DELTA
SVN   †  †  €†  # Andrius Štikonas <stikonas@gmail.com>, 2006-2009.
# Mindaugas Šukys  <ateivis@gmail.com>, 2006-2007.
# Tomas Kuliavas <tokul@users.sourceforge.net>, 2006.
msgid ""
msgstr ""
"Project-Id-Version: freeciv\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2010-10-11 20:07+0100\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
"Language: lt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:Iraniečiai"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "komanda %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Lama"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Australijos aborigenų"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Australijos aborigenai"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Australijos aborigenai yra bendras terminmas skirtas pavadinti vietiniams "
"Australijos žemyno gyventojams. Aborigenai iš skirtingų Australijos vietų "
"save vadina skirtingai, pavyzdžiui: koriai, jamajai, nungai ir muriai."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Principinis vadas"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Principinė vadė"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elektra"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Draugė"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Didysis vadas"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Didžioji vadė"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Armėnijos"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:Iraniečiai"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarchas"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarchė"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperatorius"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperatorė"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Kanados"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Kanadiečiai"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Premjeras"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Premjeras"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Apie"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "?cma:Valdytoja"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Lankininkai"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Hakeriai"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultonas"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultonė"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Gubernatorius"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "?cma:Valdytoja"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Korėjos"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Aramėjai"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "Kunigaikštis"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Princesė"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Retas"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Retas"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afganistano"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afganai"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afganistanas, dažnai vadinamas Centrinės Azijos kryžkele, turėjo labai "
"neramią istoriją. Per amžius šalis buvo okupuota daugybės jėgų, tarp jų "
"Persų imperijos, Čingischano ir Aleksandro Makedoniečio. Afganistanas, kaip "
"tautinė valstybė, pradėjo egzistuoti 1746m., kai Ahmadas Šahas įkurė Duranų "
"imperiją."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emyras"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emyras"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Generalinis sekretorius"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "?female:Generalinė sekretorė"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Mula"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Mahatma"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Amerikos"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Amerikiečiai"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr ""

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "?plural:Suomiai"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "?plural:Actekai"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "Fanatikai"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Suomiai"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Švedijos"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Šachas"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kalifas"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kalifas"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Kaizeris"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Premjerė"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Didysis stebuklas"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Islandai"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinolas"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:Chanė"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregata"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Merė"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Armėnijos"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:Iraniečiai"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Princesė"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Princesė"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Pirmasis sekretorius"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "?female:Pirmoji sekretorė"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Akvedukas"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Lenkai"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Šamanas"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "?female:Šamanė"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Alžyro"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Alžyriečiai"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Alžyras yra arabų šalis šiaurės Afrikoje. Istoriškai nuo seno joje gyvena "
"berberų tautybės žmonės."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Sekretorius-generolas"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "?female:Despotė"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Havajų"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:Iraniečiai"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Ministras-prezidentas"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Ministrė-prezidentė"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Bazilėjus"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Konsulė"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Vyskupas"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "?female:Arkivyskupė"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Birmiečių"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Prezidentė"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Armėnijos"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Aramėjai"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Armėnijos"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Aramėjai"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Indai"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktatorius"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?female:Merė"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Princesė"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Princesė"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongolijos"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Indai"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Havajų"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Maliečiai"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Kompiuteriai"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Kompiuteriai"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Didysis kunigaikštis"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Didžioji kunigaikštienė"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Tunisiečiai"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Didysis šamanas"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Didžioji šamanė"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarktidos"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Antarktidiečiai"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Nepriklausomas Pietų ašigalis, pingvinų kraštas"

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Ruandiečiai"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artilerija"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Indai"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragūnai"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramėjų"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Aramėjai"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Pasak legendos, aramėjai yra Aramo, Nojaus anūko, palikuonys."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentinos"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentiniečiai"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Draugas"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Kanados"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Klaudijus"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Klaudija"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinolas"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Versija"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armėnijos"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Armėnai"

#: data/nation/armenian.ruleset:6
#, fuzzy
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Pasak legendos, armėnai yra Haiko, Nojaus proproanūkio, palikuonys. Moderni "
"Armėnijos respublika nepriklausomybę nuo Sovietų Sąjungos gavo 1991m."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Uzurpatorius"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Uzurpatorė"

#: data/nation/ashanti.ruleset:3
#, fuzzy
msgid "Ashanti"
msgstr "Afganistano"

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Afganai"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Federalinis Kancleris"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "?female:Kanclerė"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr ""

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Radža"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Aramėjai"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Asirijos"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Asirai"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Asyrija buvo imperija šiaurės Mesopotamijoje, pavadinta pagal savo sostinę "
"Ašurą."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Austrijos"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Austrai"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Aramėjų"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Aramėjai"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Didysis Karalius"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Didžioji Karalienė"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australijos"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australai"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Aimarai"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Chanas"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Chanas"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Chanas"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "?female:Šamanė"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aimarų"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Aimarai"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "Alžyro"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "?plural:Actekai"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Šachas"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bavarijos"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Bavarai"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Karavelė"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Jūrų pėstininkai"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bavarai"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
#, fuzzy
msgid "Bahraini"
msgstr "Maharadža"

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:barbarus"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "Lama"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Mahatma"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Linijinis laivas"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Bavarai"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Radža"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Geležinkelis"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharadža"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharadža"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nabobas"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nabobė"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbaras"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:barbarus"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Baskų"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:Bavarai"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Baskų"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Baskai"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Didysis vadas"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Draugė"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Prezidentas"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Prezidentė"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavarijos"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bavarai"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavarija, prieš nacionalinį suvienijimą 1870 m., buvo viena didžiausių "
"Vokietijos karalysčių."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Kunigaikštis"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Kunigaikštienė"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Baltarusijos"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Baltarusiai"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Caras"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Carienė"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belgijos"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belgai"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Premjeras"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Ministrė pirmininkė"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Stealth bombonešis"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktatorė"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belgijos"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Belgai"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druidas"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Brolis"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Sesuo"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Komanda: %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr ""

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Spikeris"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "?female:Spikerė"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Belgai"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Serbijos"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Šventoji"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengalų"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Bengalai"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Bankininkystė"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Belgai"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Bankininkystė"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Belgai"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Sudano"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Sudaniečiai"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Lama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "?female:Šamanė"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Didysis Karalius"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragūnai"

#: data/nation/biafran.ruleset:3
#, fuzzy
msgid "Biafran"
msgstr "Bavarijos"

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Bavarai"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Pulkininkas"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?female:Konsulė"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bavarai"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Sostinė: %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Kapitonas generolas"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Būrų"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Būrai"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Būrai buvo olandų naujakuriai britų kontroliuojamoje Pietų Afrikoje 1650m. "
"Jie trumpai kontroliavo dvi respublikas, Transvalį ir Laisvąją Oranžinę "
"Valstiją, kol buvo buvo britų nugalėti Būrų kare 1899m. - 1902m."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Generolas"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "?female:Generolė"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Šventasis"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "?female:Šventoji"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Prezidentas"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:Prezidentė"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Belgai"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Belgijos"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Belgai"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Arkivyskupas"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnijos-Hercegovinos"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosniai"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnia ir Hercegovina yra šalis pietryčių Europoje ir gimtinė trims šią šalį "
"sudarančioms tautoms: bosniams, serbams ir kroatams."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "Kunigaikštis"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "?female:Chanė"

#: data/nation/bosporan.ruleset:3
#, fuzzy
msgid "Bosporan"
msgstr "Esperanto"

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Bosniai"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despotas"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "?female:Despotė"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konsulas"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Konsulė"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr ""

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Bosniai"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbaras"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Bavarai"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Elektra"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Elektra"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Brolis"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "?plural:Britai"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britanijos"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "?plural:Britai"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Jungtinė Karalystė buvo sukurta 1707m. įvykus susitarimui tarp Anglijos ir "
"Škotijos karalysčių. Ši šalis, dar kitaip žinoma kaip Didžioji Britanija, "
"tapo pirmaujančia pramonine ir jūrine jėga XIXa."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Žynė"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Premjerė"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Įkelti"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lordas protektorius"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Ledi protektorė"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Brolis"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Britai"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Vadeiva"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Vadeiva"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Druidas"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?female:Druidė"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Britai"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/  †  †  €†  comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Svirnas"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Druidė"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgarijos"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bulgarai"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Bulgarų vadas Khanas Asparukhas vedė savo žmones į šiaurės Balkanus  ir "
"įkūrė Bulgariją 681 m. Tai buvo pirmoji slaviška valstybė istorijoje."

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "Bulgarijos"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "?plural:Britai"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kancleris"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Kanclerė"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Bulgarijos"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Britai"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Papirkti"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Britai"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birmiečių"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Birmiečiai"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Burmos Sąjunga (oficialiai \"Mianmaras\") yra didžiausia pietryčių Azijos "
"šalis.."

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Bulgarijos"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:Britai"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Arabai"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babilono"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Babiloniečiai"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Švedijos"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Vadė"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Kambodžos"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Kambodžiečiai"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Kambodžos"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Kambodžiečiai"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanados"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Kanadiečiai"

#: data/nation/canadian.ruleset:7
#, fuzzy
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Kanada yra geografiškai šiauriausia šalis: Šiaurinis magnetinis polius yra "
"Kanados teritorijoje."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Kanados"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Kanadiečiai"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Dragūnai"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Kanadiečiai"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emyras"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Merė"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Pakrantė"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Katalonai"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Katalonijos"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Katalonai"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Veteranas"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Alžyriečiai"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Pietų Afrikos"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Pietų afrikiečiai"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Amerikos"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Amerikiečiai"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Aukščiausiasis direktorius"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Aukščiausiasis direktorius"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Lietuvos"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Lietuviai"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?female:Didžioji komisarė"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:Despotė"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Kanados"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Kanadiečiai"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
#, fuzzy
msgid "Cham"
msgstr "Pokalbis"

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:Čiliečiai"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Kanados"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Kanadiečiai"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Abėcėlė"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "?female:Merė"

#: data/nation/chechen.ruleset:3
#, fuzzy
msgid "Chechen"
msgstr "Čekijos"

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Čekų"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Kinai"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:Čiliečiai"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Čilės"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Čiliečiai"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Kapitonas generolas"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Kapitonas generolas"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Vadas"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Suomiai"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Kinai"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:Čiliečiai"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Anglys"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "?plural:Čiliečiai"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Kroatijos"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Kroatai"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Karo vadas"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?female:Despotė"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Žynė"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Princesė"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Princesė"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:Čiliečiai"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:Čiliečiai"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Prūsų"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Prūsai"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "?female:Vadė"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Kolumbijos"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Kolumbiečiai"

#: data/nation/colombian.ruleset:6
#, fuzzy
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Kolumbija yra šalis šiaurinėje Pietų Amerikos dalyje. Regionas buvo Amerikos "
"indėnų kultūrinis centras prieš pasirodant europiečiams. Ispanai pradėjo "
"kurtis šiaurinėje Kolumbijos pakrantėje apie 1500. 1819m. Kolumbijos "
"respublika tapo nepriklausoma."

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Atšaukti"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Romėnai"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Irano"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Bosniai"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Šamanas"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Šamanas"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Konfederacijos"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Konfederatai"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongolai"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongolai"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Kontrolė"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongolai"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Kornių"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Korniai"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Kornvalis yra pačiuose Anglijos pietvakariuose. Jis laikomas legendinio "
"karaliaus Artūro gimtine."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Persijos"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Bosniai"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Generolas"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Generolė"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Atšaukti"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:Čiliečiai"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Etmonas"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "?female:Šamanė"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Kroatijos"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Kroatai"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "žalias"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "?plural:Senovės graikai"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibeto"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Kroatai"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Kanados"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Aramėjai"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Kroatijos"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Kroatai"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Kryžiuočiai"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Kubiečiai"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Kubos"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Kubiečiai"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Kuba tapo pavaldi Ispanijai XVIa. Vėlesniais šimtmečiais sala tapo viena "
"pirmaujančių tabako, cukraus ir kavos gamintojų. Nominali nepriklausomybė "
"suteikta 1902m."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Kroatijos"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Kroatai"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Latvijos"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Latviai"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Kovos vežimas"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Kroatai"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Armėnijos"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Armėnai"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovakijos"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Slovakai"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Čekijos"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Čekų"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Pranašė"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Pranašė"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Aramėjų"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Aramėjai"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:barbarus"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Havajiečiai"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Dominikos"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:Rumunijos"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominikos"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?plural:Rumunijos"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Miręs"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Arabai"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Vokietijos"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Vokiečiai"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Ministrė-prezidentė"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Didysis komisaras"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?female:Didžioji komisarė"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Vokiečiai"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Bulgarijos"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:Bulgarai"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egipto"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egiptiečiai"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elitinis"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Irakiečiai"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "Emyras"

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "?plural:Irakiečiai"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Piratai"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Serbijos"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Hakerė"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Bulgarai"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Europos"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:Europiečiai"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperanto"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Esperantai"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Esperantai yra pasaulio bendruomenė, vienijama esperanto kalbos."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estijos"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Estai"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estija yra maža šalis rytiniame Baltijos jūros krante. Jos gyventojai ir "
"kalba yra artimai susijusi su Suomija."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Protektorius"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "?female:Premjerė"

#: data/nation/etruscan.ruleset:3
#, fuzzy
msgid "Etruscan"
msgstr "Persijos"

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Bosniai"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europos"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Europiečiai"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Europos sąjunga buvo sukurta 1957 m. Romos sutartimi. ES projektas nuo to "
"laiko buvo tobulinimas ir pradeda priminti jauną supervalstybę. Bet "
"klausimas išlieka: ar toks dalykai kaip bendra europiečių tapatybė ir tauta "
"iš tikrųjų egzistuoja?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Popiežė"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Popiežė"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Didysis komisaras"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Didžioji komisarė"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Įvykis"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Senovės graikai"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Senovės graikai"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
#, fuzzy
msgid "Fijian"
msgstr "Persijos"

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Persai"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Didysis vadas"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Didžioji vadė"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipinų"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipiniečiai"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Suomijos"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Suomiai"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Suomija yra maža, šalta šalis šiauriniame Europos pakraštyje, žinoma dėl "
"eksportuojamos medienos, mobiliųjų telefonų ir pasaulinės klasės operacinių "
"sistemų."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Arkivyskupė"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Žuvys"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Suomiai"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentinos"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentiniečiai"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Draugas"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Kanados"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emyras"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Sostinė: %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Kapitonas generolas"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Irano"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:Iraniečiai"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Princesė"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Turkų"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Persai"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Ministrė-prezidentė"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Persijos"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Persai"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brazilijos"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Persai"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Britai"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Sudano"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Mandžūrai"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Galų"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Galai"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "?female:Konsulė"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Konsulė"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galisų"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galisai"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Galicija yra regionas šiaurės vakarų Ispanijoje, tiesiai virš Portugalijos."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Galų"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Galai"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Nigerijos"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Nigeriečiai"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "\"arti %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "?female:Radža"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Baigta"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Diktatorė"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Gruzijos"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Gruzinai"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Gruzinai buvo pirmieji žmonės istorijoje, kurie 300 m. įtvirtino "
"krikščionybę, kaip savo nacionalinę religiją."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Bengalai"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Žynė"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Premjerė"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Didysis faraonas"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Didžioji faraonė"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belgijos"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Belgai"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Vokietijos"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Vokiečiai"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Kanados"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Kanadiečiai"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Kanados"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Kanadiečiai"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "\"arti %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Radža"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Kanadiečiai"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Turkai"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Aukso: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Būrai"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Regėjimas"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Škotai"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Didysis faraonas"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Lenkai"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Didysis stebuklas"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Islandai"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Armėnijos"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Armėnai"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Atšaukti"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Mandžūrai"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharadža"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:Britai"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Katalonijos"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Katalonai"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Britai"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "?plural:Olandai"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Sudano"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Mandžūrai"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Freeciv %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?female:Prezidentė"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hakerių"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Hakeriai"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "?title:Hakeris"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "?female:Hakerė"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "?female:Radža"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "?female:Radža"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Havajų"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:Havajiečiai"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Prezidentas"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:Prezidentė"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bavarijos"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Bavarai"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Princesė"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Žmogus"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural:Tailandiečiai"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanatikai"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Antarktidiečiai"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Bankas"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural:Tailandiečiai"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Havajų"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Havajiečiai"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Graikijos"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Graikai"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Helenų Respublika (kitaip Graikija) buvo sukurta, kai helenai (graikai) "
"iškovojo nepriklausomybę nuo Osmanų imperijos 1832m."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veteranas"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Venesueliečiai"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Druidė"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elitinis"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Bengalai"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Persijos"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Persai"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Karavelė"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Jūrų pėstininkai"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Hetitų"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "?plural:Aimarai"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Romos"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Romėnai"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr ""

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Papuasai"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Popiežė"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Popiežė"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Svirnas"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Svirnas"

#: data/nation/honduran.ruleset:3
#, fuzzy
msgid "Honduran"
msgstr "Žmogus"

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Indai"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "?plural:Korniai"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Vengrijos"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Vengrai"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Legenda sako, kad Vengriją įkūrė Arpadas IX amžiuje."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Irano"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Iraniečiai"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandijos"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Islandai"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Islandija buvo atrasta ir apgyvendinta Norvegijos vikingų IX a. pabaigoje. "
"Sala priklausė Norvegijos karūnai, vėliau – Danijos, kol gavo "
"nepriklausomybę nuo Danijos 1944 m."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Ilyrų"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Ilyrai"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Europos"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Europiečiai"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages  †  †  €†   was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuitų"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Inuitai"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Irano"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Iraniečiai"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Ajatola"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Konsulė"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Irako"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Irakiečiai"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irakas buvo įkurtas po Otomanų imperijos žlugimo. Į jį įeina senieji "
"Mesopotamijos regionai Tigro ir Eufrato upių santakoje."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Airijos"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Airiai"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Airija atsilaikė prieš romėnus ir vikingus bet buvo užkariauta normanų "
"1171m. Ją valdė Anglija iki 1922, kai didžiajai šalies daliai buvo suteikta "
"ribota autonomija. Airija tapo respublika 1949m. Šiaurės Airija buvo "
"apgyvendinta XVIIa. škotų ir anglų kolonistų ir dabar yra Jugtinės "
"Karalystės dalis."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Izraelio"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Žydai"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Konsulė"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Geležinkelis"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Nabobė"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Izraelio"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Žydai"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Baigta"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Despotė"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Irano"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:Iraniečiai"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Ruandiečiai"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Kanados"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Kanadiečiai"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "komanda %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "?female:Radža"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:Mongolai"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Irano"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Iraniečiai"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Kazakai"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Korėjiečiai"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Kazakai"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Korėjos"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Korėjiečiai"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Korėjos"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Korėjiečiai"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Baskų"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:Bavarai"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Kubos"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Kubiečiai"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Katalonai"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazachų"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Kazakai"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenijos"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Keniečiai"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenija nepriklausomybę nuo Didžiosios britanijos gavo 1963m."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Chanas"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Kazakai"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Tanas"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Hakerė"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "?plural:Korėjiečiai"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "Būsena: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:Šamanė"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:Iraniečiai"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Kanadiečiai"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Samiai"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Kongo"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "?plural:Mongolai"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Maliečiai"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Keniečiai"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdų"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Kurdai"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Afganistano"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Afganai"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "vartotojas %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "laukia"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Havajiečiai"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirgizų"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Kirgizai"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Majai"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "?cma:Valdytoja"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Šri Lankos"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Vyriausias vadas"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Vyriausioji vadė"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "Latvijos"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "?plural:Latviai"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Reitingas"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Latviai"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Latvijos"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Latviai"

#: data/nation/latvian.ruleset:7
#, fuzzy
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Pirmojo pasaulinio karo pabaigoje Latvija paskelbė savo nepriklausomybę nuo "
"Rusijos. 1940 metais Latvija buvo jėga prijungta prie Tarybų Sąjungos. "
"Šalies nepriklausomybė buvo atstatyta 1991 metais subyrėjus Tarybų Sąjungai."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Šri Lankos"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Sekretorė-generolė"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indijos"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Indai"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Šri Lankos"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Austrai"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Serbijos"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Serbai"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Lietuvos"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Lietuviai"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libijos"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libiečiai"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Regionas, dabar vadinamas Libija, buvo Romos kolonija iki VIIa. įvykusio "
"arabų užkariavimo. 1912m. ją užėmė Italija, o po Antro pasaulinio karo "
"Libijai suteikta nepriklausomybė pasirašius sąjunginę taikos sutartį su "
"Italija."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentiniečiai"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Serbijos"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Lietuviai"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Didysis vadas"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Didžioji vadė"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Kanados"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Majai"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiopijos"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Libiečiai"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lietuvos"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Lietuviai"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lietuva yra maža šalis pietiniame Baltijos jūros krante, į šiaurę nuo "
"Lenkijos. Lietuvių kalba yra archajiškiausia ir sudėtingiausia iš šiaurinių "
"Indo-Europiečių kalbų"

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lodžbano"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Lodžbanistai"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Reljefas"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Korėjiečiai"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Libiečiai"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Prabanga:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Gruzinai"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Maharadža"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Majai"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Armėnijos"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Maliečiai"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Ispanai"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Diktatorė"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Diktatorė"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "?plural:Magalasiai"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagasijos"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Magalasiai"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Malagasiai yra Madagaskaro gyventojai. Šimtmečiais gentys iš Indonezijos, "
"rytų Afrikos ir arabų pasaulio vykdavo į šią salą."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Didysis komisaras"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Didžioji komisarė"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Malio"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Maliečiai"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaizijos"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malajiečiai"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malaizijos valstybė prasidėjo nuo XIV a. Parameswaros įkurto Malacca "
"(Melaka) miesto."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belgijos"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Maliečiai"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malio"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Maliečiai"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Vyras"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Kaizeris"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Svirnas"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Maliečiai"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Baskų"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Radža"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Mandžūrijos"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Mandžūrai"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
#, fuzzy
msgid "Manx"
msgstr "Majų"

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Maliečiai"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Premjeras"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Ministrė pirmininkė"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maorių"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maoriai"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Maoriai yra polineziečiai, kurie migravo ir kolonizavo salų grupę, dabar "
"vadinamą Naująja Zelandija. Pasak archeologų, migracija  prasidėjo 900m. ir "
"tęsėsi iki 1400m."

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Papuasų"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "?plural:Papuasai"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marsiečiai"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Didysis Karalius"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Chanė"

#: data/nation/marshallese.ruleset:3
msgid "Marshallese"
msgstr ""

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marso"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marsiečiai"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsiečiai nusileido Žemėje 4000 m. pr.m.e."

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Kartaginos"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marsiečiai"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marso"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marsiečiai"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Malio"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Maliečiai"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Belgai"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indijos"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Indai"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Šachas"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Pranešimų nustatymai"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Persai"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetizmas"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Marsiečiai"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Meksikos"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Meksikiečiai"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
#, fuzzy
msgid "Miao"
msgstr "Maorių"

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Maoriai"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indonezijos"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Polineziečiai"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:Aimarai"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Kasyklos"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Taivaniečiai"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Regėjimas"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Birmiečiai"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Maoriai"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Kasykla"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Actekai"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldovos"

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "?plural:Maliečiai"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Moldovos"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Maliečiai"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Baskų"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Baskai"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Ministrė-prezidentė"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Mongolijos"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongolai"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Sujungti"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongolai"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Malio"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Maliečiai"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Maorių"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:Maliečiai"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
#, fuzzy
msgid "Moroccan"
msgstr "Moldovos"

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Maliečiai"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Nigerijos"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Nigeriečiai"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Vyras"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Maliečiai"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Actekai"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Muškietininkai"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "?plural:Birmiečiai"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Amerikos"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Lama"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Šveicarai"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Draugas"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Vadė"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Nigerijos"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Nigeriečiai"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Nigeriečiai"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
#, fuzzy
msgid "Navajo"
msgstr "Navigacija"

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:JT"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Malio"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Maliečiai"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venesueliečiai"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengalų"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Bengalai"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Tinklo"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Austrai"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Naujosios Zelandijos"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Naujieji zelandiečiai"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Naujosios Zelandijos"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Naujieji zelandiečiai"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Naujosios Zelandijos salų grupė buvo aneksuota Britanijos 1840 metais. Po "
"1907 karališkojo dekreto, šalis tapo neprikausoma dominija Britanijos tautų "
"sąjungoje."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Nigeriečiai"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigerijos"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigeriečiai"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "Nigerija išsikovojo nepriklausomybę nuo britų 1960 m."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nigerijos"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Nigeriečiai"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Nigeriečiai"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "vidutinis"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "?plural:Romėnai"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Šiaurės Korėjos"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Šiaurės korėjiečiai"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Didysis vadas"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Didžioji valdovė"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Didysis vadas"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Didžioji valdovė"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "vidutinis"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:Romėnai"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norvegijos"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Norvegai"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Po šimtmečių Danijos valdžioje norvegai paskelbė savo konstituciją "
"Eidsvolyje 1814m. Galiausiai 1905m. po sąjungos su Švedija Norvegija gavo "
"nepriklausomybę."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigeriečiai"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Kubos"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "?plural:Kubiečiai"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraonas"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Faraonė"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Didysis faraonas"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Didžioji faraonė"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Nigerijos"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:Nigeriečiai"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Papuasai"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Vandenynas"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Osmanai"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Regėjimas"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Kompiuteriai"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Pulkininkas"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Kinai"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Alžyro"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Gruzinai"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Prūsų"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Prūsai"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Vandenynas"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Osmanai"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Vyriausias vadas"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "?female:Vyriausioji vadė"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Rusijos"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Rusai"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Regėjimas"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vikingai"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Osmanų"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Osmanai"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Osmanų"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Osmanai"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padišachas"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "?female:Konsulė"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elitinis"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Actekai"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Karo vadas"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Plotis"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Armėnijos"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Maliečiai"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistano"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Pakistaniečiai"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Piešti"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Vokiečiai"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Gyventojai: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Persijos"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Polineziečiai"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Kazakai"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktatorė"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Kanados"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Kanadiečiai"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papuasai"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Gubernatorius-generolas"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "?cma:Valdytoja"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuasų"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuasai"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Urugvajaus"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Urugvajiečiai"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partizanai"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marsiečiai"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Švedijos"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr ""

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Įklijuoti"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Papuasai"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belgijos"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Persai"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peru"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Perujiečiai"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Finikijos"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Finikiečiai"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Gruzijos"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Persai"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britanijos"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Piratai"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
#, fuzzy
msgid "Piedmontese"
msgstr "Šri Lankos"

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Šri lankiečiai"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Latviai"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prūsų"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Prūsai"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Persijos"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Persai"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "?plural:Prancūzai"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Caras"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Majai"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Kvebekiečiai"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:kvebekus"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Kvebekas yra didžiausia Kanados provincija, kur gyvena dauguma Amerikos "
"prancūzų."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:barbarus"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:barbarus"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramu  †  †  €†  ri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Lietuvos"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Rusai"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Persai"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Ruandiečiai"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumunų"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rumunijos"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Direktorius-prezidentas"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "?female:Direktorė-prezidentė"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romos"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Romėnai"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Rusai"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Keniečiai"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Ruandos"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Ruandiečiai"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Riūkiū"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Riūkiai"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Danai"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Princesė"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Chanė"

#: data/nation/sahrawi.ruleset:3
#, fuzzy
msgid "Sahrawi"
msgstr "Maharadža"

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Šveicarai"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galisų"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Havajiečiai"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Samiai"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Maliečiai"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bavarijos"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Bavarai"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Samių"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Samiai"

#: data/nation/sami.ruleset:6
#, fuzzy
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Samiai, arba lapiai, yra šiaurės Skandinavijos žmonės, kurių tauta driekiasi "
"pačiais šiauriausiais Skandinavijos regionais: Norvegijos Finmarką ir "
"Švedijos bei Suomijos Laplandiją."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Povandeninis laivas"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Birmiečiai"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Keisti į %s"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Kapitonas generolas"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Irakiečiai"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Žemaitijos"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Ispanai"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Pasirinkite naują valdymo formą"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Ministrė pirmininkė"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Žemaitijos"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Žemaičiai"

#: data/nation/samogitian.ruleset:6
#, fuzzy
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Žemaitija – istorinė šalis prie Baltijos jūros - paskutinių Europos pagonių "
"namai (oficialiai iki 1413). Šiandien Žemaitija yra Lietuvos regionas"

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Aramėjų"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Aramėjai"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Kartaginos"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Sirai"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marso"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Marsiečiai"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Burlaivis"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Svazilandiečiai"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Majai"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Garsas"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:Ispanai"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Irano"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Iraniečiai"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Slovėnai"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Škotijos"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Škotai"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Vadas"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Vadė"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Ministras pirmininkas"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?female:Ministrė pirmininkė"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Škotijos"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Škotai"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Škotija, iš pradžių apgyvendinta airių plėšikų, kurie išstūmė vietinius "
"piktus, buvo nepriklausoma karalystė nuo 1034 iki 1701, kuomet įvyko Karūnų "
"unija su Anglija."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Sirijos"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:Sirai"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Pasirinkti"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Lenkai"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Lenkai"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Bengalai"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Ruoniai"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Bengalai"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbijos"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serbai"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbija yra dalis pietinių slavų regiono, kuris buvo nukariautas Osmanų "
"imperijos po Bizantijos imperijos žlugimo. XX a. antroje puseje Serbija "
"priklausė Jugoslavijos federacijai."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Škotai"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Ispanai"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Tanas"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Sudaniečiai"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Šveicarai"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Serbijos"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Serbai"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Silezijos"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Sileziečiai"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Serbai"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Švedijos"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Šveicarai"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?female:Druidė"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Birmiečių"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Šveicarai"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silezijos"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Sileziečiai"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silezija yra pietinės Lenkijos regionas, vienu metu buvęs nepriklausoma "
"karalyste."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapūro"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singapūriečiai"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapūras yra prekybinis miestas, esantis Malaizijos pusiasalio pietiniame "
"iškyšulyje."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Ruoniai"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Bengalai"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Burlaivis"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Čiliečiai"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovakijos"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slovakai"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakija yra šalis Europos širdyje. Anksčiau dalis Čekoslovakijos, kuri iki "
"1918 m. buvo dalis Austrijos-Vengrijos imperijos."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovėnijos"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slovėnai"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovėnia buvo pati vakariškiausia ir šiauriausia Jugoslavijos Federacijos "
"respublika."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Ta pati sala"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Islandai"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "vidutinis"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Romėnai"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "vidutinis"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Romėnai"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Serbijos"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Arabai"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Bavarai"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Pietų Afrikos"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Pietų afrikiečiai"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Pietų Afrikos"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Pietų afrikiečiai"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Pietų Korėjos"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Pietų korėjiečiai"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudano"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Sudaniečiai"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamo"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Vietnamiečiai"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Įkelti žaidimą"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Pietų Korėjos"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Pietų korėjiečiai"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sovietų"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Sovietai"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Tarybų sąjungos istorija prasidėjo 1917 metų lapkritį, kai Rusijoje įvyko "
"Lenino vadovaujama bolševikų revoliucija. 1922 metų gruodžio 31 dieną "
"keturios tarybinės respublikos susijungė į vieną šalį. Tarybų sąjunga tapo "
"viena iš galingiausių 20 amžiaus valstybių. 1991 metų pabaigoje socialiniai "
"pokyčiai suskaidė šalį į penkioliką nepriklausomų valstybių."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "?plural:Majai"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudano"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Sudaniečiai"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"1820 m. Sudanas pateko Egipto valdžion. Vėliau jį užėmė britai. 1956 m. jis "
"atgavo nepriklausomybę."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Serbijos"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Serbai"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Birmiečių"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Birmiečiai"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Serbijos"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Šventoji"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Svazilandiečiai"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Svazilando"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Svazilandiečiai"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Šveicarijos"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Šveicarai"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Federalinis Kancleris"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Federalinė kanclerė"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Sirijos"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Sirai"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Šamanė"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Havajų"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Havajiečiai"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Geležinkelis"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "?plural:Tailandiečiai"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taivano"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Taivaniečiai"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tadžikų"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Tadžikai"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Kanadiečiai"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Kanados"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Kanadiečiai"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Caras"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Majai"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Riteriai"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "?plural:Teksasiečiai"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elektronika"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Islandai"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Teksaso"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Teksasiečiai"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Reljefas"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:Iraniečiai"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Iraniečiai"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibeto"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tibetiečiai"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Tibeto šalis dažnai vadinama „Pasaulio stogu“. Tai yra aukščiausiai iškilęs "
"pasaulio regionas. 7-tame amžiuje Songtsen Gampo įkūrė Tibeto imperiją, "
"kurią pripažino Kinija ir Indija. Imperija gyvavo iki 11 amžiaus, kol ją "
"sunaikino mongolai. Po kelių šimtmečių susilpnėjus mongolų valdžiai Lozang "
"Gyatso (gimęs 1617), penktasis Dalai Lama, įkūrė budistų religinę valstybę, "
"kuriąvaldė Gelugpa Tibeto budizmo mokykla."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Mahatma"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Kurdai"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Marso"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "?plural:Marsiečiai"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Kontrolė"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongolai"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
#, fuzzy
msgid "Toltec"
msgstr "Balsuoti"

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Lenkai"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
#, fuzzy
msgid "Tongan"
msgstr "Geležinkelis"

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Bosniai"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Kanados"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Tunisiečiai"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Kanados"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Kanadiečiai"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Kanadiečiai"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr ""

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Bosniai"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Turkai"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tuniso"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tunisiečiai"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Finikiečiai įsteigė Kartaginą dabartinėje Tuniso teritorijoje. "
"Kartaginiečiai vėliau tapo pagrindine jėga Viduržemio jūros regione iki tol, "
"kol juos 146 m. pr. Kr. nugalėjo Romėnai. Vėliau Arabų musulmonų "
"užkariautojai 7-tame amžiuje migravo iš arabų ir osmanų šalių. Bet čia taip "
"pat buvo daug žydų ir Ispanų maurų, kurie atvyko čia 16-to  amžiaus "
"pabaigoje. Tunisas pasidarė autonomiškas nuo Osmanų imperijos 1861. Bet 1881 "
"į Tunisą įsiveržė prancūzai ir padarė prancūzų protektoriatą. Šalis pasidarė "
"nepriklausoma 1956."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Kovos vežimas"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Kroatai"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmėnų"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Turkmėnai"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmėnų"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Chanė"

#: data/nation/tuvan.ruleset:3
#, fuzzy
msgid "Tuvan"
msgstr "Peru"

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Kubiečiai"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Sirijos"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Sirai"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Princesė"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Kompiuteriai"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Ruandos"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Ruandiečiai"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "Kabaka %s"
msgstr "Kazachų"

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Chaganė"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrainos"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukrainiečiai"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraina yra platus regionas buvusios Sovietų Sąjungos vakarinių sienų "
"vietoje. Joje yra vienas derlingiausių Žemėje juodasis dirvožemis."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "JT"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:JT"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr "Jungtinės tautos tiki žmonių teisėmis ir silpnųjų užtarimu."

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Sekretorius-generolas"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Sekretorė-generolė"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marso"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marsiečiai"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Urugvajaus"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Urugvajiečiai"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Urugvajus yra maža Pietų Amerikos valstybė kartais vadinama \"Amerikų "
"Šveicarija\" dėl savo kažkada gerai išvystytos socialinės sistemos."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Ugrų"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Ugrai"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uighurai buvo rytinė Turkų imperija ir civilizacija. Savo klestėjimo "
"viršūnėje ji kontroliavo didžiąją centrinės ir šiaurės Azijos dalį. Po kovų "
"su kinais, kurios tęsėsi keletą šimtmečių, jie galiausiai buvo pajungti "
"Qingų dinastijos 1700m. Šiais laikas uighurų palikuonys gyvena Centrinės "
"Azijos valstybėse, tokiose kaip Uzbekistanas, Kazakstanas ir Kirgizstanas. "
"Jie taip pat sudaro pagrindinę mažumą Kinijos Xinjiang provincijoje."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbekų"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Uzbekai"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Badas"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Samiai"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
#, fuzzy
msgid "Vandalic"
msgstr "Fanatikai"

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Ruandiečiai"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Suomiai"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicina"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Marsiečiai"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Senovinės Indijos civilizacijos lopšys yra  Indo upės slėnis šių dienų "
"Pakistane."

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahatma"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veteranas"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venesueliečiai"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Ruandiečiai"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veteranas"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Venesueliečiai"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veteranas"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venesueliečiai"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venesuelos"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Venesueliečiai"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venesuela yra šiauriausia Pietų Amerijos šalis. Šalis buvo Ispanijos "
"kolonija nuo 16 amžiaus ir atgavo nepriklausomybę 1811 metų liepos 5 dieną "
"Simono Bolivaro \"Išvaduotojo\" vadovaujamo sukilimo metu."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versija"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Vokiečiai"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamo"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamiečiai"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnamas buvo sukurtas I a. dvynių seserų, kurios buvo karo vadės "
"revoliucijos prieš Kinijos karinę valdžią."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Veteranas"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Venesueliečiai"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Regėjimas"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vikingai"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Austrai"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Papuasai"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bulgarai"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Vokietijos"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Vokiečiai"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galionas"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:Ispanai"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Velso"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Velsiečiai"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Velsiečiai vienu metu kontroliavo šiuolaikinės Anglijos teritoriją. Nacija "
"buvo išstumta į kalnuotas vakarines sritis saksų invazijos metu."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Velsiečiai"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veteranas"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Romėnai"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veteranas"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Romėnai"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "rugpjūtį"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "rugpjūtį"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Indijos"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Indai"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Vestfalijos"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Vestfaliečiai"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Vestfalija, prieš tapdama Prūsijos provincija, buvo vakarinė Saksonijos "
"kunigaikštystės dalis. Šiandien regionas yra šiaurinė didžiausios Vokietijos "
"federacinės žemės, Šiaurės Reino-Vestfalijos, dalis."

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Šumero"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:Šumerai"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Aramėjai"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Suomiai"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Galai"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Ietininkai"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Osmanai"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Aramėjai"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:Čiliečiai"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Nigerijos"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Nigeriečiai"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Kazakai"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Actekai"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:Tailandiečiai"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Tibetiečiai"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (DI)* DI esantis nutolusiame režime negali pasirašyti tokios "
#~ "sutarties."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (DI)* Pirma nutrauk sąjunga su %s, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (DI)* Norėčiau ilgiau išlaikyti esamą ugnies nutraukimo statusą, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (DI)* Pirmiau nutraukime priešiškus veiksmus, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (DI)* Norėčiau ilgiau išlaikyti esamą ugnies nutraukimo statusą, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (DI)* Aš vis dar nepasitikiu jumis, kad galėčiau sudaryti sąjungą, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (DI)* Nežinau miesto, kurį paminėjai."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (DI)* Atsiprašau, dalijimasis regėjimo lauku su Jumis nesaugus."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (DI)* Šis pasiūlymas yra mums per prastas, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (DI)* Sveikas atvykęs į mūsų sąjungą %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (DI)* Taip, amžiams būkime vieningi, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (DI)* Taip, tegyvuoja taika!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (DI)* Sutarta. Jokių priešiškų veiksmų, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (DI)* Sveikinimai %s! Gal galėtume sudaryti paliaubas, kol vieni "
#~ "kitus geriau pažinsime?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (DI)* Kosmosas niekada Jums nepriklausys. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (DI)* Aš per ilgai toleravau Jūsų ištvirkusį gyvenimo būdą! Į karą!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (DI)* Taika bus ... kada nors vėliau."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (DI)* Pagaliau aš Jus pergudravau! Negi manėte, galėsią pasprukti su "
#~ "savo nusikaltimais?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (DI)* Jūsų slapti kariniai veiksmai sukėlė šį karą!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (DI)* Agresija prieš %s buvo paskutinė Jūsų klaida!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (DI)* Kitą ėjimą mes pradėsime visapusį karą prieš %s, kad "
#~ "sustabdytumėme erdvėlaivio paleidimą."
#~ msgstr[1] ""
#~ "*%s (DI)* Mes pradėsime visapusį karą prieš %s per %d ėjimus, kad "
#~ "sustabdytumėme erdvėlaivio paleidimą."
#~ msgstr[2] ""
#~ "*%s (DI)* Mes pradėsime visapusį karą prieš %s per %d ėjimų, kad "
#~ "sustabdytumėme erdvėlaivio paleidimą."
#~ msgstr[3] ""
#~ "*%s (DI)* Mes pradėsime visapusį karą prieš %s per %d ėjimą, kad "
#~ "sustabdytumėme erdvėlaivio paleidimą."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (DI)* Šiame reikale tikimasi Jūsų pagalbos. Tegyvuoja mūsų šlovingoji "
#~ "sąjunga!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (DI)* %s siekdamas naudos šiurkščiai pažeidė mūsų susitarimus. Mes "
#~ "atsakysime jėga per %d ėjimą ir tikimės, kad gerbdamas mūsų sąjungą Jūs "
#~ "pasielgsite taip pat!"
#~ msgstr[1] ""
#~ "*%s (DI)* %s siekdamas naudos šiurkščiai pažeidė mūsų susitarimus. Mes "
#~ "atsakysime jėga per %d ėjimus ir tikimės, kad gerbdamas mūsų sąjungą Jūs "
#~ "pasielgsite taip pat!"
#~ msgstr[2] ""
#~ "*%s (DI)* %s siekdamas naudos šiurkščiai pažeidė mūsų susitarimus. Mes "
#~ "atsakysime jėga per %d ėjimų ir tikimės, kad gerbdamas mūsų sąjungą Jūs "
#~ "pasielgsite taip pat!"
#~ msgstr[3] ""
#~ "*%s (DI)* %s siekdamas naudos šiurkščiai pažeidė mūsų susitarimus. Mes "
#~ "atsakysime jėga per %d ėjimą ir tikimės, kad gerbdamas mūsų sąjungą Jūs "
#~ "pasielgsite taip pat!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (DI)* Mes ketiname apiplėšti turtingą %s civilizaciją. Kitą ėjimą "
#~ "paskelbisime karą."
#~ msgstr[1] ""
#~ "*%s (DI)* Mes ketiname apiplėšti turtingą %s civilizaciją. Paskelbisime "
#~ "karą per %d ėjimus."
#~ msgstr[2] ""
#~ "*%s (DI)* Mes ketiname apiplėšti turtingą %s civilizaciją. Paskelbisime "
#~ "karą per %d ėjimų."
#~ msgstr[3] ""
#~ "*%s (DI)* Mes ketiname apiplėšti turtingą %s civilizaciją. Paskelbisime "
#~ "karą per %d ėjimą."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (DI)* Jei norite grobio dalies, prašome prisijungti!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (DI)* Mums jau atsibodo %s. Sunaikinkime šią apgailėtiną "
#~ "civilizaciją. Kitą ėjimą skelbiame karą."
#~ msgstr[1] ""
#~ "*%s (DI)* Mums jau atsibodo %s. Sunaikinkime šią apgailėtiną "
#~ "civilizaciją. Skelbiame karą per %d ėjimus."
#~ msgstr[2] ""
#~ "*%s (DI)* Mums jau atsibodo %s. Sunaikinkime šią apgailėtiną "
#~ "civilizaciją. Skelbiame karą per %d ėjimų."
#~ msgstr[3] ""
#~ "*%s (DI)* Mums jau atsibodo %s. Sunaikinkime šią apgailėtiną "
#~ "civilizaciją. Skelbiame karą per %d ėjimą."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (DI)* Kaip iš šlovingųjų sąjungininkų mes tikimės Jūsų pagalbos šiame "
#~ "kare."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (DI)* Mes gerbiame mūsų sąjungą ir karą %s paskelbsime kitą ėjimą "
#~ "ėjimą.  Laikykitės – mes ateinam!"
#~ msgstr[1] ""
#~ "*%s (DI)* Mes gerbiame mūsų sąjungą ir karą %s paskelbsime per %d "
#~ "ėjimus.  Laikykitės – mes ateinam!"
#~ msgstr[2] ""
#~ "*%s (DI)* Mes gerbiame mūsų sąjungą ir karą %s paskelbsime per %d ėjimų.  "
#~ "Laikykitės – mes ateinam!"
#~ msgstr[3] ""
#~ "*%s (DI)* Mes gerbiame mūsų sąjungÄ  †  †  €†  … ir karą %s paskelbsime per %d ėjimą.  "
#~ "Laikykitės – mes ateinam!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (DI)* Gerbiame mūsų sajungą su %s ir karą %s paskelbsime kitą ėjimą. "
#~ "Iš Jūsų tikimės to paties."
#~ msgstr[1] ""
#~ "*%s (DI)* Gerbiame mūsų sajungą su %s ir karą %s paskelbsime per %d "
#~ "ėjimus. Iš Jūsų tikimės to paties."
#~ msgstr[2] ""
#~ "*%s (DI)* Gerbiame mūsų sajungą su %s ir karą %s paskelbsime per %d "
#~ "ėjimų. Iš Jūsų tikimės to paties."
#~ msgstr[3] ""
#~ "*%s (DI)* Gerbiame mūsų sajungą su %s ir karą %s paskelbsime per %d "
#~ "ėjimą. Iš Jūsų tikimės to paties."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (DI)* Jūsų bandymas užkariauti kosmosą vienam sau atskleidžia tikrus "
#~ "Jūsų ketinimus, todėl aš nutraukiu su Jumis sąjungą!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (DI)* Jūsų vienašališkas tikslas užvaldyti kosmosą yra labai "
#~ "priešiškas."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (DI)* Jei Jūs nebaigsite konstruoti erdvėlaivio, aš būsiu priverstas "
#~ "panaudoti jėgą!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (DI)* Apgailestaujame, tačiau dalijimasis bendro regėjimo lauku su "
#~ "Jumis nebesaugus."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (DI)* Sveikinimai mūsų labiausiai ištikimas sąjungininke. Mes "
#~ "kviečiame Jus sunaikinti mūsų priešą %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (DI)* Sveikinimai, sąjungininke, aš matau, kad Jūs dar nepaskelbėte "
#~ "karo mūsų priešui. %s. Kodėl aš turėčiau Jums priminti Jūsų pažadus?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (DI)* Negarbingasis, mes susitarėme dėl sąjungos, o Jūs vis tiek "
#~ "liekate taikoje su mūsų mirtinu priešu %s! Tai nepakenčiama, todėl mūsų "
#~ "sąjunga nutraukiama!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (DI)* Sveikinimai, drauge, gal galėtume pasiūlyti prisijungti prie "
#~ "bendrų tikslų ir įstoti į sąjungą?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (DI)* Sveikinimai, kaimyne, gal galėtume Jums pasiūlyti labiau "
#~ "taikius santykius?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (DI)* Mums jau įkyrėjo nuolatinis kraujo liejimas. Gal galėtume "
#~ "pasiūlyti nutraukti karinius veiksmus?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (DI)*Mus negailestinagi užpuolė %s ir mums reikia Jūsų pagalbos! "
#~ "Gerbkite mūsų sąjungą ir Jūsų vardas nebus pamirštas!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s nutraukė %s statybą tarp %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s pradėjo statyti %s tarp %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s parduoda %s (nereikalinga) už %d."

#~ msgid "none"
#~ msgstr "nėra"

#~ msgid "custom"
#~ msgstr "pasirinktinis"

#~ msgid "never"
#~ msgstr "niekada"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d ėjimas"
#~ msgstr[1] "%d ėjimai"
#~ msgstr[2] "%d ėjimų"
#~ msgstr[3] "%d ėjimas"

#~ msgid " happy"
#~ msgstr " laimingi"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Labai laimingi"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Daugiausia maisto"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Daugiausia gamybos"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Daugiausia aukso"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Daugiausia mokslo"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Įskiepis '%s' negalimas. Galimi yra %s"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Kad girdėtumėte garsus, instaliuokite SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Kad girdėtumėte garsą, Jums reikia atsisiųsti garsų rinkinį!"

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Negalima įkelti išsaugoto žaidimo: %s"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Galbūt kalta bloga konfigūracija arba uždrausta prieiga"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv yra nemokama programa ir jūs galite platinti ją pagal tam tikras "
#~ "sąlygas;"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Įrašome išvesties langą į civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Eksportavimas baigtas."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Įrašymas nepavyko, negalime rašyti į failą."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX ėjimų"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d aukso per ėjimą"
#~ msgstr[1] "%3d aukso per ėjimą"
#~ msgstr[2] "%3d aukso per ėjimą"
#~ msgstr[3] "%3d aukso per ėjimą"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d ėjimas"
#~ msgstr[1] "%3d ėjimai"
#~ msgstr[2] "%3d ėjimų"
#~ msgstr[3] "%3d ėjimas"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/ėjimą"

#~ msgid "Obsolete"
#~ msgstr "Pasenęs"

#~ msgid "Built"
#~ msgstr "Pastatyta"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Eskadrinis minininkas"

#~ msgid "Great Wonder"
#~ msgstr "Didysis stebuklas"

#~ msgid "Small Wonder"
#~ msgstr "Mažasis stebuklas"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Piliečiai\n"

#~ msgid "(unknown)"
#~ msgstr "(nežinoma)"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Korupcija"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Netvarka\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%s iš %s"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%s iš %s"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s iš %s"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Iš laukelių gali išvalyti taršą.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Iš laukelių gali išvalyti taršą.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Korupcija"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Taika"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Netvarka"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Taika"

#~ msgid "(worklist)"
#~ msgstr "(darbų sąrašas)"

#~ msgid "?city:Name"
#~ msgstr "?city:Pavadinimas"

#~ msgid "City Name"
#~ msgstr "Miesto pavadinimas"

#~ msgid "Nation"
#~ msgstr "Tauta"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size [short]:Dy"

#~ msgid "Size"
#~ msgstr "Dydis"

#~ msgid "State"
#~ msgstr "Būsena"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Susižavėjęs/Taika/Netvarka"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "+ Susižavėjęs, - Netvarka"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:L"

#~ msgid "Workers: Happy"
#~ msgstr "Darbininkai: laimingi"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:P"

#~ msgid "Workers: Content"
#~ msgstr "Darbininkai: patenkinti"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:N"

#~ msgid "Workers: Unhappy"
#~ msgstr "Darbininkai: nelaimingi"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:S"

#~ msgid "Workers: Angry"
#~ msgstr "Darbininkai: susierzinę"

#~ msgid "?city:Workers"
#~ msgstr "?city:Darbininkai"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:L/P/N/S"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Darbininkai: laimingi, patenkinti, nelaimingi, supykę"

#~ msgid "Best"
#~ msgstr "Geriausi"

#~ msgid "attack"
#~ msgstr "ataka"

#~ msgid "Best attacking units"
#~ msgstr "Geriausiai atakuojantys daliniai"

#~ msgid "defense"
#~ msgstr "gynyba"

#~ msgid "Best defending units"
#~ msgstr "Geriausiai besiginantys daliniai"

#~ msgid "Units"
#~ msgstr "Daliniai"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "Esantys daliniai %d"

#~ msgid "Number of units present"
#~ msgstr "Esančių dalinių dalinių"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "Palaikomi daliniai:"

#~ msgid "Number of units supported"
#~ msgstr "Palaikomų dalinių skaičius"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "augimo"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "atsargos"

#~ msgid "Turns until growth/famine"
#~ msgstr "Ėjimai iki augimo/bado"

#~ msgid "Surplus"
#~ msgstr "Perteklius"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:M/G/P"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Perteklius: maistas, gamyba, prekyba"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+M"

#~ msgid "Surplus: Food"
#~ msgstr "Perteklius: maistas"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+G"

#~ msgid "Surplus: Production"
#~ msgstr "Perteklius: gamyba"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-G"

#~ msgid "Waste"
#~ msgstr "Atliekos"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+P"

#~ msgid "Surplus: Trade"
#~ msgstr "Perteklius: prekyba"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-P"

#~ msgid "Corruption"
#~ msgstr "Korupcija"

#~ msgid "Economy"
#~ msgstr "Ekonomika"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:A/P/M"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Ekonomika: Auksas, Prabanga, Mokslas"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:A"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomika: Auksas"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:P"

#~ msgid "Economy: Luxury"
#~ msgstr "Ekonomika: Prabanga"

#~ msgid "?Science:S"
#~ msgstr "?Science:M"

#~ msgid "Economy: Science"
#~ msgstr "Ekonomika: Mokslas"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "s"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "s"

#~ msgid "Number of Trade Routes"
#~ msgstr "Prekybos maršrutų skaičius"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Tar"

#~ msgid "Pollution"
#~ msgstr "Tarša"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Tar"

#~ msgid "Plague risk"
#~ msgstr "Maro galimybė"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Valdytojas"

#~ msgid "Citizen Governor"
#~ msgstr "Piliečių valdytojas"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Ėjimui skirtas maksimalus laikas sekundėmis"

#~ msgid "Production"
#~ msgstr "Produkcija"

#~ msgid "Turns/Buy"
#~ msgstr "Ėjimai/Pirkti"

#~ msgid "Currently Building"
#~ msgstr "Dabar statoma"

#~ msgid "Specialists: "
#~ msgstr "Specialistai: "

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialistai: %s"

#~ msgid "Special"
#~ msgstr "Specialūs"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tPraleisti prisijungimo dialogą\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug SKAIČIUS\tNustatyti derinimo registravimo lygį į (nuo 0 iki "
#~ "3)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr ""
#~ "  -d, --debug SKAIČIUS\tNustatyti derinimo registravimo lygį į (nuo 0 iki "
#~ "3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tAtspausdinti parinkčių santrauką\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr ""
#~ "  -p, --port PRIEVADAS\tPrisijungti prie serverio prievado PRIEVADAS\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PRIEVADAS\tPrisijungti prie serverio prievado PRIEVADAS "
#~ "(paprastai su -a)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Stebėtojas"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PRIEVADAS\tPrisijungti prie serverio prievado PRIEVADAS\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Garsas"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tAtspausdinti versijos numerį\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#~ msgid "Try using --help.\n"
#~ msgstr "Bandykite --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Su --port parametru nurodytas netinkamas prievadas „%s“.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Neatpažintas parametras: „%s“\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <adresas>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Parinktis %s buvo nustatyta į \"%s\"."

#~ msgid "Game started."
#~ msgstr "Žaidimas paleistas."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Abu"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Taip"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Su mumis"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontaktas"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Nėra kontakto"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Abiems"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Jiems"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Mums"

#~ msgid "The %s give %s"
#~ msgstr "%s duoda %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s duoda nežinomą miestą."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s duoda %d aukso"
#~ msgstr[1] "%s duoda %d aukso"
#~ msgstr[2] "%s duoda %d aukso"
#~ msgstr[3] "%s duoda %d aukso"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s davė savo pasaulio žemėlapį"

#~ msgid "The %s give their seamap"
#~ msgstr "%s davė savo jūros žemėlapį"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Šalys susitaria dėl trumpų paliaubų"

#~ msgid "The parties agree on a peace"
#~ msgstr "Šalys susitaria dėl taikos"

#~ msgid "The parties create an alliance"
#~ msgstr "Šalys susitaria dėl sąjungos"

#~ msgid "The %s give shared vision"
#~ msgstr "%s duoda mums bendrą regėjimo lauką"

#~ msgid "The %s give an embassy"
#~ msgstr "%s duoda ambasadą"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Jūs neperkate %s mieste %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Parduoti %s už %d aukso?"
#~ msgstr[1] "Parduoti %s už %d aukso?"
#~ msgstr[2] "Parduoti %s už %d aukso?"
#~ msgstr[3] "Parduoti %s už %d aukso?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s kainuoja %d aukso, bet  jūs turite tik %d aukso."
#~ msgstr[1] "%s kainuoja %d aukso, bet  jūs turite tik %d aukso."
#~ msgstr[2] "%s kainuoja %d aukso, bet  jūs turite tik %d aukso."
#~ msgstr[3] "%s kainuoja %d aukso, bet  jūs turite tik %d aukso."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "nežinomas"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Prarastas ryšys su serveriu!"

#~ msgid "Connection in progress."
#~ msgstr "Jungiamasi."

#~ msgid "Disconnected from server."
#~ msgstr "Atsijungta nuo serverio."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "atsijungęs"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Vidinė klaida"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Neįmanoma prisijungti prie serverio. Prašome paleisti serverį."

#~ msgid "Starting server..."
#~ msgstr "Paleidžiamas serveris..."

#~ msgid "Couldn't start the server."
#~ msgstr "Negaliu paleisti serverio."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Jūs turite paleisti vieną rankiniu būdu. Apgailestaujame..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Negalima prisijungti prie serverio."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Mes tikriausiai iš čia negalime jo paleisti."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Išlaipinti galima tik iš transporto dalinių."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Tik naujakuriai gali būti įvesti į auto būseną."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Tik branduoliniai daliniai gali tai padaryti."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Tik parašiutininkai tai gali."

#~ msgid "Too far for this unit."
#~ msgstr "Per toli šiam daliniui."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Nerastas kelias iki tikslo."

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "O ne! Atrodo, kad neturi sostinės!"

#~ msgid "Terrain"
#~ msgstr "Reljefas"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Reljefas: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Specialūs"

#~ msgid "Road"
#~ msgstr "Kelias"

#~ msgid "Military Base"
#~ msgstr "Karinė bazė"

#~ msgid "Unit"
#~ msgstr "Dalinys"

#~ msgid "City"
#~ msgstr "Miestas"

#~ msgid "Vision"
#~ msgstr "Regėjimas"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Nuostatos, priklausomos nuo situacijos"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Pakrantė"

#~ msgid "Paint"
#~ msgstr "Piešti"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Ištrinti sąlygą"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Oro bazė"

#~ msgid "Copy"
#~ msgstr "Kopijuoti"

#~ msgid "Paste"
#~ msgstr "Įklijuoti"

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Tik GGZ klientas turi kviesti civ clientą ggz režimu!\n"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(nėra)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Padėti statyti _stebuklą (liko %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Padėti statyti _stebuklą"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Jūsų karavanas atvyko"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Jūsų karavanas iš %s pasiekia miestą %s.\n"
#~ "Kas dabar?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Įsteigti _prekybos maršrutą"

#~ msgid "Enter Marketplace"
#~ msgstr "Aplankyti turgų"

#~ msgid "_Keep moving"
#~ msgstr "_Toliau judėti"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "Tautos"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Jūs negalite papirkti šios tautos dalinio."

#~ msgid "Cleared output window."
#~ msgstr "Išvesties langas išvalytas."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Pasirinktas naujas tikslas"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Pasirinktas naujas tikslas"

#, fuzzy
#~ msgid "background"
#~ msgstr "Fono sluoksnis"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Kiekvieno ėjimo pradžią pranešti garsu."

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Keisti į %s"

#~ msgid "Flag"
#~ msgstr "Vėliava"

#~ msgid "Citizens"
#~ msgstr "Piliečiai"

#~ msgid "Food:"
#~ msgstr "Maistas:"

#~ msgid "Prod:"
#~ msgstr "Gamyba:"

#~ msgid "Trade:"
#~ msgstr "Prekyba:"

#~ msgid "Gold:"
#~ msgstr "Auksas:"

#~ msgid "Luxury:"
#~ msgstr "Prabanga:"

#~ msgid "Science:"
#~ msgstr "Mokslas:"

#~ msgid "Granary:"
#~ msgstr "Svirnas:"

#~ msgid "Change in:"
#~ msgstr "Keičiasi po:"

#~ msgid "Corruption:"
#~ msgstr "Korupcija:"

#~ msgid "Waste:"
#~ msgstr "Atliekos:"

#~ msgid "Pollution:"
#~ msgstr "Tarša:"

#~ msgid "_Overview"
#~ msgstr "_Apžvalga"

#~ msgid "City map"
#~ msgstr "Miesto žemėlapis"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr ""
#~ "Norėdami parduoti patobulinimą paspauskite ENTER arba greitai spustelkite "
#~ "pele du kartus."

#~ msgid "Production:"
#~ msgstr "Gamyba:"

#~ msgid "_Buy"
#~ msgstr "_Pirkti"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Patobulinimai"

#~ msgid "Info"
#~ msgstr "Informacija"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Produkcija"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Laimė"

#~ msgid "_Governor"
#~ msgstr "_Valdytojas"

#~ msgid "_Settings"
#~ msgstr "_Nustatymai"

#~ msgid "Entertainers"
#~ msgstr "Linksmintojai"

#~ msgid "Scientists"
#~ msgstr "Mokslininkai"

#~ msgid "Taxmen"
#~ msgstr "Mokesčių rinkėjai"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Panaikinti, jei stato kolonistą būdamas dydžio 1"

#~ msgid "Overview page"
#~ msgstr "Apžvalgos puslapis"

#~ msgid "Production page"
#~ msgstr "Gamybos puslapis"

#~ msgid "Happiness page"
#~ msgstr "Laimės puslapis"

#~ msgid "Governor page"
#~ msgstr "Valdytojo puslapis"

#~ msgid "This Settings page"
#~ msgstr "Nustatymų puslapis"

#~ msgid "Last active page"
#~ msgstr "Paskutinis aktyvus puslapis"

#~ msgid "New citizens are"
#~ msgstr "Nauji piliečiai yra"

#~ msgid "Next time open"
#~ msgstr "Kitą kartą atverti"

#~ msgid "R_ename..."
#~ msgstr "P_ervadinti..."

#~ msgid "_Prev city"
#~ msgstr "_Ankstesnis miestas"

#~ msgid "_Next city"
#~ msgstr "_Kitas miestas"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> – %s piliečių"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> – %s piliečių"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> – %s piliečių"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> – %s piliečių"

#~ msgid "blocked"
#~ msgstr "užblokuota"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Gamyba: %d (%d) per ėjimą"
#~ msgstr[1] "Gamyba: %d (%d) per ėjimą"
#~ msgstr[2] "Gamyba: %d (%d) per ėjimą"
#~ msgstr[3] "Gamyba: %d (%d) per ėjimą"

#~ msgid "Supported units %d"
#~ msgstr "Palaikomi daliniai %d"

#~ msgid "Present units %d"
#~ msgstr "Esantys daliniai %d"

#~ msgid "_Activate unit"
#~ msgstr "_Aktyvuoti dalinį"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktyvuoti dalinį, _uždaryti dialogą"

#~ msgid "_Disband unit"
#~ msgstr "_Išformuoti dalinį"

#~ msgid "_Load unit"
#~ msgstr "_Įkelti dalinį"

#~ msgid "_Unload unit"
#~ msgstr "_Iškelti dalinį"

#~ msgid "_Fortify unit"
#~ msgstr "_Įtvirtinti dalinį"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Padaryti namų miestu"

#~ msgid "U_pgrade unit"
#~ msgstr "_Patobulinti dalinį!"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "%s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "%s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "%s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Parduoti %s už %d aukso?"
#~ msgstr[1] "Parduoti %s už %d aukso?"
#~ msgstr[2] "Parduoti %s už %d aukso?"
#~ msgstr[3] "Parduoti %s už %d aukso?"

#~ msgid "Buy It!"
#~ msgstr "Pirkti!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Jūs gavote %d aukso."
#~ msgstr[1] "Jūs gavote %d aukso."
#~ msgstr[2] "Jūs gavote %d aukso."
#~ msgstr[3] "Jūs gavote %d aukso."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Parduoti %s už %d aukso?"
#~ msgstr[1] "Parduoti %s už %d aukso?"
#~ msgstr[2] "Parduoti %s už %d aukso?"
#~ msgstr[3] "Parduoti %s už %d aukso?"

#~ msgid "Sell It!"
#~ msgstr "Parduoti!"

#~ msgid "Rename City"
#~ msgstr "Pervadinti miestą"

#~ msgid "What should we rename the city to?"
#~ msgstr "Kaip mes turėtume pervadinti miestą?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Ar tikrai norite išeiti?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Parduota %d %s už %d aukso."
#~ msgstr[1] "Parduota %d %s už %d aukso."
#~ msgstr[2] "Parduota %d %s už %d aukso."
#~ msgstr[3] "Parduota %d %s už %d aukso."

#~ msgid "No %s could be sold."
#~ msgstr "Joks %s negali būti parduotas."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(darbų sąrašas)"

#~ msgid "_Production"
#~ msgstr "_Gamyba"

#~ msgid "Chan_ge"
#~ msgstr "_Keisti"

#~ msgid "Add _First"
#~ msgstr "Pridėti _pirmą"

#~ msgid "Add _Next"
#~ msgstr "Pridėti _kitą"

#~ msgid "Add _Last"
#~ msgstr "Pridėti p_askutinį"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Darbų sąrašas"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Pervadinti darbų sąrašą"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Pervadinti darbų sąrašą"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Gubernatorius"

#~ msgid "S_ell"
#~ msgstr "Pa_rduoti"

#~ msgid "_Select"
#~ msgstr "_Pašymėti"

#~ msgid "_Display"
#~ msgstr "_Rodyti"

#~ msgid "Cities"
#~ msgstr "Miestai"

#~ msgid "_Inspect"
#~ msgstr "_Ištyrinėti"

#~ msgid "Improvements"
#~ msgstr "Patobulinimai"

#~ msgid "Wonders"
#~ msgstr "Stebuklai"

#~ msgid "All Cities"
#~ msgstr "Visi miestai"

#~ msgid "No Cities"
#~ msgstr "Nėra miestų"

#~ msgid "Invert Selection"
#~ msgstr "Invertuoti pažymėjimą"

#~ msgid "Building Units"
#~ msgstr "Statomi dalinai"

#~ msgid "Building Improvements"
#~ msgstr "Statomi patobulinimai"

#~ msgid "Building Wonders"
#~ msgstr "Statomi stebuklai"

#~ msgid "Building Unit"
#~ msgstr "Statomas dalinys"

#~ msgid "Building Improvement"
#~ msgstr "Statomas patobulinimas"

#~ msgid "Building Wonder"
#~ msgstr "Statomas stebuklas"

#~ msgid "Coastal Cities"
#~ msgstr "Pakrantės miestai"

#~ msgid "Same Island"
#~ msgstr "Ta pati sala"

#~ msgid "Supported Units"
#~ msgstr "Palaikomi daliniai"

#~ msgid "Units Present"
#~ msgstr "Esantys daliniai"

#~ msgid "Improvements in City"
#~ msgstr "Miesto patobulinimai"

#~ msgid "Wonders in City"
#~ msgstr "Stebuklai mieste"

#~ msgid "Available Units"
#~ msgstr "Prieinami daliniai"

#~ msgid "Available Improvements"
#~ msgstr "Prieinami patobulinimai"

#~ msgid "Available Wonders"
#~ msgstr "Prieinami stebuklai"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Visa kaina:"

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "Princesė"

#~ msgid "Ne_w"
#~ msgstr "Na_ujas"

#~ msgid "Results"
#~ msgstr "Rezultatai"

#~ msgid "Minimal Surplus"
#~ msgstr "Minimalus perteklius"

#~ msgid "Celebrate"
#~ msgstr "Švęsti"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Valdytojas į_galintas"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Valdytojas _uždraustas"

#~ msgid "Goto _Location"
#~ msgstr "Eiti į _vietą"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Ištyrinėti _miestą"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Jūs sakote, kad norite revoliucijos?"

#~ msgid "Revolution!"
#~ msgstr "Revoliucija!"

#~ msgid "What To Pillage"
#~ msgstr "Ką plėšti"

#~ msgid "Select what to pillage:"
#~ msgstr "Pasirinkite, ką plėšti:"

#~ msgid "Nation _Groups:"
#~ msgstr "Tautų _grupės:"

#~ msgid "All"
#~ msgstr "Visos"

#~ msgid "Edit Nation"
#~ msgstr "Keisti tautą"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Kokia tauta Jūs būsite?"

#~ msgid "Pick Nation"
#~ msgstr "Pasirinkite tautą"

#~ msgid "_Random Nation"
#~ msgstr "_Atsitiktinė tauta"

#~ msgid "Select a nation"
#~ msgstr "Išsirinkite tautą"

#~ msgid "_Properties"
#~ msgstr "_Ypatybės"

#~ msgid "_Leader:"
#~ msgstr "_Vadovas"

#~ msgid "_Female"
#~ msgstr "_Moteris"

#~ msgid "_Male"
#~ msgstr "_Vyras"

#~ msgid "City _Styles:"
#~ msgstr "_Miestų stiliai:"

#~ msgid "_Description"
#~ msgstr "_Aprašymas"

#~ msgid "You must select your sex."
#~ msgstr "Jūs privalote nurodyti savo lytį."

#~ msgid "You must select your city style."
#~ msgstr "Jūs privalote nurodyti miestų stilių."

#~ msgid "You must type a legal name."
#~ msgstr "Jūs turite įvesti galiojantį vardą."

#~ msgid "Upgrade Unit!"
#~ msgstr "Patobulinti dalinį!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Patobulinti pasenusius dalinius."

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Išformuoti dalinį"

#~ msgid "World-map"
#~ msgstr "Pasaulio žemėlapis"

#~ msgid "Sea-map"
#~ msgstr "Jūros žemėlapis"

#~ msgid "_Maps"
#~ msgstr "Že_mėlapiai"

#~ msgid "_Advances"
#~ msgstr "_Pasiekimai"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Pasiekimai"

#~ msgid "_Cities"
#~ msgstr "_Miestai"

#~ msgid "Give _embassy"
#~ msgstr "Duoti _ambasadą"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Laikinos paliaubos"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Taika"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Sąjunga"

#~ msgid "_Pacts"
#~ msgstr "_Paktai"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Nutraukti susitikimą"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomatija: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Nutraukti susitikimą"

#~ msgid "Accept treaty"
#~ msgstr "Priimti sutartį"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Pridėti sąlygą"

#~ msgid "C_lauses:"
#~ msgstr "_Sąlygos:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "---Sutartis tuščia. Pridėk kokių nors sąlygų. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Pateiktas blogas aukso kiekis."

#~ msgid "Ooops..."
#~ msgstr "Ooops..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Šis dalinys negali būti papirktas!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Papirkti priešo dalinį už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "Papirkti priešo dalinį už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "Papirkti priešo dalinį už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "Papirkti priešo dalinį už %d aukso?\n"
#~ "Ižde yra %d aukso."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Papirkti priešo dalinį"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Dalinio papirkimas kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "Dalinio papirkimas kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "Dalinio papirkimas kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "Dalinio papirkimas kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Išdavikai reikalauja per daug!"

#~ msgid "Steal Technology"
#~ msgstr "Pavogti technologiją"

#~ msgid "_Steal"
#~ msgstr "_Pavogti"

#~ msgid "Select Advance to Steal"
#~ msgstr "Pasirinkite technologiją, kurią norite pavogti"

#~ msgid "_Advances:"
#~ msgstr "_Pasiekimai:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Šnipo nuožiūra"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotuoti patobulinimus"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotuoti"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Pasirinkite patobulinimą, kurį norite sabotuoti"

#~ msgid "_Improvements:"
#~ msgstr "_Patobulinimai"

#~ msgid "City Production"
#~ msgstr "Miesto produkcija"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Jūs negalite sukleti revoliucijos mieste %s."

#~ msgid "City can't be incited!"
#~ msgstr "Mieste negali būti sukelta revoliucija."

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Pakurstyti revoliuciją už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "Pakurstyti revoliuciją už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "Pakurstyti revoliuciją už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "Pakurstyti revoliuciją už %d aukso?\n"
#~ "Ižde yra %d aukso."

#~ msgid "Incite a Revolt!"
#~ msgstr "Pakurstyti revoliuciją!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Revoliucijai pradėti reikia %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "Revoliucijai pradėti reikia %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "Revoliucijai pradėti reikia %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "Revoliucijai pradėti reikia %d aukso.\n"
#~ "Ižde yra %d aukso."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Pasirinkite Jūsų šnipo strategiją"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Jūsų %s atvyko į %s.\n"
#~ "Koks Jūsų nurodymas?"

#~ msgid "Establish _Embassy"
#~ msgstr "Įsteigti _ambasadą"

#~ msgid "_Investigate City"
#~ msgstr "_Ištyrinėti miestą"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotuoti miestą"

#~ msgid "Steal _Technology"
#~ msgstr "Pavogti _technologiją"

#~ msgid "Incite a _Revolt"
#~ msgstr "Pakurstyti _revoliuciją"

#~ msgid "_Poison City"
#~ msgstr "_Apnuodyti miestą"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Industrinis _sabotažas"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Pone, šnipas laukia jūsų nurodymų"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Papirkti priešo dalinį"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Stebėtojas"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Pažymėti _visus"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Redagavimo įrankiai"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Negalima pakeisti miesto dydžio."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Šiuolaikinis"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Laukelių rinkinys"

#~ msgid "Player"
#~ msgstr "Žaidėjas"

#~ msgid "?play:Game"
#~ msgstr "?play:Žaidimas"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Nežinoma"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Esantys daliniai"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Visi nustatymai"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Pasirinkite tautą"
#~ msgstr[1] "Pasirinkite tautą"
#~ msgstr[2] "Pasirinkite tautą"
#~ msgstr[3] "Pasirinkite tautą"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d baitas"
#~ msgstr[1] "%d baitai"
#~ msgstr[2] "%d baitų"
#~ msgstr[3] "%d baitas"

#~ msgid "(never)"
#~ msgstr "(niekada)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Eskadrinis minininkas"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Apžvalga"

#~ msgid "Edit"
#~ msgstr "Keisti"

#~ msgid "Present"
#~ msgstr "Dabartis"

#~ msgid "Name"
#~ msgstr "Vardas"

#~ msgid "Known"
#~ msgstr "Žinoma"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Ėjimo skambutis"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Sargyba"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Resursai"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Laisvas"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Blogos žemėlapio koordinatės."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Blogos žemėlapio koordinatės."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Sujungti"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Blogos žemėlapio koordinatės."

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Kelias"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Baskų"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Princesė"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Keisti tautą"

#~ msgid "Nations"
#~ msgstr "Tautos"

#~ msgid "Type"
#~ msgstr "Tipas"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Ėjimai"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Moteris"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Ėjimai"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Bronzos gavimas"

#~ msgid "Veteran"
#~ msgstr "Veteranas"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Pastatai: "

#, fuzzy
#~ msgid "Food Stock"
#~ msgstr "Atsargos"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Skydas"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Išradimai"

#~ msgid "Gold"
#~ msgstr "Auksas"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Metai: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Pasirinkite scenarijų"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Žaisti _scenarijų"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Aprašymas:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Pasiimti šitą žaidėją"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Eskadrinis minininkas"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Didingi"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_Ypatybės"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Naikintuvas"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Darbų sąrašo redaktorius"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Pasirinkti dalinį(-ius)"

#~ msgid "Unknown"
#~ msgstr "Nežinoma"

#~ msgid "Find City"
#~ msgstr "Rasti miestą"

#~ msgid "Ci_ties:"
#~ msgstr "_Miestai:"

#~ msgid "Tax"
#~ msgstr "Mokesčiai"

#~ msgid "Luxury"
#~ msgstr "Prabanga"

#~ msgid "Science"
#~ msgstr "Mokslas"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Eiti į/perkelti dalinį"

#~ msgid "_Goto"
#~ msgstr "_Eiti į"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Pasirinkti tikslą"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Laisvas"

#~ msgid "Airlift"
#~ msgstr "Perkelti oru"

#~ msgid "Show _All Cities"
#~ msgstr "Rodyti _visus miestus"

#~ msgid "No units selected."
#~ msgstr "Daliniai nepažymėti."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s sąjungininkams: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Kontroliuoti miestą"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Dabar statoma"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Pranešti apie klaidas į %s.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Ėjimas baigtas"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "Chat"
#~ msgstr "Pokalbis"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "Pervadinti darbų sąrašą"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Ar tikrai norite išeiti?"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Miestai:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Prabanga:"

#~ msgid "Buildings:"
#~ msgstr "Pastatai:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Tauta"

#~ msgid "Units:"
#~ msgstr "Daliniai:"

#~ msgid "Wonders:"
#~ msgstr "Stebuklai:"

#~ msgid "Happiness"
#~ msgstr "Laimė"

#~ msgid "Cost:"
#~ msgstr "Kaina:"

#~ msgid "Upkeep:"
#~ msgstr "Išlaikymas:"

#~ msgid "Requirement:"
#~ msgstr "Reikalinga:"

#~ msgid "Obsolete by:"
#~ msgstr "Pasensta prie:"

#~ msgid "Attack:"
#~ msgstr "Puolimas:"

#~ msgid "Defense:"
#~ msgstr "Gynyba:"

#~ msgid "FirePower:"
#~ msgstr "Šaunamoji galia:"

#~ msgid "Hitpoints:"
#~ msgstr "Gyvybės taškai:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Pradinė išlaikymo kaina:"

#~ msgid "Vision:"
#~ msgstr "Regėjimo laukas:"

#~ msgid "Move/Defense:"
#~ msgstr "Ėjimai/Gynyba:"

#~ msgid "Resources:"
#~ msgstr "Resursai:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Pastatai:"

#, fuzzy
#~ msgid "Conflicts with:"
#~ msgstr "Prisijungti čia"

#~ msgid "None"
#~ msgstr "Jokia"

#~ msgid "(Never)"
#~ msgstr "(Niekada)"

#~ msgid "Removed"
#~ msgstr "Pašalinta"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv pagalbos naršyklė"

#~ msgid "Expand All"
#~ msgstr "Išskleisti viską:"

#~ msgid "Collapse All"
#~ msgstr "Sutraukti viską:"

#~ msgid "Allows"
#~ msgstr "Leidžia"

#~ msgid "Obsoletes"
#~ msgstr "Pasensta"

#~ msgid "with"
#~ msgstr "su"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(nėra)"

#~ msgid "n/a"
#~ msgstr "nėra"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d maisto / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d res. / %d"

#, fuzzy
#~ msgid "%d MP"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Specialūs"

#~ msgid "Ruler:"
#~ msgstr "Valdovas:"

#~ msgid "Government:"
#~ msgstr "Vyriausybė:"

#~ msgid "Capital:"
#~ msgstr "Sostinė:"

#~ msgid "Tax:"
#~ msgstr "Mokesčiai:"

#~ msgid "Researching:"
#~ msgstr "Tyrinėjimai:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomatija"

#~ msgid "_Techs"
#~ msgstr "_Technologijos"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Užsienio žvalgyba: %s imperija"

#~ msgid "(Unknown)"
#~ msgstr "(Nežinoma)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Įkelti dalinį"

#~ msgid "Build New City"
#~ msgstr "Statyti naują miestą"

#~ msgid "What should we call our new city?"
#~ msgstr "Kaip turėtume pavadinti mūsų naująjį miestą?"

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Geresnis rūkas bus naudojamas dirbant tikrų spalvų režimu, todėl "
#~ "palaikymas išjungiamas."

#~ msgid "Game Settings"
#~ msgstr "Žaidimo nustatymai"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Išėjimas iš vietinio žaidimo jį užbaigs"

#~ msgid "_Game"
#~ msgstr "Žai_dimas"

#~ msgid "_Options"
#~ msgstr "_Nustatymai"

#~ msgid "_Edit"
#~ msgstr "_Keisti"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Apžvalga"

#~ msgid "_Improvements"
#~ msgstr "_Patobulinimai"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Kapitalizacija"

#~ msgid "_Help"
#~ msgstr "_Pagalba"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Valyti žurnalą"

#~ msgid "_Local Client"
#~ msgstr "_Vietinis klientas"

#~ msgid "_Message"
#~ msgstr "_Pranešimas"

#~ msgid "_Remote Server"
#~ msgstr "_Nutolęs serveris"

#~ msgid "Save Options _Now"
#~ msgstr "Išsaugoti _nustatymus"

#~ msgid "_Save Game"
#~ msgstr "_Išsaugoti žaidimą"

#~ msgid "Save Game _As..."
#~ msgstr "Išsaugoti žaidimą _kaip..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Išsaugoti žaidimą"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Išsaugoti žaidimą _kaip..."

#~ msgid "_Leave"
#~ msgstr "Išei_ti"

#~ msgid "_Quit"
#~ msgstr "_Išjungti"

#~ msgid "_Find City"
#~ msgstr "_Rasti miestą"

#, fuzzy
#~ msgid "Work_lists"
#~ msgstr "Darbų sąrašai"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Rodymas"

#~ msgid "_Units"
#~ msgstr "_Daliniai"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Tautos"

#~ msgid "_Wonders of the World"
#~ msgstr "Pasaulio _stebuklai"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "Penki geriausi miestai"

#~ msgid "_Messages"
#~ msgstr "_Pranešimai"

#~ msgid "_Demographics"
#~ msgstr "_Demografiniai duomenys"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Apžvalga"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Strategija ir taktika"

#~ msgid "City Improvements"
#~ msgstr "Miesto patobulinimai"

#~ msgid "Wonders of the World"
#~ msgstr "Pasaulio stebuklai"

#~ msgid "Combat"
#~ msgstr "Mūšis"

#~ msgid "Zones of Control"
#~ msgstr "Valdymo zonos"

#~ msgid "Government"
#~ msgstr "Vyriausybė"

#~ msgid "Diplomacy"
#~ msgstr "Diplomatija"

#~ msgid "Technology"
#~ msgstr "Technologija"

#~ msgid "Space Race"
#~ msgstr "Kosminė rasė"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Tautos"

#~ msgid "Connecting"
#~ msgstr "Prisijungimas"

#~ msgid "Controls"
#~ msgstr "Kontrolė"

#~ msgid "Chatline"
#~ msgstr "Pokalbių linija"

#~ msgid "Worklist Editor"
#~ msgstr "Darbų sąrašo redaktorius"

#~ msgid "Languages"
#~ msgstr "Kalbos"

#~ msgid "Copying"
#~ msgstr "Kopijavimas"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Išsaugoti nustatymus _išeinant"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "Redagavimo režimas"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Miesto nustatymai"

#~ msgid "City Output"
#~ msgstr "Miesto išvestis"

#~ msgid "National _Borders"
#~ msgstr "Nacionalinės _sienos"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Miesto sienos"

#~ msgid "City _Names"
#~ msgstr "Miestų _vardai"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "Miesto gamyba"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Visa kaina:"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Prekybos maršrutai: "

#~ msgid "C_oastline"
#~ msgstr "_Pakrantė"

#~ msgid "_Roads & Rails"
#~ msgstr "Keliai ir _geležinkeliai"

#~ msgid "_Irrigation"
#~ msgstr "_Drėkinimas"

#~ msgid "_Mines"
#~ msgstr "_Kasyklos"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Baskų"

#~ msgid "_Specials"
#~ msgstr "_Specialūs"

#~ msgid "Po_llution & Fallout"
#~ msgstr "_Užterštumas ir radioaktyvios dulkės"

#~ msgid "Citi_es"
#~ msgstr "_Miestai"

#~ msgid "Unit shields"
#~ msgstr "Dalinių skydai"

#~ msgid "Fog of _War"
#~ msgstr "Karo _rūkas"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Karo rūkas"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Visas ekranas"

#~ msgid "Recalculate _Borders"
#~ msgstr "Perskaičiuoti _sienas"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Karo rūkas"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Žaisti _scenarijų"

#~ msgid "_Unit"
#~ msgstr "_Dalinys"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_Darbų sąrašai"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Mūšis"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Statyti oro bazę"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Statyti oro bazę"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Išsaugo žaidimą į failą."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Dalinio pasirinkimas"

#~ msgid "_Wait"
#~ msgstr "_Laukti"

#~ msgid "_Done"
#~ msgstr "_Baigta"

#~ msgid "_Go to"
#~ msgstr "_Eiti į"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Eiti/perkelti oru į miestą"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Grįžti į artimiausią miestą"

#~ msgid "Auto E_xplore"
#~ msgstr "Automatiškai _tyrinėti"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Patruliuoti"

#~ msgid "_Load"
#~ msgstr "Į_kelti"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Išlaipinti iš transporterio"

#~ msgid "Upgr_ade"
#~ msgstr "P_atobulinti"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "'_Prisijungti"

#~ msgid "_Disband"
#~ msgstr "_Išformuoti"

#~ msgid "_Build City"
#~ msgstr "_Statyti miestą"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "_Statyti miestą"

#~ msgid "Build _Road"
#~ msgstr "Statyti _kelią"

#~ msgid "Build _Irrigation"
#~ msgstr "Statyti _drėkinimą"

#~ msgid "Build _Mine"
#~ msgstr "Statyti ka_syklą"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Sujungti keliu"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Sujungti/Geležinkelis"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Prijungti dėkinimą"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormuoti vietovę"

#~ msgid "Clean _Pollution"
#~ msgstr "Valyti _taršą"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Valyti _radioaktyviąsias dulkes"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Statyti oro bazę"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Statyti oro bazę"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Plėšimas"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomato/šnipo veiksmai"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Susprogduinti atominę jėgainę"

#~ msgid "_Government"
#~ msgstr "_Vyriausybė"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Mokesčių norma:"

#~ msgid "_Revolution..."
#~ msgstr "_Revoliucija..."

#~ msgid "_Economy"
#~ msgstr "_Ekonomika"

#~ msgid "_Research"
#~ msgstr "_Tyrinėjimai"

#~ msgid "_Spaceship"
#~ msgstr "_Erdvėlaivis"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Prisijungti čia"

#~ msgid "Help _Build Wonder"
#~ msgstr "Padėti pastatyti _stebuklą"

#~ msgid "Add to City"
#~ msgstr "Pridėti į miestą"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Įsteigti _prekybos maršrutą"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druidas"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "P_atobulinti"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Keisti į %s"

#~ msgid "Change to %s"
#~ msgstr "Keisti į %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Suformuoti _dirbamąją žemę"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transformuoti į %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Į_tvirtinti dalinį"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Desantininkai"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Pranešimų nustatymai"

#~ msgid "Event"
#~ msgstr "Įvykis"

#~ msgid "Messages"
#~ msgstr "Pranešimai"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Retai naudojamos nuostatos"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Nustatyti serverio parinktį."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Pasirinktas naujas tikslas"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Dykuma"

#~ msgid "Start _New Game"
#~ msgstr "Pradėti _naują žaidimą"

#~ msgid "Start _Scenario Game"
#~ msgstr "Žaisti _scenarijų"

#~ msgid "_Load Saved Game"
#~ msgstr "Į_kelti išsaugotą žaidimą"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Prisijungti prie tinklo žaidimo"

#, fuzzy
#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Prisijungti prie tinklo žaidimo"

#~ msgid "_Browse..."
#~ msgstr "_Naršyti..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Slaptažodžiai nesutampa. Įvesk slaptažodį."

#~ msgid "Server Name"
#~ msgstr "Serverio pavadinimas"

#~ msgid "Port"
#~ msgstr "Prievadas"

#~ msgid "Version"
#~ msgstr "Versija"

#~ msgid "Status"
#~ msgstr "Būsena"

#~ msgid "Players"
#~ msgstr "Žaidėjai"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Žmogus"

#~ msgid "Comment"
#~ msgstr "Komentaras"

#~ msgid "Local _Area Network"
#~ msgstr "_Vietinis tinklas"

#~ msgid "Internet _Metaserver"
#~ msgstr "Interneto _metaserveris"

#~ msgid "_Port:"
#~ msgstr "_Prievadas:"

#~ msgid "Pass_word:"
#~ msgstr "_Slaptažodis"

#~ msgid "Conf_irm Password:"
#~ msgstr "_Patvirtinti slaptažodį"

#~ msgid "C_onnect"
#~ msgstr "'_Prisijungti"

#~ msgid "Connection name: %s"
#~ msgstr "Ryšio pavadinimas: %s"

#~ msgid "Player name: %s"
#~ msgstr "Žaidėjo vardas: %s"

#~ msgid "Host: %s"
#~ msgstr "Mazgas: %s"

#~ msgid "%s info"
#~ msgstr "%s informacija"

#~ msgid "Pick nation"
#~ msgstr "Pasirinkite tautą"

#~ msgid "Observe this player"
#~ msgstr "Stebėti šį žaidėją"

#~ msgid "Take this player"
#~ msgstr "Pasiimti šitą žaidėją"

#~ msgid "Cut connection"
#~ msgstr "Nutraukti susijungimą"

#~ msgid "Remove player"
#~ msgstr "Pašalinti žaidėją"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Duoti ambasadą"

#~ msgid "Put on %s"
#~ msgstr "Priimti į %s"

#~ msgid "Not _ready"
#~ msgstr "_Nepasiruošęs"

#~ msgid "_Ready"
#~ msgstr "_Pasiruošęs"

#~ msgid "_Start"
#~ msgstr "_Pradėti"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Pasiimti šitą žaidėją"

#~ msgid "Pick _Nation"
#~ msgstr "Išsirink _tautą"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Pasiimti šitą žaidėją"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Stebėtojas: %s"

#~ msgid "_Observe"
#~ msgstr "_Stebėti"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "_Nebestebėti"

#~ msgid "<%s AI>"
#~ msgstr "<%s DI>"

#~ msgid "Random"
#~ msgstr "Atsitiktinė"

#~ msgid "Observer"
#~ msgstr "Stebėtojas"

#~ msgid "Detached"
#~ msgstr "Atsijungęs"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Žaidėjų skaičius (įskaitant DI):"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "_DI meistriškumo lygis:"

#~ msgid "_More Game Options..."
#~ msgstr "Daugiau žaidimo _nustatymų"

#~ msgid "Record"
#~ msgstr "Įrašas"

#~ msgid "Rating"
#~ msgstr "Reitingas"

#~ msgid "Ready"
#~ msgstr "Pasiruošęs"

#~ msgid "?player:Leader"
#~ msgstr "?player:Vadas"

#~ msgid "Team"
#~ msgstr "Komanda"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Pasirinkite išsaugotą žaidimą įkėlimui"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Pasirinkite išsaugotą žaidimą į_kėlimui:"

#~ msgid "Choose a Scenario"
#~ msgstr "Pasirinkite scenarijų"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Pasirinkite _scenarijų"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Pervadinti"

#~ msgid "Save Game"
#~ msgstr "Išsaugoti žaidimą"

#~ msgid "Saved _Games:"
#~ msgstr "_Išsaugoti žaidimai:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Žaisti _scenarijų"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Žaisti _scenarijų"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Išsaugoti žaidimą"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Išsaugoti žaidimai:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Išsaugoti žaidimai:"

#~ msgid "_Meet"
#~ msgstr "_Susitikti"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Atšaukti sutartį"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "Atsiimti bendro regėjimo lauką"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Ataskaitos"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Mirę žaidėjai"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomatija"

#~ msgid "_Intelligence"
#~ msgstr "_Žvalgyba"

#~ msgid "_AI"
#~ msgstr "_DI"

#~ msgid "Research"
#~ msgstr "Tyrinėjimai"

#~ msgid "Researching"
#~ msgstr "Tyrinėjama"

#~ msgid "Help"
#~ msgstr "Pagalba"

#~ msgid "Goal"
#~ msgstr "Tikslas"

# Pavadinimas?
#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:Pavadinimas"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Kaina"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Ar tikrai norite parduoti savo %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Ar tikrai norite parduoti savo %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Parduoti patobulinimus"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Ar tikrai norite parduoti savo %s?\n"

#~ msgid "Sell _All"
#~ msgstr "Parduoti _viską"

#~ msgid "Unit Type"
#~ msgstr "Dalinio tipas"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "Patobulinti dalinį"

#~ msgid "In-Prog"
#~ msgstr "Gamyboje"

#~ msgid "Active"
#~ msgstr "Aktyvūs"

#~ msgid "Shield"
#~ msgstr "Skydas"

#~ msgid "Food"
#~ msgstr "Maistas"

#~ msgid "Totals:"
#~ msgstr "Iš viso:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Patobulinti kiek įmanoma daugiau %s į %s po %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "Patobulinti kiek įmanoma daugiau %s į %s po %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "Patobulinti kiek įmanoma daugiau %s į %s po %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "Patobulinti kiek įmanoma daugiau %s į %s po %d aukso?\n"
#~ "Ižde yra %d aukso."

#~ msgid "Find _Nearest"
#~ msgstr "Rasti _artimiausią"

#~ msgid "_Upgrade"
#~ msgstr "_Patobulinti"

#~ msgid "Player\n"
#~ msgstr "Žaidėjas\n"

#~ msgid "Nation\n"
#~ msgstr "Tauta\n"

#~ msgid "Score\n"
#~ msgstr "Taškai\n"

#~ msgid "Score"
#~ msgstr "Taškai"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Įkelti dalinį"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "dabartinė versija"

#~ msgid "_Launch"
#~ msgstr "_Paleisti"

#~ msgid "Theme suggested"
#~ msgstr "Siūloma tema"

#~ msgid "Load theme"
#~ msgstr "Įkelti temą"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "Įkeliamos taisyklės"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Aprašymas:"

#~ msgid "Unit selection"
#~ msgstr "Dalinio pasirinkimas"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Laukelių rinkinys"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Sujungti"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Žemė"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Darbų sąrašai"

#~ msgid "Sentry"
#~ msgstr "Sargyba"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Pašymėti"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centruoti"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Rasti naminį miestą"

#~ msgid "unknown"
#~ msgstr "nežinomas"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_TAIP"

#~ msgid "_NO"
#~ msgstr "_NE"

#~ msgid "_ABSTAIN"
#~ msgstr "_SUSILAIKYTI"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Nepavyko"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Pašalinta"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Ant %s buvo numesta branduolinė bomba. Ją numetė %s."

#~ msgid "new"
#~ msgstr "naujas"

#~ msgid "Edit worklists"
#~ msgstr "Redaguoti darbų sąrašus:"

#~ msgid "_Worklists:"
#~ msgstr "_Darbų sąrašai:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Keisti globalius _darbų sąrašus"

#~ msgid "Turns"
#~ msgstr "Ėjimai"

#~ msgid "Show _Future Targets"
#~ msgstr "Rodyti _būsimus objektus"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Keisti gamybą"

#~ msgid "Activate unit"
#~ msgstr "Aktyvuoti dalinį"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktyvuoti dalinį"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktyvuoti dalinį, uždaryti langą"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktyvuoti dalinį, uždaryti langą"

#~ msgid "Sentry unit"
#~ msgstr "Dalinį pastatyti sargybai"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Dalinį pastatyti sargybai"

#~ msgid "Fortify unit"
#~ msgstr "Įtvirtinti dalinį"

#~ msgid "Disband unit"
#~ msgstr "Išformuoti dalinį"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Pakeistas %s gimtasis miestas į %s."

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Pakeistas %s gimtasis miestas į %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Ar tikrai norite išeiti?"

#~ msgid "Overview"
#~ msgstr "Apžvalga"

#~ msgid "Supported units"
#~ msgstr "Palaikomi daliniai"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "Esantys daliniai %d"

#~ msgid "Close"
#~ msgstr "Uždaryti"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Kitas miestas"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Ankstesnis miestas"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Pirkti"

#~ msgid "Buy"
#~ msgstr "Pirkti"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Parduoti %s už %d aukso?"
#~ msgstr[1] "Parduoti %s už %d aukso?"
#~ msgstr[2] "Parduoti %s už %d aukso?"
#~ msgstr[3] "Parduoti %s už %d aukso?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "pilietis"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - NETVARKA"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Švenčia"

#, fuzzy
#~ msgid "happy"
#~ msgstr " laimingi"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Išsirinkite tautą"

#~ msgid "Female"
#~ msgstr "Moteris"

#~ msgid "Male"
#~ msgstr "Vyras"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Pasirinkite scenarijų"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Jūsų nauja vyriausybė"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Visi nustatymai"

#~ msgid "Cancel"
#~ msgstr "Atšaukti"

#~ msgid "Ok"
#~ msgstr "Gerai"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Sveiki atvykę į Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Sveiki atvykę į Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "_Nebestebėti"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Stebėti"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Nustatyti serverio parinktį."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Ėjimo pabaiga"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Ėjimai"

#~ msgid "Game"
#~ msgstr "Žaidimas"

#~ msgid "Options"
#~ msgstr "Nustatymai"

#~ msgid "Server Options"
#~ msgstr "Serverio nustatymai"

#~ msgid "Center View"
#~ msgstr "Centruoti vaizdą"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimali:"

#~ msgid "Fortify"
#~ msgstr "Įtvirtinti"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Darbų sąrašai"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Statyti miestą"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Statyti kelią"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Statyti drėkinimą"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Statyti kasyklą"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Kapitalizacija"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Mokesčių norma:"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Apie"

#~ msgid "Revolution..."
#~ msgstr "Revoliucija..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv yra apsaugotas GPL, kuri įdėta čia:"

#~ msgid "Refresh"
#~ msgstr "Atnaujinti"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Patvirtinti vienąkart"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Išsaugoti žaidimą"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Pradėti naują žaidimą"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Žaisti _scenarijų"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Įkelti išsaugotą žaidimą"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "_Prisijungti prie tinklo žaidimo"

#~ msgid "Quit"
#~ msgstr "Išeiti"

#~ msgid "Connect"
#~ msgstr "Sujungti"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Prisijungimo vardas:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Slaptažodis:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "_Patvirtinti slaptažodį"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Atnaujinti"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Atšaukti"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Sujungti"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Naršyti..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "Į_kelti"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Vadas:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Daugiau žaidimo _nustatymų"

#~ msgid "Disconnect"
#~ msgstr "Atsijungti"

#~ msgid "Start"
#~ msgstr "Pradėti"

#~ msgid "Yes"
#~ msgstr "Taip"

#~ msgid "No"
#~ msgstr "Ne"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Stebėtojas"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", sunkumo lygis %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Priimti į %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Jūsų karavanas atvyko į %s"

#~ msgid "Help build Wonder"
#~ msgstr "Padėti statyti stebuklą"

#~ msgid "Keep moving"
#~ msgstr "Judėti toliau"

#~ msgid "Total users logged in : %d"
#~ msgstr "Iš viso prisijungusių vartotojų yra %d"

#~ msgid "Back"
#~ msgstr "Atgal"

#~ msgid "Load Game"
#~ msgstr "Įkelti žaidimą"

#~ msgid "Server Settings"
#~ msgstr "Serverio nustatymai"

#~ msgid "Unit commands"
#~ msgstr "Dalinio komandos"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktyvuoti dalinį, uždaryti langą"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Padaryti namų miestu"

#~ msgid "Upgrade unit"
#~ msgstr "Patobulinti dalinį"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteranas"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Panaikinti, jei stato\n"
#~ "kolonistą, esant dydžio 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Apgailestaujame, čia jau pirkote šiuo ėjimu."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Apgailestaujame, negalite čia pirkti šiuo ėjimu."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Ar pirkti?"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Ar parduoti?"

#~ msgid "Sell"
#~ msgstr "Parduoti"

#~ msgid "City options"
#~ msgstr "Miesto nustatymai"

#~ msgid "Supported units: %d"
#~ msgstr "Palaikomi daliniai: %d"

#~ msgid "Present units: %d"
#~ msgstr "Esantys daliniai: %d"

#~ msgid "City info"
#~ msgstr "Miesto informacija"

#~ msgid "Pollution: %d"
#~ msgstr "Tarša: %d"

#~ msgid "Pollution: none"
#~ msgstr "Tarša: jokios"

#~ msgid "Trade routes: "
#~ msgstr "Prekybos maršrutai: "

#~ msgid "Trade: +%d"
#~ msgstr "Prekyba: +%d"

#~ msgid "City improvements"
#~ msgstr "Miesto patobulinimai"

#~ msgid "Food: %d per turn"
#~ msgstr "Maistas: %d per ėjimą"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Perteklius: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Gamyba: %d (%d) per ėjimą"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Išlaikymas: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Prekyba: %d per ėjimą"

#~ msgid "Corruption: %d"
#~ msgstr "Korupcija: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Auksas: %d (%d) per ėjimą"

#~ msgid "Upkeep: %d"
#~ msgstr "Išlaikymas: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Mokslas: %d per ėjimą"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Prabanga: %d per ėjimą"

#~ msgid "City growth: blocked"
#~ msgstr "Miestas auga: užblokuota"

#~ msgid "City growth: never"
#~ msgstr "Miestas auga: niekada"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Miestas mažėja: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "ėjimas"
#~ msgstr[1] "ėjimai"
#~ msgstr[2] "ėjimų"
#~ msgstr[3] "ėjimas"

#~ msgid "City growth: %d %s"
#~ msgstr "Miestas auga: %d %s"

#~ msgid "Stock"
#~ msgstr "Atsargos"

#~ msgid "Granary"
#~ msgstr "Svirnas"

#~ msgid "finished"
#~ msgstr "baigta"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Miestas %s (Populiacija – %s žmonių)"

#~ msgid " - DISORDER"
#~ msgstr " - NETVARKA"

#~ msgid " - celebrating"
#~ msgstr " - švenčia"

#~ msgid " - happy"
#~ msgstr " - laimingi"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "Piliečių valdytojas"

#~ msgid "Change production"
#~ msgstr "Keisti gamybą"

#~ msgid "Hurry production"
#~ msgstr "Skubinti produkciją"

#~ msgid "Previous city"
#~ msgstr "Ankstesnis miestas"

#~ msgid "Next city"
#~ msgstr "Kitas miestas"

#~ msgid "size"
#~ msgstr "dydis"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "laikas\n"
#~ " paaugti"

#~ msgid "Cities Report"
#~ msgstr "Miestų ataskaita"

#~ msgid "Close Dialog"
#~ msgstr "Užverti dialogą"

#~ msgid "Information Report"
#~ msgstr "Informacinė ataskaita"

#~ msgid "Happiness Report"
#~ msgstr "Laimės atasktaita"

#~ msgid "Garrison Report"
#~ msgstr "Karinė ataskaita"

#~ msgid "Maintenance Report"
#~ msgstr "Išlaikymo ataskaita"

#~ msgid "worklist"
#~ msgstr "darbų sąrašas"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "baigta"

#~ msgid "Save settings as..."
#~ msgstr "Išsaugoti nustatymus tarp ..."

#~ msgid "Load settings"
#~ msgstr "Įkelti nustatymus"

#~ msgid "Delete settings"
#~ msgstr "Ištrinti nustatymus"

#~ msgid "Control city"
#~ msgstr "Kontroliuoti miestą"

#~ msgid "Apply once"
#~ msgstr "Patvirtinti vienąkart"

#~ msgid "Release city"
#~ msgstr "Atlaisvinti miestą"

#~ msgid "Creating Server List..."
#~ msgstr "Kuriamas serverių sąrašas..."

#~ msgid "No LAN servers found"
#~ msgstr "Nerasta LAN serverių"

#~ msgid "No public servers found"
#~ msgstr "Nerasta viešų serverių"

#~ msgid "Player Name :"
#~ msgstr "Žaidėjo vardas :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv serveris :"

#~ msgid "Port :"
#~ msgstr "Prievadas:"

#~ msgid "Next"
#~ msgstr "Kitas"

#~ msgid "Upgrade"
#~ msgstr "Patobulinti"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "_Išformuoti"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Aktyvuoti %s (%d / %d) %s (%d,%d,%d) %s"

#~ msgid "Terrain Info"
#~ msgstr "Reljfefo informacija"

#~ msgid "Advanced Menu"
#~ msgstr "Specialus meniu"

#~ msgid "Zoom to : %s"
#~ msgstr "Išdidinti į : %s"

#~ msgid "Change Production"
#~ msgstr "Keisti gamybą"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "Pakeisti C.M.A nustatymus"

#~ msgid "Goto here"
#~ msgstr "Eiti čia"

#~ msgid "Patrol here"
#~ msgstr "Patruliuoti čia"

#~ msgid "Connect here"
#~ msgstr "Prisijungti čia"

#~ msgid "Paradrop here"
#~ msgstr "Nuskraidinti čia"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktyvuoti %s (%d / %d) %s (%d,%d,%d) %s"

#~ msgid "Ready all"
#~ msgstr "Aktyvuoti visus"

#~ msgid "Sentry idle"
#~ msgstr "Dalinį pastatyti sargybai"

#~ msgid "Choose Your New Government"
#~ msgstr "Pasirinkite naują valdymo formą"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLIUCIJA!"

#~ msgid "OK"
#~ msgstr "Gerai"

#~ msgid "What nation will you be?"
#~ msgstr "Kokia tauta jūs būsite?"

#~ msgid "Pacts"
#~ msgstr "Susitarimai"

#~ msgid "Give shared vision"
#~ msgstr "Duoti bendrą regėjimo lauką"

#~ msgid "Maps"
#~ msgstr "Žemėlapiai"

#~ msgid "World map"
#~ msgstr "Pasaulio žemėlapis"

#~ msgid "Sea map"
#~ msgstr "Jūros žemėlapis"

#~ msgid "Give embassy"
#~ msgstr "Duoti ambasadą"

#~ msgid "Advances"
#~ msgstr "Pasiekimai"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatinis susitikimas"

#~ msgid "%s incident !"
#~ msgstr "%s incidentas !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Ar mes turime paskelbti jiems KARĄ?"

#~ msgid "Foreign Minister"
#~ msgstr "Užsienio reikalų ministras"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Pone! Atvyko %s ambasadorius\n"
#~ "Kokie jūsų norai?"

#~ msgid "Declare WAR"
#~ msgstr "Paskelbti karą"

#~ msgid "Cancel Treaty"
#~ msgstr "Atšaukti sutartį"

#~ msgid "Withdraw vision"
#~ msgstr "Atsiimti bendro regėjimo lauką"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Sušaukti diplomatinį susitikimą"

#~ msgid "Send him back"
#~ msgstr "Siųsti jį atgal"

#~ msgid "Establish Embassy"
#~ msgstr "Įkurti ambasadą"

#~ msgid "Investigate City"
#~ msgstr "Ištirti miestą"

#~ msgid "Poison City"
#~ msgstr "Užnuodyti miestą"

#~ msgid "Sabotage City"
#~ msgstr "Sabotuoti miestą"

#~ msgid "Incite a Revolt"
#~ msgstr "Pakurstyti revoliuciją"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotuoti priešo dalinį"

#~ msgid "Select destination"
#~ msgstr "Pasirinkti tikslą"

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Negalima paversti paveiksliuko iš failo %s į formatą %d."

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Negalima paleisti SDL bibliotekos: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Negalima paleisti SDL_ttf bibliotekos: %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Raiška nustatoma į: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tPaleisti klientą viso ekrano režimu\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Daromas ekranvaizdis %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Naudojama vaizdo išvestis: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Sveiki atvykę į Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Paleidžiamas klientas"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Laukiama žaidimo pradžios"

#~ msgid "FT"
#~ msgstr "AT"

#~ msgid "Help : Improvements"
#~ msgstr "Pagalba : Patobulinimai"

#~ msgid "Never"
#~ msgstr "Niekada"

#~ msgid "Help : Units"
#~ msgstr "Pagalba : Daliniai"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "skydas"
#~ msgstr[1] "skydai"
#~ msgstr[2] "skydų"
#~ msgstr[3] "skydas"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "pilietis"
#~ msgstr[1] "piliečiai"
#~ msgstr[2] "piliečių"
#~ msgstr[3] "pilietis"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "maistas"
#~ msgstr[1] "maisto"
#~ msgstr[2] "maisto"
#~ msgstr[3] "maisto"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "auksas"
#~ msgstr[1] "aukso"
#~ msgstr[2] "aukso"
#~ msgstr[3] "aukso"

#~ msgid "( with "
#~ msgstr "( su "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Pagalba : Pasiekimų medis"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Užsienio žvalgybos ataskaita"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Žvalgybos informacija apie %s erdvėlaivį"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Žvalgybos informacija %s imperijai"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Valdovas: %s %s  Vyriausybė: %s\n"
#~ "Sostinė: %s  Auksas: %d\n"
#~ "Mokesčiai: %d%% Mokslas: %d%% Prabanga: %d%%\n"
#~ "Tyrinėjama: Nežinoma"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Valdovas: %s %s  Vyriausybė: %s\n"
#~ "Sostinė: %s  Auksas: %d\n"
#~ "Mokesčiai: %d%% Mokslas: %d%% Prabanga: %d%%\n"
#~ "Tyrinėjama: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Jų technologijos, kurių mes neturime :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Rodyti dalinio informacinį langą"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Slėpti dalinio informacijos langą"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Rodyti mini žemėlapį"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Slėpti mini žemėlapį"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Rodyti pranešimus (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Slėpti pranešimus (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Rodyti mini žemėlapį"

#~ msgid "Single Tile Width"
#~ msgstr "Vieno laukelio plotis"

#~ msgid "Single Tile Height"
#~ msgstr "Vieno laukelio aukštis"

#~ msgid "Exit"
#~ msgstr "Išeiti"

#~ msgid "Width"
#~ msgstr "Plotis"

#~ msgid "Height"
#~ msgstr "Aukštis"

#~ msgid "Revolution"
#~ msgstr "Revoliucija"

#~ msgid "or"
#~ msgstr "arba"

#~ msgid "Hide Messages"
#~ msgstr "Slėpti pranešimus"

#~ msgid "Build City"
#~ msgstr "Statyti miestą"

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Gyventojai: %s  Metai: %s  Auksas %d "

#~ msgid "veteran"
#~ msgstr "veteranas"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutrali"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Priešiška"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Taiki"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Draugiška"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Paslaptinga"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Mūsų teritorija"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s teritorija (%d ėjimo paliaubos)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s teritorija (%d ėjimų paliaubos)"
#~ msgstr[2] ""
#~ "\n"
#~ "%s teritorija (%d ėjimų paliaubos)"
#~ msgstr[3] ""
#~ "\n"
#~ "%s teritorija (%d ėjimo paliaubos)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Teritorija, priklausanti %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Nepriklausoma teritorija"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutralus"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Priešiškas"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Taikus"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Draugiškas"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Paslaptingas"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "%s miestas"

#~ msgid "?blistbegin: with "
#~ msgstr " su "

#~ msgid "Barracks"
#~ msgstr "Kareivinės"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Oro uostas"

#~ msgid "City Walls"
#~ msgstr "Miesto sienos"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Maistas/Gamyba/Prekyba: %s"

#~ msgid "End of Turn"
#~ msgstr "Ėjimo pabaiga"

#, fuzzy
#~ msgid "Press"
#~ msgstr "Princesė"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Nėra nurodymų"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Prieskoniai"

#~ msgid "Wait"
#~ msgstr "Laukti"

#~ msgid "Explode Nuclear"
#~ msgstr "Susprogduinti atominę jėgainę"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomato/šnipo veiksmai"

#~ msgid "Disband Unit"
#~ msgstr "Išformuoti dalinį"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Patobulinti dalinį!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Įtvirtinti dalinį"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Grįžti į artimiausią miestą"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Eiti į miestą"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Eiti/perkelti oru į miestą"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Eiti į"

#~ msgid "Patrol"
#~ msgstr "Patruliuoti"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Prijungti dėkinimą"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Prisijungti čia"

#~ msgid "Auto Explore"
#~ msgstr "Automatiškai tyrinėti"

#~ msgid "Auto Attack"
#~ msgstr "Automatiškai atakuoti"

#~ msgid "Auto Settler"
#~ msgstr "Automatiškai dirbti"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Išlaipinti iš transporterio"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Įkelti dalinį"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Iškelti dalinį"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Rasti naminį miestą"

#~ msgid "Pillage"
#~ msgstr "Plėšimas"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Dalinį pastatyti sargybai"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Valyti radioaktyviąsias dulkes"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Desantininkai"

#~ msgid "Clean Pollution"
#~ msgstr "Valyti taršą"

#~ msgid "Build Airbase"
#~ msgstr "Statyti oro bazę"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Įtvirtinti dalinį"

#~ msgid "Build Fortress"
#~ msgstr "Statyti tvirtovę"

#~ msgid "Transform Tile"
#~ msgstr "Keisti vietovę"

#~ msgid "Build Mine"
#~ msgstr "Statyti kasyklą"

#~ msgid "Build Irrigation"
#~ msgstr "Statyti drėkinimą"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Įsteigti _prekybos maršrutą"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(statoma %s %s(%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Padėti statyti stebuklą"

#~ msgid "Cut Down to"
#~ msgstr "Iškirsti iki"

#~ msgid "Irrigate to"
#~ msgstr "Drėkinti iki"

#~ msgid "Plant Forest"
#~ msgstr "Užsodinti mišku"

#~ msgid "Transform to"
#~ msgstr "Keisti į"

#~ msgid "Local Options"
#~ msgstr "Vietiniai nustatymai"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Serverio nustatymai"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Vietiniai nustatymai"

#~ msgid "Worklists"
#~ msgstr "Darbų sąrašai"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Vietiniai nustatymai"

#~ msgid "Leave Game"
#~ msgstr "Palikti žaidimą"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Patvirtinti vienąkart"

#~ msgid "empty worklist"
#~ msgstr "tuščias darbų sąrašas"

#~ msgid "Add new worklist"
#~ msgstr "Pridėti darbų sąrašą"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv versija %s %s"

#~ msgid "Start New Game"
#~ msgstr "Pradėti naują žaidimą"

#~ msgid "Join Game"
#~ msgstr "Prisijungti prie žaidimo"

#~ msgid "Join Pubserver"
#~ msgstr "Prisijungti prie viešo serverio"

#~ msgid "Join LAN Server"
#~ msgstr "Prisijungti prie LAN serverio"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "miręs"

#~ msgid "AI"
#~ msgstr "DI"

#~ msgid "done"
#~ msgstr "paėjęs"

#~ msgid "moving"
#~ msgstr "eina"

#~ msgid "disconnected"
#~ msgstr "atsijungęs"

#~ msgid "active"
#~ msgstr "aktyvus"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "statomas"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "greičiausiai pastatytas"

# santrumpa???
#~ msgid "Total"
#~ msgstr "Viso"

#~ msgid "Units Report"
#~ msgstr "Dalinių ataskaita"

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Mes negalime parduoti %s šiuo ėjimu."

#~ msgid "Sell It?"
#~ msgstr "Ar parduoti?"

#~ msgid "Economy Report"
#~ msgstr "Ekonominė ataskaita"

#~ msgid "Treasury: "
#~ msgstr "Iždas:"

#~ msgid "Tax Rate: "
#~ msgstr "Mokesčių norma:"

#~ msgid "Total Income: "
#~ msgstr "Visos įplaukos:"

#~ msgid "Total Cost: "
#~ msgstr "Visa kaina:"

#~ msgid "Net Income: "
#~ msgstr "Pelnas:"

#~ msgid "Update"
#~ msgstr "Atnaujinti"

#~ msgid "Wonder"
#~ msgstr "Stebuklas"

#~ msgid "What should we focus on now?"
#~ msgstr "Kuo mes dabar turime užsiimti?"

#~ msgid "Select target :"
#~ msgstr "Pasirinkite tikslą :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "žingsnis"
#~ msgstr[1] "žingsniai"
#~ msgstr[2] "žingsnių"
#~ msgstr[3] "žingsnis"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s valdovas %s surinko %d tašką\n"
#~ msgstr[1] "%2d: %s valdovas %s surinko %d taškus\n"
#~ msgstr[2] "%2d: %s valdovas %s surinko %d taškų\n"
#~ msgstr[3] "%2d: %s valdovas %s surinko %d tašką\n"

#~ msgid "Final Report:"
#~ msgstr "Galutinė ataslaita:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Didžiausios pasaulio civilizacijos."

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "%s Erdvėlaivis"

#~ msgid "Launch"
#~ msgstr "Paleisti"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Įkeliamos taisyklės"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Negaliu atidaryti „%s“"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%3d aukso per ėjimą"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%3d aukso per ėjimą"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%3d aukso per ėjimą"
#~ msgstr[3] ""
#~ "%s\n"
#~ "%3d aukso per ėjimą"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "užblokuota!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "baigta!"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "%s\n"
#~ "darbo sąrašas"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%3d aukso per ėjimą"
#~ msgstr[1] "%3d aukso per ėjimą"
#~ msgstr[2] "%3d aukso per ėjimą"
#~ msgstr[3] "%3d aukso per ėjimą"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "gamybos vienetai į auksą"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "niekada"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr "%s Gyventojai: %s  Metai: %s  Auksas %d "

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Svirnas:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Maistas:  %3d (%+-4d)\n"
#~ "Gamyba:  %3d (%+-4d)\n"
#~ "Prekyba: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Auksas:  %3d (%+-4d)\n"
#~ "Prabanga:   %3d\n"
#~ "Mokslas:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(yra tuščia)"

#~ msgid "(in prog.)"
#~ msgstr "(yra gaminama)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Su %s buvo sukurti šie prekybos maršrutai:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Prekyba/metus\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Prekybos maršrutai neegzistuoja.\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s – %s piliečių  Valdytojas: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "?city:Darbininkai"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Ar tikrai norite pašalinti %s?"

#~ msgid "LAN Servers"
#~ msgstr "LAN serveriai"

#~ msgid "Metaserver"
#~ msgstr "Metaserveris"

#~ msgid "You must select a nation."
#~ msgstr "Jūs privalote pasirinkti tautą."

#~ msgid "The %s offerings"
#~ msgstr "%s siūlymai"

#~ msgid "NONE"
#~ msgstr "NĖRA"

#~ msgid "No version number in resources."
#~ msgstr "Nerastas resursų versijos numeris"

#~ msgid "Game version does not match Resource version."
#~ msgstr "Žaidimo versija neatitinka resursų versijos."

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Dabar palaikomi tik spalvoto vaizdo vaizduokliai"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Atlikus „xset fp rehash“ gali laikinai išspręsti problemą."

#~ msgid "Allows %s.\n"
#~ msgstr "Leidžia %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Pasendina %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Leidžia %s (kartu su %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Statyti kasyklą"

#, fuzzy
#~ msgid "Conflicts with: "
#~ msgstr "Prisijungti čia"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Valdovas: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Vyriausybė: %s"

#~ msgid "Gold: %d"
#~ msgstr "Aukso: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Mokesčiai: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Mokslas: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Prabanga: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Tyrinėjama: (Nežinoma)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Tyrinėjama: nežinoma(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Tyrinėjama: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Sostinė: %s"

#~ msgid "Save Settings"
#~ msgstr "Išsaugoti nustatymus"

#~ msgid "Export Log"
#~ msgstr "Išsaugoti žurnalą"

#~ msgid "Clear Log"
#~ msgstr "Išvalyti žurnalą"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Mokesčių norma:"

#~ msgid "Map Grid"
#~ msgstr "Žemėlapio tinklelis"

#~ msgid "National Borders"
#~ msgstr "Nacionalinės sienos"

#~ msgid "City Names"
#~ msgstr "Miestų vardai"

#~ msgid "City Growth"
#~ msgstr "Miesto augimas"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Miesto gamyba"

#~ msgid "Coastline"
#~ msgstr "Pakrantė"

#~ msgid "Roads & Rails"
#~ msgstr "Keliai ir geležinkeliai"

#~ msgid "Irrigation"
#~ msgstr "Drėkinimas"

#~ msgid "Mines"
#~ msgstr "Kasyklos"

#~ msgid "Pollution & Fallout"
#~ msgstr "Užterštumas ir radioaktyvios dulkės"

#~ msgid "Fog of War"
#~ msgstr "Karo rūkas"

#~ msgid "Build Road"
#~ msgstr "Statyti kelią"

#~ msgid "Build Farmland"
#~ msgstr "Statyti fermą"

#~ msgid "Transform Terrain"
#~ msgstr "Keisti reljefą"

#~ msgid "Transform to %s"
#~ msgstr "Transformuoti į %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Sujungti keliu"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Sujungti/Geležinkelis"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Eiti/perkelti oru į miestą"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Pasirinkti to paties tipo"

#~ msgid "Done"
#~ msgstr "Baigta"

#~ msgid "Top Five Cities"
#~ msgstr "Penki geriausi miestai"

#~ msgid "Demographics"
#~ msgstr "Demografija"

#~ msgid "Spaceship"
#~ msgstr "Erdvėlaivis"

#~ msgid "Editing Mode"
#~ msgstr "Redagavimo režimas"

#~ msgid "Tools"
#~ msgstr "Įrankiai"

#~ msgid "ZOC"
#~ msgstr "KZ"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(neveiklus %d ėjimą)"
#~ msgstr[1] "(neveiklus %d ėjimus)"
#~ msgstr[2] "(neveiklus %d ėjimų)"
#~ msgstr[3] "(neveiklus %d ėjimą)"

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Tyrinėjama %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Tyrinėjama %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Tikslas: %s (žingsnių: %d)"

#~ msgid "Sell-Off:"
#~ msgstr "Parduoti:"

#~ msgid "Totals: ..."
#~ msgstr "Viso: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Viso:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Koks turi būti naujas vardas?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Reljefas   Kelias  Drėk.sist.   Kasyba     Transformavimas\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Valyti taršą"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Valyti radioaktyviąsias dulkes"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Ši komanda skirta tik klientui."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "Reikalauja %s technologijos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "Reikalauja %s technologijos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Reikalauja %s technologijos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "Reikalauja %s technologijos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "Reikalauja %s vyriausybės.\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "Reikalauja %s vyriausybės.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Tinka tik „%s“ daliniams.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Tinka tik „%s“ daliniams.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "Reikalauja minimalaus dydžio %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "Reikalauja minimalaus dydžio %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja specialaus reljefo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Reikalauja %s tautos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "Reikalauja %s technologijos.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Reikalauja %s pastato.\n"
#~ "\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "Tinka tik %s.\n"
#~ "\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Leidžia %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Leidžia %s (kartu su %s)."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Apgailestaujame, nėra pagalbos temai%s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Apgailestaujame, nėra pagalbos temai %s.\n"
#~ "Šis puslapis buvo automatiškai sugeneruotas.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* %s atradimas padarys %s nebenaudingą.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Leidžia visiems žaidėjams su %s žiniomis statyti %s dalinius.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Leidžia %s (kartu su %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Leidiža %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Priklauso %s dalinių klasei.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr " * Gali okupuoti tuščius priešo miestus.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Greitis nepriklauso nuo reljefo.\n"

#, fuzzy
#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Greitis nepriklauso nuo reljefo.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ignoruoja valdymo zonas.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Sulėtėja įvykus pažeidimams.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Sunaudojamas įvykdžius ataką.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Greitis nepriklauso nuo reljefo.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Nepasiekiamas. Dauguma dalinių negali pulti šio dalinio.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Prieinami patobulinimai"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Gali atakuoti tik jūrų dalinius (negali atakuoti sausumos dalinių).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Iš laukelių gali išvalyti radioaktyviąsias dulkes.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Gali būti pastatytas tik, kai mieste yra %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Gali būti pastatytas tik, kai vyriausybė yra %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Negali būti statomas miestuose.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Tik barbarai gali tai pastatyti.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s prisijungė iš %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Niekada neturi gimtojo miesto.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Prarasdami šį dalinį Jūs pralaimėsite žaidimą!\n"

#~ msgid "* Each player m  †  †  €†  ay only have one of this type of unit.\n"
#~ msgstr "*Kiekvienas žaidėjas gali turėti tik vieną šio tipo dalinį.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Reikalauja %d gyventojų, kad pastatytum.\n"
#~ msgstr[1] "* Reikalauja %d gyventojų, kad pastatytum.\n"
#~ msgstr[2] "* Reikalauja %d gyventojų, kad pastatytum.\n"
#~ msgstr[3] "* Reikalauja %d gyventojų, kad pastatytum.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] ""
#~ "* Gali nešti ir papildyti degalais %d aviacijos dalinį iš klasių:\n"
#~ msgstr[1] ""
#~ "* Gali nešti ir papildyti degalais %d aviacijos dalinius iš klasių:\n"
#~ msgstr[2] ""
#~ "* Gali nešti ir papildyti degalais %d aviacijos dalinių iš klasių:\n"
#~ msgstr[3] ""
#~ "* Gali nešti ir papildyti degalais %d aviacijos dalinį iš klasių:\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Gali padėti statyti stebuklus (prideda %d gamybos).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Negali būti išformuotas.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "* Gali būti išformuotas mieste, atgaunant 50% gamybos kainos.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Gali statyti naujus miestus.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Gali tiesti kelius ir geležinkelius.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Gali statyti kasyklas.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Gali statyti drėkinimo sistemas.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Gali statyti dirbamąsias žemes.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Gali statyti dirbamąsias žemes (jei %s yra žinomas).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Gali statyti dirbamąsias žemes (jei bent 1 iš šių yra žinomas: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Iš laukelių gali išvalyti taršą.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Iš laukelių gali išvalyti radioaktyviąsias dulkes.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Gali atlikti diplomatinius veiksmus ir turi specialių šnipinųjimo "
#~ "gebėjimų.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Gali atlikti diplomatinius veiksmus.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Gina miestus nuo diplomatinių veiksmų.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Niekada nepralaimės diplomatas prieš diplomatą kovos.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Negali būti papirktas.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Yra nematomas išskyrus kai būna šalia priešo dalinio arba miesto.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Gali atakuoti tik jūrų dalinius (negali atakuoti sausumos dalinių).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Iš laukelių gali išvalyti radioaktyviąsias dulkes.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* Gali būti išmesti parašiutu iš draugiško miesto (Atstumas: %d).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Atakos įvykdymas reiškia šio dalinio ėjimo baigtį.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Šio dalinio ataka sukelia branduolinį sprogimą!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "Puolamoji galia padvigubėja puolant miestus.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignoruoja miesto sienų efektus.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ignoruoja miesto sienų efektus.\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignoruoja valdymo zonas.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Negali atakuoti iš jūros."

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr " * Gali okupuoti tuščius priešo miestus.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr " * Gali okupuoti tuščius priešo miestus.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Dalinys turi būti mieste arba ant %s po %d ėjimo.\n"
#~ msgstr[1] "* Dalinys turi būti mieste arba ant %s po %d ėjimų.\n"
#~ msgstr[2] "* Dalinys turi būti mieste arba ant %s po %d ėjimų.\n"
#~ msgstr[3] "* Dalinys turi būti mieste arba ant %s po %d ėjimo.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Dalinys turi būti mieste arba ant %s po %d ėjimo.\n"
#~ msgstr[1] "* Dalinys turi būti mieste arba ant %s po %d ėjimų.\n"
#~ msgstr[2] "* Dalinys turi būti mieste arba ant %s po %d ėjimų.\n"
#~ msgstr[3] "* Dalinys turi būti mieste arba ant %s po %d ėjimo.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Niekada netaps veteranu.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Niekada netaps veteranu.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Veteranų daliniai %s.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Jei dabar pradėtume su %s, mums reikėtų %d lempučių."

#~ msgid "You cannot research this technology."
#~ msgstr "Jūs negalite išrasti šios technologijos."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Šis skaičius gali kisti priklausomai nuo to, ką kiti žaidėjai išras.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Pirmasis žaidėjas, atradęs %s, iš karto gauna papildomą technologiją.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Padidina gyventojų sukuriamą taršą.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* %s gali statyti kelius upių laukeliuose.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Leidžia %s patobulinti drėkinimą į dirbamąją žemę.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Toks reljefas negali būti užterštas."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Toks reljefas negali būti užterštas."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Ant tokio reljefo negalite statyti miestų."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Šio reljefo pakrantė nesaugi."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr " * Gali okupuoti tuščius priešo miestus.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Reikalinga:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "Tinka tik %s daliniams.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Greitis nepriklauso nuo reljefo.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Negali būti papirktas.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr " * Gali okupuoti tuščius priešo miestus.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Iš laukelių gali išvalyti radioaktyviąsias dulkes.\n"

#~ msgid "Features:\n"
#~ msgstr "Savybės:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Nieko "

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Kariniai daliniai toli nuo namų ir lauko daliniai %d gyventojus padarys "
#~ "nelaimingą.\n"
#~ msgstr[1] ""
#~ "* Kariniai daliniai toli nuo namų ir lauko daliniai %d gyventojus padarys "
#~ "nelaimingą.\n"
#~ msgstr[2] ""
#~ "* Kariniai daliniai toli nuo namų ir lauko daliniai %d gyventojus padarys "
#~ "nelaimingą.\n"
#~ msgstr[3] ""
#~ "* Kariniai daliniai toli nuo namų ir lauko daliniai %d gyventojus padarys "
#~ "nelaimingą.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[1] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[2] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[3] "* Fanatikams nereikia išlaikymo.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[1] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[2] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[3] "* Fanatikams nereikia išlaikymo.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[1] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[2] "* Fanatikams nereikia išlaikymo.\n"
#~ msgstr[3] "* Fanatikams nereikia išlaikymo.\n"

#, fuzzy
#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Fanatikams nereikia išlaikymo.\n"

#, fuzzy
#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Fanatikams nereikia išlaikymo.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr "* Fanatikams nereikia išlaikymo.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "* Fanatikams nereikia išlaikymo.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Maksimali norma, kurią galite nustatyti mokslui, auksui ir prabangai "
#~ "yra %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Turi neribotus mokslo/aukso/prabangos tarifus.\n"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr ""
#~ "* Jūsų miestai gali augti švęsdami.  Miestai turi būti mažiausiai %d "
#~ "dydžio, kad jie galėtų augti šiuo būdu.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Jūsų daliniai negali būti papirkti.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Jūsų miestai negali būti pakurstyti.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Turi senatą, kuris gali sutrukdyti karo paskelbimui.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Leidžia partizanus, kai miestus užima priešai.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Fanatikams nereikia išlaikymo.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Neturi nelaimingų piliečių.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Veteranų daliniai %s.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Daliniai veteranai.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "Pakelia mokslo produkciją mieste 50%."

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* %s švaistymas greitai didės didėjant atstumui nuo sostinės.\n"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* %s švaistymas didės didėjant atstumui nuo sostinės.\n"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* %s švaistymas lėtai didės didėjant atstumui nuo sostinės.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "Pakelia mokslo produkciją mieste 50%."

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Leidžia tau statyti %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d nepatenkintų"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Vyriausybė: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Jūs esate išmokomas technologijos %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Nustatymų puslapis"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Jūs nežinote, kaip statyti %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Nukopijuoti %s į iškarpinę."

#~ msgid "Clipboard is empty."
#~ msgstr "Iškarpinė yra tuščia."

#, fuzzy
#~ msgid "Split"
#~ msgstr "Ar parduoti?"

#, fuzzy
#~ msgid "Separate"
#~ msgstr "Pradėta"

#, fuzzy
#~ msgid "Merged"
#~ msgstr "Susitikti"

#~ msgid "Enabled"
#~ msgstr "Įgalinta"

#~ msgid "Disabled"
#~ msgstr "Uždrausta"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Dykuma"

#~ msgid "Login name"
#~ msgstr "Prisijungimo vardas"

#~ msgid "Server"
#~ msgstr "Serveris"

#~ msgid "Server port"
#~ msgstr "Serverio prievadas"

#~ msgid "Soundset"
#~ msgstr "Garsų rinkinys"

#~ msgid "Sound plugin"
#~ msgstr "Garso įskiepis"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Technologijos\n"

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "Tileset"
#~ msgstr "Laukelių rinkinys"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Piešti miesto žemėlapio tinklą"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Miesto išvestis"

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Piešti miesto žemėlapio tinklą"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Leidžiami miestų vardai"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Leidžiami miestų vardai"

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Piešti miesto žemėlapio tinklą"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Miesto gamyba"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Prekybos maršrutai: "

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Gali tiesti kelius ir geležinkelius.\n"

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Prijungti dėkinimą"

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Palaikomi daliniai"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Karo rūko apžvalga"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Nacionalinės sienos"

#~ msgid "Sound bell at new turn"
#~ msgstr "Kiekvieno ėjimo pradžią pranešti garsu."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Rodo ikonas technologijų medyje"

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Rodo ikonas technologijų medyje"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Automatiškai sucentruoti vykstant kovai"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Automatiškai sucentruoti vykstant kovai"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Automatiškai sucentruoti vykstant kovai"

#~ msgid "Keyboardless goto"
#~ msgstr "Nereikalaujantis klaviatūros eiti į"

#~ msgid "Allow goto into the unknown"
#~ msgstr "Leisti eiti į nežinomą"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Miesto produkcija"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Baigti ėjimą kai baigiasi ėjimai"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Karavano veiksmai"

#, fuzzy
#~ msgid "Enable cursor changing"
#~ msgstr "Įjungti permatomumą (alpha blending)"

#~ msgid "Background layer"
#~ msgstr "Fono sluoksnis"

#~ msgid "Borders layer"
#~ msgstr "Sienų sluoksnis"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Sienų sluoksnis"

#~ msgid "Units layer"
#~ msgstr "Dalinių sluoksnis"

#~ msgid "Cities layer"
#~ msgstr "Miestų sluoksnis"

#~ msgid "Overview fog of war"
#~ msgstr "Karo rūko apžvalga"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Nacionalinės sienos"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Nėra nurodymų"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Rodyti _visus miestus"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Karo rūko apžvalga"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr ""
#~ "Reikalauja %s reljefo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s dalinių"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <failo-vardas>"

#~ msgid "Show worklist task icons"
#~ msgstr "Rodyti darbų sąrašų užduočių ikonas"

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Gerenis karo rūko piešimas"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "Jei čia nustatyta 1, žaidėjai gali statyti erdvėlaivius."

#~ msgid "City Label"
#~ msgstr "Miesto žyma"

#~ msgid "Notify Label"
#~ msgstr "Priminimų žyma"

#~ msgid "Spaceship Label"
#~ msgstr "Erdvėlaivio žyma"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Jei čia nustatyta 1, žaidėjai gali statyti erdvėlaivius."

#~ msgid "Help Label"
#~ msgstr "Pagalbos žyma"

#~ msgid "Help Link"
#~ msgstr "Pagalbos nuoroda"

#~ msgid "Help Text"
#~ msgstr "Pagalbos tekstas"

#~ msgid "Chatline Area"
#~ msgstr "Pokalbių vieta"

#~ msgid "Beta Label"
#~ msgstr "Beta žyma"

#~ msgid "Small Font"
#~ msgstr "Smulkus šriftas"

#~ msgid "Comment Label"
#~ msgstr "Komentaro žyma"

#~ msgid "City Productions"
#~ msgstr "Miesto gamyba"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Reikalavimai:"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Jei čia nustatyta 1, žaidėjai gali statyti erdvėlaivius."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Visas ekranas"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Pasirinkite naują produkciją"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Rodyti žymeklių animaciją"

#~ msgid "Use color cursors"
#~ msgstr "Naudoti spalvotus žymeklius"

#~ msgid "Enable alpha blending"
#~ msgstr "Įjungti permatomumą (alpha blending)"

#~ msgid "Graphics"
#~ msgstr "Grafika"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Apžvalga"

#~ msgid "Sound"
#~ msgstr "Garsas"

#~ msgid "Interface"
#~ msgstr "Sąsaja"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Žemėlapių gamyba"

#~ msgid "Network"
#~ msgstr "Tinklas"

#~ msgid "Font"
#~ msgstr "Šriftas"

#~ msgid "Cannot find your home directory"
#~ msgstr "Negaliu surasti Jūsų namų direktorijos"

#~ msgid "Saved settings to file %s"
#~ msgstr "Išsaugoti nustatymus į failą %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Išsaugoti nepavyko, negaliu surasti tokio failo pavadinimo."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Jūs buvote nepriimtas į žaidimą: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Serverio galimybių eilutė: %s"

#~ msgid "Start of turn %d"
#~ msgstr "%d ėjimo pradžia"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s Sveiki atvykę"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "DI režimas dabar yra  %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "DI režimas dabar yra  %s."

#~ msgid "waiting"
#~ msgstr "laukia"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Vardas"

#~ msgid "Username"
#~ msgstr "Vartotojo vardas"

#~ msgid "Border"
#~ msgstr "Siena"

#~ msgid "Attitude"
#~ msgstr "Požiūris"

#~ msgid "Embassy"
#~ msgstr "Ambasada"

#~ msgid "Dipl.State"
#~ msgstr "Dipl. Būsena"

#~ msgid "You cannot sell improvements."
#~ msgstr "Jūs negalite parduoti patobulinimų."

#~ msgid "You cannot disband units."
#~ msgstr "Negali išformuoti dalinių."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s negali būti išformuotas."

#~ msgid "Disbanded %d %s."
#~ msgstr "Išformuotas %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Joks %s negali būti išformuotas."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#~ msgid "Could not open temp file."
#~ msgstr "Negalima atverti laikino failo."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Prarastas ryšys su serveriu!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr ", komanda %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Draugiška(komanda)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Draugiškas(komanda)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Vieta: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Reljefas: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Maistas/Gamyba/Prekyba: %s"

#~ msgid "Our territory"
#~ msgstr "Mūsų teritorija"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "Teritorija, priklausanti %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Miestas: %s (%s, %d ėjimo paliaubos)"
#~ msgstr[1] "Miestas: %s (%s, %d ėjimų paliaubos)"
#~ msgstr[2] "Miestas: %s (%s, %d ėjimų paliaubos)"
#~ msgstr[3] "Miestas: %s (%s, %d ėjimo paliaubos)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "Teritorija, priklausanti %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "Nepriklausoma teritorija."

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Miestas: %s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Miestas: %s (%s, %d ėjimo paliaubos)"
#~ msgstr[1] "Miestas: %s (%s, %d ėjimų paliaubos)"
#~ msgstr[2] "Miestas: %s (%s, %d ėjimų paliaubos)"
#~ msgstr[3] "Miestas: %s (%s, %d ėjimo paliaubos)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Miestas: %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( su "

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktūra: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Dalinys: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Dalinys: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Miestas: %s (%s, %d ėjimo paliaubos)"
#~ msgstr[1] "Miestas: %s (%s, %d ėjimų paliaubos)"
#~ msgstr[2] "Miestas: %s (%s, %d ėjimų paliaubos)"
#~ msgstr[3] "Miestas: %s (%s, %d ėjimo paliaubos)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Tikimybė laimėti: P:%d%% G:%d%%"

#~ msgid "  (%d more)"
#~ msgstr "  (dar %d)"

#~ msgid "far from %s"
#~ msgstr "toli nuo %s"

#~ msgid "near %s"
#~ msgstr "\"arti %s"

#~ msgid "from %s"
#~ msgstr "iš %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s žmonių"

#~ msgid "Progress: no research"
#~ msgstr "Pažanga: netyrinėjama"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Pažanga: netyrinėjama"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d lemputė/ėjimą"
#~ msgstr[1] "%d lemputės/ėjimą"
#~ msgstr[2] "%d lempučių/ėjimą"
#~ msgstr[3] "%d lemputė/ėjimą"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d lemputė/ėjimą iš komandos"
#~ msgstr[1] ", %d lemputės/ėjimą iš komandos"
#~ msgstr[2] ", %d lempučių/ėjimą iš komandos"
#~ msgstr[3] ", %d lemputė/ėjimą iš komandos"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (niekada)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d ėjimas)"
#~ msgstr[1] "%d/%d (%d ėjimai)"
#~ msgstr[2] "%d/%d (%d ėjimų)"
#~ msgstr[3] "%d/%d (%d ėjimas)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (niekada)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d žingsnis"
#~ msgstr[1] "%d žingsniai"
#~ msgstr[2] "%d žingsnių"
#~ msgstr[3] "%d žingsnis"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d lemputė"
#~ msgstr[1] "%d lemputės"
#~ msgstr[2] "%d lempučių"
#~ msgstr[3] "%d lemputė"

#~ msgid "Population: %s"
#~ msgstr "Gyventojai: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Metai: %s (Ė%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Auksas: %d (%+d)"

#~ msgid "(Click for more info)"
#~ msgstr "(Paspauskite norėdami sužinoti daugiau informacijos)"

#~ msgid "%s People"
#~ msgstr "%s žmonių"

#~ msgid "Year: %s"
#~ msgstr "Metai: %s"

#~ msgid "Turn: %d"
#~ msgstr "Ėjimas: %d"

#~ msgid "Researching %s: %s"
#~ msgstr "Tyrinėjama %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Globalinio atšilimo tikimybė: %d%% (%+d%%/ėjimą)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Įvyko globalinis atšilimas!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Branduolinės žiemos tikimybė: %d%% (%+d%%/ėjimą)"

# Kažkaip negražiai skamba „Įvyko“
#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Prasidėjo branduolinė žiema!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d dalinys"
#~ msgstr[1] "%d daliniai"
#~ msgstr[2] "%d dalinių"
#~ msgstr[3] "%d dalinys"

#~ msgid "Turns to target: %d"
#~ msgstr "Ėjimai iki tikslo: %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Pažymėtas %d dalinys"
#~ msgstr[1] "Pažymėti %d daliniai"
#~ msgstr[2] "Pažymėti %d dalinių"
#~ msgstr[3] "Pažymėtas %d dalinys"

#~ msgid "No units to upgrade!"
#~ msgstr "Nėra tobulintinų dalinių!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Nei vienas iš šių dalinių negali būti patobulintas."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Patobulinti dalinį"
#~ msgstr[1] "Patobulinti dalinį"
#~ msgstr[2] "Patobulinti dalinį"
#~ msgstr[3] "Patobulinti dalinį"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Parduoti %s už %d aukso?"
#~ msgstr[1] "Parduoti %s už %d aukso?"
#~ msgstr[2] "Parduoti %s už %d aukso?"
#~ msgstr[3] "Parduoti %s už %d aukso?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Nėra tobulintinų dalinių!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s atsisako išsiformuoti!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Išformuoti dalinį"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Nei vienas iš šių dalinių negali būti patobulintas."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Išformuoti dalinį"
#~ msgstr[1] "Išformuoti dalinį"
#~ msgstr[2] "Išformuoti dalinį"
#~ msgstr[3] "Išformuoti dalinį"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Rodo Jūsų pažangą, beieškant dabar nustatytos technologijos."

#~ msgid "no research target."
#~ msgstr "Nėra paieškų tikslo."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Be apribojimų"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s esantis %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Rodo globalinio atšilimo eigą:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Užterštumo norma: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Katastrofinio klimato atšilimo tikimybė kiekvienu ėjimu: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Rodo branduolinės žiemos galimybės progresą:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Radioaktyvių dulkių kritimo norma: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Branduolinės žiemos pasireiškimo tikimybė kiekvienu ėjimu: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Rodo Jūsų dabartinę vyriausybę:"

#~ msgid "Population:      %5d"
#~ msgstr "Gyventojai:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Palaikymas:      %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energija:        %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Masė:           %5d tona"
#~ msgstr[1] "Mass:           %5d tonos"
#~ msgstr[2] "Mass:            %5d tonų"
#~ msgstr[3] "Masė:           %5d tona"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Kelionės laikas: %5.1f years"

# Kaip išvert N/A?
#~ msgid "Travel time:        N/A     "
#~ msgstr "Kelionės laikas:     N/A"

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Sėkmės tikim.:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Atvykimo metai: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:išjungta"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Vyriausybė: %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Stebėtojas: %s"

#~ msgid "Buildings: "
#~ msgstr "Pastatai: "

#~ msgid "None. "
#~ msgstr "Nėra. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Tauta: %s"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Uždrausta"

#~ msgid "Wonders: "
#~ msgstr "Stebuklai: "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "* Neturi nelaimingo piliečio.\n"
#~ msgstr[1] "* Neturi nelaimingų piliečių.\n"
#~ msgstr[2] "* Neturi nelaimingų piliečių.\n"
#~ msgstr[3] "* Neturi nelaimingų piliečių.\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Linksmina gyventojus padarydama 3 nelaimingus žmones patenkintais."
#~ msgstr[1] ""
#~ "Linksmina gyventojus padarydama 3 nelaimingus žmones patenkintais."
#~ msgstr[2] ""
#~ "Linksmina gyventojus padarydama 3 nelaimingus žmones patenkintais."
#~ msgstr[3] ""
#~ "Linksmina gyventojus padarydama 3 nelaimingus žmones patenkintais."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Kariniai daliniai lauke gali kelti nepasitenkinimą."

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Kariniai daliniai neveikia laimingumo efekto. "

#~ msgid "Luxury: %d total."
#~ msgstr "Prabanga: %d iš viso."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Nėra tinkamo laukelių rinkinio, todėl baigiamas darbas!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Įkeliamos taisyklės"

#~ msgid "Trade"
#~ msgstr "Prekyba"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:s"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Eskadrinis minininkas"

#~ msgid "?built:B"
#~ msgstr "?built:P"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:S"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Invertuoti pažymėjimą"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<nėra susijungimų>"

#~ msgid "%s from %s"
#~ msgstr "%s iš %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (nebaigta jungtis)"

#~ msgid " (player %s)"
#~ msgstr " (žaidėjas %s)"

#~ msgid " (observer)"
#~ msgstr " (stebėtojas)"

#~ msgid "Technology: %s"
#~ msgstr "Technologija: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Patobulinimas: %s"

#~ msgid "City: %s"
#~ msgstr "Miestas: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomato veiksmai: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Priešo diplomatas: %s"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Tikslas"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Mazgas: %s"

#~ msgid "Nation: %s"
#~ msgstr "Tauta: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Sutartis: %s"

#~ msgid "Unit: %s"
#~ msgstr "Dalinys: %s"

#~ msgid "Vote: %s"
#~ msgstr "Balsas: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Stebuklas: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Išmokta iš Didžiojoje bibliotekos"

#~ msgid "Learned New Tech"
#~ msgstr "Atrasta nauja technologija"

#~ msgid "Selected New Goal"
#~ msgstr "Pasirinktas naujas tikslas"

#~ msgid "Bought"
#~ msgstr "Nupirkta"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "Patobulinimas: Priversti parduoti"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "Patobulinimas: Pasirinktas naujas patobulinimas"

#~ msgid "Sold"
#~ msgstr "Parduota"

#~ msgid "Building Unavailable Item"
#~ msgstr "Statomas neprieinamas elementas"

#~ msgid "Captured/Destroyed"
#~ msgstr "Užgrobtas/Sunaikintas"

#~ msgid "Celebrating"
#~ msgstr "Švenčia"

#~ msgid "Civil Disorder"
#~ msgstr "Neramumai"

#~ msgid "Famine"
#~ msgstr "Badas"

#~ msgid "Famine Feared"
#~ msgstr "Bijoma bado"

#~ msgid "Growth"
#~ msgstr "Augimas"

#~ msgid "May Soon Grow"
#~ msgstr "Gali greitai išaugti"

#~ msgid "Needs Aqueduct"
#~ msgstr "Reikia akveduko"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Reikia akveduko, kuris jau statomas"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "vidutinis"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "Kunigaikštis"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "Miestas: Išlaisvintas nuo piliečių gubernatoriaus"

#, fuzzy
#~ msgid "Suggest Growth Throttling"
#~ msgstr "Miestas: Siūloma pagerinti augimą"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "Keisti"

#~ msgid "Was Built"
#~ msgstr "Buvo pastatytas"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Ištrinti sąlygą"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Pakeista"

#~ msgid "Worklist Events"
#~ msgstr "Darbų sąrašo įvykiai"

#~ msgid "Production changed"
#~ msgstr "Pakeista produkcija"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Ekologinė katastrofa"

#~ msgid "Bribe"
#~ msgstr "Papirkti"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "%s incidentas !"

#~ msgid "Failed"
#~ msgstr "Nepavyko"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "Inuitų"

#~ msgid "Poison"
#~ msgstr "Nuodai"

#~ msgid "Sabotage"
#~ msgstr "Sabotažas"

#~ msgid "Theft"
#~ msgstr "Vagystė"

#~ msgid "Eco-Disaster"
#~ msgstr "Ekologinė katastrofa"

#, fuzzy
#~ msgid "Nuke Detonated"
#~ msgstr "Globalus: Branduolinis sprogimas"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Pažadinti namelyje gyvenantys barbarai"

#~ msgid "City Founded from Hut"
#~ msgstr "Iš namelio gyventojų įkurtas miestas"

#~ msgid "Gold Found in Hut"
#~ msgstr "Namelyje rasta aukso"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Nužudytas namelyje buvusių barbarų"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Namelyje aptikti samdiniai"

#~ msgid "Settler Found in Hut"
#~ msgstr "Namelyje aptikti naujakuriai"

#~ msgid "Tech Found in Hut"
#~ msgstr "Namelyje aptikta technologija"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Barbarai pasigailėjo dalinio"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbarų iškilimas"

#~ msgid "Civil War"
#~ msgstr "Pilietinis karas"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "Civ: Nusirito iki anarchijos"

#~ msgid "First Contact"
#~ msgstr "Pirmasis kontaktas"

#~ msgid "Learned New Government"
#~ msgstr "Išmokta nauja valdymo forma"

#~ msgid "Low Funds"
#~ msgstr "Mažai lėšų"

#~ msgid "Revolution Ended"
#~ msgstr "Sukilimas baigėsi"

#~ msgid "Revolution Started"
#~ msgstr "Prasidėjo sukilimas"

#~ msgid "Spaceship Events"
#~ msgstr "Erdvėlaivio įvykiai"

#~ msgid "Alliance"
#~ msgstr "Sąjunga"

#~ msgid "Broken"
#~ msgstr "Sugadinta"

#~ msgid "Cease-fire"
#~ msgstr "Ugnies nutraukimas"

#~ msgid "Peace"
#~ msgstr "Taika"

#~ msgid "Shared Vision"
#~ msgstr "Bendras regėjimo laukas"

#~ msgid "Attack Failed"
#~ msgstr "Ataka nepavyko"

#~ msgid "Attack Succeeded"
#~ msgstr "Ataka pavyko"

#~ msgid "Defender Destroyed"
#~ msgstr "Gynėjas sunaikintas"

#~ msgid "Defender Survived"
#~ msgstr "Gynėjas išgyveno"

#~ msgid "Promoted to Veteran"
#~ msgstr "Paaukštintas iki veterano"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr "%s išorėje"

#~ msgid "Production Upgraded"
#~ msgstr "Gamyba modernizuota"

#~ msgid "Relocated"
#~ msgstr "Perkeltas"

#, fuzzy
#~ msgid "Orders / goto events"
#~ msgstr "Dalinys: Nurodymai ir perėjimo įvykiai"

#~ msgid "New vote"
#~ msgstr "Naujas balsas"

#~ msgid "Finished"
#~ msgstr "Baigta"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "Parduoti pasenusius"

#~ msgid "Started"
#~ msgstr "Pradėta"

#~ msgid "Stopped"
#~ msgstr "Sustabdyta"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Bus užbaigtas kitu ėjimu."

#~ msgid "AI Debug messages"
#~ msgstr "DI testavimo pranešimai"

#, fuzzy
#~ msgid "Broadcast Report"
#~ msgstr "Prekybos ataskaita..."

#~ msgid "Caravan actions"
#~ msgstr "Karavano veiksmai"

#~ msgid "Chat error messages"
#~ msgstr "Pokalbių klaidų pranešimai"

#~ msgid "Chat messages"
#~ msgstr "Pokalbių pranešimai"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Prisijungimo/atsijungimo pranešimai"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatinis pranešimas"

#~ msgid "Error message from bad command"
#~ msgstr "Blogų komandų klaidų pranešimai"

#~ msgid "Game Ended"
#~ msgstr "Žaidimas pasibaigė"

#~ msgid "Game Started"
#~ msgstr "Žaidimas prasidėjo"

#~ msgid "Nation Selected"
#~ msgstr "Pasirinkta tauta"

#~ msgid "Player Destroyed"
#~ msgstr "Žaidėjas sunaikintas"

#~ msgid "Report"
#~ msgstr "Ataskaita"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "Serverio prievadas"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "Serverio nustatymai"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Pranešimas nuo serverio operatoriaus"

#~ msgid "Server settings changed"
#~ msgstr "Pakeisti serverio nustatymai"

#~ msgid "Turn Bell"
#~ msgstr "Ėjimo skambutis"

#, fuzzy
#~ msgid "Year Advance"
#~ msgstr "Pasiekimai"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Naudojimas: %s [parinktis ...]\n"
#~ "Galimos parinktys yra:\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Retas"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "\"arti %s"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Vidinė klaida"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Pradinis aukso kiekis žaidėjui"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Pradinis aukso kiekis žaidėjui"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Visi žaidėjai viename žemyne"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Nežinomas parametras „%s“."

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Viso:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Viso:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Taip"

#, fuzzy
#~ msgid "no"
#~ msgstr "nėra"

# Kaip išvert N/A?
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Kelionės laikas:     N/A"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Viso:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Viso:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", nepasiruošęs"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Žaidėjo vardas: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Netinkamas argumentas %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(darbų sąrašas)"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Negalima įkelti išsaugoto žaidimo: %s"

#~ msgid "Novice"
#~ msgstr "Pradedantysis"

#~ msgid "Easy"
#~ msgstr "Lengvas"

#~ msgid "Hard"
#~ msgstr "Sunkus"

#~ msgid "Cheating"
#~ msgstr "Sukčiaujantis"

#~ msgid "Experimental"
#~ msgstr "Eksperimentinis"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Genocidas"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Karingas"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Priešiškas"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Nekooperatyvus"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Neramus"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutralus"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Pagarbus"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Paslaugus"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entuziastingas"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Žavisi"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Garbinantis"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Paliaubos"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Karas"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Niekada nesusitiko"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Komanda"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Pasaulį apimantys reikalavimai naudojami tik su stebuklais."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Žaidėjui taikomi reikalavimai naudojami tik su stebuklais,"

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Salą apimantys reikalavimai naudojami tik su stebuklais."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Išgyvenimo reikalavimai galioja tik visam pasauliui."

#~ msgid "\"%s\" units"
#~ msgstr "„%s“ daliniai"

#~ msgid "%s units"
#~ msgstr "%s dalinių"

#~ msgid "Size %d"
#~ msgstr "Dydis %d"

#~ msgid "%s AI"
#~ msgstr "%s DI"

#~ msgid "%s terrain"
#~ msgstr "%s reljefas"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s reljefas"

#~ msgid "After %s"
#~ msgstr "Po %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "neįmanoma"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Centruoti vaizdą"

#~ msgid "Team %d"
#~ msgstr "Komanda %d"

#~ msgid "team %s"
#~ msgstr "komanda %s"

#~ msgid "team %d"
#~ msgstr "komanda %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Ateities technologija. %d"

#~ msgid "Future Tech."
#~ msgstr "Ateities technologija"

#~ msgid "Mine"
#~ msgstr "Kasykla"

#~ msgid "Hut"
#~ msgstr "Namelis"

#~ msgid "Farmland"
#~ msgstr "Ferma"

#~ msgid "Fallout"
#~ msgstr "Radiacijos padidėjimas"

#~ msgid "Land"
#~ msgstr "Žemė"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Vandenynas"

#~ msgid "Idle"
#~ msgstr "Laisvas"

#~ msgid "Fortifying"
#~ msgstr "Įtvirtinama"

#~ msgid "Fortified"
#~ msgstr "Įtvirtinta"

#~ msgid "Goto"
#~ msgstr "Eiti į"

#~ msgid "Explore"
#~ msgstr "Tyrinėti"

#~ msgid "Transform"
#~ msgstr "Keisti"

#, fuzzy
#~ msgid "Base"
#~ msgstr "Bazė"

#~ msgid "Moves"
#~ msgstr "Ėjimai"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s patobulintas iki %s už %d aukso."
#~ msgstr[1] "%s patobulintas iki %s už %d aukso."
#~ msgstr[2] "%s patobulintas iki %s už %d aukso."
#~ msgstr[3] "%s patobulintas iki %s už %d aukso."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Atsiprašau, kol kas negalima modernizuoti %s."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s modernizacija iki %s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "%s modernizacija iki %s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "%s modernizacija iki %s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "%s modernizacija iki %s kainuoja %d aukso.\n"
#~ "Ižde yra %d aukso."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Patobulinti dalinius gali tik savo miestuose."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "%s modernizacija sunaikins gabenamus dalinius."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "%s modernizacija sunaikins gabenamus dalinius."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Įkeliamos taisyklės"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versija %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beta versija)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versija %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv %s"

#~ msgid "betatest version "
#~ msgstr "beta versija testavimui "

#~ msgid "version "
#~ msgstr "versija "

#~ msgid "January"
#~ msgstr "sausį"

#~ msgid "February"
#~ msgstr "vasarį"

#~ msgid "March"
#~ msgstr "kovą"

#~ msgid "April"
#~ msgstr "balandį"

#~ msgid "May"
#~ msgstr "gegužę"

#~ msgid "June"
#~ msgstr "birželį"

#~ msgid "July"
#~ msgstr "liepą"

#~ msgid "August"
#~ msgstr "rugpjūtį"

#~ msgid "September"
#~ msgstr "rugsėjį"

#~ msgid "October"
#~ msgstr "spalį"

#~ msgid "November"
#~ msgstr "lapkritį"

#~ msgid "December"
#~ msgstr "gruodį"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "TAI YRA BETA VERSIJA\n"
#~ "Freeciv %s bus išleistas\n"
#~ "%s %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "TAI YRA BETA VERSIJA\n"
#~ "Freeciv %s bus išleistas\n"
#~ "%s %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Kadangi civilizacija turi būti laisva!"

#~ msgid "Aqueduct"
#~ msgstr "Akvedukas"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Leidžia miestui išaugti didesniam kaip 10."

#~ msgid "Bank"
#~ msgstr "Bankas"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Kartu su turgumi, bankas padidina prabangą ir mokesčių surinkimą mieste "
#~ "100%."

#~ msgid "Barracks II"
#~ msgstr "Kareivinės II"

#~ msgid "Barracks III"
#~ msgstr "Kareivinės III"

#~ msgid "Cathedral"
#~ msgstr "Katedra"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Katedra padaro 4 nelaimingus miestiečius patenkintais, taip leisdama "
#~ "lengviau palaikyti tvarką."

# ne sraigtasparnius  ?
#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Miesto sienos palengvina miesto gynybą. Jos patrigubina mieste esančių "
#~ "dalinių jėgas prieš sausumos dalinius ir sraigtasparnius. Sienos "
#~ "neveiksmingos prieš kitus oro desanto dalinius ir artileriją. Miesto "
#~ "sienos taip pat apsaugo nuo gyventojų netekimo, kuris įvyksta, kai "
#~ "besiginantis dalinys yra sunaikinamas sausumos dalinio."

#~ msgid "Colosseum"
#~ msgstr "Koliziejus"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Linksmina miestiečius padarydama 3 nelaimingus žmones patenkintais (4 po "
#~ "elektros atradimo)."

#~ msgid "Courthouse"
#~ msgstr "Teismo rūmai"

#~ msgid "Factory"
#~ msgstr "Fabrikas"

#~ msgid "Hydro Plant"
#~ msgstr "Hidroelektrinė"

#~ msgid "Library"
#~ msgstr "Biblioteka"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Pakelia mokslo produkciją mieste 50%."

#~ msgid "Marketplace"
#~ msgstr "Turgus"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Padidina prabangą ir mokesčių surinkimą mieste 50%."

#~ msgid "Mass Transit"
#~ msgstr "Masinis tranzitas"

#~ msgid "Mfg. Plant"
#~ msgstr "Gamyb. kompleksas"

#~ msgid "Nuclear Plant"
#~ msgstr "Branduolinė elektrinė"

#~ msgid "Palace"
#~ msgstr "Rūmai"

#~ msgid "Power Plant"
#~ msgstr "Jėgainė"

#~ msgid "Recycling Center"
#~ msgstr "Perdirbimo centras"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr "Pastačius perdirbimo centrą išmetama tarša mieste sumažėja 66%."

#~ msgid "SDI Defense"
#~ msgstr "SDI gynyba"

#~ msgid "Space Component"
#~ msgstr "Kosminis komponentas"

#~ msgid "Space Module"
#~ msgstr "Kosminis modulis"

#~ msgid "Space Structural"
#~ msgstr "Kosminė struktūra"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Kosminės struktūros yra Jūsų erdvėlaivio pagrindas. Visos kitos "
#~ "erdvėlaivio dalys turi būti prijungiamos prie struktūrų tam, kad "
#~ "funkcionuotų. Jūs galite pastatyti iki 32 kosminių struktūrų.\n"
#~ "\n"
#~ "Prieš tai, kai jūs galėsite statyti erdvėlaivio dalis, kuris nors "
#~ "žaidėjas turi pastatyti Apollo programą."

#~ msgid "Temple"
#~ msgstr "Šventykla"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Katedra padaro 4 nelaimingus miestiečius patenkintais, taip leisdama "
#~ "lengviau palaikyti tvarką."

#~ msgid "University"
#~ msgstr "Universitetas"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Kartu su biblioteka, universitetas padidina miesto mokslo gamybą 100%."

#~ msgid "Apollo Program"
#~ msgstr "„Apollo“ programa"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Žaidėjui, turinčiam šią technologiją, tampa matomas visas žemėlapis. Taip "
#~ "pat visi žaidėjai gali pradėti statyti erdvėlaivio dalis (jei jie turi "
#~ "išvystę reikiamas technologijas)."

#~ msgid "Colossus"
#~ msgstr "Kolosas"

#~ msgid "Copernicus' Observatory"
#~ msgstr "Koperniko observatorija"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Pakelia mokslo produkciją kiekviename mieste, kuriame yra pastatyta, 50%."

#~ msgid "Cure For Cancer"
#~ msgstr "Vaistai nuo vėžio"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Stulbinantis technologinis pasiekimas vieną nelaimingą gyventoją "
#~ "kiekviename mieste padaro patenkintu."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darvino kelionė"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Čarlzo Darvino kelionė leido atrasti rūšių evoliucijos teoriją, kuri "
#~ "įkvėpė didesnį pasitikėjimą mokslu. Duoda du artimiausius technologinius "
#~ "laimėjimus."

#~ msgid "Great Library"
#~ msgstr "Didžioji biblioteka"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Civilizacija, kuri pastato Didžiąją biblioteką, gauna kiekvieną "
#~ "pasiekimą, kurį bent jau dvi kitos civilizacijos yra pasiekusios."

#~ msgid "Great Wall"
#~ msgstr "Didžioji siena "

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Veikia kaip miesto sienos kiekviename mieste."

#~ msgid "Hanging Gardens"
#~ msgstr "Kabantys sodai"

#~ msgid "Hoover Dam"
#~ msgstr "Huverio užtvanka"

#~ msgid "Isaac Newton's College"
#~ msgstr "Izaoko Niutono koledžas"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Pakelia mokslo produkciją kiekviename mieste, kuriame yra pastatyta, 100%."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bacho katedra"

#~ msgid "Lighthouse"
#~ msgstr "Švyturys"

#~ msgid "Magellan's Expedition"
#~ msgstr "Magelano ekspedicija"

#~ msgid "Manhattan Project"
#~ msgstr "Manheteno projektas"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Siksto koplyčia"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Padvigubina katedrų poveikį visuose miestuose."

#~ msgid "Oracle"
#~ msgstr "Orakulas"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#~ msgid "Pyramids"
#~ msgstr "Piramidės"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Be anarchijos periodo leidžia pasirinkti bet kurią vyriausybę, įskaitant "
#~ "ir tas, kurios dar nebuvo išrastos Jūsų civilizacijos."

#~ msgid "SETI Program"
#~ msgstr "SETI programa"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Paspartina tyrimus kiekviename mieste 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Šekspyro teatras"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Visi nelaimingi gyventojai paverčiami patenkintais mieste, kuriame jis "
#~ "tovi."

#~ msgid "United Nations"
#~ msgstr "Jungtinės tautos"

#~ msgid "Women's Suffrage"
#~ msgstr "Moterų balsavimo teisė"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Europinis"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Klasikinis"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropinis"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Azijos"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babilono"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Keltiškas"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renesansas"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Pramoninis"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Modernus"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Post Modernas"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1 taisyklės"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Raštingumas"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Maras"

#~ msgid "Team 0"
#~ msgstr "Komanda 0"

#~ msgid "Team 1"
#~ msgstr "Komanda 1"

#~ msgid "Team 2"
#~ msgstr "Komanda 2"

#~ msgid "Team 3"
#~ msgstr "Komanda 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchija"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Karo vadas"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Karo vadas"

#~ msgid "Despotism"
#~ msgstr "Despotizmas"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Vadas"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "?female:Vadė"

#~ msgid "Monarchy"
#~ msgstr "Monarchija"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "Karalius"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Karalienė"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Esant monarchijai, karalius arba karalienė valdo kaip tradicinis Jūsų "
#~ "vyriausybės valdovas.\n"
#~ "\n"
#~ "Monarchija kenčia nuo tokio paties mažo korupcijos lygio ir atliekų kaip "
#~ "ir respublika."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Esant monarchijai, karalius arba karalienė valdo kaip tradicinis Jūsų "
#~ "vyriausybės valdovas.\n"
#~ "\n"
#~ "Monarchija kenčia nuo tokio paties mažo korupcijos lygio ir atliekų kaip "
#~ "ir respublika."

#~ msgid "Communism"
#~ msgstr "Komunizmas"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Draugas"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Draugė"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Komunistinė vyriausybė yra paremta idealu, kad visi žmonės yra lygūs. "
#~ "Visos prekės yra valstybės nuosavybė, o ne privačių piliečių. Komunizmas "
#~ "sukuria balansą tarp karinio ir komercinio vyriausybės tipo. \n"
#~ "\n"
#~ "Esant komunizmui, korupcija nesikeičia priklausomai nuo atstumo iki "
#~ "sostinės; visi miestai (tarp jų ir sostinė) turi vidutinį korupcijos lygį."

#~ msgid "Republic"
#~ msgstr "Respublika"

#~ msgid "Democracy"
#~ msgstr "Demokratija"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Prezidentas"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?female:Prezidentė"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Senovinės"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Šiuolaikinės"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Amerikiečiai"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Oficialus pavadinimas yra Jungtinės Amerikos Valstijos. Po 1776-1783 "
#~ "įvykusios revoliucijos išsikovojo nepriklausomybę nuo Didžiosios "
#~ "Britanijos."

#~ msgid "Aztec"
#~ msgstr "Actekų"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Actekai"

#~ msgid "Babylonian"
#~ msgstr "Babilono"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babiloniečiai"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonas buvo dominuojantis Mesopotamijos miestas nuo XVIIIa. iki VIIa. "
#~ "prieš Kristų. Jį sėkmingai valdė tautos, tokios kaip amoritai, kasitai, "
#~ "asirai ir chaldėjai."

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "?female:Merė"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "%s dalinių"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "?female:Konsulė"

#~ msgid "Chinese"
#~ msgstr "Kinijos"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Kinai"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kinija yra seniausia pagrindinė dar egzistuojanti civilizacija, kurios "
#~ "rašytiniai šaltiniai datuojami 3500m. prieš Kristų. Po to, kai buvo "
#~ "suvienyta Qin dinastijos 221m. prieš Kristų, Kinijoje pastoviai keitėsi "
#~ "du periodai – vienybės ir skaidymosi. Dėl to Kinija dažnai buvo "
#~ "užkariaujama išorinių genčių. Šiais laikais, Kinijos liaudies respublika, "
#~ "komunistų įkurta 1949m., užima žemyninę dalį, kai ankstesnė "
#~ "nacionalistinė Kinijos respublikos vyriausybė valdo Taivaną, į kurį "
#~ "paspruko po kilusio pilietinio karo."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "?female:Uzurpatorė"

#~ msgid "Egyptian"
#~ msgstr "Egipto"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egiptiečiai"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egiptas buvo antra pagal senumą pasaulio civilizacija. Nuo senovės ten "
#~ "buvo neįprastai daug miestų, išlaikančių didelę populiaciją dėl dumblo "
#~ "sunešto kasmetiniais Nilo potvyniais."

#~ msgid "English"
#~ msgstr "Anglijos"

#~ msgid "?plural:English"
#~ msgstr "?plural:Anglų"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Anglija buvo suvienyta Alfredo Didžiojo iš Vesekso IXa. pabaigoje po "
#~ "Kristaus tik tam, kad šimtmečiu vėliau būtų užkariauta Viljamo iš "
#~ "Normandijos paskutinėje sėkmingoje invazijoje į šalį."

#~ msgid "French"
#~ msgstr "Prancūzijos"

#~ msgid "?plural:French"
#~ msgstr "?plural:Prancūzai"

# po Prancūzijos vėliava - Ar ne kalbos kultūros klaida?
#, fuzzy
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Prancūzija ilgą laiką buvo pagrindinė jėga Europoje. Prancūzų "
#~ "užkariautojai kaip imperatorius Napoleonas ir karalius Karolis Didysis "
#~ "suvienijo dideles Europos dalis po Prancūzijos vėliava."

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "?female:Premjerė"

#~ msgid "German"
#~ msgstr "Vokietijos"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Vokiečiai"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Vokietija buvo suvienyta 1871 m. Prūsijos karine jėga. Po pirmojo "
#~ "pasaulinio karo ji tapo respublika, bet 1933 valdžią paėmus nacistams "
#~ "vėliau  pradėjo antrąjį pasaulinį karą. Po karo ji buvo padalinta į dvi "
#~ "dalis, kurios susijungė 1990 m. šaltojo karo pabaigoje."

#~ msgid "Greek"
#~ msgstr "Senovės Graikijos"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Senovės graikai"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Senovės graikai, tarp Mikėnų ir Romos užkariavimo."

#~ msgid "Indian"
#~ msgstr "Indijos"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Indai"

#~ msgid "Mongol"
#~ msgstr "Mongolijos"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongolai"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Šimtmečiais po Čingischano suvienijimo momgolai užkariavo didžiausią "
#~ "imperiją žmonijos istorijoje. Ši imperija apėmė didžiąją Azijos "
#~ "kontinento dalį. Mongolai iš blogosios pusės pagarsėjo dėl savo visiško "
#~ "negailestingumo karuose."

#~ msgid "Roman"
#~ msgstr "Romos"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Romėnai"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Roma, pasak legendos, buvo įkurta Romulo 753 m. pr. Kr. Savo galybės "
#~ "viršūnėje, Roma kontroliavo beveik visą Europą, šiauės Afriką ir "
#~ "Mesopotamiją."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperatorius"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperatorė"

#~ msgid "Russian"
#~ msgstr "Rusijos"

#~ msgid "Zulu"
#~ msgstr "Zulusų"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zulusai"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Zulai yra karingi Bantu žmonės, kurie migravo iš vakarų centrinės Afrikos "
#~ "į pietus XVIII a.pradžioje, užkariaudami vietinius Khoisanus ir "
#~ "susidurdami su europiečių kolonistais."

#~ msgid "Advanced Flight"
#~ msgstr "Pažangi skrydžio technika"

#~ msgid "Alphabet"
#~ msgstr "Abėcėlė"

#~ msgid "Astronomy"
#~ msgstr "Astronomija"

#~ msgid "Atomic Theory"
#~ msgstr "Atominė teorija"

#~ msgid "Automobile"
#~ msgstr "Automobilis"

#~ msgid "Banking"
#~ msgstr "Bankininkystė"

#~ msgid "Bridge Building"
#~ msgstr "Tiltų statymas"

#~ msgid "Bronze Working"
#~ msgstr "Bronzos gavimas"

#~ msgid "Ceremonial Burial"
#~ msgstr "Apeiginės laidotuvės"

#~ msgid "Chemistry"
#~ msgstr "Chemija"

#~ msgid "Chivalry"
#~ msgstr "Riteriai"

#~ msgid "Code of Laws"
#~ msgstr "Įstatymai"

#~ msgid "Combustion"
#~ msgstr "Vidaus degimas"

#~ msgid "Computers"
#~ msgstr "Kompiuteriai"

#~ msgid "Conscription"
#~ msgstr "Karinė prievolė"

#~ msgid "Construction"
#~ msgstr "Statyba"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* Gali statyti fortus.\n"

#~ msgid "Currency"
#~ msgstr "Valiuta"

#~ msgid "Electricity"
#~ msgstr "Elektra"

#~ msgid "Electronics"
#~ msgstr "Elektronika"

#~ msgid "Engineering"
#~ msgstr "Inžinerija"

#~ msgid "Explosives"
#~ msgstr "Sprogmenys"

#~ msgid "Feudalism"
#~ msgstr "Feodalizmas"

#~ msgid "Flight"
#~ msgstr "Skrydis"

#~ msgid "Fusion Power"
#~ msgstr "Termobranduolinė energija"

#~ msgid "Genetic Engineering"
#~ msgstr "Genetinė inžinierija"

#~ msgid "Gunpowder"
#~ msgstr "Parakas"

#~ msgid "Horseback Riding"
#~ msgstr "Jojimas"

#~ msgid "Industrialization"
#~ msgstr "Industrializacija"

#~ msgid "Invention"
#~ msgstr "Išradimai"

#~ msgid "Iron Working"
#~ msgstr "Geležies gavimas"

#~ msgid "Labor Union"
#~ msgstr "Visuomeninis darbas"

#~ msgid "Literacy"
#~ msgstr "Raštingumas"

#~ msgid "Magnetism"
#~ msgstr "Magnetizmas"

#~ msgid "Map Making"
#~ msgstr "Žemėlapių gamyba"

#~ msgid "Masonry"
#~ msgstr "Mūrininkystė"

#~ msgid "Mass Production"
#~ msgstr "Masinė gamyba"

#~ msgid "Mathematics"
#~ msgstr "Matematika"

#~ msgid "Medicine"
#~ msgstr "Medicina"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgija"

#~ msgid "Mysticism"
#~ msgstr "Misticizmas"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Padidina šventyklų poveikį."

#~ msgid "Navigation"
#~ msgstr "Navigacija"

#~ msgid "Nuclear Fission"
#~ msgstr "Branduolių skilimas"

#~ msgid "Nuclear Power"
#~ msgstr "Branduolinė energija"

#~ msgid "Philosophy"
#~ msgstr "Filosofija"

#~ msgid "Physics"
#~ msgstr "Fizika"

#~ msgid "Plastics"
#~ msgstr "Plastikų gamyba"

#~ msgid "Pottery"
#~ msgstr "Puodininkystė"

#~ msgid "Railroad"
#~ msgstr "Geležinkelis"

#~ msgid "Recycling"
#~ msgstr "Perdirbimas"

#~ msgid "Refining"
#~ msgstr "Rafinavimas"

#~ msgid "Religion"
#~ msgstr "Religija"

#~ msgid "Robotics"
#~ msgstr "Robotų technika"

#~ msgid "Rocketry"
#~ msgstr "Raketinė technika"

#~ msgid "Space Flight"
#~ msgstr "Skrydžiai į kosmosą"

#~ msgid "Steam Engine"
#~ msgstr "Garo variklis"

#~ msgid "Steel"
#~ msgstr "Plienas"

#~ msgid "Superconductors"
#~ msgstr "Superlaidininkai"

#~ msgid "The Corporation"
#~ msgstr "Korporacijos"

#~ msgid "The Republic"
#~ msgstr "Respublika"

#~ msgid "The Wheel"
#~ msgstr "Ratas"

#~ msgid "Theory of Gravity"
#~ msgstr "Gravitacijos teorija"

#~ msgid "Writing"
#~ msgstr "Rašymas"

#~ msgid "Ocean"
#~ msgstr "Vandenynas"

#~ msgid "Arctic"
#~ msgstr "Arktika"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Arktinės plokštelės yra randamos tik pačiose šiauriausiose ir "
#~ "piečiausiose pasaulio vietose. Jos labai šaltos ir todėl sunkiai dirbamos."

#~ msgid "Desert"
#~ msgstr "Dykuma"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Dykumos yra labai sausos vietos, kurios daro žemės ūkį ir prekybą yra "
#~ "labai sunkius."

#~ msgid "Forest"
#~ msgstr "Miškas"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Miškai yra tankiai apaugusios vietos, kuriose žemės ūkis yra "
#~ "problematiškas."

#~ msgid "Grassland"
#~ msgstr "Pieva"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Pievos leidžia išskirtines agrikultūrines galimybes."

#~ msgid "Hills"
#~ msgstr "Kalvos"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Be to, kad kalvos yra tinkamos žemės ūkiui, jos dažnai gali būti gausios "
#~ "resursų."

#~ msgid "Jungle"
#~ msgstr "Džiunglės"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Džiunglės yra tankiai apaugusios vietos, kuriose žemės ūkis yra "
#~ "problematiškas."

#~ msgid "Mountains"
#~ msgstr "Kalnai"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Kalnai yra labai aukštos vietos, kurios daro žemės ukį ir prekybą labai "
#~ "sunkius."

#~ msgid "Plains"
#~ msgstr "Lygumos"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Lygumos yra paltūs, resursų reti regionai, kurie prekybą daro šiek tiek "
#~ "nepatogia."

#~ msgid "Swamp"
#~ msgstr "Pelkė"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Pelkės kenčia nuo per didelio vandens kiekio, kuris žemės ūkio vystymą "
#~ "daro problematišką."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra yra platūs, šalti regionai, tinkami šiokiam tokiam žemės ūkiui ir "
#~ "beveik niekam daugiau."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Medžiojamieji gyvūnai"

#~ msgid "Coal"
#~ msgstr "Anglys"

#~ msgid "Fish"
#~ msgstr "Žuvys"

#~ msgid "Gems"
#~ msgstr "Brangakmeniai"

#~ msgid "Horses"
#~ msgstr "Arkliai"

#~ msgid "Oasis"
#~ msgstr "Oazė"

#~ msgid "Oil"
#~ msgstr "Nafta"

#~ msgid "Resources"
#~ msgstr "Resursai"

#~ msgid "Seals"
#~ msgstr "Ruoniai"

#~ msgid "Fortress"
#~ msgstr "Tvirtovė"

#~ msgid "River"
#~ msgstr "Upė"

#~ msgid "green"
#~ msgstr "žalias"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Vadas"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Vadas"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Raketa"

#~ msgid "Settlers"
#~ msgstr "Naujakuriai"

#~ msgid "Militia"
#~ msgstr "Milicija"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Šis silpniausias dalinys gali būti statomas nuo pat žaidmo pradžios."

#~ msgid "Phalanx"
#~ msgstr "Falanga"

#~ msgid "Legion"
#~ msgstr "Legionas"

#~ msgid "Musketeers"
#~ msgstr "Muškietininkai"

#~ msgid "Riflemen"
#~ msgstr "Šauliai"

#~ msgid "Mech. Inf."
#~ msgstr "Mechanizuoti pėstininkai"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mechanizuoti pėstininkai turi didžiausią gynybos jėgą tarp visų sausumos "
#~ "dalinių, tačiau jie įmanomi tik  beveik pačioje technologijų medžio "
#~ "pabaigoje."

#~ msgid "Cavalry"
#~ msgstr "Kavalerija"

#~ msgid "Chariot"
#~ msgstr "Kovos vežimas"

#~ msgid "Knights"
#~ msgstr "Riteriai"

#~ msgid "Armor"
#~ msgstr "Sausumos šarvuotis"

#~ msgid "Catapult"
#~ msgstr "Katapulta"

#~ msgid "Cannon"
#~ msgstr "Patranka"

#~ msgid "Artillery"
#~ msgstr "Artilerija"

#~ msgid "Fighter"
#~ msgstr "Naikintuvas"

#~ msgid "Bomber"
#~ msgstr "Bombonešis"

#~ msgid "Trireme"
#~ msgstr "Trirema"

#~ msgid "Sail"
#~ msgstr "Burlaivis"

#~ msgid "Frigate"
#~ msgstr "Fregata"

#~ msgid "Ironclad"
#~ msgstr "Jūrų šarvuotis"

#~ msgid "Cruiser"
#~ msgstr "Kreiseris"

#~ msgid "Battleship"
#~ msgstr "Linijinis laivas"

#~ msgid "Submarine"
#~ msgstr "Povandeninis laivas"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Povandeniai lavai turi labai didelę strateginę vertę, bet silpną gynybą."

#~ msgid "Carrier"
#~ msgstr "Lėktuvnešis"

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "PATARIMAS: Saugokite transportinius laivus su sauja greitų laivų ir "
#~ "linijiniu laivu, nes prarasti pilnai prikrautą transportinį laivą yra "
#~ "labai skausminga ir brangu."

#~ msgid "Transport"
#~ msgstr "Transportas"

#~ msgid "Nuclear"
#~ msgstr "Branduolinis_ginklas"

#~ msgid "Diplomat"
#~ msgstr "Diplomatas"

#~ msgid "Caravan"
#~ msgstr "Karavanas"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarų vadas"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Kai barbarų vadas nužudomas plokštelėje, kurioje nėra nėra jokių ginančių "
#~ "dalinių, 100 aukso vienetų išpirka yra mokama, bet tik sausumos daliniams "
#~ "ir sraigtasparniams."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam kaip 8. Kanalizacija reiklainga miestui "
#~ "užaugti didesniam kaip 12."

# ne sraigtasparnius  ?
#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Miesto sienos palengvina miesto gynybą. Jos patrigubina mieste esančių "
#~ "dalinių jėgas prieš sausumos dalinius ir sraigtasparnius. Sienos "
#~ "neveiksmingos prieš kitus oro desanto dalinius ir artileriją. Miesto "
#~ "sienos taip pat apsaugo nuo gyventojų netekimo, kuris įvyksta, kai "
#~ "besiginantis dalinys yra sunaikinamas sausumos dalinio."

#~ msgid "Coastal Defense"
#~ msgstr "Pakrančių apsauga"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Mieste esančių dalinių gynybos jėga padidinama 2 kartus ginantis nuo "
#~ "priešo laivų bombardavimo."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Linksmina miestiečius padarydama 3 nelaimingus žmones patenkintais (4 po "
#~ "elektronikos atradimo)."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Sumažina korupciją ir atliekas mieste 50%. Esant demokratijai, teismo "
#~ "rūmai padaro vieną nelaimingą gyventoją patenkintu. Taip pat 2 kartus "
#~ "sumažina tikrąjį atsumą iki sostinės skaičiuojant revoliucijos sukėlimo "
#~ "kainą."

#~ msgid "Harbor"
#~ msgstr "Uostas"

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Kartu su biblioteka, tyrimų laboratorija mieste mokslo gamybą padidina "
#~ "100%. Kartu su biblioteka ir universitetu, tyrimų laboratorija mieste "
#~ "mokslo gamybą padidina 150%."

#~ msgid "Offshore Platform"
#~ msgstr "Pakrantės platforma"

#~ msgid "Police Station"
#~ msgstr "Policijos būstinė"

#~ msgid "Port Facility"
#~ msgstr "Dokai"

#~ msgid "Research Lab"
#~ msgstr "Tyrimų laboratorija"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Kartu su biblioteka, tyrimų laboratorija mieste mokslo gamybą padidina "
#~ "100%. Kartu su biblioteka ir universitetu, tyrimų laboratorija mieste "
#~ "mokslo gamybą padidina 150%."

#~ msgid "SAM Battery"
#~ msgstr "Priešlėktuvinė gynyba"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Padvigubina mieste esančių dalinių gynybą, kai yra puolama su "
#~ "nebranduoline aviacija."

#~ msgid "Sewer System"
#~ msgstr "Kanalizacija"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam nei 12. Miestui užaugti virš 8 "
#~ "pirmiausia reikalingas akvedukas."

#~ msgid "Solar Plant"
#~ msgstr "Saulės elektrinė"

#~ msgid "Stock Exchange"
#~ msgstr "Akcijų birža"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Kartu su biblioteka, tyrimų laboratorija mieste mokslo gamybą padidina "
#~ "100%. Kartu su biblioteka ir universitetu, tyrimų laboratorija mieste "
#~ "mokslo gamybą padidina 150%."

#~ msgid "Super Highways"
#~ msgstr "Automagistralės"

#~ msgid "Supermarket"
#~ msgstr "Prekybos centras"

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Žaidėjui, turinčiam šią technologiją, tampa matomas visas žemėlapis. Taip "
#~ "pat visi žaidėjai gali pradėti statyti erdvėlaivio dalis (jei jie turi "
#~ "išvystę reikiamas technologijas)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A. Smito prekybos korporacija"

#~ msgid "Eiffel Tower"
#~ msgstr "Eifelio bokštas"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Jūsų reputacija ir gera valia yra padidinama tarp kitų tautų, kol Jums "
#~ "priklauso šis stebuklas. Reputacija atgaunama dvigubai greičiau."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#~ msgid "King Richard's Crusade"
#~ msgstr "Karaliaus Ričardo kryžiaus žygis"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Pakelia mokslo produkciją kiekviename mieste, kuriame yra pastatyta, 50%."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardo dirbtuvė"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Patobulina vieną seną dalinį per ėjimą."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marko Polo ambasada"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Žaidėjas, kuris  turi ją, gauna ambasadą su visais žaidėjais."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Kiekvienas miestas gauna svirno teikiamas funkcijas."

#~ msgid "Statue of Liberty"
#~ msgstr "Laisvės statula"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzu karo akademija"

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Visi Jūsų daliniai atgauna 2 papildomus gyvybės taškus per ėjimą."

#~ msgid "Capitalization"
#~ msgstr "Kapitalizacija"

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2 taisyklės"

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Esant monarchijai, karalius arba karalienė valdo kaip tradicinis Jūsų "
#~ "vyriausybės valdovas.\n"
#~ "\n"
#~ "Monarchija kenčia nuo tokio paties mažo korupcijos lygio ir atliekų kaip "
#~ "ir respublika."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalizmas"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Aukštasis žynys"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Aukštoji žynė"

#~ msgid "Carthaginian"
#~ msgstr "Kartaginos"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Kartaginiečiai"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Kartaginiečiai, finikiečių pirklių palikuonys, valdė jūrų imperiją "
#~ "Viduržemio jūroje nuo Va. iki IIa. prieš Kristų. Kartagina buvo "
#~ "sunaikinta romėnų 146m. prieš Kristų."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Galai"

#~ msgid "Japanese"
#~ msgstr "Japonijos"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japonai"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Pasak tradicinės japonų mitologijos, Japonija buvo įkurta VII a. "
#~ "imperatoriaus Jimmu."

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Šiogūnas"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Šamanė"

#~ msgid "Persian"
#~ msgstr "Persijos"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Persai"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Pirmoji Persijos (Achaemenidų) imperija truko nuo 550 m. pr. Kr. iki 330 "
#~ "m. pr. Kr.; antroji (Sasanidų) nuo 226 m. po Kristaus iki 642 m. po "
#~ "Kristaus."

#~ msgid "Sioux"
#~ msgstr "Sijų"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Sijai"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Sijai buvo Šiaurės Amerikos tauta, kuri kovėsi keliuose lemiamuose "
#~ "mūšiuose prieš Jungtines Valstijas. Sijai susidėjo iš trijų atskirų "
#~ "genčių: lakotų, dakotų ir nakotų."

#~ msgid "Spanish"
#~ msgstr "Ispanijos"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Ispanai"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Šiuolaikinė Ispanijos valstybė buvo suformuota, kai Kastilijos ir Aragono "
#~ "karalysčių valdovai atsiėmė Iberijos pusiasalį iš musulmonų. Rekonkista "
#~ "buvo biagta 1492 m. po Kristaus. Tais pačiais metais K. Kolumbas atrado "
#~ "Ameriką."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Kardinolė"

#~ msgid "Viking"
#~ msgstr "Vikingų"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikingai"

# Rusios ar Rusijos
#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingai prekiavo ir plėšė Europos krantus tarp 800 m. po Kristaus ir "
#~ "1100 m. po Kristaus. Vikingų plėšikai galiausiai tapo Normandijos, Rusios "
#~ "ir trumpai gyvavusios Sicilijos karalystės valdovais."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Patruliuoti"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "?female:Merė"

#~ msgid "Barbarian"
#~ msgstr "Barbaras"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:barbarus"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Nuo pat civilizacijų aušros, barbarai kėlė grėsmę civilizuotiems žmonėms "
#~ "visame pasaulyje."

#~ msgid "Pirate"
#~ msgstr "Piratų"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Piratai"

#~ msgid "Amphibious Warfare"
#~ msgstr "Desantinis karas"

#~ msgid "Combined Arms"
#~ msgstr "Karinių pajėgų veiksmų suderinimas"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Sumažina katedrų poveikį."

#~ msgid "Economics"
#~ msgstr "Ekonomika"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Padidina koliziejų poveikį."

#~ msgid "Environmentalism"
#~ msgstr "Aplinkosauga"

#~ msgid "Espionage"
#~ msgstr "Šnipinėjimas"

#~ msgid "Guerilla Warfare"
#~ msgstr "Partizaninis karas"

#~ msgid "Laser"
#~ msgstr "Lazeris"

#~ msgid "Leadership"
#~ msgstr "Vadovavimas"

#~ msgid "Machine Tools"
#~ msgstr "Staklės"

#~ msgid "Miniaturization"
#~ msgstr "Mažinimas"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobilus karas"

#~ msgid "Monotheism"
#~ msgstr "Monoteizmas"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Duoda jūros daliniams papildomą ėjimą."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Didieji filosofai iš viso pasaulio prisijungia prie jūsų. Jūs iš karto "
#~ "gaunate technologinį pasiekimą."

#~ msgid "Polytheism"
#~ msgstr "Politeizmas"

#~ msgid "Radio"
#~ msgstr "Radijas"

#~ msgid "Refrigeration"
#~ msgstr "Šaldymas"

#~ msgid "Sanitation"
#~ msgstr "Sanitarija"

#~ msgid "Seafaring"
#~ msgstr "Jūrininkystė"

#~ msgid "Stealth"
#~ msgstr "Stealth"

#~ msgid "Tactics"
#~ msgstr "Taktika"

#~ msgid "Theology"
#~ msgstr "Teologija"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Padidina katedrų poveikį."

#~ msgid "Warrior Code"
#~ msgstr "Kario kodeksas"

#~ msgid "Glacier"
#~ msgstr "Ledynas"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Ledynai yra randami tik pačiose šiauriausiose ir piečiausiose pasaulio "
#~ "vietose. Jie labai šalti ir todėl sunkiai dirbami."

#~ msgid "Iron"
#~ msgstr "Geležis"

#~ msgid "Furs"
#~ msgstr "Kailiai"

#~ msgid "Fruit"
#~ msgstr "Vaisiai"

#~ msgid "Buffalo"
#~ msgstr "Buivolai"

#~ msgid "Wheat"
#~ msgstr "Kviečiai"

#~ msgid "Peat"
#~ msgstr "Durpės"

#~ msgid "Pheasant"
#~ msgstr "Fazanai"

#~ msgid "Ivory"
#~ msgstr "Dramblio kaulas"

#~ msgid "Silk"
#~ msgstr "Šilkas"

#~ msgid "Spice"
#~ msgstr "Prieskoniai"

#~ msgid "Whales"
#~ msgstr "Banginiai"

#~ msgid "Wine"
#~ msgstr "Vynas"

#~ msgid "Airbase"
#~ msgstr "Oro bazė"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Statyti oro bazę"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Keisti reljefą"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Labai blogai atakuoja AEGIS dalinius.\n"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Sraigtasparnis"

#~ msgid "Engineers"
#~ msgstr "Inžinieriai"

#~ msgid "Warriors"
#~ msgstr "Kariai"

#~ msgid "Archers"
#~ msgstr "Lankininkai"

#~ msgid "Pikemen"
#~ msgstr "Ietininkai"

#~ msgid "Fanatics"
#~ msgstr "Fanatikai"

#~ msgid "Partisan"
#~ msgstr "Partizanai"

#~ msgid "Alpine Troops"
#~ msgstr "Alpių kariai"

#~ msgid "Marines"
#~ msgstr "Jūrų pėstininkai"

#~ msgid "Paratroopers"
#~ msgstr "Desantininkai"

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mechanizuoti pėstininkai turi didžiausią gynybos jėgą tarp visų sausumos "
#~ "dalinių, tačiau jie įmanomi tik  beveik pačioje technologijų medžio "
#~ "pabaigoje."

#~ msgid "Horsemen"
#~ msgstr "Raiteliai"

#~ msgid "Elephants"
#~ msgstr "Drambliai"

#~ msgid "Crusaders"
#~ msgstr "Kryžiuočiai"

#~ msgid "Dragoons"
#~ msgstr "Dragūnai"

#~ msgid "Howitzer"
#~ msgstr "Haubica"

#~ msgid "Helicopter"
#~ msgstr "Sraigtasparnis"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Sraigtasparnis yra labai galingas dalinys, kadangi jis gali ir skristi, "
#~ "ir užimti miestus. Tačiau turėtumėte būti atsargūs, jei neturite "
#~ "Jungtinių tautų stebuklo, nes sraigtasparnis praranda dalelę gyvybės "
#~ "taškų kiekvieną ėjimą, praleistą ne mieste."

#~ msgid "Stealth Fighter"
#~ msgstr "Stealth naikintuvas"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Patobulintas naikintuvas, kurio didesnė ataka ir judėjimo atstumas."

#~ msgid "Stealth Bomber"
#~ msgstr "Stealth bombonešis"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Patobulintas bombonešis, kurio didesnė ataka ir judėjimo atstumas."

#~ msgid "Caravel"
#~ msgstr "Karavelė"

#~ msgid "Galleon"
#~ msgstr "Galionas"

#~ msgid "Destroyer"
#~ msgstr "Eskadrinis minininkas"

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "PATARIMAS: Labai greitas dalinys, kuris labai naudingas medžiojant priešo "
#~ "transportinius laivus."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Raketinis kreiseris"

#~ msgid "Cruise Missile"
#~ msgstr "Raketa"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "PATARIMAS: Sauja šitų gali patikimai apsaugoti vandenis aplink Jūsų "
#~ "mylimą tėvynę nuo priešo laivų."

#, fuzzy
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "PATARIMAS: Sauja šitų gali patikimai apsaugoti vandenis aplink Jūsų "
#~ "mylimą tėvynę nuo priešo laivų."

#~ msgid "Spy"
#~ msgstr "Šnipas"

#~ msgid "Freight"
#~ msgstr "Prekinis automobilis"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Prekinis automobilis pakeičia karavaną ir juda dvigubai greičiau."

#~ msgid "Explorer"
#~ msgstr "Tyrinėtojas"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "Tyrinėtojai yra labai naudingi ištirti nežinomoms teritorijoms."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Kai barbarų vadas nužudomas plokštelėje, kurioje nėra nėra jokių ginančių "
#~ "dalinių, 100 aukso vienetų išpirka yra mokama, bet tik sausumos daliniams "
#~ "ir sraigtasparniams."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Jūs radote %d aukso."
#~ msgstr[1] "Jūs radote %d aukso."
#~ msgstr[2] "Jūs radote %d aukso."
#~ msgstr[3] "Jūs radote %d aukso."

#, fuzzy
#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s gavo %s iš %s."

#~ msgid "An abandoned village is here."
#~ msgstr "Čia yra apleista gyvenvietė."

#, fuzzy
#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Jūs įkūrėte ambasadą mieste %s."

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Jūsų %s buvo užmuštas barbarų!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Neutrali"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Viduramžių"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Šiuolaikinės"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Afrikiečiai"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Amerikiečiai"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Azijiečiai"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Europiečiai"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Okeanijos"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Azijiečiai"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam kaip 8. Kanalizacija reiklainga miestui "
#~ "užaugti didesniam kaip 12."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Linksmina miestiečius padarydama 3 nelaimingus žmones patenkintais (4 po "
#~ "elektros atradimo)."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Sumažina korupciją ir atliekas mieste 50%. Esant demokratijai, teismo "
#~ "rūmai padaro vieną nelaimingą gyventoją patenkintu. Taip pat revoliucijos "
#~ "sukėlimo kaina mieste tampa 4 kartus didesnė."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "100% padidina mokslo produkciją mieste."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Kartu su biblioteka tyrimų laboratorija padidina mokslo produkciją mieste "
#~ "200% procentų. Kartu  su biblioteka ir universitetu tyrimų laboratorija "
#~ "mokslo produkciją mieste padidina 450% procentų."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam nei 12. Miestui užaugti virš 8 "
#~ "pirmiausia reikalingas akvedukas."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "Kartu su biblioteka universitetas padidina mokslą mieste 250%."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Stulbinantis technologinis pasiekimas vieną nelaimingą gyventoją "
#~ "kiekviename mieste padaro patenkintu."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Jūsų reputacija ir gera valia yra padidinama tarp kitų tautų, kol Jums "
#~ "priklauso šis stebuklas. Reputacija atgaunama dvigubai greičiau."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "Pakelia mokslo produkciją kiekviename mieste su universitetu 100%."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Pakelia mokslo produkciją kiekviename mieste su tyrimų laboratorija 100%."

#~ msgid "Coinage"
#~ msgstr "Monetų kalimas"

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Keltiškas"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Branduolinė žiema"

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Bandymas sukurti prekybos kelią miestui %s žlugo."

#~ msgid "Lake"
#~ msgstr "Ežeras"

#~ msgid "Deep Ocean"
#~ msgstr "Gilus vandenynas"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Vandenynai dengia didžiąją pasaulio dalį, ir tik jūros daliniai (Triremos "
#~ "ir kiti laivai) gali jais keliauti.\n"
#~ "\n"
#~ "Vandenyno plokštelės negali būti užterštos arba paveiktos radiacijos."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Pirkti"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Veikia"

#~ msgid "hardened"
#~ msgstr "užgrūdintas"

#~ msgid "elite"
#~ msgstr "elitinis"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Darbininkai"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Taika"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Taika"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Komanda"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Karas"

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Vadas"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Čia esate Jūs. Jei prarasite šį dalinį, pralaimėsite žaidimą. Tai "
#~ "nepraraskite."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS (Airborne Warning and Control System) yra lėktuvas su specialiu "
#~ "radaru, kuris leidžia nustatyti priešo dalinių padėtį didelėje "
#~ "teritorijoje,"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam kaip 8. Kanalizacija reiklainga miestui "
#~ "užaugti didesniam kaip 12."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam kaip 8. Kanalizacija reiklainga miestui "
#~ "užaugti didesniam kaip 12."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Sostinė:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veteranas"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Eksperimentinis"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam kaip 8. Kanalizacija reiklainga miestui "
#~ "užaugti didesniam kaip 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Katedra padaro 4 nelaimingus miestiečius patenkintais, taip leisdama "
#~ "lengviau palaikyti tvarką."

# ne sraigtasparnius  ?
#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Miesto sienos palengvina miesto gynybą. Jos patrigubina mieste esančių "
#~ "dalinių jėgas prieš sausumos dalinius ir sraigtasparnius. Sienos "
#~ "neveiksmingos prieš kitus oro desanto dalinius ir artileriją. Miesto "
#~ "sienos taip pat apsaugo nuo gyventojų netekimo, kuris įvyksta, kai "
#~ "besiginantis dalinys yra sunaikinamas saus  †  †  €†  umos dalinio."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Sumažina korupciją ir atliekas mieste 50%. Esant demokratijai, teismo "
#~ "rūmai padaro vieną nelaimingą gyventoją patenkintu. Taip pat revoliucijos "
#~ "sukėlimo kaina mieste tampa 4 kartus didesnė."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "100% padidina mokslo produkciją mieste."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Padidina gyventojų sukuriamą taršą.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Padidina gyventojų sukuriamą taršą.\n"

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Padidina gyventojų sukuriamą taršą.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr "Pastačius perdirbimo centrą išmetama tarša mieste sumažėja 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Padvigubina mieste esančių dalinių gynybą, kai yra puolama su "
#~ "nebranduoline aviacija."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Leidžia miestui užaugti didesniam nei 12. Miestui užaugti virš 8 "
#~ "pirmiausia reikalingas akvedukas."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Padidina prabangą ir mokesčių surinkimą mieste 50%."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Padidina gyventojų sukuriamą taršą.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Žaidėjui, turinčiam šią technologiją, tampa matomas visas žemėlapis. Taip "
#~ "pat visi žaidėjai gali pradėti statyti erdvėlaivio dalis (jei jie turi "
#~ "išvystę reikiamas technologijas)."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Stulbinantis technologinis pasiekimas vieną nelaimingą gyventoją "
#~ "kiekviename mieste padaro patenkintu."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Čarlzo Darvino kelionė leido atrasti rūšių evoliucijos teoriją, kuri "
#~ "įkvėpė didesnį pasitikėjimą mokslu. Duoda du artimiausius technologinius "
#~ "laimėjimus."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Jūsų reputacija ir gera valia yra padidinama tarp kitų tautų, kol Jums "
#~ "priklauso šis stebuklas. Reputacija atgaunama dvigubai greičiau."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Veikia kaip miesto sienos kiekviename mieste."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Kiekviename mieste du nelaimingi gyventojai paverčiami patenkintais."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr ""
#~ "Kiekviename mieste du nelaimingi gyventojai paverčiami patenkintais."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Linksmina miestiečius padarydama 3 nelaimingus žmones patenkintais (4 po "
#~ "elektros atradimo)."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Laisvės statula"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Vidiniai"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Šekspyro teatras"

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2 taisyklės"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Šaldymas"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Padidina koliziejų poveikį."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Patobulinti dalinius gali tik savo miestuose."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "Pakelia mokslo produkciją mieste 50%."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Migracija"

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Sraigtasparnis yra labai galingas dalinys, kadangi jis gali ir skristi, "
#~ "ir užimti miestus. Tačiau turėtumėte būti atsargūs, jei neturite "
#~ "Jungtinių tautų stebuklo, nes sraigtasparnis praranda dalelę gyvybės "
#~ "taškų kiekvieną ėjimą, praleistą ne mieste."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "PATARIMAS: Labai greitas dalinys, kuris labai naudingas medžiojant priešo "
#~ "transportinius laivus."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Prisijungti prie Freeciv serverio"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv serverio pasirinkimas"

#~ msgid "Verify Password"
#~ msgstr "Patikrinti slaptažodį"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv serverių sąrašas"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Susitarta buvo dėl šių dalykų:"

#~ msgid "Erase clause"
#~ msgstr "Ištrinti sąlygą"

#~ msgid "Shared vision"
#~ msgstr "Bendras regėjimo laukas"

#~ msgid "Goto and Close"
#~ msgstr "Eiti į ir uždaryti"

#~ msgid "Select Unit(s)"
#~ msgstr "Pasirinkti dalinį(-ius)"

#~ msgid "Variant:"
#~ msgstr "Variantas:"

#~ msgid "Firepower:"
#~ msgstr "Šaunamoji galia:"

#~ msgid "Movement/Defense:"
#~ msgstr "Judėjimas/Gynyba:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Maistas/Resursai/Prekyba:"

#~ msgid "Select a city:"
#~ msgstr "Pasirinkite miestą:"

#~ msgid "Center"
#~ msgstr "Centruoti"

#~ msgid "Select destination:"
#~ msgstr "Pasirinkti tikslą:"

#~ msgid "Unit Commands"
#~ msgstr "Dalinio komandos"

#~ msgid "Where to Display Messages"
#~ msgstr "Kur rodyti žinutes"

#~ msgid "Rates"
#~ msgstr "Normos"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Pasirinkite mokesčių, prabangos ir mokslo normas:"

#~ msgid "Change"
#~ msgstr "Keisti"

#~ msgid "Help:"
#~ msgstr "Pagalba:"

#~ msgid "Citizen governor..."
#~ msgstr "Piliečių valdytojas..."

#~ msgid "Control City"
#~ msgstr "Kontroliuoti miestą"

#~ msgid "Release City"
#~ msgstr "Atlaisvinti miestą"

#, fuzzy
#~ msgid "Minimal Surplus:"
#~ msgstr "Perteklius:"

#~ msgid "Factor:"
#~ msgstr "Faktorius:"

#~ msgid "City Options"
#~ msgstr "Miesto nustatymai"

#~ msgid "Make new citizens into:     "
#~ msgstr "Padaryto naujus piliečius:     "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Išformuoti, jei pastatyti naujakuriai esant dydžiui 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Automatiškai pulti sausumos dalinius: "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Automatiškai pulti jūros dalinius: "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Automatiškai pulti aviaciją: "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Automatiškai pulti sraigtasparnius:"

#~ msgid "Change All..."
#~ msgstr "Keisti viską..."

#~ msgid "Configure..."
#~ msgstr "Konfigūruoti..."

#~ msgid "Configure Cities Report"
#~ msgstr "Konfigūruoti miestų ataskaitą"

#~ msgid "Change Production Everywhere"
#~ msgstr "Visur pakeisti gamybą"

#~ msgid "From:"
#~ msgstr "Iš:"

#~ msgid "To:"
#~ msgstr "Į:"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Parduoti viską"

#~ msgid "Available worklists"
#~ msgstr "Prieinami darbų sąrašai"

#~ msgid "Rename"
#~ msgstr "Pervadinti"

#~ msgid "Rename worklist"
#~ msgstr "Pervadinti darbų sąrašą"

#~ msgid "Insert"
#~ msgstr "Įterpti"

#~ msgid "Delete"
#~ msgstr "Trinti"

#~ msgid "Orders"
#~ msgstr "Nurodymai"

#~ msgid "Reports"
#~ msgstr "Ataskaitos"

#~ msgid "Editor"
#~ msgstr "Redaktorius"

#~ msgid "Select new production"
#~ msgstr "Pasirinkite naują produkciją"

#~ msgid "Production Worklist"
#~ msgstr "Gamybos sąrašas"

#~ msgid "Current worklist"
#~ msgstr "Dabartinis darbų sąrašas"

#~ msgid "Available targets"
#~ msgstr "Prieinami objektai"

#~ msgid "Up"
#~ msgstr "Aukštyn"

#~ msgid "Down"
#~ msgstr "Žemyn"

#~ msgid "  Ok  "
#~ msgstr "Gerai"

#~ msgid "Show future targets:"
#~ msgstr "Rodyti būsimus objektus:"

#~ msgid "Trade Routes"
#~ msgstr "Prekybos maršrutai"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Jūsų karavanas atvyko"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Įkurti prekybos maršrutą"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Pasirinkite savo diplomato strategiją"

#~ msgid "Investigate City (free)"
#~ msgstr "Ištirti miestą (nemokamai)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Pramoninis sabotažas"

#~ msgid "Steal"
#~ msgstr "Pavogti"

#~ msgid "Your New Government"
#~ msgstr "Jūsų nauja vyriausybė"

#~ msgid "Select government type:"
#~ msgstr "Pasirink vyriausybės tipą:"

#~ msgid "Choose unit activity:"
#~ msgstr "Pasirinkite dalinio veiksmą:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv yra nemokama programa ir jūs galite platinti ją\n"
#~ "pagal tam tikras sąlygas; Žiūrėk punktą „Kopijavimas“ pagalbos menu.\n"
#~ "Dabar.. Eikite ir duokite jiems velnių!"

#~ msgid " Sell "
#~ msgstr " Parduoti"

#~ msgid "Rename..."
#~ msgstr "Pervadinti..."

#~ msgid "Activate Units"
#~ msgstr "Aktyvūs daliniai"

#~ msgid "Unit List..."
#~ msgstr "Dalinių sąrašas..."

#~ msgid "City Options..."
#~ msgstr "Miesto nustatymai..."

#~ msgid " Buy "
#~ msgstr " Pirkti"

#~ msgid "Change..."
#~ msgstr "Keisti..."

#~ msgid "Worklist..."
#~ msgstr "Darbų sąrašas..."

#~ msgid "Supported units:"
#~ msgstr "Palaikomi daliniai:"

#~ msgid "Units present:"
#~ msgstr "Esantys daliniai:"

#~ msgid "Select nation and name:"
#~ msgstr "Pasirink tautą ir vardą:"

#~ msgid "Pick Name"
#~ msgstr "Pasirink vardą"

#~ msgid "Select your sex:"
#~ msgstr "Išsirink lytį:"

#~ msgid "Male  "
#~ msgstr "Vyras"

#~ msgid "Select city style:"
#~ msgstr "Pasirink miesto stilių:"

#~ msgid " Ok "
#~ msgstr " Gerai"

#~ msgid "Intelligence"
#~ msgstr "Žvalgyba"

#~ msgid "Meet"
#~ msgstr "Susitikti"

#~ msgid "Cancel pact"
#~ msgstr "Panaikinti susitarimą"

#~ msgid "Goto location"
#~ msgstr "Eiti į vietą"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Pasiimti šitą žaidėją"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Nors kiekvienas žaidimas yra skirtingas, yra pagrindinė strategija, "
#~ "kurios laikosi dauguma žaidėjų, ypač žaidimo pradžioje."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Šie žingsniai gali skirtis priklausomai nuo serverio nustatymų, bet "
#~ "apskritai žingsniai yra:"

#~ msgid "  Pillaging"
#~ msgstr "  Plėšikavimas"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - dirbamoji žemė\n"
#~ " - drėkinimas\n"
#~ " - kasykla\n"
#~ " - fortas\n"
#~ " - oro bazė\n"
#~ " - geležinkelis\n"
#~ " - kelias"

#~ msgid " Villages"
#~ msgstr " Kaimai"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Nacionalinės sienos"

#~ msgid " Food"
#~ msgstr " Maistas"

#~ msgid " Production"
#~ msgstr " Gamyba"

#~ msgid " Trade"
#~ msgstr " Prekyba"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Specialistai: "

#~ msgid " Happiness"
#~ msgstr " Laimė"

#~ msgid " Pollution"
#~ msgstr " Tarša"

#~ msgid " Plague"
#~ msgstr " Maras"

#~ msgid " Migration"
#~ msgstr " Migracija"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "?Trade surplus [short]:+P"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Pasirinkite mokesčių, prabangos ir mokslo normas:"

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Numatytos mūšio taisyklės\n"
#~ "---------------------"

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Pirmiausia, puolančiojo jėgos yra keičiamos."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " - Jei puolantysis yra veteranas, jo jėgos dauginamos iš 1,5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Po to, besiginančiojo jėgos yra keičiamos."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - Jei besiginantis yra veteranas, jo jėgos dauginamos iš 1,5."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - SDI gynyba dar kartą padvigubina besiginančiojo gynybą prieš raketų "
#~ "atakas."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr " - Jei besiginantis yra veteranas, jo jėgos dauginamos iš 1,5."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Mūšio taisyklių keitimas"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Mūšio taisyklių keitimas\n"
#~ "----------------------"

#~ msgid " Combat example 1"
#~ msgstr " Mūšio pavyzdys 1"

#~ msgid " Combat example 2"
#~ msgstr " Mūšio pavyzdys 2"

#~ msgid " Civil War"
#~ msgstr " Pilietinis karas"

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Jei civilizacijos sostinė bus užgrobta, tai erdvėlaivis, kuris buvo "
#~ "paleistas, bus prarastas. Taigi ginki savo sostinę gerai!"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialogai ir ataskaitos:\n"
#~ "====================\n"
#~ "     F1: rodyti miesto vaizdą\n"
#~ "     F2: atverti dalinių ataskaitą\n"
#~ "     F3: atverti žaidėjų ataskaitą\n"
#~ "     F4: atverti miestų ataskaitą\n"
#~ "     F5: atverti ekonomikos ataskaitą\n"
#~ "     F6: atverti mokslo ataskaitą\n"
#~ "     F7: atverti Pasaulio stebuklus\n"
#~ "     F8: atverti penkis geriausius miestus\n"
#~ "     F9: atverti pranešimų dialogą\n"
#~ "    F11: atverti demografiją\n"
#~ "    F12: atverti erdvėlaivį\n"
#~ "\n"
#~ "      T: atverti Mok/Pra/Moks greičių dialogą\n"
#~ "      F: atverti miesto paieškos dialogą\n"
#~ " Ctrl-L: atverti darbų sąrašų dialogą\n"
#~ "      R: atverti revoliucijų dialogą\n"
#~ "\n"
#~ "Shift-Grįžti: Ėjimas baigtas"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Klientas turi primityvią pokalbių sąsają. Surinktos eilutės nusiunčiamos "
#~ "visiems žaidėjams, išskyrus:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Pranešimai, prasidedantys „/“, yra interpretuojami kaip serverio "
#~ "komandos ir vykdomi, jei turite reikalingą prieigos lygį."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr " - Pranešimai, prasidedantys „.“, bus nusiųsti tik jūsų draugams."

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv yra apsaugotas GPL, kuri įdėta čia:"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Pradiniai autoriai:\n"
#~ "    (jie daugiau nebesusiję, prašom nesiųsti jiems laiškų!)"

#~ msgid "  Present administrators: "
#~ msgstr " Dabartinai administratoriai:"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Veikia kaip miesto sienos kiekviename mieste."

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr "Pakelia mokslo produkciją kiekviename mieste su universitetu 100%."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Patobulina vieną seną dalinį per ėjimą."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Patobulina vieną seną dalinį per ėjimą."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Vidiniai"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Pakelia mokslo produkciją kiekviename mieste su tyrimų laboratorija 100%."

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "?female:Šventoji"

#, fuzzy
#~ msgid "?team name:Blue"
#~ msgstr "?female:Vadė"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?female:Vadė"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "?female:Radža"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?female:Chanė"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Draugė"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?female:Chanė"

#, fuzzy
#~ msgid "?team name:Green"
#~ msgstr "?female:Prezidentė"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?female:Vadė"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?female:Šventoji"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "?female:Chanė"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?female:Vadė"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?female:Radža"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?female:Vadė"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?female:Šventoji"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Draugė"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?female:Vadė"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Draugė"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?female:Druidė"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?female:Prezidentė"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?female:Chanė"

#, fuzzy
#~ msgid "?team name:Turquoise"
#~ msgstr "?female:Druidė"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?female:Chanė"

#, fuzzy
#~ msgid "?team name:Lavender"
#~ msgstr "Draugė"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?female:Chanė"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Padidina šventyklų poveikį."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Gravitacijos teorija"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Sraigtasparnis yra labai galingas dalinys, kadangi jis gali ir skristi, "
#~ "ir užimti miestus. Tačiau turėtumėte būti atsargūs, jei neturite "
#~ "Jungtinių tautų stebuklo, nes sraigtasparnis praranda dalelę gyvybės "
#~ "taškų kiekvieną ėjimą, praleistą ne mieste."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "Prekinis automobilis pakeičia karavaną ir juda dvigubai greičiau."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Prieskoniai"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Hakeriai"

#~ msgid "Arab"
#~ msgstr "Arabijos"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Arabai"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Arabų/Islamo civilizacija 622 - 1495 m. po Kr."

#~ msgid "Austrian"
#~ msgstr "Austrijos"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Austrai"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Didysis kunigaikštis"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Kunigaikštienė"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Kaizeris"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Imperatorienė"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonas buvo dominuojantis Mesopotamijos miestas nuo XVIIIa. iki VIIa. "
#~ "prieš Kristų. Jį sėkmingai valdė tautos, tokios kaip amoritai, kasitai, "
#~ "asirai ir chaldėjai."

#~ msgid "Brazilian"
#~ msgstr "Brazilijos"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brazilai"

#~ msgid "Byzantine"
#~ msgstr "Bizantijos"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Bizantiečiai"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Kartaginiečiai, finikiečių pirklių palikuonys, valdė jūrų imperiją "
#~ "Viduržemio jūroje nuo Va. iki IIa. prieš Kristų. Kartagina buvo "
#~ "sunaikinta romėnų 146m. prieš Kristų."

#~ msgid "Cherokee"
#~ msgstr "Čerokių"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Čerokiai"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "Čerokiai yra didžiausia vietinių Amerikos gyventojų tauta dabartinėje "
#~ "Šiaurės Amerikoje."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kinija yra seniausia pagrindinė dar egzistuojanti civilizacija, kurios "
#~ "rašytiniai šaltiniai datuojami 3500m. prieš Kristų. Po to, kai buvo "
#~ "suvienyta Qin dinastijos 221m. prieš Kristų, Kinijoje pastoviai keitėsi "
#~ "du periodai – vienybės ir skaidymosi. Dėl to Kinija dažnai buvo "
#~ "užkariaujama išorinių genčių. Šiais laikais, Kinijos liaudies respublika, "
#~ "komunistų įkurta 1949m., užima žemyninę dalį, kai ankstesnė "
#~ "nacionalistinė Kinijos respublikos vyriausybė valdo Taivaną, į kurį "
#~ "paspruko po kilusio pilietinio karo."

#~ msgid "Danish"
#~ msgstr "Danijos"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Danai"

#~ msgid "Dutch"
#~ msgstr "Olandijos"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Olandai"

#~ msgid "Ethiopian"
#~ msgstr "Etiopijos"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Etiopai"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etopija yra seniausia Afrikos valstybė ir vienintelė išlikusi "
#~ "nepriklausoma Europai kolonizuojant Afriką."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Piliečiai"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Vadeiva"

#~ msgid "Hittite"
#~ msgstr "Hetitų"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hetitai"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Hetitų karalystė truko nuo 1680 metų pr.Kr. iki 1180 metų pr. Kr. Ši "
#~ "civilizacija pirmoji atrado, kaip apdirbti geležį. Savo galybės viršūnėje "
#~ "jie kontroliavo centrinę Anatoliją, šiaurės vakarų Siriją ir Mesopotamiją "
#~ "iki pat Babilono."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Veikia"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Tailandiečiai"

#~ msgid "Inca"
#~ msgstr "Inkų"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Inkai"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Žemyn"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Šachas"

#~ msgid "Indonesian"
#~ msgstr "Indonezijos"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indoneziečiai"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonezija yra didelė valstybė Malajų salyne su vyriausybe Javos saloje. "
#~ "Šalies daugumą sudaro musulmonų dauguma, be to, yra viena skaitlingiausių "
#~ "pasaulyje."

#~ msgid "Iroquois"
#~ msgstr "Irokėzų"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Irokėzai"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Irokėzų Konfederacija, vietine kalba vadinama Haudenosaunee, buvo Šiaurės "
#~ "Amerikos tautų grupė su bendra kalba ir kultūra. Jie buvo įsikūrę "
#~ "šiaurinėje dabartinio Niujorko dalyje. Konfederaciją sudarė penkios "
#~ "tautos: senekai, kajugai, onondagai, oneidai ir mohaukai.  Ši turėjo "
#~ "parašytą konstituciją ir valiutą, todėl buvo labiausiai pažengusi Šiaurės "
#~ "Amerikos valstija iki atvykstant europiečiams. "

#~ msgid "Italian"
#~ msgstr "Italijos"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italai"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Italų tauta buvo suvienyta 1870 m. po dešimtmečių vietinių nacionalistų "
#~ "žygių. Ten bvo Savoy'u dinastijos  monarchija iki 1922 m., tada fašistinė "
#~ "valstybė iki 1945 m. po kurios Antrojo Pasaulinio karo nugalėtojai "
#~ "atstatė demokratiją."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Kunigaikštis"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Kunigaikštis"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Pasak tradicinės japonų mitologijos, Japonija buvo įkurta VII a. "
#~ "imperatoriaus Jimmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Bavarai"

#~ msgid "Korean"
#~ msgstr "Korėjos"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Korėjiečiai"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Maorių"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Maliečiai"

#~ msgid "Mayan"
#~ msgstr "Majų"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Majai"

#, fuzzy
#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Majai buvo vidurio Amerikos civilizacija. Garsūs dėl didžių piramidžių ir "
#~ "rūmų statymo džiunglėse."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Pirmoji Persijos (Achaemenidų) imperija truko nuo 550 m. pr. Kr. iki 330 "
#~ "m. pr. Kr.; antroji (Sasanidų) nuo 226 m. po Kristaus iki 642 m. po "
#~ "Kristaus."

#~ msgid "Polish"
#~ msgstr "Lenkijos"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Lenkai"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Lenkijos valstybė buvo sukurta maždaug prieš tūkstantmetį metų ir pasiekė "
#~ "savo aukso amžių XVI a."

#~ msgid "Polynesian"
#~ msgstr "Polinezijos"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polineziečiai"

#~ msgid "Portuguese"
#~ msgstr "Portugalijos"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugalai"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugalija įkūrė pirmą iš didžiųjų prekybinių imperijų. Įkurta 1400 dėl "
#~ "pažangos laivų statyme. Šios technologijos vystymąsi paskatino lėšos "
#~ "gautos iš Princo Henrio navigatoriaus."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Lietuvos"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Rusai"

#, fuzzy
#~ msgid "Songhai"
#~ msgstr "Sultonė"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Samiai"

#~ msgid "Sumerian"
#~ msgstr "Šumero"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Šumerai"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Šumerai kontroliavo pietinę Mesoptamiją iki Babilonijos iškilimo. "
#~ "Šumerijoje rastos molinės lentelės su užrašais. Jos datuojamos 5500 m. "
#~ "todėl šumerai laikomi pirmaisiais sukūrusiais raštą."

#~ msgid "Swedish"
#~ msgstr "Švedijos"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Švedai"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Švedijos karalystė buvo apkrikštyta ir sujungta į politinę vienovę XIIa. "
#~ "po Kristaus. Šalis, kaip viena didžiųjų Europos jėgų, tapo žymi XVIIa. po "
#~ "svarbių taip vadinamų Karių – Karalių užkariavimų. Kaip bebūtų, dėl "
#~ "blogėjančios ekonomikos ir keleto skaudžių pralaimėjimų Rusijai, Švedija "
#~ "prarado didžiąja dalį savo užkariautos teritorijos. Šalis nebuvo "
#~ "įsitraukusi į ginkluotą konfliktą nuo 1814m."

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Reljefas"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "?plural:Tailandiečiai"

#~ msgid "Thai"
#~ msgstr "Tailando"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Tailandiečiai"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Tajų karalystė buvo vienintelė šalis pietryčių Azijoje, sugebėjusi "
#~ "išsaugoti savo nepriklausomybę per kolonijinę epochą XVIIIa. - XIXa. po "
#~ "Kristaus."

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Tailandiečiai"

#~ msgid "Turkish"
#~ msgstr "Turkų"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turkai"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Šiuolaikinė Turkija yra Osmanų imperijos palikuonė. Osmanų imperija "
#~ "sunyko ir buvo suskaidyta po Pirmojo pasaulinio karo dėl priklausimo "
#~ "Centro valstybių sąjungai. Turkija buvo palaipsniui reformuojama ir "
#~ "supasaulietinta Mustafa Kemalio, Galipolio gynybos didvyrio."

# Rusios ar Rusijos
#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingai prekiavo ir plėšė Europos krantus tarp 800 m. po Kristaus ir "
#~ "1100 m. po Kristaus. Vikingų plėšikai galiausiai tapo Normandijos, Rusios "
#~ "ir trumpai gyvavusios Sicilijos karalystės valdovais."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Britų salos (vidutinis/klasikinis)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klasikinio stiliaus 85x80 dydžio Britų salų žemėlapis."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Žemė (klasikinis, didelis)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klasikinio stiliaus 85x80 dydžio Britų salų žemėlapis."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Žemė (klasikinis, nedidelis)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klasikinio stiliaus 85x80 dydžio Britų salų žemėlapis."

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (milžiniškas/klasikinis)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Labai didelis klasikinio stiliaus Europos žemėlapis."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Žemė (klasikinis, didelis)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klasikinio stiliaus 160x90 dydžio Žemės scenarijus."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Žemė (klasikinis, vidutinis)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klasikinio stiliaus 85x80 dydžio Britų salų žemėlapis."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Iberijos pusiasalis (klasikinis/didelis)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Didelis klasikinio stiliaus Iberijos (šių dienų Ispanija ir Portugalija) "
#~ "pusiasalio žemėlapis."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Žemė (klasikinis, vidutinis)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klasikinio stiliaus 85x80 dydžio Britų salų žemėlapis."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Žemė (klasikinis, vidutinis)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klasikinio stiliaus 85x80 dydžio Britų salų žemėlapis."

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Žemė (klasikinis, vidutinis)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klasikinio stiliaus 160x90 dydžio Žemės scenarijus."

#~ msgid "Tutorial"
#~ msgstr "Apmokymas"

#~ msgid "Loading tutorial events."
#~ msgstr "Įkeliami apmokymo įvykiai."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s serverio parametrai</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Lygis: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategorija: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Gali būti naudojama tik serverio komandinėje eilutėje."

#~ msgid "Minimum:"
#~ msgstr "Minimali:"

#~ msgid "Default:"
#~ msgstr "Numatyta:"

#~ msgid "Maximum:"
#~ msgstr "Maksimali:"

#~ msgid "Possible values:"
#~ msgstr "Galimos reikšmės:"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Vertė nustatyta į %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s serverio komandos</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Reziumė:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Lygis: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Aprašymas:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s reljefo pagalba</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Ėjimo kaina"

#~ msgid "Defense bonus"
#~ msgstr "Gynybos priedas"

#~ msgid "Mining"
#~ msgstr "Kasyba"

#~ msgid "turns"
#~ msgstr "ėjimai"

#~ msgid "Clean pollution"
#~ msgstr "Valyti taršą"

#~ msgid "Clean fallout"
#~ msgstr "Valyti radioaktyviąsias dulkes"

#~ msgid "impossible"
#~ msgstr "neįmanoma"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s pastatų pagalba</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s pasaulio stebuklų pagalba</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Išlaikymas"

#~ msgid "Requirement"
#~ msgstr "Reikalavimai:"

#~ msgid "Obsolete by"
#~ msgstr "Pasensta prie"

#~ msgid "More info"
#~ msgstr "Daugiau informacijos"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FAILAS\tNaudoti FAILAS kaip žurnalo failą\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Negaliu surasti Jūsų namų direktorijos"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Negaliu surasti Jūsų namų direktorijos"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Nežinoma"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Pasirinkite technologiją, kurią norite pavogti"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Pasirinkite technologiją, kurią norite pavogti"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Pasirinkite technologiją, kurią norite pavogti"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Gyventojai:      %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Palaikomi daliniai: %d"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Pastangos pastatyti stebukla mieste %s žlugo."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Įspėjimas: svečio vardas „%s“ jau užimtas, vartotojas pervadinamas į „%s“."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Svečiai į šį serverį neįleidžiami. Apgailestaujame"

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s atmestas: Svečiai neįleidžiami."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Įvyko klaida skaitant vartotojų duomenų bazę, todėl jungiamasi svečio "
#~ "vartotoju '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Įvyko klaida skaitant vartotojų duomenų bazę ir svečių prisijungimai "
#~ "negalimi. Apgailestaujame."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s buvo atmestas: Klaida duomenų bazėje ir svečiai neleidžiami."

#~ msgid "Enter password for %s:"
#~ msgstr "Įveskite %s slaptažodį:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Įveskite naują slaptažodį(ir jį prisiminkite)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Prie serverio jungtis leidžiama tik registruotiems vartotojams. "
#~ "Apgailestaujame."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s buvo atmestas, nes leidžiami tik registruoti vartotojai."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Apgailestaujame, per daug blogų bandymų..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s buvo atmestas: Per daug blogų slaptažodžio patvirtinimų naujam "
#~ "vartotojui."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Įspėjimas: Saugant į duombazę įvyko klaida. Tęsiama, bet jūsų rezultatai "
#~ "nebus išsaugomi."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr ""
#~ "%s buvo atmestas: Per daug blogų bandymų įvedant neteisingą slaptažodį."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Nepavyko"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Jūsų slaptažodis klaidingas. Bandykite dar kartą."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Deja, Jūsų jungimosi laikas baigėsi."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s buvo atmestas: belaukiant  slaptažodžio baigėsi jungimosi laikas."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Jūsų slaptažodis yra per trumpas, mažiausias ilgis yra %d. Pabandykite "
#~ "dar kartą."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Slaptažodis mažiausiai turi turėti %d didžiųjų raidžių, %d skaičių ir "
#~ "būti minimaliai %d (spausdinamų) simbolių ilgio. Pabandykite dar kartą."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s gauna vadą vardu %s. Pavojingi laikai gali laukti priešaky."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Vietinių sukilimas šalia %s, Juos į kovą veda %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Jūrų piratai pastebėti prie %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Jūs kažką jau pardavėte šio apsisukimo metu."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Jūs pardavėte %s tarp %s už %d aukso."
#~ msgstr[1] "Jūs pardavėte %s tarp %s už %d aukso."
#~ msgstr[2] "Jūs pardavėte %s tarp %s už %d aukso."
#~ msgstr[3] "Jūs pardavėte %s tarp %s už %d aukso."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Jūs negalite pirkti mieste, įkurtame šiuo ėjimu."

#~ msgid "You have already bought this turn."
#~ msgstr "jūs jau pirkote šį ėjimą."

#~ msgid "You don't buy %s!"
#~ msgstr "Jūs neperkate %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Negalima pirkti dalinių, kai mieste neramumai."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%3d aukso per ėjimą"
#~ msgstr[1] "%3d aukso per ėjimą"
#~ msgstr[2] "%3d aukso per ėjimą"
#~ msgstr[3] "%3d aukso per ėjimą"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "Reikia %d aukso. Jūs turite tik %d aukso."
#~ msgstr[1] "Reikia %d aukso. Jūs turite tik %d aukso."
#~ msgstr[2] "Reikia %d aukso. Jūs turite tik %d aukso."
#~ msgstr[3] "Reikia %d aukso. Jūs turite tik %d aukso."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Jūs neperkate %s mieste %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Jūs jau pirkote šiame ėjime. Pirkinio keisti negalima."

#~ msgid "You already have a city called %s."
#~ msgstr "Jūs jau turite miestą, pavadintą %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Miestas, pavadintas %s, jau egzistuoja."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Negalima naudoti %s kaip miesto vardo. Jis paliktas %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s nėra leistinas vardas. Tik ASCII formato arba taisyklių rinkinio "
#~ "vardai leidžiami miestams ."

#~ msgid "City no. %d"
#~ msgstr "Miestas Nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Blogai pavadintas miestas"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Pakeistas %s gimtasis miestas į %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Perkelti %s tarp %s iš %s į %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Perkelti %s iš %s į %s."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s iš miesto %s prarastas pervedant į %s miestą %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s prarastas kartu su %s kontrole."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Naujas %s bus statomas tarp %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "Jūs jau turėjote miestą, pavadintą %s. Miestas buvo pervadintas į %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Žmonės mieste %s  yra apstulbinti Jūsų technologinių laimėjimų!\n"
#~ "      Darbininkai iš karto susirenka ir nutiesia mieste geležinkelį."

#~ msgid "You have founded %s."
#~ msgstr "Jūs įkūrėte %s."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "%s išvestas iš panaikinto miesto %s norint išvengti neturėjimo kur eiti "
#~ "būsenos."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Kai %s buvo panaikintas, %s negalėjo pasitraukti ir todėl buvo prarastas."

#~ msgid "You destroy %s completely."
#~ msgstr "Jūs visiškai sunaikinote %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%2s sunaikino %1s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Jūs užkariavote %s; Jūsų grobis yra %d aukso!"
#~ msgstr[1] "Jūs užkariavote %s; Jūsų grobis yra %d aukso!"
#~ msgstr[2] "Jūs užkariavote %s; Jūsų grobis yra %d aukso!"
#~ msgstr[3] "Jūs užkariavote %s; Jūsų grobis yra %d aukso!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s užkariavo %s ir prisigrobė %d aukso iš miesto."
#~ msgstr[1] "%s užkariavo %s ir prisigrobė %d aukso iš miesto."
#~ msgstr[2] "%s užkariavo %s ir prisigrobė %d aukso iš miesto."
#~ msgstr[3] "%s užkariavo %s ir prisigrobė %d aukso iš miesto."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Jūs užkariavote %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s užkariavo %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Jūs išvadavote %s! Grobdamas surinkote %d aukso."
#~ msgstr[1] "Jūs išvadavote %s! Grobdamas surinkote %d aukso."
#~ msgstr[2] "Jūs išvadavote %s! Grobdamas surinkote %d aukso."
#~ msgstr[3] "Jūs išvadavote %s! Grobdamas surinkote %d aukso."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s išvadavo %s ir prisigrobė %d aukso iš miesto."
#~ msgstr[1] "%s išvadavo %s ir prisigrobė %d aukso iš miesto."
#~ msgstr[2] "%s išvadavo %s ir prisigrobė %d aukso iš miesto."
#~ msgstr[3] "%s išvadavo %s ir prisigrobė %d aukso iš miesto."

#~ msgid "You have liberated %s!"
#~ msgstr "Jūs išlaisvinote %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s išlaisvino %s"

#~ msgid " from the worklist"
#~ msgstr " iš darbų sąrašo"

#~ msgid "%s is building %s%s."
#~ msgstr "%s stato %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Jūs parduodate %s mieste %s (dabar neturi kur eiti) už %d aukso."
#~ msgstr[1] "Jūs parduodate %s mieste %s (dabar neturi kur eiti) už %d aukso."
#~ msgstr[2] "Jūs parduodate %s mieste %s (dabar neturi kur eiti) už %d aukso."
#~ msgstr[3] "Jūs parduodate %s mieste %s (dabar neturi kur eiti) už %d aukso."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Pakeistas %s gimtasis miestas į %s."

#, fuzzy
#~ msgid "increased"
#~ msgstr "Oro bazė"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s parduoda %s (pasenęs) už %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Pastaba: Stebuklas %s %s bus užbaigtas kitu ėjimu."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr "Augimui paspartinti mieste %s siūloma pastatyti %s (yra statoma)."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s gal ituoj užaugti iki dydžio %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Įspėjimas: Bado bijomasi %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "DĖMESIO, mes turime MAŽAI LĖŠŲ."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "Miestui %s reikia %s (yra statomas), kad galėtų toliau augti."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "Miestui %s reikia patobulinimo, kad galėtų toliau augti."

#~ msgid "%s grows to size %d."
#~ msgstr "%s auga iki dydžio %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Bado bijomasi %s, %s prarasta!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Badas sukelia populiacijos praradimą %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Badas sunaikina %s visiškai."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s patobulinimo iš darbų sąrašo, nes nėra reikiamos "
#~ "technologijos.  Atidedama..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s negali statyti %s iš darbų sąrašo.  Panaikinama..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "%s gamyba yra patobulinta į %s gamybą mieste %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, technologija %s dar neatrasta. "
#~ "Atidedama..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, nes pirma reikia turėti %s. "
#~ "Atidedama..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr "%s negali statyti %s iš darbų sąrašo. Reikalinga %s. Atidedama..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo. Reikalingas specialus laukelis %s. "
#~ "Atidedama..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, kadangi reikalingas %s reljefas. "
#~ "Atidedama..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo. Reikalingas specialus laukelis %s. "
#~ "Atidedama..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, kadangi tik %s gali tai statyti. "
#~ "Atidedama..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, kadangi tik %s gali tai statyti. "
#~ "Atidedama..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo. Miestas turi būti dydžio %d. "
#~ "Atidedama..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, kadangi tik %s gali tai statyti. "
#~ "Atidedama..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, kadangi reikalingas %s reljefas. "
#~ "Atidedama..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, kadangi reikalingas %s reljefas. "
#~ "Atidedama..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo, kadangi reikalingas %s reljefas. "
#~ "Atidedama..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s patobulinimo iš darbų sąrašo, nes nėra reikiamos "
#~ "technologijos.  Atidedama..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s negali statyti %s iš darbų sąrašo. Priežastis nežinoma!  Atidedama..."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "%s darbų sąrašas dabar tuščias."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s negali išlaikyti %s, dalinys panaikintas."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Miesto %s gyventojai žūsta negalėdami išlaikyti %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s stato %s, kuris daugiau neprieinamas."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s pabaigė statyti pastatą %s mieste %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s baigė statyti %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s paskatino tyrinėjimus; Jūs iš karto gaunate %d pasiekimą."
#~ msgstr[1] "%s paskatino tyrinėjimus; Jūs iš karto gaunate %d pasiekimus."
#~ msgstr[2] "%s paskatino tyrinėjimus; Jūs iš karto gaunate %d pasiekimų."
#~ msgstr[3] "%s paskatino tyrinėjimus; Jūs iš karto gaunate %d pasiekimą."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s gavo technologiją %s iš %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s pradėjo statyti erdvėlaivį!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s dar negali statyti %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s baigė statyti %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Negalime išlaikyti %s mieste %s, pastatas parduotas!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Nepakanka aukso. Išmontuojamas %s"

#~ msgid "Pollution near %s."
#~ msgstr "Tarša prie %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Audringos šventės Jūsų garbei mieste %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Šventimas atšauktas %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "Neramumai %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "NERAMUMAI TĘSIASI %s."

#~ msgid "Order restored in %s."
#~ msgstr "Tvarka atstatyta %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Jūsų %s buvo nuversta. Jūsų šalis sumaištyje."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s dar negali statyti %s, ir mes negalime panaikinti mūsų vienintelio "
#~ "miesto."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s išformuotas į %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s išformuotas į %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "Ant %s buvo numesta branduolinė bomba. Ją numetė %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Eskadrinis minininkas"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Jūs visiškai sunaikinote %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Badas sukelia populiacijos praradimą %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Gamybos puslapis"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Valyti taršą"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Jūs turite pertraukti Freeciv du kartus per sekundę, kad galėtumėte "
#~ "išeiti.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Dėmesio: %s parinktis yra pasenusi.  Naudokite -m norėdami įjungti "
#~ "metaserverį.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Klaida: nežinomas parametras „%s“\n"

#~ msgid "This is the server for %s"
#~ msgstr "Tai yra %s serveris"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Apie Freeciv daug galite sužinoti: %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tĮgalinti serverio autentifikavimą.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -p, --port PRIEVADAS\tKlausyti klientų prievade PRIEVADAS\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Šiame žaidime metaserveriui nėra teikiama ataskaita."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Įkelti išsaugotą žaidimą"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADDR\tNustatyti ADDR kaip metaserverio adresą\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserveris"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adresas>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PRIEVADAS\tKlausyti klientų prievade PRIEVADAS\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tKai žaidimas pasibaigs, išeiti, o ne perkrauti\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "Išsaugo žaidimą į failą."

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Pasirinkite scenarijų"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Serverio id: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tNustato serverio id į ID\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Paleisti žaidimą arba pratęsti užsaugotą žaidimą."

#~ msgid "Show help about server commands and server options."
#~ msgstr "Rodyti pagalbą apie serverio komandas ir parinktis."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Išeiti iš žaidimo ir išjungti serverį"

#~ msgid "cut <connection-name>"
#~ msgstr "cut <ryšio-vardas>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Ajungti klientą nuo serverio."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <parametro-pavadinimas>"

#~ msgid "Explain server options."
#~ msgstr "Paaiškinti serverio parinktis."

#~ msgid "Show server options."
#~ msgstr "Rodyti serverio nustatymus."

#~ msgid "wall <message>"
#~ msgstr "wall <žinutė>"

#~ msgid "Send message to all connections."
#~ msgstr "Pasiųsti žinutę visoms jungtims."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Prisijungimo/atsijungimo pranešimai"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Pasiųsti žinutę visoms jungtims."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [balso numeris]"

#~ msgid "Cast a vote."
#~ msgstr "Balsuoti."

#~ msgid "Set server option."
#~ msgstr "Nustatyti serverio parinktį."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <žaidėjas> [komanda]"

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <meta-eilutė>"

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <meta-eilutė>"

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adresas>"

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <žaidėjo-vardas>"

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [ryšio-vardas] <žaidėjo-vardas>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Užimti žaidėjo vietą žaidime."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [ryšio-pavadinimas] [žaidėjo-vardas]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Stebėti žaidėją arba visą žaidimą."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <ryšio-pavadinimas>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "atsijungti nuo žaidėjo."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <žaidėjo-vardas>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Sukuria DI žaidėją nurodytu vardu."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "DI valdys jūsų tautą, bet darys minimalius pakeitimus"

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <žaidėjo-vardas>"

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <žaidėjo-vardas>"

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <žaidėjo-vardas>"

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <žaidėjo-vardas>"

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <žaidėjo-vardas>"

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <žaidėjo-vardas>"

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <lygis>\n"
#~ "cmdlevel <lygis> new\n"
#~ "cmdlevel <lygis> first\n"
#~ "cmdlevel <lygis> <ryšio-pavadinimas>"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "atsijungti nuo žaidėjo."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Iškart baigti žaidimą lygiosiomis."

#~ msgid "remove <player-name>"
#~ msgstr "remove <žaidėjo-vardas>"

#~ msgid "Fully remove player from game."
#~ msgstr "Visiškai pašalina žaidėją iš žaidimo."

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <failo-pavadinimas>"

#~ msgid "Save game to file."
#~ msgstr "Išsaugo žaidimą į failą."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <failo-pavadinimas>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Išsaugo žaidimą į failą."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <failo-pavadinimas>"

#~ msgid "Load game from file."
#~ msgstr "Įkelti žaidimą iš failo."

#~ msgid "read <file-name>"
#~ msgstr "read <failo-vardas>"

#~ msgid "write <file-name>"
#~ msgstr "write <failo-vardas>"

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Nustatyti serverio parinktį."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Metaserverio jungtis jau yra uždara."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Paprasčiausiai grąžina serverio identfikacinį numerį."

#~ msgid "%s Welcome"
#~ msgstr "%s Sveiki atvykę"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Sveiki atvykę į %s serverį, paleistą %s %d prievade."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Sveiki atvykę į %s serverį, prievadas %d"

#~ msgid "%s has connected from %s."
#~ msgstr "%s prisijungė iš %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Negalime Jūsų prijungti prie naujo žaidėjo."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s prisijungė iš %s."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Serveris yra redagavimo režime. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Klientas atmestas: %s."

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s buvo atmestas dėl nesuderinamų galimybių."

#~ msgid "Invalid username '%s'"
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s buvo atmestas: Neleistinas vardas [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr ""
#~ "%s buvo atmestas: belaukiant  slaptažodžio baigėsi jungimosi laikas."

#~ msgid "'%s' already connected."
#~ msgstr "„%s“ jau prisijungęs."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr ""
#~ "%sbuvo atmestas: antrąkart jungiamasi tuo pačiu prisijungimo vardu[%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Prarastas ryšys: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "atsijungiama nuo %s"

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Norėdami gauti įžanginę pagalbą surinkite 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s negali priimti %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Jūs neturite technologijos %s, negalite priimti sutarties."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Miestas, kurį Jūs bandote atiduoti, nebegzistuoja. Jūs negalite priimti "
#~ "sutarties."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Jūs nesate %s savininkas, negalite priimti sutarties."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Pareikalaute Jūsų sostinė (%s), negalite priimti sutarties."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Neturi pakankamai aukso, dėl to negali priimti sutarties."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Suderinta sutartis turinti %d sąlygą"
#~ msgstr[1] "Suderinta sutartis turinti %d sąlygas"
#~ msgstr[2] "Suderinta sutartis turinti %d sąlygų"
#~ msgstr[3] "Suderinta sutartis turinti %d sąlygą"

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Vienas iš miestų, kuriuos %s atiduoda, yra sunaikintas! Sutartis "
#~ "nutraukta!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s daugiau nebekontroliuoja %s! Sutartis nutraukta!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s neturi pažadėto aukso kiekio! Sutartis nutraukta!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Jūs davėte ambasadą %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s leido jums įsteigti ambasadą!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Jūs esate išmokomas technologijos %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s gavo %s iš %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Jūs gavote %d aukso."
#~ msgstr[1] "Jūs gavote %d aukso."
#~ msgstr[2] "Jūs gavote %d aukso."
#~ msgstr[3] "Jūs gavote %d aukso."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "Jūs gavote %s pasaulio žemėlapį."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "Jūs gavote %s jūros žemėlapį."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Jūs gaunate miestą %s iš %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Jūs atiduodate miestą %s žaidėjui %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Jūs sutinkate su paliaubomis su %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Susitariate dėl sąjungos su %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Jūs duodate bendrą regėjimo lauką %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s duoda Jums bendrą regėjimo lauką."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s atšaukė susitikimą!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Susitikimas su %s atšauktas."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Jūsų diplomatijos pasiuntinui buvo nukirsta galva!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Jūsų %s negalėjo užnuodyti %s vandens atsargų."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Jūsų %s užnuodijo %s vandens atsargas."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s yra įtariamas %s vandens atsargų užnuodijimu."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr ""
#~ "Jūsų %s buvo atlikta egzekucija mieste %s. Tai atliko primityvusis %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Jūs įkūrėte ambasadą mieste %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s įkūrė ambasadą mieste %s."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Jūsų %s nepavyko sabotuoti %s %s."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Jūsų %s pavyko sabotuoti %s %s."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%s buvo sabotuotas. Tai atliko %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Jūs negalite papirkti šios tautos dalinio."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Jūs neturite pakankamai aukso, kad papirktumėte %s %s."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Jūs negalite papirkti %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Jūsų %s pavyko papirkti %s."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Jūsų %s papirko %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s nepavyko pavogti technologijos iš %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Jokių naujų technologijų nerasta %s."

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Revoliucija pakurstyta %s, jūs dabar valdote miestą!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s sukilo, įtariama %s įtaka."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Negali sabotuoti %s!"

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "%s gamyba buvo sunaikinta mieste %s. %s yra įtariami."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Bandydamas sabotuoti buvo pagautas Jūsų %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Jūsų %s sunaikino %s, esantį %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s sunaikino %s, esantį %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Jūsų %2s sunaikino priešą %1s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Jūsų %s buvo prarastas plačiosiose jūrose."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Jūsų %s buvo prarastas plačiosiose jūrose."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Jūsų %s buvo prarastas plačiosiose jūrose."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Jūsų %s buvo prarastas plačiosiose jūrose."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Jūsų %s sunaikino besiginantis %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Jūsų %s sunaikino besiginantis %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Jūsų %s sunaikino besiginantis %s."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Jūsų %s sėkmingai baigė misiją ir sveikas grįžo į %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Jūsų %s buvo pagauta pabaigusi savo misiją mieste %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Jūsų %s buvo pagauta pabaigusi savo misiją."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Jūs sukėlėte  incidentą bandydamas papirkti %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s sukėlė incidentą bandydamas papirkti Jūsų %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Jūs sukėlėte incidentą bandydamas iš %s pavogti technologiją."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s sukėlė incidentą bandydamas iš Jūsų pavogti technologiją."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Jūs sukėlėte incidentą bandydamas sukelti sukilimą mieste %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s sukėlė incidentą bandydamas sukelti sukilimą mieste %s."

#, fuzzy
#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Serveris nustatytas redagavimo režimu! *** "

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Šioje vietovėje negalima įrengti %s dalinio."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Šioje vietovėje negalima įrengti %s dalinio."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Negalima sukurti dalinio priešo laukelyje."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Šioje vietovėje negalima įrengti %s dalinio."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Nėra tokio balso (%d)."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Negali būti statomas miestuose.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Ryšio pavadinimas: %s"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Žaidėjai negali būti pašalinti prasidėjus žaidimui."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Žaidėjas sunaikintas"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Nėra tokio balso (%d)."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Nėra tokio balso (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Negalime paleisti žaidimo, nes jis jau vyksta."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Negalite perjungti barbaro žaidėjo."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Visi nustatymai"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veteranas)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Nepavyksta įkelti konfigūracinio failo „%s“!"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Jūriniai daliniai dar nepalaikomi. Nieks negauna %s."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Daliniai nepažymėti."

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Ėjimui skirtas laikas viršijo maksimumą, todėl grąžinama maksimali reikšmė"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Laikas, skirtas ėjimui, mažesnis nei nulis. Grąžinama į nulį."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Didelis sausumos kiekis, todėl tai gali užtrukti kelias sekundes."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "3 generatorius nepaskirstė didelių salų."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "3 generatorius paliko %li sausumos nepaskirstęs."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s yra dviprasmiškas žaidėjo vardo priešdėlis."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s yra dviprasmiškas susijungimo pavadinimo priešdėlis."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s yra anoniminis vardas. Naudokite susijungimo pavadinimą"

#~ msgid "%s to allies: %s"
#~ msgstr "%s sąjungininkams: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s dabar stebi %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Jūs nesate prisijungęs prie žaidėjo."

#~ msgid "%s is not connected."
#~ msgstr "%s neprisijungęs."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Nėra ryšio pavadinimu %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Nėra nei žaidėjo, nei ryšio vardu %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Įvyko globalinis atšilimas!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr "Pakrantės buvo užlietos ir platūs pievų laukai pavirto dykumomis."

# Kažkaip negražiai skamba „Įvyko“
#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Prasidėjo branduolinė žiema!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "Drėgnos žemės išdžiūvo ir paltūs pievų laukai pavirto tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nauja viltis kaip gaisras plinta per Jūsų šalį, kai tik pranešamas "
#~ "geležinkelio atradimas.\n"
#~ "      Darbuotojai iš karto susirenka ir nutiesia geležinkelius visuose "
#~ "miestuose."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Žmonės yra pamaloninti girdėti, kad Jūsų mokslininkai pagaliau žino apie "
#~ "geležinkelį.\n"
#~ "     Darbuotojai iš karto susirenka ir nutiesia geležinkelius visuose "
#~ "miestuose."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Nauja viltis kaip gaisras plinta per Jūsų šalį, kai tik pranešamas "
#~ "geležinkelio atradimas.\n"
#~ "      Darbuotojai iš karto susirenka ir nutiesia geležinkelius visuose "
#~ "miestuose."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Žmonės yra pamaloninti girdėti, kad Jūsų mokslininkai pagaliau žino apie "
#~ "geležinkelį.\n"
#~ "     Darbuotojai iš karto susirenka ir nutiesia geležinkelius visuose "
#~ "miestuose."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Jūsų %s patrauktas dėl besikeičiančio reljefo."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Jūsų %s panaikintas dėl besikeičiančio reljefo."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Šiame žaidime metaserveriui nėra teikiama ataskaita."

#~ msgid "The %s are no more!"
#~ msgstr "%s nebėra!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Negalima pakeisti normų prieš prasidedant žaidimui."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s norma viršija maksimalią %s normą."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s dabar valdo %s kaip %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revoliucija: grįžtama prie anarchijos."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Jūs turite pasirinkti naują valdymo formą iš valdymo formų meniu."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Mokesčių norma viršija maksimalią, kuri yra %s; ištaisoma."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Mokslo norma viršija maksimalią, kuri yra %s; ištaisoma."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Prabangos norma viršija maksimalią, kuri yra %s; ištaisoma."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s mums daugiau nebeteikia bendro regėjimo lauko!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senatas neleidžia Jums sulaužyti sutarties su %s.  Jūs privalote arba "
#~ "išvaikyti senatą arba laukti palankesnio momento."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "Senatas sutinka su Jūsų sprendimu dėl pastovių %s provokacijų."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senatas atsisako sulaužyti sutartį su %s, bet Jums nekyla problemų "
#~ "surandant naują senatą."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Diplomatinė būsena tarp %s ir %s dabar yra %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s atšaukė diplomatinį susitarimą! Diplomatinė būsena tarp %s ir %s "
#~ "dabar yra %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s užpuolė Jūsų sąjungininką %s! Jūs nutraukiate sąjungą su agresoriumi."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Jūsų komandos draugas %s paskelbė karą %s. Jūs privalote nutraukti "
#~ "sąjungą su %s."

#~ msgid "Removing player %s."
#~ msgstr "Pašalinamas žaidėjas %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Jūs pašalintas iš žaidimo!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s pašalintas iš žaidimo."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Pasirinkite ne tuščią vardą"

#~ msgid "That nation is already in use."
#~ msgstr "Ši tauta jau pasirinkta."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Kitas žaidėjas jau turi vardą „%s“. Prašome pasirinkti kitą vardą."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Žaidėjas %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Blogai pavadintas miestas"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Jus nelauktai sutiko %s ir jų valdovas %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Negalima įvelti %s į pilietinį karą – per daug žaidėjų"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Negalima įvelti %s į pilietinį karą – per daug žaidėjų"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Jūsų valstybėje kilo pilietinis karas."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s pasiskelbė sukilusių valstijų vadu %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s paskelbia sąjungą su %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s ataskaita apie TURTINGIAUSIAS pasaulio civilizacijas."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s ataskaita apie PAŽANGIAUSIAS pasaulio civilizacijas."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "%s %s ataskaita apie labiausiai MILITARIZUOTAS pasaulio civilizacijas."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s ataskaita apie LAIMINGIAUSIAS pasaulio civilizacijas."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s ataskaita apie DIDŽIAUSIAS pasaulio civilizacijas."

#~ msgid "Herodotus"
#~ msgstr "Herodoto"

# Čia atrodo kažkoks istorikas. Nežinau kaip tiksliai išverst.
#~ msgid "Thucydides"
#~ msgstr "Tucidido"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinijaus Vyresniojo"

#~ msgid "Livy"
#~ msgstr "Livio"

#~ msgid "Toynbee"
#~ msgstr "Toinbio"

#~ msgid "Gibbon"
#~ msgstr "Gibono"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ieno"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Gyventojai"

#~ msgid "Land Area"
#~ msgstr "Valdoma teritorija"

#~ msgid "Settled Area"
#~ msgstr "Apgyvendinta teritorija"

#~ msgid "Research Speed"
#~ msgstr "Mokslinių tyrinėjimų greitis"

#~ msgid "Military Service"
#~ msgstr "Karinė tarnyba"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "Nuostabūs"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Istorikai paskelbia!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s miestas %s, dydis %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s miestas %s, dydis %d, "

#~ msgid "with no wonders\n"
#~ msgstr "be stebuklų\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "su vienu stebuklu\n"
#~ msgstr[1] "su %d stebuklais\n"
#~ msgstr[2] "su %d stebuklų\n"
#~ msgstr[3] "su %d stebuklu\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Keliautojo ataskaita:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Penki didingiausi pasaulio miestai!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s esantis %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s esantis %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s buvo SUNAIKINTAS\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(statoma %s %s(%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(statoma %s %s(%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " kv. myl."
#~ msgstr[1] " kv. myl."
#~ msgstr[2] " kv. myl."
#~ msgstr[3] " kv. myl."

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " mil. tonų"
#~ msgstr[1] " mil. tonų"
#~ msgstr[2] " mil. tonų"
#~ msgstr[3] " mil. tonų"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " lemputė"
#~ msgstr[1] " lemputės"
#~ msgstr[2] " lempučių"
#~ msgstr[3] " lemputė"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mėnuo"
#~ msgstr[1] " mėnesiai"
#~ msgstr[2] " mėnesių"
#~ msgstr[3] " mėnuo"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tona"
#~ msgstr[1] " tonos"
#~ msgstr[2] " tonų"
#~ msgstr[3] " tona"

#~ msgid "Demographics Report:"
#~ msgstr "Demografų ataskaita:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Apgailestaujame, tačiau demografinė ataskaita negalima."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Gyventojai\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Prekyba\n"
#~ "(M prekių)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Gamyba\n"
#~ "(M tonų)"

#~ msgid "Cities\n"
#~ msgstr "Miestai\n"

#~ msgid "Technologies\n"
#~ msgstr "Technologijos\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Karinė tarnyba\n"
#~ "(mėnesiais)"

#~ msgid "Wonders\n"
#~ msgstr "Stebuklai\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Tyrinėjimų greitis\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Žemės plotas\n"
#~ "(kv.myl.)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Apgyvendintas plotas\n"
#~ "(kv.myl.)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Raštingumas\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Erdvėlaivis\n"

#~ msgid "Built Units\n"
#~ msgstr "Statomi dalinai\n"

#~ msgid "Killed Units\n"
#~ msgstr "Užmušti daliniai\n"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "skydas"

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Įkeliamos taisyklės"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s buvo įtrauktas kaip DI kontroliuojamas žaidėjas."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s buvo įtrauktas kaip DI kontroliuojamas žaidėjas."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Šis išsaugotas žaidimas naudoja klasikines reljefo taisykles, kurios "
#~ "daugiau nebepalaikomos."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Išsaugotas žaidimas per senas. Seniausia palaikoma versija yra 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr ""
#~ "Serveris negali nuskaityti standartinės įvesties. Įvesties ignoruojama."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Pradinis aukso kiekis žaidėjui"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Pradinis aukso kiekis žaidėjui"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Pradinis aukso kiekis žaidėjui"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "atsijungęs"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Serveris: blogas adresas: [%s:%d]."

#~ msgid "Running"
#~ msgstr "Veikia"

#~ msgid "Game over"
#~ msgstr "Žaidimas baigtas"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Prekybos maršrutų skaičius"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Pradinis aukso kiekis žaidėjui"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperatorė"

#~ msgid "Scenario map"
#~ msgstr "Scenarijaus žemėlapis"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Ar ašigaliai yra atskiri žemynai"

#~ msgid "All players on a single continent"
#~ msgstr "Visi žaidėjai viename žemyne"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d ėjimas"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<nėra susijungimų>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "Serverio prievadas"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Sienų sluoksnis"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Žaidėjas %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Nacionalinės sienos"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Komandų sąrašas:"

#~ msgid "No restrictions"
#~ msgstr "Be apribojimų"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Dalinių sluoksnis"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Leidžiami miestų vardai"

#~ msgid "No barbarians"
#~ msgstr "Be barbarų"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Dažni barbarų iškilimai"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Kabantys sodai"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* %s gali statyti kelius upių laukeliuose.\n"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Be apribojimų"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Uždrausta"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Įgalinta"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Negali išformuoti dalinių."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Demografijos eilutėje rasta negalimų simbolių. Bandykite \"help demography"
#~ "\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Demografijos eilutėje rasta negalimų simbolių. Bandykite \"help demography"
#~ "\"."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "GGZ režime negalima keisti maksimalaus žaidėjų skaičiaus."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Žaidėjų skaičius yra didesnis nei reikalaujama reikšmė, todėl paliekama "
#~ "senoji reikšmė."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Žaidėjų skaičius yra didesnis nei reikalaujama reikšmė, todėl paliekama "
#~ "senoji reikšmė."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Jums neleidžiama nustatyti šios parinkties."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Žemėlapio dydis (tūkstančiais laukelių)"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Pradinių technologijų skaičius vienam žaidėjui"

#~ msgid "Map topology index"
#~ msgstr "Žemėlapio topologinis indeksas"

#~ msgid "Method used to generate map"
#~ msgstr "Metodas, naudotas žemėlapio generavimui"

#~ msgid "Method used to choose start positions"
#~ msgstr "Metodas, naudojamas parinkti pradinėms pozicijoms"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "1x1 salų buvimas"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Ar ašigaliai yra atskiri žemynai"

#~ msgid "All the map is temperate"
#~ msgstr "Visas žemėlapis yra vidutinės temperatūros"

#~ msgid "Average temperature of the planet"
#~ msgstr "Vidutinė planetos temperatūra"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Sausumos procentas žemėlapyje"

#~ msgid "Amount of hills/mountains"
#~ msgstr "Kalvų/kalnų kiekis"

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Vandens telkinių sausumoje kiekis"

#~ msgid "Global warming"
#~ msgstr "Globalinis atšilimas"

#~ msgid "Nuclear winter"
#~ msgstr "Branduolinė žiema"

#~ msgid "Map generation random seed"
#~ msgstr "Žemėlapio generatoriaus atsitiktinės funkcijos pradinis duomuo"

#~ msgid "Game random seed"
#~ msgstr "Žaidimo atsitiktinė sėkla"

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "\"Specialių\" resursų laukelių kiekis"

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Namelių (mažų genčių kaimelių) kiekis"

#~ msgid "Minimum number of players"
#~ msgstr "Mažiausias žaidėjų skaičius"

#~ msgid "Maximum number of players"
#~ msgstr "Didžiausias žaidėjų skaičius"

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Mažiausias žaidėjų skaičius"

#~ msgid "List of players' initial units"
#~ msgstr "Žaidėjo pradinių dalinių sąrašas"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Ar registruoti žaidėjo statistiką"

#~ msgid "Area where initial units are located"
#~ msgstr "Vieta, kurioje išdėstomi pradiniai daliniai"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Tai yra spindulys, kuriame išsklaidomi pradiniai daliniai."

#~ msgid "Starting gold per player"
#~ msgstr "Pradinis aukso kiekis žaidėjui"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Žaidimo pradžioje kiekvienas žaidėjas gauna tokį aukso kiekį."

#~ msgid "Number of initial techs per player"
#~ msgstr "Pradinių technologijų skaičius vienam žaidėjui"

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Bauda gaunant nemokamą technologiją"

#~ msgid "Food required for a city to grow"
#~ msgstr "Maistas, reikalingas miestui augti"

#~ msgid "Minimum distance between cities"
#~ msgstr "Mažiausias atstumas tarp miestų"

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Technologija"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Aukso: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Miesto produkcija"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Mažiausias atstumas tarp miestų"

#~ msgid "Reduce city population after attack"
#~ msgstr "Sumažinti miesto populiaciją po atakos"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Nacionalinės sienos"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Daliniai valstybės viduje nekelia nepasitenkinimo"

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Galimybė vykdyti diplomatiją su kitais žaidėjais."

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Galimybė vykdyti diplomatiją su kitais žaidėjais."

#~ msgid "Allowed city names"
#~ msgstr "Leidžiami miestų vardai"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Barbarų pasirodymo dažnis"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Barbarų pasirodymo metai"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbarai nepasirodys iki šių metų."

#~ msgid "Length in turns of revolution"
#~ msgstr "Revoliucijos ilgis ėjimais"

#~ msgid "Whether to enable fog of war"
#~ msgstr "Ar leisti karo rūką"

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Perkelti oru"

#~ msgid "Whether  ƒì9ƒì9€ƒì9 to allow space race"
#~ msgstr "Ar leisti kosminę rasę"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Jei čia nustatyta 1, žaidėjai gali statyti erdvėlaivius."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Jei čia nustatyta 1, žaidėjai gali statyti erdvėlaivius."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Mažiausias miestų skaičius, reikalingas pilietiniam karui"

#~ msgid "Turns until player contact is lost"
#~ msgstr "Ėjimai, kol prarandamas kontaktas tarp žaidėjų"

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Perstatyti rūmus, jei sostinė užgrobta"

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Niekada neturi gimtojo miesto.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Ar naudoti natūralius miestų pavadinimus."

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Jei įjungta, tai standartiniai miestų pavadinimai bus nustatomi pagal "
#~ "juos supantį reljefą."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Ar leisti karo rūką"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Mažiausias atstumas tarp miestų"

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Metai, kuriais baigiasi žaidimas"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Žaidimas pasibaigs nurodytais metais."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Ėjimui skirtas maksimalus laikas sekundėmis"

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Ar registruoti žaidėjo statistiką"

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekundės tarp PINGų"

#~ msgid "Time to cut a client"
#~ msgstr "Laikas atjungti klientą"

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Fiksuoto laiko ėjimų žaidimo režimas"

#~ msgid "What is in the Demographics report"
#~ msgstr "Kas yra demografinėje ataskaitoje"

#~ msgid "Turns per auto-save"
#~ msgstr "Kas kelintą ėjimą bus vykdomas automatinis išsaugojimas"

#~ msgid "Savegame compression level"
#~ msgstr "Išsaugotų žaidimų suspaudimo lygis"

#~ msgid "Savegame compression algorithm"
#~ msgstr "Išsaugotų žaidimų spaudimo algoritmas"

#~ msgid "Whether to log player statistics"
#~ msgstr "Ar registruoti žaidėjo statistiką"

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Prisijungimų prie serverio sąrašas:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Jums neleidžiama nustatyti šios parinkties."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Žaidėjai negali būti pašalinti prasidėjus žaidimui."

#~ msgid "Internal error."
#~ msgstr "Vidinė klaida"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Raketa"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Balsavai už „%s“"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Nustatymų puslapis"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Nustatymų puslapis"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Reikšmė yra už ribų (minimali: %d, maksimali: %d)"

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Nustatymų puslapis"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Nustatymų puslapis"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "tuščias"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Nustatymų puslapis"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Parinktis %s buvo nustatyta į \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Parinktis %s buvo nustatyta į \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Parinktis %s buvo nustatyta į \"%s\"."

#, fuzzy
#~ msgid "Economic"
#~ msgstr "Ekonomika"

#, fuzzy
#~ msgid "Military"
#~ msgstr "Milicija"

#, fuzzy
#~ msgid "Scientific"
#~ msgstr "Mokslas"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Sąsaja"

#, fuzzy
#~ msgid "Networking"
#~ msgstr "Tinklas"

#, fuzzy
#~ msgid "Vital"
#~ msgstr "Sostinė:"

#, fuzzy
#~ msgid "Situational"
#~ msgstr "Sanitarija"

#, fuzzy
#~ msgid "Changed"
#~ msgstr "Keisti"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "užblokuota"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Jums reikia sostinės tam, kad galėtumėte paliesti erdvėlaivį."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Jūsų erdvėlaivis jau paleistas!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Jūsų erdvėlaivis dar negali būti paleistas!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s paleido erdvėlaivį! Apskaičiuota, kad jis atvyks į Alfa Kentaura %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Gauta erdvėlaivio komanda, bet Jūs neturite erdvėlavio."

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Jūs negalite keisti savo erdvėlaivio po paleidimo!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Ši kosminė struktūra nebus prijungta!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Jūsų erdvėlaivis jau turi maksimalų skaičių apgyvendinimo modulių."

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Jūsų erdvėlaivis jau turi maksimalų skaičių gyvybės palaikymo modulių."

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "Jūsų erdvėlaivis jau turi maksimalų skaičių saulės jėgainių modulių."

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Be sostinės vadovavimo %s erdvėlaivis prarastas!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Komandos %s pergalė"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Žaidimas baigtas"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Komandos %s pergalė"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Komandos %s pergalė"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Žaidimas baigėsi %s pergale"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Žaidimas baigėsi lygiosiomis, nes pasiekti pabaigos metai."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s erdvėlaivis atvyko į Alfa Kentaura."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "Susirūpinę gyventojai primena, jog paliaubos su %s tuoj baigsis."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Paliaubų laikas su %s baigėsi. Jūs dabar kariaujate su %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "%s ir %s susitiko ir vienas kitam paskelbė karą. Jūs nutraukiate sąjungą "
#~ "su abiem."

#~ msgid "Failed saving game as %s"
#~ msgstr "Nepavyko išsaugoti žaidimo kaip %s"

#~ msgid "Game saved as %s"
#~ msgstr "Žaidimas išsaugotas kaip %s"

#~ msgid "The game is already running."
#~ msgstr "Žaidimas jau paleistas."

#~ msgid "Starting game."
#~ msgstr "Paleidžiamas žaidimas."

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Dėmesio: atmetamas senas klientas %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Jūsų klientas yra per senas. Kad galėtumėte prisijungti prie šio "
#~ "serverio, prašome atsinaujinti savo klientą į Freeciv 2.2 arba naujesnį."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Jums neleidžiama nustatyti šios parinkties."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "%s tauta yra negalima šiam scenarijuje."

#~ msgid "%s nation is already in use."
#~ msgstr "%s tauta jau pasirinkta."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s yra %s valdovas %s."

#~ msgid "%s rules the %s."
#~ msgstr "%s valdo %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Informacija siunčiama į metaserverį [%s]"

#~ msgid "The game is over..."
#~ msgstr "Žaidimas baigtas..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Šioje vietovėje negalima įrengti %s dalinio."

#~ msgid "Now accepting new client connections."
#~ msgstr "Dabar priimami nauji klientų prisijungimai."

#~ msgid "Can't use an empty name."
#~ msgstr "Negaliu naudoti tuščio vardo."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Vardo ilgis viršija %d raidžių maksimumą."

#~ msgid "That name is not allowed."
#~ msgstr "Šis vardas neleidžiamas"

#~ msgid "(ambiguous)"
#~ msgstr "(dviprasmiškas)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Vardas tuščias, taigi negali būti žaidėjo."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Vardas per ilgas, taigi negali būti žaidėjo."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Nėra tokio žaidėjo, vardu '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Vardas yra tuščias, todėl jungtis negali būti sukurta."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Vardas yra per ilgas, todėl jungtis negali būti sukurta."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Jungties vardo priešdėlis „%s“ yra dviprasmiškas."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Nėra tokios jungties, pavadinimu '%s'."

#~ msgid "Metaserver connection is open."
#~ msgstr "Metaserverio jungtis yra atvira."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Metaserverio jungtis yra uždara."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Metaserverio jungtis jau yra atvira."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Metaserverio jungtis jau yra uždara."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumentas turi būti 'u', 'up', 'd', 'down' arba '?'."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserveris dabar yra [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Serverio id: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Rankiniu būdu šiame serveryje žaidmų išsaugoti negalite."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Negalite perjungti barbaro žaidėjo."

#~ msgid "%s is now under AI control."
#~ msgstr "%s dabar valdo DI."

#~ msgid "%s is now under human control."
#~ msgstr "%s dabar valdo žmogus."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Vartotojas šiuo vardu jau egzistuoja."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Žaidėjas tokiu vardu jau egzistuoja."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Šioje vietovėje negalima įrengti %s dalinio."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Neįmanoma pridėti daugiau žaidėjų, serveris pilnas."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s buvo įtrauktas kaip DI kontroliuojamas žaidėjas."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Žaidėjas %s pašalintas iš žaidimo"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Žaidėjas tokiu vardu jau egzistuoja."

#~ msgid "A user already exists by that name."
#~ msgstr "Vartotojas šiuo vardu jau egzistuoja."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Neįmanoma pridėti daugiau žaidėjų, serveris pilnas."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Neįmanoma pridėti daugiau žaidėjų, serveris pilnas."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Nėra nei žaidėjo, nei ryšio vardu %s."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s buvo įtrauktas kaip DI kontroliuojamas žaidėjas."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s buvo įtrauktas kaip DI kontroliuojamas žaidėjas."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Žaidėjai negali būti pašalinti prasidėjus žaidimui."

#~ msgid "Removed player %s from the game."
#~ msgstr "Žaidėjas %s pašalintas iš žaidimo"

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Vardas \"%s\" neleidžiamas dėl saugumo priežasčių."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Įkeliamas scenarijaus failas: %s"

#~ msgid "Could not read script file '%s'."
#~ msgstr "Negalima perskaityti scenarijaus failo „%s“."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Negalima įrašyti scenarijaus failo „%s“."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Žaidimo organizatorius jau yra kažkas kitas."

#~ msgid "Invalid argument %d."
#~ msgstr "Netinkamas argumentas %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Naudojimas:\n"
#~ "%s"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Parinktis %s buvo nustatyta į \"%s\"."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Nustatymai: %s"

#~ msgid "Description:"
#~ msgstr "Aprašymas:"

#~ msgid "Status: %s"
#~ msgstr "Būsena: %s"

#~ msgid "changeable"
#~ msgstr "keičiamas"

#~ msgid "fixed"
#~ msgstr "fiksuotas"

#~ msgid "Value:"
#~ msgstr "Reikšmė:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Paaiškinimai galimi šioms serverio parinktims:"

#~ msgid "No explanation for that yet."
#~ msgstr "Šitam dar nėra paaiškinimo."

#~ msgid "Ambiguous option name."
#~ msgstr "Dviprasmiškas parinkties vardas."

#~ msgid "Server Operator: %s"
#~ msgstr "Serverio operatorius: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Žaidėjas „%s“ turi DI meistriškumo lygį „%s“."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "DI nekontroliuoja %s."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Numatytas DI meistriškumo lygis nustatytas į „%s“."

#~ msgid "This command is client only."
#~ msgstr "Ši komanda skirta tik klientui."

#~ msgid "Only players may use the away command."
#~ msgstr "Tik žaidėjai gali naudoti away komandą"

#~ msgid "%s set to away mode."
#~ msgstr "%s dabar yra nutolimo režime."

#~ msgid "%s returned to game."
#~ msgstr "%s grįžo į žaidimą."

#~ msgid "Unknown option '%s'."
#~ msgstr "Nežinomas parametras „%s“."

#~ msgid "All options with non-default values"
#~ msgstr "Visos parinktys su nestandartinėmis reikšmėmis"

#~ msgid "All options"
#~ msgstr "Visi nustatymai"

#~ msgid "Vital options"
#~ msgstr "Gyvybiškai svarbios nuostatos"

#~ msgid "Situational options"
#~ msgstr "Nuostatos, priklausomos nuo situacijos"

#~ msgid "Rarely used options"
#~ msgstr "Retai naudojamos nuostatos"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= reikškia, kad parinkčiai nustatyta standartinė reikšmė"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ reiškia, kad Jūs galite keisti parinktį"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= reikškia, kad parinkčiai nustatyta standartinė reikšmė"

#~ msgid "Option"
#~ msgstr "Nuostata"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Negalima pakeisti komandų žaidimui prasidėjus."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Neapibrėžtas argumentas.  Naudojimas:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Nėra tokios komandos %s.  Pateikite galiojantį komandos vardą arba numerį."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Negalite sudaryti komandos su barbaru."

#~ msgid "Player %s set to team %s."
#~ msgstr "Žaidėjas %s priskirtas komandai %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Komanda"

#~ msgid "Vote"
#~ msgstr "Balsuoti"

#~ msgid "There are no votes going on."
#~ msgstr "Nevyksta balsavimas."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Jums neleidžiama naudoti šios komandos."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Pagalbos argumentas „%s“ yra dviprasmiškas."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Nevyksta balsavimas."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Nėra tinkamo paskutinio balso."

#~ msgid "Value must be an integer."
#~ msgstr "Vertė turi būti sveikasis skaičius."

#~ msgid "No such vote (%d)."
#~ msgstr "Nėra tokio balso (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Jums neleidžiama nustatyti šios parinkties."

#~ msgid "You voted for \"%s\""
#~ msgstr "Balsavai už „%s“"

#~ msgid "You voted against \"%s\""
#~ msgstr "Balsavai prieš „%s“"

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Nevyksta balsavimas."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Nevyksta balsavimas."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Jums neleidžiama nustatyti šios parinkties."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr ""
#~ "Apgailestaujame, tačiau %s panaikino prekybos kelią iš miesto %s į Jūsų "
#~ "miestą %s."

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Vertės 2 ir 3 turi būti sveikieji skaičiai."

#~ msgid "Bad map coordinates."
#~ msgstr "Blogos žemėlapio koordinatės."

#~ msgid "No city at this coordinate."
#~ msgstr "Nurodytomos koordinatėmis miestas nerastas."

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s daugiau nebederinamas."

#~ msgid "Value 2 must be integer."
#~ msgstr "Vertė 2 turi būti sveikasis skaičius."

#~ msgid "Unit %d does not exist."
#~ msgstr "Dalinys %d neegzistuoja."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Parinktis %s buvo nustatyta į \"%s\"."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Rankiniu būdu šiame serveryje žaidmų išsaugoti negalite."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Šis vardas neleidžiamas"

#~ msgid "%s is already observing %s."
#~ msgstr "%s jau stebi %s."

#~ msgid "%s is already observing."
#~ msgstr "%s jau stebi."

#~ msgid "%s now observes %s"
#~ msgstr "%s dabar stebi %s"

#~ msgid "%s now observes"
#~ msgstr "%s dabar stebi"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Žaidėjai negali būti pašalinti prasidėjus žaidimui."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s jau kontroliuoja %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Nėra nei žaidėjo, nei ryšio vardu %s."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Gali būti naudojama tik serverio komandinėje eilutėje."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s dabar kontroliuoja %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "Žmogus"

#~ msgid "Alive"
#~ msgstr "Gyvas"

#~ msgid "Dead"
#~ msgstr "Miręs"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s nėra prisijungęs prie jokio žaidėjo."

#~ msgid "You can not detach other users."
#~ msgstr "Jūs negalite atjungti kitų žaidėjų."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s nėra prisijungęs prie jokio žaidėjo."

#~ msgid "%s detaching from %s"
#~ msgstr "%s atsijungia nuo %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s daugiau nebestebi."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Neįmanoma įkelti žaidimą, kol kitas veikia."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Negalima įkelti išsaugoto žaidimo: %s"

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%s darbų sąrašas dabar tuščias."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Netinkamas argumentas %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Negalima pakeisti normų prieš prasidedant žaidimui."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Žaidėjas %s priskirtas komandai %s."

#~ msgid "Goodbye."
#~ msgstr "Viso."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Apgailestaujame, bet Jums neleidžiama naudotis serverio komandomis."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Nežinoma komanda. Bandykite '%shelp'."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Jūsų naujas balsas panaikino ankstesnį jūsų balsą."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Ant %s buvo numesta branduolinė bomba. Ją numetė %s."

#~ msgid "(server prompt)"
#~ msgstr "(serverio žinutė)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Baigiamas žaidimas. Serveris pasileis iš naujo, kai visi klientai "
#~ "atsijungs."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Žaidimo baigti negalime, nes nevyksta joks žaidimas."

#~ msgid "You cannot surrender now."
#~ msgstr "Šiuo metu negalite pasiduoti."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Trūksta \"%s\" parametro.\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Trūksta \"%s\" parametro.\n"

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Žaidimas paleistas."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Visos parinktys su nestandartinėmis reikšmėmis"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Visos parinktys su nestandartinėmis reikšmėmis"

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Vardas \"%s\" neleidžiamas dėl saugumo priežasčių."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Nėra tokios jungties, pavadinimu '%s'."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Įkeliamas scenarijaus failas: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Negalima perskaityti scenarijaus failo „%s“."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Jūs negalite papirkti šios tautos dalinio."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Jūs nesate prisijungęs prie žaidėjo."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Nėra tokios jungties, pavadinimu '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Susitikimas su %s atšauktas."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s jau kontroliuoja %s"

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s jau kontroliuoja %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "DI nekontroliuoja %s."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Jūs nesate prisijungęs prie žaidėjo."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s neprisijungęs."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (stebėtojas)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Stebėtojas"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Dviprasmiškas parinkties vardas."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Netinkamas argumentas %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Trūksta \"%s\" parametro.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Trūksta \"%s\" parametro.\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Netinkamas vartotojo vardas „%s“"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Trūksta \"%s\" parametro.\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Žaidimas neprasidės, nes per mažai žaidėjų."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Žaidimas neprasidės, nes per mažai žaidėjų."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Žaidimas neprasidės, nes per mažai žaidėjų."

#~ msgid "All players are ready; starting game."
#~ msgstr "Visi žaidėjai pasiruošę; paleidžiamas žaidimas."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Negalima paleisti žaidimo, nes žaidimas laukia, kol atsijungs visi "
#~ "klientai."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Negalime paleisti žaidimo, nes jis jau vyksta."

#~ msgid "Cutting connection %s."
#~ msgstr "Atjungiamas susijungimas %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Nutraukti susijungimą"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Jūs privalote nurodyti savo lytį."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "užblokuota"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Komanda: %s  –  %s"

#~ msgid "Command: %s"
#~ msgstr "Komanda: %s"

#~ msgid "Synopsis: "
#~ msgstr "Reziumė: "

#~ msgid "Level: %s"
#~ msgstr "Lygis: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Šios serverio komandos yra galimos:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Pagalbos argumentas „%s“ yra dviprasmiškas."

#~ msgid "List of connections to server:"
#~ msgstr "Prisijungimų prie serverio sąrašas:"

#~ msgid "<no connections>"
#~ msgstr "<nėra susijungimų>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Komandų sąrašas:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "aktyvus"

#~ msgid "List of players:"
#~ msgstr "Žaidėjų sąrašas:"

#~ msgid "<no players>"
#~ msgstr "<nėra žaidėjų>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "vartotojas %s, "

#~ msgid ", ready"
#~ msgstr ", pasiruošęs"

#~ msgid ", not ready"
#~ msgstr ", nepasiruošęs"

#~ msgid ", Dead"
#~ msgstr ", Miręs"

#~ msgid ", difficulty level %s"
#~ msgstr ", sunkumo lygis %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d susijungimas:"
#~ msgstr[1] " %d susijungimai:"
#~ msgstr[2] " %d susijungimų:"
#~ msgstr[3] " %d susijungimas:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "   %s iš %s (priėjimo lygis yra %s), buferio dydis=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (stebėjimo reežimas)"

#~ msgid "List of scenarios available:"
#~ msgstr "Galimų scenarijų sąrašas:"

#~ msgid "List of teams:"
#~ msgstr "Komandų sąrašas:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d žaidėjas"
#~ msgstr[1] "%2d : '%s' : %d žaidėjai"
#~ msgstr[2] "%2d : '%s' : %d žaidėjų"
#~ msgstr[3] "%2d : '%s' : %d žaidėjas"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Žaidėjo pradinių dalinių sąrašas"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Žaidėjų sąrašas:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Ant %s buvo numesta branduolinė bomba. Ją numetė %s."

#~ msgid "The %s have researched %s."
#~ msgstr "%s atrado %s"

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s išrado ateities technologiją %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s gauta(s) iš %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "%s atradimas padaro %s prieinamą. Jūs galbūt norėsite pradėti revoliuciją."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "%s atradimas PANAIKINA %s mieste %s veikimą!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Išmokta(s) %s. Mokslininkai dirba ties %s; tikslas yra %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Išmokta %s. Mokslininkai nežino, ką toliau tyrinėti."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Išmokta(s) %s. Mokslininkai renkasi tyrinėti %s."

#~ msgid "Learned %s. "
#~ msgstr "Atrasta(s) %s. "

#~ msgid "Researching %s."
#~ msgstr "Tyrinėjama(s) %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Didieji filosofai prisijungia prie tavęs iš viso pasaulio. Jūs iš karto "
#~ "gaunate technologinį pasiekimą."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Pakelia mokslo produkciją mieste 50%."

#~ msgid "Technology goal is %s."
#~ msgstr "Tyrimų tikslas yra %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Pavogei %s iš %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s iš tavęs pavogė %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s pavogė %s iš %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Blogas paketas, dar negalima patobulinti %s."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s patobulintas iki %s už %d aukso."
#~ msgstr[1] "%d %s patobulintas iki %s už %d aukso."
#~ msgstr[2] "%d %s patobulintas iki %s už %d aukso."
#~ msgstr[3] "%d %s patobulintas iki %s už %d aukso."

#~ msgid "No units could be upgraded."
#~ msgstr "Jokie daliniai negali būti patobulinti."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s patobulintas iki %s už %d aukso."
#~ msgstr[1] "%s patobulintas iki %s už %d aukso."
#~ msgstr[2] "%s patobulintas iki %s už %d aukso."
#~ msgstr[3] "%s patobulintas iki %s už %d aukso."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Negaliu statyti miesto."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Negaliu statyti miesto."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Čia neįmanoma pastatyti miesto."

#~ msgid "Only %s can build a city."
#~ msgstr "Tik %s gali statyti miestą."

#~ msgid "Can't build a city."
#~ msgstr "Negaliu statyti miesto."

#~ msgid "Only %s can add to a city."
#~ msgstr "Tik %s gali prisidėti prie miesto."

#~ msgid "Can't add to a city."
#~ msgstr "Negalime pridėti prie miesto."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr ""
#~ "%s dalinys daugiau nebeturi ėjimų ir negali prisijungti prie miesto %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "%s dalinys daugiau nebeturi ėjimų ir negali statyti miesto."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s nėra toks didelis kaip %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s nėra toks didelis kaip %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s reikia patobulinimo, kad galėtų augti, todėl negalite pridėti %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Negalime pridėti %s prie %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s prisijungė pagelbėti %s augti."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Jūsų atominė raketa buvo pašauta SDI gynybos, kokios išlaidos."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Branduolinio ginklo atakos %s buvo išvengta Jūsų SDI gynybos dėka."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Jūsų %s išgyveno apgailėtiną %s %s ataką."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Jūsų %s ataka prieš %s %s nepavyko!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Šio tipo daliniai negali užimti miesto"

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Negalite atakuoti prieš tai nepasklebę karo."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s gali eiti tik į savo kontrolės zoną."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Negalite atakuoti prieš tai nepasklebę karo."

#~ msgid "This unit has no moves left."
#~ msgstr "Daliniui nėra likusių ėjimų."

#~ msgid "No diplomat action possible."
#~ msgstr "Neįmanomi jokie diplomato veiksmai."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Dalinys negali atlikti diplomatinių veiksmų iš %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Pirma turite paskelbti %s karą.  Pasinaudokite žaidėjų dialogu (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Jūsų %s pavyko papirkti %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Jūsų %s papirko %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Šis dalinys yra transportuojamas, todėl negali bombarduoti."

#~ msgid "You can't attack there."
#~ msgstr "Negalite atakuoti čia."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Perkeltas dalinys nėra sąjunginkinkas su visais tame laukelyje esančiu "
#~ "miestu ar daliniais."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Apgailestaujame, tačiau Jūsų %s negali įkurti prekybos kelio, nes jis "
#~ "neturi namų miesto"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Apgailestaujame, tačiau Jūsų %s negali įkurti prekybos kelio tarp %s ir %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Apgailestaujame, tačiau čia Jūsų %s negali įkurti prekybos kelio!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "       %s jau turi %d geresnius prekybos kelius!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Jūsų %s iš %s atvyko į miestą %s ir atneša %d pelno auksu ir paieškos "
#~ "taškais."
#~ msgstr[1] ""
#~ "Jūsų %s iš %s atvyko į miestą %s ir atneša %d pelno auksu ir paieškos "
#~ "taškais."
#~ msgstr[2] ""
#~ "Jūsų %s iš %s atvyko į miestą %s ir atneša %d pelno auksu ir paieškos "
#~ "taškais."
#~ msgstr[3] ""
#~ "Jūsų %s iš %s atvyko į miestą %s ir atneša %d pelno auksu ir paieškos "
#~ "taškais."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Su %s buvo sukurti šie prekybos maršrutai:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr ""
#~ "Apgailestaujame, tačiau Jūsų %s negali įkurti prekybos kelio tarp %s ir %s"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Apgailestaujame, tačiau %s panaikino prekybos kelią iš miesto %s į Jūsų "
#~ "miestą %s."

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s nemokamai patobulintas iki %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Jūsų %s baigėsi gyvybės taškai."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Jūsų %s grįžo pasipildyti degalų."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Jūsų %s pasibaigė degalai."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Jūsų %s tapo labiau patyręs!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s užkariavo %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s negali būti išformuotas."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Jūsų %s teleportuotas į %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Išmontuotas Jūsų %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Išmontuotas Jūsų %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Negalime apginti %s, %s pralošė žaidimą."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "%s praradimas reiškė žaidimo pralaimėjimą! Kitą kartą būkite atsargesnis!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s prarastas, kai %s buvo prarastas."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s išsigelbėjo iš %s ir pabėgo į %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Sučiuptas barbarų vadas, gauta %d aukso išpirka."
#~ msgstr[1] "Sučiuptas barbarų vadas, gauta %d aukso išpirka."
#~ msgstr[2] "Sučiuptas barbarų vadas, gauta %d aukso išpirka."
#~ msgstr[3] "Sučiuptas barbarų vadas, gauta %d aukso išpirka."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Jūsų %s ataka prieš  %s %s pavyko!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s prarastas atakuojant %s %s."

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s prarastas, kai %s %s užpuolė %s %s."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s prarastas atakuojant %s %s%s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Ant Jūsų %s buvo numesta branduolinė bomba, kurią numetė %s."

#~ msgid "yourself"
#~ msgstr "patį save"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "Ant %s %s buvo numesta branduolinė bomba."

#~ msgid "%s was nuked by %s."
#~ msgstr "Ant %s buvo numesta branduolinė bomba. Ją numetė %s."

#~ msgid "You nuked %s."
#~ msgstr "Jūs numetėte branduolinę bombą ant %s."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s susprogdino branduolinę bombą!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Transformuoti į %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s sėkmingai transportuotas."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Šio tipo dalinys negali būti nuliestas parašiutu."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Negalite nuleisti parašiutu trasportinio dalinio."

#~ msgid "The destination location is not known."
#~ msgstr "Tikslo vieta nežinoma."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Šitas dalinys negali nusileisti parašiutu į %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "Atstumas iki taikinio  (%i) yra didesnis nei dalinio šaudymo atstumas  "
#~ "(%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Jūsų %s nusileido parašiutu į %s ir buvo sunaikintas."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "Jūsų %s buvo nužudytas priešo dalinių nusileidimo parašiutais vietoje."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Dalinio %s įsakymai nutraukti, nes pastebėtas priešo judėjimas."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Dalinio %s įsakymai nutraukti, nes gretimais yra kitų dalinių."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Dalinio %s įsakymai nutraukti, nes žlugo miesto statyba."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Dalinio %s įsakymai nutraukti, nes jiems netinkamai įsakyta."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Dalinio %s įsakymai nutraukti, nes jiems nurodyta netinkama vieta."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Dalinio %s įsakymai nutraukti, nes kelyje yra kitų dalinių."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Dalinio %s įsakymai nutraukti dėl blogo ėjimo."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Bandymas daliniui %s pakeisti namų miestą žlugo."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Bandymas sukurti prekybos kelią miestui %s žlugo."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Pastangos pastatyti stebukla mieste %s žlugo."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Jūsų %s gavo klaidingus nurodymus."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "%s\n"
#~ "darbo sąrašas"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Darbų sąrašai"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "%s\n"
#~ "darbo sąrašas"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "?clistlast: ir %s"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "?clistlast: ir %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Jūs naudojate Freeciv be iconv bibliotekos. Jei Jūs nenaudojate\n"
#~ "latin1 simbolių koduotės, dalis simbolių gali būti atvaizduojami\n"
#~ "neteisinngai. Iconv galima rasti http://gnu.org/ adresu.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Negaliu konvertuoti teksto iš %s į %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Netinkamas registravimo lygis „%s“.\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Netinkamas registravimo lygis %d tarp \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv turi būti sukompiliuotas su DEBUG parametru, jei norite naudoti "
#~ "%d derinimo lygį.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Klaidingai suformuotas registravimo lygio parametras \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Ne sveikasis skaičius: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr ""
#~ "Nenurodytas failo vardas tarp registravimo lygio parametro \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv turi būti sukompiliuotas su DEBUG parametru, jei norite naudoti "
#~ "%d derinimo lygį.\n"

#, fuzzy
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Nepavyko atverti registravimo failo: %s rašymo teisėmis \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "pakutinė žinutė pakartota %d kartą"
#~ msgstr[1] "pakutinė žinutė pakartota %d kartus"
#~ msgstr[2] "pakutinė žinutė pakartota %d kartų"
#~ msgstr[3] "pakutinė žinutė pakartota %d kartą"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (iš viso %d pakartojimas)"
#~ msgstr[1] " (iš viso %d pakartojimai)"
#~ msgstr[2] " (iš viso %d pakartojimų)"
#~ msgstr[3] " (iš viso %d pakartojimas)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Klaida kuriant naują DI žaidėją: %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Negalima atverti laikino failo."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Nenurodytas \"%s\" parametras.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Trūksta \"%s\" parametro.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH yra nustatytas į tuščią reikšmę. Naudojamas standartinis "
#~ "kelio nustatymas."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "FREECIV_PATH yra nustatytas į tuščią reikšmę. Naudojamas standartinis "
#~ "kelio nustatymas."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "FREECIV_PATH yra nustatytas į tuščią reikšmę. Naudojamas standartinis "
#~ "kelio nustatymas."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "FREECIV_PATH yra nustatytas į tuščią reikšmę. Naudojamas standartinis "
#~ "kelio nustatymas."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Nepavyko perskaityti duomenų katalogo %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Duomenų katalogas gali būti nustatytas FREECIV_PATH aplinkos kintamuoju."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Dabartinis duomenų kelias yra: „%s“"

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Reikalingas failas „%s“ ... nutraukiama!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Kritinė klaida: bandoma paleisti programą administracinio vartotojo "
#~ "teisėmis!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Naudokite neprivilegijuotą vartotoją.\n"

#~ msgid "exact match"
#~ msgstr "tiksliai atitinka"

#~ msgid "only match"
#~ msgstr "tikslus atitikmuo"

#~ msgid "ambiguous"
#~ msgstr "dviprasmiškas"

#~ msgid "empty"
#~ msgstr "tuščias"

#~ msgid "too long"
#~ msgstr "per ilgas"

#~ msgid "non-match"
#~ msgstr "neatitinka"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "diena"
#~ msgstr[1] "dienos"
#~ msgstr[2] "dienų"
#~ msgstr[3] "diena"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "valanda"
#~ msgstr[1] "valandos"
#~ msgstr[2] "valandų"
#~ msgstr[3] "valanda"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minutė"
#~ msgstr[1] "minutės"
#~ msgstr[2] "minučių"
#~ msgstr[3] "minutė"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "sekundė"
#~ msgstr[1] "sekundės"
#~ msgstr[2] "sekundžių"
#~ msgstr[3] "sekundė"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "klaida %ld (nepavyko paleisti FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "klaida %d (kompiliuotas be strerror)"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Patobulinti %s į %s už %d aukso?\n"
#~ "Ižde yra %d aukso."

#~ msgid " or "
#~ msgstr " arba "

#~ msgid " and "
#~ msgstr " ir "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Suomijos"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Garo variklis"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Konfigūracijos klaida"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Mokslo ataskaita"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Parametro klaida"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Atminties klaida"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Duomenų klaida"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Ne bzip2 failas"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Netikėta failo pabaiga"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Pilnas išvesties buferis"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: „%s“ (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2 klaida %d"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FAILAS\tĮkelti išsaugotą žaidimą FAILAS\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tNustatyti ADDR kaip metaserverio adresą\n"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-eilutė>"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserveris: blogas adresas: [%s:%d]."

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "freeciv 2.3.0"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Geriausiai atakuojantys daliniai"

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Ar leisti karo rūką"

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "Šis žaidimas bus automatiškai išsaugojamas per šį ėjimų skaičių. Nulis "
#~ "reiškia, kad žaidimas nebus automatiškai išsaugojamas."

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " su %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "?clistlast: ir %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#~ msgid "Game ended in a draw."
#~ msgstr "Žaidimas baigėsi lygiosiomis."

#~ msgid "?accslvllist:or "
#~ msgstr "?accslvllist:arba "

#~ msgid "Only %s can attack from sea."
#~ msgstr "Tik %s gali atakuoti iš jūros."

#~ msgid "Falling back to generator %d."
#~ msgstr "Grįžtama į generatorių %d."

#~ msgid "%*sRivers"
#~ msgstr "%*sUpės"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Gali transformuoti laukelius.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Labai gerai atakuoja sraigtasparnių dalinius.\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Gali būti paaukštintas, nugalėjęs priešo dalinį.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Gali būti paaukštintas po sėkmingos misijos.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kovodamas arba treniruodamasis gali būti paaukštintas.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kovodamas arba treniruodamasis gali būti paaukštintas.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Leidžia %s patobulinti kelius į geležinkelius.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "Sausumos daliniai negali keliauti vandenynais."

#~ msgid "Show combat animation"
#~ msgstr "Rodyti mūšio animaciją"

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Bloga $http_proxy arba metaserverio reikšmė, turi prasidėti su 'http://'"

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " su %s"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Patobulinti %d dalinį už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[1] ""
#~ "Patobulinti %d dalinius už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[2] ""
#~ "Patobulinti %d dalinių už %d aukso?\n"
#~ "Ižde yra %d aukso."
#~ msgstr[3] ""
#~ "Patobulinti %d dalinį už %d aukso?\n"
#~ "Ižde yra %d aukso."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#, fuzzy
#~ msgid "%s: %s"
#~ msgstr "%s%d %s"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomatas laukia jūsų nurodymų"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Pirkti %s už %d aukso?\n"
#~ "Ižde yra %d aukso."

#~ msgid "_Ready all"
#~ msgstr "_Paruošti visus"

#~ msgid "Select _all"
#~ msgstr "Pažymėti _visus"

#~ msgid "_Cancel meeting"
#~ msgstr "_Atšaukti susitikimą"

#~ msgid "Accept _treaty"
#~ msgstr "Primti _sutartį"

#~ msgid "_Gold:"
#~ msgstr "_Auksas:"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fortai ir oro bazės"

#~ msgid "_Full Screen"
#~ msgstr "_Visas ekranas"

#~ msgid "Trans_form"
#~ msgstr "Trans_formuoti"

#~ msgid "Build _Fortress"
#~ msgstr "Statyti _Fortą"

#~ msgid "Build Airbas_e"
#~ msgstr "Statyti _oro bazę"

#~ msgid "Add to City (_B)"
#~ msgstr "Pridėti į miestą (_S)"

#~ msgid "Build _Railroad"
#~ msgstr "Tiesti _geležinkelį"

#~ msgid "Change to %s (_I)"
#~ msgstr "Keisti į %s (_D)"

# Atrodo čia kasykla
#~ msgid "Change to %s (_M)"
#~ msgstr "Keisti į %s (_K)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Parduoti _pasenusius"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Pasižiūrėti Civiliopedijos įrašą apie %s"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Pasirinkta tauta"

#~ msgid "Build Railroad"
#~ msgstr "Tiesti geležinkelį"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Išlaikymas (viso: %d)"

#~ msgid "City Overview"
#~ msgstr "Miesto peržvalga"

#~ msgid "Worklist"
#~ msgstr "Darbų sąrašas"

#~ msgid "Misc. Settings"
#~ msgstr "Įv. nustatymai"

#~ msgid "Units present"
#~ msgstr "Esantys daliniai"

#~ msgid "Unit List"
#~ msgstr "Dalinių sąrašas"

#~ msgid "Improvement"
#~ msgstr "Patobulinimai"

#~ msgid "_Yes"
#~ msgstr "_Taip"

#~ msgid "_No"
#~ msgstr "_Ne"

#~ msgid "_Cancel"
#~ msgstr "_Atšaukti"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Aktyvuoti dalinį"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktyvuoti dalinį, _uždaryti dialogą"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Dalinį pastatyti sargybai"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Išformuoti dalinį"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Patobulinti dalinį!"

#~ msgid "Configure City Report"
#~ msgstr "Konfiguruoti misto ataskaitą"

#~ msgid "No Buildings Available"
#~ msgstr "Nėra pastatų"

#~ msgid "No Units Available"
#~ msgstr "Nėra dalinių"

#~ msgid "No Wonders Available"
#~ msgstr "Nėra stebuklų"

#~ msgid "Available To Build"
#~ msgstr "Galima statyti"

#~ msgid "That's the same thing!"
#~ msgstr "Tai tas pats dalykas!"

#~ msgid "Change All"
#~ msgstr "Viską pakeisti"

#~ msgid "Select"
#~ msgstr "Pasirinkti"

#~ msgid "Configure"
#~ msgstr "Konfigūruoti"

#~ msgid "City Advisor"
#~ msgstr "Miesto patarėjas"

#~ msgid "City Report"
#~ msgstr "Miesto ataskaita"

#~ msgid "see README.cma."
#~ msgstr "žiūrėkite README.cma"

#~ msgid "New"
#~ msgstr "Naujas"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Negaliu įkelti išsaugoto žaidimo"

#~ msgid "Local Area Network"
#~ msgstr "Vietinis tinklas"

#~ msgid "Connect To Network Game"
#~ msgstr "Prisijungti prie tinklo žaidimo"

#~ msgid "Choose a nation to play"
#~ msgstr "Pasirinkite tautą, su kuria žaisite"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Žaidėjų skaičius (įskaitant DI)"

#~ msgid "AI skill level:"
#~ msgstr "DI meistriškumo lygis:"

#~ msgid "Game Options"
#~ msgstr "Žaidimo nustatymai"

#~ msgid "Start Game"
#~ msgstr "Pradėti žaidimą"

#~ msgid "Port:"
#~ msgstr "Prievadas:"

#~ msgid "City Style:"
#~ msgstr "Miesto stilius:"

#~ msgid "Unit Selection"
#~ msgstr "Dalinio pasirinkimas"

#~ msgid "Erase Clause"
#~ msgstr "Ištrinti sąlygą"

#~ msgid "Allows "
#~ msgstr "Leidžia"

#~ msgid "Obsoletes "
#~ msgstr "Pasensta"

#~ msgid " (with "
#~ msgstr " (su "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Valdovas: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Vietiniai _nustatymai"

#~ msgid "_Message Options"
#~ msgstr "_Pranešimų nustatymai"

#~ msgid "Sa_ve Settings"
#~ msgstr "_Išsaugoti nustatymus"

#~ msgid "Server O_ptions"
#~ msgstr "Serverio n_ustatymai"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "_Valyti žurnalą"

#~ msgid "_Clear Log"
#~ msgstr "_Valyti žurnalą"

#~ msgid "_Disconnect"
#~ msgstr "_Atsijungti"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortai ir oro bazės"

#~ msgid "_Orders"
#~ msgstr "_Nurodymai"

#~ msgid "Transf_orm to Hills"
#~ msgstr "_Transformuoti į kalvas"

#~ msgid "_Road"
#~ msgstr "_Kelias"

#~ msgid "Rai_l"
#~ msgstr "_Geležinkelis"

#~ msgid "_Irrigate"
#~ msgstr "_Drėkinti"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Eiti į"

#~ msgid "_Reports"
#~ msgstr "_Ataskaitos"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d žingsnis)"
#~ msgstr[1] "(%d žingsniai)"
#~ msgstr[2] "(%d žingsnių)"
#~ msgstr[3] "(%d žingsnis)"

#~ msgid "Trade Report"
#~ msgstr "Prekybos atasktaita"

#~ msgid "Sell Obsolete"
#~ msgstr "Parduoti pasenusius"

#~ msgid "Building Name"
#~ msgstr "Pastato pavadinimas"

#~ msgid "Totals"
#~ msgstr "Viso"

#~ msgid "Rename Worklist"
#~ msgstr "Pervadinti darbų sąrašą"

#~ msgid "Remove"
#~ msgstr "Pašalinti"

#~ msgid "Available items"
#~ msgstr "Prieinami elementai"

#~ msgid "Show future targets"
#~ msgstr "Rodyti būsimus objektus"

#~ msgid "Undo"
#~ msgstr "Atšaukti"

#~ msgid "Pollution:    %3d"
#~ msgstr "Tarša:    %3d"

#~ msgid "<AI>"
#~ msgstr "<DI>"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategija ir taktika"

#~ msgid "Rail"
#~ msgstr "Geležinkelis"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tAtspausdinti parinkčių santrauką\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tAtspausdinti versijos numerį\n"

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Vandenynai dengia didžiąją pasaulio dalį, ir tik jūros daliniai (Triremos "
#~ "ir kiti laivai) gali jais keliauti.\n"
#~ "\n"
#~ "Vandenyno plokštelės negali būti užterštos arba paveiktos radiacijos."

#~ msgid "Sea"
#~ msgstr "Jūra"

#~ msgid "Air"
#~ msgstr "Oras"

#~ msgid "Missile"
#~ msgstr "Raketa"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Žemė"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Linksmina gyventojus padarydama 3 nelaimingus žmones patenkintais."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Šis pritrenkiantis technologinis išradimas padaro vieną nelaimingą "
#~ "pilietį laimingu visuose miestuose."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Kiekviename mieste su šventykla du nelaimingi gyventojai paverčiami "
#~ "patenkintais."

#, fuzzy
#~ msgid "?team name:Ultramarine"
#~ msgstr "?female:Šamanė"

#, fuzzy
#~ msgid "?team name:Xanadu"
#~ msgstr "?female:Radža"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "?female:Ministrė pirmininkė"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "?female:Ministrė pirmininkė"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Švedijos"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Maorių"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malio"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktatorė"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Prezidentas"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Prezidentė"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Metalurgija"

# santrumpa???
#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Viso"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Biblioteka"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Merė"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Lama"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Bazilėjus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Bazilėjus"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Brolis"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Brolis"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Tanas"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Būsena: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portugalijos"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Atstovė"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "Priimti į %s"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Mokslas"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Despotė"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "?female:Despotė"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Lenkai"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "?female:Faraonė"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Karalius"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Karalius"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Kasyba"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Merė"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emyras"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Didysis kunigaikštis"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Didžioji kunigaikštienė"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "Ėjimai"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irokėzų"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Druidė"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Konsulė"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "?female:Konsulė"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Protektorius"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Protektorius"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Spikerė"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Korupcija: %d"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr ""
#~ "Papuasai yra Melanezijos archipelago tauta, gyvenanti Naujosios Gvinėjos "
#~ "saloje."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Tauta: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Prezidentė"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Tikslas"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Merė"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Dalinys: %s"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Vadas"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Būsena"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Druidė"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Teksasas yra antra pagal dydį ir gyventojų skaičių Amerikos valstija, "
#~ "garsi dėl savo „didesnių nei gyvenimas“ kaubojiškų tradicijų."

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Uzurpatorė"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Diktatorius"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Diktatorė"
ENDREP
DELTA 23464 0 114
SVN  go# L £ nations

EXTRA_DIST = Strings.txt
ENDREP
DELTA
SVN   †  †  €†  # === Portuguese translation for Freeciv
#
# Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold.
# This translation is covered by the GNU General Public License Version 2.
#
# === Authors
#
#   Vasco Costa		<vasc@rnl.ist.utl.pt>	1999-2002.
#   Duarte Loreto       <happyguy_pt@hotmail.com> 2003.
#
msgid ""
msgstr ""
"Project-Id-Version: freeciv\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:59+0300\n"
"Last-Translator: Duarte Loreto <happyguy_pt@hotmail.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:Indianos"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr " próximo de %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Baixo"

#: data/nation/aborigines.ruleset:3
#, fuzzy
msgid "Australian Aboriginal"
msgstr "Australiano"

#: data/nation/aborigines.ruleset:4
#, fuzzy
msgid "?plural:Aborigines"
msgstr "?plural:Argentinos"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Grande Chefe"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Presidente"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Electricidade"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Camarada"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Grande Chefe"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Grande Chefe"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Americano"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:Indianos"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarca"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarca"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperador"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperatriz"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Canadiano"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Canadianos"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Primeiro Ministro"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Primeiro Ministro"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Sobre"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Governo"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Chinês"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Chineses"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultão"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultão"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Governo"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Governo"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Coreano"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Americanos"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "em %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Princesa"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Taxas"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Taxas"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr ""

#: data/nation/afghani.ruleset:4
#, fuzzy
msgid "?plural:Afghanis"
msgstr "?plural:Tailandeses"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "em %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Base Aérea"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Primeiro Secretário"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Primeiro Secretário"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr ""

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Camarada"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Americano"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Americanos"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "Asiático"

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "?plural:Finlandeses"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "?plural:Astecas"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Finlandeses"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Sueco"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Xá"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Califa"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Califa"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Camarada"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Maravilha"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Incas"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Cardeal"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Camarada"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fragata"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Camarada"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Americano"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:Indianos"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Princesa"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Princesa"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Primeiro Secretário"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Primeiro Secretário"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Aqueduto"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Polacos"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Conselheiro"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Camarada"

#: data/nation/algerian.ruleset:3
#, fuzzy
msgid "Algerian"
msgstr "Americano"

#: data/nation/algerian.ruleset:4
#, fuzzy
msgid "?plural:Algerians"
msgstr "?plural:Persas"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Governo"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Presidente"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "A aguardar"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:Indianos"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Director-Presidente"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Director-Presidente"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Brasileiro"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "Brasileiro"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Arcebispo"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Arcebispo"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Bóer"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Presidente"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Americano"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Americanos"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Americano"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Americanos"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Indianos"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Ditador"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Camarada"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Princesa"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Princesa"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongol"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Indianos"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "A aguardar"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Italianos"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Contagem"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Contagem"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Grão Duque"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Grã Duquesa"

#: data/nation/anishinaabe.ruleset:3
#, fuzzy
msgid "Anishinaabe"
msgstr "Desonrosa"

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Russos"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Grande Khan"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Grande Khan"

#: data/nation/antarctican.ruleset:3
#, fuzzy
msgid "Antarctican"
msgstr "Ártico"

#: data/nation/antarctican.ruleset:4
#, fuzzy
msgid "?plural:Antarcticans"
msgstr "?plural:Letões"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Canadianos"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artilharia"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Indianos"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragões"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Dinamarqueses"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
#, fuzzy
msgid "Aramean"
msgstr "Americano"

#: data/nation/aramean.ruleset:4
#, fuzzy
msgid "?plural:Arameans"
msgstr "?plural:Americanos"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentino"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentinos"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Camarada"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Canadiano"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudilho"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilha"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Cardeal"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Versão"

#: data/nation/armenian.ruleset:3
#, fuzzy
msgid "Armenian"
msgstr "Americano"

#: data/nation/armenian.ruleset:4
#, fuzzy
msgid "?plural:Armenians"
msgstr "?plural:Americanos"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr " (observador)"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "Presidente"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Tailandeses"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Chanceler"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Chanceler"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Americano"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Cônsul"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Americanos"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
#, fuzzy
msgid "Assyrian"
msgstr "Asiático"

#: data/nation/assyrian.ruleset:4
#, fuzzy
msgid "?plural:Assyrians"
msgstr "?plural:Russos"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Australiano"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Australianos"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Americano"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Americanos"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Rei"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Rainha"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australiano"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australianos"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Árabes"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Cônsul"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "Árabe"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "?plural:Árabes"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "Americano"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "?plural:Astecas"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Xá"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Conselheiro"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bávaro"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Bávaros"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Caravela"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Fuzileiros"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Conselheiro"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bávaros"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Bárbaros"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "em %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Camarada"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Navio de Guerra"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Turcos"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Rainha"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Veleiro"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Marajá"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Marajá"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nação"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Cônsul"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Bárbaro"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Bárbaros"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Desperdício"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:Turcos"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "?plural:Turcos"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Maravilha"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Camarada"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Presidente"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Presidente"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bávaro"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bávaros"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"A Bavária, antes da unificação nacional em 1870 DC, era um dos maiores "
"reinos da Alemanha."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Terreno %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Grã Duquesa"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "Húngaro"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "?plural:Húngaros"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "próximo de %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Guerrilheiros"

#: data/nation/belgian.ruleset:3
#, fuzzy
msgid "Belgian"
msgstr "Religião"

#: data/nation/belgian.ruleset:4
#, fuzzy
msgid "?plural:Belgians"
msgstr "?plural:Brasileiros"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Bombardeiro Furtivo"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Ditador"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Religião"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Brasileiros"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Fruta"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Bóer"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Caça"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Singapurano"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Singapurano"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Orador"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Camarada"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Brasileiros"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Sérvio"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Reverendo"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr ""

#: data/nation/bengali.ruleset:4
#, fuzzy
msgid "?plural:Bengalis"
msgstr "?plural:Ingleses"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Banca"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Brasileiros"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Banca"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Brasileiros"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Turnos"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Dinamarqueses"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Baixo"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Camarada"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Conselheiro"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragões"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Bávaros"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Fechar"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Cônsul"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bávaros"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Capitão General"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Chileno"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Bóer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Bóeres"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Os Bóeres eram colonos Holandeses na África-do-Sul controlada pelos "
"Britânicos desde 1650 DC.  Controlaram brevemente duas repúblicas, a "
"Transvaal e o Estado Laranja Livre, antes de serem derrotados pelos "
"Britânicos na guerra de 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Industrial"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Cônsul"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Reverendo"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Reverendo"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Presidente"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Presidente"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Brasileiros"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Religião"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Brasileiros"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Arcebispo"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr ""

#: data/nation/bosnia.ruleset:4
#, fuzzy
msgid "?plural:Bosnians"
msgstr "?plural:Babilónios"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "em %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Cônsul"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Babilónios"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despotismo"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Presidente"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Cônsul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Cônsul"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Fuzileiros"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Babilónios"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Bárbaro"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Bávaros"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Electricidade"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Electricidade"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Bóer"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "?plural:Bávaros"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
#, fuzzy
msgid "British"
msgstr "Irlandês"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:Bávaros"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presidente"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Presidente"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Estrada"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%3d/%3d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lorde Protector"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Dama Protectora"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Bóer"

#: data/nation/briton.ruleset:4
#, fuzzy
msgid "?plural:Britons"
msgstr "?plural:Bávaros"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Chileno"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Chileno"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Fruta"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "Presidente"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Bávaros"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Celeiro"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "Presidente"

#: data/nation/bulgarian.ruleset:3
#, fuzzy
msgid "Bulgarian"
msgstr "Húngaro"

#: data/nation/bulgarian.ruleset:4
#, fuzzy
msgid "?plural:Bulgarians"
msgstr "?plural:Húngaros"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in   †  †  €†  history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "Húngaro"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "?plural:Bávaros"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Chanceler"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Chanceler"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Húngaro"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Bávaros"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Bávaros"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr ""

#: data/nation/burmese.ruleset:4
#, fuzzy
msgid "?plural:Burmese"
msgstr "?plural:Turcos"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Húngaro"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:Bávaros"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Árabes"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babilónio"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Babilónios"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Sueco"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Camarada"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "Canadiano"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "?plural:Canadianos"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Indiano"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Croatas"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadiano"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Canadianos"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Canadiano"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Canadianos"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Turnos"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Dinamarqueses"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Canadianos"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Base Aérea"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Camarada"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Linha Costeira"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Catalães"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalão"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Catalães"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Sérvio"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Sérvios"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Americano"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Americanos"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Americano"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Americanos"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Director Supremo"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Director Supremo"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Lituano"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Lituanos"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Camarada"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Presidente"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Canadiano"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Canadianos"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:Chilenos"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Canadiano"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Canadianos"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Alfabeto"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Camarada"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Checos"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Chineses"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:Chilenos"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chileno"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Chilenos"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Capitão General"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Capitão General"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Conselheiro"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Finlandeses"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Chineses"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:Chilenos"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Carvão"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "?plural:Chilenos"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Croata"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Croatas"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Máquina:"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Camarada"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Suma Sacerdotiza"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Princesa"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Princesa"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:Chilenos"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:Chilenos"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Persa"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Persas"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Comprar"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Camarada"

#: data/nation/colombian.ruleset:3
#, fuzzy
msgid "Colombian"
msgstr "Combate"

#: data/nation/colombian.ruleset:4
#, fuzzy
msgid "?plural:Colombians"
msgstr "?plural:Romanos"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Cancelar"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Romanos"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Indiano"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Babilónios"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Conselheiro"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Conselheiro"

#: data/nation/confederate.ruleset:3
#, fuzzy
msgid "Confederate"
msgstr "Celebrar"

#: data/nation/confederate.ruleset:4
#, fuzzy
msgid "?plural:Confederates"
msgstr "?plural:Bóeres"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongois"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongois"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Controlos"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongois"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornualho"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Cornualhos"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornualha é uma região no extremo sudoeste da Inglaterra, tradicionalmente a "
"casa do legendário Rei Artur."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Persa"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Babilónios"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Industrial"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Cônsul"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Cancelar"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:Chilenos"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hétman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Camarada"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Croata"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Croatas"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "Prefixar"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "?plural:Gregos"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Chileno"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Croatas"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Canadiano"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Americanos"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Croata"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Croatas"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Croácia é a região dos Eslavos Sul que foi detida pelo império Austro-"
"Húngaro em vez de ficar sob o controlo Otomano após os colapso de Bizâncio. "
"Durante a maior parte do séc. XX fez parte da Federação Jugoslava."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Cruzados"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Romanos"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
#, fuzzy
msgid "Cuban"
msgstr "Combate"

#: data/nation/cuban.ruleset:4
#, fuzzy
msgid "?plural:Cubans"
msgstr "?plural:Romanos"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Indiano"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Croatas"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Letão"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Canadianos"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Quadriga"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Croatas"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Americano"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Americanos"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Esloveno"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Eslovenos"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Checo"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Checos"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"A República Checa actual foi até 1933 parte da Checoslováquia, que tinha "
"sido até 1918 parte do Império Austro-Húngaro."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Profetisa"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Profetisa"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Americano"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Americanos"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Bárbaros"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Bávaros"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Romano"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:Romanos"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "Romano"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?plural:Romanos"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr ", Morto"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Árabes"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Alemão"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Alemães"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Erro ao criar novo jogador IA: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Primeiro Ministro"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Camarada"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Camarada"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Alemães"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Húngaro"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:Húngaros"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egípcio"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egípcios"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "Apagar"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Ingleses"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "?plural:Irlandeses"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Portugueses"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Fuzileiros"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Camarada"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Húngaros"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Europeu"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:Coreanos"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "Europeu"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "?plural:Coreanos"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estónio"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Estónios"

#: data/nation/estonian.ruleset:6
#, fuzzy
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estónia é um pequeno país na costa sul do Mar Báltico leste.  O seu povo e "
"idioma são muito semelhantes aos da Finlândia."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Lorde Protector"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "Presidente"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Persas"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europeu"

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "?plural:Coreanos"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Ind"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Ind"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Camarada"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Camarada"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Evento"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Gregos"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Gregos"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Persas"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Grande Chefe"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Grande Chefe"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipino"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipinos"

#: data/nation/filipino.ruleset:7
#, fuzzy
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Após séculos de somínio Espanhol, as Filipinas foram cedidas aos Americanos "
"em 1898. Obtiveram governo interno em 1935 e a independência em 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finlandês"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finlandeses"

#: data/nation/finnish.ruleset:6
#, fuzzy
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"A Finlândia é um país pequeno e frio na franja norte da Europa, reconhecida "
"pela exportação de madeira, telefones celulares e sistemas operativos "
"excelentes."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Arcebispo"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Peixe"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Finlandeses"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentino"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentinos"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Maravilhas: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Maravilhas: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Base Aérea"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Capitão General"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Chileno"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Indiano"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:Indianos"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Arcebispo"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Turco"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Persas"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Erro ao criar novo jogador IA: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Primeiro Ministro"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Persa"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Persas"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brasileiro"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Persas"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Persas"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Turnos"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Dinamarqueses"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Italiano"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Zulus"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Terreno %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Cônsul"

#: data/nation/galician.ruleset:3
#, fuzzy
msgid "Galician"
msgstr "Italiano"

#: data/nation/galician.ruleset:4
#, fuzzy
msgid "?plural:Galicians"
msgstr "?plural:Italianos"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
#, fuzzy
msgid "Gallic"
msgstr "Italiano"

#: data/nation/gallic.ruleset:4
#, fuzzy
msgid "?plural:Gauls"
msgstr "?plural:Zulus"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Sérvio"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Persas"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Fuzileiros"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Camarada"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Dinamarqueses"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Terminado"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Ditador"

#: data/nation/georgian.ruleset:3
#, fuzzy
msgid "Georgian"
msgstr "Alemão"

#: data/nation/georgian.ruleset:4
#, fuzzy
msgid "?plural:Georgians"
msgstr "?plural:Alemães"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Ingleses"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Presidente"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "Presidente"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Grande Faraó"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Grande Faraó"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Religião"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Brasileiros"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Alemão"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Alemães"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Canadiano"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Canadianos"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Canadiano"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Canadianos"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "em %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Camarada"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Canadianos"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Turcos"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Moedas: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Mordorianos"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Visão"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Escoceses"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Grande Faraó"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Polacos"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Maravilha"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Incas"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Americano"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Americanos"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Cancelar"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Incas"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Marajá"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:Bávaros"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Catalão"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Catalães"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Dúnedanianos"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "?plural:Holandeses"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Turnos"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Dinamarqueses"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Director-Presidente"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Presidente"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "Glaciar"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "?plural:Dinamarqueses"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "Lider"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Camarada"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "Camarada"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "Camarada"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "A aguardar"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:Bávaros"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Presidente"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Presidente"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bávaro"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Bávaros"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Arcebispo"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Humano"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural:Tailandeses"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Herdeira"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanáticos"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Letões"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Rainha"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural:Tailandeses"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "A aguardar"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "?plural:Bávaros"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
#, fuzzy
msgid "Hellenic"
msgstr "Espionagem"

#: data/nation/hellenic.ruleset:4
#, fuzzy
msgid "?plural:Hellenes"
msgstr "?plural:Incas"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "(veterana)"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Quenianos"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Presidente"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "Apagar"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Ingleses"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Persa"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Persas"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Caravela"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Fuzileiros"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Activar"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "?plural:Árabes"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Romano"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Romanos"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "População"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Dinamarqueses"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Ind"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Ind"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Celeiro"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Celeiro"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Indianos"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
#, fuzzy
msgid "Hopi"
msgstr "Servidor"

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "?plural:Escoceses"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Húngaro"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Húngaros"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Sérvio"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Sérvios"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr ""

#: data/nation/icelandic.ruleset:4
#, fuzzy
msgid "?plural:Icelanders"
msgstr "?plural:Incas"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
#, fuzzy
msgid "Illyrian"
msgstr "Italiano"

#: data/nation/illyrian.ruleset:4
#, fuzzy
msgid "?plural:Illyrians"
msgstr "?plural:Italianos"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Europeu"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Coreanos"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
#, fuzzy
msgid "Inuit"
msgstr "Sair"

#: data/nation/inuit.ruleset:4
#, fuzzy
msgid "?plural:Inuits"
msgstr "?plural:Indianos"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "Indiano"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "?plural:Indianos"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Cônsul"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Cônsul"

#: data/nation/iraqi.ruleset:3
#, fuzzy
msgid "Iraqi"
msgstr "Israelita"

#: data/nation/iraqi.ruleset:4
#, fuzzy
msgid "?plural:Iraqis"
msgstr "?plural:Irlandeses"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandês"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Irlandeses"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israelita"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Israelitas"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"A nação de Israel foi fundada em 1948 como uma colecção espalhada de "
"colonatos na Palestina Britânica, e expandiu-se gradualmente através da "
"vitória num conjunto de guerras travadas em 1948, 1967 e 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Cônsul"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Veleiro"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Cônsul"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr  †  †  €†   "Israelita"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Israelitas"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Terminado"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Presidente"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Indiano"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:Indianos"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Canadianos"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Americano"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Americanos"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " em %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Camarada"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:Mongois"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Indiano"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Indianos"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Italianos"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Coreanos"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Italianos"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Conselheiro"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Coreanos"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Conselheiro"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Coreanos"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Desperdício"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:Turcos"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Combate"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Romanos"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Conselheiro"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Catalães"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "?plural:Italianos"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Queniano"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Quenianos"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Khan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Italianos"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Tirano"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Camarada"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "Conselheiro"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "?plural:Coreanos"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " em %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Camarada"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:Indianos"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Canadianos"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Sami"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "Mongol"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "?plural:Mongois"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Italianos"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Quenianos"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "Irlandês"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "?plural:Turcos"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Quenianos"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "utilizador %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "A aguardar"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Bávaros"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "?plural:Árabes"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Italianos"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Governo"

#: data/nation/lankese.ruleset:3
#, fuzzy
msgid "Lankese"
msgstr "Japonês"

#: data/nation/lankese.ruleset:4
#, fuzzy
msgid "?plural:Lankese"
msgstr "?plural:Dinamarqueses"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Director Supremo"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Director Supremo"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "Letão"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "?plural:Letões"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "A aguardar"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Letões"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Letão"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Letões"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Japonês"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Dinamarqueses"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "Cônsul"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indiano"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Indianos"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Japonês"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Dinamarqueses"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Australianos"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Sérvio"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Sérvios"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Lituano"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Lituanos"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
#, fuzzy
msgid "Libyan"
msgstr "Dissolver"

#: data/nation/libyan.ruleset:4
#, fuzzy
msgid "?plural:Libyans"
msgstr "?plural:Letões"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentinos"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Sérvio"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Lituanos"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Grande Chefe"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Grande Chefe"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Canadiano"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Italianos"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Estónio"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Letões"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lituano"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Lituanos"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lituânia é um pequeno pais na costa sul do Mar Báltico, a nordeste da "
"Polónia.  Lituâno é o mais arcaico e complexo idioma dos Indo-Europeus do "
"norte"

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "Romano"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "?plural:Romanos"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Terreno"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Coreanos"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Letões"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Luxo:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Alemães"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Fuzileiros"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Italianos"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Oceano"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Italianos"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Espanhóis"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Ditadora"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Ditadora"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "?plural:Italianos"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
#, fuzzy
msgid "Malagasy"
msgstr "Masculino"

#: data/nation/malagasy.ruleset:4
#, fuzzy
msgid "?plural:Malagasies"
msgstr "?plural:Italianos"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Camarada"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Camarada"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "A Jogar"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Italianos"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
#, fuzzy
msgid "Malaysian"
msgstr "A Jogar"

#: data/nation/malaysian.ruleset:4
#, fuzzy
msgid "?plural:Malaysians"
msgstr "?plural:Italianos"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Religião"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Italianos"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
#, fuzzy
msgid "Malian"
msgstr "A Jogar"

#: data/nation/malian.ruleset:4
#, fuzzy
msgid "?plural:Malians"
msgstr "?plural:Italianos"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Masculino"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Dinamarqueses"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Laser"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Celeiro"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Italianos"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Desperdício"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Camarada"

#: data/nation/manchu.ruleset:3
#, fuzzy
msgid "Manchu"
msgstr "Março"

#: data/nation/manchu.ruleset:4
#, fuzzy
msgid "?plural:Manchus"
msgstr "?plural:Incas"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Incas"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/maori.ruleset:3
#, fuzzy
msgid "Maori"
msgstr "Guerrilheiros"

#: data/nation/maori.ruleset:4
#, fuzzy
msgid "?plural:Maori"
msgstr "?plural:Letões"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Março"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "?plural:Coreanos"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Letões"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Rei"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Presidente"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Controlos"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Dinamarqueses"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
#, fuzzy
msgid "Martian"
msgstr "Guerrilheiros"

#: data/nation/martian.ruleset:4
#, fuzzy
msgid "?plural:Martians"
msgstr "?plural:Letões"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Cartaginês"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Letões"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Guerrilheiros"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Letões"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "A Jogar"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Italianos"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Brasileiros"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indiano"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Indianos"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Khan"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Opções das Mensagens"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Persas"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetismo"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Americanos"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
#, fuzzy
msgid "Mexican"
msgstr "Americano"

#: data/nation/mexican.ruleset:4
#, fuzzy
msgid "?plural:Mexicans"
msgstr "?plural:Americanos"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Letões"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indiano"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Polacos"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:Árabes"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Japonês"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Japoneses"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Visão"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Turcos"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Letões"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Mina"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Astecas"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "?plural:Italianos"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Italianos"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongois"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Primeiro Ministro"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Primeiro Ministro"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Terminado"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongois"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Ligar"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongois"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "A Jogar"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Italianos"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Mordoriano"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:Italianos"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Italianos"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Americano"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Italianos"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Masculino"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Italianos"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Astecas"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Mosqueteiros"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "?plural:Turcos"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Americano"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Milícia"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Swiss"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Cancelar"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Camarada"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Sérvio"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Persas"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Persas"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:Tailandeses"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "A Jogar"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Italianos"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Quenianos"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr ""

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Ingleses"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Australiano"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Australianos"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr ""

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Incas"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr ""

#: data/nation/newzealand.ruleset:4
#, fuzzy
msgid "?plural:New Zealanders"
msgstr "?plural:Incas"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Persas"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
#, fuzzy
msgid "Nigerian"
msgstr "Sérvio"

#: data/nation/nigerian.ruleset:4
#, fuzzy
msgid "?plural:Nigerians"
msgstr "?plural:Persas"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Sérvio"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Persas"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Persas"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "Honrosa"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "?plural:Romanos"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "Coreano"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "?plural:Coreanos"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Maravilha"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Maravilha"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Maravilha"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Maravilha"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Coreano"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:Romanos"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
#, fuzzy
msgid "Norwegian"
msgstr "Coreano"

#: data/nation/norwegian.ruleset:4
#, fuzzy
msgid "?plural:Norwegians"
msgstr "?plural:Coreanos"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Persas"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Combate"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "?plural:Romanos"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraó"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Camarada"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Grande Faraó"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Grande Faraó"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Sérvio"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:Persas"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Coreanos"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Oceano"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Romanos"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Visão"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Contagem"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Fechar"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Chineses"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Americano"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Alemães"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Persa"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Persas"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Oceano"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Romanos"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Director Supremo"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Director Supremo"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Russo"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Russos"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Visão"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vikings"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Romano"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Romanos"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
#, fuzzy
msgid "Ottoman"
msgstr "Romano"

#: data/nation/ottoman.ruleset:4
#, fuzzy
msgid "?plural:Ottomans"
msgstr "?plural:Romanos"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Guerrilheiros"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Cônsul"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "Apagar"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Astecas"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Senhor da Guerra"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Espera"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Oceano"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Italianos"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Guerrilheiros"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "?plural:Romanos"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Planície"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Alemães"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "População: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Persa"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Polacos"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Italianos"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Ditadora"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Canadiano"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Canadianos"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Japoneses"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Governo"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Governo"

#: data/nation/papuan.ruleset:3
#, fuzzy
msgid "Papuan"
msgstr "População"

#: data/nation/papuan.ruleset:4
#, fuzzy
msgid "?plural:Papuans"
msgstr "?plural:Japoneses"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Húngaros"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Guerrilheiros"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Letões"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Sueco"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Conselheiro"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Desperdício"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Japoneses"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Religião"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Persas"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "Persa"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "?plural:Persas"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
#, fuzzy
msgid "Phoenician"
msgstr "Esloveno"

#: data/nation/phoenician.ruleset:4
#, fuzzy
msgid "?plural:Phoenicians"
msgstr "?plural:Eslovenos"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Alemão"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Persas"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Irlandês"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Portugueses"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Alemães"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Italianos"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "Persa"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "?plural:Persas"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Croata"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Persas"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "?plural:Franceses"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Czar"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Italianos"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr ""

#: data/nation/quebecois.ruleset:4
#, fuzzy
msgid "?plural:Quebecois"
msgstr "?plural:Escoceses"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Bárbaros"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Bárbaros"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Lituano"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Russos"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Persas"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Canadianos"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
#, fuzzy
msgid "Romanian"
msgstr "Romano"

#: data/nation/romanian.ruleset:4
#, fuzzy
msgid "?plural:Romanians"
msgstr "?plural:Romanos"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Director-Presidente"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Director-Presidente"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romano"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Romanos"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Russos"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Quenianos"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "Canadiano"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "?plural:Canadianos"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msg  †  †  €†  str ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
#, fuzzy
msgid "?plural:Ryukyuans"
msgstr "?plural:Russos"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Espanhóis"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Princesa"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Cônsul"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Swiss"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Italiano"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Sérvios"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Sami"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Italianos"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Húngaro"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Bávaros"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
#, fuzzy
msgid "Sami"
msgstr "Veleiro"

#: data/nation/sami.ruleset:4
#, fuzzy
msgid "?plural:Sami"
msgstr "?plural:Sami"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Submarino"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Turcos"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Capitão General"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Capitão General"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Ingleses"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Conselheiro"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Espanhóis"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Seleccione o Seu Novo Tipo de Governo"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Governo"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Conselheiro"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "?plural:Letões"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Americano"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Americanos"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Cartaginês"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Sérvios"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Guerrilheiros"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Letões"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Veleiro"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Swazis"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Conselheiro"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Italianos"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Turnos"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:Espanhóis"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Oceano"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Indianos"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Eslovenos"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Escocês"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Escoceses"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Chefe"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Camarada"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Escocês"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Escoceses"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"A Escócia, inicialmente colonizada no final da era Romana por piratas "
"Irlandeses que deslocaram os nativos Pictos, foi um reino independente desde "
"cerca de 1034DC até à União das Coroas com a Inglaterra em 1701."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Sérvio"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:Sérvios"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Seleccionar"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Suecos"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Suecos"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Ingleses"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Controlos"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Ingleses"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Sérvio"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Sérvios"

#: data/nation/serbian.ruleset:6
#, fuzzy
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"A Sérvia é parte do território dos Eslavos Sul que foi conquistada pelos "
"Otomanos após o colapso do Império Bizantino.  Durante a maior parte do séc. "
"XX fez parte da Federação Jugoslava."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Escoceses"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Espanhóis"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Tirano"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Dinamarqueses"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Espanhóis"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Sérvio"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Sérvios"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Silesiano"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Silesianos"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Sérvios"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Sueco"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Swiss"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "Presidente"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Vietnamita"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Swiss"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silesiano"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Silesianos"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silésia é uma região do sul da Polónia que foi em tempos um reino "
"independente."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurano"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singapuranos"

#: data/nation/singaporean.ruleset:18
#, fuzzy
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapura é uma cidade-estado mercantil localizada no extremo mais a sul da "
"Península Malaia"

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Controlos"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Ingleses"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Veleiro"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Ingleses"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
#, fuzzy
msgid "Slovakian"
msgstr "Esloveno"

#: data/nation/slovakian.ruleset:4
#, fuzzy
msgid "?plural:Slovakians"
msgstr "?plural:Eslovenos"

#: data/nation/slovakian.ruleset:6
#, fuzzy
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"A República Checa actual foi até 1933 parte da Checoslováquia, que tinha "
"sido até 1918 parte do Império Austro-Húngaro."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Esloveno"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Eslovenos"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"A Eslovénia é a república mais a oeste e norte da antiga Federação Jugoslava."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Mesma Ilha"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Incas"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Honrosa"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Romanos"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Honrosa"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Romanos"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Sérvio"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Escoceses"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Turcos"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
#, fuzzy
msgid "South African"
msgstr "Sul Africano"

#: data/nation/southafrican.ruleset:4
#, fuzzy
msgid "?plural:South Africans"
msgstr "?plural:Sul Africanos"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Sul Africano"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Sul Africanos"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "Americano"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "?plural:Americanos"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Turnos"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Dinamarqueses"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamita"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Vietnamitas"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Ler Jogo"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Americano"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Americanos"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
#, fuzzy
msgid "Soviet"
msgstr "nada"

#: data/nation/soviet.ruleset:4
#, fuzzy
msgid "?plural:Soviets"
msgstr "?plural:Escoceses"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "?plural:Italianos"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
#, fuzzy
msgid "Sudanese"
msgstr "Turnos"

#: data/nation/sudanese.ruleset:4
#, fuzzy
msgid "?plural:Sudanese"
msgstr "?plural:Dinamarqueses"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Sérvio"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Sérvios"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Vietnamita"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Turcos"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Sérvio"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Reverendo"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Swazis"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
#, fuzzy
msgid "Swazi"
msgstr "Veleiro"

#: data/nation/swazi.ruleset:4
#, fuzzy
msgid "?plural:Swazis"
msgstr "?plural:Swazis"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
#, fuzzy
msgid "Swiss"
msgstr "Swiss"

#: data/nation/swiss.ruleset:4
#, fuzzy
msgid "?plural:Swiss"
msgstr "?plural:Swiss"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Chanceler"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Chanceler"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "Sérvio"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "?plural:Sérvios"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Camarada"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "A aguardar"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Bávaros"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Caminho de Ferro"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "?plural:Tailandeses"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
#, fuzzy
msgid "Taiwanese"
msgstr "Japonês"

#: data/nation/taiwanese.ruleset:4
#, fuzzy
msgid "?plural:Taiwanese"
msgstr "?plural:Japoneses"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "Tailandês"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "?plural:Tailandeses"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Canadianos"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Canadiano"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Canadianos"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Czar"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Italianos"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Cavaleiros"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "?plural:Americanos"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Electrónica"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Incas"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
#, fuzzy
msgid "Texan"
msgstr "Chileno"

#: data/nation/texan.ruleset:4
#, fuzzy
msgid "?plural:Texans"
msgstr "?plural:Americanos"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Terreno"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:Indianos"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Indianos"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
#, fuzzy
msgid "Tibetan"
msgstr "Chileno"

#: data/nation/tibetan.ruleset:4
#, fuzzy
msgid "?plural:Tibetans"
msgstr "?plural:Chilenos"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Camarada"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Camarada"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Turcos"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Guerrilheiros"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "?plural:Letões"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Controlos"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongois"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Polacos"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Babilónios"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Ficçao"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Russos"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Canadiano"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Canadianos"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Canadianos"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Fuzileiros"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Babilónios"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Turcos"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
#, fuzzy
msgid "Tunisian"
msgstr "Russo"

#: data/nation/tunisian.ruleset:4
#, fuzzy
msgid "?plural:Tunisians"
msgstr "?plural:Russos"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Quadriga"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Croatas"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "Turco"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "?plural:Turcos"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turco"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Oásis"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Americanos"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Conselheiro"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Sérvios"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Princesa"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Contagem"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Canadiano"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Canadianos"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Cônsul"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ucraniano"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ucranianos"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"A Ucrânia é uma vasta região na zona mais ocidental da antiga União "
"Soviética. Inclui parte das mais férteis áreas de solo-escuro de toda a "
"Terra."

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "U"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "?plural:Tailandeses"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Governo"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "Cônsul"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Guerrilheiros"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Letões"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "?plural:Húngaros"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr ""

#: data/nation/uyghur.ruleset:4
#, fuzzy
msgid "?plural:Uyghurs"
msgstr "?plural:Turcos"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "?plural:Astecas"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Cidade: Fome"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Sami"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Canadianos"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Finlandeses"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicina"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Americanos"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Marajá"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Camarada"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "(veterana)"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Quenianos"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Canadianos"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "(veterana)"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Quenianos"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "(veterana)"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Quenianos"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
#, fuzzy
msgid "Venezuelan"
msgstr "?plural:Quenianos"

#: data/nation/venezuelan.ruleset:4
#, fuzzy
msgid "?plural:Venezuelans"
msgstr "?plural:Quenianos"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versão"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Alemães"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamita"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamitas"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"A nação Vietnamita foi fundada no primeiro século DC por irmãs gémeas que se "
"tornaram as líderes guerreiras numa revolta contra o governador militar "
"Chinês."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "(veterana)"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Quenianos"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Visão"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vikings"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Australianos"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Japoneses"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Húngaros"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Alemão"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Alemães"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galeão"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:Espanhóis"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Galês"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Galeses"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Os Galeses controlaram em tempos tudo o que é agora a Inglaterra até terem "
"sido expulsos para o oeste montanhoso por Saxões invasores."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Galeses"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "(veterana)"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Romanos"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "(veterana)"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Romanos"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Agosto"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Agosto"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Indiano"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Indianos"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
#, fuzzy
msgid "Westphalian"
msgstr "Italiano"

#: data/nation/westphalian.ruleset:4
#, fuzzy
msgid "?plural:Westphalians"
msgstr "?plural:Italianos"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Sérvio"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:Sérvios"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Americanos"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Finlandeses"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Zulus"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Lanceiros"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Americanos"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Americanos"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:Chilenos"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Sérvio"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Persas"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Italianos"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Astecas"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:Tailandeses"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Chilenos"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Os %s pararam de construir %s em %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Os %s iniciaram a construção de %s em %s."

#, fuzzy
#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s está a vender %s (desnecessária) por %d."

#, fuzzy
#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "AGC: O agente não consegue cumprir os requisitos de %s. A devolver "
#~ "controlo."

#~ msgid "none"
#~ msgstr "nada"

#~ msgid "custom"
#~ msgstr "costumizado"

#~ msgid "never"
#~ msgstr "nunca"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d turno"
#~ msgstr[1] "%d turnos"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "População (T/A/C/F):"

#~ msgid " happy"
#~ msgstr " feliz"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nome: %s\n"
#~ "Comida:     %10s Moedas:  %10s\n"
#~ "Produção:   %10s Luxo:    %10s\n"
#~ "Comércio:   %10s Ciência: %10s\n"
#~ "\n"
#~ " População (W/E/S/T): %s\n"
#~ "  Crescimento cidade: %s\n"
#~ "  Produção terminada: %s"

#, fuzzy
#~ msgid "?cma:Max production"
#~ msgstr "Produção em Massa"

#, fuzzy
#~ msgid "?cma:Max science"
#~ msgstr "Economia: Ciência"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Plugin '%s' não está disponível. Estão disponíveis %s"

#, fuzzy
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "A prosseguir com suporte para som inactivo"

#, fuzzy
#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Para suporte de som, instale ou o esound ou o SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Para obter som tem de descarregar um conjunto de sons!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Obtenha conjuntos de sons em <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Incapaz de ler ficheiro de especificações de som: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Não foi possível inicializar um subsistema de audio!"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Talvez exista uma configuração incorrecta ou falta de permissões"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "O Freeciv é uma aplicação livre. Pode distribuir cópias deste\n"
#~ "sob certas condições; Consulte o item \"Licença\" no menu de Ajuda.\n"
#~ "Agora... Rebente-os do mapa!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "A exportar janela de resultado para civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Exportação terminada."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Exportação falhou, incapaz de escrever no ficheiro."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX turnos"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d turno"
#~ msgstr[1] "%3d turnos"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/turno"

#~ msgid "Obsolete"
#~ msgstr "Obsoleta"

#~ msgid "Built"
#~ msgstr "Construída"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "Great Wonder"
#~ msgstr "Maravilha"

#, fuzzy
#~ msgid "Small Wonder"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%s - %s cidadãos"

#~ msgid "(unknown)"
#~ msgstr "(desconhecido)"

#, fuzzy
#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "Não existem rotas comerciais.\n"

#, fuzzy
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "Construir Unidades"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Corrupção"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%s de %s"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%s de %s"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s de %s"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Corrupção"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Cidade: Em Celebração"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Desordem"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Paz"

#~ msgid "(worklist)"
#~ msgstr "(lista de tarefas)"

#~ msgid "?city:Name"
#~ msgstr "?city:Nome"

#~ msgid "City Name"
#~ msgstr "Nome da Cidade"

#~ msgid "Nation"
#~ msgstr "Nação"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size:Tm"

#~ msgid "Size"
#~ msgstr "Tamanho"

#~ msgid "State"
#~ msgstr "Estado"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Celebração/Paz/Desordem"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Conciso + Celebração, - Desordem"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:F"

#~ msgid "Workers: Happy"
#~ msgstr "Operários: Feliz"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:C"

#~ msgid "Workers: Content"
#~ msgstr "Operários: Contente"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:D"

#~ msgid "Workers: Unhappy"
#~ msgstr "Operários: Descontente"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:Z"

#~ msgid "Workers: Angry"
#~ msgstr "Operários: Zangado"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Operários"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:F/C/D/Z"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Operários: Feliz, Contente, Descontente, Zangado"

#~ msgid "Best"
#~ msgstr "Melhor"

#~ msgid "attack"
#~ msgstr "ataque"

#~ msgid "Best attacking units"
#~ msgstr "Unidades com melhor ataque"

#~ msgid "defense"
#~ msgstr "defesa"

#~ msgid "Best defending units"
#~ msgstr "Unidades com melhor defesa"

#~ msgid "Units"
#~ msgstr "Unidades"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "Pre"

#~ msgid "Number of units present"
#~ msgstr "Número de unidades presentes"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "Sup"

#~ msgid "Number of units supported"
#~ msgstr "Número de unidades suportadas"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "Cresce"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Stock/Objectivo)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Turnos até crescimento/fome"

#~ msgid "Surplus"
#~ msgstr "Excedente"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:C/P/M"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Excedentes: Comida, Produção, coMércio"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+C"

#~ msgid "Surplus: Food"
#~ msgstr "Excedente: Comida"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+P"

#~ msgid "Surplus: Production"
#~ msgstr "Excedente: Produção"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+M"

#~ msgid "Surplus: Trade"
#~ msgstr "Excedente: Comércio"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-M"

#~ msgid "Corruption"
#~ msgstr "Corrupção"

#~ msgid "Economy"
#~ msgstr "Economia"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:M/L/C"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economia: Moedas, Luxo, Ciência"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:M"

#~ msgid "Economy: Gold"
#~ msgstr "Economia: Moedas"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Economia: Luxo"

#~ msgid "?Science:S"
#~ msgstr "?Science:C"

#~ msgid "Economy: Science"
#~ msgstr "Economia: Ciência"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:R"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:c"

#~ msgid "Number of Trade Routes"
#~ msgstr "Número de Rotas Comerciais"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Pol"

#~ msgid "Pollution"
#~ msgstr "Poluição"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Pol"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Número máximo de segundos por turno"

#~ msgid "Production"
#~ msgstr "Produção"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "Turnos/Compra"

#~ msgid "Currently Building"
#~ msgstr "A Construir"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "?specialist:S"
#~ msgstr "?Especiais:E"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "Especiais"

#~ msgid "Special"
#~ msgstr "Especial"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tSaltar diálogo de ligação\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tDefine nível log depuração (0 a 4, ou 4:ficheiro1,mín,"
#~ "máx:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tDefine nível log depuração (0 a 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tApresenta um resumo das opções\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "  -l, --log FICHEIRO\tUtiliza FICHEIRO para o registo\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta SERVIDOR\tLigar ao metaservidor em SERVIDOR\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NOME\tUtilizar NOME como nome\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORTO\tLigar ao porto do servidor PORTO\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tUtilizar PLUGIN para saida de som %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "  -r, --read FICHEIRO\tLer ficheiro de arranque FICHEIRO\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "  -s, --server SERVIDOR\tLigar ao servidor em SERVIDOR\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FICHEIRO\tLer etiquetas de som em FICHEIRO\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t, --tiles FICHEIRO\t\tUtilizar FICHEIRO.tilespec para mapa\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tApresenta o número de versão\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Nome de utilizador inválido '%s'"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Opção desconhecida: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaservidor <endereço>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Ocorreu um erro ao liga-se automaticamente; a abortar."

#~ msgid "Game started."
#~ msgstr "Jogo iniciado."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "A alterar a produção de todos os %s para %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Ambos"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Sim"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Connosco"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Contacto"

#, fuzzy
#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Contacto"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Ambos"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Para Eles"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Para Nós"

#~ msgid "The %s give %s"
#~ msgstr "Os %s dão %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "Os %s dão cidade desconhecida."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Os %s dão %d moedas"
#~ msgstr[1] "Os %s dão %d moedas"

#~ msgid "The %s give their worldmap"
#~ msgstr "Os %s dão o seu mapa mundo"

#~ msgid "The %s give their seamap"
#~ msgstr "Os %s dão o seu mapa marítimo"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "As partes acordam um cessar-fogo"

#~ msgid "The parties agree on a peace"
#~ msgstr "As partes acordam paz"

#~ msgid "The parties create an alliance"
#~ msgstr "As partes forjam uma aliança"

#~ msgid "The %s give shared vision"
#~ msgstr "Os %s dão visão partilhada"

#, fuzzy
#~ msgid "The %s give an embassy"
#~ msgstr "Os %s dão %s"

#~ msgid "Popup Request"
#~ msgstr "Pedido Janela"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Você não compra %s em %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s%d moeda(s)"
#~ msgstr[1] "%s%d moeda(s)"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s custa %d moedas e você apenas tem %d moedas."
#~ msgstr[1] "%s custa %d moedas e você apenas tem %d moedas."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "(desconhecido)"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Ligação com o servidor perdida!"

#, fuzzy
#~ msgid "Failed looking up host."
#~ msgstr "Falha ao procurar servidor"

#, fuzzy
#~ msgid "Connection in progress."
#~ msgstr "A Ligar"

#, fuzzy
#~ msgid "Disconnected from server."
#~ msgstr "A desligar do servidor."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "Desligar"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Senhor"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Falha ao contactar servidor \"%s\" no porto %d como \"%s\" após %d "
#~ "tentativas"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Ligação ao servidor recusada. Inicie o servidor."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Erro ao contactar servidor \"%s\" no porto %d como \"%s\":\n"
#~ " %s\n"

#, fuzzy
#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Ligação automática ao servidor \"%s\" no porto %d como \"%s\" a cada %d."
#~ "%d segundo(s) por %d vezes"

#, fuzzy
#~ msgid "Starting server..."
#~ msgstr "A iniciar o jogo."

#, fuzzy
#~ msgid "Couldn't start the server."
#~ msgstr "Não pode atacar aqui."

#, fuzzy
#~ msgid "Couldn't connect to the server."
#~ msgstr "Corta a ligação de um cliente ao servidor."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Questiona ou define acesso a nível de acesso de comandos."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Apenas as unidades de transporte podem ser descarregadas."

#, fuzzy
#~ msgid "Only settler units can be put into auto mode."
#~ msgstr ""
#~ " Apenas colonos e unidades militares em cidades podem ser colocadas em "
#~ "modo automático."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Apenas as unidades nucleares podem fazer isso."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Apenas as unidades páraquedistas podem fazer isso."

#~ msgid "Too far for this unit."
#~ msgstr "Demasiado longe para esta unidade."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Incapaz de encontrar uma rota para o destino!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Oh! Parece que você não tem uma capital!"

#~ msgid "Terrain"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Terreno: %s"

#, fuzzy
#~ msgid "Terrain Special"
#  †  †  €†  ~ msgstr "Especial"

#~ msgid "Road"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Unit"
#~ msgstr "Unidades"

#~ msgid "City"
#~ msgstr "Cidade"

#~ msgid "Vision"
#~ msgstr "Visão"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Linha Costeira"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "Planície"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Apagar cláusula"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Base Aérea"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Licença"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "nada"

#, fuzzy
#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Ajudar a construir _Maravilha"

#~ msgid "Help build _Wonder"
#~ msgstr "Ajudar a construir _Maravilha"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "A Sua Caravana Chegou"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "A caravana que partiu de %s chegou à cidade de %s.\n"
#~ "Que fazer agora?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Estabelece _Rota Comercial"

#, fuzzy
#~ msgid "Enter Marketplace"
#~ msgstr "Mercado"

#~ msgid "_Keep moving"
#~ msgstr "Continuar _viagem"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "opções de ficheiro: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#~ msgid "Cleared output window."
#~ msgstr "Janela de saida limpa."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "Cor de fundo sólido de unidade"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Campainha no início de turno"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Alterar para %s"

#~ msgid "Flag"
#~ msgstr "Bandeira"

#, fuzzy
#~ msgid "Citizens"
#~ msgstr "Cidades"

#~ msgid "Food:"
#~ msgstr "Comida:"

#~ msgid "Prod:"
#~ msgstr "Produção:"

#~ msgid "Trade:"
#~ msgstr "Comércio:"

#~ msgid "Gold:"
#~ msgstr "Moedas:"

#~ msgid "Luxury:"
#~ msgstr "Luxo:"

#~ msgid "Science:"
#~ msgstr "Ciência:"

#~ msgid "Granary:"
#~ msgstr "Celeiro:"

#~ msgid "Change in:"
#~ msgstr "Cresce em:"

#~ msgid "Corruption:"
#~ msgstr "Corrupção:"

#~ msgid "Waste:"
#~ msgstr "Desperdício:"

#~ msgid "Pollution:"
#~ msgstr "Poluição:"

#, fuzzy
#~ msgid "_Overview"
#~ msgstr "Supervisão"

#~ msgid "City map"
#~ msgstr "Mapa cidade"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Prima ENTER ou clique-duplo para vender uma construção."

#~ msgid "Production:"
#~ msgstr "Produção:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d turnos"

#~ msgid "_Buy"
#~ msgstr "_Comprar"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Construções:"

#~ msgid "Info"
#~ msgstr "Info"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Produção"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Felicidade"

#, fuzzy
#~ msgid "_Governor"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "_Settings"
#~ msgstr "Opções"

#~ msgid "Entertainers"
#~ msgstr "Artistas"

#~ msgid "Scientists"
#~ msgstr "Cientistas"

#~ msgid "Taxmen"
#~ msgstr "Fiscais"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Dissolver se construir colono e tamanho 1"

#~ msgid "Overview page"
#~ msgstr "Página de supervisão"

#~ msgid "Production page"
#~ msgstr "Página de produção"

#~ msgid "Happiness page"
#~ msgstr "Página de felicidade"

#, fuzzy
#~ msgid "Governor page"
#~ msgstr "Página de supervisão"

#~ msgid "This Settings page"
#~ msgstr "Esta página de Opções"

#~ msgid "Last active page"
#~ msgstr "Última página activa"

#~ msgid "New citizens are"
#~ msgstr "Novos cidadãos são"

#~ msgid "Next time open"
#~ msgstr "Próxima vez abrir"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Renomear..."

#~ msgid "_List present units..."
#~ msgstr "_Listar unidades presentes..."

#~ msgid "_Prev city"
#~ msgstr "Cidade _anterior"

#~ msgid "_Next city"
#~ msgstr "_Próxima cidade"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "%s - %s cidadãos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "%s - %s cidadãos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "%s - %s cidadãos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "%s - %s cidadãos"

#~ msgid "blocked"
#~ msgstr "bloqueado"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Moedas: %d"
#~ msgstr[1] "Moedas: %d"

#~ msgid "Supported units %d"
#~ msgstr "Unidades suportadas %d"

#~ msgid "Present units %d"
#~ msgstr "Unidades presentes %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_trar"

#~ msgid "_Activate unit"
#~ msgstr "_Activar unidade"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Activar unidade, fechar _janela"

#~ msgid "_Disband unit"
#~ msgstr "_Dissolver unidade"

#, fuzzy
#~ msgid "_Load unit"
#~ msgstr "Unidades terrestres"

#, fuzzy
#~ msgid "_Unload unit"
#~ msgstr "_Desembarcar"

#~ msgid "_Sentry unit"
#~ msgstr "_Sentinela"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortificar"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Tornar Cidade Ori_gem"

#, fuzzy
#~ msgid "U_pgrade unit"
#~ msgstr "Actualizar unidade"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "%s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#~ msgid "Buy It!"
#~ msgstr "Comprar!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "%s comprou %s por %d moedas."
#~ msgstr[1] "%s comprou %s por %d moedas."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#~ msgid "Sell It!"
#~ msgstr "Vender!"

#~ msgid "Rename City"
#~ msgstr "Renomear Cidade"

#~ msgid "What should we rename the city to?"
#~ msgstr "Para o que devemos renomear a cidade?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Vendido %d %s por %d moedas"
#~ msgstr[1] "Vendido %d %s por %d moedas"

#, fuzzy
#~ msgid "No %s could be sold."
#~ msgstr "Nenhum %s pode ser vendido"

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(lista de tarefas)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "Produção"

#~ msgid "Chan_ge"
#~ msgstr "_Alterar"

#, fuzzy
#~ msgid "Add _First"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Add _Next"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Add _Last"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Lista de Tarefas"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Renomear Lista Tarefas"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Lista de _Tarefas Objectivo:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Vender"

#~ msgid "_Select"
#~ msgstr "_Seleccionar"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "_Mostrar"

#~ msgid "Cities"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "_Visualizar"

#~ msgid "Improvements"
#~ msgstr "Construções"

#~ msgid "Wonders"
#~ msgstr "Maravilhas"

#~ msgid "All Cities"
#~ msgstr "Todas as Cidades"

#~ msgid "No Cities"
#~ msgstr "Nenhuma Cidade"

#~ msgid "Invert Selection"
#~ msgstr "Inverter Selecção"

#~ msgid "Building Units"
#~ msgstr "Construir Unidades"

#~ msgid "Building Improvements"
#~ msgstr "Construir Construções"

#~ msgid "Building Wonders"
#~ msgstr "Construir Maravilhas"

#~ msgid "Building Unit"
#~ msgstr "Construir Unidade"

#~ msgid "Building Improvement"
#~ msgstr "Construir Construção"

#~ msgid "Building Wonder"
#~ msgstr "Construir Maravilha"

#~ msgid "Coastal Cities"
#~ msgstr "Cidades Costeiras"

#~ msgid "Same Island"
#~ msgstr "Mesma Ilha"

#~ msgid "Supported Units"
#~ msgstr "Unidades Suportadas"

#~ msgid "Units Present"
#~ msgstr "Unidades Presentes"

#~ msgid "Improvements in City"
#~ msgstr "Construções na Cidade"

#~ msgid "Wonders in City"
#~ msgstr "Maravilhas na Cidade"

#~ msgid "Available Units"
#~ msgstr "Unidades Disponíveis"

#~ msgid "Available Improvements"
#~ msgstr "Construções Disponíveis"

#~ msgid "Available Wonders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Custo Total:"

#, fuzzy
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Para informações sobre:\n"
#~ "AGC e pré-definições\n"
#~ "incluindo pré-definições de amostra,\n"
#~ "consulte README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Pré-definições:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "_Nova"

#~ msgid "Results"
#~ msgstr "Resultados"

#~ msgid "Minimal Surplus"
#~ msgstr "Excedente Mínimo"

#~ msgid "Factor"
#~ msgstr "Factor"

#~ msgid "Celebrate"
#~ msgstr "Celebrar"

#, fuzzy
#~ msgid "Governor Enabl_ed"
#~ msgstr "Honrosa"

#~ msgid "new preset"
#~ msgstr "nova pré-definição"

#~ msgid "Name new preset"
#~ msgstr "Nomeie nova pré-definição"

#~ msgid "What should we name the preset?"
#~ msgstr "Que nome deverá ter a pré-definição?"

#~ msgid "Remove this preset?"
#~ msgstr "Remover esta pré-definição?"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "_Ir para localização"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Visualizar _Cidade"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Então quer uma revolução?"

#~ msgid "Revolution!"
#~ msgstr "Revolução!"

#~ msgid "What To Pillage"
#~ msgstr "O que Pilhar"

#~ msgid "Select what to pillage:"
#~ msgstr "Seleccione o que pilhar:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Nações:"

#~ msgid "All"
#~ msgstr "Todas"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "Esquadra de Polícia"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Que Nação Irá Personificar?"

#, fuzzy
#~ msgid "Pick Nation"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Nações Unidas"

#~ msgid "Select a nation"
#~ msgstr "Seleccione uma nação"

#~ msgid "_Properties"
#~ msgstr "_Propriedades"

#~ msgid "_Leader:"
#~ msgstr "_Lider:"

#~ msgid "_Female"
#~ msgstr "_Feminino"

#~ msgid "_Male"
#~ msgstr "_Masculino"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "_Estilo das Cidades:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "L_egenda"

#~ msgid "You must select your sex."
#~ msgstr "Tem de seleccionar o seu sexo."

#~ msgid "You must select your city style."
#~ msgstr "Tem de seleccionar o estilo de cidade."

#~ msgid "You must type a legal name."
#~ msgstr "Tem de escrever um nome válido."

#~ msgid "Upgrade Unit!"
#~ msgstr "Actualizar Unidade!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Actualizar Unidades Obsoletas"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Dissolver Unidade"

#~ msgid "World-map"
#~ msgstr "Mapa-Mundo"

#~ msgid "Sea-map"
#~ msgstr "Mapa-Marítimo"

#~ msgid "_Maps"
#~ msgstr "_Mapas"

#~ msgid "_Advances"
#~ msgstr "_Avanços"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Avanços"

#~ msgid "_Cities"
#~ msgstr "_Cidades"

#~ msgid "_Give shared vision"
#~ msgstr "Dar visão partil_hada"

#, fuzzy
#~ msgid "Give _embassy"
#~ msgstr "Embaixada"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Cessar-fogo"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Paz"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Aliança"

#~ msgid "_Pacts"
#~ msgstr "_Pactos"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Cancelar encontro"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomata"

#~ msgid "Cancel meeting"
#~ msgstr "Cancelar encontro"

#~ msgid "Accept treaty"
#~ msgstr "Aceitar tratado"

#~ msgid "C_lauses:"
#~ msgstr "C_láusulas:"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Quantia monetária especificada inválida."

#, fuzzy
#~ msgid "Ooops..."
#~ msgstr "Opções..."

#, fuzzy
#~ msgid "This unit cannot be bribed!"
#~ msgstr "Este tipo de unidade não pode ser lançada de paraquedas."

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Subornar a unidade por %d moedas?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Subornar a unidade por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Subornar Unidade Inimiga"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Subornar a unidade custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Subornar a unidade custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Os Traidores Exigem Demasiado!"

#~ msgid "Steal Technology"
#~ msgstr "Roubar Tecnologia"

#~ msgid "_Steal"
#~ msgstr "_Roubar"

#~ msgid "Select Advance to Steal"
#~ msgstr "Selectione Avanço a Roubar"

#~ msgid "_Advances:"
#~ msgstr "_Avanços:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "À Descrição do Espião"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotar Construções"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotar"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Selecionar Construção a Sabotar"

#~ msgid "_Improvements:"
#~ msgstr "_Construções:"

#~ msgid "City Production"
#~ msgstr "Produção da Cidade"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Você não pode incitar uma revolta em %s."

#~ msgid "City can't be incited!"
#~ msgstr "Cidade não pode ser incitada!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitar uma revolta por %d moedas?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Incitar uma revolta por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#~ msgid "Incite a Revolt!"
#~ msgstr "Incitar Revolta!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitar uma revolta custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Incitar uma revolta custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Seleccione a Estratégia do seu Espião"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "O seu %s chegou a %s.\n"
#~ "Qual é o seu comando?"

#~ msgid "Establish _Embassy"
#~ msgstr "Estabelecer _Embaixada"

#~ msgid "_Investigate City"
#~ msgstr "_Investigar Cidade"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotar Cidade"

#~ msgid "Steal _Technology"
#~ msgstr "Roubar _Tecnologia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Incita _Revolta"

#~ msgid "_Poison City"
#~ msgstr "_Envenenar Cidade"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotagem Industrial"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Senhor, o espião aguarda as suas ordens"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Subverter Unidade Inimiga"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Su_bornar Unidade Inimiga"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotar Unidade Inimiga"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Seleccionar"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Máquinas-Ferramenta"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Moderno"

#~ msgid "Count"
#~ msgstr "Contagem"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "Player"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Desconhecido"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Desconhecido"
#~ msgstr[1] "Desconhecido"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(Nunca)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Supervisão"

#~ msgid "Edit"
#~ msgstr "Editar"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Presidente"

#~ msgid "Name"
#~ msgstr "Nome"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Desconhecido"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Activar Campainha"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Sentinela"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Ocioso"

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Ligar"

#~ msgid "Specials"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid "Nations"
#~ msgstr "Nação"

#~ msgid "Type"
#~ msgstr "Tipo"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Movimentos"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Feminino"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Movimentos"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Trabalho do Bronze"

#, fuzzy
#~ msgid "Veteran"
#~ msgstr "(veterana)"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Edifícios: "

#~ msgid "Food Stock"
#~ msgstr "Stock de Comida"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Escudo"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Invenção"

#~ msgid "Gold"
#~ msgstr "Moedas"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Ano: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Ler Cenário"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Descrição"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Grandiosos"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_Propriedades"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Caça"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Editor da Lista de Tarefas"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Seleccionar Unidade(s)"

#~ msgid "Unknown"
#~ msgstr "Desconhecido"

#~ msgid "Find City"
#~ msgstr "Encontrar Cidade"

#~ msgid "Ci_ties:"
#~ msgstr "C_idades:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Seleccione as taxas de imposto, luxo e ciência"

#~ msgid "Tax"
#~ msgstr "Imposto"

#~ msgid "Lock"
#~ msgstr "Trancar"

#~ msgid "Luxury"
#~ msgstr "Luxo"

#~ msgid "Science"
#~ msgstr "Ciência"

#~ msgid "%s max rate: %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Ir Para/Aerotransportar Unidade"

#~ msgid "Air_lift"
#~ msgstr "_Aerotransportar"

#~ msgid "_Goto"
#~ msgstr "_Ir para"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Seleccione o destino"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Ocioso"

#~ msgid "Airlift"
#~ msgstr "Aerotransportar"

#~ msgid "Show _All Cities"
#~ msgstr "Mostrar _Todas Cidades"

#, fuzzy
#~ msgid "No units selected."
#~ msgstr "Nação Seleccionada"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s para aliados: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "A Construir"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Relate erros (bugs) para <%s> (em Inglês).\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Turno Terminado"

#, fuzzy
#~ msgid "Chat"
#~ msgstr "Quadriga"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "Lista de _Tarefas Objectivo:"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "C_idades:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Luxo:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Edifícios: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nação:"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Unidades: "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Maravilhas: "

#~ msgid "Happiness"
#~ msgstr "Felicidade"

#~ msgid "Cost:"
#~ msgstr "Custo:"

#~ msgid "Upkeep:"
#~ msgstr "Manutenção:"

#~ msgid "Requirement:"
#~ msgstr "Requer:"

#~ msgid "Obsolete by:"
#~ msgstr "Obsoleto por:"

#~ msgid "Attack:"
#~ msgstr "Ataque:"

#~ msgid "Defense:"
#~ msgstr "Defesa:"

#~ msgid "Move:"
#~ msgstr "Movimento:"

#~ msgid "FirePower:"
#~ msgstr "Poder de Fogo:"

#~ msgid "Hitpoints:"
#~ msgstr "Resistência:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Manutenção Básica:"

#~ msgid "Vision:"
#~ msgstr "Visão:"

#~ msgid "Move/Defense:"
#~ msgstr "Movimento/Defesa:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Comida/Prod/Comér:"

#, fuzzy
#~ msgid "Resources:"
#~ msgstr "Recursos"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Resul/Data Estrada:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Resul/Data Irrig:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Resul/Data Mina:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Resul/Data Transp:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Edifícios: "

#~ msgid "None"
#~ msgstr "Nenhum"

#~ msgid "(Never)"
#~ msgstr "(Nunca)"

#~ msgid "Removed"
#~ msgstr "Removido"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Navegador Ajuda Freeciv"

#~ msgid "Expand All"
#~ msgstr "Expandir Tudo"

#~ msgid "Collapse All"
#~ msgstr "Recolher Tudo"

#~ msgid "Allows"
#~ msgstr "Permite"

#~ msgid "Obsoletes"
#~ msgstr "Torna Obsoleta"

#~ msgid "with"
#~ msgstr "com"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#, fuzzy
#~ msgid "(none)"
#~ msgstr "nada"

#~ msgid "n/a"
#~ msgstr "n/d"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Comida / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Prod. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Especial"

#, fuzzy
#~ msgid "Ruler:"
#~ msgstr "Governante: %s %s"

#, fuzzy
#~ msgid "Government:"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "Capital:"
#~ msgstr "Capital: %s"

#~ msgid "Tax:"
#~ msgstr "Imposto:"

#, fuzzy
#~ msgid "Researching:"
#~ msgstr "A Pesquisar"

#, fuzzy
#~ msgid "_Diplomacy"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "_Techs"
#~ msgstr "_Sim"

#, fuzzy
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Relatório Espionagem Estrangeira"

#~ msgid "(Unknown)"
#~ msgstr "(Desconhecido)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "Unidades terrestres"

#~ msgid "Build New City"
#~ msgstr "Construir Nova Cidade"

#~ msgid "What should we call our new city?"
#~ msgstr "Que nome devemos dar à nossa nova cidade?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Mostra as suas taxas actuais de luxo/ciência/imposto; clique para as "
#~ "alternar."

#~ msgid "Set local options"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid "Game Settings"
#~ msgstr "Gravar Opções"

#~ msgid "_Game"
#~ msgstr "_Jogo"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Opções"

#~ msgid "_Edit"
#~ msgstr "_Editar"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Supervisão"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Construções:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Capitalização"

#~ msgid "_Help"
#~ msgstr "_Ajuda"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Limpar Registo"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "Opções _Locais"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Mensagens"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "_Remover"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Opções das Mensa_gens"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "Conjunto de gráficos por omissão"

#, fuzzy
#~ msgid "_Save Game"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save Game _As..."
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "_Leave"
#~ msgstr "_Lider:"

#~ msgid "_Quit"
#~ msgstr "_Sair"

#~ msgid "_Find City"
#~ msgstr "Encontrar _Cidade"

#~ msgid "Work_lists"
#~ msgstr "_Listas Tarefas"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Visão"

#~ msgid "_Units"
#~ msgstr "_Unidades"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Nações"

#~ msgid "_Wonders of the World"
#~ msgstr "_Maravilhas do Mundo"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "As Cinco Principais Cidades"

#~ msgid "_Messages"
#~ msgstr "_Mensagens"

#~ msgid "_Demographics"
#~ msgstr "_Demografia"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Supervisão"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Estratégia e tácticas"

#~ msgid "City Improvements"
#~ msgstr "Construções Cidade"

#~ msgid "Wonders of the World"
#~ msgstr "Maravilhas do Mundo"

#~ msgid "Combat"
#~ msgstr "Combate"

#~ msgid "Zones of Control"
#~ msgstr "Zonas de Controlo"

#~ msgid "Government"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "Diplomacy"
#~ msgstr "Diplomata"

#~ msgid "Technology"
#~ msgstr "Tecnologia"

#~ msgid "Space Race"
#~ msgstr "Corrida Espacial"

#, fuzzy
#~ msgid "About Ruleset"
#~ msgstr "Pedido Janela"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Nação"

#~ msgid "Connecting"
#~ msgstr "A Ligar"

#~ msgid "Controls"
#~ msgstr "Controlos"

#~ msgid "Chatline"
#~ msgstr "Linha de Diálogo"

#~ msgid "Worklist Editor"
#~ msgstr "Editor da Lista de Tarefas"

#~ msgid "Languages"
#~ msgstr "Idiomas"

#~ msgid "Copying"
#~ msgstr "Licença"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Save Options on _Exit"
#~ msgstr "Opções do Servidor (actuais)"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "_Editar"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Opções da Cidade"

#~ msgid "City Output"
#~ msgstr "Resultado Cidade"

#~ msgid "Map _Grid"
#~ msgstr "_Quadrícula Mapa"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Muralhas"

#~ msgid "City _Names"
#~ msgstr "_Nomes Cidades"

#~ msgid "City G_rowth"
#~ msgstr "C_rescimento Cidade"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_Produção Cidades"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Custo Total:"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Rotas Comerciais"

#~ msgid "_Terrain"
#~ msgstr "_Terreno"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Linha Costeira"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Estradas & Ferrovias"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Minas"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Poluição & Chuva Nuclear"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Cor de fundo sólido de unidade"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "Escudo"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Focar Unidade"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_Unidades"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "Lista de _Tarefas"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Combate"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Selecção de unidade"

#~ msgid "_Wait"
#~ msgstr "_Esperar"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Terminado"

#~ msgid "_Go to"
#~ msgstr "_Ir para"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Ir/Aerotransportar para Cidade"

#~ msgid "Auto E_xplore"
#~ msgstr "E_xplorar Automaticamente"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Patrulha"

#~ msgid "_Sentry"
#~ msgstr "_Sentinela"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "_Sentinela das inactivas"

#, fuzzy
#~ msgid "_Load"
#~ msgstr "_Desembarcar"

#~ msgid "_Unload"
#~ msgstr "_Desembarcar"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Transportador"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Actualizar (Unidade(s))"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Dissolver"

#~ msgid "_Build City"
#~ msgstr "Fundar _Cidade"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Fundar _Cidade"

#~ msgid "_Auto Settler"
#~ msgstr "Colono _Automático"

#~ msgid "Build _Road"
#~ msgstr "Construir Est_rada"

#~ msgid "Build _Irrigation"
#~ msgstr "Construir _Irrigação"

#~ msgid "Build _Mine"
#~ msgstr "Construir _Mina"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Irrigação"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormar Terreno"

#~ msgid "Clean _Pollution"
#~ msgstr "Limpar _Poluição"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Limpar Radiação _Nuclear"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Pilhar"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Acções _Diplomáticas/Espionagem"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Detonar Arma Nuclear"

#~ msgid "_Government"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Taxa Imposto..."

#, fuzzy
#~ msgid "_Revolution..."
#~ msgstr "_Revolução"

#~ msgid "_Center View"
#~ msgstr "_Centrar Vista"

#~ msgid "_Economy"
#~ msgstr "_Economia"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "_Pesquisar"

#~ msgid "_Spaceship"
#~ msgstr "Nave e_spacial"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Ligar"

#~ msgid "Help _Build Wonder"
#~ msgstr "Ajudar a Construir _Maravilha"

#~ msgid "Add to City"
#~ msgstr "Juntar à Cidade"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Estabelece _Rota Comercial"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Fruta"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Actualizar (Unidade(s))"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Computadores"

#~ msgid "Change to %s"
#~ msgstr "Alterar para %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Construir _Quinta"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormar em %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Fortificar"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Paraquedistas"

#~ msgid "Message Options"
#~ msgstr "Opções das Mensagens"

#, fuzzy
#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Onde apresentar mensagens?\n"
#~ "Janela <b>Sai</b>da ; Janela <b>Men</b>sagens ; Janela <b>Ind</b>ividual"

#~ msgid "Event"
#~ msgstr "Evento"

#~ msgid "Out"
#~ msgstr "Sai"

#~ msgid "Mes"
#~ msgstr "Men"

#~ msgid "Pop"
#~ msgstr "Ind"

#~ msgid "Messages"
#~ msgstr "Mensagens"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Ir para esta localização"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Deserto"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy
#~ msgid "Start _New Game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Start _Scenario Game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "_Load Saved Game"
#~ msgstr "Ler Jogo"

#, fuzzy
#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Ligar a esta localização"

#, fuzzy
#~ msgid "Select Location to Save"
#~ msgstr "Seleccione uma nação e nome"

#~ msgid "Server Name"
#~ msgstr "Nome Servidor"

#~ msgid "Port"
#~ msgstr "Porto"

#~ msgid "Version"
#~ msgstr "Versão"

#~ msgid "Status"
#~ msgstr "Estado"

#~ msgid "Players"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Humano"

#~ msgid "Comment"
#~ msgstr "Observações"

#, fuzzy
#~ msgid "Internet _Metaserver"
#~ msgstr "Metaservidor"

#~ msgid "_Host:"
#~ msgstr "_Servidor:"

#~ msgid "_Port:"
#~ msgstr "_Porto:"

#, fuzzy
#~ msgid "_Login:"
#~ msgstr "Legião"

#~ msgid "Host"
#~ msgstr "Servidor"

#, fuzzy
#~ msgid "C_onnect"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connection name: %s"
#~ msgstr "A Ligar"

#, fuzzy
#~ msgid "Player name: %s"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "Host: %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "%s info"
#~ msgstr "Informação cidade"

#, fuzzy
#~ msgid "Toggle player ready"
#~ msgstr "aitoggle <nome-de-jogador>"

#, fuzzy
#~ msgid "Pick nation"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid "Take this player"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Cut connection"
#~ msgstr "A terminar a ligação %s."

#, fuzzy
#~ msgid "Aitoggle player"
#~ msgstr "aitoggle <nome-de-jogador>"

#, fuzzy
#~ msgid "Remove player"
#~ msgstr "A remover o jogador %s."

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Embaixada"

#, fuzzy
#~ msgid "Put on %s"
#~ msgstr "População: %s"

#, fuzzy
#~ msgid "_Ready"
#~ msgstr "P_reparar todas"

#, fuzzy
#~ msgid "_Start"
#~ msgstr "Estado"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "Pick _Nation"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "_Observe"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "controla agora"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Random"
#~ msgstr "Rádio"

#, fuzzy
#~ msgid "Observer"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Detached"
#~ msgstr ", Morto"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "Número de jogadores a encher com IA's"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "_Pré-definições:"

#, fuzzy
#~ msgid "_More Game Options..."
#~ msgstr "Opções das Mensagens..."

#, fuzzy
#~ msgid "Record"
#~ msgstr "Relatório"

#, fuzzy
#~ msgid "Rating"
#~ msgstr "A aguardar"

#, fuzzy
#~ msgid "Ready"
#~ msgstr "Activar todas"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?city:Nome"

#~ msgid "Team"
#~ msgstr "Equipa"

#, fuzzy
#~ msgid "Choose a Scenario"
#~ msgstr "Ler Cenário"

#, fuzzy
#~ msgid "Choose a _Scenario:"
#~ msgstr "Ler Cenário"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Gravar Jogo"

#~ msgid "Save Game"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Saved _Games:"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save _Filename:"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Gravar Jogo"

#~ msgid "_Meet"
#~ msgstr "E_ncontrar"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "_Cancelar Tratado"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "Retirar _visão"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Relatórios"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomata"

#~ msgid "_Intelligence"
#~ msgstr "_Espionagem"

#, fuzzy
#~ msgid "_AI"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Research"
#~ msgstr "Pesquisar"

#~ msgid "Researching"
#~ msgstr "A Pesquisar"

#~ msgid "Help"
#~ msgstr "Ajuda"

#~ msgid "Goal"
#~ msgstr "Objectivo"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nome do Edifício"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundante:*"

#~ msgid "Cost"
#~ msgstr "Custo"

#~ msgid "U Total"
#~ msgstr "U Total"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Receita:%d    Custo Total: %d"

#, fuzzy
#~ msgid "Sell Improvements"
#~ msgstr "Construções"

#~ msgid "Sell-Off: Results"
#~ msgstr "Venda: Resultados"

#~ msgid "Sell _All"
#~ msgstr "Vender _Todos"

#~ msgid "Unit Type"
#~ msgstr "Tipo de Unidade"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "In-Prog"
#~ msgstr "Em-Prog"

#~ msgid "Active"
#~ msgstr "Activa"

#~ msgid "Shield"
#~ msgstr "Escudo"

#~ msgid "Food"
#~ msgstr "Comida"

#~ msgid "Totals:"
#~ msgstr "Totais:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Actualizar tantas %s para %s quantas possível por %d moedas cada?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Actualizar tantas %s para %s quantas possível por %d moedas cada?\n"
#~ "Tesouro contém %d moedas."

#~ msgid "_Upgrade"
#~ msgstr "_Actualizar"

#, fuzzy
#~ msgid "Player\n"
#~ msgstr "_Jogador"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "Score\n"
#~ msgstr "Obter Pontuação"

#, fuzzy
#~ msgid "Score"
#~ msgstr "Obter Pontuação"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "Unidades terrestres"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "(versão beta)"

#~ msgid "_Launch"
#~ msgstr "_Lançar"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "Ler Jogo"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "Conjunto de gráficos por omissão"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Descrição:"

#~ msgid "Unit selection"
#~ msgstr "Selecção de unidade"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "_World"
#~ msgstr "Lista de _Tarefas"

#~ msgid "Sentry"
#~ msgstr "Sentinela"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Seleccionar"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrar"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Focar Unidade"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Encontrar Cidade"

#, fuzzy
#~ msgid "unknown"
#~ msgstr "(desconhecido)"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Não"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Feminino"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Removido"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#~ msgid "new"
#~ msgstr "novo"

#~ msgid "Edit worklists"
#~ msgstr "Editar listas de tarefas"

#~ msgid "_Worklists:"
#~ msgstr "Listas de _Tarefas:"

#, fuzzy
#~ msgid "Edit Global _Worklists"
#~ msgstr "_Adicionar Lista de Tarefas Global"

#~ msgid "Turns"
#~ msgstr "Turnos"

#~ msgid "Source _Tasks:"
#~ msgstr "_Tarefas Origem:"

#~ msgid "Show _Future Targets"
#~ msgstr "Mostrar Objectivos _Futuros"

#~ msgid "Target _Worklist:"
#~ msgstr "Lista de _Tarefas Objectivo:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Adicionar Lista de Tarefas Global"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Alterar Produção"

#~ msgid "Activate unit"
#~ msgstr "Activar unidade"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Activar unidade"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Activar unidade, fechar janela"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Activar unidade, fechar janela"

#~ msgid "Sentry unit"
#~ msgstr "Sentinela"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Unidades inactivas em _sentinela"

#~ msgid "Fortify unit"
#~ msgstr "Fortificar unidade"

#~ msgid "Disband unit"
#~ msgstr "Dissolver unidade"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Tornar cidade origem"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Alterada cidade base de %s para %s."

#, fuzzy
#~ msgid "Overview"
#~ msgstr "Supervisão"

#~ msgid "Supported units"
#~ msgstr "Unidades suportadas"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "Unidades presentes %d"

#~ msgid "Close"
#~ msgstr "Fechar"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "_Próxima cidade"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Cidade _anterior"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr "Comprar"

#~ msgid "Buy"
#~ msgstr "Comprar"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "%s cidadãos%s"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - DESORDEM"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr " - em celebração"

#, fuzzy
#~ msgid "happy"
#~ msgstr " feliz"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Seleccione uma nação"

#~ msgid "Female"
#~ msgstr "Feminino"

#~ msgid "Male"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Ler Cenário"

#~ msgid "Your leader name"
#~ msgstr "O nome do seu líder"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Definir opções locais"

#~ msgid "Cancel"
#~ msgstr "Cancelar"

#~ msgid "Ok"
#~ msgstr "Ok"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Cliente para o Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Cliente para o Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "controla agora"

#, fuzzy
#~ msgid "Observe"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Define opção do servidor."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Turnos Inactivo"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Turnos"

#~ msgid "Game"
#~ msgstr "Jogo"

#~ msgid "Options"
#~ msgstr "Opções"

#, fuzzy
#~ msgid "Server Options"
#~ msgstr "Mostra as opções do servidor."

#~ msgid "View"
#~ msgstr "Visão"

#~ msgid "Center View"
#~ msgstr "Centrar Vista"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Excedente Mínimo"

#~ msgid "Fortify"
#~ msgstr "Fortificar"

#, fuzzy
#~ msgid "Work"
#~ msgstr "Lista de _Tarefas"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Fundar Cidade"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Construir Estrada"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Construir Irrigação"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Construir Mina"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Capitalização"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Taxas"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Sobre"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Revolução"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "O Freeciv está sob a LPG, que é aqui descrita: "

#~ msgid "Refresh"
#~ msgstr "Actualizar (Lista)"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Aplicar uma v_ez"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Ligar"

#~ msgid "Quit"
#~ msgstr "Sair"

#~ msgid "Connect"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Legião"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Oásis"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Oásis"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Actualizar (Lista)"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Cancelar"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Load"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Lider:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Opções das Mensagens..."

#~ msgid "Disconnect"
#~ msgstr "Desligar"

#, fuzzy
#~ msgid "Start"
#~ msgstr "Estado"

#~ msgid "Yes"
#~ msgstr "Sim"

#~ msgid "No"
#~ msgstr "Não"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr "Dificuldade:"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "População: %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "A Sua Caravana Chegou"

#, fuzzy
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Mercado"

#~ msgid "Help build Wonder"
#~ msgstr "Ajudar a construir Maravilha"

#~ msgid "Keep moving"
#~ msgstr "Continuar viagem"

#, fuzzy
#~ msgid "Close Dialog (Esc)"
#~ msgstr "Fechar diálogo"

#, fuzzy
#~ msgid "Back"
#~ msgstr "Banco"

#~ msgid "Load Game"
#~ msgstr "Ler Jogo"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Comandos de Unidade"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Activar unidade, fechar janela"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Torna Cidade Origem"

#~ msgid "Upgrade unit"
#~ msgstr "Actualizar unidade"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr "(veterana)"

#, fuzzy
#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr "Dissolver se construir colono e tamanho 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Você já efectuou compras neste turno."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Você já efectuou compras neste turno."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Comprar!"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Vender!"

#~ msgid "Sell"
#~ msgstr "Vender"

#~ msgid "City options"
#~ msgstr "Opções da cidade"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "Unidades suportadas %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "Unidades presentes %d"

#~ msgid "City info"
#~ msgstr "Informação cidade"

#, fuzzy
#~ msgid "Pollution: %d"
#~ msgstr "Poluição:     %3d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "Poluição:"

#, fuzzy
#~ msgid "Trade routes: "
#~ msgstr "Rotas Comerciais"

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "+%d Comércio / %d"

#~ msgid "City improvements"
#~ msgstr "Construções"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "%3d moedas por turno"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "Excedente: %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Moedas: %d"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "%3d moedas por turno"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "Corrupção:"

#, fuzzy
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Moedas: %d"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "Manutenção:"

#, fuzzy
#~ msgid "Science: %d per turn"
#~ msgstr "Ciência: %d%%"

#, fuzzy
#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxo: %d total."

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "Cidade cresce:"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "Crescimento Cidade"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "Cidade: %s(%s)"

#, fuzzy
#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "Turnos"
#~ msgstr[1] "Turnos"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "Crescimento Cidade"

#~ msgid "Stock"
#~ msgstr "Stock"

#~ msgid "Granary"
#~ msgstr "Celeiro"

#, fuzzy
#~ msgid "finished"
#~ msgstr "Finlandês"

#~ msgid " - DISORDER"
#~ msgstr " - DESORDEM"

#~ msgid " - celebrating"
#~ msgstr " - em celebração"

#~ msgid " - happy"
#~ msgstr " - feliz"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "%s está agora sob o controlo IA."

#, fuzzy
#~ msgid "Change production"
#~ msgstr "Alterar Produção"

#, fuzzy
#~ msgid "Hurry production"
#~ msgstr "Produção da Cidade"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "Cidade _anterior"

#, fuzzy
#~ msgid "Next city"
#~ msgstr "_Próxima cidade"

#, fuzzy
#~ msgid "size"
#~ msgstr "Tamanho"

#, fuzzy
#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr "Cidade cresce:"

#, fuzzy
#~ msgid "Cities Report"
#~ msgstr "Relatório da Cidade"

#, fuzzy
#~ msgid "Close Dialog"
#~ msgstr "Fechar diálogo"

#, fuzzy
#~ msgid "Information Report"
#~ msgstr "Para informação sobre:"

#, fuzzy
#~ msgid "Happiness Report"
#~ msgstr "Página de felicidade"

#, fuzzy
#~ msgid "Garrison Report"
#~ msgstr "Relatório Final:"

#, fuzzy
#~ msgid "Maintenance Report"
#~ msgstr "Relatório da Investigação..."

#, fuzzy
#~ msgid "worklist"
#~ msgstr "(lista de tarefas)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "Finlandês"

#~ msgid "Presets"
#~ msgstr "Pré-definições"

#, fuzzy
#~ msgid "Save settings as..."
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Load settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Delete settings"
#~ msgstr "Apa_gar pré-definição"

#, fuzzy
#~ msgid "Control city"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "Apply once"
#~ msgstr "Aplicar uma v_ez"

#, fuzzy
#~ msgid "Release city"
#~ msgstr "Libe_rtar cidade"

#, fuzzy
#~ msgid "Creating Server List..."
#~ msgstr "Selecção Servidor Freeciv"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s\n"
#~ "%s dos %s\n"
#~ "%s %s: %s%s"

#, fuzzy
#~ msgid "Player Name :"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "Freeciv Server :"
#~ msgstr "Selecção Servidor Freeciv"

#, fuzzy
#~ msgid "Port :"
#~ msgstr "Porto:"

#~ msgid "Upgrade"
#~ msgstr "Actualizar (Unidade(s))"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Dissolver"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "A:%d D:%d PF:%d R:%d0%%"

#, fuzzy
#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Probabilidade de vitória: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "Terrain Info"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Advanced Menu"
#~ msgstr "Avanços"

#, fuzzy
#~ msgid "Zoom to : %s"
#~ msgstr "Máquina:"

#~ msgid "Change Production"
#~ msgstr "Alterar Produção"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Goto here"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Patrol here"
#~ msgstr "Patrulha"

#, fuzzy
#~ msgid "Connect here"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Paradrop here"
#~ msgstr "Lançar Paraquedas"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "A:%d D:%d PF:%d R:%d0%%"

#~ msgid "Ready all"
#~ msgstr "Activar todas"

#, fuzzy
#~ msgid "Sentry idle"
#~ msgstr "_Sentinela das inactivas"

#~ msgid "Choose Your New Government"
#~ msgstr "Seleccione o Seu Novo Tipo de Governo"

#, fuzzy
#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUÇÃO..."

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Que nação irá escolher?"

#~ msgid "Pacts"
#~ msgstr "Pactos"

#~ msgid "Give shared vision"
#~ msgstr "Dar visão partilhada"

#~ msgid "Maps"
#~ msgstr "Mapas"

#, fuzzy
#~ msgid "World map"
#~ msgstr "Mapa-Mundo"

#, fuzzy
#~ msgid "Sea map"
#~ msgstr "Mapa-Marítimo"

#, fuzzy
#~ msgid "Give embassy"
#~ msgstr "Embaixada"

#~ msgid "Gold(max %d)"
#~ msgstr "Moedas(max %d)"

#~ msgid "Advances"
#~ msgstr "Avanços"

#~ msgid "Diplomacy meeting"
#~ msgstr "Encontro diplomático"

#, fuzzy
#~ msgid "%s incident !"
#~ msgstr "Cientistas"

#, fuzzy
#~ msgid "Foreign Minister"
#~ msgstr "Primeiro Ministro"

#~ msgid "Cancel Treaty"
#~ msgstr "Cancelar Tratado"

#~ msgid "Withdraw vision"
#~ msgstr "Retirar visão"

#, fuzzy
#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Encontro diplomático"

#~ msgid "Establish Embassy"
#~ msgstr "Estabelecer Embaixada"

#~ msgid "Investigate City"
#~ msgstr "Investigar Cidade"

#~ msgid "Poison City"
#~ msgstr "Envenenar Cidade"

#~ msgid "Sabotage City"
#~ msgstr "Sabotar Cidade"

#~ msgid "Incite a Revolt"
#~ msgstr "Incitar Revolta"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotar Unidade Inimiga"

#~ msgid "Select destination"
#~ msgstr "Seleccione o destino"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Cliente para o Freeciv"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Construções"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(Nunca)"

#, fuzzy
#~ msgid "Help : Units"
#~ msgstr "Seleccionar Unidade(s)"

#, fuzzy
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Escudo"
#~ msgstr[1] "Escudo"

#, fuzzy
#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "%s cidadãos%s"
#~ msgstr[1] "%s cidadãos%s"

#, fuzzy
#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Comida"
#~ msgstr[1] "Comida"

#, fuzzy
#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Moedas"
#~ msgstr[1] "Moedas"

#, fuzzy
#~ msgid "( with "
#~ msgstr " (com "

#, fuzzy
#~ msgid " )"
#~ msgstr ")"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Relatório Espionagem Estrangeira"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informação de Espionagem do Império %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informação de Espionagem do Império %s"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Mensagens"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Mensagens"

#, fuzzy
#~ msgid "Exit"
#~ msgstr "Editar"

#, fuzzy
#~ msgid "Width"
#~ msgstr "Espera"

#, fuzzy
#~ msgid "Height"
#~ msgstr "TIR"

#~ msgid "Revolution"
#~ msgstr "Revolução"

#, fuzzy
#~ msgid "or"
#~ msgstr " ou "

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "Mensagens"

#~ msgid "Build City"
#~ msgstr "Fundar Cidade"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr ""
#~ "População: %s\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Impos: %d Luxo: %d Ciên: %d"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "População: %s\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Impos: %d Luxo: %d Ciên: %d"

#, fuzzy
#~ msgid "veteran"
#~ msgstr "(veterana)"

#, fuzzy
#~ msgid "?nation:Neutral"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "?city:Neutral"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?city:Hostile"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?city:Peaceful"
#~ msgstr "?city_state:Paz"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr "Cidade de %s"

#, fuzzy
#~ msgid "?blistbegin: with "
#~ msgstr " com "

#~ msgid "Barracks"
#~ msgstr "Quartel"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Aeroporto"

#~ msgid "City Walls"
#~ msgstr "Muralhas"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr "Comida/Prod/Comério: %s"

#, fuzzy
#~ msgid "Press"
#~ msgstr "Pré-definições"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Especiarias"

#~ msgid "Wait"
#~ msgstr "Espera"

#~ msgid "Explode Nuclear"
#~ msgstr "Detonar Arma Nuclear"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Acções Diplomáticas/Espionagem"

#~ msgid "Disband Unit"
#~ msgstr "Dissolver Unidade"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Actualizar Unidade!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Fortificar unidade"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Renomear Cidade"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Ir/Aerotransportar para Cidade"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Ir para"

#~ msgid "Patrol"
#~ msgstr "Patrulha"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Ligar"

#~ msgid "Auto Explore"
#~ msgstr "Explorar Automaticamente"

#~ msgid "Auto Attack"
#~ msgstr "Atacar Automaticamente"

#~ msgid "Auto Settler"
#~ msgstr "Colono Automático"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Transportador"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "Unidades terrestres"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Desembarcar"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Encontrar Cidade"

#~ msgid "Pillage"
#~ msgstr "Pilhar"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Sentinela"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Limpar Radiação Nuclear"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Paraquedistas"

#~ msgid "Clean Pollution"
#~ msgstr "Limpar Poluição"

#~ msgid "Build Airbase"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Fortificar unidade"

#~ msgid "Build Fortress"
#~ msgstr "Construir Fortaleza"

#, fuzzy
#~ msgid "Transform Tile"
#~ msgstr "Transformar"

#~ msgid "Build Mine"
#~ msgstr "Construir Mina"

#~ msgid "Build Irrigation"
#~ msgstr "Construir Irrigação"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Estabelece _Rota Comercial"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(edifício %s em %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Ajudar a Construir Maravilha"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Mercado"

#, fuzzy
#~ msgid "Cut Down to"
#~ msgstr "A terminar a ligação %s."

#, fuzzy
#~ msgid "Irrigate to"
#~ msgstr "Fragata"

#, fuzzy
#~ msgid "Plant Forest"
#~ msgstr "Floresta"

#, fuzzy
#~ msgid "Transform to"
#~ msgstr "Transformar em %s"

#~ msgid "Local Options"
#~ msgstr "Opções Locais"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Opções Locais"

#~ msgid "Worklists"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Opções Locais"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Aplicar uma v_ez"

#~ msgid "empty worklist"
#~ msgstr "listas de tarefas vazia"

#, fuzzy
#~ msgid "Add new worklist"
#~ msgstr "Renomear lista tarefas"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Cliente Freeciv"

#~ msgid "Start New Game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "Juntar-se a Jogo"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "MORTO"

#~ msgid "AI"
#~ msgstr "IA"

#~ msgid "done"
#~ msgstr "terminado"

#~ msgid "moving"
#~ msgstr "em movimento"

#, fuzzy
#~ msgid "disconnected"
#~ msgstr "Desligar"

#, fuzzy
#~ msgid "active"
#~ msgstr "Activa"

#, fuzzy
#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "Construção"

#, fuzzy
#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "Construção"

#, fuzzy
#~ msgid "Total"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "Units Report"
#~ msgstr "Relatório da Cidade"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "Sell It?"
#~ msgstr "Vender!"

#, fuzzy
#~ msgid "Economy Report"
#~ msgstr "Economia: Moedas"

#, fuzzy
#~ msgid "Treasury: "
#~ msgstr "Tratado: Paz"

#, fuzzy
#~ msgid "Tax Rate: "
#~ msgstr "Taxas"

#, fuzzy
#~ msgid "Total Income: "
#~ msgstr "Custo Total:"

#, fuzzy
#~ msgid "Total Cost: "
#~ msgstr "Custo Total:"

#, fuzzy
#~ msgid "%s max rate : %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#~ msgid "Update"
#~ msgstr "Actualizar"

#~ msgid "Wonder"
#~ msgstr "Maravilha"

#, fuzzy
#~ msgid "What should we focus on now?"
#~ msgstr "Que nome devemos dar à nossa nova cidade?"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "Seleccione uma cidade:"

#, fuzzy
#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#, fuzzy
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: Os %s %s fizeram %d ponto\n"
#~ msgstr[1] "%2d: Os %s %s fizeram %d pontos\n"

#~ msgid "Final Report:"
#~ msgstr "Relatório Final:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "As Maiores Civilizações do mundo."

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "Nave Espacial"

#~ msgid "Launch"
#~ msgstr "Lançar"

#, fuzzy
#~ msgid "No usable default theme found, aborting!"
#~ msgstr ""
#~ "Nenhum conjunto de imagens por omissão utilizável encontrado, a abortar!"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "A ler conjuntos de regras"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr "bloqueado"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "( %d entries )"
#~ msgstr "(%d passos)"

#, fuzzy
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d turnos"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d turnos"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d turnos"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "População: %s\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Impos: %d Luxo: %d Ciên: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Celeiro: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Comida:   %3d (%+-4d)\n"
#~ "Produção: %3d (%+-4d)\n"
#~ "Comércio: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Moedas:  %3d (%+-4d)\n"
#~ "Luxo:    %3d\n"
#~ "Ciência: %3d"

#~ msgid "(is empty)"
#~ msgstr "(está vazio)"

#~ msgid "(in prog.)"
#~ msgstr "(em progresso)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Estas rotas comerciais foram estabelecidas com %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Comércio/Ano\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Não existem rotas comerciais.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Comércio total %d Comércio/Ano\n"

#, fuzzy
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s cidadãos%s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Maravilhas"

#, fuzzy
#~ msgid "What should we name the new preset?"
#~ msgstr "Que nome deverá ter a pré-definição?"

#~ msgid "Metaserver"
#~ msgstr "Metaservidor"

#~ msgid "You must select a nation."
#~ msgstr "Tem de seleccionar uma nação."

#~ msgid "The %s offerings"
#~ msgstr "As ofertas dos %s"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#~ msgid "%s view:"
#~ msgstr "visão %s:"

#~ msgid "NONE"
#~ msgstr "NENHUM"

#~ msgid "No version number in resources."
#~ msgstr "Nenhum número de versão nos recursos."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Provavelmente você tem algures um ficheiro de recursos do Freeciv antigo "
#~ "(cerca V1.0)."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Versão do Jogo não coincide com a versão dos Recursos."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Versão Jogo: %s - Versão Recursos: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Você poderá ter um ficheiro de recursos do Freeciv antigo em /usr/lib/X11/"
#~ "app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "A utilizar recursos por omissão - o que é OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "De momento, apenas monitors a cores são suportados..."

#, fuzzy
#~ msgid "Unable to open fontset: %s"
#~ msgstr "Falha ao ler fonte: %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Permite %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Torna Obsoleta %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Permite %s (com %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Construir Mina"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Governante: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Governo: %s"

#~ msgid "Gold: %d"
#~ msgstr "Moedas: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Imposto: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Ciência: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxo: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#, fuzzy
#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capital: %s"

#, fuzzy
#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informação de Espionagem do Império %s"

#~ msgid "Save Settings"
#~ msgstr "Gravar Opções"

#~ msgid "Export Log"
#~ msgstr "Exportar Registo"

#~ msgid "Clear Log"
#~ msgstr "Limpar Registo"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Taxa Imposto..."

#~ msgid "Map Grid"
#~ msgstr "Mostra Quadrícula"

#, fuzzy
#~ msgid "National Borders"
#~ msgstr "Maravilhas Disponíveis"

#~ msgid "City Names"
#~ msgstr "Nomes das Cidades"

#~ msgid "City Growth"
#~ msgstr "Crescimento Cidade"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Produções das Cidades"

#~ msgid "Coastline"
#~ msgstr "Linha Costeira"

#~ msgid "Roads & Rails"
#~ msgstr "Estradas & Ferrovias"

#~ msgid "Irrigation"
#~ msgstr "Irrigação"

#~ msgid "Mines"
#~ msgstr "Minas"

#~ msgid "Pollution & Fallout"
#~ msgstr "Poluição & Chuva Nuclear"

#~ msgid "Focus Unit"
#~ msgstr "Focar Unidade"

#~ msgid "Fog of War"
#~ msgstr "Nevoeiro de Guerra"

#~ msgid "Build Road"
#~ msgstr "Construir Estrada"

#~ msgid "Build Farmland"
#~ msgstr "Construir Quinta"

#~ msgid "Transform Terrain"
#~ msgstr "Transformar Terreno"

#~ msgid "Transform to %s"
#~ msgstr "Transformar em %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Ir/Aerotransportar para Cidade"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Seleccione uma cidade"

#~ msgid "Done"
#~ msgstr "Terminado"

#~ msgid "Top Five Cities"
#~ msgstr "As Cinco Principais Cidades"

#~ msgid "Demographics"
#~ msgstr "Estatísticas"

#~ msgid "Spaceship"
#~ msgstr "Nave Espacial"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Totais"

#~ msgid "ZOC"
#~ msgstr "ZDC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(inactivo à %d turno)"
#~ msgstr[1] "(inactivo à %d turnos)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ " Você necessita de uma embaixada para efectuar um encontro diplomático."

#, fuzzy
#~ msgid "Researching %s: %d/%s"
#~ msgstr "A Pesquisar %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "A Pesquisar %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Objectivo: %s (%d passos)"

#~ msgid "Sell-Off:"
#~ msgstr "Venda:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Receita:%6d   Custo Total: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totais: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Qual deverá ser o novo nome?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terreno     Estrada Irrigação     Minas          Transformado\n"

#, fuzzy
#~ msgid "Activity            Time\n"
#~ msgstr ""
#~ "\n"
#~ "              "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Limpar Poluição"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Limpar Poluição"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "%d cidadãos descontentes adicionais."

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "Allows %s."
#~ msgstr "Permite %s.\n"

#, fuzzy
#~ msgid "Allows %s (with %s)."
#~ msgstr "Permite %s (com %s).\n"

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "Directório de conjunto de regras actual é \"%s\""

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Desculpe, mas não existe ajuda para %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Desculpe, mas não existe ajuda para %s.\n"
#~ "Esta página foi gerada automaticamente.\n"
#~ "\n"

#, fuzzy
#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr ""
#~ "\n"
#~ "\n"
#~ "A descoberta de %s tornará %s obsoleta.  "

#, fuzzy
#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "Permite a todos os jogadores com o conhecimento de %s construir a unidade "
#~ "%s.  "

#, fuzzy
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "Permite %s (com %s).\n"

#, fuzzy
#~ msgid "* Allows %s.\n"
#~ msgstr "Permite %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* Ignora zonas de controlo.\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "* Uma unidade míssil: é gasta após um ataque.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Construções Disponíveis"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Apenas pode atacar unidades em quadrados de oceano (não ataca em "
#~ "terra).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "Limpar Radiação Nuclear"

#, fuzzy
#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "Jogo: Apenas as unidades páraquedistas podem fazer isso."

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s ligou-se de %s."

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Pode transportar e reabastecer %d unidade aérea.\n"
#~ msgstr[1] "* Pode transportar e reabastecer %d unidades aéreas.\n"

#, fuzzy
#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Pode ajudar a construir maravilhas.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Pode ajudar a construir maravilhas.\n"

#, fuzzy
#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Can build farmland.\n"
#~ msgstr "Construir Quinta"

#, fuzzy
#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "Limpar Radiação Nuclear"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Pode efectuar acções diplomáticas e acções especiais de espionagem.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Pode efectuar acções diplomáticas.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Pode efectuar acções diplomáticas.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* É invisível excepto quando junto a uma unidade ou cidade enimiga.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Apenas pode atacar unidades em quadrados de oceano (não ataca em "
#~ "terra).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "Limpar Radiação Nuclear"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Pode ser lançada de paraquedas de uma cidade amistosa (Alcance: %d)."

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Efectuar um ataque termina o turno desta unidade.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* O ataque desta unidade causa uma explosão nuclear!\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignora os efeitos das muralhas.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Ignora efeitos do terreno (trata todos os quadrados como estradas).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignora zonas de controlo.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Não pode atacar a partir do mar."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr ""
#~ "* Unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Unidade de campo: gera um descontente mesmo quando não-agressiva.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"
#~ msgstr[1] "* Unidade tem de estar numa cidade, ou num %s após %d turnos.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"
#~ msgstr[1] "* Unidade tem de estar numa cidade, ou num %s após %d turnos.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "Unidades marítimas"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Se fossemos agora começar com %s iriamos necessitar de %d lâmpadas."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. A "
#~ "globalidade do projecto irá necessitar de %d lâmpadas para terminar."
#~ msgstr[1] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. A "
#~ "globalidade do projecto irá necessitar de %d lâmpadas para terminar."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Este número pode variar dependendo do que outros jogadores pesquisarem.\n"

#, fuzzy
#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "O primeiro jogador a pesquisar %s recebe um avanço técnico imediato.\n"

#, fuzzy
#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "Permite aos %s construir estradas sobre quadrados com rios.\n"

#, fuzzy
#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "Permite aos %s transformar as irrigações em quintas.\n"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Requer:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "Limpar Radiação Nuclear"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] "Unidades militares no campo poderão causar infelicidade. "
#~ msgstr[1] "Unidades militares no campo poderão causar infelicidade. "

#, fuzzy
#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "Este tipo de unidade não pode ser lançada de paraquedas."

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "Cidade não pode ser incitada!"

#, fuzzy
#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy
#~ msgid "* Veteran units.\n"
#~ msgstr "Unidades marítimas"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "Permite aos %s construir bases aéreas.\n"

#, fuzzy
#~ msgid "%s%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d descontente(es)"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Governo: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "É-lhe ensinado o conhecimento de %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "You don't know how to build %s!"
#~ msgstr "Você não compra %s!"

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Honrosa"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Desonrosa"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Deserto"

#, fuzzy
#~ msgid "Login name"
#~ msgstr "Juntar-se a Jogo"

#, fuzzy
#~ msgid "Server"
#~ msgstr "nunca"

#, fuzzy
#~ msgid "Server port"
#~ msgstr "(linha de comando do servidor)"

#, fuzzy
#~ msgid "Soundset"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "Sound plugin"
#~ msgstr "Plugin de som por omissão"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Tecnologia"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "Templo"

#, fuzzy
#~ msgid "Tileset"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Opções da Cidade"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Resultado Cidade"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Nomes de cidades permitidos"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Nomes de cidades permitidos"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Produções das Cidades"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Rotas Comerciais"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "%s (veterana)"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Pode ajudar a construir maravilhas.\n"

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Unidades suportadas"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#~ msgid "Solid unit background color"
#~ msgstr "Cor de fundo sólido de unidade"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Página de supervisão"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "%s (veterana)"

#~ msgid "Sound bell at new turn"
#~ msgstr "Campainha no início de turno"

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Turno Terminado manual em Modo IA"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Auto-Centrar às Unidades"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Auto-Centrar no Combate"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Auto-Centrar às Unidades"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Focar Unidades Acordadas"

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Centrar mapa ao Gerir cidade"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Produção de Cidade Concisa"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Terminar Turno ao finalizar movimentos"

#~ msgid "Prompt for city names"
#~ msgstr "Perguntar nomes de cidades"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Mostrar janela de cidade para novas cidades"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Caravana"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Borders layer"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Units layer"
#~ msgstr "Página unidades"

#, fuzzy
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Cities layer"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Overview fog of war"
#~ msgstr "Página de supervisão"

#, fuzzy
#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Mostrar _Todas Cidades"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Página de supervisão"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "%s (veterana)"

#, fuzzy
#~ msgid "Show units"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <nome-de-ficheiro>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Mostrar Barras Rolamento de Mapa (apenas GTK+)"

#, fuzzy
#~ msgid "Keep dialogs on top"
#~ msgstr "Manter diálogos no topo (apenas GTK+ 2.0)"

#, fuzzy
#~ msgid "Metaserver tab first in network page"
#~ msgstr "Expressão info no metaservidor definida para '%s'."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Nome cidade"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Nave Espacial"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Ajuda"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "Ajuda"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "Linha de Diálogo"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Observações"

#~ msgid "City Productions"
#~ msgstr "Produções das Cidades"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Requer:"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Selecionar nova produção"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid "Graphics"
#~ msgstr "Estatísticas"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Supervisão"

#, fuzzy
#~ msgid "Sound"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Cartografia"

#, fuzzy
#~ msgid "Font"
#~ msgstr "Contagem"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Se adicionar uma pré-definição manualmente, actualize também "
#~ "\"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Gravação falhou, incapaz de escrever no ficheiro %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Configurações gravadas para o ficheiro %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Gravação falhou, incapaz de encontrar um nome de ficheiro."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Você foi rejeitado do jogo: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Expressão de funcionalidade do cliente: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Expressão de funcionalidade do servidor: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Início do turno %d"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s Bem vindo"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "Modo IA é agora %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "Modo IA é agora %s."

#, fuzzy
#~ msgid "waiting"
#~ msgstr "A aguardar"

#, fuzzy
#~ msgid "?Player:Name"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "Username"
#~ msgstr "Renomear"

#, fuzzy
#~ msgid "Border"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Attitude"
#~ msgstr "Activar"

#~ msgid "Embassy"
#~ msgstr "Embaixada"

#~ msgid "Dipl.State"
#~ msgstr "Est.Diplo."

#, fuzzy
#~ msgid "?Player_dlg:Host"
#~ msgstr "Jogadores"

#~ msgid "Ping"
#~ msgstr "Ping"

#, fuzzy
#~ msgid "You cannot sell improvements."
#~ msgstr "Sabotar Construções"

#, fuzzy
#~ msgid "%s cannot be disbanded."
#~ msgstr "%s não pode manter %s, unidade dissolvida."

#, fuzzy
#~ msgid "Disbanded %d %s."
#~ msgstr "Foi dissolvida a sua %s em (%d, %d)."

#, fuzzy
#~ msgid "No %s could be disbanded."
#~ msgstr "Nenhum %s pode ser vendido"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Could not open temp file."
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Ligação com o servidor perdida!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr " próximo de %s"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Localização: (%d, %d) [%d]"

#, fuzzy
#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Localização: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terreno: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Comida/Prod/Comério: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Aldeia de Tribo Menor"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "O %s dos"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Cidade: %s(%s) %s"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Cidade: %s(%s) %s"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr " (com "

#, fuzzy
#~ msgid "Trade from %s: %d"
#~ msgstr "longe de %s"

#, fuzzy
#~ msgid "Infrastructure: %s"
#~ msgstr "Infra-estrutura: "

#, fuzzy
#~ msgid "Activity: %s"
#~ msgstr "Actividade: "

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unidade: %s(%s%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unidade: %s(%s%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Probabilidade de vitória: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d PF:%d R:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Custo movimento: %ld"

#~ msgid "  (%d more)"
#~ msgstr " (mais %d)"

#~ msgid "far from %s"
#~ msgstr "longe de %s"

#~ msgid "near %s"
#~ msgstr "próximo de %s"

#~ msgid "in %s"
#~ msgstr "em %s"

#~ msgid "from %s"
#~ msgstr "de %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Bem vindo"

#, fuzzy
#~ msgid "Progress: no research"
#~ msgstr "Pontuações Progresso:"

#, fuzzy
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Vel. investigação: %d turno/avanço"
#~ msgstr[1] "Vel. investigação: %d turnos/avanço"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Vel. investigação: %d turno/avanço"
#~ msgstr[1] "Vel. investigação: %d turnos/avanço"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Pontuações Progresso:"

#, fuzzy
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d turno"
#~ msgstr[1] "%d turnos"

#, fuzzy
#~ msgid "%d/- (never)"
#~ msgstr "(Nunca)"

#, fuzzy
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d %d turnos"
#~ msgstr[1] "%d/%d %d turnos"

#, fuzzy
#~ msgid "%d/%d (never)"
#~ msgstr "(Nunca)"

#, fuzzy
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#~ msgid "Population: %s"
#~ msgstr "População: %s"

#, fuzzy
#~ msgid "Year: %s (T%d)"
#~ msgstr "Ano: %s"

#, fuzzy
#~ msgid "Gold: %d (%+d)"
#~ msgstr "Moedas: %d"

#, fuzzy
#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Impos:%d Luxo:%d Ciên:%d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Moving: %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "%s People"
#~ msgstr "%s Bem vindo"

#~ msgid "Year: %s"
#~ msgstr "Ano: %s"

#, fuzzy
#~ msgid "Turn: %d"
#~ msgstr "Terreno: %s"

#, fuzzy
#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Impos:%d Luxo:%d Ciên:%d"

#, fuzzy
#~ msgid "Researching %s: %s"
#~ msgstr "A Pesquisar %s: %d/%d"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Ocorreu um aquecimento global!"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Ocorreu um inverno nuclear!"

#, fuzzy
#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] " unidade"
#~ msgstr[1] " unidade"

#, fuzzy
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Selecção de unidade"
#~ msgstr[1] "Selecção de unidade"

#, fuzzy
#~ msgid "No units to upgrade!"
#~ msgstr "Nenhuma unidade pode ser actualizada."

#, fuzzy
#~ msgid "None of these units may be upgraded."
#~ msgstr "Nenhuma unidade pode ser actualizada."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Actualizar unidade"
#~ msgstr[1] "Actualizar unidade"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Nenhuma unidade pode ser actualizada."

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Dissolver Unidade"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Nenhuma unidade pode ser actualizada."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Dissolver unidade"
#~ msgstr[1] "Dissolver unidade"

#, fuzzy
#~ msgid "Shows your progress in researching the current technology."
#~ msgstr ""
#~ "Mostra o seu progresso na pesquisa da tecnologia actual.\n"
#~ "%s: %d/%d."

#, fuzzy
#~ msgid "no research target."
#~ msgstr ""
#~ "\n"
#~ "(nenhuma pesquisa)"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Construção"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "Shows the progress of global warming:"
#~ msgstr ""
#~ "Mostra o progresso no aquecimento global:\n"
#~ "%d."

#, fuzzy
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Poluição:    %3d"

#, fuzzy
#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr ""
#~ "Mostra o progresso do inverno nuclear:\n"
#~ "%d."

#, fuzzy
#~ msgid "Fallout rate: %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#, fuzzy
#~ msgid "Shows your current government:"
#~ msgstr ""
#~ "Mostra a sua actual forma de governo:\n"
#~ "%s."

#, fuzzy
#~ msgid "Population:      %5d"
#~ msgstr "População: %s"

#, fuzzy
#~ msgid "Energy:          %5d %%"
#~ msgstr "Massa:           %5d ton"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:           %5d ton"
#~ msgstr[1] "Massa:           %5d tons"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Tempo de viagem: %5.1f anos"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Tempo de viagem:    N/D     "

#~ msgid "?timeout:off"
#~ msgstr "?timeout:infinito"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:excedida"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Governo: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr " (observador)"

#~ msgid "Buildings: "
#~ msgstr "Edifícios: "

#~ msgid "None. "
#~ msgstr "Nenhum. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nação:"

#, fuzzy
  †  †  €†  #~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Desconhecido"
#~ msgstr[1] "Desconhecido"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Desonrosa"

#~ msgid "Wonders: "
#~ msgstr "Maravilhas: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Cidades: %d total, %d acima do patamar de %d cidades."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Cidades: %d total, %d acima do patamar de %d cidades."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d contentes antes de penalização com "
#~ msgstr[1] "%d contentes antes de penalização com "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d cidadãos descontentes adicionais."
#~ msgstr[1] "%d cidadãos descontentes adicionais."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Lei marcial em prática ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] ""
#~ "* Unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"
#~ msgstr[1] ""
#~ "* Unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."
#~ msgstr[1] ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Unidades militares no campo poderão causar infelicidade. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Unidades militares não têm qualquer efeito na felicidade. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luxo: %d total."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr ""
#~ "Nenhum conjunto de imagens por omissão utilizável encontrado, a abortar!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "A ler conjuntos de regras"

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr ""
#~ "Cliente não suporta gráficos isométricos. A utilizar conjunto de imagens "
#~ "por omissão."

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "Cliente não suporta visão frontal com gráficos isométricos. A utilizar "
#~ "conjunto de imagens por omissão."

#~ msgid "Trade"
#~ msgstr "Comércio"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?maravilha:m"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Torpedeiro"

#~ msgid "?built:B"
#~ msgstr "?construído:C"

#~ msgid "?obsolete:O"
#~ msgstr "?obsoleto:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundante:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Inverter Selecção"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<nenhuma ligação>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:excedida"

#~ msgid "%s from %s"
#~ msgstr "%s de %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (veterana)"

#~ msgid " (connection incomplete)"
#~ msgstr " (ligação incompleta)"

#~ msgid " (player %s)"
#~ msgstr " (jogador %s)"

#~ msgid " (observer)"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "Tecnologia"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "Construções"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "Cidade %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "Acções Diplomáticas/Espionagem"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomata Inimigo: Subornar"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Objectivo"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "Grandiosos"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "Unidade %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "Maravilhas: "

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "Tecnologia: Aprendida da Grande Biblioteca"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "Tecnologia: Aprendida Nova Tecnologia"

#, fuzzy
#~ msgid "Selected New Goal"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Bought"
#~ msgstr "Unidade: Comprada"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "Construção: Forçada a Vender"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "Construção: Nova Construção Selecionada"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "Moedas"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "Cidade: A Construir Item Inexistente"

#, fuzzy
#~ msgid "Captured/Destroyed"
#~ msgstr "Cidade: Capturada/Destruida"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr " - em celebração"

#, fuzzy
#~ msgid "Civil Disorder"
#~ msgstr "Cidade: Desordem Pública"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "Cidade: Fome"

#, fuzzy
#~ msgid "Famine Feared"
#~ msgstr "Cidade: Fome Receada"

#, fuzzy
#~ msgid "Growth"
#~ msgstr "Crescimento Cidade"

#, fuzzy
#~ msgid "May Soon Grow"
#~ msgstr "Cidade: Poderá Crescer Brevemente"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "Cidade: Requer Aqueduto"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Cidade: Requer Aqueduto A Ser Construido"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "Honrosa"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "Cidade: Atacada Com Arma Nuclear"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "Cidade: Libertada do AGC"

#, fuzzy
#~ msgid "Suggest Growth Throttling"
#~ msgstr "Cidade: Sugerir Aceleração de Crescimento"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "Transformar"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "Cidade: Foi Construida"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Apagar cláusula"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Produção da Cidade"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "Cidade: Eventos da Lista de Tarefas"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "Produção da Cidade"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Global: Desastre Ecológico"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "Cientistas"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "Feminino"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "Sair"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "Envenenar Cidade"

#~ msgid "Sabotage"
#~ msgstr "Sabotagem"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "Templo"

#, fuzzy
#~ msgid "Eco-Disaster"
#~ msgstr "Global: Desastre Ecológico"

#, fuzzy
#~ msgid "Nuke Detonated"
#~ msgstr "Global: Detonada Arma Nuclear"

#, fuzzy
#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Cabana: Levantamento de Bárbaros numa Cabana"

#, fuzzy
#~ msgid "City Founded from Hut"
#~ msgstr "Cabana: Cidade Fundada a Partir de Cabana"

#, fuzzy
#~ msgid "Gold Found in Hut"
#~ msgstr "Cabana: Encontradas Moedas numa Cabana"

#, fuzzy
#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Cabana: Morto por Bárbaros numa Cabana"

#, fuzzy
#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Cabana: Encontrados Mercenários numa Cabana"

#, fuzzy
#~ msgid "Settler Found in Hut"
#~ msgstr "Cabana: Colonos Encontrados numa Cabana"

#, fuzzy
#~ msgid "Tech Found in Hut"
#~ msgstr "Cabana: Tecnologia Encontrada numa Cabana"

#, fuzzy
#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Cabana: Unidade Poupada pelos Bárbaros"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "Civ: Levantamento Bárbaro"

#, fuzzy
#~ msgid "Civil War"
#~ msgstr " Guerra Civil"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "Civ: Colapso em Anarquia"

#, fuzzy
#~ msgid "First Contact"
#~ msgstr "Civ: Primeiro Contacto"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "Low Funds"
#~ msgstr "Civ: Fundos Reduzidos"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "Civ: Terminou Revolta"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "Civ: Revolta Iniciada"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "Civ: Eventos da Nave Espacial"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "Tratado: Aliança"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "Tratado: Cessar-Fogo"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "Palácio"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "Visão partilhada"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "Unidade: Ataque Falhou"

#, fuzzy
#~ msgid "Attack Succeeded"
#~ msgstr "Unidade: Ataque Bem Sucedido"

#, fuzzy
#~ msgid "Defender Destroyed"
#~ msgstr "Unidade: Defensora Destruida"

#, fuzzy
#~ msgid "Defender Survived"
#~ msgstr "Unidade: Defensora Sobreviveu"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr " nos arredores de %s"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "Unidade: Produção Actualizada"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "Unidade: Relocada"

#, fuzzy
#~ msgid "New vote"
#~ msgstr "Novo Jogo"

#, fuzzy
#~ msgid "Finished"
#~ msgstr "Finlandês"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "Vender Obsoletos"

#, fuzzy
#~ msgid "Started"
#~ msgstr "Estado"

#, fuzzy
#~ msgid "Stopped"
#~ msgstr "Maravilha: Parada"

#, fuzzy
#~ msgid "Will Finish Next Turn"
#~ msgstr "Maravilha: Irá Terminar no Próximo Turno"

#~ msgid "Broadcast Report"
#~ msgstr "Relatório Geral"

#, fuzzy
#~ msgid "Caravan actions"
#~ msgstr "Caravana"

#, fuzzy
#~ msgid "Chat messages"
#~ msgstr "Mensagens"

#, fuzzy
#~ msgid "Connect/disconnect messages"
#~ msgstr "A Ligar"

#, fuzzy
#~ msgid "Diplomatic Message"
#~ msgstr "Acção Diplomática: Fuga"

#~ msgid "Game Ended"
#~ msgstr "Jogo Terminado"

#~ msgid "Game Started"
#~ msgstr "Jogo Iniciado"

#, fuzzy
#~ msgid "Nation Selected"
#~ msgstr "Nação Seleccionada"

#~ msgid "Player Destroyed"
#~ msgstr "Jogador Destruído"

#~ msgid "Report"
#~ msgstr "Relatório"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "(linha de comando do servidor)"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Mensagem do Operador do Servidor"

#, fuzzy
#~ msgid "Server settings changed"
#~ msgstr "Gravar Opções"

#~ msgid "Turn Bell"
#~ msgstr "Activar Campainha"

#~ msgid "Year Advance"
#~ msgstr "Ano Incrementado"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Modo de utilização: %s [opção ...]\n"
#~ "Opções válidas são:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tPassar quaisquer das seguintes opções para o UI.\n"
#~ "\t\t\tTente \"%s -- --help\" para mais informações.\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Taxas"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "Fuzileiros"

#, fuzzy
#~ msgid "error"
#~ msgstr "Senhor"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Industrial"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<nenhuma ligação>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "_Jogador"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "_Jogador"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Já existe um jogador com esse nome."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "_Listar unidades presentes"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Opção '%s' desconhecida."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr ""
#~ "Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Ocorreu um inverno nuclear!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Men"

#, fuzzy
#~ msgid "no"
#~ msgstr "nada"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Tempo de viagem:    N/D     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "              "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", não pronto"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Ocorreu um inverno nuclear!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(lista de tarefas)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "A ler ficheiro de script: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid "Novice"
#~ msgstr "nada"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "fácil"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "difícil"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "Linha de Diálogo"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "Europeu"

#, fuzzy
#~ msgid "?attitude:Neutral"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Aliança"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Guerra"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Nunca se encontraram"

#, fuzzy
#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Paz"

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "%s units"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "Size %d"
#~ msgstr "Tamanho"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%d DC"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "%s (veterana)"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s (veterana)"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "próximo de %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "%s Bem vindo"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Centrar Vista"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Equipa 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr " próximo de %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Máquina a Vapor"

#~ msgid "Future Tech. %d"
#~ msgstr "Tecn. Futura %d"

#, fuzzy
#~ msgid "Future Tech."
#~ msgstr "Tecn. Futura %d"

#~ msgid "Mine"
#~ msgstr "Mina"

#~ msgid "Hut"
#~ msgstr "Cabana"

#~ msgid "Farmland"
#~ msgstr "Quinta"

#~ msgid "Fallout"
#~ msgstr "Chuva Nuclear"

#, fuzzy
#~ msgid "Land"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Oceano"

#~ msgid "Idle"
#~ msgstr "Ocioso"

#~ msgid "Fortifying"
#~ msgstr "A Fortificar"

#~ msgid "Fortified"
#~ msgstr "Fortificado"

#~ msgid "Goto"
#~ msgstr "Ir Para"

#~ msgid "Explore"
#~ msgstr "Explorar"

#~ msgid "Transform"
#~ msgstr "Transformar"

#, fuzzy
#~ msgid "Base"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Ligar"

#~ msgid "Moves"
#~ msgstr "Movimentos"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s actualizado para %s por %d moedas."
#~ msgstr[1] "%s actualizado para %s por %d moedas."

#, fuzzy
#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Desculpe: incapaz de actualizar %s."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Actualizar %s para %s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Actualizar %s para %s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Unidades terrestres"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versão %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versão beta)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versão %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versão %s"

#~ msgid "betatest version "
#~ msgstr "versão de teste beta "

#~ msgid "version "
#~ msgstr "versão "

#~ msgid "January"
#~ msgstr "Janeiro"

#~ msgid "February"
#~ msgstr "Fevereiro"

#~ msgid "March"
#~ msgstr "Março"

#~ msgid "April"
#~ msgstr "Abril"

#~ msgid "May"
#~ msgstr "Maio"

#~ msgid "June"
#~ msgstr "Junho"

#~ msgid "July"
#~ msgstr "Julho"

#~ msgid "August"
#~ msgstr "Agosto"

#~ msgid "September"
#~ msgstr "Setembro"

#~ msgid "October"
#~ msgstr "Outubro"

#~ msgid "November"
#~ msgstr "Novembro"

#~ msgid "December"
#~ msgstr "Dezembro"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "Freeciv %s será lançado em\n"
#~ "%s, em %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "Freeciv %s será lançado em\n"
#~ "%s, em %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Porque civilization deveria ser livre!"

#~ msgid "Aqueduct"
#~ msgstr "Aqueduto"

#, fuzzy
#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Permite que uma cidade cresça para além do tamanho %d.  "

#~ msgid "Bank"
#~ msgstr "Banco"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Juntamente com a construção Mercado, um Banco aumenta o luxo e a produção "
#~ "de impostos de uma cidade em 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Com um Quartel, cada nova unidade construida numa cidade irá "
#~ "automaticamente possuir o estatuto de Veterana, o que significa que a sua "
#~ "força de ataque e defesa será aumentada em 50%.  Adicionalmente, unidades "
#~ "danificadas que dispendam um turno completo na cidade sem se movimentarem "
#~ "ficam completamente recuperadas."

#~ msgid "Barracks II"
#~ msgstr "Quartel II"

#~ msgid "Barracks III"
#~ msgstr "Quartel III"

#~ msgid "Cathedral"
#~ msgstr "Catedral"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Uma Catedral torna 4 cidadãos descontentes em contentes numa cidade, "
#~ "tornando mais simples a manutenção da ordem nessa cidade."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
#~ "defesa das unidades contidas na cidade contra unidades terrestres, "
#~ "marítimas e helicópteros.  São ineficientes contra unidades "
#~ "aerotransportadas não-helicópetros bem como Artilharia.  Muralhas também "
#~ "impedem a redução de população que ocorre quando uma unidade defensora é "
#~ "destruida por uma unidade terrestre inimiga."

#~ msgid "Colosseum"
#~ msgstr "Coliseu"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes.  (Quatro após a descoberta da Electricidade.)"

#~ msgid "Courthouse"
#~ msgstr "Tribunal"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduz a corrupção de uma cidade em 50%.  Sob uma Democracia, um Tribunal "
#~ "torna 1 cidadão descontente em contente.  Também reduz em metade a "
#~ "distância efectiva em relação à capital, para efeitos de cálculo de custo "
#~ "de revolta."

#~ msgid "Factory"
#~ msgstr "Fábrica"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
#~ "também contribuir significativamente para a poluição."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "A quantidade de comida armazenada será colocada a metade sempre que a "
#~ "cidade com Celeiro aumente ou diminua. Isto leva a que uma cidade cresca "
#~ "mais rapidamente e melhor resista à fome."

#~ msgid "Hydro Plant"
#~ msgstr "Barragem"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid "Library"
#~ msgstr "Biblioteca"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#~ msgid "Marketplace"
#~ msgstr "Mercado"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#~ msgid "Mass Transit"
#~ msgstr "Transportes Públicos"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutraliza a poluição gerada pela população.  A população não tem "
#~ "qualquer efeito na poluição gerada por uma cidade."

#~ msgid "Mfg. Plant"
#~ msgstr "Unidade Transformadora"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Junto com uma Fábrica, uma Unidade Transformadora aumenta a produção de "
#~ "escudos de uma cidade em 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Central Nuclear"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid "Palace"
#~ msgstr "Palácio"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
#~ "outras cidades depende de quão distantes estão da capital, excepto quando "
#~ "o governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta "
#~ "na cidade também depende da distância desta à capital (sob qualquer forma "
#~ "de governo).\n"
#~ "\n"
#~ "Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
#~ "guerra civil no seu império. Perder o seu palácio irá também resultar na "
#~ "perca de qualquer nave espacial que possa possuir."

#~ msgid "Power Plant"
#~ msgstr "Central Térmica"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "100%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%.  A produção adicional pode gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid "Recycling Center"
#~ msgstr "Centro de Reciclagem"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "A construção de um Centro de Reciclagem reduz a quantidade de poluição "
#~ "gerada pela produção de uma cidade em 66%."

#~ msgid "SDI Defense"
#~ msgstr "Defesa SDI"

#~ msgid "Space Component"
#~ msgstr "Componente Espacial"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Componentes Espaciais podem ser diferenciados entre Componentes de "
#~ "Propulsão e de Combustível.  Cada par destes reduz o tempo de viajem da "
#~ "nave espacial.  Pode construir até 8 pares.\n"
#~ "\n"
#~ "Antes de poder construir qualquer componente da nave espacial, a "
#~ "maravilha do mundo Programa Apolo terá de ser construida por um qualquer "
#~ "jogador."

#~ msgid "Space Module"
#~ msgstr "Módulo Espacial"

#~ msgid "Space Structural"
#~ msgstr "Estrutura Espacial"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Estruturas Espaciais formam a base da sua nave espacial.  Todas as outras "
#~ "componentes da nave espacial têm de ser ligadas a Estruturas para que "
#~ "funcionem.  Pode construir até 32 Estruturas Espaciais.\n"
#~ "\n"
#~ "Antes de poder construir qualquer componente da nave espacial, a "
#~ "maravilha do mundo Programa Apolo terá de ser construida por um qualquer "
#~ "jogador."

#~ msgid "Temple"
#~ msgstr "Templo"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como "
#~ "a maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
#~ "Oráculo, 4 cidadãos são tornados contentes."

#~ msgid "University"
#~ msgstr "Universidade"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, uma Universidade aumenta a produção "
#~ "científica de uma cidade em 100%."

#~ msgid "Apollo Program"
#~ msgstr "Programa Apolo"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Todas as cidades no mapa ficam visíveis para o jogador que o possuir.  "
#~ "Permite que todos os jogadores comecem a construir peças da nave espacial "
#~ "(assim que tenham pesquisado todas as tecnologias necessárias)."

#~ msgid "Colossus"
#~ msgstr "Colosso"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Cada quadrícula em redor da cidade em que esta maravilha for construida e "
#~ "que já gere algum comércio produz um recurso de comércio adicional."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Observatório de Copérnico"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Aumenta a produção científica da cidade onde for construido em 50%."

#~ msgid "Cure For Cancer"
#~ msgstr "Cura do Cancro"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Esta maravilhosa meta científica torna um cidadão descontente em contente "
#~ "em todas as cidades."

#~ msgid "Darwin's Voyage"
#~ msgstr "Viagem de Darwin"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "A viagem de Charles Darwin despoletou a descoberta da evolução das "
#~ "espécies, que inspirou grande confiança na ciência. Oferece dois avanços "
#~ "tecnológicos imediatos."

#~ msgid "Great Library"
#~ msgstr "Grande Biblioteca"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "A civilização que construir a Grande Biblioteca obtém qualquer avanço "
#~ "científico que pelo menos duas outras civilizações tenham atingido."

#~ msgid "Great Wall"
#~ msgstr "Grande Muralha"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#~ msgid "Hanging Gardens"
#~ msgstr "Jardins Suspensos"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#~ msgid "Hoover Dam"
#~ msgstr "Barragem Hoover"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funciona como se possuisse uma Barragem em todas as cidades no mesmo "
#~ "continente em que a maravilha for construida.  (Reduz a poluição e "
#~ "aumenta o efeito de Fábricas e Unidades Transformadoras.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Colégio de Isaac Newton"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Aumenta a produção científica da cidade onde for construido em 100%."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Catedral de J.S. Bach"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#~ msgid "Lighthouse"
#~ msgstr "Farol"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#~ msgid "Magellan's Expedition"
#~ msgstr "Expedição de Magalhães"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Dá a todas as unidades marítimas 1 ponto de movimento adicional."

#~ msgid "Manhattan Project"
#~ msgstr "Projecto Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Capela Sistina"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Duplica o efeito das Catedrais, em todas as cidades."

#~ msgid "Oracle"
#~ msgstr "Oráculo"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#~ msgid "Pyramids"
#~ msgstr "Pirâmides"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Permite-lhe escolher qualquer governo, incluindo aqueles que não tiverem "
#~ "sido ainda pesquisados pela sua civilização, e sem o período transitivo "
#~ "Anárquico."

#~ msgid "SETI Program"
#~ msgstr "Programa SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Aumenta a produção científica em cada cidade por 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Teatro de Shakespeare"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Torna todos os cidadãos descontentes em contentes, na cidade onde estiver "
#~ "localizado."

#~ msgid "United Nations"
#~ msgstr "Nações Unidas"

#~ msgid "Women's Suffrage"
#~ msgstr "Sufrágio Feminino"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Em todas as cidades, o efeito de infelicidade de cada unidade é reduzido "
#~ "em 1. Isto significa que numa República, unidades não causam "
#~ "infelicidade, e numa Democracia, cada unidade agressiva causa apenas 1 "
#~ "cidadão descontente."

#, fuzzy
#~ msgid "?Elvis:E"
#~ msgstr "Artistas"

#, fuzzy
#~ msgid "?Scientist:S"
#~ msgstr "?Scientists:C"

#, fuzzy
#~ msgid "?Taxman:T"
#~ msgstr "?Taxmen:F"

#, fuzzy
#~ msgid "?citystyle:European"
#~ msgstr "?city_state:Celebração"

#, fuzzy
#~ msgid "?citystyle:Classical"
#~ msgstr "Clássico"

#, fuzzy
#~ msgid "?citystyle:Asian"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?citystyle:Babylonian"
#~ msgstr "?plural:Babilónios"

#, fuzzy
#~ msgid "?citystyle:Celtic"
#~ msgstr "?city_state:Paz"

#, fuzzy
#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renascença"

#, fuzzy
#~ msgid "?citystyle:Industrial"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?citystyle:Modern"
#~ msgstr "?city_state:Desordem"

#, fuzzy
#~ msgid "?citystyle:PostModern"
#~ msgstr "?city_state:Desordem"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "A ler conjuntos de regras"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Literatura"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Apagar cláusula"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "Equipa 0"

#, fuzzy
#~ msgid "Team 1"
#~ msgstr "Equipa 1"

#, fuzzy
#~ msgid "Team 2"
#~ msgstr "Equipa 2"

#, fuzzy
#~ msgid "Team 3"
#~ msgstr "Equipa 3"

#~ msgid "Anarchy"
#~ msgstr "Anarquia"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Senhor da Guerra"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Senhor da Guerra"

#~ msgid "Despotism"
#~ msgstr "Despotismo"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Chefe"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Camarada"

#~ msgid "Monarchy"
#~ msgstr "Monarquia"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Rainha"

#~ msgid "Communism"
#~ msgstr "Comunismo"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob Comunismo, a corrupção não varia com a distância da capital; todas as "
#~ "cidades (incluindo a capital) têm uma quantidade diminuta de corrupção.  "
#~ "Adicionalmente, cidades Comunistas a mais de 10 quadrículas de distância "
#~ "da capital são consideradas como a apenas 10 quadrículas de distância ao "
#~ "ser efectuado o cálculo do custo de incitar uma revolta (ver Unidades, "
#~ "Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo "
#~ "de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob o Comunismo. "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid "Republic"
#~ msgstr "República"

#~ msgid "Democracy"
#~ msgstr "Democracia"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Presidente"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Americanos"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Formalmente denominados os Estados Unidos da América.  Independentes do "
#~ "Reino Unido após uma revolução em 1776-1783 DC."

#~ msgid "Aztec"
#~ msgstr "Asteca"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Astecas"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Os Astecas, um grupo de bárbaros do deserto de Sonoran, tomou controlo "
#~ "das civilizações derivadas dos Toltec do México Central durante o século "
#~ "XV DC, revivendo o sacrifício de vidas humanas.  Foram conquistados pelos "
#~ "Espanhois, liderados por Cortez, em 1524."

#~ msgid "Babylonian"
#~ msgstr "Babilónio"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babilónios"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilónia foi a cidade dominante da Mesopotâmia desde o século XVIII ao "
#~ "VII AC sob uma sucessão de povos incluindo Amorites, Kassites, Assírios e "
#~ "Chaldeões."

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Encique"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Cônsul"

#~ msgid "Chinese"
#~ msgstr "Chinês"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Chineses"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Conselheira"

#~ msgid "Egyptian"
#~ msgstr "Egípcio"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egípcios"

#, fuzzy
#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "O Egipto foi a segunda mais antiga civilização do mundo.  Desde tempos "
#~ "antigos foi anormalmente urbanizada, suportando uma larga população "
#~ "baseada nas lamas depositadas anualmente pelas inundações do Nilo."

#~ msgid "English"
#~ msgstr "Inglês"

#~ msgid "?plural:English"
#~ msgstr "?plural:Ingleses"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "A Inglaterra foi unificada por Alfred o Grande de Wessex no final do séc "
#~ "IX DC, apenas para ser conquistada um século mais tarde por William da "
#~ "Normandia, na última invasão bem sucedida do país."

#~ msgid "French"
#~ msgstr "Francês"

#~ msgid "?plural:French"
#~ msgstr "?plural:Franceses"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Presidente"

#~ msgid "German"
#~ msgstr "Alemão"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Alemães"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "A Alemanha foi unida em 1871 pela força militar Prussiana.  Após a I "
#~ "Guerra Mundial tornou-se uma República, mas caiu no Nazismo em 1933 e "
#~ "iniciou a II Guerra Mundial.  Após a guerra foi dividida em dois estados, "
#~ "que se reuniram em 1990 no final da Guerra Fria."

#~ msgid "Greek"
#~ msgstr "Grego"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Gregos"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Os Gregos antigos, entre os Micenas e a conquista Romana."

#~ msgid "Indian"
#~ msgstr "Indiano"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Indianos"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongois"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Nos séculos após a sua unificação por Genghis Khan, os Mongois "
#~ "conquistaram o maior império da história humana, compreendendo a maior "
#~ "parte do continente Asiático.  Tornaram-se famosos pela sua impiedade nas "
#~ "artes da guerra."

#~ msgid "Roman"
#~ msgstr "Romano"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Romanos"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperador"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperatriz"

#~ msgid "Russian"
#~ msgstr "Russo"

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zulus"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Os Zulus são um povo tipo Bantu que migraram da África cetro-ocidental "
#~ "para a África do sul no início de 1700, conquistando os povos nativos "
#~ "Khoisan e entrando em conflito com os colonos Europeus."

#~ msgid "Advanced Flight"
#~ msgstr "Vôo Avançado"

#~ msgid "Alphabet"
#~ msgstr "Alfabeto"

#~ msgid "Astronomy"
#~ msgstr "Astronomia"

#~ msgid "Atomic Theory"
#~ msgstr "Teoria Atómica"

#~ msgid "Automobile"
#~ msgstr "Automóvel"

#~ msgid "Banking"
#~ msgstr "Banca"

#~ msgid "Bridge Building"
#~ msgstr "Construção de Pontes"

#~ msgid "Bronze Working"
#~ msgstr "Trabalho do Bronze"

#~ msgid "Ceremonial Burial"
#~ msgstr "Cerimónia Fúnebre"

#~ msgid "Chemistry"
#~ msgstr "Química"

#~ msgid "Chivalry"
#~ msgstr "Cavalaria"

#~ msgid "Code of Laws"
#~ msgstr "Código de Leis"

#~ msgid "Combustion"
#~ msgstr "Combustão"

#~ msgid "Computers"
#~ msgstr "Computadores"

#~ msgid "Conscription"
#~ msgstr "Conscripção"

#~ msgid "Construction"
#~ msgstr "Construção"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Permite aos %s construir fortalezas.\n"

#~ msgid "Currency"
#~ msgstr "Moeda"

#~ msgid "Electricity"
#~ msgstr "Electricidade"

#~ msgid "Electronics"
#~ msgstr "Electrónica"

#~ msgid "Engineering"
#~ msgstr "Engenharia"

#~ msgid "Explosives"
#~ msgstr "Explosivos"

#~ msgid "Feudalism"
#~ msgstr "Feudalismo"

#~ msgid "Flight"
#~ msgstr "Vôo"

#~ msgid "Fusion Power"
#~ msgstr "Energia de Fusão"

#~ msgid "Genetic Engineering"
#~ msgstr "Engenharia Genética"

#~ msgid "Gunpowder"
#~ msgstr "Pólvora"

#~ msgid "Horseback Riding"
#~ msgstr "Montar a Cavalo"

#~ msgid "Industrialization"
#~ msgstr "Industrialização"

#~ msgid "Invention"
#~ msgstr "Invenção"

#~ msgid "Iron Working"
#~ msgstr "Trabalho do Ferro"

#~ msgid "Labor Union"
#~ msgstr "Sindicato"

#~ msgid "Literacy"
#~ msgstr "Literatura"

#~ msgid "Magnetism"
#~ msgstr "Magnetismo"

#~ msgid "Map Making"
#~ msgstr "Cartografia"

#~ msgid "Masonry"
#~ msgstr "Maçonaria"

#~ msgid "Mass Production"
#~ msgstr "Produção em Massa"

#~ msgid "Mathematics"
#~ msgstr "Matemática"

#~ msgid "Medicine"
#~ msgstr "Medicina"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgia"

#~ msgid "Mysticism"
#~ msgstr "Misticismo"

#, fuzzy
#~ msgid "Improves the effect of Temples."
#~ msgstr "Melhora o efeito dos Templos.\n"

#~ msgid "Navigation"
#~ msgstr "Navegação"

#~ msgid "Nuclear Fission"
#~ msgstr "Fisão Nuclear"

#~ msgid "Nuclear Power"
#~ msgstr "Energia Nuclear"

#~ msgid "Philosophy"
#~ msgstr "Filosofia"

#~ msgid "Physics"
#~ msgstr "Física"

#~ msgid "Plastics"
#~ msgstr "Plásticos"

#~ msgid "Pottery"
#~ msgstr "Cerâmica"

#~ msgid "Railroad"
#~ msgstr "Caminho de Ferro"

#~ msgid "Recycling"
#~ msgstr "Reciclagem"

#~ msgid "Refining"
#~ msgstr "Refinação"

#~ msgid "Religion"
#~ msgstr "Religião"

#~ msgid "Robotics"
#~ msgstr "Robótica"

#~ msgid "Rocketry"
#~ msgstr "Foguetes"

#~ msgid "Space Flight"
#~ msgstr "Vôo Espacial"

#~ msgid "Steam Engine"
#~ msgstr "Máquina a Vapor"

#~ msgid "Steel"
#~ msgstr "Aço"

#~ msgid "Superconductors"
#~ msgstr "Supercondutores"

#~ msgid "The Corporation"
#~ msgstr "A Empresa"

#~ msgid "The Republic"
#~ msgstr "A República"

#~ msgid "The Wheel"
#~ msgstr "A Roda"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoria da Gravidade"

#~ msgid "Writing"
#~ msgstr "Escrita"

#~ msgid "Ocean"
#~ msgstr "Oceano"

#~ msgid "Arctic"
#~ msgstr "Ártico"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Quadrículas de Ártico são encontradas apenas nos extremos mais a norte e "
#~ "sul do mundo.  São muito frios, pelo que difíceis de trabalhar."

#~ msgid "Desert"
#~ msgstr "Deserto"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Desertos são regiões de extrema secura, tornando a agricultura e o "
#~ "comércio muito difíceis."

#~ msgid "Forest"
#~ msgstr "Floresta"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Florestas possuem uma densidade de madeira muito elevada, tornando a "
#~ "agricultura muito difícil."

#~ msgid "Grassland"
#~ msgstr "Pastos"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Pastos possuem oportunidades excepcionais para a agricultura."

#~ msgid "Hills"
#~ msgstr "Colinas"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Além de serem agradáveis para a agricultura, Colinas são frequentemente "
#~ "ricas em recursos."

#~ msgid "Jungle"
#~ msgstr "Selva"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Selvas são densamente arborizadas, tornando a agricultura difícil."

#~ msgid "Mountains"
#~ msgstr "Montanhas"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Montanhas são regiões de uma altitude elevada, tornando a agricultura e o "
#~ "comércio muito difíceis."

#~ msgid "Plains"
#~ msgstr "Planície"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Planícies são regiões muito vastas e inabitadas, o que torna o comércio "
#~ "ligeiramente inconveniente."

#~ msgid "Swamp"
#~ msgstr "Pântano"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Pântanos sofrem de uma super-abundância de água, tornando a agricultura "
#~ "algo problemática."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra é uma região vasta e fria, útil para algum tipo de agricultura e "
#~ "pouco mais."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Caça"

#~ msgid "Coal"
#~ msgstr "Carvão"

#~ msgid "Fish"
#~ msgstr "Peixe"

#~ msgid "Gems"
#~ msgstr "Pedras Preciosas"

#~ msgid "Horses"
#~ msgstr "Cavalos"

#~ msgid "Oasis"
#~ msgstr "Oásis"

#~ msgid "Oil"
#~ msgstr "Petróleo"

#~ msgid "Resources"
#~ msgstr "Recursos"

#~ msgid "Seals"
#~ msgstr "Focas"

#~ msgid "Fortress"
#~ msgstr "Fortaleza"

#~ msgid "River"
#~ msgstr "Rio"

#, fuzzy
#~ msgid "green"
#~ msgstr "Prefixar"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Lider"

#~ msgid "Settlers"
#~ msgstr "Colonos"

#~ msgid "Militia"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Esta unidade pode ser construída desde o ínicio do jogo.  É a unidade "
#~ "mais fraca."

#~ msgid "Phalanx"
#~ msgstr "Falange"

#~ msgid "Legion"
#~ msgstr "Legião"

#~ msgid "Musketeers"
#~ msgstr "Mosqueteiros"

#~ msgid "Riflemen"
#~ msgstr "Carabineiros"

#~ msgid "Mech. Inf."
#~ msgstr "Inf. Mec."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas "
#~ "as unidades terrestres, mas apenas está disponível para o final da árvore "
#~ "tecnológica."

#~ msgid "Cavalry"
#~ msgstr "Cavalaria"

#~ msgid "Chariot"
#~ msgstr "Quadriga"

#~ msgid "Knights"
#~ msgstr "Cavaleiros"

#~ msgid "Armor"
#~ msgstr "Tanque"

#~ msgid "Catapult"
#~ msgstr "Catapulta"

#~ msgid "Cannon"
#~ msgstr "Canhão"

#~ msgid "Artillery"
#~ msgstr "Artilharia"

#~ msgid "Fighter"
#~ msgstr "Caça"

#~ msgid "Bomber"
#~ msgstr "Bombardeiro"

#~ msgid "Trireme"
#~ msgstr "Trireme"

#~ msgid "Sail"
#~ msgstr "Veleiro"

#~ msgid "Frigate"
#~ msgstr "Fragata"

#~ msgid "Ironclad"
#~ msgstr "Couraçado"

#~ msgid "Cruiser"
#~ msgstr "Cruzador"

#~ msgid "Battleship"
#~ msgstr "Navio de Guerra"

#~ msgid "Submarine"
#~ msgstr "Submarino"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Submarinos têm um valor estratégico muito elevado, mas uma defesa fraca."

#~ msgid "Carrier"
#~ msgstr "Porta-Aviões"

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "DICA:  Guarde os Porta-Aviões com um conjunto de navios rápidos e um "
#~ "Navio de Guerra, visto que perder um Porta-Aviões completamente equipado "
#~ "é MUITO doloroso e dispendioso."

#~ msgid "Transport"
#~ msgstr "Transportador"

#~ msgid "Nuclear"
#~ msgstr "Míssil Nuclear"

#~ msgid "Diplomat"
#~ msgstr "Diplomata"

#~ msgid "Caravan"
#~ msgstr "Caravana"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Cada Caravana que seja utilizada para construir uma maravilha adicionará "
#~ "50 escudos à produção dessa maravilha.\n"
#~ "\n"
#~ "DICA:  Pode acumular um conjunto de Caravanas antecipadamente e traze-las "
#~ "a todas para uma cidade onde tenha começado a construir uma maravilha, "
#~ "terminando-a num único turno!"

#~ msgid "Barbarian Leader"
#~ msgstr "Líder Bárbaro"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite a uma cidade construir unidades marítimas veteranas.  "
#~ "Adicionalmente, unidades marítimas danificadas que permaneçam na cidade "
#~ "por um turno completo sem se movimentarem ficam completamente recuperadas."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Permite a uma cidade produzir unidades aéreas veteranas.  Adicionalmente, "
#~ "unidades aéreas danificadas que permaneçam na cidade durante um turno "
#~ "completo sem se moverem ficarão completamente recuperadas.\n"
#~ "\n"
#~ "Duas cidades com Aeroportos podem aerotransportar uma unidade por turno. "
#~ "Aerotransportar transporta instantaneamente uma unidade de uma cidade "
#~ "para outra e irá consumir todos os seus pontos de movimento.  Uma unidade "
#~ "tem de possuir alguns pontos de movimento para poder ser aerotransportada."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Com um Quartel, cada nova unidade terrestre construida numa cidade irá "
#~ "automaticamente adquirir o estatuto de veterana, o que significa que a "
#~ "sua força de ataque e defesa é aumentada em 50%.  Adicionalmente, "
#~ "unidades terrestres danificadas que dispendam um turno completo sem se "
#~ "moverem na cidade irão ficar completamente recuperadas."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Uma Catedral torna 3 cidadãos descontentes de uma cidade em contentes, "
#~ "tornando mais fácil a manutenção da ordem nessa cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando um cidadão adicional "
#~ "de descontente em contente.  A descoberta do Comunismo reduz o efeito de "
#~ "uma Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
#~ "defesa das unidades contidas na cidade contra unidades terrestres e "
#~ "helicópteros.  São ineficazes contra unidades aerotransportadas e "
#~ "marítimas bem como Howitzers.  Muralhas também impedem a redução da "
#~ "população que ocorre quando uma unidade defensora é destruida por uma "
#~ "unidade terrestre."

#~ msgid "Coastal Defense"
#~ msgstr "Defesa Costeira"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Aumenta a força de defesa por um factor de 2 das unidades contidas numa "
#~ "cidade ao se defenderem de bombardeamentos de navios inimigos."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes.  (Quatro após a descoberta da Electrónica.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma "
#~ "Democracia, um Tribunal torna 1 cidadão descontente em contente.  Também "
#~ "reduz em metade a distância efectiva em relação à capital, para efeitos "
#~ "de cálculo de custo de revolta."

#~ msgid "Harbor"
#~ msgstr "Docas"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Origina um recurso de comida adicional para todas as quadrículas de "
#~ "Oceano.  A cidade tem de ser costeira para poder construir Docas."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Junto com uma Fábrica, uma Unidade Transformadora aumenta a produção de "
#~ "escudos de uma cidade em 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Plataforma Petrolífera"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Aumenta 1 recurso de escudo a todas as quadrículas de Oceano de uma "
#~ "cidade.  A cidade tem de ser costeira para poder a construir."

#~ msgid "Police Station"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduz a infelicidade causada por unidades militares fora da cidade, em 2 "
#~ "sob uma Democracia e em 1 sob uma República.  Esta construção não tem "
#~ "qualquer efeito sob outras formas de governo."

#~ msgid "Port Facility"
#~ msgstr "Porto"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite a uma cidade construir unidades marítimas veteranas.  "
#~ "Adicionalmente, unidades marítimas danificadas que permaneçam na cidade "
#~ "por um turno completo sem se movimentarem ficam completamente recuperadas."

#~ msgid "Research Lab"
#~ msgstr "Lab. de Investigação"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, um Lab. de Investigação aumenta a produção "
#~ "científica de uma cidade em 100%. Juntamente com uma Biblioteca e "
#~ "Universidade, um Lab. de Investigação aumenta a produção científica de "
#~ "uma cidade em 150%."

#~ msgid "SAM Battery"
#~ msgstr "Bateria SAM"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Duplica a defesa de todas as unidades dentro de uma cidade quando "
#~ "atacadas por unidades aéreas não-nucleares."

#~ msgid "Sewer System"
#~ msgstr "Sistema de Esgotos"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#~ msgid "Solar Plant"
#~ msgstr "Central Solar"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção de uma cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Solar juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Solar juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#~ msgid "Stock Exchange"
#~ msgstr "Bolsa"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Juntamente com um Mercado e um Banco, a Bolsa potencia a colecta de "
#~ "impostos e a produção de luxo de uma cidade em 150%."

#~ msgid "Super Highways"
#~ msgstr "Auto Estradas"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Aumenta os recursos comerciais em 50% em todas as quadrículas com "
#~ "estradas ou ferrovias."

#~ msgid "Supermarket"
#~ msgstr "Supermercado"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta os recursos de comida em 50% em cada quadrícula de Quinta que "
#~ "esteja a ser utilizada nos arredores da cidade.  Quadrículas de quinta "
#~ "são aqueles que tiverem sido irrigados uma segunda vez."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "O mapa completo torna-se visível para o jogador que o possuir.  Permite "
#~ "que todos os jogadores comecem a construir partes da nave espacial (desde "
#~ "que tenham pesquisado as necessárias tecnologias)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Companhia Comercial A.Smith"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#~ msgid "Eiffel Tower"
#~ msgstr "Torre Eiffel"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funciona como se possuisse uma Barragem em cada cidade.  (Isto reduz a "
#~ "poluição e aumenta o efeito das Fábricas e Unidades Transformadoras.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#~ msgid "King Richard's Crusade"
#~ msgstr "Cruzada do Rei Ricardo"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Gera um recurso de escudo adicional em cada quadrícula em redor da cidade "
#~ "em que for construida."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Oficina do Leonardo"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Embaixada de Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "O jogador que a possuir obtém uma embaixada junto de todos os jogadores."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
#~ "cidadãos descontentes em contentes em cada cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando contente um cidadão "
#~ "descontente adicional.  A descoberta do Comunismo reduz o efeito de uma "
#~ "Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Conta como se tivesse um Granário em cada cidade."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Aumenta a produção científica em cada cidade que possua uma Biblioteca em "
#~ "50%.  (Conta como tendo um Lab. de Investigação em todas as suas cidades.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Estátua da Liberdade"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Academia Militar de Sun Tzu"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#, fuzzy
#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Unidades recuperam dois pontos de resistência adicionais por turno."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Conta como uma Esquadra de Polícia em cada cidade.  (Isto é, para cada "
#~ "cidade, reduz a infelicidade causada por unidades militares fora da "
#~ "cidade em 2 sob uma Democracia e em 1 sob uma República.  Esta maravilha "
#~ "não tem qualquer efeito sob outras formas de governo.)"

#~ msgid "Capitalization"
#~ msgstr "Capitalização"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Esta não é uma construção normal.  Em vez disso, definir a produção de "
#~ "uma cidade como Capitalização significa que a sua produção de escudos é "
#~ "convertida em colecta fiscal (dinheiro)."

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "A ler conjuntos de regras"

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalismo"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Sumo Sacerdote"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Suma Sacerdotiza"

#~ msgid "Carthaginian"
#~ msgstr "Cartaginês"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Cartaginenses"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Os Cartaginenses, descendentes dos comerciantes Fenícios, governavam um "
#~ "império naval no Mediterrâneo desde o séc V ao séc II AC. Cartago foi "
#~ "destruida por Roma em 146 AC."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Zulus"

#~ msgid "Japanese"
#~ msgstr "Japonês"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japoneses"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Shogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Camarada"

#~ msgid "Persian"
#~ msgstr "Persa"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Persas"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "O primeiro império Persa (Achmaenid) durou desde 55AC-330DC; o segundo "
#~ "(Sassanid) desde 226DC-642DC."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Sioux"

#~ msgid "Spanish"
#~ msgstr "Espanhol"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Espanhóis"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "A actual nação Espanhola foi formada quando os governantes dos reinos de "
#~ "Castela e Aragão conduziram a reconquista da península Ibérica aos "
#~ "Mouros.  A Reconquista ficou terminada em 1492DC, o mesmo ano em que "
#~ "Colombo navegou."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Cônsul"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikings"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Os Vikings atacavam e faziam comércio ao longo das costas da Europa entre "
#~ "800DC e 1100DC. Atacantes Viking vieram eventualmente a ser os "
#~ "governantes da Normandia, Rússia e um reino de curta duração na Sicília."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Patrulha"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Camarada"

#~ msgid "Barbarian"
#~ msgstr "Bárbaro"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Bárbaros"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "Base Aérea"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Portugueses"

#~ msgid "Amphibious Warfare"
#~ msgstr "Guerra Anfíbia"

#~ msgid "Combined Arms"
#~ msgstr "Ramos Armados Combinados"

#, fuzzy
#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Reduz o efeito das Catedrais.\n"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Permite aos %s construir fortalezas.\n"

#~ msgid "Economics"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Melhora o efeito dos Coliseus.\n"

#~ msgid "Environmentalism"
#~ msgstr "Ambientalismo"

#~ msgid "Espionage"
#~ msgstr "Espionagem"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerra de Guerrilha"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Liderança"

#~ msgid "Machine Tools"
#~ msgstr "Máquinas-Ferramenta"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturização"

#~ msgid "Mobile Warfare"
#~ msgstr "Guerra Móvel"

#~ msgid "Monotheism"
#~ msgstr "Monoteísmo"

#, fuzzy
#~ msgid "Gives sea units one extra move."
#~ msgstr "Dá uma unidade de movimento extra às unidades marítimas.\n"

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grandes filósofos de todo o mundo juntam-se à sua civilização; obtém um "
#~ "avanço científico imediato."

#~ msgid "Polytheism"
#~ msgstr "Politeísmo"

#~ msgid "Radio"
#~ msgstr "Rádio"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Permite aos %s construir bases aéreas.\n"

#~ msgid "Refrigeration"
#~ msgstr "Refrigeração"

#~ msgid "Sanitation"
#~ msgstr "Saneamento"

#~ msgid "Seafaring"
#~ msgstr "Navegação Alto-Mar"

#~ msgid "Stealth"
#~ msgstr "Furtivo"

#~ msgid "Tactics"
#~ msgstr "Tácticas"

#~ msgid "Theology"
#~ msgstr "Teologia"

#, fuzzy
#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Melhora o efeito das Catedrais.\n"

#~ msgid "Warrior Code"
#~ msgstr "Código Guerreiro"

#~ msgid "Glacier"
#~ msgstr "Glaciar"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Glaciares são apenas encontrados nos extremos mais a norte ou a sul do "
#~ "mundo.  São muito frios, pelo que difíceis de trabalhar."

#~ msgid "Iron"
#~ msgstr "Ferro"

#~ msgid "Furs"
#~ msgstr "Peles"

#~ msgid "Fruit"
#~ msgstr "Fruta"

#~ msgid "Buffalo"
#~ msgstr "Búfalos"

#~ msgid "Wheat"
#~ msgstr "Trigo"

#~ msgid "Peat"
#~ msgstr "Humus"

#~ msgid "Pheasant"
#~ msgstr "Faisão"

#~ msgid "Ivory"
#~ msgstr "Marfim"

#~ msgid "Silk"
#~ msgstr "Seda"

#~ msgid "Spice"
#~ msgstr "Especiarias"

#~ msgid "Whales"
#~ msgstr "Baleias"

#~ msgid "Wine"
#~ msgstr "Vinho"

#~ msgid "Airbase"
#~ msgstr "Base Aérea"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio "
#~ "adiciona 1 recurso de comércio aos produzidos por essa quadrícula.  "
#~ "Também aumenta o factor de defesa de uma quadrícula em 50%.  Finalmente, "
#~ "unidades terrestres também se podem mover ao longo de um Rio (mas não "
#~ "diagonalmente); movimento ao longo de um Rio custa apenas 1/3 de um ponto "
#~ "de movimento.\n"
#~ "\n"
#~ "Estradas e ferrovias podem ser construidas em quadrículas com Rio desde "
#~ "que a sua civilização tenha aprendido a tecnologia de Construção de "
#~ "Pontes."

#, fuzzy
#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Além de disponibilizarem pescado, os Rios são excelentes linhas de "
#~ "comunicação e óptimos para o comércio.\n"
#~ "\n"
#~ "Estradas e ferrovias apenas podem ser construidas sobre quadrículas de "
#~ "Rio se a sua civilização tiver aprendido a tecnologia de Construção de "
#~ "Pontes."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Transformar terreno"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Unidades com melhor ataque"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helicóptero"

#~ msgid "Engineers"
#~ msgstr "Engenheiros"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
#~ "dobro da velocidade.  Os Engenheiros também podem executar transformações "
#~ "radicais no terreno (por exemplo converter Tundra em Deserto) que estão "
#~ "para além das capacidades dos Colonos.\n"
#~ "\n"
#~ "DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
#~ "Engenheiros requerem os mesmos recursos que os Colonos.\n"
#~ "\n"
#~ "DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise "
#~ "Explosivos antes de a Oficina se tornar obsoleta.  Deste modo, os seus "
#~ "Colonos serão convertidos gratuitamente."

#~ msgid "Warriors"
#~ msgstr "Guerreiros"

#~ msgid "Archers"
#~ msgstr "Arqueiros"

#~ msgid "Pikemen"
#~ msgstr "Lanceiros"

#~ msgid "Fanatics"
#~ msgstr "Fanáticos"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
#~ "\n"
#~ "Nações Fundamentalistas podem manter unidades Fanáticas sem terem de "
#~ "pagar quaisquer escudos de manutenção."

#~ msgid "Partisan"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Alguns Guerrilheiros são-lhe disponibilizados gratuitamente quando um "
#~ "inimigo lhe conquista uma cidade, mas apenas sob as seguintes condições:\n"
#~ "\n"
#~ " - Pelo menos 1 jogador tem de conhece a Guerra de Guerrilha.\n"
#~ "\n"
#~ " - Tem de ser o jogador que fundou a cidade.\n"
#~ "\n"
#~ " - Tem de conhecer o Comunismo e a Pólvora.\n"
#~ "\n"
#~ " - Tem de ter um governo Democrático ou Comunista."

#~ msgid "Alpine Troops"
#~ msgstr "Tropas Alpinas"

#~ msgid "Marines"
#~ msgstr "Fuzileiros"

#~ msgid "Paratroopers"
#~ msgstr "Paraquedistas"

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas "
#~ "as unidades terrestres, mas apenas está disponível para o final da árvore "
#~ "tecnológica."

#~ msgid "Horsemen"
#~ msgstr "Gerreiros Montados"

#~ msgid "Elephants"
#~ msgstr "Elefantes"

#~ msgid "Crusaders"
#~ msgstr "Cruzados"

#~ msgid "Dragoons"
#~ msgstr "Dragões"

#~ msgid "Howitzer"
#~ msgstr "Howitzer"

#~ msgid "Helicopter"
#~ msgstr "Helicóptero"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "O Helicóptero é uma unidade muito poderosa visto que pode voar e "
#~ "conquistar cidades.  Devem ser utilizados com cautela pois perdem uma "
#~ "pequena quantidade de resistência por cada turno que não terminem numa "
#~ "cidade, excepto se possuir a maravilha das Nações Unidas."

#~ msgid "Stealth Fighter"
#~ msgstr "Caça Furtivo"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Um Caça melhorado, com maior poder de ataque e um maior raio de acção."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombardeiro Furtivo"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Um Bombardeiro melhorado, com maior poder de ataque e um maior raio de "
#~ "acção."

#~ msgid "Caravel"
#~ msgstr "Caravela"

#~ msgid "Galleon"
#~ msgstr "Galeão"

#~ msgid "Destroyer"
#~ msgstr "Torpedeiro"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "DICA:  Uma unidade muito rápida, que é muito útil para detectar e "
#~ "destruir Transportadores inimigos."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Cruzador AEGIS"

#~ msgid "Cruise Missile"
#~ msgstr "Míssil de Cruzeiro"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em "
#~ "torno da sua amada pátria livres de navios inimigos."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em "
#~ "torno da sua amada pátria livres de navios inimigos."

#~ msgid "Spy"
#~ msgstr "Espião"

#~ msgid "Freight"
#~ msgstr "TIR"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "A unidade TIR substitui a Caravana, movimentando-se ao dobro da "
#~ "velocidade."

#~ msgid "Explorer"
#~ msgstr "Explorador"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "Exploradores são muito úteis para mapear território desconhecido."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Você encontrou %d moedas."
#~ msgstr[1] "Você encontrou %d moedas."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Você encontrou %s em antigos pergaminhos de sabedoria."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Os %s adquiriram %s em antigos pergaminhos de sabedoria."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Um bando de mercenários amistosos juntam-se à sua causa."

#~ msgid "You found a friendly city."
#~ msgstr "Você encontrou uma cidade amistosa."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Você impressiona nómadas amistosos, que se juntam à sua causa."

#~ msgid "An abandoned village is here."
#~ msgstr "Existe aqui uma povoação abandonada."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Você incitou uma horda de bárbaros!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "O seu %s foi morto por bárbaros!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid "?nationgroup:Medieval"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid "?nationgroup:American"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid "?nationgroup:European"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes.  (Quatro após a descoberta da Electricidade.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma "
#~ "Democracia, um Tribunal torna 1 cidadão descontente em contente.  Também "
#~ "reduz em metade a distância efectiva em relação à capital, para efeitos "
#~ "de cálculo de custo de revolta."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, um Lab. de Investigação aumenta a produção "
#~ "científica de uma cidade em 100%. Juntamente com uma Biblioteca e "
#~ "Universidade, um Lab. de Investigação aumenta a produção científica de "
#~ "uma cidade em 150%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como "
#~ "a maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
#~ "Oráculo, 4 cidadãos são tornados contentes."

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, uma Universidade aumenta a produção "
#~ "científica de uma cidade em 100%."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Esta maravilhosa meta científica torna um cidadão descontente em contente "
#~ "em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Aumenta a produção científica da cidade onde for construido em 100%."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#, fuzzy
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "A quantidade de comida armazenada será colocada a metade sempre que a "
#~ "cidade com Celeiro aumente ou diminua. Isto leva a que uma cidade cresca "
#~ "mais rapidamente e melhor resista à fome."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "Aumenta a produção científica em cada cidade por 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#~ msgid "Coinage"
#~ msgstr "Cunhagem"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Isto não é uma construção normal.  Em vez disso, definir a produção de "
#~ "uma cidade como Cunhagem significa que a sua produção de escudos é "
#~ "convertida em colecta de impostos (dinheiro, moedas!)."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?city_state:Paz"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "Apa_gar pré-definição"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Energia Nuclear"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
#~ "quadrículas de terreno."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "* Pode estabelecer rotas comerciais.\n"

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Permite aos %s construir bases aéreas.\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "Japonês"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Oceano"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Oceanos cobrem a maior parte do mundo, e apenas unidades marítimas "
#~ "(Triremes e outros barcos) podem viajar neles.\n"
#~ "\n"
#~ "Quadrículas de Oceano nunca ficam poluidos ou sujeitos a Chuva Nuclear."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Comprar"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "hardened"
#~ msgstr "difícil"

#, fuzzy
#~ msgid "elite"
#~ msgstr "Apagar"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Operários"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
#~ "dobro da velocidade.  Os Engenheiros também podem executar transformações "
#~ "radicais no terreno (por exemplo converter Tundra em Deserto) que estão "
#~ "para além das capacidades dos Colonos.\n"
#~ "\n"
#~ "DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
#~ "Engenheiros requerem os mesmos recursos que os Colonos.\n"
#~ "\n"
#~ "DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise "
#~ "Explosivos antes de a Oficina se tornar obsoleta.  Deste modo, os seus "
#~ "Colonos serão convertidos gratuitamente."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Paz"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Paz"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Paz"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Guerra"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Lider"

#~ msgid "AWACS"
#~ msgstr "SCAA"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "O SCAA (Sistema de Controlo e Aviso Aerotransportado) consiste num avião "
#~ "com um radar avançado que pode determinar a localização de unidades "
#~ "inimigas numa grande área."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrializati  †  †  €†  on is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "(O edifício %s também é necessário para que uma cidade cresça para além "
#~ "do tamanho %d.)  "

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Capital: %s"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "(veterana)"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Europeu"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Lider"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Uma Catedral torna 3 cidadãos descontentes de uma cidade em contentes, "
#~ "tornando mais fácil a manutenção da ordem nessa cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando um cidadão adicional "
#~ "de descontente em contente.  A descoberta do Comunismo reduz o efeito de "
#~ "uma Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
#~ "defesa das unidades contidas na cidade contra unidades terrestres e "
#~ "helicópteros.  São ineficazes contra unidades aerotransportadas e "
#~ "marítimas bem como Howitzers.  Muralhas também impedem a redução da "
#~ "população que ocorre quando uma unidade defensora é destruida por uma "
#~ "unidade terrestre."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma "
#~ "Democracia, um Tribunal torna 1 cidadão descontente em contente.  Também "
#~ "reduz em metade a distância efectiva em relação à capital, para efeitos "
#~ "de cálculo de custo de revolta."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
#~ "também contribuir significativamente para a poluição."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "A quantidade de comida armazenada será colocada a metade sempre que a "
#~ "cidade com Celeiro aumente ou diminua. Isto leva a que uma cidade cresca "
#~ "mais rapidamente e melhor resista à fome."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
#~ "também contribuir significativamente para a poluição."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Aumenta 1 recurso de escudo a todas as quadrículas de Oceano de uma "
#~ "cidade.  A cidade tem de ser costeira para poder a construir."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "A construção de um Centro de Reciclagem reduz a quantidade de poluição "
#~ "gerada pela produção de uma cidade em 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Duplica a defesa de todas as unidades dentro de uma cidade quando "
#~ "atacadas por unidades aéreas não-nucleares."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Cada quadrícula em redor da cidade em que esta maravilha for construida e "
#~ "que já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como "
#~ "a maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
#~ "Oráculo, 4 cidadãos são tornados contentes."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "O mapa completo torna-se visível para o jogador que o possuir.  Permite "
#~ "que todos os jogadores comecem a construir partes da nave espacial (desde "
#~ "que tenham pesquisado as necessárias tecnologias)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Cada quadrícula em redor da cidade em que esta maravilha for construida e "
#~ "que já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Esta maravilhosa meta científica torna um cidadão descontente em contente "
#~ "em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "A viagem de Charles Darwin despoletou a descoberta da evolução das "
#~ "espécies, que inspirou grande confiança na ciência. Oferece dois avanços "
#~ "tecnológicos imediatos."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Reduz a infelicidade causada por unidades militares fora da cidade, em 2 "
#~ "sob uma Democracia e em 1 sob uma República.  Esta construção não tem "
#~ "qualquer efeito sob outras formas de governo."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes.  (Quatro após a descoberta da Electricidade.)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Estátua da Liberdade"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Cada quadrícula em redor da cidade em que esta maravilha for construida e "
#~ "que já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Industrial"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatro de Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Reduz a infelicidade causada por unidades militares fora da cidade, em 2 "
#~ "sob uma Democracia e em 1 sob uma República.  Esta construção não tem "
#~ "qualquer efeito sob outras formas de governo."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "A ler conjuntos de regras"

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismo é uma forma de governo organizada em torno de um conjunto "
#~ "de crenças. As crenças, normalmente religiosas em natureza, formam um "
#~ "conjunto rígido de acções e reacções tanto do governante como do povo.\n"
#~ "\n"
#~ "Numa sociedade fundamentalista, o povo e os governantes estão "
#~ "inteiramente devotados às suas crenças, e estão normalmente dispostos a "
#~ "morrer para as manter.\n"
#~ "\n"
#~ "Sob o Fundamentalismo, as suas cidades podem suportar até 10 unidades "
#~ "militares sem pagar escudos de manutenção. (Unidades adicionais requerem "
#~ "1 escudo de produção cada.) Unidades Fanáticas não requerem manutenção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob o Fundamentalismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Fundamentalismo estiver em celebração, "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos um recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa máxima de ciência, impostos ou luxo é de 80%.\n"
#~ "\n"
#~ "A taxa máxima efectiva de ciência é de 50%, sendo o excedente utilizado "
#~ "para cobrar impostos, sendo ainda que a produção científica é reduzida "
#~ "para metade.\n"
#~ "\n"
#~ "Cidades sob o Fundamentalismo sofrem uma quantidade reduzida de corrupção "
#~ "e desperdício.\n"
#~ "\n"
#~ "Construções que normalmente convertem cidadãos descontentes em contentes, "
#~ "produz `tithes' (moedas) equivalentes ao número de cidadãos que "
#~ "converteriam e não requerem manutenção."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Refrigeração"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Melhora o efeito dos Coliseus.\n"

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio "
#~ "adiciona 1 recurso de comércio aos produzidos por essa quadrícula.  "
#~ "Também aumenta o factor de defesa de uma quadrícula em 50%.  Finalmente, "
#~ "unidades terrestres também se podem mover ao longo de um Rio (mas não "
#~ "diagonalmente); movimento ao longo de um Rio custa apenas 1/3 de um ponto "
#~ "de movimento.\n"
#~ "\n"
#~ "Estradas e ferrovias podem ser construidas em quadrículas com Rio desde "
#~ "que a sua civilização tenha aprendido a tecnologia de Construção de "
#~ "Pontes."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
#~ "\n"
#~ "Nações Fundamentalistas podem manter unidades Fanáticas sem terem de "
#~ "pagar quaisquer escudos de manutenção."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "O Helicóptero é uma unidade muito poderosa visto que pode voar e "
#~ "conquistar cidades.  Devem ser utilizados com cautela pois perdem uma "
#~ "pequena quantidade de resistência por cada turno que não terminem numa "
#~ "cidade, excepto se possuir a maravilha das Nações Unidas."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "DICA:  Uma unidade muito rápida, que é muito útil para detectar e "
#~ "destruir Transportadores inimigos."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "DICA:  Uma unidade muito rápida, que é muito útil para detectar e "
#~ "destruir Transportadores inimigos."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Ligar a Servidor Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Selecção Servidor Freeciv"

#, fuzzy
#~ msgid "Freeciv Server List"
#~ msgstr "Selecção Servidor Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nome Servidor                       Porto Versão      Estado  Jogadores "
#~ "Observações"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Foram acordadas as seguintes cláusulas:"

#~ msgid "Erase clause"
#~ msgstr "Apagar cláusula"

#~ msgid "Shared vision"
#~ msgstr "Visão partilhada"

#~ msgid "Goto and Close"
#~ msgstr "Ir para e Fechar"

#~ msgid "Select Unit(s)"
#~ msgstr "Seleccionar Unidade(s)"

#~ msgid "Variant:"
#~ msgstr "Variante:"

#~ msgid "Firepower:"
#~ msgstr "Poder de Fogo:"

#~ msgid "Movement/Defense:"
#~ msgstr "Movimento/Defesa:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Comida/Recursos/Comércio:"

#~ msgid "Road Result/Time:"
#~ msgstr "Resultado/Tempo Estrada:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Resultado/Tempo Irrigação:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Resultado/Tempo Mina:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Resultado/Tempo Trans:"

#~ msgid "Select a city:"
#~ msgstr "Seleccione uma cidade:"

#~ msgid "Center"
#~ msgstr "Centrar"

#~ msgid "Select destination:"
#~ msgstr "Selecione um destino:"

#~ msgid "Unit Commands"
#~ msgstr "Comandos de Unidade"

#~ msgid "Make new homecity"
#~ msgstr "Tornar cidade origem"

#~ msgid "Where to Display Messages"
#~ msgstr "Onde Mostrar Mensagens"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Sai = Janela saida, Men = Janela mensagens,\n"
#~ "Ind = Janela individual"

#~ msgid " Out Mes Pop"
#~ msgstr " Sai Men Ind"

#~ msgid "Rates"
#~ msgstr "Taxas"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Seleccione taxa imposto, luxo e ciência:"

#~ msgid "Change"
#~ msgstr "Alterar"

#~ msgid "Help:"
#~ msgstr "Ajuda:"

#, fuzzy
#~ msgid "Citizen governor..."
#~ msgstr "Relatório das Cidades..."

#, fuzzy
#~ msgid "Add Preset"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Remove Preset"
#~ msgstr "Remover esta pré-definição?"

#, fuzzy
#~ msgid "Control City"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "Release City"
#~ msgstr "Libe_rtar cidade"

#, fuzzy
#~ msgid "Minimal Surplus:"
#~ msgstr "Excedente Mínimo"

#, fuzzy
#~ msgid "Factor:"
#~ msgstr "Factor"

#, fuzzy
#~ msgid "Remove preset?"
#~ msgstr "Remover esta pré-definição?"

#~ msgid "City Options"
#~ msgstr "Opções da Cidade"

#~ msgid "Make new citizens into:     "
#~ msgstr "Criar novos cidadãos como:  "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Dissolver se construir colonos com tamanho 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Atacar automaticamente contra unidades terrestres:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Atacar automaticamente contra unidades marítimas: "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Atacar automaticamente contra unidades aéreas:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Atacar automaticamente contra helicópteros:       "

#~ msgid "Popup"
#~ msgstr "Janela"

#~ msgid "Change All..."
#~ msgstr "Alterar Tudo..."

#~ msgid "Configure..."
#~ msgstr "Configurar..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configurar Relatório Cidade"

#~ msgid "Set columns shown"
#~ msgstr "Definir colunas visíveis"

#~ msgid "Change Production Everywhere"
#~ msgstr "Alterar a Produção Globalmente"

#~ msgid "From:"
#~ msgstr "De:"

#~ msgid "To:"
#~ msgstr "Para:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nome Edifício       Contagem Custo Total"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundante:*"

#~ msgid "Sell All"
#~ msgstr "Vender Todos"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Tipo Unidade         Actualizar Em Curso Activa  Escudo     Comida"

#~ msgid "Available worklists"
#~ msgstr "Listas de tarefas disponíveis"

#~ msgid "Rename"
#~ msgstr "Renomear"

#~ msgid "Rename worklist"
#~ msgstr "Renomear lista tarefas"

#~ msgid "Insert"
#~ msgstr "Inserir"

#~ msgid "Delete"
#~ msgstr "Apagar"

#~ msgid "Orders"
#~ msgstr "Ordens"

#~ msgid "Reports"
#~ msgstr "Relatórios"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "_Editar"

#~ msgid "Select new production"
#~ msgstr "Selecionar nova produção"

#~ msgid "Production Worklist"
#~ msgstr "Lista de Tarefas de Produção"

#~ msgid "Current worklist"
#~ msgstr "Listas de tarefas actual"

#~ msgid "Available targets"
#~ msgstr "Alvos disponíveis"

#~ msgid "Prepend"
#~ msgstr "Prefixar"

#~ msgid "Up"
#~ msgstr "Cima"

#~ msgid "Down"
#~ msgstr "Baixo"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Mostrar alvos futuros:"

#~ msgid "Trade Routes"
#~ msgstr "Rotas Comerciais"

#~ msgid "Darn"
#~ msgstr "Que chatice"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "A Sua Caravana Chegou"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Estabelecer rota comercial"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Escolha A Estratégia Do Seu Diplomata"

#~ msgid "Investigate City (free)"
#~ msgstr "Investigar Cidade (grátis)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotagem Industrial"

#~ msgid "Steal"
#~ msgstr "Roubar"

#~ msgid "Your New Government"
#~ msgstr "O Seu Novo Governo"

#~ msgid "Select government type:"
#~ msgstr "Selecione o tipo de governo:"

#~ msgid "Choose unit activity:"
#~ msgstr "Seleccionar actividade da unidade:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "O Freeciv é uma aplicação livre. Pode distribuir cópias deste\n"
#~ "sob certas condições; Consulte o item \"Licença\" no menu de Ajuda.\n"
#~ "Agora... Rebente-os do mapa!"

#~ msgid " Sell "
#~ msgstr "Vender"

#~ msgid "Rename..."
#~ msgstr "Renomear..."

#~ msgid "Activate Units"
#~ msgstr "Activar Unidades"

#~ msgid "Unit List..."
#~ msgstr "Lista Unidades..."

#~ msgid "City Options..."
#~ msgstr "Opções da Cidade..."

#~ msgid " Buy "
#~ msgstr "Comprar"

#~ msgid "Change..."
#~ msgstr "Alterar..."

#~ msgid "Worklist..."
#~ msgstr "Listas de tarefas..."

#~ msgid "Supported units:"
#~ msgstr "Unidades suportadas:"

#~ msgid "Units present:"
#~ msgstr "Unidades presentes:"

#~ msgid "Select nation and name:"
#~ msgstr "Seleccionar a nação e o nome:"

#~ msgid "Pick Name"
#~ msgstr "Seleccionar Nome"

#~ msgid "Select your sex:"
#~ msgstr "Seleccione o seu sexo:"

#~ msgid "Male  "
#~ msgstr "Masculino"

#~ msgid "Select city style:"
#~ msgstr "Seleccione o estilo de cidade:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nome             Nação        Embaixada Estado.Dipl    Visão   "
#~ "Reputação     Estado   Servidor"

#~ msgid "Intelligence"
#~ msgstr "Espionagem"

#~ msgid "Meet"
#~ msgstr "Encontro"

#~ msgid "Cancel pact"
#~ msgstr "Cancelar pacto"

#~ msgid "Goto location"
#~ msgstr "Ir para localização"

#~ msgid "Popup City"
#~ msgstr "Mostrar Cidade"

#~ msgid "Pregame"
#~ msgstr "Pré-jogo"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr ""
#~ "Nome Servidor                       Porto Versão      Estado  Jogadores "
#~ "Observações"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Cidades"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Apesar de cada jogo ser diferente, existe uma estratégia básica que a "
#~ "maioria dos jogadores segue, especialmente no início do jogo."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Estes passos podem variar de acordo com as opções do servidor mas, em "
#~ "geral, os passos são: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Escolher um local para a primeira cidade.\n"
#~ " 1. Cartografar o terreno.\n"
#~ " 2. Defender as cidades.\n"
#~ " 3. Decidir que unidades construir primeiro.\n"
#~ " 4. Construir melhoramentos agrícolas.\n"
#~ " 5. Seleccionar locais para novas cidades.\n"
#~ " 6. Gerir as cidades.\n"
#~ " 7. Explorar o mundo.\n"
#~ " 8. Coisas a ter em mente.\n"
#~ " 9. Crie a sua própria estratégia de jogo.\n"
#~ "10. Interagir com outros jogadores (Diplomacia).\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Escolher um local para a primeira cidade.\n"
#~ "\n"
#~ "    Começe o jogo explorando BREVEMENTE os arredores de modo a encontrar "
#~ "um bom local para construir a sua primeira cidade.  Não se deixe já "
#~ "tentar em investigar as cidades com telhados amarelos - elas podem conter "
#~ "tribos bárbaras.  Construa a cidade próxima de recursos e talvez próxima "
#~ "do mar.  Tenha em conta que a cidade que construir primeiro irá ser a sua "
#~ "capital!  A ideia é atingir um equilíbrio entre o tempo gasto a procurar "
#~ "por um bom local e em construir a sua primeira cidade o mais cedo "
#~ "possível."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Cartografar o terreno.\n"
#~ "\n"
#~ "    Depois de ter fundado a sua capital, ela irá começar a produzir uma "
#~ "unidade de Guerreiros.  Estas unidades podem ser utilizadas para vaguear, "
#~ "explorando o terreno.  Lembre-se, é arriscado deixar uma cidade sem "
#~ "defesa, portanto talvez deva deixar o primeiro guerreiro na cidade, e "
#~ "esperar pelo guerreiro seguinte para explorar.  Se tiver iniciado o jogo "
#~ "com uma unidade de Exploradores deve obviamente utilizá-la para explorar!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Defender as cidades.\n"
#~ "\n"
#~ "    Neste ponto deve defender as suas cidades deixando sempre uma unidade "
#~ "de guerreiros nelas.  À medida que a sua civilização desenvolve unidades "
#~ "com maior poder defensivo substitua as unidades obsoletas por novas para "
#~ "assegurar uma defesa máxima às suas cidades.  As unidades mais "
#~ "frequentemente utilizadas para defesa são (em ordem de poder):  "
#~ "Guerreiros, Falange, Lanceiros, Mosqueteiros e Carabineiros."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Tenha em mente que com certos tipos de governo, as unidades militares "
#~ "dentro ou fora das cidades podem criar ou reduzir o descontentamento. "
#~ "Recorde-se também que quando uma unidade se encontra dentro de uma cidade "
#~ "ela recebe um bónus defensivo de 50% como se estivesse fortificada. "
#~ "Quando uma nova cidade é fundada, a cidade começa por produzir a melhor "
#~ "unidade defensiva disponível de acordo com a lista anteriormente "
#~ "mencionada."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Decidir que unidades construir primeiro.\n"
#~ "\n"
#~ "    Depois de construir uma ou duas unidades de Guerreiros, comece a "
#~ "construir Colonos.  O segundo Colono pode ser utilizado para construir "
#~ "estradas e irrigar os terrenos de cultivo próximos da cidade, e o "
#~ "terceiro pode ser utilizado para fundar uma nova cidade.  Ou pode "
#~ "utilizar o segundo Colono para fundar outra cidade, e o terceiro para "
#~ "melhoramentos agrícolas nos terrenos de cultivo em redor das cidades.  "
#~ "Tenha em mente que uma população elevada aumenta a produtividade e o "
#~ "ritmo de pesquisa da sua civilização."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Construir melhoramentos agrícolas.\n"
#~ "\n"
#~ "    Cada cidade está rodeada por uma área de terrenos de cultivo que pode "
#~ "ser utilizada para cultivar comida, produzir bens e gerar comércio.  A "
#~ "quantidade de recursos gerados poder ser aumentada utilizando Colonos "
#~ "para melhorar esses terrenos.  O terreno pode ser melhorado construindo "
#~ "estradas, irrigação, minas, etc."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Seleccionar locais para novas cidades.\n"
#~ "\n"
#~ "    A melhor localização para uma cidade é uma questão de gosto.  Uma "
#~ "cidade localizada junto à costa é mais facilmente avistada pelos "
#~ "adversários, mas pode também servir como um porto para unidades "
#~ "marítimas.  (Normalmente torna-se necessário construir posteriormente uma "
#~ "defesa costeira).  A melhor estratégia é construir de ambos os tipos, mas "
#~ "tenha em conta que os seus adversários vão ter mais dificuldades em "
#~ "localizar uma cidade que não esteja construída junto à costa."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Gerir as cidades.\n"
#~ "\n"
#~ "    Todas as cidade possuem cidadãos.  O número de cidadãos depende da "
#~ "população dessa cidade.  Quando escolhe uma cidade, consegue ver como os "
#~ "terrenos de cultivo nos arredores estão a ser utilizados.  Pode assignar "
#~ "os seus cidadãos à agricultura, ou torna-los cientistas, artistas ou "
#~ "cobradores de impostos.  Especialmente no início do jogo, deve-se "
#~ "assegurar o pleno emprego dos cidadãos para maximizar o crescimento, "
#~ "comércio e produção."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Se estiver a ser gerada demasiada comida, um cidadão pode ser "
#~ "retirado da agricultura clicando na quadrícula de terreno ocupado.  Este "
#~ "cidadão pode ser então transferido para uma das outras actividades "
#~ "anteriormente mencionadas."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Se mover todos os cidadãos para dentro da cidade e fizer clique-"
#~ "direito na quadrícula central dos terrenos de cultivo, os cidadãos serão "
#~ "recolocados por forma a maximizar a produção de comida."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    A regra de ouro na gestão de uma cidade é que devem existir pelo "
#~ "menos tantos cidadão contentes como descontentes.  Uma cidade onde tal "
#~ "não suceda é assinalada com um raio.  Tenha cuidado para que tal não "
#~ "suceda em nenhuma das suas cidades, pois cidades descontentes não "
#~ "produzem, e em breve irão revoltar-se."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Se tiver estabelecido uma embaixada junto a outro jogador humano, "
#~ "pode iniciar conversações diplomáticas. Isto é feito indo ao menu "
#~ "`Relatórios', seleccionado `Jogadores' e clicando no jogador com quem se "
#~ "quer encontrar.  Se possuir uma embaixada (assinalada por um X) e o outro "
#~ "jogador estiver ligado irá aparecer um menu de diplomacia."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Claro que o dono dessa cidade pode sempre dar-lha, situação em que a "
#~ "área em redor da cidade é mostrada no seu mapa.  Algo importante a "
#~ "recordar: quaisquer unidades no terreno e suportadas por essa cidade são "
#~ "também transferidas (mas não unidades que estejam dentro de outras "
#~ "cidades). Assim, certifique-se de que o outro jogador não está a obter um "
#~ "negócio melhor do que o que você espera."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Explorar o mundo.\n"
#~ "\n"
#~ "    Depois de fortificar as suas cidades com tropas, construa Triremes "
#~ "nas cidades costeiras.  Utilize os Triremes para cartografar o mundo em "
#~ "busca de adversários e novos territórios.  Se estiver numa ilha, deverá "
#~ "dispender menos recursos em defesa e mais na expansão.  Ou se estiver "
#~ "localizado junto a um adversário, é uma boa ideia fazer um tratado de paz "
#~ "e partilhar as tecnologias possuidas.  Diplomatas são muito úteis nesta "
#~ "situação, e VÃO compensar mais tarde."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Coisas a ter em mente.\n"
#~ "\n"
#~ "    - Qual será a próxima tecnologia necessária.\n"
#~ "\n"
#~ "    - Quais são as taxas de imposto, luxo e pesquisa actuais.\n"
#~ "\n"
#~ "    - Os tratados são frequentemente quebrados, pelo que não deve "
#~ "negligenciar a defesa...\n"
#~ "\n"
#~ "    - Algumas maravilhas podem-se tornar obsoletas pelo desenvolvimento "
#~ "de certas tecnologias."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Crie a sua própria estratégia de jogo.\n"
#~ "\n"
#~ "    Estes conceitos básicos irão permitir-lhe jogar bastante bem, "
#~ "especialmente no início do jogo.  Mas para melhorar, necessita de estudar "
#~ "as várias unidades e tecnologias e PRATICAR, PRATICAR, PRATICAR!  O "
#~ "Freeciv tem muitos truques, e se nunca jogou algo similar anteriormente, "
#~ "consulte as páginas WWW do Freeciv em http://www.freeciv.org/\n"
#~ "Aí encontrará mais sugestões sobre como jogar e detalhes sobre como "
#~ "contactar outros jogadores."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Os benefícios de uma quadrícula para a sua cidade dependem do seu tipo de "
#~ "governo bem como das construções e maravilhas que a cidade possuir."

#~ msgid " Terrain Alterations"
#~ msgstr " Alterações no Terreno"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
#~ "quadrículas de terreno."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Tipos adequados de terreno podem ser irrigados.  Isto requer uma fonte de "
#~ "água próxima: uma quadrícula de Oceano ou Rio, ou outra quadrícula "
#~ "irrigada tem de estar directamente adjacente à quadrícula alvo, para "
#~ "norte, sul, este ou oeste.  Irrigar uma quadrícula faz com que produza "
#~ "comida adicional em cada turno.  Adicionalmente, caso exista a tecnologia "
#~ "necessária, poderá irrigar uma quadrícula uma segunda vez, tornando-a "
#~ "numa ainda mais produtiva Quinta."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Alguns tipos de terreno podem ser minados, o que aumenta o número de "
#~ "recursos (escudos) produzidos por essa quadrícula."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Estradas e ferrovias podem ser construidas em qualquer quadrícula excepto "
#~ "Oceano.  (Para construir uma estrada ou ferrovia numa quadrícula de Rio, "
#~ "tem de possuir o conhecimento de Construção de Pontes.)  Estradas e "
#~ "ferrovias permitem que as unidades se movam mais rapidamente, e aumentam "
#~ "os recursos produzidos nas cidades."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - As unidades dispendem apenas um terço de um ponto de movimento ao irem "
#~ "de uma quadrícula para outra adjacente, caso ambas possuam uma estrada."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Unidades não dispendem pontos de movimento ao se moverem ao longo de "
#~ "uma ferrovia. Pode andar indefinidamente por uma ferrovia."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Uma estrada poderá aumentar os recursos de comércio produzidos por "
#~ "determinados tipos de terreno."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Uma ferrovia aumenta a produção de escudos de uma quadrícula em 50%.  "
#~ "(Dependendo de opções de servidor, ferrovias podem também aumentar os "
#~ "recursos de comércio e comida, ou podem aumentar os recursos de escudos "
#~ "por um montante diferente de 50%.)"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#~ msgid "  Pillaging"
#~ msgstr "  Pilhagem"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Todas as unidades terrestres possuem a capacidade de destruir alterações "
#~ "de terreno, pilhando-as.  A pilhagem remove uma alteração de terreno por "
#~ "turno por unidade.  Dependendo de opções de servidor, poderá ser-lhe dada "
#~ "a possibilidade de seleccionar a alteração a pilhar, ou serão pilhadas "
#~ "pela seguinte ordem:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - quinta\n"
#~ " - irrigação\n"
#~ " - mina\n"
#~ " - fortaleza\n"
#~ " - base aérea\n"
#~ " - ferrovia\n"
#~ " - estrada"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Quadrículas que não possuam alterações de terreno (quintas, irrigação, "
#~ "minas, fortalezas, bases aéreas, ferrovias ou estradas) não podem ser "
#~ "pilhadas. Adicionalmente, conversões e transformações de terreno não "
#~ "podem ser desfeitas através da pilhagem.  Por exemplo, se tiver irrigado "
#~ "uma quadrícula de Floresta para a converter numa Planície, a pilhagem não "
#~ "a converterá novamente em Floresta -- para o fazer, terá de converter a "
#~ "quadrícula novamente utilizando um Colono ou Engenheiro."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Pilhar"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Comida"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Produção"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Comércio"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Felicidade"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Os cidadãos podem estar felizes, contentes ou descontentes.  Manter os "
#~ "seus cidadãos felizes (ou pelo menos contentes) é um dos mais importantes "
#~ "objectivos do Freeciv.  Quando os seus cidadãos ficam descontentes, as "
#~ "suas cidades ficam em revolta (o que interrompe a produção); mas quando "
#~ "os seus cidadãos estão felizes, as suas cidades entram em celebração, e a "
#~ "sua produção aumenta muito."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Se o número de cidadãos descontentes numa cidade excede o número de "
#~ "cidadãos felizes, a cidade entra em revolta.  Uma cidade revoltada não "
#~ "produz nada.  Numa cidade revoltada é mais fácil Diplomatas e Espiões "
#~ "inimigos incitarem revoltas. Desordem prolongada sob uma Democracia pode "
#~ "levar a uma revolução espontânea, depondo o seu governo."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Sob uma Anarquia ou Despotismo, não sofrerá a normal penalização de "
#~ "produção para quadrículas que produzam mais do que 2 unidades de qualquer "
#~ "recurso (comida, escudos ou comércio)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Sob uma Monarquia ou Comunismo, a sua cidade ganha a bonificação de "
#~ "comércio dos governos Republicanos/Democráticos: 1 bónus de comércio em "
#~ "todas as quadrículas que já produzam pelo menos 1 ponto de comércio."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Sob uma República ou Democracia, a população da sua cidade irá "
#~ "aumentar em 1 por cada turno até que não exista mais comida em excesso ou "
#~ "até que o número de cidadãos felizes não mais seja suficiente para manter "
#~ "a celebração."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Poluição"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Apagar cláusula"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "?Trade surplus [short]:+M"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Seleccione as taxas de imposto, luxo e ciência"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Unidades que tiverem sido danificadas em combate recuperarão resistência "
#~ "por cada turno que não forem movimentadas.  Normalmente, uma unidade que "
#~ "não for movimentada recuperará um ponto de resistência por turno.  Uma "
#~ "unidade terrestre numa cidade com Quartel, ou uma unidade marítima numa "
#~ "cidade com uma construção Porto, ou uma unidade aérea numa cidade com um "
#~ "Aeroporto, recuperará toda a resistência se dispender um turno completo "
#~ "(sem se mover) dentro da cidade. Caso contrário, uma unidade que termine "
#~ "o turno na cidade recupera um terço da sua resistência base.  Uma unidade "
#~ "que dispenda um turno numa fortaleza recupera um quarto extra da sua "
#~ "resistência base. Unidades fortificadas recuperam um ponto extra da sua "
#~ "resistência.  Se um jogador possuir a maravilha das Nações Unidas, as "
#~ "suas unidades recuperam dois pontos de resistência extra por turno, mesmo "
#~ "para unidades que se tenham movimentado.  Adicionalmente a todos os "
#~ "outros efeitos, os Helicópteros perdem dois pontos de resistência (ou "
#~ "recuperam dois pontos a menos do que de outra forma recuperariam) por "
#~ "cada turno que não terminem numa cidade.  Unidades danificadas em "
#~ "Sentinela irão acordar assim que tenham recuperado toda a sua resistência."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr "Mostrar animação de combate"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Quando uma unidade ataca outra, ou o atacante é destruido, ou o defensor "
#~ "é destruído -- nunca ambos (excepto se o atacante for um míssil).  O "
#~ "resultado depende de vários factores, incluindo a sorte."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Primeiro, é alterada a força do atacante."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " - Se o atacante for veterano, a sua força é multiplicada por 1.5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "De seguida, é alterada a força do defensor."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - Se o defensor for veterano, a sua força é multiplicada por 1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Depois a força do defensor é multiplicada pelo factor de defesa do "
#~ "terreno ocupado."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - De seguida, a força do defensor é duplicada se for uma unidade de "
#~ "Lanceiros a defender-se de uma unidade montada."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Se o defensor for um Cruzador AEGIS a defender-se de unidades aéreas "
#~ "(incluindo mísseis e Helicópteros), a defesa é quintuplicada."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - A força do defensor é duplicada novamente se estiver no interior de "
#~ "uma cidade com uma Bateria SAM e se o atacante for uma unidade aérea "
#~ "(excepto Helicópteros) ou um míssil."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Uma Defesa SDI duplica novamente a força do defensor contra ataques de "
#~ "mísseis."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Se o atacante for um navio e o defensor estiver numa cidade com uma "
#~ "Defesa Costeira, a força do defensor é duplicada."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Contra unidades terrestres (excepto Howitzers) e Helicópteros, as "
#~ "unidades defensoras numa cidade com Muralhas têm a sua força triplicada."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Se o defensor estiver numa fortaleza (e não numa cidade), a sua força "
#~ "é duplicada."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Finalmente, se o defensor for uma unidade terrestre, e estiver "
#~ "fortificado ou no interior de uma cidade, a sua força é multiplicada por "
#~ "1.5."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Se o atacante for um navio e o defensor estiver numa cidade com uma "
#~ "Defesa Costeira, a força do defensor é duplicada."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Se, após estas alterações, o atacante tiver uma força de 0, é "
#~ "automaticamente derrotado.  Caso contrário, se o defensor tiver uma força "
#~ "de 0, o defensor é derrotado."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "O poder de fogo do atacante e defensor é também alterado."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Se o defensor for um navio e estiver dentro de uma cidade o poder de "
#~ "fogo do atacante é duplicado e o poder de fogo do navio colocado a 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Se um Caça estiver a atacar um Helicóptero o poder de fogo do "
#~ "Helicóptero é colocado a 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Se um navio estiver a atacar uma unidade terrestre o poder de fogo de "
#~ "ambos é colocado a 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Após estes preliminares, ocorre o combate, desde que ambas as unidades "
#~ "ainda estejam vivas (i.e., resistência maior que 0).  Em cada turno, é "
#~ "gerado um número aleatório entre 1 e a soma das forças dos atacantes e "
#~ "dos defensores.  Se este número for maior do que a força do defensor, o "
#~ "defensor perde um número de pontos de resistência igual ao poder de fogo "
#~ "do atacante.  Caso contrário, o atacante perde um número de pontos de "
#~ "resistência igual ao poder de fogo do atacante. A primeira unidade a "
#~ "atingir 0 pontos de resistência (ou pontos de resistência negativos) "
#~ "perde. "

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "A unidade que sobreviver ao combate tem uma hipótese de se tornar "
#~ "veterana, caso ainda não o seja.  Se a civilização do vencedor possuir a "
#~ "Academia de Sun Tzu (e esta ainda não estiver obsoleta), a unidade tornar-"
#~ "se-á sempre veterana.  Caso contrário, a hipótese de se tornar veterana é "
#~ "de 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Se o atacante for uma unidade terrestre e ganhar, e o defensor estiver "
#~ "numa cidade sem Muralhas, a cidade é reduzida em tamanho por 1."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Se o defensor perder, e não estiver no interior de uma cidade ou "
#~ "fortaleza, todas as outras unidades no mesmo local que o defensor são "
#~ "destruidas juntamente com este."

#, fuzzy
#~ msgid " Modifying Combat Rules"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr "Mostrar animação de combate"

#~ msgid " Combat example 1"
#~ msgstr " 1º Exemplo de combate"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Imagine que um Canhão veterano (A:8, D:1, R:20, F:1) com 2/3 dos pontos "
#~ "de movimento ataca Mosqueteiros não-veteranos (A:3, D:3, R:20, F:1) "
#~ "dentro de uma cidade com Muralhas e construida sobre uma quadrícula de "
#~ "Floresta."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "A força base do defensor é 3.  Porque se encontra numa quadrícula de "
#~ "Floresta, a sua força passa a 4,5.  Encontra-se protegido por Muralhas, "
#~ "pelo que a sua força é triplicada, para 13,5.  É uma unidade terrestre "
#~ "dentro de uma cidade, pelo que a sua força é aumentada para 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Valores de força dentro do jogo são na verdade multiplicados por 10, com "
#~ "os decimais ignorados, pelo que a força do atacante é de 80 e a do "
#~ "defensor de 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Ambas as unidades mantêm o seu poder de fogo de 1 inalterado."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Em cada turno de combate, é gerado um número aleatório entre 1 e 282. Se "
#~ "o número for superior a 202 (probabilidade de 28%), o defensor perde 1 "
#~ "ponto de resistência.  Caso contrário (probabilidade de 72%), o atacante "
#~ "perde 1 ponto de resistência."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Visto que ambas as unidades possuem 20 pontos de resistência, as "
#~ "probabilidades favorecem uma vitória para o defensor. O defensor irá "
#~ "provavelmente perder cerca de 40% dos seus pontos de resistência durante "
#~ "o combate.  Mas o resultado nunca é certo enquanto ambas as unidades "
#~ "tiverem forças não-zero; o defensor poderá terminar intocado, ou poderá "
#~ "perder a maioria dos seus pontos de resistência, ou mesmo perder a "
#~ "batalha."

#~ msgid " Combat example 2"
#~ msgstr " 2º Exemplo de combate"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Suponha que um Cruzador veterano (A:12, D:12, R:40, F:2) com 3 pontos de "
#~ "movimento ataca Tropas Alpinas veteranas (A:5, D:5, R:20, F:1) dentro de "
#~ "uma cidade fundada numa quadrícula de Pasto, com Muralhas e Defesa "
#~ "Costeira."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "A força do atacante é 12, elevada a 18 pelo seu estatudo de veterano."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "A força do defensor é de 5, elevada a 7,5 devido ao seu estatuto de "
#~ "veterano. O factor de defesa do terreno é 1 (sem efeito).  As Defesas "
#~ "Costeiras duplicam a força do defensor para 15. (As Muralhas não têm "
#~ "qualquer efeito contra unidades marítimas atacantes.) O defensor é uma "
#~ "unidade terrestre dentro de uma cidade, pelo que a sua força total é de "
#~ "22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internamente, os valores utilizados para atacante e defensor são, "
#~ "respectivamente, de 180 e 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "O poder de fogo do Cruzador é colocado de 2 para 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Em cada turno, é gerado um número aleatório entre 1 e 405.  Se for maior "
#~ "do que 225 (probabilidade de 44%) o defensor perde um ponto de "
#~ "resistência.  Caso contrário, o atacante perde um ponto de resistência."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Neste caso, as probabilidades favorecem bastante a vitória do atacante.  "
#~ "O Cruzador tem uma probabilidade 25% inferior de pontuar um ataque em "
#~ "qualquer turno, mas possui o dobro dos pontos de resistência.  É esperado "
#~ "que o Cruzador perca 60% dos seus pontos de resistência durante o "
#~ "combate, esperando-se também que não lhe restem pontos de movimento."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "As Zonas de Controlo, abreviadas como ZDC, são um conceito do jogo que o "
#~ "impedem de se mover livremente em zonas controladas (ou parcialmente "
#~ "controladas) por forças inimigas."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "A regra geral é de que uma unidade terrestre numa quadrícula adjacente a "
#~ "outra ocupada por um inimigo não se pode mover directamente para outra "
#~ "quadrícula que também seja adjacente a uma ocupada por uma unidade "
#~ "inimiga.  Uma quadrícula ocupada significa uma quadrícula terrestre onde "
#~ "esteja uma unidade inimiga.  Por adjacente entende-se qualquer uma das "
#~ "oito quadrículas que rodeiam uma unidade."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "As ZDC não se aplicam nas seguintes situações especiais:\n"
#~ "- Uma unidade que se mova directamente para dentro ou fora de uma "
#~ "cidade.\n"
#~ "- Uma unidade que se mova para uma quadrícula ocupada por uma unidade "
#~ "amistosa.\n"
#~ "- Uma unidade que se mova a partir de uma quadrícula no oceano "
#~ "(desembarque).\n"
#~ "- Um tipo de unidade que explicitamente ignore ZDC, por ex. Diplomatas e "
#~ "Espiões."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notas:\n"
#~ "\n"
#~ "- Apenas as unidades terrestres são afectadas pelas ZDC.\n"
#~ "\n"
#~ "- Unidades não terrestres podem impor ZDC (isto é, contar como "
#~ "quadrículas ocupadas pelo inimigo), mas apenas se se encontrarem numa "
#~ "quadrícula terrestre.  Assim, na verdade unidades marítimas não podem "
#~ "impor ZDC (excepto se estiverem dentro de uma cidade), e unidades aéreas "
#~ "(incluindo helicópteros) não impõem ZDC se estiverem sobre quadrículas "
#~ "marítimas.\n"
#~ "\n"
#~ "- As ZDC não restringem os ataques de uma unidade, apenas o seu "
#~ "movimento.\n"
#~ "\n"
#~ "- Uma cidade inimiga conta como uma quadrícula ocupada pelo inimigo se  "
#~ "contiver unidades, mas não se estiver indefesa. (Esta é a mesma regra que "
#~ "para qualquer outra quadrícula).\n"
#~ "\n"
#~ "- O movimento a partir de uma quadrícula marítima é um caso especial; "
#~ "movimento _para_ uma quadrícula marítima (embarcar) também é permitido, "
#~ "para o caso especial de movimento para uma unidade amistosa (o barco)."

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "DICA: Você pode infiltrar-se em zonas inimigas movendo primeiro um "
#~ "Diplomata (ou qualquer outra unidade que ignore ZDC), e movimentando "
#~ "depois as unidades normais para a quadrícula agora ocupada pelo "
#~ "Diplomata. Repetindo este processo (e opcionalmente deixando algumas "
#~ "unidades para trás para manter as quadrículas ocupadas), poderá criar um "
#~ "caminho através do território inimigo."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Estas regras diferem ligeiramente de versões anteriores do Freeciv "
#~ "(versão 1.8.0 e anteriores) do seguinte modo:\n"
#~ "- Cidades inimigas que não contenham unidades já não impõem ZDC.\n"
#~ "- É novidade o caso especial para o desembarque de unidades terrestres."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "O seu tipo de governo influencia a produtividade e comércio das suas "
#~ "cidades, a felicidade dos seus cidadãos, e muitos outros factores de jogo."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "A sua civilização começa sob um Despotismo.  À medida que a sua "
#~ "tecnologia avança, pode seleccionar outros tipos de governo (listados "
#~ "abaixo). Por forma a alterar a sua forma de governo, tem de iniciar uma "
#~ "revolução.  Isto fará com que a sua civilização passe por um período de "
#~ "Anarquia (durante 1 a 5 turnos); no final deste período, terá a "
#~ "possibilidade de seleccionar o seu novo tipo de governo."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "DICA 1:  Campanhas militares ofensivas são difíceis sob governos "
#~ "Republicanos e Democraticos excepto se der aos seus cidadão imensos luxos "
#~ "para os manter felizes.  Durante a conquista de outras civilizações, "
#~ "poderá ajudar a troca para um dos outros estilos de governo mais marciais."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "DICA 2:  Avanços científicos requerem níveis elevados de comércio, que "
#~ "são muito mais simples de alcançar sob governos Democraticos e "
#~ "Republicanos.  Considere tornar-se numa República assim que possíveil; "
#~ "obter avanços tecnológicos cedo no jogo coloca-o em vantagem."

#~ msgid " Civil War"
#~ msgstr " Guerra Civil"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Guerra civil é devastante para um império, e é despoletada pela perca da "
#~ "sua capital (palácio).  Até metade das suas cidades irá revoltar-se e "
#~ "declarar lealdade a um novo líder (IA), que irá saquear metade do seu "
#~ "tesouro e deter todos os seus avanços científicos."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Os jogadores permanecem em estado de guerra civil apenas durante um "
#~ "turno, findo o qual o império entra num estado de anarquia."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "A captura da sua capital nem sempre leva a uma guerra civil.  Caso tenha "
#~ "tratado o seu povo com bondade, o mais certo será manter a lealdade dos "
#~ "cidadãos.  Cada cidade que esteja a celebrar reduz a probabilidade de "
#~ "guerra civil, ao passo que cada cidade em revolta aumenta a probabilidade."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Adicionalmente, a forma de governo contribui directamente para a "
#~ "probabilidade de guerra civil.  Governos de aceitação universal têm muito "
#~ "menor probabilidade de revolta do que os mais despóticos em natureza."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "O número de cidades de que um império necessita antes de entrar em guerra "
#~ "civil é por omissão de 10.  Isto é, impérios com menos de 10 cidades "
#~ "estão imunes a guerras civis.  No entanto, esta é uma opção de servidor, "
#~ "e pode variar a partir de um mínimo de 6."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Pesquisar novas tecnologias é uma necessidade para melhorar as "
#~ "capacidades da sua civilização para desenvolver novas unidades militares "
#~ "e construções."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "A Corrida Espacial é uma segunda forma de ganhar o jogo, em vez de "
#~ "eliminar todas as outras civilizações.  Se a sua nave espacial chegar "
#~ "primeiro a Alfa Centauro, ganhou e termina o jogo.  (Todavia é possível "
#~ "desligar esta opção no servidor.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Antes de poder construir peças da nave espacial, a maravilha do Programa "
#~ "Apolo tem de ser construida por um dos jogadores.  Também necessita de "
#~ "tecnologias específicas para construír as diferentes peças: consulte a "
#~ "ajuda para Estrutura Espacial, Componente Espacial e Módulo Espacial, nas "
#~ "Construções de Cidade.  (Se não existir ajuda para estes items, "
#~ "provavelmente significa que a opção da corrida espacial foi desligada no "
#~ "servidor para o seu jogo.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Uma vez iniciada a construção da sua nave espacial, poderá vê-la através "
#~ "do comando \"Nave Espacial\" no menu Relatório.  Para ver as naves "
#~ "espaciais dos outros jogadores, seleccione o jogador na janela dos "
#~ "Jogadores e clique \"Nave Espacial\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Se a probabilidade de sucesso for abaixo de 100%, uma fracção das pessoas "
#~ "a bordo pode não sobreviver à viagem.  Isto reduz o bónus na pontuação da "
#~ "nave, mas ainda conta como uma vitória."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Se a capital de uma civilização for capturada, a nave espacial que foi "
#~ "lançada será perdida, por isso defenda bem a sua capital!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "DICA: Se uma civilização lançou uma nave espacial, tente construir "
#~ "rapidamente uma nave espacial ligeira com muitas unidades de propulsão "
#~ "que chegue antes.  A única outra opção é capturar a sua capital."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Antes de ser iniciado um jogo, qualquer jogador pode ligar-se ao servidor "
#~ "indicando o nome do servidor e o porto (por omissão 5555). Se o servidor "
#~ "for iniciado com a opção -m, ele comunicará com o metaservidor,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "O cliente também pode ir buscar esta página: utilize o botão Metaservidor "
#~ "na janela de ligação.  Se nunca conseguir obter uma listagem, verifique "
#~ "se o seu browser WWW está a usar um proxy HTTP; para forçar o civclient a "
#~ "utilizar a mesma proxy, defina a variável de ambiente $http_proxy para\n"
#~ "\n"
#~ "  http://servidor_proxy:número_porto_proxy/\n"
#~ "\n"
#~ "antes de executar o civclient."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Quando o jogo se tiver iniciado, qualquer um se pode ligar como um "
#~ "jogador que não se tenha ligado ainda, incluindo jogadores IA.  Apenas "
#~ "ligar-se a um jogador IA não o torna controlado pelo humano; esta é uma "
#~ "opção independente do servidor.  Caso perca ligação no início do jogo e "
#~ "se ligue novamente, utilize o nome que seleccionou para o seu líder, não "
#~ "a alcunha original!  Caso o servidor esteja a reportar ao metaservidor, "
#~ "pode lá encontrar os nomes dos jogadores."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Teclado:\n"
#~ "=========\n"
#~ "  a: (a)uto-colono  (unidades colono/engenheiro)\n"
#~ "  a: (a)uto-ataque  (unidades militares)\n"
#~ "  b: fundar cidade  (unidades colono/engenheiro)\n"
#~ "  b: ajudar construir maravilha  (unidades caravana)\n"
#~ "  c: (c)entrar vista na unidade\n"
#~ "  C: ligação unidade  (depois clique-esquerdo para seleccionar destino)\n"
#~ "  d: acções (d)iplomatas/espiões  (unidades diplomata/espião)\n"
#~ "  D: (D)issolver unidade\n"
#~ "  e: construir bas(e) aérea  (unidades base aérea)\n"
#~ "  f: (f)ortificar unidade  (unidades militares)\n"
#~ "  f: construir (f)ortaleza  (unidades colono/engenheiro)\n"
#~ "  F: abrir diálogo de Encontrar Cidade\n"
#~ "  g: ir para de unidade  (depois clique-esquerdo para seleccionar "
#~ "destino)\n"
#~ "  h: alterar cidade origem  (para a cidade da localização actual)\n"
#~ "  i: construir (i)rrigação/quinta  (unidades colono/engenheiro; pode "
#~ "converter terreno)\n"
#~ "  l: ir/aerotransportar para cidade\n"
#~ "  L: abrir diálogo de (L)istas de Tarefas\n"
#~ "  m: construir (m)ina  (unidades colono/engenheiro; pode converter "
#~ "terreno)\n"
#~ "  n: limpar chuva (n)uclear\n"
#~ "  N: detonar (N)uclear\n"
#~ "  o: transf(o)rmar terreno\n"
#~ "  p: limpar (p)oluição  (unidades colono/engenheiro)\n"
#~ "  p: lançar (p)araquedas  (unidades paraquedistas)\n"
#~ "  P: (P)ilhar alteração de terreno\n"
#~ "  q: unidade patrulha  (depois clique-esquerdo para seleccionar destino)\n"
#~ "  r: construir est(r)ada/ferrovia  (unidades colono/engeneiro)\n"
#~ "  r: estabelecer (r)ota comercial  (unidades caravana)\n"
#~ "  R: incitar uma (R)evolução\n"
#~ "  s: colocar unidade em (s)entinela\n"
#~ "  t: mostrar quadrículas que a cidade está a u(t)ilizar  (rato junto ou "
#~ "sobre cidade)\n"
#~ "  T: abrir diálogo de (T)axas de Imp/Lux/Ciê\n"
#~ "  u: desembarcar\n"
#~ "  w: aguardar até mais tarde no turno\n"
#~ "  W: Acordar outras unidades na mesma quadrícula\n"
#~ "  x: auto-e(x)plorar\n"
#~ "\n"
#~ "  1: mover sudoeste                    F1: abrir Relatório Cidades\n"
#~ "  2: mover sul                         F2: abrir Relatório Unidades\n"
#~ "  3: mover sudeste                     F3: abrir diálogo de Jogadores\n"
#~ "  4: mover oeste                       F5: abrir Relatório da Economia\n"
#~ "  5: focus na unidade seguinte         F6: abrir Relatório da "
#~ "Investigação\n"
#~ "  6: mover leste                       F7: abrir Maravilhas do Mundo\n"
#~ "  7: mover noroeste                    F8: abrir As Cinco Maiores "
#~ "Cidades\n"
#~ "  8: mover norte                      F10: abrir diálogo de Mensagens\n"
#~ "  9: mover nordeste                   F11: abrir Relatório Demográfico\n"
#~ "                                      F12: abrir Nave Espacial\n"
#~ "\n"
#~ "   setas: mover unidade           Control-g: quadrícula visível/"
#~ "invisível\n"
#~ "   space: unidade fica parada     Control-n: nomes das cidades visíveis/"
#~ "invisíveis\n"
#~ "     tab: focar unidade seguinte  Control-p: produção das cidades visível/"
#~ "invisível\n"
#~ "  return: turno terminado"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "O cliente tem um interface de diálogo simples.  As linhas que forem "
#~ "escritas são enviadas a todos os jogadores, excepto:"

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - As mensagens iniciadas por '/' são interpretadas como comandos do "
#~ "servidor (caso o servidor seja recente; os servidores 1.8.0 não o são) e "
#~ "por ele executados, caso tenha os respectivos direitos de acesso."

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - As mensagens que iniciadas por 'foo:' são mensagens privadas para o "
#~ "jogador de nome 'foo'; os nomes dos jogadores podem ser abreviados."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "O editor de lista de tarefas é utilizado para editar listas de tarefas "
#~ "para cada cidade (a partir do diálogo de cidade) e listas de tarefas "
#~ "globais. Utilizando este editor você pode criar listas especificando o "
#~ "que construir nos próximos turnos."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Para adicionar um item à lista de tarefas, faça um clique-duplo sobre o "
#~ "item desejado na lista de itens disponíveis. Pode também primir o botão "
#~ "Ajuda para obter informação sobre o item seleccionado. Primir Ajuda sem "
#~ "ter nenhum item seleccionado irá apresentar esta página."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Para remover um item da lista de tarefas basta fazer clique-duplo sobre o "
#~ "item a remover. Utilize os botões abaixo dalista de tarefas para mover "
#~ "itens acima ou abaixo na lista."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Atalhos de teclado: Home para focar a lista de tarefas, End para focar a "
#~ "lista de siponíveis, setas Cima/Baixo para seleccionar o item anterior/"
#~ "seguinte na lista de tarefas ou disponíveis, PageUp/Down para mover itens "
#~ "acima/abaixo na lista de tarefas, Insert para inserir itens da lista de "
#~ "disponíveis na de tarefas e Delete para remover o item seleccionado da "
#~ "lista de tarefas."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Se deseja comprar a unidade que está em primeiro lugar da lista, pode "
#~ "faze-lo na janela de Supervisão de Cidade."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv suporta vários idiomas locais.  Consulte a secção de Suporte de "
#~ "Idiomas Nativos do ficheiro README para instruções sobre como utilizar um "
#~ "destes idiomas.\n"
#~ "\n"
#~ "Caso deseje adicionar uma localização (tradução) para o seu idioma, "
#~ "consulte as instruções em:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "(Verifique primeiro se já está em desenvolvimento uma localização para o "
#~ "seu idioma.)\n"
#~ "\n"
#~ "Agradecemos-lhe também que envie quaisquer questões para a lista de email "
#~ "freeciv-dev:\n"
#~ "\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "O Freeciv está sob a LPG, que é aqui descrita: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Autores originais:\n"
#~ "    (eles já não estão envolvidos no projecto, não os perturbem!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Administradores actuais: "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Se encontrar quaisquer erros (bugs), envie-nos um relatório de erro. A "
#~ "melhor forma é visitando o Sistema de Acompanhamento de Bugs do Freeciv, "
#~ "em:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Para mais informações sobre como submeter relatórios de bugs consulte o "
#~ "ficheiro BUGS na distribuição do Freeciv.  Para mais informações em "
#~ "geral, visite a página do Freeciv na Internet em:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduz a infelicidade causada por unidades militares fora da cidade, em 2 "
#~ "sob uma Democracia e em 1 sob uma República.  Esta construção não tem "
#~ "qualquer efeito sob outras formas de governo."

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta os recursos de comida em 50% em cada quadrícula de Quinta que "
#~ "esteja a ser utilizada nos arredores da cidade.  Quadrículas de quinta "
#~ "são aqueles que tiverem sido irrigados uma segunda vez."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all pla  †  †  €†  yers who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Funciona como se possuisse uma Barragem em cada cidade.  (Isto reduz a "
#~ "poluição e aumenta o efeito das Fábricas e Unidades Transformadoras.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Aumenta a produção científica da cidade onde for construido em 100%."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Aumenta os recursos comerciais em 50% em todas as quadrículas com "
#~ "estradas ou ferrovias."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
#~ "cidadãos descontentes em contentes em cada cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando contente um cidadão "
#~ "descontente adicional.  A descoberta do Comunismo reduz o efeito de uma "
#~ "Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Industrial"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "Aumenta a produção científica em cada cidade por 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Conta como uma Esquadra de Polícia em cada cidade.  (Isto é, para cada "
#~ "cidade, reduz a infelicidade causada por unidades militares fora da "
#~ "cidade em 2 sob uma Democracia e em 1 sob uma República.  Esta maravilha "
#~ "não tem qualquer efeito sob outras formas de governo.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Apa_gar pré-definição"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Blue"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Green"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Pink"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Azure"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Nome de equipa inválido."

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Melhora o efeito dos Templos.\n"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Teoria da Gravidade"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "O Helicóptero é uma unidade muito poderosa visto que pode voar e "
#~ "conquistar cidades.  Devem ser utilizados com cautela pois perdem uma "
#~ "pequena quantidade de resistência por cada turno que não terminem numa "
#~ "cidade, excepto se possuir a maravilha das Nações Unidas."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "A unidade TIR substitui a Caravana, movimentando-se ao dobro da "
#~ "velocidade."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Especiarias"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Dinamarqueses"

#~ msgid "Arab"
#~ msgstr "Árabe"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Árabes"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "A civilização Árabe/Islâmica de 622DC-1495DC."

#, fuzzy
#~ msgid "Austrian"
#~ msgstr "Australiano"

#, fuzzy
#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Australianos"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Grão Duque"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Laser"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Sérvio"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilónia foi a cidade dominante da Mesopotâmia desde o século XVIII ao "
#~ "VII AC sob uma sucessão de povos incluindo Amorites, Kassites, Assírios e "
#~ "Chaldeões."

#~ msgid "Brazilian"
#~ msgstr "Brasileiro"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brasileiros"

#, fuzzy
#~ msgid "Byzantine"
#~ msgstr "Banca"

#, fuzzy
#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Argentinos"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Os Cartaginenses, descendentes dos comerciantes Fenícios, governavam um "
#~ "império naval no Mediterrâneo desde o séc V ao séc II AC. Cartago foi "
#~ "destruida por Roma em 146 AC."

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Gregos"

#~ msgid "Danish"
#~ msgstr "Dinamarquês"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Dinamarqueses"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "A fundação do reino Dinamarquês é geralmente atribuido ao reinado de "
#~ "Harald Blåtand, que unificou o que é agora a Dinamarca entre 958 e 988 DC."

#~ msgid "Dutch"
#~ msgstr "Holandês"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Holandeses"

#, fuzzy
#~ msgid "Ethiopian"
#~ msgstr "Estónio"

#, fuzzy
#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Estónios"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Chileno"

#, fuzzy
#~ msgid "Hittite"
#~ msgstr "Activar"

#, fuzzy
#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Escoceses"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Em curso"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Quenianos"

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Incas"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Maio"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "Indonesian"
#~ msgstr "Indiano"

#, fuzzy
#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indianos"

#, fuzzy
#~ msgid "Iroquois"
#~ msgstr "Irlandês"

#, fuzzy
#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Irlandeses"

#~ msgid "Italian"
#~ msgstr "Italiano"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italianos"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "A nação Italiana foi unificada em 1870 DC após décadas de campanhas "
#~ "contra nacionalistas regionais. Foi uma monarquia sob a Casa de Savoy até "
#~ "1922, depois um estado fascista até 1945 após o que foi instaurada uma "
#~ "Democracia pelos vitoriosos da II Guerra Mundial."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Turcos"

#~ msgid "Korean"
#~ msgstr "Coreano"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Coreanos"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Italianos"

#, fuzzy
#~ msgid "Mayan"
#~ msgstr "Maio"

#, fuzzy
#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Italianos"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "O primeiro império Persa (Achmaenid) durou desde 55AC-330DC; o segundo "
#~ "(Sassanid) desde 226DC-642DC."

#~ msgid "Polish"
#~ msgstr "Polaco"

#, fuzzy
#~ msgid "?plural:Poles"
#~ msgstr "?plural:Polacos"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "Persa"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polacos"

#~ msgid "Portuguese"
#~ msgstr "Português"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugueses"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal fundou o primeiro dos grandes impérios mercantís no séc. XIII "
#~ "sobre os avanços na construção de navios patrocinados pelo Príncepe "
#~ "Henrique, o Navegador."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Lituano"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Russos"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Sami"

#, fuzzy
#~ msgid "Sumerian"
#~ msgstr "Sérvio"

#, fuzzy
#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sérvios"

#~ msgid "Swedish"
#~ msgstr "Sueco"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Suecos"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "?plural:Tailandeses"

#~ msgid "Thai"
#~ msgstr "Tailandês"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Tailandeses"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "O reino Tailandês foi o único país na Ásia Sul a manter a sua "
#~ "independência através da era colonial dos séculos XVIII e XIX DC."

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Tailandeses"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "Turco"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turcos"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "A Turquia moderna é o estado sucessor do Império Otomano, que entrou em "
#~ "colapso e foi desmantelado pelos vitoriosos da I Guerra Mundial por se "
#~ "ter aliado com as Forças do Eixo.  O país foi depois reformado e "
#~ "secularizado por Kemal Mustafá, o heroi da defesa de Gallipoli."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Os Vikings atacavam e faziam comércio ao longo das costas da Europa entre "
#~ "800DC e 1100DC. Atacantes Viking vieram eventualmente a ser os "
#~ "governantes da Normandia, Rússia e um reino de curta duração na Sicília."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Terra (classico, grande)"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Terra (clássico, pequeno)"

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Terra (classico, grande)"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Tutorial"
#~ msgstr "Histórico"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "A ler conjuntos de regras"

#, fuzzy
#~ msgid "Could not write manual file %s."
#~ msgstr "Incapaz de escrever o ficheiro de script '%s'."

#, fuzzy
#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s opções de servidor</h1>\n"
#~ "\n"

#, fuzzy
#~ msgid "Level: %s.<br>"
#~ msgstr "Nível: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Categoria: %s.<br>"

#, fuzzy
#~ msgid "Default:"
#~ msgstr "Servidor por omissão"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "sem máximo, "

#, fuzzy
#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr "Descrição:"

#, fuzzy
#~ msgid "Move cost"
#~ msgstr "Custo movimento: %ld"

#, fuzzy
#~ msgid "Defense bonus"
#~ msgstr "Defesa:"

#, fuzzy
#~ msgid "Mining"
#~ msgstr "Panificação"

#, fuzzy
#~ msgid "turns"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "Clean pollution"
#~ msgstr "Limpar Poluição"

#, fuzzy
#~ msgid "Clean fallout"
#~ msgstr "Limpar Poluição"

#~ msgid "Upkeep"
#~ msgstr "Manutenção"

#, fuzzy
#~ msgid "Requirement"
#~ msgstr "Requer:"

#, fuzzy
#~ msgid "Obsolete by"
#~ msgstr "Obsoleto por:"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FICHEIRO\tUtiliza FICHEIRO para o registo\n"

#, fuzzy
#~ msgid "Installing modpack %s from %s"
#~ msgstr "%s roubam %s aos %s"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Expressão de funcionalidade do cliente: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Expressão de funcionalidade do cliente: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Desconhecido"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Incapaz de encontrar ficheiro audio %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "opções de ficheiro: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "opções suportadas: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Incapaz de encontrar ficheiro audio %s"

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Desculpe, você não está autorizado a utilizar comandos do servidor."

#, fuzzy
#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s foi rejeitado, %s já estava ligado."

#, fuzzy
#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s foi rejeitado: Nome %s já está a ser utilizado."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s foi rejeitado: Nome %s já está a ser utilizado."

#, fuzzy
#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s foi rejeitado: Não se podem observar bárbaros."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Feminino"

#, fuzzy
#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Desculpe, patrula aérea ainda não implementada."

#, fuzzy
#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s foi rejeitado: Não se pode re-ligar como jogador humano."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Levantamento popular perto de %s liderado por %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Piratas avistados próximo de %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Você já vendeu algo aqui neste turno."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Você vende %s em %s por %d moedas."
#~ msgstr[1] "Você vende %s em %s por %d moedas."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Não pode comprar em cidades criadas neste turno."

#~ msgid "You have already bought this turn."
#~ msgstr "Você já efectuou compras neste turno."

#~ msgid "You don't buy %s!"
#~ msgstr "Você não compra %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Não pode comprar unidades quando a cidade está em tumulto."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s custa %d moedas e você apenas tem %d moedas."
#~ msgstr[1] "%s custa %d moedas e você apenas tem %d moedas."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Você não compra %s em %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Você já comprou neste turno, não pode alterar."

#, fuzzy
#~ msgid "You already have a city called %s."
#~ msgstr "Você já possui uma cidade denominada %s"

#~ msgid "A city called %s already exists."
#~ msgstr "Já existe uma cidade denominada %s."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ " Não pode utilizar %s como um nome de cidade. Está reservado para %s."

#~ msgid "City no. %d"
#~ msgstr "Cidade nº %d"

#~ msgid "A poorly-named city"
#~ msgstr "Uma cidade de nome incorrecto"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Alterada cidade base de %s para %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Transferido %s em %s de %s para %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Transferido %s de %s para %s."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s foi perdido na transferência para %s %s."

#, fuzzy
#~ msgid "%s lost along with control of %s."
#~ msgstr "%s controla agora %s"

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Foi construido um novo %s em %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Já possui uma cidade denominada %s. A cidade foi renomeada para %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ " As pessoas em %s estão maravilhadas pela sua visão tecnológica!\n"
#~ "      Trabalhadores juntam-se espontaneamente e equipam a cidade com "
#~ "caminhos de ferro."

#, fuzzy
#~ msgid "You have founded %s."
#~ msgstr "Você fundou %s"

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Jogo: Movido %s para fora da cidade dispersa %s para evitar ficar preso."

#, fuzzy
#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ " Quando %s foi dispersa a sua %s não conseguiu sair, pelo que ficou presa."

#~ msgid "You destroy %s completely."
#~ msgstr "Você destruiu completamente %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s foi destruido por %s."

#, fuzzy
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Você conquistou %s, a pilhagem acumulou %d moedas!"
#~ msgstr[1] "Você conquistou %s, a pilhagem acumulou %d moedas!"

#, fuzzy
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s conquistou %s e pilhou %d moedas da cidade."
#~ msgstr[1] "%s conquistou %s e pilhou %d moedas da cidade."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Você atacou os %s com armas nucleares."

#, fuzzy
#~ msgid "%s conquered %s."
#~ msgstr "%s descobrem %s"

#, fuzzy
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Você libertou %s! A pilhagem acumulou %d moedas."
#~ msgstr[1] "Você libertou %s! A pilhagem acumulou %d moedas."

#, fuzzy
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s libertou %s e pilhou %d moedas da cidade."
#~ msgstr[1] "%s libertou %s e pilhou %d moedas da cidade."

#, fuzzy
#~ msgid "You have liberated %s!"
#~ msgstr "Você fundou %s"

#, fuzzy
#~ msgid "%s liberated %s."
#~ msgstr "%s governa os %s."

#~ msgid " from the worklist"
#~ msgstr " da lista de tarefas"

#~ msgid "%s is building %s%s."
#~ msgstr "%s está a construir %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Você vende %s em %s (agora isolado) por %d moedas."
#~ msgstr[1] "Você vende %s em %s (agora isolado) por %d moedas."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Base Aérea"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s está a vender %s (obsoleto) por %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Notícia: Maravilha %s em %s será terminada no próximo turno."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ " Sugere-se acelerar o crescimento em %s para utilizar %s (em construção) "
#~ "de forma mais eficaz."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s deverá brevemente crescer para tamanho %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Aviso: Receia-se fome em %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "AVISO, senhor estamos com POUCOS FUNDOS."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s necessita de %s (em construção) para crescer mais."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s precisa de %s para crescer mais."

#~ msgid "%s grows to size %d."
#~ msgstr "%s cresce para tamanho %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Receia-se fome em %s, perdeu-se %s!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Fome causa redução de população em %s."

#, fuzzy
#~ msgid "Famine destroys %s entirely."
#~ msgstr "Você destruiu completamente %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tecn. ainda não está "
#~ "disponível. A adiar..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s não pode construir %s da lista de tarefas.  Item eliminado..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Produção de %s é incrementada para %s em %s."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tecn. ainda não está "
#~ "disponível. A adiar..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tecn. ainda não está "
#~ "disponível. A adiar..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; Motivo desconhecido! A "
#~ "adiar..."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "a lista de tarefas de %s está agora vazia."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s não pode manter %s, unidade dissolvida."

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s está a construir %s, que já não se encontra disponível."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Os %s terminaram a construção de %s em %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s terminou a construção de %s."

#, fuzzy
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s potencia a investigação, você ganha imediatamente 2 avanços."
#~ msgstr[1] "%s potencia a investigação, você ganha imediatamente 2 avanços."

#, fuzzy
#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Os %s iniciaram a construção de uma nave espacial!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ainda não podem construir %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s terminou a construção de %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Não dispõe de fundos para manter %s em %s, edifício vendido!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "%s não pode manter %s, unidade dissolvida."

#~ msgid "Pollution near %s."
#~ msgstr "Poluição perto de %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr ""
#~ "Jogo: Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr ""
#~ "Jogo: Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "Desordem pública em %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "DESORDEM PÚBLICA CONTINUA em %s."

#~ msgid "Order restored in %s."
#~ msgstr "Ordem reposta em %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "O povo derrubou a(o) sua(seu) %s, o seu país está em tumulto."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ " %s ainda não pode construir %s, e não podemos dissolver a nossa única "
#~ "cidade."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s é dissolvida em %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s é dissolvida em %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Você destruiu completamente %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Fome causa redução de população em %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Produção terminada:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Limpar Poluição"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Aviso: a opção %s está obsoleta.  Utilize -m para activar o "
#~ "metaservidor.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Erro: opção desconhecida '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Este é o servidor para %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Pode aprender muito sobre o Freeciv em %s"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -p, --port PORTO\tEscuta por clientes no porto PORTO\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "A não reportar ao metaservidor neste jogo."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr ""
#~ "  -M, --Metaserver ENDEREÇO\tDefine endereço do Metaservidor como "
#~ "ENDEREÇO\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tNotificar metaservidor e enviar info de servidor\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaservidor"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaservidor <endereço>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORTO\tEscuta por clientes no porto PORTO\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TEMPO\tSair se sem jogadores após TEMPO segundos\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Ler Cenário"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Operador do Servidor: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -s, --server SERVIDOR\tLigar ao servidor em SERVIDOR\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FICHEIRO\tLer ficheiro de arranque FICHEIRO\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -l, --log FICHEIRO\tUtiliza FICHEIRO para o registo\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Iniciar o jogo, ou reinicia-lo após ler um jogo gravado."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Este comando inicia o jogo.  Ao iniciar um novo jogo, ele deve ser "
#~ "utilizado após todos os jogadores humanos se terem ligado, todos os "
#~ "jogadores IA terem sido criados (caso necessário), e serem efectuadas "
#~ "quaisquer alterações desejadas às opções iniciais do servidor.  Após o "
#~ "'start', cada jogador humano poderá seleccionar a sua nação, e depois o "
#~ "jogo será iniciado.  Este comando também é requerido após ler um jogo "
#~ "gravado para o reiniciar.  Uma vez iniciado o jogo este comando fica "
#~ "indisponível, pois não teria qualquer efeito."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <nome-de-comando>\n"
#~ "help <nome-de-opção>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Mostra ajuda sobre comandos e opções do servidor."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sem argumentos dá alguma ajuda introdutória.  Com o argumento \"commands"
#~ "\" ou \"options\" dá respectivamente uma lista de todos os comandos ou "
#~ "opções.  Caso contrário o argumento é tomado como um nome de comando ou "
#~ "opção e é dada a ajuda relevante.  Para as opções, a informação de ajuda "
#~ "inclui os valores actual e por omissão para essa opção.  O argumento pode "
#~ "ser abreviado quando não for ambíguo."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Mostra uma lista de jogadores ou uma lista de ligações ao servidor. O "
#~ "argumento pode ser abreviado, e por omissão é 'players' quando ausente."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Termina o jogo e desliga o servidor."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nome-ligação>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Corta a ligação de um cliente ao servidor."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Corta a ligação de cliente especificada ao servidor, removendo esse "
#~ "cliente do jogo.  Se o jogo ainda não se tiver iniciado o cliente desse "
#~ "jogador é removido do jogo, caso contrário não existe qualquer efeito "
#~ "sobre o jogador.  Note que agora este comando recebe nomes de ligações, "
#~ "não de jogadores."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <nome-de-opção>"

#~ msgid "Explain server options."
#~ msgstr "Explica opções do servidor."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "O comando 'explain' oferece um subconjunto da funcionalidade de 'help', e "
#~ "é incluido para retro-compatibilidade. Sem argumentos disponibiliza uma "
#~ "lista de opções (tal como 'help options'), e com um argumento "
#~ "disponibiliza ajuda para uma opção específica (tal como 'help <nome-"
#~ "opção>')."

#~ msgid "Show server options."
#~ msgstr "Mostra as opções do servidor."

#~ msgid "wall <message>"
#~ msgstr "wall <mensagem>"

#~ msgid "Send message to all connections."
#~ msgstr "Envia uma mensagem para todas as ligações."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Em cada cliente ligado, mostra uma janela com a mensagem introduzida."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "A Ligar"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Envia uma mensagem para todas as ligações."

#, fuzzy
#~ msgid "Cast a vote."
#~ msgstr "Cidades Costeiras"

#~ msgid "set <option-name> <value>"
#~ msgstr "set <nome-de-opção> <valor>"

#~ msgid "Set server option."
#~ msgstr "Define opção do servidor."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <nome-de-jogador> [equipa]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Alterar, adicionar ou remover a filiação de equipa de um jogador."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <directório>"

#, fuzzy
#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Directório de conjunto de regras actual é \"%s\""

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#~ msgid "Set metaserver info line."
#~ msgstr "Define a linha de informação do metaservidor."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#, fuzzy
#~ msgid "Set metaserver patches line."
#~ msgstr "Define a linha de informação do metaservidor."

#~ msgid "Control metaserver connection."
#~ msgstr "Controla a ligação ao metaservidor."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' relata o estado da ligação ao metaservidor.\n"
#~ "'metaconnection down' ou 'metac d' desliga a ligação ao metaservidor.\n"
#~ "'metaconnection up' ou 'metac u' estabelece ligação com o metaservidor."

#~ msgid "metaserver <address>"
#~ msgstr "metaservidor <endereço>"

#, fuzzy
#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Definir endereço do metaservidor a que reportar."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nome-de-jogador>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Alterna estado IA do jogador."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nome-ligação] <nome-de-jogador>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Tomar o lugar de um jogador no jogo."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
#~ "outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
#~ "apenas é permitido o argumento <nome-de-jogador>"

#, fuzzy
#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "take [nome-ligação] <nome-de-jogador>"

#, fuzzy
#~ msgid "Observe a player or the whole game."
#~ msgstr "Removido do jogo o jogador %s."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
#~ "outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
#~ "apenas é permitido o argumento <nome-de-jogador>"

#, fuzzy
#~ msgid "detach <connection-name>"
#~ msgstr "cut <nome-ligação>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "Não pode atacar aqui."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
#~ "outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
#~ "apenas é permitido o argumento <nome-de-jogador>"

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nome-de-jogador>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Cria um jogador IA com o nome indicado."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Coloque-se em modo ausente. A IA irá tomar conta do seu jogo."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "A IA irá governar a sua nação mas efectuar alterações mínimas."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nome-jogador>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'novice' (iniciado)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (iniciado), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'easy' (fácil)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'easy' (fácil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'normal' (normal)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (normal), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'hard' (difícil)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'hard' (difícil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr "create <nome-de-jogador>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'easy' (fácil)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'easy' (fácil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'experimental'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'experimental', definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador. DESTINA-SE APENAS A TESTES DE NOVAS FUNCIONALIDADES DA IA! Em "
#~ "servidores normais, esta opção não tem qualquer efeito."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <nível>\n"
#~ "cmdlevel <nível> new\n"
#~ "cmdlevel <nível> first\n"
#~ "cmdlevel <nível> <nome-de-ligação>"

#~ msgid "Query or set command access level access."
#~ msgstr "Questiona ou define acesso a nível de acesso de comandos."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "O nível de acesso de comandos controla que comandos de servidor estão "
#~ "disponíveis\n"
#~ "aos utilizadores através da linha de diálogo do cliente.  Os níveis "
#~ "disponíveis são:\n"
#~ "    none  -  nenhum comando\n"
#~ "    info  -  apenas comandos informativos\n"
#~ "    ctrl  -  comandos que afectam o jogo e utilizadores\n"
#~ "    hack  -  *todos* os comandos - perigoso!\n"
#~ "Sem argumentos, são relatados os níveis de acesso de comando actuais.\n"
#~ "Com um único argumento, o nível é definido para todas as ligações "
#~ "existentes,\n"
#~ "e é definida a omissão para ligações futuras.\n"
#~ "Se for especificado 'new', é definido o nível para novas ligações de "
#~ "clientes.\n"
#~ "Se for especificado 'first come', é definido o nível 'first come'; será "
#~ "concedido\n"
#~ "ao primeiro cliente a ligar-se, ou caso já existam ligações, o primeiro "
#~ "cliente\n"
#~ "a emitir o comando 'firstlevel'.\n"
#~ "Se for especificado o nome de uma ligação, o nível é definido apenas para "
#~ "essa ligação.\n"
#~ "Níveis de acesso de comando não persistem caso um cliente se desligue, "
#~ "pois uma pessoa que não seja de confiança poderia ligar-se com o mesmo "
#~ "nome.  Note que este comando recebe agora nomes de ligações, não nomes de "
#~ "jogadores."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <turno> <increm_turno> <valor> <mult_valor>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Consulte \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "A cada <turno> turnos, adicionar <valor> ao cronómetro de expiração, "
#~ "depois adicionar <increm_turno> ao <turno> e multiplicar <valor> por "
#~ "<mult_valor>.  utilize este comando em conjunto com a opção \"timeout\". "
#~ "Por omissão é 0 0 0 1"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Remover esta pré-definição?"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Não pode atacar aqui."

#, fuzzy
#~ msgid "End the game immediately in a draw."
#~ msgstr "Este comando termina imediatamente o jogo."

#, fuzzy
#~ msgid "Concede the game."
#~ msgstr "Terminar o jogo."

#~ msgid "remove <player-name>"
#~ msgstr "remove <nome-de-jogador>"

#~ msgid "Fully remove player from game."
#~ msgstr "Remove completamente o jogador."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Rmove um jogador *completamente*, incluindo todas as suas cidades, "
#~ "unidades, etc.  Utilizar com cautela!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nome-de-ficheiro>"

#~ msgid "Save game to file."
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Grava o jogo actual para o ficheiro <nome-de-ficheiro>.  Se não for "
#~ "indicado o nome de ficheiro grava para <pref-auto-gravação><ano>m.sav[."
#~ "gz]\".\n"
#~ "Para reler um jogo gravado por 'save', inicie o servidor com o argumento "
#~ "de linha de comando:\n"
#~ "    --file <nome-de-ficheiro>\n"
#~ "e utilize o comando 'start' após os jogadores se terem ligado novamente."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nome-de-ficheiro>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Grava o jogo actual para o ficheiro <nome-de-ficheiro>.  Se não for "
#~ "indicado o nome de ficheiro grava para <pref-auto-gravação><ano>m.sav[."
#~ "gz]\".\n"
#~ "Para reler um jogo gravado por 'save', inicie o servidor com o argumento "
#~ "de linha de comando:\n"
#~ "    --file <nome-de-ficheiro>\n"
#~ "e utilize o comando 'start' após os jogadores se terem ligado novamente."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nome-de-ficheiro>"

#~ msgid "Load game from file."
#~ msgstr "Lê jogo do ficheiro."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Lê um jogo de <nome-de-ficheiro>. Quaisquer dados actuais incluindo "
#~ "jogadores, conjuntos de regras e opções de servidor são perdidos.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <nome-de-ficheiro>"

#~ msgid "Process server commands from file."
#~ msgstr "Processa comandos do servidor a partir do ficheiro."

#~ msgid "write <file-name>"
#~ msgstr "write <nome-de-ficheiro>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Grava as opções do servidor como comandos para o ficheiro."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Define opção do servidor."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Ligação do metaservidor já foi terminada."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Alternar saída de servidor entre 'Estilo RFC' e estilo normal."

#~ msgid "%s Welcome"
#~ msgstr "%s Bem vindo"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Bem vindo ao Servidor %s em execução em %s no porto %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Bem vindo ao Servidor %s no porto %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s ligou-se de %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Incapaz de anexar a sua ligação a um novo jogador."

#, fuzzy
#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Incapaz de anexar a sua ligação a um novo jogador."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s ligou-se de %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Jogo bloqueia em turno: a aguardar que %s termine o turno..."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Pedido de ligação de %s a partir de %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s tem versão de cliente %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "O cliente não possui uma funcionalidade que este servidor necessita.\n"
#~ "Versão do servidor: %d.%d.%d%s Versão do cliente: %d.%d.%d%s.  Uma "
#~ "actualização pode ajudar!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s foi rejeitado: As funcionalidades não coincidiam."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "O servidor não possui uma funcionalidade que o cliente necessita.\n"
#~ "Versão do servidor: %d.%d.%d%s Versão do cliente: %d.%d.%d%s.  Uma "
#~ "actualização pode ajudar!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s foi rejeitado: Jogo já iniciado e nome %s desconhecido."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s foi rejeitado: Não se pode re-ligar como jogador humano."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' já está ligado."

#, fuzzy
#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s foi rejeitado: Jogo já iniciado e nome %s desconhecido."

#~ msgid "Lost connection: %s."
#~ msgstr "Perdida a ligação: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "A pesquisar %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. Seleccionado RFC estilo."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Seleccionado estilo normal."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Para ajuda inicial, escreva 'help'."

#, fuzzy
#~ msgid "The %s can't accept %s."
#~ msgstr "Os %s aprenderam %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Você não possui a tecn. %s, não pode aceitar o tratado."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "A cidade que está a oferecer já não existe, não pode aceitar o tratado."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Você não é o senhor de %s, não pode aceitar o tratado."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "A sua capital (%s) é requerida, não pode aceitar o tratado."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Você não tem moedas suficientes, não pode aceitar o tratado."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Foi acordado um tratado contendo %d cláusula."
#~ msgstr[1] "Foi acordado um tratado contendo %d cláusulas."

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ " Uma das cidades que %s está a oferecer está cancelada! Tratado cancelado!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Os %s já não controlam %s! Tratado cancelado!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ " Os %s não possuem a quantia de moedas prometida! Tratado cancelado!"

#, fuzzy
#~ msgid "You gave an embassy to %s."
#~ msgstr "Você criou uma embaixada em %s."

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "É-lhe ensinado o conhecimento de %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Você obteve %d moedas."
#~ msgstr[1] "Você obteve %d moedas."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "Você recebeu o mapa mundo de %s."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "Você recebeu o mapa marítimo de %s."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Você recebeu a cidade %s dos %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Você dá a cidade de %s aos %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Você assina um acordo de cessar-fogo com %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Você forma uma aliança com %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Você partilha a visão com %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s partilhou a visão consigo."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s cancelou o encontro!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Encontro com %s cancelado."

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "O seu %s não conseguiu envenenar o abastecimento de água em %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "O seu %s envenenou o abastecimento de água em %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Suspeita-se que %s envenenou o abastecimento de água de %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "O seu %s foi executado em %s pelos primitivos %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Você criou uma embaixada em %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Os %s criaram uma embaixada em %s."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "O seu %s não conseguiu sabotar o %s de %s."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "O seu %s conseguiu sabotar o %s de %s."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "O seu %s foi sabotado por %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Você não tem moedas suficientes para subornar o %s de %s."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Você não compra %s!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "O seu %s conseguiu subornar o %s."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "O seu %s foi subornado por %s."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "O seu %s foi apanhada ao tentar roubar tecnologia de %s."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s de %s falhou o roubo de tecnologia de %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Nenhuma nova tecnologia encontrada em %s."

#, fuzzy
#~ msgid "You can't subvert this city."
#~ msgstr "Você não pode subverter uma cidade desta nação."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Você não tem moedas suficiente para subverter %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "O seu %s foi capturado ao tentar incitar uma revolta!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Você capturou um %s %s a tentar incitar uma revolta em %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Revolta incitada em %s, você agora governa a cidade!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s revoltou-se, suspeita-se da influência de %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "O seu %s foi apanhado a tentar efectuar sabotagem industrial!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Você capturou um %s %s a tentar sabotar em %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "O seu %s não encontrou nada para sabotar em %s."

#, fuzzy
#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Você não pode sabotar uma maravilha ou uma %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "O seu %s não encontrou o %s a sabotar em %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "O seu %s foi bem sucedido na destruição da produção de %s em %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "A produção de %s foi destruida em %s, suspeita-se de %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "O seu %s foi apanhado a tentar sabotar!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Você capturou um %s %s a tentar sabotar %s em %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "O seu %s destruiu %s em %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Os %s destruíram %s em %s."

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Uma %s inimiga foi eliminada ao defender %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "O seu %s foi eliminado ao defender-se contra em %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "O seu %s foi eliminado ao defender-se contra em %s."

#, fuzzy
#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "O seu %s foi eliminado por um %s em defesa de %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ " O seu %s completou a sua missão com sucesso e voltou ileso para %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "O seu %s foi capturado após completar a sua missão em %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "O seu %s foi capturado após terminar a sua missão."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Você causou um incidente ao subornar o %s de %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s causou um incidente ao subornar o seu %s."

#, fuzzy
#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Você causou um incidente ao roubar tecnologia de %s."

#, fuzzy
#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s causou um incidente ao roubar-lhe tecnologia."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Você causou um incidente ao incitar uma revolta em %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s causou um incidente ao incitar uma revolta em %s."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Incapaz de criar canal"

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "A Ligar"

#, fuzzy
#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr "%s foi rejeitado: Foi atingido o número máximo de jogadores."

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Jogador Destruído"

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Impossível alternar um jogador bárbaro."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veterana)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Incapaz de encontrar ficheiro audio %s"

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Jogo: Nação Seleccionada"

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "A expiração de turno excedeu o seu limite máximo, a corrigir para máximo"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "A expiração de turno é menor do que zero, a corrigir para zero."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Massa terrestre elevada - isto pode levar alguns segundos."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Gerador 3 não colocou todas as ilhas maiores."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Gerador 3 deixou %li massas terrestres por colocar."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s é um prefixo de nome de jogador ambíguo."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s é um prefixo de nome de ligação ambíguo."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s é um prefixo de nome de ligação ambíguo."

#~ msgid "%s to allies: %s"
#~ msgstr "%s para aliados: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s controla agora %s"

#, fuzzy
#~ msgid "You are not attached to a player."
#~ msgstr "Não pode atacar aqui."

#~ msgid "%s is not connected."
#~ msgstr "%s não está ligado."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Não existe nenhuma ligação com o nome %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Não existe nenhum jogador or ligação com o nome %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Ocorreu um aquecimento global!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ " As regiões costeiras foram inundadas e vastas zonas de pastos tornaram-"
#~ "se em desertos."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Ocorreu um inverno nuclear!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ " A costa marítima secou e vastas zonas de pastos tornaram-se em tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ " Uma nova esperança espalha-se através da nação ao ser anunciada a "
#~ "descoberta do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontâneamente e colocam carris em "
#~ "todas as cidades."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ " O povo está satisfeito por saber que os seus cientistas finalmente têm o "
#~ "conhecimento do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontâneamente e colocam carris em "
#~ "todas as cidades."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ " Uma nova esperança espalha-se através da nação ao ser anunciada a "
#~ "descoberta do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontâneamente e colocam carris em "
#~ "todas as cidades."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ " O povo está satisfeito por saber que os seus cientistas finalmente têm o "
#~ "conhecimento do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontâneamente e colocam carris em "
#~ "todas as cidades."

#, fuzzy
#~ msgid "Moved your %s due to changing terrain."
#~ msgstr ""
#~ " Foi movido o seu %s devido à alteração de mar para terra em (%d, %d)."

#, fuzzy
#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr ""
#~ " Foi dissolvido o seu %s devido à alteração de terra para mar em (%d, %d)."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "A não reportar ao metaservidor neste jogo."

#~ msgid "The %s are no more!"
#~ msgstr "Os %s foram extintos!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Não pode alterar as taxas antes do jogo começar."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "a taxa de %s excede a taxa máxima de %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s governa agora os %s como uma %s."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Taxa de imposto excede o máximo para %s; ajustada."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Taxa de ciência excede o máximo para %s; ajustada."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Taxa de luxo excede o máximo para %s; ajustada."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s já não nos dá visão partilhada!"

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "O senado passa a sua moção devido às constantes provocações dos %s."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "O estado diplomático entre os %s e os %s é agora de %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "  %s cancelam o acordo diplomático! O estado diplomático entre os %s e os "
#~ "%s é agora de %s."

#~ msgid "Removing player %s."
#~ msgstr "A remover o jogador %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Você foi removido do jogo!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s foi removido do jogo."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Seleccione um nome não-vazio."

#, fuzzy
#~ msgid "That nation is already in use."
#~ msgstr "O jogo já foi iniciado."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Já existe outro jogador de nome '%s'.  Seleccione outro nome."

#, fuzzy
#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Seleccione um nome não-vazio."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Jogador %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Uma cidade de nome incorrecto"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Estabeleceu contacto com os %s, governados por %s."

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "A sua nação caíu numa guerra civil."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s é declarado líder dos estados rebeldes %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s forma uma aliança com %s."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ " A captura da capital de %s e a destruição da estrutura administrativa\n"
#~ "      do império despoletaram uma guerra civil.  Oportunistas juntaram-se "
#~ "à causa rebelde,\n"
#~ "      e o arrivista %s detém o poder em %d províncias rebeldes."
#~ msgstr[1] ""
#~ " A captura da capital de %s e a destruição da estrutura administrativa\n"
#~ "      do império despoletaram uma guerra civil.  Oportunistas juntaram-se "
#~ "à causa rebelde,\n"
#~ "      e o arrivista %s detém o poder em %d províncias rebeldes."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Jogador %s incluida na equipa %s."

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais RICAS do Mundo."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais AVANÇADAS do Mundo."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais MILITARIZADAS do Mundo."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais FELIZES do Mundo."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais POPULOSAS do Mundo."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "Heródoto"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "Plínio o Velho"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Livy"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "População"

#~ msgid "Land Area"
#~ msgstr "Área Terrestre"

#~ msgid "Settled Area"
#~ msgstr "Área Colonizada"

#~ msgid "Research Speed"
#~ msgstr "Vel. de Investigação"

#~ msgid "Military Service"
#~ msgstr "Serviço Militar"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "Magníficos"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Os %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Historiador Publica!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: A Cidade %s de %s de tamanho %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: A Cidade %s de %s de tamanho %d, "

#~ msgid "with no wonders\n"
#~ msgstr "sem qualquer maravilha\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilhas\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Relatório dos Viajantes:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "As Cinco Maiores Cidades do Mundo!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s em %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s em %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s foi DESTRUIDO\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(edifício %s em %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(edifício %s em %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " milhas quadradas"
#~ msgstr[1] " milhas quadradas"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M toneladas"
#~ msgstr[1] " M toneladas"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M bens"
#~ msgstr[1] " M bens"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mês"
#~ msgstr[1] " meses"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonelada"
#~ msgstr[1] " toneladas"

#~ msgid "Demographics Report:"
#~ msgstr "Relatório Demográfico:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Desculpe, o relatório Demográfico não se encontra disponível."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "Population\n"
#~ msgstr "População"

#, fuzzy
#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr " M bens"

#, fuzzy
#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr "Produção"

#, fuzzy
#~ msgid "Cities\n"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Technologies\n"
#~ msgstr "Tecnologia"

#, fuzzy
#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr "Serviço Militar"

#, fuzzy
#~ msgid "Wonders\n"
#~ msgstr "Maravilhas"

#, fuzzy
#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr "Vel. de Investigação"

#, fuzzy
#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr "Área Terrestre"

#, fuzzy
#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr "Área Colonizada"

#, fuzzy
#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr "Literatura"

#, fuzzy
#~ msgid "Spaceship\n"
#~ msgstr "Nave Espacial"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Construir Unidades"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Unidades Disponíveis"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Escudo"

#, fuzzy
#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Ficheiro legível de regras \"%s\" não encontrado."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "A ler conjuntos de regras"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "O ficheiro de gravação contém dados de mapa incompletos. Isto pode "
#~ "acontecer com jogos gravados antigos, ou pode indicar um jogo gravado "
#~ "inválido. Prossiga por sua conta e risco."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s foi acrescentado como um jogador controlado por IA."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s foi acrescentado como um jogador controlado por IA."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "O jogo gravado utiliza o conjunto de regras de terreno clássicas, que já "
#~ "não é suportado."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Aviso: Diferentes directórios de regras ('%s' e '%s') já não são "
#~ "suportados. A utilizar '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Jogo gravado demasiado antigo, requerida pelo menos versão 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Servidor incapaz de ler da consola. A ignorar consola."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Moedas iniciais por jogador"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Moedas iniciais por jogador"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Moedas iniciais por jogador"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "Desligar"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Metaservidor: endereço inválido: [%s:%d]."

#~ msgid "Running"
#~ msgstr "Em curso"

#~ msgid "Game over"
#~ msgstr "Jogo terminado"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Número de Rotas Comerciais"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "_Jogador"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperatriz"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Ler Cenário"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Se os polos são ou não continentes distintos"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Já existe um jogador com esse nome."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d turno"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<nenhuma ligação>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "Desligar"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Jogador %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Lista de jogadores:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Construção"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Página unidades"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Nomes de cidades permitidos"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Bárbaro"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Civ: Levantamento Bárbaro"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Jardins Suspensos"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Permite aos %s construir estradas sobre quadrados com rios.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Seleccione o destino"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Construção"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Desonrosa"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Honrosa"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Você não pode subverter a capital de uma nação."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Expressão demográfica contém caracteres inválidos. Consulte \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Expressão de ligações autorizadas contém caracteres\n"
#~ "inválidos.  Consulte \"help allowconnect\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Expressão de ligações autorizadas contém caracteres\n"
#~ "inválidos.  Consulte \"help allowconnect\"."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Número de jogadores é mais elevado que o valor pedido, a manter valor "
#~ "antigo"

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Número de jogadores é mais elevado que o valor pedido, a manter valor "
#~ "antigo"

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Você não está autorizado a definir esta opção."

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Número inicial de colonos por jogador"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Largura do mapa em quadrados"

#, fuzzy
#~ msgid "Map height in tiles"
#~ msgstr "Altura do mapa em quadrados"

#~ msgid "Method used to generate map"
#~ msgstr "Método utilizado para gerar o mapa"

#, fuzzy
#~ msgid "Method used to choose start positions"
#~ msgstr "Método utilizado para gerar o mapa"

#, fuzzy
#~ msgid "Presence of 1x1 islands"
#~ msgstr "Existência ou ausência de ilhas 1x1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Se os polos são ou não continentes distintos"

#~ msgid "Amount of hills/mountains"
#~ msgstr "Quant. de colinas/montanhas"

#, fuzzy
#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Valores menores geram mapas planos, maiores geram mapas com mais relevo."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Quant. de terra vs oceano"

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Ocorreu um aquecimento global!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Energia Nuclear"

#~ msgid "Map generation random seed"
#~ msgstr "Raíz aleatória de geração do mapa"

#, fuzzy
#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Uma mesma raíz produzirá sempre o mesmo mapa; para zero (por omissão) uma "
#~ "raíz será definida baseada na data actual, para gerar um mapa aleatório."

#, fuzzy
#~ msgid "Game random seed"
#~ msgstr "Raíz aleatória geral"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr "Para zero (por omissão) uma raíz será definida baseada na data."

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Quant. de quadrados de recursos \"especiais\""

#, fuzzy
#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Os recursos especiais melhoram o tipo básico de terreno em que se "
#~ "encontram.  A escala da variável do servidor é de partes por milhar."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Quant. de cabanas (aldeias de tribos menores)"

#~ msgid "Minimum number of players"
#~ msgstr "Número mínimo de jogadores"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "No mínimo, deve existir este número de jogadores (humanos ou IA) ligados "
#~ "antes do jogo poder começar."

#~ msgid "Maximum number of players"
#~ msgstr "Número máximo de jogadores"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "O número máximo de jogadores humanos ou IA que podem existir no jogo. "
#~ "Quando este número de jogadores é atingido no estado pré-jogo, qualquer "
#~ "novo jogador que se tente ligar será rejeitado."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Número mínimo de jogadores"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Se existirem menos que estes jogadores no ínicio do jogo, jogadores extra "
#~ "IA serão criados para aumentar o número total de jogadores para o valor "
#~ "desta opção."

#, fuzzy
#~ msgid "List of players' initial units"
#~ msgstr "_Listar unidades presentes"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Se registar estatísticas dos jogadores"

#~ msgid "Area where initial units are located"
#~ msgstr "Área onde as unidades iniciais são colocadas"

#, fuzzy
#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Este é metade da largura do lado de um quadrado dentro do qual as "
#~ "unidades iniciais são dispersas."

#~ msgid "Starting gold per player"
#~ msgstr "Moedas iniciais por jogador"

#, fuzzy
#~ msgid "Number of initial techs per player"
#~ msgstr "Número inicial de colonos por jogador"

#, fuzzy
#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Isto afecta a velocidade de investigação de tecnologia dos jogadores."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Percentagem de penalização por mudar de tecnologia"

#, fuzzy
#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Se mudar a tecn. que está a pesquisar, e tiver um nº positivo de pontos "
#~ "de pesquisa, perderá esta percentagem desses pontos de pesquisa.  Não se "
#~ "aplica se descobriu a tecnologia neste turno."

#, fuzzy
#~ msgid "Team pooled research"
#~ msgstr "Vel. investigação: nenhuma"

#, fuzzy
#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Penalização por obter tecn. por tratado"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Para cada avanço que ganhar por tratado, perderá um nº de pontos de "
#~ "pesquisa igual a esta percentagem do custo para pesquisar um novo "
#~ "avanço.  Você poderá ficar com pontos de pesquisa negativos se este valor "
#~ "não for zero."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penalização por obter tecn. por conquista"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Para cada avanço que ganhar por conquista de uma cidade, perderá um nº de "
#~ "pontos de pesquisa igual a esta percentagem do custo para pesquisar um "
#~ "novo avanço.  Você poderá ficar com pontos de pesquisa negativos se este "
#~ "valor não for zero."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penalização por obter uma tecnologia grátis"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Para cada avanço que ganhar \"gratuitamente\" (excepto os cobertos pelas "
#~ "variáveis diplcost ou conquercost: por exemplo, de cabanas ou da Grande "
#~ "Biblioteca), perderá um nº de pontos de pesquisa igual a esta percentagem "
#~ "do custo para pesquisar um novo avanço.  Você poderá ficar com pontos de "
#~ "pesquisa negativos se este valor não for zero."

#~ msgid "Food required for a city to grow"
#~ msgstr "Comida necessária para que uma cidade cresça"

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "Percentagem de comida perdida por necessitar de aqueduto"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Se uma cidade se iria expandir, mas não pode porque necessita de um "
#~ "Aqueduto (ou Sistema de Esgotos), ela perderá esta percentagem da sua "
#~ "comida (ou metade desta quantidade se possuir um Celeiro)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Tamanho mínimo da cidade para obter comércio total"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Existe uma penalização em comércio para cidades menores que este valor. A "
#~ "penalização é de 100% (sem comércio) para cidades até notradesize, e "
#~ "decrementa gradualmente até 0% (sem penalização excepto co  †  †  €†  rrupção) para "
#~ "tamanho=fulltradesize. Consulte também notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Tamanho máximo de uma cidade sem comércio"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Todas as cidades de tamanho menor ou igual a este valor não produzem "
#~ "comércio. O comércio produzido incrementa gradualmente para cidades "
#~ "maiores que notradesize e menor que fulltradesize. Consulte também "
#~ "fulltradesize."

#, fuzzy
#~ msgid "Minimum distance between cities"
#~ msgstr "Distância mínima entre cidades (distância de movimento)"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Quando um jogador funda uma nova cidade, é verificado se não existe "
#~ "nenhuma outra cidade à distância de citymindist. Por exemplo, se "
#~ "citymidist for 3, têm de existir pelo menos dois campos vazios entre duas "
#~ "cidades em qualquer direcção. Se estiver definido como 0 (por omissão), é "
#~ "sobreposto pelo conjunto de regras actual ao iniciar o jogo."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Tecnologia"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Moedas: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Cidade: Em Celebração"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Distância mínima entre cidades (distância de movimento)"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Número de turnos entre efeito de celebração"

#, fuzzy
#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Define o número de turnos entre o crescimento das celebrações numa "
#~ "cidade. Se definido como n uma cidade irá crescer após celebração em n+1 "
#~ "turnos."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Hipótese de destruição de um edifício conquistado"

#, fuzzy
#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Quando um jogador conquista uma cidade, cada Melhoramento da Cidade tem "
#~ "esta hipótese em percentagem de ser destruido."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Hip. de se mover para uma casa após atacá-la"

#, fuzzy
#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Se definido como 0, o combate é estilo Civ1/2 (quando ataca, fica onde "
#~ "está).  Se definido como 100, as unidades atacantes vitoriosas mover-se-"
#~ "ão sempre para a casa atacada (desde que já não restem unidades inimigas "
#~ "nessa casa).  Se definido um valor entre 0 e 100, será a hipótese em "
#~ "percentagem de \"ocupar\" o território."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Se o defensor perder, e não estiver no interior de uma cidade ou "
#~ "fortaleza, todas as outras unidades no mesmo local que o defensor são "
#~ "destruidas juntamente com este."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reduz a população de uma cidade após um ataque"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Este parâmetro indica se a população de uma cidade é reduzida após um "
#~ "ataque vitorioso de uma unidade inimiga, dependendo do seu tipo de "
#~ "movimento (utiliza OU):\n"
#~ "  1 = terrestre\n"
#~ "  2 = marítimo\n"
#~ "  4 = helitransportado\n"
#~ "  8 = aéreo"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Unidades militares no campo poderão causar infelicidade. "

#~ msgid "Allowed city names"
#~ msgstr "Nomes de cidades permitidos"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "Se definido como 0, não existem limitações: jogadores podem deter várias "
#~ "cidades com o mesmo nome. Se definido como 1, nomes de cidades têm de ser "
#~ "únicos para um jogador: um jogador não pode deter várias cidades com o "
#~ "mesmo nome. Se definido como 2 ou 3, os nomes das cidades têm de ser "
#~ "globalmente únicos: todas as cidades num jogo têm de possuir nomes "
#~ "diferentes. Se definido como 3, não é permitido a um jogador utilizar o "
#~ "nome por omissão de uma cidade da nação de outro jogador."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Lista de jogadores:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Frequência com que aparecem bárbaros"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Ano da invasão bárbara"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Os bárbaros não aparecerão antes deste ano."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Se activar ou não o nevoeiro de guerra"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Se definido como 1, apenas as unidades e cidades no alcance de visão das "
#~ "suas unidades e cidades lhe serão reveladas. Você não verá novas cidades "
#~ "ou alterações de terreno em casas não observadas."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Aerotransportar"

#~ msgid "Whether to allow space race"
#~ msgstr "Se a corrida espacial é ou não permitida"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Número mínimo de cidades para guerra civil"

#, fuzzy
#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Uma guerra civil é despoletada se um jogador possuir pelo menos este "
#~ "número de cidades e a sua capital for capturada.  Se esta opcção for "
#~ "definida para o valor máximo, não existirão guerras civis."

#, fuzzy
#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Jogadores podem ter encontros diplomáticos este número de turnos após as "
#~ "suas unidades se terem encontrado pela última vez. Coloque a zero para "
#~ "desactivar completamente esta funcionalidade."

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Reconstruir palácio se a capital for conquistada"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Se estiver definido para 1 quando a capital for conquistada, o palácio é "
#~ "automaticamente reconstruido gratuitamente numa cidade seleccionada "
#~ "aleatoriamente, independentemente do conhecimento de Maçonaria."

#~ msgid "Whether to use natural city names"
#~ msgstr "Se utilizar ou não nomes de cidades naturais"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Se activar ou não o nevoeiro de guerra"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Número de turnos entre efeito de celebração"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Distância mínima entre cidades (distância de movimento)"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Deverá ser um conjunto de caracteres, cada um especificando um tipo ou "
#~ "estado de uma civilização, ou \"jogador\".  Clientes apenas se poderão "
#~ "ligar aos jogadores que correspondam a uma das letras especificadas.  "
#~ "Isto apenas afecta ligações futuras, sendo que as ligações existentes "
#~ "serão inalteradas.  Os caracteres e o seu significado são:\n"
#~ "    N   = Novos jogadores (apenas se aplica ao pré-jogo)\n"
#~ "    H,h = Jogadores humanos (pré-existência)\n"
#~ "    A,a = Jogadores IA\n"
#~ "    d   = Jogadores mortos\n"
#~ "    b   = Jogadores bárbaros\n"
#~ "A primeira descrição a partir do _fundo_ que coincida com um jogador é a "
#~ "aplicada.  Assim 'd' não inclui Bárbaros, 'a' não inclui jogadores IA "
#~ "mortos, e por aí fora.  Letras maiúsculas aplicam-se antes do jogo "
#~ "começar, letras minúsculas posteriormente.\n"
#~ "Cada caracter acima pode ser seguido por um dos seguintes caracteres "
#~ "especiais para permitir ou restringir ligações múltiplas e observadas:\n"
#~ "   * = Permitidas múltiplas ligações controladoras;\n"
#~ "   + = Permitida uma controladora e múltiplas observadoras;\n"
#~ "   = = Permitidas múltiplas observadoras, nenhuma controladora;\n"
#~ "   - = Apenas uma observadora, nenhuma controladora;\n"
#~ "   (nenhum) = Apenas uma controladora.\n"
#~ "Ligações e observadores múltiplos são de momento EXPERIMENTAIS."

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Se o estado IA é alternado com a ligação"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Se definido como 1, estado IA é desligado quando um jogador se liga, e "
#~ "activado quando um jogador se desliga."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Ano em que o jogo termina"

#~ msgid "Maximum seconds per turn"
#~ msgstr "Número máximo de segundos por turno"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Se nem todos os jogadores tiverem primido o \"Turno Terminado\" antes de "
#~ "expirar este tempo, o turno termina automaticamente. Zero significa que "
#~ "não expira. Em servidores DEBUG, uma expiração de -1 define o modo de "
#~ "teste de auto-jogo. Utilize em conjunto com o comando \"timeoutincrease\" "
#~ "para ter um cronómetro dinâmico."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Se registar estatísticas dos jogadores"

#, fuzzy
#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Segundos para permitir uma ligação cliente bloquear"

#, fuzzy
#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Se uma ligação TCP estiver a bloquear durante um período maior que este "
#~ "valor, a ligação TCP é terminada. Zero significa que não existe qualquer "
#~ "expiração para além da imposta pela própria implementação do protocolo "
#~ "TCP."

#, fuzzy
#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Nº máx. de seg. para esvaziar os buffers TCP"

#, fuzzy
#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "O civserver irá aguardar até ao valor em segundos deste parâmetro, para "
#~ "que os buffers de ligação TCP de todos os clientes desbloqueiem. Zero "
#~ "significa que o servidor não irá aguardar."

#~ msgid "Seconds between PINGs"
#~ msgstr "Segundos entre PINGs"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "O civserver irá questionar os clientes com um pedido PING de cada vez que "
#~ "este período expirar."

#~ msgid "Time to cut a client"
#~ msgstr "Tempo para cortar um cliente"

#, fuzzy
#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Se um cliente não der uma resposta PONG neste período de tempo, é "
#~ "desligado."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Modo de jogo de bloqueio de turno"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Se definido como 1 o turno de jogo não avança até que todos os jogadores "
#~ "tenham terminado o seu turno, incluindo jogadores desligados."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Modo de jogo de turnos de duração fixa"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Se definido como 1 o turno de joho não avança até que o prazo tenha "
#~ "expirado, independentemente dos jogadores terem primido \"Turno Terminado"
#~ "\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "O que é apresentado no relatório Demográfico"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Deverá ser um conjunto de caracteres, cada um especificando a inclusão de "
#~ "uma linha de informação no relatório Demográfico.\n"
#~ "Os caracteres e o seu significado são:\n"
#~ "    N = incluir População            P = incluir Produção\n"
#~ "    A = incluir Área Terrestre       E = incluir Economia\n"
#~ "    S = incluir Área Colonizada      M = incluir Serviço Militar\n"
#~ "    R = incluir Velocidade Pesquisa  O = incluir Poluição\n"
#~ "    L = incluir Educação\n"
#~ "Adicionalmente, os seguintes caracteres controlam se algumas colunas são "
#~ "ou não visíveis no relatório:\n"
#~ "    q = mostrar coluna \"quantidade\"    r = mostrar coluna \"posição\"\n"
#~ "    b = mostrar coluna \"melhor nação\"\n"
#~ "(A ordem destes caracteres é irrelevante, mas a sua capitalização não o "
#~ "é.)"

#~ msgid "Turns per auto-save"
#~ msgstr "Turnos por auto-gravação"

#~ msgid "Savegame compression level"
#~ msgstr "Nível de compressão do jogo gravado"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Se não-zero, os jogos gravados serão comprimidos utilizando a zlib "
#~ "(formato gzip).  Valores mais elevados darão maior compressão mas demoram "
#~ "mais tempo.  Se o máximo for zero este servidor não foi compilado para "
#~ "utilizar a zlib."

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "Nível de compressão do jogo gravado"

#~ msgid "Whether to log player statistics"
#~ msgstr "Se registar estatísticas dos jogadores"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Se definido como 1, estatísticas dos jogadores são acrescentadas em cada "
#~ "turno ao ficheiro \"civscore.log\". Estas estatísticas podem ser "
#~ "utilizadas após o jogo para gerar gráficos de poder."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Lista de ligações ao servidor:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Você não está autorizado a definir esta opção."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Industrial"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Míssil de Cruzeiro"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Você fundou %s"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Valor fora do intervalo (mínimo: %d, máximo %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr ""
#~ "Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Míssil de Cruzeiro"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Geological"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Sociological"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Economic"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Military"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Scientific"
#~ msgstr "Ciência"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Industrial"

#, fuzzy
#~ msgid "Networking"
#~ msgstr "Australiano"

#, fuzzy
#~ msgid "Vital"
#~ msgstr "Roubar"

#, fuzzy
#~ msgid "Situational"
#~ msgstr "Saneamento"

#, fuzzy
#~ msgid "Rare"
#~ msgstr "Taxas"

#, fuzzy
#~ msgid "Changed"
#~ msgstr "Alterar"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Trancar"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr ""
#~ " Você tem de possuir uma capital para poder lançar a sua nave espacial."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "A sua nave espacial já foi lançada!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "A sua nave espacial ainda não pode ser lançada!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ " Os %s lançaram uma nave espacial!  Estima-se a chegada a Alfa Centauro "
#~ "em %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Recebida uma acção de Nave Espacial, mas você não possui uma!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Você não pode alterar a sua nave espacial após o lançamento!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Você não possui Estruturas Espaciais por colocar!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Essa Estrutura Espacial não estaria ligada!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Você não possui Componentes Espaciais por colocar!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ " A sua nave já possui o número máximo de Componentes de Combustível!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr " A sua nave já possui o número máximo de Componentes de Propulsão!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Você não possui Módulos Espaciais por colocar!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "A sua nave já possui o número máximo de Módulos Habitacionais!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ " A sua nave já possui o número máximo de Módulos de Suporte de Vida!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "A sua nave já possui o número máximo de Módulos de Painel Solar!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Sem orientação da capital, a nave espacial %s foi perdida!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Vitória de equipa para %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Jogo terminado"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Vitória de equipa para %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Vitória de equipa para %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Jogo terminou com a vitória de %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Jogo terminou com um empate pois foi ultrapassado o ano final"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ " Cidadãos preocupados lembram-lhe que o cessar-fogo com %s vai expirar "
#~ "brevemente."

#, fuzzy
#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ " O cessar-fogo com %s expirou. Você e os %s então agora em neutralidade."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ " O cessar-fogo com %s expirou. Você e os %s então agora em neutralidade."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "opções suportadas: %s"

#~ msgid "Failed saving game as %s"
#~ msgstr "Falha ao gravar o jogo como %s"

#~ msgid "Game saved as %s"
#~ msgstr "Jogo gravado como %s"

#~ msgid "The game is already running."
#~ msgstr "O jogo já foi iniciado."

#~ msgid "Starting game."
#~ msgstr "A iniciar o jogo."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "pedido de relatório desconhecido (tipo %d)"

#, fuzzy
#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Aviso: Receia-se fome em %s."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Você não está autorizado a definir esta opção."

#, fuzzy
#~ msgid "%s nation is already in use."
#~ msgstr "O jogo já foi iniciado."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s é o governante %s %s."

#, fuzzy
#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#~ msgid "%s rules the %s."
#~ msgstr "%s governa os %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "A enviar informação para o metaservidor [%s]"

#~ msgid "The game is over..."
#~ msgstr "O jogo terminou..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#~ msgid "Now accepting new client connections."
#~ msgstr "A aceitar novas ligações de clientes."

#~ msgid "Can't use an empty name."
#~ msgstr "Não pode utilizar um nome vazio."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Esse nome excede o tamanho máximo de %d caracteres."

#, fuzzy
#~ msgid "That name is not allowed."
#~ msgstr "Que ligações são permitidas"

#~ msgid "(ambiguous)"
#~ msgstr "(ambíguo)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Nome está vazio, pelo que não pode ser um jogador."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Nome demasiado longo, pelo que não pode ser um jogador."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Prefixo de nome de jogador '%s' é ambíguo."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Não existe nenhum jogador com o nome '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "match_result %d (%s) inesperado para '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Nome está vazio, pelo que não pode ser uma ligação."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Nome demasiado longo, pelo que não pode ser uma ligação."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Prefixo de nome de ligação '%s' é ambíguo."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Não existe nenhuma ligação de nome '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Estabelecer ligação com o metaservidor [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Terminar ligação com o metaservidor [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Ligação estabelecida ao metaservidor."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Ligação terminada com metaservidor."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Ligação ao metaservidor já foi estabelecida."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Ligação do metaservidor já foi terminada."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumento deve ser 'u', 'up', 'd', 'down', ou '?'."

#, fuzzy
#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Expressão info no metaservidor definida para '%s'."

#, fuzzy
#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Expressão info no metaservidor definida para '%s'."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "O metaservidor é agora [%s]."

#, fuzzy
#~ msgid "Server id: %s"
#~ msgstr "Operador do Servidor: %s"

#, fuzzy
#~ msgid "You cannot save games manually on this server."
#~ msgstr "Termina o jogo e desliga o servidor."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Impossível alternar um jogador bárbaro."

#~ msgid "%s is now under AI control."
#~ msgstr "%s está agora sob o controlo IA."

#~ msgid "%s is now under human control."
#~ msgstr "%s está agora sob o controlo humano."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Já existe um jogador com esse nome."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Já existe um jogador com esse nome."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Impossível adicionar mais jogadores, o servidor está cheio."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s foi acrescentado como um jogador controlado por IA."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "aitoggle <nome-de-jogador>"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Erro ao criar novo jogador IA: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Já existe um jogador com esse nome."

#~ msgid "A user already exists by that name."
#~ msgstr "Já existe um jogador com esse nome."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Impossível adicionar mais jogadores, o servidor está cheio."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Impossível adicionar mais jogadores, o servidor está cheio."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Não existe nenhum jogador or ligação com o nome %s."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s foi acrescentado como um jogador controlado por IA."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s foi acrescentado como um jogador controlado por IA."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#~ msgid "Removed player %s from the game."
#~ msgstr "Removido do jogo o jogador %s."

#, fuzzy
#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Não existe nenhuma ligação de nome '%s'."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "A ler ficheiro de script: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Incapaz de ler o ficheiro script '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Incapaz de escrever o ficheiro de script '%s'."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Incapaz de reduzir o nível de acesso de comando '%s' para a ligação '%s'; "
#~ "você apenas possui '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Nível de acesso de comando definido como '%s' para a ligação %s."

#, fuzzy
#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ " Qualquer um pode agora assumir o nível de acesso '%s' emitindo o comando "
#~ "'firstlevel'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Nível de acesso de comando efectivo:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Nível de acesso de comando para novas ligações: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Nível de acesso de comando para o primeiro jogador a obte-lo: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Erro: nível de acesso de comando tem de ser um de 'none', 'info', 'ctrl', "
#~ "ou 'hack'."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Não pode aumentar nível de acesso de comando para '%s'; você apenas "
#~ "possui '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Nível de acesso de comando definido como '%s' para novos jogadores."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Nível de acesso de comando definido como '%s' para o primeiro jogador a "
#~ "obte-lo"

#, fuzzy
#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "O comando 'firstlevel' não tem sentido a partir da linha de comando do "
#~ "servidor."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Você já possui o nível de acesso de comando '%s' ou superior."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Desculpe, mas já existe alguém com esse nome."

#~ msgid "Invalid argument %d."
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "Utilização: away"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Expiração dinâmica definida como %d %d %d %d"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Opção: %s  -  %s."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Opções: %s"

#~ msgid "Description:"
#~ msgstr "Descrição:"

#~ msgid "Status: %s"
#~ msgstr "Estado: %s"

#~ msgid "changeable"
#~ msgstr "alterável"

#~ msgid "fixed"
#~ msgstr "fixo"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Masculino"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Explicações disponíveis para as seguintes opções do servidor:"

#~ msgid "No explanation for that yet."
#~ msgstr "Ainda não existe explicação para essa opção."

#~ msgid "Ambiguous option name."
#~ msgstr "Nome de opção ambígua."

#~ msgid "Server Operator: %s"
#~ msgstr "Operador do Servidor: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Jogador '%s' possui agora o nível de capacidade IA '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s não é controlado por IA."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Nível de capacidade por omissão da IA definido para '%s'."

#~ msgid "This command is client only."
#~ msgstr "Este comando é apenas de cliente."

#~ msgid "%s set to away mode."
#~ msgstr "%s colocado em modo ausente."

#~ msgid "%s returned to game."
#~ msgstr "%s voltou ao jogo."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Desculpe, você não possui acesso para ver a opção '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Opção '%s' desconhecida."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Directório de conjunto de regras actual é \"%s\""

#, fuzzy
#~ msgid "All options with non-default values"
#~ msgstr "= significa que a opção está com o valor por omissão"

#, fuzzy
#~ msgid "All options"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid "Vital options"
#~ msgstr "Opções da cidade"

#, fuzzy
#~ msgid "Situational options"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= significa que a opção está com o valor por omissão"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ significa que pode alterar a opção"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= significa que a opção está com o valor por omissão"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-20svalor  (mín , máx)"

#~ msgid "Option"
#~ msgstr "Opção"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Impossível alterar equipas após iniciar o jogo."

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "Argumento indefinido.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "Cannot team a barbarian."
#~ msgstr "Impossível alternar um jogador bárbaro."

#~ msgid "Player %s set to team %s."
#~ msgstr "Jogador %s incluida na equipa %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Equipa"

#~ msgid "You are not allowed to use this command."
#~ msgstr "Você não está autorizado a utilizar este comando."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "O argumento da ajuda '%s' é ambíguo."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "O jogo já foi iniciado."

#~ msgid "Value must be an integer."
#~ msgstr "Valor tem de ser um inteiro."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Você não está autorizado a definir esta opção."

#, fuzzy
#~ msgid "You voted for \"%s\""
#~ msgstr "Você fundou %s"

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Você não possui um trabalhador aqui."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "O jogo já foi iniciado."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Você não está autorizado a definir esta opção."

#, fuzzy
#~ msgid "Can only use this command once game has begun."
#~ msgstr "Impossível alterar equipas após iniciar o jogo."

#, fuzzy
#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Valor tem de ser um inteiro."

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "%s, unidade %s, sofreu um ataque nuclear."

#, fuzzy
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Jogo: %s, unidade %s, sofreu um ataque nuclear."

#, fuzzy
#~ msgid "Value 2 must be integer."
#~ msgstr "Valor tem de ser um inteiro."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Desculpe, não se pode re-ligar como jogador humano neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Desculpe, não pode observar bárbaros neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Desculpe, não pode observar bárbaros neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Desculpe, não se podem observar jogadores mortos neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Desculpe, não se podem observar jogadores mortos neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Desculpe, não se podem observar jogadores IA neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Desculpe, não se podem observar jogadores IA neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Desculpe, não se podem observar jogadores IA neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Desculpe, não se pode re-ligar como jogador humano neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#, fuzzy
#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Que ligações são permitidas"

#, fuzzy
#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s já controla ou observa %s"

#, fuzzy
#~ msgid "%s is already observing %s."
#~ msgstr "%s está a construir %s."

#, fuzzy
#~ msgid "%s is already observing."
#~ msgstr "%s está a construir %s."

#, fuzzy
#~ msgid "%s now observes %s"
#~ msgstr "%s controla agora %s"

#, fuzzy
#~ msgid "%s now observes"
#~ msgstr "%s controla agora %s"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Não pode trocar jogadores com \"take\" após o ínicio do jogo."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s já controla ou observa %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Não existe nenhum jogador or ligação com o nome %s."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s controla agora %s"

#~ msgid "Human"
#~ msgstr "Humano"

#, fuzzy
#~ msgid "Alive"
#~ msgstr "Activa"

#, fuzzy
#~ msgid "Dead"
#~ msgstr ", Morto"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s não é um nome válido."

#, fuzzy
#~ msgid "You can not detach other users."
#~ msgstr "Não pode atacar aqui."

#, fuzzy
#~ msgid "%s is not attached to any player."
#~ msgstr "%s não é um nome válido."

#, fuzzy
#~ msgid "%s detaching from %s"
#~ msgstr "%s a desligar-se de  %s"

#, fuzzy
#~ msgid "%s no longer observing."
#~ msgstr "%s está a construir %s."

#, fuzzy
#~ msgid "Cannot load a game while another is running."
#~ msgstr "Não é possível ler um jogo enquanto outro estiver a decorrer."

#, fuzzy
#~ msgid "Could not load savefile: %s"
#~ msgstr "Incapaz de ler o ficheiro de jogo gravado: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#, fuzzy
#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Directório de conjunto de regras definido como \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Directório de conjunto de regras \"%s\" não encontrado"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Directório de conjunto de regras definido como \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Directório de conjunto de regras actual é \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "a lista de tarefas de %s está agora vazia."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Não pode alterar as taxas antes do jogo começar."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Jogador %s incluida na equipa %s."

#~ msgid "Goodbye."
#~ msgstr "Adeus."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Desculpe, você não está autorizado a utilizar comandos do servidor."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Aviso: '%s' interpretado como '%s', mas é ambíguo.  Consulte '%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Comando desconhecido.  Consulte '%shelp'."

#, fuzzy
#~ msgid "New teamvote"
#~ msgstr "Novo Jogo"

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#~ msgid "(server prompt)"
#~ msgstr "(linha de comando do servidor)"

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Incapaz de terminar o jogo: nenhum jogo em curso."

#, fuzzy
#~ msgid "You cannot surrender now."
#~ msgstr "Sabotar Construções"

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Jogo iniciado."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "= significa que a opção está com o valor por omissão"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "= significa que a opção está com o valor por omissão"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Directório de conjunto de regras \"%s\" não encontrado"

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Não existe nenhuma ligação de nome '%s'."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "A ler ficheiro de script: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Desculpe, não se pode re-ligar como jogador humano neste jogo."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Não pode atacar aqui."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Jogador %s incluida na equipa %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Não existe nenhuma ligação de nome '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr ""
#~ "Jogo: Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s já controla ou observa %s"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s já controla ou observa %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s não é controlado por IA."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Não pode atacar aqui."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s não está ligado."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Nome de opção ambígua."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Nome de utilizador inválido '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "A ler ficheiro de script: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#, fuzzy
#~ msgid "All players are ready; starting game."
#~ msgstr "Já existe um jogador com esse nome."

#, fuzzy
#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#~ msgid "Cutting connection %s."
#~ msgstr "A terminar a ligação %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "A terminar a ligação %s."

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Tem de seleccionar o seu sexo."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "bloqueado"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bem vindo - este é o texto de ajuda introdutório para o servidor "
#~ "Freeciv.\n"
#~ "\n"
#~ "Comandos e Opções são dois conceitos importantes do servidor.\n"
#~ "Os Comandos, como 'help', são utilizados para interagir com o servidor.\n"
#~ "Alguns comandos recebem um ou mais argumentos, separados por espaços.\n"
#~ "Em muitos casos os comandos e os seus argumentos podem ser abreviados.\n"
#~ "As Opções são parâmetros que controlam o servidor enquanto está activo.\n"
#~ "\n"
#~ "Para mais informações sobre comandos e opções, escreva 'help help'.\n"
#~ "\n"
#~ "Para os impacientes, os comandos principais são:\n"
#~ "  show   -  para ver as opções actuais\n"
#~ "  set    -  para alterar as opções\n"
#~ "  start  -  para iniciar o jogo após os jogadores se terem ligado\n"
#~ "  save   -  para gravar o jogo actual\n"
#~ "  quit   -  para sair"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "Comando: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Comando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Sinopse: "

#~ msgid "Level: %s"
#~ msgstr "Nível: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Os comandos de servidor disponíveis são os seguintes:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "O argumento da ajuda '%s' é ambíguo."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Não existe qualquer ocorrência na ajuda do argumento '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Lista de ligações ao servidor:"

#~ msgid "<no connections>"
#~ msgstr "<nenhuma ligação>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Lista de jogadores:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "Activa"

#~ msgid "List of players:"
#~ msgstr "Lista de jogadores:"

#~ msgid "<no players>"
#~ msgstr "<nenhum jogador>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "utilizador %s, "

#, fuzzy
#~ msgid ", ready"
#~ msgstr ", pronto"

#, fuzzy
#~ msgid ", not ready"
#~ msgstr ", não pronto"

#~ msgid ", Dead"
#~ msgstr ", Morto"

#~ msgid ", difficulty level %s"
#~ msgstr ", nível de dificuldade %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d ligação:"
#~ msgstr[1] " %d ligações:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s de %s (nível de acesso %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (modo observador)"

#, fuzzy
#~ msgid "List of scenarios available:"
#~ msgstr "Nenhuma Unidade Disponível"

#, fuzzy
#~ msgid "List of teams:"
#~ msgstr "Lista de jogadores:"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "_Listar unidades presentes"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "_Listar unidades presentes"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Lista de jogadores:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Lista de argumentos inválida: '%s'.  Consulte '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "Os %s aprenderam %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy
#~ msgid "%s acquired from %s!"
#~ msgstr "Os %s adquiriram %s (Tratado) aos %s"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ " Descoberta de %s torna disponível a forma de governo %s. Poderá desejar "
#~ "iniciar uma revolução."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Descoberta de %s torna OBSOLETO %s em %s!"

#, fuzzy
#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ " Descoberto %s. Os nossos cientistas focam-se em %s, objectivo é %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#~ msgid "Learned %s. "
#~ msgstr "Descoberto %s. "

#~ msgid "Researching %s."
#~ msgstr "A pesquisar %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ " Grandes cientistas de todo o mundo juntam-se à sua civilização: obtém um "
#~ "avanço científico imediato."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Fundos insuficientes, custo de actualização de %d moedas."

#~ msgid "Technology goal is %s."
#~ msgstr "Objectivo tecnológico é %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Você roubou %s aos %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "Os %s roubaram-lhe %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Os %s roubaram %s aos %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Pacote ilegal, (ainda) não pode actualizar %s."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s actualizado para %s por %d moedas."
#~ msgstr[1] "%d %s actualizado para %s por %d moedas."

#~ msgid "No units could be upgraded."
#~ msgstr "Nenhuma unidade pode ser actualizada."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s actualizado para %s por %d moedas."
#~ msgstr[1] "%s actualizado para %s por %d moedas."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Incapaz de fundar uma cidade."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Incapaz de fundar uma cidade."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Impossível fundar uma cidade aqui."

#~ msgid "Only %s can build a city."
#~ msgstr "Apenas %s podem construir uma cidade."

#~ msgid "Can't build a city."
#~ msgstr "Incapaz de fundar uma cidade."

#~ msgid "Only %s can add to a city."
#~ msgstr "Apenas %s podem juntar-se a uma cidade."

#~ msgid "Can't add to a city."
#~ msgstr "Incapaz de se juntar a uma cidade."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr ""
#~ " Unidade %s não possui mais pontos de movimento para adicionar a %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr " Unidade %s não possui mais pontos de movimento para fundar cidade."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s é demasiado grande para se juntar a %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s é demasiado grande para se juntar a %s."

#, fuzzy
#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s precisa de %s para crescer, pelo que não pode juntar %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Não pode juntar %s a %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s adicionados para ajudar %s a crescer."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr " O seu missíl Nuclear foi abatido por defesas SDI, que desperdício."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "O ataque nuclear a %s foi evitado pelas suas defesas SDI."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Os seus %s sobreviveram ao patético ataque dos %s, unidade %s."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Os seus %s atacantes falharam contra os %s, %s!"

#, fuzzy
#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Apenas unidades terrestres podem invadir uma cidade."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Não pode atacar sem primeiro declarar guerra."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s apenas se podem mover para a sua zona de controlo."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Não pode atacar sem primeiro declarar guerra."

#~ msgid "This unit has no moves left."
#~ msgstr "Esta unidade não possui mais pontos de movimento."

#~ msgid "No diplomat action possible."
#~ msgstr "Nenhuma acção diplomática possível."

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* Pode efectuar acções diplomáticas.\n"

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "O seu %s conseguiu subornar o %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "O seu %s foi subornado por %s."

#~ msgid "You can't attack there."
#~ msgstr "Não pode atacar aqui."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "A sua %s ajuda a construir %s em %s (faltam %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "A sua %s ajuda a construir %s em %s (%d excedente)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr ""
#~ " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#, fuzzy
#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      A cidade de %s já possui %d rotas comerciais!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ " Os seus %s de %s chegaram a %s, e receitas ascendem a %d em moedas e "
#~ "pesquisa científica."
#~ msgstr[1] ""
#~ " Os seus %s de %s chegaram a %s, e receitas ascendem a %d em moedas e "
#~ "pesquisa científica."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Estas rotas comerciais foram estabelecidas com %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr ""
#~ " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s actualizou %s para %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Os seus %s ficaram sem resistência."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "O seu %s voltou para se reabastecer."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "O seu %s ficou sem combustível."

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s descobrem %s"

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s não pode manter %s, unidade dissolvida."

#, fuzzy
#~ msgid "Teleported your %s to %s."
#~ msgstr "Foi teleportada a sua %s de (%d, %d) para %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Foi dissolvida a sua %s em (%d, %d)."

#, fuzzy
#~ msgid "Disbanded your %s."
#~ msgstr "Foi dissolvida a sua %s em (%d, %d)."

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s perdida quando %s foi perdida."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Lider bárbaro capturado, recebidas %d moedas de resgate."
#~ msgstr[1] "Lider bárbaro capturado, recebidas %d moedas de resgate."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Os seus %s atacantes venceram contra os %s, %s!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s perdida num ataque dos %s, unidade %s."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Os seus %s atacantes venceram contra os %s, %s (%d)!"
#~ msgstr[1] "Os seus %s atacantes venceram contra os %s, %s (%d)!"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s perdido %s %s num ataque dos %s, unidade %s."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (%s) perdido num ataque dos %s, unidade %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s (%d) perdido num ataque dos %s, unidade %s."
#~ msgstr[1] "%s (%d) perdido num ataque dos %s, unidade %s."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "Auto-Ataque: %d %s de %s a atacar %s de %s"
#~ msgstr[1] "Auto-Ataque: %d %s de %s a atacar %s de %s"

#~ msgid "Your %s was nuked by %s."
#~ msgstr "O seu %s foi atacado com armas nucleares por %s."

#~ msgid "yourself"
#~ msgstr "você próprio"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "%s, unidade %s, sofreu um ataque nuclear."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#~ msgid "You nuked %s."
#~ msgstr "Você atacou os %s com armas nucleares."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s detonou uma arma nuclear!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Transformar em %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s transportado com sucesso."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Este tipo de unidade não pode ser lançada de paraquedas."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Impossível lançar de paraquedas no oceano."

#~ msgid "The destination location is not known."
#~ msgstr "O local de destino não é conhecido."

#, fuzzy
#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Impossível lançar de paraquedas no oceano."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ " A distância para o alvo (%i) é maior do que o alcance da unidade (%i)."

#, fuzzy
#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr ""
#~ " Os seus %s lançaram-se de paraquedas sobre o oceano e foram perdidos."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ " Os seus %s foram mortos por unidades inimigas no destino do lançamento "
#~ "de paraquedas."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "O seu vôo rasante assusta a tribo; eles dispersam em terror."

#, fuzzy
#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#, fuzzy
#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#, fuzzy
#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#, fuzzy
#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#, fuzzy
#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Alterada a cidade base de %s em %s."

#, fuzzy
#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "* Pode estabelecer rotas comerciais.\n"

#, fuzzy
#~ msgid "Your %s has invalid orders."
#~ msgstr "O seu %s voltou para se reabastecer."

#, fuzzy
#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s perde %s com os %s"

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Celeiro"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Está a executar o Freeciv sem utilizar o iconv. Excepto\n"
#~ "se estiver a utilizar o conjunto de caracteres latin1,\n"
#~ "alguns caracteres poderão não ser apresentados correctamente.\n"
#~ "Pode obter o iconv em http://gnu.org/."

#, fuzzy
#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Incapaz de ler directório de dados %s: %s."

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Nível de depuração \"%s\" incorrecto.\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Nível de depuração %d em \"%s\" incorrecto.\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv tem de ser compilado com a opção DEBUG para utilizar o nível de "
#~ "depuração %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Argumento de nível de log \"%s\" mal formado.\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Não é um inteiro: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Nome de ficheiro vazio no argumento de nível de log \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv tem de ser compilado com a opção DEBUG para utilizar o nível de "
#~ "depuração %d.\n"

#, fuzzy
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Incapaz de abrir ficheiro de log: %s para acrescentar.\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "última mensagem repetida %d vez"
#~ msgstr[1] "última mensagem repetida %d vezes"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total de %d repetição)"
#~ msgstr[1] " (total de %d repetições)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Incapaz de abrir \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argumento vazio para \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Incapaz de ler directório de dados %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente "
#~ "FREECIV_PATH."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Caminho de dados actual é: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "O ficheiro \"%s\" é requerido ... a abortar!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Erro fatal: está a tentar executar o Freeciv como superutilizador!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Utilize uma conta sem privilégios (não 'root').\n"

#~ msgid "exact match"
#~ msgstr "equivalência perfeita"

#~ msgid "only match"
#~ msgstr "única equivalência"

#~ msgid "ambiguous"
#~ msgstr "ambíguo"

#~ msgid "empty"
#~ msgstr "vazio"

#~ msgid "too long"
#~ msgstr "demasiado longo"

#~ msgid "non-match"
#~ msgstr "não-equivalente"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Maio"
#~ msgstr[1] "Maio"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " ou "
#~ msgstr[1] " ou "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Cidade: Fome"
#~ msgstr[1] "Cidade: Fome"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Relatório"
#~ msgstr[1] "Relatório"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "erro %d (compilado sem strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cancelar encontro"

#~ msgid "Accept _treaty"
#~ msgstr "Aceitar _tratado"

#~ msgid "_Gold:"
#~ msgstr "_Moedas:"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Senhor, o diplomata aguarda as suas ordens"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Comércio / %d"

#~ msgid "no extra / %d"
#~ msgstr "sem extra / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Fortalezas & Bases Aéreas"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Nação Seleccionada"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortalezas & Bases Aéreas"

#~ msgid "Build Railroad"
#~ msgstr "Construir Ferrovia"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "  Rios"

#, fuzzy
#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Pode efectuar acções de colonização.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Pode atacar a partir de unidades navais: contra cidades inimigas e "
#~ "contra quadrados terrestres."

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Obtém o dobro da defesa contra unidades especificadas como 'montadas'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Conta como unidade 'montada' contra certos defensores.\n"

#, fuzzy
#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Conta como unidade 'montada' contra certos defensores.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Unidades com melhor ataque"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Obtém o quíntuplo da defesa contra mísseis e aeronaves.\n"

#, fuzzy
#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "Permite aos %s transformar as estradas em ferrovias.\n"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr "Valor $http_proxy inválido, tem de começar com 'http://'"

#, fuzzy
#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Falha ao procurar servidor"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "A:%d D:%d PF:%d R:%d/%d%s%s"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Não foi possível inicializar um subsistema de audio!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Opção '%s' desconhecida."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "A Alemanha foi unida em 1871 pela força militar Prussiana.  Após a I "
#~ "Guerra Mundial tornou-se uma República, mas caiu no Nazismo em 1933 e "
#~ "iniciou a II Guerra Mundial.  Após a guerra foi dividida em dois estados, "
#~ "que se reuniram em 1990 no final da Guerra Fria."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceanos cobrem a maior parte do mundo, e apenas unidades marítimas "
#~ "(Triremes e outros barcos) podem viajar neles.\n"
#~ "\n"
#~ "Quadrículas de Oceano nunca ficam poluidos ou sujeitos a Chuva Nuclear."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "A actual nação Espanhola foi formada quando os governantes dos reinos de "
#~ "Castela e Aragão conduziram a reconquista da península Ibérica aos "
#~ "Mouros.  A Reconquista ficou terminada em 1492DC, o mesmo ano em que "
#~ "Colombo navegou."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Australiano"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Ditador"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Fuzileiros"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Ditador"

#, fuzzy
#~ msgid "Rail"
#~ msgstr "Veleiro"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Unidades terrestres"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Unidades marítimas"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "O jogo será automaticamente gravado cada este nº de turnos.\n"
#~ "Zero significa nunca fazer auto-gravação."

#, fuzzy
#~ msgid "Game ended in a draw."
#~ msgstr "Jogo terminou com um empate"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Não existe nenhum jogador com o nome '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s ligou-se de %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Não existe nenhum jogador or ligação com o nome %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(lista de tarefas)"

#, fuzzy
#~ msgid "Error creating map image %d: %s"
#~ msgstr "Erro ao criar novo jogador IA: %s\n"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Apenas %s podem atacar a partir do mar."

#~ msgid "Cannot attack from sea."
#~ msgstr "Não pode atacar a partir do mar."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FICHEIRO\tLer jogo gravado em FICHEIRO\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver ENDEREÇO\tDefine endereço do Metaservidor como "
#~ "ENDEREÇO\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaservidor: endereço inválido: [%s:%d]."

#~ msgid "Show combat animation"
#~ msgstr "Mostrar animação de combate"

#~ msgid "_Ready all"
#~ msgstr "P_reparar todas"

#~ msgid "_Sentry idle"
#~ msgstr "_Sentinela das inactivas"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Seleccionar"

#~ msgid "Build _Railroad"
#~ msgstr "Construir Fe_rrovia"

#~ msgid "Strategy and tactics"
#~ msgstr "Estratégia e tácticas"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Sueco"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Biblioteca"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Oásis"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Oásis"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Tirano"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Português"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Ciência"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Panificação"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Base Aérea"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Grão Duque"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irlandês"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "Brasileiro"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Lorde Protector"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Lorde Protector"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lorde Protector"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Corrupção"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Objectivo"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encique"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Comprar"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Ditador"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Ditadora"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Actualizar %s para %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Finlandês"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Máquina a Vapor"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Configurar"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Relatório da Investigação..."

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Imperador"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Ano: %s"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Actualizar %s para %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Actualizar %s para %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Comprar %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#~ msgid "Build _Fortress"
#~ msgstr "Construir _Fortaleza"

#~ msgid "Build Airbas_e"
#~ msgstr "Construir A_eroporto"

#~ msgid "Add to City (_B)"
#~ msgstr "Juntar à Cidade (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Alterar para %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Alterar para %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Vender _Obsoletos"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Manutenção (Total: %d)"

#~ msgid "City Overview"
#~ msgstr "Supervisão Cidade"

#~ msgid "Worklist"
#~ msgstr "Lista de Tarefas"

#~ msgid "Misc. Settings"
#~ msgstr "Miscelânea Opções"

#~ msgid "Units present"
#~ msgstr "Unidades presentes"

#~ msgid "Unit List"
#~ msgstr "Listar Unidades"

#~ msgid "Improvement"
#~ msgstr "Construção"

#~ msgid "_Yes"
#~ msgstr "_Sim"

#~ msgid "_No"
#~ msgstr "_Não"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Comércio com os %s origina %d comércio.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Não existem rotas comerciais."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Comércio total das rotas comerciais: %d"

#~ msgid "_Cancel"
#~ msgstr "_Cancelar"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Activar unidade"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Activar unidade, fechar _janela"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "_Sentinela"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Dissolver Unidade"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Actualizar Unidade!"

#~ msgid "Elvises"
#~ msgstr "Artistas"

#~ msgid "Configure City Report"
#~ msgstr "Configurar Relatório Cidade"

#~ msgid "No Buildings Available"
#~ msgstr "Nenhum Edifício Disponível"

#~ msgid "No Units Available"
#~ msgstr "Nenhuma Unidade Disponível"

#~ msgid "No Wonders Available"
#~ msgstr "Nenhuma Maravilha Disponível"

#~ msgid "Available To Build"
#~ msgstr "Disponível Para Construção"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Selectione uma unidade ou melhoramento a deixar de produzir."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Selectione a unidade ou construção para a qual alterar produção."

#~ msgid "That's the same thing!"
#~ msgstr "Isso é a mesma coisa!"

#~ msgid "Change All"
#~ msgstr "Alterar Todas"

#~ msgid "Select"
#~ msgstr "Seleccionar"

#~ msgid "Configure"
#~ msgstr "Configurar"

#~ msgid "City Advisor"
#~ msgstr "Conselheiro da Cidade"

#~ msgid "City Report"
#~ msgstr "Relatório da Cidade"

#~ msgid "For information on:"
#~ msgstr "Para informação sobre:"

#~ msgid "CMA and presets"
#~ msgstr "AGC e pré-definições"

#~ msgid "including sample presets,"
#~ msgstr "incluindo pré-definições exemplificativas,"

#~ msgid "see README.cma."
#~ msgstr "consulte README.cma."

#, fuzzy
#~ msgid "New"
#~ msgstr "_Nova"

#, fuzzy
#~ msgid "Couldn't load the savegame"
#~ msgstr "Incapaz de ler o ficheiro de jogo gravado: %s"

#, fuzzy
#~ msgid "Number of players (Including AI):"
#~ msgstr "Número de jogadores a encher com IA's"

#, fuzzy
#~ msgid "Game Options"
#~ msgstr "Opções das Mensagens"

#~ msgid "Start Game"
#~ msgstr "Iniciar Jogo"

#~ msgid "Host:"
#~ msgstr "Máquina:"

#~ msgid "Port:"
#~ msgstr "Porto:"

#, fuzzy
#~ msgid "City Style:"
#~ msgstr "_Estilo das Cidades:"

#, fuzzy
#~ msgid "Unit Selection"
#~ msgstr "Selecção de unidade"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#, fuzzy
#~ msgid "Erase Clause"
#~ msgstr "Apagar cláusula"

#~ msgid "Allows "
#~ msgstr "Permite "

#~ msgid "Obsoletes "
#~ msgstr "Torna Obsoleta "

#~ msgid " (with "
#~ msgstr " (com "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Governante: %s %s"

#, fuzzy
#~ msgid "Local _Options"
#~ msgstr "Opções Locais"

#, fuzzy
#~ msgid "_Message Options"
#~ msgstr "Opções das Mensagens"

#, fuzzy
#~ msgid "Sa_ve Settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Server O_ptions"
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "Exportar Registo"

#~ msgid "_Clear Log"
#~ msgstr "_Limpar Registo"

#~ msgid "_Disconnect"
#~ msgstr "_Desligar"

#~ msgid "_Orders"
#~ msgstr "_Ordens"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormar em Colinas"

#, fuzzy
#~ msgid "_Road"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Rai_l"
#~ msgstr "Veleiro"

#, fuzzy
#~ msgid "_Irrigate"
#~ msgstr "Fragata"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Ir para"

#~ msgid "_Reports"
#~ msgstr "_Relatórios"

#~ msgid "Out:"
#~ msgstr "Sai:"

#~ msgid "Mes:"
#~ msgstr "Men:"

#~ msgid "Pop:"
#~ msgstr "Ind:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Onde Mostrar Mensagens\n"
#~ "Sai = Janela saida, Men = Janela mensagens, Ind = Janela individual"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#~ msgid "Trade Report"
#~ msgstr "Relatório do Comércio"

#~ msgid "Sell Obsolete"
#~ msgstr "Vender Obsoletos"

#~ msgid "Building Name"
#~ msgstr "Nome do Edifício"

#~ msgid "Totals"
#~ msgstr "Totais"

#~ msgid "Rename Worklist"
#~ msgstr "Renomear Lista Tarefas"

#~ msgid "Remove"
#~ msgstr "Remover"

#~ msgid "Available items"
#~ msgstr "Itens disponíveis"

#~ msgid "Show future targets"
#~ msgstr "Mostrar alvos futuros"

#~ msgid "Undo"
#~ msgstr "Desfazer"

#, fuzzy
#~ msgid "Falling back to generator %d."
#~ msgstr "A regressar ao valor de omissão de gerador 2."

#, fuzzy
#~ msgid "Sea"
#~ msgstr "Roubar"

#, fuzzy
#~ msgid "Air"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "Míssil de Cruzeiro"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Se activar ou não o nevoeiro de guerra"

#~ msgid "Pollution:    %3d"
#~ msgstr "Poluição:     %3d"

#, fuzzy
#~ msgid "<AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tApresenta um resumo das opções\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tApresenta o número de versão\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Esta maravilhosa meta científica torna um cidadão descontente em contente "
#~ "em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
#~ "cidadãos descontentes em contentes em cada cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando contente um cidadão "
#~ "descontente adicional.  A descoberta do Comunismo reduz o efeito de uma "
#~ "Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#~ msgid " or "
#~ msgstr " ou "

#~ msgid " and "
#~ msgstr " e "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?e:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " com %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " com %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Transformar"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Polacos"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Camarada"

#~ msgid "Game ended in a draw"
#~ msgstr "Jogo terminou com um empate"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hétman"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Grande Bruxa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "próximo de %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Romano"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Húngaro"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Húngaro"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Computadores"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arcebispo"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Faraó"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Hétman"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Sérvio"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " ou "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Opções: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudilho"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Dinamarquês"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Bombardeiro Furtivo"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "próximo de %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Mongol"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Utilização: away"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teologia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Panificação"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "próximo de %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Quadriga"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Tailandês"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Maio"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Principal"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Mongol"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr " próximo de %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Fuzileiros"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Camarada"

#~ msgid "st"
#~ msgstr "º"

#~ msgid "nd"
#~ msgstr "º"

#~ msgid "rd"
#~ msgstr "º"

#~ msgid "th"
#~ msgstr "º"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Terra (clássico, médio)"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = sem ilhas 1x1; 1 = algumas ilhas 1x1"

#, fuzzy
#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "0 = continentes podem ser anexos aos polos; 1 = polos são distintos"

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv  †  †  €†  .\n"
#~ msgstr ""
#~ "O Agente de Gestão Citadina (AGC) ajuda-o a gerir as suas cidades. "
#~ "Assigna os trabalhadores disponíveis nas quadrículas livres em redor da "
#~ "cidade por forma a obter a máxima produção da cidade. Também converte "
#~ "trabalhadores em cientistas, cobradores de impostos ou artistas, se "
#~ "necessário. E o AGC tem outra capacidade maravilhosa: sempre que "
#~ "possível, mantém os seus cidadãos contentes.\n"
#~ "\n"
#~ "Existem várias formas de dizer ao seu AGC que tipo de resultados deseja. "
#~ "Abra a janela da cidade e vá à aba do AGC. Existem dois tipos de barras "
#~ "reguláveis: À esquerda, pode definir o Excedente Mínimo para cada tipo de "
#~ "produção; por ex. Moedas = +3 cignifica que a cidade gera mais três "
#~ "moedas do que as que necessita para manter as suas construções. À "
#~ "direita, as barras permitem-lhe definir quanto prefere um tipo de "
#~ "resultados em deterimento de outro; definir ciência para 3 significa que "
#~ "prefere uma lâmpada em deterimento de três escudos (ou moedas, "
#~ "comércio,...). Pode definir diferentes factores para cada tipo de "
#~ "produção, de acordo com as suas necessidades.\n"
#~ "\n"
#~ "Se definir Excedentes Mínimos que sejam impossíveis de cumprir, o AGC não "
#~ "poderá ser activado. Sempre que o AGC não conseguir cumprir a sua tarefa "
#~ "no decorrer do jogo, devolver-lhe-á o controlo. Assim, não deverá definir "
#~ "excedentes demasiado elevados; em vez disso, utilize factores para "
#~ "atingir os seus objectivos.\n"
#~ "\n"
#~ "A caixa de selecção Celebração permite à sua cidade celebrar. Isto apenas "
#~ "ocorrerá com uma taxa de luxo elevada. Consulte a ajuda sobre "
#~ "'Felicidade'.\n"
#~ "\n"
#~ "Primir 'Controlar cidade' coloca a cidade sob o controlo do AGC, "
#~ "'Libertar cidade' devolve-lhe o controlo.\n"
#~ "\n"
#~ "Para tornar a utilização mais simples, poderá gravar as suas definições "
#~ "de barras como uma pré-definição com um nome. Clique em 'adicionar pré-"
#~ "definição' e introduza um nome para a sua definição. Poderá utilizar esta "
#~ "definição em todas as cidades bastando clicar no seu nome. Poderá também "
#~ "controlar as suas definições a partir do relatório de cidade, na coluna "
#~ "AGC. Poderá ainda altera-lo a partir daí (utilize 'alterar' --> 'AGC'), "
#~ "caso o tenha gravado como uma pré-definição.\n"
#~ "\n"
#~ "Utilize 'Jogo' --> 'Gravar Definições' para gravar permanentemente as "
#~ "suas pré-definições.\n"
#~ "\n"
#~ "Mas tenha cautela! Se utilizar o AGC para apenas algumas das suas "
#~ "cidades, terá algumas dificuldades em gerir manualmente as cidades "
#~ "próximas. É mais simples gerir todas as cidades numa ilha ou manualmente "
#~ "ou utilizando o AGC. Leia mais dicas, alguma informação histórica e "
#~ "exemplos de pré-definições no ficheiro README.cma, incluido no Freeciv.\n"

#~ msgid "King"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "elvis"
#~ msgstr "Artistas"

#, fuzzy
#~ msgid "scientist"
#~ msgstr "Cientistas"

#, fuzzy
#~ msgid "taxman"
#~ msgstr "Hétman"

#~ msgid "Prince"
#~ msgstr "Príncipe"

#~ msgid "Rei"
#~ msgstr "Rei"

#~ msgid "Reina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Ban"
#~ msgstr "Banco"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Cônsul"

#~ msgid "Great Khan"
#~ msgstr "Grande Khan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Grande Khan"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Pope"
#~ msgstr "Ind"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Príncipe"

#, fuzzy
#~ msgid "Raina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Grande Khan"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Seda"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Noaydde"
#~ msgstr "Não"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Estado"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "Fragata"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Mina"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Está a executar o Freeciv sem utilizar o iconv. Excepto\n"
#~ "se estiver a utilizar o conjunto de caracteres latin1,\n"
#~ "alguns caracteres poderão não ser apresentados correctamente.\n"
#~ "Pode obter o iconv em http://gnu.org/."

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Nome de ficheiro vazio no argumento de nível de log \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente "
#~ "FREECIV_PATH."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Caminho de dados actual é: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Incapaz de encontrar ficheiro audio %s"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tDefine nível log depuração (0 a 4, ou 4:ficheiro1,mín,"
#~ "máx:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tDefine nível log depuração (0 a 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Este comando inicia o jogo.  Ao iniciar um novo jogo, ele deve ser "
#~ "utilizado após todos os jogadores humanos se terem ligado, todos os "
#~ "jogadores IA terem sido criados (caso necessário), e serem efectuadas "
#~ "quaisquer alterações desejadas às opções iniciais do servidor.  Após o "
#~ "'start', cada jogador humano poderá seleccionar a sua nação, e depois o "
#~ "jogo será iniciado.  Este comando também é requerido após ler um jogo "
#~ "gravado para o reiniciar.  Uma vez iniciado o jogo este comando fica "
#~ "indisponível, pois não teria qualquer efeito."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sem argumentos dá alguma ajuda introdutória.  Com o argumento \"commands"
#~ "\" ou \"options\" dá respectivamente uma lista de todos os comandos ou "
#~ "opções.  Caso contrário o argumento é tomado como um nome de comando ou "
#~ "opção e é dada a ajuda relevante.  Para as opções, a informação de ajuda "
#~ "inclui os valores actual e por omissão para essa opção.  O argumento pode "
#~ "ser abreviado quando não for ambíguo."

#, fuzzy
#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Mostra a lista de jogadores ou ligações."

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Mostra uma lista de jogadores ou uma lista de ligações ao servidor. O "
#~ "argumento pode ser abreviado, e por omissão é 'players' quando ausente."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Corta a ligação de cliente especificada ao servidor, removendo esse "
#~ "cliente do jogo.  Se o jogo ainda não se tiver iniciado o cliente desse "
#~ "jogador é removido do jogo, caso contrário não existe qualquer efeito "
#~ "sobre o jogador.  Note que agora este comando recebe nomes de ligações, "
#~ "não de jogadores."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "O comando 'explain' oferece um subconjunto da funcionalidade de 'help', e "
#~ "é incluido para retro-compatibilidade. Sem argumentos disponibiliza uma "
#~ "lista de opções (tal como 'help options'), e com um argumento "
#~ "disponibiliza ajuda para uma opção específica (tal como 'help <nome-"
#~ "opção>')."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Sem argumentos, mostra todas as opções do servidor (ou as opções "
#~ "disponíveis, quando utilizadas pelos clientes).  Com um argumento, mostra "
#~ "apenas a opção com esse nome, ou as opções com esse prefixo."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Seleccionar novo directório de conjunto de regras ou pacote de "
#~ "modificação.\n"
#~ "Invocar sem argumentos apresenta o conjunto de regras actual."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' relata o estado da ligação ao metaservidor.\n"
#~ "'metaconnection down' ou 'metac d' desliga a ligação ao metaservidor.\n"
#~ "'metaconnection up' ou 'metac u' estabelece ligação com o metaservidor."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
#~ "outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
#~ "apenas é permitido o argumento <nome-de-jogador>"

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "O comando 'create' só está disponível antes do jogo ser iniciado."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (iniciado), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'easy' (fácil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (normal), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'hard' (difícil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'easy' (fácil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'experimental', definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador. DESTINA-SE APENAS A TESTES DE NOVAS FUNCIONALIDADES DA IA! Em "
#~ "servidores normais, esta opção não tem qualquer efeito."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "O nível de acesso de comandos controla que comandos de servidor estão "
#~ "disponíveis\n"
#~ "aos utilizadores através da linha de diálogo do cliente.  Os níveis "
#~ "disponíveis são:\n"
#~ "    none  -  nenhum comando\n"
#~ "    info  -  apenas comandos informativos\n"
#~ "    ctrl  -  comandos que afectam o jogo e utilizadores\n"
#~ "    hack  -  *todos* os comandos - perigoso!\n"
#~ "Sem argumentos, são relatados os níveis de acesso de comando actuais.\n"
#~ "Com um único argumento, o nível é definido para todas as ligações "
#~ "existentes,\n"
#~ "e é definida a omissão para ligações futuras.\n"
#~ "Se for especificado 'new', é definido o nível para novas ligações de "
#~ "clientes.\n"
#~ "Se for especificado 'first come', é definido o nível 'first come'; será "
#~ "concedido\n"
#~ "ao primeiro cliente a ligar-se, ou caso já existam ligações, o primeiro "
#~ "cliente\n"
#~ "a emitir o comando 'firstlevel'.\n"
#~ "Se for especificado o nome de uma ligação, o nível é definido apenas para "
#~ "essa ligação.\n"
#~ "Níveis de acesso de comando não persistem caso um cliente se desligue, "
#~ "pois uma pessoa que não seja de confiança poderia ligar-se com o mesmo "
#~ "nome.  Note que este comando recebe agora nomes de ligações, não nomes de "
#~ "jogadores."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "A cada <turno> turnos, adicionar <valor> ao cronómetro de expiração, "
#~ "depois adicionar <increm_turno> ao <turno> e multiplicar <valor> por "
#~ "<mult_valor>.  utilize este comando em conjunto com a opção \"timeout\". "
#~ "Por omissão é 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Rmove um jogador *completamente*, incluindo todas as suas cidades, "
#~ "unidades, etc.  Utilizar com cautela!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Grava o jogo actual para o ficheiro <nome-de-ficheiro>.  Se não for "
#~ "indicado o nome de ficheiro grava para <pref-auto-gravação><ano>m.sav[."
#~ "gz]\".\n"
#~ "Para reler um jogo gravado por 'save', inicie o servidor com o argumento "
#~ "de linha de comando:\n"
#~ "    --file <nome-de-ficheiro>\n"
#~ "e utilize o comando 'start' após os jogadores se terem ligado novamente."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Lê um jogo de <nome-de-ficheiro>. Quaisquer dados actuais incluindo "
#~ "jogadores, conjuntos de regras e opções de servidor são perdidos.\n"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Expressão demográfica contém caracteres inválidos. Consulte \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "O ficheiro de gravação contém dados de mapa incompletos. Isto pode "
#~ "acontecer com jogos gravados antigos, ou pode indicar um jogo gravado "
#~ "inválido. Prossiga por sua conta e risco."

#, fuzzy
#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Expressão de ligações autorizadas contém caracteres\n"
#~ "inválidos.  Consulte \"help allowconnect\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Expressão de ligações autorizadas contém caracteres\n"
#~ "inválidos.  Consulte \"help allowconnect\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Número de jogadores é mais elevado que o valor pedido, a manter valor "
#~ "antigo"

#, fuzzy
#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "Se definido como 0, não existem limitações: jogadores podem deter várias "
#~ "cidades com o mesmo nome. Se definido como 1, nomes de cidades têm de ser "
#~ "únicos para um jogador: um jogador não pode deter várias cidades com o "
#~ "mesmo nome. Se definido como 2 ou 3, os nomes das cidades têm de ser "
#~ "globalmente únicos: todas as cidades num jogo têm de possuir nomes "
#~ "diferentes. Se definido como 3, não é permitido a um jogador utilizar o "
#~ "nome por omissão de uma cidade da nação de outro jogador."

#, fuzzy
#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - sem bárbaros \n"
#~ "1 - bárbaros apenas em cabanas \n"
#~ "2 - frequência normal de surgimento de bárbaros \n"
#~ "3 - surgimento de bárbaros frequente \n"
#~ "4 - hordas em fúria, imensos bárbaros"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Deverá ser um conjunto de caracteres, cada um especificando um tipo ou "
#~ "estado de uma civilização, ou \"jogador\".  Clientes apenas se poderão "
#~ "ligar aos jogadores que correspondam a uma das letras especificadas.  "
#~ "Isto apenas afecta ligações futuras, sendo que as ligações existentes "
#~ "serão inalteradas.  Os caracteres e o seu significado são:\n"
#~ "    N   = Novos jogadores (apenas se aplica ao pré-jogo)\n"
#~ "    H,h = Jogadores humanos (pré-existência)\n"
#~ "    A,a = Jogadores IA\n"
#~ "    d   = Jogadores mortos\n"
#~ "    b   = Jogadores bárbaros\n"
#~ "A primeira descrição a partir do _fundo_ que coincida com um jogador é a "
#~ "aplicada.  Assim 'd' não inclui Bárbaros, 'a' não inclui jogadores IA "
#~ "mortos, e por aí fora.  Letras maiúsculas aplicam-se antes do jogo "
#~ "começar, letras minúsculas posteriormente.\n"
#~ "Cada caracter acima pode ser seguido por um dos seguintes caracteres "
#~ "especiais para permitir ou restringir ligações múltiplas e observadas:\n"
#~ "   * = Permitidas múltiplas ligações controladoras;\n"
#~ "   + = Permitida uma controladora e múltiplas observadoras;\n"
#~ "   = = Permitidas múltiplas observadoras, nenhuma controladora;\n"
#~ "   - = Apenas uma observadora, nenhuma controladora;\n"
#~ "   (nenhum) = Apenas uma controladora.\n"
#~ "Ligações e observadores múltiplos são de momento EXPERIMENTAIS."

#, fuzzy
#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Se definido como 1, estatísticas dos jogadores são acrescentadas em cada "
#~ "turno ao ficheiro \"civscore.log\". Estas estatísticas podem ser "
#~ "utilizadas após o jogo para gerar gráficos de poder."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Você não está autorizado a definir esta opção."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Valor tem de ser um inteiro."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr ""
#~ "Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Moedas iniciais por jogador"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "A aguardar"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Impossível adicionar jogadores IA após ter iniciado o jogo."

#~ msgid "%-*s value   (min,max)      "
#~ msgstr "%-*s valor   (mín,máx)      "

#~ msgid "description"
#~ msgstr "descrição"

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Valor fora do intervalo (mínimo: %d, máximo 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Opção: %s foi alterada para %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Valor fora do intervalo (mínimo: %d, máximo %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bem vindo - este é o texto de ajuda introdutório para o servidor "
#~ "Freeciv.\n"
#~ "\n"
#~ "Comandos e Opções são dois conceitos importantes do servidor.\n"
#~ "Os Comandos, como 'help', são utilizados para interagir com o servidor.\n"
#~ "Alguns comandos recebem um ou mais argumentos, separados por espaços.\n"
#~ "Em muitos casos os comandos e os seus argumentos podem ser abreviados.\n"
#~ "As Opções são parâmetros que controlam o servidor enquanto está activo.\n"
#~ "\n"
#~ "Para mais informações sobre comandos e opções, escreva 'help help'.\n"
#~ "\n"
#~ "Para os impacientes, os comandos principais são:\n"
#~ "  show   -  para ver as opções actuais\n"
#~ "  set    -  para alterar as opções\n"
#~ "  start  -  para iniciar o jogo após os jogadores se terem ligado\n"
#~ "  save   -  para gravar o jogo actual\n"
#~ "  quit   -  para sair"

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Incapaz de ler ficheiro de especificações de som: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "A exportar janela de resultado para civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s de %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:A/C/F"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Artistas, Cientistas, Fiscais"

#, fuzzy
#~ msgid " Rivers"
#~ msgstr "  Rios"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Pode transportar e reabastecer %d unidade aérea.\n"
#~ msgstr[1] "* Pode transportar e reabastecer %d unidades aéreas.\n"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "* Can build fortresses.\n"
#~ msgstr "Permite aos %s construir fortalezas.\n"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "Vôo Espacial"

#, fuzzy
#~ msgid "Progress: no research target"
#~ msgstr "Pontuações Progresso:"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nome: %s\n"
#~ "Comida:     %10s Moedas:  %10s\n"
#~ "Produção:   %10s Luxo:    %10s\n"
#~ "Comércio:   %10s Ciência: %10s\n"
#~ "\n"
#~ " População (W/E/S/T): %s\n"
#~ "  Crescimento cidade: %s\n"
#~ "  Produção terminada: %s"

#~ msgid "_View"
#~ msgstr "_Visão"

#, fuzzy
#~ msgid "?Building:Name"
#~ msgstr "Nome do Edifício"

#~ msgid "Total Cost:"
#~ msgstr "Custo Total:"

#, fuzzy
#~ msgid "false"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "No modes available!"
#~ msgstr "Nenhuma Maravilha Disponível"

#~ msgid "Smooth unit move steps"
#~ msgstr "Suavizar passos das unidades"

#, fuzzy
#~ msgid "Show focus animation"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid "Show cursors animation"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Rotas Comerciais"

#, fuzzy
#~ msgid "Special Resources"
#~ msgstr "Recursos"

#~ msgid "Roads and Rails"
#~ msgstr "Estradas e Ferrovias"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fortaleza e Base Aérea"

#, fuzzy
#~ msgid "Video options"
#~ msgstr "Opções da cidade"

#, fuzzy
#~ msgid "Sound options"
#~ msgstr "Plugin de som por omissão"

#, fuzzy
#~ msgid "Game options"
#~ msgstr "Opções das Mensagens"

#, fuzzy
#~ msgid "Map options"
#~ msgstr "Opções da cidade"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Colonos e Engenheiros podem também construir uma fortaleza.  Unidades "
#~ "dentro de uma fortaleza defendem-se ao dobro da sua força; "
#~ "adicionalmente, unidades dentro de uma fortaleza têm de ser destruidas "
#~ "uma de cada vez.  Consulte a secção da ajuda sobre Combate para mais "
#~ "detalhes."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
#~ "outras cidades depende de quão distantes estão da capital, excepto quando "
#~ "o governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta "
#~ "na cidade também depende da distância desta à capital (sob qualquer forma "
#~ "de governo).\n"
#~ "\n"
#~ "Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
#~ "guerra civil no seu império. Perder o seu palácio irá também resultar na "
#~ "perca de qualquer nave espacial que possa possuir."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Módulos Espaciais são o componente mais dispendioso da nave espacial.  "
#~ "Existem três tipos diferentes de Módulos Espaciais:\n"
#~ "\n"
#~ "- Módulo Habitacional: disponibiliza espaço habitacional para 10.000 "
#~ "pessoas.\n"
#~ "\n"
#~ "- Módulo de Suporte à Vida: disponibiliza comida e água para a população "
#~ "de um Módulo Habitacional.\n"
#~ "\n"
#~ "- Paineis Solares: disponibiliza a energia necessária a qualquer um dos "
#~ "outros dois módulos.\n"
#~ "\n"
#~ "Pode construir até 4 Módulos Espaciais de cada tipo.\n"
#~ "\n"
#~ "Antes de poder construir qualquer componente da nave espacial, a "
#~ "maravilha do mundo Programa Apolo terá de ser construida por um qualquer "
#~ "jogador."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "A civilização que construir a Grande Biblioteca obtém qualquer avanço "
#~ "científico que pelo menos duas outras civilizações tenham atingido."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Barragem juntas geram um bónus "
#~ "produtivo de 100%, e uma Fábrica, Unidade Transformadora e Barragem "
#~ "juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear.  Uma cidade apenas pode construir uma Barragem se estiver junto "
#~ "a uma (ou numa) quadrícula de Montanha ou Rio."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "100%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%.  A produção adicional pode gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Barragem juntas geram um bónus "
#~ "produtivo de 100%, e uma Fábrica, Unidade Transformadora e Barragem "
#~ "juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear.  Uma cidade apenas pode construir uma Barragem se estiver junto "
#~ "a uma (ou numa) quadrícula de Montanha ou Rio."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob Comunismo, a corrupção não varia com a distância da capital; todas as "
#~ "cidades (incluindo a capital) têm uma quantidade diminuta de corrupção.  "
#~ "Adicionalmente, cidades Comunistas a mais de 10 quadrículas de distância "
#~ "da capital são consideradas como a apenas 10 quadrículas de distância ao "
#~ "ser efectuado o cálculo do custo de incitar uma revolta (ver Unidades, "
#~ "Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo "
#~ "de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob o Comunismo. "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "DICA:  Guarde os Porta-Aviões com um conjunto de navios rápidos e um "
#~ "Navio de Guerra, visto que perder um Porta-Aviões completamente equipado "
#~ "é MUITO doloroso e dispendioso."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projecto Manhattan tenha sido construida por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadrículas, incluindo unidades amistosas.  Ao atacar uma cidade, o "
#~ "tamanho desta é reduzido para metade e as quadrículas circundantes ficam "
#~ "sujeitas a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas dispendiosa!!) de se livrar de navios "
#~ "inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem demasiado fortes. Antes de utilizar "
#~ "uma unidade Nuclear, junte um grupo de Colonos e/ou Engenheiros junto à "
#~ "cidade e tenha-os preparados para limpar a chuva nuclear no mesmo turno "
#~ "em que esta ocorra!  Isto minimiza a probabilidade de um inverno "
#~ "nuclear.  Efectue detonações Nucleares amigas do ambiente!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Cada Caravana que seja utilizada para construir uma maravilha adicionará "
#~ "50 escudos à produção dessa maravilha.\n"
#~ "\n"
#~ "DICA:  Pode acumular um conjunto de Caravanas antecipadamente e traze-las "
#~ "a todas para uma cidade onde tenha começado a construir uma maravilha, "
#~ "terminando-a num único turno!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#, fuzzy
#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
#~ "\n"
#~ "Nações Fundamentalistas podem manter unidades Fanáticas sem terem de "
#~ "pagar quaisquer escudos de manutenção."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projecto Manhattan tenha sido construida por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadrículas, incluindo unidades amistosas.  Ao atacar uma cidade, o "
#~ "tamanho desta é reduzido para metade e as quadrículas circundantes ficam "
#~ "sujeitas a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas dispendiosa!!) de se livrar de navios "
#~ "inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem demasiado fortes. Antes de utilizar "
#~ "uma unidade Nuclear, junte um grupo de Colonos e/ou Engenheiros junto à "
#~ "cidade e tenha-os preparados para limpar a chuva nuclear no mesmo turno "
#~ "em que esta ocorra!  Isto minimiza a probabilidade de um inverno "
#~ "nuclear.  Efectue detonações Nucleares amigas do ambiente!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projecto Manhattan tenha sido construida por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadrículas, incluindo unidades amistosas.  Ao atacar uma cidade, o "
#~ "tamanho desta é reduzido para metade e as quadrículas circundantes ficam "
#~ "sujeitas a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas dispendiosa!!) de se livrar de navios "
#~ "inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem demasiado fortes. Antes de utilizar "
#~ "uma unidade Nuclear, junte um grupo de Colonos junto à cidade e tenha-os "
#~ "preparados para limpar a chuva nuclear no mesmo turno em que esta "
#~ "ocorra!  Isto minimiza a probabilidade de um inverno nuclear.  Efectue "
#~ "detonações Nucleares amigas do ambiente!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Xá"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Bávaros"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "O Chile está localizado na costa sudoeste da América so Sul."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Canhão"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Governador"
#~ msgstr "Mordoriano"

#, fuzzy
#~ msgid "Team 4"
#~ msgstr "Equipa 4"

#, fuzzy
#~ msgid "Team 5"
#~ msgstr "Equipa 5"

#, fuzzy
#~ msgid "Team 6"
#~ msgstr "Equipa 6"

#, fuzzy
#~ msgid "Team 7"
#~ msgstr "Equipa 7"

#, fuzzy
#~ msgid "Team 8"
#~ msgstr "Equipa 8"

#, fuzzy
#~ msgid "Team 9"
#~ msgstr "Equipa 9"

#, fuzzy
#~ msgid "Team 10"
#~ msgstr "Equipa 10"

#, fuzzy
#~ msgid "Team 11"
#~ msgstr "Equipa 11"

#, fuzzy
#~ msgid "Team 12"
#~ msgstr "Equipa 12"

#, fuzzy
#~ msgid "Team 13"
#~ msgstr "Equipa 13"

#, fuzzy
#~ msgid "Team 14"
#~ msgstr "Equipa 14"

#, fuzzy
#~ msgid "Team 15"
#~ msgstr "Equipa 15"

#, fuzzy
#~ msgid "Team 16"
#~ msgstr "Equipa 16"

#, fuzzy
#~ msgid "Team 17"
#~ msgstr "Equipa 17"

#, fuzzy
#~ msgid "Team 18"
#~ msgstr "Equipa 18"

#, fuzzy
#~ msgid "Team 19"
#~ msgstr "Equipa 19"

#, fuzzy
#~ msgid "Team 20"
#~ msgstr "Equipa 20"

#, fuzzy
#~ msgid "Team 21"
#~ msgstr "Equipa 21"

#, fuzzy
#~ msgid "Team 22"
#~ msgstr "Equipa 22"

#, fuzzy
#~ msgid "Team 23"
#~ msgstr "Equipa 23"

#, fuzzy
#~ msgid "Team 24"
#~ msgstr "Equipa 24"

#, fuzzy
#~ msgid "Team 25"
#~ msgstr "Equipa 25"

#, fuzzy
#~ msgid "Team 26"
#~ msgstr "Equipa 26"

#, fuzzy
#~ msgid "Team 27"
#~ msgstr "Equipa 27"

#, fuzzy
#~ msgid "Team 28"
#~ msgstr "Equipa 28"

#, fuzzy
#~ msgid "Team 29"
#~ msgstr "Equipa 29"

#, fuzzy
#~ msgid "Team 30"
#~ msgstr "Equipa 30"

#, fuzzy
#~ msgid "Team 31"
#~ msgstr "Equipa 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Define um jogador como membro de uma equipa. Se nenhuma equipa "
#~ "especificada, o jogador é colocado sem equipa. Utilize \"\" caso os nomes "
#~ "contenham espaços. Uma equipa é um conjunto de jogadores que começam como "
#~ "aliados, com visão partilhada e embaixadas, e lutam em conjunto para "
#~ "obter vitória em equipa com pontuações individuais iguais à média da "
#~ "equipa."

#~ msgid "Auto-save name prefix"
#~ msgstr "Prefixo de nome de auto-gravação"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Jogos gravados automaticamente terão o nome \"<prefixo><ano>.sav\".\n"
#~ "Esta opção define a parte <prefixo>."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Obtido um pacote do tipo %d de um jogador morto ou observador"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Maravilhas do Mundo"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Celebração"

#~ msgid "Language_s"
#~ msgstr "Idioma_s"

#~ msgid "Co_nnecting"
#~ msgstr "_Ligar"

#~ msgid "C_ontrols"
#~ msgstr "C_ontrolos"

#~ msgid "C_hatline"
#~ msgstr "Lin_ha de Diálogo"

#~ msgid "_Worklist Editor"
#~ msgstr "Editor _Lista de Tarefas"

#~ msgid "Citizen _Management"
#~ msgstr "_Gestão de Cidadãos"

#~ msgid "_Playing"
#~ msgstr "_Jogar"

#~ msgid "City _Improvements"
#~ msgstr "Construções C_idade"

#~ msgid "Com_bat"
#~ msgstr "Com_bate"

#~ msgid "_ZOC"
#~ msgstr "_ZDC"

#~ msgid "Techno_logy"
#~ msgstr "Tecno_logia"

#~ msgid "Won_ders"
#~ msgstr "_Maravilhas"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomata"

#~ msgid "Happin_ess"
#~ msgstr "F_elicidade"

#~ msgid "Space _Race"
#~ msgstr "Co_rrida Espacial"

#~ msgid "_Copying"
#~ msgstr "_Licença"

#~ msgid "_About"
#~ msgstr "_Sobre"

#~ msgid "Playing"
#~ msgstr "A Jogar"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv é um jogo de estratégia por turnos, em que cada jogador se torna "
#~ "no lider de uma civilização, lutando para atingir o objectivo máximo: a "
#~ "extinção de todas as outras civilizações."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Podem ser realizadas construções em cada uma das suas cidades para "
#~ "melhorar as receitas comerciais, produção científica, etc.  A maioria das "
#~ "construções requer o pagamento de uma manutenção, todos os turnos.  No "
#~ "caso de não poder pagar a manutenção de uma construção, esta será "
#~ "automaticamente vendida."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Corrupção é a perca de comércio devido à ineficiência e ganância. Sob a "
#~ "maior parte das formas de governo, quanto mais longe uma cidade estiver "
#~ "da capital, maior será o comércio perdido para a corrupção.  (Caso não "
#~ "possua uma capital, as suas cidades irão sofrer níveis de corrupção "
#~ "extremamente elevados.)  Um Tribunal irá reduzir o nível de corrupção de "
#~ "uma cidade."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Desperdício é a perca de escudos devido à ineficiência e ganância. Sob a "
#~ "maior parte das formas de governo, quanto mais longe uma cidade estiver "
#~ "da capital, maior número de escudos serão perdidos pelo desperdício.  "
#~ "(Caso não possua uma capital, as suas cidades irão sofrer níveis de "
#~ "desperdício extremamente elevados.)  Um Tribunal irá reduzir o nível de "
#~ "desperdício de uma cidade. Desperdício pode resultar em que as suas "
#~ "cidades não construam nada."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "No entanto, se o número de cidadãos felizes numa cidade for pelo menos "
#~ "tão elevado quanto o número de cidadãos contentes, e não tiver nenhum "
#~ "cidadão descontente nessa cidade, e a cidade tiver pelo menos 3 cidadãos, "
#~ "a cidade entra em celebração.  Isto é designado pelo termo \"Celebração\" "
#~ "no Relatório de Cidade. Os efeitos da celebração variam dependendo do seu "
#~ "tipo de governo:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "O estado normal de um cidadão é contente.  No entanto, à medida que as "
#~ "suas cidades crescem, a sobrepopulação torna os seus cidadãos "
#~ "descontentes. Cada cidadão numa cidade após o 4º (isto é, o valor por "
#~ "omissão da opção de servidor unhappysize) será gerado descontente, em vez "
#~ "de contente.  Se tiver um número elevado de cidades (dependendo do seu "
#~ "tipo de governo bem como da opção de servidor cityfactor), o limite de "
#~ "cidadãos contentes é reduzido para 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Por forma a eliminar o descontentamento, poderá construir edifícios na "
#~ "cidade que tornem cidadãos infelizes em contentes (tais como um Templo, "
#~ "Coliseu ou Catedral - ou mesmo um Tribunal se o seu governo for uma "
#~ "Democracia), e/ou maravilhas do mundo relevantes, e/ou converter parte do "
#~ "seu comércio em luxos.  Para cada dois luxos produzidos numa cidade, um "
#~ "cidadão contente fica feliz.  Após converter todos os cidadãos contentes "
#~ "em felizes, cidadãos descontentes são convertidos em felizes e/ou "
#~ "contentes.  Algumas maravilhas do mundo têm também efeito sobre a "
#~ "felicidade dos cidadãos (consulte a secção apropriada para mais detalhes)."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Sob várias formas de governo, A presença de unidades militares na cidade "
#~ "pode criar contentamento através da imposição da lei marcial.  No "
#~ "entanto, sob uma República ou Democracia, unidades militares podem causar "
#~ "infelicidade (consulte Governo para mais detalhes).  Note-se que, neste "
#~ "caso, construções de cidade, tais como as acima mencionadas, não têm "
#~ "qualquer efeito sobre a infelicidade dos cidadãos.  Esta forma de "
#~ "infelicidade pode ser eliminada construindo uma Esquadra de Polícia, "
#~ "maravilhas do mundo relevantes (tais como os Jardins Suspensos, Catedral "
#~ "de J.S. Bach, a Cura do Cancro, Teatro de Shakespeare e, claro, o "
#~ "Sufrágio Feminino; note, no entanto, que a Capela de Michelangelo não "
#~ "terá qualquer efeito neste caso, visto que conta como uma Catedral em "
#~ "cada cidade ou duplica o efeito das Catedrais, dependendo do conjunto de "
#~ "regras), ou convertendo parte do seu comércio em luxos."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Duplica o efeito de Templos, em todas as cidades."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Pilhar"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Março"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Pré-jogo"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "Major"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Tzar"
#~ msgstr "Czar"

#, fuzzy
#~ msgid "Tzaritza"
#~ msgstr "Czarina"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Maio"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Camarada"

#~ msgid "Primer Ministre"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primera Ministre"
#~ msgstr "Primeira Ministra"

#, fuzzy
#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#, fuzzy
#~ msgid "Gran Bardo"
#~ msgstr "Celeiro"

#, fuzzy
#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bruxa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Pilhar"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Trancar"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Março"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Imparator"
#~ msgstr "Imperador"

#~ msgid "Dyktator"
#~ msgstr "Ditador"

#~ msgid "Dyktatorka"
#~ msgstr "Ditadora"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Remover"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "Federal Chancellor"
#~ msgstr "Chanceler"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "Chanceler"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Tutorial Scenario."
#~ msgstr "Ler Cenário"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <nome-de-opção>\n"
#~ "show <prefixo-de-opção>"

#, fuzzy
#~ msgid "Choose a _nation to play:"
#~ msgstr "Seleccionar actividade da unidade:"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "As unidades podem ser utilizadas para três fins: atacar, defender e para "
#~ "reconhecimento.  A utilidade de cada unidade em específico para estes "
#~ "papeis depende da sua capacidade de ataque e defesa bem como da sua "
#~ "capacidade de movimento."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Existem quatro tipos genéricos de unidades: Terrestre, Marítima, Aérea e "
#~ "Helicóptero.  (Helicópteros são suficientemente diferentes das outras "
#~ "unidades aéreas para que seja mais simples considerá-las um tipo de "
#~ "unidade diferente.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Unidades terrestres movimentam-se em terra e sofrem os efeitos do "
#~ "terreno, mas beneficiam de estradas e ferrovias.  Não se podem movimentar "
#~ "em quadrículas marítimas excepto quando transportadas por uma unidade "
#~ "apropriada.  Quando no mar, não podem atacar ou defender-se, dependendo "
#~ "da unidade marítima que as transporta.  Unidades terrestres são as únicas "
#~ "unidades afectadas pelas zonas de controlo.  Em terra, unidades "
#~ "terrestres podem fortificar-se para obter um bónus defensivo de 50%; "
#~ "unidades terrestres em cidades obtêm automaticamente este bónus, quer "
#~ "estejam fortificadas ou não.  Quando uma cidade terrestre ataca com "
#~ "sucesso uma cidade sem Muralhas, a cidade é reduzida em um ponto de "
#~ "população.  Unidades terrestres com poder de ataque zero são unidades não-"
#~ "militares: não requerem manutenção, não têm efeito na felicidade, e não "
#~ "podem atacar unidades inimigas ou capturar cidades inimigas."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Unidades marítimas movimentam-se em quadrículas de Oceano e para dentro "
#~ "de cidades anexas a quadrículas de Oceano.  Apenas podem ser construidas "
#~ "nessas cidades.  A capacidade de movimento das unidades marítimas é "
#~ "afectado por várias maravilhas (Farol, Expedição de Magalhães) e pelo "
#~ "avanço de Energia Nuclear. A maioria das unidades marítimas podem atacar "
#~ "unidades junto à costa e cidades costeiras, mas não podem entrar numa "
#~ "cidade inimiga ou capturá-la, mesmo que a cidade esteja indefesa."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Unidades aéreas podem mover-se para qualquer quadrícula não ocupada por "
#~ "uma unidade ou cidade inimiga.  A capacidade de movimento de unidades "
#~ "aéreas não é afectada pela perca de resistência.  Unidades aéreas "
#~ "requerem combustível, que é obtido terminando o turno numa cidade amiga, "
#~ "Base Aérea ou Porta-Aviões (ou um submarino, para unidades míssil).  O "
#~ "número de turnos que uma unidade aérea pode resistir sem combustível "
#~ "varia por tipo de unidade (consulte as unidades individualmente). Tal "
#~ "como as unidades marítimas, unidades aéreas são incapazes de entrar numa "
#~ "cidade inimiga indefesa para a capturar. Quando fora de cidades, unidades "
#~ "aéreas apenas podem ser atacadas por Caças (ou Caças Furtivos).  Unidades "
#~ "aéreas não podem ser utilizadas para explorar cabanas; dependendo de "
#~ "opções de servidor, uma cabana sobrevoada poderá disolver-se."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Tal como as unidades aéreas, Helicópteros podem movimentar-se para "
#~ "qualquer quadrícula não ocupada por uma unidade ou cidade inimiga, e a "
#~ "sua capacidade de movimento não é afectada pela perca de resistência.  "
#~ "Helicópetros não requerem combustível, mas perdem uma pequena quantidade "
#~ "de resistência por cada turno terminado fora de uma cidade ou Base Aérea, "
#~ "excepto se possuir a maravilha das Nações Unidas.  Ao contrário das "
#~ "outras unidades aéreas, os Helicópteros podem capturar cidades inimigas."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Dependendo de opções do servidor, qualquer conjunto de unidades poderá "
#~ "reduzir em um ponto a população de uma Cidade sem Muralhas após um ataque "
#~ "com sucesso."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "A seguinte tabela mostra o número de turnos necessários para que uma "
#~ "unidade de Colonos termine uma actividade. Estes valores são reduzidos "
#~ "para metade (arredondados acima) para Engenheiros, e podem ser "
#~ "adicionalmente reduzidos acumulando vários Colonos/Engenheiros, a "
#~ "trabalhar em equipa."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Um Diplomata pode estabelecer uma embaixada junto de outras civilizações "
#~ "movendo-se para dentro de uma cidade de outro jogador.\n"
#~ "\n"
#~ "- Diplomatas podem também tentar sabotar a produção inimiga ou roubar um "
#~ "avanço científico de uma cidade inimiga.  (Um avanço apenas pode ser "
#~ "roubado uma vez por cidade).\n"
#~ "\n"
#~ "- Um Diplomata pode ainda subornar uma unidade inimiga, se ela estiver "
#~ "sozinha numa quadrícula.\n"
#~ "\n"
#~ "- Diplomatas podem até iniciar uma revolução numa cidade inimiga e torna-"
#~ "la sua, caso possua as moedas necessárias!\n"
#~ "\n"
#~ "- Nalgumas estratégias de jogo, hordas de Diplomatas podem ser utilizados "
#~ "para causar o caos nas fileiras inimigas.  Não admira assim que os "
#~ "Diplomatas sejam muitas vezes olhados com suspeita e medo!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "O Espião é um profissional a tempo inteiro e como tal é muito mais hábil "
#~ "nas artes da espionagem que o seu antecessor, o Diplomata.\n"
#~ "\n"
#~ "A capacidade mais inofensiva no reportório do Espião é a de investigar "
#~ "cidades - revelando informação detalhada, e estabelecer embaixadas.  No "
#~ "entanto, se o seu Espião tiver ganho uma reputação de comportamento "
#~ "indevido, será executado ao tentar estabelecer uma embaixada.\n"
#~ "\n"
#~ "Ele também pode ser utilizado para: envenenar o abastecimento de água de "
#~ "uma cidade inimiga (reduzindo a sua população); roubar uma tecnologia "
#~ "específica; sabotar um alvo específico numa cidade (nota: sabotar "
#~ "construções numa capital ou sabotar Muralhas aumenta o risco de captura). "
#~ "O Espião pode também infiltrar-se numa cidade e instigar uma revolta.\n"
#~ "\n"
#~ "O Espião pode também ajudar no campo de batalha - sabotando unidades "
#~ "inimigas bem como subornando-as para que alterem a sua fidelidade."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas e minas, bem como limpar a poluição e a chuva nuclear.  A "
#~ "manutenção dos Colonos é em comida e em produção, e um Colono pode morrer "
#~ "se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos podem trabalhar em conjunto para reduzir o tempo necessário para "
#~ "projectos longos.  Se dois ou mais Colonos estiverem a trabalhar na mesma "
#~ "tarefa na mesma quadrícula, os seus esforços serão unidos em cada turno "
#~ "até que a tarefa esteja terminada.  Seja cuidadoso para não dedicar "
#~ "demasiados trabalhadores a uma tarefa; excesso de esforço pode ser "
#~ "desperdiçado, e um grupo de Colonos é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "Histórico"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Servidor: %s ligou-se de %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Nível de acesso de comando não pode ser definido como '%s' para a ligação "
#~ "%s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Valor: %d, Mínimo: 0, Por Omissão: %d, Máximo 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Valor: %d, Mínimo: %d, Por Omissão: %d, Máximo %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Valor: \"%s\", Por Omissão: \"%s\""

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Caminhos de ferro e fortalezas requerem 3 turnos, independentemente do "
#~ "terreno.)"

#~ msgid "Make new _homecity"
#~ msgstr "Tornar cidade _origem"

#, fuzzy
#~ msgid "_Chat"
#~ msgstr "Quadriga"

#~ msgid "_Tax Rates"
#~ msgstr "_Impostos"

#, fuzzy
#~ msgid "_Worklists"
#~ msgstr "Listas de _Tarefas:"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Rotas Comerciais"

#, fuzzy
#~ msgid "_Unload Transporter"
#~ msgstr "Transportador"

#~ msgid "Wake up o_thers"
#~ msgstr "Acordar ou_tras"

#~ msgid "_Connect"
#~ msgstr "_Ligar"

#, fuzzy
#~ msgid "Go _to"
#~ msgstr "Ir para"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrulhar (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Ir\\/Aerotransportar para Cidade"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Acções Diplomáticas\\/Espião"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Selva"

#~ msgid "_Top Five Cities"
#~ msgstr "As _Cinco Principais Cidades"

#~ msgid "Make Trade _Route"
#~ msgstr "Estabelecer _Rota Comercial"

#~ msgid "_Fortify"
#~ msgstr "_Fortificar"

#~ msgid "_Paradrop"
#~ msgstr "Lançar _Páraquedas"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Acções Diplomáticas|Espionagem"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Auto-Explore"
#~ msgstr "Explorar Automaticamente"

#, fuzzy
#~ msgid "Auto-Attack"
#~ msgstr "Atacar Automaticamente"

#, fuzzy
#~ msgid "Auto-Settler"
#~ msgstr "Colono Automático"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "Acordar outros"

#~ msgid "Unload"
#~ msgstr "Desembarcar"

#~ msgid "Paradrop"
#~ msgstr "Lançar Paraquedas"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "Rotas Comerciais"

#~ msgid "_Upgrade unit"
#~ msgstr "Actuali_zar unidade"

#~ msgid "_Revolution"
#~ msgstr "_Revolução"

#~ msgid "Make Trade Route"
#~ msgstr "Estabelecer Rota Comercial"

#~ msgid "Wake up others"
#~ msgstr "Acordar outros"

#, fuzzy
#~ msgid "Connect/Road"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connect/Irrigation"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid "Can be changed during a game. "
#~ msgstr "Torna as opções de servidor alteráveis durante o jogo."

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "Valor: %d, Mínimo: 0, Por Omissão: %d, Máximo 1"

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr "Valor: %d, Mínimo: %d, Por Omissão: %d, Máximo %d"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Neste menu pode decidir:\n"
#~ "\n"
#~ "    - Trocar Mapas (Marítimo ou completo),\n"
#~ "\n"
#~ "    - Trocar tecnologias,\n"
#~ "\n"
#~ "    - Trocar Cidades,\n"
#~ "\n"
#~ "    - e Dar Moedas."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Não é necessário trocar apenas itens do mesmo tipo, sendo possível "
#~ "trocar uma tecnologia ou cidade por moedas - pode considerar isto como "
#~ "comprar e vender."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Algumas notas:\n"
#~ "\n"
#~ "   - Não pode dar a sua capital.\n"
#~ "\n"
#~ "   - Se não pode ver uma cidade no mapa, não pode pedi-la."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Cada maravilha tem benefícios específicos para a sua civilização. Cada "
#~ "maravilha é única e é colocada na cidade que a construiu."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Os diferentes tipos de terreno possuem vantagens e desvantagens "
#~ "específicas.  Ao seleccionar um local para uma nova cidade, certifique-se "
#~ "de que existem quadrículas suficientes produtoras de comida na vizinhança "
#~ "para suportar a sua população em crescimento."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Pode também construir Bases Aéreas, nas quais as suas unidades aéreas "
#~ "podem aterrar e reabastecer-se."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Protege uma cidade de ataques de unidades Nucleares.  Ataques Nucleares "
#~ "não têm qualquer efeito sobre a cidade.  Adicionalmente, duplica a defesa "
#~ "contra mísseis não-nucleares."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção numa cidade.  Também aumenta "
#~ "a produção de escudos de uma Fábrica ou Unidade Transformadora na cidade: "
#~ "uma Fábrica e Central Solar juntas geram um bónus produtivo de 75%, e uma "
#~ "Fábrica, Unidade Transformadora e Central Solar juntas dão um bónus "
#~ "produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Juntamente com um Mercado e um Banco, a Bolsa potencia a colecta de "
#~ "impostos e a produção de luxo de uma cidade em 150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Unidades recuperam dois pontos de resistência adicionais por turno."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#~ msgid "Asian"
#~ msgstr "Asiático"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Medíocres"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Cidade: A Construir Item Inexistente"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Cidade: Capturada/Destruida"

#~ msgid "City: Civil Disorder"
#~ msgstr "Cidade: Desordem Pública"

#~ msgid "City: Famine"
#~ msgstr "Cidade: Fome"

#~ msgid "City: Famine Feared"
#~ msgstr "Cidade: Fome Receada"

#~ msgid "City: Growth"
#~ msgstr "Cidade: Crescimento"

#~ msgid "City: May Soon Grow"
#~ msgstr "Cidade: Poderá Crescer Brevemente"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Cidade: Requer Aqueduto"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Cidade: Requer Aqueduto A Ser Construido"

#~ msgid "City: Normal"
#~ msgstr "Cidade: Normal"

#~ msgid "City: Nuked"
#~ msgstr "Cidade: Atacada Com Arma Nuclear"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Cidade: Libertada do AGC"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Cidade: Sugerir Aceleração de Crescimento"

#~ msgid "City: Transfer"
#~ msgstr "Cidade: Transferir"

#~ msgid "City: Was Built"
#~ msgstr "Cidade: Foi Construida"

#~ msgid "City: Worklist Events"
#~ msgstr "Cidade: Eventos da Lista de Tarefas"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "Produção da Cidade"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ: Levantamento Bárbaro"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Guerra Civil"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Colapso em Anarquia"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Primeiro Contacto"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Fundos Reduzidos"

#~ msgid "Civ: Pollution"
#~ msgstr "Civ: Poluição"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: Terminou Revolta"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: Revolta Iniciada"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Eventos da Nave Espacial"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Acção Diplomática: Subornar"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Acção Diplomática: Incidente Causado"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Acção Diplomática: Fuga"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Acção Diplomática: Embaixada"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Acção Diplomática: Falhou"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Acção Diplomática: Incitar"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Acção Diplomática: Envenenar"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Acção Diplomática: Sabotar"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Acção Diplomática: Roubar"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Diplomata Inimigo: Subornar"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Diplomata Inimigo: Embaixada"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Diplomata Inimigo: Falhou"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Diplomata Inimigo: Incitar"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Diplomata Inimigo: Envenenar"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Diplomata Inimigo: Sabotar"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Diplomata Inimigo: Roubar"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Global: Desastre Ecológico"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Global: Detonada Arma Nuclear"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Cabana: Levantamento de Bárbaros numa Cabana"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Cabana: Cidade Fundada a Partir de Cabana"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Cabana: Encontradas Moedas numa Cabana"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Cabana: Morto por Bárbaros numa Cabana"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Cabana: Encontrados Mercenários numa Cabana"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Cabana: Colonos Encontrados numa Cabana"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Cabana: Tecnologia Encontrada numa Cabana"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Cabana: Unidade Poupada pelos Bárbaros"

#~ msgid "Improvement: Bought"
#~ msgstr "Construção: Comprada"

#~ msgid "Improvement: Built"
#~ msgstr "Construção: Construída"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Construção: Forçada a Vender"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Construção: Nova Construção Selecionada"

#~ msgid "Improvement: Sold"
#~ msgstr "Construção: Vendida"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Tecnologia: Aprendida da Grande Biblioteca"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Tecnologia: Aprendida Nova Tecnologia"

#~ msgid "Treaty: Alliance"
#~ msgstr "Tratado: Aliança"

#~ msgid "Treaty: Broken"
#~ msgstr "Tratado: Quebrado"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Tratado: Cessar-Fogo"

#~ msgid "Treaty: Peace"
#~ msgstr "Tratado: Paz"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Tratado: Visão Partilhada"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Unidade: Ataque Falhou"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Unidade: Ataque Bem Sucedido"

#~ msgid "Unit: Bought"
#~ msgstr "Unidade: Comprada"

#~ msgid "Unit: Built"
#~ msgstr "Unidade: Construida"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Unidade: Defensora Destruida"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Unidade: Defensora Sobreviveu"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Unidade: Produção Actualizada"

#~ msgid "Unit: Relocated"
#~ msgstr "Unidade: Relocada"

#~ msgid "Wonder: Finished"
#~ msgstr "Maravilha: Terminada"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Maravilha: Tornada Obsoleta"

#~ msgid "Wonder: Started"
#~ msgstr "Maravilha: Iniciada"

#~ msgid "Wonder: Stopped"
#~ msgstr "Maravilha: Parada"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Maravilha: Irá Terminar no Próximo Turno"

#, fuzzy
#~ msgid "Treaty: Embassy"
#~ msgstr "Tratado: Paz"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "Freeciv %s será lançado em\n"
#~ "%s, em %s"

#~ msgid "%d BC"
#~ msgstr "%d AC"

#~ msgid "%d AD"
#~ msgstr "%d DC"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente "
#~ "FREECIV_PATH."

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s foi rejeitado: Nome %s já está a ser utilizado."

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Perdeu a sua capital %s. Foi construido um novo palácio em %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr " Movido %s para fora da cidade dispersa %s para evitar ficar preso."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Celebração do \"Dia de Adoração de %s\" em %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Relate erros (bugs) para <%s> (em Inglês).\n"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Renomear"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s ligou-se de %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) Pedido de ligação de %s a partir de %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr ""
#~ "O cliente não possui uma funcionalidade que este servidor necessita."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s foi rejeitado: As funcionalidades não coincidiam."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "O servidor não possui uma funcionalidade que o cliente necessita."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Nome de utilizador inválido"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s foi rejeitado: Nome inválido [%s]."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "já está ligado."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s foi rejeitado: Jogo já iniciado e nome %s desconhecido."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ " A sua nação caíu numa guerra civil,  %s é declarado líder dos estados "
#~ "rebeldes."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s forma uma aliança com %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ " A captura da capital de %s e a destruição da estrutura administrativa\n"
#~ "      do império despoletaram uma guerra civil.  Oportunistas juntaram-se "
#~ "à causa rebelde,\n"
#~ "      e o arrivista %s detém o poder em %d províncias rebeldes."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais RICAS do Mundo."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais AVANÇADAS do Mundo."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais MILITARIZADAS do Mundo."

#~ msgid "%s report on the HAPPIEST Civilizations in the World  †  †  €†  ."
#~ msgstr "Relatório de %s sobre as Civilizações mais FELIZES do Mundo."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais POPULOSAS do Mundo."

#~ msgid "Herodotus'"
#~ msgstr "Heródoto"

#~ msgid "Thucydides'"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder's"
#~ msgstr "Plínio o Velho"

#~ msgid "Livy's"
#~ msgstr "Livy"

#~ msgid "Toynbee's"
#~ msgstr "Toynbee"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

#~ msgid "Magnificent"
#~ msgstr "Magníficos"

#~ msgid "Glorious"
#~ msgstr "Gloriosos"

#~ msgid "Decent"
#~ msgstr "Razoáveis"

#~ msgid "Mediocre"
#~ msgstr "Medíocres"

#~ msgid "Hilarious"
#~ msgstr "Hilariantes"

#~ msgid "Worthless"
#~ msgstr "Desprezáveis"

#~ msgid "Pathetic"
#~ msgstr "Patéticos"

#~ msgid "Useless"
#~ msgstr "Inúteis"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "Total number of players (including AI players)"
#~ msgstr "Número total de jogadores (a encher com IAs)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Tamanho da cidade a partir do qual cidadãos ficam descontentes"

#, fuzzy
#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Antes de outros ajustamentos, os primeiros unhappysize cidadãos de uma "
#~ "cidade serão contentes, e os restantes cidadãos descontentes.  Consulte "
#~ "também cityfactor."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Nº de cidades para maior descontentamento"

#, fuzzy
#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Quando o número de cidades que um jogador possui é maior que cityfactor, "
#~ "um cidadão extra será descontente antes de outros ajustamentos; consulte "
#~ "também unhappysize.  Assume-se uma Democracia; para outros governos o "
#~ "efeito ocorre com um número menor de cidades."

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Se não-zero, os jogos gravados serão comprimidos utilizando a zlib "
#~ "(formato gzip).  Valores mais elevados darão maior compressão mas demoram "
#~ "mais tempo.  Se o máximo for zero este servidor não foi compilado para "
#~ "utilizar a zlib."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Utilização: timeoutincrease <turno> <increm_turn> <valor> <mult_valor>."

#~ msgid "Option:"
#~ msgstr "Opção:"

#~ msgid "Usage: away"
#~ msgstr "Utilização: away"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Argumento indefinido.  Utilização: team <jogador> [equipa]."

#, fuzzy
#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Argumento indefinido.  Utilização: team <jogador> [equipa]."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "%s, unidade %s, sofreu um ataque nuclear."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Argumento indefinido.  Utilização: set <opção> <valor>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr ""
#~ "Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Utilização: take [nome-ligação] <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "Utilização: take <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Utilização: take [nome-ligação] <nome-de-jogador>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Utilização: take <nome-de-jogador>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Utilização: take [nome-ligação] <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: detach <connection-name>"
#~ msgstr "cut <nome-ligação>"

#, fuzzy
#~ msgid "Usage: load <game name>"
#~ msgstr "Utilização: ler <nome-de-ficheiro>"

#~ msgid "Command:"
#~ msgstr "Comando:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr ""
#~ " Unidade tem de estar em terra para poder executar acções diplomáticas."

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "O seu %s foi perdido no alto mar."

#, fuzzy
#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "O seu %s foi perdido no alto mar."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s encontrado mas incapaz de o inicializar."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Incapaz de encontrar conjunto de sons \"%s\" a tentar \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "A prosseguir com suporte para som inactivo"

#~ msgid "No sound spec-file given!"
#~ msgstr "Nenhum ficheiro de especificações de som indicado!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Talvez exista uma configuração incorrecta ou falta de permissões"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/turno"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d turno"
#~ msgstr[1] "%s (%d) %d turnos"

#, fuzzy
#~ msgid "novice"
#~ msgstr "nada"

#~ msgid "easy"
#~ msgstr "fácil"

#, fuzzy
#~ msgid "normal"
#~ msgstr "Honrosa"

#~ msgid "hard"
#~ msgstr "difícil"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Pode transportar e reabastecer %d unidade de mísseis.\n"
#~ msgstr[1] "* Pode transportar e reabastecer %d unidades de mísseis.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Pode transportar %d unidade terrestre através do oceano.\n"
#~ msgstr[1] "* Pode transportar %d unidades terrestres através do oceano.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Uma unidade míssil: é gasta após um ataque.\n"

#, fuzzy
#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Tem de terminar turno numa cidade ou próximo da costa, ou existe o "
#~ "risco de 50%% de ser perdida no mar."

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Você foi rejeitado do jogo:"

#~ msgid "ON"
#~ msgstr "ACTIVO"

#~ msgid "OFF"
#~ msgstr "INACTIVO"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Cliente não suporta gráficos isométricos. A utilizar conjunto de imagens "
#~ "por omissão."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Cliente não suporta visão frontal com gráficos isométricos. A utilizar "
#~ "conjunto de imagens por omissão."

#~ msgid "_Happiness"
#~ msgstr "_Felicidade"

#~ msgid "_Rename..."
#~ msgstr "_Renomear..."

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "<Hard AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Opções das Mensa_gens"

#, fuzzy
#~ msgid "Gov_ernment"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "_Change Government"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "Chan_ge Production"
#~ msgstr "Alterar Produção"

#, fuzzy
#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr "Ficheiro %s requer opção(ões) não suportada(s):"

#, fuzzy
#~ msgid "Trying \"%s\" theme."
#~ msgstr "A tentar conjunto de imagens \"%s\"."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Incapaz de ler ficheiro gfx para o ficheiro de especificações %s"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Incapaz de encontrar uma extensão de ficheiro gfx para %s"

#, fuzzy
#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Incapaz de ler ficheiro gfx para o ficheiro de especificações %s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Falha ao ler ficheiro PNG: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Falha ao criar estrutura PNG"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Falha ao ler ficheiro PNG: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "Ficheiro PNG não tem uma paleta: %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Se encontrar quaisquer erros (bugs), envie-nos um relatório de erro. A "
#~ "melhor forma é visitando o Sistema de Acompanhamento de Bugs do Freeciv, "
#~ "em:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv suporta vários idiomas locais.  Consulte a secção de Suporte de "
#~ "Idiomas Nativos do ficheiro README para instruções sobre como utilizar um "
#~ "destes idiomas.\n"
#~ "\n"
#~ "Caso deseje adicionar uma localização (tradução) para o seu idioma, "
#~ "consulte as instruções em:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "(Verifique primeiro se já está em desenvolvimento uma localização para o "
#~ "seu idioma.)\n"
#~ "\n"
#~ "Agradecemos-lhe também que envie quaisquer questões para a lista de email "
#~ "freeciv-dev:\n"
#~ "\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "O cliente também pode ir buscar esta página: utilize o botão Metaservidor "
#~ "na janela de ligação.  Se nunca conseguir obter uma listagem, verifique "
#~ "se o seu browser WWW está a usar um proxy HTTP; para forçar o civclient a "
#~ "utilizar a mesma proxy, defina a variável de ambiente $http_proxy para\n"
#~ "\n"
#~ "  http://servidor_proxy:número_porto_proxy/\n"
#~ "\n"
#~ "antes de executar o civclient."

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Crie a sua própria estratégia de jogo.\n"
#~ "\n"
#~ "    Estes conceitos básicos irão permitir-lhe jogar bastante bem, "
#~ "especialmente no início do jogo.  Mas para melhorar, necessita de estudar "
#~ "as várias unidades e tecnologias e PRATICAR, PRATICAR, PRATICAR!  O "
#~ "Freeciv tem muitos truques, e se nunca jogou algo similar anteriormente, "
#~ "consulte as páginas WWW do Freeciv em http://www.freeciv.org/\n"
#~ "Aí encontrará mais sugestões sobre como jogar e detalhes sobre como "
#~ "contactar outros jogadores."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Origina um recurso de comida adicional para todas as quadrículas de "
#~ "Oceano.  A cidade tem de ser costeira para poder construir Docas."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção numa cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora numa cidade: uma Fábrica e Barragem juntas dão um bónus de "
#~ "75% de produção e uma Fábrica, Unidade Transformadora e Barragem juntas "
#~ "dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear. Uma cidade apenas pode construir uma Barragem se estiver junto a "
#~ "uma (ou numa) quadrícula de Montanha ou Rio."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Aumenta 1 recurso de escudo a todas as quadrículas de Oceano de uma "
#~ "cidade.  A cidade tem de ser costeira para poder a construir."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção de uma cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Solar juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Solar juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismo é uma forma de governo organizada em torno de um conjunto "
#~ "de crenças. As crenças, normalmente religiosas em natureza, formam um "
#~ "conjunto rígido de acções e reacções tanto do governante como do povo.\n"
#~ "\n"
#~ "Numa sociedade fundamentalista, o povo e os governantes estão "
#~ "inteiramente devotados às suas crenças, e estão normalmente dispostos a "
#~ "morrer para as manter.\n"
#~ "\n"
#~ "Sob o Fundamentalismo, as suas cidades podem suportar até 10 unidades "
#~ "militares sem pagar escudos de manutenção. (Unidades adicionais requerem "
#~ "1 escudo de produção cada.) Unidades Fanáticas não requerem manutenção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob o Fundamentalismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Fundamentalismo estiver em celebração, "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos um recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa máxima de ciência, impostos ou luxo é de 80%.\n"
#~ "\n"
#~ "A taxa máxima efectiva de ciência é de 50%, sendo o excedente utilizado "
#~ "para cobrar impostos, sendo ainda que a produção científica é reduzida "
#~ "para metade.\n"
#~ "\n"
#~ "Cidades sob o Fundamentalismo sofrem uma quantidade reduzida de corrupção "
#~ "e desperdício.\n"
#~ "\n"
#~ "Construções que normalmente convertem cidadãos descontentes em contentes, "
#~ "produz `tithes' (moedas) equivalentes ao número de cidadãos que "
#~ "converteriam e não requerem manutenção."

#, fuzzy
#~ msgid "Petroleum"
#~ msgstr "Patrulha"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Esta unidade pode ser construída desde o ínicio do jogo.  É a unidade "
#~ "mais fraca."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Alguns Guerrilheiros são-lhe disponibilizados gratuitamente quando um "
#~ "inimigo lhe conquista uma cidade, mas apenas sob as seguintes condições:\n"
#~ "\n"
#~ " - Pelo menos 1 jogador tem de conhece a Guerra de Guerrilha.\n"
#~ "\n"
#~ " - Tem de ser o jogador que fundou a cidade.\n"
#~ "\n"
#~ " - Tem de conhecer o Comunismo e a Pólvora.\n"
#~ "\n"
#~ " - Tem de ter um governo Democrático ou Comunista."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Submarinos têm um valor estratégico muito elevado, mas uma defesa fraca."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Exploradores são muito úteis para mapear território desconhecido."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "A Austrália foi fundada como uma colónia penal Britãncia em 1788DC. É o "
#~ "único país no mundo a ocupar um continente inteiro."

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brasil foi fundada como uma colónia de Portugal mas tornou-se "
#~ "independente em 1822 DC. É o único país do Novo Mundo em que governou uma "
#~ "monarquia."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunha é a região costeira mais a nordeste da Espanha, junto ao sopé "
#~ "sul dos Pirineus."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Explorador"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Os Incas eram um povo Américano dos Andes Norte que conquistaram um "
#~ "império que ia da costa oeste da América do Sul no que é agora o Chile "
#~ "até perto do Equador. Tiveram o azar de o fazer apenas algumas décadas "
#~ "antes de chegarem os conquistadores Espanhois à sua parte do mundo a meio "
#~ "de 1500 DC."

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Coreanos"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Apagar pré-definição"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Suma Sacerdotiza"

#~ msgid "Turk"
#~ msgstr "Turco"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Que ligações são permitidas"

#, fuzzy
#~ msgid "The %s of the %s (%s)"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "O %s dos"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "City: %s (%s)"
#~ msgstr "Cidade: %s(%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Unidade: %s(%s)"

#, fuzzy
#~ msgid "%s of the %s"
#~ msgstr "O %s dos %s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d unidade no máximo, "
#~ msgstr[1] "%d unidades no máximo, "

#~ msgid "%d per unit). "
#~ msgstr "%d por unidade). "

#, fuzzy
#~ msgid "Select same type"
#~ msgstr "Seleccione uma cidade"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr "Unidades militares no campo poderão causar infelicidade. "

#, fuzzy
#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "O seu %s conseguiu subornar o %s de %s."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ " O seu %s completou a sua missão com sucesso e voltou ileso para %s."

#, fuzzy
#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "Os seus %s%s sobreviveram ao patético ataque dos %s, unidade %s."

#~ msgid " in %s"
#~ msgstr " em %s"

#~ msgid " near %s"
#~ msgstr " próximo de %s"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] "Os seus %s atacantes venceram contra os %s, %s%s!"
#~ msgstr[1] "Os seus %s atacantes venceram contra os %s, %s%s!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%s perdido num ataque dos %s, unidade %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Seleccione a Estratégia do seu Diplomata"

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#~ msgid ", nation %s"
#~ msgstr ", nação %s"

#, fuzzy
#~ msgid "_Map"
#~ msgstr "_Mapas"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <nome-de-jogador>"

#, fuzzy
#~ msgid "_Release player"
#~ msgstr "_Jogador"

#, fuzzy
#~ msgid "Gover_nment"
#~ msgstr "Governo"

#~ msgid "_Players"
#~ msgstr "_Jogadores"

#~ msgid "_Science"
#~ msgstr "_Ciência"

#~ msgid "S_paceship"
#~ msgstr "Nave Es_pacial"

#, fuzzy
#~ msgid "Game _Options..."
#~ msgstr "Opções..."

#, fuzzy
#~ msgid "Clear _Log"
#~ msgstr "Limpar Registo"

#~ msgid "Science Report"
#~ msgstr "Relatório da Investigação..."

#~ msgid "Reason: line not found"
#~ msgstr "Motivo: linha não encontrada"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Motivo: linha demasiado pequena (esperado %d obtido %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Plugin '%s' está agora seleccionado"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr ""
#~ "Nenhum plugin real de audio presente, a prosseguir com suporte para som "
#~ "inactivo"

#, fuzzy
#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Irá prosseguir com os sons inactivos."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#~ msgid "file: \"%s\""
#~ msgstr "ficheiro: \"%s\""

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr ""
#~ "Ficheiro de especificações de som exige opção(ões) não suportada(s):"

#, fuzzy
#~ msgid "Goto _location"
#~ msgstr "Ir para localização"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Incapaz de ler directório de dados %s: %s."

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Quando construida, a atitude de todas as civilizações perante si é "
#~ "melhorada em 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Um Diplomata pode estabelecer uma embaixada junto de outras civilizações "
#~ "movendo-se para dentro de uma cidade de outro jogador.\n"
#~ "\n"
#~ "- Diplomatas podem também tentar sabotar a produção inimiga ou roubar um "
#~ "avanço científico de uma cidade inimiga.  (Um avanço apenas pode ser "
#~ "roubado uma vez por cidade).\n"
#~ "\n"
#~ "- Um Diplomata pode ainda subornar uma unidade inimiga, se ela estiver "
#~ "sozinha numa quadrícula.\n"
#~ "\n"
#~ "- Diplomatas podem até iniciar uma revolução numa cidade inimiga e torna-"
#~ "la sua, caso possua as moedas necessárias!\n"
#~ "\n"
#~ "- Nalgumas estratégias de jogo, hordas de Diplomatas podem ser utilizados "
#~ "para causar o caos nas fileiras inimigas.  Não admira assim que os "
#~ "Diplomatas sejam muitas vezes olhados com suspeita e medo!"

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "Equipa"

#~ msgid "Cleared output window.\n"
#~ msgstr "Janela de saida limpa.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Unidadesn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Construçõesn"

#~ msgid "_Darn"
#~ msgstr "_Que Chatice"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Produção da Cidade"

#~ msgid "Shields"
#~ msgstr "Escudos"

#~ msgid "City Overview page"
#~ msgstr "Página Supervisão Cidade"

#~ msgid "Units page"
#~ msgstr "Página unidades"

#~ msgid "Worklist page"
#~ msgstr "Página de lista de tarefas"

#~ msgid "Trade Routes page"
#~ msgstr "Página das rotas comerciais"

#~ msgid "This Misc. Settings page"
#~ msgstr "Página de Miscelânea de Opções"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Visão Cidade"

#~ msgid "Citymap"
#~ msgstr "Mapa Cidade"

#~ msgid "_Sell"
#~ msgstr "_Vender"

#~ msgid "_Add preset"
#~ msgstr "_Adicionar pré-definição"

#~ msgid "Name:"
#~ msgstr "Nome:"

#~ msgid "People (W/E/S/T):"
#~ msgstr "População (T/A/C/F):"

#~ msgid "City grows:"
#~ msgstr "Cidade cresce:"

#~ msgid "_Change"
#~ msgstr "_Alterar"

#~ msgid "C_hange permanent"
#~ msgstr "A_lterar permanente"

#~ msgid "_Release city"
#~ msgstr "Libe_rtar cidade"

#~ msgid "Auto attack vs"
#~ msgstr "Ataque automático vs"

#~ msgid "Helicopters"
#~ msgstr "Helicópteros"

#~ msgid "Air units"
#~ msgstr "Unidades aéreas"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "_Dissolver se construir colono com tamanho 1"

#~ msgid "_Close"
#~ msgstr "Fe_char"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (lista de tarefas)"

#~ msgid "%s citizens%s"
#~ msgstr "%s cidadãos%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s cidadãos%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luxo: %d total (máximo utilizável %d). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Actualizar"

#~ msgid "Con_figure"
#~ msgstr "Con_figurar"

#~ msgid "Server Selection"
#~ msgstr "Selecção do Servidor"

#~ msgid "_Name"
#~ msgstr "_Nome"

#~ msgid "_Host"
#~ msgstr "_Servidor"

#~ msgid "_Port"
#~ msgstr "_Porto"

#~ msgid "_Goto and Close"
#~ msgstr "_Ir para e Fechar"

#~ msgid "_Establish embassy"
#~ msgstr "_Estabelecer embaixada"

#~ msgid "_Investigate city"
#~ msgstr "_Investigar cidade"

#~ msgid "_Sabotage city"
#~ msgstr "_Sabotar cidade"

#~ msgid "Steal _technology"
#~ msgstr "Roubar _tecnologia"

#~ msgid "Incite a _revolt"
#~ msgstr "Incitar _revolta"

#~ msgid "_Poison city"
#~ msgstr "_Envenenar cidade"

#~ msgid "Industrial _sabotage"
#~ msgstr "_Sabotagem industrial"

#~ msgid "_Establish traderoute"
#~ msgstr "_Estabelecer rota comercial"

#, fuzzy
#~ msgid "_Enter Marketplace"
#~ msgstr "Mercado"

#~ msgid "_Help build Wonder"
#~ msgstr "A_judar a construir Maravilha"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Pilhagem"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Ligação"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Seleccione uma unidade"

#~ msgid "_Ready All"
#~ msgstr "Activa_r Todas"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Seleccione uma Nação"

#~ msgid "_Leader Name"
#~ msgstr "_Nome do Líder"

#~ msgid "_City Style"
#~ msgstr "_Estilo da Cidade"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Desculpe: incapaz de actualizar %s."

#~ msgid "No technology"
#~ msgstr "Nenhuma tecnologia"

#~ msgid "No city"
#~ msgstr "Nenhuma cidade"

#~ msgid "_Accept treaty"
#~ msgstr "_Aceitar tratado"

#~ msgid "World-Map"
#~ msgstr "Mapa-Mundo"

#~ msgid "Sea-Map"
#~ msgstr "Mapa-Marítimo"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado\n"
#~ "do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#~ msgid "Select a city"
#~ msgstr "Seleccione uma cidade"

#~ msgid "_Airlift"
#~ msgstr "_Aerotransportar"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Incapaz de obter a máscara, apesar de ter de existir uma (%s)! Gráficos "
#~ "poderão ficar com uma aparência corrompida.\n"

#~ msgid "Options..."
#~ msgstr "Opções..."

#~ msgid "Message Options..."
#~ msgstr "Opções das Mensagens..."

#~ msgid "Players..."
#~ msgstr "Jogadores..."

#~ msgid "Message..."
#~ msgstr "Mensagem..."

#~ msgid "Server opt initial..."
#~ msgstr "Opções iniciais do servidor..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Opções actuais do servidor..."

#~ msgid "Kingdom"
#~ msgstr "Reino"

#~ msgid "Find City..."
#~ msgstr "Encontrar Cidade..."

#~ msgid "Worklists..."
#~ msgstr "Listas de tarefas..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUÇÃO..."

#~ msgid "Road & Rails"
#~ msgstr "Estradas & Ferrovias"

#~ msgid "Order"
#~ msgstr "Ordem"

#~ msgid "City Report..."
#~ msgstr "Relatório das Cidades..."

#~ msgid "Science Report..."
#~ msgstr "Relatório da Investigação..."

#~ msgid "Trade Report..."
#~ msgstr "Relatório do Comércio..."

#~ msgid "Military Report..."
#~ msgstr "Relatório Militar..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Turno\n"
#~ "Terminado"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Incapaz de abrir a janela principal (problema de memória Gfx ou tamanho "
#~ "de ecrã demasiado pequeno)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Custo: %ld"

#~ msgid " wonder"
#~ msgstr " maravilha"

#~ msgid " improvement"
#~ msgstr " construção"

#~ msgid " unit"
#~ msgstr " unidade"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Defesa: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Comida:   %d\n"
#~ "Escudo:   %d\n"
#~ "Comércio: %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Cidade: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "com Muralhas"

#~ msgid "Infrastructure: "
#~ msgstr "Infra-estrutura: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Unidade: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d D:%d PF:%d R:%d0%%"

#~ msgid "Wake up"
#~ msgstr "Acordar"

#~ msgid "Activate"
#~ msgstr "Activar"

#~ msgid "List all units"
#~ msgstr "Listar todas unidades"

#~ msgid "Connect to this location"
#~ msgstr "Ligar a esta localização"

#~ msgid "Goto this location"
#~ msgstr "Ir para esta localização"

#~ msgid "City_name"
#~ msgstr "_Nome cidade"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Impos:%d Luxo:%d Ciên:%d"

#~ msgid "_Goto Location"
#~ msgstr "_Ir Para Localização"

#~ msgid "Reputation"
#~ msgstr "Reputação"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld passos)"

#~ msgid "Science Advisor"
#~ msgstr "Conselheiro Científico"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(nenhuma pesquisa)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d turno/avanço)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d turnos/avanço)"

#~ msgid "_Goal"
#~ msgstr "Ob_jectivo"

#~ msgid "Trade Advisor"
#~ msgstr "Conselheiro do Comércio"

#~ msgid "Military Report"
#~ msgstr "Relatório Militar"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "População:\n"
#~ "Suporte:\n"
#~ "Energia:\n"
#~ "Massa:\n"
#~ "Tempo de viagem:\n"
#~ "Prob. successo:\n"
#~ "Ano de chegada:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f anos\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Editar Listas Tarefas"

#~ msgid "Available Worklists"
#~ msgstr "Listas de Tarefas Disponíveis"

#~ msgid "_New"
#~ msgstr "_Nova"

#~ msgid "_Remove"
#~ msgstr "_Remover"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Editar Lista Tarefas"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "entrada"
#~ msgstr[1] "entradas"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Listas de Tarefasn"

#~ msgid "Accept"
#~ msgstr "Aceitar"

#~ msgid "Current Targets"
#~ msgstr "Objectivos Actuais"

#~ msgid "Available Targets"
#~ msgstr "Objectivos Disponíveis"

#~ msgid "Worklist for city"
#~ msgstr "Lista de tarefas da cidade"

#~ msgid "Name of Worklist"
#~ msgstr "Nome da Lista de Tarefas"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Opções"

#, fuzzy
#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " unidade"
#~ msgstr[1] " unidade"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "Página de felicidade"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Para informação sobre:"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Relatório da Cidade"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "fixo"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s está a construir %s, que já não se encontra disponível."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "O seu %s foi executado em %s por suspeita de espionagem. Os %s encorajam "
#~ "esforços diplomáticos futuros desde que o Embaixador tenha reputação."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Você executou um %s que os %s enviaram para criar uma embaixada em %s por "
#~ "não ser de confiança"

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "A tentar sintaxe de nome de ficheiro de regras alternativa."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "incapaz de ler ficheiro de regras \"%s\"."

#, fuzzy
#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "incapaz de ler ficheiro de regras \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "O ficheiro de dados de regras parece ser imcompatível:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Ficheiro de regras exige opção(ões) não suportada(s):"

#, fuzzy
#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Número de inícios (%d) é menor que max_players (%d), a reduzir "
#~ "max_players."

#, fuzzy
#~ msgid "Unknown technology (%s)"
#~ msgstr "Nenhuma tecnologia"

#, fuzzy
#~ msgid "Unsupported government found (%s)"
#~ msgstr "opções suportadas: %s"

#, fuzzy
#~ msgid "Removing %s's unferried %s in %s at (%d, %d)"
#~ msgstr "%s construiu %s em %s (%i,%i)"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr "Ficheiro %s requer opção(ões) não suportada(s):"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "A tentar conjunto de imagens \"%s\"."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#, fuzzy
#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "_Pesquisar"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "Revolução"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "Unidades: "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "Legião"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "Iniciar Jogo"

#~ msgid "Citizen Management Agent"
#~ msgstr "Agente Gestão Citadina"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 C/P/M:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 C/P/M:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s C/P/M:"

#~ msgid "Ah"
#~ msgstr "Ah"

#~ msgid "Fictional"
#~ msgstr "Ficçao"

#, fuzzy
#~ msgid "Qween"
#~ msgstr "Rainha"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
#~ "outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
#~ "apenas é permitido o argumento <nome-de-jogador>"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr ""
#~ "* Ataca com toda a sua capacidade mesmo que reste menos do que um "
#~ "movimento.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - Atacantes \"exaustos\" são mais fracos: se o atacante tiver apenas 1/3 "
#~ "dos seus ponto de movimento, a sua força é dividida por 3; se tiver 2/3, "
#~ "a sua força é mutiplicada por 2/3.  Se o atacante possuir 1 ou mais "
#~ "pontos de movimento disponíveis, não ocorrem quaisquer alterações "
#~ "adicionais."

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "Os pontos base de força do atacante são 8.  O estatuto de Veterano torna-"
#~ "os 12, mas visto que apens possui 2/3 de ponto de movimento a sua força "
#~ "final é de 8."

#~ msgid "Tropical"
#~ msgstr "Tropical"

#~ msgid "Industrial"
#~ msgstr "Industrial"

#~ msgid "PostModern"
#~ msgstr "Pós-Moderno"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g --gamelog FICHEIRO\tUtiliza FICHEIRO para o registo do jogo\n"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr "Rejeitada ligação de %s com nome inválido."

#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr "Rejeitada ligação de %s com nome de utilizador duplicado."

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr "Incapaz de abrir o registo do jogo \"%s\" para acrescentar."

#~ msgid "Detail level for logging game events"
#~ msgstr "Nível de detalhe para registar eventos de jogo"

#, fuzzy
#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "Apenas se aplica se a funcionalidade de registo do jogo estiver activa "
#~ "(com a opção de linha de comando -g).  Níveis: 0=sem registo, 20=registo "
#~ "por omissão, 30=registo detalhado, 40=registo de depuração."

#, fuzzy
#~ msgid "* Allows changing government to %s.\n"
#~ msgstr "Permite alterar o governo para %s.\n"

#, fuzzy
#~ msgid "<th>Resources</th>"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "<th>Transform to</th>"
#~ msgstr "Transformar em %s"

#~ msgid "Dunedain"
#~ msgstr "Dúnedainiano"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Os Homens do Oeste das fantasias da Terra Média de J.R.R. Tolkien."

#, fuzzy
#~ msgid "Elves"
#~ msgstr "Artistas"

#, fuzzy
#~ msgid "The ancient Elves of J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Os Homens do Oeste das fantasias da Terra Média de J.R.R. Tolkien."

#, fuzzy
#~ msgid "Hobbit"
#~ msgstr "Servidor"

#, fuzzy
#~ msgid "?plural:Hobbits"
#~ msgstr "?plural:Escoceses"

#, fuzzy
#~ msgid ""
#~ "The Hobbits of the Shire, from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Os Homens do Oeste das fantasias da Terra Média de J.R.R. Tolkien."

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr ""
#~ "Os exércitos do Lorde das Trevas Sauron, das fantasias da Terra Média de "
#~ "J.R.R. Tolkien."

#~ msgid "Overlord"
#~ msgstr "Senhor"

#~ msgid "Dark Lord"
#~ msgstr "Senhor das Trevas"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "?diplomatic_state:Neutral"

#~ msgid ""
#~ "You are at war with one of %s's allies - an alliance with %s is "
#~ "impossible."
#~ msgstr ""
#~ "Você está em guerra com um dos aliados de %s - é impossível uma aliança "
#~ "com %s."

#~ msgid ""
#~ "%s is at war with one of your allies - an alliance with %s is impossible."
#~ msgstr ""
#~ "%s está em guerra com um dos seus aliados - é impossível uma aliança com "
#~ "%s."

#~ msgid "You agree on a peace treaty with %s."
#~ msgstr "Você assina um tratado de paz com %s."

#~ msgid "Game ended in allied victory"
#~ msgstr "Jogo terminou com uma vitória de aliança"

#, fuzzy
#~ msgid "* Military units cause %d times normal unhappiness.\n"
#~ msgstr "Unidades militares no campo poderão causar infelicidade. "

#~ msgid "Mr."
#~ msgstr "Sr."

#~ msgid "Ms."
#~ msgstr "Sra."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "A Anarquia é simplesmente a ausência de qualquer governo reconhecido. Os "
#~ "cidadãos ficam desorganizados e improdutivos, e irão gastar todo o seu "
#~ "rendimento o mais rápidamente possível, em vez de pagarem impostos ou "
#~ "fazerem investigação científica.\n"
#~ "\n"
#~ "A Anarquia causa ligeiramente menos corrupção e desperdício que o "
#~ "Despotismo, mas ligeiramente mais descontentamento.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Anarquia. "
#~ "Quadrículas que produziriam normalmente mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pasto irrigado que normalmente produziria 3 de comida "
#~ "apenas produz 2 sob uma Anarquia).  (Esta penalidade é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "Sob Anarquia, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção. "
#~ "(Unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Pode impor a lei marcial sob uma Anarquia: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente, e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Num Despotismo, você é o governante absoluto do seu povo.  O seu controlo "
#~ "sobre os seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "O Despotismo sofre o mais elevado nível de corrupção e desperdício de "
#~ "todas as formas de governo.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno sob o Despotismo.  "
#~ "Quadrículas que normalmente produziriam mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pastos que normalmente produziria 3 recursos de comida "
#~ "produz apenas 2 sob domínio Déspota).  (Esta penalização é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 60%.\n"
#~ "\n"
#~ "Sob Despotismo, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção.  "
#~ "(As unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor a lei marcial sob o Despotismo: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente, e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "Numa Monarquia, um rei ou rainha serve como governante hereditário do seu "
#~ "governo.\n"
#~ "\n"
#~ "A Monarquia sofre da mesma pequena quantidade de corrupção e desperdício "
#~ "que a República.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Monarquia.\n"
#~ "\n"
#~ "Se uma cidade governada por uma Monarquia estiver em celebração, recebe "
#~ "um bónus de 1 recurso de comércio em cada quadrícula que já produza pelo "
#~ "menos 1 recurso de comércio.  Consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 70%.\n"
#~ "\n"
#~ "Sob uma Monarquia, as suas cidades podem suportar até 3 unidade militares "
#~ "sem pagarem escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada sob uma Monarquia: cada unidade "
#~ "militar numa cidade, até um máximo de 3, manterá contente um cidadão "
#~ "descontente."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption.  In addition, Communist cities more than 10 squares away from "
#~ "the capital are considered to be only 10 squares away when computing the "
#~ "cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob o Comunismo, a corrupção e desperdício não variam com a distância da "
#~ "capital; todas as cidades (incluindo a capital) têm uma quantidade "
#~ "diminuta de corrupção.  Adicionalmente, cidades Comunistas a mais de 10 "
#~ "quadrículas de distância da capital são considerados como a apenas 10 "
#~ "quadrículas de distância ao calcular o custo de incitar uma revolta "
#~ "(consulte Unidades, Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio em cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob o Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob Comunismo.  "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption and waste.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Num governo Republicano, os cidadãos elegem um representante para os "
#~ "governar; uma vez que os líderes eleitos têm de se manter populares para "
#~ "permanecer no poder, é dado aos cidadãos um maior grau de liberdade.  Os "
#~ "cidadãos sob uma República ficam descontentes mais facilmente, mas a auto-"
#~ "suficiência dos seus cidadãos gera níveis elevados de comércio.\n"
#~ "\n"
#~ "As cidades sob uma República sofrem um nível reduzido de corrupção e "
#~ "desperdício.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma República.  "
#~ "Quadrículas com pelo menos um recurso de comércio obtêm uma bonificação "
#~ "de mais 1 recurso, sob uma República.\n"
#~ "\n"
#~ "Cidades republicanas em celebração crescem à taxa de 1 cidadão por turno; "
#~ "consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Sob uma República, as unidades militares requerem um escudo de produção "
#~ "de manutenção cada.  Adicionalmente as seguintes unidades são "
#~ "consideradas agressivas:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou numa fortaleza até 3 quadrículas de distância de uma cidade "
#~ "amistosa\n"
#~ "\n"
#~ "- unidades aéreas (includindo mísseis e helicópteros, mas não caças) com "
#~ "um poder de ataque maior do que 0, independentemente da sua localização\n"
#~ "\n"
#~ "Os cidadãos de uma cidade toleram 1 unidade agressiva; unidades "
#~ "subsequentes gerarão 1 cidadão descontente cada."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Numa Democracia, os cidadãos governam directamente votando nos assuntos.  "
#~ "A Democracia oferece o maior nível possível de comércio, mas também "
#~ "oferece o maior potencial para o descontentamento.  Não existe corrupção "
#~ "ou desperdício numa Democracia, mas os cidadãos ficam muito descontentes "
#~ "durante uma guerra.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma Democracia.  "
#~ "Quadrículas com pelo menos 1 recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Democráticas em celebração crescem 1 cidadão por turno; consulte "
#~ "Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Não existe limite nas taxas sob Democracia; pode ter uma taxa de ciência, "
#~ "imposto ou luxo até 100%.\n"
#~ "\n"
#~ "Sob uma Democracia, as unidades militares requerem um escudo de produção "
#~ "cada para manutenção. Adicionalmente as seguintes unidades geram "
#~ "descontentamento:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou fortaleza a pelo menos 3 quadrículas de distância de uma "
#~ "cidade amistosa, provocam o descontentamento de 2 cidadãos.\n"
#~ "\n"
#~ "- unidades aéreas com um poder de ataque maior do que 0 dentro de uma "
#~ "cidade provocam o descontentamente de apenas 1 cidadão. Caças não geram "
#~ "descontentamento.\n"
#~ "\n"
#~ "Se uma cidade permanecer em desordem mais de 2 turnos sob uma Democracia, "
#~ "os cidadãos irão espontâneamente revoltar-se e conduzir a sua civilização "
#~ "à Anarquia.\n"
#~ "\n"
#~ "Por os cidadãos (felizes) de uma Democracia acreditam piamente no "
#~ "governo, a sua lealdade é imensa.  As unidades militares de civilizações "
#~ "Democráticas não podem ser subornadas, e as cidades Democráticas não "
#~ "podem ser incitadas a revoltar-se por Diplomatas e Espiões inimigos."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "A Anarquia é simplesmente a ausência de qualquer governo reconhecido. Os "
#~ "cidadãos ficam desorganizados e improdutivos, e irão gastar todo o seu "
#~ "rendimento o mais rápidamente possível, em vez de pagarem impostos ou "
#~ "fazerem investigação científica.\n"
#~ "\n"
#~ "A Anarquia causa ligeiramente menos corrupção que o Despotismo, mas "
#~ "ligeiramente mais descontentamento.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Anarquia. "
#~ "Quadrículas que produziriam normalmente mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pasto irrigado que normalmente produziria 3 de comida "
#~ "apenas produz 2 sob uma Anarquia).  (Esta penalidade é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "Sob Anarquia, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção. "
#~ "(Unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Pode impor a lei marcial sob uma Anarquia: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente,  e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Num Despotismo, você é o governante absoluto do seu povo. O seu controlo "
#~ "sobre os seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "O Despotismo sofre do nível mais elevado de corrupção de todas as formas "
#~ "de governo.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno num Despotismo. "
#~ "Quadrículas que normalmente produziriam mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pastos que produzisse normalmente 3 recursos de comida "
#~ "apenas produz 2 enquanto estiver sob domínio Déspota).  (Esta penalização "
#~ "é removida se a cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "Sob Despotismo, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção.  "
#~ "(Unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor a lei marcial em Despotismo: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente e não irão "
#~ "causar desordem.)"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Monarchy: each military unit in a city "
#~ "will keep one unhappy citizen content."
#~ msgstr ""
#~ "Numa Monarquia, um rei ou rainha serve como líder hereditário do seu "
#~ "governo.\n"
#~ "\n"
#~ "A Monarquia sofre da mesma pequena quantia de corrupção que a República.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Monarquia.\n"
#~ "\n"
#~ "Se uma cidade governada por Monarquia estiver em celebração, recebe um "
#~ "bónus de 1 de comércio por cada quadrícula que já produza pelo menos 1 "
#~ "recurso de comércio.  Consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Sob Monarquia, as suas cidades podem suportar até 3 unidade militares sem "
#~ "pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo de "
#~ "produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada em Monarquia: cada unidade "
#~ "militar numa cidade, até ao máximo de 3, manterá contente um cidadão "
#~ "descontente."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Communism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob Comunismo, a corrupção não varia com a distância da capital; todas as "
#~ "cidades (incluindo a capital) têm uma quantidade diminuta de corrupção.  "
#~ "Adicionalmente, cidades Comunistas a mais de 10 quadrículas de distância "
#~ "da capital são consideradas como a apenas 10 quadrículas de distância ao "
#~ "ser efectuado o cálculo do custo de incitar uma revolta (ver Unidades, "
#~ "Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo "
#~ "de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob o Comunismo. "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters) with an attack strength "
#~ "greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Num governo Republicano, os cidadãos elegem um representante para os "
#~ "governar; uma vez que os líderes eleitos têm de se manter populares para "
#~ "permanecer no poder, é dado aos cidadãos um maior grau de liberdade.  Os "
#~ "cidadãos sob a República ficam descontentes mais facilmente, mas a sua "
#~ "auto-suficiência permite níveis elevados de comércio.\n"
#~ "Cidades sob uma República sofrem níveis reduzidos de corrupção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma República.  "
#~ "Quadrículas com pelo menos um recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Republicanas que estejam em celebração crescem a um rítmo de 1 "
#~ "cidadão por turno; consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Sob uma República, unidade militares requerem 1 escudo de produção cada "
#~ "para manutenção.  Adicionalmente são consideradas agressivas as seguintes "
#~ "unidades:\n"
#~ "\n"
#~ "- unidades com uma força de ataque maior do que 0 que não estejam dentro "
#~ "da cidade ou de uma fortaleza até 3 quadrículas de distância de uma "
#~ "cidade amistosa\n"
#~ "\n"
#~ "- unidades aéreas (incluindo mísseis e helicópteros) com uma força de "
#~ "ataque maior do que 0, independentemente da sua localização\n"
#~ "\n"
#~ "Os cidadãos de uma cidade tolerarão 1 unidade agressiva; unidades "
#~ "subsequentes irão gerar 1 cidadão descontente cada."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Numa Democracia, os cidadãos governam directamente votando nos assuntos.  "
#~ "A Democracia oferece o maior nível possível de comércio, mas também "
#~ "oferece o maior potencial possível para o descontentamento.  Não existe "
#~ "corrupção numa Democracia, mas os cidadãos ficam muito descontentes "
#~ "durante uma guerra.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma Democracia.  "
#~ "Quadrículas com pelo menos 1 recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Democráticas que estejam em celebração crescem a um rítmo de 1 "
#~ "cidadão por turno; consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Sob uma Democracia, unidade militares requerem 1 escudo de produção cada "
#~ "para manutenção.  Adicionalmente são consideradas agressivas as seguintes "
#~ "unidades:\n"
#~ "\n"
#~ "- unidades com uma força de ataque maior do que 0 que não estejam dentro "
#~ "da cidade ou de uma fortaleza até 3 quadrículas de distância de uma "
#~ "cidade amistosa, geram 2 cidadãos descontentes.\n"
#~ "\n"
#~ "- unidades aéreas com uma força de ataque maior do que 0 que se encontrem "
#~ "dentro de uma cidade geram apenas 1 cidadão descontente.\n"
#~ "\n"
#~ "Se uma cidade permanecer em desordem mais do que 2 turnos sob um governo "
#~ "Democrático, os cidadãos irão revoltar-se espontaneamente e colocar a "
#~ "civilização num estado de Anarquia.\n"
#~ "\n"
#~ "Porque os cidadãos (felizes) de uma Democracia acreditam piamente no seu "
#~ "governo, a sua lealdade é inabalável.  Unidades militares de civilizações "
#~ "Democráticas não podem ser subornadas, e cidades Democráticas não podem "
#~ "ser incitadas à revolta por Diplomatas e Espiões inimigos."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption and waste.  In addition, Communist cities more than 10  "
#~ "squares away from the capital are considered to be only 10 squares away "
#~ "when computing the cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob o Comunismo, a corrupção e desperdício não variam com a distância da "
#~ "capital; todas as cidades (incluindo a capital) têm uma quantidade "
#~ "diminuta de corrupção.  Adicionalmente, cidades Comunistas a mais de 10 "
#~ "quadrículas de distância da capital são considerados como a apenas 10 "
#~ "quadrículas de distância ao calcular o custo de incitar uma revolta "
#~ "(consulte Unidades, Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio em cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob o Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob Comunismo.  "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid "Riflery"
#~ msgstr "Carabinas"

#, fuzzy
#~ msgid "Grand Noyd"
#~ msgstr "Celeiro"

#~ msgid ""
#~ "The server you tried to connect is too old (1.12.0 or earlier). Please "
#~ "choose another server next time. Good bye."
#~ msgstr ""
#~ "O servidor a que se tentou ligar é demasiado antigo (1.12.0 ou anterior). "
#~ "Terá de seleccionar outro servidor. Adeus."

#~ msgid "%s is building %s."
#~ msgstr "%s está a construir %s."

#, fuzzy
#~ msgid "metatopic <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#, fuzzy
#~ msgid "Set metaserver topic line."
#~ msgstr "Define a linha de informação do metaservidor."

#~ msgid "Grab the 'first come' command access level."
#~ msgstr "Obter o nível de acceso de comandos 'first come'."

#~ msgid ""
#~ "If 'cmdlevel first come' has been used to set a special 'first come'\n"
#~ "command access level, this is the command to grab it with."
#~ msgstr ""
#~ "Se tiver sido utilizado 'cmdlevel first come' para definir um nível de\n"
#~ "acesso de comandos especial 'first come', este é o comando para o obter."

#~ msgid "Your %s could not find the %s technology to steal in %s."
#~ msgstr "O seu %s não encontrou a tecnologia %s em %s para a roubar."

#~ msgid "Your %s stole Future Tech. %d from %s."
#~ msgstr "O seu %s roubou a Tecnologia Futura %d de %s."

#~ msgid "Future Tech. %d stolen by %s %s from %s."
#~ msgstr "Tecn. Futura %d roubada por %s %s dos %s."

#~ msgid "Your %s stole %s from %s."
#~ msgstr "O seu %s roubou %s aos %s."

#~ msgid "%s's %s stole %s from %s."
#~ msgstr "%s dos %s roubou %s aos %s."

#, fuzzy
#~ msgid "Learned %s in cooperation with %s. Scientists choose to research %s."
#~ msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#, fuzzy
#~ msgid ""
#~ "Learned %s in cooperation with %s. Scientists do not know what to "
#~ "research next."
#~ msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#~ msgid "The %s have incited a revolt!"
#~ msgstr "Os %s incitaram uma revolta!"

#~ msgid ""
#~ "The senate decides to dissolve rather than support your actions any "
#~ "longer."
#~ msgstr "O senado decide demitir-se por não tolerar mais as suas decisões."

#~ msgid "Nation count smaller than aifill; aifill reduced to %d."
#~ msgstr "Número de nações menor que aifill; aifill reduzido para %d."

#~ msgid "Maxplayers smaller than aifill; aifill reduced to %d."
#~ msgstr "Número máximo de nações menor que aifill; aifill reduzido para %d."

#~ msgid "Error creating new AI player: %s\n"
#~ msgstr "Erro ao criar novo jogador IA: %s\n"

#, fuzzy
#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr "Expressão info no metaservidor definida para '%s'."

#~ msgid "Someone else already has command access level '%s' or better."
#~ msgstr ""
#~ "Outro jogador já possui o nível de acesso de comando '%s' ou superior."

#~ msgid "Command access level '%s' has been grabbed by connection %s."
#~ msgstr "Nível de acesso de comando '%s' foi obtido pela ligação %s."

#~ msgid "Server Options (initial)"
#~ msgstr "Opções do Servidor (iniciais)"

#~ msgid "Server Options (ongoing)"
#~ msgstr "Opções do Servidor (actuais)"

#, fuzzy
#~ msgid "Moved your %s due to changing land to sea."
#~ msgstr ""
#~ "Foi movido o seu %s devido à alteração de terra para mar em (%d, %d)."

#, fuzzy
#~ msgid "Embarked your %s due to changing land to sea."
#~ msgstr ""
#~ "Foi embarcado o seu %s devido à alteração de terra para mar em (%d, %d)."

#, fuzzy
#~ msgid "Docked your %s due to changing sea to land."
#~ msgstr ""
#~ "Foi atracado o seu %s devido à alteração de mar para terra em (%d, %d)."

#, fuzzy
#~ msgid "Disbanded your %s due to changing sea to land."
#~ msgstr ""
#~ "Foi dissolvido o seu %s devido à alteração de mar para terra em (%d, %d)."

#~ msgid "You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "Você perdeu %d unidade num ataque dos %s, unidade %s%s."
#~ msgstr[1] "Você perdeu %d unidades num ataque dos %s, unidade %s%s."

#~ msgid "%s aborted GOTO as there are units in the way."
#~ msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#~ msgid ""
#~ "Your %s cancelled patrol order because it encountered a foreign unit."
#~ msgstr ""
#~ "Os seus %s cancelaram a ordem de patrulha pois encontraram uma unidade "
#~ "inimiga."

#, fuzzy
#~ msgid "Failed querying socket"
#~ msgstr "Falha ao criar estrutura PNG"

#~ msgid " V"
#~ msgstr " V"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s Turn: %d\n"
#~ "Gold: %d\n"
#~ "Net Income: %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Researching %s: %d/%d\n"
#~ "Government: %s"
#~ msgstr ""
#~ "%s Habitantes\n"
#~ "Ano: %s Turno: %d\n"
#~ "Moedas: %d\n"
#~ "Receita Líquida: %d\n"
#~ "Imp:%d Lux:%d Ciê:%d\n"
#~ "A Pesquisar %s: %d/%d\n"
#~ "Tipo Governo: %s"

#, fuzzy
#~ msgid "_Initial Server Options"
#~ msgstr "Define opção do servidor."

#~ msgid "_Auto Attack"
#~ msgstr "Atacar _Automaticamente"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %d.%d "
#~ "second(s) for %d times"
#~ msgstr ""
#~ "Ligação automática ao servidor \"%s\" no porto %d como \"%s\" a cada %d."
#~ "%d segundo(s) por %d vezes"

#~ msgid "Auto-attack vs land units"
#~ msgstr "Atacar automaticamente contra unidades terrestres"

#~ msgid "Auto-attack vs sea units"
#~ msgstr "Atacar automaticamente contra unidades marítimas"

#~ msgid "Auto-attack vs air units"
#~ msgstr "Atacar automaticamente contra unidades aéreas"

#~ msgid "Auto-attack vs helicopters"
#~ msgstr "Atacar automaticamente contra helicópteros"

#~ msgid "Select nation and name"
#~ msgstr "Seleccione uma nação e nome"

#~ msgid "Class:"
#~ msgstr "Classe:"

#~ msgid "Select your sex"
#~ msgstr "Seleccione o seu sexo"

#~ msgid "Select your city style"
#~ msgstr "Seleccione o seu estilo de construção"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax:%d Lux:%d Sci:%d"
#~ msgstr ""
#~ "%s Habitantes\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Imp:%d Lux:%d Ciê:%d"

#~ msgid "Server Opt initial"
#~ msgstr "Opções iniciais do servidor"

#~ msgid "Server Opt ongoing"
#~ msgstr "Opções actuais do servidor"

#~ msgid "Argentina is located on the south-eastern coast of South America."
#~ msgstr "A Argentina está localizada na costa sudeste da América do Sul."

#, fuzzy
#~ msgid "?plural:Observers"
#~ msgstr "?plural:Bóeres"

#~ msgid ""
#~ "Russia originated as the Kievan Rus, territory seized during the early "
#~ "medieval period by Vikings from what is now Sweden."
#~ msgstr ""
#~ "A Russia teve origem no Kievan Rus, território conquistado durante o "
#~ "início do período medieval, pelos Vikings, ao que é agora a Suécia."

#~ msgid "Special1"
#~ msgstr "Especial1"

#~ msgid "Special2"
#~ msgstr "Especial2"

#~ msgid "Spotless"
#~ msgstr "Imaculada"

#~ msgid "Excellent"
#~ msgstr "Excelente"

#~ msgid "Honorable"
#~ msgstr "Honrosa"

#~ msgid "Questionable"
#~ msgstr "Questionável"

#~ msgid "Dishonorable"
#~ msgstr "Desonrosa"

#~ msgid "Poor"
#~ msgstr "Fraca"

#~ msgid "Despicable"
#~ msgstr "Desprezável"

#~ msgid "Atrocious"
#~ msgstr "Atroz"

#~ msgid "Show current scores."
#~ msgstr "Mostra pontuação actual."

#~ msgid ""
#~ "For each connected client, pops up a window showing the current player "
#~ "scores."
#~ msgstr ""
#~ "Em cada cliente ligado, mostra uma janela com a pontuação actual dos "
#~ "jogadores."

#~ msgid "You can't subvert a city from this nation."
#~ msgstr "Você não pode subverter uma cidade desta nação."

#~ msgid "Your reputation is now %s."
#~ msgstr "A sua reputação é agora %s."

#~ msgid "%2d: The %s %s scored %d point\n"
#~ msgid_plural "%2d: The %s %s scored %d points\n"
#~ msgstr[0] "%2d: Os %s %s fizeram %d ponto\n"
#~ msgstr[1] "%2d: Os %s %s fizeram %d pontos\n"

#~ msgid "Progress Scores:"
#~ msgstr "Pontuações Progresso:"

#, fuzzy
#~ msgid "Cannot find any palace building"
#~ msgstr "Incapaz de encontrar ficheiro audio %s"

#, fuzzy
#~ msgid "Points required to gain a new tech"
#~ msgstr "Pontos necessários para conseguir um novo avanço"

#~ msgid "Chance in diplomat/spy contests"
#~ msgstr "Hip. nas competições de diplomatas/espiões"

#, fuzzy
#~ msgid ""
#~ "A diplomatic unit acting against a city which has one or more defending "
#~ "diplomatic units has a diplchance (percent) chance to defeat each such "
#~ "defender. Also, the chance of a spy returning from a successful mission "
#~ "is diplchance percent (diplomats never return).  This value is also the "
#~ "basic chance of success for diplomats and spies. Defending spies are "
#~ "generally twice as capable as diplomats; veteran units are 50% more "
#~ "capable than non-veteran ones."
#~ msgstr ""
#~ "Um Diplomata ou Espião que aja contra uma cidade que possua um ou mais "
#~ "Diplomatas ou Espiões defensores tem uma hipótese (percentual) diplchance "
#~ "de derrotar cada um destes defensores.  Adicionalmente, a probabilidade "
#~ "de um Espião regressar de uma missão bem sucedida é de diplchance por "
#~ "cento.  (Diplomatas nunca regressam.)  Significa também uma probabilidade "
#~ "base de sucesso para Diplomatas e Espiões. Espiões defensivos são "
#~ "geralmente duas vezes mais capazes que Diplomatas, unidades veteranas 50% "
#~ "mais capazes que unidades não-veteranas."

#~ msgid "Trying to alloc nation outside of SELECT_RACES_STATE!"
#~ msgstr "A tentar alocar nação fora do SELECT_RACES_STATE!"

#~ msgid "No nations left: Removing player %s."
#~ msgstr "Não existem mais nações: A remover o jogador %s."

#~ msgid "Sorry, there are no nations left."
#~ msgstr "Desculpe, mas nâo existem mais nações."

#~ msgid "Ran out of nations.  AI controlled player %s not created."
#~ msgstr "Não existem mais nações.  O jogador IA %s nâo foi criado."

#~ msgid "AI is controlling the %s ruled by %s."
#~ msgstr "A IA controla os %s governados por %s."

#~ msgid "Last player has disconnected: will need to restart."
#~ msgstr "O último jogador desligou-se: será necessário reiniciar o jogo."

#~ msgid "The game cannot be saved before it is started."
#~ msgstr "O jogo não pode ser gravado antes de ter sido iniciado."

#~ msgid "Player %s is made teamless."
#~ msgstr "Jogador %s ficou sem equipa."

#~ msgid "The game must be running before you can see the score."
#~ msgstr "O jogo tem de estar em curso para poder ver a pontuação."

#~ msgid "Esound: http://www.tux.org/~ricdude/EsounD.html"
#~ msgstr "Esound: http://www.tux.org/~ricdude/EsounD.html"

#~ msgid "Error while caching sample <%d>: confirm value != music_id\n"
#~ msgstr ""
#~ "Erro ao efectuar cache da amostra <%d>: confirmar value != music_id\n"

#~ msgid "Error while caching sample <%d>: confirm value != samples[].id\n"
#~ msgstr ""
#~ "Erro ao efectuar cache da amostra <%d>: confirmar value != samples[].id\n"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção numa cidade.  Também aumenta "
#~ "a produção de escudos de uma Fábrica ou Unidade Transformadora na cidade: "
#~ "uma Fábrica e Central Solar juntas geram um bónus produtivo de 75%, e uma "
#~ "Fábrica, Unidade Transformadora e Central Solar juntas dão um bónus "
#~ "produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#, fuzzy
#~ msgid "Game: The %s have stopped building The %s in %s."
#~ msgstr "Os %s pararam de construir %s em %s."

#, fuzzy
#~ msgid "Game: The %s have started building The %s in %s."
#~ msgstr "Os %s iniciaram a construção de %s em %s."

#~ msgid "Your %s has been eliminated defending against a %s in %s."
#~ msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#, fuzzy
#~ msgid ""
#~ "notradesize must be always smaller than fulltradesize; keeping old value."
#~ msgstr ""
#~ "notradesize tem sempre de ser menor do que fulltradesize, a manter valor "
#~ "antigo."

#, fuzzy
#~ msgid ""
#~ "fulltradesize must be always bigger than notradesize; keeping old value."
#~ msgstr ""
#~ "fulltradesize tem sempre de ser maior do que notradesize, a manter valor "
#~ "antigo."

#~ msgid "Range of vision for units in a fortress"
#~ msgstr "Alcance de visão para unidades numa fortaleza"

#, fuzzy
#~ msgid ""
#~ "If set to 1, it has no effect. If 2 or larger, the vision range of a unit "
#~ "inside a fortress is set to this value, if the necessary invention has "
#~ "been made. This invention is determined by the flag 'Watchtower' in the "
#~ "techs ruleset. See also wtowerevision."
#~ msgstr ""
#~ "alcance de visão em torre de vigia: Se definido como 1, não tem efeito. "
#~ "Se 2 ou maior, o alcance de visão de uma unidade dentro de uma fortaleza "
#~ "é definido para este valor, se a invenção necessária tiver sido criada. "
#~ "Esta invenção é determinada pelo parâmetro 'Watchtower' no conjunto de "
#~ "regras de tecnologia. Consulte também wtowerevision."

#~ msgid "Extra vision range for units in a fortress"
#~ msgstr "Alcance de visão extra para unidades numa fortaleza"

#, fuzzy
#~ msgid ""
#~ "If set to 0, it has no effect. If larger than 0, the vision range of a "
#~ "unit is raised by this value, if the unit is inside a fortress and the "
#~ "invention determined by the flag 'Watchtower' in the techs ruleset has "
#~ "been made. Always the larger value of wtowervision and wtowerevision will "
#~ "be used. Also see wtowervision."
#~ msgstr ""
#~ "alcance de visão extra em torre de vigia: Se definido como 1, não tem "
#~ "efeito. Se maior que 0, o alcance de visão de uma unidade é incrementado "
#~ "por este valor, se a unidade estiver dentro de uma fortaleza e a invenção "
#~ "determinada pelo parâmetro 'Watchtower' no conjunto de regras de "
#~ "tecnologia tiver sido criada. Será sempre utilizado o maior valor de "
#~ "entre wtowervision e wtowerevision. Consulte também wtowerevision."

#~ msgid "Sorry, airunit patrol not yet implemented."
#~ msgstr "Desculpe, patrula aérea ainda não implementada."

#~ msgid "Other"
#~ msgstr "Outro"

#~ msgid "Class"
#~ msgstr "Classe"

#~ msgid "City _Overview"
#~ msgstr "Su_pervisão Cidade"

#~ msgid "<"
#~ msgstr "<"

#~ msgid ">"
#~ msgstr ">"

#~ msgid "Acti_vate present units"
#~ msgstr "Acti_var unidades presentes"

#~ msgid "_List present units"
#~ msgstr "_Listar unidades presentes"

#~ msgid "CM_A"
#~ msgstr "_AGC"

#~ msgid "_Trade Routes"
#~ msgstr "_Rotas Comerciais"

#~ msgid "Established trade routes"
#~ msgstr "Rotas comerciais estabelecidas"

#~ msgid "_Misc. Settings"
#~ msgstr "_Miscelânea Opções"

#~ msgid "City name"
#~ msgstr "Nome cidade"

#~ msgid "%s - %s citizens"
#~ msgstr "%s - %s cidadãos"

#~ msgid " (worklist)"
#~ msgstr " (lista de tarefas)"

#~ msgid "Supported units (%d)"
#~ msgstr "Unidades suportadas (%d)"

#~ msgid "Present units (%d)"
#~ msgstr "Unidades presentes (%d)"

#~ msgid "Ca_ncel"
#~ msgstr "Ca_ncelar"

#~ msgid "Sell (worth %d gold)"
#~ msgstr "Vender (valor é %d moedas)"

#~ msgid "C_lose"
#~ msgstr "Fe_char"

#~ msgid "_Change..."
#~ msgstr "_Altera..."

#~ msgid "_Select..."
#~ msgstr "_Seleciona..."

#~ msgid "Con_figure..."
#~ msgstr "Con_figurar..."

#~ msgid "Apply onc_e"
#~ msgstr "Aplicar uma v_ez"

#~ msgid "Control c_ity"
#~ msgstr "Controlar c_idade"

#~ msgid " Connect to Freeciv Server"
#~ msgstr " Ligue-se a um Servidor Freeciv"

#~ msgid "Message:"
#~ msgstr "Mensagem:"

#, fuzzy
#~ msgid "Use Alt/Meta for accelerators"
#~ msgstr "Utilizar Alt/Meta para atalhos (apenas GTK+)"

#, fuzzy
#~ msgid "Uses the Alt or Meta keys for keyboard accelerators."
#~ msgstr "Utilizar Alt/Meta para atalhos (apenas GTK+)"

#~ msgid "Reset Tree"
#~ msgstr "Reiniciar Árvore"

#~ msgid "Expand Unknown"
#~ msgstr "Expandir Desconhecido"

#~ msgid "?techhelp:."
#~ msgstr "?techhelp:."

#~ msgid "_Local Options"
#~ msgstr "Opções _Locais"

#~ msgid "Messa_ge Options"
#~ msgstr "Opções das Mensa_gens"

#~ msgid "_Save Settings"
#~ msgstr "_Gravar Opções"

#~ msgid "Server Opt _initial"
#~ msgstr "Opções _iniciais do servidor"

#~ msgid "Server Opt _ongoing"
#~ msgstr "_Opções actuais do servidor"

#~ msgid "_Export Log"
#~ msgstr "_Exportar Registo"

#~ msgid "_Revolution!"
#~ msgstr "_Revolução!"

#~ msgid "Go|Airlift to City"
#~ msgstr "Ir|Aerotransportar para Cidade"

#~ msgid "Go/Air_lift to City"
#~ msgstr "Ir/A_erotransportar para Cidade"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Onde Apresentar Mensagens\n"
#~ "Out = Janela saida, Mes = Janela Mensagens,\n"
#~ "Pop = Janela individual"

#, fuzzy
#~ msgid "Game: You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Você necessita de uma embaixada para efectuar um encontro diplomático."

#, fuzzy
#~ msgid "Totals:                     %s%9d%s%9d%s%9d%s%9d%s%9d"
#~ msgstr "Totais:                     %s%9d%s%9d%s%9d%s%9d"

#~ msgid "Production worklist"
#~ msgstr "Lista de tarefas de produção"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Num Despotismo, você é o governante absoluto do seu povo.  O seu controlo "
#~ "sobre os seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "O Despotismo sofre o mais elevado nível de corrupção de todas as formas "
#~ "de governo.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno sob o Despotismo.  "
#~ "Quadrículas que normalmente produziriam mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pastos que normalmente produziria 3 recursos de comida "
#~ "produz apenas 2 sob domínio Déspota).  (Esta penalização é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 60%.\n"
#~ "\n"
#~ "Sob Despotismo, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção.  "
#~ "(As unidades adicionais requerem 1 escudo de produção cada.)\n"
#  �ü-�ü-€�ü-~ "\n"
#~ "Você pode impor a lei marcial sob o Despotismo: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente, e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "Numa Monarquia, um rei ou rainha serve como governante hereditário do seu "
#~ "governo.\n"
#~ "\n"
#~ "A Monarquia sofre da mesma pequena quantidade de corrupção que a "
#~ "República.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Monarquia.\n"
#~ "\n"
#~ "Se uma cidade governada por uma Monarquia estiver em celebração, recebe "
#~ "um bónus de 1 recurso de comércio em cada quadrícula que já produza pelo "
#~ "menos 1 recurso de comércio.  Consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 70%.\n"
#~ "\n"
#~ "Sob uma Monarquia, as suas cidades podem suportar até 3 unidade militares "
#~ "sem pagarem escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada sob uma Monarquia: cada unidade "
#~ "militar numa cidade, até um máximo de 3, manterá contente um cidadão "
#~ "descontente."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt.  See Units, Diplomat.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob o Comunismo, a corrupção não varia com a distância da capital; todas "
#~ "as cidades (incluindo a capital) têm uma quantidade diminuta de "
#~ "corrupção.  Adicionalmente, cidades Comunistas a mais de 10 quadrículas "
#~ "de distância da capital são considerados como a apenas 10 quadrículas de "
#~ "distância ao calcular o custo de incitar uma revolta.  Consulte Unidades, "
#~ "Diplomata.\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio em cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob o Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob Comunismo.  "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Num governo Republicano, os cidadãos elegem um representante para os "
#~ "governar; uma vez que os líderes eleitos têm de se manter populares para "
#~ "permanecer no poder, é dado aos cidadãos um maior grau de liberdade.  Os "
#~ "cidadãos sob uma República ficam descontentes mais facilmente, mas a auto-"
#~ "suficiência dos seus cidadãos gera níveis elevados de comércio.\n"
#~ "\n"
#~ "As cidades sob uma República sofrem um nível reduzido de corrupção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma República.  "
#~ "Quadrículas com pelo menos um recurso de comércio obtêm uma bonificação "
#~ "de mais 1 recurso, sob uma República.\n"
#~ "\n"
#~ "Cidades republicanas em celebração crescem à taxa de 1 cidadão por turno; "
#~ "consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Sob uma República, as unidades militares requerem um escudo de produção "
#~ "de manutenção cada.  Adicionalmente as seguintes unidades são "
#~ "consideradas agressivas:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou numa fortaleza até 3 quadrículas de distância de uma cidade "
#~ "amistosa\n"
#~ "\n"
#~ "- unidades aéreas (includindo mísseis e helicópteros, mas não caças) com "
#~ "um poder de ataque maior do que 0, independentemente da sua localização\n"
#~ "\n"
#~ "Os cidadãos de uma cidade toleram 1 unidade agressiva; unidades "
#~ "subsequentes gerarão 1 cidadão descontente cada."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Numa Democracia, os cidadãos governam directamente votando nos assuntos.  "
#~ "A Democracia oferece o maior nível possível de comércio, mas também "
#~ "oferece o maior potencial para o descontentamento.  Não existe corrupção "
#~ "numa Democracia, mas os cidadãos ficam muito descontentes durante uma "
#~ "guerra.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma Democracia.  "
#~ "Quadrículas com pelo menos 1 recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Democráticas em celebração crescem 1 cidadão por turno; consulte "
#~ "Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Não existe limite nas taxas sob Democracia; pode ter uma taxa de ciência, "
#~ "imposto ou luxo até 100%.\n"
#~ "\n"
#~ "Sob uma Democracia, as unidades militares requerem um escudo de produção "
#~ "cada para manutenção. Adicionalmente as seguintes unidades geram "
#~ "descontentamento:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou fortaleza a pelo menos 3 quadrículas de distância de uma "
#~ "cidade amistosa, provocam o descontentamento de 2 cidadãos.\n"
#~ "\n"
#~ "- unidades aéreas com um poder de ataque maior do que 0 dentro de uma "
#~ "cidade provocam o descontentamente de apenas 1 cidadão. Caças não geram "
#~ "descontentamento.\n"
#~ "\n"
#~ "Se uma cidade permanecer em desordem mais de 2 turnos sob uma Democracia, "
#~ "os cidadãos irão espontâneamente revoltar-se e conduzir a sua civilização "
#~ "à Anarquia.\n"
#~ "\n"
#~ "Por os cidadãos (felizes) de uma Democracia acreditam piamente no "
#~ "governo, a sua lealdade é imensa.  As unidades militares de civilizações "
#~ "Democráticas não podem ser subornadas, e as cidades Democráticas não "
#~ "podem ser incitadas a revoltar-se por Diplomatas e Espiões inimigos."

#~ msgid "Auto-Attack: %s's %s found a too tough enemy (%s)"
#~ msgstr "Auto-Ataque: %s de %s encontraram um enimigo demasiado forte (%s)"

#~ msgid "%s lose %s (%i,%i)"
#~ msgstr "%s perde %s (%i,%i)"

#~ msgid "%s (%i, %i) founded by the %s"
#~ msgstr "%s (%i,%i) fundado pelos %s"

#~ msgid "%s (%s) (%i,%i) destroyed by %s"
#~ msgstr "%s (%s) (%i,%i) foi destruida por %s"

#~ msgid "%s (%s) (%i,%i) conquered by %s"
#~ msgstr "%s (%s) (%i,%i) conquistada por %s"

#~ msgid "%s (%s) (%i,%i) liberated by %s"
#~ msgstr "%s (%s) (%i,%i) libertada por %s"

#~ msgid "%s lose %s (famine)"
#~ msgstr "%s perdeu %s (fome)"

#~ msgid "%s build %s in %s"
#~ msgstr "%s construiu %s em %s"

#~ msgid "The %s have acquired %s and %s from %s."
#~ msgstr "Os %s adquiriram %s e %s dos %s."

#~ msgid "%s (%i, %i) disbanded into %s by the %s"
#~ msgstr "%s (%i, %i) dissolvida em %s pelos %s"

#~ msgid "  -i, --info INFO\tExtra info for the metaserver\n"
#~ msgstr "  -i, --info INFO\tInformação adicional para o metaservidor\n"

#~ msgid "%s and %s agree to a treaty"
#~ msgstr "%s e %s acordam um tratado"

#~ msgid "AI controlled players cannot participate in diplomatic meetings."
#~ msgstr ""
#~ "Jogadores controlados pela IA não podem participar em encontros "
#~ "diplomáticos."

#~ msgid "%s establish an embassy in %s (%s) (%i,%i)"
#~ msgstr "%s criaram uma embaixada em %s (%s) (%i,%i)"

#~ msgid "%s steals Future Tech. %d from the %s"
#~ msgstr "%s roubaram Tecn. Futura %d aos %s"

#~ msgid "%s steals %s from the %s"
#~ msgstr "Os %s roubaram %s aos %s"

#~ msgid "You can't subvert the capital of a nation."
#~ msgstr "Você não pode subverter a capital de uma nação."

#~ msgid "(%d,%d) land created from ocean"
#~ msgstr "(%d,%d) terra criada a partir do oceano"

#~ msgid "(%d,%d) ocean created from land"
#~ msgstr "(%d,%d) oceano criado a partir de terra"

#~ msgid "%s acquired from The Great Library!"
#~ msgstr "%s foi adquirido pela Grande Biblioteca!"

#~ msgid "%s discover %s (Library)"
#~ msgstr "%s descobrem %s (Biblioteca)"

#~ msgid "The %s have acquired %s from the Great Library."
#~ msgstr "Os %s aquiriram %s pela Grande Biblioteca."

#~ msgid "You are dead!"
#~ msgstr "Você está morto!"

#~ msgid "%s civilization destroyed"
#~ msgstr "Civilização %s destruida"

#~ msgid "%s are first to learn %s"
#~ msgstr "%s são os primeiros a aprender %s"

#~ msgid "%s discover Future Tech %d"
#~ msgstr "%s descobrem Tecn. Futura %d"

#~ msgid "%s steal %s from %s"
#~ msgstr "%s roubam %s aos %s"

#~ msgid "RATE CHANGE: %s %i %i %i"
#~ msgstr "ALTERAÇÃO DE TAXA: %s %i %i %i"

#~ msgid "%s form a %s"
#~ msgstr "%s formam uma %s"

#~ msgid "The %s revolt!"
#~ msgstr "Os %s revoltam-se!"

#~ msgid "Starting new log"
#~ msgstr "A iniciar novo registo"

#~ msgid "The game is over!"
#~ msgstr "O jogo terminou!"

#~ msgid ""
#~ "1 = standard, with random continents;\n"
#~ "2 = equally sized large islands with one player each, and twice that "
#~ "many\n"
#~ "    smaller islands;\n"
#~ "3 = equally sized large islands with one player each, and a number of "
#~ "other\n"
#~ "    islands of similar size;\n"
#~ "4 = equally sized large islands with two players on every island (or one\n"
#~ "    with three players for an odd number of players), and additional\n"
#~ "    smaller islands;\n"
#~ "5 = one or more large earthlike continents with some scatter.\n"
#~ "Note: values 2,3 and 4 generate \"fairer\" (but more boring) maps.\n"
#~ "(Zero indicates a scenario map.)"
#~ msgstr ""
#~ "1 = valor por omissão, com continentes aleatórios;\n"
#~ "2 = ilhas grandes de igual dimensão com um jogador em cada, e duas vezes\n"
#~ "    esse número de ilhas pequenas;\n"
#~ "3 = ilhas grandes de igual dimensão com um jogador em cada, e um número\n"
#~ "    de outras ilhas de dimensão similar;\n"
#~ "4 = ilhas grandes de igual dimensão com dois jogadores em cada ilha\n"
#~ "    (ou uma com três jogadores para um número ímpar de jogadores), e\n"
#~ "    um número adicional de ilhas menores;\n"
#~ "5 = um ou mais continentes semelhantes à Terra com alguma massa "
#~ "espalhada.\n"
#~ "Nota: os valores 2,3 e 4 geram mapas \"mais justos\" (mas mais "
#~ "maçadores).\n"
#~ "(Zero indica um mapa de cenário.)"

#~ msgid "Amount of river squares"
#~ msgstr "Quant. de quadrados de rio"

#~ msgid "Amount of grass squares"
#~ msgstr "Quant. de quadrados de pasto"

#~ msgid "Amount of forest squares"
#~ msgstr "Quant. de quadrados de floresta"

#~ msgid "Amount of swamp squares"
#~ msgstr "Quant. de quadrados de pântano"

#~ msgid "Amount of desert squares"
#~ msgstr "Quant. de quadrados de deserto"

#~ msgid "Number of initial explorers per player"
#~ msgstr "Número inicial de exploradores por jogador"

#~ msgid "Number of initial advances per player"
#~ msgstr "Número inicial de avanços por jogador"

#~ msgid "Whether angry citizens are enabled"
#~ msgstr "Se cidadãos zangados estão ou não activos"

#~ msgid ""
#~ "Introduces angry citizens like civilization II. Angry citizens have to "
#~ "become unhappy before any other class of citizens may be considered. See "
#~ "also unhappysize, cityfactor and governments."
#~ msgstr ""
#~ "Introduz cidadãos zangados como no civilization II. Cidadãos zangados têm "
#~ "de ficar descontentes antes de ser considerada qualquer outra classe de "
#~ "cidadãos. Consulte também unhappysize, cityfactor e governments."

#~ msgid "Style of Civ rules"
#~ msgstr "Estilo das regras Civ"

#~ msgid ""
#~ "Sets some basic rules; 1 means style of Civ1, 2 means Civ2.\n"
#~ "Currently this option affects the following rules:\n"
#~ "  - Apollo shows whole map in Civ2, only cities in Civ1.\n"
#~ "See also README.rulesets."
#~ msgstr ""
#~ "Define algumas regras básicas; 1 significa estilo Civ1, 2 significa "
#~ "estilo Civ2.\n"
#~ "De momento esta opção afecta as seguintes regras:\n"
#~ "  - Apolo apresenta o mapa completo em Civ2, apenas cidades em Civ1.\n"
#~ "Consulte também README.rulesets."

#~ msgid "Number of turns players may meet after contact"
#~ msgstr "Número de turnos em que jogadores se podem encontrar após contacto"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. Use this "
#~ "with the command \"timeoutincrease\" to have a dynamic timer."
#~ msgstr ""
#~ "Se nem todos os jogadores tiverem primido o \"Turno Terminado\" antes de "
#~ "expirar este tempo, o turno termina automaticamente. Zero significa que "
#~ "não expira. Utilize em conjunto com o comando \"timeoutincrease\" para "
#~ "ter um cronómetro dinâmico."

#~ msgid "fix <option-name>"
#~ msgstr "fix <nome-de-opção>"

#~ msgid "Make server option unchangeable during game."
#~ msgstr "Torna as opções de servidor inalteráveis durante o jogo."

#~ msgid "unfix <option-name>"
#~ msgstr "unfix <nome-de-opção>"

#~ msgid "This command is not currently implemented."
#~ msgstr "Este comando de momento não se encontra implementado."

#~ msgid "Not reporting to the metaserver."
#~ msgstr "A não relatar ao metaservidor."

#~ msgid "Sorry, the '%s' command is not implemented yet."
#~ msgstr "Desculpe, o comando '%s' ainda não foi implementado."

#~ msgid ""
#~ "This setting is protected from being modified after the game has started."
#~ msgstr "Esta opção está protegida contra alterações após o ínicio do jogo."

#~ msgid "This command may only be used before the game has started."
#~ msgstr ""
#~ "Este comando apenas pode ser utilizado antes do jogo ter sido iniciado."

#~ msgid "Need an argument.  Usage: %s <option-name>."
#~ msgstr "Necessita de um argumento.  Utilização: %s <nome-opção>."

#~ msgid "Unknown option name."
#~ msgstr "Nome de opção desconhecido."

#~ msgid "Option '%s' can never be modified after the game has started."
#~ msgstr "A opção '%s' nunca pode ser alterada após o jogo ter sido iniciado."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not prevent it from "
#~ "being set, either."
#~ msgstr ""
#~ "Você não está autorizado a alterar a opção '%s', pelo que também não pode "
#~ "impedir que ela seja alterada."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not allow it to be "
#~ "set, either."
#~ msgstr ""
#~ "Você não está autorizado a alterar a opção '%s', pelo que também não pode "
#~ "permitir que ela seja alterada."

#~ msgid "Option: '%s' now cannot be modified after the game has started."
#~ msgstr ""
#~ "Opção: '%s' agora não pode ser alterada após o jogo ter sido iniciado."

#~ msgid "Option: '%s' may now be modified after the game has started."
#~ msgstr "Opção: '%s' agora pode ser alterada após o jogo ter sido iniciado."

#~ msgid ""
#~ "%s already controls or observes %s.\n"
#~ "  multiple controlling connections aren't allowed yet."
#~ msgstr ""
#~ "%s já controla ou observa %s.\n"
#~ "  ainda não são permitidas múltiplas ligações controladores."

#~ msgid "removing %s [%d]"
#~ msgstr "a remover %s [%d]"

#~ msgid "Loading saved game: %s..."
#~ msgstr "A ler jogo gravado: %s..."

#~ msgid "Illegal move, unit not in city!"
#~ msgstr "Movimento ilegal, unidade fora de cidade!"

#~ msgid "Illegal package, can't upgrade %s (yet)."
#~ msgstr "Pacote ilegal, (ainda) não pode actualizar %s."

#~ msgid "Let's not build a city with such a stupid name."
#~ msgstr "Não vamos fundar uma cidade com um nome tão ridículo."

#~ msgid "Cancel treaty in the players dialog first (F3)."
#~ msgstr "Primeiro cancele tratado no diálogo de jogadores (F3)."

#~ msgid ""
#~ "Can't attack %s's unit in the city of %s because you are not at war with "
#~ "%s."
#~ msgstr ""
#~ "Não pode atacar a unidade dos %s na cidade de %s pois você não se "
#~ "encontra em guerra com os %s."

#~ msgid ""
#~ "Can't attack %s's unit since it is stacked with %s's unit(s) and you are "
#~ "not at war with %s."
#~ msgstr ""
#~ "Não pode atacar a unidade dos %s pois está empilhada com unidade(s) dos "
#~ "%s e você não se encontra em guerra com os %s."

#~ msgid "No war declared against %s, cannot attack."
#~ msgstr "Guerra não foi declarada contra os %s, não pode atacar."

#~ msgid "No war declared against %s, cannot take over city."
#~ msgstr "Não foi declarada guerra contra os %s, não pode invadir a cidade."

#~ msgid "      A traderoute already exists between %s and %s!"
#~ msgstr "      Já existe uma rota comercial entre %s e %s!"

#~ msgid "%s lose a %s (out of hp)"
#~ msgstr "%s perde uma %s (sem pontos de ataque)"

#~ msgid "%s Trireme lost at sea"
#~ msgstr "Trireme de %s perdido no mar"

#~ msgid "%s lose a %s (fuel)"
#~ msgstr "%s perde um %s (combustível)"

#~ msgid "%s lose %s when %s lost"
#~ msgstr "%s perdeu %s quando %s foi perdida"

#~ msgid "%s discover %s (Hut)"
#~ msgstr "%s descobrem %s (Cabana)"

#~ msgid "?Entertainers:E"
#~ msgstr "?Entertainers:A"

#~ msgid "CMA"
#~ msgstr "AGC"

#~ msgid "City Management Agent"
#~ msgstr "Agente de Gestão da Cidade"

#~ msgid ""
#~ "Population:       1234\n"
#~ "Support:           100 %\n"
#~ "Energy:            100 %\n"
#~ "Mass:            12345 tons\n"
#~ "Travel time:      1234 years\n"
#~ "Success prob.:     100 %\n"
#~ "Year of arrival:  1234 AD"
#~ msgstr ""
#~ "População:        1234\n"
#~ "Suporte:           100 %\n"
#~ "Energia:           100 %\n"
#~ "Massa:           12345 tons\n"
#~ "Tempo de viagem:  1234 years\n"
#~ "Prob. sucesso:     100 %\n"
#~ "Ano de chegada:   1234 AD"

#~ msgid ""
#~ "Population:      %5d\n"
#~ "Support:         %5d %%\n"
#~ "Energy:          %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Success prob.:   %5d %%\n"
#~ "Year of arrival: %8s"
#~ msgstr ""
#~ "População:       %5d\n"
#~ "Suporte:         %5d %%\n"
#~ "Energia:         %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Prob. sucesso:   %5d %%\n"
#~ "Ano de chegada:  %8s"

#~ msgid "%s (veteran)"
#~ msgstr "%s (veterana)"

#~ msgid "Invalid metaserver URL, must start with 'http://'"
#~ msgstr "URL de metaservidor inválido, tem de começar com 'http://'"

#~ msgid "Invalid $http_proxy value, cannot find separating '/'"
#~ msgstr "Valor $http_proxy inválido, incapaz de encontrar '/' separador"

#~ msgid ""
#~ "\n"
#~ "\n"
#~ "Note that discovering %s or %s will obsolete any existing %s.  "
#~ msgstr ""
#~ "\n"
#~ "\n"
#~ "Note que descobrir %s ou %s tornará obsoletas quaisquer %s.  "

#~ msgid "%s%d shield"
#~ msgstr "%s%d escudo(s)"

#~ msgid "%s%d food"
#~ msgstr "%s%d comida"

#~ msgid "Default player's login name"
#~ msgstr "Nome inicial por omissão do jogador"

#~ msgid "Default server's port"
#~ msgstr "Porto do servidor por omissão"

#~ msgid "Default metaserver"
#~ msgstr "Metaservidor por omissão"

#~ msgid "Current tileset (EXPERIMENTAL)"
#~ msgstr "Conjunto de quadrículas actual (EXPERIMENTAL)"

#~ msgid "Default name of sound set"
#~ msgstr "Nome por omissão de conjunto de sons"

#~ msgid "Smooth unit moves"
#~ msgstr "Suavizar movimentos das unidades"

#~ msgid "Popup dialogs in AI Mode"
#~ msgstr "Mostrar diálogos em Modo IA"

#~ msgid "Draw Diagonal Roads/Rails"
#~ msgstr "Desenhar Estradas/Ferrovias Diagonais"

#~ msgid "Revolution finished"
#~ msgstr "Revolução terminada"

#~ msgid "%s file appears incompatible:"
#~ msgstr "Ficheiro %s parece incompatível:"

#~ msgid "CMA: You lost control of %s. Detaching from city."
#~ msgstr "AGC: Você perdeu o controlo de %s. A desligar-se da cidade."

#~ msgid ""
#~ "CMA: %s has changed and the calculated result can't be applied. Will "
#~ "retry."
#~ msgstr ""
#~ "AGC: %s foi alterado e o resultado calculado não pode ser aplicado. A "
#~ "repetir."

#~ msgid ""
#~ "CMA: %s has changed multiple times. This may be an error in Freeciv or "
#~ "bad luck. Please contact <freeciv-dev@freeciv.org>. The CMA will detach "
#~ "itself from the city now."
#~ msgstr ""
#~ "AGC: %s foi alterada múltiplas vezes. Isto pode ser um erro no Freeciv ou "
#~ "azar. Contacte <freeciv-dev@freeciv.org> (em inglês). O AGC irá agora "
#~ "desligar-se da cidade."

#~ msgid "CMA page"
#~ msgstr "Página AGC"

#~ msgid "Total trade from trade route %d"
#~ msgstr "Comércio total da rota comercial %d"

#~ msgid "_Name:"
#~ msgstr "_Nome:"

#~ msgid "_Investigate City (free)"
#~ msgstr "_Investigar Cidade (grátis)"

#~ msgid "_Connected Users:"
#~ msgstr "Utilizadores _Ligados:"

#~ msgid "("
#~ msgstr "("

#~ msgid "_Kingdom"
#~ msgstr "_Reino"

#~ msgid "Research speed: no research"
#~ msgstr "Vel. investigação: nenhuma"

#~ msgid "_Investigate city (free)"
#~ msgstr "_Investigar cidade (grátis)"

#~ msgid "off"
#~ msgstr "inactivo"

#~ msgid ""
#~ "%s\n"
#~ "%s of the %s\n"
#~ "%s %s: %s"
#~ msgstr ""
#~ "%s\n"
#~ "%s dos %s\n"
#~ "%s %s: %s"

#~ msgid ""
#~ "Food:    %2d (%+2d)\n"
#~ "Prod:    %2d (%+2d)\n"
#~ "Trade:   %2d (%+2d)"
#~ msgstr ""
#~ "Comida:   %2d (%+2d)\n"
#~ "Produção: %2d (%+2d)\n"
#~ "Comércio: %2d (%+2d)"

#~ msgid ""
#~ "Gold:    %2d (%+2d)\n"
#~ "Luxury:  %2d\n"
#~ "Science: %2d"
#~ msgstr ""
#~ "Moedas:  %2d (%+2d)\n"
#~ "Luxo:    %2d\n"
#~ "Ciência: %2d"

#~ msgid "End Game"
#~ msgstr "Terminar Jogo"

#~ msgid "Port: %d"
#~ msgstr "Porto: %d"

#~ msgid "Cannot create pipe"
#~ msgstr "Incapaz de criar canal"

#~ msgid "Game Control"
#~ msgstr "Controlo Jogo"

#~ msgid "Select connection"
#~ msgstr "Selecione ligação"

#~ msgid "Choose player to be"
#~ msgstr "Seleccione um jogador a personificar"

#~ msgid "Start game automatically?"
#~ msgstr "Iniciar jogo automaticamente?"

#~ msgid "Your name:"
#~ msgstr "O seu nome:"

#~ msgid "medium"
#~ msgstr "médio"

#~ msgid "Start a game"
#~ msgstr "Iniciar um jogo"

#~ msgid "What do you wish to to?"
#~ msgstr "O que deseja fazer?"

#~ msgid "Quit Game"
#~ msgstr "Sair do Jogo"

#~ msgid ""
#~ "\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "\n"
#~ "(%d turno/avanço)"
#~ msgstr[1] ""
#~ "\n"
#~ "(%d turnos/avanço)"

#~ msgid "Granary: %c%3d/%-3d"
#~ msgstr "Celeiro: %c%3d/%-3d"

#~ msgid "Metaserver List"
#~ msgstr "Lista de Metaservidor"

#~ msgid ""
#~ "Mouse:\n"
#~ "======\n"
#~ "  Left-click:  (on city):  Pop up city window\n"
#~ "               (on unit):  Activate unit\n"
#~ "  Center-click or\n"
#~ "     Control-right-click:  Show tile info\n"
#~ "  Right-click:             Center tile in view\n"
#~ "  Shift-click:             Adjust city workers from main map"
#~ msgstr ""
#~ "Rato:\n"
#~ "======\n"
#~ "  clique-esquerdo: (na cidade):  Mostra janela de cidade\n"
#~ "                   (na unidade): Activa unidade\n"
#~ "  clique-central ou\n"
#~ "     Control-clique-direito:     Mostrar informação quadrícula\n"
#~ "  clique-direito:                Centrar vista sobre a quadrícula\n"
#~ "  Shift-clique:                  Ajustar trabalhadores da cidade a partir "
#~ "do mapa principal"

#~ msgid ""
#~ " 10. Interacting with other players (Diplomacy).\n"
#~ "\n"
#~ "    Humans and AI differ in many ways, but the most significant is the "
#~ "additional diplomacy that you can take part in with other humans - and "
#~ "no, we are not talking about using spies and diplomats to incite and "
#~ "steal."
#~ msgstr ""
#~ "10. Interagir com outros jogadores (Diplomacia).\n"
#~ "\n"
#~ "    Os Humanos e a IA (Inteligência Artificial) diferem em muitos "
#~ "aspectos, mas o mais significativo é a diplomacia adicional em que pode "
#~ "participar com outros humanos - e não, não estamos a falar sobre a "
#~ "utilização de diplomatas e espiões para incitar revoltas e roubar."

#~ msgid "China has the largest population of any nation on earth."
#~ msgstr "China tem a maior população de todos os países na terra."

#~ msgid "Prezydent"
#~ msgstr "Presidente"

#~ msgid "_Improvement"
#~ msgstr "C_onstrução"

#~ msgid "Out of memory trying to %s %lu bytes at line %d of %s."
#~ msgstr "Sem memória livre ao tentar %s %lu bytes na linha %d de %s."

#~ msgid "?diplomatic_state:No Contact"
#~ msgstr "?diplomatic_state:Não Contactado"

#~ msgid ""
#~ "String conversion from %s not possible.  You may\n"
#~ "want to set your local encoding manually by setting\n"
#~ "the environment variable $FREECIV_LOCAL_ENCODING.Proceeding anyway..."
#~ msgstr ""
#~ "Impossível a conversão de string de %s. Poderá querer\n"
#~ "definir a sua codificação de local manualmente definindo\n"
#~ "a variável de ambiente $FREECIV_LOCAL_ENCODING. Ainda assim a "
#~ "prosseguir..."

#~ msgid ""
#~ "The string '%s' is not valid: %s. Ruleset files must\n"
#~ "be encoded as %s; you can change this by setting\n"
#~ "$FREECIV_DATA_ENCODING."
#~ msgstr ""
#~ "A expressão '%s' é inválida: %s. Ficheiros de conjuntos\n"
#~ "de regras têm de estar codificados como %s; pode alterar\n"
#~ "isto definindo $FREECIV_DATA_ENCODING."

#~ msgid "Map generator: not enough start positions, fixing."
#~ msgstr ""
#~ "Gerador de mapa: não existem posições iniciais suficientes, a corrigir."

#~ msgid "Error opening OpenTransport (Id: %g)"
#~ msgstr "Erro ao abrir OpenTransport (Id: %g)"

#~ msgid "Trying to write invalid map data: '%c' %d"
#~ msgstr "A tentar escrever dados de mapa inválidos: '%c' %d"

#~ msgid "Connection %s from %s has joined as player %s."
#~ msgstr "Ligação %s de %s juntou-se como jogador %s."

#~ msgid "Connection request from %s from %s (connection named %s)"
#~ msgstr "Pedido de ligação de %s em %s (nome de ligação %s)"

#~ msgid "%s was rejected: No observation of dead players."
#~ msgstr "%s foi rejeitado: Não se podem observar jogadores mortos."

#~ msgid "%s was rejected: No observation of AI players."
#~ msgstr "%s foi rejeitado: Não se podem observar jogadores IA."

#~ msgid "Sorry, the game is already running."
#~ msgstr "Desculpe, o jogo já foi iniciado."

#~ msgid "Sorry, the game is full."
#~ msgstr "Desculpe, o jogo está cheio."

#~ msgid "Argh! ran out of nations!"
#~ msgstr "Argh! fiquei sem nações!"

#~ msgid "You're not associated with a player and the game is starting. Bye."
#~ msgstr ""
#~ "Você não está associado a um jogador e o jogo está a começar. Adeus."

#~ msgid "Chang_e"
#~ msgstr "Alt_erar"

#~ msgid "more"
#~ msgstr "mais"

#~ msgid "Private colormap ran out of entries -  exiting."
#~ msgstr "Mapa de cores privado esgotou as entradas -  a terminar."

#~ msgid "Ran out of colors -  trying with a private colormap."
#~ msgstr "Cores esgotadas -  a tentar com um mapa de cores privado."

#~ msgid "Princebishop"
#~ msgstr "Arcebispo"
ENDREP
DELTA
SVN   †  †  €†  # translation of ca.po to Català
# FREECIV CATALAN TRANSLATION
# Copyright (C) 2003, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
#
# Albert Astals Cid <astals11@terra.es>, 2003.
# David <david.gaya@terra.es>, 2003.
# Joan Creus <joan.creusandreu at gmail dot com>, 2007, 2008, 2009, 2010, 2011.
# David <david.gaya@gmail.com>, 2007.
# Joan Creus <joan.creusandreu at gmail dot com>, 2011, 2012, 2013.
msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-07-29 19:14+0200\n"
"Last-Translator: Joan Creus <joan.creusandreu at gmail dot com>\n"
"Language-Team: Catalan <kde-i18n-ca@kde.org>\n"
"Language: ca\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n>1;\n"
"X-Generator: Lokalize 1.5\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abkhaz"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "Abkhazos"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Els avantpassats dels abkhazos han viscut al Caucas occidental des de temps "
"immemorials. Han viscut períodes curts d'independència alternats amb "
"dominacions dels grecs, romans, bizantins, turcs, russos i georgians. Avui "
"en dia, Abkhàzia és una república reconeguda parcialment."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imama %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborigen Australià"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborígens"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Aborígens australians és un terme col·lectiu per als habitants originals del "
"continent australià. Els aborígens de diferents parts d'Austràlia es "
"refereixen a si mateixos amb noms diferents, com Koori, Yamaji, Nunga i "
"Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Cap Principal %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Gran Cap %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Ancià %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "Anciana %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Gran Cap %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Gran Cap %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "Abissini"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "Abissinis"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"Els abissinis - coneguts també com a Habesha o etiòpics - són un poble "
"semític que va dirigir estats històrics a la Banya d'Àfrica, els més "
"importants dels quals foren el Regne d'Aksum i l'Imperi Etíop."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarca %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarca %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Emperador %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Emperadriu %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Acadià"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "Acadians"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Acàdia es va fundar el 1604 com a primera colònia francesa de Nordamèrica. "
"Aviat va quedar enmig del foc creuat de les guerres entre anglesos i "
"francesos, fent que Acàdia canviés sovint de mans. Això va comportar que els "
"acadians desenvolupessin una identitat pròpia i un tipus d'autogovern. La "
"seva manca de suport a cap dels bàndols d'aquestes guerres va fer que se'ls "
"conegués com a neutrals francesos, però les autoritats colonials britàniques "
"se'n malfiaven, i els van deportar forçosament el 1755. Des de llavors, els "
"acadians han tornat a la seva terra i l'han reconstruïda."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Premiere %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Abat %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Mare Superiora %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Acehnès"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "Acehnesos"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"El Soldanat d'Aceh, situat a la punta més occidental de l'illa de Sumatra, "
"fou una potència regional els segles XVI i XVII, controlant bona part del "
"comerç que passava per l'estret de Malaca. Aceh fou sotmès pels holandesos "
"en la sagnant guerra d'Aceh entre 1873 i 1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Soldà %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Soldana %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Governador %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Governadora %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "Acreà"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "Acreans"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"Acre és l'estat més occidental del Brasil. La regió fou part de Bolívia fins "
"el 1899, quan els colons brasilers es van revoltar i van declarar un Estat "
"Independent d'Acre. Bolívia va abandonar les seves pretensions sobre el "
"territori al Tractat de Petròpolis de 1903, després del qual, Acre es va "
"annexionar al Brasil. Acre és una de les regions productores de cautxú més "
"importants del món."

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Baró %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Baronessa %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afganès"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afganesos"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afganistan, anomenat sovint la cruïlla d'Àsia Central, ha tingut una "
"història molt turbulenta. Al llarg dels segles, el país ha estat ocupat per "
"moltes forces, incloent l'Imperi Persa, Genghis Khan i Alexandre Magne. La "
"nació-estat afganesa tal com es coneix avui en dia va ser creada el 1746 "
"quan Ahmad Shah va fundar l'Imperi Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emira %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Secretari General %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Secretària General %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mullah %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "Mullah %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Africà"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "Africans"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"Àfrica: el bressol de la humanitat. És el segon continent més gran del món, "
"i també el segon més populós."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Ainus"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Els ainus són el poble indígena del nord del Japó, les illes Kurils, "
"Sakhalin i la part meridional de la península de Kamtxatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Akwes"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Els akwe es coneixen també per tres noms de tribu diferents en portuguès, "
"Xavante, Xakriaba i Xerente. Tenen un sistema de clans patrilineal i viuen "
"als estats brasilers del Mato Grosso i Tocantins, encara que els brasilers "
"els han forçat a traslladar-se diverses vegades al llarg de la seva "
"història. Tradicionalment, són dirigits per consells d'ancians que trien un "
"cap i probablement han viscut en grans pobles en forma d'anell des del segle "
"IX de la nostra era, aproximadament. Parlen Ge i conreen blat de moro, iuca, "
"moniatos i nyams."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Andalusí"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "Andalusins"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Andalus era la part de la península Ibèrica que era sota control musulmà "
"durant l'Edat Mitjana. Els andalusís musulmans són reconeguts per la seva "
"esplèndida herència arquitectònica. Durant la Reconquesta, els regnes "
"cristians van anar conquerint els estats islàmics d'Al-Andalus. La seva "
"última ciutat a la península Ibèrica, Granada, va caure el 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Xeic %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Xeica %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Califa %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Califa %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Visir %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "Visir %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Alandès"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "Alandesos"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"Åland és un arxipèlag del Mar Bàltic, situat entre Suècia i Finlàndia. Els "
"habitants de les illes parlen suec, però Åland és una província autònoma de "
"Finlàndia, estatus que va aconseguir el 1921 després d'un llarg període en "
"el qual les illes es van disputar entre Suècia i Finlàndia. L'estatus "
"especial i desmilitaritzat d'Åland està protegit per les lleis "
"internacionals."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Comte %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "Comtessa %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Vicari %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "Vicària %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albanès"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "Albanesos"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Els orígens ètnics dels albanesos, que viuen a la península dels Balcans, "
"són incerts, encara que s'ha suggerit que provenen dels il·liris de "
"l'Antiguitat clàssica. Albània ha canviat de mans diverses vegades al llarg "
"de la seva història. Ha tornat a ser un estat independent des de 1912. "
"Durant bona part del segle XX, el dictador comunista Enver Hoxha va dirigir "
"Albània."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Príncep %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Princesa %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Primer Secretari %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Primera Secretària %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Aleutià"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "Aleutians"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"Els unangan, o aleutians, vivien en pobles petits amb habitatges subterranis "
"permanents i es dedicaven a la caça i la pesca. Van viure a les Illes "
"Aleutianes durant milers d'anys abans del contacte amb els europeus. El "
"poble unangan va desenvolupar llaços amb els missioners i comerciants "
"russos. Molts es van convertir al cristianisme rus ortodox i es van casar "
"amb russos, i alguns fins i tot els van acompanyar als altres destacaments "
"colonials com Fort Ross al nord de Califòrnia i Fort Elizabeth a Hawai'i."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Xaman %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "Xaman %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algerià"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Algerians"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algèria és una nació àrab del Nord d'Àfrica. Històricament ha estat habitada "
"pel poble amazigh (berber)."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Secretari General %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "%s Dey"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "Alsacià"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "Alsacians"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"Alsàcia és una regió europea, a la frontera entre França i Alemanya. Durant "
"l'Edat Mitjana, Alsàcia era part del Sacre Imperi Romanogermànic, i "
"consistia en una colla de ciutats-estat força riques. Durant els segles XVII "
"i XVIII, França es va anar annexionant les ciutats alsacianes d'una en una, "
"però després d'això, la regió es va convertir en una de les zones més "
"disputades d'Europa, canviant de mans entre Alemanya i França quatre vegades "
"en menys d'un segle. Des de 1944 ha estat en mans franceses."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Ministre-President %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "Ministra-Presidenta %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Prebost %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "Prebost %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Bisbe %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Bisbessa %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Burgmestre %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "Burgmestressa %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Amazic"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "Amazics"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"La civilització amaziga és una de les més antigues de la conca mediterrània, "
"ja que va coexistir amb l'antic Egipte. El poble amazic, que significa \"els "
"homes lliures\", són robustos i forts però animats i generosos amb una gran "
"consideració per la família i la tribu. Cada tribu té les seves tradicions i "
"cultura pròpies, i aquest és el motiu de la immensa diversitat de tradicions "
"al Marroc, Algèria i Tunísia moderns. Els amazics parlen llengües antigues "
"com el tamazight, taxelhit o el tarifit, coneguts col·lectivament com a "
"llengües berbers, i utilitzen un sistema d'escriptura molt antic anomenat "
"Tifinagh."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazona"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "Amazones"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Les amazones són una nació fictícia de dones guerreres que apareixen en la "
"literatura i l'art grecs clàssics. Els autors les han ubicades a Ucraïna, "
"l'Àsia Menor, o Líbia. Es deia que les amazones s'extirpaven els seus pits "
"drets per poder utilitzar millor l'arc i d'altres armes."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorrà"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Andorrans"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andorra és un país petit als Pirineus Orientals. El 1278, una disputa entre "
"el bisbe d'Urgell i el Comte de Foix va acabar amb un acord per compartir la "
"sobirania d'Andorra. Aquest acord continua vigent i els seus successors - el "
"bisbe d'Urgell actual i el president de la República Francesa - ostenten el "
"títol (bàsicament honorífic) de copríncep d'Andorra."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Dictador %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "Dictadora %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Copríncep %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Coprincesa %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angolès"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "Angolesos"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Quan els portuguesos van arribar a Angola el segle XV, la regió estava "
"controlada per diversos regnes bantús. Angola va convertir-se en una font "
"important dels comerciants d'esclaus fins ben entrat el segle XIX. Després "
"de dues dècades de guerra de guerrilles contra les autoritats colonials "
"portugueses, Angola va aconseguir finalment la independència el 1975. Aviat "
"els diferents grups guerrillers van començar a lluitar entre ells. Després "
"de mig segle de guerra es va aconseguir un acord de pau el 2002."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "Anhaltià"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "Anhaltians"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"Anhalt fou un estat alemany. Inicialment era un comtat, i es va separar de "
"Saxònia el 1212. Durant la major part de la seva història, estava repartit "
"entre diferents territoris dominats per la mateixa família. Els comtes "
"d'Anhalt van promocionar a ducs després de la dissolució del Sacre Imperi "
"Romanogermànic per Napoleó el 1806. Anhalt es va unificar en un sol ducat el "
"1863. Amb la caiguda de les monarquies alemanyes de 1918, es va convertir en "
"un estat lliure. Després de la Segona Guerra Mundial, Anhalt va deixar "
"d'existir definitivament  quan els aliats van decidir combinar-lo amb "
"l'antiga Província Prussiana de Saxònia per formar l'estat de Saxònia-Anhalt."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Comte %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Comtessa %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Gran Duc %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Gran Duquessa %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Anishinaabe"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "Anishinaabeg"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"Els anishinaabeg són un grup de tribus ameríndies fortament relacionades "
"entre si de la regió dels Grans Llacs nordamericana, que inclou els ottawa, "
"els ojibwa, els algonquins i els potawatomi. Parlen llengües algonquines. En "
"conjunt formen un dels pobles indígenes més nombrosos de Nordamèrica."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Gran Xaman %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "Gran Xaman %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antàrtic"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antàrtics"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Pol Sud Independent, terra de pingüins."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "d'Antigua i Barbuda"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "d'Antigua i Barbuda"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua i Barbuda és un país del Carib Oriental, que consisteix en les dues "
"illes del mateix nom, així com uns quants illots més petits. El país és "
"independent del Regne Unit des de 1981."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "Antillà"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "Antillans"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Les illes d'Aruba, Bonaire, Curaçao, Saba, Saint Martin i Sint Eustatius "
"foren colonitzades pels holandesos el segle XVII. La seva població té arrels "
"europees, africanes i llatinoamericanes. Les Antilles Holandeses van "
"aconseguir l'autogovern intern el 1954, i posteriorment es van dissoldre el "
"2010. Aruba, Curaçao i Saint Martin són països constituents dins el Regne "
"dels Països Baixos; les altres tres illes s'han integrat directament dins "
"els Països Baixos com a municipis especials."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragonès"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "Aragonesos"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"L'Aragó es va formar com un comtat franc i va ser considerat regne al segle "
"XI. Va expandir el seu territori cap al sud durant la Reconquesta i va "
"arribar a controlar una part important de la Mediterrània. El 1469, el rei "
"Ferran II va casar-se amb Isabel de Castella, unió que va formar la base de "
"la unificació espanyola. El regne es va dissoldre legalment el 1707 però "
"avui en dia l'Aragó continua existint com a comunitat autònoma d'Espanya."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Arameu"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Arameus"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"Segons la llegenda, el poble arameu està format pels descendents d'Aram, el "
"nét de Noè."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentí"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentins"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentina està situada a la costa sud-est de Sudamèrica. Des de la seva "
"independència d'Espanya el 1816, ha sofert diversos conflictes interns i "
"externs. Durant les dècades després de la Segona Guerra Mundial, la política "
"del país va ser dominada per Juan Perón i la seva carismàtica muller Eva "
"\"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Cardenal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Virrei %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Virreina %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armeni"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Armenis"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Segons la llegenda, el poble armeni està format pels descendents de Haik - "
"el rebesnét de Noè. La república moderna d'Armènia va aconseguir la "
"independència de la Unió Soviètica el 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Usurpador %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "Usurpadora %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Aixanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "Aixanti"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"Els aixanti van formar un antic regne en una regió que avui en dia és part "
"de la Ghana moderna. El primer regne aixanti es va fundar el segle XI."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Conseller %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "Consellera %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "Assamès"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "Assamesos"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"El regne Assam (Ahom) fou fundat el 1228 a les estribacions sudorientals de "
"l'Himalaia per un grup de gent Shan que emigraven del que avui en dia és el "
"nordest de Birmània. Els reis assamesos es van fer famosos per derrotar unes "
"quantes expedicions del poderós Imperi Mogol, aturant de fet la seva "
"expansió cap a l'est."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assiri"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Assiris"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assíria va ser un imperi del nord de Mesopotàmia, anomenat així per la seva "
"capital Ashur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturià"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "Asturians"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"Els asturs eren un poble cèltic que ocupava la major part de la costa "
"septentrional d'Espanya. Van batallar contra l'Imperi Romà fins la seva "
"derrota per les legions de Cèsar August entre els anys 29 i 19 abans de la "
"nostra era. Sota el regne visigòtic de Toledo, les relacions entre visigots "
"i asturians no van ser gaire bones. L'any 722, el rei Pelai va derrotar les "
"tropes musulmanes Umayyad a Cuadonga, establint el Regne d'Astúries, que va "
"durar fins l'any 910 quan la capital es va moure d'Uviéu a Lleó. Ara, "
"Astúries és una comunitat autònoma d'Espanya."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlant"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "Atlants"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "El continent mític de l'Atlàntida"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Gran Rei %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Gran Reina %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australià"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Australians"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Austràlia va ser fundada com a colònia penal britànica l'any 1788. "
"Originalment comprenia diferents colònies (Nova Gal·les del Sud, Victòria, "
"Queensland, Austràlia del Sud, Austràlia Occidental i Tasmània), que es van "
"unificar en un sol país l'any 1902. És l'únic país del món que ocupa un "
"continent sencer."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "Àvar"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "Àvars"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"Els àvars o àvars eurasiàtics foren una antiga confederació nòmada d'orígens "
"diversos. La llengua dominant d'aquest grup era probablement un proto-búlgar "
"dins del subgrup de llengües turqueses oghuz, però l'origen real dels àvars "
"és desconegut. És possible que fossin originalment un grup rouran o "
"heftalita. Després d'establir-se a Panònia, van subjugar les tribus eslaves "
"locals. Gradualment, van anar perdent poder i importància política, i al "
"final, els àvars es van fondre amb els pobles eslaus."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "%s Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Aymaras"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Després del col·lapse de la civilització Tiwanaku als Andes, els seus hereus "
"es van reorganitzar en un estol de regnes Aymara culturalment pròxims que "
"van desenvolupar-se al voltant del llac Titicaca fins que van ser conquerits "
"pels Inques."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Àzeri"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Àzeris"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Els àzeris són el poble de l'Azerbaidjan. El territori de l'Azerbaidjan "
"modern va ser l'escenari dels apogeus i caigudes de diferents estats antics "
"de la regió caucàsica. El 1813, l'Azerbaidjan va passar a l'Imperi Rus, cosa "
"que va ser seguida per un període curt d'independència entre els anys 1918 i "
"1920 - com a primera república islàmica de la història. Llavors, "
"l'Azerbaidjan va passar a ser part de la Unió Soviètica fins la seva "
"dissolució el 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Xa"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Xahbanu"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Badià"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "Badians"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Baden era un país de Suàbia, al sudoest d'Alemanya. Després de la Segona "
"Guerra Mundial es va combinar amb Wuerttemberg i Hohenzollern per formar el "
"land de Baden-Wuerttemberg."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Margrave %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Margravina %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "Bahamià"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "Bahamians"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"Les Bahames són un grup d'illes a Nord-amèrica. Fou en algun lloc de les "
"Bahames que Colom va xafar terra americana per primera vegada. Les illes es "
"van despoblar més endavant i foren bàsicament ignorades fins que van ser "
"colonitzades per britànics el segle XVII. Les Bahames són un país "
"independent dins de la Commonwealth des de 1973. Avui en dia, les Bahames "
"són famoses principalment per les seves platges, però també són un centre "
"financer per estrangers molt important. Les Bahames són el país més "
"desenvolupat de Llatinoamèrica i el Carib així com el país de majoria negra "
"més ric del món."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "Bahrenià"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "Bahrenians"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"Bahrain és un país insular del Golf Pèrsic, i és el país més petit de "
"l'Orient Mitjà. Bahrain va independitzar-se de Pèrsia el segle XVIII, encara "
"que fou protectorat britànic fins el 1971. El país va convertir-se en "
"monarquia constitucional el 2001, però una revolta a favor de més democràcia "
"fou reprimida violentament el 2011."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "Bengalí"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "Bengalís"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"La República Popular de Bangladesh es va formar a partir de l'antic "
"territori pakistanès de Bengala Oriental després d'una guerra "
"d'independència."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Rajà %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharajà %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "Nabob %s"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "Barbadià"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "Barbadians"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"Barbados és un país insular de l'Oceà Atlàntic, a uns 100 km. a l'est de les "
"illes de Sobrevent al Carib. Habitada originalment per arawaks, l'illa fou "
"descoberta pels portuguesos al voltant de 1500. Quan els anglesos van "
"colonitzar Barbados el 1627, van trobar l'illa deshabitada. L'illa és "
"independent des de 1966. Barbados és una destinació turística important a "
"nivell internacional i un dels països més desenvolupats del Carib."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Baixkir"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "Baixkirs"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"Els baixkirs són una nació de llengua turquesa del sud dels Urals. Des de "
"finals del segle XVI, els baixkirs eren vassalls del tsar rus, però des de "
"llavors han participats en diverses revoltes contra el govern rus. Avui en "
"dia la majoria dels baixkirs viuen a la República de Baixkortostan, que és "
"part de la Federació Russa."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Basc"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Bascos"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Els bascos han viscut des de temps immemorials a l'extrem occidental dels "
"Pirineus. El Regne de Navarra fou l'últim estat basc independent, que va "
"caure en mans d'Aragó el segle XVI. Avui en dia, el País Basc, o \"Euskal "
"Herria\", està situat a la frontera entre Espanya i França, i està dividit "
"en set províncies històriques. La seva llengua, l'Euskara, no té parents "
"coneguts i se'n desconeixen els orígens."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Líder %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "Lideressa %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "Lehendakaria %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavarès"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bavaresos"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Baviera, abans de la unificació nacional de l'any 1870, era un dels regnes "
"alemanys més grans."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Duc %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Duquessa %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Bielorús"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Bielorussos"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Bielorússia era part de l'antic estat eslau de Kievan Rus, i més endavant "
"Lituània, Rzeczpospolita, l'Imperi Rus i la Unió Soviètica. Bielorússia va "
"obtenir la independència el 1991 amb la dissolució de la Unió Soviètica."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Tsarina %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belga"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belgues"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Bèlgica es va independitzar del Regne d'Holanda el 1830. Bèlgica s'ha "
"caracteritzat principalment pel seu moviment d'un estat unitari a un de "
"federal. Aquest és el resultat de les baralles (gairebé) pacífiques entre "
"els nacionalistes flamencs i valons."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Primer ministre %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Primera ministra %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Stadtholder %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Stadtholdress %s"

#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "Belga antic"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "Belgues antics"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""
"Els belgues eren una antiga tribu cèltica que vivia a la zona que més "
"endavant va esdevenir la província romana de la Gallia Belgica. El seu "
"origen era probablement mixt, cèltic i germànic, perquè havien arribat a la "
"Gàl·lia des de més enllà del Rhin, i incloïen alguns elements germànics, "
"però els noms dels seus caps eren gàl·lics. Juli Cèsar va fer famosa la seva "
"frase que els belgues eren els més valents de tots els habitants de la "
"Gàl·lia. Van oposar una forta resistència contra les legions de Cèsar, però "
"al final van ser derrotats pels romans. El país modern de Bèlgica deriva el "
"seu nom dels belgues antics."

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Gran Druida %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Germà %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Germana %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Portaveu %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Portaveu %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Portaveu %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Portaveu %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "Belizià"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "Belizians"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"Belize és el país més petit de l'Amèrica Central. Havia estat part de la "
"regió maia, i fou colonitzat per pirates i llenyataires britànics el segle "
"XVII. Belize, conegut llavors com a Hondures Britànica, va convertir-se en "
"colònia de la Corona el 1862. És un país independent des de 1981. Beliza té "
"molta diversitat ètnica, amb una població que consisteix en criolls, maies, "
"mestissos hispanoparlants, garifunes, xinesos, mennonites i indis."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "Superintendent %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "Superintendenta %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengalí"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengalís"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengala és una regió a la banda més oriental del subcontinent indi. El "
"primer rei independent dels bengalís de qui se'n té notícia és Shashanka, "
"que va regnar al voltant de l'any 606 de la nostra era. Avui en dia, la "
"República Popular de Bangla Desh ocupa la part oriental de la regió, mentre "
"que la part occidental és l'estat indi de Bengala Occidental."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "Beninès"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "Beninesos"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""
"El país, que havia estat el centre del regne Dahomey, fou colonitzat per "
"França el segle XIX. Dahomey va obtenir la independència el 1960. Els "
"marxistes van prendre el poder el 1972 i van canviar el nom del país a Benín "
"tres anys després. El multipartidisme es va recuperar el 1990."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Benín"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "Benín"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"El Regne de Benín, que no s'ha de confondre amb la república moderna de "
"Benín, va ser fundat per parlants de la llengua Edo entre els segles XII i "
"XIV. Benín va reunir una gran àrea de terra a l'oest del delta del riu "
"Níger, arribant al seu apogeu durant el segle XVI. Eweka I va fundar els "
"Uzama, o Consellers d'Estat, per ajudar en l'accés d'un nou Oba, o rei. La "
"seva fortuna va minvar a mesura que els europeus van decidir de comerciar "
"amb d'altres regnes quan el port principal de Benín va quedar bloquejat pel "
"fang. El Regne va acabar finalment el 1897 quan els britànics van prendre'n "
"el control."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bhutanès"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "Bhutanesos"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Situat a la serralada de l'Himalaia, Bhutan és un dels països més aïllats "
"del món. Bhutan no ha estat mai conquerit ni ocupat per invasors estrangers "
"en l'últim mil·lenni, o potser més. El segle XVII, Bhutan va convertir-se en "
"una nació unificada sota Shabdrung Ngawang Namgyal, que va repel·lir una "
"invasió Mongol i va unir les tribus bhutaneses rivals."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Rei Drac %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Reina Dragona %s"

#: data/nation/biafran.ruleset:3
msgid "Bi  †  †  €†  afran"
msgstr "Biafrès"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "Biafresos"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Biafra va declarar la independència de Nigèria el 1967, després d'anys de "
"tensions ètniques, religioses i econòmiques dins de la Nigèria acabada "
"d'independitzar. Va seguir una guerra entre Nigèria i Biafra, que va "
"provocar uns dos milions de morts, la majoria a causa de la fam i les "
"malalties causades pel bloqueig dels ports biafresos. Biafra es va rendir el "
"1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Coronel %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Coronela %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "Guineà"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "Guineans"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"Guinea-Bissau és un país de l'Àfrica Occidental. Conegut antigament com a "
"Guinea Portuguesa, va declarar la independència el 1973."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Capità-major %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "Capitana-major %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Bòer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Bòers"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Els Bòers eren els descendents de colons holandesos que es van establir al "
"Sud de l'Àfrica a partir de l'any 1650. Després d'emigrar cap a l'interior "
"quan els britànics van prendre el control de Sud-àfrica, van controlar "
"breument dues repúbliques, el Transvaal i l'Estat Lliure d'Orange, abans de "
"ser derrotats pels britànics a la guerra de 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "General %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "General %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Reverend %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "Reverenda %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "President Estatal %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "Presidenta Estatal %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "Boi"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "Bois"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""
"Els bois eren una antiga tribu o confederació de tribus cèltiques que vivien "
"a l'Europa Central i al Nord d'Itàlia. Els noms de Bohèmia i de Baviera "
"provenen probablement d'aquest poble. "

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Bolivià"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "Bolivians"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Bolívia és un país interior de Sudamèrica amb una tradició indígena "
"considerable. El país s'anomena així en honor de Simón Bolívar. Independent "
"des de 1825, el país era molt inestable i va perdre la seva sortida al "
"Pacífic contra Xile. La guerra del Chaco entre 1932 i 1936 contra el "
"Paraguai va acabar amb una altra derrota humiliant. El descontentament amb "
"el règim oligàrquic de Bolívia va provocar una revolució el 1952. Després "
"d'una sèrie de cops militars els anys 1970, el país va recuperar la "
"democràcia els anys 1980. El 2006, Evo Morales va convertir-se en el primer "
"president indígena."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Arquebisbe %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnià"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosnians"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bòsnia i Hercegovina és un país del sudest d'Europa, i la llar de tres "
"pobles que la constitueixen: bosnians, serbis i croats."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bosforà"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "Bosforans"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"El Regne del Bòsfor fou un estat antic a l'est de Crimea i de la península "
"de Taman a la costa del Bòsfor Cimmeri."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Dèspota %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Dèspota %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Cònsol %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Cònsol %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botswanès"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "Botswanesos"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"La República de Botswana és un país de l'Àfrica meridional. Va obtenir la "
"independència del Regne Unit el 1966. Botswana es considera el país menys "
"corrupte d'Àfrica i té una economia que es desenvolupa ràpidament."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Brandenburguès"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "Brandenburguesos"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"Brandenburg, antigament la Marca nord de l'imperi franc oriental, va "
"convertir-se en electorat del Sacre Imperi Romà Germànic el segle XII. Els "
"governants de Brandenburg van adquirir Prússia el 1618 i fou absorbit per "
"Prússia el 1701. Brandenburg va mantenir la seva independència en nom fins "
"el 1806, quan va convertir-se en província de Prússia. Actualment és un dels "
"estats de la República Federal d'Alemanya."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Elector %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Electriu %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretó"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Bretons"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Coneguda pels romans com Armòrica, a Bretanya s'havia parlat un idioma "
"cèltic durant molts segles abans que els bretons arribessin a la península "
"com a mercenaris, colonitzadors i refugiats en resposta al caos de la "
"Gàl·lia i la invasió de Gran Bretanya per tribus germàniques al segle V e la "
"nostra era. Amb el pas dels segles, l'ús de la llengua bretona ha retrocedit "
"cap a l'oest de la península, sent substituïda pel francès. El Ducat de "
"Bretanya es va annexionar formalment a França el 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britànic"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "Britànics"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"El Regne Unit va ser creat el 1707 com un acord negociat entre el regne "
"d'Anglaterra i el regne d'Escòcia. El país - conegut també com a Gran "
"Bretanya - va convertir-se en la primera potència industrial i marítima "
"durant el segle XIX."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Pretendent %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "Pretendenta %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Lord %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Lady %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Lord protector %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Lady protectora %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Brità"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Britans"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"Els britans habitaven a la major part de Gran Bretanya durant l'Edat de "
"Ferro. Parlaven llengües cèltico-britòniques i van ser els avantpassats dels "
"moderns gal·lesos, còrnics i bretons."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Cabdill %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Cabdill %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druida %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Druida %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "Bruneiès"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "Bruneiesos"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"Brunei Darussalam és un país de Borneo, a l'arxipèlag Malai. El soldanat "
"data del segle XIV i va convertir-se en un estat força poderós al cap d'un "
"segle gràcies al seu control del comerç marítim a bona part del Sudest "
"Asiàtic. Brunei fou un protectorat britànic des de 1888 fins a 1984."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Gran Muftí %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "Gran Muftí %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Búlgar"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Búlgars"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"El líder búlgar Khan Asparukh va guiar la seva gent fins els Balcans "
"septentrionals, i va fundar Bulgària el 681. Aquesta va ser la primera nació-"
"estat eslava de la història."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Borgonyó"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Borgonyons"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Després de la caiguda de l'Imperi Romà d'Occident, un poble germànic "
"anomenat burgundis va establir-se a les valls fluvials de la Gàl·lia "
"oriental, donant el seu nom a la regió. Segles més tard, el Ducat de "
"Borgonya era un país pròsper on la cort de Dijon eclipsava la de París. Avui "
"en dia és una regió de França."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Canceller %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Cancellera %s"

#: data/nation/burgundic.ruleset:3
msgid "Burgundic"
msgstr "Burgundi"

#: data/nation/burgundic.ruleset:4
msgid "?plural:Burgunds"
msgstr "Burgundis"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""
"Els burgundis eren un antic poble germànic oriental que probablement té els "
"seus orígens a l'illa de Bornholm. Després de marxar de Bornholm, van viure "
"entre els rius Oder i Vístula. Durant l'Època d'Emigració, van envair "
"l'Imperi Romà amb d'altres pobles germànics, i l'any 472, alguns d'ells van "
"saquejar Roma. El seu primer regne es va fundar a Worms, però després de la "
"seva destrucció pels huns van traslladar-se al que avui en dia són Savoia i "
"Borgonya, on van fundar el seu segon regne. Al final van ser subjugats pel "
"regne franc. Els burgundis van donar el seu nom a la  nació i regió romànica "
"posterior de Borgonya."

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkinabé"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "Burkinabés"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Burkina Faso, coneguda abans com Alt Volta, és un país interior de l'Àfrica "
"Occidental. Va aconseguir la independència de França el 1960."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birmà"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Birmans"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"La Unió de Birmània (oficialment \"Myanmar\") és el país més gran del "
"continent al Sudest asiàtic."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundès"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "Burundesos"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"A la regió africana dels Grans Llacs va aparèixer una monarquia cap al segle "
"XI, dirigida per un Mwami (rei) i diversos Ganwa (prínceps). Va experimentar "
"un període d'expansió fins el segle XVII, quan abarcava aproximadament "
"l'àrea del Burundi actual. A finals del segle XVIII i principis del XIX una "
"disputa successòria va debilitar la monarquia, i cap a final de segle "
"s'havia convertit en una colònia alemanya. Després de la Primera Guerra "
"Mundial, la colònia va passar a Bèlgica. Després de la pressió internacional "
"posterior a la Segona Guerra Mundial, Burundi va aconseguir la independència "
"el gener de 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "Buriat"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "Buriats"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"Segons els annals històrics mongols, els buriats eren tribus mongoles que "
"vivien als boscos del voltant del llac Baikal. El 1207 foren subjugats per "
"Joci, el fill més gran de Genghis Khan. Quan el territori dels buriat es va "
"annexar a Rússia per tractats de 1689 i 1728, van quedar separats "
"políticament dels altres mongols i van començar a desenvolupar una identitat "
"nacional diferenciada. Avui en dia, la República Buriat és el lloc on viu la "
"majoria dels aproximadament mig milió de buriats del món, així com el centre "
"del budisme a Rússia."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Californià"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "Californians"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"Califòrnia és l'estat americà més gran en població i economia. Va ser poblat "
"al principi per nadius americans, i va ser colonitzat per missioners "
"espanyols durant el segle XVIII. Califòrnia es va convertir en un territori "
"de Mèxic quan aquest país va obtenir la seva independència. Durant la Guerra "
"Mexicano-Americana els colons americans locals van proclamar la 'República "
"de la Bandera de l'Ós', que es va incorporar als Estats Units poc després. "
"La Febre de l'Or de 1848 va dur grans nombres d'immigrants a Califòrnia. "
"Durant el segle XX, l'estat va convertir-se en un centre de les indústries "
"mundials de l'entreteniment i la tecnologia."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Xèrif %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Xèrifa %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambodjà"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Cambodjans"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Cambodja (també coneguda com a Kamputxea) és l'estat modern que ha succeït "
"el poderós Imperi Khmer, que va dominar la major part de la península "
"d'Indoxina entre els segles XI i XIV."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Camerunès"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "Camerunesos"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"El Camerun és un país de l'Àfrica Central Occidental. Colonitzat pels "
"alemanys, fou dividit entre Gran Bretanya i França després de la Primera "
"Guerra Mundial. Ha estat independent des de 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadenc"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Canadencs"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Geogràficament, Canadà és el segon país més gran del món: el Pol Nord "
"magnètic es troba actualment en territori canadenc."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "Cañari"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "Cañaris"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""
"Els cañaris foren una civilització precolombina al que avui en dia és "
"l'Equador, l'existència de la qual es pot resseguir a partir del segle VI. "
"Eren una de les poques cultures andines que no adoraven el sol. La llengua "
"cañari estava relacionada probablement amb la llengua moche del Perú, però a "
"l'època de la conquesta espanyola, la majoria dels cañaris havien canviat al "
"quítxua. Els cañaris van formar una confederació laxa amb el centre polític "
"principal a Guapdondelig, que actualment és la ciutat de Cuenca, capital de "
"la província d'Azuay. Foren subjugats pels inques a finals del segle XV "
"encara que van oposar-hi una resistència ferotge. Es van rebel·lar durant la "
"guerra civil inca i van donar suport als espanyols durant la seva conquesta "
"de l'Imperi Inca."

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Cantonès"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "Cantonesos"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""
"Els cantonesos són un subgrup del poble xinès que té el seu origen a la "
"província de Guangdong del sud de la Xina, amb uns 70 milions de persones. "
"Els cantonesos són famosos per la seva música i el seu menjar, i "
"constitueixen un element important de les comunitats xineses emigrades a tot "
"el món. També són majoria a les poblacions de les Regions Autònomes "
"Especials de Hong Kong i Macau. Al segle II abans de la nostra era, el regne "
"de Nanyue, dominat per cantonesos, dirigia bona part de la Xina Meridional i "
"dominava el Vietnam. El 111 abans de la nostra era, Nanyue es va annexionar "
"a la Xina de la Dinastia Han. El cantonès és la segona llengua xinesa més "
"parlada després del mandarí."

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "Capverdià"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "Capverdians"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Cap Verd és un arxipèlag vora la costa d'Àfrica Occidental. Abans que les "
"illes fossin colonitzades pels portuguesos al segle XV, probablement eren "
"deshabitades. Cap Verd va convertir-se després en un centre principal del "
"tràfic d'esclaus atlàntic. Les illes van declarar la independència respecte "
"Portugal el 1975. La població de Cap Verd  és d'ascendència mixta europea i "
"africana."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Almirall %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "Almirall %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Castellà"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "Castellans"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"Castella va emergir fins a convertir-se en el més poderós dels regnes "
"medievals espanyols. Va absorbir Lleó i més endavant va formar una unió "
"personal amb Aragó. El seu territori actual està dividit entre diverses "
"comunitats autònomes d'Espanya."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Català"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Catalans"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Durant l'Edat Mitjana, reis catalans van conquerir i dirigir un estol de "
"regnes a la vora de la mar Mediterrània, des de la península Ibèrica fins a "
"parts d'Itàlia i Grècia. Aquesta confederació/imperi es va convertir en una "
"potència naval i comercial de l'àrea mediterrània. Els catalans van mantenir "
"un govern propi després d'una unió dinàstica amb el regne veí de Castella, i "
"van aliar-se amb Anglaterra i Àustria contra França i Castella durant la "
"Guerra de Successió. El 1713, Anglaterra va signar el tractat d'Utrecht i va "
"abandonar l'aliança, i els catalans van ser derrotats finalment el 1714, "
"perdent els seus drets nacionals."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Celtibèric"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "Celtibèrics"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"Els celtibèrics eren un poble del Centre-Est d'Espanya que va viure en "
"l'últim mil·lenni abans de l'era comuna. Provenien dels celtes i dels ibers "
"i foren derrotats per Roma en la guerra de Numància."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Centreafricà"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "Centreafricans"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"La República Centreafricana és un país de l'Àfrica Central, conegut "
"antigament com al territori francès d'Ubangi-Shari. Va ser governat breument "
"com a dictadura els anys 70 sota l'emperador Bokassa I, època en què fou "
"anomenat Imperi Centroafricà."

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Centreamericà"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "Centreamericans"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"Durant l'era colonial, l'Amèrica Central formava la Capitania General de "
"Guatemala. L'Amèrica Central va declarar la independència d'Espanya el 1821, "
"va unir-se amb Mèxic durant poc temps, i després va formar una república "
"federal. Les lluites entre Guatemala i les altres províncies, i entre "
"liberals i conservadors van conduir al final de la federació. Cap a 1840, la "
"federació havia deixat d'existir. Tots els intents posteriors de "
"reunificació van fracassar, encara que des de 1993 les repúbliques "
"centreamericanes cooperen en el Sistema d'Integració Centreamericà (SICA)."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Director suprem %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Directora suprema %s"

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "Lituà central"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "Lituans centrals"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""
"Els polonesos lituans són una minoria ètnica a Lituània, principalment a la "
"regió d'Aukstàitia.  Són el que queda de la Confederació de Polònia i "
"Lituània - la Confederació de les Dues Nacions, que es va fundar amb la Unió "
"de Lublin el 1569. Aquest estat va unir el Regne de Polònia amb el Gran "
"Ducat de Lituània i fou fundat pel Gran Duc lituà Jogaila, que fou batejat "
"amb el nom de Wladyslaw. La presència de la primera comunitat polonesa a "
"Lituània es remunta al duc Mindaugas de Lituània. Els primers polonesos van "
"arribar a Lituània com a presoners de guerra capturats durant incursions a "
"les terres frontereres (principalment a Mazòvia). Després d'unir els dos "
"països, hi va haver una forta polonització de la noblesa lituana. La "
"comunitat de parla polonesa de Lituània va sobreviure el col·lapse i la "
"partició de l'estat polonès, coexistint amb la gent de parla lituana. El "
"1920, el general rebel Zeligowski va anunciar la creació d'una República de "
"Lituània Central, que després es va afegir a Polònia. Després de la Segona "
"Guerra Mundial, la majoria dels polonesos lituans foren desplaçats cap als "
"nous territoris occidentals de Polònia."

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "Comissari Popular %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "Comissària Popular %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "Txadià"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "Txadians"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""
"El Txad és un país continental de l'Àfrica. Havia estat el centre de "
"l'Imperi Kanem-Bornu, i fou colonitzat per França el 1900. Independent des "
"de 1960, el Txad continua sent un dels països més pobres del món. Des de "
"1982 fins a 1990, Hissene Habre va dirigir una dictadura brutal."

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Txam"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "Txams"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"Txampa era el nom d'un grup de ciutats-estat molt relacionades entre si al "
"que avui en dia és la meitat sud del Vietnam. Des de l'època dels primers "
"registres històrics, els reis txams eren hindús que adoraven especialment "
"Shiva. Implicats en conflictes amb els estats veïns Khmer i Dai Viet durant "
"segles,Txampa va ser sotmès a la pràctica per Dai Viet a finals del segle "
"XV. En aquesta època, la majoria de la noblesa txam s'havia convertit a "
"l'Islam. La majoria dels musulmans del Vietnam modern són d'ètnia txam."

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Cananeu"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "Cananeus"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Les històries sobre quinocefàlia (tenir el cap de gos o de xacal) es "
"remunten a la Grècia Antiga. El metge Ctèsies i el viatger Megastenes els "
"ubicaven a l'Índia. A l'edat mitjana, Giovanni da Pian i Marco Polo els van "
"esmentar, mentre que el teòleg Ratramnus debatia si s'havien de considerar "
"humans o no. Històries diverses els han ubicat a Escòcia, Canaan, Cirenaica "
"i les Illes Andavan. El país 'Cananea' ve del poeta alemany Walter von "
"Speyer. Al relat de Sir John Mandeville, el poble era conegut com a "
"Nacumerians."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alpha"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s Alpha"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Txetxè"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "Txetxens"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"Txetxènia és una antiga nació del Caucas, actualment part de la Federació "
"Russa. El 1588, els txetxens es van sotmetre voluntàriament com a vassalls "
"del tsar moscovita. No obstant, sovint han fet la guerra contra Rússia. Els "
"anys 90, després de la partició de la Unió Soviètica, va esclatar una guerra "
"civil quan els separatistes txetxens van proclamar la República txetxena "
"independent d'Itxkèria."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "Chiapanec"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "Chiapanecs"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""
"Chiapas és un estat del sud de Mèxic. Fou governat des de Guatemala durant "
"l'era colonial, però el 1824, després d'una breu independència, va decidir "
"unir-se a Mèxic. Chiapas té una notable població indígena (predominantment "
"maia). Bona part de la història de Chiapas s'ha caracteritzat per conflictes "
"entre els pagesos indígenes i l'elit predominantment ladina. Les ciutats "
"colonials de l'estat, els pobles maies i la riquesa natural n'han fet un "
"dels principals destins turístics de Mèxic."

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "Chickasaw"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "Chickasaw"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""
"Els chickasaw eren una de les anomenades Cinc Tribus Civilitzades, i "
"ocupaven principalment el que avui en dia és el nord de l'estat americà de "
"Mississippi a l'època del primer contacte amb els europeus. El nom "
"\"Mississippi\" prové d'una paraula chickasaw que significa \"sense font\"."

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Xilè"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Xilens"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Xile està situat a la costa sudoccidental de Sudamèrica. Xile va declarar la "
"seva independència d'Espanya el 1810. A costa de Bolívia, Perú i el poble "
"indígena maputxe, Xile va multiplicar el seu territori per més de dos durant "
"el segle XIX. Xile, que sovint ha estat més estable i pròsper que els seus "
"veïns, és actualment el país més desenvolupat de l'Amèrica Llatina."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Capità general %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Capitana general %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Chimú"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "Chimú"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"Chimor, l'hereu de la tradició cultural Moche, va començar la seva expansió "
"el segle XII des de la vall del riu Moche, situada al que actualment és el "
"nord del Perú. La seva expansió va continuar fins que els va aturar i "
"conquerir el puixant Imperi Inca el 1470. El seu últim rei, Minchancaman, va "
"ser capturat i dut a la capital inca Qosqo. Els artesans Chimú van "
"contribuir fora a la fabricació d'elements artístics inques. Fins la seva "
"caiguda, Chimor controlava potser dos terços de la població dels Andes "
"septentrionals."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "Chinook"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "Chinook"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""
"La Confederació Chinook fou un grup de comunitats que tenien costums i "
"llengua comuns. Eren un poble sedentari que vivia al llarg del riu Columbia "
"a l'Oregon i Washington actuals, dels Estats Units. La influència regional "
"dels chinook es pot veure en el fet que la seva llengua va convertir-se en "
"la base d'una llengua pidgin per al comerç i la comunicació entre els nadius "
"americans i els blancs que s'utilitzava per tot Oregon, Washington, la "
"Colúmbia Britànica, i fins a Alaska."

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""
"Els choctaw eren una de les anomenades Cinc Tribus Civilitzades, i ocupaven "
"tradicionalment bona part del centre i el sud de l'estat americà actual de "
"Mississippi. Van ser descoberts per exploradors espanyols al segle XVI, i "
"van convertir-se en aliats dels francesos durant molt de temps, abans "
"d'alinear-se amb els Estats Confederats durant la Guerra Civil Americana. La "
"majoria dels choctaw viuen avui en dia a Oklahoma a causa de l'exili forçat "
"que van patir sota el president Andrew Jackson el 1831, però encara queda un "
"grup vibrant a Mississippi format per choctaw que van poder escapar-se de "
"l'exili i quedar-se. El mot \"Oklahoma\" prové d'un terme choctaw que "
"significa \"gent vermella\"."

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Xola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Xola"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"Els Xola eren una dinastia tàmil centrada al sud de l'Índia que va tenir una "
"influència inusual també al nord. Van començar com un estat tributari dels "
"Pallava, però al segle IX el seu poder va començar a créixer. Durant el "
"segle XI, van dirigir expedicions contra d'altres estats indis tan al nord "
"com Bengala, així com les Maldives, Sri Lanka, i fins i tot el regne "
"indonesi de Sri Vijaia. Van enfonsar-se, no obstant, cap al 1250, a mesura "
"que anaven ascendint d'altres estats indis del sud."

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "Croat blanc"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "Croats blancs"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""
"Crobàtia era un estat eslau semilegendari de l'Alta Edat Mitjana, organitzat "
"pels croats blancs en una zona de l'Europa Central que encara no s'ha pogut "
"identificar amb certesa. La font principal sobre l'existència d'un estat "
"Croat blanc és una menció per part del l'Emperador bizantí Constanti VII "
"Porfirogènit. La Croàcia blanca s'associa de vegades amb un príncep anomenat "
"Slavnik, senyor de Libice, la influència del qual es va estendre a la regió "
"de Silèsia i el territori de Cracòvia."

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voivoda %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "Voivoda %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Sacerdotessa %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Gran Príncep %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Gran Princesa %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"Els Chumash, que ocupaven les illes del canal de Santa Bàrbara i la costa "
"del sud de Califòrnia entre Malibú i Paso Robles i terra endins en direcció "
"a la vall de San Joaquín, vivien en grans pobles permanents i mantenien una "
"economia semi-monetitzada. Aquests pobles van acabar sent dirigits per caps "
"hereditaris, que podien ser homes o dones. En l'època del contacte, la seva "
"població era probablement d'entre 8 i 18.000 persones, encara potser n'eren "
"fins i tot 22.000. Els espanyols van establir cinc missions al territori "
"Chumash. Com a conseqüència de les malalties i altres resultats de la "
"dominació colonial, la seva població va decaure a menys de 3.000 l'any 1831."

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "Txuvaix"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "Txuvaixos"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""
"Els txuvaixos són un grup ètnic turquès de la Rússia europea i la Sibèria "
"Occidental. Pot ser que siguin descendents d'antigues tribus turqueses "
"búlgares i possiblement els huns. Avui en dia hi ha al voltant d'1,8 milions "
"de txuvaixos, aproximadament la meitat dels quals viuen a la República de "
"Txuvàixia, que forma part de la Federació Russa."

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "Circassià"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "Circassians"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""
"Els circassians són els pobles indígenes del Caucas nord-occidental. La "
"llengua circassiana o adigué és de la família de llengües caucasianes nord-"
"occidentals, i és propera al kabardí, l'abkhaz i l'ubykh. Els circassians "
"van aparèixer per primer cop com a entitat coherent fa uns 6000 anys. Poques "
"vegades van estar units políticament, però així i tot, van aconseguir de "
"resistir incomptables invasions de grans imperis al llarg de la seva "
"història. Els circassians no foren mai subjugats del tot en la seva llarga "
"història fins a mitjans del segle XIX, quan foren derrotats i van patir un "
"genocidi a mans de l'Imperi Rus. Avui en dia, menys del 10% de la població "
"circassiana viu a la seva terra original."

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombià"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Colombians"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Colòmbia és un país del nord de Sudamèrica. La regió era un centre cultural "
"amerindi durant l'època pre-europea. Els espanyols van començar a colonitzar "
"la costa nord de Colòmbia al voltant del 1500. El 1819, la República de "
"Colòmbia va obtenir la independència."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Comanxe"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "Comanxes"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"Els comanxe o numunu són un grup ètnic amerindi que havia viscut "
"històricament a la Comanxeria, que consistia en els actuals Nou Mèxic "
"oriental, el sud de Colorado, el nordest d'Arizona, el sud de Kansas, tot "
"Oklahoma, i la major part del nordoest de Texas."

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "Comorià"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "Comorians"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""
"Les Comores és un país insular al canal de Moçambic, que consisteix en la "
"Grande Comore, Mohéli i Anjouan, encara que el govern comorès també reclama "
"Mayotte, que actualment és un departament d'ultramar francès. Amb influència "
"àrab des del segle VIII,  les Comores és el país de majoria musulmana més "
"meridional del món. "

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "President %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Presidenta %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Confederat"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Confederats"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""
"Els Estats Confederats d'Amèrica van ser una nació escindida dels Estats "
"Units, formada per onze estats del Sud, que va existir entre 1861 i 1865. "
"Els estats es van separar dels Estats Units a causa de diferències "
"polítiques i culturals amb el Nord, en particular el problema de "
"l'esclavatge, que temien que seria abolit pel govern acabat d'elegir del "
"president Abraham Lincoln. La capital confederada era Richmond, Virgínia, i "
"Jefferson Davis en fou l'únic president. La Guerra Civil Americana va "
"enfrontar la Confederació contra els Estats Units. Després de diverses "
"derrotes militars a mans de les tropes dels Estats Units, els estats del Sud "
"van haver d'abandonar les seves pretensions d'independència; bona part del "
"seu territori estava en ruïnes. A més, la victòria de la Unió en la Guerra "
"Civil va obrir el camí per a l'abolició de l'esclavatge als Estats Units."

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "Congolès-Brazzaville"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "Congolesos-Brazzaville"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""
"La República del Congo és un país de l'Àfrica Central, que no s'ha de "
"confondre amb la República Democràtica del Congo. El Congo és independent "
"respecte França des de 1960. Entre 1970 i 1991 fou governat com a estat "
"unipartidista marxista-leninista; en aquest període el país es coneixia com "
"a República Popular del Congo. L'economia depèn fortament de l'exportació de "
"petroli."

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Congolès"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "Congolesos"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"La República Democràtica del Congo és un país gran d'Àfrica Central. Malgrat "
"(o potser degut a) la seva abundància de recursos naturals, ha estat en "
"ruïnes durant la major part de la seva història moderna. El 1885, el Congo "
"va ser atorgat a Léopold II de Bèlgica com a possessió personal, l'Estat "
"Lliure del Congo, que va convertir el país en un escorxador. Almenys un vint "
"per cent de la població va morir, i després d'un escàndol internacional va "
"convertir-se en colònia belga el 1906. Va aconseguir la independència el "
"1960. La dictadura de Mobutu va encetar una nova ronda de saquejos. Quan "
"Mobutu va ser derrocat, el país va enfonsar-se en una guerra civil que va "
"causar cinc milions de morts, l'esdeveniment més sanguinari des de la Segona "
"Guerra Mundial."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Còrnic"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Còrnics"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornualla és una regió a l'extrem sudoest d'Anglaterra. Segons la tradició, "
"allà hi va néixer el llegendari Rei Artús."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Cors"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "Corsos"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"Durant la major part de la seva història, Còrsega ha estat sota la dominació "
"de potències estrangeres. Els grecs, etruscos, romans, vàndals, visigots, "
"bizantins, sarraïns, llombards, els Estats Pontificis i els genovesos van "
"dominar Còrsega en un moment o altre. El segle XVIII va haver-hi una guerrra "
"d'independència inspirada pels valors de la Il·lustració. Pasquale Paoli va "
"aconseguir de foragitar els genovesos i entre 1755 i 1769, Còrsega va ser "
"una república independent amb la primera constitució moderna del món. Gènova "
"va vendre les seves pretensions a França, i després d'això una força "
"invasora francesa va derrotar els corsos i Còrsega va passar a França."

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "General Suprem %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "Generala Suprema %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Cosac"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "Cosacs"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"Els cosacs de Zaporíjia vivien en aquesta província de l'Ucraïna central. "
"Eren una comunitat multiètnica on els rutens eren l'element dominant, "
"organitzada de forma militar."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Costa-riqueny"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "Costa-riquenys"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Costa Rica va convertir-se en república independent el 1840. No ha tingut "
"exèrcit des de 1949 i és un dels països més democràtics i rics de l'Amèrica "
"Llatina."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:Cree"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Els Cree són el grup nadiu més gran del Canadà, amb més de 200.000 membres "
"que parlen una llengua algonquina i sovint s'autoanomenen \"liyiyuu\" o "
"\"linuu\", que vol dir \"gent\". Originalment poblaven bona part del Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario i Manitoba."

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "Cretenc"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "Cretencs"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""
"Creta és una illa de la Mar Mediterrània, la més gran de l'arxipèlag grec. "
"Als mil·lennis tercer i segon AEC., Creta fou el centre de la primera "
"civilització avançada d'Europa, la cultura minoica. Una erupció del volcà de "
"Thera va destruir la civilització minoica. Llavors, Creta va integrar-se en "
"el reialme cultural grec, i fou conquerida successivament per romans, àrabs, "
"bizantins, venecians i turcs otomans. Després de ser un estat semi-"
"independent durant 15 anys, Creta va esdevenir finalment una part de Grècia "
"el 1913."

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Tàtar de Crimea"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "Tàtars de Crimea"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"Estat feudal històric de la península de Crimea, que va existir des del "
"segle XV fins el XVIII. Els tàtars de Crimea van envair Polònia i Rússia, "
"cosa que va provocar guerres amb Turquia."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Croat"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Croats"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Croàcia és la regió dels eslaus del sud que va ser mantinguda per l'Imperi "
"Austro-Hongarès, i no va caure sota la dominació otomana després de la "
"caiguda de Bizanci. Durant la major part del segle XX, va ser part de la "
"Federació Iugoslava."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Croat"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "Croats"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""
"Les Croades foren una sèrie de guerres on els exèrcits europeus van provar "
"de restablir el control cristià sobre Terra Santa. La primera Croada va ser "
"declarada pel Papa Urbà II el 1095. Els croats van aconseguir d'arrabassar "
"el control de bona part de l'Orient Pròxim de mans dels musulmans, i van "
"establir-hi uns quants estats dirigits per nobles de dinasties cristianes "
"europees. L'estat croat més poderós era el Regne de Jerusalem; d'altres "
"estats incloïen el comtat de Trípoli, el Principat d'Antioquia i el país "
"d'Edessa. Les croades posteriors no van tenir tant d'èxit. Els exèrcits "
"musulmans (àrabs i túrquics) van aconseguir d'expulsar els croats i l'última "
"ciutat controlada per croats, Acre, va caure en mans dels mamelucs el 1291."

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cubà"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Cubans"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Cuba va quedar sota el control espanyol durant el segle XVI. Durant els "
"segles següents, l'illa es va convertir en un dels principals productors de "
"tabac, sucre i cafè del món. Cuba va obtenir una independència nominal el "
"1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Curonià"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "Curonians"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"El Ducat de Curlàndia i Semigàlia fou creat com a resultat de la "
"secularització de l'Estat de l'Orde Teutònica. Els ducs de Curlàndia van ser "
"vassalls de Polònia fins al seu col·lapse. El Duc Jakob Kettler va liderar "
"els intents fracassats de colonització a Sudamèrica i Àfrica."

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "Cuiavià"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "Cuiavians"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""
"Cuiàvia és una regió històrica del Centre-Nord de Polònia, que limita a "
"l'oest amb Masòvia, a l'est amb la Gran Polònia, i al nord amb Pomerània."

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Xipriota"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "Xipriotes"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Xipre va convertir-se en república independent el 16 d'agost de 1960. És un "
"país illenc eurasiàtic situat a la Mediterrània oriental, al sud de Turquia "
"i a l'oest de Síria i el Líban."

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr "Cirenaic"

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr "Cirenaics"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""
"Cirenaica és una regió històrica de l'est de Líbia. Durant l'Antiguitat "
"Clàssica, la regió fou part del reialme cultural grec. A partir del segle "
"VII, la regió fou controlada per diferents dinasties àrabs. Cirenaica fou "
"ocupada per  Itàlia el 1911. Després de la Segona Guerra Mundial, va existir "
"un efímer Emirat de Cirenaica, a partir del qual la dinastia governant "
"Senussi va establir un Regne Libi unit el 1951. Cirenaica ha estat un focus "
"de resistència contra el règim de Gaddafi. Conté bona part de les reserves "
"de petroli de Líbia, i ha viscut demandes renovades de més autonomia després "
"de la caiguda de Gaddafi."

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "Txecoslovac"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "Txecoslovacs"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""
"Txecoslovàquia fou fundada el 1918. Durant molt temps va ser l'única "
"democràcia de l'Europa Oriental, fins que va ser envaïda pels nazis el 1939 "
"i la Unió Soviètica el 1948. Quatre anys després de la caiguda del comunisme "
"es va partir en les repúbliques txeca i eslovaca."

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Txec"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Txecs"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"La República Txeca d'avui va ser fins el 1993 part de Txecoslovàquia, que "
"havia estat fins el 1918 una part de l'Imperi Austro-Hongarès."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Profeta %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Profetessa %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahomeià"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "Dahomeians"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"El terç sud del Benín modern havia estat un regne històric conegut de "
"diverses maneres: Agbome (durant el segle XVII), Danhome (a principis del "
"segle XVIII) i Dahomey (entre 1730 i 1894). El 1730 el país va convertir-se "
"en tributari del regne veí d'Oyo. Va ser conquerit per França en la segona "
"guerra franco-dahomeiana (1892-1894) i va ser dividit entre Agbome i Alada. "
"Durant els segles XVIII i XIX, Dahomey era conegut per les seves ferotges "
"guerreres ahosi (gbeto): un exèrcit de dones que servien el rei com a "
"guàrdia oficial i esposes cèlibes."

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Darfuri"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "Darfuris"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""
"El soldanat de Darfur fou un estat oriental sahelià que, gràcies a la seva "
"ubicació a la regió immediatament al sud del Sàhara, es va beneficiar i va "
"prosperar pel comerç trans-saharià. La regió havia estat dominada prèviament "
"pels grups ètnics daju i tunjur, l'últim dels quals es creu tradicionalment "
"que fou qui va introduir l'Islam a la regió. Cap al segle XVI, un grup ètnic "
"conegut com els fur havia obtingut avantatge i va establir un soldanat "
"durador amb el Soldà Sulayman. La paraula Darfur significa la Terra dels Fur."

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Djiboutià"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "Djiboutians"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""
"Djibuoti és un dels països més petits de l'Àfrica, situat al Golf d'Aden. És "
"independent respecte França des de 1977. Els grups ètnics principals de "
"Djibouti són els afar i els somalis. El país té un dels climes més calorosos "
"del món."

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominicà"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "Dominicans"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"La República Dominicana està situada als dos terços orientals de l'illa "
"caribenya de la Hispaniola. La seva capital, Santo Domingo, va ser el primer "
"assentament europeu permanent d'Amèrica quan la va fundar Bartomeu Colom el "
"1498."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominiquès"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominiquesos"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"L'illa de Dominica va ser vista per primera vegada per europeus, entre ells "
"Cristòfor Colom, el 1493. La llegenda diu que l'illa es va anomenar així "
"perquè el dia en què la van veure per primer cop era diumenge. S'anomena "
"oficialment \"Commonwealth of Dominica\" i cal no confondre-la amb la "
"República Dominicana, una altra nació caribenya."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Dríada"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "Dríades"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Les dríades són criatures de la mitologia grega; són un tipus de nimfes "
"associades amb els arbres. Se les considerava generalment tímides i "
"longeves. Solen ser femelles i sovint es representen com a dones joves i "
"boniques."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Alemany de l'Est"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "Alemanys de l'Est"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"La República Democràtica Alemanya es va fundar a la Zona d'Ocupació "
"Soviètica de l'Alemanya de postguerra el 1949. Era part del bloc dominat "
"pels soviètics durant la Guerra Freda. La RDA era coneguda pel Mur de Berlín "
"i pel seu gran aparell de seguretat interna, la Stasi. El 1989 el règim "
"comunista es va enfonsar i un any després es va annexionar a la República "
"Federal Alemanya."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Enemic del Poble %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "Enemiga del Poble %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Comissari %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "Comissària %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Timorès oriental"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "Timoresos orientals"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Antiga colònia portuguesa, Timor Oriental va declarar la independència el "
"1975 però va ser ocupat per forces indonèsies al cap de poc temps. Timor "
"Oriental va convertir-se en el primer nou estat sobirà del segle XXI quan "
"Indonèsia va abandonar-ne el control el 20 de maig de 2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Equatorià"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "Equatorians"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"L'Equador és un país de l'oest de Sudamèrica. Està dividit en tres regions "
"geogràfiques molt diferenciades: les terres baixes de la costa, les "
"muntanyes dels Andes, i les jungles de l'\"Oriente\". Les illes Galàpagos "
"també són part de l'Equador. El país va obtenir la seva independència "
"d'Espanya el 1821 i de Colòmbia el 1830. La història de l'Equador ha estat "
"marcada per la rivalitat entre la costa (Guayaquil) i les muntanyes (Quito). "
"També ha lluitat nombroses guerres frontereres tant amb Colòmbia com amb "
"Perú. Avui en dia, l'Equador és un dels principals països productors de "
"petroli de Sudamèrica."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Àrab Egipci"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "Àrabs Egipcis"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"L'Egipte modern és el país més poblat de l'Orient Mitjà, i un dels més "
"poblats de tota l'Àfrica. Està situat al mateix lloc que una de les "
"civilitzacions més antigues del món."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Elamita"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "Elamites"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"Elam fou una civilització antiga situada a l'àrea del sud-oest de l'Iran "
"modern, que va sorgir al voltant del 3.100 AEC. La llengua elamita, escrita "
"en cuneïforme, és d'origen desconegut. El 643 abans de l'era comuna., la "
"civilització elamita fou destruïda pels assiris sota Assurbanipal."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "dels Emirats"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "dels Emirats"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"La història dels Emirats Àrabs Units es remunta al segle VII. El segle XIX, "
"els Emirats van passar a dependre del Regne Unit. El 1971, sis emirats es "
"van unir en un estat federal formant els Emirats Àrabs Units. L'any següent, "
"el setè emirat s'hi va afegir."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "Epirota"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "Epirotes"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""
"Els epirotes eren els antics pobladors de la regió de l'Epir, al nord-oest "
"de Grècia. El seu líder més poderós, Pirros, va engegar una campanya contra "
"Roma a Itàlia, que va acabar amb la famosa \"Victòria Pírrica\"."

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tirà %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "Tirana %s"

#: data/nation/equatoguinean.rule  †  †  €†  set:3
msgid "Equatoguinean"
msgstr "Equatoguineà"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "Equatoguineans"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""
"Guinea Equatorial és un país de l'Àfrica. Esta dividit en una part al "
"continent (Rio Muni) i les illes de Bioko i Annobon. Antigament es coneixia "
"com a Guinea Espanyola, i va obtenir la independència el 1968. Guinea "
"Equatorial és un dels països més rics de l'Àfrica, però també on hi ha més "
"desigualtats."

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Eritreu"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "Eritreus"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"Eritreu és un país de l'Àfrica Oriental que te frontera amb el Sudan, "
"Etiòpia i Djibuti. Havia estat el Regne de D'mt i va ser conquerit per "
"Itàlia. El 1951 es va federar amb Etiòpia, cosa que va portar al "
"desenvolupament d'un moviment independentista la dècada dels 1960. El 1991 "
"la guerra de 31 anys va acabar quan Eritreu va obtenir la independència."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperantista"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Esperantistes"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"Els Esperantistes són una comunitat mundial unida per la llengua esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estonià"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Estonians"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estònia és un petit país de la costa sud del Mar Bàltic. La seva gent i la "
"seva llengua són properes a les de Finlàndia."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protector %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "Protectora %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Etrusc"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "Etruscs"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"Els etruscos foren una antiga civilització d'Etrúria, Itàlia, coneguda per "
"les seves realitzacions artístiques i la construcció de necròpolis. La seva "
"llengua només s'ha desxifrat en part i encara se'n debaten els orígens. "
"S'autoanomenaven Rasna i van formar una confederació de dotze ciutats. El "
"segle VI, la civilització etrusca va començar a desfer-se després "
"d'incursions romanes i gàl·liques. La pròpia Roma va originar-se "
"probablement com a ciutat estat que va desempallegar-se de la dominació "
"etrusca. La conseqüència és que les fonts romanes mencionen sovint els "
"etruscs de forma negativa, presentant-los com una cultura llicenciosa "
"sexualment. No obstant, la civilització romana deu molt als seus "
"predecessors etruscos."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europeu"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Europeus"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"La fundació de la Unió Europea va començar el 1957 amb el Tractat de Roma. "
"El projecte de la UE s'ha desenvolupat des de llavors, i comença a assemblar-"
"se a un super estat. Però la qüestió continua oberta: existeixen una nació i "
"identitat europees comunes?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Papa %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Papessa %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Comissari %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Comissària %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "Evenki"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "Evenkis"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""
"Els evenkis són un grup ètnic tungús de Sibèria, Mongòlia i la Xina "
"septentrional. Les proves històriques suggereixen que han viscut a la zona "
"del Baikal a la frontera actual entre Rússia i Mongòlia des de l'Edat de "
"Pedra. Quan els van trobar els russos al segle XVII, els evenkis eren "
"caçadors-recol·lectors i pastors de rens tribals."

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Feroès"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "Feroesos"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""
"Les Illes Fèroe són un arxipèlag de l'Oceà Atlàntic Nord. Segons les sagues, "
"van ser colonitzades per primer cop per noruecs que fugien de la tirania del "
"rei Harald I de Noruega. Les illes van convertir-se en possessió noruega el "
"1035 i van passar a Dinamarca el 1814. Les Fèroe són autònomes des de 1948."

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fijià"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "Fijians"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fiji és el més populós dels estats insulars petits d'Oceania. Consisteix en "
"Viti Levu, Vanua Levu i cents d'illes més petites. Colonitzat per polinesis, "
"va convertir-se en colònia britànica durant el segle XIX. Fiji ha estat "
"independent de Gran Bretanya des de 1970. Des de llavors, la política del "
"país ha estat caracteritzada per les tensions ètniques entre els indo-"
"fijians i els fijians indígenes."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Cap Principal %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "Cap Principal %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipí"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipins"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Després de segles de dominació espanyola, les Filipines van ser cedides als "
"americans l'any 1898. Van aconseguir l'autonomia el 1935 i la independència "
"el 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finès"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finesos"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finlàndia és un país petit i fred de la franja nord d'Europa, conegut per "
"exportar fusta, telèfons mòbils i sistemes operatius de primera categoria."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "Arquebisbessa %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Flamenc"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "Flamencs"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"Durant l'Edat Mitjana, Flandes era un comtat a la frontera entre França i el "
"Sacre Imperi Romà. Durant el segle XV va quedar sota la dominació dels "
"Habsburg i després va convertir-se en una de les Disset Províncies dels "
"Països Baixos. Només es va dissoldre legalment el comtat després de la "
"conquesta per la França Revolucionària. Avui en dia, el nom s'aplica a la "
"part de Bèlgica que parla neerlandès (o flamenc)."

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "Florentí"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "Florentins"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""
"La República de Florència es va fundar quan es va enderrocar el marcgraviat "
"de la Toscana el 1115. Malgrat les constant intrigues polítiques, va "
"convertir-se en la ciutat-estat més imponent de la seva època. Florència va "
"liderar la cultura i la filosofia d'Itàlia i fins i tot d'Europa durant el "
"Renaixement, aportant llumeneres com Dante, Savonarola, Miquel Àngel, Da "
"Vinci i Maquiavel. La família De' Medici va acabar consolidant el control de "
"Florència, i el segle XVI, la República es va convertir en el Gran Ducat de "
"la Toscana. El 1859 fou annexionat per Itàlia."

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Condottiere %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Condottiera %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Fra %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Capità %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Capitana %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Francó"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "Francons"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"Francònia fou un dels ducats arrel del Sacre Imperi Romanogermànic. Fundat "
"el segle IX, al contrari dels altres ducats arrel, no va aconseguir de "
"consolidar-se i cap al segle XII havia desaparegut completament. Francònia "
"continua existint com a regió cultural als estats moderns de Baviera, "
"Turíngia i Baden-Wuerttemberg."

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Príncep-Bisbe %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Franc"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "Francs"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""
"Els francs eren una confederació germànica que es va formar al que avui en "
"dia és el nord-oest d'Alemanya al segle III. A finals del segle V, el seu "
"líder Clodoveu es va convertir al Cristianisme, va unir les tribus franques "
"i va conquerir bona part de la Gàl·lia. Els successors de Clodoveu van "
"expandir el control franc per bona part de l'Europa Central. El regne franc "
"barrejava elements germànics i romans i va posar els fonaments de la major "
"part de la cultura, societat i política medievals europees. Després d'un "
"període d'estancament, el regne franc es va reunificar al segle VIII. L'any "
"800, el rei franc Carlemany fou coronat emperador pel papa. A la seva mort, "
"l'Imperi Franc es va tornar a dividir. Cap al segle X, l'Imperi Franc "
"s'havia dividit de forma definitiva entre França Occidental, que va acabar "
"convertint-se en França, i França Oriental, que més endavant va ser el Sacre "
"Imperi Romanogermànic, o Alemanya."

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Batlle del Palau %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Batllessa del Palau %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Frisó"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "Frisons"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"Els romans ja mencionaven els frisis, però els historiadors no estan segurs "
"de si es referien als avantpassats dels frisons d'avui en dia. A l'alta Edat "
"Mitjana, els frisons controlaven un regne que s'estenia des del riu Escalda "
"fins a Jutlàndia. Encara que van acabar sent derrotats pels francs, van "
"continuar gaudint de la famosa llibertat frisona, refusant de reconèixer "
"l'autoritat de cap senyor feudal. Durant els segles XV i XVI, el territori "
"frisó va acabar de delimitar-se, i el seu nucli va convertir-se en una de "
"les Províncies Unides dels Països Baixos. El 1782 els Estats de Friesland "
"van ser el primer govern estranger que va reconèixer la independència dels "
"Estats Units d'Amèrica."

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "Furlà"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "Furlans"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""
"Friül és una regió del nordest d'Itàlia. Primer fou ducat dels lombards i "
"després una marca dels francs, i va ser dirigit pels patriarques d'Aquileia "
"a partir del segle XI. El segle XV, Friül es va dividir entre Venècia i "
"Àustria. La llengua friülesa és molt propera a la llengua romanx, que es "
"parla a Suïssa."

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "Fulbe"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "Fulbe"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""
"Els fulbe o fulani són un grup ètnic de l'Àfrica Occidental. En el seu "
"origen eren pastors, i als segles XVIII i XIX van dur a terme les Jihads "
"Fulani, fundant uns quants estats per tota la regió. L'estat fulbe més gran "
"fou el Califat de Sokoto, fundat per Osman dan Fodio durant la Jihad Fulani "
"de 1809. Fou un dels imperis més poderosos de l'Àfrica subsahariana abans de "
"la conquesta i colonització europees. El califat va continuar existint al "
"llarg del període colonial, i més endavant, encara que amb un poder més "
"reduït."

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Gabonès"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "Gabonesos"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""
"Gabon és un país de la costa atlàntica de l'Àfrica Central. Gabon, habitat "
"llavors per pobles bantús, va convertir-se en protectorat francès el segle "
"XIX. És república independent des de 1960. Es considera un dels països més "
"desenvolupats de l'Àfrica subsahariana, en part gràcies a la seva posició de "
"gran exportador de petroli."

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gaèlic"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "Gaèlics"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"Els gaèlics eren un poble cèltic; potser van tenir el seu origen a Espanya, "
"però se'n té la primera constància a Irlanda. Durant el Període Migratori, "
"els gaèlics també van traslladar-se a Escòcia. Són els avantpassats dels "
"actuals irlandesos, escocesos i manx. Avui, queden àrees on es parla gaèlic "
"a Irlanda, Escòcia, l'Illa de Man i la província canadenca de Nova Escòcia."

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Gallec"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Gallecs"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "Galícia és una regió del nordoest d'Espanya, al nord de Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gal"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Gals"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Els Gals eren un poble cèltic que ocupava el que ara és França i Bèlgica. "
"Vivien en societats dirigides per cabdills que cada vegada van ser més "
"centralitzades i estratificades sota la influència dels comerciants grecs i "
"romans, i dels soldats que van traslladar-se a la Gàl·lia. Juli Cèsar va "
"engegar la invasió de la Gàl·lia, que va durar 8 anys, el 59 AEC. Segons "
"ell, va matar un milió de persones i en va esclavitzar un altre milió, de la "
"població original de tres milions. Els gals es van unir i van contraatacar "
"sota Vercingetòrix, que va guanyar Cèsar a la batalla de Gergòvia, però "
"després van patir la desfeta d'Alèsia."

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "Gambià"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "Gambians"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"Gàmbia és un país petit de l'Àfrica Occidental, situat a banda i banda del "
"riu Gàmbia. Va obtenir la independència del Regne Unit el 1965."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "Genovès"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "Genovesos"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""
"La Sereníssima República de Gènova (en italià, Repubblica di Genova) fou un "
"estat independent de Ligúria, a la costa nord-occidental italiana des del "
"segle XI fins 1797, quan fou envaïda pels exèrcits de la França "
"Revolucionària comandats per Napoleó. Fou succeïda després per la República "
"de Ligúria, que va existir fins el 1805, fins que fou annexionada per "
"l'Imperi Francès. Encara que se'n va proclamar la restauració breument el "
"1814, després de la desfeta de Napoleó, va durar poc, i la República fou "
"annexionada definitivament pel Regne de Sardenya."

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Dux %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgià"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Georgians"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Els Georgians foren un dels primers pobles a adoptar el cristianisme, cap "
"als anys 300."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr "Gèpida"

#: data/nation/gepid.ruleset:4
msgid "?plural:Gepids"
msgstr "Gèpides"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""
"Els gèpides foren un grup d'antigues tribus germàniques orientals, molt "
"properes als gots. La seva ubicació original es trobava a la Península "
"Escandinava. Quan els gots van sortir d'Escandinàvia, ja s'havien traslladat "
"a la costa sud del Bàltic. Segons Jordanes, vivien en un país anomenat "
"Specis, prop de la desembocadura del Vístula, probablement localitzat a les "
"Terres Altes d'Elblag. Després de la migració dels gots al mar Negre, els "
"gèpides van estendre les seves possessions a Pomerània. El tercer segle de "
"l'era comuna van traslladar-se cap a Dàcia. Des del segle IV fins a mitjans "
"del cinquè, van quedar sota l'autoritat dels huns. Després de la mort "
"d'Àtila, els gèpides van traslladar-se a Pannònia, on van guanyar els huns a "
"la batalla del riu Nedao, i van obtenir un lloc on viure a l'est del riu "
"Tisza. A Pannònia van lluitar constantment contra els longobards de l'oest "
"del Danubi. L'any 567, els longobards es van aliar amb els àvars nòmades "
"contra els gèpides, i els van guanyar, trossejant el seu país. Els gèpides "
"van formar part del Khaganat Àvar, que es va fundar a l'antic territori "
"gèpida."

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Prevere %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "Preveressa %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "Gran Guerrer %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "Gran Guerrera %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "Belga alemany"

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "Belgues alemanys"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""
"La Comunitat germanòfona és una de les tres comunitats federals de Bèlgica, "
"part de la regió de Valònia, a l'extrem més oriental del país. La zona fou "
"annexionada per Bèlgica després de la Primera Guerra Mundial per compensar "
"el país per l'ocupació alemanya durant aquella guerra. Amb uns 75.000 "
"habitants, la Comunitat germanòfona comprèn menys d'un u per cent de la "
"població de Bèlgica. Menyspreats durant molt de temps, avui en dia els "
"belgues germanòfons gaudeixen dels mateixos drets que els seus compatriotes "
"flamencs i francòfons. Per això se'ls anomena sovint 'la minoria més ben "
"protegida d'Europa' i 'els darrers belgues autèntics'."

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "Germànic"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "Germànics"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""
"Els pobles germànics són un complex etno-lingüístic del nord i el nord-oest "
"d'Europa. Les llengües germàniques provenen d'una llengua hipotètica proto-"
"germànica, dins de la família de llengües indoeuropees. Els  orígens dels "
"antics pobles germànics són força hipotètics; les llengües germàniques "
"contenen moltes característiques que no existeixen en d'altres llengües "
"indoeuropees. Se'ls va veure per primer cop a les planes del nord d'Alemanya "
"i al sud d'Escandinàvia, i van topar amb els romans a partir del segle II "
"AEC. Al final, cap a l'Alta Edat Mitjana, s'havien establert diversos regnes "
"germànics al que havia estat l'Imperi Romà d'Occident. En aquesta època, la "
"majoria dels pobles germànics havien substituït la seva religio politeista "
"ancestral pel Cristianisme."

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghanès"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "Ghanesos"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Ghana pren el seu nom de l'antic Imperi Ghana. Coneguda com a Costa d'Or "
"pels europeus, els portuguesos, holandesos i suecs van fundar-hi "
"assentaments però el segle XIX Ghana va convertir-se en colònia britànica. "
"El 1957 Kwame Nkrumah va proclamar la independència de Ghana."

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Ghana"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "Ghanes"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""
"L'Imperi Ghana o Wagadou va existir a l'Àfrica Occidental des del segle IX "
"fins el XIII. Pren el seu nom del rei, el títol del qual, ghana, significa "
"gran guerrer. L'Imperi Ghana va enriquir-se gràcies al comerç trans-saharià "
"i a les mines d'or del seu territori. La República de Ghana moderna pren el "
"seu nom de l'Imperi Ghana, encara que l'imperi estava situat al que avui en "
"dia són Mali i Mauritània."

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "Gaznèvida"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "Gaznèvides"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""
"Els gaznèvides foren una dinastia musulmana sunnita d'origen turc, que va "
"regnar entre el 977 i el 1186 EC a l'Afganistan i al nord de l'Índia i, en "
"l'apogeu del seu poder, també a l'est de l'Iran i l'Àsia Central."

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Göktürk"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "Göktürks"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"Els Göktürk o Antic Khaganat Túrquic eren governats per la dinastia Ashina, "
"que provenia, segons la llegenda, de la lloba vermella. Els Göktürks eren "
"els avantpassats de les nacions túrquiques modernes d'Àsia i Europa "
"Oriental. Foren els creadors d'un gran imperi militar, que cobria les àrees "
"estepàries des del riu Kuban a l'Oest fins a Corea a l'Est."

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "de l'Horda d'Or"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "de l'Horda d'Or"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""
"L'Horda d'Or fou un estat històric mongol i tàtar, fundat al voltant de 1240 "
"a la part occidental de l'imperi de Genguis Khan pel seu nét Batu Khan, amb "
"la capital a Sarai Batu. Després de les conquestes, la seva extensió màxima "
"anava des de l'Irtix fins a les muntanyes del Caucas, el Mar Negre, i les "
"conques del Volga i el Kama. L'any 1375, tot el país vou conquerit per "
"Tamerlà i va passar a ser vassall. A partir del segle XIV, el pais va anar "
"perdent gradualment estabilitat, cosa que va provocar la desintegració "
"completa de l'estat a principis del segle XV."

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "Got"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "Gots"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""
"Els gots eren un poble germànic oriental que s'havia originat al que avui en "
"dia és Polònia, o potser a Escandinàvia. Van dominar l'Europa sud-oriental "
"al segle IV EC. Els gots van jugar un paper principal en la caiguda de "
"l'Imperi Romà, saquejant fins i tot Roma l'any 410. Els visigots van "
"conquerir l'Ibèria romana mentre que els ostrogots van fundar un regne a "
"Itàlia."

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Gran Polonès"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "Gran Polonesos"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Gran Polònia o Wielkopolska és una regió històrica i geogràfica del centre-"
"oest de Polònia."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Grenlandès"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "Grenlandesos"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"La llegenda diu que el gran xaman Qitdlarssuaq va guiar el poble inuit a "
"Thule (Qaanaaq) a la costa oest de Grenlàndia el segle X. Cap a la mateixa "
"època, colons escandinaus van arribar als fiords de la punta sudoest de "
"l'illa. Avui en diu, Grenlàndia és un país amb autogovern dins del Regne de "
"Dinamarca amb una població barrejada inuit i escandinava."

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Grenadí"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "Grenadins"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenada és una nació insular del Carib. Va obtenir la independència del "
"Regne Unit el 1974. L'illa principal era coneguda com a Camahogne pels "
"indígenes caribs."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guanxe"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "Guanxes"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"Els guanxes eren els habitants originals de les Illes Canàries. Se'n sap poc "
"dels seus orígens, però sembla que estaven relacionats amb els berbers. El "
"segle XV van ser subjugats per Castella."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guaraní"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "Guaranís"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"Els aba (més coneguts com a guaranís), que eren unes 400.000 persones en el "
"moment del contacte amb els europeus, vivien sobretot al Paraguai actual en "
"pobles agrícoles. Avui en dia, la seva llengua, el guaraní, és parlada per "
"més de 4 milions de persones i és llengua oficial de la nació paraguaiana."

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatemalenc"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "Guatemalencs"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"Antic centre de la civilització maia, Guatemala va ser conquerida pels "
"espanyols el segle XVI. Va obtenir la independència el 1821 però va formar "
"part dels Estats Units d'Amèrica Central fins el 1840. Ha patit "
"inestabilitat política durant bona part de la seva història. Guatemala va "
"viure una de les guerres civils més brutals del segle XX fins que es va "
"signar un acord de pau el 1996."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "Guineà"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "Guineans"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""
"Guinea va declarar la independència respecte França el 1958. El seu primer "
"president, Ahmed Sékou Touré, va continuar dirigint el país fins a la seva "
"mort el 1984. No s'ha de confondre amb la veïna Guinea-Bissau."

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "?plural:Gupta"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"L'Imperi Gupta va ser un dels grans imperis clàssics. Va dominar el nord de "
"l'Índia des dels voltants de l'any 240 fins el 550 EC."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guyanès"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "Guyanesos"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Habitada originalment pels arauacs, Guyana fou colonitzada pels holandesos, "
"però va convertir-se en colònia britànica després de les guerres "
"napoleòniques. Va aconseguir la independència el 1966. Sota Forbes Burnham, "
"Guyana va convertir-se en un país marxista, però els anys 1980 va començar "
"la transició a una democràcia de mercat."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "President Executiu %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Presidenta Executiva %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Hackers"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "v1$(4 3£$ h4(k3r$!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haitià"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "Haitians"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Una rebel·lió d'esclaus va portar Haití a la independència el 1804. Fou la "
"primera república negra independent i el segon país independent del "
"continent americà."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "President vitalici %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Presidenta vitalícia %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hanoverià"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "Hanoverians"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hanover era un estat del nord d'Alemanya, al que ara és la Baixa Saxònia. "
"Des de 1714 fins 1837 Hanover i el Regne Unit van estar units en unió "
"personal. El 1866 va ser absorbit per Prússia."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Princesa-Bisbessa %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "Han"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"El poble Han és el grup ètnic majoritari a la Xina, el llinatge del qual es "
"remunta a \"Yandi\" (l'Emperador Yan) i \"Huangdi\" (l'Emperador Groc), els "
"llegendaris déus-reis de la prehistòria."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Emperadriu Vídua %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hanseàtic"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "Lliga Hanseàtica"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"La Lliga Hanseàtica fou una poderosa aliança de ciutats comercials que va "
"existir dels del segle XII fins el XIX. Es trobaven ciutats hanseàtiques a "
"les regions del Mar del Nord i del Bàltic. Els membres de la Lliga tenien el "
"seu propi sistema legal i de vegades la Hansa anava a la guerra contra "
"potències rivals."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Hasinai"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "Hasinais"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"Una lliga política caddo de l'est de Texas, la Confederació Hasinai "
"consistia en un grup de pobles agrícoles. Encara que participaven en xarxes "
"comercials que els connectaven amb pobles tan a l'oest com els districtes "
"pueblo del Sudoest americà, els seus llaços culturals estaven més alineats "
"amb les altres cultures constructores de túmuls del Sudest. El mot Texas "
"prové de la paraula \"Amic\" en llengua caddo."

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawaià"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Hawaians"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"El Regne de Hawaii va ser establert el 1810 pel Rei Kamehameha el Gran. "
"Abolit el 1893, i annexat després als Estats Units, l'antic regne es va "
"convertir en el cinquantè estat dels Estats Units el 21 d'agost de 1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Hel·lènic"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Hel·lènics"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"La República Hel·lènica - coneguda també com a Grècia - va ser creada quan "
"el poble hel·lènic va guanyar la independència de l'Imperi Otomà el 1832."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "Helveci"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "Helvecis"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""
"Els helvecis (en llatí, helvetii) foren un antic poble celta, que vivien al "
"que avui en dia és Suïssa i les zones adjacents de França i Alemanya. Els "
"helvecis van intervenir de vegades en conflictes interns de Roma, per "
"exemple, ajudant Ciceró. Eren una tribu gran i expansionista, i intentaven "
"dominar les tribus de la Gàl·lia. Les campanyes del cap Orgetorix foren "
"l'excusa perquè Cèsar conquerís Helvècia i la resta de la Gàl·lia. Els "
"helvecis van sucumbir davant dels romans, i foren romanitzats al llarg dels "
"segles següents."

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "Gran Druida %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "Heftalita"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "Heftalites"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""
"Els heftalites foren una confederació nòmada de l'Àsia Central dels segles V "
"i VI. Els seus orígens i composició precisos encara són desconeguts. Podrien "
"haver estat d'origen mixt irànic, tocari i túrquic, però la seva llengua "
"principal és desconeguda. Encara que també es coneixien com a Huns Blancs, "
"es considera improbable que estiguessin connectats amb els huns. Els "
"heftalites patiren una desfeta a mans dels kokturks i els sassànides al "
"segle VI, però al subcontinent indi hi van sobreviure alguns regnes "
"successors heftalites fins a finals del segle VII."

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Hessià"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "Hessians"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"Hesse es va convertir en landgraviat del Sacre Imperi Romà Germànic el segle "
"XIII. En el segle XVI es va dividir en una colla de territoris més petits. "
"Molts hessians van lluitar a la Revolució Americana com a mercenaris en tots "
"dos bàndols. Actualment Hesse és un dels estats de la República Federal "
"Alemanya."

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgrave %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgravina %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himiarita"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himiarites"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Els himiarites eren originalment una tribu de muntanya del Iemen actual que "
"va conquerir els altres regnes del sud d'Aràbia- fins i tot el regne de Saba "
"el 115 AEC- que eren rics gràcies al comerç de l'encens. Els himiarites "
"construïen castells, en trobar necessàries les ciutadelles per protegir-se "
"dels atacs beduïns. El regne Axumita d'Etiòpia va dominar Saba des del 340 "
"al 378 EC, però la zona va ser reconquerida per forces himiarites el 525. La "
"caiguda de la nació va ser un procés lent que va implicar els estats "
"cristians d'Axum i l'Imperi Bizantí per una banda, l'Imperi Sassànida Mandeu "
"de Pèrsia per l'altra, i diverses faccions del sud d'Aràbia dividides "
"entremig. El país va canviar de la dominació axumita a la sassànida el 575 "
"i, el 628, el cinquè sàtrapa sassànida d'\"al-Yaman\" es va convertir a "
"l'Islam i el sud d'Aràbia es va incorporar al nou i puixant imperi musulmà."

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Sacre Imperi Romà"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "del Sacre Imperi Romà"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"El Sacre Imperi Romà es va considerar successor de l'Imperi Romà, però com "
"va dir en broma Voltaire una vegada, ni era sacre, ni romà, ni tan sols un "
"imperi. No obstant va demostrar ser durador, i va perdre el seu territori "
"molt lentament. Durant la major part de la seva existència va ser un mosaic "
"complex que consistia en un gran nombre de comtats, ducats, electorats, "
"ciutats lliures imperials i d'altres territoris. El 1806, Napoleó el va "
"dissoldre i va ser substituït per la Confederació del Rin."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Pontifici"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "dels Estats Pontificis"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"Els Estats Pontificis eren els territoris de la Península Itàlica i altres "
"llocs que estaven sota la sobirania directa dels papes de l'Església "
"Catòlica Romana. Establerts el segle VIII a partir de territoris donats a "
"l'Església pels pietosos i rics, els Estats Pontificis van créixer fins "
"arribar a ser la potència principal d'Itàlia durant segles."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Antipapa %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Antipapessa %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Gran Mestre %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Gran Mestressa %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Hondureny"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "Hondurenys"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Hondures ha estat república independent des de la dissolució de la Federació "
"Centroamericana el 1840. Ha estat l'arquetípica 'república bananera', amb "
"períodes successius de dictadura i de règims més o menys democràtics. La "
"seva constitució actual es va adoptar el 1982."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Hopis"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Una cultura matrilineal de Nordamèrica, que asseguren provenir dels "
"Hisatsinom. Els Hopi viuen avui a la reserva Hopi, al nordest d'Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Hongarès"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Hongaresos"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "La llegenda diu que Hongria va ser fundada per Arpad el segle IX."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Iber"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "Ibers"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"Els ibers eren habitants no indoeuropeus de l'antiga Península Ibèrica. Se "
"sap molt poc de la seva història. Van ser subjugats per Roma en els últims "
"segles abans de la nostra era."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandès"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Islandesos"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Islàndia va ser durant molt temps una de les illes inhabitades més grans del "
"món, fins que va ser colonitzada per víkings noruecs a finals del segle IX. "
"L'illa es va mantenir inicialment sota la corona noruega i després la danesa "
"fins que es va independitzar de Dinamarca el 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Il·liri"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Il·liris"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Els il·liris eren tribus indoeuropees que van aparèixer a la part occidental "
"de la península dels Balcans abans de l'any 1000 AEC, incloent l'illa de "
"Corcira i la badia d'Ambràcia a l'Epir prehistòric cap al sud. Es van "
"barrejar amb tracis a Dardània cap a l'est, i van colonitzar Messàpia a "
"l'altra banda del Mar Adriàtic. Els regnes il·liris van ser independents "
"durant segles, fins que van ser conquerits per la República de Roma."

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "Indoeuropeu"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "Indoeuropeus"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""
"Els indoeuropeus foren hipotèticament un antic poble que fou l'avantpassat "
"lingüístic dels pobles moderns d'Europa i el Sud i l'Oest d'Àsia. "
"Probablement van viure fa uns 5000 anys en algun lloc de les estepes "
"eurasiàtiques, però els seus orígens reals continuen sent un misteri. "
"L'existència d'aquest poble s'ha inferit a partir de l'anàlisi de les "
"llengües indoeuropees, en base a la qual s'han fet intents de reconstruir la "
"llengua proto-indoeuropea. Un dels primers científics que va adonar-se de "
"les similaritats entre aquestes llengües fou Sir William Jones."

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Inuits"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"Els inuits són un grup de pobles que viuen a les àrees àrtiques de "
"Nordamèrica i Sibèria. El territori canadenc de Nunavut té una població "
"majoritària d'inuits; el nom del territori significa \"la nostra terra\" en "
"inuktitut."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iranià"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Iranians"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Iran significa \"Terra dels aris\" - coneguda des de fa molt temps com a "
"Pèrsia al món Occidental. El país és avui en dia una república islàmica i "
"una potència de primer ordre a l'Orient Mitjà."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Aiatol·là %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Aiatol·là %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraquià"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Iraquians"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Iraq va ser fundat després de la caiguda de l'imperi otomà. Comprèn l'antiga "
"regió de Mesopotàmia a la confluència dels rius Tigris i Eufrates."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandès"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Irlandesos"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irlanda va resistir contra els romans i els víkings, però va ser conquerida "
"pels normands el 1171. Va ser regida pels anglesos fins el 1922, quan la "
"major part del país va rebre una autonomia limitada, convertint-se en "
"república el 1949. El nord d'Irlanda va ser colonitzat durant el segle XVII "
"per escocesos i anglesos i ara és part del Regne Unit."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israelià"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Israelians"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"La nació d'Israel va ser fundada l'any 1948 com una col·lecció dispersa de "
"cantons a la Palestina Britànica, i s'ha expandit gradualment en haver "
"guanyat una sèrie de guerres els anys 1948, 1967 i 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabí %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "Rabina %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "Israelita"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "Israelites"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""
"Israel fou un regne jueu a la riba oriental de la Mediterrània, fundat al "
"voltant de l'any 1000 AEC. Bona part de la seva història s'explica als "
"llibres sagrats de les religions abrahàmiques. L'últim regne jueu fou "
"destruït pels romans al segle I de la nostra era, deixant els jueus "
"escampats pel món durant 19 segles."

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Jutge %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "Jutgessa %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Ivorià"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "Ivorians"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"La Costa d'Ivori o Côte d'Ivoire va aconseguir la independència el 1960. Ha "
"estat relativament estable en comparació amb els altres països d'Àfrica "
"Occidental, però durant la dècada dels 2000 va patir una guerra civil."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "Jaffna"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "Jaffna"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""
"El regne Jaffna fou un regne tàmil medieval situat al nord de Sri Lanka. Fou "
"el rival del sud de l'Imperi Xola al continent indi."

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Jamaicà"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "Jamaicans"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Colom va arribar a Jamaica el 1494. L'illa fou colonitzada pels espanyols, "
"però el 1655 fou conquerida pels anglesos, que van convertir l'illa en una "
"economia de plantacions esclavista. L'esclavatge fou abolit el 1834. El país "
"va aconseguir la independència dins de la Commonwealth el 1962. Jamaica és "
"famosa a tot el món per la seva música; gèneres com el reggae i l'ska tenen "
"el seu origen en aquesta illa."

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Jolof"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "Jolof"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""
"Anomenat també Wolof, el regne Jolof es va formar entre els rius Senegal i "
"Gàmbia durant el segle XIV. El rei, o Burba Jolof, estava lligat a un grapat "
"de nobles regionals que reconeixien el rei però també desenvolupaven bases "
"de poder personals. A principis del segle XVI, el Burba Jolof podia disposar "
"d'una força de 100.000 d'infanteria i 10.000 de cavalleria. Les incursions "
"fulani i berber juntament amb la debilitat política van erosionar el poder "
"del Burba Jolof. Alguns estats de parla wolof van establir unions entre "
"ells, i els seus caps van assumir les atribucions de Burba Jolof. El segle "
"XIX va portar la colonització francesa i una conversió a l'Islam alimentada "
"en bona part pel sentiment antieuropeu."

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "Jordà"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "Jordans"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""
"El regne haiximita de Jordània és un país de l'Orient Mitjà. Durant "
"l'Antiguitat, el país fou el centre de nombroses civilitzacions antigues, "
"inclosos els nabateus que van construir la ciutat de Petra. El país ha estat "
"àrab des del segle VII. Conquerida pels turcs otomans el 1519, va convertir-"
"se en mandat britànic de la Lliga de Nacions després de la Segona Guerra "
"Mundial. El clan haiximita, que va liderar una revolta contra els turcs "
"durant la guerra, es va establir com a dinastia regnant de Jordània. El país "
"va obtenir finalment la independència el 1946."

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Calmuc"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "Calmucs"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Els calmucs són un grup ètnic dels mongols occidentals que viu a Calmúquia, "
"al sud de Rússia. Van emigrar cap a la Depressió Caspiana el segle XVII i hi "
"van formar un khanat aliat de Rússia. Els calmucs són l'única nació budista "
"d'Europa."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Aquest imperi va persistir en diverses formes des del segle IX fins el 1893 "
"als moderns estats de Txad i Nigèria, i controlava bona part del comerç "
"trans-saharià."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "Karabakhi"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "Karabakhis"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""
"Encara que la majoria de la població era armènia, Nagorno-Karabagh fou "
"assignat a la RSS àzeri quan la Unió Soviètica va conquerir el Caucas als "
"anys 1920. Poc abans del col·lapse de la Unió Soviètica, la regió va "
"declarar la independència de l'Azerbaidjan, cosa que va provocar una guerra "
"entre Nagorno-Karabagh i Armènia, per una banda, contra l'Azerbaidjan a "
"l'altra. Es va acordar un alto el foc el 1994, però el conflicte continua "
"sense ser resolt. La República de Nagorno-Karabagh és independent de facto, "
"però no la reconeix cap membre de les Nacions Unides. En armeni, la regió "
"també es coneix com a Artsakh, igual que una província de l'antic regne "
"armeni."

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Carelià"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "Carelians"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"Els carelians són un poble ugrofinès que viu a Carèlia, una regió dividida "
"actualment entre Finlàndia i Rússia. Són molt propers als finesos."

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "Karen"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "Karens"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""
"Els karens són un poble de muntanya, que han viscut a les vores occidentals "
"dels regnes birmans al llarg de tota la història. La seva pròpia història "
"oral suggereix que en algun moment van emigrar cap al sud travessant el "
"desert del Gobi per arribar a la seva terra actual. Amb la independència de "
"Birmània respecte el Regne Unit el 1948, va sorgir un moviment armat "
"heterogeni per la independència dels karen que encara continua actiu."

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Caixmiri"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "Caixmiris"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"La vall del Caixmir està situada al costat de les estribacions occidentals "
"de l'Himalaia. Ha estat habitada durant mil·lennis, i és un gresol de les "
"cultures hindú, tibetana i islàmica."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr "Cassubià"

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr "Cassubians"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""
"Cassúbia és una regió històrica del centre-nord de Polònia. El nom del país, "
"l'etimologia del qual encara és desconeguda, es menciona per primera vegada "
"el segle XIII. Es consideren un grup ètnic de la nació polonesa, i tenen una "
"llengua i cultura que són força diferents de la resta de Polònia. Avui en "
"dia, una activa comunitat cassubiana conrea la seva parla, literatura i "
"costums mitjançant, entre d'altres, programes locals de ràdio i televisió, "
"còmics, i fins i tot algunes distribucions de Linux totalment traduïdes al "
"cassubià."

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "Katangueny"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "Katanguenys"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""
"Katanga, la part més meridional de la República Democràtica del Congo, és "
"rica en minerals i havia estat el centre del Regne Yeke. La regió es va "
"separar del Congo pocs dies després de la independència d'aquest país "
"respecte Bèlgica el 1960. L'estat, protegit per industrials miners belgues i "
"mercenaris estrangers, era liderat per Moise Tshombe. Katanga es va "
"reincorporar al Congo després d'una campanya militar congolesa i de les "
"Nacions Unides."

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazakh"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Kazakhs"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Els kazakhs són descendents de tribus nòmades turques i mongols. Conquerit "
"per Rússia el segle XVIII, el Kazakhstan va obtenir la independència el 1991 "
"amb la dissolució de la Unió Soviètica. És un dels deu estats més grans del "
"món en superfície."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenyà"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Kenyans"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""
"Kenya va obtenir la independència de Gran Bretanya el desembre de 1963."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Khàzar"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "Khàzars"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"Els Khàzars van fundar un imperi estepari a les planes del sud de Rússia a "
"principis de l'Edat Mitjana. Eren originalment xamanistes, i van adoptar el "
"judaisme com a religió d'estat."

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Khwarèsmid"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "Khwarèsmids"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Coneguda pels grecs com a Chorasmia, Khwarezm era un estat urbanitzat, "
"centralitzat i militaritzat al sud del mar d'Aral a l'Àsia Central, que "
"controlava porcions de la Ruta de la Seda. Estava controlat laxament com a "
"satrapia sota les dinasties perses aquemènida i sassànida i era el mític "
"lloc natal de Zaratustra, el fundador del Zoroastrisme. Després de la "
"introducció de l'Islam, Khwarezm va tendir a la divisió en dos regnes "
"separats, però va ser unificat sota la dinastia turca dels Anushtigínids, "
"que va durar des de 1097 fins que Genguis Khan els va conquerir el 1231."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Sàtrapa %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "Sàtrapa %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "Kiribatià"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "Kiribatians"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""
"Les Illes Gilbert, conegudes en gilbertenc com a Tungaru, són una cadena "
"d'illes de l'Oceà Pacífic. Habitades per micronesis des de temps "
"prehistòrics, es van unir sota un cap comú a finals del segle XIX. Juntament "
"amb les Illes Ellice, foren annexionades pels britànics el 1892, que van "
"establir-hi la colònia de les Illes Gilbert i Ellice. En el moment de la "
"independència, el 1976, la gent de les Illes Gilbert van adoptar Kiribati "
"(la versió en gilbertenc de \"Gilberts\") com a nom de la nova república."

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr "de Saint Kitts i Nevis"

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr "de Saint Kitts i Nevis"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""
"Saint Kitts i Nevis és un país del Carib situat a les dues illes del mateix "
"nom. És el país més petit del continent americà i la federació més petita "
"del món. A Saint Kitts es va produir un dels primers intents de colonització "
"francesa i anglesa del Nou Món."

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr "Komi"

#: data/nation/komi.ruleset:4
msgid "?plural:Komi"
msgstr "Komi"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""
"Els komi són un poble ugrofinès que viu a la part septentrional de la Rússia "
"europea. A l'edat mitjana, l'àrea habitada pel poble Komi estava controlada "
"per la República de Nóvgorod. El segle XV, els komi van quedar subordinats a "
"Moscú, convertint-se en part de Rússia."

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Kongo"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Kongo"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Aquest regne, que va durar des d'aproximadament l'any 1400 fins a finals del "
"segle XIX, va existir als països actuals d'Angola i la República Democràtica "
"del Congo. Poc després de la seva formació, exploradors, missioners i "
"tractants d'esclaus portuguesos van començar a arribar i van exercir una "
"influència considerable sobre el regne."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosovar"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "Kosovars"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosovo és un país balcànic. Va declarar la independència el 2008. Sèrbia "
"addueix que Kosovo n'és una província i la seva independència no ha estat "
"reconeguda universalment."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr "Kuna"

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr "Kuna"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""
"Els kuna són un poble xibxa que viu a l'istme de Darién, on es troben "
"Amèrica del Nord i Amèrica del Sud. El 1925, el cap kuna Nele Kantule va "
"liderar una revolta contra les autoritats panamenyes. Des de llavors, Panamà "
"ha concedit una autonomia significativa a Kuna Yala, el territori dels kuna. "
"Actualment, Kuna Yala (conegut també com a San Blas) es coneix a tot el món "
"com a centre turístic, i els kuna han establert una notable reputació de "
"saber combinar la tradició amb la modernitat."

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurd"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Kurds"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Els kurds són un grup etno-lingüístic distint, que parlen una llengua "
"indoària. El seu territori tradicional, el Kurdistan, està situat al nord de "
"l'Orient Mitjà i està repartit entre Iraq, Turquia, Síria i Iran. L'era "
"medieval va veure l'ascens de diversos principats regits per dinasties "
"kurdes, inclosos Shaddadid, Rawadid, Hasanwayhid, Annazid, i Marwanid. "
"Dominats més endavant pels otomans, la lluita dels kurds per "
"l'autodeterminació i la independència va remuntar després de la caiguda de "
"l'Imperi Otomà i el final de l'era colonial. Avui en dia, la regió autònoma "
"del Kurdistan a Iraq és l'única entitat política del món dominada per kurds."

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr "Kuixan"

#: data/nation/kushan.ruleset:4
msgid "?plural:Kushans"
msgstr "Kuixans"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""
"Els kuixans eren un antic poble indoeuropeu, potser d'origen tocari, que "
"originalment duia una vida nòmada a l'Àsia Central. Degut a la pressió dels "
"pobles túrquics, van deixar les seves terres ancestrals i van emigrar cap a "
"l'Índia. A l'Índia, van fundar un gran imperi, els dirigents del qual es van "
"convertir al budisme. Els kuixans utilitzaven l'alfabet grec per escriure la "
"seva llengua. L'Imperi Kuixan va mantenir relacions comercials amb Roma i la "
"Xina. Van quedar subordinats als sassànides perses i van ser reemplaçats per "
"un regne vassall persa. Els últims supervivents dels kuixans van acabar sent "
"vençuts pels heftalites."

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "Kuwaitià"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "Kuwaitians"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""
"Kuwait és un país àrab, que fa frontera amb l'Iraq, Aràbia Saudita i el Golf "
"Pèrsic. Fou fundat el 1756 per la dinastia Sabah, que ha dirigit el país des "
"de llavors. El 1990, el país fou ocupat per forces iraquianes, que van ser "
"expulsades després d'una intervenció militar internacional. Econòmicament, "
"Kuwait és un dels països més desenvolupats de l'Orient Mitjà. Malgrat la "
"seva mida relativament petita, el país conté aproximadament un deu per cent "
"de les reserves de petroli comprovades del món."

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirguís"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "Kirguissos"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Nació de l'Àsia Central. Conquerida per l'Imperi Rus el segle XIX. "
"Kirguizistan va aconseguir la independència de la Unió Soviètica el 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr "Longobard"

#: data/nation/langobardic.ruleset:4
msgid "?plural:Langobards"
msgstr "Longobards"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""
"Els longobards eren un antic poble germànic. El seu origen era a "
"Escandinàvia, però es van establir a l'àrea del baix Elba. L'any 166 EC, van "
"participar en l'atac contra les províncies romanes de Pannònia i Noricum. El "
"seu primer estat es va establir al Danubi. Després de derrotar els gèpides "
"en una aliança amb els àvars, els longobards, sota el rei Alboin, van envair "
"Itàlia el 568. Van fundar un nou regne amb la capital a Pavia. La moderna "
"regió de la Llombardia deriva el seu nom dels longobards o llombards."

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "Mare Superiora %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Singalès"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Singalesos"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"El príncep Vijaya va arribar a Sri Lanka des d'Orissa, al nord-est de "
"l'Índia, durant el segle VI AEC i hi va fundar el regne singalès. Durant el "
"colonialisme britànic, el país era conegut com a Ceilan."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Comandant suprem %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr  †  †  €†   "Comandanta suprema %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laosià"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Laosians"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"La història de Laos comença amb el regne de Lan Xang, creat el segle XIV i "
"acabat a finals del segle XVIII amb la invasió de Siam (Tailàndia). A finals "
"del segle XIX, Laos va passar a ser part de la Indoxina francesa. El domini "
"francès va acabar amb la independència el 1946, seguida per 30 anys de "
"guerra civil. El 1975, el comunista Pathet Lao va establir un règim "
"socialista estricte. No obstant, el 1986 va començar la liberalització i un "
"retorn gradual a l'empresa privada."

#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "Llatí"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "Llatins"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""
"L'Imperi Llatí fou un estat medieval creat pels croats després de capturar "
"Constantinoble durant la Quarta Croada el 1204, amb la intenció de ser un "
"substitut de l'Imperi Bizantí, fidel a l'Església Catòlica Romana. En la "
"història de Grècia, el període de dominació de l'Imperi Llatí i dels regnes "
"que se'n van disgregar es coneix com a \"Frankokratia\", o poder dels "
"francs. L'Imperi va deixar d'existir quan Constantinoble fou recuperat pels "
"bizantins el 1261."

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Letó"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Letons"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Després de la Primera Guerra Mundial, Letònia va proclamar la seva "
"independència de Rússia. El 1940, Letònia va ser ocupada a la força per la "
"Unió Soviètica. Després del col·lapse de la Unió Soviètica el 1991, Letònia "
"va recuperar la independència."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Libanès"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "Libanesos"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"Situat a l'Orient Mitjà, la vora est de la Mediterrània, el Líban conté "
"algunes de les traces més antigues de la civilització humana. Antic "
"territori dels fenicis, el Líban sempre ha estat dominat per molts imperis. "
"Va ser part de l'Imperi Otomà durant més de quatre segles i va convertir-se "
"en protectorat francès després de la Primera Guerra Mundial. El Líban va "
"proclamar la seva independència el 1943."

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "Secretària General %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "Lendi"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "Lendis"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""
"Els lendis foren una confederació de tribus eslaves de l'oest i lequítiques "
"que vivien al que avui en dia són les àrees frontereres de Polònia i "
"Ucraïna. El seu territori era objecte de rivalitat entre Polònia i el Rus' "
"de Kíev en l'època de principis de la dinastia Piast. Els lendis van "
"sucumbir a la rutenització com a resultat de les accions de deportació "
"organitzades els prínceps de Kíev i les activitats de l'Església Ortodoxa."

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Lleonès"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "Lleonesos"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"Lleó era un regne medieval a la part nordoest de la Península Ibèrica. "
"Actualment Lleó és part de la comunitat autònoma espanyola de Castella i "
"Lleó."

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr "Basuto"

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr "Basutos"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""
"Lesotho va formar per primer cop un estat unificat a principis del segle "
"XIX, sota el rei Moshoeshoe I, que va unificar els clans sotho. Moshoeshoe "
"va cerca la protecció dels britànics contra les incursions dels bòers i el "
"1869, el país es va convertir en el protectorat britànic de Basutoland. "
"Encara que està envoltat per Sud-àfrica per tots els costats, les polítiques "
"d'apartheid d'aquell país van impedir-ne la seva integració dins de Sud-"
"àfrica. El 1966, Basutoland va convertir-se en el Regne independent de "
"Lesotho."

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr "Liberià"

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr "Liberians"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""
"Libèria és un país de l'Àfrica Occidental, que es va fundar durant la "
"primera part del segle XIX com a país per als esclaus afroamericans "
"alliberats. La història de Libèria s'ha caracteritzat per les tensions entre "
"la minoria dominant amèrico-liberiana i la majoria indígena. Els americo-"
"liberians es van organitzar en el partit True Whig, que es va mantenir al "
"poder durant no menys de 102 anys, més que qualsevol altre partit del món. "
"La població indígena va obtenir la ciutadania els anys 60 i els True Whigs "
"van ser enderrocats el 1980, cosa que va provocar un període d'inestabilitat "
"i guerres civils. El 2003 va tornar una pau fràgil."

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr "Liburn"

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr "Liburns"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""
"Els liburns eren una antiga tribu indoeuropea que vivia al llarg de la costa "
"del nordest de l'Adriàtic, a la Croàcia actual. Probablement eren diferents "
"dels seus veïns, els il·liris, i parlaven una llengua itàlica. Van ser "
"romanitzats després de l'annexió del seu territori per Roma."

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libi"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Libis"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"La regió que ara és Líbia va ser una colònia romana fins que va ser "
"conquerida per la civilització àrab al segle VII. El 1912 va quedar sota el "
"control d'Itàlia, i després de la Segona Guerra Mundial, a Líbia se li va "
"concedir la independència com a condició del tractat de pau aliat amb Itàlia."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Liechtensteinès"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "Liechtensteinesos"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"El principat de Liechtenstein és un país petit, alpí, i sense sortida al mar "
"d'Europa occidental, que té fronteres amb Suïssa cap a l'oest i amb Àustria "
"cap a l'est. El principat es va formar amb la fusió de Vaduz i Schellenberg "
"el 1719."

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Liberià"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Liburns"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr "Dirigent Principal %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Dirigent Principal %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Tàtar lipka"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "Tàtars lipkes"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"Els tàtars lipkes són descendents de tàtars que van emigrar a la Comunitat "
"Polonesa-Lituana des del Khanat de Crimea i l'Horda d'Or. El seu nom prové "
"del nom turc de Lituània. A més de Lituània, també viuen a Polònia i "
"Bielorússia. Alguns tàtars lipkes han conservat les seves cultura i religió "
"tradicionals fins a l'època actual."

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr "Lippià"

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr "Lippians"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""
"Lippe fou un estat històric d'Alemanya. Estava situat entre el riu Weser i "
"la part sudest del bosc de Teutoburg."

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lituà"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Lituans"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lituània és un petit país de la costa sud del Mar Bàltic, al nordest de "
"Polònia. El lituà és el més arcaic i complex dels idiomes indoeuropeus del "
"nord."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanistanès"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "Lojbanistanesos"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lojbanistan és un lloc fictici on la gent parla lojban. El lojban és una "
"llengua inventada pensada per la comunicació humana. El lojban no té "
"ambigüitats sintàctiques (\"Time flies like an arrow, Fruit flies like a "
"banana.\", els exemples clàssics en anglès), és culturalment neutre i fàcil "
"d'entendre."

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Lorenès"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "Lorenesos"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""
"Lorena o Lotaríngia es va format com a regne central quan l'imperi franc es "
"va partir en tres l'any 843. Al principi, s'estenia des del Mar del Nord "
"fins a la Mediterrània, però el seu territori es va anar mutilant durant les "
"lluites entre les diverses dinasties franques. El que va quedar de Lorena va "
"convertir-se en un ducat que tant França com Alemanya pretenien "
"contínuament. Lorena va convertir-se en província de França el 1766."

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr "Luvita"

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr "Luvites"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""
"Els luvites foren un antic poble indoeuropeu d'Anatòlia que va viure a "
"finals de l'Edat del Bronze. Després de la caiguda de l'Imperi Hitita, van "
"tenir durant cert temps un paper dominant en aquella regió. Un dels estats "
"neo-hitites més importants fou Tabal (el Tubal bíblic), situat a Síria i al "
"Sudest d'Anatòlia."

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Luxemburguès"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "Luxemburguesos"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"Luxemburg, un dels països més petits d'Europa, va ser fundat com a comtat el "
"963. El 1815 va ser promocionat a Gran Ducat en una unió personal amb els "
"Països Baixos, que va acabar el 1890."

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Massai"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "Massais"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"Els massais són un grup ètnic indígena africà de semi-nòmades que habiten a "
"Kenya i al nord de Tanzània. Degut als seus costums i vestits peculiars i al "
"fet que viuen a prop de les moltes reserves animals de l'Àfrica oriental, "
"són dels grups ètnics africans més coneguts."

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Macedoni"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "Macedonis"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"La República de Macedònia està situada cap al centre-sud de la península "
"dels Balcans. Va declarar la seva independència de Iugoslàvia el 1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Macedònic"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "Macedònics"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"El Regne de Macedònia estava situat al sud dels Balcans. Sota Alexandre el "
"Gran va convertir-se en un dels estats més poderosos del món, però es va "
"fragmentar en diversos estats després de la mort d'Alexandre. Macedònia va "
"ser conquerida finalment per Roma el 146 AEC."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diàdoc %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diàdoca %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Majapahit"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Aquest imperi va començar el 1293 EC quan un príncep local va utilitzar les "
"tropes invasores de la dinastia Yuan en benefici propi fent que derrotessin "
"els seus enemics, i foragitant-les després. Els Majapahit, amb centre a "
"l'est de Java, van ser influïts fortament pel budisme i l'hinduisme i van "
"ser una potència regional de primer ordre a la regió de les illes del sud-"
"est asiàtic, posició que els permetia de controlar bona part del comerç "
"entre la Xina, l'Índia i l'Orient Mitjà. Va durar fins el 1500, quan van ser "
"eclipsats pel sultanat de Malaca i l'ascens de l'Islam al món indonesi."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malgaix"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Malgaixos"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Els Malgaixos són la gent de Madagascar. Durant segles, tribus d'Indonèsia, "
"Àfrica Oriental i el món àrab s'han trobat a l'illa."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Alt comissionat %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "Alta comissionada %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malawià"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "Malawians"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"Anomenada Niassalàndia pels britànics, Malawi va adoptar el seu nom actual,"
"que es refereix a l'antic Imperi Maravi, en el moment de la independència el "
"1964. La política del país fou dominada pel Dr. Hastings Banda durant tres "
"dècades, fins que va ser desposseït dels seus títols el 1993."

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaisi"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malaisis"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malàisia va començar amb la fundació de Malaca (Melaka) per Parameswara a "
"principis del segle XIV."

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "Maldivià"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "Maldivians"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""
"Les Maldives són un arxipèlag de l'Oceà Índic, i el país més petit d'Àsia. "
"Segons la tradició, les Maldives van convertir-se en un soldanat unit quan "
"els xola foren expulsats el segle XII. Les illes van ser protectorat "
"britànic des de 1887 fins a 1965. La monarquia fou abolida tres anys després "
"de la independència. Avui en dia, les Maldives es coneixen sobretot com a "
"destinació turística."

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malià"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Malians"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Mali és un país gran de l'Àfrica Occidental. Havia estat part del Sudan "
"francès, i va obtenir la independència juntament amb el Senegal el 1959."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Maltès"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "Maltesos"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"Malta va poblar-se per primera vegada al voltant de l'any 5.200 AEC. Al "
"llarg dels segles, les illes han estat dominades pels fenicis, els romans, "
"els fatimites, els sicilians, els Cavallers Hospitalaris, els francesos, i "
"els britànics. Malta va obtenir la independència el 1964 i va ingressar a la "
"Unió Europea el 2004."

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Mestre %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Mestressa %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr "Mameluc"

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr "Mamelucs"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""
"Els mamelucs eren una casta de guerrers egipcis que eren reclutats d'esclaus "
"d'origen turc o caucàsic. Els mamelucs es coneixien com a unitats militars "
"d'elit. Van tenir papers importants a diversos països musulmans. El 1250, "
"van crear el seu propi estat a Egipte. El Soldanat Mameluc fou governat per "
"dues dinasties mamelucs fins que fou conquerit pels turcs otomans el 1517."

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr "%s Paixà"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "%s Paixà"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manxú"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "Manxús"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Els manxús eren un poble semi-nòmada originari de la regió anomenada "
"Manxúria al Nordest asiàtic. Durant el segle XVII van conquerir i dirigir "
"Xina com a Imperi Manxú fins el 1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Manx"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "Manx"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"L'Illa de Man és una de les Illes Britàniques, situada entre Gran Bretanya i "
"Irlanda. Formalment no és part del Regne Unit, sinó una Possessió de la "
"Corona Britànica amb autogovern. Durant l'Edat Mitjana fou el centre del "
"Regne de Mann i les Illes, i després de la Senyoria de Man. Man destaca per "
"tenir el parlament actiu més antic del món, el Tynwald, que existeix des de "
"l'any 979 EC. Des de 1765, l'illa depèn de la Gran Bretanya."

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Ministre en Cap %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "Ministra en Cap %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maoris"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Els maoris són un poble polinesi que va emigrar i colonitzar el grup d'illes "
"que és ara Nova Zelanda, Segons evidències arqueològiques, la migració va "
"començar el segle X i va continuar fins el segle XV."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Maputxe"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "Maputxes"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"El poble maputxe va aconseguir de resistir l'expansió de l'imperi Inca, "
"aturant-los al riu Maule al que ara és Xile central. Van continuar sent "
"irreductibles davant dels espanyols que, juntament amb els seus successors "
"xilens, van trigar 300 anys a conquerir-los."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr "Maratha"

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr "Marathes"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""
"Els marathes són un poble que viu a l'estat de Maharashtra, a l'Índia. "
"Durant el segle XVII, el príncep maratha Shivaji va establir la Confederació "
"Maratha, que va lluitar contra l'Imperi Mogol i va acabar substituint-lo com "
"a potència principal dins del subcontinent indi."

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr "Gran Braman %s"

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr "Gran Bramana %s"

#: data/nation/marshallese.ruleset:3
msgid "Marshallese"
msgstr "Marshallès"

#: data/nation/marshallese.ruleset:4
msgid "?plural:Marshallese"
msgstr "Marshallesos"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""
"Les Illes Marshall són un país al Pacífic Occidental, al nord mateix de "
"l'Equador, que consisteix en un gran nombre d'illes i atols. Poblades "
"principalment per micronesis, les illes van convertir-se en república "
"independent associada lliurement amb els Estats Units el 1986. A mitjans del "
"segle XX, els Estats Units hi van dur a terme nombroses proves nuclears."

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marcià"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Marcians"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Els marcians van arribar a la Terra l'any 4000 AEC!"

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr "Maurità"

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr "Mauritans"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""
"Mauritània és un país del Nord-oest de l'Àfrica, on es troben els mons àrab "
"i subsaharià. Mauritània va islamitzar-se a partir del segle XI. Colonitzat "
"per França durant el segle XIX, el país va convertir-se en república "
"independent el 1960."

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr "Mauricià"

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr "Mauricians"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""
"Maurici és una illa de l'Oceà Índic. Va ser colonitzada primer pels "
"holandesos, que li van donar el nom en honor de Maurici de Nassau. L'illa és "
"famosa per ser l'hàbitat del dodo, que es va extingir un segle després del "
"seu descobriment. Els holandesos van abandonar l'illa el 1710 i Maurici va "
"ser colonitzada després pels francesos. Durant les Guerres Napoleòniques, "
"l'illa fou capturada pels britànics. L'illa va obtenir la independència el "
"1968. Avui en dia, Maurici és un dels països més desenvolupats de l'Àfrica. "
"La població és majoritàriament d'orígens indi, africà i europeu."

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Masovià"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "Masovians"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr "Masóvia és una regió històrica i geogràfica del centre-est de Polònia."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "Mecklenburgès"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "Mecklenburgesos"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""
"Mecklenburg es va originar durant el segle XII. La seva dinastia regnant, "
"els obrodites, eren d'origen eslau - un cas únic entre els estats alemanys. "
"La dinastia va mantenir-se al poder durant vuit segles. El ducat fou dividit "
"entre Mecklenburg-Strelitz i Mecklenburg-Schwerin. El segle XIX, Mecklenburg "
"va quedar-se amb la reputació de ser l'estat alemany més endarrerit; les "
"seves institucions feudals no van ser abolides fins la caiguda de la "
"monarquia el 1918. Actualment, Mecklenburg forma els dos terços occidentals "
"de l'estat alemany de Mecklenburg-Cispomerània."

#: data/nation/median.ruleset:3
msgid "Median"
msgstr "Mede"

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr "Medes"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""
"Mèdia era un antic estat iranià que fou creat per un poble irànic "
"occidental, els medes, parents dels escites europeus. El seu estat va "
"precedir l'imperi aquemènida persa, que es va formar com a resultat d'una "
"rebel·lió dels perses contra el dirigent mede Astíages. Fou el primer imperi "
"multiètnic i va controlar una àrea molt gran que s'estenia des del riu Halis "
"fins al que avui en dia és l'Afganistan."

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr "%s Xahanxa"

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr "Messapi"

#: data/nation/messapian.ruleset:4
msgid "?plural:Messapians"
msgstr "Messapis"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""
"Els messapis eren una tribu indoeuropea que vivia, durant l'Antiguitat, a "
"Pulla, la península del sud-est d'Itàlia, abans de ser absorbits pels romans."

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "Métis"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "Métis"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""
"Els métis són un poble d'ascendència mestissa de les Primeres Nacions "
"(amerindis) i europeus (principalment francesos), que viuen sobretot a les "
"províncies de les praderes canadenques. Juntament amb les Primeres Nacions i "
"els Inuit formen un dels tres grups indígenes del Canadà. El segle XIX, els "
"métis van revoltar-se repetidament contra les autoritats britàniques i "
"canadenques."

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mexicà"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Mexicans"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"Mèxic deu el seu nom al poble Mexica, un dels noms que es donaven als "
"asteques. Va aconseguir la independència d'Espanya el 1821. Durant la major "
"part del segle XIX, el país va quedar devastat per rebel·lions i invasions "
"estrangeres, perdent meś de la meitat del seu territori a favor dels Estats "
"Units. Es va proclamar una constitució liberal el 1857, que va desembocar en "
"una guerra civil de deu anys entre liberals i conservadors, durant la qual "
"aquests últims van coronar Maximilià d'Àustria com a emperador sota "
"l'ocupació francesa. Els francesos i els conservadors van acabar sent "
"derrotats pels liberals de Benito Juárez el 1867. Mèxic va entrar a l'era "
"moderna sota Porfirio Díaz (1876-1911) però les desigualtats socials i la "
"repressió política van portar la Revolució Mexicana de 1910, que va deixar "
"més d'un milió de morts. La Revolució va desembocar en l'establiment d'un "
"estat corporatiu de partit únic el 1929. Fins l'any 2000, Mèxico no va veure "
"una transferència democràtica de poder."

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "Miao"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "Miaos"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""
"Segons una llegenda xinesa, l'Emperador Groc de Huaxia va lluitar i guanyar "
"Chi You, el líder de la tribu dels Nou Li, a la batalla de Zhuolu el segle "
"26 AEC. Per al poble miao de la Xina moderna, Chi You - a qui es refereixen "
"com a \"Txiv Yawg\" - és un rei mític i el pare fundador de la seva nació. "
"La majoria dels miao viuen al sud de Xina, però hi ha una diàspora "
"significativa als països del sudest asiàtic així com a Europa i Nordamèrica, "
"dels quals molts pertanyen al subgrup \"Hmong\"."

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Micronesi"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "Micronesis"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"Micronèsia està situada al Pacífic centreoccidental. Ha estat el centre de "
"diverses cultures marineres antigues, i avui en dia la major part de la "
"regió està governada pels Estats Federats de Micronèsia."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Micmac"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "Micmac"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""
"Els micmac, que avui en dia són uns 25.000, vivien (i la majoria continuen) "
"a Nova Escòcia. Els primers micmac que es van convertir al cristianisme ho "
"van fer el 1610, sota vassallatge de França. Després de la dominació "
"francesa, va venir l'anglesa, i després la canadenca."

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Milanès"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "Milanesos"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"Milan és la capital de la Llombardia, una regió del nord d'Itàlia. Des de "
"1395 fins a 1797, fou la seu del Ducat de Milan. La Llombardia va quedar "
"sota dominació austríaca després de la guerra napoleònica. El 1859 va ser "
"annexionada per Itàlia."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Miskito"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "Miskitos"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""
"Els miskito, que viuen a la costa del mateix nom de Nicaragua i Hondures, "
"són actualment unes 200.000 persones. El 1625, els miskito van establir una "
"relació política duradora amb l'Imperi Britànic, que tenia interessos al "
"Carib oposats als de l'Imperi Espanyol. Es va formar un 'regne' miskito "
"aquell any i es va establir una dinastia amb reis que utilitzaven noms "
"anglesos, que va acabar sota un protectorat formal britànic el 1740. L'estat "
"oficial de protectorat va acabar un segle després i el 1894 el govern "
"nicaragüenc va annexionar-se'n el territori."

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr "Mitanni"

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr "Mitanni"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""
"Mitanni fou un antic regne hurrita situat a l'actual nord de Síria i Iraq. "
"Mitanni va arribar al cim del seu poder durant el segle XIV AEC, època en la "
"qual rivalitzava amb Egipte."

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Mixteca"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "Mixteques"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""
"Els mixteques o Núu Savi foren una de les civilitzacions principals de "
"Mesoamèrica. El territori mixteca estava format per un gran nombre de "
"ciutats estat. El dirigent mixteca Vuit Cérvols 'Urpa de Jaguar', que va "
"governar Tilantongo al voltant de l'any 1.100, va ser famós a tot el Mèxic "
"antic. A finals del segle XV, la major part del territori mixteca estava "
"ocupat pels asteques, encara que algunes parts van romandre independents "
"fins l'arribada dels espanyols. Avui en dia hi ha uns 700.000 mixteques "
"vivint als estats mexicans d'Oaxaca, Guerrero i Puebla, així com en "
"comunitats emigrants del Nord de Mèxic i els Estats Units."

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldau"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Moldaus"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Moldàvia va ser conquerida pels otomans el segle XVI. A partir de 1812, "
"Moldàvia va passar a ser part de l'Imperi Rus. Des del 1918, Moldàvia va ser "
"part de Romania fins que es va incloure a la Unió Soviètica el 1940. La "
"moderna República de Moldàvia va obtenir la independència de la Unió "
"Soviètica el 1991."

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "Moluqueny"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "Moluquenys"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""
"Les Moluques, conegudes com a Illes de les Espècies durant l'era de les "
"colonitzacions, són un grup d'illes de l'arxipèlag indonesi. Habitades per "
"pobles malais, les illes foren disputades pels espanyols, portuguesos i "
"anglesos, però van acabar sota control holandès cap al segle XVI. Durant el "
"procés de descolonització, molts moluquenys van alinear-se amb l'Exèrcit de "
"les Índies Orientals Holandeses. Això, i el centralisme exercit per Java "
"després de la independència d'Indonèsia el 1949, va provocar la proclamació "
"de la República de les Moluques del Sud el 1950. La revolta fou esclafada, "
"però continua funcionant un govern a l'exili, que no reconeix cap país."

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Monegasc"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "Monegascos"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"Amb només dos quilòmetres quadrats, Mònaco és el segon país més petit del "
"món. Ha estat dirigit per la dinastia Grimaldi d'ençà que el país es va "
"fundar el 1297. El 1861, Mònaco va perdre més del 95 per cent del seu "
"territori a costa de França. El principat destaca per la seva manca "
"d'impostos sobre la renda, el seu casino i el seu circuit de Fórmula 1. Els "
"estrangers són més del 80 per cent de la població. En termes de PNB per "
"càpita, Mònaco és el país més ric del món amb diferència."

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Ministre d'Estat %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "Ministra d'Estat %s"

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "Mon"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "Mon"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""
"El poble mon fou dels primers habitants del Sudest Asiàtic i fou clau en "
"l'expansió del budisme per la regió."

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Montenegrí"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "Montenegrins"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Montenegro és un país petit dels Balcans, l'últim que va ser conquerit pels "
"otomans i el primer que va tornar a ser independent. Part de Iugoslàvia "
"durant el segle XX, va dissoldre la seva unió amb Sèrbia el 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Moravià"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "Moravians"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""
"La Gran Moràvia fou una monarquia eslava medieval, el centre de la qual "
"estava situat en zones de la moderna regió de Moràvia de la República Txeca. "
"Moràvia va conquerir zones de Bohèmia, Eslovàquia, Pannònia, i grans parts "
"del sud de Polònia i Lusàcia. El primer dirigent i fundador d'aquest estat "
"fou el duc Mojmir I. L'estat de Gran Moràvia va ser destruït de resultes de "
"la invasió hongaresa des de les estepes orientals. Després de la desfeta "
"dels hongaresos pel Sacre Imperi Romanogermànic, Moràvia va convertir-se en "
"principat, que va estar en una unió personal amb Bohèmia durant la major "
"part de la seva història."

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Mordovià"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "Mordovians"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"Els mordovians són un poble ugrofinès que consisteix en dos subgrups: els "
"Erzya i els Moksha. Els mordovians viuen principalment a la República de "
"Mordòvia, una subdivisió de la Federació Russa."

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Marroquí"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "Marroquins"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"El Marroc modern va obtenir la independència el 1956. No obstant, la zona ha "
"estat habitada com a mínim des del 8000 AEC. En l'època clàssica la regió es "
"coneixia com a a Mauretània."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Moçambiquès"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "Moçambiquesos"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Moçambic és un país del sudest d'Àfrica. Va obtenir la independència de "
"Portugal el 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Mogol"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "Mogols"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"L'Imperi Mogol va governar la major part del subcontinent indi durant tota "
"l'Edat Moderna."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr "Moscovita"

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr "Moscovites"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""
"Moscou va emergir com a potència regional i successora del Kievan Rus' el "
"segle XII. Sota la dinastia ruríkida, els moscovites van consolidar el seu "
"poder mitjançant aliances amb l'Horda d'Or i l'Església Ortodoxa, i van "
"acabar sotmetent les ciutats i principats del seu voltant, inclosa la "
"República de Nóvgorod."

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "?plural:Muskogee"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Americà"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Els Muskogee eren una confederació de tribus nordamericanes, que incloïen "
"els Creek, Seminole, Choctaw, i Chicasaw. Vivien a la zona on ara es troben "
"els estats americans de Geòrgia i Alabama. Les tribus Creek i Seminole van "
"formar breument un estat sobirà conegut com a \"Estat de Muskogee\" a "
"principis del segle XIX."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Muisca"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "Muisques"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""
"Els Muisca (o Mwiska), que comprenien cinc estats dirigits per diferents "
"cabdills o reis, eren probablement entre mig milió i un milió de persones a "
"l'època de la conquesta espanyola. Els dos estats muisca més grans, Zipa i "
"Zaque, estaven enfrontats entre ells quan van aparèixer els espanyols, i els "
"primers se'n van sortir millor que els segons. No obstant, la conquesta "
"espanyola va ser força ràpida, no va haver-hi cap rebel·lió posterior a "
"1541, i la llengua es va extingir el segle XVIII."

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr "Cacique %s"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr "Cacique %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namibià"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "Namibians"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"Encara que les potències europees van deixar de banda durant molt de temps "
"el desèrtic sudoest africà, l'Imperi alemany va establir-hi una colònia a "
"finals del segle XIX. Després de perdre la Primera Guerra Mundial, el "
"territori va convertir-se en un mandat sota la responsabilitat de la Unió "
"Sudafricana. Finalment va obtenir la independència el 1990, amb el nom de "
"Namíbia."

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr "Nauruà"

#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr "Nauruans"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""
"Anomenada Illa Agradable pels colonitzadors europeus, Nauru és una illa del "
"Pacífic Sud. L'illa fou poblada originalment per pobles austronesis al "
"voltant de l'any 1000 a.C. El contacte amb els europeus va provocar guerres "
"internes tribals que van delmar la població. Nauru fou annexionada per "
"l'Imperi Alemany el 1888, però Austràlia la va ocupar durant la Primera "
"Guerra Mundial. El 1968, la República de Nauru va obtenir la independència. "
"Gràcies a les seves enormes reserves de fosfats, Nauru fou durant cert temps "
"el país del tercer món més desenvolupat, i un dels països del món amb una "
"renda per càpita més alta. Amb l'esgotament de les reserves de fosfats, el "
"país està patint una greu crisi econòmica. S'han buscat fonts d'ingressos "
"alternatives com la banca \"offshore\", els centres de detenció d'immigrants "
"i elsteatres musicals, però no han pogut reemplaçar els fosfats. Nauru és el "
"tercer país més petit del món, i el segon més petit en població. És el país "
"més petit de l'Hemisferi Sud i la república més petita del món."

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Navajo"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "Navajos"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"Els navajo o diné són la nació ameríndia més nombrosa dels Estats Units. Són "
"parents propers dels apatxes. La seva llengua és famosa per ser una de les "
"més complexes del món."

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Napolità"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "Napolitans"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"Durant segles, el Regne de Nàpols va ser el país més gran de la Península "
"Itàlica. Moltes potències europees van mostrar-hi el seu interès, i el seu "
"tron va canviar de mans moltes vegades. Després de l'era napoleònica es va "
"ajuntar amb el Regne de Sicília."

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr "Nenets"

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr "Nenets"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""
"Els nenets són un poble que viu al nord-oest de Rússia, i és el més populós "
"dels pobles samoiedes."

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Nepalès"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "Nepalesos"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"Nepal és un país interior situat a l'Himalaia. Ha estat de fa molt temps una "
"nació multicultural i multilingüe, i la seva història s'ha caracteritzat per "
"la seva ubicació entre l'Índia i la Xina. Els principats nepalesos es van "
"unir en un sol regne el segle XVIII. Nepal va convertir-se en república el "
"2008."

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Nestorià"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "Nestorians"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"Les llegendes del Preste Joan van circular per Europa entre els segles XII i "
"XVII. Les històries parlaven d'una nació cristiana nestoriana situada més "
"enllà dels límits del món europeu; al llarg dels temps, l'ubicació del regne "
"va canviar de l'Índia a Àsia Central i a Etiòpia. El país contenia riqueses "
"i criatures increïbles, i estava al costat del Paradís Terrenal. Com que es "
"creia que el país era a l'altra banda del món musulmà, molts europeus "
"esperaven que el Preste Joan fos un aliat valuós en la seva missió per "
"acabar amb la dominació musulmana de Terra Santa."

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "de Terranova"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "de Terranova"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""
"En èpoques precolombines, Terranova i el Labrador van ser colonitzats pels "
"Beothuk, encara que al voltant de l'any 1.000, durant un curt període, els "
"Víkings també s'hi van establir. A partir de finals del segle XV, Terranova "
"fou visitada pels portuguesos i els anglesos. Anglaterra i França van "
"lluitar per l'illa fins el 1713, quan França va retirar les seves "
"pretensions. Terranova va convertir-se en domini el 1907. Arran de la Gran "
"Depressió, el 1934 va cedir voluntàriament la seva sobirania al Regne Unit. "
"Terranova va passar al Canadà el 1949, i actualment es coneix com a "
"Província de Terranova i Labrador."

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Neozelandès"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Neozelandesos"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"El grup d'illes de Nova Zelanda va ser annexionat per Gran Bretanya el 1840. "
"Després d'una proclamació real el 1907, el país va convertir-se en un domini "
"independent dins de la Commonwealth."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nicaragüenc"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "Nicaragüencs"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"Nicaragua, la més gran de les repúbliques de Centreamèrica, és coneguda per "
"la seva història turbulenta. El país va patir nombroses guerres civils i "
"intervencions estrangeres fins que Anastasio Somoza va establir-hi una "
"dictadura notòriament corrupta els anys 1930. La seva família va continuar "
"governant fins el 1979, quan l'últim Somoza va ser derrocat pels "
"revolucionaris sandinistes, començant 11 anys de guerra civil entre el "
"govern sandinista i els contras."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigerià"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nigerians"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigèria va aconseguir la independència total de la dominació britànica el "
"1960. És el país més poblat de l'Àfrica."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Nigerí"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "Nigerins"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"El Níger és un país de la regió del Sahel a l'Àfrica Occidental, que pren el "
"seu nom del riu Níger. Va aconseguir la independència de França el 1960. Des "
"de llavors ha estat governat de forma intermitent per civils i militars. És "
"un dels països més pobres del món, i està a sota de tot en les "
"classificacions internacionals com l'Índex de Desenvolupament Humà. Níger té "
"alhora la taxa de fertilitat i la taxa de mortalitat infantil més altes del "
"món. Cal no confondre Níger amb Nigèria."

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "Nimíipuu"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "Nimíipuus"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""
"Els Nimíipuu, o 'gent de veritat' en la seva llengua, són més coneguts com a "
"'Nez Percé'. Aquesta nació ameríndia s'estenia per parts dels estats actuals "
"de Washington, Oregon, Montana i Idaho i consistia en més de 70 pobles "
"permanents el 1800. En aquesta època la seva població era d'uns 6.000. "
"Després d'una derrota a mans de la cavalleria nordamericana el 5 d'octubre "
"de 1877, els Nimíipuu van ser traslladats a reserves. El Comitè Executiu "
"Tribal dels Nez Percé governa actualment els afers tribals."

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normand"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Normands"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Després de diversos atacs víkings devastadors contra el que és avui en dia "
"el nord de França i d'un setge a París, el rei franc Carles el Simple va "
"concedir al líder víking Rolló un feu en aquella zona. Aquest feu va "
"evolucionar cap al Ducat de Normandia. El duc més famós és Guillem II \"el "
"Conqueridor\", que va envair Anglaterra el 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Nordcoreà"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Nordcoreans"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"El 1945, la Unió Soviètica i els Estats Units van dividir Corea en dos "
"estats pel paral·lel 38, formant Corea del Nord i Corea del Sud. 60 anys "
"després, Corea del Nord continua sent un estat comunista estalinista."

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr "Líder Estimat %s"

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr "Lideressa Estimada %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Gran Líder %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "Gran Lideressa %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Northumbrià"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "Northumbrians"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""
"Northumbria fou un regne medieval dels angles, a la zona que avui en dia és "
"el nord d'Anglaterra i el sud d'Escòcia. Es va crear després de la "
"unificació de Bernícia i Deira pel rei Etelfrid. Fou un dels estats "
"principals de l'heptarquia anglosaxona, i el segle X es va incorporar a "
"Anglaterra."

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Noruec"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Noruecs"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Després de segles de dominació danesa, els noruecs van fer la seva pròpia "
"constitució a Eidsvoll, el 1814. Finalment, el 1905, els noruecs van obtenir "
"la seva independència després d'una unió amb Suècia."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr "Novgorodià"

#: data/nation/novgorodian.ruleset:4
msgid "?plural:Novgorodians"
msgstr "Novgorodians"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""
"La República de Nóvgorod fou un gran estat rus medieval que s'estenia des de "
"la Mar Bàltica fins als Urals. Va existir entre els segles XII i XV i tenia "
"el seu centre a la ciutat de Nóvgorod."

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubià"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Nubians"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Núbia, una successió de regnes que s'estenia aproximadament entre les "
"cascades primera i sisena del riu Nil al que ara són Sudan i Egipte, va "
"representar per l'antic Egipte el veí, competidor, soci comercial, enemic, i "
"font d'or, esclaus i soldats. La frontera entre les dues nacions va fluctuar "
"contínuament. La Núbia inferior va ser dominada de vegades per Egipte. La "
"XXVena dinastia d'Egipte, però, era nubiana, i va tenir conflictes amb "
"Assíria, que al final va arravatar Egipte de Núbia. Va haver-hi un conflicte "
"breu amb Roma el 24 AEC, quan els exèrcits nubians van anorrear la guarnició "
"romana amb els seus famosos arquers. Núbia era una nació marcada per la seva "
"posició entre el món mediterrani i l'interior africà. Grans estats nubis "
"centrats a Napata i més endavant Meroe es van trencar en regnes cristians "
"més petits que van durar fins l'Edat Mitjana abans de ser conquerits pels "
"àrabs musulmans."

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Faraó %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "Faraona %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Gran Faraó %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Gran Faraona %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Númida"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Númides"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"Els númides eren un antic poble berber, de molt renom per la seva habilitat "
"en l'art de muntar a cavall, que estaven composats per dues tribus "
"principals de la zona on ara hi ha Algèria i Tunísia: els Massyli cap a "
"l'est i els Massaesyli cap a l'oest. Les va unir el rei Massinissa, que "
"tenia la posició garantida pels seus aliats romans després de la segona "
"guerra Púnica, en la qual va ajudar els romans a derrotar els cartaginesos. "
"El seu regne unificat va durar poc, però, ja que els romans van donar la "
"part de l'oest al rei maurità després de la mort del rei Jugurtha. Al final, "
"tant Numídia com Mauritània es van afegir al domini romà."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"Els Nuu-chah-nulth són un poble del Nordoest americà, un dels pocs pobles "
"nadius americans que viatjaven a l'oceà obert i caçaven balenes. Ocupaven la "
"major part del que ara és l'oest de l'illa de Vancouver. Ara en queden més "
"de 8.000 individus. Com d'altres pobles de la costa del Pacífic al Nordoest "
"d'Amèrica, construïen grans canoes de fusta i vivien en sistemes de clan."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Occità"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "Occitans"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""
"Encara que Occitània no va tenir mai unitat política real (consistia en "
"diversos comtats i ducats al que avui és el sud de França), la seva cultura "
"va gaudir d'un gran prestigi per tota Europa durant els segles XI, XII i "
"XIII, ja que l'occità era la llengua dels trobadors. La seva llibertat "
"religiosa va permetre el desenvolupament del catarisme, que va ser declarat "
"heretgia pel Papa, i els reis francesos van aprofitar-se de la croada que va "
"convocar per annexionar-se'n el territori."

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Vescomte %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Vescomtessa %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Ohlone"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "Ohlone"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""
"Els Ohlone, recol·lectors, caçadors i pescadors, vivien repartits entre més "
"de 40 bandes que abastaven des de la badia de San Francisco en direcció al "
"sud fins a Salinas Valley. Parlaven vuit llengües diferents però "
"relacionades entre sí, i, encara que compartien molts trets culturals comuns "
"amb altres pobles nadius californians, els ohlone també eren diferents en "
"alguns aspectes concrets de la seva cultura. La seva forma de vida va "
"canviar radicalment quan van arribar els espanyols el 1769 i les malalties i "
"les injustícies de la vida a la missió van substituir la seva forma de vida "
"antiga. Encara que l'última persona que parlava amb fluïdesa la llengua "
"ohlone va morir el 1939, avui es reconeixen federalment com a 7 tribus."

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Oldenburgès"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "Oldenburgesos"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""
"Oldenburg, que era al principi vassall dels ducs de Saxònia, va convertir-se "
"en comtat dependent directament del Sacre Emperador Romanogermànic el segle "
"XII. El 1450, quan el comte Christian VI va convertir-se en el rei Christian "
"I de Dinamarca, el país va entrar en unió personal amb Dinamarca. Una segona "
"unió amb Dinamarca va existir entre 1667 i 1773. La dinastia d'Oldenburg "
"també va governar Schleswig-Holstein, Rússia i Suècia en algun moment. "
"Oldenburg va convertir-se en gran ducat el 1815 i en república el 1918. El "
"1931 fou el primer estat alemany on els partit nazi va guanyar unes "
"eleccions. Després de la Segona Guerra Mundial, Oldenburg es va combinar amb "
"Hannover per formar l'estat de la Baixa Saxònia."

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "Prussià Antic"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "Prussians Antics"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""
"Els prussians eren pobles bàltics que vivien a l'àrea entre Pomerània, "
"Mazòvia, Lituània i el Mar Bàltic (la costa bàltica entre el baix Vístula i "
"el baix Nemen). Foren conquerits i germanitzats per l'Orde Teutònic."

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Omanita"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "Omanites"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"Oman és un país àrab al sudoest d'Àsia, a la costa sudoriental de la "
"península Aràbiga. Abans de l'arribada de l'Islam, Oman va ser controlat "
"pels Aquemènides, els Parts i els Sassànides."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Comandant General %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "Comandanta General %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Osseta"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "Ossetes"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"Els ossetes moderns són els successors dels alans de la història antiga, que "
"van fugir cap a les muntanyes durant les invasions dels huns. Al voltant del "
"800, va aparèixer un regne alà al nord del Caucas, i va continuar existint "
"fins les invasions mongols. Avui en dia, els ossetes viuen a la República "
"d'Ossètia del Nord (part de la Federació Russa) i a la parcialment "
"reconeguda República d'Ossètia del Sud."

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostrogot"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "Ostrogots"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"Els ostrogots o greutungis (que significa gent de l'estepa, en contrast amb "
"els visigots-tervingis, que vivien en àrees més boscoses) eren un poble "
"germànic oriental, una de les dues tribus dels gots. Van conquerir Itàlia a "
"Odoacre i van fundar-hi el seu regne. El segle V, el regne ostrogot va ser "
"anorreat pels bizantins en una guerra que va despoblar bona part d'Itàlia."

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Otomí"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "Otomís"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"Els otomís són un dels pobles més antics de Mèxic. Han viscut al Mèxic "
"central des del desenvolupament de l'agricultura o fins i tot abans. Poble "
"de guerrers, van servir de mercenaris als exèrcits de moltes civilitzacions "
"mesoamericanes i van obtenir el seu nom dels otmitl, l'orde militar d'elit "
"dels asteques, on molts d'ells van servir. En la seva pròpia llengua "
"s'anomenen Hñáhñu. Amb més de mig milió de persones, els otomí encara són un "
"dels grups indígenes més grans de Mèxic."

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Otomà"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Otomans"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"A principis del segle XIV Osman,un líder d'una tribu turca menor de "
"l'Anatòlia occidental, va conquerir totes les tribus veïnes. Un segle "
"després la capital de Bizanci va caure sota el domini turc, cosa que va "
"donar a l'imperi otomà accés a Europa. Els otomans van conquerir més "
"endavant grans parts del sudest europeu, el món àrab islàmic així com Egipte "
"i bona part del Nord d'Àfrica, convertint-se en una superpotència regional "
"fins a la seva dissolució després de la Primera Guerra Mundial."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padishah %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "Padishah %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Ozita"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "Ozites"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"La terra d'Oz va ser creada per L. Frank Baum el 1900 a 'El Meravellós Màgic "
"d'Oz' i es va desenvolupar en una colla d'altres llibres. El país consisteix "
"en quatre territoris principals: Winkie Country, Quadling Country, Munchkin "
"Country i Gillikin Country. Oz està rodejat d'un desert impenetrable."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Màgic %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Bruixa %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr "Peó"

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr "Peons"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""
"Els peons foren un poble antic que vivia a les zones del nord de Macedònia, "
"entre les tribus tràcies i les il·líries. La seva llengua era probablement "
"d'origen mixt traci-il·liri. La seu dels reis peons fou Bylazora. Entre els "
"anys 360 i 359 AEC, les tribus peones del sud van fer expedicions contra "
"Macedònia, però els macedonis els van derrotar i conquerir. Un contingent "
"militar peó va participar en l'expedició d'Alexandre el Gran a Pèrsia."

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistanès"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Pakistanesos"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"La Federació del Pakistan va ser formada a partir de les regions "
"predominantment musulmanes de l'Índia britànica el 1947"

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palatí"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "Alemanys palatins"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"El Palatinat Electoral fou un dels electorats del Sacre Imperi "
"Romanogermànic, situat a la vora del Rhin. Va tenir una història política "
"volàtil, dividint-se i reunificant-se contínuament. La captura per part de "
"l'elector Frederic V del tron de Bohèmia va provocar la Guerra dels Trenta "
"Anys el 1618, en la qual bona part de la zona va quedar devastada. El "
"Palatinat va ser unificat amb Baviera en una unió personal el 1777. "
"Actualment és part de l'estat alemany de Rhineland-Palatinate, amb zones més "
"petites a Baden-Wuerttemberg i Baviera."

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Comte palatí %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Comtessa palatina %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palestí"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "Palestins"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"Els palestins són els habitants àrabs de l'antic protectorat britànic de "
"Palestina."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "Palmirè"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "Palmirens"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"Palmira fou un estat asiàtic escindit de Roma i governat per la reina "
"Zenòbia. El 273 EC, Aurelià el va retornar al domini romà."

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dictatrix %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panameny"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "Panamenys"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"Situat en un istme estret que connecta Amèrica del Nord amb Amèrica del Sud, "
"Panamà és famós mundialment pel canal de Panamà. Panamà va declarar la "
"independència de Colòmbia el 1903, sota la protecció dels Estats Units. La "
"política panamenya va continuar dominada pels Estats Units durant la major "
"part del segle XX, amb la màxima notorietat el 1989, quan els Estats Units "
"van engegar una invasió militar per derrocar i arrestar el General Noriega. "
"La sobirania sobre la Zona del Canal es va transferir a Panamà el 1999. "
"Panamà és un dels pocs països del món que no té exèrcit permanent."

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr "de Papua Nova Guinea"

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr "de Papua Nova Guinea"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""
"Papua Nova Guinea és un país que ocupa la part oriental de l'illa de Nova "
"Guinea. Habitada des de temps immemorials per pobles papús, fou colonitzada "
"pels britànics i els alemanys a finals del segle XIX. Durant la Primera "
"Guerra Mundial, Papua Nova Guinea va ser cedida a Austràlia. Va obtenir la "
"independència el 1975."

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Governador-General %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "Governadora General %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papú"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papús"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Ja  †  †  €†  panese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""
"Els papús són els habitants indígenes de l'illa de Nova Guinea. Són els "
"descendents del poble que va colonitzar l'illa fa 40.000 anys, encara que "
"moltes tribus papús, en especial les de la costa, continuen vivint com a "
"caçadors-recol·lectors. Algunes tribus papús encara no han estat "
"contactades. Els diferents grups papús són molt diversos a nivell cultural, "
"ètnic i lingüístic; Nova Guinea conté més d'una quarta part de les llengües "
"del món. La part occidental de l'illa fou colonitzada pels holandesos, "
"l'oriental pels alemanys, els japonesos i finalment, els australians. La "
"part oriental és independent com a Papua Nova Guinea des de 1975. Papua "
"Occidental fou ocupada per Indonèsia quan es van retirar els holandesos el "
"1963, encara que activistes indígenes lluiten des de llavors per la "
"independència."

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paraguaià"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "Paraguaians"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""
"El Paraguai es troba al cor de Sudamèrica. Fou conquerit pels espanyols a "
"finals del segle XVI. La colònia va ser controlada principalment pels "
"jesuïtes fins la seva expulsió el 1767. El 1811, Paraguay va ser el primer "
"país sudamericà que va aconseguir la independència d'Espanya. Uns quants "
"dirigents molt autoritaris van governar el país amb tirania però també la "
"van convertir en una potència militar i econòmica. La Guerra de la Triple "
"Aliança de 1864-1870 va comportar la quasi anihilació del Paraguai, que va "
"perdre la meitat del seu territori i el 80 per cent de la seva població "
"masculina. La història del Paraguay continua marcada per la inestabilitat i "
"l'autoritarisme, encara que va aconseguir de derrotar Bolívia a la Guerra "
"del Chaco de 1932-1936. Durant bona part del segle XX, el país va ser "
"governat pel general Stroessner, que va proporcionar un refugi segur a "
"criminals de guerra nazis. Cap al voltant del canvi de mil·lenni, no "
"obstant, Paraguai va començar a veure un sistema democràtic de govern i un "
"creixement econòmic impressionant."

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr "Part"

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr "Parts"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""
"Els parts eren un poble originalment nòmada de l'Àsia Central, que vivia a "
"la regió de Pàrtia de l'Imperi Selèucida. Sota el lideratge del sàtrapa "
"Arsaces, van foragitar els selèucides de l'Iran, on van crear el seu propi "
"imperi poderós. Eren de cultura hel·lenística."

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr "Xa %s"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr "Xahbanu %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Paixtu"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "Paixtus"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"Els paixtus són un grup ètnic que viu majoritàriament a l'Afganistan i al "
"Pakistan. Parlen paixtu, una llengua molt pròxima del persa, i viuen segons "
"un antic codi d'honor conegut com a Paixtunwali."

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr "Pelasg"

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr "Pelasgs"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""
"Els pelasgs o pelasgoi eren un antic poble de Grècia, anterior als hel·lens. "
"Encara se'n sap poc, d'ells, però és probable que fossin d'origen pre-"
"indoeuropeu."

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peruà"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Peruans"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"El Perú va ser el bressol de l'Imperi i la civilització inques. Encara és "
"avui en dia un centre principal de cultura indígena sudamericana."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenici"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Fenicis"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Fenícia era una civilització antiga, amb el centre al que ara són les "
"regions costaneres del Líban i Síria. Parlaven una llengua canaanita "
"emparentada amb l'hebreu i eren reconeguts mariners. El seu alfabet va "
"servir com a font per a l'alfabet grec, i a partir d'allà van evolucionar "
"els alfabets etrusc i llatí. Els grecs i els romans els coneixien per la "
"seva manufactura de tints violeta a partir d'una petxina, cosa que els va "
"donar els seus noms grec i llatí. S'autoanomenaven Kan'ani i els seus "
"descendents púnics (cartaginesos) de l'època de Sant Agustí, "
"s'autoanomenaven Chanani."

#: data/nation/phrygian.ruleset:3
msgid "Phrygian"
msgstr "Frigi"

#: data/nation/phrygian.ruleset:4
msgid "?plural:Phrygians"
msgstr "Frigis"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""
"Els frigis eren un antic poble indoeuropeu, relacionat probablement amb els "
"grecs o els tracis. Van arribar a Anatòlia al voltant del segle XII abans de "
"la nostra era, durant l'època de la invasió dels pobles marítims a la regió "
"de la Mediterrània oriental. L'arribada dels frigis s'ha associat per alguns "
"historiadors amb la caiguda de l'estat hittita. Després de la conquesta de "
"l'imperi aquemènida pels macedonis, i després de l'arribada dels gàlates a "
"Anatòlia, els frigis van rendir-se a l'hel·lenització."

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr "Picte"

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr "Pictes"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""
"Els pictes eren els habitants indígenes de Caledònia, l'antiga Escòcia. Eren "
"probablement celtes, o potser pre-indoeuropeus celtitzats. Els romans els "
"van anomenar pictes, 'gent pintada', pel seu costum de tatuar-se el cos. Els "
"pictes van sobreviure fins ben entrada l'Edat Mitjana, però cap al segle XI "
"havien estat assimilats pels escocesos gaèlics."

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Piemontès"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "Piemontesos"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"El Piemont es va formar quan el Ducat de Savoia va elevar-se a la categoria "
"de regne el 1720. Oficialment era una part constituent del Regne de Sardenya-"
"Piemont. La zona fou ocupada per Napoleó el 1796, però va recuperar la seva "
"independència el 1814. Sardenya-Piemont fou un dels estats que van liderar "
"el Risorgimento, el renaixement nacional d'Itàlia. El 1861 va fusionar-se "
"amb el regne d'Itàlia acabat de formar, i l'últim rei piemontès va convertir-"
"se en el primer rei d'Itàlia. Actualment és una de les regions d'Itàlia."

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr "Pòntic"

#: data/nation/pontic.ruleset:4
msgid "?plural:Pontians"
msgstr "Pòntics"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""
"Pontus és una regió d'Àsia Menor, a la costa del Mar Negre, que actualment "
"pertany a Turquia, però que històricament havia format part del reialme "
"cultural grec. S'hi va fundar un Regne hel·lenístic del Pont al segle III "
"AEC, que va arribar al seu màxim esplendor amb Mitridates el Gran abans de "
"rendir-se a Roma. Després de segles de dominació romana i bizantina, Pontus "
"va tornar a ser un estat independent quan, el 1204, es va fundar l'Imperi de "
"Trebisonda com a un dels successors de l'Imperi Bizantí, que s'estava "
"desfent. Sota la dinastia Komnenos, Trebisonda va aguantar com a últim "
"bastió de l'Imperi Romà fins que finalment va caure en mans dels otomans el "
"1461. Durant les emigracions forçades de població entre Grècia i Turquia "
"després de la Primera Guerra Mundial, la majoria dels grecs pòntics foren "
"deportats i avui en dia la població de Pontus és gairebé exclusivament turca."

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prussià"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Prussians"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Prússia era originalment el nom d'un poble bàltic pagà, que el segle XIII "
"van ser conquerits per l'orde alemanya dels Cavallers Teutònics. Els "
"cavallers van establir un estat independent en aquella terra, i el 1561 el "
"Gran Mestre Albrecht I es va autoproclamar Duc hereditari de Prússia. "
"Convertint-se en una potència militar regional, Prússia va jugar un paper "
"important en la unificació de la nació alemanya el 1871 i va solidificar el "
"seu poder durant la guerra franco-prussiana del mateix any."

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Porto-riqueny"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "Porto-riquenys"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"Puerto Rico, la més petita de les Grans Antilles, era habitada pel poble "
"indígena taïno quan va ser conquerida pels espanyols. Va ser conquerida pels "
"Estats Units el 1898, només un any després que Espanya li havia concedit "
"l'autonomia. Actualment és un estat associat als EUA, però el seu estatus "
"definitiu encara es discuteix."

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "Purépetxa"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "Purépetxa"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"Els purépetxa o tarascos són un poble nadiu del que ara és l'estat mexicà de "
"Michoacán, que era el centre d'un antic imperi que coneixien com a Irechikua "
"Ts'intsuntsani, que vol dir les \"terres de Tzintzuntzan\", la seva capital. "
"Els seus reis van ser els enemics permanents de l'imperi asteca, que va "
"intentar envair sense èxit les terres dels purépetxa. Quan els espanyols van "
"arribar i van començar la seva conquesta de Mèxic el 1519, els asteques van "
"enviar una ambaixada demanant el suport dels purépetxa, però fou refusada. "
"La reputació dels 'conquistadores' els precedia i els purépetxa van oferir "
"de convertir-se en un estat vassall del rei d'Espanya abans de patir el "
"mateix destí que els seus antics enemics, els asteques. No obstant, la "
"transició a la dominació espanyola no va ser fàcil i va degenerar en "
"violència. L'imperi, fundat al voltant del 1450, va esfondrar-se el 1521."

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "Qatarià"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "Qatarians"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""
"Qatar és un emirat situat en una península del Golf Pèrsic. És un dels "
"països més rics del món en termes de PNB per càpita. Qatar és una de les "
"poques monarquies absolutes del món."

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebequès"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Quebequesos"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"El Quebec és la província més gran del Canadà, i acull la majoria de la "
"població francòfona d'Amèrica."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr "Rapanui"

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr "Rapanuis"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""
"Els rapanuis són els habitants nadius polinesis de l'Illa de Pasqua. Han "
"viscut a l'illa des del final del primer mil·leni EC. Són famosos per haver "
"construït grans estàtues anomenades moai. Aquesta civilització fou destruïda "
"degut a conflictes interns; el 1888, l'illa fou annexionada per Xile. La "
"seva escriptura Rongorongo no s'ha desxifrat mai."

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Rarámuri"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "Rarámuris"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""
"Els rarámuris o tarahumares viuen als congostos de la Sierra Madre "
"occidental al nord de Mèxic. Són famosos per la seva resistència; una de les "
"seves tradicions implica córrer grans distàncies mentre xuten boles de fusta "
"en carreres que poden durar uns quants dies. El 1891 una rebel·lió rarámuri "
"a Tomochi va ser reprimida brutalment per les autoritats mexicanes."

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr "Renà"

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr "Renans"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""
"A Renània hi hagué tres electorats del Sacre Imperi Romanogermànic, Colònia, "
"Trier i Magúncia, així com uns quants territoris més petits. Els petits "
"estats renans van anar sent absorbits per Prússia a partir del segle XVII. "
"La Província Prussiana del Rhin es va establir el 1822. Durant la Revolució "
"Industrial, la regió va convertir-se en el cor industrial i econòmic "
"d'Alemanya. Des del final de la Segona Guerra Mundial, Renània està dividida "
"entre els estats alemanys de Renània del Nord-Westfàlia, Renània-Palatinat i "
"Saarland."

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Rifeny"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "Rifenys"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""
"La República Confederal de les Tribus del Rif va ser una nació efímera que "
"es va fundar el setembre de 1921 quan els rifenys es van revoltar contra els "
"espanyols i els marroquins. El país va ser conquerit pels espanyols i els "
"francesos el 1926. L'àrea és avui en dia part del Marroc."

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Rio-Grandès"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "Rio-Grandesos"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""
"La República Riograndense o República Piratini va existir a l'estat brasiler "
"de Rio Grande do Sul des de 1836 fins el 1845. Va lluitar la Guerra dels "
"Farrapos (parracs) contra l'exèrcit imperial brasiler i va tenir el suport "
"de Giuseppe Garibaldi, entre d'altres."

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Romanès"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Romanesos"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"La nació romanesa va ser formada al començament del segle XX, quan els "
"estats de Transsilvània, Valàquia i Moldàvia es van fusionar. La llengua que "
"s'hi parla recorda la de l'antiga Roma. La seva història és tumultuosa ja "
"que sempre ha estat al costat de grans imperis: el Romà, l'Otomà, l'Austro-"
"hongarès i el Rus."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Director-President %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Directora-Presidenta %s"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr "Romanx"

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr "Romanx"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""
"Els romanx o retoromànics són els habitants del cantó suís dels Grisons que "
"parlen reto-romànic, una llengua romànica que conserva algunes "
"característiques singulars i que té una rica tradició oral. Encara que el "
"reto-romànic és un dels quatre idiomes nacionals de Suïssa i malgrat els "
"projectes que s'han endegat per tal de salvar la llengua, està perdent "
"terreny ja que molts dels seus parlants canvien a l'alemany. Abans de l'Era "
"Napoleònica, les Tres Lligues dels Grisons eren l'únic territori europeu on "
"la presa de decisions s'organitzava en forma de votacions."

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Russos"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Kenyans"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"El Rus' de Kíev va ser una monarquia eslava medieval. Va tenir el seu centre "
"a Kíev després que aquesta ciutat va ser conquerida per Oleg de Novgorod. El "
"segle XIII, el Rus' va sucumbir a la invasió mongol. Els Rus' van ser els "
"precursors de les nacions eslaves orientals modernes."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwandès"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Rwandesos"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Rwanda és un país de turons molt fèrtils a la regió dels Grans Llacs de "
"l'Àfrica oriental. Te la densitat de població més alta de tot el continent."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuà"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Ryukyuans"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"El regne Ryukyu (1372-1879) era la \"Terra de la Cortesia\", una nació "
"marítima, pacífica i comercial que al final va ser envaïda, ocupada i "
"annexionada pel Japó."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr "Sabí"

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr "Sabins"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""
"Els sabins eren una tribu itàlica la llengua dels quals era propera a "
"l'úmbric. Van influir en la història de Roma. Els sabins i la jove República "
"Romana van tenir freqüents guerres entre ells, però al final els sabins "
"foren assimilats a la cultura romana. Algunes famílies romanes s'enorgullien "
"dels seus orígens sabins."

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr "Tribú %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr "Tribuna %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "Saharaui"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "Saharauis"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""
"Els saharauis són els habitants del Sàhara Occidental, una antiga colònia "
"espanyola. El Marroc controla actualment la major part de la zona, cosa que "
"la majoria de la comunitat internacional considera ocupació il·legal. "
"L'exèrcit marroquí i els rebels saharauis del Polisario lluiten des de 1975."

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr "de Saint Lucia"

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr "de Saint Lucia"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""
"Saint Lucia és un país insular del Carib Oriental. Durant l'era colonial, "
"Saint Lucia va canviar de mans entre França i Gran Bretanya no menys de "
"catorze vegades fins que els britànics van consolidar-ne la possessió el "
"1814. L'illa va obtenir la independència el 1979. És membre tant de la "
"Commonwealth com de la Francofonia. L'economia està basada en el turisme, "
"els plàtans i el sucre."

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr "Saca"

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr "Saques"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""
"Els saques eren una antiga tribu iraniana de les estepes de l'Àsia Central. "
"Eren parents propers dels escites europeus, i probablement eren descendents "
"de la cultura Andronovo."

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr "Salish"

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr "Salish"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""
"Els salish són un grup lingüístico-cultural de pobles de la regió del "
"Pacífic Nord-oest dels Estats Units i el Canadà. Un dels salish més famosos "
"fou el Cap Seattle, líder de la tribu Duwamish, que va donar nom a la ciutat "
"de Seattle. D'altres tribus salish conegudes inclouen els Bella Coola "
"(Nuxalk), Spokane i Coeur d'Alene. Les llengües salish són famoses per les "
"seves característiques poc habituals. Tenen una gran quantitat de "
"consonants, i algunes fins i tot tenen paraules sense cap vocal."

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Salvadorenc"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "Salvadorencs"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""
"Habitat originalment pels indis pipils, el segle XVI El Salvador fou "
"conquerit pels espanyols. Va unir-se a la federació centroamericana en el "
"moment de la seva independència i va convertir-se en república totalment "
"independent el 1840. Encara que formalment, El Salvador ha estat una "
"democràcia durant la major part del temps des de la independència, en "
"realitat el país està governat de forma molt oligàrquica: les 'catorze "
"famílies' han dominat la vida política i econòmica del país des de la "
"independència. Els anys 1930, el general Hernández Martínez va establir-hi "
"una dictadura. Una revolució no violenta va enderrocar Hernández el 1944, "
"però el país va continuar sent inestable i entre 1979 i 1992, el país va "
"passar per una altra guerra civil sagnant."

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Samis"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Els Sami són un poble del nord d'Escandinàvia. La seva nació s'estén per les "
"regions més septentrionals dels països escandinaus i el nordoest de Rússia."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "Santmarinès"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "Santmarinesos"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"San Marino és un petit país interior de la Península Itàlica. És la "
"república independent més antiga del món. Segons la llegenda, va ser fundat "
"per Sant Marí el 301 EC."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Capità regent %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "Capitana regent %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr "Samnita"

#: data/nation/samnite.ruleset:4
msgid "?plural:Samnites"
msgstr "Samnites"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""
"Els samnites eren una antiga confederació de tribus itàliques que parlaven "
"l'oscà i que vivien a la Itàlia Central, al sud dels sabins. Després de "
"perdre les guerres amb Roma, els samnites van passar a ser súbdits de Roma i "
"van romanitzar-se. Eren bons soldats i eren cèlebres com a gladiadors romans."

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr "Samoà"

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr "Samoans"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""
"Samoa és un país que ocupa la part occidental de l'arxipèlag de Samoa, al "
"Pacífic Central; la part oriental està governada pels Estats Units com a "
"Samoa Nord-americana. Samoa fou colonitzada per pobles austronesis al "
"voltant de l'any 1500 AEC. Fou probablement des de Samoa que els polinesis "
"van començar la seva expansió per tot el Pacífic. Colonitzada per Alemanya i "
"Nova Zelanda, Samoa va obtenir la independència el 1962."

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "Cap del Govern %s"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "Cap del Govern %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogiti"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "Samogitis"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogítia - país històric a prop del mar Bàltic - va ser la llar dels últims "
"pagans d'Europa (oficialment fins el 1413). Avui en dia, Samogítia és una "
"regió de Lituània."

#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr "de São Tomé i Príncipe"

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr "de São Tomé i Príncipe"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""
"São Tomé i Príncipe són dues illes de l'Oceà Atlàntic a la costa d'Àfrica. "
"L'illa principal es va anomenar en honor de Sant Tomàs pels mariners "
"portuguesos que la van descobrir el dia d'aquest sant, al voltant de 1470. "
"Les illes es van convertir en la primera colònia de plantacions europea "
"important. L'esclavatge es va abolir el segle XIX, i el país va obtenir la "
"independència el 1975. L'economia de l'illa continua depenent de "
"l'exportació del cacau."

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr "Sard"

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr "Sards"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""
"Sardenya és una illa de la Mediterrània i una regió autònoma d'Itàlia. Fou "
"el centre de la civilització nuràgica de la prehistòria, i va ser dominada "
"pels fenicis i després pels romans. Amb el col·lapse de l'Imperi Romà, "
"Sardenya fou ocupada pels vàndals i més endavant pels bizantins, però la "
"dominació estrangera es va desgastar ràpidament i cap al segle IX, els "
"representants bizantins havien format els seus propis estats autònoms. Cap "
"al final de l'Edat Mitjana, però, els aragonesos havien establert el seu "
"domini sobre l'illa. El 1718, Sardenya va passar a la casa de Savoia, i va "
"convertir-se en part constituent del Regne de Piemont-Sardenya, que al final "
"va dirigir Itàlia cap a la unificació nacional el 1861."

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Sàrmata"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "Sàrmates"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""
"Els sàrmates eren tribus ramaderes iranianes de l'Àsia Central i el sudoest "
"de Sibèria. Eren pròxims als saques i els escites. El mite de l'origen a "
"partir dels sàrmates va formar la base de la cultura polonesa des del segle "
"XV fins el XVIII."

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Saudita"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "Saudites"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"L'Aràbia Saudita està situada a la península Aràbiga i inclou la Meca i "
"Medina, els llocs més sagrats de l'Islam. El primer estat saudita va ser "
"establert el 1744. L'Aràbia Saudita actual neix amb la unió de Hejaz i Nejd "
"el 1925. Aràbia Saudita, que duu el nom de la dinastia que hi regna, la casa "
"de Saud, és un dels últims països que conserva una monarquia absoluta. Té "
"les reserves de petroli demostrades més grans del món."

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Savoià"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "Savoians"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""
"Savoia va aparèixer als Alps occidentals després de la desintegració del "
"Regne Burgundi. La seva dinastia va establir control sobre Sardenya i el "
"Piemont i més endavant tota Itàlia. El creixement i la supervivència de "
"Savoia al llarg dels segles no van ser basats en conquestes espectaculars, "
"sinó en una expansió territorial gradual mitjançant matrimonis i "
"adquisicions polítiques metòdiques i altament manipuladores. La pròpia "
"Savoia va ser annexionada per França el 1860."

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Saxó"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "Saxons"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"L'Electorat de Saxònia va ser un electorat del Sacre Imperi Romà Germànic, "
"hereditari i independent des de 1356 a 1806."

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr "Escani"

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr "Escanis"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""
"Escània  es la regió més meridional de Suècia. Històricament fou un dels "
"molts petits regnes de l'Escandinàvia de l'era víkinga; en temps medievals "
"va ser una possessió danesa, però es va cedir a Suècia pel Tractat de "
"Roskilde el 1658. Escània va experimentar una renaixença nacional a finals "
"del segle XX, amb demandes de més autonomia dins del Regne de Suècia."

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Schleswig-Holsteinià"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "Schleswig-Holsteinians"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"Durant bona part de la seva història, els ducats de Schleswig i Holstein han "
"estat disputats per Alemanya i Dinamarca. Els territoris es van unificar en "
"una unió personal el 1375. El segle XIX, l'estatus confús de Schleswig-"
"Holstein va provocar dues guerres entre Dinamarca i Prússia, i el 1866 "
"Schleswig-Holstein va convertir-se en província prussiana. Després de la "
"Primera Guerra Mundial, el nord de Schleswig fou annexionat per Dinamarca. "
"Actualment, Schleswig-Holstein és un estat de la República Federal Alemanya."

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr "Gaèlic Escocès"

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr "Gaèlics escocesos"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""
"Tant els gaèlics com la llengua gaèlica van arribar a Escòcia amb la "
"dinastia Dalriada d'Irlanda. Es van establir primer a Argyll (Earra "
"Ghaidheal o la Costa del Gaèlic) i aviat es van expandir més cap al "
"territori dels indígenes pictes, culminant en Kenneth MacAlpin, que va unir "
"els regnes dels pictes i els gaèlics al voltant de l'any 843. A l'època de "
"Malcolm III, el gaèlic era la llengua majoritària d'Escòcia, tan al sud com "
"Strathclyde, Galloway, i parts de Lothian i the Borders. Avui en dia, queden "
"uns 60.000 parlants de gaèlic, aproximadament la meitat dels quals viuen a "
"les Highlands i les Illes escoceses, i l'altra meitat per tota Escòcia, "
"particularment al Cinturó Central."

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "Cap de Clan %s"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "Cap de Clan %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Primer ministre %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "Primera ministra %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Escocès"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Escocesos"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Escòcia, colonitzada originalment a finals de l'època romana per saquejadors "
"irlandesos que van desplaçar els pictes nadius, va ser un regne independent "
"des d'aproximadament l'any 1034 EC. fins la Unió de Corones amb Anglaterra "
"el 1701."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Escita"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "Escites"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"Els escites eren un poble iranià antic de genets i pastors nòmades que al "
"llarg de l'Antiguitat clàssica van dominar l'estepa pòntica, coneguda en "
"aquella època com Escitia. Cap a l'Antiguitat tardana, els sàrmates, que "
"eren un poble pròxim, van arribar a dominar els escites en aquesta àrea. "
"Bona part de la informació que ha perdurat sobre els escites prové de "
"l'historiador grec Heròdot (al voltant de 440 AEC.) a les seves 'Històries' "
"i d'Ovidi al seu poema d'exili 'Epistulae ex Ponto', i arqueològicament dels "
"treballs exquisits d'orfebreria trobats en túmuls funeraris a Ucraïna i al "
"sud de Rússia."

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Selèucida"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "Selèucides"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"L'Imperi Selèucida fou un dels estats dels diàdocs que es van fundar quan "
"els generals d'Alexandre el Gran van repartir-se el seu imperi després de la "
"seva mort. Es va anomenar així pel seu fundador Seleuc I Nicàtor. Amb el seu "
"centre a Síria, els selèucides foren l'estat diàdoc més potent però van "
"acabar sucumbint a Roma el segle I AEC."

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr "Seljúcida"

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "Seljúcides"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""
"Els seljúcides eren una horda túrquica el nom de la qual prové del seu "
"fundador Seljuk. Després de la victòria contra els gaznèvides el 1040, van "
"crear un estat propi. L'any 1055, els seljúcides van conquerir Bagdad, i el "
"seu líder Tughril Beg va prendre el títol de soldà. Els seljúcides són "
"famosos per la seva derrota dels bizantins a la batalla de Manzikert el "
"1071. Després del col·lapse del Gran Imperi Seljúcida al segle XII, els "
"seljúcides van continuar dirigint el soldanat de Rüm, que més endavant "
"formaria la base dels turcs otomans."

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr "Seminole"

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr "Seminoles"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""
"El poble seminole va aparèixer el segle XVIII a partir d'un procés "
"d'etnogènesi, a partir de grups d'emigrants Creek que fugien dels colons "
"blancs que es feien forts a l'estat americà de Geòrgia i d'altres llocs, al "
"sud de la península de Florida, que en aquella època estava sota control "
"espanyol. Es van barrejar amb restes d'altres tribus i amb un nombre "
"significatiu de lliberts africans negres. Els líders seminole van prendre "
"partit amb els Estats Units durant les anomenades guerres Seminole contra "
"Espanya, que van acabar amb la cessió de Florida als Estats Units, i amb "
"l'exili d'una majoria de seminoles a una reserva índia al que ara és "
"Oklahoma. Juntament amb els Cherokee, Choctaw, Muskogee i Chickasaw, els "
"Seminole es coneixen com una de les \"Cinc Tribus Civilitzades\", per les "
"seves relacions relativament amistoses amb els colons europeus al principi "
"de l'expansió dels Estats Units."

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Senegalès"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "Senegalesos"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Senegal és el país més occidental del continent africà. Ha estat independent "
"de França des de 1960. Senegal és relativament estable i democràtic comparat "
"amb els seus veïns."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbi"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Serbis"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Sèrbia és part de la regió dels eslaus del sud que va ser conquerida pels "
"otomans després del col·lapse de l'imperi bizantí. Durant la major part del "
"segle XX va ser part de la Federació Iugoslava."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr "Seychellès"

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr "Seychellesos"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""
"Les Seychelles són un país-arxipèlag prop de la costa oriental d'Àfrica, a "
"l'Oceà Índic. Les illes foren visitades per mercaders austronesis, maldius i "
"àrabs a l'antiguitat, però a l'època dels descobriments europeus, les "
"Seychelles no tenien població indígena. Les Seychelles van ser possessió "
"alternativament dels francesos i els britànics, fins que van obtenir la "
"independència el 1976. La seva població consisteix en gent d'ascendència "
"africana, xinesa, europea, índia i malgaix. Les Seychelles són el país menys "
"poblat de l'Àfrica, i tenen l'índex de desenvolupament humà més alt del "
"continent."

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr "Shan"

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr "Shan"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""
"Els shan són un grup ètnic emparentat amb els tai i els laosians. Després de "
"la caiguda del Regne birmà Bagan a mans dels mongols el 1287, una successió "
"de regnes shan coneguts pels historiadors com a Estats Shan van controlar "
"bona part dels actuals Myanmar, Laos, Tailàndia, així com la província "
"xinesa de Yunnan."

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Shawnee"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "Shawnee"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""
"Els Shawnee, un poble algonquí, van ser liderats per Tikamthi (conegut també "
"com a Tecumseh) i el seu germà Tenskwatawa per intentar crear una aliança "
"pan-ameríndia contra l'expansionisme americà, però al final no ho van "
"aconseguir i van ser forçats a traslladar-se a reserves índies (a l'Oklahoma "
"moderna)."

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr "Xerpa"

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr "Xerpes"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""
"Els xerpes són un grup ètnic que es va establir a la regió de l'Himalaia del "
"que avui en dia és el Nepal al segle XV. Són d'origen tibetà i parlen una "
"llengua relacionada amb el tibetà modern, tot i que no són mútuament "
"intel·ligibles. Després d'alguns segles d'autonomia, cap al segle XVIII, les "
"comunitats xerpes van rebre pressions militars de les ciutats-estat hindús "
"del voltant, com l'Imperi Sen de Bengala. A finals del segle XVIII el "
"territori xerpa havia quedat annexionat al Regne del Nepal. A partir de la "
"democratització del Nepal a principis del segle XXI, hi ha hagut demandes de "
"més autonomia per als xerpes dins de la república federal."

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Siberià"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "Siberians"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"Sibèria és regió històrica i geogràfica de Rússia i de la URSS. Durant el "
"regnat dels tsars, predominava el sentiment separatista entre algun colons "
"eslaus. El 1918 es va proclamar una República Siberiana, però va ser "
"annexionada per l'URSS al cap de només uns pocs mesos."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Sicilià"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "Sicilians"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"Sicília és l'illa més gran d'Itàlia. Ha estat dominada pels grecs, els "
"cartaginesos, els romans, els vàndals, els ostrogots, els bizantins i els "
"àrabs. El segle XI, els normands van fundar el Regne de Sicília, que "
"gradualment va convertir-se en un dels estats més poderosos d'Itàlia. El "
"1816 va unir-se amb Nàpols en el Regne de les Dues Sicílies, que es va "
"unificar amb Itàlia el 1861."

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr "de Sierra Leone"

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr "de Sierra Leone"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""
"Sierra Leone és un país de l'Àfrica Occidental. Es va fundar el 1792 per "
"acollir esclaus alliberats, i ràpidament va passar a dependre dels "
"britànics. Sierra Leone ha estat una república independent des de 1961. Els "
"anys 1990, el país va patir una guerra civil. Avui en dia, Sierra Leone "
"continua sent un dels països més pobres del món."

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Sikh"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "Sikhs"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Els sikhs són els seguidors d'una religió monoteista que es va originar al "
"subcontinent indi durant el segle XV. El Punjab, a la frontera entre el "
"Pakistan i l'Índia, és el centre del sikhisme. El segle XIX, va existir-hi "
"un Imperi Sikh."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Guru %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sikkimès"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "Sikkimesos"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Incrustat entre el Nepal i Bhutan, a l'Himalaia, el regne de Sikkim fou "
"dirigit per una línia de monarques coneguts com a chogyals durant segles, "
"fins que va convertir-se en el 22è estat de l'Índia el 1975."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silesi"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Silesis"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silèsia és una regió del sud de Polònia que havia estat un regne independent."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurès"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapuresos"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapur és una ciutat-estat mercantil situada a l'extrem més meridional de "
"la península de Malàisia."

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "Singalès"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "Singalesos"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""
"El poble singalès de Sri Lanka prové del semilegendari Príncep Vijaya, que "
"va colonitzar l'illa de Sri Lanka juntament amb 700 seguidors l'any 543 a.C."

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Eslau"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "Eslaus"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"Els eslaus són un grup lingüístic modern de diverses nacions de l'Europa de "
"l'Est que tenen arrels històriques comunes. L'origen dels eslaus no es "
"coneix amb precisió, i per tant hi ha moltes hipòtesis que proven d'explicar-"
"lo. La seva aparició sobtada a la història de l'Europa civilitzada pot estar "
"relacionada amb l'arribada de pobles iranians i l'expansió dels huns."

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Eslovac"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Eslovacs"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Eslovàquia és un país situat al cor d'Europa. Antigament part de "
"Txecoslovàquia, fins el 1918 va ser part de l'imperi Austro-Hongarès."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Eslovè"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Eslovens"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Eslovènia era la república de més al nord i oest de l'antiga Federació "
"Iugoslava."

#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr "Salomonès"

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr "Salomonesos"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""
"Les Illes Salomó són un país de Melanèsia, ubicat entre Papua Nova Guinea i "
"Vanuatu. Habitat per pobles austronesis des del 4000 AEC., les illes van "
"convertir-se en protectorat britànic el segle XIX. Les illes van viure "
"batalles cruentes durant la Segona Guerra Mundial, inclosa la famosa batalla "
"de Guadalcanal. Les Illes Salomó han estat independents des de 1978."

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr "Somalilandès"

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr "Somalilandesos"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""
"La República de Somalilàndia és un estat no reconegut al nord de Somàlia, "
"que ocupa aproximadament la zona de l'antiga Somalilàndia britànica. Va "
"declarar la independència quan Somàlia es va desfer el 1991. Encara que "
"gaudeix de més estabilitat i d'un estàndard de vida una mica superior al de "
"la resta de Somàlia, continua sense ser reconeguda internacionalment."

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somali"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "Somalis"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"Somàlia és un país de la Banya d'Àfrica. En èpoques antigues, Somàlia fou un "
"centre de comerç. A finals del segle XIX va ser colonitzat per Gran Bretanya "
"i Itàlia. Somàlia va recuperar la independència el 1960. Els militars, "
"comandats pel general Siad Barre van prendre el poder el 1969. Siad Barre va "
"provar sense èxit d'eradicar el sistema de clans del país. El 1991 va ser "
"derrocat. El país no ha tingut govern funcional des de llavors."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Sòrab"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "Sòrabs"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"Els sòrabs són un poble eslau occidental que viuen a Alemanya Oriental, a "
"l'est de Saxònia i al sud de Brandenburg (Lusàcia). La regió ha estat "
"històricament associada amb Polònia i Bohèmia."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr "Basut"

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr "Basuts"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""
"Els avantpassats dels basuts, un poble bantú de l'Àfrica Austral, van "
"arribar per primer cop a la regió cap al final del primer mil·lenni EC. Els "
"basuts van formar un estat unificat a principis del segle XIX amb el rei "
"Moshoeshoe I. Avui en dia, hi ha uns 2 milions de basuts al Regne de "
"Lesotho, i gairebé el doble a Sud-àfrica."

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Sud-africà"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Sud-africans"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Colons holandesos van començar a colonitzar el Sud d'Àfrica al segle XVII. "
"Després de moltes guerres principalment entre Bòers (descendents dels colons "
"holandesos), les forces britàniques i els Zulus, la Unió Sudafricana va ser "
"creada el 1910. El govern sudafricà va guanyar notorietat per la seva "
"política d'\"apartheid\": la desigualtat davant la llei segons el color de "
"la pell dels ciutadans. Després de l'adopció de la primera constitució no "
"racista del país el 1994, Nelson Mandela, que havia estat durant molt temps "
"un pres polític, va ser proclamat primer president de Sudàfrica triat d'una "
"forma realment democràtica."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Sudamericà"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "Sudamericans"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"La Unió de Nacions Sudamericanes es va formar el 2008, seguint el model de "
"la Unió Europea, però el panamericanisme existeix des del segle XIX."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Sudcoreà"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "Sudcoreans"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"La península de Corea, que havia constituït un estat coreà unificat, es "
"troba avui en dia dividida en dos estats - Corea del Nord i Corea del Sud - "
"com a resultat de la situació d'estancament que es va produir després de la "
"guerra de Corea de 1953. El govern sudcoreà es va formar a partir del "
"\"Govern Provisional de la República de Corea\", nacionalista i "
"anticomunista, el 1948."

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr "Sudanès del Sud"

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr "Sudanesos del Sud"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""
"Una llarga guerra civil va enfrontar el Sudan del Sud, habitat principalment "
"per africans negres i predominantment animista i cristià, contra el nord "
"musulmà i àrab. La  guerra va deixar dos milions de morts i molts més "
"desplaçats fins que es va signar un alto el foc el 2005. Sudan del Sud va "
"obtenir la independència completa el 2011."

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Vietnamita del Sud"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "?plural:Vietnamites del Sud"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Vietnam del Sud, oficialment la República de Vietnam, fou l'estat al qual "
"donaven suport els Estats Units durant la guerra del Vietnam. El país es va "
"reunificar amb Vietnam del Nord després que va ser conquerit per les forces "
"comunistes el 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Madame %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Iemenita del Sud"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "Iemenites del Sud"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"L'àrea del voltant d'Aden fou colonitzada pels britànics el 1839. El Iemen "
"del Sud va declarar la independència el 1967 i va unir-se al bloc comunista. "
"Es va unificar amb el Iemen del Nord el 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Soviètic"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Soviètics"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"La història de la Unió Soviètica comença el Novembre de 1917, quan Lenin "
"lidera una revolució bolxevic. El 31 de desembre de 1922, 4 repúbliques "
"soviètiques es van integrar en un país. La Unió Soviètica es va convertir en "
"un dels estats més poderosos del segle XX, però cap a finals de 1991 es va "
"desintegrar en quinze països independents diferents degut a problemes "
"socials i econòmics."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Srivijaia"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "Srivijaia"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Sri Vijaia va ser un imperi amb centre a Palembang, a l'est de Sumatra, que "
"va estendre el seu control per bona part de les regions costaneres de "
"Sumatra, Java, Borneu i la península malaia. Es va fundar en algun moment "
"del segle III EC. i va durar fins al voltant del 1400, caient primer en mans "
"dels Jambi, després dels Singhasari i altres potències regionals, inclosa la "
"dinastia Xola del sud de l'Índia."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudanès"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Sudanesos"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"El 1820 Sudan va quedar sota domini d'Egipte i més endavant britànic. Sudan "
"va aconseguir la independència el 1956."

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr "Sueu"

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr "Sueus"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""
"Els sueus eren una antiga confederació tribal germànica occidental, que "
"podria havia estat formada per Ariovist per a la seva expedició a la "
"Gàl·lia. Els sueus incloïen les tribus germàniques de la conca del riu Elba, "
"que pertanyien al grup lingüístic herminònic, com els marcomanni i els "
"quadi. Entre els segles I i IV EC. foren una amenaça per a Roma, sovint "
"atrinxerant-se a les províncies imperials del Danubi. Els anys 405-406, els "
"sueus van ser forçats a deixar les seves terres pels huns, i durant la nit "
"de Cap d'Any de 405 van travessar el Rin congelat, juntament amb els vàndals "
"i els alans. Es van establir al nord-oest de la península Ibèrica, on van "
"establir un regne propi, que fou conquerit pels visigots l'any 585."

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Surinamès"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "Surinamesos"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Surinam és el país independent més petit de Sudamèrica. Originalment estava "
"habitat per indis Arawak. Va ser colonitzat primer pels anglesos, que el van "
"bescanviar amb els holandesos a canvi de Nova Amsterdam, la Nova York "
"moderna, el 1667. Surinam va obtenir l'autogovern el 1954 i va obtenir la "
"independència completa el 1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sergent %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "Sergenta %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr "Suahili"

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr "Suahilis"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""
"Els suahili són un grup ètnic bantu que viu al llarg de la costa oriental de "
"l'Àfrica. A partir del segle IX, la regió, en una cruïlla d'influències "
"culturals islàmiques i africanes, va veure l'apogeu de les ciutats-estat "
"suahili, incloent Zanzíbar, Kilwa Kisiwani, Moçambic i Sofala. Les ciutats "
"van obtenir poder gràcies al comerç d'ivori, or, esclaus i espècies. "
"L'arribada dels portuguesos al voltant del 1500 va coincidir amb la "
"decadència de les ciutats-estat suahili, però el suahili va continuar sent "
"un element cultural dominant a l'Àfrica Oriental. Avui en dia, la llengua "
"suahili (kiswahili) s'utilitza com a llengua franca per més de 50 milions de "
"persones a l'Àfrica Oriental, i és llengua oficial a Kenya, Tanzània, "
"Uganda, les Comores i la Unió Africana."

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Swazis"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Els swazis són un poble bantú de l'Àfrica meridional. Sota el lideratge de "
"Mswati II (1820 - 1868), els swazis van expandir el seu territori i van "
"estabilitzar la frontera sud amb els Zulus."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Suís"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Suïssos"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Suïssa ha existit com a estat en la seva forma actual des de l'adopció de la "
"Constitució Federal Suïssa el 1848. Els precursos de la Suïssa moderna van "
"establir una aliança de protecció a finals del segle XIII, formant una "
"confederació d'estats que va persistir durant segles."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Canceller Federal %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Cancellera Federal %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Siri"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Siris"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"La República Àrab Síria moderna va ser formada per un mandat francès i va "
"guanyar la independència gradualment durant la dècada dels 1940."

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "Xeica %s"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr "Tahitià"

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr "Tahitians"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""
"Les illes del que ara és la Polinèsia Francesa foren colonitzades per pobles "
"polinesis al segle III EC. França va establir un protectorat a Tahití, "
"l'illa principal de l'arxipèlag, el 1842. El 1889, tota la zona es va "
"declarar colònia francesa. Les illes continuen sent una col·lectivitat "
"d'ultramar de França, però gaudeixen d'una important autonomia interna. A "
"causa de la seva vegetació frondosa i la seva cultura polinèsia, Tahití s'ha "
"convertit en l'arquetip d'illa exòtica."

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Tairona"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Els Tairona, poble relacionat amb els Kuna de Panamà i els Muisca de "
"Colòmbia central que parla xibxa, viuen al nord de Colòmbia, als "
"departaments de Magdalena i La Guajira. La seva ciutat de Teyuna es va "
"fundar al voltant de l'any 500 AEC. Els Tairona, que vivien en una zona de "
"muntanya, van construir escales i feixes de pedra en pendents pronunciats "
"per poder llaurar a la regió. Encara que van lluitar contra els espanyols "
"durant 75 anys, al final van cedir a les diferents pressions a les quals "
"estaven subjectes tots els pobles nadius americans de l'època."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanès"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Taiwanesos"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"La República de la Xina es va establir el 1912 com a estat successor de "
"l'Imperi Qing, acabant més de dos mil·lennis de poder imperial a la Xina. "
"Quan els nacionalistes xinesos que governaven la República van perdre una "
"guerra civil contra els comunistes xinesos el 1949, el govern nacionalista "
"va traslladar-se a l'illa de Taiwan, establint-hi Taipei com a capital "
"provisional de la República de la Xina."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tadjik"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Tadjiks"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"El Tadjikistan és una nació de l'Àsia Central. La fundació de la nació dels "
"tadjiks es remunta a l'Imperi Samànida, un dels primers estats perses que va "
"aparèixer després de la conquesta àrab."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "Tanganyikà"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "Tanganyikans"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""
"Habitada per tribus bantús des del principi de l'Era Comuna, Tanganyika va "
"convertir-se en colònia alemanya a finals del segle XIX. Fou conquerida pels "
"britànics durant la Primera Guerra Mundial i va declarar la independència el "
"1961. Tres anys més tard, es va ajuntar amb Zanzíbar per formà la Unió de "
"Tanzània."

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tanzà"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "Tanzans"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"Tanzània es va formar com a unió de les antigues colònies britàniques de "
"Tanganyika i Zanzíbar el 1964. Durant dues dècades, el país va ser dirigit "
"per Julius Nyerere, que seguia els dictats del socialisme africà. El 1985, "
"Nyerere fou el primer cap d'estat africà que va deixar el poder "
"voluntàriament."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tàtar"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "Tàtars"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"Els tàtars són una nació que parla una llengua turquesa. Van haver-hi "
"diversos estats tàtars durant l'Edat Mitjana: Kazan, Crimea, Astrakhan, "
"Sibir i d'altres khanats. Avui en dia, els tàtars viuen en molts llocs de "
"l'antiga Unió Soviètica. Tenen una república pròpia anomenada Tatarstan dins "
"la Federació Russa, i la República Autònoma de Crimea a Ucraïna."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Cavaller Templer"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "Templers"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"L'Orde del Temple va ser formada després de la primera Croada per tal de "
"protegir els pelegrins als seus viatges a Terra Santa. L'organització va "
"arribar a tenir un poder i una riquesa immensos durant els següents 200 "
"anys, i van ser els creadors de molts conceptes moderns com la Banca."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Teutònic"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "Teutònics"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"L'Orde Teutònica va liderar una sèrie de croades contra els bàltics pagans "
"durant l'Alta Edat Mitjana. El 1224, va fundar l''Ordenstaat' o Estat de "
"l'Orde, que va mantenir-se com a país poderós durant tres segles. L'Estat es "
"va secularitzar i va convertir-se en el Ducat de Prússia el segle XVI."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texà"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Texans"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""
"Texas, \"l'estat de l'Estrella Solitària\", és el segon estat més gran i el "
"segon més populós dels Estats Units, famós per la seva mentalitat exagerada "
"de cowboy. Durant la seva història, Texas ha estat governada completament o "
"en part per sis països: França, Espanya, Mèxic, la República de Texas, la "
"Confederació i els Estats Units - com expressa l'eslògan \"sis banderes "
"sobre Texas\"."

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Traci"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Tracis"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "El segon poble més nombrós del món antic a Occident."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr "Turingi"

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr "Turingis"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""
"Els turingis eren una antiga confederació germànica al que avui en dia és "
"l'Alemanya Central, que es  va establir després de la desfeta dels huns. "
"Derrotats pels francs al segle VIII, Turíngia va convertir-se més endavant "
"en un landgraviat del Sacre Imperi Romanogermànic. Després de l'extinció de "
"la família dirigent el segle XIII, la Guerra de Successió turíngia va deixar "
"la regió tremendament fragmentada, fins i tot pel que solia ser habitual al "
"Sacre Imperi, cosa que va ser empitjorada per la tradició turíngia (o més "
"aviat saxona) de dividir el territori entre tots els hereus mascles. "
"Turíngia fou un centre de la Reforma Protestant i de les Guerres de Religió, "
"i va viure un apogeu cultural durant la Il·lustració, quan el duc de Saxònia-"
"Weimar va convidar llumeneres com Johann Wolfgang von Goethe i Friedrich "
"Schiller a la seva cort. La fragmentació política turíngia va sobreviure "
"Napoleó i la unificació alemanya; només després de la caiguda de les "
"monarquies alemanyes el 1918 es va establir un Estat Lliure de Turíngia, que "
"avui en dia existeix com a land alemany."

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetà"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tibetans"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"El territori original del Tíbet s'anomena de vegades el \"Sostre del Món\", "
"la regió més elevada del món. El segle VII, Tíbet va emergir com un imperi "
"formidable sota el lideratge del rei Sogtsen Gampo, sent reconegut tant per "
"la Xina com per l'Índia. Aquesta dinastia va durar fins el segle XI, quan "
"Tíbet va ser conquerit pels mongols. Al cap d'uns segles, quan la dominació "
"mongol s'havia debilitat, Lozang Gyatso - nascut el 1617 i cinquè Dalai Lama "
"- va establir un estat religiós budista sota el control de l'escola Gelugpa "
"de budi  †  †  €†  sme tibetà."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Timúrida"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "Timúrides"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"Tamerlà fou un geni militar que era descendent de Genguis Khan i des de la "
"seva capital a Samarcanda va conquerir tota l'Àsia Central així com parts de "
"l'Orient Mitjà i l'Índia. La cultura cortesana de l'Imperi dels Timúrides "
"tenia una forta influència persa, mentre que l'administració imperial i "
"l'organització denotaven influències dels orígens mongols i túrquics de "
"l'elit governant timúrida."

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tokhari"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "Tokharis"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"Els tokharis van ser uns indoeuropeus que vivien al que ara és Xinjiang a la "
"Xina occidental. Degut a la seva posició geopolítica singular, els seus "
"regnes de Shanshan, Kucha i Khotan (així com d'altres més petits) van ser "
"influïts per les cultures xinesa, persa, índia, sogdiana, escita i tibetana. "
"La seva religió, vestimenta, escriptura i art reflecteixen aquestes "
"influències variades. Van viure en viles i ciutats oasi al llarg de la Ruta "
"de la Seda, per la qual el budisme va expandir-se fins a la Xina. La zona va "
"ser en diferents èpoques un protectorat militar de Xina, com ara durant les "
"dinasties Han i Tang. Durant el declivi d'aquesta última dinastia, la tribu "
"turca uigur va dirigir-se cap a la conca del Tarim, quedant-s'hi i expandint "
"el seu khanat per les terres dels tokharis. Els uigur van barrejar-se amb "
"els tokharis i van suplantar la seva llengua en tots els àmbits, excepte el "
"litúrgic. Fins i tot aquest ús va decaure quan l'Islam es va estendre i va "
"prendre el lloc del Budisme com a religió predominant de la regió."

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Togolès"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "Togolesos"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"Togo va convertir-se en protectorat alemany el 1885 i fou conquerit pels "
"francesos i britànics durant la Segona Guerra Mundial. Togo va obtenir la "
"independència el 1960. Des de finals dels anys 1960 la política del país ha "
"estat dominada pel general Gnassingbe Eyadema, que fou succeït pel seu fill "
"Faure a la seva mort el 2005."

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Tolteca"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "Tolteques"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"Els tolteques foren una civilització mesoamericana que va existir entre els "
"segles X i XII. L'Imperi Tolteca va ser fundat per Ce Tecpatl Mixcoatl, que "
"va guiar el seu poble nòmada des del nord per establir-se a l'altiplà "
"mexicà. Mixcoatl va ser assassinat pels seus enemics però després va ser "
"venjat pel seu fill Ce Acatl Topilitzin Quetzalcoatl, que va conduir la "
"civilització tolteca a grans fites. La cultura tolteca va continuar "
"prosperant fins el segle XII. La seva capital Tollan va ser destruïda "
"violentament el 1168 i l'àrea tolteca es va fragmentar entre ciutats-estat "
"rivals. S'han identificat influències culturals tolteques des de Nou Mèxic "
"fins a Nicaragua, encara que els historiadors no es posen d'acord sobre la "
"història política dels tolteques. Com que la major part de la història dels "
"tolteques està basada en la mitologia asteca, alguns creuen que l'Imperi "
"Tolteca no va existir mai, sinó que les referències asteques als tolteques "
"eren una al·legoria de la civilització."

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tongalès"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "Tongalesos"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"Tonga, un grup d'illes del Pacífic Sud, fou colonitzada per polinesis al "
"voltant de l'any 1000 AEC. Encara que les illes van convertir-se en "
"protectorat britànic el segle XIX, són l'únic país d'Oceania que s'han "
"escapat d'una colonització real."

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr "Transnistrià"

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr "Transnistrians"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""
"Transnístria fou afegida a la República Socialista Soviètica de Moldàvia per "
"Stalin, encara que estava habitada majoritàriament per russos i ucraïnesos. "
"Després del col·lapse de la Unió Soviètica, Transnístria va declarar la seva "
"independència de Moldàvia. Encara que el país és independent de facto, no el "
"reconeix cap membre de les Nacions Unides. El poder continua a les mans de "
"l'antiga elit comunista ."

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Transilvà"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "Transilvans"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"Transilvània és un territori històric situat al que avui en dia és Romania, "
"habitat per romanesos, hongaresos i alemanys saxons. Transilvània va "
"convertir-se en principat sota vassallatge hongarès quan aquell país va "
"començar a desfer-se per les incursions otomanes. Durant la Reforma, "
"Transilvània fou el primer país d'Europa que va proclamar la llibertat "
"religiosa. El principat va perdre la seva independència i va passar a "
"l'Àustria dels Habsburg el 1711."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr "de Trinitat i Tobago"

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr "de Trinitat i Tobago"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""
"Trinidad i Tobago és un país del Carib, que consisteix en les dues illes "
"d'aquest nom. És el país més poblat de les Petites Antilles . Trinidad va "
"ser vista per Colom el 1498, i va ser colònia espanyola fins que fou "
"conquerida pels britànics durant les Guerres Napoleòniques; Tobago fou "
"colonitzat per curonians, espanyols, holandesos, francesos i suecs, però al "
"final també va acabar en mans britàniques. Les illes han estat independents "
"des de 1962. L'economia de l'illa està basada en el petroli i està "
"relativament desenvolupada en comparació amb els seus veïns caribenys. "
"Trinidad i Tobago és famós per la seva música i el seu Carnaval."

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr "Tswana"

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr "Batswana"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""
"Els batswana són un poble bantú de Sud-Àfrica. Amb un 20% de la població, "
"són l'ètnia dominant de Botswana, que en pren el nom. A Sud-Àfrica hi ha uns "
"quatre milions de Batswana i durant l'era de l'apartheid tenien el bantustan "
"de Bophuthatswana."

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "Tuareg"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "Tuaregs"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""
"Els tuaregs o imuhagh són un poble amazic de pastors nòmades que viuen al "
"desert del Sàhara, principalment a Algèria, Níger i Mali. Malgrat la seva "
"organització matrilineal, són seguidors de l'Islam. Durant molts segles "
"s'han dedicat a la caça d'esclaus, influint fins i tot en el comerç "
"d'esclaus amb Amèrica."

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunisià"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tunisians"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Els fenicis van fundar Cartago a la zona de la Tunísia actual. Cartago es va "
"convertir més endavant en una potència de la regió mediterrània fins a la "
"seva desfeta a mans dels romans l'any 146 AEC. Més tard, la conquesta dels "
"musulmans el segle VII va aportar immigració dels països àrabs i otomans. "
"Però van haver-hi també molts jueus i musulmans espanyols que s'hi van "
"traslladar a finals del segle XVI. Tunísia va aconseguir una àmplia "
"autonomia de l'imperi otomà el 1861. Però el 1881, Tunísia va ser envaïda "
"pels francesos i es va convertir en un protectorat francès. El país va "
"obtenir la independència el 1956."

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr "Turc xipriota"

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr "Turcs xipriotes"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""
"Els turcs van establir-se a Xipre per primera vegada després que els otomans "
"conquerissin l'illa el 1571. Els conflictes polítics i les tensions ètniques "
"entre turcs i grecs xipriotes van provocar una invasió dels militars turcs "
"el 1974, seguida per la declaració d'independència de la República Turca de "
"Xipre del Nord el 1983. Actualment, l'únic país que en reconeix la "
"independència és Turquia."

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turcman"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "Turcmans"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""
"Les tribus turcmanes es van unificar per primera vegada el segle XI ECsota "
"Togrul Beg, el segon dirigent de l'Imperi Seljúcida. Mentre l'estat "
"seljúcida es desintegrava sota la pressió de les invasions mongols, els "
"turcmans van començar una migració cap a l'oest. Finalment van establir-se a "
"les terres entre el riu Amudarià i la Mar Càspia, aproximadament a la "
"ubicació del Turkmenistan actual."

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmenbashi %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Turkmenbashi %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Tuvinià"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "Tuvinians"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""
"Els tuvinians són un poble d'origen turc que viuen a la República Autònoma "
"de Tuvà, al sud de Sibèria. Tuvà es va separar de la Xina el 1921 i llavors "
"va formar la república independent de Tannu Tuva, aliada amb la Unió "
"Soviètica. El 1940, Tannu Tuva es va distingir per tenir la primera dona cap "
"d'un estat no monàrquic de la història moderna, quan Khertek Anchimaa-Toka "
"va convertir-se en presidenta de la república. El 1944 va incorporar-se a la "
"Unió Soviètica com a part de la República Socialista Federal Soviètica Russa."

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Tirolès"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "Tirolesos"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"El Tirol era un comtat dels Alps. El segle XVI la seva dinastia es va "
"extingir i la regió va passar a l'Àustria dels Habsburg. La part sud va ser "
"annexionada per Itàlia després de la Primera Guerra Mundial."

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr "Comte-Príncep %s"

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr "Comtessa-Princesa %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Ugandès"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "Ugandesos"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"La República d'Uganda està situada a l'Àfrica oriental. El país conté una "
"part del Llac Victòria, que també té parts a Kenya i Tanzània. En el passat, "
"la part sud del país era part del regne Buganda. L'Uganda moderna va obtenir "
"la independència el 1962."

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ucraïnès"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ucraïnesos"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ucraïna es una regió molt gran a la zona més occidental de l'antiga Unió "
"Soviètica. Inclou algunes de les terres més fèrtils en cereals del planeta."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "NU"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "NU"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Les Nacions Unides creuen en els drets humans i la protecció dels dèbils."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Secretari General %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "Secretària General %s"

#: data/nation/urartian.ruleset:3
msgid "Urartian"
msgstr "Urartuà"

#: data/nation/urartian.ruleset:4
msgid "?plural:Urartians"
msgstr "Urartuans"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""
"Urartu fou un antic estat hurrita localitzat al voltant del llac Van, a la "
"part oriental d'Anatòlia. La menció històrica més antiga d'Urartu ve dels "
"textos del rei assiri Shalmaneser I, i data del segle XIII aEC. Es creu que "
"Urartu era un estat multiètnic on les tribus hurrites n'eren l'element "
"predominant. Urartu va jugar un paper important en la identitat del poble "
"armeni modern."

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguaià"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "Uruguaians"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguai és un petit país sudamericà, a vegades anomenat \"La Suïssa de les "
"Amèriques\" degut al seu sistema de benestar social que havia estat molt "
"desenvolupat."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uigur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Uigurs"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uyghur era un imperi i civilització dels turcs orientals. En el moment del "
"seu apogeu, l'any 820 EC., controlava la major part de l'Àsia Central i del "
"Nord. Després de lluitar contra els xinesos durant segles, al final van ser "
"sotmesos per la dinastia Qing el segle XVIII. Avui en dia, els descendents "
"dels uigurs formen les poblacions dels estats asiàtics d'Uzbekistan, "
"Kazakhstan i Kirguizistan. També formen la minoria principal de la província "
"xinesa de Xinjiang."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbek"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "Uzbeks"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"L'Uzbekistan, nació de l'Àsia Central, ha estat el centre d'estats antics "
"com ara Coràsmia, el Khanat de Bukhara, i el khanat de Kokand. Els uzbeks es "
"consideren descendents de Timur, el fundador de la dinastia timúrida, que va "
"governar des de la seva capital a Samarcanda."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Vampir"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "Vampirs"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Criatures xuclasang de llegenda."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Vàndal"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "Vàndals"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"Els vàndals foren un poble germànic oriental que provenia del que avui en "
"dia és el sud de Polònia i Eslovàquia. Van entrar a l'Imperi Romà a "
"principis del segle V EC. Liderats per Genseric, van acabar fundant un regne "
"a Cartago. Els vàndals són potser més coneguts pel seu saqueig de Roma el "
"455 EC. L'any 534 EC., Belisari va conquerir el regne vàndal per a l'Imperi "
"Bizantí."

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr "Vanuatuenc"

#: data/nation/vanuatuan.ruleset:4
msgid "?plural:Ni-Vanuatu"
msgstr "Vanuatuencs"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""
"Vanuatu, conegut antigament com a Noves Hèbrides, és un país de Melanèsia, "
"que consisteix en unes 80 illes. Habitades al principi per melanesis, les "
"illes foren disputades entre els britànics i els francesos a finals del "
"segle XIX. El 1906, les dues potències colonials van acordar de dirigir "
"conjuntament les Noves Hèbrides. La República de Vanuatu va declarar la "
"independència el 1980."

#: data/nation/vedic.ruleset:3
msgid "Vedic"
msgstr "Vèdic"

#: data/nation/vedic.ruleset:4
msgid "?plural:Vedics"
msgstr "Vèdics"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"El bressol de la civilització índia antiga va ser la vall del riu Indus al "
"que avui en dia és Pakistan."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/veletian.ruleset:3
msgid "Veletian"
msgstr "Velecià"

#: data/nation/veletian.ruleset:4
msgid "?plural:Veletians"
msgstr "Velecians"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""
"Els velecians o luticis eren una confederació de tribus occidentals "
"lequítices situada al que avui en dia és el nordest d'Alemanya (Brandenburg "
"i Mecklenburg). Les tribus eren d'origen mixt eslàvic i germànic, cosa que "
"es feia visible en la seva llengua. La base de l'existència de la "
"confederació veleciana era conservar la religió pagana eslàvica i resistir a "
"l'expansió d'Alemanya i l'estat polà. Els velecians van acabar rendint-se a "
"la germanització o sent assassinats després de les Croades i l'establiment "
"dels alemanys a les seves terres."

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr "Venda"

#: data/nation/venda.ruleset:4
msgid "?plural:Vhavenda"
msgstr "Vhavenda"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""
"Els Vhavenda són un poble bantú de Sud-Àfrica i Moçambic. Havien dirigit el "
"Regne Mapungubwe, i ara són aproximadament un milió de persones, la majoria "
"a la província de Limpopo. Durant l'era de l'apartheid va existir un "
"bantustan de Venda."

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Venecià"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "Venecians"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""
"La República de Venècia va emergir de les ombres de la història quan "
"refugiats de rodamóns bàrbars es van reunir buscant la seguretat de les "
"illes d'una llacuna al nord-est d'Itàlia. Originalment fou un súbdit lleial "
"de l'Imperi Romà d'Orient, i va anar adquirint gradualment la independència, "
"fins arribar a figurar entre els superpoders de l'Edat Mitjana. Els seus "
"mercaders van enriquir-se amb el comerç, i la seva marina era respectada per "
"tota la Mediterrània. Després d'un llarg declivi, va acabar caient davant "
"els exèrcits de Bonaparte el 1796."

#: data/nation/venetic.ruleset:3
msgid "Venetic"
msgstr "Venètic"

#: data/nation/venetic.ruleset:4
msgid "?plural:Veneti"
msgstr "Venètics"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""
"Els venètics eren un antic poble indoeuropeu que vivia en una zona que "
"coincideix aproximadament amb la moderna regió italiana del Vèneto. La seva "
"llengua és d'origen desconegut, però probablement, prové de l'Europa "
"Central, perquè comparteix algunes característiques amb les llengües "
"cèltiques i germàniques. Els venètics es van aliar amb els romans durant les "
"Guerres Púniques. Cap al segle I a.C. havien estat absorbits per la "
"República Romana i la regió es va anar romanitzant progressivament."

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Veneçolà"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Veneçolans"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Veneçuela és el país més septentrional de Sudamèrica. Va ser una colònia "
"espanyola des del segle XVI fins que el 5 de Juliol de 1811 va obtenir la "
"independència sota el lideratge de Simón Bolívar \"El Libertador"
"\" (l'Alliberador). Veneçuela té una de les reserves de petroli i gas "
"demostrades més grans del món; durant el \"boom\" del petroli dels anys "
"1970, era el país més ric de Llatinoamèrica. El país és conegut per la "
"varietat dels seus paisatges i per la seva gran biodiversitat."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "de Vermont"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "de Vermont"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""
"Vermont fou un estat independent durant 14 anys abans d'afegir-se als Estats "
"Units el 1791. Actualment és un dels estats més petits de la federació, tant "
"en població com en àrea. Vermont és famós pels seus productes làctics i pel "
"xarop d'auró."

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamita"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamites"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"La nació vietnamita va ésser fundada el primer segle de l'era comuna per "
"unes germanes bessones que van liderar una revolta contra el governador "
"militar Xinès."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "de Saint Vincent"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "de Saint Vincent"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""
"Saint Vincent i les Grenadines van ser de les últimes illes del Carib a ser "
"colonitzades, ja que els indis carib locals es van barrejar-se amb esclaus "
"fugitius i van lluitar contra els colonitzadors europeus. El segle XVIII les "
"illes estaven en disputa entre els francesos i els britànics. El 1783, els "
"francesos van renunciar a les seves pretensions. Saint Vincent i les "
"Grenadines van obtenir la independència de Gran Bretanya el 1979 i "
"actualment són membres de la Commonwealth."

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Visigot"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "Visigots"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""
"Els teruings o visigots eren un poble germànic oriental, una de les dues "
"tribus dels gots. Probablement van tenir el seu origen a Escandinàvia. El "
"segle III van emigrar cap al sud, a la Ucraïna moderna. Després van "
"travessar el Danubi i van saquejar Roma el 410 EC. Reconeguts pels romans "
"com a foederati, van acabar establint-se al voltant de Tolosa, on van formar "
"un regne. Els visigots van aconseguir de conquerir tota la península Ibèrica "
"i van traslladar la seva capital a Toledo. Van perdre tots els seus "
"territoris al nord dels Pirineus a mans dels francs però dirigents visigots "
"van continuar manant sobre els ibers romanitzats fins que la península va "
"ser conquerida per invasors musulmans el 711."

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr "Vistulà"

#: data/nation/vistulan.ruleset:4
msgid "?plural:Vistulans"
msgstr "Vistulans"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""
"Els vistulans eren una tribu eslàvica occidental que vivia a la zona que ara "
"coneix com a Polònia Menor. Se'n sap poc de la seva història. Molts "
"historiadors creuen que al llarg de l'Alta Edat Mitjana, els vistulans eren "
"una de les tribus eslàviques més fortes de la Polònia actual, però els "
"conflictes amb la Gran Moràvia i els magiars van fer que no poguessin formar "
"un estat estable i durador. Al final, les terres dels vistulans i algunes "
"altres tribus eslàviques foren unificades pels polonians, que van formar el "
"primer estat polonès al segle X."

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr "Volapukà"

#: data/nation/volapuk.ruleset:7
msgid "?plural:Volapukans"
msgstr "Volapukans"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""
"Volapuk és una llengua auxiliar internacional que fou inventada pel capellà "
"alemany Johann Martin Schleyer el 1879. Va gaudir d'una breu popularitat a "
"finals del segle XIX. La llengua es considera sovint innecessàriament "
"complexa, quan es compara amb alternatives com l'Esperanto, que havia "
"desplaçat gairebé del tot el Volapuk cap al canvi de segle. Avui en dia "
"només queden algunes dotzenes de parlants de Volapuk."

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr "Búlgar del Volga"

#: data/nation/volgabulgar.ruleset:4
msgid "?plural:Volga Bulgars"
msgstr "Búlgars del Volga"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""
"Els búlgars del Volga eren un poble turc medieval que vivia a la regió del "
"Volga mitjà. Pot ser que fossin descendents dels huns europeus que van "
"emigrar des de l'estepa ucraïnesa cap al nord. Els seus descendents són els "
"actuals txuvaixos i els tàtars del Volga."

#: data/nation/volgagerman.ruleset:3
msgid "Volga German"
msgstr "Alemany del Volga"

#: data/nation/volgagerman.ruleset:4
msgid "?plural:Volga Germans"
msgstr "Alemanys del Volga"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""
"Els alemanys del Volga eren un poble ètnicament alemany que vivia al llarg "
"del riu Volga al sud de Rússia, al voltant de la ciutat de Saratov i cap al "
"sud. Els havien demanat com a immigrants durant el segle XVIII. Les "
"autoritats russes els van permetre de conrear la seva llengua i tradicions "
"alemanyes. Des de 1918 fins el 1941, va haver-hi una República Soviètica "
"Autònoma dels alemanys del Volga dins la Unió Soviètica. Després de l'atac "
"del Tercer Reich a la URSS, la república autònoma fou abolida per un decret "
"de Stalin. Els alemanys del Volga foren enviats cap a d'altres parts de la "
"Unió Soviètica, principalment cap al Kazakhstan i Sibèria."

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Való"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "Valons"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"Els valons són els habitants francòfons de Bèlgica. El segle XIX, Valònia va "
"ser la primera regió del continent europeu que es va industrialitzar, i la "
"segona del món després d'Anglaterra. A continuació va convertir-se en un "
"centre d'activitat socialista i sindical."

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Gal·lès"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Gal·lesos"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Els gal·lesos van arribar a controlar tot el que avui coneixem com "
"Anglaterra fins que van ser expulsats cap a les zones muntanyoses "
"occidentals pels invasors saxons."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "Home Llop"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "Homes Llop"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""
"Un home llop és un humà que, sota certes circumstàncies, es transforma en "
"una bèstia semblant al llop. Durant l'Edat Mitjana europea, es creia que els "
"homes llops terroritzaven els pobles buscant carn humana, i sovint se'ls "
"culpava de morts no explicades o especialment brutals."

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Pomerani occidental"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "Pomeranis occidentals"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"Pomerània Occidental és una regió geogràfica i històrica al nordoest de "
"Polònia i a l'extrem nordest d'Alemanya. Pomerània Occidental, que al "
"principi era un estat eslau independent, fou conquerida dos cops pels "
"polonesos. Més endavant, Pomerània Occidental va cedir a la germanització i "
"fou dividida entre principats feudals més petits que van anar sent "
"conquerits gradualment per Brandenburg. Durant molts anys, aquest territori "
"fou part d'Alemanya, però el 1945 va ser afegit a Polònia."

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Romà d'Occident"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "Romans d'Occident"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"Dioclecià va dividir l'Imperi Romà per primera vegada el 286, i a la mort de "
"Teodosi, el 395, va quedar partit definitivament. A diferència del seu "
"equivalent d'Orient, l'Imperi Bizantí, l'Imperi Romà d'Occident no va ser "
"capaç de resistir les invasions bàrbares i la desintegració econòmica. "
"L'últim emperador romà d'Occident va ser deposat el 476 EC."

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s August"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "Indi Occidental"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "Indis Occidentals"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"Les Índies Occidentals són conegudes pels pirates, el rom, el cricket i les "
"platges. Les Índies Occidentals britàniques van formar l'efímera Federació "
"de les Índies Occidentals el 1958. La federació no es va consolidar a causa "
"de les tensons entre Trinidad, Jamaica i els membres més petits. La "
"federació es va separar el 1962. Algunes illes van convertir-se en països "
"independents, i d'altres van tornar a l'estatus de dependència britànica."

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westfalià"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Westfalians"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westfàlia, abans de convertir-se en una província de Prússia, era la regió "
"occidental del ducat de Saxònia. Avui en dia forma la part septentrional de "
"l'estat federal alemany més gran, Rin del Nord-Westfàlia."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Wuerttembergià"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "Wuerttembergians"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Wuerttemberg era un país de Suàbia, al sudoest d'Alemanya. Després de la "
"Segona Guerra Mundial es va combinar amb Baden i Hohenzollern per formar el "
"land de Baden-Wuerttemberg."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr "Xosa"

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr "Xoses"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""
"Els xoses són un poble bantú de Sud-Àfrica, on van arribar des de la regió "
"dels Grans Llacs cap al segle XVII. Durant l'era de l'apartheid hi havia dos "
"bantustans xosa, el Transkei i el Ciskei. Molts dels activistes anti-"
"apartheid més destacats, incloent-hi Nelson Mandela i Desmond Tutu, van ser "
"xosa."

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr "Xiongnu"

#: data/nation/xiongnu.ruleset:4
msgid "?plural:Xiongnu"
msgstr "Xiongnus"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""
"Els Xiongnu, també coneguts com a huns asiàtics, eren una antiga "
"confederació de tribus d'origen divers. La seva llengua no es coneix, pot "
"haver format part de la família de llengües altaiques o ieniseiques. Els "
"Xiongnu van crear un estat fort a les planes de la part oriental de l'Àsia "
"Central, que era una amenaça important per a la Xina. A partir del segle II, "
"la part nord dels Xiongnu es coneix com a Xianbei, mentre que un altre grup "
"dels Xiongnu van emigrar cap a l'oest."

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Iacut"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "Iacuts"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"La tradició oral indica que els iacuts - o sakha com s'autoanomenen - van "
"emigrar cap al nord des de les estepes de l'Àsia Central fins a la vora del "
"Llac Baikal el segle X d.C. Es van barrejar amb la població nativa i van "
"establir una nació al llarg del riu Lena, que tenia relacions diplomàtiques "
"com a mínim amb els xinesos, els mongols, i els diversos pobles túrquics de "
"la regió. Cap a la dècada dels 1620, els cosacs havien arribat a territori "
"iacut com agents d'una Rússia expansionista, i van acabar subjugant els reis "
"iacuts i assegurant l'hegemonia russa sobre Iacútia. Els iacuts, que "
"actualment són aproximadament un milió de persones, són més o menys la "
"meitat de la població de l'extensa República de Sakhà de la regió de "
"l'Extrem Orient de Rússia."

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Iemenita"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "Iemenites"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"El Iemen és l'única república de la Península Aràbiga. Encara que fou el "
"centre de diverses civilitzacions antigues, el Iemen només existeix en la "
"seva forma actual d'ençà que el Iemen del Nord va annexionar-se el Iemen del "
"Sud el 1990."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Yucatec"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "Yucatecs"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Yucatán és una península de Mèxic, famós per la seva herència maia i les "
"seves platges blanques. Sovint es diu que el seu nom significa \"no t'entenem"
"\" en maia yucatec. Dues vegades durant el segle XIX, Yucatán va declarar la "
"independència de Mèxic. Actualment està dividit en tres estats: Yucatán, "
"Campeche i Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Iugoslau"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "Iugoslaus"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"Iugoslàvia era un estat que agrupava les nacions eslaves dels Balcans "
"Occidentals. Va ser un regne fins el 1941, quan va ser ocupada per les "
"potències de l'Eix. Després d'una guerra d'alliberament nacional, els "
"comunistes van expulsar els ocupants i van continuar dirigint el país fins "
"els anys 1980. Durant els anys 1990 va haver-hi el trencament cruent de "
"Iugoslàvia en repúbliques independents."

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr "Zambià"

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr "Zambians"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""
"Zàmbia era habitada per pobles bantús quan fou colonitzada pels britànics el "
"segle XIX. Governada com a Rodèsia del Nord pels britànics, Zàmbia va "
"obtenir la independència el 1964."

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr "Zanzibarès"

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr "Zanzibaresos"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""
"Zanzíbar, un arxipèlag vora la costa d'Àfrica Oriental, ha estat un centre "
"de comerç internacional des de temps immemorials. Els comerciants de "
"Zanzíbar controlaven bona part del comerç d'espècies i esclaus de la part "
"occidental de l'Oceà Índic. Es van anar succeint períodes d'independència "
"relativa amb d'altres de control estranger per part dels perses, "
"portuguesos, omanites i britànics. Ocupat pels britànics el 1893, Zanzíbar "
"va obtenir la independència el 1963. Poc després, el darrer soldà fou "
"enderrocat i Zanzíbar va unir-se amb Tanganyika per formar la República "
"Unida de Tanzània."

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapoteca"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "Zapoteques"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"Els Zapoteques o Binnizá viuen a l'estat mexicà d'Oaxaca. Van formar una de "
"les civilitzacions mesoamericanes més antigues i duradores. El centre "
"zapoteca més notable, Monte Albán, va ser construït al damunt d'un cim "
"anivellat artificialment. Benito Juárez, el primer president indígena de "
"Mèxica, era zapoteca."

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""
"El poble Zhuang viu a l'extrem sud-oest de la Xina, una antiga regió "
"fronterera que ha separat durant molt de temps la civilització xinesa dels "
"pobles aborígens del sud-est asiàtic. Coneguts pel seu original sistema "
"d'irrigació i per les pintoresques feixes d'arròs, van rebre pressió per "
"part de diverses dinasties xineses durant la major part de l'era Antiga. Cap "
"al segle X, els Zhuang estaven sotmesos per la dinastia xinesa Song. Després "
"de la desfeta d'una revolta el 1052 liderada per l'heroi popular Nong "
"Zhigao, molts Zhuang van emigrar cap al sud, formant la base de les nacions "
"Lao, Thai i Shan. Després dels Han, els Zhuang són el grup ètnic més nombrós "
"de la República Popular de la Xina."

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Zimbabuès"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "Zimbabuesos"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"Zimbabue és un país de l'Àfrica meridional, que pren el seu nom de l'antic "
"regne Zimbabwe. Va convertir-se en una colònia britànica, anomenada Rhodèsia "
"del Sud el 1898. La minoria blanca de Rhodèsia del Sud va declarar "
"unilateralment la independència el 1965. El Primer Ministre Ian Smith va "
"instal·lar-hi un règim racista que excloïa els negres del poder. Una guerra "
"civil va forçar Smith a acabar el govern per part de la minoria blanca el "
"1979. Des de 1980, el país ha estat governat per Robert Mugabe, que ha "
"aconseguit una reputació internacional tan dolenta com el règim anterior."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (IA)* En mode \"fora\" l'IA no pot signar aquest tractat."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (IA)* Primer trenca l'aliança amb %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (IA)* M'agradaria que mantinguessis les distàncies amb %s una estona, "
#~ "%s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (IA)* Primer aturem les hostilitats, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (IA)* Abans, vull que mantinguis l'alto el foc actual una mica més, "
#~ "%s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (IA)* Senzillament, encara no et tinc prou confiança per formar una "
#~ "aliança, %s"

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* No conec la ciutat de què parles."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (IA)* Ho sento, compartir la visió amb tu no és segur."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Aquest tracte no és gaire bo per nosaltres, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (IA)* Benvingut a la nostra aliança %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (IA)* Sí, tant de bo estiguem units per sempre, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (IA)* Sí, pau en aquest moment!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (IA)* D'acord. Prou d'hostilitats, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Salut, %s! Podem suggerir un alto el foc mentre ens coneixem "
#~ "una mica millor?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (IA)* L'espai no serà mai teu. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (AI)* Ja en tinc prou de les teves tàctiques retorçades! A la guerra!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (IA)* Pau ... en algun altre moment."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (IA)* Finalment t'he trobat! Et pensaves que podries sortir impune de "
#~ "tots els teus crims?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (AI)* Les teves hostilitats encobertes et fan responsable d'aquesta "
#~ "guerra!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (IA)* L'agressió contra %s ha estat la teva última errada!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Engegarem una guerra total contra %s en %d torn per aturar el "
#~ "llançament de la nau espacial."
#~ msgstr[1] ""
#~ "*%s (AI)* Engegarem una guerra total contra %s en %d torns per aturar el "
#~ "llançament de la nau espacial."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Esperarem la vostra ajuda en aquest assumpte. Llarga vida a la "
#~ "nostra gloriosa aliança!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s ha violat vilment els seus tractats amb nosaltres en "
#~ "benefici seu. Contestarem amb la força en %d torn i esperem que honoris "
#~ "la teva aliança amb nosaltres i facis el mateix!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s ha violat vilment els seus tractats amb nosaltres en "
#~ "benefici seu. Contestarem amb la força en %d torns i esperem que honoris "
#~ "la teva aliança amb nosaltres i facis el mateix!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Tenim la intenció de robar i saquejar la rica civilització de "
#~ "%s. Declarem la guerra en %d torn."
#~ msgstr[1] ""
#~ "*%s (AI)* Tenim la intenció de robar i saquejar la rica civilització de "
#~ "%s. Declarem la guerra en %d torns."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Si vols compartir el botí, apunta't a la festa!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Ja en tenim prou del %s. Ha arribat el moment de destruir "
#~ "aquesta penosa civilització. Declarem la guerra en %d torn."
#~ msgstr[1] ""
#~ "*%s (AI)* Ja en tenim prou del %s. Ha arribat el moment de destruir "
#~ "aquesta penosa civilització. Declarem la guerra en %d torns."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Com a gloriosos aliats que sou, esperem la vostra ajuda en "
#~ "aquesta guerra."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Farem honor a la nostra aliança i declararem la guerra a %s en "
#~ "%d torn.  Aguanteu, que venim!"
#~ msgstr[1] ""
#~ "*%s (AI)* Farem honor a la nostra aliança i declararem la guerra a %s en "
#~ "%d torns.  Aguanteu, que venim!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Farem honor a la nostra aliança amb %s i declararem la guerra a "
#~ "%s en %d torn.  Esperem que facis el mateix."
#~ msgstr[1] ""
#~ "*%s (AI)* Farem honor a la nostra aliança amb %s i declararem la guerra a "
#~ "%s en %d torns.  Esperem que facis el mateix."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (IA)* L'intent de conquerir l'espai pel teu compte traeix les teves "
#~ "intencions reals, no en vull saber res més de la nostra aliança!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (IA)* El teu intent de dominar unilateralment l'espai exterior és del "
#~ "tot ofensiu."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (IA)* Si no deixes de construir la nau espacial, hauré de prendre "
#~ "mesures!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (IA)* Ho sento, compartir la visió amb tu ja no és segur."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (IA)* Salutacions al nostre indiscutible aliat, apel·lem a tu per a "
#~ "destruir el nostre enemic, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (IA)* Salutacions aliat, veig que encara no has declarat la guerra al "
#~ "nostre enemic %s. Com és que t'he de recordar les teves promeses?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (IA)* Deshonorable, vam fer un pacte d'aliança i encara continues en "
#~ "pau amb el nostre enemic mortal, %s! Això és inacceptable; la nostra "
#~ "aliança s'ha acabat!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (IA)* Salutacions amic, ens permets suggerir de fer causa comuna i "
#~ "unir-nos en aliança?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (IA)* Salutacions veí, ens permets suggerir relacions més pacífiques?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (IA)* Ens estem cansant de tant vessament de sang. Ens permets "
#~ "suggerir un atur de les hostilitats?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Hem patit un atac salvatge de %s, i necessitem la vostra ajuda!"
#~ "Honora la nostra gloriosa aliança i el teu nom no serà mai oblidat!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Els %s han deixat de construir %s a %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Els %s han començat a construir %s a %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s està venent %s (innecessari) per %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Aquesta compilació de Freeciv no té la implementació de threads completa, "
#~ "no es pot utilitzar l'IA amb threads."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "L'agent gestor de ciutadans no pot complir els requisits per a %s. Se't "
#~ "retorna el control."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "El gestor de ciutadans s'ha confós a %s. Val més que hi donis un cop "
#~ "d'ull."

#~ msgid "Please report this message at %s"
#~ msgstr "Si us plau informa d'aquest missatge a %s"

#~ msgid "none"
#~ msgstr "cap"

#~ msgid "custom"
#~ msgstr "a mida"

#~ msgid "never"
#~ msgstr "mai"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d torn"
#~ msgstr[1] "%d torns"

#~ msgid "People (W/%s)"
#~ msgstr "Gent (T/%s)"

#~ msgid " happy"
#~ msgstr " feliç"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nom:  %s\n"
#~ "Menjar:     %10s Or:      %10s\n"
#~ "Producció:  %10s Luxe:    %10s\n"
#~ "Comerç:     %10s Ciència: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          Ciutat creix: %s\n"
#~ "Producció completada: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Molt feliços"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Màx menjar"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Màx producció"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Màx or"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Màx ciència"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Hi ha hagut un error d'AGC. La teva configuració de gestor de ciutadans "
#~ "pot estar espatllada."

#~ msgid "Old attributes detected and removed."
#~ msgstr "S'han detectat i suprimit atributs vells."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "El plugin '%s' no està disponible. Els disponibles són %s"

#~ msgid "No real audio plugin present."
#~ msgstr "No hi ha cap plugin d'àudio real."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Es continua amb el suport de so desactivat."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Per tenir suport de so, instal·la SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Per tenir so has de descarregar un conjunt de sons."

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Pots obtenir conjunts de sons a <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No s'ha pogut carregar el fitxer d'especificacions de so: '%s':\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "No s'ha aconseguit inicialitzar cap subsistema de so !"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Potser hi ha quelcom mal configurat o permisos incorrectes."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv és programari lliure i és permès de distribuir-ne còpies sota "
#~ "certes condicions;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr " Consulta el punt \"Llicència\" en el menú d'ajuda."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Ara... Desperta ferro!!!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "S'està exportant la finestra de sortida a '%s' ..."

#~ msgid "Export complete."
#~ msgstr "S'ha completat l'exportació."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Ha fallat l'exportació, no s'ha pogut escriure a l'arxiu."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX torns"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d peça d'or per torn"
#~ msgstr[1] "%3d peces d'or per torn"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d torn"
#~ msgstr[1] "%3d torns"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/torn"

#~ msgid "Obsolete"
#~ msgstr "Obsoleta"

#~ msgid "Built"
#~ msgstr "Construït"

#~ msgid "Destroyed"
#~ msgstr "Destruïda"

#~ msgid "Great Wonder"
#~ msgstr "Gran Meravella"

#~ msgid "Small Wonder"
#~ msgstr "Meravella Normal"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Ciutadans\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Impostos sobre el comerç\n"

#~ msgid "(unknown)"
#~ msgstr "(desconegut)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Ruta comercial amb %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Almoines per edificis\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonificació per %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Malbaratament\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Corrupció\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Desordre\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Usat\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Total de\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Excedent Total"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Malaltia desactivada al joc de regles."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Risc per superpoblació\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Risc per comerç\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Risc per contaminació\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Bonificació per %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Probabilitat total d'epidèmia"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Contaminació per producció\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Contaminació per ciutadans\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Modificador de contaminació\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "En festa"

#~ msgid "?city_state:Disorder"
#~ msgstr "Desordre"

#~ msgid "?city_state:Peace"
#~ msgstr "Pau"

#~ msgid "(worklist)"
#~ msgstr "(llista de treball)"

#~ msgid "?city:Name"
#~ msgstr "Nom"

#~ msgid "City Name"
#~ msgstr "Nom de la ciutat"

#~ msgid "Nation"
#~ msgstr "Nació"

#~ msgid "?size [short]:Sz"
#~ msgstr "Mi"

#~ msgid "Size"
#~ msgstr "Mida"

#~ msgid "State"
#~ msgstr "Estat"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "En festa/Pau/Desordre"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Concís *=Festa, X=Desordre"

#~ msgid "?Happy workers:H"
#~ msgstr "F"

#~ msgid "Workers: Happy"
#~ msgstr "Treballadors: Feliços"

#~ msgid "?Content workers:C"
#~ msgstr "C"

#~ msgid "Workers: Content"
#~ msgstr "Treballadors: Contents"

#~ msgid "?Unhappy workers:U"
#~ msgstr "D"

#~ msgid "Workers: Unhappy"
#~ msgstr "Treballadors: Descontents"

#~ msgid "?Angry workers:A"
#~ msgstr "E"

#~ msgid "Workers: Angry"
#~ msgstr "Treballadors: Enfadats"

#~ msgid "?city:Workers"
#~ msgstr "Treballadors"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "F/C/D/E"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Treballadors: Feliços, Contents, Descontents, Enfadats"

#~ msgid "Best"
#~ msgstr "Millor"

#~ msgid "attack"
#~ msgstr "atac"

#~ msgid "Best attacking units"
#~ msgstr "Unitats d'atac millors"

#~ msgid "defense"
#~ msgstr "defensa"

#~ msgid "Best defending units"
#~ msgstr "Unitats defensives millors"

#~ msgid "Units"
#~ msgstr "Unitats"

#~ msgid "?Present (units):Here"
#~ msgstr "Aquí"

#~ msgid "Number of units present"
#~ msgstr "Nombre d'unitats presents"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Pròpies"

#~ msgid "Number of units supported"
#~ msgstr "Nombre d'unitats suportades"

#~ msgid "?food (population):Grow"
#~ msgstr "Creix"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Fet/Cal)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Torns fins creixement/fam"

#~ msgid "Surplus"
#~ msgstr "Excedent"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "M/P/C"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Excedent: Menjar, Producció, Comerç"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+M"

#~ msgid "Surplus: Food"
#~ msgstr "Excedent: Menjar"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Excedent: Producció"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Malbaratament"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+C"

#~ msgid "Surplus: Trade"
#~ msgstr "Excedent: Comerç"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-C"

#~ msgid "Corruption"
#~ msgstr "Corrupció"

#~ msgid "Economy"
#~ msgstr "Economia"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "O/L/C"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economia: Or, Luxes, Ciència"

#~ msgid "?Gold:G"
#~ msgstr "O"

#~ msgid "Economy: Gold"
#~ msgstr "Economia: Or"

#~ msgid "?Luxury:L"
#~ msgstr "L"

#~ msgid "Economy: Luxury"
#~ msgstr "Economia: Luxes"

#~ msgid "?Science:S"
#~ msgstr "C"

#~ msgid "Economy: Science"
#~ msgstr "Economia: Ciència"

#~ msgid "?number_trade_routes:n"
#~ msgstr "n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "R"

#~ msgid "Number of Trade Routes"
#~ msgstr "Nombre de Rutes Comercials"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Cont"

#~ msgid "Pollution"
#~ msgstr "Contaminació"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Epi"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Risc d'epidèmia"

#~ msgid "?cma:Governor"
#~ msgstr "Gestor"

#~ msgid "Citizen Governor"
#~ msgstr "Gestor de Ciutadans"

#~ msgid "BS"
#~ msgstr "EC"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Nombre màxim d'unitats construïbles per torn"

#~ msgid "Production"
#~ msgstr "Producció"

#~ msgid "Turns/Buy"
#~ msgstr "Torns/Comprar"

#~ msgid "Currently Building"
#~ msgstr "Construcció actual"

#~ msgid "Specialists: "
#~ msgstr "Especialistes: "

#~ msgid "?specialist:S"
#~ msgstr "E"

#~ msgid "Specialists: %s"
#~ msgstr "Especialistes: %s"

#~ msgid "Special"
#~ msgstr "Especial"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "Anunciar partida a la LAN fent servir el protocol PROTO (IPv4/IPv6/none)"

#~ msgid "Skip connect dialog"
#~ msgstr "Saltar el diàleg de connexió"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "Fixar el nivell de registre de depuració (%d a %d, o %d:fitx1,mín,màx:...)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Fixar el nivell de registre de depuració (%d a %d)"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "Fatal [SENYAL]"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Enviar un senyal en cas que falli una asserció"

#~ msgid "Print a summary of the options"
#~ msgstr "Mostrar un resum de les opcions"

#~ msgid "log FILE"
#~ msgstr "log FITXER"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "Usa FITXER com a fitxer de registre (el servidor llançat en paral·lel "
#~ "també el fa servir)"

#~ msgid "Meta HOST"
#~ msgstr "Meta HOST"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Connectar amb el metaservidor a HOST"

#~ msgid "name NAME"
#~ msgstr "name NOM"

#~ msgid "Use NAME as username on server"
#~ msgstr "Utilitzar NOM com a nom d'usuari al servidor"

#~ msgid "port PORT"
#~ msgstr "port PORT"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "Connectar al port del servidor PORT (normalment amb -a)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "Usar PLUGIN per sortida de so %s"

#~ msgid "read FILE"
#~ msgstr "read FITXER"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "Llegir l'script d'inici FITXER (només per al servidor llançat en "
#~ "paral·lel)"

#~ msgid "server HOST"
#~ msgstr "server HOST"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Connectar al servidor HOST (normalment amb -a)"

#~ msgid "Sound FILE"
#~ msgstr "Sound FITXER"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Llegir marcadors de so des de FITXER"

#~ msgid "tiles FILE"
#~ msgstr "tiles FITXER"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "Usar fitxer de dades FITXER.tilespec per caselles"

#~ msgid "Print the version number"
#~ msgstr "Mostrar la versió"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Número de senyal de sistema no vàlid \"%s\".\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Prova de fer servir --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Port no vàlid \"%s\" especificat amb l'opció --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr ""
#~ "Nivell de depuració incorrecte \"%s\" especificat amb l'opció --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Protocol d'anunci no vàlid \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Opció no reconeguda: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Actualitzant l'adreça antiga del metaservidor \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "S'ha fixat el metaservidor per defecte al valor \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr ""
#~ "Hi ha hagut un error mentre em connectava automàticament; s'està avortant."

#~ msgid "Game started."
#~ msgstr "La partida ha començat."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Canvi de la producció de totes les %s a %s."

#~ msgid "?embassy:Both"
#~ msgstr "Tots dos"

#~ msgid "?embassy:Yes"
#~ msgstr "Sí"

#~ msgid "?embassy:With Us"
#~ msgstr "Amb nosatres"

#~ msgid "?embassy:Contact"
#~ msgstr "Contactat"

#~ msgid "?embassy:No Contact"
#~ msgstr "Sense contacte"

#~ msgid "?vision:Both"
#~ msgstr "Tots dos"

#~ msgid "?vision:To Them"
#~ msgstr "Per ells"

#~ msgid "?vision:To Us"
#~ msgstr "Per nosatres"

#~ msgid "The %s give %s"
#~ msgstr "Els %s donen %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "Els %s donen una ciutat desconeguda"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Els %s donen %d peça d'or"
#~ msgstr[1] "Els %s donen %d peces d'or"

#~ msgid "The %s give their worldmap"
#~ msgstr "Els %s donen el seu mapa del món"

#~ msgid "The %s give their seamap"
#~ msgstr "Els %s donen el seu mapa marítim"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Les parts acorden un alto el foc"

#~ msgid "The parties agree on a peace"
#~ msgstr "Les parts estan d'acord en signar la pau."

#~ msgid "The parties create an alliance"
#~ msgstr "Les parts creen una aliança."

#~ msgid "The %s give shared vision"
#~ msgstr "Els %s donen visió compartida"

#~ msgid "The %s give an embassy"
#~ msgstr "Els %s donen una ambaixada"

#~ msgid "Popup Request"
#~ msgstr "Sol·licitud en popup"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "No pots comprar %s a %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s costa %d peça d'or"
#~ msgstr[1] "%s costa %d peces d'or"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s i només en tens %d."
#~ msgstr[1] "%s i només en tens %d."

#~ msgid "unknown reason"
#~ msgstr "raó desconeguda"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "S'ha perdut la connexió amb el servidor (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Problema en cercar el host."

#~ msgid "Connection in progress."
#~ msgstr "Connexió en progrés."

#~ msgid "Disconnected from server."
#~ msgstr "Desconnectat del servidor."

#~ msgid "server disconnected"
#~ msgstr "servidor desconnectat"

#~ msgid "read error"
#~ msgstr "error de lectura"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "No s'ha pogut contactar el servidor \"%s\" port %d com a  \"%s\" després "
#~ "de %d intents"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Connexió amb el servidor refusada. Inicia el servidor si us plau."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "No s'ha pogut contactar el servidor \"%s\" port %d com a  \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Connexió automàtica al servidor \"%s\" port %d com a \"%s\" cada %f "
#~ "segon(s) durant %d intents"

#~ msgid "Starting server..."
#~ msgstr "S'està engegant el servidor..."

#~ msgid "Couldn't start the server."
#~ msgstr "No s'ha pogut engegar el servidor"

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "N'hauràs d'engegar un manualment. Ho sento..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "No ens hem pogut connectar al servidor."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Probablement no podríem engegar-lo des d'aquí."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Tenim el control del servidor. Tens nivell d'accés a comandes 'hack'."

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "No s'ha pogut obtenir el nivell d'accés que cal per prendre el control "
#~ "del servidor. Es provarà d'aturar el servidor."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Només es poden descarregar les unitats de transport."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Només les unitats de colons es poden posar en mode automàtic."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Només les unitats nuclears poden fer això."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Només els paracaigudistes poden fer això."

#~ msgid "Too far for this unit."
#~ msgstr "Massa lluny per a aquesta unitat."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "No he trobat una ruta al destí."

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Bufa! Pel que sembla no tens capital!"

#~ msgid "Terrain"
#~ msgstr "Terreny"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Canviar terreny de casella.\n"
#~ "Drecera: t\n"
#~ "Seleccionar tipus de terreny: Maj+t o fer-hi clic dret."

#~ msgid "Terrain Resource"
#~ msgstr "Recurs de Terreny"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Canviar els recursos de terreny de les caselles.\n"
#~ "Drecera: r\n"
#~ "Seleccionar tipus de recurs: Maj+r o fer-hi clic dret."

#~ msgid "Terrain Special"
#~ msgstr "Especial de Terreny"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Modificar caselles especials.\n"
#~ "Drecera: s\n"
#~ "Seleccionar tipus d'especial: Maj+s o fer-hi clic dret."

#~ msgid "Road"
#~ msgstr "Camí"

#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Modificar camins de la casella.\n"
#~ "Drecera: p\n"
#~ "Seleccionar tipus de camí: Maj+p o fer-hi clic dret."

#~ msgid "Military Base"
#~ msgstr "Base Militar"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Crear una base militar.\n"
#~ "Drecera: m\n"
#~ "Seleccionar tipus de base: Maj+m o fer-hi clic dret."

#~ msgid "Unit"
#~ msgstr "Unitat"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Crear unitat.\n"
#~ "Drecera: u\n"
#~ "Seleccionar tipus d'unitat: Maj+u o fer-hi clic dret."

#~ msgid "City"
#~ msgstr "Ciutat"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Crear ciutat.\n"
#~ "Drecera: c"

#~ msgid "Vision"
#~ msgstr "Visió"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Modificar el coneixement de la casella per part del jugador.\n"
#~ "Drecera: v"

#~ msgid "Start Position"
#~ msgstr "Posició Inicial"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "Col·loca una posició inicial que permet que qualsevol nació comenci en "
#~ "aquesta casella. Per permetre que només algunes nacions hi puguin "
#~ "començar, feu el clic del mig a la posició inicial sobre el mapa, i "
#~ "utilitzeu l'editor de propietats.\n"
#~ "Drecera: b"

#~ msgid "Copy/Paste"
#~ msgstr "Copiar/Enganxar"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Copiar i enganxar caselles.\n"
#~ "Drecera per mode de còpia: Maj-c\n"
#~ "Drecera per mode d'enganxar: Maj-v"

#~ msgid "Paint"
#~ msgstr "Pintar"

#~ msgid "Erase Value"
#~ msgstr "Esborrar Valor"

#~ msgid "Erase"
#~ msgstr "Esborrar"

#~ msgid "Copy"
#~ msgstr "Copiar"

#~ msgid "Paste"
#~ msgstr "Enganxar"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Commutar a mode d'esborrat.\n"
#~ "Drecera: Maj-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Commutar a mode de còpia.\n"
#~ "Drecera: Maj-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Commutar a mode d'enganxat.\n"
#~ "Drecera: Maj-v"

#~ msgid "Buffer empty."
#~ msgstr "Buffer buit."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d casella copiada"
#~ msgstr[1] "%d caselles copiades"

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Només el client GGZ ha de cridar freeciv-client en mode ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(sensenom)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Ajudar a construir la _Meravella (en queden %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Ajudar a Construir _Meravella"

#~ msgid "Your %s Has Arrived"
#~ msgstr "La teva %s Ha Arribat"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "La teva %s de %s arriba a la ciutat de %s.\n"
#~ "Què vols fer ara?"

#~ msgid "Establish _Trade route"
#~ msgstr "Establir _Ruta Comercial"

#~ msgid "Enter Marketplace"
#~ msgstr "Entrar al Mercat"

#~ msgid "_Keep moving"
#~ msgstr "_Continuar movent-se"

#~ msgid "Suggestions: %s."
#~ msgstr "Suggeriments: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "No hi ha cap unitat visible en aquesta casella."

#~ msgid "This city isn't known!"
#~ msgstr "No es coneix aquesta ciutat!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Aquesta casella no existeix en aquesta partida!"

#~ msgid "This unit isn't known!"
#~ msgstr "No es coneix aquesta unitat!"

#~ msgid "Cleared output window."
#~ msgstr "S'ha netejat la finestra de missatges."

#~ msgid "Select the %s color"
#~ msgstr "Seleccionar el color %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Negreta (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Cursiva (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Ratllat (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Subratllat (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Color (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "color del tipus de lletra"

#~ msgid "Select the text color"
#~ msgstr "Seleccionar el color del text"

#~ msgid "background"
#~ msgstr "fons"

#~ msgid "Select the background color"
#~ msgstr "Seleccionar el color de fons"

#~ msgid "Send the chat (Return)"
#~ msgstr "Enviar el xat (Retorn)"

#~ msgid "Chat tools"
#~ msgstr "Eines de xat"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Bandera"

#~ msgid "Citizens"
#~ msgstr "Ciutadans"

#~ msgid "Food:"
#~ msgstr "Menjar:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Comerç:"

#~ msgid "Gold:"
#~ msgstr "Or:"

#~ msgid "Luxury:"
#~ msgstr "Luxes:"

#~ msgid "Science:"
#~ msgstr "Ciència:"

#~ msgid "Granary:"
#~ msgstr "Graner:"

#~ msgid "Change in:"
#~ msgstr "Canvi en:"

#~ msgid "Corruption:"
#~ msgstr "Corrupció:"

#~ msgid "Waste:"
#~ msgstr "Malbaratament:"

#~ msgid "Pollution:"
#~ msgstr "Contaminació:"

#~ msgid "Plague Risk:"
#~ msgstr "Risc d'Epidèmia:"

#~ msgid "_Overview"
#~ msgstr "_Resum"

#~ msgid "City map"
#~ msgstr "Mapa de la ciutat"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Polsa Intro o fes doble clic per vendre un edifici."

#~ msgid "Production:"
#~ msgstr "Producció:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d torns"

#~ msgid "_Buy"
#~ msgstr "_Comprar"

#~ msgid "I_mprovements:"
#~ msgstr "_Millores:"

#~ msgid "Info"
#~ msgstr "Informació"

#~ msgid "P_roduction"
#~ msgstr "P_roducció"

#~ msgid "Happ_iness"
#~ msgstr "Fel_icitat"

#~ msgid "_Governor"
#~ msgstr "_Gestor"

#~ msgid "_Settings"
#~ msgstr "_Paràmetres"

#~ msgid "Entertainers"
#~ msgstr "Artistes"

#~ msgid "Scientists"
#~ msgstr "Científics"

#~ msgid "Taxmen"
#~ msgstr "Recaptadors"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Desmantellar si es construeix un colon amb mida de ciutat 1"

#~ msgid "Overview page"
#~ msgstr "Pàgina Resum"

#~ msgid "Production page"
#~ msgstr "Pàgina Producció"

#~ msgid "Happiness page"
#~ msgstr "Pàgina Felicitat"

#~ msgid "Governor page"
#~ msgstr "Pàgina de Gestor"

#~ msgid "This Settings page"
#~ msgstr "Aquesta pàgina de Paràmetres"

#~ msgid "Last active page"
#~ msgstr "Última pàgina activa"

#~ msgid "New citizens are"
#~ msgstr "Els nous ciutadans són"

#~ msgid "Next time open"
#~ msgstr "Obrir la propera vegada"

#~ msgid "R_ename..."
#~ msgstr "R_eanomenar..."

#~ msgid "_List present units..."
#~ msgstr "_Llistar les unitats presents..."

#~ msgid "_Prev city"
#~ msgstr "Ciutat _Anterior"

#~ msgid "_Next city"
#~ msgstr "Ciutat _Següent"

#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s ciutadans - DESORDRE"

#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s ciutadans - en festa"

#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s ciutadans - feliços"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s ciutadans"

#~ msgid "blocked"
#~ msgstr "bloquejat"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Producció (fins a %d unitat per torn):"
#~ msgstr[1] "Producció (fins a %d unitats per torn):"

#~ msgid "Supported units %d"
#~ msgstr "Unitats suportades %d"

#~ msgid "Present units %d"
#~ msgstr "Unitats presents %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_trar"

#~ msgid "_Activate unit"
#~ msgstr "_Activar unitat"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Activar unitat, _tancar diàleg"

#~ msgid "_Disband unit"
#~ msgstr "_Desmobilitzar la unitat"

#~ msgid "_Load unit"
#~ msgstr "Embarcar _la unitat"

#~ msgid "_Unload unit"
#~ msgstr "Desembarcar _unitat"

#~ msgid "_Sentry unit"
#~ msgstr "_Sentinella"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortificar unitat"

#~ msgid "Set _Home City"
#~ msgstr "Esta_blir Ciutat Origen"

#~ msgid "U_pgrade unit"
#~ msgstr "_Millorar unitat"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "El tresor conté %d peça d'or."
#~ msgstr[1] "El tresor conté %d peces d'or."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Comprar %s per %d peça d'or?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Comprar %s per %d peces d'or?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Compra!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s costa %d peça d'or.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s costa %d peces d'or.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Vendre's %s per %d peça d'or?"
#~ msgstr[1] "Vendre's %s per %d peces d'or?"

#~ msgid "Sell It!"
#~ msgstr "Vendre-la!"

#~ msgid "Rename City"
#~ msgstr "Reanomenar ciutat"

#~ msgid "What should we rename the city to?"
#~ msgstr "Com s'ha de dir la ciutat ?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Segur que vols vendre aquests %s?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Venuts %d %s per %d peça d'or"
#~ msgstr[1] "Venuts %d %s per %d peces d'or"

#~ msgid "No %s could be sold."
#~ msgstr "No s'ha pogut vendre cap %s"

#~ msgid "(no worklists defined)"
#~ msgstr "(no s'han definit llistes de treball)"

#~ msgid "_Production"
#~ msgstr "_Producció"

#~ msgid "Chan_ge"
#~ msgstr "Can_vi"

#~ msgid "Add _First"
#~ msgstr "Afegir al _Principi"

#~ msgid "Add _Next"
#~ msgstr "Afegir al _Següent"

#~ msgid "Add _2nd Last"
#~ msgstr "Afegir de _Penúltim"

#~ msgid "Add _Last"
#~ msgstr "Afegir al _Final"

#~ msgid "Set Worklist"
#~ msgstr "Assignar llista de treball"

#~ msgid "Append Worklist"
#~ msgstr "Afegir llista de treball"

#~ msgid "Clear _Worklist"
#~ msgstr "Esborrar _Llista de treball:"

#~ msgid "Gover_nor"
#~ msgstr "Gover_nador"

#~ msgid "S_ell"
#~ msgstr "V_endre"

#~ msgid "_Select"
#~ msgstr "_Seleccionar"

#~ msgid "_Display"
#~ msgstr "_Mostrar"

#~ msgid "Cities"
#~ msgstr "Ciutats"

#~ msgid "_Inspect"
#~ msgstr "_Inspeccionar"

#~ msgid "Improvements"
#~ msgstr "Edificis"

#~ msgid "Wonders"
#~ msgstr "Meravelles"

#~ msgid "All Cities"
#~ msgstr "Totes les ciutats"

#~ msgid "No Cities"
#~ msgstr "Cap ciutat"

#~ msgid "Invert Selection"
#~ msgstr "Invertir la Selecció"

#~ msgid "Building Units"
#~ msgstr "Construint Unitats"

#~ msgid "Building Improvements"
#~ msgstr "Construint Edificis"

#~ msgid "Building Wonders"
#~ msgstr "Construint Meravelles"

#~ msgid "Building Unit"
#~ msgstr "Construint Unitat"

#~ msgid "Building Improvement"
#~ msgstr "Construint Edifici"

#~ msgid "Build  †  †  €†  ing Wonder"
#~ msgstr "Construint Meravella"

#~ msgid "Coastal Cities"
#~ msgstr "Ciutats Costaneres"

#~ msgid "Same Island"
#~ msgstr "Mateixa illa"

#~ msgid "Supported Units"
#~ msgstr "Unitats suportades"

#~ msgid "Units Present"
#~ msgstr "Unitats presents"

#~ msgid "Improvements in City"
#~ msgstr "Edificis de la ciutat"

#~ msgid "Wonders in City"
#~ msgstr "Meravelles de la ciutat"

#~ msgid "Available Units"
#~ msgstr "Unitats disponibles"

#~ msgid "Available Improvements"
#~ msgstr "Edificis disponibles"

#~ msgid "Available Wonders"
#~ msgstr "Meravelles disponibles"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Cost Total de Compra: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Per informació sobre\n"
#~ "el gestor i prefixats del gestor,\n"
#~ "incloent mostres de prefixats,\n"
#~ "veure README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Prede_terminats:"

#~ msgid "Ne_w"
#~ msgstr "No_va"

#~ msgid "Results"
#~ msgstr "Resultats"

#~ msgid "Minimal Surplus"
#~ msgstr "Excedent mínim"

#~ msgid "Factor"
#~ msgstr "Factor"

#~ msgid "Celebrate"
#~ msgstr "Celebrar"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Gestor En_gegat"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Gestor A_turat"

#~ msgid "new preset"
#~ msgstr "nou prefixat"

#~ msgid "Name new preset"
#~ msgstr "Anomenar nou prefixat"

#~ msgid "What should we name the preset?"
#~ msgstr "Com hem d'anomenar el prefixat ?"

#~ msgid "Remove this preset?"
#~ msgstr "Eliminar aquest prefixat?"

#~ msgid "Goto _Location"
#~ msgstr "Anar a _lloc"

#~ msgid "I_nspect City"
#~ msgstr "I_nspeccionar Ciutat"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Dius que vols una revolució?"

#~ msgid "Revolution!"
#~ msgstr "Revolució!"

#~ msgid "What To Pillage"
#~ msgstr "Què Saquejar"

#~ msgid "Select what to pillage:"
#~ msgstr "Selecciona què saquejar:"

#~ msgid "Nation _Groups:"
#~ msgstr "_Grups de Nacions:"

#~ msgid "All"
#~ msgstr "Tot"

#~ msgid "Edit Nation"
#~ msgstr "Editar Nació"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Quina nació seràs?"

#~ msgid "Pick Nation"
#~ msgstr "Tria Nació"

#~ msgid "_Random Nation"
#~ msgstr "Nació _Aleatòria"

#~ msgid "Select a nation"
#~ msgstr "Escull una nació"

#~ msgid "_Properties"
#~ msgstr "_Propietats"

#~ msgid "_Leader:"
#~ msgstr "_Líder:"

#~ msgid "_Female"
#~ msgstr "_Dona"

#~ msgid "_Male"
#~ msgstr "_Home"

#~ msgid "City _Styles:"
#~ msgstr "_Estils de Ciutat:"

#~ msgid "_Description"
#~ msgstr "_Descripció"

#~ msgid "You must select your sex."
#~ msgstr "Has d'escollir el teu sexe."

#~ msgid "You must select your city style."
#~ msgstr "Has d'escollir un estil de ciutat."

#~ msgid "You must type a legal name."
#~ msgstr "Has d'escriure un nom vàlid."

#~ msgid "Upgrade Unit!"
#~ msgstr "Millorar unitat!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Millorar unitats obsoletes"

#~ msgid "Disband Units"
#~ msgstr "Desmobilitzar Unitats"

#~ msgid "World-map"
#~ msgstr "Mapa mundial"

#~ msgid "Sea-map"
#~ msgstr "Mapa marítim"

#~ msgid "_Maps"
#~ msgstr "_Mapes"

#~ msgid "_Advances"
#~ msgstr "_Avenços"

#~ msgid "All advances"
#~ msgstr "Tots els avenços"

#~ msgid "_Cities"
#~ msgstr "_Ciutats"

#~ msgid "_Give shared vision"
#~ msgstr "_Donar visió compartida"

#~ msgid "Give _embassy"
#~ msgstr "Donar A_mbaixada"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Alto el foc"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Pau"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Aliança"

#~ msgid "_Pacts"
#~ msgstr "_Pactes"

#~ msgid "Cancel _all meetings"
#~ msgstr "Cancel·lar _totes les cimeres"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomàcia [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Cancel·lar cimera"

#~ msgid "Accept treaty"
#~ msgstr "Acceptar tractat"

#~ msgid "Add Clause..."
#~ msgstr "Afegir Clàusula..."

#~ msgid "C_lauses:"
#~ msgstr "C_làusules:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Tractat en blanc. Si us plau, afegeix clàusules. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "La quantitat d'or especificada no és vàlida."

#~ msgid "Ooops..."
#~ msgstr "Uuuui..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Aquesta unitat no pot ser subornada!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Subornar la unitat per %d peça d'or?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Subornar la unitat per %d peces d'or?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Subornar unitat enemiga"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Subornar la unitat costa %d peça d'or.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Subornar la unitat costa %d peces d'or.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Els traïdors demanen massa!"

#~ msgid "Steal Technology"
#~ msgstr "Robar tecnologia"

#~ msgid "_Steal"
#~ msgstr "_Robar"

#~ msgid "Select Advance to Steal"
#~ msgstr "Escull l'avenç a robar"

#~ msgid "_Advances:"
#~ msgstr "_Avenços:"

#~ msgid "At %s's Discretion"
#~ msgstr "A la discreció del teu %s"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotejar edificis"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotejar"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Escull l'edifici a sabotejar"

#~ msgid "_Improvements:"
#~ msgstr "_Edificis:"

#~ msgid "City Production"
#~ msgstr "Producció de la ciutat"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "No pots incitar una revolta a %s."

#~ msgid "City can't be incited!"
#~ msgstr "La ciutat no pot ser incitada!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Provocar una revolta per %d peça d'or?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Provocar una revolta per %d peces d'or?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Incitar una revolta!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Provocar una revolta costa %d peça d'or.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Provocar una revolta costa %d peces d'or.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Escull l'Estratègia del teu %s"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "El teu %s ha arribat a %s.\n"
#~ "Quines són les teves ordres?"

#~ msgid "Establish _Embassy"
#~ msgstr "_Establir una Ambaixada"

#~ msgid "_Investigate City"
#~ msgstr "_Investigar la Ciutat"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotejar la Ciutat"

#~ msgid "Steal _Technology"
#~ msgstr "Robar una _Tecnologia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Incitar una _Revolta"

#~ msgid "_Poison City"
#~ msgstr "_Enverinar la Ciutat"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotatge Industrial"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "El teu %s està esperant ordres."

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Subvertir Unitat Enemiga"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Su_bornar Unitat Enemiga"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotejar Unitat Enemiga"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "El joc de regles actual no defineix cap objecte que correspongui amb "
#~ "aquesta eina de l'editor."

#~ msgid "Global Observer"
#~ msgstr "Observador Global"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Canviar el punt de vista del jugador. Utilitzar-ho per editar des de la "
#~ "perspectiva de jugadors diferents, o fins i tot com a observador global."

#~ msgid "Show the property editor."
#~ msgstr "Mostrar l'editor de propietats."

#~ msgid "Select Tool Value"
#~ msgstr "Seleccionar Valor de l'Eina"

#~ msgid "Editor Tool"
#~ msgstr "Eina d'Edició"

#~ msgid "Click to change value if applicable."
#~ msgstr "Clicar per canviar el valor si es pot."

#~ msgid "Click to change tool mode."
#~ msgstr "Clicar per canviar el mode de l'eina."

#~ msgid "Mode"
#~ msgstr "Mode"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Utilitzar-ho per modificar el paràmetre \"mida\" de l'eina. Aquest "
#~ "paràmetre controla per exemple l'amplada del quadrat de caselles que "
#~ "quedaran afectades per l'eina, o la mida d'una ciutat que es creï."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Amb això es modifica el paràmetre \"nombre\" de l'eina. Això controla per "
#~ "exemple quantes unitats es col·loquen alhora amb l'eina d'unitats."

#~ msgid "Count"
#~ msgstr "Quantitat"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Amb això es modifica el paràmetre \"jugador a qui s'aplica\" de l'eina. "
#~ "Això controla per exemple sota quin jugador es creen les unitats i les "
#~ "ciutats."

#~ msgid "Tile"
#~ msgstr "Casella"

#~ msgid "Player"
#~ msgstr "Jugador"

#~ msgid "?play:Game"
#~ msgstr "Partida"

#~ msgid "TRUE"
#~ msgstr "CERT"

#~ msgid "FALSE"
#~ msgstr "FALS"

#~ msgid "%db %ds %dW"
#~ msgstr "%de %dp %dM"

#~ msgid "%d known"
#~ msgstr "%d conegudes"

#~ msgid "%d present"
#~ msgstr "%d presents"

#~ msgid "All nations"
#~ msgstr "Totes les nacions"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d nació"
#~ msgstr[1] "%d nacions"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"
#~ msgstr[1] "%d bytes"

#~ msgid "(never)"
#~ msgstr "(mai)"

#~ msgid "(destroyed)"
#~ msgstr "(destruït)"

#~ msgid "?verb:View"
#~ msgstr "Veure"

#~ msgid "Edit"
#~ msgstr "Editar"

#~ msgid "Present"
#~ msgstr "Present"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Nom"

#~ msgid "Known"
#~ msgstr "Conegut"

#~ msgid "Turn Built"
#~ msgstr "Construït en Torn"

#~ msgid "Set"
#~ msgstr "Fixat"

#~ msgid "Image"
#~ msgstr "Imatge"

#~ msgid "Resource"
#~ msgstr "Recurs"

#~ msgid "Index"
#~ msgstr "Índex"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Continent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Especials"

#~ msgid "Roads"
#~ msgstr "Camins"

#~ msgid "Bases"
#~ msgstr "Bases"

#~ msgid "Address"
#~ msgstr "Adreça"

#~ msgid "?property:Label"
#~ msgstr "Etiqueta"

#~ msgid "Exclude Nations"
#~ msgstr "Excloure Nacions"

#~ msgid "Nations"
#~ msgstr "Nacions"

#~ msgid "Type"
#~ msgstr "Tipus"

#~ msgid "Moves Left"
#~ msgstr "Moviments restants"

#~ msgid "Fuel"
#~ msgstr "Combustible"

#~ msgid "Moved"
#~ msgstr "Mogut"

#~ msgid "Done Moving"
#~ msgstr "Moviment acabat"

#~ msgid "HP"
#~ msgstr "PV"

#~ msgid "Veteran"
#~ msgstr "Veterà"

#~ msgid "Buildings"
#~ msgstr "Edificis"

#~ msgid "Food Stock"
#~ msgstr "Estoc d'aliment"

#~ msgid "Shield Stock"
#~ msgstr "Estoc d'escuts"

#~ msgid "Inventions"
#~ msgstr "Invents"

#~ msgid "Gold"
#~ msgstr "Or"

#~ msgid "Year"
#~ msgstr "Any"

#~ msgid "Scenario"
#~ msgstr "Escenari"

#~ msgid "Scenario Name"
#~ msgstr "Nom d'Escenari"

#~ msgid "Scenario Description"
#~ msgstr "Descripció d'Escenari"

#~ msgid "Save Players"
#~ msgstr "Desar Jugadors"

#~ msgid "Destroy"
#~ msgstr "Destruir"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Prémer aquest botó enviarà una petició al servidor perquè destrueixi (o "
#~ "sigui, esborri) els objectes seleccionats a la llista d'objectes."

#~ msgid "Create"
#~ msgstr "Crear"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Prémer aquest botó crearà un objecte nou del mateix tipus que la pàgina "
#~ "de propietats actual i l'afegirà a la pàgina. El tipus i nombre específic "
#~ "d'objectes s'agafa de l'estat de l'eina d'edició. Així, per exemple, el "
#~ "\"valor d'eina\" de l'eina d'unitats i el seu paràmetre \"nombre\" "
#~ "afecten la creació d'unitats."

#~ msgid "%s Properties"
#~ msgstr "Propietats de %s"

#~ msgid "Filter:"
#~ msgstr "Filtre:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Introduir una cadena de filtratge per limitar quines propietats es "
#~ "mostren. El filtre és un o més patrons de text separats per | (\"o\") o & "
#~ "(\"i\"). El símbol & té prioritat sobre |. Un patrò també pot negar-se si "
#~ "es prefixa amb !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Prémer aquest botó enviarà totes les propietats modificades dels objectes "
#~ "seleccionats a la llista d'objectes cap al servidor. Els noms de les "
#~ "propietats modificades es mostren en vermell al panell de propietats."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Prémer aquest botó retornarà totes les propietats modificades dels "
#~ "objectes seleccionats als seus valor actuals (els valors que tenen al "
#~ "servidor)."

#~ msgid "Property Editor"
#~ msgstr "Editor de Propietats"

#~ msgid "Seen (Main)"
#~ msgstr "Seen (Main)"

#~ msgid "Seen (Invis)"
#~ msgstr "Seen (Invis)"

#~ msgid "Unknown"
#~ msgstr "Desconegut"

#~ msgid "Find City"
#~ msgstr "Cercar ciutat"

#~ msgid "Ci_ties:"
#~ msgstr "Ciu_tats:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Escull les proporcions d'impostos, luxes i ciència"

#~ msgid "Tax"
#~ msgstr "Impostos"

#~ msgid "Lock"
#~ msgstr "Bloquejar"

#~ msgid "Luxury"
#~ msgstr "Luxes"

#~ msgid "Science"
#~ msgstr "Ciència"

#~ msgid "%s max rate: %d%%"
#~ msgstr "La taxa màxima en %s és de %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Anar [en avió] a"

#~ msgid "Air_lift"
#~ msgstr "_Aerotransportar"

#~ msgid "_Goto"
#~ msgstr "Anar (_G)"

#~ msgid "Select destination ci_ty"
#~ msgstr "Seleccioneu ciu_tat de destí"

#~ msgid "Id"
#~ msgstr "Id"

#~ msgid "Airlift"
#~ msgstr "Aerotransportar"

#~ msgid "Show _All Cities"
#~ msgstr "Mostrar _totes les ciutats"

#~ msgid "No units selected."
#~ msgstr "Cap unitat seleccionada."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (aerotransport: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "n'hi ha més"

#~ msgid "?gotodlg:no city"
#~ msgstr "fora de ciutat"

#~ msgid "Currently in: %s"
#~ msgstr "Actualment a: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Aquest client accepta les opcions estàndard de línia de comandes\n"
#~ "del Gtk després de '--'. Vegeu la documentació de Gtk.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Informa dels errors a %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Acabar el torn"

#~ msgid "Shift+Return"
#~ msgstr "Maj.+Retorn"

#~ msgid "?noun:View"
#~ msgstr "Vista"

#~ msgid "Chat"
#~ msgstr "Xat"

#~ msgid "Allies Only"
#~ msgstr "Només Aliats"

#~ msgid "Clear links"
#~ msgstr "Esborrar enllaços"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Segur que vols sortir?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Tancar pestanya:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Ciutats:"

#~ msgid "Luxuries:"
#~ msgstr "Luxes:"

#~ msgid "Buildings:"
#~ msgstr "Edificis:"

#~ msgid "Nationality:"
#~ msgstr "Nacionalitat:"

#~ msgid "Units:"
#~ msgstr "Unitats:"

#~ msgid "Wonders:"
#~ msgstr "Meravelles:"

#~ msgid "Happiness"
#~ msgstr "Felicitat"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Es pot obtenir més informació fent clic esquerre al damunt dels ciutadans."

#~ msgid "Cost:"
#~ msgstr "Cost:"

#~ msgid "Upkeep:"
#~ msgstr "Manteniment:"

#~ msgid "Requirement:"
#~ msgstr "Requisits:"

#~ msgid "Obsolete by:"
#~ msgstr "Substituïda per:"

#~ msgid "Attack:"
#~ msgstr "Atac:"

#~ msgid "Defense:"
#~ msgstr "Defensa:"

#~ msgid "Move:"
#~ msgstr "Moviments:"

#~ msgid "FirePower:"
#~ msgstr "Potència de foc:"

#~ msgid "Hitpoints:"
#~ msgstr "Punts de Vida:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Manteniment bàsic:"

#~ msgid "Vision:"
#~ msgstr "Visió:"

#~ msgid "Move/Defense:"
#~ msgstr "Moviment/Defensa:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Menj/Rec/Com"

#~ msgid "Resources:"
#~ msgstr "Recursos:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Camí Rslt/temps:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irrig. Rslt/temps:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Mina Rslt/temps:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans. Rstl/temps:"

#~ msgid "Build:"
#~ msgstr "Construcció:"

#~ msgid "Conflicts with:"
#~ msgstr "Incompatible amb:"

#~ msgid "None"
#~ msgstr "Cap"

#~ msgid "(Never)"
#~ msgstr "(mai)"

#~ msgid "Removed"
#~ msgstr "Eliminat"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Visor d'Ajuda de Freeciv"

#~ msgid "Expand All"
#~ msgstr "Expandir Tot"

#~ msgid "Collapse All"
#~ msgstr "Col·lapsar Tot"

#~ msgid "Allows"
#~ msgstr "Permet"

#~ msgid "Obsoletes"
#~ msgstr "Deixa obsolet"

#~ msgid "with"
#~ msgstr "amb"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(cap)"

#~ msgid "n/a"
#~ msgstr "n/d"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Menjar / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Recur./ %d"

#~ msgid "%d MP"
#~ msgstr "%d PM"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Especial de Terreny"

#~ msgid "Ruler:"
#~ msgstr "Dirigent:"

#~ msgid "Government:"
#~ msgstr "Govern:"

#~ msgid "Capital:"
#~ msgstr "Capital:"

#~ msgid "Tax:"
#~ msgstr "Impostos:"

#~ msgid "Researching:"
#~ msgstr "Investigant:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomàcia"

#~ msgid "_Techs"
#~ msgstr "_Tecnologies"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Intel·ligència exterior: Imperi %s"

#~ msgid "(Unknown)"
#~ msgstr "(Desconegut)"

#~ msgid "Client Lua Console"
#~ msgstr "Consola del client Lua"

#~ msgid "Load Lua Script"
#~ msgstr "Carregar Script Lua"

#~ msgid "Build New City"
#~ msgstr "Construcció de Ciutat Nova"

#~ msgid "What should we call our new city?"
#~ msgstr "Com hem d'anomenar la nostra nova ciutat?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Mostra les proporcions actuals de luxes/ciència/impostos; clica per "
#~ "canviar-los."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "La boira millorada només funciona en \"true color\". Desactivant-la"

#~ msgid "Set local options"
#~ msgstr "Establir les opcions locals"

#~ msgid "Game Settings"
#~ msgstr "Opcions de Partida"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Sortir d'una partida local farà que s'acabi!"

#~ msgid "_Game"
#~ msgstr "_Joc"

#~ msgid "_Options"
#~ msgstr "_Opcions"

#~ msgid "_Edit"
#~ msgstr "_Edita"

#~ msgid "?verb:_View"
#~ msgstr "_Veure"

#~ msgid "_Improvements"
#~ msgstr "M_illores"

#~ msgid "C_ivilization"
#~ msgstr "C_ivilització"

#~ msgid "_Help"
#~ msgstr "_Ajuda"

#~ msgid "_Clear Chat Log"
#~ msgstr "Es_borrar Registre del Xat"

#~ msgid "Save Chat _Log"
#~ msgstr "Desar _Registre del Xat"

#~ msgid "_Local Client"
#~ msgstr "Client _Local"

#~ msgid "_Message"
#~ msgstr "_Missatge"

#~ msgid "_Remote Server"
#~ msgstr "_Servidor Remot"

#~ msgid "Save Options _Now"
#~ msgstr "_Desar Opcions Ara"

#~ msgid "_Reload Tileset"
#~ msgstr "_Recarregar Caselles"

#~ msgid "_Save Game"
#~ msgstr "De_sar Partida"

#~ msgid "Save Game _As..."
#~ msgstr "Desar Partida _Com..."

#~ msgid "Save Map _Image"
#~ msgstr "Desar _Imatge de Mapa"

#~ msgid "Save _Map Image As..."
#~ msgstr "Desar Imatge de _Mapa Com a ..."

#~ msgid "_Leave"
#~ msgstr "_Plegar"

#~ msgid "_Quit"
#~ msgstr "_Sortir"

#~ msgid "_Find City"
#~ msgstr "_Buscar ciutat"

#~ msgid "Work_lists"
#~ msgstr "_Llistes de treball"

#~ msgid "Client _Lua Script"
#~ msgstr "Script _Lua de Client"

#~ msgid "?noun:_View"
#~ msgstr "_Vista"

#~ msgid "_Units"
#~ msgstr "_Unitats"

#~ msgid "_Nations"
#~ msgstr "_Nacions"

#~ msgid "_Wonders of the World"
#~ msgstr "Mera_velles del món"

#~ msgid "Top _Five Cities"
#~ msgstr "Cinc Millors Ciutats (_F)"

#~ msgid "_Messages"
#~ msgstr "_Missatges"

#~ msgid "_Demographics"
#~ msgstr "_Demografia"

#~ msgid "?help:Overview"
#~ msgstr "Resum"

#~ msgid "Strategy and Tactics"
#~ msgstr "Estratègia i Tàctiques"

#~ msgid "City Improvements"
#~ msgstr "Edificis de ciutat"

#~ msgid "Wonders of the World"
#~ msgstr "Meravelles del món"

#~ msgid "Combat"
#~ msgstr "Combat"

#~ msgid "Zones of Control"
#~ msgstr "Zones de control"

#~ msgid "Government"
#~ msgstr "Govern"

#~ msgid "Diplomacy"
#~ msgstr "Diplomàcia"

#~ msgid "Technology"
#~ msgstr "Tecnologia"

#~ msgid "Space Race"
#~ msgstr "Carrera espacial"

#~ msgid "About Ruleset"
#~ msgstr "Sobre el Joc de Regles"

#~ msgid "About Nations"
#~ msgstr "Sobre les Nacions"

#~ msgid "Connecting"
#~ msgstr "Com connectar"

#~ msgid "Controls"
#~ msgstr "Controls"

#~ msgid "Chatline"
#~ msgstr "Xat"

#~ msgid "Worklist Editor"
#~ msgstr "Editor de llistes de treball"

#~ msgid "Languages"
#~ msgstr "Llengües"

#~ msgid "Copying"
#~ msgstr "Llicència"

#~ msgid "About Freeciv"
#~ msgstr "Sobre Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Desar Opcions _en Sortir"

#~ msgid "_Editing Mode"
#~ msgstr "Mode d'_Edició"

#~ msgid "Cit_y Outlines"
#~ msgstr "Contorns de Ciutat (_y)"

#~ msgid "City Output"
#~ msgstr "Producció de Ciutat"

#~ msgid "Map _Grid"
#~ msgstr "_Graella del mapa"

#~ msgid "National _Borders"
#~ msgstr "_Fronteres nacionals"

#~ msgid "Native Tiles"
#~ msgstr "Caselles Natives"

#~ msgid "City Full Bar"
#~ msgstr "Barra de Ciutat Sencera"

#~ msgid "City _Names"
#~ msgstr "_Noms de les ciutats"

#~ msgid "City G_rowth"
#~ msgstr "C_reixement de la ciutat"

#~ msgid "City _Production Levels"
#~ msgstr "Nivells de _Producció de les Ciutats"

#~ msgid "City Buy Cost"
#~ msgstr "Cost de Compra de la Ciutat"

#~ msgid "City Tra_deroutes"
#~ msgstr "Rutes Comercials _de la Ciutat"

#~ msgid "_Terrain"
#~ msgstr "_Terreny"

#~ msgid "C_oastline"
#~ msgstr "Línia de la C_osta"

#~ msgid "_Paths"
#~ msgstr "_Camins"

#~ msgid "_Irrigation"
#~ msgstr "Regad_iu"

#~ msgid "_Mines"
#~ msgstr "_Mines"

#~ msgid "_Bases"
#~ msgstr "_Bases"

#~ msgid "_Specials"
#~ msgstr "E_specials"

#~ msgid "Po_llution & Fallout"
#~ msgstr "C_ontaminació i Radioactivitat"

#~ msgid "Citi_es"
#~ msgstr "_Ciutats"

#~ msgid "Unit Solid Background"
#~ msgstr "Color de Fons d'Unitat Sòlid"

#~ msgid "Unit shields"
#~ msgstr "Escuts d'unitat"

#~ msgid "Focu_s Unit"
#~ msgstr "Enfoca_r unitat"

#~ msgid "Fog of _War"
#~ msgstr "Penombra de _Guerra"

#~ msgid "Better Fog of War"
#~ msgstr "Penombra de Guerra Millorada"

#~ msgid "_Fullscreen"
#~ msgstr "_Pantalla completa"

#~ msgid "Recalculate _Borders"
#~ msgstr "Recalcular _Fronteres"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Commutar Penombra de _Guerra"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Propietats de Partida/Escenari"

#~ msgid "Save Scenario"
#~ msgstr "Desar Escenari"

#~ msgid "_Unit"
#~ msgstr "_Unitat"

#~ msgid "_Work"
#~ msgstr "_Treball"

#~ msgid "_Combat"
#~ msgstr "_Combat"

#~ msgid "Build _Base"
#~ msgstr "Construir _Base"

#~ msgid "Build _Path"
#~ msgstr "Construir _Camí"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Unitat _Sola (Deseleccionar les Altres)"

#~ msgid "_All On Tile"
#~ msgstr "_Tots els de la Casella"

#~ msgid "Same Type on _Tile"
#~ msgstr "T_ipus Igual Dins de la Casella"

#~ msgid "Same Type on _Continent"
#~ msgstr "Tipus Igual Dins del _Continent"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Tipus Igual a Tot _Arreu"

#~ msgid "Unit selection dialog"
#~ msgstr "Diàleg de selecció d'unitat"

#~ msgid "_Wait"
#~ msgstr "Es_perar"

#~ msgid "_Done"
#~ msgstr "Aca_bat"

#~ msgid "_Go to"
#~ msgstr "Anar (_G)"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Aero_transportar a ciutat"

#~ msgid "_Return to Nearest City"
#~ msgstr "To_rnar a Ciutat Més Propera"

#~ msgid "Auto E_xplore"
#~ msgstr "E_xplorador Automàtic"

#~ msgid "_Patrol"
#~ msgstr "_Patrullar"

#~ msgid "_Sentry"
#~ msgstr "_Sentinella"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "D_espertar tots els de la Casella"

#~ msgid "_Load"
#~ msgstr "Embarcar (_L)"

#~ msgid "_Unload"
#~ msgstr "Desembarcar (_U)"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Dese_mbarcar tot el Transport"

#~ msgid "Upgr_ade"
#~ msgstr "Millor_ar"

#~ msgid "C_onvert"
#~ msgstr "C_onvertir"

#~ msgid "_Disband"
#~ msgstr "_Desmobilitzar"

#~ msgid "_Build City"
#~ msgstr "_Bastir una ciutat"

#~ msgid "Go _to and Build city"
#~ msgstr "Anar a lloc i Fundar ciu_tat"

#~ msgid "_Auto Settler"
#~ msgstr "Colon _Automàtic"

#~ msgid "Build _Road"
#~ msgstr "Const_ruir un camí"

#~ msgid "Build _Irrigation"
#~ msgstr "Fer Regad_iu"

#~ msgid "Build _Mine"
#~ msgstr "Construir _Mina"

#~ msgid "Connect With Roa_d"
#~ msgstr "Connectar amb _camí"

#~ msgid "Connect With Rai_l"
#~ msgstr "Connectar amb Ferrocarri_l"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Connectar amb Re_gadiu"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormar el terreny"

#~ msgid "Clean _Pollution"
#~ msgstr "De_purar la Contaminació"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Descontaminació _Nuclear"

#~ msgid "Build Type A Base"
#~ msgstr "Construir Base de Tipus A"

#~ msgid "Build Type B Base"
#~ msgstr "Construir Base de Tipus B"

#~ msgid "_Pillage"
#~ msgstr "_Saquejar"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Accions d'espia/_Diplomàtic"

#~ msgid "Explode _Nuclear"
#~ msgstr "Detonar _Nuclear"

#~ msgid "_Government"
#~ msgstr "_Govern"

#~ msgid "_Tax Rates..."
#~ msgstr "_Taxes..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolució..."

#~ msgid "_Center View"
#~ msgstr "_Centrar la vista"

#~ msgid "_Economy"
#~ msgstr "_Economia"

#~ msgid "_Research"
#~ msgstr "_Recerca"

#~ msgid "_Spaceship"
#~ msgstr "Nau e_spacial"

#~ msgid "Connect With %s"
#~ msgstr "Connectar Amb %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Ajudar a _Bastir Meravella"

#~ msgid "Add to City"
#~ msgstr "Afegir a Ciutat"

#~ msgid "Establish Trade _Route"
#~ msgstr "Establir _Ruta Comercial"

#~ msgid "Build %s"
#~ msgstr "Fer %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Millor_ar a %s"

#~ msgid "C_onvert to %s"
#~ msgstr "C_onvertir en %s"

#~ msgid "Change to %s"
#~ msgstr "Canviar a %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Constru_ir Horta"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormar en %s"

#~ msgid "_Fortify Unit"
#~ msgstr "_Fortificar Unitat"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Llançar _Paracaigudista"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Opcions de missatges"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "On vols veure els missatges?\n"
#~ "Llista <b>inf</b>erior de missatges ; Finestra de <b>mis</b>satges ; "
#~ "Finestra <b>ind</b>ividual"

#~ msgid "Event"
#~ msgstr "Esdeveniment"

#~ msgid "Out"
#~ msgstr "Sor"

#~ msgid "Mes"
#~ msgstr "Mis"

#~ msgid "Pop"
#~ msgstr "Ind"

#~ msgid "Messages"
#~ msgstr "Missatges"

#~ msgid "Refresh this option"
#~ msgstr "Refrescar aquesta opció"

#~ msgid "Reset this option"
#~ msgstr "Resetejar aquesta opció"

#~ msgid "Apply the changes for this option"
#~ msgstr "Aplicar els canvis per a aquesta opció"

#~ msgid "Select a color"
#~ msgstr "Seleccionar un color"

#~ msgid "Reset"
#~ msgstr "Resetejar"

#~ msgid "%s%s, %s client"
#~ msgstr "%s%s, client %s"

#~ msgid "Start _New Game"
#~ msgstr "Començar Partida _Nova"

#~ msgid "Start _Scenario Game"
#~ msgstr "Començar Partida en _Escenari"

#~ msgid "_Load Saved Game"
#~ msgstr "_Carregar Partida Desada"

#~ msgid "C_onnect to Network Game"
#~ msgstr "C_onnectar a Partida en Xarxa"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Connectar a _Zona de Jocs"

#~ msgid "Select Location to Save"
#~ msgstr "Tria el Lloc on Desar"

#~ msgid "_Browse..."
#~ msgstr "_Navega..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Les contrasenyes no coincideixen, entra la contrasenya."

#~ msgid "Server Name"
#~ msgstr "Nom del servidor"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Versió"

#~ msgid "Status"
#~ msgstr "Estat"

#~ msgid "Players"
#~ msgstr "Jugadors"

#~ msgid "Humans"
#~ msgstr "Humans"

#~ msgid "Comment"
#~ msgstr "Comentari"

#~ msgid "Local _Area Network"
#~ msgstr "Xarxa d'_Area Local"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Metaservidor d'Internet"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Login:"

#~ msgid "Pass_word:"
#~ msgstr "Contra_senya:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Conf_irmar la Contrasenya:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "C_onnectar"

#~ msgid "Connection name: %s"
#~ msgstr "Nom de connexió: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nom del jugador: %s"

#~ msgid "Host: %s"
#~ msgstr "Host: %s"

#~ msgid "Player/conn info"
#~ msgstr "Info Jugador/conn"

#~ msgid "%s info"
#~ msgstr "Info %s"

#~ msgid "Toggle player ready"
#~ msgstr "Commutar disponibilitat jugador"

#~ msgid "Pick nation"
#~ msgstr "Tria nació"

#~ msgid "Observe this player"
#~ msgstr "Observar aquest jugador"

#~ msgid "Take this player"
#~ msgstr "Agafar aquest jugador"

#~ msgid "Cut connection"
#~ msgstr "Tallar connexió"

#~ msgid "Aitoggle player"
#~ msgstr "Commutar IA per jugador"

#~ msgid "Remove player"
#~ msgstr "Eliminar jugador"

#~ msgid "Give %s access"
#~ msgstr "Donar accés %s"

#~ msgid "Put on %s"
#~ msgstr "Posar a %s"

#~ msgid "Not _ready"
#~ msgstr "No _preparat"

#~ msgid "_Ready"
#~ msgstr "_Totes Preparades"

#~ msgid "_Start"
#~ msgstr "_Iniciar"

#~ msgid "_Take %s"
#~ msgstr "_Agafar %s"

#~ msgid "Pick _Nation"
#~ msgstr "Tria _Nació"

#~ msgid "_Take a Player"
#~ msgstr "_Agafar un Jugador"

#~ msgid "_Observe %s"
#~ msgstr "_Observar %s"

#~ msgid "_Observe"
#~ msgstr "_Observar"

#~ msgid "Do not _observe"
#~ msgstr "No O_bservar"

#~ msgid "<%s AI>"
#~ msgstr "<IA %s>"

#~ msgid "Random"
#~ msgstr "Aleatori"

#~ msgid "Observer"
#~ msgstr "Observador"

#~ msgid "Detached"
#~ msgstr "Desassociat"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Nombre de Jugadors (comptant IA):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Nivell de _Dificultat dels IA:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Versió de Joc de Regles:"

#~ msgid "_More Game Options..."
#~ msgstr "Més _Opcions de Joc..."

#~ msgid "Record"
#~ msgstr "Registrar"

#~ msgid "Rating"
#~ msgstr "Valoració"

#~ msgid "Ready"
#~ msgstr "Preparat"

#~ msgid "?player:Leader"
#~ msgstr "Líder"

#~ msgid "Team"
#~ msgstr "Equip"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Tria Partida Desada per Carregar"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Tria Partida Desada per _Carregar:"

#~ msgid "Choose a Scenario"
#~ msgstr "Tria un Escenari"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Tria un _Escenari:"

#~ msgid "Filename:"
#~ msgstr "Nom de fitxer:"

#~ msgid "Save Game"
#~ msgstr "Desar la Partida"

#~ msgid "Saved _Games:"
#~ msgstr "Partides _Desades:"

#~ msgid "Save _Filename:"
#~ msgstr "Nom de _Fitxer a Desar:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Esce_naris Desats:"

#~ msgid "Save Sc_enario:"
#~ msgstr "Desar Esc_enari:"

#~ msgid "Save Map Image"
#~ msgstr "Desar Imatge de Mapa"

#~ msgid "Saved Map _Images:"
#~ msgstr "_Imatges de Mapa Desades:"

#~ msgid "Save _Map Images:"
#~ msgstr "Desar Imatges de _Mapa:"

#~ msgid "_Meet"
#~ msgstr "_Cimera"

#~ msgid "Cancel _Treaty"
#~ msgstr "Cancel·lar el _Tractat"

#~ msgid "_Withdraw Vision"
#~ msgstr "Retirar visió (_W)"

#~ msgid "_Report"
#~ msgstr "Info_rme"

#~ msgid "?show:Dead Players"
#~ msgstr "Jugadors Morts"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomàcia"

#~ msgid "_Intelligence"
#~ msgstr "_Intel·ligència"

#~ msgid "_AI"
#~ msgstr "I_A"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Commuta el mode d'IA"

#~ msgid "Research"
#~ msgstr "Recerca"

#~ msgid "Researching"
#~ msgstr "Investigant"

#~ msgid "Help"
#~ msgstr "Ajuda"

#~ msgid "Goal"
#~ msgstr "Objectiu"

#~ msgid "Show all"
#~ msgstr "Veure-les totes"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nom"

#~ msgid "Redundant"
#~ msgstr "Redundant"

#~ msgid "Cost"
#~ msgstr "Cost"

#~ msgid "U Total"
#~ msgstr "U Total"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Ingressos: %d  Cost Total: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "De veritat vols vendre't tots els %s redundants? (%d en total)"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "De veritat vols vendre't tots els %s? (%d en total)"

#~ msgid "Sell Improvements"
#~ msgstr "Vendre Millores"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "De veritat vols desmobilitzar tots els %s? (%d en total)"

#~ msgid "Sell-Off: Results"
#~ msgstr "Resultats de la venda"

#~ msgid "Sell _Redundant"
#~ msgstr "Vendre _Redundants"

#~ msgid "Sell _All"
#~ msgstr "Vendre _tots"

#~ msgid "Unit Type"
#~ msgstr "Tipus d'Unitat"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "M"

#~ msgid "In-Prog"
#~ msgstr "En-Prog"

#~ msgid "Active"
#~ msgstr "Actives"

#~ msgid "Shield"
#~ msgstr "Escut"

#~ msgid "Food"
#~ msgstr "Menjar"

#~ msgid "Totals:"
#~ msgstr "Totals:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Millorar tants %s com sigui possible a %s per %d peça d'or cadascun?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Millorar tants %s com sigui possible a %s per %d peces d'or cadascun?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "Trobar _propera"

#~ msgid "_Upgrade"
#~ msgstr "_Millorar"

#~ msgid "Player\n"
#~ msgstr "Jugador\n"

#~ msgid "Nation\n"
#~ msgstr "Nació\n"

#~ msgid "Score\n"
#~ msgstr "Puntuació\n"

#~ msgid "Score"
#~ msgstr "Puntuació"

#~ msgid "Preferred soundset"
#~ msgstr "Joc de sons preferit"

#~ msgid "Load soundset"
#~ msgstr "Carregar joc de sons"

#~ msgid "Keep current soundset"
#~ msgstr "Mantenir el joc de sons actual"

#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "El Modpack suggereix fer servir el joc de sons %s.\n"
#~ "Pot ser que no funcioni amb d'altres.\n"
#~ "Ara tens el joc %s."

#~ msgid "_Launch"
#~ msgstr "_Llançar"

#~ msgid "Theme suggested"
#~ msgstr "Tema suggerit"

#~ msgid "Load theme"
#~ msgstr "Carregar tema"

#~ msgid "Keep current theme"
#~ msgstr "Mantenir tema actual"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "El joc de caselles suggereix fer servir el tema %s.\n"
#~ "Ara tens %s."

#~ msgid "Preferred tileset"
#~ msgstr "Joc de caselles preferit"

#~ msgid "Load tileset"
#~ msgstr "Carregar joc de caselles"

#~ msgid "Keep current tileset"
#~ msgstr "Mantenir joc de caselles actual"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "El Modpack suggereix fer servir el joc de caselles %s.\n"
#~ "Pot ser que no funcioni amb d'altres.\n"
#~ "Ara tens el joc %s."

#~ msgid "Description"
#~ msgstr "Descripció"

#~ msgid "Unit selection"
#~ msgstr "Selecció d'unitat"

#~ msgid "_Tile"
#~ msgstr "_Casella"

#~ msgid "C_ontinent"
#~ msgstr "C_ontinent"

#~ msgid "_Land"
#~ msgstr "_Terrestre"

#~ msgid "_Sea"
#~ msgstr "_Marítima"

#~ msgid "_Both"
#~ msgstr "_Ambdós"

#~ msgid "_World"
#~ msgstr "Mó_n"

#~ msgid "Sentry"
#~ msgstr "Sentinella"

#~ msgid "_Deselect"
#~ msgstr "_Treure selecció"

#~ msgid "C_enter"
#~ msgstr "C_entrar"

#~ msgid "_Focus"
#~ msgstr "En_focar"

#~ msgid "no home city"
#~ msgstr "sense ciutat d'origen"

#~ msgid "unknown"
#~ msgstr "desconegut"

#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr ""
#~ "%s\n"
#~ "(%s)"

#~ msgid "_YES"
#~ msgstr "_SÍ"

#~ msgid "_NO"
#~ msgstr "_NO"

#~ msgid "_ABSTAIN"
#~ msgstr "_ABSTENCIÓ"

#~ msgid "[passed]"
#~ msgstr "[aprovat]"

#~ msgid "[failed]"
#~ msgstr "[denegat]"

#~ msgid "[removed]"
#~ msgstr "[anul·lat]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sVotació %d per %s: %s%s"

#~ msgid "new"
#~ msgstr "nou"

#~ msgid "Edit worklists"
#~ msgstr "Editar llistes de treball"

#~ msgid "_Worklists:"
#~ msgstr "_Llistes de treball:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Editar llistes de treball globals"

#~ msgid "Turns"
#~ msgstr "Torns"

#~ msgid "Source _Tasks:"
#~ msgstr "_Tasques de Font:"

#~ msgid "Show _Future Targets"
#~ msgstr "Mostrar objectius _futurs."

#~ msgid "Target _Worklist:"
#~ msgstr "_Llista de treball objectiu:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Afegir llista de treball global"

#~ msgid "Change Prod_uction"
#~ msgstr "Canviar Prod_ucció"

#~ msgid "Activate unit"
#~ msgstr "Activar unitat"

#~ msgid "Activate and close dialog"
#~ msgstr "Activar i tancar diàleg"

#~ msgid "Sentry unit"
#~ msgstr "Sentinella"

#~ msgid "Fortify unit"
#~ msgstr "Fortificar unitat"

#~ msgid "Disband unit"
#~ msgstr "Desmobilitzar unitat"

#~ msgid "Change homecity"
#~ msgstr "Canviar ciutat base"

#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Segur que voleu desmobilitzar aquesta unitat?"

#~ msgid "Click to change city name"
#~ msgstr "Cliqueu per canviar el nom de la ciutat"

#~ msgid "Overview"
#~ msgstr "Resum"

#~ msgid "Click to change current production"
#~ msgstr "Cliqueu per canviar la producció actual"

#~ msgid "Click left button to change currentproduction"
#~ msgstr "Cliqueu el botó esquerre per canviar la producció actual"

#~ msgid "Supported units"
#~ msgstr "Unitats suportades"

#~ msgid "Present units"
#~ msgstr "Unitats presents"

#, fuzzy
#~ msgid "Worklist Option"
#~ msgstr "Editor de llistes de treball"

#~ msgid "Show future targets"
#~ msgstr "Mostrar objectius futurs"

#~ msgid "Show units"
#~ msgstr "Mostrar unitats"

#, fuzzy
#~ msgid "Click to change worklist production"
#~ msgstr "Clicar per canviar el mode de l'eina."

#~ msgid "Change"
#~ msgstr "Canviar"

#~ msgid "Insert Before"
#~ msgstr "Inserir Abans"

#~ msgid "Insert After"
#~ msgstr "Inserir Després"

#~ msgid "Add Last"
#~ msgstr "Afegir al Final"

#~ msgid "Worklist"
#~ msgstr "Llista de treballs"

#~ msgid "Remove item"
#~ msgstr "Eliminar element"

#~ msgid "Save worklist"
#~ msgstr "Desar llista de treball"

#~ msgid "Clear worklist"
#~ msgstr "Esborrar llista de treball"

#~ msgid "Presets:"
#~ msgstr "Predeterminats:"

#, fuzzy
#~ msgid "CMA settings"
#~ msgstr "Carregar configuració"

#~ msgid "Results:"
#~ msgstr "Resultats:"

#~ msgid "Delete"
#~ msgstr "Esborrar"

#~ msgid "Save"
#~ msgstr "Desar"

#~ msgid "Trade"
#~ msgstr "Comerç"

#~ msgid "Priority"
#~ msgstr "Prioritat"

#~ msgid "Close"
#~ msgstr "Tancar"

#~ msgid "Next City"
#~ msgstr "Ciutat Següent"

#~ msgid "Previous City"
#~ msgstr "Ciutat Anterior"

#, fuzzy
#~ msgid "No CMA defined"
#~ msgstr "toolkit no definit"

#, fuzzy
#~ msgid "CMA is enabled"
#~ msgstr "activat"

#, fuzzy
#~ msgid "CMA is disabled"
#~ msgstr "desactivat"

#~ msgid "Disable"
#~ msgstr "Desactivar"

#~ msgid "Enable"
#~ msgstr "Activar"

#~ msgid "Clear"
#~ msgstr "Esborrar"

#, fuzzy
#~ msgid "Change worklist"
#~ msgstr "Reanomenar llista treball"

#, fuzzy
#~ msgid "Insert worklist"
#~ msgstr "llista treball buida"

#~ msgid "Buy"
#~ msgstr "Comprar"

#~ msgid "Sell improvement?"
#~ msgstr "Vendre Millora?"

#~ msgid "Current units %d"
#~ msgstr "Unitats actuals %d"

#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Comprar %s per %d peça d'or?"
#~ msgstr[1] "Comprar %s per %d peces d'or?"

#~ msgid "[Pixmap]"
#~ msgstr "[Pixmap]"

#, fuzzy
#~ msgid "Save current worklist"
#~ msgstr "Llista de treball actual"

#~ msgid "What should we name new worklist?"
#~ msgstr "Com hem d'anomenar la nova llista de treball?"

#~ msgid "New worklist"
#~ msgstr "Llista de treball nova"

#~ msgid "citizens"
#~ msgstr "ciutadans"

#~ msgid "DISORDER"
#~ msgstr "DESORDRE"

#~ msgid "celebrating"
#~ msgstr "en festa"

#~ msgid "happy"
#~ msgstr " feliços"

#~ msgid "View"
#~ msgstr "Vista"

#~ msgid "Center"
#~ msgstr "Centrar"

#~ msgid "Add next"
#~ msgstr "Afegir al següent"

#~ msgid "Add before last"
#~ msgstr "Afegir abans de l'últim"

#~ msgid "Add last"
#~ msgstr "Afegir al final"

#~ msgid "Add"
#~ msgstr "Afegir"

#~ msgid "Sell"
#~ msgstr "Vendre"

#~ msgid "Column visibility"
#~ msgstr "Visibilitat de columna"

#~ msgid "Select Nation"
#~ msgstr "Triar Nació"

#~ msgid "Female"
#~ msgstr "Dona"

#~ msgid "Male"
#~ msgstr "Home"

#~ msgid "Choose nation"
#~ msgstr "Trieu la nació"

#~ msgid "Your leader name"
#~ msgstr "El nom del teu líder"

#~ msgid "All Nations"
#~ msgstr "Totes les Nacions"

#~ msgid "Cancel"
#~ msgstr "Cancel·lar"

#~ msgid "Ok"
#~ msgstr "Accepta"

#~ msgid "Keep moving"
#~ msgstr "Continuar movent-se"

#~ msgid "Investigate City"
#~ msgstr "Investigar la ciutat"

#~ msgid "Incite a Revolt"
#~ msgstr "Incitar revolta"

#~ msgid "Poison City"
#~ msgstr "Enverinar ciutat"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotatge industrial"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotejar unitat enemiga"

#~ msgid "Do nothing"
#~ msgstr "No fer res"

#~ msgid "Are you sure you want to disband those %1 units?"
#~ msgstr "Segur que voleu desmobilitzar aquestes %1 unitats?"

#~ msgid "Disband"
#~ msgstr "Desmobilitzar"

#~ msgid "Disband unit(s)"
#~ msgstr "Desmobilitzar unitat(s)"

#~ msgid "MP:"
#~ msgstr "PM:"

#~ msgid "units"
#~ msgstr "unitats"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Benvingut a Freeciv"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Això és el client-Qt de Freeciv."

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is viacommandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "En aquesta fase preliminar de desenvolupament del client-Qt, l'única "
#~ "manera de connectar el servidor és amb el paràmetre \"-a\" de "
#~ "l'autoconnect de la línia de comandes"

#~ msgid "Don't Observe"
#~ msgstr "No Observar"

#~ msgid "Observe"
#~ msgstr "Observar"

#~ msgid "Set server options"
#~ msgstr "Fixar les opcions del servidor."

#~ msgid "End Turn"
#~ msgstr "Acabar el Torn"

#~ msgid ""
#~ "Shows your current luxury/science/tax rates. Use mouse wheel to change "
#~ "them"
#~ msgstr ""
#~ "Mostra les proporcions actuals de luxes/ciència/impostos; utilitzeu la "
#~ "roda del ratolí per modificar-les."

#~ msgid "Turn"
#~ msgstr "Torn"

#~ msgid "from"
#~ msgstr "des de"

#~ msgid "Game"
#~ msgstr "Joc"

#~ msgid "Options"
#~ msgstr "Opcions"

#~ msgid "Server Options"
#~ msgstr "Opcions de Servidor"

#~ msgid "Quit"
#~ msgstr "Sortir"

#~ msgid "Center View"
#~ msgstr "Centra la Vista"

#~ msgid "Fullsceen"
#~ msgstr "Pantalla completa"

#~ msgid "Minimap"
#~ msgstr "Minimapa"

#~ msgid "City Outlines"
#~ msgstr "Contorns de Ciutats"

#~ msgid "Map Grid"
#~ msgstr "Graella de mapa"

#~ msgid "National Borders"
#~ msgstr "Fronteres nacionals"

#~ msgid "City Names"
#~ msgstr "Noms de Ciutats"

#~ msgid "City Growth"
#~ msgstr "Creixement de la Ciutat"

#~ msgid "City Production Levels"
#~ msgstr "Nivells de Producció de les Ciutats"

#~ msgid "City Traderoutes"
#~ msgstr "Rutes Comercials de la Ciutat"

#~ msgid "Select"
#~ msgstr "Seleccionar"

#~ msgid "Single Unit (Unselect Others)"
#~ msgstr "Unitat Sola (Deseleccionar les Altres)"

#~ msgid "All On Tile"
#~ msgstr "Tots els de la Casella"

#~ msgid "Same Type on Tile"
#~ msgstr "Tipus Igual Dins de la Casella"

#~ msgid "Same Type on Continent"
#~ msgstr "Tipus Igual Dins del Continent"

#~ msgid "Same Type Everywhere"
#~ msgstr "Tipus Igual a Tot Arreu"

#~ msgid "Wait"
#~ msgstr "Esperar"

#~ msgid "Done"
#~ msgstr "Passar el torn"

#~ msgid "Go to Tile"
#~ msgstr "Anar a Casella"

#~ msgid "Go to Nearest City"
#~ msgstr "Anar a Ciutat Més Propera"

#~ msgid "Auto Explore"
#~ msgstr "Auto Explorar"

#~ msgid "Patrol"
#~ msgstr "Patrullar"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Activar Tots els de la Casella"

#~ msgid "Load"
#~ msgstr "Carregar"

#~ msgid "Unload"
#~ msgstr "Desembarcar (U)"

#~ msgid "Unload All From Transporter"
#~ msgstr "Descarregar Tot el Transport"

#~ msgid "Set Home City"
#~ msgstr "Establir Ciutat Origen"

#~ msgid "Upgrade"
#~ msgstr "Millorar"

#~ msgid "Convert"
#~ msgstr "Convertir"

#~ msgid "Fortify Unit"
#~ msgstr "Fortificar Unitat"

#~ msgid "Pillage"
#~ msgstr "Saquejar"

#~ msgid "Work"
#~ msgstr "Treball"

#~ msgid "Build City"
#~ msgstr "Construir Ciutat"

#~ msgid "Go And Build City"
#~ msgstr "Anar a lloc i Fundar Ciutat"

#~ msgid "Auto Settler"
#~ msgstr "Auto Colonitzar"

#~ msgid "Build Road"
#~ msgstr "Construir Camí"

#~ msgid "Build Irrigation"
#~ msgstr "Construir Regadiu"

#~ msgid "Build Mine"
#~ msgstr "Construir Mina"

#~ msgid "Connect With Road"
#~ msgstr "Connectar amb Camí"

#~ msgid "Connect With Railroad"
#~ msgstr "Connectar amb Ferrocarril"

#~ msgid "Connect With Irrigation"
#~ msgstr "Connectar amb Regadiu"

#~ msgid "Transform Terrain"
#~ msgstr "Transformar Terreny"

#~ msgid "Clean Pollution"
#~ msgstr "Netejar Contaminació"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Netejar Radioactivitat"

#~ msgid "Civilization"
#~ msgstr "Civilització"

#~ msgid "Tax Rates..."
#~ msgstr "Taxes..."

#~ msgid "Top Five Cities"
#~ msgstr "Millors cinc ciutats"

#~ msgid "Demographics"
#~ msgstr "Demografia"

#~ msgid "About Qt"
#~ msgstr "Quant a Qt"

#~ msgid "Transform to"
#~ msgstr "Transformar en"

#~ msgid "Build Farmland"
#~ msgstr "Construir Horta"

#~ msgid "Drop Paratrooper"
#~ msgstr "Llançar Paracaigudista"

#~ msgid "Revolution..."
#~ msgstr "Revolució..."

#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv està cobert per la llicència GPL."

#~ msgid "See file COPYING distributed with Freeciv for full license text."
#~ msgstr ""
#~ "Vegeu el fitxer COPYING, que es distribueix amb Freeciv, per al text "
#~ "complet de la llicència."

#~ msgid "Refresh"
#~ msgstr "Refrescar"

#~ msgid "Apply"
#~ msgstr "Aplicar"

#~ msgid "Start new game"
#~ msgstr "Començar una partida nova"

#~ msgid "Start scenario game"
#~ msgstr "Començar partida en escenari"

#~ msgid "Load saved game"
#~ msgstr "Carregar partida desada"

#~ msgid "Connect to network game"
#~ msgstr "Connectar a partida en xarxa"

#~ msgid "Connect"
#~ msgstr "Connectar"

#~ msgid "Login"
#~ msgstr "Login"

#~ msgid "Password"
#~ msgstr "Contrasenya"

#~ msgid "Confirm Password"
#~ msgstr "Confirmar la Contrasenya"

#~ msgid "&Refresh"
#~ msgstr "&Refrescar"

#~ msgid "&Cancel"
#~ msgstr "&Cancel·lar"

#~ msgid "&Connect"
#~ msgstr "&Connectar"

#~ msgid "LAN"
#~ msgstr "LAN"

#~ msgid "NETWORK"
#~ msgstr "XARXA"

#~ msgid "Time"
#~ msgstr "Hora"

#~ msgid "Browse"
#~ msgstr "Navega"

#~ msgid "Leader"
#~ msgstr "Líder"

#~ msgid "More Game Options"
#~ msgstr "Més Opcions de Joc"

#~ msgid "Disconnect"
#~ msgstr "Desconnectar"

#~ msgid "Start"
#~ msgstr "Iniciar"

#~ msgid "Yes"
#~ msgstr "Sí"

#~ msgid "No"
#~ msgstr "No"

#~ msgid "Global observers"
#~ msgstr "Observadors globals"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", nivell de dificultat %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Posar a %s"

#, fuzzy
#~ msgid "Techs unknown by"
#~ msgstr "desconegut"

#, fuzzy
#~ msgid "nation"
#~ msgstr "Nació"

#~ msgid "Meet"
#~ msgstr "Cimera"

#~ msgid "Cancel Treaty"
#~ msgstr "Cancel·lar el tractat"

#~ msgid "Withdraw Vision"
#~ msgstr "Retirar Visió"

#, fuzzy
#~ msgid "Disband Results"
#~ msgstr "Desmobilitzar unitat"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "La teva %s ha arribat a %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Establir Ruta Comercial amb %s (%d R&Or + %d comerç)"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Entrar mercat (bonificació %d R&Or)"

#~ msgid "Help build Wonder"
#~ msgstr "Ajudar a construir meravella"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Tancar Diàleg (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Total d'usuaris connectats: %d"

#~ msgid "Back"
#~ msgstr "Enrere"

#~ msgid "Load Game"
#~ msgstr "Carregar una partida"

#~ msgid "Server Settings"
#~ msgstr "Paràmetres de Servidor"

#~ msgid "Unit commands"
#~ msgstr "Comandes d'Unitat"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Activar unitat, tancar diàleg"

#~ msgid "Upgrade unit"
#~ msgstr "Millorar unitat"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veterà"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Desmantellar si construeix\n"
#~ "colon amb mida de ciutat 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Ho sento, ja has comprat aquí en aquest torn."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Ho sento, no pots comprar aquí en aquest torn."

#~ msgid "Buy it?"
#~ msgstr "Comprar?"

#~ msgid "Sell it?"
#~ msgstr "Vendre-la?"

#~ msgid "City options"
#~ msgstr "Opcions de Ciutat"

#~ msgid "Supported units: %d"
#~ msgstr "Unitats suportades: %d"

#~ msgid "Present units: %d"
#~ msgstr "Unitats presents: %d"

#~ msgid "City info"
#~ msgstr "Informació sobre la ciutat"

#~ msgid "Pollution: %d"
#~ msgstr "Contaminació: %d"

#~ msgid "Pollution: none"
#~ msgstr "Contaminació: gens"

#~ msgid "Trade routes: "
#~ msgstr "Rutes comercials:"

#~ msgid "Trade: +%d"
#~ msgstr "Comerç: +%d"

#~ msgid "City improvements"
#~ msgstr "Edificis de ciutat"

#~ msgid "Food: %d per turn"
#~ msgstr "Menjar: %d per torn"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Excedent: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Producció: %d (%d) per torn"

#~ msgid "?production:Support: %d"
#~ msgstr "Suport: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Comerç: %d per torn"

#~ msgid "Corruption: %d"
#~ msgstr "Corrupció: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Or: %d (%d) per torn"

#~ msgid "Upkeep: %d"
#~ msgstr "Manteniment: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Ciència: %d per torn"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxes: %d per torn"

#~ msgid "City growth: blocked"
#~ msgstr "Creixement: bloquejat"

#~ msgid "City growth: never"
#~ msgstr "Creixement: mai"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Pèrdua de pob.: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "torn"
#~ msgstr[1] "torns"

#~ msgid "City growth: %d %s"
#~ msgstr "Creixement: %d %s"

#~ msgid "Stock"
#~ msgstr "Disponible"

#~ msgid "Granary"
#~ msgstr "Graner"

#~ msgid "finished"
#~ msgstr "acabat"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Ciutat de %s (Població %s ciutadans)"

#~ msgid " - DISORDER"
#~ msgstr " - DESORDRE"

#~ msgid " - celebrating"
#~ msgstr " - celebrant"

#~ msgid " - happy"
#~ msgstr " - feliç"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - sota control del Gestor de Ciutadans."

#~ msgid "Change production"
#~ msgstr "Canviar la producció"

#~ msgid "Hurry production"
#~ msgstr "Accelerar Producció"

#~ msgid "Previous city"
#~ msgstr "Ciutat anterior"

#~ msgid "Next city"
#~ msgstr "Ciutat següent"

#~ msgid "size"
#~ msgstr "mida"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "temps\n"
#~ "per créixer"

#~ msgid "Cities Report"
#~ msgstr "Informe Ciutats"

#~ msgid "Close Dialog"
#~ msgstr "Tancar Diàleg"

#~ msgid "Information Report"
#~ msgstr "Informe d'informació"

#~ msgid "Happiness Report"
#~ msgstr "Informe de felicitat"

#~ msgid "Garrison Report"
#~ msgstr "Informe militar"

#~ msgid "Maintenance Report"
#~ msgstr "Informe de manteniment"

#~ msgid "worklist"
#~ msgstr "llista de treball"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "acabat"

#~ msgid "Presets"
#~ msgstr "Prefixats"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Ciutat de %s (població %s ciutadans) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Desar configuració com..."

#~ msgid "Load settings"
#~ msgstr "Carregar configuració"

#~ msgid "Delete settings"
#~ msgstr "Esborrar configuració"

#~ msgid "Control city"
#~ msgstr "Controlar ciutat"

#~ msgid "Apply once"
#~ msgstr "Aplicar un cop"

#~ msgid "Release city"
#~ msgstr "No controlar ciutat"

#~ msgid "Creating Server List..."
#~ msgstr "Creant llista servidors..."

#~ msgid "No LAN servers found"
#~ msgstr "No s'han trobat servidors de xarxa"

#~ msgid "No public servers found"
#~ msgstr "No s'han trobat servidors públics"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Nom del jugador:"

#~ msgid "Freeciv Server :"
#~ msgstr "Servidor de Freeciv:"

#~ msgid "Port :"
#~ msgstr "Port:"

#~ msgid "Next"
#~ msgstr "Següent"

#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Contactar %s (%d / %d) %s(%d,%d,%s) %s"

#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%s PF:%d) PV:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " PrGny: Atc:%d%% Def:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Bonificació Defensiva del Terreny: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Info terreny"

#~ msgid "Advanced Menu"
#~ msgstr "Menú Avançat"

#~ msgid "Zoom to : %s"
#~ msgstr "Apropar a: %s"

#~ msgid "Change Production"
#~ msgstr "Canviar la producció"

#~ msgid "Change City Governor settings"
#~ msgstr "Canviar configuració del gestor de ciutadans"

#~ msgid "Goto here"
#~ msgstr "Anar aquí"

#~ msgid "Patrol here"
#~ msgstr "Patrullar aquí"

#~ msgid "Connect here"
#~ msgstr "Connectar aquí"

#~ msgid "Paradrop here"
#~ msgstr "Paracaigudistes aquí"

#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Activar %s (%d / %d) %s (%d,%d,%s) %s"

#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%s PF:%d) PV:%d%% "

#~ msgid "Ready all"
#~ msgstr "Totes llestes"

#~ msgid "Sentry idle"
#~ msgstr "Sentinella ociós"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Buscar \"%s\" al Visor d'Ajuda"

#~ msgid "Choose Your New Government"
#~ msgstr "Escull el teu nou govern"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUCIÓ!"

#~ msgid "OK"
#~ msgstr "Bé"

#~ msgid "What nation will you be?"
#~ msgstr "Quina nació seràs?"

#~ msgid "Pacts"
#~ msgstr "Pactes"

#~ msgid "Give shared vision"
#~ msgstr "Donar visió compartida"

#~ msgid "Maps"
#~ msgstr "Mapes"

#~ msgid "World map"
#~ msgstr "Mapa mundial"

#~ msgid "Sea map"
#~ msgstr "Mapa marítim"

#~ msgid "Give embassy"
#~ msgstr "Donar ambaixada"

#~ msgid "Gold(max %d)"
#~ msgstr "Or (màxim %d)"

#~ msgid "Advances"
#~ msgstr "Avenços"

#~ msgid "Diplomacy meeting"
#~ msgstr "Cimera diplomàtica"

#~ msgid "%s incident !"
#~ msgstr "Incident %s !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Els declarem la GUERRA?"

#~ msgid "Foreign Minister"
#~ msgstr "Ministre d'Exteriors"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Senyor, l'ambaixador %s ha arribat\n"
#~ "Què desitja fer?"

#~ msgid "Declare WAR"
#~ msgstr "Declarar GUERRA"

#~ msgid "Withdraw vision"
#~ msgstr "Retirar la visió"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Convocar Cimera diplomàtica"

#~ msgid "Send him back"
#~ msgstr "Que torni a casa"

#~ msgid "Establish Embassy"
#~ msgstr "Establir una ambaixada"

#~ msgid "Sabotage City"
#~ msgstr "Sabotejar la ciutat"

#~ msgid "Select destination"
#~ msgstr "Escull destí"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Ha fallat la càrrega de l'arxiu gràfic %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: No s'ha pogut convertir l'arxiu %s al format de pantalla!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: No s'ha pogut carregar l'arxiu %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "No s'ha pogut convertir la imatge des de l'arxiu %s al format %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "No s'ha pogut crear l'Sprite (superfície) de mida %d x %d %d Bits en "
#~ "format %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "No s'ha pogut inicialitzar la llibreria SDL: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "No s'ha pogut inicialitzar la llibreria SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr ""
#~ "No hi ha modalitat disponible per a aquesta resolució: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Fixant resolució predeterminada a: 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "No s'ha pogut fixar aquesta resolució: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Fixant resolució a: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tIniciar client en mode pantalla complerta\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tIniciar subsistema Event en un altre fil (només "
#~ "Linux i BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEMA\tFer servir tema gràfic TEMA\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Fent foto de pantalla %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Usant sortida de vídeo: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Client SDL per Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Inicialitzant client"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Esperant el començament de la partida"

#~ msgid "FT"
#~ msgstr "TF"

#~ msgid "Help : Improvements"
#~ msgstr "Ajuda : Millores"

#~ msgid "Never"
#~ msgstr "Mai"

#~ msgid "Help : Units"
#~ msgstr "Ajuda : Unitats"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "escut"
#~ msgstr[1] "escuts"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "ciutadà"
#~ msgstr[1] "ciutadans"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "menjar"
#~ msgstr[1] "menjars"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "or"
#~ msgstr[1] "ors"

#~ msgid "( with "
#~ msgstr "( amb "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Ajuda : Arbre d'Avenços"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Informe d'intel·ligència estrangera"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informació d'Intel·ligència sobre la Nau espacial %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informació d'Intel·ligència per l'Imperi %s"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Dirigent: %s  Govern: %s\n"
#~ "Capital: %s  Or: %d\n"
#~ "Impostos: %d%% Ciència: %d%% Luxes: %d%%\n"
#~ "Investigant: desconegut"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Dirigent: %s  Govern: %s\n"
#~ "Capital: %s  Or: %d\n"
#~ "Impostos: %d%% Ciència: %d%% Luxes: %d%%\n"
#~ "Investigant: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Les tecnologies d'ells que no tenim:"

#~ msgid "Show Unit Info Window"
#~ msgstr "Mostrar finestra informació unitats"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Ocultar finestra informació unitats"

#~ msgid "Show Mini Map"
#~ msgstr "Mostrar Minimapa"

#~ msgid "Hide Mini Map"
#~ msgstr "Ocultar Minimapa"

#~ msgid "Show Messages (F9)"
#~ msgstr "Mostrar Missages (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Ocultar Missatges (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Escalar Minimapa"

#~ msgid "Single Tile Width"
#~ msgstr "Amplada Casella Individual"

#~ msgid "Single Tile Height"
#~ msgstr "Alçada Casella Individual"

#~ msgid "Exit"
#~ msgstr "Sortir"

#~ msgid "Scale Unit Info"
#~ msgstr "Escalar Info Unitats"

#~ msgid "Width"
#~ msgstr "Amplada"

#~ msgid "Height"
#~ msgstr "Alçada"

#~ msgid "Revolution"
#~ msgstr "Revolució"

#~ msgid "or"
#~ msgstr "o"

#~ msgid "Hide Messages"
#~ msgstr "Amagar Missatges"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Activar/desactivar Mode Minimapa"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "El búfer de successos SDL és ple; pot ser que vegis errors de dibuix per "
#~ "això."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Població: %s Any: %s Or %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Població: %s Any: %s Or %d Tax: %d Lux: %d Ciè: %d "

#~ msgid "veteran"
#~ msgstr "veterà"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutrals"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Hostils"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Pacífics"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Amistosos"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Misteriosos"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "El nostre territori"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "territori de %s (%d torn de treva)"
#~ msgstr[1] ""
#~ "\n"
#~ "territori de %s (%d torns de treva)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Territori dels %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Territori no reclamat"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutrals"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Hostils"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Pacífics"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Amistosos"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Misteriosos"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Ciutat de %s"

#~ msgid "?blistbegin: with "
#~ msgstr " amb "

#~ msgid "Barracks"
#~ msgstr "Caserna"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Aeroport"

#~ msgid "City Walls"
#~ msgstr "Muralles"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Menjar/Producció/Comerç: %s"

#~ msgid "End of Turn"
#~ msgstr "Final de torn"

#~ msgid "Press"
#~ msgstr "Prem"

#~ msgid "No Orders"
#~ msgstr "Sense Ordres"

#~ msgid "Space"
#~ msgstr "Espai"

#~ msgid "Explode Nuclear"
#~ msgstr "Explotar nuclear"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomàtic/Accions d'espia"

#~ msgid "Disband Unit"
#~ msgstr "Desmobilitzar la unitat"

#~ msgid "Upgrade Unit"
#~ msgstr "Millorar Unitat"

#~ msgid "Convert Unit"
#~ msgstr "Convertir Unitat"

#~ msgid "Return to Nearest City"
#~ msgstr "Tornar a Ciutat Més Propera"

#~ msgid "Go to City"
#~ msgstr "Anar a Ciutat"

#~ msgid "Airlift to City"
#~ msgstr "Aerotransportar a Ciutat"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Connectar Amb %s (%s)"

#~ msgid "Auto Attack"
#~ msgstr "Auto Atacar"

#~ msgid "Load Unit"
#~ msgstr "Embarcar Unitat"

#~ msgid "Unload Unit"
#~ msgstr "Desembarcar Unitat"

#~ msgid "Find Home City"
#~ msgstr "Cercar Ciutat Origen"

#~ msgid "Sentry Unit"
#~ msgstr "Posar en Sentinella"

#~ msgid "Build Airbase"
#~ msgstr "Construir Base aèria"

#~ msgid "Build Fortress"
#~ msgstr "Construir Fortificació"

#~ msgid "Transform Tile"
#~ msgstr "Transformar Casella"

#~ msgid "Establish Trade Route"
#~ msgstr "Establir Ruta Comercial"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Fer %s (%s) %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "Ajudar a Construir Meravella"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Establir Ruta Comercial Amb %s ( %d Or i R + %d comerç) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Comerç amb %s (bonif. %d Or i R) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Tallar a "

#~ msgid "Irrigate to"
#~ msgstr "Irrigar a "

#~ msgid "Plant Forest"
#~ msgstr "Plantar Bosc"

#~ msgid "Local Options"
#~ msgstr "Opcions Locals"

#~ msgid "Server options"
#~ msgstr "Opcions de servidor"

#~ msgid "Local options"
#~ msgstr "Opcions locals"

#~ msgid "Worklists"
#~ msgstr "Llistes treball"

#~ msgid "Save Local Options"
#~ msgstr "Desar Opcions Locals"

#~ msgid "Leave Game"
#~ msgstr "Deixar la Partida"

#~ msgid "Apply changes"
#~ msgstr "Aplicar els canvis"

#~ msgid "empty worklist"
#~ msgstr "llista treball buida"

#~ msgid "Add new worklist"
#~ msgstr "Afegir nova llista treball"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv %s, client %s"

#~ msgid "Start New Game"
#~ msgstr "Començar una partida nova"

#~ msgid "Join Game"
#~ msgstr "Unir-se a una partida"

#~ msgid "Join Pubserver"
#~ msgstr "Unir-se a Pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "Unir-se a servidor de LAN"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "El client SDL et dóna la benvinguda..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "IA"

#~ msgid "done"
#~ msgstr "acabat"

#~ msgid "moving"
#~ msgstr "movent-se"

#~ msgid "disconnected"
#~ msgstr "desconnectat"

#~ msgid "active"
#~ msgstr "activa"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "en\n"
#~ "construcció"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "propera\n"
#~ "finalització"

#~ msgid "Total"
#~ msgstr "Total"

#~ msgid "Units Report"
#~ msgstr "Informe Unitats"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Tenim %d de %s\n"
#~ "(valor total és : %d)\n"
#~ "En podem vendre %d per %d d'or"

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "No es pot vendre cap %s en aquest torn"

#~ msgid "Sell It?"
#~ msgstr "Vendre-la?"

#~ msgid "Economy Report"
#~ msgstr "Informe Economia"

#~ msgid "Treasury: "
#~ msgstr "Tresor: "

#~ msgid "Tax Rate: "
#~ msgstr "Rati de Taxes:"

#~ msgid "Total Income: "
#~ msgstr "Ingressos totals: "

#~ msgid "Total Cost: "
#~ msgstr "Cost total: "

#~ msgid "Net Income: "
#~ msgstr "Ingressos nets: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "Taxa màxima en %s : %d%%"

#~ msgid "Update"
#~ msgstr "Actualitzar"

#~ msgid "Wonder"
#~ msgstr "Meravella"

#~ msgid "What should we focus on now?"
#~ msgstr "En què ens hem de centrar ara ?"

#~ msgid "Select target :"
#~ msgstr "Seleccionar objectiu :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "pas"
#~ msgstr[1] "passos"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: Els %s de líder %s puntuen %d \n"
#~ msgstr[1] "%2d: Els %s de líder %s puntuen %d \n"

#~ msgid "Final Report:"
#~ msgstr "Informe final:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Les civilitzacions més grans del món."

#~ msgid "The %s Spaceship"
#~ msgstr "Coet espacial %s"

#~ msgid "Launch"
#~ msgstr "Llançar"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: No s'ha pogut carregat arxiu gràfic %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "No s'ha trobat cap tema per al gui-sdl. Per instruccions sobre com "
#~ "obtenir-ne, visiteu si us plau %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "No s'ha trobat cap tema per defecte usable, s'avorta l'execució!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Carregant el tema \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No s'ha pogut obrir '%s':\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d peça d'or per torn"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d peces d'or per torn"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "bloquejat!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "acabat!"

#~ msgid "( %d entries )"
#~ msgstr "( %d elements )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Llista de treball de\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d peça d'or per torn"
#~ msgstr[1] "%d peces d'or per torn"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "escuts a or"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "mai"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Població: %s\n"
#~ "Any: %s\n"
#~ "Or %d\n"
#~ "Imp: %d Lux: %d Ciè: %d"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Corrupció:         %4d\n"
#~ "Malbaratament: %4d\n"
#~ "Contaminació:   %4d\n"
#~ "Risc d'epidèmia: %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Graner:    %3d/%-3d\n"
#~ "Canvia en: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Menjar:   %3d (%+-4d)\n"
#~ "Prod:       %3d (%+-4d)\n"
#~ "Comerç: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Or:    %3d (%+-4d)\n"
#~ "Luxes: %3d\n"
#~ "Cièn:  %3d"

#~ msgid "(is empty)"
#~ msgstr "(és buit)"

#~ msgid "(in prog.)"
#~ msgstr "(en prog.)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Aquestes rutes comercials s'han establert amb %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Comerç/Any\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "No existeix cap ruta comercial.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Comerç total %d Comerç/Any\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s gestor de ciutadans: %s"

#~ msgid "Workers"
#~ msgstr "Treballadors"

#~ msgid "What should we name the new preset?"
#~ msgstr "Com hem d'anomenar el prefixat?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Segur que vols eliminar %s?"

#~ msgid "LAN Servers"
#~ msgstr "Servidors de LAN"

#~ msgid "Metaserver"
#~ msgstr "Metaservidor"

#~ msgid "You must select a nation."
#~ msgstr "Has d'escollir una nació."

#~ msgid "The %s offerings"
#~ msgstr "Els oferiments dels %s són"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Aquest Tractat Etern\n"
#~ "marca els resultats del treball diplomàtic entre\n"
#~ "El %2$s, %1$s\n"
#~ "i\n"
#~ "El %4$s, %3$s"

#~ msgid "%s view:"
#~ msgstr "Vista %s:"

#~ msgid "NONE"
#~ msgstr "CAP"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Aquest client accepta les opcions estàndard de línia de comandes del\n"
#~ "toolkit X després de '--'. Vegeu la pàgina de manual X(7).\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "No hi ha número de versió en recursos."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Probablement tens un arxiu de recursos Freeciv vell (V1.0) en algun lloc."

#~ msgid "Game version does not match Resource version."
#~ msgstr "La versió del joc no coincideix amb la versió dels recursos."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Versió del joc: %s - Versió dels recursos %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Potser tens un arxiu de recursos Freeciv vell a /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Usant recursos anteriors - és correcte"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Només se suporten pantalles en color per ara..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Càrrega de font fallida: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Fer 'xset fp rehash' pot solucionar un problema de forma temporal."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Falta la font pel joc de caràcters %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Permet %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Deixa obsolet %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Permet %s (amb %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Construcció: %d PM\n"

#~ msgid "Conflicts with: "
#~ msgstr "Incompatible amb: "

#~ msgid "Ruler: %s"
#~ msgstr "Dirigent: %s"

#~ msgid "Government: %s"
#~ msgstr "Govern: %s"

#~ msgid "Gold: %d"
#~ msgstr "Or: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Impostos: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Ciència: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxes: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Investigant: (Desconegut)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Investigant: Desconegut (%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Investigant: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capital: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informació d'Intel·ligència Diplomàtica per l'Imperi %s"

#~ msgid "Save Settings"
#~ msgstr "Desar Configuració"

#~ msgid "Export Log"
#~ msgstr "Exportar la llista de missatges"

#~ msgid "Clear Log"
#~ msgstr "Esborrar la llista de missatges"

#~ msgid "Coastline"
#~ msgstr "Línia de la costa"

#~ msgid "Paths"
#~ msgstr "Camins"

#~ msgid "Irrigation"
#~ msgstr "Regadiu"

#~ msgid "Mines"
#~ msgstr "Mines"

#~ msgid "Pollution & Fallout"
#~ msgstr "Contaminació i Radioactivitat"

#~ msgid "Focus Unit"
#~ msgstr "Enfocar unitat"

#~ msgid "Fog of War"
#~ msgstr "Penombra de guerra"

#~ msgid "Transform to %s"
#~ msgstr "Transformar a %s"

#~ msgid "Connect With Rail"
#~ msgstr "Connectar amb Ferrocarril"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Aerotransportar a ciutat..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Seleccionar Tipus Igual a Tot Arreu"

#~ msgid "Spaceship"
#~ msgstr "Nau espacial"

#~ msgid "Editing Mode"
#~ msgstr "Mode d'Edició"

#~ msgid "Tools"
#~ msgstr "Eines"

#~ msgid "ZOC"
#~ msgstr "ZDC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(aturat %d torn)"
#~ msgstr[1] "(aturat %d torns)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Necessites una ambaixada per fer una cimera diplomàtica."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Investigant %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "S'està investigant %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Objectiu: %s (%d passos)"

#~ msgid "Sell-Off:"
#~ msgstr "Vendre:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Ingressos:%6d  Cost Total: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totals: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totals:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Quin ha de ser el nom nou?"

#~ msgid "Veteran level      Power factor   Move bonus\n"
#~ msgstr "Nivell veterania   Factor de potència  Bonus de moviment\n"

#~ msgid "--------------------------------------------"
#~ msgstr "----------------------------------------------------------"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terreny    Camí    Regadiu      Mineria        Transformar\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "El temps que es triga per les activitats següents és independent del "
#~ "terreny:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Activitat            Temps\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Netejar contaminació   %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Netejar radioactivitat    %3d"

#~ msgid "In this ruleset, the following veteran levels are defined:"
#~ msgstr ""
#~ "En aquest joc de regles, es defineixen els següents nivells de veterania:"

#~ msgid "This ruleset has no default veteran levels defined."
#~ msgstr "Aquest joc de regles no té definits nivells de veterania."

#~ msgid "This is %s, %s client."
#~ msgstr "Això és el %s, amb el client %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Requereix que hagis investigat la tecnologia %s.\n"

#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "S'evita si has investigat la tecnologia %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Requereix que algun jugador hagi investigat la tecnologia %s.\n"

#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Requereix que cap jugador hagi investigat la tecnologia %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Requereix el govern %s.\n"

#~ msgid "Not available under the %s government.\n"
#~ msgstr "No està disponible sota el tipus de govern %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Requereix que la meravella %s s'hagi construït per qualsevol jugador.\n"

#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Requereix que la meravella %s encara no s'hagi construït per cap "
#~ "jugador.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Requereix que tinguis la meravella %s.\n"

#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "S'evita si tens la meravella %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Requereix que tinguis la meravella %s i que sigui al mateix continent.\n"

#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Requereix que la meravella %s no sigui teva o que estigui en un continent "
#~ "diferent.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Requereix l'edifici %s a la ciutat.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Requereix l'edifici %s a la ciutat.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Només s'aplica a edificis \"%s\".\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Només s'aplica a edificis \"%s\".\n"

#, fuzzy
#~ msgid "Requires the %s extra on the tile.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Prevented by the %s extra on the tile.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Requires the %s extra on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix el terreny %s a la casella o en una d'adjacent en el sentit "
#~ "dels punts cardinals.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s extra on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix el terreny %s a la casella o en una d'adjacent en el sentit "
#~ "dels punts cardinals.\n"

#, fuzzy
#~ msgid "Requires the %s extra on the tile or an adjacent tile.\n"
#~ msgstr "Requereix el terreny %s a la casella o en una d'adjacent.\n"

#, fuzzy
#~ msgid "Prevented by the %s extra on the tile or an adjacent tile.\n"
#~ msgstr "Requereix el terreny %s a la casella o en una d'adjacent.\n"

#, fuzzy
#~ msgid "Requires the %s extra on a tile within the city radius.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Prevented by the %s extra on a tile within the city radius.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix el terreny %s a la casella o en una d'adjacent en el sentit "
#~ "dels punts cardinals.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix el terreny %s a la casella o en una d'adjacent en el sentit "
#~ "dels punts cardinals.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Requereix el terreny %s a la casella o en una d'adjacent.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Requereix el terreny %s a la casella o en una d'adjacent.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on a tile within the city radius.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix el terreny %s a la casella o en una d'adjacent en el sentit "
#~ "dels punts cardinals.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix el terreny %s a la casella o en una d'adjacent en el sentit "
#~ "dels punts cardinals.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Requereix el terreny %s a la casella o en una d'adjacent.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Requereix el terreny %s a la casella o en una d'adjacent.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on a tile within the city radius.\n"
#~ msgstr "Requereix el terreny %s a la casella.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Requereix que estiguis jugant la nació %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Requereix que estiguis jugant la nació %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Requereix que la nació %s participi a la partida.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Requereix que la nació %s participi a la partida.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Requereix l'edifici %s a la ciutat.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Requereix l'edifici %s a la ciutat.\n"

#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Requereix %s.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "S'aplica només a %s.\n"

#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Necessita %s.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "S'aplica només a %s.\n"

#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Requereix unitats %s.\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Requereix unitats %s.\n"

#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Requereix unitats %s.\n"

#, fuzzy
#~ msgid "?uclasslist:Does not apply to %s units.\n"
#~ msgstr "Requereix unitats %s.\n"

#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "S'aplica només a %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "S'aplica només a %s.\n"

#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "S'aplica només a %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "S'aplica només a %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Requereix una mida mínima de %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Requereix una mida mínima de %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Requereix jugador IA de nivell %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Requereix jugador IA de nivell %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" base flag on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" base flag on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" base flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" base flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" base flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" base flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" base flag on a tile in the city.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" base flag on a tile in the city.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" road flag on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" road flag on the tile.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" road flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" road flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent en el sentit dels punts cardinals "
#~ "tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" road flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" road flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix que alguna casella adjacent tingui terreny de classe %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" road flag on a tile in the city.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" road flag on a tile in the city.\n"
#~ msgstr "Requereix que la casella sigui de terreny de classe %s.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Requereix que haguem arribat a l'any %d.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Requereix que haguem arribat a l'any %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Requereix que la casella sigui d'un terreny on es pugui construir %s.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Requereix que la casella sigui d'un terreny on es pugui construir %s.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "S'aplica només als centres de la ciutat.\n"

#~ msgid "Does not apply to city centers.\n"
#~ msgstr "No s'aplica als centres de la ciutat.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr "?clistmore:, %s"

#~ msgid "Allows %s."
#~ msgstr "Permet %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Permet %s (amb %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "El joc de regles actual no té descripció."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Ho sento, no hi ha ajuda pel tema %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Ho sento, no hi ha tema d'ajuda per %s.\n"
#~ "Aquesta pàgina s'ha generat automàticament.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* El descobriment de %s farà que %s sigui obsolet.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* És una 'meravella petita': com a màxim una de les teves ciutats pot "
#~ "tenir aquesta millora.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Permet a tots els jugadors amb coneixement de %s construir unitats %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Permet %s (amb %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Permet %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* Si perds la ciutat que conté aquesta millora, es reconstruirà de franc "
#~ "en alguna altra de les teves ciutats (si l'opció de servidor 'savepalace' "
#~ "està activada).\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Pertany a la classe d'unitats %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "* Pot ocupar ciutats enemigues buides.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * El terreny no afecta la seva velocitat.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * No obté bonificació defensiva pel terreny.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * No està subjecte a les zones de control.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * S'alenteix quan és ferida.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "* Es consumeix en fer un atac.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr ""
#~ "  * Obté una bonificació defensiva del 50%% mentre és dins d'una ciutat.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * Pot fortificar-se, rebent una bonificació defensiva del 50%, quan no "
#~ "és en una ciutat.\n"

#~ msgid "  * May fortify to stay put.\n"
#~ msgstr " * Es pot fortificar per establir-se en una posició.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * És inabastable. La majoria d'unitats no la poden atacar.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Pot saquejar millores de caselles.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * No impedeix que les ciutats enemigues treballin a la casella on és.\n"

#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Només pot atacar unitats que no siguin en caselles natives.\n"

#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Pot llançar un atac des de caselles que no siguin natives.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Només es pot construir si hi ha %s a la ciutat.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Només es pot construir amb govern de %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* No es pot construir en ciutats.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Només els bàrbars ho poden construir.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* Es pot obtenir convertint %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Es pot convertir en %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* No té mai una ciutat d'origen.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Perdre aquesta unitat et farà perdre la partida!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Cada jugador pot tenir només un d'aquests tipus d'unitat.\n"

#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Requereix una població de %d per construir-se.\n"
#~ msgstr[1] "* Requereix població %d per construir-se.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Pot transportar i carregar combustible a %d unitat %s.\n"
#~ msgstr[1] "* Pot transportar i carregar combustible a %d unitats %s.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Ha de quedar-se al costat de la costa.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Pot establir rutes comercials (ha de viatjar fins a la ciutat objectiu "
#~ "i ha de ser almenys a %d caselles (seguint la graella, sense diagonals) "
#~ "des de la ciutat origen d'aquesta unitat).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Pot ajudar a construir meravelles (afegeix %d de producció).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* No es pot desmobilitzar.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Pot ser desmobilitzat en una ciutat per recuperar-ne el 50% del cost de "
#~ "producció.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Pot construir noves ciutats.\n"

#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Pot afegir %d de població a ciutats de mida no superior a %d.\n"
#~ msgstr[1] "* Pot afegir %d població a ciutats de mida no superior a %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Pot construir camins i ferrocarrils.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Pot construir mines en caselles.\n"

#~ msgid "* Can build irrigation and farmland on tiles.\n"
#~ msgstr "* Pot crear irrigacions i horta en caselles.\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Pot netejar contaminació de les caselles.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Pot netejar la radioactivitat de les caselles.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Pot dur a terme accions diplomàtiques i té habilitats d'espia.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Pot dur a terme accions diplomàtiques.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Defensa les ciutats contra accions diplomàtiques.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Mai no perdrà una lluita de diplomàtic contra diplomàtic.\n"

#~ msgid "* Will always survive a spy mission.\n"
#~ msgstr "* Sempre sobreviurà una missió d'espionatge.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* No pot ser subornat.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* És invisible excepte quan és al costat d'una unitat o ciutat enemiga.\n"

#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Només pot atacar unitats que siguin en caselles natives.\n"

#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Pot llançar un atac des de caselles que no siguin natives.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Pot ser llançat en paracaigudes des d'una ciutat amistosa o una base "
#~ "apropiada (rang: %d caselles).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* S'acaba el torn d'aquesta unitat en atacar.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* L'atac d'aquesta unitat causa una explosió nuclear!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Obté el doble de potència de foc quan ataca ciutats.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignora els efectes de les muralles.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Fa atacs de bombardeig (%d per torn). Aquests atacs només fereixen (no "
#~ "maten mai) el defensor, però no suposen cap risc per l'atacant.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Ignora l'efecte del terreny (tr  †  †  €†  acta totes les caselles com a camins).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignora les zones de control.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Unitat no militar:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr " * No pot atacar.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr " * No imposa la llei marcial.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr ""
#~ " * Pot entrar en territori estranger indiferentment del tractat de pau.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* És una unitat de camp, crea un descontent fins i tot quan no és "
#~ "agressiva.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Pot capturar algunes unitats enemigues.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Pot ser capturat per algunes unitats enemigues.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* En certes condicions, el manteniment en escuts d'aquesta unitat es pot "
#~ "convertir en manteniment en or.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Pot atacar unitats %s, que normalment no són accessibles.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "* La unitat ha de ser en una ciutat o en una base al cap d'%d torn.\n"
#~ msgstr[1] ""
#~ "* La unitat ha de ser en una ciutat o en una base al cap de %d torns.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* La unitat ha de ser en una ciutat, una base, o en una %s al cap d'%d "
#~ "torn.\n"
#~ msgstr[1] ""
#~ "* La unitat ha de ser en una ciutat, una base, o en una %s al cap de %d "
#~ "torns.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* No aconseguirà mai veterania.\n"

#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Pot aconseguir veterania.\n"

#~ msgid "  * Veterans have increased strength in combat.\n"
#~ msgstr " * Els veterans tenen més força en el combat.\n"

#~ msgid "  * Veterans have improved chances in diplomatic contests.\n"
#~ msgstr ""
#~ " * Els veterans tenen millors possibilitats en lluites diplomàtiques.\n"

#~ msgid "  * Veterans are more likely to survive missions.\n"
#~ msgstr ""
#~ " * Els veterans tenen una probabilitat superior de sobreviure a les "
#~ "missions.\n"

#~ msgid "  * Veterans work faster.\n"
#~ msgstr " * Els veterans treballen més ràpid.\n"

#~ msgid "This type of unit has its own veteran levels:"
#~ msgstr "Aquest tipus d'unitat té nivells de veterania propis:"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Començant ara, caldrien %2$d bombetes per investigar %1$s."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Per assolir %s cal obtenir abans %d altra tecnologia. Per acabar tot el "
#~ "projecte es necessitaran %d bombetes."
#~ msgstr[1] ""
#~ "Per assolir %s cal obtenir abans %d altres tecnologies. Per acabar tot el "
#~ "projecte es necessitaran %d bombetes"

#~ msgid "You cannot research this technology."
#~ msgstr "No pots investigar aquesta tecnologia."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Aquest nombre pot variar en funció del que investiguin els altres "
#~ "jugadors.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* El primer jugador a descobrir %s obté un avenç immediat.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Incrementa la contaminació generada per la població.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Permet als %s construir camins en caselles de riu.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* Per conservar aquesta tecnologia per la nostra nació calen algunes "
#~ "bombetes a cada torn.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* En aquest terreny no s'hi pot generar contaminació."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* En aquest terreny no s'hi pot generar radioactivitat."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* No pots construir ciutats sobre aquest terreny."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* La línia de costa d'aquest terreny és insegura."

#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Poden passar-hi les unitats %s.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Requeriments per la construcció:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Propi de les unitats %s.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * Aquestes unitats poden moure's cap a aquesta casella fins i tot si "
#~ "normalment no fóra terreny apropiat.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Unitats com aquestes situades aquí no es consideren agressives si "
#~ "aquesta casella és a 3 caselles o menys d'una ciutat amistosa.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Pot ser capturada per unitats com aquestes si està en guerra amb la "
#~ "nació que actualment la posseeix.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  * Aquestes unitats obtenen una bonificació defensiva del %d%% en "
#~ "aquesta casella.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Les unitats diplomàtiques obtenen una bonificació defensiva del 25% "
#~ "en lluites diplomàtiques.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* No es pot construir.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Pot ser sabotejat per unitats.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* La derrota d'una unitat no provoca la mort de totes les altres unitats "
#~ "d'aquesta casella.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr ""
#~ "* Les unitats poden llançar-se en paracaigudes des d'aquesta casella.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "Estén les fronteres nacionals de la nació que la construeix.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "* Atorga la visió permanent d'una àrea del voltant de la casella al seu "
#~ "propietari.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Permet que el propietari pugui veure unitats normalment invisibles en "
#~ "una zona al voltant de la casella.\n"

#~ msgid "* Allows infinite movement.\n"
#~ msgstr "* Permet moviment infinit.\n"

#~ msgid "* Movement cost along this road is %d/%d movement points.\n"
#~ msgstr ""
#~ "* El cost del moviment per aquest camí és de %d/%d punts de moviment.\n"

#~ msgid ""
#~ "* Cannot be built to river tiles unless some technology allowing bridge "
#~ "building is knowns.\n"
#~ msgstr ""
#~ "* No es pot construir en caselles de riu si no s'ha descobert alguna "
#~ "tecnologia que permeti la construcció de ponts.\n"

#~ msgid "Features:\n"
#~ msgstr "Característiques:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "Res"

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Les unitats militars lluny de casa i les unitats de batalla faran que "
#~ "%d ciutadà estigui descontent.\n"
#~ msgstr[1] ""
#~ "* Les unitats militars lluny de casa i les unitats de batalla faran que "
#~ "%d ciutadans estiguin descontents.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Cadascuna de les teves ciutats evitarà %d punts del descontentament "
#~ "provocat per les unitats.\n"
#~ msgstr[1] ""
#~ "* Cadascuna de les teves ciutats evitarà %d de descontentament, sense "
#~ "incloure el que provoquen les unitats.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Cadascuna de les teves ciutats evitarà %d de descontentament, sense "
#~ "incloure el que provoquen les unitats.\n"
#~ msgstr[1] ""
#~ "* Cadascuna de les teves ciutats evitarà %d de descontentament, sense "
#~ "incloure el que provoquen les unitats.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Cadascuna de les teves ciutats evitarà %d de descontentament, incloent "
#~ "el descontentament provocat per unitats.\n"
#~ msgstr[1] ""
#~ "* Cadascuna de les teves ciutats evitarà %d de descontentament, incloent "
#~ "el descontentament provocat per unitats.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Pagues %d vegades el manteniment normal en %s per les teves unitats.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Pagues %d vegades el manteniment normal per les teves unitats.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* No pagues manteniment en %s per les teves unitats.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* No pagues manteniment per les teves unitats.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Cadascuna de les teves unitats evitarà de pagar %d d'%s per al "
#~ "manteniment de la unitat.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Cadascuna de les teves ciutats evitarà de pagar %d de manteniment per "
#~ "lesunitats.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Si perds la capital, la probabilitat de guerra civil és del %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Quan tinguis %d ciutats, apareixerà el primer ciutadà descontent a cada "
#~ "ciutat degut a la mida de la civilització.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Després del primer ciutadà descontent degut a la mida de la "
#~ "civilització, per cada %d ciutats addicionals, n'apareixerà un altre.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* La proporció màxima que pots fixar per ciència, or o luxes és del %d%"
#~ "%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* No té cap límit per les proporcions de ciència/or/luxes.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Les teves unitats poden imposar la llei marcial.Cada unitat militar "
#~ "dins d'una ciutat forçarà que %d ciutadà descontents estiguin contents.\n"
#~ msgstr[1] ""
#~ "* Les teves unitats poden imposar la llei marcial.Cada unitat militar "
#~ "dins d'una ciutat forçarà que %d ciutadans descontents estiguin "
#~ "contents.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Un màxim de %d unitat a cada ciutat pot imposar la llei marcial.\n"
#~ msgstr[1] ""
#~ "* Un màxim de %d unitats a cada ciutat poden imposar la llei marcial.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* Pots fer que les ciutats creixin a base de festes."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr ""
#~ "(Les ciutats de mida inferior a %d no poden créixer d'aquesta manera)."

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Les teves unitats no poden ser subornades.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* A les teves ciutats no es poden provacar revoltes.\n"

#~ msgid ""
#~ "* If a city is in disorder for more than %d turn in a row, government "
#~ "will fall into anarchy.\n"
#~ msgid_plural ""
#~ "* If a city is in disorder for more than %d turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr[0] ""
#~ "* Si una ciutat roman en desordre durant més de %d torn, el govern caurà "
#~ "en l'anarquia.\n"
#~ msgstr[1] ""
#~ "* Si una ciutat roman en desordre durant més de %d torns seguits, el "
#~ "govern caurà en l'anarquia.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Té un senat que pot impedir una declaració de guerra.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Permet guerrillers quan les ciutats són capturades per l'enemic.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Els edificis que normalment serveixen per mitigar la infelicitat "
#~ "generaran or.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* No paga manteniment pels fanàtics.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* No té ciutadans descontents.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Unitats %s veteranes.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Unitats veteranes.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Cada casella treballada que doni més de %d punts de %s tindrà una "
#~ "penalització de -1 si la ciutat no està en festa."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr "(Les ciutats de mida inferior a %d no fan mai celebracions)."

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Cada casella treballada que tingui almenys 1 punt de %s en donarà %d de "
#~ "més mentre la ciutat que la treballa estigui en festa."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Cada casella treballada que tingui almenys 1 punt de %s en donarà %d de "
#~ "més.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* La producció de %s augmenta en un %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* La producció de %s patirà pèrdues enormes.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* La producció de %s patirà pèrdues.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* La producció de %s patirà lleugeres pèrdues.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Augmenta la possibilitat d'epidèmia dins les teves ciutats.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Fa disminuir la possibilitat d'epidèmia dins les teves ciutats.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* Les pèrdues de %s augmentaran ràpidament amb la distància des de la "
#~ "capital.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr ""
#~ "* Les pèrdues de %s augmentaran amb la distància des de la capital.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Les pèrdues de %s augmentaran lentament amb la distància des de la "
#~ "capital.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Augmenta la probabilitat d'emigració cap a les teves ciutats.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr ""
#~ "* Fa disminuir la probabilitat d'emigració cap a les teves ciutats.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Et permet de construir %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Descontents"

#~ msgid "Initial government is %s.\n"
#~ msgstr "El govern inicial és %s.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr ""
#~ "Comença amb el coneixement de %s, a més de les tecnologies de partida "
#~ "estàndard.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Comença amb el coneixement de %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Comença amb la següent unitat addicional: %s.\n"
#~ msgstr[1] "Comença amb les següents unitats addicionals: %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr ""
#~ "La primera ciutat obtindrà %s de franc, a més de les millores estàndard.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "La primera ciutat obtindrà %s de franc.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "Això és la Consola Lua de Client."

#~ msgid "You don't know how to build %s!"
#~ msgstr "No saps com construir %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Copiar %s al portapapers."

#~ msgid "Clipboard is empty."
#~ msgstr "El portapapers és buit."

#~ msgid "Split"
#~ msgstr "Partit"

#~ msgid "Separate"
#~ msgstr "Separat"

#~ msgid "Merged"
#~ msgstr "Combinat"

#~ msgid "Enabled"
#~ msgstr "Activat"

#~ msgid "Disabled"
#~ msgstr "Desactivat"

#~ msgid "Ruleset"
#~ msgstr "Joc de regles"

#~ msgid "Login name"
#~ msgstr "Nom de login"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Aquest és el nom d'usuari predeterminat que es farà servir als diàlegs de "
#~ "connexió o amb el paràmetre de línia de comandes -a."

#~ msgid "Server"
#~ msgstr "Servidor"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "És el nom del host servidor predeterminat que es farà servir als diàlegs "
#~ "de connexió o amb el paràmetre de línia de comandes -a."

#~ msgid "Server port"
#~ msgstr "Port del servidor."

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "És el port del servidor predeterminat que es farà servir als diàlegs de "
#~ "connexió o amb el paràmetre de línia de comandes -a."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "El metaservidor és un host que el client contacta per esbrinar on hi ha "
#~ "partides en curs a Internet. No modifiquis el seu valor predeterminat si "
#~ "no saps el que estàs fent."

#~ msgid "Soundset"
#~ msgstr "Joc de sons"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Aquest és el joc de sons que es farà servir. Modificar això és el mateix "
#~ "que fer servir el paràmetre de línia de comandes -S."

#~ msgid "Sound plugin"
#~ msgstr "Plugin de so"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Si tens algun problema amb el so, intenta de canviar el plugin de so. El "
#~ "plugin nou no es farà servir fins que no aturis i tornis a engegar el "
#~ "Freeciv. Modificar això és el mateix que fer servir la línia de comandes -"
#~ "P."

#~ msgid "The chat log file"
#~ msgstr "El fitxer de registre del xat"

#~ msgid "The name of the chat log file."
#~ msgstr "El nom del fitxer de registre del xat"

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Modificant aquesta opció, canvies el tema actiu."

#~ msgid "Tileset"
#~ msgstr "Joc de caselles"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Modificant aquesta opció, canvies el joc de caselles actiu. És el mateix "
#~ "que fer servir el paràmetre de línia de comandes -t."

#~ msgid "Draw city outlines"
#~ msgstr "Dibuixar contorns de ciutat"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar una línia al límit treballable "
#~ "per la ciutat."

#~ msgid "Draw city output"
#~ msgstr "Dibuixar producció de ciutat"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà que es dibuixi la producció de cada "
#~ "ciutadà."

#~ msgid "Draw the map grid"
#~ msgstr "Dibuixar la graella del mapa"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar una graella damunt del mapa."

#~ msgid "Draw the city bar"
#~ msgstr "Dibuixar la barra de ciutat"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Activar aquesta opció farà que es mostri una 'barra de ciutat' amb "
#~ "informació útil a sota de cada ciutat. Sense aquesta opció es mostrarà "
#~ "només el nom de la ciutat i, opcionalment, la producció."

#~ msgid "Draw the city names"
#~ msgstr "Escriure els noms de ciutat"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà escriure els noms de les ciutats damunt "
#~ "del mapa."

#~ msgid "Draw the city growth"
#~ msgstr "Dibuixar el creixement de les ciutats"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar en quants torns les ciutats "
#~ "creixeran o perdran població."

#~ msgid "Draw the city productions"
#~ msgstr "Dibuixar les produccions de les ciutats"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà escriure el que les ciutats estan "
#~ "construint actualment damunt del mapa."

#~ msgid "Draw the city buy costs"
#~ msgstr "Escriure els costos de compra de les ciutats"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà escriure quant or cal per comprar la "
#~ "producció de les ciutats."

#~ msgid "Draw the city trade routes"
#~ msgstr "Dibuixar les rutes comercials de les ciutats"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar línies de rutes comercials entre "
#~ "les ciutats que en tinguin."

#~ msgid "Draw the terrain"
#~ msgstr "Dibuixar el terreny"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Seleccionar aquesta opció farà escriure el terreny."

#~ msgid "Draw the coast line"
#~ msgstr "Dibuixar la línia de costa"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar una línia que separi la terra de "
#~ "l'oceà."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Dibuixar els camins i els ferrocarrils"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Seleccionar aquesta opció dibuixarà els camins i els ferrocarrils al mapa."

#~ msgid "Draw the irrigation"
#~ msgstr "Dibuixar els regadius"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Seleccionar aquesta opció farà dibuixar els regadius al mapa."

#~ msgid "Draw the mines"
#~ msgstr "Dibuixar les mines"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Seleccionar aquesta opció farà dibuixar les mines al mapa."

#~ msgid "Draw the bases"
#~ msgstr "Dibuixar les bases"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Seleccionar aquesta opció farà dibuixar les bases al mapa."

#~ msgid "Draw the specials"
#~ msgstr "Dibuixar els recursos especials"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar els recursos especials al mapa."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Dibuixar la contaminació normal/nuclear"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar la contaminació i la "
#~ "radioactivitat al mapa."

#~ msgid "Draw the cities"
#~ msgstr "Dibuixar les ciutats"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Seleccionar aquesta opció farà que es dibuixin les ciutats al mapa."

#~ msgid "Draw the units"
#~ msgstr "Dibuixar les unitats"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Seleccionar aquesta opció farà dibuixar les unitats al mapa."

#~ msgid "Solid unit background color"
#~ msgstr "Color de fons d'unitat sòlid"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Fixar aquesta opció farà que, a la vista de mapa, les unitats es dibuixin "
#~ "amb un color de fons sòlid en comptes de la bandera."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Dibuixar gràfic d'escut per les unitats"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Amb aquesta opció permesa es dibuixarà un escut com a bandera per les "
#~ "unitats. Sense aquesta opció, es dibuixarà la bandera sencera."

#~ msgid "Draw the units in focus"
#~ msgstr "Dibuixar les unitats amb focus"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Activar aquesta opció farà que la unitat o unitats que actualment tinguin "
#~ "el focus sempre es dibuixin, encara que les unitats en general no "
#~ "s'estiguin dibuixant (per exemple, si no s'ha activat 'Dibuixar les "
#~ "unitats')."

#~ msgid "Draw the fog of war"
#~ msgstr "Dibuixar la penombra de guerra"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Seleccionar aquesta opció farà dibuixar la penombra de guerra."

#~ msgid "Draw the borders"
#~ msgstr "Dibuixar les fronteres"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Seleccionar aquesta opció farà dibuixar les fronteres nacionals."

#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Dibuixar si les caselles són natives de la unitat seleccionada"

#~ msgid ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"
#~ msgstr ""
#~ "Seleccionar aquesta opció destacarà les caselles on la unitat "
#~ "seleccionada actualment no pot entrar sense ajuda, degut al terreny aliè. "
#~ "(Si se seleccionen unitats múltiples, només s'indicaran les caselles on "
#~ "poden entrar totes les unitats)."

#~ msgid "Show dead players in Nations report"
#~ msgstr "Mostrar jugadors morts a l'informe de Nacions"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Aquesta opció controla si les nacions derrotades es mostren a la pàgina "
#~ "de l'informe de Nacions."

#~ msgid "Sound bell at new turn"
#~ msgstr "Fer sonar la campana a cada nou torn"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Fixa aquesta opció perquè es generi un esdeveniment \"campana\" al "
#~ "principi de cada torn. Pots controlar el comportament de l'esdeveniment "
#~ "\"campana\" editant les opcions de missatge."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Temps d'animació de moviment d'unitat (mil·lisegons)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Aquesta opció controla quant dura l'\"animació\" quan es mou una unitat "
#~ "en la vista de mapa. Deixa'l a 0 per inhabilitar del tot l'animació."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Temps de recentrar la vista de mapa (mil·lisegons)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Quan es torna a centrar la vista de mapa, mourà suaument el mapa cap a la "
#~ "nova posició. Aquesta opció controla quant de temps dura aquest moviment. "
#~ "Deixa'l a 0 perquè sigui instantani."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Temps de pas de l'animació de combat (mil·lisegons)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Aquesta opció controla la velocitat de l'animació de combat entre unitats "
#~ "en la vista de mapa. Deixa'l a 0 per inhabilitar del tot l'animació."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Mostrar icones a l'arbre de tecnologia"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Amb aquesta opció permesa es mostraran icones al diagrama de l'arbre de "
#~ "tecnologies. Sense aquesta opció, l'arbre queda més compacte."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Mostrar línies corbades a l'arbre de tecnologia"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Amb aquesta opció permesa el diagrama de l'arbre de tecnologies farà "
#~ "servir línies corbades per mostrar les dependències tecnològiques. Sense "
#~ "aquesta opció, les línies es dibuixaran rectes."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Color per remarcar el teu nom de jugador/usuari"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Si s'especifica, el teu nom de jugador i usuari als nous missatges de xat "
#~ "es remarcaran amb aquest color de fons. Si no s'especifica, simplement no "
#~ "es remarcarà res."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Passar el torn manualment en mode d'IA"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Inhabilita aquesta opció si no vols prémer manualment el botó \"Acabar el "
#~ "Torn\" quan estiguis observant un jugador IA."

#~ msgid "Auto center on units"
#~ msgstr "Centrar automàticament sobre les unitats"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Selecciona aquesta opció perquè la unitat activa quedi centrada "
#~ "automàticament quan canviï el focus de la unitat."

#~ msgid "Auto center on combat"
#~ msgstr "Centrar automàticament sobre el combat"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Selecciona aquesta opció per fer que qualsevol combat quedi centrat "
#~ "automàticament. Amb això inhabilitat el temps entre torns serà més ràpid "
#~ "però pot ser que et perdis del tot alguns combats."

#~ msgid "Auto center on new turn"
#~ msgstr "Centrar automàticament en passar el torn"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Selecciona aquesta opció perquè el client torni a centrar automàticament "
#~ "el mapa en una ubicació apropiada al principi de cada torn."

#~ msgid "Focus on awakened units"
#~ msgstr "Focalitzar sobre unitats despertades"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Selecciona aquesta opció perquè les unitats que s'acaben de despertar "
#~ "rebin el focus automàticament."

#~ msgid "Keyboardless goto"
#~ msgstr "\"Anar-a\" sense teclat"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Si aquesta opció és permesa, es pot iniciar un desplaçament clicant amb "
#~ "el botó esquerre i aguantant-lo mentre arrossegues el ratolí cap a una "
#~ "altra casella."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Permetre anar cap a terreny desconegut"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà que el joc permeti el moviment cap a "
#~ "caselles desconegudes. Si no, les rutes donaran la volta o quedaran "
#~ "bloquejades per les caselles desconegudes."

#~ msgid "Center map when popup city"
#~ msgstr "Centrar el mapa quan s'obre la ciutat"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà que la vista de mapa se centri sobre una "
#~ "ciutat quan s'obre el seu diàleg."

#~ msgid "Concise city production"
#~ msgstr "Producció de ciutat concisa"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Selecciona aquesta opció per fer que la producció de la ciutat (tal com "
#~ "la mostra el diàleg de ciutat) es mostri de forma més compacta."

#~ msgid "End turn when done moving"
#~ msgstr "Acabar el torn un cop s'hagin fet tots els moviments"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Seleccionar aquesta opció fa que el teu torn s'acabi automàticament quan "
#~ "totes les teves unitats s'hagin acabat de moure."

#~ msgid "Prompt for city names"
#~ msgstr "Demanar els noms de les ciutats"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Inhabilitar aquesta opció farà que els noms de les noves ciutats es triïn "
#~ "automàticament per part del servidor."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Mostrar el diàleg de ciutat en crear-ne una"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà que s'obri el diàleg de ciutat en el "
#~ "moment de la fundació."

#~ msgid "Pop up caravan actions"
#~ msgstr "Finestra emergent per accions de caravana"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Si se selecciona aquesta opció, quan arribin caravanes o unitats similars "
#~ "a una ciutat on poden establir una ruta comercial o ajudar a construir "
#~ "una meravella, apareixerà una finestra emergent que demanarà quina acció "
#~ "s'ha de fer. Si s'inhabilita aquesta opció, vol dir que s'haurà de fer "
#~ "l'acció desitjada manualment, prement 'r' (per una ruta comercial) o "
#~ "'b' (per construir una meravella) quan la unitat sigui a la ciutat."

#~ msgid "Enable cursor changing"
#~ msgstr "Permetre canvi de cursor"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Aquesta opció controla si el client ha de provar de modificar el cursor "
#~ "del ratolí segons on apunti, així com per indicar canvis en l'estat del "
#~ "client o del servidor."

#~ msgid "Select cities before units"
#~ msgstr "Seleccionar ciutats abans d'unitats"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Si s'activa aquesta opció, quan al rectangle de selecció hi hagi tant "
#~ "ciutats com unitats, se seleccionaran només les ciutats. Vegeu l'ajuda "
#~ "sobre Controls."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Oblida les ordres de la unitat en seleccionar-la"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Activar aquesta opció farà que les ordres de la unitat s'oblidin de "
#~ "seguida que una o més unitats se seleccionin. Si aquesta opció està "
#~ "desactivada, seleccionar unitats ocupades no farà que deixin estar la "
#~ "seva activitat actual. Donar-los noves ordres esborrarà les actuals; "
#~ "prémer <espai> un cop els esborrarà les ordres i les deixarà "
#~ "seleccionades, i prémer <espai> una segona vegada les farà passar."

#~ msgid "Enable vote bar"
#~ msgstr "Permetre la barra de votacions"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Si es permet aquesta opció, la barra de votacions mostrarà informació "
#~ "sobre les votacions."

#~ msgid "Always display the vote bar"
#~ msgstr "Mostrar sempre la barra de votacions"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Si s'activa aquesta opció, la barra de votacions no s'amagarà mai, fins i "
#~ "tot quan no hi hagi cap votació en curs."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "No mostrar la barra de votacions si no s'és jugador"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Si es permet aquesta opció, el client no mostrarà la barra de votacions "
#~ "si no ets un jugador."

#~ msgid "Set new votes at front"
#~ msgstr "Posar les votacions noves al davant"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Si s'activa aquesta opció, les noves votacions aniran al davant de la "
#~ "llista de votacions"

#~ msgid "Autoaccept tileset suggestions"
#~ msgstr "Acceptar automàticament els suggeriments de joc de caselles"

#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "Si se selecciona aquesta opció, s'utilitzarà automàticament qualsevol joc "
#~ "de caselles que suggereixi el joc de regles; si no, se't demanarà de "
#~ "canviar el joc de caselles."

#~ msgid "Autoaccept soundset suggestions"
#~ msgstr "Acceptar automàticament els suggeriments de joc de sons"

#~ msgid ""
#~ "If this option is enabled, soundset suggested by the ruleset is "
#~ "automatically taken in to use."
#~ msgstr ""
#~ "Si se selecciona aquesta opció, s'utilitzarà automàticament qualsevol joc "
#~ "de sons que suggereixi el joc de regles."

#~ msgid "Background layer"
#~ msgstr "Capa de fons"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "La capa de fons del resum mostra només l'oceà i terra."

#~ msgid "Terrain relief map layer"
#~ msgstr "Capa de relleu del terreny"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "La capa de relleu mostra tots els terrenys del mapa."

#~ msgid "Borders layer"
#~ msgstr "Capa de fronteres"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "La capa de fronteres del resum mostra quines caselles pertanyen a cada "
#~ "jugador."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Capa de fronteres sobre caselles oceàniques"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "La capa de fronteres de la vista es dibuixa també a les caselles "
#~ "oceàniques (això pot veure's lleig si hi ha moltes illes). Aquesta opció "
#~ "només és interessant si abans s'ha activat l'opció \"Capa de fronteres\"."

#~ msgid "Units layer"
#~ msgstr "Capa d'unitats"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Permetre-la farà que es dibuixin les unitats al resum."

#~ msgid "Cities layer"
#~ msgstr "Capa de ciutats"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Permetre-la farà que es dibuixin les ciutats al resum."

#~ msgid "Overview fog of war"
#~ msgstr "Penombra al resum"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Si està activat, es mostrarà la penombra de guerra al resum."

#~ msgid "Image format"
#~ msgstr "Format d'imatge"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr "El toolkit i el format d'imatge utilitzats per a imatges de mapa."

#~ msgid "Zoom factor for map images"
#~ msgstr "Factor de zoom per imatges de mapa"

#~ msgid "The magnification used for map images."
#~ msgstr "La magnificació utilitzada per a imatges de mapa."

#~ msgid "Show area within borders"
#~ msgstr "Mostrar la zona dins de les fronteres"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr ""
#~ "Si s'activa aquest paràmetre, el territori de cada nació es mostra a la "
#~ "imatge desada."

#~ msgid "Show borders"
#~ msgstr "Mostrar fronteres"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr ""
#~ "Si s'activa aquest paràmetre, la frontera de cada nació es mostrarà a la "
#~ "imatge desada."

#~ msgid "Show cities"
#~ msgstr "Mostrar les ciutats"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Si s'activa aquest paràmetre, es mostren les ciutats a la imatge desada."

#~ msgid "Show fog of war"
#~ msgstr "Mostrar penombra de guerra"

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr ""
#~ "Si s'activa aquest paràmetre, l'extensió de la penombra de guerra es "
#~ "mostra a la imatge desada."

#~ msgid "Show full terrain"
#~ msgstr "Mostrar el terreny complet"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "Si s'activa aquest paràmetre, el relleu del terreny es mostra amb colors "
#~ "diferents a la imatge desada; si no, només es distingeix entre terra i "
#~ "aigua."

#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Si s'activa aquest paràmetre, les unitats es mostraran a la imatge desada."

#~ msgid "Map image file name"
#~ msgstr "Nom de fitxer de la imatge de mapa"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "La part base del nom de fitxer per les imatges de mapa que es desin. S'hi "
#~ "afegirà una cadena que identifica el torn de partida i les opcions de "
#~ "mapa."

#~ msgid "Show map scrollbars"
#~ msgstr "Mostrar les barres de desplaçament del mapa"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Inhabilita aquesta opció per amagar les barres de desplaçament a la vista "
#~ "de mapa."

#~ msgid "Keep dialogs on top"
#~ msgstr "Mantenir diàlegs al damunt"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Si aquesta opció és permesa, les finestres de diàleg sempre quedaran al "
#~ "davant de la finestra principal de Freeciv. Inhabilitar-ho no té cap "
#~ "efecte en mode de pantalla complerta."

#~ msgid "Show worklist task icons"
#~ msgstr "Mostrar icones de tasca a la llista de treballs"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Inhabilitar això amagarà les icones d'unitat i edifici al diàleg de "
#~ "llistes de treball i a la pestanya de producció del diàleg de ciutat."

#~ msgid "Enable status report tabs"
#~ msgstr "Permetre pestanyes d'informe d'estat"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Si aquesta opció és permesa, els diàlegs d'informe es mostraran com a "
#~ "pestanyes separades en comptes de finestres individuals."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Millor dibuix de la penombra de guerra"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Si això es permet, s'utilitza un mètode millor per dibuixar la penombra "
#~ "de guerra. No és més lent però gasta aproximadament el doble de memòria."

#~ msgid "Show time for each chat message"
#~ msgstr "Mostrar l'hora per cada missatge de xat"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Si s'activa aquesta opció, tots els missatges de xat vindran precedits "
#~ "per una cadena de temps amb el format [hora:minut:segon]."

#~ msgid "New message events go to top of list"
#~ msgstr "Missatges d'esdeveniments nous van al capdamunt de la llista"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Si s'activa aquesta opció, els esdeveniments nous de la finestra de "
#~ "missatges apareixeran al capdamunt de la llista, en comptes d'afegir-se "
#~ "al final."

#~ msgid "Show extra message window buttons"
#~ msgstr "Mostrar botons de finestra de missatges addicionals"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Si s'activa aquesta opció, es mostraran dos botons a la finestra de "
#~ "missatges per inspeccionar una ciutat i anar a una ubicació. Si es "
#~ "desactiva, aquests botons no apareixeran (es pot fer igualment clicant "
#~ "amb el botó esquerre del ratolí o amb el dret per inspeccionar o anar, "
#~ "respectivament). Aquesta opció només tindrà efecte un cop s'hagi tancat i "
#~ "reobert la finestra de missatges."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Pestanya de metaservidor primera a la pàgina de xarxa"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Si s'activa aquesta opció, la pestanya del metaservidor serà la primera "
#~ "pestanya de la llibreta a la pàgina de xarxa. Aquesta opció requereix un "
#~ "rearranc perquè tingui efecte."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Missatges de xat normals s'envien només als aliats"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Si s'activa aquesta opció, els missatges normals escrits al xat mentre el "
#~ "joc està en marxa només s'enviaran als teus aliats. Altrament, els "
#~ "missatges normals s'enviaran com a missatges públics del xat. Per enviar "
#~ "un missatge públic amb aquesta opció activada, prefixar el missatge amb "
#~ "dos punts ':'. Aquesta opció també es pot activar amb un botó de "
#~ "commutació que hi ha al costat de l'entrada de xat (només és visible en "
#~ "partides multijugador)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Ubicació dels informes de missatges i xat"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Controla on apareixen els informes de missatges i de xat en relació amb "
#~ "la vista principal que conté el mapa.\n"
#~ "'Partit' permet que tots tres es vegin alhora, que és el millor per "
#~ "multijugador, però cal una finestra gran perquè sigui usable.\n"
#~ "'Separat' posa els Missatges i el Xat en una llibreta separada de la "
#~ "vista principal, de manera que sempre se'n pugui veure un al costat de la "
#~ "vista principal.\n"
#~ "'Combinat' fa que els informes de Missatges i Xat siguin pestanyes al "
#~ "costat del mapa i els altres informes; això permet que la vista de mapa "
#~ "sigui més gran en pantalles petites.\n"
#~ "Perquè aquesta opció sigui efectiva, cal aturar i tornar a engegar."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Adaptar icones per pantalles petites"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Amb aquesta opció, les icones de la finestra principal es col·locaran de "
#~ "manera que ocupin el mínim espai de pantalla possible. En concret, el "
#~ "panel de l'esquerra que conté el resum, l'estat del jugador i la caixa "
#~ "d'informació d'unitat s'estendrà per tota la part esquerra de la "
#~ "finestra. Aquesta opció requereix rearrencar perquè tingui efecte."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "El ratolí sobre el mapa el selecciona automàticament"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Si s'activa aquesta opció, el mapa obtindrà el focus quan el cursor del "
#~ "ratolí n'estigui al damunt."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Autocompletar el nom de jugador o usuari"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Si s'activa aquesta opció, el tabulador es podrà fer servir a la línia de "
#~ "xat per completar la paraula que estàs escrivint amb el nom d'un jugador "
#~ "o d'un usuari."

#~ msgid "Width of the city dialog"
#~ msgstr "Amplada del diàleg de ciutat"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Aquest valor només es fa servir si es desa l'amplada del diàleg de ciutat."

#~ msgid "Height of the city dialog"
#~ msgstr "Alçada del diàleg de ciutat"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Aquest valor només es fa servir si es desa l'alçada del diàleg de ciutat."

#~ msgid "Popup tech help when gained"
#~ msgstr "Obrir finestra amb ajuda sobre la tecnologia quan s'aconsegueixi"

#~ msgid ""
#~ "Controls if tech help should be opened when new tech has been gained.\n"
#~ "'Ruleset' means that behavior suggested by current ruleset is used."
#~ msgstr ""
#~ "Controla si s'ha d'obrir una finestra d'ajuda sobre la tecnologia quan se "
#~ "n'obtingui una de nova.\n"
#~ "'Joc de regles' significa que s'utilitza el comportament suggerit pel joc "
#~ "de regles actual."

#~ msgid "City Label"
#~ msgstr "Etiqueta de ciutat"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Aquest tipus de lletra es fa servir per escriure les etiquetes de ciutat "
#~ "als diàlegs de ciutat."

#~ msgid "Notify Label"
#~ msgstr "Etiqueta de Notificació"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Aquest tipus de lletra es fa servir per escriure els informes de servidor "
#~ "com l'informe demogràfic o les publicacions d'historiadors."

#~ msgid "Spaceship Label"
#~ msgstr "Etiqueta de Nau espacial"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar les pantalles de la nau "
#~ "espacial."

#~ msgid "Help Label"
#~ msgstr "Etiqueta d'Ajuda"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar les capçaleres d'ajuda a la "
#~ "finestra d'ajuda."

#~ msgid "Help Link"
#~ msgstr "Enllaç d'Ajuda"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar els enllaços d'ajuda a la "
#~ "finestra d'ajuda."

#~ msgid "Help Text"
#~ msgstr "Text d'Ajuda"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar el cos del text d'ajuda a "
#~ "la finestra d'ajuda."

#~ msgid "Chatline Area"
#~ msgstr "Àrea de xat"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar el text a l'àrea de xat."

#~ msgid "Beta Label"
#~ msgstr "Etiqueta Beta"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Aquest tipus de lletra es fa servir per escriure l'etiqueta beta."

#~ msgid "Small Font"
#~ msgstr "Tipus de lletra petita"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per qualsevol lloc que necessiti tipus "
#~ "petits. Per exemple, per mostrar les llistes d'edificis al diàleg de "
#~ "ciutat, l'informe d'Economia o l'informe d'Unitats."

#~ msgid "Comment Label"
#~ msgstr "Etiqueta de Comentari"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Aquest tipus de lletra es fa servir per escriure les etiquetes de "
#~ "comentari, com a la pàgina del gestor del diàleg de ciutat."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar els noms de les ciutats al "
#~ "mapa."

#~ msgid "City Productions"
#~ msgstr "Produccions de ciutats"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar els noms de la producció de "
#~ "les ciutats al mapa."

#~ msgid "Requirement Tree"
#~ msgstr "Arbre de Requeriments"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Aquest tipus de lletra s'utilitza per mostrar l'arbre de requeriments a "
#~ "l'informe de Recerca."

#~ msgid "Fullscreen"
#~ msgstr "Pantalla completa"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Si se selecciona aquesta opció, el client farà servir tota l'àrea de "
#~ "pantalla per dibuixar."

#~ msgid "Screen resolution"
#~ msgstr "Resolució de pantalla"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Aquesta opció controla la resolució de la pantalla seleccionada."

#~ msgid "Do cursor animation"
#~ msgstr "Fer animació de cursor"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Si es desactiva aquesta opció, el cursor sempre es mostrarà estàtic."

#~ msgid "Use color cursors"
#~ msgstr "Utilitzar cursors de colors"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Si es desactiva aquesta opció, el cursor sempre es mostrarà en blanc i "
#~ "negre."

#~ msgid "Enable alpha blending"
#~ msgstr "Permetre \"alpha blending\""

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Si això està permès, s'utilitzarà \"alpha blending\" per al dibuix, en "
#~ "comptes d'un \"dither\" ordenat. Si el teu maquinari no suporta \"alpha "
#~ "blending\", això és molt més lent."

#~ msgid "Graphics"
#~ msgstr "Gràfics"

#~ msgid "?map:Overview"
#~ msgstr "Vista general"

#~ msgid "Sound"
#~ msgstr "So"

#~ msgid "Interface"
#~ msgstr "Interfície"

#~ msgid "Map Image"
#~ msgstr "Imatge de Mapa"

#~ msgid "Network"
#~ msgstr "Xarxa"

#~ msgid "Font"
#~ msgstr "Font"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Si afegeixes un prefixat a mà, actualitza també \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "No s'ha pogut trobar el teu directori d'inici"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr "No s'ha trobat el fitxer d'opcions '%s', es carrega de '%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "No s'ha trobat el fitxer d'opcions."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Error en desar, no s'ha pogut escriure al fitxer %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "S'ha desat la configuració al fitxer %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Desar ha fallat, no es pot trobar un nom de fitxer."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Has estat refusat de la partida: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Capacitats del client: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Capacitats del servidor: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Inici del torn %d"

#~ msgid "Welcome"
#~ msgstr "Benvingut"

#~ msgid "AI mode is now ON."
#~ msgstr "El mode IA està actiu ara."

#~ msgid "AI mode is now OFF."
#~ msgstr "El mode IA està apagat ara."

#~ msgid "waiting"
#~ msgstr "esperant"

#~ msgid "?Player:Name"
#~ msgstr "Nom:"

#~ msgid "Username"
#~ msgstr "Usuari"

#~ msgid "Border"
#~ msgstr "Frontera"

#~ msgid "Attitude"
#~ msgstr "Actitud"

#~ msgid "Embassy"
#~ msgstr "Ambaixada"

#~ msgid "Dipl.State"
#~ msgstr "Estat Dipl."

#~ msgid "?Player_dlg:Host"
#~ msgstr "Host"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Inactiu"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "No pots vendre millores."

#~ msgid "You cannot disband units."
#~ msgstr "No pots desmobilitzar unitats."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s no es pot desmobilitzar."

#~ msgid "Disbanded %d %s."
#~ msgstr "Desmobilitzada %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "No s'ha pogut desmobilitzar cap %s."

#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "L'última versió %s de Freeciv és la %s, aquesta és la %s."

#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "No hi ha disponible cap versió %s de Freeciv més nova."

#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "No s'han pogut llegir les dades de metaservidor de %s."

#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr ""
#~ "No s'han pogut processar les dades de metaservidor de %s:\n"
#~ "%s."

#~ msgid "Could not open temp file."
#~ msgstr "No s'ha pogut obrir l'arxiu temporal."

#~ msgid "Error connecting to metaserver"
#~ msgstr "Error connectant-se al metaservidor"

#~ msgid "AI %s"
#~ msgstr "IA %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, equip %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Amistosos(equip)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Amistosos(equip)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Situació: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Coordenades natives: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terreny: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Menjar/Producció/Comerç: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Llogarret indígena"

#~ msgid "Our territory"
#~ msgstr "Territori nostre"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Territori dels %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Territori dels %s (%s) (%d torn d'alto el foc)"
#~ msgstr[1] "Territori dels %s (%s) (%d torns d'alto el foc)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Territori de %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Territori no reclamat"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Ciutat: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Ciutat: %s | %s (%s, %d torn d'alto el foc)"
#~ msgstr[1] "Ciutat: %s | %s (%s, %d torns d'alto el foc)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Ciutat: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Ocupat amb %d unitat."
#~ msgstr[1] " | Ocupat amb %d unitats."

#~ msgid " | Not occupied."
#~ msgstr " | No ocupat."

#~ msgid " | Occupied."
#~ msgstr " | Ocupat."

#~ msgid "   with %s."
#~ msgstr "   amb %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Comerç des de %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infraestructures: %s"

#~ msgid "Activity: %s"
#~ msgstr "Activitat: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unitat: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unitat: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unitat: %s | %s (%s, %d torn d'alto el foc)"
#~ msgstr[1] "Unitat: %s | %s (%s, %d torns d'alto el foc)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Prob. guanyar: A:%d%% D:%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d PF:%d PV:%d/%d"

#~ msgid "Bribe cost: %d"
#~ msgstr "Cost del suborn: %d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Cost estimat del suborn: > %d"

#~ msgid "  (%d more)"
#~ msgstr "  (%d més)"

#~ msgid "far from %s"
#~ msgstr "lluny de %s"

#~ msgid "near %s"
#~ msgstr "a prop de %s"

#~ msgid "in %s"
#~ msgstr "a %s"

#~ msgid "from %s"
#~ msgstr "des de %s"

#~ msgid "%s people"
#~ msgstr "%s persones"

#~ msgid "Progress: no research"
#~ msgstr "Progrés: sense recerca"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progrés: %d torn/avenç"
#~ msgstr[1] "Progrés: %d torns/avenç"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progrés: %d torn/pèrdua d'avenç"
#~ msgstr[1] "Progrés: %d torns/pèrdua d'avenç"

#~ msgid "Progress: none"
#~ msgstr "Progrés: cap"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d bombeta/torn"
#~ msgstr[1] "%d bombetes/torn"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d bombeta/torn de l'equip"
#~ msgstr[1] ", %d bombetes/torn de l'equip"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Bombetes produïdes per torn: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (per mantenir la tecnologia en calen: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (mai)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d torn)"
#~ msgstr[1] "%d/%d (%d torns)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (mai)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d pas"
#~ msgstr[1] "%d passos"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d bombeta"
#~ msgstr[1] "%d bombetes"

#~ msgid "Population: %s"
#~ msgstr "Població: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Any: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Or: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Imp:%d Lux:%d Ciè:%d"

#~ msgid "Moving: Nobody"
#~ msgstr "Movent: Ningú"

#~ msgid "Moving: %s"
#~ msgstr "Movent: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Clica per més info)"

#~ msgid "%s People"
#~ msgstr "%s Persones"

#~ msgid "Year: %s"
#~ msgstr "Any: %s"

#~ msgid "Turn: %d"
#~ msgstr "Torn: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Ingressos nets: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Taxes: Or:%d%% Luxe:%d%% Ciè:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Investigant %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Bombetes per torn: %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Bombetes per torn: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Probabilitat d'escalfament global: %d%% (%+d%%/torn)"

#~ msgid "Global warming deactivated."
#~ msgstr "Escalfament global desactivat."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Probabilitat d'hivern nuclear: %d%% (%+d%%/torn)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Hivern nuclear desactivat."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unitat"
#~ msgstr[1] "%d unitats"

#~ msgid "?goto:Unreachable"
#~ msgstr "Inabastable"

#~ msgid "Turns to target: %d"
#~ msgstr "Torns fins l'objectiu: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Torns fins l'objectiu: %d a %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unitat seleccionada"
#~ msgstr[1] "%d unitats seleccionades"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Altres: %d civils; %d militars"

#~ msgid "Others: %d civilian"
#~ msgstr "Altres: %d civils"

#~ msgid "Others: %d military"
#~ msgstr "Altres: %d militars"

#~ msgid "No units to upgrade!"
#~ msgstr "No hi ha unitats a millorar!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Cap d'aquestes unitats no es pot millorar."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Millorar %d unitat"
#~ msgstr[1] "Millorar %d unitats"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s per %d peça d'or?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s per %d peces d'or?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "No hi ha unitats per desmobilitzar!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s es nega a desmobilitzar-se!"

#~ msgid "Disband %s?"
#~ msgstr "Desmobilitzar %s?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Cap d'aquestes unitats no es pot desmobilitzar."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Desmobilitzar %d unitat?"
#~ msgstr[1] "Desmobilitzar %d unitats?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Mostra el teu progrés investigant la tecnologia actual."

#~ msgid "no research target."
#~ msgstr "sense objectiu d'investigació."

#~ msgid "No progress"
#~ msgstr "Sense progrés"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Mostra el progrés de l'escalfament global:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Taxa de contaminació: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Probabilitat d'escalfament catastròfic a cada torn: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Mostra el progrés de l'hivern nuclear:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Taxa de radioactivitat: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Probabilitat d'hivern nuclear a cada torn: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Mostra el teu govern actual:"

#~ msgid "Population:      %5d"
#~ msgstr "Població:          %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Suport:            %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energia:           %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:            %5d tona"
#~ msgstr[1] "Massa:            %5d tones"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Temps de viatge: %5.1f anys"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Temps de viatge: N/D  "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Prob. d'èxit:      %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Any d'arribada: %8s"

#~ msgid "?timeout:off"
#~ msgstr "Sense límit"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "desbordat"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%2$s dels %1$s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Observador - %s"

#~ msgid "Buildings: "
#~ msgstr "Edificis: "

#~ msgid "None. "
#~ msgstr "Cap. "

#~ msgid "?clistend:."
#~ msgstr "?blistend:."

#~ msgid "Nationality: "
#~ msgstr "Nacionalitat: "

#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d nacionalista enemic"
#~ msgstr[1] "%d nacionalistes enemics"

#~ msgid "Disabled. "
#~ msgstr "Desactivat."

#~ msgid "Wonders: "
#~ msgstr "Meravelles: "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Ciutats: total de %d, però no hi ha penalització per mida d'imperi."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Ciutats: total de %d, %d per damunt del límit de %d ciutats."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d de content abans de penalitzar amb "
#~ msgstr[1] "%d de contents abans de penalitzar amb "

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d ciutadà descontent addicional."
#~ msgstr[1] "%d ciutadans descontents addicionals."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Llei marcial il·limitada vigent."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d unitat miliitar pot imposar la llei marcial."
#~ msgstr[1] "%d unitats miliitars poden imposar la llei marcial."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Cada unitat militar fa content %d ciutadà descontent."
#~ msgstr[1] "Cada unitat militar fa contents %d ciutadans descontents."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Les unitats militars al camp poden causar descontents."

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Les unitats militars no tenen cap efecte sobre la felicitat."

#~ msgid "Luxury: %d total."
#~ msgstr "Luxes: %d en total."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "No s'ha trobat cap joc de caselles usable, s'avorta l'execució!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "S'està carregant el joc de caselles \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "EL client no suporta jocs de caselles isomètrics."

#~ msgid "Using default tileset instead."
#~ msgstr "Es farà servir el joc de caselles predeterminat."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "EL client no suporta jocs de caselles zenitals."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "El joc de caselles \"%s\" no permet camins d'anada llargs, com ara %d. El "
#~ "camí no es mostrarà de la forma esperada."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "El joc de caselles \"%s\" no permet la mida de ciutats grans, com ara %d. "
#~ "La mida no es mostrarà de la forma esperada."

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Massa mòduls IA. El màxim és %d."

#~ msgid "?wonder:W"
#~ msgstr "M"

#~ msgid "?destroyed:D"
#~ msgstr "D"

#~ msgid "?built:B"
#~ msgstr "C"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolet:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "excepció de xarxa"

#~ msgid "lagging connection"
#~ msgstr "connexió amb retard"

#~ msgid "buffer overflow"
#~ msgstr "desbordament de memòria intermèdia"

#~ msgid "%s from %s"
#~ msgstr "%s de %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (connexió incompleta)"

#~ msgid " (player %s)"
#~ msgstr " (jugador %s)"

#~ msgid " (observer)"
#~ msgstr " (observador)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" no és un tipus de patró vàlid"

#~ msgid "Missing pattern type"
#~ msgstr "Falta el tipus de patró"

#~ msgid "Missing pattern"
#~ msgstr "Falta el patró"

#~ msgid "Technology: %s"
#~ msgstr "Tecnologia: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Millora: %s"

#~ msgid "City: %s"
#~ msgstr "Ciutat: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Acció Diplomàtica: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomàtic Enemic: %s"

#~ msgid "Global: %s"
#~ msgstr "Global: %s"

#~ msgid "Hut: %s"
#~ msgstr "Barraca: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nació: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Tractat: %s"

#~ msgid "Unit: %s"
#~ msgstr "Unitat: %s"

#~ msgid "Vote: %s"
#~ msgstr "Votació: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Meravella: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Apresa de la Gran Biblioteca"

#~ msgid "Learned New Tech"
#~ msgstr "Nova tecnologia apresa"

#~ msgid "Selected New Goal"
#~ msgstr "Nou objectiu seleccionat"

#~ msgid "Bought"
#~ msgstr "Comprat"

#~ msgid "Forced to Sell"
#~ msgstr " Forçat a vendre"

#~ msgid "New Improvement Selected"
#~ msgstr "Seleccionat nou edifici"

#~ msgid "Sold"
#~ msgstr "Venut"

#~ msgid "Building Unavailable Item"
#~ msgstr "Construint element no disponible"

#~ msgid "Captured/Destroyed"
#~ msgstr "Capturada/Destruïda"

#~ msgid "Celebrating"
#~ msgstr "En festa"

#~ msgid "Civil Disorder"
#~ msgstr "Desordre Civil"

#~ msgid "Famine"
#~ msgstr "Fam"

#~ msgid "Famine Feared"
#~ msgstr "Es tem fam"

#~ msgid "Growth"
#~ msgstr "Creixement"

#~ msgid "May Soon Grow"
#~ msgstr "Pot créixer aviat"

#~ msgid "Needs Aqueduct"
#~ msgstr "Necessita Aqüeducte"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Necessita un aqüeducte que està en construcció"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Atacada nuclearment"

#~ msgid "Released from citizen governor"
#~ msgstr "No controlada per gestor de ciutadans"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Suggerir augment de creixement"

#~ msgid "Transfer"
#~ msgstr "Transferir"

#~ msgid "Was Built"
#~ msgstr "Construïda"

#~ msgid "Has Plague"
#~ msgstr "Pateix Epidèmia"

#~ msgid "City Map changed"
#~ msgstr "Mapa de Ciutat canviat"

#~ msgid "Worklist Events"
#~ msgstr "Successos de llista de treball"

#~ msgid "Production changed"
#~ msgstr "Producció canviada"

#~ msgid "Disaster"
#~ msgstr "Desastre"

#~ msgid "Bribe"
#~ msgstr "Suborn"

#~ msgid "Caused Incident"
#~ msgstr "Provocat incident"

#~ msgid "Escape"
#~ msgstr "Escapada"

#~ msgid "Failed"
#~ msgstr "Fallat"

#~ msgid "Incite"
#~ msgstr "Incitar"

#~ msgid "Poison"
#~ msgstr "Enverinar"

#~ msgid "Sabotage"
#~ msgstr "Sabotatge"

#~ msgid "Theft"
#~ msgstr "Robatori"

#~ msgid "Eco-Disaster"
#~ msgstr "Desastre ecològic"

#~ msgid "Nuke Detonated"
#~ msgstr "Arma nuclear detonada"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Bàrbars d'una cabana empipats"

#~ msgid "City Founded from Hut"
#~ msgstr "Ciutat fundada per cabana"

#~ msgid "Gold Found in Hut"
#~ msgstr "Or trobat en cabana"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Mort per bàrbars en cabana"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Mercenaris trobats a cabana"

#~ msgid "Settler Found in Hut"
#~ msgstr "Colon trobat a cabana"

#~ msgid "Tech Found in Hut"
#~ msgstr "Tecnologia trobada a cabana"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Unitat no morta per bàrbars"

#~ msgid "Barbarian Uprising"
#~ msgstr "Rebel·lió de bàrbars"

#~ msgid "Civil War"
#~ msgstr "Guerra Civil"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Col·lapse a l'Anarquia"

#~ msgid "First Contact"
#~ msgstr "Primer contacte"

#~ msgid "Learned New Government"
#~ msgstr "S'aprèn un nou govern"

#~ msgid "Low Funds"
#~ msgstr "Pocs diners"

#~ msgid "Revolution Ended"
#~ msgstr "S'ha acabat la revolució"

#~ msgid "Revolution Started"
#~ msgstr "Ha començat la revolució"

#~ msgid "Spaceship Events"
#~ msgstr "Esdeveniments de Nau espacial"

#~ msgid "Alliance"
#~ msgstr "Aliança"

#~ msgid "Broken"
#~ msgstr "Trencat"

#~ msgid "Cease-fire"
#~ msgstr "Alto el foc"

#~ msgid "Peace"
#~ msgstr "Pau"

#~ msgid "Shared Vision"
#~ msgstr "Visió compartida"

#~ msgid "Attack Failed"
#~ msgstr "Atac fallat"

#~ msgid "Attack Succeeded"
#~ msgstr "Atac reeixit"

#~ msgid "Defender Destroyed"
#~ msgstr "Defensor destruït"

#~ msgid "Defender Survived"
#~ msgstr "Defensor sobreviu"

#~ msgid "Promoted to Veteran"
#~ msgstr "Promocionat a veterà"

#~ msgid "Lost outside battle"
#~ msgstr "Perdut fora de batalla"

#~ msgid "Production Upgraded"
#~ msgstr "Producció millorada"

#~ msgid "Relocated"
#~ msgstr "Resituada"

#~ msgid "Orders / goto events"
#~ msgstr "Ordres / esdeveniments d'anada"

#~ msgid "Built unit with population cost"
#~ msgstr "Construïda unitat amb cost de població"

#~ msgid "New vote"
#~ msgstr "Nova votació"

#~ msgid "Vote resolved"
#~ msgstr "Votació resolta"

#~ msgid "Vote canceled"
#~ msgstr "Votació cancel·lada"

#~ msgid "Finished"
#~ msgstr "Acabada"

#~ msgid "Made Obsolete"
#~ msgstr "Feta obsoleta"

#~ msgid "Started"
#~ msgstr "Iniciada"

#~ msgid "Stopped"
#~ msgstr "Aturada"

#~ msgid "Will Finish Next Turn"
#~ msgstr "S'acabarà el proper torn"

#~ msgid "AI Debug messages"
#~ msgstr "Missatges de depuració d'IA"

#~ msgid "Broadcast Report"
#~ msgstr "Informe ampli"

#~ msgid "Caravan actions"
#~ msgstr "Accions de caravana"

#~ msgid "Chat error messages"
#~ msgstr "Missatges d'error de xat"

#~ msgid "Chat messages"
#~ msgstr "Missatges de xat"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Missatges de connexió/desconnexió"

#~ msgid "Diplomatic Message"
#~ msgstr "Missatge diplomàtic"

#~ msgid "Error message from bad command"
#~ msgstr "Missatge d'error per comanda incorrecta"

#~ msgid "Game Ended"
#~ msgstr "Partida acabada"

#~ msgid "Game Started"
#~ msgstr "La partida comença"

#~ msgid "Nation Selected"
#~ msgstr "Nació Seleccionada"

#~ msgid "Player Destroyed"
#~ msgstr "Jugador Destruït"

#~ msgid "Report"
#~ msgstr "Informe"

#~ msgid "Server Aborting"
#~ msgstr "Servidor Avortant"

#~ msgid "Server Problems"
#~ msgstr "Problemes de Servidor"

#~ msgid "Message from server operator"
#~ msgstr "Missatge de l'operador del servidor"

#~ msgid "Server settings changed"
#~ msgstr "Paràmetres de servidor modificats"

#~ msgid "Turn Bell"
#~ msgstr "Campana de Torn"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Missatge de l'script de l'escenari/joc de regles"

#~ msgid "Year Advance"
#~ msgstr "Avanç d'any"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Ús: %s [opció ...]\n"
#~ "Les opcions vàlides són:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Proveu \"%s -- --help\" per més."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Passar qualsevol opció que segueixi a la interfície d'usuari."

#~ msgid "AD"
#~ msgstr "dC"

#~ msgid "BC"
#~ msgstr "aC"

#~ msgid "Mr. %s"
#~ msgstr "Sr. %s"

#~ msgid "Ms. %s"
#~ msgstr "Sra. %s"

#~ msgid "not checked"
#~ msgstr "no comprovat"

#~ msgid "error"
#~ msgstr "error"

#~ msgid "Standard ppm files"
#~ msgstr "Fitxers ppm estàndard"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "error intern"

#~ msgid "no players, only terrain"
#~ msgstr "sense jugadors, només terreny"

#~ msgid "one image per player"
#~ msgstr "una imatge per jugador"

#~ msgid "one image per human player"
#~ msgstr "una imatge per jugador humà"

#~ msgid "all players on a single image"
#~ msgstr "Tots els jugadors en una sola imatge"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "només el jugador anomenat amb 'plrname'"

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "només el jugador especificat amb 'plrid'"

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "una imatge per jugador a 'plrbv'"

#~ msgid ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colors\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"
#~ msgstr ""
#~ "Aquesta comanda controla la creació d'imatges de mapa. Els arguments que "
#~ "se suporten són:\n"
#~ " define <mapdef> - definir una imatge de mapa; retorna un <id> numèric\n"
#~ " show <id>|all - llistar les definicions d'imatge de mapa o mostrar-ne un "
#~ "de concret\n"
#~ " create <id>|all - desar manualment la (les) imatge(s) de l'estat actual "
#~ "del mapa\n"
#~ " delete <id>|all - esborrar definició(ons) d'imatge de mapa\n"
#~ " colortest     - crear imatge(s) de prova que mostri(n) tots els colors\n"
#~ "\n"
#~ "Poden haver-hi diverses definicions actives alhora. Una definició "
#~ "<mapdef> consisteix en opcions separades per dos punts:\n"
#~ "\n"
#~ "opció                   descripció (predeterminada)\n"
#~ "\n"
#~ "format=<[eina|]format> %-10s format de fitxer\n"
#~ "show=<mostrar>      %-10s quins jugadors mostrar\n"
#~ " plrname=<nom>                        nom de jugador\n"
#~ " plrid=<id>                           id de jugador numèric\n"
#~ " plrbv=<vector de bits>               veure exemple; primer caràcter = id "
#~ "0\n"
#~ "turns=<torns>         %-10s desar imatge cada <torns> torns\n"
#~ "                                 (0=no desar automàticament, desar amb "
#~ "'create')\n"
#~ "zoom=<zoom>              %-10s factor de magnificació (1-5)\n"
#~ "map=<mapa>               %-10s quines capes de mapa dibuixar\n"
#~ "\n"
#~ "<[eina|]format> = utilitzar format <format>, especificant opcionalment el "
#~ "toolkit <eina>. Els formats i toolkits següents estan suportats en "
#~ "l'actual compilació:\n"
#~ "%s\n"
#~ "\n"
#~ "<mostrar> determina quins jugadors es representen i quantes imatges es "
#~ "desen amb aquesta definició:\n"
#~ "%s\n"
#~ "\n"
#~ "<mapa> pot contenir una o més de les següents capes:\n"
#~ " - 'a' mostrar la zona dins de les fronteres dels jugadors especificats\n"
#~ " - 'b' mostrar les fronteres dels jugadors especificats\n"
#~ " - 'c' mostrar les ciutats dels jugadors especificats\n"
#~ " - 'f' mostrar la penombra de guerra (només imatges d'un sol jugador)\n"
#~ " - 'k' mostrar només el que coneix un jugador (només imatges d'un sol "
#~ "jugador)\n"
#~ " - 't' mostrar tots els tipus de terreny\n"
#~ " - 'u' mostrar les unitats dels jugadors especificats\n"
#~ "\n"
#~ "Exemples de <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magickwand|jpg'"

#~ msgid "no map definition"
#~ msgstr "no hi ha definició de mapa"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "cadena de definició de mapa massa llarga (màxim %d caràcters)."

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "s'ha arribat al nombre màxim de definicions de mapa (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "duplicació de la definició d'imatge de mapa %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "opció de mapa desconeguda: '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' però no hi ha nom de jugador 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' però no hi ha id de jugador 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' però no hi ha vector de bits de jugadors 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "caràcter no vàlid al vector de bits: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' hauria d'estar entre 0 i %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "nom de jugador massa llarg: '%s' (màx: %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' hauria d'estar entre 0 i 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "el factor 'zoom' ha d'estar entre 1 i 5"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "valor no vàlid per a l'opció '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "definició de mapa no comprovada (partida no començada)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "definició de mapa desactivada: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Informació detallada per a la definició %d d'imatge de mapa\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - estat:                    %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - estat:                    %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - cadena de nom de fitxer:  %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - toolkit d'imatge:         %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - format d'imatge:          %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - factor de zoom:           %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - mostrar la zona dins de les fronteres: %s\n"

#~ msgid "yes"
#~ msgstr "sí"

#~ msgid "no"
#~ msgstr "no"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - mostrar fronteres:        %s \n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - mostrar ciutats:          %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - mostrar penombra de guerra: %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - mostrar el que coneix un jugador:  %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - mostrar terreny:          %s\n"

#~ msgid "full"
#~ msgstr "complet"

#~ msgid "basic"
#~ msgstr "bàsic"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - mostrar unitats:          %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - jugadors inclosos:        %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - nom de jugador:           %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "  - id de jugador:            %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - jugadors:                 %s"

#~ msgid "map not yet created"
#~ msgstr "mapa encara no creat"

#~ msgid "map definition not checked or error"
#~ msgstr "definició de mapa no comprovada o error"

#~ msgid "no map definition with id %d"
#~ msgstr "no hi ha cap definició de mapa amb id %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "nom de jugador desconegut: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "id de jugador no vàlid: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Torn: %4d - Any: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "toolkit no definit"

#~ msgid "error generating the file name"
#~ msgstr "error generant el nom de fitxer"

#~ msgid "error saving map image '%s'"
#~ msgstr "error desant la imatge de mapa '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr "el toolkit ppm només pot crear imatges en format ppm"

#~ msgid "could not open file: %s"
#~ msgstr "no s'ha pogut obrir l'arxiu: %s"

#~ msgid "illegal packet size"
#~ msgstr "Mida de paquet il·legal"

#~ msgid "decoding error"
#~ msgstr "error de decodificació"

#~ msgid "incompatible packet contents"
#~ msgstr "continguts del paquet no compatibles"

#~ msgid "Away"
#~ msgstr "Fora"

#~ msgid "Novice"
#~ msgstr "Principiant"

#~ msgid "Easy"
#~ msgstr "Fàcil"

#~ msgid "Hard"
#~ msgstr "Difícil"

#~ msgid "Cheating"
#~ msgstr "Trampós"

#~ msgid "Experimental"
#~ msgstr "Experimental"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Genocida"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Bel·ligerant"

#~ msgid "?attitude:Hostile"
#~ msgstr "Hostil"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "No cooperativa"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Intranquil·la"

#~ msgid "?attitude:Neutral"
#~ msgstr "Neutral"

#~ msgid "?attitude:Respectful"
#~ msgstr "Respectuosa"

#~ msgid "?attitude:Helpful"
#~ msgstr "Col·laboració"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Entusiasta"

#~ msgid "?attitude:Admiring"
#~ msgstr "Admiració"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Veneració"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Armistici"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Guerra"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Sense contacte"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Equip"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Requeriments a nivell mundial només se suporten per meravelles."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Requeriments a nivell de jugador només se suporten per meravelles."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Requeriments a nivell d'illa només se suporten per meravelles"

#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Els requeriments de supervivència només se suporten a nivell mundial i de "
#~ "jugador."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" unitats"

#~ msgid "%s units"
#~ msgstr "%s unitats"

#~ msgid "Size %d"
#~ msgstr "Mida %d"

#~ msgid "%s AI"
#~ msgstr "IA %s"

#~ msgid "%s terrain"
#~ msgstr "Terreny %s"

#~ msgid "\"%s\" terrain"
#~ msgstr "Terreny \"%s\""

#~ msgid "\"%s\" base"
#~ msgstr "Base \"%s\""

#~ msgid "\"%s\" road"
#~ msgstr "Camí \"%s\""

#~ msgid "After %s"
#~ msgstr "A partir de %s"

#~ msgid "%s possible"
#~ msgstr "%s factible"

#~ msgid "City center tile"
#~ msgstr "Casella del centre de la ciutat"

#~ msgid "Team %d"
#~ msgstr "Equip %d"

#~ msgid "team %s"
#~ msgstr "equip %s"

#~ msgid "team %d"
#~ msgstr "equip %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Tecnologia del futur %d"

#~ msgid "Future Tech."
#~ msgstr "Tecnologia del futur"

#~ msgid "Farmland"
#~ msgstr "Horta"

#~ msgid "Mine"
#~ msgstr "Mina"

#~ msgid "Land"
#~ msgstr "Terra"

#~ msgid "Oceanic"
#~ msgstr "Oceà"

#~ msgid "Idle"
#~ msgstr "Inactiu"

#~ msgid "Fortifying"
#~ msgstr "S'està fortificant"

#~ msgid "Fortified"
#~ msgstr "Fortificat"

#~ msgid "Goto"
#~ msgstr "Anar a"

#~ msgid "Explore"
#~ msgstr "Explorar"

#~ msgid "Transform"
#~ msgstr "Transformar"

#~ msgid "Fallout"
#~ msgstr "Radioactivitat"

#~ msgid "Base"
#~ msgstr "Base"

#~ msgid "Moves"
#~ msgstr "Moviments"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Menjar/Escuts/Or:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Millorar %s a %s per %d peça d'or?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Millorar %s a %s per %d peces d'or?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Ho sento: no es pot millorar %s (encara)."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Millorar %s a %s costa %d peça d'or.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Millorar %s a %s costa %d peces d'or.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Només es poden millorar unitats dins de les teves ciutats."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Millorar aquest %s deixaria penjades unitats que està transportant."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Millorar aquest %s tindria com a resultat un %s, que no pot sobreviure en "
#~ "aquest lloc."

#~ msgid "%s or similar units"
#~ msgstr "%s o unitats similars"

#~ msgid "%s and similar units"
#~ msgstr "%s i unitats similars"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versió %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versió beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versió %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versió %s"

#~ msgid "betatest version "
#~ msgstr "versió beta "

#~ msgid "version "
#~ msgstr "versió "

#~ msgid "January"
#~ msgstr "Gener"

#~ msgid "February"
#~ msgstr "Febrer"

#~ msgid "March"
#~ msgstr "Març"

#~ msgid "April"
#~ msgstr "Abril"

#~ msgid "May"
#~ msgstr "Maig"

#~ msgid "June"
#~ msgstr "Juny"

#~ msgid "July"
#~ msgstr "Juliol"

#~ msgid "August"
#~ msgstr "Agost"

#~ msgid "September"
#~ msgstr "Setembre"

#~ msgid "October"
#~ msgstr "Octubre"

#~ msgid "November"
#~ msgstr "Novembre"

#~ msgid "December"
#~ msgstr "Desembre"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "AQUESTA VERSIÓ ÉS BETA\n"
#~ "Freeciv %s serà llançat el %s, a %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "AQUESTA VERSIÓ ÉS BETA\n"
#~ "Freeciv %s serà alliberat el %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Perquè cal que la civilització sigui lliure!"

#~ msgid "Aqueduct"
#~ msgstr "Aqüeducte"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Permet que una ciutat creixi a més de mida 10."

#~ msgid "Bank"
#~ msgstr "Banc"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Juntament amb l'edifici Mercat, el Banc millora la producció d'impostos i "
#~ "luxes en una ciutat en un 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Amb Caserna, cada nova unitat produïda en una ciutat tindrà "
#~ "automàticament l'estat de Veterana, la qual cosa significa que les seves "
#~ "forces d'atac i defensa s'incrementen en un 50%. També, l  †  †  €†  es unitats "
#~ "malmeses que passin un torn complet sense moure's a dintre d'una ciutat "
#~ "amb Caserna es restabliran completament."

#~ msgid "Barracks II"
#~ msgstr "Caserna II"

#~ msgid "Barracks III"
#~ msgstr "Caserna III"

#~ msgid "Cathedral"
#~ msgstr "Catedral"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Una Catedral acontenta quatre ciutadans descontents en una ciutat, "
#~ "facilitant de mantenir-hi l'ordre; no obstant, no afecta els ciutadans "
#~ "descontents per activitats militars."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Les Muralles faciliten la defensa d'una ciutat. Tripliquen la força "
#~ "defensiva de les unitats de dins de la ciutat contra unitats terrestres, "
#~ "marítimes i helicòpters. No tenen cap efecte contra unitats aèries (que "
#~ "no siguin helicòpters) així com l'Artilleria. Les Muralles també eviten "
#~ "la pèrdua de població que ocorre quan una unitat defensiva és destruïda "
#~ "per una unitat terrestre."

#~ msgid "Colosseum"
#~ msgstr "Coliseu"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entreté els ciutadans, convertint tres ciutadans descontents en contents. "
#~ "No obstant, no afecta els ciutadans descontents per activitats militars."

#~ msgid "Courthouse"
#~ msgstr "Jutjat"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Redueix la corrupció d'una ciutat en un 50%. Sota Democràcia, un Jutjat "
#~ "fa content un ciutadà descontent. També redueix a la meitat la distància "
#~ "efectiva fins a la capital, a l'hora de calcular el cost de provocar una "
#~ "revolta."

#~ msgid "Factory"
#~ msgstr "Fàbrica"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Incrementa la producció d'escuts d'una ciutat en un 50%. Això pot "
#~ "contribuir significativament a la contaminació."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "La quantitat de menjar emmagatzemat es fixarà a mig ple cada cop que una "
#~ "ciutat amb Graner creixi o decreixi. Això ajuda les ciutats a créixer més "
#~ "ràpid i les fa més resistents a la fam."

#~ msgid "Hydro Plant"
#~ msgstr "Central Hidroelèctrica"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Redueix la quantitat de contaminació generada per la producció d'una "
#~ "ciutat en un 50%. També augmenta la producció d'escuts d'una Fàbrica o "
#~ "Planta de Fabricació de la ciutat: una Fàbrica i una Central "
#~ "Hidroelèctrica juntes donen una bonificació del 100% de producció, i una "
#~ "Fàbrica, Planta de Fabricació i Central Hidroelèctrica juntes donen una "
#~ "bonificació de producció del 150%."

#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Una ciutat només pot tenir una Central: Hidroelèctrica, Tèrmica o "
#~ "Nuclear. Una ciutat només pot construir una Planta Hidroelèctrica si està "
#~ "al costat (o al damunt) d'una casella de Riu."

#~ msgid "Library"
#~ msgstr "Biblioteca"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Augmenta en un 50% la producció de ciència de la ciutat."

#~ msgid "Marketplace"
#~ msgstr "Mercat"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Augmenta en un 50% la producció de luxes i impostos de la ciutat."

#~ msgid "Mass Transit"
#~ msgstr "Transport Públic"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutralitza la contaminació generada per la població. La població deixa "
#~ "de tenir influència sobre la contaminació generada per la ciutat."

#~ msgid "Mfg. Plant"
#~ msgstr "Planta de Fab."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Juntament amb una Fàbrica, una Planta de Fabricació augmenta la producció "
#~ "d'escuts d'una ciutat en un 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Central Nuclear"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Redueix la quantitat de contaminació generada per la producció d'una "
#~ "ciutat en un 50%. També augmenta la producció d'escuts d'una Fàbrica o "
#~ "Planta de Fabricació de la ciutat: una Fàbrica i una Central Nuclear "
#~ "juntes donen una bonificació del 100% de producció, i una Fàbrica, Planta "
#~ "de Fabricació i Central Nuclear juntes donen una bonificació de producció "
#~ "del 150%."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Una ciutat només pot tenir una Central: Hidroelèctrica, Tèrmica o Nuclear."

#~ msgid "Palace"
#~ msgstr "Palau"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Fa que una ciutat sigui la capital i el centre del teu govern. La "
#~ "corrupció de les altres ciutats està relacionada amb la distància que les "
#~ "separa de la capital, amb l'excepció dels governs en Democràcia i "
#~ "Comunisme. El cost d'incitar a una revolta en una ciutat també depèn de "
#~ "la distància des de la capital (en qualsevol forma de govern)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Vigila bé la teva capital, ja que la seva pèrdua pot provocar que el teu "
#~ "imperi caigui en la guerra civil. Si perds el palau actual també perdràs "
#~ "qualsevol nau espacial que puguis tenir."

#~ msgid "Power Plant"
#~ msgstr "Central Tèrmica"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Augmenta la producció d'escuts d'una Fàbrica o Planta de Fabricació de la "
#~ "ciutat: una Fàbrica i una Central Tèrmica juntes donen una bonificació "
#~ "del 100% de producció, i una Fàbrica, Planta de Fabricació i Central "
#~ "Tèrmica juntes donen una bonificació de producció del 150%. La producció "
#~ "addicional pot fer que la ciutat generi més contaminació."

#~ msgid "Recycling Center"
#~ msgstr "Centre de Reciclat"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Construir un Centre de Reciclat redueix la quantitat de contaminació "
#~ "deguda a la producció d'una ciutat en un 66%."

#~ msgid "SDI Defense"
#~ msgstr "Defensa SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Protegeix una ciutat i els seus voltants (fins a dues caselles enllà) "
#~ "d'atacs de Míssils Nuclears. Una unitat Nuclear que ataqui una ciutat amb "
#~ "Defensa SDI, o que ataqui una unitat (o que es faci explotar "
#~ "expressament) dins del seu radi d'acció, és abatuda i senzillament no té "
#~ "cap efecte."

#~ msgid "Space Component"
#~ msgstr "Component espacial"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Els Components Espacials es poden diferenciar entre Components de "
#~ "Propulsió i de Combustible. Cada parella d'aquests redueix el temps de "
#~ "viatge de la teva nau espacial. En pots construir fins a 8 parells."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Abans que puguis construir cap peça de nau espacial, s'ha d'haver "
#~ "construït la meravella Programa Apollo per qualsevol jugador."

#~ msgid "Space Module"
#~ msgstr "Mòdul Espacial"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Els Mòduls Espacials són les parts més cares de les naus espacials. Hi ha "
#~ "tres tipus diferents de Mòdul Espacial:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr ""
#~ "- Mòdul Habitable: proporciona espai perquè hi visquin 10.000 persones."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Mòdul de Suport Vital: proporciona menjar i aigua per la població d'un "
#~ "Mòdul Habitable."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Panells Solars: proporciona l'energia que necessita qualsevol parella "
#~ "dels altres Mòduls."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Pots construir fins a 4 Mòduls Espacials de cada mena."

#~ msgid "Space Structural"
#~ msgstr "Estructura Espacial"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Les Estructures Espacials formen la base de la teva nau espacial. Totes "
#~ "les altres peces de la nau especial s'han de connectar a Estructures per "
#~ "poder funcionar. Pots construir fins a 32 Estructures Espacials."

#~ msgid "Temple"
#~ msgstr "Temple"

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Fa content un ciutadà descontent. L'avenç del Misticisme duplica aquest "
#~ "efecte, igual que la meravella Oracle. Tenint Misticisme i l'Oracle, es "
#~ "fan contents quatre ciutadans. No afecta els ciutadans fets descontents "
#~ "per activitats militars."

#~ msgid "University"
#~ msgstr "Universitat"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Juntament amb una Biblioteca, una Universitat augmenta la producció de "
#~ "ciència d'una ciutat en un 100%."

#~ msgid "Apollo Program"
#~ msgstr "Programa Apollo"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Totes les ciutats del mapa es tornen visibles per al jugador que la té -- "
#~ "el jugador sempre té informació actualitzada de totes les caselles amb "
#~ "ciutats encara que hi hagi penombra de guerra. Permet a tots els jugadors "
#~ "començar a construir peces de la nau espacial (sempre que hagin descobert "
#~ "les tecnologies necessàries)."

#~ msgid "Colossus"
#~ msgstr "Colós"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Cada casella del voltant de la ciutat on es construeix aquesta meravella "
#~ "que estigui generant comerç, genera un punt de comerç addicional."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Observatori de Copèrnic"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Augmenta en un 50% la producció de ciència a la ciutat on es construeix."

#~ msgid "Cure For Cancer"
#~ msgstr "Cura del càncer"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Aquesta fantàstica fita tecnològica converteix un ciutadà descontent a "
#~ "content en totes les teves ciutats (inclosos els ciutadans descontents "
#~ "per activitats militars)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Viatge de Darwin"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "El viatge de Charles Darwin va estimular el descobriment de l'evolució de "
#~ "les espècies, cosa que va inspirar més confiança en la ciència. Dóna dos "
#~ "avenços tecnològics immediats."

#~ msgid "Great Library"
#~ msgstr "Gran Biblioteca"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "La civilització que construeix la Gran Biblioteca obté tots aquells "
#~ "avenços que hagin aconseguit dos o més equips."

#~ msgid "Great Wall"
#~ msgstr "Gran muralla"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Actua con a Muralla a totes les teves ciutats."

#~ msgid "Hanging Gardens"
#~ msgstr "Jardins Penjants"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Fa que un ciutadà content sigui feliç a totes les ciutats. En el cas "
#~ "improbable que no hi hagi ciutadans contents que rebin l'efecte dels "
#~ "Jardins Penjants, la meravella s'aplica als ciutadans descontents "
#~ "(inclosos els que estan descontents per activitats militars), fent-los "
#~ "contents."

#~ msgid "Hoover Dam"
#~ msgstr "Presa de Hoover"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funciona com si tinguessis una Central Hidroelèctrica a totes les ciutats "
#~ "del mateix continent on es construeix la meravella. (Això redueix la "
#~ "contaminació i augmenta els efectes de Fàbriques i Plantes de Fabricació)."

#~ msgid "Isaac Newton's College"
#~ msgstr "Facultat d'Isaac Newton"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Augmenta en un 100% la producció de ciència a la ciutat on es construeix."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Catedral de J.S. Bach"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Fa contents dos ciutadans descontents a totes les teves ciutats del "
#~ "mateix continent on s'ha construït la meravella (inclosos els ciutadans "
#~ "descontents per activitats militars)."

#~ msgid "Lighthouse"
#~ msgstr "Far"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr ""
#~ "Dóna a totes les teves unitats marítimes 1 punt de moviment addicional."

#~ msgid "Magellan's Expedition"
#~ msgstr "Expedició de Magallanes"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Atorga a totes les unitats marítimes un moviment addicional."

#~ msgid "Manhattan Project"
#~ msgstr "Projecte Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Capella de Miquel Àngel"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Dobla l'efecte de les catedrals a totes les ciutats."

#~ msgid "Oracle"
#~ msgstr "Oracle"

#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Duplica l'efecte d'un Temple a cada ciutat. No afecta els ciutadans "
#~ "descontents per activitats militars."

#~ msgid "Pyramids"
#~ msgstr "Piràmides"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Permet de triar qualsevol govern, fins i tot els que encara no han estat "
#~ "descoberts per la teva civilització, i sense el període de transició "
#~ "d'Anarquia."

#~ msgid "SETI Program"
#~ msgstr "Programa SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Augmenta la producció de ciència de cada ciutat en un 50%"

#~ msgid "Shakespeare's Theater"
#~ msgstr "Teatre de Shakespeare"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Converteix a contents tots els ciutadans enfadats i descontents de la "
#~ "ciutat on estigui ubicat, inclosos els ciutadans descontents per "
#~ "activitats militars."

#~ msgid "United Nations"
#~ msgstr "Nacions Unides"

#~ msgid "Women's Suffrage"
#~ msgstr "Votació femenina"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "A totes les ciutats, l'efecte d'infelicitat de cada unitat es redueix en "
#~ "1. Això significa que en una República, les unitats no causen "
#~ "infelicitat, i en una Democràcia, les unitats agressives només causen un "
#~ "ciutadà descontent cadascuna."

#~ msgid "?Elvis:E"
#~ msgstr "A"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Cada artista produeix dos punts de luxe per a la seva ciutat a cada torn. "
#~ "Veure la secció sobre Felicitat per als efectes dels punts de luxe."

#~ msgid "?Scientist:S"
#~ msgstr "C"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Cada científic afegeix dos punts a la recerca del teu imperi a cada torn."

#~ msgid "?Taxman:T"
#~ msgstr "R"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Cada recaptador d'impostos genera dues peces d'or addicionals per al teu "
#~ "tresor a cada torn."

#~ msgid "?citystyle:European"
#~ msgstr "Europeu"

#~ msgid "?citystyle:Classical"
#~ msgstr "Clàssic"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropical"

#~ msgid "?citystyle:Asian"
#~ msgstr "Asiàtic"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babilònic"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Cèltic"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renaixentista"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Industrial"

#~ msgid "?citystyle:Modern"
#~ msgstr "Modern"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Postmodern"

#~ msgid "Civ1 ruleset"
#~ msgstr "Joc de regles de Civ1"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Estàs jugant amb regles de l'estil de civ1. Aquestes regles són molt més "
#~ "senzilles que les que vénen per defecte amb el Freeciv. Si només coneixes "
#~ "les regles per defecte, suggerim que passis una estona comprovant-ne les "
#~ "diferències.\n"
#~ "\n"
#~ " * Hi ha menys tecnologies, edificis i unitats.\n"
#~ " * Les Unitats no tenen punts de vida. Si guanyen la batalla, continuen "
#~ "en plena forma.\n"

#~ msgid "Earthquake"
#~ msgstr "Terratrèmol"

#~ msgid "Fire"
#~ msgstr "Incendi"

#~ msgid "Flood"
#~ msgstr "Inundació"

#~ msgid "Piracy"
#~ msgstr "Pirateria"

#~ msgid "Plague"
#~ msgstr "Epidèmia"

#~ msgid "Volcano"
#~ msgstr "Volcà"

#~ msgid "Team 0"
#~ msgstr "Equip 0"

#~ msgid "Team 1"
#~ msgstr "Equip 1"

#~ msgid "Team 2"
#~ msgstr "Equip 2"

#~ msgid "Team 3"
#~ msgstr "Equip 3"

#~ msgid "Anarchy"
#~ msgstr "Anarquia"

#~ msgid "Warlord %s"
#~ msgstr "Senyor de la Guerra %s"

#~ msgid "Warlady %s"
#~ msgstr "Senyora de la Guerra %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "L'Anarquia és simplement l'absència de qualsevol govern recognoscible. "
#~ "Els ciutadans estan desorganitzats i són improductius, i es gastaran els "
#~ "seus ingressos tan ràpid com sigui possible, abans que pagar impostos o "
#~ "fer recerca."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "L'Anarquia ofereix una mica menys de corrupció que el Despotisme, però "
#~ "també un pèl més d'infelicitat."

#~ msgid "Despotism"
#~ msgstr "Despotisme"

#~ msgid "Chief %s"
#~ msgstr "Cap %s"

#~ msgid "?female:Chief %s"
#~ msgstr "Cap %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Sota el Despotisme, ets el governant absolut de la teva gent. El teu "
#~ "control sobre els ciutadans es manté principalment per la llei marcial."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "El Despotisme pateix el nivell de corrupció més elevat de totes les "
#~ "formes de govern."

#~ msgid "Monarchy"
#~ msgstr "Monarquia"

#~ msgid "King %s"
#~ msgstr "Rei %s"

#~ msgid "Queen %s"
#~ msgstr "Reina %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Sota la Monarquia, un rei o reina serveix com a cap hereditari del teu "
#~ "govern."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "La Monarquia pateix la mateixa quantitat reduïda de corrupció que la "
#~ "República."

#~ msgid "Communism"
#~ msgstr "Comunisme"

#~ msgid "Comrade %s"
#~ msgstr "Camarada %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Camarada %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Un govern Comunista està basat en l'ideal que totes les persones són "
#~ "iguals. Tots els béns són propietat de l'estat, en comptes dels "
#~ "ciutadans. El Comunisme dóna un equilibri entre els estils de govern "
#~ "militars i comercials."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Sota el Comunisme, la corrupció no varia amb la distància des de la "
#~ "capital; totes les ciutats (inclosa la capital) tenen una quantitat "
#~ "modesta de corrupció."

#~ msgid "Republic"
#~ msgstr "República"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Sota un govern republicà, els ciutadans celebren eleccions per tal de "
#~ "triar un representant que els governi; com que els líders electes han de "
#~ "mantenir la seva popularitat per conservar el poder, els ciutadans reben "
#~ "un grau major de llibertat. Els ciutadans sota la República es "
#~ "converteixen en descontents fàcilment, però l'autosuficiència dels teus "
#~ "ciutadans permet nivells alts de comerç."

#~ msgid "Democracy"
#~ msgstr "Democràcia"

#~ msgid "President %s"
#~ msgstr "President %s"

#~ msgid "?female:President %s"
#~ msgstr "Presidenta %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Sota la Democràcia, els ciutadans governen directament votant sobre els "
#~ "temes. La Democràcia ofereix el nivell de comerç més alt possible, però "
#~ "també té el potencial d'infelicitat més alt. No hi ha corrupció en "
#~ "Democràcia, però els ciutadans es preocupen molt per les guerres."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Com que els ciutadans (feliços) d'una Democràcia creuen fermament en el "
#~ "govern, la seva lleialtat és absoluta. Les unitats militars de les "
#~ "civilitzacions democràtiques no es poden subornar, i els Diplomàtics i "
#~ "Espies enemics no poden provocar revoltes a les ciutats democràtiques."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Antics"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Moderns"

#~ msgid "?plural:Americans"
#~ msgstr "Americans"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Formalment anomenat Estats Units d'Amèrica.  Independent de Gran Bretanya "
#~ "després d'una revolució entre el 1776 i el 1783 d.C."

#~ msgid "Aztec"
#~ msgstr "Asteca"

#~ msgid "?plural:Aztecs"
#~ msgstr "Asteques"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Els asteques, un poble del desert de Sonora que parlava Nahuatl, van "
#~ "prendre el control de les civilitzacions derivades dels tolteques del "
#~ "centre de Mèxic durant el segle XV d.C., revivint la pràctica dels "
#~ "sacrificis humans. Van ser conquerits pels espanyols (Cortés) el 1521."

#~ msgid "Babylonian"
#~ msgstr "Babiloni"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babilonis"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilònia va ser la ciutat dominant de Mesopotàmia des del segle 18 fins "
#~ "al 7 a.C. sota una successió de pobles com els Amorites, Kassites, "
#~ "Assiris i Caldeus."

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Xinès"

#~ msgid "?plural:Chinese"
#~ msgstr "Xinesos"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "La Xina és la civilització important més antiga que encara existeix avui "
#~ "en dia, amb documentació escrita datada 3.500 anys enrere. Després de ser "
#~ "unificada per primer cop per la dinastia Qin l'any 221 a.C., la Xina va "
#~ "alternar entre períodes d'unitat i desunió, i va ser conquerida "
#~ "ocasionalment per ètnies externes. Avui en dia, la República Popular de "
#~ "Xina, establerta pels comunistes l'any 1949, ocupa el continent, mentre "
#~ "que l'antic govern nacionalista de la República de Xina governa l'illa de "
#~ "Taiwan."

#~ msgid "Chairperson %s"
#~ msgstr "President %s"

#~ msgid "Egyptian"
#~ msgstr "Egipci"

#~ msgid "?plural:Egyptians"
#~ msgstr "Egipcis"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egipte va ser la segona civilització més antiga del món. Des de temps "
#~ "antics ha estat més urbanitzat del que és habitual, mantenint un gran "
#~ "nivell de població gràcies al llim dipositat per les inundacions anuals "
#~ "del Nil."

#~ msgid "English"
#~ msgstr "Anglès"

#~ msgid "?plural:English"
#~ msgstr "Anglesos"

#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Anglaterra va ser unificada per Alfred el Gran de Wessex a finals del "
#~ "segle IX, tot plegat per ser conquerida per Guillem de Normandia al cap "
#~ "d'un segle, en l'última invasió del país que ha reeixit."

#~ msgid "French"
#~ msgstr "Francès"

#~ msgid "?plural:French"
#~ msgstr "Francesos"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "França ha estat durant molt de temps una de les potències principals "
#~ "d'Europa. Els reis conqueridors francesos com l'Emperador Napoleó i el "
#~ "Rei Carlemany van reunir grans parts d'Europa sota la bandera francesa."

#~ msgid "?female:Premier %s"
#~ msgstr "Premier %s"

#~ msgid "German"
#~ msgstr "Alemany"

#~ msgid "?plural:Germans"
#~ msgstr "Alemanys"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Alemanya es va unificar el 1871 per la força militar prussiana. Després "
#~ "de la Primera Guerra Mundial es va convertir en una república, però va "
#~ "caure en el nazisme l'any 1933 i va provocar la Segona Guerra Mundial. "
#~ "Després de la guerra es va partir en dos estats, que es van reunificar el "
#~ "1990, al final de la guerra freda."

#~ msgid "Greek"
#~ msgstr "Grec"

#~ msgid "?plural:Greeks"
#~ msgstr "Grecs"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Els grecs antics, entre Micenes i la conquesta romana."

#~ msgid "Indian"
#~ msgstr "Indi"

#~ msgid "?plural:Indians"
#~ msgstr "Indis"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongols"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Durant els segles següents a la seva unificació per Genguis Khan, els "
#~ "Mongols van conquerir l'imperi més gran de la història de la humanitat, "
#~ "que comprenia la major part del continent asiàtic. Van ser famosos per "
#~ "ser totalment despietats en la batalla."

#~ msgid "Roman"
#~ msgstr "Romà"

#~ msgid "?plural:Romans"
#~ msgstr "Romans"

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Roma va ser fundada, segons la llegenda, per Ròmul l'any 753 a.C. En el "
#~ "moment del seu apogeu, Roma controlava gairebé tota Europa, el nord "
#~ "d'Àfrica i Mesopotàmia."

#~ msgid "Imperator %s"
#~ msgstr "Imperator %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Imperatrix %s"

#~ msgid "Russian"
#~ msgstr "Rus"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Segons la llegenda, les tribus Eslaves i Fineses de Nóvgorod van convidar "
#~ "l'any 862 el rei Varangès (Víking) Rurik a portar ordre a la seva terra. "
#~ "El rei Rurik va establir en aquest reialme Kievan Rus, el primer estat "
#~ "rus. El segle XI, Kievan Rus s'havia desintegrat en principats menors, "
#~ "que es van tornar a reunir en un estat per Ivan III el segle XV. Després "
#~ "de la victòria decisiva sobre Suècia i d'obtenir grans quantitats de "
#~ "territori, Pere I va proclamar l'Imperi Rus el 1721. L'Imperi Rus va "
#~ "durar fins el 1917 quan una revolució socialista va destronar l'últim "
#~ "emperador rus. Després de la dissolució de la URSS el 1991, Rússia va "
#~ "reaparèixer al mapa mundial, ara com una república federal."

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "Zulus"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Els Zulus són un poble Bantú belicós que va migrar des de l'oest de "
#~ "l'Àfrica central cap al sud de l'Àfrica al començament del segle XVIII, "
#~ "conquerint els pobles Khoisan nadius i enfrontant-se als colons europeus."

#~ msgid "Advanced Flight"
#~ msgstr "Vol Avançat"

#~ msgid "Alphabet"
#~ msgstr "Alfabet"

#~ msgid "Astronomy"
#~ msgstr "Astronomia"

#~ msgid "Atomic Theory"
#~ msgstr "Teoria Atòmica"

#~ msgid "Automobile"
#~ msgstr "Automòbil"

#~ msgid "Banking"
#~ msgstr "Banca"

#~ msgid "Bridge Building"
#~ msgstr "Construcció de Ponts"

#~ msgid "Bronze Working"
#~ msgstr "Treball del Bronze"

#~ msgid "Ceremonial Burial"
#~ msgstr "Enterrament Cerimonial"

#~ msgid "Chemistry"
#~ msgstr "Química"

#~ msgid "Chivalry"
#~ msgstr "Noblesa"

#~ msgid "Code of Laws"
#~ msgstr "Codi de Lleis"

#~ msgid "Combustion"
#~ msgstr "Combustió"

#~ msgid "Computers"
#~ msgstr "Ordinadors"

#~ msgid "Conscription"
#~ msgstr "Reclutament"

#~ msgid "Construction"
#~ msgstr "Construcció"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Permet als Colons de construir fortificacions."

#~ msgid "Currency"
#~ msgstr "Moneda"

#~ msgid "Electricity"
#~ msgstr "Electricitat"

#~ msgid "Electronics"
#~ msgstr "Electrònica"

#~ msgid "Engineering"
#~ msgstr "Enginyeria"

#~ msgid "Explosives"
#~ msgstr "Explosius"

#~ msgid "Feudalism"
#~ msgstr "Feudalisme"

#~ msgid "Flight"
#~ msgstr "Vol"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Redueix el pagament inicial de les rutes comercials noves."

#~ msgid "Fusion Power"
#~ msgstr "Energia de Fusió"

#~ msgid "Genetic Engineering"
#~ msgstr "Enginyeria Genètica"

#~ msgid "Gunpowder"
#~ msgstr "Pólvora"

#~ msgid "Horseback Riding"
#~ msgstr "Hípica"

#~ msgid "Industrialization"
#~ msgstr "Industrialització"

#~ msgid "Invention"
#~ msgstr "Invenció"

#~ msgid "Iron Working"
#~ msgstr "Treball del ferro"

#~ msgid "Labor Union"
#~ msgstr "Sindicats"

#~ msgid "Literacy"
#~ msgstr "Educació"

#~ msgid "Magnetism"
#~ msgstr "Magnetisme"

#~ msgid "Map Making"
#~ msgstr "Cartografia"

#~ msgid "Masonry"
#~ msgstr "Mestria de Cases"

#~ msgid "Mass Production"
#~ msgstr "Producció en Cadena"

#~ msgid "Mathematics"
#~ msgstr "Matemàtiques"

#~ msgid "Medicine"
#~ msgstr "Medicina"

#~ msgid "Metallurgy"
#~ msgstr "Metal·lúrgia"

#~ msgid "Mysticism"
#~ msgstr "Misticisme"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Millora l'efecte dels Temples."

#~ msgid "Navigation"
#~ msgstr "Navegació"

#~ msgid "Nuclear Fission"
#~ msgstr "Fissió Nuclear"

#~ msgid "Nuclear Power"
#~ msgstr "Energia Nuclear"

#~ msgid "Philosophy"
#~ msgstr "Filosofia"

#~ msgid "Physics"
#~ msgstr "Física"

#~ msgid "Plastics"
#~ msgstr "Plàstics"

#~ msgid "Pottery"
#~ msgstr "Ceràmica"

#~ msgid "Railroad"
#~ msgstr "Ferrocarril"

#~ msgid "Recycling"
#~ msgstr "Reciclatge"

#~ msgid "Refining"
#~ msgstr "Refinat"

#~ msgid "Religion"
#~ msgstr "Religió"

#~ msgid "Robotics"
#~ msgstr "Robòtica"

#~ msgid "Rocketry"
#~ msgstr "Míssils"

#~ msgid "Space Flight"
#~ msgstr "Vol Espacial"

#~ msgid "Steam Engine"
#~ msgstr "Motor de Vapor"

#~ msgid "Steel"
#~ msgstr "Acer"

#~ msgid "Superconductors"
#~ msgstr "Superconductors"

#~ msgid "The Corporation"
#~ msgstr "La Corporació"

#~ msgid "The Republic"
#~ msgstr "La República"

#~ msgid "The Wheel"
#~ msgstr "La Roda"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoria de la Gravetat"

#~ msgid "Writing"
#~ msgstr "Escriptura"

#~ msgid "Ocean"
#~ msgstr "Oceà"

#~ msgid "Oceans cover much of the world."
#~ msgstr "Els oceans cobreixen una gran part del món."

#~ msgid "Arctic"
#~ msgstr "Àrtic"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Les caselles àrtiques es troben només a les parts nord i sud del món. Són "
#~ "molt fredes i per tant és molt difícil treballar-hi."

#~ msgid "Desert"
#~ msgstr "Desert"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Els deserts són regions d'extrema sequedat, fent-hi l'agricultura i el "
#~ "comerç molt difícils."

#~ msgid "Forest"
#~ msgstr "Bosc"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Els boscos tenen molts arbres, fent que l'agricultura hi sigui una mica "
#~ "problemàtica."

#~ msgid "Grassland"
#~ msgstr "Prats"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Els prats són excepcionals per a l'agricultura."

#~ msgid "Hills"
#~ msgstr "Turons"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "A més a més de permetre l'agricultura, els turons solen ser rics en "
#~ "recursos."

#~ msgid "Jungle"
#~ msgstr "Jungla"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Les Jungles tenen molta vegetació, fent que l'agricultura sigui "
#~ "problemàtica."

#~ msgid "Mountains"
#~ msgstr "Muntanyes"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Les muntanyes són regions d'altitud extrema, fent l'agricultura i el "
#~ "comerç molt difícils."

#~ msgid "Plains"
#~ msgstr "Planes"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Les planes son àrees esparses i amples, cosa que suposa certs "
#~ "inconvenients per al comerç."

#~ msgid "Swamp"
#~ msgstr "Aiguamoll"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Els aiguamolls sofreixen un excés d'aigua, fent que l'agricultura hi "
#~ "sigui una mica problemàtica."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Les tundres són regions amples i fredes apropiades per una mica "
#~ "d'agricultura i poc més."

#~ msgid "?animals:Game"
#~ msgstr "Caça"

#~ msgid "Coal"
#~ msgstr "Carbó"

#~ msgid "Fish"
#~ msgstr "Pesca"

#~ msgid "Gems"
#~ msgstr "Gemmes"

#~ msgid "Horses"
#~ msgstr "Cavalls"

#~ msgid "Oasis"
#~ msgstr "Oasi"

#~ msgid "Oil"
#~ msgstr "Petroli"

#~ msgid "Resources"
#~ msgstr "Recursos"

#~ msgid "Seals"
#~ msgstr "Foques"

#~ msgid "Hut"
#~ msgstr "Cabana"

#~ msgid "Fortress"
#~ msgstr "Fortificació"

#~ msgid "River"
#~ msgstr "Riu"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Les fortificacions milloren la defensa per unitats terrestres."

#~ msgid "green"
#~ msgstr "novell"

#~ msgid "?unitclass:Land"
#~ msgstr "Terrestres"

#~ msgid "?unitclass:Sea"
#~ msgstr "Marítimes"

#~ msgid "?unitclass:Air"
#~ msgstr "Aèries"

#~ msgid "?unitclass:Missile"
#~ msgstr "Projectils"

#~ msgid "Settlers"
#~ msgstr "Colons"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Els Colons són una de les unitats clau del joc. A més de construir noves "
#~ "ciutats, poden també millorar el terreny, per exemple fent regadius, "
#~ "mines i camins. Veure la secció d'Alteracions del Terreny de l'ajuda per "
#~ "més detalls."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "El manteniment dels Colons és en forma de menjar així com de producció, i "
#~ "un Colon pot morir si la ciutat que el manté es queda sense menjar. Els "
#~ "Colons d'una República o Democràcia requereixen el doble de menjar per "
#~ "torn."

#~ msgid "Militia"
#~ msgstr "Milícia"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Aquesta unitat es pot construir des de l'inici del joc. És la unitat "
#~ "ofensiva més dèbil."

#~ msgid "Phalanx"
#~ msgstr "Falange"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "La Falange és infanteria amb cuirassa, apropiada per la defensa de les "
#~ "teves ciutats."

#~ msgid "Legion"
#~ msgstr "Legionari"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Les Legions són unitats d'infanteria fortament armades i molt "
#~ "disciplinades amb un valor ofensiu excel·lent."

#~ msgid "Musketeers"
#~ msgstr "Mosqueters"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Els Mosqueters són infanteria equipada amb armes de foc primitives i "
#~ "substitueixen la Falange com a millors defensors de ciutats."

#~ msgid "Riflemen"
#~ msgstr "Fusellers"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Els Fusellers són infanteria de l'època de les guerres mundials, molt "
#~ "bons per la defensa de les teves ciutats."

#~ msgid "Mech. Inf."
#~ msgstr "Infant. Mec."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "L'infanteria Mecanitzada és la unitat terrestre amb més defensa, però "
#~ "només està disponible cap al final de l'arbre de tecnologies."

#~ msgid "Cavalry"
#~ msgstr "Cavalleria"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "La Cavalleria són guerrers muntats i constitueixen una unitat de sorpresa "
#~ "primerenca que pot introduir-se ben endins del territori enemic."

#~ msgid "Chariot"
#~ msgstr "Carro"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Els Carros són vehicles de guerra tibats per cavalls, més forts però més "
#~ "cars que la Cavalleria."

#~ msgid "Knights"
#~ msgstr "Cavallers"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr ""
#~ "Els Cavallers són guerrers muntats i fortament protegits amb armadures."

#~ msgid "Armor"
#~ msgstr "Tanc"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Els Tancs són vehicles de guerra amb motor que són més ràpids, més forts, "
#~ "i poden aguantar més dany que cap altra arma muntada."

#~ msgid "Catapult"
#~ msgstr "Catapulta"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Les Catapultes són màquines de guerra que llencen roques grans. Són "
#~ "atacants molt potents, però al mateix temps són dèbils en defensa i "
#~ "necessitaran escorta per ser efectives."

#~ msgid "Cannon"
#~ msgstr "Canó"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Els canons són armes de foc grans que poden disparar projectils pesants a "
#~ "llargues distàncies. Són atacants molt potents però al mateix temps són "
#~ "dèbils en defensa i necessitaran escorta per ser efectius."

#~ msgid "Artillery"
#~ msgstr "Artilleria"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "L'artilleria és un canó millorat amb capacitats defensiva i ofensiva "
#~ "superiors."

#~ msgid "Fighter"
#~ msgstr "Caça"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Els Caces són les primeres unitats aèries que pots tenir. Poden moure's "
#~ "per tot arreu i atacar qualsevol unitat."

#~ msgid "Bomber"
#~ msgstr "Bombarder"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Els Bombarders són unitats aèries especialitzades que només poden atacar "
#~ "objectius a la superfície; no altres unitats aèries."

#~ msgid "Trireme"
#~ msgstr "Trirrem"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "El Trirrem és la primera unitat marítima que pots tenir. Pot fer de "
#~ "vaixell de transport i té una capacitat ofensiva rudimentària, però no "
#~ "pot aventurar-se massa lluny de terra."

#~ msgid "Sail"
#~ msgstr "Vela"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr "La Vela substitueix el Trirrem i és molt més segura a mar obert."

#~ msgid "Frigate"
#~ msgstr "Fragata"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "La Fragata és una barca molt versàtil que és alhora una unitat amb força "
#~ "ofensiva i un vaixell de transport decent."

#~ msgid "Ironclad"
#~ msgstr "Patrullera"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "La Patrullera és un vaixell blindat que és molt més robust que la "
#~ "Fragata, però perd la capacitat de transport d'aquesta última."

#~ msgid "Cruiser"
#~ msgstr "Creuer"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "El Creuer és una unitat marítima fortament ofensiva."

#~ msgid "Battleship"
#~ msgstr "Cuirassat"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "El Cuirassat és la unitat naval suprema, amb valors ofensius i defensius "
#~ "excel·lents."

#~ msgid "Submarine"
#~ msgstr "Submarí"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Com que viatgen per sota la superfície de l'oceà, els Submarins tenen un "
#~ "valor estratègic molt alt, però una defensa molt dèbil si els enxampen "
#~ "per sorpresa."

#~ msgid "Carrier"
#~ msgstr "Portaavions"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "El Portaavions és un aeroport mòbil."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "CONSELL:  Protegeix els teus portaavions amb uns quants vaixells ràpids i "
#~ "un cuirassat, ja que perdre un portaavions ben carregat és quelcom MOLT "
#~ "car i dolorós."

#~ msgid "Transport"
#~ msgstr "Transport"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "El Transport no pot atacar per si sol, però pot defensar-se quan "
#~ "l'ataquen."

#~ msgid "Nuclear"
#~ msgstr "Míssil nuclear"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Pots construir unitats Nuclears quan tens l'avenç requerit, i la "
#~ "meravella Projecte Manhattan ha estat construïda per qualsevol jugador."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "En el moment de l'impacte, l'explosió destruirà qualsevol unitat que "
#~ "estigui en una àrea de 3x3 caselles (3x3 quadrats per graelles "
#~ "rectangulars), incloses unitats amigues. Qualsevol ciutat dins de l'àrea "
#~ "afectada perdrà la meitat de la seva població, i les caselles terrestres "
#~ "d'aquesta àrea queden afectades per radioactivitat."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "De manera similar a la contaminació i l'escalfament global, el risc "
#~ "d'hivern nuclear global augmenta amb la radioactivitat. Si acaba havent-"
#~ "hi hivern nuclear, terreny de tot el món canvia a desert, tundra, i gel. "
#~ "Els Colons poden netejar radioactivitat."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "CONSELL 1: Tirar míssils nuclears a l'oceà no generarà radioactivitat, i "
#~ "és la manera més efectiva (tot i que cara!!) de desempallegar-se de "
#~ "vaixells enemics."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "CONSELL 2: Pots estar implicat en una situació on has envaït un país "
#~ "enemic en massa, però les ciutats enemigues són massa fortes. Abans de "
#~ "fer servir un Míssil Nuclear, ajunta una colla de Colons al costat de la "
#~ "ciutat, i tingues-los preparats per netejar la radioactivitat en el "
#~ "mateix torn en què ocorreixi! Això minimitza el risc d'hivern nuclear. "
#~ "Nuclears ecològiques!"

#~ msgid "Diplomat"
#~ msgstr "Diplomàtic"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "Un Diplomàtic és un alt funcionari que porta els teus despatxos i està "
#~ "autoritzat a fer tractes amb dignataris estrangers. També pot dur a terme "
#~ "operacions encobertes diverses amb la intenció de perjudicar els teus "
#~ "rivals; els Diplomàtics de les teves pròpies ciutats les defensen contra "
#~ "aquestes accions."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Moltes accions encobertes es poden intentar fins i tot en temps de pau, "
#~ "però les més agressives es descobriran i provocaran incidents "
#~ "diplomàtics, que poden permetre a les Repúbliques i Democràcies de "
#~ "trencar tractats."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Si una unitat estrangera està sola en una casella, pots intentar de "
#~ "subornar-la amb el teu Diplomàtic. Pagant-li una quantitat d'or, la "
#~ "unitat passarà a ser teva immediatament; la suma exacta depèn de "
#~ "l'estatus de la unitat i de la civilització a què pertany. No obstant, "
#~ "les unitats que pertanyin a governs Democràtics no es poden subornar. El "
#~ "suborn quan no s'estigui en guerra provocarà un incident diplomàtic."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Els Diplomàtics també poden dur a terme un grapat d'accions a les ciutats "
#~ "d'un altre jugador, encara que cada Diplomàtic pot intentar només una "
#~ "acció. La majoria d'aquestes accions tenen una probabilitat de fracàs. A "
#~ "més, qualsevol Diplomàtic o Espia enemic que estigui a la ciutat "
#~ "s'oposarà a les accions hostils; en aquest cas, o la teva unitat o la "
#~ "defensiva moriran. Si la unitat defensiva mor, perds un punt de moviment "
#~ "i ho pots tornar a intentar."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Les accions possibles per als Diplomàtics en una ciutat són:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Establir Ambaixada\": Aquesta acció sempre té èxit, i dóna un "
#~ "contacte permanent amb el propietari de la ciutat, així com "
#~ "intel·ligència sobre les seves proporcions d'impostos i tecnologies."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Investigar Ciutat\": La teva unitat intenta donar informació "
#~ "detallada sobre la ciutat: el seu estat, quins edificis i unitats hi ha, "
#~ "i què està produint."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Sabotejar Ciutat\": La teva unitat intenta desfer tot el treball fet "
#~ "per la ciutat per al seu projecte actual, o destruir un edifici existent "
#~ "de la ciutat, a l'atzar. Un cop construïts, els Palaus i les Meravelles "
#~ "no es poden sabotejar, i els intents de sabotejar Muralles o bé qualsevol "
#~ "edifici d'una capital tenen la meitat de probabilitats d'èxit. El "
#~ "sabotatge només es pot intentar quan s'estigui en guerra oberta."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Robar Tecnologia\": La teva unitat intenta d'aprendre els secrets "
#~ "d'una tecnologia a l'atzar que sigui coneguda pel propietari de la "
#~ "ciutat, però no per tu. Els diplomàtics només poden robar tecnologia un "
#~ "cop en una ciutat enemiga donada. Aquesta acció es pot intentar fins i "
#~ "tot quan no s'està en guerra, però provocarà un incident diplomàtic."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Incitar una Revolta\": A canvi d'or, una ciutat estrangera canviarà "
#~ "la seva lleialtat i s'unirà al teu imperi, emportant-se totes les unitats "
#~ "properes que la tinguin com a base, però reduint-ne la mida en 1. Les "
#~ "unitats que siguin en altres ciutats continuaran sota el control de "
#~ "l'enemic, però les unitats fora de les ciutats es perdran per tots dos "
#~ "jugadors. La suma exacta depèn de l'estatus de la ciutat i de la "
#~ "civilització a què pertany. No és possible d'incitar una rebel·lió en una "
#~ "capital, ni en cap ciutat governada per una democràcia. Es pot intentar "
#~ "en temps de pau, però provocarà un incident diplomàtic."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "En algunes estratègies de joc, hordes de Diplomàtics es poden fer servir "
#~ "per provocar el caos en l'enemic. No és estrany que els Diplomàtics es "
#~ "vegin sovint amb suspicàcia i por!"

#~ msgid "Caravan"
#~ msgstr "Caravana"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Una Caravana porta béns o material per comerciar amb ciutats llunyanes i "
#~ "països estrangers, o per ajudar a construir meravelles a les teves "
#~ "ciutats."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Cada caravana que s'usi per construir una meravella afegeix 50 escuts a "
#~ "la producció de la meravella."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "CONSELL:  Pots emmagatzemar una pila de Caravanes i portar-les totes de "
#~ "cop en una ciutat on hagis començat a construir una meravella i així "
#~ "acabar-la en només un torn!"

#~ msgid "Barbarian Leader"
#~ msgstr "Líder bàrbar"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Sempre que hi ha un aixecament bàrbar en algun lloc del món, apareix un "
#~ "Líder Bàrbar"

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Quan es mata un Líder Bàrbar en una casella que no tingui unitats "
#~ "defensives, es paga un rescat de 100 peces d'or, però només a unitats "
#~ "terrestres."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permet que una ciutat produeixi unitats aèries veteranes (inclosos "
#~ "helicòpters). A més, les unitats aèries malmeses (també inclosos els "
#~ "helicòpters) que es quedin dins de la ciutat durant un torn sencer sense "
#~ "moure's queden restaurades completament."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Dues ciutats amb Aeroports poden aerotransportar una unitat per torn. "
#~ "Això transporta de forma instantània la unitat des d'una ciutat cap a una "
#~ "altra, gastant tots els punts de moviment de la unitat. A una unitat li "
#~ "ha de quedar algun punt de moviment per poder-se aerotransportar."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permet que una ciutat creixi més enllà de 8. Cal un sistema de "
#~ "Clavegueram perquè una ciutat creixi a més de mida 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Amb una Caserna, cada nova unitat terrestre produïda per la ciutat tindrà "
#~ "automàticament l'estat de Veterana, la qual cosa significa que les seves "
#~ "forces d'atac i defensa s'incrementen en un 50%. També, les unitats "
#~ "terrestres malmeses que passin un torn complet sense moure's a dintre "
#~ "d'una ciutat amb Caserna es restabliran completament."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Una Catedral fa contents a 3 ciutadans descontents d'una ciutat, fent que "
#~ "sigui més fàcil mantenir-hi l'ordre; no obstant, no afecta els ciutadans "
#~ "fets descontents per activitats militars. El descobriment de la Teologia "
#~ "augmenta l'efecte d'una Catedral, fent content un altre ciutadà "
#~ "descontent. El descobriment del Comunisme disminueix l'efecte d'una "
#~ "Catedral, reduint en un el nombre de ciutadans descontents acontentats."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Les Muralles fan que sigui més fàcil de defensar una ciutat. Tripliquen "
#~ "la força defensiva de les unitats que estiguin dins de la ciutat contra "
#~ "unitats terrestres i helicòpters. No són efectives contra unitats aèries "
#~ "ni marítimes, així com contra Obusos. Les Muralles també eviten la pèrdua "
#~ "de població que ocorre quan una unitat defensiva és destruïda per una "
#~ "unitat terrestre."

#~ msgid "Coastal Defense"
#~ msgstr "Defensa costanera"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Duplica la defensa de les unitats contra els bombardejos de vaixells "
#~ "enemics."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entreté els ciutadans d'una ciutat, fent contents tres ciutadans "
#~ "descontents (quatre després del descobriment de l'Electrònica). No "
#~ "obstant, no afecta els ciutadans descontents per activitats militars."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Redueix la corrupció i el malbaratament d'una ciutat en un 50%. Sota la "
#~ "Democràcia, un Jutjat fa content un ciutadà descontent (a no ser que "
#~ "aquest ciutadà estigui descontent a causa d'activitats militars). També "
#~ "redueix a la meitat la distància de fet a la capital a l'hora de calcular "
#~ "el cost d'una revolta."

#~ msgid "Harbor"
#~ msgstr "Port"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Augmenta en un el menjar produït per totes les caselles d'Oceà. La ciutat "
#~ "ha de ser costanera per poder construir aquesta millora."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Una ciutat només pot tenir una Central: Tèrmica, Hidroelèctrica, Nuclear "
#~ "o Solar. Una ciutat només pot construir una Planta Hidroelèctrica si està "
#~ "al costat (o al damunt) d'una casella de Riu."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Juntament amb una Fàbrica, una Planta de Fabricació augmenta la producció "
#~ "d'escuts d'una ciutat en un 100%. Una Planta de Fabricació sola augmenta "
#~ "la producció d'escuts en un 50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Una ciutat només pot tenir una Central: Tèrmica, Hidroelèctrica, Nuclear "
#~ "o Solar."

#~ msgid "Offshore Platform"
#~ msgstr "Plataforma Petrolífera"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Afegeix un escut extra a totes les caselles d'Oceà que treballa una "
#~ "ciutat. La ciutat ha de ser costanera per poder construir aquesta millora."

#~ msgid "Police Station"
#~ msgstr "Comissaria"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Redueix la infelicitat causada per unitats militars de la ciutat "
#~ "desplegades de forma agressiva en 2 sota Democràcia i en 1 sota "
#~ "República  -- en altres paraules, neutralitza la infelicitat provocada "
#~ "per una única unitat militar. Aquesta millora no té cap efecte sota "
#~ "altres tipus de govern."

#~ msgid "Port Facility"
#~ msgstr "Instal·lació de Port"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permet que una ciutat construeixi unitats marítimes veteranes. A més, les "
#~ "unitats marítimes malmeses que es quedin dins de la ciutat durant un torn "
#~ "sencer sense moure's queden recuperades completament."

#~ msgid "Research Lab"
#~ msgstr "Laboratori de recerca"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Juntament amb una Biblioteca, un Laboratori de Recerca augmenta la "
#~ "producció de ciència d'una ciutat en un 100%. Juntament amb una "
#~ "Biblioteca i una Universitat, un Laboratori de Recerca augmenta la "
#~ "producció de ciència d'una ciutat en un 150%."

#~ msgid "SAM Battery"
#~ msgstr "Bateria SAM"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Duplica la defensa de totes les unitats de dins de la ciutat en ser "
#~ "atacades per avions (no inclou helicòpters ni míssils)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protegeix una ciutat i els seus voltants (fins a dues caselles enllà) "
#~ "d'atacs de Míssils Nuclears. Una unitat Nuclear que ataqui una ciutat amb "
#~ "Defensa SDI, o que ataqui una unitat (o que es faci explotar "
#~ "expressament) dins del seu radi d'acció, és abatuda i senzillament no té "
#~ "cap efecte. A més, duplica la capacitat defensiva de les unitats de la "
#~ "ciutat contra Míssils no nuclears."

#~ msgid "Sewer System"
#~ msgstr "Clavegueram"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Permet que la ciutat creixi més enllà de 12. Un Aqüeducte és necessari "
#~ "abans per poder passar de 8."

#~ msgid "Solar Plant"
#~ msgstr "Central Solar"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Elimina tota la contaminació generada per producció en una ciutat. També "
#~ "augmenta la producció d'escuts d'una Fàbrica o Planta de Fabricació de la "
#~ "ciutat: una Fàbrica i una Central Solar juntes donen una bonificació del "
#~ "100% de producció, i una Fàbrica, Planta de Fabricació i Central Solar "
#~ "juntes donen una bonificació de producció del 150%."

#~ msgid "Stock Exchange"
#~ msgstr "Borsa"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Juntament amb un Banc, la Borsa impulsa la producció d'impostos i luxes "
#~ "de la ciutat en un 50%. Juntament amb un Mercat i un Banc, una Borsa "
#~ "augmenta els impostos i el luxe d'una ciutat en un 150%."

#~ msgid "Super Highways"
#~ msgstr "Autopistes"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Incrementa el comerç en un 50% a totes les caselles que tinguin camins o "
#~ "carreteres."

#~ msgid "Supermarket"
#~ msgstr "Supermercat"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Augmenta els recursos de menjar en un 50% a cada casella d'horta que es "
#~ "treballi per la ciutat. Les caselles d'Horta són les que s'han irrigat "
#~ "una segona vegada."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "El mapa sencer es torna visible per aquell que la té -- el jugador sempre "
#~ "té informació actualitzada de tot el terreny i les ciutats (però no les "
#~ "unitats) encara que hi hagi penombra de guerra. Permet a tots els "
#~ "jugadors començar a construir peces de la nau espacial (sempre que hagin "
#~ "descobert les tecnologies necessàries)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Companyia Comercial A.Smith"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Fa que els edificis de les ciutats que normalment tenen un manteniment "
#~ "d'1 peça d'or no requereixin cap manteniment, per a totes les ciutats."

#~ msgid "Eiffel Tower"
#~ msgstr "Torre Eiffel"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "La teva reputació i bona voluntat entre les altres nacions es recupera "
#~ "quatre vegades més ràpid que no ho faria normalment."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Fa que un ciutadà content sigui feliç a cada ciutat. A la ciutat que "
#~ "conté els Jardins Penjants, fa feliços dos ciutadans contents més (és a "
#~ "dir, un total de 3). En el cas improbable que no hi hagi ciutadans "
#~ "contents que rebin l'efecte dels Jardins Penjants, la meravella s'aplica "
#~ "als ciutadans descontents (inclosos els descontents per activitats "
#~ "militars) fent-los contents i després feliços."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funciona com si tinguessis una Central hidroelèctrica a cada ciutat. "
#~ "(Això fa reduir la contaminació i incrementa els efectes de Fàbriques i "
#~ "Plantes de Fabricació.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Converteix dos ciutadans descontents a contents a cada ciutat (inclosos "
#~ "els ciutadans descontents per activitats militars)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Croada del Rei Ricard"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Afegeix un recurs d'escut addicional a cada casella del voltant de la "
#~ "ciutat on es construeix."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Taller de Leonardo"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Millora una unitat obsoleta cada torn."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dóna a totes les teves unitats marítimes 1 punt addicional de moviment. "
#~ "Fa que totes les teves unitats marítimes noves siguin veteranes (per "
#~ "totes les ciutats)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Atorga a les unitats marítimes 2 moviments addicionals."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambaixada de Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "EL jugador que la té obté una ambaixada amb cadascun dels altres jugadors."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Compta com tenir una Catedral a cadascuna de les teves ciutats. Això fa "
#~ "contents 3 ciutadans descontents a cada ciutat; no obstant, no afecta els "
#~ "ciutadans descontents per activitats militars. El descobriment de la "
#~ "Teologia augmenta l'efecte d'una Catedral, convertint un altre ciutadà "
#~ "descontent en content. El descobriment del Comunisme redueix l'efecte "
#~ "d'una Catedral, reduint en un el nombre de ciutadans descontents "
#~ "acontentats."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Compta com tenir un Graner a cada ciutat."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Augmenta la producció de ciència de cada ciutat que tingui una Biblioteca "
#~ "en un 50% (és com tenir un Laboratori de Recerca a totes les teves "
#~ "ciutats)."

#~ msgid "Statue of Liberty"
#~ msgstr "Estàtua de la Llibertat"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Acadèmia Militar de Sun Tzu"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Totes les teves unitats terrestres noves es converteixen en veteranes "
#~ "(per totes les ciutats). La probabilitat que una unitat terrestre "
#~ "esdevingui veterana després d'una batalla augmenta del 50% al 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Totes les teves unitats recuperen dos punts de vida extra per torn."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Compta com una Comissaria a cada ciutat. (És a dir, per cada ciutat, "
#~ "redueix la infelicitat causada per unitats militars de la ciutat "
#~ "desplegades de forma agressiva en 2 sota Democràcia i en 1 sota "
#~ "República  -- en altres paraules, neutralitza la infelicitat provocada "
#~ "per una única unitat militar a cada ciutat. Aquesta meravella no té cap "
#~ "efecte sota altres tipus de govern)."

#~ msgid "Capitalization"
#~ msgstr "Capitalització"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Això no és una millora com les altres. Fer que la producció d'una ciutat "
#~ "sigui Capitalització vol dir que la seva producció d'escuts es converteix "
#~ "en taxes (diners)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Joc de regles de Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Estàs jugant amb regles a l'estil de civ2. Aquestes s'assemblen força a "
#~ "les que vénen predeterminades de Freeciv, però amb alguns canvis."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "L'Anarquia ofereix una mica menys de corrupció i malbaratament que el "
#~ "Despotisme, però també un pèl més d'infelicitat."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "El Despotisme pateix el nivell més alt de corrupció i malbaratament de "
#~ "totes les formes de govern."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "La Monarquia pateix la mateixa quantitat reduïda de corrupció i "
#~ "malbaratament que la República."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Sota el Comunisme, la corrupció i el malbaratament no varien amb la "
#~ "distància des de la capital; totes les ciutats (inclosa la capital) tenen "
#~ "una quantitat modesta de corrupció."

#~ msgid "Fundamentalism"
#~ msgstr "Fonamentalisme"

#~ msgid "High Priest %s"
#~ msgstr "Alt sacerdot %s"

#~ msgid "High Priestess %s"
#~ msgstr "Alta sacerdotessa %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "El Fonamentalisme és una forma de govern organitzada al voltant d'un "
#~ "conjunt central de creences. Les creences, normalment de natura "
#~ "religiosa, formen una guia rígida per les accions i les reaccions tant "
#~ "dels governants com del poble."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "En una societat fonamentalista, la gent i els governants estan dedicats "
#~ "en cos i ànima a les seves creences, i normalment estan disposats a morir "
#~ "per conservar-los."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Les millores que normalment converteixen ciutadans descontents en "
#~ "contents, produeixen 'almoines' (or) equivalents al nombre de gent que "
#~ "convertirien normalment, i no requereixen manteniment."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Sota la Democràcia, els ciutadans governen directament votant sobre els "
#~ "temes. La Democràcia ofereix el nivell de comerç més alt possible, però "
#~ "també té el potencial d'infelicitat més alt. No hi ha corrupció ni "
#~ "malbaratament en Democràcia, però els ciutadans es preocupen molt per les "
#~ "guerres."

#~ msgid "Carthaginian"
#~ msgstr "Cartaginès"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Cartaginesos"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Els cartaginesos, descendents de comerciants fenicis, van dominar un "
#~ "imperi naval a la Mediterrània des dels segles V fins al II a. C. Cartago "
#~ "va ser destruïda per Roma l'any 146 a. C."

#~ msgid "Celtic"
#~ msgstr "Cèltic"

#~ msgid "?plural:Celts"
#~ msgstr "Celtes"

#~ msgid ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorized the ancient civilized peoples of Europe and Asia Minor. The "
#~ "Celts colonized much of Europe and had a large influence on the "
#~ "development of European civilization."
#~ msgstr ""
#~ "Els celtes foren un complex etnolingüístic indoeuropeu de l'Europa "
#~ "Occidental, que probablement van tenir el seu origen a la zona entre el "
#~ "Rin superior i el Danubi superior, a partir de la cultura dels camps "
#~ "d'urnes i del grup occidental de la cultura de Hallstatt. Els celtes es "
#~ "coneixien com a guerrers cruels i salvatges que terroritzaven els antics "
#~ "pobles civilitzats d'Europa i l'Àsia Menor. Els celtes van colonitzar "
#~ "gran part d'Europa i van tenir una gran influència en el desenvolupament "
#~ "de la civilització europea."

#~ msgid "Japanese"
#~ msgstr "Japonès"

#~ msgid "?plural:Japanese"
#~ msgstr "Japonesos"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Segons la mitologia tradicional japonesa, el Japó va ser fundat el segle "
#~ "VII a.C. per l'Emperador ancestral Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "Persian"
#~ msgstr "Persa"

#~ msgid "?plural:Persians"
#~ msgstr "Perses"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "El primer imperi persa (Aquemènida), va durar des del 550 a.C fins el 330 "
#~ "a.C; el segon (Sassànida), des del 226 d.C fins el 642 d.C."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Els Sioux eren una nació nordamericana que va lluitar diverses batalles "
#~ "decisives contra els Estats Units. Consistia en tres grups de tribus "
#~ "diferents: els Lakota, els Dakota i els Nakota."

#~ msgid "Spanish"
#~ msgstr "Espanyol"

#~ msgid "?plural:Spanish"
#~ msgstr "Espanyols"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "L'estat espanyol modern es va formar quan els dirigents dels regnes de "
#~ "Castella i d'Aragó van dirigir la reconquesta de la península Ibèrica als "
#~ "musulmans. La Reconquesta es va completar l'any 1492, el mateix any que "
#~ "Colom va salpar. Espanya va crear un imperi on no es ponia mai el sol."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Cardenalessa %s"

#~ msgid "Viking"
#~ msgstr "Víking"

#~ msgid "?plural:Vikings"
#~ msgstr "Víkings"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Els Víkings feien incursions i comerciaven al llarg de les costes "
#~ "europees entre els anys 800 d.C. i 1100 d.C. Pirates víkings van acabar "
#~ "convertint-se en dirigents de Normandia, Rússia i d'un regne de curta "
#~ "durada a Sicília."

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "Barbarian"
#~ msgstr "Bàrbar"

#~ msgid "?plural:Barbarians"
#~ msgstr "Bàrbars"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Des dels inicis de la civilització, els bàrbars han estat una amenaça als "
#~ "pobles civilitzats de tot arreu."

#~ msgid "Pirate"
#~ msgstr "Pirata"

#~ msgid "?plural:Pirates"
#~ msgstr "Pirates"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "D'ençà que els homes honrats han viatjat pels mars, els pirates han estat "
#~ "un flagell per ells i per tota la gent que viu a la costa."

#~ msgid "Amphibious Warfare"
#~ msgstr "Guerra Amfíbia"

#~ msgid "Combined Arms"
#~ msgstr "Armes Combinades"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Redueix l'efecte de les Catedrals."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Permet als Colons i Enginyers de construir fortificacions."

#~ msgid "Economics"
#~ msgstr "Economia"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Millora l'efecte dels Coliseus."

#~ msgid "Environmentalism"
#~ msgstr "Ecologia"

#~ msgid "Espionage"
#~ msgstr "Espionatge"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerra de Guerrilles"

#~ msgid "Laser"
#~ msgstr "Làser"

#~ msgid "Leadership"
#~ msgstr "Lideratge"

#~ msgid "Machine Tools"
#~ msgstr "Maquinària"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturització"

#~ msgid "Mobile Warfare"
#~ msgstr "Guerra Mòbil"

#~ msgid "Monotheism"
#~ msgstr "Monoteisme"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Dóna un moviment extra a les unitats marítimes."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grans filòsofs de tot el món s'uneixen a la teva civilització: obtens un "
#~ "avenç immediat."

#~ msgid "Polytheism"
#~ msgstr "Politeisme"

#~ msgid "Radio"
#~ msgstr "Ràdio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Permet als Colons i Enginyers de construir bases aèries."

#~ msgid "Refrigeration"
#~ msgstr "Refrigeració"

#~ msgid "Sanitation"
#~ msgstr "Sanejament"

#~ msgid "Seafaring"
#~ msgstr "Viatges Marítims"

#~ msgid "Stealth"
#~ msgstr "Invisibilitat"

#~ msgid "Tactics"
#~ msgstr "Tàctiques"

#~ msgid "Theology"
#~ msgstr "Teologia"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Millora l'efecte de les catedrals."

#~ msgid "Warrior Code"
#~ msgstr "Codi dels Guerrers"

#~ msgid "Glacier"
#~ msgstr "Glacera"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Les glaceres es troben a les regions més al nord i sud del món. Són molt "
#~ "fredes i per tant és molt difícil treballar-hi."

#~ msgid "Iron"
#~ msgstr "Ferro"

#~ msgid "Furs"
#~ msgstr "Pells"

#~ msgid "Fruit"
#~ msgstr "Fruita"

#~ msgid "Buffalo"
#~ msgstr "Búfal"

#~ msgid "Wheat"
#~ msgstr "Blat"

#~ msgid "Peat"
#~ msgstr "Torba"

#~ msgid "Pheasant"
#~ msgstr "Faisà"

#~ msgid "Ivory"
#~ msgstr "Ivori"

#~ msgid "Silk"
#~ msgstr "Seda"

#~ msgid "Spice"
#~ msgstr "Espècies"

#~ msgid "Whales"
#~ msgstr "Balenes"

#~ msgid "Wine"
#~ msgstr "Vi"

#~ msgid "Airbase"
#~ msgstr "Base aèria"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Les fortificacions milloren la defensa per unitats terrestres. Entre "
#~ "altres efectes, una unitat terrestre que es quedi un torn sencer sense "
#~ "moure's dins d'una fortificació recupera una quarta part dels seus punts "
#~ "de vida."

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Les bases aèries permeten que les teves unitats aèries aterrin i reposin "
#~ "combustible. Les unitats aèries dins d'una base aèria poden ser atacades "
#~ "per unitats terrestres."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally) for fast travel."
#~ msgstr ""
#~ "Qualsevol tipus de terreny (excepte l'Oceà) pot tenir-hi un Riu. Un Riu "
#~ "afegeix 1 punt de comerç als recursos produïts per aquesta casella. També "
#~ "augmenta el factor defensiu de la casella en un 50%. Finalment, les "
#~ "unitats terrestres poden moure's al llarg d'un Riu (però no en diagonal) "
#~ "per viatjar més ràpidament."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Els camins i ferrocarrils només poden construir-se sobre caselles de Riu "
#~ "si la teva civilització ha après la tecnologia de Construcció de Ponts."

#~ msgid "Can build Airbases."
#~ msgstr "Pot construir Bases aèries."

#~ msgid "Can transform terrain."
#~ msgstr "Pot transformar terreny."

#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Molt dolent per atacar AEGIS."

#~ msgid "Attack value halved when attacking Pikemen."
#~ msgstr "El valor en atac és la meitat quan s'estan atacant Piquers"

#~ msgid "Defends very badly against Fighters."
#~ msgstr "Es defensa molt malament contra els Caces."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helicòpters"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "El manteniment dels Colons és en forma de menjar així com de producció, i "
#~ "un Colon pot morir si la ciutat que el manté es queda sense menjar. Els "
#~ "Colons d'una República o Democràcia requereixen el doble de menjar per "
#~ "torn, i en societats Comunistes o Fonamentalistes, el triple."

#~ msgid "Engineers"
#~ msgstr "Enginyers"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Els Enginyers són semblants als Colons, però treballen el doble de ràpid "
#~ "i es mouen el doble de ràpid. Els Enginyers també poden realitzar "
#~ "transformacions de terreny importants (per exemple, convertir Tundra en "
#~ "Desert), que estan més enllà de les capacitats dels Colons; veure la "
#~ "secció d'Alteracions del Terreny per més detalls."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "CONSELL 1: millora els Colons a Enginyers quan sigui possible, ja que els "
#~ "Enginyers consumeixen els mateixos recursos que els Colons normals."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "CONSELL 2: si aconsegueixes de construir el Taller de Leonardo, investiga "
#~ "Explosius abans que el Taller no quedi obsolet. Així, els teus "
#~ "Treballadors es milloraran de franc."

#~ msgid "Warriors"
#~ msgstr "Guerrers"

#~ msgid "Archers"
#~ msgstr "Arquers"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Els arquers lluiten amb arcs i fletxes i tenen un bon valor d'atac així "
#~ "com una defensa raonable."

#~ msgid "Pikemen"
#~ msgstr "Piquers"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Equipats amb piques llargues, els Piquers substitueixen la Falange com a "
#~ "millors defensors de ciutats."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Els Mosqueters són infanteria equipada amb armes de foc primitives i "
#~ "substitueixen els Piquers com a millors defensors de ciutats."

#~ msgid "Fanatics"
#~ msgstr "Fanàtics"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr ""
#~ "Els Fanàtics són guerrers extremadament devots d'una causa superior."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Les nacions fonamentalistes poden mantenir unitats de Fanàtics sense "
#~ "haver de pagar cap escut de manteniment."

#~ msgid "Partisan"
#~ msgstr "Guerriller"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Els Guerrillers són activistes que són experts en treure partit dels "
#~ "avantatges del terreny."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Se't dóna un nombre indeterminat de Guerrillers de franc quan un enemic "
#~ "conquereix una ciutat teva -- automàticament es posen en posicions "
#~ "defensives als camps del voltant -- però només sota aquestes condicions:\n"
#~ " - Al menys un jugador ha de conèixer Guerra de Guerrilles.\n"
#~ " - Has de ser el jugador que havia fundat la ciutat.\n"
#~ " - Has de conèixer Comunisme i Pólvora.\n"
#~ " - Has de tenir un govern en Democràcia o Comunisme."

#~ msgid "Alpine Troops"
#~ msgstr "Tropes Alpines"

#~ msgid ""
#~ "Alpine   †  †  €†  Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Les Tropes Alpines són unitats altament mòbils així com defensors "
#~ "excel·lents."

#~ msgid "Marines"
#~ msgstr "Marines"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Els Marines són infanteria experta en la guerra al mar."

#~ msgid "Paratroopers"
#~ msgstr "Paracaigudistes"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Els paracaigudistes són experts en atacs des de l'aire."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "La Infanteria Mecanitzada és la unitat terrestre amb més força defensiva, "
#~ "però només està disponible cap al final de l'arbre de tecnologies."

#~ msgid "Horsemen"
#~ msgstr "Genets"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Els Genets són guerrers muntats i constitueixen una unitat de sorpresa "
#~ "primitiva que pot introduir-se ben endins del territori enemic."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Els Carros són vehicles de guerra tibats per cavalls, més forts però més "
#~ "cars que els Genets."

#~ msgid "Elephants"
#~ msgstr "Elefants"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Els Elefants són animals enormes ensinistrats per la guerra que sovint es "
#~ "fan servir com unitats d'impressió, però no es defensen gaire bé contra "
#~ "la majoria de les altres unitats."

#~ msgid "Crusaders"
#~ msgstr "Croats"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Els Croats són guerrers a cavall molt disciplinats, motivats per una "
#~ "causa superior."

#~ msgid "Dragoons"
#~ msgstr "Dragons"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr ""
#~ "Els Dragons són guerrers a cavall que porten armes de foc primitives."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "La Cavalleria són soldats a cavall molt ben entrenats."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "L'artilleria és un canó millorat. És molt potent en atac, però al mateix "
#~ "temps molt dèbil en defensa, i necessitarà escorta per ser efectiva."

#~ msgid "Howitzer"
#~ msgstr "Obús"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Els Obusos són artilleria millorada amb capacitats defensiva i ofensiva "
#~ "superiors."

#~ msgid "Helicopter"
#~ msgstr "Helicòpter"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "L'Helicòpter és una unitat molt potent, ja que pot volar i, alhora, "
#~ "conquerir ciutats. S'ha de tenir cura, perquè els Helicòpters perden una "
#~ "petita quantitat de salut per cada torn que no estan dins d'una ciutat ni "
#~ "una base aèria ni un Portaavions, a no ser que tinguis la meravella "
#~ "Nacions Unides, i a més els Helicòpters poden ser atacats per unitats "
#~ "terrestres."

#~ msgid "Stealth Fighter"
#~ msgstr "Caça invisible"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Un Caça millorat, amb més atac i radi de moviment."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombarder Invisible"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Un Bombarder millorat, amb més atac i radi de moviment."

#~ msgid "Caravel"
#~ msgstr "Caravel·la"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "La Caravel·la substitueix el Trirrem i és molt més segura a mar obert."

#~ msgid "Galleon"
#~ msgstr "Galió"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "El Galió és purament un vaixell de transport i no pot atacar d'altres "
#~ "vaixells, encara que pot defensar-se si l'ataquen."

#~ msgid "Destroyer"
#~ msgstr "Destructor"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "Una patrullera millorada, amb millors moviment i visió."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "CONSELL: Unitat molt ràpida, que és molt útil per liquidar els Transports "
#~ "enemics."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Creuer AEGIS"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "El Creuer AEGIS està equipat amb un sistema defensiu de míssils molt "
#~ "avançat."

#~ msgid "Cruise Missile"
#~ msgstr "Míssil de creuer"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "El Míssil de Creuer és un projectil de llarga distància que pot colpejar "
#~ "molt endins del territori enemic."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "CONSELL:  Uns quants míssils et poden ajudar a mantenir les aigües "
#~ "properes a la teva apreciada terra natal lliures de vaixells enemics."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "De manera similar a la contaminació i l'escalfament global, el risc "
#~ "d'hivern nuclear global augmenta amb la radioactivitat. Si acaba havent-"
#~ "hi hivern nuclear, terreny de tot el món canvia a desert, tundra, i gel. "
#~ "Els Colons i els Enginyers poden netejar radioactivitat."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "CONSELL 2: Pots estar implicat en una situació on has envaït un país "
#~ "enemic en massa, però les ciutats enemigues són massa fortes. Abans de "
#~ "fer servir un Míssil Nuclear, ajunta una colla de Colons i/o Enginyers al "
#~ "costat de la ciutat, i tingues-los preparats per netejar la "
#~ "radioactivitat en el mateix torn en què ocorreixi! Això minimitza el risc "
#~ "d'hivern nuclear. Nuclears ecològiques!"

#~ msgid "Spy"
#~ msgstr "Espia"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Un Espia és molt més destre en les arts de l'espionatge que el seu "
#~ "predecessor, el Diplomàtic."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Pot fer totes les funcions del Diplomàtic; veure l'ajuda sobre el "
#~ "Diplomàtic per més detalls. Al contrari del Diplomàtic, un Espia també "
#~ "pot sobreviure una operació en una ciutat estrangera i obtenir-ne "
#~ "experiència. Els espies també són més eficaços que els Diplomàtics a "
#~ "l'hora de defensar les ciutats contra els Diplomàtics i Espies estrangers."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "L'Espia es pot fer servir també per:\n"
#~ " - sabotejar una unitat enemiga (reduint els seus punts de vida a la "
#~ "meitat), si està sola en una casella i els jugadors estan en guerra;\n"
#~ " - enverinar el subministre d'aigua d'una ciutat enemiga (reduint la "
#~ "població en un i buidant-ne el graner);\n"
#~ " - robar una tecnologia específica (amb possibilitat d'èxit reduïda);\n"
#~ " - robar més tecnologies d'una ciutat on ja se n'han robat abans (encara "
#~ "que les ciutats es converteixen en més resistents cada vegada que se'ls "
#~ "roba);\n"
#~ " - sabotejar objectius predeterminats dins de la ciutat (amb possibilitat "
#~ "d'èxit reduïda)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Un Espia que sobreviu les accions més agressives (sabotatge, robatori, "
#~ "incitació a la revolta, i enverinament) escapa a la seguretat de la "
#~ "ciutat amistosa més propera."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr ""
#~ "Els Espies formats sota un govern Comunista es formaran com a veterans."

#~ msgid "Freight"
#~ msgstr "Comboi"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "El Comboi substitueix a la caravana, i és el doble de ràpid."

#~ msgid "Explorer"
#~ msgstr "Explorador"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Els exploradors són individus valents que són molt útils per descobrir el "
#~ "territori."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quan el líder bàrbar es mata en una casella sense unitats defensives, es "
#~ "paga un rescat de 100 peces d'or, però només a les unitats terrestres i "
#~ "helicòpters."

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Has trobat %d peça d'or."
#~ msgstr[1] "Has trobat %d peces d'or."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Has descobert %s en antics pergamins."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Els %s han adquirit %s d'antics pergamins."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Una banda de mercenaris s'uneix a la teva causa."

#~ msgid "You found a friendly city."
#~ msgstr "Has trobat una ciutat amistosa."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Impressiones uns nòmades i se t'uneixen."

#~ msgid "An abandoned village is here."
#~ msgstr "Només hi ha un poble abandonat."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Has alliberat una horda de bàrbars!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "El teu %s ha mort a mans de bàrbars!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "La pèrdua de %s ha motivat uns quants guerrillers!"

#~ msgid "?nationset:Core"
#~ msgstr "?nationset:Nucli"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Medievals"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Edat Moderna"

#~ msgid "?nationgroup:African"
#~ msgstr "Africans"

#~ msgid "?nationgroup:American"
#~ msgstr "Americans"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Asiàtics"

#~ msgid "?nationgroup:European"
#~ msgstr "Europeus"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Oceànics"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Imaginaris"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Permet que una ciutat creixi més enllà de 8 i redueix la probabilitat "
#~ "d'epidèmia a la ciutat. Cal un sistema de Clavegueram perquè una ciutat "
#~ "creixi a més de mida 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entreté els ciutadans, convertint tres ciutadans descontents en contents "
#~ "(quatre després del descobriment de l'Electricitat). No obstant, no "
#~ "afecta els ciutadans fets descontents per activitats militars."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Redueix la corrupció d'una ciutat en un 50%. Sota la Democràcia, un "
#~ "Jutjat fa content un ciutadà descontent (si no és que aquest ciutadà "
#~ "sigui descontent per activitats militars). També fa que el cost d'una "
#~ "revolta a la ciutat sigui 4 vegades superior."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Augmenta l'efecte de la Fàbrica i Planta de Fabricació sobre la producció "
#~ "d'escuts d'una ciutat, i també redueix la quantitat de contaminació "
#~ "generada per aquesta producció. Una Central Hidroelèctrica combinada amb "
#~ "una Fàbrica o bé una Planta de Fabricació dóna una bonificació de "
#~ "producció del 75% sobre el nivell base sense cap d'aquestes millores, "
#~ "mentre que la contaminació només és el 75% de la combinació equivalent "
#~ "amb una Central Tèrmica; una Central Hidroelèctrica, una Fàbrica, i una "
#~ "Planta de Fabricació juntes donen una bonificació de producció del 150% "
#~ "amb una contaminació de només el 50% de la combinació equivalent amb una "
#~ "Central Tèrmica."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "A cada ciutat, només una Central: Tèrmica, Hidroelèctrica, Nuclear o "
#~ "Solar pot tenir efecte en un moment donat."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Augmenta en un 100% l'aportació a ciència de la ciutat."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Augmenta l'efecte de la Fàbrica i Planta de Fabricació sobre la producció "
#~ "d'escuts d'una ciutat, i també redueix la quantitat de contaminació "
#~ "generada per aquesta producció. Una Central Nuclear combinada amb una "
#~ "Fàbrica o bé una Planta de Fabricació dóna una bonificació de producció "
#~ "del 75% sobre el nivell base sense cap d'aquestes millores, mentre que la "
#~ "contaminació només és el 75% de la combinació equivalent amb una Central "
#~ "Tèrmica; una Central Nuclear, una Fàbrica, i una Planta de Fabricació "
#~ "juntes donen una bonificació de producció del 150% amb una contaminació "
#~ "de només el 50% de la combinació equivalent amb una Central Tèrmica."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Sota el Despotisme, la ciutat que conté el palau guanya una bonificació "
#~ "de producció del +75%, i sota la Monarquia, una bonificació de producció "
#~ "del +50%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Augmenta l'efecte de la Fàbrica i Planta de Fabricació sobre la producció "
#~ "d'escuts d'una ciutat. Una Central Tèrmica combinada amb una Fàbrica o bé "
#~ "una Planta de Fabricació dóna una bonificació de producció del 75% sobre "
#~ "el nivell base sense cap d'aquestes millores; una Central Tèrmica, una "
#~ "Fàbrica, i una Planta de Fabricació juntes donen una bonificació de "
#~ "producció del 150%. La producció addicional pot fer que la ciutat generi "
#~ "més contaminació."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Juntament amb una Biblioteca, un Laboratori de Recerca augmenta la "
#~ "producció científica de una ciutat en un 200%. Juntament amb una "
#~ "Biblioteca i una Universitat, un Laboratori de Recerca augmenta la "
#~ "producció de ciència d'una ciutat en un 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Permet que una ciutat creixi més enllà de 12. Un pre-requisit és un "
#~ "Aqüeducte perquè la ciutat pugui créixer a més de 8. El Clavegueram "
#~ "redueix encara més la probabilitat d'epidèmia."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Augmenta l'efecte de la Fàbrica i Planta de Fabricació sobre la producció "
#~ "d'escuts d'una ciutat, i també redueix dràsticament la quantitat de "
#~ "contaminació generada per aquesta producció. Una Central Solar combinada "
#~ "amb una Fàbrica o bé una Planta de Fabricació dóna una bonificació de "
#~ "producció del 75% sobre el nivell base sense cap d'aquestes millores, "
#~ "mentre que la contaminació només és el 50% de la combinació equivalent "
#~ "amb una Central Tèrmica; una Central Solar, una Fàbrica, i una Planta de "
#~ "Fabricació juntes donen una bonificació de producció del 150%, i eliminen "
#~ "totalment la contaminació generada per la producció de la ciutat."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Fa content un ciutadà descontent. L'avenç del Misticisme duplica aquest "
#~ "efecte. Tenint Misticisme i l'Oracle, es fan contents quatre ciutadans. "
#~ "No afecta els ciutadans fets descontents per activitats militars."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Juntament amb una Biblioteca, una Universitat augmenta la producció "
#~ "científica d'una ciutat en un 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Fa que les millores de les ciutats que normalment tenen un cost de "
#~ "manteniment d'1 or, no requereixin cap manteniment, per a totes les "
#~ "ciutats."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Aquesta fantàstica fita tecnològica converteix un ciutadà descontent a "
#~ "content en totes les teves ciutats (incloses els ciutadans descontents "
#~ "per activitats militars). Redueix encara més la possibilitat de malaltia "
#~ "dins de la ciutat."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "La teva reputació i bona voluntat entre les altres nacions es recupera el "
#~ "doble de ràpid que no ho faria normalment."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Augmenta en un 100% la producció de ciència a cada ciutat que controles "
#~ "que tingui una Universitat."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dóna a totes les teves unitats marítimes 1 punt addicional de moviment. "
#~ "Fa que totes les teves unitats marítimes noves siguin veteranes (per "
#~ "totes les teves ciutats)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr ""
#~ "Dóna a totes les teves unitats marítimes 2 punts de moviment addicionals."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Fa contents dos ciutadans descontents més a totes les ciutats que tinguin "
#~ "Temple. No afecta els ciutadans descontents per activitats militars."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "La quantitat de menjar emmagatzemat que es perd quan una de les teves "
#~ "ciutats creix o decreix es redueix en un 25%. Això ajuda a les ciutats a "
#~ "créixer més ràpid i aguantar més fàcilment èpoques de fam. S'acumula amb "
#~ "l'efecte del Graner."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Augmenta en un 100% la producció de ciència a cada ciutat que tingui un "
#~ "Laboratori de Recerca."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Totes les teves noves unitats militars terrestres comencen al primer "
#~ "nivell de veterania. La probabilitat que una unitat terrestre "
#~ "aconsegueixi el següent nivell de veterania després d'una batalla "
#~ "augmenta en un 50%."

#~ msgid "Coinage"
#~ msgstr "Encunyament"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Això no és un edifici normal. Si estableixes la producció d'una ciutat a "
#~ "encunyament la producció es converteix en impostos (diners, peces d'or!)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Cada científic afegeix tres punts a la recerca del teu imperi a cada torn."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Cada recaptador d'impostos genera tres peces d'or addicionals per al teu "
#~ "tresor a cada torn."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "EraElèctrica"

#~ msgid "Default ruleset"
#~ msgstr "Joc de regles predeterminat"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr ""
#~ "Estàs jugant al Freeciv amb les regles predeterminades per a partides "
#~ "d'un sol jugador."

#~ msgid "CE"
#~ msgstr "d.C."

#~ msgid "BCE"
#~ msgstr "a.C."

#~ msgid "Nuclear Accident"
#~ msgstr "Accident nuclear"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Permet a Colons, Treballadors i Enginyers de construir fortificacions."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Augmenta la visió de les unitats quan són dins de fortificacions."

#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Permet d'establir una altra ruta comercial des de cada ciutat."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Permet als Treballadors i Enginyers de construir bases aèries i boies."

#~ msgid "Lake"
#~ msgstr "Llac"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Els llacs són masses grans d'aigua dolça."

#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Els oceans poc profunds se solen trobar a prop de les costes, i sovint "
#~ "són rics en menjar i altres recursos."

#~ msgid "Deep Ocean"
#~ msgstr "Oceà Profund"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Els oceans profunds cobreixen bona part del món lluny de les costes, i "
#~ "només unitats marítimes ben preparades (que no inclouen els Trirrems) hi "
#~ "poden viatjar."

#~ msgid "Buoy"
#~ msgstr "Boia"

#~ msgid "Ruins"
#~ msgstr "Ruïnes"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Les fortificacions milloren la defensa per unitats terrestres. Entre "
#~ "altres efectes, una unitat terrestre que es quedi en una fortificació un "
#~ "torn sencer sense moure's recupera una quarta part dels seus punts de "
#~ "vida. Amb Invenció, les fortificacions obtenen torres de guaita des de "
#~ "les quals les unitats poden veure més lluny."

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "Les boies es poden construir a l'oceà (per unitats que vagin en un "
#~ "vaixell marítim)."

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Les ruïnes marquen la ubicació antiga d'una ciutat que fou destruïda o "
#~ "abandonada. No tenen cap efecte sobre el joc."

#~ msgid "hardened"
#~ msgstr "endurit"

#~ msgid "elite"
#~ msgstr "elit"

#~ msgid "?unitclass:Trireme"
#~ msgstr "Trirrems"

#~ msgid "?unit:Workers"
#~ msgstr "Treballadors"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Els Treballadors són semblants als Colons en el fet que poden millorar el "
#~ "terreny -- veure la secció d'Alteracions del Terreny de l'ajuda per més "
#~ "detalls de les millores possibles. No obstant, els Treballadors no poden "
#~ "bastir ciutats noves."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Els Enginyers són semblants als Treballadors, però treballen el doble de "
#~ "ràpid i es mouen el doble de ràpid. Els Enginyers també poden realitzar "
#~ "transformacions de terreny importants (per exemple, convertir Tundra en "
#~ "Desert), que estan més enllà de les possibilitats dels Treballadors i "
#~ "Colons; veure la secció d'Alteracions del Terreny per més detalls."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "CONSELL 1: millora els Treballadors a Enginyers quan sigui possible, ja "
#~ "que els Enginyers consumeixen els mateixos recursos que els Treballadors "
#~ "normals."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "CONSELL 2: si aconsegueixes de construir el Taller de Leonardo, investiga "
#~ "Explosius abans que el Taller no quedi obsolet. Així, els teus "
#~ "Treballadors es milloraran de franc."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "El Trirrem és la primera unitat marítima que pots tenir. Pot fer de "
#~ "vaixell de transport i té una capacitat ofensiva rudimentària, però no "
#~ "pot aventurar-se cap a caselles oceàniques."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "La Caravel·la substitueix el Trirrem i pot anar per qualsevol casella "
#~ "d'oceà."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "De manera similar a la contaminació i l'escalfament global, el risc "
#~ "d'hivern nuclear global augmenta amb la radioactivitat. Si acaba havent-"
#~ "hi hivern nuclear, terreny de tot el món canvia a desert, tundra, i gel. "
#~ "Els Colons, els Treballadors i els Enginyers poden netejar radioactivitat."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "CONSELL 2: Pots estar implicat en una situació on has envaït un país "
#~ "enemic en massa, però les ciutats enemigues són massa fortes. Abans de "
#~ "fer servir un Míssil Nuclear, ajunta una colla de Colons, Treballadors, i/"
#~ "o Enginyers al costat de la ciutat, i tingues-los preparats per netejar "
#~ "la radioactivitat en el mateix torn en què ocorreixi! Això minimitza el "
#~ "risc d'hivern nuclear. Nuclears ecològiques!"

#~ msgid "?diplomatic_rank:attache"
#~ msgstr "agregat"

#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "secretari"

#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "enviat"

#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "ambaixador"

#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Els Diplomàtics formats sota un govern Comunista començaran al primer "
#~ "nivell de veterania (secretari)."

#~ msgid "?spy_level:informant"
#~ msgstr "informador"

#~ msgid "?spy_level:handler"
#~ msgstr "oficial d'intel·ligència"

#~ msgid "?spy_level:agent"
#~ msgstr "agent"

#~ msgid "?spy_level:spymaster"
#~ msgstr "mestre espia"

#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Els Espies formats sota un govern Comunista començaran al primer nivell "
#~ "de veterania (responsable)."

#~ msgid "?unit:Leader"
#~ msgstr "Líder"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Aquest ets tu. Si perds aquesta unitat, perds la partida. Així que millor "
#~ "que no ho facis."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "Un AWACS (Airborne Warning and Control System, Sistema Aeri de Control i "
#~ "Avís) és un avió amb un radar avançat que pot determinar la ubicació "
#~ "d'unitats enemigues en una gran àrea."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Permet que una ciutat creixi més enllà de 8 i redueix la probabilitat "
#~ "d'epidèmia a la ciutat. Quan s'obté Industrialització, aquest efecte de "
#~ "l'Aqüeducte es redueix."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Cal un sistema de Clavegueram perquè una ciutat creixi a més de mida 12."

#~ msgid "Hospital"
#~ msgstr "Hospital"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Un hospital es fa servir per tractar els malalts, i de vegades per fer-"
#~ "hirecerca mèdica. Una ciutat amb Hospital és menys probable que pateixi "
#~ "epidèmies."

#~ msgid "Genetic Lab"
#~ msgstr "Laboratori Genètic"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "En un Laboratori Genètic es poden investigar nous medicaments. La "
#~ "possibilitat d'epidèmies dins de la ciutat es redueix.\n"
#~ "Un Laboratori Genètic permet l'optimització genètica de plantes i "
#~ "animals. La producció de menjar augmenta en un 25% si la mida de la "
#~ "ciutat passa de 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "Si una metròpolis (mida de ciutat > 30) té Transport Públic i Autopistes "
#~ "el radi de la ciutat torna a augmentar."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr ""
#~ "La feina dels sacerdots també redueix l'efecte de l'epidèmia a la ciutat."

#~ msgid "Experimental ruleset"
#~ msgstr "Joc de regles experimental"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Estàs jugant amb el joc de regles experimental. Aquest il·lustra "
#~ "funcionalitats noves o inusuals disponibles a Freeciv sense miraments per "
#~ "l'equilibri estricte del joc ni per la jugabilitat. Es pot trobar una "
#~ "descripció de les diferències amb el joc de regles predeterminat al "
#~ "fitxer README.ruleset_experimental."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "En Anarquia, la tecnologia no es pot perdre per falta de manteniment."

#~ msgid "Maglev"
#~ msgstr "Maglev"

#~ msgid "?unitclass:Big Land"
#~ msgstr "Terrestres Grans"

#~ msgid "?worker_level:apprentice"
#~ msgstr "aprenent"

#~ msgid "?worker_level:journeyman"
#~ msgstr "oficial"

#~ msgid "?worker_level:master"
#~ msgstr "mestre"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Permet que una ciutat creixi més enllà de 8 i redueix la probabilitat "
#~ "d'epidèmia a la ciutat (-30%). Cal un sistema de Clavegueram perquè una "
#~ "ciutat creixi a més de mida 16."

#~ msgid "Aqueduct, near Lake"
#~ msgstr "Aqüeducte, prop de Llac"

#~ msgid "Aqueduct, near River"
#~ msgstr "Aqüeducte, prop de Riu"

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50%.  The "
#~ "total bonus is 100% if there are Marketplace and Bank together in the "
#~ "same city."
#~ msgstr ""
#~ "Augmenta el luxe i la recaptació d'impostos en una ciutat en un 50% "
#~ "addicional. El bonus total és del 100% si hi ha Mercat i Banc junts a la "
#~ "mateixa ciutat."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Una Catedral fa contents a 3 ciutadans descontents d'una ciutat, fent que "
#~ "sigui més fàcil mantenir-hi l'ordre; no obstant, no afecta els ciutadans "
#~ "fets descontents per activitats militars. El descobriment de la Teologia "
#~ "augmenta l'efecte d'una Catedral, fent content un altre ciutadà "
#~ "descontent. "

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Les Muralles fan que sigui més fàcil de defensar una ciutat. Dupliquen la "
#~ "força defensiva de les unitats que estiguin dins de la ciutat contra "
#~ "unitats terrestres. No són efectives contra avions, helicòpters, míssils "
#~ "ni unitatsmarítimes. Les Muralles també eviten la pèrdua de població que "
#~ "ocorre quan una unitat defensiva és destruïda per una unitat terrestre."

#~ msgid "Amphitheatre"
#~ msgstr "Amfiteatre"

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Redueix la corrupció i el malbaratament d'una ciutat en un 50%, fa "
#~ "content un ciutadà descontent (si no és que aquest ciutadà sigui "
#~ "descontent per activitats militars), i també fa que el cost d'una revolta "
#~ "a la ciutat sigui 4 vegades superior."

#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Incrementa la producció d'escuts d'una ciutat en un 25%. Aquest augment "
#~ "pot contribuir de forma significativa a la contaminació provocada per la "
#~ "producció d'escuts. La Fàbrica també augmenta la contaminació provocada "
#~ "per la població de la ciutat (+25%)."

#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Sempre que una ciutat amb Graner creix o decreix, la reserva de menjar en "
#~ "conserva 10. Això ajuda les ciutats a créixer més ràpid i les fa més "
#~ "resistents a la fam."

#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant, and also reduces the amount of pollution generated by shield "
#~ "production to 50%."
#~ msgstr ""
#~ "Augmenta en un 25% l'efecte d'una Fàbrica, i en un altre 25% l'efecte "
#~ "d'una Planta de Fabricació, i també redueix la quantitat de contaminació "
#~ "generada per la producció d'escuts al 50%."

#~ msgid ""
#~ "A Hydro Plant, in combination with a Factory and Mfg. Plant together give "
#~ "a 100% production bonus, with pollution only 50% of the equivalent "
#~ "combination with a Power Plant. The pollution is reduced to 25% if "
#~ "combined with a Recycling Center."
#~ msgstr ""
#~ "Una Central Hidroelèctrica, en combinació amb una Fàbrica i una Planta de "
#~ "Fabricació juntes, dóna un bonus de producció del 100%, amb una "
#~ "contaminació de només el 50% de la combinació equivalent amb una Central "
#~ "Tèrmica. La contaminació es redueix al 25% si es combina amb un Centre de "
#~ "Reciclatge."

#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr ""
#~ "Augmenta en un 50% l'aportació a la ciència de la ciutat (en un 100% si "
#~ "qualsevol jugador ha construït la Gran Biblioteca)."

#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "Redueix la contaminació generada per la població en un 50%."

#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Incrementa la producció d'escuts d'una ciutat en un 25%. La bonificació "
#~ "és del 50% si hi ha alguna Central energètica a la mateixa ciutat."

#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr ""
#~ "Les Plantes de Fabricació també augmenten la contaminació causada per la "
#~ "població de la ciutat (+25%)."

#~ msgid ""
#~ "A Nuclear Plant, in combination with a Factory and Mfg. Plant together "
#~ "give a 100% production bonus, with pollution only 50% of the equivalent "
#~ "combination with a Power Plant. The pollution is reduced to 25% if "
#~ "combined with a Recycling Center."
#~ msgstr ""
#~ "Una Central Nuclear, en combinació amb una Fàbrica i una Planta de "
#~ "Fabricació juntes, dóna un bonus de producció del 100%, amb una "
#~ "contaminació de només el 50% de la combinació equivalent amb una Central "
#~ "Tèrmica. La contaminació es redueix al 25% si es combina amb un Centre de "
#~ "Reciclatge."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radio)."
#~ msgstr ""
#~ "Afegeix un escut extra a totes les caselles d'Oceà que treballa una "
#~ "ciutat. La ciutat ha de ser costanera per poder construir aquesta "
#~ "millora. Les caselles d'Oceà profund necessiten que hi hagi una boia a la "
#~ "casella per aprofitar la bonificació de l'escut (les boies són millores "
#~ "de casella que es poden crear a partir del descobriment de la Ràdio)."

#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr ""
#~ "Les Plataformes Petrolíferes també augmenten la contaminació generada per "
#~ "la població de la ciutat (+25%)."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Federation or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Fa que una ciutat sigui la capital i el centre del teu govern. La "
#~ "corrupció de les altres ciutats està relacionada amb la distància que les "
#~ "separa de la capital, amb l'excepció dels governs en Federació i "
#~ "Comunisme. El cost d'incitar a una revolta en una ciutat també depèn de "
#~ "la distància des de la capital (en qualsevol forma de govern)."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "Sota el Despotisme, la ciutat que conté el palau guanya una bonificació "
#~ "en peces d'or del +75%, i sota la Monarquia, una bonificació en peces "
#~ "d'or del +50%."

#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Converteix dos ciutadans descontents en contents. I neutralitza la "
#~ "infelicitat causada per una unitat militar."

#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Augmenta en un 25% l'efecte d'una Fàbrica, i en un altre 25% l'efecte "
#~ "d'una Planta de Fabricació. Una Central Tèrmica combinada amb una Fàbrica "
#~ "o bé una Planta de Fabricació dóna una bonificació de producció del 50% "
#~ "sobre el nivell base sense cap d'aquestes millores; una Central Tèrmica, "
#~ "una Fàbrica, i una Planta de Fabricació juntes donen una bonificació de "
#~ "producció del 100%. La producció addicional pot fer que la ciutat generi "
#~ "més contaminació."

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Construir un Centre de Reciclatge redueix la quantitat de contaminació "
#~ "generada per la producció d'una ciutat en un 50%."

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if the Internet wonder was built by any player)."
#~ msgstr ""
#~ "Augmenta el luxe i la recaptació d'impostos en una ciutat en un 50% "
#~ "addicional (en un 100% si qualsevol jugador ha construït la meravella "
#~ "Internet)."

#~ msgid ""
#~ "The total bonus is 150% if a Library, a University and a Research Lab are "
#~ "all present in the same city. (300% if Great Library, Isaac Newton's "
#~ "College, and Internet were already built.)"
#~ msgstr ""
#~ "La bonificació total és del 150% si en una mateixa ciutat hi ha una "
#~ "Biblioteca, una Universitat i un Laboratori de Recerca. (300% si la Gran "
#~ "Biblioteca, la Facultat d'Isaac Newton i Internet ja han estat "
#~ "construïts)."

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Duplica la defensa de totes les unitats de dins de la ciutat en ser "
#~ "atacades per avions (inclosos helicòpters)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protegeix una ciutat i els seus voltants (fins a dues caselles enllà) "
#~ "d'atacs de Míssils Nuclears. Una unitat Nuclear que ataqui una ciutat amb "
#~ "Defensa SDI, o que ataqui una unitat (o que es faci explotar "
#~ "expressament) dins del seu radi d'acció, és abatuda i senzillament no té "
#~ "cap efecte. A més, duplica la capacitat defensiva de les unitats de la "
#~ "ciutat contra míssils no nuclears."

#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Permet que una ciutat creixi més enllà de 16. Un pre-requisit és un "
#~ "Aqüeducte perquè la ciutat pugui créixer a més de 8. El Clavegueram "
#~ "redueix encara més la probabilitat d'epidèmia (-30%)."

#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant, and also reduces the amount of pollution generated by shield "
#~ "production to 25%."
#~ msgstr ""
#~ "Augmenta en un 25% l'efecte d'una Fàbrica, i en un altre 25% l'efecte "
#~ "d'una Planta de Fabricació, i també redueix la quantitat de contaminació "
#~ "generada per la producció d'escuts al 25%."

#~ msgid ""
#~ "A Solar Plant, in combination with a Factory and Mfg. Plant together give "
#~ "a 100% production bonus, with pollution only 25% of the equivalent "
#~ "combination with a Power Plant.  The Solar Plant eliminates all pollution "
#~ "generated by production in the city if combined with a Recycling Center."
#~ msgstr ""
#~ "Una Central Solar, en combinació amb una Fàbrica i una Planta de "
#~ "Fabricació juntes, dóna un bonus de producció del 100%, amb una "
#~ "contaminació de només el 25% de la combinació equivalent amb una Central "
#~ "Tèrmica. La Central Solar elimina tota la contaminació generada per la "
#~ "producció de la ciutat si es combina amb un Centre de Reciclatge."

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if Super Highways were built in the city)."
#~ msgstr ""
#~ "Augmenta el luxe i la recaptació d'impostos d'una ciutat en un 50% "
#~ "addicional (en un 100% si s'han construït Autopistes a la ciutat)."

#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Cada casella del voltant de la ciutat que tingui camins, no tingui horta, "
#~ "i que ja estigui generant comerç, genera un punt de comerç addicional."

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50%, if "
#~ "Stock Exchange was built in the city."
#~ msgstr ""
#~ "Augmenta el luxe i la recaptació d'impostos d'una ciutat en un 50% "
#~ "addicional, si s'ha construït una Borsa a la ciutat.."

#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr ""
#~ "Les Autopistes també incrementen la contaminació generada per la població "
#~ "de la ciutat (+25%)."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Fa content un ciutadà descontent. L'avenç del Misticisme duplica aquest "
#~ "efecte. Tenint Misticisme i el Temple d'Àrtemis, es fan contents quatre "
#~ "ciutadans. No afecta els ciutadans fets descontents per activitats "
#~ "militars."

#~ msgid ""
#~ "Increases the science output in a city by an additional 50% (by 100% if "
#~ "the Great Library wonder was built by any player)."
#~ msgstr ""
#~ "Augmenta en un 50% l'aportació a ciència de la ciutat (en un 100% si "
#~ "qualsevol jugador ha construït la Gran Biblioteca)."

#~ msgid ""
#~ "The total bonus is 100% if a Library and a University are present "
#~ "together in the same city (200% if Great Library and Isaac Newton's "
#~ "College were already built.)"
#~ msgstr ""
#~ "La bonificació total és del 100% si en una mateixa ciutat hi ha una "
#~ "Biblioteca i una Universitat. (200% si la Gran Biblioteca i la Facultat "
#~ "d'Isaac Newton ja han estat construïts)."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "El mapa sencer es torna visible per aquell que la té -- el jugador sempre "
#~ "té informació actualitzada de tot el terreny i les ciutats (però no les "
#~ "unitats) encara que hi hagi penombra de guerra. Permet a tots els "
#~ "jugadors començar a construir peces de la nau espacial (sempre que hagin "
#~ "descobert les tecnologies necessàries)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Fa que les millores de les ciutats que normalment tenen un cost de "
#~ "manteniment d'1 no requereixin cap manteniment, per a totes les ciutats "
#~ "que tinguin Borsa. També augmenta a 3 la producció dels especialistes "
#~ "Recaptador per a cada nació."

#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Cada casella treballada del voltant de la ciutat on es construeix aquesta "
#~ "meravella produeix una bombeta de ciència addicional."

#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Aquesta fantàstica fita tecnològica converteix un ciutadà content en "
#~ "feliç a cadascuna de les teves ciutats (2 punts de luxe addicionals per "
#~ "ciutat). Redueix encara més la possibilitat de malaltia dins de la ciutat "
#~ "(-10%)."

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "El viatge de Charles Darwin va estimular el descobriment de l'evolució de "
#~ "les espècies, cosa que va inspirar més confiança en la ciència. Totes les "
#~ "teves ciutats generen una bombeta de ciència addicional. També augmenta a "
#~ "3 la producció dels especialistes científics a totes les nacions."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "La teva reputació i bona voluntat entre les altres nacions es recupera el "
#~ "doble de ràpid que no ho faria normalment. També redueix la contaminació "
#~ "causada per la població (-25% de contaminació) a totes les teves ciutats."

#~ msgid ""
#~ "Gives an immediate technology advance.  And 4 extra science bulbs in the "
#~ "city where it is built.  It also doubles the effect of Libraries for "
#~ "every nation."
#~ msgstr ""
#~ "Dóna un avenç tecnològic immediat. I 4 bombetes de ciència addicionals a "
#~ "la ciutat on es construeix. També duplica l'efecte de les Biblioteques "
#~ "per a totes les nacions."

#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr ""
#~ "Actua con a Muralla addicional (+50% de bonificació defensiva) a totes "
#~ "les teves ciutats."

#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Converteix un ciutadà descontent en content a cada ciutat. I crea 4 luxes "
#~ "addicionals a la ciutat on està ubicada."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in the city where it is placed, and "
#~ "reduces the pollution caused by Hydro Plants in all your cities to the "
#~ "same level as Solar Plants (-25% pollution)."
#~ msgstr ""
#~ "Funciona com si tinguessis una Central Hidroelèctrica a la ciutat on està "
#~ "ubicada, i redueix la contaminació causada per les Centrals "
#~ "Hidroelèctriques a totes les teves ciutats al mateix nivell que les "
#~ "Centrals Solars (-25% de contaminació)."

#~ msgid ""
#~ "Gives an immediate technology advance.  And 6 extra science bulbs in the "
#~ "city where it is built.  It also doubles the effect of Universities for "
#~ "every nation."
#~ msgstr ""
#~ "Dóna un avenç tecnològic immediat. I 6 bombetes de ciència addicionals a "
#~ "la ciutat on es construeix. També duplica l'efecte de les Universitats "
#~ "per a totes les nacions."

#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr ""
#~ "Converteix un ciutadà content en feliç a cada ciutat (2 luxes addicionals "
#~ "per ciutat)."

#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Neutralitza la infelicitat causada per 1 unitat militar de cada ciutat "
#~ "desplegada de forma agressiva. Sota un govern en Monarquia, neutralitza "
#~ "tota la infelicitat causada per unitats militars."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dóna a totes les teves unitats marítimes 1 punt addicional de moviment. "
#~ "Fa que totes les teves unitats marítimes noves siguin veteranes (per a "
#~ "totes les teves ciutats)."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Dóna a totes les teves unitats marítimes un punt addicional de moviment. "
#~ "La probabilitat que una unitat marítima aconsegueixi el següent nivell de "
#~ "veterania després d'una batalla augmenta en un 50%."

#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Duplica l'efecte de les Catedrals. Això fa que tres ciutadans descontents "
#~ "més passin a contents a cada ciutat; no obstant, no afecta els ciutadans "
#~ "descontents per activitats militars."

#~ msgid "Mausoleum of Mausolos"
#~ msgstr "Mausoleu d'Halicarnàs"

#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Fa content un ciutadà infeliç a cada ciutat amb Muralles. I 3 ciutadans "
#~ "infeliços més contents a la ciutat on s'ha construït. Cap de les teves "
#~ "ciutats es pot incitar a la revolta."

#~ msgid "Statue of Zeus"
#~ msgstr "Estàtua de Zeus"

#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 military unit per city, and it "
#~ "increases by 1 the units free of upkeep per city."
#~ msgstr ""
#~ "Neutralitza la infelicitat causada per 1 unitat militar per ciutat, i "
#~ "augmenta en 1 les unitats sense cost de manteniment per cada ciutat."

#~ msgid "Temple of Artemis"
#~ msgstr "Temple d'Àrtemis"

#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Fa contents dos ciutadans infeliços més a totes les ciutats que tinguin "
#~ "Temple. No afecta els ciutadans descontents per activitats militars."

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Cada casella del voltant de la ciutat on es construeix aquesta meravella "
#~ "que estigui generant algun escut, genera un escut addicional. Sota els "
#~ "governs en Despotisme o Tribals, les Piràmides cancel·len la penalització "
#~ "de les caselles treballades amb producció superior a 2."

#~ msgid "Internet"
#~ msgstr "Internet"

#~ msgid ""
#~ "Reveals all cities in the map.  Gives an immediate technology advance. "
#~ "And doubles the effect of Research Labs for every nation."
#~ msgstr ""
#~ "Revela totes les ciutats al mapa. Dóna un avanç tecnològic immediatament. "
#~ "I duplica l'efecte dels Laboratoris de Recerca per a totes les nacions."

#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatre de Shakespeare"

#~ msgid ""
#~ "Gives 1 additional luxury to every city, and 6 luxuries to the city where "
#~ "it is located.  It also increases to 3 the output of Elvis specialists "
#~ "for every nation."
#~ msgstr ""
#~ "Dóna 1 punt addicional de luxe a cada ciutat, i 6 punts de luxe a la "
#~ "ciutat on està ubicat. També augmenta a 3 la contribució dels "
#~ "especialistes Elvis per a totes les nacions."

#~ msgid ""
#~ "Gives you freedom to break any diplomatic agreement even if your "
#~ "government has a senate.  It also allows to change the government without "
#~ "the transition period of Anarchy."
#~ msgstr ""
#~ "Et dóna la llibertat de trencar qualsevol acord diplomàtic, fins i tot si "
#~ "el teu govern té Senat. També permet de canviar el govern sense el "
#~ "període de transició d'Anarquia."

#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Totes les teves unitats militars terrestres noves comencen al primer "
#~ "nivell de veterania. La probabilitat que una unitat terrestre "
#~ "aconsegueixi el següent nivell de veterania després d'una batalla "
#~ "augmenta en un 50%."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances.  It allows to every nation to choose any government, "
#~ "including those that have not yet been researched.  If any player's city "
#~ "is in revolt for more than two turns, that player's government falls.  "
#~ "Also, your reputation and goodwill among other nations is recovered twice "
#~ "as fast."
#~ msgstr ""
#~ "Crea un senat mundial que pot evitar declaracions de guerra en algunes "
#~ "circumstàncies. Permet que cada nació triï qualsevol govern, inclosos els "
#~ "que encara no s'han descobert. Si qualsevol ciutat d'un jugador està en "
#~ "revolta durant més de dos torns, cau el govern d'aquest jugador. A més, "
#~ "la teva reputació i bona voluntat entre les altres nacions es recupera el "
#~ "doble de ràpid."

#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Redueix la infelicitat causada per unitats militars de la ciutat "
#~ "desplegades de forma agressiva en 2 sota Democràcia i en 1 sota República "
#~ "o Federació  -- en altres paraules, neutralitza la infelicitat provocada "
#~ "per una única unitat militar per ciutat. "

#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Joc de regles de Civ2Civ3"

#~ msgid ""
#~ "You are playing Freeciv with civ2civ3 rules:\n"
#~ "\n"
#~ "Gameplay more similar to civ3, keeping the combat system from civ2.\n"
#~ "\n"
#~ "Adapted for single player, with AI less aggressive at start, but more "
#~ "challenging at the end.\n"
#~ "\n"
#~ "Detailed description of the differences from the classic ruleset can be "
#~ "found in README.ruleset_civ2civ3."
#~ msgstr ""
#~ "Esteu jugant al Freeciv amb regles civ2civ3:\n"
#~ "\n"
#~ "El joc és més semblant a civ3, mantenint el sistema de combat de civ2.\n"
#~ "\n"
#~ "Adaptat per a un sol jugador, amb l'IA menys agressiu al principi, però "
#~ "més difícil cap al final.\n"
#~ "\n"
#~ "Es pot trobar una descripció detallada de les diferències respecte el joc "
#~ "de regles clàssic a README.ruleset_civ2civ3."

#~ msgid "Tribal"
#~ msgstr "Tribal"

#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Sota el govern Tribal, ets governant en part de la teva gent. El teu "
#~ "control sobre els ciutadans es manté principalment pel consell espiritual."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "El Fonamentalisme és una forma de govern organitzada al voltant d'un "
#~ "conjunt central de creences. Les creences, normalment de natura "
#~ "religiosa, formen una guia rígida per a les accions i les reaccions, tant "
#~ "dels dirigents com del poble.\n"
#~ "\n"
#~ "En una societat fonamentalista, el poble i els seus dirigents estan "
#~ "dedicats completament a les seves creences, i solen estar disposats a "
#~ "morir per conservar-les.\n"
#~ "\n"
#~ "Les millores que normalment converteixen ciutadans infeliços en contents, "
#~ "produeixen 'almoines' (or) equivalents al nombre de persones que "
#~ "convertirien, i no requereixen manteniment."

#~ msgid "Federation"
#~ msgstr "Federació"

#~ msgid ""
#~ "Federalism is a system in which the power to govern is shared between "
#~ "national and provincial governments.  This decentralization minimizes the "
#~ "corruption and waste caused by distance to capital, and avoids separatist "
#~ "movements."
#~ msgstr ""
#~ "El Federalisme és un sistema on el poder del govern està compartit entre "
#~ "els governs nacional i provincial. Aquesta descentralització minimitza la "
#~ "corrupció i el malbaratament causat per la distància respecte la capita, "
#~ "i evita els moviments separatistes."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Sota la Democràcia, els ciutadans governen directament votant sobre els "
#~ "temes. La Democràcia ofereix el nivell de comerç més alt possible, però "
#~ "també té el potencial d'infelicitat més alt. La corrupció és molt baixa "
#~ "en Democràcia, però els ciutadans es preocupen molt durant les guerres."

#~ msgid "Enables movement of nuclear units."
#~ msgstr "Permet el moviment d'unitats nuclears."

#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr ""
#~ "Millora l'efecte dels Coliseus, i augmenta el radi de visió de la ciutat."

#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Redueix a la meitat el cost de millora de les teves unitats."

#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr ""
#~ "Redueix en un 30% la possibilitat de malaltia dins les teves ciutats."

#~ msgid "Doubles movement of nuclear units."
#~ msgstr "Duplica el moviment de les unitats nuclears."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally) for fast travel."
#~ msgstr ""
#~ "Qualsevol tipus de terreny pot tenir-hi un Riu. Un Riu afegeix 1 punt de "
#~ "comerç als recursos produïts per aquesta casella. També augmenta el "
#~ "factor defensiu de la casella en un 25%. Finalment, les unitats "
#~ "terrestres poden moure's al llarg d'un Riu (però no en diagonal) per a "
#~ "viatjar ràpidament."

#~ msgid "Attack value halved when attacking Destroyer"
#~ msgstr "El valor d'atac es redueix a la meitat quan s'ataca un Destructor"

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Terrestres"

#~ msgid "?unitclass:Merchant"
#~ msgstr "Mercant"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Els Colons són una de les unitats clau del joc. A més de construir noves "
#~ "ciutats, poden també millorar el terreny, per exemple fent regadius, "
#~ "mines i camins. Vegeu la secció d'Alteracions del Terreny de l'ajuda per "
#~ "més detalls. Els Colons redueixen la població de la ciutat en 2 quan es "
#~ "construeixen."

#~ msgid "Migrants"
#~ msgstr "Emigrants"

#~ msgid ""
#~ "Migrants are like Workers in that they can improve terrain. However, "
#~ "Migrants reduce the population by 1 when they are built, and can be used "
#~ "to migrate population to other cities."
#~ msgstr ""
#~ "Els emigrants són com Treballadors en el fet que poden millorar el "
#~ "terreny. No obstant, els Emigrants redueixen la població en 1 quan es "
#~ "construeixen, i es poden utilitzar per fer emigrar població a d'altres "
#~ "ciutats."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast, move twice "
#~ "as fast, and they may increase his veteran level by performing useful "
#~ "work."
#~ msgstr ""
#~ "Els Enginyers són semblants als Treballadors, però treballen el doble de "
#~ "ràpid, es mouen el doble de ràpid, i poden augmentar el seu nivell de "
#~ "veterania fent treballs útils."

#~ msgid "Swordsmen"
#~ msgstr "Espadatxins"

#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Els Espadatxins són unitats d'infanteria fortament armades i molt "
#~ "disciplinades amb un valor ofensiu excel·lent."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Les nacions fonamentalistes poden mantenir unitats de Fanàtics sense "
#~ "haver de pagar cap manteniment ni causar infelicitat militar. En comptes "
#~ "d'això, cada unitat redueix la població en 1."

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Els Elefants són animals enormes ensinistrats per la guerra que sovint es "
#~ "fan servir com unitats d'impressió."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "L'Helicòpter és una unitat molt potent, ja que pot volar i, alhora, "
#~ "conquerir ciutats. S'ha de tenir cura, perquè els Helicòpters perden una "
#~ "petita quantitat de salut per cada torn que no estan dins d'una ciutat ni "
#~ "una base aèria ni un Portaavions, i a més els Helicòpters poden ser "
#~ "atacats per unitats terrestres."

#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr ""
#~ "La Fragata és una unitat marítima fortament ofensiva, però no pot "
#~ "transportar cap unitat."

#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "La Patrullera és un vaixell blindat amb el mateix atac, però millor "
#~ "defensa que la Fragata."

#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "Una patrullera millorada, amb millors moviment i visió. Equipat amb armes "
#~ "antisubmarins."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "CONSELL: Unitat molt ràpida, que és molt útil per liquidar els Transports "
#~ "i Submarins enemics."

#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "Pots començar a construir unitats Nuclears quan tens l'avenç requerit, i "
#~ "la meravella Projecte Manhattan ha estat construïda per qualsevol "
#~ "jugador. Necessites Vol Avançat o Míssils per començar a utilitzar-les."

#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "Els diplomàtics construïts sota governs Comunistes o de Federació "
#~ "començaran al primer nivell de veterania (secretari)."

#~ msgid ""
#~ "Spies built under Communist or Federation governments will start at the "
#~ "first veteran level (handler)."
#~ msgstr ""
#~ "Els espies construïts sota governs Comunistes o de Federació començaran "
#~ "al primer nivell de veterania (oficial d'intel·ligència)."

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Una Caravana porta béns o material per comerciar amb ciutats llunyanes de "
#~ "països estrangers, o per ajudar a construir meravelles a les teves "
#~ "ciutats."

#~ msgid ""
#~ "Caravans can only travel on roads, railroads, rivers or ships, and are "
#~ "not affected by movement modifiers."
#~ msgstr ""
#~ "Les Caravanes només poden viatjar per camins, ferrocarrils, rius o "
#~ "vaixells, i no els afecten els modificadors de moviment."

#~ msgid "Antigrav Port"
#~ msgstr "Port antigravitatori"

#~ msgid ""
#~ "Allows one unit airlift from and to city, increased to three once Low-"
#~ "Level Orbit is known."
#~ msgstr ""
#~ "Permet d'aerotransportar una unitat des de i cap a la ciutat; augmenta a "
#~ "tres quan es descobreix Òrbita de Nivell Baix."

#~ msgid "Archive"
#~ msgstr "Arxiu"

#~ msgid "Increases the science production of a city by 75%."
#~ msgstr "Augmenta la producció de ciència d'una ciutat en un 75%."

#~ msgid "Basic Infrastructure"
#~ msgstr "Infraestructura Bàsica"

#~ msgid ""
#~ "Basic Infrastructure to the city. This improvement has no maintenance, "
#~ "and cannot be sabotaged by enemy Stealth Spy.\n"
#~ "\n"
#~ "Without this improvement city cannot grow bigger than size 2."
#~ msgstr ""
#~ "Infraestructura Bàsica de la ciutat. Aquesta millora no costa "
#~ "manteniment, i no la pot sabotejar un Espia Camuflat enemic.\n"
#~ "\n"
#~ "Sense aquesta millora, la ciutat no pot créixer a més de mida 2."

#~ msgid "Bunker"
#~ msgstr "Búnquer"

#~ msgid "Revolt cannot be incited in a city with bunker."
#~ msgstr "No es pot incitar una revolta en una ciutat amb búnquer."

#~ msgid "Central Mine"
#~ msgstr "Mina Central"

#~ msgid "City center tile produces three extra shields."
#~ msgstr ""
#~ "La casella del centre de la ciutat produeix tres escuts addicionals."

#~ msgid "Cyberpart Factory"
#~ msgstr "Fàbrica de Ciberrecanvis"

#~ msgid "Increases the tax output in a city by 75%."
#~ msgstr "Augmenta la recaptació d'impostos de la ciutat en un 75%."

#~ msgid ""
#~ "Factory produces spare parts for two units removing their production "
#~ "upkeep."
#~ msgstr ""
#~ "La fàbrica produeix recanvis per a dues unitats, eliminant-ne el "
#~ "manteniment en producció."

#~ msgid "Filter"
#~ msgstr "Filtre"

#~ msgid "Force Walls"
#~ msgstr "Muralles de Força"

#~ msgid ""
#~ "Force Walls doubles city defense against all kind of attacks. Bonus is "
#~ "increased to 150% when Strong Force technology is known."
#~ msgstr ""
#~ "Les Muralles de Força dupliquen la defensa de la ciutat contra tota mena "
#~ "d'atacs. La bonificació augmenta al 150% quan es coneix la tecnologia de "
#~ "Força Forta."

#~ msgid "Headquarters"
#~ msgstr "Quarter General"

#~ msgid ""
#~ "Headquarters building marks city as your capital. City with headquarters "
#~ "is also safe from enemy's incite revolt attacks."
#~ msgstr ""
#~ "L'edifici del Quarter General marca la ciutat com a capital. La ciutat "
#~ "amb quarter general també és immune als intents enemics d'incitar "
#~ "revoltes."

#~ msgid ""
#~ "Damaged units which stay in city without moving, heal 50% of their "
#~ "hitpoints each turn."
#~ msgstr ""
#~ "Les unitats malmeses que es queden a la ciutat sense moure's, recuperen "
#~ "un 50% dels seus punts de vida a cada torn."

#~ msgid "Information Distillery"
#~ msgstr "Destil·lació d'informació"

#~ msgid ""
#~ "Improved information gathering. Only 2 other civilizations needs to know "
#~ "given technology before we gain access to it."
#~ msgstr ""
#~ "Recollida d'informació millorada. Només cal que 2 altres civilitzacions "
#~ "coneguin una tecnologia donada abans que hi obtenim accés."

#, fuzzy
#~ msgid "Mood Center"
#~ msgstr "Centrar"

#, fuzzy
#~ msgid "Makes 3 unhappy citizens content."
#~ msgstr "Cada unitat militar fa content %d ciutadà descontent."

#~ msgid "Training Facility"
#~ msgstr "Instal·lació d'Entrenament"

#~ msgid "All new units are built as Elite ones."
#~ msgstr "Totes les unitats noves es construeixen com a Elit."

#~ msgid "Transportation"
#~ msgstr "Transport"

#~ msgid "Radar Tower"
#~ msgstr "Torre de Radar"

#~ msgid "City with Radar Tower sees much further than one without."
#~ msgstr ""
#~ "Una ciutat amb Torre de Radar veu molt més enllà que una que no en té."

#, fuzzy
#~ msgid "Research Nest"
#~ msgstr "Recerca"

#, fuzzy
#~ msgid "Increases the science production of a city by 100%."
#~ msgstr "Augmenta en un 100% l'aportació a ciència de la ciutat."

#~ msgid "Secret Police"
#~ msgstr "Policia Secreta"

#~ msgid "Skyscraper"
#~ msgstr "Gratacels"

#~ msgid "Virtual Reality Theatre"
#~ msgstr "Teatre de Realitat Virtual"

#~ msgid "Makes two unhappy citizens content."
#~ msgstr "Fa contents dos ciutadans infeliços."

#~ msgid "Earth Monument"
#~ msgstr "Monument a la Terra"

#, fuzzy
#~ msgid ""
#~ "Monument to celebrate our true home planet, Earth.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Cada casella del voltant de la ciutat on es construeix aquesta meravella "
#~ "que estigui generant comerç, genera un punt de comerç addicional."

#~ msgid "Great Tunnel"
#~ msgstr "Gran Túnel"

#, fuzzy
#~ msgid ""
#~ "Real deep mining.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some production produces one extra shield resource."
#~ msgstr ""
#~ "Cada casella del voltant de la ciutat on es construeix aquesta meravella "
#~ "que estigui generant comerç, genera un punt de comerç addicional."

#~ msgid ""
#~ "All player's antigravity units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr ""
#~ "Totes les unitats antigravitatòries del jugador recuperaran un 50% dels "
#~ "seus punts de vida per torn."

#, fuzzy
#~ msgid "Oceanic Downtown"
#~ msgstr "Oceà"

#, fuzzy
#~ msgid ""
#~ "All player's native alien units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr "Totes les teves unitats recuperen dos punts de vida extra per torn."

#, fuzzy
#~ msgid "Protector"
#~ msgstr "Protector %s"

#~ msgid "elvis"
#~ msgstr "elvis"

#~ msgid "scientist"
#~ msgstr "científic"

#~ msgid "taxman"
#~ msgstr "recaptador"

#~ msgid "?citystyle:Human"
#~ msgstr "Humà"

#~ msgid "?citystyle:Dual"
#~ msgstr "Dual"

#~ msgid "Alien World"
#~ msgstr "Món Alienígena"

#~ msgid ""
#~ "One of the design goals of this ruleset is that it has to provide "
#~ "gameplay different from standard rules. Do not assume that any rules you "
#~ "know from default rules apply with this ruleset.\n"
#~ "\n"
#~ "See README.ruleset_alien and http://www.cazfi.net/freeciv/alien/ for "
#~ "ruleset info."
#~ msgstr ""
#~ "Un dels objectius de disseny d'aquest joc de regles és que la manera de "
#~ "jugar ha de ser diferent de les regles estàndard. No pressuposeu que cap "
#~ "de les regles que coneixeu de sempre funcionen igual en aquest joc de "
#~ "regles.\n"
#~ "\n"
#~ "Vegeu README.ruleset_alien i http://www.cazfi.net/freeciv/alien/ per "
#~ "informació sobre el joc de regles."

#~ msgid "GE"
#~ msgstr "EG"

#~ msgid "BGE"
#~ msgstr "aEG"

#~ msgid "Rebels"
#~ msgstr "Rebels"

#~ msgid "Alien Microbes"
#~ msgstr "Microbis alienígenes"

#~ msgid "Anarchy happens between government changes."
#~ msgstr "L'Anarquia té lloc entre canvis de govern."

#~ msgid ""
#~ "This is the only available form of government in the beginning.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 40%.\n"
#~ "\n"
#~ "Despotism suffers 20% penalty to both trade and production."
#~ msgstr ""
#~ "Aquest és l'únic tipus de govern disponible al principi.\n"
#~ "\n"
#~ "La taxa màxima d'impostos/ciència/luxe és del 40%.\n"
#~ "\n"
#~ "El Despotisme pateix una penalització d'un 20% tant per al comerç com per "
#~ "a la producció."

#~ msgid ""
#~ "Government type for military might.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 60%.\n"
#~ "\n"
#~ "Communism suffers 20% penalty to trade."
#~ msgstr ""
#~ "Tipus de govern per a la potència militar.\n"
#~ "\n"
#~ "La taxa màxima d'impostos/ciència/luxe és del 60%.\n"
#~ "\n"
#~ "El Comunisme pateix un 20% de penalització per al comerç."

#~ msgid ""
#~ "Government type of freedom.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 70%.\n"
#~ "\n"
#~ "Democracy suffers 20% penalty to production."
#~ msgstr ""
#~ "Tipus de govern per a la llibertat.\n"
#~ "\n"
#~ "La taxa màxima d'impostos/ciència/luxe és del 70%.\n"
#~ "\n"
#~ "La Democràcia pateix un 20% de penalització per a la producció."

#~ msgid "Dual Communism"
#~ msgstr "Comunisme Dual"

#~ msgid ""
#~ "Government type for military might for both humans and aliens alike.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 80%.\n"
#~ "\n"
#~ "Dual Communism gains 20% production bonus."
#~ msgstr ""
#~ "Tipus de govern per a la potència militar, tant per a humans com per a "
#~ "alienígenes.\n"
#~ "\n"
#~ "La taxa màxima d'impostos/ciència/luxe és del 80%.\n"
#~ "\n"
#~ "El Comunisme Dual obté un 20% de bonificació per a la producció."

#~ msgid "Dual Democracy"
#~ msgstr "Democràcia Dual"

#~ msgid ""
#~ "Government type of freedom for both humans and aliens alike.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 90%.\n"
#~ "\n"
#~ "Dual Democracy gains 20% trade bonus."
#~ msgstr ""
#~ "Tipus de govern per a la llibertat, tant per a humans com per a "
#~ "alienígenes.\n"
#~ "\n"
#~ "La taxa màxima d'impostos/ciència/luxe és del 90%.\n"
#~ "\n"
#~ "La Democràcia Dual obté un 20% de bonificació per al comerç."

#~ msgid ""
#~ "Deneb 7 was known to have strange force field surrounding itthat made it "
#~ "impossible to get near planet with year 250 Galactic Era Earthtechnology. "
#~ "However, when you were flying past, that field suddenlyreverted and "
#~ "sucked you to the planet.\n"
#~ "\n"
#~ "You find yourself in a strange world, probably touched by "
#~ "superiortechnology, where big portion of Earth science is invalid. "
#~ "Youhave to learn new rules, rules of this world.\n"
#~ "\n"
#~ "There's deadly radiation that no known shielding works against.There's "
#~ "alien life, but more surprisingly also some edibleplants just like on "
#~ "Earth.\n"
#~ "\n"
#~ "Radio doesn't work, air doesn't allow flying, some basic Physicsdoes not "
#~ "apply here.\n"
#~ "\n"
#~ "You struggle to live on this planet, and read Roadside Picnic by "
#~ "Strugatskybrothers once more."
#~ msgstr ""
#~ "Se sabia que Deneb 7 tenia un estrany camp de força al seu voltant, que "
#~ "feia impossible d'acostar-s'hi amb la tecnologia terrestre de l'any 250 "
#~ "de l'Era Galàctica. No obstant, quan hi passaves pel costat, el camp es "
#~ "va invertir sobtadament, i et va xuclar cap al planeta.\n"
#~ "\n"
#~ "Et trobes en un món estrany, probablement amb tecnologia superior, on  "
#~ "una bona part de la ciència terrestre no és vàlida. Has d'aprendre noves "
#~ "regles, les regles d'aquest món.\n"
#~ "\n"
#~ "Hi ha una radiació mortal contra la qual no hi ha cap aïllament que "
#~ "funcioni. Hi ha vida alienígena, però sorprenentment, també hi ha plantes "
#~ "comestibles com a la Terra.\n"
#~ "\n"
#~ "La ràdio no funciona, l'aire no permet el vol, la Física bàsica no "
#~ "serveix aquí.\n"
#~ "\n"
#~ "Lluites per la vida en aquest planeta, i tornes a llegir Pícnic "
#~ "Extraterrestre, dels germans Strugatsky."

#~ msgid "Alien Rights"
#~ msgstr "Drets dels Alienígenes"

#~ msgid ""
#~ "They're smart. Should they have rights too?\n"
#~ "\n"
#~ "Alien Forest tiles produce +1 production."
#~ msgstr ""
#~ "Són intel·ligents. També han de tenir drets?\n"
#~ "\n"
#~ "Les caselles de Bosc Alienígena produeixen 1 punt més de producció."

#~ msgid "Alien Taming"
#~ msgstr "Domesticació d'alienígenes"

#~ msgid "Some of the Alien lifeforms now work for us."
#~ msgstr "Algunes formes de vida alienígenes ara treballen per nosaltres."

#~ msgid "Alien Training"
#~ msgstr "Entrenament d'alienígenes"

#~ msgid "Trained native lifeforms - deadly."
#~ msgstr "Formes de vida natives entrenades - letals."

#~ msgid "Amphibious Tactics"
#~ msgstr "Tàctica Amfíbia"

#~ msgid "Warfare with amphibious units."
#~ msgstr "Guerra amb unitats amfíbies."

#~ msgid "Antigravity"
#~ msgstr "Antigravetat"

#~ msgid ""
#~ "Even if normal method of flying is impossible in this world antigravity "
#~ "works. We just need to master it."
#~ msgstr ""
#~ "Encara que el mètode normal de vol és impossible en aquest món, "
#~ "l'antigravetat sí que funciona. Només ens cal dominar-la."

#~ msgid "Burrowing"
#~ msgstr "Excavar"

#~ msgid ""
#~ "Since it seems to be impossible to fly in this world, we focus on "
#~ "opposite direction. Burrowing through earth is possible."
#~ msgstr ""
#~ "Com que sembla impossible de volar en aquest món, ens concentrem en la "
#~ "direcció oposada. Excavar la terra és possible."

#~ msgid "Brain Development"
#~ msgstr "Desenvolupament del Cervell"

#~ msgid "Brute Force"
#~ msgstr "Força Bruta"

#~ msgid "It's time to make more powerfull weapons than ever before."
#~ msgstr "És el moment de fabricar armes més potents que mai."

#~ msgid "City Defense"
#~ msgstr "Defensa de Ciutat"

#~ msgid ""
#~ "Advanced form of force channeling allows us to protect city size objects "
#~ "with channeled radiation energy."
#~ msgstr ""
#~ "Una forma avançada de canalització de la força ens permet de protegir "
#~ "objectes de la mida d'una ciutat mitjançant energia de radiació "
#~ "canalitzada."

#~ msgid "Commercial Antigravity"
#~ msgstr "Antigravetat Comercial"

#~ msgid ""
#~ "Antigravity is not only for military. It has commercial applications as "
#~ "well."
#~ msgstr ""
#~ "L'Antigravetat no és només per als militars. També té aplicacions "
#~ "comercials."

#~ msgid "Communication"
#~ msgstr "Comunicació"

#~ msgid ""
#~ "Conventional radio does not work here. Develop working alternative that "
#~ "takes advantage of the local radiation. You'll get contact to other "
#~ "factions."
#~ msgstr ""
#~ "La ràdio convencional no funciona aquí. Desenvolupa una alternativa "
#~ "funcional que aprofiti la radiació local. Podràs contactar amb altres "
#~ "faccions."

#~ msgid "Composites"
#~ msgstr "Materials Compostos"

#~ msgid "Stronger materials mean stronger armors."
#~ msgstr "Materials més forts impliquen blindatges més forts."

#~ msgid "Crust Defense"
#~ msgstr "Defensa de l'Escorça"

#~ msgid "Defense against burrowing units."
#~ msgstr "Defensa contra unitats excavadores."

#~ msgid "Cyber Aliens"
#~ msgstr "Ciberalienígenes"

#~ msgid "Alliance of the machine and alien organisms."
#~ msgstr "Aliança de les màquines i els organismes alienígenes."

#~ msgid "Cybermodules"
#~ msgstr "Cibermòduls"

#~ msgid ""
#~ "Standardized cyber units save money - or make money to those producing "
#~ "them."
#~ msgstr ""
#~ "Les unitats cibernètiques estandarditzades estalvien diners - o fan "
#~ "guanyar-ne als que les produeixen."

#~ msgid "Cybernetics"
#~ msgstr "Cibernètica"

#~ msgid ""
#~ "Making old Earth technology better than before is relatively easy task to "
#~ "do. For small investment, cybernetics gives us much better attack units."
#~ msgstr ""
#~ "Fer l'antiga tecnologia terrestre millor que abans és una tasca "
#~ "relativament fàcil. Per una petita inversió, la cibernètica ens dóna "
#~ "unitats d'atac molt millors."

#~ msgid "Data Storage"
#~ msgstr "Emmagatzematge de Dades"

#~ msgid ""
#~ "Needs to archive all the media produced for and by politics drive "
#~ "development of better data storage methods."
#~ msgstr ""
#~ "Les necessitats d'arxivar tots els medis produïts per i per a la política "
#~ "promouen el desenvolupament de mètodes millors d'emmagatzematge de dades."

#~ msgid "Deep Pumping"
#~ msgstr "Bombeig profund"

#~ msgid ""
#~ "We can pump water from the depths of the crust. We no longerneed any of "
#~ "the adjacent tiles to have water in order to build irrigation."
#~ msgstr ""
#~ "Podem bombar aigua des de les profunditats de l'escorça. Ja no ens cal "
#~ "que cap de les caselles adjacents tingui aigua per poder fer irrigacions."

#~ msgid "Deneb Radar"
#~ msgstr "Radar Deneb"

#~ msgid ""
#~ "Not really an conventional radar, but named so as it fills similar role. "
#~ "It's based on Deneb 7 radiation and works on this planet."
#~ msgstr ""
#~ "En realitat no és un radar convencionals, però s'anomena així perquè té "
#~ "una funció similar. Està basat en la radiació de Deneb 7 i funciona en "
#~ "aquest planeta."

#~ msgid "Dual Government"
#~ msgstr "Govern Dual"

#~ msgid "Government should consider both Humans and Native aliens."
#~ msgstr ""
#~ "El govern ha de tenir en consideració tant Humans com alienígenes Nadius."

#~ msgid ""
#~ "We are finally able to escape force field surrounding Deneb 7. In "
#~ "addition to technical insight it requires correct attitude."
#~ msgstr ""
#~ "Finalment podem escapar el camp de força que rodeja Deneb 7. A més de la "
#~ "intuïció tecnològica, requereix l'actitud apropiada."

#~ msgid "Faction Government"
#~ msgstr "Govern Sectari"

#~ msgid "Familiar government types adjusted to local environment."
#~ msgstr "Els tipus de govern familiars ajustats a l'entorn local."

#~ msgid "Faction Politics"
#~ msgstr "Política Sectària"

#~ msgid ""
#~ "Human relations in this situation, where various factions have been "
#~ "forced to this strange planet, are quite unlike anything seen before. It "
#~ "very well deserves small study. Maybe we then can co-operate with other "
#~ "factions."
#~ msgstr ""
#~ "Les relacions humanes, en aquesta situació on faccions diverses s'han "
#~ "forçat a viure en aquest planeta estrany, són ben diferents de res que "
#~ "s'hagi vist mai. Segur que mereix un petit estudi. Potser llavors podrem "
#~ "cooperar amb altres faccions."

#~ msgid "Food Regeneration"
#~ msgstr "Regeneració de Menjar"

#~ msgid ""
#~ "If what we harvest grows back faster, we get more food. It's simple as "
#~ "that.\n"
#~ "\n"
#~ "Farmland tiles get additional 50% food production bonus."
#~ msgstr ""
#~ "Si el que recollim torna a créixer més ràpid, tindrem més menjar. És tan "
#~ "senzill com això.\n"
#~ "\n"
#~ "Les caselles d'Horta obtenen una bonificació de producció de menjar del "
#~ "50%."

#~ msgid "Force Channeling"
#~ msgstr "Canalització de la Força"

#~ msgid ""
#~ "Radiation is obstacle for us, but now also an resource. We know how to "
#~ "channel Deneb 7's power to our own use.\n"
#~ "\n"
#~ "Engineers can build Force Fortresses."
#~ msgstr ""
#~ "La radiació és un obstacle per a nosaltres, però ara també és un recurs. "
#~ "Ara sabem com canalitzar l'energia de Deneb 7 per a les nostres "
#~ "finalitats.\n"
#~ "\n"
#~ "Els Enginyers poden construir Fortaleses de Força."

#~ msgid "Gravity Manipulation"
#~ msgstr "Manipulació de la Gravetat"

#~ msgid ""
#~ "From inside the crust we gather information required to understand how "
#~ "gravity works and what one can do with it."
#~ msgstr ""
#~ "Des de dins de l'escorça obtenim informació que ens cal per entendre com "
#~ "funciona la gravetat i què s'hi pot fer."

#~ msgid "Global Knowledge"
#~ msgstr "Coneixement Global"

#~ msgid ""
#~ "Information flows to us. We learn any tech known by four other "
#~ "civilizations."
#~ msgstr ""
#~ "La informació flueix cap a nosaltres. Aprenem qualsevol tecnologia que "
#~ "sàpiguen quatre altres civilitzacions."

#~ msgid "High-Tech Filtering"
#~ msgstr "Filtratge d'Alta Tecnologia"

#~ msgid "You can get a lot of things from ocean if you know how."
#~ msgstr "Pots obtenir moltes coses a partir de l'oceà si saps com fer-ho."

#~ msgid ""
#~ "Simply knowing this tech makes two content citizens happy in each city."
#~ msgstr ""
#~ "El sol fet de conèixer aquesta tecnologia fa que dos ciutadans contents "
#~ "siguin feliços a cada ciutat."

#~ msgid "Low-Level Orbit"
#~ msgstr "Òrbita de Nivell Baix"

#~ msgid ""
#~ "With further advances in antigravitics we are able to enter orbit even if "
#~ "we still are prisoners of the force field surronding Deneb 7.\n"
#~ "\n"
#~ "Makes Antigrav Ports more efficient. They can airlift three units instead "
#~ "of just one."
#~ msgstr ""
#~ "Amb nous avenços en la ciència de l'antigravetat, podem entrar en òrbita, "
#~ "encara que continuem sent presoners del camp de força que rodeja Deneb "
#~ "7.\n"
#~ "\n"
#~ "Fa que els Ports Antigravitatoris siguin més eficients. Poden "
#~ "aerotransportar tres unitats en comptes de només una."

#~ msgid ""
#~ "Using Deneb 7's own power available everywhere land travel speeds can "
#~ "reach levels never seen before."
#~ msgstr ""
#~ "Utilitzant l'energia pròpia de Deneb 7, que està disponible a tot arreu, "
#~ "les velocitats de transport sobre terra poden arribar a nivells que no "
#~ "s'havien vistos mai."

#~ msgid "Manufacturing"
#~ msgstr "Fabricació"

#~ msgid ""
#~ "It takes some research to even make basic manufacturing in this alien "
#~ "world."
#~ msgstr ""
#~ "Cal una mica de recerca fins i tot per fer una fabricació bàsica en "
#~ "aquest món alienígena."

#~ msgid "Martial Law"
#~ msgstr "Llei Marcial"

#~ msgid ""
#~ "Effective martial law requires that we can react quickly, to immediately "
#~ "send forces where they are needed.\n"
#~ "\n"
#~ "Maximum martial law for cities with Secret Police is increased from two "
#~ "to five."
#~ msgstr ""
#~ "Una llei marcial efectiva requereix que puguem reaccionar ràpid, i enviar "
#~ "forces immediatament on es necessiten.\n"
#~ "\n"
#~ "La llei marcial màxima per a ciutats amb Policia Secreta augmenta de dos "
#~ "a cinc."

#~ msgid "Mental Powers"
#~ msgstr "Poders Mentals"

#~ msgid ""
#~ "I WANT\n"
#~ "\n"
#~ "One way to resist radiation is willpower.\n"
#~ "\n"
#~ "Simply knowing this tech allows cities to grow 3 sizes bigger."
#~ msgstr ""
#~ "VULL\n"
#~ "\n"
#~ "Una manera de resistir la radiació és la força de voluntat.\n"
#~ "\n"
#~ "Només conèixer aquesta tecnologia permet que les ciutats creixin 3 mides "
#~ "més."

#~ msgid "Mining"
#~ msgstr "Mineria"

#~ msgid ""
#~ "Earthly mining technologies were not sufficient for heavy scale mining on "
#~ "this planet."
#~ msgstr ""
#~ "Les tecnologies mineres terrestres no eren suficients per la mineria a "
#~ "gran escala en aquest planeta."

#~ msgid "Mood Manipulation"
#~ msgstr "Manipulació de l'Humor"

#~ msgid "People are happy if they believe that they are happy."
#~ msgstr "La gent és feliç si creu que és feliç."

#~ msgid "Naval Superiority"
#~ msgstr "Superioritat Naval"

#~ msgid ""
#~ "It's no longer enough to replicate old Earth technologies. We want "
#~ "superiority."
#~ msgstr ""
#~ "Ja no n'hi ha prou amb copiar les antigues tecnologies de la Terra. Volem "
#~ "superioritat."

#~ msgid "New Frontier"
#~ msgstr "Nova Frontera"

#~ msgid ""
#~ "We finally fully realize that we are not limited to what we had as part "
#~ "of Earth empire.\n"
#~ "\n"
#~ "Increases max tax/science/lux rate by 10%."
#~ msgstr ""
#~ "Finalment, ens n'adonem completament que no estem limitats al que teníem "
#~ "com a part de l'imperi Terrestre.\n"
#~ "\n"
#~ "Augmenta la taxa màxima d'impostos/ciència/luxe en un 10%."

#~ msgid "Ocean Cities"
#~ msgstr "Ciutats a l'Oceà"

#~ msgid "Cities on ocean. Why not?"
#~ msgstr "Ciutats a l'oceà. Per què no?"

#~ msgid "Organic Structures"
#~ msgstr "Estructures Orgàniques"

#~ msgid ""
#~ "The art of making armor from alien organisms resistant to Deneb 7's "
#~ "strange radiation allows us to enter new areas.\n"
#~ "\n"
#~ "Cities can work radiating tiles."
#~ msgstr ""
#~ "L'art de fer blindatge a partir d'organismes alienígenes resistents a "
#~ "l'estranya radiació de Deneb 7 ens permet d'entrar en noves àrees.\n"
#~ "\n"
#~ "Les ciutats poden treballar les caselles amb radiació."

#, fuzzy
#~ msgid "Paradrop"
#~ msgstr "Paracaigudistes aquí"

#~ msgid "Personal Contact"
#~ msgstr "Contacte Personal"

#, fuzzy
#~ msgid "Regeneration"
#~ msgstr "Refrigeració"

#, fuzzy
#~ msgid "Research Methods"
#~ msgstr "Velocitat de Recerca"

#~ msgid "Specialist Training"
#~ msgstr "Formació d'Especialistes"

#, fuzzy
#~ msgid "Spitter Control"
#~ msgstr "Controls"

#, fuzzy
#~ msgid "Stealth Module"
#~ msgstr "Bombarder Invisible"

#, fuzzy
#~ msgid "Supermodule"
#~ msgstr "Mòdul Espacial"

#, fuzzy
#~ msgid "Teleportation"
#~ msgstr "La Corporació"

#, fuzzy
#~ msgid "Thermal Module"
#~ msgstr "Mòdul Espacial"

#, fuzzy
#~ msgid "Travel"
#~ msgstr "Caravel·la"

#, fuzzy
#~ msgid "Virtual Entertainment"
#~ msgstr "Artistes"

#, fuzzy
#~ msgid "War Monsters"
#~ msgstr "Primer ministre %s"

#, fuzzy
#~ msgid "Terrain has alien radiation"
#~ msgstr " Alteracions del terreny"

#, fuzzy
#~ msgid "Alien Forest"
#~ msgstr "Plantar Bosc"

#, fuzzy
#~ msgid "Thick Mountains"
#~ msgstr "Muntanyes"

#, fuzzy
#~ msgid "This is normal oceanic terrain."
#~ msgstr "* Les unitats terrestres no poden viatjar per terrenys oceànics."

#, fuzzy
#~ msgid "Boiling Ocean"
#~ msgstr "Construint Unitat"

#, fuzzy
#~ msgid "Alien mine"
#~ msgstr "Construir Mina"

#, fuzzy
#~ msgid "Huge Plant"
#~ msgstr "Planta de Fab."

#, fuzzy
#~ msgid "Force Fortress"
#~ msgstr "Fortificació"

#~ msgid "Antigrav Base"
#~ msgstr "Base Antigravitatòria"

#~ msgid "Highway"
#~ msgstr "Autopista"

#~ msgid "Tunnel"
#~ msgstr "Túnel"

#~ msgid "Burrow Tube"
#~ msgstr "Tub d'Excavació"

#~ msgid "Green River"
#~ msgstr "Riu Verd"

#~ msgid "Brown River"
#~ msgstr "Riu Marró"

#, fuzzy
#~ msgid "You can upgrade Roads to Highways."
#~ msgstr "Només es poden millorar unitats dins de les teves ciutats."

#~ msgid "Elite"
#~ msgstr "Elit"

#, fuzzy
#~ msgid "?unitclass:Earthly"
#~ msgstr "Marítimes"

#, fuzzy
#~ msgid "?unitclass:Native"
#~ msgstr "Marítimes"

#, fuzzy
#~ msgid "?unitclass:Amphibious"
#~ msgstr "Aèries"

#~ msgid "?unitclass:Antigravity"
#~ msgstr "Antigravetat"

#, fuzzy
#~ msgid "?unitclass:Burrowing"
#~ msgstr "Terrestres Grans"

#, fuzzy
#~ msgid "Native Settlers"
#~ msgstr "Caselles Natives"

#~ msgid "Engineer"
#~ msgstr "Enginyer"

#, fuzzy
#~ msgid "This is Earth technology engineer."
#~ msgstr "Mostrar icones a l'arbre de tecnologia"

#, fuzzy
#~ msgid "Native Engineer"
#~ msgstr "Enginyers"

#, fuzzy
#~ msgid "Native version of the Engineer unit."
#~ msgstr " Nació del jugador nou: %s."

#, fuzzy
#~ msgid "Water Engineer"
#~ msgstr "Enginyers"

#, fuzzy
#~ msgid "Star Marines"
#~ msgstr  †  †  €†   "Marines"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "military unit."
#~ msgstr ""
#~ "Aquesta unitat es pot construir des de l'inici del joc. És la unitat "
#~ "ofensiva més dèbil."

#~ msgid "War Monster"
#~ msgstr "Monstre de Guerra"

#~ msgid "As a native unit, this can move and fight on radiating areas too."
#~ msgstr ""
#~ "Com a unitat nativa, aquesta pot moure's i lluitar també en àrees amb "
#~ "radiació."

#, fuzzy
#~ msgid "Crusher"
#~ msgstr "Croat"

#~ msgid "Cyber Alien"
#~ msgstr "Ciberalienígena"

#~ msgid ""
#~ "Alien lifeform with cybernetic implants. Good in combat, and has better "
#~ "vision than any purely organic unit."
#~ msgstr ""
#~ "Forma de vida alienígena amb implants cibernètics. Bo per al combat, i té "
#~ "millor visió que qualsevol unitat purament orgànica."

#~ msgid "Rex"
#~ msgstr "Rex"

#~ msgid "Most powerful alien lifeform, like one from Earth's Jurassic period."
#~ msgstr ""
#~ "La forma de vida alienígena més poderosa, com una del període juràssic de "
#~ "la Terra."

#, fuzzy
#~ msgid "Paradropper"
#~ msgstr "Paracaigudistes aquí"

#, fuzzy
#~ msgid "Turtle Defender"
#~ msgstr "Defensa costanera"

#~ msgid "Earth Sub"
#~ msgstr "Submarí Terrestre"

#~ msgid "Hunter"
#~ msgstr "Caçador"

#~ msgid ""
#~ "Burrowing unit that also has capability to attack Antigravity units with "
#~ "its own minimissiles.\n"
#~ "\n"
#~ "It's also an settler type unit for hostile areas, well capable of "
#~ "defending itself."
#~ msgstr ""
#~ "Unitat excavadora que també té capacitat per atacar unitats "
#~ "antigravitatòries amb els seus propis minimíssils.\n"
#~ "\n"
#~ "També és una unitat de tipus colonitzador per a àrees hostils, ben capaç "
#~ "de defensar-se sola."

#, fuzzy
#~ msgid "Light Saucer"
#~ msgstr "Far"

#, fuzzy
#~ msgid "Bomb Saucer"
#~ msgstr "Bombarder"

#~ msgid "Raft"
#~ msgstr "Rai"

#~ msgid "  This vessel allows coastal travel, but not on Boiling Seas."
#~ msgstr ""
#~ " Aquest vaixell permet de viatjar per la costa, però no en Mars Bullents."

#~ msgid "Ship"
#~ msgstr "Vaixell"

#~ msgid ""
#~ "  This is basic ship type. It has no any special equipment, so it cannot "
#~ "enter boiling seas."
#~ msgstr ""
#~ " És el tipus bàsic de vaixell. No té equipament especial, i per tant no "
#~ "pot entrar en mars bullents."

#~ msgid "This vessel is for battle! Too bad it cannot enter boiling oceans."
#~ msgstr ""
#~ "Aquest vaixell és de batalla! Llàstima que no pot entrar en oceans "
#~ "bullents."

#, fuzzy
#~ msgid "Battle Unit"
#~ msgstr "Cuirassat"

#, fuzzy
#~ msgid "Amphibious battle machine."
#~ msgstr "Guerra Amfíbia"

#~ msgid "Amphibious Transport"
#~ msgstr "Transport Amfibi"

#, fuzzy
#~ msgid "Native caravan unit, that can move on all land terrains."
#~ msgstr "* Les unitats terrestres no poden viatjar per terrenys oceànics."

#~ msgid "Stealth Spy"
#~ msgstr "Espia Camuflat"

#~ msgid ""
#~ "Stealth Spy can make diplomatic actions, and is invisible until next to "
#~ "enemy unit or city."
#~ msgstr ""
#~ "L'Espia Camuflat pot dur a terme accions diplomàtiques, i és invisible "
#~ "fins que està al costat mateix d'una unitat enemiga o d'una ciutat."

#, fuzzy
#~ msgid "Teleporting Missile"
#~ msgstr "Míssil de creuer"

#~ msgid "Adventurers"
#~ msgstr "Aventurer"

#~ msgid "?plural:Adventurers"
#~ msgstr "Aventurers"

#~ msgid ""
#~ "Without any destination, they were just traveling around, looking for "
#~ "trouble.\n"
#~ "\n"
#~ "* All units have one extra movement point"
#~ msgstr ""
#~ "Sense destí fix, només estaven donant un volt, buscant problemes.\n"
#~ "\n"
#~ "* Totes les unitats tenen un punt addicional de moviment"

#, fuzzy
#~ msgid "?plural:Fans"
#~ msgstr "Francs"

#, fuzzy
#~ msgid "J&W Corporation"
#~ msgstr "La Corporació"

#, fuzzy
#~ msgid "?plural:JeeWees"
#~ msgstr "Gal·lesos"

#, fuzzy
#~ msgid "?plural:Children"
#~ msgstr "Xilens"

#~ msgid "Lunatic"
#~ msgstr "Llunàtic"

#~ msgid "?plural:Lunatics"
#~ msgstr "Llunàtics"

#, fuzzy
#~ msgid "?plural:Madmen"
#~ msgstr "Manx"

#, fuzzy
#~ msgid "?plural:Mathematicians"
#~ msgstr "Jamaicans"

#, fuzzy
#~ msgid "?plural:Billionaries"
#~ msgstr "Britans"

#, fuzzy
#~ msgid "?plural:Athletes"
#~ msgstr "Aleutians"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Connectar a Servidor Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Selecció del servidor de Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Verificar contrasenya"

#~ msgid "Freeciv Server List"
#~ msgstr "Llista de Servidors de Freeciv:"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nom servidor                        Port  Versió      Estat   Jugadors "
#~ "Comentari"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "S'han acordat les següents clàusules:"

#~ msgid "Erase clause"
#~ msgstr "Esborrar clàusula"

#~ msgid "Shared vision"
#~ msgstr "Visió compartida"

#~ msgid "Goto and Close"
#~ msgstr "Anar a i tancar"

#~ msgid "Select Unit(s)"
#~ msgstr "Seleccionar unitats"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Firepower:"
#~ msgstr "Potència de Foc:"

#~ msgid "Movement/Defense:"
#~ msgstr "Moviment/defensa:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Menjar/Recursos/Comerç:"

#~ msgid "Road Result/Time:"
#~ msgstr "Camí resultat/temps:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irrig. resultat/temps:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Mina resultat/temps:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. resultat/temps:"

#~ msgid "Select a city:"
#~ msgstr "Escull una ciutat:"

#~ msgid "Select destination:"
#~ msgstr "Seleccionar destí:"

#~ msgid "Unit Commands"
#~ msgstr "Comandes d'Unitat"

#~ msgid "Make new homecity"
#~ msgstr "Establir com nova llar"

#~ msgid "Where to Display Messages"
#~ msgstr "On mostrar missatges"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Sor = Finestra sortida, Mis = Finestra missatges,\n"
#~ "Ind = Finestra individual"

#~ msgid " Out Mes Pop"
#~ msgstr "Sor Mis Ind"

#~ msgid "Rates"
#~ msgstr "Ratis"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Selecciona rati de taxes, luxes i ciència:"

#~ msgid "Help:"
#~ msgstr "Ajuda:"

#~ msgid "Citizen governor..."
#~ msgstr "Gestor de ciutadans..."

#~ msgid "Add Preset"
#~ msgstr "Afegir prefixat"

#~ msgid "Remove Preset"
#~ msgstr "Eliminar Prefixat"

#~ msgid "Control City"
#~ msgstr "Controlar ciutat"

#~ msgid "Release City"
#~ msgstr "No controlar ciutat"

#~ msgid "Minimal Surplus:"
#~ msgstr "Excedent mínim:"

#~ msgid "Factor:"
#~ msgstr "Factor:"

#~ msgid "Remove preset?"
#~ msgstr "Eliminar prefixat?"

#~ msgid "City Options"
#~ msgstr "Opcions de Ciutat"

#~ msgid "Make new citizens into:     "
#~ msgstr "Fer que ciutadans nous siguin:   "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Desmantellar si construeix colons en mida 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto-atac contra unitats terrestres: "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto-atac contra unitats marítimes: "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto-atac contra unitats aèries: "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto-atac contra helicòpters:  "

#~ msgid "Popup"
#~ msgstr "Obrir"

#~ msgid "Change All..."
#~ msgstr "Canviar tot..."

#~ msgid "Configure..."
#~ msgstr "Configurar..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configurar informe de ciutats"

#~ msgid "Set columns shown"
#~ msgstr "Fixar columnes mostrades"

#~ msgid "Change Production Everywhere"
#~ msgstr "Canviar la producció a tot arreu"

#~ msgid "From:"
#~ msgstr "Des de:"

#~ msgid "To:"
#~ msgstr "A:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nom construc.        Quant Cost Total"

#~ msgid "Sell Redundant"
#~ msgstr "Vendre Redundants"

#~ msgid "Sell All"
#~ msgstr "Vendre Tots"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Tipus unitat        Millorar   Constr.  Activa   Escuts     Menjar"

#~ msgid "Available worklists"
#~ msgstr "Llistes de treball disponibles"

#~ msgid "Rename"
#~ msgstr "Reanomenar"

#~ msgid "Rename worklist"
#~ msgstr "Reanomenar llista treball"

#~ msgid "Insert"
#~ msgstr "Inserir"

#~ msgid "Orders"
#~ msgstr "Ordres"

#~ msgid "Reports"
#~ msgstr "Informes"

#~ msgid "Editor"
#~ msgstr "Editor"

#~ msgid "Select new production"
#~ msgstr "Seleccionar nova producció"

#~ msgid "Production Worklist"
#~ msgstr "Llista treball Producció"

#~ msgid "Current worklist"
#~ msgstr "Llista de treball actual"

#~ msgid "Available targets"
#~ msgstr "Objectius disponibles"

#~ msgid "Prepend"
#~ msgstr "Posar al davant"

#~ msgid "Up"
#~ msgstr "Amunt"

#~ msgid "Down"
#~ msgstr "Avall"

#~ msgid "  Ok  "
#~ msgstr "  Bé  "

#~ msgid "Show future targets:"
#~ msgstr "Mostrar objectius futurs:"

#~ msgid "Trade Routes"
#~ msgstr "Rutes comercials"

#~ msgid "Darn"
#~ msgstr "Coi"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "La Teva Unitat Ha Arribat"

#~ msgid "Establish trade route"
#~ msgstr "Establir ruta comercial"

#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Escull la teva Estratègia Clandestina"

#~ msgid "Investigate City (free)"
#~ msgstr "Investigar ciutat (de franc)"

#~ msgid "Steal"
#~ msgstr "Robar"

#~ msgid "Your New Government"
#~ msgstr "El teu nou govern"

#~ msgid "Select government type:"
#~ msgstr "Escull el tipus de govern:"

#~ msgid "Choose unit activity:"
#~ msgstr "Escull l'activitat de la unitat:"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv és programari lliure i és permès de distribuir-ne còpies\n"
#~ "sota certes condicions; Consulta l'ítem \"Llicència\" en el menú "
#~ "d'ajuda.\n"
#~ "Ara.. Desperta ferro!!!"

#~ msgid " Sell "
#~ msgstr " Vendre "

#~ msgid "Rename..."
#~ msgstr "Reanomenar..."

#~ msgid "Activate Units"
#~ msgstr "Activar unitats"

#~ msgid "Unit List..."
#~ msgstr "Llista d'unitats..."

#~ msgid "City Options..."
#~ msgstr "Opcions de ciutat..."

#~ msgid " Buy "
#~ msgstr " Comprar "

#~ msgid "Change..."
#~ msgstr "Canviar..."

#~ msgid "Worklist..."
#~ msgstr "Llista de treball..."

#~ msgid "Supported units:"
#~ msgstr "Unitats suportades:"

#~ msgid "Units present:"
#~ msgstr "Unitats presents:"

#~ msgid "Select nation and name:"
#~ msgstr "Escull la nacionalitat i el nom:"

#~ msgid "Pick Name"
#~ msgstr "Escull un nom"

#~ msgid "Select your sex:"
#~ msgstr "Escull el teu sexe:"

#~ msgid "Male  "
#~ msgstr "Home  "

#~ msgid "Select city style:"
#~ msgstr "Escull l'estil de ciutat"

#~ msgid " Ok "
#~ msgstr " Bé "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nom               Nació         Ambaix.   Estat dipl.      Visió     "
#~ "Reputació     Estat     Host"

#~ msgid "Intelligence"
#~ msgstr "Intel·ligència"

#~ msgid "Cancel pact"
#~ msgstr "Cancel·lar pacte"

#~ msgid "Goto location"
#~ msgstr "Anar a lloc"

#~ msgid "Popup City"
#~ msgstr "Obrir ciutat"

#~ msgid "Pregame"
#~ msgstr "Abans de començar"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr ""
#~ "  Nom               Preparat Líder            Nació            Equip "

#~ msgid "Take Player"
#~ msgstr "Agafar un Jugador"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv és un joc d'estratègia per torns, on cada jugador es converteix "
#~ "en el líder d'una civilització. Competeixes contra diversos contrincants "
#~ "per fundar ciutats, utilitzar-les per mantenir un exèrcit i una economia, "
#~ "i finalment culminar un imperi que sobrevisqui totes les topades amb els "
#~ "seus veïns i en surti victoriós. Cada contrincant pot ser o bé un altre "
#~ "humà, o ser controlat per l'ordinador. Tots els jugadors comencen al "
#~ "principi de la història amb un grapat d'unitats -- típicament un "
#~ "explorador i un parell de colons el 4000 a.C. -- i s'afanyen a expandir-"
#~ "se terra enllà a partir d'aquests inicis humils."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Aconseguir l'èxit requereix un equilibri entre l'expansió econòmica, la "
#~ "fortalesa militar i el desenvolupament tecnològic. No sols has de "
#~ "desenvolupar-los tots tres de forma coordinada per poder-te expandir i "
#~ "defensar amb èxit el teu imperi, sinó que qualsevol dels tres pot donar-"
#~ "te la victòria sobre els teus contrincants:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Com en altres jocs de conquesta i expansió, se't declara guanyador per "
#~ "defecte un cop s'han destruït les últimes ciutats i unitats de totes les "
#~ "altres civilitzacions."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Un cop el progrés tecnològic t'ha dut a l'era espacial, pots enviar "
#~ "una nau espacial amb destí a Alfa Centauri; la primera civilització que "
#~ "hi enviï una nau i hi arribi guanya."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - A falta d'atres mitjans per determinar la victòria, el joc acabarà "
#~ "l'any 2000 d.C. si encara no s'ha enviat cap nau espacial. Les "
#~ "civilitzacions supervivents es valoren, i la que tingui una millor "
#~ "puntuació és la guanyadora."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Encara que cada partida sigui diferent, hi ha una estratègia bàsica que "
#~ "segueix la majoria de jugadors, especialment al començament de la partida."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Aquests passos varien en funció de les opcions del servidor, però en "
#~ "general són aquests:"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Seleccionar el lloc de la primera ciutat.\n"
#~ " 1. Descobrir els voltants.\n"
#~ " 2. Defensar les ciutats.\n"
#~ " 3. Decidir quines unitats es construeixen primer.\n"
#~ " 4. Millorar la terra.\n"
#~ " 5. Decidir on es construeixen ciutats.\n"
#~ " 6. Tenir cura de les ciutats.\n"
#~ " 7. Interactuar amb els altres jugadors (diplomàcia).\n"
#~ " 8. Explorar el món.\n"
#~ " 9. Coses a tenir en compte.\n"
#~ "10. Decidir una estratègia de joc pròpia.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Seleccionar el lloc de la primera ciutat.\n"
#~ "\n"
#~ "    Comença el joc voltant UNA MICA per trobar un bon lloc on fundar la "
#~ "primera ciutat. No caiguis en la temptació d'entrar a les cabanes de "
#~ "sostre groc - podrien contenir tribus bàrbares. Construeix la ciutat a "
#~ "prop de recursos i potser a la vora del mar. Tingues en compte que la "
#~ "primera ciutat que fundis serà la teva capital!  La idea és equilibrar la "
#~ "qualitat del lloc amb el temps que trigues a establir-la."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Descobrir els voltants.\n"
#~ "\n"
#~ "    Després d'haver fundat la ciutat capital, començarà a produir una "
#~ "unitat de guerrers. Aquestes unitats poden utilitzar-se per explorar els "
#~ "voltants. Recorda que és un risc deixar una ciutat indefensa, per tant "
#~ "potser és millor mantenir el primer guerrer a la ciutat i usar el següent "
#~ "per a explorar. Si has començat la partida amb un explorador, òbviament "
#~ "l'has de fer servir per explorar!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Defensar les ciutats.\n"
#~ "\n"
#~ "   En aquest punt, defensa les teves ciutats deixant-hi sempre un "
#~ "guerrer. Tan bon punt la teva civilització desenvolupi unitats amb millor "
#~ "força de defensa, substitueix les unitats obsoletes per les noves per tal "
#~ "d'assegurar que les teves ciutats tenen la màxima defensa. Les unitats "
#~ "que s'usen més habitualment per defensar són (en ordre de força): "
#~ "Guerrers, Falange, Piquers, Mosqueters i Fusellers."

#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Recorda sempre que amb alguns tipus de govern, les unitats militars "
#~ "que estan a dins o a fora de les ciutats poden reduir o augmentar la "
#~ "infelicitat. Recorda també que quan una unitat terrestre està a dins "
#~ "d'una ciutat, obté un 50% més de defensa, com si estigués fortificada. "
#~ "Quan es funda una nova ciutat, aquesta comença a construir la unitat "
#~ "defensiva millor que estigui disponible de la llista anterior. "

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Decidir quines unitats es construeixen primer.\n"
#~ "\n"
#~ "    Després de construir una o dues unitats de Guerrers, comença a "
#~ "construir Colons. El millor que es pot fer amb els Colons és fundar "
#~ "ciutats noves; encara que també poden construir millores agrícoles (veure "
#~ "la secció següent), és millor utilitzar Treballadors per això, quan "
#~ "estiguin disponibles, perquè, al contrari dels Colons, els Treballadors "
#~ "no consumeixen menjar de la seva ciutat origen. Recorda que com més "
#~ "població tens, més gran seran la teva producció i taxa de recerca, per no "
#~ "dir que les ciutats augmenten el territori del teu imperi; per tant, "
#~ "fundar ciutats noves ha de ser una prioritat alta, al principi."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Millorar la terra.\n"
#~ "\n"
#~ " Cada ciutat té una àrea de terra al voltant que es pot fer servir per a "
#~ "conrear menjar, produir béns i per generar comerç. Aquesta producció pot "
#~ "augmentar-se utilitzant Treballadors (o Colons) per millorar les terres "
#~ "del voltant de les ciutats. La terra es pot millorar amb regadius (que "
#~ "augmenten el menjar), camins (que permeten que les unitats es moguin més "
#~ "ràpid i augmenten el comerç), i mines (que augmenten la producció), entre "
#~ "d'altres millores."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Decidir on es construeixen les ciutats.\n"
#~ "\n"
#~ "    El millor lloc per una ciutat és qüestió de gust. Una ciutat que està "
#~ "situada a prop del mar és fàcilment vista pels rivals, però també pot ser "
#~ "usada com a port per les unitats marítimes. (Avançada la partida, "
#~ "necessiten una defensa costanera). La millor estratègia es construir-ne "
#~ "de costaneres i de terra ferma, però recorda que les de terra ferma són "
#~ "més difícils de trobar per als teus rivals."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Tenir cura de les ciutats.\n"
#~ "\n"
#~ "    Cada ciutat té un conjunt de ciutadans. El nombre de ciutadans depèn "
#~ "de la població de la ciutat. Quan cliques en una ciutat, pots veure com "
#~ "es fa servir la terra del voltant de la ciutat. Pots assignar els "
#~ "ciutadans a la terra o poden ser especialistes que contribueixen a la "
#~ "teva civilització d'altres maneres. Especialment al començament de la "
#~ "partida, s'ha d'anar amb compte per assegurar que tots els ciutadans "
#~ "estiguin ocupats per tal de maximitzar el creixement, el comerç i la "
#~ "producció."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Si s'està generant massa menjar, es pot treure un ciutadà de la terra "
#~ "fent clic a la casella on es troba. Llavors, aquest ciutadà pot "
#~ "transferir-se a les altres activitats mencionades abans."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Si mous tots els teus ciutadans a dins de la ciutat i fas clic dret a "
#~ "la casella central del terreny, els ciutadans es redistribuiran de manera "
#~ "que es maximitzi la producció de menjar."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    La regla d'or per tenir cura d'una ciutat és que hi ha d'haver com a "
#~ "mínim tants ciutadans feliços com descontents. Una ciutat on això no "
#~ "passa cau en desordre; aquestes ciutats es marquen amb un puny alçat o bé "
#~ "amb un llamp (segons el joc de caselles). Tingues cura que això no passi "
#~ "a cap de les teves ciutats, perquè les ciutats descontentes no produeixen "
#~ "res, i ben aviat es revoltaran."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Interaccionar amb d'altres jugadors (diplomàcia).\n"
#~ "\n"
#~ "    Quan una de les teves unitats troba per primera vegada una unitat "
#~ "d'una altra nació, o troba una de les seves ciutats (o igualment si són "
#~ "ells els que et troben), s'estableix un contacte bàsic entre les dues "
#~ "nacions. Això li dóna a cadascun intel·ligència bàsica sobre l'altre, que "
#~ "es pot consultar des de l'informe de 'Nacions'"

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    Aquesta comunicació s'extingirà al cap d'un nombre donat de torns "
#~ "sense contacte. Establir una ambaixada donarà un canal de comunicació més "
#~ "permanent, així com intel·ligència més completa, com ara detalls de la "
#~ "seva tecnologia. Les ambaixades són unidireccionals - la nació que rep "
#~ "l'ambaixada no obté cap benefici - i un cop s'estableixen, no es poden "
#~ "anul·lar."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Si tens contacte amb un altre jugador, llavors pots convocar una "
#~ "cimera diplomàtica. Des de l'informe de 'Nacions', això es fa clicant la "
#~ "nació amb què vols trobar-te i seleccionant 'Cimera'. Si l'entrada de "
#~ "sota la columna 'ambaixada' no està en blanc i l'altre jugador està "
#~ "connectat (o és un IA del servidor) llavors apareixerà un diàleg de "
#~ "tractat."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    En aquest diàleg pots negociar un intercanvi de patrimoni (mapes, "
#~ "visió, avenços, ciutats o or), ambaixades, o pactes com ara un alto el "
#~ "foc o pau. No cal que els intercanvis siguin de coses iguals; per "
#~ "exemple, pots intercanviar un avenç o una ciutat per or - ho pots "
#~ "considerar una compra o venda."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Els pactes afecten on poden anar les teves unitats i el que poden "
#~ "fer, i un pacte amb una nació pot afectar les teves relacions amb les "
#~ "altres. Sota governs autoritaris com la Monarquia pots trencar un pacte "
#~ "en qualsevol moment, però els governs representatius (República i "
#~ "Democràcia) tenen un senat que bloquejarà la cancel·lació no provocada "
#~ "d'un tractat; si un Diplomàtic o Espia estrangers no provoquen un "
#~ "incident diplomàtic, l'única manera de dissoldre un pacte en aquesta "
#~ "situació és dissoldre el govern. Els detalls dels pactes es descriuren a "
#~ "la secció de Diplomàcia."

#~ msgid "    A couple of notes:"
#~ msgstr "    Un parell d'observacions:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - No pots donar la teva capital."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Només pots demanar coses que coneguis; per tant, no pots demanar "
#~ "tecnologia si no tens una ambaixada, i si no pots veure una ciutat al teu "
#~ "mapa, no pots demanar-la. Evidentment, el propietari de la ciutat pot "
#~ "donar-te-la igualment; en aquest cas, l'àrea del voltant de la ciutat es "
#~ "mostra al teu mapa."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - Un aspecte important a tenir en compte: quan es transfereix una "
#~ "ciutat, qualssevol unitats en el camp suportades per aquesta ciutat també "
#~ "són transferides (però no les que estan a dintre d'altres ciutats). "
#~ "Assegura't, doncs, que l'altre jugador no obté un tracte millor que no et "
#~ "penses."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Explorar el món.\n"
#~ "\n"
#~ "    Després d'haver fortificat les teves ciutats amb tropes, construeix "
#~ "Trirrems a les ciutats properes al mar. Usa els Trirrems per descobrir el "
#~ "món, buscant els rivals i terres noves. Si estàs en una illa has de "
#~ "gastar menys en defensa i més en expansió. Al contrari, si estàs situat a "
#~ "prop d'un rival, sempre és una bona idea fer un tractat de pau i "
#~ "compartir els avenços que hagis fet. Les unitats diplomàtiques són molt "
#~ "útils en això i més endavant sortiran a compte."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Coses a tenir en compte.\n"
#~ "\n"
#~ "  - Quin és el proper avenç que necessites.\n"
#~ "\n"
#~ "  - Com estan fixades les proporcions d'impostos, luxes i recerca.\n"
#~ "\n"
#~ "  - Els tractats es trenquen sovint, no badis amb la defensa...\n"
#~ "\n"
#~ "  - Algunes meravelles queden obsoletes amb el desenvolupament de certs "
#~ "avenços."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Decidir una estratègia de joc pròpia.\n"
#~ "\n"
#~ "    Aquests conceptes bàsics et permetran de jugar força bé, especialment "
#~ "al començament de la partida. Però per millorar, has d'estudiar les "
#~ "diferents unitats i avenços, i PRACTICAR, PRACTICAR, PRACTICAR!  Freeciv "
#~ "té molts trucs, per tant, si no has jugat mai en un joc com aquest, prova "
#~ "de consultar la web de Freeciv a:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Hi trobaràs més consells per jugar, i detalls sobre com contactar amb "
#~ "d'altres jugadors."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "El terreny té tres funcions: el teatre d'operacions sobre el qual les "
#~ "teves unitats lluiten contra civilitzacions rivals, el paisatge a través "
#~ "del qual viatgen les teves unitats i el mitjà amb què les teves ciutats "
#~ "treballen per produir recursos. Els diferents tipus de terreny tenen "
#~ "cadascun diferents avantatges i inconvenients; veure les seccions sobre "
#~ "cada tipus de terreny per més detalls."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "El terreny afecta el combat d'una manera molt simple: quan una unitat "
#~ "terrestre és atacada, la seva força defensiva es multiplica pel factor "
#~ "defensiu (\"bonificació\") del terreny on es troba. Veure la secció "
#~ "d'ajuda sobre el Combat per detalls addicionals."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "El terreny complica el moviment de les unitats terrestres -- les unitats "
#~ "marítimes i aèries sempre gasten un punt de moviment per moure's una "
#~ "casella, però moure's cap a terreny abrupte com les Muntanyes pot costa "
#~ "més a les unitats terrestres."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Les caselles dins de la zona d'influència d'una ciutat les pot treballar "
#~ "aquesta ciutat per produir punts de menjar, producció i comerç, i la "
#~ "quantitat que produeixen de cada concepte depèn del terreny. Aquests tres "
#~ "productes són tan importants que especifiquem els beneficis d'una casella "
#~ "simplement llistant-los amb barres entremig: per exemple, \"1/2/0\" "
#~ "descriu una casella que, a cada torn que s'hi treballa produeix un punt "
#~ "de menjar, dos punts de producció, i cap punt de comerç. A més del "
#~ "benefici característic del tipus de terreny, algunes caselles tenen un "
#~ "recurs especial addicional que millora un o més dels conceptes. Veure la "
#~ "secció sobre Economia per més informació sobre l'ús d'aquests conceptes."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "El benefici net d'una casella per la teva ciutat depèn del teu tipus de "
#~ "govern així com de les millores de la ciutat i de les meravelles."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "És possible que les teves unitats modifiquin el terreny i per tant els "
#~ "seus efectes; veure la secció sobre Alteracions del Terreny per més "
#~ "detalls. Els centres de la ciutat (les caselles damunt de les quals hi ha "
#~ "una ciutat) obtenen alguns d'aquests beneficis de franc; veure la secció "
#~ "sobre Ciutats per més detalls."

#~ msgid " Terrain Alterations"
#~ msgstr " Alteracions del terreny"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Els Colons, els Treballadors i els Enginyers tenen la capacitat d'alterar "
#~ "el terreny de diverses maneres."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Als tipus de terreny adequats es pot fer regadiu. Irrigar una casella fa "
#~ "que produeixi menjar addicional a cada torn. Fer un regadiu requereix una "
#~ "font d'aigua propera: una casella d'Oceà, de Llac o de Riu, o una altra "
#~ "casella que estigui irrigada, ha de compartir una vora (no n'hi ha prou "
#~ "amb una cantonada) amb la casella que es vol irrigar. Un cop convertit en "
#~ "regadiu, el terreny s'hi queda així encara que es tregui la font d'aigua. "
#~ "A més, quan tens suficient tecnologia, pots millorar el sistema de "
#~ "regadiu d'una casella i convertir-la en Horta, que encara és més "
#~ "productiva, irrigant-la una segona vegada."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "En alguns tipus de terrenys es poden construir mines, que incrementen el "
#~ "nombre de punts de producció (escuts) que produeix aquesta casella. No "
#~ "obstant, no és possible de tenir regadiu i una mina a la mateixa casella."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "El terreny que no és adequat per regadius ni mines es pot modificar "
#~ "sovint de forma permanent cap a un altre tipus que sigui més apropiat per "
#~ "les necessitats del jugador, encara que aquesta operació sol requerir més "
#~ "temps. Modificar el terreny d'un tipus a un altre d'aquesta manera pot "
#~ "destruir una mina o sistema d'irrigació que ja existeixin, si el terreny "
#~ "resultant no és apropiat per la millora, i també pot treure els recursos "
#~ "especials, si eren específics del tipus de terreny original."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - Els Colons i els Treballadors poden fer un rang limitat de conversions "
#~ "de terreny, que es comencen donant les ordres d'\"irrigar\" o de \"fer "
#~ "mina\" en terrenys que no permeten la millora sol·licitada; veure la "
#~ "taula inferior. (Convertir un tipus de terreny en un altre amb l'ordre "
#~ "d'\"irrigar\" no requereix una font d'aigua)."

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Els Enginyers poden fer un rang molt més ample de transformacions "
#~ "sobre gairebé qualsevol tipus de terreny amb la comanda de \"transformar"
#~ "\". En alguns jocs de regles, els Enginyers sobre barques al mar poden "
#~ "fins i tot convertir en terra caselles d'aigua, i de forma similar, la "
#~ "terra es pot transformar en oceà, encara que transformacions tan radicals "
#~ "poden requerir que algun cert nombre de caselles properes ja siguin de "
#~ "terra o aigua, respectivament. (Les unitats es mouran a caselles veïnes "
#~ "segures quan la transformació tingui lloc, si és possible)."

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Els camins es poden construir sobre qualsevol casella terrestre, encara "
#~ "que hi hagi d'altres millores en aquesta casella. (Per construir un camí "
#~ "en una casella de Riu, però, has de conèixer Construcció de Ponts). Amb "
#~ "l'avenç apropiat, els camins es poden millorar més endavant cap a "
#~ "ferrocarrils. Els camins i ferrocarrils permeten que les teves unitats es "
#~ "moguin més ràpidament, i incrementen els recursos produïts a les ciutats."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Les Unitats només usen un terç de punt de moviment quan van d'una "
#~ "casella a una d'adjacent si totes dues tenen camí."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Les unitats no gasten punts de moviment si viatgen pel ferrocarril. Es "
#~ "pot viatjar infinitament amb el ferrocarril. (Els teus enemics, també!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Un camí pot incrementar la quantitat de comerç generat per alguns "
#~ "tipus de terreny. Aquest efecte es manté quan el camí es converteix a "
#~ "ferrocarril."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Un ferrocarril augmenta la producció en escuts produïda per una "
#~ "casella en un 50%, (Segons les opcions del servidor, els ferrocarrils "
#~ "poden també incrementar els recursos de menjar i comerç, o poden "
#~ "incrementar els recursos d'escuts en una quantitat diferent del 50%)."

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Els avenços tecnològics permeten que es construeixin d'altres tipus "
#~ "d'estructures, coneguts de vegades com a \"bases\"; veure les seccions "
#~ "següents pels detalls."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "La taula següent mostra el nombre de torns requerits perquè una unitat de "
#~ "Colons o Treballadors acabi una activitat. Aquests nombres es redueixen a "
#~ "la meitat (arrodonida cap amunt) per als Enginyers. El temps que es triga "
#~ "es pot reduir encara més posant diverses unitats a treballar plegades en "
#~ "equip; si dues o més unitats treballen a la mateixa casella i en la "
#~ "mateixa tasca, els seus esforços se sumen a cada torn fins que s'acaba la "
#~ "tasca. Vés amb compte de no dedicar massa unitats a una sola tasca, ja "
#~ "que es poden malgastar esforços, i un grup de Treballadors, Colons i/o "
#~ "Enginyers és molt vulnerable als atacs enemics."

#~ msgid "  Pillaging"
#~ msgstr "  Saqueig"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Moltes unitats -- a les regles predeterminades, totes les terrestres -- "
#~ "tenen la capacitat de destruir les alteracions del terreny mitjançant el "
#~ "saqueig. El saqueig treu una alteració de terreny per torn i per unitat. "
#~ "Segons el joc de regles, se't pot deixar triar quina alteració de terreny "
#~ "saqueges, o es farà en l'ordre següent:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - horta\n"
#~ " - regadiu\n"
#~ " - mina\n"
#~ " - una base (fortificació, base aèria, ...)\n"
#~ " - un ferrocarril\n"
#~ " - un camí"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Les caselles que no tenen aquestes alteracions de terreny no es poden "
#~ "saquejar. A més, les conversions i transformacions de terreny no es poden "
#~ "desfer saquejant. Per exemple, si has irrigat una casella de Bosc per "
#~ "convertir-la en Planes, saquejar-la no la tornarà a Bosc  -- per fer-ho, "
#~ "caldria tornar-la a convertir amb un Colon, un Treballador o un Enginyer."

#~ msgid " Villages"
#~ msgstr " Pobles"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Els pobles (també anomenats \"cabanes\") són comunitats primitives "
#~ "escampades per tot el món al principi de la partida. Qualsevol unitat "
#~ "terrestre pot entrar en un poble, fent que desaparegui i proporcioni una "
#~ "resposta a l'atzar. Si el poble resulta hostil, pot produir bàrbars o "
#~ "simplement destruir la unitat que hi entra. Si són amistosos, el jugador "
#~ "pot rebre or, una nova tecnologia, una unitat militar (de vegades un "
#~ "colon; i de vegades una unitat que el jugador encara no pot crear), o "
#~ "fins i tot una ciutat nova."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Més endavant de la partida, els helicòpters també poden entrar als "
#~ "pobles, però si els sobrevola qualsevol altre avió farà que la gent del "
#~ "poble s'espanti i es dispersi."

#~ msgid " National Borders"
#~ msgstr " Fronteres Nacionals"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Si s'activa l'opció al servidor, cada nació té fronteres, que es poden "
#~ "veure com a línies discontínues al mapa. Les fronteres determinen sobre "
#~ "quines terres poden treballar els teus ciutadans i on pots fundar ciutats "
#~ "noves, i si els teus ciutadans consideren que les unitats estan "
#~ "desplegades de forma agressiva (veure la secció sobre Felicitat). Les "
#~ "fronteres també entren en joc quan hi ha un pacte diplomàtic entre "
#~ "nacions (veure la secció sobre Diplomàcia)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Fundar una ciutat estableix pretensions territorials sobre una àrea de "
#~ "terra al voltant de la ciutat. Un cop establertes aquestes pretensions, "
#~ "una casella que pot ser treballada directament per una ciutat no pot "
#~ "canviar de mans a no ser que ho faci també la ciutat (o sigui destruïda). "
#~ "No obstant, la propietat de la terra que sigui fora de l'abast de "
#~ "qualsevol ciutat pot canviar segons factors com la mida relativa de les "
#~ "ciutats de les nacions properes."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Les fronteres només poden estendre's cap a l'aigua per les caselles "
#~ "adjacents a una ciutat; les altres caselles d'aigua continuen sent "
#~ "territori no assignat."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Les bases també poden eixamplar les fronteres nacionals. Veure l'ajuda "
#~ "sobre Alteracions del Terreny per més detalls."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Els productes que extreuen les teves ciutats del terreny dels seus "
#~ "voltants són la font que rega la teva civilització. Hi ha tres tipus de "
#~ "productes: punts de menjar, punts de producció i punts de comerç. Les "
#~ "seccions següents descriuen cadascun d'aquests recursos juntament amb les "
#~ "seves propietats, usos i limitacions."

#~ msgid " Food"
#~ msgstr " Menjar"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "La teva gent necessita menjar per sobreviure. Cada ciutadà necessita dos "
#~ "punts de menjar per torn; a més, algunes unitats (com ara els Colons al "
#~ "joc de regles predeterminat) poden requerir punts de menjar de la ciutat "
#~ "que els manté."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Cada ciutat té un graner per emmagatzemar els punts de menjar (l'edifici "
#~ "anomenat Graner del joc de regles predeterminat només millora aquesta "
#~ "capacitat preexistent). Les ciutats que produeixin més menjar del que "
#~ "necessiten n'acumulen l'excedent al seu graner, mentre que les que en "
#~ "produeixen menys del que necessiten consumeixen els punts que hi ha al "
#~ "graner. Quan cal menjar, però ja no en queda, la població de la ciutat "
#~ "passa gana, i moren primer les unitats que consumeixen menjar, seguides "
#~ "dels ciutadans, fins que s'acaba el dèficit de menjar."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "El menjar que sobra pot fer augmentar la població: el graner de la ciutat "
#~ "té una capacitat limitada, i un cop és ple la ciutat creix en un ciutadà "
#~ "i el graner tornar a començar buit. Però com que la capacitat del graner "
#~ "augmenta amb la població, cada ciutadà és més costós que l'anterior, fent "
#~ "que aquesta manera de créixer només sigui important per ciutats petites. "
#~ "(Una manera alternativa de créixer les ciutats és amb \"Festa\", descrita "
#~ "a la secció sobre Felicitat)."

#~ msgid " Production"
#~ msgstr " Producció"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Els punts de producció (també coneguts com a \"escuts\") representen la "
#~ "producció de manufactures. La majoria d'unitats requereixen punts de "
#~ "producció en concepte de manteniment, i els gasten de la seva ciutat "
#~ "origen, encara que sota règims autocràtics, cada ciutat manté algunes "
#~ "unitats de franc. Si la producció de la ciutat cau massa, les unitats que "
#~ "no es poden mantenir es desmobilitzen automàticament. La majoria de tipus "
#~ "d'unitats també es poden desmobilitzar voluntàriament en qualsevol "
#~ "moment. Si una unitat es desmobilitza mentre és dins d'una ciutat, la "
#~ "meitat del seu cost de producció anirà a parar a l'excedent d'aquesta "
#~ "ciutat."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Els punts de producció en excés dels requerits per les unitats de la "
#~ "ciutat es fan servir per la unitat, edifici o meravella que s'hagi "
#~ "seleccionat com a producte actual de la ciutat. D'igual manera que els "
#~ "punts de menjar s'acumulen al graner de la ciutat i donen un ciutadà quan "
#~ "s'omple, els punts de producció s'acumulen fins que s'hagi aconseguit el "
#~ "cost del producte. Els productes apareixen a la ciutat quan s'acaben -- "
#~ "les unitats apareixen al mapa mentre que les millores i meravelles "
#~ "s'afegeixen a la llista d'estructures de la ciutat. Els punts que sobrin "
#~ "queden disponibles per ser utilitzats per al següent projecte."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "En el joc de regles predeterminat, una ciutat pot construir com a màxim "
#~ "un producte a cada torn, independentment del seu excedent de producció. "
#~ "No obstant, en alguns jocs de regles, factors com la mida de la ciutat i "
#~ "la tecnologia poden permetre que una sola ciutat produeixi més d'una "
#~ "unitat en un sol torn, sota certes condicions. Una ciutat amb múltiples "
#~ "\"espais de construcció\", a la qual se li ordena de construir una "
#~ "unitat, pot construir tantes unitats d'aquest únic tipus com permeti el "
#~ "seu excedent de producció, fins al nombre d'espais. Les unitats que tenen "
#~ "un cost en població de la ciutat per construir-se són una excepció a "
#~ "aquesta regla; només es poden fer d'una en una, igual que els edificis."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "Es pot donar a una ciutat una llista de diferents productes per construir "
#~ "a la seva \"llista de treball\", evitant així la necessitat d'ocupar-te'n "
#~ "a cada pocs torns. Cada element de la llista de treball representa un "
#~ "producte únic (com ara una unitat); la ciutat les anirà construint per "
#~ "ordre. Quan una ciutat hagi acabat tota la feina que li has donat, "
#~ "intentarà tornar a construir l'últim element si és possible; si no, "
#~ "triarà un altre objectiu. Si una ciutat està produint en un moment donat "
#~ "or (construint Encunyament amb les regles predeterminades), que és una "
#~ "activitat que no s'acaba mai, i se li posa un element a la llista de "
#~ "treball, això farà que deixi de produir or i comenci a treballar en el "
#~ "nou element el següent torn. En jocs de regles que ho permetin, una "
#~ "ciutat pot treure diferents unitats del mateix tipus de la seva llista de "
#~ "treball en un sol torn, però si s'arriba a un element diferent, la "
#~ "producció entra en pausa fins el següent torn. Això es pot fer servir per "
#~ "limitar el nombre d'unitats produïdes per ciutats altament productives."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Cada jugador és lliure de construir qualsevol producte que la seva "
#~ "tecnologia li hagi permès de tenir, amb algunes restriccions; veure les "
#~ "seccions sobre Unitats, Millores de la Ciutat, i Meravelles del Món per "
#~ "més informació. Vigila -- el joc fins i tot et dóna llibertat de produir "
#~ "unitats que no pots mantenir i edificis dels quals no en pots pagar el "
#~ "manteniment, i tots dos es desfaran immediatament de seguida que s'acabin."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Sempre pots canviar el producte en el qual està treballant una ciutat, "
#~ "encara que perds la meitat dels punts de producció acumulats en canviar "
#~ "d'un edifici, unitat, o meravella cap a un producte d'alguna de les "
#~ "altres dues categories. Pots fer servir l'or per acabar un projecte en un "
#~ "sol torn clicant el botó de Compra al diàleg de ciutat."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Alguns punts de producció es poden perdre per malbaratament, encara que a "
#~ "les regles predeterminades no n'hi ha. El malbaratament pot fer que les "
#~ "ciutats no construeixin res."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Les ciutats que tenen un nivell alt de producció generen contaminació; "
#~ "veure la secció sobre Ciutats per més informació."

#~ msgid " Trade"
#~ msgstr " Comerç"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Els punts de comerç reflecteixen la riquesa generada a cada ciutat pel "
#~ "comerç extern. Alguns punts de comerç es poden perdre degut a la "
#~ "corrupció, que varia segons la forma de govern, i tendeix a augmentar amb "
#~ "la distància des de la teva capital. Cada ciutat distribueix la resta de "
#~ "punts de comerç en tres usos: l'or, en forma d'impostos, va cap al teu "
#~ "tresor nacional; els punts de luxe influeixen en l'estat d'ànim dels "
#~ "ciutadans; i els punts de ciència (\"bombetes\") contribueixen al "
#~ "descobriment de noves tecnologies."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Has de triar una única proporció per a la teva civilització, segons la "
#~ "qual es distribuiran els punts de comerç entre aquestes tres finalitats. "
#~ "Encara que pots modificar aquestes proporcions en qualsevol torn, has de "
#~ "fer-ho en múltiples del 10 per cent, i la majoria de les formes de govern "
#~ "en limiten els valors màxims."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Tenir una sola proporció no té impacte sobre l'or ni la ciència, perquè "
#~ "tant l'or com el progrés tecnològic són xifres d'àmbit imperial. El luxe "
#~ "és més problemàtic, però, perquè el seu efecte és local -- només afecta "
#~ "la ciutat que el produeix. Així, encara que seria pràctic que les ciutats "
#~ "descontentes invertissin tot el seu comerç en luxes mentre d'altres "
#~ "invertissin en ciència o impostos, hauràs de trobar un compromís entre "
#~ "les necessitats de totes les teves ciutats (encara poden haver-hi maneres "
#~ "de fer ajustos locals, com ara assignar ciutadans perquè facin d'artistes "
#~ "en el joc de regles predeterminat). Veure la secció sobre Felicitat per "
#~ "més detalls sobre els efectes del luxe."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Apart de treballar terreny que tingui recursos rars, o amb accés a vies "
#~ "fluvials i carreteres, pots augmentar el comerç establint rutes "
#~ "comercials entre ciutats. Al joc de regles predeterminat, ho "
#~ "aconsegueixes produint una unitat Caravana o Comboi, i enviant-los a una "
#~ "altra ciutat que estigui com a mínim a nou caselles de distància, o que "
#~ "pertanyi a una altra civilització, i donant la comanda \"crear ruta "
#~ "comercial\". (La distància mínima es pot canviar amb l'opció de servidor "
#~ "'trademindist')."

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "La civilització origen de la unitat obté una renda immediata en or i "
#~ "ciència en vendre els seus béns comercials a la ciutat de destinació. La "
#~ "renda inicial depèn del comerç que ja es produeixi per les dues ciutats "
#~ "implicades i de la distància que les separa. Alguns avenços fan que el "
#~ "transport sigui més fàcil i redueixen aquest primer pagament."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "A més, s'estableix una ruta comercial contínua que beneficia tant "
#~ "l'origen com el destí de manera igual generant punts de comerç per a cada "
#~ "ciutat a cada torn. La quantitat d'aquest comerç continu augmenta amb la "
#~ "mida de cada ciutat i la distància entre elles; es duplica si les ciutats "
#~ "són de continents diferents, i es torna a duplicar si les ciutats són de "
#~ "civilitzacions diferents. Aquesta última condició vol dir que el benefici "
#~ "net per a la teva civilització d'una ruta comercial és el mateix tant si "
#~ "les dues ciutats són teves com si només ho és una; si només en tens una, "
#~ "el comerç de cada ciutat es duplica, però només obtens el benefici d'una "
#~ "banda de la ruta comercial."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Si ja existeix una ruta comercial entre dues ciutats, la civilització "
#~ "origen pot guanyar el pagament inicial igualment entrant al mercat i "
#~ "venent els béns, però es redueix a un terç)."

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "El nombre de rutes comercials per ciutat està limitat a quatre. Si "
#~ "intentes d'establir-ne més, la ruta comercial que tingui la renda "
#~ "contínua més petita es cancel·la si seria menor que la nova."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Atenció: en jocs de regles on estan activades les epidèmies, poden "
#~ "viatjar per les rutes comercials. Veure la secció sobre l'Epidèmia per "
#~ "més detalls."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Per veure les rutes comercials actuals d'una ciutat, clica i aguanta "
#~ "clicant damunt de la línia de Comerç a la pestanya Resum de la vista de "
#~ "ciutat."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Les ciutats són l'únic instrument que tens per desenvolupar recursos "
#~ "naturals i canalitzar-los envers l'expansió, el progrés tecnològic, i la "
#~ "guerra."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Una ciutat es crea quan uns Colons reben l'ordre de \"bastir ciutat\" "
#~ "damunt de terreny apropiat, eliminant la unitat del joc per donar a la "
#~ "ciutat el primer ciutadà. Una ciutat pot créixer fins a tenir dotzenes de "
#~ "ciutadans, alguns d'ells treballant dins de la ciutat mentre d'altres es "
#~ "despatxen com a nous colons. La fam, la guerra i les epidèmies maten "
#~ "ciutadans i en redueixen la població; amb la pèrdua de l'últim ciutadà, "
#~ "una ciutat desapareix (en el joc de regles per defecte, això pot deixar "
#~ "ruïnes, encara que no tenen cap efecte sobre el joc)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Cada ciutat pot treballar el terreny que està al seu abast. En el joc de "
#~ "regles predeterminat, hi ha un radi fix d'aproximadament tres caselles, "
#~ "que dóna accés a 20 caselles en mapes rectangulars, o 18 caselles en els "
#~ "hexagonals, apart de la casella central de la ciutat. En altres jocs de "
#~ "regles, pot ser diferent, i pot variar segons factors com la mida de la "
#~ "ciutat i les tecnologies conegudes."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Per extreure recursos d'una casella has de tenir un ciutadà treballant-"
#~ "hi. No pots començar a treballar una casella on ja estigui treballant "
#~ "alguna ciutat veïna, ni tampoc pots treballar terreny sobre el qual hi "
#~ "hagi una unitat enemiga, ni terreny dins de les fronteres d'un altre "
#~ "jugador. Així, pots simular condicions de setge estacionant unitats sobre "
#~ "recursos valuosos del voltant d'una ciutat enemiga. Les unitats també "
#~ "poden rebre ordres de saquejar, cosa que fa malbé les millores. Els "
#~ "Treballadors, Colons i Enginyers fins i tot podrien transformar el "
#~ "terreny per fer la casella menys productiva."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "La secció sobre el Terreny descriu com el terreny afecta els beneficis de "
#~ "cada casella, la presència de recursos especials com ara la caça o els "
#~ "minerals, i millores com carreteres, regadius, i mines. Observa que la "
#~ "casella damunt de la qual se situa la ciutat -- el centre de la ciutat -- "
#~ "es treballa de franc, sense que se li assigni un ciutadà. Al joc de "
#~ "regles predeterminat, la casella de la ciutat sempre produeix com a mínim "
#~ "un punt de menjar i un punt de producció, sigui quin sigui el terreny. "
#~ "També obté qualsevol avantatge que ofereix el terreny amb un sistema de "
#~ "regadiu (perquè les ciutats vénen amb sistemes d'aigua incorporats), però "
#~ "això no es pot fer servir com a base a partir de la qual regar d'altres "
#~ "caselles; per fer això, cal construir expressament un regadiu a la "
#~ "casella (que no suposarà cap benefici addicional per a la ciutat). De "
#~ "manera similar, amb la tecnologia i les millores suficients, el centre de "
#~ "la ciutat obté automàticament qualsevol bonificació associada amb "
#~ "l'Horta. Als centres de la ciutat també s'hi construeixen automàticament "
#~ "camins i, quan la tecnologia ho faci possible, ferrocarrils (perquè les "
#~ "ciutats vénen amb el transport incorporat)."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Les funcions dels ciutadans es controlen des del diàleg de Ciutat. Els "
#~ "ciutadans que treballen a la terra es representen per tres nombres que "
#~ "mostren el seu benefici a la casella on estan treballant. Clicar damunt "
#~ "d'aquests nombres traurà el ciutadà de la casella, convertint-lo en "
#~ "especialista (veure la secció sobre Especialistes per més detalls); això "
#~ "es pot veure a la fila d'icones dels ciutadans. Pots clicar una altra "
#~ "casella per assignar-hi el ciutadà perquè la treballi, o clicar damunt de "
#~ "la icona d'especialista per modificar-ne la funció."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Clicar damunt de la casella del centre de la ciutat al mapa de la ciutat "
#~ "seleccionarà automàticament funcions per als ciutadans i caselles on "
#~ "treballar, prioritzant la producció de menjar i per tant el creixement. "
#~ "Les funcions dels ciutadans també s'assignen automàticament quan una "
#~ "ciutat creix; potser voldràs inspeccionar les ciutats que acaben de "
#~ "créixer i afinar la funció que s'ha donat al nou ciutadà. Pots donar "
#~ "prioritats diferents a una ciutat amb el Gestor de Ciutadans; veure'n la "
#~ "secció d'ajuda corresponent."

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. Over time, citizens may be "
#~ "assimilated into their home city, depending on ruleset settings. If "
#~ "nationality is enabled, you can see the cultural makeup of your cities in "
#~ "the City dialog, on the Happiness tab."
#~ msgstr ""
#~ "En el joc de regles predeterminat, els ciutadans sempre consideren que la "
#~ "seva nacionalitat és la de la seva ciutat origen. No obstant, en alguns "
#~ "jocs de regles, la nacionalitat dels ciutadans pot ser diferent de la de "
#~ "l'estat on viuen. Quan una ciutat creix per excés de menjar, els "
#~ "ciutadans nous prenen la nacionalitat del propietari actual de la ciutat, "
#~ "però quan una ciutat es conquereix o canvia de mans per qualsevol motiu, "
#~ "els ciutadans mantenen la seva nacionalitat original, com qualsevol "
#~ "immigrant. Els ciutadans d'altres nacionalitats treballaran a les teves "
#~ "ciutats com els propis, i en la majoria dels aspectes, es comportaran "
#~ "igual, però la seva presència fa que sigui més barat que els agents del "
#~ "seu estat associat provoquin una revolta a les teves ciutats, i si "
#~ "l'emigració està permesa, tenen una tendència creixent a emigrar a les "
#~ "ciutats del seu estat. Amb el temps, els ciutadans es poden assimilar a "
#~ "la seva ciutat origen, depenent de la configuració del joc de regles. Si "
#~ "està permesa la nacionalitat, pots veure la composició cultural de les "
#~ "teves ciutats al diàleg de Ciutat, a la pestanya de Felicitat."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Les ciutats es poden millorar amb una gran varietat d'edificis, que poden "
#~ "millorar-ne la productivitat, la força militar, o donar-los noves "
#~ "capacitats. Veure les seccions sobre Millores de la Ciutat i Meravelles "
#~ "del Món per més informació."

#~ msgid " Specialists"
#~ msgstr " Especialistes"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Els primers ciutadans de cada ciutat són normalment treballadors, "
#~ "cadascun dels quals s'esforça per obtenir els recursos d'una casella de "
#~ "terreny. No obstant, hi ha d'altres funcions d'especialista que els "
#~ "ciutadans poden assumir; de fet, agafar una altra funció és l'única "
#~ "manera que tenen per deixar de treballar-hi. Una ciutat pot créixer més "
#~ "de la terra que té disponible per treballar, i en aquest cas alguns "
#~ "ciutadans han de convertir-se en especialistes."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Tots els especialistes gaudeixen de prou privilegis per estar contents de "
#~ "forma perpètua - no afecten ni al descontentament ni a les celebracions. "
#~ "Veure la secció sobre Felicitat per més detalls."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Aquesta secció descriu els rols d'especialista que hi ha disponibles, els "
#~ "seus efectes i requeriments, si en tenen."

#~ msgid " Happiness"
#~ msgstr " Felicitat"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Mantenir els teus ciutadans feliços (o almenys contents) és un dels "
#~ "objectius més importants dins de Freeciv. Quan els teus ciutadans passen "
#~ "a descontents, les teves ciutats cauran en desordres (cosa que afecta a "
#~ "la producció); però quan els teus ciutadans són feliços, les teves "
#~ "ciutats estaran en festa, i la teva producció augmentarà enormement. (Si "
#~ "s'activa la migració, la felicitat també afecta la desitjabilitat "
#~ "relativa de les ciutats; veure la secció sobre Migració per més detalls)."

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Cada ciutadà que treballa a la terra pot ser feliç, content, descontent, "
#~ "o enfadat. L'estat normal d'un ciutadà treballador és l'acontentament. No "
#~ "obstant, a mesura que les ciutats se't facin més grans, la superpoblació "
#~ "fa que els ciutadans siguin descontents. A les regles predeterminades, "
#~ "tots els ciutadans que es generin en una ciutat a partir del quart seran "
#~ "descontents, en comptes de contents."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Si el nombre de ciutadans descontents d'una ciutat és superior al nombre "
#~ "de ciutadans feliços, la ciutat cau en el desordre. Quan una ciutat cau "
#~ "en desordre, no produeix excedent de menjar ni producció, ni ciència, ni "
#~ "impostos; només queda la producció de luxes. És més fàcil que les ciutats "
#~ "que estan en desordre es revoltin a causa de l'acció de Diplomàtics o "
#~ "Espies enemics. Un desordre prolongat en Democràcia pot portar a una "
#~ "revolució nacional espontània, enderrocant el teu govern."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Cal remarcar que només els ciutadans que treballen a la terra tenen "
#~ "canvis de moral -- els especialistes tenen prou privilegis per estar "
#~ "contents de manera perpètua (veure la secció sobre Especialistes). Així, "
#~ "una solució al problema d'un ciutadà descontent és simplement assignar-li "
#~ "una funció d'especialista. Però si cal que les ciutats treballin més de "
#~ "quatre caselles de terreny alhora, cal afrontar el problema de la moral "
#~ "de forma més directa."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Hi ha moltes maners de fer contents els ciutadans descontents, cosa que "
#~ "evita desordres, però no aporta més beneficis. Fer ciutadans feliços pot "
#~ "compensar l'efecte dels descontents i alhora aportar d'altres beneficis."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Les ciutats que són prou grans celebren festes quan almenys la meitat "
#~ "dels ciutadans són feliços, i no n'hi ha cap de descontent. Els efectes "
#~ "de les celebracions varien; al joc de regles per defecte, depenen del "
#~ "tipus de govern:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ "- Sota l'Anarquia o el Despotisme, no patiràs la penalització normal de "
#~ "producció per les caselles que produeixen més de 2 unitats de qualsevol "
#~ "recurs (menjar, producció o comerç)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ "- Sota la Monarquia o el Comunisme, la teva ciutat guanyarà la "
#~ "bonificació de comerç dels governs Republicà/Democràtic: un punt de "
#~ "comerç de bonificació a cada casella que ja produeixi almenys 1 de comerç."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Sota una República o una Democràcia, la ciutat entrarà en \"festa\": "
#~ "la seva població s'incrementarà en 1 a cada torn fins que no hi hagi "
#~ "excedent de menjar, o fins que el nombre de ciutadans feliços ja no sigui "
#~ "suficient per celebrar. Sense la festa, les ciutats grans només poden "
#~ "créixer a base d'esforçar-se a produir excedents de menjar -- cosa que ja "
#~ "pot ser prou difícil -- i després esperant dotzenes de torns fins que "
#~ "s'ompli el graner."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "En imperis petits, com ja hem dit, el cinquè ciutadà de cada ciutat és el "
#~ "primer descontent. A mesura que obtens més ciutats, aquest límit "
#~ "disminueix, per simular la dificultat d'imposar l'ordre sobre un imperi "
#~ "gran. Els llindars precisos depenen del tipus de govern; veure la secció "
#~ "sobre Govern per detalls."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Així, pots trobar-te que fundar o conquerir una ciutat desencadena "
#~ "desordres generalitzats per tot el teu imperi. El creixement continu de "
#~ "l'imperi pot comportar penalitzacions addicionals. En imperis que creixen "
#~ "fins al punt que cap ciutadà sigui content de forma natural, començaran a "
#~ "aparèixer ciutadans enfadats; aquests cal fer que siguin descontents i "
#~ "prou abans de poder acontentar cap altre ciutadà descontent, però en la "
#~ "resta d'aspectes es comporten igual que els ciutadans descontents."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "El luxe fa feliços els ciutadans. Per cada dos punts de luxe que produeix "
#~ "una ciutat, es fa feliç un ciutadà content (si no queden ciutadans "
#~ "contents, els ciutadans descontents passen a contents, i després a "
#~ "feliços).Cada ciutat recupera alguns dels punts de comerç que genera en "
#~ "forma de punts de luxe segons les proporcions d'impostos del teu imperi; "
#~ "veure la secció sobre Comerç. Els punts de luxe també es poden produir "
#~ "per altres mitjans, com els especialistes artista al joc de regles "
#~ "predeterminat."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Hi ha diferents millores de la ciutat que faran contents la resta de "
#~ "ciutadans que siguin descontents degut a la superpoblació, com ara els "
#~ "Temples i els Coliseus a les regles predeterminades. Algunes meravelles "
#~ "del món també poden tenir aquest efecte. Vegeu les seccions apropiades "
#~ "per detalls."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Les unitats militars poden afectar la felicitat de la ciutat. Sota règims "
#~ "autoritaris, això t'ajuda, perquè les unitats militars estacionades dins "
#~ "d'una ciutat poden evitar el descontentament imposant la llei marcial. No "
#~ "obstant, sota governs representatius, els ciutadans passen a descontents "
#~ "quan la seva ciutat suporta unitats militars que s'hagin desplegat de "
#~ "forma agressiva. Això inclou les unitats que no siguin ni dins de les "
#~ "teves fronteres, ni en una ciutat amistosa (incloses les ciutats dels "
#~ "teus aliats), ni en una base apropiada que sigui a tres caselles o menys "
#~ "d'una ciutat amistosa; no obstant, algunes unitats (\"unitats de batalla"
#~ "\") són de naturalesa agressiva, i provoquen descontentament siguin on "
#~ "siguin."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Aquesta forma de descontentament és diferent de la causada per la "
#~ "superpoblació, i no es pot compensar amb luxes ni amb la majoria de "
#~ "millores de la ciutat. Al joc de regles per defecte, només algunes "
#~ "meravelles -- com ara la Catedral de J.S. Bach -- i un edifici especial "
#~ "-- la Comissaria -- poden compensar-ho."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "La pestanya de Felicitat al diàleg de ciutat donarà explicacions "
#~ "detallades sobre l'humor de la ciutadania i les seves causes."

#~ msgid " Pollution"
#~ msgstr " Contaminació"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "La contaminació pot ser un problema per les ciutats grans, sobretot a "
#~ "mesura que la teva civilització s'industrialitza. La probabilitat que "
#~ "aparegui contaminació al voltant d'una ciutat depèn de la suma de la seva "
#~ "població, agreujada per diferents avenços tecnològics, i la quantitat de "
#~ "punts de producció que fa. Quan aquesta suma passa de 20, l'excés és el "
#~ "percentatge de probabilitat d'aparició de contaminació a cada torn; "
#~ "aquest percentatge es mostra al diàleg de ciutat. (Aquesta probabilitat "
#~ "de contaminació també afecta el risc d'epidèmia, si està activada al joc "
#~ "de regles; veure la secció sobre Epidèmia)."

#~ msgid ""
#~ "Pollution appears as gunk covering the te  †  †  €†  rrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "La contaminació apareix com a brossa que cobreix les caselles de terreny "
#~ "del voltant de la ciutat. Una casella contaminada només genera la meitat "
#~ "dels seus punts habituals de menjar, producció i comerç. La contaminació "
#~ "només es pot netejar enviant-hi Treballadors, Colons, o Enginyers, amb "
#~ "l'ordre de \"netejar contaminació\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Quan la casella contaminada no és de les que es fan servir, hi ha la "
#~ "temptació d'evitar l'esforç de netejar-la; però si la contaminació "
#~ "s'escampa, els resultats són molt més terribles -- cada casella "
#~ "contaminada augmenta la probabilitat d'escalfament global. Cada vegada "
#~ "que l'escalfament global avança, tot el món sencer perd terres costaneres "
#~ "que es transformen en selves i aiguamolls, i les caselles de terra endins "
#~ "es desertitzen. Això sol devastar algunes ciutats, i comporta "
#~ "l'empobriment global."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "El risc d'escalfament global és acumulatiu; com més temps es deixin sense "
#~ "netejar les caselles contaminades, més creix el risc, i el risc es pot "
#~ "mantenir durant cert temps fins i tot després d'haver netejat tota la "
#~ "contaminació. Si passa molt de temps amb un risc elevat d'escalfament, "
#~ "els seus efectes seran encara pitjors quan arribi."

#~ msgid " Plague"
#~ msgstr " Epidèmia"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "L'epidèmia és una opció del joc de regles, i no està activada al joc de "
#~ "regles per defecte."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Quan l'epidèmia s'abat sobre una ciutat, se'n redueix la població en un. "
#~ "Si no es pren cap acció per reduir el risc d'epidèmia, això tendeix a "
#~ "crear un límit natural a la mida de les ciutats. Els jocs de regles on "
#~ "s'activa l'epidèmia tenen típicament millores a la ciutat o d'altres "
#~ "mitjans per reduir-ne el risc."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "El risc d'epidèmia depèn de la mida de la ciutat (la superpoblació "
#~ "comporta condicions sanitàries deficients) i de la contaminació generada "
#~ "en una ciutat. A més, l'epidèmia es pot propagar per mitjà de les rutes "
#~ "comercials (sense tenir en compte la nacionalitat); un cop una ciutat ha "
#~ "quedat afectada per una epidèmia, serà infecciosa per als seus socis "
#~ "comercials durant uns quants torns, augmentant el risc d'epidèmia a les "
#~ "altres ciutats en un factor que depèn de la mida de totes dues ciutats."

#~ msgid ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."
#~ msgstr ""
#~ "Si es permet l'emigració, els ciutadans tendiran a preferir ciutats amb "
#~ "menys risc d'epidèmia."

#~ msgid " Migration"
#~ msgstr " Migració"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "La migració és el moviment de ciutadans d'una ciutat a una altra segons "
#~ "les atraccions relatives de viure a cada ciutat. L'opció de servidor "
#~ "'migration' controla si s'activa la migració o no; per defecte, està "
#~ "desactivada."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Quan s'activa la migració, a cada pocs torns, un ciutadà de cada ciutat "
#~ "dins de la partida pot emigrar a un ciutat propera que sigui més "
#~ "atractiva, bé dins de la mateixa nació o bé fins i tot travessant "
#~ "fronteres nacionals (en un grau menor, per defecte)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "No pots evitar ni dirigir directament la migració de ciutadans. No "
#~ "obstant, pots influir en l'atractiu de les teves ciutats. Els factors "
#~ "següents afecten la desitjabilitat percebuda de cada ciutat, en ordre "
#~ "d'importància decreixent, aproximadament. (Cada factor compta molt més a "
#~ "la ciutat actual del ciutadà, ja que prefereixen no moure's sense una raó "
#~ "de pes)."

#~ msgid " - City size."
#~ msgstr " - Mida de la ciutat."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - El nombre de ciutadans feliços. (En un grau menor, ciutadans "
#~ "descontents i enfadats en redueixen la desitjabilitat)."

#~ msgid ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."
#~ msgstr ""
#~ " - Als jocs de regles on s'habilita la nacionalitat, els ciutadans tenen "
#~ "una forta tendència a moure's cap a ciutats de la seva mateixa "
#~ "nacionalitat."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - La presència de qualsevol meravella en una ciutat n'augmentarà "
#~ "enormement la desitjabilitat (les meravelles addicionals no hi "
#~ "contribueixen excepten per l'efecte menys important del seu cost de "
#~ "construcció)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Les capitals són més atractives que les altres ciutats, a igualtat de "
#~ "tots els altres factors; a més, els ciutadans no emigren mai d'una "
#~ "capital."

#~ msgid " - A high risk of plague reduces a city's attractiveness."
#~ msgstr " - Un alt risc d'epidèmia redueix l'atractiu d'una ciutat."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Excedent de menjar. (Un dèficit de menjar en redueix la "
#~ "desitjabilitat)."

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Les ciutats més llunyanes són menys desitjables. La màxima distància "
#~ "absoluta a què està disposat a emigrar un ciutadà està controlada per "
#~ "l'opció de servidor 'mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " - Excedent de comerç."

#~ msgid " - Luxury and science output."
#~ msgstr " - El nivell de luxes i de ciència."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - La quantitat de millores (i meravelles), mesurades en cost de "
#~ "construcció."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - Segons el joc de regles, alguns altres factors com el tipus de govern "
#~ "i les millores de la ciutat pot augmentar o disminuir la desitjabilitat "
#~ "de les ciutats; aquests factors s'informen en altres seccions de l'ajuda. "
#~ "(El joc de regles per defecte no conté aquests efectes)."

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Els ciutadans no emigraran a ciutats que no puguin augmentar de mida per "
#~ "contenir-los, per exemple per la manca d'una millora com l'Aqüeducte. Si "
#~ "l'opció de servidor 'mgr_foodneeded' està activada, no emigraran a "
#~ "ciutats que no tindrien prou menjar per alimentar-los."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "La migració fins i tot pot fer que algunes ciutats s'abandonin "
#~ "completament (transferint la propietat de les unitats a la ciutat que "
#~ "quedi més a prop). No obstant, les ciutats amb meravelles no es desfan "
#~ "mai (perquè no es destrueixi la meravella), i l'últim ciutadà de l'única "
#~ "ciutat que et quedi no emigrarà mai cap a una altra nació."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Alguns detalls de la migració es poden modificar amb les opcions de "
#~ "servidor 'mgr_*'."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Les ciutats es poden millorar amb una gamma àmplia d'edificis, cadascun "
#~ "dels quals té un efecte diferent. Cada ciutat pot tenir-ne només un de "
#~ "cada, i algunes millores requereixen que se n'hagin construït d'altres "
#~ "primer."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Construir millores costa punts de producció, i un cop completades, moltes "
#~ "millores necessiten un manteniment d'una o més peces d'or per torn. Pots "
#~ "desmantellar i vendre una millora, rebent una peça d'or per cada punt de "
#~ "producció utilitzat per construir-lo, encara que només pots vendre una "
#~ "millora per ciutat a cada torn. Si arriba un torn en què no pots pagar el "
#~ "manteniment de totes les teves millores, algunes es vendran "
#~ "automàticament; evidentment això s'hauria d'evitar perquè les millores "
#~ "seleccionades no tenen per què ser les que hauries volgut vendre tu."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "La majoria de millores són disponibles només quan aconsegueixes certes "
#~ "tecnologies, mentre que d'altres avenços poden fer obsoletes algunes "
#~ "millores, moment en el qual es venen automàticament."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Les meravelles són edificis especials que només pot completar un jugadar "
#~ "en cada partida, i que sovint milloren tota la civilització sencera. Al "
#~ "contrari de les millores de ciutat normals, que s'han de construir "
#~ "exclusivament amb els punts de producció locals, alguns unitats especials "
#~ "construïdes en una ciutat (les Caravanes i el Comboi en el joc de regles "
#~ "predeterminat) poden contribuir tot el seu cost en punts de producció a "
#~ "la construcció d'una meravella en una altra ciutat."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Un cop construïda, una meravella queda col·locada a la ciutat que l'ha "
#~ "construïda, i no es pot vendre ni destruir (si no és que es destrueix la "
#~ "ciutat sencera). No obstant, algunes meravelles queden obsoletes pel "
#~ "descobriment d'algun avenç, i perden els seus efectes. Observeu "
#~ "l'asimetria: mentre que has d'aconseguir personalment l'avanç que "
#~ "requereix cada meravella per poder-la construir, quedarà anul·lada quan "
#~ "qualsevol jugador aconsegueixi l'avenç que la fa obsoleta."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Les unitats tenen dues funcions: donar mobilitat a la teva civilització i "
#~ "proporcionar la violència amb la qual podrà sobreviure i expandir-se. Les "
#~ "unitats disponibles es poden classificar en militars, els talents de les "
#~ "quals són la defensa i l'agressió, i algunes de no combatents que "
#~ "permeten l'expansió, la diplomàcia, i el comerç."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Normalment, les unitats es construeixen a les ciutats utilitzant punts de "
#~ "producció. Un cop construïdes, les unitats són de la ciutat que les ha "
#~ "fetes (encara que més endavant poden canviar de ciutat mentre en visiten "
#~ "un altra) i exigeixen manteniment per part d'aquesta ciutat; aquesta serà "
#~ "una de les despeses principals que tindràs. La majoria de les unitats "
#~ "requereixen un esforç en forma de punts de producció de la ciutat origen "
#~ "a cada torn, encara que alguns estils de govern autocràtics poden forçar "
#~ "que les ciutats mantinguin algunes unitats de franc. Si el manteniment "
#~ "d'una unitat és superior al benefici que et dóna, pots desmobilitzar-la; "
#~ "vegeu la secció sobre Producció. Algunes unitats, en concret les que tens "
#~ "en començar la partida, no tenen ciutat origen i per tant no requereixen "
#~ "manteniment."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Les unitats comencen cada torn amb un o més punts de moviment. Cada acció "
#~ "que duu a terme una unitat consumeix punts de moviment."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "L'acció més bàsica és el moviment; les unitats poden moure's cap a "
#~ "qualsevol de les caselles del voltant de la seva ubicació actual, segons "
#~ "les restriccions que els imposin la seva classe, les obligacions "
#~ "diplomàtiques (veure la secció de Diplomàcia), i les unitats enemigues "
#~ "(veure la secció sobre Zones de Control). El nombre de punts de moviment "
#~ "consumits pot dependre del tipus de terreny; veure l'ajuda de Terreny."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Una unitat no pot moure's cap a una casella que estigui ocupada per una "
#~ "unitat enemiga, i quan se li ordeni de fer-ho, en comptes d'anar-hi, "
#~ "l'atacarà (si n'és capaç), quedant les dues unitats enganxades en combat "
#~ "fins que una quedi destruïda. El resultat depèn dels atributs de les "
#~ "unitats en qüestió (punts de vida, força d'atac i de defensa, i potència "
#~ "de foc); la secció de Combat descriu detalladament el procés, i les "
#~ "següents seccions llisten els atributs de les unitats concretes."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Els atributs de les unitats es poden millorar més si són veteranes. Les "
#~ "unitats es poden construir directament com a veteranes mitjançant certs "
#~ "edificis de la ciutat o per altres influències; un cop construïdes, les "
#~ "unitats també poden obtenir veterania per experiència (com ara sobreviure "
#~ "combats), cosa que pot donar nivells addicionals de bonificació superiors "
#~ "als que s'obtenen a partir de la formació inicial."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Les unitats que han estat malmeses en combat recuperaran punts de vida en "
#~ "cada torn en què no es moguin. Normalment, una unitat que no s'ha mogut, "
#~ "recuperarà un punt de vida per torn. Les unitats fortificades guanyen un "
#~ "punt de vida addicional. Una unitat que passi un torn en una ciutat "
#~ "recupera un terç dels seus punts de vida base, i les millores de la "
#~ "ciutat que siguin apropiades al tipus d'unitat encara poden millorar-ho "
#~ "més. Al camp de batalla, les bases en caselles milloren la velocitat de "
#~ "recuperació (per exemple, les fortificacions en el joc de regles "
#~ "predeterminat tenen aquest efecte); les unitats s'han de quedar a la "
#~ "casella durant un torn sencer per obtenir aquesta bonificació de "
#~ "recuperació. Les meravelles també poden accelerar la recuperació (com la "
#~ "de Nacions Unides al joc de regles predeterminat). Les unitats malmeses "
#~ "que estiguin en mode Sentinella es despertaran quan hagin recuperat tots "
#~ "els seus punts de vida."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "A mesura que la tecnologia avança, apareixen nous tipus d'unitats que fan "
#~ "obsolets els que ja tens. Quan descobreixes una tecnologia d'aquestes, "
#~ "les unitats que ja tens queden intactes, però ja no en pots fer de noves "
#~ "del tipus obsolet. Mentre una unitat obsoleta és en una de les teves "
#~ "ciutats, pots millorar-la a l'últim tipus equivalent gastant or, a un "
#~ "cost que augmenta amb la diferència en cost de punts de producció entre "
#~ "els dos tipus. Quan es millora una unitat, els seus punts de vida i de "
#~ "moviment es conserven com a fracció respecte el total; no obstant, en "
#~ "alguns jocs de regles (però no el predeterminat) perdrà alguns o tots els "
#~ "nivells de veterania."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Regles de Combat Predeterminades\n"
#~ "------------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Quan una unitat n'ataca una altra, es destruirà o la unitat atacant o la "
#~ "unitat defensora, mai totes dues (a no ser que l'atacant sigui un "
#~ "míssil). El resultat depèn de molts factors, entre ells la sort."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "La descripció següent és per al joc de regles predeterminat, però es "
#~ "principis són semblants per a qualsevol joc de regles. Fixa't que hi ha "
#~ "moltes bonificacions possibles per als defensors, però poques per als "
#~ "atacants, apart de la seva pròpia veterania; una unitat atacant ha de "
#~ "comptar que les circumstàncies les tindrà generalment en contra."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Primer, es modifica la força de l'atacant."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Si l'atacant és veterà, la seva força es multiplica per la bonificació "
#~ "associada al seu nivell de veterania."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Després, es modifica la força del defensor."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Si el defensor és veterà, la seva força es multiplica per la "
#~ "bonificació associada al seu nivell de veterania."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - A continuació, la força del defensor es multiplica pel factor de "
#~ "defensa del terreny que ocupa."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Després, la força del defensor es dobla si es tracta d'un Piquer que "
#~ "es defensa contra una unitat a cavall."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Si el defensor és un Creuer AEGIS que es defensa contra unitats aèries "
#~ "(inclosos míssils i helicòpters), la defensa es multiplica per cinc."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - La força del defensor es torna a doblar si és en una ciutat amb "
#~ "Bateria SAM i l'atacant és una unitat aèria (que no sigui Helicòpter o un "
#~ "míssil)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Una defensa SDI duplica la força del defensor contra atacs amb míssils."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Si l'atacant és un vaixell i el defensor està en una ciutat que té "
#~ "Defensa costanera, es dobla la força del defensor."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Contra les unitats terrestres (que no siguin Obús) i Helicòpters, a "
#~ "les unitats defensores d'una ciutat amb Muralles se'ls triplica la força "
#~ "de defensa."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Si el defensor està en una Fortificació (no en una ciutat) la seva "
#~ "força es dobla."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Si el defensor és una unitat terrestre i està fortificat o a dins "
#~ "d'una ciutat, la seva força es multiplica per 1,5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Finalment, si l'atacant és un caça i el defensor és un helicopter, la "
#~ "força del defensor es redueix a la meitat."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Si després de totes aquestes modificacions, l'atacant té força zero, perd "
#~ "automàticament. A la inversa, si és el defensor qui té força 0, aquest "
#~ "perd."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "També es modifiquen les potències de foc de l'atacant i del defensor."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Si el defensor és un vaixell i està a dintre d'una ciutat la potència "
#~ "de foc de l'atacant es dobla i la potència de foc del vaixell es fixa a 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Si un caça ataca un helicòpter la potència de foc de l'helicòpter es "
#~ "fixa a 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Si un vaixell està atacant una unitat terrestre sobre terra la "
#~ "potencia de foc de tots dos es fixa a 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Després de tots aquests càlculs preliminars, es produeix el combat, "
#~ "mentre totes dues unitats encara siguin vives (és a dir, els seus punts "
#~ "de vida siguin positius). A cada ronda, es genera un nombre aleatori "
#~ "entre 1 i la suma de les forces de l'atacant i el defensor. Si aquest "
#~ "nombre és més gran que la força del defensor, aquest perd punts de vida "
#~ "pel valor de la potència de foc de l'atacant. En cas contrari, és "
#~ "l'atacant qui perd punts de vida per valor de la potència de foc del "
#~ "defensor. La primera unitat que arriba a 0 punts de vida (o negatius) "
#~ "perd."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Qualsevol unitat que sobreviu al combat té una probabilitat de "
#~ "promocionar-se un nivell de veterania. En el joc de regles per defecte, "
#~ "si la civilització del que ha guanyat té l'Acadèmia de Guerra de Sun Tzu "
#~ "(i no està obsoleta), aquesta probabilitat augmenta en un 50%."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Si l'atacant és una unitat terrestre i guanya, i el defensor és en una "
#~ "ciutat sense Muralles, la ciutat redueix en 1 punt la seva mida."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Si el defensor perd, i no és dins d'una ciutat, fortificació, ni base "
#~ "aèria, al mateix temps que el defensor també es destrueixen totes les "
#~ "altres unitats que estan al mateix lloc que el defensor."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modificació de les Regles de Combat"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Modificació de les Regles de Combat\n"
#~ "-----------------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Les regles de combat descrites abans es poden modificar canviant els "
#~ "següents modificadors a game.ruleset, la secció combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (predeterminat: 1). Si es posa a 0, les unitats de la "
#~ "mateixa casella d'un defensor que perdi no queden destruïdes."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (atac cansat, predeterminat: 0). Si es posa a 1, les "
#~ "unitats que ataquen només amb 2/3 o 1/3 de punts de moviment atacaran amb "
#~ "una força reduïda proporcionalment."

#~ msgid " Combat example 1"
#~ msgstr " Exemple de combat 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Suposem que un Canó (A:8, D:1, PV:20, PF:1) ataca un Mosqueter (A:3, D:3, "
#~ "PV:20, PF:1) que és dins d'una ciutat amb Muralles construïda en una "
#~ "casella de Bosc. Cap dels dos no és veterà."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "La força de defensa bàsica del defensor és 3. Com que està en una casella "
#~ "de Bosc, es converteix en 4,5. Com que està darrera de Muralles es "
#~ "triplica fins a 13,5. Com que és una unitat terrestre a dintre d'una "
#~ "ciutat, la força s'incrementa fins a 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Dins del joc els valors de força estan realment multiplicats per 10 i "
#~ "sense decimals, per tant la força de l'atacant és 80 i la del defensor és "
#~ "202. "

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr ""
#~ "Totes dues unitats mantenen la seva potència de foc a 1 sense canvis."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "A cada ronda del combat, es genera un nombre aleatori entre 1 i 282. Si "
#~ "aquest nombre és més gran que 202 (al voltant del 28% de probabilitats), "
#~ "el defensor perd 1 punt de vida. Si no (al voltant del 72% de "
#~ "probabilitats) l'atacant perd 1 punt."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Com que totes dues unitats tenen 20 punts de vida, les probabilitats "
#~ "afavoreixen el defensor. El defensor perdrà probablement al voltant del "
#~ "40% dels seus punts de vida. Però el resultat no se sap mai mentre totes "
#~ "dues unitats tinguin forces no nul·les; el defensor en pot sortir il·lès, "
#~ "o pot perdre la major part dels punts de vida o fins i tot pot arribar a "
#~ "perdre la batalla."

#~ msgid " Combat example 2"
#~ msgstr " Exemple de combat 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Suposem que un Cuirassat veterà (A:12, D:12, PV:40, PF:2) amb 3 punts de "
#~ "moviment ataca unes Tropes Alpines veteranes (A:5, D:5, PV:20, PF:1) dins "
#~ "d'una ciutat construïda en una casella de Prat, amb Muralles i Defensa "
#~ "Costanera."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "La força base de l'atacant és 12, que puja a 18 perquè és veterà."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "La força base del defensor és 5 que puja a 7,5 perquè és veterà. El "
#~ "factor de defensa del terreny és 1 (cap efecte). La defensa costanera "
#~ "dobla la força del defensor fins a 15 (les Muralles no tenen cap efecte "
#~ "en un atac d'una unitat marítima). Com que el defensor és una unitat "
#~ "terrestre a dins d'una ciutat la força total resulta ser 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internament, els valors usats per les forces de l'atacant i defensor són "
#~ "180 i 225, respectivament."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "La potència de foc del Cuirassat es fixa de 2 a 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "A cada ronda, es genera un nombre aleatori entre 1 i 405. Si el nombre "
#~ "que surt és més gran que 225 (44% de probabilitats) el defensor perd 1 "
#~ "punt. En cas contrari, l'atacant perd 1 punt."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "En aquest cas, les possibilitats estan molt a favor de l'atacant. El "
#~ "Cuirassat té un 25% menys de probabilitats de guanyar una ronda, però el "
#~ "Cuirassat té el doble de punts de vida. Cal esperar que el Cuirassat "
#~ "perdi un 60% de punts de vida en el combat i també es pot suposar que no "
#~ "li quedarà cap punt de moviment."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Les Zones de Control, o ZDC, són un concepte del joc que evita que et "
#~ "moguis lliurement per zones controlades totalment o parcial per forces "
#~ "enemigues."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "La regla general és que una unitat de terra que es troba adjacent a una "
#~ "casella ocupada per un enemic no es pot moure directament a una altra "
#~ "casella que també sigui adjacent a una casella ocupada per un enemic. "
#~ "S'entén per casella ocupada per un enemic una casella de terra que conté "
#~ "una unitat estrangera. Adjacència es refereix a qualsevol de les vuit "
#~ "caselles que hi ha al voltant d'una unitat per graelles rectangulars, o "
#~ "sis caselles per graelles hexagonals"

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Les ZDC no s'apliquen en els següents casos especials:\n"
#~ "- una unitat movent-se directament des de o cap a una ciutat.\n"
#~ "- una unitat movent-se cap a una casella ocupada per una unitat amiga.\n"
#~ "- una unitat movent-se des d'una casella d'oceà (desembarcant des d'una "
#~ "barca).\n"
#~ "- una unitat que explícitament pot ignorar les ZDC, p.ex.: Diplomàtics i "
#~ "Espies.\n"
#~ "- La unitat estrangera és d'una nació amb què tens un pacte d'Aliança."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notes:\n"
#~ "\n"
#~ "- Només les unitats terrestres estan restringides per les ZDC.\n"
#~ "\n"
#~ "- Les unitats no terrestres poden imposar ZDC (és a dir, compten com a "
#~ "caselles ocupades per enemics), però només si estan en una casella "
#~ "terrestre. Per tant, de fet, les unitats marítimes no poden imposar ZDC "
#~ "(a no ser que estiguin dins d'una ciutat), i les unitats aèries (inclosos "
#~ "els helicòpters) no imposen ZDC si estan sobre caselles d'Oceà.\n"
#~ "\n"
#~ "- La ZDC no restringeix els atacs de les unitats, només el moviment.\n"
#~ "\n"
#~ "- Una ciutat enemiga compta com a casella ocupada per l'enemic si hi ha "
#~ "unitats dins de la ciutat, però no si la ciutat és buida. (És la mateixa "
#~ "regla que per qualsevol altre quadrat).\n"
#~ "\n"
#~ "- Moure's des d'una casella d'Oceà és un cas especial; moure's CAP A una "
#~ "casella d'oceà (tornar cap a una barca) també és permès, pel cas especial "
#~ "de moure's cap a una unitat amiga (la barca)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "CONSELL: Et pots infiltrar en zones enemigues movent-t'hi primer amb un "
#~ "Diplomàtic (o alguna altra unitat que ignori ZDC), i llavors movent "
#~ "unitats normals cap a la casella que ara ocupa el Diplomàtic. Repetint "
#~ "aquest procés (i opcionalment deixant enrere algunes unitats per mantenir "
#~ "caselles ocupades), pots obrir un camí a través de territori enemic."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Aquestes regles són lleugerament diferents de les de versions anteriors "
#~ "de Freeciv (versió 1.8.0 i prèvies) de la següent manera:\n"
#~ "- Les ciutats enemigues sense unitats a dins ja no imposen ZDC.\n"
#~ "- El cas especial d'unitats terrestres que desembarquen és nou."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "El teu tipus de govern influeix en la productivitat i el comerç de les "
#~ "teves ciutats, la felicitat dels teus ciutadans, i molts altres factors "
#~ "del joc."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "La teva civilització comença sota un Despotisme. A mesura que la teva "
#~ "tecnologia va millorant, pots seleccionar altres tipus de govern "
#~ "(llistats a sota). Per poder canviar la teva forma de govern, has de "
#~ "començar una revolució. Això farà que la teva civilització passi per un "
#~ "període d'Anarquia (que durarà entre 1 i 5 torns); al final d'aquest "
#~ "temps, podràs tenir el teu nou govern."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "CONSELL 1: Les ofensives militars són difícils sota governs Republicans i "
#~ "Democràtics a no ser que donis als teus ciutadans molt de luxe per "
#~ "mantenir-los feliços. Quan estiguis conquerint altres civilitzacions pot "
#~ "ajudar canviar a algun dels estils de govern més militaritzats."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "CONSELL 2:  El progrés científic requereix nivells alts de comerç, que "
#~ "són molt més fàcils d'aconseguir sota governs Republicans i Democràtics. "
#~ "Planteja't canviar a República de seguida que puguis; obtenir tecnologia "
#~ "avançada cap al principi de la partida et dóna un bon avantatge."

#~ msgid " Civil War"
#~ msgstr " Guerra civil"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "La guerra civil es devastadora per qualsevol imperi i la provoca la "
#~ "pèrdua de la capital (palau). Fins a la meitat de les teves ciutats es "
#~ "rebel·laran i es declararan fidels a un nou líder (IA), que obtindrà un "
#~ "botí de la meitat del teu tresor i mantindrà tots els teus avenços "
#~ "científics."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Els jugadors queden en l'estat de guerra civil només un torn, després del "
#~ "qual l'imperi entra en estat d'anarquia."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "La captura de la teva capital no sempre provoca la guerra civil. Si has "
#~ "tractat bé la teva gent, és més probable que es mantinguin lleials. Cada "
#~ "ciutat que està en festa redueix les probabilitats de guerra civil, "
#~ "mentre que cada ciutat en desordre n'incrementa les possibilitats."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "A més, la forma de govern contribueix directament a la probabilitat de "
#~ "guerra civil. Els governs que tenen sufragi universal és molt menys "
#~ "probable que tinguin revoltes comparat amb els que són de naturalesa més "
#~ "despòtica."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "El nombre de ciutats que necessita un imperi abans que pugui esclatar-hi "
#~ "la guerra civil és per defecte 10. És a dir, els imperis que tinguin "
#~ "menys de 10 ciutats són immunes a la guerra civil. No obstant, això és "
#~ "una opció de servidor, i pot variar cap amunt des d'un mínim de 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Hi ha cinc estats diplomàtics entre jugadors: Guerra, Alto el Foc, "
#~ "Armistici, Pau, i Aliança. El primer és l'estat natural, mentre que als "
#~ "altres s'hi pot arribar signant tractats diplomàtics."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "En estat de Guerra, pots moure lliurement les teves unitats dins de "
#~ "territori enemic i atacar les seves unitats i ciutats a discreció."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Quan dos jugadors decideixen d'acabar les hostilitats entre ells, poden "
#~ "acordar un tractat d'Alto el foc. Això evita que un jugador ataqui "
#~ "l'altre, però encara permet de moure les unitats dins de les fronteres de "
#~ "l'altre jugador. Després d'un nombre donat de torns, l'Alto el foc es "
#~ "convertirà un altre cop en Guerra. Quan tinguis el primer contacte amb un "
#~ "jugador d'IA, t'oferirà automàticament un tractat d'Alto el foc."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Si desitges una coexistència pacífica més permanent amb un altre jugador, "
#~ "pots signar un tractat de pau. Això entra en un estat transitori "
#~ "d'Armistici, que al cap d'un altre nombre donat de torns es convertirà en "
#~ "un tractat de Pau permanent. Trencar un Armistici et retornarà "
#~ "directament a la Guerra."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "En el moment que dos jugadors entren en l'estat diplomàtic de Pau, totes "
#~ "les unitats militars de qualsevol dels dos jugadors que es trobin dins de "
#~ "les fronteres de l'altre seran desmobilitzades automàticament segons el "
#~ "tractat. Després d'això, no pots moure unitats  militars cap al territori "
#~ "de l'altre fins que o bé declaris la Guerra, o estableixis una Aliança. "
#~ "Trencar un tractat de Pau et retornarà directament a la Guerra."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "Una aliança és la relació diplomàtica més íntima entre dos jugadors. En "
#~ "aquest estat, podeu moure unitats a les ciutats de l'altre i les vostres "
#~ "unitats poden compartir la mateixa casella; les unitats ja no imposen "
#~ "zones de control. No obstant, els tractats d'aliança imposen obligacions; "
#~ "no podràs aliar-te amb un jugador que estigui en guerra amb un aliat "
#~ "actual si no trenques abans el primer tractat. Si un dels teus aliats "
#~ "declara la guerra a un altre, l'aliança amb l'agressor es trenca "
#~ "automàticament. Trencar una Aliança et passarà a un Armistici. Un jugador "
#~ "IA aliat et donarà de bon grat els seus mapes mundials i la visió "
#~ "compartida, i considerarà seriosament l'intercanvi de tecnologies i "
#~ "ciutats, però a canvi esperarà que t'ajuntis a les guerres que faci "
#~ "contra d'altres jugadors."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "La recerca en tecnologia és una necessitat per millorar la capacitat de "
#~ "la teva civilització per desenvolupar noves unitats militars i millores a "
#~ "les ciutats."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Hi ha algunes maneres d'obtenir avenços a partir de les altres "
#~ "civilitzacions: de vegades descobriràs tecnologies enemigues quan "
#~ "capturis una ciutat; pots robar avenços amb Diplomàtics i Espies; les "
#~ "meravelles poden donar-te tecnologia; i un altre jugador pot donar-te "
#~ "tecnologia a les clàusules d'un pacte. Però en general, els avenços s'han "
#~ "de descobrir mitjançant els esforços de la teva gent."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "La major part del progrés tecnològic ve del comerç (veure la secció de "
#~ "Comerç) i, en el joc de regles predeterminat, dels especialistes "
#~ "científics (veure la secció d'Especialistes). Encara que és possible de "
#~ "canviar quin avenç estàs investigant en aquest moment, per defecte es "
#~ "perd tot el progrés obtingut fins al moment en fer-ho."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Mentre que la major part dels punts de recerca resultants (\"bombetes\") "
#~ "normalment es destina a fer avançar la tecnologia, en alguns jocs de "
#~ "regles (però no el determinat), alguna part es pot desviar per mantenir "
#~ "el domini de les tecnologies existents; la quantitat requerida per al "
#~ "manteniment de la tecnologia augmenta amb el cost total de recerca de "
#~ "tots els avenços que coneixes. El nivell d'avanç a partir del qual "
#~ "comences a pagar aquest manteniment pot dependre de factors com el tipus "
#~ "de govern. Si els teus punts de recerca baixen del nivell requerit per al "
#~ "manteniment, la teva civilització oblidarà un avenç a l'atzar, i caldrà "
#~ "tornar-lo a investigar."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Els avenços tecnològics poden fer que les unitats, millores i les "
#~ "meravelles siguin obsoletes. Mentre que les unitats obsoletes només "
#~ "passen a ser impossibles de fabricar -- deixant les que ja tens fetes "
#~ "intactes -- les millores obsoletes es venen immediatament, i les "
#~ "meravelles obsoletes perden els seus efectes. Veure les seccions "
#~ "rellevants per més informació."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "La Carrera de l'Espai és una altra manera de guanyar la partida, apart "
#~ "d'eliminar tots els altres contrincants. Si la teva nau espacial és la "
#~ "primera d'arribar a Alfa Centauri, la partida s'acaba i has guanyat (és "
#~ "possible que aquesta opció estigui desactivada en les opcions del "
#~ "servidor)."

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Abans que puguis construir peces de la nau espacial, s'ha d'haver "
#~ "construït la meravella Programa Apollo per qualsevol jugador. També "
#~ "necessites tecnologies concretes per construir les diferents parts de la "
#~ "nau: veure els textos d'ajuda per Estructura Espacial, Component "
#~ "Espacial, i Mòdul Espacial, a la secció d'Edificis. (Si no hi ha textos "
#~ "d'ajuda per aquests temes, segurament vol dir que l'opció de servidor "
#~ "\"spacerace\" està inhabilitada per la teva partida)."

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Quan has començat a construir la teva nau espacial, la pots veure amb la "
#~ "comanda \"Nau espacial\" que es troba al menú Informes. Per veure les "
#~ "naus espacials dels altres jugadors, selecciona el jugador al diàleg de "
#~ "Nacions i clica \"Nau espacial\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Si la probabilitat d'èxit es menor que 100%, una part de la gent a bord "
#~ "pot no sobreviure al viatge. Això redueix la bonificació sobre la "
#~ "puntuació de la nau espacial però compta igualment com una victòria."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Si es captura la capital d'una civilització, es perdrà la nau espacial "
#~ "que ja s'ha llançat, per tant defensa bé la teva capital!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "Consell:  Si una civilització enemiga ha llançat la seva nau espacial, "
#~ "pots intentar construir una nau espacial lleugera amb moltes unitats de "
#~ "propulsió que arribi abans. L'única altra opció es capturar la seva "
#~ "capital."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Cada jugador de la partida està representat per una nació. Una nació pot "
#~ "ser una nació-estat actual, un estat o imperi històrics, un grup ètnic, o "
#~ "fins i tot una nació fictícia. Les nacions es distingeixen per la seva "
#~ "bandera, els líders i els noms de ciutats, però són idèntiques en tots "
#~ "els altres aspectes i juguen amb les mateixes regles."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Abans de començar una partida, qualsevol pot connectar-se al servidor "
#~ "proporcionant el seu hostname i número de port (5556 per defecte). Si el "
#~ "servidor s'engega amb l'opció -m, n'informarà al metaservidor."

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "El client també pot agafar aquesta pàgina: fes servir el botó Metaserver "
#~ "del diàleg de connexió. Si no mostra mai cap resultat, comprova si el teu "
#~ "navegador fa servir un proxy HTTP; per fer que el client faci servir el "
#~ "mateix proxy, cal fer que la variable d'entorn $http_proxy valgui:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Quan la partida ha començat, tothom pot connectar-s'hi com a qualsevol "
#~ "jugador que no estigui ja connectat, inclosos els jugadors IA. El sol fet "
#~ "de connectar-se a un jugador IA, no fa que sigui controlat per l'humà; "
#~ "això és una opció independent del servidor. Si perds la connexió al "
#~ "principi de la partida i et tornes a connectar, fes servir el nom que "
#~ "havies triat per al teu governant, no el teu nick original! Si el "
#~ "servidor reporta al metaserver, els noms dels jugadors s'hi poden trobar "
#~ "allà."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Ordres per Unitats\n"
#~ "============\n"
#~ "  a: (a)uto-colonitzar  (unitats colons/treballadors)\n"
#~ "  b: (b)astir ciutat  (unitats colons)\n"
#~ "  b: ajudar a construir meravella (unitats caravana)\n"
#~ "  B: anar a (B)astir ciutat a la casella objectiu (unitats colons)\n"
#~ "  d: accions (d)iplomàtiques/espia (unitats diplomàtics/espies)\n"
#~ "  D: (D)esmantellar unitat\n"
#~ "  e: construir bas(e) aèria (unitats de base aèria)\n"
#~ "  f: (f)ortificar unitat  (unitats militars)\n"
#~ "  f: construir (f)ortificació  (unitats colons/treballadors)\n"
#~ "  g: anar a casella (després fer clic esquerre per seleccionar la casella "
#~ "de destinació)\n"
#~ "  g: afegir un punt de camí (quan estàs en mode \"anar a\")\n"
#~ "  G: Retornar la unitat a la ciutat amistosa més pròxima\n"
#~ "  h: canviar ciutat base (a la ciutat actual)\n"
#~ "  i: construir (i)rrigació o convertir terreny (unitats colons/"
#~ "treballadors)\n"
#~ "  I: connectar la casella actual i la de destinació amb irrigacions\n"
#~ "  I: afegir un punt de camí d'irrigació (quan estàs connectant "
#~ "irrigacions)\n"
#~ "  l: embarcar unitat\n"
#~ "  L: connectar la casella actual i la de destinació amb ferrocarri(L)\n"
#~ "  L: afegir un punt de camí de ferrocarril (quan estàs connectant "
#~ "ferrocarrils)\n"
#~ "  m: construir (m)ina o convertir terreny (unitats colons/treballadors)\n"
#~ "  n: netejar residus (n)uclears\n"
#~ "  N: fer explotar míssil (N)uclear\n"
#~ "  o: transf(o)rmar terreny (unitat d'enginyers)\n"
#~ "  O: c(O)nvertir en un altre tipus d'unitat\n"
#~ "  p: netejar contaminació (unitats colons/treballadors)\n"
#~ "  p: saltar en (p)aracaigudes  (unitats paracaigudistes)\n"
#~ "  P: Saqueig (destruir una alteració de terreny)\n"
#~ "  q: patrullar amb unitat (després fer clic esquerre per seleccionar el "
#~ "punt de destí)\n"
#~ "  q: afegir un punt de pas de la patrulla (en mode patrulla)\n"
#~ "  r: construir camí/ferrocarril (unitats colons/treballadors)\n"
#~ "  r: establir (r)uta comercial (unitats caravanes)\n"
#~ "  R: connectar la casella actual i la de destinació amb camins\n"
#~ "  R: afegir un punt de pas del camí (quan estàs connectant camins)\n"
#~ "  s: posar unitat en (s)entinella\n"
#~ "  S: treure de (s)entinella totes les unitats de la casella\n"
#~ "  t: Aero(t)ransportar unitat a ciutat\n"
#~ "  T: desembarcar totes les unitats d'un (T)ransport\n"
#~ "  u: desembarcar unitat d'un transport\n"
#~ "  U: millorar Unitat\n"
#~ "  x: auto-e(x)plorar\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Selecció d'Unitats:\n"
#~ "===============\n"
#~ "  z: seleccionar només la primera unitat del grup seleccionat\n"
#~ "  v: seleccionar totes les unitats de la casella\n"
#~ "  V: (a la casella) seleccionar totes les unitats del mateix tipus que la "
#~ "unitat activa\n"
#~ "  C: (al continent) seleccionar totes les unitats del mateix tipus que la "
#~ "unitat activa\n"
#~ "  X: (a tot arreu) seleccionar totes les unitats del mateix tipus que la "
#~ "unitat activa\n"
#~ "\n"
#~ "  w: enfocar la unitat següent (esperar)\n"
#~ "  5: enfocar la unitat prèvia\n"
#~ "espai: ordres acabades (la unitat es queda on és)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Moviment d'Unitats:\n"
#~ "===================\n"
#~ "  1: moure cap al sudoest\n"
#~ "  2: moure cap al sud \n"
#~ "  3: moure cap al sudest\n"
#~ "  4: moure cap a l'oest\n"
#~ "  6: moure cap a l'est\n"
#~ "  7: moure cap al nordoest\n"
#~ "  8: moure cap al nord\n"
#~ "  9: moure cap al nordest\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Mapa Principal (Tecles):\n"
#~ "========================\n"
#~ "  c: (c)entrar vista a la unitat activa\n"
#~ "    Maj-Inici: centrar vista a la capital\n"
#~ "  Maj-fletxes: desplaçar mapa\n"
#~ "\n"
#~ "  Ctrl-B: mostrar fronteres nacionals o no\n"
#~ "  Ctrl-D: mostrar rutes comercials de la ciutat o no\n"
#~ "  Ctrl-G: mostrar línies de graella o no\n"
#~ "  Ctrl-N: mostrar noms de ciutats o no\n"
#~ "  Ctrl-P: mostrar producció de ciutat o no\n"
#~ "  Ctrl-R: mostrar creixement de ciutat o no\n"
#~ "  Ctrl-W: mostrar producció de la ciutat o no\n"
#~ "  Ctrl-Y: mostrar contorn de les ciutats o no\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Mapa Principal (Ratolí):\n"
#~ "========================\n"
#~ " Clic esquerre en ciutat:      Obrir diàleg de ciutat\n"
#~ " Clic esquerre en unitat:      Seleccionar una unitat\n"
#~ "                            (cancel·la qualsevol activitat en curs si "
#~ "està activat \"Oblida les ordres de la unitat en seleccionar-la\")\n"
#~ " Maj-clic esquerre en unitat:   Afegir unitat a la selecció (GTK)\n"
#~ " Clic esquerre i arrossegar unitat: Comanda Anar-a per la unitat\n"
#~ "                            (si està activat \"Anar-a\" sense teclat\" a "
#~ "les opcions)\n"
#~ " Clic centre, Alt-clic esquerre: Mostrar informació de casella\n"
#~ " Clic dret:                 Centra la casella dins de la vista\n"
#~ " Ctrl-Clic centre:        Despertar les unitats en sentinella"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "Selecció ràpida d'unitat:\n"
#~ "=========================\n"
#~ "Ctrl-clic esquerre en casella:    Selecciona una unitat marina (prefereix "
#~ "els transports)\n"
#~ "Ctrl-clic dret en casella:           Selecciona una unitat terrestre "
#~ "(prefereix les militars)\n"
#~ "\n"
#~ "Aquestes combinacions trien i seleccionen una única unitat de les de la "
#~ "casella. En igualtat de condicions, es prefereixen les unitats que encara "
#~ "tenen punts de moviment. Si està activat \"Anar-a\" sense teclat, "
#~ "arrossegant-la es pot seleccionar i moure la unitat en un sol gest."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ " Manipulació de Ciutats (GTK):\n"
#~ " =============================\n"
#~ " Maj-Ctrl-clic esquerre:       Afinar els treballadors de la ciutat\n"
#~ " Maj-Alt-clic dret:            Mostrar els treballadors de la ciutat (amb "
#~ "el ratolí per sobre o a prop de la ciutat)\n"
#~ " Maj-clic-dret:              Copiar la producció (de ciutat o unitat)\n"
#~ " Maj-Ctrl-clic dret:          Enganxar la producció a la ciutat"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ " Mode de Selecció d'Àrea (GTK):\n"
#~ " ==============================\n"
#~ " Clic dret i arrossegar:          Seleccionar unitats/ciutats per àrea\n"
#~ " Maj-clic dret i arrossegar:     Afegir contingut de l'àrea a la selecció "
#~ "existent\n"
#~ "\n"
#~ " En aquest mode, se seleccionen múltiples unitats i/o ciutats. Si el "
#~ "rectangle de selecció conté alguna ciutat, i a les opcions està activat "
#~ "\"Seleccionar ciutats abans d'unitats\", només se seleccionen les ciutats "
#~ "i la selecció d'unitat actual es deixa estar; si no, se seleccionen tant "
#~ "ciutats com unitats.\n"
#~ "\n"
#~ " Les ciutats seleccionades queden ressaltades en el mapa i en l'informe "
#~ "de Ciutats per poder-hi continuar fent accions en conjunt. Immediatament "
#~ "després de seleccionar-lo, el conjunt de ciutats es pot afinar fent clic-"
#~ "esquerre sobre ciutats individuals; i la producció de totes les ciutats "
#~ "ressaltades es pot canviar amb Maj-Ctrl-clic dret (vegeu la secció "
#~ "anterior). Fer clic dret surt d'aquest mode."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ " Línia de xat (GTK):\n"
#~ " ===================\n"
#~ " Ctr-Alt-Clic dret:          Enganxar enllaç a ciutat o casella a la "
#~ "línia de xat\n"
#~ " Maj-Ctrl-Alt-Clic dret:      Enganxar enllaç a unitat a la línia de xat\n"
#~ "\n"
#~ "Aquests controls permeten de referir-se a elements del mapa dins del xat. "
#~ "Vegeu l'ajuda de la Línia de xat per més detalls.\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Mapa de Vista General (Ratolí):\n"
#~ "===============================\n"
#~ " Clic-esquerre, Maj-clic-esquerre, i Clic-dret tenen les mateixes "
#~ "funcions que al mapa principal.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Diàlegs i Informes:\n"
#~ "=====================\n"
#~ "     F1: Mostrar Vista de Mapa\n"
#~ "     F2: obrir Informe d'Unitats\n"
#~ "     F3: obrir Informe de Nacions\n"
#~ "     F4: obrir Informe de Ciutats\n"
#~ "     F5: obrir Informe d'Economia\n"
#~ "     F6: obrir Informe de Recerca\n"
#~ "     F7: obrir Meravelles del Món\n"
#~ "     F8: obrir Cinc Millors Ciutats\n"
#~ "     F9: obrir diàleg de Missatges\n"
#~ "    F11: obrir Demografia\n"
#~ "    F12: obrir Nau Espacial\n"
#~ "\n"
#~ "      Ctrl-F: obrir diàleg per trobar Ciutat\n"
#~ "      Ctrl-L: obrir diàleg de Llistes de Treball\n"
#~ "      Ctrl-T: obrir diàleg Impostos/Luxe/Ciència\n"
#~ "  Maj-Ctrl-R: obrir diàleg de Revolució\n"
#~ "\n"
#~ "Maj-Retorn: Torn acabat"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Mode d'Edició (GTK):\n"
#~ "====================\n"
#~ "    Ctrl-E: commutar mode d'edició\n"
#~ "    Ctrl-M: commutar penombra de guerra en mode d'edició\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "El Gestor de Ciutadans (anomenat abans CMA) t'ajuda a gestionar les "
#~ "ciutats. Va desplegant els treballadors disponibles per les caselles "
#~ "lliures del voltant de la ciutat amb l'objectiu d'aconseguir la màxima "
#~ "producció de la ciutat. També canvia treballadors per especialistes, si "
#~ "cal. I el gestor té una altra funcionalitat: sempre que sigui possible, "
#~ "manté contentes les teves ciutats."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Hi ha diverses maneres de dir-li al gestor quin tipus de producció "
#~ "prefereixes. Obre la finestra de ciutat i clica la pestanya del gestor. "
#~ "Hi ha dos tipus de controls lliscants: a l'esquerra, pots fixar un "
#~ "Excedent Mínim per cada tipus de producció; p. ex. Or = +3 vol dir que la "
#~ "ciutat guanyi 3 peces d'or més de les que li calen per mantenir les seves "
#~ "millores. A la dreta, els controls et permeten definir en quin grau "
#~ "prefereixes un tipus de producció sobre un altre; posar ciència a 3 vol "
#~ "dir que prefereixes una sola bombeta a tres escuts (o or, o comerç, ...). "
#~ "Pots fixar diferents factors per a cada tipus de producció, segons les "
#~ "teves necessitats."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Si fixes algun Excedent Minim que sigui impossible d'acomplir, el gestor "
#~ "no es pot activar. Quan el gestor no pot acomplir la seva tasca en la "
#~ "partida en curs, et retorna el control. Per tant, val més no definir un "
#~ "excedent massa alt; en comptes d'això, utilitza els factors per obtenir "
#~ "els teus objectius."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "La casella de verificació de Celebrar permet que la teva ciutat - faci "
#~ "celebracions. Això només funciona amb una proporció de luxes alta. Veure "
#~ "l'ajuda sobre 'Felicitat'."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Clicar a 'Controlar ciutat' posa la ciutat sota el control del gestor, "
#~ "'No controlar ciutat' et retorna el control."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "Per facilitar-ne l'ús, pots desar la configuració dels controls com a "
#~ "prefixat amb un nom. Clica a 'Afegir prefixat' i introdueix un nom per la "
#~ "teva configuració. Pots fer servir aquest prefixat a cada ciutat només "
#~ "clicant-hi al seu nom. A més, pots controlar la configuració des de dins "
#~ "de l'informe de ciutat, a la columna del gestor. I pots canviar-la des "
#~ "d'allà (utilitza 'canviar' --> 'Gestor de Ciutadans'), si l'has desat com "
#~ "a prefixat."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Utilitzar 'Joc' --> 'Opcions' --> 'Desar Opcions' per desar els prefixats "
#~ "de forma permanent."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Però vigila! Si fas servir el gestor per algunes de les teves ciutats, et "
#~ "trobaràs amb dificultats per gestionar a mà les ciutats properes. Val més "
#~ "gestionar totes les ciutats d'una illa o bé a mà o bé amb gestor. Llegeix "
#~ "més suggeriments, una mica d'informació prèvia, i alguns exemples "
#~ "d'ajustos al fitxer README.cma, que s'inclou amb Freeciv."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "El client té una interfície de xat primitiva. Les línies que escrius "
#~ "s'envien a tots els jugadors, excepte:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Els missatges. que comencen amb '/' s'interpreten com a comandes del "
#~ "servidor i s'executen, si tens els drets d'accés necessaris."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Els missatges que comencen per 'John:' són missatges privats a "
#~ "'John'. Els noms es poden abreujar. El servidor busca jugadors que "
#~ "s'anomenin 'John' i si això falla, intenta trobar un nom d'usuari que "
#~ "comenci per 'John' (com ara 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Els missatges. que comencen amb 'John::' són missatges privats com "
#~ "abans, però només aniran a usuaris (no jugadors) que s'anomenin 'John'.  "
#~ "'Johnathan' també funcionarà."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Els missatges que comencin per '.' només s'enviaran a tots els teus "
#~ "aliats."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Text remarcat (GTK):\n"
#~ "=====================\n"
#~ "\n"
#~ "Des de la 2.2, el client GTK té suport de text remarcat. Aquesta "
#~ "facilitat permet als usuaris de formatejar els missatges de xat que "
#~ "envien amb negreta, cursiva, colors, enllaços, etc...  Aquests canvis es "
#~ "duen a terme amb seqüències d'escapament."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Per obtenir negreta:\n"
#~ "Seqüència sencera: '[bold] ... [/bold]'\n"
#~ "Seqüència abreujada: '[b] ... [/b]'\n"
#~ "Drecera: Ctrl-B\n"
#~ "Exemple: '[b]negreta[/b]' mostrarà la paraula 'negreta' en negreta."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Per obtenir colors\n"
#~ "Seqüència sencera: '[color] ... [/color]'\n"
#~ "Seqüència abreujada: '[c] ... [/c]'\n"
#~ "Drecera: Ctrl-C (també cal seleccionar el color a la barra d'eines de "
#~ "sobre la finestra)\n"
#~ "La seqüència d'inici del color sempre pren almenys un dels següents "
#~ "paràmetres:\n"
#~ "- 'foreground' (abreujat 'fg'): un nom de color en anglès per la lletra "
#~ "com ara 'red' o una especificació hexadecimal com ara #3050b2 or #35b.\n"
#~ "- 'background' (abreujat 'bg'): igual que abans, però per al fons.\n"
#~ "Exemple: '[c fg=\"blue\" bg=\"yellow\"]color[/c]'  mostrarà la paraula "
#~ "'color' en blau sobre fons groc."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Per obtenir cursiva:\n"
#~ "Seqüència sencera: '[italic] ... [/italic]'\n"
#~ "Seqüència abreujada: '[i] ... [/i]'\n"
#~ "Drecera: Ctrl-I\n"
#~ "Exemple: '[i]cursiva[/i]' mostrarà la paraula 'cursiva' en cursiva."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Per obtenir ratllat:\n"
#~ "Seqüència sencera: '[strike] ... [/strike]'\n"
#~ "Seqüència abreujada: '[s] ... [/s]'\n"
#~ "Drecera: Ctrl-S\n"
#~ "Exemple: '[s]ratllada[/s]' mostrarà la paraula 'ratllada' amb una ratlla "
#~ "a sobre."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Per obtenir subratllat:\n"
#~ "Seqüència sencera: '[underline] ... [/underline]'\n"
#~ "Seqüència abreujada: '[u] ... [/u]'\n"
#~ "Drecera: Ctrl-U\n"
#~ "Exemple: '[u]subratllada[/u]' mostrarà la paraula 'subratllada' "
#~ "subratllada."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Per obtenir enllaços a ciutats:\n"
#~ "Seqüència sencera: '[link target=\"city\"] ... [/link]'\n"
#~ "Seqüència abreujada: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Drecera: Ctrl-Alt-Clic dret en una ciutat del mapa.\n"
#~ "El paràmetre 'id' ha de ser l'identificador de la ciutat a què apuntes.\n"
#~ "Un paràmetre 'name' (nom) opcional es pot donar per lligar el nom de la "
#~ "ciutat en cas que els usuaris destinataris no la coneguin al seu mapa.\n"
#~ "Aquesta expressió també es pot començar i acabar dins del mateix parell "
#~ "de claudàtors, com a '[link target=\"city\" id=121 /]' (observar la barra "
#~ "del final).\n"
#~ "Exemples: '[l tgt=\"city\" id=65]ciutat[/l]' farà que la paraula 'ciutat' "
#~ "sigui clicable i apunti a la ciutat amb id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"capnom\" /]' mostrarà el nom de la ciutat "
#~ "d'id 65 si se sap; si no, la paraula 'capnom'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Per obtenir enllaços a caselles:\n"
#~ "Seqüència sencera: '[link target=\"tile\"] ... [/link]'\n"
#~ "Seqüència abreujada: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Drecera: Ctrl-Alt-Clic dret en una casella sense ciutat del mapa.\n"
#~ "Els paràmetres 'x' i 'y' han de ser la ubicació de la casella a què "
#~ "apuntes.\n"
#~ "Aquesta expressió també es pot començar i acabar dins del mateix parell "
#~ "de claudàtors, com a '[link target=\"tile\" x=5 y=36 /]' (observar la "
#~ "barra del final).\n"
#~ "Exemples: ''[l tgt=\"tile\" x=17 y=3]aquesta casella[/l]' farà que la "
#~ "cadena 'aquesta casella' sigui clicable i apunti a la casella (17,3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Per obtenir enllaços a unitats:\n"
#~ "Seqüència sencera: '[link target=\"unit\"] ... [/link]'\n"
#~ "Seqüència abreujada: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Drecera: Majúsc.-Ctrl-Alt-Clic dret en una unitat del mapa.\n"
#~ "El paràmetre 'id' ha de ser l'identificador de la unitat a què apuntes.\n"
#~ "Un paràmetre 'name' (nom) opcional es pot donar per lligar el nom de la "
#~ "unitat en cas que els usuaris destinataris no la coneguin al seu mapa.\n"
#~ "Aquesta expressió també es pot començar i acabar dins del mateix parell "
#~ "de claudàtors, com a '[link target=\"unit\" id=109 /]' (observar la barra "
#~ "del final).\n"
#~ "Exemples: '[l tgt=\"unit\" id=235]unitat[/l]' farà que la paraula "
#~ "'unitat' sigui clicable i apunti a la unitat amb id 65.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Guerrer\" /]' mostrarà el nom de la unitat "
#~ "d'id 235 si se sap; si no, la paraula 'Guerrer'."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Evidentment, les diferents seqüències d'escapament es poden combinar a la "
#~ "mateixa frase, com a '[i][c fg=\"blue\"]això [b]és [s]divertit[c bg="
#~ "\"green\"] [u]per[/i] provar[/b] aquesta[/s] [/c]nova[/u] funcionalitat[/"
#~ "c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "L'editor de llistes de treball es fa servir per editar tant les llistes "
#~ "de treball de cada ciutat (des del diàleg de ciutats) com les globals. "
#~ "Amb aquest editor pots crear llistes que especifiquin què s'ha de "
#~ "construir als propers torns."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Per afegir un element a la llista de treball, fes doble clic sobre "
#~ "l'element desitjat de la llista d'elements disponibles. També pots prémer "
#~ "el botó d'ajuda per obtenir ajuda sobre l'element seleccionat. Si es "
#~ "polsa Ajuda sense que hi hagi cap element seleccionat sortirà aquesta "
#~ "pàgina."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Per treure una entrada de la llista de treball, simplement fes-hi doble "
#~ "clic. Fes servir els botons de sota de la llista de treball per moure "
#~ "entrades amunt o avall dins la llista."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Dreceres de teclat: Inici per enfocar la llista de treball, Fi per a "
#~ "enfocar la llista de disponibles, fletxes amunt/avall per a seleccionar "
#~ "l'element anterior/posterior de la llista, RePàg/AvPàg per a moure els "
#~ "elements amunt/avall dins la llista, Insert per a inserir elements de la "
#~ "llista de disponibles a la llista de treballs i Supr per a suprimir "
#~ "l'element seleccionat de la llista de treball."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Si vols comprar la unitat del capdamunt de la llista, pots fer-ho des de "
#~ "la finestra de Resum de Ciutat."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv suporta diverses llengües. Vegeu la secció de \"Suport de "
#~ "Llenguatge Nadiu\" del fitxer README.ca per instruccions sobre com "
#~ "utilitzar una d'aquestes llengües. \n"
#~ "\n"
#~ "Primer de tot, comprova si ja hi ha una localització en curs per la teva "
#~ "llengua:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Si vols afegir una localització (traducció) per la teva llengua, llegeix "
#~ "les instruccions a:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "També pots enviar qualsevol pregunta a la llista de correu dels "
#~ "traductors:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv es distribueix sota la llicència GPL, que s'inclou aquí: "

#~ msgid ""
#~ "  Original a  †  †  €†  uthors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Autors originals:\n"
#~ "    (ja no participen, si us plau no els enviïs correus!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Administradors actuals: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Si trobes algun error, si us plau envia'ns-en un informe. La millor "
#~ "manera de fer-ho és visitant el Sistema de Seguiment d'Errors de Freeciv, "
#~ "a:"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Si us plau doneu la informació sobre la versió que hi ha aquí dalt. Per "
#~ "més informació sobre l'enviament d'informes d'errors, vegeu el fitxer "
#~ "BUGS a la distribució de Freeciv. Per més informació en general, visiteu "
#~ "el web de Freeciv, a:"

#~ msgid "Amphitheater"
#~ msgstr "Amfiteatre"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Redueix la infelicitat causada per unitats militars de la ciutat "
#~ "desplegades de forma agressiva en 4 sota Democràcia i en 2 sota "
#~ "República  -- en altres paraules, neutralitza la infelicitat provocada "
#~ "per dues unitats militars. Aquesta millora no té cap efecte sota altres "
#~ "tipus de govern."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Abans que puguis construir cap peça de nau espacial, has de construïr el "
#~ "Programa Apollo."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Augmenta els recursos de menjar en un 100% a cada casella d'horta que es "
#~ "treballi per la ciutat. Les caselles d'Horta són les que s'han irrigat "
#~ "una segona vegada."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Et permet de començar a construir peces de nau espacial en ciutats amb "
#~ "fàbriques (suposant que hagin investigat les tecnologies que calguin)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Fa que les millores de les ciutats que normalment tenen un cost de "
#~ "manteniment d'1 or, no requereixin cap manteniment, per a totes les "
#~ "ciutats del mateix continent."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Aquesta espectacular fita tecnològica fa feliços dos ciutadans contents a "
#~ "totes les ciutats de tots els jugadors que hagin investigat Enginyeria "
#~ "Genètica. En el cas improbable que no hi hagi prou ciutadans contents que "
#~ "es puguin beneficiar d'aquest efecte en una ciutat, la meravella s'aplica "
#~ "als ciutadans descontents (inclosos els descontents degut a l'activitat "
#~ "militar), fent-los primer contents, i després feliços."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Dóna dos avenços tecnològics immediats el primer cop que el construeix "
#~ "cada jugador."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Cada ciutat del mateix continent pot suportar una unitat de franc sense "
#~ "gastar escuts."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Redueix la corrupció en un 50% a totes les ciutats del mateix continent."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Actua con a Muralla a totes les teves ciutats del mateix continent."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Fa que dos ciutadans contents sigui feliços a totes les ciutats del "
#~ "mateix continent. En el cas improbable que no hi hagi ciutadans contents "
#~ "que rebin l'efecte dels Jardins Penjants, la meravella s'aplica als "
#~ "ciutadans descontents (inclosos els que estan descontents per activitats "
#~ "militars), fent-los primer contents i després feliços."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Funciona com si tinguessis una Central hidroelèctrica a cada ciutat del "
#~ "mateix continent. (Això fa reduir la contaminació i incrementa els "
#~ "efectes de Fàbriques i Plantes de Fabricació)."

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Augmenta en un 100% la producció de ciència a cada ciutat del mateix "
#~ "continent que tingui una Universitat."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Converteix dos ciutadans descontents a contents a cada ciutat del mateix "
#~ "continent (inclosos els ciutadans descontents per activitats militars)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Millora dues unitats obsoletes per cada torn de la partida."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Totes les noves unitats marítimes teves construïdes en ciutats del mateix "
#~ "continent comencen al primer nivell de veterania."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Incrementa el comerç en un 40% a totes les ciutats del mateix continent."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Compta com tenir una Catedral a cadascuna de les teves ciutats del mateix "
#~ "continent. Això fa contents 3 ciutadans descontents a cada ciutat; no "
#~ "obstant, no afecta els ciutadans descontents per activitats militars. El "
#~ "descobriment de la Teologia augmenta l'efecte d'una Catedral, convertint "
#~ "un altre ciutadà descontent en content. El descobriment del Comunisme "
#~ "redueix l'efecte d'una Catedral, reduint en un el nombre de ciutadans "
#~ "descontents acontentats."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Fa contents dos ciutadans descontents a totes les ciutats que tinguin "
#~ "Temple al mateix continent. No afecta els ciutadans descontents per "
#~ "activitats militars."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "La ciutat on es construeix aquesta meravella creixerà a cada torn quan "
#~ "estigui en celebració."

#~ msgid "The Internet"
#~ msgstr "La Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Augmenta la producció de ciència a cada ciutat del mateix continent que "
#~ "tingui un Laboratori de Recerca en un 100%."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Totes les unitats militars terrestres noves que construeixis en ciutats "
#~ "del mateix continent comencen al primer nivell de veterania."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Crea un senat mundial que pot evitar declaracions de guerra en algunes "
#~ "circumstàncies. Si qualsevol ciutat d'un jugador està en revolta durant "
#~ "més de dos torns, cau el govern d'aquest jugador."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Compta com una Comissaria a cada ciutat del mateix continent. (És a dir, "
#~ "per cada ciutat, redueix la infelicitat causada per unitats militars de "
#~ "la ciutat desplegades de forma agressiva en 4 sota Democràcia i en 2 sota "
#~ "República  -- en altres paraules, neutralitza la infelicitat provocada "
#~ "per dues unitats militars a cada ciutat. Aquesta meravella no té cap "
#~ "efecte sota altres tipus de govern)."

#~ msgid "Multiplayer ruleset"
#~ msgstr "Joc de regles multijugador"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Estàs jugant al Freeciv amb regles dissenyades per al joc multijugador. "
#~ "Les diferències principals respecte el joc de regles predeterminat són "
#~ "que les rutes comercials estan inhabilitades, i que la majoria de les "
#~ "meravelles les pot construir un cop cada jugador, i afecten només a "
#~ "ciutats del mateix continent. Es pot trobar una descripció completa de "
#~ "les diferències al fitxer README.ruleset_multiplayer."

#~ msgid "?team name:Red"
#~ msgstr "Vermell"

#~ msgid "?team name:Yellow"
#~ msgstr "Groc"

#~ msgid "?team name:Blue"
#~ msgstr "Blau"

#~ msgid "?team name:Purple"
#~ msgstr "Porpra"

#~ msgid "?team name:Orange"
#~ msgstr "Taronja"

#~ msgid "?team name:Magenta"
#~ msgstr "Magenta"

#~ msgid "?team name:Cornflower"
#~ msgstr "Atzur clar"

#~ msgid "?team name:Emerald"
#~ msgstr "Maragda"

#~ msgid "?team name:Salmon"
#~ msgstr "Salmó"

#~ msgid "?team name:Green"
#~ msgstr "Verd"

#~ msgid "?team name:Burgundy"
#~ msgstr "Borgonya"

#~ msgid "?team name:Pink"
#~ msgstr "Rosa"

#~ msgid "?team name:Silver"
#~ msgstr "Argent"

#~ msgid "?team name:Heliotrope"
#~ msgstr "Heliotropi"

#~ msgid "?team name:Fuchsia"
#~ msgstr "Fúcsia"

#~ msgid "?team name:Azure"
#~ msgstr "Atzur"

#~ msgid "?team name:Gold"
#~ msgstr "Daurat"

#~ msgid "?team name:Khaki"
#~ msgstr "Caqui"

#~ msgid "?team name:Butter"
#~ msgstr "Mantega"

#~ msgid "?team name:Mint"
#~ msgstr "Menta"

#~ msgid "?team name:Lime"
#~ msgstr "Llima"

#~ msgid "?team name:Peach"
#~ msgstr "Préssec"

#~ msgid "?team name:Vermilion"
#~ msgstr "Vermelló"

#~ msgid "?team name:Puce"
#~ msgstr "Castany rogenc"

#~ msgid "?team name:Mustard"
#~ msgstr "Mostassa"

#~ msgid "?team name:Aubergine"
#~ msgstr "Albergínia"

#~ msgid "?team name:Brown"
#~ msgstr "Marró"

#~ msgid "?team name:Pumpkin"
#~ msgstr "Carbassa"

#~ msgid "?team name:Turquoise"
#~ msgstr "Turquesa"

#~ msgid "?team name:Crimson"
#~ msgstr "Carmí"

#~ msgid "?team name:Lavender"
#~ msgstr "Lavanda"

#~ msgid "?team name:Cream"
#~ msgstr "Crema"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Millora l'efecte dels Amfiteatres."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr ""
#~ "Tenir aquest avenç redueix la contaminació a totes les teves ciutats en "
#~ "un 50%."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Quan recerques aquesta tecnologia, també obtens un altre avenç tecnològic "
#~ "immediatament."

#~ msgid "Theory of Evolution"
#~ msgstr "Teoria de l'Evolució"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "Aquesta tecnologia només s'adquireix el primer cop que fas el Viatge de "
#~ "Darwin."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "El manteniment dels Colons és en forma de menjar així com de producció, i "
#~ "un Colon pot morir si la ciutat que el manté es queda sense menjar. Els "
#~ "Colons d'una República o Democràcia requereixen el doble de menjar per "
#~ "torn, i en societats Fonamentalistes, el triple."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "L'Helicòpter és una unitat molt potent, ja que pot volar i, alhora, "
#~ "conquerir ciutats. S'ha de tenir cura, perquè els Helicòpters perden una "
#~ "petita quantitat de salut per cada torn que no estan dins d'una ciutat ni "
#~ "una base aèria ni un Portaavions, i a més els Helicòpters poden ser "
#~ "atacats per unitats terrestres."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "Una Caravana porta béns o material per ajudar a construir meravelles a "
#~ "les teves ciutats."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Cada caravana que s'usi per construir una meravella afegeix 30 escuts a "
#~ "la producció de la meravella."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "El Comboi substitueix a la caravana, i es mou el doble de ràpid. Cada "
#~ "Comboi que s'usi per construir una meravella hi afegirà 50 escuts."

#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "Els Estats Units d'Amèrica van obtenir la independència de Gran Bretanya "
#~ "després d'una revolució entre 1776 i 1783. La seva constitució es va "
#~ "proclamar el 1789, fent del país una de les primeres repúbliques "
#~ "representatives modernes. Els Estats Units van començar llavors a "
#~ "expandir el seu territori, primer dins el continent nordamericà, i "
#~ "després també a ultramar. El segle XX, el país s'havia convertit en una "
#~ "superpotència mundial; la seva influència cultural, econòmica i política "
#~ "sobre la resta del món és enorme."

#~ msgid "Apache"
#~ msgstr "Apatxe"

#~ msgid "?plural:Apaches"
#~ msgstr "Apatxes"

#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Els apatxes són un grup de tribus índies de parla atapascana que viuen a "
#~ "Arizona, Nou Mèxic i Oklahoma. Els grups apatxes inclouen els de l'oest, "
#~ "els Chiricahua, els Mescalero, els Jicarilla, els Lipan i els de les "
#~ "Planes. Van emigrar del Nord al voltant de l'any 1.000 de la nostra era. "
#~ "Els apatxes són coneguts per la seva ferocitat en la guerra. Durant el "
#~ "segle XIX els Estats Units van necessitar mig segle per sotmetre'ls."

#~ msgid "Arab"
#~ msgstr "Àrab"

#~ msgid "?plural:Arabs"
#~ msgstr "Àrabs"

#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "La civilització àrab/islàmica del 622 al 1495 de la nostra era"

#~ msgid ""
#~ "The Astures were a Celtic people which occupied most of the northern "
#~ "coast of Spain. They battled against the Roman Empire until their defeat "
#~ "by Caesar Augustus' legions between 29 and 19 BCE. Under the Visigothic "
#~ "kingdom of Toledo, there were uneasy relations between Visigoths and "
#~ "Asturians. In 722 CE, king Pelayo defeated the Umayyad Muslim troops at "
#~ "Cuadonga, establishing the Asturian Kingdom, which lasted until 910 CE, "
#~ "when the capital town was moved from Oviedo to Leon. Nowadays, Asturias "
#~ "is an autonomous community of Spain."
#~ msgstr ""
#~ "Els asturs eren un poble cèltic que ocupava la major part de la costa "
#~ "septentrional d'Espanya. Van batallar contra l'Imperi Romà fins la seva "
#~ "derrota per les legions de Cèsar August entre els anys 29 i 19 AEC. Sota "
#~ "el regne visigòtic de Toledo, les relacions entre visigots i asturians no "
#~ "van ser gaire bones. L'any 722, el rei Pelai va derrotar les tropes "
#~ "musulmanes Umayyad a Cuadonga, establint el Regne d'Astúries, que va "
#~ "durar fins l'any 910 quan la capital es va moure d'Uviéu a Lleó. Ara, "
#~ "Astúries és una comunitat autònoma d'Espanya."

#~ msgid "Austrian"
#~ msgstr "Austríac"

#~ msgid "?plural:Austrians"
#~ msgstr "Austríacs"

#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "Els orígens d'Àustria es remunten a l'època de l'Imperi Romà quan un "
#~ "regne cèltic va ser conquerit pels romans aproximadament l'any 15 abans "
#~ "de la nostra era, i després es va convertir en Noricum, una província "
#~ "romana, a mitjan segle I  - una àrea que comprèn bàsicament l'Àustria "
#~ "d'avui en dia. L'any 788, el rei franc Carlemany va conquerir la zona, i "
#~ "va introduir-hi el cristianisme. Sota la dinastia local dels Habsburg, "
#~ "Àustria es va convertir en una de les grans potències europees. El 1867, "
#~ "l'Imperi Austríac es va reformar en Àustria-Hongria. L'imperi "
#~ "austrohongarès va enfonsar-se el 1918 amb el final de la Primera Guerra "
#~ "Mundial. Després d'establir la primera República Austríaca el 1919, "
#~ "Àustria es va unir amb l'Alemanya nazi amb l'Anschluss de 1938. Això va "
#~ "durar fins el final de la Segona Guerra Mundial el 1945, després de la "
#~ "qual Àustria va ser ocupada pels aliats."

#~ msgid "Archduke %s"
#~ msgstr "Arxiduc %s"

#~ msgid "Archduchess %s"
#~ msgstr "Arxiduquessa %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kàiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserina %s"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilònia va ser la ciutat dominant de Mesopotàmia des del segle 18 fins "
#~ "al 7 abans de la nostra era, sota una successió de pobles com els "
#~ "Amorites, Kassites, Assiris i Caldeus."

#~ msgid "Brazilian"
#~ msgstr "Brasiler"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brasilers"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "El Brasil va ser fundat com a colònia de Portugal, però va obtenir la "
#~ "independència el 1822 com a resultat de l'ocupació de Napoleó per la "
#~ "França napoleònica. El país va començar com a imperi dirigit per la "
#~ "família reial portuguesa a l'exili. L'imperi va durar fins l'establiment "
#~ "d'un govern republicà el 1889."

#~ msgid "Byzantine"
#~ msgstr "Bizantí"

#~ msgid "?plural:Byzantines"
#~ msgstr "Bizantins"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "A l'època del declivi de l'antic imperi romà, l'Emperador Constantí va "
#~ "canviar la capital de l'imperi cap a Bizanci i va formar-hi un nou imperi "
#~ "conegut principalment com a Imperi Romà d'Orient o Imperi Bizantí. Aquest "
#~ "imperi va durar fins el 1453, quan la seva capital va caure en mans dels "
#~ "otomans. A l'època de Justinià I, els bizantins controlaven gairebé tot "
#~ "l'Orient Mitjà, el nord d'Àfrica, Itàlia i parts d'Espanya."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Els cartaginesos, descendents de comerciants fenicis, van dominar un "
#~ "imperi naval a la Mediterrània des dels segles V fins al II abans de la "
#~ "nostra era. Cartago va ser destruïda per Roma l'any 146 AEC."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Cherokees"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "La nació Cherokee és la nació indígena més gran de Nordamèrica avui en "
#~ "dia."

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "La Xina és la civilització important més antiga que encara existeix avui "
#~ "en dia, amb documentació escrita datada 3.500 anys enrere. Després de ser "
#~ "unificada per primer cop per la dinastia Qin l'any 221 abans de la nostra "
#~ "era, la Xina va alternar entre períodes d'unitat i desunió, i va ser "
#~ "conquerida ocasionalment per ètnies externes. Avui en dia, la República "
#~ "Popular de Xina, establerta pels comunistes l'any 1949, ocupa el "
#~ "continent, mentre que l'antic govern nacionalista de la República de Xina "
#~ "governa l'illa de Taiwan."

#~ msgid "Danish"
#~ msgstr "Danès"

#~ msgid "?plural:Danes"
#~ msgstr "Danesos"

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "La fundació del regne danès s'atribueix generalment al regnat de Harald "
#~ "Blåtand, que va unificar el que ara és Dinamarca entre els anys 958 i 988 "
#~ "de l'era comuna."

#~ msgid "Dutch"
#~ msgstr "Holandès"

#~ msgid "?plural:Dutch"
#~ msgstr "Holandesos"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Quan l'Emperador del Sacre Imperi Romà va sentenciar tota la població a "
#~ "mort, el poble dels Països Baixos es va revoltar i van declarar-se "
#~ "independents, formant la Unió d'Utrecht el 1579. Els Països Baixos van "
#~ "arribar a ser una potència marítima i econòmica de primer ordre durant el "
#~ "segle XVII."

#~ msgid "Ethiopian"
#~ msgstr "Etíop"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Etíops"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etiòpia és la nació més antiga d'Àfrica i l'única que va conservar la "
#~ "seva independència durant l'època colonial."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "França ha estat de fa molt temps una de les potències principals "
#~ "d'Europa. Conqueridors francesos com l'emperador Napoleó i el rei "
#~ "Carlemany van unir grans zones d'Europa sota la bandera francesa. El país "
#~ "també va construir el segon imperi colonial més gran del món. El regne de "
#~ "França va començar a existir a partir de la part occidental de l'imperi "
#~ "franc durant l'Alta Edat Mitjana. França - i la resta del món - fou "
#~ "sacsejada per la Revolució Francesa de 1789."

#~ msgid "Citizen %s"
#~ msgstr "Ciutadà %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "Ciutadana %s"

#~ msgid "Hittite"
#~ msgstr "Hittita"

#~ msgid "?plural:Hittites"
#~ msgstr "Hittites"

#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "El regne Hittita va durar des de 1680 AEC fins el 1180 AEC. Va ser la "
#~ "primera civilització a descobrir el treball del ferro. En el moment del "
#~ "seu apogeu, van arribar a controlar Anatòlia central, el nord-oest de "
#~ "Síria i Mesopotàmia fins a Babilònia."

#~ msgid "Hunnic"
#~ msgstr "Hun"

#~ msgid "?plural:Huns"
#~ msgstr "Huns"

#~ msgid ""
#~ "The European Huns were an ancient tribal confederation who first appeared "
#~ "in the 4th century. The Huns inhabited the Eurasian steppes and were "
#~ "known as formidable horse archers. In the fifth century CE they created a "
#~ "powerful military empire under the leadership of Attila, famous for his "
#~ "campaigns against the Roman Empire. Attila died in 453, and the empire "
#~ "fell apart one year later. The origins of the Huns are still a matter of "
#~ "dispute; they have long been associated with the Xiongnu mentioned in "
#~ "Chinese sources, but that link has still not been unequivocally proven. "
#~ "Hunnic ethnic relations and language are likewise controversial."
#~ msgstr ""
#~ "Els huns europeus eren una antiga confederació de tribus que va aparèixer "
#~ "per primer cop al segle IV. Els huns vivien a les estepes d'Euràsia i "
#~ "eren famosos com a formidables arquers a cavall. Al segle V, van crear un "
#~ "poderós imperi militar sota el lideratge d'Àtila, famós per les seves "
#~ "campanyes contra l'Imperi Romà. Àtila va morir el 453, i l'Imperi es va "
#~ "desfer al cap d'un any. Els orígens dels huns encara estan en discussió; "
#~ "durant molt de temps se'ls va associar amb els xiongnu que es mencionen "
#~ "en fonts xineses, però aquesta relació encara no s'ha provat de forma "
#~ "concloent. Les relacions ètniques dels huns i la seva llengua són "
#~ "igualment objecte de discussió."

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "Inques"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Els Inques eren un poble amerindi del nord dels Andes que va conquerir un "
#~ "imperi que s'estenia al llarg de la costa oest de Sudamèrica des del que "
#~ "ara és el sud de Xile fins gairebé l'Equador. Van tenir la poca "
#~ "oportunitat de fer-ho només algunes dècades abans que no arribessin els "
#~ "conqueridors espanyols a la seva part de món, a la dècada dels 1530. En "
#~ "aquest curt període de temps, els inques van aconseguir de construir més "
#~ "de 15.000 km de carreteres per tot el seu reialme. El seu estat era el "
#~ "més gran del continent americà abans de la conquesta espanyola, i es "
#~ "mantenia per mitjà d'un sistema administratiu complex, jeràrquic i "
#~ "pragmàtic. Van ser, però, arruïnats, com molts d'altres regnes, per "
#~ "crisis de successió. Quan van arribar els espanyols, els inques estaven "
#~ "enmig d'una d'aquestes crisis - la guerra entre Atahualpa i Huàscar. Eren "
#~ "els fills del difunt rei Huayna Cápac, que havia mort d'una malaltia - "
#~ "probablement verola - que estava arrasant el país."

#~ msgid "Inka %s"
#~ msgstr "Inca %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inca %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Qoya %s"

#~ msgid ""
#~ "The Republic of India was created in 1950 following a non-violent "
#~ "independence movement led by Mahatma Gandhi. With more than a billion "
#~ "inhabitants it is the world's second most populous country as well as the "
#~ "world's largest democracy."
#~ msgstr ""
#~ "La República d'Índia es va crear el 1950 després d'un moviment "
#~ "independentista no violent liderat per Mahatma Gandhi. Amb més de mil "
#~ "milions d'habitants, és el segon país més poblat del món, així com la "
#~ "democràcia més gran del món."

#~ msgid "Indonesian"
#~ msgstr "Indonesi"

#~ msgid "?plural:Indonesians"
#~ msgstr "Indonesis"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonèsia és un país gran a l'arxipèlag malai amb un govern central a "
#~ "l'illa de Java. El país té majoria de musulmans i és un dels més poblats "
#~ "del món."

#~ msgid "Iroquois"
#~ msgstr "Iroquès"

#~ msgid "?plural:Iroquois"
#~ msgstr "Iroquesos"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "La Confederació Iroquesa - coneguda com a Haudenosaunee en la seva "
#~ "llengua pròpia - era un grup de nacions nord-americà amb una llengua i "
#~ "cultura comunes. Es trobaven al que ara és la part nord de l'estat de "
#~ "Nova York i consistien originalment de cinc nacions: Seneca, Cayuga, "
#~ "Onondaga, Oneida i Mohawk. La confederació tenia una constitució escrita "
#~ "i un sistema de moneda, cosa que els convertia en l'estat més avançat de "
#~ "Nordamèrica en el moment de l'arribada dels europeus."

#~ msgid "Italian"
#~ msgstr "Italià"

#~ msgid "?plural:Italians"
#~ msgstr "Italians"

#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "La nació italiana va ser unificada l'any 1870 després de dècades de "
#~ "campanya per part de nacionalistes indígenes. Va ser una monarquia sota "
#~ "la Casa de Savoia fins el 1922, llavors va ser un estat feixista fins el "
#~ "1945, any en què es va instaurar la democràcia pels guanyadors de la "
#~ "Segona Guerra Mundial."

#~ msgid "Duce %s"
#~ msgstr "Duce %s"

#~ msgid "Ducezza %s"
#~ msgstr "Ducezza %s"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Segons la mitologia tradicional japonesa, el Japó va ser fundat el segle "
#~ "VII abans de la nostra era per l'Emperador ancestral Jimmu."

#~ msgid "Khmer"
#~ msgstr "Khmer"

#~ msgid "?plural:Khmers"
#~ msgstr "Khmers"

#~ msgid ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."
#~ msgstr ""
#~ "L'Imperi Khmer, establert el 802 EC, va dominar el Sud-est Asiàtic durant "
#~ "molts segles durant l'Edat Mitjana. Influïts fortament per la cultura "
#~ "índia, els khmers foren grans constructors que van erigir innombrables "
#~ "temples de pedra a les deïtats hindús. Els khmers són avui en dia l'ètnia "
#~ "majoritària de Cambodja"

#~ msgid "Korean"
#~ msgstr "Coreà"

#~ msgid "?plural:Koreans"
#~ msgstr "Coreans"

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Segons la llegenda, el primer regne coreà va ser fundat durant la "
#~ "prehistòria pels Tangun ancestrals a Manxúria del sud. Els regnes coreans "
#~ "van ser unificats el 668 pel rei Munmu. Avui en dia, la península coreana "
#~ "està dividida en dos estats, Corea del Nord i del Sud, com a resultat de "
#~ "l'armistici posterior a la guerra de Corea el 1953."

#~ msgid "Mali"
#~ msgstr "Mali"

#~ msgid "?plural:Malis"
#~ msgstr "Malis"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "L'Àfrica subsahariana ha estat un gresol cultural i ètnic durant "
#~ "mil·lennis. Durant l'època medieval, la regió va ser el centre d'una "
#~ "successió d'imperis anomenats regnes sahelians. D'aquests, l'imperi "
#~ "islàmic de Mali va ser el més influent. Aquest imperi va regnar dels "
#~ "segles XIV fins al XVII i va ser famós per la seva riquesa i els seus "
#~ "reis benèvols. La República de Mali moderna deriva el seu nom d'aquest "
#~ "imperi."

#~ msgid "Mayan"
#~ msgstr "Maia"

#~ msgid "?plural:Mayas"
#~ msgstr "Maies"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Els maies foren una civilització mesoamericana. Són famosos per haver "
#~ "construït grans palaus i piràmides enmig de la jungla. "

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "El primer imperi persa (Aquemènida), va durar des del 550 AEC fins el 330 "
#~ "AEC; el segon (Sassànida), des del 226 EC fins el 642 EC."

#~ msgid "Polish"
#~ msgstr "Polonès"

#~ msgid "?plural:Poles"
#~ msgstr "Polonesos"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "L'estat polonès es va formar fa aproximadament un mil·lenni, i va tenir "
#~ "la seva època daurada cap al final del segle XVI."

#~ msgid "Polynesian"
#~ msgstr "Polinesi"

#~ msgid "?plural:Polynesian"
#~ msgstr "Polinesis"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "La cultura polinèsia s'estén des de Hawaii fins a Nova Zelanda i fins a "
#~ "l'Illa de Pasqua i totes les illes que hi ha entremig."

#~ msgid "Portuguese"
#~ msgstr "Portuguès"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portuguesos"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal va fundar el primer dels grans imperis mercantils el segle XV "
#~ "gràcies als avenços en construcció de vaixells patrocinats pel príncep "
#~ "Enric el Navegant."

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
#~ "controlled much of Europe, northern Africa and the Near East. Roman "
#~ "culture adopted much of the civilizations it conquered, such as the "
#~ "Greeks and Etruscans, and forms one of the bases of the Western culture. "
#~ "Even today, Roman influence in fields such as law, philosophy and "
#~ "language remains enormous. The Roman civilization spanned more than a "
#~ "millennium; first as a kingdom, later as a republic and then from 27 BCE "
#~ "onward as an empire. The empire was split in the 4th century CE. The "
#~ "Western Roman Empire fell in 476 CE, the Eastern Roman or Byzantine "
#~ "Empire survived almost a thousand years more; its capital Constantinople "
#~ "fell to the Turks in 1453."
#~ msgstr ""
#~ "Segons la llegenda, Roma fou fundada per Ròmul el 753 AEC. En el seu "
#~ "apogeu, Roma controlava bona part d'Europa, el nord d'Àfrica i l'Orient "
#~ "Pròxim. La cultura romana va adoptar molt de les civilitzacions que va "
#~ "conquerir, com els grecs i els etruscos, i forma una de les bases de la "
#~ "cultura occidental. Fins i tot avui en dia, la influència romana en camps "
#~ "com el dret, la filosofia i la llengua continua sent enorme. La "
#~ "civilització romana va allargar-se durant més d'un mil·lenni; primer com "
#~ "a regne, després com a república i finalment, des de l'any 27 EC, com a "
#~ "imperi. L'imperi es va partir el segle IV EC. L'Imperi Romà d'Occident va "
#~ "caure l'any 476; el d'Orient o Imperi Bizantí va sobreviure gairebé mil "
#~ "anys més; la seva capital, Constantinoble, va caure en mans dels turcs el "
#~ "1453."

#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Rússia és el país més gran del món, i ocupa una gran part tant d'Europa "
#~ "com d'Àsia. Segons la llegenda, les tribus eslaves de Novgorod van "
#~ "convidar l'any 862 el rei Varangès (Víking) Oleg a portar ordre a la seva "
#~ "terra. Oleg va establir en aquest reialme el Kievan Rus, el primer estat "
#~ "rus. El segle XI, el Kievan Rus s'havia desintegrat en principats menors, "
#~ "que es van tornar a reunir en un sol estat per Ivan III el segle XV. "
#~ "Després d'una victòria decisiva sobre Suècia i d'obtenir grans quantitats "
#~ "de territori, Pere I va proclamar l'Imperi Rus el 1721. L'Imperi Rus va "
#~ "durar fins el 1917, quan una revolució socialista va destronar l'últim "
#~ "emperador rus. Després de la dissolució de la URSS el 1991, Rússia va "
#~ "reaparèixer al mapa mundial, ara com a república federal."

#~ msgid "Ruthenian"
#~ msgstr "Rutè"

#~ msgid "?plural:Ruthenians"
#~ msgstr "Rutens"

#~ msgid "Songhai"
#~ msgstr "Songhai"

#~ msgid "?plural:Songhai"
#~ msgstr "Songhais"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "El poble songhai va establir un estat el segle XI d.C. amb el centre a la "
#~ "ciutat de Gao. A partir del declivi de l'imperi Mali al cap d'alguns "
#~ "cents d'anys, els songhai van establir el seu propi imperi, que va acabar "
#~ "creixent fins convertir-se en un dels més grans de la història de "
#~ "l'Àfrica. Els dirigents dels shongais van ser coneguts per la seva "
#~ "riquesa així com per la seva devoció a la fe musulmana."

#~ msgid "Sumerian"
#~ msgstr "Sumeri"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sumeris"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumer controlava el sud de Mesopotàmia fins l'ascens de Babilònia. S'han "
#~ "descobert taules d'escriptura sumèria de 5500 anys d'antiguitat, que són "
#~ "anteriors a qualsevol altre escrit històric."

#~ msgid "Swedish"
#~ msgstr "Suec"

#~ msgid "?plural:Swedes"
#~ msgstr "Suecs"

#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "El Regne de Suècia va ser cristianitzat i es va consolidar com a ens "
#~ "polític el segle XII EC. El país va guanyar prominència com a gran "
#~ "potència europea el segle XVII, després de conquestes militars notables "
#~ "per part dels anomenats Reis Guerrers. No obstant, degut al deteriorament "
#~ "de l'economia i a diverses desfetes desastroses davant de Rússia, Suècia "
#~ "va perdre aviat la major part del territori que havia guanyat. El país no "
#~ "ha estat implicat en cap conflicte armat des de 1814."

#~ msgid "Taino"
#~ msgstr "Taïno"

#~ msgid "?plural:Taino"
#~ msgstr "Taïnos"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Són els habitants nadius de les Bahames, Cuba, la Hispaniola, Puerto "
#~ "Rico, Jamaica i d'altres illes del Carib, que ens van donar les paraules "
#~ "originals d'huracà, tabac, patata, canoa, barbacoa, hamaca i iuca. Eren "
#~ "un poble matrilineal, i van ser els primers amb qui va contactar Colom el "
#~ "1492. Malgrat tenir una població de centenars de milers, o possiblement "
#~ "milions, per tot el Carib, els taïno van caure víctimes de l'esclavatge i "
#~ "les malalties, i la seva població va decaure ràpidament. Les cròniques "
#~ "espanyoles els descriuen com un poble pacífic, comparat amb els seus "
#~ "veïns caribs del sud. Les seves canoes a base de troncs buidats, que "
#~ "sovint eren gairebé tan llargues com els vaixells d'en Colom, "
#~ "traslladaven comerciants d'illa en illa. Estudis genètics recents mostren "
#~ "que al voltant de la meitat dels porto-riquenys tenen ascendència taïno "
#~ "per via materna."

#~ msgid "Thai"
#~ msgstr "Tailandès"

#~ msgid "?plural:Thai"
#~ msgstr "Tailandesos"

#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "El regne Tai va ésser l'únic país del Sud-est d'Àsia que va conservar la "
#~ "seva independència durant l'era colonial dels segles XVIII i XIX."

#~ msgid "Tupi"
#~ msgstr "Tupí"

#~ msgid "?plural:Tupi"
#~ msgstr "Tupí"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Els Tupí són un poble indígena del Brasil, relacionat amb els guaranís, "
#~ "que vivien als estats brasilers actuals de Paraiba, Pernambuco, Ceara, "
#~ "Rio Grande do Norte, Alagoas, Sergipe, i d'altres. Els seus dominis van "
#~ "ser destruïts arran de la captura d'esclaus per part dels portuguesos, la "
#~ "creació de pobles-missió, i les malaties. Els Tupí es van barrejar tant "
#~ "amb esclaus africans com amb europeus. Molts topònims brasilers són "
#~ "derivats de paraules tupí."

#~ msgid "Turkish"
#~ msgstr "Turc"

#~ msgid "?plural:Turks"
#~ msgstr "Turcs"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "La Turquia moderna és l'estat successor de l'Imperi Otomà, que va ser "
#~ "enfonsat i desmembrat pels vencedors de la Primera Guerra Mundial per "
#~ "haver donat suport a les Potències Centrals. El país va ser posteriorment "
#~ "reformat i secularitzat per Kemal Mustafà, l'heroi de la defensa de "
#~ "Gal·lípoli."

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Els Víkings feien incursions i comerciaven al llarg de les costes "
#~ "europees entre els anys 800 EC. i 1100 EC. Pirates víkings van acabar "
#~ "convertint-se en dirigents de Normandia, Rússia i d'un regne de curta "
#~ "durada a Sicília."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Illes Britàniques (clàssic/mitjà)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Mapa 85x80 d'estil clàssic de les Illes Britàniques."

#~ msgid "Earth (classic/large)"
#~ msgstr "Terra (clàssic/gran)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Mapa 160x90 d'estil clàssic de la Terra."

#~ msgid "Earth (classic/small)"
#~ msgstr "Terra (clàssic/petit)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Mapa 80x50 d'estil clàssic de la Terra."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (clàssic/gegant)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Mapa 200x100 d'estil clàssic d'Europa."

#~ msgid "France (classic/large)"
#~ msgstr "França (clàssic/gran)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Mapa 140x90 d'estil clàssic de França."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Terra (clàssic/mitjà)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Mapa 120x60 d'estil clàssic de la Terra."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Península Ibèrica (clàssic/gran)"

# Crec que els jugadors en català no necessiten l'aclariment
# de qué és la península ibèrica. David
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr "Mapa 136x100 d'estil clàssic de la Península Ibèrica."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Itàlia (clàssic/mitjà)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Mapa 100x100 d'estil clàssic d'Itàlia."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japó (clàssic/mitjà)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Mapa 88x100 d'estil clàssic del Japó."

#~ msgid "North America (classic/medium)"
#~ msgstr "Amèrica del Nord (clàssic/mitjà)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Mapa 116x100 d'estil clàssic d'Amèrica del Nord."

#~ msgid "Tutorial"
#~ msgstr "Aprenentatge"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr ""
#~ "Juga amb aquest escenari d'aprenentatge per introduir-te en el Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Benvingut a Freeciv. Ets el líder d'una civilització. La\n"
#~ "teva feina és conquerir el món! Cal que comencis per\n"
#~ "explorar el terreny dels teus voltants amb el teu\n"
#~ "explorador, i fer servir els teus colons per trobar un\n"
#~ "bon lloc on fundar una ciutat. Fes servir el teclat\n"
#~ "numèric per fer moure les unitats."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Aquest sembla un bon lloc per a fundar una ciutat. La propera\n"
#~ "vegada que puguis moure aquesta unitat, polsa (b) per a fundar\n"
#~ "una ciutat.\n"
#~ "\n"
#~ "En general, les ciutats s'han de fundar en terra oberta i a prop de\n"
#~ "l'aigua. El menjar és el recurs més important de qualsevol ciutat.\n"
#~ "Els prats i les planes proporcionen molt menjar."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Acabes de fundar la teva primera ciutat. S'hauria d'haver obert\n"
#~ "la finestra de la ciutat, si no polsa a sobre de la ciutat per obrir-la.\n"
#~ "Les ciutats són un concepte fonamental a Freeciv, per tant paga la\n"
#~ "pena perdre una mica de temps familiaritzant-te amb aquesta finestra.\n"
#~ "Consulta el menú d'ajuda.\n"
#~ "\n"
#~ "Primer que res hauries de construir alguns colons, per tal d'expandir la\n"
#~ "teva civilització. Polsa a la pestanya Producció, després polsa en els\n"
#~ "colons que es troben a la llista de produccions possibles, després polsa\n"
#~ "el botó Canviar per a començar a construir-los. Quan hagis acabat, tanca\n"
#~ "la finestra de la ciutat. Si tot va bé, la ciutat hauria de mostrar la \n"
#~ "producció dels colons a la vista del mapa."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Felicitats, has fundat la teva segona ciutat. Aquesta ciutat es\n"
#~ "comportarà exactament igual que la primera, però serà diferent\n"
#~ "a causa del terreny que l'envolta. També hauries de construir \n"
#~ "colons en aquesta ciutat."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Has construït la teva tercera ciutat! La teva civilització sembla \n"
#~ "que prospera. Ja va sent hora de pensar en un exèrcit. Tria una\n"
#~ "de les teves ciutats que tingui una bona producció, i converteix-la\n"
#~ "en una base militar. Primer que res construeix-hi una Caserna, i després\n"
#~ "passa a construir una unitat militar. Tria la millor unitat que tinguis \n"
#~ "disponible per a construir- al començament només podràs triar \n"
#~ "Guerrers, però de seguida tindràs moltes més opcions. \n"
#~ "\n"
#~ "Ara podria ser un bon moment per a començar a fer anar la funció\n"
#~ "de llista de treball que hi ha a la part de producció del diàleg de "
#~ "ciutat.\n"
#~ "Polsa en Caserna, després polsa en Canviar per a començar a \n"
#~ "construir-la. Després fes doble clic a sobre d'una unitat militar per a \n"
#~ "afegir-la a la llista. Tan aviat s'acabi de construir la Caserna, la \n"
#~ "ciutat començarà a construir la unitat. "

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Una altra ciutat! Ja ho comences a dominar. Segur que ara mateix\n"
#~ "ja saps què fer amb les ciutats acabades de crear. Fixa't un moment \n"
#~ "en la barra que hi ha a sota de la ciutat en el mapa. Mostra \n"
#~ "informació força útil de la ciutat. La bandera i el color de fons \n"
#~ "indiquen a quina civilització pertany (et serà útil quan contactis amb\n"
#~ "d'altres civilitzacions). La primera línia de la barra també mostra el "
#~ "nom\n"
#~ "i la mida de la ciutat, i hi haurà una o més estrelles que indiquen si "
#~ "hi\n"
#~ "ha unitats dins de la ciutat. La línia de sota mostra què s'està "
#~ "construint\n"
#~ "a la ciutat, i quant trigarà a construir-ho; també mostra quant trigarà\n"
#~ "la ciutat a créixer."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "A mesura que el nombre de ciutats del teu imperi creix, cada cop es fa "
#~ "més\n"
#~ "difícil de gestionar cadascuna de les ciutats. És ara que l'informe de "
#~ "Ciutats\n"
#~ "comença a ser útil. Prem F4 per a obrir-lo. Aquest informe mostra\n"
#~ "una llista de ciutats amb algunes estadístiques de cadascuna. Si vols\n"
#~ "pots entretenir-t'hi una mica (torna al mapa prement F1 o clicant la "
#~ "pestanya\n"
#~ "de Vista). Amb una mica de pràctica es poden controlar gairebé tots els \n"
#~ "aspectes d'una ciutat des d'aquest informe. Però l'objectiu d'aquesta\n"
#~ "guia no és mostrar tota la potència del informe de Ciutats."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "La teva ciutat ha crescut! A mesura que una ciutat creix, et\n"
#~ "proporciona més ciutadans que es poden fer treballar als camps\n"
#~ "o dedicar com a ciutadans especialistes. Una ciutat de mida dos\n"
#~ "o més també pot construir colons, que costen una unitat de\n"
#~ "població.\n"
#~ "\n"
#~ "Si la teva ciutat està construint colons, hauries de plantejar-te\n"
#~ "de comprar-los ara mateix. Obre el diàleg de ciutat, i clica el botó\n"
#~ "de Compra. Això gasta or (si en tens prou) per completar de forma\n"
#~ "instantània la producció."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "La teva ciutat ha tornat a créixer! Amb tres ciutadans, ara ja\n"
#~ "pots triar cap on vols que la ciutat concentri els seus recursos.\n"
#~ "Una ciutat amb tres ciutadans pot treballar en tres caselles\n"
#~ "diferents, apart de la central, que és de franc. Al diàleg de ciutat,\n"
#~ "el mapa mostra quines caselles s'estan treballant, i quant de\n"
#~ "menjar, escuts i comerç proporciona cadascuna. El menjar es fa\n"
#~ "servir per fer créixer la teva ciutat, els escuts són per la producció\n"
#~ "d'edificis i unitats, mentre que el comerç proporciona rendes\n"
#~ "taxables que poden convertir-se en recerca científica, or, o luxes.\n"
#~ "\n"
#~ "Clica al damunt d'una casella on es treballi per treure'n el ciutadà.\n"
#~ "Després, clica al damunt d'una casella on no es treballi per posar-hi\n"
#~ "un ciutadà. Pots col·locar-ne fins a tres, és clar. La resta de\n"
#~ "ciutadans són tots especialistes - ara mateix tots són artistes que\n"
#~ "proporcionen només luxe (cosa que no serà útil fins més endavant)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Ara la ciutat ha crescut a mida cinc. A mesura que les ciutats\n"
#~ "creixen, l'agitació es converteix en un problema. Una ciutat d'aquesta\n"
#~ "mida sol tenir un ciutadà descontent si no s'utilitza algun element\n"
#~ "pacificador; això vol dir que cal un especialista artista per mantenir\n"
#~ "satisfets els teus ciutadans. Això significa malgastar-ne un.\n"
#~ "\n"
#~ "Hi ha diferents coses que s'hi poden fer. Una solució ràpida és\n"
#~ "construir un temple (o algun altre edifici cultural) que farà\n"
#~ "content un ciutadà descontent (veure l'ajuda sobre Millores en Ciutats "
#~ "per\n"
#~ "les especificacions de cada tipus d'edifici). A mesura que vas tenint\n"
#~ "més ciutats grans, pot valer la pena canviar les proporcions de taxes\n"
#~ "(prement ctrl-T) per dedicar part de les teves taxes directament\n"
#~ "a luxe (cada dos punts de luxe pacificaran un ciutadà). Construir un\n"
#~ "mercat multiplica el benefici d'aquest pas en proporcionar +50%% de\n"
#~ "luxes per la ciutat."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Finalment, has aconseguit que una ciutat creixi a mida vuit. Una\n"
#~ "ciutat de mida vuit pot donar força producció, a condició que tinguis\n"
#~ "prou luxe per mantenir contenta la teva població.\n"
#~ "\n"
#~ "Fer passar una ciutat de la mida vuit requereix un aqüeducte. Si la\n"
#~ "teva ciutat ha de continuar creixent, n'hauries de començar a fer\n"
#~ "un aviat. L'aqüeducte requereix la tecnologia de Construcció."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Has fet créixer una ciutat fins a mida 12. Per fer-la\n"
#~ "més gran, però, et caldrà construir un Clavegueram.\n"
#~ "Això requereix la tecnologia de Sanejament."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Felicitats, has fet créixer una ciutat a mida 13. Una ciutat tan\n"
#~ "gran pot donar una quantitat tremenda de producció si té les\n"
#~ "millores adients. Assegura't que tens prou edificis per mantenir els\n"
#~ "teus ciutadans contents. També t'hauries d'assegurar que la ciutat\n"
#~ "tingui edificis que proporcionin bonificacions a la producció. "
#~ "Biblioteca,\n"
#~ "Mercat, Fàbrica i Plataforma Petrolífera són quatre bons edificis que\n"
#~ "donen grans bonificacions a ciutats grans. Calcula quin benefici et\n"
#~ "proporcionarà cada edifici, i sospesa-ho amb el seu cost - per ciutats\n"
#~ "molt grans, gairebé tots els edificis valen la pena. Ciutats tan grosses\n"
#~ "també donaran prou rendes taxables (or) com per permetre't de\n"
#~ "comprar alguns edificis per accelerar la seva producció."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Has construït una unitat de Colons. El millor ús que li pots donar\n"
#~ "als colons és fundar noves ciutats, per expandir la teva civilització.\n"
#~ "Emporta't el colon fora de les ciutats que ja tens per trobar lloc\n"
#~ "per una nova ciutat. Quan hagis triat un lloc, prem B per fundar la\n"
#~ "ciutat.\n"
#~ "\n"
#~ "Com hem dit abans, és millor fundar les ciutats en terreny obert i\n"
#~ "a prop de l'aigua. Els prats i les planes proporcionen menjar per a\n"
#~ "la ciutat. Boscos i turons proporcionen els recursos (escuts) que\n"
#~ "calen per construir coses. Els rius i l'oceà donen bonificacions de\n"
#~ "comerç que proporcionen beneficis a tota la civilització. El desert,\n"
#~ "la tundra, i les muntanyes normalment donen poca producció i no\n"
#~ "són gaire útils per ciutats petites. Mira l'ajuda sobre Terreny per\n"
#~ "a més informació sobre les especificacions del terreny."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Els segons Colons també han de servir per fundar una nova ciutat.\n"
#~ "Fixa't que quan mous els Colons lluny de les teves ciutats es\n"
#~ "dibuixa un contorn al seu voltant. Això marca el tros de territori\n"
#~ "que cobriria la ciutat si la fundessis en aquesta posició; concorda\n"
#~ "amb el contorn que ja està dibuixat al mapa i que mostra quines\n"
#~ "caselles estan cobertes per les ciutats que ja tens. Normalment,\n"
#~ "quan fundes noves ciutats, vols assegurar-te que totes les\n"
#~ "caselles estiguin cobertes per almenys una ciutat, però després\n"
#~ "d'això, el millor és que les teves ciutats es cavalquin tan poc com\n"
#~ "sigui possible. Si es reparteixen les ciutats de manera apropiada, cada\n"
#~ "ciutat tindrà accés a més recursos, permetent que creixin més."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Has construït una Caserna. Aquest edifici farà que totes les unitats \n"
#~ "militars que construeixis surtin veteranes. Les unitats veteranes són\n"
#~ "més fortes que les tropes novelles, inexpertes, i sobreviuran més temps\n"
#~ "en combat. Mira l'ajuda sobre Millores de la Ciutat per obtenir més\n"
#~ "informació sobre aquest edifici i d'altres.\n"
#~ "\n"
#~ "Probablement voldràs començar construint una unitat militar a la \n"
#~ "ciutat que ha construït la Caserna. Una Caserna és una inversió\n"
#~ "considerable i també té un petit cost de manteniment, per tant val\n"
#~ "la pena aprofitar-la."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "La teva ciutat no pot construir Colons. Els Colons gasten una\n"
#~ "unitat de població en construir-se. Per tant, una ciutat de mida\n"
#~ "u no en pot construir sense desmantellar la ciutat\n"
#~ "\n"
#~ "Per posar remei a això, cal que recol·loquis els ciutadans per a\n"
#~ "que produeixin més menjar i que la ciutat creixi més ràpid. Les\n"
#~ "ciutats que no tenen gaire menjar val més que no produeixin Colons.\n"
#~ "Quan fundis una nova ciutat assegura't que el terreny dóna\n"
#~ "prou menjar - prats és el millor; planes i turons són gairebé igual\n"
#~ "de bons."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Has construït la teva primera unitat militar! Les unitats militars\n"
#~ "tenen dues utilitats bàsiques: l'atac i la defensa. Cada unitat té una\n"
#~ "força d'atac i una de defensa. Mentre que els Guerrers només tenen 1/1,\n"
#~ "una Falange és molt millor defensor amb 2 de defensa (1/2). La Catapulta\n"
#~ "és una bona unitat atacant ja que té 6 punts d'atac (6/1).\n"
#~ "\n"
#~ "Normalment és una bona idea deixar una o dues unitats defensores a\n"
#~ "cada ciutat. Les ciutats importants, com la capital, poden merèixer\n"
#~ "protecció extra. Unitats construïdes en una ciutat es poden enviar a una\n"
#~ "altra ciutat per defensar-la (prem la tecla G per entrar al mode \"anar a"
#~ "\"\n"
#~ "que permet moure les unitats més fàcilment a distàncies llargues). Si "
#~ "estàs\n"
#~ "en guerra, de totes maneres, pots voler moure la unitat cap a una ciutat\n"
#~ "enemiga per atacar-la. Però vés amb compte de no perdre-la!"

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Has investigat la teva primera tecnologia! Els avenços tecnològics\n"
#~ "són un concepte principal en el Freeciv. A mesura que augmenta el\n"
#~ "teu nivell tecnològic podràs construir noves unitats, més edificis,\n"
#~ "canviar de govern i tindràs d'altres avantatges.\n"
#~ "\n"
#~ "Per ara, vés al diàleg de Recerca i juga-hi una estona. Prem F6 per\n"
#~ "obrir el diàleg de Recerca (o clica la pestanya de Recerca a la finestra\n"
#~ "principal). Busca la tecnologia anomenada República, i clica-hi. Ara\n"
#~ "has fixat la República com a objectiu tecnològic; això vol dir que el \n"
#~ "proper avenç que es triarà d'investigar serà el següent que hi hagi\n"
#~ "dins del camí cap a aquesta tecnologia. A la part superior de la "
#~ "finestra\n"
#~ "es mostra quanta investigació científica estàs aconseguint a cada torn\n"
#~ "- la investigació (bombetes) prové del comerç taxable de les teves\n"
#~ "ciutats. A la part inferior de la finestra hi ha l'arbre tecnològic; "
#~ "aquí\n"
#~ "pots clicar amb el botó esquerre per fixar l'objectiu de recerca, o\n"
#~ "clicar el botó dret per obtenir ajuda sobre una tecnologia concreta.\n"
#~ "Quan hagis acabat de tafanejar-hi, clica a la pestanya de Vista (F1)\n"
#~ "per tornar al mapa."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Ara has investigat la teva segona tecnologia. Torna al diàleg de\n"
#~ "Recerca (F6) i dóna un cop d'ull al teu progrés. Si abans havies posat\n"
#~ "la República com a objectiu tecnològic, s'ha d'haver seleccionat una\n"
#~ "nova tecnologia per investigar automàticament. Si no tens cap\n"
#~ "objectiu fixat, però, no es triarà cap fita nova fins al final del torn.\n"
#~ "\n"
#~ "Durant el torn en què completes la recerca, pots triar una nova\n"
#~ "tecnologia per investigar. No obstant, canviar de tecnologies al mig\n"
#~ "de la recerca d'una tecnologia concreta et costarà tota la recerca\n"
#~ "que s'hi hagi fet fins aquest moment. Seleccionar amb criteri l'objectiu\n"
#~ "tecnològic et permetrà despreocupar-te de triar una nova fita a\n"
#~ "investigar cada vegada que acabis d'investigar una tecnologia."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Has aconseguit de completar la teva recerca fins a la República.\n"
#~ "Aquesta tecnologia és especialment útil perquè permet una nova\n"
#~ "forma de govern. El govern que segueix la teva civilització és molt\n"
#~ "important a l'hora de determinar el teu desenvolupament. Al principi\n"
#~ "havies començat amb Despotisme, una forma de govern molt\n"
#~ "ineficient. Les opcions de govern posteriors et deixaran cert marge\n"
#~ "per decidir si la teva civilització ha de ser una nació comercial i\n"
#~ "pacífica, o una potència conqueridora. Tot té els seus avantatges.\n"
#~ "\n"
#~ "Per ara, val més que canviïs directament a la República. Al menú de\n"
#~ "Civilització, vés al submenú de Govern, i selecciona República. Sí, vols\n"
#~ "una revolució! Canviar de govern implica passar per alguns torns\n"
#~ "d'anarquia; per tant, no és de franc. Però la República és una forma\n"
#~ "de govern notablement millor que el Despotisme; per tant, la inversió\n"
#~ "valdrà la pena en poc temps."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "La teva unitat ha trobat una cabana. Les cabanes són petites viles\n"
#~ "escampades pel territori. Quan una unitat entra en una, poden passar\n"
#~ "diferents coses. La més probable és que hi trobis algunes monedes d'or.\n"
#~ "També és possible que en una cabana hi trobis avenços tecnològics o\n"
#~ "unitats mercenàries. Algunes cabanes contenen colons nadius que\n"
#~ "s'uniran a la teva civilització i que donaran lloc a una nova ciutat per\n"
#~ "al teu imperi. Finalment, algunes cabanes contenen bàrbars que \n"
#~ "mataran la teva unitat instantàniament. En general, és beneficiós\n"
#~ "cercar-les i entrar-hi tan aviat com puguis. "

#~ msgid "Loading tutorial events."
#~ msgstr "Carregant esdeveniments d'aprenentatge."

#~ msgid "?vertag:stable"
#~ msgstr "estable"

#~ msgid "?vertag:win32"
#~ msgstr "win32"

#~ msgid "?vertag:S2_5"
#~ msgstr "S2_5"

#~ msgid "?vertag:S2_6"
#~ msgstr "S2_6"

#~ msgid "?vertag:crosser"
#~ msgstr "crosser"

#~ msgid "Could not write manual file %s."
#~ msgstr "No s'ha pogut escriure el fitxer de manual '%s'."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s opcions de servidor</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Nivell: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Categoria: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Està bloquejat el joc de regles."

#~ msgid "Can only be used in server console."
#~ msgstr "Només es pot utilitzar a la consola del servidor."

#~ msgid "Minimum:"
#~ msgstr "Mínim:"

#~ msgid "Default:"
#~ msgstr "Predeterminat:"

#~ msgid "Maximum:"
#~ msgstr "Màxim:"

#~ msgid "Possible values:"
#~ msgstr "Valors possibles:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "Valors possibles (l'opció pot contenir qualssevol d'aquests):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valor fixat a %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s comandes de servidor</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Sinopsi:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Nivell: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Descripció:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ajuda de terreny</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Cost de moviment"

#~ msgid "Defense bonus"
#~ msgstr "Bonificació defensiva"

#~ msgid "% of Road bonus"
#~ msgstr "% de bonificació per Camí"

#~ msgid "turns"
#~ msgstr "torns"

#~ msgid "Clean pollution"
#~ msgstr "Netejar contaminació"

#~ msgid "Clean fallout"
#~ msgstr "Netejar radioactivitat"

#~ msgid "impossible"
#~ msgstr "impossible"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ajuda d'edificis</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ajuda de meravelles</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Manteniment"

#~ msgid "Requirement"
#~ msgstr "Requisit"

#~ msgid "Obsolete by"
#~ msgstr "Ho fa obsolet "

#~ msgid "More info"
#~ msgstr "Més informació"

#~ msgid "Manual file %s successfully written."
#~ msgstr "S'ha escrit correctament el fitxer de manual %s."

#~ msgid "Use FILE as logfile"
#~ msgstr "Usa FILE com a fitxer de registre"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset JOC_DE_REGLES"

#~ msgid "Make manual for RULESET"
#~ msgstr "Fer el manual per JOC_DE_REGLES"

#~ msgid "No URL given"
#~ msgstr "No s'ha donat URL"

#~ msgid "This does not look like modpack URL"
#~ msgstr "Això no té aspecte d'URL de modpack"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Instal·lant el modpack %s des de %s"

#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "No es pot instal·lar en la jerarquia de directoris donada"

#~ msgid "Downloading modpack control file."
#~ msgstr "Baixant fitxer de control del modpack."

#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "No s'ha pogut obtenir ni processar el fitxer de control del modpack"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "El fitxer de control del modpack no té cadena de capacitats"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "El fitxer de control del modpack és incompatible"

#~ msgid "Modpack name not defined in control file"
#~ msgstr "El nom del modpack no està definit al fitxer de control"

#~ msgid "Modpack version not defined in control file"
#~ msgstr "La versió del modpack no està definida al fitxer de control"

#~ msgid "Illegal modpack type"
#~ msgstr "Tipus de modpack il·legal"

#~ msgid "Illegal path for %s"
#~ msgstr "Camí il·legal per %s"

#~ msgid "Cannot create required directories"
#~ msgstr "No s'han pogut crear els directoris requerits"

#~ msgid "Downloading %s"
#~ msgstr "Baixant %s"

#~ msgid "Failed to download %s"
#~ msgstr "No s'ha pogut baixar %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Algunes parts del modpack no s'han pogut instal·lar."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "No es pot obtenir i processar la llista de modpacks"

#~ msgid "Modpack list has no capability string"
#~ msgstr "La llista de modpacks no té cadena de capacitats"

#~ msgid "Modpack list is incompatible"
#~ msgstr "La llista de modpacks és incompatible"

#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "No s'ha pogut crear el directori de control '%s'."

#~ msgid "Earlier installation of %s found, but it seems to be %s, not %s"
#~ msgstr ""
#~ "S'ha trobat una instal·lació antiga de %s, però sembla que és %s, no %s"

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Carregar llista de modpacks de la URL donada"

#~ msgid "prefix DIR"
#~ msgstr "prefix DIR"

#~ msgid "Install modpacks to given directory hierarchy"
#~ msgstr "Instal·lar modpacks a la jerarquia de directoris donada"

#~ msgid "Not installed"
#~ msgstr "No instal·lat"

#~ msgid "Another download already active"
#~ msgstr "Ja hi ha una altra baixada activa"

#~ msgid "Failed to start downloader"
#~ msgstr "No s'ha pogut engegar el mòdul de baixades"

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "Desconeguda"

#~ msgid "Installed"
#~ msgstr "Instal·lat"

#~ msgid "License"
#~ msgstr "Llicència"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Instal·lar el modpack"

#~ msgid "Modpack URL"
#~ msgstr "URL del modpack"

#~ msgid "Select modpack to install"
#~ msgstr "Seleccionar quin modpack s'ha d'instal·lar"

#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Instal·lador de modpacks de Freeciv (gtk)"

#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Instal·lador de modpacks de Freeciv (Qt)"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "No es pot obrir el mòdul IA %s (%s)"

#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "No es pot trobar la funció capstr del mòdul IA %s (%s)"

#~ msgid "Incompatible ai module %s:"
#~ msgstr "Mòdul IA incompatible %s:"

#~ msgid "  Module options:    %s"
#~ msgstr "  Opcions del mòdul:    %s"

#~ msgid "  Supported options: %s"
#~ msgstr "  Opcions suportades: %s"

#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "No es pot trobar la funció setup del mòdul IA %s (%s)"

#~ msgid "Setup of ai module %s failed."
#~ msgstr "La configuració del mòdul IA %s ha fallat"

#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "No s'ha pogut inicialitzar el mòdul d'IA \"%s\""

#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr ""
#~ "No s'ha pogut configurar el mòdul IA predeterminat \"%s\", no es pot "
#~ "continuar."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Atenció: ja s'ha usat el nom de convidat '%s', renomenant a usuari '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "No es permeten convidats en aquest servidor. Ho sentim."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s s'ha refusat. No es permeten convidats."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Hi ha hagut un error en llegir la base de dades de l'usuari, accedint com "
#~ "a connexió de convidat '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Hi ha hagut un error en llegir la base de dades de l'usuari i els "
#~ "accessos de convidat no estan permesos. Ho sento."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s s'ha refusat: error de base de dades i convidats no permesos."

#~ msgid "Enter password for %s:"
#~ msgstr "Entrar contrasenya per a %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Entrar una contrasenya nova (i recordar-la)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Aquest servidor només accepta usuaris preregistrats. Ho sento."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s ha estat refusat: Només es permeten usuaris preregistrats."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Ho sento, massa intents erronis ..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s ha estat refusat: massa verificacions de contrasenya errònies per "
#~ "usuari nou."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Atenció: Hi ha hagut un error en guardar a la base de dades. Es continua "
#~ "però les teves estadístiques no es conservaran."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s s'ha refusat. Massa intents erronis de contrasenya."

#~ msgid "auth failed"
#~ msgstr "ha fallat l'autenticació"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "La teva contrasenya és incorrecta. Torna-ho a provar."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Ho sento, temps de connexió excedit..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s ha estat refusat: Temps de connexió excedit esperant la contrasenya."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "La teva contrasenya és massa curta, la longitud mínima és %d. Torna a "
#~ "provar-ho."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "La contrasenya ha de tenir com a mínim %d lletres majúscules, %d nombres, "
#~ "i tenir com a mínim %d caràcters de longitud (imprimibles). Torna a "
#~ "provar-ho."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s nomenen un líder anomenat %s. S'acosten temps perillosos."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Descontent dels nadius prop de %s dirigit per %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "S'han vist pirates prop de %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Ja has venut quelcom aquest torn en aquesta ciutat."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Vens %s de %s per %d peça d'or."
#~ msgstr[1] "Vens %s de %s per %d peces d'or."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "No pots comprar en una ciutat creada aquest torn."

#~ msgid "You have already bought this turn."
#~ msgstr "Ja has comprat en aquest torn."

#~ msgid "You don't buy %s!"
#~ msgstr "No es pot comprar %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "No pots comprar unitats quan la ciutat està en desordre."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "Cal %d peça d'or."
#~ msgstr[1] "Calen %d peces d'or."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Només en tens %d."
#~ msgstr[1] "%s Només en tens %d."

#~ msgid "You bought %s in %s."
#~ msgstr "Has comprat un %s a %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Has comprat en aquest torn, per tant no pots canviar."

#~ msgid "You already have a city called %s."
#~ msgstr "Ja tens una ciutat anomenada %s"

#~ msgid "A city called %s already exists."
#~ msgstr "Ja existeix una ciutat anomenada %s."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "No pots utilitzar %s com a nom de ciutat. Està reservat per a %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s no és un nom vàlid. Només es permeten noms ASCII o trets de les regles "
#~ "per les ciutats."

#~ msgid "City no. %d"
#~ msgstr "Ciutat núm. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Una ciutat amb un nom desafortunat"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Canviada la ciutat origen de %s a %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Transferit %s a %s des de %s fins %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Transferit %s des de %s fins %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%1$s %2$s perdut en transferència a %4$s (%3$s)."

#~ msgid "%s lost along with control of %s."
#~ msgstr "Perdut %s en perdre el control de %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "S'ha construït un %s de recanvi a %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Ja tenies una ciutat anomenada %s. La ciutat s'ha renomenat a %s."

#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr "La gent de %s estan aclaparats pel teu nivell tecnològic!"

#~ msgid "Workers spontaneously gather and upgrade %s roads."
#~ msgstr "Els treballadors s'apleguen espontàniament i milloren %s camins."

#~ msgid "Workers spontaneously gather and upgrade %s bases."
#~ msgstr "Els treballadors s'apleguen espontàniament i milloren %s bases."

#~ msgid "You have founded %s."
#~ msgstr "Has fundat %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "S'ha mogut %s fora de la ciutat %s que s'ha desmantellat perquè no es pot "
#~ "quedar a %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Quan %s ha estat desmantellada, el %s no ha pogut sortir-ne, i per tant, "
#~ "s'ha perdut."

#~ msgid "You destroy %s completely."
#~ msgstr "Destrueixes %s completament."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s ha estat destruïda per %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Conquereixes %s, el botí puja a %d peça d'or!"
#~ msgstr[1] "Conquereixes %s, el botí puja a %d peces d'or!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] ""
#~ "%s ha conquerit %s i ha fet un botí de %d peça d'or de la ciutat."
#~ msgstr[1] ""
#~ "%s ha conquerit %s i ha fet un botí de %d peces d'or de la ciutat."

#~ msgid "You conquer %s."
#~ msgstr "Conquereixes %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s ha conquerit %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Has alliberat %s!! El botí suma %d peça d'or."
#~ msgstr[1] "Has alliberat %s!! El botí suma %d peces d'or."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] ""
#~ "%s ha alliberat %s i ha fet un botí de %d peça d'or de la ciutat."
#~ msgstr[1] ""
#~ "%s ha alliberat %s i ha fet un botí de %d peces d'or de la ciutat."

#~ msgid "You have liberated %s!"
#~ msgstr "Has alliberat %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s ha alliberat %s."

#~ msgid " from the worklist"
#~ msgstr " de la llista de treball"

#~ msgid "%s is building %s%s."
#~ msgstr "%s està construint %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Vens %s a %s (ara encallat) per %d peça d'or."
#~ msgstr[1] "Vens %s a %s (ara encallat) per %d peces d'or."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "La mida del mapa de la ciutat de %s és %s."

#~ msgid "increased"
#~ msgstr "augmentat"

#~ msgid "reduced"
#~ msgstr "reduït"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s està venent %s (obsolet) per %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Avís: La Meravella %s de %s s'acabarà el proper torn."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Ajusta el creixement de %s per aprofitar millor %s (en construcció)."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s pot créixer aviat a mida %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Avís: Es tem fam a %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ATENCIÓ, ens estem quedant SENSE DINERS %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s necessita %s (en construcció) per créixer a més de mida %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s necessita una millora per créixer a més de mida %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s ha crescut a mida %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Es tem fam a %s, s'han perdut %s!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "La fam causa pèrdua de població a %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "%s queda destruïda per la fam."

#~ msgid ""
#~  †  †  €†   "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, la tecnologia encara no "
#~ "està disponible.  S'ajorna..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s no pot construir %s de la llista de treball.  Depurant..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "La construcció de %s s'ha millorat a %s a %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, la tecnologia %s encara "
#~ "no està disponible.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, cal tenir %s.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, necessita govern %s.  "
#~ "S'ajorna..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s extra is required.  Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; cal una infraestructura "
#~ "de %s.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, cal terreny de %s.  "
#~ "S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; cal el recurs %s.  "
#~ "S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; només %s pot construir-"
#~ "ho.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; només pot construir-ho "
#~ "una ciutat amb %s.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, la ciutat ha de ser de "
#~ "mida %d.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; només IA de nivell %s pot "
#~ "construir-ho.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, necessita classe de "
#~ "terreny %s.  S'ajorna..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, necessita classe de "
#~ "terreny %s.  S'ajorna..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s base flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, necessita classe de "
#~ "terreny %s.  S'ajorna..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; cal una infraestructura "
#~ "de %s.  S'ajorna..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; només és disponible a "
#~ "partir de %s. S'ajorna..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, raó desconeguda!.  "
#~ "S'ajorna..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "La llista de treball de %s és buida."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s no pot mantenir %s, s'ha desmobilitzat la unitat."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Ciutadans de %s moren perquè no poden mantenir %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s està construint %s, que ja no està disponible."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Els %s han acabat de construir %s a %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s ha acabat de construir %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s dispara la recerca; obtens %d avenç immediat."
#~ msgstr[1] "%s dispara la recerca, obtens %d avenços immediats."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Els %s han adquirit %s dels %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Els %s han començat a construir una nau espacial!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s encara no pot construir %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s ha acabat de construir %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s costen %d de població. %s s'encongeix a mida %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "No es pot mantenir %s a %s, s'ha venut l'edifici!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "No hi ha prou or. %s desmobilitzada."

#~ msgid "Pollution near %s."
#~ msgstr "Contaminació a prop de %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Celebracions en honor teu a %s"

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Celebracions cancel·lades a %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s ha estat afectada per una epidèmia! Es perd població!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Desordre civil a %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "EL DESORDRE CIVIL CONTINUA A %s."

#~ msgid "Order restored in %s."
#~ msgstr "S'ha restablert l'ordre a %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "La gent ha destronat el teu %s, hi ha desordres al teu país."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s encara no pot construir %s, i no podem desmantellar l'única ciutat que "
#~ "tenim."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s desmantellada en %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr "Els emigrants de %s no poden anar a %s perquè no hi ha prou menjar!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Els emigrants de %s no poden anar a %s (%s) perquè no hi ha prou menjar!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Els emigrants de %s (%s) no poden anar a %s perquè no hi ha prou menjar!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Els emigrants de %s no poden anar a %s perquè necessita una millora per "
#~ "créixer!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Els emigrants de %s no poden anar a %s (%s) perquè necessita una millora "
#~ "per créixer!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Els emigrants de %s (%s) no poden anar a %s perquè necessita una millora "
#~ "per créixer!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s ha estat abandonada pels seus ciutadans."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Emigrants de %s han anat a %s buscant una vida millor."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Emigrants de %s han anat a %s (%s) buscant una vida millor."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Emigrants de %s (%s) han anat a %s buscant una vida millor."

#~ msgid "%s was hit by %s."
#~ msgstr "%s ha patit un %s."

#~ msgid "%s destroyed."
#~ msgstr "%s destruït."

#~ msgid "City got destroyed completely."
#~ msgstr "La ciutat ha quedat completament destruïda."

#~ msgid "Some population lost."
#~ msgstr "S'ha perdut població."

#~ msgid "Foodbox emptied."
#~ msgstr "S'ha buidat la reserva de menjar."

#~ msgid "Production box emptied."
#~ msgstr "S'ha buidat la reserva de producció."

#~ msgid "Tile polluted"
#~ msgstr "Casella contaminada"

#~ msgid "Fallout contaminated tile."
#~ msgstr "Casella contaminada per radioactivitat."

#~ msgid "We survived the disaster without serious damages."
#~ msgstr "Hem sobreviscut el desastre sense danys seriosos."

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Ciutadans de %s s'estan pensant d'emigrar a %s per millorar la seva "
#~ "qualitat de vida."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Ciutadans de %s s'estan pensant d'emigrar a %s (%s) per millorar la seva "
#~ "qualitat de vida."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Fixant el temporitzador a 0. El joc automàtic s'aturarà."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr "Has d'interrompre Freeciv dos cops en un segon per fer-lo sortir."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "No s'ha pogut instal·lar el gestor de SIGINT: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "No s'ha pogut instal·lar el gestor de SIGHUP: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "No s'ha pogut instal·lar el gestor de SIGTERM: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "No s'ha pogut ignorar SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Atenció: l'opció %s és obsoleta.  Usa -m per activar el metaservidor.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Valor il·legal \"%s\" per --Announce"

#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "No s'ha pogut carregar el mòdul d'IA \"%s\"\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Error: opció desconeguda '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Aquest és el servidor de %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Pots aprendre molt sobre a Freeciv a %s"

#~ msgid "Database FILE"
#~ msgstr "Database FITXER"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "Permetre connexió de base de dades amb la configuració del FITXER."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "  Permetre autenticació de servidor (requereix --Database)."

#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr "Permetre que els convidats entrin si auth està permès."

#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr " Permet als nous usuaris d'entrar si auth està permès."

#~ msgid "bind ADDR"
#~ msgstr "bind ADR"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Escolta els clients a ADR"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Connectar-se al metaservidor des d'aquesta adreça"

#~ msgid "file FILE"
#~ msgstr "file FITXER"

#~ msgid "Load saved game FILE"
#~ msgstr "Carregar partida desada FITXER"

#~ msgid "identity ADDR"
#~ msgstr "identity ADR"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Ser conegut com a ADR al metaservidor"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr "Notificar el metaservidor i enviar-hi la informació del servidor"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver ADR"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Fixar ADR com a adreça del metaservidor"

#~ msgid "Listen for clients on port PORT"
#~ msgstr " Escoltar els clients al port PORT"

#~ msgid "quitidle TIME"
#~ msgstr "quitidle TEMPS"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Sortir si no hi ha jugadors en TEMPS segons"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "Quan una partida acaba, sortir en comptes de reiniciar"

#~ msgid "saves DIR"
#~ msgstr "saves DIR"

#~ msgid "Save games to directory DIR"
#~ msgstr "Desar les partides al directori DIR"

#~ msgid "scenarios DIR"
#~ msgstr "scenarios DIR"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Buscar escenaris al directori DIR"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Canvia l'identificador de servidor a ID"

#~ msgid "Read startup script FILE"
#~ msgstr "Llegeix script d'inici FILE"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog FITXER"

#~ msgid "Use FILE as ranking logfile"
#~ msgstr "Usar FITXER com a fitxer de registre de rànquings"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODULE"

#~ msgid "Load ai module MODULE. Can appear multiple times"
#~ msgstr " Carregar mòdul d'IA MODULE. Pot aparèixer múltiples vegades"

#~ msgid "Requested authentication with --auth, but no --Database given\n"
#~ msgstr ""
#~ "S'ha demanat autenticació amb --auth, però no s'ha donat --Database\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Iniciar el joc, o reiniciar després de carregar una partida desada."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Aquesta comanda inicia el joc. Quan s'inicia una partida nova, s'ha de "
#~ "donar després que tots els jugadors humans s'hagin connectat, que s'hagin "
#~ "creat tots els jugadors d'IA (si en calen), i que s'hagin fet els canvis "
#~ "desitjats a les opcions de servidor inicials. Després de 'start' cadascun "
#~ "dels jugadors humans podrà triar la nació, i llavors començarà la "
#~ "partida. Aquesta comanda també fa falta després de carregar una partida "
#~ "desada perquè el joc pugui tornar a començar. Un cop la partida està en "
#~ "marxa, aquesta comanda ja no està disponible perquè no tindria cap efecte."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <nom comanda>\n"
#~ "help <nom opció>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Mostrar ajuda sobre les opcions i comandes del servidor."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sense arguments dóna una introducció. Amb l'argument \"commands\" o "
#~ "\"options\" dóna respectivament una llista de totes les comandes o totes "
#~ "les opcions. En qualsevol altre cas es considera que l'argument és un nom "
#~ "de comanda o un nom d'opció, i surt ajuda d'aquesta comanda o opció. Per "
#~ "les opcions, la informació de l'ajuda inclou els valors actuals i "
#~ "predeterminats per a aquesta opció. L'argument es pot abreujar si no és "
#~ "ambigu."

#~ msgid "Show a list of various things."
#~ msgstr "Mostrar una llista de coses diverses."

#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Mostra una llista de:\n"
#~ " - colors dels jugadors,\n"
#~ " - connexions al servidor,\n"
#~ " - totes les delegacions de jugadors,\n"
#~ " - la llista d'ignorats,\n"
#~ " - la llista d'imatges de mapa definides,\n"
#~ " - la llista dels jugadors de la partida,\n"
#~ " - els escenaris disponibles,\n"
#~ " - els equips de jugadors, o\n"
#~ " - les votacions en curs.\n"
#~ "L'argument pot ser abreujat, i el predeterminat és 'players' (jugadors), "
#~ "si no es diu res."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Sortir de la partida i apagar el servidor."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nom-connexió>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Talla una connexió del client al servidor."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Talla la connexió del client especificat al servidor, traient a aquest "
#~ "client de la partida. Si la partida encara no ha començat, el client del "
#~ "jugador se suprimeix de la partida, si no es així no hi ha cap efecte "
#~ "sobre el jugador. Tingueu en compte que ara aquesta comanda necessita el "
#~ "nom de les connexions, no el nom dels jugadors."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <nom-opció>"

#~ msgid "Explain server options."
#~ msgstr "Explica les opcions del servidor."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "La comanda 'explain' (explicar) dóna un subconjunt de les funcions de "
#~ "'help', i s'inclou per compatibilitat amb versions anteriors. Sense "
#~ "arguments dóna una llista d'opcions (com 'help options'), i amb un "
#~ "argument dóna l'ajuda per una opció en particular (com 'help <nom-opció>)."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <nom-d'opció>\n"
#~ "show <prefix-d'opció>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Mostra les opcions del servidor."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Sense arguments, mostra opcions vitals del servidor (o les disponibles, "
#~ "quan ho fan servir els clients). Amb un argument de nom d'opció, mostra "
#~ "només l'opció indicada, o les opcions que tenen aquest prefix. Amb \"all"
#~ "\", mostra totes les opcions. Amb \"vital\", \"situational\" o \"rare\", "
#~ "mostra el conjunt d'opcions del nivell corresponent. Amb \"changed\", "
#~ "mostra només les opcions que s'han modificat, mentre que amb \"locked\" "
#~ "es llisten totes les opcions bloquejades pel joc de regles. Amb \"ruleset"
#~ "\" mostrarà el nom del directori del joc de regles actual."

#~ msgid "wall <message>"
#~ msgstr "wall <missatge>"

#~ msgid "Send message to all connections."
#~ msgstr "Envia un missatge a totes les connexions."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Per cada client connectat, mostra una finestra emergent amb el missatge."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <missatge>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Fixar el missatge que es mostrarà als jugadors que es connectin."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Inicialitza el missatge que s'ha d'enviar als clients quan es connectin.\n"
#~ "Un missatge buit farà que no s'enviï cap missatge."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [número de votació]"

#~ msgid "Cast a vote."
#~ msgstr "Emetre un vot."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Un jugador amb nivell d'accés bàsic que emeti una comanda de nivell de "
#~ "control engega una nova votació per la comanda. La comanda '/vote' "
#~ "seguida per \"yes\" , \"no\" o \"abstain\", i opcionalment un número de "
#~ "votació, emet el vot. Si no afegeixes un número de votació, el vot se "
#~ "suposa que és per l'última votació. Només pots suggerir una votació cada "
#~ "vegada. La votació s'aprovarà immediatament si més de la meitat dels "
#~ "jugadors que no s'han abstingut hi voten a favor, o es rebutjarà "
#~ "immediatament si almenys la meitat dels jugadors que no s'han abstingut "
#~ "hi voten en contra."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <jugador>\n"
#~ "debug ferries\n"
#~ "debug player <jugador>\n"
#~ "debug tech <jugador>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Activar o desactivar depuració d'IA de l'entitat donada."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Mostrar informació de depuració d'IA sobre una entitat determinada i "
#~ "activar/desactivar la sortida de depuració contínua per a aquesta entitat."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <nom-opció> <valor>"

#~ msgid "Set server option."
#~ msgstr "Seleccionar una opció del servidor."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Selecciona una opció al servidor. La sintaxi i els valors permesos "
#~ "depenen de l'opció; veure l'ajuda per cada opció. Alguns opcions són "
#~ "\"bit a bit\", en el fet que consisteixen en una elecció entre un conjunt "
#~ "de valors; aquests, separeu-los amb |, per exemple, '/set topology wrapx|"
#~ "iso'. Per aquestes opcions, utilitzeu una sintaxi com '/set topology\"\"' "
#~ "per no seleccionar cap valor."

#~ msgid "team <player> <team>"
#~ msgstr "team <jugador> <equip>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Canvia l'afiliació d'un jugador a un equip."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Un equip és un grup de jugadors que comencen aliats, amb visió compartida "
#~ "i ambaixades, i lluiten junts per aconseguir la victòria de l'equip amb "
#~ "el promig dels marcadors individuals. Cada jugador sempre és membre d'un "
#~ "equip (possiblement l'únic). Aquesta comanda modifica de quin equip és "
#~ "membre un jugador. Utilitzi \"\" si els noms contenen espais en blanc."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <directori>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr ""
#~ "Escollir un nou directori de jocs de regles o modificacions (modpack)."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metamessage <meta-línia>"

#~ msgid "Set metaserver info line."
#~ msgstr "Estableix la línia d'informació al metaservidor."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Fixar la línia d'informació per al metaservidor definida per l'usuari. Si "
#~ "s'omet el paràmetre, es traurà el metamissatge anterior. La major part "
#~ "del temps s'utilitzarà el metamissatge definit per l'usuari en comptes de "
#~ "missatges generats automàticament, si és que està disponible."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatches <meta-línia>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Estableix la línia de pegats al metaservidor."

#~ msgid "Control metaserver connection."
#~ msgstr "Controla la connexió amb el metaservidor."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' informa de l'estat de la connexió amb el "
#~ "metaservidor.'metaconnection down' o 'metac d' talla la connexió amb el "
#~ "metaservidor.'metaconnection up' o 'metac u' aixeca la connexió amb el "
#~ "metaservidor."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adreça>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Estableix l'adreça (URL) del metaservidor al qual informar."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nom-jugador>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Activa / Desactiva la IA per a un jugador."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nom-connexió] <nom-jugador>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Prendre el lloc d'un jugador a la partida."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Només la consola i les connexions amb cmdlevel 'hack' poden forçar que "
#~ "d'altres connexions prenguin el control d'un jugador. Si no ets "
#~ "capd'aquests, només se't permet l'argument <nom-jugador>. Si es dóna '-' "
#~ "com a nom de jugador i la connexió encara no controla algun jugador, se'n "
#~ "crea un i s'assigna a la connexió. L'opció 'allowtake' controla quins "
#~ "jugadors es poden prendre i en quines circumstàncies."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [nom-connexió] [nom-jugador]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Observar un jugador o tota la partida."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Només la consola i les connexions amb cmdlevel 'hack' poden forçar que "
#~ "d'altres connexions observin a un jugador. Si no ets cap d'aquests, només "
#~ "se't permet l'argument [nom-jugador]. Si la consola no dóna cap nom de "
#~ "jugador o la connexió no fa servir arguments, llavors la connexió queda "
#~ "associada a un observador global. L'opció 'allowtake' controla quins "
#~ "jugadors es poden observar i en quines circumstàncies."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <nom-connexió>"

#~ msgid "Detach from a player."
#~ msgstr "Desassociar d'un jugador."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Només la consola i les connexions amb cmdlevel 'hack' poden forçar que "
#~ "d'altres connexions es desassociïn d'un jugador."

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nom-jugador> [ai type]"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Crea un jugador IA amb el nom donat."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "The 'ai type' parameter can be used to select which AI module will be "
#~ "used for the created player. This requires that Freeciv has been compiled "
#~ "with loadable AI module support and that the respective module has been "
#~ "loaded.\n"
#~ "If the game has already started, the new player will have no units or "
#~ "cities; also, if no free player slots are available, the slot of a dead "
#~ "player can be reused (removing all record of that player from the running "
#~ "game)."
#~ msgstr ""
#~ "Amb la comanda 'create', es crea un jugador nom amb el nom donat.\n"
#~ "El paràmetre 'ai type' es pot utilitzar per seleccionar quin mòdul d'IA "
#~ "s'utilitzarà per al jugador creat. Això requereix que Freeciv s'hagi "
#~ "compilat amb suports de mòduls IA carregables, i que s'hagi carregat el "
#~ "mòdul respectiu.\n"
#~ "Si la partida ja ha començat, el nou jugador no tindrà ni unitats ni "
#~ "ciutats; a més, si no queda espai per a nous jugadors, es pot reutilitzar "
#~ "l'espai d'un jugador mort (traient tot rastre d'aquest jugador de la "
#~ "partida en curs)."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Et deixa en mode 'no hi sóc'. La IA es cuidarà de tu."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "La IA governarà la teva nació però fent canvis mínims."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nom-jugador>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Estableix un o tots el jugadors d'IA a 'principiant'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sense arguments, estableix tots els jugadors controlats per la IA al "
#~ "nivell 'principiant' i estableix el nivell per defecte per nous jugadors "
#~ "IA a 'principiant'. Amb un argument, només estableix la dificultat per al "
#~ "jugador donat."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nom-jugador>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Estableix un o tots el jugadors a 'fàcil'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sense arguments, estableix tots els jugadors controlats per la IA al "
#~ "nivell 'fàcil' i estableix el nivell per defecte per nous jugadors IA a "
#~ "'fàcil'. Amb un argument, només estableix la dificultat per al jugador "
#~ "donat."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nom-jugador>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Estableix un o tots el jugadors a 'normal'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sense arguments, estableix tots els jugadors controlats per la IA al "
#~ "nivell 'normal' i estableix el nivell per defecte per nous jugadors IA a "
#~ "'normal'. Amb un argument, només estableix la dificultat per al jugador "
#~ "donat."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nom-jugador>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Estableix un o tots el jugadors a 'difícil'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sense arguments, estableix tots els jugadors controlats per la IA al "
#~ "nivell 'difícil' i estableix el nivell per defecte per nous jugadors IA a "
#~ "'difícil'. Amb un argument, només estableix la dificultat per al jugador "
#~ "donat."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <nom-jugador>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Assigna un o tots el jugadors IA a 'trampós'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sense arguments, estableix tots els jugadors controlats per la IA al "
#~ "nivell 'trampós' i estableix el nivell per defecte per nous jugadors IA a "
#~ "'trampós'. Amb un argument, només estableix la dificultat per al jugador "
#~ "donat."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <nom-jugador>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Estableix un o tots el jugadors a 'experimental'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sense arguments, estableix tots els jugadors controlats per la IA al "
#~ "nivell 'experimental' i també fa que sigui el nivell per defecte per nous "
#~ "jugadors IA. Amb un argument, només estableix la dificultat per al "
#~ "jugador donat. AQUESTA OPCIÓ NOMÉS ÉS PER PROVAR NOVES IA! Per servidors "
#~ "normals, aquesta opció no té efecte."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <nivell>\n"
#~ "cmdlevel <nivell> new\n"
#~ "cmdlevel <nivell> first\n"
#~ "cmdlevel <nivell> <nom-connexió>"

#~ msgid "Query or set command access level access."
#~ msgstr "Consultar o fixar el nivell d'accés a les comandes."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "El nivell de accés a les comandes controla quines comandes del servidor "
#~ "estan disponibles per als usuaris via el xat. Els nivells disponibles "
#~ "són: \n"
#~ "    none  -  cap comanda\n"
#~ "    info  -  només comandes informatives o d'observador\n"
#~ "    basic -   comandes disponibles per als jugadors de la partida\n"
#~ "    ctrl  -  comandes que afecten el joc i els usuaris\n"
#~ "    admin -  comandes que afecten el funcionament del servidor\n"
#~ "    hack  -  *totes* les comandes - perillós ! \n"
#~ "Sense arguments, s'informa dels nivells actuals d'accés a les comandes. "
#~ "Amb un sol argument, es fixa el nivell per a totes les connexions, i es "
#~ "fixa el predeterminat per a les connexions futures. Si s'especifica "
#~ "'new', el nivell es fixa per a les noves connexions de clients. Si "
#~ "s'especifica 'first come' s'atorgarà al primer client que es connecti o, "
#~ "si ja hi ha connexions, al primer que doni la \n"
#~ "comanda 'first'. Si s'especifica un nom de connexió, el nivell només es "
#~ "fixa per a aquesta connexió.\n"
#~ "Els nivells d'accés a les comandes no persisteixen si un client es "
#~ "desconnecta, perquè es podria reconnectar, amb el mateix nom, una altra "
#~ "persona en qui no es confia. S'ha de tenir en compte que aquesta comanda "
#~ "ara accepta noms de connexions i no noms de jugadors."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "Si no n'hi ha cap, convertir-se en l'organitzador de la partida amb "
#~ "permisos augmentats."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <torn> <inctorn> <valor> <valormult>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Vegeu \"help timeoutincrease\"."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Cada <torn> nombre de torns, afegir <valor> al temporitzador de temps "
#~ "màxim, després afegir <inctorn> a <torn> i multiplicar <valor> per "
#~ "<valormult>. Usar aquesta comanda conjuntament amb l'opció \"timeout\". "
#~ "Els valors predeterminats són 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <número de votació>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Cancel·lar una votació en curs.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Sense arguments, aquesta comanda anul·la la pròpia votació. Si tens "
#~ "nivell d'accés admin, pots cancel·lar qualsevol votació donant-ne el "
#~ "número, o totes les votacions amb l'argument 'all'."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [type=]<patró>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr ""
#~ "Bloquejar tots els missatges dels usuaris que concordin amb el patró."

#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "El patró donat s'afegirà a la teva llista d'ignorats; no rebràs cap "
#~ "missatge dels usuaris que concordin amb aquest patró. El tipus pot ser "
#~ "\"user\", \"host\" o \"ip\". El tipus predeterminat (si no s'especifica) "
#~ "és concordar amb el nom d'usuari. El patró suporta comodins de l'estil "
#~ "\"Unix glob\", és a dir, que * concorda amb zero o més caràcters, ? "
#~ "concorda amb exactament un caràcter, [abc] exactament un dels caràcters "
#~ "'a', 'b', o 'c', etc. Per accedir a la teva llista d'ignorats actual, "
#~ "dóna la comanda \"list ignore\"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <rang>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Treure entrades de la llista d'ignorats."

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Les entrades de la llista d'ignorats del rang donat es trauran; podràs "
#~ "rebre missatges dels usuaris respectius. L'argument de rang pot ser un "
#~ "nombre sol o un parell de nombres separats per un guió '-'. Si s'omet el "
#~ "primer nombre, se suposa que és 1; si s'omet l'últim, se suposa que és "
#~ "l'últim índex vàlid de la llista d'ignorats. Per accedir a la teva llista "
#~ "d'ignorats actual, dóna la comanda \"/list ignore\"."

#~ msgid ""
#~ "playercolor <player-name> <color>\n"
#~ "playercolor <player-name> reset"
#~ msgstr ""
#~ "playercolor <nom-jugador> <color>\n"
#~ "playercolor <nom-jugador> reset"

#~ msgid "Define the color of a player."
#~ msgstr "Definir el color d'un jugador."

#~ msgid ""
#~ "This command sets the color of a specific player, overriding any color "
#~ "assigned according to the 'plrcolormode' setting.\n"
#~ "The color is defined using hexadecimal notation (hex) for the combination "
#~ "of Red, Green, and Blue color components (RGB), similarly to HTML. For "
#~ "each component, the lowest (darkest) value is 0 (in hex: 00), and the "
#~ "highest value is 255 (in hex: FF). The color definition is simply the "
#~ "three hex values concatenated together (RRGGBB). For example, the "
#~ "following command sets Caesar to pure red:\n"
#~ "  playercolor Caesar ff0000\n"
#~ "Before the game starts, this command can only be used if the "
#~ "'plrcolormode' setting is set to 'PLR_SET'; a player's color can be unset "
#~ "again by specifying 'reset'.\n"
#~ "Once the game has started and colors have been assigned, this command "
#~ "changes the player color in any mode; 'reset' cannot be used.\n"
#~ "To list the player colors, use 'list colors'."
#~ msgstr ""
#~ "Aquesta comanda fixa el color d'un jugador concret, i té preferència "
#~ "sobre qualsevol color que s'hagi assignat seguint el paràmetre "
#~ "'plrcolormode'.\n"
#~ "El color es defineix amb una notació hexadecimal (hexa) per a la "
#~ "combinació dels components de color Vermell (R), Verd (G) i Blau (B), de "
#~ "forma semblant a l'HTML. Per a cada component, el valor més baix (fosc) "
#~ "és 0 (en hexa: 00), i el valor més alt és 255 (en hexa: FF). La definició "
#~ "del color és simplement els tres valors hexadecimals concatenats "
#~ "(RRGGBB). Per exemple, la següent comanda fa que el color de Caesar sigui "
#~ "vermell pur:\n"
#~ " playercolor Caesar ff0000\n"
#~ "Abans de començar la partida, aquesta comanda només es pot fer servir si "
#~ "el paràmetre 'plrcolormode' té el valor de 'PLR_SET'; el color d'un "
#~ "jugador es pot tirar enrere amb l'argument reset.\n"
#~ "Quan la partida ja ha començat i s'han assignat els colors, aquesta "
#~ "comanda modifica el color del jugador en qualsevol mode; 'reset' no es "
#~ "pot fer servir.\n"
#~ "Per llistar els colors dels jugadors, utilitzeu 'list colors'."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Acabar la partida immediatament amb un empat."

#~ msgid "Concede the game."
#~ msgstr "Donar per perduda la partida."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Això li diu a tothom que dónes per perduda la partida, i si tots els "
#~ "jugadors (o equips) menys un s'han rendit d'aquesta manera, la partida "
#~ "s'acaba."

#~ msgid "remove <player-name>"
#~ msgstr "remove <nom-jugador>"

#~ msgid "Fully remove player from game."
#~ msgstr "Elimina completament el jugador de la partida."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Elimina *completament* un jugador de la partida, incloent totes les "
#~ "ciutats i unitats, etc.  Usa amb compte!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nom-fitxer>"

#~ msgid "Save game to file."
#~ msgstr "Desa la partida en un fitxer."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Desar la partida actual al fitxer <nom-fitxer>. Si no s'especifica cap "
#~ "nom de fitxer es desa a \"<Prefix dels noms de desar automàtic><any>m."
#~ "sav[.gz]\". Per a tornar a carregar una partida desada amb 'save', s'ha "
#~ "d'iniciar el servidor amb l'argument de la línia de comanda: \n"
#~ "    '--file <nomfitxer>' o '-f <nomfitxer>'\n"
#~ "i usar la comanda 'start' un cop els jugadors s'hagin reconnectat."

#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "scensave\n"
#~ "scensave <nom-fitxer>"

#~ msgid "Save game to file as scenario."
#~ msgstr "Desa la partida en un fitxer com a escenari."

#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Desar la partida actual al fitxer <nom-fitxer> com a escenari. Si no "
#~ "s'especifica cap nom de fitxer es desa a \"<Prefix dels noms de desar "
#~ "automàtic><any>m.sav[.gz]\". Per a tornar a carregar una partida desada "
#~ "amb 'scensave', s'ha d'iniciar el servidor amb l'argument de la línia de "
#~ "comanda: \n"
#~ "    '--file <nomfitxer>' o '-f <nomfitxer>'\n"
#~ "i usar la comanda 'start' un cop els jugadors s'hagin reconnectat."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nom-fitxer>"

#~ msgid "Load game from file."
#~ msgstr "Carrega la partida d'un fitxer."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Carregar una partida de <nom-fitxer>. Es perd qualsevol dada actual "
#~ "incloent jugadors, conjunts de regles i opcions de servidor."

#~ msgid "read <file-name>"
#~ msgstr "read <nom-fitxer>"

#~ msgid "Process server commands from file."
#~ msgstr "Processa comandes del servidor des de fitxer."

#~ msgid "write <file-name>"
#~ msgstr "write <nom-fitxer>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr ""
#~ "Desa la configuració actual com a comandes del servidor en un fitxer."

#~ msgid "Reset all server settings."
#~ msgstr "Restaurar totes les opcions del servidor"

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Recuperar els valors de totes les opcions si és possible. Se suporten els "
#~ "següents nivells:\n"
#~ "  game     - utilitzar els valors definits al començament de la partida\n"
#~ "  ruleset  - utilitzar els valors definits al joc de regles\n"
#~ "  script   - utilitzar els valors predeterminats i tornar a llegir "
#~ "l'script d'inici\n"
#~ "  default  - utilitzar els valors predeterminats\n"

#~ msgid ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"
#~ msgstr ""
#~ "lua cmd <línia de script>\n"
#~ "lua file <fitxer de script>\n"
#~ "lua <línia de script> (obsolet)"

#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr ""
#~ "Avaluar una línia de script de Freeciv o un fitxer de script de Freeciv "
#~ "en la partida actual."

#~ msgid "kick <user>"
#~ msgstr "kick <usuari>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Tallar una connexió i no permetre la reconnexió."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "La connexió donada per l'argument 'usuari' es tallarà del servidor i no "
#~ "es permetrà que es reconnecti. El temps que l'usuari no podrà tornar a "
#~ "connectar-se es controla amb l'opció 'kicktime'."

#~ msgid ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"
#~ msgstr ""
#~ "delegate to <usuari> [nom-jugador]\n"
#~ "delegate cancel [nom-jugador]\n"
#~ "delegate take <nom-jugador>\n"
#~ "delegate restore\n"
#~ "delegate show <nom-jugador>"

#~ msgid "Delegate control to another user."
#~ msgstr "Delegar el control a un altre usuari."

#~ msgid ""
#~ "Delegation allows a user to nominate another user who can temporarily "
#~ "take over control of their player while they are away.\n"
#~ "'delegate to <username>': allow <username> to 'delegate take' your "
#~ "player.\n"
#~ "'delegate cancel': nominated user can no longer take your player.\n"
#~ "'delegate take <player-name>': take control of a player who has been "
#~ "delegated to you. (Behaves like 'take', except that the 'allowtake' "
#~ "restrictions are not enforced.)\n"
#~ "'delegate restore': relinquish control of a delegated player (opposite of "
#~ "'delegate take') and restore your previous view, if any. (This also "
#~ "happens automatically if the player's owner reconnects.)\n"
#~ "'delegate show': show who control of your player is currently delegated "
#~ "to, if anyone.\n"
#~ "The [player-name] argument can only be used by connections with cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "La delegació permet que un usuari designi un altre usuari que pot prendre "
#~ "el control del seu jugador de manera temporal mentre és fora.\n"
#~ "'delegate to <usuari>': permet que l'<usuari> faci un 'delegate take' amb "
#~ "el teu jugador.\n"
#~ "'delegate cancel': l'usuari nominat ja no pot agafar el teu jugador.\n"
#~ "'delegate take <nom-jugador>': prendre el control d'un jugador que t'han "
#~ "delegat. (Es comporta com 'take', amb l'excepció que no es tenen en "
#~ "compte les restriccions especificades per 'allowtake').\n"
#~ "'delegate restore': deixar el control d'un jugador delegat (el contrari "
#~ "de 'delegate take') i recuperar la vista prèvia, si n'hi havia. (Això "
#~ "també passa automàticament si el propietari del jugador es torna a "
#~ "connectar).\n"
#~ "'delgate show': mostra a qui s'ha delegat el control del teu jugador, si "
#~ "és que s'ha fet amb algú.\n"
#~ "L'argument [nom-jugador] només el poden utilitzar connexions de cmdlevel "
#~ "'admin' o superior, per forçar el canvi corresponent en l'estat de la "
#~ "delegació."

#~ msgid ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"
#~ msgstr ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"

#~ msgid "Manage the authentication database."
#~ msgstr "Gestionar la base de dades d'autenticacions."

#~ msgid ""
#~ "The argument 'reload' causes the database script file to be re-read after "
#~ "a change, while the argument 'lua' evaluates a line of Lua script in the "
#~ "context of the Lua instance for the database."
#~ msgstr ""
#~ "L'argument 'reload' fa que el fitxer de script de la base de dades es "
#~ "torni a llegir després d'un canvi, mentre que l'argument 'lua' avalua una "
#~ "línia de script Lua en el context de la instància Lua de la base de dades."

#~ msgid ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"
#~ msgstr ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"

#~ msgid "Create image files of the world/player map."
#~ msgstr "Crear fitxers d'imatges del mapa mundial/jugador."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Commutar sortida del servidor entre estil RFC i estil normal."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Simplement retorna l'identificador del servidor"

#~ msgid "%s Welcome"
#~ msgstr "Benvingut %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Benvingut al servidor %s que s'executa a %s al port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Benvingut al servidor %s al port %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s s'ha connectat des de %s."

#~ msgid "Your delegate %s was controlling your player '%s'; now detached."
#~ msgstr ""
#~ "El teu delegat %s estava controlant el teu jugador '%s'; ara desconnectat."

#~ msgid "%s reconnected, ending your delegated control of player '%s'."
#~ msgstr ""
#~ "%s s'ha tornat a connectar, finalitzant el teu control delegat del "
#~ "jugador '%s'."

#~ msgid "Couldn't get control of '%s' from delegation to %s."
#~ msgstr "No s'ha pogut obtenir el control de '%s' que s'havia delegat a %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "No s'ha pogut unir la teva connexió a un nou jugador."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Has accedit com a '%s' no connectat a cap jugador."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Has accedit com a '%s' connectat a un jugador anònim."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Has accedit com a '%s' connectat a %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s s'ha connectat des de %s (jugador %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Joc amb bloqueig: esperant que %s acabi el seu torn ..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** El servidor està en mode d'edició. ***"

#~ msgid "Client rejected: %s."
#~ msgstr "Client refusat: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Petició de connexió de %s des de %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s té la versió del client %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "El client no té una capacitat que necessita aquest servidor.\n"
#~ "Versió del servidor: %d.%d.%d%s Versió del client: %d.%d.%d%s.  "
#~ "Actualitzar pot ajudar!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s s'ha refusat. Capacitats no coincidents."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "El servidor no té una capacitat que necessita el client.\n"
#~ "Versió del servidor: %d.%d.%d%s Versió del client: %d.%d.%d%s.  "
#~ "Actualitzar pot ajudar!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nom d'usuari invàlid '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s s'ha refusat. Nom invàlid [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Has estat expulsat d'aquest servidor i no et pots tornar a connectar en "
#~ "%d segons."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s ha estat refusat: Connexió expulsada (queden %d segons)."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' ja està connectat."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s s'ha refusat. Nom de login duplicat [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Connexió perduda: %s."

#~ msgid "Detaching from %s."
#~ msgstr "S'està desassociant de %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "D'acord. Conjunt d'estil RFC."

#~ msgid "Ok. Standard style set."
#~ msgstr "D'acord. Conjunt d'estil normal."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Per obtenir ajuda, escriu 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "Els %s no poden acceptar %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "No tens la tecnologia %s, no pots acceptar el tractat."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "La ciutat que intentes donar ja no existeix, no pots acceptar el tractat."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "No ets el propietari de %s, no pots acceptar el tractat."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Han demanat la teva capital (%s), no pots acceptar el tractat."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "No pots formar una aliança perquè estàs en guerra amb un aliat de %s."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "No pots formar una aliança perquè %s està en guerra amb un aliat teu."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "No tens prou or, no pots acceptar el tractat."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "S'ha acordat un tractat que conté %d clàusula."
#~ msgstr[1] "S'ha acordat un tractat que conté %d clàusules."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Una de les ciutats que %s està donant és destruïda! Tractat cancel·lat!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Els %s ja no controlen %s! Tractat cancel·lat!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "Els %s no tenen la quantitat d'or promesa! Tractat cancel·lat!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Has concedit una ambaixada a %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s t'ha deixat crear una ambaixada!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "T'ensenyen el coneixement de %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Els %s han adquirit %s dels %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Obtens %d peça d'or."
#~ msgstr[1] "Obtens %d peces d'or."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Reps el mapa mundial %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Reps el mapa marítim %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Reps la ciutat de %s de %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Dónes la ciutat de %s a %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Acordes un alto el foc amb %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Acordes un armistici amb els %s. En %d torn es convertirà en un tractat "
#~ "de pau. Mou les teves unitats fora del territori %s."
#~ msgstr[1] ""
#~ "Acordes un armistici amb els %s. En %d torns es convertirà en un tractat "
#~ "de pau. Mou les teves unitats fora del territori %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Signes una aliança amb %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Dónes visió compartida a %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s et dóna la visió compartida"

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s ha cancel·lat la cimera!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "La cimera amb %s ha estat cancel·lada."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "El teu enviat diplomàtic ha estat decapitat!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "El teu %s no ha pogut enverinar l'aigua de %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "El teu %s ha enverinat l'aigua de %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s està sota sospita d'haver enverinat l'aigua de %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "El teu %s ha estat executat a %s pels primitius %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Has establert una ambaixada a %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Els %s han establert una ambaixada a %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "El teu %1$s no ha pogut sabotejar el %3$s %2$s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "El teu %1$s ha reeixit a sabotejar el %3$s %2$s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "El teu %s ha estat sabotejat pels %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "No pots subornar una unitat d'aquesta nació."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "No tens prou or per subornar el %2$s %1$s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "No pots subornar cap %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "El teu %s ha reeixit a subornar el %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "El teu %s ha estat subornat pels %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s ja s'esperava que intentessis tornar a robar tecnologia. El teu %s ha "
#~ "estat enxampat i executat."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "El teu %s ha estat enxampat intentant robar una tecnologia de %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "El %2$s %1$s no ha aconseguit de robar tecnologia a %3$s."

#~ msgid "No new technology found in %s."
#~ msgstr "No s'ha trobat cap tecnologia nova a %s."

#~ msgid "You can't subvert this city."
#~ msgstr "No pots subvertir aquesta ciutat."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "No tens prou or per subvertir %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "El teu %s ha estat enxampat mentre intentava incitar una revolta!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Has agafat %s %s intentant incitar una revolta a %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Has incitat la revolta a %s, ara governes la ciutat!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s s'ha revoltat, se sospita la influència de %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "El teu %s ha estat detingut per intent de sabotatge industrial!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Has agafat a %s %s intentant un sabotatge a %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "El teu %s no ha trobat res per sabotejar a %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "No es pot sabotejar %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "El teu %s no ha pogut trobar %s per sabotejar-lo a %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "El teu %s ha tingut èxit destruint la producció de %s a %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "La producció de %s ha estat destruïda a %s, se sospita de %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "El teu %s ha estat enxampat per intent de sabotatge!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Has enxampat a %s %s intentant sabotejar el %s a %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "El teu %s ha destruït %s a %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Els %s han destruït %s a %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "El teu %2$s ha eliminat un %1$s enemic."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "El teu %s ha estat eliminat defensant %s contra un %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Un %2$s %1$s ha estat eliminat defensant %3$s contra un %4$s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "El teu %1$s ha estat eliminat defensant %3$s (%2$s) contra un %4$s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "El teu %s ha estat eliminat defensant-se d'un %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Un %2$s %1$s ha estat eliminat defensant-se d'un %3$s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "El teu %s ha estat eliminat per un %s defensiu."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Eliminat un %s %s quan s'infiltrava a %s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Un %2$s %1$s ha eliminat un %4$s %3$s quan s'infiltrava a %5$s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "El teu %1$s ha eliminat un %3$s %2$s quan s'infiltrava a %4$s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Eliminat un %2$s %1$s quan s'infiltrava en les nostres tropes."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Un %2$s %1$s ha eliminat un %4$s %3$s quan s'infiltrava en les nostres "
#~ "tropes."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "El teu %1$s ha eliminat un %3$s %2$s mentre s'infiltrava en les nostres "
#~ "tropes."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "El teu %s ha acomplert la seva missió amb èxit i ha tornat indemne a %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "El teu %s ha estat capturat després d'acomplir la seva missió a %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "El teu %s ha estat capturat després d'acomplir la seva missió."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Has provocat un incident en subornar el %2$s %1$s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s ha causat un incident en subornar els teus %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Has causat un incident en intentar robar tecnologia de %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s ha causat un incident en intentar robar-te tecnologia."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Has causat un incident en incitar una revolta a %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "Els %s han causat un incident en incitar una revolta a %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Servidor posat en mode d'edició per %s! ***"

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Mode d'edició cancel·lat per %s. ***"

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No es pot editar la casella perquè %d no és un índex de casella vàlid en "
#~ "aquest mapa!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "No es pot modificar el terreny per la casella %s perquè %d no és un "
#~ "identificador de terreny vàlid."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "No es poden modificar els recursos especials de la casella %s perquè %d "
#~ "no és un identificador vàlid de recurs especial de terreny."

#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "No es pot modificar el camí de la casella %s perquè %d no és un "
#~ "identificador vàlid de tipus de camí."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "No es pot modificar la base de la casella %s perquè %d no és un "
#~ "identificador vàlid de tipus de base."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No es poden crear unitats perquè %d no és un índex de casella vàlid en "
#~ "aquest mapa!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "No es pot crear una unitat a %s perquè l'identificador de tipus d'unitat "
#~ "%d no és vàlid."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "No es pot crear una unitat de tipus %s a %s perquè l'identificador "
#~ "l'identificador de jugador del seu propietari %d no és vàlid."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "No es pot crear una unitat de tipus %s a la casella enemiga %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "No es pot crear una unitat de tipus %s sobre el terreny de %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No es poden treure unitats perquè %d no és un índex de casella vàlid en "
#~ "aquest mapa!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "No es pot treure una unitat de %s perquè l'identificador de tipus "
#~ "d'unitat donat %d no és vàlid."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "No es pot treure una unitat de tipus %s a %s perquè l'identificador de "
#~ "jugador del propietari que s'ha donat %d no és vàlid."

#~ msgid "No such unit (ID %d)."
#~ msgstr "No existeix la unitat (ID %d)"

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Nivell %d de veterania no vàlid per unitat %d (%s)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No es pot crear una ciutat perquè %d no és un índex de casella vàlid en "
#~ "aquest mapa!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "No es pot crear una ciutat a %s perquè l'identificador de jugador %d del "
#~ "propietari que s'ha donat no és vàlid."

#~ msgid "A city may not be built at %s."
#~ msgstr "No es pot construir una ciutat a %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "No es pot editar ciutat amb ID de ciutat no vàlid %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "No es pot editar el nom de ciutat: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Mida %d de ciutat no vàlida per ciutat %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "És impossible que una ciutat tingui %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Quantitat de menjar acumulat %d no vàlida per a la ciutat %s (el rang "
#~ "permès és de %d a %d)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Quantitat de producció acumulada %d no vàlida per a la ciutat %s (el rang "
#~ "permès és de %d a %d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "No es poden afegir més jugadors perquè s'ha arribat al màxim de jugadors "
#~ "(%d)."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "No es poden afegir més jugadors perquè no queden nacions (se'n fan servir "
#~ "%d)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Els jugador no es pot crear perquè ha fallat la selecció aleatòria de "
#~ "nació."

#~ msgid "Player creation failed."
#~ msgstr "Ha fallat la creació del jugador."

#~ msgid "No such player (ID %d)."
#~ msgstr "No existeix el jugador (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "No es pot editar el jugador amb ID de jugador %d no vàlid."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "No es pot modificar el nom del jugador (%d) '%s' a '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "No es pot canviar la nació del jugador %d (%s) perquè l'identificador de "
#~ "nació donat %d no és vàlid."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "No es pot canviar la nació del jugador %d (%s) a la nació %d (%s) perquè "
#~ "aquesta nació ja està assignada al jugador %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "No es pot fixar l'or per al jugador %d (%s) perquè el valor %d és fora "
#~ "del rang permès."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No es pot editar la visió perquè %d no és un índex de casella vàlid en "
#~ "aquest mapa!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "No es pot editar la visió per la casella situada a %s perquè "
#~ "l'identificador de jugador donat %d no és vàlid."

#~ msgid "No such city (ID %d)."
#~ msgstr "No existeix la ciutat (ID %d)"

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "No es pot commutar la penombra de guerra quan ja està inhabilitada."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "No es pot commutar la penombra de guerra per jugador no vàlid ID %d."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Índex de casella %d no vàlid per la posició d'inici."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "No es poden editar les nacions de la posició d'inici a (%d, %d) perquè "
#~ "allà no hi ha cap posició d'inici."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "No es pot fixar l'any de partida no vàlid %d. El rang d'anys vàlid és de "
#~ "%d a %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Sense permisos per desar l'escenari de forma remota."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Informació d'escenari no inicialitzada. No es pot desar l'escenari."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "Opció fcdb \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr "no és al fitxer de configuració (usant el predeterminat)"

#~ msgid " (default)"
#~ msgstr " (predeterminat)"

#~ msgid " (config)"
#~ msgstr " (config)"

#~ msgid " (set)"
#~ msgstr " (fixada)"

#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Valor no vàlid per al port fcdb: \"%s\""

#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No s'ha pogut carregar el fitxer de configuració de fcdb '%s':\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Les unitats marines d'inici encara no estan suportades. Ningú no obté %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Cap unitat situada per %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "El temps màxim per torn ha superat el valor màxim, el fixo al màxim."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "El temps màxim per torn no pot ser negatiu, el poso a zero."

#~ msgid "The server couldn't allocate starting positions."
#~ msgstr "El servidor no ha pogut reservar posicions d'inici."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Massa de terra gran - pot trigar uns segons."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "El generador 3 no ha situat totes les illes grans."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "El generador 3 ha deixat massa de terra %li sense situar."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "Creant un mapa de mida %d x %d = %d caselles (%d demanades)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr "Creant un mapa de mida %d x %d = %d caselles (mida de mapa:%d)."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "La mida de mapa calculada per %d caselles (de terra) per jugador i %d "
#~ "jugador(s) és massa petita. Es deixa la mida de mapa al mínim de %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "La mida de mapa calculada per %d caselles (de terra) per jugador i %d "
#~ "jugador(s) és massa gran. Es deixa la mida de mapa al màxim de %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Es posa la mida de mapa a %d (aprox. %d caselles (de terra) per cadascun "
#~ "dels %d jugador(s))."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "El servidor sembla que ha entrat en un bucle infinit mentre situava les "
#~ "posicions inicials.\n"
#~ " Potser hi ha massa jugadors per aquest mapa."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "No s'ha pogut crear el directori temporal per la partida GGZ.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "No s'ha pogut entrar al directori temporal del servidor %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s és un prefix de nom de jugador ambigu."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s és un prefix de nom de connexió ambigu."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s és un nom anònim. Usar nom de connexió."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "No pots enviar missatges a %s; estàs ignorat."

#~ msgid "%s to allies: %s"
#~ msgstr "%s als aliats: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s a observadors globals: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "No estàs lligat amb cap jugador."

#~ msgid "%s is not connected."
#~ msgstr "%s no està connectat."

#~ msgid "There is no connection by the name %s."
#~ msgstr "No hi ha cap connexió amb el nom %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "No hi ha cap connexió ni jugador amb el nom %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Ha ocorregut l'escalfament global!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Les costes s'han inundat i grans quantitats de prats s'han desertitzat."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Ha ocorregut l'hivern nuclear!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Les àrees humides s'han assecat i grans quantitats de prats s'han "
#~ "convertit en tundra."

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "L'esperança s'escampa com el foc per tot el país en anunciar-se el "
#~ "descobriment d'una nova tecnologia de construcció de camins."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "La gent es posa contenta de sentir que els teus científics finalment "
#~ "coneixen una nova tecnologia de construcció de camins."

#~ msgid ""
#~ "Workers spontaneously gather and upgrade all possible cities with better "
#~ "roads."
#~ msgstr ""
#~ "Els treballadors s'apleguen espontàniament i milloren totes les ciutats "
#~ "possibles amb camins millors."

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "L'esperança s'escampa com el foc per tot el país en anunciar-se el "
#~ "descobriment d'una nova tecnologia de construcció de bases."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "La gent es posa contenta de sentir que els teus científics finalment "
#~ "coneixen una nova tecnologia de construcció de bases."

#~ msgid ""
#~ "Workers spontaneously gather and upgrade all possible cities with better "
#~ "bases."
#~ msgstr ""
#~ "Els treballadors s'apleguen espontàniament i milloren totes les ciutats "
#~ "possibles amb bases millors."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "S'ha mogut el teu %s degut a un canvi de terreny."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Desmobilitzat el teu %s degut a un canvi de terreny."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "No s'informa al metaservidor d'aquesta partida."

#~ msgid "The %s are no more!"
#~ msgstr "Els %s han desaparegut!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "No pots canviar les taxes abans que comenci la partida."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "La taxa de %s excedeix la taxa màxima per %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s ara governa els %s com a %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Les proporcions d'impostos per als %s s'han canviat de %3d%%/%3d%%/%3d%% "
#~ "(impostos/luxe/ciència) a %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "Els %s han començat una revolta! Seguirà %d torn d'anarquia! El govern "
#~ "objectiu és %s."
#~ msgstr[1] ""
#~ "Els %s han començat una revolta! Seguiran %d torns d'anarquia! El govern "
#~ "objectiu és %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolució: retorn a l'anarquia."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Hauries de triar un nou govern del menú de governs."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "La taxa d'impostos excedeix la taxa màxima; s'ha ajustat."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "La taxa de ciència excedeix la taxa màxima; s'ha ajustat."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "La taxa de luxes excedeix la taxa màxima; s'ha ajustat."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s ens ha retirat la visió compartida!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "El senat no et permetrà trencar el tractat amb els %s. Has de dissoldre "
#~ "el senat, o bé esperar un moment més propici."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "El senat aprova la teva moció degut a les constants provocacions dels %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "El senat refusa de trencar el tractat amb els %s, però no tens cap "
#~ "problema per trobar un senat nou."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "L'estat diplomàtic entre %s i %s ara és %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s ha cancel·lat el tractat diplomàtic! L'estat diplomàtic entre els %s "
#~ "i els %s ara és %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s ha atacat el teu aliat %s! Cancel·les la teva aliança amb l'agressor."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "El teu company d'equip %s ha declarat la guerra a %s. Estàs obligat a "
#~ "cancel·lar l'aliança amb %s."

#~ msgid "no color"
#~ msgstr "sense color"

#~ msgid "Removing player %s."
#~ msgstr "S'elimina el jugador %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Has estat eliminat de la partida!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s ha estat eliminat de la partida."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Si us plau, escull un nom no buit."

#~ msgid "That nation is already in use."
#~ msgstr "Aquesta nació ja està agafada."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Un altre jugador ja té el nom '%s'. Si us plau, escull un altre nom."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Si us plau, escull un nom que contingui només caràcters ASCII"

#~ msgid "Player no. %d"
#~ msgstr "Jugador número %d"

#~ msgid "A poorly-named player"
#~ msgstr "Un jugador amb un nom desafortunat"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Has contactat amb els %s, governats per %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "No s'ha pogut posar els %s en guerra civil - massa jugadors."

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "No s'ha pogut posar els %s en guerra civil - no queden nacions."

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "La teva nació es veu abocada a una guerra civil."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s és el líder rebel dels %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s declara la seva lleialtat als %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "La guerra civil divideix els %s; els %s controlen ara %d ciutat."
#~ msgstr[1] ""
#~ "La guerra civil divideix els %s; els %s controlen ara %d ciutats."

#~ msgid ""
#~ "User '%s' is currently allowed to take control of your player while you "
#~ "are away. Use '/delegate cancel' to revoke this access."
#~ msgstr ""
#~ "L'usuari '%s' actualment té permís per agafar el control del teu jugador "
#~ "mentre ets fora. Utilitzeu '/delegate cancel' per revocar aquest accés."

#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Se t'ha delegat el control del jugador '%s'."

#~ msgid "Use '/delegate take <player>' to take control of a delegated player."
#~ msgstr ""
#~ "Utilitzeu '/delegate take <jugador>' per agafar el control d'un jugador "
#~ "delegat."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr ""
#~ "L'informe de %2$s sobre les civilitzacions MÉS RIQUES del món el %1$s."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr ""
#~ "L'informe de %2$s sobre les civilitzacions MÉS AVANÇADES del món el %1$s."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "L'informe de %2$s sobre les civilitzacions MÉS MILITARITZADES del món el "
#~ "%1$s."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr ""
#~ "L'informe de %2$s sobre les civilitzacions MÉS FELICES del món el %1$s."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr ""
#~ "L'informe de %2$s sobre les civilitzacions MÉS GRANS del món el %1$s."

#~ msgid "Herodotus"
#~ msgstr "Heròdot"

#~ msgid "Thucydides"
#~ msgstr "Tucídides"

#~ msgid "Pliny the Elder"
#~ msgstr "Plini el Vell"

#~ msgid "Livy"
#~ msgstr "Livi"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Població"

#~ msgid "Land Area"
#~ msgstr "Àrea de terra"

#~ msgid "Settled Area"
#~ msgstr "Àrea colonitzada"

#~ msgid "Research Speed"
#~ msgstr "Velocitat de Recerca"

#~ msgid "Military Service"
#~ msgstr "Servei militar"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Els Suprems %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Els Magnífics %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Els Grans %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Els Gloriosos %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Els Excel·lents %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Els Eminents %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Els Distingits %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Els Normalets %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Els Mediocres %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Els Ordinaris %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Els Penosos %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Els Inútils %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Els Invàlids %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Els Menyspreables %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Els Infames %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Un historiador publica!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: La Ciutat %s de %s (%s) de mida %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: La Ciutat %s de %s de mida %d, "

#~ msgid "with no wonders\n"
#~ msgstr "sense cap meravella\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "amb %d meravella\n"
#~ msgstr[1] "amb %d meravelles\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Informe dels viatgers:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Les cinc millors ciutats del món!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s a %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s a %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s ha estat DESTRUÏDA\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(construint %s a %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(construint %s a %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " milles²."
#~ msgstr[1] " milles²."

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M tones"
#~ msgstr[1] " M tones"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M béns"
#~ msgstr[1] " M béns"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " bombeta"
#~ msgstr[1] " bombetes"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mes"
#~ msgstr[1] " mesos"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tona"
#~ msgstr[1] " tones"

#~ msgid "(ranked %d)"
#~ msgstr "(posició %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Informe demogràfic:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Ho sento, l'informe demogràfic no està disponible."

#~ msgid "%s %s (%s)"
#~ msgstr "%2$s dels %1$s (%3$s)"

#~ msgid "Population\n"
#~ msgstr "Població\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Comerç\n"
#~ "(M béns)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Producció\n"
#~ "(M tones)"

#~ msgid "Cities\n"
#~ msgstr "Ciutats\n"

#~ msgid "Technologies\n"
#~ msgstr "Tecnologies\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Servei militar\n"
#~ "(mesos)"

#~ msgid "Wonders\n"
#~ msgstr "Meravelles\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Velocitat de Recerca\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Àrea de terreny\n"
#~ "(milles²)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Àrea colonitzada\n"
#~ "(milles²)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Alfabetització\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Nau espacial\n"

#~ msgid "Built Units\n"
#~ msgstr "Unitats Construïdes\n"

#~ msgid "Killed Units\n"
#~ msgstr "Unitats Matades\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Unitats Perdudes\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "No s'ha pogut trobar un fitxer de regles \"%s.%s\" llegible."

#~ msgid "Loading rulesets."
#~ msgstr "Carregant els jocs de regles."

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "S'ha reduït el nombre d'IA perquè no hi ha prou nacions jugables."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "El fitxer desat conté dades de mapa incompletes. Això pot passar amb "
#~ "partides desades antigues o pot indicar que el fitxer desat no és "
#~ "correcte. Continua coneixent el risc."

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s s'ha afegit com a jugador de nivell %s controlat per IA (%s)."

#~ msgid "%s has been added as human player."
#~ msgstr "%s s'ha afegit com a jugador humà."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s tenia una nació no vàlida; canviant a %s."

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Executa funció de compatibilitat per a versió: <%d (fitxer desat: %d; "
#~ "servidor: %d)."

#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "La partida desada fa servir l'antic joc de regles de terreny \"clàssic\", "
#~ "i ja no està suportat."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Atenció: Ja no se suporten diferents directoris ('%s' i '%s') pel conjunt "
#~ "de regles. Usant '%s'."

#~ msgid "Saved game is too old, at least version 2.0.0 required."
#~ msgstr "La partida desada és massa vella, cal la versió 2.0.0 com a mínim."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "El servidor no pot llegir l'entrada estàndard. S'ignora l'entrada."

#~ msgid "rejected"
#~ msgstr "rebutjat"

#~ msgid "Restarting for lack of players."
#~ msgstr "Reiniciant per manca de jugadors."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Reiniciant en %d segons per manca de jugadors."

#~ msgid "restarting soon for lack of players"
#~ msgstr "reiniciant aviat per manca de jugadors"

#~ msgid "ping timeout"
#~ msgstr "temporitzador de ping"

#~ msgid "client disconnected"
#~ msgstr "client desconnectat"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Servidor: adreça incorrecta: <%s:%d>."

#~ msgid "Running"
#~ msgstr "En execució"

#~ msgid "Game over"
#~ msgstr "Partida acabada"

#~ msgid "Number of tiles"
#~ msgstr "Nombre de caselles"

#~ msgid "Tiles per player"
#~ msgstr "Caselles per jugador"

#~ msgid "Width and height"
#~ msgstr "Amplada i alçada"

#~ msgid "Wrap East-West"
#~ msgstr "Connectar est-oest"

#~ msgid "Wrap North-South"
#~ msgstr "Connectar nord-sud"

#~ msgid "Isometric"
#~ msgstr "Isomètric"

#~ msgid "Hexagonal"
#~ msgstr "Hexagonal"

#~ msgid "Scenario map"
#~ msgstr "Mapa d'escenari"

#~ msgid "Fully random height"
#~ msgstr "Alçada completament aleatòria"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Alçada pseudo-fractal"

#~ msgid "Island-based"
#~ msgstr "Basat en illes"

#~ msgid "Generator's choice"
#~ msgstr "El que triï el generador"

#~ msgid "One player per continent"
#~ msgstr "Un jugador per continent"

#~ msgid "Two or three players per continent"
#~ msgstr "Dos o tres jugadors per continent"

#~ msgid "All players on a single continent"
#~ msgstr "Tots els jugadors en un sol continent"

#~ msgid "Depending on size of continents"
#~ msgstr "Segons la mida dels continents"

#~ msgid "Spacerace"
#~ msgstr "Carrera espacial"

#~ msgid "New turn"
#~ msgstr "Torn nou"

#~ msgid "No player connections"
#~ msgstr "Sense connexions de jugador"

#~ msgid "Server interrupted"
#~ msgstr "Servidor interromput"

#~ msgid "See everything inside borders"
#~ msgstr "Veure-ho tot dins de les fronteres"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Les fronteres s'expandeixen cap a caselles desconegudes, revelant-les"

#~ msgid "Per-player, in order"
#~ msgstr "Per jugador, en ordre"

#~ msgid "Per-player, random"
#~ msgstr "Per jugador, en ordre aleatori"

#~ msgid "Set manually"
#~ msgstr "Fixar manualment"

#~ msgid "Per-team, in order"
#~ msgstr "Per equip, en ordre"

#~ msgid "Per-nation, in order"
#~ msgstr "Per nació, en ordre"

#~ msgid "Enabled for everyone"
#~ msgstr "Activat per tothom"

#~ msgid "Only allowed between human players"
#~ msgstr "Permès només entre jugadors humans"

#~ msgid "Only allowed between AI players"
#~ msgstr "Permès només entre jugadors IA"

#~ msgid "Restricted to teams"
#~ msgstr "Restringit als equips"

#~ msgid "Disabled for everyone"
#~ msgstr "Desactivat per tothom"

#~ msgid "No restrictions"
#~ msgstr "Sense restriccions"

#~ msgid "Unique to a player"
#~ msgstr "Úniques per al jugador"

#~ msgid "Globally unique"
#~ msgstr "Úniques globalment"

#~ msgid "No city name stealing"
#~ msgstr "No es poden prendre noms de ciutat"

#~ msgid "No barbarians"
#~ msgstr "Sense bàrbars"

#~ msgid "Only in huts"
#~ msgstr "Només en cabanes"

#~ msgid "Normal rate of appearance"
#~ msgstr "Aparició amb freqüència normal"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Rebel·lió de bàrbars freqüent"

#~ msgid "Raging hordes"
#~ msgstr "Hordes rabioses"

#~ msgid "Reveal map at game start"
#~ msgstr "Revelar el mapa a l'ini  †  †  €†  ci de la partida"

#~ msgid "Unfog map for dead players"
#~ msgstr "Treure la penombra del mapa per a jugadors morts"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Permet que les unitats s'aerotransportin des de ciutats aliades"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Permet que les unitats s'aerotransportin cap a ciutats aliades"

#~ msgid "Unlimited units from source city"
#~ msgstr "Unitats il·limitades des de la ciutat origen"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Unitats il·limitades cap a la ciutat destí"

#~ msgid "All players move concurrently"
#~ msgstr "Tots els jugadors mouen alhora"

#~ msgid "All players alternate movement"
#~ msgstr "Tots els jugadors alternen els moviments"

#~ msgid "Team alternate movement"
#~ msgstr "Els equips alternen moviments"

#~ msgid "No compression"
#~ msgstr "Sense compressió"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Utilitzant zlib (format gzip)"

#~ msgid "Using bzip2"
#~ msgstr "Utilitzant bzip2"

#~ msgid "Using xz"
#~ msgstr "Utilitzant xz"

#~ msgid "disabled"
#~ msgstr "desactivat"

#~ msgid "enabled"
#~ msgstr "activat"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr "Definició de nom per desar no vàlida: '%s' (es resol a '%s')."

#~ msgid "You cannot disable the map generator."
#~ msgstr "No pots desactivar el generador de mapes."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr "No pots demanar un generador de mapes quan hi ha un mapa carregat."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Definició de nom de marcador no vàlida: '%s'."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "La validació de la cadena de demografia ha fallat al caràcter: '%c'. "
#~ "Prova \"help demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "La validació de la cadena de 'Permisos per prendre' ha fallat al "
#~ "caràcter: '%c'. Prova \"help allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "La validació de la cadena d'unitats inicials ha fallat al caràcter '%c'. "
#~ "Prova \"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "El torn final no pot ser abans que el torn actual."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "No es pot canviar maxplayers en mode GGZ."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "El nombre de jugadors (%d) és més gran que el valor sol·licitat (%d). Es "
#~ "manté el valor anterior."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "El valor sol·licitat (%d) és més gran que el nombre de posicions d'inici "
#~ "disponibles (%d). Es manté el valor anterior."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "No està permès de posar temporitzadors a valors de menys de 30 segons"

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "Per partides automàtiques ('timeout = -1) 'unitwaittime' s'hauria de "
#~ "desactivar (= 0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "'timeout' no pot ser menys de 3/2 del valor de 'unitwaittime' (= %d). Si "
#~ "us plau canvia primer 'unitwaittime'."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "'unitwaittime' ha de ser menys de 2/3 del valor de 'timeout' (= %d). Si "
#~ "us plau canvia primer 'timeout'."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr "Per un mapa isomètric o hexagonal, ysize ha de ser parell."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "La mida del mapa  (%d * %d = %d) ha de ser de més de %d caselles."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "La mida del mapa (%d * %d = %d) ha de ser de menys de %d caselles."

#~ msgid "No nations in the currently loaded ruleset have associated colors."
#~ msgstr ""
#~ "Cap nació del joc de regles carregat actualment té colors associats."

#~ msgid "Map size definition"
#~ msgstr "Definició de la mida del mapa"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Tria el mètode que s'utilitza per definir la mida del mapa. D'altres "
#~ "opcions especifiquen els paràmetres per cada mètode.\n"
#~ "- \"Nombre de caselles\" (FULLSIZE): Mida del mapa (opció 'size').\n"
#~ "- \"Caselles per jugador\" (PLAYER): El nombre de caselles (terrestres) "
#~ "per jugador (opció 'tilesperplayer').\n"
#~ "- \"Amplada i alçada\" (XYSIZE): L'amplada i alçada del mapa en caselles "
#~ "(opcions 'xsize' i 'ysize')."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Àrea de mapa (en milers de caselles)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Aquest valor es fa servir per determinar l'àrea del mapa.\n"
#~ "  mida = 4 és un mapa normal de 4.000 caselles (predeterminat)\n"
#~ "  mida = 20 és un mapa enorme de 20.000 caselles\n"
#~ "Perquè aquesta opció tingui efecte, cal que l'opció \"Definició de la "
#~ "mida del mapa\" ('mapsize') sigui \"Nombre de caselles\" (FULLSIZE)."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Nombre de caselles (terrestres) per jugador"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Aquest valor s'utilitza per determinar les dimensions del mapa. Calcula "
#~ "la mida del mapa al principi de la partida basant-se en el nombre de "
#~ "jugadors i el valor del paràmetre 'landmass'.\n"
#~ "Perquè aquesta opció tingui efecte, cal que l'opció \"Definició de la "
#~ "mida del mapa\" ('mapsize') sigui \"Caselles per jugador\" (PLAYER)."

#~ msgid "Map width in tiles"
#~ msgstr "Amplada del mapa en caselles"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Defineix l'amplada del mapa.\n"
#~ "Perquè aquesta opció sigui efectiva, l'opció \"Definició de la mida del "
#~ "mapa\" ('mapsize') ha de ser \"Amplada i alçada\" (XYSIZE)."

#~ msgid "Map height in tiles"
#~ msgstr "Alçada del mapa en caselles"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Defineix l'alçada del mapa.\n"
#~ "Perquè aquesta opció sigui efectiva, l'opció \"Definició de la mida del "
#~ "mapa\" ('mapsize') ha de ser \"Amplada i alçada\" (XYSIZE)."

#~ msgid "Map topology index"
#~ msgstr "Índex de topologia del mapa"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Els mapes de Freeciv sempre són en dues dimensions. Poden connectar-se en "
#~ "les direccions nord-sud i est-oest per formar un mapa pla, un cilindre, o "
#~ "un tor (donut). Les caselles individuals poden ser rectangulars o "
#~ "hexagonals, amb l'alineació clàssica o la isomètrica - això s'hauria de "
#~ "fixar segons el joc de caselles que s'estigui fent servir.\n"
#~ "Rectangular Clàssic:       Rectangular Isomètric:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Caselles hex:            Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/            \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Mètode usat per generar el mapa"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Especifica l'algorisme que s'utilitzarà per generar el mapa. Si "
#~ "s'utilitza el valor predeterminat de l'opció 'startpos', el generador "
#~ "triat escull un paràmetre 'starpos' apropiat; si no, el mapa generat "
#~ "intenta d'adaptar-se al paràmetre 'startpos' que s'hagi escollit.\n"
#~ "- \"Mapa d'escenari\" (SCENARIO): indica un mapa generat prèviament. Per "
#~ "defecte, si l'escenari no especifica posicions d'inici, s'assignaran "
#~ "segons la mida dels continents.\n"
#~ "- \"Alçada completament aleatòria\" (RANDOM): genera mapes amb unes "
#~ "quantes illes amb el mateix espai, relativament petites. Per defecte, les "
#~ "posicions d'inici s'assignen segons la mida dels continents.\n"
#~ "- \"Alçada pseudo-fractal\" (FRACTAL): genera mons semblants a la Terra "
#~ "amb un o més continents grans i una escampada d'illes més petites. Per "
#~ "defecte, els jugadors es col·loquen tots en un sol continent.\n"
#~ "- \"Basat en illes\" (ISLAND): genera mapes 'justos' amb unes quantes "
#~ "illes de forma i mida similars, cadascuna de les quals té aproximadament "
#~ "les mateixes proporcions de tipus de terreny. Per defecte, cada jugador "
#~ "té una illa per ell sol.\n"
#~ "Si el generador sol·licitat no és compatible amb d'altres opcions del "
#~ "servidor, el servidor pot triar un altre generador."

#~ msgid "Method used to choose start positions"
#~ msgstr "Mètode usat per triar les posicions d'inici"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "El mètode utilitzat per triar a quina part del mapa comencen les unitats "
#~ "inicials de cada jugador. (Per escenaris que inclouen posicions d'inici "
#~ "predeterminades, s'ignora aquest paràmetre).\n"
#~ "- \"El que triï el generador\" (DEFAULT): la col·locació de la posició "
#~ "d'inici dependrà del generador de mapes que s'hagi triat. Veure el "
#~ "paràmetre 'generator'.\n"
#~ "- \"Un jugador per continent\" (SINGLE): cada jugador es col·loca a "
#~ "cadascun d'un grup de continents de valor aproximadament equivalent (si "
#~ "és possible).\n"
#~ "- \"Dos o tres jugadors per continent\" (2or3): semblant a SINGLE, però "
#~ "es col·locaran dos jugadors a cada continent, i tres al 'millor' "
#~ "continent si hi ha un nombre imparell de jugadors.\n"
#~ "- \"Tots els jugadors en un sol continent\" (ALL): tots els jugadors "
#~ "començaran al 'millor' continent disponible.\n"
#~ "- \"Segons la mida dels continents\" (VARIABLE): els jugadors es "
#~ "col·locaran als 'millors' continents disponibles de manera que, fins on "
#~ "sigui possible, el nombre de jugadors a cada continent sigui proporcional "
#~ "al seu valor.\n"
#~ "Si el servidor no pot satisfer la configuració sol·licitada pel fet que "
#~ "hi hagi massa jugadors per als continents, pot ser que passi a una de les "
#~ "altres. (No obstant, els generadors de mapes intenten de crear el nombre "
#~ "de continents apropiat per al valor que s'hagi triat del paràmetre "
#~ "'startpos' i el nombre de jugadors, i per tant, és improbable que passi "
#~ "això)."

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Presència o absència d'illes 1x1"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "Aquest paràmetre controla si es permet que el generador de mapes faci "
#~ "illes de mida d'una sola casella."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Si els pols són continents separats"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Si es desactiva aquesta opció, els continents poden enganxar-se amb els "
#~ "pols."

#~ msgid "All the map is temperate"
#~ msgstr "Tot el mapa és temperat"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Si s'activa aquesta opció, la temperatura serà equivalent a tot arreu del "
#~ "mapa. Tindrà com a resultat que no es generaran els pols."

#~ msgid "Average temperature of the planet"
#~ msgstr "Temperatura mitjana del planeta"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Valors petits donaran un mapa fred mentre que valors més alts donaran un "
#~ "mapa més calent.\n"
#~ "\n"
#~ "100 vol dir un planeta molt sec i calent sense zones polars àrtiques, "
#~ "només zones tropicals i seques.\n"
#~ "70 vol dir un planeta calent amb poc gel polar.\n"
#~ "50 vol dir un planeta temperat amb zones de tota mena, polars, fredes, "
#~ "temperades i tropicals; es poden trobar zones desèrtiques entre zones "
#~ "tropicals i temperades.\n"
#~ "30 vol dir un planeta fred amb zones tropicals petites.\n"
#~ "0 vol dir un planeta molt fred amb grans zones polars i sense tròpics. "

#~ msgid "Percentage of the map that is land"
#~ msgstr "Percentatge del mapa que és terra"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Aquesta variable dóna el percentatge aproximat del mapa que serà terra."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Quantitat de turons/muntanyes"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Valors petits donen mapes plans, mentre que valors més grans donen més "
#~ "turons i muntanyes."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Quantitat d'aigua als continents"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Valors petits signifiquen molta terra seca i desèrtica; valors més alts "
#~ "donen un mapa més humit amb més aiguamolls, jungles i rius."

#~ msgid "Global warming"
#~ msgstr "Escalfament global"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Si es desactiva, no ocorrerà l'escalfament global com a conseqüència de "
#~ "la contaminació. Aquesta opció no afecta la contaminació."

#~ msgid "Nuclear winter"
#~ msgstr "Hivern nuclear"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Si es desactiva, no ocorrerà l'hivern nuclear com a conseqüència d'una "
#~ "guerra nuclear."

#~ msgid "Map generation random seed"
#~ msgstr "Llavor aleatòria de generació de mapa"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "La mateixa llavor sempre produirà el mateix mapa; per a zero "
#~ "(predeterminat) es triarà una llavor en funció del temps, així s'obté un "
#~ "mapa aleatori. Aquesta configuració sol ser interessant només quan s'està "
#~ "depurant el joc."

#~ msgid "Game random seed"
#~ msgstr "Llavor aleatòria de la partida"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Per a zero (predeterminat) es triarà una llavor en funció de l'hora "
#~ "actual. Aquesta configuració només sol ser interessant per depurar el joc."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Quantitat de caselles de recursos \"especials\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Els recursos especials milloren els tipus de terreny bàsics on es troben. "
#~ "L'escala de la variable del servidor és parts per miler."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Quantitat de cabanes (llogarrets indígenes)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Aquest control dóna el nombre exacte de cabanes que es posaran en tot el "
#~ "mapa. Les cabanes són petits pobles tribals que poden ser investigats per "
#~ "les unitats."

#~ msgid "Minimum number of players"
#~ msgstr "Nombre mínim de jugadors"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Ha d'haver-hi aquest nombre de jugadors com a mínim (humans connectats) "
#~ "abans que la partida no pugui començar."

#~ msgid "Maximum number of players"
#~ msgstr "Nombre màxim de jugadors"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "El nombre màxim de jugadors humans o d'IA que poden ser a la partida. "
#~ "Quan aquest nombre de jugadors estan connectats abans de començar la "
#~ "partida, qualsevol nou jugador que s'intenti connectar serà refusat.\n"
#~ "Quan es juga en un escenari dels que defineixen posicions de partida per "
#~ "als jugadors, aquest paràmetre no pot tenir un valor més gran que el "
#~ "nombre de posicions d'inici definides."

#~ msgid "Limited number of AI players"
#~ msgstr "Nombre limitat de jugadors IA"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Si se li dóna un valor positiu, es crearan o destruiran automàticament "
#~ "jugadors IA per mantenir el nombre total de jugadors en aquest valor. A "
#~ "mesura que s'afegeixin més jugadors, aniran reemplaçant aquests IA. Si es "
#~ "deixa a zero, es trauran tots els jugadors IA."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Cache d'esdeveniments per aquest nombre de torns"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Es guarden els missatges d'esdeveniment aquest nombre de torns. Un valor "
#~ "de 0 desactiva la cache d'esdeveniments."

#~ msgid "Size of the event cache"
#~ msgstr "Mida de la cache d'esdeveniments"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr ""
#~ "Defineix el nombre màxim d'esdeveniments a la cache d'esdeveniments."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Desar els missatges de xat a la cache d'esdeveniments"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Si s'activa, els missatges de xat es desaran a la cache d'esdeveniments."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Escriure torn i hora per cada esdeveniment de la cache"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Si s'activa, tots els esdeveniments de la cache es marcaran amb el torn i "
#~ "l'hora de l'esdeveniment, com ara '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Llista de les unitats inicials dels jugadors"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Això hauria de ser una cadena de caràcters, cadascun dels quals "
#~ "especifica un rol d'unitat. Ha d'haver-hi almenys un fundador de ciutats "
#~ "a la cadena. Els caràcters i els seus significats són:\n"
#~ "    c   = Fundador de ciutats (p.ex., Colons)\n"
#~ "    w   = Treballador de terreny (p.ex., Enginyers)\n"
#~ "    x   = Explorador (p.ex., Explorador)\n"
#~ "    k   = Pèrdua de partida (p.ex., Rei)\n"
#~ "    s   = Diplomàtic (p.ex., Diplomàtic)\n"
#~ "    d   = Unitat defensiva normal (p.ex., Guerrers)\n"
#~ "    D   = Bona unitat defensiva (p.ex., Falange)\n"
#~ "    a   = Unitat d'atac ràpida (p.ex., Genets)\n"
#~ "    A   = Unitat d'atac forta (p.ex., Catapulta)\n"

#~ msgid "Whether player starts with a city"
#~ msgstr "Si el jugador comença amb una ciutat"

#~ msgid ""
#~ "If this is set, game will start with player's first city already founded "
#~ "to starting location."
#~ msgstr ""
#~ "Si s'activa, la partida començarà amb la primera ciutat del jugador ja "
#~ "fundada a la posició d'inici."

#~ msgid "Area where initial units are located"
#~ msgstr "Àrea on se situen les unitats inicials"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "És el radi dins del qual es dispersen les unitats inicials"

#~ msgid "Starting gold per player"
#~ msgstr "Or inicial per a cada jugador"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Al principi de la partida, cada jugador rep aquesta quantitat de peces "
#~ "d'or."

#~ msgid "Number of initial techs per player"
#~ msgstr "Nombre de tecnologies inicials per jugador"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Al principi de la partida, cada jugador rep aquest nombre de tecnologies. "
#~ "Les tecnologies escollides són aleatòries per a cada jugador. Segons el "
#~ "valor de tech_cost_style del joc de regles, un valor alt per 'techlevel' "
#~ "pot fer que les següents tecnologies siguin molt i molt cares."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Percentatge multiplicador de cost de tecnologia"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Aquesta opció afecta la velocitat amb què els jugadors poden investigar "
#~ "noves tecnologies. Tots els costos de tecnologia es multipliquen per "
#~ "aquesta quantitat (com a percentatge). Els costos base de tecnologia es "
#~ "determinen pel joc de regles (ruleset) o per altres opcions del joc."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Percentatge de penalització en canviar de tecnologia"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Si canvies la tecnologia que s'està investigant i tens punts "
#~ "d'investigació positius, llavors perds aquest percentatge dels punts "
#~ "d'investigació. Això no s'aplica si acabes de descobrir una tecnologia en "
#~ "aquest torn mateix."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Probabilitat de perdre un invent mentre es rep"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Si reps un invent mitjançant un tractat, aquesta opció defineix la "
#~ "probabilitat que l'invent es perdi durant la transferència."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Probabilitat de perdre un invent mentre es dóna"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Si dónes un invent mitjançant un tractat, aquesta opció defineix la "
#~ "probabilitat que l'invent es perdi per a la teva civilització durant la "
#~ "transferència."

#~ msgid "Team pooled research"
#~ msgstr "Recerca compartida per l'equip"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Si aquesta opció s'activa, els companys d'equip compartiran la recerca en "
#~ "ciència. Si no, cada jugador de l'equip haurà de fer-se la seva."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Penalització quan s'adquireix tecnologia o or en un tractat"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Per cada avenç que adquireixes en un tractat diplomàtic, perds punts "
#~ "d'investigació per la quantitat que resulta d'aplicar aquest percentatge "
#~ "al cost d'investigar una nova tecnologia. Pots acabar amb punts "
#~ "d'investigació negatius si aquest valor és diferent de zero. També "
#~ "s'aplica a les transferències d'or en tractats diplomàtics."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penalització quan s'adquireix tecnologia d'una conquesta"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Per cada avenç que adquireixes en una conquesta d'una ciutat enemiga, "
#~ "perds punts d'investigació per la quantitat que resulta d'aplicar aquest "
#~ "percentatge al cost d'investigar una nova tecnologia. Pots acabar amb "
#~ "punts d'investigació negatius si aquest valor és diferent de zero."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penalització quan s'adquireix una tecnologia de franc"

#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Per cada tecnologia que adquireixes \"de franc\" (d'una manera que no "
#~ "estigui afectada per 'diplcost' o 'conquercost': per exemple, per cabanes "
#~ "o gràcies a la Gran Biblioteca), perds punts d'investigació per la "
#~ "quantitat que resulta d'aplicar aquest percentatge al cost d'investigar "
#~ "una nova tecnologia. Pots acabar amb punts d'investigació negatius si "
#~ "aquest factor no és zero."

#~ msgid "Negative bulbs allowed before losing tech"
#~ msgstr "Bombetes negatives permeses abans de perdre tecnologia"

#~ msgid ""
#~ "When your number of bulbs gets negative value lower than this percentage "
#~ "of current research cost, you lose one tech and number of bulbs is "
#~ "restored to 0. Special value -1 disables tech loss completely."
#~ msgstr ""
#~ "Quan el nombre de bombetes arriba a un valor negatiu menor que aquest "
#~ "percentatge del cost de recerca actual, perds una tecnologia i el nombre "
#~ "de bombetes torna a 0. El valor especial -1 desactiva completament la "
#~ "pèrdua de tecnologia."

#~ msgid "Food required for a city to grow"
#~ msgstr "Menjar necessari perquè una ciutat creixi"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Aquesta és la quantitat base de menjar que es requereix perquè una ciutat "
#~ "creixi. Aquest valor es multiplica per un altre factor que prové del joc "
#~ "de regles (ruleset) i depèn de la mida de la ciutat."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Percentatge de menjar que es perd quan es necessita un edifici"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Si una ciutat anés a créixer, però no ho pot fer perquè necessita "
#~ "l'Aqüeducte (o Clavegueram), perd aquest percentatge del seu caixetí de "
#~ "menjar (o la meitat d'aquesta quantitat si disposa de Graner)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Percentatge multiplicador per costos de producció"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Això afecta la velocitat amb què es poden produir unitats i edificis. Els "
#~ "costos base es multipliquen per aquest valor (com a percentatge)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Mida mínima de ciutat per aconseguir comerç complet"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Hi ha penalització sobre el comerç en totes les ciutats més petites "
#~ "d'aquesta mida. La penalització es del 100% (gens de comerç) per a mides "
#~ "fins a mida-sense-comerç ('notradesize'), i va disminuint gradualment "
#~ "fins al 0% (sense penalització excepte la corrupció normal) per a mides "
#~ "iguals a mida-comerç-complet ('fulltradesize'). Vegeu també mida-sense-"
#~ "comerç ('notradesize')."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Mida màxima de ciutat sense comerç"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Les ciutats de mida igual o més petita que aquesta no produeixen comerç. "
#~ "El comerç produït s'incrementa gradualment per a les ciutats més grans "
#~ "que mida-sense-comerç ('notradesize') i fins a mida-comerç-complet "
#~ "('fulltradesize'). Vegeu també mida-comerç-complet ('fulltradesize')."

#~ msgid "Minimum distance between cities"
#~ msgstr "Distància mínima entre ciutats"

#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Quan un jugador intenta fundar una nova ciutat, no es deixa fer si la "
#~ "distància des de qualsevol altre ciutat és menor que el valor d'aquest "
#~ "paràmetre. Per exemple, si aquest valor és 3, hi ha d'haver com a mínim "
#~ "dues caselles buides en qualsevol direcció entre totes les ciutats i el "
#~ "lloc on vols crear la nova. Un valor d'1 treu totes les restriccions "
#~ "sobre la ubicació de les ciutats."

#~ msgid "Technology trading"
#~ msgstr "Intercanvi de Tecnologia"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Si es desactiva, no es permet l'intercanvi de tecnologies en el diàleg de "
#~ "diplomàcia."

#~ msgid "Gold trading"
#~ msgstr "Intercanvi d'or"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Si es desactiva, no es permet l'intercanvi d'or en el diàleg de "
#~ "diplomàcia."

#~ msgid "City trading"
#~ msgstr "Intercanvi de ciutats"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Si es desactiva, no es permet l'intercanvi de ciutats en el diàleg de "
#~ "diplomàcia."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Distància mínima per rutes comercials"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Perquè dues ciutats de la mateixa civilització puguin establir una ruta "
#~ "comercial, les ciutats han d'estar com a mínim a aquesta distància sobre "
#~ "el mapa. Per graelles quadrades, la distància es calcula a l'estil "
#~ "\"Manhattan\", seguint la graella i sense utilitzar diagonals, és a dir, "
#~ "la suma dels desplaçaments al llarg dels eixos x i y."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Nombre de torns entre els efectes d'estar \"en festa\""

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Estableix el nombre de torns entre creixements per estar en Festa. Si es "
#~ "fixa a n una ciutat en Festa creixerà cada n+1 torns."

#~ msgid "Frequency of disasters"
#~ msgstr "Freqüència de desastres"

#~ msgid "Sets frequency of disasters occurring to cities."
#~ msgstr "Fixa la freqüència amb què ocorren desastres a les ciutats."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Probabilitat de destrucció d'edificació conquerida"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Quan un jugador conquereix una ciutat, cada edifici de la ciutat té "
#~ "aquesta probabilitat de ser destruït."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Probabilitat de moure's a la casella després d'un atac."

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Si és 0, els combats són com a Civ1/2 (quan s'ataca la unitat, es queda "
#~ "al mateix lloc). Si és 100, les unitats atacants sempre es mouran a la "
#~ "casella que han atacat si és que guanyen el combat (i no queden unitats "
#~ "enemigues a la casella). Si s'estableix a un valor entre 0 i 100, "
#~ "s'utilitzarà com a probabilitat d' \"ocupar\" territori."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Engegar/apagar autoatac a la part del servidor"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Si està en \"on\", les unitats que encara tinguin moviments consideraran "
#~ "automàticament atacar les unitats enemigues que es moguin pel seu costat."

#~ msgid "Do all units in tile die with defender"
#~ msgstr "Si totes les unitats de la casella moren amb el defensor"

#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Si això està activat, cada vegada que una unitat defensiva perd en "
#~ "combat, i no és dins d'una ciutat, ni cap base, totes les unitats de la "
#~ "mateixa casella es destrueixen al mateix temps que el defensor. Si està "
#~ "desactivat, només es destrueix la unitat defensiva."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reduir la població de la ciutat després d'un atac."

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Aquest valor indica si la població d'una ciutat es redueix després d'un "
#~ "atac victoriós d'una unitat enemiga. Si està desactivat, la població no "
#~ "es redueix mai. Fins i tot quan està activat, només algunes unitats poden "
#~ "matar ciutadans."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr ""
#~ "Matar lentament unitats que no tenen ciutat origen (p.ex. unitats d'inici)"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Si és més gran que zero, llavors cada unitat que no tingui ciutat origen "
#~ "perdrà punts de vida a cada torn. El nombre de punts de vida perduts es "
#~ "calcula com a 'killunhomed' per cent dels punts de vida del tipus "
#~ "d'unitat. Es perd almenys un punt de vida a cada torn fins que la unitat "
#~ "mor."

#~ msgid "National borders"
#~ msgstr "Fronteres nacionals"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Si això no es desactiva, llavors totes les caselles terrestres del "
#~ "voltant d'una fortalesa o ciutat seran propietat d'aquella nació."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Les unitats dins de les fronteres no causen infelicitat"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Si això està fixat, les unitats no causaran infelicitat quan estiguin "
#~ "dins de les teves pròpies fronteres."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Capacitat d'exercir diplomàcia amb altres jugadors"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "Aquesta opció controla la capacitat d'exercir diplomàcia amb altres "
#~ "jugadors"

#~ msgid "Allowed city names"
#~ msgstr "Noms de ciutat permesos"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "- \"Sense restriccions\" (NO_RESTRICTIONS): els jugadors poden tenir "
#~ "diverses ciutats amb el mateix nom.\n"
#~ "- \"Úniques per al jugador\" (PLAYER_UNIQUE): un jugador no pot tenir més "
#~ "d'una ciutat amb el mateix nom.\n"
#~ "- \"Úniques globalment\" (GLOBAL_UNIQUE): totes les ciutats d'una partida "
#~ "han de tenir noms diferents.\n"
#~ "- \"No es poden prendre noms de ciutat\" (NO_STEALING): com \"Úniques "
#~ "globalment\", però un jugador no pot fer servir un nom de ciutat "
#~ "predeterminat d'altres nacions a no ser que també sigui un nom "
#~ "predeterminat per la seva nació."

#~ msgid "How to pick player colors"
#~ msgstr "Com triar els colors dels jugadors"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Freqüència d'aparició de bàrbars"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "Aquesta opció controla cada quan apareixen els bàrbars a la partida. "
#~ "Veure també l'opció 'onsetbarbs'."

#~ msgid "Barbarian onset turn"
#~ msgstr "Torn d'aparició de bàrbars"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Els bàrbars no apareixeran abans d'aquest torn."

#~ msgid "Length in turns of revolution"
#~ msgstr "Llargada en torns d'una revolució"

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Quan es canvien governs, ocorrerà un període d'anarquia que duri aquesta "
#~ "quantitat de torns. Fixar aquest valor a 0 donarà una llargada aleatòria "
#~ "d'1 a 5 torns."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Si s'activa la penombra de guerra"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Si això s'activa, només es veuran les unitats i ciutats que estiguin "
#~ "dintre del rang de visió de les teves pròpies unitats i ciutats. No "
#~ "veuràs ni les noves ciutats ni canvis de terreny a les caselles que no "
#~ "observis."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Si s'aplica la penombra de guerra als canvis de frontera"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Si es permet aquesta opció, els jugadors no podran veure els canvis en la "
#~ "propietat de les caselles si no tenen visió directa de les caselles "
#~ "afectades. Altrament, els jugadors podran veure tots els canvis en "
#~ "fronteres amb l'única condició que hagin vist prèviament les caselles."

#~ msgid "Airlifting style"
#~ msgstr "Estil d'aerotransport"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "Aquesta opció afecta l'aerotransport d'unitats entre ciutats. Pot tenir "
#~ "un conjunt dels següents valors:\n"
#~ "- \"Permet que les unitats s'aerotransportin des de ciutats aliades"
#~ "\" (FROM_ALLIES).\n"
#~ "- \"Permet que les unitats s'aerotransportin cap a ciutats aliades"
#~ "\" (TO_ALLIES).\n"
#~ "- \"Unitats il·limitades des de l'origen\" (SCR_UNLIMITED): fixeu-vos que "
#~ "aerotransportar-se des d'una ciutat no redueix el comptador "
#~ "d'aerotransports, però igualment necessita que sigui com a mínim 1.\n"
#~ "- \"Unitats il·limitades al destí\" (DEST_UNLIMITED): fixeu-vos que "
#~ "aerotransportar-se cap a una ciutat no redueix el comptador "
#~ "d'aerotransports, i no en cal cap."

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Probabilitat base d'èxit per diplomàtics i espies"

#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "La probabilitat base que un espia torni d'una missió reeixida i la "
#~ "probabilitat base d'èxit per a diplomàtics i espies."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Ha d'acabar la partida si arriba la nau espacial?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Si aquesta opció s'activa, el joc acabarà amb l'arribada d'una nau "
#~ "espacial a Alpha Centauri."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Nombre mínim de ciutats per a la guerra civil"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Una guerra civil esclata si un jugador té com a mínim aquest nombre de "
#~ "ciutats i la capital d'aquest jugador és capturada. Si aquesta opció "
#~ "s'estableix al seu valor màxim, es desactiva totalment la guerra civil."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Restringir l'ús de la infraestructura per unitats enemigues"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Si aquesta opció s'activa, l'ús de camins i ferrocarrils estarà "
#~ "restringit per les unitats enemigues."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Si una unitat inabastable protegeix les abastables"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Aquesta opció controla si les caselles que tenen alhora unitats "
#~ "abastables i inabastables poden atacar-se. Si es desactiva, qualsevol "
#~ "casella que tingui unitats abastables pot atacar-se. Si s'activa, les "
#~ "caselles que tinguin alguna unitat inabastable no es poden atacar."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Torns fins que es perd el contacte amb un jugador."

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Els jugadors poden fer cimeres diplomàtiques aquest nombre de torns "
#~ "després de l'últim encontre entre unitats, encara que no tinguin "
#~ "ambaixada. Si es fixa a zero els jugadors no poden fer una cimera si no "
#~ "tenen una ambaixada."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Reconstruir el palau si la capital és conquerida."

#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Si s'activa això, quan es conquereix la capital el palau es reconstrueix "
#~ "automàticament i de franc en una altra ciutat triada aleatòriament. Això "
#~ "és significatiu, perquè el requeriment de tecnologia per construir un "
#~ "Palau s'ignorarà. (En alguns jocs de regles, aquest paràmetre afecta "
#~ "d'altres edificis, apart del palau)."

#~ msgid "Give caught units a homecity"
#~ msgstr "Donar una ciutat d'origen a les unitats capturades"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Si no està activat, les unitats capturades no tindran ciutat d'origen i "
#~ "estaran subjectes a l'opció 'killunhomed'."

#~ msgid "Whether allied players can win together"
#~ msgstr "Si els jugadors aliats poden guanyar junts"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Si aquesta opció s'activa i s'arriba a un punt que tots els jugadors que "
#~ "encara poden guanyar la partida estan aliats, i almenys un jugador "
#~ "derrotat no és part d'aquesta aliança, llavors la partida acabarà "
#~ "immediatament amb victòria compartida per aquests jugadors."

#~ msgid "Whether to use natural city names"
#~ msgstr "Si s'usen noms naturals per a les ciutats"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Si està activada, els noms de les ciutats predeterminades es basaran en "
#~ "el terreny dels voltants."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Si s'activa l'emigració de ciutadans"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Això és l'opció mestra que controla si s'activa la migració de ciutadans "
#~ "dins del joc. Si es permet, els ciutadans poden moure's automàticament "
#~ "des de ciutats menys desitjables cap a les que ho són més. La "
#~ "\"desitjabilitat\" d'una ciutat donada es calcula a partir d'una colla de "
#~ "factors. En general les ciutats més grans amb més ingressos i millores es "
#~ "preferiran. Els ciutadans no emigraran mai de la capital, ni faran que es "
#~ "perdi una meravella buidant una ciutat. D'altres opcions controlen com es "
#~ "comporta la migració: \n"
#~ "  'mgr_turninterval' - Cada quan els ciutadans intenten emigrar.\n"
#~ "  'mgr_foodneeded'   - Si es comprova la disponibilitat de menjar al "
#~ "destí.\n"
#~ "  'mgr_distance'     - Fins a quina distància emigraran els ciutadans.\n"
#~ "  'mgr_worldchance'  - Probabilitat d'emigració entre nacions.\n"
#~ "  'mgr_nationchance' - Probabilitat d'emigració interna a la nació."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Nombre de torns entre emigracions des d'una ciutat"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Aquesta opció controla el nombre de torns entre comprovacions d'emigració "
#~ "per una ciutat donada. L'interval es calcula des del torn de fundació de "
#~ "la ciutat. Per exemple, doncs, si aquesta opció és 5, els ciutadans "
#~ "buscaran un destí d'emigració apropiat cada cinc torns des de la fundació "
#~ "de la seva ciutat actual. L'emigració no passarà mai el mateix torn que "
#~ "es construeix una ciutat. Aquesta opció no té cap efecte si no es permet "
#~ "l'emigració amb l'opció 'migration'."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Si l'emigració està limitada pel menjar"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Si s'activa aquesta opció, els ciutadans no emigraran a ciutats que no "
#~ "tindrien prou menjar per acollir-los. Aquesta opció no té cap efecte si "
#~ "no es permet l'emigració amb l'opció 'migration'."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Distància màxima a la qual poden emigrar els ciutadans"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Aquesta opció controla fins a quina distància els ciutadans poden buscar "
#~ "un destí d'emigració apropiat quan decideixen a quina ciutat emigrar. El "
#~ "valor s'afegeix al radi actual de la ciutat i es compara amb la distància "
#~ "entre les dues ciutats. Si la distància és menor o igual, l'emigració és "
#~ "possible. Aquesta opció no té cap efecte si no es permet l'emigració amb "
#~ "l'opció 'migration'."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Probabilitat en tant per cent d'emigració dins de la mateixa nació"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Aquesta opció controla la probabilitat que els ciutadans migrin entre "
#~ "ciutats del mateix jugador. Un zero indica que no hi haurà mai emigració. "
#~ "100 vol dir que sempre s'emigrarà si els ciutadans troben un destí "
#~ "apropiat. Aquesta opció no té cap efecte si no es permet l'emigració amb "
#~ "l'opció 'migration'."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Probabilitat en tant per cent d'emigració entre ciutats estrangeres"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Aquesta opció controla la probabilitat que els ciutadans migrin entre "
#~ "ciutats de jugadors diferents. Un zero indica que no hi haurà mai "
#~ "emigració. 100 vol dir que sempre s'emigrarà si els ciutadans troben un "
#~ "destí apropiat. Aquesta opció no té cap efecte si no es permet "
#~ "l'emigració amb l'opció 'migration'."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Jugadors que els usuaris poden prendre"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Això ha de ser una cadena de caràcters, cadascun dels quals especifica un "
#~ "tipus o estat d'una civilització (jugador).\n"
#~ "Als clients només se'ls permetrà de prendre o observar els jugadors que "
#~ "coincideixin amb alguna de les lletres especificades. Només afecta als "
#~ "usos futurs de les comandes \"take\" o \"observe\"; no és retroactiu. Els "
#~ "caràcters i llurs significats són:\n"
#~ "    o,O = Observador global\n"
#~ "    b   = Jugadors bàrbars\n"
#~ "    d   = Jugadors morts\n"
#~ "    a,A = Jugadors IA\n"
#~ "    h,H = Jugadors Humans\n"
#~ "La primera descripció d'aquesta llista que coincideixi amb un jugador és "
#~ "la que es fa servir. Per tant 'd' no inclou bàrbars morts, 'a' no inclou "
#~ "jugadors IA morts, etc. Les lletres majúscules s'apliquen abans que la "
#~ "partida hagi començat, les minúscules després.\n"
#~ "Cadascun dels caràcters de dalt pot ser seguit per un dels nombres "
#~ "següents per permetre o restringir la forma de connexió:\n"
#~ "(res) = Es permet controlador, es permeten observadors, i es poden "
#~ "desplaçar connexions. (Desplaçar una connexió vol dir que pots agafar el "
#~ "control d'un jugador, fins i tot si un altre usuari ja controla aquell "
#~ "jugador).\n"
#~ "    1 = Es permet controlador, es permeten observadors, no es poden "
#~ "desplaçar connexions;\n"
#~ "    2 = Es permet controlador, no es permeten observadors, es poden "
#~ "desplaçar connexions;\n"
#~ "    3 = Es permet controlador, no es permeten observadors, no es poden "
#~ "desplaçar connexions;\n"
#~ "    4 = No es permet controlador, es permeten observadors"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Si l'estat d'IA canvia amb la connexió"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Si s'activa, l'estatus d'IA es desactiva quan un jugador es connecta i "
#~ "s'activa quan un jugador es desconnecta."

#~ msgid "Turn the game ends"
#~ msgstr "Torn que la partida s'acaba"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "La partida s'acabarà al final del torn donat."

#~ msgid "Reveal the map"
#~ msgstr "Revelar el mapa"

#~ msgid ""
#~ "If \"Reveal map at game start\" (START) is set, the initial state of the "
#~ "entire map will be known to all players from the start of the game, "
#~ "although it may still be fogged (depending on the 'fogofwar' setting). If "
#~ "\"Unfog map for dead players\" (DEAD) is set, dead players can see the "
#~ "entire map, if they are alone in their team."
#~ msgstr ""
#~ "Si s'activa l'opció de \"Revelar el mapa a l'inici de la partida"
#~ "\" (START), l'estat inicial de tot el mapa sencer serà conegut per tots "
#~ "els jugadors des de l'inici de la partida, encara que pot estar igualment "
#~ "en penombra (segons el paràmetre 'fogofwar'). Si s'activa l'opció de "
#~ "\"Treure la penombra del mapa per a jugadors morts\" (DEAD), els jugadors "
#~ "morts poden veure el mapa sencer, si estan sols al seu equip."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Nombre màxim de segons per torn"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Si no tots els jugadors han premut \"Acabar el torn\" abans que passi "
#~ "aquest temps, el torn s'acaba automàticament. Zero significa que no hi ha "
#~ "temps màxim. En servidors compilats amb depuració, un temps de -1 fixa la "
#~ "modalitat de prova automàtica. Només les connexions amb nivell d'accés "
#~ "\"hack\" poden fixar un temps màxim de menys de 30 segons. Useu-lo "
#~ "juntament amb la comanda \"timeoutincrease\" per a tenir un temporitzador "
#~ "dinàmic. El primer torn es tracta com un cas especial, i el controla el "
#~ "paràmetre 'first_timeout'."

#~ msgid "First turn timeout"
#~ msgstr "Temporitzador del primer torn"

#~ msgid ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."
#~ msgstr ""
#~ "Si és més gran que 0, T0 durarà 'first_timeout' segons.\n"
#~ "Si és igual a 0, T0 no tindrà temporitzador.\n"
#~ "Si és igual a -1, es desactivarà el tractament especial de T0.\n"
#~ "Vegeu també 'timeout'."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Esperar almenys n segons quan l'enemic s'ha mogut."

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Cada vegada que una unitat es mou quan està a la vista d'un jugador "
#~ "enemic, el temps restant augmenta fins aquest valor."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "Temps entre moviments d'unitat entre canvis de torn"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "Aquesta opció dóna la mínima quantitat de temps en segons entre moviments "
#~ "d'unitat després d'un canvi de torn. Per exemple, si aquesta opció està a "
#~ "20, i una unitat es mou 5 segons abans del canvi de torn, no podrà "
#~ "moure's dins del següent torn durant almenys 15 segons. La construcció de "
#~ "ciutats també queda afectada per aquesta opció, igual que les unitats que "
#~ "es mouen dins de qualsevol mena de transport. Aquest valor està limitat a "
#~ "un valor màxim de 2/3 de 'timeout'."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Control de fases de jugador/equip simultànies"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "Aquesta opció controla si els jugadors poden fer moviments al mateix "
#~ "temps durant un torn."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Segons que es permet que una connexió de client estigui bloquejada"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Si una connexió de xarxa està bloquejada durant un temps superior a "
#~ "aquest valor, llavors es tanca la connexió. Zero significa que no hi ha "
#~ "cap temps límit (encara que al final les connexions es desconnectaran "
#~ "igualment)"

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Segons màxims per a buidar els búfers de xarxa."

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "El servidor esperarà fins al valor d'aquest paràmetre en segons, que tots "
#~ "els búfers de xarxa de les connexions dels clients es desbloquegin. Zero "
#~ "significa que el servidor no esperarà gens."

#~ msgid "Seconds between PINGs"
#~ msgstr "Segons entre PINGs"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "El servidor enviarà PINGs als clients cada cop que passi aquest temps."

#~ msgid "Time to cut a client"
#~ msgstr "Temps per tallar a un client"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Si un client no respon a un PING en aquest temps, se'l desconnectarà."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Modalitat de joc amb bloqueig de torn"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Si s'activa això, el torn del joc no avança fins que tots els jugadors "
#~ "hagin acabat llur torn, incloent-hi els jugadors desconnectats."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Modalitat de joc amb torns de durada fixa"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Si s'activa això, el torn del joc no avançarà fins que expiri el temps "
#~ "fixat, encara que tots els jugadors hagin clicat a \"Acabar el torn\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Què hi ha a l'informe demogràfic"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Això ha de ser una serie de caràcters, cadascun dels quals especifica la "
#~ "inclusió d'una línia d'informació en l'informe demogràfic.\n"
#~ "Els caràcters i llur significat són:\n"
#~ "    N = incloure Població\n"
#~ "    P = incloure Producció\n"
#~ "    A = incloure Àrea de terra\n"
#~ "    L = incloure Alfabetització\n"
#~ "    R = incloure Velocitat recerca\n"
#~ "    S = incloure Àrea colonitzada\n"
#~ "    E = incloure Economia\n"
#~ "    M = incloure Servei Militar\n"
#~ "    O = incloure Contaminació \n"
#~ "A més a més, els següents caràcters controlen si algunes columnes es "
#~ "mostren o no a l'informe:\n"
#~ "    q = mostrar columna \"quantitat\"\n"
#~ "    r = mostrar columna \"posició\"\n"
#~ "    b = mostrar columna \"millor nació\" \n"
#~ "(L'ordre d'aquests caràcters no és important, però majúscules/minúscules "
#~ "sí)."

#~ msgid "Turns per auto-save"
#~ msgstr "Torns per desar automàticament"

#~ msgid ""
#~ "How many turns elapse between automatic game saves. This setting only has "
#~ "an effect when the 'autosaves' setting includes \"New turn\"."
#~ msgstr ""
#~ "Quants torns es deixen passar per tornar a desar automàticament la "
#~ "partida. Aquest paràmetre només té efecte quan el paràmetre 'autosaves' "
#~ "inclou \"Torn nou\"."

#~ msgid "Which savegames are generated automatically"
#~ msgstr "Quines partides desades es generen automàticament"

#~ msgid ""
#~ "This setting controls which autosave types get generated:\n"
#~ "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' "
#~ "turns.\n"
#~ "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
#~ "- \"No player connections\" (QUITIDLE): Save before server restarts due "
#~ "to lack of players.\n"
#~ "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
#~ "interrupt."
#~ msgstr ""
#~ "Aquest paràmetre controla quins tipus de partida autodesada es generen:\n"
#~ "- \"Torn nou\" (TURN): Desar quan comença el torn, un cop cada "
#~ "'saveturns' torns.\n"
#~ "- \"Final de partida\" (GAMEOVER): Es desa al final quan la partida "
#~ "s'acaba.\n"
#~ "- \"Sense connexions de jugador\" (QUITIDLE): Desa abans que el servidor "
#~ "es reiniciï per manca de jugadors.\n"
#~ "- \"Servidor interromput\" (INTERRUPT): Desar quan el servidor plega "
#~ "degut a una interrupció."

#~ msgid "Savegame compression level"
#~ msgstr "Nivell de compressió de les partides desades"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Si no és zero, les partides que es desin es comprimiran segons el "
#~ "paràmetre 'compresstype'. Com més gran sigui aquest valor, més es "
#~ "comprimiran però trigaran més."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algorisme de compressió de les partides desades"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Llibreria de compressió que s'ha d'utilitzar per als jocs desats."

#~ msgid "Definition of the save file name"
#~ msgstr "Definició del nom del fitxer desat"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "Dins de la cadena es permeten els següents formats de personalització:\n"
#~ "  %R = <raó>\n"
#~ "  %S = <sufix>\n"
#~ "  %T = <núm-torn>\n"
#~ "  %Y = <any-de-joc>\n"
#~ "\n"
#~ "Exemple: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Vigila de fer servir com a mínim o bé %T o bé %Y, si no, els jocs desats "
#~ "nous sobreescriuran els vells. Si no es fa servir cap dels formats, "
#~ "s'afegeix '-T%04T-Y%05Y-%R' al valor de 'savename'."

#~ msgid "Whether to log player statistics"
#~ msgstr "Si es registren les estadístiques de jugador"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Si s'activa això, les estadístiques de jugador s'afegeixen al fitxer "
#~ "definit per l'opció 'scorefile' a cada torn. Aquestes estadístiques poden "
#~ "ser usades per a crear gràfics de poder després de la partida."

#~ msgid "Name for the score log file"
#~ msgstr "Nom del fitxer de registre del marcador"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr ""
#~ "El nom predeterminat del fitxer de registre del marcador és 'freeciv-"
#~ "score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Nombre màxim de connexions al servidor per ordinador"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Les noves connexions des d'un ordinador donat es rebutjaran si el nombre "
#~ "total de connexions des del mateix ordinador és igual o superior a aquest "
#~ "valor. Un valor de 0 vol dir que no hi ha límit, almenys fins al nombre "
#~ "màxim de connexions suportades pel servidor."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr ""
#~ "Temps que ha de passar perquè un usuari expulsat pugui tornar-se a "
#~ "connectar."

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Dóna el temps en segons que ha de passar perquè un usuari expulsat amb la "
#~ "comanda \"kick\" pugui tornar-se a connectar. Canviar aquesta opció "
#~ "afectarà usuaris expulsats en el passat."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "No tens permís per canviar l'opció '%s'."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "L'opció '%s' està bloquejada pel joc de regles."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "L'opció '%s' no es pot modificar un cop s'ha fixat el mapa."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "L'opció '%s' no es pot modificar un cop ha començat la partida."

#~ msgid "Internal error."
#~ msgstr "Error intern."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "El prefix \"%s\" és ambigu. Els candidats són: %s."

#~ msgid "Missing value."
#~ msgstr "Falta el valor."

#~ msgid "No match for \"%s\"."
#~ msgstr "No concorda res amb \"%s\"."

#~ msgid "This setting is not a boolean."
#~ msgstr "Aquesta opció no és booleana."

#~ msgid "This setting is not an integer."
#~ msgstr "Aquesta opció no és entera."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Valor fora de rang: %d (mín: %d, màx: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Aquesta opció no és una cadena."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Valor de cadena massa llarg (llargada màx: %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "Aquesta opció no és un enumerador."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#~ msgid "empty value"
#~ msgstr "sense valor"

#~ msgid "This setting is not a bitwise."
#~ msgstr "Aquesta opció no és un mapa de bits."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Joc de Regles: '%s' s'ha fixat a %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Joc de Regles: '%s' s'ha bloquejat pel joc de regles."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Partida desada: '%s' s'ha fixat a %s."

#~ msgid "Geological"
#~ msgstr "Geologia"

#~ msgid "Sociological"
#~ msgstr "Sociologia"

#~ msgid "Economic"
#~ msgstr "Economia"

#~ msgid "Military"
#~ msgstr "Militars"

#~ msgid "Scientific"
#~ msgstr "Ciència"

#~ msgid "Internal"
#~ msgstr "Internes"

#~ msgid "Networking"
#~ msgstr "Xarxa"

#~ msgid "Vital"
#~ msgstr "Vitals"

#~ msgid "Situational"
#~ msgstr "De situació"

#~ msgid "Rare"
#~ msgstr "Rares"

#~ msgid "Changed"
#~ msgstr "Modificades"

#~ msgid "Locked"
#~ msgstr "Bloquejades"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr ""
#~ "Necessites tenir una capital per tal de poder llançar la nau espacial."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Ja has llançat la teva nau espacial!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Encara no pots llançar la teva nau espacial!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "Els %s han llançat una nau espacial! S'espera que arribi a Alpha Centauri "
#~ "el %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "S'ha rebut una acció de la nau espacial, però tu no tens cap nau espacial!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "No pots modificar la teva nau espacial un cop ha estat llançada!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "No tens cap Estructura Espacial sense col·locar !"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Aquesta Estructura Espacial no s'ha pogut connectar !"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "No tens cap Component Espacial sense col·locar!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "La teva nau espacial ja té el nombre màxim de components de combustible!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "La teva nau espacial ja té el nombre màxim de components de propulsió!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "No tens cap Mòdul Espacial sense col·locar!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "La teva nau espacial ja té el nombre màxim de mòduls habitables!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "La teva nau espacial ja té el nombre màxim de mòduls de suport vital!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "La teva nau espacial ja té el nombre màxim de plafons solars!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Sense el guiament de la capital, la nau espacial %s s'ha perdut!"

#~ msgid "?winners:, the %s"
#~ msgstr ", els %s"

#~ msgid "?winners:the %s"
#~ msgstr "als %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Victòria d'escenari per %s."

#~ msgid "Game is over."
#~ msgstr "La partida ha acabat."

#~ msgid "Team victory to %s."
#~ msgstr "Victòria d'equip per a %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Victòria aliada per a %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "La partida s'ha acabat amb victòria de %s."

#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr ""
#~ "La partida s'ha acabat en empat perquè s'ha passat el límit de torns."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "La nau espacial %s ha arribat a Alpha Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "El teu %s s'ha desmobilitzat d'acord amb el teu tractat de pau amb els %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Ciutadans preocupats avisen que l'alto el foc amb %s s'acabarà aviat."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "L'alto el foc amb %s s'ha acabat. Ara estàs en guerra amb els %s."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "S'ha acabat l'alto el foc entre %s i %s. Estan en guerra. Cancel·les la "
#~ "teva aliança amb tots dos."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Tipus de compressió no suportat %d."

#~ msgid "Failed saving game as %s"
#~ msgstr "No s'ha pogut desar la partida com a %s"

#~ msgid "Game saved as %s"
#~ msgstr "Partida desada com a %s"

#~ msgid "The game is already running."
#~ msgstr "La partida ja s'està jugant."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s ha perdut el control cmdlevel en començar la partida. A partir d'ara, "
#~ "feu servir votacions."

#~ msgid "Starting game."
#~ msgstr "S'està iniciant la partida."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "sol·licitud d'informe desconegut (tipus %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Avís: rebutjant client antic %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "El teu client és massa antic. Per utilitzar aquest servidor actualitza si "
#~ "us plau el teu client a Freeciv 2.2 o posterior."

#~ msgid "You are not allowed to edit."
#~ msgstr "No tens permís per editar."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "La nació %s no està disponible en aquest escenari."

#~ msgid "%s nation is already in use."
#~ msgstr "La nació %s ja està agafada."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s és el dirigent %s %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Esperant per començar la partida: %d de %d jugadors estan a punt per "
#~ "començar."

#~ msgid "%s rules the %s."
#~ msgstr "%s governa els %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Aquest programa freeciv-server té suport d'autenticació de jugadors, però "
#~ "ara mateix no es fa servir."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "S'està enviant informació al metaservidor <%s>."

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr ""
#~ "No es comença sense connexió de metaservidor sol·licitada explícitament."

#~ msgid "The game is over..."
#~ msgstr "La partida ha acabat..."

#~ msgid "Failed to create suitable map, retrying with another mapseed"
#~ msgstr ""
#~ "No s'ha pogut crear un mapa apropiat, es torna a provar amb una altra "
#~ "llavor de mapa"

#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "No es pot crear un mapa adequat amb els paràmetres donats."

#~ msgid "Now accepting new client connections."
#~ msgstr "S'estan acceptant noves connexions de clients."

#~ msgid "Can't use an empty name."
#~ msgstr "No es pot usar un nom buit."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "El nom excedeix el màxim de %d caràcters."

#~ msgid "That name is not allowed."
#~ msgstr "Aquest nom no és permès."

#~ msgid "(ambiguous)"
#~ msgstr "(ambigu)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "El nom és buit, per tant no pot ser un jugador."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "El nom és massa llarg, per tant no pot ser un jugador."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Prefix de nom de jugador '%s' és ambigu."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Cap jugador amb el nom de '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "match_result no esperat %d (%s) per '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "El nom és buit, per tant no pot ser una connexió."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "El nom és massa llarg, per tant no pot ser una connexió."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Prefix de nom de connexió '%s' és ambigu."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "No hi ha cap connexió amb el nom '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Obrir connexió de metaservidor amb [%s]"

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Tancar connexió de metaservidor amb [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "La connexió amb el metaservidor està oberta."

#~ msgid "Metaserver connection is closed."
#~ msgstr "La connexió amb el metaservidor està tancada."

#~ msgid "Metaserver connection is already open."
#~ msgstr "La connexió amb el metaservidor ja està oberta."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "La connexió amb el metaservidor ja està tancada."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "L'argument ha de ser 'u', 'up', 'd', 'down', o '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Cadena de pegats de metaserver fixada a '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Cadena de pegats de metaserver fixada a '%s', sense reportar al "
#~ "metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Cadena de missatge de metaservidor fixada a '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Cadena de missatge del metaservidor fixada a '%s', no informant al "
#~ "metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "El metaservidor ara és [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Identificador de servidor: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "No pots desar partides manualment en aquest servidor."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "No es pot canviar un jugador bàrbar."

#~ msgid "%s is now under AI control."
#~ msgstr "%s està sota el control de la IA des d'ara."

#~ msgid "%s is now under human control."
#~ msgstr "%s està sota el control humà des d'ara."

#~ msgid "Wrong number of arguments to create command."
#~ msgstr "Nombre d'arguments incorrecte per la comanda create."

#~ msgid "A living user already exists by that name."
#~ msgstr "Ja existeix un usuari viu amb aquest nom."

#~ msgid "A living player already exists by that name."
#~ msgstr "Ja existeix un jugador viu amb aquest nom."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "No es poden crear jugadors, la nació %s no pot coincidir amb %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr "No es poden crear jugadors, no hi ha nacions disponibles."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s reemplaça el jugador mort %s com a jugador controlat per IA."

#~ msgid "Failed to create new player %s."
#~ msgstr "Error en crear el nou jugador %s."

#~ msgid "New player %s created."
#~ msgstr "Es crea el jugador nou %s."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Nació del jugador nou: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Ja existeix un jugador amb aquest nom."

#~ msgid "A user already exists by that name."
#~ msgstr "Ja existeix un usuari amb aquest nom."

#~ msgid "Can't add more players, server is full."
#~ msgstr "No es poden afegir més jugadors, el servidor està ple."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "No es poden afegir més jugadors, no hi ha prou nacions."

#~ msgid "There is no AI type %s."
#~ msgstr "No existeix el tipus d'IA %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s reemplaça %s com a jugador controlat per IA."

#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s s'ha afegit com a jugador controlat per IA (%s)."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Cal nivell de comandes '%s' o superior per treure un jugador quan la "
#~ "partida ja ha començat."

#~ msgid "Removed player %s from the game."
#~ msgstr "S'ha eliminat el jugador %s de la partida."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Nom \"%s\" no permès per raons de seguretat."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "No hi ha cap fitxer de comandes amb el nom \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Carregant fitxer de script '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "No es pot llegir el fitxer d'script de línia de comandes '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "No s'ha pogut llegir el fitxer d'script '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "No s'ha pogut escriure el fitxer d'script '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "No pots fer servir la comanda write en aquest servidor per raons de "
#~ "seguretat."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "No es pot disminuir el nivell d'accés de comanda '%s' per a la connexió "
#~ "'%s'; només tens '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Nivell d'accés de comanda fixat a '%s' per a connexió %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Ara qualsevol pot convertir-se en organitzador de la partida '%s' "
#~ "llançant la comanda 'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Nivells d'accés de comanda efectius:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Nivell d'accés de comanda per a noves connexions: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Nivell d'accés de comanda per al primer jugador que el prengui: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "El nivell d'accés de comandes ha de ser un dels següents: %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "No es pot augmentar nivell d'accés de comanda a '%s'; només tens '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Nivell d'accés de comanda fixat a '%s' per a nous jugadors."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Nivell d'accés de comanda fixat a '%s' per al primer jugador que l'agafi."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "La comanda 'first' no té sentit des de la línia de comandes del servidor."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Ja tens nivell d'accés de comanda '%s' o millor."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Algú altre ja és organitzador de la partida."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr ""
#~ "La connexió %s ha decidit convertir-se en organitzadora de la partida."

#~ msgid "Invalid argument %d."
#~ msgstr "Argument invàlid %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Ús:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Temps màxim dinàmic fixat a %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Opció: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Opció: %s"

#~ msgid "Description:"
#~ msgstr "Descripció:"

#~ msgid "Status: %s"
#~ msgstr "Estat: %s"

#~ msgid "changeable"
#~ msgstr "canviable"

#~ msgid "fixed"
#~ msgstr "fix"

#~ msgid "Value:"
#~ msgstr "Valor:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr ""
#~ "Hi ha explicacions disponibles per les següents opcions del servidor:"

#~ msgid "No explanation for that yet."
#~ msgstr "No hi ha explicació per això encara."

#~ msgid "Ambiguous option name."
#~ msgstr "Nom d'opció ambigu."

#~ msgid "Server Operator: %s"
#~ msgstr "Operador de servidor: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Connectmsg truncat a %u bytes."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "El jugador '%s' ha passat a tenir el nivell IA '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s no està control·lat per la IA."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "S'ha establert el nivell d'IA predeterminat a '%s'."

#~ msgid "This command is client only."
#~ msgstr "Aquesta comanda és només per al client."

#~ msgid "Only players may use the away command."
#~ msgstr "Només els jugadors poden utilitzar la comanda away (no hi sóc)"

#~ msgid "%s set to away mode."
#~ msgstr "%s fixat a mode away (no hi sóc)."

#~ msgid "%s returned to game."
#~ msgstr "%s ha tornat a la partida."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Ho sento, no tens accés per veure l'opció '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Opció desconeguda '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "El directori del conjunt de regles actuals és \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Totes les opcions amb valors diferents dels predeterminats"

#~ msgid "All options"
#~ msgstr "Totes les opcions"

#~ msgid "Vital options"
#~ msgstr "Opcions vitals"

#~ msgid "Situational options"
#~ msgstr "Opcions de situació"

#~ msgid "Rarely used options"
#~ msgstr "Opcions poc utilitzades"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Opcions bloquejades pel joc de regles"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "A la columna '##' es mostra l'estat de l'opció:"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr " - un '!' significa que l'opció està bloquejada pel joc de regles."

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - un '+' significa que pots canviar l'opció."

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr " - un '=' significa que l'opció està al seu valor predeterminat."

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## valor (mín, màx)"

#~ msgid "Option"
#~ msgstr "Opció"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr ""
#~ "Hi ha disponible un text d'ajuda per cada opció fent 'help <opció>'."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Prova 'show situational' o 'show rare' per mostrar més opcions.\n"
#~ "Prova 'show changed' per mostrar les opcions amb valors diferents dels "
#~ "predeterminats\n"
#~ "Prova 'show locked' per mostrar les opcions bloquejades pel joc de regles."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "No es poden canviar els equips un cop la partida ha començat."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Argument no definit.  Ús:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "No existeix l'equip %s. Si us plau dóna un nom o nombre d'equip vàlids."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Un bàrbar no es pot ajuntar a un equip."

#~ msgid "Player %s set to team %s."
#~ msgstr "El jugador %s s'ha unit a l'equip %s."

#~ msgid "Teamvote"
#~ msgstr "Votació d'equip"

#~ msgid "Vote"
#~ msgstr "Votació"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (cal %0.0f%%%s): %d a favor, %d en contra, i %d abstencions "
#~ "sobre %d jugadors."

#~ msgid " no dissent"
#~ msgstr " cap desacord"

#~ msgid "There are no votes going on."
#~ msgstr "No hi ha cap votació en marxa."

#~ msgid "You are not allowed to use this command."
#~ msgstr "No tens permís per usar aquesta comanda."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "L'argument \"%s\" és ambigu."

#~ msgid "There are no votes running."
#~ msgstr "No hi ha votacions en marxa."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Última votació no legal (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "una altra votació en marxa"
#~ msgstr[1] "d'altres votacions en marxa"

#~ msgid "Value must be an integer."
#~ msgstr "El valor ha de ser un enter."

#~ msgid "No such vote (%d)."
#~ msgstr "No existeix la votació (%d)"

#~ msgid "You are not allowed to vote on that."
#~ msgstr "No tens permís per votar sobre això."

#~ msgid "You voted for \"%s\""
#~ msgstr "Has votat a favor de \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Has votat en contra de \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "T'has abstingut de votar sobre \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Falta argument <número de votació> o la  †  †  €†   cadena \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "No tens cap votació en marxa."

#~ msgid "There isn't any vote going on."
#~ msgstr "No hi ha cap votació en marxa."

#~ msgid "All votes have been removed."
#~ msgstr "Totes les votacions s'han esborrat."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "No tens permís per cancel·lar aquesta votació (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Ús: /cancelvote [<número de votació>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s ha cancel·lat la votació \"%s\" (número %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "La votació \"%s\" (número %d) s'ha cancel·lat."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Només es pot usar aquesta comanda un cop la partida ha començat."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "La diplomàcia %s ja no es depura"

#~ msgid "%s diplomacy debugged"
#~ msgstr "La diplomàcia %s s'està depurant"

#~ msgid "%s tech no longer debugged"
#~ msgstr "Tecnologia %s ja no es depura"

#~ msgid "%s tech debugged"
#~ msgstr "La tecnologia %s s'està depurant"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "jugadors=%d ciutats=%d ciutadans=%d unitats=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Els valors 2 i 3 han de ser enters."

#~ msgid "Bad map coordinates."
#~ msgstr "Coordenades de mapa dolentes."

#~ msgid "No city at this coordinate."
#~ msgstr "No hi ha cap ciutat en aquestes coordenades."

#~ msgid "%s no longer debugged"
#~ msgstr "Ja no es depura a %s"

#~ msgid "%s %s no longer debugged."
#~ msgstr "Ja no es depura el %2$s %1$s."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Ja no es depura el sistema de ferry."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Depurant el sistema de ferry."

#~ msgid "Value 2 must be integer."
#~ msgstr "El valor 2 ha de ser un enter."

#~ msgid "Unit %d does not exist."
#~ msgstr "La unitat %d no existeix."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Opció '%s' no reconeguda."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr ""
#~ "Utilitzeu la comanda '%srulesetdir' per modificar el directori del joc de "
#~ "regles."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "El paràmetre %s només pot contenir +- i 0-9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Consola: '%s' s'ha fixat a %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Ho sento, en aquesta partida no es pot observar globalment."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "No pots agafar un jugador nou en aquest moment."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "No pots agafar un nou jugador perquè s'ha arribat al màxim de %d jugador "
#~ "(la preferència maxplayers)"
#~ msgstr[1] ""
#~ "No pots agafar un nou jugador perquè s'ha arribat al màxim de %d jugadors "
#~ "(la preferència maxplayers)"

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "No pots agafar un nou jugador perquè no queden posicions de jugador "
#~ "lliures."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Ho sento, en aquesta partida no es poden observar els bàrbars."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Ho sento, en aquesta partida no es poden prendre els bàrbars."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr ""
#~ "Ho sento, en aquesta partida no es poden observar els jugadors morts."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr ""
#~ "Ho sento, en aquesta partida no es poden prendre els jugadors morts."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr ""
#~ "Ho sento, en aquesta partida no es poden observar els jugadors d'IA."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Ho sento, en aquesta partida no es poden prendre els jugadors d'IA."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Ho sento, en aquesta partida no es poden observar els jugadors humans."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Ho sento, en aquesta partida no es poden prendre els jugadors humans."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Ho sento, en aquesta partida no es pot observar."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Ho sento, en aquesta partida no es poden prendre jugadors."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Ho sento, en aquesta partida no es poden prendre els jugadors ja "
#~ "connectats."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Només es permet el format de nom de jugador."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s ja controla %s. Usar 'observe' suprimiria %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s ja està observant %s"

#~ msgid "%s is already observing."
#~ msgstr "%s ja està observant."

#~ msgid "%s now observes %s"
#~ msgstr "%s ara observa a %s"

#~ msgid "%s now observes"
#~ msgstr "%s ara observa"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "No pots fer \"/take -\" un cop la partida ja ha començat."

#~ msgid "A delegation is active for player '%s'. /take not possible."
#~ msgstr ""
#~ "Hi ha una delegació activa per al jugador '%s'. No és possible fer un /"
#~ "take."

#~ msgid "%s already controls %s."
#~ msgstr "%s ja controla %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "No queda cap espai de jugador lliure per a %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Nació reassignada a %s per la consola del servidor."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Nació reassignada a %s per %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s ara controla %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Humà"

#~ msgid "Alive"
#~ msgstr "Viu"

#~ msgid "Dead"
#~ msgstr "Mort"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s no s'ha pogut associar a cap jugador."

#~ msgid "You can not detach other users."
#~ msgstr "No pots desassociar d'altres jugadors."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s no s'ha associat a cap jugador."

#~ msgid "%s detaching from %s"
#~ msgstr "Desassociant %s de %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s ja no està observant."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "No es pot carregar una partida mentre n'hi ha una altra en joc."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "No puc trobar la partida desada ni l'escenari de nom \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "No s'ha pogut carregar el fitxer desat: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "Has de proporcionar un nom de joc de regles. Utilitza \"/show ruleset\" "
#~ "per veure quin és el joc de regles actual."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Aquesta opció no pot ser modificada un cop ha començat la partida."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Directori de regles ja és \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "No s'ha trobat el directori de regles \"%s\" "

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Directori de regles fixat a \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "No s'ha pogut crear el directori de control '%s'."

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Això seria de ximplets, perquè no ets jugador."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Proveu /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr ""
#~ "S'ha afegit el patró %s com a entrada %d a la teva llista d'ignorats."

#~ msgid "Your ignore list is empty."
#~ msgstr "La teva llista d'ignorats és buida."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "No has donat el rang. Prova /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "\"%s\" no és un rang vàlid. Prova /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Número d'entrada no vàlid: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Rang no vàlid: de %d a %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr "S'ha tret el patró %s (entrada %d) de la teva llista d'ignorats."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Calen dos arguments. Vegeu '/help playercolor'."

#~ msgid ""
#~ "Can only set player color prior to game start if 'plrcolormode' is "
#~ "PLR_SET."
#~ msgstr ""
#~ "Un color de jugador només es pot triar abans de començar la partida si "
#~ "'plrcolormode' té el valor PLR_SET."

#~ msgid "Can only unset player color before game starts."
#~ msgstr ""
#~ "Només es pot desassignar el color del jugador abans de començar la "
#~ "partida."

#~ msgid "Invalid player color definition. See '/help playercolor'."
#~ msgstr ""
#~ "Definició de color de jugador incorrecta. Vegeu '/help playercolor'."

#~ msgid "Warning: new color [%s] for %s is identical to %s."
#~ msgstr "Avís: el color nou [%s] per a %s és idèntic al de %s."

#~ msgid "Color of player %s set to [%s]."
#~ msgstr "El color del jugador %s s'ha fixat a [%s]."

#~ msgid "Goodbye."
#~ msgstr "Adéu."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Ho sento, no tens permès usar comandes de servidor."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr "Atenció: '%s' interpretat com '%s', però és ambigu. Prova '%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Comanda desconeguda '%s%s'.  Prova '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "La teva nova votació ha cancel·lat l'anterior."

#~ msgid "New teamvote"
#~ msgstr "Nova votació d'equip"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (número %d) per %s: %s."

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "La teva nova votació (\"%s\") no és legal o no s'ha reconegut."

#~ msgid "(server prompt)"
#~ msgstr "(prompt del servidor)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Finalitzant partida. El servidor rearrancarà un cop s'hagin desconnectat "
#~ "tots els clients."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "No es pot acabar la partida, no n'hi ha cap en joc."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s ha donat la partida per perduda i ja no pot guanyar."

#~ msgid "You cannot surrender now."
#~ msgstr "No pots rendir-te ara."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Se suposa l'argument 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Se suposa l'argument 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr "Els arguments vàlids són: 'game', 'ruleset', 'script' o 'default'."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Restaurar totes les opcions als valors del principi de la partida."

#~ msgid "No saved settings from the game start available."
#~ msgstr ""
#~ "No hi ha disponibles les opcions desades del principi de la partida."

#~ msgid "No game started..."
#~ msgstr "No ha començat la partida..."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Restaurar totes les opcions als valors del joc de regles."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Restaurar totes les opcions als valors del joc de regles."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Restaurar totes les opcions i tornar a llegir l'script d'arrencada del "
#~ "servidor."

#~ msgid "Reset all settings to default values."
#~ msgstr "Tornar a deixar totes les opcions amb els valors predeterminats."

#~ msgid "Settings re-initialized."
#~ msgstr "Paràmetres reiniciats."

#~ msgid "Fall back to old syntax '%slua <script command>'."
#~ msgstr "Tornar a la sintaxi antiga '%slua <comanda de script>'."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "No hi  ha comanda lua ni fitxer de script lua. Vegeu '%shelp lua'."

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "L'script de Freeciv '%s' no és permès per raons de seguretat."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "No s'ha trobat cap script de Freeciv amb el nom '%s'."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Carregant fitxer de script de Freeciv '%s'."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "No es pot llegir l'script de Freeciv '%s'."

#~ msgid "Game not started - cannot delegate yet."
#~ msgstr "Partida no començada - la delegació encara no es pot fer."

#~ msgid "Valid arguments for 'delegate' are: %s."
#~ msgstr "Els arguments vàlids per a 'delegate' són: %s."

#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Cal nivell de comandes '%s' o superior per a modificar les delegacions "
#~ "dels altres."

#~ msgid "Please specify a player for whom delegation should be canceled."
#~ msgstr ""
#~ "Si us plau especifiqueu el jugador per al qual s'ha de cancel·lar la "
#~ "delegació."

#~ msgid "You can't switch players from the console."
#~ msgstr "No es pot canviar de jugador des de la consola."

#~ msgid "Please specify a player for whom the delegation should be shown."
#~ msgstr ""
#~ "Si us plau especifiqueu el jugador per al qual s'ha de mostrar la "
#~ "delegació."

#~ msgid "Please specify a player to take control of."
#~ msgstr ""
#~ "Si us plau especifiqueu el jugador del qual s'ha de prendre el control."

#~ msgid "Please specify a user to whom control is to be delegated."
#~ msgstr ""
#~ "Si us plau especifiqueu el jugador al qual se li ha de delegar el control."

#~ msgid "You do not control a player."
#~ msgstr "No controleu cap jugador."

#~ msgid ""
#~ "Can't delegate control of '%s' belonging to %s while they are controlling "
#~ "another player."
#~ msgstr ""
#~ "No es pot delegar el control de '%s', que pertany a %s mentre està "
#~ "controlant un altre jugador."

#~ msgid "Can't change delegation of '%s' while controlled by delegate %s."
#~ msgstr ""
#~ "No es pot modificar la delegació de '%s' mentre està controlat pel "
#~ "delegat %s."

#~ msgid ""
#~ "You can't delegate control while you are controlling a delegated player "
#~ "yourself."
#~ msgstr ""
#~ "No pots delegar el control mentre tu mateix estàs controlant un jugador "
#~ "delegat."

#~ msgid ""
#~ "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' "
#~ "to cancel an existing delegation."
#~ msgstr ""
#~ "%s ja té '%s', i per tant no pot ser alhora delegat. Utilitzeu "
#~ "'%sdelegate cancel' per cancel·lar una delegació ja feta."

#~ msgid ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."
#~ msgstr ""
#~ "No pots delegar-te el control a tu mateix. Utilitzeu '/delegate cancel' "
#~ "per cancel·lar una delegació que ja existeix."

#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "El control del jugador '%s' s'ha delegat a l'usuari %s."

#~ msgid "No delegation defined for '%s'."
#~ msgstr "No s'ha definit cap delegació per a '%s'."

#~ msgid "Unexpected failure."
#~ msgstr "Error inesperat."

#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "El teu control delegat del jugador '%s' s'ha cancel·lat."

#~ msgid "Delegation of '%s' canceled."
#~ msgstr "La delegació de '%s' s'ha cancel·lat."

#~ msgid ""
#~ "You are already controlling a delegated player. Use '/delegate restore' "
#~ "to relinquish control of your current player first."
#~ msgstr ""
#~ "Ja controles un jugador delegat. Utilitzeu primer '/delegate restore' per "
#~ "deixar anar el control del teu jugador actual."

#~ msgid ""
#~ "Can't take player while you have delegated control yourself. Use '/"
#~ "delegate cancel' to cancel your own delegation first."
#~ msgstr ""
#~ "No es pot agafar un jugador mentre tu has delegat el control. Utilitzeu "
#~ "primer '/delegate cancel' per cancel·lar la pròpia delegació."

#~ msgid "You already control '%s'."
#~ msgstr "Ja controleu '%s'."

#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "No se t'ha delegat el control del jugador '%s'."

#~ msgid "Another user already controls player '%s'."
#~ msgstr "Un altre usuari ja controla el jugador '%s'."

#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s ara controla el jugador '%s'."

#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Actualment no esteu controlant cap jugador delegat."

#~ msgid "%s is now connected as %s."
#~ msgstr "%s està connectat ara com a %s."

#~ msgid "%s (observer)"
#~ msgstr "%s (observador)"

#~ msgid "global observer"
#~ msgstr "observador global"

#~ msgid "nothing"
#~ msgstr "res"

#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Comanda 'mapimg' ambigua."

#~ msgid "The valid arguments are: %s."
#~ msgstr "Els arguments vàlids són: %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Falta l'argument per a 'mapimg define'."

#~ msgid "Can't use definition: %s."
#~ msgstr "No es pot utilitzar definició: %s."

#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Definit com a  definició %d d'imatge de mapa amb: '%s'."

#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Falta l'argument per a 'mapimg delete'."

#~ msgid "All map image definitions deleted."
#~ msgstr "S'han esborrat totes les definicions d'imatge de mapa."

#~ msgid "Couldn't delete definition: %s."
#~ msgstr "No s'ha pogut esborrar la definició: %s."

#~ msgid "Map image definition %d deleted."
#~ msgstr "S'ha esborrat la definició d'imatge de mapa %d."

#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argument no vàlid per a 'mapimg delete': '%s'."

#~ msgid "Couldn't show definition: %s."
#~ msgstr "No s'ha pogut mostrar la definició: %s."

#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argument no vàlid per a 'mapimg show': '%s'."

#~ msgid "Map color test images saved."
#~ msgstr "Imatges de prova de color de mapa desades."

#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Falta l'argument per a 'mapimg create'."

#~ msgid "Error saving map image %d: %s."
#~ msgstr "Error desant la imatge de mapa %d: %s."

#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argument no vàlid per a 'mapimg create': '%s'."

#~ msgid "Freeciv database script deactivated at compile time."
#~ msgstr ""
#~ "Script de base de dades de Freeciv desactivat en temps de compilació."

#~ msgid "Ambiguous fcdb command."
#~ msgstr "Comanda fcdb ambigua."

#~ msgid "Not enough human players; game will not start."
#~ msgstr "No hi ha prou jugadors humans; la partida no començarà."

#~ msgid "No players; game will not start."
#~ msgstr "No hi ha jugadors; la partida no començarà."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "No hi ha prou nacions per a tots els jugadors; la partida no començarà."

#~ msgid "All players are ready; starting game."
#~ msgstr "Tots els jugadors estan a punt; començant la partida"

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "No es pot iniciar la partida: la partida està esperant que es "
#~ "desconnectin tots els clients."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "No es pot iniciar la partida: ja s'està jugant."

#~ msgid "Cutting connection %s."
#~ msgstr "Tallant connexió %s."

#~ msgid "connection cut"
#~ msgstr "connexió tallada"

#~ msgid "You may not kick yourself."
#~ msgstr "No pots expulsar-te tu mateix."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "Hi ha d'haver com a mínim %d connexions úniques al servidor perquè "
#~ "aquesta comanda sigui vàlida."

#~ msgid "kicked"
#~ msgstr "expulsat"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Benvingut - aquesta és l'ajuda d'introducció per al servidor Freeciv.\n"
#~ "\n"
#~ "Al servidor hi ha dos conceptes importants, Comandes i Opcions. Les "
#~ "Comandes, com ara 'help', s'usen per a interactuar amb el servidor. "
#~ "Algunes comandes necessiten un o més arguments, separats per espais. En "
#~ "molts casos les comandes i els arguments poden abreujar-se. Les opcions "
#~ "són valors que controlen el funcionament del servidor.\n"
#~ "\n"
#~ "Per saber com trobar més informació sobre les comandes i les opcions, fes "
#~ "'help help'.\n"
#~ "\n"
#~ "Per als més impacients, les principals comandes per començar són:\n"
#~ "  show   - per veure les opcions actuals\n"
#~ "  set     - per fixar opcions \n"
#~ "  start  - per iniciar la partida un cop els jugadors s'han connectat\n"
#~ "  save   - per desar la partida actual\n"
#~ "  quit   - per sortir"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Comanda: %s -  %s"

#~ msgid "Command: %s"
#~ msgstr "Comanda: %s"

#~ msgid "Synopsis: "
#~ msgstr "Sinopsi: "

#~ msgid "Level: %s"
#~ msgstr "Nivell: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Estan disponibles les següents comandes de servidor:"

#~ msgid "Possible matches: %s"
#~ msgstr "Concordances possibles: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "L'argument de l'ajuda '%s' és ambigu."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Cap coincidència per l'argument d'ajuda '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Llista de connexions al servidor:"

#~ msgid "<no connections>"
#~ msgstr "<no hi ha cap connexió>"

#~ msgid "List of all delegations:"
#~ msgstr "Llista de totes les delegacions:"

#~ msgid "%s delegates control over player '%s' to user %s%s."
#~ msgstr "%s delega el control del jugador '%s' cap a l'usuari %s%s."

#~ msgid " (active)"
#~ msgstr " (activa)"

#~ msgid "No delegations defined."
#~ msgstr "No s'han definit delegacions."

#~ msgid "Your ignore list:"
#~ msgstr "La teva llista d'ignorats:"

#~ msgid "List of players:"
#~ msgstr "Llista de jugadors:"

#~ msgid "<no players>"
#~ msgstr "<no hi ha cap jugador>"

#~ msgid ", user %s"
#~ msgstr ", usuari %s"

#~ msgid ", ready"
#~ msgstr ", preparat"

#~ msgid ", not ready"
#~ msgstr ", no preparat"

#~ msgid ", Dead"
#~ msgstr ", Mort"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", nivell de dificultat %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", %d connexió:"
#~ msgstr[1] ", %d connexions:"

#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr " %s des de %s (nivell d'accés de comandes %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr "(mode observador)"

#~ msgid "List of scenarios available:"
#~ msgstr "Llista d'escenaris disponibles:"

#~ msgid "List of teams:"
#~ msgstr "Llista d'equips:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d jugador :"
#~ msgstr[1] "%2d : '%s' : %d jugadors :"

#~ msgid "No map image definitions."
#~ msgstr "No hi ha definicions d'imatge de mapa."

#~ msgid "List of map image definitions:"
#~ msgstr "Llista de definicions d'imatge de mapa:"

#~ msgid "[%2d] %s"
#~ msgstr "[%2d] %s"

#~ msgid "List of player colors:"
#~ msgstr "Llista de colors de jugadors:"

#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (usuari %s): [%s]"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Argument de llista incorrecte: '%s'. Prova '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "Els %s descobreixen %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Els %s descobreixen la tecnologia del futur %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "S'ha adquirit %s dels %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "El descobriment de %s et proporciona una nova forma de govern (%s). "
#~ "Potser vols començar una revolució."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "El descobriment de %s DEIXA OBSOLET %s a %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "S'ha descobert %s. Els nostres científics es concentren en %s; l'objectiu "
#~ "és %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "S'ha descobert %s. Els científics no saben què investigar a partir d'ara."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "S'ha descobert %s. Els científics decideixen investigar %s."

#~ msgid "Learned %s. "
#~ msgstr "S'ha descobert %s. "

#~ msgid "Researching %s."
#~ msgstr "S'està investigant %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grans científics de tot el món s'uneixen a la teva civilització, obtens "
#~ "un avenç immediat."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr ""
#~ "Producció de ciència massa baixa. Hem perdut Tecnologia del Futur %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Producció de ciència insuficient. Hem perdut %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "La tecnologia requerida per al nostre govern '%s' s'ha perdut. Els "
#~ "ciutadans han començat una revolució per obtenir '%s'."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "La tecnologia requerida per al nostre nou govern '%s' s'ha perdut. Els "
#~ "ciutadans trien '%s' com a nou objectiu de govern."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%s no pot construir %s. La tecnologia requerida s'ha perdut."

#~ msgid "Technology goal is %s."
#~ msgstr "L'objectiu tecnològic és %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Robes %s dels %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "Els %s et roben %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Els %s han robat %s dels %s."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "Llàstima! Has comès un error en transferir la tecnologia %s i l'has "
#~ "perduda."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Paquet il·legal, no es pot actualitzar %s (encara)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s millorats a %s per %d peça d'or."
#~ msgstr[1] "%d %s millorats a %s per %d peces d'or."

#~ msgid "No units could be upgraded."
#~ msgstr "No s'ha pogut millorar cap unitat."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s millorat a %s per %d peça d'or."
#~ msgstr[1] "%s millorat a %s per %d peces d'or."

#~ msgid "Can't build a city on %s."
#~ msgstr "No es pot construir una ciutat sobre %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "Els %s no poden construir una ciutat sobre %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "No es pot ubicar una ciutat dins de territori estranger."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr ""
#~ "No s'hi pot ubicar una ciutat perquè hi ha una altra ciutat massa a prop."

#~ msgid "Only %s can build a city."
#~ msgstr "Només %s pot construir una ciutat."

#~ msgid "Can't build a city."
#~ msgstr "No es pot construir una ciutat."

#~ msgid "Only %s can add to a city."
#~ msgstr "Només %s es poden afegir a una ciutat."

#~ msgid "Can't add to a city."
#~ msgstr "No es pot afegir a una ciutat."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "A la unitat %s no li queden moviments per a afegir-se a %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "A la unitat %s no li queden moviments per construir una ciutat."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s pertany als %s, no s'hi poden afegir %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s és massa gran per afegir %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s necessita alguna millora per créixer, no pots afegir %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "No pots afegir %s a %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s afegits per ajudar al creixement de %s."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "El teu %s ha estat destruït per la defensa SDI, malaguanyat."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "L'atac nuclear a %s ha estat evitat per la teva defensa SDI."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "El teu %1$s ha sobreviscut l'atac ridícul del %3$s %2$s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "El teu %1$s ha fallat l'atac contra el %3$s %2$s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Aquest tipus de tropes no poden conquerir una ciutat."

#~ msgid "Only %s can conquer from a non-native tile."
#~ msgstr "Només %s poden conquerir des d'una casella no nativa."

#~ msgid "Cannot conquer from a non-native tile."
#~ msgstr "No es pot conquerir des d'una casella no nativa."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "No pots atacar a no ser que declaris la guerra abans."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s només es pot moure dins de la teva zona de control."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s no pot moure's tan lluny de la costa."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "No pots envair si no trenques primer la pau amb %s."

#~ msgid "%s cannot disembark without a native base for %s on the tile."
#~ msgstr ""
#~ "%s no poden desembarcar sense una base nativa per a %s a la casella."

#~ msgid "This unit has no moves left."
#~ msgstr "A aquesta unitat no li queden moviments."

#~ msgid "No diplomat action possible."
#~ msgstr "No hi ha cap acció diplomàtica possible."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "La unitat no pot dur a terme l'acció diplomàtica des de %s."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Primer has de declarar la guerra a %s. Prova-ho amb l'informe de Nacions "
#~ "(F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "El teu %s ha reeixit a capturar el %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "El teu %s ha estat capturat pels %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr ""
#~ "Aquesta unitat està sent transportada, i per tant no pot bombardejar."

#~ msgid "You can't attack there."
#~ msgstr "No pots atacar aquí."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Una unitat transportada no està aliada a totes les unitats o ciutat de la "
#~ "casella destí."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "La teva %s ajuda a construir %s a %s (en queden %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "La teva %s ajuda a construir %s a %s (excedent %d)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Ho sento, el teu %s no pot establir una ruta comercial perquè no té "
#~ "ciutat d'origen."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Ho sento, el teu %s no pot establir una ruta comercial entre %s i %s."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Ho sento, el teu %s no pot establir una ruta comercial aquí!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      La ciutat de %s ja té %d rutes comercials millors!"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "La teva %s de %s ha arribat a %s, i et dóna la quantitat de %d en or i "
#~ "recerca."
#~ msgstr[1] ""
#~ "La teva %s de %s ha arribat a %s, i et dóna la quantitat de %d en or i "
#~ "recerca."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Ruta comercial nova establerta entre %s i %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr ""
#~ "Els %s han establert una ruta comercial entre la seva ciutat %s i %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Ruta comercial entre %s i %s cancel·lada."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Ho sento, els %s han cancel·lat la ruta comercial des de %s a la teva "
#~ "ciutat %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s s'ha millorat de franc a %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "El teu %s s'ha quedat sense punts de vida."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "El teu %s ha tornat per carregar combustible."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "El teu %s s'ha quedat sense combustible."

#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Els teus %s han guanyat experiència i han assolit el nivell de %s."

#~ msgid "%s converted to %s."
#~ msgstr "%s convertit en %s."

#~ msgid "%s cannot be converted."
#~ msgstr "%s no es pot convertir."

#~ msgid "Teleported your %s to %s."
#~ msgstr "S'ha teleportat el teu %s a %s."

#~ msgid "Moved your %s."
#~ msgstr "S'ha mogut el teu %s."

#~ msgid "Disbanded your %s."
#~ msgstr "S'ha desmobilitzat el teu %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "No es pot defensar %s, %s ha perdut la partida."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "La pèrdua de %s significa perdre la partida! Vigila més la propera vegada!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s perdut en perdre %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s s'ha escapat de la destrucció de %s i s'ha refugiat a %s."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "S'ha capturat el líder bàrbar; ens paguen un rescat de %d peça d'or."
#~ msgstr[1] ""
#~ "S'ha capturat el líder bàrbar; ens paguen un rescat de %d peces d'or."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "El teu %1$s ha reeixit en l'atac contra el %3$s %2$s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%1$s perdut en un atac del %3$s %2$s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "El teu %1$s ha guanyat l'atac contra el %3$s %2$s (i %4$d unitat més)!"
#~ msgstr[1] ""
#~ "El teu %1$s ha guanyat l'atac contra el %3$s %2$s (i %4$d unitats més)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Has perdut un %1$s quan el %3$s %2$s ha atacat el %5$s %4$s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%1$s (i %2$s) perduts en un atac del %4$s %3$s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%1$s i %2$d altra unitat perduts en un atac del %4$s %3$s."
#~ msgstr[1] "%1$s i %2$d unitats més perduts en un atac del %4$s %3$s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%1$d unitat perduda quan el %3$s %2$s ha atacat el %5$s %4$s."
#~ msgstr[1] "%1$d unitats perdudes quan el %3$s %2$s ha atacat el %5$s %4$s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Els teus %s han estat atacats per %s amb una arma nuclear."

#~ msgid "yourself"
#~ msgstr "tu mateix"

#~ msgid "The %s %s was nuked."
#~ msgstr "%2$s %1$s atacat amb una arma nuclear."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s atacada amb una arma nuclear per %s."

#~ msgid "You nuked %s."
#~ msgstr "Has atacat amb una arma nuclear %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "Els %s han detonat una arma nuclear!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%s no té capacitat per transportar %s."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s no es poden transportar a %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s s'ha transportat satisfactòriament."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Aquest tipus d'unitat no pot ser llançat amb paracaigudes."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr ""
#~ "No es pot llançar en paracaigudes una unitat que en transporta d'altres."

#~ msgid "The destination location is not known."
#~ msgstr "La ubicació de destí és desconeguda."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Aquesta unitat no es pot llançar en paracaigudes a %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "La distància a l'objectiu (%i) és més gran que el rang de la unitat (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "El teu %s s'ha llançat en paracaigudes a %s i ha mort."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "El teu %s ha estat mort per unitats enemigues a la destinació de "
#~ "llançament."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "La teva sobrevolada ha espantat a la tribu, s'escampen aterrits."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Les ordres per %s s'han avortat en veure moviment d'enemics."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Les ordres per %s s'han avortat perquè hi ha unitats a la vora."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Les ordres per %s s'han avortat perquè no s'ha pogut construir la ciutat."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "Les ordres per %s s'han avortat perquè provoquen una activitat no vàlida."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Les ordres per %s s'han avortat perquè donen una ubicació no vàlida."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr ""
#~ "Les ordres per %s s'han avortat perquè hi ha unitats al mig del pas."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Les ordres per %s s'han avortat per moviment incorrecte."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "L'intent de canviar la ciutat d'origen per %s ha fallat."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "L'intent d'establir una ruta comercial per %s ha fallat."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "L'intent de construir meravella per %s ha fallat"

#~ msgid "Your %s has invalid orders."
#~ msgstr "El teu %s té ordres incorrectes"

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "La teva unitat encara no es pot moure aquest torn i fins d'aquí %s. "
#~ "Veure /help unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" s'aprova per %d a %d amb %d abstencions i %d que no han "
#~ "votat."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" es denega amb %d en contra, %d a favor, %d abstencions i %d "
#~ "que no han votat."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s hi ha votat a favor."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s hi ha votat en contra."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s s'ha abstingut."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (cal %0.0f%% i cap en desacord)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (cal %0.0f%% a favor)."

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s o %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr ", o %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s i %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr ", i %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Estàs executant Freeciv sense fer servir iconv. Si no estàs fent\n"
#~ "servir el joc de caràcters latin1, pot ser que alguns caràcters\n"
#~ "no es mostrin correctament. Pots baixar iconv de\n"
#~ "http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "No s'ha pogut convertir text de %s a %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Nivell de registre incorrecte \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Nivell de registre %d incorrecte a \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "S'ha de compilar Freeciv amb el flag DEBUG per poder usar el nivell de "
#~ "depuració %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Argument de nivell de registre mal format \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "No és un enter: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Nom de fitxer buit en l'argument de nivell de registre \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "S'ha de compilar Freeciv amb el flag DEBUG per poder utilitzar nivells de "
#~ "depuració avançats basats en fitxers.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr ""
#~ "No s'ha pogut obrir el fitxer de registre: %s per afegir-hi dades \"%s"
#~ "\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "el missatge anterior s'ha repetit %d cop"
#~ msgstr[1] "el missatge anterior s'ha repetit %d cops"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (en total %d cop)"
#~ msgstr[1] " (en total %d cops)"

#~ msgid "Failed to fetch %s"
#~ msgstr "No s'ha pogut agafar %s"

#~ msgid "Could not open %s for writing"
#~ msgstr "No s'ha pogut obrir %s per escriptura "

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argument buit per a \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Falten arguments per a \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" està inicialitzat però és buit; es provarà \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" està inicialitzat però és buit; en comptes d'aquest, es faran "
#~ "servir els directoris de de dades \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" està inicialitzat però és buit; en comptes d'aquest, es faran "
#~ "servir els directoris de desar per defecte \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" està inicialitzat però és buit; en comptes d'aquest, es faran "
#~ "servir els directoris d'escenari per defecte \"%s\"."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "No s'ha pogut llegir el directori de dades %s: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "La ruta es pot establir mitjançant la variable d'entorn \"%s\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "La ruta actual és: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "El fitxer \"%s\" és necessari ... s'està avortant!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Error fatal: estàs intentant executar-me com a superusuari!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Utilitza un compte no privilegiat.\n"

#~ msgid "exact match"
#~ msgstr "coincidència exacta"

#~ msgid "only match"
#~ msgstr "única coincidència"

#~ msgid "ambiguous"
#~ msgstr "ambigu"

#~ msgid "empty"
#~ msgstr "buit"

#~ msgid "too long"
#~ msgstr "massa llarg"

#~ msgid "non-match"
#~ msgstr "no hi ha coincidència"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "dia"
#~ msgstr[1] "dies"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "hora"
#~ msgstr[1] "hores"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minut"
#~ msgstr[1] "minuts"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "segon"
#~ msgstr[1] "segons"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "error %ld (Missatge de format fallat)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "error %d (compilat sense strerror)"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Col·loca una posició inicial que permet que qualsevol nació comenci en "
#~ "aquesta casella. Per permetre que només algunes nacions hi puguin "
#~ "començar, fer el clic del mig a la posició inicial sobre el mapa, i "
#~ "utilitzar l'editor de propietats.\n"
#~ "Drecera: p"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d comerç / %d"

#~ msgid "no extra / %d"
#~ msgstr "no extra / %d"

#~ msgid "_Roads & Rails"
#~ msgstr "Camins i Fe_rrocarrils"

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is via commandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "En aquesta fase preliminar de desenvolupament del client-Qt, l'única "
#~ "manera de connectar el servidor és amb el paràmetre \"-a\" de "
#~ "l'autoconnect de la línia de comandes"

#~ msgid "Freeciv is covered by the GPL."
#~ msgstr "Freeciv es distribueix sota la llicència GPL."

#~ msgid "See file COPYING distributed with freeciv for full license text."
#~ msgstr ""
#~ "Vegeu el fitxer COPYING, que es distribueix amb Freeciv per al text "
#~ "complet de la llicència."

#~ msgid "Roads & Rails"
#~ msgstr "Camins i ferrocarrils"

#~ msgid "Build Railroad"
#~ msgstr "Construir Ferrocarril"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Ferrocarril          %3d"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Requereix que la casella tingui el recurs especial de terreny %s.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Requereix el recurs especial de terreny %s a la casella, o en una "
#~ "d'adjacent en el sentit dels punts cardinals.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Requereix el recurs especial de terreny %s a la casella, o en una "
#~ "d'adjacent.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Requereix %s a la casella.\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requereix %s en una casella adjacent en el sentit dels punts cardinals.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Requereix %s en una casella adjacent.\n"

#~ msgid "%*sRivers"
#~ msgstr "%*sRius"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Pot fer irrigacions en caselles.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Pot fer hortes.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Pot fer hortes (si es coneix %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Pot fer hortes (si es coneix alguna de les següents: %s).\n"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Pot transformar caselles.\n"

#~ msgid "* Can only attack units on ocean tiles (no land attacks).\n"
#~ msgstr ""
#~ "* Només pot atacar unitats que siguin en caselles d'oceà (cap atac "
#~ "terrestre).\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Pot atacar estant embarcada en unitats marítimes: contra ciutats "
#~ "enemigues i contra caselles de terra.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Obté doble defensa contra unitats especificades com a 'muntades'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Compta com a unitat 'muntada' contra certs defensors.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Compta com a 'helicòpter' contra certs atacants.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Molt bo per atacar unitats 'helicòpter'.\n"

#~ msgid "* Very bad at attacking AEGIS units.\n"
#~ msgstr "* Molt dolent per atacar unitats AEGIS.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Obté una defensa quintuplicada contra míssils i avions.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Permet als %s millorar camins a ferrocarrils.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Permet als %s millorar el regadiu a horta.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Si qualsevol ciutat roman en desordre durant més de dos torns seguits, "
#~ "el govern caurà en l'anarquia.\n"

#~ msgid "Failed to read the metaserver data from http://%s."
#~ msgstr "No s'han pogut llegir les dades de metaservidor de http://%s."

#~ msgid ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s."
#~ msgstr ""
#~ "No s'han pogut processar les dades de metaservidor de http://%s:\n"
#~ "%s."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Valor de metaservidor o $http_proxy invàlids, ha de començar amb 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Fallada en buscar el host del metaservidor"

#~ msgid "%s base"
#~ msgstr "Base %s"

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Qualsevol tipus de terreny (excepte l'Oceà) pot tenir-hi un Riu. Un Riu "
#~ "afegeix 1 punt de comerç als recursos produïts per aquesta casella. També "
#~ "augmenta el factor defensiu de la casella en un 50%. Finalment, les "
#~ "unitats terrestres poden moure's al llarg d'un Riu (però no en diagonal); "
#~ "el moviment al llarg d'un Riu costa només 1/3 de punt de moviment."

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. If nationality is enabled, you can "
#~ "see the cultural makeup of your cities in the City dialog, on the "
#~ "Happiness tab."
#~ msgstr ""
#~ "En el joc de regles predeterminat, els ciutadans sempre consideren que la "
#~ "seva nacionalitat és la de la seva ciutat origen. No obstant, en alguns "
#~ "jocs de regle, la nacionalitat dels ciutadans pot ser diferent de la de "
#~ "l'estat on viuen. Quan una ciutat creix per excés de menjar, els "
#~ "ciutadans nous prenen la nacionalitat del propietari actual de la ciutat, "
#~ "però quan una ciutat es conquereix o canvia de mans per qualsevol motiu, "
#~ "els ciutadans mantenen la seva nacionalitat original, com qualsevol "
#~ "immigrant. Els ciutadans d'altres nacionalitats treballaran a les teves "
#~ "ciutats com els propis, i en la majoria dels aspectes, es comportaran "
#~ "igual, però la seva presència fa que sigui més barat que els agents del "
#~ "seu estat associat provoquin una revolta a les teves ciutats, i si "
#~ "l'emigració està permesa, tenen una tendència creixent a emigrar a les "
#~ "ciutats del seu estat. Si està permesa la nacionalitat, pots veure la "
#~ "composició cultural de les teves ciutats al diàleg e Ciutat, a la "
#~ "pestanya de Felicitat."

#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr "Les boies no es poden construir en el joc de regles multijugador."

#~ msgid "Rail"
#~ msgstr "Ferrocarril"

#~ msgid "Cannot determine control directory"
#~ msgstr "No s'ha pogut determinar el directori de control"

#~ msgid "Modpack"
#~ msgstr "Modpack"

#~ msgid "Freeciv modpack installer"
#~ msgstr "Instal·lador de modpacks de Freeciv"

#~ msgid "?vertag:S2_4"
#~ msgstr "S2_4"

#~ msgid "Failed to setup default AI module, cannot continue."
#~ msgstr ""
#~ "No s'ha pogut configurar el mòdul IA predeterminat, no es pot continuar."

#~ msgid "Failed to setup threaded AI module"
#~ msgstr "No s'ha pogut inicialitzar el mòdul d'IA enfilat"

#~ msgid "Workers spontaneously gather and upgrade %s with railroads."
#~ msgstr ""
#~ "Els treballadors s'apleguen espontàniament i instal·len ferrocarril a %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball, cal una casella amb %s.  "
#~ "S'ajorna..."

#~ msgid "Save game to file using the old format."
#~ msgstr "Desa la partida en un fitxer utilitzant el format antic."

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of "
#~ "railroad is announced."
#~ msgstr ""
#~ "L'esperança s'escampa com el foc per tot el país en anunciar-se el "
#~ "descobriment del ferrocarril."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "railroads."
#~ msgstr ""
#~ "La gent es posa contenta de sentir que els teus científics finalment "
#~ "coneixen els ferrocarrils."

#~ msgid "Workers spontaneously gather and upgrade all cities with railroads."
#~ msgstr ""
#~ "Els treballadors s'apleguen espontàniament i instal·len ferrocarril en "
#~ "totes les ciutats."

#~ msgid "current version"
#~ msgstr "versió actual"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "freeciv 2.4.0"
#~ msgstr "freeciv 2.4.0"

#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr ""
#~ "Executa funció de compatibilitat per a versió: <%d (vols: %d, servidor: "
#~ "%d)."

#~ msgid ""
#~ "Saved game uses the \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "La partida desada fa servir el joc de regles de terreny \"clàssic\", i ja "
#~ "no està suportat."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "La partida desada és massa vella, cal la versió 1.9.0 com a mínim."

#~ msgid "Land moving units"
#~ msgstr "Unitats que es mouen per terra"

#~ msgid "Sea moving units"
#~ msgstr "Unitats que es mouen per mar"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Unitats que poden moure's per terra i mar"

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "No hi ha cap fundador de ciutats ('c') dins de la cadena d'unitats "
#~ "inicials: '%s'. Prova \"help startunits\"."

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type."
#~ msgstr ""
#~ "Aquest valor indica si la població d'una ciutat es redueix després d'un "
#~ "atac victoriós d'una unitat enemiga, segons per el seu tipus de moviment."

#~ msgid ""
#~ "This setting determines how player colors are chosen. Player colors are "
#~ "used in the Nations report, for national borders on the map, and so on.\n"
#~ "- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
#~ "players in order from a list defined by the ruleset.\n"
#~ "- \"Per-player, random\" (PLR_RANDOM): colors are assigned to invididual "
#~ "players randomly from the set defined by the ruleset.\n"
#~ "- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
#~ "command before the game starts; these are not restricted to the ruleset "
#~ "colors. Any players for which no color is set when the game starts get a "
#~ "random color from the ruleset.\n"
#~ "- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from "
#~ "the list in the ruleset. Every player on the same team gets the same "
#~ "color.\n"
#~ "Regardless of this setting, individual player colors can be changed after "
#~ "the game starts with the 'playercolor' command."
#~ msgstr ""
#~ "Aquest control determina com es trien els colors dels jugadors. Els "
#~ "colors dels jugadors es fan servir a l'informe de Nacions, per les "
#~ "fronteres nacionals al mapa, etcètera.\n"
#~ "- \"Per jugador, en ordre\" (PLR_ORDER): els colors s'assignen als "
#~ "jugadors individuals en ordre a partir d'una llista definida pel joc de "
#~ "regles.\n"
#~ "- \"Per jugador, en ordre aleatori\" (PLR_RANDOM): els colors s'assignen "
#~ "als jugadors individuals de forma aleatòria a partir d'un conjunt definit "
#~ "pel joc de regles.\n"
#~ "- \"Fixar manualment\" (PLR_SET): els colors es poden fixar amb la "
#~ "comanda 'playercolor' abans de començar la partida; aquests no estan "
#~ "restringits als colors del joc de regles. Qualssevol jugadors que no "
#~ "tinguin el color fixat quan comenci la partida rebran un color aleatori a "
#~ "partir del joc de regles.\n"
#~ "- \"Per equip, en ordre\" (TEAM_ORDER): els colors s'assignen als equips "
#~ "a partir de la llista del joc de regles. Cada jugador del mateix equip "
#~ "obté el mateix color.\n"
#~ "Independentment d'aquest control, els colors individuals dels jugadors es "
#~ "poden canviar després de l'inici de la partida amb la comanda "
#~ "'playercolor'."

#~ msgid "Whether to allow space race"
#~ msgstr "Si es permet la carrera espacial"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Si aquesta opció està activa, els jugadors poden construir naus "
#~ "espacials. "

#~ msgid "Save using the given savegame version"
#~ msgstr "Desar amb la versió de partida desada especificada."

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Crear una partida desada que pugui ser carregada per la versió de Freeciv "
#~ "donada. Observar que algunes funcions no es desaran/recuperaran per "
#~ "versions antigues."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Només els %s poden atacar des del mar."

#~ msgid "Cannot attack from sea."
#~ msgstr "No pots atacar des del mar."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Els oceans cobreixen la major part del món, i només les unitats marítimes "
#~ "(Trirrems i altres barques) hi poden viatjar."

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Les unitats terrestres no poden viatjar per terrenys oceànics."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Seleccionar aquesta opció farà dibuixar les caselles on no pot entrar la "
#~ "unitat."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that Freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "Amb la comanda 'create' es crea un jugador nou amb el nom donat.\n"
#~ "Si la partida havia començat, la comanda busca espais lliures per "
#~ "jugadors, i, si no en troba cap de lliure, prova de reutilitzar els "
#~ "espais dels jugadors morts. El jugador nou no té unitats ni ciutats.\n"
#~ "El paràmetre de tipus d'IA es pot utilitzar per seleccionar quin mòdul "
#~ "d'IA s'utilitza per al jugador creat. Això requereix que Freeciv s'hagi "
#~ "compilat amb suport de mòduls d'IA i que el mòdul respectiu s'hagi "
#~ "carregat."

#~ msgid ""
#~ "This command can be used to delegate the control over a player. The "
#~ "[player-name] argument can only be used by connections with the cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "Aquesta comanda es pot fer servir per delegar el control a un jugador. "
#~ "L'argument [nom-jugador] només es pot utilitzar per connexions que "
#~ "tinguin cmdlevel 'admin' o superior per forçar el canvi corresponent de "
#~ "l'estat de la delegació."

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr "El jugador '%s' s'ha reconnectat. Recuperar l'estat del jugador."

#~ msgid "Error connecting metaserver"
#~ msgstr "Error connectant el metaservidor"

#~ msgid "Delegation to user '%s' defined."
#~ msgstr "Definida delegació a l'usuari '%s'."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "La partida es desarà automàticament cada cop que passi aquest nombre de "
#~ "torns. Vegeu també el paràmetre 'autosaves'."

#~ msgid "Unknown player name: '%s'"
#~ msgstr "Nom de jugador desconegut: '%s'"

#~ msgid "Delegation to yourself?"
#~ msgstr "Delegació a tu mateix?"

#~ msgid "Please restore first your original connection."
#~ msgstr "Si us plau, restaureu primer la connexió original."

#~ msgid "Please cancel first your own delegation."
#~ msgstr "Si us plau, cancel·leu primer la pròpia delegació."

#~ msgid "A user is connected to player '%s'."
#~ msgstr "Hi ha un usuari connectat al jugador '%s'."

#~ msgid "Failed to take control of '%s'."
#~ msgstr "No s'ha pogut prendre el control de '%s'."

#~ msgid "There is no original player to restore."
#~ msgstr "No hi ha cap jugador original a restaurar."

#~ msgid "Player data do not match."
#~ msgstr "Les dades dels jugadors no coincideixen."

#~ msgid "Failed to restore control over '%s'."
#~ msgstr "No s'ha pogut recuperar el control sobre '%s'."

#~ msgid "Control over player '%s' delegated to user '%s'%s."
#~ msgstr "El control del jugador '%s' s'ha delegat a l'usuari '%s'%s."

#~ msgid "Dictatress %s"
#~ msgstr "Dictadora %s"

#~ msgid "?female:Calipha %s"
#~ msgstr "Califa %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "Xeica %s"

#~ msgid "Stadholdress %s"
#~ msgstr "Stadtholdress %s"

#~ msgid "Game ended in a draw."
#~ msgstr "La partida ha acabat en un empat"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Es construirà com a veterà en ciutats que tinguin instal·lacions "
#~ "apropiades (veure Aeroport).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Pot promocionar-se a veterà si guanya una unitat enemiga.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Es construirà com a veterà sota governs comunistes.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Pot promocionar-se a veterà després d'una missió reeixida.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Es construirà com a veterà en ciutats que tinguin instal·lacions "
#~ "apropiades (veure Caserna).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Es construirà com a veterà en ciutats que tinguin instal·lacions "
#~ "apropiades (veure Instal·lació de Port).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Pot guanyar experiència mitjançant combat o formació.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Es pot construir com a veterà mitjançant formació.\n"

#~ msgid "?team name:Violet"
#~ msgstr "Violat"

#~ msgid "?team name:Dark White"
#~ msgstr "Blanc Fosc"

#~ msgid "?team name:Indigo"
#~ msgstr "Indi"

#~ msgid "?team name:Nutmeg"
#~ msgstr "Nou moscada"

#~ msgid "?team name:Ultramarine"
#~ msgstr "Blau marí"

#~ msgid "?team name:Xanadu"
#~ msgstr "Verd gris"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-línia>"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Alemanya es va unificar el 1871 per la força militar prussiana. Després "
#~ "de la Primera Guerra Mundial es va convertir en una república, però va "
#~ "caure en el nazisme l'any 1933 i va provocar la Segona Guerra Mundial. "
#~ "Després de la guerra es va partir en dos estats, que es van reunificar el "
#~ "1990, al final de la guerra freda."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "L'estat espanyol modern es va formar quan els dirigents dels regnes de "
#~ "Castella i d'Aragó van dirigir la reconquesta de la península Ibèrica als "
#~ "musulmans. La Reconquesta es va completar al 1492 d.C., el mateix any que "
#~ "Colom va salpar."

#~ msgid "journeyman"
#~ msgstr "peó"

#~ msgid "working man"
#~ msgstr "treballador"

#~ msgid "foreman"
#~ msgstr "capatàs"

#~ msgid "?female:Empress %s"
#~ msgstr "Emperadriu %s"

#~ msgid "?female:Princess %s"
#~ msgstr "Princesa %s"

#~ msgid "?female:Popess %s"
#~ msgstr "Papessa %s"

#~ msgid "?female:Lady %s"
#~ msgstr "Lady %s"

#~ msgid "?female:Duchess %s"
#~ msgstr "Duquessa %s"

#~ msgid "?female:Rani %s"
#~ msgstr "Rani %s"

#~ msgid "player color (set/random)"
#~ msgstr "color de jugador (assignat/aleatori)"

#~ msgid "team color (ordered)"
#~ msgstr "color d'equip (ordenat)"

#~ msgid ""
#~ "- \"player color (ordered)\" (PLR_ORDER): select the color for each "
#~ "player according to the order of the color definition.\n"
#~ "- \"player color (random)\" (PLR_RANDOM): select a random color for each "
#~ "player.\n"
#~ "- \"player color (set/random)\" (PLR_SET): use the color set via the "
#~ "playercolor command. For players without a color a random value will be "
#~ "selected.\n"
#~ "- \"team color (ordered)\" (TEAM_ORDER): select the color for one team "
#~ "depending on the order of the color definition."
#~ msgstr ""
#~ "- \"color de jugador (ordenat)\" (PLR_ORDER): seleccionar el color de "
#~ "cada jugador segons l'ordre de definició dels colors.\n"
#~ "- \"color de jugador (aleatori)\" (PLR_RANDOM): seleccionar un color "
#~ "aleatori per a cada jugador.\n"
#~ "- \"color de jugador (assignat/aleatori)\" (PLR_SET): utilitzar el color "
#~ "assignat mitjançant la comanda playercolor. Per a jugadors sense color, "
#~ "se seleccionarà un valor aleatori.\n"
#~ "- \"color d'equip (ordenat)\" (TEAM_ORDER): seleccionar el color d'un "
#~ "equip segons l'ordre de la definició de colors."

#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "No s'ha trobat cap jugador amb el nom de '%s' o és un nom ambigu."

#~ msgid ""
#~ "Please set 'plrcolormode' to PLR_SET to define the color for the player "
#~ "%s before the game starts."
#~ msgstr ""
#~ "Si us plau, doneu a 'plrcolormode' el valor PLR_SET per definir el color "
#~ "per al jugador %s abans de començar la partida."

#~ msgid "Couldn't add definition: %s."
#~ msgstr "No s'ha pogut afegir definició: %s."

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Error: crides recursives al registre.\n"

#~ msgid "?road:%s"
#~ msgstr "%s"

#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s no pot construir %s de la llista de treball; cal una infraestructura "
#~ "de %s.  S'ajorna..."

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced.\n"
#~ "      Workers spontaneously gather and upgrade all possible cities with "
#~ "better roads."
#~ msgstr ""
#~ "L'esperança s'escampa com el foc per tot el país en anunciar-se una nova "
#~ "tecnologia de construcció de carreteres\n"
#~ "      Els treballadors s'apleguen espontàniament i fan a totes les "
#~ "ciutats possibles millors carreteres."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building techinology.\n"
#~ "      Workers spontaneously gather and upgrade all possible cities with "
#~ "better roads."
#~ msgstr ""
#~ "La gent està contenta de sentir que els científics acaben de descobrir "
#~ "una nova tecnologia de construcció de carreteres.\n"
#~ "      Els treballadors s'apleguen espontàniament i milloren totes les "
#~ "ciutats possibles amb carreteres noves."

#~ msgid "freeciv 2.5.0 (development)"
#~ msgstr "freeciv 2.5.0 (desenvolupament)"

#~ msgid "?female:Sister %s"
#~ msgstr "Germana %s"

#~ msgid "?female:Countess %s"
#~ msgstr "Comtessa %s"

#~ msgid "Surviving requirements are only supported at world range."
#~ msgstr "Requeriments de supervivència només se suporten a nivell mundial."

#~ msgid "Auth option \"%s\":"
#~ msgstr "Opció autent. \"%s\":"

#~ msgid "Illegal value for auth port: \"%s\""
#~ msgstr "Valor il·legal per al port d'autenticació: \"%s\""

#~ msgid ""
#~ "Cannot load auth config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No s'ha pogut carregar el fitxer de configuració d'autenticació '%s':\n"
#~ "%s"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "Ús: %s [opció ...]\n"
#~ "Les opcions vàlides són:\n"

#~ msgid ""
#~ "  -A  --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tAnunciar partida a la LAN fent servir el protocol "
#~ "PROTO (IPv4/IPv6/none)\n"

#~ msgid ""
#~ "  -a  --auth FILE\tEnable server authentication with configuration from "
#~ "FILE.\n"
#~ msgstr ""
#~ "  -a  --auth FITXER\tPermetre autenticació de servidor amb la "
#~ "configuració del FITXER.\n"

#~ msgid "  -G  --Guests\t\tAllow guests to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -G  --Guests\t\tPermetre que els convidats entrin si auth està permès.\n"

#~ msgid "  -N  --Newusers\tAllow new users to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -N  -Newusers\tPermet als nous usuaris d'entrar si auth està permès \n"

#~ msgid "  -b  --bind ADDR\tListen for clients on ADDR\n"
#~ msgstr "  -b, --bind ADDR\tEscolta els clients a ADDR\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (%d to %d, or %d:file1,min,"
#~ "max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NÚM\tFixa nivell de registre de depuració (%d a %d, o %d:"
#~ "fitx1,mín,màx:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (%d to %d)\n"
#~ msgstr "  -d, --debug NÚM\tFixa nivell de registre de depuració (%d a %d)\n"

#~ msgid "  -F, --Fatal [SIGNAL]\tRaise a signal on failed assertion\n"
#~ msgstr ""
#~ "  -F, --Fatal [SENYAL]\tEnviar un senyal en cas que falli una asserció\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FITXER\tCarrega una partida desada del FITXER\n"

#~ msgid "  -h, --help\t\tPrint a summary of the options\n"
#~ msgstr "  -h, --help\t\tMostra un resum de les opcions\n"

#~ msgid "  -i, --identity ADDR\tBe known as ADDR at metaserver\n"
#~ msgstr "  -i, --identity ADDR\tSer conegut com a ADDR al metaservidor\n"

#~ msgid "  -l, --log FILE\tUse FILE as logfile\n"
#~ msgstr "  -l, --log FITXER\tUsa FITXER com a fitxer de registre\n"

#~ msgid "  -m, --meta\t\tNotify metaserver and send server's info\n"
#~ msgstr ""
#~ "  -m, --meta\t\tNotificar el metaservidor i enviar-hi la informació del "
#~ "servidor\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver ADDR\tEstableix ADDR com adreça del metaservidor\n"

#~ msgid "  -p, --port PORT\tListen for clients on port PORT\n"
#~ msgstr "  -p, --port PORT\tEscolta els clients al port PORT\n"

#~ msgid "  -q, --quitidle TIME\tQuit if no players for TIME seconds\n"
#~ msgstr "  -q, --quitidle TEMPS\tSurt si no hi ha jugadors en TEMPS segons\n"

#~ msgid "  -e, --exit-on-end\tWhen a game ends, exit instead of restarting\n"
#~ msgstr ""
#~ "  -e, --exit-on-end\tQuan una partida acaba, sortir en comptes de "
#~ "reiniciar\n"

#~ msgid "  -s, --saves DIR\tSave games to directory DIR\n"
#~ msgstr "  -s, --saves DIR\tDesar les partides al directori DIR\n"

#~ msgid "      --scenarios DIR\tSearch for scenarios in directory DIR\n"
#~ msgstr "      --scenarios DIR\tBuscar escenaris al directori DIR\n"

#~ msgid "  -S, --Serverid ID\tSets the server id to ID\n"
#~ msgstr "  -s, --Serverid ID\tCanvia l'identificador de servidor a ID\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSalvar ppms del mapa quan es desi la partida.\n"

#~ msgid "  -r, --read FILE\tRead startup script FILE\n"
#~ msgstr "  -r, --read FITXER\tLlegeix script d'inici FITXER\n"

#~ msgid "  -R, --Ranklog FILE\tUse FILE as ranking logfile\n"
#~ msgstr ""
#~ "  -R, --Ranklog FITXER\tUsa FITXER com a fitxer de registre de rànquings\n"

#~ msgid "  -v, --version\t\tPrint the version number\n"
#~ msgstr "  -v, --version\t\tMostra la versió\n"

#~ msgid ""
#~ "Show a list of connections to the server, your ignore list, the list of "
#~ "the players in the game, the available scenarios, the teams of players, "
#~ "or the running votes. The argument may be abbreviated, and defaults to "
#~ "'players' if absent."
#~ msgstr ""
#~ "Mostra una llista de connexions al servidor, la llista d'ignorats, la "
#~ "llista dels jugadors de la partida, els escenaris disponibles, els equips "
#~ "de jugadors,o les votacions en curs. L'argument pot ser abreujat, i el "
#~ "predeterminat és 'players' (jugadors), si no es diu res."

#~ msgid "create <player-name>"
#~ msgstr "create <nom-jugador>"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities."
#~ msgstr ""
#~ "Amb la comanda 'create' es crea un jugador nou amb el nom donat.\n"
#~ "Si la partida havia començat, la comanda busca espais lliures per "
#~ "jugadors, i, si no en troba cap de lliure, prova de reutilitzar els "
#~ "espais dels jugadors morts. El jugador nou no té unitats ni ciutats."

#~ msgid "lua <script>"
#~ msgstr "lua <script>"

#~ msgid "Evaluate a line of freeciv script in the current game."
#~ msgstr "Avaluar una línia de script de freeciv en la partida actual."

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaservidor: adreça incorrecta: <%s %d>."

#~ msgid "%s has been added as %s level AI-controlled player."
#~ msgstr "%s ha estat afegit com un jugador de nivell %s controlat per IA."

#~ msgid ""
#~ "When a player attempts to found a new city, there may be no other city in "
#~ "this distance. For example, when this value is 3, there have to be at "
#~ "least two empty fields between two cities in every direction. If set to 0 "
#~ "(default), the ruleset value will be used."
#~ msgstr ""
#~ "Quan un jugador intenta fundar una nova ciutat, es comprova si no hi ha "
#~ "cap altra ciutat a aquesta distància. Per exemple, si aquest valor és 3, "
#~ "hi ha d'haver com a mínim dos camps buits entre dues ciutats en qualsevol "
#~ "direcció. Si s'estableix a 0 (el valor predeterminat), es fa servir el "
#~ "que digui el conjunt de regles actual."

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer."
#~ msgstr ""
#~ "Encara que no tots els jugadors hagin premut \"Acabar el torn\" en passar "
#~ "aquest temps, el torn s'acaba automàticament. Zero significa que no hi ha "
#~ "temps màxim. En servidors compilats amb depuració, un temps de -1 fixa la "
#~ "modalitat de prova automàtica. Només les connexions amb nivell d'accés "
#~ "\"hack\" poden fixar un temps màxim de menys de 30 segons. Usa'l "
#~ "juntament amb la comanda \"timeoutincrease\" per a tenir un temporitzador "
#~ "dinàmic."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "La partida es desarà automàticament cada cop que passi aquest nombre de "
#~ "torns. Zero vol dir que no es desa mai automàticament."

#~ msgid "%s has been added as an AI-controlled player."
#~ msgstr "%s s'ha afegit com a jugador controlat per IA."

#~ msgid "user %s, "
#~ msgstr "usuari %s, "

#~ msgid " %d connection:"
#~ msgid_plural " %d connections:"
#~ msgstr[0] " %d connexió:"
#~ msgstr[1] " %d connexions:"

#~ msgid "  %s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s des de %s (nivell accés de comandes %s), bufsize=%dkb"

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tAnunciar partida a la LAN fent servir el protocol "
#~ "PROTO (IPv4/IPv6/none)\n"

#~ msgid "  -a, --autoconnect\tSkip connect dialog\n"
#~ msgstr "  -a, --autoconnect\tSaltar el diàleg de connexió\n"

#~ msgid ""
#~ "  -l, --log FILE\tUse FILE as logfile (spawned server also uses this)\n"
#~ msgstr ""
#~ "  -l, --log FITXER\tUsa FITXER com a fitxer de registre (el servidor "
#~ "llançat  en paral·lel també el fa servir)\n"

#~ msgid "  -M, --Meta HOST\tConnect to the metaserver at HOST\n"
#~ msgstr "  -M, --Meta HOST\tConnectar amb el metaservidor a HOST\n"

#~ msgid "  -n, --name NAME\tUse NAME as username on server\n"
#~ msgstr "  -n, --name NOM\tUtilitzar NOM com a nom d'usuari al servidor\n"

#~ msgid "  -p, --port PORT\tConnect to server port PORT (usually with -a)\n"
#~ msgstr ""
#~ "  -p, --port PORT\tConnecta al port del servidor PORT (normalment amb -"
#~ "a)\n"

#~ msgid "  -P, --Plugin PLUGIN\tUse PLUGIN for sound output %s\n"
#~ msgstr "  -P, --Plugin PLUGIN\tUsar PLUGIN per sortida de so %s\n"

#~ msgid ""
#~ "  -r, --read FILE\tRead startup script FILE (for spawned server only)\n"
#~ msgstr ""
#~ "  -r, --read FITXER\tLlegeix l'script d'inici FITXER (només per al "
#~ "servidor en spawn)\n"

#~ msgid ""
#~ "  -s, --server HOST\tConnect to the server at HOST (usually with -a)\n"
#~ msgstr ""
#~ "  -s, --server HOST\tConnecta al servidor HOST (normalment amb -a)\n"

#~ msgid "  -S, --Sound FILE\tRead sound tags from FILE\n"
#~ msgstr "  -S, --Sound FITXER\tLlegir marcadors de so des de FITXER\n"

#~ msgid "  -t, --tiles FILE\tUse data file FILE.tilespec for tiles\n"
#~ msgstr ""
#~ "  -t, --tiles FITXER\tUsar fitxer de dades FITXER.tilespec per caselles\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "      --\t\tPassar qualsevol opció que segueixi a la interfície "
#~ "d'usuari.\n"
#~ "\t\t\tProva \"%s -- --help\" per més ajuda.\n"

#~ msgid "This option controls the speed of combat animation."
#~ msgstr "Aquesta opció controla la velocitat de l'animació de combat."

#~ msgid "Show combat animation"
#~ msgstr "Mostrar animació de combat"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Inhabilitar aquesta opció eliminarà l'animació de combats entre unitats a "
#~ "la vista de mapa."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "At Spy's Discretion"
#~ msgstr "A la discreció de l'espia"

#~ msgid "Choose Your Diplomat's Strategy"
#~ msgstr "Escull l'estratègia del teu diplomàtic"

#~ msgid "Choose Your Spy's Strategy"
#~ msgstr "Escull l'estratègia del teu espia"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "El diplomàtic està esperant ordres"

#~ msgid "The spy is waiting for your command"
#~ msgstr "L'espia està esperant ordres"

#~ msgid "_Ready all"
#~ msgstr "_Preparar totes"

#~ msgid "_Sentry idle"
#~ msgstr "_Sentinella inactives"

#~ msgid "Select _all"
#~ msgstr "Seleccionar tots"

#~ msgid "Build _Railroad"
#~ msgstr "Construir fe_rrocarril"

#~ msgid "Nation's Legend"
#~ msgstr "Llegenda de la Nació"

#~ msgid "SORRY... NO INFO"
#~ msgstr "HO SENTO... NO HI HA INFORMACIÓ"

#~ msgid "  -r, --ruleset RULESET\tMake manual for RULESET\n"
#~ msgstr "  -r, --ruleset JOCREGLES\tFer el manual per JOCREGLES\n"

#~ msgid "Cannot determine user home directory"
#~ msgstr "No es pot determinar el directori origen de l'usuari"

#~ msgid "Failed to download modpack control file from given URL"
#~ msgstr ""
#~ "No s'ha pogut baixar el fitxer de control del modpack de l'URL donada."

#~ msgid "Cannot parse modpack control file"
#~ msgstr "No es pot processar el fitxer de control del modpack"

#~ msgid "Failed to download modpack list"
#~ msgstr "No s'ha pogut baixar la llista de modpacks"

#~ msgid "Cannot parse modpack list"
#~ msgstr "No es pot processar la llista de modpacks"

#~ msgid "      --\t\tPass any following options to the UI.\n"
#~ msgstr ""
#~ "      --\t\tPassar qualsevol opció que segueixi a la interfície "
#~ "d'usuari.\n"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Amir Al-Muminin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Amirat Al-Muminin %s"

#~ msgid "Al-Andalus"
#~ msgstr "Andalusí"

#~ msgid "?plural:Al-Andalus"
#~ msgstr "Andalusins"

#~ msgid "Sheik %s"
#~ msgstr "Xeic %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malika %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "Líder %s"

#~ msgid "Liberator %s"
#~ msgstr "Alliberador %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "Alliberadora %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Pare %s"

#~ msgid "Mother %s"
#~ msgstr "Mare %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Els Estats Confederats d'Amèrica van ser una nació escindida dels Estats "
#~ "Units durant la Guerra Civil americana. Es va formar el 1861 per sis "
#~ "estats del Sud, però van haver d'abandonar les seves pretensions "
#~ "d'independència al cap d'alguns anys després de diverses derrotes "
#~ "militars per les tropes dels Estats Units."

#~ msgid "Thane %s"
#~ msgstr "Thane %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Potestate %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "Potestate %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Doña %s"

#~ msgid "Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid ""
#~ "The nation of Israel was founded in 1948 as a scattered collection of "
#~ "cantons in British Palestine, and has gradually expanded through winning "
#~ "a series of wars launched against it in 1948, 1967 and 1973."
#~ msgstr ""
#~ "La nació d'Israel va ser fundada l'any 1948 com una col·lecció dispersa "
#~ "de cantons a la Palestina Britànica, i s'ha expandit gradualment en haver "
#~ "guanyat una sèrie de guerres en contra seu els anys 1948, 1967 i 1973."

#~ msgid "?female:Duce %s"
#~ msgstr "Duce %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "?female:Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Gran Duc %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Gran Duquessa %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

#~ msgid "?female:Tun %s"
#~ msgstr "Tun %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "Friar %s"
#~ msgstr "Fra %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "Prebost %s"

#~ msgid "Perfect %s"
#~ msgstr "Perfecte %s"

#~ msgid "Perfectae %s"
#~ msgstr "Perfecta %s"

#~ msgid "Corrector %s"
#~ msgstr "Corrector %s"

#~ msgid "Correctrix %s"
#~ msgstr "Correctrix %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Els papús són un poble melanesi de l'illa de Nova Guinea."

#~ msgid "%s Basha"
#~ msgstr "%s Basha"

#~ msgid "?female:%s Basha"
#~ msgstr "%s Basha"

#~ msgid "?female:Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "?female:Encik %s"
#~ msgstr "?female:Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas és el segon estat més gran i populós  dels EUA, famós per la seva "
#~ "mentalitat exagerada de cowboy."

#~ msgid "%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "Presidenta %s"

#~ msgid ""
#~ "Venezuela is the northernmost country in South America. Having been a "
#~ "Spanish colony since the 16th century, the country gained independence on "
#~ "July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
#~ "Liberator."
#~ msgstr ""
#~ "Veneçuela és el país més septentrional de Sudamèrica. Va ser una colònia "
#~ "espanyola fins al segle XVI. El 5 de Juliol de 1811 va obtenir la "
#~ "independència sota el lideratge de Simón Bolívar \"El Libertador\". "

#~ msgid "Dictador %s"
#~ msgstr "Dictador %s"

#~ msgid "Dictadora %s"
#~ msgstr "Dictadora %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Magister Militium %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Magistra Militium %s"

#~ msgid "You are playing Freeciv with default rules."
#~ msgstr "Estàs jugant al Freeciv amb les regles predeterminades."

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fortificació i Base Aèria"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortificacions i Bases Aèries"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cancel·lar la cimera"

#~ msgid "Accept _treaty"
#~ msgstr "Acceptar _tractat"

#~ msgid "_Gold:"
#~ msgstr "_Or:"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Aquest client no té opcions de línia de comandes especials\n"
#~ "\n"

#~ msgid "Players cannot be removed once the game has started."
#~ msgstr "Els jugadors no es poden esborrar un cop la partida ha començat."

#~ msgid "About"
#~ msgstr "Quant a"

#~ msgid "Pass"
#~ msgstr "Passar"

#~ msgid "Strategy and tactics"
#~ msgstr "Estratègia i tàctiques"

#~ msgid "?bzip2error:OK"
#~ msgstr "OK"

#~ msgid "?bzip2error:Run ok"
#~ msgstr "Execució correcta"

#~ msgid "?bzip2error:Flush ok"
#~ msgstr "Buidat correcte"

#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Final correcte"

#~ msgid "?bzip2error:Stream end"
#~ msgstr "Final d'entrada"

#~ msgid "?bzip2error:Config error"
#~ msgstr "Error de configuració"

#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Error de seqüència"

#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Error de paràmetre"

#~ msgid "?bzip2error:Mem error"
#~ msgstr "Error de memòria"

#~ msgid "?bzip2error:Data error"
#~ msgstr "Error de dades"

#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Fitxer no bzip2"

#~ msgid "?bzip2error:IO error"
#~ msgstr "Error d'E/S"

#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Final de fitxer inesperat"

#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Buffer de sortida ple"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Error de Bz2 %d"

#~ msgid "Environment variable HOME not set"
#~ msgstr "Variable d'entorn HOME no inicialitzada"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the Cities Report."
#~ msgstr ""
#~ "Mapa Principal (Ratolí):\n"
#~ "========================\n"
#~ "  Clic esquerre a ciutat:         Obrir diàleg de ciutat\n"
#~ "  Clic esquerre a unitat:         Activar unitat\n"
#~ "  Clic esquerre i arrossegar a unitat: Desplaçar unitat\n"
#~ "                           (si el desplaçament sense teclat està activat "
#~ "a les opcions)\n"
#~ "  Clic al mig:                    Mostrar informació de casella\n"
#~ "  Clic dret:                      Centrar casella en vista\n"
#~ "\n"
#~ "  Maj-Clic esquerre:              Copiar producció (GTK)\n"
#~ "  Maj-Clic dret a ciutat:         Enganxar producció en ciutat (GTK)\n"
#~ "\n"
#~ "  Maj-Ctrl-Clic esquerre:         Afinar treballadors de ciutat\n"
#~ "  Ctrl-Clic al mig:               Despertar unitats en sentinella\n"
#~ "  Maj-Alt-Clic dret:             Mostrar treballadors de ciutat (ratolí "
#~ "sobre o vora ciutat)\n"
#~ "\n"
#~ "  Mode de Selecció d'àrea (GTK):\n"
#~ "  ==============================\n"
#~ "  Clic dret i arrossegar:    Entrar en Mode de Selecció d'Àrea\n"
#~ "  Clic esquerre:             Commutar el ressaltat de casella\n"
#~ "  Maj-Clic dret:             Enganxar producció sobre ciutats marcades\n"
#~ "  Clic-dret:                 Cancel·lar Mode de Selecció d'Àrea\n"
#~ "\n"
#~ "  Les ciutats que es ressalten sobre el mapa, també\n"
#~ "  quedaran ressaltades a l'informe de Ciutats."

#~ msgid "Build _Fortress"
#~ msgstr "Construir _Fortificació"

#~ msgid "Build Airbas_e"
#~ msgstr "Construir una Bas_e Aèria"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* No és una unitat militar (no pot atacar i no imposa llei marcial).\n"

#~ msgid "Add to City (_B)"
#~ msgstr "Afegir a ciutat (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Canviar a %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Canviar a %s (_M)"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Millorar %s a %s per %d peces d'or?\n"
#~ "El Tresor conté %d peces d'or."

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Millorar %d unitat per %d peces d'or?\n"
#~ "El tresor en té %d."
#~ msgstr[1] ""
#~ "Millorar %d unitats per %d peces d'or?\n"
#~ "El tresor en té %d."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Comprar %s per %d peces d'or?\n"
#~ "El tresor en conté %d."

#~ msgid "Sell _Obsolete"
#~ msgstr "Vendre _obsolets"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Manteniment (Total: %d)"

#~ msgid "City Overview"
#~ msgstr "Vista prèvia"

#~ msgid "Misc. Settings"
#~ msgstr "Paràmetres Diversos"

#~ msgid "Units present"
#~ msgstr "Unitats presents"

#~ msgid "Unit List"
#~ msgstr "Llista d'unitats"

#~ msgid "Improvement"
#~ msgstr "Edifici"

#~ msgid "_Yes"
#~ msgstr "_Sí"

#~ msgid "_No"
#~ msgstr "_No"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Comerç amb %s dóna %d de comerç.\n"

#~ msgid "No trade routes exist."
#~ msgstr "No existeix cap ruta comercial."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Comerç total de rutes comercials: %d"

#~ msgid "_Cancel"
#~ msgstr "_Cancel·lar"

#~ msgid "_Activate Unit"
#~ msgstr "_Activar Unitat"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Activar unitat, _Tancar Diàleg"

#~ msgid "_Sentry Unit"
#~ msgstr "Unitat en _Sentinella"

#~ msgid "_Disband Unit"
#~ msgstr "_Desmantellar unitat"

#~ msgid "_Upgrade Unit"
#~ msgstr "_Millorar Unitat"

#~ msgid "Elvises"
#~ msgstr "Elvis"

#~ msgid "Configure City Report"
#~ msgstr "Configurar informe ciutats"

#~ msgid "No Buildings Available"
#~ msgstr "Cap construcció disponible"

#~ msgid "No Units Available"
#~ msgstr "Cap unitat disponible"

#~ msgid "No Wonders Available"
#~ msgstr "Cap meravella disponible"

#~ msgid "Available To Build"
#~ msgstr "Disponible per construir"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr ""
#~ "Seleccionar una unitat o millora des de la qual es canviarà la producció"

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Selecciona una unitat o millora a la qual canviar la producció."

#~ msgid "That's the same thing!"
#~ msgstr " Això és el mateix!"

#~ msgid "Change All"
#~ msgstr "Canviar tot"

#~ msgid "Configure"
#~ msgstr "Configurar"

#~ msgid "City Advisor"
#~ msgstr "Conseller ciutat"

#~ msgid "City Report"
#~ msgstr "Informe de ciutats"

#~ msgid "For information on:"
#~ msgstr "Per informació sobre:"

#~ msgid "CMA and presets"
#~ msgstr "AGC i prefixats"

#~ msgid "including sample presets,"
#~ msgstr "incloent prefixats d'exemple"

#~ msgid "see README.cma."
#~ msgstr "consulta README.cma."

#~ msgid "New"
#~ msgstr "Nova"

#~ msgid "Couldn't load the savegame"
#~ msgstr "No s'ha pogut carregar el fitxer desat"

#~ msgid "Local Area Network"
#~ msgstr "Xarxa d'Àrea Local"

#~ msgid "Load Saved Game"
#~ msgstr "Carregar Partida Desada"

#~ msgid "Connect To Network Game"
#~ msgstr "Connectar a Partida de Xarxa"

#~ msgid "Choose a nation to play"
#~ msgstr "Tria una nació per jugar "

#~ msgid "Number of players (Including AI):"
#~ msgstr "Nombre de jugadors (Inclosos IA):"

#~ msgid "AI skill level:"
#~ msgstr "nivell de l'IA:"

#~ msgid "Game Options"
#~ msgstr "Opcions de Partida"

#~ msgid "Start Game"
#~ msgstr "Iniciar la partida"

#~ msgid "Login:"
#~ msgstr "Login:"

#~ msgid "Host:"
#~ msgstr "Host:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "Leader:"
#~ msgstr "Líder:"

#~ msgid "City Style:"
#~ msgstr "_Estil de les ciutats:"

#~ msgid "Unit Selection"
#~ msgstr "Selecció d'unitat"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Aquest Tractat Etern\n"
#~ "marca els resultats dels treballs diplomàtics entre\n"
#~ "Els %s %s %s\n"
#~ "i \n"
#~ "Els %s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Esborrar clàusula"

#~ msgid "Allows "
#~ msgstr "Permet"

#~ msgid "Obsoletes "
#~ msgstr "Fa obsolet"

#~ msgid " (with "
#~ msgstr " (amb "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Dirigent: %s %s"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Població: %s\n"
#~ "Any: %s\n"
#~ "Or %d\n"
#~ "Imp: %d Lux: %d Cie: %d"

#~ msgid "Local _Options"
#~ msgstr "_Opcions Locals"

#~ msgid "_Message Options"
#~ msgstr "Opcions de _Missatges"

#~ msgid "Sa_ve Settings"
#~ msgstr "Desar la _Configuració"

#~ msgid "Server O_ptions"
#~ msgstr "Opcions del _Servidor"

#~ msgid "_Write Log"
#~ msgstr "E_scriure registre de missatges"

#~ msgid "_Clear Log"
#~ msgstr "Es_borrar registre de missatges"

#~ msgid "_Disconnect"
#~ msgstr "_Desconnectar"

#~ msgid "_Orders"
#~ msgstr "_Ordres"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormar a Turons"

#~ msgid "Connect With"
#~ msgstr "Connectar Amb"

#~ msgid "_Road"
#~ msgstr "Fe_r Camí"

#~ msgid "Rai_l"
#~ msgstr "_Ferrocarril"

#~ msgid "_Irrigate"
#~ msgstr "_Irrigar"

#~ msgid "_Go to Tile"
#~ msgstr "Anar a Casella (_G)"

#~ msgid "_Reports"
#~ msgstr "Info_rmes"

#~ msgid "Fortify"
#~ msgstr "Fortificar"

#~ msgid "Out:"
#~ msgstr "Sor:"

#~ msgid "Mes:"
#~ msgstr "Mis:"

#~ msgid "Pop:"
#~ msgstr "Ind:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "On mostrar missatges\n"
#~ "Sor = Finestra sortida, Mis = Finestra missatges, Ind = Finestra "
#~ "individual"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d pas)"
#~ msgstr[1]   ƒ%ƒ%€ƒ%"(%d passos)"

#~ msgid "Trade Report"
#~ msgstr "Informe de Comerç"

#~ msgid "Sell Obsolete"
#~ msgstr "Vendre Obsolets"

#~ msgid "Building Name"
#~ msgstr "Nom de l'edifici"

#~ msgid "Totals"
#~ msgstr "Totals"

#~ msgid "Rename Worklist"
#~ msgstr "Reanomenar llista de treball"

#~ msgid "Remove"
#~ msgstr "Eliminar"

#~ msgid "Available items"
#~ msgstr "Ítems disponibles"

#~ msgid "Undo"
#~ msgstr "Desfer"
ENDREP
DELTA
SVN   †  †  €†  # Danish translation of Freeciv.
# Copyright (C) 1999-2011 The Freeciv Team & nedenstående oversættere.
# This translation is covered by the GNU General Public License Version 2.
# Keld Simonsen <keld@dkuug.dk>, 2001-2002, 2004.
# Ole Laursen <olau@hardworking.dk>, 2004.
# Joe Hansen <joedalton2@yahoo.dk>, 2006, 2007, 2008, 2009, 2010.
# Ask Hjorth Larsen <asklarsen@gmail.com>, 2010, 2011.
#
#   For ordlister og konventioner henvises til siden 
#   http://www.freeciv.org/wiki-da/Overs%C3%A6ttelsesmanual
#
#  ' ' -> ' '
#  " " -> » «
#
# AI -> computer (visse steder virker kunstig intelligens/computerspiller bedre)
# bulb -> forskningspoint
# citizen -> borger/indbygger
# disorder [i en by, når der er mange ulykkelige] -> uroligheder
# farmland -> landbrug
# governor -> byforvaltning (automatisk arbejdstildeling i byer)
# hit points -> liv
# hut -> landsby
# output -> udbytte
# preset -> forhåndsvalg
# revolt [by skifter til en anden civilisation] -> oprør
# revolution [i forb. med at skifte styreform] -> revolution
# sentry -> afvent
# sound set -> lydopsætning
# unhappiness -> utilfredshed
#
#
#
# XXX airlift -> lufttransport, flytransport
# build slots -> ??? (byggepladser)
#
# ---
#
# Der er mange sætninger af formen "Your %s <...>".  I visse tilfælde
# kan Din/dit udelades, uden at det gør meddelelsen uforståelig, så vi
# slipper for 'Din Bombefly'. Dog vil "Din %s" altid fungere i de
# sammenhænge, hvor %s kun kan være spion eller diplomat, og "Dine %s"
# når %s er faldskærmstropper
#
msgid ""
msgstr ""
"Project-Id-Version: da\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2011-01-30 14:56+0100\n"
"Last-Translator: Ask Hjorth Larsen <asklarsen@gmail.com>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
"Language: da\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abkhasisk"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "?plural:Abkhasierne"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Abkhasiernes forfædre har boet i det vestlige Kaukasus i umindelige tider. "
"Korte perioders uafhængighed vekslede med græsk, romers, byzantinsk, "
"tyrkisk, russisk og georgisk dominans. Nu til dags er Abkhasien delvist "
"anerkendt som en republik."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imama %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Australsk aboriginsk"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Aboriginerne"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Australske aboriginer er en samlet betegnelse for afkommere fra de første "
"mennesker på det australske kontinent. Aboriginere fra forskellige områder "
"af Australien kalder sig selv andre navne som Koori, Yamaji, Nunga og Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Overhøvding %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Overhøvding %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elector %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Leder %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Storhøvding %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Storhøvding %s"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Albansk"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:Albanerne"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriark %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriark %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Kejser %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Kejserinde %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Acadisk"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "?plural:Acadierne"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Acadia blev grundlagt i 1604 som den første franske koloni i nordamerika. "
"Acadia blev snart fanget i krydsilden under de fransk-engelske krige, "
"hvilket førte til at kolonien ofte skiftede ejer. Denne førte acadierne til "
"at udvikle en adskilt identitet, og danne en slags selvstyre. Da de undlod "
"at støtte nogen af siderne, fik de betegnelsen fransk-neutrale såvel som de "
"britiske koloniautoriteters mistro. Dette førte til deres tvangsdeportation "
"i 1755. Acadierne er siden vendt tilbage til deres land, som de har "
"genopbygget."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Abbed %s"

# http://en.wikipedia.org/wiki/Abbess
#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Abbedisse %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Acehnesisk"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "?plural:Acehneserne"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Sultanatet Aceh, som ligger på den venstre spids af øen Sumatra, var en "
"regional magt i det 16. og 17. århundrede, hvor det styrede store dele af "
"handelen gennem Malaccastrædet. Aceh blev undertvunget af hollænderne i den "
"blodige Acehkrig i 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultana %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Guvernør %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Guvernør %s"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Koreansk"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Aramæerne"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "Ban %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Prinsesse %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Fader %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Moder %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afghansk"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afghanerne"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afghanistan, ofte betegnet som knudepunktet i Centralasien, har haft en "
"meget omtumlet historie. Igennem årene har landet været besat af mange "
"forskellige styrker, herunder Det Persiske Rige, Djengis Khan og Alexander "
"den Store. Den nuværende afghanske stat blev en  realitet i 1746 da Ahmad "
"Shah grundlagde Durrani-imperiet."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emira %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Generalsekretær %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "?female: Generalsekretær %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mullah %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mullah %s"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Amerikansk"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Amerikanerne"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Ainuerne"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Ainuerne er de indfødte folk i det nordlige Japan, Kurilerne, Sakhalin, og "
"den sydlige del af Kamtjatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "?plural:Akweerne"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Akweerne er også kendt ved tre forskellige stammenavne i portugesisk, "
"Xavante, Xakriaba og Xerente. De har agnatisk tronfølge i et klansystem og "
"lever i staterne Mato Grosso og Tocantins i Brasilien, selvom de er blevet "
"tvunget til at flytte flere gange af brasilianerne. Traditionelt regeres de "
"af ældreråd som vælger en leder og har sandsynligvis boet i store "
"ringlandsbyer siden omkring 9. århundrede. De taler Ge og producerer majs, "
"kassava, søde kartofler og yams."

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "Al-Andalusisk"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Al-Andaluserne"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Andalus var de dele af den Iberiske Halvø, der var under muslimsk styre i "
"middelalderen. Muslim-Andaluserne anerkendes for deres storartede "
"arkitekturtradition. Under reconquistaen trængte de kristne kongedømmer "
"gradvist de islamiske stater i Al-Andalus tilbage. Deres sidste by på den "
"Iberiske Halvø, Granada, faldt i 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Sheikh %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Shaykha %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Kalif %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Kalifa %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Kaiser %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:leder"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Grønlandsk"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Islænderne"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinal %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:Ban %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Friar %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Diktator %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albansk"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "?plural:Albanerne"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Albanerne bebor Balkanhalvøen. Deres etniske herkomst kendes ikke med "
"sikkerhed, men de menes at stamme fra Illyrerne fra antikken. Albanien har "
"flere gange skiftet ejer gennem landets historie. Det har igen været en "
"uafhængig stat siden 1912. I meget af det 20. århundrede blev Albanien ledet "
"af den kommunistiske diktator Enver Hoxha."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Prins %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Prinsesse %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Generalsekretær %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Generalsekretær %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Aleutisk"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "?plural:Aleuterne"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Shaman %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "?female:Shaman %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algerisk"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Algerierne"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algeriet er et arabisk land i Nordafrika. Historisk har det været befolket "
"af berberne."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Generalsekretær %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "?female:%s Dey"

# RO
#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Haitisk"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:Albanerne"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Ministerpræsident %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Ministerpræsident %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Foged %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Foged %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Biskop %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Biskop %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Borgmester %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Borgmester %s"

# ?
#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Amazighsk"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "?plural:Amazigherne"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazonsk"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "?plural:Amazonerne"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Amazonerne er en opdigtet nation af kvindelige krigere, som optræder i "
"græske skrifter og kunst. Forfattere mener at de skulle stamme fra Ukraine, "
"Lilleasien eller Libyen. Amazonerne rygtes at fjerne deres højre bryst for "
"bedre at kunne anvende buen og andre våben."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorransk"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "?plural:Andorranerne"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andorra er et lille land i de østlige Pyrenæer. I 1278 sluttede en "
"uoverensstemmelse mellem biskoppen af Urgell og greven af Foix, idet de blev "
"enige om at dele suverænitet over Andorra. Denne aftale gælder stadig, og "
"deres efterfølgere - den nuværende biskop af Urgell og præsidenten af "
"Frankrig - har den titlen (mest en æretitel) co-prins af Andorra."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Diktator %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "?female:Diktator %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Prins %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Prinsesse %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angolansk"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "?plural:Angolanerne"

#: data/nation/angolan.ruleset:6
#, fuzzy
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Da portugiserne ankom til Angola i det 15. århundrede var regionen styret af "
"flere Bantukongeriger. Angola blev en vigtig kilde til slavehandlere indtil "
"langt ind i det 19. århundrede. Efter to årtier af guerillakrig mod de "
"portugisiske koloniautoriteter, opnåede Angola endelig uafhængighed i 1975. "
"Snart begyndte de forskellige guerillagrupper at strides. Efter et halft "
"århundrede med krig, blev en fredsaftale endelig indgået i 2002."

# RO
#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Haitisk"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Malierne"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Grev %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Grevinde %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Storfyrste %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Storfyrstinde %s"

# ?
#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Anishinaabe"

# ?
#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "?plural:Anishinaabeg"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Storshaman %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Storshaman %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarktisk"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Antarktikerne"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Det uafhængige Sydpolen, pingvinernes land."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

# RO
#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Uganderne"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artilleri"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Angolanerne"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragonesisk"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "?plural:Aragoneserne"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Aragon blev dannet som et frankisk land, og blev gjort til et kongerige i "
"det 11. århundrede. Det udvidede sig mod syd under reconquistaen, og opnåede "
"derefter kontrol over en stor del af Middelhavet. I 1469 giftede Kong "
"Fernando II sig med Isabella af Castile, hvilket senere blev basis for "
"foreningen af spanien. Kongeriget blev legalt opløst i 1707, men i dag "
"findes Aragon stadig som et selvstyrende samfund i Spanien."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramæisk"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Aramæerne"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"Ifølge en legende, er det aramenske folk efterfølgere til Aram, sønnesøn til "
"Noah."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentinsk"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentinerne"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentina er placeret på den sydøstlige kyst af Sydamerika. Siden sin "
"uafhængighed fra Spanien i 1816, har det været plaget af flere interne og "
"eksterne konflikter. I årtierne efter 2. verdenskrig var landets politik "
"domineret af Juan Peron og hans karismatiske hustru Eva (Evita) Peron."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Kardinal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Vicekonge %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Vicedronning %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armensk"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Armenierne"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Ifølge en legende er det armenske folk efterkommere af Haik - et  barnebarn "
"af Noah. Den moderne republik Armenien opnåede uafhængighed fra "
"Sovjetunionen i 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Oprører %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "?female:Oprører %s"

# http://da.wikipedia.org/wiki/Ashanti
#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "?plural:Ashantierne"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Rådsherre %s"

# ?...
#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "?female:Rådsfrue %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Aramæerne"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assyrisk"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Assyrierne"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assyrien var et rige i det nordlige Mesopotamien, navngivet efter sin "
"hovedstad Ashur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturisk"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "?plural:Asturerne"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlantansk"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "?plural:Atlantanerne"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Det mytiske kontinent Atlantis"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Højkonge %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Højdronning %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australsk"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australierne"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australien blev grundlagt som en britisk straffekoloni i 1788. Oprindelig "
"bestod landet af flere kolonier (New South Wales, Victoria, Queensland, "
"South Australia, Western Australia og Tasmanien). Landet blev forenet i "
"1902. Det er det eneste land på jorden, hvis areal dækker et helt kontinent."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Aymaraerne"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "?female:%s Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymaraer"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Aymaraerne"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Efter Tiwanaku civilisationens sammenbrud i Andesbjergene, reorganiserede "
"deres arvinger sig i en række nært forbundne kongedømmer som blomstrede "
"omkring Titicacasøen indtil de blev erobret af inkaerne."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azeri"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:Azerierne"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Azerierne er et folk fra Aserbajdsjan. Området for det moderne Aserbajdsjan "
"var skueplads for opgangen og faldet for flere historiske riger i Kaukasus. "
"I 1813 blev Aserbajdsjan en del af det russiske imperie, som blev fulgt af "
"en kort periode med uafhængighed i 1918-1920 - som den første islamiske "
"republik i historien. Så blev Aserbajdsjan en del af Sovjetunionen indtil "
"dennes opløsning i 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Shah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Shahbanu"

# ?
#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Badensisk"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "?plural:Badenerne"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Margrave %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Margravine %s"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Khwarezmian"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bayerne"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
#, fuzzy
msgid "Bahraini"
msgstr "Sahrawi"

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Barbarerne"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "i %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mwami %s"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Slagskib"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Bashkirerne"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Raja %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharaja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nabob %s"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbarisk"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Barbarerne"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

# ?
#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Bashkir"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "?plural:Bashkirerne"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Basker"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Baskerne"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Baskerne har levet i umindelige tider ved den vestlige fod af Pyrenæerne. "
"Kongeriget Navarre var den sidste uafhængige baskiske stat, som faldt til "
"Aragon i det 16. århundrede. I dag ligger Baskerlandet eller \"Euskal Herria"
"\" i grænselandende mellem Spanien og Frankrig, og er opdelt i syv "
"provinser.  Det baskiske sprog, euskara, har ingen forbinelser til andre "
"sprog, og dets herkomst er ukendt."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Storleder %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "?female:Leder %s"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Lehendakari"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bayersk"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bayerne"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bayern var før den nationale samling i 1870 e.Kr. et af det største tyske "
"kongedømmer."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Hertug %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Hertuginde %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Hviderusser"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Hviderusserne"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Hviderusland var en del af den historiske slaviske stat Kievan Rus', "
"derefter Litauen, Rzeczpospolita, det russiske imperie og Sovjetunionen. "
"Hviderusland blev uafhængigt i 1991 med opløsningen af Sovjetunionen."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Tsaritsa %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belgisk"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belgierne"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgien opnåede uafhængighed fra det hollandske kongedømme i 1830. Belgien "
"er karakteriseret ved dets udvikling fra en centraliseret stat til en "
"føderal stat."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Premierminister %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Premierminister %s"

# http://da.wikipedia.org/wiki/Statholder
#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Statholder %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Statholderinde %s"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belgisk"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Belgierne"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druide %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Broder %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Søster %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Talsmand %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Talskvinde %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Talsmand %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "?female:Talskvinde %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Belgierne"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Sergent %s"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Sergent %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengalsk"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Bengalerne"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengal er et område i den østligste del af det indiske underkontinent. Den "
"første registrerede uafhængige konge var Shashanka som var ved magten "
"omkring 606 e.Kr. I dag er områdets østlige del en del af Bangladesh og den "
"vestlige del en del af Indien."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Beninsk"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Beninerne"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Beninsk"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "?plural:Beninerne"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bhutansk"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "?plural:Buthanerne"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "?female:Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Dragekonge %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Dragedronning %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Biafransk"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "?plural:Biafranerne"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Biafra erklærede uafhængighed fra Nigeria i 1967 efter flere års etniske, "
"religiøse og økonomiske spændinger i det nyligt uafhængige Nigeria. Der "
"fulgte en krig mellem Nigeria og Biafra, som kostede op imod to millioner "
"menneskeliv, mest på grund af hungersnød og sygdom som følge af blokaden af "
"Biafranske havne. Biafra overgav sig i 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Oberst %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "?female:Oberst %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Badenerne"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Kaptajn %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Kaptajn %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Boersk"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Boerne"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Boerne var hollandske nybyggere i det britisk kontrollerede Sydafrika. De "
"kom til Sydafrika fra omkring år 1650. De kontrollerede i en kort periode de "
"to områder Transvaal og Orange før de blev besejret af briterne i krigen fra "
"1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "General %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "?female:General %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Pastor %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "?female:Pastorinde %s"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Præsident %s"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:Præsident %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Bolivianerne"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Boliviansk"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "?plural:Bolivianerne"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Bolivia er en indlandsstat i Sydamerika. En stor del af befolkningen "
"nedstammer fra de oprindelige indfødte. Landet er navngivet efter Simón "
"Bolivar. Landet har været uafhængigt siden 1825, men blev undervejs hærget "
"af ustabilitet og mistede dets stillehavskyst til Chile. Chaco-krigen mod "
"Paraguay i 1932-1936 førte til endnu et ydmygende nederlag. Utilfredshed med "
"Bolivias oligarkregime førte til en revolution i 1952. Efter en række "
"militærkup i 1970'erne vendte landet tilbage til demokratisk styre i "
"1980'erne. I 2006 blev Evo Morales landets første indfødte præsident."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Ærkebiskop %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnisk-Hercegovinsk"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosnierne"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnien-herzegovina er et land i det sydøstlige Europa, og hjem for tre "
"folkeslag: bosniere, serbere og kroatere."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "?female:Ban %s"

# http://sv.wikipedia.org/wiki/Bosporanska_riket
#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bosporansk"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "?plural:Bosporanerne"

# http://en.wikipedia.org/wiki/Cimmerian_Bosporus
#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state i  †  †  €†  n eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"Det Bosporanske Kongedømme var i antikken en stat i det østlige Krim og "
"Taman-halvøen ved Kerch-strædet."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despot %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "?female:Despot %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Konsul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "?female:Konsul %s"

# (RO.  ja, mærkeligt nok)
#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Botswansk"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Bosnierne"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Brandenburgsk"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "?plural:Brandenburgerne"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Elector %s"

# ?
#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Elektrice %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretoner"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Bretonerne"

#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Kendt af romerne som Armorica, Bretagne havde været keltisk talende i mange "
"århundreder før bretonerne ankom på halvøen som lejesoldater, kolonister og "
"flygtninge som resultat af kaoset i Gallien og invasionen af Storbritannien "
"af tyske stammer i det 5. århundrede. Over århundrederne, er brugen af "
"bretonernes sprog blevet trængt mod vest for halvøen, og folk har talt "
"fransk i steden for. Hertugdømmet Bretagne blev formelt annekteret af "
"Frankrig i 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britisk"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "?plural:Briterne"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Det Forenede Kongedømme blev skabt i 1707 som en aftale mellem kongedømmet "
"England og kongedømmet Skotland. Landet - også kendt som Storbritannien - "
"blev den førende industrille og maritime magt i det 19. århundrede."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presbyter %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Presbyter %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Lord %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Lady %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Lord Protector %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Lady Protector %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Britonsk"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Britonerne"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"Britonerne var beboerne af størstedelen af Storbritannien under jernalderen. "
"De talte brytonisk-keltiske sprog og er forfædrene til de moderne walisiske, "
"cornwalliske og bretoniske folk."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Høvding %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Høvdinginde %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druide %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "?female:Druide %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Burunderne"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Stormufti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Stormufti %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgarsk"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bulgarerne"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Den bulgarske leder Khan Asparukh førte sit folk ind i det nordlige Balkan "
"og grundlagde Bulgarien i 681. Dette var den første slaviske stat."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgunder"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?plural:Burgunderne"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Efter det vestlige romerske imperies fald, slog et germansk folk under "
"navnet burgunderne sig ned i Rhindalen, og gav deres navn til området. "
"Århundreder senere var grevskabet Burgundy et rigt land og dets hof overgik "
"hoffet i Paris. Det er i dag en af regionerne i Frankrig."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Kansler %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Kansler %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burgunder"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Burgunderne"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

# RO
#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkinsk"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "?plural:Burkinerne"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Burkina Faso, tidligere kendt som Øvre Volta, er en nation i det "
"Vestafrikanske indland. Det opnåede uafhængighed fra Frankrig i 1960."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Burmesisk"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Burmeserne"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Burma (officielt \"Myanmar\") er det største landbaserede land i det "
"sydøstlige Asien."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundisk"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "?plural:Burunderne"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Et monarki opstod i området med de store floder i Østafrika i 1100-tallet, "
"regeret af Mwami (konge) og flere Ganwa (prinser). Det undergik en periode "
"med ekspansion indtil 1600-tallet hvor det dækkede det nuværende Burundi. I "
"slutningen af 1700-tallet og starten af 1800-tallet svækkede en arvefølge "
"monarkiet, og ved afslutningen af århundredet var det blevet en tysk koloni. "
"I tiden efter 1. verdenskrig faldt kolonien til Belgien. Efter "
"internationalt pres efter 2. verdenskrig blev Burundi en uafhængig stat i "
"januar 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Dryaderne"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Californisk"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "?plural:Californierne"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"Californien er den største stat is USA målt i befolkning og økonomi. Den "
"blev først beboet af indianere, men blev koloniseret af spanske missionærer "
"i det 18. århundrede. Californien blev mexicansk i forbindelse med Mexicos "
"uafhængighed. Under den mexicansk-amerikanske krig udråbte lokale "
"amerikanske bosættere \"Bjørneflagsrepublikken\", som kort derefter blev "
"indlemmet i USA. Guldfeberen i 1848 bragte et stort antal indvandrere til "
"Californien. I det 20. århundrede blev staten et af verdens centre for "
"teknologi og underholdningsindustri."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Sherif %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Sherif %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambodiansk"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Cambodianerne"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Cambodia er den moderne efterfølger til det mægtige Khmerrige, som regerede "
"det meste af Indokina mellem 11. og 14. århundrede."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Camerounsk"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "?plural:Camerounerne"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Cameroun er et land i det midvestlige Afrika. Det blev koloniseret af "
"tyskerne og delt mellem Storbritannien og Frankrig efter første verdenskrig. "
"Det har været uafhængigt siden 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadisk"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Canadierne"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Canada er det geografisk næststørste land i verden. Den magnetiske nordpol "
"ligger i dag på canadisk territorium."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Canadisk"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Canadierne"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Guyansk"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Guyanerne"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Canadierne"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emira %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Mirza %s"

# RO
#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Castiliansk"

# RO
#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "?plural:Castilianerne"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Katalansk"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Katalanerne"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"I middelalderen, erobrede og regerede katalanske konger over flere "
"kongedømmer på bredderne af Middelhavet, fra Den Iberiske Halvø til dele af "
"Italien og Grækenland. Denne konføderation/imperie blev en stor sø- og "
"handelsnation i Middelhavet. Katalanerne beholdt deres selvstyre efter en "
"union med deres nabokongedømme Kastilien, og valgte side med England og "
"Østrig mod Frankrig og Kastilien i den spanske arvefølgekrig. I 1713 "
"underskrev England Utrechttraktaten og forlod alliancen, og katalanerne blev "
"endelig besejret i 1714, og mistede dermed deres nationale rettigheder."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Celtiberisk"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "?plural:Celtibererne"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Centralafrikansk"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "?plural:Centralafrikanerne"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Centralamerikansk"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "?plural:Centralamerikanerne"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

# ?
#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Øverste leder %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Øverste leder %s"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Litauisk"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Litauerne"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?female:Højkommissær %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:Pavinde %s"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Canadisk"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Canadierne"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

# ?
#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Chamsk"

# ?
#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "?plural:Chamerne"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Chananeansk"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "?plural:Chananeanerne"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Beretninger om chynocefali (at have en hund eller en sjakals hoved) kan "
"spores tilbage til den græske oldtid. Lægen Ctesias og den rejsende "
"Megasthenes placerede dem i Indien. I middelalderen refererede Giovannid da "
"Pian og Marco Polo til dem, mens mens teologen Ratramnus diskuterede om de "
"burde betragtes som mennesker eller ikke. Forskellige fortællinger har "
"placeret dem i Skotland, Canaan, Cyrenaica og Andaman-øerne. Landet "
"\"Chananea\" kommer fra den tyske digter Walter von Speyer. I beretningen af "
"Sir John Mandeville betegnes folket som Nacumerianerne."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alfa"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s Alfa"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Tjetjensk"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "?plural:Tjetjenerne"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"Tjetjenien er en ældgammel nation i Kaukasus, og i dag en del af den "
"Russiske Føderation. I 1588 gjorde tjetjenerne sig frivilligt til vasaller "
"for zaren i storfyrstendømmet Moskva. Ikke desto mindre har de flere gange "
"ført krig mod Rusland. I 1990'erne efter Sovjetunionens opløsning udbrød en "
"borgerkrig, da tjetjenske separatister erklærede den uafhængige tjetjenske "
"republik Ichkeria."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Kineserne"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

# ?
#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:Chamerne"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chilensk"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Chilenerne"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Kaptajngeneral %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "?female:Kaptajngeneral %s"

# ?
#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Chimuisk"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "?plural:Chimuerne"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Kineserne"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:Cholaserne"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:Cholaserne"

#: data/nation/chola.ruleset:7
#, fuzzy
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"Cholaserne var et tamilsk dynasti i det sydlige Indien men uden stor "
"indflydelse i det nordlige Indien. De begyndte som en stammestat for "
"Pallavaserne, men i det 9. århundrede steg deres magt. Under det 11. "
"århundrede anførte de ekspeditioner mod andre indiske stater så langt mod "
"nord som til Bengal, samt Maldiverne, Sri Lanka og selv det indonesiske "
"kongedømme Sri Vijaya. Dynastiet faldt sammen igen i 1250'erne da andre "
"sydlige indiske stater brød frem."

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Kroatisk"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Kroaterne"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voivode %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "?female:Voivode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Præstinde %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Storprins %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Storprinsesse %s"

# ?
#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Chumashisk"

# ?
#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "?plural:Chumasherne"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

# ?
#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:Chumasherne"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Prøjser"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Prøjserne"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "?female:%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombiansk"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Colombianerne"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Colombia er et land i det nordlige Sydamerika. Området var et før den "
"europæiske tid et kulturelt samlingsted for den tidligere befolkningsgruppe. "
"Spanierne begyndte bosættelser på Colombias nordkyst omkring 1500. I 1819 "
"opnåede republikken Colombia uafhængighed."

# ?
#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Comanche"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "?plural:Comancherne"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"Comancherne eller Numunuerne er en etnisk gruppe af indianere, hvis "
"historiske omfang (Comancheriet) bestod af det nuværende New Mexico, sydlige "
"Colorado, nordøstlige Arizona, sydlige Kansas, hele Oklahoma og det meste af "
"det nordvestlige Texas."

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Ivoiriansk"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Korsikanerne"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Formand %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Forkvinde %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Konfødereret"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Sydstaterne"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Congoleserne"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Congoleserne"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Congolesisk"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "?plural:Congoleserne"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"Den Demokratiske Republik Congo er et stort land i centralafrika. På trods "
"af (eller muligvis på grund af) dets rigdom på naturressourcer, har det "
"ligget i ruiner i størstedelen af dets moderne historie. I 1885 blev Congo "
"givet til Leopold II af Belgien som dennes personlige ejendom, Fristaten "
"Congo, hvilket gav anledning til omfattende blodsudgydelser. Mindst tyve "
"procent af befolkningen blev dræbt, men efter internationale protester blev "
"det en belgisk koloni i 1906. Det opnåede uafhængighed i 1960. Diktatoren "
"Mobutu startede nye plyndringer. Da Mobutu blev veltet, sank landet ned i en "
"borgerkrig, der kostede fem millioner menneskeliv - den blodigste begivenhed "
"siden anden verdenskrig."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornvallisk"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Cornvallerne"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall er en region i den sydvestlige del af England, traditionelt "
"forbundet med den legendariske kong Arthur."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Korsikansk"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "?plural:Korsikanerne"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"I det meste a dets historie har Korsika været styret af udenlandske magter. "
"Grækerne, etruskerne, romerne, vandalerne, visigoterne, byzantinerne, "
"saracenerne, lombarderne, pavestaterne og genovanerne har alle på et eller "
"andet tidspunkt haft herredømme over Korsika. I det 18. århundrede "
"udkæmpedes en uafhængighedskrig inspireret af oplysningstidens værdier. "
"Pasquale Paoli fik sparket genovanerne ud, og fra 1755 til 1769 var Korsika "
"en uafhængig republik med den verdens første moderne forfatning. Genova "
"solgte dets krav på Korsika til Frankrig, hvorefter en fransk "
"invasionsstyrke besejrede korsikanerne, og øen blev indlemmet i Frankrig."

# http://sv.wikipedia.org/wiki/General_en_chef ikke helt sikker
#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "Generalchef %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Generalchef %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Kosakisk"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "?plural:Kosakerne"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"Zaporozhe-kosakerne boede i Zaporozhe i det centrale Ukraine. De var et "
"multietnisk samfund med hovedsageligt ruthenerne, som var organiseret på "
"militæragtig vis."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "?female:Hetman %s"

# RO
#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Costaricaner"

# RO
#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "?plural:Costaricanerne"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Costa Rica blev en uafhængig republik i 1840. Landet har ingen hær haft "
"siden 1949, og det er et af de mest demokratiske og rige lande i "
"Latinamerika."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:Cree'erne"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Indianerne i stammen Cree er den største indfødte gruppe i Canada med over "
"200.000 medlemmer. De taler et algonquiansk sprog og kalder ofte sig selv "
"»Iiyiyuu« eller »Iinuu« der betyder »folk«. De beboede oprindelig en stor "
"del af Quebec, Labrador, Alberta, Saskatchwan, Ontario og Manitoba."

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibetansk"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Kroaterne"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Crimtatarisk"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "?plural:Crimtatarerne"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"En historisk feudalstat på Krimhalvøen, som eksisterede fra det 15. til det "
"18. århundrede. Krimtatarerne invaderede Polen og Rusland, hvilket "
"forårsagede krige med Tyrkiet."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Kroatisk"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Kroaterne"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Kroatien er det område, beboet af slaver, som blev holdt af Det Østrig- "
"ungarnske Rige, og dermed undgik Det Osmanniske Rige efter Det Østromerske "
"Riges kollaps. Igennem det meste af det 20. århundrede var landet en del af "
"Jugoslavien."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Korsfarere"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Cubanerne"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cubansk"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Cubanerne"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Cuba kom under spansk kontrol i det 16. århundrede. I de følgende "
"århundrede, blev øen en af de førende producenter af tobak, sukker og kaffe "
"i verden. Cuba opnåede uafhængighed i 1902."

# http://da.wikipedia.org/wiki/Kurland , http://en.wikipedia.org/wiki/Courland
#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Kurlandsk"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "?plural:Kurlænderne"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Lettisk"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Canadierne"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Cypriotisk"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "?plural:Cyprioterne"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Cypern blev en uafhængig republik den 16. august, 1960. Det er en eurasisk ø "
"beliggende i det østlige Middelhav syd for Tyrkiet og vest for Syrien og "
"Libanon."

# RO
#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Grenadisk"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Grenadierne"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovakisk"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Slovakkerne"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Tjekkisk"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Tjekkerne"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Det nuværende Tjekkiet var indtil 1993 en del af Tjekkoslovakiet, som indtil "
"1918 var en del af Det Østrig-Ungarnske Rige."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Spåkvinde %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Spåkvinde %s"

# ?
#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahomeansk"

# ?
#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "?plural:Dahomeanerne"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Raramurierne"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Haitianerne"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominikansk"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "?plural:Dominikanerne"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"Den dominikanske republik fylder de østlige to tredjedele af den caribiske ø "
"Hispaniola. Republikkens hovedstad, Santo Domingo, blev den første "
"permanente europæiske bosættelse i amerika, da den blev grundlagt af "
"Bartolomeo Columbus i 1498."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominikaner"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Dominikanerne"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"De Dominikanske Øer blev opdaget af europæerne, inklusive Christopher "
"Columbus, i 1494. Sagnet siger at øerne fik deres navn da dagen for deres "
"opdagelse var en søndag. Officielt hedder landet »Commonwealth of Dominica« "
"og bør ikke forveksles med Den Dominikanske Republik, en anden caribisk "
"nation."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Dryadisk"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "?plural:Dryaderne"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Dryaderne er fabeldyr fra den græske mytologi; de er en slags nymfer, som "
"forbindes med træer. Dryader regnes generelt for at være sky og "
"langtlevende. De er sædvanligvis kvindelige og skildres oftest som smukke "
"unge kvinder."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Østtysk"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "?plural:Østtyskerne"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"Den tyske demokratiske republik blev grundlagt i den sovjetiske "
"besættelseszone i efterkrigstidens Tyskland i 1949. Landet var en del af den "
"sovjetisk styrede østblok under den kolde krig. DDR var især kendt for "
"Berlinmuren og landets omfattende sikkerhedstjeneste Stasi. I 1989 faldt "
"kommunistregimet, og et år senere blev landet optaget i den tyske "
"forbundsrepublik."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr " Den nye spillers nation: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Statsminister %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Højkommissær %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?female:Højkommissær %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Østtimornesisk"

# http://da.wikipedia.org/wiki/%C3%98sttimor
#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "?plural:Østtimorneserne"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Østtimor, en tidligere portugisisk koloni, erklærede uafhængighed i 1975, "
"men blev løbet overende af indonesiske styrker kort tid efter. Østtimor blev "
"den første nye suveræne stat i det 21'ende århundrede, da Indonesien opgav "
"kontrol 20. maj 2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Ecuadoriansk"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "?plural:Ecuadorianerne"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Ægyptisk-arabisk"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Ægyptisk-araberne"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"Det moderne Ægypten er det mest folkerige land i mellemøsten, og et de mest "
"folkerige i Afrika. Det ligger på ophavsstedet for en af de ældste "
"civilisationer."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Elamitisk"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "?plural:Elamitterne"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emirati"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:Emiraterne"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"De Forenede Arabiske Emiraters historie går tilbage til det 8. århundrede. I "
"det 20. århundrede blev Emiraterne en del af Storbritannien. I 1971 slog 6 "
"emirater sig sammen som en føderal stat under navnet De Forenede Arabiske "
"Emirater- Det følgende år sluttede det 7. emirat sig til dem."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Piraterne"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Lantsa"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Tarkhan %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Ecuadorianerne"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

# RO
#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Eritreisk"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "?plural:Eritreerne"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"Eritrea er et land i det østlige Afrika, som grænser op til Sudan, Ethiopien "
"og Djibouti. Det var engang kongedømmet D'mt, og blev senere erobret af "
"Italien. I 1951 blev det en del af Ethiopien, hvilket fil en "
"uafhængighedsbevægelse til at udvikle sig i 1960'erne. I 1991 sluttede "
"uafhængighedskrigen efter 31 år med Eritreas uafhængighed."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperanter"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Esperanterne"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Esperanterne er et verdensfællesskab forenet af esperanto sproget."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estisk"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Esterne"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estland er et lille land på den sydlige kyst af det østlige Østersøen. Dets "
"land og sprog er tæt forbundet med det finske."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protektor %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "?female:Protektorinde %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Etruskisk"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "?plural:Etruskerne"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"Etruskerne var en oldtidscivilisation i Etrurien, Italien, som var kendt for "
"deres kunstneriske formåen og opførelsen af nekropoliser. Deres sprog er kun "
"delvist tydet, og deres ophav debatteres stadig. De kaldte dem selv Rasna, "
"og dannede en sammenslutning af tolv byer. I det 6. århundrede begyndte den "
"etruskiske civilisation at smuldre efter romers og gallisk indtrængen. Selve "
"Rom som bystat opstod måske ved at de brød etruskisk dominans. Som et "
"resultat fremstår etruskerne ofte negativt fra romerske kilder: De skildres "
"som en sexuelt ubehersket kultur. Men den romerske civilisation skylder "
"deres etruskiske forgængere meget."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europæer"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Europæerne"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Grundlaget for Den Europæiske Union blev lagt i 1957 med Rom-traktaten. EU "
"projektet har udviklet sig siden og begynder at ligne en superstat. Men "
"tilbage står spørgsmålet: Eksisterer der et grundlag for en fælles europæisk "
"identitet og nation?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Pave %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Pavinde %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Højkommissær %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Højkommissær %s"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Hændelse"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Grækerne"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Cree'erne"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fijiansk"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "?plural:Fijianerne"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fifi er den mest folkerige af de små oceanske østater. Riget består af Viti "
"Levu, Vanua Levu og hundreder af mindre øer. Det blev bosat af polynesere og "
"blev en britisk koloni i det 19. århundrede. Fiji har været uafhængigt af "
"Storbrittanien siden 1970. Siden da har landets politik været karakteriseret "
"af etniske spændinger mellem indofijianere og indfødte fijianere."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Storhøvding %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Storhøvding %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filippinsk"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filippinerne"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Efter århundrede med spansk overherredømme, blev Philippinerne overgiet til "
"amerikanerne i 1898. Landet opnåede selvstyre i 1935 og uafhængighed i 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finsk"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finnerne"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finland er et lille, koldt land på den nordlige grænse af Europa, kendt for "
"sin eksport af tømmer og mobiltelefoner."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Ærkebiskop %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Flamsk"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "?plural:Flamlænderne"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentinsk"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentinerne"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Vidunder: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Vidunder: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emira %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Kaptajn %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "?female:Kaptajn %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Frankisk"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "?plural:Frankerne"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Prinsbiskop %s"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Tyrkisk"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Friserne"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr " Den nye spillers nation: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Statsminister %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Frisisk"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "?plural:Friserne"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brasiliansk"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Friserne"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Friserne"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Guyansk"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Guyanerne"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

# Tror gallerne er nogle lidt andre
#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gælisk"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "?plural:Gælerne"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galicisk"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galicierne"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Galicien er en reigon i det nordvestlige Spanien, lige nord for Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Galler"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Gallerne"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Gallerne var et keltisk folk i det område som nu består af Frankrig og "
"Belgien. De levede i kongedømmeagtige samfund som blev mere og mere "
"centraliserede og lagopdelt under indflydelsen fra græske og romerske "
"købmænd og soldater som kom til Gallien. Julius Cæsar begyndte sin otte års "
"invasion af Gallien i 59 f.Kr. Det siges at han slog mere end 1 million "
"mennesker ihjel og tog en anden million som slaver ud af en samlet "
"befolkning på 3 millioner. Gallerne samlede sig og bevæbnede sig under "
"Vercingetorix, som besejrede Cæsar i slaget ved Gergovia, men som senere "
"blev knust af ham i slaget ved Alesia."

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Namibisk"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Namibierne"

#: data/nation/gambian.ruleset:6
#, fuzzy
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"Mali er et stort land i Vestafrika. Det var en gang en del af det franske "
"Sudan, men opnåede uafhængighed sammen med Senegal i 1959."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "?female:Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Leonerne"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgisk"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Georgierne"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Georgerne var et af de første folkeslag som overtog kristendommen, i 300 e."
"Kr."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Nepaleserne"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Presbyter %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Presbyter %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Storfarao %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Storfarao %s"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belgisk"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Belgierne"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Tysk"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Tyskerne"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghanesisk"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "?plural:Ghaneserne"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Ghana får sit navn fra det gamle Ghanaimperium. Europæerne betegnede det "
"Guldkysten. Portugiserne, hollænderne og svenskerne grundlagde forposter, "
"men i det 19. århundrede blev Ghana en britisk koloni. I 1957 blev Ghana "
"erklæret uafhængigt af Kwame Nkrumah."

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Ghanesisk"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Ghaneserne"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "Mansa %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Mansa %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Ghaneserne"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

# (sådan nogenlunde, muligvis)
#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Göktyrkisk"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "?plural:Göktyrkerne"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in t  †  †  €†  he East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Guld: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Boerne"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Visigotisk"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Skotterne"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Storpolsk"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "?plural:Storpolakkerne"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Storpolen eller Welkopolska er en historisk og geografisk region i det "
"midtvestlige Polen."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Grønlandsk"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "?plural:Grønlænderne"

#: data/nation/greenlander.ruleset:6
#, fuzzy
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"Myten siger at storshamanen Qitdlarssuaq førte inuitterne til Thule "
"(Qaanaaq) på Grønlands vestkyst i det 10. århundrede. På omtrent samme tid "
"ankom skandinaviske bosættere til fjordene på øens sydvestlige spids. I dag "
"er Grøndland et selvstyre i kongeriget Danmark med blandet inuit- og "
"skandinavisk befolkning."

# RO
#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Grenadisk"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "?plural:Grenadierne"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenada er en ønation i det Caribien. Den opnåede uafhængighed fra "
"Storbrittanien i 1974. Hovedøen var kendt under navnet Camahogne af de "
"indfødte caribiere."

# ?
#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guanchisk"

# http://sv.wikipedia.org/wiki/Guancher
#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "?plural:Guancherne"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

# ?
#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guarani"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "?plural:Guaranierne"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatemalansk"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "?plural:Guatemalanerne"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Guaranierne"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "?plural:Guptaerne"

#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"Guptariget var et af de klassiske riger. Det regerede det nordlige Indien "
"fra cirka 240 til 550."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guyansk"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "?plural:Guyanerne"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Guyana, som oprindeligt blev beboet Arawkerne, blev koloniseret af "
"hollænderne, men blev en britisk koloni efter Napoleonskrigene. Landet "
"opnåede uafhængighed i 1966. Under Forbes Burnham blev Guyana et marxistisk-"
"orienteret land, men i 1980'erne begyndte det sin overgang til "
"markedsøkonomi og demokrati."

# Ved ikke lige hvad der er bedst, men de har en præsident iflg. dansk wiki, så lad os bare tage den nemme løsning
#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Præsident %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "?female:Præsident %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Hackerne"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "?title:Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "?female:Hacker %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "?title:1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "?female:1337 %s"

# RO
#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haitisk"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "?plural:Haitianerne"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"En slaveopstand førte til Haitis uafhængighed i 1804. Landet blev først en "
"uafhængig sort republik og det andet uafhængige land i de amerikanske "
"verdensdele."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Livstidspræsident %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Livstidspræsident %s"

# ?
#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hanoveriansk"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "?plural:Hanoverianerne"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Prinsessebiskop %s"

# ?
#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

# ?
#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "?plural:Han'erne"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"Han-folket er den største etniske gruppe i Kina, og deres herkomst kan "
"spores tilbage til »Yandi« (Yan-kejseren) og »Huangdi« (den Gule Kejser), "
"som er legendariske, forhistoriske gudekonger."

# http://en.wikipedia.org/wiki/Dowager
#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Enkekejserinde %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hanseatisk"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "?plural:Hanseaterne"

#: data/nation/hansa.ruleset:6
#, fuzzy
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"Hanseforbundet var en magtfuld alliance af handelsbyer, der eksisterede fra "
"det 12. til det 19. århundrede. Hansestaderne fandtes i Nordsøen og de det "
"baltiske område. Medlemmer af forbundet havde deres eget lovsystem, og "
"undertiden førte de krige med rivaliserende magter."

# ?
#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Hasinay"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "?plural:Hasinayerne"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawaiian"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Hawaiianerne"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Kongedømmet Hawaii blev gundlagt i 1810 af kong Kamehameha den Store. Opløst "
"i 1893, og senere en del af USA, det tidligere kongedømme blev den 50. stat "
"den 21. august 1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Hellensk"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Hellenerne"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Den hellenske republik - også kendt som Grækenland - blev skabt da det "
"hellenske (græske) folk opnåede uafhængighed fra Det Osmanniske Rige i 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Venetiansk"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Venetianerne"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Druide %s"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elite"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Nepaleserne"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

# ? (fra Hessen, den tyske forbundsstat)
#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Hessisk"

# ?
#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "?plural:Hessianerne"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgrave %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgravine %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Hittitter"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "?plural:Himyarerne"

#: data/nation/himyarite.ruleset:7
#, fuzzy
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Himyarerne var oprindelig en bjergstamme i det nuværende Yemen som erobrede "
"de andre sydlige arabiske kongedømmer, inklusive Sabaea i 115 f.Kr., der var "
"rigt på grund af stor handel. Himyarerne var borgbyggere, som fandt det "
"nødvendigt at bygge citadeller som beskyttelse mod beduinangreb. "
"Axumitekongedømmet fra Etiopien regerede Sabaea fra 340 til 378, men området "
"blev generobret af himyarerne igen i 525. Rigets fald var en langsom proces "
"der involverede de kristne stater Axum og Det Østromerske Rige på den ene "
"side og Mandean Sassanid-imperiet fra Persien på den anden, og forskellige "
"sydlige arabiske fraktioner herimellem. Landet skiftede fra Axumitestyre til "
"Sassanid i 575 og i 628, den femte Sassanid satrap af »al-Yamn« konverterede "
"til islam og det sydlige Arabien blev indlemmet i det nye voksende muslimske "
"imperie."

# http://da.wikipedia.org/wiki/Tysk-romerske_rige  Kan ikke finde noget passende adjektiv som ligger tættere på hellig romersk
#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Tysk-romersk"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "?plural:Tysk-romerne"

# http://da.wikipedia.org/wiki/Fri_rigsstad
# http://da.wikipedia.org/wiki/Rhinforbundet , ...
#: data/nation/holyroman.ruleset:7
#, fuzzy
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"Det Hellige Romerske Rige af Tysk Nation, også kaldet det Tysk-Romerske "
"Rige, blev regnet for efterfølgeneren til det romerske imperium. Som "
"Voltaire dog bemærkede, var det hverken helligt eller romersk, og i endnu "
"mindre grad et imperium. Ikke desto mindre viste det sig særdeles "
"overlevelsesdygtigt, og mistede kun meget langsomt land. I det meste af dets "
"levetid var det et komplekst kludetæppe bestående af utallige grevskaber, "
"hertugdømmer, kurfyrstedømmer, frie rigsstæder og andre opdelinger. I 1806 "
"blev det opløst af Napoleon, og erstattet med Rhinforbundet."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Pavelig"

# ?
#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "?plural:Pavestaterne"

#: data/nation/holysee.ruleset:6
#, fuzzy
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"Pavestaterne var territorier på bl.a. den italienske halvø under direkte "
"ledelse af de romersk-katolske paver. De blev dannet i det 8. århundrede e."
"Kr. af lande, som blev givet til kirken af religiøse rigfolk. Pavestaterne "
"voksede og blev den største magt i Italien i århundreder."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Antipave %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Antipavinde %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Stormester %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Stormester %s"

# RO
#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Honduransk"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "?plural:Honduranerne"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Honduras blev en uafhængig republik ved opløsningen af Mellemamerikas "
"Forenede Stater i 1840. Det er den arketypiske 'bananrepublik' med skiftende "
"perioder af diktatur og mere eller mindre demokratiske styreformer. Dets "
"nuværende forfatning blev optaget i 1982."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Hopierne"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"En kultur med kvindelig arvefølge i Nordamerika, som menes at stamme fra "
"Hisatsinom. Hopierne lever i dag i Hopireservatet i det nordøstlige Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Ungarsk"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Ungarerne"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Legenden siger at Ungarn blev grundlagt af Arpad i det 9. århundrede."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Iberisk"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "?plural:Ibererne"

#: data/nation/iberian.ruleset:6
#, fuzzy
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"Ibererne var ikke-indueuropæiske beboere på den gamle Iberiske Halvø. Der "
"vides meget lidt om deres historie. De blev underlagt Rom i de sidste "
"århundreder før Kristus."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandsk"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Islænderne"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Island var længe en af de største ubeboede øer i verden, indtil det blev "
"koloniseret af norske vikinger i det 9. århundrede. Øen var under den norske "
"og senere den dansk krone indtil de opnåede uafhængighed fra Danmark i 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illyrisk"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Illyrierne"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Illyrierne var en indoeuropæisk stamme som fremkom i den vestlige del af "
"Balkan før år 1000 f.Kr. De inkluderede dalmatinerne i nord, Corcyra Øen og "
"Ambraciabugten i det førhistoriske Epirus i syd, Thracianere i Dardania i "
"øst, Messapia langs Adriaterhavet. De illyriske kongedømmer var uafhængige i "
"århundreder, indtil de blev erobret af romerne."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Europæer"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Europæerne"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuitisk"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Inuiterne"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"Inuitterne er en gruppe af folkeslag, som bebor de arktiske områder i "
"Nordamerika og Siberien. Det canadiske distrikt Nunavut har en "
"flertalsbefolkning af inuitter. Distriktets navn betyder \"vores land\" på "
"Inuktitut."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iraner"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Iranerne"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Iran betyder \"Det indo-europæiske land\" - i lang tid kendt som Persien i "
"Vesten. Landet er i dag en islamisk republik og en magtfuld kraft i "
"Mellemøsten."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Ayatollah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Irakisk"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Irakerne"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irak blev grundlagt efter opløsningen af Det Osmanniske Rige. Det omfatter "
"det gamle land Mesopotamien og floderne Tigris og Euphrat."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irsk"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Irlænderne"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irland modstod både romerne og vikingerne men blev erobret af normannerne i "
"1171. De blev regeret af englænderne indtil 1922 da hovedparten af øen fik "
"begrænset selvstyre for siden at blive en republik i 1949. Det nordlige "
"område af Irland blev koloniseret i det 17. århundrede af skotske og "
"engelske landmænd og er i dag en del af Storbritannien (Nordirland)."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israelsk"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Israelerne"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Staten Israel blev grundlagt i 1948 som spredte områder fra det britiske "
"Palæstina, og har senere efter at en række arabiske lande angreb dem vundet "
"Gaza, Vestbredden og Golanhøjderne. Krigene blev udkæmpet i 1948, 1967 og "
"1973 Landet har også efterfølgende været involveret i væbnede konflikter med "
"især grupperinger i Libanon og palæstinensere i Gaza og på Vestbredden."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Encik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Rabbi %s"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Israelsk"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Israelerne"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Doge %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Duce %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Ivoiriansk"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "?plural:Ivoirianerne"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Elfenbenskysten eller Cote d'Ivoire opnåede uafhængighed i 1960. Landet har "
"været relativt stabilt i sammenligning med andre vestafrikanske lande, men i "
"2000'erne gennemlevede det en borgerkrig."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Vandalerne"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Jamaicansk"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Jamaicanerne"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Columbus gik i land på Jamaica i 1494. Øen blev koloniseret af spanierne, "
"men blev i 1655 erobret af englænderne, som gjorde øen til en slavebaseret "
"plantageøkonomi. Slaveriet blev bortskaffet i 1834. Landet opnåede "
"uafhængighed i Commonwealth i 1962. Jamaica er kendt verden over for sin "
"musik; genrer såsom reggae og ska kommer oprindeligt fra Jamaica."

# problem
#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "?female:Rasta %s"

# ?
#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Jolofisk"

# ? (ingen idé)
#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "?plural:Jolofferne"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Iraner"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Iranerne"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Kalmukisk"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "?plural:Kalmukerne"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Kanem-Bornuerne"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Riget holdt sig i forskellige former fra 900-tallet til 1893 i det nuværende "
"Chad og Nigeria og kontrollerede store dele af handlen igennem Sahara."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Kasakherne"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Karelsk"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "?plural:Karelerne"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Karelsk"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Karelerne"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

# ?
#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Kashmirsk"

# ?
#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "?plural:Kashmirerne"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Nubian"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Nubianerne"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Sanga"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Katalanerne"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kasakher"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Kasakherne"

#: data/nation/kazakh.ruleset:6
#, fuzzy
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Kasakherne var efterkommere af nomadiske tyrkiske og mongolske stammer. "
"Erobret af Rusland i 18. århundrede, Kasakhstan blev uafhængig i 1991 efter "
"opløsningen af Sovjetunionen. Det er en af de ti største stater i verden "
"målt efter areal."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenyansk"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenyanerne"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenya opnåede uafhængighed fra Storbritannien i december 1963."

# http://da.wikipedia.org/wiki/Khazarer
#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Khazarsk"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "?plural:Kazarerne"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Khwarezmian"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "?plural:Khwarezmianerne"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Kendt af grækerne som Chorasmia, Khwarezm var en bymæssig, centraliseret og "
"militæriseret stat syd for Aralsøen i det centrale Asien, der kontrollerede "
"dele af Silkevejen. Den blev løst kontrolleret som et satrap under de "
"persiske dynastier Achaemenid og Sassanid. Det var det mytiske hjemland "
"Zarathustra, grundlæggeren af Zoroastrianisme. Efter fremkomsten af islam, "
"havde Khwarezm en tendens til at blive opdelt i to separate kongedømmer, men "
"blev igen forenet under det tyrkiske dynasti Anushtiginid, som varede fra "
"1097 til Djengis Khan erobrede det i 1231."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satrap %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "?female:Satrap %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:Ivoirianerne"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Transsylvanerne"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Samerne"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Congo"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Congolenserne"

#: data/nation/kongo.ruleset:7
#, fuzzy
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Dette kongedømme som varede var 1400 indtil sent i 1900-tallet, eksisterer i "
"dag i form af landene Angola og Den Demokratiske Republik Congo. Kort efter "
"sin dannelse begyndte portugisiske opdagelsesrejsende, missionærer og slaver "
"at ankomme og udførte betydelig indflydelse i kongedømmet."

# 'kosovarische' på tysk
#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosovarisk"

# ?
#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "?plural:Kosovarerne"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosovo er et land på Balkan. Det erklærede uafhængighed i 2008. Serbien "
"anser Kosovo som en provins, og landets uafhængighed anerkendes ikke "
"universelt."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Kenyanerne"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdisk"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Kurderne"

#: data/nation/kurd.ruleset:6
#, fuzzy
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Kurderne er en selvstændig etnografisk og sproglig gruppe der taler et indo-"
"arisk sprog. Deres traditionelle hjemland Kurdistan befinder sig i det "
"nordlige Mellemøsten og er delt mellem Irak, Tyrkiet, Syrien og Iran. "
"Middelalderen var en periode hvor flere dynastier regeret af kurder kom "
"frem, herunder Shaddadi, Rawadid, Hasanwayhid, Annazid og Marwanid. "
"Efterfølgende blev de underkuet af ottomanerne. Kurderne fortsatte deres "
"kamp for selvstyre og uafhængighed igen efter at Det Osmanniske Rige brød "
"sammen og afslutningen på kolonitiden. I dag er Iraks autonome kurdiske "
"region den eneste kurdiskdomineret poltiske enhed i verden."

# http://da.wikipedia.org/wiki/Ashanti
#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Ashanti"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Kenyanerne"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "venter"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Haitianerne"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirgisisk"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Kirgiserne"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Nation i centralasien. Landet blev erobret af Det Russiske Imperium i 1800-"
"tallet og opnåede uafhængighed fra Sovjetunione i 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Savoyarderne"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "Abbedisse %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Sri lankansk"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Sri lankeserne"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Prins Vijaya kom til Sri Lanka fra Orissa, i det nordøstlige indien i det 6. "
"århundrede f.Kr. og grundlagde et kongedømme der. Under den britiske "
"kolonisering var landet kendt som Ceylon."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Øverstbefalende %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Øverstbefalende %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laot"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "?plural:Laoterne"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"Laos' historie starter med oprettelsen af Lan Xangs kongedømme i det 14. "
"århundrede, der varer til sent i det 18. århundrede, da Siam (Thailand) "
"invaderer landet. I slutningen af det 19. århundrede bliver Laos en del af "
"Fransk Indokina. Frankrigs styre endte med uafhængighed i 1946 efterfulgt af "
"30 års borgerkrig. I 1975 etablerede det kommunistiske parti Pathet Lao et "
"strengt socialistisk regime. I 1986 begyndte dog en gradvis liberalisering "
"og returnering til privat virksomhed."

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Rater"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Letterne"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Lettisk"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Letterne"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"I årene efter 1. verdenskrig erklærede Letland sig uafhængig fra Rusland. I "
"1940 blev Letland besat af Sovjetunionen. Efter dette riges kollaps i 1991 "
"genvandt Letland sin uafhængighed."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Libanesisk"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "?plural:Libaneserne"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Generalsekretær %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "Lendisk"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "?plural:Lenderne"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Leonsk"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "?plural:Leonerne"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Nestorierne"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Siberisk"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Siberianerne"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Litauisk"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Litauerne"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libysk"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libyerne"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Regionen som nu er Libyen var tidligere en romersk koloni indtil det blev "
"erobret af araberne i det 7. århundrede. I 1912 kom det under kontrol af "
"Italien og efter 2. verdenskrig fik Libyen uafhængighed som den betingelse "
"for de allieredes fredstraktat med Italien."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Liechtensteinsk"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "?plural:Liechtensteinerne"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Siberisk"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Litauerne"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Storhøvding %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Storhøvding %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Lipkatatarsk"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "?plural:Lipkatatarerne"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiopisk"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Libyerne"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Litauisk"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Litauerne"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Litauen er et lille land på den sydøstlige kyst af Østersøen, nordøst for "
"Polen. Litauisk er det mest arkaisk og komplekse af de nordlige indo- "
"europæiske sprog."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanistanier"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Lojbanistanierne"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lojbanistan er et fiktivt sted hvor folk taler lojbanisk. Lojbanisk er et "
"konstrueret sprog udviklet til menneskelig kommunikation. Lojbanisk er i sin "
"opbygning logisk, kulturelt neutral og nemt at lære."

# ?
#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Lorrainisk"

# ?
#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "?plural:Lorrainerne"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Libyerne"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Luxemburgsk"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "?plural:Luxemburgerne"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"Luxembourg er et af Europas mindste lande, og blev grundlagt som len i 963. "
"I 1815 blev det gjort til storhertugdømme i en personlig union mellem "
"nederlandende, som blev afbrudt i 1890."

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Maasaisk"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "?plural:Maasaierne"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Makedonsk"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "?plural:Makedonerne"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"Den Makedonske Republik ligger i centralsydlige del af Balkanhalvølen. Den "
"erklærede uafhængighed fra Yugoslavien i 1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Makedonsk"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "?plural:Makedonerne"

#: data/nation/macedon.ruleset:6
#, fuzzy
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"Kongedømmet Makedonien lå på sydbalkan. Under Alexander den Store blev det "
"en af de mægtigste stater i verden, men blev opdelt i mange mindre stater "
"efter Alexanders død. Makedonien blev til slut erobret af romerne i 146 f.Kr."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diadochos %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diadocha %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Majapahiterne"

#: data/nation/majapahit.ruleset:7
#, fuzzy
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Dette imperie begyndte i 1293 da en lokal prins brugte invaderende tropper "
"fra Yuandynastiet til sin egen fordel ved at få dem til at besejre sine egne "
"fjender og så udvise dem. Majapahit, centreret i det østlige Java, var i "
"stor grad influeret af buddhisme og hinduisme og var en stor regional "
"magtfaktor i den isolerede sydøstasiatiske verden, en position, som gjorde "
"at de kunne kontrollere meget af handelen mellem Kina, Indien og "
"Mellemøsten. De bestod indtil 1500 da de kom i skyggen af sultanatet Malacca "
"og islams fremkomst i den indonesiske verden."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Madagaskisk"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Malagaskerne"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Malagaserne hører til på Madagaskar. I århundrede har stammer fra "
"Indonesien, Østafrika og den arabiske verden samlet sig på øen."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Højkommissær %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Højkommissær %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malawisk"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "?plural:Malawierne"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaysisk"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malaysierne"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malaysia blev etableret med grundlæggelsen af Malacca (Melaka) af "
"Parameswara i det tidlige 14. århundrede."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Boliviansk"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Malierne"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malisk"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Malierne"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Mali er et stort land i Vestafrika. Det var en gang en del af det franske "
"Sudan, men opnåede uafhængighed sammen med Senegal i 1959."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Maltesisk"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "?plural:Malteserne"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Mester %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Mester %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Malierne"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "%s Basha"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:%s Basha"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manchu"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Manchuerne"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Manchuerne var et semi-nomadisk folk der kom fra regionen Manchuriet i det "
"nordøstlige Asien. I det 17. århundrede erobrede og regerede de Kina under "
"navnet Manchuriet. Riget varede indtil 1911."

# ?
#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Manxisk"

# ?
#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "?plural:Manxerne"

#: data/nation/manx.ruleset:6
#, fuzzy
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"Isle of Man er en ø i det britiske ørige, som ligger mellem Britannien og "
"Irland. Det er ikke formelt en del af Storbritannien, men en britisk \"Crown "
"Dependency\" med selvstyre. I middelalderen var den centrum for Kongedømmet "
"Mann og Øerne, og senere Lordship of Man. Man er bemærkelsesværdigt for at "
"have det ældste stadig fungerende parlament i verden, Tynwald, som har "
"eksisteret siden 979 e.Kr. Siden 1765 har øen været afhængig af "
"Storbritannien."

# chief minister ~ premierminister iflg dansk wiki om isle of man
#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Premierminister %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Premierminister %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maorierne"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Maorierne var et polynesisk folk som koloniserede øgruppen som i dag er New "
"Zealand. Ifølge arkæologiske udgravninger foregik koloniseringen fra "
"900-1400."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "?plural:Mapucherne"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Mapucherne modstod med succes Inkarigets ekspansion, som de stoppede ved "
"Maulefloden i hvad nu er det centrale Chile. De viste sig som en stædig "
"modstander af spanierne, som sammen med deres chilenske efterfølgere var 300 "
"år om at erobre dem."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marsmændene"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Højkonge %s"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Druide %s"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Senegalesisk"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Malteserne"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marsiansk"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marsmændene"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsmænd landet på jorden i år 4000 f.Kr.!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Karthaginsk"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marsmændene"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marsiansk"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marsmændene"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Mazoviansk"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "?plural:Mazovianerne"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr "Mazovia er en historisk og geografisk region i det midt-østlige Polen."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "Mecklenburgsk"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "?plural:Mecklenburgerne"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Lendisk"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Lenderne"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "%s Shahbanu"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Beskedsindstillinger"

# ?
#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Hessianerne"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

# ?
#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "Metisisk"

# ?
#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "?plural:Metiserne"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mexicansk"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Mexicanerne"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

# ?
#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "Miao"

# http://no.wikipedia.org/wiki/Miao "Det er også 2 mill miao utenfor Folkerepublikken..." (måske ikke den mest pålidelige kilde)
#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "?plural:Miao"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Mikronesisk"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "?plural:Mikroneserne"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"Mikronesien ligger i det centralvestlige Stillehav. Adskillige "
"søfarerkulturer har eksisteret på stedet i oldtiden. Nu til dags hører "
"størstedelen af regionen under Mikronesiens Forenede Stater."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Mi'kmaq"

# ?
#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "?plural:Mi'kmaq"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Milanesisk"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "?plural:Milaneserne"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"Milano er hovedstaden i Lombardiet, en region i Norditalien. Fra 1395 til "
"1797 var det sædet for Hertugdømmet Milano. Lombardiet kom under østrigsk "
"styre efter napoleonskrigene. I 1859 blev det annekteret af Italien."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Miskito"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "?plural:Miskitoerne"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

# http://no.wikipedia.org/wiki/Miao "Det er også 2 mill miao utenfor Folkerepublikken..." (måske ikke den mest pålidelige kilde)
#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Miao"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Mixtekisk"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "?plural:Mixtekerne"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldaver"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Moldaverne"

#: data/nation/moldovan.ruleset:6
#, fuzzy
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Moldova blev erobret af ottomanerne i 1600-tallet. I 1812 blev Moldova en "
"del af det russiske imperie. Fra 1918 var Moldova en del af Rumænien indtil "
"indlemmelsen i Sovjetunionen i 1940. Den moderne republik Moldova opnåede "
"uafhængighed af Sovjetunionen i 1991."

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Marokkansk"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Marokkanerne"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Monegaskisk"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "?plural:Monegaskerne"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "?female:Statsminister %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Statsminister %s"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Mongolsk"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongolerne"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Montenegrinsk"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "?plural:Montenegrinerne"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Montenegro er et lille land på Balkan, som var det sidste der blev erobret "
"af osmannerne, og det første der igen blev uafhængigt. Det var en del af "
"Yugoslavien i det 20. århundrede, og opløste sin union med Serbien i 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Moravisk"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "?plural:Moravianerne"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Mordvinsk"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "?plural:Mordvinerne"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Marokkansk"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "?plural:Marokkanerne"

#: data/nation/moroccan.ruleset:6
#, fuzzy
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"Det moderne Marokko fik uafhængighed i 1956.  Området har dog været beboet "
"siden mindst 8000 f.Kr.  I den klassiske antik blev regionen betegnet "
"Mauretanien."

# RO
#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Mozambiquisk"

# RO
#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "?plural:Mozambiquerne"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Mozambique er et land i sydøstafrika. Det opnåede uafhængighed fra Portugal "
"i 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Mughal"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "?plural:Mughalerne"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"Mughal-imperiet herskede på det meste af det indiske underkontinent gennem "
"den tidlige moderne tid."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Mixtekerne"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "?plural:Muskogeerne"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Amerikansk"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Muskogeerne var en konføderation af nordamerikanske stammer, inklusive "
"creek, seminole, choctaw og chickasaw. De omfattede de nuværende amerikanske "
"stater Georgia og Alabama. Stammerne creek og seminole havde i en kort "
"periode en uafhængig stat kendt som Muskogee i den tidlige del af 1800-"
"tallet."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Mwiska"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "?plural:Mwiskaerne"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Cacike"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Cacike"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namibisk"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "?plural:Namibierne"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"Selvom de europæiske magter længe negligerede ørkenområderne i det "
"sydvestlige Afrika, etablerede det Tyske Kejserrige en koloni der i "
"slutningen af det nittende århundrede. Efter nederlaget under første "
"verdenskrig, blev det et mandatområde under den den Sydafrikanske Union. Det "
"blev endelig uafhængigt i 1990 under navnet Namibia."

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Nicaraguanerne"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Navajo"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "?plural:Navajoerne"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

# RO
#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Napolitansk"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "?plural:Napolitanerne"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venetianerne"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Nepalesisk"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "?plural:Nepaleserne"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Nestorisk"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "?plural:Nestorierne"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Newfoundlandsk"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "?plural:Newfoundlænderne"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "New Zealandsk"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:New Zealænderne"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Øgruppen New Zealand blev annekteret af Storbritannien i 1840. Efter en "
"royal erklæring i 1907 blev landet et uafhængigt herredømme under "
"Storbritannien inden for Commonwealth."

# RO
#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nicaraguansk"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "?pl  †  †  €†  ural:Nicaraguanerne"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeriansk"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigerianerne"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigeria opnåede fuld uafhængighed fra Storbritannien i 1960. Det er et af de "
"mest folkerige lande i Afrika."

# bemærk: Niger, ikke Nigeria
#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Nigersk"

# bemærk: Niger, ikke Nigeria
#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "?plural:Nigererne"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "Nimiipuu"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "?plural:Nimiipuu"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normanner"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Normannerne"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Efter flere ødelæggende vikingangreb på hvad der i dag er det nordlige "
"Frankrig samt en belejring af Paris tillod den frankiske kong Charles den "
"Simple at vikingernes høvding Rolle fik et len i området. Lenet udviklede "
"sig til hertugdømmet Normandiet, hvorfra den senere hertug Vilhelm Erobreren "
"invaderede England i 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Nordkoreansk"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Nordoreanerne"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"I 1945 blev Korea opdelt af Sovjetunionen og USA i to stater langs den 38. "
"breddegrad i Nordkorea og Sydkorea. Selv 60 år efter er Nordkorea fortsat en "
"kommunistisk styre."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Storleder %s"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Storleder %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Storleder %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Storleder %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Northumbrisk"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "?plural:Northumbrerne"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norsk"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Nordmænd"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Efter århundrede med dansk styre fik nordmændene deres egen forfatning i "
"Eidsvoll 1814. I 1905 fik de deres uafhængighed efter en union med Sverige."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigerianerne"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubian"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Nubianerne"

#: data/nation/nubian.ruleset:6
#, fuzzy
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"En række af kongedømmer der varede fra det 1. til det 6. vandfald på Nilen i "
"det nuværende Sudan og Ægypten var det gamle Ægyptens evige nabo, "
"konkurrent, handelspartner, fjende og kilde for guld, slaver og soldater mod "
"syd. Grænsen mellem de to nationer skiftede igennem tiden. Nedre Nubia var "
"undertiden regeret af Ægypten. Det 25. dynasti i Ægypten, var dog et nubisk "
"dynasti, og som var i konflikt med Assyrien, som til sidst fik Ægypten ud af "
"nubiernes Greb. Korte konflikter opstod med Rom i 24 f.Kr. da nubiske hære "
"hærgede den romerske garnison med sine berømte bueskytter. Nubia var en "
"nation stærkt påvirket af sin placering mellem Middelhavet og det indre af "
"Afrika. Store nubiske stater centreret omkring Napata og senere Meroe blev "
"opbrudt i mindre kristne stater som bestod indtil middelalderen før de blev "
"erobret af muslimske araber."

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Farao %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Farao %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Storfarao %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Storfarao %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Numidian"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "?plural:Numidianerne"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"Numidianerne var en historisk berberfolk berygtet for deres heste. De bestod "
"af to hovedstammer i det moderne Algeriet og Tunesien: Massyli i øst og "
"Massaesyli i vest. De blev forenet under kong Massinissa, hvis position blev "
"garanteret af hans romerske allierede efter den 2. puniske krig, i hvilken "
"han hjalp romerne i deres sejre over karthagonerne. Hans forenede kongedømme "
"fik en kort levetid, da den vestlige del blev givet til mauretaniernes konge "
"af romerne efter kong Jugurthas død. Til sidst blev hele Numidien og "
"Mauretanien tilføjet til romernes rige."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Nuu-chah-nultherne"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"Nuu-chah-nulth er et folk fra det nordøstlige Stillehav, en af de få "
"indfødte amerikanske folk som rejste på åbent hav og jagede hvaler. De "
"beboede hvad nu er det vestlige Vancouver og består af cirka 8.000 personer. "
"Som andre folk fra det nordvestlige Stillehav, byggede de store trekanoer og "
"-huse og levede i klaner."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Occitansk"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "?plural:Occitanerne"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Vicomte %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Vicomtesse %s"

# ?
#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Ohlonsk"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "?plural:Ohlonerne"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Oldenburgsk"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "?plural:Oldenburgerne"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Prøjser"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Prøjserne"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Omansk"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "?plural:Omanerne"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"Oman er et arabisk land i sydvestasien på den sydøstlige kyst af den "
"arabiske halvø. Før islamisk tid blev Oman styret af Achaemeniderne, "
"Partherne og Sassaniderne."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Generalkommandør %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "?female:Generalkommandør %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Ossetisk"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "?plural:Ossetierne"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostrogotisk"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "?plural:Ostrogoterne"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"Ostrogoterne eller Greuthungi (som betyder steppens folk, i modsætning til "
"Visigoths-Tervingi, som mere boede i skovområder) ar et østgermansk folk, og "
"et af de to gotiske folkeslag. De erobrede Italien fra Odoacer og grundlagde "
"der deres kongedømme. I det 5. århundrede blev det ostrogotiske kongedømme "
"knust af byzantinerne i en krig, der kraftigt reducerede Italiens befolkning."

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Otomi"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "?plural:Otomierne"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Osmannisk"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Osmannerne"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"I begyndelsen af det 14. århundrede erobrede Osman, en leder af en mindre "
"tyrkisk stamme i det vestlige Anatolien, alle de omkringliggende stammer. Et "
"århundrede senere faldt den østromerske hovedstad til tyrkisk styre, hvilket "
"gav det osmanniske rige adgang til Europa, det islamiske Arabien såvel som "
"Ægypten og det meste af Nordafrika. Riget blev dermed en regional supermagt "
"indtil dets opløsning i ruinerne af 1. verdenskrig."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padishah %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "?female:Padishah %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Ozitisk"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "?plural:Ozitterne"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"Landet Oz blev opdigtet i 1900 af L. Frank Baum i \"Troldmanden fra Oz\", og "
"blev videreudviklet i flere efterfølgende bøger. Landet består af fire "
"hovedområder: Winkie, Quadling, Munchkin og Gillikin. Oz er omgivet af "
"uigennemtrængelig ørken."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Troldmand %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Heks %s"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Makedonsk"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Makedonerne"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistani"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Pakistanerne"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Føderationen Pakistan blev dannet af den hovedsagelig muslimske del af det "
"britiske Indien i 1947."

# ?
#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palatinatisk"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "?plural:Palatinat-tyskerne"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Grev Palatine %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Grevinde Palatine %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palæstinensisk"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "?plural:Palæstinenserne"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"Palæstinerne er de arabiske beboere af det tidligere britiske mandatområde "
"Palæstina."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "?plural:Palmyrerne"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dictatrix %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panamansk"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "?plural:Panamanerne"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papuanerne"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Guvernørgeneral %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Guvernørgeneral %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuansk"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuanerne"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

# RO. (Den anden åbenlyse mulighed er også legal)
#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paraguaysk"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "?plural:Paraguayerne"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partisaner"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marsmændene"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Sheikh %s"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "%s Shahbanu"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Pashtunsk"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "?plural:Pashtunerne"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belgisk"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Perserne"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peruviansk"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Peruvianerne"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Peru var sædet for Inkaimperiet og Inkacivilisationen. Det er stadig i dag "
"et hovedsæde for den oprindelige sydamerikanske kultur."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fønikisk"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Fønikerne"

#: data/nation/phoenician.ruleset:6
#, fuzzy
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Fønikerne er en historisk civilization der lå ved kystregionerne af det "
"nuværende Libanon og Syrien. De talte et kanaanitisk sprog der var tæt på "
"hebraisk og var kendte sømænd. Deres alfabet blev kilden til det græske "
"alfabet, og derfra udviklede det sig til de etruskiske og latinske "
"alfabeter. Grækerne og romerne kendte dem for deres produktion af rødt "
"farvestof fra pigsnegle, som gav dem deres græske og latinske navne. De "
"omtalte sig selv som Kan'ani og deres punerefterkommere (fra Karthago) i St. "
"Augustines dage kaldte sig selv Chanani."

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Georgisk"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Perserne"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britisk"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Piraterne"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Piedmontesisk"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "?plural:Piedmonteserne"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Makedonerne"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prøjser"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Prøjserne"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Prøjsen var oprindelig navnet på et pagansk baltisk folk, som i 13. "
"århundrede blev erorbret af Den Tyske Ridderorden. Ridderne etablerede en "
"uafhængig stat i dette land, og i 1561 selvudnævnte stormester Albrecht 1. "
"sig til Hertug af Prøjsen. Under sin udvikling til en regional militærmagt "
"spillede Prøjsen en vigtig rolle i foreningen af den tyske nation i 1871 og "
"konsoliderede sin magt under den tysk-franske krig samme år."

# RO
#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Puertoricansk"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "?plural:Puertoricanerne"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "P'urhepecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "?plural:P'urhepechaerne"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
#, fuzzy
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"P'urhepechaerne var et folk i den nuværende mexicanske stat Michoacan, "
"hjertet i et tidligere imperium kendst som Irechecua Tzintzuntzani, der "
"betyder »Tzintuzuntzanernes land«, deres hovedstad. Deres konger var "
"flerårige fjender af aztekerne, som forsøgte sig med en invasion af "
"P'urhepechaernes land. Da spanierne ankom og begyndte deres erobring af "
"Mexico i 1519, sendte aztekerne en ambassadør til p'urhepechaerne efter "
"støtte, men dette blev nægtet. Conquistadorernes ry kom ham i forkøbet og "
"p'urhepechaerne tilbød i steden for at blive underlagt spanierne fremfor at "
"møde samme skæbne som deres tidligere fjender aztekerne. Alligevel var "
"overgangen til spansk styre ikke glat og udviklede sig til vold. Imperiumet, "
"grundlagt omkring 1450, faldt sammen i 1521."

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Tatarisk"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Tatarerne"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecisk"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Quebec'erne"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec er den største provins i Canada. Provinsen er hjemsted for "
"størstedelen af den befolkning som har franske rødder. Quebec blev en "
"provins i Canada i 1867."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Raramurierne"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Raramuri"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "?plural:Raramurierne"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Ruthensk"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Ruthenerne"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Riffiansk"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "?plural:Riffianerne"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Rio-Grandensisk"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Rio-Grandenserne"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumænsk"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rumænerne"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Rumænien blev dannet i begyndelsen af det 20. århundrede, da staterne "
"Transsylvanien, Wallachia og Moldavien sluttede sig sammen. Landet er "
"befolket med mennesker som taler et sprog der har rødder i det gamle "
"romerrige. Dets historie er omtumlet da det ofte har haft grænse med andre "
"store riger: Romerriget, Det Osmanniske Rige, Østrig-Ungarn og Rusland."

# Ikke sikker på hvad der er bedst her, men det er i hvertfald en præsident
#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Præsident %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "?female:Præsident %s"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romersk"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Romerne"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Russerne"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Kenyanerne"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwandaneser"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Rwandaneserne"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Rwanda er et bjergrigt og meget frugtbart land i de store floders region i "
"det østlige Afrika. Det understøtter den store befolkning på kontinentet."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuansk"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Ryukyuanerne"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Ryukyu kongedømmet (1372-1879) var et land af velstand, fred og maritim "
"handel. Det blev invaderet, besat og annekteret af Japan."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Sakserne"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Prins %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Tun %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "Sahrawi"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "?plural:Sahrawierne"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galicisk"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Syrerne"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Samerne"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Malierne"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Salvadoransk"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "?plural:Salvadoranerne"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Samisk"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Samerne"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Samerne, eller lapperne, er et folk fra det nordlige Skandinavien. Deres "
"land spreder sig over den nordligste del af de skandinaviske lande: "
"Finmarken i Norge og Lapland i Sverige og Finland."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "Sammarinesisk"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "?plural:Sammarineserne"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Kaptajnregent %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "?female:Kaptajnregent %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Elamitterne"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Samogitianer"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Sakserne"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Vælg din nye styreform"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Leder"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogitianer"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Samogitianerne"

#: data/nation/samogitian.ruleset:6
#, fuzzy
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogitia - historiks et land nær Østersøen - det sidste hedenske land i "
"Europa (officelt indtil 1413). I dag, Samogitia er en region i Litauen."

# ?
#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Dahomeansk"

# ?
#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Dahomeanerne"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Karthaginsk"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Syrerne"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Sarmatisk"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "?plural:Sarmaterne"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Saudiarabisk"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "?plural:Saudiaraberne"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"Saudiarabien ligger på den arabiske halvø og inkluderer Mecca og Medina, de "
"helligste steder ifølge Islam. Den første Saudiarabiske stat blev etableret "
"i 1744. Det nuværende Saudiarabien opstod ved unionen af Hejaz og Nejd i "
"1925. Landet er navngivet efter dets herskerdynasti, uset Saud, og er et af "
"de sidste lande som stadig har et absolut monarki. Det har de største kendte "
"oliereserver i verden."

# ?
#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Savoyardisk"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "?plural:Savoyarderne"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Sakser"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?plural:Sakserne"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"Saksernes kurfyrstedømme var et uafhængigt arveligt kurfyrstendømmme i Det "
"Hellige Romerske Imperium fra 1356-1806."

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Iraner"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Iranerne"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Slesvig-Holstensk"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Slesvig-Holstenerne"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"Hertugdømmerne Slesvig og Holsten har gennem meget af deres historie været "
"omstridt af Tyskland og Danmark. De blev forenet i en personlig union i "
"1375. I det 19. århundrede førte Slesvig-Holstens forvirrende status til to "
"krige mellem Danmark og Prøjsen, og i 1866 blev Slesvig-Holsten en prøjsisk "
"provins. Efter første verdenskrig blev det nordlige Slesvig annekteret af "
"Danmark. Slesvig-Holsten (Schleswig-Holstein) er i øjeblikket en "
"forbundsrepublik i Tyskland."

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Skotsk"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Skotterne"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Høvding %s"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Høvding %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Førsteminister %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "?female:Førsteminister %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Skotsk"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Skotterne"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Skotland, som oprindelig blev koloniseret af irske krigere som fortrængte de "
"indfødte pictere, var et uafhængigt kongedømme fra omkring 1034 til unionen "
"med England i 1701."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Skytisk"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "?plural:Skyterne"

#: data/nation/scythian.ruleset:6
#, fuzzy
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"Skyterne eller Skytherne var et gammelt iransk rytterfolkeslag af "
"pastoralistiske nomader, som gennem den klassiske periode dominerede den "
"pontisk-kaspiske steppe, som på dette tidspunkt var kendt som Skytien. I den "
"senklassiske periode kom de nært beslægtede Sarmatiere til at dominere "
"skyterne i dette område. Meget af den overlevende viden om skyterne kommer "
"fra den græske historiker Herodots (ca. 440 f.Kr.) historier, Ovids digt "
"Epistulae ex Ponto skrevet i eksil, og arkæologiske guldfund fra skytiske "
"begravelsespladser i Ukraine og det sydlige Rusland."

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Seleukidisk"

# http://da.wikipedia.org/wiki/Seleukiderne
#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "?plural:Seleukiderne"

#: data/nation/seleucid.ruleset:6
#, fuzzy
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"Det Seleukidiske Rige de diadokiske kongedømmer, der blev grundlagt da "
"Alexander den Stores imperium efter hans død blev delt af hans generaler. "
"Det blev navngivet efter dets grundlægger Seleucus I Nicator. Riget, "
"beliggende omkring Syrien, var det mægtigste af de diadokiske kongedømmer, "
"men faldt siden til Rom i det sidste århundrede f.Kr."

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

# http://da.wikipedia.org/wiki/Seleukiderne
#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Seleukiderne"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Senegaleserne"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Senegalesisk"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "?plural:Senegaleserne"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Senedal er det vestligste land i Afrikas hovedland. Det har været uafhængigt "
"fra Frankrig siden 1960. Senegal er relativt stabilt og demokratisk i "
"sammenligning med dets naboer."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbisk"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serberne"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbien er en del af det område som blev erobret af Det Osmanniske Rige "
"efter tilbagegangen for Det Østromerske Rige. Igennem hovedparten af det 20. "
"århundrede var det en del af Jugoslavien."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Skotterne"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Sakserne"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Shawnee"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "?plural:Shawneerne"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Sakserne"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Siberisk"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "?plural:Siberianerne"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"Siberien er en historisk og geografisk region i Rusland og Sovjetunionen. "
"Under zarstyret herskede separatistmeninger blandt visse slaviske "
"kolonister. En selvstændig siberisk republik blev erklæret i 1918, men blev "
"annekteret af Sovjetunionen efter kun få måneder."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Siciliansk"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "?plural:Sicilianerne"

# Det er nogle mærkværdige kongedømmer de folk har, og hvad laver normannerne i det hele taget dernede?  Men det bekræftes af wikipedia (http://da.wikipedia.org/wiki/Begge_Sicilier)... nå, der er sket mærkeligere ting i historien...
#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"Sicilien er Italiens største ø. Den har været i besiddelse af grækerne, "
"karthaginerne, romerne, vandalerne, ostrogoterne, byzantinerne og araberne. "
"I det 11. århundrede grundlagde normannerne det Kongeriget Sicilien, som "
"gradvist blev en af Italiens mest magtfulde stater. I 1816 blev den "
"sammenføjet med Napoli til Kongeriget Begge Sicilier, som blev forenet med "
"Italien i 1861."

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Siberianerne"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Sikh"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "?plural:Sikherne"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Sikherne er tilhængere en monoteistisk religion, der stammer fra det indiske "
"underkontinent i det 15. århundrede. Sikhismens centrum befinder sig omkring "
"Punjab, som ligger på grænsen mellem Pakistan og Indien. I det 19. "
"århundrede lå der et Sikh-imperium i området."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "?female:Guru %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sikkemesisk"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "?plural:Sikkimeserne"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Himalayakongedømmet Sikkim lå mellem Nepal og Bhutan, og blev i århundreder "
"styret af en slægt af monarker kaldet chogyaler, indtil det blev den 22. "
"indiske stat i 1975."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Schlesisk"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Schlesierne"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Schlesien er en region i det sydlige Polen som tidligere var et uafhængigt "
"kongedømme."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singaporeaner"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singaporeanerne"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapore er en handelsbystat placeret på den sydligste del af Malaysia."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Senegalesisk"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Senegaleserne"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Slavisk"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "?plural:Slaverne"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"Slaverne er en moderne lingvistisk gruppe af flere nationer i Østeuropa med "
"fælles historiske rødder. Slavernes ophav kendes ikke præcist, og der findes "
"mange hypoteser om dette. Deres pludselige fremkomst i det civiliserede "
"Europas historie kan have at gøre med det iranske folks ankomst og hunnernes "
"ekspansion."

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovakisk"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slovakkerne"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakiet er et land i midten af Europa. Tidligere en del af "
"Tjekkoslovakiet, indtil 1918 var det en del af Østrig-ungarn."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovensk"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slovenerne"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovenien var den mest vestlige og nordlige republik i den gamle "
"jugoslaviske føderation."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Samme ø"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Islænderne"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Somalisk"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Somalierne"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somalisk"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "?plural:Somalierne"

#: data/nation/somali.ruleset:6
#, fuzzy
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"Somalia er et land på Afrikas Horn. I oldtiden var Somalia et "
"handelscentrum. I slutningen af det 19. århundrede blev det koloniseret af "
"Storbritannien og Italien. Somalia fik dets uafhængighed tilbage i 1960. "
"Militæret under general Siad Barre overtog magten i 1969. Siad Barre "
"forsøgte at fjerne landets klansystem, hvilket mislykkedes. I 1991 blev han "
"væltet. Landet har ikke haft en fungerende regering siden."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Sorbisk"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "?plural:Sorberne"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"Sorberne er et vestslavisk folk, der bor i det østlige Tyskland i Østsachsen "
"og det sydlige Brandenburg (Lusatien). Regionen har historisk været "
"associeret med Polen og Böhmen."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Bashkirerne"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Sydafrikansk"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Sydafrikanerne"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Hollandske bosættere begyndte kolonisering af det sydlige Afrika i det 17. "
"århundrede. Efter en række krige primært mellme boere (efterkommere af "
"hollænderne), britiske styrker og zuluer, blev den Sydafrikanske Union skabt "
"i 1910. Den sydafrikanske regering blev kendt for sin apartheid politik der "
"indebar priviliger til den hvide befolkningsgruppe. Efter landets første "
"ikkeraceopdelte forfatning i 1994, blev Nelson Mandelea valgt som den første "
"demokratiske (valgt af hele befolkningen) præsident i Sydafrika."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Sydamerikansk"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "?plural:Sydamerikanerne"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"De Sydamerikanske Nationers Forbund blev etableret i 2008 med den Europæiske "
"Union som model, men panamerikanismen har eksisteret siden det 19. "
"århundrede."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Sydkoreaner"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Sydkoreanerne"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Tidligere var den koreanske halvø stedet for en forenet koreansk stat, men i "
"dag er halvøen opdelt i to stater - Nordkorea og Sydkorea - hvilket er et "
"resultat af krigsslutningen efter den koreanske krig i 1953. Den "
"sydkoreanske regering blev dannet af de nationalistiske og antikommunistiske "
"partier i Korea i 1948."

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudansk"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Sudaneserne"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Sydvietnamesisk"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "?plural:Sydvietnameserne"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Sydvietnam, officielt kaldet den Vietnamesiske Republik, var den amerikansk-"
"støttede stat under Vietnamkrigen. Landet blev genforenet med Nordvietnam "
"efter det blev besat af kommunistiske styrker i 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Madame %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Sydyemenitisk"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "?plural:Sydyemenitterne"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"Området omkring Aden blev koloniseret af briterne i 1839. Sydyemen erklærede "
"uafhængighed i 1967, og blev en del af kommunistblokken. Landet blev forenet "
"med Nordyemen i 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sovjetisk"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Sovjetrusserne"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Sovjetunionens historie starter i november 1917, da en revolution under "
"Lenins ledelse fremtvinges. Den 31. december 1922 forenes fire sovjetiske "
"republikker til et land. Sovjetunionen bliver et af de mest magtfulde lande "
"i det 20. århundrede, men i slutningen af 1991 opløses landet på grund af "
"interne økonomiske og politiske forhold."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Sri Vijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "?plural:Sri Vijaya'erne"

#: data/nation/srivijaya.ruleset:7
#, fuzzy
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Sri Vijaya var et imperium centreret om Palembang i det østlige Sumatra og "
"udvidede sin kontrol igennem de fleste kystregioner af Sumatra, Java, Borneo "
"og Den Malayiske Halvø. Det blev grundlagt engang i det 3. århundrede og "
"varede indtil cirka 1400, hvor det faldt først til Jambi, så til Singhasari "
"og andre regionale magter, inklusive det sydlige indiske Choladynasti."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudansk"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Sudaneserne"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"I 1820 kom Sudan under ægyptisk overherredømme og senere britisk "
"overherredømme. Sudan blev uafhængig i 1956."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Serbisk"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Serberne"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

# RO
#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Surinamsk"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "?plural:Surinamerne"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Surinam er det mindste uafhængige land i Sydamerika. Oprindeligt blev det "
"beboet af Arawak-indianere. Det blev først koloniseret af briterne, som "
"udvekslede det med hollænderne for New Amsterdam, det nuværende New York, i "
"1667. Surinam fik selvstyre i 1954 og blev helt uafhængigt i 1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sergent %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Sergent %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Swazierne"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Swazierne"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Swazierne er et bantu folk fra det sydlige Afrika. Under ledelse af Mswati "
"2. (1820-1868) ekspanderede de deres territorium og stabiliserede den "
"sydlige front med zuluerne."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Schweizisk"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Schweizerne"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Schweiz har eksisteret som en stat i dets nuværende form siden den "
"schweiziske føderale forfatning i 1848. Forgængerne for det moderne Schweiz "
"etablerede en forsvarsalliance i slutningen af det 13. århundrede, og "
"dannede en løs forening af stater som eksisterede i århundreder."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Forbundskansler %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Forbundskansler %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Syrer"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Syrerne"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Den moderne syriske republik blev dannet fra et fransk mandat og opnåede "
"gradvist uafhængighed i 1940'erne."

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Shaman %s"

# RO
#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Haitisk"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Haitianerne"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Taironaerne"

#: data/nation/tairona.ruleset:7
#, fuzzy
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Et chibchantalende folk fra Kuna i Panama og Muisca i det central Columbia. "
"De beboede der nuværende Magdalena og La Guajira i det nordlige Columbia. "
"Deres by Teyuna blev grundlagt omkring 500 f.Kr. Taironaerne levede i et "
"bjergrigt området og byggede stentrin og terrasser på stejle bjergsider for "
"at drive landbrug i området. Selvom de kæmpede mod spanierne i 75 år, blev "
"de dog besejret som de øvrige amerikanske folk i den periode."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwansk"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Taiwanerne"

#: data/nation/taiwanese.ruleset:6
#, fuzzy
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"Den Kinesiske Republik blev etableret i 1912 som efterfølger til Qing-"
"imperiet, hvilket var slutningen på two årtusinders kejserstyre i Kina. Da "
"de kinesiske nationalister, som herskede i republikken, tabte en borgerkrig "
"mod de kinesiske kommunister i 1949, blev den nationalistiske regering "
"evakueret til øen Taiwan, og gjorde Taipei til midlertidig hovedstad for den "
"Kinesiske Republik."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tadsjikisk"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Tadsjikerne"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"Tadsjikistan er en nation i Centralasien. Grundlæggelsen af den tadsjikiske "
"nation kan føres tilbage til Samanid-imperiet, som var en af de første "
"persiske stater der fremkom efter den arabiske erobring."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Tanzanianerne"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tanzaniansk"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "?plural:Tanzanianerne"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"Tanzania blev dannet som en sammenføjning af de tidligere britiske kolonier "
"Tanganyika og Zanzibar i 1964. I to årtier blev landet regeret af Julius "
"Nyerere, som fulgte den afrikanske socialismes ideer. I 1985 blev Nyerere "
"det første afrikanske statsoverhoved, der frivilligt fragav magten."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tatarisk"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "?plural:Tatarerne"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"Tatarerne er en tyrkisktalende nation. Forskellige tatarstater har "
"eksisteret siden middelalderen: Kazan, Krim, Astrakhan, Sibir og andre "
"khanater. Nu til dags bor tatarer mange steder i det tidligere "
"Sovjetunionen. De har deres egen republik kaldet Tatarstan i Den Russiske "
"Føderation, og den selvstyrende Krimrepublik i Ukraine."

# problematisk: 'tempelriddersk'.  Ick.
#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Tempelridder"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Tempelridderne"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Tempelridderne blev dannet efter det første korstog for at kunne beskytte "
"pilgrimmen på deres rejse i Det Hellige Land. Organisationen voksede i "
"styrke og rigdom i de næste 200 år, og blev opfindere af mange moderne "
"koncepter som for eksempel bankvæsen."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Teutonisk"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "?plural:Teutonerne"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"Teutonerordenen førte en række korstog mod hedenske baltere under "
"højmiddelalderen. I 1224 grundlade den \"Ordenstaat\", ordensstaten, som "
"forblev et magtfuldt land i tre århundreder. Staten blev sekulariseret og "
"erstattet med det prøjsiske hertugdømme i det 16. århundrede."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texansk"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Texanerne"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Thracian"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Thracianerne"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Det næstmest folkerige folk i den gamle vestlige verden."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Thracianerne"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wa  †  †  €†  rs of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetansk"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tibetanerne"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Tibet kaldes undertiden for verdens tag, da det er placeret på det højeste "
"område i verden. I det 7. århundrede var Tibet et stort imperium under "
"kongen Songtsen Gampo, anerkendt af både Kina og Indien. Dette dynasti "
"varede indtil det 11. århundrede, da Tibet blev erobret af mongolerne. "
"Århundreder senere da det mongolske styre var svækket, Lozang Gyatso - født "
"1617 og det 5. Dalai Lama - etablerede en buddistisk religiøst stat under "
"kontrol af Gelugpa skolen."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Timuridisk"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "?plural:Timuriderne"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"Timur var et militærgeni, som nedstammede fra Genghis Khan, og fra sin "
"hovedstad i Samarkand erobrede hele Centralasien såvel som dele af "
"Mellemøsten og Indien. Retskulturen fra Timuridimperiet var tæt baseret på "
"persien, mens imperieadministrationen og den militære organisation viste "
"indflydelse fra herskerelitens mongolske og tyrkiske aner."

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tocharian"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "?plural:Tocharianerne"

#: data/nation/tocharian.ruleset:7
#, fuzzy
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"Tocharianerne var et indo-europæisk folk som levede i det nuværende Xinjiang "
"i det vestlige Kina. På grund af deres unikke geopolitiske placering blev "
"deres kongedømmer (Shanshan, Kucha, Khotan samt andre mindre kongedømmer) "
"influeret af kulturer fra Kina, Persien, Indien, Sogdian, Schthian og Tibet. "
"Deres religion, tøj, alfabet og kunst afspejler alle denne mangeartede "
"indflydelse. De levede i oaselandsbyer og byer langs med Silkevejen. En vej "
"som bragte buddhismen til Kina. Området var i forskellige tider et militært "
"protektorat under Kina, for eksempel under Han- og Tangdynastierne. Under "
"det sidste dynastis nedgang flyttede den tyrkiske Uyghurstamme ind i "
"Tarimbækkenet, hvor de slog sig ned og udvidede deres khanate via "
"tocharianernes land. Uyghurerne giftede sig med tocharianerne og fortrængte "
"deres sprog fra alt andet end liturgiske formål. Selv denne sprogbrug "
"forsvandt da islam spredte sig og overtog pladsen fra buddhisme som den "
"dominerende religion i området."

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Togolesisk"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "?plural:Togoleserne"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"Togo blev et tysk protektorat i 1885, og blev erobret af franskmændende og "
"briterne i anden verdenskrig. Togo opnåede uafhængighed i 1960. Siden de "
"senere 1960'ere har landets politik været domineret af general Gnassingbe "
"Eyadema, som blev efterfulgt af sin søn Faure efter sin død i 2005."

# http://da.wikipedia.org/wiki/Tolteker
#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Toltekisk"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "?plural:Toltekerne"

#: data/nation/toltec.ruleset:6
#, fuzzy
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"Toltekerne var en mellemamerikansk civilisation, som eksisterede fra det 10. "
"til det 12. århundrede. Toltekerimperiet blev grundlagt af Ce Tecpatl "
"Mixcoac, som førte sit nomadefolk ned fra norden for at bebo den mexicanske "
"højslette. Mixcoatl blev myrdet af sine fjender, men blev senere hævnet af "
"sin søn Ce Acatl Topilitzin Quetzalcoatl, under hvis ledelse "
"Toltekercivilisationen voksede til uhørt status. Toltekerkulturen trivedes "
"fortsat indtil det 12. århundrede. Deres hovedstad Tollan blev ødelagt i "
"1168, og toltekernes land blev opsplittet i konkurrerende bystater. "
"Toltekernes kulturelle indflydelse er blevet set fra New Mexico til "
"Nicaragua, men historikere er uenige om toltekernes politiske historie. Da "
"det meste af deres historie er baseret på aztekisk mytologi, hævder nogle at "
"der aldrig har været et toltekisk imperium, men at de aztekiske referencer "
"til toltekerne var en allegori for civilisation."

# RO
#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tongansk"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "?plural:Tonganerne"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

# RO
#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Transsylvansk"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Tuneserne"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

# RO
#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Transsylvansk"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "?plural:Transsylvanerne"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"Transsylvanien er et historisk territorium i det der nu er Rumænien. Det "
"bebos af rumænere, ungarer og sachsiske tyskere. Transsylvanien blev et "
"fyrstedømme under pålydende ungarsk suzerænitet, da sidstnævnte land begynde "
"at smuldre under osmannisk pres. Under reformationen blev Transsylvanien det "
"første land i Europa, der erklærede religionsfrihed. Fyrstendømmet mistede "
"sin uafhængighed til Habsburg-Østrig i 1711."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Transsylvanerne"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Mansa"

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr "?plural:Botswanerne"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Tyrkerne"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunesisk"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tuneserne"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Fønikerne grundlagde Carthage i området hvor Tunesien ligger i dag. Carthage "
"blev senere en magtfuld faktor i Middelhavsområdet indtil de blev besejret "
"af romerne i 146 f.Kr. Senere førte den arabisk/muslimske erobring til "
"kolonisering fra de arabiske lande, men også jøder og spanske moorer kom til "
"byen i slutningen af det 16. århundrede. Tunesien blev næsten selvstændig "
"fra Det Osmanniske Rige i 1861. I 1881 blev Tunesien invaderet af Frankrig "
"og gjort til et fransk protektorat. landet blev uafhængig i 1956."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Cypriotisk"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Cyprioterne"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmensk"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Turkmenerne"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmenbashi %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Turkmenbashi %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Tuvanisk"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "?plural:Tuvanerne"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Tyrolsk"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "?plural:Tyrolerne"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Prins %s"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Grevinde %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Ugandisk"

# RO
#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "?plural:Uganderne"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrainsk"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukrainerne"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraine er et stort land placeret vest for Rusland. Landet har noget af det "
"mest frugtbare jord i verden."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "FN"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:FN"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr "FN tror på menneskerettighederne og beskyttelsen af den svage."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Generalsekretær %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Generalsekretær %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marsiansk"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marsmændene"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguayaner"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Uruguayerne"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguay, et lille sydamerikansk land, undertiden refereret som et Schweiz i "
"Amerika på grund af dets høje sociale velfærdsprogram."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uyghurisk"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Uyghurerne"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uyghur var et østligt tyrkisk rige og civilisation. På sit højdepunkt i 820 "
"e.Kr. kontrollerede riget det meste af det centrale og nordlige Asien. Efter "
"krige med kineserne i århundreder, blev de besejret af Qing dynastiet i 1700-"
"tallet. I dag udgør deres efterkommere befolkningen i det centrale Asien "
"bestående af lande som Usbekistan, Kazakstan og Kirgizistan. De udgør også "
"en minoritet i den kinesiske provins Xinjiang."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Usbeker"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Usbekerne"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Nation i Centralasien. Usbekistan var centrum for de historiske stater "
"Khoresm, khanatet Bukhara og khanatet Kokand. Usbekerne ser dem selv som "
"efterkommere af Timur, grundlæggeren af Timurdynastiet, som ledede fra sin "
"hovedstad Samarkand."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Vampyrisk"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "?plural:Vampyrerne"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Blodsugende mytologiske uhyrer."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Vandalsk"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "?plural:Vandalerne"

#: data/nation/vandalic.ruleset:6
#, fuzzy
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"Vandalerne var et østgermansk folk, der kom fra hvad der nu er sydpolen og "
"Slovakiet. De invaderede det Romerske Imperium i begyndelsen af det 5. "
"århundrede e.Kr. Under ledelse af Geiseric grundlagde de til sidst et "
"kongerige i Karthago. Vandalerne kendes måske bedst for deres plyndring af "
"Rom i 455 e.Kr. I 534 e.Kr. erobrede Belisarius det vandalernes kongerige "
"for det Byzantinske Imperium"

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Ainuerne"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicin"

# ?
#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Metiserne"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Hjertet af den indiske civilisation lå i Indusflodens dal i det nuværende "
"pakistan."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Mahatma %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Venetiansk"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venetianerne"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Vandalerne"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Venetiansk"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "?plural:Venetianerne"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Venetiansk"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venetianerne"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezuelansk"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Venezuelanerne"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela er det mest nordlige land i Sydamerika. Landet var en spansk "
"koloni fra det 16. århundrede indtil sin uafhængighed den 5. juli 1811 under "
"ledelse af El Libertador Simon Bolivar."

# ???
#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Vermontesisk"

# ???
#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "?plural:Vermonteserne"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamesisk"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnameserne"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnam blev grundlagt i det første århundrede e.Kr. af to tvillingesøstre "
"som blev ledere i en revolte mod det kinesiske militærstyre."

# ?
#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "Vincentisk"

# ?
#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "?plural:Vincentierne"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Visigotisk"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "?plural:Visigoterne"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Asturerne"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Papuanerne"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bulgarerne"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Østtysk"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Tyskerne"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

# RO
#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Vallonsk"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "?plural:Vallonerne"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Walisisk"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Waliserne"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Waliserne kontrollerede på et tidspunkt det område som i dag er England "
"indtil de blev drevet op i det bjergrige vest af de invaderende sakser."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Waliserne"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

# RO
#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Vestpommersk"

# RO
#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "?plural:Vestpommeranerne"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Vestromersk"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "?plural:Vestromerne"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Augustus"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "Vestindisk"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "?plural:Vestinderne"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Vestfalsk"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Vestfalerne"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Vestfalen var før det blev en preussisk provins, den vestlige region i "
"Saxony. I dag består det af den nordlige del af den største tyske "
"forbundsstat Nord-Rhein Westfalen."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Württembergsk"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "?plural:Württembergerne"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Württemberg var en land i Schwaben i det sydvestlige Tyskland. Efter anden "
"verdenskrig blev det sammenføjet med Baden og Hohenzollern, og blev dermed "
"til Baden-Württemberg."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Amazonerne"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Ainuerne"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Yakutisk"

# ?
#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "?plural:Yakutterne"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Yemenitisk"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "?plural:Yemenitisk"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"Yemen er den eneste republik på den Arabiske Halvø. Selv om den var "
"oprindelsesstedet for flere oldtidscivilisationer, findes Yemen i sin "
"nuværende form først siden Nordyemen annekterede Sydyemen i 1990."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Yucatecansk"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "?plural:Yucatecanerne"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Yucatan er en mexicansk halvø, som er berømt for sin mayaherkomst og dens "
"hvide strande. Dens navn siges ofte at betyde \"vi forstår dig ikke\" på "
"yucatecansk Maya. Ved to lejligheder i det 19. århundrede erklærede Yucatan "
"uafhængighed fra Mexico. Det er i øjeblikket delt i tre stater: Yucatan, "
"Campeche og Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Yugoslavisk"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "?plural:Yugoslaverne"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"Yugoslavien var en stat, der bestod af de slaviske nationer på vestbalkan. "
"Det var et kongedømme indtil 1941, da det blev besat af aksemagterne. Efter "
"en national befrielseskrig blev besættelsesmagten fordrevet af "
"kommunisterne, som fortsatte med at herske indtil 1980'erne. I 1990'erne "
"blev Yugoslavien under en blodig krig opdelt i flere uafhængige republikker."

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Namibisk"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Namibierne"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Kazarerne"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapotekisk"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "?plural:Zapotekerne"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"Zapotekerne eller Binniza bor i den mexikanske stat Oaxaca. De udgjorde en "
"af de ældste og mest overlevelsesdygtige mellemamerikanske civilisationer. "
"Det mest bemærkelsesværdige Zapotekiske centrum, Monte Alban, blev bygget på "
"en ryddet bjergtop. Mexicos første indfødte præsident, Benito Juarez, var en "
"zapoteker."

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

# ?
#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:Han'erne"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Zimbabweansk"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "?plural:Zimbabweanerne"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"Zimbabwe er et land i sydafrika, som er navngivet efter det gamle kongedømme "
"Zimbabwe. Det blev en britisk koloni kaldet Sydrhodesia i 1898. Den hvide "
"minoritet i Sydrhodesia erklærede unilateralt uafhængighed i 1965. "
"Premierminister Ian Smith etablerede et racistisk regime, som udelukkede "
"sorte fra magten. Smith blev af en borgerkrig tvunget til at afslutte det "
"hvide mindretalsstyre i 1979. Siden 1980 er landet blevet styret af Robert "
"Mugabe, som har fået et lige så dårligt internationalt omdømme som det "
"tidligere styre."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (Computer)* I automatisk indstilling kan computeren ikke underskrive "
#~ "en sådan traktat."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (Computer)* Bryd først alliancen med %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (Computer)* Jeg ønsker at se dig holde afstand til %s i et stykke "
#~ "tid, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (Computer)* Lad os først stoppe blodsudgydelserne, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (Computer)* Jeg ønsker at se dig overholde den nuværende våbenhvile "
#~ "lidt længere, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (Computer)* Jeg stoler ikke nok på dig til en alliance, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (Computer)* Jeg kender ikke byen, du nævner."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (Computer)* Beklager, delt synsfelt med dig er ikke sikkert."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (Computer)* Denne aftale var ikke særlig god for os, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (Computer)* Velkommen til vores alliance %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (Computer)* Ja, må vi for evigt forblive forenede, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (Computer)* Ja, fred i vor tid!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (Computer)* Enig. Ikke flere blodsudgydelser, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (Computer)* Velkommen %s! Må vi foreslå en våbenhvile, så vi kan lære "
#~ "hinanden bedre at kende?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (Computer)* Rummet vil aldrig blive dit! "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (Computer)* Jeg har tolereret dig længe nok! Krig!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (Computer)* Fred ... på et andet tidspunkt."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (Computer)* Endelig når jeg til dig! Troede du virkelig, at du kunne "
#~ "slippe afsted med dine misgerninger?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (Computer)* Din hemmelige krig bragte denne konflikt til dig!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (Computer)* Din aggression mod %s var din sidste fejltagelse!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (Computer)* Vi vil starte en totalkrig mod %s i %d runde for at "
#~ "stoppe rumskibsaffyringen."
#~ msgstr[1] ""
#~ "*%s (Computer)* Vi vil starte en totalkrig mod %s i %d runder for at "
#~ "stoppe rumskibsaffyringen."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (Computer)* Din assistance forventes. Længe leve vores stærke "
#~ "alliance!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (Computer)* %s har groft overtrådt hans traktat med os for egen "
#~ "vindings skyld. Vi vil svare med magt om %d runde og forventer, at du "
#~ "står bag os i vores alliance."
#~ msgstr[1] ""
#~ "*%s (Computer)* %s har groft overtrådt hans traktat med os for egen "
#~ "vindings skyld. Vi vil svare med magt om %d runder og forventer, at du "
#~ "står bag os i vores alliance."

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (Computer)* Vi vil plyndre og ødelægge den rige civilisation %s. Vi "
#~ "erklærer krig om %d runde."
#~ msgstr[1] ""
#~ "*%s (Computer)* Vi vil plyndre og ødelægge den rige civilisation %s. Vi "
#~ "erklærer krig om %d runder."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (Computer)* Hvis du vil have en del af kagen, så er du velkommen!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (Computer)* Vi er færdige med %s. Lad os knuse denne ynkelige "
#~ "civilisation. Vi erklærer krig om %d runde."
#~ msgstr[1] ""
#~ "*%s (Computer)* Vi er færdige med %s. Lad os knuse denne ynkelige "
#~ "civilisation. Vi erklærer krig om %d runder."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (Computer)* Som de gode allierede vi er, forventer vi din hjælp i "
#~ "denne krig."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Vi vi respektere vores alliance og erklærer krig mod %s om %d "
#~ "runde. Hold ud - vi kommer!"
#~ msgstr[1] ""
#~ "*%s (AI)* Vi vi respektere vores alliance og erklærer krig mod %s om %d "
#~ "runder. Hold ud - vi kommer!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Vi vil respektere vores alliance med %s og erklære krig mod %s "
#~ "om %d runde.  Vi forventer, du gør det samme."
#~ msgstr[1] ""
#~ "*%s (AI)* Vi vil respektere vores alliance med %s og erklære krig mod %s "
#~ "om %d runder.  Vi forventer, du gør det samme."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Dit forsøg på at erobre plads til dig selv afslører dine sande "
#~ "intentioner, og jeg vil ikke mere acceptere vores alliance!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Dit forsøg på unilateralt at dominere det ydre rum er stærkt "
#~ "fornærmende."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Hvis du ikke stopper konstruktionen af dit rumskib, kan jeg se "
#~ "mig nødsaget til at handle!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (AI)* Beklager, delt synsfelt med dig er ikke længere sikkert."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Hil vores pålideligste allierede, vi beder dig om at "
#~ "tilintetgøre vores fjende, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Hil allierede, jeg ser, at du endnu ikke har erklæret krig mod "
#~ "vores fjende, %s. Hvorfor er det nødvendigt at minde dig om dine løfter?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Du æreløse, vi har indgået en alliance og alligevel forbliver "
#~ "du i fred med vores dødelige fjende, %s! Dette er uacceptabelt; vores "
#~ "alliance er hermed ophævet!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Hil dig ven, må vi foreslå, at vi står sammen og skaber en "
#~ "alliance?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (AI)* Hil dig nabo, må vi foreslå mere fredelige forhold?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Vi bliver begge nedbrudt af disse blodsudgydelser. Må vi "
#~ "foreslå, at vi ophører med vores fjendtligheder?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Vi er under fuld angreb fra %s, og behøver din hjælp! Leve "
#~ "vores alliance og dit navn vil aldrig blive glemt!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s har stoppet bygningen af %s i %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s har startet bygningen af %s i %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s sælger %s (ikke nødvendig) for %d."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Byforvaltning: Vi kan ikke opfylde kravene for %s. Giver kontrollen "
#~ "tilbage til dig."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Byforvaltning: %s har gjort os forvirret. Du bør selv kigge på sagen."

#~ msgid "Please report this message at %s"
#~ msgstr "Rapporter venligst denne besked på %s"

#~ msgid "none"
#~ msgstr "ingen"

#~ msgid "custom"
#~ msgstr "egendefineret"

#~ msgid "never"
#~ msgstr "aldrig"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d runde"
#~ msgstr[1] "%d runder"

#~ msgid "People (W/%s)"
#~ msgstr "Folk (A/%s)"

#~ msgid " happy"
#~ msgstr " lykkelig"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Navn: %s\n"
#~ "Mad:        %10s Guld:      %10s\n"
#~ "Produktion: %10s Luksus:    %10s\n"
#~ "Handel:     %10s Forskning: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "    Befolkningsvækst: %s\n"
#~ "Produktion fuldføres: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Meget lykkelig"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Maks mad"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Maks produktion"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Maks guld"

#~ msgid "?cma:Max science"
#~ msgstr "?cma: Maks forskning"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Der har været en CMA-fejl. Din byforvaltningsopsætning er sikkert "
#~ "fejlbehæftet."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Gamle attributter opfanget og fjernet."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Modul '%s' er ikke tilgængeligt. Følgende modul er tilgængeligt %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Intet lydudvidelsesmodul tilgængeligt."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Fortsætter med lydunderstøttelse slået fra."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "For at få lyd skal du installere SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "For at få lyd skal du installere en lydopsætning!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Lydopsætning kan hentes hjem fra <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Kunne ikke indlæse lyd-spec-filen '%s':\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Ingen lydsystemer kunne initialiseres!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Måske er der fejl ved konfigurationen eller ugyldige tilladelser."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv er et frit program, og du er velkommen til at distribuere kopier "
#~ "af det under bestemte betingelser;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Se punktet \"kopiering\" i menuen hjælp."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Og giv dem så tørt på!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Eksporterer udskriftsvindue til '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Eksport fuldført."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Eksport fejlede, kunne ikke skrive til fil."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX runder"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d guld per runde"
#~ msgstr[1] "%3d guld per runde"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d runde"
#~ msgstr[1] "%3d runder"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/runde"

#~ msgid "Obsolete"
#~ msgstr "Forældet"

#~ msgid "Built"
#~ msgstr "Bygget"

#~ msgid "Destroyed"
#~ msgstr "Ødelagt"

#~ msgid "Great Wonder"
#~ msgstr "Vidunder"

#~ msgid "Small Wonder"
#~ msgstr "Mindre vidunder"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : byboere\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Skatteindkomst fra handel\n"

#~ msgid "(unknown)"
#~ msgstr "(ukendt)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Handelsrute med %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Skaber tiende\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus fra %s (% +d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Spild\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Korruption\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Uro\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Anvendt\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Bliver\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Overskud"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Sygdom slået fra i regelsæt."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Risiko fra overbefolkning\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Risiko fra handel\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Risiko fra forurening\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Bonus fra %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Samlet risiko for pest"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Forurening fra skjolde\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Forurening fra indbyggere\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Forureningsfaktor\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Fest"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Uroligheder"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Fred"

#~ msgid "(worklist)"
#~ msgstr "(arbejdsliste)"

#~ msgid "?city:Name"
#~ msgstr "?city:Navn"

#~ msgid "City Name"
#~ msgstr "Bynavn"

#~ msgid "Nation"
#~ msgstr "Nation"

#~ msgid "?size [short]:Sz"
#~ msgstr "St"

#~ msgid "Size"
#~ msgstr "Størrelse"

#~ msgid "State"
#~ msgstr "Status"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Fest/fred/uroligheder"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Kort *=fest, X=uroligheder"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:L"

#~ msgid "Workers: Happy"
#~ msgstr "Arbejdere: Lykkelige"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:T"

#~ msgid "Workers: Content"
#~ msgstr "Arbejdere: Tilfredse"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:U"

#~ msgid "Workers: Unhappy"
#~ msgstr "Arbejdere: Ulykkelige"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:V"

#~ msgid "Workers: Angry"
#~ msgstr "Arbejdere: Vrede"

#~ msgid "?city:Workers"
#~ msgstr "?city:Arbejdere"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:L/T/U/V"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Arbejdere: Lykkelige, tilfredse, ulykkelige, vrede"

#~ msgid "Best"
#~ msgstr "Bedst"

#~ msgid "attack"
#~ msgstr "angreb"

#~ msgid "Best attacking units"
#~ msgstr "Bedste angrebsenheder"

#~ msgid "defense"
#~ msgstr "forsvar"

#~ msgid "Best defending units"
#~ msgstr "Bedste forsvarsenheder"

#~ msgid "Units"
#~ msgstr "Enheder"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Her"

#~ msgid "Number of units present"
#~ msgstr "Antal enheder til stede"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (enheder):Ejet"

#~ msgid "Number of units supported"
#~ msgstr "Antal enheder understøttet"

#~ msgid "?food (population):Grow"
#~ msgstr "Vækst"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(opsamlet/mål)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Runder til vækst/hungersnød"

#~ msgid "Surplus"
#~ msgstr "Overskud"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?mad/prod/handel:M/P/H"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Overskud: Mad, produktion, handel"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+M"

#~ msgid "Surplus: Food"
#~ msgstr "Overskud: Mad"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+P"

#~ msgid "Surplus: Production"
#~ msgstr "Overskud: Produktion"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Spild"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+H"

#~ msgid "Surplus: Trade"
#~ msgstr "Overskud: Handel"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-H"

#~ msgid "Corruption"
#~ msgstr "Korruption"

#~ msgid "Economy"
#~ msgstr "Økonomi"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:G/L/F"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Økonomi: Guld, luksus, forskning"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:G"

#~ msgid "Economy: Gold"
#~ msgstr "Økonomi: Guld"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Økonomi: Luksus"

#~ msgid "?Science:S"
#~ msgstr "?Science:F"

#~ msgid "Economy: Science"
#~ msgstr "Økonomi: Forskning"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:a"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:H"

#~ msgid "Number of Trade Routes"
#~ msgstr "Antal handelsruter"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:For"

#~ msgid "Pollution"
#~ msgstr "Forurening"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Syg"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Risiko for pest"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Byforvaltning"

#~ msgid "Citizen Governor"
#~ msgstr "Byforvaltning"

# byggepladser.  Den er der nok ikke nogen brugere der regner ud, men det er der nok heller ikke med den engelske
#~ msgid "BS"
#~ msgstr "BP"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maksimalt antal enheder der kan bygges per tur"

#~ msgid "Production"
#~ msgstr "Produktion"

#~ msgid "Turns/Buy"
#~ msgstr "Runder/Køb"

#~ msgid "Currently Building"
#~ msgstr "Bygger i øjeblikket"

#~ msgid "Specialists: "
#~ msgstr "Specialister: "

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialister: %s"

#~ msgid "Special"
#~ msgstr "Speciel"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tAnnoncer spil i LAN med brug af protokol PROTO "
#~ "(IPv4/IPv6/ingen)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tSpring over tilslutningsvinduet\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tSæt fejlfindingslogniveau (%d til %d eller %d:fil1,min,"
#~ "max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tSæt fejlfindingslogniveau (%d til %d)\n"

#, fuzzy
#~ msgid "Raise a signal on failed assertion"
#~ msgstr "  -F, --Fatal [SIGNAL]\tRejs et signal ved forfejlet assert\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tUdskriv resume af tilvalg\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FIL\tBrug FIL som logfil (oprettet server bruger også denne)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -M, --Meta VÆRT\tTilslut til metaserveren på VÆRT\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAVN\\tBrug NAVN som navn\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORT\tTilslut til serverport PORT (normalt med -a)\n"

# %s er vist liste af moduler
#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin MODUL\tBenyt MODUL til lyd %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read FIL\tIndlæs startkommandoer fra FIL (for startet server "
#~ "kun)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Observatør"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server VÆRT\tTilslut til serveren på VÆRT (normalt med -a)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Lyd"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FIL\tLæs lyd-info fra FIL\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t, --tiles FIL\tBrug datafil FIL.tilespec til feltgrafik\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tUdskriv versionsnummeret\n"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Ugyldigt signaltal »%s«.\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Prøv at bruge --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Ugyldig port \"%s\" angivet med --port option.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Ugyldig fejlsøgningsniveau \"%s\" specifieret med --debug option.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Ugyldig annonceringsprotokol »%s«.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Ukendt indstilling: »%s«\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Opdaterer gammel metaserveradresse »%s«."

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Standardmetaserver er blevet sat til »%s«."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Der opstod en fejl under automatisk tilslutning, afbryder."

#~ msgid "Game started."
#~ msgstr "Spil startet."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Ændrer produktion for alle %s til %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Begge"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Ja"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Hos os"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Ingen kontakt"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Begge"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:For dem"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:For os"

#~ msgid "The %s give %s"
#~ msgstr "%s giver %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "%s giver ukendt by bort"

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s giver %d guld"
#~ msgstr[1] "%s giver %d guld"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s giver sine verdenskort"

#~ msgid "The %s give their seamap"
#~ msgstr "%s giver sine søkort"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Parterne bliver enige om en våbenhvile"

#~ msgid "The parties agree on a peace"
#~ msgstr "Parterne slutter fred"

#~ msgid "The parties create an alliance"
#~ msgstr "Parterne allierer sig"

#~ msgid "The %s give shared vision"
#~ msgstr "%s giver dig delt synsfelt"

#~ msgid "The %s give an embassy"
#~ msgstr "%s giver ambassade"

#~ msgid "Popup Request"
#~ msgstr "Pop op-spørgsmål"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Du kan ikke købe %s i %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Sælg %s for %d guld?"
#~ msgstr[1] "Sælg %s for %d guld?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s koster %d guld og du har kun %d guld."
#~ msgstr[1] "%s koster %d guld og du har kun %d guld."

#~ msgid "unknown reason"
#~ msgstr "ukendt årsag"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Mistede tilslutning til serveren (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Mislykkedes i forsøget på at finde server."

#~ msgid "Connection in progress."
#~ msgstr "Opkobling i gang."

#~ msgid "Disconnected from server."
#~ msgstr "Koblet fra serveren."

#~ msgid "server disconnected"
#~ msgstr "server afbrød forbindelse"

#~ msgid "read error"
#~ msgstr "læsefejl"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Kunne ikke tilslutte til serveren »%s« på port %d som »%s« efter %d forsøg"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Tilslutning til serveren nægtet. Start venligst serveren."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Kunne ikke kontakte serveren »%s« på port %d som »%s«:\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Auto-tilslutter til serveren »%s« på port %d som »%s« med mellemrum på %f "
#~ "sekunder %d gange"

#~ msgid "Starting server..."
#~ msgstr "Starter server..."

#~ msgid "Couldn't start the server."
#~ msgstr "Kunne ikke starte serveren."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Du er nødt til at starte en manuelt. Beklager..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Kunne ikke forbinde til serveren."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Vi kunne sandsynligvis ikke starte den herfra."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Etablerede kontrol med serveren. Du har adgang på kommandoniveau 'hack'."

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Fik ikke det krævede adgangsniveau til at kunne tage kontrol med "
#~ "serveren. Serveren vil ikke blive lukket ned."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Kun transportenheder kan aflastes."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Kun nybyggere kan placeres i autotilstand."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Kun atombombe-enheder kan gøre dette."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Kun faldskærmsjægere kan gøre dette."

#~ msgid "Too far for this unit."
#~ msgstr "For langt for denne enhed."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Fandt ingen rute til målet!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Jamen dog! Det ser ud til at du ikke har nogen hovedstad!"

#~ msgid "Terrain"
#~ msgstr "Terræn"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Ændre feltterræn.\n"
#~ "Genvej: t\n"
#~ "Vælg terræntype: Skift+t eller højreklik her."

#~ msgid "Terrain Resource"
#~ msgstr "Terrænressource"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Ændre feltterrænressource.\n"
#~ "Genvej: r\n"
#~ "Vælg ressourcetype: Skift+r eller højreklik her."

# måske snarere en 'terrænspecialitet', det lyder bare ikke så godt og gør nok ingen forskel
#~ msgid "Terrain Special"
#~ msgstr "Specialterræn"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Ændre specielle feltforhold.\n"
#~ "Genvej: s\n"
#~ "Vælg den specielle type: Skift+s eller højreklik her."

#~ msgid "Road"
#~ msgstr "Vej"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Ændre specielle feltforhold.\n"
#~ "Genvej: s\n"
#~ "Vælg den specielle type: Skift+s eller højreklik her."

#~ msgid "Military Base"
#~ msgstr "Militærbase"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Opret en militærbase.\n"
#~ "Genvej: m\n"
#~ "Vælg basetype: Skift+m eller højreklik her."

#~ msgid "Unit"
#~ msgstr "Enhed"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Opret enhed.\n"
#~ "Genvej: u\n"
#~ "Vælg enhedstype: Skift+u eller højreklik her."

#~ msgid "City"
#~ msgstr "By"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Opret by.\n"
#~ "Genvej: c"

#~ msgid "Vision"
#~ msgstr "Synsfelt"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Ændre spillers feltkendskab.\n"
#~ "Genvej: v"

#~ msgid "Start Position"
#~ msgstr "Startposition"

#, fuzzy
#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "Sæt en startposition som tillader enhver nation at starte på feltet. For "
#~ "kun at tillade visse nationer at starte her, skal du midterklikke på "
#~ "startpositionen på kortet og bruge egenskabsredigeringen.\n"
#~ "Genvejstast: p"

#~ msgid "Copy/Paste"
#~ msgstr "Kopier/indsæt"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Kopie og indsæt felter\n"
#~ "Genvej for kopieringstilstand: Skift-c\n"
#~ "Genvej for indsættilstand: Skift-v"

#~ msgid "Paint"
#~ msgstr "Mal"

#~ msgid "Erase Value"
#~ msgstr "Slet værdi"

#~ msgid "Erase"
#~ msgstr "Slet"

#~ msgid "Copy"
#~ msgstr "Kopier"

#~ msgid "Paste"
#~ msgstr "Indsæt"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Slå slettilstand til/fra.\n"
#~ "Genvej: Skift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Slå kopiertilstand til/fra.\n"
#~ "Genvej: Skift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Slå indsættilstand til/fra.\n"
#~ "Genvej: Skift-v"

#~ msgid "Buffer empty."
#~ msgstr "Mellemlager tomt."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d felt kopieret."
#~ msgstr[1] "%d felter kopieret."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Alene GGZ klienten må kalde civclient i ggz mode!\n"

#~ msgid "(noname)"
#~ msgstr "(anonym)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Hjælp med at bygge _vidunder (%d tilbage)"

#~ msgid "Help build _Wonder"
#~ msgstr "Hjælp med at bygge _vidunder"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Din karavane er kommet frem"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Din karavane fra %s når byen %s.\n"
#~ "Hvad nu?"

#~ msgid "Establish _Trade route"
#~ msgstr "Etabler _handelsrute"

#~ msgid "Enter Marketplace"
#~ msgstr "Indtræd på markedsplads"

#~ msgid "_Keep moving"
#~ msgstr "_Fortsæt"

#~ msgid "Suggestions: %s."
#~ msgstr "Forslag: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Ingen synlig enhed på dette felt."

#~ msgid "This city isn't known!"
#~ msgstr "Denne by er ukendt!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Dette felt eksisterer ikke i dette spil!"

#~ msgid "This unit isn't known!"
#~ msgstr "Denne enhed er ukendt!"

#~ msgid "Cleared output window."
#~ msgstr "Rensede udskriftsvindue."

#~ msgid "Select the %s color"
#~ msgstr "Vælg farven for %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Fed (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Kursiv (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Gennemstregning (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Understregning (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Farve (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "forgrund"

#~ msgid "Select the text color"
#~ msgstr "Vælg tekstfarven"

#~ msgid "background"
#~ msgstr "baggrund"

#~ msgid "Select the background color"
#~ msgstr "Vælg baggrundsfarven"

#~ msgid "Send the chat (Return)"
#~ msgstr "Send snakken (Retur)"

#~ msgid "Chat tools"
#~ msgstr "Snakværktøjer"

#~ msgid "Flag"
#~ msgstr "Flag"

#~ msgid "Citizens"
#~ msgstr "Byboere"

#~ msgid "Food:"
#~ msgstr "Mad:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Handel:"

#~ msgid "Gold:"
#~ msgstr "Guld:"

#~ msgid "Luxury:"
#~ msgstr "Luksus:"

#~ msgid "Science:"
#~ msgstr "Forskning:"

#~ msgid "Granary:"
#~ msgstr "Kornlager:"

#~ msgid "Change in:"
#~ msgstr "Ændring om:"

#~ msgid "Corruption:"
#~ msgstr "Korruption:"

#~ msgid "Waste:"
#~ msgstr "Spild:"

#~ msgid "Pollution:"
#~ msgstr "Forurening:"

#~ msgid "Plague Risk:"
#~ msgstr "Pestrisiko:"

#~ msgid "_Overview"
#~ msgstr "_Oversigt"

#~ msgid "City map"
#~ msgstr "Bykort"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Tryk ENTER eller dobbeltklik for at sælge en forbedring."

#~ msgid "Production:"
#~ msgstr "Produktion:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d runder"

#~ msgid "_Buy"
#~ msgstr "_Køb"

#~ msgid "I_mprovements:"
#~ msgstr "_Forbedringer:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "P_roduktion"

#~ msgid "Happ_iness"
#~ msgstr "L_ykke"

#~ msgid "_Governor"
#~ msgstr "_Byforvaltning"

#~ msgid "_Settings"
#~ msgstr "_Indstillinger"

#~ msgid "Entertainers"
#~ msgstr "Underholdere"

#~ msgid "Scientists"
#~ msgstr "Forskere"

#~ msgid "Taxmen"
#~ msgstr "Skatteopkrævere"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Opløs hvis en bygger nybygger på størrelse 1"

#~ msgid "Overview page"
#~ msgstr "Oversigtsside"

#~ msgid "Production page"
#~ msgstr "Produktionsside"

#~ msgid "Happiness page"
#~ msgstr "Lykkeside"

#~ msgid "Governor page"
#~ msgstr "Byforvaltningsside"

#~ msgid "This Settings page"
#~ msgstr "Denne indstillingsside"

#~ msgid "Last active page"
#~ msgstr "Forrige aktive side"

#~ msgid "New citizens are"
#~ msgstr "Nye borgere er"

#~ msgid "Next time open"
#~ msgstr "Næste gang åbnes"

#~ msgid "R_ename..."
#~ msgstr "Omdøb_e..."

#~ msgid "_List present units..."
#~ msgstr "_Vis enheder til stede..."

#~ msgid "_Prev city"
#~ msgstr "_Forrige by"

#~ msgid "_Next city"
#~ msgstr "_Næste by"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s borgere"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s borgere"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s borgere"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s borgere"

#~ msgid "blocked"
#~ msgstr "blokeret"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produktion (op til %d enhed per runde):"
#~ msgstr[1] "Produktion (op til %d enheder per runde):"

#~ msgid "Supported units %d"
#~ msgstr "Støttede enheder %d"

#~ msgid "Present units %d"
#~ msgstr "Enheder tilstede %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_trer"

#~ msgid "_Activate unit"
#~ msgstr "_Aktiver enhed"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktiver enhed, _luk dialogboks"

#~ msgid "_Disband unit"
#~ msgstr "_Opløs enhed"

#~ msgid "_Load unit"
#~ msgstr "_Læs enhed"

#~ msgid "_Unload unit"
#~ msgstr "L_os enhed"

#~ msgid "_Sentry unit"
#~ msgstr "_Afvent"

#~ msgid "_Fortify unit"
#~ msgstr "Be_fæst position"

#~ msgid "Set _Home City"
#~ msgstr "Angiv _hjemby"

#~ msgid "U_pgrade unit"
#~ msgstr "O_pgrader enhed"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s koster %d guld.\n"
#~ "Skatkammeret har %d guld."
#~ msgstr[1] ""
#~ "%s koster %d guld.\n"
#~ "Skatkammeret har %d guld."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Sælg %s for %d guld?"
#~ msgstr[1] "Sælg %s for %d guld?"

#~ msgid "Buy It!"
#~ msgstr "Køb det!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Du får %d guld."
#~ msgstr[1] "Du får %d guld."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Sælg %s for %d guld?"
#~ msgstr[1] "Sælg %s for %d guld?"

#~ msgid "Sell It!"
#~ msgstr "Sælg!"

#~ msgid "Rename City"
#~ msgstr "Omdøb by"

#~ msgid "What should we rename the city to?"
#~ msgstr "Hvad skal vi omdøbe byen til?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Er du sikker på, at du vil sælge %s?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Solgt %d %s for %d guld."
#~ msgstr[1] "Solgt %d %s for %d guld."

#~ msgid "No %s could be sold."
#~ msgstr "Ingen %s kunne sælges."

#~ msgid "(no worklists defined)"
#~ msgstr "(ingen definerede arbejdslister)"

#~ msgid "_Production"
#~ msgstr "_Produktion"

#~ msgid "Chan_ge"
#~ msgstr "Ænd_r"

#~ msgid "Add _First"
#~ msgstr "Tilføj _først"

#~ msgid "Add _Next"
#~ msgstr "Tilføj _næste"

#~ msgid "Add _2nd Last"
#~ msgstr "Tilføj _2. sidste"

#~ msgid "Add _Last"
#~ msgstr "Tilføj s_idste"

#~ msgid "Set Worklist"
#~ msgstr "Indstil arbejdsliste"

#~ msgid "Append Worklist"
#~ msgstr "Tilføj arbejdsliste"

#~ msgid "Clear _Worklist"
#~ msgstr "Ryd _arbejdsliste"

#~ msgid "Gover_nor"
#~ msgstr "Guver_nør"

#~ msgid "S_ell"
#~ msgstr "S_ælg"

#~ msgid "_Select"
#~ msgstr "Vælg _S"

#~ msgid "_Display"
#~ msgstr "Vis _h"

#~ msgid "Cities"
#~ msgstr "Byer"

#~ msgid "_Inspect"
#~ msgstr "_Inspekser"

#~ msgid "Improvements"
#~ msgstr "Forbedringer"

#~ msgid "Wonders"
#~ msgstr "Vidundere"

#~ msgid "All Cities"
#~ msgstr "Alle byer"

#~ msgid "No Cities"
#~ msgstr "Ingen byer"

#~ msgid "Invert Selection"
#~ msgstr "Vend valg om"

#~ msgid "Building Units"
#~ msgstr "Bygger enheder"

#~ msgid "Building Improvements"
#~ msgstr "Bygningsforbedringer"

#~ msgid "Building Wonders"
#~ msgstr "Bygning af vidunder"

#~ msgid "Building Unit"
#~ msgstr "Bygger enhed"

#~ msgid "Building Improvement"
#~ msgstr "Bygningsforbedring"

#~ msgid "Building Wonder"
#~ msgstr "Bygning af vidunder"

#~ msgid "Coastal Cities"
#~ msgstr "Byer ved kysten"

#~ msgid "Same Island"
#~ msgstr "Samme ø"

#~ msgid "Supported Units"
#~ msgstr "Støttede enheder"

#~ msgid "Units Present"
#~ msgstr "Enheder tilstede"

#~ msgid "Improvements in City"
#~ msgstr "Forbedringer i by"

#~ msgid "Wonders in City"
#~ msgstr "Vidundere i byen"

#~ msgid "Available Units"
#~ msgstr "Tilgængelige enheder"

#~ msgid "Available Improvements"
#~ msgstr "Tilgængelige Forbedringer"

#~ msgid "Available Wonders"
#~ msgstr "Tilgængelige vidundere"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Total købspris: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Information om byforvaltningen\n"
#~ "og dens forhåndsvalg,\n"
#~ "inklusive eksempler,\n"
#~ "kan findes i README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Forhåndsval_g:"

#~ msgid "Ne_w"
#~ msgstr "N_y"

#~ msgid "Results"
#~ msgstr "Resultat"

#~ msgid "Minimal Surplus"
#~ msgstr "Mindste overskud"

#~ msgid "Factor"
#~ msgstr "Faktor"

#~ msgid "Celebrate"
#~ msgstr "Fest"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Leder aktiver_et"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Leder inaktiver_et"

#~ msgid "new preset"
#~ msgstr "nyt forhåndsvalg"

#~ msgid "Name new preset"
#~ msgstr "Navngiv nyt forhåndsvalg"

#~ msgid "What should we name the preset?"
#~ msgstr "Hvad skal vi kalde forhåndsvalget?"

#~ msgid "Remove this preset?"
#~ msgstr "Fjern dette forhåndsvalg?"

#~ msgid "Goto _Location"
#~ msgstr "Gå ti_l"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Vis by"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Så du vil have revolution?"

#~ msgid "Revolution!"
#~ msgstr "Revolution!"

#~ msgid "What To Pillage"
#~ msgstr "Hvad skal plyndres"

#~ msgid "Select what to pillage:"
#~ msgstr "Vælg hvad der skal plyndres:"

#~ msgid "Nation _Groups:"
#~ msgstr "Nation_grupper:"

#~ msgid "All"
#~ msgstr "Alle"

#~ msgid "Edit Nation"
#~ msgstr "Rediger nation"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Hvilken nation vil du være?"

#~ msgid "Pick Nation"
#~ msgstr "Vælg nation"

#~ msgid "_Random Nation"
#~ msgstr "_Tilfældig nation"

#~ msgid "Select a nation"
#~ msgstr "Vælg en nation"

#~ msgid "_Properties"
#~ msgstr "_Egenskaber"

#~ msgid "_Leader:"
#~ msgstr "_Leder:"

#~ msgid "_Female"
#~ msgstr "_Hunkøn"

#~ msgid "_Male"
#~ msgstr "_Hankøn"

#~ msgid "City _Styles:"
#~ msgstr "_Bystil:"

#~ msgid "_Description"
#~ msgstr "_Beskrivelse"

#~ msgid "You must select your sex."
#~ msgstr "Du skal vælge dit køn."

#~ msgid "You must select your city style."
#~ msgstr "Du skal vælge stil for dine byer."

#~ msgid "You must type a legal name."
#~ msgstr "Du skal skrive et gyldigt navn."

#~ msgid "Upgrade Unit!"
#~ msgstr "Opgrader enhed!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Opgrader forældede enheder"

#~ msgid "Disband Units"
#~ msgstr "Opløs enheder"

#~ msgid "World-map"
#~ msgstr "Verdenskort"

#~ msgid "Sea-map"
#~ msgstr "Søkort"

#~ msgid "_Maps"
#~ msgstr "_Kort"

#~ msgid "_Advances"
#~ msgstr "_Fremskridt"

#~ msgid "All advances"
#~ msgstr "Alle fremskridt"

#~ msgid "_Cities"
#~ msgstr "_Byer"

#~ msgid "_Give shared vision"
#~ msgstr "_Giv delt synsfelt"

#~ msgid "Give _embassy"
#~ msgstr "Giv _ambassade"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Våbenhvile"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Fred"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Alliance"

#~ msgid "_Pacts"
#~ msgstr "_Traktater"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Afbryd møde"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomati: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Afbryd møde"

#~ msgid "Accept treaty"
#~ msgstr "Accepter traktat"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Tilføj klausul..."

#~ msgid "C_lauses:"
#~ msgstr "_Klausuler:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Denne traktat er tom. Tilføj venligst klausuler. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Ugyldig mængde guld specificeret."

#~ msgid "Ooops..."
#~ msgstr "Ups..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Denne enhed kan ikke bestikkes!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Bestik enhed for %d guld?\n"
#~ "Skatkammeret har %d guld."
#~ msgstr[1] ""
#~ "Bestik enhed for %d guld?\n"
#~ "Skatkammeret har %d guld."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Bestik fjendtlig enhed"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "At bestikke enheden koster %d guld.\n"
#~ "Skatkammeret har %d guld."
#~ msgstr[1] ""
#~ "At bestikke enheden koster %d guld.\n"
#~ "Skatkammeret har %d guld."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Forrædere kræver for meget!"

#~ msgid "Steal Technology"
#~ msgstr "Stjæl teknologi"

#~ msgid "_Steal"
#~ msgstr "_Stjæl"

#~ msgid "Select Advance to Steal"
#~ msgstr "Vælg fremskridt som skal stjæles"

#~ msgid "_Advances:"
#~ msgstr "_Fremskridt:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Lad spionen vælge"

#~ msgid "Sabotage Improvements"
#~ msgstr "Saboter forbedringer"

#~ msgid "_Sabotage"
#~ msgstr "_Saboter"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Vælg forbedring at sabotere"

#~ msgid "_Improvements:"
#~ msgstr "_Forbedringer:"

#~ msgid "City Production"
#~ msgstr "Byproduktion"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Du kan ikke anspore til oprør i %s."

#~ msgid "City can't be incited!"
#~ msgstr "Byen kan ikke blive ansporet!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Anspor til oprør for %d guld?\n"
#~ "Skatkammeret har %d guld."
#~ msgstr[1] ""
#~ "Anspor til oprør for %d guld?\n"
#~ "Skatkammeret har %d guld."

#~ msgid "Incite a Revolt!"
#~ msgstr "Anspor til oprør!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "At anspore til oprør koster %d guld.\n"
#~ "Skatkammeret har %d guld."
#~ msgstr[1] ""
#~ "At anspore til oprør koster %d guld.\n"
#~ "Skatkammeret har %d guld."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Vælg spionens strategi"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s er ankommet til %s.\n"
#~ "Hvad er din ordre?"

#~ msgid "Establish _Embassy"
#~ msgstr "Etabler _ambassade"

#~ msgid "_Investigate City"
#~ msgstr "_Inspicer by"

#~ msgid "_Sabotage City"
#~ msgstr "_Saboter by"

#~ msgid "Steal _Technology"
#~ msgstr "Stjæl _teknologi"

#~ msgid "Incite a _Revolt"
#~ msgstr "Anspor til op_rør"

#~ msgid "_Poison City"
#~ msgstr "For_gift byens drikkevand"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Industri_sabotage"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Spionen afventer din ordre"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Omvend fjendtlig enhed"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Bestik fjendtlig enhed"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Saboter fjendtlig enhed"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Det nuværende regelsæt definerer ingen objekter i forhold til dette "
#~ "redigeringsværktøj."

#~ msgid "Global Observer"
#~ msgstr "Global observatør"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Skift spillersynsfelt. Brug denne til at redigere fra forskellige "
#~ "spillers perspektiv, eller som global observatør."

#~ msgid "Show the property editor."
#~ msgstr "Vis egenskabredigering."

#~ msgid "Select Tool Value"
#~ msgstr "Vælg værktøjsværdi"

#~ msgid "Editor Tool"
#~ msgstr "Redigeringsværktøj"

#~ msgid "Click to change value if applicable."
#~ msgstr "Klik for at ændre værdi hvis det er muligt."

#~ msgid "Click to change tool mode."
#~ msgstr "Klik for at ændre værktøjstilstand."

#~ msgid "Mode"
#~ msgstr "Tilstand"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Brug denne for at ændre »størrelsesparameteren« på værktøjet. Denne "
#~ "parameter kontrollerer for eksempel den halve bredde af firkanten af "
#~ "felter, som vil blive påvirket af værktøjet, eller størrelsen på en "
#~ "oprettet by."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Brug denne til at ændre værktøjets »tælparameter«. Denne kontrollerer, "
#~ "for eksempel, hvor mange enheder, der placeres af enhedsværktøjet på en "
#~ "gang."

#~ msgid "Count"
#~ msgstr "Antal"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Brug denne til at ændre værktøjsparametren »anvendt spiller«. Denne "
#~ "kontrollerer, for eksempel, under hvilken spiller enheder og byer "
#~ "oprettes."

#~ msgid "Tile"
#~ msgstr "Felt"

#~ msgid "Player"
#~ msgstr "Spiller"

#~ msgid "?play:Game"
#~ msgstr "?play:Spil"

#~ msgid "TRUE"
#~ msgstr "SAND"

#~ msgid "FALSE"
#~ msgstr "FALSK"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %ds %dw"

#~ msgid "%d known"
#~ msgstr "%d kendte"

#~ msgid "%d present"
#~ msgstr "%d i alt"

#~ msgid "All nations"
#~ msgstr "Alle nationer"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d nation"
#~ msgstr[1] "%d nationer"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"
#~ msgstr[1] "%d bytes"

#~ msgid "(never)"
#~ msgstr "(aldrig)"

#~ msgid "(destroyed)"
#~ msgstr "(ødelagt)"

#~ msgid "?verb:View"
#~ msgstr "Vis"

#~ msgid "Edit"
#~ msgstr "Ændr"

#~ msgid "Present"
#~ msgstr "Til stede"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Navn"

#~ msgid "Known"
#~ msgstr "Kendt"

#~ msgid "Turn Built"
#~ msgstr "Runde bygget"

#~ msgid "Set"
#~ msgstr "Valgt"

#~ msgid "Image"
#~ msgstr "Billede"

#~ msgid "Resource"
#~ msgstr "Ressource"

#~ msgid "Index"
#~ msgstr "Indeks"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Kontinent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Specielle"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Vej"

#~ msgid "Bases"
#~ msgstr "Baser"

#~ msgid "Address"
#~ msgstr "Adresse"

#~ msgid "Exclude Nations"
#~ msgstr "Ekskludér nationer"

#~ msgid "Nations"
#~ msgstr "Nationer"

#~ msgid "Type"
#~ msgstr "Type"

#~ msgid "Moves Left"
#~ msgstr "Træk tilbage"

#~ msgid "Fuel"
#~ msgstr "Brændstof"

#~ msgid "Moved"
#~ msgstr "Flyttet"

#~ msgid "Done Moving"
#~ msgstr "Færdig bevægelse"

#~ msgid "HP"
#~ msgstr "L"

#~ msgid "Veteran"
#~ msgstr "Veteran"

#~ msgid "Buildings"
#~ msgstr "Bygninger"

#~ msgid "Food Stock"
#~ msgstr "Madbeholdning"

#~ msgid "Shield Stock"
#~ msgstr "Skjoldlager"

#~ msgid "Inventions"
#~ msgstr "Opfindelser"

#~ msgid "Gold"
#~ msgstr "Guld"

#~ msgid "Year"
#~ msgstr "År"

#~ msgid "Scenario"
#~ msgstr "Scenarie"

#~ msgid "Scenario Name"
#~ msgstr "Scenarienavn"

#~ msgid "Scenario Description"
#~ msgstr "Scenariebeskrivelse"

#~ msgid "Save Players"
#~ msgstr "Gem spillere"

#~ msgid "Destroy"
#~ msgstr "Ødelæg"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Ved at trykke på denne kanp vil en anmodning blive sendt til serveren om "
#~ "at ødelægge (f.eks. slette) objekterne der er valgt i objektlisten."

#~ msgid "Create"
#~ msgstr "Opret"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Tryk på denne knap vil oprette et nyt objekt af den samme type som den "
#~ "aktuelle egenskabsside og tilføje den til den side. Den specifikket type "
#~ "og antal af objekter er givet fra tilstanden i redigeringsværktøjet. Så "
#~ "for eksempel påvirker værktøjsværdien af enhedsværktøjet og dets "
#~ "antalsparameter enhedsoprettelsen."

#~ msgid "%s Properties"
#~ msgstr "%s Egenskaber"

#~ msgid "Filter:"
#~ msgstr "Filter:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Indtast en filterstreng for at begrænse de egenskaber som vises. Filteret "
#~ "er en eller flere tekstmønstre adskilt af | (»or«) eller & (»and«). "
#~ "Symbolet & har højere forrang end |. Et mønster kan også blive ophævet "
#~ "ved at give det præfikset !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Tryk på denne knap vil sende alle ændrede egenskaber på objekter valgt på "
#~ "objektlisten til serveren. Ændrede egenskabsnavne er vist med rødt i "
#~ "egenskabspanelet."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Tryk på denne knap vil nulstille alle ændrede egenskaber på de valgte "
#~ "objekter til deres aktuelle værdier (de værdier de har på serveren)."

#~ msgid "Property Editor"
#~ msgstr "Egenskabsredigering"

#~ msgid "Seen (Main)"
#~ msgstr "Set (Hoved)"

#~ msgid "Seen (In  †  †  €†  vis)"
#~ msgstr "Set (Usyn)"

#~ msgid "Unknown"
#~ msgstr "Ukendt"

#~ msgid "Find City"
#~ msgstr "Find by"

#~ msgid "Ci_ties:"
#~ msgstr "_Byer:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Vælg skat, luksus og forskningsniveau"

#~ msgid "Tax"
#~ msgstr "Skat"

#~ msgid "Lock"
#~ msgstr "Lås"

#~ msgid "Luxury"
#~ msgstr "Luksus"

#~ msgid "Science"
#~ msgstr "Forskning"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s, maks. niveau: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Gå til/flytransporter enhed"

#~ msgid "Air_lift"
#~ msgstr "Fly_transport"

#~ msgid "_Goto"
#~ msgstr "_Gå til"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Vælg destination"

#~ msgid "Id"
#~ msgstr "Id"

#~ msgid "Airlift"
#~ msgstr "Flytransport"

#~ msgid "Show _All Cities"
#~ msgstr "Vis _alle byer"

#~ msgid "No units selected."
#~ msgstr "Ingen enheder valgt."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s til allierede: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Kontroller by"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Bygger i øjeblikket"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Rapporter fejl til %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Afslut runde"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "?noun:View"
#~ msgstr "Oversigt"

#~ msgid "Chat"
#~ msgstr "Snak"

#~ msgid "Allies Only"
#~ msgstr "Kun allierede"

#~ msgid "Clear links"
#~ msgstr "Ryd henvisninger"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Er du sikker på, at du vil slutte?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Luk faneblad:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Byer:"

#~ msgid "Luxuries:"
#~ msgstr "Luksus:"

#~ msgid "Buildings:"
#~ msgstr "Bygninger:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nation"

#~ msgid "Units:"
#~ msgstr "Enheder:"

#~ msgid "Wonders:"
#~ msgstr "Vidundere:"

#~ msgid "Happiness"
#~ msgstr "Lykke"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "Yderligere information kan findes ved at venstreklikke på borgerne."

#~ msgid "Cost:"
#~ msgstr "Omkostning:"

#~ msgid "Upkeep:"
#~ msgstr "Vedligehold:"

#~ msgid "Requirement:"
#~ msgstr "Krav:"

#~ msgid "Obsolete by:"
#~ msgstr "Forældet af:"

#~ msgid "Attack:"
#~ msgstr "Angreb:"

#~ msgid "Defense:"
#~ msgstr "Forsvar:"

#~ msgid "Move:"
#~ msgstr "Træk:"

#~ msgid "FirePower:"
#~ msgstr "Ildkraft:"

#~ msgid "Hitpoints:"
#~ msgstr "Liv:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Vedligeholdspris:"

#~ msgid "Vision:"
#~ msgstr "Synsfelt:"

#~ msgid "Move/Defense:"
#~ msgstr "Træk/forsvar:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Mad/prod./handel:"

#~ msgid "Resources:"
#~ msgstr "Resourcer:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Vej-rslt/tid:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Overrisling-rslt/tid:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Mine-rslt/tid:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans.-rslt/tid:"

#~ msgid "Build:"
#~ msgstr "Byggetid:"

#~ msgid "Conflicts with:"
#~ msgstr "Strider mod:"

#~ msgid "None"
#~ msgstr "Ingen"

#~ msgid "(Never)"
#~ msgstr "(Aldrig)"

#~ msgid "Removed"
#~ msgstr "Fjernet"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv Hjælpefremviser"

#~ msgid "Expand All"
#~ msgstr "Udvid alle"

#~ msgid "Collapse All"
#~ msgstr "Sammenfold alle"

#~ msgid "Allows"
#~ msgstr "Tillader"

#~ msgid "Obsoletes"
#~ msgstr "Forælder"

#~ msgid "with"
#~ msgstr "med"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(ingen)"

#~ msgid "n/a"
#~ msgstr "-"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d mad / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d prod. / %d"

#~ msgid "%d MP"
#~ msgstr "%d BP"

# måske snarere en 'terrænspecialitet', det lyder bare ikke så godt og gør nok ingen forskel
#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Specialterræn"

#~ msgid "Ruler:"
#~ msgstr "Hersker:"

#~ msgid "Government:"
#~ msgstr "Styreform:"

#~ msgid "Capital:"
#~ msgstr "Hovedstad:"

#~ msgid "Tax:"
#~ msgstr "Skat:"

#~ msgid "Researching:"
#~ msgstr "Forsker på:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomati"

#~ msgid "_Techs"
#~ msgstr "_Teknologier"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Efterretningsrapport: %s Imperium"

#~ msgid "(Unknown)"
#~ msgstr "(Ukendt)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Læs enhed"

#~ msgid "Build New City"
#~ msgstr "Byg ny by"

#~ msgid "What should we call our new city?"
#~ msgstr "Hvad skal vi kalde vor nye by?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Viser dine nuværende luksus/videnskab/skatte procenter;klik for at ændre "
#~ "dem."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Bedre tåge virker kun i \"truecolor\". Slår det fra"

#~ msgid "Set local options"
#~ msgstr "Lokale indstillinger"

#~ msgid "Game Settings"
#~ msgstr "Spilindstillinger"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Ved at forlade et lokalt spil standser det!"

#~ msgid "_Game"
#~ msgstr "_Spil"

#~ msgid "_Options"
#~ msgstr "_Indstillinger"

#~ msgid "_Edit"
#~ msgstr "_Ændr"

#~ msgid "?verb:_View"
#~ msgstr "_Vis"

#~ msgid "_Improvements"
#~ msgstr "_Forbedringer"

#~ msgid "C_ivilization"
#~ msgstr "C_ivilisation"

#~ msgid "_Help"
#~ msgstr "_Hjælp"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Ryd snaklog"

#~ msgid "Save Chat _Log"
#~ msgstr "Gem snak_log"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "_Local Client"
#~ msgstr "_Lokal klient"

#~ msgid "_Message"
#~ msgstr "_Besked"

#~ msgid "_Remote Server"
#~ msgstr "Fje_rnserver"

#~ msgid "Save Options _Now"
#~ msgstr "Gem indstillinger _nu"

#~ msgid "_Reload Tileset"
#~ msgstr "_Genindlæs feltsæt"

#~ msgid "_Save Game"
#~ msgstr "Gem _spil"

#~ msgid "Save Game _As..."
#~ msgstr "Gem spil _som..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Gem spil"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Gem spil _som..."

#~ msgid "_Leave"
#~ msgstr "For_lad"

#~ msgid "_Quit"
#~ msgstr "_Afslut"

#~ msgid "_Find City"
#~ msgstr "_Find by"

#~ msgid "Work_lists"
#~ msgstr "Arbejds_lister"

#, fuzzy
#~ msgid "Client _Lua Script"
#~ msgstr "lua <script>"

#~ msgid "?noun:_View"
#~ msgstr "_Oversigt"

#~ msgid "_Units"
#~ msgstr "_Enheder"

#~ msgid "_Nations"
#~ msgstr "_Nationer"

#~ msgid "_Wonders of the World"
#~ msgstr "_Verdens vidundere"

#~ msgid "Top _Five Cities"
#~ msgstr "Top _fem byer"

#~ msgid "_Messages"
#~ msgstr "_Beskeder"

#~ msgid "_Demographics"
#~ msgstr "_Demografi"

#~ msgid "?help:Overview"
#~ msgstr "Oversigt"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategi og taktik"

#~ msgid "City Improvements"
#~ msgstr "Byforbedringer"

#~ msgid "Wonders of the World"
#~ msgstr "Verdens vidundere"

#~ msgid "Combat"
#~ msgstr "Kamp"

#~ msgid "Zones of Control"
#~ msgstr "Kontrolzoner"

#~ msgid "Government"
#~ msgstr "Styreform"

#~ msgid "Diplomacy"
#~ msgstr "Diplomati"

#~ msgid "Technology"
#~ msgstr "Teknologi"

#~ msgid "Space Race"
#~ msgstr "Rumkapløb"

#~ msgid "About Ruleset"
#~ msgstr "Om regelsæt"

#~ msgid "About Nations"
#~ msgstr "Om nationerne"

# bruges både som 'tilkobler....' og i betydningen 'sådan tilslutter man'
#~ msgid "Connecting"
#~ msgstr "Tilkobling"

#~ msgid "Controls"
#~ msgstr "Kontroller"

#~ msgid "Chatline"
#~ msgstr "Snakkekanal"

#~ msgid "Worklist Editor"
#~ msgstr "Arbejdsliste-redigering"

#~ msgid "Languages"
#~ msgstr "Sprog"

# Refererer til kopieringsbetingelserne
#~ msgid "Copying"
#~ msgstr "Kopiering"

#~ msgid "About Freeciv"
#~ msgstr "Om Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Gem indstillinger ved _afslutning"

#~ msgid "_Editing Mode"
#~ msgstr "_Redigeringstilstand"

#~ msgid "Cit_y Outlines"
#~ msgstr "_Byomrids"

#~ msgid "City Output"
#~ msgstr "Byudbytte"

#~ msgid "Map _Grid"
#~ msgstr "Kort_gitter"

#~ msgid "National _Borders"
#~ msgstr "_Landegrænser"

#~ msgid "City Full Bar"
#~ msgstr "Bymur - Fuld bjælke"

#~ msgid "City _Names"
#~ msgstr "By_navne"

#~ msgid "City G_rowth"
#~ msgstr "By_vækst"

#~ msgid "City _Production Levels"
#~ msgstr "_Produktionsniveauer for byer"

# Indstilling for hvorvidt købspriser bliver vist ved bynavnet på 
# oversigtskortet
#~ msgid "City Buy Cost"
#~ msgstr "Købspriser i byer"

#~ msgid "City Tra_deroutes"
#~ msgstr "Byhan_delsruter"

#~ msgid "_Terrain"
#~ msgstr "_Terræn"

#~ msgid "C_oastline"
#~ msgstr "_Kystlinje"

#~ msgid "_Roads & Rails"
#~ msgstr "_Veje og togskinner"

#~ msgid "_Irrigation"
#~ msgstr "_Overrisling"

#~ msgid "_Mines"
#~ msgstr "_Miner"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Baser"

#~ msgid "_Specials"
#~ msgstr "_Specielle terræn"

#~ msgid "Po_llution & Fallout"
#~ msgstr "_Forurening & stråling"

#~ msgid "Citi_es"
#~ msgstr "_Byer"

#~ msgid "Unit Solid Background"
#~ msgstr "Helfarvet baggrund for enheder"

#~ msgid "Unit shields"
#~ msgstr "Enhedsskjolde"

#~ msgid "Focu_s Unit"
#~ msgstr "_Fokus på enhed"

#~ msgid "Fog of _War"
#~ msgstr "_Krigståge"

#~ msgid "Better Fog of War"
#~ msgstr "Bedre krigståge"

#~ msgid "_Fullscreen"
#~ msgstr "_Fuldskærmstilstand"

#~ msgid "Recalculate _Borders"
#~ msgstr "Genberegn _grænser"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Slå _krigståge til/fra"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Spil-/scenariegenskaber"

#~ msgid "Save Scenario"
#~ msgstr "Gem scenarie"

#~ msgid "_Unit"
#~ msgstr "_Enhed"

#~ msgid "_Work"
#~ msgstr "_Arbejde"

#~ msgid "_Combat"
#~ msgstr "_Kamp"

#~ msgid "Build _Base"
#~ msgstr "Byg _base"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Byg _base"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "_Enkelenhed (fravælg andre)"

#~ msgid "_All On Tile"
#~ msgstr "_Alt på felt"

#~ msgid "Same Type on _Tile"
#~ msgstr "Samme type på _felt"

#~ msgid "Same Type on _Continent"
#~ msgstr "Samme type på _kontinent"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Samme type _overalt"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Valg af enhed"

#~ msgid "_Wait"
#~ msgstr "_Vent"

#~ msgid "_Done"
#~ msgstr "_Fuldført"

#~ msgid "_Go to"
#~ msgstr "_Gå til"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "_Gå/flyv til by..."

#~ msgid "_Return to Nearest City"
#~ msgstr "_Returner til nærmeste by"

#~ msgid "Auto E_xplore"
#~ msgstr "Autoudfors_k"

#~ msgid "_Patrol"
#~ msgstr "_Patruljer"

#~ msgid "_Sentry"
#~ msgstr "_Afvent"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "_Stop afventning for alle på felt"

#~ msgid "_Load"
#~ msgstr "_Last"

#~ msgid "_Unload"
#~ msgstr "_Aflast"

#~ msgid "U_nload All From Transporter"
#~ msgstr "_Los alle fra transportenhed"

#~ msgid "Upgr_ade"
#~ msgstr "_Opgrader"

#~ msgid "C_onvert"
#~ msgstr "_Omdan"

#~ msgid "_Disband"
#~ msgstr "_Opløs"

#~ msgid "_Build City"
#~ msgstr "_Byg by"

#~ msgid "Go _to and Build city"
#~ msgstr "Gå til og _byg by"

#~ msgid "_Auto Settler"
#~ msgstr "_Autonybygger"

#~ msgid "Build _Road"
#~ msgstr "Byg _vej"

#~ msgid "Build _Irrigation"
#~ msgstr "Lav overr_isling"

#~ msgid "Build _Mine"
#~ msgstr "Byg _mine"

#~ msgid "Connect With Roa_d"
#~ msgstr "Forbind _vej"

#~ msgid "Connect With Rai_l"
#~ msgstr "Forbind _togskinner"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Forbind _overrisling"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Ændr terræn"

#~ msgid "Clean _Pollution"
#~ msgstr "Fjern _forurening"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Fjern radioaktiv _stråling"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Byg _base"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Byg _base"

#~ msgid "_Pillage"
#~ msgstr "_Plyndr"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "_Diplomat-/spionhandlinger"

#~ msgid "Explode _Nuclear"
#~ msgstr "Udløs _atomeksplosion"

#~ msgid "_Government"
#~ msgstr "_Styreform"

#~ msgid "_Tax Rates..."
#~ msgstr "_Skatteniveau..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolution..."

#~ msgid "_Center View"
#~ msgstr "_Centrer vindue"

#~ msgid "_Economy"
#~ msgstr "_Økonomi"

#~ msgid "_Research"
#~ msgstr "_Forskning"

#~ msgid "_Spaceship"
#~ msgstr "_Rumskib"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Forbind med"

#~ msgid "Help _Build Wonder"
#~ msgstr "Hjælp med _bygning af vidunder"

#~ msgid "Add to City"
#~ msgstr "Tilføj by"

#~ msgid "Establish Trade _Route"
#~ msgstr "Etabler _handelsrute"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druide %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Opgr_ader til %s"

#~ msgid "C_onvert to %s"
#~ msgstr "_Omdan til %s"

#~ msgid "Change to %s"
#~ msgstr "Ændr til %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "_Opdyrk landet"

#~ msgid "Transf_orm to %s"
#~ msgstr "_Ændr til %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Be_fæst enhed"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Land _faldskærmsjægere"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Beskedsindstillinger"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Hvor skal meddelelserne vises?\n"
#~ "<b>T</b>ekstvindue ; <b>B</b>eskedvindue ; <b>E</b>get vindue"

#~ msgid "Event"
#~ msgstr "Hændelse"

#~ msgid "Out"
#~ msgstr "T"

#~ msgid "Mes"
#~ msgstr "B"

#~ msgid "Pop"
#~ msgstr "E"

#~ msgid "Messages"
#~ msgstr "Beskeder"

#~ msgid "Refresh this option"
#~ msgstr "Opdatér denne indstilling"

#~ msgid "Reset this option"
#~ msgstr "Nulstil denne indstilling"

#~ msgid "Apply the changes for this option"
#~ msgstr "Udfør ændringerne for denne indstilling"

#~ msgid "Select a color"
#~ msgstr "Vælg en farve"

#~ msgid "Reset"
#~ msgstr "Nulstil"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Denne kommando er for klienter kun."

#~ msgid "Start _New Game"
#~ msgstr "Start _nyt spil"

#~ msgid "Start _Scenario Game"
#~ msgstr "Start nyt _scenarie"

#~ msgid "_Load Saved Game"
#~ msgstr "_Indlæs gemt spil"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Tilslut til netværksspil"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Tilslut til _netværksspil"

#~ msgid "Select Location to Save"
#~ msgstr "Vælg placering hvor du vil gemme"

#~ msgid "_Browse..."
#~ msgstr "_Gennemse..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Adgangskoder passer ikke, indtast adgangskode."

#~ msgid "Server Name"
#~ msgstr "Servernavn"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Version"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Spillere"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Menneske"

#~ msgid "Comment"
#~ msgstr "Kommentar"

#~ msgid "Local _Area Network"
#~ msgstr "Lok_alnetværk"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Metaserver på internet"

#~ msgid "_Host:"
#~ msgstr "_Vært:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Bruger:"

#~ msgid "Pass_word:"
#~ msgstr "Adgangsk_ode:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Bekr_æft adgangskode:"

#~ msgid "Host"
#~ msgstr "Vært"

#~ msgid "C_onnect"
#~ msgstr "Tilsl_ut"

#~ msgid "Connection name: %s"
#~ msgstr "Forbindelsesnavn: %s"

#~ msgid "Player name: %s"
#~ msgstr "Spillernavn: %s"

#~ msgid "Host: %s"
#~ msgstr "Server: %s"

#~ msgid "Player/conn info"
#~ msgstr "Spiller/forb-info"

#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Skift mellem klar/ikke klar"

#~ msgid "Pick nation"
#~ msgstr "Vælg nation"

#~ msgid "Observe this player"
#~ msgstr "Observer denne spiller"

#~ msgid "Take this player"
#~ msgstr "Benyt denne spiller"

#~ msgid "Cut connection"
#~ msgstr "Afbryd tilslutning"

#~ msgid "Aitoggle player"
#~ msgstr "Slå AI til/fra for spiller"

#~ msgid "Remove player"
#~ msgstr "Fjern spiller"

#~ msgid "Give %s access"
#~ msgstr "Giv %s-adgang"

#~ msgid "Put on %s"
#~ msgstr "Brug %s"

#~ msgid "Not _ready"
#~ msgstr "Ikke kla_r"

#~ msgid "_Ready"
#~ msgstr "_Klargør alle"

#~ msgid "_Start"
#~ msgstr "_Start"

#~ msgid "_Take %s"
#~ msgstr "_Overtag %s"

#~ msgid "Pick _Nation"
#~ msgstr "Vælg _nation"

#~ msgid "_Take a Player"
#~ msgstr "_Overtag en spiller"

#~ msgid "_Observe %s"
#~ msgstr "_Observér %s"

#~ msgid "_Observe"
#~ msgstr "_Observer"

#~ msgid "Do not _observe"
#~ msgstr "Undlad at _observere"

#~ msgid "<%s AI>"
#~ msgstr "<%s computer>"

#~ msgid "Random"
#~ msgstr "Tilfældig"

#~ msgid "Observer"
#~ msgstr "Observatør"

#~ msgid "Detached"
#~ msgstr "Aftaget"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Antal spillere (inklusive AI):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_AI-niveau:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Regelsæt_version:"

#~ msgid "_More Game Options..."
#~ msgstr "_Flere spilindstillinger..."

#~ msgid "Record"
#~ msgstr "Optag"

#~ msgid "Rating"
#~ msgstr "Rater"

#~ msgid "Ready"
#~ msgstr "Klar"

#~ msgid "?player:Leader"
#~ msgstr "?player:leder"

#~ msgid "Team"
#~ msgstr "Hold"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Vælg gemt spil at indlæse"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Vælg gemt spil til ind_læsning:"

#~ msgid "Choose a Scenario"
#~ msgstr "Vælg et scenarie"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Vælg et _scenarie:"

#~ msgid "Filename:"
#~ msgstr "Filnavn:"

#~ msgid "Save Game"
#~ msgstr "Gem spil"

#~ msgid "Saved _Games:"
#~ msgstr "_Gemte spil:"

#~ msgid "Save _Filename:"
#~ msgstr "Gem _filnavn:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Gem scenarie"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Gem scenarie"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Gem spil"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Gemte spil:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Gemte spil:"

#~ msgid "_Meet"
#~ msgstr "_Møde"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Afbryd traktat"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Tilbagetræk delt synsfelt"

#~ msgid "_Report"
#~ msgstr "_Rapporter"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Døde spillere"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomati"

#~ msgid "_Intelligence"
#~ msgstr "_Efterretning"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Slå AI _til/fra"

#~ msgid "Research"
#~ msgstr "Forskning"

#~ msgid "Researching"
#~ msgstr "Forsker på"

#~ msgid "Help"
#~ msgstr "Hjælp"

#~ msgid "Goal"
#~ msgstr "Mål"

#~ msgid "Show all"
#~ msgstr "Vis alle"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Navn"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?Overflødig:*"

#~ msgid "Cost"
#~ msgstr "Omkostning"

#~ msgid "U Total"
#~ msgstr "K Sum"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Indtægt: %d   Total pris: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Ønsker du virkelig at sælge din %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Ønsker du virkelig at sælge din %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Sælg forbedringer"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Ønsker du virkelig at opløse din %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Salg: Resultater"

#~ msgid "Sell _All"
#~ msgstr "Sælg _alt"

#~ msgid "Unit Type"
#~ msgstr "Enheds-type"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "E"

#~ msgid "In-Prog"
#~ msgstr "I gang"

#~ msgid "Active"
#~ msgstr "Aktiv"

#~ msgid "Shield"
#~ msgstr "Skjold"

#~ msgid "Food"
#~ msgstr "Mad"

#~ msgid "Totals:"
#~ msgstr "Summer:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Opgrader så mange %s til %s som muligt for %d guld hver?\n"
#~ "Skatkammer har %d guld."
#~ msgstr[1] ""
#~ "Opgrader så mange %s til %s som muligt for %d guld hver?\n"
#~ "Skatkammer har %d guld."

#~ msgid "Find _Nearest"
#~ msgstr "Find _nærmeste"

#~ msgid "_Upgrade"
#~ msgstr "_Opgrader"

#~ msgid "Player\n"
#~ msgstr "Spiller\n"

#~ msgid "Nation\n"
#~ msgstr "Nation\n"

#~ msgid "Score\n"
#~ msgstr "Point\n"

#~ msgid "Score"
#~ msgstr "Point"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Foretrukket feltsæt"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Læs enhed"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Behold nuværende feltsæt"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Modifikationspakke foreslår brug af %s feltsættet.\n"
#~ "Den fungerer måske ikke med andre feltsæt.\n"
#~ "Du anvender for nuværende feltsæt %s."

#~ msgid "_Launch"
#~ msgstr "Ops_kydning"

#~ msgid "Theme suggested"
#~ msgstr "Tema foreslået"

#~ msgid "Load theme"
#~ msgstr "Hent tema"

#~ msgid "Keep current theme"
#~ msgstr "Behold nuværende tema"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Feltsæt foreslår brug af %s tema.\n"
#~ "Du anvender for nuværende %s."

#~ msgid "Preferred tileset"
#~ msgstr "Foretrukket feltsæt"

#~ msgid "Load tileset"
#~ msgstr "Hent feltsæt"

#~ msgid "Keep current tileset"
#~ msgstr "Behold nuværende feltsæt"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modifikationspakke foreslår brug af %s feltsættet.\n"
#~ "Den fungerer måske ikke med andre feltsæt.\n"
#~ "Du anvender for nuværende feltsæt %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Beskrivelse:"

#~ msgid "Unit selection"
#~ msgstr "Valg af enhed"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Felt"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Kontinent"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Land"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Arbejde"

#~ msgid "Sentry"
#~ msgstr "Afvent"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "Vælg _S"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrer"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Fokus på enhed"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Find hjemby"

#~ msgid "unknown"
#~ msgstr "ukendt"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_JA"

#~ msgid "_NO"
#~ msgstr "_Nej"

#~ msgid "_ABSTAIN"
#~ msgstr "_BLANKT"

#~ msgid "[passed]"
#~ msgstr "[besluttet]"

#~ msgid "[failed]"
#~ msgstr "[afvist]"

#~ msgid "[removed]"
#~ msgstr "[fjernet]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sAfstemning %d af %s: %s%s"

#~ msgid "new"
#~ msgstr "ny"

#~ msgid "Edit worklists"
#~ msgstr "Ændr arbejdslister"

#~ msgid "_Worklists:"
#~ msgstr "_Arbejdsliste:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Tilret globale _arbejdslister"

#~ msgid "Turns"
#~ msgstr "Runder"

#~ msgid "Source _Tasks:"
#~ msgstr "K_ildeopgaver:"

#~ msgid "Show _Future Targets"
#~ msgstr "Vis _fremtidige mål"

#~ msgid "Target _Worklist:"
#~ msgstr "_Arbejdsliste:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Tilføj glob_al arbejdsliste"

#~ msgid "Change Prod_uction"
#~ msgstr "Ændr prod_uktion"

#~ msgid "Activate unit"
#~ msgstr "Aktiver enhed"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktiver enhed"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktiver enhed, luk dialogboks"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktiver enhed, luk dialogboks"

#~ msgid "Sentry unit"
#~ msgstr "Afvent"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Afvent"

#~ msgid "Fortify unit"
#~ msgstr "Befæst position"

#~ msgid "Disband unit"
#~ msgstr "Opløs enhed"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Gør til ny hjemby"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Ændret hjemby for %s til %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Er du sikker på, at du vil slutte?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Oversigt"

#~ msgid "Supported units"
#~ msgstr "Støttede enheder"

#~ msgid "Present units"
#~ msgstr "Enheder tilstede"

#~ msgid "Close"
#~ msgstr "Luk"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Næste by"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Forrige by"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Køb "

#~ msgid "Buy"
#~ msgstr "Køb"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Sælg %s for %d guld?"
#~ msgstr[1] "Sælg %s for %d guld?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "borger"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - UROLIGHEDER"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Fester"

#, fuzzy
#~ msgid "happy"
#~ msgstr " lykkelig"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Vælg en nation"

#~ msgid "Female"
#~ msgstr "Hunkøn"

#~ msgid "Male"
#~ msgstr "Hankøn"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Vælg et scenarie"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Din nye styreform"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Alle nationer"

#~ msgid "Cancel"
#~ msgstr "Annuller"

#~ msgid "Ok"
#~ msgstr "O.k."

#~ msgid "Welcome to Freeciv"
#~ msgstr "Velkommen til Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "SDL-klient til Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Undlad at _observere"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Observer"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Indstil servertilvalg."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Slut på runde"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Runder"

#~ msgid "Game"
#~ msgstr "Spil"

#~ msgid "Options"
#~ msgstr "Indstillinger"

#~ msgid "Server Options"
#~ msgstr "Serverindstillinger"

#~ msgid "Center View"
#~ msgstr "Centrer Kortvindue"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimum:"

#~ msgid "Fortify"
#~ msgstr "Befæst position"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Arbejde"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Byg by"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Byg vej"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Lav overrisling"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Byg mine"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "C_ivilisation"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Skatteniveau..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Om"

#~ msgid "Revolution..."
#~ msgstr "Revolution..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv er dækket af GPL, som er inkluderet her: "

#~ msgid "Refresh"
#~ msgstr "Opfrisk"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Benyt en gang"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Gem spil"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Start nyt spil"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Start nyt _scenarie"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Indlæs gemt spil"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "_Tilslut til netværksspil"

#~ msgid "Quit"
#~ msgstr "Afslut"

#~ msgid "Connect"
#~ msgstr "Tilslut"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Bruger:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Adgangskode:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Bekr_æft adgangskode:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Opfrisk"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Annuller"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Tilslut"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Gennemse..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Last"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Leder:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Flere spilindstillinger..."

#~ msgid "Disconnect"
#~ msgstr "Afbryd forbindelse"

#~ msgid "Start"
#~ msgstr "Start"

#~ msgid "Yes"
#~ msgstr "Ja"

#~ msgid "No"
#~ msgstr "Nej"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Global observatør"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", sværhedsgrad %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Brug %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Din karavane er kommet frem til %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Etabler handelsrute med %s ( %d R&G + %d handel )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Besøg markedsplads ( %d R&G bonus )"

#~ msgid "Help build Wonder"
#~ msgstr "Hjælp med at bygge vidunder"

#~ msgid "Keep moving"
#~ msgstr "Fortsæt"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Luk vindue (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Total antal brugere logget ind : %d"

#~ msgid "Back"
#~ msgstr "Tilbage"

#~ msgid "Load Game"
#~ msgstr "Fortsæt et spil"

#~ msgid "Server Settings"
#~ msgstr "Serverindstillinger"

#~ msgid "Unit commands"
#~ msgstr "Enhedskommandoer"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktiver enhed, luk dialogboks"

#~ msgid "Set Home City"
#~ msgstr "Angiv hjemby"

#~ msgid "Upgrade unit"
#~ msgstr "Opgrader enhed"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Opløs hvis en bygger\n"
#~ "nybygger på størrelse 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Beklager, du har allerede købt i denne runde."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Beklager, du har allerede købt i denne runde."

#~ msgid "Buy it?"
#~ msgstr "Køb det?"

#~ msgid "Sell it?"
#~ msgstr "Sælg det?"

#~ msgid "Sell"
#~ msgstr "Sælg"

#~ msgid "City options"
#~ msgstr "Byindstillinger"

#~ msgid "Supported units: %d"
#~ msgstr "Støttede enheder: %d"

#~ msgid "Present units: %d"
#~ msgstr "Enheder tilstede: %d"

#~ msgid "City info"
#~ msgstr "By-info"

#~ msgid "Pollution: %d"
#~ msgstr "Forurening: %d"

#~ msgid "Pollution: none"
#~ msgstr "Forurening: ingen"

#~ msgid "Trade routes: "
#~ msgstr "Handelsruter: "

#~ msgid "Trade: +%d"
#~ msgstr "Handel: +%d"

#~ msgid "City improvements"
#~ msgstr "Byforbedringer"

#~ msgid "Food: %d per turn"
#~ msgstr "Mad: %d per runde"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?Food:Overskud: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produktion: %d (%d) per runde"

#~ msgid "?production:Support: %d"
#~ msgstr "?produktion:Support: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Handel: %d per runde"

#~ msgid "Corruption: %d"
#~ msgstr "Korruption: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Guld: %d (%d) per runde"

#~ msgid "Upkeep: %d"
#~ msgstr "Vedligeholdelse: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Forskning: %d per runde"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luksus: %d per runde"

#~ msgid "City growth: blocked"
#~ msgstr "Byvækst: Blokeret"

#~ msgid "City growth: never"
#~ msgstr "Byvækst: Aldrig"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Byen formindskes: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "runde"
#~ msgstr[1] "runder"

#~ msgid "City growth: %d %s"
#~ msgstr "Byvækst: %d %s"

#~ msgid "Stock"
#~ msgstr "Beholdning"

#~ msgid "Granary"
#~ msgstr "Kornlager"

#~ msgid "finished"
#~ msgstr "færdig"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Byen %s (befolkning: %s indbyggere)"

#~ msgid " - DISORDER"
#~ msgstr " - UROLIGHEDER"

#~ msgid " - celebrating"
#~ msgstr " - fester"

#~ msgid " - happy"
#~ msgstr " - lykkelig"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - under byadministratorkontrol."

#~ msgid "Change production"
#~ msgstr "Ændr produktion"

#~ msgid "Hurry production"
#~ msgstr "Fremskynd produktion"

#~ msgid "Previous city"
#~ msgstr "Forrige by"

#~ msgid "Next city"
#~ msgstr "Næste by"

#~ msgid "size"
#~ msgstr "størrelse"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "tid\n"
#~ "før vækst"

#~ msgid "Cities Report"
#~ msgstr "Byrapport"

#~ msgid "Close Dialog"
#~ msgstr "Luk vindue"

#~ msgid "Information Report"
#~ msgstr "Informationsrapport"

# yuck...
#~ msgid "Happiness Report"
#~ msgstr "Lykkerapport"

#~ msgid "Garrison Report"
#~ msgstr "Garnisonsrapport"

#~ msgid "Maintenance Report"
#~ msgstr "Vedligeholdelsesrapport"

#~ msgid "worklist"
#~ msgstr "arbejdsliste"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "Færdig"

#~ msgid "Presets"
#~ msgstr "Forhåndsvalg"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Byen %s (Befolkning: %s indbyggere) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Gem opsætning som..."

#~ msgid "Load settings"
#~ msgstr "Hent opsætning"

#~ msgid "Delete settings"
#~ msgstr "Slet opsætning"

#~ msgid "Control city"
#~ msgstr "Kontroller by"

#~ msgid "Apply once"
#~ msgstr "Benyt en gang"

#~ msgid "Release city"
#~ msgstr "Frigiv byen"

#~ msgid "Creating Server List..."
#~ msgstr "Skaber server liste..."

#~ msgid "No LAN servers found"
#~ msgstr "Ingen LAN-servere fundet"

#~ msgid "No public servers found"
#~ msgstr "Ingen offentlige servere fundet"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Spillernavn :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv server :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Næste"

#~ msgid "Upgrade"
#~ msgstr "Opgrader"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "_Opløs"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakt %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%d FP:%d) L:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " Sejrschance: A:%d%% F:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Terrænets forsvarsbonus: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Terræninfo"

#~ msgid "Advanced Menu"
#~ msgstr "Fremskridtsmenu"

#~ msgid "Zoom to : %s"
#~ msgstr "Zoom : %s"

#~ msgid "Change Production"
#~ msgstr "Ændr produktion"

#~ msgid "Change City Governor settings"
#~ msgstr "Ændr opsætning af byforvaltning"

#~ msgid "Goto here"
#~ msgstr "Gå hertil"

#~ msgid "Patrol here"
#~ msgstr "Patruljer her"

#~ msgid "Connect here"
#~ msgstr "Kobl til her"

#~ msgid "Paradrop here"
#~ msgstr "Faldskærmsudspring her"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktiver %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%d FP:%d) L:%d%%"

#~ msgid "Ready all"
#~ msgstr "Klargør alle"

#~ msgid "Sentry idle"
#~ msgstr "Afvent hvis ledige"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Slå \"%s\" op i hjælpebrowseren"

#~ msgid "Choose Your New Government"
#~ msgstr "Vælg din nye styreform"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTION!"

#~ msgid "OK"
#~ msgstr "O.k."

#~ msgid "What nation will you be?"
#~ msgstr "Hvilken nation vil du være?"

#~ msgid "Pacts"
#~ msgstr "Traktater"

#~ msgid "Give shared vision"
#~ msgstr "Giv delt synsfelt"

#~ msgid "Maps"
#~ msgstr "Kort"

#~ msgid "World map"
#~ msgstr "Verdenskort"

#~ msgid "Sea map"
#~ msgstr "Søkort"

#~ msgid "Give embassy"
#~ msgstr "Giv ambassade"

#~ msgid "Gold(max %d)"
#~ msgstr "Guld (maks. %d)"

#~ msgid "Advances"
#~ msgstr "Fremskridt"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatisk møde"

#~ msgid "%s incident !"
#~ msgstr "%s skandale !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Skal vi erklære krig mod dem?"

#~ msgid "Foreign Minister"
#~ msgstr "Udenrigsminister"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Hr.!, %s ambassadør er ankommet\n"
#~ "Hvad er dine ønsker?"

#~ msgid "Declare WAR"
#~ msgstr "Erklær krig"

#~ msgid "Cancel Treaty"
#~ msgstr "Afbryd traktat"

#~ msgid "Withdraw vision"
#~ msgstr "Træk synsfelt tilbage"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Indkald til diplomatisk møde"

#~ msgid "Send him back"
#~ msgstr "Send ham tilbage"

#~ msgid "Establish Embassy"
#~ msgstr "Etabler ambassade"

#~ msgid "Investigate City"
#~ msgstr "Inspicer by"

#~ msgid "Poison City"
#~ msgstr "Forgift byens drikkevand"

#~ msgid "Sabotage City"
#~ msgstr "Saboter by"

#~ msgid "Incite a Revolt"
#~ msgstr "Opildn oprør"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Saboter fjendtlig enhed"

#~ msgid "Select destination"
#~ msgstr "Vælg destination"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Mislykkede i at hente grafik fil %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: Ikke i stand til at konvertere filen %s i skærmens format!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Ikke i stand til at hente filen %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Ikke i stand til at konvertere billede fra fil %s til formatet %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Ikke i stand til at skabe Sprite (Surface) i størrelse %d x %d %d Bits i "
#~ "format %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Ikke i stand til at initialisere SDL-biblioteket: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Ikke muligt at initialisere SDL_ttf bibliotek: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Ingen tilgængelig indstilling for denne opløsning: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Sætter standardopløsning til : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Kan ikke sætte denne opløsning: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Sætter opløsning til: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tStart klient i fuldskærmstilstand\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (kun Linux og "
#~ "BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tAnvend GUI tema THEME\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Laver skærmbillede %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Brug af video output: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "SDL-klient til Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Initialisere klient"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Venter på opstart af spillet"

#~ msgid "FT"
#~ msgstr "FT"

#~ msgid "Help : Improvements"
#~ msgstr "Hjælp : Forbedringer"

#~ msgid "Never"
#~ msgstr "Aldrig"

#~ msgid "Help : Units"
#~ msgstr "Hjælp : Enheder"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "skjold"
#~ msgstr[1] "skjolde"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "borger"
#~ msgstr[1] "borgere"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "mad"
#~ msgstr[1] "mad"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "guld"
#~ msgstr[1] "guld"

#~ msgid "( with "
#~ msgstr "( med "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Hjælp : Forskningstræ"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Efterretningsrapport for udlandet"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Efterretningsinfo om %s rumskib"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Efterretningsinfo om det %se rige"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Hersker: %s  Styreform: %s\n"
#~ "Hovedstad: %s  Guld: %d\n"
#~ "Skat: %d%% Videnskab: %d%% Luksus: %d%%\n"
#~ "Forskning: Ukendt"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Hersker: %s  Styreform: %s\n"
#~ "Hovedstad: %s  Guld: %d\n"
#~ "Skat: %d%% Videnskab: %d%% Luksus: %d%%\n"
#~ "Forskning: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Teknologi som de har og vi ikke har :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Vis enhedens informationsvindue"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Skjul enhedens informationsvindue"

#~ msgid "Show Mini Map"
#~ msgstr "Vis minikortet"

#~ msgid "Hide Mini Map"
#~ msgstr "Skjul minikortet"

#~ msgid "Show Messages (F9)"
#~ msgstr "Vis beskeder (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Skjul beskeder (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Skaler minikortet"

#~ msgid "Single Tile Width"
#~ msgstr "Enkel feltbredde"

#~ msgid "Single Tile Height"
#~ msgstr "Enkel felthøjde"

#~ msgid "Exit"
#~ msgstr "Afslut"

#~ msgid "Scale Unit Info"
#~ msgstr "Skaler enhedsinfo"

#~ msgid "Width"
#~ msgstr "Bredde"

#~ msgid "Height"
#~ msgstr "Højde"

#~ msgid "Revolution"
#~ msgstr "Revolution"

#~ msgid "or"
#~ msgstr "eller"

#~ msgid "Hide Messages"
#~ msgstr "Skjul beskeder"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Slå minikorttilstand til/fra"

#~ msgid "Build City"
#~ msgstr "Byg by"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr "SDL eventbufferen er fuld; du får derfor måske tegnefejl."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Befolkning: %s År: %s Guld %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Befolkning: %s År: %s Guld %d Skat: %d Luk: %d Forsk: %d "

#~ msgid "veteran"
#~ msgstr "veteran"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutral"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Fjendtlig"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Fredelig"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Venlig"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Mystisk"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Vores territorium"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territorium (%d runde våbenhvile)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territorium (%d runder våbenhvile)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Territorium for %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Ingenmandsland"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutral"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Fjendtlig"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Fredelig"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Venlig"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Mystisk"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Byen %s"

#~ msgid "?blistbegin: with "
#~ msgstr "med "

#~ msgid "Barracks"
#~ msgstr "Kaserne"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Lufthavn"

#~ msgid "City Walls"
#~ msgstr "Bymur"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Mad/Prod/Handel: %s"

#~ msgid "End of Turn"
#~ msgstr "Slut på runde"

#~ msgid "Press"
#~ msgstr "Tryk"

#~ msgid "No Orders"
#~ msgstr "Ingen ordrer"

#~ msgid "Space"
#~ msgstr "Rum"

#~ msgid "Wait"
#~ msgstr "Vent"

#~ msgid "Explode Nuclear"
#~ msgstr "Udløs atomeksplosion"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomat/Spion - Handlinger"

#~ msgid "Disband Unit"
#~ msgstr "Opløs enhed"

#~ msgid "Upgrade Unit"
#~ msgstr "Opgrader enhed"

#~ msgid "Convert Unit"
#~ msgstr "Omdan enhed"

#~ msgid "Return to Nearest City"
#~ msgstr "Returner til nærmeste by"

#~ msgid "Go to City"
#~ msgstr "Gå til by"

#~ msgid "Airlift to City"
#~ msgstr "Flyv til by"

#~ msgid "Go to Tile"
#~ msgstr "Gå til felt"

#~ msgid "Patrol"
#~ msgstr "Patruljer"

#~ msgid "Connect With Irrigation"
#~ msgstr "Forbind overrisling"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Forbind med"

#~ msgid "Auto Explore"
#~ msgstr "Auto udforsk"

#~ msgid "Auto Attack"
#~ msgstr "Autoangreb"

#~ msgid "Auto Settler"
#~ msgstr "Autonybygger"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Stop afventning for alle på feltet"

#~ msgid "Unload All From Transporter"
#~ msgstr "Los alle ud af transportenhed"

#~ msgid "Load Unit"
#~ msgstr "Læs enhed"

#~ msgid "Unload Unit"
#~ msgstr "Los enhed"

#~ msgid "Find Home City"
#~ msgstr "Find hjemby"

#~ msgid "Pillage"
#~ msgstr "Plyndr"

#~ msgid "Sentry Unit"
#~ msgstr "Afvent"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Fjern radioaktiv stråling"

#~ msgid "Drop Paratrooper"
#~ msgstr "Indsæt faldskærmsjægere"

#~ msgid "Clean Pollution"
#~ msgstr "Fjern forurening"

#~ msgid "Build Airbase"
#~ msgstr "Byg flybase"

#~ msgid "Fortify Unit"
#~ msgstr "Befæst enhed"

#~ msgid "Build Fortress"
#~ msgstr "Byg fæstning"

#~ msgid "Transform Tile"
#~ msgstr "Ændr felt"

#~ msgid "Build Mine"
#~ msgstr "Byg mine"

#~ msgid "Build Irrigation"
#~ msgstr "Lav overrisling"

#~ msgid "Establish Trade Route"
#~ msgstr "Etabler handelsrute"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(bygger %s i %s (%s, %s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Hjælp med bygning af vidunder"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Etabler handelsrute med %s ( %d R&G + %d handel ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Handel med %s ( %d R&G bonus ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Sæt ned til"

#~ msgid "Irrigate to"
#~ msgstr "Overrislet til"

#~ msgid "Plant Forest"
#~ msgstr "Etabler skov"

#~ msgid "Transform to"
#~ msgstr "Ændr til"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Local Options"
#~ msgstr "Lokaltilvalg"

#~ msgid "Server options"
#~ msgstr "Serverindstillinger"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Local options"
#~ msgstr "Lokale indstillinger"

#~ msgid "Worklists"
#~ msgstr "Arbejdslister"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Save Local Options"
#~ msgstr "Gem lokale indstillinger"

#~ msgid "Leave Game"
#~ msgstr "Forlad spil"

#~ msgid "Apply changes"
#~ msgstr "Udfør ændringer"

#~ msgid "empty worklist"
#~ msgstr "tom arbejdsliste"

#~ msgid "Add new worklist"
#~ msgstr "Tilføj ny arbejdsliste"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Denne kommando er for klienter kun."

#~ msgid "Start New Game"
#~ msgstr "Start nyt spil"

#~ msgid "Join Game"
#~ msgstr "Slut til spil"

#~ msgid "Join Pubserver"
#~ msgstr "Slut til pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "Slut til LAN-server"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient ønsker dig velkommen..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "færdig"

#~ msgid "moving"
#~ msgstr "flytter"

#~ msgid "disconnected"
#~ msgstr "ikke tilsluttet"

#~ msgid "active"
#~ msgstr "aktiv"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "under\n"
#~ "konstruktion"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "snareste\n"
#~ "færdiggørelse"

#~ msgid "Total"
#~ msgstr "Totaler"

#~ msgid "Units Report"
#~ msgstr "Byrapport"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Vi har %d af %s\n"
#~ "(total værdi er : %d)\n"
#~ "Vi kan sælge %d af dem for %d guld."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Vi kan ikke sælge %s i denne runde."

#~ msgid "Sell It?"
#~ msgstr "Sælg det?"

#~ msgid "Economy Report"
#~ msgstr "Økonomi rapport"

#~ msgid "Treasury: "
#~ msgstr "Statskasse: "

#~ msgid "Tax Rate: "
#~ msgstr "Skatteniveau: "

#~ msgid "Total Income: "
#~ msgstr "Total pris: "

#~ msgid "Total Cost: "
#~ msgstr "Total pris: "

#~ msgid "Net Income: "
#~ msgstr "Nettoindtægt: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s maks niveau: %d%%"

#~ msgid "Update"
#~ msgstr "Opdater"

#~ msgid "Wonder"
#~ msgstr "Vidunder"

#~ msgid "What should we focus on now?"
#~ msgstr "Hvad skal vi fokusere på nu?"

#~ msgid "Select target :"
#~ msgstr "Vælg mål :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "trin"
#~ msgstr[1] "trin"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s lederen %s fik %d point\n"
#~ msgstr[1] "%2d: %s lederen %s fik %d point\n"

#~ msgid "Final Report:"
#~ msgstr "Endelig rapport:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "De mest fantastiske civilisationer i verden."

#~ msgid "The %s Spaceship"
#~ msgstr "%s rumskib"

#~ msgid "Launch"
#~ msgstr "Affyring"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Ikke i stand til at hente grafik fil %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Intet gui-sdl-tema blev fundet. For hjælp til at få fat i et sådant tema "
#~ "så besøg venligst %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Intet brugbart standard tema fundet, afbryder!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Indlæser tema \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Kunne ikke åbne \"%s\":\n"
#~ "%s"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d guld per runde"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d guld per runde"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "blokeret!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "færdig!"

#~ msgid "( %d entries )"
#~ msgstr "( %d trin )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Arbejdslister af\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d guld per runde"
#~ msgstr[1] "%d guld per runde"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "skjolde konverteret til guld"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "aldrig"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Befolkning: %s\n"
#~ "År: %s\n"
#~ "Guld: %d\n"
#~ "Skat: %d Luks: %d Forsk: %d"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Korruption:   %4d\n"
#~ "Spild:        %4d\n"
#~ "Forurening:   %4d\n"
#~ "Pestrisiki:   %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Kornlager:  %3d/%-3d\n"
#~ "Ændring om: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Mat:    %3d (%+-4d)\n"
#~ "Prod:   %3d (%+-4d)\n"
#~ "Handel: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Guld:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Forsk: %3d"

#~ msgid "(is empty)"
#~ msgstr "(er tom)"

#~ msgid "(in prog.)"
#~ msgstr "(i gang)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Disse handelsruter har vi etableret med %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Handel/År\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Ingen handelsruter eksisterer.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Total handel %d Handel/År\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s borgere  forvaltning: %s"

#~ msgid "Workers"
#~ msgstr "Arbejdere"

#~ msgid "What should we name the new preset?"
#~ msgstr "Hvad skal vi kalde det nye forhåndsvalg?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Ønsker du virkelig at fjerne %s?"

#~ msgid "LAN Servers"
#~ msgstr "LAN-servere"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Du skal vælge en nation."

# Det er vist når man indgår en traktat med diverse betalinger.  %s må være adjektiv, "tysk tilbud"
#~ msgid "The %s offerings"
#~ msgstr "%s tilbud"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Denne Evige Traktat\n"
#~ "markerer resultatet af det diplomatiske arbejde mellem\n"
#~ "Den %se %s\n"
#~ "og\n"
#~ "Den %se %s"

# que?
#~ msgid "%s view:"
#~ msgstr "%s vises:"

#~ msgid "NONE"
#~ msgstr "INGEN"

#~ msgid "No version number in resources."
#~ msgstr "Intet versionsnummer i ressourcerne."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Du har muligvis en ældre (cirka version 1.0) ressourcefil til Freeciv et "
#~ "sted."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Spilversion ikke samme som ressourceversion."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Spilversion: %s - Ressourceversion: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Du kan have en gammel ressourcefil til Freeciv i /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Bruger reserveressuurser - det er okay"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Kun farveskærme er understøttet i øjeblikket..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Kunne ikke indlæse skrifttype: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Brug af 'xset fp rehash' kan måske midlertidig løse et problem."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Font til karaktersættet %s mangler"

#~ msgid "Allows %s.\n"
#~ msgstr "Tillader %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Forælder %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Tillader %s (med %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Byg: %d BP\n"

#~ msgid "Conflicts with: "
#~ msgstr "Strider mod: "

#~ msgid "Ruler: %s"
#~ msgstr "Hersker: %s"

#~ msgid "Government: %s"
#~ msgstr "Styreform: %s"

#~ msgid "Gold: %d"
#~ msgstr "Guld: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Skat: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Forskning: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luksus: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Forsker på: (Ukendt)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Forsker på: Ukendt(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Forsker på: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Hovedstad: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Efterretningsinfo om %s rige"

#~ msgid "Save Settings"
#~ msgstr "Gem opsætning"

#~ msgid "Export Log"
#~ msgstr "Eksporter log"

#~ msgid "Clear Log"
#~ msgstr "Rens log"

#~ msgid "Tax Rates..."
#~ msgstr "Skatteniveau..."

#~ msgid "Map Grid"
#~ msgstr "Kort-gitter"

#~ msgid "National Borders"
#~ msgstr "Landegrænser"

#~ msgid "City Names"
#~ msgstr "Bynavn"

#~ msgid "City Growth"
#~ msgstr "Byvækst"

#~ msgid "City Production Levels"
#~ msgstr "Niveauer for byproduktion"

#~ msgid "Coastline"
#~ msgstr "Kystlinje"

#~ msgid "Roads & Rails"
#~ msgstr "Veje og togskinner"

#~ msgid "Irrigation"
#~ msgstr "Overrisling"

#~ msgid "Mines"
#~ msgstr "Miner"

#~ msgid "Pollution & Fallout"
#~ msgstr "Forurening & stråling"

#~ msgid "Focus Unit"
#~ msgstr "Fokus på enhed"

#~ msgid "Fog of War"
#~ msgstr "Krigståge"

#~ msgid "Build Road"
#~ msgstr "Byg vej"

#~ msgid "Build Farmland"
#~ msgstr "Opdyrk landet"

#~ msgid "Transform Terrain"
#~ msgstr "Ændr terræn"

#~ msgid "Transform to %s"
#~ msgstr "Ændr til %s"

#~ msgid "Connect With Road"
#~ msgstr "Forbind vej"

#~ msgid "Connect With Rail"
#~ msgstr "Forbind togskinner"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Gå/flyv til by..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Vælg samme type overalt"

#~ msgid "Done"
#~ msgstr "Fuldført"

#~ msgid "Top Five Cities"
#~ msgstr "Top fem byer"

#~ msgid "Demographics"
#~ msgstr "Demografi"

#~ msgid "Spaceship"
#~ msgstr "Rumskib"

#~ msgid "Editing Mode"
#~ msgstr "Rette indstilling"

#~ msgid "Tools"
#~ msgstr "Værktøjer"

#~ msgid "ZOC"
#~ msgstr "Kontrolzone"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(ledig %d runde)"
#~ msgstr[1] "(ledig %d runder)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Du behøver en ambassade for at have et diplomatisk møde."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Forsker på %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Forsker på %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Mål: %s (%d skridt)"

#~ msgid "Sell-Off:"
#~ msgstr "Salg:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Indtægt: %6d   Total pris: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totalt: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Hvad skal det nye navn være?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terræn      Vej    Overrisling    Minedrift     Ændring\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "Tid for de følgende aktiviteter er afhængig af terrænet:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Aktivitet           Tid\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Fjern forurening   %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Rens stråling      %3d"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Denne kommando er for klienter kun."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Kræver at du har opfundet teknologien %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Kræver at du har opfundet teknologien %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Kræver at en af spillerne har forsket i teknologien %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Kræver at en af spillerne har forsket i teknologien %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Kræver styreformen %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Kræver styreformen %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Kræver at en spiller har bygget vidunderet %s.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Kræver at en spiller har bygget vidunderet %s.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Kræver at du har vidunderet %s.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Kræver at du har vidunderet %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Kræver at du ejer vidunderet %s, og at det befinder sig på samme "
#~ "kontinent.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Kræver at du ejer vidunderet %s, og at det befinder sig på samme "
#~ "kontinent.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Kræver bygningen %s i byen.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Kræver bygningen %s i byen.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Gælder kun for bygninger af typen »%s«.\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Gælder kun for bygninger af typen »%s«.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Kræver specialterrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Kræver specialterrænet %s på feltet.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Kræver specialterrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Kræver specialterrænet %s på feltet eller et nabofelt.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Kræver specialterrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Kræver specialterrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Kræver specialterrænet %s på feltet.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Kræver specialterrænet %s på feltet.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Kræver terrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Kræver terrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Kræver terrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Kræver terrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Kræver terrænet %s på feltet.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Kræver terrænet %s på feltet eller et nabofelt.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Kræver bygningen %s i byen.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Kræver at du er nationen %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Kræver at du er nationen %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Kræver at nationen %s deltager i spillet.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Kræver at nationen %s deltager i spillet.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Kræver bygningen %s i byen.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Kræver bygningen %s i byen.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Kræver %s.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Gælder kun for %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Kræver %s.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Gælder kun for %s.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Kræver enhedstype %s.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Kræver enhedstype %s.\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Gælder kun for %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Gælder kun for %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Gælder kun for %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Gælder kun for %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Kræver en minimumstørrelse på %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Kræver en minimumstørrelse på %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Kræver computerspiller på niveau %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Kræver computerspiller på niveau %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Kræver specielterrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Kræver specielterrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Kræver specielterrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Kræver specielterrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Kræver specielterrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Kræver specielterrænet %s på feltet.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Kræver terrænklassen %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Kræver specielterrænet %s på feltet.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Kræver %s på feltet.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Kræver %s på feltet.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Kræver %s på et nabofelt.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Kræver %s på et nabofelt.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Kræver %s på et nabofelt.\n"

# fjerner artikel for at undgå diverse potentielle problemer
#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Kræver %s på et nabofelt.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Kræver bygningen %s i byen.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Kræver vi nåede året %d.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Kræver vi nåede året %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Kræver terræn hvorpå %s kan bygges.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Kræver terræn hvorpå %s kan bygges.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Gælder kun for bycentre.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Gælder kun for bycentre.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Tillader %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Tillader %s (med %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Nuværende regelsæt inderholder ingen beskrivelse."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Beklager, ikke noget hjælpeemne for %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Beklager, ingen hjælp for %s.\n"
#~ "Denne side blev auto-genereret.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Opdagelsen af %s vil forælde %s.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Tillader alle spillere med kendskab til %s at bygge %s-enheder.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Tillader %s (med %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Tillader %s.\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Tilhører enhedsklassen %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Kan besætte tomme fjendebyer.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Hurtighed begrænses ikke af terræn.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Får ikke forsvarsbonus fra terræn.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ignorerer kontrolzoner.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Langsommere når skadet.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * En raketenhed: bliver brugt op idet den angriber.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Sådanne enheder får en forsvarsbonus på %d%% på dette felt.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "  * Kan befæste sig, og dermed opnå en 50 % forsvarsbonus.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Kan ikke nås. De fleste enheder kan ikke angibe den her.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Kan ødelægge feltforbedringer.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Forhindrer ikke fjendtlige byer fra at bruge feltet enheden befinder "
#~ "sig på.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Kan kun angribe enheder på havet (ingen angreb mod land).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan fjerne stråling fra felter.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Kan kun bygges hvis der er %s i byen.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Kan kun bygges med %s som styreform.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Kan ikke bygges i byer.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Kun barbarer kan bygge denne.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* Kan fås ved konvertering af %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Kan omdannes til %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Har aldrig en hjemby.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Tab af denne enhed betyder at spillet tabes!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Hver spiller kan kun have en af denne type enhed.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Kræver %d befolkning for at du kan bygge.\n"
#~ msgstr[1] "* Kræver %d befolkning for at du kan bygge.\n"

# f.eks. "5 land eller luft-enheder" - dette er den bedste kombination af korrekthed/pænhed efter min mening ("enheder af typen luft" er lidt for indviklet)
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Kan transportere og forsyne %d %s-enhed.\n"
#~ msgstr[1] "* Kan transportere og forsyne %d %s-enheder.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Skal forblive ved kysten.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Kan etablere handelsruter (skal rejse til den ønskede by der skal være "
#~ "mindst %d felter [Manhattanafstand] fra enhedens hjemby).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Kan hjælpe med at bygge vidundere (tilfører %d produktion).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Kan ikke opløses.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Kan opløses i en by og du opnår derved at få 50 % af "
#~ "produktionsomkostningen tilbage.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Kan bygge nye byer.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "* Kan tilføje %d befolkning til byer ikke størrelse end %d.\n"
#~ msgstr[1] "* Kan tilføje %d befolkning til byer ikke størrelse end %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Kan bygge veje og jernbaner.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Kan bygge miner på felter.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Kan foretage overrisling på felter.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Kan omdanne til landbrug.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Kan omdanne til landbrug (hvis %s er kendt).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Kan bygge landbrug (hvis en af de følgende er kendt: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Kan rense for forurening på felter.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Kan fjerne stråling fra felter.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Kan udføre diplomatiske handlinger, samt specielle spion-egenskaber.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Kan udføre diplomatiske handlinger.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Forsvarer byer mod diplomatiske handlinger.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Vil aldrig tabe en diplomat-mod-diplomat kamp.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Denne enhed kan ikke bestikkes.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Er usynlig undtaget når den er ved siden af en fremmed enhed eller by.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Kan kun angribe enheder på havet (ingen angreb mod land).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan fjerne stråling fra felter.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Kan foretage faldskærmsudspring fra en venlig by eller passende base "
#~ "(rækkevidde: %d felter).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Et angreb afslutter denne enheds runde.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Denne enheds angreb skaber en atomeksplosion!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Får dobbelt angrebsstyrke når byer angribes.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignorerer effekten af bymure.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Foretager bombardement (%d per runde). Disse angreb vil kun skade "
#~ "(aldrig dræbe) forsvareren men udgør til gengæld ingen risiko for "
#~ "angriberen.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ignorerer effekten af terræn (alle felter svarer til veje).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignorerer kontrolzoner.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Kan ikke angribe fra havet."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "%d militærenhed kan indføre undtagelsestilstand."

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* En kampenhed: medfører 1 ulykkelig selv når den er ikke-aggressiv.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "  * Kan tilfangetage visse fjendtlige enheder.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "  * Kan tilfangetages af visse fjendtlige enheder.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* Under visse betingelser kan skjoldvedligeholdelsen på denne enhed "
#~ "konverteres til guldvedligeholdelse.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Kan angribe %s-enheder, som normalt ikke kan nås.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Enheden skal være i en by eller en base efter %d runde.\n"
#~ msgstr[1] "* Enheden skal være i en by eller en base efter %d runder.\n"

# et af %s'erne er i hvertfald hangarskib, så vælger derfor intetkøn
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Enhed skal være i en by, en base eller på et %s efter %d runde.\n"
#~ msgstr[1] ""
#~ "* Enhed skal være i en by, en base eller på et %s efter %d runder.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Kan ikke opnå veteranstatus.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Kan ikke opnå veteranstatus.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Veteran-%s-enheder.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Hvis vi starter nu, vil %s kræve %d forskningspoint."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "For at nå %s skal vi anskaffe %d anden teknologi først. Hele projektet "
#~ "kræver %d forskningspoint at fuldføre."
#~ msgstr[1] ""
#~ "For at nå %s skal vi anskaffe %d andre teknologier først. Hele projektet "
#~ "kræver %d forskningspoint at fuldføre."

#~ msgid "You cannot research this technology."
#~ msgstr "Du kan ikke forske i denne teknologi."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Dette tal kan variere afhængigt af hvad andre spillere forsker i.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Den første spiller som forsker på %s får et umiddelbart fremskridt.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Øger forureningen skabt af befolkningen.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Tillader %s at bygge veje på flodfelter.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Tillader %s at opgradere overrislet land til landbrugsland.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* Der kræves nogle forskningspoint hver tur for at vedligeholde denne "
#~ "teknologi for vores nation.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Forurening opstår ikke på denne type terræn."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Stråling opstår ikke på denne type terræn."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Du kan ikke bygge byer på dette terræn."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Kystlinjen på dette terræn er usikker."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Kan plyndres af enheder.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Krav:"

# håber den her er rigtig
#~ msgid "* Native to %s units.\n"
#~ msgstr "* Foretrukkent terræn for %s-enheder.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * Sådanne enheder kan flytte hen på dette felt, selv hvis dette normalt "
#~ "ikke ville være passende terræn.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Sådanne enheder placeret her regnes ikke for aggressive, hvis dette "
#~ "felt er op til 3 felter fra en venligtsindet by.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Kan tilfangetages af sådanne enheder, hvis der er krig med nationen, "
#~ "der i øjeblikket ejer den.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Sådanne enheder får en forsvarsbonus på %d%% på dette felt.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Diplomatiske enheder får en 25% forsvarsbonus i diplomatiske kampe.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Kan ikke bygges.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Kan plyndres af enheder.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Besejring af en enhed får ikke alle andre enheder på feltet til at dø.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Enheder kan foretage faldskærmsudspring fra dette felt.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "* Udvider landegrænserne for den nation, der bygger den.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr "* Giver permanent udsyn over et område omkring feltet til ejeren.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Tillader ejeren at se enheder, der normalt er usynlige, i et område "
#~ "omkring feltet.\n"

#~ msgid "Features:\n"
#~ msgstr "Fordele:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Intet "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Militære enheder i felten og feltenheder gør hver %d indbygger "
#~ "ulykkelig.\n"
#~ msgstr[1] ""
#~ "* Militære enheder i felten og feltenheder gør hver %d indbyggere "
#~ "ulykkelige.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Hver af dine byer vil undgå %d ulykkelige indbyggere. Gælder dog ikke "
#~ "ulykkelighed forårsaget af enheder.\n"
#~ msgstr[1] ""
#~ "* Hver af dine byer vil undgå %d ulykkelige indbyggere. Gælder dog ikke "
#~ "ulykkelighed forårsaget af enheder.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Hver af dine byer vil undgå %d ulykkelige indbyggere. Gælder dog ikke "
#~ "ulykkelighed forårsaget af enheder.\n"
#~ msgstr[1] ""
#~ "* Hver af dine byer vil undgå %d ulykkelige indbyggere. Gælder dog ikke "
#~ "ulykkelighed forårsaget af enheder.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Hver af dine byer undgår %d ulykkelige indbyggere, inklusive "
#~ "ulykkelighed forårsaget af enheder.\n"
#~ msgstr[1] ""
#~ "* Hver af dine byer undgår %d ulykkelige indbyggere, inklusive "
#~ "ulykkelighed forårsaget af enheder.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Du betaler %d gange normal %s vedligehold for dine enheder.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Du betaler %d gange normal vedligehold for dine enheder.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Du betaler ingen %s vedligehold for dine enheder.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Du betaler ingen vedligehold for dine enheder.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Hver af dine byer vil undgå betaling af %d %s til "
#~ "enhedsvedligeholdelse.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Hver af dine byer vil undgå betaling af %d til enhedsvedligeholdelse.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr "* Hvis du mister din hovedstad, er risikoen for borgerkrig %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Den første ulykkelige indbygger i hver by på grund af din civilisations "
#~ "størrelse vil opstå, når du har %d byer.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Efter den første ulykkelige indbyggere er opstået på grund af din "
#~ "civilisations størrelse, vil der for hver %d yderligere byer opstå endnu "
#~ "en ulykkelig indbygger.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Maksimumprocenten du kan anvende for videnskab, guld eller luksus er %d%"
#~ "%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Har ubegrænset videnskab-/guld-/luksusprocenter.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Dine enheder kan indføre undtagelsestilstand. Hver militær enhed i en "
#~ "by vil fremtvinge at %d ulykkelig indbygger fremstår som tilfreds.\n"
#~ msgstr[1] ""
#~ "* Dine enheder kan indføre undtagelsestilstand. Hver militær enhed i en "
#~ "by vil fremtvinge at %d ulykkelige indbyggere fremstår som tilfreds.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Et maksimum på %d enhed i hver by kan indføre undtagelsestilstand.\n"
#~ msgstr[1] ""
#~ "* Et maksimum på %d enheder i hver by kan indføre undtagelsestilstand.\n"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr ""
#~ "* Du kan få dine byer til at vokse ved hjælp af jubel. Dine byer må være "
#~ "af mindst størrelse %d.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Dine enheder kan ikke bestikkes.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Dine byer kan ikke overtales til oprør.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Din administration vil ende i anarki hvis en by er i uro i mere end to "
#~ "runder ad gangen.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Har et senat som kan forhindre krigserklæring.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Tillander partisaner når byer er overtaget af fjenden.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Bygninger som normalt giver bonus mod ulykkelighed vil i stedet "
#~ "generere guld.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Betaler ikke vedligeholdelse for fanatikere.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Har ingen ulykkelige indbyggere.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Veteran-%s-enheder.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Veteranenheder.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Hvert anvendt felt som giver mere end %d %s vil medføre en straf på -1 "
#~ "med mindre der fejres i byen.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Hvert anvendt felt med mindst 1 %s vil medføre %d ekstra, når der "
#~ "festes.\n"

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr "* Hvert anvendt felt med mindst 1 %s vil medføre %d ekstra.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Produktion af %s øges med %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* Produktion af %s vil lide massive tab.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* Produktion af %s vil lide en del tab.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* Produktion af %s vil lide et mindre tab.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Øger sandsynligheden for pest i dine byer.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Formindsker sandsynligheden for pest i dine byer.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* Tab af %s vil stige stærkt i forhold til afstand fra hovedstad.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Tab af %s vil stige i forhold til afstand fra hovedstad.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* Tab af %s vil stige langsomt ud fra afstand til hovedstad.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Øger sandsynligheden for indvandring til dine byer.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Formindsker sandsynligheden for indvandring til dine byer.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Tillader %s at bygge flybaser.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d ulykkelig"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "?nationgovernment:%s %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Du opnår kundskab om %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Denne indstilling er ikke boolesk."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Du ved ikke hvordan %s bygges!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Kopier %s til udklipsholder."

#~ msgid "Clipboard is empty."
#~ msgstr "Udklipsholder er tom."

# Det var dog en usædvanligt "kryptisk" forklaring
#~ msgid "Split"
#~ msgstr "Delt"

#~ msgid "Separate"
#~ msgstr "Frakoblet"

#~ msgid "Merged"
#~ msgstr "Sammenføjet"

#~ msgid "Enabled"
#~ msgstr "Slået til"

#~ msgid "Disabled"
#~ msgstr "Slået fra"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Nulstil"

#~ msgid "Login name"
#~ msgstr "Opkoblingsnavn"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dette er standard brugernavnet som vil blive brugt på forbindelsens "
#~ "dialoger eller med -a kommandolinje parametre."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dette er standard servernavnet som vil blive brugt på forbindelsens "
#~ "dialoger eller med -a kommandolinje parametre."

#~ msgid "Server port"
#~ msgstr "Server port"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dette er standard serverporten som vil blive brugt på forbindelsens "
#~ "dialoger eller med -a kommandolinje parametre."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Metaserveren er en vært som klienterne kontakter for at kunne spille på "
#~ "internettet. Skift ikke denne med mindre du ved hvad du laver."

#~ msgid "Soundset"
#~ msgstr "Lydopsætning"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Dette bestemmer lyden som anvendes. At skifte denne svarer til at anvende "
#~ "-S kommandolinje parametre."

#~ msgid "Sound plugin"
#~ msgstr "Lydmodul"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Hvis du har et problem med lyden, så prøv at skifte lydmodul. Det nye "
#~ "modul vil ikke virke før Freeciv er blevet genstartet.  At skifte svarer "
#~ "til at anvende kommandolinjeindstillingen -P."

#~ msgid "The chat log file"
#~ msgstr "Chatlogfilen"

#~ msgid "The name of the chat log file."
#~ msgstr "Navnet på chatlogfilen."

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Ved at skifte denne indstilling ændrer du det aktive feltsæt."

#~ msgid "Tileset"
#~ msgstr "Feltsæt"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Ved at ændre på dette tilvalg ændrer du det aktive feltsæt. Det svarer "
#~ "til at anvende kommandolinjeparametren -t."

#~ msgid "Draw city outlines"
#~ msgstr "Tegn byomrids"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil tegne en linje ved byens "
#~ "arbejdsbegrænsning."

#~ msgid "Draw city output"
#~ msgstr "Tegn byudbytte"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Angivelse af dette tilvalg vil tegne byens udbytte for hver borger."

#~ msgid "Draw the map grid"
#~ msgstr "Tegn kortets gitter"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne et gitter over kortet."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Tegn bybaren"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Ved at vælge denne indstilling vises en 'bybjælke' med brugbar "
#~ "information under hver by. Ved at slå den fra vises kun byens navn og "
#~ "valgfrit produktionen."

#~ msgid "Draw the city names"
#~ msgstr "Tegn bynavnene"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne bynavnene på kortet."

#~ msgid "Draw the city growth"
#~ msgstr "Tegn byvæksten"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil indtegne om hvor mange runder byerne vil "
#~ "vokse eller mindskes."

#~ msgid "Draw the city productions"
#~ msgstr "Tegn byproduktionen"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil tegne byernes aktuelle produktion på "
#~ "kortet."

#~ msgid "Draw the city buy costs"
#~ msgstr "Tegn købsomkostningen for byen"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil tegne det antal guldstykker som skal "
#~ "bruges for at købe byens aktuelle produktion."

#~ msgid "Draw the city trade routes"
#~ msgstr "Tegn handelsruter for byen"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil tegne linjer i form af handelsruter mellem "
#~ "byer som har handelsruter."

#~ msgid "Draw the terrain"
#~ msgstr "Tegn terrænet"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Angivelse af dette tilvalg vil tegne terrænet."

#~ msgid "Draw the coast line"
#~ msgstr "Tegn kystlinjen"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil tegne en linje der adskiller land og hav."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Tegn veje og jernbaner"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne veje og jernbanerne på kortet."

#~ msgid "Draw the irrigation"
#~ msgstr "Tegn overrislingerne"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne overrislingerne på kortet."

#~ msgid "Draw the mines"
#~ msgstr "Tegn minerne"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne minerne på kortet."

#~ msgid "Draw the bases"
#~ msgstr "Tegn baserne"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne baserne på kortet."

#~ msgid "Draw the specials"
#~ msgstr "Tegn de specielle terræn"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne de specielle terræn på kortet."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Tegn forureningen/radioaktiv stråling"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil tegne forurening og radioaktiv stråling på "
#~ "kortet."

#~ msgid "Draw the cities"
#~ msgstr "Tegn byerne"

#~ msgid "Setting this option will draw the cities on th  †  †  €†  e map."
#~ msgstr "Angivelse af dette tilvalg vil tegne byerne på kortet."

#~ msgid "Draw the units"
#~ msgstr "Tegn enhederne"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Angivelse af dette tilvalg vil tegne enhederne på kortet."

#~ msgid "Solid unit background color"
#~ msgstr "Helfarvet baggrund for enheder"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Ved at angive dette tilvalg vil enhederne på kortet blive tegnet med en "
#~ "fast baggrundsfarve i steden for en gennemsigtig."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Tegn skjold grafik for enheder"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Ved at sætte denne indstilling tegnes et skjold ikon som markering for "
#~ "enheder. Hvis den ikke sættes, vil den fulde markering tegnes."

#~ msgid "Draw the units in focus"
#~ msgstr "Tegn enheder i fokus"

# normalt er der kun en fokuseret enhed
#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Denne indstilling vil få den fokuserede enhed til altid at blive tegnet, "
#~ "selv hvis enheder ikke tegnes i øvrigt (hvis for eksempel \"Tegn enhederne"
#~ "\" er fravalgt)."

#~ msgid "Draw the fog of war"
#~ msgstr "Teg krigståge"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Angivelse af dette tilvalg til tegne krigståge."

#~ msgid "Draw the borders"
#~ msgstr "Tegn grænserne"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Angivelse af dette tilvalg vil tegne landegrænser."

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Tegn terrænet"

#~ msgid "Show dead players in Nations report"
#~ msgstr "Vis døde spillere i nationsrapporten"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Dette tilvalg angiver om besejrede nationer vises i nationsrapporten."

#~ msgid "Sound bell at new turn"
#~ msgstr "Ring en klokke ved ny runde"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Du kan sætte denne indstilling til at foretage en \"bell\" begivenhed ved "
#~ "start på en ny runde. Du kan kontrollere hvordan \"bell\" opfører sig ved "
#~ "at ændre på beskedsindstillingerne."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Enheders bevægelsesanimationstid (millisekunder)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Denne indstilling kontrollerer hvor lang tid »enhedsanimation« tager når "
#~ "en enhed bevæger sig på kortet. Sættes den til 0 forsvinder animationen "
#~ "fuldstændig."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Indstilling af kort i centrum (millisekunder)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Når kortet centreres, vil det glide »blødt« over til sin nye position. "
#~ "Denne indstilling kontrollerer hvor lang tid denne bevægelse tager. Hvis "
#~ "den sættes til 0 forsvinder glidningen fuldstændig."

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Enheders bevægelsesanimationstid (millisekunder)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Denne indstilling kontrollerer hvor lang tid »enhedsanimation« tager når "
#~ "en enhed bevæger sig på kortet. Sættes den til 0 forsvinder animationen "
#~ "fuldstændig."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Vis ikoner i teknologi træet"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Ved at slå denne indstilling til vises der ikoner i teknologitræet. Ved "
#~ "at slå denne indstilling fra gøres teknologitræet mere kompakt."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Anvend bugtede linjer i teknologitræet"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Ved at slå denne indstilling til bruges der bugtede linjer til at vise "
#~ "teknologiforbindelser. Ved at slå denne indstilling fra gøres linjerne "
#~ "lige."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Farve som bruges til at fremhæve din/dit spiller/brugernavn"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Hvis angivet, vil dit spiller- og brugernavn i de nye snakbeskeder være "
#~ "fremhævet med denne farve som baggrund. Hvis den ikke er angivet, vil der "
#~ "ikke blive fremhævet noget."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Manuel 'runde afsluttet' i computerstyret tilstand"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Slå denne indstilling fra hvis du ikke ønsker at anvende Runde slut-"
#~ "knappen manuelt når du kigger på en AI-spiller."

#~ msgid "Auto center on units"
#~ msgstr "Autocentrer på enheder"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Slå denne indstilling til for at få aktive enhed centreret automatisk, "
#~ "når enhedsfokus ændres."

#~ msgid "Auto center on combat"
#~ msgstr "Autocentrer på kamp"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Ved at sætte denne indstilling bliver enhver kamp automatisk centreret. "
#~ "Ved at slå denne indstililng fra mindskes tidsforbruget mellem hver "
#~ "runde, men du risikerer at overse en kamp eller flere fuldstændig."

#~ msgid "Auto center on new turn"
#~ msgstr "Autocentrer ved ny runde"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Sæt denne indstilling så klienten automatisk centrerer kortet på en egnet "
#~ "placering i starten af hver runde."

#~ msgid "Focus on awakened units"
#~ msgstr "Fokus på vækkede enheder"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Sæt denne indstilling så nye enheder automatisk vil blive centreret."

#~ msgid "Keyboardless goto"
#~ msgstr "Gå-til uden tastatur"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Hvis denne er slået til kan en gå-til ordre startes ved at venstreklikke "
#~ "og så holde museknappen nede mens musen trækkes til en andet område."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Tillade at du kan gå ind i det ukendte"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Ved at sætte denne indstilling vil spillet overveje at sende enheder ind "
#~ "i ukendte områder, hvis ikke, vil gå-til ruter undgå eller blive blokeret "
#~ "af ukendte områder."

#~ msgid "Center map when popup city"
#~ msgstr "Centrer kort ved visning af by"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Ved at sætte denne indstilling centreres kortet på en by når byens dialog "
#~ "vindue åbnes."

#~ msgid "Concise city production"
#~ msgstr "Sammenfattet byproduktion"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Sæt denne indstilling for at gøre byens produktionsvisning (i bydialogen) "
#~ "mere kompakt."

#~ msgid "End turn when done moving"
#~ msgstr "Afslut runde efter træk"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Ved at sætte denne indstilling slutter din runde automatisk når alle dine "
#~ "enheder er færdig med at flytte."

#~ msgid "Prompt for city names"
#~ msgstr "Spørg om bynavne"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Ved at slå denne indstilling fra, vil alle nye byers navne blive valgt "
#~ "automatisk af serveren."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Pop-op bydialog for nye byer"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Ved at sætte denne indstilling vil en ny bys dialog vindue automatisk "
#~ "komme frem."

#~ msgid "Pop up caravan actions"
#~ msgstr "Pop op karavanehandlinger"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil et vindue åbne sig, når en "
#~ "karavane ankommer til en by, hvor den kan etablere en handelsrute eller "
#~ "hjælpe med at bygge et vidunder, der spørger hvilken handling der skal "
#~ "udføres. Hvis denne indstilling slås fra, skal du udføre handlingen "
#~ "manuelt ved at trykke på enten 'r' (for en handelsrute) eller 'b' (for at "
#~ "bygge et vidunder), når karavanen er i byen."

#~ msgid "Enable cursor changing"
#~ msgstr "Slå markørændring til"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Denne indstiling kontrollerer om klienten bør forsøge at ændre "
#~ "musemarkøren, afhængig af hvad den peger på samt indikere ændringer i "
#~ "klienten eller serveren."

#~ msgid "Select cities before units"
#~ msgstr "Vælg byer før enheder"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, så vil kun byer blive valgt, såfremt "
#~ "der er både byer og enheder til stede i udvælgelsesrektangelet."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Ryd enhedsordrer ved valg"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Ved at slå denne indstilling til vil enhedsordrer blive ryddet når en "
#~ "eller flere enheder vælges. Hvis indstillingen er slået fra, vil det at "
#~ "vælge enheder ikke få dem til at stoppe med deres nuværende aktivitet. "
#~ "Deres ordrer vil blive ryddet hvis de får nye. Trykkes der på "
#~ "<mellemrum>, vil deres ordrer blive ryddet, mens enhederne fortsat vil "
#~ "være markeret. Trykkes igen på <mellemrum>, vil markeringen blive fjernet."

#~ msgid "Enable vote bar"
#~ msgstr "Slå afstemningsbjælke til"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil afstemningsbjælken vise "
#~ "afstemningsinformation."

#~ msgid "Always display the vote bar"
#~ msgstr "Vis altid afstemningsbjælken"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil afstemningsbjælken aldrig være "
#~ "skjult, heller ikke når der ingen afstemning er i gang."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Vis ikke afstemningsbjælken hvis du ikke er en spiller"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil klienten ikke vise "
#~ "afstemningsbjælken hvis du ikke er en spiller."

#~ msgid "Set new votes at front"
#~ msgstr "Angiv nye stemmeafgivelser i fronten"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, så vil nye afstemninger være i "
#~ "starten af afstemningslisten."

#~ msgid "Background layer"
#~ msgstr "Baggrundslag"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Baggrundslaget på overblikket viser kun hav og land."

#~ msgid "Terrain relief map layer"
#~ msgstr "Terrænreliefkortlag"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Relieflaget viser alle terræn på kortet."

#~ msgid "Borders layer"
#~ msgstr "Grænselag"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "Grænselagene på overblikket viser hvilke felter der er under kontrol af "
#~ "hver spiller."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Grænselag på havfelter"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "Grænselag på oversigten tegnes også på havfelter (dette kan se grimt ud "
#~ "på mange øer). Denne indstilling er kun af interesse hvis du allerede har "
#~ "valgt indstillingen »Grænselag«."

#~ msgid "Units layer"
#~ msgstr "Enhedslag"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Hvis denne er valgt vil enheder tegnes på overblikket."

#~ msgid "Cities layer"
#~ msgstr "Bylag"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Hvis denne er valgt tegnes byer på overblikket."

#~ msgid "Overview fog of war"
#~ msgstr "Oversigtsside fog of war"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Hvis denne er valgt vises fog of war på overblikket."

#, fuzzy
#~ msgid "The image toolkit and file format used for map images."
#~ msgstr "Navnet på chatlogfilen."

#, fuzzy
#~ msgid "The magnification used for map images."
#~ msgstr "Navnet på chatlogfilen."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Tegn grænserne"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Ingen ordrer"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Vis _alle byer"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr "Hvis denne er slået fra, vil markøen altid blive vist i sort/hvid."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Oversigtsside fog of war"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Tegn terrænet"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s enheder"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr "Hvis denne er slået fra, vil markøen altid blive vist i sort/hvid."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <filnavn>"

#~ msgid "Show map scrollbars"
#~ msgstr "Vis rullesbjælker på kort"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Slå dette valg fra for at skjule rullebjælke på kortet."

#~ msgid "Keep dialogs on top"
#~ msgstr "Vis vinduer øverst"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Hvis denne er slået til vil dialog vinduer altid være fremme i fronten af "
#~ "hovedbilledet af Freeciv. At slå denne fra har ingen effekt i fuld "
#~ "størrelse."

#~ msgid "Show worklist task icons"
#~ msgstr "Vis arbejdslisteikoner"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Hvis denne slås fra fjernes enhed- og byggeikonerne i "
#~ "arbejdslistedialogen og produktionsfanebladet i bydialogvinduet."

#~ msgid "Enable status report tabs"
#~ msgstr "Slå statusrapportvinduet til"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Hvis denne er slået til vil rapportdialogvinduet blive vist som et "
#~ "separat vindue fremfor i et pop-op vindue."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Bedre fog-of-war tegning"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Hvis denne er slået til anvendes en bedre metode til at tegne fog-of-war. "
#~ "Valget er ikke langsommere, men vil anvende cirka dobbelt så meget "
#~ "hukommelse."

#~ msgid "Show time for each chat message"
#~ msgstr "Vis tid for hver enkel snakbesked"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til så vil alle snakbeskeder være "
#~ "forhåndsvalgt med en tidsstreng med syntaksen [time:minut:sekund]."

#~ msgid "New message events go to top of list"
#~ msgstr "Nye beskedsbegivenheder kommer i toppen af listen"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til vil nye beskeder i beskedsvinduet "
#~ "vises øverst i listen, fremfor at de bliver tilføjet i bunden."

#~ msgid "Show extra message window buttons"
#~ msgstr "Vis ekstra knapper for beskedvindue"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til vil to knapper blive vist i "
#~ "beskedvinduet. Den ene viser inspektion af en by og den anden kan gå til "
#~ "en placering på kortet. Hvis denne indstilling slås fra vil disse knapper "
#~ "ikke blive vist (du kan stadig dobbeltklikke med venstre museknap eller "
#~ "højreklikke på en række for at inspicere eller gå til). Denne indstilling "
#~ "vil kun træde i kraft når beskedvinduet er lukket og genåbnet."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Metaserverfaneblad først på netværksside"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil fanebladet for metaserveren være "
#~ "den første notebogfaneblad på netværkssiden. Denne indstilling kræver at "
#~ "spillet bliver genstartet for at træde i kraft."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Enkle snakkebeskeder sendes kun til allierede"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til så vil enkle beskeder indtastet mens "
#~ "spillet kører kun blive sendt til allierede. Ellers vil enkle beskeder "
#~ "blive sendt som offentlige snakkebeskeder. For at sende en offentlig "
#~ "besked når denne indstilling er slået til skrives der et enkelt kolon ':' "
#~ "først i beskeden. Denne indstilling kan også indstilles via en knap ved "
#~ "siden af snakkeindgangen (kun synlig i flerspiller)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Placering for meddelelser og chat"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Styrer placeringen af beskeder og chatrapporter i forhold til "
#~ "hovedvisningen med kortet.\n"
#~ "\"Split\" tillader at alle tre kan ses samtidig, hvilket er bedst i "
#~ "flerspillertilstand, men helst skal bruge et stort vindue.\n"
#~ "\"Separate\" adskiller beskederne og chatten til en notesblok, der er "
#~ "adskilt fra hovedvisningen, således at en af dem altid kan ses langs "
#~ "hovedvisningen.\n"
#~ "\"Merged\" gør beskederne og chatrapporterne til faneblade langs med "
#~ "kortet og andre rapporter; dette giver muligehd for et større kort til "
#~ "små skærme.\n"
#~ "Denne indstilling kræver en genstart før den træder i kraft."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Arranger kontroller for små skærme"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til vil kontroller i hovedvinduet blive "
#~ "arrangeret så de optager mindst muligt plads i forhold til det samlede "
#~ "areal. Specifikt vil det venstre panel som indeholder overblikket, "
#~ "spillerstatus og enhedsinformationsboksen blive udvidet over hele den "
#~ "venstre side af vinduet. Denne indstilling kræver en genstart for at "
#~ "træde i kraft."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Musemarkør over kortet vælger det automatisk"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Hvis denne er slået til, vil kortet blive fokuseret når musen befinder "
#~ "sig over det."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Autofuldførelse af spiller- eller brugernavn"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil tabulatortasten på chatlinjen "
#~ "autofuldføre det ord, du er ved at skrive, med navnet på en spiller eller "
#~ "bruger."

#~ msgid "Width of the city dialog"
#~ msgstr "Bredde af bydialogen"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr "Denne værdi bruges kun hvis bredden af bydialogen gemmes."

#~ msgid "Height of the city dialog"
#~ msgstr "Højde af bydialogen"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr "Denne værdi bruges kun hvis højden af bydialogen gemmes."

#~ msgid "City Label"
#~ msgstr "By navn"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr "Denne skrifttype bruges til at vise byetiketter og bydialoger."

#~ msgid "Notify Label"
#~ msgstr "Bekendtgørelsesmærke"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Denne skrifttype bruges til at vise serverrapporter som "
#~ "demografirapporten eller de historiske udgivelser."

#~ msgid "Spaceship Label"
#~ msgstr "Rumskibsmærke"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Denne skrifttype bruges til at vise rumskibskontrollerne."

#~ msgid "Help Label"
#~ msgstr "Hjælpemærke"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Denne skrifttype bruges til at vise hjælpeteksthovederne i hjælpevinduet."

#~ msgid "Help Link"
#~ msgstr "Hjælpehenvisning"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Denne skrifttype bruges til at vise hjælpehenvisningerne i hjælpevinduet."

#~ msgid "Help Text"
#~ msgstr "Hjælpetekst"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr "Denne skrifttype bruges til at vise hjælpeteksten i hjælpevinduet."

#~ msgid "Chatline Area"
#~ msgstr "Snakkekanal"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "Denne skrifttype bruges til at vise teksten i snakkekanalen."

#~ msgid "Beta Label"
#~ msgstr "Betamærke"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Denne skrifttype bruges til at vise betamærket"

#~ msgid "Small Font"
#~ msgstr "Lille font"

#, fuzzy
#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Denne skrifttype bruges for alle små skrifttypeforespørgsler. For "
#~ "eksempel bruges den til at vise byggelisten i byvinduet, den økonomiske "
#~ "rapport eller enhedsrapporten."

#~ msgid "Comment Label"
#~ msgstr "Kommentarmærke"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Denne skrifttype bruges til at vise bemærkningsmærker, såsom på "
#~ "byforvaltningssiden i byvinduerne."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr "Denne skrifttype bruges ti lat vise byens navne på kortet."

#~ msgid "City Productions"
#~ msgstr "Byproduktion"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Denne skriftttype bruges ti lat vise byproduktionsnavnene på kortet."

#~ msgid "Requirement Tree"
#~ msgstr "Kravtræ"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Denne skrifttype bruges til at vise kravtræet i videnskabsrapporten."

#~ msgid "Fullscreen"
#~ msgstr "Fuldskærmstilstand"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til vil klienten anvende hele skærmen til "
#~ "tegning."

#~ msgid "Screen resolution"
#~ msgstr "Skærmopløsning"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Denne indstilling styrer opløsningen af den valgte skærm."

#~ msgid "Do cursor animation"
#~ msgstr "Vis markøranimation"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr "Hvis denne er slået fra, vises markøren altid statisk."

#~ msgid "Use color cursors"
#~ msgstr "Brug farvemarkører"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr "Hvis denne er slået fra, vil markøen altid blive vist i sort/hvid."

#~ msgid "Enable alpha blending"
#~ msgstr "Slå alpha blending til"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Hvis denne er aktiv, vil alpha blending blive anvendt til rendering i "
#~ "steden for dither. Hvis der ikke er hardware understøttelse af alpha "
#~ "blending, er dette meget langsommere."

#~ msgid "Graphics"
#~ msgstr "Grafik"

#~ msgid "?map:Overview"
#~ msgstr "Oversigt"

#~ msgid "Sound"
#~ msgstr "Lyd"

#~ msgid "Interface"
#~ msgstr "Interface"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Billede"

#~ msgid "Network"
#~ msgstr "Netværk"

#~ msgid "Font"
#~ msgstr "Font"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Hvis et forhåndsvalg tilføjes manuelt, så opdater også »number_of_presets«"

#~ msgid "Cannot find your home directory"
#~ msgstr "Kan ikke finde dit hjemmekatalog"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "Kunne ikke finde tilvalgsfilen '%s', indlæser fra '%s' i steden for."

#~ msgid "Didn't find the option file."
#~ msgstr "Kunne ikke finde tilvalgsfilen."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Gemning mislykkedes, kan ikke skrive til fil %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Gemte opsætning i filen %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Gemning af spillet mislykkedes, kan ikke finde et filnavn."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Du blev afvist fra spillet: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Egenskabsstreng for klient: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Egenskabsstreng for server: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Runde %d begynder"

#~ msgid "Welcome"
#~ msgstr "Velkommen"

#~ msgid "AI mode is now ON."
#~ msgstr "Computertilstand er nu tændt."

#~ msgid "AI mode is now OFF."
#~ msgstr "Computertilstand er nu slukket."

#~ msgid "waiting"
#~ msgstr "venter"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Navn"

#~ msgid "Username"
#~ msgstr "Brugernavn"

#~ msgid "Border"
#~ msgstr "Grænse"

#~ msgid "Attitude"
#~ msgstr "Holdning"

#~ msgid "Embassy"
#~ msgstr "Ambassade"

#~ msgid "Dipl.State"
#~ msgstr "Dipl. status"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Vært"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Inaktiv"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Du kan ikke sælge forbedringer."

#~ msgid "You cannot disband units."
#~ msgstr "Du kan ikke opløse enheder."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s kan ikke opløses."

#~ msgid "Disbanded %d %s."
#~ msgstr "Opløste %d%s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Ingen %s kunne opløses."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Kunne ikke læser metaserverdata fra http://%s."

#, fuzzy
#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr ""
#~ "Kunne ikke fortolke metaserverdata fra http://%s:\n"
#~ "%s."

#~ msgid "Could not open temp file."
#~ msgstr "Kunne ikke åbne midlertidig fil."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Mistede tilslutning til serveren!"

#~ msgid "AI %s"
#~ msgstr "AI %s"

# problem
#~ msgid "%s, team %s"
#~ msgstr "%s, hold %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Venligt(hold)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Venligt(hold)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Position: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Nationale koordinater: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terræn: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Mad/prod./handel: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Mindre stammelandsby"

#~ msgid "Our territory"
#~ msgstr "Vores territorium"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Territorium for %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Territorium for %s (%s) (%d runde våbenhvile)"
#~ msgstr[1] "Territorium for %s (%s) (%d runder våbenhvile)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Territorium for %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Ingenmandsland"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "By: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "By: %s | %s (%s, %d runde våbenhvile)"
#~ msgstr[1] "By: %s | %s (%s, %d runder våbenhvile)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "By: %s | %s (%s, %s)"

# Kunne også være "besat", men det lyder som en fjendtlig besættelse, og jeg tror det er om der er venlige enheder i byen
#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Indeholder %d enhed."
#~ msgstr[1] " | Indeholder %d enheder."

#~ msgid " | Not occupied."
#~ msgstr " | Indeholder ingen enheder."

#~ msgid " | Occupied."
#~ msgstr " | Indeholder enheder."

#~ msgid "   with %s."
#~ msgstr "   med %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Handel fra %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktur: %s"

#~ msgid "Activity: %s"
#~ msgstr "Aktivitet: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Enhed: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Enhed: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Enhed: %s | %s (%s, %d runde våbenhvile)"
#~ msgstr[1] "Enhed: %s | %s (%s, %d runder våbenhvile)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Sejrschance: A:%d %% F:%d %%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d F:%d FP:%d L:%d/%d (%s)"

#~ msgid "  (%d more)"
#~ msgstr "  (%d flere)"

#~ msgid "far from %s"
#~ msgstr "langt fra %s"

#~ msgid "near %s"
#~ msgstr "nær %s"

#~ msgid "in %s"
#~ msgstr "i %s"

#~ msgid "from %s"
#~ msgstr "fra %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s folk"

#~ msgid "Progress: no research"
#~ msgstr "Fremskridt: ingen forskning"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Fremskridt: %d runde/fremskridt"
#~ msgstr[1] "Fremskridt: %d runder/fremskridt"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Fremskridt: %d runde/fremskridtstab"
#~ msgstr[1] "Fremskridt: %d runder/fremskridtstab"

#~ msgid "Progress: none"
#~ msgstr "Fremgang: ingen"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d forskningspoint/runde"
#~ msgstr[1] "%d forskningspoint/runde"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d forskningspoint/runde fra hold"
#~ msgstr[1] ", %d forskningspoint/runde fra hold"

#, fuzzy
#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Forskningspoint per tur: %d - %d = %d"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (aldrig)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d runde)"
#~ msgstr[1] "%d/%d (%d runder)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (aldrig)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d trin"
#~ msgstr[1] "%d trin"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d forskningspoint"
#~ msgstr[1] "%d forskningspoint"

#~ msgid "Population: %s"
#~ msgstr "Befolkning: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "År: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Guld: %d (% +d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Skat:%d Luks: %d Forsk: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Bevæger: Ingen"

#~ msgid "Moving: %s"
#~ msgstr "Bevægelse: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klik for mere information)"

#~ msgid "%s People"
#~ msgstr "%s folk"

#~ msgid "Year: %s"
#~ msgstr "År: %s"

#~ msgid "Turn: %d"
#~ msgstr "Runde: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Indtægt: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Skattesatser: Guld:%d%% Luks: %d%% Forsk: %d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Forsker på %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Forskningspoint per tur: %d - %d = %d"

#, fuzzy
#~ msgid "Bulbs per turn: %d"
#~ msgstr "Forskningspoint per tur: %d - %d = %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Risiko for global opvarmning: %d%% (%+d%%/runde)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Global opvarmning slået fra."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Sandsynlighed for atomvinter: %d%% (%+d%%/runde)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Atomvinter slået fra."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d enhed"
#~ msgstr[1] "%d enheder"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Ikke tilgængelig"

#~ msgid "Turns to target: %d"
#~ msgstr "Runder til mål: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Runder til mål: %d til %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d enhed valgt"
#~ msgstr[1] "%d enheder valgt"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Andre: %d civil; %d militær"

#~ msgid "Others: %d civilian"
#~ msgstr "Andre: %d civile"

#~ msgid "Others: %d military"
#~ msgstr "Andre: %d militær"

#~ msgid "No units to upgrade!"
#~ msgstr "Ingen enheder kunne opgraderes!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Ingen enheder kan opgraderes."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Opgrader enhed"
#~ msgstr[1] "Opgrader enhed"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Sælg %s for %d guld?"
#~ msgstr[1] "Sælg %s for %d guld?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Ingen enheder kunne opgraderes!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s nægter at opløse sig selv!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Opløs enheder"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Ingen enheder kan opgraderes."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Opløs enhed"
#~ msgstr[1] "Opløs enhed"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Viser dit fremskridt i forskningen af ny teknologi."

#~ msgid "no research target."
#~ msgstr "intet forskningsmål."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Ingen komprimering"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s i %s (%s, %s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Viser hvor fremskreden global opvarmning er:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Forureningsgrad: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Risiko for global opvarmning hver runde: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Viser hvor fremskreden en atomvinter er:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Strålingsrate: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Risiko for en katastrofal vinter hver runde: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Viser din aktuelle styreform:"

#~ msgid "Population:      %5d"
#~ msgstr "Befolkning:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Understøttelse:  %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energi:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Masse:           %5d ton"
#~ msgstr[1] "Masse:           %5d ton"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Rejsetid:        %5.1f år"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Rejsetid:            -      "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Succeschance:    %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Ankomstår:       %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:off"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/Secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:overflow"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "?nationgovernment:%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Observatør - %s"

#~ msgid "Buildings: "
#~ msgstr "Bygninger: "

#~ msgid "None. "
#~ msgstr "Ingen. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nation: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d nation"
#~ msgstr[1] "%d nationer"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Slået fra"

#~ msgid "Wonders: "
#~ msgstr "Vidundere: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Byer: %d totalt, %d over tærskelen på %d byer."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Byer: %d totalt, %d over tærskelen på %d byer."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d tilfreds før minuspoint."
#~ msgstr[1] "%d tilfredse før minuspoint."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d ekstra ulykkelig indbygger."
#~ msgstr[1] "%d ekstra ulykkelige indbyggere."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Ubegrænset undtagelsestilstand trådt i kraft."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d militærenhed kan indføre undtagelsestilstand."
#~ msgstr[1] "Op til %d militære enheder kan indføre undtagelsestilstand."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Hver ekstra militærenhed gør %d utilfreds borger tilfreds."
#~ msgstr[1] "Hver ekstra militærenhed gør %d utilfredse borgere tilfredse."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Militære enheder i felten kan føre til uro i deres hjemby. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Militære enheder har ingen indvirkning på lyksaligheden. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luksus: %d totalt."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Intet brugbart standardfeltsæt fundet, afbryder!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Indlæser feltsættet »%s«."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Klienten understøtter ikke isometrisk grafik."

#~ msgid "Using default tileset instead."
#~ msgstr "Bruger almindelig grafik."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Klienten understøtter ikke grafik sæt ovenfra."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Feltsættet »%s« understøtter ikke lange  gå til-ruter såsom %d. Ruten "
#~ "vises ikke som forventet."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Feltsættet »%s« understøtter ikke store bystørrelser såsom %d. Størrelsen "
#~ "vises ikke som forventet."

#~ msgid "Trade"
#~ msgstr "Handel"

#~ msgid "?wonder:W"
#~ msgstr "?Vidunder:v"

#~ msgid "?destroyed:D"
#~ msgstr "?Ødelagt:ø"

#~ msgid "?built:B"
#~ msgstr "?Bygget:B"

#~ msgid "?obsolete:O"
#~ msgstr "?Forældet:F"

#~ msgid "?redundant:*"
#~ msgstr "?Overflødig:*"

#~ msgid "network exception"
#~ msgstr "netværksundtagelse"

#~ msgid "lagging connection"
#~ msgstr "langsom forbindelse"

#~ msgid "buffer overflow"
#~ msgstr "bufferoverløb"

#~ msgid "%s from %s"
#~ msgstr "%s fra %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (tilslutning ikke fuldført)"

#~ msgid " (player %s)"
#~ msgstr " (spiller %s)"

#~ msgid " (observer)"
#~ msgstr " (observatør)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" er ikke en gyldig mønstertype"

#~ msgid "Missing pattern type"
#~ msgstr "Manglende mønstertype"

#~ msgid "Missing pattern"
#~ msgstr "Manglende mønster"

#~ msgid "Technology: %s"
#~ msgstr "Teknologi: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Forbedring: %s"

#~ msgid "City: %s"
#~ msgstr "By: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomathandling: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Fjendtlig diplomat: %s"

#~ msgid "Global: %s"
#~ msgstr "Verdensomfattende: %s"

#~ msgid "Hut: %s"
#~ msgstr "Landsby: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nation: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Traktat: %s"

#~ msgid "Unit: %s"
#~ msgstr "Enhed: %s"

#~ msgid "Vote: %s"
#~ msgstr "Afstemning: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Vidunder: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Lært fra Verdensbiblioteket"

#~ msgid "Learned New Tech"
#~ msgstr "Ny teknologi opdaget"

#~ msgid "Selected New Goal"
#~ msgstr "Valgt nyt mål"

#~ msgid "Bought"
#~ msgstr "Købt"

#~ msgid "Forced to Sell"
#~ msgstr "Tvangssalg"

#~ msgid "New Improvement Selected"
#~ msgstr "Ny forbedring valgt"

#~ msgid "Sold"
#~ msgstr "Solgt"

#~ msgid "Building Unavailable Item"
#~ msgstr "Bygger noget som ikke er tilgængeligt"

#~ msgid "Captured/Destroyed"
#~ msgstr "Indtaget/ødelagt"

#~ msgid "Celebrating"
#~ msgstr "Fester"

# vil optøjer være bedre her?
#~ msgid "Civil Disorder"
#~ msgstr "Uroligheder"

#~ msgid "Famine"
#~ msgstr "Hungersnød"

#~ msgid "Famine Feared"
#~ msgstr "Hungersnød frygtet"

#~ msgid "Growth"
#~ msgstr "Byvækst"

#~ msgid "May Soon Grow"
#~ msgstr "Byen kan vokse snart"

#~ msgid "Needs Aqueduct"
#~ msgstr "Behøver akvædukt"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Behøver akvædukt - bliver bygget"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Bombet med atomvåben"

#~ msgid "Released from citizen governor"
#~ msgstr "Frigjort fra byforvaltning"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Forslag om standset vækst"

#~ msgid "Transfer"
#~ msgstr "Transformer"

#~ msgid "Was Built"
#~ msgstr "Enhed bygget"

#~ msgid "Has Plague"
#~ msgstr "Har pest"

#~ msgid "City Map changed"
#~ msgstr "Bykort ændret"

#~ msgid "Worklist Events"
#~ msgstr "Arbejdsliste hændelser"

#~ msgid "Production changed"
#~ msgstr "Produktion ændret"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Øko-katastrofe"

#~ msgid "Bribe"
#~ msgstr "Bestikkelse"

#~ msgid "Caused Incident"
#~ msgstr "Førte til episode"

#~ msgid "Escape"
#~ msgstr "Flugt"

#~ msgid "Failed"
#~ msgstr "Mislykkedes"

#~ msgid "Incite"
#~ msgstr "Opildne"

#~ msgid "Poison"
#~ msgstr "Gift"

#~ msgid "Sabotage"
#~ msgstr "Saboter"

#~ msgid "Theft"
#~ msgstr "Tyveri"

#~ msgid "Eco-Disaster"
#~ msgstr "Øko-katastrofe"

#~ msgid "Nuke Detonated"
#~ msgstr "Atombombe detoneret"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Barbarer undsluppet fra landsby"

#~ msgid "City Founded from Hut"
#~ msgstr "By grundlagt fra en landsby"

#~ msgid "Gold Found in Hut"
#~ msgstr "Guld fundet i en landsby"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Dræbt af barbarer i en landsby"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Lejetropper fundet i en landsby"

#~ msgid "Settler Found in Hut"
#~ msgstr "Nybygger fundet i en landsby"

#~ msgid "Tech Found in Hut"
#~ msgstr "Teknologi fundet i en landsby"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Enhed reddet fra barbarer"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbaroprør"

#~ msgid "Civil War"
#~ msgstr "Borgerkrig"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Kollaps til anarki"

#~ msgid "First Contact"
#~ msgstr "Første kontakt"

#~ msgid "Learned New Government"
#~ msgstr "Lærte om ny styreform"

#~ msgid "Low Funds"
#~ msgstr "Mangler penge"

#~ msgid "Revolution Ended"
#~ msgstr "Oprør forbi"

#~ msgid "Revolution Started"
#~ msgstr "Oprør startet"

#~ msgid "Spaceship Events"
#~ msgstr "Rumskib hændelser"

#~ msgid "Alliance"
#~ msgstr "Alliance"

#~ msgid "Broken"
#~ msgstr "Brudt"

#~ msgid "Cease-fire"
#~ msgstr "Våbenhvile"

#~ msgid "Peace"
#~ msgstr "Fred"

#~ msgid "Shared Vision"
#~ msgstr "Delt synsfelt"

#~ msgid "Attack Failed"
#~ msgstr "Angreb mislykket"

#~ msgid "Attack Succeeded"
#~ msgstr "Angreb vellykket"

#~ msgid "Defender Destroyed"
#~ msgstr "Forsvarer knust"

#~ msgid "Defender Survived"
#~ msgstr "Forsvarer overlevede"

#~ msgid "Promoted to Veteran"
#~ msgstr "Forfremmet til veteran"

# problem
#~ msgid "Lost outside battle"
#~ msgstr "Tabt uden for kamp"

#~ msgid "Production Upgraded"
#~ msgstr "Produktion opgraderet"

#~ msgid "Relocated"
#~ msgstr "Flyttet"

#~ msgid "Orders / goto events"
#~ msgstr "Ordrer/gå til-hændelser"

#~ msgid "Built unit with population cost"
#~ msgstr "Byggede enhed med befolkningsomkostning"

#~ msgid "New vote"
#~ msgstr "Ny afstemning"

#~ msgid "Vote resolved"
#~ msgstr "Afstemning færdig"

#~ msgid "Vote canceled"
#~ msgstr "Afstemning afbrudt"

#~ msgid "Finished"
#~ msgstr "Færdig"

#~ msgid "Made Obsolete"
#~ msgstr "Gjort forældet"

#~ msgid "Started"
#~ msgstr "Begyndt"

#~ msgid "Stopped"
#~ msgstr "Arbejde standset"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Færdigbygget næste runde"

#~ msgid "AI Debug messages"
#~ msgstr "Fejlrettelsesbeskeder for computerspillere"

#~ msgid "Broadcast Report"
#~ msgstr "Rundsender rapport"

#~ msgid "Caravan actions"
#~ msgstr "Karavane handlinger"

#~ msgid "Chat error messages"
#~ msgstr "Chat fejlmeddelelser"

#~ msgid "Chat messages"
#~ msgstr "Chat beskeder"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Koble beskeder til/fra"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatmeddelelse"

#~ msgid "Error message from bad command"
#~ msgstr "Fejlmeddelelse på grund af ugyldig kommando"

#~ msgid "Game Ended"
#~ msgstr "Spillet er slut"

#~ msgid "Game Started"
#~ msgstr "Spillet er i gang"

#~ msgid "Nation Selected"
#~ msgstr "Nation valgt"

#~ msgid "Player Destroyed"
#~ msgstr "Spiller knust"

#~ msgid "Report"
#~ msgstr "Rapporter"

#~ msgid "Server Aborting"
#~ msgstr "Serverafbrydelse"

#~ msgid "Server Problems"
#~ msgstr "Serverproblemer"

#~ msgid "Message from server operator"
#~ msgstr "Melding fra serveroperatør"

#~ msgid "Server settings changed"
#~ msgstr "Serveropsætning ændret"

#~ msgid "Turn Bell"
#~ msgstr "Rundeklokke"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Skriptbesked for scenarie/regelsæt"

#~ msgid "Year Advance"
#~ msgstr "Året går"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Brug: %s [tilvalg ...]\n"
#~ "Gyldige tilvalg er:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tOverfør alle følgende indstillinger til grænsefladen.\n"
#~ "\t\t\tPrøv \"%s -- --help\" for mere information.\n"

#~ msgid "AD"
#~ msgstr "E.Kr."

#, fuzzy
#~ msgid "BC"
#~ msgstr "F.Kr."

#~ msgid "Mr. %s"
#~ msgstr "Hr. %s"

#~ msgid "Ms. %s"
#~ msgstr "Fru %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "IO-fejl"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Billede"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Intern fejl."

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<ingen tilslutninger>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Felter per spiller"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Tillades kun mellem menneskespillere"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Alle spillere på et enkelt kontinent"

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Definition af kortstørrelse"

# ?
#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Ukendt indstilling '%s'."

# ?
#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "Handelsrute mellem %s og %s afbrudt."

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Strengværdi for lang (maksimal længde: %lu)."

# ?
#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Atomvinter slået fra."

# ?
#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Tegn grænserne"

#, fuzzy
#~ msgid "yes"
#~ msgstr "B"

#, fuzzy
#~ msgid "no"
#~ msgstr "ingen"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Rejsetid:            -      "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "Jernbane           %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", ikke klar"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Definition af kortstørrelse"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Spillernavn: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Ugyldigt interval: %d til %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(ingen definerede arbejdslister)"

#, fuzzy
#~ msgid "error generating the file name"
#~ msgstr "Definition af filnavnet til gemning"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Indlæser skriptfil: '%s'."

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Kunne ikke åbne \"%s\"."

#, fuzzy
#~ msgid "illegal packet size"
#~ msgstr "Installér tilføjelsespakke"

#~ msgid "decoding error"
#~ msgstr "afkodningsfejl"

#~ msgid "Away"
#~ msgstr "Væk"

# bruges i "%s AI", som er oversat til "Computer - %s"
#~ msgid "Novice"
#~ msgstr "Begynder"

#~ msgid "Easy"
#~ msgstr "Let"

#~ msgid "Hard"
#~ msgstr "Vanskelig"

#~ msgid "Cheating"
#~ msgstr "Snydende"

#~ msgid "Experimental"
#~ msgstr "Eksperimentel"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Morderisk"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Krigerisk"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Fjendtlig"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Usamarbejdsvillig"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Bekymret"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutral"

# tidligere ærefuld
#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Venligtsindet"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Hjælpsom"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Begejstret"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Beundrende"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Ærbødig"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Våbenstilstand"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Krig"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Aldrig mødt"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Hold"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Verdensomspændende krav understøttes kun for vidundere."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Spilleromspændende krav understøttes kun for vidundere."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Øomspændende krav understøttes kun for vidundere."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Overlevelseskrav kunderstøttes kun for vidundere."

#~ msgid "\"%s\" units"
#~ msgstr "»%s«-enheder"

#~ msgid "%s units"
#~ msgstr "%s enheder"

#~ msgid "Size %d"
#~ msgstr "Størrelse %d"

# %s = Nybegynder, Vanskelig, ...
#~ msgid "%s AI"
#~ msgstr "Computer - %s"

#~ msgid "%s terrain"
#~ msgstr "%s terræn"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s terræn"

#~ msgid "%s base"
#~ msgstr "%s base"

#~ msgid "After %s"
#~ msgstr "Efter %s"

#~ msgid "%s possible"
#~ msgstr "%s mulig"

#~ msgid "City center tile"
#~ msgstr "Felt for bycentrum"

#~ msgid "Team %d"
#~ msgstr "Hold %d"

#~ msgid "team %s"
#~ msgstr "hold %s"

#~ msgid "team %d"
#~ msgstr "hold %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Fremtidsteknologi %d"

#~ msgid "Future Tech."
#~ msgstr "Fremtidsteknologi"

#~ msgid "Mine"
#~ msgstr "Mine"

#~ msgid "Hut"
#~ msgstr "Landsby"

#~ msgid "Farmland"
#~ msgstr "Landbrug"

#~ msgid "Fallout"
#~ msgstr "Stråling"

#~ msgid "Land"
#~ msgstr "Land"

#~ msgid "Oceanic"
#~ msgstr "Hav"

#~ msgid "Idle"
#~ msgstr "Inaktiv"

#~ msgid "Fortifying"
#~ msgstr "Befæster"

#~ msgid "Fortified"
#~ msgstr "Befæstet"

#~ msgid "Goto"
#~ msgstr "Gå til"

#~ msgid "Explore"
#~ msgstr "Udforsk"

#~ msgid "Transform"
#~ msgstr "Transformer"

#~ msgid "Base"
#~ msgstr "Base"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "_Omdan"

#~ msgid "Moves"
#~ msgstr "Træk"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Mad/skjold/guld:"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s opgraderet til %s for %d guld."
#~ msgstr[1] "%s opgraderet til %s for %d guld."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Beklager, kan ikke opgradere %s (endnu)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "At opgradere %s til %s koster %d guld.\n"
#~ "Skatkammeret har %d guld."
#~ msgstr[1] ""
#~ "At opgradere %s til %s koster %d guld.\n"
#~ "Skatkammeret har %d guld."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Du kan kun opgradere enheder i dine byer."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Opgradering af %s ville strande de enheder, den transporterer."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Opgradering af %s vil resultere i en %s, som ikke kan overleve her."

#~ msgid "%s or similar units"
#~ msgstr "%s eller lignende enheder"

#~ msgid "%s and similar units"
#~ msgstr "%s og lignende enheder"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv version %s %s"

#~ msgid "(beta version)"
#~ msgstr "(betaversion)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv version %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv version %s"

#~ msgid "betatest version "
#~ msgstr "betatest version "

#~ msgid "version "
#~ msgstr "version "

#~ msgid "January"
#~ msgstr "Januar"

#~ msgid "February"
#~ msgstr "Februar"

#~ msgid "March"
#~ msgstr "Marts"

#~ msgid "April"
#~ msgstr "April"

#~ msgid "May"
#~ msgstr "Maj"

#~ msgid "June"
#~ msgstr "Juni"

#~ msgid "July"
#~ msgstr "Juli"

#~ msgid "August"
#~ msgstr "August"

#~ msgid "September"
#~ msgstr "September"

#~ msgid "October"
#~ msgstr "Oktober"

#~ msgid "November"
#~ msgstr "November"

#~ msgid "December"
#~ msgstr "December"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "DETTE ER EN BETAVERSION\n"
#~ "Freeciv %s vil snart blive udgivet i %s, på %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "DETTE ER EN BETAVERSION\n"
#~ "Freeciv %s vil snart blive udgivet i %s, på %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Fordi kultur bør være frit tilgængelig!"

#~ msgid "Aqueduct"
#~ msgstr "Akvædukt"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Tillader en by at vokse sig større end størrelse 10."

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "I tillæg til markedsplads-forbedringen øger en bank produktionen af "
#~ "luksus og skat i en by med 100 %."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Med en kaserne får alle nye enheder i byen automatisk veteranstatus, som "
#~ "betyder at deres angrebs- og forsvars-styrke øges med 50 %. Desuden "
#~ "bliver skadede enheder som bliver i byen en hel runde uden at flytte sig "
#~ "fuldstendigt repareret."

#~ msgid "Barracks II"
#~ msgstr "Kaserne II"

#~ msgid "Barracks III"
#~ msgstr "Kaserne III"

#~ msgid "Cathedral"
#~ msgstr "Katedral"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "En katedral gør 4 ulykkelige borgere glade i en by, og det gør det "
#~ "lettere at holde ro og orden i den by; gælder dog ikke for borgere, som "
#~ "er ulykkelige på grund af militæraktivitet."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bymure gør det lettere at forsvare en by. De tredobler forsvarsstyrken "
#~ "til enheder i byen mod helikoptere, land- og søenheder. De er ikke "
#~ "effektive mod flyenheder der ikke er helikoptere og artilleri. Bymure "
#~ "forhindrer at befolkningen mindsker som følge af at en forsvarende enhed "
#~ "bliver ødelagt af en landenhed."

#~ msgid "Colosseum"
#~ msgstr "Kolosseum"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underholder indbyggerne i byen, hvilket gør 3 ulykkelige borgere glade.  "
#~ "Påvirker dog ikke borgere som er ulykkelige på grund af militæraktivitet."

#~ msgid "Courthouse"
#~ msgstr "Retssal"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reducerer korruptionen i en by med 50 %. Under et demokrati vil en "
#~ "retssal gøre en ulykkelig borger glad. Desuden halveres den effektive "
#~ "afstand til hovedstaden, med hensigt på at kalkulere oprørsomkostninger."

#~ msgid "Factory"
#~ msgstr "Fabrik"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Øger skjoldproduktionen i en by med 50 %. Denne forøgelse kan også øge "
#~ "forureningen betragteligt."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Med kornlager bliver mængden af lagret mad sat til halvdelen af maks når "
#~ "en by vokser eller mindsker. Dette hjælper en by med at vokse hurtigere "
#~ "og lettere modstå sult."

#~ msgid "Hydro Plant"
#~ msgstr "Vandkraftværk"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Reducerer mængden af forurening fra produktion i en by med 50 %. Øger "
#~ "også skjoldproduktionen fra en fabrik eller et fabrikskompleks i byen: En "
#~ "fabrik og et vandkraftværk giver tilsammen 100 % produktionsbonus, og en "
#~ "fabrik, et fabrikskompleks og et vandkraftværk giver tilsammen 150 % "
#~ "produktionsbonus."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "En by kan kun have et enkelt vandkraftværk, kraftværk eller "
#~ "atomkraftværk.  En by kan kun bygge et vandkraftværk, hvis den ligger ved "
#~ "siden af (eller på) et bjerg- eller flodfelt."

#~ msgid "Library"
#~ msgstr "Bibliotek"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Øger byens forskningsbidrag med 50 %."

#~ msgid "Marketplace"
#~ msgstr "Markedsplads"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Øger byens luksus- og skattebidrag med 50 %."

#~ msgid "Mass Transit"
#~ msgstr "Kollektiv trafik"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutraliserer forureningen genereret af befolkningen. Befolkningen har "
#~ "absolut ingen effekt på forureningen fra byen."

#~ msgid "Mfg. Plant"
#~ msgstr "Fabrikskompleks"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Sammen med en fabrik øger et fabrikskompleks skjoldproduktionen i en by "
#~ "med 100 %."

#~ msgid "Nuclear Plant"
#~ msgstr "Atomkraftværk"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Reducerer forureningen fra produktion i en by med 50 %. Øger også "
#~ "skjoldproduktionen fra fabrikker eller fabrikskompleks i en by: en fabrik "
#~ "og et atomkraftværk giver tilsammen 100 % produktionsbonus, og en fabrik, "
#~ "et fabrikskompleks og et atomkraftværk får tilsammen 150 % "
#~ "produktionsbonus."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "En by kan kun have et enkelt vandkraftværk, kraftværk eller atomkraftværk."

#~ msgid "Palace"
#~ msgstr "Slot"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Gør byen til hovedstad og centrum for din regering. Korruption i andre "
#~ "byer er afhængig af hvor langt de ligger fra hovedstaden, undtagen når "
#~ "styreformen er demokrati eller kommunisme. Omkostningen ved at opildne "
#~ "til oprør i en fjendtlig by afhænger også af hvor langt byen ligger fra "
#~ "hovedstaden (under alle styreformer)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Pas godt på din hovedstad, da tabet af denne kan medføre borgerkrig i dit "
#~ "imperium. Tabet af dit nuværende palads kan også bevirke at du mister dit "
#~ "rumskib, hvis du har et."

#~ msgid "Power Plant"
#~ msgstr "Elektricitetsværk"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Øger skjoldproduktionen fra en fabrik eller fabrikskompleks i en by:  En "
#~ "fabrik og et fabrikskompleks giver tilsammen 100 % produktionsbonus, og "
#~ "et fabrik, fabrikskompleks og kraftværk giver tilsammen 150 % "
#~ "produktionsbonus.  Den ekstra produktion kan føre til at byen forurener "
#~ "mere."

#~ msgid "Recycling Center"
#~ msgstr "Genbrugsstation"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "At bygge et genbrugscenter reducerer mængden af forurening genereret af "
#~ "produktion i en by med 66 %."

#~ msgid "SDI Defense"
#~ msgstr "SDI-forsvar"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Beskytter en by og dens miljø (op til 2 felter væk) fra angreb af atomare "
#~ "enheder. En atomar enhed som angriber en by med et SDI-forsvar eller som "
#~ "angriber en enhed (eller springer i luften med vilje) inden for "
#~ "rækkevidde, skydes ned og har ingen effekt."

#~ msgid "Space Component"
#~ msgstr "Rumkomponent"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Rumkomponenter kan deles i fremdrifts- og brændstof-komponenter.  Hvert "
#~ "par kan reducere dit rumskibs rejsetid.  Du kan bygge op til 8 par."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Før du kan bygge nogen rumskibsdele, skal vidunderet Apolloprogrammet "
#~ "være bygget af en eller anden spiller."

#~ msgid "Space Module"
#~ msgstr "Rum-modul"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Rummoduler er de dyreste dele af rumskibe.  Der er tre typer rummodul:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "- Passagermodul: Giver beboelsesplads til 10.000 mennesker."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Overlevelsesmodul: Giver mad og vand til befolkningen i et "
#~ "passagermodul."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Solpaneler: Giver den energi, der kræves af de to andre slags moduler."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Du kan bygge op til fire rummoduler af hver type."

#~ msgid "Space Structural"
#~ msgstr "Rumstruktur"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Rumstrukturer danner fundamentet i rumskibet.  Alle andre rumskibsdele "
#~ "skal være fæstet til strukturerne for at fungere.  Du kan bygge op til 32 "
#~ "rumstrukturer."

#~ msgid "Temple"
#~ msgstr "Tempel"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Gør en ulykkelig borger glad.  Mysticisme fordobler denne effekt.  Med "
#~ "Mysticisme og Orakel bliver 4 borgere glade.  Påvirker ikke borgere, der "
#~ "er ulykkelige på grund af militæraktivitet."

#~ msgid "University"
#~ msgstr "Universitet"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Sammen med bibliotek vil et universitet øge forskningsproduktionen i en "
#~ "by med 100 %."

#~ msgid "Apollo Program"
#~ msgstr "Apolloprogrammet"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Alle byer på kortet bliver synlige for spilleren som ejer det. Personen "
#~ "har også opdateret viden om alle felter med byer på trods af krigståge."
#~ "Det tillader alle spillere at begynde at bygge rumskibsdele (dersom de "
#~ "har forsket i de nødvendige teknologier)."

#~ msgid "Colossus"
#~ msgstr "Kolossen"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Hvert felt omkring byen hvor vidunderet er bygget, som allerede genererer "
#~ "noget handel, producerer en ekstra handelsressource."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Kopernicus' observatorium"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Øger forskningsproduktionen med 50 % i byen den er bygget i."

#~ msgid "Cure For Cancer"
#~ msgstr "Kur mod kræft"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Denne imponerende teknologiske præstation gør en ulykkelig borger glad i "
#~ "alle dine byer (inklusive borgere, der er ulykkelige på grund af "
#~ "militæraktivitet)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwins rejse"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwins rejse udløste opdagelsen af udviklingen af arter hvilket "
#~ "øgede troen på videnskab. Giver to umiddelbare teknologiske fremskridt."

#~ msgid "Great Library"
#~ msgstr "Verdensbiblioteket"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Civilisationen som bygger Verdensbiblioteket får alle fremskridt som "
#~ "mindst to andre civilisationer har opdaget."

#~ msgid "Great Wall"
#~ msgstr "Den Kinesiske Mur"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Fungerer som bymur i alle dine byer."

#~ msgid "Hanging Gardens"
#~ msgstr "Hængende Haver"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Gør en glad borger lykkelig i hver by. I den usandsynlige situation hvor "
#~ "der ikke er nogen glade borgere som kan få effekten af Hængende Haver, "
#~ "gælder vidunderet for ulykkelige borgere i stedet (inklusive de som er "
#~ "ulykkelige på grund af militæraktivitet), og gør dem glade i stedet."

#~ msgid "Hoover Dam"
#~ msgstr "Aswan-dæmningen"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Fungerer som om du havde vandkraftværker i alle byer på det samme "
#~ "kontinent som vidunderet er bygget på. (Dette reducerer forurening og "
#~ "øger effekten af fabrikker og fabrik-komplekser.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Isak Newtons Universitet"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Øger forskningen i byen det er bygget i med 100 %."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bachs Domkirke"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Gør to ulykkelige borgere glade i enhver af dine byer, som er på samme "
#~ "kontinent som vidunderet er bygget (inklusive borgere som er ulykkelige "
#~ "på grund af militæraktivitet)."

#~ msgid "Lighthouse"
#~ msgstr "Fyrtårn"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Giver alle dine søenheder 1 ekstra bevægelsespoint."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellans ekspedition"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Giver alle søenheder et ekstra bevægelsespoint"

#~ msgid "Manhattan Project"
#~ msgstr "Manhattanprojektet"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Det Sixtinske Kapel"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Dobler effekten af katedraler, i alle byer."

#~ msgid "Oracle"
#~ msgstr "Oraklet"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Gør to ulykkelige borgere glade i hver af dine byer, der har et tempel.  "
#~ "Gælder ikke for borgere, der er ulykkelige på grund af militæraktivitet."

#~ msgid "Pyramids"
#~ msgstr "Pyramider"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Lader dig vælge hvilken som helst styreform, inkluderet de som du ikke "
#~ "har forsket frem endnu, uden overgangstid med anarki."

#~ msgid "SETI Program"
#~ msgstr "SETI-programmet"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Øger forskningen i hver by med 50 %."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeares teater"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Gør alle vrede og ulykkelige borgere glade i byen hvor den er placeret, "
#~ "inklusive borgere som er ulykkelige på grund af militæraktivitet."

#~ msgid "United Nations"
#~ msgstr "Forenede Nationer"

#~ msgid "Women's Suffrage"
#~ msgstr "Stemmeret for kvinder"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Mindsker hver enheds indvirkning på ulyksaligheden i hver by med 1. Det "
#~ "indebærer at i en republik forårsager enheder ingen ulyksalighed, og "
#~ "under demokrati forårsager aggressive enheder kun 1 ulykkelig borger hver."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:E"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Hver underholder producerer to luksuspoint til deres by hver tur. "
#~ "Virkningen af luksuspoint beskrives i afsnittet om lykke."

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:F"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Hver forsker bidrager med to point til dit imperiums forskning hver tur."

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:S"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Hver skatteopkræver producerer to ekstra guld til din statskasse hver tur."

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Europæisk"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Klassisk"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropisk"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Asiatisk"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babylonisk"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Keltisk"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renæssance"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Industriel"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Moderne"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Postmoderne"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1-regelsæt"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Du spiller med regelsættet for civ1. Disse regler er meget mere simple "
#~ "end standardreglerne i Freeciv. Hvis du kun kender til standardreglerne, "
#~ "så brug lidt tid på at undersøge forskellene.\n"
#~ "\n"
#~ " * Der er mindre teknologi, bygninger og enheder\n"
#~ " * Enheder har mere liv. Hvis de vinder et slag, så har de fuldt liv "
#~ "igen\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Uddannelse"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Pest"

#~ msgid "Team 0"
#~ msgstr "Hold 0"

#~ msgid "Team 1"
#~ msgstr "Hold 1"

#~ msgid "Team 2"
#~ msgstr "Hold 2"

#~ msgid "Team 3"
#~ msgstr "Hold 3"

#~ msgid "Anarchy"
#~ msgstr "Anarki"

#~ msgid "Warlord %s"
#~ msgstr "Krigsherre %s"

#~ msgid "Warlady %s"
#~ msgstr "Krigsfrue %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarki er manglen på en regering. Borgerne er uorganiserede og "
#~ "uproduktive, og vil bruge hele deres indkomst så hurtigt som overhovedet "
#~ "muligt frem for at betale skatter og foretage forskning."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "Anarki giver en smule mindre korruption end despotisme, men smule mere "
#~ "utilfredshed."

#~ msgid "Despotism"
#~ msgstr "Despotisme"

#~ msgid "Chief %s"
#~ msgstr "Høvding %s"

#~ msgid "?female:Chief %s"
#~ msgstr "?female:Høvding %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Under despotisme er du den absolutte leder af dit folk. Din kontrol "
#~ "baserer sig hovedsageligt på undtagelsestilstand."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Despotisme har den højeste grad af korruption af alle styreformerne."

#~ msgid "Monarchy"
#~ msgstr "Monarki"

#~ msgid "King %s"
#~ msgstr "Kong %s"

#~ msgid "Queen %s"
#~ msgstr "Dronning %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Under monarki er en konge eller dronning samlingspunktet for din "
#~ "regering. Denne titel går i arv."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr "Monarki har det samme lave korruptionsniveau som republikken."

#~ msgid "Communism"
#~ msgstr "Kommunisme"

#~ msgid "Comrade %s"
#~ msgstr "Kammerat %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Kammerat %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "En kommunistisk regering baserer sig på idealet om at alle mennesker er "
#~ "lige. Alt ejes af staten, i stedet for af enkelte borgere. Kommunisme "
#~ "giver en balance mellem krigerisk og økonomisk styreform."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Under kommunisme vil korruption ikke afhænge afstanden til hovedstaden; "
#~ "alle byer (herunder hovedstaden) har en beskeden mængde korruption."

#~ msgid "Republic"
#~ msgstr "Republik"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Som republik afholder befolkningen et valg over hvem som skal lede dem; "
#~ "og valgte ledere må forblive populære for at bevare kontrollen og giver "
#~ "derfor befolkningen en større grad af frihed. Borgere under republikken "
#~ "bliver hurtigere urolige, men frihedsgraderne gør at du kan opnå en stor "
#~ "handel."

#~ msgid "Democracy"
#~ msgstr "Demokrati"

#~ msgid "President %s"
#~ msgstr "Præsident %s"

#~ msgid "?female:President %s"
#~ msgstr "?female:Præsident %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Under et demokrati ledes der via valg. Et demokrati muliggør det højeste "
#~ "niveau for handel, men også det største potentiale for utilfredshed. Der "
#~ "er ingen korruption under demokrati, men befolkningen bliver meget "
#~ "utilfreds under krig."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Fordi (glade) borgere i et demokrati har stor tro på deres ledelse, er "
#~ "deres loyalitet i top.  Militære enheder i et demokrati kan ikke "
#~ "bestikkes og demokratiske byer kan ikke overtales til oprør af diplomater "
#~ "og spioner."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Forhistorisk"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Moderne"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Amerikanerne"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Officielt kaldt United States of America. Selvstændig - fra "
#~ "Storbritannien - efter en uafhængighedskrig i 1776-1783 e.Kr."

#~ msgid "Aztec"
#~ msgstr "Aztekisk"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Aztekerne"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Aztekerne, et nahuatl-talende folk fra Sonoran-ørkenen, tog kontrol med "
#~ "Toltec-civilisationen i det centrale Mexico omkring det 15. århundrede, "
#~ "og genoptog menneskeofringer. De blev besejret af spanierne under Cortés "
#~ "i 1521."

#~ msgid "Babylonian"
#~ msgstr "Babylonsk"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babylonerne"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon var den dominerende by i Mesopotamien fra det 18. århundrede til "
#~ "det 7. århundrede f.Kr. En lang række folkeslag beboede samtidig eller "
#~ "skiftevis Landet."

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "?female:%s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "?female:%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Kinesisk"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Kineserne"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kina er den ældste af de større civilisationer som stadig eksisterer i "
#~ "dag. Der er nedskrevne oplysninger helt tilbage fra 3.500 år siden. Efter "
#~ "først at være blevet forenet af Qin-dynastiet i 221 f.Kr., skiftede Kina "
#~ "status mellem enhed og opdeling, og blev ofte erobret af udefra kommende "
#~ "styrker. I dag er Folkerepublikken Kina, som blev etableret af "
#~ "kommunisterne i 1949, herre på fastlandet, mens den tidligere "
#~ "nationalistiske regering for den Kinesiske Republik flygtede til øen "
#~ "Taiwan."

#~ msgid "Chairperson %s"
#~ msgstr "Forkvinde %s"

#~ msgid "Egyptian"
#~ msgstr "Ægyptisk"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Ægypterne"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Ægypten er den andet ældste af verdens civilisationer. Siden forhistorisk "
#~ "tid har landet været befolket og nydt godt af floden Nilen."

#~ msgid "English"
#~ msgstr "Engelsk"

#~ msgid "?plural:English"
#~ msgstr "?plural:Englænderne"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "England blev forenet af Alfred den Store i de sene år af det 9. "
#~ "århundrede e.Kr., for kun få år senere at blive erobret af Wilhelm "
#~ "Erobreren, i den sidste succesfulde invasion af landet."

#~ msgid "French"
#~ msgstr "Fransk"

#~ msgid "?plural:French"
#~ msgstr "?plural:Franskmændene"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Frankrig har længe været en indflydelsesrig magt i Europa. Franske "
#~ "erobrere som Napoleon og kong Charlemagne forenede store dele af Europa "
#~ "under det franske flag."

#~ msgid "?female:Premier %s"
#~ msgstr "?female:Premier %s"

#~ msgid "German"
#~ msgstr "Tysk"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Tyskerne"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Tyskland blev forenet i 1871 af Preussens militær. Efter 1. verdenskrig "
#~ "blev det en republik, men faldt under nazismens åg i 1933 og startede 2. "
#~ "verdenskrig. Efter krigen blev landet delt i 2 stater, en demokratisk i "
#~ "vest og en kommunistisk i øst. De to lande blev genforenet i 1990 efter "
#~ "afslutningen af Den Kolde Krig."

#~ msgid "Greek"
#~ msgstr "Græsk"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Grækerne"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "De antikke græker, mellem Mykenae og den romerske erobring."

#~ msgid "Indian"
#~ msgstr "Indisk"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Inderne"

#~ msgid "Mongol"
#~ msgstr "Mongolsk"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongolerne"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "I årtierne efter foreningen foretaget af Djengis Khan, erobrede "
#~ "mongolerne det største rige i menneskets historie, omfattende det meste "
#~ "af Asien. De blev berygtet for deres ubarmhjertige krigsførelse."

#~ msgid "Roman"
#~ msgstr "Romersk"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Romerne"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Rom blev, ifølge legenden, grundlagt af Romulus i år 753 f.Kr. Da riget "
#~ "var på sit højeste kontrollerede det næsten hele Europa, det nordlige "
#~ "Afrika og Mesopotamien."

#~ msgid "Imperator %s"
#~ msgstr "Imperator %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Imperatix %s"

#~ msgid "Russian"
#~ msgstr "Russisk"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Ifølge legenden inviterede slaviske og finske stammer fra Novgorod i året "
#~ "862 vikingen kong Rurik for at skabe orden i deres land. Rurik skabte "
#~ "Kievan Rus i dette område, den første russiske stat. I 11. århundrede var "
#~ "Kievan Rus blevet opdelt i mindre territorier, som i det 15. århundrede "
#~ "endnu engang blev samlet af Ivan 3. Efter store militære sejre over "
#~ "Sverige og store territoriale udvidelser annoncerede Peter 1. det "
#~ "russiske imperium i 1721. Dette imperium holdt sig til 1917 da en "
#~ "socialistisk revolution slog den sidste russiske zar ihjel. Efter "
#~ "Sovjetunionens opløsning i 1991 blev Rusland en føderal republik."

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zuluerne"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Zuluerne er et bantufolk som flyttede fra den vestlige central del af "
#~ "Afrika til det sydlige Afrika i begyndelsen af 1700-tallet. Her knuste de "
#~ "deindfødte khoisaner og kæmpede mod europæiske bosættere."

#~ msgid "Advanced Flight"
#~ msgstr "Avanceret flyteknik"

#~ msgid "Alphabet"
#~ msgstr "Alfabetet"

#~ msgid "Astronomy"
#~ msgstr "Astronomi"

#~ msgid "Atomic Theory"
#~ msgstr "Atomteori"

#~ msgid "Automobile"
#~ msgstr "Bilen"

#~ msgid "Banking"
#~ msgstr "Bankvæsen"

#~ msgid "Bridge Building"
#~ msgstr "Brobygning"

#~ msgid "Bronze Working"
#~ msgstr "Bronzearbejde"

#~ msgid "Ceremonial Burial"
#~ msgstr "Begravelsesritualer"

#~ msgid "Chemistry"
#~ msgstr "Kemi"

#~ msgid "Chivalry"
#~ msgstr "Ridderlighed"

#~ msgid "Code of Laws"
#~ msgstr "Lovværk"

#~ msgid "Combustion"
#~ msgstr "Forbrænding"

#~ msgid "Computers"
#~ msgstr "Datamaskiner"

#~ msgid "Conscription"
#~ msgstr "Værnepligt"

#~ msgid "Construction"
#~ msgstr "Konstruktion"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Tillader nybyggere at bygge fæstningsværker."

#~ msgid "Currency"
#~ msgstr "Valuta"

#~ msgid "Electricity"
#~ msgstr "Elektricitet"

#~ msgid "Electronics"
#~ msgstr "Elektronik"

#~ msgid "Engineering"
#~ msgstr "Ingeniørkunst"

#~ msgid "Explosives"
#~ msgstr "Sprængstof"

#~ msgid "Feudalism"
#~ msgstr "Feudalisme"

#~ msgid "Flight"
#~ msgstr "Fly"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Formindsker engangsindtægter fra nye handelsruter."

#~ msgid "Fusion Power"
#~ msgstr "Fusionskraft"

#~ msgid "Genetic Engineering"
#~ msgstr "Genmanipulering"

#~ msgid "Gunpowder"
#~ msgstr "Krudt"

#~ msgid "Horseback Riding"
#~ msgstr "Hestehold"

#~ msgid "Industrialization"
#~ msgstr "Industrialisering"

#~ msgid "Invention"
#~ msgstr "Opfindelse"

#~ msgid "Iron Working"
#~ msgstr "Jernarbejde"

#~ msgid "Labor Union"
#~ msgstr "Fagforening"

#~ msgid "Literacy"
#~ msgstr "Uddannelse"

#~ msgid "Magnetism"
#~ msgstr "Magnetisme"

#~ msgid "Map Making"
#~ msgstr "Kartografi"

#~ msgid "Masonry"
#~ msgstr "Murkunst"

#~ msgid "Mass Production"
#~ msgstr "Masseproduktion"

#~ msgid "Mathematics"
#~ msgstr "Matematik"

#~ msgid "Medicine"
#~ msgstr "Medicin"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgi"

#~ msgid "Mysticism"
#~ msgstr "Mysticisme"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Øger effekten af templer."

#~ msgid "Navigation"
#~ msgstr "Navigation"

#~ msgid "Nuclear Fission"
#~ msgstr "Atomfission"

#~ msgid "Nuclear Power"
#~ msgstr "Atomkraft"

#~ msgid "Philosophy"
#~ msgstr "Filosofi"

#~ msgid "Physics"
#~ msgstr "Fysik"

#~ msgid "Plastics"
#~ msgstr "Plastik"

#~ msgid "Pottery"
#~ msgstr "Keramik"

#~ msgid "Railroad"
#~ msgstr "Jernbane"

#~ msgid "Recycling"
#~ msgstr "Genbrug"

#~ msgid "Refining"
#~ msgstr "Raffinering"

#~ msgid "Religion"
#~ msgstr "Religion"

#~ msgid "Robotics"
#~ msgstr "Robotter"

#~ msgid "Rocketry"
#~ msgstr "Raketter"

#~ msgid "Space Flight"
#~ msgstr "Rumfart"

#~ msgid "Steam Engine"
#~ msgstr "Dampmaskinen"

#~ msgid "Steel"
#~ msgstr "Stål"

#~ msgid "Superconductors"
#~ msgstr "Superledere"

#~ msgid "The Corporation"
#~ msgstr "Bureaukrati"

#~ msgid "The Republic"
#~ msgstr "Republik"

#~ msgid "The Wheel"
#~ msgstr "Hjulet"

#~ msgid "Theory of Gravity"
#~ msgstr "Gravitationsteorien"

#~ msgid "Writing"
#~ msgstr "Skrivekunst"

#~ msgid "Ocean"
#~ msgstr "Hav"

#~ msgid "Arctic"
#~ msgstr "Arktisk"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Arktiske felter findes kun helt nordpå eller sydpå. Felterne er meget "
#~ "kolde og derfor meget vanskelige at få udbytte fra."

#~ msgid "Desert"
#~ msgstr "Ørken"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Ørkener er områder med ekstrem tørke, noget som medfører at landbrug og "
#~ "handel er vanskelig."

#~ msgid "Forest"
#~ msgstr "Skov"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Skovområder består af tæt vegetation som gør landbrug noget problematisk."

#~ msgid "Grassland"
#~ msgstr "Græseng"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Græsenge giver meget gode betingelser for landbrug."

#~ msgid "Hills"
#~ msgstr "Bakker"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""  †  †  €†  
#~ "Foruden at være tilgængelige for landbrug er bakkedrag ofte rige på "
#~ "ressourcer."

#~ msgid "Jungle"
#~ msgstr "Jungle"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Jungler er overgroede og gør det vanskeligt at drive landbrug på området."

#~ msgid "Mountains"
#~ msgstr "Bjerge"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Bjerge er områder med ekstreme højder, som gør landbrug og handel meget "
#~ "vanskelig."

#~ msgid "Plains"
#~ msgstr "Sletter"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Sletter er meget store, lidt øde områder, som gør det vanskeligt at drive "
#~ "handel."

#~ msgid "Swamp"
#~ msgstr "Sump"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Sumpe har en overflod af vand, som gør landbrug vanskeligt."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra er store, kolde områder, som er egnet til noget landbrug og lidet "
#~ "andet."

#~ msgid "?animals:Game"
#~ msgstr "?dyr:Jagt"

#~ msgid "Coal"
#~ msgstr "Kul"

#~ msgid "Fish"
#~ msgstr "Fisk"

#~ msgid "Gems"
#~ msgstr "Ædelstene"

#~ msgid "Horses"
#~ msgstr "Heste"

#~ msgid "Oasis"
#~ msgstr "Oase"

#~ msgid "Oil"
#~ msgstr "Olie"

#~ msgid "Resources"
#~ msgstr "Ressourcer"

#~ msgid "Seals"
#~ msgstr "Sæler"

#~ msgid "Fortress"
#~ msgstr "Befæstning"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Fæstninger forbedrer forsvarsevnen for landenheder."

#~ msgid "River"
#~ msgstr "Flod"

#~ msgid "green"
#~ msgstr "grøn"

#~ msgid "?unitclass:Land"
#~ msgstr "?unit:Land"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "?unit:Land"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "?unit:Land"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "?unit:Land"

#~ msgid "Settlers"
#~ msgstr "Nybyggere"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Nybyggere er en af nøgleenhederne i spillet. De kan anvendes til at "
#~ "grundlægge nye byer, bygge overrisling, veje, jernbaner, fæstninger, og "
#~ "miner, og rense forurening og radioaktiv stråling. Se afsnittet i hjælpen "
#~ "om ændring af terræn for yderligere detaljer."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Vedligeholdelse til nybyggere kræver både mad og produktion, og en "
#~ "nybygger kan dø, hvis byen som forsørger den løber tør for mad. Nybyggere "
#~ "i en republik eller et demokrati kræver dobbelt så meget mad per runde."

#~ msgid "Militia"
#~ msgstr "Krigere"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Denne enhed kan bygges helt fra starten af spillet. Det er den svageste "
#~ "offensive enhed."

#~ msgid "Phalanx"
#~ msgstr "Falanks"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "Falanksen er en armeret infanterienhed, velegnet som forsvar til dine "
#~ "byer."

#~ msgid "Legion"
#~ msgstr "Legionær"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legionærer er tungt bevæbnet og meget disciplineret infanteri-enheder med "
#~ "en glimrende offensiv værdi."

#~ msgid "Musketeers"
#~ msgstr "Musketerer"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketerer er infanteri udstyret med skydevåben og afløserer Falanks som "
#~ "den foretrukne forsvarer af en by."

#~ msgid "Riflemen"
#~ msgstr "Infanteri"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Infanteri er fra tiden under verdenskrigene, særdeles gode som forsvarer "
#~ "i byer."

#~ msgid "Mech. Inf."
#~ msgstr "Mekaniseret infanteri"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekaniseret infanteri; denne enhed har stærkest forsvarsstyrke af alle "
#~ "landenheder, men den er kun tilgængelig nær slutningen på teknologitræet."

#~ msgid "Cavalry"
#~ msgstr "Kavaleri"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Kavaleri er beredne krigere og en hurtig chok-enhed som kan trænge dybt "
#~ "ind på fjendens område."

#~ msgid "Chariot"
#~ msgstr "Stridsvogn"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Stridsvogne er hestetrukne krigsvogne, stærkere men dyrere end kavaleri."

#~ msgid "Knights"
#~ msgstr "Riddere"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Riddere er berende og stærkt beskyttet krigere."

#~ msgid "Armor"
#~ msgstr "Tank"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "En tank er en motoriseret krigsvogn som er hurtigere, stærkere og kan "
#~ "modstå mere skade end enhver bereden enhed."

#~ msgid "Catapult"
#~ msgstr "Katapult"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Katapulter er store stenkastende krigsmaskiner. De er stærke angribere "
#~ "men ligeså svage i forsvar og kræver beskyttelse for at være effektive."

#~ msgid "Cannon"
#~ msgstr "Kanon"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Kanoner er kraftige og kan affyre projektiver over lange distancer. De er "
#~ "meget stærke i angreb men modsat meget svage i forsvar og har behov for "
#~ "beskyttelse for at være effektive."

#~ msgid "Artillery"
#~ msgstr "Artilleri"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Artilleriet er en opgraderet kanon med forbedret forsvar samt offensive "
#~ "muligheder."

#~ msgid "Fighter"
#~ msgstr "Jager"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Jagere er de første luftbårne enheder. De kan bevæge sig overalt og "
#~ "angribe alle enheder."

#~ msgid "Bomber"
#~ msgstr "Bombefly"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombefly er specialiserede luftbårne enheder som kun kan angribe "
#~ "landenheder, ikke andre luftbårne enheder."

#~ msgid "Trireme"
#~ msgstr "Triere"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Trieren er dit første skib. Det kan fungere som transportskib og har "
#~ "simple offensive evner, men må ikke befinde sig for langt fra bredden."

#~ msgid "Sail"
#~ msgstr "Sejlskude"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr "Sejlskude afløser Triere og er meget mere pålidelig på åbent hav."

#~ msgid "Frigate"
#~ msgstr "Fregat"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Fregaten er et meget alsidigt skib, som har både gode offensive evner "
#~ "samt kan anvendes som transportskib."

#~ msgid "Ironclad"
#~ msgstr "Panserskib"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Panserskibet er et armeret skib som er meget mere solidt end Fregaten men "
#~ "har mistet dennes transportevner."

#~ msgid "Cruiser"
#~ msgstr "Krydser"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Krydseren er et meget stærkt offensivt skib."

#~ msgid "Battleship"
#~ msgstr "Slagskib"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Slagskibet er den bedste flådeenhed med god offensiv og forsvarsmæssig "
#~ "værdi."

#~ msgid "Submarine"
#~ msgstr "Ubåd"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Ubåde bevæger sig under overflade i havet, og har en meget høj strategisk "
#~ "værdi, men dårligt forsvar hvis de overraskes."

#~ msgid "Carrier"
#~ msgstr "Hangarskib"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Hangarskibet er en mobil lufthavn."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "TIP:  Beskyt hangarfartøjer med en håndfuld hurtige skibe og et slagskib, "
#~ "da det er meget plagsomt og dyrt at miste et fuldt udstyret hangarskib."

#~ msgid "Transport"
#~ msgstr "Transport"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Et transportskib kan ikke angribe men kan dog forsvare sig under angreb."

#~ msgid "Nuclear"
#~ msgstr "Atombombe"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Du kan bygge atomenheder når du har opfundet teknologien, og vidunderet "
#~ "Manhattanprojektet er blevet bygget af en hvilken som helst spiller."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Når den rammer, vil eksplosionen ødelægge enhver enhed i et 3 felter "
#~ "bredt område (3x3 felter for rektangulære gitre) inklusive venlige "
#~ "enheder. Enhver by, der ligger inden for sprængningsområdet, mister "
#~ "halvdelen af sin befolkning, og landfelter inden for området vil blive "
#~ "ramt af radioaktivt nedfald."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Ligesom med forurening og global opvarmning, vil risikoen for global "
#~ "atomvinter stige afhængigt af radioaktivt nedfald. Hvis der forekommer "
#~ "atomvinter, vil terræn på tværs af kloden blive ændret til ørken, tundra "
#~ "og is. Nybyggere kan rydde radioaktivt nedfald."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "TIP 1:  Sprængning af et havfelt vil ikke danne noget radioaktivt "
#~ "nedfald, og er en særdeles virkningsfuld (men dyr!!) måde at komme af med "
#~ "fjendtlige skibe på."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP 2:  Du er måske i den situation at du har invaderet et fjendtligt "
#~ "land, men de fjendtlige byer er for stærke. Før du bruger en atomenhed, "
#~ "så saml en gruppe nybyggere ved siden af byen og hav dem klar til at "
#~ "fjerne det radioaktive nedfald samme tur, det sker!  Dette minimerer "
#~ "risikoen for atomvinter.  Grønne atombomber!"

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "En diplomat er en offentlig repræsentant som overbringer dine beskeder og "
#~ "har mandat til at forhandle med fremmede magter. Han kan også udføre "
#~ "forskellige hemmelige missioner med det formål at skade dine modstandere. "
#~ "Diplomater i dine egne byer forsvarer dem mod sådanne handlinger."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Man kan forsøge mange hemmelige handlinger i fredstid, men de mest "
#~ "aggressive vil blive opdaget og forårsage diplomatiske kriser, som kan "
#~ "tillade republikker og demokratier at bryde traktater."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Hvis en udenlandsk enhed er alene på et felt, kan du forsøte at bestikke "
#~ "den med din diplomat. Ved at betale en pengesum, vil enheden omgående "
#~ "blive din; den præcise sum afhænger af enhedens tilstand og "
#~ "civilisationen, der ejer den. Enheder der tilhører demokratiske "
#~ "regeringer kan dog ikke bestikkes. Bestikkelse i fredstid vil forårsage "
#~ "en diplomatisk krise."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Diplomater kan også udføre et udvalg af handlinger i andre spilleres "
#~ "byer,- dog kan hver diplomat kun forsøge en enkelt sådan handling. De "
#~ "fleste af disse handlinger har en sandsynlighed for at gå galt. "
#~ "Yderligere vil fjendtlige diplomater eller spioner, der er til stede i "
#~ "byen, forsøge at forhindre fjendtlige handlinger. Når dette sker, vil "
#~ "enten din enhed eller den forsvarende dø. Hvis den forsvarende enhed dør, "
#~ "mister du et bevægelsespoint og kan prøve igen."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Handlingerne som diplomater kan foretage i en by er:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Etabler ambassade\": Denne handling lykkes altid, og giver permanent "
#~ "kontakt med byens ejer såvel som efterretninger om deres skatteforhold og "
#~ "teknologi."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Inspicer byen\": Din enhed forsøger at opnå detaljerede oplysninger "
#~ "om byen: Dens status, hvilke bygninger og enheder der findes i byen, og "
#~ "hvad den er i gang med at bygge."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Saboter by\": Din enhed forsøger enten at forstyrre al byens arbejde "
#~ "på dens nuværende produktionsmål, eller at ødelægge en tilfældig "
#~ "eksisterende bygning i byen. Når de først er bygget, kan paladser eller "
#~ "vidundere ikke saboteres, og forsøg på at sabotere bymure eller bygninger "
#~ "i en hovedstad vil halvere sandsynligheden for at det lykkes. Sabotage "
#~ "kan kun forsøges under åben krig."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - »Stjæl teknologi«: Din enhed forsøger at afdække hemmeligheden bag en "
#~ "tilfældig teknologi, der kendes af byens ejer, men ikke af dig. Der kan "
#~ "kun stjæles teknologi en enkelt gang fra en given fjendtlig by af "
#~ "diplomater. Denne handling kan forsøges i fredstid, men vil forårsage en "
#~ "diplomatisk krise."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Anspor et oprør\": Til gengæld for guld vil en fremmed by ændre sin "
#~ "troskab og slutte sig til dit rige, medbringende alle nærvedstående "
#~ "enheder som hører til byen. Byen reduceres dog med 1 i størrelse. Enheder "
#~ "i andre byer forbliver under fjendens kontrol, men enheder uden for byer "
#~ "tabes til begge spillere. Den præcise sum afhænger at byens status og på "
#~ "den civilisation som ejer den. Det er ikke muligt at anspore til oprør i "
#~ "en hovedstad, eller i en by ledet som et demokrati. Ansporing til oprør "
#~ "kan forsøges i fredstid, men vil føre til en diplomatisk krise."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Som spilstrategi kan man bruge horder af diplomater til at lave rod hos "
#~ "fjenden.  Det er ikke underligt, at diplomater ofte mistænkes og frygtes!"

#~ msgid "Caravan"
#~ msgstr "Karavane"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "En karavane fragter varer eller materialer til at handle med fjerne byer "
#~ "og fremmede lande, eller til at hjælpe med at bygge vidundere i dine byer."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Hver karavane, der bruges til at bygge et viduner, vil føje 50 skjolde "
#~ "til produktionen af vidunderet."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "TIP:  Du kan opbygge en stak karavaner og så senere bringe dem alle til "
#~ "en by, hvor du er begyndt på at bygge et vidunder.  Hvis du bruger nok, "
#~ "kan vidunderet færdiggøres på kun en tur!"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarleder"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "En barbarleder dukker op hver gang barbarer begynder at hærge et sted i "
#~ "verden."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Når en barbarhøvding dræbes på et felt uden forsvarende enheder, betales "
#~ "100 guld i løsepenge, men kun til landenheder."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Tillader en by at bygge veteranluftenheder (inklusive helikoptere).  "
#~ "Desuden bliver skadede luftenheder herunder helikoptere, som forbliver i "
#~ "byen en hel runde uden at bevæge sig, helt repareret."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "To byer med lufthavne kan flytte en enhed per runde med flytransport.  "
#~ "Dette flytter enheden øjeblikkeligt fra en by til en anden, og vil "
#~ "forbruge alle enhedens bevægelsespoint.  En enhed skal have "
#~ "bevægelsespoint tilbage for at kunne overføres."

# problem
#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 8. Kloakker er først "
#~ "krævet når en by skal vokse sig større end 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Med en kaserne bliver alle nye landenheder veteraner. Det betyder at "
#~ "deres angrebs- og forsvars-styrke øger med 50 %. Skadede landenheder som "
#~ "bliver i byen for en hel runde uden at flytte sig bliver repareret "
#~ "fuldstændigt."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "En katedral gør 3 ulykkelige borgere glade i en by, og gør det således "
#~ "lettere at holde ro og orden i den by; dog påvirker det ikke borgere som "
#~ "er ulykkelige på grund af militær aktivitet. Opdagelsen af teologi øger "
#~ "effekten af en katedral, ved at gøre endnu en ulykkelig borger glad. "
#~ "Opdagelsen af kommunisme reducerer effekten af en katedral, ved at "
#~ "reducere antallet ulykkelige borgere som bliver glade med 1."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bymure gør det lettere at forsvare en by. De tredobler forsvarsstyrken "
#~ "for enheder i byen mod landenheder og helikoptere. De er ikke effektive "
#~ "mod flyenheder, søenheder og haubitser. Bymure forhindrer at befolkningen "
#~ "mindskes som følge af at en forsvarende enhed bliver knust af en "
#~ "landenhed."

#~ msgid "Coastal Defense"
#~ msgstr "Kystforsvar"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Øger forsvarsstyrken for enheder i byen med 2 når de forsvarer mod "
#~ "bombardementer fra fjendtlige skibe."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underholder borgerne i en by, hvilket gør 3 ulykkelige borgere glade "
#~ "(fire efter opdagelsen af elektronik).  Gælder dog ikke for borgere som "
#~ "er ulykkelige på grund af militæraktivitet."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reducerer korruptionen og spildet i en by med 50 %. Under demokrati vil "
#~ "en retssal gøre en ulykkelig borger glad (med mindre denne borger er "
#~ "ulykkelig på grund af militæraktivitet). Desuden halveres den effektive "
#~ "afstand til hovedstaden, når der udregnes oprørsomkostninger."

#~ msgid "Harbor"
#~ msgstr "Havn"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Giver en ekstra madressource på alle havfelter. Byen skal være i nærheden "
#~ "af kysten for at kunne bygge denne forbedring."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "En by kan kun have et kraftværk, vandkraftværk, atomkraftværk eller "
#~ "solkraftværk.  En by kan kun bygge et vandkraftværk, hvis den ligger ved "
#~ "siden af (eller på) et bjerg eller et flodfelt."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Sammen med en fabrik øger et fabrikskompleks skjoldproduktionen i en by "
#~ "med 100 %. Et fabrikskompleks alene øger skjoldproduktionen med 50 %."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "En by kan kun have et kraftværk, vandkraftværk, atomkraftværk eller "
#~ "solkraftværk."

#~ msgid "Offshore Platform"
#~ msgstr "Olieplatform"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Lægger 1 ekstra skjoldressource på alle havfelter i byen. Byen skal være "
#~ "en kystby for at bygge denne forbedring."

#~ msgid "Police Station"
#~ msgstr "Politistation"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Reducerer utilfredsheden som skabes af aggressivt udstationerede militære "
#~ "enheder uden for byen med 2 under demokrati og 1 under republik. Med "
#~ "andre ord, så eliminerer den utilfredsheden skabt af en militærenhed. "
#~ "Denne forbedring har ingen effekt under andre styreformer."

#~ msgid "Port Facility"
#~ msgstr "Havneområde"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Tillader en by at bygge veteran-søenheder. Desuden bliver skadede "
#~ "søenheder som bliver i byen en hel runde uden at bevæge sig helt "
#~ "repareret."

#~ msgid "Research Lab"
#~ msgstr "Forskningslaboratorium"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Sammen med et bibliotek øger et forskningslaboratorium forskningen i en "
#~ "by med 100 %. Sammen med et bibliotek og et universitet øger et "
#~ "forskningslaboratorium forskningen i en by med 150 %."

#~ msgid "SAM Battery"
#~ msgstr "SAM-batteri"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Fordobler forsvaret af alle enheder inde i en by når de bliver angrebet "
#~ "af flyenheder (ikke helikoptere eller missiler)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Beskytter en by og dens miljø (op til 2 felter væk) fra angreb af atomare "
#~ "enheder. En atomar enhed som angriber en by med et SDI-forsvar eller som "
#~ "angriber en enhed (eller springer i luften med vilje) inden for "
#~ "rækkevidde, skydes ned og har ingen effekt. Fordobler også forsvaret for "
#~ "enheder i byen mod missiler som ikke er atomare."

#~ msgid "Sewer System"
#~ msgstr "Kloaksystem"

# problem
#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 12. Akvædukt er først "
#~ "krævet når en by skal vokse sig større end 8."

#~ msgid "Solar Plant"
#~ msgstr "Solcelleanlæg"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Fjerner al forurening fra produktion i en by. Øger også "
#~ "skjoldproduktionen fra en fabrik eller et fabrikskompleks i byen: En "
#~ "fabrik og et solcelleanlæg giver tilsammen 100 % produktionsbonus, og en "
#~ "fabrik, fabrikskompleks og solcelleanlæg giver tilsammen 150 % "
#~ "produktionsbonus."

#~ msgid "Stock Exchange"
#~ msgstr "Børs"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Sammen med en bank øger en børs skatte- og luksusproduktionen i en by med "
#~ "50 %. Sammen med en markedsplads og en bank øger en børs skatte- og "
#~ "luksusproduktionen i en by med 150 %."

#~ msgid "Super Highways"
#~ msgstr "Motorveje"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Øger handelsressourcerne med 50 % på alle felter med veje eller jernbaner."

#~ msgid "Supermarket"
#~ msgstr "Supermarked"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Øger madressourcerne med 50 % på hvert felt med landbrugsjord som bliver "
#~ "brugt omkring byen. Landbrugsjord er de felter, som er blevet overrislet "
#~ "en ekstra gang."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Hele kortet bliver synligt for spilleren som ejer det. Spilleren har "
#~ "altid ajourført viden om alt terræn og byer (men ikke enheder) på trods "
#~ "af krigståge. Det tillader alle spillere at begynde med at bygge "
#~ "rumskibsdele (hvis de har forsket på de nødvendige teknologier)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Adam Smiths Handelsselskab"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Byforbedringer som normalt vil have udgifter på 1 vil blive gratis i alle "
#~ "byer."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffeltårnet"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Dit omdømme og goodwill blandt de andre nationer forbedres fire gange så "
#~ "hurtigt som det ellers ville."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Gør en glad borger lykkelig i hver by. Gør yderligere to glade borgere "
#~ "lykkelige i byen med Hængende Haver (i alt 3). I den usandsynlige "
#~ "situation hvor der ingen glade borgere er som kan få effekten af Hængende "
#~ "Haver, gælder vidunderet for ulykkelige borgere i stedet (inklusive de "
#~ "som er ulykkelige på grund af militæraktivitet), hvilket gør dem glade og "
#~ "efterfølgende lykkelige."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Fungerer som om du havde et vandkraftværk i hver by. Dette reducerer "
#~ "forureningen og øger effekten af fabrikker og fabrikskomplekser."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Gør to ulykkelige indbyggere glade i hver by (inklusive borgere som er "
#~ "ulykkelige på grund af militæraktivitet)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Richard Løvehjertes Korstog"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Tilfører en ekstra skjoldressource på hvert felt omkring byen hvor den "
#~ "bygges."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardos værksted"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Opgraderer en forældet enhed hver spilrunde."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Gør at alle dine søenheder kan bevæge sig et ekstra felt. Gør alle dine "
#~ "nye søenheder til veteraner (i alle dine byer)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Giver alle søenheder 2 ekstra bevægelsespoint."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polos ambassade"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Spilleren som ejer den, får en ambassade hos alle spillerne."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Regnes som at have en katedral i alle dine byer, hvilket gør 3 ulykkelige "
#~ "borgere glade i hver by; omfatter dog ikke borgere, der er ulykkelige på "
#~ "grund af militæraktivitet.  Opdagelsen af teologi øger virkningen af en "
#~ "katedral ved at gør yderligere en ulykkelig borger glad. Opdagelsen af "
#~ "kommunisme mindsker antallet med en."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Tæller som at have kornlager i alle byer."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Øger forskningen i hver by med et bibliotek med 50 %. (Tæller som at have "
#~ "forsknings-laboratorier i alle dine byer.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Frihedsstatuen"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzus Krigsakademi"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Alle dine nye landenheder bliver veteraner (i alle byer).  Chancen for at "
#~ "en enhed bliver veteran efter en kamp øges fra 50% til 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Alle dine enheder gendanner to ekstra liv per runde."

# engelsk fejl?
#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Tæller som en politistation i hver by. (Det vil sige at i hver by "
#~ "reduceres utilfredsheden ved udsendte militære enheder ejet af denne by "
#~ "med 2 under demokrati og 1 under republik. Med andre ord, neutraliserer "
#~ "vidunderet utilfredsheden forårsaget af en enkel militær enhed per by. "
#~ "Dette vidunder har ingen effekt under andre styreformer."

#~ msgid "Capitalization"
#~ msgstr "Kapitalisering"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Dette er ikke en normal forbedring. At sætte en bys produktion til "
#~ "kapitalisering betyder at skjoldproduktionen bliver konverteret til skat "
#~ "(penge!)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2-regelsæt"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Du spiller med civ2-agtige regler. Disse er tæt på Freecivs "
#~ "standardregler, men med nogle tilføjelser."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarki giver en smule mindre korruption og spild end despotisme, men en "
#~ "smule mere utilfredshed."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despotisme har den højeste grad af korruption og spild af alle "
#~ "styreformer."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Monarki har det samme lave niveau af korruption og spild som republikken."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Under kommunisme vil korruption og spild ikke afhænge af afstanden fra "
#~ "hovedstaden; alle byer (inklusive hovedstaden) vil have en beskeden "
#~ "mængde korruption."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalisme"

#~ msgid "High Priest %s"
#~ msgstr "Ypperstepræst %s"

#~ msgid "High Priestess %s"
#~ msgstr "Ypperstepræstinde %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Fundamentalisme er en styreform, der tager udgangspunkt i en central tro. "
#~ "Denne tro, som sandsynligvis er religiøs, udgør en streng retningslinje "
#~ "for handlinger og reaktioner både for lederne og folket."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "I et fundamentalistisk samfund er folket og dets ledere helt tilegnet "
#~ "deres tro, og vil sandsynligvis endda dø for deres tro."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Forbedringer som normalt gør ulykkelige borgere tilfredse, producerer "
#~ "»tiende« (guld) svarende til antallet af borgere, de ville have omdannet, "
#~ "og kræver ingen vedligeholdelse."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Under et demokrati, ledes der via valg. Et demokrati muliggør det højeste "
#~ "niveau for handel, men også det største potentiale for utilfredshed.  Der "
#~ "er ingen korruption og spild under demokrati, men befolkningen bliver "
#~ "meget utilfreds under krig."

#~ msgid "Carthaginian"
#~ msgstr "Karthaginsk"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Karthaginerne"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Karthagenerne, efterkommer af fønikere, havde et sørige i Middelhavet fra "
#~ "5. - 2. århundrede f.Kr. Karthago blev ødelagt af Rom i 146 f.Kr."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Gælerne"

#~ msgid "Japanese"
#~ msgstr "Japansk"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japanerne"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Ifølge den traditionelle japanske mytologi blev Japan grundlagt i det 7. "
#~ "århundrede af den fædrene kejser Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Shogun %s"

#~ msgid "Persian"
#~ msgstr "Persisk"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Perserne"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Det 1. persiske rige bestod fra 550 f.Kr. - 330 f.Kr.; det 2. fra 226 e."
#~ "Kr. - 642 e.Kr."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Siouxerne"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Siouxerne var en Nordamerikansk stat som udkæmpede flere afgørende kampe "
#~ "imod USA. De bestod af tre stammer: Lakota, Dakota og Nakota."

#~ msgid "Spanish"
#~ msgstr "Spansk"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Spanierne"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Det moderne Spanien blev skabt da kongedømmerne Castille og Aragon førte "
#~ "an i generobringen af Den Iberiske Halvø fra muslimerne. Generobringen "
#~ "var fuldført i 1492, det samme år som Columbus sejlede ud mod Amerika."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Kardinal %s"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikingerne"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingerne hærgede og handlede langs Europas kyster mellem 800 e.Kr. og "
#~ "1100 e.Kr. Vikingehøvdingene opnåede at blive herskere i Normandiet, "
#~ "Rusland og i en kort årrække i England."

# svensk wikipedia nævner "Birger Jarl", så den underlige ordstilling er nok rigtig
#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "?female:%s Jarl"

#~ msgid "Barbarian"
#~ msgstr "Barbarisk"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbarerne"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Siden begyndelsen af civilisationen har barbarer været en trussel for "
#~ "kultiverede mennesker."

# problematisk
#~ msgid "Pirate"
#~ msgstr "Pirat"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Piraterne"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Så længe ærlige mænd har sejlet på havet, har pirater være en pine for "
#~ "dem og alle andre kystboende folk."

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfibisk krigsførelse"

#~ msgid "Combined Arms"
#~ msgstr "Militærkombinationer"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Reducerer effekten af katedraler."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Tillader nybyggere og ingeniører at bygge fæstningsværker."

#~ msgid "Economics"
#~ msgstr "Økonomi"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Øger effekten af kolosseumer."

#~ msgid "Environmentalism"
#~ msgstr "Miljøbevisthed"

#~ msgid "Espionage"
#~ msgstr "Spionage"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerillakrigsføring"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Lederskab"

#~ msgid "Machine Tools"
#~ msgstr "Maskinværktøjer"

#~ msgid "Miniaturization"
#~ msgstr "Mikroprocessor"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobil krigsførelse"

#~ msgid "Monotheism"
#~ msgstr "Monoteisme"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Giver søenheder et ekstra træk."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Store filosoffer fra hele verden flytter til din civilisation; du får et "
#~ "umiddelbart gennembrud."

#~ msgid "Polytheism"
#~ msgstr "Polyteisme"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Tillader nybyggere og ingeniører at bygge luftbaser."

#~ msgid "Refrigeration"
#~ msgstr "Nedkøling"

#~ msgid "Sanitation"
#~ msgstr "Sanitet"

#~ msgid "Seafaring"
#~ msgstr "Søfart"

#~ msgid "Stealth"
#~ msgstr "Stealth-fly"

#~ msgid "Tactics"
#~ msgstr "Taktik"

#~ msgid "Theology"
#~ msgstr "Teologi"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Øger effekten af katedraler."

#~ msgid "Warrior Code"
#~ msgstr "Krigsetik"

#~ msgid "Glacier"
#~ msgstr "Gletsjer"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Gletsjere findes kun i de nordligste og sydligste kanter af verden. De er "
#~ "meget kolde, og meget vanskelige at arbejde med."

#~ msgid "Iron"
#~ msgstr "Jern"

#~ msgid "Furs"
#~ msgstr "Pelse"

#~ msgid "Fruit"
#~ msgstr "Frugt"

#~ msgid "Buffalo"
#~ msgstr "Bøffel"

#~ msgid "Wheat"
#~ msgstr "Hvede"

#~ msgid "Peat"
#~ msgstr "Tørv"

#~ msgid "Pheasant"
#~ msgstr "Fasan"

#~ msgid "Ivory"
#~ msgstr "Elfenben"

#~ msgid "Silk"
#~ msgstr "Silke"

#~ msgid "Spice"
#~ msgstr "Krydderi"

#~ msgid "Whales"
#~ msgstr "Hvaler"

#~ msgid "Wine"
#~ msgstr "Vin"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Fæstninger forbedrer landenheders forsvarsevne. Blandt andet vil en "
#~ "landenhed, der bruger en hel tur i en fæstning uden at flytte sig, "
#~ "genvinde en fjerdedel af dens liv."

#~ msgid "Airbase"
#~ msgstr "Flybase"

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Luftbaser gør at dine luftenheder kan lande og påfylde brændstof. "
#~ "Luftenheder i en luftbase kan angribes af landenehder."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Alle typer landterræn kan have en flod.  En flod føjer 1 handel til "
#~ "ressourcerne som bliver produceret på feltet.  Den øger også feltets "
#~ "forsvarsfaktor med 50 %.  Landenheder som flytter sig langs en flod (dog "
#~ "ikke diagonalt) bruger kun 1/3 af et bevægelsespoint."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Veje og jernbaner kan kun bygges på flodfelter, hvis din civilisation har "
#~ "opfundet teknologien brobygning."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Byg flybase"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Ændr terræn"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Uegnet til at angribe AEGIS enheder.\n"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Vedligeholdelse til nybyggere koster både mad og produktion, og en "
#~ "nybygger kan dø, hvis byen som forsørger den løber tør for mad. Nybyggere "
#~ "i en republik eller et demokrati kræver dobbelt så meget mad per runde. "
#~ "Under kommunisme eller fundamentalisme tre gange så meget."

#~ msgid "Engineers"
#~ msgstr "Ingeniører"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Ingeniører minder om nybyggere, men de arbejder dobbelt så hurtigt og "
#~ "flytter sig dobbelt så hurtigt.  Ingeniører kan også udføre større "
#~ "landskabsforandringer (f.eks. forvandling af tundra til ørken) som ikke "
#~ "kan udføres af en nybygger."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "TIP 1:  Opgradér nybyggere til ingeniører når det er muligt, da "
#~ "ingeniører kræver den samme mængde ressourcer som normale nybyggere."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "TIP 2:  Hvis det lykkes dig at bygge Leonardos værksted, så opfind "
#~ "sprængstof før værkstedet bliver forældet.  På denne måde vil dine "
#~ "nybyggere blive opgraderet gratis."

#~ msgid "Warriors"
#~ msgstr "Krigere"

#~ msgid "Archers"
#~ msgstr "Bueskytter"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Bueskytter kæmper med bue og pil og har gode offensive værdier samt et "
#~ "acceptabelt forsvar."

#~ msgid "Pikemen"
#~ msgstr "Pikener"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Udstyret med en lang pike, afløser Pikeneren Falanks som den foretrukne "
#~ "forsvarer af byer."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketerer er infanterienheder udstyret med de første skydevåben og "
#~ "afløser Pikenerer som den foretrukne forsvarer af byer."

#~ msgid "Fanatics"
#~ msgstr "Fanatikere"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr "Fanatikere er krigere, som er fuldstændigt viet til en større sag."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalistiske nationer kan opretholde fanatiske enheder uden at "
#~ "betale skjolde i vedligeholdelse."

#~ msgid "Partisan"
#~ msgstr "Partisaner"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Partisaner er guerillakæmpere som er eksperter i udnyttelse af terrænet "
#~ "til deres fordel."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Man får et antal partisaner gratis, hvis man mister en by til fjenden. De "
#~ "indtager automatisk forsvarsstillinger i det omkringliggende land -- men "
#~ "kun på disse vilkår:\n"
#~ " - Guerillakrigsføring skal være kendt af mindst 1 spiller.\n"
#~ " - Man skal være den spiller som oprindeligt grundlagde byen.\n"
#~ " - Man skal have opdaget kommunisme og krudt.\n"
#~ " - Man skal have demokrati eller kommunisme som styreform."

#~ msgid "Alpine Troops"
#~ msgstr "Alpejægere"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Alpejægere er særdeles mobile enheder samt glimrende forsvarsenheder."

#~ msgid "Marines"
#~ msgstr "Marinesoldater"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr ""
#~ "Marinesoldater er infanterienheder som er specialiseret til operationer "
#~ "på havet."

#~ msgid "Paratroopers"
#~ msgstr "Faldskærmsjægere"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Faldskærmsjægere er ekspert i luftoperationer."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekaniseret infanteri har den stærkeste forsvarsstyrke af alle "
#~ "landenheder, men den er kun tilgængelig nær slutningen på teknologitræet."

#~ msgid "Horsemen"
#~ msgstr "Ryttere"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Ryttere er beredne krigere og en tidlig chok-enhed som kan trænge dybt "
#~ "ind på fjendens område."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Stridsvogne er hestetrukne krigsvogne, stærkere men dyrere end ryttere."

#~ msgid "Elephants"
#~ msgstr "Elefanter"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Elefanter er kæmpe dyr trænet i krigsførelse, men de kan nemt nedkæmpes, "
#~ "hvis de fanges på deres forkerte ben."

#~ msgid "Crusaders"
#~ msgstr "Korsfarere"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Korsfarer er meget disciplineret beredne krigere som drives frem af en "
#~ "højere vilje."

#~ msgid "Dragoons"
#~ msgstr "Dragoner"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragonerer er beredne krigere som bærer tidlige skydevåben."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Kavaleri er beredne og specialiserede soldater."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Artilleriet er en opgraderet kanon. Den er meget stærk i angreb men har "
#~ "et svagt forsvar og derfor behov for beskyttelse for at være effektiv."

#~ msgid "Howitzer"
#~ msgstr "Haubits"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Haubits er en opgraderet artillerienhed med forbedret forsvar samt angreb."

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikopteren er en meget stærk enhed, da den både kan flyve og erobre "
#~ "byer.  Det er vigtigt at passe på, siden helikoptere mister en lille "
#~ "mængde liv for hver runde som de ikke er i en by, en luftbase eller på et "
#~ "hangarskib, hvis man ikke har vidunderet De Forenede Nationer. "
#~ "Helikoptere kan angribes af landenheder."

#~ msgid "Stealth Fighter"
#~ msgstr "Stealth-jagerfly"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Et forbedret jagerfly med forbedret angreb og længere rækkevidde."

#~ msgid "Stealth Bomber"
#~ msgstr "Stealth-bombefly"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Et forbedret bombefly, med forbedret angreb og større rækkevidde."

#~ msgid "Caravel"
#~ msgstr "Karavel"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Karavellen afløser Trieren og er meget mere troværdig på det åbne hav."

#~ msgid "Galleon"
#~ msgstr "Galeon"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Galeonen er et rent transportskib og kan ikke angribe andre skibe, selvom "
#~ "den kan forsvare sig hvis den angribes."

#~ msgid "Destroyer"
#~ msgstr "Destroyer"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "Et forbedret panserskib, som er hurtigere og kan se længere."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "TIP:  En meget hurtig enhed, som er meget nyttig i jagten på fjendtlige "
#~ "transportskibe."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Missilkrydser"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr "Missilkrydseren er udstyret med et avanceret missilforsvarssystem."

#~ msgid "Cruise Missile"
#~ msgstr "Krydsermissil"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Krydsermissilet er et langtrækkende missil, som kan ramme mål dybt inde "
#~ "på fjendens område."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Tip: Et par af disse kan holde havet omkring dit elskede hjemland frit "
#~ "for fjendtlige skibe."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Ligesom med forurening og global opvarmning, øges risikoen for global "
#~ "atomvinter afhængigt af radioaktivt nedfald. Hvis der forekommer "
#~ "atomvinter, ændres terræn på tværs af gloden til ørken, tundra eller is. "
#~ "Nybyggere og ingeniører kan rense radioaktivt nedfald."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP 2:  Du er måske i den situation at du har invaderet et fjendtligt "
#~ "land, men de fjendtlige byer er for stærke. Før du bruger en atomenhed, "
#~ "så saml en gruppe nybyggere og/eller ingeniører ved siden af byen og hav "
#~ "dem klar til at fjerne det radioaktive nedfald samme tur, det sker!  "
#~ "Dette minimerer risikoen for atomvinter.  Grønne atombomber!"

#~ msgid "Spy"
#~ msgstr "Spion"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr "En spion er dygtigere i kunsten at spionere end diplomater."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Hun kan udføre alle handlinger som er tilgængelige for en diplomat; flere "
#~ "oplysninger kan findes i beskrivelsen af diplomater. I modsætning til en "
#~ "diplomat, kan en spion også overleve en operation i en udenlandsk by og "
#~ "derved blive mere erfaren. Spioner er også bedre end diplomater til at "
#~ "forsvare byer mod udenlandske diplomater og spioner."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Spionen kan også bruges til:\n"
#~ " - sabotere en fjendtlig enhed (reducerer dens liv til det halve), hvis "
#~ "den er alene på et felt og spillerne er i krig;\n"
#~ " - forgifte vandforsyningen i en fjendtlig by (reducerer befolkningen med "
#~ "1 og tømmer kornlageret);\n"
#~ " - stjæle specifikke teknologier (med reduceret mulighed for succes);\n"
#~ " - stjæle flere teknologier fra den samme by (selvom byer bliver mere og "
#~ "mere modstandsdygtige for hver gang der stjæles fra dem);\n"
#~ " - sabotere specifikke bymål (med reduceret mulighed for succes)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "En spion, der overlever de mere aggressive handlinger (sabotage, tyveri, "
#~ "oprør eller forgiftning), undslipper helskindet til den nærmeste "
#~ "venligtsindede by."

#~ msgid "Freight"
#~ msgstr "Fragt"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Fragtenheden erstatter karavanen, og bevæger sig dobbelt så raskt."

#~ msgid "Explorer"
#~ msgstr "Udforsker"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Udforskere er modige personer som er nyttige til at kortlægge ukendt "
#~ "territorium."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Når en barbarhøvding dræbes på et felt uden forsvarende enheder, betales "
#~ "100 guld i løsepenge, men kun til landenheder og helikoptere."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Du fandt %d guld."
#~ msgstr[1] "Du fandt %d guld."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Du har fundet %s i historiske skriftruller."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Folkeslaget %s har skaffet %s fra historiske skriftruller."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "En gruppe venlige lejesoldater slutter sig til din sag."

#~ msgid "You found a friendly city."
#~ msgstr "Du har fundet en venlig by."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Venlige nomader er imponeret over dig, og slutter sig til dig."

#~ msgid "An abandoned village is here."
#~ msgstr "En forladt landsby er her."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Du har sluppet en horde af barbarer løs!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "%s er blevet dræbt af barbarer!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "Tabet af %s har fremprovokeret partisaner!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Neutral"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Middelalder"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Tidlig moderne"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Afrikansk"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Amerikansk"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Asiatisk"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Europæisk"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Stillehavs"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Opdigtet"

# problem
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 8, og reducerer risikoen "
#~ "for pest i byen. Kloakker er først krævet når en by skal vokse sig større "
#~ "end 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underholder indbyggerne i byen, hvilket gør 3 ulykkelige borgere glade. "
#~ "(Fire efter opdagelsen af elektricitet.) Påvirker dog ikke borgerer som "
#~ "er ulykkelige på grund af militær aktivitet."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Reducerer korruptionen i en by med 50 %.  Under et demokrati vil en "
#~ "retssal gøre en ulykkelig borger glad (med mindre borgeren er ulykkelig "
#~ "på grund af militæraktivitet).  Gør også oprørsomkostningen for byen 4 "
#~ "gange større."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Øger effekten af en fabriks og et industrikompleks' skjoldproduktion i en "
#~ "by, og reducerer også størrelsen på forureningen skabt af denne "
#~ "produktion. Et vandkraftværk i kombination med enten en fabrik eller "
#~ "industrikompleks giver 75 % i bonus ud over niveauet uden disse "
#~ "forbedringer, mens forurening kun stiger med 75 % af hvad den ville være "
#~ "blevet med et elektricitetsværk; vandkraftværk, fabrik og "
#~ "industrikompleks giver tilsammen en 150 % produktionsbonus med forurening "
#~ "på kun 50 % af den tilsvarende kombination med et elektricitetsværk."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "I hver by kan kun et kraftværk, vandkraftværk, atomkraftværk eller "
#~ "solkraftværk bruges ad gangen."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Øger byens forskningsbidrag med 100 %."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Øger effekten af fabrik og industrikompleks vedrørende skjoldproduktion i "
#~ "en by, og reducerer også den mængde forurening som dannes af denne "
#~ "produktion. Et atomkraftværk i kombination med enten en fabrik eller et "
#~ "industrikompleks giver 75 % produktionsbonus over niveauet uden nogen af "
#~ "disse forbedringer, men forurening kun er 75 % på den tilsvarende "
#~ "kombination med et elektricitetsværk. Atomkraftværk, fabrik og "
#~ "industrikompleks giver tilsammen en 150 % produktionsbonus med forurening "
#~ "på kun 50 % af den tilsvarende kombination med et elektricitetsværk."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Under despotisme får byen med paladset en produktionsbonus på +75%, og "
#~ "under monarki +50%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Øger skjoldproduktionen fra en fabrik eller et industrikompleks i en by: "
#~ "Et elektricitetsværk i kombination med en fabrik eller et "
#~ "industrikompleks giver tilsammen en 75 % produktionsbonus; Et "
#~ "elektricitetsværk, en fabrik og et fabrikskompleks giver tilsammen en 150 "
#~ "% produktionsbonus. Den ekstra forurening kan føre til at byen udleder "
#~ "mere forurening."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Sammen med et bibliotek øger et forskningslaboratorium forskningen i en "
#~ "by med 200 %. Sammen med et bibliotek og et universitet øger et "
#~ "forskningslaboratorium forskningen i en by med 450 %."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 12. Forudsætter en "
#~ "akvædukt, som tillader at byen vokser sig større end 8. Kloaksystemet "
#~ "reducerer risikoen for pest yderligere."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Øger effekten af fabrik og industrikompleks på skjoldproduktion i en by, "
#~ "og reducerer også den mængde forurening som dannes af denne produktion.  "
#~ "Et solcelleanlæg i kombination med enten en fabrik eller et "
#~ "industrikompleks giver 75 % produktionsbonus over niveauet uden nogen af "
#~ "disse forbedringer, mens forurening kun er 50 % af den tilsvarende "
#~ "kombination med et elektricitetsværk; solcelleanlæg, fabrik og "
#~ "industrikompleks giver tilsammen en 150 % produktionsbonus uden "
#~ "overhovedet at forurene som følge af produktion."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gør en ulykkelig borger glad.  Mysticisme fordobler denne effekt.  Med "
#~ "Mysticisme og Orakel bliver 4 borgere glade.  Påvirker ikke borgere, der "
#~ "er ulykkelige på grund af militæraktivitet."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Sammen med bibliotek vil et universitet øge forskningsproduktionen i en "
#~ "by med 250 %."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Byforbedringer som normalt vil have udgifter på 1 vil blive gratis i alle "
#~ "dine byer."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Denne imponerende teknologiske præstation gør en ulykkelig borger "
#~ "tilfreds i alle dine byer (inklusive borgere som er ulykkelige på grund "
#~ "af militæraktivitet). Den reducerer yderligere risikoen for sygdom i byen."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Dit omdømme og goodwill blandt de andre nationer forbedres dobbelt så "
#~ "hurtigt som det ellers ville."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Øger forskningen med 100 % i alle byer du kontrollerer som samtidig har "
#~ "et universitet."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Giver alle søenheder 1 ekstra flyttepoint. Gør alle nye søenheder til "
#~ "veteraner (i alle dine byer)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Giver alle dine søenheder 2 ekstra bevægelsespoint."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gør to ulykkelige borgere glade i hver af dine byer, der har et tempel.  "
#~ "Gælder ikke for borgere, der er ulykkelige på grund af militæraktivitet."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Antallet af opmaganiseret mad som tabes når en af dine byer vokser eller "
#~ "mindskes i størrelse reduceres med 25 %. Dette hjælper byen med at vokse "
#~ "hurtigere og bedre modstå sult. Er kumulativ med Kornlager."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Øger forskningen i hver by der har et forskningslaboratorium med 100 %. "

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alle dine nye landenheder bliver veteraner på første niveau. Chancen for "
#~ "at en enhed opnår næste veteranniveau efter en kamp øges med halvdelen."

#~ msgid "Coinage"
#~ msgstr "Kapitalisering"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Dette er ikke en normal forbedring. At sætte en bys produktion til "
#~ "kapitalisering betyder at skjoldproduktionen bliver konverteret til skat "
#~ "(penge!)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Hver forsker føjer tre point til dit imperiums vidensproduktion per tur."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Hver skatteindsamler giver tre ekstra guld til din statskasse per tur."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Elektronikalder"

#~ msgid "Default ruleset"
#~ msgstr "Standard regelsæt"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Du spiller Freeciv med standardregler."

#, fuzzy
#~ msgid "BCE"
#~ msgstr "F.Kr."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Atomvinter"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Tillader at nybyggere, arbejdere og ingeniører kan bygge fæstninger."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Øger enhedernes udsyn når de er i fæstninger."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Forsøg på at etablere handelsrute for %s mislykkedes."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Tillader arbejdere og ingeniører at bygge luftbaser og bøjer."

#~ msgid "Lake"
#~ msgstr "Flod"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Floder er områder med store mængder af ferskvand."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Lavvandede havområder ses oftest tæt på kystlinjen, og er ofte områder "
#~ "rige på mad og andre ressourcer. Der kan rejses på dem med søenheder, "
#~ "inklusive Trierer."

#~ msgid "Deep Ocean"
#~ msgstr "Åbent hav"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Åbent hav dækker store dele af verden uden for kystlinjerne, og kun "
#~ "søenheder (Triere ikke inkluderet) kan færdes på dem."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Fæstninger forbedrer landenheders forsvarsevne. Blandt andet vil en "
#~ "landenhed, der bruger en hel tur i en fæstning uden at flytte sig, "
#~ "genvinde en fjerdedel af dens liv. Hvis teknologien opfindelse kendes, "
#~ "vil fæstninger få overvågningstårne hvorfra enheder kan se længere."

#~ msgid "Buoy"
#~ msgstr "Bøje"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr "Bøjer kan bygges på havet (af enheder på søfartøjer)"

#~ msgid "Ruins"
#~ msgstr "Ruiner"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Ruiner angiver at der tidligere har ligget en by, som er blevet ødelagt "
#~ "eller forladt. De har ingen virkning på spillet."

#~ msgid "hardened"
#~ msgstr "hærdet"

#~ msgid "elite"
#~ msgstr "elite"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "?unit:Land"

#~ msgid "?unit:Workers"
#~ msgstr "?unit:Arbejdere"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Arbejdere svarer til nybyggere på den måde at de kan forbedre terræn. Se "
#~ "afsnittet om terrænændringer i hjælpen for yderligere detaljer om de "
#~ "tilgængelige forbedringer. Arbejdere kan dog ikke bygge nye byer."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Ingeniører minder om arbejdere, men de arbejder dobbelt så hurtigt og "
#~ "flytter sig dobbelt så hurtigt. Ingeniører kan også udføre større "
#~ "landskabsforandringer (f.eks. forvandling af tundra til ørken) som er "
#~ "uden for arbejderes og nybyggeres kapacitet; se afsnittet om "
#~ "terrænændringer for yderligere detaljer."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "TIP 1:  Opgradér arbejdere til ingeniører når det er muligt, da "
#~ "ingeniører kræver den samme mængde ressourcer som almindelige arbejdere."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "TIP 2:  Hvis det lykkes dig at bygge Leonardos værksted, så opfind "
#~ "sprængstof før værkstedet bliver forældet.  På denne måde vil dine "
#~ "arbejdere blive opgraderet gratis."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Trieren er dit første skib. Det kan fungere som transportskib og har "
#~ "simple offensive evner, men må ikke sejle ud på dybt vand."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr "Karavellen afløser Trieren og kan bruges på alle havfelter."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "Ligesom med forurening og global opvarmning, øges risikoen for global "
#~ "atomvinter afhængigt af radioaktivt nedfald. Hvis der forekommer "
#~ "atomvinter, ændres terræn på tværs af gloden til ørken, tundra eller is. "
#~ "Nybyggere, arbejdere og ingeniører kan rense radioaktivt nedfald."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP 2:  Du er måske i den situation at du har invaderet et fjendtligt "
#~ "land, men de fjendtlige byer er for stærke. Før du bruger en atomenhed, "
#~ "så saml en gruppe nybyggere, arbejdere og/eller ingeniører ved siden af "
#~ "byen og hav dem klar til at fjerne det radioaktive nedfald samme tur, det "
#~ "sker!  Dette minimerer risikoen for atomvinter.  Grønne atombomber!"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Fred"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Fred"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Hold"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Krig"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Alle dine nye søenheder, der bygges i en by på samme kontinent, starter "
#~ "på første veteranniveau."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Alle dine nye søenheder, der bygges i en by på samme kontinent, starter "
#~ "på første veteranniveau."

#~ msgid "?unit:Leader"
#~ msgstr "?unit:Leder"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Dette er dig. hvis du mister denne enhed, taber du spillet. Så undgå det."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS (Luftbåren varslings- og controlsystem) er et fly med en avanceret "
#~ "radar som kan detekte fjendes position over et stort område."

# problem
#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 8, og reducerer risikoen "
#~ "for pest i byen. Kloakker er først krævet når en by skal vokse sig større "
#~ "end 12."

# problem
#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 8. Kloakker er først "
#~ "krævet når en by skal vokse sig større end 12."

#~ msgid "Hospital"
#~ msgstr "Hospital"

#, fuzzy
#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Et hospital bruges til at behandle de syge, og undertiden til medicinsk "
#~ "forskning. En by med et hospital har mindre risiko for at blive ramt af "
#~ "pest."

#~ msgid "Genetic Lab"
#~ msgstr "Genlaboratorium"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "I et genlaboratorium forskes der i medicin. Risikoen for pest i byen "
#~ "mindskes.\n"
#~ "Et genlaboratorium muliggør genetisk optimering af planter og dyr. "
#~ "Madproduktionen øges med 25% hvis byens størrelse er over 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "Hvis en metropolis (bystørrelse > 30) har kollektiv trafik og motorveje, "
#~ "øges byradius yderligere."

#~ msgid "Experimental ruleset"
#~ msgstr "Eksperimentelt regelsæt"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Du spiller med det eksperimentelle regelsæt. Dette demonstrerer nye eller "
#~ "ualmindelige funktioner, som findes i Freeciv, uden at tage højde for "
#~ "spilbalance eller spilbarhed. Du kan finde en beskrivelse af forskellene "
#~ "fra standardregelsættet i README.ruleset_experimental."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "Under anarki kan teknologi ikke mistes på grund af manglende "
#~ "vedligeholdelse."

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "?unit:Land"

# problem
#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 8, og reducerer risikoen "
#~ "for pest i byen. Kloakker er først krævet når en by skal vokse sig større "
#~ "end 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "En katedral gør 3 ulykkelige borgere glade i en by, og gør det således "
#~ "lettere at holde ro og orden i den by; dog påvirker det ikke borgere som "
#~ "er ulykkelige på grund af militær aktivitet. Opdagelsen af teologi øger "
#~ "effekten af en katedral, ved at gøre endnu en ulykkelig borger glad. "
#~ "Opdagelsen af kommunisme reducerer effekten af en katedral, ved at "
#~ "reducere antallet ulykkelige borgere som bliver glade med 1."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bymure gør det lettere at forsvare en by. De tredobler forsvarsstyrken "
#~ "for enheder i byen mod landenheder og helikoptere. De er ikke effektive "
#~ "mod flyenheder, søenheder og haubitser. Bymure forhindrer at befolkningen "
#~ "mindskes som følge af at en forsvarende enhed bliver knust af en "
#~ "landenhed."

#, fuzzy
#~ msgid "Amphitheatre"
#~ msgstr "Amfiteater"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Reducerer korruptionen i en by med 50 %.  Under et demokrati vil en "
#~ "retssal gøre en ulykkelig borger glad (med mindre borgeren er ulykkelig "
#~ "på grund af militæraktivitet).  Gør også oprørsomkostningen for byen 4 "
#~ "gange større."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Øger skjoldproduktionen i en by med 50 %. Denne forøgelse kan også øge "
#~ "forureningen betragteligt."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Med kornlager bliver mængden af lagret mad sat til halvdelen af maks når "
#~ "en by vokser eller mindsker. Dette hjælper en by med at vokse hurtigere "
#~ "og lettere modstå sult."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Øger byens forskningsbidrag med 100 %."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Øger forureningen skabt af befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Øger skjoldproduktionen i en by med 50 %. Denne forøgelse kan også øge "
#~ "forureningen betragteligt."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Øger forureningen skabt af befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Lægger 1 ekstra skjoldressource på alle havfelter i byen. Byen skal være "
#~ "en kystby for at bygge denne forbedring."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Øger forureningen skabt af befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "Under despotisme får byen med paladset en produktionsbonus på +75%, og "
#~ "under monarki +50%."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Gør to ulykkelige indbyggere glade i hver by (inklusive borgere som er "
#~ "ulykkelige på grund af militæraktivitet)."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Øger skjoldproduktionen fra en fabrik eller et industrikompleks i en by: "
#~ "Et elektricitetsværk i kombination med en fabrik eller et "
#~ "industrikompleks giver tilsammen en 75 % produktionsbonus; Et "
#~ "elektricitetsværk, en fabrik og et fabrikskompleks giver tilsammen en 150 "
#~ "% produktionsbonus. Den ekstra forurening kan føre til at byen udleder "
#~ "mere forurening."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "At bygge et genbrugscenter reducerer mængden af forurening genereret af "
#~ "produktion i en by med 66 %."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Fordobler forsvaret af alle enheder inde i en by når de bliver angrebet "
#~ "af flyenheder (ikke helikoptere eller missiler)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Beskytter en by og dens miljø (op til 2 felter væk) fra angreb af atomare "
#~ "enheder. En atomar enhed som angriber en by med et SDI-forsvar eller som "
#~ "angriber en enhed (eller springer i luften med vilje) inden for "
#~ "rækkevidde, skydes ned og har ingen effekt. Fordobler også forsvaret for "
#~ "enheder i byen mod missiler som ikke er atomare."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Tillader en by at vokse sig større end størrelse 12. Forudsætter en "
#~ "akvædukt, som tillader at byen vokser sig større end 8. Kloaksystemet "
#~ "reducerer risikoen for pest yderligere."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Overlevelsesmodul: Giver mad og vand til befolkningen i et "
#~ "passagermodul."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr ""
#~ "- Solpaneler: Giver den energi, der kræves af de to andre slags moduler."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Øger byens luksus- og skattebidrag med 50 %."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Hvert felt omkring byen hvor vidunderet er bygget, som allerede genererer "
#~ "noget handel, producerer en ekstra handelsressource."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Øger forureningen skabt af befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gør en ulykkelig borger glad.  Mysticisme fordobler denne effekt.  Med "
#~ "Mysticisme og Orakel bliver 4 borgere glade.  Påvirker ikke borgere, der "
#~ "er ulykkelige på grund af militæraktivitet."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Hele kortet bliver synligt for spilleren som ejer det. Spilleren har "
#~ "altid ajourført viden om alt terræn og byer (men ikke enheder) på trods "
#~ "af krigståge. Det tillader alle spillere at begynde med at bygge "
#~ "rumskibsdele (hvis de har forsket på de nødvendige teknologier)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Byforbedringer som normalt vil have udgifter på 1 vil blive gratis i alle "
#~ "dine byer på samme kontinent."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Hvert felt omkring byen hvor vidunderet er bygget, som allerede genererer "
#~ "noget handel, producerer en ekstra handelsressource."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Denne imponerende teknologiske præstation gør en ulykkelig borger "
#~ "tilfreds i alle dine byer (inklusive borgere som er ulykkelige på grund "
#~ "  †  †  €†  af militæraktivitet). Den reducerer yderligere risikoen for sygdom i byen."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwins rejse udløste opdagelsen af udviklingen af arter hvilket "
#~ "øgede troen på videnskab. Giver to umiddelbare teknologiske fremskridt."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Dit omdømme og goodwill blandt de andre nationer forbedres dobbelt så "
#~ "hurtigt som det ellers ville."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Fungerer som bymur i alle dine byer."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Gør to ulykkelige indbyggere glade i hver by (inklusive borgere som er "
#~ "ulykkelige på grund af militæraktivitet)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Reducerer utilfredsheden som skabes af aggressivt udstationerede militære "
#~ "enheder uden for byen med 4 under demokrati og 2 under republik. Med "
#~ "andre ord, så eliminerer den utilfredsheden skabt af to militærenheder. "
#~ "Denne forbedring har ingen effekt under andre styreformer."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Giver alle søenheder 1 ekstra flyttepoint. Gør alle nye søenheder til "
#~ "veteraner (i alle dine byer)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Alle dine nye landenheder bliver veteraner på første niveau. Chancen for "
#~ "at en enhed opnår næste veteranniveau efter en kamp øges med halvdelen."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Underholder indbyggerne i byen, hvilket gør 3 ulykkelige borgere glade.  "
#~ "Påvirker dog ikke borgere som er ulykkelige på grund af militæraktivitet."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Gør to ulykkelige borgere glade i enhver af dine byer, som er på samme "
#~ "kontinent som vidunderet er bygget (inklusive borgere som er ulykkelige "
#~ "på grund af militæraktivitet)."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Frihedsstatuen"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gør to ulykkelige borgere glade i hver af dine byer, der har et tempel.  "
#~ "Gælder ikke for borgere, der er ulykkelige på grund af militæraktivitet."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Hvert felt omkring byen hvor vidunderet er bygget, som allerede genererer "
#~ "noget handel, producerer en ekstra handelsressource."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Internet"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeares teater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alle dine nye landenheder bliver veteraner på første niveau. Chancen for "
#~ "at en enhed opnår næste veteranniveau efter en kamp øges med halvdelen."

#, fuzzy
#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances.  It allows to every nation to choose any government, "
#~ "including those that have not yet been researched.  If any player's city "
#~ "is in revolt for more than two turns, that player's government falls.  "
#~ "Also, your reputation and goodwill among other nations is recovered twice "
#~ "as fast."
#~ msgstr ""
#~ "Opretter et verdenssenat, som kan forhindre krigserklæringer under visse "
#~ "omstændigheder. Hvis der er uroligheder i en hvilken som helst spillers "
#~ "by i mere end to ture, falder spillerens regering."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Reducerer utilfredsheden som skabes af aggressivt udstationerede militære "
#~ "enheder uden for byen med 2 under demokrati og 1 under republik. Med "
#~ "andre ord, så eliminerer den utilfredsheden skabt af en militærenhed. "
#~ "Denne forbedring har ingen effekt under andre styreformer."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2-regelsæt"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Under despotisme er du den absolutte leder af dit folk. Din kontrol "
#~ "baserer sig hovedsageligt på undtagelsestilstand."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalisme er en styreform organiseret omkring en stærk tro, normalt "
#~ "af religiøs natur, som former en fast vejledning for handlinger og "
#~ "reaktioner for ledere og folket.\n"
#~ "\n"
#~ "I et fundamentalistisk samfund er folket og lederne helt overbevist af "
#~ "deres trosforestillinger og er normalt forberedt på at dø for at bevare "
#~ "dem.\n"
#~ "\n"
#~ "Byforbedringer, som normalt gør ulykkelige borgere glade, giver i stedet "
#~ "offergaver (guld) svarende til indbyggertallet, de skulle have omvendt, "
#~ "og kræver ingen vedligeholdelse."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Nedkøling"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Under et demokrati ledes der via valg. Et demokrati muliggør det højeste "
#~ "niveau for handel, men også det største potentiale for utilfredshed. Der "
#~ "er ingen korruption under demokrati, men befolkningen bliver meget "
#~ "utilfreds under krig."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Øger effekten af kolosseumer."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Du kan kun opgradere enheder i dine byer."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Formindsker sandsynligheden for pest i dine byer.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Alle typer landterræn kan have en flod.  En flod føjer 1 handel til "
#~ "ressourcerne som bliver produceret på feltet.  Den øger også feltets "
#~ "forsvarsfaktor med 50 %.  Landenheder som flytter sig langs en flod (dog "
#~ "ikke diagonalt) bruger kun 1/3 af et bevægelsespoint."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "?unit:Land"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "?unit:Land"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Nybyggere er en af nøgleenhederne i spillet. De kan anvendes til at "
#~ "grundlægge nye byer, bygge overrisling, veje, jernbaner, fæstninger, og "
#~ "miner, og rense forurening og radioaktiv stråling. Se afsnittet i hjælpen "
#~ "om ændring af terræn for yderligere detaljer."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Folkevandring"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legionærer er tungt bevæbnet og meget disciplineret infanteri-enheder med "
#~ "en glimrende offensiv værdi."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Fundamentalistiske nationer kan opretholde fanatiske enheder uden at "
#~ "betale skjolde i vedligeholdelse."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Elefanter er kæmpe dyr trænet i krigsførelse, men de kan nemt nedkæmpes, "
#~ "hvis de fanges på deres forkerte ben."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Helikopteren er en meget stærk enhed, da den både kan flyve og erobre "
#~ "byer.  Det er vigtigt at passe på, siden helikoptere mister en lille "
#~ "mængde liv for hver runde som de ikke er i en by, en luftbase eller på et "
#~ "hangarskib.  Helikoptere kan angribes af landenheder."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Krydseren er et meget stærkt offensivt skib."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Panserskibet er et armeret skib som er meget mere solidt end Fregaten men "
#~ "har mistet dennes transportevner."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr "Et forbedret panserskib, som er hurtigere og kan se længere."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "TIP:  En meget hurtig enhed, som er meget nyttig i jagten på fjendtlige "
#~ "transportskibe."

#, fuzzy
#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "Du kan bygge atomenheder når du har opfundet teknologien, og vidunderet "
#~ "Manhattanprojektet er blevet bygget af en hvilken som helst spiller."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "Alle dine nye søenheder, der bygges i en by på samme kontinent, starter "
#~ "på første veteranniveau."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "En karavane fragter varer eller materialer til at handle med fjerne byer "
#~ "og fremmede lande, eller til at hjælpe med at bygge vidundere i dine byer."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Forbind til Freeciv-server"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv-servervalg"

#~ msgid "Verify Password"
#~ msgstr "Bekræft adgangskode"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv-serverliste"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Server Navn                         Port  Version     Status  Spillere "
#~ "Kommentar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Følgende punkt er der opnået enighed om:"

#~ msgid "Erase clause"
#~ msgstr "Fjern punkt"

#~ msgid "Shared vision"
#~ msgstr "Delt synsfelt"

#~ msgid "Goto and Close"
#~ msgstr "Gå til og luk"

#~ msgid "Select Unit(s)"
#~ msgstr "Vælg enhed(er)"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Firepower:"
#~ msgstr "Ildkraft:"

#~ msgid "Movement/Defense:"
#~ msgstr "Bevægelse/Forsvar:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Mad/Produktion/Handel:"

#~ msgid "Road Result/Time:"
#~ msgstr "Vej Resultat/Tid:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Overrisling. Resultat/Tid:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Mine Resultat/Tid:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Resultat/Tid:"

#~ msgid "Select a city:"
#~ msgstr "Vælg en by:"

#~ msgid "Center"
#~ msgstr "Centrer"

#~ msgid "Select destination:"
#~ msgstr "Vælg destination:"

#~ msgid "Unit Commands"
#~ msgstr "Enhedskommandoer"

#~ msgid "Make new homecity"
#~ msgstr "Gør til ny hjemby"

#~ msgid "Where to Display Messages"
#~ msgstr "Hvor beskeder skal vises"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Txt = Tekstvindue, Bsk = Beskedvindue, \n"
#~ "Eget = Eget vindue"

#~ msgid " Out Mes Pop"
#~ msgstr "Txt Bsk Eget"

#~ msgid "Rates"
#~ msgstr "Niveau"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Vælg skat, luksus og forskningsniveau:"

#~ msgid "Change"
#~ msgstr "Ændr"

#~ msgid "Help:"
#~ msgstr "Hjælp:"

#~ msgid "Citizen governor..."
#~ msgstr "Byforvaltning..."

#~ msgid "Add Preset"
#~ msgstr "Tilføj forhåndsvalg"

#~ msgid "Remove Preset"
#~ msgstr "Fjern forhåndsvalg"

#~ msgid "Control City"
#~ msgstr "Overtag by"

#~ msgid "Release City"
#~ msgstr "Frigiv by"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minimal overskud:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Fjern forhåndsvalg?"

#~ msgid "City Options"
#~ msgstr "Byindstillinger"

#~ msgid "Make new citizens into:     "
#~ msgstr "Lav nye indbyggere om til:  "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Opløs hvis der bliver bygget en nybygger på størrelse 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto-angreb mod landenheder:       "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto-angreb mod søenheder:         "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto-angreb mod luftenheder:       "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto-angreb mod helikoptere:       "

#~ msgid "Popup"
#~ msgstr "Vis"

#~ msgid "Change All..."
#~ msgstr "Ændr alt..."

#~ msgid "Configure..."
#~ msgstr "Tilpas..."

#~ msgid "Configure Cities Report"
#~ msgstr "Tilpas byrapport"

#~ msgid "Set columns shown"
#~ msgstr "Angiv viste kolonner"

#~ msgid "Change Production Everywhere"
#~ msgstr "Ændr produktion alle steder"

#~ msgid "From:"
#~ msgstr "Fra:"

#~ msgid "To:"
#~ msgstr "Til:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Bygning            Tæller Koster Total"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?Overflødig:*"

#~ msgid "Sell All"
#~ msgstr "Sælg alt"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Enhed-type        Opgrader  Fremdr.   Aktiv    Skjold     Mad"

#~ msgid "Available worklists"
#~ msgstr "Tilgængelige arbejdslister"

#~ msgid "Rename"
#~ msgstr "Omdøb"

#~ msgid "Rename worklist"
#~ msgstr "Omdøb arbejdsliste"

#~ msgid "Insert"
#~ msgstr "Indsæt"

#~ msgid "Delete"
#~ msgstr "Slet"

#~ msgid "Orders"
#~ msgstr "Ordrer"

#~ msgid "Reports"
#~ msgstr "Rapporter"

#~ msgid "Editor"
#~ msgstr "Retter"

#~ msgid "Select new production"
#~ msgstr "Vælg ny produktion"

#~ msgid "Production Worklist"
#~ msgstr "Arbejdsliste for produktion"

#~ msgid "Current worklist"
#~ msgstr "Nuværende arbejdsliste"

#~ msgid "Available targets"
#~ msgstr "Tilgængelige mål"

#~ msgid "Prepend"
#~ msgstr "Tilføj foran"

#~ msgid "Up"
#~ msgstr "Op"

#~ msgid "Down"
#~ msgstr "Ned"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Vis fremtidige mål:"

#~ msgid "Trade Routes"
#~ msgstr "Handelsruter"

#~ msgid "Darn"
#~ msgstr "Ups"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Din karavane er kommet frem"

#~ msgid "Establish trade route"
#~ msgstr "Etabler handelsrute"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Vælg din diplomats strategi"

#~ msgid "Investigate City (free)"
#~ msgstr "Inspicer byen (gratis)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Industrisabotage"

#~ msgid "Steal"
#~ msgstr "Stjæl"

#~ msgid "Your New Government"
#~ msgstr "Din nye styreform"

#~ msgid "Select government type:"
#~ msgstr "Vælg styreform:"

#~ msgid "Choose unit activity:"
#~ msgstr "Vælg enheds aktivitet:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv er et frit program, og du er velkommen til at distribuere kopier "
#~ "af det under bestemte betingelser - se punktet \"kopiering\" i menuen "
#~ "\"hjælp\". Kontakt venligst <dansk@dansk-gruppen.dk> vedrørende "
#~ "oversættelsen til dansk (f.eks. i tilfælde af fejl).\n"
#~ "\n"
#~ "Og giv dem så tørt på!"

#~ msgid " Sell "
#~ msgstr " Sælg "

#~ msgid "Rename..."
#~ msgstr "Ændr navn..."

#~ msgid "Activate Units"
#~ msgstr "Aktiver enheder"

#~ msgid "Unit List..."
#~ msgstr "Enhedsliste..."

#~ msgid "City Options..."
#~ msgstr "Byindstillinger..."

#~ msgid " Buy "
#~ msgstr " Køb "

#~ msgid "Change..."
#~ msgstr "Ændr..."

#~ msgid "Worklist..."
#~ msgstr "Arbejdsliste..."

#~ msgid "Supported units:"
#~ msgstr "Støttede enheder:"

#~ msgid "Units present:"
#~ msgstr "Enheder tilstede:"

#~ msgid "Select nation and name:"
#~ msgstr "Vælg nation og navn:"

#~ msgid "Pick Name"
#~ msgstr "Vælg navn"

#~ msgid "Select your sex:"
#~ msgstr "Vælg køn:"

#~ msgid "Male  "
#~ msgstr "Hankøn  "

#~ msgid "Select city style:"
#~ msgstr "Vælg stíl for byerne:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Navn             Nation        Ambassade  Dipl. status  "
#~ "SynsfeltRygte         Stat     Host"

#~ msgid "Intelligence"
#~ msgstr "Efterretning"

#~ msgid "Meet"
#~ msgstr "Mød"

#~ msgid "Cancel pact"
#~ msgstr "Afbryd traktat"

#~ msgid "Goto location"
#~ msgstr "Gå til"

#~ msgid "Popup City"
#~ msgstr "Vis by"

#~ msgid "Pregame"
#~ msgstr "Før spil"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "  Navn             Klar   Leder            Nation          Hold "

#~ msgid "Take Player"
#~ msgstr "Benyt denne spiller"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv er et turbaseret strategispil, hvor hver spiller er lederen af en "
#~ "civilisation. Du konkurrerer mod adskillige modstandere om at grundlægge "
#~ "byer, bruge dem til at opbygge militær og økonomi, og til slut skabe et "
#~ "imperium, der overlever alle møder med dets naboer for sluttelig at "
#~ "sejre. Hver modstander kan være enten et andet menneske eller en "
#~ "computerstyret spiller. Alle spillere starter ved historiens begyndelse "
#~ "-- typisk med en udforsker og nogle nybyggere i 4000 f.Kr -- og kappes om "
#~ "at udvide sig fra deres beskedne samfund."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "For at opnå succes kræves en balance mellem økonomisk udvidelse, militær "
#~ "styrke og teknologisk udvikling. Ikke blot skal du udvikle alle tre "
#~ "sideløbende for både at kunne ekspandere og forsvare dit imperium, men "
#~ "hver af disse tre kan give dig sejren over dine modstandere:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Som i andre spil om erobring og ekspansion, vinder du idet den sidste "
#~ "by og sidste enhed fra alle andre civilisationer er ødelagt."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Når de teknologiske fremskridt har bragt dig ind i rumalderen, kan du "
#~ "opsende et rumskib mod Alpha Centauri; den første civilisation, hvis "
#~ "rumskib når dette system, vinder."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - Hvis ingen sejrer på anden vis, såvil spillet slutte i året 2000 e."
#~ "Kr., med mindre der er opsendt et rumskib. De overlevende civilisationer "
#~ "bliver så bedømt, og den med det højeste pointtal vinder."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Selv om alle spil er forskellige så er der en enkel strategi som de "
#~ "fleste spillere følger, specielt i begyndelsen af spillet."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Disse trin kan variere i forhold til serverens indstillinger, men "
#~ "generelt er trinnene: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Vælg stedet til den første by.\n"
#~ " 1. Udforsk landområdet.\n"
#~ " 2. Forsvar byerne.\n"
#~ " 3. Bestem hvilke enheder som skal bygges først.\n"
#~ " 4. Landbrugsforbedringer\n"
#~ " 5. Bestem hvor byer skal bygges.\n"
#~ " 6. Pas på byerne.\n"
#~ " 7. Få kontakt med de andre spillere (diplomati).\n"
#~ " 8. Udforsk verden.\n"
#~ " 9. Ting at huske på.\n"
#~ "10. Lav sin egen strategi for spillet.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Vælg stedet til den første by.\n"
#~ "\n"
#~ "      Start spillet med at gå LIDT omkring for at finde et godt sted at "
#~ "bygge den første by. Bliv ikke fristet til at udforske landsbyerne endnu "
#~ "- de kan indeholde barbarer. Byg byen i nærheden af ressourcer og måske i "
#~ "nærheden af havet. Husk at den første by du bygger bliver hovedstaden! "
#~ "Pointet er at balancere kvaliteten af stedet du finder med at få "
#~ "etableret den første by så tidligt som muligt."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Udforsk landområdet.\n"
#~ "\n"
#~ "    Efter at hovedstaden er grundlagt vil den bygge en krigerenhed. Disse "
#~ "enheder kan bruges til at flytte rundt for at udforske landområdet "
#~ "omkring byen. Husk at det er risikabelt at forlade byen uden forsvar, så "
#~ "du burde måske beholde den første kriger i byen, og bruge den næste til "
#~ "at udforske med. Hvis du startede spillet med en udforskerenhed kan du "
#~ "selvfølgelig bruge den til at udforske med!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Forsvaring af byerne.\n"
#~ "\n"
#~ "    Nu er det på tide at forsvare dine byer, ved altid at have en "
#~ "krigerenhed i dem. Efterhånden som civilisationen udvikler enheder med "
#~ "bedre forsvarsstyrke, så kan du erstatte de gamle enheder med nye for at "
#~ "sikre at byerne har bedst muligt forsvar. Enhederne som oftest bliver "
#~ "brugt til forsvar (sorteret efter styrke): krigere, falanks, fodfolk, "
#~ "musketerer og infanteri."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Husk at med nogen styreformer kan militære enheder inden i eller uden "
#~ "for byer reducere eller øge lyksaligheden i byen. Når en enhed er inde i "
#~ "en by, får den desuden 50 % forsvarsbonus, som om den var befæstet. Når "
#~ "en ny by bliver bygget, begynder byen altid med at bygge den bedste "
#~ "tilgængelige forsvarsenhed fra listen ovenover."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Bestemmelse af hvilke enheder som først skal bygges.\n"
#~ "\n"
#~ "    Efter du har bygget et par krigerenheder, så kan du bygge nybyggere. "
#~ "Den anden nybygger kan bruges til at bygge veje eller overrisle "
#~ "landbrugsjorden i nærheden af byen, og den tredje kan bruges til at bygge "
#~ "en ny by. Eller du kan bruge den anden nybygger til at bygge en ny by, og "
#~ "den tredje nybygger til landbrugsforbedringer. Husk at en stor befolkning "
#~ "øger produktiviteten og civilisationens forskningsfart."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Bygning af landbrugsforbedringer.\n"
#~ "\n"
#~ "    Hver by har et område omkring sig som kan bruges til at dyrke mad, "
#~ "producere varer og generere handel. Dette kan øges ved at bruge en "
#~ "nybygger til at forbedre landskabet. Landet kan forbedres med veje, "
#~ "overrisling, miner og andet."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Bestemmelse af hvor man skal bygge byer.\n"
#~ "\n"
#~ "    Den bedste placering for en by er en smagssag. En by placeret nær "
#~ "havet er nemmere at opdage af modstandere, men kan også fungere som havn "
#~ "for søgående enheder. (De behøver normalt kystforsvar senere i spillet.) "
#~ "Den bedste strategi er at bygge et par af begge, men husk at dine "
#~ "modstandere vil har vanskeligere ved at finde dine byer hvis du ikke "
#~ "bygger dem i nærheden af havet."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Pasning af byerne.\n"
#~ "\n"
#~ "    Hver by har en række borgere. Antal borgere afhænger af byens "
#~ "indbyggertal.  Når du klikker på en by, så kan du se hvordan "
#~ "landbrugsjorden omkring byen bliver brugt.  Du kan sætte borgerne til at "
#~ "drive landbrug, eller de kan være forskere, underholdere eller "
#~ "skatteopkrævere.  Specielt i starten af spillet er det vigtigt at "
#~ "indbyggerne arbejder sådan at de øger væksten, handelen og produktionen."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "   Hvis der bliver produceret for meget mad kan en borger blive taget af "
#~ "landbrugsjorden ved at klikke på det okkuperede felt. Denne borger kan "
#~ "derefter blive overført til en af de andre opgaver som nævnt tidligere."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Hvis du flytter alle dine borgere ind til byen og højreklikker på "
#~ "centrum af landbrugsjorden, så vil borgerne blive flyttet rundt for at "
#~ "maksimere madproduktionen."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    NB! Der bør være mindst lige så mange lykkelige borgere som "
#~ "ulykkelige borgere. En by hvor det ikke er sådan bliver mærket med en "
#~ "lynstråle. Vær forsigtig og lad ikke det ske i nogen af dine byer, for "
#~ "ulykkelige indbyggere producerer ingenting og vil hurtigt lave "
#~ "uroligheder."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Interaktion med andre spiller (diplomati).\n"
#~ "\n"
#~ "    Når en af dine enheder første gang møder en enhed fra en anden "
#~ "nation, eller finder en af deres byer (tilsvarende hvis de finder dig), "
#~ "så oprettes en grundlæggende kontakt mellem de to nationer. Denne giver "
#~ "efterretninger om hinanden, som kan tilgås fra nationsrapporten."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    Denne kommunikation vil svinde ind efter et givent antal runder uden "
#~ "kontakt. Etablering af en ambassade vil give en mere permanent "
#~ "kommunikationskanal, samt bedre efterretningsdetaljer om for eksempel "
#~ "teknologi. Ambassader er endelige - det land som er vært for en ambassade "
#~ "modtager ingen fordel - og når den først er etableret, kan den ikke "
#~ "omgøres."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Hvis du har oprettet en ambassade hos en anden spiller så kan du "
#~ "arrangere et diplomatisk møde. Dette gøres fra landerapporten ved at "
#~ "klikke på landet som du ønsker at tale med og vælge Mød. Hvis posten "
#~ "under ambassadekolonnen ikke er tom, og den anden spiller er forbundet "
#~ "(eller er en servercomputer) vil et traktatvindue åbne sig."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    I dette vindue kan du forhandle dig frem til en udveksling af aktiver "
#~ "(kort, synsfelt, fremskridt, byer eller guld), ambassader, eller bindende "
#~ "aftaler såsom våbenhvile eller fred. Der er ingen grund til at handle "
#~ "lige over; du kan handle, for eksempel et fremskridt eller en by for guld "
#~ "- du kan se det som en form for køb og salg."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Aftaler påvirker hvor dine enheder kan gå og hvad de kan foretage "
#~ "sig, og en aftale med et land kan påvirke forholdet til andre. Under "
#~ "totalitære styreformer som monarki kan du afbryde en aftale på ethvert "
#~ "tidspunkt, men under repræsentativt demokrati (Republik eller demokrati) "
#~ "vil senatet blokere uprovokerede opsigelser af aftaler; med mindre en "
#~ "fremmed diplomat eller spion igangsætter en diplomatisk krise, er den "
#~ "eneste måde at opløse en aftale at omstyrte din styreform. Detaljerne for "
#~ "aftaler er beskrevet i afsnittet om diplomati."

#~ msgid "    A couple of notes:"
#~ msgstr "    Et par bemærkninger:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Du kan ikke afgive din hovedstad."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Du kan kun bede om aktiver som du kender til; så du kan ikke anmode "
#~ "om teknologi uden at du har en ambassade, og hvis du ikke kan se en by på "
#~ "dit kort, så kan du ikke forhandle om den. Selvfølgelig kan ejeren af "
#~ "byen stadig give den til dig. Iette tilfælde vil området omkring byen "
#~ "blive vist på dit kort."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - En vigtig ting at lægge mærke til: Når en by overføres, vil alle "
#~ "enheder i felter som tilhører eller er understøttet af byen også indgår i "
#~ "overførslen (men ikke dem som befinder sig i andre byer). Så man bør "
#~ "tjekke, at den anden spiller ikke får en bedre aftale, end man havde "
#~ "tænkt sig."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Udforskning af verden.\n"
#~ "\n"
#~ "    Efter at du har forsvaret dine byer med tropper så byg trierer i "
#~ "byerne i nærheden af havet. Brug trierer for at kortlægge verden i søgen "
#~ "efter modstandere og nyt land. Hvis du er på en ø, burde du bruge mindre "
#~ "tid på militæret og mere tid på ekspansion. Eller hvis du er placeret i "
#~ "nærheden af en modstander, er det en god ide at indgå en fredsaftale og "
#~ "dele de fremskridt I har gjort. Diplomatenheder er nyttige her, og VIL "
#~ "lønne sig senere."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Ting at huske på.\n"
#~ "\n"
#~ "  - Hvad der er det næste fremskridt du behøver.\n"
#~ "\n"
#~ "  - Hvad dit niveau for skat, luksus og forskning er sat til nu.\n"
#~ "\n"
#~ "  - Traktater bliver ofte brudt, så glem ikke forsvar....\n"
#~ "\n"
#~ "  - Nogen vidundere bliver forældet ved opdagelsen af bestemte fremskridt."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Lav din egen strategi for spillet.\n"
#~ "\n"
#~ "    Disse basale begreber lader dig spille spillet ganske godt, specielt "
#~ "i begyndelsen af spillet. Men for at blive bedre skal du studere de "
#~ "forskellige enheder og fremskridtene, og ØVELSE GØR MESTER! Freeciv har "
#~ "mange muligheder, så hvis du ikke har prøvet et lignende spil før, så "
#~ "burde du tjekke Freecivs internetside på:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Der finder du flere tips for at spille, og desuden detaljer for hvordan "
#~ "du kontakter andre spillere."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Terræn har tre formål: Det sted hvor dine enheder kæmper om overmagten "
#~ "blandt civilisationerne, det landskab dine enheder rejser på, og det sted "
#~ "hvor dine byer trækker ressourcer ud fra. De forskellige typer af terræn "
#~ "har forskellige styrker og svagheder; se afsnittet om hver terræntype for "
#~ "detaljer."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Terræn påvirker kamp på en meget simpel måde: Når en landenhed er under "
#~ "angreb, så ganges dens forsvarsstyrke med forsvarsfaktoren (»bonus«) for "
#~ "terrænet under sig. Se hjælpeafsnittet om Kamp for yderligere detaljer."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Terræn komplicerer bevægelsesmulighederne for landenheder - sø- og "
#~ "flyenheder bruger altid 1 bevægelsespoint for at flytte et felt, men "
#~ "bevægelse i svært fremkommeligt terræn som bjerg kan koste landenheder "
#~ "mere."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Felter som er inden for afstand af en by kan bruges af byen til at "
#~ "producere mad, skjolde og handel, og mængden der produceres afhænger af "
#~ "terrænet. Disse tre produkter er så vigtige, at vi angiver udbyttet for "
#~ "et felt ved at vise tallene med skråstreger imellem sig: for eksempel "
#~ "»1/2/o« beskriver en firkant som hver runde når der arbejdes på den "
#~ "producerer et madpoint, to produktionspoint, og ingen handelspoint. Ud "
#~ "over det karakteristiske udbytte fra terrænet, har nogle felter en ekstra "
#~ "specialressource, som kan forøge en eller to af produkterne. Se "
#~ "økonomiafsnittet for yderligere information om disse produkter."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Nettofortjenesten fra et felt afhænger af styreform, byforbedringer og "
#~ "vidundere."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "Det er muligt for dine enheder at ændre på terrænet og dermed "
#~ "produktionsmulighederne; se afsnittet om terrænændringer for yderligere "
#~ "detaljer. Bymidter (feltet som en by ligger på) får nogle af disse "
#~ "fordele gratis; se afsnittet om byer for flere detaljer."

#~ msgid " Terrain Alterations"
#~ msgstr " Terrænændringer"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Nybyggere, arbejdere og ingeniører har evnen til at ændre terrænet på "
#~ "forskellige måder."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Egnede terræntyper kan overrisles. Dette kræver en vandkilde i nærheden: "
#~ "et hav eller en flod, eller et andet overrislet felt, skal ligge helt "
#~ "siden af (ikke blot diagonalt) det relevante felt. Når landet først har "
#~ "overrisling, fortsætter det med at have overrisling selv hvis vandkilden "
#~ "fjernes. Desuden kan du med passende teknologi overrisle feltet endnu en "
#~ "gang, hvilket laver det om til endnu mere produktiv landbrugsjord."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Nogen terræntyper kan have minedrift, som øger antallet af "
#~ "produktionspoint (skjolde), som bliver produceret på det felt. Det er dog "
#~ "ikke muligt både at have overrisling og en mine på det samme felt."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Terræn der ikke er egnet til overrisling eller minedrift kan ofte ændres "
#~ "til et mere egnet terræn som passer spillerens behov, hvilket dog ofte er "
#~ "tidskrævende. At ændre terræn fra en type til en anden kan ødelægge en "
#~ "eksisterende mine eller et overrislingssystem, hvis det nye terræn er "
#~ "uegnet for denne forbedring, og kan også fjerne eventuelle "
#~ "specialressourcer, hvis disse var specifikke for den oprindelige "
#~ "terræntype."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - Nybyggere og arbejdere har et begrænset antal muligheder for at ændre "
#~ "terrænet, som kan påbegyndes ved at give en »overrislings-« eller »mine«-"
#~ "ordre, når de befinder sig på terræn hvor den forespurgte forbedring ikke "
#~ "er mulig; se tabellen nedenfor. (Konvertering af en slags terræn til en "
#~ "anden med »overrislings«-ordren kræver ikke adgang til vand.)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Ingeniører kan udføre langt større omdannelser på næsten enhver form "
#~ "for terræn ved at udføre ordren »transformer«. I nogle regelsæt kan "
#~ "ingeniører endda, hvis de befinder sig på søfartøjer, danne land fra "
#~ "vandfelter, og på lignende vis kan de transformere land til hav, selvom "
#~ "sådanne radikale omdannelser kan kræve et bestemt antal felter af samme "
#~ "slags omkring det felt som ønskes omdannet. (Enheder vil flytte sig til "
#~ "sikre nabofelter når omdannelsen finder sted, hvis det er muligt)."

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Veje kan bygges på alle landfelter, selv hvis der er andre forbedringer "
#~ "på det felt. (For at bygge vej på flodfelter, skal du have forsket på "
#~ "brobygning). Med de rigtige teknologiske fremskridt kan veje senere "
#~ "bliver opgraderet til jernbaner. Veje og jernbaner lader dine enheder "
#~ "bevæge sig hurtigere og de øger produktionen af ressourcer i byer."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Enheder bruger blot en tredjedel af et bevægelsespoint, når de går fra "
#~ "et felt til et tilstødende felt, hvis begge felter har en vej."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Enheder forbruger ingen bevægelsespoint, hvis de bevæger sig langs en "
#~ "jernbane. Du kan bevæge dig uendeligt på en jernbane. (Det samme kan dine "
#~ "fjender!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - En vej kan øge handelsressourcerne som bliver produceret af nogle "
#~ "terræntyper. Effekten bevares når vejen opgraderes til en jernbane."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - En jernbane øger skjoldressourcerne produceret på et felt med 50 %. "
#~ "(Afhængigt af serverindstillingerne, kan jernbanen også øge mad- og "
#~ "handelsressourcer, eller den kan øge skjoldressourcerne med en størrelse "
#~ "forskellig fra 50 %.)"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Teknologifremskridt tillader bygning af andre typer af strukturer, "
#~ "undertiden betegnet \"baser\"; detaljer kan findes i de følgende afsnit."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Den følgende tabel viser antallet af runder som kræves for at en enhed "
#~ "nybyggere eller arbejdere færdiggør en aktivitet. Disse tal reduceres med "
#~ "halvdelen (rundet op) for ingeniører. Tiden kan yderligere reduceres ved "
#~ "at flere enheder arbejder sammen som et hold; hvis to eller flere enheder "
#~ "arbejder på den samme opgave på et felt, vil deres indsats blive lagt "
#~ "sammen indtil opgaven er færdiggjort. Vær forsigtig med ikke at spilde "
#~ "for mange enheder på en opgave; overskydende indsats kan blive spildt, og "
#~ "en gruppe af nybyggere, arbejder og/eller ingeniører er meget udsatte for "
#~ "fjendtlige angreb."

#~ msgid "  Pillaging"
#~ msgstr "  Plyndring"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Mange enheder -- alle landenheder ifølge standardreglerne -- har evnen "
#~ "til at ødelægge terrænforbedringer ved at plyndre terrænet. Plyndring "
#~ "ødelægger en terrænforbedring per runde per enhed. Afhængigt af "
#~ "regelsættet kan du vælge mellem hvilken forbedring du ønsker at ødelægge, "
#~ "eller også bliver de ødelagt i følgende rækkefølge:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - landbrugsjord\n"
#~ " - overrisling\n"
#~ " - em mine\n"
#~ " - et fort\n"
#~ " - en flybase\n"
#~ " - en jernbane\n"
#~ " - en vej"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Felter som ikke har landskabsforbedringer kan ikke plyndres. Heller ikke "
#~ "landskabsforvandlinger kan ophæves gennem plyndring. Hvis man for "
#~ "eksempel har bygget overrisling på et skovfelt sådan at den forvandles "
#~ "til slette så kan plyndring ikke forvandle landskabet tilbage til skov. "
#~ "For at gøre det skal man forvandle tilbage med en nybygger, arbejder "
#~ "eller ingeniør."

#~ msgid " Villages"
#~ msgstr " Landsbyer"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Landsbyer er primitive samfund, der ligger spredt omkring verden ved "
#~ "spillets begyndelse. Enhver landenhed kan bevæge sig ind i en landsby, "
#~ "hvilket får landsbyen til at forsvinde, og har en tilfældig virkning. "
#~ "Hvis landsbyen viser sig fjendtlig, kan den frigive barbarer, eller "
#~ "enheden der bevæger sig ind i den kan simpelthen ødelægges. Hvis de er "
#~ "venligtsindede, vil spilleren måske modtage guld, en ny teknologi, en "
#~ "militærenhed (undertiden nybyggere; og nogle gange en enhed, som "
#~ "spilleren ikke selv kan oprette), eller endda en ny by."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Senere i spillet kan helikoptere også bevæge sig ind i landsbyer, men "
#~ "hvis de overflyves af andre luftenheder, vil dette skræmme landsbyboerne "
#~ "og de forsvinder."

#~ msgid " National Borders"
#~ msgstr " Landegrænser"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Hvis det er slået til på serveren, har hvert land grænser. Disse vises "
#~ "som prikkede linjer på kortet. Grænserne bestemmer de landområder, dine "
#~ "indbyggere kan arbejde på, hvor du kan grundlægge nye byer, og om dine "
#~ "indbyggere regner dine enheder for at være udstationeret aggressivt (se "
#~ "afsnittet om lykke). Grænserne har også indflydelse på diplomatiske "
#~ "pagter mellem nationer (se afsnittet om diplomati)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Når en by grundlægges, gøres der krav på det omgivende land. Når landet "
#~ "først er taget, kan felter som byen direkte kan arbejde i, ikke skifte "
#~ "ejerskab igen med mindre byen også gør (eller hvis den ødelægges). Dog "
#~ "kan ejerskabet af landet uden for en bys arbejdsrækkevidde ændre sig "
#~ "afhængigt af forskellige forhold, såsom byens størrelse sammenlignet med "
#~ "andre civilisationers nærliggende byer."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Grænser kan kun nå ud til vandfelter ved siden af en by; andre vandfelter "
#~ "forbliver ingenmandsland."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Baser kan også udvide landegrænser. Flere detaljer kan findes i "
#~ "hjælpeafsnittet om terrænændringer"

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Produkterne som dine byer udvinder fra det omgivende land er grundlaget "
#~ "for din civilisation. Der er tre typer produkt: madpoint, "
#~ "produktionspoint og handelspoint. De næste afsnit beskriver hver af disse "
#~ "ressourcer og deres egenskaber, anvendelser og begrænsninger."

#~ msgid " Food"
#~ msgstr " Mad"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Din befolkning skal bruge mad for at overleve. Hver indbygger kræver to "
#~ "madpoint per tur; derudover kræver visse enheder (såsom nybyggere ifølge "
#~ "standardregelsættet) madpoints fra den by, der understøtter dem."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Hver by har et kornlager til madpoint (bygningen, der kaldes kornlager i "
#~ "standardregelsættet, forøger plot dettes kapacitet). Byer der producerer "
#~ "mere mad end de kræver, samler overskuddet i deres kornlager, mens de der "
#~ "producerer mindre, gradvis opbruger deres kornlager. Når der er brug for "
#~ "mad, men ingen findes, sulter byens befolkning. Dette dræber først "
#~ "enheder der bruger mad, dernæst borgere indtil madunderskudet ophører."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Overskydende mad kan forøge befolkningen: Byens kornlager har begrænset "
#~ "kapacitet, og når det er fyldt, vokser byen med én indbygger, og "
#~ "kornlageret starter forfra tomt. Men siden kornlagerets kapacitet øges "
#~ "med befolkningens størrelse, bliver hver yderligere indbygger dyrere end "
#~ "den sidste, hvilket gør at denne vækstmekanisme kun er vigtig for små "
#~ "byer. (En anden måde at få byer til at vokse på er \"glædesudbrud\", som "
#~ "beskrives i afsnittet om lykke.)"

#~ msgid " Production"
#~ msgstr " Produktion"

#, fuzzy
#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Produktionspoint (også kaldet \"skjolde\") repræsenterer "
#~ "fabrikationsarbejde. De fleste enheder kræver produktionspoint som "
#~ "vedligeholdelse, og får dem fra deres hjemby. Under autokratiske regimer "
#~ "kan hver by dog understøtte nogle få enheder gratis. Hvis byens "
#~ "produktion bliver for lav, kan enhederne ikke understøttes og bliver "
#~ "opløst. Enheder kan også opløses på ethvert andet tidspunkt. Hvis en "
#~ "enhed opløses mens den befinder sig i en by, vil halvdelen af dens "
#~ "produktionsomkostning gå til byens produktion."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Overskydende produktionspoint i forhold til den vedligeholdelse en by "
#~ "kræver, bidrager til den enhed, bygning eller vidunder som byen i "
#~ "øjeblikket bygger. Nøjagtig som madpoint opsamles i kornlageret og giver "
#~ "en ny indbygger når dette er fuldt, således opsamles produktionspoint "
#~ "indtil prisen for byens produktionsmål er betalt. Derefter vil enheden, "
#~ "bygningen eller vidunderet være klar -- enheder dukker op på kortet oven "
#~ "på byen, mens byforbedringer og vidunere føjes til byens liste af "
#~ "bygninger. Eventuelle resterende produktionspoint forbliver tilgængelige "
#~ "og bidrager til næste byggeprojekt."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "I standardregelsættet kan en by højst fuldføre ét produktionsmål per tur, "
#~ "uanset byens produktionsoverskud. I visse regelsæt kan faktorer som "
#~ "bystørrelse og teknologi muliggøre, at en enkelt by kan fuldføre flere "
#~ "end en enhed i samme tur under visse omstændigheder. En by med flere "
#~ "\"byggepladser\", der beordres til at bygge en enhed, kan bygge så mange "
#~ "af denne ene type enhed per tur, som dens produktionsoverskud tillader, "
#~ "op til antallet af byggepladser. Enheder som koster befolkningspoint at "
#~ "bygge er en undtagelse til denne regel; disse kan kun bygges enkeltvis, "
#~ "og det samme er tilfældet for bygninger."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "En by kan gives flere produktionsmål i dens »arbejdsliste«, hvilket gør "
#~ "at man ikke behøver holde øje med den nær så ofte. Hvert element i "
#~ "arbejdslisten repræsenterer et enkelt produkt (såsom en enhed). Byen vil "
#~ "færdiggøre dem i rækkefølge. Når en by har færdiggjort alt det arbejde du "
#~ "har bedt den lave, vil den prøve at bygge det sidste mål igen hvis "
#~ "muligt, og ellers selv vælge et nyt mål. Hvis en by i øjeblikket "
#~ "producerer guld (dvs. bygger kapitalisering ifølge standardreglerne), som "
#~ "er en vedvarende proces, vil dette få byen til at stoppe "
#~ "kapitalproduktionen og i stedet bygge det nye mål fra næste tur. Hvis "
#~ "regelsættet tillader det, kan en by lave adskillige enheder af samme type "
#~ "fra arbejdslisten i samme tur, men hvis den når til en anden type mål, "
#~ "standses produktionen indtil den efterfølgende tur. Dette kan bruges til "
#~ "at begrænse antallet af enheder, der produceres af særligt produktive "
#~ "byer."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Hver spiller kan frit bygge ethvert produkt, hans teknologi har "
#~ "muliggjort, med få begrænsninger; mere information kan findes i "
#~ "afsnittene om enheder, byforbedringer og verdens vidundere. Vær på vagt "
#~ "-- spillet giver dig frihed til at producere enheder, du ikke kan "
#~ "understøtte, og bygninger som du ikke har råd til at vedligeholde. I "
#~ "disse tilfælde vil byforbedringen eller enheden blive opløst umiddelbart "
#~ "efter fuldførelse."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Du kan altid ændre en bys produktion. Dog mister du halvdelen af de "
#~ "samlede produktionspoint, når du skifter fra en bygning, en enhed eller "
#~ "et vidunder til noget fra de andre to kategorier. Du kan bruge guld for "
#~ "at fuldføre et projekt på én tur ved at trykke på Køb-knappen i "
#~ "bydialogen."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Nogle produktionspoint kan gå tabt på grund af spild, om end der ikke "
#~ "findes spild i standardreglerne. Spild kan forårsage at dine byer ikke "
#~ "bygger noget."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Byer med en stor produktion genererer forurening; mere unformation kan "
#~ "findes i afsnittet om byer."

#~ msgid " Trade"
#~ msgstr " Handel"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Handelspoint afspejler rigdom, som genereres i hver by ved ekstern "
#~ "handel. Nogle handelspoint kan gå tabt til korruption, som varierer "
#~ "afhængigt af styreformen, og normalt forøges med afstanden til din "
#~ "hovedstad. Hver by distribuerer sine resterende handelspoint mellem tre "
#~ "anvendelser: guld i form af skatter, som bidrager til statskassen; "
#~ "luksuspoint har betydning for indbyggernes glæde; og videnskab "
#~ "(forskningspoint eller »elpærer«) bidrager til opdagelsen af ny teknologi."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Du skal vælge det forhold, hvormed handelspoint fordeles blandt disse tre "
#~ "anvendelser for din civilisation. Selvom du kan ændre skatten i enhver "
#~ "tur, begrænses du i multipla af ti procent, og de fleste styreformer har "
#~ "en begræsning på satsernes maksimumværdier."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "At der kun kan vælges ét forhold har ingen betydning for guld og "
#~ "videnskab, da guld og teknologisk fremgang optælles for hele imperiet. "
#~ "Luksus er dog mere problematisk, da dens effekt er lokal -- den påvirker "
#~ "kun den by, der producerer den. Det ville være belejligt for utilfredse "
#~ "byer at bruge al deres handel på luksus, mens andre i stedet investerer i "
#~ "videnskab eller skatter, men du bliver nødt til at nå et kompromis mellem "
#~ "alle dine byers behov (selvom lokale justeringer kan foretages ved at "
#~ "udpege indbygger som underholdere). Flere detaljer om effekten af luksus "
#~ "kan findes i afsnittet om lykke."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Ud over at arbejde i terræn der har sjældne handelsvarer, eller adgang "
#~ "til vand og veje, kan du forøge handel ved at etablere handelsruter "
#~ "mellem byer. I standardregelsættet kan du gøre dette ved at bygge en "
#~ "karavane- eller fragtenhed, sende den til en anden by, som mindst er ni "
#~ "felter væk eller tilhører en anden civilisation, og give den kommandoen "
#~ "\"etabler handelsrute\". (Mindsteafstanden kan ændres med "
#~ "serverindstillingen 'trademindist'.)"

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "Enhedens ophavscivilisation indkasserer med det samme et beløb i guld og "
#~ "videnskab ved at sælge sine handelsvarer i destinationsbyen. Dette beløb "
#~ "afhænger af den handel, der allerede produceres i de to involverede byer, "
#~ "og deres indbyrdes afstand. Visse fremskridt gør transport nemmere og "
#~ "reducerer dette engangsbeløb."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Yderligere etableres der en vedvarende handelsrute, der ligeligt gavner "
#~ "både ophavs- og destinationsbyen ved at generere handelspoint i dem hver "
#~ "tur. Denne mængde vedvarende handel øges med størrelsen af de to byer og "
#~ "deres indbyrdes afstand; den fordobles, hvis byerne er på forskellige "
#~ "kontinenter, og fordobles igen hvis byerne er fra forskellige "
#~ "civilisationer. Sidste betingelse betyder at nettogevinsten af en "
#~ "handelsrute for din civilisation ikke afhænger af om du ejer begge byer "
#~ "eller kun den ene; hvis du kun ejer en af byerne, vil handlen fra ruten i "
#~ "denne by fordobles, men du vil kun få nytte af denne ende af ruten."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Hvis der allerede findes en handelsrute mellem to byer, kan "
#~ "oprindelsescivilisationen stadig få et engangsbeløb ved at træde ind på "
#~ "markedspladsen og sælge handelsvarerne, men beløbet reduceres til en "
#~ "tredjedel)."

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Antallet af handelsruter per by er begrænset til fire. Hvis du forsøger "
#~ "at etablere flere handelsruter, vil handelsruten med den mindste "
#~ "vedvarende indtægt blive afbrudt, hvis den ville være mindre en den nye "
#~ "rutes."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Advarsel: i regelsæt hvor pest er slået til, kan den brede sig langs med "
#~ "handelsruter. Flere detaljer kan findes i afsnittet om pest."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Du kan se de aktuelle handelsruter i en by ved at klikke og holde "
#~ "musetasten nede over Handel:-linjen i oversigtsfanebladet i byskærmen."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Byer er dit redskab til at udvinde naturressourcer og udnytte dem til at "
#~ "ekspandere, forske og føre krig."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "En by oprettes når nybyggere bliver givet \"byg by\"-kommandoen på en "
#~ "passende terræntype. Dette fjerner enheden, og opretter byen med dens "
#~ "første indbygger. En by kan vokse og få dusinvis af indbyggere -- nogle "
#~ "kan arbejde i byen mens andre kan sendes ud som nye nybyggere. "
#~ "Hungersnød, krig og pest dræber indbyggerne og reducerer "
#~ "befolkningstallet; når en by mister sin sidste indbygger, forsvinder den "
#~ "(i standardregelsættet kan dette efterlade ruiner. Disse har dog ingen "
#~ "effekt på spillet)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Hver by kan arbejde i det land, der ligger inden for dens rækkevidde. "
#~ "Ifølge standardregelsættet er dette en fast radius på cirka tre felter, "
#~ "hvilket giver adgang til 20 felter på rektangulære kort eller 18 på "
#~ "sekskantede, ud over selve byfeltet. I andre regelsæt kan dette være "
#~ "anderledes, og kan variere afhængigt af faktorer som byens størrelse og "
#~ "kendte teknologier."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "For at udvinde ressourcer fra et felt, skal du have en indbygger, der "
#~ "arbejder der. Du kan ikke begynde på at arbejde i et felt, hvor en naboby "
#~ "allerede arbejder, og du kan heller ikke arbejde i et felt hvori der står "
#~ "en fjendtlig enhed, eller terræn, der ligger inden for en anden spillers "
#~ "grænse. Dermed kan du efterligne virkningerne af en belejring ved at "
#~ "udstationere dine enheder på værdifulde ressourcer omkring en fjendtlig "
#~ "by. Enheder kan også beordres til at plyndre, hvilket skader "
#~ "terrænforbedringer. Arbejdere, nybyggere og ingeniører kan endda "
#~ "transformere terrænet og gøre feltet mindre produktivt."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "Afsnittet om terræn beskriver hvordan hvert felts produktion påvirkes af "
#~ "terrænet, tilstedeværelsen af specialressourcer såsom vildt eller "
#~ "mineraler, og forbedringer såsom veje, overrisling og miner. Bemærk at "
#~ "der altid arbejdes på bymidten -- feltet hvor byen selv er bygget -- uden "
#~ "at dette kræver tildeling af en indbygger. I standardregelsættet "
#~ "producerer byens eget felt altid mindst ét madpoint, og mindst ét "
#~ "produktionspoint, uanset terræn. Det får også eventuelle andre fordele "
#~ "som terrænet ville give sammen med overrisling (da byer automatisk "
#~ "antages at have en vis vandforsyning), men dette kan ikke bruges som "
#~ "udgangspunkt til overrisling af nabofelter; dette kan kun gøres ved "
#~ "eksplicit at konstruere et overrislingssystem på byfeltet selv (som altså "
#~ "ikke bidrager yderligere til byens produktion). På tilsvarende vis vil "
#~ "bymidten, givet passende teknologier og forbedringer, automatisk få "
#~ "fordelene af landbrug. Bymidter får også automatisk veje og, når "
#~ "teknologien er tilgængelig, tog (da byer automatisk har "
#~ "transportfaciliteter)."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Indbyggerns roller styres fra bydialogen. Indbyggerne der udfører "
#~ "landarbejde repræsenteres ved tre tal, der viser deres udbytte på det "
#~ "felt, hvor de arbejder. Ved at klikke på disse tal kan indbyggerne "
#~ "fjernes fra feltet, hvilket gør dem til specialister (se også afsnittet "
#~ "om specialister); dette kan ses i rækken af indbyggerikoner. Du kan "
#~ "klikke på et andet felt for at få indbyggeren til at arbejde på dette "
#~ "felt, eller klikke på specialistikonet for at ændre specialistrolle."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Et klik på byens midterfelt i bykortet vil automatisk vælge roller og "
#~ "felter som indbyggerne kan arbejde på, idet madproduktion og dermed vækst "
#~ "favoriseres. Indbyggerroller tileles også automatisk, når en by vokser; "
#~ "det kan måske være en god idé at inspicere byer, der lige er vokset, og "
#~ "justere rollen som den nye indbygger skal have. Du kan indstille "
#~ "forskellige prioriteter for en by med byguvernøren; se dens hjælpeafsnit."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Byer kan forbedres med en lang række bygninger, som kan øge "
#~ "produktivitet, militær styrke, eller give dem nye egenskaber. Mere "
#~ "information kan findes i afsnittene om byforbedringer og verdens "
#~ "vidundere."

#~ msgid " Specialists"
#~ msgstr " Specialister"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "De første indbyggere i hver by er normalt arbejdere, der hver udvinder "
#~ "ressourcerne fra et terrænfelt. Dog er der adskillige andre "
#~ "specialistroller, som indbyggere kan antage når de ikke behøver arbejde "
#~ "på landet; faktisk er specialistroller det eneste en indbygger kan lave "
#~ "andet end landarbejde. En by kan vokse sig så stor, at der ikke er mere "
#~ "land at arbejde i, og i dette tilfælde bliver nogle af indbyggerne nødt "
#~ "til at være specialister."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Alle specialister har nok previlegier til altid at være tilfredse -- de "
#~ "bidrager hverken til ulykkelighed eller fest. Flere detaljer kan findes i "
#~ "afsnittet om lykke."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Dette afsnit beskriver de tilgængelige specialistroller, deres virkning "
#~ "og eventuelle forudsætninger."

#~ msgid " Happiness"
#~ msgstr " Lykke"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "At holde dine borgere lykkelige (eller i hvert fald glade) er et af de "
#~ "vigtigste mål i Freeciv. Hvis dine borgere bliver ulykkelige, vil der "
#~ "blive uroligheder i byerne, hvilket forstyrrer produktionen; men når dine "
#~ "borgere er lykkelige, vil dine byer holde fest, og produktionen øges "
#~ "væsentligt."

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Hver indbygger der foretager landarbejde er enten lykkelig, glad, "
#~ "ulykkelig eller vred. Den normale tilstand af en arbejder er glad. "
#~ "Efterhånden som dine byer vokser sig større, vil overbefolkningen få "
#~ "indbyggere til at blive ulykkelige. I standardregelsættet vil hver "
#~ "indbygger efter den fjerde blive genereret som ulykkelig frem for glad."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Hvis antallet af ulykkelige borgere i en by overstiger antallet af "
#~ "lykkelige indbyggere, bliver der uroligheder. Når der er uroligheder i en "
#~ "by, er der intet mad- eller produktionsoverskud, ej heller videnskab "
#~ "eller skatter; kun luksusproduktionen forbliver. Byer som omfattes af "
#~ "uroligheder er lettere for fjendtlige diplomater og spioner at starte "
#~ "oprør i. Vedvarende uroligheder under demokrati kan føre til revolution, "
#~ "og regeringen styrtes."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Det bør understreges at kun indbyggere, der foretager landarbejde, "
#~ "varierer i moral -- underholdere, videnskabsfolk og skatteindsamlere har "
#~ "nok privilegier til altid at være tilfredse. Hvis en indbygger er "
#~ "ulykkelig, kan dette problem altså løses ved at udpege den pågældende "
#~ "indbygger som specialist. Men hvis byer nogensinde skal kunne arbejde på "
#~ "mere end fire terrænfelter ad gangen, så skal problemet løses på mere "
#~ "direkte vis."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Der er mange måder at gøre ulykkelige borgere glade, hvilket forhindrer "
#~ "oprør, men ikke har yderligere fordele. Hvis du kan gøre borgere "
#~ "lykkelige, kan dette modbalancere effekten af ulykkelige borgere, og også "
#~ "give andre fordele."

#, fuzzy
#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Byer med tre eller flere borgere fejre, når mindst halvdelen af deres "
#~ "borgere er lykkelige, og ingen af dem er ulykkelige. Effekten af fest "
#~ "afhænger af din styreform. I standardregelsættet:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Under anarki eller despotisme, lider man ikke af de normale "
#~ "produktionsreduktioner for felter som giver mere end 2 enheder af nogen "
#~ "ressource (mad, skjolde eller handel)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Under monarki eller kommunisme får byen samme handelsbonus som under "
#~ "republik/demokrati: 1 handelsbonus i hvert felt som allerede giver mindst "
#~ "1 handel."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Under republik eller demokrati vil byen komme i »glædesudbrud«: Byens "
#~ "indbyggertal øges med 1 hver runde indtil der ikke længere er "
#~ "madoverskud, eller antallet af lykkelige borgere ikke længere er "
#~ "tilstrækkeligt for fejring. Uden glædesudbrud kan store byer kun vokse "
#~ "ved at producere nok madoverskud -- hvilket kan være ganske svært -- og "
#~ "så vente snesevis af ture på at kornlageret fyldes."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "I mindre imperier bliver den femte indbygger i hver by, som tidligere "
#~ "nævnt, den første ulykkelige. Efterhånden som du får flere byer, mindskes "
#~ "denne grænse for at simulere besværet i at holde orden på et stort "
#~ "imperium. De præcise grænser afhænger af styreformen; detaljer kan findes "
#~ "i afsnittet om styreformer."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Dermed kan du opleve at grundlæggelse eller erobring af en by forårsager "
#~ "udbredt uorden i dit imperium. Fortsat vækst af imperiet kan lede til "
#~ "yderligere ulemper. I imperier der vokser forbi det punkt hvor ingen "
#~ "indbygger er naturligt glad, vil der komme vrede indbyggere; disse skal "
#~ "så alle blive gjort ulykkelige før nogen ulykkelige indbyggere kan gøres "
#~ "glade, men ud over dette opfører de sig som ulykkelige indbyggere."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Luksus gør borgere lykkelige. For hver to luksuspoint en by producerer, "
#~ "gøres en indbygger lykkelig (hvis der ikke er nogen glade indbyggere "
#~ "tilbage, så bliver ulykkelige indbyggere i stedet glade og derefter "
#~ "lykkelige). Hver by modtager nogle af de handelspoint, den producerer, i "
#~ "form af luksuspoint jævnfør dit imperiums skattesatser; se afsnittet om "
#~ "handel. Luksuspoint kan også produceres på andre måder, f.eks. med "
#~ "underholderspecialister i standardregelsættet."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Der er adskillige byforbedringer, der kan gøre ulykkelige indbyggere "
#~ "glade hvis byen er overbefolket. Dette gælder f.eks. tempel og kolosseum "
#~ "ifølge standardreglerne. Visse af verdens vidundere har også denne "
#~ "effekt. Detaljer kan findes i de relevante afsnit."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Militærenheder kan påvirke stemningen i en by. Under autoritære regimer "
#~ "kan dette hjælpe, da militærenheder udstationeret i en by kan undertrykke "
#~ "utilfredshed ved at indføre undtagelsestilstand. Under repræsentative "
#~ "styreformer kan borgerne blive ulykkelige når deres by understøtter "
#~ "militærenheder, der er udstationeret aggressivt. Dette inkluderer "
#~ "enheder, der ikke befinder sig inden for dine grænser, en venligtsindet "
#~ "by (inklusive dine allieredes byer) eller en fæstning inden for tre "
#~ "felters afstand fra en venligtsindet by; dog er visse enheder "
#~ "(\"feltenheder\") naturligt aggressive og forårsager utilfredshed uanset "
#~ "deres placering."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -  †  †  €†  - can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Denne type utilfredshed er forskellig fra den, der forårsages af "
#~ "overbefolkning, og kan ikke fjernes af luksus eller de fleste "
#~ "byforbedringer. I standardregelsættet kan kun bestemte vidundere -- såsom "
#~ "J.S. Bachs domkirke -- og en specialbygning -- politistationen -- fjerne "
#~ "denne type utilfredshed."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "Fanebladet Lykke i bydialogen viser detaljeret information om "
#~ "indbyggernes humør og hvad der forårsager det."

#~ msgid " Pollution"
#~ msgstr " Forurening"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "Forurening kan forpeste storbyer, især når din civilisation bliver mere "
#~ "industrialiseret. Sandsynligheden for at der forekommer forurening "
#~ "omkring en by afhænger af summen af dens befolkning, hvis effekt bliver "
#~ "værre med opdagelsen af visse teknologiske fremskridt, og dens "
#~ "produktionspoint. Når denne sum når over 20, vil det overskydende være "
#~ "sandsynligheden per tur for at der dannes forurening; denne sandsynlighed "
#~ "vises i bydialogen. (Denne sandsynlighed for forurening påvirker også "
#~ "risikoen for pest, hvis dette er slået til i regelsættet; se afsnittet om "
#~ "pest.)"

#, fuzzy
#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "Forurening viser sig som snavs, der dækker visse af terrænfelterne "
#~ "omkring en by. Et forurenet felt genererer kun halvdelen af dets "
#~ "sædvanlige mængde mad, produktion og handel. Forureningen kan ryddes af "
#~ "arbejdere, nybyggere eller ingeniører ved at vælge ordren \"fjern "
#~ "forurening\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Når et ubrugt felt bliver forurenet, kan det være fristende at undlade at "
#~ "rense det; men når forureningen spreder sig, kan der opstå langt mere "
#~ "forfærdelige problemer -- hvert forurenet felt øger sandsynligheden for "
#~ "global opvarmning. Hver gang der sker global opvarmning, vil hele verden "
#~ "miste kystområder, der bliver til jungel og sump, mens felter længere "
#~ "inde i landet bliver til ørken. Dette kan i høj grad skade byer og lede "
#~ "til global fattigdom."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Risikoen for global opvarmning er kumulativ; jo længere forurenede felter "
#~ "findes uden at blive ryddet, jo højere bliver risikoen, og risikoen kan "
#~ "forblive i et stykke tid selv efter al forurening er ryddet op. Hvis der "
#~ "går lang tid med øget risiko for global opvarmning, kan dens effekter "
#~ "være mere alvorlige når det først sker."

#~ msgid " Plague"
#~ msgstr " Pest"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Pest er en regelsætindstilling, som ikke er slået til i "
#~ "standardregelsættet."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Når en by rammes af pest, reduceres dens befolkning med en. Med mindre "
#~ "der handles for at mindske risikoen for pest, kan dette ofte virke som en "
#~ "naturlig begrænsning på bystørrelsen. Regelsæt som slår pest til vil "
#~ "typisk have byforbedringer eller andre metoder, der kan reducere risikoen "
#~ "for pest."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Risikoen for pest afhænger af bystørrelse (overbefolkning fører til "
#~ "dårlig hygiejne) og den forurening, en by genererer. Derudover kan pest "
#~ "sprede sig via handelsruter (uafhængigt af nationalitet). Efter en by er "
#~ "blevet ramt af pest, kan den smitte sine handelspartnere i adskillige "
#~ "ture, hvilket forøger risikoen for pest i disse byer med en faktor, der "
#~ "afhænger af begge byers størrelse."

#~ msgid " Migration"
#~ msgstr " Folkevandring"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "Folkevandringer er flytningen af indbyggere fra en by til en anden "
#~ "baseret på hvor attraktivt det er at bo i disse byer. Folkevandring kan "
#~ "slås fra eller til med serverindstillingen 'migration'; som standard er "
#~ "den slået fra."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Når folkevandring er slået til, kan en indbygger i hver by med nogle "
#~ "tures mellemrum vandre til en nærliggende, mere tiltrækkende by, enten "
#~ "tilhørende samme nation eller på tværs af landegrænser (som standard i "
#~ "mindre grad)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Du kan ikke direkte forhindre indbyggerne i at udvandre. Dog har du "
#~ "indflydelse på hvor attraktive dine byer er. Følgende faktorer påvirker "
#~ "bedømmelsen af hver by, omtrentlig i aftagende rækkefølge efter "
#~ "vigtighed. (Hver faktor tæller for meget mere i indbyggerens nuværende "
#~ "by, da de normalt ikke vil flytte uden god grund.)"

#~ msgid " - City size."
#~ msgstr " - Bystørrelse."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - Antallet af lykkelige indbyggere (i mindre grad reducerer ulykkelige "
#~ "eller vrede indbyggere en bys attraktionsgrad)."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - Tilstedeværelsen af et af verdens vidundere i en by vil i høj grad øge "
#~ "byens tiltrækningskraft (yderligere vidundere bidrager ikke, på nær "
#~ "gennem den mindre effekt af deres bygningspris)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Hovedstæder er mere attraktive end andre byer, alt andet lige; "
#~ "derudover vil indbyggere aldrig udvandre fra en hovedstad."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Madoverskud. (Et madunderskud reducerer en bys tiltrækningskraft.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Byer der er længere væk er mindre tiltrækkende. Den absolutte "
#~ "maksimumsafstand, som en indbygger vil vandre, styres af "
#~ "serverindstillingen 'mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " - Handelsoverskud."

#~ msgid " - Luxury and science output."
#~ msgstr " - Luksus- og forskningsproduktion."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - Mængden af byforbedringer (og vidundere) målt i produktionsomkostning."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - Afhængigt af regelsættet kan en række andre faktorer såsom styreform "
#~ "og byforbedringer forøge eller formindske en bys tiltrækningskraft; disse "
#~ "beskrives i andre hjælpeafsnit. (Standardregelsættet indeholder ingen "
#~ "sådanne effekter.)"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Borgere vil ikke udvandre til byer, der ikke kan øge deres størrelse så "
#~ "de kan være der, f.eks. på grund af manglende byforbedringer såsom en "
#~ "akvædukt. Hvis serverindstillingen 'mgr_foodneeded' er slået til, vil de "
#~ "ikke vandre til byer der ikke har nok mad til at understøtte dem."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Folkevandring kan endda forårsage at byer bliver fuldstændig forladt "
#~ "(ejerskabet af eventuelle enheder overføres så til din nærmeste øvrige "
#~ "by). Dog kan byer med verdens vidundere aldrig blive forladt på denne "
#~ "måde (så vidunderet ikke går til grunde), og sidste indbygger fra din "
#~ "eneste resterende by vil aldrig udvandre til en anden nation."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Flere af detaljerne for folkevandring kan ændres med "
#~ "serverindstillingerne 'mgr_*'."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Byer kan forbedres med en lang række bygninger, som hver har forskellige "
#~ "virkninger. Hver by kan kun have en af hver type forbedring, og visse "
#~ "forbedringer kræver at andre forbedringer først bygges."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Det koster produktionspoint at bygge forbedringer, og når de er færdige, "
#~ "kræver mange forbedringer vedligeholdelse i form af en eller flere "
#~ "guldstykker per tur. Du kan fjerne og sælge en forbedring, hvilket giver "
#~ "et guldstykke for hvert produktionspoint, der blev brugt til at bygge "
#~ "den. Dog kan du kun sælge en byforbedring per by per tur. I en tur hvor "
#~ "du ikke kan betale vedligeholdelsen af alle dine forbedringer, vil visse "
#~ "af dem automatisk blive solgt; dette bør selvfølgelig undgås, da de "
#~ "solgte forbedringer måske ikke var dem, du bedst kunne undvære."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "De fleste forbedringer bliver tilgængelige når du opnår bestemte "
#~ "teknologier, mens yderligere fremskridt kan forælde forbedringer. Når "
#~ "dette sker, vil forbedringerne automatisk blive solgt."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Vidundere er specielle bygninger som kun kan bygges af en spiller i hvert "
#~ "spil, og som ofte forbedrer denne spillers civilisation. I modsætning til "
#~ "almindelige byforbedringer, som skal bygges ved hjælp af lokale "
#~ "produktionspoint, kan visse specialenheder bygges i en by (karavane og "
#~ "fragt ifølge standardregelsættet) og bidrage deres fulde pris målt i "
#~ "produktionspoint til bygningen af et vidunder i en anden by."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Når et vidunder først er bygget og placeret i den by som har bygget den, "
#~ "kan det ikke sælges eller ødelægges (med mindre at hele byen bliver "
#~ "knust). Nogle vidundere bliver dog forældet af nye fremskridt, og mister "
#~ "deres effekt. Bemærk asymmetrien: Mens du personligt skal bruge et "
#~ "bestemt fremskridt for at kunne bygge et vidunder, så vil vidunderets "
#~ "virkning forsvinde når bare en spiller kender til det fremskridt som gør "
#~ "vidunderet forældet."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Enheder tilbyder både mobilitet til din civilisation og kommer med den "
#~ "vold som vil gøre at den kan overleve og udvide sig. De tilgængelige "
#~ "enheder kan klassificeres som militære enheder, som gør sig i forsvar og "
#~ "angreb, og nogle få ikke militære enheder som understøtter udvidelse, "
#~ "diplomati og handel."

#, fuzzy
#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Enheder bliver normalt bygget i byer ved brug af produktionspoint. Når de "
#~ "først er bygget, ejes de af den by der har bygget dem (dog kan de senere "
#~ "blive tildelt en ny hjemby hvis de besøger den), og vil kræve "
#~ "understøttelse fra den pågældende by. De fleste enheder kræver et "
#~ "produktionspoint fra deres hjemby per tur i vedligeholdelse; dette vil "
#~ "nok være en af dine væsentligste udgifter. Nogle diktatoriske regimer kan "
#~ "tvinge byer til at understøtte flere enheder gratis. Der er nogle få "
#~ "enheder, f.eks. de som du starter spillet med, som ikke kræver "
#~ "understøttelse overhovedet."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Enheder begynder hver runde med et eller flere bevægelsespoint. Hver "
#~ "handling en enhed foretager sig kræver bevægelsespoint."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "Den mest grundlæggende handling er bevægelse; enheder kan flytte til alle "
#~ "felter der omgiver dens nuværende placering, med højde for begrænsninger "
#~ "på typen af enhed, diplomatiske forpligtelser (se afsnittet om "
#~ "diplomati), og fjendtlige enheder (se afsnittet om kontrolzoner). "
#~ "Antallet af forbrugte bevægelsespoint kan afhænge af terræntypen; se "
#~ "terrænhjælpen."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "En enhed kan ikke flytte hen på et felt besat af en fjendtlig enhed, og "
#~ "vil hvis den bliver bedt om det angribe i steden for (hvis den er i stand "
#~ "til dette), hvilket låser de to enheder indtil en af dem er knust. "
#~ "Resultatet afhænger af attributterne på enhederne (liv, angreb- og "
#~ "forsvarsstyrke, og ildkraft); kampafsnittet beskriver processen i "
#~ "detaljer, og de følgende afsnit viser specifikke enhedsattributter."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Enhedsattributter kan forøges ved at blive veteran. Enheder kan bygges "
#~ "som veteran ved hjælp af visse byforbedringer eller andre indflydelser; "
#~ "når de først er bygget, kan enheder også blive veteraner via erfaring "
#~ "(for eksempel ved at overleve i kamp), hvilket kan medføre yderligere "
#~ "bonusser udover dem som oprindelig var tilgængelig via deres træning."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Enheder som er blevet skadet i kamp vil få liv tilbage for hver runde, de "
#~ "ikke flytter sig. Normalt vil en enhed som ikke har flyttet sig få et liv "
#~ "tilbage hver runde. Enheder som har befæstet sig får et ekstra liv. En "
#~ "enhed som tilbringer en runde i en by får en tredjedel af sit samlede liv "
#~ "tilbage, og byforbedringer der er egnet til enhedstypen kan forbedre "
#~ "dette yderligere. I felten kan reparationshastigheden forbedres af baser "
#~ "(I standardregelsættet vil enheder som er i en fæstning en hel runde f."
#~ "eks. få en fjerdedel af deres liv tilbage). Enheder skal stå hele runden "
#~ "på det pågældende felt for at få denne bonus. Vidundere kan også forbedre "
#~ "livsgendannelsen (såsom De Forenede Nationer i standardregelsættet). "
#~ "Skadede enheder som afventer vil vågne op når de har fået alle deres liv "
#~ "tilbage."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "Efterhånden som teknologien udvikler sig, vil nye typer enheder blive "
#~ "tilgængelige og forælde eksisterende typer. Når du opdager en ny "
#~ "teknologi, vil dine eksisterende enheder forblive intakte, men du kan "
#~ "ikke længere bygge nye enheder af forældede typer. Når en forældet enhed "
#~ "befinder sig i en af dine byer, kan du vælge at opgradere den til den "
#~ "nyeste tilsvarende enhed ved at betale noget guld, idet prisen øges "
#~ "afhængigt af forøgelsen i produktionsomkostning mellem de to typer. Når "
#~ "en enhed opgraderes, vil dens liv og bevægelsespoint blive beholdt ved "
#~ "samme brøkdel af den samlede værdi. Under visse regelsæt (dog ikke "
#~ "standardreglerne) vil den dog miste nogle eller alle erfaringsniveauer."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Standardkampregler\n"
#~ "-------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Når en enhed angriber en anden enhed, bliver enten angriberen ødelagt, "
#~ "eller så bliver forsvareren ødelagt - aldrig begge to (undtaget hvis "
#~ "angriberen var en missil). Udfaldet afhænger af forskellige faktorer, "
#~ "inklusive tilfældigheder."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "Beskrivelsen nedenfor er fra standardregelsættet, men principperne er ens "
#~ "for alle regelsæt. Bemærk at mange bonusser er tilgængelige for "
#~ "forsvarer, men få for angribere, udover veteranstatus; en angribende "
#~ "enhed kan for det meste forvente at der er omstændigheder som arbejder "
#~ "imod den."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Først bliver angriberens styrke ændret."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Hvis angriberen er veteran bliver dens styrke ganget med den bonus som "
#~ "er forbundet med enhedens veteranniveau."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Så bliver forsvarerens styrke ændret."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Hvis forsvareren er en veteran bliver dens styrke ganget med den bonus "
#~ "som er forbundet med enhedens veterannivau."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Så vil forsvarerens styrke blive multipliceret med forsvarsfaktoren "
#~ "til terrænnet den okkuperer."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Derefter dobles forsvarerens styrke hvis det er en Pikeman-enhed som "
#~ "forsvarer mod en ridende enhed."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Hvis forsvareren er en missilkrydser som forsvarer mod en flyvende "
#~ "enhed (inklusive missiler og helikopter) femdobles forsvaret."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Forsvarerens styrke bliver fordoblet igen hvis den er i en by med et "
#~ "SAM-batteri, og angriberen er en flyenhed (med undtagelse af helikoptere "
#~ "eller et missil)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr " - Et SDI-forsvar fordobler forsvarerens styrke mod missilangreb."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Hvis angriberen er et skib og forsvareren er i en by med kystforsvar "
#~ "så vil forsvarerens styrke dobles."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Forsvaret tredobles for forsvarende enheder i en by med bymure mod "
#~ "landenheder (ikke haubits) og helikoptere."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Hvis forsvareren er i et fort (og ikke i en by) bliver dens styrke "
#~ "doblet."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Hvis forsvareren er en landenhed og den er enten befæstet eller i en "
#~ "by, så vil dens styrke ganges med 1,5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Endelig, hvis angriberen er en jager og forsvareren er en helikopter, "
#~ "så bliver forsvarens styrke halveret."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Efter disse modifikationer, hvis angriberen har en styrke på 0, så taber "
#~ "den automatisk. Eller hvis forsvareren har en styrke på 0, så taber den."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Ildkraften for angriberen og forsvareren er også ændret."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Hvis forsvareren er et skib som er inde i en by vil ildkraften for "
#~ "angriberen dobles og ildkraften for skibet sættes til 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Hvis en jager angriber en helikopter bliver ildkraften for "
#~ "helikopteren 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Hvis et skib angriber en landenhed på land bliver ildkraften for begge "
#~ "enheder 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Efter de indledende sammenligninger begynder kampen og fortsætter så "
#~ "længe begge enheder fortsat er i live (det vil sige begge har mere end 0 "
#~ "liv). Hver runde laves der et tilfældigt tal mellem 1 og summen af "
#~ "angriberens og forsvarerens styrke. Hvis det tilfældige tal er større end "
#~ "forsvarerens styrke, mister forsvareren lige så mange liv som angriberens "
#~ "ildkraft. Ellers mister angriberen lige så mange liv som forsvarerens "
#~ "ildkraft. Den første enhed som får 0 liv (eller negative liv) taber."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Den enhed som overlever kampen har mulighed for at blive veteran. Hvis "
#~ "vinderens civilisation har Sun Tzus Krigsakademi (og det ikke er "
#~ "forældet), øges sandsynligheden med halvdelen."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Hvis angriberen er en landenhed og den vinder, og forsvareren er i en by "
#~ "uden bymure, så bliver byens størrelse reduceret med 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Hvis forsvareren taber, og den ikke er i en by, fæstning eller luftbase, "
#~ "så bliver alle andre enheder på forsvarerens position også ødelagt."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Ændring af kampregler"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Ændring af kampregler\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Kampreglerne som beskrevet kan ændret ved at sætte følgende indstillinger "
#~ "i game.ruleset, afsnit combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (standard: 1). Hvis angivet som 0, vil enheder i det samme "
#~ "felt som en forsvarer ikke blive dræbt."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (standard: 0). Hvis angivet som 1, vil enheder som kun "
#~ "angriber med 2/3 eller 1/3 tilbageværende bevægelse angribe med en "
#~ "proportionalt reduceret styrke."

#~ msgid " Combat example 1"
#~ msgstr " Kampeksempel 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Antag at en kanon (A:8, F:1, L:20, F:1) angriber en musketer (A:3, F:3, "
#~ "L:20, F:1) inde i en by med bymur bygget på et skovfelt. Ingen er "
#~ "veteraner."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Forsvarerens grundstyrke er 3. Fordi den står på en skovfelt bliver "
#~ "styrken 4.5. Den er bag en bymur, så styrken tredobles til 13,5. Det er "
#~ "en landenhed inde i en by, så styrken øges til 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Styrkeværdier i spillet er i virkeligheden multipliceret med 10, "
#~ "decimaltal bliver droppet, således at angriberens styrke er 80, og "
#~ "forsvarerens styrke er 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Begge enheder beholder ildkraften på 1 uændret."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Hver kamprunde bliver et tilfældigt tal mellem 1 og 282 genereret. Hvis "
#~ "tallet er større end 202 (omtrent 28 % chance), så taber forsvareren 1 "
#~ "liv. Ellers (omtrent 72 % chance), så mister angriberen 1 liv."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Siden begge enheder har 20 liv er det mest sandsynligt at forsvareren "
#~ "vinder. Forsvareren kommer nok til at tabe omtrent 40 % af sine liv under "
#~ "kampen. Men udfaldet er aldrig sikkert så længe begge enheder har styrke "
#~ "større end nul; forsvareren kan komme derfra uskadt, eller tabe de fleste "
#~ "af sine liv, eller til og med tabe kampen."

#~ msgid " Combat example 2"
#~ msgstr " Kampeksempel 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Antag at et veteranslagskib (A:12, F:12, L:40, F:2) med 3 bevægelsespoint "
#~ "igen angriber veteranalpejægere (A:5, F:5, L:20, F:1) inde i en by som er "
#~ "bygget på en græseng, med bymure og kystforsvar."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "Angriberens styrke er 12, øget til 18 grundet veteranstatus."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Forsvarerens styrke er 5, som øger til 7,5 pga. veteranstatus. Terrænets "
#~ "forsvars-faktor er 1 (ingen effekt). Kystforsvaret dobler forsvarerens "
#~ "styrke til 15. (Bymure har ingen effekt mod søenheder.) Forsvareren er en "
#~ "landenhed inde i en by, så dens totale styrke bliver 22,5"

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internt bruges værdierne 108 og 205 henholdsvis for angribers og "
#~ "forsvarers styrke."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Ildkraften for slagskibet reduceres fra 2 til 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Hver runde bliver et tilfældig tal mellem 1 og 405 genereret. Hvis det er "
#~ "større end 225 (cirka 44 % chance) så taber forsvareren 1 liv. Hvis ikke, "
#~ "taber angriber 1 af sit liv."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "I dette tilfælde er det mest sandsynligt, at angriberen vinder. "
#~ "Slagskibet har 25 % mindre chance for at ramme i en runde, men slagskibet "
#~ "har dobbelt så mange liv. Slagskibet bør forvente at miste omtrent 60 % "
#~ "af sine liv i løbet af kampen, og ikke have nogen bevægelsespoint igen."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Kontrolzoner, forkortet til ZOC, er et spilkoncept som hindrer dig fra at "
#~ "bevæge dig frit i zoner som er kontrolleret (eller delvis kontrolleret) "
#~ "af fjendtlige styrker."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Generelt vil en landenhed som er på et felt som grænser til et felt med "
#~ "en fjendtlig enhed på ikke kunne flytte sig direkte til et andet felt, "
#~ "som også grænser til et felt med en fjendtlig enhed på. Her menes et "
#~ "fjendtligt besat felt et landfelt med en fremmed enhed placeret på sig. "
#~ "Med grænse menes enhver af de 8 tilgrænsende felter for rektangulære "
#~ "gitre, eller seks felter for heksagonale gitre."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "I de følgende tilfælde har kontrolzoner ikke nogen effekt:\n"
#~ "- En enhed flytter sig direkte ind eller ud af en by.\n"
#~ "- En enhed flytter til et felt som er okkuperet af en venlig enhed.\n"
#~ "- En enhed flytter fra et vandfelt (fra en båd)\n"
#~ "- En enhedstype som eksplicit ignorerer kontrolzoner, f.eks diplomater og "
#~ "spioner.\n"
#~ "- Den fremmed enhed er fra et land som du har en allianceaftale med."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Bemærkninger:\n"
#~ "\n"
#~ "  - Kun landenheder er begrænset af kontrolzoner\n"
#~ "\n"
#~ "- Enheder der ikke befinder sig på land kan bevirke kontrolzoner (dvs. "
#~ "tællende som om en fjende okkuperer feltet), men kun hvis de er på et "
#~ "landfelt. Dermed kan søenheder ikke bevirke kontrolzoner (med mindre de "
#~ "er i en by), og flyenheder (inkluderet helikoptere) kan ikke bevirke "
#~ "kontrolzoner hvis de er over vandfelter.\n"
#~ "\n"
#~ "- Kontrolzoner begrænser ikke angreb, kun bevægelse.\n"
#~ "\n"
#~ "- En fjendtlig by tæller som om en fjende okkuperer feltet, hvis der er "
#~ "enheder inde i byen, men ikke hvis byen er tom. (Dette er den samme regel "
#~ "som for andre felter.)\n"
#~ "\n"
#~ "- At flytte sig fra et vandfelt er et specialtilfælde; at flytte sig "
#~ "_til_ et vandfelt (til en båd) er også tilladt i det specielle tilfælde, "
#~ "når man flytter ombord en venlig enhed (båden)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "Tip: Du kan infiltrere fjendtlige zoner ved at først flytte en diplomat "
#~ "ind (eller en anden enhed som ignorerer kontrolzoner), og så bagefter "
#~ "flytte andre enheder til feltet som diplomaten står på. Ved at gentage "
#~ "processen (og eventuelt efterlade enheder for at besætte felterne), så "
#~ "kan du lave en vej gennem fjendens territorium."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Disse regler er forskellige fra tidligere versioner af Freeciv (version "
#~ "1.8.0 og ældre) på følgende måde:\n"
#~ "- Fjendtlige byer uden enheder bevirker ikke længere kontrolzoner.\n"
#~ "- Specialtilfældet for landenheder som flytter fra land er nyt."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Din styreform har indvirkning på dine byers produktivitet og handel, dine "
#~ "indbyggeres lyksalighed og mange andre faktorer i spillet."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Din civilisation begynder med despotisme (enevælde). Efterhånden som din "
#~ "teknologi bliver bedre, kan du vælge andre styreformer (opremset "
#~ "nedenfor). For at ændre styreform skal du starte en revolution. Dette "
#~ "fører til at din civilisation går ind i en periode (1-5 runder) med "
#~ "anarki; når denne periode er ovre kan du vælge din nye styreform."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Tip 1: Offensive militærkampagner er vanskelige under republikker og "
#~ "demokratier med mindre du giver dine indbyggere meget luksus for at gøre "
#~ "dem glade. Når du erobrer andre civilisationer kan det være nyttigt at "
#~ "skifte til en af de mere militante styreformer."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Tip 2: Videnskabelige fremskridt kræver store mængder handel, som er "
#~ "meget lettere at opnå under styreformerne republik eller demokrati. "
#~ "Overvej at skifte til republik så tidligt som muligt, for det er vigtig "
#~ "at skaffe sig teknologi så tidligt som muligt for at få et forspring."

#~ msgid " Civil War"
#~ msgstr " Borgerkrig"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Borgerkrig er ødelæggende for ethvert rige, og udløses ved tab af din "
#~ "hovedstad (palads). Op til halvdelen af dine byer vil gøre oprør og indgå "
#~ "alliance med en ny (AI) leder, som vil røve halvdelen af dine penge og "
#~ "tage alle de videnskabelige fremskridt."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Spillere forbliver i borgerkrig kun i en runde; derefter falder riget i "
#~ "anarki."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "At miste hovedstaden fører ikke altid til borgerkrig. Hvis du har "
#~ "behandlet dit folk med godhed, er chancerne større for at folket er "
#~ "loyale mod dig. Hver by som fejrer reducerer chancerne for borgerkrig, "
#~ "mens hver by med uroligheder øger chancerne."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "I øvrigt har styreformen direkte indvirkning på chancen for borgerkrig. "
#~ "Styreformer med almen stemmeret har langt mindre risiko for oprør end "
#~ "mere diktatoriske styreformer."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Antallet af byer som et rige kan have før der kan bryde borgerkrig ud er "
#~ "normalt 10. Dvs riger med mindre end 10 byer er immune mod borgerkrig. "
#~ "Dette er en serverindstilling, og kan variere opad fra minimum 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Der er fem diplomatiske forhold mellem spillere: Krig, våbenhvile, "
#~ "fredsforhandlinger, fred og alliance. Det første er standardforholdet, "
#~ "mens de andre kan opnås ved at indgå diplomatiske traktater."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "I krig kan du frit flytte dine enheder omkring på fjendens område og "
#~ "angribe dennes enheder og byer, når du måtte ønske det."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Når to spillere beslutter at afslutte fjendtlighederne imellem dem, kan "
#~ "de blive enige om en våbenhvile. Dette forhindrer at spillerne i at "
#~ "angribe hinanden, men du kan stadig flytte dine enheder rundt inden for "
#~ "modpartens grænser. Efter et fastsat antal runder, vil våbenhvilen føre "
#~ "dig tilbage til krig. Ved første kontakt med en computerspiller vil denne "
#~ "automatisk tilbyde dig en våbenhvile."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Hvis du ønsker en mere fredelig sameksistens med en anden spiller, kan du "
#~ "indgå i fredsforhandliger, som efter et antal runder vil medføre en "
#~ "permanent fredstraktat. Afbrydelse af fredsforhandlinger vil føre dig "
#~ "direkte tilbage til krig."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "Når to spillere indgår det diplomatiske forhold Fred, vil alle enheder "
#~ "som tilhører en af spillerne og som befinder sig inden for den andens "
#~ "grænser blive opløst. Herefter kan du ikke flytte enheder ind i den "
#~ "andens territorium, før du enten erklærer krig, eller indgår en alliance. "
#~ "Afbrydelse af en fredstraktat vil føre dig direkte tilbage til krig."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "En alliance er det ultmative diplomatiske forhold mellem to spillere. I "
#~ "dette samarbejde kan du flytte enheder rundt til hinandens byer og dine "
#~ "enheder kan dele det samme felt; enheder har ikke længere kontrolzoner. "
#~ "Alliancer kommer dog med et ansvar; du kan ikke alliere dig med en "
#~ "spiller som er i krig med en aktuel allieret med mindre du bryder "
#~ "traktaten først. Hvis en af dine allierede erklærer hinanden krig, er "
#~ "alliancen med den angribende part slut. En afbrydelse af en alliance vil "
#~ "føre til fredsforhandlinger. En allieret computerspiller vil frit give "
#~ "dig sit verdenskort og delt udsyn, og vil seriøst overveje at handle "
#~ "teknologier og byer, men vil til gengæld forventet at du slutter dig til "
#~ "krige mod andre spillere."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Forskning er en nødvendighed for at forbedre en civilisations evne til at "
#~ "bygge nye militære enheder og byforbedringer."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Der findes nogle måder hvorpå man kan få fremskridt fra andre "
#~ "civilisationer: nogen gange vil du opnå fjendtlig teknologi når du "
#~ "erobrer en by; du kan stjæle fremskridt med diplomater og spioner; "
#~ "vidundere kan give dig teknologier; og andre spillere kan give teknologi "
#~ "i forbindelse med en pagt. Men ud over dette, skal fremskridt opdages ved "
#~ "dit eget folks arbejde."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Hovedparten af teknologisk fremgang kommer fra handel (se afsnittet om "
#~ "handel) og fra forskere (se afsnittet om specialister). Det er muligt at "
#~ "ændre det fremskridt, der i øjeblikket forskes i, men som standard "
#~ "nulstilles arbejdet, når man gør dette."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Mens størstedelen af nettoforskningsproduktionen (\"forskningspoint\" "
#~ "eller elpærer) normalt bidrager til udviklingen af ny teknologi, kan dele "
#~ "af forskningen i visse regelsæt (dog ikke standardreglerne) blive krævet "
#~ "til at vedligeholde ekspertisen i eksisterende teknologier. Mængden af "
#~ "forskningspoint, der kræves for at vedligeholde den eksisterende "
#~ "teknologi, øges med den samlede pris på de teknologier, du kender til. "
#~ "Hvornår i teknologiudviklingen du skal begynde at betale denne ekstra "
#~ "vedligeholdelse kan afhænge af f.eks. din styreform. Hvis "
#~ "forskningsproduktionen når under det niveau som kræves i vedligeholdelse, "
#~ "glemmer din civilisation en vilkårlig teknologi, som det vil være "
#~ "nødvendigt at opfinde igen."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Teknologiske fremskridt kan forælde enheder, byforbedringer og vidundere. "
#~ "Mens forældede enheder blot bliver umulige for dig at producere -- dine "
#~ "eksisterende enheder påvirkes ikke -- så bliver forældede byforbedringer "
#~ "omgående solgt, og forældede vidundere mister deres virkning. Mere "
#~ "information kan findes i de relevante afsnit."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Rumkapløbet er en anden måde at vinde spillet på, ud over at eliminere "
#~ "alle de andre civilisationer. Hvis dit rumskib ankommer til Alfa Centauri "
#~ "først, er spillet forbi, og du har vundet. (Men det er muligt at "
#~ "deaktivere denne mulighed som en serverindstilling.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Før man kan bygge rumskibdele skal en spiller have bygget vidunderet "
#~ "Apolloprogrammet. Man skal desuden have specielle teknologier for at "
#~ "bygge de forskellige rumskibsdele: se hjælpetekstene for Rumstrukturer, "
#~ "Rumkomponenter og Rum-moduler under Byforbedringer. Hvis der ikke findes "
#~ "hjælpetekster for disse objekter betyder det at servermuligheden "
#~ "\"spacerace\" er deaktiveret.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Når manerhar begyndt at bygge rumskibdele kan man se det med kommandoen "
#~ "\"Rumskib\" i menuen for \"Rapporter\". For at se andre spilleres "
#~ "rumskibe skal du vælge en anden spiller i spillerdialogen og klikke på "
#~ "\"Rumskib\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Hvis sandsynligheden for succes er under 100 %, kan det hænde at en "
#~ "brøkdel af befolkningen ombord ikke overlever rejsen. Dette mindsker "
#~ "pointsum-bonusen fra rumskibet, men det tæller stadig som en sejr."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Hvis hovedstaden i en civilisation bliver erobret, bliver eventuelle "
#~ "rumskibe som er sendt op tabt; så forsvar hovedstaden godt!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "Tip: Hvis en fjendtlig civilisation har opsendt et rumskib, så kan du "
#~ "forsøge at bygge et let rumskib med mange fremdriftsenheder som ankommer "
#~ "først. Det andet alternativ er at erobre deres hovedstad."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Hver spiller repræsenteres i spillet ved en nation. En nation kan være en "
#~ "moderne nationalstat, en historisk stat eller et imperium, en etnisk "
#~ "gruppe eller endda en opdigtet nation. Nationer skelnes ved deres flag, "
#~ "ledere og bynavne, men har ellers samme egenskaber og spiller efter samme "
#~ "regler."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Inden et spil er sat i gang, kan hvem som helst koble til serveren ved at "
#~ "angive sit værtsnavn og port (5556 standard). Hvis serveren startes med -"
#~ "m flaget, vil den rapportere sig til metaserveren."

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Klienten kan også hente denne side: Brug Metaserverknappen i "
#~ "Tilslutningsdialogen.  Hvis den aldrig viser noget resultat, så "
#~ "kontroller om din internetbrowser bruger en HTTP-proxy; for at få "
#~ "klienten til at bruge samme proxy så sæt $http_proxy systemvariablen til "
#~ "følgende før du starter civclient:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Når et spil er sat i gang kan alle koble op som en spiller som ikke "
#~ "allerede er tilsluttet, inklusive computerstyrede spillere. At opkoble en "
#~ "computerstyret spiller gør den ikke menneskestyret; dette er en uafhængig "
#~ "serverindstilling. Hvis du mister tilslutningen tidligt i spillet og "
#~ "kobler op igen, skal du bruge navnet du valgte som leder, ikke dit "
#~ "originale kaldenavn! Hvis serveren rapporterer til metaserveren kan "
#~ "navnet på spillerne blive fundet der."

# Bemærk: 't' udspecificerer nærmere at der er tale om en 'airlift' og ikke bare at det måske er et fly, der flyttes
#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Ordrer til enheder:\n"
#~ "===================\n"
#~ "  a: (a)uto-nybygger  (nybyggere/arbejdere)\n"
#~ "  b: (b)yg ny by (nybyggere)\n"
#~ "  b: Hjælp til med at (b)ygge vidunder  (karavaneenheder)\n"
#~ "  B: Gå til og (B)yg en by på stedet  (nybyggere)\n"
#~ "  d: (d)iplomat-/spionhandlinger  (diplomat-/spionenheder)\n"
#~ "  D: Opløs enhe(D)\n"
#~ "  e: Byg flybas(e)  (flybaseenheder)\n"
#~ "  f: Be(f)æst enhed  (krigsenheder)\n"
#~ "  f: Byg (f)æstning  (nybyggere/arbejdere)\n"
#~ "  g: (g)å til felt  (venstreklik derefter på målet)\n"
#~ "  g: Tilføj et (g)å-til-punkt  (i gå-til-tilstand)\n"
#~ "  G: Vend tilbage til nærmeste by\n"
#~ "  h: Ændr (h)jemby  (til byen på nuværende sted)\n"
#~ "  i: Byg overr(i)sling/dyrket land  (nybyggere kan ændre landskabet)\n"
#~ "  I: Forbind nuværende felt og målfelt med overr(I)sling\n"
#~ "  I: Tilføj overr(I)slingsforbindelsespunkt  (ved forbindelse af felter)\n"
#~ "  l: (l)æs en enhed på en transportenhed\n"
#~ "  L: Forbind nuværende felt og målfelt med jernbane\n"
#~ "  L: Tilføj jernbaneforbindelsespunkt  (ved forbindelse af felter)\n"
#~ "  m: Byg mine eller omform terræn  (nybyggere/arbejdere)\n"
#~ "  n: Re(n)s radioaktivt nedfald\n"
#~ "  N: Udløs atomvåben\n"
#~ "  o: (o)mform landskabet  (ingeniører)\n"
#~ "  p: Rens forurening  (nybyggere)\n"
#~ "  p: Foretag faldskærmsuds(p)ring  (faldskærmsenheder)\n"
#~ "  P: Ødelæg landskabsforbedring\n"
#~ "  q: Gå vagtrunde  (venstreklik derefter på målet)\n"
#~ "  q: Tilføj patruljepunkt  (i vagtrundetilstand)\n"
#~ "  r: Byg vej/jernbane  (nybyggere)\n"
#~ "  r: Opret handels(r)ute  (karavane-enheder)\n"
#~ "  R: Forbind nuværende og destinationsfelt med vej\n"
#~ "  R: Tilføj vejforbindelsespunkt  (ved forbindelser af felter)\n"
#~ "  s: Sæt enhed til at afvente\n"
#~ "  S: Afbryd alle afventende enheder på feltet\n"
#~ "  t: Gå eller flyv (t)il by (lufttransport hvis lufthavn)\n"
#~ "  T: Los alle enheder fra (T)ransport\n"
#~ "  u: Los enhed fra transport\n"
#~ "  U: Opgrader enhed\n"
#~ "  x: Udforsk selvstændigt\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Valg af enhed:\n"
#~ "==============\n"
#~ "  z: Vælg kun første enhed af den valgte gruppe\n"
#~ "  v: Vælg alle enheder på feltet\n"
#~ "  V: (På felt) vælg alle neheder af samme type som den aktive enhed\n"
#~ "  C: (På kontinent) vælg alle enheder af den samme type som den aktive "
#~ "enhed\n"
#~ "  X: (Overalt) vælg alle enheder af samme type som den aktive enhed\n"
#~ "\n"
#~ "  v: (v)ent: fokuser på den næste enhed\n"
#~ "  5: fokuser på forrige enhed\n"
#~ "mellemrum: færdig med at give ordre (enhed bliver stående)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Bevægelse af enheder:\n"
#~ "==============\n"
#~ "  1: gå sydvest\n"
#~ "  2: gå syd\n"
#~ "  3: gå sydøst\n"
#~ "  4: gå vest\n"
#~ "  6: gå øst\n"
#~ "  7: gå nordvest\n"
#~ "  8: gå nord\n"
#~ "  9: gå nordøst\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Kort (taster):\n"
#~ "==============\n"
#~ "  c: (c)entrer på aktiv enhed\n"
#~ "    Skift-home: Centrer på hovedstad\n"
#~ "    Skift-pile: Rull kort\n"
#~ "\n"
#~ "  Ctrl-B: Vis/skjul grænser\n"
#~ "  Ctrl-D: Vis/skjul handelsruter\n"
#~ "  Ctrl-G: Vis/skjul netlinjer\n"
#~ "  Ctrl-N: Vis/skjul bynavne\n"
#~ "  Ctrl-P: Vis/skjul byproduktion\n"
#~ "  Ctrl-R: Vis/skjul byvækst\n"
#~ "  Ctrl-W: Vis/skjul byudbytte\n"
#~ "  Ctrl-Y: Vis/skjul byomrids\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Rapporter og oversigter:\n"
#~ "====================\n"
#~ "     F1: Vis Kort\n"
#~ "     F2: Åbn Enhedsrapport\n"
#~ "     F3: Åbn Landerapport\n"
#~ "     F4: Åbn Byrapport\n"
#~ "     F5: Åbn Økonomirapport\n"
#~ "     F6: Åbn Forskningsrapport\n"
#~ "     F7: Åbn Verdens vidundere\n"
#~ "     F8: Åbn Top 5-byer\n"
#~ "     F9: Åbn Beskeder\n"
#~ "    F11: Åbn Befolkningsudvikling\n"
#~ "    F12: Åbn Rumskib\n"
#~ "\n"
#~ "        Ctrl-F: Åbn Find by\n"
#~ "        Ctrl-L: Åbn Arbejdslister\n"
#~ "        Ctrl-T: Åbn Satser for Skat/luksus/forskning\n"
#~ "  Skift-Ctrl-R: Åbn Ændr styreform\n"
#~ "\n"
#~ "Skift-Retur: Runde slut"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Redigeringstilstand (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: Slå redigeringstilstand til/fra\n"
#~ "    Ctrl-M: Slå krigståge i redigeringstilstand til/fra\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "Byforvaltningen (tidligere kaldet CMA) hjælper dig med at håndtere dine "
#~ "byer. Den tildeler de tilgængelige arbejdere på de frie felter omkring "
#~ "byen for at opnå maksimal byeffektivitet. Den laver også arbejdere om til "
#~ "specialister, når det er passende. Byforvaltningen har endnu en funktion: "
#~ "Når det er muligt, holder den dine byer tilfredse."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Der er forskellige måder at fortælle byforvaltningen, hvordan byen skal "
#~ "fokusere sit arbejde. Åbn byvinduet og klik på fanebladet byforvaltning. "
#~ "Der er to skydeknapper: Til venstre kan du indstille et minimalt overskud "
#~ "for hver type produktion, f.eks. betyder Guld = +3 at byen skal tjene 3 "
#~ "guld mere end den har brug for til vedligeholdelse af byforbedringer. Til "
#~ "højre lader skydeknapperne dig definere dine præferencer for forskellige "
#~ "typer produktion; sættes videnskab til 3, betyder det du ligestiller et "
#~ "forskningspoint med tre skjolde (eller guld, handel osv.). Du kan angive "
#~ "forskellige faktorer til hver produktionstype afhængigt af dine behov."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Hvis du angiver minimale overskud, som det er umuligt at opfylde, kan "
#~ "byforvaltningen ikke aktiveres. Hvis den på et tidspunkt i spillet ikke "
#~ "kan fuldføre sin opgave, overføres kontrollen til dig. Så du må hellere "
#~ "angive nogle realistiske mål; måske er det bedre at bruge faktorerne til "
#~ "at styre dine prioriteter."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "Afkrydsningsfeltet Fest lader din by holde fest. Dette vil kun fungere "
#~ "ved høj luksusrate. Se hjælpen om \"Lykke\"."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Byen sættes under byforvaltning ved at klikke på \"Overtag by\", mens "
#~ "\"Frigiv by\" giver kontrollen tilbage til dig."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "Af bekvemmelighedshensyn kan du gemme din skydeknapsindstilling som et "
#~ "fast forhåndsvalg med et navn. Klik på 'Tilføj forhåndsvalg' og indtast "
#~ "et navn. Du kan bruge dette forhåndsvalg i enhver by blot ved at klikke "
#~ "på forhåndsvalgets navn. Yderligere kan du styre indstillingen fra "
#~ "byrapporten i byforvaltningskolonnen. Der kan du også ændre det (brug "
#~ "'Ændr' --> 'Byforvaltning'), hvis du har gemt det som et forhåndsvalg."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Brug \"Spil\" --> \"Indstillinger\" --> \"Gem indstillinger\" for at "
#~ "gemme dine forhåndsvalg permanent."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Men pas på! Hvis du bruger byforvaltningen til nogle af dine byer, vil du "
#~ "nok støde på problemer hvis du håndterer nærliggende byer manuelt. Det er "
#~ "bedst at håndtere alle byer på samme ø enten manuelt eller med "
#~ "byforvaltningen. Læs flere fif, noget baggrundsinformation og nogle "
#~ "eksempler på forhåndsvalg i filen README.cma, som følger med Freeciv."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Klienten har en primitiv snakke-grænseflade. Linjerne du skriver bliver "
#~ "sendt til alle spillerne, undtagen:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Meddelelser som starter med '/' bliver tolket som server-kommandoer "
#~ "og vil blive udført, hvis du har rettigheder til det."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Meddelelser der starter med 'John:' er private beskeder 'John'. "
#~ "Navnene kan være forskellige. Serveren prøver at kigge efter spillere "
#~ "kaldt 'John' og hvis det mislykkes prøver den at matche en brugernavn der "
#~ "begynder med 'John' (som 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Meddelelser der starter med 'John:' er private meddelelser som "
#~ "ovenstående men vil matche andre brugere (ikke spillere) med navnet "
#~ "'John'. 'Johnathan' vil stadig matche."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Meddelelser der starter md '.' vil blive sendt til alle dine "
#~ "allierede."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Tekst med egenskaber: (GTK):\n"
#~ "=====================\n"
#~ "\n"
#~ "Siden 2.2, har GTK-klienten understøttet tekst med egenskaber. Denne "
#~ "egenskab gør at brugere kan formattere snakkebeskeder med fed, kursiv, "
#~ "farver, henvisninger etcetera... Sådanne ændringer foretages med brug af "
#~ "undvigesekvenser."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Fed:\n"
#~ "Navn på sekvens: '[bold] ... [/bold]'\n"
#~ "Sekvensforkortelse: '[b] ... [/b]'\n"
#~ "Genvej til sekvensen: Ctrl-B\n"
#~ "Eksempel: '[b]bold[/b]' vi vise ordet 'bold' med fed skrifttype."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Farver:\n"
#~ "Navn på sekvens: '[color] ... [/color]' \n"
#~ "Sekvensforkortelse: '[c] ... [/c]'\n"
#~ "Genvej til sekvensen: Ctrl-C (du skal også vælge farven i værktøjsbjælken "
#~ "over posten)\n"
#~ "Farvestartsekvensen kræver altid mindst en af de følgende parametre:\n"
#~ "- 'foreground' (forkortelse 'fg'): et farvenavn såsom rød, eller en "
#~ "hexadecimal specifikation som #3050b2 eller #35b.\n"
#~ "- 'background' (forkortelse 'bg'): som ovenfor.\n"
#~ "Eksempel: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' vil vise ordet 'color' "
#~ "i blåt på en gul baggrund."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Kursiv:\n"
#~ "Navn på sekvens: '[italic] ... [/italic]'\n"
#~ "Sekvensforkortelse: '[i] ... [/i]'\n"
#~ "Genvej til sekvensen: Ctrl-I\n"
#~ "Eksempel: '[i]italic[/i]' vil vise ordet 'italic' med kursiv skrifttype."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Gennemstregning:\n"
#~ "Navn på sekvens: '[strike] ... [/strike]'\n"
#~ "Sekvensforkortelse: '[s] ... [/s]'\n"
#~ "Genvej til sekvensen: Ctrl-S\n"
#~ "Eksempel: '[s]strikethrough[/s]' vise ordet 'strikethrough' med en "
#~ "gennemstregning."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Understregning:\n"
#~ "Navn på sekvens: '[underline] ... [/underline]'\n"
#~ "Sekvensforkortelse: '[u] ... [/u]'\n"
#~ "Genvej til sekvensen: Ctrl-U\n"
#~ "Eksempel: '[u]underlined[/u]' vil vise ordet 'underlined' med en "
#~ "understregning."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Byhenvisninger:\n"
#~ "Navn på sekvens: '[link target=\"city\"] ... [/link]'\n"
#~ "Sekvensforkortelse: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Genvej: Control-Alt-Højreklik på en by på kortet.\n"
#~ "Parametren 'id' skal være angivet til byen du peger på.\n"
#~ "En frivillig parameter kan angives for at fastholde bynavnet i tilfælde "
#~ "af, at destinationsbrugerne ikke kender denne by på deres kort.\n"
#~ "Dette udtryk kan også startes og afsluttes inden for de samme klammer, "
#~ "som i '[link target=\"city\" id=121 /]' (bemærk skråstregen til sidst).\n"
#~ "Eksempler: '[l tgt=\"city\" id=65]by[/l]' vil gøre at der kan klikkes på "
#~ "ordet 'by' og peges på by-id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"unavngivet\" /]' vil vise navnet på by-id "
#~ "65 hvis kendt, ellers ordet 'unavngivet'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Felthenvisninger:\n"
#~ "Navn på sekvens: '[link target=\"tile\"] ... [/link]'\n"
#~ "Sekvensforkortelse: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Genvej: Control-Alt-Højreklik på et felt uden en by på kortet.\n"
#~ "Parametrene 'x' og 'y' skal være angivet til feltplaceringen som du peger "
#~ "på.\n"
#~ "Dette udtryk kan også startes og afsluttes inden for de samme klammer, "
#~ "som i '[link target=\"tile\" x=5 y=36 /]' (bemærk skråstregen til "
#~ "sidst).\n"
#~ "Eksempel: '[l tgt=\"tile\" x=17 y=3]dette felt[/l]' vil gøre at der kan "
#~ "klikkes på strengen dette felt' og peges på feltet (17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Enhedshenvisninger:\n"
#~ "Navn på sekvens: '[link target=\"unit\"] ... [/link]'\n"
#~ "Sekvensforkortelse: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Genvej: Skift-Control-Alt-Højreklik på en enhed på kortet.\n"
#~ "Parameteren 'id' skal angive id'et på den enhed du peger på. En ekstra "
#~ "parameter 'name' kan angives for at binde enhedsnavnet i det tilfælde at "
#~ "destinationsbrugerne ikke kender denne enhed på deres kort.\n"
#~ "Dette udtryk kan også startes og afsluttes inden for det samme par "
#~ "klammer, som i '[link target=\"unit\" id=109 /]' (bemærk skråstregen til "
#~ "sidst).\n"
#~ "Eksempler: '[l tgt=\"unit\" id=235]enhed[/l]' vil gøre at du kan klikke "
#~ "på ordet enhed' og pege på enheds-id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Kriger\" /]' vil vise navnet på enheds-id "
#~ "235 hvis kendt, ellers ordet Kriger'."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Selvfølgelig kan de forskellige undvigelsessekvenser kombineres i den "
#~ "samme sekvens, som i '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green"
#~ "\"] [u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Arbejdsliste-editoren bruges til at ændre arbejdslisten både for en by og "
#~ "globalt. Med denne editor kan man lave lister over hvad som skal bygges i "
#~ "kommende runder."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "For at tilføje et objekt til en arbejdsliste dobbeltklikker man på det "
#~ "ønskede objekt i listen over tilgængelige objekter. Man kan også trykke "
#~ "på hjælpeknappen for at få hjælp om det valgte objekt. Hvis man trykker "
#~ "på hjælpeknappen uden at et objekt er valgt vises denne hjælp."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "For at fjerne et objekt fra arbejdslisten dobbeltklikker man på objektet "
#~ "som skal fjernes. Brug knapperne nedenfor arbejdslisten for at flytte "
#~ "objektet op eller ned i listen."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Tastaturgenveje: Home, flytter fokus til arbejdslisten\n"
#~ "End, flytter fokus til listen over den tilgængelige liste\n"
#~ "Pil op/ned, vælger forrige/næste objekt i listen\n"
#~ "PageUp/PageDown, flytter objekter i arbejdslisten\n"
#~ "Insert, indsæt objekt fra listen over tilgængelige objekter i "
#~ "arbejdslisten\n"
#~ "Delete, slet det valgte objekt fra arbejdslisten."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Hvis du ønsker at købe enheden som står først på listen kan du gøre det "
#~ "fra byens overbliksvindue."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv er oversat til mange sprog.  Hvis du ønsker at bruge et andet "
#~ "sprog, så kan du få hjælp i README filen.\n"
#~ "\n"
#~ "Tilbagemeddelelser til den danske oversættelse kan sendes til den \n"
#~ "nuværende oversætter Joe Hansen - joedalton2@yahoo.dk\n"
#~ "\n"
#~ "Undersøg først om en oversættelse allerede er i gang for dit sprog:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Hvis du vil hjælpe med at oversætte til dit eget sprog, så se venligst "
#~ "instruktionerne på:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Du er også velkommen til at indsende spørgsmål til e-post-listen for "
#~ "oversættelser:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv er dækket af GPL, som er inkluderet her: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Originale forfattere:\n"
#~ "    (de laver ikke noget længere, send venligst ikke e-post!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Nuværende administratorer: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Hvis du finder en fejl, så send os venligst en rapport.  Dette gøres mest "
#~ "hensigtsmæssig ved at besøge Freeciv Bug Tracking System, på:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "For mere info om at give tilbagemelding om fejl/svagheder/'bugs' se i "
#~ "filen BUGS i Freeciv distributionen. For mere info generelt, besøg "
#~ "Freeciv websiten på:"

#~ msgid "Amphitheater"
#~ msgstr "Amfiteater"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Reducerer utilfredsheden som skabes af aggressivt udstationerede militære "
#~ "enheder uden for byen med 4 under demokrati og 2 under republik. Med "
#~ "andre ord, så eliminerer den utilfredsheden skabt af to militærenheder. "
#~ "Denne forbedring har ingen effekt under andre styreformer."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Før du kan bygge nogen rumskibsdele, skal vidunderet Apolloprogrammet "
#~ "være bygget af en eller anden spiller."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Øger madressourcerne med 100 % på hvert felt med landbrugsjord som bliver "
#~ "brugt omkring byen.  Landbrugsjord er de felter, som er blevet overrislet "
#~ "en ekstra gang."

#, fuzzy
#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Lader alle påbegynde konstruktionen af rumskibsdele i byer med fabrikker "
#~ "(hvis de har opfundet de nødvendige teknologier)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Byforbedringer som normalt vil have udgifter på 1 vil blive gratis i alle "
#~ "dine byer på samme kontinent."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Denne imponerende teknologiske præstation gør to tilfredse borgere "
#~ "lykkelige i alle byer for alle spillere, der har opfundet genteknologi. I "
#~ "den usandsynlige situation hvor der ingen glade borgere er som kan få "
#~ "effekten af Hængende Haver, gælder vidunderet for ulykkelige borgere i "
#~ "stedet (inklusive de som er ulykkelige på grund af militæraktivitet), "
#~ "hvilket gør dem glade og efterfølgende lykkelige."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Giver omgående to teknologiske fremskridt, første gang den bygges af hver "
#~ "spiller."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Hver by på samme kontinent kan understøtte en enhed uden at betale "
#~ "vedligeholdelse i form af et skjold."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "Reducerer korruption med 50% i alle byer på samme kontinent."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Fungerer som bymur i alle dine byer på samme kontinent."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Gør to tilfredse borgere glade i hver by på samme kontinent. I den "
#~ "usandsynlige situation hvor der ikke er nogen glade borgere som kan få "
#~ "effekten af Hængende Haver, gælder vidunderet for ulykkelige borgere i "
#~ "stedet (inklusive de som er ulykkelige på grund af militæraktivitet), og "
#~ "gør hver af dem tilfredse og dernæst glade."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Fungerer som om du havde et vandkraftværk i hver by på samme kontinent. "
#~ "Dette reducerer forureningen og øger effekten af fabrikker og "
#~ "fabrikskomplekser."

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Øger forskningen med 100% i alle byer på samme kontinent, som har et "
#~ "universitet."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Gør to ulykkelige indbyggere glade i hver by på samme kontinent "
#~ "(inklusive borgere som er ulykkelige på grund af militæraktivitet)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Opgraderer to forældede enheder hver spilrunde."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Alle dine nye søenheder, der bygges i en by på samme kontinent, starter "
#~ "på første veteranniveau."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "Øger handelsressourcerne med 40 % i alle byer på samme kontinent."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Regnes som at have en katedral i alle dine byer på samme kontinent, "
#~ "hvilket gør 3 ulykkelige borgere glade i hver by; omfatter dog ikke "
#~ "borgere, der er ulykkelige på grund af militæraktivitet.  Opdagelsen af "
#~ "teologi øger virkningen af en katedral ved at gør yderligere en ulykkelig "
#~ "borger glad. Opdagelsen af kommunisme mindsker antallet med en."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Gør to ulykkelige borgere glade i hver af dine byer, der har et tempel, "
#~ "på samme kontinent.  Gælder ikke for borgere, der er ulykkelige på grund "
#~ "af militæraktivitet."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "Byen hvor dette vidunder er bygget, vil vokse som ved glædesudbrud når de "
#~ "fester."

#~ msgid "The Internet"
#~ msgstr "Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Øger forskningen i hver by på kontintet, der har et "
#~ "forskningslaboratorium, med 100 %."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Alle dine nye søenheder, der bygges i en by på samme kontinent, starter "
#~ "på første veteranniveau."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Opretter et verdenssenat, som kan forhindre krigserklæringer under visse "
#~ "omstændigheder. Hvis der er uroligheder i en hvilken som helst spillers "
#~ "by i mere end to ture, falder spillerens regering."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Tæller som en politistation i hver by på samme kontinent. (Det vil sige "
#~ "at i hver by reduceres utilfredsheden ved udsendte militære enheder ejet "
#~ "af denne by med 4 under demokrati og 2 under republik. Med andre ord, "
#~ "neutraliserer vidunderet utilfredsheden forårsaget af to militærenheder "
#~ "per by. Dette vidunder har ingen effekt under andre styreformer."

#~ msgid "Multiplayer ruleset"
#~ msgstr "Flerspillersregelsæt"

#~ msg  †  †  €†  id ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Du spiller Freeciv med regler, der er designet til flerspillertilstand. "
#~ "Den største forskel fra standardregelsættet er, at handelsrute er slået "
#~ "fra, og at de fleste vidundere kan bygges en gang for hver spiller, og "
#~ "kun påvirker byer på samme kontinent. En fuldstændig beskrivelse af "
#~ "forskellene kan findes i README.ruleset_multiplayer."

#~ msgid "?team name:Red"
#~ msgstr "Rød"

#~ msgid "?team name:Yellow"
#~ msgstr "Gul"

#~ msgid "?team name:Blue"
#~ msgstr "Blå"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Azurblå"

#~ msgid "?team name:Orange"
#~ msgstr "Orange"

#~ msgid "?team name:Magenta"
#~ msgstr "Magenta"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Gul"

#~ msgid "?team name:Emerald"
#~ msgstr "Smaragd"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Cyan"

#~ msgid "?team name:Green"
#~ msgstr "Grøn"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Blå"

#~ msgid "?team name:Pink"
#~ msgstr "Pink"

#~ msgid "?team name:Silver"
#~ msgstr "Sølv"

#~ msgid "?team name:Heliotrope"
#~ msgstr "Heliotrop"

#~ msgid "?team name:Fuchsia"
#~ msgstr "?team name:Fuchsia"

#~ msgid "?team name:Azure"
#~ msgstr "Azurblå"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Rød"

#~ msgid "?team name:Khaki"
#~ msgstr "Khaki"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Blå"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Pink"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Hvid"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Rød"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Violet"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Kvædefarvet"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Jadefarvet"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Azurblå"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Grøn"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Pink"

#~ msgid "?team name:Turquoise"
#~ msgstr "Turkis"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Cyan"

#~ msgid "?team name:Lavender"
#~ msgstr "Lavendel"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Cyan"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Øger virkningen af amfiteatre."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr "Denne teknologi formindsker forureningen i alle dine byer med 50%."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Når du opfinder denne teknologi, får du omgående endnu en teknologi."

#~ msgid "Theory of Evolution"
#~ msgstr "Evolutionsteorien"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr "Denne teknologi fås kun når du først bygger Darwins rejse."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Vedligeholdelse til nybyggere er mad og produktion, og en nybygger kan "
#~ "dø, hvis byen som forsørger den løber tør for mad. Nybyggere i en "
#~ "republik eller et demokrati kræver dobbelt så meget mad per runde, og "
#~ "under fundamentalisme tre gange så meget."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikopteren er en meget stærk enhed, da den både kan flyve og erobre "
#~ "byer.  Det er vigtigt at passe på, siden helikoptere mister en lille "
#~ "mængde liv for hver runde som de ikke er i en by, en luftbase eller på et "
#~ "hangarskib.  Helikoptere kan angribes af landenheder."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "En karavane fragter varer eller materialer til at hjælpe med at bygge "
#~ "vidundere i dine byer."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Hver karavane, der bruges til at bygge et vidunder, vil føje 30 skjolde "
#~ "til vidunderets produktion."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Fragtenheden erstatter karavanen, og bevæger sig dobbelt så raskt. Hver "
#~ "fragt, der bruges til at bygge vidunder, tilføjer 50 skjolde."

#~ msgid "Apache"
#~ msgstr "Apache"

#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Apacherne"

#, fuzzy
#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Apacherne er en gruppe af athabasca-talende indianerstammer, der holder "
#~ "til i Arizona, New Mexico og Oklahoma. Apachegrupperne inkluderer de "
#~ "vestlige, Chiricahua-, Mescalero-, Jicarilla-, Lipan- og sletteapacherne. "
#~ "De kom fra det fjerne nord omkring 1000 e.kr. Apacherne er kendt som "
#~ "tapre krigere. I det 19. århundrede tog det de forenede stater et halvt "
#~ "århundrede at undertrykke dem."

#~ msgid "Arab"
#~ msgstr "Arabisk"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Araberne"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Den arabiske/islamiske civilisation fra 622-1495."

#~ msgid "Austrian"
#~ msgstr "Østrigsk"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Østrigerne"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Storfyrste %s"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Hertuginde %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kaiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserin %s"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon var den dominerende by i Mesopotamien fra det 18. århundrede til "
#~ "det 7. århundrede f.Kr. En lang række folkeslag beboede samtidig eller "
#~ "skiftevis Landet."

#~ msgid "Brazilian"
#~ msgstr "Brasiliansk"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brasilianerne"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Brasilien blev grundlagt som en koloni af Portugal men blev uafhængig i "
#~ "1822 som et resultat af besættelsen af Portugal af Napoleons Frankrig. "
#~ "Landet blev først etableret som et imperie under den portugesiske "
#~ "kongelige familie der var i eksil. Imperiet varede indtil etableringen af "
#~ "en republikansk regering i 1889."

#~ msgid "Byzantine"
#~ msgstr "Byzantinsk"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Byzantinerne"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Efter det gamle romerriges fald flyttede kejser Constantine rigets "
#~ "hovedstad til Byzantium og skabte et nyt rige bedre kendt som Det "
#~ "Østromerske Rige. Dette rige varede indtil 1453 da dets hovedstad faldt "
#~ "for ottomanerne. På Justinian 1.s tid kontrollerede Det Østromerske Rige "
#~ "næsten hele Mellemøsten, det nordlige Afrika, Italien og dele af Spanien."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Karthagenerne, efterkommer af fønikere, havde et sørige i Middelhavet fra "
#~ "5. - 2. århundrede f.Kr. Karthago blev ødelagt af Rom i 146 f.Kr."

#~ msgid "Cherokee"
#~ msgstr "Cherokeer"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Cherokeerne"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "Cherokeernationen er den største af de indfødte amerikanske nationer i "
#~ "Nordamerika."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kina er den ældste af de større civilisationer som stadig eksisterer i "
#~ "dag. Der er nedskrevne oplysninger helt tilbage fra 3.500 år siden. Efter "
#~ "først at være blevet forenet af Qin-dynastiet i 221 f.Kr., skiftede Kina "
#~ "status mellem enhed og opdeling, og blev ofte erobret af udefra kommende "
#~ "styrker. I dag er Folkerepublikken Kina, som blev etableret af "
#~ "kommunisterne i 1949, herre på fastlandet, mens den tidligere "
#~ "nationalistiske regering for den Kinesiske Republik flygtede til øen "
#~ "Taiwan."

#~ msgid "Danish"
#~ msgstr "Dansk"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Danskerne"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Grundlæggelsen af det danske kongedømme henlægges normalt til Harald "
#~ "Blåtand, som forenede og gjorde danskerne kristne mellem 958 og 988. "
#~ "Landet havde dog før denne en lang række andre konger, der kontrollerede "
#~ "mere eller mindre dele af landet samt omkringliggende lande."

#~ msgid "Dutch"
#~ msgstr "Hollandsk"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Hollænderne"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Da den hellige romerske kejser dømte hele befolkningen til døden, gjorde "
#~ "det hollandske folk oprør og erklærede sig selv uafhængig. De skabte "
#~ "Utrecht unionen i 1579. Holland voksede op og blev en dominerende maritim "
#~ "og økonomisk magtfaktor i det 17. århundrede."

#~ msgid "Ethiopian"
#~ msgstr "Etiopisk"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Etioperne"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Ethiopien er den ældste nation i Afrika og den eneste som forblev "
#~ "uafhængig under den europæiske kolonisering."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Byboere"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Høvdinginde %s"

#~ msgid "Hittite"
#~ msgstr "Hittitisk"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hittitterne"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Det hittitterske kongedømme varede fra cirka 1680 f.Kr. til 1180 f.kr. "
#~ "Det var den første civilisation som opdagede jern. På sit højdepunkt "
#~ "kontrollerede kongedømmet det centrale Antatolien, nord-vestlige Syrien "
#~ "og Mesopotamien ned til Babylon."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Kører"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Kenyanerne"

#~ msgid "Inca"
#~ msgstr "Inka"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Inkaerne"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Inkaerne var et amerindsk folkeslag fra de nordlige Andesbjerge som "
#~ "erobrede et rige, der strakte sig fra vestkysten af Sydamerika, fra hvad "
#~ "der nu er det sydlige Chile til ækvator. De skabte deres rige kun et par "
#~ "årtier før de spanske conquistadorer ankom i midten af 1500-tallet. I "
#~ "dette korte tidsrum var de i stand til at bygge 15.000 km vej igennem "
#~ "deres område. Deres stat var den største i Amerika før spaniernes ankomst "
#~ "og blev holdt sammen via et komplekst, hierarkisk og pragmatisk "
#~ "administrativt system. De gik dog til grunde, som mange andre "
#~ "kongedømmer, i kriser om arvefølgen. Da spanierne ankom var inkaerne midt "
#~ "i en sådan krise - krigen mellem Atawallpa og Waskhar. De var sønner af "
#~ "den tidligere regent Wayna Qhapaq, som var død af sygdom - sikkert kopper "
#~ "- som spredte sig igennem landet."

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Hankwa"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka %s"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Indonesian"
#~ msgstr "Indonesisk"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indoneserne"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesien er et stort land på Malaysia med central ledelse på øen Java. "
#~ "Landet har muslimsk flertal og er et af de mest folkerige i verden."

#~ msgid "Iroquois"
#~ msgstr "Irokesisk"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Irokeserne"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Irokserne - kendt som Haudenosaunee i deres eget sprog - var en gruppe af "
#~ "nationer i Nordamerika med samme sprog og kultur. De havde deres "
#~ "udbredelse i hvad der nu er New York og bestod oprindelig af fem "
#~ "nationer: Seneca, Cayuga Onondaga, Oneida og Mohawk. Sammenslutningen "
#~ "havde en nedskrevet forfatning og et valutasystem, hvilket gjorde dem til "
#~ "den mest avancerede stat i Nordamerika da europæerne ankom."

#~ msgid "Italian"
#~ msgstr "Italiensk"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italienerne"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Den italienske stat blev forenet i 1870 e.Kr. efter årtiers kamp af "
#~ "indfødte nationalister. Det var et monarki under Savoy indtil 1922, da en "
#~ "fascistisk stat overtog indtil 1945, da demokratiet blev etableret af "
#~ "sejrherrerne i 2. verdenskrig."

#~ msgid "Duce %s"
#~ msgstr "Duce %s"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Duce %s"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Ifølge den traditionelle japanske mytologi blev Japan grundlagt i det 7. "
#~ "århundrede af den fædrene kejser Jimmu."

# ?
#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Kashmirerne"

#~ msgid "Korean"
#~ msgstr "Koreansk"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Koreanerne"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Ifølge legenden blev det første koreanske kongedømme grundlagt i "
#~ "forhistorisk tid af forfæderen Tangun i det sydlige Manchuriet. De "
#~ "koreanske kongedømmer blev forenet i 668 af kong Munmu. I dag er den "
#~ "koreanske halvø opdelt i to stater. Det diktatoriske Nordkorea og et "
#~ "demokratisk Sydkorea. Opdelingen var et resultat af krigsslutningen i "
#~ "1953."

#~ msgid "Mali"
#~ msgstr "Malisk"

#~ msgid "?plural:Malis"
#~ msgstr "?plural:Malierne"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Ørkenområdet Sahara i Afrika har været en kulturel og etnisk smeltedigel "
#~ "i århundreder. I middelalderhistorien var regionen hjemsted for en række "
#~ "imperier kaldet Sahelian kongedømmerne. Af disse var det islamiske Malie "
#~ "med sin hovedstad i Timbuktu det mest indflydelsesrige. Dette imperium "
#~ "regerede fra 14. århundrede til det 17. århundrede og var kendt for sin "
#~ "rigdom og godgørende konger. Den moderne republik Mali har fået sit navn "
#~ "herfra."

#~ msgid "Mayan"
#~ msgstr "Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Mayaerne"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Mayaerne var en mesoamerikansk civilization. De var kendt for at bygge "
#~ "pyramider og paladser i junglen."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Det 1. persiske rige bestod fra 550 f.Kr. - 330 f.Kr.; det 2. fra 226 e."
#~ "Kr. - 642 e.Kr."

#~ msgid "Polish"
#~ msgstr "Polsk"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Polakkerne"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Det polske rige blev dannet for cirka et årtusinde siden, og opnåede sit "
#~ "højdepunkt ved slutningen af det 16. århundrede."

#~ msgid "Polynesian"
#~ msgstr "Polyneser"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polyneserne"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Den plynesiske kultur er udbredt i et område fra Hawaii til New Zealand "
#~ "til Påskeøen og dækker alle øer herimellem."

#~ msgid "Portuguese"
#~ msgstr "Portugisisk"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugiserne"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal grundlagde det første af de store handelsriger i 1400-tallet. "
#~ "Riget blev bygget på  de opdagelsesrejser som Henrik Søfareren foretog."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Ifølge legenden inviterede slaviske og finske stammer fra Novgorod i året "
#~ "862 vikingen kong Rurik for at skabe orden i deres land. Rurik skabte "
#~ "Kievan Rus i dette område, den første russiske stat. I 11. århundrede var "
#~ "Kievan Rus blevet opdelt i mindre territorier, som i det 15. århundrede "
#~ "endnu engang blev samlet af Ivan 3. Efter store militære sejre over "
#~ "Sverige og store territoriale udvidelser annoncerede Peter 1. det "
#~ "russiske imperium i 1721. Dette imperium holdt sig til 1917 da en "
#~ "socialistisk revolution slog den sidste russiske zar ihjel. Efter "
#~ "Sovjetunionens opløsning i 1991 blev Rusland en føderal republik."

#~ msgid "Ruthenian"
#~ msgstr "Ruthensk"

#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Ruthenerne"

# http://da.wikipedia.org/wiki/Songhai , ikke helt sikker
#~ msgid "Songhai"
#~ msgstr "Songhai"

#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Songhai"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "Songhai-folket etablerede en stat i det 11. århundrede e.Kr. beliggende "
#~ "omkring byen Gao. Efter Maliimperiets forfald nogle hundrede år senere, "
#~ "etablerede Songhai deres eget imperium, som efterhånden voksede sig til "
#~ "et af de største i Afrikas historie. Herskerne af Songhai blev kendt for "
#~ "deres rigdom såvel som deres fromhed til den muslimske tro."

#~ msgid "Sumerian"
#~ msgstr "Sumerisk"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sumererne"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumerne kontrollerede det sydlige Mesopotamien indtil Babylon blev "
#~ "mægtig. Overleveringer af sumerernes skrifter der er mere end 5500 år "
#~ "gamle er blevet fundet. Ingen ældre skrifttegn er blevet fundet med så "
#~ "høj en alder."

#~ msgid "Swedish"
#~ msgstr "Svensk"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Svenskerne"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Kongedømmet Sverige opstod som en kristen og politisk enhed i det 12. "
#~ "århundrede e.Kr. Landet blev i det 17. århundrede en af flere stormagter "
#~ "i Europa, efter en lang række militære erobringer. På grund af dårlig "
#~ "økonomi og flere militære nederlag til Rusland mistede Sverige sine "
#~ "erobrede områder. Landet har ikke være involveret i krig siden 1814."

#~ msgid "Taino"
#~ msgstr "Taino"

#~ msgid "?plural:Taino"
#~ msgstr "?plural:Tainoerne"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Indfødte på Bahamaøerne, Cuba, Hispaniola, Puerto Rico, Jamaica, og andre "
#~ "caribiske øer gav os de grundlæggende ord for orkan, tobak, kartoffel, "
#~ "kano, grillfest, hængekøje og palmelilje. De var et samfund med kvindelig "
#~ "arvefølge, og de første som Columbus kom i kontakt med i 1492. Selvom de "
#~ "var mange, antallet kendes ikke i dag, blev de ofre for slaveri og "
#~ "sygdom, og deres antal mindskedes kraftigt som en følge heraf. Spanske "
#~ "skrivere anfører dem som et fredeligt folk i sammenligning med deres "
#~ "sydlige naboer. Deres kanoner som ofte var lige så lange som Columbus "
#~ "skibe, transporterede handlende mellem øerne. Nylige genetiske "
#~ "undersøgelser har vist at cirka halvdelen af befolkningen i Puerto Rico "
#~ "har forfædre med tainoesk blod."

#~ msgid "Thai"
#~ msgstr "Thai"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Thailænderne"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Det thailandske kongedømme var det eneste land i sydøstasien som bevarede "
#~ "sin uafhængighed igennem kolonitiden i det 18. og 19. århundrede."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Tupierne"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Tupierne er et indfødt folk i Brasilien som har forbindelser til Guarani "
#~ "som beboede de nuværende brasilianske stater Paraiba, Pernambuco, Ceara, "
#~ "Rio Grande do Norte, Alagoas, Sergipe samt andre. Deres kongedømmer blev "
#~ "knust af portugesiske angreb, oprettelsen af missionslandsbyer og sygdom. "
#~ "Tupierne giftede sig med afrikanske slaver og europæere og en lang række "
#~ "brasilianske stednavne er udledt af ord fra tupi. "

#~ msgid "Turkish"
#~ msgstr "Tyrkisk"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Tyrkerne"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Det nuværende Tyrkiet er efterfølger til Det Osmanniske Rige, som brød "
#~ "sammen og blev opdelt af vinderne i 1. verdenskrig efter at have støttet "
#~ "centralmagterne. Landet blev senere reformeret og sekulariseret af Kemal "
#~ "Mustapha, helten fra forsvaret af Gallipoli."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingerne hærgede og handlede langs Europas kyster mellem 800 e.Kr. og "
#~ "1100 e.Kr. Vikingehøvdingene opnåede at blive herskere i Normandiet, "
#~ "Rusland og i en kort årrække i England."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "De Britiske Øer (klassisk/medium)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klassisk 85x80-kort over De Britiske Øer."

#~ msgid "Earth (classic/large)"
#~ msgstr "Jorden (klassisk/stort)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klassisk 160x90-kort over Jorden."

#~ msgid "Earth (classic/small)"
#~ msgstr "Jorden (klassisk/lille)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klassisk 80x50-kort over jorden."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (klassisk/enormt)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Klassisk 200x100-kort over Europa."

#~ msgid "France (classic/large)"
#~ msgstr "Frankrig (klassisk/stort)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klassisk 140x90-kort over Frankring."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Jorden (klassisk/medium)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klassisk 120x60-kort over Jorden."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Den Iberiske Halvø (klassisk/stort)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Klassisk 136x100-kort over den Iberiske Halvø (nuværende Spanien og "
#~ "Portugal)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italien (klassisk/medium)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klassisk 100x100-kort over Italien."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japan (klassisk/medium)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klassisk 88x100-kort over Japan."

#~ msgid "North America (classic/medium)"
#~ msgstr "Nordamerika (klassisk/medium)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klassisk 116x100-kort over Nordamerika."

#~ msgid "Tutorial"
#~ msgstr "Prøvespil"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Spil dette prøvescenarie for at få en introduktion til Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Velkommen til Freeciv.  Du er leder af en civilisation.  \n"
#~ "Din opgave er at erobre verden!  Du bør starte med at\n"
#~ "udforske landet omkring dig med din spejder,\n"
#~ "og brug din nybygger til at finde et godt sted at\n"
#~ "bygge en by.  Brug det numeriske tastatur til at flytte\n"
#~ "enheder omkring med."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Dette ligner et godt sted at bygge en by.  Næste gang denne\n"
#~ "enhed kan flytte så tryk (b) for at grundlægge en by.\n"
#~ "\n"
#~ "Generelt er det bedst at bygge byer på åbent land tæt på vand.  Mad\n"
#~ "er den vigtigste ressource for enhver by.  Græsenge og stepper\n"
#~ "giver masser af mad."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Nu har du bygget din første by.  Byvinduet bør være åbnet automatisk;\n"
#~ "hvis ikke så klik på byen for at åbne det.  Byer er et fundamentalt\n"
#~ "koncept i Freeciv, så du bør gøre dig bekendt med dem ved at kigge dig\n"
#~ "omkring i byvinduet.  Se hjælpemenuen for mere.\n"
#~ "\n"
#~ "Du ønsker sikkert at bygge nogle nybyggere først, så din civilisation\n"
#~ "kan ekspandere yderligere.  Klik på produktionsknappen og klik så på\n"
#~ "ændr knappen for at begynde produktionen.  Når du er færdig, så luk\n"
#~ "bydialogvinduet.  Hvis alt går godt så vil byen vise "
#~ "nybyggerproduktionen\n"
#~ "på kortet."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Tillyke du har grundlagt din anden by.  Denne by vil opføre sig\n"
#~ "på næsten samme måde som den første - den vil være marginalt anderledes\n"
#~ "på grund af terrænet omkring den.  Du vil sikkert også her bygge\n"
#~ "nybyggere."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Du har bygget din tredje by!  Din civilisation ser ud til at trives.\n"
#~ "Det er måske på tide at tænke på militære enheder.  Vælg en af byerne\n"
#~ "som har høj produktionskapacitet, og sæt den til at producere en\n"
#~ "militær enhed.  Vælg den bedste enhed du har til rådighed -\n"
#~ "i begyndelsen af spillet vil krigere være din eneste valgmulighed,\n"
#~ "men snart vil du have mange produktionsmuligheder.\n"
#~ "\n"
#~ "Dette kan være et godt tidspunkt at anvende arbejdslistemuligheden fra\n"
#~ "bydialogproduktionsrapporten.  Klik på Kaserne, klik så på ændre for at\n"
#~ "begynde produktionen.  Dobbeltklik så på en militærenhed for at tilføje\n"
#~ "den til arbejdslisten.  Så snart kasernen er færdig vil byproduktionen\n"
#~ "automatisk ændre sig til at producere militærenheden."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Endnu en by!  Du er ved at have fundet melodien.  Du har sikkert nu\n"
#~ "en god opfattelse af hvad du skal anvende nye byer til.  Brug et øjeblik\n"
#~ "på at kigge på bjælken under byen på kortet.  Denne viser nogle nogle\n"
#~ "brugbare informationer om byen.  Flaget og baggrundsfarven viser hvilken\n"
#~ "civilisation byen tilhører (dette vil være brugbart når du møder andre\n"
#~ "civilisationer).  Den øverste del af bjælken viser navnet og størrelsen "
#~ "på\n"
#~ "byen og vil vise en eller flere stjerner som viser om der er enheder i "
#~ "byen.\n"
#~ "Den nederste række viser hvad byen bygger og hvor lang tid det vil tage; "
#~ "den\n"
#~ "viser også hvor lang tid byen vil være om at vokse til den næste "
#~ "størrelse."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Efterhånden som antallet af byer i dit imperium vokser, bliver det\n"
#~ "sværere at håndtere byerne enkeltvis. Det er her byrapporten bliver\n"
#~ "nyttig. Tryk F4 for at få den frem. Denne rapport viser en liste af\n"
#~ "byer med forskellige statistikoplysninger om hver. Kig lidt på den og\n"
#~ "returner til kortet ved at klikke på kortfanebladet eller trykke\n"
#~ "F1. Med en smule træning er det muligt at styre næsten alle\n"
#~ "aspekter af byerne fra denne rapport. De samlede muligheder via\n"
#~ "byrapporten er dog uden for dette prøvespils omfang."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Din by er vokset!  Efterhånden som en by vokser, bliver flere indbyggere\n"
#~ "tilgængelige som du så kan sætte til at arbejde i markerne eller anvende\n"
#~ "som byspecialister.  En by på størrelse to eller flere kan også bygge\n"
#~ "nybyggere, som koster 1 enhed i byens størrelse.\n"
#~ "\n"
#~ "Hvis din by bygger nybyggere, bør du overveje at købe dem nu.  Åben "
#~ "byvinduet\n"
#~ "og tryk på køb-knappen.  Dette gør at du anvender guld (hvis du har nok "
#~ "af\n"
#~ "det) til øjeblikkeligt at færdiggøre den aktuelle produktion."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Din by er vokset igen!  Nu med tre indbyggere har du en rimelig\n"
#~ "mulighed for at vælge hvad byen skal fokusere på af ressourcer. \n"
#~ "En by med tre indbyggere kan arbejde på tre forskellige felter,\n"
#~ "udover sit centrale felt, som anvendes gratis.  I byvinduet viser\n"
#~ "kortet hvilke felter der anvendes og hvor meget mad, skjolde og handel\n"
#~ "de hver især yder.  Mad bruges til at få byen til at vokse, skjolde\n"
#~ "bruges til produktion af bygninger og enheder, mens handel giver\n"
#~ "grundlag for skattepligtige indtægter som kan omdannes til forskning,\n"
#~ "guld eller luksus.\n"
#~ "\n"
#~ "Klik på et besat felt for at fjerne indbyggere fra feltet.  Herefter\n"
#~ "klikkes på et ubesat felt for at placere en arbejder der.  Du kan\n"
#~ "placere op til tre arbejdere.  De tilbageværende indbyggere er alle\n"
#~ "specialister - lige nu er de alle underholdere som kun producerer luksus\n"
#~ "(som ikke vil være anvendelig før senere)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Nu er din by vokset til størrelse fem.  Efterhånden som byer bliver\n"
#~ "større bliver uroligheder et problem.  En by på størrelse fem vil\n"
#~ "normalt have 1 ulykkelig indbygger, med mindre der gøres noget for at\n"
#~ "forhindre dette; i øjeblikket kræves en underholder for at holde dine\n"
#~ "indbyggere glade. Dette er i princippet en spildt indbygger.\n"
#~ "\n"
#~ "Der er flere ting som kan gøres for at forhindre dette.  En hurtig\n"
#~ "mulighed er at bygge et tempel (eller anden kulturel bygning) som vil\n"
#~ "gøre en ulykkelig indbygger glad (se hjælpen til bygninger for\n"
#~ "specifikationer på hver enkelt bygning).  Efterhånden som du får flere\n"
#~ "store byer, kan det betale sig at ændre dit skattesystem (tast ctrl-T)\n"
#~ "for at tildele nogle af dine skatteindtægter til luksus (en indbygger\n"
#~ "gøres tilfreds for hver to luksusenheder).  Bygningen af en\n"
#~ "markedsplads øger denne fordel ved at give +50 %% luksus til byen."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Endelig har du vokset byen til størrelse otte.  Størrelsen otte kan\n"
#~ "give betydelige ressourcer såfremt du har nok luksus til at holde\n"
#~ "befolkningen tilfreds.\n"
#~ "\n"
#~ "For at vokse yderligere kræves bygningen akvædukt.  Hvis du vil have at\n"
#~ "byen skal vokse yderligere bør du begynde bygningen af en med det "
#~ "samme. \n"
#~ "Bygning af en akvædukt kræver teknologien Konstruktion."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Du har fået en by til at vokse til størrelse 12.  For at\n"
#~ "vokse større har du brug for at bygge et kloaksystem.  Dette\n"
#~ "kræver sanitet."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Tillykke; du har fået en by til at vokse til størrelse 13. En by på\n"
#~ "denne størrelse kan yde imponerende mængder af produktion hvis den\n"
#~ "opgraderes ordentligt.  Vær sikker på at du har nok skatteindtægt og\n"
#~ "kulturbygninger til at holde dine indbyggere tilfredse.  Du bør også\n"
#~ "sikre dig at byen har bygninger som giver bonuser til dens\n"
#~ "ressourceproduktion. Bibliotek, markedsplads, fabrik, og olieplatform\n"
#~ "er fire gode bygninger som yder store bonuser til en stor by.  Overvej\n"
#~ "hvor meget fordel hver bygning vil give og opvej dette imod dens\n"
#~ "omkostning - for meget store byer er næsten alle bygninger værdifulde.\n"
#~ "Så store byer vil også give nok skatteindtægter (guld) til at du kan\n"
#~ "købe nogle af de bygninger som kan øge byens produktion."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Du har bygget en nybygger-enhed.  Nybyggere bruges bedst til at\n"
#~ "grundlægge nye byer, efterhånden som du udvider din civilisation. \n"
#~ "Flyt din nybygger væk fra dine eksisterende byer og find et sted til\n"
#~ "en ny by.  Når du har valgt et sted så tast B for at bygge byen.\n"
#~ "\n"
#~ "Igen: Byer placeres bedst på åbent land nær vand.  Græsenge og stepper\n"
#~ "giver mad til byen.  Skove og bakker yder ressourcer (skjolde) til at\n"
#~ "bygge ting med.  Floder og hav giver handelsbonuser som giver fordele\n"
#~ "for hele civilisationen.  Ørken, tundra og bjerge giver generelt lavt\n"
#~ "udbytte og er ikke til gavn for små byer.  Se hjælpeafsnittet om\n"
#~ "terræn og specialressourcer for mere information om\n"
#~ "terrænspecifikationer."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Din anden nybygger bør også bygge en ny by. Bemærk at når du flytter "
#~ "dine\n"
#~ "nybyggere væk fra dine eksisterende byer, tegnes der en linje omkring\n"
#~ "dem.  Dette viser området som vil blive dækket af en eventuel by du "
#~ "bygger\n"
#~ "på det aktuelle felt; den hænger sammen med den linje som allerede viser\n"
#~ "hvilke felter der er dækket af dine eksisterende byer.  Generelt skal du\n"
#~ "være opmærksom på ved bygning af nye byer, at alle felter er dækket af\n"
#~ "mindst en by.  Desuden er det bedst hvis dine byer ikke overlapper alt\n"
#~ "for mange felter.  Spredning af byer giver hver by bedre adgang til\n"
#~ "ressourcer, hvilket gør at de kan vokse sig store."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Du har bygget en Kaserne.  Denne bygning vil gøre alle nye militære\n"
#~ "enheder til veteraner.  Veteraner er stærkere end uuddannede enheder\n"
#~ "og vil overleve længere i kamp.  Se hjælp vedrørende bygninger for\n"
#~ "yderligere information om denne bygning og andre bygninger.\n"
#~ "\n"
#~ "Du vil sikkert bygge en militærenhed i den by, som har bygget en\n"
#~ "Kaserne.  En kaserne er en betydelig investering og har også en mindre\n"
#~ "vedligeholdelsespris, så det er en god ide ikke at lade den gå til\n"
#~ "spilde."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Din by kan ikke bygge en nybygger.  Nybyggere kræver en størrelsesenhed\n"
#~ "af en by for at kunne produceres, så en by på størrelse 1 kan ikke bygge\n"
#~ "en nybygger uden at byen opløses.\n"
#~ "\n"
#~ "For at opveje må du justere byens produktion, så den producerer mere\n"
#~ "mad og dermed vokser.  Byer som ikke har gode madproduktionsmuligheder\n"
#~ "bør ikke producere nybyggere.  Når du grundlægger en ny by, så vær "
#~ "sikker\n"
#~ "på at du bygger den på et felt som giver nok mad - græseng er bedst; "
#~ "stepper\n"
#~ "og bakker næsten lige så gode."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Du har bygget din første militære enhed!  Militære enheder har to\n"
#~ "grundlæggende funktioner: Angreb og forsvar. Hver enhed har en\n"
#~ "angrebsstyrke og en forsvarsstyrke. Mens en kriger kun har 1/1,\n"
#~ "har en Falanks bedre forsvar (1/2). En katapult er en god angrebsenhed\n"
#~ "idet den har 6 i angreb (6/1).\n"
#~ "\n"
#~ "Normalt er det en god ide at have en eller to forsvarere i hver by.\n"
#~ "Vigtige byer som din hovedstad kan have behov for ekstra forsvar. "
#~ "Enheder\n"
#~ "bygget i en by kan sendes til andre byer for at forsvare (tryk på G\n"
#~ "for at anvende gå til indstillingen og dermed nemt flytte enheder over\n"
#~ "afstande). Hvis du er i krig, kan du have behov for at rykke imod en\n"
#~ "fjendtlig by for at angribe. Pas på ikke at miste din enhed!"

#, fuzzy
#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Du har opfundet din første teknologi!  Teknologiske fremskridt\n"
#~ "er en integreret del af Freeciv.  Efterhånden som du øger dit\n"
#~ "teknologiske niveau bliver nye enheder, bygninger, styreformer og\n"
#~ "forskellige bonuser tilgængelige.\n"
#~ "\n"
#~ "Gå ind i videnskabsvinduet og kig dig lidt omkring. Tryk på F6 for at\n"
#~ "åbne vinduet (eller klik på videnskabsfanebladet i hovedområdet). Find\n"
#~ "den teknologi som hedder Republik og klik på den. Nu er Republik dit\n"
#~ "forskningsmål; dette betyder at det næste teknologiske fremskridt på\n"
#~ "vejen mod Republik automatisk bliver valgt. Øverst i vinduet vises\n"
#~ "hvor meget forskning du genererer hver runde - forskningspoint\n"
#~ "(elpærer) kommer fra beskatning af handel i dine byer. I bunden af\n"
#~ "vinduet befinder teknologitræet sig; her kan du venstreklikke og\n"
#~ "indstille forskningsområde eller -mål, eller højreklikke for at få\n"
#~ "hjælp til en bestemt teknologi. Når du er færdig med at kigge, så klik på "
#~ "kortfanebladet (F1) for at komme tilbage til spillet."

#, fuzzy
#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Nu har du forsket i dit andet teknologiske fremskridt. Gå tilbage til\n"
#~ "videnskabsvinduet (F6) og tag et hurtigt blik på dit fremskridt. Hvis\n"
#~ "du satte Republik som dit mål tidligere i spillet, bør et nyt fremskridt\n"
#~ "være påbegyndt automatisk. Hvis du ikke har sat et mål, vil der ikke\n"
#~ "blive valgt et nyt mål før rundens afslutning.\n"
#~ "\n"
#~ "I den runde du færdiggør din forskning, kan du vælge et nyt "
#~ "forskningsområde.\n"
#~ "Bemærk dog, at hvis du skifter forskningsområde midt i et forløb, mister "
#~ "du\n"
#~ "hele den forskning du indtil skiftet havde foretaget. Hvis du indstiller "
#~ "et\n"
#~ "mål skal du ikke tænke på at vælge et nyt område hver gang du afslutter "
#~ "et\n"
#~ "forskningsområde."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Du har nu fuldført forskning i Republikken. Denne teknologi er\n"
#~ "specielt nyttig fordi den muliggør en ny styreform. Hvilken styreform\n"
#~ "din civilisation vælger er meget vigtig i forbindelse med din\n"
#~ "udvikling. I begyndelsen havde du despoti, hvilket er en meget\n"
#~ "ineffektiv styreform. Senere får du muligheder for vælge mellem\n"
#~ "styreformer der har forskellige styrker -- du kan vælge at være en\n"
#~ "fredelig handelsnation eller en erobrende kolos. Hver har sine\n"
#~ "fordele.\n"
#~ "\n"
#~ "Nu vil du sikkert ønske at skifte direkte til republik. I \n"
#~ "civilisationsmenuen vælger du undermenuen styreform og så\n"
#~ "Republik. Ja, du ønsker revolution! At ændre styreform indebærer\n"
#~ "at du skal igennem nogle runder med anarki, så det er ikke uden\n"
#~ "omkostning. Republik er dog en langt bedre styreform end despotisme\n"
#~ "så investeringen vil hurtigt betale sig tilbage."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Din enhed har fundet en landsby. Dette er småt befolket områder spredt\n"
#~ "omkring i landskabet. Når en enhed kommer til en landsby kan flere\n"
#~ "ting ske. Det mest sandsynlige er at du vil finde nogle ressourcer\n"
#~ "der har en lille guldværdi. Det er dog også muligt at finde teknologier\n"
#~ "eller lejesoldater i landsbyer. Nogle landsbyer har indføte nybyggere\n"
#~ "som vil slutte sig til din civilisation og skabe nye byere i det "
#~ "imperie.\n"
#~ "Endelig indeholder nogle landsbyer barbarer som din dræbe din enhed\n"
#~ "øjeblikkeligt. Det er set med en gennemsnitbetragtning altid en fordel\n"
#~ "at opsøge landbyer så hurtigt som muligt."

#~ msgid "Loading tutorial events."
#~ msgstr "Henter prøvespil begivenheder."

#~ msgid "Could not write manual file %s."
#~ msgstr "Kunne ikke skrive manualfilen %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s serverindstillinger</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Niveau: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategori: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Er låst af regelsættet."

#~ msgid "Can only be used in server console."
#~ msgstr "Kan kun anvendes i serverkonsol."

#~ msgid "Minimum:"
#~ msgstr "Minimum:"

#~ msgid "Default:"
#~ msgstr "Standard:"

#~ msgid "Maximum:"
#~ msgstr "Maksimum:"

#~ msgid "Possible values:"
#~ msgstr "Mulige værdier"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Værdi sat til %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s server kommandoer</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Beskrivelse:</p>\n"
#~ "\n"

# ?
#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv - terrænhjælp for %s</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Flytteomkostning"

#~ msgid "Defense bonus"
#~ msgstr "Forsvarsbonus"

#~ msgid "Mining"
#~ msgstr "Mining"

#~ msgid "turns"
#~ msgstr "runder"

#~ msgid "Clean pollution"
#~ msgstr "Fjern forurening"

#~ msgid "Clean fallout"
#~ msgstr "Rens stråling"

#~ msgid "impossible"
#~ msgstr "umulig"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s bygnings hjælp</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s vidunder hjælp</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Vedligeholdelse"

#~ msgid "Requirement"
#~ msgstr "Krav"

#~ msgid "Obsolete by"
#~ msgstr "Forældet af"

#~ msgid "More info"
#~ msgstr "Mere info"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FIL\tBrug FIL som logfil\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr "  -r, --ruleset RULESET\tMakemanual for RULESET\n"

#~ msgid "No URL given"
#~ msgstr "Ingen adresse givet"

#~ msgid "This does not look like modpack URL"
#~ msgstr "Dette ligner ikke en adressen til en tilføjelsespakke"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Installerer tilføjelsespakke %s fra %s"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Kan ikke finde dit hjemmekatalog"

#~ msgid "Downloading modpack control file."
#~ msgstr "Henter kontrolfil til tilføjelsespakke."

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Kan ikke fortolke kontrolfil til tilføjelsespakke"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "Kontrolfil for tilføjelsespakke har ingen kapabilitetsstreng"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "Kontrolfil for tilføjelsespakke er ikke kompatibel"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "Kontrolfil for tilføjelsespakke er ikke kompatibel"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "Kontrolfil for tilføjelsespakke er ikke kompatibel"

#, fuzzy
#~ msgid "Illegal modpack type"
#~ msgstr "Installér tilføjelsespakke"

#~ msgid "Illegal path for %s"
#~ msgstr "Ugyldig sti til %s"

#~ msgid "Cannot create required directories"
#~ msgstr "Kan ikke oprette påkrævede kataloger"

#~ msgid "Downloading %s"
#~ msgstr "Henter %s"

#~ msgid "Failed to download %s"
#~ msgstr "Kunne ikke hente %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Visse dele af tilføjelsespakken kunne ikke installeres."

#, fuzzy
#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Kan ikke fortolke tilføjelsespakkeliste"

#~ msgid "Modpack list has no capability string"
#~ msgstr "Tilføjelsespakkeliste har ingen kapabilitetsstreng"

#~ msgid "Modpack list is incompatible"
#~ msgstr "Liste over tilføjelsespakker er ikke kompatibel"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Fejl ved oprettelse af ny spiller %s."

#, fuzzy
#~ msgid "Load modpack list from given URL"
#~ msgstr ""
#~ "Kunne ikke hente kontrolfil til tilføjelsespakke fra den givne adresse"

#~ msgid "Another download already active"
#~ msgstr "Der hentes allerede noget"

#~ msgid "Failed to start downloader"
#~ msgstr "Kunne ikke starte hentefunktion"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Ukendt"

#, fuzzy
#~ msgid "Installed"
#~ msgstr "Installér tilføjelsespakke"

#~ msgid "Install modpack"
#~ msgstr "Installér tilføjelsespakke"

#~ msgid "Modpack URL"
#~ msgstr "Adresse for tilføjelsespakke"

#~ msgid "Select modpack to install"
#~ msgstr "Vælg tilføjelsespakke som skal installeres"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Vælg tilføjelsespakke som skal installeres"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Vælg tilføjelsespakke som skal installeres"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Befolkning:      %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Støttede enheder: %d"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Forsøg på at bygge vidunder for %s mislykkedes."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Kunne ikke hente %s"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Kunne ikke hente %s"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Advarsel: Gæstenavnet '%s' er blevet taget, omdøber til bruger '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Gæster er ikke tilladt på denne server. Beklager."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s blev afvist: Gæster er ikke tilladt."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Der opstod en fejl ved læsning af brugerdatabasen, logger ind som "
#~ "gæsteforbindelsen '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Der opstod en fejl ved læsning af brugerdatabasen og gæstetilslutninger "
#~ "er ikke tilladt. Beklager"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s blev afvist: Databasefejl og gæster er ikke tilladt."

#~ msgid "Enter password for %s:"
#~ msgstr "Indtast adgangskode for %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Indtast en ny adgangskode (og husk den)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Denne server tillader kun præregistrerede brugere. Beklager."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s blev afvist: Denne server tillader kun præregistrerede brugere."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Beklager, for mange forkerte forsøg..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "%s blev afvist: For mange forkerte kodeordstjek for ny bruger."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Advarsel: Der opstod en fejl ved gemning i databasen. Fortsætter, men "
#~ "dine statistikker bliver ikke gemt."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s blev afvist: For mange forkerte indtastninger af adgangskoden."

#~ msgid "auth failed"
#~ msgstr "godkendelse mislykkedes"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Din adgangskode er forkert. Prøv igen."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Beklager, din forbindelse løb ud af tid..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s blev afvist: Forbindelse løb ud, mens den ventede for adgangskode."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Din adgangskode er for kort, den mindste længde er %d. Prøv igen."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Adgangskoden skal mindst have %d store bogstaver og %d tal og være mindst "
#~ "%d tegn lang. Prøv igen."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s har fået en leder ved navn %s. Farlige tider kan ligge forude."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Indfødte gør oprør nær %s, ledet af %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Pirater set nær %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Du har allerede solgt noget her i denne runde."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Du sælger %s i %s for %d guld."
#~ msgstr[1] "Du sælger %s i %s for %d guld."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Kan ikke købe i en by grundlagt i denne runde."

#~ msgid "You have already bought this turn."
#~ msgstr "Du har allerede købt i denne runde."

#~ msgid "You don't buy %s!"
#~ msgstr "Du køber ikke %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Kan ikke købe enheder når der er uroligheder i byen."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d guld per runde"
#~ msgstr[1] "%d guld per runde"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "Kræver %d guld, og du har kun %d guld."
#~ msgstr[1] "Kræver %d guld, og du har kun %d guld."

#~ msgid "You bought %s in %s."
#~ msgstr "Du købte %s i %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Du har købt i denne runde, kan ikke ændre."

#~ msgid "You already have a city called %s."
#~ msgstr "Du har allerede en by som hedder %s."

#~ msgid "A city called %s already exists."
#~ msgstr "En by som hedder %s, eksisterer allerede."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Kan ikke kalde byen %s. Det er reserveret for %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s er ikke et tilladt navn. Kun ASCII- eller regelsætnavne er godkendt "
#~ "for byer."

#~ msgid "City no. %d"
#~ msgstr "By nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "En dårligt navngivet by"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Ændret hjemby for %s til %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Overførte %s i %s fra %s til %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Overførte %s fra %s til %s."

# problem
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s gik tabt i transit til %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "En enhed (%s) gik tabt sammen med kontrollen over %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "En/et erstatnings%s blev bygget i %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Du har allerede en by som hedder %s. Byen blev omdøbt til %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Folket i %s forbløffes over din teknologiske indsigt!\n"
#~ "      Arbejderne samler sig til dåd og bygger jernbaner i byen."

#~ msgid "You have founded %s."
#~ msgstr "Du har grundlagt %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Flyttede %s ud af forladt by %s for at undgå at blive låst fast på %s."

# din udeladt for at undgå tvivl om din/dit
#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "Da %s blev opløst kunne %s ikke flygte og gik derfor tabt."

#~ msgid "You destroy %s completely."
#~ msgstr "Du tilintetgør %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s er blevet tilintetgjort af %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Du erobrer %s; plyndringerne beløber sig til %d guld!"
#~ msgstr[1] "Du erobrer %s; plyndringerne beløber sig til %d guld!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s erobrede %s og plyndrede %d guld fra byen."
#~ msgstr[1] "%s erobrede %s og plyndrede %d guld fra byen."

#~ msgid "You conquer %s."
#~ msgstr "Du erobrer %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s erobrede %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Du har befriet %s! Plyndringerne beløber sig til %d guld."
#~ msgstr[1] "Du har befriet %s! Plyndringerne beløber sig til %d guld."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s befriede %s og plyndrede %d guld fra byen."
#~ msgstr[1] "%s befriede %s og plyndrede %d guld fra byen."

#~ msgid "You have liberated %s!"
#~ msgstr "Du har befriet %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s befriede %s."

#~ msgid " from the worklist"
#~ msgstr " fra arbejdslisten"

#~ msgid "%s is building %s%s."
#~ msgstr "%s bygger nu %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Du sælger %s i %s (nu uden havn) for %d guld."
#~ msgstr[1] "Du sælger %s i %s (nu uden havn) for %d guld."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Størrelsen af bykortet for %s er %s."

#~ msgid "increased"
#~ msgstr "øget"

#~ msgid "reduced"
#~ msgstr "reduceret"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s sælger %s (forældet) for %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Bemærk at vidunderet %s i %s vil blive fuldført næste runde."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Foreslår vækstbegrænsning i %s for at benytte %s (under bygning) mere "
#~ "effektivt."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s vokser snart til størrelse %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Advarsel: Hungersnød frygtet i %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ADVARSEL, STATSKASSEN er snart TOM %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s behøver %s (under konstruktion) for at blive større end %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s behøver en forbedring for at blive større end %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s vokser til størrelse %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Hungersnød frygtet i %s, %s tabt!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Hungersnød fører til befolkningstab i %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Hungersnød tilintetgør %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; teknologi er ikke tilgængelig. "
#~ "Udsætter..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s kan ikke bygge %s fra arbejdslisten. Sletter..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Produktion af %s er opgraderet til %s i %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; teknologi %s er ikke "
#~ "tilgængelig.  Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s først. Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s først. Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s først. Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s terræn først. "
#~ "Udsætter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s først. Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; kun %s må bygge dette. Udsætter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; kun %s må bygge dette. Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; byen skal have størrelse %d "
#~ "først. Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; kun computer på niveau %s må "
#~ "bygge dette. Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s terræn først. "
#~ "Udsætter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s terræn først. "
#~ "Udsætter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; skal have %s terræn først. "
#~ "Udsætter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbejdslisten; kun tilgængelig fra %s.  "
#~ "Udsætter..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr "%s kan ikke bygge %s fra arbejdslisten; årsag ukendt!  Udsætter..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Arbejdslisten i %s er nu tom."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s kan ikke opretholde %s, enhed opløst."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Borgere i %s dør i deres mislykkedes forsøg på at opretholde %s!"

# Første %s er en by
#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s bygger %s, som ikke længere er tilgængelig."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Folkeslaget %s har fuldført %s i %s."

# Første %s er en by
#~ msgid "%s has finished building %s."
#~ msgstr "%s har fuldført %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "%s giver landvindinger i forskningen. Du får %d umiddelbare fremskridt."
#~ msgstr[1] ""
#~ "%s giver landvindinger i forskningen. Du får %d umiddelbare fremskridt."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s har skaffet %s fra %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Folkeslaget %s har startet bygningen af et rumskib!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s kan ikke bygge %s endnu."

#~ msgid "%s is finished building %s."
#~ msgstr "Byen %s har fuldført %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s koster %d befolkning. %s mindskes til størrelse %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Har ikke råd til at opretholde %s i %s, bygning solgt!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Ikke nok guld. %s opløst."

#~ msgid "Pollution near %s."
#~ msgstr "Forurening nær %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Festligheder afholdes til din ære i %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Festlighederne i %s er afbrudt."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s er ramt af pest! Befolkning er gået til!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Uroligheder i %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "UROLIGHEDERNE FORTSÆTTER i %s."

#~ msgid "Order restored in %s."
#~ msgstr "Lov og orden er genindført i %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Folket har forkastet din ledelse som %s. Hele landet er i oprør."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "%s kan ikke bygge %s endnu, og vi kan ikke forlade vor eneste by."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s er opløst i %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Udvandrere fra %s kan ikke gå til %s, da der ikke er nok mad tilgængelig!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Udvandrere fra %s kan ikke gå til %s (%s), da der ikke er nok mad "
#~ "tilgængelig!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Udvandrere fra %s (%s) kan ikke gå til %s, da der ikke er nok mad "
#~ "tilgængelig!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Udvandrere fra %s kan ikke gå til %s, da den behøver en forbedring for at "
#~ "vokse!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Udvandrere fra %s kan ikke gå til %s (%s), da den behøver en forbedring "
#~ "for at vokse!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Udvandrere fra %s (%s) kan ikke gå til %s, da den behøver en forbedring "
#~ "for at vokse!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s blev opløst af sine indbyggere."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Udvandrere fra %s flyttede til %s i jagten på et bedre liv."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Udvandrere fra %s flyttede til %s (%s) i jagten på et bedre liv."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Udvandrere fra %s (%s) flyttede til %s i jagten på et bedre liv."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s blev udsat for atomangreb fra %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(ødelagt)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Du tilintetgør %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Hungersnød fører til befolkningstab i %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Produktionsside"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Fjern forurening"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Indbyggerne i %s tænker på at udvandre til %s for at skabe dem et bedre "
#~ "liv."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Indbyggerne i %s tænker på at udvandre til %s (%s) for at skabe dem et "
#~ "bedre liv."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Sætter tidsudløb til 0. Automatisk spil stopper."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Du skal afbryde Freeciv to gange inden for et sekund for at spillet "
#~ "lukkes ned."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Kunne ikke installere SIGINT-håndtering: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Kunne ikke installere SIGHUP-håndtering: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Kunne ikke installere SIGTERM-håndtering: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Kunne ikke ignorere SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Advarsel: Tilvalget %s er forældet. Brug -m for at aktivere "
#~ "metaserveren.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Ugyldig værdi »%s« for --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Kunne ikke hente %s"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Fejl: Ukendt tilvalg '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Dette er serveren for %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Du kan lære meget om Freeciv på %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a  --auth FILE\tAktiver serveridentitetsbekræftelse med indstilling "
#~ "fra FIL.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tTillad gæster at logge på hvis identitetsbekræftelse er "
#~ "aktiveret.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tTillad nye brugere at logge på hvis "
#~ "identitetsbekræftelse er aktiveret.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b, --bind ADDR\tLyt efter klienter på ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Rapporterer ikke til metaserver i dette spil."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Indlæs gemt spil"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -i, --identity ADDR\tKendt som ADDR på metaserveren\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tInformer metaserveren og send serverens info\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adresse>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tLyt efter klienter på PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TID\tAfslut hvis tomt for spillere i TID sek.\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tAfslut i stedet for at genstarte når et spil "
#~ "slutter.\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tGem spil i biblioteket DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Scenarie"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tGem spil i biblioteket DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Serveroperatør: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Server VÆRT\tTilslut til serveren på VÆRT\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FIL\tIndlæs startkommandoer fra FIL\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog FIL\tBrug FIL som logfil\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Start spillet, eller start igen efter at have indlæst gemt spil."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Denne kommando sætter spillet i gang. Når et nyt spil startes, skal "
#~ "kommandoen benyttes efter alle spillere er tilsluttet, alle eventuelle "
#~ "computerstyrede spillere er oprettet, og alle ønskede ændringer af "
#~ "indstillinger udført. Efter »start«, kan hver spiller vælge sin nation, "
#~ "og derefter begynder spillet. Denne kommando er også krævet efter "
#~ "indlæsning af et gemt spil for at spillet fortsætter. Når spillet er i "
#~ "gang, er denne kommando ikke længere tilgængelig, da den ingen effekt "
#~ "ville have."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <kommandonavn>\n"
#~ "help <tilvalgsnavn>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Vis hjælp for serverkommandoer og servertilvalg."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Uden noget argument kommer der indledende hjælp. Med argumentet \"commands"
#~ "\" eller \"options\" kommer der en liste over alle kommandoer med deres "
#~ "respektive argumenter. Ellers tolkes argumentet som et kommandonavn eller "
#~ "tilvalgnavn, og hjælp gives da for denne kommando eller tilvalg. For "
#~ "tilvalg indeholder hjælpen information om den nuværende værdi og "
#~ "standardværdien. Forkortelser for argumenter kan benyttes, hvis de ikke "
#~ "er flertydige."

#~ msgid "Show a list of various things."
#~ msgstr "Vis en liste af forskellige ting."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Vis en liste af forbindelser til serveren, din ignoreringsliste, listen "
#~ "af spillere i spillet, de tilgængelige scenarier, spillerholdene eller "
#~ "stemmeoptælling. Argumentet kan forkortes og er som standard \"players\" "
#~ "hvis det mangler."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Afslut spillet og serveren."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <tilslutningsnavn>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Afbryd en klients tilslutning til server."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Frakobler den angivne klient fra serveren og fjerner den fra spillet. "
#~ "Hvis spillet ikke er sat i gang fjernes klientens spiller fra spillet. "
#~ "Ellers påvirkes spilleren ikke. Læg mærke til at denne kommando nu tager "
#~ "imod tilslutningsnavne, ikke spillernavne."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <tilvalgsnavn>"

#~ msgid "Explain server options."
#~ msgstr "Forklar servertilvalg."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Kommandoen 'explain' har en delmængde af funktionaliteten til kommandoen "
#~ "'help', og er til for bagudkompatibilitet. Uden argumenter giver den en "
#~ "liste over valgmuligheder (som 'help options'), og med et argument giver "
#~ "den hjælp for en valgmulighed (som 'help <tilvalgnavn>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <tilvalgsnavn>\n"
#~ "show <tilvalgspræfiks>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Vis servertilvalg."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Uden argumenter vises vitale serverindstillinger (eller tilgængelige "
#~ "indstillinger hvis brugt af klienter). Med et indstillingsnavn som "
#~ "argument, vises kun den pågældende indstilling, eller indstillinger med "
#~ "tilsvarende præfiks. Med \"all\" vises alle indstillinger. Med \"vital\", "
#~ "\"situational\" eller \"rare\", vises en mængde indstillinger med det "
#~ "pågældende niveau. Med \"changed\" vises kun indstillinger, der er blevet "
#~ "ændret, mens der med \"locked\" vises alle indstillinger som er låst af "
#~ "regelsættet. Med \"ruleset\" vises katalognavnet for det nuværende "
#~ "regelsæt."

#~ msgid "wall <message>"
#~ msgstr "wall <besked>"

#~ msgid "Send message to all connections."
#~ msgstr "Sender meddelelsen til alle klienterne."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "For hver klient vises et vindue med den angivne meddelelse."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <besked>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Indstil besked om at vise forbundne spilere."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Indstil besked som sendes til klienter når de forbinder.\n"
#~ "Tom besked betyder, at ingen besked er sendt."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [afstemningsnummer]"

#~ msgid "Cast a vote."
#~ msgstr "Afgiv stemme."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "En spiller med basalt adgangsniveau kan starte en kommando der påbegynder "
#~ "stemmeafgivning. Kommandoen /vote efterfulgt af \"yes\", \"no\" eller "
#~ "\"abstain\", og eventuelt et afstemningsnummer, giver din stemme. Hvis du "
#~ "ikke tilføjer et afstemningsnummer gives din stemme til den seneste "
#~ "afstemning. Du kan kun foreslå en stemme ad gangen. Afstemningen vil gå "
#~ "igennem straks hvis mere end halvdelen af spillerne stemmer for den, "
#~ "eller afvises øjeblikkeligt hvis mindst halvdelen af spillerne stemmer "
#~ "imod den."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Slå kunstig intelligens til eller fra på den givne størrelse."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Vis computerfejlsøgningsinformation vedrørende en given størrelse og slå "
#~ "fortsat fejlsøgningsuddata for den givne størrelse til eller fra."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <tilvalgsnavn> <værdi>"

#~ msgid "Set server option."
#~ msgstr "Indstil servertilvalg."

#~ msgid "team <player> <team>"
#~ msgstr "team <spiller> <hold>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Ændr en spillers hold."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Et hold er en gruppe spillere, der starter som allierede, med delt udsyn "
#~ "og ambassader. Spillerne forsøger at opnå en holdsejr med midlede "
#~ "individuelle pointtal. Hver spiller er altid medlem af et hold (eventuelt "
#~ "eneste medlem). Denne kommando ændrer hvilket hold en spiller tilhører. "
#~ "Brug \"\" hvis navne indeholder blanke tegn."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <mappe>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Vælg ny mappe for regelsæt eller tilføjelsespakke."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <metalinje>"

#~ msgid "Set metaserver info line."
#~ msgstr "Sæt metaserver infolinje."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Angiv brugerdefineret infolinje til metaserver. Hvis parameter udelades, "
#~ "vil tidligere anvendt metabesked blive fjernet. Hovedparten af tiden vil "
#~ "brugerdefineret metabesked blive anvendt frem for automatisk skabte "
#~ "beskeder, hvis den er tilgængelig."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <metalinje>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Sæt metaserver-patchlinje."

#~ msgid "Control metaserver connection."
#~ msgstr "Kontroller metaserver tilslutning."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "\"metaconnection ?\" viser status for tilslutningen til metaserveren. "
#~ "\"metaconnection down\" eller \"metac d\" lukker tilslutningen til "
#~ "metaserveren ned. \"metaconnection up\" eller \"metac u\" bringer "
#~ "tilslutningen til metaserveren op."

#~ msgid   †  †  €†  "metaserver <address>"
#~ msgstr "metaserver <adresse>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Sæt adresse metaserveren skal rapportere til."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <spillernavn>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Skift spillers computerstatus."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [forbindelsesnavn] <spillernavn>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Overtag en spillers rolle i spillet."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Kun konsollen og forbindelser med kommandoniveau 'hack' kan tvinge andre "
#~ "forbindelser til at overtage en spiller. Hvis du ikke er en af disse, er "
#~ "kun argumentet <spillernavn> tilladt. Hvis '-' er en spillers navn og "
#~ "forbindelsen ikke allerede kontrollerer en spiller, skabes en og sættes "
#~ "op til forbindelsen."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [forbindelsesnavn] [spillernavn]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Observer en spiller eller hele spillet."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Kun konsollen og forbindelser med kommandoniveau 'hack' kan tvinge andre "
#~ "forbindelser til at overtage en spiller. Hvis du ikke er en af disse, er "
#~ "kun [spillernavn] argumentet tilladt. Hvis konsollen ikke giver et "
#~ "spillernavn eller forbindelsen ikke anvendte argumenter, skabes en "
#~ "forbindelse til en global observerer."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <tilslutningsnavn>"

#~ msgid "Detach from a player."
#~ msgstr "Frigør fra en spiller."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Kun konsollen og forbindelser med kommandoniveau 'hack' kan tvinge andre "
#~ "forbindelser til at overtage en spiller."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <spillernavn>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Opret en computerspiller med givet navn."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr ""
#~ "Sæt dig selv på automatik. Den kunstige intelligens vil foretage dine "
#~ "valg."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "Den kunstige intelligens vil styre dit rige, men kun foretage få "
#~ "ændringer."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <spillernavn>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Sæt en eller alle AI-spillere til 'novice'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til \"novice\", og sætter standardsværhedsgraden for alle "
#~ "nye computerstyrede spillere til \"novice\". Med et argument sætter "
#~ "kommandoen sværhedsgraden for kun den spiller."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <spillernavn>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Sæt en eller alle AI-spillere til 'let'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til \"easy\", og sætter standardsværhedsgraden for alle nye "
#~ "computerstyrede spillere til \"easy\". Med et argument sætter kommandoen "
#~ "sværhedsgraden for kun den spiller."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <spillernavn>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Sæt en eller alle AI-spillere til 'normal'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til \"normal\", og sætter standardsværhedsgraden for alle "
#~ "nye computerstyrede spillere til \"normal\". Med et argument sætter "
#~ "kommandoen sværhedsgraden for kun den spiller."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <spillernavn>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Sæt en eller alle AI-spillere til at være vanskelig (hard)."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til \"hard\", og sætter standardsværhedsgraden for alle nye "
#~ "computerstyrede spillere til \"hard\". Med et argument sætter kommandoen "
#~ "sværhedsgraden for kun den spiller."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <spillernavn>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Sæt en eller alle computerspillere til 'snyd'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til »snyd« og sætter standardsværhedsgraden for alle nye "
#~ "computerstyrede spillere til »snyd«. Med et argument sætter kommandoen "
#~ "sværhedsgraden for kun den spiller."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <spillernavn>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Sæt en eller alle AI-spillere til 'eksperimental'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til 'experimental', og sætter standardsværhedsgraden for "
#~ "alle nye computerstyrede spillere til dette. Med et argument sætter "
#~ "kommandoen sværhedsgraden kun for den spiller. DETTE ER KUN TIL TEST AF "
#~ "NYE AI-FUNKTIONER! For normale servere har denne indstilling ingen effekt."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <niveau>\n"
#~ "cmdlevel <niveau> new\n"
#~ "cmdlevel <niveau> first\n"
#~ "cmdlevel <niveau> <tilslutningsnavn>"

#~ msgid "Query or set command access level access."
#~ msgstr "Bed om eller sæt kommandoniveau adgang."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Kommando-adgangsniveauet styrer hvilke serverkommandoer som er "
#~ "tilgængelige for brugere via klientens chatlinje. De tilgængelige "
#~ "niveauer er:\n"
#~ "    none  -  ingen kommandoer\n"
#~ "    info  -  kun informationsgivende kommandoer\n"
#~ "    basic -  kommandoer som er tilgængelige for spillere\n"
#~ "    ctrl  -  kommandoer som styrer spillet og spillerne\n"
#~ "    admin -  kommandoer som påvirker afviklingen af serveren\n"
#~ "    hack  -  *alle* kommandoer - farligt!\n"
#~ "Uden argument viser denne kommando det nuværende adgangsniveau. Med et "
#~ "argument sættes niveauet for alle nuværende tilslutninger, og "
#~ "standardniveauet sættes for fremtidige tilslutninger. Hvis 'new' angives, "
#~ "sættes niveauet for nye tilslutninger. Hvis 'first come' angives, sættes "
#~ "niveauet 'first come'; det gives til den første klient som opkobles, "
#~ "eller hvis der er forbindelser allerede, den første klient som giver "
#~ "'first' kommandoen. Hvis et tilslutningsnavn angives, sættes niveauet kun "
#~ "for denne tilslutning.\n"
#~ "Kommandoniveauet bevares ikke hvis en spiller kobler fra, fordi en ukendt "
#~ "person kan koble til med det samme navn. Læg mærke til at denne kommando "
#~ "nu tager imod tilslutningsnavne, ikke spillernavne."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Hvis der ikke er nogen, bliv spilleder med øget rettigheder."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <runde> <rundetillæg> <værdi> <faktor>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Se \"help timeoutincrease\"."

# rimelig indviklet....
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Læg <værdi> til tidsfristen hver gang der er gået <runde> runder, og læg "
#~ "så <rundetillæg> til <runde> og gang <værdi> med <faktor>. Brug denne "
#~ "kommando sammen med \"timeout\". Standardværdiene er 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <afstemningsnummer>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Afbryd en igangværende afstemning.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Uden argumenter vil denne kommando fjerne din egen stemme. Hvis du har "
#~ "administratoradgang, kan du annullere enhver stemme ved "
#~ "afstemningsnummer, eller alle stemmer med argumentet \"all\"."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [type=]<mønster>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr "Blokér alle beskeder fra brugere, der matcher mønsteret."

#, fuzzy
#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "Det givne mønster vil blive føjet til din ignoreringsliste; du vil ikke "
#~ "modtage nogen beskeder fra brugere, som matcher dette mønster. Typen kan "
#~ "være enten »user«, »host« eller »ip«. Standardtypen (hvis udeladt) er at "
#~ "matche brugernavnet. Mønstret understøtter unix-glob-symboler:  For "
#~ "eksempel vil * matche nul eller flere tegn, ? nøjagtig ét tegn, [abc] "
#~ "nøjagtig et af \"a\", \"b\" eller \"c\" og så videre. Du kan se din "
#~ "nuværende ignoreringsliste ved at skrive »/list ignore«."

#~ msgid "unignore <range>"
#~ msgstr "unignore <interval>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Fjern elementer i ignoreringslisten"

#, fuzzy
#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Elementerne i ignoreringslisten inden for det givne interval vil blive "
#~ "fjernet; du vil kunne modtage beskeder fra de pågældende brugere. "
#~ "Intervalargumentet kan være et enkelt tal eller et par af tal adskilt med "
#~ "en bindestreg, \"-\". Hvis første tal udelades, antages det at være 1, og "
#~ "hvis andet tal udelades, antages det at være den sidste gyldige "
#~ "ignoreringslisteindeks. Din nuværende ignoreringsliste kan ses med \"/"
#~ "list ignore\"."

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Frigør fra en spiller."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Spillet slutter med det samme som uafgjort."

#~ msgid "Concede the game."
#~ msgstr "Opgiv spillet."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Dette fortæller alle, at du har erkendt at spillet er tabt, og hvis alle "
#~ "med undtagelse af en spiller (eller et hold) har gjort dette, vil spillet "
#~ "slutte."

#~ msgid "remove <player-name>"
#~ msgstr "remove <spillernavn>"

#~ msgid "Fully remove player from game."
#~ msgstr "Fjern spilleren fuldstændigt fra spillet."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Dette fjerner en spiller fuldstændigt fra spillet, også alle byer og "
#~ "enheder. Bruges med forsigtighed!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <filnavn>"

#~ msgid "Save game to file."
#~ msgstr "Gem spil i fil."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Gem det nuværende spil i filen <filnavn>. Hvis der ikke gives noget "
#~ "filnavn gemmes spillet i \"<auto-lagrings-præfiks><år>m.sav[.gz]\". For "
#~ "at fortsætte et gemt spil lavet med 'save'-kommandoen, så start serveren "
#~ "med kommandolinje-argumentet:\n"
#~ "    '--file <filnavn>' eller '-f <filnavn>'\n"
#~ "og brug kommandoen 'start' når alle spillerne har koblet op igen."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <filnavn>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Gem spil i fil."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Gem det nuværende spil i filen <filnavn>. Hvis der ikke gives noget "
#~ "filnavn gemmes spillet i \"<auto-lagrings-præfiks><år>m.sav[.gz]\". For "
#~ "at fortsætte et gemt spil lavet med 'save'-kommandoen, så start serveren "
#~ "med kommandolinje-argumentet:\n"
#~ "    '--file <filnavn>' eller '-f <filnavn>'\n"
#~ "og brug kommandoen 'start' når alle spillerne har koblet op igen."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <filnavn>"

#~ msgid "Load game from file."
#~ msgstr "Indlæs spil fra fil."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Fortsæt et spil fra <filnavn>. Eventuelle nuværende data inklusive "
#~ "spillere, regelopsætning og serverindstillinger vil forsvinde."

#~ msgid "read <file-name>"
#~ msgstr "read <filnavn>"

#~ msgid "Process server commands from file."
#~ msgstr "Udfør serverkommandoer fra fil."

#~ msgid "write <file-name>"
#~ msgstr "write <filnavn>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr ""
#~ "Skriv opsætningen som bliver brugt nu til en fil som serverkommandoer."

#~ msgid "Reset all server settings."
#~ msgstr "Nulstil serveropsætning."

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Nulstil alle indstillinger hvis muligt. Følgende niveauer understøttes:\n"
#~ "  game     - brug indstillingerne defineret ved spilstart\n"
#~ "  ruleset  - brug værdierne defineret i regelsættet\n"
#~ "  script   - brug standardværdierne og genindlæs opstartsscriptet\n"
#~ "  default  - brug standardværdierne\n"

#, fuzzy
#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr "Kør en linje freeciv-script i det nuværende spil."

#~ msgid "kick <user>"
#~ msgstr "kick <bruger>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Afbryd en forbindelse og tillad ikke genforbindelse."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "Forbindelsen givet ved argumentet \"bruger\" vil blive afskåret fra "
#~ "serveren, og vil ikke kunne genforbinde. Tiden hvori brugeren vil være "
#~ "ude af stand til at genforbinde styres med indstillingen \"kicktime\"."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Skift server-udskrifter mellem 'RFC-stil' og normal stil."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Returnerer id på serveren."

#~ msgid "%s Welcome"
#~ msgstr "Velkommen %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Velkommen til serveren %s som kører på %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Velkommen til serveren %s på port %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s har tilsluttet sig fra %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Kunne ikke tilslutte din forbindelse til ny spiller."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Du er logget ind som '%s' uden tilslutning til nogen spiller."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Du er logget ind som '%s' tilsluttet til en anonym spiller."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Du er logget ind som '%s' tilsluttet til %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s har tilsluttet sig fra %s (spiller %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Turblokerende spillestil: venter på at %s skal blive færdig..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Server er i redigeringstilstand. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Klient afvist: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Tilkoblingsforespørgsel fra %s fra %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s har klientversion %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Klienten mangler en egenskab som denne server behøver.\n"
#~ "Serverversion: %d.%d.%d%s  Klientversion: %d.%d.%d%s. Opgradering hjælper "
#~ "muligvis!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s blev afvist: uforenelige egenskaber."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Serveren mangler en egenskab som denne klient behøver.\n"
#~ "Serverversion: %d.%d.%d%s Klientversion: %d.%d.%d%s.\n"
#~ "En opgradering kan hjælpe!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Ugyldigt brugernavn '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s blev afvist: Ugyldigt navn [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Du er blevet sparket ud fra denne server og kan ikke genforbinde før om "
#~ "%d sekunder."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s blev afvist: Forbindelse sparket ud (%d resterende sekunder)."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' er allerede tilsluttet."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s blev afvist: Ens login navn [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Mistet tilslutning: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Frigør fra %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "O.k. RFC-stil valgt."

#~ msgid "Ok. Standard style set."
#~ msgstr "O.k. Standardstil valgt."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Skriv 'help' for introduktionshjælp."

#~ msgid "The %s can't accept %s."
#~ msgstr "Folkeslaget %s kan ikke acceptere %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Du har ikke teknologien %s, du kan ikke acceptere traktaten."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Byen du forsøger at give bort, eksisterer ikke længere, du kan ikke "
#~ "acceptere traktaten."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Du ejer ikke %s, du kan ikke acceptere traktaten."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Din hovedstad (%s) er forlangt, du kan ikke acceptere traktaten."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Du kan ikke danne en alliance da du er i krig med en allierede af %s."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Du kan ikke danne en alliance da du er i krig med en allierede af %s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Du har ikke nok guld, du kan ikke acceptere traktaten."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Der blev enighed om en traktat indeholdende %d klausul."
#~ msgstr[1] "Der blev enighed om en traktat indeholdende %d klausul."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "En af byerne som %s giver bort, er ødelagt! Traktat brudt!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Folkeslaget %s kontrollerer ikke længere %s! Traktaten brudt!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ "Folkeslaget %s har ikke så meget guld som de har lovet! Traktaten brudt!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Du gav en ambassade til %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s tillod dig at oprette en ambassade!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Du opnår kundskab om %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Folkeslaget %s har skaffet %s fra %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Du får %d guld."
#~ msgstr[1] "Du får %d guld."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Du får verdenskortet som %s opfatter det."

#~ msgid "You receive the %s seamap."
#~ msgstr "Du får søkortet som %s opfatter det."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Du får byen %s af %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Du giver byen %s bort til %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Du accepterer en våbenhvile med %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Du bliver enig om en våbenstilstand med %s. I %d tur vil våbenstilstanden "
#~ "blive til en fredstraktat. Flyt dine enheder ud af %s territorium."
#~ msgstr[1] ""
#~ "Du bliver enig om en våbenstilstand med %s. I %d tur vil våbenstilstanden "
#~ "blive til en fredstraktat. Flyt dine enheder ud af %s territorium."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Du accepterer en alliance med %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Du deler dit synsfelt med %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s deler sit synsfelt med dig."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s afbrød mødet!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Mødet med %s blev afbrudt."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Din diplomatiske udsending blev halshugget!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Din %s kunne ikke forgifte vandtilførselen til %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Din %s forgiftede vandtilførselen til %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s er mistænkt for at have forgiftet vandtilførselen til %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Din %s blev henrettet i %s af det primitive folkeslag %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Du har etableret en ambassade i %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Folkeslaget %s har etableret en ambassade i %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Din %s kunne ikke sabotere %s's %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Din %s saboterede %s's %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%s blev saboteret af %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Du kan ikke bestikke en enhed fra denne nation."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Du har ikke nok guld til at bestikke %s's %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Du kan ikke bestikke %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Din %s bestak %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "%s blev bestukket af %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s ventede dit forsøg på at stjæle teknologi. Din %s blev fanget og "
#~ "henrettet."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Din %s blev fanget i forsøget på at stjæle teknologi fra %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s mislykkedes i forsøget på at stjæle teknologi fra %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Ingen ny teknologi fundet i %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Du kan ikke omstyrte denne by."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Du har ikke nok guld til at bestikke %s over på din side."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Din %s blev fanget i forsøget på at anspore til oprør!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "Du afslørede og fangede %s %s som forsøgte at anspore til oprør i %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Oprør ansporet i %s, du styrer nu byen!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s gør oprør, %s er mistænkt for at have en finger med i spillet."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Din %s blev fanget i forsøget på industriel sabotage!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Du afslørede og fangede en %s %s som forsøgte på sabotage i %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Din %s kunne ikke finde noget at sabotere i %s."

# uden ubestemt artikel pga. problemer med en/et
#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Du kan ikke sabotere %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Din %s kunne ikke finde %s som skulle saboteres i %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Din %s saboterede produktionen af %s i %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Bygningen af %s i %s blev ødelagt, %s mistænkes."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Din %s blev afsløret og fanget i sabotageforsøg!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Du fangede en %s %s som forsøgte at sabotere %s i %s!"

# %s er diplomat/spion, derfor o.k.
#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Din %s ødelagde %s i %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s ødelagde %s i %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "En fjendtlig %s er blevet udslettet af din %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Din %s er blevet udslettet under forsvar af %s mod %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "En %s %s er blevet udslettet under forsvar af %s mod en %s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr ""
#~ "Din %s er blevet udslettet under forsvar af en %s by, %s, mod en %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Din %s er blevet udslettet da den forsvarede sig mod en %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "En %s %s er blevet udslettet da den forsvarede sig mod en %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Din %s blev udslettet af en forsvarende %s."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Udslettede en %s %s under infiltration af %s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "En %s %s udslettede en %s %s under infiltration af %s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Din %s udslettede en %s %s under infiltration af %s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Udslettede en %s %s under infiltration af vore tropper."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "En %s %s udslettede en %s %s under infiltration af vore tropper."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Din %s udslettede en %s %s under infiltrering af vore tropper."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Din %s har klaret sin mission og er returneret uskadt til %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Din %s blev fanget efter at have fuldført sin mission i %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Din %s blev fanget efter at have fuldført sin mission."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Du har forårsaget en skandale ved at bestikke %s's %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s har forårsaget en skandale ved at bestikke din %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Du har forårsaget en skandale ved teknologityveriet fra %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s har forårsaget en skandale ved at stjæle teknologi fra dig."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Du har forårsaget en skandale ved at anspore til oprør i %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s har forårsaget en skandale ved at anspore til oprør i %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Server er indstillet til redigeringstilstand af %s! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Redigeringstilstand afbrudt af %s. *** "

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan ikke redigere feltet, da %d ikke er et gyldigt feltindeks på dette "
#~ "kort!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Kan ikke ændre terræn for feltet %s %d ikke er et gyldigt terræn-id."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Kan ikke ændre specielle ressourcer for feltet %s da %d ikke er et "
#~ "gyldigt id for terrænressource."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Kan ikke ændre base for feltet %s da %d ikke er et gyldigt id for "
#~ "basetype."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Kan ikke ændre base for feltet %s da %d ikke er et gyldigt id for "
#~ "basetype."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan ikke oprette enheder, da %d ikke er er et gyldigt feltindeks på dette "
#~ "kort!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Kan ikke oprette en enhed på %s da den angivne enhedstype-id %d er "
#~ "ugyldig."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Kan ikke oprette en enhed af typen %s på %s da den angivne ejers spiller-"
#~ "id %d er ugyldig."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Kan ikke oprette enhed af typen %s på fjendens felt %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Kan ikke oprette en enhed af typen %s på terrænet på %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan ikke fjerne enheder, da %d ikke er et gyldigt feltindeks på dette "
#~ "kort!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Kan ikke fjerne en enhed på %s da den angivne enhedstype-id %d er ugyldig."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Kan ikke fjerne en enhed af typen %s på %s da den angivne ejers spiller-"
#~ "id %d er ugyldig."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Ingen sådan enhed (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Ugyldigt veteranniveau %d for enhed %d (%s)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan ikke oprette en by, da %d ikke er et gyldigt feltindeks på dette kort!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Kan ikke oprette en by på %s da den givne ejers spiller-id %d er ugyldigt"

#~ msgid "A city may not be built at %s."
#~ msgstr "En by kan ikke bygges på %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Kan ikke redigere by med ugyldigt by-id %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Kan ikke redigere bynavn: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Ugyldig bystørrelse %d for by %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Det er umuligt for en by at have %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Ugyldigt niveau på bymadlager %d for by %s (tilladt interval er %d til "
#~ "%d)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Ugyldigt niveau på byskjoldlager %d for by %s (tilladt interval er %d til "
#~ "%d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Der kan ikke tilføjes flere spillere, da det maksimale antal spillere "
#~ "(%d) er nået."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Der kan ikke tilføjes flere spillere, da der ikke er nogen tilgængelige "
#~ "nationer (%d brugt)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Spillere kan ikke oprettes da udvælgelse af tilfældig nation mislykkedes."

#~ msgid "Player creation failed."
#~ msgstr "Kunne ikke oprette spiller."

#~ msgid "No such player (ID %d)."
#~ msgstr "Ingen sådan spiller (ID (%d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Kan ikke redigere spiller med ugyldig spiller-id %d."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "Kan ikke ændre navn på spiller (%d) '%s' til '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Kan ikke ændre nation for spiller %d (%s) da det angivne nation-id %d er "
#~ "ugyldigt."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Kan ikke ændre nation for spiller %d (%s) til nation %d (%s) da den "
#~ "nation allerede er tildelt til spiller %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Kan ikke tildele guld for spiller %d (%s) da værdien af %d er uden for "
#~ "det tilladte interval."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan ikke redigere udsyn, da %d ikke er et gyldigt feltindeks på dette "
#~ "kort!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Kan ikke redigere synsfelt for feltet på %s da den angivne spiller-id %d "
#~ "er ugyldig."

#~ msgid "No such city (ID %d)."
#~ msgstr "Ingen sådan by (ID %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Kan ikke slå krigståge fra når den allerede er slået fra."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Kan ikke slå krigståge fra for ugyldig spiller-id %d."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Ugyldigt feltindeks %d for startposition."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Kan ikke redigere startpositionsnationer på (%d, %d), da der ikke er "
#~ "nogen startposition her."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Kan ikke indstille ugyldigt spilår %d. Gyldig årsinterval er fra %d til "
#~ "%d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Ingen tilladelser til at gemme scenarie fra ekstern computer."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Scenarieinformation er ikke angivet. Kan ikke gemme scenarie."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Auth-indstilling »%s«:"

#~ msgid " missing from config file (using default)"
#~ msgstr " mangler fra indstillingsfil (anvender standard)"

#~ msgid " (default)"
#~ msgstr " (standard)"

#~ msgid " (config)"
#~ msgstr " (indstil)"

#~ msgid " (set)"
#~ msgstr " (sæt)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Ugyldig værdi for auth-port: »%s«"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Kan ikke indlæse auth-indstillingsfil \"%s\"!\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Flådestartenheder er ikke understøttet. Ingen får %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Ingen enheder placeret for %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Rundens tidsfrist har overskredet sin maksimale værdi, sætter den til "
#~ "maksimum."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Rundens tidsfrist er mindre end nul, sætter den til nul."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Stor landmasse - dette kan tage nogen sekunder."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generator 3 placerede ikke alle de store øer."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generator 3 efterlod %li landmasse uplaceret."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "Opretter et kort af størrelse %d x %d = %d felter (%d forespurgt)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr ""
#~ "Opretter et kort af størrelse %d x %d = %d felter (kortstørrelse: %d)."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "Den beregnede kortstøttelse for %d (land-) felter per spiller og %d "
#~ "spillere er for lille. Bruger den minimale kortstørrelse %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "Den beregnede kortstøttelse for %d (land-) felter per spiller og %d "
#~ "spillere er for stor. Bruger den maksimale kortstørrelse %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Sætter kortstørrelse til %d (ca. %d (land-) felter for hver af de %d "
#~ "spillere)."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Serveren ser ud til at være gået ind i en uendelig løkke ved placering af "
#~ "startpositioner.\n"
#~ "Måske er antallet af spillere for meget for denne bane."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Kan ikke oprette midlertidig mappe for GGZ-spil.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Kan ikke skifte til midlertidig servermappe %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s er et tvetydigt spillernavnspræfiks."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s er et tvetydigt tilslutningsnavns-præfiks."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s er et anonymt navn. Brug forbindelsesnavn."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "Du kan ikke sende beskeder til %s, da du bliver ignoreret."

#~ msgid "%s to allies: %s"
#~ msgstr "%s til allierede: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s til globale observatører: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Du er ikke knyttet til nogen spiller."

#~ msgid "%s is not connected."
#~ msgstr "%s er ikke tilsluttet."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Der er ingen tilslutning ved navn %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Der er ingen spiller eller tilslutning ved navn %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Der er sket en global opvarmning!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Kystlinjer er blevet oversvømmet og vidtstrakte græsområder er blevet til "
#~ "ørken."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Atomvinter er opstået!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Vådområder er tørret ud og vidtstrakte græsområder er blevet til tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nyt håb spreder sig som en steppebrand da opdagelsen af jernbanen bliver "
#~ "kundgjort.\n"
#~ "      Arbejderne samler sig spontant og bygger jernbaner i samtlige byer."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Folket er tilfreds med at dine forskere endelig har opdaget jernbanen.\n"
#~ "      Arbejderne samler sig spontant og bygger jernbaner i samtlige byer."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Nyt håb spreder sig som en steppebrand da opdagelsen af jernbanen bliver "
#~ "kundgjort.\n"
#~ "      Arbejderne samler sig spontant og bygger jernbaner i samtlige byer."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Folket er tilfreds med at dine forskere endelig har opdaget jernbanen.\n"
#~ "      Arbejderne samler sig spontant og bygger jernbaner i samtlige byer."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Flyttede din %s på grund af ændret terræn."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Opløste din %s på grund af ændret terræn."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Rapporterer ikke til metaserver i dette spil."

#~ msgid "The %s are no more!"
#~ msgstr "Folkeslaget %s findes ikke længere!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Kan ikke ændre niveauer før spilstart."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Niveauet for %s er større end maks. niveau for %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s leder nu %s som %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Skattetryk for %s ændres fra %3d%%/%3d%%/%3d%% (skat/luksus/videnskab) "
#~ "til %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s har startet et oprør! %d runder med anarki følger! Næste styreform er "
#~ "%s."
#~ msgstr[1] ""
#~ "%s har startet et oprør! %d runder med anarki følger! Næste styreform er "
#~ "%s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolution: Tilbage til anarki."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Du burde vælge en ny styreform fra ledelses menuen."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Skattetrykket overgik det maksimalt tilladte; justeret."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Forskningsniveauet overgik det maksimalt tilladte; justeret."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Luksusniveauet overgik det maksimalt tilladte; justeret."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s giver os ikke længere delt synsfelt!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senatet vil ikke tillade at du bryder traktaten med %s.  Du må enten "
#~ "opløse senatet eller vente til et senere mere gunstigt øjeblik."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Senatet vedtager dit lovforslag pga. de stadige provokationer fra %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senatet afviser at bryde traktaten med %s, men du har ingen problemer med "
#~ "at få et nyt senat."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Den diplomatiske status mellem %s og %s er nu %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " Folkeslaget %s afbrød den diplomatiske aftale! Det diplomatiske forhold "
#~ "mellem %s og %s er nu %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s har angrebet din allierede %s! Du ophæver alliancen med aggressoren."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Din holdkammerat %s erklærede krig med %s. Du er nødt til at annullere "
#~ "alliancen med %s."

#~ msgid "Removing player %s."
#~ msgstr "Fjerner spiller %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Du er blevet fjernet fra spillet!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s er blevet fjernet fra spillet."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Vælg venligst et navn der ikke er blankt."

#~ msgid "That nation is already in use."
#~ msgstr "Denne nation er allerede i brug."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "En anden spiller kaldet '%s' deltager allerede.  Vælg et andet navn."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Vælg venligst et navn der kun indeholder ASCII karakterer."

#~ msgid "Player no. %d"
#~ msgstr "Spiller %d"

#~ msgid "A poorly-named player"
#~ msgstr "En dårligt navngivet spiller"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Du har fået kontakt med %s, ledet af %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Kunne ikke kaste %s ind i borgerkrig - for mange spillere"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Kunne ikke kaste %s ind i borgerkrig - ingen tilgængelige nationer"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Din nation er endt i borgerkrig."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s er den rebelske leder af %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s erklærer troskab mod %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Borgerkrig opdeler %s; %s er nu herre i %d by."
#~ msgstr[1] "Borgerkrig opdeler %s; %s er nu herre i %d byer."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Spiller %s er med i holdet %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s rapporterer om de RIGESTE civilisationer i verden."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s rapporterer om de mest AVANCEREDE civilisationer i verden."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "%s %s rapporterer om de mest MILITARISEREDE civilisationer i verden."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s rapporterer om de LYKKELIGSTE civilisationer i verden."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s rapporterer om de STØRSTE civilisationer i verden."

#~ msgid "Herodotus"
#~ msgstr "Herodotus"

#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder"
#~ msgstr "Pliny den Ældre"

#~ msgid "Livy"
#~ msgstr "Livy"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Befolkning"

#~ msgid "Land Area"
#~ msgstr "Landområde"

#~ msgid "Settled Area"
#~ msgstr "Befolket område"

#~ msgid "Research Speed"
#~ msgstr "Forskningstempo"

#~ msgid "Military Service"
#~ msgstr "Militærtjeneste"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: De overlegne %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: De utrolige %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: De store %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: De gloværdige %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: De fortrinlige %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: De eminente %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: De ansete %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: De gennemsnitlige %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: De middelmådige %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: De ordinære %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: De patetiske %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: De ubrugelige %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: De nedvurderede %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: De værdiløse %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: De stakkels %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Nyt historisk værk!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s by %s (%s) af størrelse %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: En %s by %s af størrelse %d, "

#~ msgid "with no wonders\n"
#~ msgstr "uden nogen vidundere\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "med %d vidunder\n"
#~ msgstr[1] "med %d vidundere\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Rejsende fortæller:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "De fem mest fantastiske byer i verden!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s i %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s i %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s er blevet ØDELAGT\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(bygger %s i %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(bygger %s i %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " km²"
#~ msgstr[1] " km²"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M ton"
#~ msgstr[1] " M ton"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M varer"
#~ msgstr[1] " M varer"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " forskningspoint"
#~ msgstr[1] " forskningspoint"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " måned"
#~ msgstr[1] " måneder"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ton"
#~ msgstr[1] " ton"

#~ msgid "(ranked %d)"
#~ msgstr "(nummer %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Demografirapport:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Beklager, demografirapporten er ikke tilgængelig."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Befolkning\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Handel\n"
#~ "(M produkt)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produktion\n"
#~ "(M ton)"

#~ msgid "Cities\n"
#~ msgstr "Byer\n"

#~ msgid "Technologies\n"
#~ msgstr "Teknologi\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Militærtjeneste\n"
#~ "(måneder)"

#~ msgid "Wonders\n"
#~ msgstr "Vidundere\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Forskningstempo\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Landområde\n"
#~ "(km2)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Befolket område\n"
#~ "(km2)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Uddannelse\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Rumskib\n"

#~ msgid "Built Units\n"
#~ msgstr "Byggede enheder\n"

#~ msgid "Killed Units\n"
#~ msgstr "Dræbte enheder\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Enhedstab\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Kunne ikke finde en læsbar regelfil \"%s.%s\"."

#~ msgid "Loading rulesets."
#~ msgstr "Indlæser regelsæt."

# er aifill en kommando?
#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "Reducerer aifill da der ikke er nok nationer der kan spilles som."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Det gemte spil ufuldstændige kortdata. Dette kan ske med gamle gemte "
#~ "spil, eller det kan tyde på fejl ved selve filen.  Fortsæt på eget ansvar."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s er blevet tilføjet som %s niveau AI-kontrolleret spiller."

#~ msgid "%s has been added as human player."
#~ msgstr "%s er blevet tilføjet som en menneskestyret spiller."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s havde ugyldit nation; ændrer til %s."

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Køre kompatibilitetsfunktion for version: <%d (gemmefil: %d; server: %d)."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Den gemte fil bruger den \"klassiske\" terræn-regelopsætning, som ikke "
#~ "længere er understøttet."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Advarsel: Forskellige regelopsætningskataloger ('%s' og '%s') er ikke "
#~ "længere støttet. Bruger '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Den gemte fil er for gammel, versioner fra og med 1.9.0 er understøttet."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Serveren kan ikke læse fra tastaturet. Ignorerer det."

#~ msgid "rejected"
#~ msgstr "afslået"

#~ msgid "Restarting for lack of players."
#~ msgstr "Genstarter på grund af mangel på spillere."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Genstarter om %d sekunder på grund af mangel på spillere."

#~ msgid "restarting soon for lack of players"
#~ msgstr "genstarter snart på grund af mangel på spillere"

#~ msgid "ping timeout"
#~ msgstr "ping-tidsudløb"

#~ msgid "client disconnected"
#~ msgstr "klient frakoblet"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: Ugyldig adresse: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Kører"

#~ msgid "Game over"
#~ msgstr "Spillet er slut"

#~ msgid "Number of tiles"
#~ msgstr "Antal felter"

#~ msgid "Tiles per player"
#~ msgstr "Felter per spiller"

#~ msgid "Width and height"
#~ msgstr "Bredde og højde"

#~ msgid "Wrap East-West"
#~ msgstr "Ombryd øst-vest"

#~ msgid "Wrap North-South"
#~ msgstr "Ombryd nord-syd"

#~ msgid "Isometric"
#~ msgstr "Isometrisk"

#~ msgid "Hexagonal"
#~ msgstr "Sekskantet"

#~ msgid "Scenario map"
#~ msgstr "Scenariekort"

#~ msgid "Fully random height"
#~ msgstr "Helt tilfældig højde"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Pseudofraktal højde"

#~ msgid "Island-based"
#~ msgstr "Ø-baseret"

#~ msgid "Generator's choice"
#~ msgstr "Generator vælger"

#~ msgid "One player per continent"
#~ msgstr "En spiller per kontinent"

#~ msgid "Two or three players per continent"
#~ msgstr "To eller tre spillere per kontinent"

#~ msgid "All players on a single continent"
#~ msgstr "Alle spillere på et enkelt kontinent"

#~ msgid "Depending on size of continents"
#~ msgstr "Afhænger af kontinenternes størrelser"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d runde"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<ingen tilslutninger>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "server afbrød forbindelse"

#~ msgid "See everything inside borders"
#~ msgstr "Se alt inden for grænsen"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Grænser udvides til ukendt land, og oplyser felter"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Spiller %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Landegrænser"

#~ msgid "Enabled for everyone"
#~ msgstr "Slået til for alle"

#~ msgid "Only allowed between human players"
#~ msgstr "Tillades kun mellem menneskespillere"

#~ msgid "Only allowed between AI players"
#~ msgstr "Tillades kun mellem computerspillere"

#~ msgid "Restricted to teams"
#~ msgstr "Begrænses til hold"

#~ msgid "Disabled for everyone"
#~ msgstr "Slået fra for alle"

#~ msgid "No restrictions"
#~ msgstr "Ingen begrænsninger"

# om bynavne skal være unikke, tror jeg
#~ msgid "Unique to a player"
#~ msgstr "Unikke for en spiller"

#~ msgid "Globally unique"
#~ msgstr "Globalt unikke"

#~ msgid "No city name stealing"
#~ msgstr "Ingen tyveri af bynavne"

#~ msgid "No barbarians"
#~ msgstr "Ingen barbarer"

#~ msgid "Only in huts"
#~ msgstr "Kun i landsbyer"

#~ msgid "Normal rate of appearance"
#~ msgstr "Normal synliggørelsesrate"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Hyppige barbaroprør"

#~ msgid "Raging hordes"
#~ msgstr "Hærgende horder"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Tillader at flytransport af enheder fra allierede byer"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Tillad flytransport af enheder til allierede byer"

#~ msgid "Unlimited units from source city"
#~ msgstr "Ubegrænsede enheder fra kildeby"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Ubegrænsede enheder til destinationsby."

#~ msgid "All players move concurrently"
#~ msgstr "Alle spillere flytter samtidigt"

#~ msgid "All players alternate movement"
#~ msgstr "Alle spillere flytter skiftevis"

#~ msgid "Team alternate movement"
#~ msgstr "Holdvis skiftevis flytning"

#~ msgid "No compression"
#~ msgstr "Ingen komprimering"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Med zlib (gzip-format)"

#~ msgid "Using bzip2"
#~ msgstr "Med bzip2"

#, fuzzy
#~ msgid "Using xz"
#~ msgstr "Med bzip2"

#~ msgid "disabled"
#~ msgstr "slået fra"

#~ msgid "enabled"
#~ msgstr "slået til"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr "Ugyldig definition af gemmefilnavn: \"%s\" (bliver til \"%s\")."

#~ msgid "You cannot disable the map generator."
#~ msgstr "Du kan ikke slå kortgeneratoren fra."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr "Du kan ikke kræve en bestemt kortgenerator når et kort indlæses."

# ?
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Tjek af demografi-tekststrengen slog fejl ved tegn: '%c'. Prøv \"help "
#~ "demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Tjek af streng til \"allowtake\" slog fejl ved tegn: \"%c\". Prøv \"help "
#~ "allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Tjek af tekststrengen for startenheder slog fejl ved tegnet '%c'. Prøv "
#~ "\"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Kan ikke indstille slutåret tidligere end nuværende runde."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Kan ikke ændre det maksimale antal spillere i GGZ mode."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Antal spillere (%d) er højere end den ønskede værdi (%d). Beholder gammel "
#~ "værdi."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Antal spillere (%d) er højere end den ønskede værdi (%d). Beholder gammel "
#~ "værdi."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "Du har ikke tilladelse til at indstille tidsbegrænsninger mindre end 30 "
#~ "sekunder."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "For autospil (\"timeout\" = -1) bør \"unitwaittime\" være slået fra (= 0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "\"timeout\" kan ikke være mindre end 3/2 af \"unitwaittime\"-"
#~ "indstillingen (=%d). Ændr venligst \"unitwaittime\" først."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "\"unitwaittime\" skal være mindre end 2/3 af \"timeout\"-indstillingen (= "
#~ "%d). Ændr venligst \"timeout\" først."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "Kortstørrelsen (%d * %d = %d) skal være større end %d felter."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "Kortstørrelsen (%d * %d = %d) skal være mindre end %d felter."

#~ msgid "Map size definition"
#~ msgstr "Definition af kortstørrelse"

#, fuzzy
#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Kortstørrelsen kan defineres med forskellige indstillinger:\n"
#~ "- \"Antal felter\" (FULLSIZE): Kortstørrelse (indstilling \"size\").\n"
#~ "- \"Felter per spiller\" (PLAYER): Antal (land-) felter per spiller "
#~ "(indstilling \"tilesperplayer\").\n"
#~ "- \"Bredde og højde\" (XYSIZE): Kortbredde og -højde i felter "
#~ "(indstillingerne \"xsize\" og \"ysize\")."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Kortstørrelse (i tusind felter)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Denne værdi bruges til at fastlægge kortets størrelse.\n"
#~ "  størrelse = 4 er et normalt kort med 4.000 felter (standard)\n"
#~ "  størrelse = 20 er et stort kort med 20.000 felter\n"
#~ "Sæt \"mapsize\" til \"Antal felter\" (FULLSIZE) for at bruge denne "
#~ "indstilling."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Antal (land-) felter per spiller"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Denne værdi bruges til at fastlægge kortets størrelse. Den beregner "
#~ "kortstørrelsen afhængigt af antallet af spillere ved spillets start og "
#~ "værdien af indstillingen 'landmass'. For at bruge denne indstilling, skal "
#~ "du sætte 'mapsize' til \"Felter per spiller\" (PLAYER)."

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Kortbredde i felter"

#, fuzzy
#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Definerer kortbredden. Sæt \"mapsize\" til »Bredde og højde« (XYSIZE) for "
#~ "at bruge denne indstilling."

#, fuzzy
#~ msgid "Map height in tiles"
#~ msgstr "Korthøjde i felter"

#, fuzzy
#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Definerer korthøjden. Sæt \"mapsize\" til »Bredde og højde« (XYSIZE) for "
#~ "at bruge denne indstilling."

#~ msgid "Map topology index"
#~ msgstr "Index for korttopologi"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freecivkort er altid todimensionale. De kan ombrydes nord-syd og øst-vest "
#~ "som et fladt kort, en cylinder eller en torus (donut). Individuelle "
#~ "felter kan være rektangulær eller sekskantede, med enten klassisk eller "
#~ "isometrisk opstilling - dette afhænger af regelsættet der anvendes.\n"
#~ "Klassisk rektangulær:       Isometrisk rektangulær:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex-felter:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Metode til at generere kort"

#~ msgid "Method used to choose start positions"
#~ msgstr "Metode til at vælge startsted"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Om 1x1-øer skal være med"

#, fuzzy
#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "Denne indstilling angiver om kortgeneratoren må lave øer, der kun fylder "
#~ "et enkelt felt."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Om polerne er separate kontinenter"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Hvis denne indstilling tilvælges, kan kontinenterne være forbundet med "
#~ "polerne."

#~ msgid "All the map is temperate"
#~ msgstr "Hele kortet er tempereret"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Hvis denne indstilling er tilvalgt, vil temperaturen være ens over hele "
#~ "kortet. Dermed vil der heller ikke blive genereret poler."

#~ msgid "Average temperature of the planet"
#~ msgstr "Gennemsnitstemperatur på planeten"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Lave værdier vil skabe et koldt kort, mens høje værdier vil skabe et "
#~ "varmere kort.\n"
#~ "\n"
#~ "100 betyder en meget tør og varm planet uden arktiske polarzoner, men kun "
#~ "tropiske og tørre zoner.\n"
#~ " 70 betyder en varm planet med lidt polaris.\n"
#~ " 50 betyder en tempereret planet med normale mængder af polar-, kolde, "
#~ "tempererede, og tropiske zoner; en ørkenzone overlapper tropisk og "
#~ "tempereret zone.\n"
#~ " 30 betyder en kold planet med små tropiske zoner.\n"
#~ "  0 betyder en meget kold planet med store polarzoner og ingen tropiske "
#~ "zoner."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Procentandel af et kort som er land"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Denne indstilling angiver den cirka procent af kortet som vil blive "
#~ "intoland."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Mængde bakker/bjerge"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Lave værdier giver flade kort, mens højere værdier giver et mere kuperet "
#~ "kort med flere bakker og bjerge."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Mængde vand på land"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Lave værdier betyder meget tørt, ørkenagtigt land; højere værdier betyder "
#~ "et vådere kort med flere sumpe, jungler og floder."

#~ msgid "Global warming"
#~ msgstr "Global opvarmning"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Hvis slået fra, vil der ikke forekomme global opvarmning som følge af "
#~ "forurening. Denne indstilling har ingen indvirkning på forurening i sig "
#~ "selv."

#~ msgid "Nuclear winter"
#~ msgstr "Atomvinter"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Hvis slået fra, vil der ikke forekomme atomvinter som følge af atomkrig."

#~ msgid "Map generation random seed"
#~ msgstr "Udgangspunkt for tilfældig generering af kort"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Den samme værdi ('udgangspunkt') vil altid producere samme kort; for 0 "
#~ "(standardværdi)   vil en værdi vælges baseret på klokkeslættet for at "
#~ "give et tilfældigt kort. Denne indstilling er normalt kun af interesse "
#~ "ved fejlsøgning af spillet."

#~ msgid "Game random seed"
#~ msgstr "Udgangspunkt for tilfældighedsfunktion"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "For 0 (standardværdi) vil udgangspunktet blive valgt baseret på "
#~ "klokkeslæt. Denne indstilling er normalt kun af interesse ved fejlsøgning "
#~ "af spillet"

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Mængde felter med »specielle« ressourcer"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Specielle ressourcer forbedrer den basale terræntype, de er på. Serverens "
#~ "variabelskala er dele per tusind."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Mængde landsbyer (mindre stammelandsbyer)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Denne indstilling angiver det eksakte antal af landsbyer som placeres på "
#~ "hele kortet. Landsbyer er små stammefællesskaber som kan undersøges af "
#~ "enheder."

#~ msgid "Minimum number of players"
#~ msgstr "Minimum antal spillere"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Der skal være mindst så mange spillere (tilsluttede rigtige spillere) før "
#~ "spillet kan begynde."

#~ msgid "Maximum number of players"
#~ msgstr "Maksimalt antal spillere"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Det største antal menneskelige og computerstyrede spillere som kan være "
#~ "med i spillet. Når dette antal spillere er tilsluttet under forspillet "
#~ "afvises alle yderligere spillere som forsøger at opkoble."

#~ msgid "Limited number of AI players"
#~ msgstr "Begrænset antal computerspillere"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Hvis indstillet som en positiv værdi vil computerspillere automatisk "
#~ "blive oprettet eller fjernet for at holde det totale antal spillere på "
#~ "dette antal. Efterhånden som flere spillere slutter sig til, vil disse "
#~ "computerspillere blive erstattet. Hvis den sættes til nul, vil alle "
#~ "computerspillere bliver fjernet."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Begivenhedshukommelse for dette antal runder"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Begivenhedsbeskeder bliver gemt i dette antal runder. En værdi på 0 "
#~ "deaktiverer begivenhedshukommelsen."

#~ msgid "Size of the event cache"
#~ msgstr "Størrelse på begivenhedshukommelsen"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr ""
#~ "Dette definerer det maksimale antal begivenheder som kan være i "
#~ "begivenhedshukommelsen."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Gem snakkebeskeder i begivenhedshukommelsen"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Hvis slået til, vil snakkebeskeder blive gemt i begivenhedshukommelsen."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Udskriv runde og tidspunkt for hver gemt begivenhed"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Hvis slået til, vil alle gemte begivenheder blive markeret med runde og "
#~ "tidspunkt for begivenheden på formen '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Liste over spillers startenheder"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Dette skal være en række af bogstaver, hvor hver specificerer en bestemt "
#~ "enhed. Der skal være mindst en der kan grundlægge byer. Bogstaverne og "
#~ "deres betydning er:\n"
#~ "    c   = Grundlægger af byer (fx, nybygger)\n"
#~ "    w   = Terrænarbejder (fx, ingeniør)\n"
#~ "    x   = Udforsker (fx, udforsker)\n"
#~ "    k   = Gameloss (fx, konge)\n"
#~ "    s   = Diplomat (fx, diplomat)\n"
#~ "    d   = Ok forsvarsenhed (fx, kriger)\n"
#~ "    D   = God forsvarsenhed (fx, falanks)\n"
#~ "    a   = Hurtig angrebsenhed (fx, rytter)\n"
#~ "    A   = Stærk angrebsenhed (fx, katapult)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Hvorvidt spillerstatistik skal logges"

#~ msgid "Area where initial units are located"
#~ msgstr "Området hvor startenheder er"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Dette er radiusen inden for hvilken startenhederne er spredt ud."

#~ msgid "Starting gold per player"
#~ msgstr "Antal guld per spiller ved start"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "I starten af spillet modtager hver spiller denne guldværdi."

#~ msgid "Number of initial techs per player"
#~ msgstr "Antal teknologier per spiller ved start"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Ved begyndelsen af spillet modtager hver spiller dette antal teknologier. "
#~ "Teknologierne vælges tilfældig for hver spiller. Afhængig af værdien på "
#~ "de tildelte teknologier kan den næste teknologi bliver meget dyr."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Procentvis forøgelse af teknologiomkostninger"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Dette påvirker hvor hurtigt spillere kan fremforske ny teknologi. Alle "
#~ "teknologiomkostninger ganges med dette beløb (som en procent). "
#~ "Standardomkostningen bestemmes af regelsættet eller andre "
#~ "spilindstillinger."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Procentvis tab ved ændring af forskning"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Hvis man ændrer forskningsretning fra en teknologi til en anden og har "
#~ "overskud af forskningsværdi mister man denne procentandel af det. Dette "
#~ "gælder ikke hvis man netop har gjort et fremskridt i denne omgang."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Sandsynlighed for at miste en opfindelse når man får den"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Hvis du får en opfindelse via en traktat, angiver dette sandsynligheden "
#~ "for at opfindelsen går tabt under overførslen."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Sandsynlighed for at miste en opfindelser ved videregivelse"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Hvis du giver en opfindelse via en traktat, angiver dette sandsynligheden "
#~ "for at opfindelsen går tabt for din civilisation under overførslen."

#~ msgid "Team pooled research"
#~ msgstr "Fællesforskning i hold"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil holdkammeraterne deles om "
#~ "videnskabelig forskning. Ellers vil hver spiller på holdet skulle "
#~ "foretage sin egen."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Tab ved anskaffelse af teknologi eller guld via en traktat"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "For hver teknologi du får gennem diplomatiske aftaler, mister du en del "
#~ "af din forskningsværdi svarende til antal procentpoint af omkostningen "
#~ "for at forske på en ny teknologi. Hvis denne er forskellig fra nul, kan "
#~ "du ende med at have negativ forskningsværdi. Gælder også ved "
#~ "guldoverførsler i diplomatiske aftaler."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Tab ved anskaffelse af teknologi fra erobring"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "For hver teknologi du får ved at erobre en fjendtlig by mister du en del "
#~ "af din forskningsværdi svarende til dette antal procentpoint af "
#~ "omkostningen af at udvikle en ny teknologi. Forskningsværdien kan blive "
#~ "negativ hvis denne er forskellig fra nul."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Tab af forskningspoint når du får gratis teknologi"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "For hver teknologi du får uden direkte omkostning (ikke diplcost eller "
#~ "conquercost), det vil sige fra landsbyer eller Verdensbiblioteket, så "
#~ "mister du en del af din forskningsværdi svarende til så mange procent af "
#~ "omkostningen ved at udvikle en ny teknologi. Forskningsværdien kan blive "
#~ "negativ hvis denne er forskellig fra nul."

#~ msgid "Food required for a city to grow"
#~ msgstr "Mad nødvendig for at få vækst i en by"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Dette er det antal madproduktion, der kræves, for at en by kan vokse. "
#~ "Denne værdi ganges med en anden faktor som kommer fra regelsættet og er "
#~ "afhængig af størrelsen på byen."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Procentandel mad som går tabt, når bygning er krævet"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Hvis en by burde vokse, men ikke kan fordi den behøver en akvædukt (eller "
#~ "kloaksystem),  mister den dette antal procent af sin mad (eller halvdelen "
#~ "hvis den har kornlager)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Procentuel forøgelsesfaktor for produktionsomkostninger"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Denne instilling afgør hvor hurtigt enheder og bygninger kan produceres. "
#~ "Standardtiden ganges med denne multiplier (som en procent)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Mindste størrelse på by for at få fuld handel"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Der findes en handelsbegrænsning for alle byer mindre en denne værdi. "
#~ "Begrænsningen er 100 % (ingen handel) for byer op til notradesize og "
#~ "formindskes gradvis til 0 % (ingen begrænsning udover normal korruption) "
#~ "for byer med størrelse fulltradesize. Se også notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Største størrelse på en by uden handel"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Alle byer mindre eller lige så store som dette har ingen handel. Handelen "
#~ "øger gradvis for byer større end notradesize og mindre end fulltradesize. "
#~ "Se også fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Mindste afstand mellem byer"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Når en spiller forsøger at grundlægge en ny by, må der ikke være en anden "
#~ "by inden for denne distance. For eksempel hvis denne værdi er 3 så skal "
#~ "der være mindst 2 tomme felter mellem 2 byer i alle retninger. Hvis den "
#~ "er sat til 0 (standard) så benyttes værdien i regelsættet i stedet."

#~ msgid "Technology trading"
#~ msgstr "Teknologiudveksling"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Hvis slået fra, vil teknologiudveksling i diplomatidialogen ikke være "
#~ "tilladt."

#~ msgid "Gold trading"
#~ msgstr "Guldbetaling"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Hvis slået fra, vil guldbetaling ikke være tilladt i diplomatidialogen."

#~ msgid "City trading"
#~ msgstr "Byudveksling"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Hvis slået fra, vil byudveksling ikke være tilladt i diplomatidialogen."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Mindste afstand for handelsruter"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "For at to byer i samme civilisation kan etablere en handelsrute, skal de "
#~ "være mindst denne afstand fra hinanden på kortet. For firkantede gitre "
#~ "beregnes denne afstand i \"Manhattan\"-metrikken, altså summen af "
#~ "antallet af felter langs x og y uafhængigt."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Antal runder mellem effekten af glædesudbrud"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Sætter antal runder mellem vækst fra glædesudbrud i en by. Når sat til n "
#~ "vil byen vokse efter at have fejret i n+1 runder."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Risiko for ødelæggelse af bygning ved erobring"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Når en spiller erobrer en by, så har hver byforbedring denne "
#~ "procentrisiko for at blive ødelagt."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Chance for at flytte ind i felt efter angreb"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Hvis sat til 0, er kampen i stil med Civ1/2 (når man angriber, bliver man "
#~ "stående). Hvis sat til 100, flytter angriberens enheder altid ind i det "
#~ "felt som bliver angrebet hvis de vinder (og ingen fjendtlige enheder "
#~ "bliver tilbage i feltet). Værdier mellem 0 og 100 giver varierende "
#~ "sandsynlighed for at området bliver »okkuperet«."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Aktivér/deaktivér autoangreb på server"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Hvis slået til, vil enheder med resterende bevægelseskapacitet automatisk "
#~ "angribe fjendeenheder som rykke forbi dem."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Hvis forsvareren taber, og den ikke er i en by, fæstning eller luftbase, "
#~ "så bliver alle andre enheder på forsvarerens position også ødelagt."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reducer bybefolkning efter angreb"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Dette flag styrer om en bys befolkning reduceres efter et vellykket "
#~ "angreb fra fjendtlige enheder, afhængigt af deres bevægelsestype."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr "Dræb langsomt enheder uden hjembyer (f.eks. startenheder)"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Hvis større end 0, vil hver enhed uden en hjemby miste liv hver tur. "
#~ "Antallet af liv, der mistes, er givet ved \"killunhomed\" procent af "
#~ "enhedstypens liv. Mindst ét liv mistes hver tur indtil enheden dør."

#~ msgid "National borders"
#~ msgstr "Landegrænser"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Med mindre dette er slået fra, vil landfelter omkring en fæstning eller "
#~ "by tilhøre den tilsvarende nation."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Militære enheder inden for grænsen fører ikke til utilfredshed"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Hvis denne indstilling er sat til, vil enheder ikke medføre uro når de er "
#~ "inden for dine egne grænser."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Evnen til at føre diplomati med andre spillere"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "Denne indstilling styrer evnen til at føre diplomati med andre spillere."

#~ msgid "Allowed city names"
#~ msgstr "Tilladte bynavne"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "- \"Ingen begrænsninger\" (NO_RESTRICTIONS): Spillere kan have mange byer "
#~ "med det samme navn.\n"
#~ "- \"Unikke for en spiller\" (PLAYER_UNIQUE): En spiller kan ikke have "
#~ "flere byer som hedder det samme.\n"
#~ "- \"Globalt unikke\" (GLOBAL_UNIQUE): Alle byer i spillet skal have "
#~ "forskellige navne.\n"
#~ "- \"Ingen tyveri af bynavne\" (NO_STEALING): Spillerne får ikke lov til "
#~ "at benytte standardnavnene for en anden nations byer, med mindre de også "
#~ "er standardnavne for deres egen."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Spillerliste:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Hvor ofte barbarerne dukker op"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "Denne indstilling angiver hvor ofte der kommer barbarer i spillet. Se "
#~ "også indstillingen \"onsetbarbs\"."

#~ msgid "Barbarian onset turn"
#~ msgstr "Runde hvor barbarerne kommer"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbarerne vil ikke dukke op før denne runde."

#~ msgid "Length in turns of revolution"
#~ msgstr "Revolutionslængde i runder"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Når der skiftes regering, opstår der en periode med anarki som vil vare "
#~ "dette antal runder. Hvis den sættes til 0, giver det en tilfældig længde "
#~ "mellem 1-6 runder."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Hvorvidt 'fog of war' skal tillades"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Hvis denne slås til, kan man kun se de enheder og byer som er inden for "
#~ "synsfeltet for sine egne enheder og byer. Man kan ikke se nye byer, eller "
#~ "landskabsforandringer i ikke-observerede felter."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Om krigståge gæl  †  †  €†  der ved grænseændringer"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil spillere ikke være i stand til "
#~ "at se ændringer i feltejerskaber, hvis de ikke har direkte synsfelt til "
#~ "de påvirkede felter. Ellers kan spillere se alle ændringer til grænserne, "
#~ "så længe de tidligere har kunnet se felterne."

#~ msgid "Airlifting style"
#~ msgstr "Flytransportstil"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "Denne indstilling påvirker lufttransport af enheder mellem byer. Den kan "
#~ "omfatte følgende værdier:\n"
#~ "- \"Tillader at enheder lufttransporteres fra allierede byer"
#~ "\" (FROM_ALLIES).\n"
#~ "- \"Tillader at enheder lufttransporteres til allierede byer"
#~ "\" (TO_ALLIES).\n"
#~ "- \"Ubegrænsede enheder fra kildeby\" (SRC_UNLIMITED): Bemærk at "
#~ "lufttransport fra en by ikke reducerer lufttransporttælleren, men stadig "
#~ "kræver mindst 1.\n"
#~ "- \"Ubegrænsede enheder til destinationsby\" (DEST_UNLIMITED): Bemærk at "
#~ "lufttransport til en by ikke reducerer lufttransporttælleren, og ikke "
#~ "behøver nogen."

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Basischance for succes for diplomater og spioner"

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Sandsynligheden for at en spion returnerer fra en succesfuld mission og "
#~ "succes-basechancen for diplomater og spioner."

#~ msgid "Whether to allow space race"
#~ msgstr "Hvorvidt rumkapløb tillades"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Hvis denne indstilling er slået til, kan spillerne bygge rumskibe."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Skal spillet slutte hvis rumskibet ankommer?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Hvis dette tilvælges, vil spillet slutte ved ankomsten af et rumskib på "
#~ "Alpha Centauri."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimum antal byer for borgerkrig"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Borgerkrig udløses hvis en spiller har mindst dette antal byer og "
#~ "spillerens hovedstad falder. Hvis denne indstilling er sat til sin "
#~ "største værdi vil der aldrig komme borgerkrig."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Begræns brugen af infrastruktur for fjendtlige enheder"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, så vil brugen af veje og jernbane "
#~ "være begrænset for fjendtlige enheder."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Beskytter uangribelige enheder angribelige enheder"

#, fuzzy
#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Denne indstilling angiver om felter, der indeholder både enheder der kan "
#~ "angribes og enheder der ikke kan, kan angribes. Hvis slået fra, vil man "
#~ "altid kunne angribe et felt hvorpå der står mindst en enhed, der kan "
#~ "angribes. Hvis slået til, vil man ikke kunne angribe et felt, hvis der "
#~ "står mindst en enhed på det, som ikke kan angribes."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Runder indtil spillerkontakt er tabt"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Spillere kan mødes diplomatisk dette antal runder efter at deres henheder "
#~ "sidst har mødtes, også selv om de ikke har en ambassade. Hvis den sættes "
#~ "til 0 kan spillere ikke mødes uden at de har en ambassade."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Genopbyg palads hvis hovedstaden erobres"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil der automatisk blive bygget et "
#~ "nyt palads uden omkostning i en ny hovedstad når hovedstaden mistes. Den "
#~ "nye hovedstad vælges tilfældigt blandt de byer som er tilbage. Dette er "
#~ "signifikant, fordi teknologikravet for at kunne bygge et palads ignoreres."

#~ msgid "Give caught units a homecity"
#~ msgstr "Giv fangede enheder en hjemby"

#, fuzzy
#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Hvis ikke angivet, vil enheder som fanges mangle en hjemby, og vil derfor "
#~ "blive omfattet af indstillingen killunhomed."

#~ msgid "Whether allied players can win together"
#~ msgstr "Om allierede spillere kan vinde sammen"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Hvis denne indstilling slås til, og der nås et punkt hvor alle spillere "
#~ "der stadig kan vinde spillet er allieret, og mindst én besejret spiller "
#~ "ikke er en del af denne alliance, vil spillet omgående slutte med en delt "
#~ "sejr for de allierede spillere."

#~ msgid "Whether to use natural city names"
#~ msgstr "Hvorvidt naturlige bynavne skal benyttes"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Hvis dette er valgt bestemmes bynavnene efter landskabet omkring byen."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Hvorvidt udvandring af borgere er slået til"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Dette er den generelle indstilling som kontrollerer hvorvidt "
#~ "borgerudvandring er aktivt i spillet. Hvis slået til, kan borgere "
#~ "automatisk flytte fra mindre attraktive byer til mere attraktive byer. "
#~ "Graden af attraktion for en given by beregnes ud fra flere faktorer. "
#~ "Generelt vil større byer med flere indtægter og forbedringer blive "
#~ "foretrukket. Borgere vil aldrig udvandre fra hovedstaden, eller medføre "
#~ "at et vidunder går tabt ved at byen bliver opløst. Flere andre "
#~ "indstillinger kontrollerer hvordan udvandring fungerer:\n"
#~ "  'mgr_turninterval' - Hvor ofte borgere forsøger at udvandre.\n"
#~ "  'mgr_foodneeded'   - Hvorvidt madressourcer undersøges.\n"
#~ "  'mgr_distance'     - Hvor langt borgere vil udvandre.\n"
#~ "  'mgr_worldchance'  - Risiko for udvandring mellem nationer.\n"
#~ "  'mgr_nationchance' - Risiko for udvandring inden for nationer."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Antal runder mellem hver udvandring fra en by"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Denne indstilling kontrollerer antallet af runder mellem udvandringstjek "
#~ "for en given by. Intervallet beregnes fra grundlæggelsen af en by. Så for "
#~ "eksempel hvis denne indstilling er 5, vil borgere kigge efter et "
#~ "udvandringssted hver 5 runde efter grundlæggelsen af deres aktuelle by. "
#~ "Udvandring vil aldrig ske den samme runde som en by grundlægges. Denne "
#~ "indstilling har ingen effekt med mindre udvandring er slået til."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Hvorvidt udvandring er begrænset af mad"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til vil borgere ikke udvandre til byer "
#~ "som ikke har nok mad til at understøtte dem. Denne indstilling har ingen "
#~ "effekt med mindre uddvandring er slået til."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Maksimal afstand borgere kan udvandre"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Denne indstilling styrer hvor langt borgere vil kigge efter passende "
#~ "steder at udvandre, når de beslutter sig for hvilken by de skal udvandre "
#~ "til. Denne værdi lægges til den aktuelle byradius og sammenlignes med "
#~ "afstanden mellem de to byer. Hvis afstanden er mindre end eller lig med, "
#~ "er det muligt at udvandre. Denne indstilling har ingen virkning, med "
#~ "mindre udvandring er slået til med indstillingen 'migration'."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Procentsandsynlighed for udvandring idenfor den samme nation"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Denne indstilling kontrollerer hvor sandsynligt det er at borgere "
#~ "udvandrer mellem byer ejet af den samme spiller. Nul angiver at "
#~ "udvandring aldrig vil ske, 100 betyder at udvandring altid vil forekomme "
#~ "hvis borgeren finder en egnet by. Denne indstilling har ingen effekt med "
#~ "mindre udvandring er aktiveret."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Procentsandsynlighed for udvandring mellem fremmede byer"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Denne indstilling kontroller hvor sandsynligt det er at udvandring "
#~ "forekommer mellem byer ejet af forskellige spillere. Nul angiver at "
#~ "udvandring aldrig vil ske, 100 at borgere altid vil udvandre hvis de "
#~ "finder et egnet udvandringssted. Denne indstilling har ingen effekt hvis "
#~ "udvandring ikke er slået til."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Spillere som brugere kan vælge"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Dette skal være en tegnstreng. Hvert tegn angiver en type eller status "
#~ "for en civilisation, eller spiller. Klienter kan kun tilkoble sig eller "
#~ "observere de spillere, som svarer til det af de angivne bogstaver. Dette "
#~ "påvirker kun fremtidig brug af kommandoerne \"take\" og \"observe\", og "
#~ "er altså ikke bagudvirkende. Tegnene og deres betydning er: \n"
#~ "    o,O = Global observatør\n"
#~ "    b   = Barbariske spillere\n"
#~ "    d   = Døde spillere\n"
#~ "    A,a = Computerstyrede spiller\n"
#~ "    H,h = Menneskelige spillere\n"
#~ "Den første beskrivelse fra denne liste, som passer på en spiller, gælder. "
#~ "Derfor gælder 'd' ikke døde barbarer, 'a' gælder ikke døde "
#~ "computerstyrede spillere osv. Store bogstaver gælder før spillet er "
#~ "startet, små bogstaver derefter.\n"
#~ "Hvert bogstav ovenfor kan efterfølges af et af de følgende tal og dermed "
#~ "begrænse eller tillade forbindelsestypen:\n"
#~ "(Ingen) = Spilleder tilladt, observatører tilladt, kan erstatte "
#~ "forbindelser. (Erstatning a en forbindelse indebærer at du kan overtage "
#~ "en anden spiller, selv om en anden bruger allerede har kontrol over "
#~ "denne.)\n"
#~ "     1 = Spilleder tilladt, observatører tilladt, kan ikke erstatte "
#~ "forbindelser;\n"
#~ "     2 = Spilleder tilladt, ingen observatører tilladt, kan erstatte "
#~ "forbindelser;\n"
#~ "     3 = Spilleder tilladt, ingen observatører tilladt, kan ikke erstatte "
#~ "forbindelser;\n"
#~ "     4 = Ingen spilleder tilladt, observatører tilladt"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Automatisk AI-status"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Hvis tilvalgt, deaktiveres AI-kontrol når en spiller tilslutter, og "
#~ "aktiveres når en spiller afbryder forbindelsen."

#~ msgid "Turn the game ends"
#~ msgstr "Runden spillet slutter"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Spillet vil slutte ved udgangen af den angivne runde."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maksimalt antal sekunder per runde"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Hvis ikke alle spillerne har trykket på \"Afslut runde\" før "
#~ "tidsbegrænsningen er udløbet, vil runden slutte automatisk. Nul betyder "
#~ "ingen tidsbegrænsning. I fejlsøgning indstiller en tidsbegrænsning på -1 "
#~ "den automatiske testtilstand. Kun forbindelser med hack-niveau kan "
#~ "indstille tidsbegrænsningen til mindre end 30 sekunder. Benyt dette med "
#~ "\"timeoutincrease\" for at få en dynamisk tidsbegrænsning."

#, fuzzy
#~ msgid "First turn timeout"
#~ msgstr "ping-tidsudløb"

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Tidsbegrænsning på mindst n sekunder når fjenden har flyttet sig"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Når en enhed rykker inden for synsfelt af en fjendtlig spiller, sættes "
#~ "den tilbageværende tidsbegrænsning til denne værdi."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "Tiden mellem bevægelse af enheder ved ny tur"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "Denne indstilling angiver den mindste mængde tid i sekunder, der kan gå "
#~ "mellem en enhed flyttes, efter at en ny tur starter. Hvis denne "
#~ "indstilling for eksempel er sat til 20, og en enhed flytter 5 sekunder "
#~ "før turen afsluttes, vil den ikke kunne flytte i den nye tur i mindst 15 "
#~ "sekunder. Bygning af byer omfattes også af denne indstilling, såvel som "
#~ "flytning af enheder inden i en transportenhed. Denne værdi kan ikke være "
#~ "større end 2/3 af \"timeout\"."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Kontrol af samtidige spiller-/holdfaser."

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "Denne indstilling styrer om spillere kan flytte på samme tid under en tur."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Maksimal klient-blokering (sekunder)"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Hvis en TCP-tilslutning spærrer for en længere periode end denne værdi, "
#~ "lukkes den. 0 betyder at der ikke findes nogen tidsbegrænsning undtagen "
#~ "den som findes i selve TCP-protokollen."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Maks sekunder for tømning af TCP-buffere"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Civserveren vil vente i op til så mange sekunder på at alle "
#~ "klienttilslutningers TCP-buffere ikke er blokerede. 0 betyder at serveren "
#~ "ikke vil vente overhovedet."

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekunder mellem PING"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Serveren vil kontakte klienterne med PING-forespørgsler med dette "
#~ "tidsinterval."

#~ msgid "Time to cut a client"
#~ msgstr "På tide at fjerne en klient"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Hvis en klient ikke svarer på en PING inden denne tid vil klienten blive "
#~ "koblet fra."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Runde-blokerende spiltilstand"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Hvis tilvalg, så går spillet ikke videre før alle spillerne har afsluttet "
#~ "deres runde, inklusive afkoblede spillere."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Fast-længde runder-spiltilstand"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Hvis denne tilvalgt, så går spilrunden ikke videre, før tiden er løbet "
#~ "ud, uanset at spillerne alle har klikket på \"Afslut runde\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Hvad er der i demografi-rapporten"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Dette skal være en tekststreng, hvor hvert tegn angiver visningen af en "
#~ "linje med information i demografirapporten.\n"
#~ "Tegnene og deres betydning er:\n"
#~ "    N = vis befolkning\n"
#~ "    P = vis produktion\n"
#~ "    A = vis landareal\n"
#~ "    L = vis læsekyndighed\n"
#~ "    R = vis forskningshastighed\n"
#~ "    S = vis befolket areal\n"
#~ "    E = vis økonomi\n"
#~ "    M = vis militærtjeneste\n"
#~ "    R = vis forskningshastighed\n"
#~ "    O = vis forurening\n"
#~ "Desuden styrer følgende bogstaver om visse kolonner skal vises i "
#~ "rapporten:\n"
#~ "    q = vis kolonnen \"mængde\"\n"
#~ "    r = vis kolonnen \"rang\"\n"
#~ "    b = vis kolonnen \"bedste stat\"\n"
#~ "Rækkefølgen på tegnene betyder ingenting, men størrelsen på bogstaverne "
#~ "gør det."

#~ msgid "Turns per auto-save"
#~ msgstr "Runder pr auto-gemning"

#~ msgid "Savegame compression level"
#~ msgstr "Komprimeringsniveau på gemt spil"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Hvis forskellig fra nul, vil gemte spil blive komprimeret ifølge "
#~ "indstillingen \"compresstype\". Højere tal vil give bedre komprimering, "
#~ "men tage længere tid."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Komprimeringsniveau på gemt spil"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Komprimeringsbibliotek til gemte spil."

#~ msgid "Definition of the save file name"
#~ msgstr "Definition af filnavnet til gemning"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "I strengen tillades følgende specialformater:\n"
#~ "  %R = <grund>\n"
#~ "  %S = <suffiks>\n"
#~ "  %T = <turnummer>\n"
#~ "  %Y = <spillets år>\n"
#~ "\n"
#~ "Eksempel: 'civgame-T%04T-Y%+05Y-%R' => 'civgame-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Sørg for at bruge mindst én af %T og %Y. Ellers vil nygemte spil "
#~ "overskrive de gamle. Hvis ingen af formaterne bruges, føjes '-T%04T-Y%05Y-"
#~ "%R' til slutningen af værdien af 'savename'."

#~ msgid "Whether to log player statistics"
#~ msgstr "Hvorvidt spillerstatistik skal logges"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Hvis denne er slået til, bliver spillerstatistik tilføjet filen angivet "
#~ "af indstillingen \"scorefile\" hver tur. Disse statistikker kan benyttes "
#~ "til at lave \"magtgrafer\" efter spillet er forbi."

#~ msgid "Name for the score log file"
#~ msgstr "Navn til pointlogfilen"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr "Standardnavnet for pointlogfilen er 'freeciv-score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Maksimalt antal forbindelser til serveren per vært"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Nye forbindelser fra en given vært vil blive afslået, hvis det samlede "
#~ "antal forbindelser fra samme vært er større end eller lig med denne "
#~ "værdi. En værdi på 0 betyder at der ikke er nogen grænse, i hvert fald op "
#~ "til det maksimale antal forbindelser som serveren understøtter."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Tid før en udsparket bruger kan genforbinde"

#, fuzzy
#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Angiver tiden i sekunder før en bruger, der blev sparket ud med "
#~ "kommandoen 'kick', kan genforbinde. Ændring af denne indstilling vil "
#~ "påvirke brugere, der tidligere er blevet sparket ud."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Du har ikke lov at sætte indstillingen \"%s\"."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "Indstillingen \"%s\" er låst af regelsættet."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Indstillingen \"%s\" kan ikke ændres efter at kortet er afgjort."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Indstillingen \"%s\" kan ikke ændres efter at spillet er startet."

#~ msgid "Internal error."
#~ msgstr "Intern fejl."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Præfikset \"%s\" er flertydigt. Kandidater er: %s."

#~ msgid "Missing value."
#~ msgstr "Manglende værdi."

#~ msgid "No match for \"%s\"."
#~ msgstr "Intet fundet for \"%s\"."

#~ msgid "This setting is not a boolean."
#~ msgstr "Denne indstilling er ikke boolesk."

#~ msgid "This setting is not an integer."
#~ msgstr "Denne indstilling er ikke et heltal."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr ""
#~ "Værdi %d er uden for det gyldige interval (minimum: %d, maksimum: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Denne indstilling er ikke en streng."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Strengværdi for lang (maksimal længde: %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "Denne indstilling er ikke en tæller."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#, fuzzy
#~ msgid "empty value"
#~ msgstr "ingen værdi"

#~ msgid "This setting is not a bitwise."
#~ msgstr "Denne indstilling er ikke bitvis."

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Indstilling: %s er blevet sat til %s."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Indstilling: %s er blevet låst af regelsættet."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Indstilling: %s er blevet sat til %s."

#, fuzzy
#~ msgid "Geological"
#~ msgstr "Georgisk"

#, fuzzy
#~ msgid "Sociological"
#~ msgstr "Siciliansk"

#, fuzzy
#~ msgid "Economic"
#~ msgstr "Økonomi"

#, fuzzy
#~ msgid "Military"
#~ msgstr "Krigere"

#, fuzzy
#~ msgid "Scientific"
#~ msgstr "Forskning"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Interface"

#, fuzzy
#~ msgid "Networking"
#~ msgstr "Netværk"

#, fuzzy
#~ msgid "Vital"
#~ msgstr "Hovedstad:"

#, fuzzy
#~ msgid "Situational"
#~ msgstr "Sanitet"

#, fuzzy
#~ msgid "Rare"
#~ msgstr "Niveau"

#, fuzzy
#~ msgid "Changed"
#~ msgstr "Ændr"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Lås"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Du skal have en hovedstad for at sende et rumskib op."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Dit rumskib er allerede sendt af sted!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Dit rumskib kan ikke sendes endnu!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s har sendt et rumskib af sted! Beregnet ankomst på Alfa Centauri er %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Rumskib-kommando modtaget, men du har ikke noget rumskib!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Du kan ikke ændre rumskibet efter at det er sendt ud!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Du har ingen uplacerede Rumstrukturer!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Rumstrukturen kunne ikke tilkobles!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Du har ingen uplacerede Rumkomponenter!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Dit rumskib har allerede maksimalt antal drivstofskomponenter!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Dit rumskib har allerede maksimalt antal fremdriftskomponenter!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Du har ingen uplacerede rummoduler!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Dit rumskib har allerede maksimalt antal passagermoduler!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "Dit rumskib har allerede maksimalt antal overlevelsesmoduler!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Dit rumskib har allerede maksimalt antal solcelle-moduler!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "%s rumskib går tabt grundet manglende vejledning fra hovedstaden!"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:%s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Scenariesejr til %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Spillet er slut"

#~ msgid "Team victory to %s."
#~ msgstr "Holdsejr til %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Allieret sejr til %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Spillet endte med sejr til %s."

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Spillet sluttede uafgjort fordi turgrænsen blev overskredet."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s rumskib er nået frem til Alfa Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "%s blev opløst i overensstemmelse med din fredstraktat med %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "Bekymrede borgere påpeger at våbenhvilen med %s snart udløber."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Våbenhvilen med %s er udløbet. Du er nu i krig med %s."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Våbenhvilen mellem %s og %s er udløbet. De er i krig. Du annullerer "
#~ "alliancen med begge."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Komprimeringstypen %d understøttes ikke."

#~ msgid "Failed saving game as %s"
#~ msgstr "Kunne ikke gemme spil som %s"

#~ msgid "Game saved as %s"
#~ msgstr "Spil gemt som %s"

#~ msgid "The game is already running."
#~ msgstr "Spillet er allerede i gang."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s mistede kontrollen cmdlevel ved spilstart. Bruger afstemning fra nu af."

#~ msgid "Starting game."
#~ msgstr "Starter spil."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "ukendt rapport (type %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Advarsel: Afviser ældre klient %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Din klient er for gammel. For at anvende denne server skal du opgradere "
#~ "din klient til Freeciv 2.2 eller senere."

#~ msgid "You are not allowed to edit."
#~ msgstr "Du har ikke tilladelse til at redigere."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "%s nation er ikke tilgængelig i dette scenarie."

#~ msgid "%s nation is already in use."
#~ msgstr "Nationen %s er allerede i brug."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s er %s hersker %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Kan ikke starte spil: %d ud af %d spillere er allerede i gang."

#~ msgid "%s rules the %s."
#~ msgstr "%s styrer %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Dette freeciv-server-program understøtter spillergodkendelse, men dette "
#~ "er i øjeblikket ikke i brug."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Sender info til metaserver <%s>."

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr "Starter ikke uden den præcist anmodede metaserverforbindelse."

#~ msgid "The game is over..."
#~ msgstr "Spillet er forbi..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Kan ikke oprette en enhed på %s da den angivne enhedstype-id %d er "
#~ "ugyldig."

#~ msgid "Now accepting new client connections."
#~ msgstr "Accepterer nu nye klient-tilslutninger."

#~ msgid "Can't use an empty name."
#~ msgstr "Kan ikke bruge et tomt navn."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Det navn er længere end det maksimale som er %d tegn."

#~ msgid "That name is not allowed."
#~ msgstr "Det navn er ikke tilladt."

#~ msgid "(ambiguous)"
#~ msgstr "(uklar)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Navnet er tomt, så det kan ikke være en spiller."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Navnet er for langt, så det kan ikke være en spiller."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Spillernavn præfikset '%s' er ikke entydigt."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Ingen spiller med navn '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Uventet match_result %d (%s) for '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Navnet er tomt, så det kan ikke være en tilslutning."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Navnet er for langt, så det kan ikke være en tilslutning."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Spillernavn-præfikset '%s' er ikke-entydigt."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Ingen tilslutning med navn '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Åbn metaserver kobling til [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Luk metaserver-tilknytningen til [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Metaserver-tilknytning er åben."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Metaserver-tilknytning er lukket."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Metaserver-tilknytning er allerede åben."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Metaserver-tilknytning er allerede lukket."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumentet skal være 'u', 'up', 'd', 'down', eller '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserverens infostrenge er sat til '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserverens infostrenge sat til '%s', svarer ikke metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Metaserver beskedsstreng sat til '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserverens besked sat til '%s', svarer ikke metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver er nu [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Serveroperatør: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Du kan ikke afslutte spillet manuelt på denne server."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Kan ikke ændre en 'barbar'-spiller."

#~ msgid "%s is now under AI control."
#~ msgstr "%s er nu under AI-kontrol."

#~ msgid "%s is now under human control."
#~ msgstr "%s er nu under menneskelig kontrol."

#~ msgid "A living user already exists by that name."
#~ msgstr "Der er allerede en bruger i live med det navn."

#~ msgid "A living player already exists by that name."
#~ msgstr "Der er allerede en spiller i live med det navn."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Kan ikke oprette spillere, da nationen %s er i konflikt med %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr ""
#~ "Kan ikke oprette spillere, da der ikke er nogen tilgængelige nationer."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr ""
#~ "%s erstatter den døde spiller %s som en computerkontrolleret spiller."

#~ msgid "Failed to create new player %s."
#~ msgstr "Fejl ved oprettelse af ny spiller %s."

#~ msgid "New player %s created."
#~ msgstr "Ny spiller %s oprettet."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Den nye spillers nation: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Der findes allerede en spiller med det navn."

#~ msgid "A user already exists by that name."
#~ msgstr "Der findes allerede en bruger med det navn."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Kan ikke tilføje flere spillere, serveren er fuld."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Kan ikke tilføje flere spillere, ikke nok nationer."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Der er ingen ledige spillerpladser til %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s erstatter %s som en computerkontrolleret spiller."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s er blevet tilføjet som en AI-kontrolleret spiller."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Spillere kan ikke fjernes efter at spillet er startet."

#~ msgid "Removed player %s from the game."
#~ msgstr "Fjernede spiller %s fra spillet."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Navnet »%s« er ikke tilladt af sikkerhedsårasager."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Ingen tilslutning med navn »%s« fundet."

#~ msgid "Loading script file '%s'."
#~ msgstr "Indlæser skriptfil: '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Kunne ikke læse kommandoskriptfilen '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Kunne ikke læse skriptfilen '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Kunne ikke skrive til skriptfilen '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Du kan ikke bruge den kommando på denne server af sikkerhedsårsager."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Kan ikke sænke kommandoniveau '%s' for tilslutning '%s'; du har kun '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Kommandoadgangsniveau sat til '%s' for tilslutning %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Alle kan få kommando-adgangsniveau '%s' nu ved at bruge 'firstlevel' "
#~ "kommandoen."

#~ msgid "Command access levels in effect:"
#~ msgstr "Kommandoniveau i brug:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Kommandoniveau for nye tilslutninger: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Kommandoadgangsniveau for første spiller: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "Niveau for kommandoadgang skal være en af %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "Kan ikke øge kommandoniveau til '%s'; du har kun '%s' selv."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Kommandoadgangsniveau sat til '%s' for nye spillere."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Kommandoadgangsniveau '%s' tildeles første spiller der beder om det."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "'Førsteniveau'-kommandoen giver ikke mening på server-kommandolinje."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Du har allerede adgangsniveau '%s' eller bedre."

#~ msgid "Someone else is already game organizer."
#~ msgstr "En anden er allerede spilleder."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Forbindelse %s har anmodet om at blive spileleder."

#~ msgid "Invalid argument %d."
#~ msgstr "Ugyldigt argument %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Brug:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dynamisk rundetidsbegrænsning sat til %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Indstilling: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Indstilling: %s"

#~ msgid "Description:"
#~ msgstr "Beskrivelse:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "kan ændres"

#~ msgid "fixed"
#~ msgstr "rettet"

#~ msgid "Value:"
#~ msgstr "Værdi:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Forklaringer er tilgængelige for følgende serveroptioner:"

#~ msgid "No explanation for that yet."
#~ msgstr "Ingen forklaring på det endnu."

#~ msgid "Ambiguous option name."
#~ msgstr "Indstillingsnavn er ikke entydigt."

#~ msgid "Server Operator: %s"
#~ msgstr "Server Operatør: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Connectmsg afkortet til %u byte."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Computerstyret spiller '%s' har nu sværhedsgrad '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s er ikke kontrolleret af AIen."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Standardsværhedsgrad for computerstyrede spillere er sat til '%s'."

#~ msgid "This command is client only."
#~ msgstr "Denne kommando er for klienter kun."

#~ msgid "Only players may use the away command."
#~ msgstr "Kun spillere må anvende væk kommandoen."

#~ msgid "%s set to away mode."
#~ msgstr "%s er sat til væk-tilstand."

#~ msgid "%s returned to game."
#~ msgstr "%s returnerede til spillet."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Beklager, du har ikke adgang til at se indstillingen '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Ukendt indstilling '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Nuværende katalog for regelopsætningen er: \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Alle indstillinger med ikkestandardværdier"

#~ msgid "All options"
#~ msgstr "Alle indstillinger"

#~ msgid "Vital options"
#~ msgstr "Vitale indstillinger"

#~ msgid "Situational options"
#~ msgstr "Situationsindstillinger"

#~ msgid "Rarely used options"
#~ msgstr "Sjældent brugte indstillinger"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Indstillinger der er låst af regelsættet"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "I kolonnen \"##\" vises status for indstillingen:"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr " - et \"!\" betyder at indstillingen er låst af regelsættet."

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - et \"+\" betyder at du kan ændre indstillingen."

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr " - et \"=\" betyder at indstillingen har sin standardværdi."

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## værdi  (min,maks)"

#~ msgid "Option"
#~ msgstr "Indstilling"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr ""
#~ "En hjælpetekst til hver indstilling kan fås via \"help <indstilling>\"."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Brug \"show situational\" eller \"show rare\" for at vise flere "
#~ "indstillinger.\n"
#~ "Brug \"show changed\" for at vise indstillinger med ikke-"
#~ "standardværdier.\n"
#~ "Brug \"show locked\" for at vise indstillinger, der er låst af "
#~ "regelsættet."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Kan ikke ændre holdene når spillet er startet."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Udefineret argument. Brug:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Ikke noget sådant hold %s.  Oplys venligst et gyldigt holdnavn eller "
#~ "nummer."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Kan ikke være på hold sammen med en barbar."

#~ msgid "Player %s set to team %s."
#~ msgstr "Spiller %s er med i holdet %s."

#~ msgid "Teamvote"
#~ msgstr "Holdafstemning"

#~ msgid "Vote"
#~ msgstr "Afstemning"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (behøver %0.0f%%%s): %d for, %d imod, og %d afstod fra at "
#~ "stemme ud af %d spillere."

#~ msgid " no dissent"
#~ msgstr " ingen uenige"

#~ msgid "There are no votes going on."
#~ msgstr "Der er ingen afstemning i gang."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Du har ikke lov at bruge denne kommando."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Argumentet \"%s\" er ikke entydigt."

#~ msgid "There are no votes running."
#~ msgstr "Der er ingen afstemning i gang."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Ingen gyldig sidste afstemning (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "anden afstemning i gang"
#~ msgstr[1] "andre afstemninger i gang"

#~ msgid "Value must be an integer."
#~ msgstr "Værdien skal være et heltal."

#~ msgid "No such vote (%d)."
#~ msgstr "Ingen sådan stemme (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Du må ikke stemme på det."

#~ msgid "You voted for \"%s\""
#~ msgstr "Du stemte for \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Du stemte imod \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Du afstod fra at stemme på \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Mangler argument <afstemningsnummer> eller strengen \"alle\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "Du har ingen afstemning i gang."

#~ msgid "There isn't any vote going on."
#~ msgstr "Der er ingen afstemning i gang."

#~ msgid "All votes have been removed."
#~ msgstr "Alle afstemninger er blevet fjernet."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Du har ikke lov til at afbryde denne afstemning (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Brug: /cancelvote [<afstemningsnummer>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s har afbrudt afstemningen »%s« (nummer %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Afstemningen »%s« (nummer %d) er blevet afbrudt."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Kan først bruge denne kommando når spillet er startet."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s diplomati ikke længere i fejlsøgning"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomati fejlsøgt"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s teknologi ikke længere i fejlsøgning"

#~ msgid "%s tech debugged"
#~ msgstr "%s teknologi fejlsøgt"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "spillere=%d byer=%d borgere=%d enheder=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Værdi 2 og 3 skal være heltal."

#~ msgid "Bad map coordinates."
#~ msgstr "Ugyldige kortkoordinater."

#~ msgid "No city at this coordinate."
#~ msgstr "Ingen by på denne koordinat."

#~ msgid "%s no longer debugged"
#~ msgstr "%s ikke længere i fejlsøgning"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s's %s ikke længere i fejlsøgning."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Ferrysystem er ikke længere i fejlsøgningstilstand."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Ferrysystem i fejlsøgningstilstand."

#~ msgid "Value 2 must be integer."
#~ msgstr "Værdi 2 skal være et heltal."

#~ msgid "Unit %d does not exist."
#~ msgstr "Enhed %d eksisterer ikke."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Tilvalg '%s' er ikke genkendt."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Parameteren %s bør kun indeholde +- og 0-9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Indstilling: %s er blevet sat til %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Beklager, du kan ikke være global observatør i dette spil."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Du kan ikke overtage en ny spiller på dette tidspunkt."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Du kan ikke overtage en ny spiller da det maksimale antal på %d spiller "
#~ "allerede er nået (indstillingen maksspillere)."
#~ msgstr[1] ""
#~ "Du kan ikke overtage en ny spiller da det maksimale antal på %d spillere "
#~ "allerede er nået (indstillingen maksspillere)."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr "Du kan ikke overtage en ny spiller, da der ingen ledige pladser er."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Beklager, man kan ikke observere barbarer i dette spil."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Beklager, man kan ikke tage barbarer i dette spil."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Beklager, man kan ikke observere døde spillere i dette spil."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Beklager, man kan ikke tage døde spillere i dette spil."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Beklager, man kan ikke observere AI-spillere i dette spil."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Beklager, man kan ikke overtage AI-spillere i dette spil."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Beklager, man kan ikke observere spillere i dette spil."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Beklager, man kan ikke overtage spiller i dette spil."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Beklager, man kan ikke observere i dette spil."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Beklager, man kan ikke overtage spillere i dette spil."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "Beklager, man kan ikke overtage spillere der allerede er forbundet."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Kun spillernavnformen er tilladt."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s kontrollere allerede %s. Brug af 'observer' vil fjerne %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s observerer allerede %s."

#~ msgid "%s is already observing."
#~ msgstr "%s observerer allerede."

#~ msgid "%s now observes %s"
#~ msgstr "%s observer nu %s"

#~ msgid "%s now observes"
#~ msgstr "%s observer nu"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Du kan ikke igangsætte \"/take -\" når spillet allerede er startet."

#~ msgid "%s already controls %s."
#~ msgstr "%s kontrollerer allerede %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Der er ingen ledige spillerpladser til %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Overflyttede nation til %s via serverkonsol."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Overflyttede nation til %s fra %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s kontrollerer nu %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Menneske"

#~ msgid "Alive"
#~ msgstr "I live"

#~ msgid "Dead"
#~ msgstr "Død"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s er ikke knyttet til nogen spiller."

#~ msgid "You can not detach other users."
#~ msgstr "Du kan ikke løsne andre brugere."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s er ikke knyttet til nogen spiller."

#~ msgid "%s detaching from %s"
#~ msgstr "%s frigør fra %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s observerer ikke længere."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Kan ikke indlæse et spil, når et andet kører."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Kan ikke finde det gemte spil eller scenarie med navnet\"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Kunne ikke indlæse gemt spil: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "Du skal give et regelsætnavn. Brug »/show ruleset« for at se hvad det "
#~ "nuværende regelsæt er."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Denne indstilling kan ikke ændres efter at spillet er startet."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Regelopsætningskataloget er allerede \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Kunne ikke finde regelopsætningskataloget \"%s\""

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Regelopsætningskataloget er \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Nuværende katalog for regelopsætningen er: \"%s\""

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Det ville være lidt fjollet, da du ikker er en spiller."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Prøv /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "Tilføjede mønstret %s som element %d til din ignoreringsliste."

#~ msgid "Your ignore list is empty."
#~ msgstr "Din ignorerlingsliste er tom."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Manglende interval. Prøv /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "\"%s\" er ikke et gyldigt interval. Prøv /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Ugyldigt elementnummer: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Ugyldigt interval: %d til %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr "Fjernede mønstret %s (element %d) fra din ignoreringsliste."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Kan ikke ændre niveauer før spilstart."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Spiller %s er med i holdet %s."

#~ msgid "Goodbye."
#~ msgstr "Farvel."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Beklager, du har ikke rettigheder til at benytte serverkommandoer."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Advarsel: '%s' tolket som '%s', men dette er tvetydigt.  Forsøg '%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Ukendt kommando '%s%s'.  Prøv '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Din nye afstemning afløste din tidligere."

#~ msgid "New teamvote"
#~ msgstr "Ny holdafstemning"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (nummer %d) af %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Din nye stemme (\"%s\") var ikke gyldig eller kunne ikke genkendes."

#~ msgid "(server prompt)"
#~ msgstr "(serverkommandolinje)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Afslutter spillet. Serveren genstarter når alle klienter er logget af."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Kan ikke afslutte spil: det er ikke noget spil i gang."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s har erkendt at personen ikke kan vinde."

#~ msgid "You cannot surrender now."
#~ msgstr "Du kan ikke overgive dig nu."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Gætter argument 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Gætter argument 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "De gyldige argumenter er: \"game\", \"ruleset\", \"script\" og \"default"
#~ "\"."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Nulstil alle indstillinger til deres værdier da spillet startede."

#~ msgid "No saved settings from the game start available."
#~ msgstr "Ingen gemte indstillinger fra spilstart er tilgængelige."

#~ msgid "No game started..."
#~ msgstr "Intet spil startet.."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Nulstil alle indstillinger til regelsætværdierne."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Nulstil alle indstillinger til regelsætværdierne."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr "Nulstil alle indstillinger og genindlæs serverstartscriptet."

#~ msgid "Reset all settings to default values."
#~ msgstr "Nulstil alle indstillinger til standardværdier."

#~ msgid "Settings re-initialized."
#~ msgstr "Indstillinger initialiseret igen."

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Kunne ikke læse kommandoskriptfilen '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Navnet »%s« er ikke tilladt af sikkerhedsårasager."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Ingen tilslutning med navn »%s« fundet."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Indlæser skriptfil: '%s'."

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Kunne ikke læse kommandoskriptfilen '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Spillere kan ikke fjernes efter at spillet er startet."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Du kan ikke overtage en ny spiller på dette tidspunkt."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Kunne ikke hente %s"

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Du er ikke knyttet til nogen spiller."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Spiller %s er med i holdet %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Ingen tilslutning med navn '%s'."

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%s kan ikke bevæge sig så langt væk fra kystlinjen."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Festlighederne i %s er afbrudt."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s kontrollerer allerede %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Indstilling: %s er blevet sat til %s."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s kontrollerer allerede %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s er ikke kontrolleret af AIen."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Du er ikke knyttet til nogen spiller."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s er ikke tilsluttet."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (observatør)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Global observatør"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Indstillingsnavn er ikke entydigt."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Ugyldigt argument %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Mangler parameter for »%s«.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Definition af kortstørrelse"

# ?
#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Mangler parameter for »%s«.\n"

#, fuzzy
#~ msgid "All map image definitions deleted."
#~ msgstr "Definition af kortstørrelse"

# ?
#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#, fuzzy
#~ msgid "Map image definition %d deleted."
#~ msgstr "Definition af kortstørrelse"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Mangler parameter for »%s«.\n"

# ?
#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Ugyldig definition på pointgivningsnavn: '%s'."

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Mangler parameter for »%s«.\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Mangler parameter for »%s«.\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Indlæser skriptfil: '%s'."

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Mangler parameter for »%s«.\n"

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Ikke nok menneskelige spillere; spillet vil ikke starte."

#~ msgid "No players; game will not start."
#~ msgstr "Ingen spillere; spillet vil ikke starte."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Ikke nok nationer til alle spillere; spillet vil ikke starte."

#~ msgid "All players are ready; starting game."
#~ msgstr "Alle spillere er klar; starter spillet."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Kan ikke starte spil: Spillet afventer at alle klienter logger af."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Kan ikke starte spil: Det er allerede i gang."

#~ msgid "Cutting connection %s."
#~ msgstr "Afbryder tilslutning til %s."

#~ msgid "connection cut"
#~ msgstr "forbindelse afbrudt"

#~ msgid "You may not kick yourself."
#~ msgstr "Du kan ikke sparke dig selv ud."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "Der skal være mindst %d unikke forbindelser til serveren for at denne "
#~ "kommando er gyldig."

#~ msgid "kicked"
#~ msgstr "sparket"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Velkommen - dette er den indledende hjælpetekst for Freecivserveren.\n"
#~ "\n"
#~ "To vigtige serverbegreber er kommandoer og indstillinger. Kommandoer, f."
#~ "eks. \"help\", bruges til at kommunikere med serveren. Visse kommandoer "
#~ "tager et eller flere argumenter, adskilt af mellemrum. I mange tilfælde "
#~ "kan kommandoen og argumenterne forkortes. Indstillinger bruges til at "
#~ "styre serveren, mens den er i gang. Husk at kommandoer og indstillinger "
#~ "skrives på engelsk.\n"
#~ "\n"
#~ "For at finde ud hvordan man får mere information om kommandoer og "
#~ "indstillinger, bruges \"help help\".\n"
#~ "\n"
#~ "For de utålmodige er de vigtigste kommandoer til at komme hurtigt i "
#~ "gang:\n"
#~ "  show   -  se nuværende indstillinger\n"
#~ "  set    -  ændr indstillinger\n"
#~ "  start  -  sæt spillet i gang når spillerne er tilsluttet\n"
#~ "  save   -  gem det nuværende spil\n"
#~ "  quit   -  afslut"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Kommando: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Kommando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Sammendrag: "

#~ msgid "Level: %s"
#~ msgstr "Niveau: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Følgende serverkommandoer er tilgængelige:"

#~ msgid "Possible matches: %s"
#~ msgstr "Mulige hit: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Hjælpeargument '%s' er ikke entydigt."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Ingen træffer fundet for hjælpeargument '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Liste af tilslutninger til server:"

#~ msgid "<no connections>"
#~ msgstr "<ingen tilslutninger>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Holdliste:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "aktiv"

#~ msgid "Your ignore list:"
#~ msgstr "Din ignoreringsliste:"

#~ msgid "List of players:"
#~ msgstr "Spillerliste:"

#~ msgid "<no players>"
#~ msgstr "<ingen spillere>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "bruger %s, "

#~ msgid ", ready"
#~ msgstr ", klar"

#~ msgid ", not ready"
#~ msgstr ", ikke klar"

#~ msgid ", Dead"
#~ msgstr ", død"

#~ msgid ", difficulty level %s"
#~ msgstr ", sværhedsgrad %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d forbindelse:"
#~ msgstr[1] " %d forbindelser:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s fra %s (kommando-adgangsniveau %s), bufstørrelse=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (observatørtilstand)"

#~ msgid "List of scenarios available:"
#~ msgstr "Tilgængelige scenarier:"

#~ msgid "List of teams:"
#~ msgstr "Holdliste:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d spiller :"
#~ msgstr[1] "%2d : '%s' : %d spillere :"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Definition af kortstørrelse"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Definition af kortstørrelse"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Spillerliste:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (nummer %d) af %s: %s"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Ulovligt listeargument: '%s'.  Forsøg '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "Folkeslaget %s har opnået kundskab om %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Folkeslaget %s har forsket sig frem til fremtidsteknologi nr. %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s erhvervet fra %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Opdagelsen af %s gør styreformen %s tilgængelig. Måske ønsker du at "
#~ "starte en revolution."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Opdagelsen af %s FORÆLDER %s i %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Opfandt %s. Vore forskere koncentrerer sig om %s. Målet er %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "Opfandt %s. Forskerne ved ikke hvad der skal forskes på som det næste."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Opfandt %s. Forskerne vælger at forske i %s."

#~ msgid "Learned %s. "
#~ msgstr "Lærte %s. "

#~ msgid "Researching %s."
#~ msgstr "Forsker på %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Dygtige videnskabsfolk fra hele verden tilslutter sig dig; du får et "
#~ "umiddelbart gennembrud."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr "Utilstrækkelig forskning. Vi mistede fremtidsteknologi %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Utilstrækkelig forskning. Vi mistede %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "Den påkrævede teknologi for vores styreform, \"%s\", gik tabt. Borgerne "
#~ "har startet en revolution på vej til \"%s\"."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "Den påkrævede teknologi for vores nye styreform, \"%s\", gik tabt. "
#~ "Borgerne har valgt \"%s\" som ny målstyreform."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%s kan ikke bygge %s. Den krævede teknologi gik tabt."

#~ msgid "Technology goal is %s."
#~ msgstr "Det teknologiske mål er %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Du stjæler %s fra %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "Folkeslaget %s stjal %s fra dig!"

# Eksempel: "Danskerne stjal Skrivekunst fra Svenskerne"
#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s stjal %s fra %s."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "Det var ærgerligt! Du begik en fejl ved overførsel af teknologien %s, og "
#~ "mistede den."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Ulovlig pakke, kan ikke opgradere %s (endnu)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s opgraderet til %s for %d guld."
#~ msgstr[1] "%d %s opgraderet til %s for %d guld."

#~ msgid "No units could be upgraded."
#~ msgstr "Ingen enheder kunne opgraderes."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s opgraderet til %s for %d guld."
#~ msgstr[1] "%s opgraderet til %s for %d guld."

#~ msgid "Can't build a city on %s."
#~ msgstr "Kan ikke bygge en by på %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s kan ikke bygge en by på %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Kan ikke placere en by inden for fremmede grænser."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr "Kan ikke placere en by der, da en anden by ligger for tæt på."

#~ msgid "Only %s can build a city."
#~ msgstr "Kun %s kan bygge en by."

#~ msgid "Can't build a city."
#~ msgstr "Kan ikke bygge en by."

#~ msgid "Only %s can add to a city."
#~ msgstr "Kun %s kan tilføje til en by."

#~ msgid "Can't add to a city."
#~ msgstr "Kan ikke tilføje på en by her."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "%s enhed har ikke flere træk at tilføje %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "%s enhed har ingen træk igen til at bygge by."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s er ejet af %s, kan ikke tilføje %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s er for stor til at tilføje %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s er afhængig af en forbedring for at vokse, så du kan ikke tilføje %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Kan ikke tilføje %s til %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s tilføjet for at hjælpe %s med at vokse."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "%s blev skudt ned af SDI-forsvar. Sikke et spild."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Atomangrebet på %s blev undgået af dit SDI-forsvar."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%s overlevede det ynkelige angreb fra %s %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "%s mislykkes i angrebet mod %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Denne type enheder kan ikke overtage en by."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Kan ikke angribe hvis du ikke erklærer krig først."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s kan kun bevæge sig i din kontrolzone."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s kan ikke bevæge sig så langt væk fra kystlinjen."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Kan ikke angribe hvis du ikke først erklærer krig med %s."

#~ msgid "This unit has no moves left."
#~ msgstr "Denne enhed har ingen træk igen."

#~ msgid "No diplomat action possible."
#~ msgstr "Ikke muligt at udføre diplomattjenester."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Enhed kan ikke udføre diplomatiske handlinger fra %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Du må først erklære %s krig. Prøv at bruge spillerdialogboksen (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Din %s tilfangetog %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Din %s-enhed blev taget til fange af %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Denne enhed er under transport og kan derfor ikke bombe."

#~ msgid "You can't attack there."
#~ msgstr "Du kan ikke angribe der."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "En transport enhed er ikke allieret med alle enheder eller byen på dette "
#~ "felt."

# karavane/fragt
#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Din %s hjælper med at bygge %s i %s (%d udestående)."

# karavane/fragt
#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Din %s hjælper med at bygge %s i %s (%d i overskud)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Beklager, din %s kan ikke etablere en handelsrute her, da den ingen "
#~ "hjemby har."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Beklager, din %s kan ikke etablere en handelsrute mellem %s og %s."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Beklager, din %s kan ikke etablere en handelsrute her!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Byen %s har allerede %d bedre handelsruter!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Din %s fra %s er ankommet i %s, og overskuddet udgør %d i guld og "
#~ "forskning."
#~ msgstr[1] ""
#~ "Din %s fra %s er ankommet i %s, og overskuddet udgør %d i guld og "
#~ "forskning."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Nye handelsruter etableret fra %s til %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%s etablerede en handelsrute mellem deres by %s og %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Handelsrute mellem %s og %s afbrudt."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Beklager, %s har afbrudt handelsruten fra %s til din by %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s blev opgraderet uden omkostning til %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Din %s er løbet tør for liv."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "%s er returneret for brændstofpåfyldning."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "%s er løbet tør for brændstof."

# formulering undgår en/et-problem
#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "%s opnåede mere erfaring og blev %s."

#~ msgid "%s converted to %s."
#~ msgstr "%s konverteret til %s."

#~ msgid "%s cannot be converted."
#~ msgstr "%s kan ikke konverteres."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Teleporterede %s til %s."

#~ msgid "Moved your %s."
#~ msgstr "Flyttede %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Opløste %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Kunne ikke forsvare %s, %s har tabt spillet."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Tabet af %s indebar at du tabte spillet! Vær mere forsigtig næste gang!"

# problem
#~ msgid "%s lost when %s was lost."
#~ msgstr "%s gik tabt da %s gik tabt."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s undslap ødelæggelsen af %s, og flygtede til %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarleder fanget, %d guld betalt i løsepenge."
#~ msgstr[1] "Barbarleder fanget, %d guld betalt i løsepenge."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "%s vandt i angrebet mod %s %s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s gik tabt i et angreb fra %s %s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "%s vandt i angrebet mod %s %s (og %d anden enhed)!"
#~ msgstr[1] "%s vandt i angrebet mod %s %s (og %d andre enheder)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s gik tabt da %s %s angreb %s %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (og %s) gik tabt i et angreb fra %s %s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s og %d anden enhed gik tabt i et angreb fra %s %s."
#~ msgstr[1] "%s og %d andre enheder gik tabt i et angreb fra %s %s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d enhed tabt da %s %s angreb %s %s."
#~ msgstr[1] "%d enheder tabt da %s %s angreb %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "%s blev udsat for atomangreb fra %s."

#~ msgid "yourself"
#~ msgstr "dig selv"

#~ msgid "The %s %s was nuked."
#~ msgstr "%s %s blev udsat for atomangreb."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s blev udsat for atomangreb fra %s."

#~ msgid "You nuked %s."
#~ msgstr "Du udførte et atomangreb mod %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s detonerede en atombombe!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s kan ikke konverteres."

#~ msgid "%s transported successfully."
#~ msgstr "%s blev transporteret uskadt frem."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Denne enhed kan ikke lave faldskærmsudspring."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Du kan ikke foretage faldskærmudspring med en transportenhed."

#~ msgid "The destination location is not known."
#~ msgstr "Bestemmelsesstedet er ukendt."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Denne enhed kan ikke foretage faldskærmudspring i %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Afstanden til målet (%i) er større end enhedens rækkevidde (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Dine %s udførte faldskærmsudspring på %s og gik til grunde."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Dine %s blev dræbt af modstanderens enheder på udspringsstedet."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Din overflyvning skræmmer stammen; de spreder sig i frygt."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Ordre for %s blev afbrudt efter at fjendens bevægelser blev opdaget."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Ordre for %s blev afbrudt, da der er enheder i vejen."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Ordre for %s blev afbrudt på grund af, at bygningen af byen ikke lykkedes."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Ordre for %s afbrudt, da de medfører en ugyldig aktivitet."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Ordre for %s afbrudt, da de medfører en ugyldig placering."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Ordre for %s afbrudt da der er enheder i vejen."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Ordre for %s afbrudt da bevægelse ikke kunne gennemføres."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Forsøg på at ændre hjembyen for %s mislykkedes."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Forsøg på at etablere handelsrute for %s mislykkedes."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Forsøg på at bygge vidunder for %s mislykkedes."

#~ msgid "Your %s has invalid orders."
#~ msgstr "%s har ugyldige ordre."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "Din enhed kan ikke flytte i endnu %s denne tur. Se /help unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" er afgjort med %d til %d med %d blanke og %d som ikke stemte."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" faldt med %d imod, %d for, %d blanke og %d som ikke stemte."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s stemte ja."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s stemte nej."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s stemte blankt."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (behøver %0.0f%% og ingen uenige)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (behøver %0.0f%% der stemmer for)."

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s eller %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr " eller %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s og %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr " og %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du spiller Freeciv uden brug af iconv. Medmindre du\n"
#~ "anvender tegnsættet latin1, kan du risikere at visse\n"
#~ "tegn ikke vises korrekt. Du kan hente iconv fra\n"
#~ "http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Kunne ikke ændre tekst fra %s til %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Ugyldigt logniveau »%s«.\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Ugyldigt logniveau %d i »%s«.\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv skal kompileres med DEBUG-tilvalget for at benytte "
#~ "fejlfindingsniveau %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Ugyldigt udformet logniveauparameter »%s«.\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Ikke et heltal: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Tomt filnavn i logniveauparameter »%s«.\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv skal kompileres med DEBUG-tilvalget for at benytte avancerede "
#~ "fejlfindingsniveauer baseret på filer.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Kunne ikke åbne logfil: %s for tilføjelse »%s«.\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "sidste besked gentaget %d gang"
#~ msgstr[1] "sidste besked gentaget %d gange"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total %d gentagelse)"
#~ msgstr[1] " (total %d gentagelser)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Kunne ikke hente %s"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Kunne ikke åbne \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Mangler parameter for »%s«.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Mangler parameter for »%s«.\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" er sat til at være tom. Prøver \"%s\" i stedet."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" er sat til at være tom. Benytter standardsti \"%s\" for "
#~ "datakataloger i stedet."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" er sat til at være tom. Benytter standardsti \"%s\" til "
#~ "gemmekatalogerne i stedet."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" er sat til at være tom. Benytter standardsti \"%s\" til "
#~ "scenariekataloger i stedet."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Kunne ikke læse fra datakataloget %s: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Stien kan sættes via miljøvariablen \"%s\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Nuværende sti er: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Den nødvendige fil »%s« mangler... afslutter!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Fatal fejl: du forsøger at køre mig som superbruger!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Brug en ikke priviligeret konto i stedet.\n"

#~ msgid "exact match"
#~ msgstr "eksakt fund"

#~ msgid "only match"
#~ msgstr "eneste fund"

#~ msgid "ambiguous"
#~ msgstr "tvetydig"

#~ msgid "empty"
#~ msgstr "tom"

#~ msgid "too long"
#~ msgstr "for lang"

#~ msgid "non-match"
#~ msgstr "ikke-fund"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "dag"
#~ msgstr[1] "dage"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "time"
#~ msgstr[1] "timer"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minut"
#~ msgstr[1] "minutter"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "sekund"
#~ msgstr[1] "sekunder"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "fejl %ld (mislykket FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "fejl %d (oversat uden strerror)"

# Bemærk at mødet rent faktisk afbrydes
#~ msgid "_Cancel meeting"
#~ msgstr "_Afbryd møde"

#~ msgid "Accept _treaty"
#~ msgstr "Accepter _traktat"

#~ msgid "_Gold:"
#~ msgstr "_Guld:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomaten afventer din ordre"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Denne klient har ingen specielle indstillinger for kommandolinje\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d handel / %d"

#~ msgid "no extra / %d"
#~ msgstr "ingen ekstra / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fæstning & flybase"

#~ msgid "Nation's Legend"
#~ msgstr "Nationsbeskrivelse"

#~ msgid "SORRY... NO INFO"
#~ msgstr "BEKLAGER... INGEN INFO"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fæstning & Flybase"

#~ msgid "Build Railroad"
#~ msgstr "Byg jernbane"

#~ msgid "%*sRivers"
#~ msgstr "%*sFloder"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Kan ændre felter.\n"

# dumbo translation
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Kan fra søenheder angribe fjendens byer og landenheder på felter på "
#~ "land.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Får dobbelt forsvar mod enheder som er 'til hest'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Tæller som 'til hest' mod enkelte forsvarere.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Tæller som »helikopter« mod enkelte angribere.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Velegnet til at angribe »helikopter« enheder.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Får femdoblet forsvar mod raketter og fly.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Vil blive bygget som veteran i byer med egnede træningsfaciliteter (se "
#~ "lufthavn).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Kan forfremmes efter sejr over fjendtlig enhed.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Vil blive bygget som veteran under kommunistledelse.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Kan blive forfremmet efter en succesfuld mission.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "*Vil blive bygget som veteran i byer med egnede træningsfaciliteter (se "
#~ "kaserne).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Vil blive bygget som veteran i byer med egnede træningsfaciliteter (se "
#~ "havneområde).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kan forfremmes igennem kamp eller træning.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kan bygges som veteran via træning.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Tillader %s at opgradere veje til jernbaner.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Landenheder kan ikke rejse på havterræn."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Angivelse af dette tilvalg vil tegne enhederne på kortet."

#, fuzzy
#~ msgid ""
#~ "If this value is activated, the area of all nation are displayed in the "
#~ "color of the nation."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil afstemningsbjælken vise "
#~ "afstemningsinformation."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Ugyldig $http_proxy eller metaserver værdi, skal starte med 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Mislykkedes i forsøg på at finde server"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Ingen lydsystemer kunne initialiseres!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Ukendt indstilling '%s'."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Tyskland blev forenet i 1871 af Preussens militær. Efter 1. verdenskrig "
#~ "blev det en republik, men faldt under nazismens åg i 1933 og startede 2. "
#~ "verdenskrig. Efter krigen blev landet delt i 2 stater, en demokratisk i "
#~ "vest og en kommunistisk i øst. De to lande blev genforenet i 1990 efter "
#~ "afslutningen af Den Kolde Krig."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Hav dækker store dele af verden, og kun søenheder (Trierer og andre både) "
#~ "kan færdes på dem."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Det moderne Spanien blev skabt da kongedømmerne Castille og Aragon førte "
#~ "an i generobringen af Den Iberiske Halvø fra muslimerne. Generobringen "
#~ "var fuldført i 1492, det samme år som Columbus sejlede ud mod Amerika."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Netværk"

#~ msgid "?team name:Dark White"
#~ msgstr "Mørk hvid"

#~ msgid "?team name:Indigo"
#~ msgstr "Indigo"

#~ msgid "?team name:Nutmeg"
#~ msgstr "Muskatnød"

#~ msgid "?team name:Ultramarine"
#~ msgstr "Ultramarin"

#~ msgid "?team name:Xanadu"
#~ msgstr "?team name:Xanadu"

#~ msgid "Dictatress %s"
#~ msgstr "Diktator %s"

#~ msgid "?female:Empress %s"
#~ msgstr "?female:Kejserinde %s"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "?female:Premier"

#~ msgid "?female:Popess %s"
#~ msgstr "?female:Pavinde %s"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:leder"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Mansa"

#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Sheikh %s"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Duce %s"

# http://en.wikipedia.org/wiki/Abbess
#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Abbedisse %s"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Rabbi %s"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Statholderinde %s"

#~ msgid "Rail"
#~ msgstr "Togskinne"

#~ msgid "Cannot determine control directory"
#~ msgstr "Kan ikke bestemme kontrolkatalog"

#, fuzzy
#~ msgid "Modpack"
#~ msgstr "Adresse for tilføjelsespakke"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <metalinje>"

#, fuzzy
#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "Med kommandoen \"create\" oprettes en ny spiller med det givne navn.\n"
#~ "Hvis spillet er blevet startet, vil kommandoen lede efter frie "
#~ "spillerpladser og, hvis der ikke er nogen tilgængelige, forsøge at "
#~ "genbruge pladser for døde spillere. Den nye spiller har ingen enheder "
#~ "eller byer."

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Gem spil i fil."

#~ msgid "current version"
#~ msgstr "nuværende version"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "freeciv 2.3.0"

#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr ""
#~ "Kør kompatibilitetsfunktion for version: <%d (ønsker: %d, server: %d)."

#~ msgid "Land moving units"
#~ msgstr "Landenheder"

#~ msgid "Sea moving units"
#~ msgstr "Havenheder"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Enheder der kan bevæge sig på både land og vand"

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Ingen bygrundlægger (\"c\") i startenhedsstrengen: \"%s\". Prøv »help "
#~ "startunits«."

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Spillet vil automagisk gemmes med så mange runders mellemrum. 0 betyder "
#~ "at man ikke ønsker auto-gemning."

#~ msgid "Save using the given savegame version"
#~ msgstr "Gem med den givne gemmefilversion"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Opret en gemmefil, som kan indlæses af den givne version af Freeciv. "
#~ "Bemærk at visse funktioner ikke vil blive gemt/genskabt for ældre "
#~ "versioner."

#~ msgid "Game ended in a draw."
#~ msgstr "Spillet endte uafgjort."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Ingen spiller med navn '%s'."

#, fuzzy
#~ msgid "Please cancel first your own delegation."
#~ msgstr "Ryd enhedsordrer ved valg"

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s har tilsluttet sig fra %s (spiller %s)."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Der er ingen ledige spillerpladser til %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(ingen definerede arbejdslister)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Kun %s kan angribe fra havet."

#~ msgid "Cannot attack from sea."
#~ msgstr "Kan ikke angribe fra havet."

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Fejl: Rekursive kald til log.\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FIL\tIndlæs gemt spil fra FIL\n"

#~ msgid "  -M, --Meta  …ú(…ú(€…ú(server ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tSæt ADDR som metaserveradressen\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tGem ppms fra kortet når der gemmes.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: Ugyldig adresse: <%s %d>."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Serveren ser ud til at være gået ind i en uendelig løkke ved placering af "
#~ "startpositioner.\n"
#~ "Måske er antallet af spillere for stort til denne bane."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tAnnoncer spil i LAN med brug af protokol PROTO "
#~ "(IPv4/IPv6/ingen)\n"

#~ msgid "Show combat animation"
#~ msgstr "Vis kampanimation"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Ved at slå denne indstilling fra vil der ikke blive vist kampanimation "
#~ "mellem enheder på kortet."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Klargør alle"

#~ msgid "_Sentry idle"
#~ msgstr "_Afvent hvis inaktive"

#~ msgid "Select _all"
#~ msgstr "Vælg _alle"

#~ msgid "Build _Railroad"
#~ msgstr "Byg je_rnbane"

#~ msgid "Pass"
#~ msgstr "Gå forbi"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategi og taktik"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Kan ikke bestemme kontrolkatalog"

#~ msgid "Failed to download modpack list"
#~ msgstr "Kunne ikke hente tilføjelsespakkeliste"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Amir Al-Muminin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Amirat Al-Muminin %s"

#~ msgid "Sheik %s"
#~ msgstr "Sheik %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malikta %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "?title:Leder %s"

#~ msgid "Liberator %s"
#~ msgstr "Befrier %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Befrier %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Fader %s"

#~ msgid "Mother %s"
#~ msgstr "Moder %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Sydstaterne var en union af de sydligst beliggende stater i USA. De blev "
#~ "skabt i 1861 af seks stater der erklærede deres uafhængighed af resten af "
#~ "USA. De måtte dog opgiver denne status nogle få år senere, efter en "
#~ "blodig borgerkrig."

#~ msgid "Thane %s"
#~ msgstr "Thane %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Potestate %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Potestate %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Doña %s"

#~ msgid "Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Kikmongwi %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Storhertug %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Storhertuginde %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Ajaw %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "?Female:Foged %s"

#~ msgid "Perfect %s"
#~ msgstr "Perfect %s"

#~ msgid "Perfectae %s"
#~ msgstr "Perfectae %s"

#~ msgid "Corrector %s"
#~ msgstr "Korrektor %s"

#~ msgid "Correctrix %s"
#~ msgstr "Korrektrix %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Papuanerne er et melanesisk folk på øen New Guinea."

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "?female:Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas er den næststørste og næstmest befolkede stat i USA, kendt for sin "
#~ "»større end livet« cowboymentalitet."

#~ msgid "%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "?female:%s Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Forkvinde %s"

#~ msgid "Dictador %s"
#~ msgstr "Dictador %s"

#~ msgid "Dictadora %s"
#~ msgstr "Dictadora %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Magister Militium %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Magistra Militium %s"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Opgrader %s til %s for %d guld?\n"
#~ "Skatkammeret har %d guld."

#~ msgid "?bzip2error:OK"
#~ msgstr "O.k."

#~ msgid "?bzip2error:Run ok"
#~ msgstr "Kør o.k."

#~ msgid "?bzip2error:Flush ok"
#~ msgstr "Tøm o.k."

#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Afslutning o.k."

#~ msgid "?bzip2error:Stream end"
#~ msgstr "Strømafslutning"

#~ msgid "?bzip2error:Config error"
#~ msgstr "Konfigurationsfejl"

#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Sekvensfejl"

#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Parameterfejl"

#~ msgid "?bzip2error:Mem error"
#~ msgstr "Hukommelsesfejl"

#~ msgid "?bzip2error:Data error"
#~ msgstr "Datafejl"

#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Ikke bzip2-fil"

#~ msgid "?bzip2error:IO error"
#~ msgstr "IO-fejl"

#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Uventet EOF"

#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Uddatabuffer fuld"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: »%s« (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2-fejl %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* En ikke-militær enhed (kan ikke angribe; ingen undtagelsestilstand).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Opgrader %d for %d guld?\n"
#~ "Skatkammeret har %d guld."
#~ msgstr[1] ""
#~ "Opgrader %d for %d guld?\n"
#~ "Skatkammeret har %d guld."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Køb %s for %d guld?\n"
#~ "Skatkammeret har %d guld."

#~ msgid "Build _Fortress"
#~ msgstr "Byg _Fæstning"

#~ msgid "Build Airbas_e"
#~ msgstr "Byg fly_base"

#~ msgid "Add to City (_B)"
#~ msgstr "Tilføj by (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Ændr til %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Ændr til %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Sælg f_orældede"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Udgifter (totalt: %d)"

#~ msgid "City Overview"
#~ msgstr "Byoversigt"

#~ msgid "Worklist"
#~ msgstr "Arbejdsliste"

#~ msgid "Misc. Settings"
#~ msgstr "Forskellige indstillinger"

#~ msgid "Units present"
#~ msgstr "Enheder til stede"

#~ msgid "Unit List"
#~ msgstr "Enhedsliste"

#~ msgid "Improvement"
#~ msgstr "Forbedring"

#~ msgid "_Yes"
#~ msgstr "_Ja"

#~ msgid "_No"
#~ msgstr "_Nej"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Handel med %s giver %d handel.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Ingen handelsruter eksisterer."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Total handel fra handelsruter: %d"

#~ msgid "_Cancel"
#~ msgstr "_Annuller"

#~ msgid "_Activate Unit"
#~ msgstr "_Aktiver enhed"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktiver enhed, _luk dialogboks"

#~ msgid "_Sentry Unit"
#~ msgstr "_Afvent"

#~ msgid "_Disband Unit"
#~ msgstr "_Opløs enhed"

#~ msgid "_Upgrade Unit"
#~ msgstr "_Opgrader enhed"

#~ msgid "Elvises"
#~ msgstr "Artister"

#~ msgid "Configure City Report"
#~ msgstr "Tilpas byrapport"

#~ msgid "No Buildings Available"
#~ msgstr "Ingen bygninger tilgængelige"

#~ msgid "No Units Available"
#~ msgstr "Ingen enheder tilgængelige"

#~ msgid "No Wonders Available"
#~ msgstr "Ingen vidundere tilgængelig"

#~ msgid "Available To Build"
#~ msgstr "Tilgængelig for bygning"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Vælg en enhed eller forbedring at ændre produktion fra."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Vælg en enhed eller forbedring at ændre produktion til."

#~ msgid "That's the same thing!"
#~ msgstr "Det er den samme ting!"

#~ msgid "Change All"
#~ msgstr "Ændr alt"

#~ msgid "Select"
#~ msgstr "Vælg"

#~ msgid "Configure"
#~ msgstr "Indstillinger"

#~ msgid "City Advisor"
#~ msgstr "Byrådgiver"

#~ msgid "City Report"
#~ msgstr "Byrapport"

#~ msgid "For information on:"
#~ msgstr "For information om:"

#~ msgid "CMA and presets"
#~ msgstr "Byforvaltning og forhåndsvalg"

#~ msgid "including sample presets,"
#~ msgstr "inkluderet eksempelforhåndsvalg,"

#~ msgid "see README.cma."
#~ msgstr "se README.cma."

#~ msgid "New"
#~ msgstr "Ny"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Kunne ikke indlæse det gemte spil"

#~ msgid "Local Area Network"
#~ msgstr "Lokalnetværk"

#~ msgid "Connect To Network Game"
#~ msgstr "Tilslut til netværksspil"

#~ msgid "Choose a nation to play"
#~ msgstr "Vælg et folkeslag at spille"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Antal spillere (inklusive AI):"

#~ msgid "AI skill level:"
#~ msgstr "AI-niveau:"

#~ msgid "Game Options"
#~ msgstr "Spilindstillinger"

#~ msgid "Start Game"
#~ msgstr "Start spil"

#~ msgid "Host:"
#~ msgstr "Server:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Bystil:"

#~ msgid "Unit Selection"
#~ msgstr "Valg af enhed"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Denne Evige Traktat\n"
#~ "markerer resultatet af det diplomatiske arbejde mellem\n"
#~ "%s %s %s\n"
#~ "og\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Fjern punkt"

#~ msgid "Allows "
#~ msgstr "Tillader "

#~ msgid "Obsoletes "
#~ msgstr "Forælder "

#~ msgid " (with "
#~ msgstr " (med "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Hersker: %s %s"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Local _Options"
#~ msgstr "L_okale indstillinger"

#~ msgid "_Message Options"
#~ msgstr "_Beskeds indstillinger"

#~ msgid "Sa_ve Settings"
#~ msgstr "Ge_m opsætning"

#~ msgid "Server O_ptions"
#~ msgstr "Server_indstillinger"

#~ msgid "_Write Log"
#~ msgstr "_Eksporter log"

#~ msgid "_Clear Log"
#~ msgstr "_Ryd log"

#~ msgid "_Disconnect"
#~ msgstr "_Afbryd forbindelse"

#~ msgid "_Orders"
#~ msgstr "_Ordrer"

#~ msgid "Transf_orm to Hills"
#~ msgstr "_Ændr til bakker"

#~ msgid "_Road"
#~ msgstr "_Vej"

#~ msgid "Rai_l"
#~ msgstr "_Jernbane"

#~ msgid "_Irrigate"
#~ msgstr "Overr_isle"

#~ msgid "_Go to Tile"
#~ msgstr "_Gå til felt"

#~ msgid "_Reports"
#~ msgstr "_Rapporter"

#~ msgid "Out:"
#~ msgstr "Txt:"

#~ msgid "Mes:"
#~ msgstr "Bsk:"

#~ msgid "Pop:"
#~ msgstr "Eget:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Hvor skal beskeder vises\n"
#~ "Txt = Tekstvindue, Bsk = Besked vindue, Eget = Eget vindue"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d trin)"
#~ msgstr[1] "(%d trin)"

#~ msgid "Trade Report"
#~ msgstr "Handelsrapport"

#~ msgid "Sell Obsolete"
#~ msgstr "Sælg forældede"

#~ msgid "Building Name"
#~ msgstr "Bygningsnavn"

#~ msgid "Totals"
#~ msgstr "Totaler"

#~ msgid "Rename Worklist"
#~ msgstr "Omdøb arbejdsliste"

#~ msgid "Remove"
#~ msgstr "Fjern"

#~ msgid "Available items"
#~ msgstr "Tilgængelige ting"

#~ msgid "Show future targets"
#~ msgstr "Vis fremtidige mål"

#~ msgid "Undo"
#~ msgstr "Fortryd"

#~ msgid "Environment variable HOME not set"
#~ msgstr "Miljøvariablen HOME er ikke angivet"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Hovedkort (mus):\n"
#~ "================\n"
#~ "  Venstreklik på by:            Åbn bydialog\n"
#~ "  Venstreklik på enhed:         Aktiver enhed\n"
#~ "  Venstreklik og træk på enhed: Kommandoen Gå til for enhed\n"
#~ "                                (hvis tastaturfri Gå til er slået til)\n"
#~ "  Midterklik:                   Vis feltinfo\n"
#~ "  Højreklik:                    Centrer felt i synsfeltet\n"
#~ "\n"
#~ "  Skift-venstreklik:            Kopier produktion (GTK)\n"
#~ "  Skift-højreklik på by:        Flyt produktion ind i by (GTK)\n"
#~ "\n"
#~ "  Skift-Ctrl-venstreklik:       Juster byarbejdere\n"
#~ "  Ctrl-midterklik:              Væk ventende enheder\n"
#~ "  Skift-Ctrl-højreklik          Vis byarbejdere (mus over eller nær by)\n"
#~ "\n"
#~ "  Områdemarkering (GTK):\n"
#~ "  ======================\n"
#~ "  Højreklik og træk:     Starter områdemarkering\n"
#~ "  Venstreklik:           Slå feltfremhævelse til/fra\n"
#~ "  Skift-højreklik:       Indsæt produktion i markerede byer\n"
#~ "  Højreklik:             Afbryd områdemarkering\n"
#~ "\n"
#~ "  Byerne, som markeres på kortet,\n"
#~ "  vil også blive markeret i byrapporten."

#~ msgid ""
#~ "If the default value of startpos is used then a startpos setting will be "
#~ "chosen based on the generator:\n"
#~ "- \"Fully random height\" (RANDOM): depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): all on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): one player per continent.\n"
#~ "See the 'startpos' setting."
#~ msgstr ""
#~ "Hvis standardværdien af startpos bruges, vil en startpos-indstilling "
#~ "blive valgt afhængigt af generatoren:\n"
#~ "- \"Helt tilfældig højde\" (RANDOM): afhængigt af kontinentstørrelsen.\n"
#~ "- \"Pseudofraktal højde\" (FRACTAL): alle på samme kontinent.\n"
#~ "- \"Ø-baseret\" (ISLAND): en spiller per kontinent.\n"
#~ "Se indstillingen \"startpos\"."

#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "Valget \"Generatorens valg\" (DEFAULT) betyder at standardværdien "
#~ "bestemmes ud fra den valgte generator. Se indstillingen \"generator\".\n"
#~ "Bemærk: Generatorer prøver at skabe det rigtige antal kontinenter for de "
#~ "valgte startpositioner og antal spillere."

#~ msgid "Falling back to generator %d."
#~ msgstr "Falder tilbage på generator %d."

#~ msgid "Sea"
#~ msgstr "Hav"

#~ msgid "Air"
#~ msgstr "Luft"

#~ msgid "Missile"
#~ msgstr "Missil"

#~ msgid "Big Land"
#~ msgstr "Stor land"

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Alle dine nye militære landenheder, der bliver bygget i byer på samme "
#~ "kontinent, bliver veteraner på første niveau. Chancen for at en enhed "
#~ "opnår næste veteranniveau efter en kamp øges med halvdelen."

#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Hvorvidt grænseændringer kan ses igennem krigståge"

#~ msgid "_Full Screen"
#~ msgstr "_Fuldskærm"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Vis Civiliopedia oplysninger for %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Forurening:  %3d"

#~ msgid "<AI>"
#~ msgstr "<AI>"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help             Udskriv et resume af tilvalgene\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version          Udskriv versionsnummeret\n"

#~ msgid " or "
#~ msgstr " eller "

#~ msgid " and "
#~ msgstr " og "

#~ msgid "?or:, "
#~ msgstr "?eller:, "

#~ msgid "?and:, "
#~ msgstr "?og:, "

#~ msgid "IPv4 service lookup failed <%d>."
#~ msgstr "Opslag efter IPv4-tjeneste mislykkedes <%d>."

#~ msgid "?accslvllist:or "
#~ msgstr "?accslvllist:eller "

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Placer en spillers startposition.\n"
#~ "Genvej: p"

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: med %s"

#~ msgid ""
#~ "If a city is currently producing gold (building Coinage in the default "
#~ "rules), an activity which never completes, putting an item on its "
#~ "worklist will cause it to stop producing gold and start working on that "
#~ "item next turn."
#~ msgstr ""
#~ "En by der i øjeblikket producerer guld (bygger Kapitalisering ifølge "
#~ "standardreglerne), en aktivitet som aldrig fuldføres, vil standse sin "
#~ "produktion af guld hvis man sætter et nyt punkt i dens arbejdsliste. Den "
#~ "vil så påbegynde arbejdet på dette punkt næste tur."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nation i Centralasien. Erobet af russerne i 19. århundrede, Tadsjikistan "
#~ "opnåede uafhængighed fra Sovjetunionen i 1991."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nation i det centrale Asien. Erobret af det russiske rige i det 19. "
#~ "århundrede, Turkmenistan opnåede uafhængighed fra Sovjetunionen i 1991."

#~ msgid "Game ended in a draw"
#~ msgstr "Spillet endte uafgjort"

#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Angivelse af dette tilvalg vil tegne enhederne i fokus, inklusive "
#~ "tilfældet hvor de andre enheder ikke vil blive tegnet."

#~ msgid "Run ok"
#~ msgstr "Kørsel o.k."

#~ msgid "Flush ok"
#~ msgstr "Tømning o.k."

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Kan ikke indstille tom navn for spiller (%d) '%s'."

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#~ msgid "All players must have a team if this option value is used."
#~ msgstr "Alle spillere skal have et hold hvis dette tilvalg bruges."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = ingen 1x1-øer; 1 = nogle 1x1-øer"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = kontinenter kan forbindes til polerne, 1 = polerne er normalt separate"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = normal jordlignende planet; 1 = kun tempereret planet "

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Komprimeringskatalog til brug for gemte spil.\n"
#~ " 0 - ingen\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Ikke alle servere understøtter alle komprimeringsmetoder."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Ruter længere end 99 runder er ikke understøttet."

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du spiller Freeciv uden brug af iconv. Medmindre/ndu anvender tegnsættet "
#~ "latin1, kan du risikere at nogle/nkarakterer ikke vises korrekt. Du kan "
#~ "hente iconv/nfra http://gnu.org/.\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "»%s« er sat til at være tom, benytter standardsti »%s« i stedet."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Datastien kan sættes via miljøvariablen »%s«."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Nuværende datasti er: »%s«"

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Kan ikke hente auth-indstillingsfil »%s«!"

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Indstiller tidsudløb til 0. Automatisk spil stopper.\n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Du skal afbryde Freeciv to gange inden for et sekund for at spillet "
#~ "lukkes ned.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tSæt fejlfindingslogniveau (0-4, eller 4:fil1,min,"
#~ "max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tSæt fejlfindingslogniveau (0-3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Denne kommando sætter spillet i gang. Når et nyt spil startes, skal "
#~ "kommandoen benyttes efter alle spillere er tilsluttet, alle eventuelle "
#~ "computerstyrede spillere er oprettet, og alle ønskede ændringer af "
#~ "indstillinger udført. Efter »start«, kan hver spiller vælge sin nation, "
#~ "og derefter begynder spillet. Denne kommando er også krævet efter "
#~ "indlæsning af et gemt spil for at spillet fortsætter. Når spillet er i "
#~ "gang, er denne kommando ikke længere tilgængelig, da den ingen effekt "
#~ "ville have."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr ""
#~ "Vis en liste over spillerne, holdene, tilslutningene eller scenarierne."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Vis en liste over spillere, hold bestående af spillere, tilslutninger til "
#~ "serveren eller tilgængelige scenarier. Argumentet kan forkortes, og er "
#~ "'spillere' som standard hvis det mangler."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Frakobler den angivne klient fra serveren og fjerner den fra spillet. "
#~ "Hvis spillet ikke er sat i gang fjernes klientens spiller fra spillet. "
#~ "Ellers påvirkes spilleren ikke. Læg mærke til at denne kommandoen nu "
#~ "tager imod tilslutningsnavne, ikke spillernavne."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Kommandoen 'explain' har en delmængde af funktionaliteten til kommandoen "
#~ "'help', og er til for bagudkompatibilitet. Uden argumenter giver den en "
#~ "liste over argumenter (som 'help options'), og med et argument giver den "
#~ "hjælp for en valgmulighed (som 'help <tilvalgsnavn>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"
#~ msgstr ""
#~ "show\n"
#~ "show <tilvalgsnavn>\n"
#~ "show <tilvalgspræfiks>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Uden argumenter vises alle servertilvalg (eller de tilgængelige tilvalg, "
#~ "når den er benyttet af klienterne). Med et tilvalgsnavneargument, vises "
#~ "kun de valgte tilvalg, eller tilvalg med det præfiks. Med »all« vises "
#~ "alle tilvalg. Med »vital«, »situational« eller »rare«, et sæt af tilvalg "
#~ "med dette niveau. Med »changed«, viser den kun de tilvalg som er blevet "
#~ "ændret."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Vælg en ny mappe til regelsæt eller tilføjelsespakke. \n"
#~ "At kalde denne uden argumenter vil vise dig det nuværende regelsæt."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Anvend brugerdefineret metaserver infolinje. Hvis parameter udelades,\n"
#~ "vil tidligere anvendt metabesked blive fjernet. I hovedparten af tiden\n"
#~ "vil brugerdefineret metabesked blive anvendt fremfor automatisk skabte\n"
#~ "beskeder, hvis den er tilgængelig."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "\"metaconnection ?\" viser status for tilslutningen til metaserveren.\n"
#~ "\"metaconnection d\" eller \"metac d\" lukker tilslutningen til "
#~ "metaserveren ned.\n"
#~ "\"metaconnection u\" eller \"metac u\" bringer tilslutningen til "
#~ "metaserveren op."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Kun konsollen og forbindelser med kommandoniveau 'hack' kan tvinge andre "
#~ "forbindelser til at overtage en spiller. Hvis du ikke er en af disse, er "
#~ "kun <spillernavn> argumentet tilladt. Hvis '-' er en spillers navn og "
#~ "forbindelsen ikke allerede kontrollerer en spiller, skabes en og sættes "
#~ "op til forbindelsen."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "Kommandoen 'create' er kun tilgængelig før spillet er startet."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til 'novice', og sætter standardsværhedsgraden for alle nye "
#~ "computerstyrede spillere til 'novice'. Med et argument sætter kommandoen "
#~ "sværhedsgraden kun for den spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til \"easy\", og sætter standardsværhedsgraden for alle nye "
#~ "computerstyrede spillere til \"easy\". Med et argument sætter kommandoen "
#~ "sværhedsgraden kun for den spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til \"normal\", og sætter standardsværhedsgraden for alle "
#~ "nye computerstyrede spillere til \"normal\". Med et argument sætter "
#~ "kommandoen sværhedsgraden kun for den spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til \"hard\", og sætter standardsværhedsgraden for alle nye "
#~ "computerstyrede spillere til \"hard\". Med et argument sætter kommandoen "
#~ "sværhedsgraden kun for den spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til »snyd« og sætter standardsværhedsgraden for alle nye "
#~ "computerstyrede spillere til »snyd«. Med et argument sætter kommandoen "
#~ "sværhedsgraden kun for den spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Uden argument sætter denne kommando alle computerstyrede spilleres "
#~ "sværhedsgrad til 'experimental', og sætter standardsværhedsgraden for "
#~ "alle nye computerstyrede spillere til dette. Med et argument sætter "
#~ "kommandoen sværhedsgraden kun for den spiller. DETTE ER KUN TIL TEST AF "
#~ "NYE AI-FUNKTIONER! For normale servere har denne indstilling ingen effekt."

#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Kommando-adgangsniveauet styrer hvilke serverkommandoer som er "
#~ "tilgængelige \n"
#~ "for brugere via klientens chatlinje. De tilgængelige niveauer er:\n"
#~ "    none  -  ingen kommandoer\n"
#~ "    info  -  kun informationsgivende kommandoer\n"
#~ "    basic -  kommandoer som er tilgængelige for spillere\n"
#~ "    ctrl  -  kommandoer som styrer spillet og spillerne\n"
#~ "    admin -  kommandoer som påvirker afviklingen af serveren\n"
#~ "    hack  -  *alle* kommandoer - farligt!\n"
#~ "Uden argument viser denne kommando det nuværende adgangsniveau.\n"
#~ "Med et argument sættes niveauet for alle nuværende tilslutninger, og \n"
#~ "standardniveauet sættes for fremtidige tilslutninger.\n"
#~ "Hvis 'new' angives, sættes niveauet for nye tilslutninger.\n"
#~ "Hvis 'first come' angives, sættes niveauet 'first come'; det gives til \n"
#~ "den første klient som opkobles, eller hvis der er forbindelser\n"
#~ "allerede, den første klient som giver 'first' kommandoen.\n"
#~ "Hvis et tilslutningsnavn angives, sættes niveauet kun for denne "
#~ "tilslutning.\n"
#~ "Kommandoniveauet bevares ikke hvis en spiller kobler fra, fordi en ukendt "
#~ "person kan koble til med det samme navn. Læg mærke til at denne kommando "
#~ "nu tager imod tilslutningsnavne, ikke spillernavne."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Udfør følgende hver <runde>te runde:\n"
#~ "1. Øg rundens tidsfrist med <værdi>.\n"
#~ "2. Øg <runde> med <rundetillæg>.\n"
#~ "3. Gang <værdi> med faktoren <faktor>.\n"
#~ "\n"
#~ "Brug denne kommando sammen med »timeout«. Standardværdiene er 0 0 0 1"

#~ msgid ""
#~ "With no arguments this command removes your own vote.  If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Uden argumenter vil denne kommando fjerne din egen afstemning. Hvis du "
#~ "har adgang på administratorniveau kan du afbryde enhver afstemning via "
#~ "afstemningsnummeret, eller alle afstemninger med tilvalget 'all'."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Dette fjerner en spiller fuldstændigt fra spillet, også alle byer og "
#~ "enheder. Bruges med forsigtighed!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Gem det nuværende spil i filen <filnavn>. Hvis der ikke gives noget "
#~ "filnavn gemmes spillet i \"<auto-lagrings-prefiks><år>m.sav[.gz]\"\n"
#~ "For at fortsætte et gemt spil lavet med 'save' kommandoen, så start "
#~ "serveren med kommandolinje-argumentet: \n"
#~ "       -f <filnavn>\n"
#~ "og brug 'start' kommandoen når alle spillerne har koblet op igen."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Fortsæt et spil fra <filnavn>. Eventuelle nuværende data inklusive "
#~ "spillere, regelopsætning og serverindstillinger vil forsvinde.\n"

#~ msgid ""
#~ "Reset all settings and re-read the server start script, if there was one "
#~ "given with the --read server argument. "
#~ msgstr ""
#~ "Nulstil opsætning og genindlæs serverens opstartsskript, hvis en sådan "
#~ "var angivet med tilvalget --read server. "

#~ msgid "Cannot edit the tile (%d, %d) because it is not on the map!"
#~ msgstr "Kan ikke redigere feltet (%d, %d) da feltet ikke er på kortet!"

#~ msgid "No such tile (ID %d)."
#~ msgstr "Intet sådant felt (ID %d)."

#~ msgid "Cannot create units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan ikke oprette enheder på felt (%d, %d) da feltet ikke er på kortet!"

#~ msgid "Cannot remove units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan ikke fjerne enheder på feltet (%d, %d) da feltet ikke er på kortet!"

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr "Kan ikke oprette en by på (%d, %d) da feltet ikke er på kortet!"

#~ msgid ""
#~ "Cannot edit vision for the tile at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan ikke redigere synsfelt for feltet på (%d, %d) da feltet ikke er på "
#~ "kortet!"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Demografi-tekststrengen indeholder ugyldige bogstaver. Prøv \"help "
#~ "demography\"."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Den gemte fil indeholder fejl med kortdata.  Dette kan ske med gamle "
#~ "gemte spil, eller det kan tyde på fejl ved selve filen.  Fortsæt på eget "
#~ "ansvar."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Tekststrengen for tilladte erobringer indeholder\n"
#~ "ugyldige bogstaver. Prøv \"help allowtake\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Tekststrengen for tilladte startenheder indeholder\n"
#~ "ugyldige bogstaver. Prøv \"help startunits\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Startende enheder indeholder ikke\n"
#~ "mindst en bygrundlægger.  Prøv \n"
#~ "\"help startunits\"."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Antal spillere er højere end den ønskede værdi;\n"
#~ "beholder gammel værdi."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Denne enhed bruges til at fastlægge kortets størrelse.\n"
#~ "  størrelse = 4 er et normalt kort med 4.000 felter (standard)\n"
#~ "  størrelse = 20 er et stort kort med 20.000 felter"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Freecivkort er altid todimensionale. De kan ombrydes nord-syd og øst-vest "
#~ "som et fladt kort, en cylinder eller en torus. Individuelle felter kan "
#~ "være rektangulær eller sekskantede, med enten klassisk eller isometrisk "
#~ "opstilling - dette afhænger af regelsættet der anvendes.\n"
#~ "   0 Flad jord (todimensional)\n"
#~ "   1 Jord (forbundet Ø-V)\n"
#~ "   2 Uranus (forbundet N-S)\n"
#~ "   3 Donutverden (forbundet N-S, Ø-V)\n"
#~ "   4 Flad jord (isometrisk)\n"
#~ "   5 Jorden (isometrisk)\n"
#~ "   6 Uranus (isometrisk)\n"
#~ "   7 Donutverden (isometrisk)\n"
#~ "   8 Flad jord (sekskantet)\n"
#~ "   9 Jorden (sekskantet)\n"
#~ "  10 Uranus (sekskantet)\n"
#~ "  11 Donutverden (sekskantet)\n"
#~ "  12 Flad jord (iso-hex)\n"
#~ "  13 Jorden (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donutverden (iso-hex)\n"
#~ "Klassisk rektangulær:       Isometrisk rektangulær:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex-felter:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Scenariekort - ingen generator;\n"
#~ "1 = Tilfældig højdegenerator;                    [4]\n"
#~ "2 = Pseudo-fraktal højdegenerator;               [3]\n"
#~ "3 = Ø-baseret generator (mere fair men kedelig)  [1]\n"
#~ "\n"
#~ "Tallet i [] viser standardværdien for placering af startposition. Hvis "
#~ "standardværdien af startpositionen anvendes vil en startpositionsværdi "
#~ "blive valgt baseret på generatoren.  Se indstillingen \"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generatorens valg.  Dette betyder at værdien vil\n"
#~ "    blive valgt ud fra den valgte generator.  Se\n"
#~ "    indstillingen »generator«.\n"
#~ "1 = Forsøg at placere en spiller per kontinent.\n"
#~ "2 = Forsøg at placere to spillere per kontinent.\n"
#~ "3 = Forsøg at placere alle spillere på et kontinent.\n"
#~ "4 = Placer spillere afhængigt af kontinentsstørrelser.\n"
#~ "Bemærk: Generatoren forsøger at skabe det korrekte antal kontinenter ud "
#~ "fra valgene af startposition og antallet af spillere"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Lave værdier vil skabe et koldt kort, mens høje værdier vil skabe et "
#~ "varmere kort.\n"
#~ "\n"
#~ "100 betyder en meget tør og varm planet uden polar arktiske zoner, kun "
#~ "tropisk og tørre zoner.\n"
#~ "\n"
#~ "70 betyder en varm planet med lidt polaris..\n"
#~ "\n"
#~ "50 betyder en tempereret planet med normale mængder af polar, kold, "
#~ "tempereret, og tropiske zoner; en ørkenzone overlapper tropisk og "
#~ "tempereret zone.\n"
#~ "\n"
#~ "30 betyder en kold planet med små tropiske zoner.\n"
#~ "\n"
#~ "0 betyder en meget kold planet med store polarzoner og ingen tropiske "
#~ "zoner."

#~ msgid ""
#~ "In order to establish a trade route, cities must be at least this far "
#~ "apart on the map. The distance is calculated as \"manhattan distance\", "
#~ "that is, the sum of the displacements along the x and y directions."
#~ msgstr ""
#~ "For at kunne etablere en handelsrute, skal byer internt have mindst denne "
#~ "afstand på kortet. Afstanden beregnes som »manhattanafstand«, det vil "
#~ "sige summen af forskydningen langs med x og y-retningerne."

#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Hvis denne sættes til et tal større end 0, vil ethvert landfelt omkring "
#~ "en fæstning eller en by været ejet af denne nation.\n"
#~ "  0 = Slået fra\n"
#~ "  1 = Slået til\n"
#~ "  2 = Se alt inden for grænserne\n"
#~ "  3 = Grænser udvider sig til det ukendte, afslører dermed felter"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = standard; diplomati er muligt for alle.\n"
#~ "1 = diplomati er kun tilladt mellem levende spillere.\n"
#~ "2 = diplomati er kun tilladt mellem AI-spillere.\n"
#~ "3 = diplomati er afgrænset til hold.\n"
#~ "4 = diplomati er slået fra."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "Hvis denne er sat til 0, er der ingen restriktioner: Spillere kan have "
#~ "mange byer med det samme navn.\n"
#~ "\n"
#~ "Hvis denne er sat til 1, skal alle byerne for en spiller have unikke "
#~ "navne: En spiller kan ikke have flere byer som hedder det samme.\n"
#~ " \n"
#~ "Hvis denne er sat til 2 eller 3, skal alle byerne globalt have unikke "
#~ "navne: Alle byer i spillet skal have forskellige navne.\n"
#~ "\n"
#~ "Hvis denne er sat til 3, får spillerne endvidere ikke lov til at benytte "
#~ "standardnavnene for en anden nations byer."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - ingen barbarer \n"
#~ "1 - barbarer kun i landsbyer \n"
#~ "2 - normal barbarfrekvens \n"
#~ "3 - høj barbarfrekvens \n"
#~ "4 - vandrende horder, massevis af barbarer"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. For example, with a "
#~ "value of 3, there can be at most a 2 tile distance between cities "
#~ "undergoing migration. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Denne indstilling kontrollerer hvor langt borgere måske vil kigge for at "
#~ "finde et sted at udvandre til. Med for eksempel en værdi på 3, kan der "
#~ "højest være 2 feltafstande mellem byer der udvandres til/fra. Denne "
#~ "indstilling har ingen effekt med mindre udvandring er aktiveret."

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Dette bør være en tegnstreng. Hvert tegn ændrer en type eller status for "
#~ "en civilisation, eller (spiller). Klienter kan kun opkobles de spillere "
#~ "hvor en af bogstaverne er ens. Dette påvirker kun fremtidige "
#~ "tilslutninger, så nuværende tilslutninger er uændret. Tegnene og deres "
#~ "betydning er: \n"
#~ "    o,O = Global observatør\n"
#~ "    b   = Barbarisk spiller\n"
#~ "    d   = Død spiller\n"
#~ "    A,a = Computerstyret spiller\n"
#~ "    H,h = Menneskelig spiller (allerede tilstede)\n"
#~ "Den første beskrivelse fra denne liste som passer på en spiller gælder. "
#~ "Derfor gælder 'd' ikke døde barbarer 'a' gælder ikke døde computerstyrede "
#~ "spillere osv. Store bogstaver gælder før spillet er startet, små "
#~ "bogstaver derefter.\n"
#~ "/nHvert bogstav i ovenstående kan efterfølges af et af de følgende tal og "
#~ "dermed begrænse eller øge forbindelsen:\n"
#~ "\n"
#~ "(Ingen) = spilleder tilladt, observatører tilladt, kan erstatte "
#~ "forbindelser. (Erstatte forbindelse indebærer at du kan overtage en anden "
#~ "spiller, selv om en anden bruger allerede har kontrol over denne)\n"
#~ ".\n"
#~ "1 = Spilleder tilladt, observatører tilladt, kan ikke erstatte "
#~ "forbindelser;\n"
#~ "\n"
#~ "2 = Spilleder tilladt, ingen observatører tilladt, kan erstatte "
#~ "forbindelser;\n"
#~ "\n"
#~ "3 = Spilleder tilladt, ingen observatører tilladt, kan ikke erstatte "
#~ "forbindelser;\n"
#~ "\n"
#~ "4 = Ingen spilleder tilladt, observatører tilladt;\n"
#~ "\n"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn.\n"
#~ "  0 = All players move concurrently.\n"
#~ "  1 = All players alternate movement.\n"
#~ "  2 = Only players on the same team move concurrently."
#~ msgstr ""
#~ "Denne indstilling kontrollerer hvorvidt spillere kan foretage bevægelser "
#~ "på samme tid i en runde.\n"
#~ "  0 = Alle spillere kan bevæge sig samtidig.\n"
#~ "  1 = Alle spillere kan ikke bevæge sig samtidig.\n"
#~ "  2 = Kun spillere på det samme hold kan bevæge sig samtidig."

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Hvis denne er sat til 1, så bliver spillerstatistik tilføjet filen"
#~ "\"civscore.log\" hver runde. Disse statistikker kan benyttes til atlave "
#~ "\"power graphs\" efter spillet er forbi."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Brug 'show situational' eller 'show rare' for at vise flere "
#~ "indstillinger.\n"
#~ "Brug 'show changed' for at vise indstillinger med ikke standard værdier."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Velkommen - dette er den indledende hjælpetekst for Freecivserveren.\n"
#~ "\n"
#~ "To vigtige serverbegreber er kommandoer og indstillinger.\n"
#~ "Kommandoer, f.eks. \"help\", bruges for at kommunikere med serveren.\n"
#~ "Visse kommandoer tager en eller flere indstillinger, adskilt af "
#~ "mellemrum.\n"
#~ "I mange tilfælde kan kommandoen og indstillingen forkortes. Indstillinger "
#~ "styrer serveren mens den er i gang.\n"
#~ "Husk at kommandoer og indstillinger skrives på engelsk.\n"
#~ "\n"
#~ "For at finde ud hvordan man får mere information om kommandoer og \n"
#~ "indstillinger, brug \"help help\"\n"
#~ "\n"
#~ "De vigtigste kommandoer er:\n"
#~ "  show   -  se nuværende indstillinger\n"
#~ "  set    -  sæt indstillinger\n"
#~ "  start  -  sæt spillet i gang når spillerne er tilsluttet\n"
#~ "  save   -  gem det nuværende spil\n"
#~ "  quit   -  afslut"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d spiller"
#~ msgstr[1] "%2d : '%s' : %d spillere"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 spiller : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Hold uden spillere: %s"

#~ msgid ""
#~ "If this option is enabled, the message notebook will be merged into the "
#~ "world map notebook. Thus, the size needed for the main window will be "
#~ "reduced. This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Hvis denne indstilling er slået til, vil beskednotebogen blive flettet "
#~ "sammen med notebogen for verdenskortet. Således vil den nødvendige "
#~ "størrelse af hovedvinduet blive reduceret. Denne indstilling kræver en "
#~ "genstart for at træde i kraft."

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr ""
#~ "Hvis denne indstilling er slået til vil klienten anvende hele skærmen til "
#~ "tegning"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Navn: %s\n"
#~ "Mad:        %10s Guld:      %10s\n"
#~ "Produktion: %10s Luksus:    %10s\n"
#~ "Handel:     %10s Forskning: %10s\n"
#~ "\n"
#~ "Folk (A/U/F/S): %s\n"
#~ "Befolkningsvækst: %s\n"
#~ "Produktion fuldført: %s"

#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ " - Fæstninger forbedrer forsvar. Enheder i en fæstning forsvarer sig "
#~ "dobbelt så godt som normalt; desuden skal enheder i en fæstning knuses en "
#~ "ad gangen. Du kan læse mere i hjælpeafsnittet om kamp. Besatte fæstninger "
#~ "øger også dine grænser (se afsnittet om landegrænser)."

#~ msgid ""
#~ "In the default ruleset, occupied fortresses also extend national borders."
#~ msgstr ""
#~ "Ifølge standardregelsættet, udvider besatte fæstninger også landegrænser."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Gør byen til hovedstad og centrum for din regering. Korruption i andre "
#~ "byer er afhængig af hvor langt de ligger fra hovedstaden, undtagen når "
#~ "styreformen er demokrati eller kommunisme. Omkostningen ved at opildne "
#~ "til oprør i en fjendtlig by afhænger også af hvor langt byen ligger fra "
#~ "hovedstaden (under alle styreformer).\n"
#~ "\n"
#~ "Pas godt på hovedstaden. Hvis du mister den, kan hele dit rige ende i "
#~ "borgerkrig. Hvis du mister dit palads, så mister du også et eventuelt "
#~ "rumskib.\n"
#~ "Under despotisme giver paladset også en 75 % produktionsbonus, og under "
#~ "monarki en 50 % produktionsbonus."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Rum-moduler er de dyreste dele af et rumskib. Det findes 3 slags rum-"
#~ "moduler:\n"
#~ "\n"
#~ "- Boligmodul: har boliger til 10000 mennesker.\n"
#~ "\n"
#~ "- Overlevelsesmoduler: har mad og vand til indbyggere i et boligmodul.\n"
#~ "\n"
#~ ". - Solcellepanelmodul: producerer energi til de to andre moduler.\n"
#~ "\n"
#~ "Man kan bruge op til 4 rum-moduler af hver slags.\n"
#~ "\n"
#~ "Før man kan bygge nogen rumskibsdele skal en spiller have bygget "
#~ "vidunderet Apolloprogrammet."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Civilisationen som bygger Verdensbiblioteket får alle fremskridt som "
#~ "mindst to andre civilisationer har opdaget."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Giver alle søenheder 1 ekstra bevægelsespoint. Gør alle nye søenheder til "
#~ "veteraner (i alle dine byer)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Fiktiv"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Reducerer mængden af forurening fra produktion i en by med 50 %. Det øger "
#~ "skjoldproduktionen fra en fabrik eller et fabrikskompleks i en by: En "
#~ "fabrik og et vandkraftværk giver tilsammen 100 % produktionsbonus, og en "
#~ "fabrik, et fabrikskompleks og et vandkraftværk giver tilsammen 150 % "
#~ "produktionsbonus.\n"
#~ "\n"
#~ "En by kan kun have et elektricitetsværk, vandkraftværk, atomkraftværk "
#~ "eller solcelleanlæg. En by kan kun bygge et vandkraftværk hvis det er ved "
#~ "siden af (eller på) et bjerg- eller flodfelt."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reducerer forureningen fra produktion i en by med 50 %. Det øger også "
#~ "skjoldproduktionen fra fabrikker eller fabrikskompleks i en by: En fabrik "
#~ "og et atomkraftværk giver tilsammen 100 % produktionsbonus, og en fabrik, "
#~ "et fabrikskompleks og et atomkraftværk får tilsammen 150 % "
#~ "produktionsbonus.\n"
#~ "\n"
#~ "En by kan kun have et elektricitetsværk, vandkraftværk, atomkraftværk "
#~ "eller solcelleanlæg."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Øger skjoldproduktionen fra en fabrik eller fabrikskompleks i en by: En "
#~ "fabrik og et elektricitetsværk giver tilsammen 100 % produktionsbonus, og "
#~ "en fabrik, fabrikskompleks og elektricitetsværk giver tilsammen 150 % "
#~ "produktionsbonus. Den ekstra produktion kan føre til at byen forurener "
#~ "mere.\n"
#~ "\n"
#~ "En by kan kun have et elektricitetsværk, vandkraftværk, atomkraftværk "
#~ "eller solcelleanlæg."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Gør at alle dine søenheder kan bevæge sig et ekstra felt. Gør alle dine "
#~ "nye søenheder til veteraner (i alle dine byer)."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reducerer mængden af forurening fra produktion i en by med 50 %. Det øger "
#~ "skjoldproduktionen fra en fabrik eller et fabrikskompleks i en by: en "
#~ "fabrik og et fabrikskompleks giver til sammen 75 %  produktionsbonus, og "
#~ "en fabrik, et fabrikskompleks og et vandkraftværk giver tilsammen 150 % "
#~ "produktionsbonus.\n"
#~ "\n"
#~ "En by kan kun have et vandkraftværk, kraftværk eller atomkraftværk. En by "
#~ "kan kun bygge et vandkraftværk hvis det er ved siden af (eller på) et "
#~ "fjeld eller en flod."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarki er manglen på ledelse. Borgerne er ikke organiserede og "
#~ "uproduktive, og vil bruge hele deres indkomst så hurtigt som overhovedet "
#~ "muligt fremfor at betale skatter og foretage forskning.\n"
#~ "\n"
#~ "Anarki giver en smule mindre korruption end despotisme, men en smule mere "
#~ "utilfredshed."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Under despotisme, er du den absolutte leder.  Din kontrol over borgere "
#~ "baserer sig primært på undtagelsestilstand.\n"
#~ "\n"
#~ "Despotisme har den største grad af korruption og spild af alle de mulige "
#~ "styreforme."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "En kommunistisk regering baserer sig på idealet om at alle mennesker er "
#~ "lige. Alt ejes af staten, i stedet for af enkelte borgere. Kommunisme "
#~ "giver en balance mellem krigerisk og økonomisk styreform.\n"
#~ "\n"
#~ "Under kommunisme ændres korruptionen ikke i forhold til afstanden fra "
#~ "hovedstaden; alle byer (også hovedstæder) har lille korruption."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Under et demokrati, ledes der via valg. Et demokrati muliggør det højeste "
#~ "niveau for handel, men også det største potentiale for utilfredshed. Der "
#~ "er ingen korruption under demokrati, men befolkningen bliver meget "
#~ "utilfreds under krig.\n"
#~ "\n"
#~ "Fordi (glade) borgere i et demokrati har stor tro på deres ledelse, er "
#~ "deres loyalitet i top.  Militære enheder i et demokrati kan ikke "
#~ "bestikkes og demokratiske byer kan ikke overtales til oprør af diplomater "
#~ "og spioner."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygge atomvåbenenheder, når man har den nødvendige teknologi, og "
#~ "en spiller har bygget Manhattanprojektet.\n"
#~ "\n"
#~ "Ved detonation ødelægger eksplosionen alle enheder i 3 felters bredde "
#~ "(3x3-felters kvadrat for rektangulære gitre), inklusive venlige enheder. "
#~ "Hvis du angriber en by, bliver størrelsen halveret og området omkring "
#~ "bliver ramt af radioaktiv stråling.\n"
#~ "\n"
#~ "På samme måde som forurening og global opvarmning, øges risikoen for "
#~ "global atomvinter. Hvis en atomvinter opstår vil terræn udover jorden "
#~ "ændre sig til ørken, tundra, og is. Nybyggere, arbejdere og ingeniører "
#~ "kan fjerne radioaktiv stråling.\n"
#~ "\n"
#~ "Tip 1: At sprænge atombomber på havet vil ikke føre til radioaktiv "
#~ "stråling, og er den mest effektive (men også dyreste) måde at blive "
#~ "fjendtlige skibe kvit på.\n"
#~ "\n"
#~ "Tip 2: I en situation hvor man har fået stærkt fodfæste i en fjendes "
#~ "land, men ikke kan indtage byerne, samler man på forhånd nogen nybyggere/"
#~ "ingeniører tæt på byerne, som vil være klare til at rense den radioaktive "
#~ "stråling som kommer, når du angriber med atomvåben. Det reducerer "
#~ "risikoen for atomvinter. Klimavenlige atomvåben!"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions.\n"
#~ "\n"
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties.\n"
#~ "\n"
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident.\n"
#~ "\n"
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again.\n"
#~ "\n"
#~ "The actions available to Diplomats in a city are:\n"
#~ "\n"
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology.\n"
#~ "\n"
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing.\n"
#~ "\n"
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war.\n"
#~ "\n"
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident.\n"
#~ "\n"
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "En diplomat er en offentlig repræsentant som overbringer dine beskeder og "
#~ "har mandat til at forhandle med fremmede magter. Han kan også udføre "
#~ "forskellige hemmelige missioner med det formål at skade dine "
#~ "modstandere.\n"
#~ "\n"
#~ "En del hemmelige handlinger kan forsøges i fredstid, men mere aggressive "
#~ "handlinger vil blive opdaget og udløse diplomatiske kriser, som kan gøre "
#~ "det muligt for republikker og demokratier at bryde traktater.\n"
#~ "\n"
#~ "Hvis en fjendtlig enhed er alene på et felt, kan du forsøge at bestikke "
#~ "den med din diplomat. Ved betalig af et beløb i guld bliver enheden "
#~ "øjeblikkelig din. Den præcise sum afhænger af status for enheden og på "
#~ "den civilisation som ejer den. Enheder der tilhører et demokrati kan dog "
#~ "ikke bestikkes. Bestikkelse i fredstid vil fremprovokere en diplomatisk "
#~ "krise.\n"
#~ "\n"
#~ "Diplomaten kan også udføre en række handlinger i en anden spillers by. "
#~ "Dog kan hver diplomat kun udføre en handling. De fleste handlinger har en "
#~ "risiko for at mislykkes. Diplomater og spioner i byen vil også modsætte "
#~ "sig fjendtlige handlinger; i dette tilfælde vil enten din diplomat eller "
#~ "den forsvarende enhed dø. Hvis den forsvarende enhed dør, mister du et "
#~ "bevægelsespoint og kan forsøge igen.\n"
#~ "\n"
#~ "De tilgængelige handlinger for diplomater i en by er:\n"
#~ "\n"
#~ "- \"Etabler ambassade\": Denne handling lykkes altid, og opretter "
#~ "permanent kontakt med byens ejer, samt efterretninger om deres "
#~ "skatteniveau og teknologier.\n"
#~ "\n"
#~ " - \"Inspicer by\": Din enhed forsøger at rapportere detaljeret "
#~ "information om byen: Dens status, hvilke bygninger og enheder som er i "
#~ "den, og hvad den i øjeblikket producerer.\n"
#~ "\n"
#~ " - \"Saboter by\": Din enhed forsøger enten at forstyrre byens nuværnede "
#~ "produktion eller at ødelægge en eksisterende bygning i byen (tilfældig). "
#~ "Når de først er bygget kan paladser og vidundere ikke saboteres, og "
#~ "forsøg på at sabotere bymure og enhver bygning i en hovedstad får "
#~ "halveret muligheden for succes. Sabotage kan kun foretages i åben "
#~ "krigstilstand.\n"
#~ "\n"
#~ " - \"Stjæl teknologi\": Din enhed forsøger at lære hemmelighederne ved en "
#~ "tilfældig teknologi kendt af byens ejer men ikke af dig. Teknologi kan "
#~ "kun stjæles en gang fra en given fjendes by af diplomater. Denne handling "
#~ "kan forsøges selv når du ikke er i krig, men vil udløse en diplomatisk "
#~ "krise.\n"
#~ "\n"
#~ " - \"Anspor et oprør\": Til gengæld for guld vil en fremmed by ændre sin "
#~ "troskab og slutte sig til dit rige, medbringende alle nærvedstående "
#~ "enheder som hører til byen. Byen reduceres dog med 1 i størrelse. Enheder "
#~ "i andre byer forbliver under fjendens kontrol, men enheder uden for byer "
#~ "tabes til begge spillere. Den præcise sum afhænger at byens status og på "
#~ "den civilisation som ejer den. Det er ikke muligt at anspore til oprør i "
#~ "en hovedstad, eller i en by ledet som et demokrati. Ansporing til oprør "
#~ "kan forsøges i fredstid, men vil føre til en diplomatisk krise.\n"
#~ "\n"
#~ "I nogle spilstrategier, kan mængder af diplomater bruges til at skabe "
#~ "panik hos fjenden. Så det er ikke mærkeligt at diplomater ofte anses med "
#~ "stor mistro og frygt!"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "En karavane transpoterer varer og materialer fra handlen med fremmede "
#~ "lande, eller hjælper med at bygge vidundere i dine byer.\n"
#~ "\n"
#~ "Hver karavane som bruges til at bygge et vidunder bidrager med 50 skjolde "
#~ "til vidunderet.\n"
#~ "\n"
#~ "Tip: Du kan stable en stak med karavaner på forhånd og bringe dem alle "
#~ "ind i en by hvor du er begyndt at bygge et vidunder, og så bygge det "
#~ "færdig på kun en runde!"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygge atomvåbenenheder, når man har den nødvendige teknologi, og "
#~ "en spiller har bygget Manhattanprojektet.\n"
#~ "\n"
#~ "Ved detonation ødelægger eksplosionen alle enheder i 3 felters bredde "
#~ "(3x3-felters kvadrat for rektangulære gitre), inklusive venlige enheder. "
#~ "Hvis du angriber en by, bliver størrelsen halveret og området omkring "
#~ "bliver ramt af radioaktiv stråling.\n"
#~ "\n"
#~ "På samme måde som ved forurening og global opvarmning stiger risikoen for "
#~ "atomvinter med øget radioaktiv stråling. Hvis atomvinter opstår vil "
#~ "terræn udover jorden ændre sig til ørken, tundra og is. Nybyggere og "
#~ "ingeniører kan rydde op i områder med radioaktiv stråling.\n"
#~ "\n"
#~ "Tip 1: At sprænge atombomber på havet vil ikke føre til radioaktiv "
#~ "stråling, og er den mest effektive (men også dyreste) måde at blive "
#~ "fjendtlige skibe kvit på.\n"
#~ "\n"
#~ "Tip 2: I en situation hvor man har fået stærkt fodfæste i en fjendes "
#~ "land, men ikke kan indtage byerne, samler man på forhånd nogen nybyggere/"
#~ "ingeniører tæt på byerne, som vil være klare til at rense den radioaktive "
#~ "stråling som kommer, når du angriber med atomvåben. Det reducerer "
#~ "risikoen for atomvinter. Klimavenlige atomvåben!"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygge atomvåbenenheder når man har den nødvendige teknologi, og "
#~ "en spiller har bygget Manhattanprojektet.\n"
#~ "\n"
#~ "Ved detonation ødelægger eksplosionen alle enheder i 3 felter bredt (3x3-"
#~ "felters kvadrat for rektangulære gitre), inklusive venlige enheder. Hvis "
#~ "du angriber en by, bliver størrelsen halveret og området omkring bliver "
#~ "ramt af radioaktiv stråling.\n"
#~ "\n"
#~ "På samme måde som forurening og global opvarmning, øges risikoen for "
#~ "global atomvinter. Hvis en atomvinter opstår vil terræn udover jorden "
#~ "ændre sig til ørken, tundra, og is. Nybyggere, arbejdere og ingeniører "
#~ "kan fjerne radioaktiv stråling.\n"
#~ "\n"
#~ "Tip 1: At sprænge atombomber på havet vil ikke føre til radioaktiv "
#~ "stråling, og er den mest effektive (men også dyreste) måde at blive af "
#~ "med fjendtlige skibe.\n"
#~ "\n"
#~ "Tip 2: I en situation hvor man har fået stærkt fodfæste i en fjendes "
#~ "land, men ikke kan indtage byerne, samler man på forhånd nogen nybyggere "
#~ "tæt på byerne, som vil være klare til at rense den radioaktive stråling "
#~ "som kommer, når du angriber med atomvåben. Det reducerer risikoen for "
#~ "atomvinter. Klimavenlige atomvåben!"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Østrig betyder det østlige rige, som indikation på landets rolle som den "
#~ "østlige del af det middelalderlige hellige romerske rige."

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Inuiterne, eller eskimoerne, beboer det nordlige Canada og Grønland. "
#~ "Legenden siger at den store shaman Qitdlarssuaq førte sit folk til Thule "
#~ "(Qaanaaq) på vestkysten af Grønland i det 10. århundrede. Alle nulevende "
#~ "inuiter er efterkommere af Thule-kulturen."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Mexico har sit navn fra det mexicanske folk, som er et andet navn for "
#~ "aztekerne."

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Schweiz er en føderation af kantoner, hvoraf nogle har en mere end 700 år "
#~ "lang historie."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Da de kinesiske nationalister tabte den væbnede konflikt med de kinesiske "
#~ "kommunister, flygtede de til øen Taiwan og skabte der Republikken Kina."

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Tillykke; du har fået en by til at vokse til størrelse 13. En by på.\n"
#~ "denne størrelse kan yde imponerende mængder af produktion hvis den\n"
#~ "opgraderes. Vær sikker på at du har nok skatteindtægt og kulturbygninger\n"
#~ "til at holde dine indbyggere tilfredse.  Du bør også sikre dig at byen\n"
#~ "har bygninger som giver bonuser til dens produktion. Bibliotek, "
#~ "Markedsplads,\n"
#~ "Fabrik, og Olieplatform er fire gode bygninger som yder store bonuser "
#~ "til\n"
#~ "en stor by.  Overvej hvor meget fordel hver bygning vil give og opvej "
#~ "dette\n"
#~ "imod dens omkostning - for meget store byer er næsten alle bygninger\n"
#~ "værdifulde.  Så store byer vil også give nok skatteindtægter (guld) til "
#~ "at\n"
#~ "du kan købe nogle af de bygninger som kan øge byens produktion."

#~ msgid ""
#~ "Enabling this option will split the bottom notebook into a left and right "
#~ "notebook so that two tabs may be viewed at once."
#~ msgstr ""
#~ "Ved at slå denne indstilling til vil bunden af notebogen blive opdelt i "
#~ "en højre og venstre notebog så to faneblade kan ses på en gang."

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Sætter en spiller som medlem af et hold. Hvis der ikke er specificeret et "
#~ "hold, vil spilleren blive holdløs. Brug \"\" hvis navne indeholder "
#~ "mellemrum. Et hold er en gruppe spillere som starter spillet som "
#~ "allierede, med delt synsfelt og ambassader, og slås sammen for at opnå "
#~ "holdsejr med snittet af de individuelle pointsummer."

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv er et rundebaseret strategispil, hvor hver spiller leder en "
#~ "nation som slås for at opnå det ultimative mål: udryddelse af alle andre "
#~ "nationer."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Byforbedringer kan bygges i hver by for at øge for eksempel handelen "
#~ "eller forskningen. Nogen forbedringer kræver at man betaler vedligehold "
#~ "hver omgang. Hvis du ikke har råd til vedligeholdelse af en bygning vil "
#~ "den blive solgt automatisk."

#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Bycentrum (feltet byen er grundlagt på) er specielt. Et bycentrum "
#~ "anvendes gratis i standardregelsættet. Når en by bygges tilføjes "
#~ "automatisk en vej, og en jernbane vil også blive placeret der, når det er "
#~ "muligt. Bycentre overrisles også automatisk: de får fordelene af "
#~ "overrisling, selv om de ikke reelt er overrislet. De kan dog ikke fungere "
#~ "som vandressource for andre overrislingssystemer. Endelig kan bycentrum "
#~ "have et regelsætafhængigt minimum af mad, skjolde og handeludbytte."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Korruption er tab af handel som følge af ineffektivitet og grådighed. "
#~ "Under de fleste styreformer bliver korruptionen større desto længere bort "
#~ "fra hovedstaden man kommer. (Hvis man ikke har nogen hovedstad, rammes "
#~ "man af ekstrem korruption.) En retssal minsker korruptionen i en by."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Korruption er tab af handel som følge af ineffektivitet og grådighed. "
#~ "Under de fleste styreformer bliver korruptionen større desto længere bort "
#~ "fra hovedstaden man kommer. (Hvis man ikke har nogen hovedstad, rammes "
#~ "man af ekstrem korruption.) En retssal minsker korruptionen i en by. "
#~ "Korruption kan medføre at dine byer ikke producerer noget overhovedet."

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "En borgers grundtilstand er glad. Men når en by vokser sig større gør "
#~ "trængslen at indbyggerne bliver misfornøjede. Hver borger i en by efter "
#~ "den fjerde (det er standardværdien på servertilvalget unhappysize) skabes "
#~ "som ulykkelig i stedet for glad. Hvis man har mange byer (afhænger af "
#~ "styreformen og servertilvalget cityfactor), mindskes grænsen til 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "For at bekæmpe ulyksalighed kan man bygge byforbedringer som gør "
#~ "ulykkelige borgere glade (f.eks. et tempel, et kolosseum, en katedral (og "
#~ "retssal under demokrati), og/eller relevante vidundere, og/eller "
#~ "konvertere handel til luksus. For hver anden afsat enhed luksus bliver 1 "
#~ "glade borger lykkelig. Efter forvandling af alle glade borgere til "
#~ "lykkelige borgere, forvandles borgere til lykkelige og/eller glade. Til "
#~ "og med visse vidundere har indvirkning på borgernes lyksalighed (se på "
#~ "hjælpesiden for vidundere og andre relevante sektioner for mere "
#~ "information)"

#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Under mange styreformer kan tilstedeværelsen af krigsenheder skabe glade "
#~ "borgere ved at indføre undtagelsestilstand. Under republik eller "
#~ "demokrati kan krigsenheder derimod skabe ulyksalighed hvis de befinder "
#~ "sig uden for landes grænser. (se mere info om de enkelte styreformer). I "
#~ "dette tilfælde hjælper det ikke med de ovennævnte byforbedringer. Denne "
#~ "form for ulyksalighed kan bekæmpes ved at bygge politistationer, passende "
#~ "vidundere (f.eks. De Hængende Haver, Johann Sebastian Bachs Katedral, "
#~ "Løsning på Kræftgåden, Shakespeares Teater, og selvfølgelig Stemmeret for "
#~ "kvinder; bemærk at Michelangelos Kapel ikke har indvirkning på dette "
#~ "tilfælde, siden det regnes som en katedral i hver by, eller dobler "
#~ "katedralens virkning, afhængig af regelopsætningen), eller ved at afsætte "
#~ "en del handel til luksus."
ENDREP
DELTA
SVN   †  †  €†  # Serbian translation of Freeciv 2.3.0
#
# This file is distributed under the same license as the Freeciv package.
# Copyright (c)  Goran Rakic <grakic@devbase.net>, 2008, 2009, 2011.
#
# Goran's original README:
#
#   This translation is work in progress. I did this for fun way back in
#   2008 so there are a lot of fuzzy strings now as some text changed a
#   little in new releases.
#   
#   While about 33% of messages are translated and 15% marked as fuzzy,
#   this makes only for about 11% of all text. The help and longer
#   messages are mostly not translated. I tried to prioritize the UI
#   messages so the game can be played in local language.
#   
#   There are known errors in the translation. The translation is not
#   reviewed, and some words are just wrong. It is also very hard to get
#   plurals and cases right, and I do not have that much free time to play
#   the game and fix all errors.
#
#   I am not working on this right now so while I may continue one
#   time, think about this as non-maintained and be free to jump in!
#
# Коментари:
#
# буџетска расподела
#   државни приход (Tax)
#   јавна потрошња (Luxury)
#   наука и развој (Science)
#
# Treasury  = ризница
# Sentry    = приправност
#
# називи јединица су у мушком роду:
#     авион, коњички пук, скијашки одред,...
#
# називи народа су:
#   * присвојни придев (English: енглески): енглески авион,
#     енглески престоница, вођа/народ енглески,...
#   * генитив збирне именице (?plural:English: Енглеза):
#     држава Енглеза, народ Енглеза, престоница Енглеза,...
#
# пажња (warning)
# вест (notice)
# десант (paradrop)
# поље (tile)
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.3.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 10:00+0300\n"
"Last-Translator: Goran Rakic <grakic@devbase.net>\n"
"Language-Team: Serbian (sr) <gnu@prevod.org>\n"
"Language: sr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n==1? 3 : n%10==1 && n%100!=11 ? 0 :    n"
"%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "Мала"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr ""

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "абориџински"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Абориџина"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Поглавица"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Електроника"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Другарица"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Велика војвоткиња"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Поглавица"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "алжирски"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "Алжираца"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Патријарх"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Патријарх"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Император"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr ""

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "канадски"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "Канађана"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Премијер"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Премијер"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Домаћин: %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr ""

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "стрелац"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "Кинеза"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Султан"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Султанија"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "_Управник"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Управник"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Океан"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "Јермена"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "Бан"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Број"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Година: %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "маринац"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "афганистански"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Афганистанаца"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr ""

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Генерални секретар"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Генерални секретар"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr ""

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Конзул"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "амерички"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "Американаца"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr ""

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "Финаца"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "Астека"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "фанатик"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "Индијаца"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr ""

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Калиф"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Калиф"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "корисник %s, "

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Председница"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Савезништво"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "Исланђана"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Цар"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Конзул"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Година: %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Конзул"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "алжирски"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "Алжираца"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "маринац"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr ""

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Генерални секретар"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Генерални секретар"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "водовод"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "Пољака"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Шаман"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Конзул"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "алжирски"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Алжираца"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Диктаторка"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "алжирски"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "Алжираца"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Председник"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Председница"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr ""

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "Поглавица"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr ""

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Конзул"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "корисник %s, "

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Диктаторка"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr ""

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "Ираца"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "јерменски"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "Римљана"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "Индијаца"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Диктатор"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Конзул"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "маринац"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "маринац"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "монголски"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "Монголаца"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "антарктички"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "Мала"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Број"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Број"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Велики војвода"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Велика војвоткиња"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "Тунижана"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Велики шаман"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Велики шаман"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "антарктички"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Антартикчана"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Независни јужни пол, слободна земља пингвина."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "Канађана"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "артиљерија"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "Монголаца"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "лака коњица"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "Абориџина"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr ""

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr ""

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "аргентински"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Аргентинаца"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Друг"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr ""

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Престоница: %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Престоница: %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Кардинал"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr ""

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "јерменски"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Јермена"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Диктатор"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "Диктаторка"

#: data/nation/ashanti.ruleset:3
#, fuzzy
msgid "Ashanti"
msgstr "афганистански"

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "Афганистанаца"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Конзул"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr ""

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr ""

#: data/nation/assamese.ruleset:3
#, fuzzy
msgid "Assamese"
msgstr "Дописи"

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "Абориџина"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "асирски"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Асираца"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "аустријски"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "Аустријанаца"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "антарктички"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "Алжираца"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Велечасни"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr ""

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "аустралијски"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Аустралијанаца"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
#, fuzzy
msgid "Avar"
msgstr "арапски"

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "Арапа"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr ""

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr ""

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Поглавица"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "арапски"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "Арапа"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "алжирски"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "Астека"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "баварски"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "Бавараца"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "маринац"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "баварски"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "Бавараца"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
#, fuzzy
msgid "Bahraini"
msgstr "варвара"

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "Варвара"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "маринац"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Поглавица"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "бојни брод"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "Бенгалаца"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "дански"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Конзул"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "варвара"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "Варвара"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr ""

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "Бенгалаца"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "Бурмежана"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "%s се изучи."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Другарица"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Другарица"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "баварски"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Бавараца"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Војвода"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Војвоткиња"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "бугарски"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "Бугара"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Цар"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Царица"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "белгијски"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Белгијанаца"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Премијер"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Премијер"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "насељеник"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr ""

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "белгијски"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "Белгијанаца"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Велечасни"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr ""

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "корисник %s, "

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr ""

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr ""

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Представник"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Диктаторка"

#: data/nation/belizean.ruleset:3
#, fuzzy
msgid "Belizean"
msgstr "белгијски"

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "Белгијанаца"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Режим владавине: %s"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Председница"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "бенгалски"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Бенгалаца"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Банкарство"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "Белгијанаца"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Банкарство"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "Белгијанаца"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "судански"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "Суданаца"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Лама"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Другарица"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "лака коњица"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "лака коњица"

#: data/nation/biafran.ruleset:3
#, fuzzy
msgid "Biafran"
msgstr "баварски"

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "Бавараца"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Пуковник"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Конзул"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "Бавараца"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Престоница: %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Конзул"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr ""

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr ""

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Генерал"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Конзул"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Свештеник"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Председница"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Председник"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Председница"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Белгијанаца"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "боливијски"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "Белгијанаца"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Архиепископ"

#: data/nation/bosnia.ruleset:3
#, fuzzy
msgid "Bosnian-Herzegovinian"
msgstr "босанско-херцеговачки"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Босанаца"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "Бан"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Конзул"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "Босанаца"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Деспотија"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Председница"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Конзул"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Конзул"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr ""

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "Босанаца"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "варвара"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "Варвара"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Електроника"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Изабрана свештеница"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Гвожђе"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "Британаца"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "британски"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "Британаца"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Предлози"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Председница"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "%s се изучи."

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%s се изучи."

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr ""

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr ""

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Наводњавање"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Британаца"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "чилеански"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Поглавица"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr ""

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "Председница"

#: data/nation/bruneian.ruleset:3
#, fuzzy
msgid "Bruneian"
msgstr "бугарски"

#: data/nation/brun  †  †  €†  eian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "Индијаца"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr ""

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "бугарски"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Бугара"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "бугарски"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "Индијаца"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Федерални канцелар"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Федерални канцелар"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "бугарски"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Индијаца"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "Британаца"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "бурмански"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Бурмежана"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "бугарски"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "Индијаца"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
#, fuzzy
msgid "Buryat"
msgstr "Купи!"

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "Арапа"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "вавилонски"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "Вавилонаца"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Поглавица"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "канадски"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "Канађана"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "амерички"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "Американаца"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "канадски"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Канађана"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "канадски"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "Канађана"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "судански"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "Суданаца"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "Канађана"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Кардинал"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Другарица"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Обала"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "Каталонаца"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "каталонски"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Каталонаца"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "херој"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "Алжираца"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "јужно-афрички"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "Јужно-африканаца"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "амерички"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "Американаца"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Врховни поглавар"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Врховни поглавар"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "литвански"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "Литванаца"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Конзул"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Председница"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "канадски"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "Канађана"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
#, fuzzy
msgid "Cham"
msgstr "Ћаскање"

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "Чилеанаца"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "канадски"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "Канађана"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Алфабет"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Конзул"

#: data/nation/chechen.ruleset:3
#, fuzzy
msgid "Chechen"
msgstr "чешки"

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "Чеха"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
#, fuzzy
msgid "Chiapanec"
msgstr "канадски"

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "Кинеза"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "Чилеанаца"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "чилеански"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Чилеанаца"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Престоница: %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr ""

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Канцелар"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "Таи"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "Кинеза"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
#, fuzzy
msgid "Choctaw"
msgstr "Ћаскање"

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "Чилеанаца"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Ћаскање"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "Чилеанаца"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "хрватски"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "Хрвата"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Другарица"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Велечасна"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr ""

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr ""

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "Кубанаца"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "Кубанаца"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "персијски"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "Босанаца"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Диктаторка"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "колумбијски"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Колумбијаца"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Одустани"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "Римљана"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "персијски"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "Босанаца"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Канцелар"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Канцелар"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr ""

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr ""

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "Монголаца"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "Монголаца"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Контроле"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "Монголаца"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr ""

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr ""

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "персијски"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "Босанаца"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Поглавица"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr ""

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "Босанаца"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Конзул"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "хрватски"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "Хрвата"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "новајлија"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "Грка"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "хрватски"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "Хрвата"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr ""

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "Чилеанаца"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "хрватски"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Хрвата"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "крсташ"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "Кубанаца"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "кубански"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Кубанаца"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "хрватски"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "Хрвата"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "караван"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "Летонаца"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "двоколице"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "Хрвата"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "јерменски"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "Јермена"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "словачки"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "Словака"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "чешки"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Чеха"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "_Својства"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "_Својства"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "римски"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "Римљана"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
#, fuzzy
msgid "Darfuri"
msgstr "Друг"

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "Варвара"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "Летонаца"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "румунски"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "Румуна"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "румунски"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "Румуна"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "мртав"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "Арапа"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "немачки"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "Немаца"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Председница"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Комунизам"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Конзул"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "Естонаца"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "бугарски"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "Бугара"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "египатски"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "Египћана"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "елитни"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "Енглеза"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "Ирачана"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
#, fuzzy
msgid "Epirote"
msgstr "Шпијунажа"

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "Португалаца"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Споразум: %s"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Конзул"

#: data/nation/equatoguinean.ruleset:3
#, fuzzy
msgid "Equatoguinean"
msgstr "бугарски"

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "Бугара"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr ""

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "Британаца"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "Догађај"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "Немаца"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "естонски"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Естонаца"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "Председница"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "Персијанаца"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr ""

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "Кореанаца"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Папа"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Папа"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr ""

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Конзул"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Догађај"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "Грка"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
#, fuzzy
msgid "Faroese"
msgstr "лака коњица"

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "Грка"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "Финаца"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Поглавица"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "филипински"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Филипинаца"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "фински"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Финаца"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Архиепископ"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Риба"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "Финаца"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "аргентински"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "Аргентинаца"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Светска чуда: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Светска чуда: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Година: %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Престоница: %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Конзул"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "украјински"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "Украјинаца"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr ""

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "дански"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "Персијанаца"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Другарица"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "персијски"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "Персијанаца"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "персијски"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "Персијанаца"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
#, fuzzy
msgid "Fulani"
msgstr "бугарски"

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "Немаца"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "судански"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "Суданаца"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "галски"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "Гала"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr ""

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Поглавица"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr ""

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr ""

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "галски"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Гала"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "нигеријски"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "Нигеријаца"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Конзул"

#: data/nation/genoese.ruleset:3
#, fuzzy
msgid "Genoese"
msgstr "легија"

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "Кинеза"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr ""

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "грузијски"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Грузијаца"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Бенгалаца"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Предлози"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "Председница"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Врховни фараон"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Врховни фараон"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "белгијски"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "Белгијанаца"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "немачки"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "Немаца"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "канадски"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "Канађана"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "канадски"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "Канађана"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "%s се изучи."

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Конзул"

#: data/nation/ghaznavid.ruleset:3
#, fuzzy
msgid "Ghaznavid"
msgstr "канадски"

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "Канађана"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "Турака"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Злато: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "Грка"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Визура"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "Шкотланђана"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Врховни фараон"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "Пољака"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Светско чудо"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "Исланђана"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "јерменски"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "Јермена"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Одустани"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "Данаца"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "бугарски"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "Немаца"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "каталонски"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "Каталонаца"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
#, fuzzy
msgid "Guinean"
msgstr "немачки"

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "Немаца"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "Холанђана"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "судански"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "Суданаца"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Изабрана свештеница"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Председница"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "Глечар"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "Данаца"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Диктаторка"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr ""

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "Конзул"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "чека"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "Летонаца"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Председник"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Председница"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "баварски"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "Бавараца"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr ""

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "човек"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "Данаца"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "фанатик"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "Антартикчана"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "Таи"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "чека"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "Бавараца"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "грчки"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Грка"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "херој"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "Венецуеланаца"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Председница"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "елитни"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "Бенгалаца"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "персијски"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "Персијанаца"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Језици"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "%s се изучи."

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr ""

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "Либанаца"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "римски"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "Римљана"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Престоница:"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "Пољака"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr ""

#: data/nation/honduran.ruleset:3
#, fuzzy
msgid "Honduran"
msgstr "човек"

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "Индијаца"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "Совјета"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "мађарски"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Мађара"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "персијски"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "Персијанаца"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "исландски"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Исланђана"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "илирски"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Илира"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "индонежански"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "Кореанаца"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "инуитски"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Инуита"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "индијски"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "Индијаца"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr ""

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr ""

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "ирачки"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Ирачана"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of th  †  †  €†  e Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "ирски"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Ираца"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "израелски"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Израелаца"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "Kibbutznik %s"
msgstr "Краљ"

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Поглавица"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr ""

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Поглавица"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "израелски"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "Израелаца"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Војвода"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Диктаторка"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "баварски"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "Бавараца"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
#, fuzzy
msgid "Jaffna"
msgstr "јануару"

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "Канађана"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "амерички"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "Американаца"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "Престоница: %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Председница"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "Пољака"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "индијски"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "Индијаца"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "Гала"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "Кореанаца"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "Маја"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "кореански"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "Кореанаца"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "кореански"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "Кореанаца"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr ""

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "Ираца"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "кубански"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "Кубанаца"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "каталонски"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "Каталонаца"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "Маја"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "кенијски"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Кенијаца"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "тешко"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "Маја"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Конзул"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "Канцелар"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "Кореанаца"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "Престоница: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Диктаторка"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "Ирачана"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "Вавилонаца"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Отомана"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "монголски"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "Монголаца"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "Кореанаца"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
#, fuzzy
msgid "Kuna"
msgstr "Тундра"

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "Кенијаца"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "ирски"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "Турака"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "афганистански"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Кенијаца"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "корисник %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "чека"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "Летонаца"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "Кенијаца"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Маја"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr ""

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr ""

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr ""

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Другарица"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "летонски"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "Летонаца"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Оцена"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "Летонаца"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "летонски"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Летонаца"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "јапански"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "Либанаца"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr ""

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "индијски"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "Индијаца"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "легија"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "Кинеза"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
#, fuzzy
msgid "Lesothoan"
msgstr "аустријски"

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "Аустријанаца"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "српски"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "Срба"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "литвански"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "Литванаца"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "либански"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Либанаца"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "Аргентинаца"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "српски"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Литванаца"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Поглавица"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Поглавица"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr ""

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "Летонаца"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "етиопски"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Финаца"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "литвански"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Литванаца"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "румунски"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "Румуна"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Терен"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "Кореанаца"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
#, fuzzy
msgid "Luwian"
msgstr "либански"

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Либанаца"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr ""

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "Грузијаца"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "малежански"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "Маја"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "малијски"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "Мала"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "Мала"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr ""

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "Маора"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr ""

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr ""

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr ""

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr ""

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "малијски"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "Мала"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "малежански"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Малежана"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "малијски"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "Мала"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "малијски"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Мала"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Мушко"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "Мала"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "корисник %s, "

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr ", %s"

#: data/nation/mamluk.ruleset:3
#, fuzzy
msgid "Mamluk"
msgstr "Мушко"

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "Мала"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "%s база"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Поглавица"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr ""

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ""

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
#, fuzzy
msgid "Manx"
msgstr "мајеанске"

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "Мала"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Премијер"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Поглавица"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "маорски"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Маора"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "марту"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "Холанђана"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
#, fuzzy
msgid "Marathi"
msgstr "марсовски"

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "Марсоваца"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Велечасни"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Конзул"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "вијетнамски"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Мала"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "марсовски"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Марсоваца"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Марсовци слетеше на Земљу 4000 п.н.е.!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "марсовски"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "Марсоваца"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "марсовски"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "Марсоваца"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "малијски"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "Мала"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "Белгијанаца"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "индијски"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "Индијаца"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr ""

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Опције дописа"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Персијанаца"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Дописи"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "Марсоваца"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "мексички"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Мексиканаца"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
#, fuzzy
msgid "Miao"
msgstr "маорски"

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "Маора"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "индонежански"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "Индонежана"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "Мала"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Рудници"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "Тајванаца"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Визура"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "Британаца"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
#, fuzzy
msgid "Mitanni"
msgstr "партизан"

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "Мала"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Рудник"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "Астека"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "Мала"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "Кореанаца"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "Монголаца"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr ""

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "монголски"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "Монголаца"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Планине"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "Монголаца"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "малијски"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "Мала"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "маорски"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "Маора"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "Кореанаца"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "колумбијски"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "Мала"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Мушко"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "Мала"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "Астека"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "мускетар"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "Бурмежана"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "амерички"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr ""

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "Швајцараца"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Поглавица"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Поглавица"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "нигеријски"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "Нигеријаца"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
#, fuzzy
msgid "Nauruan"
msgstr "бугарски"

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "Нигеријаца"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
#, fuzzy
msgid "Navajo"
msgstr "Навигација"

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "Маора"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "малијски"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "Мала"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
#, fuzzy
msgid "Nenets"
msgstr "Предлози"

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "Венецуеланаца"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "бенгалски"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "Бенгалаца"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "аустријски"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "Аустријанаца"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "новозелансдски"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "Новозеланђана"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "новозелансдски"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Новозеланђана"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "Нигеријаца"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "нигеријски"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Нигеријаца"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "нигеријски"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "Нигеријаца"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "Зулу"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "римски"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "Римљана"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "кореански"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "Кореанаца"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Светско чудо"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Другарица"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Светско чудо"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Другарица"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "сумерићански"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "Сумерићана"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "норвешки"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Норвежана"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Нигеријаца"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "кубански"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "Кубанаца"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Фараон"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Председница"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Врховни фараон"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Врховни фараон"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "нигеријски"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "Нигеријаца"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "Холанђана"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Океан"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "Отомана"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr ""

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Пуковник"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "Кинеза"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "алжирски"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "Алжираца"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "персијски"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "Персијанаца"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "отомански"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "Отомана"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Другарица"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "руски"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "Руса"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr ""

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "Монголаца"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "отомански"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "Отомана"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "отомански"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Отомана"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr ""

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr ""

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "елитни"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "Астека"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr ""

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr ""

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "малијски"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "Мала"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "партизан"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "Мала"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "палата"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "Немаца"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Становника: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "персијски"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "Персијанаца"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "Данаца"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Диктатор"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "канадски"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "Канађана"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "Мала"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Режим владавине: %s"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Управник"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr ""

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr ""

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "Варвара"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "партизан"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "Марсоваца"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Фараон"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr ""

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr ""

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "Данаца"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "белгијски"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "Белгијанаца"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "персијски"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "Персијанаца"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "феничански"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Феничана"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "хрватски"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Персијанаца"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "британски"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "Португалаца"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "Кинеза"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Мала"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "персијски"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "Персијанаца"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "персијски"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "Персијанаца"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "Француза"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Цар"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "Маја"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "квебешки"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Квебежана"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "Варвара"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "Варвара"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "литвански"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "Руса"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "Руса"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "Грка"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "румунски"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Румуна"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Председник"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Председница"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "римски"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "Римљана"

#: data/nation/romansh.ruleset:6
msgid ""
"T  †  †  €†  he Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Руса"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Кенијаца"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "канадски"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "Канађана"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr ""

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "Шпанаца"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Кругова"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Конзул"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "Швајцараца"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr ""

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "Бавараца"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
#, fuzzy
msgid "Saka"
msgstr "словачки"

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "Маја"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
#, fuzzy
msgid "Salishan"
msgstr "малијски"

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "Мала"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "баварски"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "Бавараца"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr ""

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr ""

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "подморница"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "Јапанаца"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr ""

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Енглеза"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Шаман"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "Шпанаца"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Одабери нови режим уређења"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Поглавица"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Шаман"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "Летонаца"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "римски"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "Римљана"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "баварски"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "Бавараца"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "марсовски"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "Марсоваца"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "једрењак"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "Шпанаца"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "Маја"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr ""

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "Шпанаца"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "канадски"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "Канађана"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "Словенаца"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "шкотски"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "Гала"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Поглавица"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Поглавица"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Први министар"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Први министар"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "шкотски"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Шкотланђана"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "египатски"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Египћана"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Одабери"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "Швеђана"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
#, fuzzy
msgid "Seljuk"
msgstr "Продај"

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "Швеђана"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
#, fuzzy
msgid "Seminole"
msgstr "Парна машина"

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "Пољака"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "вијетнамски"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "Бенгалаца"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "српски"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Срба"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "Шкотланђана"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
#, fuzzy
msgid "Shan"
msgstr "судански"

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "Шпанаца"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "судански"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "Суданаца"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "Шпанаца"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "српски"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "Срба"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr ""

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "Мала"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "Срба"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Свила"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "Швајцараца"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "Диктаторка"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr ""

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "Бурмежана"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr ""

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr ""

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "сингапурски"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Сингапураца"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "вијетнамски"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "Бенгалаца"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "једрењак"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "Мала"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "словачки"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Словака"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "словеначки"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Словенаца"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "На истом острву"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "Исланђана"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "обично"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "Римљана"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "обично"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "Римљана"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "српски"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "Арапа"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
#, fuzzy
msgid "Sotho"
msgstr "Померање"

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "Бенгалаца"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "јужно-афрички"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Јужно-африканаца"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "јужно-афрички"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "Јужно-африканаца"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "јужно-афрички"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "Јужно-африканаца"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "судански"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "Суданаца"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "вијетнамски"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "Вијетнамаца"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr ""

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr ""

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "Јужно-африканаца"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "совјетски"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Совјета"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "Маја"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "судански"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Суданаца"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "српски"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "Срба"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "бурмански"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "Бурмежана"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Режим владавине: %s"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Председница"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "Римљана"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr ""

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr ""

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "швајцарски"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Швајцараца"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Федерални канцелар"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Федерални канцелар"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "српски"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "Срба"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Конзул"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "чека"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "Летонаца"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Пруга"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "Таи"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "тајвански"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Тајванаца"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "таи"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "Таи"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
#, fuzzy
msgid "Tanganyikan"
msgstr "канадски"

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "Канађана"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "канадски"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "Канађана"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Цар"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "Маја"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "витезови"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "Тексашана"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Електроника"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "Исланђана"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "тексашки"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Тексашана"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Терен"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "Таи"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
#, fuzzy
msgid "Thuringian"
msgstr "хрватски"

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "Хрвата"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "тибетански"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Тибетанаца"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Далај лама"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Далај лама"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "Турака"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "марсовски"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "Марсоваца"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr ""

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "Монголаца"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "Пољака"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "Босанаца"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "вавилонски"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "Тунижана"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "вавилонски"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "Вавилонаца"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Вавилонаца"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "канадски"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "Босанаца"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
#, fuzzy
msgid "Tuareg"
msgstr "турски"

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "Турака"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "тунижански"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Тунижана"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "двоколице"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "Хрвата"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "турски"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "Турака"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Председница"

#: data/nation/tuvan.ruleset:3
#, fuzzy
msgid "Tuvan"
msgstr "тунижански"

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "Кубанаца"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "хидроцентрала"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "Асираца"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "маринац"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Број"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "канадски"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "Канађана"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr ""

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "украјински"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Украјинаца"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr ""

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "Таи"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr ""

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr ""

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "марсовски"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Марсоваца"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "Бугара"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "ујгурски"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Ујгура"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "Астека"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr ""

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "Вијетнамаца"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
#, fuzzy
msgid "Vandalic"
msgstr "фанатик"

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "Канађана"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "Финаца"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Медицина"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "Марсоваца"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Другарица"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "херој"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "Венецуеланаца"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
#, fuzzy
msgid "Venda"
msgstr "индијски"

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "Канађана"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "херој"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "Венецуеланаца"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "херој"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "Венецуеланаца"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
#, fuzzy
msgid "Venezuelan"
msgstr "венецуелански"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Венецуеланаца"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Издање"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "Немаца"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "вијетнамски"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Вијетнамаца"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Проналазаштво"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "Тибетанаца"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Визура"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "Викинга"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
#, fuzzy
msgid "Vistulan"
msgstr "аустријски"

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "Аустријанаца"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "Словака"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "Бугара"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "немачки"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "Немаца"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "галија"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "Мала"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "велшки"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Велшана"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "Пољака"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr ""

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "Јермена"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "херој"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "Римљана"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "августу"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "августу"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "индијски"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "Индијаца"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr ""

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr ""

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "сумерићански"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "Сумерићана"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
#, fuzzy
msgid "Xhosa"
msgstr "Ћаскање"

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "Римљана"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "Финаца"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "Гала"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "копљаник"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "Јермена"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "Каталонаца"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "Монголаца"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "нигеријски"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "Нигеријаца"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Маја"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "Астека"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
#, fuzzy
msgid "Zhuang"
msgstr "Измењено"

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Данаца"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "Тибетанаца"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (рач.)* Док је на замени, рачунар не може да потпише овај споразум."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr ""
#~ "*%1$s (рач.)* %3$s зна да прво треба раскинути савез са државом %2$s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr "*%1$s (рач.)* %3$s, желим да се клониш државе %2$s још неко време."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%1$s (рач.)* %2$s, хајде да најпре обуставимо непријатељство."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr "*%s (рач.)* %s може осетити нашу жељу да примирје потраје још мало."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (рач.)* %s зна да још нисмо сигурни у трајност таквог савезу."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (рач.)* Не познајем град који помињеш."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (рач.)* Нажалост, давање визуре ми се за сада не чини безбедним."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (рач.)* „Такав споразум нам није прихватљив нека зна %s!“"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (рач.)* %s може чути добродошлицу у наш савез!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (рач.)* За навек ћемо стајати уједињени нека чује моје речи %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (рач.)* Донесимо мир нашим народима!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (рач.)* %s сада зна, нема више непријатељства међу нама."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (рач.)* %s чује наше поздраве! Смем ли предложити примирје док се "
#~ "наши народи боље не упознају?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (рач.)* Свемир вам никада неће припадати. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (рач.)* Предуго ћутимо на твоје претње! У бој!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (рач.)* Мир... неки други пут."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (рач.)* Сада је на тебе дошао ред! Не заноси се да ћеш се извући без "
#~ "казне за све злочине?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (рач.)* Твом прикривеном непријатељству према нама мора доћи ратни "
#~ "крај!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr ""
#~ "*%s (рач.)* Напад на народ кога часно води %s је твоја последња грешка!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (рач.)* У потпуни рат против војске %s крећемо кроз %d круг да "
#~ "спречимо лансирање брода у свемир."
#~ msgstr[1] ""
#~ "*%s (рач.)* У потпуни рат против војске %s крећемо кроз %d круга да "
#~ "спречимо лансирање брода у свемир."
#~ msgstr[2] ""
#~ "*%s (рач.)* У потпуни рат против војске %s крећемо кроз %d кругова да "
#~ "спречимо лансирање брода у свемир."
#~ msgstr[3] ""
#~ "*%s (рач.)* У потпуни рат против војске %s крећемо кроз %d круг да "
#~ "спречимо лансирање брода у свемир."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (рач.)* Очекујемо твоју помоћ тим поводом. Живео наш часни савез!"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (рач.)* Вође државе %s погазише све наше споразуме. На то морамо "
#~ "одговорити силом кроз %d круг и очекујемо твоју помоћ у част нашег савеза!"
#~ msgstr[1] ""
#~ "*%s (рач.)* Вође државе %s погазише све наше споразуме. На то морамо "
#~ "одговорити силом кроз %d круга и очекујемо твоју помоћ у част нашег "
#~ "савеза!"
#~ msgstr[2] ""
#~ "*%s (рач.)* Вође државе %s погазише све наше споразуме. На то морамо "
#~ "одговорити силом кроз %d кругова и очекујемо твоју помоћ у част нашег "
#~ "савеза!"
#~ msgstr[3] ""
#~ "*%s (рач.)* Вође државе %s погазише све наше споразуме. На то морамо "
#~ "одговорити силом кроз %d круг и очекујемо твоју помоћ у част нашег савеза!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (рач.)* Намера нам је покорити и сатрти богату цивилизацију %s. Рат "
#~ "ћемо објавити кроз %d круг."
#~ msgstr[1] ""
#~ "*%s (рач.)* Намера нам је покорити и сатрти богату цивилизацију %s. Рат "
#~ "ћемо објавити кроз %d круга."
#~ msgstr[2] ""
#~ "*%s (рач.)* Намера нам је покорити и сатрти богату цивилизацију %s. Рат "
#~ "ћемо објавити кроз %d кругова."
#~ msgstr[3] ""
#~ "*%s (рач.)* Намера нам је покорити и сатрти богату цивилизацију %s. Рат "
#~ "ћемо објавити кроз %d круг."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (рач.)* Ако желите део плена, придружите нам се слободно!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (рач.)* Држава %s нам је дозлогдила. Распарчаћемо ову јадну "
#~ "цивилизацију. Рат ћемо објавити кроз %d круг."
#~ msgstr[1] ""
#~ "*%s (рач.)* Држава %s нам је дозлогдила. Распарчаћемо ову јадну "
#~ "цивилизацију. Рат ћемо објавити кроз %d круга."
#~ msgstr[2] ""
#~ "*%s (рач.)* Држава %s нам је дозлогдила. Распарчаћемо ову јадну "
#~ "цивилизацију. Рат ћемо објавити кроз %d кругова."
#~ msgstr[3] ""
#~ "*%s (рач.)* Држава %s нам је дозлогдила. Распарчаћемо ову јадну "
#~ "цивилизацију. Рат ћемо објавити кроз %d круг."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (рач.)* Очекујемо помоћ у овом рату, помоћ нашег часног савезника."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (рач.)* Показаћемо наше савезништво и објавити рат против војске %s "
#~ "кроз %d круг."
#~ msgstr[1] ""
#~ "*%s (рач.)* Показаћемо наше савезништво и објавити рат против војске %s "
#~ "кроз %d круга."
#~ msgstr[2] ""
#~ "*%s (рач.)* Показаћемо наше савезништво и објавити рат против војске %s "
#~ "кроз %d кругова."
#~ msgstr[3] ""
#~ "*%s (рач.)* Показаћемо наше савезништво и објавити рат против војске %s "
#~ "кроз %d круг."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (рач.)* Показаћемо наше савезништво са државом %s и објавити рат "
#~ "против војске %s кроз %d круг. Очекујемо да нас следиш."
#~ msgstr[1] ""
#~ "*%s (рач.)* Показаћемо наше савезништво са државом %s и објавити рат "
#~ "против војске %s кроз %d круга. Очекујемо да нас следиш."
#~ msgstr[2] ""
#~ "*%s (рач.)* Показаћемо наше савезништво са државом %s и објавити рат "
#~ "против војске %s кроз %d кругова. Очекујемо да нас следиш."
#~ msgstr[3] ""
#~ "*%s (рач.)* Показаћемо наше савезништво са државом %s и објавити рат "
#~ "против војске %s кроз %d круг. Очекујемо да нас следиш."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (рач.)* Твоја тежња за самосталним освајањем свемира одала је твоје "
#~ "праве намере, наш савез више не може да постоји!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr "*%s (рач.)* Покушај да господариш свемиром је велика увреда."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (рач.)* Ако не обуставиш градњу свемирског брода, нешто ћемо морати "
#~ "да предузмемо!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (рач.)* Нажалост, давање визуре се више не чини тако безбедним."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (рач.)* Поздрав теби, наш највернији савезниче! Зовемо те да уништимо "
#~ "државу коју предводи %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (рач.)* Часни савезниче, видим да још не објављујеш рат војсци %s. "
#~ "Зашто ме тераш да те подсећам на твоја обећања?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (рач.)* Нечасни превртљивче, савезници смо, а опет ти и наш смртни "
#~ "непријатељ %s сте у миру! Неприхватљиво, наш савез је погажен!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (рач.)* Поздрав пријатељу, смем ли да предложим савезништво око "
#~ "заједничког циља?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (рач.)* Поздрав комшија, смем ли да предложим пријатељске односе?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (рач.)* Доста нам је крвопролића. Смем ли да предложим окончање "
#~ "непријатељства?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (рач.)* %s нас крвнички нападоше и молимо те за помоћ! Одужи се нашем "
#~ "часном савезу и твоје име никада неће бити заборављено!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "У држави %s обуставише да граде %s у месту %s."

#~ msgid "Th  †  †  €†  e %s have started building The %s in %s."
#~ msgstr "У држави %s граде %s у месту %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s продаде унапређење %s (непотребно) за %d зл."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "У месту %s управник не може да испуни очекивања. Контрола над местом је "
#~ "препуштена."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr "У месту %s управник је збуњен. Не би било лоше да бациш поглед."

#~ msgid "none"
#~ msgstr "без"

#~ msgid "custom"
#~ msgstr "посебан"

#~ msgid "never"
#~ msgstr "никада"

#, fuzzy
#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d/круг"
#~ msgstr[1] "%d/круг"
#~ msgstr[2] "%d/круг"
#~ msgstr[3] "%d/круг"

#~ msgid " happy"
#~ msgstr " срећан"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Име: %s\n"
#~ "Храна:      %10s Злато:    %10s\n"
#~ "Производња: %10s Потрошња: %10s\n"
#~ "Трговина:   %10s Наука:    %10s\n"
#~ "\n"
#~ "  Становништво (W/З/Н/П): %s\n"
#~ "              Раст града: %s\n"
#~ "     Завршена производња: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Веома срећни"

#~ msgid "?cma:Max food"
#~ msgstr "Највише хране"

#~ msgid "?cma:Max production"
#~ msgstr "Највећа производња"

#~ msgid "?cma:Max gold"
#~ msgstr "Највише злата"

#~ msgid "?cma:Max science"
#~ msgstr "Најбржа наука"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Фрицив је слободан софтвер па те охрабрујемо да га умножаваш и делиш под "
#~ "одређеним условима;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Погледај ставку „Лиценца“ у менију „Помоћ“."

#, fuzzy
#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "А сада... запржи им чорбу!"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d зл. по кругу"
#~ msgstr[1] "%3d зл. по кругу"
#~ msgstr[2] "%3d зл. по кругу"
#~ msgstr[3] "%3d зл. по кругу"

#, fuzzy
#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%d/круг"
#~ msgstr[1] "%d/круг"
#~ msgstr[2] "%d/круг"
#~ msgstr[3] "%d/круг"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/круг"

#~ msgid "Obsolete"
#~ msgstr "Застарело"

#~ msgid "Built"
#~ msgstr "Изграђено"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "разарач"

#~ msgid "Great Wonder"
#~ msgstr "Светско чудо"

#~ msgid "Small Wonder"
#~ msgstr "Мало чудо"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Грађана\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Опорезивање трговине\n"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Трговачки пут до места %s\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Отпад\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Корупција"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Немири\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Опорезивање трговине\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s из места %s"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Грађана\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Немири\n"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Град: Прослава"

#~ msgid "?city_state:Disorder"
#~ msgstr "Немири"

#~ msgid "?city_state:Peace"
#~ msgstr "Спокој"

#~ msgid "(worklist)"
#~ msgstr "(листа задатака)"

#~ msgid "?city:Name"
#~ msgstr "Име"

#~ msgid "City Name"
#~ msgstr "Име града"

#~ msgid "Nation"
#~ msgstr "Народ"

#~ msgid "?size [short]:Sz"
#~ msgstr "В."

#~ msgid "Size"
#~ msgstr "Величина"

#~ msgid "State"
#~ msgstr "Статус"

#~ msgid "?Happy workers:H"
#~ msgstr "С"

#~ msgid "Workers: Happy"
#~ msgstr "Радници: Срећни"

#~ msgid "?Content workers:C"
#~ msgstr "З"

#~ msgid "Workers: Content"
#~ msgstr "Радници: задовољни"

#~ msgid "?Unhappy workers:U"
#~ msgstr "Н"

#~ msgid "Workers: Unhappy"
#~ msgstr "Радници: несрећни"

#~ msgid "?Angry workers:A"
#~ msgstr "Б"

#~ msgid "Workers: Angry"
#~ msgstr "Радници: бесни"

#~ msgid "?city:Workers"
#~ msgstr "Радници"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "С/З/Н/Б"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Радници: Срећни, задовољни, несрећни, бесни"

#~ msgid "Best"
#~ msgstr "Најбоље"

#~ msgid "attack"
#~ msgstr "напад"

#~ msgid "Best attacking units"
#~ msgstr "Најбоље за напад"

#~ msgid "defense"
#~ msgstr "одбрана"

#~ msgid "Best defending units"
#~ msgstr "Најбоље за одбрану"

#~ msgid "Units"
#~ msgstr "Јединице"

#~ msgid "?Present (units):Here"
#~ msgstr "Присутно"

#~ msgid "Number of units present"
#~ msgstr "Број присутних јединица"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Издржавано"

#~ msgid "Number of units supported"
#~ msgstr "Број издржаваних јединица"

#~ msgid "?food (population):Grow"
#~ msgstr "Раст"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "има/нема"

#~ msgid "Turns until growth/famine"
#~ msgstr "Кругова до раста/глади"

#~ msgid "Surplus"
#~ msgstr "Вишак"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "Х/П/T"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Вишак: Храна, производња, трговина"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+Х"

#~ msgid "Surplus: Food"
#~ msgstr "Вишак: Храна"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+П"

#~ msgid "Surplus: Production"
#~ msgstr "Вишак: Производња"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-П"

#~ msgid "Waste"
#~ msgstr "Отпад"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+Т"

#~ msgid "Surplus: Trade"
#~ msgstr "Вишак: Трговина"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-Т"

#~ msgid "Corruption"
#~ msgstr "Корупција"

#~ msgid "Economy"
#~ msgstr "Економија"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "З/П/Н"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Економија: Злато, потрошња, наука"

#~ msgid "?Gold:G"
#~ msgstr "З"

#~ msgid "Economy: Gold"
#~ msgstr "Економија: Злато"

#~ msgid "?Luxury:L"
#~ msgstr "П"

#~ msgid "Economy: Luxury"
#~ msgstr "Економија: Потрошња"

#~ msgid "?Science:S"
#~ msgstr "Н"

#~ msgid "Economy: Science"
#~ msgstr "Економија: Наука"

#~ msgid "?number_trade_routes:R"
#~ msgstr "ТрП"

#~ msgid "Number of Trade Routes"
#~ msgstr "Број трговачких путева"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Заг"

#~ msgid "Pollution"
#~ msgstr "Загађење"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Куг"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Ризик куге"

#~ msgid "?cma:Governor"
#~ msgstr "Управник"

#~ msgid "Citizen Governor"
#~ msgstr "Управник града"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Максимални број грађених јединица у кругу"

#~ msgid "Production"
#~ msgstr "Производња"

#~ msgid "Turns/Buy"
#~ msgstr "Кругова/цена"

#~ msgid "Currently Building"
#~ msgstr "Тренутна производња"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Природна богатства"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "Природна богатства"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "Пресеци везу"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "Председник конфедерације"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Посматрач"

#~ msgid "Game started."
#~ msgstr "Игра почиње."

#~ msgid "?embassy:Both"
#~ msgstr "Обострано"

#~ msgid "?embassy:Yes"
#~ msgstr "Да"

#~ msgid "?embassy:With Us"
#~ msgstr "Код нас"

#~ msgid "?embassy:Contact"
#~ msgstr "Контакт"

#~ msgid "?embassy:No Contact"
#~ msgstr "Без контакта"

#~ msgid "?vision:Both"
#~ msgstr "Обострано"

#~ msgid "?vision:To Them"
#~ msgstr "Њима"

#~ msgid "?vision:To Us"
#~ msgstr "Нама"

#~ msgid "The %s give %s"
#~ msgstr "Из државе %s дају %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "Из државе %s дају непознати град."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Из државе %s дају %d зл."
#~ msgstr[1] "Из државе %s дају %d зл."
#~ msgstr[2] "Из државе %s дају %d зл."
#~ msgstr[3] "Из државе %s дају %d зл."

#~ msgid "The %s give their worldmap"
#~ msgstr "Из државе %s дају карту копна"

#~ msgid "The %s give their seamap"
#~ msgstr "Из државе %s дају карту мора"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Стране прихватају прекид ватре"

#~ msgid "The parties agree on a peace"
#~ msgstr "Стране прихватају мир"

#~ msgid "The parties create an alliance"
#~ msgstr "Стране формирају савез"

#~ msgid "The %s give shared vision"
#~ msgstr "Из државе %s дају визуру"

#~ msgid "The %s give an embassy"
#~ msgstr "Из државе %s отварају амбасаду"

#~ msgid "Popup Request"
#~ msgstr "Издигни захтев"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Није дозвољена куповина јединице %s у граду %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s: продај за %d зл.?"
#~ msgstr[1] "%s: продај за %d зл.?"
#~ msgstr[2] "%s: продај за %d зл.?"
#~ msgstr[3] "%s: продај за %d зл.?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "Неопходно златника: %d док ми имамо само %d."
#~ msgstr[1] "Неопходно златника: %d док ми имамо само %d."
#~ msgstr[2] "Неопходно златника: %d док ми имамо само %d."
#~ msgstr[3] "Неопходно златника: %d док ми имамо само %d."

#~ msgid "unknown reason"
#~ msgstr "непознат разлог"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Изгубљена веза са сервером (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Неуспело тражење домаћина."

#~ msgid "Connection in progress."
#~ msgstr "Повезивање у току."

#~ msgid "Disconnected from server."
#~ msgstr "Веза ка серверу је прекинута."

#~ msgid "server disconnected"
#~ msgstr "сервер прекинуо"

#~ msgid "read error"
#~ msgstr "грешка при читању"

#~ msgid "Starting server..."
#~ msgstr "Покрећем сервер..."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Остварена контрола над сервером (цака за приступ командама)"

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Не могу да пронађем пут до одредишта!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Јао! Изгледа да немамо престоницу!"

#~ msgid "Terrain"
#~ msgstr "Терен"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Подаци о терену"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Терен"

#~ msgid "Road"
#~ msgstr "Пут"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Војни рок"

#~ msgid "Unit"
#~ msgstr "Јединица"

#~ msgid "City"
#~ msgstr "Град"

#~ msgid "Vision"
#~ msgstr "Визура"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Обала"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "Равнице"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Обриши услов"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Ваздушна база"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Лиценца"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Отпад"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(непознато)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Помози изградњу _чуда (%d преостаје)"

#~ msgid "Help build _Wonder"
#~ msgstr "Помози изградњу _чуда"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Наш %s је пристигао"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "%s из места %s стиже у %s.\n"
#~ "Шта даље чинити?"

#~ msgid "Establish _Trade route"
#~ msgstr "Направи трговачки _пут"

#~ msgid "Enter Marketplace"
#~ msgstr "Изнеси на пијацу"

#~ msgid "_Keep moving"
#~ msgstr "_Настави кретање"

#~ msgid "Suggestions: %s."
#~ msgstr "Савети: %s"

#~ msgid "No visible unit on this tile."
#~ msgstr "Нема видљивих јединица на пољу."

#~ msgid "This city isn't known!"
#~ msgstr "Град није познат!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Ово поље не постоји у игри!"

#~ msgid "This unit isn't known!"
#~ msgstr "Јединица није позната!"

#~ msgid "Cleared output window."
#~ msgstr "Очишћен прозор."

#~ msgid "Select the %s color"
#~ msgstr "Одабери броју %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Подебљано (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Укошено (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Прецртано (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Подвучено (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "боја (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "текста"

#~ msgid "Select the text color"
#~ msgstr "Одабери боју текста"

#~ msgid "background"
#~ msgstr "позадине"

#~ msgid "Select the background color"
#~ msgstr "Одабери боју позадине"

#~ msgid "Send the chat (Return)"
#~ msgstr "Пошаљи депешу (Enter)"

#~ msgid "Chat tools"
#~ msgstr "Алатке ћаскања"

#~ msgid "Flag"
#~ msgstr "Застава"

#~ msgid "Citizens"
#~ msgstr "Становника"

#~ msgid "Food:"
#~ msgstr "Храна:"

#~ msgid "Prod:"
#~ msgstr "Производња:"

#~ msgid "Trade:"
#~ msgstr "Трговина:"

#~ msgid "Gold:"
#~ msgstr "Злато:"

#~ msgid "Luxury:"
#~ msgstr "Потрошња:"

#~ msgid "Science:"
#~ msgstr "Наука:"

#~ msgid "Granary:"
#~ msgstr "Амбар:"

#~ msgid "Change in:"
#~ msgstr "Промена кроз:"

#~ msgid "Corruption:"
#~ msgstr "Корупција:"

#~ msgid "Waste:"
#~ msgstr "Отпад:"

#~ msgid "Pollution:"
#~ msgstr "Загађење:"

#~ msgid "Plague Risk:"
#~ msgstr "Ризик од куге:"

#~ msgid "_Overview"
#~ msgstr "_Преглед"

#~ msgid "City map"
#~ msgstr "Карта града"

#~ msgid "Production:"
#~ msgstr "Производња:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d Кругова: %d"

#~ msgid "_Buy"
#~ msgstr "_Купи"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Унапређења:"

#~ msgid "Info"
#~ msgstr "Подаци"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Производња"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Задовољство"

#~ msgid "_Governor"
#~ msgstr "_Управник"

#~ msgid "_Settings"
#~ msgstr "По_ставке"

#~ msgid "Entertainers"
#~ msgstr "Забављачи"

#~ msgid "Scientists"
#~ msgstr "Научници"

#~ msgid "Taxmen"
#~ msgstr "Порезник"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Расели место насељеником на величини 1"

#~ msgid "Overview page"
#~ msgstr "Картон са прегледом"

#~ msgid "Production page"
#~ msgstr "Картон производње"

#~ msgid "Happiness page"
#~ msgstr "Картон задовољства"

#~ msgid "Governor page"
#~ msgstr "Картон управника"

#~ msgid "This Settings page"
#~ msgstr "Овај картон са поставкама"

#~ msgid "Last active page"
#~ msgstr "Последњи отворен картон"

#~ msgid "New citizens are"
#~ msgstr "Нови становници ће бити"

#~ msgid "Next time open"
#~ msgstr "Наредни пут отвори"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "_Преименуј..."

#~ msgid "_List present units..."
#~ msgstr "_Присутне јединице..."

#~ msgid "_Prev city"
#~ msgstr "_Претходни град"

#~ msgid "_Next city"
#~ msgstr "_Наредни град"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> — становника %s"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> — становника %s"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> — становника %s"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> — становника %s"

#~ msgid "blocked"
#~ msgstr "заустављен"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Производња: %d (%d) по кругу"
#~ msgstr[1] "Производња: %d (%d) по кругу"
#~ msgstr[2] "Производња: %d (%d) по кругу"
#~ msgstr[3] "Производња: %d (%d) по кругу"

#~ msgid "Supported units %d"
#~ msgstr "Издржавано %d"

#~ msgid "Present units %d"
#~ msgstr "Присутно %d"

#~ msgid "Cen_ter"
#~ msgstr "Цен_трирај"

#~ msgid "_Activate unit"
#~ msgstr "_Активирај јединицу"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Активирај јединицу, _затвори прозорче"

#~ msgid "_Disband unit"
#~ msgstr "_Распусти јединицу"

#~ msgid "_Load unit"
#~ msgstr "_Укрцај јединицу"

#~ msgid "_Unload unit"
#~ msgstr "_Искрцај јединицу"

#~ msgid "_Sentry unit"
#~ msgstr "_Стави у приправност"

#~ msgid "_Fortify unit"
#~ msgstr "_Утврди јединицу"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Постави за _родни град"

#~ msgid "U_pgrade unit"
#~ msgstr "_Унапреди јединицу"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s кошта %d зл.?\n"
#~ "Ризница садржи: %d зл."
#~ msgstr[1] ""
#~ "%s кошта %d зл.?\n"
#~ "Ризница садржи: %d зл."
#~ msgstr[2] ""
#~ "%s кошта %d зл.?\n"
#~ "Ризница садржи: %d зл."
#~ msgstr[3] ""
#~ "%s кошта %d зл.?\n"
#~ "Ризница садржи: %d зл."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s: продај за %d зл.?"
#~ msgstr[1] "%s: продај за %d зл.?"
#~ msgstr[2] "%s: продај за %d зл.?"
#~ msgstr[3] "%s: продај за %d зл.?"

#~ msgid "Buy It!"
#~ msgstr "Купи!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Примљено је %d зл."
#~ msgstr[1] "Примљено је %d зл."
#~ msgstr[2] "Примљено је %d зл."
#~ msgstr[3] "Примљено је %d зл."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "%s: продај за %d зл.?"
#~ msgstr[1] "%s: продај за %d зл.?"
#~ msgstr[2] "%s: продај за %d зл.?"
#~ msgstr[3] "%s: продај за %d зл.?"

#~ msgid "Sell It!"
#~ msgstr "Продај!"

#~ msgid "Rename City"
#~ msgstr "Преименуј град"

#~ msgid "What should we rename the city to?"
#~ msgstr "Како да гласи ново име града?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Сигурно желиш да изађеш?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "%s: продај за %d зл.?"
#~ msgstr[1] "%s: продај за %d зл.?"
#~ msgstr[2] "%s: продај за %d зл.?"
#~ msgstr[3] "%s: продај за %d зл.?"

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(листа задатака)"

#~ msgid "_Production"
#~ msgstr "_Производња"

#~ msgid "Chan_ge"
#~ msgstr "Про_мени"

#~ msgid "Add _First"
#~ msgstr "Додај на _почетак"

#~ msgid "Add _Next"
#~ msgstr "Додај као _следеће"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Додај на _крај"

#~ msgid "Add _Last"
#~ msgstr "Додај на _крај"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Циљна _листа задатака:"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Текућа листа задатака"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Циљна _листа задатака:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "_Управник"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Продај"

#~ msgid "_Select"
#~ msgstr "_Изабери"

#~ msgid "_Display"
#~ msgstr "П_риказ"

#~ msgid "Cities"
#~ msgstr "Градови"

#~ msgid "_Inspect"
#~ msgstr "_Отвори"

#~ msgid "Improvements"
#~ msgstr "Унапређења"

#~ msgid "Wonders"
#~ msgstr "Светска чуда"

#~ msgid "All Cities"
#~ msgstr "Све градове"

#~ msgid "No Cities"
#~ msgstr "Ниједан град"

#~ msgid "Invert Selection"
#~ msgstr "Обрни избор"

#~ msgid "Building Units"
#~ msgstr "Прави јединице"

#~ msgid "Building Improvements"
#~ msgstr "Прави унапређења"

#~ msgid "Building Wonders"
#~ msgstr "Прави светска чуда"

#~ msgid "Building Unit"
#~ msgstr "Прави јединицу"

#~ msgid "Building Improvement"
#~ msgstr "Прави унапређење"

#~ msgid "Building Wonder"
#~ msgstr "Прави светско чудо"

#~ msgid "Coastal Cities"
#~ msgstr "Приобални градови"

#~ msgid "Same Island"
#~ msgstr "На истом острву"

#~ msgid "Supported Units"
#~ msgstr "Издржаване јединице"

#~ msgid "Units Present"
#~ msgstr "Присутне јединице"

#~ msgid "Improvements in City"
#~ msgstr "Унапређења у граду"

#~ msgid "Wonders in City"
#~ msgstr "Светска чуда у граду"

#~ msgid "Available Units"
#~ msgstr "Могуће јединице"

#~ msgid "Available Improvements"
#~ msgstr "Могућа унапређења"

#~ msgid "Available Wonders"
#~ msgstr "Могућа светска чуда"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Укупан расход: "

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "За више управнику града\n"
#~ "и поставкама, укључујући и\n"
#~ "понуђене поставке,\n"
#~ "погледај датотеку README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Поставке:"

#~ msgid "Results"
#~ msgstr "Резултат"

#~ msgid "Minimal Surplus"
#~ msgstr "Минимални вишак"

#~ msgid "Factor"
#~ msgstr "Множитељ"

#~ msgid "Celebrate"
#~ msgstr "Прослава"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Управник _запослен"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Управник _отпуштен"

#~ msgid "new preset"
#~ msgstr "нова поставка"

#~ msgid "Name new preset"
#~ msgstr "Име нове поставке"

#~ msgid "What should we name the preset?"
#~ msgstr "Како да назовемо нову поставку?"

#~ msgid "Remove this preset?"
#~ msgstr "Уклони поставку?"

#~ msgid "Goto _Location"
#~ msgstr "Види на _карти"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Отвори _град"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Желиш да кажеш да хоћеш у револуцију?"

#~ msgid "Revolution!"
#~ msgstr "Револуција!"

#~ msgid "Nation _Groups:"
#~ msgstr "_Групе народа:"

#~ msgid "All"
#~ msgstr "Све"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "Одабери народ"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Који народ желиш да будеш?"

#~ msgid "Pick Nation"
#~ msgstr "Одабери народ"

#~ msgid "_Random Nation"
#~ msgstr "_Насумице одабери народ"

#~ msgid "Select a nation"
#~ msgstr "Одабери народ"

#~ msgid "_Properties"
#~ msgstr "_Својства"

#~ msgid "_Leader:"
#~ msgstr "_Вођа:"

#~ msgid "_Female"
#~ msgstr "_женско"

#~ msgid "_Male"
#~ msgstr "_мушко"

#~ msgid "City _Styles:"
#~ msgstr "_Стил градова:"

#~ msgid "_Description"
#~ msgstr "_Опис"

#~ msgid "You must select your sex."
#~ msgstr "Мораш одабрати пол."

#~ msgid "You must select your city style."
#~ msgstr "Мораш одабрати изглед градова."

#~ msgid "You must type a legal name."
#~ msgstr "Мораш одабрати исправно име."

#~ msgid "Upgrade Unit!"
#~ msgstr "Унапреди јединицу!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Унапреди застареле јединице"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Распусти јединицу"

#~ msgid "World-map"
#~ msgstr "Карта копна"

#~ msgid "Sea-map"
#~ msgstr "Карта мора"

#~ msgid "_Maps"
#~ msgstr "_Карте"

#~ msgid "_Advances"
#~ msgstr "_Достигнућа"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Сазнања"

#~ msgid "_Cities"
#~ msgstr "_Градови"

#~ msgid "_Give shared vision"
#~ msgstr "_Даје визуру"

#~ msgid "Give _embassy"
#~ msgstr "Направи _амбасаду"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Прекид ватре"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Мир"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Савез"

#~ msgid "_Pacts"
#~ msgstr "_Пактови"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Прекини сусрет"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Дипломатија: Народ %s"

#~ msgid "Cancel meeting"
#~ msgstr "Прекини сусрет"

#~ msgid "Accept treaty"
#~ msgstr "Прихвати споразум"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Додај одредбу..."

#~ msgid "C_lauses:"
#~ msgstr "О_дредбе:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Споразум је празан. Овде можеш додати одредбе. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Наведена је неисправна количина злата."

#~ msgid "Ooops..."
#~ msgstr "Упс..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Није могуће подмитити ову јединицу!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Подмитити јединицу са %d зл.?\n"
#~ "Златника у ризници: %d"
#~ msgstr[1] ""
#~ "Подмитити јединицу са %d зл.?\n"
#~ "Златника у ризници: %d"
#~ msgstr[2] ""
#~ "Подмитити јединицу са %d зл.?\n"
#~ "Златника у ризници: %d"
#~ msgstr[3] ""
#~ "Подмитити јединицу са %d зл.?\n"
#~ "Златника у ризници: %d"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Подмити јединицу непријатеља"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Мито за јединицу износи %d зл.\n"
#~ "Златника у ризници: %d"
#~ msgstr[1] ""
#~ "Мито за јединицу износи %d зл.\n"
#~ "Златника у ризници: %d"
#~ msgstr[2] ""
#~ "Мито за јединицу износи %d зл.\n"
#~ "Златника у ризници: %d"
#~ msgstr[3] ""
#~ "Мито за јединицу износи %d зл.\n"
#~ "Златника у ризници: %d"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Издајници превише траже!"

#~ msgid "Steal Technology"
#~ msgstr "Укради достигнуће"

#~ msgid "_Steal"
#~ msgstr "_Укради"

#~ msgid "Select Advance to Steal"
#~ msgstr "Одаберите које достигнуће украсти"

#~ msgid "_Advances:"
#~ msgstr "_Достигнућа:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Према нахођењу"

#~ msgid "Sabotage Improvements"
#~ msgstr "Саботажа унапређења"

#~ msgid "_Sabotage"
#~ msgstr "_Саботажа"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Одабери унапређење за саботажу"

#~ msgid "_Improvements:"
#~ msgstr "_Унапређења:"

#~ msgid "City Production"
#~ msgstr "Производња града"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Побуна у граду %s није могућа."

#~ msgid "City can't be incited!"
#~ msgstr "Побуна у граду није могућа!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Изазови побуну"
#~ msgstr[1] "Изазови побуну"
#~ msgstr[2] "Изазови побуну"
#~ msgstr[3] "Изазови побуну"

#~ msgid "Incite a Revolt!"
#~ msgstr "Изазови побуну!"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Одреди деловање шпијуна"

#~ msgid "Establish _Embassy"
#~ msgstr "Оснуј _амбасаду"

#~ msgid "_Investigate City"
#~ msgstr "_Истражи град"

#~ msgid "_Sabotage City"
#~ msgstr "_Саботирај град"

#~ msgid "Steal _Technology"
#~ msgstr "Укради _достигнуће"

#~ msgid "Incite a _Revolt"
#~ msgstr "Изазови _побуну"

#~ msgid "_Poison City"
#~ msgstr "_Затруј град"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Индустријска _саботажа"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Шпијун чека на ваше наредбе"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Заведи јединицу"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Подмити јединицу"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Саботирај јединицу"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Посматрач"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Одабери одредиште за чување"

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Потеза"

#~ msgid "Count"
#~ msgstr "Број"

#~ msgid "Tile"
#~ msgstr "Поље"

#~ msgid "Player"
#~ msgstr "Играч"

#~ msgid "?play:Game"
#~ msgstr "Игра"

#~ msgid "TRUE"
#~ msgstr "ТАЧНО"

#~ msgid "FALSE"
#~ msgstr "НЕТАЧНО"

#~ msgid "%d known"
#~ msgstr "Познато: %d"

#~ msgid "%d present"
#~ msgstr "Присутно: %d"

#~ msgid "All nations"
#~ msgstr "Сви народи"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Познато: %d"
#~ msgstr[1] "Познато: %d"
#~ msgstr[2] "Познато: %d"
#~ msgstr[3] "Познато: %d"

#~ msgid "(never)"
#~ msgstr "(никада)"

#~ msgid "(destroyed)"
#~ msgstr "(сравњено)"

#~ msgid "?verb:View"
#~ msgstr "Прикажи"

#~ msgid "Edit"
#~ msgstr "Уреди"

#~ msgid "Present"
#~ msgstr "Присутно"

#~ msgid "Name"
#~ msgstr "Име"

#~ msgid "Known"
#~ msgstr "Познато"

#~ msgid "Turn Built"
#~ msgstr "Круг изградње"

#~ msgid "Set"
#~ msgstr "Постави"

#~ msgid "Image"
#~ msgstr "Слика"

#~ msgid "Resource"
#~ msgstr "Ресурс"

#~ msgid "Index"
#~ msgstr "Индекс"

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Повежи се"

#~ msgid "Specials"
#~ msgstr "Природна богатства"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Пут"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Отпад"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Народи"

#~ msgid "Nations"
#~ msgstr "Народи"

#~ msgid "Type"
#~ msgstr "Врста"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Потеза"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Женско"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Потеза"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Обрада бронзе"

#~ msgid "Veteran"
#~ msgstr "херој"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Зграде: "

#, fuzzy
#~ msgid "Food Stock"
#~ msgstr "Залихе"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Штитови"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Проналазаштво"

#~ msgid "Gold"
#~ msgstr "Злато"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Година: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Одабери причу"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "_Покрени причу"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "_Опис"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Играча"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "разарач"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Велики"

#~ msgid "%s Properties"
#~ msgstr "Својства: %s"

#~ msgid "Filter:"
#~ msgstr "Филтер:"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "_Уређивач листе послова"

#~ msgid "Unknown"
#~ msgstr "Непознато"

#~ msgid "Find City"
#~ msgstr "Пронађи град"

#~ msgid "Ci_ties:"
#~ msgstr "_Градови:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Постави расподелу на приход, потрошњу и науку"

#~ msgid "Tax"
#~ msgstr "Приход"

#~ msgid "Lock"
#~ msgstr "Закључај"

#~ msgid "Luxury"
#~ msgstr "Потрошња"

#~ msgid "Science"
#~ msgstr "Наука"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s, максимална стопа: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Помери или пребаци јединицу"

#~ msgid "Air_lift"
#~ msgstr "_Пребаци"

#~ msgid "_Goto"
#~ msgstr "_Иди у"

#~ msgid "Select destination ci_ty"
#~ msgstr "Одабери одредишни _град"

#~ msgid "Id"
#~ msgstr "Ознака"

#~ msgid "Airlift"
#~ msgstr "Пребаци"

#~ msgid "Show _All Cities"
#~ msgstr "Прикажи _све градове"

#~ msgid "No units selected."
#~ msgstr "Ниједна одабрана."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (пребацивање: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "више"

#~ msgid "?gotodlg:no city"
#~ msgstr "нису у граду"

#~ msgid "Currently in: %s"
#~ msgstr "Локација: %s"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Грешке пријавите на %s\n"

#~ msgid "Freeciv"
#~ msgstr "Фрицив"

#~ msgid "Turn Done"
#~ msgstr "Крај круга"

#~ msgid "Shift+Return"
#~ msgstr "Shift и Enter"

#~ msgid "?noun:View"
#~ msgstr "Поглед"

#~ msgid "Chat"
#~ msgstr "Ћаскање"

#~ msgid "Allies Only"
#~ msgstr "Само савезницима"

#~ msgid "Clear links"
#~ msgstr "Очисти везе"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Сигурно желиш да изађеш?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Затвори картон:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Градови:"

#~ msgid "Luxuries:"
#~ msgstr "Потрошња:"

#~ msgid "Buildings:"
#~ msgstr "Зграде:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Народ"

#~ msgid "Units:"
#~ msgstr "Јединице:"

#~ msgid "Wonders:"
#~ msgstr "Светска чуда:"

#~ msgid "Happiness"
#~ msgstr "Задовољство"

#~ msgid "Cost:"
#~ msgstr "Цена:"

#~ msgid "Upkeep:"
#~ msgstr "Одржавање:"

#~ msgid "Requirement:"
#~ msgstr "Потребно:"

#~ msgid "Obsolete by:"
#~ msgstr "Застарева са:"

#~ msgid "Attack:"
#~ msgstr "Напад:"

#~ msgid "Defense:"
#~ msgstr "Одбрана:"

#~ msgid "Move:"
#~ msgstr "Потеза:"

#~ msgid "FirePower:"
#~ msgstr "Ватрена моћ:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Основно одржавање:"

#~ msgid "Vision:"
#~ msgstr "Визура:"

#~ msgid "Move/Defense:"
#~ msgstr "Померање/одбрана:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Храна/Рес/Трг:"

#~ msgid "Resources:"
#~ msgstr "Ресурси:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Пут рез/време:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Наводњ. рез/време:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Рудник рез/време:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Претв. рез/време:"

#~ msgid "Build:"
#~ msgstr "Градња:"

#~ msgid "None"
#~ msgstr "ништа"

#~ msgid "(Never)"
#~ msgstr "(никада)"

#~ msgid "Removed"
#~ msgstr "Уклоњено"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Фрицивов прегледник помоћи"

#~ msgid "Expand All"
#~ msgstr "Рашири све"

#~ msgid "Collapse All"
#~ msgstr "Скупи све"

#~ msgid "Allows"
#~ msgstr "Омогућава"

#~ msgid "Obsoletes"
#~ msgstr "Застарева"

#~ msgid "with"
#~ msgstr "уз"

#~ msgid "(none)"
#~ msgstr "(непознато)"

#~ msgid "n/a"
#~ msgstr "неп."

#~ msgid "+%d Food / %d"
#~ msgstr "+%d хране / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d рес. / %d"

#, fuzzy
#~ msgid "%d MP"
#~ msgstr "%d п.н.е."

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Терен"

#~ msgid "Ruler:"
#~ msgstr "Вођа:"

#~ msgid "Government:"
#~ msgstr "Уређење:"

#~ msgid "Capital:"
#~ msgstr "Престоница:"

#~ msgid "Tax:"
#~ msgstr "Приход:"

#~ msgid "Researching:"
#~ msgstr "Истражују:"

#~ msgid "_Diplomacy"
#~ msgstr "_Дипломатија"

#~ msgid "_Techs"
#~ msgstr "_Сазнања"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Обавештајна служба: Држава %s"

#~ msgid "(Unknown)"
#~ msgstr "(непознато)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Укрцај јединицу"

#~ msgid "Build New City"
#~ msgstr "Оснуј нови град"

#~ msgid "What should we call our new city?"
#~ msgstr "Како ћемо звати овај нови град?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Приказује расподелу буџета на приход, потрошњу и науку. Кликни за промену."

#~ msgid "Set local options"
#~ msgstr "Постави локалне поставке"

#~ msgid "Game Settings"
#~ msgstr "Поставке игре"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Кад напустиш локалну игру, то значи њен крај!"

#~ msgid "_Game"
#~ msgstr "_Игра"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Опција:"

#, fuzzy
#~ msgid "_Edit"
#~ msgstr "Уреди"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "_Приказ"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Унапређења:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Минијатуризација"

#~ msgid "_Help"
#~ msgstr "_Помоћ"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Очисти"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "_Укрцај јединицу"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Дописи"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "Фрицив сервер:"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Са_чувај опције"

#~ msgid "_Reload Tileset"
#~ msgstr "_Учитај поља"

#~ msgid "_Save Game"
#~ msgstr "_Сачувај игру"

#~ msgid "Save Game _As..."
#~ msgstr "Сачувај игру _као..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Сачувај игру"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Сачувај игру _као..."

#~ msgid "_Leave"
#~ msgstr "_Напусти игру"

#~ msgid "_Quit"
#~ msgstr "_Напусти програм"

#~ msgid "_Find City"
#~ msgstr "_Нађи град"

#~ msgid "Work_lists"
#~ msgstr "_Листе послова"

#~ msgid "?noun:_View"
#~ msgstr "_Приказ"

#~ msgid "_Units"
#~ msgstr "_Јединице"

#~ msgid "_Nations"
#~ msgstr "_Народи"

#~ msgid "_Wonders of the World"
#~ msgstr "Светска _чуда"

#~ msgid "Top _Five Cities"
#~ msgstr "_Пет највећих градова"

#~ msgid "_Messages"
#~ msgstr "_Дописи"

#~ msgid "_Demographics"
#~ msgstr "_Демографија"

#~ msgid "?help:Overview"
#~ msgstr "Преглед"

#~ msgid "Strategy and Tactics"
#~ msgstr "Стратегија и тактика"

#~ msgid "City Improvements"
#~ msgstr "Унапређења у граду"

#~ msgid "Wonders of the World"
#~ msgstr "Светска чуда"

#~ msgid "Combat"
#~ msgstr "Сукоби"

#~ msgid "Zones of Control"
#~ msgstr "Зона контроле"

#~ msgid "Government"
#~ msgstr "Владавина"

#~ msgid "Diplomacy"
#~ msgstr "Дипломатија"

#~ msgid "Technology"
#~ msgstr "Достигнућа"

#~ msgid "Space Race"
#~ msgstr "Свемирска трка"

#~ msgid "About Ruleset"
#~ msgstr "О правилима"

#~ msgid "About Nations"
#~ msgstr "О народима"

#~ msgid "Connecting"
#~ msgstr "Умрежавање"

#~ msgid "Controls"
#~ msgstr "Контроле"

#~ msgid "Chatline"
#~ msgstr "Ћаскање"

#~ msgid "Worklist Editor"
#~ msgstr "Уређивач листе послова"

#~ msgid "Languages"
#~ msgstr "Језици"

#~ msgid "Copying"
#~ msgstr "Лиценца"

#~ msgid "About Freeciv"
#~ msgstr "О Фрициву"

#~ msgid "Save Options on _Exit"
#~ msgstr "Сачувај опције на _изласку"

#~ msgid "_Editing Mode"
#~ msgstr "_Режим уређивања"

#~ msgid "Cit_y Outlines"
#~ msgstr "Ивиц_е градова"

#~ msgid "City Output"
#~ msgstr "Производња у грауд"

#~ msgid "Map _Grid"
#~ msgstr "_Мрежа на карти"

#~ msgid "National _Borders"
#~ msgstr "Државне _границе"

#~ msgid "City Full Bar"
#~ msgstr "Град пуном линијом"

#~ msgid "City _Names"
#~ msgstr "_Имена градова"

#~ msgid "City G_rowth"
#~ msgstr "_Раст града"

#~ msgid "City _Production Levels"
#~ msgstr "_Производња у граду"

#~ msgid "City Buy Cost"
#~ msgstr "Трошкови куповине"

#~ msgid "City Tra_deroutes"
#~ msgstr "Трговачки _путеви"

#~ msgid "_Terrain"
#~ msgstr "_Терен"

#~ msgid "C_oastline"
#~ msgstr "_Обала"

#~ msgid "_Roads & Rails"
#~ msgstr "_Путеви и пруга"

#~ msgid "_Irrigation"
#~ msgstr "_Наводњавање"

#~ msgid "_Mines"
#~ msgstr "_Рудници"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Отпад"

#~ msgid "_Specials"
#~ msgstr "_Природна богатства"

#~ msgid "Po_llution & Fallout"
#~ msgstr "За_гађења и радиоактивност"

#~ msgid "Citi_es"
#~ msgstr "Гр_адови"

#~ msgid "Unit Solid Background"
#~ msgstr "Јединице са једнобојном позадином"

#~ msgid "Unit shields"
#~ msgstr "Штитови јединица"

#~ msgid "Focu_s Unit"
#~ msgstr "При_кажи јединицу"

#~ msgid "Fog of _War"
#~ msgstr "Сенка неизвесног"

#~ msgid "Better Fog of War"
#~ msgstr "Боља сенка неизвесног"

#~ msgid "_Fullscreen"
#~ msgstr "_Цео екран"

#~ msgid "Recalculate _Borders"
#~ msgstr "Прерачунај _границе"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Сенка неизвесног"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Особине игре и приче"

#~ msgid "Save Scenario"
#~ msgstr "Сачувај причу"

#~ msgid "_Unit"
#~ msgstr "_Јединице"

#~ msgid "_Work"
#~ msgstr "_Рад"

#~ msgid "_Combat"
#~ msgstr "_Сукоби"

#~ msgid "Build _Base"
#~ msgstr "Изгради _базу"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Изгради _базу"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "_Једну (уклања избор других)"

#~ msgid "_All On Tile"
#~ msgstr "_Све на пољу"

#~ msgid "Same Type on _Tile"
#~ msgstr "Исте врсте на _пољу"

#~ msgid "Same Type on _Continent"
#~ msgstr "Исте врсте на _континенту"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Св_е исте врсте"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Одабир јединица"

#~ msgid "_Wait"
#~ msgstr "_Чекај"

#~ msgid "_Done"
#~ msgstr "_Готово"

#~ msgid "_Go to"
#~ msgstr "_Иди у"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Иди или пребаци _до града..."

#~ msgid "_Return to Nearest City"
#~ msgstr "_Врати се у најближи град"

#~ msgid "Auto E_xplore"
#~ msgstr "Самоистра_жуј"

#~ msgid "_Patrol"
#~ msgstr "_Патролирај"

#~ msgid "_Sentry"
#~ msgstr "_Приправност"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Ск_лони приправност свима на пољу"

#~ msgid "_Load"
#~ msgstr "_Укрцај"

#~ msgid "_Unload"
#~ msgstr "_Искрцај"

#~ msgid "U_nload All From Transporter"
#~ msgstr "_Искрцај све из транспортера"

#~ msgid "Upgr_ade"
#~ msgstr "Ун_апреди"

#~ msgid "C_onvert"
#~ msgstr "Пре_тварање"

#~ msgid "_Disband"
#~ msgstr "_Распусти"

#~ msgid "_Build City"
#~ msgstr "Оснуј _град"

#~ msgid "Go _to and Build city"
#~ msgstr "Иди и _оснуј град"

#~ msgid "_Auto Settler"
#~ msgstr "_Самонасели"

#~ msgid "Build _Road"
#~ msgstr "Изгради _пут"

#~ msgid "Build _Irrigation"
#~ msgstr "Изгради _систем наводњавања"

#~ msgid "Build _Mine"
#~ msgstr "Изгради _рудник"

#~ msgid "Connect With Roa_d"
#~ msgstr "Повежи _путем"

#~ msgid "Connect With Rai_l"
#~ msgstr "Повежи _железницом"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Пре_уреди терен"

#~ msgid "Clean _Pollution"
#~ msgstr "Очисти _загађење"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Очисти _радиоактивност"

#~ msgid "Build Type A Base"
#~ msgstr "Изгради базу типа А"

#~ msgid "Build Type B Base"
#~ msgstr "Изгради базу типа Б"

#~ msgid "_Pillage"
#~ msgstr "_Сравни"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Акције дипломате и шпијуна"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Детонирај атомску бомбу"

#~ msgid "_Government"
#~ msgstr "_Владавина"

#~ msgid "_Tax Rates..."
#~ msgstr "_Расподела буџета..."

#~ msgid "_Revolution..."
#~ msgstr "_Револуција..."

#~ msgid "_Center View"
#~ msgstr "_Центрирај приказ"

#~ msgid "_Economy"
#~ msgstr "_Економија"

#~ msgid "_Research"
#~ msgstr "_Истраживања"

#~ msgid "_Spaceship"
#~ msgstr "_Свем. брод"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Повежи се на Gaming _Zone"

#~ msgid "Help _Build Wonder"
#~ msgstr "Помози градњу чуда"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Направи трговачки _пут"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Изгради _базу"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Унапреди јединицу"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "К_онтроле"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Направ_и фарму"

#~ msgid "Transf_orm to %s"
#~ msgstr "Трансформиши у %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Утврди јединицу"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "падобранац"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Опције дописа"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Место за приказ порука:\n"
#~ "Прозор за <b>излаз</b> ; Прозор за<b>дописе</b> ; <b>Издигни</b> нови "
#~ "прозор"

#~ msgid "Event"
#~ msgstr "Догађај"

#~ msgid "Out"
#~ msgstr "Излаз"

#~ msgid "Mes"
#~ msgstr "Дописи"

#~ msgid "Pop"
#~ msgstr "Издигни"

#~ msgid "Messages"
#~ msgstr "Дописи"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Уклони поставку?"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Одабери народ"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Пустиња"

#~ msgid "Start _New Game"
#~ msgstr "_Започни игру"

#~ msgid "Start _Scenario Game"
#~ msgstr "_Покрени причу"

#~ msgid "_Load Saved Game"
#~ msgstr "_Учитај сачувану игру"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Приступи _мрежној игри"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Повежи се на Gaming _Zone"

#~ msgid "Select Location to Save"
#~ msgstr "Одабери одредиште за чување"

#~ msgid "_Browse..."
#~ msgstr "_Разгледај..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Лозинке се не поклапају, унеси нову."

#~ msgid "Server Name"
#~ msgstr "Сервер"

#~ msgid "Port"
#~ msgstr "Порт"

#~ msgid "Version"
#~ msgstr "Издање"

#~ msgid "Status"
#~ msgstr "Стање"

#~ msgid "Players"
#~ msgstr "Играча"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "човек"

#~ msgid "Comment"
#~ msgstr "Коментар"

#~ msgid "Local _Area Network"
#~ msgstr "_Локална мрежа"

#~ msgid "Internet _Metaserver"
#~ msgstr "Интернтет _метасервер"

#~ msgid "_Host:"
#~ msgstr "_Домаћин:"

#~ msgid "_Port:"
#~ msgstr "_Порт:"

#~ msgid "_Login:"
#~ msgstr "_Корисник:"

#~ msgid "Pass_word:"
#~ msgstr "_Лозинка:"

#~ msgid "Conf_irm Password:"
#~ msgstr "_Потврди лозинку:"

#~ msgid "C_onnect"
#~ msgstr "При_јава"

#~ msgid "Connection name: %s"
#~ msgstr "Назив везе: %s"

#~ msgid "Player name: %s"
#~ msgstr "Име играча: %s"

#~ msgid "Host: %s"
#~ msgstr "Домаћин: %s"

#~ msgid "Player/conn info"
#~ msgstr "Подаци играча и везе"

#~ msgid "%s info"
#~ msgstr "Подаци за %s"

#~ msgid "Toggle player ready"
#~ msgstr "Промени спремност"

#~ msgid "Pick nation"
#~ msgstr "Изабери народ"

#~ msgid "Observe this player"
#~ msgstr "Посматрај играча"

#~ msgid "Take this player"
#~ msgstr "Преузми играча"

#~ msgid "Cut connection"
#~ msgstr "Пресеци везу"

#~ msgid "Aitoggle player"
#~ msgstr "Рачунарско управљање"

#~ msgid "Remove player"
#~ msgstr "Уклони играча"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Омогући приступ подацима"

#~ msgid "Put on %s"
#~ msgstr "Сврстај у %s"

#~ msgid "Not _ready"
#~ msgstr "Није _спреман"

#~ msgid "_Ready"
#~ msgstr "_Спреман"

#~ msgid "_Start"
#~ msgstr "_Започни"

#~ msgid "Pick _Nation"
#~ msgstr "Одабери _народ"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Преузми играча"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Посматрач: %s"

#~ msgid "_Observe"
#~ msgstr "_Посматрај"

#~ msgid "Do not _observe"
#~ msgstr "Не _посматрај"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<рач. лагани>"

#~ msgid "Random"
#~ msgstr "Насумице"

#~ msgid "Observer"
#~ msgstr "Посматрач"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Број _играча (укључујући рачунарске):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_Мудрост рачунарских:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Скуп _правила:"

#~ msgid "_More Game Options..."
#~ msgstr "_Додатне поставке игре..."

#~ msgid "Record"
#~ msgstr "Снимање"

#~ msgid "Rating"
#~ msgstr "Оцена"

#~ msgid "Ready"
#~ msgstr "Спреман"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "Име"

#~ msgid "Team"
#~ msgstr "Лига"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Одабери сачувану игру за учитавање"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Одабери сачувану игру за _учитавање:"

#~ msgid "Choose a Scenario"
#~ msgstr "Одабери причу"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Одабери _причу:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Име сачуване игре:"

#~ msgid "Save Game"
#~ msgstr "Сачувај игру"

#~ msgid "Saved _Games:"
#~ msgstr "Сачуване _игре:"

#~ msgid "Save _Filename:"
#~ msgstr "Име сачуване игре:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Сачувај причу"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Сачувај причу"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Сачувај игру"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Сачуване _игре:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Сачуване _игре:"

#~ msgid "_Meet"
#~ msgstr "_Сусрет"

#~ msgid "Cancel _Treaty"
#~ msgstr "Раскини _пакт"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "Повуци _визуру"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Извештаји"

#~ msgid "?show:Dead Players"
#~ msgstr "Побеђени играчи"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Дипломатија"

#~ msgid "_Intelligence"
#~ msgstr "_Обавештајна"

#~ msgid "_AI"
#~ msgstr "_Рач."

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Рачунарско управљање"

#~ msgid "Research"
#~ msgstr "Истраживања"

#~ msgid "Researching"
#~ msgstr "Истраживање"

#~ msgid "Help"
#~ msgstr "Помоћ"

#~ msgid "Goal"
#~ msgstr "Циљ"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Назив"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "*"

#~ msgid "Cost"
#~ msgstr "Цена"

#~ msgid "U Total"
#~ msgstr "Одр. укупно"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Приход: %d    Ук. трошак: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "%s: Да ли заиста желиш да распродаш?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "%s: Да ли заиста желиш да распродаш?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Продај унапређења"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "%s: Да ли заиста желиш да распродаш?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Распродаја: резултати"

#~ msgid "Sell _All"
#~ msgstr "Продај _све"

#~ msgid "Unit Type"
#~ msgstr "Врста јединице"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "У"

#~ msgid "In-Prog"
#~ msgstr "Припрема"

#~ msgid "Active"
#~ msgstr "Активно"

#~ msgid "Shield"
#~ msgstr "Штитови"

#~ msgid "Food"
#~ msgstr "Храна"

#~ msgid "Totals:"
#~ msgstr "Укупно:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Унапреди колико је год могуће јединица типа %s у тип %s за по %d зл.?\n"
#~ "Ризница садржи: %d зл."
#~ msgstr[1] ""
#~ "Унапреди колико је год могуће јединица типа %s у тип %s за по %d зл.?\n"
#~ "Ризница садржи: %d зл."
#~ msgstr[2] ""
#~ "Унапреди колико је год могуће јединица типа %s у тип %s за по %d зл.?\n"
#~ "Ризница садржи: %d зл."
#~ msgstr[3] ""
#~ "Унапреди колико је год могуће јединица типа %s у тип %s за по %d зл.?\n"
#~ "Ризница садржи: %d зл."

#~ msgid "Find _Nearest"
#~ msgstr "Пронађи _најближу"

#~ msgid "_Upgrade"
#~ msgstr "_Унапреди"

#~ msgid "Player\n"
#~ msgstr "Играч\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Народ"

#~ msgid "Score\n"
#~ msgstr "Резултат\n"

#~ msgid "Score"
#~ msgstr "Резултат"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Одабрани сет поља"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Укрцај јединицу"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Задржи тренутни сет поља"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Уз мод је препоручен сет поља „%s“.\n"
#~ "Може се догодити да мод не ради уз други сет поља.\n"
#~ "Тренутно се користи сет поља „%s“."

#~ msgid "_Launch"
#~ msgstr "_Лансирај"

#~ msgid "Theme suggested"
#~ msgstr "Предложена тема"

#~ msgid "Load theme"
#~ msgstr "Учитај тему"

#~ msgid "Keep current theme"
#~ msgstr "Сачувај тренутну тему"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Уз сет поља препоручена је тема „%s“.\n"
#~ "Тренутно се користи тема „%s“."

#~ msgid "Preferred tileset"
#~ msgstr "Одабрани сет поља"

#~ msgid "Load tileset"
#~ msgstr "Учитај сет поља"

#~ msgid "Keep current tileset"
#~ msgstr "Задржи тренутни сет поља"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Уз мод је препоручен сет поља „%s“.\n"
#~ "Може се догодити да мод не ради уз други сет поља.\n"
#~ "Тренутно се користи сет поља „%s“."

#, fuzzy
#~ msgid "Description"
#~ msgstr "_Опис"

#~ msgid "Unit selection"
#~ msgstr "Одабир јединица"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Поље"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Повежи се"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "копнена"

#, fuzzy
#~ msgid "_Sea"
#~ msgstr "морска"

#, fuzzy
#~ msgid "_Both"
#~ msgstr "_Иди у"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Рад"

#~ msgid "Sentry"
#~ msgstr "Приправност"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Изабери"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Цен_трирај"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Прикажи јединицу"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Пронађи град"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s у држави %s (%s)"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Не"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "нетачно"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Уклони"

#~ msgid "new"
#~ msgstr "ново"

#~ msgid "Edit worklists"
#~ msgstr "Уреди листу задатака"

#~ msgid "_Worklists:"
#~ msgstr "_Листе задатака:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Уреди глобалну _листу задатака"

#~ msgid "Turns"
#~ msgstr "Кругова"

#~ msgid "Source _Tasks:"
#~ msgstr "Доступни _задаци:"

#~ msgid "Show _Future Targets"
#~ msgstr "Прикажи и из _будућности"

#~ msgid "Target _Worklist:"
#~ msgstr "Циљна _листа задатака:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Додај глобалну листу"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Промени производњу"

#~ msgid "Activate unit"
#~ msgstr "Активирај јединицу"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Активирај јединицу"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Активирај јединицу, затвори прозорче"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Активирај јединицу, затвори прозорче"

#~ msgid "Sentry unit"
#~ msgstr "Стави у приправност"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Стави у приправност"

#~ msgid "Fortify unit"
#~ msgstr "Утврди јединицу"

#~ msgid "Disband unit"
#~ msgstr "Распусти јединицу"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Прогласи за родни град"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Нови родни град за јединицу %s је %s"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Сигурно желиш да изађеш?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Преглед"

#~ msgid "Supported units"
#~ msgstr "Издржаване јединице"

#~ msgid "Present units"
#~ msgstr "Присутне јединице"

#~ msgid "Close"
#~ msgstr "Затвори"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Наредни град"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Претходни град"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Купи "

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "%s: продај за %d зл.?"
#~ msgstr[1] "%s: продај за %d зл.?"
#~ msgstr[2] "%s: продај за %d зл.?"
#~ msgstr[3] "%s: продај за %d зл.?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "Становника"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " — НЕМИРИ"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Славље"

#, fuzzy
#~ msgid "happy"
#~ msgstr " срећан"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Одабери народ"

#~ msgid "Female"
#~ msgstr "Женско"

#~ msgid "Male"
#~ msgstr "Мушко"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Одабери причу"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Сви народи"

#~ msgid "Cancel"
#~ msgstr "Одустани"

#~ msgid "Ok"
#~ msgstr "У реду"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "О Фрициву"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Добродошли у Фрицив"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Не _посматрај"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Посматрај"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "О_пције сервера"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Кругова"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Кругова"

#~ msgid "Game"
#~ msgstr "Игра"

#~ msgid "View"
#~ msgstr "Поглед"

#~ msgid "Center View"
#~ msgstr "Центрирај приказ"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Минимални вишак"

#, fuzzy
#~ msgid "Fortify"
#~ msgstr "_Утврди се"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Рад"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Оснуј _град"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Изгради _пут"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Изгради _систем наводњавања"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Изгради _рудник"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Минијатуризација"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Расподела буџета"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "О игри"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Револуција..."

#~ msgid "Refresh"
#~ msgstr "Освежи"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Примени једном"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Сачувај игру"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Започни игру"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "_Покрени причу"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "_Учитај сачувану игру"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Приступи _мрежној игри"

#~ msgid "Connect"
#~ msgstr "Повежи се"

#, fuzzy
#~ msgid "Login"
#~ msgstr "_Корисник:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "_Лозинка:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "_Потврди лозинку:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Освежи"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Одустани"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Повежи се"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Разгледај..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Укрцај"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "_Вођа:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Додатне поставке игре..."

#~ msgid "Disconnect"
#~ msgstr "Прекини везу"

#~ msgid "Start"
#~ msgstr "Започни"

#~ msgid "Yes"
#~ msgstr "Да"

#~ msgid "No"
#~ msgstr "Не"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Посматрач"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", ниво тежине %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Сврстај у %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Караван је стигао у место %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr ""
#~ "Успостави трговински пут са местом %s ( %d рес. и зл. + %d трговине )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Изађи на пијацу ( %d рес. и зл. дохотка )"

#~ msgid "Help build Wonder"
#~ msgstr "Помози изградњу чуда"

#~ msgid "Keep moving"
#~ msgstr "Настави даље"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Затвори прозорче (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Укупно пријављених корисника: %d"

#~ msgid "Back"
#~ msgstr "Назад"

#~ msgid "Load Game"
#~ msgstr "Учитај игру"

#~ msgid "Server Settings"
#~ msgstr "Поставке сервера"

#~ msgid "Unit commands"
#~ msgstr "Наредбе јединици"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Активирај јединицу, затвори прозорче"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Преименуј град"

#~ msgid "Upgrade unit"
#~ msgstr "Унапреди јединицу"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "херој"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Расели место по градњи\n"
#~ "насељеника на величини 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Нажалост, овде је већ куповано у овом кругу."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Нажалост, не можеш куповати овде у овом кругу."

#~ msgid "Buy it?"
#~ msgstr "Куповина?"

#~ msgid "Sell it?"
#~ msgstr "Продај?"

#~ msgid "Sell"
#~ msgstr "Продај"

#~ msgid "City options"
#~ msgstr "Опције града"

#~ msgid "Supported units: %d"
#~ msgstr "Издржаване јединице: %d"

#~ msgid "Present units: %d"
#~ msgstr "Присутне јединице: %d"

#~ msgid "City info"
#~ msgstr "Приказ града"

#~ msgid "Pollution: %d"
#~ msgstr "Загађење: %d"

#~ msgid "Pollution: none"
#~ msgstr "Загађење: нема"

#~ msgid "Trade routes: "
#~ msgstr "Трговачки путеви: "

#~ msgid "Trade: +%d"
#~ msgstr "Трговина: +%d"

#~ msgid "City improvements"
#~ msgstr "Унапређења у граду"

#~ msgid "Food: %d per turn"
#~ msgstr "Храна: %d по кругу"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Вишак: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Производња: %d (%d) по кругу"

#~ msgid "?production:Support: %d"
#~ msgstr "Издржавање: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Трговина: %d по кругу"

#~ msgid "Corruption: %d"
#~ msgstr "Корпуција: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Злато: %d (%d) по кругу"

#~ msgid "Upkeep: %d"
#~ msgstr "Одржавање: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Наука: %d по кругу"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Потрошња: %d по кругу"

#~ msgid "City growth: blocked"
#~ msgstr "Раст града: ограничен"

#~ msgid "City growth: never"
#~ msgstr "Раст града: никада"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Смањење града: %d %s"

#, fuzzy
#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "%d/круг"
#~ msgstr[1] "%d/круг"
#~ msgstr[2] "%d/круг"
#~ msgstr[3] "%d/круг"

#~ msgid "City growth: %d %s"
#~ msgstr "Раст града: %d %s"

#~ msgid "Stock"
#~ msgstr "Залихе"

#~ msgid "Granary"
#~ msgstr "амбар"

#~ msgid "finished"
#~ msgstr "завршено"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "%s (%s становника)"

#~ msgid " - DISORDER"
#~ msgstr " — НЕМИРИ"

#~ msgid " - celebrating"
#~ msgstr " — славље"

#~ msgid " - happy"
#~ msgstr " — задовољство"

#~ msgid " - under Citizen Governor control."
#~ msgstr " — под контролом градског управника."

#~ msgid "Change production"
#~ msgstr "Промени производњу"

#~ msgid "Hurry production"
#~ msgstr "Убрзај производњи"

#~ msgid "Previous city"
#~ msgstr "Претходни град"

#~ msgid "Next city"
#~ msgstr "Наредни град"

#~ msgid "size"
#~ msgstr "величина"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "време\n"
#~ "за раст"

#~ msgid "Cities Report"
#~ msgstr "Извештај о градовима"

#~ msgid "Close Dialog"
#~ msgstr "Затвори прозорче"

#~ msgid "Information Report"
#~ msgstr "Преглед"

#~ msgid "Happiness Report"
#~ msgstr "Задовољство"

#~ msgid "Garrison Report"
#~ msgstr "Војни гарнизон"

#~ msgid "Maintenance Report"
#~ msgstr "Одржавање"

#~ msgid "worklist"
#~ msgstr "листа задатака"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "завршено"

#~ msgid "Presets"
#~ msgstr "Предлози"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "%s (%s становника) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Сачувај поставке као..."

#~ msgid "Load settings"
#~ msgstr "Учитај поставке"

#~ msgid "Delete settings"
#~ msgstr "Обриши поставке"

#~ msgid "Control city"
#~ msgstr "Управљај градом"

#~ msgid "Apply once"
#~ msgstr "Примени једном"

#~ msgid "Release city"
#~ msgstr "Ослободи управљања"

#~ msgid "Creating Server List..."
#~ msgstr "Правим листу сервера..."

#~ msgid "No LAN servers found"
#~ msgstr "Нема сервера у локалу"

#~ msgid "No public servers found"
#~ msgstr "Нису пронађени јавни сервери"

#~ msgid "Player Name :"
#~ msgstr "Име играча:"

#~ msgid "Freeciv Server :"
#~ msgstr "Фрицив сервер:"

#~ msgid "Port :"
#~ msgstr "Порт:"

#~ msgid "Next"
#~ msgstr "Наредни"

#~ msgid "Upgrade"
#~ msgstr "Унапреди"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "_Распусти"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Контактирај %s (%d / %d) %s(%d,%d,%d) %s"

#~ msgid "Terrain Info"
#~ msgstr "Подаци о терену"

#~ msgid "Advanced Menu"
#~ msgstr "Напредни мени"

#~ msgid "Change Production"
#~ msgstr "Промени производњу"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Контактирај %s (%d / %d) %s(%d,%d,%d) %s"

#~ msgid "Ready all"
#~ msgstr "Позови све"

#~ msgid "Sentry idle"
#~ msgstr "Чекање у приправности"

#~ msgid "Choose Your New Government"
#~ msgstr "Одабери нови режим уређења"

#~ msgid "REVOLUTION!"
#~ msgstr "РЕВОЛУЦИЈА!"

#~ msgid "OK"
#~ msgstr "У реду"

#~ msgid "What nation will you be?"
#~ msgstr "Који народ желиш да будеш?"

#~ msgid "Pacts"
#~ msgstr "Пактови"

#~ msgid "Give shared vision"
#~ msgstr "Даје визуру"

#~ msgid "Maps"
#~ msgstr "Карте"

#~ msgid "World map"
#~ msgstr "Карта света"

#~ msgid "Sea map"
#~ msgstr "Карта мора"

#~ msgid "Give embassy"
#~ msgstr "Постави амбасаду"

#~ msgid "Gold(max %d)"
#~ msgstr "Злато (максимално %d)"

#~ msgid "Advances"
#~ msgstr "Сазнања"

#~ msgid "Diplomacy meeting"
#~ msgstr "Дипломатски сусрет"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Желиш ли да им објавимо РАТ?"

#~ msgid "Foreign Minister"
#~ msgstr "Министар спољних послова"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Владару, амбасадор државе %s је пристигао\n"
#~ "Које су Ваше заповести?"

#~ msgid "Declare WAR"
#~ msgstr "Објави РАТ"

#~ msgid "Cancel Treaty"
#~ msgstr "Раскини споразум"

#~ msgid "Withdraw vision"
#~ msgstr "Повуци визуру"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Сазови дипломатски сусрет"

#~ msgid "Send him back"
#~ msgstr "Одбиј посету"

#~ msgid "Establish Embassy"
#~ msgstr "Успостави амбасаду"

#~ msgid "Investigate City"
#~ msgstr "Истражи град"

#~ msgid "Poison City"
#~ msgstr "Затруј град"

#~ msgid "Sabotage City"
#~ msgstr "Саботирај град"

#~ msgid "Incite a Revolt"
#~ msgstr "Изазови побуну"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Саботирај јединицу"

#~ msgid "Select destination"
#~ msgstr "Одабери одредиште"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Добродошли у Фрицив"

#~ msgid "FT"
#~ msgstr "БД"

#~ msgid "Help : Improvements"
#~ msgstr "Помоћ: Унапређења"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(никада)"

#~ msgid "Help : Units"
#~ msgstr "Помоћ: Јединице"

#, fuzzy
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Штитови"
#~ msgstr[1] "Штитови"
#~ msgstr[2] "Штитови"
#~ msgstr[3] "Штитови"

#, fuzzy
#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "Становника"
#~ msgstr[1] "Становника"
#~ msgstr[2] "Становника"
#~ msgstr[3] "Становника"

#, fuzzy
#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Храна"
#~ msgstr[1] "Храна"
#~ msgstr[2] "Храна"
#~ msgstr[3] "Храна"

#, fuzzy
#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Злато"
#~ msgstr[1] "Злато"
#~ msgstr[2] "Злато"
#~ msgstr[3] "Злато"

#~ msgid "Help : Advances Tree"
#~ msgstr "Помоћ: Дрво сазнања"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Спољно обавештајни извештај"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Обавештајни подаци о свемирском броду који праве %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Обавештајни извори о држави којом владају %s"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Вођа: %s %s  Уређење: %s\n"
#~ "Престоница: %s  Злато: %d\n"
#~ "Приход: %d%% Наука: %d%% Потрошња: %d%%\n"
#~ "Истраживање: непознато"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Вођа: %s %s  Уређење: %s\n"
#~ "Престоница: %s  Злато: %d\n"
#~ "Приход: %d%% Наука: %d%% Потрошња: %d%%\n"
#~ "Истраживање: %s(%d/%d)"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Дописи"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Дописи"

#~ msgid "Scale Mini Map"
#~ msgstr "Размера минимапе"

#~ msgid "Single Tile Width"
#~ msgstr "Ширина једног поља"

#~ msgid "Single Tile Height"
#~ msgstr "Висина једног поља"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "_Рачунарско управљање"

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Становника: %s  Година: %s  Злато %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "%s Становника: %s  Година: %s  Злато %d Приход: %d Потрошња: %d Наука: %d "

#~ msgid "veteran"
#~ msgstr "херој"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "%s"

#~ msgid "Barracks"
#~ msgstr "касарна"

#~ msgid "Airport"
#~ msgstr "аеродром"

#~ msgid "City Walls"
#~ msgstr "градски зид"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Наредбе"

#~ msgid "Explode Nuclear"
#~ msgstr "Детонирај атомску бомбу"

#~ msgid "Disband Unit"
#~ msgstr "Распусти јединицу"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Унапреди јединицу!"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Врати се у најближи град"

#~ msgid "Go to City"
#~ msgstr "Иди до града"

#~ msgid "Airlift to City"
#~ msgstr "Пребаци до града"

#~ msgid "Go to Tile"
#~ msgstr "Иди на поље"

#~ msgid "Patrol"
#~ msgstr "Патролирај"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Повежи се на Gaming _Zone"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Повежи се на Gaming _Zone"

#~ msgid "Auto Settler"
#~ msgstr "Самонасели"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "_Искрцај транспортер"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Укрцај јединицу"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Искрцај јединицу"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Пронађи град"

#~ msgid "Pillage"
#~ msgstr "Сравни"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Стави у приправност"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "падобранац"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Утврди јединицу"

#~ msgid "Transform Tile"
#~ msgstr "Преобрази поље"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Направи трговачки _пут"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(изградња чуда %s у месту %s (држава %s, %s))\n"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr ""
#~ "Успостави трговински пут са местом %s ( %d рес. и зл. + %d трговине )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Изађи на пијацу ( %d рес. и зл. дохотка )"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "О_пције сервера"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Локалне _опције"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Локалне _опције"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Примени једном"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Фрицив издање %s %s"

#~ msgid "Start New Game"
#~ msgstr "Започни игру"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "истребељен"

#~ msgid "AI"
#~ msgstr "рачунар"

#~ msgid "done"
#~ msgstr "завршено"

#~ msgid "moving"
#~ msgstr "на потезу"

#~ msgid "Total"
#~ msgstr "Укупно"

#~ msgid "Tax Rate: "
#~ msgstr "Расподела буџета: "

#~ msgid "Total Income: "
#~ msgstr "Укупан приход: "

#~ msgid "Total Cost: "
#~ msgstr "Укупан расход: "

#~ msgid "Net Income: "
#~ msgstr "Нето приход: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s, масимална стопа: %d%%"

#~ msgid "Select target :"
#~ msgstr "Одабери циљ :"

#, fuzzy
#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "Отпад"
#~ msgstr[1] "Отпад"
#~ msgstr[2] "Отпад"
#~ msgstr[3] "Отпад"

#, fuzzy
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: У држави %s место %s величине %d, "
#~ msgstr[1] "%2d: У држави %s место %s величине %d, "
#~ msgstr[2] "%2d: У држави %s место %s величине %d, "
#~ msgstr[3] "%2d: У држави %s место %s величине %d, "

#~ msgid "Final Report:"
#~ msgstr "Коначни извештај:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Најбоље цивилизације у свету."

#~ msgid "Launch"
#~ msgstr "Лансирање"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Учитај тему"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] "%3d зл. по кругу"
#~ msgstr[1] "%3d зл. по кругу"
#~ msgstr[2] "%3d зл. по кругу"
#~ msgstr[3] "%3d зл. по кругу"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%3d зл. по кругу"
#~ msgstr[1] "%3d зл. по кругу"
#~ msgstr[2] "%3d зл. по кругу"
#~ msgstr[3] "%3d зл. по кругу"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Становника: %s\n"
#~ "Година: %s\n"
#~ "Злато: %d\n"
#~ "Приход: %d Потрошња: %d Наука: %d"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Злато:    %3d (%+-4d)\n"
#~ "Потрошња: %3d\n"
#~ "Наука:    %3d"

#~ msgid "Workers"
#~ msgstr "радник"

#~ msgid "You must select a nation."
#~ msgstr "Мораш одабрати народ."

#~ msgid "Ruler: %s"
#~ msgstr "Вођа: %s"

#~ msgid "Government: %s"
#~ msgstr "Режим владавине: %s"

#~ msgid "Gold: %d"
#~ msgstr "Злато: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Приход: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Наука: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Потрошња: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Истраживање: Непознато"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Истраживање: Непознато (%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Истраживање: %s (%d од %d)"

#~ msgid "Capital: %s"
#~ msgstr "Престоница: %s"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Расподела буџета"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "_Производња у граду"

#~ msgid "Coastline"
#~ msgstr "Обала"

#~ msgid "Roads & Rails"
#~ msgstr "Путеви и пруга"

#~ msgid "Irrigation"
#~ msgstr "Наводњавање"

#~ msgid "Mines"
#~ msgstr "Рудници"

#~ msgid "Pollution & Fallout"
#~ msgstr "Загађења и радиоактивност"

#~ msgid "Focus Unit"
#~ msgstr "Прикажи јединицу"

#~ msgid "Fog of War"
#~ msgstr "Сенка неизвесног"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Повежи се на Gaming _Zone"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Иди или пребаци до града..."

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Изабери исти тип"

#~ msgid "Done"
#~ msgstr "Готово"

#~ msgid "Spaceship"
#~ msgstr "Свемирски брод"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Укупно:"

#~ msgid "ZOC"
#~ msgstr "Зона контроле"

#, fuzzy
#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "%d/%d Кругова: %d"
#~ msgstr[1] "%d/%d Кругова: %d"
#~ msgstr[2] "%d/%d Кругова: %d"
#~ msgstr[3] "%d/%d Кругова: %d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Очисти _загађење"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Очисти радиоактивност"

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Напредак у изучавању нових сазнања и технологија."

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Напредак у изучавању нових сазнања и технологија."

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Напредак у изучавању нових сазнања и технологија."

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Напредак у изучавању нових сазнања и технологија."

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Напредак у изучавању нових сазнања и технологија."

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Могућа унапређења"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "Унапређење је могуће само док је јединица у граду."

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Јединица не може да направи десант са овог поља.\n"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "Нажалост, не можеш куповати овде у овом кругу."

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Потребно:"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Јединица не може да направи десант са овог поља.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr "* По губитку престонице, могућност за грађански рат је %d%%.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "Максимална стопа расподеле на науку, приходе и јавну потрошњу је %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr ""
#~ "* Неограничена стопа расподеле на науку, приходе и јавну потрошњу.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* Градови могу да расту током прослава."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " (Градови испод величине %d не могу да расту на овај начин.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Јединице су отпорне на подмићивање.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* У градовима је немогуће изазвати побуну.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* Губици за %s расту брзо са удаљеношћу од престонице.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Губици за %s расту са удаљеношћу од престонице.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* Губици за %s расту лагано са удаљеношћу од престонице.\n"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr " срећан"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Режим владавине: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "%s стиже као сазнање на поклон."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s у држави %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Ово подешавање није да/не."

#, fuzzy
#~ msgid "Split"
#~ msgstr "Продај?"

#, fuzzy
#~ msgid "Separate"
#~ msgstr "Статус"

#, fuzzy
#~ msgid "Merged"
#~ msgstr "Сусрет"

#~ msgid "Enabled"
#~ msgstr "Укључено"

#~ msgid "Disabled"
#~ msgstr "Искључено"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Ослободи управљања"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Достигнућа\n"

#~ msgid "Tileset"
#~ msgstr "Сет поља"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Ивице градова"

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Исцртај раднике из града"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "_Производња у граду"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Наводњавање"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Издржаване јединице"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Производња града"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Дешавања око каравана"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Државне границе"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Наредбе"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Прикажи _све градове"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Сенка неизвесног"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Прикажи _све градове"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s јединица"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Прикажи траке за померање карте"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Име града"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Свемирски брод"

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Помоћ"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "Помоћ"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "Ћаскање"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Мало чудо"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Коментар"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Потребно:"

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Цео екран"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Очисти _загађење"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "_Преглед"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Слика"

#, fuzzy
#~ msgid "Font"
#~ msgstr "Број"

#~ msgid "waiting"
#~ msgstr "чека"

#~ msgid "?Player:Name"
#~ msgstr "Име"

#~ msgid "Username"
#~ msgstr "Корисничко име"

#~ msgid "Border"
#~ msgstr "Граница"

#~ msgid "Attitude"
#~ msgstr "Став"

#~ msgid "Embassy"
#~ msgstr "Амбасада"

#~ msgid "Dipl.State"
#~ msgstr "Дипл. односи"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Домаћин"

#~ msgid "Ping"
#~ msgstr "Пинг"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Добродошли у %s сервер на порту %d."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Изгубљена веза са сервером (%s)!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "%s из места %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Пријатељски (лига)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Пријатељски (лига)"

#~ msgid "Our territory"
#~ msgstr "Наш посед"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr "%s посед (%s)"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "%s, %s град (%s)"
#~ msgstr[1] "%s, %s град (%s)"
#~ msgstr[2] "%s, %s град (%s)"
#~ msgstr[3] "%s, %s град (%s)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "%s, %s град (%s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Ничија земља"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "%s, %s град (%s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "%s, %s град (%s)"
#~ msgstr[1] "%s, %s град (%s)"
#~ msgstr[2] "%s, %s град (%s)"
#~ msgstr[3] "%s, %s град (%s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "%s, %s град (%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "%s, %s град (%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "%s, %s град (%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "%s, %s град (%s)"
#~ msgstr[1] "%s, %s град (%s)"
#~ msgstr[2] "%s, %s град (%s)"
#~ msgstr[3] "%s, %s град (%s)"

#~ msgid "  (%d more)"
#~ msgstr " (и још %d)"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s становника"

#, fuzzy
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Радници: задовољни"
#~ msgstr[1] "Радници: задовољни"
#~ msgstr[2] "Радници: задовољни"
#~ msgstr[3] "Радници: задовољни"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Радници: задовољни"

#, fuzzy
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d/круг"
#~ msgstr[1] "%d/круг"
#~ msgstr[2] "%d/круг"
#~ msgstr[3] "%d/круг"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d лампица на круг из лиге"
#~ msgstr[1] ", %d лампице на круг из лиге"
#~ msgstr[2] ", %d лампица на круг из лиге"
#~ msgstr[3] ", %d лампица на круг из лиге"

#, fuzzy
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d Кругова: %d"
#~ msgstr[1] "%d/%d Кругова: %d"
#~ msgstr[2] "%d/%d Кругова: %d"
#~ msgstr[3] "%d/%d Кругова: %d"

#, fuzzy
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%+4d : Отпад\n"
#~ msgstr[1] "%+4d : Отпад\n"
#~ msgstr[2] "%+4d : Отпад\n"
#~ msgstr[3] "%+4d : Отпад\n"

#, fuzzy
#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] " лампица"
#~ msgstr[1] " лампица"
#~ msgstr[2] " лампица"
#~ msgstr[3] " лампица"

#~ msgid "Population: %s"
#~ msgstr "Становника: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Година: %s (Кр. %d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Злато: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Приход: %d Потрошња: %d Наука: %d"

#~ msgid "(Click for more info)"
#~ msgstr "(кликни за више детаља)"

#~ msgid "%s People"
#~ msgstr "%s становника"

#~ msgid "Year: %s"
#~ msgstr "Година: %s"

#~ msgid "Turn: %d"
#~ msgstr "Круг: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Добит: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Расподела буџета: приход:%d%% потрошња:%d%% наука:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Истраживање %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Опасност од глобалног загревања: %d%% (%+d%% на круг)"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Опасност од нуклеарне зиме: %d%% (%+d%% на круг)"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d јединица"
#~ msgstr[1] "%d јединице"
#~ msgstr[2] "%d јединица"
#~ msgstr[3] "%d јединица"

#~ msgid "?goto:Unreachable"
#~ msgstr "Недостижно"

#~ msgid "Turns to target: %d"
#~ msgstr "Кругова до циља: %d"

#, fuzzy
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Ниједна одабрана."
#~ msgstr[1] "Ниједна одабрана."
#~ msgstr[2] "Ниједна одабрана."
#~ msgstr[3] "Ниједна одабрана."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Унапреди јединицу"
#~ msgstr[1] "Унапреди јединицу"
#~ msgstr[2] "Унапреди јединицу"
#~ msgstr[3] "Унапреди јединицу"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s: продај за %d зл.?"
#~ msgstr[1] "%s: продај за %d зл.?"
#~ msgstr[2] "%s: продај за %d зл.?"
#~ msgstr[3] "%s: продај за %d зл.?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Ниједна одабрана."

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Распусти јединицу"

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Распусти јединицу"
#~ msgstr[1] "Распусти јединицу"
#~ msgstr[2] "Распусти јединицу"
#~ msgstr[3] "Распусти јединицу"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Напредак у изучавању нових сазнања и технологија."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Шума"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s у мест  †  †  €†  у %s у држави %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Ризик од глобалног отопљавања:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Стопа загађења: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Ризик од климатске катаклизме у сваком кругу: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Ризик од нуклеарне зиме:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Степен радиоактивности: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Ризик од нуклеарне катаклизме у сваком кругу: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Тренутни режим владавине:"

#~ msgid "Population:      %5d"
#~ msgstr "Становника:     %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Подршка:        %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Енергија:       %5d %%"

#, fuzzy
#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Енергија:       %5d %%"
#~ msgstr[1] "Енергија:       %5d %%"
#~ msgstr[2] "Енергија:       %5d %%"
#~ msgstr[3] "Енергија:       %5d %%"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Дужина лета:    %5.1f год."

#~ msgid "Travel time:        N/A     "
#~ msgstr "Дужина лета:       неп.    "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Шанса успеха:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Година доласка: %8s"

#~ msgid "?timeout:off"
#~ msgstr "искљ."

#~ msgid "?seconds:%02ds"
#~ msgstr "%02d сек."

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dм %02d сек."

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dч %02dм"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dд %02dч"

#~ msgid "?duration:overflow"
#~ msgstr "прековремено"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Режим владавине: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s из места %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Посматрач: %s"

#~ msgid "Buildings: "
#~ msgstr "Зграде: "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Народи: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Познато: %d"
#~ msgstr[1] "Познато: %d"
#~ msgstr[2] "Познато: %d"
#~ msgstr[3] "Познато: %d"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Искључено"

#~ msgid "Wonders: "
#~ msgstr "Светска чуда: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Градова: %d укупно од чега %d преко прага од %d градова."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Градова: %d укупно од чега %d преко прага од %d градова."

#~ msgid "Luxury: %d total."
#~ msgstr "Потрошња: %d укупно."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Није пронађен употребљив сет поља, одустајем!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Учитавам сет поља „%s“."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Клијент не подржава изометријска поља."

#~ msgid "Using default tileset instead."
#~ msgstr "Биће коришћен подразумевани сет."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Клијент не подржава плочице са приказом одозго."

#~ msgid "Trade"
#~ msgstr "Трговина"

#~ msgid "?wonder:W"
#~ msgstr "Ч"

#~ msgid "?destroyed:D"
#~ msgstr "У"

#~ msgid "?built:B"
#~ msgstr "И"

#~ msgid "?obsolete:O"
#~ msgstr "П"

#~ msgid "?redundant:*"
#~ msgstr "*"

#~ msgid "network exception"
#~ msgstr "мрежни изузетак"

#~ msgid "lagging connection"
#~ msgstr "загушена веза"

#~ msgid "buffer overflow"
#~ msgstr "прекорачење бафера"

#~ msgid "%s from %s"
#~ msgstr "%s из места %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (повезивање непотпуно)"

#~ msgid " (player %s)"
#~ msgstr " (играч, %s)"

#~ msgid " (observer)"
#~ msgstr " (посматрач)"

#~ msgid "Technology: %s"
#~ msgstr "Достигнућа: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Унапређења: %s"

#~ msgid "City: %s"
#~ msgstr "Град: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Дипломатија: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Дипломатија непријатеља: %s"

#~ msgid "Global: %s"
#~ msgstr "Свет: %s"

#~ msgid "Hut: %s"
#~ msgstr "Колиба: %s"

#~ msgid "Nation: %s"
#~ msgstr "Народи: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Споразум: %s"

#~ msgid "Unit: %s"
#~ msgstr "Јединице: %s"

#~ msgid "Vote: %s"
#~ msgstr "Гласање: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Светска чуда: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Сазнање из Александријске библиотеке"

#~ msgid "Learned New Tech"
#~ msgstr "Нова сазнања"

#~ msgid "Selected New Goal"
#~ msgstr "Јасан нови циљ"

#~ msgid "Bought"
#~ msgstr "Куповина"

#~ msgid "Forced to Sell"
#~ msgstr "Приморана продаја"

#~ msgid "New Improvement Selected"
#~ msgstr "Одабрано ново унапређење"

#~ msgid "Sold"
#~ msgstr "Продато"

#~ msgid "Building Unavailable Item"
#~ msgstr "Производња недоступног"

#~ msgid "Captured/Destroyed"
#~ msgstr "Освојен или уништен"

#~ msgid "Celebrating"
#~ msgstr "Славље"

#~ msgid "Civil Disorder"
#~ msgstr "Грађанска побуна"

#~ msgid "Famine"
#~ msgstr "Глад"

#~ msgid "Famine Feared"
#~ msgstr "Прети глад"

#~ msgid "Growth"
#~ msgstr "Стабилан раст"

#~ msgid "May Soon Grow"
#~ msgstr "Очекивани скори раст"

#~ msgid "Needs Aqueduct"
#~ msgstr "Неопходан водовод"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Тече изградња неопходног водовода"

#~ msgid "Normal"
#~ msgstr "Обично"

#~ msgid "Nuked"
#~ msgstr "Разнет нуклеарком"

#~ msgid "Released from citizen governor"
#~ msgstr "Распуштен градски управник"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Саветована контрола раста"

#~ msgid "Transfer"
#~ msgstr "Пренос"

#~ msgid "Was Built"
#~ msgstr "Изграђен"

#~ msgid "Has Plague"
#~ msgstr "Куга"

#~ msgid "City Map changed"
#~ msgstr "Градска мапа измењена"

#~ msgid "Worklist Events"
#~ msgstr "Догађај по листи задатака"

#~ msgid "Production changed"
#~ msgstr "Промена производње"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Еколошка катастрофа"

#~ msgid "Bribe"
#~ msgstr "Подмићивање"

#~ msgid "Caused Incident"
#~ msgstr "Изазван инцидент"

#~ msgid "Escape"
#~ msgstr "Бег"

#~ msgid "Failed"
#~ msgstr "Неуспешно"

#~ msgid "Incite"
#~ msgstr "Изазван"

#~ msgid "Poison"
#~ msgstr "Затруј град"

#~ msgid "Sabotage"
#~ msgstr "Саботажа"

#~ msgid "Theft"
#~ msgstr "Крађа"

#~ msgid "Eco-Disaster"
#~ msgstr "Еколошка катастрофа"

#~ msgid "Nuke Detonated"
#~ msgstr "Нуклеарна експлозија"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Изазвани варвари"

#~ msgid "City Founded from Hut"
#~ msgstr "Настанак новог града"

#~ msgid "Gold Found in Hut"
#~ msgstr "Пронађено злато"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Убијени варвари"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Пронађени плаћеници"

#~ msgid "Settler Found in Hut"
#~ msgstr "Пронађени досељеници"

#~ msgid "Tech Found in Hut"
#~ msgstr "Нова сазнања"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Увежбано код варвара"

#~ msgid "Barbarian Uprising"
#~ msgstr "Устанак варвара"

#~ msgid "Civil War"
#~ msgstr "Грађански рат"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Суноврат у анархију"

#~ msgid "First Contact"
#~ msgstr "Први контакт"

#~ msgid "Learned New Government"
#~ msgstr "Спознаја новог вида уређења"

#~ msgid "Low Funds"
#~ msgstr "Ризница сиромашна"

#~ msgid "Revolution Ended"
#~ msgstr "Револуција окончана"

#~ msgid "Revolution Started"
#~ msgstr "Револуција почиње"

#~ msgid "Spaceship Events"
#~ msgstr "Догађаји у свемиру"

#~ msgid "Alliance"
#~ msgstr "Савезништво"

#~ msgid "Broken"
#~ msgstr "Раскид"

#~ msgid "Cease-fire"
#~ msgstr "Прекид ватре"

#~ msgid "Peace"
#~ msgstr "Мир"

#~ msgid "Shared Vision"
#~ msgstr "Дељена визура"

#~ msgid "Attack Failed"
#~ msgstr "Неуспешни напад"

#~ msgid "Attack Succeeded"
#~ msgstr "Успешан напад"

#~ msgid "Defender Destroyed"
#~ msgstr "Одбрана срушена"

#~ msgid "Defender Survived"
#~ msgstr "Одбрана успешна"

#~ msgid "Promoted to Veteran"
#~ msgstr "Проглашени херојима"

#~ msgid "Lost outside battle"
#~ msgstr "Губитак ван борбе"

#~ msgid "Production Upgraded"
#~ msgstr "Унапређење производње"

#~ msgid "Relocated"
#~ msgstr "Премештање"

#~ msgid "Orders / goto events"
#~ msgstr "Кретање ка циљу"

#~ msgid "Finished"
#~ msgstr "завршено"

#~ msgid "Made Obsolete"
#~ msgstr "Постаде застарело"

#~ msgid "Started"
#~ msgstr "Започето"

#~ msgid "Stopped"
#~ msgstr "Прекинуто"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Завршетак у следећем кругу"

#~ msgid "AI Debug messages"
#~ msgstr "Поруке за исправке грешака код рачунарских противника"

#~ msgid "Broadcast Report"
#~ msgstr "Поруке са разгласа"

#~ msgid "Caravan actions"
#~ msgstr "Дешавања око каравана"

#~ msgid "Chat error messages"
#~ msgstr "Поруке о грешци у ћаскању"

#~ msgid "Chat messages"
#~ msgstr "Поруке ћаскања"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Поруке о повезивању/прекиду везе"

#~ msgid "Diplomatic Message"
#~ msgstr "Дипломатска пошта"

#~ msgid "Error message from bad command"
#~ msgstr "Порука о грешци по неисправној команди"

#~ msgid "Game Ended"
#~ msgstr "Крај игре"

#~ msgid "Game Started"
#~ msgstr "Почетак игре"

#~ msgid "Nation Selected"
#~ msgstr "Одабир народа"

#~ msgid "Player Destroyed"
#~ msgstr "Пропаст играча"

#~ msgid "Report"
#~ msgstr "Извештаји"

#~ msgid "Server Aborting"
#~ msgstr "Сервер прекида"

#~ msgid "Server Problems"
#~ msgstr "Проблеми са сервером"

#~ msgid "Message from server operator"
#~ msgstr "Порука од оператера сервера"

#~ msgid "Server settings changed"
#~ msgstr "Промена поставки сервера"

#~ msgid "Turn Bell"
#~ msgstr "Звонце за круг"

#~ msgid "Year Advance"
#~ msgstr "Нова година"

#, fuzzy
#~ msgid "error"
#~ msgstr "грешка при читању"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Слика"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "грешка при читању"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Поља по играчу"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Омогућено између стварних играча"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Сви играчи на једном континенту"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Текстуална вредност је предугачка (макс: %lu)."

#, fuzzy
#~ msgid "yes"
#~ msgstr "Да"

#, fuzzy
#~ msgid "no"
#~ msgstr "без"

#, fuzzy
#~ msgid "basic"
#~ msgstr "Пластика"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Дужина лета:       неп.    "

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", није спреман"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Име играча: %s"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(листа задатака)"

#~ msgid "Novice"
#~ msgstr "почетник"

#~ msgid "Easy"
#~ msgstr "лагано"

#~ msgid "Hard"
#~ msgstr "тешко"

#~ msgid "Cheating"
#~ msgstr "варалица"

#~ msgid "Experimental"
#~ msgstr "експеримент"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Геноцидни"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Приправан"

#~ msgid "?attitude:Hostile"
#~ msgstr "Непријатељски"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Напети"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Отежани"

#~ msgid "?attitude:Neutral"
#~ msgstr "Неутрални"

#~ msgid "?attitude:Respectful"
#~ msgstr "Поштовање"

#~ msgid "?attitude:Helpful"
#~ msgstr "Пријатељски"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Ентузијазам"

#~ msgid "?attitude:Admiring"
#~ msgstr "Дивљење"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Обожавање"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Примирје"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Рат"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Без контакта"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Лига"

#~ msgid "\"%s\" units"
#~ msgstr "%s јединица"

#~ msgid "%s units"
#~ msgstr "%s јединица"

#~ msgid "Size %d"
#~ msgstr "Величина %d"

#~ msgid "%s AI"
#~ msgstr "рач. %s"

#~ msgid "%s terrain"
#~ msgstr "%s посед"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s посед"

#~ msgid "%s base"
#~ msgstr "%s база"

#, fuzzy
#~ msgid "?road:%s"
#~ msgstr "Комунизам"

#~ msgid "After %s"
#~ msgstr "За: %s"

#~ msgid "%s possible"
#~ msgstr "Могуће %s"

#~ msgid "City center tile"
#~ msgstr "Централно поље града"

#~ msgid "Team %d"
#~ msgstr "Лига %d"

#~ msgid "team %s"
#~ msgstr "лига %s"

#~ msgid "team %d"
#~ msgstr "лига %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Достигнуће будућности бр. %d"

#~ msgid "Future Tech."
#~ msgstr "Техн. будућности"

#~ msgid "Mine"
#~ msgstr "Рудник"

#~ msgid "Hut"
#~ msgstr "Колиба"

#~ msgid "Farmland"
#~ msgstr "Њива"

#~ msgid "Fallout"
#~ msgstr "Радиоактивност"

#~ msgid "Land"
#~ msgstr "копнена"

#~ msgid "Oceanic"
#~ msgstr "океанска"

#~ msgid "Idle"
#~ msgstr "Ленчарење"

#~ msgid "Fortifying"
#~ msgstr "Утврђивање"

#~ msgid "Fortified"
#~ msgstr "Утврђено"

#~ msgid "Goto"
#~ msgstr "Померање"

#~ msgid "Explore"
#~ msgstr "Истраживање"

#~ msgid "Transform"
#~ msgstr "Трансформација"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Пре_тварање"

#~ msgid "Moves"
#~ msgstr "Потеза"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Унапређење: %s -> %s за %d зл.?\n"
#~ "Ризница садржи: %d"
#~ msgstr[1] ""
#~ "Унапређење: %s -> %s за %d зл.?\n"
#~ "Ризница садржи: %d"
#~ msgstr[2] ""
#~ "Унапређење: %s -> %s за %d зл.?\n"
#~ "Ризница садржи: %d"
#~ msgstr[3] ""
#~ "Унапређење: %s -> %s за %d зл.?\n"
#~ "Ризница садржи: %d"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Жао ми је, унапређење јединице „%s“ (још) није могуће."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Унапређење: %s -> %s стаје %d зл.?\n"
#~ "Ризница садржи: %d"
#~ msgstr[1] ""
#~ "Унапређење: %s -> %s стаје %d зл.?\n"
#~ "Ризница садржи: %d"
#~ msgstr[2] ""
#~ "Унапређење: %s -> %s стаје %d зл.?\n"
#~ "Ризница садржи: %d"
#~ msgstr[3] ""
#~ "Унапређење: %s -> %s стаје %d зл.?\n"
#~ "Ризница садржи: %d"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Унапређење је могуће само док је јединица у граду."

#~ msgid "Freeciv version %s %s"
#~ msgstr "Фрицив издање %s %s"

#~ msgid "(beta version)"
#~ msgstr "(бета издање)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Фрицив издање %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Фрицив издање %s"

#~ msgid "betatest version "
#~ msgstr "бета издање за тестирање "

#~ msgid "version "
#~ msgstr "издање "

#~ msgid "January"
#~ msgstr "јануару"

#~ msgid "February"
#~ msgstr "фебруару"

#~ msgid "March"
#~ msgstr "марту"

#~ msgid "April"
#~ msgstr "априлу"

#~ msgid "May"
#~ msgstr "мају"

#~ msgid "June"
#~ msgstr "јуну"

#~ msgid "July"
#~ msgstr "јулу"

#~ msgid "August"
#~ msgstr "августу"

#~ msgid "September"
#~ msgstr "септембру"

#~ msgid "October"
#~ msgstr "октобру"

#~ msgid "November"
#~ msgstr "новембру"

#~ msgid "December"
#~ msgstr "децембру"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ОВО ЈЕ БЕТА ИЗДАЊЕ\n"
#~ "Издање Фрицив %s ће бити спремно у\n"
#~ "%s за преузимање са %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ОВО ЈЕ БЕТА ИЗДАЊЕ\n"
#~ "Издање Фрицив %s ће бити спремно у\n"
#~ "%s за преузимање са %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Јер дух цивилизације мора бити слободан!"

#~ msgid "Aqueduct"
#~ msgstr "водовод"

#~ msgid "Bank"
#~ msgstr "банка"

#~ msgid "Barracks II"
#~ msgstr "касарна II"

#~ msgid "Barracks III"
#~ msgstr "касарна III"

#~ msgid "Cathedral"
#~ msgstr "катедрала"

#~ msgid "Colosseum"
#~ msgstr "колосеум"

#~ msgid "Courthouse"
#~ msgstr "судница"

#~ msgid "Factory"
#~ msgstr "фабрика"

#~ msgid "Hydro Plant"
#~ msgstr "хидроцентрала"

#~ msgid "Library"
#~ msgstr "библиотека"

#~ msgid "Marketplace"
#~ msgstr "пијаца"

#~ msgid "Mass Transit"
#~ msgstr "градски превоз"

#~ msgid "Mfg. Plant"
#~ msgstr "индустријска зона"

#~ msgid "Nuclear Plant"
#~ msgstr "нуклеарна електрана"

#~ msgid "Palace"
#~ msgstr "палата"

#~ msgid "Power Plant"
#~ msgstr "термоцентрала"

#~ msgid "Recycling Center"
#~ msgstr "центар рециклаже"

#~ msgid "SDI Defense"
#~ msgstr "СДИ одбрана"

#~ msgid "Space Component"
#~ msgstr "погон с. брода"

#~ msgid "Space Module"
#~ msgstr "модул с. брода"

#~ msgid "Space Structural"
#~ msgstr "структура с. брода"

#~ msgid "Temple"
#~ msgstr "храм"

#~ msgid "University"
#~ msgstr "универзитет"

#~ msgid "Apollo Program"
#~ msgstr "аполо програм"

#~ msgid "Colossus"
#~ msgstr "Колос"

#~ msgid "Copernicus' Observatory"
#~ msgstr "Коперникова обсерваторија"

#~ msgid "Cure For Cancer"
#~ msgstr "Лек за рак"

#~ msgid "Darwin's Voyage"
#~ msgstr "Дарвиново путовање"

#~ msgid "Great Library"
#~ msgstr "Александријска библиотека"

#~ msgid "Great Wall"
#~ msgstr "Кинески зид"

#~ msgid "Hanging Gardens"
#~ msgstr "Висећи вртови"

#~ msgid "Hoover Dam"
#~ msgstr "Хувердам"

#~ msgid "Isaac Newton's College"
#~ msgstr "Школа Исака Њутна"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Бахова катедрала"

#~ msgid "Lighthouse"
#~ msgstr "Светионик"

#~ msgid "Magellan's Expedition"
#~ msgstr "Магеланово путовање"

#~ msgid "Manhattan Project"
#~ msgstr "Пројекат Менхетн"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Микеланђелова капела"

#~ msgid "Oracle"
#~ msgstr "Пророчиште"

#~ msgid "Pyramids"
#~ msgstr "Пирамиде"

#~ msgid "SETI Program"
#~ msgstr "СЕТИ програм"

#, fuzzy
#~ msgid "Shakespeare's Theater"
#~ msgstr "Шекспирово позориште"

#~ msgid "United Nations"
#~ msgstr "Уједињење нације"

#~ msgid "?Taxman:T"
#~ msgstr "П"

#~ msgid "?citystyle:European"
#~ msgstr "европски"

#~ msgid "?citystyle:Classical"
#~ msgstr "класични"

#~ msgid "?citystyle:Tropical"
#~ msgstr "тропски"

#~ msgid "?citystyle:Asian"
#~ msgstr "азијски"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "вавилонски"

#~ msgid "?citystyle:Celtic"
#~ msgstr "келтски"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "ренесансни"

#~ msgid "?citystyle:Industrial"
#~ msgstr "индустријски"

#~ msgid "?citystyle:Modern"
#~ msgstr "савремени"

#~ msgid "?citystyle:PostModern"
#~ msgstr "футуристички"

#~ msgid "Civ1 ruleset"
#~ msgstr "Цив1 правила"

#, fuzzy
#~ msgid "Fire"
#~ msgstr "Глад"

#, fuzzy
#~ msgid "Flood"
#~ msgstr "Храна"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Књижевност"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Сравни"

#~ msgid "Team 0"
#~ msgstr "Лига 0"

#~ msgid "Team 1"
#~ msgstr "Лига 1"

#~ msgid "Team 2"
#~ msgstr "Лига 2"

#~ msgid "Team 3"
#~ msgstr "Лига 3"

#~ msgid "Anarchy"
#~ msgstr "Безвлашће"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "ратник"

#~ msgid "Despotism"
#~ msgstr "Деспотија"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Поглавица"

#~ msgid "Monarchy"
#~ msgstr "Краљевина"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "Краљ"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Краљица"

#~ msgid "Communism"
#~ msgstr "Комунизам"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Друг"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Другарица"

#~ msgid "Republic"
#~ msgstr "Република"

#~ msgid "Democracy"
#~ msgstr "Демократија"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Председник"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Председница"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "древни"

#~ msgid "?nationgroup:Modern"
#~ msgstr "савремени"

#~ msgid "?plural:Americans"
#~ msgstr "Американаца"

#~ msgid "Aztec"
#~ msgstr "астечки"

#~ msgid "?plural:Aztecs"
#~ msgstr "Астека"

#~ msgid "Babylonian"
#~ msgstr "вавилонски"

#~ msgid "?plural:Babylonians"
#~ msgstr "Вавилонаца"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "%s јединица"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Конзул"

#~ msgid "Chinese"
#~ msgstr "кинески"

#~ msgid "?plural:Chinese"
#~ msgstr "Кинеза"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Канцеларка"

#~ msgid "Egyptian"
#~ msgstr "египатски"

#~ msgid "?plural:Egyptians"
#~ msgstr "Египћана"

#~ msgid "English"
#~ msgstr "енглески"

#~ msgid "?plural:English"
#~ msgstr "Енглеза"

#~ msgid "French"
#~ msgstr "француски"

#~ msgid "?plural:French"
#~ msgstr "Француза"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Председница"

#~ msgid "German"
#~ msgstr "немачки"

#~ msgid "?plural:Germans"
#~ msgstr "Немаца"

#~ msgid "Greek"
#~ msgstr "грчки"

#~ msgid "?plural:Greeks"
#~ msgstr "Грка"

#~ msgid "Indian"
#~ msgstr "индијски"

#~ msgid "?plural:Indians"
#~ msgstr "Индијаца"

#~ msgid "Mongol"
#~ msgstr "монголски"

#~ msgid "?plural:Mongols"
#~ msgstr "Монголаца"

#~ msgid "Roman"
#~ msgstr "римски"

#~ msgid "?plural:Romans"
#~ msgstr "Римљана"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Император"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Император"

#~ msgid "Russian"
#~ msgstr "руски"

#~ msgid "Zulu"
#~ msgstr "зулу"

#~ msgid "?plural:Zulus"
#~ msgstr "Зулу"

#~ msgid "Advanced Flight"
#~ msgstr "Напредна авијација"

#~ msgid "Alphabet"
#~ msgstr "Алфабет"

#~ msgid "Astronomy"
#~ msgstr "Астрономија"

#~ msgid "Atomic Theory"
#~ msgstr "Теорија атома"

#~ msgid "Automobile"
#~ msgstr "Аутомобилизам"

#~ msgid "Banking"
#~ msgstr "Банкарство"

#~ msgid "Bridge Building"
#~ msgstr "Мостоградња"

#~ msgid "Bronze Working"
#~ msgstr "Обрада бронзе"

#~ msgid "Ceremonial Burial"
#~ msgstr "Обредно сахрањивање"

#~ msgid "Chemistry"
#~ msgstr "Хемија"

#~ msgid "Chivalry"
#~ msgstr "Витештво"

#~ msgid "Code of Laws"
#~ msgstr "Писани закон"

#~ msgid "Combustion"
#~ msgstr "Сагоревање"

#~ msgid "Computers"
#~ msgstr "Рачунари"

#~ msgid "Construction"
#~ msgstr "Грађевинарство"

#~ msgid "Currency"
#~ msgstr "Новац"

#~ msgid "Electricity"
#~ msgstr "Електрицитет"

#~ msgid "Electronics"
#~ msgstr "Електроника"

#~ msgid "Engineering"
#~ msgstr "Инжињерија"

#~ msgid "Explosives"
#~ msgstr "Експлозиви"

#~ msgid "Feudalism"
#~ msgstr "Феудализам"

#~ msgid "Flight"
#~ msgstr "Авијација"

#~ msgid "Fusion Power"
#~ msgstr "Енергија фузије"

#~ msgid "Genetic Engineering"
#~ msgstr "Генетски инжењеринг"

#~ msgid "Gunpowder"
#~ msgstr "Барут"

#~ msgid "Horseback Riding"
#~ msgstr "Коњичко јахање"

#~ msgid "Industrialization"
#~ msgstr "Индустријализација"

#~ msgid "Invention"
#~ msgstr "Проналазаштво"

#~ msgid "Iron Working"
#~ msgstr "Обрада гвожђа"

#~ msgid "Labor Union"
#~ msgstr "Синдикално удруживање"

#~ msgid "Literacy"
#~ msgstr "Књижевност"

#~ msgid "Magnetism"
#~ msgstr "Магнетизам"

#~ msgid "Map Making"
#~ msgstr "Израда карата"

#~ msgid "Masonry"
#~ msgstr "Зидарство"

#~ msgid "Mass Production"
#~ msgstr "Масовна производња"

#~ msgid "Mathematics"
#~ msgstr "Математика"

#~ msgid "Medicine"
#~ msgstr "Медицина"

#~ msgid "Metallurgy"
#~ msgstr "Металургија"

#~ msgid "Mysticism"
#~ msgstr "Мистицизам"

#~ msgid "Navigation"
#~ msgstr "Навигација"

#~ msgid "Nuclear Fission"
#~ msgstr "Цепање атома"

#~ msgid "Nuclear Power"
#~ msgstr "Атомска енергија"

#~ msgid "Philosophy"
#~ msgstr "Филозофија"

#~ msgid "Physics"
#~ msgstr "Физика"

#~ msgid "Plastics"
#~ msgstr "Пластика"

#~ msgid "Pottery"
#~ msgstr "Грнчарија"

#~ msgid "Railroad"
#~ msgstr "Пруга"

#~ msgid "Recycling"
#~ msgstr "Рециклажа"

#~ msgid "Religion"
#~ msgstr "Религија"

#~ msgid "Robotics"
#~ msgstr "Роботика"

#~ msgid "Rocketry"
#~ msgstr "Ракетни погон"

#~ msgid "Space Flight"
#~ msgstr "Лет у свемир"

#~ msgid "Steam Engine"
#~ msgstr "Парна машина"

#~ msgid "Steel"
#~ msgstr "Челик"

#~ msgid "Superconductors"
#~ msgstr "Суперпроводници"

#~ msgid "The Corporation"
#~ msgstr "Корпорације"

#~ msgid "The Republic"
#~ msgstr "Република"

#~ msgid "The Wheel"
#~ msgstr "Точак"

#~ msgid "Theory of Gravity"
#~ msgstr "Теорија гравитације"

#~ msgid "Writing"
#~ msgstr "Писање"

#~ msgid "Ocean"
#~ msgstr "Океан"

#~ msgid "Arctic"
#~ msgstr "Стални лед"

#~ msgid "Desert"
#~ msgstr "Пустиња"

#~ msgid "Forest"
#~ msgstr "Шума"

#~ msgid "Grassland"
#~ msgstr "Трава"

#~ msgid "Hills"
#~ msgstr "Брда"

#~ msgid "Jungle"
#~ msgstr "Џунгла"

#~ msgid "Mountains"
#~ msgstr "Планине"

#~ msgid "Plains"
#~ msgstr "Равнице"

#~ msgid "Swamp"
#~ msgstr "Мочвара"

#~ msgid "Tundra"
#~ msgstr "Тундра"

#~ msgid "?animals:Game"
#~ msgstr "Ловина"

#~ msgid "Coal"
#~ msgstr "Угаљ"

#~ msgid "Fish"
#~ msgstr "Риба"

#~ msgid "Gems"
#~ msgstr "Драгуљи"

#~ msgid "Horses"
#~ msgstr "Коњи"

#~ msgid "Oasis"
#~ msgstr "Оаза"

#~ msgid "Oil"
#~ msgstr "Нафта"

#~ msgid "Fortress"
#~ msgstr "Шума"

#~ msgid "River"
#~ msgstr "Река"

#~ msgid "green"
#~ msgstr "новајлија"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "крстарећа ракета"

#~ msgid "Settlers"
#~ msgstr "насељеник"

#~ msgid "Militia"
#~ msgstr "милиција"

#~ msgid "Phalanx"
#~ msgstr "фаланга"

#~ msgid "Legion"
#~ msgstr "легија"

#~ msgid "Musketeers"
#~ msgstr "мускетар"

#~ msgid "Riflemen"
#~ msgstr "пешадинац"

#~ msgid "Mech. Inf."
#~ msgstr "оклопни батаљон"

#~ msgid "Cavalry"
#~ msgstr "коњица"

#~ msgid "Chariot"
#~ msgstr "двоколице"

#~ msgid "Knights"
#~ msgstr "витезови"

#~ msgid "Armor"
#~ msgstr "тенк"

#~ msgid "Catapult"
#~ msgstr "катапулт"

#~ msgid "Cannon"
#~ msgstr "топ"

#~ msgid "Artillery"
#~ msgstr "артиљерија"

#~ msgid "Fighter"
#~ msgstr "ловац"

#~ msgid "Bomber"
#~ msgstr "бомбардер"

#~ msgid "Trireme"
#~ msgstr "бродић"

#~ msgid "Sail"
#~ msgstr "једрењак"

#~ msgid "Frigate"
#~ msgstr "фригата"

#~ msgid "Ironclad"
#~ msgstr "оклопњача"

#~ msgid "Cruiser"
#~ msgstr "крстарица"

#~ msgid "Battleship"
#~ msgstr "бојни брод"

#~ msgid "Submarine"
#~ msgstr "подморница"

#~ msgid "Carrier"
#~ msgstr "носач авиона"

#~ msgid "Transport"
#~ msgstr "транспортер"

#~ msgid "Nuclear"
#~ msgstr "атомска бомба"

#~ msgid "Diplomat"
#~ msgstr "дипломата"

#~ msgid "Caravan"
#~ msgstr "караван"

#~ msgid "Barbarian Leader"
#~ msgstr "вођа варвара"

#~ msgid "Coastal Defense"
#~ msgstr "обалска заштита"

#, fuzzy
#~ msgid "Harbor"
#~ msgstr "лука"

#~ msgid "Offshore Platform"
#~ msgstr "нафтна платформа"

#~ msgid "Police Station"
#~ msgstr "полицијска станица"

#~ msgid "Port Facility"
#~ msgstr "бродоградилиште"

#~ msgid "Research Lab"
#~ msgstr "истраживачки центар"

#~ msgid "SAM Battery"
#~ msgstr "ПВО систем"

#~ msgid "Sewer System"
#~ msgstr "канализација"

#~ msgid "Solar Plant"
#~ msgstr "соларна електрана"

#~ msgid "Stock Exchange"
#~ msgstr "берза"

#~ msgid "Super Highways"
#~ msgstr "мега аутопут"

#~ msgid "Supermarket"
#~ msgstr "супермаркет"

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Предузеће Адама Смита"

#~ msgid "Eiffel Tower"
#~ msgstr "Ајфелова кула"

#~ msgid "King Richard's Crusade"
#~ msgstr "Поход Краља Ричарда"

#~ msgid "Leonardo's Workshop"
#~ msgstr "Леонардова радионица"

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Амбасада Марка Пола"

#~ msgid "Statue of Liberty"
#~ msgstr "Кип слободе"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Сун Цуова војна академија"

#~ msgid "Civ2 ruleset"
#~ msgstr "Цив2 правила"

#~ msgid "Fundamentalism"
#~ msgstr "Фундаментализам"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Велечасни"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Велечасна"

#~ msgid "Carthaginian"
#~ msgstr "картагински"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Картагињана"

#, fuzzy
#~ msgid "Celtic"
#~ msgstr "галски"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "Гала"

#~ msgid "Japanese"
#~ msgstr "јапански"

#~ msgid "?plural:Japanese"
#~ msgstr "Јапанаца"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Конзул"

#~ msgid "Persian"
#~ msgstr "персијски"

#~ msgid "?plural:Persians"
#~ msgstr "Персијанаца"

#~ msgid "Spanish"
#~ msgstr "шпански"

#~ msgid "?plural:Spanish"
#~ msgstr "Шпанаца"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Конзул"

#~ msgid "Viking"
#~ msgstr "викиншки"

#~ msgid "?plural:Vikings"
#~ msgstr "Викинга"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Конзул"

#~ msgid "Barbarian"
#~ msgstr "варвара"

#~ msgid "?plural:Barbarians"
#~ msgstr "Варвара"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "Ваздушна база"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "Португалаца"

#~ msgid "Amphibious Warfare"
#~ msgstr "Амфибијско ратовање"

#~ msgid "Combined Arms"
#~ msgstr "Комбиновано оружје"

#~ msgid "Economics"
#~ msgstr "Економија"

#~ msgid "Environmentalism"
#~ msgstr "Заштита средине"

#~ msgid "Espionage"
#~ msgstr "Шпијунажа"

#~ msgid "Guerilla Warfare"
#~ msgstr "Герилска тактика"

#~ msgid "Laser"
#~ msgstr "Ласери"

#~ msgid "Leadership"
#~ msgstr "Лидерство"

#~ msgid "Machine Tools"
#~ msgstr "Машине"

#~ msgid "Miniaturization"
#~ msgstr "Минијатуризација"

#~ msgid "Mobile Warfare"
#~ msgstr "Мобилно ратовање"

#~ msgid "Monotheism"
#~ msgstr "Монотеизам"

#~ msgid "Polytheism"
#~ msgstr "Политеизам"

#~ msgid "Radio"
#~ msgstr "Радио"

#~ msgid "Seafaring"
#~ msgstr "Морепловство"

#~ msgid "Stealth"
#~ msgstr "Радарска невидљивост"

#~ msgid "Tactics"
#~ msgstr "Тактика"

#~ msgid "Theology"
#~ msgstr "Теологија"

#~ msgid "Warrior Code"
#~ msgstr "Ратничка тактика"

#~ msgid "Glacier"
#~ msgstr "Глечар"

#~ msgid "Iron"
#~ msgstr "Гвожђе"

#~ msgid "Furs"
#~ msgstr "Крзно"

#~ msgid "Fruit"
#~ msgstr "Воће"

#~ msgid "Buffalo"
#~ msgstr "Бизони"

#~ msgid "Wheat"
#~ msgstr "Жито"

#~ msgid "Peat"
#~ msgstr "Тресет"

#~ msgid "Pheasant"
#~ msgstr "Фазан"

#~ msgid "Ivory"
#~ msgstr "Слоновача"

#~ msgid "Silk"
#~ msgstr "Свила"

#~ msgid "Spice"
#~ msgstr "Зачини"

#~ msgid "Whales"
#~ msgstr "Китови"

#~ msgid "Wine"
#~ msgstr "Вино"

#~ msgid "Airbase"
#~ msgstr "Ваздушна база"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Није могуће основати град."

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Пре_уреди терен"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "хеликоптер"

#~ msgid "Engineers"
#~ msgstr "инжињерац"

#~ msgid "Warriors"
#~ msgstr "ратник"

#~ msgid "Archers"
#~ msgstr "стрелац"

#~ msgid "Pikemen"
#~ msgstr "копљаник"

#~ msgid "Fanatics"
#~ msgstr "фанатик"

#~ msgid "Partisan"
#~ msgstr "партизан"

#~ msgid "Alpine Troops"
#~ msgstr "скијашки одред"

#~ msgid "Marines"
#~ msgstr "маринац"

#~ msgid "Paratroopers"
#~ msgstr "падобранац"

#~ msgid "Horsemen"
#~ msgstr "коњаник"

#~ msgid "Elephants"
#~ msgstr "слон"

#~ msgid "Crusaders"
#~ msgstr "крсташ"

#~ msgid "Dragoons"
#~ msgstr "лака коњица"

#~ msgid "Howitzer"
#~ msgstr "минобацач"

#~ msgid "Helicopter"
#~ msgstr "хеликоптер"

#~ msgid "Stealth Fighter"
#~ msgstr "невидљиви ловац"

#~ msgid "Stealth Bomber"
#~ msgstr "невидљиви бомбардер"

#~ msgid "Caravel"
#~ msgstr "каравела"

#~ msgid "Galleon"
#~ msgstr "галија"

#~ msgid "Destroyer"
#~ msgstr "разарач"

#~ msgid "AEGIS Cruiser"
#~ msgstr "ракетна крстарица"

#~ msgid "Cruise Missile"
#~ msgstr "крстарећа ракета"

#~ msgid "Spy"
#~ msgstr "шпијун"

#~ msgid "Freight"
#~ msgstr "шлепер"

#~ msgid "Explorer"
#~ msgstr "извиђач"

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Пронађено %d зл."
#~ msgstr[1] "Пронађено %d зл."
#~ msgstr[2] "Пронађено %d зл."
#~ msgstr[3] "Пронађено %d зл."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Међу старим списима откривено сазнање %s ."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Међу старим списима народ %s откри сазнање %s."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Група пријатељских плаћеника се прикључила нашем походу."

#~ msgid "You found a friendly city."
#~ msgstr "Пријатељски град је пронађен."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Пријатељски номади су занемели пред тобом и одлучили да ти се придруже."

#~ msgid "An abandoned village is here."
#~ msgstr "Овде је напуштено село."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Изазва побуну хорде варвара!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Варвари су надјачали. Наш %s је отпевао своје!"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "средњовековни"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "савремени"

#~ msgid "?nationgroup:African"
#~ msgstr "афрички"

#~ msgid "?nationgroup:American"
#~ msgstr "амерички"

#~ msgid "?nationgroup:Asian"
#~ msgstr "азијски"

#~ msgid "?nationgroup:European"
#~ msgstr "европски"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "океанијски"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "азијски"

#~ msgid "Coinage"
#~ msgstr "новац"

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "келтски"

#~ msgid "Default ruleset"
#~ msgstr "Подразумевана правила"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Играш Фрицив са подразумеваним правилима."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Атомска зима"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "Ласери"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Океан"

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "_Купи"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "руски"

#~ msgid "hardened"
#~ msgstr "тврдокорни"

#~ msgid "elite"
#~ msgstr "елитни"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "радник"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Лига"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Рат"

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Вођа"

#~ msgid "AWACS"
#~ msgstr "авакс"

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Престоница:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "истраживачки центар"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "експеримент"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Кип слободе"

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Интерно"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Шекспирово позориште"

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Цив2 правила"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Славље"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Унапређење је могуће само док је јединица у граду."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "крстарећа ракета"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "крстарећа ракета"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Наводњавање"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Избор Фрицив сервера"

#~ msgid "Freeciv Server List"
#~ msgstr "Листа Фрицив сервера"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Договор је постигнут по следећим условима:"

#~ msgid "Erase clause"
#~ msgstr "Обриши услов"

#~ msgid "Shared vision"
#~ msgstr "Визура"

#~ msgid "Make new homecity"
#~ msgstr "Прогласи за родни град"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Одреди стопе за приход, потрошњу и науку:"

#~ msgid "Help:"
#~ msgstr "Помоћ:"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "*"

#~ msgid "Sell All"
#~ msgstr "Продај све"

#~ msgid "Available worklists"
#~ msgstr "Доступне листе задатака"

#~ msgid "Rename"
#~ msgstr "Преименуј"

#~ msgid "Insert"
#~ msgstr "Уметни"

#~ msgid "Orders"
#~ msgstr "Наредбе"

#~ msgid "Reports"
#~ msgstr "Извештаји"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "Уреди"

#~ msgid "Current worklist"
#~ msgstr "Текућа листа задатака"

#~ msgid "Up"
#~ msgstr "Горе"

#~ msgid "Down"
#~ msgstr "Доле"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Караван је стигао у место %s"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Одреди деловање дипломате"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Фрицив је слободан софтвер па те охрабрујемо да га умножаваш и делиш "
#~ "под \n"
#~ "одређеним условима; Погледај ставку „Лиценца“ у менију „Помоћ“.\n"
#~ "А сада... запржи им чорбу!"

#~ msgid " Sell "
#~ msgstr " Продај "

#~ msgid "Activate Units"
#~ msgstr "Позови јединице"

#~ msgid " Buy "
#~ msgstr " Купи "

#~ msgid "Intelligence"
#~ msgstr "Обавештајна"

#~ msgid "Meet"
#~ msgstr "Сусрет"

#~ msgid "Popup City"
#~ msgstr "Отвори град"

#~ msgid "Pregame"
#~ msgstr "Предигра"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Преузми играча"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Сравни"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Државне _границе"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Храна"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Производња"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Трговина"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Природна богатства"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Задовољство"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Загађење"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Сравни"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Наводњавање"

#~ msgid " - Trade surplus."
#~ msgstr " - Трговински вишак."

#~ msgid " - Luxury and science output."
#~ msgstr " - Допринос за поштрошњу и науку"

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Унапреди застареле јединице"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?team name:Green"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Парна машина"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Парна машина"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Парна машина"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Теорија гравитације"

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Безвлашће"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "Арапа"

#~ msgid "Arab"
#~ msgstr "арапски"

#~ msgid "?plural:Arabs"
#~ msgstr "Арапа"

#~ msgid "Austrian"
#~ msgstr "аустријски"

#~ msgid "?plural:Austrians"
#~ msgstr "Аустријанаца"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "стрелац"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Војвоткиња"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "корисник %s, "

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "%s је оно што се истражује."

#~ msgid "Brazilian"
#~ msgstr "бразилски"

#~ msgid "?plural:Brazilians"
#~ msgstr "Бразилаца"

#~ msgid "Byzantine"
#~ msgstr "византијски"

#~ msgid "?plural:Byzantines"
#~ msgstr "Византинаца"

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "Грка"

#~ msgid "Danish"
#~ msgstr "дански"

#~ msgid "?plural:Danes"
#~ msgstr "Данаца"

#~ msgid "Dutch"
#~ msgstr "холандски"

#~ msgid "?plural:Dutch"
#~ msgstr "Холанђана"

#~ msgid "Ethiopian"
#~ msgstr "етиопски"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Етиопљана"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Становника"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "У току"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "Кенијаца"

#~ msgid "Inca"
#~ msgstr "инка"

#~ msgid "?plural:Incas"
#~ msgstr "Инка"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Сврстај у %s"

#~ msgid "Indonesian"
#~ msgstr "индонежански"

#~ msgid "?plural:Indonesians"
#~ msgstr "Индонежана"

#~ msgid "Italian"
#~ msgstr "италијански"

#~ msgid "?plural:Italians"
#~ msgstr "Италијана"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Војвоткиња"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Војвоткиња"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "Ираца"

#~ msgid "Korean"
#~ msgstr "кореански"

#~ msgid "?plural:Koreans"
#~ msgstr "Кореанаца"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "малијски"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "Мала"

#~ msgid "Mayan"
#~ msgstr "мајеанске"

#~ msgid "?plural:Mayas"
#~ msgstr "Маја"

#~ msgid "Polish"
#~ msgstr "пољски"

#~ msgid "?plural:Poles"
#~ msgstr "Пољака"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "персијски"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "Пољака"

#~ msgid "Portuguese"
#~ msgstr "португалски"

#~ msgid "?plural:Portuguese"
#~ msgstr "Португалаца"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "литвански"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "Руса"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "Таи"

#~ msgid "Sumerian"
#~ msgstr "сумерићански"

#~ msgid "?plural:Sumerians"
#~ msgstr "Сумерићана"

#~ msgid "Swedish"
#~ msgstr "шведски"

#~ msgid "?plural:Swedes"
#~ msgstr "Швеђана"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Терен"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "Таи"

#~ msgid "Thai"
#~ msgstr "таи"

#~ msgid "?plural:Thai"
#~ msgstr "Таи"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "Таи"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "турски"

#~ msgid "?plural:Turks"
#~ msgstr "Турака"

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Британска острва (средња, стандардно)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Стандардна карта Британских острва димензија 85x80."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Земља (велика, стандардно)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Стандардна карта Британских острва димензија 85x80."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Земља (мала, стандардно)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Стандардна карта Британских острва димензија 85x80."

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Европа (огромна, стандардно)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Веома велика стандардна карта Европе."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Земља (велика, стандардно)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Стандардна прича на Земљи димензије 160x90."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Земља (средња, стандардно)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Стандардна карта Британских острва димензија 85x80."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Пиринејско полуострво (велика, стандардно)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Велика стандардна карта Пиринејског полуострва (данашња Шпанија и "
#~ "Португалија)."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Земља (средња, стандардно)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Стандардна карта Британских острва димензија 85x80."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Земља (средња, стандардно)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Стандардна карта Британских острва димензија 85x80."

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Земља (средња, стандардно)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Стандардна прича на Земљи димензије 160x90."

#~ msgid "Tutorial"
#~ msgstr "Водич"

#, fuzzy
#~ msgid "Default:"
#~ msgstr " (подразумевано)"

#~ msgid "Clean fallout"
#~ msgstr "Очисти радиоактивност"

#~ msgid "Upkeep"
#~ msgstr "Одржавање"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "Достигнућа\n"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Јединица %s оде скупа са градом %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Непознато"

#, fuzzy
#~ msgid "License"
#~ msgstr "легија"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Одабери народ"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Одабери народ"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Одабери народ"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Становника:     %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Издржаване јединице: %d"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Пажња: име „%s“ је заузето, име новог корисника промењено у „%s“."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Нажалост, на овом серверу гостима приступ није дозвољен."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s: одбијена веза, приступ госима није дозвољен."

#~ msgid "Enter password for %s:"
#~ msgstr "Унеси лозинку за %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Унеси нову лозинку (и запамти је)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Нажалост, овај сервер је само за унапред регистроване кориснике."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr ""
#~ "%s одбијен, приступ дозвољен само унапред регистрованим корисницима."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Жалим, исувише неуспелих покушаја..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s: одбијена веза, исувише неуспелих задавања лозинке за новог корисника."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s: одбијена веза, исувише неуспелих уноса лозинке."

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Лозинка је неисправна. Покушај поново."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Жалим, време за везу је истекло..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s: одбијена веза, време чекања на лозинку је истекло."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Лозинка је исувише кратка, минимална дужина је %d. Покушај поново."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "%s усуд и немирна времена можда нам прете. Запамти, %s им је сада вођа."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr ""
#~ "Побуна домородаца недалеко од места %s под вођством неког ко се зове %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Примећени пирати код места %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Овде је већ нешто распродато у овом кругу."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Продаде %s у месту %s за %d зл."
#~ msgstr[1] "Продаде %s у месту %s за %d зл."
#~ msgstr[2] "Продаде %s у месту %s за %d зл."
#~ msgstr[3] "Продаде %s у месту %s за %d зл."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Куповина није могућа у граду који је тек настао."

#~ msgid "You have already bought this turn."
#~ msgstr "Куповина се већ одиграла у овом кругу."

#~ msgid "You don't buy %s!"
#~ msgstr "%s: нема куповине!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Док су у граду немири није могуће куповати једнице."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%3d зл. по кругу"
#~ msgstr[1] "%3d зл. по кругу"
#~ msgstr[2] "%3d зл. по кругу"
#~ msgstr[3] "%3d зл. по кругу"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "Неопходно златника: %d док ми имамо само %d."
#~ msgstr[1] "Неопходно златника: %d док ми имамо само %d."
#~ msgstr[2] "Неопходно златника: %d док ми имамо само %d."
#~ msgstr[3] "Неопходно златника: %d док ми имамо само %d."

#~ msgid "You bought %s in %s."
#~ msgstr "%1$s: куповина %2$s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "У овом кругу је куповано, промена није могућа."

#~ msgid "You already have a city called %s."
#~ msgstr "Већ постоји град који се зове %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Град који се зове %s већ постоји."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "%s се не може користити за име града. Име је резервисано за %s."

#~ msgid "City no. %d"
#~ msgstr "Град број %d"

#~ msgid "A poorly-named city"
#~ msgstr "Лоше име за град"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Нови родни град за јединицу %s је %s"

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Пребачена јединица %s у држави %s из места %s у %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Пребачена јединица %s из места %s у %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s нестаде при премештају у %s град %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "Јединица %s оде скупа са градом %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "%s се поново изгради у месту %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Већ постоји место %s. Име града је промењено у %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Народ у месту %s је одушевљен нашим научним сазнањима!\n"
#~ "      Радници су се спонтано скупили и изградили пругу у граду."

#~ msgid "You have founded %s."
#~ msgstr "Основано је место %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Премештена јединица %s из расељеног места %s пошто на пољу %s не може "
#~ "остати."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Када је место %s расељено, %s не могаше да се извуче те се изгуби и "
#~ "пропаде."

#~ msgid "You destroy %s completely."
#~ msgstr "Место %s је сравњено са земљом."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "Град %s сравнила је војска коју предводи %s."

#~ msgid "You conquer %s."
#~ msgstr "Освојисмо %s."

#~ msgid "%s conquered %s."
#~ msgstr "Народ %s освоји место %s."

#~ msgid "You have liberated %s!"
#~ msgstr "Ослободили смо место %s!"

#~ msgid "%s liberated %s."
#~ msgstr "Народ %s ослободише место %s."

#~ msgid " from the worklist"
#~ msgstr " по листи задатака"

#~ msgid "%s is building %s%s."
#~ msgstr "Сада се прави %2$s у месту %1$s%3$s"

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Продаде се %s у месту %s (сада на копну) за %d зл."
#~ msgstr[1] "Продаде се %s у месту %s (сада на копну) за %d зл."
#~ msgstr[2] "Продаде се %s у месту %s (сада на копну) за %d зл."
#~ msgstr[3] "Продаде се %s у месту %s (сада на копну) за %d зл."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Величина карте места %s је %s."

#~ msgid "increased"
#~ msgstr "увећана"

#~ msgid "reduced"
#~ msgstr "смањена"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "Продаде се %2$s у месту %1$s (застарело) за %3$d зл."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Вест: Светско чудо %s у месту %s ће бити довршено у следећем кругу."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "Место %s би могло ускоро порасти на величину %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Пажња: Глад вреба у месту %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ПАЖЊА, остајемо без пара."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "У месту %s тражи се %s (у изградњи) за даљи развој."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "У месту %s тражи се унапређење за даљи развој."

#~ msgid "%s grows to size %d."
#~ msgstr "%s порасте у величину %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Вреба глад у месту %s, %s оде у неповрат!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Глад узима данак, %s има све мање становника."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Глад је превладала. %s више не постоји."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака јер достигнуће није "
#~ "доступно.  Одлажем..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака.  Избацујем..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "%s у изградњи постаде %s у месту %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака јер достигнуће %s "
#~ "није познато.  Одлажем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака јер достигнуће %s "
#~ "није познато.  Одлажем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може да изгради %s по листи задатака јер место мора да буде "
#~ "величине %d. Одложено..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може да изгради %s по листи задатака јер место мора да буде "
#~ "величине %d. Одложено..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може да изгради %s по листи задатака јер место мора да буде "
#~ "величине %d. Одложено..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака јер достигнуће %s "
#~ "није познато.  Одлажем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака јер достигнуће %s "
#~ "није познато.  Одлажем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака јер достигнуће %s "
#~ "није познато.  Одлажем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "У месту %s, %s се не може направити по листи задатака јер достигнуће није "
#~ "доступно.  Одлажем..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s не може да изгради %s по листи задатака из непознатог разлога. "
#~ "Одложено..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Листа задатака у месту %s је сада празна."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s не може да издржава јединицу %s, јединица распуштена."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Житељи у месту %s ишчезоше због неуспеха да издржавају јединицу %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "У месту %s гради се %s што више није доступно."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Народ %s заврши %s у месту %s."

#~ msgid "%s has finished building %s."
#~ msgstr "Направи се %2$s у месту %1$s."

#~ msgid "%s is finished building %s."
#~ msgstr "У месту %s заврши се %s."

#~ msgid "Pollution near %s."
#~ msgstr "Загађење недалеко од места %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "Завршена прослава „Живеће наш %s“ у месту %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "Грађански немири у месту %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "ГРАЂАНСКИ НЕМИРИ СЕ НАСТАВЉАЈУ у месут %s."

#~ msgid "Order restored in %s."
#~ msgstr "Ред је успостављен у месту %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "%s је пала, дух преврата обавија земљу."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "Војска %2$s бацила је атомску бомбу на место %1$s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "Војска %2$s бацила је атомску бомбу на место %1$s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(сравњено)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Место %s је сравњено са земљом."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Глад узима данак, %s има све мање становника."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Картон производње"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "_Учитај сачувану игру"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Одабери причу"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Сервер"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Приказује помоћ о наредбама сервера и његовим опцијама."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Заврши игру и угаси сервер."

#~ msgid "cut <connection-name>"
#~ msgstr "име конекције"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Прекида конекцију клијента према серверу."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Поруке о повезивању/прекиду везе"

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Поставке сервера"

#, fuzzy
#~ msgid "%s Welcome"
#~ msgstr "%s становника"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Добродошли у %s на серверу %s, порт %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Добродошли у %s сервер на порту %d."

#, fuzzy
#~ msgid "%s has connected from %s."
#~ msgstr "Град %s сравнила је војска коју предводи %s."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Пријављени сте као „%s“ без придруженог играча у игри."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Пријављени сте као „%s“ придружени анонимном играчу у игри."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Пријављени сте као „%s“ придружени играчу „%s“"

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s је %s вођа %s."

#, fuzzy
#~ msgid "Client rejected: %s."
#~ msgstr "%s ослободише место %s."

#, fuzzy
#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s: одбијена веза, приступ госима није дозвољен."

#, fuzzy
#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s: одбијена веза, приступ госима није дозвољен."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s: одбијена веза, време чекања на лозинку је истекло."

#, fuzzy
#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s: одбијена веза, приступ госима није дозвољен."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "%s је оно што се истражује."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Захтевана је предаја престонице (%s), споразум је неприхватљив."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Нема довољно злата у ризници, споразум је неприхватљив."

#, fuzzy
#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Договор је постигнут по следећим условима:"
#~ msgstr[1] "Договор је постигнут по следећим условима:"
#~ msgstr[2] "Договор је постигнут по следећим условима:"
#~ msgstr[3] "Договор је постигнут по следећим условима:"

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Један од градова које народ %s поклања је уништен! Споразум је прекршен!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Народ %s више не управља местом %s! Споразум је прекршен!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "Народ %s нема обећану количину златника! Споразум је прекршен!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "%s сада има амбасаду у нашој држави."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s даде сагласност за изградњу наше амбасаде!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "%s стиже као сазнање на поклон."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%2$s је сазнање које народ %1$s изучи од народа %3$s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Примљено је %d зл."
#~ msgstr[1] "Примљено је %d зл."
#~ msgstr[2] "Примљено је %d зл."
#~ msgstr[3] "Примљено је %d зл."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Картографи %s уступише нам карту копна."

#~ msgid "You receive the %s seamap."
#~ msgstr "Картографи %s уступише нам карту мора."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "%2$s нам препусти место %1$s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "%2$s прими место %1$s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "%s прихвати прекид ватре."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "%s је сада савезник."

#~ msgid "You give shared vision to %s."
#~ msgstr "%s сада има нашу визуру."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s даје визуру."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s прекиде сусрет!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "%s напусти сусрет."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "Народ %s заврши %s у месту %s."

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Назив везе: %s"

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Пропаст играча"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Локалне _опције"

#~ msgid " (default)"
#~ msgstr " (подразумевано)"

#~ msgid " (config)"
#~ msgstr " (поставке)"

#~ msgid " (set)"
#~ msgstr " (постављено)"

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Ниједна одабрана."

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s сада само посматра %s"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Народ у месту %s је одушевљен нашим научним сазнањима!\n"
#~ "      Радници су се спонтано скупили и изградили пругу у граду."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Народ у месту %s је одушевљен нашим научним сазнањима!\n"
#~ "      Радници су се спонтано скупили и изградили пругу у граду."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Народ у месту %s је одушевљен нашим научним сазнањима!\n"
#~ "      Радници су се спонтано скупили и изградили пругу у граду."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Народ у месту %s је одушевљен нашим научним сазнањима!\n"
#~ "      Радници су се спонтано скупили и изградили пругу у граду."

#~ msgid "The %s are no more!"
#~ msgstr "Држава %s више не постоји!"

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Стопа „%s“ премашује максималну стопу у уређењу „%s“."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%3$s %2$s одјекује: %1$s за предводника!"

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Револуција: повратак у безвлашће."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Стопа за приход премашује дозвољену, прилагођено."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Стопа за науку премашује дозвољену, прилагођено."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Стопа за потрошњу премашује дозвољену, прилагођено."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s нам више не пружа визуру!"

#~ msgid "Removing player %s."
#~ msgstr "Избацујем играча %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Избачени смо из игре!"

#~ msgid "%s has been removed from the game."
#~ msgstr "Играч %s је избачен из игре."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Изабери име које није празно."

#~ msgid "That nation is already in use."
#~ msgstr "Народ је већ изабран."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Већ постоји играч под именом „%s“. Одабери друго име."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr ""
#~ "Изабери име које се састоји само од ASCII знакова (енглески алфабет, "
#~ "цифре, размаци и други знаци)."

#~ msgid "Player no. %d"
#~ msgstr "Играча бр. %d"

#~ msgid "A poorly-named player"
#~ msgstr "Лоше име за играча"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Сусрели смо народ %s који предводи %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Није могуће гурнути државу %s у грађански рат - превише играча"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Није могуће гурнути државу %s у грађански рат - недостају народи"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Наш народ је гурнут у грађански рат."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s је побуњенички вођа %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "Место %s објављује верност држави %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s Писање %s о НАЈБОГАТИЈИМ цивилизацијама света."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s Писање %s о НАЈНАПРЕДНИЈИМ цивилизацијама света."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s Писање %s о НАЈВИШЕ НАОРУЖАНИМ цивилизацијама света."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s Писање %s о НАЈСРЕЋНИЈИМ цивилизацијама света."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s Писање %s о НАЈВЕЋИМ цивилизацијама света."

#~ msgid "Herodotus"
#~ msgstr "Херодота"

#~ msgid "Thucydides"
#~ msgstr "Тукидида"

#~ msgid "Pliny the Elder"
#~ msgstr "Плинија старијег"

#~ msgid "Livy"
#~ msgstr "Ливија"

#~ msgid "Population"
#~ msgstr "Становника"

#~ msgid "Land Area"
#~ msgstr "Територија"

#~ msgid "Settled Area"
#~ msgstr "Насељена област"

#~ msgid "Research Speed"
#~ msgstr "Брзина истраживања"

#~ msgid "Military Service"
#~ msgstr "Војни рок"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Врховни народ %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Величанствени народ %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Велики народ %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Славни народ %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Изврсни народ народ %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Значајни народ %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Уважени народ %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Просечни народ %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Осредњи народ %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Обични народ %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Патетични народ %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Бескорисни народ %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Безвредни народ %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Ништавни народ %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Бедни народ %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Историчар објављује!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: У држави %s место %s  (%s) величине %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: У држави %s место %s величине %d, "

#~ msgid "with no wonders\n"
#~ msgstr "без светских чуда\n"

#, fuzzy
#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "без светских чуда\n"
#~ msgstr[1] "без светских чуда\n"
#~ msgstr[2] "без светских чуда\n"
#~ msgstr[3] "без светских чуда\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Писање путника:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Пет највећих градова у свету!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s у месту %s у држави %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s у држави %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "Чудо %s је УНИШТЕНО\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(изградња чуда %s у месту %s (држава %s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(изградња чуда %s у месту %s (држава %s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " кв. миља"
#~ msgstr[1] " кв. миља"
#~ msgstr[2] " кв. миља"
#~ msgstr[3] " кв. миља"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " мил. тона"
#~ msgstr[1] " мил. тона"
#~ msgstr[2] " мил. тона"
#~ msgstr[3] " мил. тона"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " мил. робе"
#~ msgstr[1] " мил. робе"
#~ msgstr[2] " мил. робе"
#~ msgstr[3] " мил. робе"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " лампица"
#~ msgstr[1] " лампица"
#~ msgstr[2] " лампица"
#~ msgstr[3] " лампица"

#, fuzzy
#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] "Издање"
#~ msgstr[1] "Издање"
#~ msgstr[2] "Издање"
#~ msgstr[3] "Издање"

#, fuzzy
#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " мил. тона"
#~ msgstr[1] " мил. тона"
#~ msgstr[2] " мил. тона"
#~ msgstr[3] " мил. тона"

#~ msgid "Demographics Report:"
#~ msgstr "Демографски извештај:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Нажалост, демографски извештај није достпан."

#~ msgid "%s %s (%s)"
#~ msgstr "%s у држави %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Становника\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Трговина\n"
#~ "(хиљада добара)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Производња\n"
#~ "(хиљада тона)"

#~ msgid "Cities\n"
#~ msgstr "Градови\n"

#~ msgid "Technologies\n"
#~ msgstr "Достигнућа\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Војни рок\n"
#~ "(месеци)"

#~ msgid "Wonders\n"
#~ msgstr "Светска чуда\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Брзина истраживања\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Површина копна\n"
#~ "(кв. миља)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Насељено\n"
#~ "(кв. миља)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Писменост\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Свемирски брод\n"

#~ msgid "Built Units\n"
#~ msgstr "Изграђене јединице\n"

#~ msgid "Killed Units\n"
#~ msgstr "Убијене јединице\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Губици јединица\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Не могу да пронађем читљиву датотеку са правилима за %s.%s."

#~ msgid "Loading rulesets."
#~ msgstr "Учитавам правила."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "Играч %s придружен као рачунарски противник, ниво %s."

#~ msgid "%s has been added as human player."
#~ msgstr "Играч %s придружен као људски противник."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s бира неисправан народ, сада води народ %s."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Сервер не може да чита стандардни улаз. Занемарено."

#~ msgid "rejected"
#~ msgstr "одбијено"

#~ msgid "Restarting for lack of players."
#~ msgstr "Рестартовање услед недостатка играча."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Рестартовање (за %d сек.) услед недостатка играча."

#~ msgid "restarting soon for lack of players"
#~ msgstr "ускоро рестартовање услед недостатка играча"

#~ msgid "ping timeout"
#~ msgstr "пинг истекао"

#~ msgid "client disconnected"
#~ msgstr "веза са клијентом прекинута"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Сервер: неисправна адреса <%s:%d>."

#~ msgid "Running"
#~ msgstr "У току"

#~ msgid "Game over"
#~ msgstr "Игра завршена"

#~ msgid "Number of tiles"
#~ msgstr "Број поља"

#~ msgid "Tiles per player"
#~ msgstr "Поља по играчу"

#~ msgid "Width and height"
#~ msgstr "Ширина и висина"

#~ msgid "Wrap East-West"
#~ msgstr "Смотај исток-запад"

#~ msgid "Wrap North-South"
#~ msgstr "Смотај север-југ"

#~ msgid "Isometric"
#~ msgstr "Изометријски"

#~ msgid "Hexagonal"
#~ msgstr "Шестоугаоно"

#~ msgid "Scenario map"
#~ msgstr "Карта приче"

#~ msgid "Fully random height"
#~ msgstr "Потпуно случајна висина"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Квазифрактална висина"

#~ msgid "Island-based"
#~ msgstr "Острва"

#~ msgid "Generator's choice"
#~ msgstr "Избор генератора"

#~ msgid "One player per continent"
#~ msgstr "Један играч по континенту"

#~ msgid "Two or three players per continent"
#~ msgstr "Два или три играча по континенту"

#~ msgid "All players on a single continent"
#~ msgstr "Сви играчи на једном континенту"

#~ msgid "Depending on size of continents"
#~ msgstr "Зависно од величине континента"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "загушена веза"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "сервер прекинуо"

#~ msgid "See everything inside borders"
#~ msgstr "Приказ свега унутар граница"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Границе које се шире у непознато откривају поља"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Играча бр. %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Државне границе"

#~ msgid "Enabled for everyone"
#~ msgstr "Омогућено свима"

#~ msgid "Only allowed between human players"
#~ msgstr "Омогућено између стварних играча"

#~ msgid "Only allowed between AI players"
#~ msgstr "Омогућено између рачунарских"

#~ msgid "Restricted to teams"
#~ msgstr "Ограничено на тимове"

#~ msgid "Disabled for everyone"
#~ msgstr "Онемогућено свима"

#~ msgid "No restrictions"
#~ msgstr "Без ограничења"

#~ msgid "Unique to a player"
#~ msgstr "Јединствено по играчу"

#~ msgid "Globally unique"
#~ msgstr "Јединствено на свету"

#~ msgid "No city name stealing"
#~ msgstr "Без крађе имена града"

#~ msgid "No barbarians"
#~ msgstr "Без варвара"

#~ msgid "Only in huts"
#~ msgstr "Само у селима"

#~ msgid "Normal rate of appearance"
#~ msgstr "Нормална стопа појављивања"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Чести устанци варавара"

#~ msgid "Raging hordes"
#~ msgstr "Бесне хорде"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Дозвољава пребацивање јединица из савезничких градова"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Дозвољава пребацивање јединица у савезничке градове"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Одабери одредишни _град"

#~ msgid "disabled"
#~ msgstr "искључено"

#~ msgid "enabled"
#~ msgstr "укључено"

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Величина карте (у хиљадама поља)"

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Број копнених поља по играчу"

#~ msgid "Map width in tiles"
#~ msgstr "Ширина карте у пољима"

#~ msgid "Map height in tiles"
#~ msgstr "Висина карте у пољима"

#~ msgid "Map topology index"
#~ msgstr "Индекс топологије карте"

#~ msgid "Method used to generate map"
#~ msgstr "Метод за генерисање карте"

#~ msgid "Method used to choose start positions"
#~ msgstr "Метод за одређивање почетне позиције"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Присуство 1x1 острва"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Јесу ли полови посебни континенти"

#~ msgid "Nuclear winter"
#~ msgstr "Атомска зима"

#~ msgid "Limited number of AI players"
#~ msgstr "Ограничен број рачунарских противника"

#~ msgid "List of players' initial units"
#~ msgstr "Списак јединица на почетку"

#~ msgid "Technology trading"
#~ msgstr "Трговина достигнућима"

#~ msgid "Gold trading"
#~ msgstr "Трговина златом"

#~ msgid "City trading"
#~ msgstr "Трговина градовима"

#~ msgid "Reduce city population after attack"
#~ msgstr "Умањи број становника по нападу"

#~ msgid "National borders"
#~ msgstr "Државне границе"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Списак играча:"

#~ msgid "Barbarian onset turn"
#~ msgstr "Круг за појаву варвара"

#~ msgid "Airlifting style"
#~ msgstr "Стил пребацивања"

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Изгради палату по освајању престонице"

#, fuzzy
#~ msgid "First turn timeout"
#~ msgstr "пинг истекао"

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Није дозвољена промена поставке „%s“."

#~ msgid "Missing value."
#~ msgstr "Недостаје вредност."

#~ msgid "This setting is not a boolean."
#~ msgstr "Ово подешавање није да/не."

#~ msgid "This setting is not an integer."
#~ msgstr "Ово подешавање није цео број."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Вредност изван опсега: %d (мин: %d; макс: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Ово подешавање није текст."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Текстуална вредност је предугачка (макс: %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "Ово подешавање није листа."

#~ msgid "\"%s\""
#~ msgstr "„%s“"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "без вредности"

#~ msgid "This setting is not a bitwise."
#~ msgstr "Ово подешавање није битовска маска."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Правила: „%s“ постављено на %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Правила: „%s“ закључано сетом правила."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Сачувана игра: „%s“ постављено на %s."

#~ msgid "Geological"
#~ msgstr "Геолошки"

#~ msgid "Sociological"
#~ msgstr "Друштвени"

#~ msgid "Economic"
#~ msgstr "Економски"

#~ msgid "Military"
#~ msgstr "Војни"

#~ msgid "Scientific"
#~ msgstr "Научни"

#~ msgid "Internal"
#~ msgstr "Интерно"

#~ msgid "Networking"
#~ msgstr "Мрежа"

#~ msgid "Vital"
#~ msgstr "Пресудно"

#~ msgid "Situational"
#~ msgstr "Повремени"

#~ msgid "Rare"
#~ msgstr "Ретки"

#~ msgid "Changed"
#~ msgstr "Измењено"

#~ msgid "Locked"
#~ msgstr "Закључано"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Морамо имати престоницу за лансирање свемирског брода."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Свемирски брод је већ лансиран!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Свемирски брод не може бити лансиран!"

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Наредба за свемирски брод, али ми свемирски брод немамо!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Није могуће мењати свемирски брод по лансирању!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Нема слободних структура свемирског брода!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Структура свемирског брода не може бити повезана!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Нема слободних компоненти свемирског брода!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Без навођења из престонице, свемирски брод %s је изгубљен!"

#~ msgid "?winners:, the %s"
#~ msgstr ", народ %s"

#~ msgid "?winners:the %s"
#~ msgstr "народ %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Победа у причи за %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Игра завршена"

#~ msgid "Team victory to %s."
#~ msgstr "Тимска победа за %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Савезничка победа за %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Игра заврешна победом за %s."

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Игра је завршена нерешено пошто је достигнут број кругова."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Свемирски брод државе %s је стигао на Алфа Кентаури."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Забринути грађани истичу да прекид ватре које ти и %s потписасте ускоро "
#~ "истиче."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Прекид ватре које ти и %s потписасте истече. У рату смо са народом %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Прекид ватре које потписаше %s и %s истече. Они су сада у рату. Савез са "
#~ "њима је раскинут."

#~ msgid "Failed saving game as %s"
#~ msgstr "Не могу да сачувам игру под именом „%s“"

#~ msgid "Game saved as %s"
#~ msgstr "Игра сачувана под именом „%s“"

#~ msgid "The game is already running."
#~ msgstr "Игра је већ у току."

#~ msgid "Starting game."
#~ msgstr "Покрећем игру."

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Упозорење: Застарели клијент %s је одбијен."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Нажалост, на овом серверу гостима приступ није дозвољен."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s је %s вођа %s."

#~ msgid "%s rules the %s."
#~ msgstr "%s, вођа %s."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Сви играчи су спремни, игра почиње."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s придружен као рачунарски противник."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Промени спремност"

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s придружен као рачунарски противник."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s придружен као рачунарски противник."

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Становника:     %5d"

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Опција:"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Мушко"

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Подразумевана мудр  �þ8�þ8€�þ8ост рачунарских противника је „%s“."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Лига"

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Игра је већ у току."

#, fuzzy
#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "Игра је већ у току."
#~ msgstr[1] "Игра је већ у току."
#~ msgstr[2] "Игра је већ у току."
#~ msgstr[3] "Игра је већ у току."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Нажалост, на овом серверу гостима приступ није дозвољен."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Нема радника на овом месту."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Нажалост, на овом серверу гостима приступ није дозвољен."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Опција: %s има вредност %d."

#~ msgid "%s is already observing %s."
#~ msgstr "%s већ посматра %s."

#~ msgid "%s is already observing."
#~ msgstr "%s већ посматра."

#~ msgid "%s now observes %s"
#~ msgstr "%s сада само посматра %s"

#~ msgid "%s now observes"
#~ msgstr "%s сада само посматра"

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s већ посматра %s."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%3$s %2$s одјекује: %1$s за предводника!"

#~ msgid "Human"
#~ msgstr "човек"

#~ msgid "Alive"
#~ msgstr "жив"

#~ msgid "Dead"
#~ msgstr "мртав"

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "Листа задатака у месту %s је сада празна."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Војска %2$s бацила је атомску бомбу на место %1$s."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Игра почиње."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Побуна у граду %s није могућа."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Јединица %s оде скупа са градом %s."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Завршена прослава „Живеће наш %s“ у месту %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s већ посматра %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Опција: %s има вредност %d."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s већ посматра %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s придружен као рачунарски противник."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "Град %s сравнила је војска коју предводи %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (посматрач)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Посматрач"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "%s се не може настанити у месту %s."

#~ msgid "All players are ready; starting game."
#~ msgstr "Сви играчи су спремни, игра почиње."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Пресеци везу"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Мораш одабрати пол."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "заустављен"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Комунизам"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Листа лига народа:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "Активно"

#~ msgid "List of players:"
#~ msgstr "Списак играча:"

#~ msgid "<no players>"
#~ msgstr "<нема играча>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "корисник %s, "

#~ msgid ", ready"
#~ msgstr ", спреман"

#~ msgid ", not ready"
#~ msgstr ", није спреман"

#~ msgid ", Dead"
#~ msgstr ", истребљен"

#, fuzzy
#~ msgid ", %s"
#~ msgstr " (%s)"

#~ msgid ", difficulty level %s"
#~ msgstr ", ниво тежине %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] "Пресеци везу"
#~ msgstr[1] "Пресеци везу"
#~ msgstr[2] "Пресеци везу"
#~ msgstr[3] "Пресеци везу"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr " %s са %s (ниво командног приступа: %s), бафер од %dkb"

#~ msgid " (observer mode)"
#~ msgstr " (као посматрач)"

#~ msgid "List of teams:"
#~ msgstr "Листа лига народа:"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Списак јединица на почетку"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Списак играча:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Војска %2$s бацила је атомску бомбу на место %1$s."

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "%s се изучи. %s је оно што наши научници сада проучавају. %s им је циљ."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "%s се изучи. Научници не знају шта наредно да проучавају."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s се изучи. %s је оно што наши научници сада проучавају."

#~ msgid "Learned %s. "
#~ msgstr "%s се изучи."

#~ msgid "Researching %s."
#~ msgstr "%s је оно што се истражује."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "Продаде %s у месту %s за %d зл."
#~ msgstr[1] "Продаде %s у месту %s за %d зл."
#~ msgstr[2] "Продаде %s у месту %s за %d зл."
#~ msgstr[3] "Продаде %s у месту %s за %d зл."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s: продај за %d зл.?"
#~ msgstr[1] "%s: продај за %d зл.?"
#~ msgstr[2] "%s: продај за %d зл.?"
#~ msgstr[3] "%s: продај за %d зл.?"

#~ msgid "Can't build a city on %s."
#~ msgstr "Поље %s не може да постане град."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s: Поље %s не може да постане град."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Није могуће основати град унутар страних граница."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr "Није могуће основати град пошто је други град исувише близу."

#~ msgid "Only %s can build a city."
#~ msgstr "Само %s могу основати град."

#~ msgid "Can't build a city."
#~ msgstr "Није могуће основати град."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "Место %s је превелико да би се %s настанио."

#~ msgid "%s is too big to add %s."
#~ msgstr "Место %s је превелико да би се %s настанио."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s захтева побољшање за даљи раст па се %s не може настанити."

#~ msgid "Can't add %s to %s."
#~ msgstr "%s се не може настанити у месту %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s допринео да место %s порасте."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr ""
#~ "Нашу атомску бомбу је оборила СДИ одбрана, ко је то могао замислити."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "СДИ одбрана је оборила атомску бомбу над местом %s"

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%s преживе пишљиви напад што изведе %s %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Најпре објави рат народу %s.  Користи прозор са списком играча (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "%s успешно савлада оно што усуђује да се зове %s %s!"

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "На наше место %s војска %s је бацила атомску бомбу."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Пребачена јединица %s у %s из места %s у место %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "Јединица %s бесплатно постаде јединица %s."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Наш %s се вратио да допуни гориво."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Наш %s је остао без горива."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Наш %s постаде прекаљен!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s освојише место %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "Није могуће подмитити ову јединицу!"

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Распуштен %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Распуштен %s."

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s је изгубљен када и %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s је избегао пад места %s и пребегао у %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Заробљен је варварски вођа, плаћен откуп %d зл."
#~ msgstr[1] "Заробљен је варварски вођа, плаћен откуп %d зл."
#~ msgstr[2] "Заробљен је варварски вођа, плаћен откуп %d зл."
#~ msgstr[3] "Заробљен је варварски вођа, плаћен откуп %d зл."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "%s успешно савлада оно што усуђује да се зове %s %s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s нестаде у нападу што изведе %s %s"

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "%s успешно савлада оно што усуђује да се зове %s %s!"
#~ msgstr[1] "%s успешно савлада оно што усуђује да се зове %s %s!"
#~ msgstr[2] "%s успешно савлада оно што усуђује да се зове %s %s!"
#~ msgstr[3] "%s успешно савлада оно што усуђује да се зове %s %s!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s нестаде када %s %s %s %s"

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (и %s) изгубљен у нападу што изведе %s %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s (и %s) изгубљен у нападу што изведе %s %s."
#~ msgstr[1] "%s (и %s) изгубљен у нападу што изведе %s %s."
#~ msgstr[2] "%s (и %s) изгубљен у нападу што изведе %s %s."
#~ msgstr[3] "%s (и %s) изгубљен у нападу што изведе %s %s."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%s нестаде када %s %s %s %s"
#~ msgstr[1] "%s нестаде када %s %s %s %s"
#~ msgstr[2] "%s нестаде када %s %s %s %s"
#~ msgstr[3] "%s нестаде када %s %s %s %s"

#~ msgid "Your %s was nuked by %s."
#~ msgstr "На наше место %s војска %s је бацила атомску бомбу."

#~ msgid "The %s %s was nuked."
#~ msgstr "%s %s настрада у експлозији атомске бомбе."

#~ msgid "%s was nuked by %s."
#~ msgstr "Војска %2$s бацила је атомску бомбу на место %1$s."

#~ msgid "You nuked %s."
#~ msgstr "Атомска бомба је бачена на место %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "Војска %s детонирала је атомску бомбу!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%s нема капацитет да %s се пребаци."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s не може да се пребаци у %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s се успешно пребаци."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Ова јединица не може да направи десант."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Јединице које преводе друге не могу да праве десант."

#~ msgid "The destination location is not known."
#~ msgstr "Одредиште је непознато."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Ова јединица не може да направи десант на место %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Удаљеност до циља (%i) већа је од домета јединице (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Наш %s је изгубљен у десанту на место %s."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Наш %s је страдао од стране непријатеља на одредишту десанта."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Прелет је престрашио племе које се разбежа од страха."

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s или %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr " или %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s и %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr " и %s"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Користите налог без привилегија.\n"

#~ msgid "exact match"
#~ msgstr "тачно поклапање"

#~ msgid "only match"
#~ msgstr "само поклапање"

#~ msgid "ambiguous"
#~ msgstr "вишезначно"

#~ msgid "empty"
#~ msgstr "празно"

#~ msgid "too long"
#~ msgstr "предугачко"

#~ msgid "non-match"
#~ msgstr "не поклапа се"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "мају"
#~ msgstr[1] "мају"
#~ msgstr[2] "мају"
#~ msgstr[3] "мају"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "ујгурски"
#~ msgstr[1] "ујгурски"
#~ msgstr[2] "ујгурски"
#~ msgstr[3] "ујгурски"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Глад"
#~ msgstr[1] "Глад"
#~ msgstr[2] "Глад"
#~ msgstr[3] "Глад"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Снимање"
#~ msgstr[1] "Снимање"
#~ msgstr[2] "Снимање"
#~ msgstr[3] "Снимање"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Реке"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Онемогући ову опцију за скривање трака за померање на карти."

#, fuzzy
#~ msgid "journeyman"
#~ msgstr "кореански"

#, fuzzy
#~ msgid "working man"
#~ msgstr "Мрежа"

#, fuzzy
#~ msgid "foreman"
#~ msgstr "кореански"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Диктатор"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?female:Sister %s"
#~ msgstr "Диктаторка"

#, fuzzy
#~ msgid "?female:Countess %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "?female:Calipha %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Диктаторка"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "насељеник"

#, fuzzy
#~ msgid "Error connecting metaserver"
#~ msgstr "Изгубљена веза са сервером (%s)!"

#~ msgid "current version"
#~ msgstr "(садашње издање)"

#~ msgid "freeciv 2.3.0"
#~ msgstr "фрицив 2.3.0"

#, fuzzy
#~ msgid "freeciv 2.4.0"
#~ msgstr "фрицив 2.3.0"

#, fuzzy
#~ msgid "freeciv 2.5.0 (development)"
#~ msgstr "фрицив 2.3.0"

#~ msgid "Land moving units"
#~ msgstr "Копнене јединице"

#~ msgid "Sea moving units"
#~ msgstr "Поморске јединице"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Јединице које се крећу и по копну и мору"

#~ msgid "Game ended in a draw."
#~ msgstr "Игра завршена нерешено."

#, fuzzy
#~ msgid "Unknown player name: '%s'"
#~ msgstr "Име играча: %s"

#, fuzzy
#~ msgid "A user is connected to player '%s'."
#~ msgstr "%s је %s вођа %s."

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Сервер: неисправна адреса [%s:%d]."

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Дипломата чека на ваше наредбе"

#~ msgid "_Ready all"
#~ msgstr "_Позови све"

#~ msgid "_Sentry idle"
#~ msgstr "_Чекање у приправности"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Одабери"

#~ msgid "_Cancel meeting"
#~ msgstr "_Прекини сусрет"

#~ msgid "Accept _treaty"
#~ msgstr "Прихвати _споразум"

#~ msgid "_Gold:"
#~ msgstr "_Злата:"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d трговине / %d"

#~ msgid "no extra / %d"
#~ msgstr "без додатака / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Утврђења и ваздушне базе"

#~ msgid "Build _Railroad"
#~ msgstr "Направи _пругу"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Одабир народа"

#~ msgid "Fortress & Airbase"
#~ msgstr "Утврђења и ваздушне базе"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "малијски"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Председник"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Председник"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Укупно:"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "%s ослободише место %s."

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Монотеизам"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Стање"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Домаћин: %s"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Председница"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "Сврстај у %s"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Велики војвода"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Велика војвоткиња"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Корпуција: %d"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Другарица"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "?female:Encik %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Стање"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "Конзул"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Диктаторка"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Поглавица"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Диктатор"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Диктатор"

#~ msgid "City: Normal"
#~ msgstr "Град: Све по плану"

#~ msgid "City: Nuked"
#~ msgstr "Град: Нуклеарна експлозија"

#~ msgid "City: Transfer"
#~ msgstr "Град: Трансфер"

#~ msgid "Civ: Pollution"
#~ msgstr "Цив: Загађење"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Цив: Крај побуне"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Дипломатија: Мито"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Дипломатија: Амбасадори"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Дипломатија: Неуспеси"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Дипломатија: Изазивање тровања"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Дипломатија: Саботаже"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Дипломатија: Крађе"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Дипломатија непријатеља: Мито"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Дипломатија непријатеља: Амбасадори"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Дипломатија непријатеља: Неуспех"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Дипломатија непријатеља: Саботаже"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Дипломатија непријатеља: Крађе"

#~ msgid "Tutorial message"
#~ msgstr "Поруке водича за играње"

#~ msgid "Improvement: Bought"
#~ msgstr "Унапређење: Куповина"

#~ msgid "Improvement: Built"
#~ msgstr "Унапређење: Саграђено"

#~ msgid "Improvement: Sold"
#~ msgstr "Унапређење: Распродато"

#~ msgid "Treaty: Peace"
#~ msgstr "Споразум: Мировни уговор"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Споразум: Визура"

#~ msgid "Unit: Built"
#~ msgstr "Јединица: Сазвана"

#~ msgid "Wonder: Finished"
#~ msgstr "Чуда: Завршетак градње"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Чуда: Застаревање"

#~ msgid "Wonder: Started"
#~ msgstr "Чуда: Почетак градње"

#~ msgid "Air"
#~ msgstr "ваздушна"

#~ msgid " and "
#~ msgstr " и "

#~ msgid "?and:, "
#~ msgstr ", "

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "„Живеће наш %s“ славе у месту %s."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Приказује списак играча, тимова, конекција или прича."

#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Пао је %s главни град и изазвао крах државне управе\n"
#~ "      што изазва грађански рат.  Сепаратисти, грамзиви, лаког морала "
#~ "удружише се,\n"
#~ "      те побуњеници што их предводи %s држе власт у %d области."

#~ msgid "Glorious"
#~ msgstr "Пресветли"

#~ msgid "Decent"
#~ msgstr "Пристојни"

#~ msgid "Mediocre"
#~ msgstr "Просечни"

#~ msgid "Hilarious"
#~ msgstr "Смешни"

#~ msgid "Worthless"
#~ msgstr "Безвредни"

#~ msgid "Pathetic"
#~ msgstr "Патетични"

#~ msgid "Useless"
#~ msgstr "Бескорисни"

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#~ msgid "Game ended in a draw"
#~ msgstr "Игра заврешена нерешено"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "Наш %s је изгубљен на несигурном терену."

#~ msgid "And, became more experienced!"
#~ msgstr "Показа се као прави херој!"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/круг"

#~ msgid "?city_state:Rapture"
#~ msgstr "Славље"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "З/Н/П:"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Забављачи, Научници, Порезници"

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Путање дуже од 99 кругова нису подржане.\n"
#~ "Пријави ову грешку преко %s"

#~ msgid "_Happiness"
#~ msgstr "_Задовољство"

#~ msgid "Make new _homecity"
#~ msgstr "Прогласи нови _родни град"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Куповина: %s за %d зл.?\n"
#~ "Ризница садржи: %d зл."

#~ msgid "<AI>"
#~ msgstr "<рач.>"

#~ msgid "<Novice AI>"
#~ msgstr "<рач. почетник>"

#~ msgid "<Normal AI>"
#~ msgstr "<рач. обичан>"

#~ msgid "<Hard AI>"
#~ msgstr "<рач. тежак>"

#~ msgid "_Chat"
#~ msgstr "_Ћаскање"

#~ msgid "_Write Log"
#~ msgstr "_Сачувај"

#~ msgid "_Message Options"
#~ msgstr "_Опције за дописе"

#~ msgid "Gov_ernment"
#~ msgstr "_Владавина"

#~ msgid "_Change Government"
#~ msgstr "_Промени режим"

#~ msgid "_Orders"
#~ msgstr "_Наредбе"

#~ msgid "Build _Fortress"
#~ msgstr "Изгради _утврђење"

#~ msgid "Wake up o_thers"
#~ msgstr "Пробуди оста_ле"

#~ msgid "_Connect"
#~ msgstr "_Повежи"

#~ msgid "_Road"
#~ msgstr "_пут"

#~ msgid "Rai_l"
#~ msgstr "пру_гу"

#~ msgid "_Irrigate"
#~ msgstr "_наводњавање"

#~ msgid "Language_s"
#~ msgstr "Јези_ци"

#~ msgid "Co_nnecting"
#~ msgstr "Пове_зивање"

#~ msgid "C_hatline"
#~ msgstr "_Ћаскање"

#~ msgid "Citizen _Management"
#~ msgstr "Управљање _становништвом"

#~ msgid "_Playing"
#~ msgstr "_Играње"

#~ msgid "City _Improvements"
#~ msgstr "_Унапређења градова"

#~ msgid "Com_bat"
#~ msgstr "_Битке"

#~ msgid "_ZOC"
#~ msgstr "_Зона контроле"

#~ msgid "Techno_logy"
#~ msgstr "Техно_логија"

#~ msgid "Won_ders"
#~ msgstr "Светска _чуда"

#~ msgid "Happin_ess"
#~ msgstr "Сре_ћа"

#~ msgid "Space _Race"
#~ msgstr "Свемирска _трка"

#~ msgid "_Copying"
#~ msgstr "_Лиценца"

#~ msgid "_About"
#~ msgstr "_О игри"

#~ msgid "Change to %s (_I)"
#~ msgstr "Промени у %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Промени у %s (_M)"

#~ msgid "Add to City (_B)"
#~ msgstr "Додај у град (_B)"

#~ msgid "_Paradrop"
#~ msgstr "_Падобрански десант"

#~ msgid "Give ctrl access"
#~ msgstr "Омогући контролу"

#~ msgid "Choose a _nation to play:"
#~ msgstr "Одабери _народ:"

#~ msgid "Total Cost:"
#~ msgstr "Укупни трошак:"

#~ msgid "Sell _Obsolete"
#~ msgstr "Продај _застареле"

#~ msgid "true"
#~ msgstr "тачно"

#~ msgid "(hidden)"
#~ msgstr "(скривено)"

#~ msgid "Chan_ge Production"
#~ msgstr "П_ромени производњу"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Погледај унос за „%s“ у Цивилопедији"

#~ msgid "Screen width"
#~ msgstr "Ширина екрана"

#~ msgid "Screen height"
#~ msgstr "Висина екрана"

#~ msgid "Improvement"
#~ msgstr "Унапређење"

#~ msgid "_Yes"
#~ msgstr "_Да"

#~ msgid "_Cancel"
#~ msgstr "_Одустани"

#~ msgid "_Upgrade unit"
#~ msgstr "_Унапреди јединицу"

#~ msgid "Configure"
#~ msgstr "Подеси"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Број играча (броји и рачунарске):"

#~ msgid "AI skill level:"
#~ msgstr "Мудрост рачунарских:"

#~ msgid "Sa_ve Settings"
#~ msgstr "Са_чувај поставке"

#~ msgid "_Revolution"
#~ msgstr "_Револуција"

#~ msgid "Available items"
#~ msgstr "Доступне ставке"

#~ msgid "Show future targets"
#~ msgstr "Прикажи из будућности"

#~ msgid "Undo"
#~ msgstr "Опозови"

#~ msgid "Playing"
#~ msgstr "Играње"

#~ msgid "?nationgroup:Fictional"
#~ msgstr "измишљени"

#~ msgid "taxman"
#~ msgstr "порезник"

#~ msgid "Petroleum"
#~ msgstr "Петролеј"

#~ msgid "Tzaritza"
#~ msgstr "Царица"

#~ msgid "Drugarkata"
#~ msgstr "Другарица"

#~ msgid "Sveta Maika"
#~ msgstr "Пресвета мајка"

#~ msgid "Primer Ministre"
#~ msgstr "Премијер"

#~ msgid "Primera Ministre"
#~ msgstr "Премијерка"

#~ msgid "Dyktator"
#~ msgstr "Диктатор"

#~ msgid "Dyktatorka"
#~ msgstr "Диктаторка"

#~ msgid "Elected King"
#~ msgstr "Изабрани краљ"

#~ msgid "Elected Queen"
#~ msgstr "Изабрана краљица"

#~ msgid "Elected Priest"
#~ msgstr "Изабрани свештеник"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Стандардна прича на Земљи димензије 80x50."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Стандардна прича на Земљи димензије 120x60."

#~ msgid "Tutorial Scenario."
#~ msgstr "Прича за учење."

#~ msgid "Team 4"
#~ msgstr "Лига 4"

#~ msgid "Team 5"
#~ msgstr "Лига 5"

#~ msgid "Team 6"
#~ msgstr "Лига 6"

#~ msgid "Team 7"
#~ msgstr "Лига 7"

#~ msgid "Team 8"
#~ msgstr "Лига 8"

#~ msgid "Team 9"
#~ msgstr "Лига 9"

#~ msgid "Team 10"
#~ msgstr "Лига 10"

#~ msgid "Team 11"
#~ msgstr "Лига 11"

#~ msgid "Team 12"
#~ msgstr "Лига 12"

#~ msgid "Team 13"
#~ msgstr "Лига 13"

#~ msgid "Team 14"
#~ msgstr "Лига 14"

#~ msgid "Team 15"
#~ msgstr "Лига 15"

#~ msgid "Team 16"
#~ msgstr "Лига 16"

#~ msgid "Team 17"
#~ msgstr "Лига 17"

#~ msgid "Team 18"
#~ msgstr "Лига 18"

#~ msgid "Team 19"
#~ msgstr "Лига 19"

#~ msgid "Team 20"
#~ msgstr "Лига 20"

#~ msgid "Team 21"
#~ msgstr "Лига 21"

#~ msgid "Team 22"
#~ msgstr "Лига 22"

#~ msgid "Team 23"
#~ msgstr "Лига 23"

#~ msgid "Team 24"
#~ msgstr "Лига 24"

#~ msgid "Team 25"
#~ msgstr "Лига 25"

#~ msgid "Team 26"
#~ msgstr "Лига 26"

#~ msgid "Team 27"
#~ msgstr "Лига 27"

#~ msgid "Team 28"
#~ msgstr "Лига 28"

#~ msgid "Team 29"
#~ msgstr "Лига 29"

#~ msgid "Team 30"
#~ msgstr "Лига 30"

#~ msgid "Team 31"
#~ msgstr "Лига 31"
ENDREP
DELTA
SVN   †  †  €†  # translation of tr.po to Turkish
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
#
# Roman Neumüller <email@katpatuka.org>, 2007.
# Uğur Çetin <jnmbk@users.sourceforge.net>, 2007, 2008.
# hayalperest <zayitk@gmail.com>, 2007.
msgid ""
msgstr ""
"Project-Id-Version: tr\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2008-06-01 16:36+0300\n"
"Last-Translator: Uğur Çetin <jnmbk@users.sourceforge.net>\n"
"Language-Team: Turkish <yerellestirme@kde.org.tr>\n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Poedit-Language: Turkish\n"
"X-Poedit-Country: TURKEY\n"
"X-Poedit-Bookmarks: 3893,2189,-1,-1,-1,-1,-1,-1,-1,-1\n"
"X-Generator: LoKalize 0.2\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "Taylandlılar"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%s yönetimindeki %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Lama"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborjin"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborjinler"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Büyük Şef"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Şef"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elektrik"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Yoldaş"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Büyük Şef"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Şef"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Ermeni"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "Hintler"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patrik"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matrişya"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "İmparator"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "İmparatoriçe"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Kanadalı"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "Kanadalılar"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Cumhurbaşkanı"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Hakkında"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "?cma:Vali"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Çinli"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "Çinliler"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultan"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultan"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Vali"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "?cma:Vali"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Koreli"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "Aramlar"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "%s şehrinde"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Prenses"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Nadiren"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Nadiren"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afgan"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Afganlar"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emir"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emir"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "General Sekreter"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "General Sekreter"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Molla"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Yoldaş"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Amerikalı"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "Amerikalılar"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr ""

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "Finlandiyalılar"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "Aztekler"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "Finlandiyalılar"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "İsveç"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Şah"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Halife"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Halife"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Lazer"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Yoldaş"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Büyük Harika"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "İzlandalılar"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinal"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Konsolos"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Firkateyn"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Yoldaş"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Ermeni"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "Hintler"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Prenses"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Prenses"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "General Sekreter"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "General Sekreter"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Su kemeri"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "Polonyalılar"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Şaman"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Yoldaş"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Faslı"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Faslılar"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr "Fas, Kuzey Afrika'da yer alan bir Arap ülkesidir."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Vali-General"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Cumhurbaşkanı"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "bekliyor"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "Hintler"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Yönetici Başkan"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Yönetici Başkan"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Bailiff"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "Şef"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Başpiskopos"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Başpiskopos"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Burmalı"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Cumhurbaşkanı"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Ermeni"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "Aramlar"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Ermeni"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "Aramlar"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "Hintler"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktatör"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Yoldaş"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Prenses"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Prenses"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Moğol"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "Hintler"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "bekliyor"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "Malililer"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Tane"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Tane"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Ambar"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Düşes"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "Tunuslular"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Büyük Şaman"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Büyük Şaman"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarktikalı"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antarktikalılar"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Bağımsız Güney Kutbu halkı, penguenlerin vatanı."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "Kanadalılar"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Topçu"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "Hintler"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Ağır Süvari"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "Sri Lankalılar"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aram"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Aramlar"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Efsaneye göre Aramlar Nuh'un torunlarıdırlar."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Arjantin"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Arjantinliler"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Yoldaş"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Kanadalı"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Başkent: %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Başkent: %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinal"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Sürüm"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Ermeni"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Ermeniler"

#: data/nation/armenian.ruleset:6
#, fuzzy
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr "Efsaneye göre Aramlar Nuh'un torunlarıdırlar."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Darbeci"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "Darbeci"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "Afganlar"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Şansölye"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Şansölye"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Aram"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Şef"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "Aramlar"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Asurlu"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Asurlular"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Asur, başkenti Asur olan ve kuzey Mezopotamya'da yaşamış bir devlettir."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Avusturyalı"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "Avusturyalılar"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Aram"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "Aramlar"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Büyük Kral"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Büyük Kraliçe"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Avustralyalı"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Avustralyalılar"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "Araplar"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Han"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Kağan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Kağan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Şef"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "Arap"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "Araplar"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "Faslı"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "Aztekler"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Şah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Şahbanu"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bavyeralı"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "Bavyeralılar"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Karavela"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Denizci"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Başkan"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "Bavyeralılar"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "Barbarlar"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "%s şehrinde"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Yoldaş"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Savaş Gemisi"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "Burmalılar"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Raja"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Ray"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharaja"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharaja"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nabob"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Konsolos"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbar"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "Barbarlar"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Üs"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "Burmalılar"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "Burmalılar"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Büyük Önder"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Yoldaş"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Şef"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Şef"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavyeralı"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bavyeralılar"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Dük"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Düşes"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "Bulgar"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "Bulgarlar"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Çar"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Çar"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belçikalı"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belçikalılar"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Başbakan"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Başbakan"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Görünmez Bombacı"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktatör"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belçikalı"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "Belçikalılar"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druid"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Kardeş"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Kardeş"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Sözcü"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Sözcü"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Hatip"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Darbeci"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "Belçikalılar"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Sırp"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Cumhurbaşkanı"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengalli"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengalliler"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Bankacılık"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "Belçikalılar"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Bankacılık"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "Belçikalılar"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Sudanlı"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "Sudanlılar"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Lama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Yoldaş"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Başkan"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Ağır Süvari"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "Bavyeralılar"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Albay"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Konsolos"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "Bavyeralılar"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Kaptan General"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Şef"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Boerli"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Boerler"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "General"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Konsolos"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Saygıdeğer"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Cumhurbaşkanı"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Cumhurbaşkanı"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Cumhurbaşkanı"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Belçikalılar"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Belçikalı"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "Belçikalılar"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Başpiskopos"

#: data/nation/bosnia.ruleset:3
#, fuzzy
msgid "Bosnian-Herzegovinian"
msgstr "Boşnak"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Boşnaklar"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosna-Hersek, güney doğu Avrupa'da yer alan bir ülkedir. Boşnaklar, Sırplar "
"ve Hırvatlara ev sahipliği yapar."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "%s şehrinde"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Şef"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "Boşnaklar"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despot"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Cumhurbaşkanı"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konsolos"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Konsolos"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Kanadalı"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "Boşnaklar"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbar"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "Bavyeralılar"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Elektrik"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Elektrik"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr " ton"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "Britanyalılar"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britanyalı"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "Britanyalılar"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Cumhurbaşkanı"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Cumhurbaşkanı"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Bindir"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Üretim"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Üretim"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr " ton"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Britanyalılar"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Şilili"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Şef"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Druid"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "Cumhurbaşkanı"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "Hintler"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Ambar"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "Cumhurbaşkanı"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgar"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Bulgarlar"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "Bulgar"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "Hintler"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Pa  †  †  €†  ris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Şansölye"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Şansölye"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Bulgar"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Hintler"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Rüşvet Ver"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "Britanyalılar"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Burmalı"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Burmalılar"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Bulgar"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "Hintler"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "Araplar"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babilli"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "Babilliler"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "İsveç"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Şef"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "Kanadalı"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "Kanadalılar"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Hint"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "Hırvatlar"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanadalı"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Kanadalılar"

#: data/nation/canadian.ruleset:7
#, fuzzy
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Kanada coğrafi olarak dünyanın en kuzey ülkesidir. Manyetik Kuzey Kutbu bu "
"ülkenin topraklarındadır."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Kanadalı"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "Kanadalılar"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Sudanlı"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "Sudanlılar"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "Kanadalılar"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emir"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Yoldaş"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Sahil"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "Katalanlar"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Katalan"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Katalanlar"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Nijeryalı"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "Sırplar"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Amerikalı"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "Amerikalılar"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Amerikalı"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "Amerikalılar"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr ""

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Litvanyalı"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "Litvanyalılar"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Yoldaş"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Cumhurbaşkanı"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Kanadalı"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "Kanadalılar"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "Şilililer"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Kanadalı"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "Kanadalılar"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Alfabe"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Konsolos"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "Çekler"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "Çinliler"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "Şilililer"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Şilili"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Şilililer"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Kaptan General"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Kaptan General"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Başkan"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "Finlandiyalılar"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "Çinliler"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "Şilililer"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Sohbet"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "Şilililer"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Hırvat"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "Hırvatlar"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Host: %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Yoldaş"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Rahibe"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Prenses"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Prenses"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "Şilililer"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "Şilililer"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Pers"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "Persler"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Şef"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Kolombiya"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Kolombiyalılar"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "İptal"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "Romalılar"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Hint"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "Boşnaklar"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Başkan"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Başkan"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Amerika Konfederasyonu"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Konfederasyonlular"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "Moğolllar"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "Moğolllar"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Kontroller"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "Moğolllar"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Kornvallı"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Kornvallılar"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Pers"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "Boşnaklar"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "General"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Konsolos"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "İptal"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "Şilililer"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Host: %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Yoldaş"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Hırvat"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "Hırvatlar"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "acemi"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "Yunanlılar"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibetli"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "Hırvatlar"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Kanadalı"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "Aramlar"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Hırvat"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Hırvatlar"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Haçlı Askeri"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "Kübalılar"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Kübalı"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Kübalılar"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Hint"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "Hırvatlar"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Letonyalı"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "Kanadalılar"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "At Arabası"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "Hırvatlar"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Ermeni"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "Ermeniler"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovak"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "Slovaklar"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Çek"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Çekler"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Günümüzün Çek Cumhuriyeti 1993 yılında kurulmuştur. Bundan önce 1918'de "
"Avusturya-Macaristan İmparatorluğu'ndan ayrılan Çekoslovakya'nın bir "
"parçasıydı."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Ö_zellikler"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Ö_zellikler"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Aram"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "Aramlar"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "Barbarlar"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "Bavyeralılar"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Roman"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "Romanyalılar"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "Roman"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "Romanyalılar"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Ölü"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "Araplar"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Alman"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "Almanlar"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Başbakan"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Yoldaş"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Yoldaş"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "Almanlar"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Bulgar"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "Bulgarlar"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Mısırlı"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "Mısırlılar"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elit"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "Iraklılar"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "Emir"

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "Iraklılar"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "Portekizliler"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Sri Lankalı"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Darbeci"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "Bulgarlar"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Emir"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "Koreliler"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "Olay"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "Almanlar"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estonyalı"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Estonyalılar"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estonya, doğu Baltık Denizi'nin güney kıyısında bulunan küçük bir ülkedir.  "
"İnsanları ve dilleri Finlandiya'ya çok yakındır."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Üretim"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "Cumhurbaşkanı"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "Persler"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr ""

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "Koreliler"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Papa"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Papa"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Yoldaş"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Yoldaş"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Olay"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "Yunanlılar"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "Yunanlılar"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "Persler"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Büyük Şef"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Şef"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipinli"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipinliler"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finlandiyalı"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finlandiyalılar"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finlandiya Avrupa'nın kuzeyinde bulunan küçük, soğuk bir ülkedir. Odun, cep "
"telefonu ve birinci sınıf işletim sistemleri ihraç etmesiyle ünlüdür."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Başpiskopos"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Balık"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "Finlandiyalılar"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Arjantin"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "Arjantinliler"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Harikalar: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Harikalar: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emir"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Kaptan General"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Şef"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Hint"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "Hintler"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Prenses"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Türk"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "Persler"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Başbakan"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Pers"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "Persler"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brezilyalı"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "Persler"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "Persler"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Sudanlı"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "Sudanlılar"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Galli"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "Galler"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Şef"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Şef"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galiçyalı"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Galiçyalılar"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "Galiçya, İspanyanın kuzeybatısında bulunan özerk bir bölgedir."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Galli"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Galler"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Nijeryalı"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "Nijeryalılar"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "%s yakınlarında"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Yoldaş"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "Sri Lankalılar"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Bitti"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Diktatör"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Gürcü"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Gürcüler"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Gürcüler, MS 300'lü yıllarda Hristiyanlığa geçen ilk milletlerden biridir."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Bengalliler"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Cumhurbaşkanı"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "Cumhurbaşkanı"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Büyük Firavun"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Büyük Firavun"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belçikalı"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "Belçikalılar"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Alman"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "Almanlar"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Kanadalı"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "Kanadalılar"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Kanadalı"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "Kanadalılar"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "%s şehrinde"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Yoldaş"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "Kanadalılar"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "Türkler"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Altın: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "Boerler"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Görüş"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "İskoçlar"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Büyük Firavun"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "Polonyalılar"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Büyük Harika"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "İzlandalılar"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Ermeni"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "Ermeniler"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "İptal"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "Mançular"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharaja"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "Britanyalılar"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Katalan"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "Katalanlar"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "Britanyalılar"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "Hollandalılar"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Sudanlı"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "Sudanlılar"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Yönetici Başkan"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Cumhurbaşkanı"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "Buzul"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "Sri Lankalılar"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "İnka"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Darbeci"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "İnka"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "Yoldaş"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "bekliyor"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "Bavyeralılar"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Cumhurbaşkanı"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Cumhurbaşkanı"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bavyeralı"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "Bavyeralılar"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Prenses"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "İnsan"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "Taylandlılar"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "İmparatoriçe"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Müfrit"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "Antarktikalılar"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Hakan"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "Taylandlılar"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "bekliyor"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "Bavyeralılar"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Helen"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Helenler"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Kıdemli"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "Venezuellalılar"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Cumhurbaşkanı"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elit"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "Bengalliler"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Pers"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "Persler"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Karavela"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Denizci"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Hititli"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "Libyalılar"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Romalı"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "Romalılar"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Papualı"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "Sri Lankalılar"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Papa"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Papa"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Ambar"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Rahibe"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "Hintler"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "Kornvallılar"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Macar"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Macarlar"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Efsaneye göre Macaristan 9. yüzyılda Arpadlar tarafından kurulmuştur."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Nijeryalı"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "Sırplar"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "İzlandalı"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "İzlandalılar"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "İlliryalı"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "İlliryalılar"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Endonezyalı"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "Koreliler"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "İnuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "İnuitlar"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "Hint"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "Hintler"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Ayetullah"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Şef"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraklı"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Iraklılar"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irak, Osmanlı Devleti'nin çöküşünün ardından Mezopotamya bölgesindeki Fırat-"
"Dicle havzasında kurulmuştur."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "İrlandalı"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "İrlandalılar"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "İsrailli"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "İsrailliler"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Şef"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Ray"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Konsolos"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "İsrailli"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "İsrailliler"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Bitti"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Cumhurbaşkanı"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Hint"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "Hintler"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "Kanadalılar"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
  †  †  €†  msgstr "Amerikalı"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "Amerikalılar"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "%s yönetimindeki %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Yoldaş"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "Moğolllar"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Hint"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "Hintler"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "Mayalar"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "Koreliler"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "Mayalar"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Başkan"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "Koreliler"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Başkan"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "Koreliler"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Üs"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "Burmalılar"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Kübalı"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "Kübalılar"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Sultan"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "Katalanlar"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "Mayalar"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenyalı"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Kenyalılar"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""
"Kenya, Aralık 1963'de İngiltere'den ayrılıp bağımsızlığını ilan etmiştir."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Kağan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "Mayalar"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Hakan"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Darbeci"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "Başkan"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "Koreliler"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "Durum: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Yoldaş"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "Hintler"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "Kanadalılar"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Samiler"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "Moğol"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "Moğolllar"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "Malililer"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "Kenyalılar"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "İrlandalı"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "Türkler"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Kenyalılar"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "kullanıcı %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "bekliyor"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "Bavyeralılar"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "Kenyalılar"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Mayalar"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "?cma:Vali"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Sri Lankalı"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Sri Lankalılar"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Yoldaş"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Yoldaş"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "Letonyalı"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "Letonyalılar"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Sıralama"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "Letonyalılar"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Letonyalı"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Letonyalılar"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Sri Lankalı"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "Sri Lankalılar"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "Vali-General"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Hint"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "Hintler"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Sri Lankalı"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "Sri Lankalılar"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "Avusturyalılar"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Nijeryalı"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "Sırplar"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Litvanyalı"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "Litvanyalılar"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libyalı"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Libyalılar"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "Arjantinliler"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Nijeryalı"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Litvanyalılar"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Büyük Şef"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Şef"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Kanadalı"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "Mayalar"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiyopyalı"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Libyalılar"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Litvanyalı"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Litvanyalılar"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "Roman"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "Romanyalılar"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Arazi"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "Koreliler"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Libyalılar"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Lüks:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "Gürcüler"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Maharaja"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "Mayalar"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Ermeni"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "Malililer"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "İspanyollar"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Diktatör"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Diktatör"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "Madagaskarlılar"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Madagaskarlı"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Madagaskarlılar"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Yoldaş"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Yoldaş"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Malili"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "Malililer"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malezyalı"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malezyalılar"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belçikalı"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "Malililer"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malili"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Malililer"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Erkek"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "Sri Lankalılar"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Lazer"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Rahibe"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "Malililer"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Üs"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Yoldaş"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Mançu"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "Mançular"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "Mançular"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Başbakan"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Başbakan"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maoriler"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Kamboçyalı"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "Kamboçyalılar"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "Marslılar"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Büyük Kral"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Cumhurbaşkanı"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Kontroller"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Sri Lankalılar"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marslı"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Marslılar"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marslılar, MÖ 4000 yılında dünyaya yerleşmişlerdir!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Kartacalı"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "Marslılar"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marslı"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "Marslılar"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Malili"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "Malililer"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "Belçikalılar"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Hint"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "Hintler"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Han"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Mesaj Tercihleri"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Persler"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Manyetizma"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "Meksikalılar"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Meksikalı"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Meksikalılar"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "Maoriler"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Endonezyalı"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "Polonyalılar"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "Libyalılar"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Tayvanlı"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "Tayvanlılar"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Görüş"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "Burmalılar"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "Maoriler"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Mayın"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "Aztekler"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "Malililer"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "Malililer"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "Moğolllar"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Başbakan"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Başbakan"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Bitti"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "Moğolllar"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Bağlan"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "Moğolllar"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Malili"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "Malililer"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "Malililer"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "Malililer"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Amerikalı"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "Malililer"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Erkek"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "Malililer"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "Aztekler"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Silahşör"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "Burmalılar"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Amerikalı"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Malikta"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "İsviçreliler"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "İptal"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Darbeci"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Nijeryalı"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "Nijeryalılar"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "Nijeryalılar"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "Samiler"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Malili"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "Malililer"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "Venezuellalılar"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengalli"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "Bengalliler"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Ağ"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "Avusturyalılar"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Yeni Zelandalı"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "Yeni Zelandalılar"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Yeni Zelandalı"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Yeni Zelandalılar"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "Nijeryalılar"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nijeryalı"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nijeryalılar"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nijeryalı"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "Nijeryalılar"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "Nijeryalılar"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "Romalı"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "Romalılar"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "Koreli"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "Koreliler"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Büyük Önder"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Büyük Önder"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Büyük Önder"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Büyük Önder"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Koreli"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "Romalılar"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norveç"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Norveçliler"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Nijeryalılar"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Kübalı"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "Kübalılar"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Firavun"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Yoldaş"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Büyük Firavun"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Büyük Firavun"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Nijeryalı"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "Nijeryalılar"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "Kamboçyalılar"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Deniz"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "Osmanlılar"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Görüş"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Tane"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Albay"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "Çinliler"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Faslı"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "Gürcüler"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Pers"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "Persler"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Okyanus"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "Osmanlılar"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Büyük Harika"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Yoldaş"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Rus"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "Ruslar"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Görüş"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "Vikingler"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Osmanlı"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "Osmanlılar"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Osmanlı"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Osmanlılar"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padişah"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Şef"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elit"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "Aztekler"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Zor"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Genişlik"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Ermeni"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "Malililer"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Partizan"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "Malililer"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Ova"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "Almanlar"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Nüfus: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Pers"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "Polonyalılar"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "Mayalar"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktatör"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Kanadalı"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "Kanadalılar"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "Papualılar"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Vali-General"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "?cma:Vali"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papualı"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papualılar"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "Bulgarlar"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partizan"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "Marslılar"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "İsveç"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Şahbanu"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Bakiye: Atık"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "Papualılar"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belçikalı"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "Persler"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "Pers"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "Persler"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Finikeli"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Finikeliler"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Gürcü"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Persler"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britanyalı"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "Portekizliler"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "Almanlar"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Malililer"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "Pers"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "Persler"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Hırvat"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "Persler"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "Fransızlar"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Toplam"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "Mayalar"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecli"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Quebecliler"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "Barbarlar"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "Barbarlar"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Litvanyalı"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "Ruslar"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "Persler"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "Kanadalılar"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Roman"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Romanyalılar"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Yönetici Başkan"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Yönetici Başkan"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romalı"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "Romalılar"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Ruslar"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Kenyalılar"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "Kanadalı"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "Kanadalılar"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyulu"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Ryukyulular"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "İspanyollar"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Prenses"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Şef"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "İsviçreliler"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galiçyalı"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "Sırplar"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "Samiler"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "Malililer"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe,   †  †  €†  after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bulgar"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "Bavyeralılar"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Samiler"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Denizaltı"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "Burmalılar"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Kaptan General"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Kaptan General"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Iraklılar"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Şaman"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "İspanyollar"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Yeni Yönetim Biçiminizi Seçin"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?cma:Vali"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Şaman"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "Letonyalılar"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Aram"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "Aramlar"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Kartacalı"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "Sırplar"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marslı"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "Marslılar"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Yelkenli"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "Svaziler"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "Mayalar"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Ses"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "İspanyollar"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Hint"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "Hintler"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "Slovenler"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "İskoç"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "İskoçlar"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Reis"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Şef"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Cumhurbaşkanı"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Cumhurbaşkanı"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "İskoç"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "İskoçlar"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Sırp"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Sırplar"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Seç"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "İsveçliler"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "İsveçliler"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "Bengalliler"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Kontroller"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "Bengalliler"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Sırp"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Sırplar"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "İskoçlar"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "İspanyollar"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Sudanlı"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "Sudanlılar"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "İspanyollar"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Nijeryalı"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "Sırplar"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Silezyalı"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "Silezyalılar"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "Sırplar"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "İsveç"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "İsviçreliler"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "Cumhurbaşkanı"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Burmalı"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "İsviçreliler"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silezyalı"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Silezyalılar"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurlu"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapurlular"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Kontroller"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "Bengalliler"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Yelkenli"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "Şilililer"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovak"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Slovaklar"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Sloven"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Slovenler"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Aynı Adadakiler"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "İzlandalılar"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Normal"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "Romalılar"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Normal"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "Romalılar"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Sırp"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "İskoçlar"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "Burmalılar"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Güney Afrikalı"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Güney Afrikalılar"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Güney Afrikalı"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "Güney Afrikalılar"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "Güney Afrikalı"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "Güney Afrikalılar"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudanlı"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "Sudanlılar"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamlı"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "Vietnamlılar"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Oyun Aç"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Güney Afrikalı"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "Güney Afrikalılar"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sovyet"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Sovyetler"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "Mayalar"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudanlı"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Sudanlılar"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Sırp"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "Sırplar"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Burmalı"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "Burmalılar"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Sırp"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Cumhurbaşkanı"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "Svaziler"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Svazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Svaziler"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "İsviçreli"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "İsviçreliler"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Şansölye"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Şansölye"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "Sırp"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "Sırplar"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Yoldaş"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "bekliyor"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "Bavyeralılar"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Ray"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "Taylandlılar"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Tayvanlı"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Tayvanlılar"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "Taylandlı"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "Taylandlılar"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "Kanadalılar"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Kanadalı"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "Kanadalılar"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Toplam"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "Mayalar"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Şövalye"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "Teksaslılar"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elektronik"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "İzlandalılar"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Teksaslı"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Teksaslılar"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Arazi"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "Taylandlılar"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "Taylandlılar"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetli"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tibetliler"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalay Lama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Yoldaş"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "Türkler"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Marslı"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "Marslılar"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Kontroller"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "Moğolllar"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "Polonyalılar"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "Boşnaklar"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Kanadalı"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "Tunuslular"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Kanadalı"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "Kanadalılar"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Kanadalılar"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Kanadalı"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "Boşnaklar"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "Türkler"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunuslu"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tunuslular"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "At Arabası"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "Hırvatlar"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "Türk"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "Türkler"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Türk"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Şef"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "Teksaslılar"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Başkan"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "Sırplar"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Prenses"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Tane"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Kanadalı"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "Kanadalılar"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Şef"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukraynalı"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ukraynalılar"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr ""

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "Samiler"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Vali-General"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "Vali-General"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marslı"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Marslılar"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "Bulgarlar"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uygur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Uygurlar"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "Aztekler"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Kıtlık"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "Samiler"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "Kanadalılar"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "Finlandiyalılar"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Tıp"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "Meksikalılar"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahatma"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Yoldaş"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Kıdemli"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "Venezuellalılar"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "Kanadalılar"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Kıdemli"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "Venezuellalılar"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Kıdemli"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "Venezuellalılar"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
#, fuzzy
msgid "Venezuelan"
msgstr "Venezuellalı"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Venezuellalılar"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Sürüm"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "Almanlar"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamlı"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnamlılar"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "İcat Etme"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "Venezuellalılar"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Görüş"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "Vikingler"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "Avusturyalılar"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "Papualılar"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "Bulgarlar"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Alman"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "Almanlar"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Kalyon"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "İspanyollar"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Gal"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Galler"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "Galler"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Kıdemli"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "Romalılar"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Kıdemli"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "Romalılar"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Ağustos"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Ağustos"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Hint"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "Hintler"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Vestfalyalı"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Vestfalyalılar"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Sümer"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "Sümerler"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "Aramlar"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "Finlandiyalılar"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "Galler"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Mızrakçı"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "Ermeniler"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "Aramlar"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "Şilililer"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Nijeryalı"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "Nijeryalılar"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Mayalar"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "Aztekler"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Taylandlılar"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "Tibetliler"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* Uzakta modundayken YZ bu tür bir antlaşma imzalayamaz."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (YZ)* Önce %s ile yaptığın ittifakı boz, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (YZ)* Öncelikle yaptığımız ateşkesi biraz uzunca tutacağını umuyorum, "
#~ "%s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (YZ)* Önce ateşkes yapalım, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (YZ)* Öncelikle yaptığımız ateşkesi biraz uzunca tutacağını umuyorum, "
#~ "%s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* İttifak konusunda henüz sana yeterince güvenmiyorum, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (YZ)* Bahsettiğin şehri hiç görmedim."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (YZ)* Üzgünüm, seninle görüş sahamızı paylaşmak güvenli değil."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (YZ)* Bu anlaşma bize uymaz, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* İttifakımıza hoş geldin %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (YK)* Evet, sonsuza kadar birlik olalım, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (YZ)* Yurtta barış, cihanda barış!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (YZ)* Anlaştık. Savaşa son, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (YZ)* Merhaba %s! Birbirimizi daha iyi tanıyabilmek için bir ateşkes "
#~ "yapabilir miyiz?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (YZ)* Uzayı sana kaptırmayacağız. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (YZ)* Bu küstahça soytarılığa daha fazla dayanamam! Sana savaş "
#~ "açıyorum!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (YZ)* Başka zaman barışalım."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Sonunda senin hakkından geldim! Bu kadar sinirimi bozduktan "
#~ "sonra benden kaçabileceğini mi sandın?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Gizli düşmanlığın sana savaş getirdi!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* %s üzerine saldırmak senin son hatandı!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Uzay gemisini durdurmak için %s üzerine %d sıra sonra tüm "
#~ "gücümüzle saldıracağız."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr "*%s (AI)* Bu konuda yardımını bekliyoruz. Yaşasın ittifakımız!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s kendi menfaatleri için bizimle olan antlaşmasını bozdu. %d "
#~ "sıra sonra onlara saldıracağız ve senden de müttefikin olarak destek "
#~ "bekliyoruz!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* %s bu aralar çok zengin, onlara saldırıp yağmalayacağız. %d "
#~ "sıra sonra savaş açıyoruz."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Ganimetten pay istiyorsan bizim gibi yap ve saldır!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* %s artık canımıza tak etti. Hadi bu zavallıları parçalayalım. "
#~ "%d sıra sonra savaşa başlayacağız."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Müttefikin olarak bu savaşta desteğini esirgemeyeceğini "
#~ "umuyoruz."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Müttefikin olduğumuz için %s artık bizim de düşmanımızdır. %d "
#~ "sıra sonra onlara savaş açacağız.  Bekle, geliyoruz!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* %s ile ittifakımız nedeniyle %s artık bizim düşmanımız. %d sıra "
#~ "sonra onlara savaş açıyoruz.  Senden de benzer davranışlar bekliyoruz."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Uzayı yalnız başına ele geçirme planların bize gerçek amacının "
#~ "ne olduğunu gösterdi. Artık müttefikin değiliz!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr "*%s (AI)* Uzayı bencilce ele geçirme denemelerin bizi kızdırıyor."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Uzay gemisi yapmayı bırakmazsan biz sana ne yapacağımızı "
#~ "biliriz!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (YZ)* Üzgünüm, seninle görüş sahasını paylaşmak artık güvenli değil."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Merhaba en güvendiğimiz müttefikimiz. Sizi düşmanımız olan %s "
#~ "ile savaşmaya davet ediyoruz."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (YZ)* Merhaba müttefikimiz, hâlâ düşmanımız %s ile savaşa başlamadın. "
#~ "Tuttuğun sözü hatırlatmama neden gerek var?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Demek %s ile savaşa girmeyip ittifakımızı hiçe sayıyorsun! Bu "
#~ "yaptığın kabul edilemez, artık seninle müttefik değiliz!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr "*%s (YZ)* Merhaba dostum, bizim ittifaka katılmak ister misin?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (YZ)* Merhaba komşu, biraz daha barışık ilişkiler kuralım mı?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Bu kan davasından bıktık artık. Bir süreliğine ateşkes yapmak "
#~ "istiyoruz, ne dersin?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (YZ)* %s bize arkadan vurdular! Yardıma ihtiyacımız var. Yardım "
#~ "edersen, birlikteliğimizi onurlandıracaksın ve seni asla unutmayacağız!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s %s yapımını %s şehrinde durdurdular."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s %s yapımına %s şehrinde başladılar."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s %s yapısını (gereksiz olduğundan) satıyorlar (fiyat %d)."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "%s valisi şartları yerine getiremiyor. Kontrol geri verildi."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr "%s valisi işini yapamıyor.  Bir bakın isterseniz."

#~ msgid "Please report this message at %s"
#~ msgstr "Lütfen bu iletiyi %s adresine bildirin"

#~ msgid "none"
#~ msgstr "hiç"

#~ msgid "custom"
#~ msgstr "özel"

#~ msgid "never"
#~ msgstr "asla"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d sıra"

#~ msgid " happy"
#~ msgstr " mutlu"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Adı: %s\n"
#~ "Gıda:   %10s Altın: %10s\n"
#~ "Üretim: %10s Lüks: %10s\n"
#~ "Ticaret: %10s Fen: %10s\n"
#~ "\n"
#~ "Vatandaş (İ/S/B/M): %s\n"
#~ "Şehir büyümesi: %s\n"
#~ "Üretim bitimi: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Çok Mutlu"

#~ msgid "?cma:Max food"
#~ msgstr "Azami gıda"

#~ msgid "?cma:Max production"
#~ msgstr "Azami üretim"

#~ msgid "?cma:Max gold"
#~ msgstr "Azami altın"

#~ msgid "?cma:Max science"
#~ msgstr "Azami bilim"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr "CMA hatası oluştu.  Şehir valisi ayarlarınız bozuk olabilir."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Eski parametreler bulundu ve silindi."

#, fuzzy
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Ses desteği olmadan devam ediliyor"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Ses desteği için SDL_mixer yükleyin"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Ses alabilmek için bir ses seti indirmelisiniz!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Ses setlerini buradan alabilirsiniz <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Kayıt dosyası yüklenemedi: %s"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv özgür bir yazılımdır ve aşağıdaki şartlar altında istediğiniz "
#~ "gibi dağıtımını yapabilirsiniz;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Yardım menüsündeki \"Kopyalama\" bölümüne bakın."

#, fuzzy
#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Haydi bastır!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Çıktı penceresini civgame.log'a aktarıyor ..."

#~ msgid "Export complete."
#~ msgstr "Kaydı tamam."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Kaydı olmadı: dosya yaratılamadı."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX sıra"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d altın / sıra"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d sıra"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/sıra"

#~ msgid "Obsolete"
#~ msgstr "Artık Kullanılmaz"

#~ msgid "Built"
#~ msgstr "Yapıldı"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Muhrip"

#~ msgid "Great Wonder"
#~ msgstr "Büyük Harika"

#~ msgid "Small Wonder"
#~ msgstr "Küçük Harika"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Nüfus\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Ticaretten gelen vergiler\n"

#~ msgid "(unknown)"
#~ msgstr "(bilinmeyen)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : %s ile ticaret yolu\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : İnşaat öşrü\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : %s'den gelen Bonus (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Atık\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Yolsuzluk"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Kargaşa\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Kullanımda\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Toplam\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Bakiye"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Ticaretten gelen vergiler\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Ticaretten gelen vergiler\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Ticaretten gelen vergiler\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : %s'den gelen Bonus (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Kirliliği temizleyebilir.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Kirliliği temizleyebilir.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Yolsuzluk"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Şehir: Kutlama"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Kargaşa"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Barış"

#~ msgid "(worklist)"
#~ msgstr "(iş listesi)"

#~ msgid "?city:Name"
#~ msgstr "Adı"

#~ msgid "City Name"
#~ msgstr "Şehir Adı"

#~ msgid "Nation"
#~ msgstr "Millet"

#~ msgid "?size [short]:Sz"
#~ msgstr "?boyut [kısa]:By."

#~ msgid "Size"
#~ msgstr "Boyut"

#~ msgid "State"
#~ msgstr "Durum"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Coşkun/Barış/Kargaşa"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Özlü + Coşkun, - Kargaşa"

#~ msgid "?Happy workers:H"
#~ msgstr "?Mutlu İşçiler:H"

#~ msgid "Workers: Happy"
#~ msgstr "İşçiler: Mutlu"

#~ msgid "?Content workers:C"
#~ msgstr "?memnun İşçiler:C"

#~ msgid "Workers: Content"
#~ msgstr "İşçiler: Memnun"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Mutsuz İşçiler:U"

#~ msgid "Workers: Unhappy"
#~ msgstr "İşçiler: Mutsuz"

#~ msgid "?Angry workers:A"
#~ msgstr "?Öfkeli İşçiler:A"

#~ msgid "Workers: Angry"
#~ msgstr "İşçiler: Öfkeli"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "İşçiler"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?mutlu/memnun/mutsuz/öfkeli:H/C/U/A"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "İşçiler: Mutlu, Memnun, Mutsuz, Öfkeli"

#~ msgid "Best"
#~ msgstr "En İyi"

#~ msgid "attack"
#~ msgstr "saldırı"

#~ msgid "Best attacking units"
#~ msgstr "En İyi Saldırabilen Birimler"

#~ msgid "defense"
#~ msgstr "savunma"

#~ msgid "Best defending units"
#~ msgstr "En İyi Savunabilen Birimler"

#~ msgid "Units"
#~ msgstr "Birimler"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Burada"

#~ msgid "Number of units present"
#~ msgstr "Toplam Birim Sayısı"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Kendi Birimler"

#~ msgid "Number of units supported"
#~ msgstr "Desteklenen birlim sayısı"

#~ msgid "?food (population):Grow"
#~ msgstr "?gıda (nüfus):Büyüme"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stok/Hedef:(Varlık/İhtiyaç)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Büyüme/Kıtlık sırası"

#~ msgid "Surplus"
#~ msgstr "Bakiye"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?gıda/üretim/ticaret:G/Ü/T"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Bakiye: Gıda, Üretim, Ticaret"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Gıda Bakiye [kısa]:+G"

#~ msgid "Surplus: Food"
#~ msgstr "Bakiye: Gıda"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Üretim Bakiye [kısa]:+Ü"

#~ msgid "Surplus: Production"
#~ msgstr "Bakiye: Üretim"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Üretim kayıbı (atık) [kisa]:-K"

#~ msgid "Waste"
#~ msgstr "Bakiye: Atık"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Ticaret Bakiye [kısa]:+T"

#~ msgid "Surplus: Trade"
#~ msgstr "Bakiye: Ticaret"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-A"

#~ msgid "Corruption"
#~ msgstr "Yolsuzluk"

#~ msgid "Economy"
#~ msgstr "Ekonomi"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?altın/lüks/bilim:A/L/B"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Ekonomi: Altın, Lüks, Bilim"

#~ msgid "?Gold:G"
#~ msgstr "?Altın:A"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomi: Altın"

#~ msgid "?Luxury:L"
#~ msgstr "?Lüks:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Ekonomi: Lüks"

#~ msgid "?Science:S"
#~ msgstr "?Bilim:B"

#~ msgid "Economy: Science"
#~ msgstr "Ekonomi: Bilim"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:y"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:Y"

#~ msgid "Number of Trade Routes"
#~ msgstr "Ticaret Yolu Sayısı"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Kırl."

#~ msgid "Pollution"
#~ msgstr "Kirlilik"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Kırl."

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Oyuncular"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Vali"

#~ msgid "Citizen Governor"
#~ msgstr "Vali"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Bir sırada harcanacak en fazla süre"

#~ msgid "Production"
#~ msgstr "Üretim"

#~ msgid "Turns/Buy"
#~ msgstr "Sıra/Satın Alma"

#~ msgid "Currently Building"
#~ msgstr "Yapılmakta"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Uzmanlar"

#~ msgid "?specialist:S"
#~ msgstr "?Uzman:U"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "Uzmanlar"

#~ msgid "Special"
#~ msgstr "Spesiyal"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tBağlantı penceresini atla\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug SAYI\tKütük seviyesini ayarla (0-4 arası veya 4:dosya1,asg,"
#~ "aza:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr ""
#~ "  -d, --debug SAYI\tHata ayıklama kütük seviyesini ayarla (0'dan 3'e "
#~ "kadar)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tAyarların bir özetini yazdır\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log DOSYA\tKütük dosyası olarak DOSYA'yı kullan (yeni başlayan "
#~ "sunucu da bunu kullanır)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta ADRES\tADRES ile belirtilen metasunucuya bağlan\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name İSİM\tİsim olarak İSİM'i kullan\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Gözleyici"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Ses"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "Ses setlerini buradan alabilirsiniz <%s>."

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tSürüm numarasını yazdır\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#~ msgid "Try using --help.\n"
#~ msgstr "-- help kullanmaya bir dene\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Tanınmayan ayar: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <adres>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Ayar: %s ayarı \"%s\" olarak değiştirildi."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Otomatik bağlanırken bir hata oluştu, iptal ediliyor."

#~ msgid "Game started."
#~ msgstr "Oyun başladı."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Her %s üretimi %s olarak değiştirildi."

#~ msgid "?embassy:Both"
#~ msgstr "İkimizde de"

#~ msgid "?embassy:Yes"
#~ msgstr "Onlarda"

#~ msgid "?embassy:With Us"
#~ msgstr "Bizim tarafta"

#~ msgid "?embassy:Contact"
#~ msgstr "Karşılaştık"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Karşılaşmadık"

#~ msgid "?vision:Both"
#~ msgstr "İkimizde de"

#~ msgid "?vision:To Them"
#~ msgstr "Onlara"

#~ msgid "?vision:To Us"
#~ msgstr "Bize"

#~ msgid "The %s give %s"
#~ msgstr "%s %s veriyorlar"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s bilinmeyen bir şehir verecek."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s, %d altın verecek"

#~ msgid "The %s give  †  †  €†   their worldmap"
#~ msgstr "%s dünya haritasını verecek"

#~ msgid "The %s give their seamap"
#~ msgstr "%s deniz haritasını verecek"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "İki taraf da ateşkes yapacak"

#~ msgid "The parties agree on a peace"
#~ msgstr "İki taraf arasında barış olacak"

#~ msgid "The parties create an alliance"
#~ msgstr "İki taraf birbirinin müttefiki olacak"

#~ msgid "The %s give shared vision"
#~ msgstr "%s görüş sahasını paylaşıyor"

#~ msgid "The %s give an embassy"
#~ msgstr "%s büyükelçilik veriyorlar."

#~ msgid "Popup Request"
#~ msgstr "Açılır İstek"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "%2$s şehrinde %1$s satın almadınız!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s, %d altın için satılsın mı?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s size %d altına mal olacak ama sizin %d altınınız var."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "bilinmeyen"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Sunucuya olan bağlantı kaybedildi!"

#~ msgid "Failed looking up host."
#~ msgstr "Adrese erişim başarısız oldu."

#~ msgid "Connection in progress."
#~ msgstr "Bağlantı sağlanıyor."

#~ msgid "Disconnected from server."
#~ msgstr "Sunucu bağlantısı kesildi"

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "bağlantı kesildi"

#, fuzzy
#~ msgid "read error"
#~ msgstr "GÇ hatası"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Sunucu bağlantısı kabul edilmedi. Lütfen sunucuyu başlatın."

#~ msgid "Starting server..."
#~ msgstr "Sunucuya bağlanıyor... "

#~ msgid "Couldn't start the server."
#~ msgstr "Sunucu başlatılamadı."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Elle bir tane açmanız gerekecek. Üzgünüm..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Sunucuya bağlanılamadı."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Galiba buradan başlatamadık."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Sunucu bizim kontrolümüzde (komut erişim seviyesi)"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Sadece taşıyıcı birimler boşaltabilir."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Sadece göçmen birimleri otomatik moda alınabilir."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Sadece nükleer birimler bunu yapabilir."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Sadece paraşütçü birimler bunu yapabilir."

#~ msgid "Too far for this unit."
#~ msgstr "Bu birim için fazla uzak."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Hedefe giden yol bulunamadı!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Allah Allah! Başkentin yokmuş!"

#~ msgid "Terrain"
#~ msgstr "Arazi"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Arazi: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Spesiyal"

#~ msgid "Road"
#~ msgstr "Yol"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Askeri"

#~ msgid "Unit"
#~ msgstr "Birim"

#~ msgid "City"
#~ msgstr "Şehir"

#~ msgid "Vision"
#~ msgstr "Görüş"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Durumuna göre seçenekler"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Sahil"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "Ova"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Maddeyi Sil"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Hava üssü"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Kopyalama"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Bakiye: Atık"

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr ""
#~ "Sadece GGZ istemcisi civistemcisini ggz modda çağırmak zorundadır!\n"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(yok)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "_Harika yapımına yardım et (kalan %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "_Harika yapımına yardım et"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Kervanı ulaştı:"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "%s'dan gelen kervanı %s ulaştı.\n"
#~ "Şimdi ne yapsın?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "_Ticaret Yolu Yap"

#~ msgid "Enter Marketplace"
#~ msgstr "Markete Gir"

#~ msgid "_Keep moving"
#~ msgstr "_Devam et"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "Uluslar"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Bu milletin birimleri rüşvet almıyorlar."

#~ msgid "Cleared output window."
#~ msgstr "Çıktı penceresi temizlendi."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Yeni Teknoloji Hedefi Seçildi"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Yeni Teknoloji Hedefi Seçildi"

#, fuzzy
#~ msgid "background"
#~ msgstr "Arka plan katmanı"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "Mat birim arkaplanı"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Sıra gelince zil çal"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "%s ile değiştir"

#~ msgid "Flag"
#~ msgstr "Bayrak"

#~ msgid "Citizens"
#~ msgstr "Vatandaş"

#~ msgid "Food:"
#~ msgstr "Gıda:"

#~ msgid "Prod:"
#~ msgstr "Üretim:"

#~ msgid "Trade:"
#~ msgstr "Ticaret:"

#~ msgid "Gold:"
#~ msgstr "Altın:"

#~ msgid "Luxury:"
#~ msgstr "Lüks:"

#~ msgid "Science:"
#~ msgstr "Bilim:"

#~ msgid "Granary:"
#~ msgstr "Ambar:"

#~ msgid "Change in:"
#~ msgstr "Değişim:"

#~ msgid "Corruption:"
#~ msgstr "Yolsuzluk:"

#~ msgid "Waste:"
#~ msgstr "Çöp:"

#~ msgid "Pollution:"
#~ msgstr "Kirlilik:"

#~ msgid "_Overview"
#~ msgstr "Ö_zet"

#~ msgid "City map"
#~ msgstr "Şehir planı"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr ""
#~ "Bir yapıyı satmak için üzerine çift tıklayın veya ENTER tuşuna basın."

#~ msgid "Production:"
#~ msgstr "Üretim:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d sıra"

#~ msgid "_Buy"
#~ msgstr "_Satın Al"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Yapılar:"

#~ msgid "Info"
#~ msgstr "Bilgi"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Üretim"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Mutluluk"

#~ msgid "_Governor"
#~ msgstr "_Vali"

#~ msgid "_Settings"
#~ msgstr "_Ayarlar"

#~ msgid "Entertainers"
#~ msgstr "Sanatçı"

#~ msgid "Scientists"
#~ msgstr "Bilim adamı"

#~ msgid "Taxmen"
#~ msgstr "Maliyeci"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Boyut 1 iken göçmen yaparsa terk edilsin"

#~ msgid "Overview page"
#~ msgstr "Özet Sayfası"

#~ msgid "Production page"
#~ msgstr "Üretim Sayfası"

#~ msgid "Happiness page"
#~ msgstr "Mutluluk Sayfası"

#~ msgid "Governor page"
#~ msgstr "Vali Sayfası"

#~ msgid "This Settings page"
#~ msgstr "Ayarlar Sayfası"

#~ msgid "Last active page"
#~ msgstr "Son açılan sayfa"

#~ msgid "New citizens are"
#~ msgstr "Yeni vatandaşlar bundan olsun"

#~ msgid "Next time open"
#~ msgstr "Sonraki sefer bunu aç"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Yeniden adlandır..."

#~ msgid "_List present units..."
#~ msgstr "_Mevcut birimleri göster..."

#~ msgid "_Prev city"
#~ msgstr "Ö_nceki Şehir"

#~ msgid "_Next city"
#~ msgstr "_Sonraki Şehir"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s vatandaş"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s vatandaş"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s vatandaş"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s vatandaş"

#~ msgid "blocked"
#~ msgstr "engellendi"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Üretim: sıra başına %d (%d)"

#~ msgid "Supported units %d"
#~ msgstr "Desteklenen birimler: %d"

#~ msgid "Present units %d"
#~ msgstr "Mevcut birimler: %d"

#~ msgid "Cen_ter"
#~ msgstr "_Ortala"

#~ msgid "_Activate unit"
#~ msgstr "_Birimi seç"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Birimi _seç ve pencereyi kapat"

#~ msgid "_Disband unit"
#~ msgstr "Birimi _terhis et"

#~ msgid "_Load unit"
#~ msgstr "_Araca bindir"

#~ msgid "_Unload unit"
#~ msgstr "A_raçtan indir"

#~ msgid "_Sentry unit"
#~ msgstr "_Nöbetçi yap"

#~ msgid "_Fortify unit"
#~ msgstr "_Güçlendir"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Memleketi Ya_p"

#~ msgid "U_pgrade unit"
#~ msgstr "Birim Yük_selt"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s, %d altın ediyor.\n"
#~ "Hazinede %d altın var."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s, %d altın için satılsın mı?"

#~ msgid "Buy It!"
#~ msgstr "Satın Al!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "%d altın aldınız."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "%s, %d altın için satılsın mı?"

#~ msgid "Sell It!"
#~ msgstr "Sat!"

#~ msgid "Rename City"
#~ msgstr "Şehri Yeniden Adlandır"

#~ msgid "What should we rename the city to?"
#~ msgstr "Şehrin yeni adı ne olsun?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Çıkmak istediğinizden emin misiniz?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "%d tane %s, %d altına satıldı."

#~ msgid "No %s could be sold."
#~ msgstr "Hiçbir %s satılamadı."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(iş listesi)"

#~ msgid "_Production"
#~ msgstr "Üreti_m"

#~ msgid "Chan_ge"
#~ msgstr "_Değiştir"

#~ msgid "Add _First"
#~ msgstr "Ö_ncellikle ekle"

#~ msgid "Add _Next"
#~ msgstr "_Sonrakine ekle"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "_En sona ekle"

#~ msgid "Add _Last"
#~ msgstr "_En sona ekle"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "İş Listesi"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "İş Listesini Yeniden Adlandır"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "H_edeflenen İş Listesi:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Vali"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Sat"

#~ msgid "_Select"
#~ msgstr "_Seç"

#~ msgid "_Display"
#~ msgstr "Gös_ter"

#~ msgid "Cities"
#~ msgstr "Şehirler"

#~ msgid "_Inspect"
#~ msgstr "_Odaklan"

#~ msgid "Improvements"
#~ msgstr "Yapılar"

#~ msgid "Wonders"
#~ msgstr "Harikalar"

#~ msgid "All Cities"
#~ msgstr "Bütün Şehirler"

#~ msgid "No Cities"
#~ msgstr "Hiçbir Şehir"

#~ msgid "Invert Selection"
#~ msgstr "Seçimi Tersine Çevir"

#~ msgid "Building Units"
#~ msgstr "Üretilen Birimler"

#~ msgid "Building Improvements"
#~ msgstr "İnşa Halindeki Yapılar"

#~ msgid "Building Wonders"
#~ msgstr "İnşa Halindeki Harikalar"

#~ msgid "Building Unit"
#~ msgstr "Üretilen Birim"

#~ msgid "Building Improvement"
#~ msgstr "İnşa Edilen Yapı"

#~ msgid "Building Wonder"
#~ msgstr "İnşa Edilen Harika"

#~ msgid "Coastal Cities"
#~ msgstr "Sahil Şehirleri"

#~ msgid "Same Island"
#~ msgstr "Aynı Adadakiler"

#~ msgid "Supported Units"
#~ msgstr "Desteklenen Birimler"

#~ msgid "Units Present"
#~ msgstr "Mevcut Birimler"

#~ msgid "Improvements in City"
#~ msgstr "Şehirdeki Yapılar"

#~ msgid "Wonders in City"
#~ msgstr "Şehirdeki Harikalar"

#~ msgid "Available Units"
#~ msgstr "Mümkün Olan Birimler"

#~ msgid "Available Improvements"
#~ msgstr "Mümkün Olan Yapılar"

#~ msgid "Available Wonders"
#~ msgstr "Mümkün Olan Harikalar"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Toplam Gider: "

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Şehir valisi ve şablonları\n"
#~ "hakkında bilgi almak için, örnek şablonları da\n"
#~ "içeren README.cma dosyasına\n"
#~ "bakın."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Hedef Şablonları:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Yeni"

#~ msgid "Results"
#~ msgstr "Sonuçları"

#~ msgid "Minimal Surplus"
#~ msgstr "Asgari Bakiye"

#~ msgid "Factor"
#~ msgstr "Çarpan"

#~ msgid "Celebrate"
#~ msgstr "Kutlama"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Vali _Etkin"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Vali Etkin _Değil"

#~ msgid "new preset"
#~ msgstr "Yeni hedef şablonu"

#~ msgid "Name new preset"
#~ msgstr "Yeni hedef şablonunun adı"

#~ msgid "What should we name the preset?"
#~ msgstr "Hedef şablonunun adı ne olsun?"

#~ msgid "Remove this preset?"
#~ msgstr "Hedef şablonu silinsin?"

#~ msgid "Goto _Location"
#~ msgstr "_Oraya git"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Şehre Odaklan"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Devrim istediğinizden emin misiniz?"

#~ msgid "Revolution!"
#~ msgstr "Devrim!"

#~ msgid "What To Pillage"
#~ msgstr "Yağmalanacak Olan"

#~ msgid "Select what to pillage:"
#~ msgstr "Neyin yağmalanacağını seçin:"

#~ msgid "Nation _Groups:"
#~ msgstr "Ulus _Grupları:"

#~ msgid "All"
#~ msgstr "Hepsi"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "Ulus Seçimi"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Hangi Ulusu Yöneteceksiniz?"

#~ msgid "Pick Nation"
#~ msgstr "Ulus Seçimi"

#~ msgid "_Random Nation"
#~ msgstr "_Rastgele Ulus"

#~ msgid "Select a nation"
#~ msgstr "Ulus seç"

#~ msgid "_Properties"
#~ msgstr "Ö_zellikler"

#~ msgid "_Leader:"
#~ msgstr "Ö_nder:"

#~ msgid "_Female"
#~ msgstr "_Kadın"

#~ msgid "_Male"
#~ msgstr "_Erkek"

#~ msgid "City _Styles:"
#~ msgstr "Şehir _Tarzları:"

#~ msgid "_Description"
#~ msgstr "_Tanıtım"

#~ msgid "You must select your sex."
#~ msgstr "Cinsiyetinizi seçmelisiniz."

#~ msgid "You must select your city style."
#~ msgstr "Şehir tarzınızı seçmelisiniz."

#~ msgid "You must type a legal name."
#~ msgstr "Lütfen geçerli bir adı yaz."

#~ msgid "Upgrade Unit!"
#~ msgstr "Birimi Yükselt!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Eski Birimleri Yükselt"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Birimi Terhis Et"

#~ msgid "World-map"
#~ msgstr "Dünya Haritası"

#~ msgid "Sea-map"
#~ msgstr "Deniz haritası"

#~ msgid "_Maps"
#~ msgstr "_Haritalar"

#~ msgid "_Advances"
#~ msgstr "_Teknolojiler"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "İlerlemeler"

#~ msgid "_Cities"
#~ msgstr "Şe_hirler"

#~ msgid "_Give shared vision"
#~ msgstr "_Görüş sahasını paylaş"

#~ msgid "Give _embassy"
#~ msgstr "_Elçilik Ver"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Süreli Ateşkes"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Barış"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "İttifak"

#~ msgid "_Pacts"
#~ msgstr "_Antlaşmalar"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Buluşmayı iptal et"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomasi: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Buluşmayı iptal et"

#~ msgid "Accept treaty"
#~ msgstr "Antlaşmayı kabul et"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Madde _Ekle..."

#~ msgid "C_lauses:"
#~ msgstr "Ş_artlar:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Antlaşma boş. Lütfen madde ekleyin. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "İstenen altın miktarı geçersiz."

#~ msgid "Ooops..."
#~ msgstr "Hayda..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Bu birim rüşvet kabul etmez!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%d altın rüşvet verilsin mi?\n"
#~ "Hazinede %d altın var."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Düşman Birimine Rüşvet Ver"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Birimi rüşvetle almak %d altın gerekiyor.\n"
#~ "Hazinede %d altın var."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Hainler Çok Fazla İstiyor!"

#~ msgid "Steal Technology"
#~ msgstr "Teknoloji Çal"

#~ msgid "_Steal"
#~ msgstr "_Çal"

#~ msgid "Select Advance to Steal"
#~ msgstr "Çalınacak Teknolojiyi Seç"

#~ msgid "_Advances:"
#~ msgstr "_İlerlemeler:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Kararı Casus Versin"

#~ msgid "Sabotage Improvements"
#~ msgstr "Yapıları sabote et"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotaj"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Sabote Edilecek Yapıyı Seçin"

#~ msgid "_Improvements:"
#~ msgstr "_Yapılar:"

#~ msgid "City Production"
#~ msgstr "Şehir Üretimi"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "%s şehirde bir isyan başlatamazsın."

#~ msgid "City can't be incited!"
#~ msgstr "Bu şehirde isyan başlatılmaz!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%d altın için bir işyan başlatsın mı?.\n"
#~ "Hazinede %d altın var."

#~ msgid "Incite a Revolt!"
#~ msgstr "İsyanı Başlat!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "İşyanının başlatması için %d altın lazım.\n"
#~ "Hazinede %d altın var."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Casusunuzun Stratejisini Seçin"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s biriminiz %s şehrine geldi.\n"
#~ "Ne yapmasını istiyorsunuz?"

#~ msgid "Establish _Embassy"
#~ msgstr "Elçilik Yap"

#~ msgid "_Investigate City"
#~ msgstr "Şehri _Gez"

#~ msgid "_Sabotage City"
#~ msgstr "Şehri _Sabote Et"

#~ msgid "Steal _Technology"
#~ msgstr "_Teknoloji Çal"

#~ msgid "Incite a _Revolt"
#~ msgstr "Ayaklanma _Başlat"

#~ msgid "_Poison City"
#~ msgstr "Şehri _Zehirle"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Üretimi _Sabote Et"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Casus komutunuzu bekliyor"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Düşmen Birimini Devir"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Karşı Birliğine _Rüşvet Ver"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Karşı Birliği Baltala"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Gözleyici"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Seç"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Makineler"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Geçici dosya açılamadı."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Adım"

#~ msgid "Count"
#~ msgstr "Tane"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Arazi seti"

#, fuzzy
#~ msgid "Player"
#~ msgstr "Oyuncular"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "İsim"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Bilinmeyen"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Yeni hedef şablonu"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Bütün seçenekler"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Bilinmeyen"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d adım"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(Asla)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Muhrip"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Genel"

#~ msgid "Edit"
#~ msgstr "Düzenle"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Cumhurbaşkanı"

#~ msgid "Name"
#~ msgstr "Ad"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Bilinmeyen"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Sıra Zili"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Nöbet Tut"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Kaynaklar"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Boşta"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Yanlış koordinat."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Yanlış koordinat."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Bağlan"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Yanlış koordinat."

#~ msgid "Specials"
#~ msgstr "Özellikler"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Yol"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Üs"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Şablon Ekle"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Ulus Seçimi"

#~ msgid "Nations"
#~ msgstr "Uluslar"

#~ msgid "Type"
#~ msgstr "Tür"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Adım"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Kadın"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Adım"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Tunç İşleme"

#~ msgid "Veteran"
#~ msgstr "Kıdemli"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Yapılar: "

#, fuzzy
#~ msgid "Food Stock"
#~ msgstr "Stok"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Kalkan"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "İcat Etme"

#~ msgid "Gold"
#~ msgstr "Altın"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Yıl: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Senaryo Seç"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "_Senaryo Oyunu Başlat"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Tanım:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Bu oyuncu al"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Muhrip"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Büyük"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "Ö_zellikler"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Avcı"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "İş Listesi Düzenleyicisi"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Birim(ler)i seç"

#~ msgid "Unknown"
#~ msgstr "Bilinmeyen"

#~ msgid "Find City"
#~ msgstr "Şehir Bul"

#~ msgid "Ci_ties:"
#~ msgstr "Şe_hirler:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Vergi, Lüks ve Bilim oranlarını seçin"

#~ msgid "Tax"
#~ msgstr "Vergi"

#~ msgid "Lock"
#~ msgstr "Kilitle"

#~ msgid "Luxury"
#~ msgstr "Lüks"

#~ msgid "Science"
#~ msgstr "Bilim"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s azami oranı: %%%d"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Git/Havayolu taşıması"

#~ msgid "Air_lift"
#~ msgstr "_Havayolu taşıması"

#~ msgid "_Goto"
#~ msgstr "Gi_t"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Gidilecek yeri seç"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Boşta"

#~ msgid "Airlift"
#~ msgstr "Havayolu taşıması"

#~ msgid "Show _All Cities"
#~ msgstr "_Bütün Şehirleri Göster"

#~ msgid "No units selected."
#~ msgstr "Seçilmiş birim yok."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s ittifakta: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Sehri yönet"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Yapılmakta"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Hataları %s adresine bildiriniz\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Sırayı Geçir"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "Chat"
#~ msgstr "Sohbet"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "H_edeflenen İş Listesi:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Çıkmak istediğinizden emin misiniz?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Sekmeyi kapat:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "Şe_hirler:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Lüks:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Yapılar: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Millet"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Birimler"

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Harikalar: "

#~ msgid "Happiness"
#~ msgstr "Mutluluk"

#~ msgid "Cost:"
#~ msgstr "Masraf:"

#~ msgid "Upkeep:"
#~ msgstr "Bakım:"

#~ msgid "Requirement:"
#~ msgstr "Gereksinim:"

#~ msgid "Obsolete by:"
#~ msgstr "Etkisiz kılan:"

#~ msgid "Attack:"
#~ msgstr "Saldırı:"

#~ msgid "Defense:"
#~ msgstr "Savunma:"

#~ msgid "Move:"
#~ msgstr "Adım:"

#~ msgid "FirePower:"
#~ msgstr "Ateş Gücü:"

#~ msgid "Hitpoints:"
#~ msgstr "Sağlık:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Bakım Masrafı:"

#~ msgid "Vision:"
#~ msgstr "Görüş Sahası:"

#~ msgid "Move/Defense:"
#~ msgstr "Hareket/Savunma:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Gıda/Kaynak/Ticaret:"

#~ msgid "Resources:"
#~ msgstr "Kaynaklar:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Yol Yap/Süre: "

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Sulm. Yap/Süre:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Maden Yap/Süre:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Dönüş. Yap/Süre:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Yapılar: "

#~ msgid "None"
#~ msgstr "Yok"

#~ msgid "(Never)"
#~ msgstr "(Asla)"

#~ msgid "Removed"
#~ msgstr "Kaldırıldı"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv Yardım Gezgini"

#~ msgid "Expand All"
#~ msgstr "Hepsini Genişlet"

#~ msgid "Collapse All"
#~ msgstr "Hepsini Katla"

#~ msgid "Allows"
#~ msgstr "Sağladığı:"

#~ msgid "Obsoletes"
#~ msgstr "Geçersiz Kıldığı"

#~ msgid "with"
#~ msgstr "ile"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(yok)"

#~ msgid "n/a"
#~ msgstr "bilinmiyor"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Gıda / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Kaynak / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Spesiyal"

#~ msgid "Ruler:"
#~ msgstr "Hükümdar:"

#~ msgid "Government:"
#~ msgstr "Hükümet:"

#~ msgid "Capital:"
#~ msgstr "Başkent:"

#~ msgid "Tax:"
#~ msgstr "Vergi:"

#~ msgid "Researching:"
#~ msgstr "Araştırılan:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomasi"

#~ msgid "_Techs"
#~ msgstr "_Teknolojiler"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "İstihbarat: %s İmparatorluğu"

#~ msgid "(Unknown)"
#~ msgstr "(Bilinmeyen)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Araca bindir"

#~ msgid "Build New City"
#~ msgstr "Yeni Şehir İnşa Et"

#~ msgid "What should we call our new city?"
#~ msgstr "Yeni şehrimizin adı ne olsun?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Şimdiki lüks/bilim/vergi oranlarını gösterir; geçiş yapmak için tıklayın."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Daha iyi sis sadece gerçek renkte çalışır.  Kapatılıyor"

#~ msgid "Set local options"
#~ msgstr "Yerel seçenekleri ayarla"

#~ msgid "Game Settings"
#~ msgstr "Oyun Ayarları"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Yerel bir oyundan çıkarsanız oyun bitecektir!"

#~ msgid "_Game"
#~ msgstr "_Oyun"

#~ msgid "_Options"
#~ msgstr "_Seçenekler"

#~ msgid "_Edit"
#~ msgstr "_Düzenle"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Genel"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Yapılar:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Kapitülasyon"

#~ msgid "_Help"
#~ msgstr "_Yardım"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "Kütüğü Si_l"

#~ msgid "_Local Client"
#~ msgstr "_Yerel İstemci"

#~ msgid "_Message"
#~ msgstr "İ_leti"

#~ msgid "_Remote Server"
#~ msgstr "_Uzaktaki Sunucu"

#~ msgid "Save Options _Now"
#~ msgstr "Seçenekleri Ş_imdi Kaydet"

#~ msgid "_Reload Tileset"
#~ msgstr "Arazi Setini _Yeniden Yükle"

#~ msgid "_Save Game"
#~ msgstr "_Oyunu Kaydet"

#~ msgid "Save Game _As..."
#~ msgstr "Oyunu _Farklı Kaydet"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Oyunu Kaydet"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Oyunu _Farklı Kaydet"

#~ msgid "_Leave"
#~ msgstr "Ka_pat"

#~ msgid "_Quit"
#~ msgstr "Çı_k"

#~ msgid "_Find City"
#~ msgstr "Ş_ehir Bul"

#, fuzzy
#~ msgid "Work_lists"
#~ msgstr "İş Listeleri"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Görünüm"

#~ msgid "_Units"
#~ msgstr "_Birimler"

#~ msgid "_Nations"
#~ msgstr "_Uluslar"

#~ msgid "_Wonders of the World"
#~ msgstr "_Dünyanın Harikaları"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "En İyi Beş Şehir"

#~ msgid "_Messages"
#~ msgstr "_Mesajlar"

#~ msgid "_Demographics"
#~ msgstr "İ_statistikler"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Genel"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Taktik ve strateji"

#~ msgid "City Improvements"
#~ msgstr "Şehir Yapıları"

#~ msgid "Wonders of the World"
#~ msgstr "Dünyanın Harikaları"

#~ msgid "Combat"
#~ msgstr "Savaş"

#~ msgid "Zones of Control"
#~ msgstr "Kontrol Bölgeleri"

#~ msgid "Government"
#~ msgstr "Hükümet"

#~ msgid "Diplomacy"
#~ msgstr "Diplomasi"

#~ msgid "Technology"
#~ msgstr "Teknoloji"

#~ msgid "Space Race"
#~ msgstr "Uzay Yarışı"

#, fuzzy
#~ msgid "About Ruleset"
#~ msgstr "Açılır İstek"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Uluslar"

#~ msgid "Connecting"
#~ msgstr "Bağlantı Kurmak"

#~ msgid "Controls"
#~ msgstr "Kontroller"

#~ msgid "Chatline"
#~ msgstr "Sohbet Satırı"

#~ msgid "Worklist Editor"
#~ msgstr "İş Listesi Düzenleyicisi"

#~ msgid "Languages"
#~ msgstr "Diller"

#~ msgid "Copying"
#~ msgstr "Kopyalama"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Çıkışta Aya_rları Kaydet"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "Düzenleme _Modu"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Şehir Sınır_ları"

#, fuzzy
#~ msgid "City Output"
#~ msgstr "Şehir Ayarları"

#~ msgid "Map _Grid"
#~ msgstr "_Harita Izgarası"

#~ msgid "National _Borders"
#~ msgstr "_Milli Sınırlar"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Surlar"

#~ msgid "City _Names"
#~ msgstr "Şehir _Adları"

#~ msgid "City G_rowth"
#~ msgstr "Şehir _Büyüme"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "Şe_hir Üretimi"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Toplam Gider: "

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Ticaret yolları: "

#~ msgid "_Terrain"
#~ msgstr "_Arazi"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Sahil"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Yol & Ray"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Sulama"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Mayınlar"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Üs"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Özellikler"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Kirlilik & Nükleer Serpinti"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Şehirler"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Mat birim arkaplanı"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "kalkan"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "_Birime Odaklan"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Savaşın Dumanı"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Savaşın Dumanı"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Tam Ekran"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Savaşın Dumanı"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "_Senaryo Oyunu Başlat"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_Birimler"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "İş _Listeleri"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Savaş"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Hava Üssü Yap"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Hava Üssü Yap"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Oyunu dosyaya kaydet."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Birim seçimi"

#~ msgid "_Wait"
#~ msgstr "_Bekle"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Bitti"

#~ msgid "_Go to"
#~ msgstr "Gi_t"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Git/Havayolu Taşıması"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "En yakın şehre dön"

#~ msgid "Auto E_xplore"
#~ msgstr "Otomatik _Keşif"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Devriye gez"

#~ msgid "_Sentry"
#~ msgstr "_Nöbet Tut"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "_Boştakiler nöbet tutsun"

#~ msgid "_Load"
#~ msgstr "Araca _Bindir"

#~ msgid "_Unload"
#~ msgstr "B_oşalt"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Araçı Boşalt"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Yükselt"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "_Bağlan"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Terhis et"

#~ msgid "_Build City"
#~ msgstr "Şehir İnşa _Et"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Şehir inşa _et"

#~ msgid "_Auto Settler"
#~ msgstr "Oto-Göç_men"

#~ msgid "Build _Road"
#~ msgstr "_Yol Yap"

#~ msgid "Build _Irrigation"
#~ msgstr "_Sulama Yap"

#~ msgid "Build _Mine"
#~ msgstr "_Maden Yap"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Yolla bağla"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Bağla/Demiryolu"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Sulamayla bağla"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Araziyi _Dönüştür"

#~ msgid "Clean _Pollution"
#~ msgstr "Kirliliği _Temizle"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "_Nükleer Serpintiyi Temizle"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Hava Üssü Yap"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Hava Üssü Yap"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Yağmala"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomat/Casus Hareketleri"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Atom Bombasını patlat"

#~ msgid "_Government"
#~ msgstr "_Hükümet"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "_Vergi Oranları"

#~ msgid "_Revolution..."
#~ msgstr "De_vrim..."

#~ msgid "_Center View"
#~ msgstr "Görüntüyü _Ortala"

#~ msgid "_Economy"
#~ msgstr "_Ekonomi"

#~ msgid "_Research"
#~ msgstr "_Araştırma"

#~ msgid "_Spaceship"
#~ msgstr "_Uzay Gemisi"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Buraya bağla"

#~ msgid "Help _Build Wonder"
#~ msgstr "Harika _Yapımına Yardım Et"

#~ msgid "Add to City"
#~ msgstr "Şehre Ekle"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "_Ticaret Yolu Yap"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druid"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Yükselt"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Bilgisayar"

#~ msgid "Change to %s"
#~ msgstr "%s ile değiştir"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Otlak Alan Yap"

#~ msgid "Transf_orm to %s"
#~ msgstr "%s ile _Değiştir"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Güçlendir"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Paraşütçü"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Mesaj Tercihleri"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Mesajlar nerede gösterilsin?\n"
#~ "<b>Çık</b>tı penceresinde ; <b>Mes</b>ajlar penceresinde; <b>Açıl</b>ır "
#~ "pencerede"

#~ msgid "Event"
#~ msgstr "Olay"

#~ msgid "Out"
#~ msgstr "Çık"

#~ msgid "Mes"
#~ msgstr "Mes"

#~ msgid "Pop"
#~ msgstr "Açıl"

#~ msgid "Messages"
#~ msgstr "Mesajlar"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Sunucu tercihini ayarla."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Yeni Teknoloji Hedefi Seçildi"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Çöl"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Bu komut sadece istemci tarafında verilebilir."

#~ msgid "Start _New Game"
#~ msgstr "_Yeni Oyun Başlat"

#~ msgid "Start _Scenario Game"
#~ msgstr "_Senaryo Oyunu Başlat"

#~ msgid "_Load Saved Game"
#~ msgstr "_Kayıtlı Oyunu Yükle"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Ağ Oyununa Katıl"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Bir Oyun Sitesine Katıl"

#~ msgid "Select Location to Save"
#~ msgstr "Kaydedilecek Yeri Seç"

#~ msgid "_Browse..."
#~ msgstr "_Gözat..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Parolalar uyuşmuyor, parolanızı girin."

#~ msgid "Server Name"
#~ msgstr "Sunucu Adı"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Sürüm"

#~ msgid "Status"
#~ msgstr "Durum"

#~ msgid "Players"
#~ msgstr "Oyuncular"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "İnsan"

#~ msgid "Comment"
#~ msgstr "Yorum"

#~ msgid "Local _Area Network"
#~ msgstr "_Yerel Ağ (LAN)"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Giriş"

#~ msgid "Pass_word:"
#~ msgstr "_Parola:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Parolayı _Doğrula:"

#~ msgid "Host"
#~ msgstr "Sunucu"

#~ msgid "C_onnect"
#~ msgstr "_Bağlan"

#~ msgid "Connection name: %s"
#~ msgstr "Bağlantı Adı: %s"

#~ msgid "Player name: %s"
#~ msgstr "Oyuncu Adı: %s"

#~ msgid "Host: %s"
#~ msgstr "Host: %s"

#~ msgid "Player/conn info"
#~ msgstr "Ounucu/bağ. info"

#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Oyuncu hazır/hayır değil değiştirir"

#~ msgid "Pick nation"
#~ msgstr "Ulus seçimi"

#~ msgid "Observe this player"
#~ msgstr "Bu oyuncu izle"

#~ msgid "Take this player"
#~ msgstr "Bu oyuncu al"

#~ msgid "Cut connection"
#~ msgstr "Bağlantıyı kes"

#~ msgid "Aitoggle player"
#~ msgstr "Oyuncuyu YZ yap/yapma"

#~ msgid "Remove player"
#~ msgstr "Oyuncuyu sil"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Bilgi erişimi ver"

#~ msgid "Put on %s"
#~ msgstr "%s takımına ekle"

#~ msgid "Not _ready"
#~ msgstr "Hazır _Değil"

#~ msgid "_Ready"
#~ msgstr "_Hazır"

#~ msgid "_Start"
#~ msgstr "_Başlat"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Bu oyuncu al"

#~ msgid "Pick _Nation"
#~ msgstr "Ulus _Seç"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Bu oyuncu al"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Seyirci: %s"

#~ msgid "_Observe"
#~ msgstr "İ_zle"

#~ msgid "Do not _observe"
#~ msgstr "İ_zleme"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<Kolay YZ>"

#~ msgid "Random"
#~ msgstr "Rastgele"

#~ msgid "Observer"
#~ msgstr "Gözleyici"

#~ msgid "Detached"
#~ msgstr "Serbest"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Oyuncu Sayısı (YZ dahil):"

#~ msgid "AI Skill _Level:"
#~ msgstr "YZ Beceri _Derecesi:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Kural Seti Sürümü:"

#~ msgid "_More Game Options..."
#~ msgstr "Diğ_er Oyun Ayarları..."

#~ msgid "Record"
#~ msgstr "Rekor"

#~ msgid "Rating"
#~ msgstr "Sıralama"

#~ msgid "Ready"
#~ msgstr "Hazır"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "İsim"

#~ msgid "Team"
#~ msgstr "Takım"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Kayıtlı Oyunu Seç"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Kayıtlı Oyunu _Seç:"

#~ msgid "Choose a Scenario"
#~ msgstr "Senaryo Seç"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Senaryo _Seç:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "_Dosya Adı:"

#~ msgid "Save Game"
#~ msgstr "Oyunu Kaydet"

#~ msgid "Saved _Games:"
#~ msgstr "Kayıtlı _Oyunları:"

#~ msgid "Save _Filename:"
#~ msgstr "_Dosya Adı:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "_Senaryo Oyunu Başlat"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "_Senaryo Oyunu Başlat"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Oyunu Kaydet"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Kayıtlı _Oyunları:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Kayıtlı _Oyunları:"

#~ msgid "_Meet"
#~ msgstr "_Buluşma"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Antlaşmayı Boz"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "_Görüşleri geri çek"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Raporlar"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Ölü Oyuncular"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomasi"

#~ msgid "_Intelligence"
#~ msgstr "İst_ihbarat"

#~ msgid "_AI"
#~ msgstr "_YZ"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_YZ Modunu Değiştir"

#~ msgid "Research"
#~ msgstr "Araştırma"

#~ msgid "Researching"
#~ msgstr "Şimdi Araştırılan"

#~ msgid "Help"
#~ msgstr "Yardım"

#~ msgid "Goal"
#~ msgstr "Hedef"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Yapı:Adı"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "*"

#~ msgid "Cost"
#~ msgstr "Masraf"

#~ msgid "U Total"
#~ msgstr "M Toplam"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Gelir: %d    Toplam Masraf: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "%s gerçekten satmak istermisin?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "%s gerçekten satmak istermisin?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Yapıları Sat"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "%s gerçekten satmak istermisin?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Satış: Sonuçlar"

#~ msgid "Sell _All"
#~ msgstr "_Tümünü Sat"

#~ msgid "Unit Type"
#~ msgstr "Birim Türü"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "G"

#~ msgid "In-Prog"
#~ msgstr "Yapımda"

#~ msgid "Active"
#~ msgstr "Etkin"

#~ msgid "Shield"
#~ msgstr "Kalkan"

#~ msgid "Food"
#~ msgstr "Gıda"

#~ msgid "Totals:"
#~ msgstr "Toplam:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "Hazinede %d altın var."

#~ msgid "Find _Nearest"
#~ msgstr "En Yakını _Bul"

#~ msgid "_Upgrade"
#~ msgstr "_Yükselt"

#~ msgid "Player\n"
#~ msgstr "Oyuncu\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Millet"

#~ msgid "Score\n"
#~ msgstr "Puan\n"

#~ msgid "Score"
#~ msgstr "Puan"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Tercih edilen arazi seti"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Araca bindir"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Şimdiki arazi seti dursun"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Mod paketi %s arazi setini kullanmanızı öneriyor.\n"
#~ "Diğer arazi setleriyle düzgün çalışmayabilir.\n"
#~ "Şu an %s arazi setini kullanıyorsunuz."

#~ msgid "_Launch"
#~ msgstr "_Başlat"

#~ msgid "Theme suggested"
#~ msgstr "Önerilen Tema"

#~ msgid "Load theme"
#~ msgstr "Tema yükle"

#~ msgid "Keep current theme"
#~ msgstr "Şimdiki tema dursun"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Arazi seti %s temasını kullanmanızı öneriyor.\n"
#~ "Siz ise %s temasını kullanıyorsunuz."

#~ msgid "Preferred tileset"
#~ msgstr "Tercih edilen arazi seti"

#~ msgid "Load tileset"
#~ msgstr "Arazi seti yükle"

#~ msgid "Keep current tileset"
#~ msgstr "Şimdiki arazi seti dursun"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Mod paketi %s arazi setini kullanmanızı öneriyor.\n"
#~ "Diğer arazi setleriyle düzgün çalışmayabilir.\n"
#~ "Şu an %s arazi setini kullanıyorsunuz."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Tanım:"

#~ msgid "Unit selection"
#~ msgstr "Birim seçimi"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Arazi seti"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Bağlan"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Kara"

#, fuzzy
#~ msgid "_World"
#~ msgstr "İş _Listeleri"

#~ msgid "Sentry"
#~ msgstr "Nöbet Tut"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Seç"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Ortala"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "_Birime Odaklan"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Memleketini Bul"

#~ msgid "unknown"
#~ msgstr "bilinmeyen"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s şehrinde (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Hayır"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Başarısız"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Kaldırıldı"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%s, %s tarafından bombalandı."

#~ msgid "new"
#~ msgstr "yeni"

#~ msgid "Edit worklists"
#~ msgstr "İş listelerini düzenle"

#~ msgid "_Worklists:"
#~ msgstr "İş _Listeleri:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Küresel İş Listelerini _Düzenle"

#~ msgid "Turns"
#~ msgstr "Sıra"

#~ msgid "Source _Tasks:"
#~ msgstr "Kaynak _Görevler:"

#~ msgid "Show _Future Targets"
#~ msgstr "Gelecek _Hedefleri Göster"

#~ msgid "Target _Worklist:"
#~ msgstr "H_edeflenen İş Listesi:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Küresel İş Listesi _Ekle"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Üretimi Değiştir"

#~ msgid "Activate unit"
#~ msgstr "Birimi seç"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Birimi seç"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Birimi seçip pencereyi kapat"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Birimi seçip pencereyi kapat"

#~ msgid "Sentry unit"
#~ msgstr "Nöbet tut"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Nöbet tut"

#~ msgid "Fortify unit"
#~ msgstr "Güçlendir"

#~ msgid "Disband unit"
#~ msgstr "Terhis et"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Memleketi Yap"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "%s artık %s memleketinden."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Çıkmak istediğinizden emin misiniz?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "Ö_zet"

#~ msgid "Supported units"
#~ msgstr "Desteklenen birimler"

#~ msgid "Present units"
#~ msgstr "Mevcut birimler"

#~ msgid "Close"
#~ msgstr "Kapat"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Sonraki Şehir"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Önceki şehir"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Satın Al "

#~ msgid "Buy"
#~ msgstr "Satın al"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "%s, %d altın için satılsın mı?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "vatandaş"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - AYAKLANMA"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Kutlama Yapıyor"

#, fuzzy
#~ msgid "happy"
#~ msgstr " mutlu"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Ulus seç"

#~ msgid "Female"
#~ msgstr "Kadın"

#~ msgid "Male"
#~ msgstr "Erkek"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Senaryo Seç"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Yeni Yönetim Biçiminiz"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Bütün seçenekler"

#~ msgid "Cancel"
#~ msgstr "İptal"

#~ msgid "Ok"
#~ msgstr "Tamam"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Freeciv'e Hoş Geldiniz"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Freeciv'e Hoş Geldiniz"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "İ_zleme"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "İ_zle"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Sunucu tercihini ayarla."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Sıra Sonu"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Sıra"

#~ msgid "Game"
#~ msgstr "Oyun"

#~ msgid "Options"
#~ msgstr "Tercihler"

#~ msgid "Server Options"
#~ msgstr "Sunucu Ayarları"

#~ msgid "View"
#~ msgstr "Görünüm"

#~ msgid "Center View"
#~ msgstr "Görüntüyü Ortala"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Asgari Bakiye"

#~ msgid "Fortify"
#~ msgstr "Güçlendir"

#, fuzzy
#~ msgid "Work"
#~ msgstr "İş _Listeleri"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Şehir Yap"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Yol Yap"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Sulama yap"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Maden Yap"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Kapitülasyon"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Vergi Oranları"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Hakkında"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "De_vrim..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv lisans olarak GPL kullanır, içeriği şöyledir: "

#~ msgid "Refresh"
#~ msgstr "Güncelle"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Bir kere uygula"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Oyunu Kaydet"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Yeni Oyuna Başlat"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "_Senaryo Oyunu Başlat"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Kayıtlı Oyun Aç"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Ağ Oyununa Katıl"

#~ msgid "Quit"
#~ msgstr "Çık"

#~ msgid "Connect"
#~ msgstr "Bağlan"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Giriş:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Parola:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Parolayı _Doğrula:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Güncelle"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "İptal"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Bağlan"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Gözat..."

#~ msgid "Load"
#~ msgstr "Bindir"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Önder:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Diğ_er Oyun Ayarları..."

#~ msgid "Disconnect"
#~ msgstr "Başlantı Kaes"

#~ msgid "Start"
#~ msgstr "Başlat"

#~ msgid "Yes"
#~ msgstr "Evet"

#~ msgid "No"
#~ msgstr "Hayır"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Gözleyici"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", zorluluk derecesi %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "%s takımına ekle"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Kervanın %s ulaştı."

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "%s ile ticaret yolu yap ( %d Ar&Al + %d ticaret )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Markete Gir ( %d Ar&Al ikramiye )"

#~ msgid "Help build Wonder"
#~ msgstr "Harika yapımına yardım et"

#~ msgid "Keep moving"
#~ msgstr "İlerlemeye devam et"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Pencereyi kapat (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Giriş yapmış kullanıcı sayısı : %d"

#~ msgid "Back"
#~ msgstr "Geri"

#~ msgid "Load Game"
#~ msgstr "Oyun Aç"

#~ msgid "Server Settings"
#~ msgstr "Sunucu Ayarları"

#~ msgid "Unit commands"
#~ msgstr "Birim komutları"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Birimi seçip pencereyi kapat"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Memleketi Yap"

#~ msgid "Upgrade unit"
#~ msgstr "Birimi yükselt"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "kıdemli"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Boyutu 1 iken\n"
#~ "göçmen çıkarsa yoket"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Üzgünüm, daha önce bu sırada satın alma işlemi yaptınız."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Üzgünüm, bu sırada satın alma işlemi yapamazsınız."

#~ msgid "Buy it?"
#~ msgstr "Satın alınsın mı?"

#~ msgid "Sell it?"
#~ msgstr "Satılsın mı?"

#~ msgid "Sell"
#~ msgstr "Sat"

#~ msgid "City options"
#~ msgstr "Şehir ayarları"

#~ msgid "Supported units: %d"
#~ msgstr "Desteklenen birimler: %d"

#~ msgid "Present units: %d"
#~ msgstr "Mevcut birimler: %d"

#~ msgid "City info"
#~ msgstr "Şehir bilgisi"

#~ msgid "Pollution: %d"
#~ msgstr "Kirlilik: %d"

#~ msgid "Pollution: none"
#~ msgstr "Kirlilik: yok"

#~ msgid "Trade routes: "
#~ msgstr "Ticaret yolları: "

#~ msgid "Trade: +%d"
#~ msgstr "Ticaret: +%d"

#~ msgid "City improvements"
#~ msgstr "Şehir yapıları"

#~ msgid "Food: %d per turn"
#~ msgstr "Gıda: sıra başına %d"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Fazlası: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Üretim: sıra başına %d (%d)"

#~ msgid "?production:Support: %d"
#~ msgstr "Destek için: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Ticaret: sıra başına %d"

#~ msgid "Corruption: %d"
#~ msgstr "Yolsuzluk: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Altın: sıra başına %d (%d)"

#~ msgid "Upkeep: %d"
#~ msgstr "Bakım Masrafı: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Bilim: sıra başına %d"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Lüks: sıra başına %d"

#~ msgid "City growth: blocked"
#~ msgstr "Şehir büyümesi: engellenmiş"

#~ msgid "City growth: never"
#~ msgstr "Şehir büyümesi: asla"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Şehir küçülmesi: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "sıra"

#~ msgid "City growth: %d %s"
#~ msgstr "Şehir büyümesi: %d %s"

#~ msgid "Stock"
#~ msgstr "Stok"

#~ msgid "Granary"
#~ msgstr "Ambar"

#~ msgid "finished"
#~ msgstr "bitti"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "%s şehri (Nüfus %s)"

#~ msgid " - DISORDER"
#~ msgstr " - AYAKLANMA"

#~ msgid " - celebrating"
#~ msgstr " - kutlama"

#~ msgid " - happy"
#~ msgstr " - mutlu"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - Valinin yönetimi altında."

#~ msgid "Change production"
#~ msgstr "Üretimi değiştir"

#~ msgid "Hurry production"
#~ msgstr "Üretimi hızlandır"

#~ msgid "Previous city"
#~ msgstr "Önceki şehir"

#~ msgid "Next city"
#~ msgstr "Sonraki Şehir"

#~ msgid "size"
#~ msgstr "boyut"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "büyüme\n"
#~ "zamanı"

#~ msgid "Cities Report"
#~ msgstr "Şehirler Raporu"

#~ msgid "Close Dialog"
#~ msgstr "Pencereyi Kapat"

#~ msgid "Information Report"
#~ msgstr "Bilgi Raporu"

#~ msgid "Happiness Report"
#~ msgstr "Mutluluk Raporu"

#~ msgid "Garrison Report"
#~ msgstr "Garnizon Raporu"

#~ msgid "Maintenance Report"
#~ msgstr "Bakım Raporu"

#~ msgid "worklist"
#~ msgstr "iş listesi"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "bitti"

#~ msgid "Presets"
#~ msgstr "Şablonlar"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "%s şehri (Nüfusu %s) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Ayarları farklı kaydet..."

#~ msgid "Load settings"
#~ msgstr "Ayarları aç"

#~ msgid "Delete settings"
#~ msgstr "Ayarları sil"

#~ msgid "Control city"
#~ msgstr "Sehri yönet"

#~ msgid "Apply once"
#~ msgstr "Bir kere uygula"

#~ msgid "Release city"
#~ msgstr "Şehri bırak"

#~ msgid "Creating Server List..."
#~ msgstr "Sunucu Listesi Yapılıyor..."

#~ msgid "No LAN servers found"
#~ msgstr "Yerel ağ (LAN) sunucuları bulunmadı"

#~ msgid "No public servers found"
#~ msgstr "Halka açık sunucu bulunamadı"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "%s, %s tarafından bombalandı."

#~ msgid "Player Name :"
#~ msgstr "Oyuncu Adı :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv Sunucusu :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Sonraki"

#~ msgid "Upgrade"
#~ msgstr "Yükselt"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Terhis et"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "%s ile görüş (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(Sal:%d Sav:%d H:%d GP:%d) S:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " Şeh: Sal:%d%% Sav:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Arazi bilgisi"

#~ msgid "Advanced Menu"
#~ msgstr "Gelişmiş Menü"

#~ msgid "Zoom to : %s"
#~ msgstr "%s şehrine odaklan"

#~ msgid "Change Production"
#~ msgstr "Üretimi Değiştir"

#~ msgid "Change City Governor settings"
#~ msgstr "Şehir Valisi ayarlarını değiştir"

#~ msgid "Goto here"
#~ msgstr "Buraya git"

#~ msgid "Patrol here"
#~ msgstr "Burada devriye gez"

#~ msgid "Connect here"
#~ msgstr "Buraya bağla"

#~ msgid "Paradrop here"
#~ msgstr "Paraşütle atla"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Etkinleştir %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(Sal:%d Sav:%d H:%d GP:%d) S:%d%%"

#~ msgid "Ready all"
#~ msgstr "Herkesi hazırla"

#~ msgid "Sentry idle"
#~ msgstr "Boştakiler nöbete"

#~ msgid "Choose Your New Government"
#~ msgstr "Yeni Yönetim Biçiminizi Seçin"

#~ msgid "REVOLUTION!"
#~ msgstr "DEVRİM!"

#~ msgid "OK"
#~ msgstr "Tamam"

#~ msgid "What nation will you be?"
#~ msgstr "Hangi ulusu istiyorsunuz?"

#~ msgid "Pacts"
#~ msgstr "Antlaşmalar"

#~ msgid "Give shared vision"
#~ msgstr "Görüş sahasını paylaş"

#~ msgid "Maps"
#~ msgstr "Haritalar"

#~ msgid "World map"
#~ msgstr "Dünya Haritası"

#~ msgid "Sea map"
#~ msgstr "Deniz haritası"

#~ msgid "Give embassy"
#~ msgstr "Elçilik ver"

#~ msgid "Gold(max %d)"
#~ msgstr "Altın(azm. %d)"

#~ msgid "Advances"
#~ msgstr "İlerlemeler"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatik buluşma"

#~ msgid "%s incident !"
#~ msgstr "%s olayı !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "SAVAŞ ilan edelim mi?"

#~ msgid "Foreign Minister"
#~ msgstr "Dışişleri Bakanı"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Komutanım! %s büyükelçisi geldi\n"
#~ "Emirlerinizi bekliyorum."

#~ msgid "Declare WAR"
#~ msgstr "SAVAŞ ilan et"

#~ msgid "Cancel Treaty"
#~ msgstr "Antlaşmayı Boz"

#~ msgid "Withdraw vision"
#~ msgstr "Görüş sahasını paylaşma"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Diplomatik Buluşmaya Çağır"

#~ msgid "Send him back"
#~ msgstr "Geri gönder"

#~ msgid "Establish Embassy"
#~ msgstr "Elçilik Yap"

#~ msgid "Investigate City"
#~ msgstr "Şehri Araştır"

#~ msgid "Poison City"
#~ msgstr "Şehri Zehirle"

#~ msgid "Sabotage City"
#~ msgstr "Şehri Sabote et"

#~ msgid "Incite a Revolt"
#~ msgstr "Ayaklanma Başlat"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Düşman Birimini Sabote Et"

#~ msgid "Select destination"
#~ msgstr "Gidilecek yeri seç"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "%s görüntü dosyası yüklenemedi!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "%s dosyası ekranın biçimine dönüştürülemedi!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "%s dosyası yüklenemedi."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "%s dosyasındaki resim %d biçimine dönüştürülemedi."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr "%d x %d %d bit resim (yüzey) %d biçiminde oluşturulamadı"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "SDL kitaplığı hazırlanamadı: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "SDL_ttf kitaplığı hazırlanamadı: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Bu çözünürlük kullanılamıyor: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Öntanımlı çözünürlüğü ayarlıyor : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Çözünürlük ayarlanamadı: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Çözünürlük %d x %d %d bpp olarak ayarlanıyor"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f  --fullscreen\tİstemciyi tam ekran olarak başlat\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tOlay alt sistemini farklı threadde başlat(sadece "
#~ "Linux ve BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEMA\tTEMA arayüz temasını kullan\n"

#, fuzzy
#~ msgid "Making screenshot %s"
#~ msgstr "Ekran görüntüsü alınıyor: fc_%05d.bmp"

#~ msgid "Using Video Output: %s"
#~ msgstr "Kullanılan Video Çıktısı: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Freeciv'e Hoş Geldiniz"

#~ msgid "Initializing Client"
#~ msgstr "İstemci hazırlanıyor"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Oyunun başlaması bekleniyor"

#~ msgid "FT"
#~ msgstr "GT"

#~ msgid "Help : Improvements"
#~ msgstr "Yardım: Yapılar"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(Asla)"

#~ msgid "Help : Units"
#~ msgstr "Yardım : Birimler"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "kalkan"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "vatandaş"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "gıda"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "altın"

#~ msgid "( with "
#~ msgstr "(  "

#~ msgid " )"
#~ msgstr " ile )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Yardım : Teknoloji Ağacı"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "İstihbarat Raporu"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "%s tarafının Uzay Gemisi hakkında İstihbarat"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "%s İmparatorluğu hakkında İstihbarat"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Lider: %s %s  Hükümet: %s\n"
#~ "Başkent: %s  Altın: %d\n"
#~ "Vergi: %%%d Bilim: %%%d Lüks: %%%d\n"
#~ "Araştırma: bilinmiyor"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Lider: %s %s  Hükümet: %s\n"
#~ "Başkent: %s  Altın: %d\n"
#~ "Vergi: %d%% Bilim: %d%% Lüks: %d%%\n"
#~ "Araştırma: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Bide olmayan teknolojileri :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Birim Ayrıntısının Penceresi Görüntüle"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Birim Ayrıntısının Penceresi Gizle"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Tırnak Haritası Görüntüle"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Tırnak Haritası Sakla"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Mesajları Görüntüle(F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Mesajları sakla (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Ufak Haritayı Ölçekle"

#~ msgid "Single Tile Width"
#~ msgstr "Tek Karenin Genişliği"

#~ msgid "Single Tile Height"
#~ msgstr "Tek Karenin Yükselliği"

#~ msgid "Exit"
#~ msgstr "Çıkış"

#~ msgid "Scale Unit Info"
#~ msgstr "Birim Bilgisini Ölçekle"

#~ msgid "Width"
#~ msgstr "Genişlik"

#~ msgid "Height"
#~ msgstr "Yükseklik"

#~ msgid "Revolution"
#~ msgstr "Devrim"

#~ msgid "or"
#~ msgstr "veya"

#~ msgid "Hide Messages"
#~ msgstr "Mesajları Sakla"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Ufak Harita Modunu Göster/Gizle"

#~ msgid "Build City"
#~ msgstr "Şehir Yap"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "SDL olay tamponu dolu; bunun sonucunda çizim hataları\n"
#~ "görebilirsiniz.  Bu mesajı sıkça görüyorsanız lütfen\n"
#~ "%s adresine rapor verin. Teşekkürler."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s: Nüfus %s  Yıl: %s  Altın %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Nüfus: %s  Yıl: %s  Altın %d Vergi: %d Lüks: %d Fen: %d "

#~ msgid "veteran"
#~ msgstr "kıdemli"

#~ msgid "?nation:Neutral"
#~ msgstr "Tarafsız"

#~ msgid "?nation:Hostile"
#~ msgstr "Düşmanca"

#~ msgid "?nation:Peaceful"
#~ msgstr "Barışçıl"

#~ msgid "?nation:Friendly"
#~ msgstr "Arkadaşça"

#~ msgid "?nation:Mysterious"
#~ msgstr "Gizemli"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Bizim Arazimiz"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s toprağı (%d sıra ateşkes)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "%s (%s) tarafının toprakları"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Sahipsiz arazi"

#~ msgid "?city:Neutral"
#~ msgstr "Tarafsız"

#~ msgid "?city:Hostile"
#~ msgstr "Düşmanca"

#~ msgid "?city:Peaceful"
#~ msgstr "Barışçıl"

#~ msgid "?city:Friendly"
#~ msgstr "Arkadaşça"

#~ msgid "?city:Mysterious"
#~ msgstr "Gizemli"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Şehir: %s"

#~ msgid "?blistbegin: with "
#~ msgstr " ile "

#~ msgid "Barracks"
#~ msgstr "Kışla"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Havaalanı"

#~ msgid "City Walls"
#~ msgstr "Surlar"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Gıda/Üret./Tic.: %s"

#~ msgid "End of Turn"
#~ msgstr "Sıra Sonu"

#~ msgid "Press"
#~ msgstr "Basın"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Komut yok"

#~ msgid "Space"
#~ msgstr "Boşluk"

#~ msgid "Wait"
#~ msgstr "Bekle"

#~ msgid "Explode Nuclear"
#~ msgstr "Atom Bombasını patlat"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomat/Casus Hareketleri"

#~ msgid "Disband Unit"
#~ msgstr "Birimi Terhis Et"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Birimi Yükselt!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Güçlendir"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "En yakın şehre dön"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Şehre git"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Git/Havayolu Taşıması"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Git"

#~ msgid "Patrol"
#~ msgstr "Devriye gez"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Sulamayla bağla"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Buraya bağla"

#~ msgid "Auto Explore"
#~ msgstr "Otomatik Keşif"

#~ msgid "Auto Attack"
#~ msgstr "Oto-Saldırı"

#~ msgid "Auto Settler"
#~ msgstr "Otomatik Göçmen"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Araçı Boşalt"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Araca bindir"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "A_raçtan indir"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Memleketini Bul"

#~ msgid "Pillage"
#~ msgstr "Yağmala"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Nöbet tut"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Nükleer Serpintiyi Temizle"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Paraşütçü"

#~ msgid "Clean Pollution"
#~ msgstr "Kirliliği Temizle"

#~ msgid "Build Airbase"
#~ msgstr "Hava Üssü Yap"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Güçlendir"

#~ msgid "Build Fortress"
#~ msgstr "Kale Yap"

#~ msgid "Transform Tile"
#~ msgstr "Araziyi Dönüştür"

#~ msgid "Build Mine"
#~ msgstr "Maden Yap"

#~ msgid "Build Irrigation"
#~ msgstr "Sulama yap"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "_Ticaret Yolu Yap"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(%s, %s şehrinde inşa ediliyor (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Harika Yapımına Yardım Et"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "%s ile ticaret yolu yap ( %d Ar&Al + %d ticaret )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "%s ile Ticaret ( %d R&G bonus ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Kes"

#~ msgid "Irrigate to"
#~ msgstr "Sulama yap:"

#~ msgid "Plant Forest"
#~ msgstr "Orman Yap"

#~ msgid "Transform to"
#~ msgstr "Dönüştür:"

#~ msgid "Local Options"
#~ msgstr "Yerel Ayarlar"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Sunucu Ayarları"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Yerel Ayarlar"

#~ msgid "Worklists"
#~ msgstr "İş Listeleri"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Yerel Ayarlar"

#~ msgid "Leave Game"
#~ msgstr "Oyunu Terket"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Bir kere uygula"

#~ msgid "empty worklist"
#~ msgstr "boş iş listesi"

#~ msgid "Add new worklist"
#~ msgstr "Yeni iş listesi ekle"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Bu komut sadece istemci tarafında verilebilir."

#~ msgid "Start New Game"
#~ msgstr "Yeni Oyuna Başlat"

#~ msgid "Join Game"
#~ msgstr "Oyuna Katıl"

#~ msgid "Join Pubserver"
#~ msgstr "Halka Açık Sunucuya Katıl"

#~ msgid "Join LAN Server"
#~ msgstr "Yerel (LAN) Sunucuya Katıl"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL İstemciye hoş geldiniz..."

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "rahmetli"

#~ msgid "AI"
#~ msgstr "YZ"

#~ msgid "done"
#~ msgstr "bitirdi"

#~ msgid "moving"
#~ msgstr "oynuyor"

#~ msgid "disconnected"
#~ msgstr "bağlantı kesildi"

#~ msgid "active"
#~ msgstr "etkin"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "yapım\n"
#~ "aşamasında"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "en son\n"
#~ "tamamlanan"

#~ msgid "Total"
#~ msgstr "Toplam"

#~ msgid "Units Report"
#~ msgstr "Birimler Raporu"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Bizde %d tane %s var\n"
#~ "(toplam değeri : %d)\n"
#~ "Bunlardan %d tanesini %d altına satabiliriz."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Bu sırada hiç %s satamayız."

#~ msgid "Sell It?"
#~ msgstr "Satılsın mı?"

#~ msgid "Economy Report"
#~ msgstr "Ekonomi Raporu"

#~ msgid "Treasury: "
#~ msgstr "Hazine: "

#~ msgid "Tax Rate: "
#~ msgstr "Vergi Oranı: "

#~ msgid "Total Income: "
#~ msgstr "Toplam Gelir: "

#~ msgid "Total Cost: "
#~ msgstr "Toplam Gider: "

#~ msgid "Net Income: "
#~ msgstr "Net Gelir: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s azm. oran : %d%%"

#~ msgid "Update"
#~ msgstr "Güncelle"

#~ msgid "Wonder"
#~ msgstr "Harika"

#~ msgid "What should we focus on now?"
#~ msgstr "Şimdi neyi araştıralım?"

#~ msgid "Select target :"
#~ msgstr "Hedef seç:"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "adım"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s tarafının hükümdarı %s, %d puan yaptı\n"

#~ msgid "Final Report:"
#~ msgstr "Bitiş Raporu:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Dünyanın En Büyük Uygarlıkları."

#~ msgid "The %s Spaceship"
#~ msgstr "%s Uzay Gemisi"

#~ msgid "Launch"
#~ msgstr "Gönder"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "%s resim dosyası yüklenemedi!"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Kullanılabilir bir öntanımlı tema bulunamadı, çıkılıyor!"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Kural seti yükleniyor"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "\"%s\" açılmıyor."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "Sıra başına %d altın"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "engellenmiş!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "bitti!"

#~ msgid "( %d entries )"
#~ msgstr "( %d girdi )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "İş Listesi\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "sıra başına %d altın"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "kalkanlar altına"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "hiç"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Nüfus: %s\n"
#~ "Yıl: %s\n"
#~ "Altın: %d\n"
#~ "Vergi: %d Lüks: %d Bilim: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Ambar:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Gıda:  %3d (%+-4d)\n"
#~ "Üret.:  %3d (%+-4d)\n"
#~ "Tic: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Altın:  %3d (%+-4d)\n"
#~ "Lüks:   %3d\n"
#~ "Fen:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(boş)"

#~ msgid "(in prog.)"
#~ msgstr "(harekette olan)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Bu ticaret yolları %s ile yapıldı:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Ticaret/Yıl\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Hiç ticaret yolu yok.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Toplam ticaret %d Toplam/Yıl\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - Nüfus %s   Vali: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Harikalar"

#~ msgid "What should we name the new preset?"
#~ msgstr "Hedef şablonunun adı ne olsun?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Gerçekten %s kaldırmak istermisin?"

#~ msgid "LAN Servers"
#~ msgstr "Yerel Ağ Sunucuları"

#~ msgid "Metaserver"
#~ msgstr "Metasunucu"

#~ msgid "You must select a nation."
#~ msgstr "Bir ulus seçmelisiniz."

#~ msgid "The %s offerings"
#~ msgstr "%s teklifleri"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Bu Süresiz Antlaşma\n"
#~ "şu iki tarafın arasındaki diplomasiyi belgeler niteliktedir\n"
#~ "%s %s %s\n"
#~ "ve\n"
#~ "%s %s %s"

#~ msgid "%s view:"
#~ msgstr "%s görünümü:"

#~ msgid "NONE"
#~ msgstr "HİÇ"

#~ msgid "No version number in resources."
#~ msgstr "Kaynaklarda sürüm numarası yok"

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Bir yerlerde eski bir (circa V1.0) Freeciv kaynak dosyanız var gibi "
#~ "görünüyor."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Oyun sürümü Kaynak sürümüyle uyuşmuyor."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Oyun sürümü: %s - Kaynak sürümü: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "/usr/lib/X11/app-defaults altında eski bir Freeciv kaynak dosyanız kalmış "
#~ "olabilir"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Düzgün olan yedek kaynaklar kullanılıyor"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Tek renkli ekranlar şimdilik destekleniyor..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Yazıtipi seti açılamadı: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "'xset fp rehash' yapmak sorunu geçici olarak çözebilir."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Yazıtipi karakter seti eksik: %s"

#~ msgid "Allows %s.\n"
#~ msgstr "%s sağlar.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Geçersiz kılıyor %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "%s ile %s sağlar.\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Maden Yap"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Önder: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Yönetim biçimi: %s"

#~ msgid "Gold: %d"
#~ msgstr "Altın: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Vergi: %%%d"

#~ msgid "Science: %d%%"
#~ msgstr "Bilim: %%%d"

#~ msgid "Luxury: %d%%"
#~ msgstr "Lüks: %%%d"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Araştırılan: (Bilinmiyor)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Araştırma: Bilimeyen(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Araştırılan: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Başkent: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "%s İmparatorluğu için İstihbarat"

#~ msgid "Save Settings"
#~ msgstr "Ayarları kaydet"

#~ msgid "Export Log"
#~ msgstr "Kütüğü Aktar"

#~ msgid "Clear Log"
#~ msgstr "Kütüğü Sil"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Vergi Oranları"

#~ msgid "Map Grid"
#~ msgstr "Harita Izgarası"

#~ msgid "National Borders"
#~ msgstr "Ulusal Sınırlar"

#~ msgid "City Names"
#~ msgstr "Şehir Adları"

#~ msgid "City Growth"
#~ msgstr "Kent Büyüme"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Şehir Üretimleri"

#~ msgid "Coastline"
#~ msgstr "Sahil"

#~ msgid "Roads & Rails"
#~ msgstr "Yol & Ray"

#~ msgid "Irrigation"
#~ msgstr "Sulama"

#~ msgid "Mines"
#~ msgstr "Mayınlar"

#~ msgid "Pollution & Fallout"
#~ msgstr "Kirlilik & Nükleer Serpinti"

#~ msgid "Focus Unit"
#~ msgstr "_Birime Odaklan"

#~ msgid "Fog of War"
#~ msgstr "Savaşın Dumanı"

#~ msgid "Build Road"
#~ msgstr "Yol Yap"

#~ msgid "Build Farmland"
#~ msgstr "Tarla Yap"

#~ msgid "Transform Terrain"
#~ msgstr "Araziyi Dönüştür"

#~ msgid "Transform to %s"
#~ msgstr "%s dönüşümü"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Yolla bağla"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Bağla/Demiryolu"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Git/Havayolu Taşıması"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Aynı Türdekileri Seç"

#~ msgid "Done"
#~ msgstr "Bitti"

#~ msgid "Top Five Cities"
#~ msgstr "En İyi Beş Şehir"

#~ msgid "Demographics"
#~ msgstr "İstatistikler"

#~ msgid "Spaceship"
#~ msgstr "Uzay gemisi"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Toplam"

#~ msgid "ZOC"
#~ msgstr "KOB"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(%d sıra boşta)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Diplomatik buluşma yapmak için elçiliğiniz olmalı."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Araştırılan teknoloji %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Araştırılan teknoloji %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Hedef: %s (%d adım)"

#~ msgid "Sell-Off:"
#~ msgstr "Satış:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Gelir:%6d    Toplam Masraf: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Toplam: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Toplam:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Yeni adı ne olsun?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Arazi     Yol   Sulama     Maden         Dönüşüm\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Kirliliği temizle"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Nükleer yağmuru temizle"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Bu komut sadece istemci tarafında verilebilir."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "%s teknolojisi gerektirir.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "%s teknolojisi gerektirir.\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "%s teknolojisi gerektirir.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "%s teknolojisi gerektirir.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "%s hükümetini gerektirir.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "%s hükümetini gerektirir.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "%s hükümetini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "%s hükümetini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Sadece %s birimlerine etki eder.\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Sadece %s birimlerine etki eder.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "%s arazi türünü gerektirir.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "%s arazi türünü gerektirir.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "%s arazi türünü gerektirir.\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Sadece %s birimlerine etki eder.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "%s arazi türünü gerektirir.\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "En az %d boyutunda olmayı gerektirir.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "En az %d boyutunda olmayı gerektirir.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "%s teknolojisi gerektirir.\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Sadece %s etkilenir.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "%s yapma imkanı sağlar."

#~ msgid "Allows %s (with %s)."
#~ msgstr "%s yapma imkanı sağlar (%s ile)."

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "Geçerli kural seti dizini: \"%s\""

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Üzgünüm, %s için yardım yok.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Üzgünüm %s için yardım başlığı yok.\n"
#~ "Bu sayfa otomatik üretildi.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* %s teknolojisi %s yapısını geçersiz kılar.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* %s teknolojisisi bilen bütün oyuncuların %s birimleri yapabilmesini "
#~ "sağlar.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* %s sağlar (%s ile).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* %s sağlar.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "Sadece %s birimlerine etki eder.\n"

#, fuzzy
#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "* Yeni şehir kurabilir.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* Kontrol bölgeleri kuralına uymaz.\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "* Füze birimi: saldırdıktan sonra kaybolur.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "* Şehirlere saldırırken gücü ikiye katlanır.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* Kendini güçlendirip savunma puanını, %%50 arttırabilir.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Mümkün Olan Yapılar"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Sadece denizdeki birimlere saldırabilir (kara saldırısı yok).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Nükleer serpintiyi temizleyebilir.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Sadece %s olan şehirlerde yapılabilir.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Sadece yönetim biçimi %s iken yapılabilir.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Şehirlerde yapılamaz.\n"

#, fuzzy
#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "Sadece paraşütçü birimler bunu yapabilir."

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "Sunucu: %s, %s adresinden bağlandı."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Memleketi yoktur.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Bunu kaybederseniz oyunu da kaybedersiniz!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Bütün oyuncularda bu birimden sadece bir tane olabilir.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Yapılması için %d nüfus gerekir.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* %d hava birimini taşıyıp yakıt verebilir.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Ticaret yolları yapabilir (memleketinden asgari 9 kare [manhattan "
#~ "ölçeğiyle] uzaktaki bir şehre gitmelidir).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Harika yapımına yardım edebilir (%d üretim ekler).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Terhis edilemez.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Bir şehirde terhis edilerek üretiminin %%50'sini geri kazandırabilir.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Yeni şehir kurabilir.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "* Şehre %d nüfus ekleyebilir (%d büyüklüğünden az yerlerde).\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Yol ve ray yapabilir.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Maden yapabilir.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Sulama yapabilir.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Tarla yapabilir.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Tarla yapabilir (%s biliniyorsa).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Tarla yapabilir (şunlardan biri biliniyorsa: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Kirliliği temizleyebilir.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Nükleer serpintiyi temizleyebilir.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Diplomatik işleri ve casus işlerini yapabilir.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Diplomatik işler yapabilir.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Diplomatik işler yapabilir.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Diplomatla yapılan bir savaşı asla kaybetmez.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Rüşvet kabul etmez.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Düşman şehri veya birimi yanında olmadıkça görülemez.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Sadece denizdeki birimlere saldırabilir (kara saldırısı yok).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Nükleer serpintiyi temizleyebilir.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* Dost şehirlerden paraşütle atlatılabilir (Menzil: %d).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Saldırı yapınca sırası geçer.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Bu birimin saldırısı nükleer patlamaya yol açar!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Şehirlere saldırırken gücü ikiye katlanır.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Surlardan etkilenmez.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Bombalama saldırısı yapar (her sıra %d tane).  Bu saldırılar sadece "
#~ "savunan tarafı etkiler ve asla öldürmez.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Arazi etkilerinden muaftır (bütün karelere yol gibi davranır).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Kontrol bölgeleri kuralına uymaz.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Denizden saldırılamaz."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "* Sivil bir birimdir (saldırı yapamaz; sıkıyönetimi etkilemez).\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr "* Alan birimi: saldırgan değilken bile bir mutsuzluk oluşturur.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Düşman hava birimlerine saldırabilir.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Düşman hava birimlerine saldırabilir.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "* Birim %2$d sıra sonunda bir şehir veya %1$s karesinde olmalıdır.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Birim %2$d sıra sonunda bir şehir veya %1$s karesinde olmalıdır.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Kıdemli olamaz.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Kıdemli olamaz.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Kıdemli %s birimleri.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Şimdi %s ile başlarsak %d ampül gerekecek."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "%s teknolojisine ulaşmak için önce %d tane teknoloji öğrenmeliyiz. Tüm "
#~ "projenin bitmesi için %d ampül gerekecek."

#~ msgid "You cannot research this technology."
#~ msgstr "Bu teknolojiyi araştıramazsınız."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Bu sayı, diğer oyuncuların neyi araştıracağına bağlı olarak "
#~ "değişebilir.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* %s teknolojisini bulan ilk oyuncu başka bir teknolojiyi hemen öğrenir.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* %s biriminin ırmak üzerinde yol yapabilmesine imkân sağlar.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* %s biriminin sulamayı tarla olarak değiştirmesine izin verir.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Bu arazide kirlilik oluşturulamaz."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Bu arazide kirlilik oluşturulamaz."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Bu arazide şehir yapılamaz."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Bu arazinin sahili güvenli değildir."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Düşman hava birimlerine saldırabilir.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Gereksinim:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "Sadece %s birimlerine etki eder.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Rüşvet kabul etmez.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Düşman hava birimlerine saldırabilir.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Nükleer serpintiyi temizleyebilir.\n"

#~ msgid "Features:\n"
#~ msgstr "Özellik:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " Hiç "

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Sınır dışında bulunan veya savaşan her birim %d vatandaşı mutsuz eder.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Bütün şehirleriniz birimlerin yol açtığı %d mutsuzluktan "
#~ "etkilenmezler.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Bütün şehirleriniz birimlerin yol açtığı %d mutsuzluktan "
#~ "etkilenmezler.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Bütün şehirleriniz birimlerin yol açtığı %d mutsuzluktan "
#~ "etkilenmezler.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* %d kat daha fazla %s bakımı ödersiniz.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "%d kat daha fazla birim bakımı ücreti ödersiniz.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Birimleriniz için hiç %s bakımı ödemezsiniz.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Birimleriniz için hiç bakım ücreti ödemezsiniz.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr "* Bütün şehirleriniz birim bakımları için %d %s harcamazlar.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "* Bütün şehirlerinizin birim bakımı harcamaları %d azalır.\n"

#, fuzzy
#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* %d şehriniz olduğunda ülke boyutundan kaynakl  †  †  €†  anan mutsuz vatandaşlar "
#~ "çıkmaya başlayacaktır.\n"

#, fuzzy
#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Şehir boyutundan kaynaklanan ilk mutsuz vatandaştan sonra, her %d "
#~ "fazladan şehir için bir tane daha mutsuz vatandaş ortaya çıkar.\n"

#, fuzzy
#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "Bilim, altın ve lüks için ayarlayabileceğiniz en fazla oran %%%d olur.\n"

#, fuzzy
#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "bilim/vergi/lüks oranlarında sınır yoktur.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Birimleriniz sıkıyönetim yapabilir. Bir şehirdeki her askeri birim %d "
#~ "mutsuz vatandaşı memnun edecektir.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] "* Bir şehirde en fazla %d birim sıkıyönetim yapabilir.\n"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr ""
#~ "* Şehirlerinizi kutlamalarla büyütebilirsiniz.  Şehriniz bu şekilde "
#~ "büyüyebilmek için en az %d boyutunda olmalıdır.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Birimleriniz rüşvet kabul etmezler.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Şehirlerinizde ayaklanma çıkartılamaz.\n"

#, fuzzy
#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* İki sıra üst üste herhangi bir şehrinizde ayaklanma olursa hükümet "
#~ "çöker ve anarşi yönetimine geçilir.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Senato, savaş kararını veto edebilir.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Şehri düşmanlar alınca partizan oluşturur.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr "* Mutsuzluğu engelleyen binalar altın verir.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Müfritler için bakım ücreti ödenmez.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Hiç mutsuz vatandaşı yok.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Kıdemli %s birimleri.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Kıdemli birimler.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Kutlama yapılmadığı zaman üzerinde çalışılan ve  %d %s fazla verim "
#~ "alınan her arazinin geliri 1 azalır.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Üzerinde çalışılan ve en az 1 %s gelir sağlayan araziler, kutlama "
#~ "yapıldığı zaman  %d daha fazla gelir sağlar.\n"

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Üzerinde çalışılan ve en az 1 %s gelir sağlayan araziler,  %d daha "
#~ "fazla gelir sağlar.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* %s üretimi %%%d oranında artar.\n"

#, fuzzy
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* %s üretiminin büyük bir kısmı yolsuzluğa gider.\n"

#, fuzzy
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* %s üretiminin bir kısmı yolsuzluğa gider.\n"

#, fuzzy
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* %s üretiminin küçük bir kısmı yolsuzluğa gider.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* %s yolsuzluğu başkentten uzaklaştıkça hızlanarak artar.\n"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* %s yolsuzluğu başkentten uzaklaştıkça artar.\n"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* %s yolsuzluğu başkentten uzaklaştıkça yavaşlayarak artar.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* %s inşa etmeye imkan sağlar.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d mutsuz"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Yönetim biçimi: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "%s teknolojisini öğrendiniz."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s şehrinde (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Ayarlar Sayfası"

#~ msgid "You don't know how to build %s!"
#~ msgstr "%s inşa etmesini bilmiyorsunuz!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "%s panoya kopyala."

#~ msgid "Clipboard is empty."
#~ msgstr "Pano boş."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Başarısız"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Terhis et"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Çöl"

#~ msgid "Login name"
#~ msgstr "Giriş adı"

#~ msgid "Server"
#~ msgstr "Sunucu"

#~ msgid "Server port"
#~ msgstr "Sunucu portu"

#~ msgid "Soundset"
#~ msgstr "Ses seti"

#~ msgid "Sound plugin"
#~ msgstr "Ses eklentisi"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Teknolojiler\n"

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Bu ayarla geçerli temayı değiştirebilirsiniz."

#~ msgid "Tileset"
#~ msgstr "Arazi seti"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Bu ayarla kullanılan temayı değiştirebilirsiniz. Aynen komut satırı "
#~ "parametresi olarak --theme kullanılmış gibi olur."

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Şehir Sınır_ları"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Şehir Ayarları"

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Şehir planının çızgıları çız"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Yol ve ray yapabilir.\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Sulamayla bağla"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Bu ayarla geçerli temayı değiştirebilirsiniz."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#~ msgid "Solid unit background color"
#~ msgstr "Mat birim arkaplanı"

#~ msgid "Draw shield graphics for units"
#~ msgstr "Birimler için kalkan resmini çiz"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Savaş sisi genel görünümde olsun"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr "Bu ayar seçili ekran çözünürlüğünün yüksekliğini saklar"

#~ msgid "Sound bell at new turn"
#~ msgstr "Sıra gelince zil çal"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Birim hareketinin süresi (milisaniye)"

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Harita ortalama süresi (milisaniye)"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Birim hareketinin süresi (milisaniye)"

#~ msgid "Show icons in the technology tree"
#~ msgstr "Teknoloji ağacında simgeler göster"

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Teknoloji ağacında simgeler göster"

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "YZ Modundayken Sırayı Elle Geçir"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Birimleri Otomatik Ortala"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Savaşı Otomatik Ortala"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Birimleri Otomatik Ortala"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Uyanmış Birimlere Odaklan"

#~ msgid "Keyboardless goto"
#~ msgstr "Klavyesiz git komutu"

#~ msgid "Allow goto into the unknown"
#~ msgstr "Bilinmeyen bölgelere git komutu verilebilsin"

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Şehir penceresi açılınca haritayı ortala"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Şehir Üretimini Özetle Göster"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Yapılacak hareket kalmayınca sırayı geçir"

#~ msgid "Prompt for city names"
#~ msgstr "Şehir kurarken isim sor"

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Yeni şehir kurulunca şehir penceresini göster"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Kervan işlemleri"

#, fuzzy
#~ msgid "Enable cursor changing"
#~ msgstr "Saydamlık karıştırmayı etkinleştir"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#~ msgid "Background layer"
#~ msgstr "Arka plan katmanı"

#~ msgid "Terrain relief map layer"
#~ msgstr "Arazi türü katmanı"

#~ msgid "Borders layer"
#~ msgstr "Sınırlar katmanı"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Sınırlar katmanı"

#~ msgid "Units layer"
#~ msgstr "Birimler katmanı"

#~ msgid "Cities layer"
#~ msgstr "Şehirler katmanı"

#~ msgid "Overview fog of war"
#~ msgstr "Savaş sisi genel görünümde olsun"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Komut yok"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "_Bütün Şehirleri Göster"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Savaş sisi genel görünümde olsun"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s birim"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <dosya-adı>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Harita Kaydırma Çubuklarını Göster"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#~ msgid "Keep dialogs on top"
#~ msgstr "Pencereleri üstte tut"

#~ msgid "Show worklist task icons"
#~ msgstr "İş listesinde görev simgelerini çiz"

#~ msgid "Enable status report tabs"
#~ msgstr "Durum raporu sekmeleri etkin"

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Daha iyi savaş sisi çizimi"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Şehir Adı"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Uzay gemisi"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Eğer bu seçenek 1 olarak seçilirse, oyuncular uzay gemileri yapabilir."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Yardım"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "Yardım"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "Sohbet Satırı"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Küçük Harika"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Yorum"

#~ msgid "City Productions"
#~ msgstr "Şehir Üretimleri"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Gereksinim"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Eğer bu seçenek 1 olarak seçilirse, oyuncular uzay gemileri yapabilir."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Tam Ekran"

#, fuzzy
#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Yeni üretim seç"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Bu ayar seçili ekran çözünürlüğünün yüksekliğini saklar"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "İmleç efektlerini göster"

#~ msgid "Use color cursors"
#~ msgstr "Renkli imleçler kullan"

#~ msgid "Enable alpha blending"
#~ msgstr "Saydamlık karıştırmayı etkinleştir"

#~ msgid "Graphics"
#~ msgstr "Görüntü"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Genel"

#~ msgid "Sound"
#~ msgstr "Ses"

#~ msgid "Interface"
#~ msgstr "Arayüz"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Harita Yapımı"

#~ msgid "Network"
#~ msgstr "Ağ"

#, fuzzy
#~ msgid "Font"
#~ msgstr "Tane"

#~ msgid "Cannot find your home directory"
#~ msgstr "Ev dizininiz bulunamadı"

#~ msgid "Saved settings to file %s"
#~ msgstr "Ayarlar %s dosyasına yazıldı"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Kayıt başarısız, dosya adı bulunamadı."

#, fuzzy
#~ msgid "You were rejected from the game: %s"
#~ msgstr "Oyuna kabul edilmediniz..."

#~ msgid "Start of turn %d"
#~ msgstr "%d. sıranın başlangıcı"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s İnsan"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "YZ Modu şimdi %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "YZ Modu şimdi %s."

#~ msgid "waiting"
#~ msgstr "bekliyor"

#~ msgid "?Player:Name"
#~ msgstr "İsim"

#~ msgid "Username"
#~ msgstr "Kullanıcı adı"

#~ msgid "Border"
#~ msgstr "Sınır"

#~ msgid "Attitude"
#~ msgstr "Tutumu"

#~ msgid "Embassy"
#~ msgstr "Elçilik"

#~ msgid "Dipl.State"
#~ msgstr "Dipl.Durum"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Kurucu"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Boşta"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Yapıları satamazsınız."

#~ msgid "You cannot disband units."
#~ msgstr "Birimleri terhis edemezsiniz."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s terhis edilemedi."

#~ msgid "Disbanded %d %s."
#~ msgstr "%d %s terhis edildi."

#~ msgid "No %s could be disbanded."
#~ msgstr "Hiçbir %s terhis edilemedi."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#~ msgid "Could not open temp file."
#~ msgstr "Geçici dosya açılamadı."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Sunucuya olan bağlantı kaybedildi!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "%s yönetimindeki %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Arkadaşça(takım)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Arkadaşça(takım)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Yer: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Arazi: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Gıda/Üretim/Ticaret: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Ufak Yerli Köy"

#~ msgid "Our territory"
#~ msgstr "Bizim topraklarımız"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "%s (%s) tarafının toprakları"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Şehir: %s (%s, %d sıra ateşkes)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "%s (%s) tarafının toprakları"

#~ msgid "Unclaimed territory"
#~ msgstr "Sahipsiz bölge"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Şehir: %s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Şehir: %s (%s, %d sıra ateşkes)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Şehir: %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "(  "

#~ msgid "Trade from %s: %d"
#~ msgstr "%s ile ticaret: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Altyapı: %s"

#~ msgid "Activity: %s"
#~ msgstr "Etkinlik: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Birim: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Birim: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Birim: %s (%s, %d sıra ateşkes)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Kazanma olasılığı: A:%%%d D:%%%d"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d FP:%d HP:%d/%d (%s)"

#~ msgid "  (%d more)"
#~ msgstr "  (%d fazla)"

#~ msgid "far from %s"
#~ msgstr "%s şehri açıklarında"

#~ msgid "near %s"
#~ msgstr "%s yakınlarında"

#~ msgid "in %s"
#~ msgstr "%s şehrinde"

#~ msgid "from %s"
#~ msgstr "memleket %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s İnsan"

#~ msgid "Progress: no research"
#~ msgstr "İlerleme: araştırma yok"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "İlerleme: %d sıra/gelişim"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "İlerleme: %d sıra/gelişim"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "İlerleme: araştırma yok"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d ampül/sıra"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", takımdan %d ampül/sıra"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (asla)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d sıra)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (asla)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d adım"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d ampül"

#~ msgid "Population: %s"
#~ msgstr "Nüfus: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Yıl: %s (%d. S)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Altın: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Vergi: %d Lüks: %d Bilim: %d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "Hareket ediyor: %s"

#~ msgid "Moving: %s"
#~ msgstr "Hareket ediyor: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Ayrıntılı bilgi için tıklayın)"

#~ msgid "%s People"
#~ msgstr "%s İnsan"

#~ msgid "Year: %s"
#~ msgstr "Yıl: %s"

#~ msgid "Turn: %d"
#~ msgstr "Sıra: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Net Gelir: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Vergi oranları: Altın:%%%d Lüks:%%%d Bilim:%%%d"

#~ msgid "Researching %s: %s"
#~ msgstr "%s araştırılıyor: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Küresel ısınma olasılığı: %%%d (%%%+d/sıra)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Küresel Isınma başladı!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Nükleer kış olasılığı: %%%d (%%%+d/sıra)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Nükleer Kış başladı!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d birim"

#~ msgid "?goto:Unreachable"
#~ msgstr "Gidilemez"

#~ msgid "Turns to target: %d"
#~ msgstr "Hedefe %d sıra kaldı"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Hedefe %d - %d sıra kaldı"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d birim seçildi"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Diğer: %d sivil; %d askeri"

#~ msgid "Others: %d civilian"
#~ msgstr "Diğer: %d sivil"

#~ msgid "Others: %d military"
#~ msgstr "Diğer: %d askeri"

#~ msgid "No units to upgrade!"
#~ msgstr "Yükseltilecek birim yok!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Bu birimlerin hiçbiri yükseltilemez."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Birimi yükselt"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s, %d altın için satılsın mı?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Yükseltilecek birim yok!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s terhis edilmeyi kabul etmiyor!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Birimi Terhis Et"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Bu birimlerin hiçbiri yükseltilemez."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Terhis et"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Sıradaki teknolojinin araştırma durumunu gösterir."

#~ msgid "no research target."
#~ msgstr "teknoloji hedefi yok."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Mimarlık"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s %s şehrinde (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Küresel ısınmanın durumunu gösterir:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Kirlilik oranı: %%%d"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Her tur için küresel ısınma olasılığı: %%%d"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Nükleer kışın durumunu gösterir:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Serpinti oranı: %%%d"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Her tur için nükleer kış olasılığı: %%%d"

#~ msgid "Shows your current government:"
#~ msgstr "Şu anki yönetim biçiminizi gösterir:"

#~ msgid "Population:      %5d"
#~ msgstr "Nüfüs:           %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Destek:         %% %5d"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Enerji:          %% %5d"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Yük:             %5d ton"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Seyahat süresi:    %5.1f yıl"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Seyahat süresi:     YOK     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Başarı olasılığı: %% %5d"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Varış yılı:      %8s"

#~ msgid "?timeout:off"
#~ msgstr "sınırsız süre"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dd %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02ds %02dd"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dg %02ds"

#~ msgid "?duration:overflow"
#~ msgstr "zaman aşımı"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Yönetim biçimi: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Seyirci: %s"

#~ msgid "Buildings: "
#~ msgstr "Yapılar: "

#~ msgid "None. "
#~ msgstr "Hiç. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Uluslar"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Bilinmeyen"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Terhis et"

#~ msgid "Wonders: "
#~ msgstr "Harikalar: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Şehir sayısı: toplam %d, eşiği geçen: %d, eşik: %d şehir."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Şehir sayısı: toplam %d, eşiği geçen: %d, eşik: %d şehir."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "cezaya %d memnun vatandaş kaldı."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d fazladan mutsuz vatandaş."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Sıkıyönetim var ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] ""
#~ "* Sivil bir birimdir (saldırı yapamaz; sıkıyönetimi etkilemez).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Şehirdeki vatandaşları eğlendirir. 3 mutsuz vatandaş memnun olur."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Arazideki askeri birimler mutsuzluğa neden olabilir. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Askeri birimlerin mutsuzluğa etkisi yok. "

#~ msgid "Luxury: %d total."
#~ msgstr "Lüks: toplam %d."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Kullanılabilir bir öntanımlı arazi seti bulunamadı, çıkıyor!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Kural seti yükleniyor"

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr ""
#~ "İstemci izometrik arazi setlerini desteklemiyor. Öntanımlı arazi seti "
#~ "kullanılıyor."

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "İstemci kuş bakışı arazi setlerini desteklemiyor. Öntanımlı arazi seti "
#~ "kullanılıyor."

#~ msgid "Trade"
#~ msgstr "Ticaret"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "h"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Muhrip"

#~ msgid "?built:B"
#~ msgstr "Y"

#~ msgid "?obsolete:O"
#~ msgstr "G"

#~ msgid "?redundant:*"
#~ msgstr "*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Seçimi Tersine Çevir"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<hiç bağlantı yok>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "zaman aşımı"

#~ msgid "%s from %s"
#~ msgstr "%s, adresi %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (ayarla)"

#~ msgid " (connection incomplete)"
#~ msgstr " (bağlantı tamamlanmadı)"

#~ msgid " (player %s)"
#~ msgstr " (oyuncu %s)"

#~ msgid " (observer)"
#~ msgstr " (seyirci)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "Teknoloji"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "Yapılar"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "Şehir: %s (%s)"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomat Eylemi"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Düşman Diplomat"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Küresel"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "Uluslar"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "Antlaşma"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "Birimler"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "Harikalar: "

#~ msgid "Learned From Great Library"
#~ msgstr "Büyük Kütüphaneden Öğrenildi"

#~ msgid "Learned New Tech"
#~ msgstr "Yeni Teknoloji Öğrenildi"

#~ msgid "Selected New Goal"
#~ msgstr "Yeni Teknoloji Hedefi Seçildi"

#~ msgid "Bought"
#~ msgstr "Satın Alındı"

#~ msgid "Forced to Sell"
#~ msgstr "Satılmak Zorunda Kalındı"

#~ msgid "New Improvement Selected"
#~ msgstr "Yeni Yapı Seçildi"

#~ msgid "Sold"
#~ msgstr "Satıldı"

#~ msgid "Building Unavailable Item"
#~ msgstr "Geçersiz Bir Üretim Yapıyor"

#~ msgid "Captured/Destroyed"
#~ msgstr "Fethedildi/Yok Edildi"

#~ msgid "Celebrating"
#~ msgstr "Kutlama Yapıyor"

#~ msgid "Civil Disorder"
#~ msgstr "İsyan"

#~ msgid "Famine"
#~ msgstr "Kıtlık"

#~ msgid "Famine Feared"
#~ msgstr "Kıtlıktan Korkuluyor"

#~ msgid "Growth"
#~ msgstr "Büyüme"

#~ msgid "May Soon Grow"
#~ msgstr "Yakın Zamanda Büyüyebilir"

#~ msgid "Needs Aqueduct"
#~ msgstr "Su Kemeri Gerekiyor"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Su Kemeri Gerekiyor Üretimde"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Nükleer Bombalandı"

#~ msgid "Released from citizen governor"
#~ msgstr "Belediye başkanı görevden alındı"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Nüfus Planlaması Önerildi"

#~ msgid "Transfer"
#~ msgstr "Gönder"

#~ msgid "Was Built"
#~ msgstr "Kuruldu"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Maddeyi Sil"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Şehir: Üretim değişti"

#~ msgid "Worklist Events"
#~ msgstr "İş Listesi Olayları"

#~ msgid "Production changed"
#~ msgstr "Üretim değişti"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Çevre Felaketi"

#~ msgid "Bribe"
#~ msgstr "Rüşvet Ver"

#~ msgid "Caused Incident"
#~ msgstr "Olay Yarattı"

#~ msgid "Escape"
#~ msgstr "Kaç"

#~ msgid "Failed"
#~ msgstr "Başarısız"

#~ msgid "Incite"
#~ msgstr "Kışkırt"

#~ msgid "Poison"
#~ msgstr "Zehirle"

#~ msgid "Sabotage"
#~ msgstr "Sabotaj"

#~ msgid "Theft"
#~ msgstr "Hırsızlık"

#~ msgid "Eco-Disaster"
#~ msgstr "Çevre Felaketi"

#~ msgid "Nuke Detonated"
#~ msgstr "Atom Bombası Atıldı"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Kulübedeki Barbarlar Ayaklandı"

#~ msgid "City Founded from Hut"
#~ msgstr "Kulübeden Şehir Kuruldu"

#~ msgid "Gold Found in Hut"
#~ msgstr "Kulübede Altın Bulundu"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Kulübedeki Barbarlar Tarafından Öldürüldü"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Kulübede Paralı Asker Bulundu"

#~ msgid "Settler Found in Hut"
#~ msgstr "Kulübede Göçmen Bulundu"

#~ msgid "Tech Found in Hut"
#~ msgstr "Kulübede Teknoloji Bulundu"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Barbarlar Birimi Bağışladı"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbarlar Ayaklandı"

#~ msgid "Civil War"
#~ msgstr "İç Savaş"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Anarşi Oldu"

#~ msgid "First Contact"
#~ msgstr "İlk Tanışma"

#~ msgid "Learned New Government"
#~ msgstr "Yeni Yönetim Biçimi Öğrenildi"

#~ msgid "Low Funds"
#~ msgstr "Hazine Boşalıyor"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "İsyan Sona Erdi"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "İsyan Başladı"

#~ msgid "Spaceship Events"
#~ msgstr "Uzay Gemisi Olayları"

#~ msgid "Alliance"
#~ msgstr "İttifak"

#~ msgid "Broken"
#~ msgstr "Bozuldu"

#~ msgid "Cease-fire"
#~ msgstr "Ateşkes"

#~ msgid "Peace"
#~ msgstr "Barış"

#~ msgid "Shared Vision"
#~ msgstr "Görüş Sahası Paylaşımı"

#~ msgid "Attack Failed"
#~ msgstr "Saldırı Başarısız Oldu"

#~ msgid "Attack Succeeded"
#~ msgstr "Saldırı Başarılı Oldu"

#~ msgid "Defender Destroyed"
#~ msgstr "Savunma Yok Edildi"

#~ msgid "Defender Survived"
#~ msgstr "Savunma Hayatta Kaldı"

#~ msgid "Promoted to Veteran"
#~ msgstr "Kıdemli Oldu"

#~ msgid "Production Upgraded"
#~ msgstr "Üretim Yükseltildi"

#~ msgid "Relocated"
#~ msgstr "Yer Değiştirdi"

#~ msgid "Orders / goto events"
#~ msgstr "Emir / Git olayları"

#~ msgid "Finished"
#~ msgstr "Bitti"

#~ msgid "Made Obsolete"
#~ msgstr "Tedavülden Kalktı"

#~ msgid "Started"
#~ msgstr "Başladı"

#~ msgid "Stopped"
#~ msgstr "Durdu"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Sonraki Sırada Bitecek"

#~ msgid "AI Debug messages"
#~ msgstr "YZ Hata ayıklama mesajları"

#~ msgid "Broadcast Report"
#~ msgstr "Yayım Raporu"

#~ msgid "Caravan actions"
#~ msgstr "Kervan işlemleri"

#~ msgid "Chat error messages"
#~ msgstr "Sohbet hata mesajları"

#~ msgid "Chat messages"
#~ msgstr "Sohbet mesajları"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Bağlantı kurma/kesme mesajları"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatik Mesaj"

#~ msgid "Error message from bad command"
#~ msgstr "Yanlış komuttan gelen hata mesajı"

#~ msgid "Game Ended"
#~ msgstr "Oyun Bitti"

#~ msgid "Game Started"
#~ msgstr "Oyun Başladı"

#~ msgid "Nation Selected"
#~ msgstr "Millet Seçildi"

#~ msgid "Player Destroyed"
#~ msgstr "Oyuncu Yok Edildi"

#~ msgid "Report"
#~ msgstr "Rapor"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "Sunucu portu"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "Sunucu Ayarları"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Sunucu Yöneticisinden Gelen İleti"

#~ msgid "Server settings changed"
#~ msgstr "Sunucu ayarları değiştirildi"

#~ msgid "Turn Bell"
#~ msgstr "Sıra Zili"

#~ msgid "Year Advance"
#~ msgstr "Geçen Yıllar"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Kullanım: %s [seçenek ...]\n"
#~ "Geçerli seçenekler:\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Nadiren"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "%s yakınlarında"

#, fuzzy
#~ msgid "error"
#~ msgstr "GÇ hatası"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Gelişmiş"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<hiç bağlantı yok>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Bütün oyuncular hazır; oyunu başlatılıyor."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Başlangıçtaki birim listesi"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Bilinmeyen ayar '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Dizi değeri çok uzun. Kullanım: set <seçenek> <değer>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Nükleer Kış başladı!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Toplam:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Toplam:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Şehir çubuğunu çiz"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Mes"

#, fuzzy
#~ msgid "no"
#~ msgstr "hiç"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Seyahat süresi:     YOK     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Toplam:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Toplam:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", hazır değil"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Nükleer Kış başladı!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Oyuncu Adı: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Hedefe %d - %d sıra kaldı"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(iş listesi)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Betik dosyası yükleniyor: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "\"%s\" açılmıyor."

#~ msgid "Away"
#~ msgstr "Uzakta"

#~ msgid "Novice"
#~ msgstr "Acemi"

#~ msgid "Easy"
#~ msgstr "Kolay"

#~ msgid "Hard"
#~ msgstr "Zor"

#~ msgid "Cheating"
#~ msgstr "Hileci"

#~ msgid "Experimental"
#~ msgstr "Deneysel"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Soykırım peşinde"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Savaşçıl"

#~ msgid "?attitude:Hostile"
#~ msgstr "Düşmancıl"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Söz Dinlemiyor"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Huzursuz"

#~ msgid "?attitude:Neutral"
#~ msgstr "Tarafsız"

#~ msgid "?attitude:Respectful"
#~ msgstr "Saygılı"

#~ msgid "?attitude:Helpful"
#~ msgstr "Yardımsever"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Hevesli"

#~ msgid "?attitude:Admiring"
#~ msgstr "Hayran"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Tapıyor"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Mütareke"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Savaş"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Tanışmadık"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Takım"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Dünya kapsamlı gereksinimler sadece harikalar için desteklenir."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Oyuncu kapsamlı gereksinimler sadece harikalar için desteklenir."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Ada kapsamlı gereksinimler sadece harikalar için desteklenir."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Hayatta kalma gereksinimleri sadece dünya kapsamında geçerlidir."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" birim"

#~ msgid "%s units"
#~ msgstr "%s birim"

#~ msgid "Size %d"
#~ msgstr "Boyut %d"

#~ msgid "%s AI"
#~ msgstr "%s YZ"

#~ msgid "%s terrain"
#~ msgstr "%s bölgesi"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s bölgesi"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "%s yakınlarında"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "imkansız"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Görüntüyü Ortala"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Takım 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "%s yönetimindeki %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Akış sonu"

#~ msgid "Future Tech. %d"
#~ msgstr "Geleceğin Teknolojisi %d"

#~ msgid "Future Tech."
#~ msgstr "Geleceğin Teknolojisi"

#~ msgid "Mine"
#~ msgstr "Mayın"

#~ msgid "Hut"
#~ msgstr "Kulübe"

#~ msgid "Farmland"
#~ msgstr "Tarla"

#~ msgid "Fallout"
#~ msgstr "Radyoaktif Serpinti"

#~ msgid "Land"
#~ msgstr "Kara"

#~ msgid "Oceanic"
#~ msgstr "Okyanus"

#~ msgid "Idle"
#~ msgstr "Boşta"

#~ msgid "Fortifying"
#~ msgstr "Savunuyor"

#~ msgid "Fortified"
#~ msgstr "Savunmada"

#~ msgid "Goto"
#~ msgstr "Git"

#~ msgid "Explore"
#~ msgstr "Keşfe Çık"

#~ msgid "Transform"
#~ msgstr "Dönüştür"

#~ msgid "Base"
#~ msgstr "Üs"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "_Bağlan"

#~ msgid "Moves"
#~ msgstr "Adım"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%1$s, %3$d altına %2$s birimine yükseltildi."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Üzgünüm, %s henüz yükseltilmez."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s -> %s geliştirmesi %d altın karşılığında yapılsın mı?\n"
#~ "Hazinede %d altın var."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Birimlerin yükseltmesi sadece şehirdeyken yapılabilir."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "Bu %s birimini yükseltirseniz içinde taşıdığı birimler dışarı çıkacaktır."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Bu %s birimini yükseltirseniz içinde taşıdığı birimler dışarı çıkacaktır."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Kural seti yükleniyor"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv sürüm %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beta sürümü)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv sürüm %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv Sürüm %s"

#~ msgid "betatest version "
#~ msgstr "betatest sürümü "

#~ msgid "version "
#~ msgstr "sürüm "

#~ msgid "January"
#~ msgstr "Ocak"

#~ msgid "February"
#~ msgstr "Şubat"

#~ msgid "March"
#~ msgstr "Mart"

#~ msgid "April"
#~ msgstr "Nisan"

#~ msgid "May"
#~ msgstr "Mayıs"

#~ msgid "June"
#~ msgstr "Haziran"

#~ msgid "July"
#~ msgstr "Temmuz"

#~ msgid "August"
#~ msgstr "Ağustos"

#~ msgid "September"
#~ msgstr "Eylül"

#~ msgid "October"
#~ msgstr "Ekim"

#~ msgid "November"
#~ msgstr "Kasım"

#~ msgid "December"
#~ msgstr "Aralık"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "BU BİR BETA SÜRÜMÜDÜR\n"
#~ "Freeciv %s çıkış tarihi: %s, adres: %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "BU BİR BETA SÜRÜMÜDÜR\n"
#~ "Freeciv %s çıkış tarihi: %s, adres: %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Çünkü uygarlık özgür olmalıdır!"

#~ msgid "Aqueduct"
#~ msgstr "Su kemeri"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Şehrin 10'dan çok büyüyebilmesini sağlar."

#~ msgid "Bank"
#~ msgstr "Banka"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Market ile birlikte Banka, şehrin lüks ve vergi üretimini %100 oranında "
#~ "arttırır."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Kışla ile, yeni yetiştirilen her birim Kıdemli olur, yani saldırı ve "
#~ "savunma güçleri %50 artar.  Ayrıca şehirde bir sıra boyunca bekleyen "
#~ "hasarlı birimler tamamen iyileşirler."

#~ msgid "Barracks II"
#~ msgstr "Kışla II"

#~ msgid "Barracks III"
#~ msgstr "Kışla III"

#~ msgid "Cathedral"
#~ msgstr "Katedral"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Bir şehirdeki 4 mutsuz vatandaşı memnun eder, böylece şehri yönetmek "
#~ "kolaylaşır."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Surlar şehrin savunmasını kolaylaştırır.  Şehirdeki birimlerin kara, "
#~ "deniz ve helikopter birimlerine karşı savunma gücünü üçe katlar.  "
#~ "Helikopter dışındaki hava birimlerine ve savaş topuna karşı etkisizdir.  "
#~ "Surlar aynı zamanda şehirdeki birimlerden biri kara savaşında yenilince "
#~ "nüfusun azalmasını önler."

#~ msgid "Colosseum"
#~ msgstr "Açık Tiyatro"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Şehirdeki vatandaşları eğlendirir. 3 mutsuz vatandaş memnun olur.  "
#~ "(Elektrik keşfedilince dört.)"

#~ msgid "Courthouse"
#~ msgstr "Adliye"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Şehirdeki yolsuzluğu %50 oranında azaltır.  Demokrasilerde bir mutsuz "
#~ "vatandaşı mutlu eder.  Aynı zamanda ayaklanma zararı hesaplanırken "
#~ "başkente olan uzaklığı yarı yarıya azaltır."

#~ msgid "Factory"
#~ msgstr "Fabrika"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Şehirdeki kalkan üretimini %50 arttırır.  Bu yüzden kirliliğe yol açar."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Ambarı olan bir şehir büyüdüğünde veya küçüldüğünde yiyecek stoğunun "
#~ "yarısı dolacaktır. Böylece şehir daha hızlı büyüyebilir ve kıtlığın "
#~ "etkisi azalır."

#~ msgid "Hydro Plant"
#~ msgstr "Hidroelektrik Santralı"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %75 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#~ msgid "Library"
#~ msgstr "Kütüphane"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Bir şehrin bilim üretimini %50 oranında arttırır."

#~ msgid "Marketplace"
#~ msgstr "Market"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Şehirdeki lüks ve vergi üretimini %50 arttırır."

#~ msgid "Mass Transit"
#~ msgstr "Toplu Taşıma"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Nüfustan doğan kirliliği sıfırlar.  Yani nüfusun kirliliğe hiçbir etkisi "
#~ "kalmaz."

#~ msgid "Mfg. Plant"
#~ msgstr "İmalathane"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "Fabrika ile birlikte şehrin kalkan üretimini %100 arttırır."

#~ msgid "Nuclear Plant"
#~ msgstr "Nükleer Santral"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %100 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Güneş Enerjisi Santrali, "
#~ "Hidroelektrik Santrali, Termik Santral, Nükleer Santral"

#~ msgid "Palace"
#~ msgstr "Saray"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Şehri hükümetinizin merkezi, yani başkent yapar.  Demokrasi ve Komünizm "
#~ "dışındaki yönetimlerde diğer şehirlerdeki yolsuzluk başkentten "
#~ "uzaklaştıkça artar.  (Bütün yönetimlerde) şehirlerde ayaklanma çıkarılma "
#~ "fiyatı da başkentten uzaklığına bağlıdır.\n"
#~ "\n"
#~ "Sivil savaştan korunmak için başkentinize dikkat edin. Sarayınızı "
#~ "kaybederseniz varsa uzay geminiz de boşa gidecektir."

#~ msgid "Power Plant"
#~ msgstr "Termik Santral"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %100 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#~ msgid "Recycling Center"
#~ msgstr "Geri Dönüşüm Merkezi"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Geri Dönüşüm Merkezi üretimden doğan kirliliği %66 oranında azaltır."

#~ msgid "SDI Defense"
#~ msgstr "Nükleer Savunma"

#~ msgid "Space Component"
#~ msgstr "Uzay Gemisi Parçası"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Uzay Gemisi Parçaları, İticiler ve Yakıt Tankları olarak ikiye "
#~ "ayrılırlar.  Bunlar uzay geminizin yolculuk zamanını kısaltırlar.  "
#~ "Bunlardan en fazla 8'er tane yapılabilir.\n"
#~ "\n"
#~ "Bir uzay gemisi yapmaya başlamadan önce mutlaka Apollo Programı "
#~ "harikasının herhangi bir oyuncu tarafından yapılmış olması gereklidir."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr "%s yapımı gerektirir.\n"

#~ msgid "Space Module"
#~ msgstr "Uzay Gemisi Modülü"

#~ msgid "Space Structural"
#~ msgstr "Uzay Gemisi İskelesi"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Uzay Gemisi İskelesi geminizin temelini oluşturur.  Bütün diğer uzay "
#~ "gemisi parçaları birbirine bunlarla bağlanmalıdır.  En fazla 32 Uzay "
#~ "Gemisi İskelesi yapabilirsiniz.\n"
#~ "\n"
#~ "Uzay gemisi parçalarını yapmadan önce herhangi bir oyuncunun Apollo "
#~ "Programı harikasını yapmış olması gereklidir."

#~ msgid "Temple"
#~ msgstr "Tapınak"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Mutsuz bir vatandaşı memnun eder.  Tasavvuf ve Kehanet ile birlikte 4 "
#~ "vatandaşı memnun eder."

#~ msgid "University"
#~ msgstr "Üniversite"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Univesite, bir kütüphaneyle birlikte şehrin bilim üretimini %100 arttırır."

#~ msgid "Apollo Program"
#~ msgstr "Apollo Programı"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Buna sahip olan oyuncu haritadaki bütün şehirleri görebiilir.  Gerekli "
#~ "teknolojileri bilen her oyuncunun uzay gemisi yapmasına izin verir."

#~ msgid "Colossus"
#~ msgstr "Büyük Heykel"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Bu harikanın yapıldığı şehirde zaten ticaret geliri getiren her bölge bir "
#~ "tane fazladan gelir getirir."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Kopernik'in Gözlemevi"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Yapıldığı şehrin bilim üretimini %50 oranında arttırır."

#~ msgid "Cure For Cancer"
#~ msgstr "Kansere Çare"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Bu harika buluş, bütün şehirlerinizde bir mutsuz vatandaşı memnun eder."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwin'in Yolculuğu"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwin'in yolculuğu evrim teorisinin oluşmasını sağlamıştır ve "
#~ "bilime ilham vermiştir. Bittiği anda iki tane teknoloji verir."

#~ msgid "Great Library"
#~ msgstr "Büyük Kütüphane"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Büyük Kütüphanesi olan ulus, en az iki milletin bildiği teknolojileri "
#~ "hemen öğrenir."

#~ msgid "Great Wall"
#~ msgstr "Büyük Duvar"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Bütün şehirlerinizde surlar varmış gibi olur."

#~ msgid "Hanging Gardens"
#~ msgstr "Asma Bahçeler"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Her şehirde bir memnun vatandaşı mutlu yapar. Yapıldığı şehirde iki tane "
#~ "daha memnun vatandaşı mutlu yapar (toplam 3).  Memnun vatandaşların "
#~ "kalmadığı seyrek durum gerçekleşirse bu etki mutsuz vatandaşlara geçer "
#~ "(onları memnun eder)."

#~ msgid "Hoover Dam"
#~ msgstr "GAP Projesi"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Bu harikanın yapıldığı kıtadaki her şehirde bir Hidroelektrik Santrali "
#~ "varmış gibi olur.  Böylece kirlilik azalırken Fabrika ve İmalathanelerin "
#~ "ekinliği artar."

#~ msgid "Isaac Newton's College"
#~ msgstr "Newton'un Koleji"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Yapıldığı şehirdeki bilim üretimini %100 arttırır."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bach Katedrali"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Harikanın yapıldığı kıtadaki tüm şehirlerde iki mutsuz vatandaşı memnun "
#~ "yapar."

#~ msgid "Lighthouse"
#~ msgstr "Deniz Feneri"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Deniz birimlerinize 2 hareket puanı ekler."

#~ msgid "Magellan's Expedition"
#~ msgstr "Macellan'ın Yolculuğu"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Bütün deniz birimlerine 1 hareket puanı ekler."

#~ msgid "Manhattan Project"
#~ msgstr "Manhattan Projesi"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Mikalenjelo'nun Şapeli"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Tüm şehirlerdeki Katedrallerin etkisini ikiye katlar."

#~ msgid "Oracle"
#~ msgstr "Kehanet"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Harikanın yapıldığı kıtadaki tüm şehirlerde iki mutsuz vatandaşı memnun "
#~ "yapar."

#~ msgid "Pyramids"
#~ msgstr "Piramitler"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Henüz keşfedilmemiş olanlar dahil tüm yönetim biçimlerine anarşi olmadan "
#~ "geçiş yapabilmenizi sağlar."

#~ msgid "SETI Program"
#~ msgstr "SETI Programı"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Bütün şehirlerde bilim üretimini %50 yükseltir."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Şekspir'in Tiyatrosu"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr "Yapıldığı şehirdeki tüm mutsuz vatandaşları memnun eder."

#~ msgid "United Nations"
#~ msgstr "Birleşmiş Milletler"

#~ msgid "Women's Suffrage"
#~ msgstr "Kadın Hakları"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Bütün şehirlerde birimlerden dolayı oluşan mutsuzluk 1 azalır. Bu da "
#~ "Cumhuriyette birimlerin mutsuzluk oluşturmaması ve Demokraside birimlerin "
#~ "sadece bir mutsuz vatandaş yapması demektir."

#~ msgid "?Elvis:E"
#~ msgstr "S"

#~ msgid "?Scientist:S"
#~ msgstr "B"

#~ msgid "?Taxman:T"
#~ msgstr "M"

#~ msgid "?citystyle:European"
#~ msgstr "Avrupa tarzı"

#~ msgid "?citystyle:Classical"
#~ msgstr "Klasik"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropik"

#~ msgid "?citystyle:Asian"
#~ msgstr "Asya tarzı"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babil tarzı"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Kelt tarzı"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Rönesans"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Endüstriyel"

#~ msgid "?citystyle:Modern"
#~ msgstr "Modern"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Post Modern"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "Kural seti yükleniyor"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Okur Yazarlık"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Maddeyi Sil"

#~ msgid "Team 0"
#~ msgstr "Takım 0"

#~ msgid "Team 1"
#~ msgstr "Takım 1"

#~ msgid "Team 2"
#~ msgstr "Takım 2"

#~ msgid "Team 3"
#~ msgstr "Takım 3"

#~ msgid "Anarchy"
#~ msgstr "Anarşi"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Savaşçı"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Tarla"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarşi, halk tarafından tanınan tek bir hükümetin bulunmamasıdır. Halk "
#~ "düzensiz bir şekilde bütün gelirlerini kendi içinde harcar ve bilime "
#~ "katkı sağlamaz.\n"
#~ "\n"
#~ "Anarşide Despotluğa göre daha az yolsuzluk olur fakat buna oranla oldukça "
#~ "fazla mutsuzluk yaşanır."

#~ msgid "Despotism"
#~ msgstr "Despotluk"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Reis"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Şef"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Despotlukta yönetimin bütün kontrolü sizin elinizdedir.  "
#~ "Vatandaşlarınızın kontolü genellikle zor kullanarak sağlanır.\n"
#~ "\n"
#~ "Despotluk, yolsuzluğun en yüksek olduğu yönetim biçimidir."

#~ msgid "Monarchy"
#~ msgstr "Monarşi"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "%s şehrinde"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Kraliçe"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Monarşide bir kral veya kraliçe ülkeyi yönetir.\n"
#~ "\n"
#~ "Cumhuriyette olduğu gibi biraz yolsuzluk yaşanır."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Monarşide bir kral veya kraliçe ülkeyi yönetir.\n"
#~ "\n"
#~ "Cumhuriyette olduğu gibi biraz yolsuzluk yaşanır."

#~ msgid "Communism"
#~ msgstr "Komünizm"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Komünizm bütün insanların eşit olması ilkesine dayanır.  Özel mülk "
#~ "yoktur, bütün mülkler devlete aittir.  Komünizm, savaşçıl ve parasal "
#~ "yönetim biçimleri arasında bir denge kurar.\n"
#~ "\n"
#~ "Komünizmde yolsuzluk, başkentten uzaklığa göre dağılmaz, bunun yerine "
#~ "(başkent dahil) bütün şehirlerde eşit miktarda yolsuzluk yaşanır."

#~ msgid "Republic"
#~ msgstr "Cumhuriyet"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Cumhuriyette halk kendi yöneticisini kendi seçer. Bu yüzden Cumhuriyet "
#~ "halkın kendi kendini yönetmesidir denebilir.  Cumhuriyetle yönetilen halk "
#~ "kolayca mutsuz olabilir; buna karşın sağlanan özgürlük ortamı ticaret "
#~ "gelirlerini arttırır."

#~ msgid "Democracy"
#~ msgstr "Demokrasi"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Cumhurbaşkanı"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraside halk oy kullanarak yönetime katılır. Bu yönetim biçimi "
#~ "ticaretin olabilecek en yüksek seviyeye gelmesini sağlayabilir ama "
#~ "mutsuzluğun oluşması oldukça kolaydır.  Demokraside yolsuzluk hiç olmaz.  "
#~ "Buna karşın savaş sırasında halk aşırı derecede mutsuz olur."

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokraside halk oy kullanarak yönetime katılır. Bu yönetim biçimi "
#~ "ticaretin olabilecek en yüksek seviyeye gelmesini sağlayabilir ama "
#~ "mutsuzluğun oluşması oldukça kolaydır.  Demokraside yolsuzluk hiç olmaz.  "
#~ "Buna karşın savaş sırasında halk aşırı derecede mutsuz olur.\n"
#~ "\n"
#~ "Demokrasinin (mutlu) insanları hükümete gönülden inandıkları için oldukça "
#~ "sadıktırlar.  Demokratik birimler rüşvetle alınamaz; düşman Diplomatlar "
#~ "ve Casuslar şehirlerde ayaklanma çıkartamazlar."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Antik çağ"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Modern"

#~ msgid "?plural:Americans"
#~ msgstr "Amerikalılar"

#~ msgid "Aztec"
#~ msgstr "Aztek"

#~ msgid "?plural:Aztecs"
#~ msgstr "Aztekler"

#~ msgid "Babylonian"
#~ msgstr "Babilli"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babilliler"

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Şef"

#~ msgid "Chinese"
#~ msgstr "Çinli"

#~ msgid "?plural:Chinese"
#~ msgstr "Çinliler"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Başkan"

#~ msgid "Egyptian"
#~ msgstr "Mısırlı"

#~ msgid "?plural:Egyptians"
#~ msgstr "Mısırlılar"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Mısır, dünyanın en eski ikinci medeniyetidir.  Antik çağlardan beri "
#~ "olağan dışı bir şekilde şehirleşmişlerdir. Nil'in her yıl taşarak "
#~ "getirdiği alüvyonlar sayesinde büyük bir nüfusa sahip olabilmiştir."

#~ msgid "English"
#~ msgstr "İngiliz"

#~ msgid "?plural:English"
#~ msgstr "İngilizler"

#~ msgid "French"
#~ msgstr "Fransız"

#~ msgid "?plural:French"
#~ msgstr "Fransızlar"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Cumhurbaşkanı"

#~ msgid "German"
#~ msgstr "Alman"

#~ msgid "?plural:Germans"
#~ msgstr "Almanlar"

#~ msgid "Greek"
#~ msgstr "Yunanlı"

#~ msgid "?plural:Greeks"
#~ msgstr "Yunanlılar"

#~ msgid "Indian"
#~ msgstr "Hint"

#~ msgid "?plural:Indians"
#~ msgstr "Hintler"

#~ msgid "Mongol"
#~ msgstr "Moğol"

#~ msgid "?plural:Mongols"
#~ msgstr "Moğolllar"

#~ msgid "Roman"
#~ msgstr "Romalı"

#~ msgid "?plural:Romans"
#~ msgstr "Romalılar"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "İmparator"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "İmparatoriçe"

#~ msgid "Russian"
#~ msgstr "Rus"

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "Zulular"

#~ msgid "Advanced Flight"
#~ msgstr "Gelişmiş Uçuş"

#~ msgid "Alphabet"
#~ msgstr "Alfabe"

#~ msgid "Astronomy"
#~ msgstr "Gök Bilimi"

#~ msgid "Atomic Theory"
#~ msgstr "Atom Teorisi"

#~ msgid "Automobile"
#~ msgstr "Otomobil"

#~ msgid "Banking"
#~ msgstr "Bankacılık"

#~ msgid "Bridge Building"
#~ msgstr "Köprü Yapımı"

#~ msgid "Bronze Working"
#~ msgstr "Tunç İşleme"

#~ msgid "Ceremonial Burial"
#~ msgstr "Cenaze Töreni"

#~ msgid "Chemistry"
#~ msgstr "Kimya"

#~ msgid "Chivalry"
#~ msgstr "Şövalyelik"

#~ msgid "Code of Laws"
#~ msgstr "Kanunlar"

#~ msgid "Combustion"
#~ msgstr "İçten Yanmalı Motor"

#~ msgid "Computers"
#~ msgstr "Bilgisayar"

#~ msgid "Conscription"
#~ msgstr "Mecburi Askerlik"

#~ msgid "Construction"
#~ msgstr "Mimarlık"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* %s biriminin kale yapmasına imkân sağlar.\n"

#~ msgid "Currency"
#~ msgstr "Para"

#~ msgid "Electricity"
#~ msgstr "Elektrik"

#~ msgid "Electronics"
#~ msgstr "Elektronik"

#~ msgid "Engineering"
#~ msgstr "Mühendislik"

#~ msgid "Explosives"
#~ msgstr "Patlayıcılar"

#~ msgid "Feudalism"
#~ msgstr "Feodalizm"

#~ msgid "Flight"
#~ msgstr "Uçuş"

#~ msgid "Fusion Power"
#~ msgstr "Füzyon Enerjisi"

#~ msgid "Genetic Engineering"
#~ msgstr "Genetik Mühendisliği"

#~ msgid "Gunpowder"
#~ msgstr "Barut"

#~ msgid "Horseback Riding"
#~ msgstr "At Biniciliği"

#~ msgid "Industrialization"
#~ msgstr "Endüstri Devrimi"

#~ msgid "Invention"
#~ msgstr "İcat Etme"

#~ msgid "Iron Working"
#~ msgstr "Demir İşleme"

#~ msgid "Labor Union"
#~ msgstr "Sendika"

#~ msgid "Literacy"
#~ msgstr "Okur Yazarlık"

#~ msgid "Magnetism"
#~ msgstr "Manyetizma"

#~ msgid "Map Making"
#~ msgstr "Harita Yapımı"

#~ msgid "Masonry"
#~ msgstr "Duvar Yapımı"

#~ msgid "Mass Production"
#~ msgstr "Seri Üretim"

#~ msgid "Mathematics"
#~ msgstr "Matematik"

#~ msgid "Medicine"
#~ msgstr "Tıp"

#~ msgid "Metallurgy"
#~ msgstr "Metalürji"

#~ msgid "Mysticism"
#~ msgstr "Tasavvuf"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Tapınakların etkisini yükseltir."

#~ msgid "Navigation"
#~ msgstr "Deniz Yolculuğu"

#~ msgid "Nuclear Fission"
#~ msgstr "Atom Parçalanması"

#~ msgid "Nuclear Power"
#~ msgstr "Nükleer Enerji"

#~ msgid "Philosophy"
#~ msgstr "Felsefe"

#~ msgid "Physics"
#~ msgstr "Fizik"

#~ msgid "Plastics"
#~ msgstr "Plastik"

#~ msgid "Pottery"
#~ msgstr "Çömlekçilik"

#~ msgid "Railroad"
#~ msgstr "Ray"

#~ msgid "Recycling"
#~ msgstr "Geri Dönüşüm"

#~ msgid "Refining"
#~ msgstr "Arıtma"

#~ msgid "Religion"
#~ msgstr "Din"

#~ msgid "Robotics"
#~ msgstr "Robotik"

#~ msgid "Rocketry"
#~ msgstr "Roket"

#~ msgid "Space Flight"
#~ msgstr "Uzay Yolculuğu"

#~ msgid "Steam Engine"
#~ msgstr "Buharlı Makine"

#~ msgid "Steel"
#~ msgstr "Çelik"

#~ msgid "Superconductors"
#~ msgstr "Süperiletkenler"

#~ msgid "The Corporation"
#~ msgstr "Şirket Kurma"

#~ msgid "The Republic"
#~ msgstr "Cumhuriyet"

#~ msgid "The Wheel"
#~ msgstr "Tekerlek"

#~ msgid "Theory of Gravity"
#~ msgstr "Yerçekimi Teorisi"

#~ msgid "Writing"
#~ msgstr "Yazışma"

#~ msgid "Ocean"
#~ msgstr "Deniz"

#~ msgid "Arctic"
#~ msgstr "Buz"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Buzlu araziler dünyanın en güneyinde ve en kuzeyinde bulunurlar.  Çok "
#~ "soğuk oldukları için üzerinde çalışmak oldukça zordur."

#~ msgid "Desert"
#~ msgstr "Çöl"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Çöller, kuraklığın yoğun olduğu bölgelerdir. Bu yüzden tarım ve ticaret "
#~ "yapmak zordur."

#~ msgid "Forest"
#~ msgstr "Orman"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Haliyle ormanlarda tarım yapmak zordur."

#~ msgid "Grassland"
#~ msgstr "Otlak"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Otlak bölgeler, tarım için oldukça uygun alanlardır."

#~ msgid "Hills"
#~ msgstr "Tepe"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Tarım için uygun olan tepelik alanlar genellikle kaynak bakımından da "
#~ "zengindir."

#~ msgid "Jungle"
#~ msgstr "Sık Orman"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Sık sık ağaçların bulunduğu bu bölgelerde tarım yapılması oldukça zordur."

#~ msgid "Mountains"
#~ msgstr "Dağ"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Dağlar oldukça yüksek olduğu için tarım ve ticaret bakımından zorlu "
#~ "bölgelerdir."

#~ msgid "Plains"
#~ msgstr "Ova"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr "Ovalar geniş düzlüklerdir, ticaretin güvenliğini tehlikeye atar."

#~ msgid "Swamp"
#~ msgstr "Bataklık"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Bataklık arazilerde çok fazla su bulunur, bu yüzden tarım oldukça "
#~ "zorlaşır."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundralar, geniş ve soğuk bölgelerdir. Tarım ve diğer birkaç şey için "
#~ "uygundur."

#~ msgid "?animals:Game"
#~ msgstr "Av"

#~ msgid "Coal"
#~ msgstr "Kömür"

#~ msgid "Fish"
#~ msgstr "Balık"

#~ msgid "Gems"
#~ msgstr "Değerli Taşlar"

#~ msgid "Horses"
#~ msgstr "Atlar"

#~ msgid "Oasis"
#~ msgstr "Vaha"

#~ msgid "Oil"
#~ msgstr "Petrol"

#~ msgid "Resources"
#~ msgstr "Kaynaklar"

#~ msgid "Seals"
#~ msgstr "Foklar"

#~ msgid "Fortress"
#~ msgstr "Kale"

#~ msgid "River"
#~ msgstr "Nehir"

#~ msgid "green"
#~ msgstr "acemi"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Önder"

#~ msgid "Settlers"
#~ msgstr "Göçmen"

#~ msgid "Militia"
#~ msgstr "Milis"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr "Bu birim oyunun en başında üretilebilen, en zayıf birimdir."

#~ msgid "Phalanx"
#~ msgstr "Kalkanlı"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "Kalkanlı birimi, şehir savunması için uygun olan zırhlı bir birimdir."

#~ msgid "Legion"
#~ msgstr "Lejyoner"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Lejyonerler yüksek saldırı kabiliyetine sahip, zırhlı ve iyi eğitimli "
#~ "piyadelerdir."

#~ msgid "Musketeers"
#~ msgstr "Silahşör"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Silahşörler ilkel ateşli silahları kullanan piyade birimlerdir. Şehir "
#~ "savunucusu olarak Kalkanlı biriminin yerini alırlar."

#~ msgid "Riflemen"
#~ msgstr "Tüfekçi"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Tüfekçiler dünya savaşının piyadeleridirler. Şehirleri savunmada gayet "
#~ "iyidirler."

#~ msgid "Mech. Inf."
#~ msgstr "Mek. Piyade"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekanik Piyade; bu birim en iyi savunmaya sahip olan kara birimidir, "
#~ "fakat teknoloji ağacının sonlarında bulunur."

#~ msgid "Cavalry"
#~ msgstr "Süvari"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Süvariler, sürüler halinde düşman bölgesine girdiklerinde durdurulması "
#~ "zor olan atlı birimlerdir."

#~ msgid "Chariot"
#~ msgstr "At Arabası"

#, fuzzy
#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr "At arabaları, Atlı biriminden daha güçlü ve pahalı birimlerdir."

#~ msgid "Knights"
#~ msgstr "Şövalye"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Şovalyeler atlı ve zırhlı savaşçılardır."

#~ msgid "Armor"
#~ msgstr "Tank"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Tanklar, her türlü atlı birimden daha güçlü olan motorlu savaş "
#~ "araçlarıdır."

#~ msgid "Catapult"
#~ msgstr "Mancınık"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Mancınıklar, büyük taşlar fırlatabilen savaş makineleridir. Çok güçlü "
#~ "saldırı yapabilmelerine rağmen kolayca defedilebilirler, bu yüzden "
#~ "destekli olarak gönderilmelidir."

#~ msgid "Cannon"
#~ msgstr "Savaş Topu"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Savaş topu, barutun yardımıyla ağır mermileri uzun mesafeye "
#~ "ateşleyebilir. Çok güçlü saldırı yapabilmelerine rağmen kolayca "
#~ "defedilebilirler, bu yüzden destekli olarak gönderilmelidir."

#~ msgid "Artillery"
#~ msgstr "Topçu"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Topçular, Savaş Topu biriminden farklı olarak aynı zamanda kendilerini "
#~ "savunabilen birimlerdir."

#~ msgid "Fighter"
#~ msgstr "Avcı"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Avcılar ilk hava birimleridir. Her yere gidebilir ve her birime "
#~ "saldırabilirler."

#~ msgid "Bomber"
#~ msgstr "Bombacı"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombacılar, özelleştirilmiş hava birimleridir. Sadece yerdeki birimlere "
#~ "saldırabilirler, diğer hava birimlerine saldıramazlar."

#~ msgid "Trireme"
#~ msgstr "Kadırga"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Kadırga, ilk bulunan gemi türüdür. Kara birimlerini taşıyabilir ve diğer "
#~ "gemilere saldırabilir. Sahilden uzaklaşması tehlikeli olabilir."

#~ msgid "Sail"
#~ msgstr "Yelkenli"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Yelkenli, Kadırga'nın yerini alan ve açık denizlerde daha güvenilir olan "
#~ "bir birimdir."

#~ msgid "Frigate"
#~ msgstr "Firkateyn"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Firkateyn, oldukça becerikli bir gemidir. Hem güçlü bir saldırı birimi "
#~ "hem de ortalama bir taşıyıcıdır."

#~ msgid "Ironclad"
#~ msgstr "Zırhlı Gemi"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Zırhlı Gemi, Firkateyn'den çok daha dayanıklı olan fakat ondan daha az "
#~ "birim taşıyabilen bir gemidir."

#~ msgid "Cruiser"
#~ msgstr "Kruvazör"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Kruvazör güçlü bir saldırı gemisidir."

#~ msgid "Battleship"
#~ msgstr "Savaş Gemisi"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Savaş Gemisi en yüksek savunma ve saldırı değerlerine sahip olan, önemli "
#~ "bir deniz birimidir."

#~ msgid "Submarine"
#~ msgstr "Denizaltı"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Denizaltıların stratejik önemi büyüktür fakat zayıf bir savunmaya "
#~ "sahiptirler."

#~ msgid "Carrier"
#~ msgstr "Uçak Gemisi"

#, fuzzy
#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Kruvazör güçlü bir saldırı gemisidir."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "İpucu: Uçak Gemilerini birkaç hızlı gemiyle ve bir Savaş Gemisiyle "
#~ "koruyun. Çünkü tamamen dolu bir Uçak Gemisini kaybetmek bundan çok daha "
#~ "pahalıya malolacaktır."

#~ msgid "Transport"
#~ msgstr "Nakliyat Gemisi"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Nakliyat Gemisi saldrı yapamaz fakat saldırı yapıldığında kendini "
#~ "savunabilir."

#~ msgid "Nuclear"
#~ msgstr "Atom bombası"

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid "Caravan"
#~ msgstr "Kervan"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Kervanlar harika yapılan bir şehre geldiklerinde üretime 50 kalkan "
#~ "katkıda bulunabilirler.\n"
#~ "\n"
#~ "İpucu:  Kervanları biriktirip hepsini bir seferde kullanarak harika "
#~ "yapımını bir turda bitirebilirsiniz."

#~ msgid "Barbarian Leader"
#~ msgstr "Barbar Lideri"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Bir barbar lideri tek başınayken ele geçirilirse 100 altın fidye "
#~ "kazanılır (sadece kara birimleri ele geçirebilir)."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Şehirde kıdemli deniz birimi yapmayı sağlar.  Ayrıca şehirde bir sıra "
#~ "boyunca duran deniz birimleri tamamen iyileşir."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Şehrin 8'den büyük olmasına izin verir.  12'den büyük olabilmesi için de "
#~ "Kanalizasyon gereklidir."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Kışlası olan bir şehirde yapılan askeri birimler kıdemli olurlar, yani "
#~ "saldırı ve savunma güçleri %50 oranında artar.  Ayrıca şehirde bir sıra "
#~ "boyunca duran hasarlı birimler tamamen iyileşir."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Katedral şehirdeki 3 mutsuz vatandaşı memnun eder.  Tanrı Biliminin keşfi "
#~ "Katedralin etkisini arttırır, bir tane daha mutsuz vatandaşı memnun "
#~ "eder.  Komünizmin keşfi Katedralin etkisini azaltır, memnun edilen "
#~ "vatandaş sayısını bir azaltır."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Surlar şehir savunmasını kolaylaştırır.  Şehirdeki birimlerin kara, deniz "
#~ "ve helikopter birimlerine karşı savunma gücünü üçe katlar.  Hava ve deniz "
#~ "birimlerine, aynı zamanda havan toplarına karşı etkisi yoktur.  Surlar "
#~ "aynı zamanda şehirdeki birimlerden biri kara savaşında yenilince nüfusun "
#~ "azalmasını önler."

#~ msgid "Coastal Defense"
#~ msgstr "Sahil Güvenlik"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Bulunduğu şehirde, Düşman gemilerinin yaptığı saldırılara karşı savunma "
#~ "gücünü ikiye katlar."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Şehirdeki vatandaşları eğlendirir. 3 mutsuz vatandaş memnun olur.  "
#~ "(Elektronik keşfedilince dört.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Şehirdeki yolsuzluğu %50 oranında azaltır.  Demokrasilerde bir mutsuz "
#~ "vatandaşı mutlu eder.  Aynı zamanda başkente olan uzaklığın ayaklanma "
#~ "fiyatına etkisini yarıya indirir."

#~ msgid "Harbor"
#~ msgstr "Liman"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Bütün okyanus bölgeleri fazladan bir gıda üretir.  Bunu yapabilmek için "
#~ "şehrin kıyıda olması gereklidir."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "Fabrika ile birlikte şehrin kalkan üretimini %100 arttırır."

#~ msgid "Offshore Platform"
#~ msgstr "Petrol Platformu"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Şehir sınırlarındaki tüm okyanus bölgelerinde fazladan 1 kalkan üretimi "
#~ "ekler.  Bunun yapılabilmesi için şehir kıyıda olmalıdır."

#~ msgid "Police Station"
#~ msgstr "Karakol"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Şehir dışındaki askeri birimlerden doğan mutsuzluğu Demokraside 2 "
#~ "Cumhuriyette 1 azaltır.  Diğer yönetim biçimlerinde hiç etkisi yoktur."

#~ msgid "Port Facility"
#~ msgstr "Tersane"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Şehirde kıdemli deniz birimi yapmayı sağlar.  Ayrıca şehirde bir sıra "
#~ "boyunca duran deniz birimleri tamamen iyileşir."

#~ msgid "Research Lab"
#~ msgstr "Araştırma Enstitüsü"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Araştırma Laboratuvarı, bir kütüphaneyle birlikte şehrin bilim üretimini "
#~ "%100 arttırır. Bir Kütüphane ve bir Üniversite ile birlikte bilim "
#~ "üretimini %150 arttırır."

#~ msgid "SAM Battery"
#~ msgstr "Hava Savunması"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Nükleer olmayan hava birimleri saldırırken şehir içindeki birimlerin "
#~ "savunmasını ikiye katlar."

#~ msgid "Sewer System"
#~ msgstr "Kanalizasyon"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Şehrin 12'den daha büyük boyutlara çıkmasına izin verir.  Daha önce "
#~ "şehrin 8'den yukarı çıkması için Su Kemeri gereklidir."

#~ msgid "Solar Plant"
#~ msgstr "Güneş Enerjisi Santralı"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği önler.  Ayrıca şehirdeki Fabrika ve "
#~ "İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %100 üretim "
#~ "artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Güneş Enerjisi Santrali, "
#~ "Hidroelektrik Santrali, Termik Santral, Nükleer Santral"

#~ msgid "Stock Exchange"
#~ msgstr "Borsa"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Bir Market ve Banka ile birlikte Borsa, şehirdeki vergi ve lüks üretimini "
#~ "%150 oranında arttırır."

#~ msgid "Super Highways"
#~ msgstr "Otoban"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr "Yol ve ray olan arazilerdeki ticaret gelirini %50 arttırır."

#~ msgid "Supermarket"
#~ msgstr "Süpermarket"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Şehrin etrafındaki tarlalardan elde edilen gıdayı %50 arttırır.  İkinci "
#~ "kez sulama yapılan topraklar tarla olur."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Buna sahip olan oyuncu bütün haritayı görebilir.  Bütün oyuncuların uzay "
#~ "gemisi yapabilmesini sağlar (tabi gerekli teknolojileri keşfetmişlerse)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A.Smith Tic. Şti."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr "Bütün şehirlerde 1 bakım gerektiren yapıların bakımı ücretsiz olur."

#~ msgid "Eiffel Tower"
#~ msgstr "Eyfel Kulesi"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Diğer milletlerin size karşı olan tutumu ve itibarınız normalden dört kat "
#~ "daha hızlı düzelecektir."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Her şehirde bir memnun vatandaşı mutlu yapar. Yapıldığı şehirde iki tane "
#~ "daha memnun vatandaşı mutlu yapar (toplam 3).  Memnun vatandaşların "
#~ "kalmadığı seyrek durum gerçekleşirse bu etki mutsuz vatandaşlara geçer "
#~ "(onları memnun eder)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Her şehirde bir Hidroelektrik Santrali varmış gibi olur.  Böylece "
#~ "kirlilik azalırken Fabrika ve İmalathanelerin ekinliği artar."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "Tapınağı olan her şehirde iki mutsuz vatandaşı memnun eder."

#~ msgid "King Richard's Crusade"
#~ msgstr "Haçlı Seferleri"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr "Yapıldığı şehirdeki her bölgeye fazladan bir kalkan üretimi ekler."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardo'nun Atölyesi"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Her sırada bir eski birimi yeniler."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Bütün deniz birimlerinize bir tane fazladan hareket puanı verir ve açık "
#~ "denizde Kadırgaların kaybolmasını engeller.  Bütün yeni deniz "
#~ "birimleriniz kıdemli olur (her şehirde)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Bütün deniz birimlerine 2 hareket puanı ekler."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marko Polo'nun Elçiliği"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Buna sahip olan kullanıcı bütün oyuncularda elçilik sahibi olur."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Her şehirde Katedral varmış gibi olur.  Her şehirde 3 mutsuz vatandaşı "
#~ "memnun eder.  Tanrı Biliminin keşfi Katedralin etkisini arttırır, bir "
#~ "tane daha mutsuz vatandaşı memnun eder.  Komünizmin keşfi Katedralin "
#~ "etkisini azaltır, memnun edilen vatandaş sayısını bir azaltır."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Bütün şehirlerinde ambar olduğunu gibi sağlar."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Kütüphanesi olan her şehirde bilim üretimini %50 arttırır.  (Bütün "
#~ "şehirlerde Araştırma Laboratuvarı varmış gibi olur.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Özgürlük Heykeli"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzu'nun Savaş Akademisi"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Bütün yeni kara birimleri kıdemli olur (bütün şehirlerde).  Savaştan "
#~ "sonra birimin kıdeminin artma şansı %50'den %100'e kadar çıkar."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Birimlerinizin hepsi her tur fazladan iki sağlık kazanır."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Bütün şehirlerde Karakol varmış gibi olur.  (Yani şehir dışındaki askeri "
#~ "birimlerden doğan mutsuzluğu Demokraside 2 Cumhuriyette 1 azaltır.  Diğer "
#~ "yönetim biçimlerinde hiç etkisi yoktur.)"

#~ msgid "Capitalization"
#~ msgstr "Kapitülasyon"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Bu normal bir yapı değildir.  Bir şehirde Kapitülasyon yaparsanız "
#~ "şehirdeki kalkan üretimi vergiye (para) dönüştürülür."

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "Kural seti yükleniyor"

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Monarşide, bir kral veya kraliçe ülkeyi yönetir.\n"
#~ "\n"
#~ "Cumhuriyette olduğu gibi biraz yolsuzluk yaşanır."

#~ msgid "Fundamentalism"
#~ msgstr "Şeriat"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Halife"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Halife"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraside halk oy kullanarak yönetime katılır. Bu yönetim biçimi "
#~ "ticaretin olabilecek en yüksek seviyeye gelmesini sağlayabilir ama "
#~ "mutsuzluğun oluşması oldukça kolaydır.  Demokraside yolsuzluk hiç olmaz.  "
#~ "Buna karşın savaş sırasında halk aşırı derecede mutsuz olur."

#~ msgid "Carthaginian"
#~ msgstr "Kartacalı"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Kartacalılar"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "Galler"

#~ msgid "Japanese"
#~ msgstr "Japon"

#~ msgid "?plural:Japanese"
#~ msgstr "Japonlar"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Şogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Yoldaş"

#~ msgid "Persian"
#~ msgstr "Pers"

#~ msgid "?plural:Persians"
#~ msgstr "Persler"

#~ msgid "Sioux"
#~ msgstr "Siyu"

#~ msgid "?plural:Sioux"
#~ msgstr "Siyular"

#~ msgid "Spanish"
#~ msgstr "İspanyol"

#~ msgid "?plural:Spanish"
#~ msgstr "İspanyollar"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Konsolos"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "Vikingler"

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Devriye gez"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Konsolos"

#~ msgid "Barbarian"
#~ msgstr "Barbar"

#~ msgid "?plural:Barbarians"
#~ msgstr "Barbarlar"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "Hava üssü"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "Portekizliler"

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfibik Savaş"

#~ msgid "Combined Arms"
#~ msgstr "Profesyonel Ordu"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Katedrallerin etkisini azaltır."

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* %s biriminin kale yapmasına imkân sağlar.\n"

#~ msgid "Economics"
#~ msgstr "Ekonomi"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Açık Tiyatroların etkisini arttırır."

#~ msgid "Environmentalism"
#~ msgstr "Çevrecilik"

#~ msgid "Espionage"
#~ msgstr "Casusluk"

#~ msgid "Guerilla Warfare"
#~ msgstr "Gerilla Savaşı"

#~ msgid "Laser"
#~ msgstr "Lazer"

#~ msgid "Leadership"
#~ msgstr "Önderlik"

#~ msgid "Machine Tools"
#~ msgstr "Makineler"

#~ msgid "Miniaturization"
#~ msgstr "Minyatürleştirme"

#~ msgid "Mobile Warfare"
#~ msgstr "Tank"

#~ msgid "Monotheism"
#~ msgstr "Tektanrıcılık"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Deniz birimleri bir adım fazla gider."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Dünyanın dört bir yanından gelen filozoflar uygarlığınıza katıldı: bir "
#~ "tane teknolojiyi anında öğrendiniz."

#~ msgid "Polytheism"
#~ msgstr "Çoktanrıcılık"

#~ msgid "Radio"
#~ msgstr "Radyo"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* %s biriminin hava üssü yapmasına imkân sağlar.\n"

#~ msgid "Refrigeration"
#~ msgstr "Buz Dolabı"

#~ msgid "Sanitation"
#~ msgstr "Sağlık Teşkilatı"

#~ msgid "Seafaring"
#~ msgstr "Denizcilik"

#~ msgid "Stealth"
#~ msgstr "Görünmezlik"

#~ msgid "Tactics"
#~ msgstr "Taktik"

#~ msgid "Theology"
#~ msgstr "Tanrı Bilimi"

#~ msgid "Impr  †  †  €†  oves the effect of Cathedrals."
#~ msgstr "Katedrallerin etkisini arttırır."

#~ msgid "Warrior Code"
#~ msgstr "Savaşçılık"

#~ msgid "Glacier"
#~ msgstr "Buzul"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Buzullar, dünyanın en kuzeyinde ve en güneyinde bulunurlar.  Çok soğuk "
#~ "oldukları için üzerinde çalışma yapmak da zordur."

#~ msgid "Iron"
#~ msgstr "Demir"

#~ msgid "Furs"
#~ msgstr "Kürk"

#~ msgid "Fruit"
#~ msgstr "Meyve"

#~ msgid "Buffalo"
#~ msgstr "İnek"

#~ msgid "Wheat"
#~ msgstr "Buğday"

#~ msgid "Peat"
#~ msgstr "Odun Kömürü"

#~ msgid "Pheasant"
#~ msgstr "Keklik"

#~ msgid "Ivory"
#~ msgstr "Fildişi"

#~ msgid "Silk"
#~ msgstr "İpek"

#~ msgid "Spice"
#~ msgstr "Baharat"

#~ msgid "Whales"
#~ msgstr "Balina"

#~ msgid "Wine"
#~ msgstr "Üzüm"

#~ msgid "Airbase"
#~ msgstr "Hava üssü"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "(Okyanus dışında) her arazi türünün üzerinde bir nehir bulunabilir.  "
#~ "Nehir, bulunduğu arazinin ticaret gelirine 1 ekler.  Ayrıca arazinin "
#~ "savunma çarpanını %50 arttırır.  Son olarak, kara birimleri (çapraz "
#~ "olmadığı sürece) nehir üzerinde gidebilir; nehir boyunca giderken hareket "
#~ "puanının 1/3'ü kullanılır.\n"
#~ "\n"
#~ "Köprü Yapımı teknolojisi biliniyorsa nehirli arazilere yol ve ray inşa "
#~ "edilebilir."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Hava üsleri yapabilir.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Araziyi Dönüştür"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "En İyi Saldırabilen Birimler"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid "Engineers"
#~ msgstr "Mühendis"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Mühendisler, Göçmenlere çok benzerler.  Onlardan iki kat daha hızlı "
#~ "çalışırlar ve yol alırlar.  Ayrıca mühendisler Göçmenlerin yapamadıkları "
#~ "zor arazi dönüşümü işlerini de yapabilirler (Tundrayı Çöle çevirmek "
#~ "gibi) .\n"
#~ "\n"
#~ "İpucu 1:  Mühendisler işçilerle aynı kaynakları tükettiği için mümkün "
#~ "olduğunda Göçmenlerinizi Mühendise yükseltmek size fayda sağlayacaktır.\n"
#~ "\n"
#~ "İpucu 2:  Eğer Leonardo'nun Atölyesi'ni inşa etmişeniz bunun etkisi "
#~ "geçmeden Patlayıcılar'ı keşfedin.  Bu yolla Göçmenlerinizi ücretsiz "
#~ "olarak yükseltebilirsiniz."

#~ msgid "Warriors"
#~ msgstr "Savaşçı"

#~ msgid "Archers"
#~ msgstr "Okçu"

#, fuzzy
#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Okçular oklarla savaşırlar ve savunma kabiliyetlerine oranla daha iyi "
#~ "saldırı kabiliyetleri vardır."

#~ msgid "Pikemen"
#~ msgstr "Mızrakçı"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Uzun bir mızrağa sahip Mızrakçılar, Kalkanlı biriminin yerini alırlar."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Silahşörler, Mızrakçıların yerini alan ve ilkel ateşli silahlara sahip "
#~ "piyadelerdir."

#~ msgid "Fanatics"
#~ msgstr "Müfrit"

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Aşırı dinci uluslar Müfrit birimlerini desteklemek için hiç kalkan "
#~ "ödemezler."

#~ msgid "Partisan"
#~ msgstr "Partizan"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr "Denizciler, deniz üzerinde yapılan saldırılarda uzmandırlar."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Aşağıdaki şartları sağlayabiliyorsanız, düşmanlar bir şehrinizi ele "
#~ "geçirdiklerinde ücretsiz olarak bu birimlerden elde edersiniz:\n"
#~ "\n"
#~ " - Gerilla savaşı en azından bir oyuncu tarafından keşfedilmiş olmalı.\n"
#~ "\n"
#~ " - Şehri ilk yapan oyuncu siz olmalısınız.\n"
#~ "\n"
#~ " - Komünizm ve Barut teknolojilerine sahip olmalısınız.\n"
#~ "\n"
#~ " - Yönetim biçimi olarak Demokrasi veya Komünizm kullanıyor olmalısınız."

#~ msgid "Alpine Troops"
#~ msgstr "Dağ Timi"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Dağ timleri hızlı hareket edebilen ve iyi savunma yapabilen birimlerdir."

#~ msgid "Marines"
#~ msgstr "Denizci"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Denizciler, deniz üzerinde yapılan saldırılarda uzmandırlar."

#~ msgid "Paratroopers"
#~ msgstr "Paraşütçü"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Paraşütçüler hava saldırılarında uzmandırlar."

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekanik Piyade; bu birim en iyi savunmaya sahip olan kara birimidir, "
#~ "fakat teknoloji ağacının sonlarında bulunur."

#~ msgid "Horsemen"
#~ msgstr "Atlı"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Atlılar erken saldırılarda kullanışlı olabilen, düşman topraklarında "
#~ "hızla ilerleyebilen birimlerdir."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr "At arabaları, Atlı biriminden daha güçlü ve pahalı birimlerdir."

#~ msgid "Elephants"
#~ msgstr "Fil"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Filler savaş için eğitilmiş yıkıcı hayvanlardır. Savunmasız "
#~ "yakalandıklarında kolayca öldürülebilirler."

#~ msgid "Crusaders"
#~ msgstr "Haçlı Askeri"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr "Haçlı askerleri yüksek disiplinli atlı birimlerden oluşur."

#~ msgid "Dragoons"
#~ msgstr "Ağır Süvari"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Ağır süvariler, ilkel ateşli silahlar kullanan atlı savaşçılardır."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Süvariler atlı ve iyi eğitimli askerlerdir."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Topçular savaş topunu daha etkin kullanırlar. Çok güçlü saldırı "
#~ "yapabilmelerine rağmen kolayca defedilebilirler, bu yüzden destekli "
#~ "olarak gönderilmelidir."

#~ msgid "Howitzer"
#~ msgstr "Havan Topu"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Havan topu, geliştirilmiş bir tür savaş topudur. Saldırı kabiliyetinin "
#~ "yanında savunma kabiliyeti de gelişmiştir."

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikopter, hem uçabilen hem de şehir fethedebilen çok güçlü bir "
#~ "birimdir.  Birleşmiş Milletler harikasına sahip değilseniz şehirde "
#~ "durmadıkları her turda sağlığı azalacaktır, bu yüzden dikkatle "
#~ "kullanılmalıdır."

#~ msgid "Stealth Fighter"
#~ msgstr "Görünmez Avcı"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Gelişmiş bir Avcı, daha çok saldırı gücüne ve hareket yarıçapına sahiptir."

#~ msgid "Stealth Bomber"
#~ msgstr "Görünmez Bombacı"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Gelişmiş bir Bombacı, daha çok saldırı gücüne ve hareket yarıçapına "
#~ "sahiptir."

#~ msgid "Caravel"
#~ msgstr "Karavela"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Karavela, Kadırga'nın yerini alan ve ondan daha güvenilir olan bir "
#~ "gemidir."

#~ msgid "Galleon"
#~ msgstr "Kalyon"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Kalyon, diğer gemilere saldıramayan, fakat kendini savunabilen bir taşıma "
#~ "gemisidir."

#~ msgid "Destroyer"
#~ msgstr "Muhrip"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "İpucu: Çok hızlı bir birimdir, özellikle düşman nakliyat gemilerini "
#~ "batırmada üstüne yoktur."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS Kruvazörü"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr "AEGIS Kruvazörü gelişmiş bir savunma mekanizmasına sahiptir."

#~ msgid "Cruise Missile"
#~ msgstr "Füze"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Atlılar erken saldırılarda kullanışlı olabilen, düşman topraklarında "
#~ "hızla ilerleyebilen birimlerdir."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "İpucu:  Bunlardan bir avuç kullanarak düşman gemilerini değerli "
#~ "topraklarınızdan rahatlıkla uzak tutabilirsiniz."

#~ msgid "Spy"
#~ msgstr "Casus"

#~ msgid "Freight"
#~ msgstr "Kamyon"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "Kamyonlar, Kervan biriminin yerini alırlar ve iki kat daha hızlı hareket "
#~ "edebilirler."

#~ msgid "Explorer"
#~ msgstr "Kâşif"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "Kâşifler bilinmeyen bölgeleri keşfetmede oldukça kullanışlıdırlar."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Barbar lideri, yanında savunma yapan herhangi bir birim olmadan "
#~ "öldürülürse 100 altın ganimet elde edilir (sadece kara birimleri ve "
#~ "helikopterlere)."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Hazine buldunuz (%d altın)."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Antik yazıtlardan %s teknolojisini öğrendiniz."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s antik yazıtlardan %s öğrenmişler."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Paralı askerler size katıldı."

#~ msgid "You found a friendly city."
#~ msgstr "Kardeş şehir buldunuz."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Dost canlısı göçebeler size katıldılar."

#~ msgid "An abandoned village is here."
#~ msgstr "Terk edinmiş bir şehir buldunuz."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Barbarların yuvasını buldunuz!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "%s biriminiz barbarlar tarafından öldürüldü!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "Tarafsız"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Orta çağ"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Modern"

#~ msgid "?nationgroup:African"
#~ msgstr "Afrikalı"

#~ msgid "?nationgroup:American"
#~ msgstr "Amerikalı"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Asyalı"

#~ msgid "?nationgroup:European"
#~ msgstr "Avrupalı"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Okyanusyalı"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Asyalı"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Şehrin 8'den büyük olmasına izin verir.  12'den büyük olabilmesi için de "
#~ "Kanalizasyon gereklidir."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Şehirdeki vatandaşları eğlendirir. 3 mutsuz vatandaş memnun olur.  "
#~ "(Elektrik keşfedilince dört.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Şehirdeki yolsuzluğu %50 oranında azaltır.  Demokrasilerde bir mutsuz "
#~ "vatandaşı mutlu eder.  Aynı zamanda ayaklanma fiyatını 4 kat arttırır."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %75 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Şehirdeki bilim üretimini %100 arttırır."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %75 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %75 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Araştırma Laboratuvarı, bir kütüphaneyle birlikte şehrin bilim üretimini "
#~ "%200 arttırır. Bir Kütüphane ve bir Üniversite ile birlikte bilim "
#~ "üretimini %450 arttırır."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Şehrin 12'den daha büyük boyutlara çıkmasına izin verir.  Daha önce "
#~ "şehrin 8'den yukarı çıkması için Su Kemeri gereklidir."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %75 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Mutsuz bir vatandaşı memnun eder.  Tasavvuf ve Kehanet ile birlikte 4 "
#~ "vatandaşı memnun eder."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "Kütüphane ile birlikte şehrin bilim üretimini %250 arttırır."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr "Bütün şehirlerde 1 bakım gerektiren yapıların bakımı ücretsiz olur."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Bu harika buluş, bütün şehirlerinizde bir mutsuz vatandaşı memnun eder."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Diğer milletlerin size karşı olan tutumu ve itibarınız normalden iki kat "
#~ "daha hızlı düzelecektir."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "Üniversitesi olan şehirlerinizdeki bilim üretimini %100 arttırır."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Bütün deniz birimlerinize bir tane fazladan hareket puanı verir ve açık "
#~ "denizde Kadırgaların kaybolmasını engeller.  Bütün yeni deniz "
#~ "birimleriniz kıdemli olur (her şehirde)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Deniz birimlerinize 2 hareket puanı ekler."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Harikanın yapıldığı kıtadaki tüm şehirlerde iki mutsuz vatandaşı memnun "
#~ "yapar."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Şehirlerinizden birinin boyutu arttığında veya küçüldüğünde stoğunaki "
#~ "gıdanın kaybı %25 oranında azalır.  Böylece şehirler daha çabuk büyür ve "
#~ "kıtlık riski azalır.  Ambar ile birlikte etkisi artar."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Araştırma Laboratuvarı olan şehirlerdeki bilim üretimini %100 arttırır. "

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Bütün yeni kara birimleri kıdemli olarak başlarlar. Savaş sonucunda "
#~ "sonraki kıdem seviyesine geçme şansları da yarı yarıya artar."

#~ msgid "Coinage"
#~ msgstr "Para Basımı"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Bu normal bir yapı değildir.  Bir şehirde Para Basımı yaparsanız "
#~ "şehirdeki kalkan üretimi vergiye (para) dönüştürülür."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Kelt tarzı"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Nükleer Enerji"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Göçmen ve Mühendis birimleri araziyi çeşitli şekillerde değiştirebilirler."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "%s şehriyle ticaret yolu yapılamadı."

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* %s biriminin hava üssü yapmasına imkân sağlar.\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "Sri Lankalı"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Deniz"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Okyanuslar dünyanın büyük bölümünü kaplarlar. Üzerinde deniz birimleri "
#~ "(kadırga gibi) kullanılabilir.\n"
#~ "\n"
#~ "Okyanus bölgeleri kirliliği kolay atlatırlar."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Satın al"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Arıtma"

#~ msgid "hardened"
#~ msgstr "tecrübeli"

#~ msgid "elite"
#~ msgstr "elit"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "İşçiler"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Mühendisler, İşçilere çok benzerler.  Onlardan iki kat daha hızlı "
#~ "çalışırlar ve yol alırlar.  Ayrıca mühendisler İşçilerin yapamadıkları "
#~ "zor arazi dönüşümü işlerini de yapabilirler (Tundrayı Çöle çevirmek "
#~ "gibi) .\n"
#~ "\n"
#~ "İpucu 1:  Mühendisler işçilerle aynı kaynakları tükettiği için mümkün "
#~ "olduğunda İşçilerinizi Mühendise yükseltmek size fayda sağlayacaktır.\n"
#~ "\n"
#~ "İpucu 2:  Eğer Leonardo'nun Atölyesi'ni inşa etmişeniz bunun etkisi "
#~ "geçmeden Patlayıcılar'ı keşfedin.  Bu yolla İşçilerinizi ücretsiz olarak "
#~ "yükseltebilirsiniz."

#, fuzzy
#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Kadırga, ilk bulunan gemi türüdür. Kara birimlerini taşıyabilir ve diğer "
#~ "gemilere saldırabilir. Sahilden uzaklaşması tehlikeli olabilir."

#, fuzzy
#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Karavela, Kadırga'nın yerini alan ve ondan daha güvenilir olan bir "
#~ "gemidir."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Barış"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Barış"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Takım"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Savaş"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Her sırada bir eski birimi yeniler."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Her sırada bir eski birimi yeniler."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Önder"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Bu sizsiniz. Bu birimi kaybederseniz oyunu da kaybedersiniz. Yani "
#~ "kendinize dikkat edin."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS (Airborne Warning and Control System), geniş bir alandaki tüm "
#~ "düşman birimlerini görebilmenizi sağlayan bir radara sahip olan uçak "
#~ "birimidir."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Şehrin 8'den büyük olmasına izin verir.  12'den büyük olabilmesi için de "
#~ "Kanalizasyon gereklidir."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Şehrin 8'den büyük olmasına izin verir.  12'den büyük olabilmesi için de "
#~ "Kanalizasyon gereklidir."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Başkent:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Kıdemli"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Deneysel"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Önder"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Şehrin 8'den büyük olmasına izin verir.  12'den büyük olabilmesi için de "
#~ "Kanalizasyon gereklidir."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Katedral şehirdeki 3 mutsuz vatandaşı memnun eder.  Tanrı Biliminin keşfi "
#~ "Katedralin etkisini arttırır, bir tane daha mutsuz vatandaşı memnun "
#~ "eder.  Komünizmin keşfi Katedralin etkisini azaltır, memnun edilen "
#~ "vatandaş sayısını bir azaltır."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Surlar şehir savunmasını kolaylaştırır.  Şehirdeki birimlerin kara, deniz "
#~ "ve helikopter birimlerine karşı savunma gücünü üçe katlar.  Hava ve deniz "
#~ "birimlerine, aynı zamanda havan toplarına karşı etkisi yoktur.  Surlar "
#~ "aynı zamanda şehirdeki birimlerden biri kara savaşında yenilince nüfusun "
#~ "azalmasını önler."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Şehirdeki yolsuzluğu %50 oranında azaltır.  Demokrasilerde bir mutsuz "
#~ "vatandaşı mutlu eder.  Aynı zamanda ayaklanma fiyatını 4 kat arttırır."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Şehirdeki kalkan üretimini %50 arttırır.  Bu yüzden kirliliğe yol açar."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Ambarı olan bir şehir büyüdüğünde veya küçüldüğünde yiyecek stoğunun "
#~ "yarısı dolacaktır. Böylece şehir daha hızlı büyüyebilir ve kıtlığın "
#~ "etkisi azalır."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Şehirdeki bilim üretimini %100 arttırır."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Şehirdeki kalkan üretimini %50 arttırır.  Bu yüzden kirliliğe yol açar."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Şehir sınırlarındaki tüm okyanus bölgelerinde fazladan 1 kalkan üretimi "
#~ "ekler.  Bunun yapılabilmesi için şehir kıyıda olmalıdır."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Tapınağı olan her şehirde iki mutsuz vatandaşı memnun eder."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %75 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Geri Dönüşüm Merkezi üretimden doğan kirliliği %66 oranında azaltır."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Nükleer olmayan hava birimleri saldırırken şehir içindeki birimlerin "
#~ "savunmasını ikiye katlar."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Şehrin 12'den daha büyük boyutlara çıkmasına izin verir.  Daha önce "
#~ "şehrin 8'den yukarı çıkması için Su Kemeri gereklidir."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Şehirdeki lüks ve vergi üretimini %50 arttırır."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Bu harikanın yapıldığı şehirde zaten ticaret geliri getiren her bölge bir "
#~ "tane fazladan gelir getirir."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Mutsuz bir vatandaşı memnun eder.  Tasavvuf ve Kehanet ile birlikte 4 "
#~ "vatandaşı memnun eder."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Buna sahip olan oyuncu bütün haritayı görebilir.  Bütün oyuncuların uzay "
#~ "gemisi yapabilmesini sağlar (tabi gerekli teknolojileri keşfetmişlerse)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr "Bütün şehirlerde 1 bakım gerektiren yapıların bakımı ücretsiz olur."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Bu harikanın yapıldığı şehirde zaten ticaret geliri getiren her bölge bir "
#~ "tane fazladan gelir getirir."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Bu harika buluş, bütün şehirlerinizde bir mutsuz vatandaşı memnun eder."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwin'in yolculuğu evrim teorisinin oluşmasını sağlamıştır ve "
#~ "bilime ilham vermiştir. Bittiği anda iki tane teknoloji verir."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Diğer milletlerin size karşı olan tutumu ve itibarınız normalden iki kat "
#~ "daha hızlı düzelecektir."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Bütün şehirlerinizde surlar varmış gibi olur."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Her şehirdeki iki mutsuz vatandaşı memnun eder."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Her şehirdeki iki mutsuz vatandaşı memnun eder."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Şehir dışındaki askeri birimlerden doğan mutsuzluğu Demokraside 2 "
#~ "Cumhuriyette 1 azaltır.  Diğer yönetim biçimlerinde hiç etkisi yoktur."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Bütün deniz birimlerinize bir tane fazladan hareket puanı verir ve açık "
#~ "denizde Kadırgaların kaybolmasını engeller.  Bütün yeni deniz "
#~ "birimleriniz kıdemli olur (her şehirde)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Bütün yeni kara birimleri kıdemli olarak başlarlar. Savaş sonucunda "
#~ "sonraki kıdem seviyesine geçme şansları da yarı yarıya artar."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Şehirdeki vatandaşları eğlendirir. 3 mutsuz vatandaş memnun olur.  "
#~ "(Elektrik keşfedilince dört.)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Harikanın yapıldığı kıtadaki tüm şehirlerde iki mutsuz vatandaşı memnun "
#~ "yapar."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Özgürlük Heykeli"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Harikanın yapıldığı kıtadaki tüm şehirlerde iki mutsuz vatandaşı memnun "
#~ "yapar."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Bu harikanın yapıldığı şehirde zaten ticaret geliri getiren her bölge bir "
#~ "tane fazladan gelir getirir."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Gelişmiş"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Şekspir'in Tiyatrosu"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Bütün yeni kara birimleri kıdemli olarak başlarlar. Savaş sonucunda "
#~ "sonraki kıdem seviyesine geçme şansları da yarı yarıya artar."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Şehir dışındaki askeri birimlerden doğan mutsuzluğu Demokraside 2 "
#~ "Cumhuriyette 1 azaltır.  Diğer yönetim biçimlerinde hiç etkisi yoktur."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Kural seti yükleniyor"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Despotlukta yönetimin bütün kontrolü sizin elinizdedir.  "
#~ "Vatandaşlarınızın kontolü genellikle zor kullanarak sağlanır.\n"
#~ "\n"
#~ "Despotluk, yolsuzluğun en yüksek olduğu yönetim biçimidir."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Şeriat, dinsel inançlara dayalı bir yönetim biçimidir. Şeriatta "
#~ "yöneticiler ve halk için önceden belirlenmiş katı kurallar vardır.\n"
#~ "\n"
#~ "Şeriatla yönetilen bir ulusun halkı ve lideri dine sıkı sıkıya bağlıdır. "
#~ "İnançları uğruna kendilerini feda etmeye hazırdırlar.\n"
#~ "\n"
#~ "Normalde mutsuz insanları memnun eden yapılar bu yönetim biçiminde altın "
#~ "üretirler ve bakım gerektirmezler."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Buz Dolabı"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraside halk oy kullanarak yönetime katılır. Bu yönetim biçimi "
#~ "ticaretin olabilecek en yüksek seviyeye gelmesini sağlayabilir ama "
#~ "mutsuzluğun oluşması oldukça kolaydır.  Demokraside yolsuzluk hiç olmaz.  "
#~ "Buna karşın savaş sırasında halk aşırı derecede mutsuz olur."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Açık Tiyatroların etkisini arttırır."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Birimlerin yükseltmesi sadece şehirdeyken yapılabilir."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Nüfustan doğan kirliliği arttırır.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "(Okyanus dışında) her arazi türünün üzerinde bir nehir bulunabilir.  "
#~ "Nehir, bulunduğu arazinin ticaret gelirine 1 ekler.  Ayrıca arazinin "
#~ "savunma çarpanını %50 arttırır.  Son olarak, kara birimleri (çapraz "
#~ "olmadığı sürece) nehir üzerinde gidebilir; nehir boyunca giderken hareket "
#~ "puanının 1/3'ü kullanılır.\n"
#~ "\n"
#~ "Köprü Yapımı teknolojisi biliniyorsa nehirli arazilere yol ve ray inşa "
#~ "edilebilir."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Sulama"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Lejyonerler yüksek saldırı kabiliyetine sahip, zırhlı ve iyi eğitimli "
#~ "piyadelerdir."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Aşırı dinci uluslar Müfrit birimlerini desteklemek için hiç kalkan "
#~ "ödemezler."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Filler savaş için eğitilmiş yıkıcı hayvanlardır. Savunmasız "
#~ "yakalandıklarında kolayca öldürülebilirler."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Helikopter, hem uçabilen hem de şehir fethedebilen çok güçlü bir "
#~ "birimdir.  Birleşmiş Milletler harikasına sahip değilseniz şehirde "
#~ "durmadıkları her turda sağlığı azalacaktır, bu yüzden dikkatle "
#~ "kullanılmalıdır."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Kruvazör güçlü bir saldırı gemisidir."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Zırhlı Gemi, Firkateyn'den çok daha dayanıklı olan fakat ondan daha az "
#~ "birim taşıyabilen bir gemidir."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "İpucu: Çok hızlı bir birimdir, özellikle düşman nakliyat gemilerini "
#~ "batırmada üstüne yoktur."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "İpucu: Çok hızlı bir birimdir, özellikle düşman nakliyat gemilerini "
#~ "batırmada üstüne yoktur."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Her sırada bir eski birimi yeniler."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Freeciv Sunucusuna Bağlan"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv Sunucusu Seçimi"

#~ msgid "Verify Password"
#~ msgstr "Parolayı Doğrula"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv Sunucuları Listesi"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Sunucu Adı                         Port  Sürüm     Durum  Oyuncu  Yorum"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Aşağıdaki maddeler üzerinde uzlaşıldı:"

#~ msgid "Erase clause"
#~ msgstr "Maddeyi sil"

#~ msgid "Shared vision"
#~ msgstr "Görüş sahası paylaşımı"

#~ msgid "Goto and Close"
#~ msgstr "Git ve Kapat"

#~ msgid "Select Unit(s)"
#~ msgstr "Birim(ler)i seç"

#~ msgid "Variant:"
#~ msgstr "Değişken: "

#~ msgid "Firepower:"
#~ msgstr "Ateş gücü:"

#~ msgid "Movement/Defense:"
#~ msgstr "Hareket/Savunma:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Gıda/Kaynaklar/Ticaret:"

#~ msgid "Road Result/Time:"
#~ msgstr "Yol Sonuç/Zaman:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Sulama Sonuç/Zaman:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Maden Sonuç/Zaman:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Dönüşüm Sonuç/Zaman:"

#~ msgid "Select a city:"
#~ msgstr "Şehir Seçin:"

#~ msgid "Center"
#~ msgstr "Ortala"

#~ msgid "Select destination:"
#~ msgstr "Hedefi seç:"

#~ msgid "Unit Commands"
#~ msgstr "Birim Komutları"

#~ msgid "Make new homecity"
#~ msgstr "Memleketi Yap"

#~ msgid "Where to Display Messages"
#~ msgstr "Mesajların Gösterileceği Yer"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Out = Çıktı penceresi, Mes = Mesaj penceresi,\n"
#~ "Pop = Yeni pencerede"

#~ msgid " Out Mes Pop"
#~ msgstr " Out Mes Pop"

#~ msgid "Rates"
#~ msgstr "Oranlar"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Vergi, lüks ve bilim oranlarını seçin:"

#~ msgid "Change"
#~ msgstr "Değiştir"

#~ msgid "Help:"
#~ msgstr "Yardım:"

#~ msgid "Citizen governor..."
#~ msgstr "Şehir valisi..."

#~ msgid "Add Preset"
#~ msgstr "Şablon Ekle"

#~ msgid "Remove Preset"
#~ msgstr "Şablonu Sil"

#~ msgid "Control City"
#~ msgstr "Şehri Yönet"

#~ msgid "Release City"
#~ msgstr "Şehri Bırak"

#~ msgid "Minimal Surplus:"
#~ msgstr "Asgari Bakiye:"

#~ msgid "Factor:"
#~ msgstr "Çarpan:"

#~ msgid "Remove preset?"
#~ msgstr "Şablon silinsin mi?"

#~ msgid "City Options"
#~ msgstr "Şehir Ayarları"

#~ msgid "Make new citizens into:     "
#~ msgstr "Yeni vatandaşların mesleği:"

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Boyutu 1 iken göçmen çıkarsa terket:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Kara birimlerine otomatik saldır:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Deniz birimlerine otomatik saldır:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Hava birimlerine otomatik saldır:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Helikopter birimlerine otomatik saldır:"

#~ msgid "Popup"
#~ msgstr "Odaklan"

#~ msgid "Change All..."
#~ msgstr "Tümünü Değiştir..."

#~ msgid "Configure..."
#~ msgstr "Ayarla..."

#~ msgid "Configure Cities Report"
#~ msgstr "Şehirler Raporunu Ayarla"

#~ msgid "Set columns shown"
#~ msgstr "Gösterilecek sütunları seç"

#~ msgid "Change Production Everywhere"
#~ msgstr "Üretimi Her Yerde Değiştir"

#~ msgid "From:"
#~ msgstr "Buradan:"

#~ msgid "To:"
#~ msgstr "Buraya:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Yapı Adı       Sayı Masraf Toplam"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "*"

#~ msgid "Sell All"
#~ msgstr "Hepsini Sat"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Birim Türü            Yükseltme  Hareket   Etkinlik   Kalkan     Gıda"

#~ msgid "Available worklists"
#~ msgstr "Mevcut iş listeleri"

#~ msgid "Rename"
#~ msgstr "Yeniden adlandır"

#~ msgid "Rename worklist"
#~ msgstr "İş listesini yeniden adlandır"

#~ msgid "Insert"
#~ msgstr "Ekle"

#~ msgid "Delete"
#~ msgstr "Sil"

#~ msgid "Orders"
#~ msgstr "Komutlar"

#~ msgid "Reports"
#~ msgstr "Raporlar"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "Düzenle"

#~ msgid "Select new production"
#~ msgstr "Yeni üretim seç"

#~ msgid "Production Worklist"
#~ msgstr "Üretim İşleri Listesi"

#~ msgid "Current worklist"
#~ msgstr "Şimdiki iş listesi"

#~ msgid "Available targets"
#~ msgstr "Mümkün olan hedefler"

#~ msgid "Prepend"
#~ msgstr "Öne ekle"

#~ msgid "Up"
#~ msgstr "Yukarı"

#~ msgid "Down"
#~ msgstr "Aşağı"

#~ msgid "  Ok  "
#~ msgstr "  Tamam  "

#~ msgid "Show future targets:"
#~ msgstr "Gelecekteki yapıları göster:"

#~ msgid "Trade Routes"
#~ msgstr "Ticaret Yolları"

#~ msgid "Darn"
#~ msgstr "Tamir Et"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Kervanı ulaştı:"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Ticaret yolu yap"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Diplomatınızın Nasıl Davranacağını Seçin"

#~ msgid "Investigate City (free)"
#~ msgstr "Şehri Araştır (bedava)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Üretimi Durdur"

#~ msgid "Steal"
#~ msgstr "Çal"

#~ msgid "Your New Government"
#~ msgstr "Yeni Yönetim Biçiminiz"

#~ msgid "Select government type:"
#~ msgstr "Yönetim biçimini seçin:"

#~ msgid "Choose unit activity:"
#~ msgstr "Birim hareketini seçin:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv özgür bir yazılımdır ve belli şartlar altında onun kopyalarını\n"
#~ "dağıtmakta serbestsiniz; yardım menüsündeki \"Kopyalama\"\n"
#~ "bölümüne bakınız.\n"
#~ "Kolay Gelsin!"

#~ msgid " Sell "
#~ msgstr " Sat "

#~ msgid "Rename..."
#~ msgstr "Yeniden adlandır..."

#~ msgid "Activate Units"
#~ msgstr "Birimleri Seç"

#~ msgid "Unit List..."
#~ msgstr "Birim Listesi..."

#~ msgid "City Options..."
#~ msgstr "Şehir Ayarları..."

#~ msgid " Buy "
#~ msgstr " Satın Al "

#~ msgid "Change..."
#~ msgstr "Değiştir..."

#~ msgid "Worklist..."
#~ msgstr "İş listesi..."

#~ msgid "Supported units:"
#~ msgstr "Desteklenen birimler:"

#~ msgid "Units present:"
#~ msgstr "Mevcut Birimler:"

#~ msgid "Select nation and name:"
#~ msgstr "Ulusunuzu ve adınızı seçin:"

#~ msgid "Pick Name"
#~ msgstr "Adı Seç"

#~ msgid "Select your sex:"
#~ msgstr "Cinsiyet seçin:"

#~ msgid "Male  "
#~ msgstr "Erkek  "

#~ msgid "Select city style:"
#~ msgstr "Şehir tarzını seçin:"

#~ msgid " Ok "
#~ msgstr " Tamam "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Ad             Ulus          Elçilik  Dipl.Durum      Görüş   İtibar    "
#~ "Durum    Host"

#~ msgid "Intelligence"
#~ msgstr "İstihbarat"

#~ msgid "Meet"
#~ msgstr "Buluşma"

#~ msgid "Cancel pact"
#~ msgstr "Antlaşmayı boz"

#~ msgid "Goto location"
#~ msgstr "Oraya git"

#~ msgid "Popup City"
#~ msgstr "Şehre Odaklan"

#~ msgid "Pregame"
#~ msgstr "Oyun öncesi"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Ad               Hazır Önder          Ulus          "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Bu oyuncu al"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Her oyun birbirinden farklı olmasına rağmen pek çok oyuncunun kullandığı "
#~ "belli stratejiler vardır. Özellikle oyun başlangıcı konusunda..."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Bu adımlar sunucu ayarlarına göre farklılık gösterebilir, ama genelde "
#~ "burada olduğu gibidir: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ "1. Yakın Çevreyi dolaşmak.\n"
#~ "2. Şehirleri savunmak.\n"
#~ "3. İlk yapılacak birimleri belirlemek.\n"
#~ "4. Toprağı işlemek.\n"
#~ "5. Şehirlerin yapılacağı yerleri belirlemek.\n"
#~ "6. Şehirlerin bakımını yapmak.\n"
#~ "7. Dünyayı dolaşmak.\n"
#~ "8. Olan biteni akılda tutmak.\n"
#~ "9. Kendi oyun stratejini belirlemek.\n"
#~ "10. Diğer oyuncularla iletişim kurmak (Diplomasi).\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. İlk şehrin yerini belirlemek.\n"
#~ "\n"
#~ "    Oyuna fazla abartmadan ilk şehri kurmak için uygun bir yer bulana "
#~ "kadar gezerek başlayın.  Kulübelere girerken dikkatli olun, içinden "
#~ "barbarlar çıkabilir.  Şehri doğal kaynaklara ve denize yakın yapın.  İlk "
#~ "şehrinizin başkent olacağını aklınızdan çıkarmayın!  Yapmanız gereken "
#~ "başkenti güzel bir yere yapmakla çabuk yapmak arasındaki dengeyi "
#~ "bulmaktır."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Yakın çevreyi dolaşmak.\n"
#~ "\n"
#~ "    Başkant kurulduktan sonra bir savaşçı birimi yapmaya başlayacaktır.  "
#~ "Bu birimler etrafı dolaşmak için kullanılabilirler.  Şehri savunmasız "
#~ "bırakmanın riskli olabileceğini unutmayın.  Bu yüzden belki de en iyisi "
#~ "ilk savaşçıyı şehirde bırakıp ikinciyi dolaşmaya göndermek olabilir.  "
#~ "Eğer oyuna başlarken elinizde kâşif birimi varsa hiç düşünmeden dolaşmak "
#~ "için onu kullanın!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Şehirleri savunmak.\n"
#~ "\n"
#~ "    Şehirleri savunmak için her zaman garnizonda bir savaşçı tutun.  "
#~ "Uygarlığınız daha iyi savunma yapan birimler geliştirdikçe bu savaşçıları "
#~ "yükseltmeyi ihmal etmeyin.  Savunma için kullanılan birimler genelde "
#~ "şunlardır: Savaşçı, Kalkanlı, Mızrakçı, Silahşör ve Tüfekçi."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Bazı yönetim biçimlerinde, şehir içindeki ve dışındaki askerlerin "
#~ "mutsuzluğa yol açabileceğini aklınızda tutun.  Ayrıca şehir içindeki "
#~ "birimin güçlendirme yapılmış gibi %50 savunma ikramiyesi kazandığını da "
#~ "unutmayın.  Yeni bir şehir kurulduğunda, üstteki listede verilen "
#~ "askerlerden mümkün olan en yenisini üretmeye başlayacaktır."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. İlk yapılacak birimleri belirlemek.\n"
#~ "\n"
#~ "    Bir-iki tane savaşçı yaptıktan sonra Göçmen yapmaya başlayın.  İkinci "
#~ "göçmen yol yapımında veya şehrin yakınındaki bölgelerde sulama yapmak "
#~ "için kullanılabilir.  Ya da ikinci göçmeni yeni bir şehir kurmak için "
#~ "kullanıp üçüncü bir göçmeni bu işlerde kullanabilirsiniz. Yüksek nüfusun "
#~ "üretim ve bilimin daha iyi olmasını sağlayacağını unutmayın."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Toprağı işlemek.\n"
#~ "\n"
#~ "    Her şehrin etrafında gıda üretme, eşya yapma ve ticaret yapmanın "
#~ "mümkün olduğu araziler bulunur.  Buraların üretim miktarı Göçmenler "
#~ "kullanılarak arttırılabilir. Araziyi, yollar, sulama, maden ve "
#~ "diğerlerini kullanarak işleyebilirsiniz."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Şehirlerin yapılacağı yerleri belirlemek.\n"
#~ "\n"
#~ "    Bir şehir için en iyi yeri belirlemek zevk meselesidir.  Deniz "
#~ "kenarına kurulan bir şehir düşmanlar tarafından daha rahat görülebilir, "
#~ "fakat bu şehirler aynı zamanda donanma yapımında da kullanılabilir.  "
#~ "(İlerleyen zamanlarda sahil güvenlik yapılması gerekebilir.)  En iyi "
#~ "strateji her türden birkaç tane yapmaktır. Yine de siz kıyıdan uzak "
#~ "yapılan şehirlerin düşmanlarca görülme şansının daha düşük olduğunu "
#~ "aklınızdan çıkarmayın."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6 Şehirlerin bakımını yapmak.\n"
#~ "\n"
#~ "    Her şehirde bir grup vatandaş bulunur.  Bunların sayısı şehrin "
#~ "nüfusuna göre değişir.  Bir şehre tıkladığınızda etrafındaki arazinin "
#~ "nasıl kullanıldığını görebilirsiniz.  Vatandaşları bir arazide çalışmak "
#~ "için atayabileceğiniz gibi onları bilim adamı, sanatçı veya maliyeci "
#~ "olarak da atayabilirsiniz.  Özellikle oyunun başlarında nüfusun çalıştığı "
#~ "araziye dikkat ederek gıda, ticaret ve üretimin yüksek olmasını sağlayın."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Eğer çok fazla gıda üretimi varsa bir vatandaşı çalıştığı araziye "
#~ "tıklayarak işten çıkarın ve üretimi yüksek olan başka bir araziye "
#~ "tıklayıp burada çalışmasını sağlayın.  Demin de belirtildiği gibi "
#~ "vatandaşlar arazi üzerinde çalışmak zorunda değiller, diğer görevlere de "
#~ "atanabilirler."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Eğer bütün işçilerini görevden alıp şehrin ortasına sağ tıklarsanız, "
#~ "işçiler gıda üretimini en yüksek seviyeye getirecek şekilde yeniden "
#~ "dizileceklerdir."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Şehir bakımının altın kuralı mutsuz insan sayısı kadar mutlu insan "
#~ "olmasını sağlamaktır.  Bu dengeyi sağlayamayan bir şehirde isyan çıkacak "
#~ "ve üretim duracaktır."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ " 10. Diğer oyuncularla iletişim kurmak (Diplomasi).\n"
#~ "\n"
#~ "    Eğer daha önce bir oyuncuyla karşılaştıysanız veya bir elçilik "
#~ "kurduysanız, bu oyuncuyla diplomatik buluşma yapabilirsiniz. Bunu yapmak "
#~ "için `Raporlar' menüsünden `Oyuncular'ı açıp, buluşmak istediğiniz "
#~ "oyuncuyu seçin ve aşağıdaki `Buluş' düğmesine basın.  Eğer elçilik sütunu "
#~ "boş değilse ve diğer oyuncu bağlıysa (veya bir YZ oyuncusuysa) diplomasi "
#~ "menüsü çıkacaktır."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Tabi ki şehrin sahibi istediği takdirde şehrini size verebilir. Bu "
#~ "durumda şehrin etrafındaki bölge haritanızda görünecektir.  Önemli bir "
#~ "nokta da şehir sınırları içinde bulunan ve memleketi o şehir olan "
#~ "birimlerin de aktarılacağıdır.  Bu nedenle sandığınızdan daha fazla "
#~ "şeyler vermemeye dikkat edin."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Dünyayı dolaşmak.\n"
#~ "\n"
#~ "    Şehirleri güçlendirilmiş birimlerle garantiye aldıktan sonra kıyıdaki "
#~ "şehirlerden Kadırga yapın.  Kadırgaları rakipleri ve yeni araziler "
#~ "bulmada kullanın.  Eğer bir ada üzerindeyseniz, orduya az, yayılmaya çok "
#~ "önem vermelisiniz.  Eğer çok yakınlarınızda bir rakip bulunuyorsa onunla "
#~ "barış yapıp teknolojilerinizi paylaşmak iyi bir fikir olabilir. "
#~ "Diplomatik birimler bu konuda çok kullanışlıdırlar, ilerleyen zamanlarda "
#~ "haklarını fazlasıyla ödeyeceklerdir."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Olan biteni akılda tutmak.\n"
#~ "\n"
#~ "Her tur akılda tutulması gereken şeyler şunlardır: \n"
#~ "  - Sonra öğrenilecek teknolojinin ne olacağı.\n"
#~ "\n"
#~ "  - Vergi, lüks ve bilim oranlarının neye ayarlı olduğu.\n"
#~ "\n"
#~ "  - Antlaşmaların kolay bozulabildiğini, bu nedenle bir savunmayı ihmal "
#~ "etmemek gerektiğini...\n"
#~ "\n"
#~ "\n"
#~ "  - Bazı harikaların gelişen teknolojiyle etkisiz hale geldiğini."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9 Kendi oyun stratejini belirlemek.\n"
#~ "\n"
#~ "    Bu ilk adımlar oyunu gayet güzel oynamanızı sağlayacaktır, özellikle "
#~ "de oyun başlangıcında. Kendinizi geliştirmek için pek çok birimi ve "
#~ "teknolojiyi öğrenmelisiniz. Yani DENEYEREK ÖĞRENİN!  Freeciv öğrenmesi "
#~ "zot bir oyundur. Daha önce benzer bir oyun oynamadıysanız http://www."
#~ "freeciv.org/ adresini gezin.\n"
#~ "Orada oyun hakkında daha fazla ipucu ve diğer oyuncularla nasıl iletişim "
#~ "kurulacağının ayrıntılarını bulabilirsiniz."

#~ msgid " Terrain Alterations"
#~ msgstr " Arazi Düzenlemeleri"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Göçmen ve Mühendis birimleri araziyi çeşitli şekillerde değiştirebilirler."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Uygun arazilerde sulama yapılabilir.  Bunun için yakınlarda bir su "
#~ "kaynağı olmalıdır: Okyanus Nehir veya sulama yapılmış başka bir yer, "
#~ "sulama yapılacak yerin bitişiğinde olmalıdır yani sadece güney, kuzey, "
#~ "doğu, batı yönlerinde bulunanlar kullanılabilir.  Bir arazi sulanınca her "
#~ "tur fazladan gıda kazandırır.  Ek olarak gerekli teknolojiye sahip "
#~ "olduğunuzda bir araziyi iki kez sulayabilirsiniz ve daha üretken olan "
#~ "Tarla'ya çevirebilirsiniz."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Bazı arazilerde maden yapılabilir, böylece orada üretilen kaynak (kalkan) "
#~ "miktarı artar."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Okyanus dışındaki her araziye yol ve ray yapılabilir.  (Nehir olan "
#~ "bölgeye yol veya ray yapabilmek için öncelikle Köprü Yapımı "
#~ "bilinmelidir.)  Yollar ve raylar birimlerin hareket etmesini hızlandırır "
#~ "ve şehirlerdeki üretimi arttırır."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Gidilecek bitişik karede ve bulunulan karede yol varsa, birimler "
#~ "hareket puanının sadece üçte birini harcar."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Ray boyunca giden birimlerin hareket puanı harcanmaz. Bir rayda sonsuz "
#~ "olarak ilerleyebilirsiniz."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr " - Yollar bazı arazi türlerinde ticaret gelirini arttırır."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Raylar arazide üretilen kalkan miktarını %50 oranında arttırır.  "
#~ "(Sunucu ayarlarına göre raylar gıda ve ticaret kaynaklarını da "
#~ "arttırabilir, %50'den fazla bir değer de verilebilir.)"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "İşçiler oyunun en önemli birimlerindendir.  Şehir kurmak, toprağı "
#~ "sulamak, yol yapmak, ray yapmak, kale ve maden inşa etmek, kirliliği ve "
#~ "nükleer serpintileri temizlemek gibi işlerde çalışabilirler.  Bakımı için "
#~ "hem gıda hem de kalkan gereklidir, memleketinde yiyecek kalmazsa "
#~ "göçmenler ölür.\n"
#~ "\n"
#~ "İşçiler, Göçmenler ve Mühendisler, uzun sürecek işleri birlikte yaparak "
#~ "kısa zamanda bitirebilirler.  Aynı karede ve aynı iş üzerinde çalışan "
#~ "işçilerin gücü toplanacaktır.  Aynı işte çok fazla işçi çalıştırırken bir "
#~ "kısmının emeğinin boşa gitmemesine dikkat edin.  Grup halindeki işçiler "
#~ "düşman saldırılarına karşı oldukça savunmasızdırlar."

#~ msgid "  Pillaging"
#~ msgstr "  Yağmalama"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Bütün kara birimleri arazi düzenlemelerini yağmalayabilirler.  Yağmalama "
#~ "her birim için her sırada bir gelişimi yok edecektir.  Sunucu ayarlarına "
#~ "göre hangi gelişimi yapmalayacağınızı belirlemeniz mümkün olabilir, veya "
#~ "şu sırada yağmalanırlar:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - tarla\n"
#~ " - sulama\n"
#~ " - maden\n"
#~ " - kale\n"
#~ " - hava üssü\n"
#~ " - ray\n"
#~ " - yol"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Yağmala"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Ulusal Sınırlar"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Gıda"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Üretim"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Ticaret"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Uzmanlar"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Mutluluk"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Kirlilik"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Maddeyi Sil"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Sulama"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Bakiye"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Vergi, Lüks ve Bilim oranlarını seçin"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Savaşta yaralanan birimler hareket etmedikleri her sırada sağlık puanı "
#~ "kazanırlar.  Normalde hareket etmemiş bir birim sadece bir sağlık puanı "
#~ "kazanır.  Kışlada bekleyen kara birimi,  Tersanede bekleyen deniz birimi, "
#~ "Havalimanında bekleyen hava birimi bir sıra boyunca hareket etmezse "
#~ "sağlığını tamamen doldurur.  Bu yapıların olmadığı bir şehirde ise sağlık "
#~ "puanının üçte birini kazanır.  Güçlendirme yapan birimler fazladan bir "
#~ "sağlık puanı kazanırlar.  Eğer oyuncu Birleşmiş Milletler harikasına "
#~ "sahipse bütün birimler her sıra sonunda iki sağlık puanı kazanır.  "
#~ "Helikopter birimleri sıranın sonunda bir şehirde durmazlarsa iki sağlık "
#~ "puanı kaybederler, şehirde durduklarında ise iki sağlık puanı "
#~ "kazanırlar.  Nöbet tutan hasarlı birimler, bütün sağlık puanlarını "
#~ "yeniden kazandıklarında uyanırlar."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Öntanımlı Savaş Kuralları\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Bir birim diğerine saldırdığında ya saldıran ya da savunan yok edilir -- "
#~ "saldıran bir füze değilse ikisi birden yok olmaz.  Sonuç şans dahil pek "
#~ "çok şeye bağlıdır."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Önce, saldıranın gücü değiştirilir."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " - Saldıran kıdemli ise, gücü 1,5 ile çarpılır."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Sonra, savunan kişinin gücü değiştirilir."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - Savunan kıdemli ise gücü 1.5 ile çarpılır."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Sonra, savunanın gücü bulunduğu arazinin savunma çarpanıyla çarpılır."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Sonra, savunan atlı birime karşı bir mızraklı ise gücü iki katına "
#~ "çıkar."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Savunan hava birimine (füze ve helikopterler dahil) karşı bir AEGIS "
#~ "Kruvazörü ise gücü dört katına çıkar."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Şehirde SAM Bataryası varsa ve saldıran taraf bir hava birimi "
#~ "(helikopter dışında) veya füzeyse savunanın gücü ikiye katlanır."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr " - SDI Savunması, füze saldırılarına karşı savunmayı ikiye katlar."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Saldıran taraf bir gemiyse ve şehirde Sahil Güvenlik varsa savunanın "
#~ "gücü ikiye katlanır."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Havan Topu dışındaki kara birimleri ve Helikopterler, Surları olan bir "
#~ "şehre saldırırken savunanın gücü üçe katlanır."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Savunan bir kalenin içindeyse (şehir değil), gücü ikiye katlanır."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Son olarak, savunan taraf güçlendiriliyorsa veya bir şehirdeyse gücü "
#~ "1,5 ile çarpılır."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Saldıran taraf bir gemiyse ve şehirde Sahil Güvenlik varsa savunanın "
#~ "gücü ikiye katlanır."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Eğer bu hesaplamalardan sonra saldıran tarafın gücü 0 kalırsa hemen "
#~ "kaybeder.  Eğer savunanın gücü 0 kalırsa saldıran kazanır."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Saldıran tarafın saldırı gücü de değişebilir."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Savunan taraf şehir içindeki bir gemiyse saldıranın gücü ikiye "
#~ "katlanır ve savunanın gücü 1 yapılır."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Bir Avcı Helikoptere saldırıyorsa Helikopterin savunma gücü 1 yapılır."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Bir gemi kara birimine saldırıyorsa iki tarafın da gücü 1 yapılır."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Bütün bu ön hesaplamalardan sonra iki taraf da hayatta kalıyorsa (yani "
#~ "sağlık puanı 0'dan büyük olursa) savaş başlar.  Her turda 1 ve saldıran "
#~ "ve savunan tarafların güçlerinin toplamı arasında rastgele bir sayı "
#~ "üretilir.  Eğer bu sayı savunanın gücünden büyükse, savunan taraf "
#~ "saldıran tarafın saldırı puanı kadar sağlık puanı kaybeder.  Küçükse, "
#~ "saldıran taraf savunan tarafın saldırı gücü kadar sağlık puanı kaybeder.  "
#~ "Sağlığı 0 olan veya 0'ın altına düşen ilk taraf savaşı kaybeder."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Savaş sonunda ayakta kalan birimin eğer önceden değilse kıdemli olma "
#~ "şansı vardır.  Kazanan tarafta Sun Tzu'nun Savaş Akademisi bulunuyorsa ve "
#~ "etkin durumdaysa birim kesinlikle kıdemli olur, yoksa %50 şansı vardır."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Saldıran ve kazanan taraf bir kara birimiyken savunan taraf Surları "
#~ "olmayan bir şehirdeyse, şehrin nüfusu 1 azalır."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Savunan taraf şehrin ve kalenin dışında bir arazideyken kaybederse, "
#~ "savunanın bulunduğu arazideki bütün birimler kaybedilir."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Savaş Kurallarını Değiştirmek"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Savaş Kurallarını Değiştirmek\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Önceki bölümde anlatılan savaş kuralları game.ruleset dosyasının "
#~ "combat_rules bölümü düzenlenerek değiştirilebilir: "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (öntanımlı: 1) 0 olarak ayarlanırsa savunan taraf "
#~ "yenildiğinde aynı arazideki birimlerin hepsi birden yok edilmez. "

#~ msgid " Combat example 1"
#~ msgstr " Savaş örneği 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Bir Savaş Topu'nun (Sl:8, Sv:1, SP:20, F:1), ormanlık arazide kurulmuş ve "
#~ "surlara sahip şehri savunan bir Şilahşör'e (Sl:3, Sv:3, SP:20, F1) "
#~ "saldırdığını varsayalım.  Örnekte iki taraf da kıdemli değildir."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Savunan tarafın ilk gücü 3'tür.  Orman arazisinde bulunduğu için 4,5 "
#~ "olur.  Surların arkasında olduğu içinse üçe katlanır ve 13,5 olur.  Son "
#~ "olarak şehri savunan bir kara birimi olduğu için gücü 20,25'e kadar çıkar."

#~ msgid " Combat example 2"
#~ msgstr " Savaş örneği 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Bir Savaş Topu'nun (Sl:8, Sv:1, SP:20, F:1), ormanlık arazide kurulmuş ve "
#~ "surlara sahip şehri savunan bir Şilahşör'e (Sl:3, Sv:3, SP:20, F1) "
#~ "saldırdığını varsayalım.  Örnekte iki taraf da kıdemli değildir."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Savaş Gemisi'nin ateş gücü 2'den 1'e düşürülür."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Her sırada 1'den 405'e kadar rastgele bir sayı oluşturulur. Sayı 255'ten "
#~ "büyükse (%%44 şans) savunan taraf 1 can kaybeder. Değilse saldıran taraf "
#~ "1 can kaybeder."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Kontrol Bölgeleri, KOB olarak kısaltılan bir oyun kuralıdır. Bu kural "
#~ "düşman kuvvetlerinin kontrolü altında bulunan bölgelerde rahatça "
#~ "ilerlemenizi engeller."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Yönetim biçiminiz şehirlerinizin üretim ve gelirini, vatandaşlarınızın "
#~ "mutluluğunu ve diğer oyun etkenlerini etkiler."

#~ msgid " Civil War"
#~ msgstr " İç Savaş"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Sivil savaş her imparatorluğun korkulu rüyasıdır.  Başkent (saray) "
#~ "kaybedildiğinde gerçekleşir.  Gerçekleştiğinde şehirlerinizin en fazla "
#~ "yarısı yeni bir (YZ) lider önderliğinde bir ülke kurarlar. Sonuçta bütün "
#~ "bilimsel gelişmelerinizin ve hazinenizin yarısı onlara geçer."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Sivil savaş bir sıra boyunca sürer ve ondan sonra yönetim anarşiye "
#~ "dönüşür."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Başkentinizin ele geçirilmesi her zaman sivil savaşa sebep olmaz.  Eğer "
#~ "insanlarınıza nazik davranırsanız onların sadakatini kazanırsınız.  "
#~ "Kutlama yapılan her şehir sivil savaş riskini azaltır ve ayaklanma çıkan "
#~ "şehirler de bu riski arttırır."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Ek olarak yönetim biçimi sivil savaş ihtimaline direkt olarak etki eder.  "
#~ "Halka yönetime katılma hakkı veren hükümetlerde sivil savaş riski daha "
#~ "azdır."

#, fuzzy
#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "     Oyuncular arasında 5 farklı diplomatik durum yaşanabilir: Savaş, "
#~ "Ateşkes, Mütareke, Barış ve İttifak. İlki öntanımlı durumdur, diğerleri "
#~ "ise diplomatik antlaşmalarla sağlanabilir."

#, fuzzy
#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "     Oyuncular arasındaki öntanımlı durum savaştır. Savaş durumunda "
#~ "birimlerinizi düşman topraklarında gezdirebilir ve onların birimlerine "
#~ "saldırabilirsiniz."

#, fuzzy
#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "     İki oyuncu savaşı bitirmek istiyorlarsa ateşkes antlaşması "
#~ "imzalayabilirler. Birkaç sıra geçtikten sonra anltaşma otomatik olarak "
#~ "sona erecektir. YZ oyuncuları ilk karşılaştığınızda hemen ateşkes "
#~ "isteyeceklerdir."

#, fuzzy
#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "     Bir oyuncuyla daha kalıcı barış istiyorsanız Mütareke "
#~ "imzalamalısınız, bu antlaşma birkaç sıra sonra yerini Barış antlaşmasına "
#~ "bırakacaktır. Mütarekeyi bozduğunuz zaman tekrar savaşa dönersiniz."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "     İki oyuncu Barış durumuna geçince birimleri birbirinin sınırlarına "
#~ "giremez. Kuralı ihlal eden birimler terhis edilir. Bundan sonra karşı "
#~ "tarafa Savaş açmadan veya İttifak kurmadan sınır ihlali yapılamaz. Barış "
#~ "antlaşması bozulduğunda Savaş durumuna geçilir."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Teknoloji araştırmaları medeniyetinizin yeni ordu birimleri ve şehir "
#~ "yapıları yapabilmesi için gereklidir."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Oyun başlamadan önce herkes adresi ve port numarasını (öntanımlı olarak "
#~ "5556) vererek oyuna katılabilir. Sunucu -m ile başlatılmışsa metasunucuya "
#~ "rapor verecektir."

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "İstemci de bu sayfayı görebilir: bağlantı penceresindeki Metasunucu  "
#~ "düğmesini kullanın.  Eğer hiçbir sonuç göremiyorsanız İnternet "
#~ "gezgininizin HTTP proxy kullanıp kullanmadığına bakın ve freeciv'i de "
#~ "$http_proxy çevre değişkenini\n"
#~ "\n"
#~ "  http://proxyadresi:proxyportnumarası/\n"
#~ "\n"
#~ "olacak şekilde değiştirerek aynı şekilde ayarlayın."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Oyun başladıktan sonra YZ oyuncular dahil bağlanan herkes bir oyuncuyla "
#~ "ilişkilendirilir.  Bir YZ oyuncuya bağlanmak onu kontrol etmek için "
#~ "yeterli değildir, bu tamamen sunucunun ayarlarına bağlıdır.  Oyunun "
#~ "başında bağlantınızı kaybedip tekrar bağlanırsanız kendi takma adınızı "
#~ "değil hükümdarınızın adını kullanın!  Oyun metasunucuya rapor veriyorsa "
#~ "bu ismi oradan alabilirsiniz."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Birim Komutları:\n"
#~ "============\n"
#~ "    a: oto-işçi  (göçmen/işçi birimleri)\n"
#~ "    b: şehir kur  (göçmen birimleri)\n"
#~ "    b: harika yapımına yardım et  (kervan birimleri)\n"
#~ "    C: birim birleştir  (hedefin üzerine sol tıklayın)\n"
#~ "    d: (d)iplomat/casus işleri  (diplomat/casus birimleri)\n"
#~ "    D: Birimi terhis et\n"
#~ "    e: hava üssü yap  (hava üssü birimleri)\n"
#~ "    f: birimi güçlendir  (askeri birimler)\n"
#~ "    f: kale yap  (göçmen/işçi birimleri)\n"
#~ "    g: (g)it  (hedefin üzerine sol tıklayın)\n"
#~ "    g: (g)itmek için yol imi koy (git modundayken)\n"
#~ "    G: en yakın şehre (G)it/dön\n"
#~ "    h: memleketi yap  (o an bulunduğu şehri)\n"
#~ "    i: sulama yap veya araziyi değiştir (göçmen/işçi birimleri)\n"
#~ "    l: gemiye bin\n"
#~ "    L: şehre git/uç\n"
#~ "    m: (maden) yap veya araziyi değiştir (göçmen/işçi birimleri)\n"
#~ "    n: (n)ükleer serpintiyi temizle\n"
#~ "    N: (N)uclear bomba at\n"
#~ "    o: araziyi değiştir (mühendis birimi)\n"
#~ "    p: kirliliği temizle  (göçmen/işçi birimleri)\n"
#~ "    p: (p)araşütle in  (paraşütçü birimler)\n"
#~ "    P: arazi gelişimlerini yağmala\n"
#~ "    q: volta at  (hedefin üzerine sol tıklayın)\n"
#~ "    q: volta yer imi ekle (volta modundayken)\n"
#~ "    r: yol/(r)ay yap  (göçmen/işçi birimleri)\n"
#~ "    r: tica(r)et yolu yap  (kervan birimleri)\n"
#~ "    s: nöbet tut\n"
#~ "    u: araçtan indir\n"
#~ "    U: bütün birimleri araçtan indir\n"
#~ "    W: arazideki diğer birimleri uyandır\n"
#~ "    x: oto-kâşif\n"
#~ "    y: Seçili birimin türündeki tüm boş birimleri seç\n"
#~ "boşluk: olduğun yerde kal\n"
#~ "\n"
#~ "      Ctrl-U: birimi geliştir\n"
#~ "Shift-Ctrl-B: Git ve hedefe şehir kur\n"
#~ "Shift-Ctrl-R: Şimdiki araziyi ve hedefi yol ile bi(R)leştir\n"
#~ "Shift-Ctrl-L: Şimdiki araziyi ve hedefi ray ile bir(l)eştir\n"
#~ "Shift-Ctrl-I:  Şimdiki araziyi ve hedefi sulama ile birleştir\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  †  †  €†    9: move north-east\n"
#~ msgstr ""
#~ "Birim Hareketleri:\n"
#~ "==============\n"
#~ "  1: güney batıya git\n"
#~ "  2: güneye git\n"
#~ "  3: güney doğuya git\n"
#~ "  4: batıya git\n"
#~ "  6: doğuya git\n"
#~ "  7: kuzey batıya git\n"
#~ "  8: kuzeye git\n"
#~ "  9: kuzey doğuya git\n"
#~ "\n"
#~ "  5: önceki birime geç\n"
#~ "  w: sonraki birime geç (bekle)\n"
#~ "  c: birimi ortala\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Ana Harita (Tuşlar):\n"
#~ "================\n"
#~ "    Shift-home: başkente git\n"
#~ "   Shift-oklar: haritayı kaydır\n"
#~ "        Ctrl-G: ızgarayı göster/gizle\n"
#~ "        Ctrl-B: devlet sınırlarını göster/gizle\n"
#~ "        Ctrl-N: şehir isimlerini göster/gizle\n"
#~ "        Ctrl-R: şehir büyümesini göster/gizle\n"
#~ "        Ctrl-P: şehir üretimini göster/gizle\n"
#~ "             t: şehir işçilerini göster (şehir yanına fareyi getir)\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Pencereler ve Raporlar:\n"
#~ "====================\n"
#~ "     F1: Şehir Raporunu aç\n"
#~ "     F2: Birim Raporunu aç\n"
#~ "     F3: Oyuncular penceresini aç\n"
#~ "     F5: Ekonomi Raporunu aç\n"
#~ "     F6: Bilim Raporunu aç\n"
#~ "     F7: Dünya'nın Harikalarını aç\n"
#~ "     F8: En İyi Beş Şehri aç\n"
#~ "     F9: Mesaj penceresini aç\n"
#~ "    F11: İstatistikleri aç\n"
#~ "    F12: Uzay Gemisini aç\n"
#~ "\n"
#~ "      T: Vergi/Lüks/Bilim oranları penceresini aç\n"
#~ "      F: Şehir Bul penceresini aç\n"
#~ " Ctrl-L: İş Listeleri penceresini aç\n"
#~ "      R: Devrim penceresini aç\n"
#~ "\n"
#~ "Shift-Return: Sırayı geçir"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "İstemcide çok basit bir sohbet arayüzü vardır.  Şu durumlar haricinde "
#~ "yazdıklarınız tüm oyunculara gönderilir:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - '/' ile başlayan mesajlar eğer yetkiniz varsa sunucu komutları olarak "
#~ "işletilirler."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - 'Ali' ile başlayan mesajlar 'Ali'ye özel olarak gönderilir. İsimler "
#~ "kısaltılarak verilebilir. Sunucu 'Ali' isimli oyuncuları arar, bulamazsa "
#~ "'Alican' gibi 'Ali' ile başlayan bir oyuncuya gönderir."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - 'Ali::' ile başlayan mesajlar yukarıdaki gibi özel mesajlardır fakat "
#~ "sadece 'Ali' isimli kullanıcılara (oyunculara değil) gönderilir.  Hâlâ "
#~ "'Alican' olarak tamlanabilir."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - '.' işaretiyle başlayan mesajlarınız sadece müttefiklerinize "
#~ "gönderilecektir."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "İş listesi düzenleyicisi (şehir penceresinden) her şehrin iş listesini ve "
#~ "küresel iş listelerini düzenleyebilir. Bu düzenleyiciyi kullanarak "
#~ "sırayla yapılacak işleri belirleyen listeler oluşturabilirsiniz."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "İş listesine bir iş eklemek için mümkün olan işler listesinden "
#~ "istediğiniz birine çift tıklayın. Seçili iş hakkında bilgi almak için "
#~ "Yardım düğmesine tıklayabilirsiniz. Hiçbir şey seçili değilken Yardım'a "
#~ "basarsanız bu sayfa gösterilecektir."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "İş listesinden bir işi çıkarmak için işin üzerine çift tıklamanız "
#~ "yeterlidir. İşleri aşağı/yukarı taşımak için listenin altındaki düğmeleri "
#~ "kullanın."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Klavye kısayolları: Home iş listesine odaklanır, End mümkün olanlar "
#~ "listesine odaklanır, Yukarı/Aşağı oklar listedeki seçimi değiştirir, "
#~ "PageUp/PageDown iş listesindeki seçili işi yukarı/aşağı taşır, Insert "
#~ "seçili olan işi listeye ekler, Delete seçili işi listeden siler."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Listedeki ilk birimi satın almak istiyorsanız bunu Şehir Özeti "
#~ "penceresinden yapabilirsiniz."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv pek çok yerel dili destekler.  Bu dillerden birini kullanmak "
#~ "istiyorsanız README dosyasındaki Yerel Dil Desteği bölümüne bakın.\n"
#~ "\n"
#~ "Eğer kendi dilinize çevirmek istiyorsanız lütfen şu adresteki yönergeleri "
#~ "okuyun:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Öncelikle dilinizin çevirisinin halihazırda yapılıp yapılmadığını kontrol "
#~ "edin:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "Bu konudaki sorularınızı freeciv-i18n e-posta listesinde sorabilirsiniz:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv lisans olarak GPL kullanır, içeriği şöyledir: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  İlk yazarlar:\n"
#~ "   (artık hiçbir ilgileri bulunmamaktadır, lütfen onlara ileti "
#~ "göndermeyin!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Şimdiki yöneticiler: "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Hata bulursanız lütfen bize bir hata raporu gönderin.  Bunu yapmanın en "
#~ "iyi yolu şu adresteki Freeciv Hata Takip Sistemi'ni ziyaret etmektir:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Hata bildirimi hakkında daha fazla bilgi almak için Freeciv "
#~ "dağıtımınızdaki BUGS dosyasına bakın.  Genel olarak daha fazla bilgi "
#~ "almak için şu adresteki freeciv İnternet sitesini ziyaret edin:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Şehir dışındaki askeri birimlerden doğan mutsuzluğu Demokraside 2 "
#~ "Cumhuriyette 1 azaltır.  Diğer yönetim biçimlerinde hiç etkisi yoktur."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Şehrin etrafındaki tarlalardan elde edilen gıdayı %50 arttırır.  İkinci "
#~ "kez sulama yapılan topraklar tarla olur."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr "Bütün şehirlerde 1 bakım gerektiren yapıların bakımı ücretsiz olur."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Her şehirde bir memnun vatandaşı mutlu yapar. Yapıldığı şehirde iki tane "
#~ "daha memnun vatandaşı mutlu yapar (toplam 3).  Memnun vatandaşların "
#~ "kalmadığı seyrek durum gerçekleşirse bu etki mutsuz vatandaşlara geçer "
#~ "(onları memnun eder)."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "%s hükümetini gerektirir.\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Bütün şehirlerinizde surlar varmış gibi olur."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Her şehirde bir memnun vatandaşı mutlu yapar. Yapıldığı şehirde iki tane "
#~ "daha memnun vatandaşı mutlu yapar (toplam 3).  Memnun vatandaşların "
#~ "kalmadığı seyrek durum gerçekleşirse bu etki mutsuz vatandaşlara geçer "
#~ "(onları memnun eder)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Her şehirde bir Hidroelektrik Santrali varmış gibi olur.  Böylece "
#~ "kirlilik azalırken Fabrika ve İmalathanelerin ekinliği artar."

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr "Üniversitesi olan şehirlerinizdeki bilim üretimini %100 arttırır."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "Tapınağı olan her şehirde iki mutsuz vatandaşı memnun eder."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Her sırada bir eski birimi yeniler."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Her sırada bir eski birimi yeniler."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "Yol ve ray olan arazilerdeki ticaret gelirini %50 arttırır."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Her şehirde Katedral varmış gibi olur.  Her şehirde 3 mutsuz vatandaşı "
#~ "memnun eder.  Tanrı Biliminin keşfi Katedralin etkisini arttırır, bir "
#~ "tane daha mutsuz vatandaşı memnun eder.  Komünizmin keşfi Katedralin "
#~ "etkisini azaltır, memnun edilen vatandaş sayısını bir azaltır."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Harikanın yapıldığı kıtadaki tüm şehirlerde iki mutsuz vatandaşı memnun "
#~ "yapar."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Gelişmiş"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Araştırma Laboratuvarı olan şehirlerdeki bilim üretimini %100 arttırır. "

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Her sırada bir eski birimi yeniler."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Bütün şehirlerde Karakol varmış gibi olur.  (Yani şehir dışındaki askeri "
#~ "birimlerden doğan mutsuzluğu Demokraside 2 Cumhuriyette 1 azaltır.  Diğer "
#~ "yönetim biçimlerinde hiç etkisi yoktur.)"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Şef"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Tapınakların etkisini yükseltir."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Yerçekimi Teorisi"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikopter, hem uçabilen hem de şehir fethedebilen çok güçlü bir "
#~ "birimdir.  Birleşmiş Milletler harikasına sahip değilseniz şehirde "
#~ "durmadıkları her turda sağlığı azalacaktır, bu yüzden dikkatle "
#~ "kullanılmalıdır."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Kamyonlar, Kervan biriminin yerini alırlar ve iki kat daha hızlı hareket "
#~ "edebilirler."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Boşluk"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "Sri Lankalılar"

#~ msgid "Arab"
#~ msgstr "Arap"

#~ msgid "?plural:Arabs"
#~ msgstr "Araplar"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Arap/İslam uygarlığı MS 622-1495."

#~ msgid "Austrian"
#~ msgstr "Avusturyalı"

#~ msgid "?plural:Austrians"
#~ msgstr "Avusturyalılar"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Ambar"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Düşes"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Lazer"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Nijeryalı"

#~ msgid "Brazilian"
#~ msgstr "Brezilyalı"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brezilyalılar"

#~ msgid "Byzantine"
#~ msgstr "Bizanslı"

#~ msgid "?plural:Byzantines"
#~ msgstr "Bizanslılar"

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "Yunanlılar"

#~ msgid "Danish"
#~ msgstr "Danimarkalı"

#~ msgid "?plural:Danes"
#~ msgstr "Danimarkalılar"

#~ msgid "Dutch"
#~ msgstr "Hollandalı"

#~ msgid "?plural:Dutch"
#~ msgstr "Hollandalılar"

#~ msgid "Ethiopian"
#~ msgstr "Etiyopyalı"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Etiyopyalılar"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etiyopya, Afrika'nın en eski medeniyetidir. Avrupa'nın kolonileştirmesi "
#~ "sırasında bağımsız kalabilen tek devlettir."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Vatandaş"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Şef"

#~ msgid "Hittite"
#~ msgstr "Hititli"

#~ msgid "?plural:Hittites"
#~ msgstr "Hititliler"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Hititler, M.Ö. 1680'den MÖ 1180'e kadar yaşamış bir uygarlıktır. Demiri "
#~ "işleyebilen ilk medeniyet onlardı. En parlak dönemlerinde Anadolu'yu "
#~ "Suriye'nin batısını, Mezopotamya'yı ve Babil'i onlar yönetiyordu."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Arıtma"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "Kenyalılar"

#~ msgid "Inca"
#~ msgstr "İnka"

#~ msgid "?plural:Incas"
#~ msgstr "İnkalar"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa İnka"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa İnka"

#~ msgid "Indonesian"
#~ msgstr "Endonezyalı"

#~ msgid "?plural:Indonesians"
#~ msgstr "Endonezyalılar"

#~ msgid "Iroquois"
#~ msgstr "İrokez"

#~ msgid "?plural:Iroquois"
#~ msgstr "İrokezler"

#~ msgid "Italian"
#~ msgstr "İtalyan"

#~ msgid "?plural:Italians"
#~ msgstr "İtalyanlar"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Dük"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Dük"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "Burmalılar"

#~ msgid "Korean"
#~ msgstr "Koreli"

#~ msgid "?plural:Koreans"
#~ msgstr "Koreliler"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "Malililer"

#~ msgid "Mayan"
#~ msgstr "Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "Mayalar"

#~ msgid "Polish"
#~ msgstr "Polonyalı"

#~ msgid "?plural:Poles"
#~ msgstr "Polonyalılar"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "Pers"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "Polonyalılar"

#~ msgid "Portuguese"
#~ msgstr "Portekizli"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portekizliler"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Litvanyalı"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "Ruslar"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "Samiler"

#~ msgid "Sumerian"
#~ msgstr "Sümer"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sümerler"

#~ msgid "Swedish"
#~ msgstr "İsveç"

#~ msgid "?plural:Swedes"
#~ msgstr "İsveçliler"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Arazi"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "Taylandlılar"

#~ msgid "Thai"
#~ msgstr "Taylandlı"

#~ msgid "?plural:Thai"
#~ msgstr "Taylandlılar"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "Taylandlılar"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "Türk"

#~ msgid "?plural:Turks"
#~ msgstr "Türkler"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Modern Türkiye, rejimi demokrasi olan bir cumhuriyettir. Osmanlı "
#~ "Devleti'nin I. Dünya Savaşı sonunda  yıkılmasından sonra, 1923 yılında "
#~ "Türk Kurtuluş Savaşı ile, Mustafa Kemal Atatürk önderliğinde kurulmuştur. "
#~ "Türkiye, Müslüman çoğunluğa sahip ülkeler arasında en gelişmiş ve modern "
#~ "ülke hâline gelmiştir."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Birleşik Krallık (orta/klasik)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klasik tarzda 85x80 Britanya Adaları"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Dünya (klasik, büyük)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klasik tarzda 85x80 Britanya Adaları"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Dünya (klasik, küçük)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klasik tarzda 85x80 Britanya Adaları"

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Avrupa (kocaman/klasik)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Çok büyük klasik tarzda Avrupa haritası."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Dünya (klasik, büyük)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klasik tarzda 160x90 Dünya senaryosu"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Dünya (klasik, orta)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klasik tarzda 85x80 Britanya Adaları"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "İber Yarımadası (klasik/büyük)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Büyük klasik tarzda İberya Yarımadası (günümüzün İspanya ve Portekiz'i)"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Dünya (klasik, orta)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klasik tarzda 85x80 Britanya Adaları"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Dünya (klasik, orta)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klasik tarzda 85x80 Britanya Adaları"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Dünya (klasik, orta)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klasik tarzda 160x90 Dünya senaryosu"

#~ msgid "Tutorial"
#~ msgstr "Öğretici"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Freeciv'e hoş geldiniz.  Bir ulusu yönetiyorsunuz.  Göreviniz\n"
#~ "dünyayı ele geçirmek!  Kâşifinizi kullanarak etrafınızdaki\n"
#~ "bölgeyi dolaşmakla başlamalısınız. Göçmenlere de\n"
#~ "yerleşebilecekleri güzel bir yer bulmalısınız.  Numerik\n"
#~ "klavyeyi kullanarak birimlerinizi ilerletebilirsiniz."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Burası şehir kurmak için güzel bir yer.  Bu birimin hareket puanı\n"
#~ "olduğu zaman (b) tuşuna basarak şehir yapabilirsiniz.\n"
#~ "Genellikle şehirleri deniz kenarındaki açık alanlara yapmak "
#~ "isteyeceksiniz.\n"
#~ "Gıda bir şehrin en önemli kaynağıdır.  Otlaklar ve ovalardan\n"
#~ "sağlanan gıda yeterli olacaktır."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "İlk şehrinizi kurdunuz.  Şehir penceresi otomatik olarak açılmış olmalı\n"
#~ "Açılmadıysa şehrin üzerine tıklayarak açın.  Şehirler Freeciv'in\n"
#~ "en önemli konusudur, bu yüzden pencerede nelerin olduğuna bakarak\n"
#~ "kendinizi alıştırmanız iyi olacaktır.  Daha fazlası için yardım\n"
#~ "menüsüne bakın. \n"
#~ "\n"
#~ "Öncelikle medeniyetinizi genişletmek için  biraz göçmen yapmak\n"
#~ "isteyebilirsiniz.  Üretim sekmesine tıklayın, kaynak görevler\n"
#~ "listesinden göçmeni seçin ve Üretimi Değiştir düğmesine basın.\n"
#~ "İşiniz bitince şehir penceresini kapatın.  Her şey yolundaysa\n"
#~ "haritadan şehrin göçmen yaptığını görebileceksiniz."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Tebrikler, ikinci şehrinizi kurdunuz.  Bu şehir ilkiyle hemen hemen\n"
#~ "aynı şekilde davranacaktır. Fakat etrafındaki arazi nedeniyle\n"
#~ "tamamen farklı bir şehir olacaktır.  Burada da göçmen yaptırmak\n"
#~ "isteyebilirsiniz."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Üçüncü şehrinizi kurdunuz!  Medeniyetiniz büyümeye devam\n"
#~ "ediyor.  Artık bir ordu yapmayı düşünmeye başlamak gerek.\n"
#~ "Üretimi iyi olan şehrinizi seçin ve orayı askeri üs olarak belirleyin.\n"
#~ "Önce bir Kışla yapın ve bittiğinde bir askeri birim yaptırın. Mümkün\n"
#~ "olan en iyi askeri birimi seçin - oyunun başında Savaşçı tek\n"
#~ "seçeneğiniz olabilir fakat yakında pek çok seçeneğiniz olacaktır.\n"
#~ "\n"
#~ "Şehir penceresindeki iş listesini kullanmak da iyi bir fikir olabilir.\n"
#~ "Önce listeden Kışla'ya tıklayıp Üretimi Değiştir'e basın ve ardından\n"
#~ "listeden bir askeri birime çift tıklayın.  Böylece Kışla bittiği anda\n"
#~ "asker üretimine başlanacaktır."

#, fuzzy
#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Bir şehir daha!  Alışmaya başladınız.  Artık yeni şehirlerinizi\n"
#~ "nasıl kullanacağınızı biliyor olmalısınız.  Haritada şehrinizin "
#~ "altındaki\n"
#~ "çubuğa bir bakın.  Burada şehriniz hakkında faydalı bilgiler vardır.\n"
#~ "Bayrak ve renk şehrin hangi ulusa ait olduğunu bildirir (bu özellik\n"
#~ "diğer uluslarla karşılaşınca daha faydalı olur).  Üstteki çubuk\n"
#~ "şehrin ismini ve büyüklüğünü gösterir, ayrıca şehir içinde birimler\n"
#~ "varsa onların da kaç tane olduğunu gösterir. Alttaki çubukta ise\n"
#~ "şehirde neyin üretildiği ve üretimin kaç sıra süreceği, bunun\n"
#~ "yanında da bir sonraki büyümeye veya küçülmeye kaç sıra\n"
#~ "kaldığı gösterilir."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Şehirleriniz çoğaldıkça onları tek tek yönetmeniz zorlaşacaktır.\n"
#~ "Bu durumda Şehir Raporu imdadınıza yetişir.  Onu getirmek için\n"
#~ "F1 tuşuna basın.  Bu raporda her biri hakkında istatistiklerle\n"
#~ "birlikte şehirlerinizin bir listesi vardır.  İsterseniz bununla biraz "
#~ "oynayın\n"
#~ "(daha sonra Harita sekmesine tıklayarak haritaya dönebilirsiniz).\n"
#~ "Bu rapora alıştıktan sonra şehirlerle ilgili her şeyi buradan da\n"
#~ "yapabileceğinizi göreceksiniz.  Neyse, şehir raporunun yetenekleri\n"
#~ "şimdilik konumuz dışında kalıyor."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Şehriniz genişledi!  Bir şehir büyüdükçe şehirde çalıştırabileceğiniz\n"
#~ "vatandaşların sayısı artar.  Büyüklüğü iki veya daha fazla olan\n"
#~ "şehirlerde bir nüfus gerektiren Göçmen birimini yapabilirsiniz.\n"
#~ "\n"
#~ "Şehriniz Göçmen yapıyorsa şimdi satın almayı düşünebilirsiniz.\n"
#~ "Şehir penceresini açın ve Satın Al düğmesini tıklayın.  Bunu\n"
#~ "yaptığınızda yeterli altınınız varsa üretim hemen tamamlanacaktır."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Şehriniz yine büyüdü!  Artık üç vatandaşla yapabileceğiniz çeşitli\n"
#~ "durumlar bulunuyor.  Bunları farklı bölgelerde çalıştırarak şehirdeki\n"
#~ "üretimi belli bir alana çekebilirsiniz.  Üç nüfusu olan bir şehir\n"
#~ "merkez bölge dışında üç değişik bölgede çalışabilir.  Şehir\n"
#~ "penceresindeki harita hangi bölgelerde çalışıldığını ve buralardan\n"
#~ "ne kadar gıda, kalkan ve ticaret elde edildiğini gösterir.  Gıda,\n"
#~ "şehrinizin büyümesinde, kalkanlar binaların yapımında, ticaret\n"
#~ "ise bilim, altın veya lükse çevrilebilen para gelirinde kullanılır.\n"
#~ "\n"
#~ "Üzerinde çalışılan bir bölgeye tıklayarak oradaki vatandaşı\n"
#~ "boşa alabilirsiniz.  Daha sonra boş bir bölgeye tıklayarak vatandaşı\n"
#~ "orada çalıştırabilirsiniz.  Tabi ki şu an en fazla üç vatandaş\n"
#~ "yerleştirebilirsiniz.  Boşta duran vatandaşlar devlet memuru\n"
#~ "olurlar - şimdi bunların hepsi lüks getiren sanatçılardır (bir süre "
#~ "boyunca buna ihtiyacınız olmayacak)."

#, fuzzy
#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Şehrinizin boyutu beş oldu.  Şehirler büyüdükçe itaatsizlik sorunu\n"
#~ "oluşmaya başlar.  Bu büyüklükteki bir şehirde eğer durumu iyileştirici\n"
#~ "yapılar yoksa genellikle bir mutsuz vatandaş olacaktır.  Bu durumda\n"
#~ "vatandaşlarınız memnun tutmak için şehre bir memur atamanız gerekebilir.\n"
#~ "\n"
#~ "Bu konuda yapılabilecek pek çok şey vardır.  Kolay bir çözüm\n"
#~ "olarak şehre bir Tapınak (veya başka kültürel bina) yapmayı\n"
#~ "düşünebilirsiniz (Yapıların mutsuzluğa etkisi için yardıma bakın).\n"
#~ "Daha çok büyük şehirleriniz olunca vergi oranlarını değiştirip bir\n"
#~ "kısmını lükse ayırarak da mutsuzluğu önleyebilirsiniz.  Market\n"
#~ "yapısı lüksü %%50 arttırarak bunun etkisini güçlendirir."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Bir şehriniz sekiz boyutuna ulaştı.  Bu boyuttaki bir şehir, gerekli\n"
#~ "tedbirleri alıp halkın memnuniyetini sağladığınız sürece gayet\n"
#~ "iyi bir gelir sağlayacaktır.\n"
#~ "\n"
#~ "Şehri bundan daha büyük yapabilmek için bir Su Kemeri gereklidir.\n"
#~ "Su Kemeri yapabilmek içinde İnşaat teknolojisini bilmeniz gereklidir."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Şehrinizin boyutu on ikiye ulaştı.  Daha da büyüyebilmesi için\n"
#~ "Sağlık Teşkilatı teknolojisine ve Kanalizasyon yapısına ihtiyaç vardır."

#, fuzzy
#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Tebrikler, şehirlerinizden biri 13 boyutuna ulaştı.  Bu kadar büyük\n"
#~ "nüfusa sahip bir şehir uygun bir şekilde geliştirilirse oldukça fazla "
#~ "gelir\n"
#~ "üretebilir.  Bu arada vatandaşlarınızı memnun etmek için vergi ve\n"
#~ "kültürel binaların yeterli olduğundan emin olun.  Gelirini arttırmak için "
#~ "de\n"
#~ "gerekli binaların yapılmış olmasına dikkat edin.  Kütüphane, Market,\n"
#~ "Fabrika ve Petrol Platformu büyük şehirlerin gelirini arttıran önemli\n"
#~ "binalardır.  Her binanın ne kadar gelir getireceğini ve ne kadar "
#~ "götüreceğine\n"
#~ "dikkat edin - çok büyük şehirlerde tümünün yapılması bile çok kârlıdır.\n"
#~ "Bu kadar büyük şehirlerde, bina satın almanıza ve üretimi "
#~ "hızlandırmanıza\n"
#~ "yetecek kadar vergilendirilebilir kazanç elde edilebilir."

#, fuzzy
#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Bir Göçmen birimi yaptınız.  Göçmenlerin yaptığı en iyi iş yeni\n"
#~ "şehirler kurarak medeniyetinizi genişletmektir.  Yeni bir şehir için\n"
#~ "yer ararken göçmeninizi var olan şehirlerinizden uzaklara götürün.\n"
#~ "Bir yer seçtikten sonra B'ye basarak şehri kurun.\n"
#~ "\n"
#~ "Şehirlerin yapılabileceği en iyi yer deniz kenarındaki düzlüklerdir.\n"
#~ "Otlaklar ve Ovalar şehre yiyecek sağlar.  Ormanlar ve tepeler ise\n"
#~ "üretim için gerekli olan kaynakları (kalkanlar) sağlar.  Nehir ve "
#~ "okyanus\n"
#~ "medeniyet genelinde fayda sağlayan ticaret geliri sağlar.  Çöl, tundra\n"
#~ "ve dağlar çok az fayda sağlar ve küçük şehirlerin pek işine yaramazlar.\n"
#~ "Araziler hakkında daha geniş bilgi için yardımın ilgili bölümüne bakınız."

#, fuzzy
#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "İkinci Göçmeniniz de bir şehir kurmak için kullanılmalıdır.  Göçmeninizi\n"
#~ "şehrinizden uzaklaştırınca etrafına çizilen çizgilere dikkat edin.  Bu\n"
#~ "çizgiler şehrin kapsama alanını gösterir ve diğer şehirlerinkiyle "
#~ "birleşir\n"
#~ "Genelde yeni şehir kurarken her arazinin en az bir şehrin kapsama\n"
#~ "alanında olmasını istersiniz, fakat bunu yaparken kapsama alanlarının\n"
#~ "çakışmalarını en aza indirgemelisiniz.  Arazi dağılımını düzgün "
#~ "yaparsanız\n"
#~ "şehirleriniz kaynaklardan daha çok faydalanabilir ve daha çok "
#~ "büyüyebilirler."

#, fuzzy
#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Bir Kışla inşa ettiniz.  Bu bina sayesinde yeni oluşturduğunuz her\n"
#~ "askeri birim kıdemli olacaktır.  Kıdemli birimler, acemi birimlerden\n"
#~ "daha güçlüdürler ve savaşta daha etkilidirler.  Bu ve diğer binalar\n"
#~ "hakkında daha ayrıntılı bilgi almak için yardıma bakınız.\n"
#~ "\n"
#~ "Muhtemelen, Kışla yaptığınız şehirde askeri birimler yapmak\n"
#~ "isteyeceksiniz.  Kışla büyük bir harcamadır ve ufak bir bakım gideri\n"
#~ "vardır.  Bu yüzden mümkün olduğunca faydalanmalısınız."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Şehriniz bir göçmen yapamıyor.  Göçmen yapabilmeniz için\n"
#~ "bir nüfus gereklidir, bu nedenle boyutu bir olan şehirler göçmen\n"
#~ "çıkaramaz.\n"
#~ "\n"
#~ "Bu durumdan kurtulmak için şehrinizdeki vatandaşları daha çok\n"
#~ "yiyecek üretmek için düzenleyebilirsiniz.  Yeterli yiyecek üretemeyen\n"
#~ "şehirler göçmen yapmaya çalışmamalıdır.  Yeni bir şehir yaparken\n"
#~ "yeterli yiyecek kaynaklarına sahip olmasına dikkat edin - otlak en "
#~ "iyisi,\n"
#~ "ova ve tepe de yeterince iyi arazilerdir."

#, fuzzy
#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "İlk askeri biriminizi ürettiniz!  Askeri birimler iki temel amaç için\n"
#~ "kullanılırlar: saldırı ve savunma.  Her askeri birimin birer saldırı ve\n"
#~ "savunma puanı vardır.  Savaşçı birimi 1/1 iken Kalkanlı birimi 2\n"
#~ "savunmaya sahip daha iyi bir savunmacıdır (1/2). Mancınık ise 6\n"
#~ "saldırı puanına sahip iyi bir saldırı birimidir (6/1).\n"
#~ "\n"
#~ "Genelde şehirlerinizde bir veya iki savunma birimi bırakmanız faydalı\n"
#~ "olacaktır.  Başkentiniz gibi önemli şehirler daha fazla korumayı hak\n"
#~ "edebilirler.  Bir şehirde üretilen birimler başka şehirleri savunmak\n"
#~ "için kullanılabilirler (kolayca göndermenizi sağlayan git kipine geçmek\n"
#~ "için G tuşuna basınız).  Savaş zamanında ise biriminizi bir düşman "
#~ "şehrine\n"
#~ "saldırmak için kullanabilirsiniz.  Dikkatli olun, biriminizi kaybetmeyin!"

#, fuzzy
#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "İlk teknolojinizi buldunuz!  Teknolojik gelişmeler Freeciv'in iskeletini\n"
#~ "oluşturan bir konudur.  Teknolojik seviyeniz arttıkça yeni birimler,\n"
#~ "binalar yapabilir, yeni yönetim biçimlerini kullanabilirsiniz.  Ayrıca\n"
#~ "çeşitli ikramiyelere de sahip olursunuz.\n"
#~ "\n"
#~ "Şimdi, Bilim Penceresine gidip biraz kurcalayalım. Bu pencereye F6'ya\n"
#~ "basarak veya Bilim sekmesine tıklayarak ulaşabilirsiniz.  Cumhuriyet\n"
#~ "isimli teknolojiyi bulun ve tıklayın.  Şimdi Cumhuriyet hedef "
#~ "teknolojiniz\n"
#~ "olarak belirlendi.  Yani bu teknolojiye giden yoldaki diğer teknolojiler\n"
#~ "otomatik olarak seçilecektir.  Pencerenin üst kısmında her tur ne kadar\n"
#~ "bilim harcaması yaptığınızı görebilirsiniz. Bu harcamalar, "
#~ "şehirlerinizde\n"
#~ "topladığınız vergilerle karşılanır.  Pencerenin alt kısmında teknoloji "
#~ "ağacı\n"
#~ "vardır.  Burada sol tıklayarak hedef seçebilir, sağ tıklayarak teknoloji\n"
#~ "hakkında bilgi alabilirsiniz.  Kurcalamanız bittikten sonra Harita "
#~ "sekmesine\n"
#~ "tıklayarak (Alt-M) harita görünümüne geri dönebilirsiniz."

#, fuzzy
#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "İkinci teknolojinizi buldunuz.  Şimdi tekrar bilim penceresine (F6)\n"
#~ "gidin ve ilerlemenize bakın.  Eğer hedefinizi Cumhuriyet olarak "
#~ "belirlerseniz\n"
#~ "bir sonraki teknoloji otomatik olarak seçilecektir.  Bir hedef "
#~ "belirlemezseniz\n"
#~ "sıranız geçene kadar herhangi bir otomatik seçim yapılmaz.\n"
#~ "\n"
#~ "Sıranız geldiğinde araştırmanız bitmişse araştırılacak yeni bir şey\n"
#~ "seçebilirsiniz.  Bir araştırma bitmeden diğerine geçerseniz\n"
#~ "yarım kalan araştırmaya harcanan emek boşa gidecektir.\n"
#~ "Teknoloji hedefinizi akıllıca seçerseniz her seferinde neyin\n"
#~ "araştırılacağını belirlemenize gerek kalmayacaktır."

#, fuzzy
#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Başarılı bir şekilde Cumhuriyet'i buldunuz.  Bu teknoloji yeni bir\n"
#~ "yönetim biçimini beraberinde getirdiği için oldukça kullanışlıdır.\n"
#~ "Gelişiminizi belirlerken yönetim biçiminizin önemli bir rolü vardır.\n"
#~ "Başlangıçta sorunların çok olduğu bir yönetim biçimi olan Despotlukla\n"
#~ "başlarsınız.  Zaman geçtikçe savaşçı bir medeniyet mi yoksa barışçıl,\n"
#~ "ticaretle geçinen bir medeniyet mi olacağınıza karar verip uygun\n"
#~ "bir yönetim biçimi seçersiniz. Hepsinin kendi faydaları vardır.\n"
#~ "\n"
#~ "Şimdilik galiba direkt olarak Cumhuriyet'e geçmek isteyeceksiniz.\n"
#~ "Hükümet menüsünden Yönetim Biçimini Değiştir'e girin ve Cumhuriyet'i\n"
#~ "seçin.  Evet devrim istiyorsunuz!  Hükümeti değiştirmek için birkaç sıra\n"
#~ "boyunca anarşi yaşanmalıdır, yani bu işler o kadar da kolay değildir.\n"
#~ "Yine de Cumhuriyet, Despotluktan çok daha iyi bir yönetim biçimi\n"
#~ "olduğu için bu yatırımın faydalarını yakında göreceksiniz."

#, fuzzy
#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Biriminiz bir Kulübe buldu.  Bunlar etrafa yayılmış küçük köylerdir.\n"
#~ "Birimlerinizden biri bunlara girerse birkaç durum gerçekleşebilir.\n"
#~ "En olası durum bir miktar altın kaynağı bulmanızdır.  Bazen de teknoloji\n"
#~ "veya paralı asker de bulabilirsiniz.  Bazı kulübelerde size katılmak\n"
#~ "isteyen yerli göçmenler bulunur.  Bazen de biriminizi hemen\n"
#~ "öldürecek kadar kötü barbarlar bulunur.  Genelde bu kulübeleri\n"
#~ "bulup en kısa zamanda içine girmeniz yararınıza olacaktır."

#~ msgid "Loading tutorial events."
#~ msgstr "Öğretici olayları yükleniyor."

#~ msgid "Could not write manual file %s."
#~ msgstr "Kılavuz dosyası yazılamadı: %s"

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s Sunucu Tercihleri</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Seviye: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategori: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Sadece sunucu konsolunda kullanılabilir. "

#, fuzzy
#~ msgid "Default:"
#~ msgstr " (öntanımlı)"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "azami yok, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Değer %s olarak ayarlandı</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Özet:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Düzey: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Açıklama:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s arazi yardımı</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Hareket pahası"

#~ msgid "Defense bonus"
#~ msgstr "Savunma ikramiyesi"

#~ msgid "Mining"
#~ msgstr "Madenci"

#~ msgid "turns"
#~ msgstr "sıra"

#~ msgid "Clean pollution"
#~ msgstr "Kirliliği temizle"

#~ msgid "Clean fallout"
#~ msgstr "Nükleer yağmuru temizle"

#~ msgid "impossible"
#~ msgstr "imkansız"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s inşaat yardımı</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s harikalar yardımı</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Bakım Masrafı"

#~ msgid "Requirement"
#~ msgstr "Gereksinim"

#~ msgid "Obsolete by"
#~ msgstr "Geçersiz kılan"

#~ msgid "More info"
#~ msgstr "Ayrıntılı bilgi"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log DOSYA\tDOSYA'yı kütük dosyası olarak kullan\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Ev dizininiz bulunamadı"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Ev dizininiz bulunamadı"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Bilinmeyen"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Çalınacak Teknolojiyi Seç"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Çalınacak Teknolojiyi Seç"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Çalınacak Teknolojiyi Seç"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Ses dosyası %s bulunanadı"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Nüfüs:           %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Desteklenen birimler: %d"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Ses dosyası %s bulunanadı"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "%s şehrinde harika yapımı başarısız oldu."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Uyarı: '%s' adını başkası kullanıyor, isminiz '%s' olarak değiştirildi."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Üzgünüm, bu sunucuya misafir olarak girilmez."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s reddedildi: Misafir kabul edilmiyor."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Kullanıcı veritabanı okunurken bir hata oluştu. Misafir olarak giriliyor: "
#~ "'%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Üzgünüm, kullanıcı veritabanı okunurken bir hata oluştu ve misafir "
#~ "girişlere izin verilmiyor."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s reddedildi: Veritabanı hatası ve misafirlere izin verilmiyor."

#~ msgid "Enter password for %s:"
#~ msgstr "%s için parolayı girin:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Yeni bir parola girin (ve unutmayın)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Üzgünüm, bu sunucuya sade önceden kayıt yaptıranlar girebilir."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s reddedildi: Sadece önceden kayıt yaptıranlara izin veriliyor."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Üzgünüm, çok fazla hatalı deneme..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "%s reddedildi: Yeni bir kullanıcı için çok fazla yanlış parola."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Uyarı: Veritabanına kaydederken bir hata oluştu. Devam ediliyor fakat "
#~ "istatistikler kaydedilmeyecek."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s reddedildi: Çok fazla hatalı parola denemesi."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Başarısız"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Parola yanlış, bir daha deneyin."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Üzgünüm, bağlantınız zaman aşımına uğradı..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s reddedildi: Parola beklerken bağlantı zaman aşımına uğradı."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Parolanız çok kısa. En az %d harf ve/veya rakam içermeli. Tekrar deneyin."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Parolanız en az %d büyük harf, %d rakam ve toplamda en az %d karakterden "
#~ "oluşmalıdır. Tekrar deneyin."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "%s, %s adında bir liderin önderliğinde ayaklandı. Onlara karşı hazırlıklı "
#~ "olmalıyız."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "%2$s önderliğindeki yerliler, %1$s yakınlarında ayaklandı."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "%s yakınlarında korsanlar görüldü!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Bu turda zaten bir şeyler satmıştınız."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "%2$s şehrindeki %1$s, %3$d altına satıldı."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Bu sırada kurulan şehirde bir şey satın alınamaz."

#~ msgid "You have already bought this turn."
#~ msgstr "Bu sırada zaten bir şey satın almıştınız."

#~ msgid "You don't buy %s!"
#~ msgstr "%s satın alınmadı!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Şehirde ayaklanma varken birim satın alamazsınız."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "sıra başına %d altın"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d altın gerekli. Sizin sadece %d altınınız var."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "%2$s şehrinde %1$s satın almadınız!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Bu sırada satın aldınız, değiştirilemiyor."

#~ msgid "You already have a city called %s."
#~ msgstr "Zaten %s adında bir şehriniz var."

#~ msgid "A city called %s already exists."
#~ msgstr "Dünyada zaten %s adında bir şehir var."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "%s bir şehir adı olamaz. O %s için ayrıldı."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s geçerli bir isim değil. Şehirlere sadece ASCII karakterli ve kural "
#~ "setindeki isimler verilebilir."

#~ msgid "City no. %d"
#~ msgstr "Şehir no. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Böyle şehir adı olmaz"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "%s artık %s memleketinden."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%2$s şehrindeki %1$s, %3$s tarafından %4$s tarafına aktarıldı."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s, %s sahipliğinden %s sahipliğine aktarıldı."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s birimi, %s %s şehrine aktarılırken kaybedildi"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s, %s şehrinin kontrolüyle birlikte kayboldu."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "%2$s şehrinde, yeni bir %1$s yapıldı."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "Zaten %s adında bir şehriniz var. Şehrin adı %s olarak değiştirildi."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "%s şehrindeki insanlar teknolojinize hayran kaldı!\n"
#~ "      İşçiler hemen toplanıp şehir içinde ray inşa etti."

#~ msgid "You have founded %s."
#~ msgstr "%s şehrini kurdunuz."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "%s, %s üzerinde duramadığı için, terk edilen %s şehrinden taşındı."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "%s şehri terk edildiğinde %s gidecek yer bulamadı ve kaybedildi."

#~ msgid "You destroy %s completely."
#~ msgstr "%s şehrini yerle bir ettiniz."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%2$s, %1$s şehrini yerle bir etti."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "%s şehrini fethettiniz; ganimet olarak %d altın topladınız!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s, %s şehrini fethetti ve ganimet olarak %d altın topladı."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "%s şehrini fethettiniz."

#~ msgid "%s conquered %s."
#~ msgstr "%s, %s şehrini fethetti."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] ""
#~ "%s şehrini serbest bıraktınız! Ganimet olarak %d altın topladınız."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] ""
#~ "%s, %s şehrini serbest bıraktı ve ganimet olarak %d altın topladı."

#~ msgid "You have liberated %s!"
#~ msgstr "%s şehrini serbest bıraktınız!"

#~ msgid "%s liberated %s."
#~ msgstr "%s, %s şehrini serbest bıraktı."

#~ msgid " from the worklist"
#~ msgstr "iş listesinden "

#~ msgid "%s is building %s%s."
#~ msgstr "%1$s şehri %3$s%2$s inşa ediyor."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "%2$s şehrindeki (karaya oturan) %1$s, %3$d altına satıldı."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%s yönetimindeki %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Hava üssü"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s şehri %s yapısını %d altına satıyor (eskidi)"

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr ""
#~ "Hatırlatma: %s harikasının yapımı %s şehrinde önümüzündeki sırada bitecek."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "%2$s (inşada) yapısının daha faydalı olması için %1$s şehrinde nüfus "
#~ "planlaması yapılmalı."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s yakın zamanda %i boyutuna büyüyebilir."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Uyarı: %s şehrinde kıtlıktan korkuluyor."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "UYARI, hazinemizde ÇOK AZ altın kaldı efendim."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s şehrinin genişlemesi için %s (inşada) yapısı gerekli."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s şehrinin genişlemesi için bir yapı gerekiyor."

#~ msgid "%s grows to size %d."
#~ msgstr "%s şehri genişleyerek %d boyutuna ulaştı."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "%s şehrinde kıtlık yaşandı, %s artık yok!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "%s şehrinde kıtlık yüzünden nüfus azaldı."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Kıtlık %s şehrini haritadan sildi."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; teknoloji yetersiz.  "
#~ "Erteleniyor..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s iş listesindeki %s yapısını inşa edemiyor.  Listeden silindi..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "%s üretimi %s olarak yükseltildi (%s şehrinde)."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; %s teknolojisi henüz "
#~ "bilinmiyor.  Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; önce %s yapılması lazım.  "
#~ "Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; bunun için %s yönetim "
#~ "biçimi gerekli.  Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; %s özelliği gerekli.  "
#~ "Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; %s arazi gerekli.  "
#~ "Erteleniyor..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; %s özelliği gerekli.  "
#~ "Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; sadece %s bunu yapabilir.  "
#~ "Erteleniyor..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; sadece %s bunu yapabilir.  "
#~ "Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; şehir %d büyüklüğünde "
#~ "olmalı. Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s, iş listesindeki %s yapısını inşa edemiyor; sadece %s YZ bunu "
#~ "yapabilir.  Erteleniyor..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; %s arazi gerekli.  "
#~ "Erteleniyor..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; %s arazi gerekli.  "
#~ "Erteleniyor..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; %s arazi gerekli.  "
#~ "Erteleniyor..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; teknoloji yetersiz.  "
#~ "Erteleniyor..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s iş listesindeki %s yapısını inşa edemiyor; Sebebi bilinmiyor!  "
#~ "Erteleniyor..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "%s şehrinin iş listesi artık boş."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s, %s birimini destekleyemiyor. Birim terhis edildi."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr ""
#~ "%s şehrindeki vatandaşlar %s yapısına bakamadıkları için telef oldular."

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s şehrinde yapılan %s artık geçerliliğini yitirdi."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s, %s harikasını %s şehrinde bitirdi."

#~ msgid "%s has finished building %s."
#~ msgstr "%s şehrindeki %s inşası bitti."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "%s araştırmalara ivme kazandırdı; %d tane teknolojiyi anında öğreneceksin."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s, %s teknolojisini %s tarafından öğrendi."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s uzay gemisi yapmaya başladı!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s şu anda %s inşa edemez."

#~ msgid "%s is finished building %s."
#~ msgstr "%s şehrindeki %s inşası bitti."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "%s için %s şehrinde bakım yapılamıyor, yapı satıldı!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Altın yetersiz. %s terhis edildi"

#~ msgid "Pollution near %s."
#~ msgstr "%s civarında kirlilik görüldü."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "%s şehrinde sizin onurunuza kutlama yapıldı."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "%s şehrindeki kutlama iptal edildi."

#~ msgid "Civil disorder in %s."
#~ msgstr "%s şehrinde ayaklanma oldu."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "%s ŞEHRİNDEKİ AYAKLANMA DEVAM EDİYOR!"

#~ msgid "Order restored in %s."
#~ msgstr "%s şehrindeki ayaklanma bastırıldı."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "İnsanlar %s yönetiminizi devirdi, fetret dönemine girdik."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "%s henüz %s yapamıyor, ve elimizde kalan tek şehri terkedemeyiz."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s şehri terkedildi ve %s oluştu."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s şehri terkedildi ve %s oluştu."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s, %s tarafından bombalandı."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Muhrip"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "%s şehrini yerle bir ettiniz."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "%s şehrinde kıtlık yüzünden nüfus azaldı."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Üretim Sayfası"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Kirliliği temizle"

#, fuzzy
#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Zaman aşımı 0'a ayarlandı. Oto-oyun duracak.\n"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Freeciv'den çıkmak için bir saniye içinde iki kez kesme yapmalısınız.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Uyarı: %s seçeneği eskidi. Metasunucuyu aktif yapmak için -m kullanın.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Hata: bilinmeyen seçenek '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Bu sunucu %s içindir"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Freeciv hakkında bilgi edinmek için %s sitesine bakabilirsiniz"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a --auth DOSYA\tSunucu kimlik doğrulamasını DOSYA'dan okunan ayarlarla "
#~ "yap.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G --Misafirler\t\tKimlik doğrulama açıksa misafirlerin de giriş "
#~ "yapmasına izin ver.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N --Newusers\tKimlik doğrulama açıksa yeni kullanıcıların giriş "
#~ "yapmasına izin ver.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADRES\tADRESten bağlanacak istemcileri dinle\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Bu oyunda metasunucuya rapor verilmiyor."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Kayıtlı Oyun Aç"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr ""
#~ "  -M, --Metaserver ADRES\tADRES'i metasunucunun adresi olarak ayarla\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr ""
#~ "  -m, -meta\t\tmetasunucuyu bilgilendir ve sunucunun bilgisini gönder\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metasunucu"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adres>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tİstemcileri PORT portundan dinle\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle ZAMAN\tZAMAN saniye boyunca oyuncu gelmezse çık\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "  -e, --exit-on-end\tOyun bitince baştan başlatmak yerine çık\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DİZİN\tOyunları DİZİN'e kaydet\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Senaryo Seç"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DİZİN\tOyunları DİZİN'e kaydet\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Server id: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid KİMLİK\tsunucunun kimliğini KİMLİK yap\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read DOSYA\tBaşlama betiği olarak DOSYA'yı oku\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog DOSYA\tDOSYA'yı derece kaydını tutmada kullan\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Oyunu başlat veya kayıtlı bir oyunu yükleyip baştan başlat"

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Bu komut oyunu başlatır.  Komut, yeni bir oyun başlatılırken tüm insan "
#~ "oyuncular bağlandıktan, YZ oyuncular oluşturulduktan ve ilk sunucu "
#~ "ayarları yapıldıktan sonra çalıştırılmalıdır.  'start'tan sonra her insan "
#~ "oyuncu ulus seçimini yapacak ve oyun başlayacaktır.  Ayrıca bu komut "
#~ "kayıtlı bir oyunu tekrar devam ettirmek için de gereklidir. Oyun "
#~ "başladıktan sonra komutun hiçbir etkisi olmayacağı için kullanımdan "
#~ "kalkacaktır."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <komut-adı>\n"
#~ "help <ayar-adı>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Sunucu komutları ve seçenekleri hakkında yardım göster."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Parametre verilmezse özet şeklinde yardım bilgisi verir.  \"commands\" "
#~ "parametresi ile komutlar hakkında, \"options\" parametresi ile de ayarlar "
#~ "hakkında ayrıntılı yardım alınabilir.  Parametre olarak başka bir komut "
#~ "veya ayar adı girilirse onun hakkında ayrıntılı bilgi verir.  Aynı "
#~ "harflerle başlayan başka komut yoksa parametre olarak ilk birkaç harfini "
#~ "vermek yeterlidir."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Oyuncuların, takımların bağlantıların veya senaryoların bir listesini "
#~ "verir. Değişken kısaltılarak yazılabilir, verilmediğinde 'players' "
#~ "girilmiş olarak kabul edilir."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Oyundan çık ve sunucuyu kapat."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <bağlantı-adı>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Bir istemcinin sunucuyla olan bağlantısını kes."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Bir istemcinin sunucuyla olan bağlantısını keser ve oyuncu oyundan "
#~ "atılır.  Oyun başladıktan sonra bir etkisi yoktur.  Bu komut oyuncu "
#~ "isimleriyle değil bağlantı isimleriyle çalışır."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <tercih-adı>"

#~ msgid "Explain server options."
#~ msgstr "Sunucu seçeneklerini açıkla."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "'explain' komutu 'help' komutunun bir alt kümesidir.  Bu komut geriye "
#~ "uyumluluk için tutulmaktadır. Parametre verilmezse ayarların bir "
#~ "listesini verir.  Diğer türlü ise parametre olarak verilen ayar hakkında "
#~ "bilgi verir (tıpkı 'help <ayar-adı>' komutu gibi)."

#~ msgid "Show server options."
#~ msgstr "Sunucu ayarlarını göster."

#~ msgid "wall <message>"
#~ msgstr "wall <mesaj>"

#~ msgid "Send message to all connections."
#~ msgstr "Bütün bağlantılara mesaj gönder."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "Bağlı olan her istemcide bu mesajı içeren bir pencere gösterir."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Bağlantı kurma/kesme mesajları"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Bütün bağlantılara mesaj gönder."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [oy numarası]"

#~ msgid "Cast a vote."
#~ msgstr "Oy ver."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Bir oyuncu, bilgi seviyesinde giriş yayınlama, bir denetleme seviyesi "
#~ "komutunu bir yeni oy ile başlatır. /vote komutunu \"yes\" veya \"no\" "
#~ "takip eder, ve isteğe bağlı olarak bir oy sayısı sizin oyunuzu verir. "
#~ "Eğer bir oy numarası girmezseniz, oyunuz belirtilen en son komuta göre "
#~ "verilir. Her defasında sadece bir oy verebilirsiniz. Eğer oyuncuların "
#~ "yarısından fazlası olumlu oy vermişse oyunuz kendiliğinden geçerli olur, "
#~ "veya yarısından daha azı karşı oy kullandıysa geçersiz oy kabul edilir. "
#~ "Eğer bir tam sıra geçilirse, ve hiç kimse karşı oy kullanmamış ise oyunuz "
#~ "geçerli olabilir."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Verilen kişi için YZ hata ayıklamasını açıp kapar."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Verilen kişi ile ilgili YZ hata bilgisini yazdır ve bu durumla ilgili "
#~ "devam eden hata ayıklama çıktılarını aç veya kapat."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <ayar-adı> <değer>"

#~ msgid "Set server option."
#~ msgstr "Sunucu tercihini ayarla."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <oyuncu> [takım]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Oyuncunun takım bilgisini değiştirir."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <dizin>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Yeni bir kural seti dizini veya mod paketi seç."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <özet-satırı>"

#~ msgid "Set metaserver info line."
#~ msgstr "Metasunucu bilgi satırını ayarla."

#, fuzzy
#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Kullanıcı tanımlı metasunucu bilgi satırını ayarla. Eğer değiştirge "
#~ "atlandıysa, \n"
#~ "önceden ayarlanmış metamesajı kaldırılacaktır. Çoğunlukla \n"
#~ "kullanıcı tanımlı metamesajı kendiliğinden oluşturulan mesajlar \n"
#~ "yerine kullanılmaktadır. (mümkünse)"

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <özet-satırı>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Metasunucu yama satırını ayarla."

#~ msgid "Control metaserver connection."
#~ msgstr "Metasunucu bağlantısını yönet."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' raporu meta sunucuya bağlantı durumunu verir. \n"
#~ "'metaconnection down' veya 'metac d' meta sunucunun bağlantısının "
#~ "koptuğunu belirtir. \n"
#~ "'metaconnection up' veya 'metac u' meta sunucunun bağlantısının olduğunu "
#~ "belirtir."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adres>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Meta sunucu için (URL) adres ayarla (raporlamak için)"

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <oyuncu-adı>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Oyuncunun YZ durumunu değiştir."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [bağlantı-adı] <oyuncu-adı>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Oyundaki bir oyuncunun yerlerini kontrol altına al."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Bir oyuncuyu kontrol edebilmek için, sadece konsol ve cmdlevel 'hack' ile "
#~ "bağlanmak diğer bağlantıları zorla elde eder. Eğer bunlardan biri "
#~ "değilseniz, sadece <oyuncu-adı> argümentine izin verilir. Eğer oyuncu adı "
#~ "için '-' verilmişse ve bağlantı o anda oyuncuyu kontrol etmiyorsa, bir "
#~ "tane oluşturulmuş ve bağlantı yapmış demektir."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [bağlantı-adı] [oyuncu-adı]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Bir oyuncuyu veya bütün oyunu gözlemle."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Sadece konsol ve cmdlevel 'hack' ile bağlanmak diğer bağlantıların "
#~ "üzerine çıkıp bir oyuncunun gözlemlenmesini sağlar. Eğer bunlardan biri "
#~ "değilseniz, sadece <oyuncu-adı> argümentine izin verilir. Eğer konsol "
#~ "oyuncu adı vermemişse veya bağlantı herhangi bir argüment kullanmamışsa, "
#~ "bağlantı küresel gözlemciye (global observer) aktarılır."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <bağlantı-adı>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "bir oyuncuyla olan bağlantıyı kopar"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Sadece konsol ve cmdlevel 'hack' ile bağlanmak diğer bağlantıların "
#~ "oyuncudan ayrılmasını sağlar."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <oyuncu-adı>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Verilen isimde bir YZ oyuncusu oluşturur."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Uzakta moduna geçer. YZ sizin yerinize bakacaktır."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "YZ ulusunuzu yönetecektir fakat asgari düzeyde değişiklik yapacaktır."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <oyuncu-adı>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Bir ya da birden fazla YZ oyuncusunu 'acemi' seviyesine ayarla."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'acemi' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <oyuncu-adı>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Bir ya da tüm YZ oyuncularını 'kolay' seviyesine ayarla."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'kolay' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <oyuncu-adı>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Bir ya da tüm YZ oyuncularını 'normal' seviyesine ayarla."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'normal' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <oyuncu-adı>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Bir ya da tüm YZ oyuncularını 'zor' seviyesine ayarla."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'zor' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <oyuncu-adı>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Bir ya da tüm YZ oyuncularını 'hileli' seviyesine ayarla."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'kolay' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <oyuncu-adı>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Bir ya da tüm YZ oyuncularını 'tecrübeli' seviyesine ayarla."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'tecrübeli' ayarlar. Argümanlı, sadece o oyuncu için "
#~ "seviyesini ayarlar. BU ÖZELLİK SADECE YENİ YZ ÖZELLİKLERİNİ TEST ETMEK "
#~ "İÇİNDİR! Sıradan sunucular için etkisi yoktur."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <bağlantı-adı>"

#~ msgid "Query or set command access level access."
#~ msgstr "Sorgu veya ayar komut giriş seviyesi girişi."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Komut giriş seviyesi oyuncular için kullanılabilen sunucu komutlarını \n"
#~ "istemci sohbet bölümü aracılığıyla kontrol eder. Kullanılabilir "
#~ "seviyeler: \n"
#~ "    none  -  komut yok\n"
#~ "    info  -  sadece bilgi komutları\n"
#~ "    ctrl  -  Oyunu ve oyuncuları etkileyen komutlar\n"
#~ "    hack  -  *tüm* komutlar- DİKKAT!\n"
#~ "Argümansız, kullanılabilir hali hazırdaki komut giriş seviyeleri "
#~ "raporlanır. Tek argümanlı, seviye mevcut tüm bağlantılar için "
#~ "ayarlanır, \n"
#~ "ve gelecekteki bağlantılara öntanımlı seçilir. \n"
#~ "Eğer 'new' belirtilmişse, seviye yeni bağlanan istemciler için "
#~ "ayarlanır.\n"
#~ "Eğer 'first come' belirtilmişse, 'first come' seviyesi ayarlıdır,\n"
#~ "ve ilk gelen istemciye verilir, veya ilk istemciye ilk komutu yayınlama "
#~ "hakkını verir. \n"
#~ "Eğer bağlantı adı belli ise, seviye sadece bu bağlantı için ayarlanır. \n"
#~ "Eğer istemci bağlantısı koparsa komut giriş seviyeleri devam etmez, çünkü "
#~ "güvenilir olmayan kişiler aynı adla bağlanabilirler. Bu komutun bağlantı "
#~ "adlarını aldığını, oyuncu adlarını almadığını not edin."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Hiç kimse yoksa, artırılmış yetkilerle oyun kurucusu olun."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <sıra> <sıra-artışı> <değer> <değer-çarpanı>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "bkz. \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Her <sıra> sıra geçtikten sonra, zaman aşımı zamanlayıcısına <değer> ekle "
#~ "ve <değer>i <değer çarpanı> ile çarp.  Bu komutu \"timeout\" ayarıyla "
#~ "birlikte kullanın. Öntanımlı değerleri şöyledir: 0 0 0 1"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Şablonu Sil"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "bir oyuncuyla olan bağlantıyı kopar"

#~ msgid "End the game immediately in a draw."
#~ msgstr "Oyunu berabere olarak bitir."

#~ msgid "Concede the game."
#~ msgstr "Yenilgiyi kabul ederek bitir."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Bu oyunu bıraktığınızı gösterir, ve eğer tüm ama tek (veya tek takım) "
#~ "oyuncu teslim olursa bu durumda oyun biter."

#~ msgid "remove <player-name>"
#~ msgstr "remove <oyuncu-adı>"

#~ msgid "Fully remove player from game."
#~ msgstr "Oyuncuyu tamamen sil."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Bu bir oyuncuyu *tamamen* oyundan atar. Sahip olduğu şehirler, birimler, "
#~ "vb haritadan silinir.  Dikkatli kullanın!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <dosya-adı>"

#~ msgid "Save game to file."
#~ msgstr "Oyunu dosyaya kaydet."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Mevcut oyunu <dosya-adı> dosyasına kaydet. Eğer dosya adı verilmezse \" < "
#~ "otokayıt ad öneki > < yıl >m.sav[.gz]\".\n"
#~ "'Kayıt' ile kaydedilmiş oyunu açmak için, sunucuyu komut satırı argümanı "
#~ "ile çalıştırın: \n"
#~ "     --file <dosyaadı> \n"
#~ "ve bir kez tekrar bağlandığında 'start' komutunu kullanın. "

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <dosya-adı>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Oyunu dosyaya kaydet."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Mevcut oyunu <dosya-adı> dosyasına kaydet. Eğer dosya adı verilmezse \" < "
#~ "otokayıt ad öneki > < yıl >m.sav[.gz]\".\n"
#~ "'Kayıt' ile kaydedilmiş oyunu açmak için, sunucuyu komut satırı argümanı "
#~ "ile çalıştırın: \n"
#~ "     --file <dosyaadı> \n"
#~ "ve bir kez tekrar bağlandığında 'start' komutunu kullanın. "

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <dosya-adı>"

#~ msgid "Load game from file."
#~ msgstr "Oyunu dosyadan yükle."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#  †  †  €†  ~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Oyunu <dosya-adı> dosyasından yükler. O anki bütün oyuncu bilgileri, "
#~ "kural setleri ve sunucu ayarları kayıtlı oyundan tekrar yüklenecektir.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <dosya-adı>"

#~ msgid "Process server commands from file."
#~ msgstr "Dosyadan sunucu komutlarını çalıştır."

#~ msgid "write <file-name>"
#~ msgstr "write <dosya-adı>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Şimdiki ayarları sunucu komutları olarak dosyaya yaz."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Sunucu tercihini ayarla."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Metasunucu bağlantısı zaten kapalı."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "'RFC-style' ve normal biçim arasında sunucu çıktılarını değiştir."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Sunucunun tanım numarasını verir."

#, fuzzy
#~ msgid "%s Welcome"
#~ msgstr "%s İnsan"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "%s Sunucusuna hoş geldiniz (%s üzerindeki %d portunda çalışıyor)."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "%s Sunucusuna hoş geldiniz (%d portunda çalışıyor)."

#, fuzzy
#~ msgid "%s has connected from %s."
#~ msgstr "Sunucu: %s, %s adresinden bağlandı."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Bağlantınız yeni oyuncuya bağlanamadı."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "'%s' olarak giriş yaptınız, başka hiçbir oyuncu yok."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "'%s' olarak giriş yaptınız, anonim bir oyuncuya bağlısınız."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "'%s' olarak giriş yaptınız, %s oyuncusuna bağlısınız."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "Sunucu: %s, %s adresinden bağlandı."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Sıra tabanlı oyun: %s oyuncusunun sırasını geçirmesi bekleniyor..."

#, fuzzy
#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Sunucu düzenleme modundan çıkıyor. *** "

#, fuzzy
#~ msgid "Client rejected: %s."
#~ msgstr "%s, %s şehrini serbest bıraktı."

#, fuzzy
#~ msgid "Connection request from %s from %s"
#~ msgstr "(%d) %s: bağlantı isteği [%s]"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s, %d.%d.%d%s sürümlü istemciyi kullanıyor"

#, fuzzy
#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr "İstemci, sunucunun gerektirdiği bir yeteneğe sahip değil."

#, fuzzy
#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "(%d) %s reddedildi: yetenekler uyuşmuyor!"

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Sunucu, istemcinin ihtiyaç duyduğu bir özelliği desteklemiyor.\n"
#~ "Sunucu sürümü: %d.%d.%d%s İstemci sürümü: %d.%d.%d%s. Güncellemeyle "
#~ "düzelebilir!"

#, fuzzy
#~ msgid "Invalid username '%s'"
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s reddedildi: Parola beklerken bağlantı zaman aşımına uğradı."

#, fuzzy
#~ msgid "'%s' already connected."
#~ msgstr "%s zaten %s tarafını kontrol ediyor"

#, fuzzy
#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "(%d) %s reddedildi: tekrarlanan giriş adı [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Bağlantı kesildi: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "%s üzerinde çalışılıyor."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Tamam. RFC tarzı ayarlandı."

#~ msgid "Ok. Standard style set."
#~ msgstr "Tamam. Standart tarz ayarlandı"

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Tanıtıcı yardım için 'help' yazın."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s, %s kabul etmiyor."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "%s teknolojiniz yok, antlaşma imzalayamazsınız."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr "Vermek istediğiniz şehir artık yok, antlaşmayı imzalayamazsınız."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "%s şehrinin sahibi değilsiniz, antlaşmayı imzalayamazsınız."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Başkentiniz (%s) isteniyor, antlaşmayı imzalayamazsınız."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Yeterli altınınız yok, antlaşmayı imzalayamazsınız."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "%d maddeden oluşan bir antlaşma imzalandı."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "%s tarafından verilen şehirlerden biri yıkılmış! Antlaşma iptal edildi!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s artık %s şehrine sahip değil! Antlaşma iptal edildi!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ "%s söz verdikleri kadar altına sahip değiller! Antlaşma iptal edildi!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "%s tarafına elçilik verdiniz."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s elçilik kurmanıza izin verdiler!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "%s teknolojisini öğrendiniz."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s, %s teknolojisini %s tarafından öğrendi."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "%d altın aldınız."

#~ msgid "You receive the %s worldmap."
#~ msgstr "%s dünya haritasını aldınız."

#~ msgid "You receive the %s seamap."
#~ msgstr "%s deniz haritasını aldınız."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "%s şehrini %s tarafından aldınız."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "%s şehrini %s tarafına verdiniz."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "%s ile ateşkes imzalandı."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "%s ile mütareke imzaladınız. %d sıra sonra barış antlaşmasına dönüşecek. "
#~ "Birimlerinizi %s sınırları dışına çıkarmalısınız."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "%s ile ittifak kabul ettiniz."

#~ msgid "You give shared vision to %s."
#~ msgstr "%s ile görüş sahanı paylaşıyorsunuz."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s sizinle görüş sahasını paylaşıyor."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s buluşmayı iptal etti!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "%s ile buluşma iptal edildi."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Elçinizin kellesi uçuruldu!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "%s biriminiz, %s şehrinin su kaynağını zehirleyemedi."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "%s biriminiz, %s şehrinin su kaynağını zehirledi."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s, %s şehrinin su kaynağını zehirlemiş olabilir."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "%s biriminiz, %s şehrinde ilkel %s tarafından idam edildi."

#~ msgid "You have established an embassy in %s."
#~ msgstr "%s şehrinde bir elçilik kurdun."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s, %s şehrinde bir elçilik kurdular."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "%s biriminiz, %s %s üretimini sabote edemedi."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "%s biriminiz, %s %s üretimini sabote etti."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%s üretiminiz, %s tarafından sabote edildi!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Bu milletin birimleri rüşvet almıyorlar."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "%s %s birimine rüşvet verecek kadar altınınız yok."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "%s rüşvet kabul etmez!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "%s biriminiz, %s birimini rüşvetle aldı."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "%s biriminiz %s tarafından rüşvetle alındı."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s tekrar teknoloji çalmak isteyeceğinizi bildiği için %s yakalandı ve "
#~ "idam edildi."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "%s biriminiz, %s şehrinden teknoloji çalmaya çalışırken yakalandı."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s birimi, %s şehrinden teknoloji çalamadı."

#~ msgid "No new technology found in %s."
#~ msgstr "%s şehrinde yeni bir teknoloji bulunamadı."

#~ msgid "You can't subvert this city."
#~ msgstr "Bu şehri yıkamazsınız."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "%s şehrini yıkmak için altınınız yetersiz."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "%s biriminiz ayaklanma çıkartırken yakalandı!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "%s şehrini ele geçirdin, %s %s içinde ayaklanma çıkarmaya çalışıyor!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "%s şehrinde ayaklanma başlatıldı, şehir artık sizin yönetiminizde!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s ayaklandı, %s propaganda yapmış olabilirler."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "%s biriminiz üretimi sabote etmeye çalışırken yakalandı!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "%s %s birimini, %s şehrinde sabotaj yaparken yakaladınız!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "%s biriminiz, %s şehrinde üretimi sabote edilecek bir şey bulamadı."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "%s yapımını sabote edemezsiniz!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "%1$s biriminiz, %3$s şehrinde sabote edilecek %2$s bulamadı."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "%1$s biriminiz, %3$s şehrinde %2$s üretimini durdurdu."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr ""
#~ "%2$s şehrindeki %1$s üretimi sabote edildi, %3$s tarafından yapılmış "
#~ "olabilir."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "%s biriminiz, sabotaj yaparken yakalandı!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr ""
#~ "%1$s %2$s birimini, %4$s şehrindeki %3$s üretimini sabote ederken "
#~ "yakaladınız!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "%1$s biriminiz, %3$s şehrindeki %2$s yapısını yıktı."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%1$s, %3$s şehrindeki %2$s yapısını yıktı."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Düşmana %s birimi, %s biriminize yenildi."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "%s biriminiz %s şehrini savunurken bir %s tarafından öldürüldü."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%s biriminiz %s şehrini savunurken bir %s tarafından öldürüldü."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "%s biriminiz %s şehrini savunurken bir %s tarafından öldürüldü."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "%s biriminiz savunmadayken bir %s tarafından öldürüldü."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%s biriminiz savunmadayken bir %s tarafından öldürüldü."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "%s biriminiz, savunma yapan bir %s tarafından öldürüldü."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s, %s şehrine sızarken yakalandı."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s, %s şehrine sızarken yakalandı."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s, %s şehrine sızarken yakalandı."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s birimlerimizin arasına sızarken yakalandı."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s birimlerimizin arasına sızarken yakalandı."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s birimlerimizin arasına sızarken yakalandı."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "%s biriminiz görevi başarıyla tamamlayıp %s şehrine yara almadan döndü."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "%s biriminiz %s şehrinde görevi bitirdikten sonra yakalandı."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "%s biriminiz görevi bitirdikten sonra yakalandı."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "%s %s birimine rüşvet verilirken bir skandala sebep oldunuz."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s, %s biriminize rüşvet verirken bir skandal yaşandı."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "%s tarafından bir teknoloji çalarken skandala sebep oldunuz."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s, sizden bir teknoloji çalarken skandala sebep oldular."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "%s şehrinde ayaklanma başlatırken bir skandala sebep oldunuz."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s, %s şehrinde ayaklanma başlatırken bir skandala sebep oldular."

#, fuzzy
#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Sunucu, düzenleme moduna ayarlandı! *** "

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "* Bu arazide şehir yapılamaz."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "* Bu arazide şehir yapılamaz."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Düşman topraklarında birim üretilemez."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "* Bu arazide şehir yapılamaz."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Böyle bir oy yok (%d)."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Şehirlerde yapılamaz.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Bağlantı Adı: %s"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Oyun başladıktan sonra oyuncuları çıkartamazsınız."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Oyuncu Yok Edildi"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Böyle bir oy yok (%d)."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Böyle bir oy yok (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Oyun başlatılamıyor: zaten başlatılmış"

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Barbara dönüştürülemez."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Doğrulama ayarı \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " ayar dosyasında yok (öntanımlı değer kullanılıyor)"

#~ msgid " (default)"
#~ msgstr " (öntanımlı)"

#~ msgid " (config)"
#~ msgstr " (ayar)"

#~ msgid " (set)"
#~ msgstr " (ayarla)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Kimlik ayarı dosyası \"%s\" açılamadı!"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Denizde gidebilen başlangıç birimleri henüz desteklenmiyor. Kimse %s "
#~ "alamaz."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Seçilmiş birim yok."

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Sıra zaman aşımı azami değerini aşmış durumda, azami değere getiriliyor"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Sıra zaman aşımı sıfırdan düşük, sıfır yapılıyor."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Yüksek kara parçası - bu birkaç saniye alabilir."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Üretici 3 bütün büyük adaları yerleştirmedi."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Üretici 3 %li kara parçasını yapamadı."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s zaten kullanımda olan bir oyuncu adı öneki."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s önceden kullanılmış bir bağlantı adı öneki."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s anonim bir isim. Bağlantı adı kullanın"

#~ msgid "%s to allies: %s"
#~ msgstr "%s ittifakta: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s ittifakta: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Bir oyuncuya bağlı değilsiniz."

#~ msgid "%s is not connected."
#~ msgstr "%s bağlı değildir."

#~ msgid "There is no connection by the name %s."
#~ msgstr "%s isimli bir bağlantı yok."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "%s adında bir oyuncu veya bağlantı yok"

#~ msgid "Global warming has occurred!"
#~ msgstr "Küresel Isınma başladı!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr "Kıyılara sel bastı ve ovalar çöl oldu."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Nükleer Kış başladı!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "Yaş araziler kurudu ve otlaklar tundraya dönüştü."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Demiryolunun keşfi ile milyonlara bir umut doğdu.\n"
#~ "       İşçiler kısa bir zaman içinde bütün şehirleri raylarla donattı."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "İnsanlarınız en sonunda demiryolunu keşfedebildiğiniz için sevindiler.\n"
#~ "       İşçiler kısa bir zaman içinde bütün şehirleri raylarla donattı."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Demiryolunun keşfi ile milyonlara bir umut doğdu.\n"
#~ "       İşçiler kısa bir zaman içinde bütün şehirleri raylarla donattı."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "İnsanlarınız en sonunda demiryolunu keşfedebildiğiniz için sevindiler.\n"
#~ "       İşçiler kısa bir zaman içinde bütün şehirleri raylarla donattı."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "%s, bulunduğu arazinin türü değiştiği için taşındı."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "%s, bulunduğu arazinin türü değiştiği için terhis edildi."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Bu oyunda metasunucuya rapor verilmiyor."

#~ msgid "The %s are no more!"
#~ msgstr "%s artık yok!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Oyun başlamadan önce oranları değiştiremezsiniz."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s oranı %s için azami miktarı geçiyor"

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s artık %s tarafını %s ile yönetiyor."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s devrim başlattı! %d sıra anarşiden sonra yönetim biçimi %s olacak."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Devrim: anarşiye dönüyor."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Hükümet menüsünden bir yönetim biçimi seçmelisiniz."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "%s için azami vergi oranı aşıldı, düşürülüyor."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "%s için azami bilim oranı aşıldı, düşürülüyor."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "%s için azami lüks oranı aşıldı, düşürülüyor."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s artık seninle görüş sahasını paylaşmıyor!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senato %s ile olan antlaşmayı bozmanızı onaylamadı.  Senatoyu dağıtabilir "
#~ "veya daha zamanlı hareket edebilirsiniz."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "%s bizi sürekli tahrik ettiği için senato bu isteğinizi kabul etti."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senato %s ile olan antlaşmayı bozmanızı onaylamadı. Yeni bir senato "
#~ "bulmanız kolay oldu."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "%s ile %s arasındaki diplomatik ilişki artık %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s antlaşmayı bozdu! %s ve %s arasındaki diplomatik durum artık %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s, müttefikinizin %s birimine saldırdı! Saldıran tarafla olan "
#~ "ittifakınız iptal edildi."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Takım arkadaşınız olan %s, %s tarafına savaş açtı. %s ile olan "
#~ "ittifakınız bozuldu."

#~ msgid "Removing player %s."
#~ msgstr "Oyuncu %s siliniyor."

#~ msgid "You've been removed from the game!"
#~ msgstr "Oyundan silindiniz!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s oyundan silindi."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Lütfen boş olmayan bir isim seçin."

#~ msgid "That nation is already in use."
#~ msgstr "Bu ulusu başkası almış."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Başka bir oyuncu '%s' adını kullanıyor.  Lütfen başka bir ad seçin."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Lütfen sadece İngiliz alfabesindeki harfleri içeren bir isim seçin."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Oyuncu %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Böyle şehir adı olmaz"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "%s ile karşılaştınız, önderlerinin adı %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "%s iç savaş yaşayamıyor - çok fazla oyuncu var"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "%s iç savaş yaşayamıyor - çok fazla oyuncu var"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Ulusunuzda bir iç savaş yaşandı."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s şehri bölünen tarafın başkenti ilan edildi %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s, %s ile müttefik oldu."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "%s tarafının başkenti fethedilip yönetimi ele geçirilince\n"
#~ "       bir iç savaş yaşandı ve bundan yararlanan %s artık %d adet şehri "
#~ "elinde tutuyor."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "%s, %s ile takım oldu."

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s dünyanın en ZENGİN Medeniyetleri hakkındaki raporu."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s dünyanın en ÇAĞDAŞ Medeniyetleri hakkındaki raporu."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s dünyanın en SAVAŞÇI Medeniyetleri hakkındaki raporu."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s dünyanın en MUTLU Medeniyetleri hakkındaki raporu."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s dünyanın en GENİŞ Medeniyetleri hakkındaki raporu."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "Herodot'un"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "Tukididis'in"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "Büyük Plinius'un"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Titus Livius'un"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "Toynbee'nin"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "Gibbon'un"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Sima Qian'ın"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "Ban Gu'nun"

#~ msgid "Population"
#~ msgstr "Nüfus"

#~ msgid "Land Area"
#~ msgstr "Yüzölçümü"

#~ msgid "Settled Area"
#~ msgstr "Yerleşim Alanı"

#~ msgid "Research Speed"
#~ msgstr "Araştırma Hızı"

#~ msgid "Military Service"
#~ msgstr "Zorunlu Askerlik"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "Muhteşem"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Tarihçiler Yazıyor!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s tarafındaki %s şehri - boyut %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s tarafındaki %s şehri - boyut %d, "

#~ msgid "with no wonders\n"
#~ msgstr "harikalar olmadan\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "%d harikası ile\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Kâşifin Raporu:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Dünya'nın En Mükemmel Beş Şehri!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s %s şehrinde (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s %s şehrinde (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s YOK EDİLDİ\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(%s, %s şehrinde inşa ediliyor (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(%s, %s şehrinde inşa ediliyor (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " milkare"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M ton"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M eşya"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " puan"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " ay"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ton"

#~ msgid "Demographics Report:"
#~ msgstr "İstatistikler:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Üzgünüm, istatistik çıkaramıyoruz."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s %s şehrinde (%s)\n"

#~ msgid "Population\n"
#~ msgstr "Nüfüs\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Ticaret\n"
#~ "(M mal)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Üretim\n"
#~ "(M ton)"

#~ msgid "Cities\n"
#~ msgstr "Şehirler\n"

#~ msgid "Technologies\n"
#~ msgstr "Teknolojiler\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Zorunlu Askerlik\n"
#~ "(ay)"

#~ msgid "Wonders\n"
#~ msgstr "Harikalar\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Araştırma Hızı\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Kara\n"
#~ "( km kare)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Yerleşim Alanı\n"
#~ "(km kare)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Okur Yazarlık\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Uzay gemisi\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Üretilen Birimler"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Mümkün Olan Birimler"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "kalkan"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Okunabilir bir \"%s.%s\" kural seti dosyası bulunamadı."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Kural seti yükleniyor"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Kayıt dosyası tamamlanmamış harita verisi içeriyor.  Bu durum eski "
#~ "kayıtlı oyunlar, veya geçersiz kayıt edilmiş oyun sebebiyle olabilir.  "
#~ "Riski göze alma sorumluluğu size aittir."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s, %s seviyesinde YZ kontrolündeki oyuncu olarak eklendi."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s YZ kontrolündeki bir oyuncu olarak eklendi."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s geçersiz bir millete sahip; %s olarak değiştiriliyor."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Bu kayıtlı oyun artık desteklenmeyen \"klasik\" arazi kural setini "
#~ "kullanıyor."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Dikkat: Farklı kural seti dizinleri ('%s' ve '%s') artık "
#~ "desteklenmemektedir. '%s' kullanılmaktadır."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Kayıtlı oyun çok eski, en azından 1.9.0 sürümü gerekiyor."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Sunucu standart girdileri okuyamaz. Girdileri değerlendirmiyor."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "bağlantı kesildi"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Sunucu: geçersiz adres: [%s:%d]."

#, fuzzy
#~ msgid "Running"
#~ msgstr "Arıtma"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "Oyun Bitti"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Ticaret Yolu Sayısı"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "İmparatoriçe"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Senaryo Seç"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Kutuplar ayrı kıtalarda"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Bütün oyuncular hazır; oyunu başlatılıyor."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d sıra"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<hiç bağlantı yok>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "bağlantı kesildi"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Sınırlar katmanı"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Oyuncu %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Ulusal Sınırlar"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Takım listesi:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Mimarlık"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Birimler katmanı"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "İzin verilen şehir adları"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Barbarlar Ayaklandı"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Asma Bahçeler"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* %s biriminin ırmak üzerinde yol yapabilmesine imkân sağlar.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Gidilecek yeri seç"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Mimarlık"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Terhis et"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Başarısız"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Birimleri terhis edemezsiniz."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "İstatistik dizgesi geçersiz karakterler içeriyor. \"help demography\" "
#~ "komutunu deneyin."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "İzin verilen dizge geçersiz karakterler içermektedir. \n"
#~ " \"help allowtake\" deneyin"

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Başlayan birimlerin dizgeleri \n"
#~ "geçersiz karakterler içermektedir. \"help startunits\" deneyin"

#, fuzzy
#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Bitiş yılı başlama yılından erken olamaz."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "GGZ modda en fazla oyuncu seçeneğini değiştiremezsiniz"

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Oyuncu sayısı istenen değerden fazla;\n"
#~ "Eski değer kullanılıyor."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Oyuncu sayısı istenen değerden fazla;\n"
#~ "Eski değer kullanılıyor."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Bu ayarı değiştirmenize izin verilmiyor."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Harita Boyutu (bin kare cinsinden)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Bu değer haritanın boyutlarını belirlemede kullanılır.\n"
#~ "  boyut = 4 4.000 kareden oluşan normal bir harita olur\n"
#~ "  boyut = 20 20.000 kareden oluşan kocaman bir harita olur"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Başlangıçta oyunculara verilen teknoloji sayısı"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Bu değer haritanın boyutlarını belirlemede kullanılır.\n"
#~ "  boyut = 4 4.000 kareden oluşan normal bir harita olur\n"
#~ "  boyut = 20 20.000 kareden oluşan kocaman bir harita olur"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Şehir çubuğunu çiz"

#~ msgid "Map topology index"
#~ msgstr "Harita topolojisi"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freeciv haritaları her zaman iki boyutludur. Düz, silindir veya simit "
#~ "şeklinde harita oluşturmak da mümkündür. Kareler klasik veya altıgen "
#~ "olabilir. Görünüm olarak da kullanılan arazi setine bağlı olarak klasik "
#~ "veya izometrik seçilebilir.\n"
#~ "   0 Düz Dünya (doğu-batı geçişi yok)\n"
#~ "   1 Dünya (doğu-batı geçişli)\n"
#~ "   2 Uranüs (güney-kuzey geçişli)\n"
#~ "   3 Simit Dünya (her yönden geçişli)\n"
#~ "   4 Düz Dünya (izometrik)\n"
#~ "   5 Dünya (izometrik)\n"
#~ "   6 Uranüs (izometrik)\n"
#~ "   7 Simit Dünya (izometrik)\n"
#~ "   8 Düz Dünya (altıgen)\n"
#~ "   9 Dünya (altıgen)\n"
#~ "  10 Uranüs (altıgen)\n"
#~ "  11 Simit Dünya (altıgen)\n"
#~ "  12 Düz Dünya (izo-altıgen)\n"
#~ "  13 Dünya (izo-altıgen)\n"
#~ "  14 Uranüs (izo-altıgen)\n"
#~ "  15 Simit Dünya (izo-altıgen)\n"
#~ "Klasik dikdörtgen:      İzometrik dikdörtgen:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Altıgen kareler:          İzo-altıgen:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Harita yapımında kullanılacak yöntem"

#~ msgid "Method used to choose start positions"
#~ msgstr "Başlangıç noktalarını seçme yöntemi"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "1x1 adaların varlığı"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Kutuplar ayrı kıtalarda"

#~ msgid "All the map is temperate"
#~ msgstr "Haritanın tamamı ılıman"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#~ msgid "Average temperature of the planet"
#~ msgstr "Gezegenin ortalama ısısı"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Düşük değerler soğuk, yüksek değerler de sıcak bir dünya yapar.\n"
#~ "\n"
#~ "100 verilirse kutupları olmayan, her tarafı tropik ve kuru arazi ile "
#~ "kaplı bir gezegen oluşacaktır.\n"
#~ "\n"
#~ "70 verilirse az miktarda kutup buzu olan sıcak bir gezegen olur.\n"
#~ "\n"
#~ "50 verilirse her tür arazisi bulunan, ılıman bir gezegen oluşur. \n"
#~ "30 verilirse az miktarda tropik araziye sahip soğuk bir gezegen olur.\n"
#~ "\n"
#~ "0 verilirse büyük kutupları olan çok soğuk bir gezegen olur."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Karaların denizlere oranı"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Bu ayar haritanın yaklaşık olarak yüzde kaçının karalarla kaplı olacağını "
#~ "belirler."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Tepe ve dağların miktarı"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Küçük değerler engebesiz haritalar yaparken büyük değerler dağlarla ve "
#~ "tepelerle kaplı bir gezegen yapacaktır."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Karadaki su miktarı"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Küçük değerler bolca çöl benzeri araziler oluştururken; yüksek değerler "
#~ "bataklık, sık orman, nehir gibi araziler oluşturur."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Küresel Isınma başladı!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Nükleer Enerji"

#~ msgid "Map generation random seed"
#~ msgstr "Harita yapımında kullanılan rastgele tohum"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Aynı tohum her zaman aynı haritayı oluşturacaktır; değer 0 ise "
#~ "bilgisayarın zamanına göre rastgele bir sayı oluşturulacaktır. Bu, "
#~ "genelde geliştiricilerin hata ayıklarken kullandığı bir ayardır."

#~ msgid "Game random seed"
#~ msgstr "Oyunun rastgele sayısı"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Sıfır için (öntanımlı olan) zaman temel alınarak bir kaynak seçilecektir. "
#~ "Bu ayarlar sadece oyun hatalarını düzeltmede kullanılır"

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "\"Özel\" kaynaklı kare miktarı"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Özel kaynaklar bulunduklar temel arazi özelliklerini arttırırlar. Sunucu "
#~ "değişebilir ölçeği biner basamaklıdır."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Kulübe sayısı (ufak yerel köyler)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Bu ayarlar, tüm haritadaki kulübelerin tam sayısını verir. Kulübeler "
#~ "birimler tarafından incelenebilen küçük köylerdir."

#~ msgid "Minimum number of players"
#~ msgstr "En az oyuncu sayısı"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Oyun başlamadan önce asgari sayıda oyuncu (bağlı insan veya YZ "
#~ "oyuncuları) olmalıdır. "

#~ msgid "Maximum number of players"
#~ msgstr "En fazla oyuncu sayısı"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Oyunda olabilecek insan ve YZ oyuncularının en fazla sayısı. Bu sayıdaki "
#~ "oyuncu oyundan önce toplanırsa, sonradan bağlanmaya çalışanlar "
#~ "alınmayacaktır."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "En az oyuncu sayısı"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Eğer pozitif değer ayarlanırsa, o miktarı koruyacak şekilde YZ oyuncuları "
#~ "kendiliğinden oluşturulur veya kaldırılır ."

#~ msgid "List of players' initial units"
#~ msgstr "Başlangıçtaki birim listesi"

# 		: server/settings.c:447
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Bu, her biri bir birimin rolünü belirten, karakter dizgesi olmalıdır. "
#~ "Dizgenin içinde en az bir şehir kurucu olmak zorundadır. Karakter ve "
#~ "anlamaları: \n"
#~ "    c     =Şehir kurucu (ör., Göçmenler)\n"
#~ "    w     =Arazi çalışanı(ör.,Mühendisler)\n"
#~ "    x      =Kaşif (ör.,Kaşif)\n"
#~ "    k      =Oyunkaybettirici (ör.,Kral)\n"
#~ "     s     =Diplomat (ör.,Diplomat)\n"
#~ "     d     =Makbul savunma birimi (ör., Savaşçılar)\n"
#~ "     D    =İyi savunma birimi (ör.,Kalkanlı)\n"
#~ "     a     =Hızlı saldırı birimi (ör.,Atlı)\n"
#~ "     A     =Kuvvetli saldırı birimi (ör., Mancınık)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Oyuncu istatistiklerini kaydet"

#~ msgid "Area where initial units are located"
#~ msgstr "Başlangıçtaki birimlerin yerleştirileceği alan"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Bu, başlangıç birimlerinin dağıldığı yarıçaptır"

#~ msgid "Starting gold per player"
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Bu miktarda altın, her bir oyuncuya oyun başlangıcında verilmektedir."

#~ msgid "Number of initial techs per player"
#~ msgstr "Başlangıçta oyunculara verilen teknoloji sayısı"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Bu seviyedeki teknoloji her bir oyuncuya oyun başlangıcında "
#~ "verilmektedir. Seçilen teknolojiler her bir oyuncu için rastgeledir. "
#~ "Kural setindeki tech_cost_style (teknolojimasrafbiçimi) değerine bağlı "
#~ "olarak, teknoloji seviyesinin büyüklüğü gelecek teknolojileri aşırı "
#~ "pahalı yapabilir."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Teknoloji masrafı çarpanının yüzdesi"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Bu, oyuncuların ne kadar hızlı teknoloji geliştirebileceklerini etkiler. "
#~ "Tüm teknoloji bedelleri bu miktar ile çarpılır (yüzde olarak). Temel "
#~ "teknoloji bedelleri kural setleri veya diğer oyun ayarları ile belirlenir."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Teknoloji değişiminde ceza yüzdesi"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Halihazırdaki araştırma teknolojisini değiştirirsen, ve pozitif araştırma "
#~ "puanların varsa, bunları yüzde olarak kaybedersin.  Bu yeni sırada henüz "
#~ "geliştirdiğin teknoloji için geçerli değildir."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Antlaşmadan alınan teknoloji ve altına ceza"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Diplomatik antlaşma ile kazandığınız her bir teknoloji için, yeni "
#~ "teknoloji masrafına eşit miktarda yüzde olarak araştırma puanınızdan "
#~ "düşme olur. Eğer bu değer sıfır değilse, eksi araştırma puanı ile "
#~ "sonuçlanabilir. Aynı zamanda diplomatik antlaşmalarda altın alışverişine "
#~ "uygulanır."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Fetihten gelen teknolojiye ceza"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Düşman fethi ile kazandığınız her bir teknoloji için, yeni teknoloji "
#~ "masrafına eşit miktarda yüzde olarak araştırma puanınızdan düşme olur. "
#~ "Eğer bu değer sıfır değilse, negatif araştırma puanı ile sonlanabilir. "

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Ücretsiz teknoloji alana ceza"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "\"for free\" (diplomat veya fethi masrafı haricinde: özellikle, "
#~ "kulübelerden veya Büyük Kütüphane etkisinden) olarak kazandığınız her bir "
#~ "teknoloji için, yeni teknoloji masrafına eşit miktarda yüzde olarak "
#~ "araştırma puanınızdan düşme olur. Eğer bu değer sıfır değilse, negatif "
#~ "araştırma puanı ile sonlanabilir. "

#~ msgid "Food required for a city to grow"
#~ msgstr "Şehrin büyümesi için gerekli gıda"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Bu, şehrin büyümesi için temel alınan yiyecek miktarıdır. Bu değer, kural "
#~ "setlerinden gelen faktörle çarpılır ve şehrin büyüklüğüne göre değişir."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Yapı lazımken kaybedilen gıda yüzdesi"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Eğer bir şehrin büyümesi gerekiyor ancak Su Kemeri olmaması sebebiyle "
#~ "büyüyemiyorsa (veya Lağım Sistemi), yiyeceklerini belirtilen yüzde ile "
#~ "kaybeder ( Tahıl ambarı varsa o miktarın yarısı kadar)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Üretim fiyatları çarpanı yüzdesi"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Bu, birimlerin ve binaların ne kadar hızlı büyüyebileceğini etkiler. "
#~ "Temel fiyatlar bu değer ile çarpılır (yüzde olarak)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Tam ticaret alabilecek en düşük şehir boyutu"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Bundan daha küçük tüm şehirler için ticaret cezası mevcuttur. Ceza, "
#~ "notradesize değerine kadar %100 (hiçbirinde ticaret yok), bu seviyeden "
#~ "fulltradesize değerine doğru derece derece azalarak %0 (normal bozulma "
#~ "haricinde ceza yok) olur. Ayrıca bakınız: notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Ticaret alamayacak en büyük şehir boyutu"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Şehirler bu değerden büyük olmadıkça ticaret yapmazlar. Ticaret oranı, "
#~ "notradesize değerinden büyük ve fulltradesize değerinden küçük şehirlerde "
#~ "derece derece artar. Ayrıca bakınız: fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Şehirler arası en düşük mesafe"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Bir oyuncu bir şehir kurduğunda, yakın mesafede başka şehir olup olmadığı "
#~ "kontrol edilir. Örneğin, eğer bu değer 3 ise, bu durumda 2 şehir arasında "
#~ "her yönde en az 2 boş arazi olmalıdır. Eğer 0 ayarlanırsa (öntanımlı), "
#~ "kural seti değeri kullanılacaktır."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Teknoloji"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Altın: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Şehir: Kutlama"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Şehirler arası en düşük mesafe"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Kendinden geçme etkisi için sıra sayısı"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Şehrin kendinden geçerek büyüme etkisi için sıra sayısını ayarlar. Eğer n "
#~ "a ayarlanırsa, kutlamalar n+1 sıra geçtikten sonra şehir büyüyecektir."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Fetih sırasında yapıların yıkılması şansı"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Bir oyuncu bir şehri fethettiğinde, her bir şehir ilerlemesi bu yüzde "
#~ "değeri kadar yıkılma ihtimaline sahiptir."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Saldırıdan sonra yenilen tarafa ilerleme şansı"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Eğer 0 ayarlıysa, savaş Civ 1/2-biçimi (saldırdığında, yerinde kalmak). "
#~ "Eğer 100 ayarlıysa, saldıran birimler savaşı kazanırlarsa her zaman "
#~ "saldırdıkları bölgeye hareket ederler (ve o bölgede düşman birimi "
#~ "kalmazsa). Eğer değer 0 ile 100 arasında olursa, bu yüzde biçiminde "
#~ "bölgeyi ele geçirme \"occupying\" ihtimali olarak kullanılır."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Sunucu taraflı otomatik saldırıyı aç/kapa"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Eğer on olarak ayarlanırsa, sola hareket alan birimler bitişiğine gelen "
#~ "düşmana kendiliğinden saldırıyı düşünecek."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Savunan taraf şehrin ve kalenin dışında bir arazideyken kaybederse, "
#~ "savunanın bulunduğu arazideki bütün birimler kaybedilir."

#~ msgid "Reduce city population after attack"
#~ msgstr "Saldırıdan sonra şehir nüfusunu azalt"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Bu bayrak, düşman birimlerinin başarılı saldırısında, hareket biçimine "
#~ "bağlı olarak şehir nüfusun azalmasını gösterir. (OR-ed):\n"
#~ "  1 = kara\n"
#~ "  2 = deniz\n"
#~ "  3 = helikopter\n"
#~ "  4 = hava"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Ulusal Sınırlar"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Sınır içindeki birimler mutsuzluk yaratmaz"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Eğer bu ayarlıysa, birimler kendi sınırları içerisinde mutsuzluğa yol "
#~ "açmaz."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Diğer oyuncularla diplomasi yapılabilir"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Diğer oyuncularla diplomasi yapılabilir"

#~ msgid "Allowed city names"
#~ msgstr "İzin verilen şehir adları"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Kısıtlama yoktur: oyuncular aynı isimde birden fazla şehre sahip "
#~ "olabilirler.\n"
#~ "\n"
#~ "1 = Şehir isimleri bir oyuncu için benzersiz olmalıdır: bir oyuncu aynı "
#~ "isimde birden fazla şehre sahip olamaz.\n"
#~ "\n"
#~ "2 = Şehir isimleri herkes için benzersiz olmalıdır: oyun içindeki tüm "
#~ "şehirler farklı isimde olmalıdır.\n"
#~ "\n"
#~ "3 = Ayar 2 gibi, ancak bir oyuncu başka bir ulusun öntanımlı şehir "
#~ "ismini, kendisi için de öntanımlı değilse değiştiremez."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Oyuncu listesi:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Barbarların ortaya çıkma sıklığı"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Barbarların başlama yılı"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbar bu yıldan önce ortaya çıkmazlar"

#~ msgid "Length in turns of revolution"
#~ msgstr "Devrim için gerekli sıra miktarı"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Rejimi değiştirdiğinizde, bir kaç sıra sürecek olan anarşi dönemi "
#~ "yaşanır. Bu değeri 0'a ayarlamak 1-6 arasında rastgele uzunluğu verir. "

#~ msgid "Whether to enable fog of war"
#~ msgstr "Savaşın gölgesi aktif"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Bu bir olarak ayarlanırsa, sadece sizin birimlerinizin ve şehirlerinizin "
#~ "görüş alanındaki arazileri görebilirsiniz. Bunun dışında kalan "
#~ "bölgelerdeki yeni kurulan şehirleri ve arazi değişikliklerini "
#~ "görmeyeceksiniz."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Havayolu taşıması"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Diplomat ve casusların en düşük başarı yüzdesi"

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Casusun bir görevden başarılı dönme şansı ve diplomatlar ile casusların "
#~ "görevde başarılı olma şansının tabanı."

#~ msgid "Whether to allow space race"
#~ msgstr "Uzay yarışı izinli"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Eğer bu seçenek 1 olarak seçilirse, oyuncular uzay gemileri yapabilir."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Eğer bu seçenek 1 olarak seçilirse, oyuncular uzay gemileri yapabilir."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "İç savaş için en düşük şehir sayısı"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Bir oyuncunun en az bu sayıda şehri varsa ve başkenti ele geçirilirse iç "
#~ "savaş yaşanır. Bu ayar en yüksek değere getirilirse iç savaş asla "
#~ "yaşanmaz."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#~ msgid "Turns until player contact is lost"
#~ msgstr "Oyuncu ile etkileşimin kaybolacağı sıra sayısı"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Oyuncular, birimlerinin son karşılaşmasından bu sayıda sıra geçene kadar "
#~ "elçilikleri olmasa bile diplomatik görüşme yapabilirler. Sıfır olarak "
#~ "ayarlanırsa elçilik olmadan diplomatik görüşme yapılamaz."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Başkent fethedildiğinde sarayı yeniden yap"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Bu 1 olarak ayarlanırsa, başkent ele geçirildiği zaman, saray rastgele "
#~ "bir şehre ücretsiz olarak taşınır. Bu çok önemlidir çünkü saray inşası "
#~ "için gerekli olan teknoloji görmezden gelinecektir."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Memleketi yoktur.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Doğal şehir adları kullanılsın"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr "Etkinse, öntanımlı şehir adları etraftaki araziye göre belirlenir."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Savaşın gölgesi aktif"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Kendinden geçme etkisi için sıra sayısı"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Şehirler arası en düşük mesafe"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Kullanıcıların alabileceği oyuncu sayısı"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Bağlantı durumuna göre YZ devreye girsin/devreden çıksın"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Eğer bu 1 seçilirse, YZ oyuncu bağlanınca devreden çıkar, ayrılınca "
#~ "devreye girer."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Oyunun bitiş yılı"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Oyun belirtilen senenin sonunda biter."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Bir sırada harcanacak en fazla süre"

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Düşman hareket edince en az n saniye zaman aşımı"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Düşman oyuncunun görüş alanındaki bir birim oynatıldığında, kalan süre bu "
#~ "değer kadar arttırılır."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Eş zamanlı sıra"

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr ""
#~ "İstemcinin ağ bağlantısını engellemesine izin vermek için geçecek saniye"

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Ağ tamponlarının boşalması için azami saniye"

#~ msgid "Seconds between PINGs"
#~ msgstr "PINGler arasındaki bekleme"

#~ msgid "Time to cut a client"
#~ msgstr "İstemciyi oyundan atma süresi"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Eğer bir istemci PING'e cevap vermiyorsa, bu durumda istemci bağlantısı "
#~ "kopmuştur."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Sırayı bitirmeyen oyun modu"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Eğer bu değer 1 ayarlanmışsa, bağlantıyı koparmış oyuncular dahil "
#~ "sıralarını geçirmeden oyun ilerlemez."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Sabit uzunlukta sıralı oyun modu"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Eğer bu değer 1'se, tüm oyuncular \"Sırayı Geçir\" tuşuna bassa bile sıra "
#~ "zaman dolana kadar ilerlemez."

#~ msgid "What is in the Demographics report"
#~ msgstr "İstatistiklerde görünecek bilgiler"

#~ msgid "Turns per auto-save"
#~ msgstr "Oto-kayıt için sıra sayısı"

#~ msgid "Savegame compression level"
#~ msgstr "Kayıtlı oyunu sıkıştırma seviyesi"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Eğer sıfır değilse, kayıtlı oyunlar zlib (gzip) biçimi kullanılarak "
#~ "sıkıştırılacaktır. Daha büyük değerler daha iyi sıkıştırma verir, ancak "
#~ "zamanı uzatır. Eğer en yüksek sıfır ise, bu sunucu zlib kullanacak "
#~ "şekilde derlenmemiştir."

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "Kayıtlı oyunu sıkıştırma seviyesi"

#~ msgid "Whether to log player statistics"
#~ msgstr "Oyuncu istatistiklerini kaydet"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Eğer bu değer 1 olarak ayarlanırsa, oyuncu istatistikleri her sırada "
#~ "\"civscore.log\" dosyasına eklenecektir. Bu istatistikler oyundan sonra "
#~ "güç grafiğini oluşturmak için kullanılabilir."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Sunucuya olan bağlantıların listesi:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Bu ayarı değiştirmenize izin verilmiyor."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Bu ayar oyun başladıktan sonra değiştirilemez."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Bu ayar oyun başladıktan sonra değiştirilemez."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Gelişmiş"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Füze"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "\"%s\" lehinde oy kullandınız"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Ayarlar Sayfası"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Ayarlar Sayfası"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Değer sınırların dışında (asgari: %d, azami: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Ayarlar Sayfası"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Dizi değeri çok uzun. Kullanım: set <seçenek> <değer>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Ayarlar Sayfası"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Füze"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Ayarlar Sayfası"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Ayar: %s ayarı \"%s\" olarak değiştirildi."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Ayar: %s ayarı \"%s\" olarak değiştirildi."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Ayar: %s ayarı \"%s\" olarak değiştirildi."

#~ msgid "Geological"
#~ msgstr "Jeolojik"

#~ msgid "Sociological"
#~ msgstr "Sosyolojik"

#~ msgid "Economic"
#~ msgstr "Ekonomik"

#~ msgid "Military"
#~ msgstr "Askeri"

#~ msgid "Scientific"
#~ msgstr "Bilimsel"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Arayüz"

#~ msgid "Networking"
#~ msgstr "Ağ"

#~ msgid "Vital"
#~ msgstr "Hayati"

#~ msgid "Situational"
#~ msgstr "Duruma göre"

#~ msgid "Rare"
#~ msgstr "Nadiren"

#~ msgid "Changed"
#~ msgstr "Değiştirildi"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Kilitle"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Uzay gemisini fırlatmak için bir başkentiniz olması gerekiyor"

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Uzay gemisini zaten fırlattınız!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Uzay gemisini henüz fırlatamazsın!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s bir uzay gemisi fırlattı! %s zamanında Alpha Centauri'ye varacağı "
#~ "tahmin ediliyor."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Uzay gemisi hareketi alındı, ancak uzay gemisine sahip değilsiniz!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Fırlatmadan sonra uzay gemisinde değişiklik yapamazsınız!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Yerleştirilmemiş Uzay Gemisi İskelesi bulunmamaktadır!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Bu Uzay Gemisi İskelesi bağlanamayacaktır!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Yerleştirilmemiş Uzay Bileşeniniz bulunmamaktadır!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Uzay geminizde azami sayıda Yakıt Deposu bulunuyor!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Uzay geminizde azami sayıda İtici bulunuyor!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Yerleştirilmemiş bir Uzay Modülünüz yok!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Uzay geminizde azami sayıda Yaşam Modülü bulunuyor!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "Uzay geminizde azami sayıda Yaşam Destek Modülü bulunuyor!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Uzay geminizde azami sayıda Güneş Paneli Modülü bulunuyor!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr ""
#~ "Başkentin yönlendirmesi olmadığı için %s tarafının uzay gemisi kayboldu."

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Kazanan takım: %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Oyun Bitti"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Kazanan takım: %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Kazanan takım: %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "%s oyunu kazandı"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Bitiş yılına geldik ve oyun berabere bitti"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s uzay gemisi Alpha Centauri'ye vardı."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "%s biriminiz; %s ile olan barış antlaşmanız gereğince terhis edildi."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Vatandaşlarınız %s ile olan ateşkesin bitmek üzere olmasından endişe "
#~ "duyuyor."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "%s ile olan ateşkesin süresi doldu. Artık %s ile savaştasınız."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "%s ve %s arasındaki ateşkes bitti. Artık savaştalar. İkisiyle olan "
#~ "ittifakınız iptal edildi."

#~ msgid "Failed saving game as %s"
#~ msgstr "Oyun %s olarak kaydedilemedi"

#~ msgid "Game saved as %s"
#~ msgstr "Oyun %s olarak kaydedildi"

#~ msgid "The game is already running."
#~ msgstr "Oyun zaten başladı."

#~ msgid "Starting game."
#~ msgstr "Oyun başlıyor."

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Uyarı: eski istemci %s reddedildi"

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Bu ayarı değiştirmenize izin verilmiyor."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Bu senaryoda %s ulusu yok."

#~ msgid "%s nation is already in use."
#~ msgstr "%s ulusunu başkası almış."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s, %s ulusunun önderi %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Oyunu başlatmayı bekliyor: %d/%d oyuncu başlamaya hazır."

#~ msgid "%s rules the %s."
#~ msgstr "%2$s tarafına %1$s hükmediyor."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Bilgiler metasunucuya gönderiliyor [%s]"

#~ msgid "The game is over..."
#~ msgstr "Oyun bitti..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "* Bu arazide şehir yapılamaz."

#~ msgid "Now accepting new client connections."
#~ msgstr "Yeni istemcilerin bağlantıları kabul ediliyor."

#~ msgid "Can't use an empty name."
#~ msgstr "Boş isim kullanılamaz."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "İsim %d karakter sınırını aşıyor."

#~ msgid "That name is not allowed."
#~ msgstr "İsime izin verilmiyor."

#~ msgid "(ambiguous)"
#~ msgstr "(ikianlamlı)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "İsim boş, o zaman oyuncu olamaz."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "İsim çok uzun, o zaman oyuncu olamaz."

#~ msgid "No player by the name of '%s'."
#~ msgstr "'%s' isimli bir oyuncu yok."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "İsim boş olduğu için bağlantı kurulamaz."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "İsim çok uzun olduğu için bağlantı kurulamaz."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "[%s] metasunucusuna bağlan."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "[%s] ile olan metasunucu bağlantısını kes."

#~ msgid "Metaserver connection is open."
#~ msgstr "Metasunucu bağlantısı açık."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Metasunucu bağlantısı kapalı."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Metasunucu bağlantısı zaten açık."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Metasunucu bağlantısı zaten kapalı."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argüman şunlardan biri olmalıdır: 'u', 'up', 'd', 'down', '?'."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metasunucu artık [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Server id: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Bu sunucuda elle oyun kaydedemezsiniz."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Barbara dönüştürülemez."

#~ msgid "%s is now under AI control."
#~ msgstr "%s artık YZ kontrolünde."

#~ msgid "%s is now under human control."
#~ msgstr "%s artık insan kontrolünde."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Bu isimde bir kullanıcı zaten var."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Bu isimde bir oyuncu zaten var."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "* Bu arazide şehir yapılamaz."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Daha fazla oyuncu eklenemez, sunucu dolu."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s YZ kontrolündeki bir oyuncu olarak eklendi."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Oyuncu hazır/hayır değil değiştirir"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#~ msgid "A player already exists by that name."
#~ msgstr "Bu isimde bir oyuncu zaten var."

#~ msgid "A user already exists by that name."
#~ msgstr "Bu isimde bir kullanıcı zaten var."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Daha fazla oyuncu eklenemez, sunucu dolu."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Daha fazla oyuncu eklenemez, sunucu dolu."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "%s adında bir oyuncu veya bağlantı yok"

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s YZ kontrolündeki bir oyuncu olarak eklendi."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s YZ kontrolündeki bir oyuncu olarak eklendi."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Oyun başladıktan sonra oyuncuları çıkartamazsınız."

#~ msgid "Removed player %s from the game."
#~ msgstr "Oyuncu %s oyundan çıkartıldı."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "\"%s\" ismi güvenlik nedeniyle yasaklanmıştır."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Betik dosyası yükleniyor: %s"

#~ msgid "Could not read script file '%s'."
#~ msgstr "Betik dosyası '%s' okunamadı."

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr "Sorgu veya ayar komut giriş seviyesi girişi."

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "Kullanımı: away"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Nüfüs: %s  -  %s"

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Tercihler: %s"

#~ msgid "Description:"
#~ msgstr "Tanım:"

#~ msgid "Status: %s"
#~ msgstr "Durum: %s"

#~ msgid "changeable"
#~ msgstr "değişken"

#~ msgid "fixed"
#~ msgstr "sabit"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Erkek"

#~ msgid "No explanation for that yet."
#~ msgstr "Henüz bunun bir açıklaması yok."

#~ msgid "Ambiguous option name."
#~ msgstr "Birden fazla olabilecek ayar adı."

#~ msgid "Server Operator: %s"
#~ msgstr "Sunucu Yöneticisi: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Oyuncu '%s' YZ derecesi artık '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s YZ tarafından kontrol edilmiyor."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Öntanımlı YZ derecesi '%s' olarak ayarlandı."

#~ msgid "This command is client only."
#~ msgstr "Bu komut sadece istemci tarafında verilebilir."

#~ msgid "Only players may use the away command."
#~ msgstr "Sadece oyuncular away komutunu kullanabilir."

#~ msgid "%s set to away mode."
#~ msgstr "%s uzakta moduna geçti."

#~ msgid "%s returned to game."
#~ msgstr "%s oyuna geri döndü."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Üzgünüm, '%s' ayarına bakmaya yetkiniz yok."

#~ msgid "Unknown option '%s'."
#~ msgstr "Bilinmeyen ayar '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Geçerli kural seti dizini: \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Bütün seçenekler öntanımlı olmayan değerlerde"

#~ msgid "All options"
#~ msgstr "Bütün seçenekler"

#~ msgid "Vital options"
#~ msgstr "Hayati seçenekler"

#~ msgid "Situational options"
#~ msgstr "Durumuna göre seçenekler"

#~ msgid "Rarely used options"
#~ msgstr "Nadiren kullanacak seçenekler"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= ayar öntanımlı değerinde demektir"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ ayarı değiştirmişsiniz demektir"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= ayar öntanımlı değerinde demektir"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s değer   (asg,aza)      "

#~ msgid "Option"
#~ msgstr "Seçenek"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Oyun başladıktan sonra takımlar değiştirilemez."

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "%s diye bir takım yok.  Lütfen geçerli bir takım adı veya numarası girin."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Bir barbarla takım olunamaz."

#~ msgid "Player %s set to team %s."
#~ msgstr "%s, %s ile takım oldu."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Takım"

#~ msgid "There are no votes going on."
#~ msgstr "Şu an oylama yapılmıyor."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Bu komutu kullanma izniniz yok."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Şu an oylama yapılmıyor."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Böyle bir oy yok (%d)."

#~ msgid "Value must be an integer."
#~ msgstr "Değer bir tamsayı olmalı."

#~ msgid "No such vote (%d)."
#~ msgstr "Böyle bir oy yok (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Bu ayarı değiştirmenize izin verilmiyor."

#~ msgid "You voted for \"%s\""
#~ msgstr "\"%s\" lehinde oy kullandınız"

#~ msgid "You voted against \"%s\""
#~ msgstr "\"%s\" aleyhinde oy kullandınız"

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Burada işçiniz yok."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Şu an oylama yapılmıyor."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Bu ayarı değiştirmenize izin verilmiyor."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr ""
#~ "Üzgünüm, %s, %s şehrinden %s şehrinize olan ticaret yolunu iptal etti."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Bu komut oyun başladıktan sonra kullanılabilir."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s diplomasisinde hata ayıklanmıyor"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomasisinde hata ayıklanıyor"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s teknolojisinde hata ayıklanmıyor"

#~ msgid "%s tech debugged"
#~ msgstr "%s teknolojisinde hata ayıklanıyor"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "2. ve 3. değerler tamsayı olmalıdır."

#~ msgid "Bad map coordinates."
#~ msgstr "Yanlış koordinat."

#~ msgid "No city at this coordinate."
#~ msgstr "Bu koordinatlarda şehir yok."

#~ msgid "%s no longer debugged"
#~ msgstr "%s hata ayıklamada kullanılmıyor"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s hata ayıklamada kullanılmıyor."

#~ msgid "Value 2 must be integer."
#~ msgstr "Değer 2 bir tamsayı olmalıdır."

#~ msgid "Unit %d does not exist."
#~ msgstr "%d birimi yok."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr ""
#~ "%s parametresi sadece +- karakterlerinden ve rakamlardan oluşmalıdır."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Ayar: %s ayarı \"%s\" olarak değiştirildi."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Üzgünüm, bu oyunu tamamen gözlemleyemezsiniz."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Bu sunucuda elle oyun kaydedemezsiniz."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "İsime izin verilmiyor."

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Oyun başladıktan sonra oyuncuları çıkartamazsınız."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s zaten %s tarafını kontrol ediyor"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "%s adında bir oyuncu veya bağlantı yok"

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Sadece sunucu konsolunda kullanılabilir. "

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%2$s, %1$s tarafından kontrol ediliyor (%3$s, %4$s)"

#~ msgid "Human"
#~ msgstr "İnsan"

#~ msgid "Alive"
#~ msgstr "Canlı"

#~ msgid "Dead"
#~ msgstr "Ölü"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s herhangi bir oyuncuya bağlanamadı."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Başka bir oyun çalışırken oyun yüklenemez."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "\"%s\" adlı bir senaryo veya kayıtlı oyun bulunamadı."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Kayıt dosyası yüklenemedi: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Bu ayar oyun başladıktan sonra değiştirilemez."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Kural seti dizini zaten \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Kural seti dizini \"%s\" bulunmadı."

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Kural seti dizini \"%s\" olarak ayarlandı"

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Geçerli kural seti dizini: \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%s şehrinin iş listesi artık boş."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Hedefe %d - %d sıra kaldı"

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Oyun başlamadan önce oranları değiştiremezsiniz."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "%s, %s ile takım oldu."

#~ msgid "Goodbye."
#~ msgstr "Hoşçakal."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Üzgünüm, sunucu komutları kullanma izniniz yok."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Uyarı: '%s' komutu '%s' olarak çalıştırıldı, komutlar hakkında yardım "
#~ "almak için '%shelp' yazın."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Bilinmeyen komut.  '%shelp' yazmayı deneyin."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Yeni oyunuz önceki oyunuzu iptal etti."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s, %s tarafından bombalandı."

#~ msgid "(server prompt)"
#~ msgstr "(sunucu istemi)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Oyun bitiriliyor. Bütün istemciler çıkınca sunucu baştan başlatılacak."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Oyun bitirilemez: çalışan bir oyun yok."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s teslim olduğu için artık kazanamaz."

#~ msgid "You cannot surrender now."
#~ msgstr "Şu anda teslim olamazsın."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Bu ayar oyun başladıktan sonra değiştirilemez."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Oyun başladı."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Bütün seçenekler öntanımlı olmayan değerlerde"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Bütün seçenekler öntanımlı olmayan değerlerde"

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "\"%s\" ismi güvenlik nedeniyle yasaklanmıştır."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "'%s' isimli bir oyuncu yok."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Betik dosyası yükleniyor: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Kimlik ayarı dosyası \"%s\" açılamadı!"

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Oyun başladıktan sonra oyuncuları çıkartamazsınız."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Bu sunucuda elle oyun kaydedemezsiniz."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Bir oyuncuya bağlı değilsiniz."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "%s, %s ile takım oldu."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "%s şehrindeki kutlama iptal edildi."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s zaten %s tarafını kontrol ediyor"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Ayar: %s ayarı \"%s\" olarak değiştirildi."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s zaten %s tarafını kontrol ediyor"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s YZ tarafından kontrol edilmiyor."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Bir oyuncuya bağlı değilsiniz."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s bağlı değildir."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (seyirci)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Gözleyici"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Birden fazla olabilecek ayar adı."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Betik dosyası yükleniyor: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Yeterli oyuncu sayısı olmadan oyun başlamayacak."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Yeterli oyuncu sayısı olmadan oyun başlamayacak."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Yeterli oyuncu sayısı olmadan oyun başlamayacak."

#~ msgid "All players are ready; starting game."
#~ msgstr "Bütün oyuncular hazır; oyunu başlatılıyor."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Oyun başlatılamıyor: bütün istemcilerin çıkması bekleniyor."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Oyun başlatılamıyor: zaten başlatılmış"

#~ msgid "Cutting connection %s."
#~ msgstr "Bağlantı kesiliyor %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Bağlantıyı kes"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Cinsiyetinizi seçmelisiniz."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "engellendi"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Hoşgeldiniz - bu yazıda Freeciv sunucusunun tanıtımı yapılacaktır.\n"
#~ "\n"
#~ "Önemli sunucu konuları Komutlar ve Ayarlar'dır.\n"
#~ "'help' gibi komutlar sunucuyla etkileşim için kullanılırlar.\n"
#~ "Bazı komutlar birbirinden boşluklarla ayrılmış bir veya daha fazla "
#~ "parametre alırlar.\n"
#~ "Pek çok durumda komutlar ve komut parametreleri kısaltılabilir.\n"
#~ "Ayarlar sunucuyu çalışma anında kontrol etmeyi sağlarlar.\n"
#~ "\n"
#~ "Komutlar ve ayarlar hakkında daha fazla bilgi için,\n"
#~ "'help help' komutunu kullanın.\n"
#~ "\n"
#~ "Sabırsız olanlar için ilk öğrenilmesi gereken komutlar:\n"
#~ "  show   -  şimdiki ayarları gösterir\n"
#~ "  set     -  ayarı değiştirir\n"
#~ "  start  -  oyuncular bağlandıktan sonra oyunu başlatır\n"
#~ "  save   -  o anki oyunu kaydeder\n"
#~ "  quit   -  çıkar"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "Komut: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Komut: %s"

#~ msgid "Synopsis: "
#~ msgstr "Özet:"

#~ msgid "Level: %s"
#~ msgstr "Seviye: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Şu sunucu komutları kullanılabilir durumdadır:"

#~ msgid "List of connections to server:"
#~ msgstr "Sunucuya olan bağlantıların listesi:"

#~ msgid "<no connections>"
#~ msgstr "<hiç bağlantı yok>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Takım listesi:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "etkin"

#~ msgid "List of players:"
#~ msgstr "Oyuncu listesi:"

#~ msgid "<no players>"
#~ msgstr "<oyuncu yok>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "kullanıcı %s, "

#~ msgid ", ready"
#~ msgstr ", hazır"

#~ msgid ", not ready"
#~ msgstr ", hazır değil"

#~ msgid ", Dead"
#~ msgstr ", Ölü"

#~ msgid ", difficulty level %s"
#~ msgstr ", zorluluk derecesi %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d bağlantı:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s, %s adresinden (komut erişim seviyesi %s), tampon=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (izleyici modu)"

#~ msgid "List of scenarios available:"
#~ msgstr "Mümkün olan senaryolar:"

#~ msgid "List of teams:"
#~ msgstr "Takım listesi:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d oyuncu"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Başlangıçtaki birim listesi"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Başlangıçtaki birim listesi"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Oyuncu listesi:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s, %s tarafından bombalandı."

#~ msgid "The %s have researched %s."
#~ msgstr "%s %s öğrenmişler."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s Geleceğin Teknolojisi %d öğrenmişler."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s teknolojisi %s tarafından öğrenildi!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "%s sayesinde %s yönetim biçimi artık kullanılabilir durumda. Bir devrim "
#~ "başlatmak isteyebilirsiniz."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "%s teknolojisi %s yapısını %s şehrinde ETKİSİZ hale getirdi!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "%s teknolojisini öğrendik. Bilim adamlarımız şimdi %s üzerinde "
#~ "çalışıyorlar; hedefimiz: %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "%s teknolojisi Ã  †  †  €†  ¶ğrenildi. Hedefimiz olmadığı için bilim adamları şimdi ne "
#~ "üzerinde çalışacaklarını bilmiyorlar."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s öğrenildi.  Bilim adamları %s üzerinde uğraşıyorlar."

#~ msgid "Learned %s. "
#~ msgstr "%s öğrenildi. "

#~ msgid "Researching %s."
#~ msgstr "%s üzerinde çalışılıyor."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Dünyanın dört bir yanından gelen bilim adamları sizin uygarlığınıza "
#~ "katıldılar: bir tane teknolojiyi hemen öğrendiniz."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Bir şehrin bilim üretimini %50 oranında arttırır."

#~ msgid "Technology goal is %s."
#~ msgstr "Teknoloji hedefimiz %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "%s teknolojisini %s tarafından çaldınız."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s sizden %s teknolojisini çaldı!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s, %s teknolojisini %s tarafından çaldı."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Yasak paket, %s (henüz) yükseltilemez."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s %s yükseltti (masraf %d altın)."

#~ msgid "No units could be upgraded."
#~ msgstr "Hiç bir birim yükseltilemedi."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%1$s, %3$d altına %2$s birimine yükseltildi."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Şehir yapılamaz."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Şehir yapılamaz."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Buraya şehir yapılamaz."

#~ msgid "Only %s can build a city."
#~ msgstr "Sadece %s şehir inşa edebilir."

#~ msgid "Can't build a city."
#~ msgstr "Şehir yapılamaz."

#~ msgid "Only %s can add to a city."
#~ msgstr "Sadece %s şehre katılabilir."

#~ msgid "Can't add to a city."
#~ msgstr "Şehre eklenemez."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "%s biriminin %s şehrine katılması için yeterli hareketi yok."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "%s biriminin şehir kurmak için yeterli hareketi yok."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s, %s şehrine eklenemeyecek kadar büyük."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s, %s şehrine eklenemeyecek kadar büyük."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s şehrinin büyümesi için bir yapı gerekiyor, %s eklenemez."

#~ msgid "Can't add %s to %s."
#~ msgstr "%s, %s şehrine eklenemedi."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s, %s şehrinin büyümesi için eklendi."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr ""
#~ "Nükleer bombanız SDI savunması tarafından etkisiz hale getirildi, ne "
#~ "büyük kayıp."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr ""
#~ "%s şehrine yapılan nükleer saldırı, SDI savunmanız tarafından bertaraf "
#~ "edildi."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%s biriminiz %s %s birimi tarafından yapılan saldırıdan kurtuldu."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "%s biriminizin, %s %s birimine saldırısı başarısız oldu!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Bu türdeki birimler şehir fethedemezler."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Savaş ilan etmeden saldırılamaz."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s sadece sizin kontrolünüzdeki bölgelere gidebilir."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "%s ile olan barışı bozmadan sınır ihlal edilemez."

#~ msgid "This unit has no moves left."
#~ msgstr "Bu birimin hiç hareketi kalmadı."

#~ msgid "No diplomat action possible."
#~ msgstr "Diplomatik işler yapılamaz."

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* Diplomatik işler yapabilir.\n"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Önce %s ile savaş içinde olmanız gerekiyor.  Oyuncular penceresini "
#~ "kullanmayı deneyin (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "%s biriminiz, %s birimini rüşvetle aldı."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "%s biriminiz %s tarafından rüşvetle alındı."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Birim taşınıyor, bu yüzden bombardıman yapamaz."

#~ msgid "You can't attack there."
#~ msgstr "Burada saldıramazsın."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Taşınan bir birim hedef karedeki tüm birimlerle veya şehirlerle ittifak "
#~ "içinde değil."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%s birimi %s yapımına %s şehrinde yardım eder (%d kalıyor)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "%s birimi %s yapımına %s şehrinde yardım eder (%d artıyor)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr "Üzgünüm, %s biriminiz ticaret yolu yapamaz çünkü memleketi yok"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Üzgünüm, %s biriminiz %s ve %s şehirleri arasında ticaret yolu yapamaz"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Üzgünüm, %s biriminiz buraya ticaret yolu yapamaz!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      %s şehrinin zaten %d daha kârlı ticaret yolları var!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "%s biriminiz %s şehrinden %s şehrine geldi. %d altın ve bilim kazandırdı."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Bu ticaret yolları %s ile yapıldı:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr ""
#~ "Üzgünüm, %s biriminiz %s ve %s şehirleri arasında ticaret yolu yapamaz"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Üzgünüm, %s, %s şehrinden %s şehrinize olan ticaret yolunu iptal etti."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s ücretsiz olarak %s birimine yükseltildi."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "%s biriminizin sağlığı kalmadı."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "%s biriminiz yakıt doldurmak için geri döndü."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "%s biriminizin yakıtı bitti."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "%s biriminizin kıdemi arttı!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s, %s şehrini fethetti."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s terhis edilemedi."

#~ msgid "Teleported your %s to %s."
#~ msgstr "%s biriminiz %s şehrine taşındı."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "%s biriminiz terhis edildi."

#~ msgid "Disbanded your %s."
#~ msgstr "%s biriminiz terhis edildi."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "%s savunması başarısız, %s oyunu kaybetti."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "%s biriminin kaybedilmesi oyunu kaybetmek demektir! Bir dahaki sefere "
#~ "daha dikkatli olun!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s, %s ile birlikte kaybedildi."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s, %s şehrinin yıkımından kurtuldu ve %s şehrine kaçtı."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbar lideri ele geçirildi, %d altın fidye alındı."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Saldıran %s biriminiz %s %s birimini yendi!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s, %s %s birimine yenildi."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Saldıran %s biriminiz %s %s (ve %d diğer birimi) birimini yendi!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr ""
#~ "%2$s %3$s birimi, %4$s %5$s birimine saldırırken %1$s birimi kaybedildi."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (ve %s), %s %s birimine yenildi."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s ve diğer %d birim, %s %s birimine yenildi."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] ""
#~ "%2$s %3$s biriminin %4$s %5$s birimine saldırması sonucu %1$d birim "
#~ "kaybedildi."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "%s biriminiz %s tarafından bombalandı."

#~ msgid "yourself"
#~ msgstr "kendiniz"

#~ msgid "The %s %s was nuked."
#~ msgstr "%s tarafındaki %s nükleer bomba ile vuruldu."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s, %s tarafından bombalandı."

#~ msgid "You nuked %s."
#~ msgstr "%s şehrini bombaladınız."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s nükleer bomba patlattı!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s dönüşümü"

#~ msgid "%s transported successfully."
#~ msgstr "%s başarıyla taşındı."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Bu tür birimler paraşütle inemez."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Diğer birimleri taşıyan bir birime paraşütle iniş yapılamaz."

#~ msgid "The destination location is not known."
#~ msgstr "Hedef bölge bilinmiyor."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Bu birin %s içine atlayış yapamaz."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Hedefe olan mesafe (%i) birimin menzili (%i) dışında kalıyor."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "%s biriminiz %s içine düştü ve kayboldu."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "%s biriminiz paraşütle atlarken düşman tarafından vuruldu."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Uçaktan korkan kabile korku içinde saklanacak yer aradı."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "%s biriminin emirleri, yakınlarında düşman hareketi gördüğü için iptal "
#~ "edildi."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr ""
#~ "%s biriminin emirleri yakınlarında birimler olduğu için iptal edildi."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "%s biriminin emirleri şehir yapımı başarısız olduğu için iptal edildi."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "%s biriminin emirleri geçersiz olduğu için iptal edildi."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "%s biriminin emirleri yer geçersiz olduğu için iptal edildi."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "%s biriminin emirleri yolunda birimler olduğu için iptal edildi."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "%s biriminin emirleri başarısız hareket nedeniyle iptal edildi."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "%s biriminin memleketi değiştirilemedi."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "%s şehriyle ticaret yolu yapılamadı."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "%s şehrinde harika yapımı başarısız oldu."

#~ msgid "Your %s has invalid orders."
#~ msgstr "%s biriminiz geçersiz emirler almış."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "İş Listesi\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "İş Listeleri"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "İş Listesi\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Ambar"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Freeciv'i iconv olmadan çalıştırıyorsunuz. latin1 karakter \n"
#~ "setini kullanmıyorsanız bazı karakterler düzgün \n"
#~ "görüntülenmeyebilir. iconv'yi http://gnu.org/ adresinden\n"
#~ "indirebilirsiniz.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Yazı %s kodlamasından %s kodlamasına çevrilemedi: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Kötü kütük seviyesi \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "%d geçerli bir kütük seviyesi değil \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "%d. hata ayıklama seviyesini kullanabilmek için Freeciv DEBUG bayrağıyla "
#~ "derlenmelidir.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Hatalı biçimde kütük seviyesi değişkeni \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Tamsayı değil: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Kütük seviyesi değişkeninde boş dosya adı \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "%d. hata ayıklama seviyesini kullanabilmek için Freeciv DEBUG bayrağıyla "
#~ "derlenmelidir.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "%s kütük dosyası \"%s\" dosyasına eklenmek için açılamadı.\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "son mesaj %d defa tekrarlandı"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (toplam %d defa)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Yeni YZ oyuncusu oluşturulurken hata: %s"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "\"%s\" açılmıyor."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "\"%s\" için boş değişken.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "\"%s\" için eksik değişken.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" atanmış ama boş; bunun yerine öntanımlı \"%s\" kullanılacak."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "\"%s\" atanmış ama boş; bunun yerine öntanımlı \"%s\" kullanılacak."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "\"%s\" atanmış ama boş; bunun yerine öntanımlı \"%s\" kullanılacak."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "\"%s\" atanmış ama boş; bunun yerine öntanımlı \"%s\" kullanılacak."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Veri dizini okunamadı %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Veri yolu \"%s\" ortam değişkeniyle belirlenebilir."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Geçerli veri yolu: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "\"%s\" dosyası gerekli ... durduruluyor!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Büyük Hata: beni root olarak çalıştırma!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Normal bir kullanıcı olarak çalıştır.\n"

#~ msgid "exact match"
#~ msgstr "tam isabet"

#~ msgid "only match"
#~ msgstr "sadece isabet"

#~ msgid "ambiguous"
#~ msgstr "iki anlamlı"

#~ msgid "empty"
#~ msgstr "boş"

#~ msgid "too long"
#~ msgstr "fazla uzun"

#~ msgid "non-match"
#~ msgstr "birbirini tutmayan"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Mayıs"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "veya"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Kıtlık"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Rekor"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "hata %ld (başarısız BiçimMesajı)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "hata %d (strerror olmadan derlenmiş)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Görüşmeyi iptal et"

#~ msgid "Accept _treaty"
#~ msgstr "Antlaşmayı kabul et"

#~ msgid "_Gold:"
#~ msgstr "_Altın:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomat komutunuzu bekliyor"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Bu istemcinin hiç özel komut satırı ayarı yok\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Ticaret / %d"

#~ msgid "no extra / %d"
#~ msgstr "etkisiz / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Kale & Hava Üssü"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Millet Seçildi"

#~ msgid "Fortress & Airbase"
#~ msgstr "Kale & Hava Üssü"

#~ msgid "Build Railroad"
#~ msgstr "Ray Yap"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Nehir"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Araziyi dönüştürebilir.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Denizdeki birimlerden düşman şehirlerine veya topraklarına "
#~ "saldırabilir.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* 'atlı' sınıfındaki birimlere karşı savunmasını ikiye katlar.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Bazı savunuculara karşı 'atlı' olarak sayılır.\n"

#, fuzzy
#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Bazı savunuculara karşı 'atlı' olarak sayılır.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Füze ve uçaklara karşı savunmayı beş kat arttırır.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Eğitimle veya savaşla kıdemli olabilir.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Eğitimle veya savaşla kıdemli olabilir.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* %s biriminin yolları raya çevirmesine izin verir.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Kara birimleri denizde gidemezler."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Haritadaki kaydırma çubuklarını gizlemek için bunu kapatın."

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Bilinmeyen ayar '%s'."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Okyanuslar dünyanın büyük bölümünü kaplarlar. Üzerinde deniz birimleri "
#~ "(kadırga gibi) kullanılabilir.\n"
#~ "\n"
#~ "Okyanus bölgeleri kirliliği kolay atlatırlar."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Ağ"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktatör"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "?cma:Vali"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktatör"

#~ msgid "Rail"
#~ msgstr "Ray"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Ev dizininiz bulunamadı"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <özet-satırı>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Oyunu dosyaya kaydet."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(beta sürümü)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Kural seti yükleniyor"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "En İyi Saldırabilen Birimler"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Oyun bu sayı değerindeki her periyotta kendiliğinden kayıt edilecektir. "
#~ "Sıfır asla kendiliğinden kaydetme demektir."

#~ msgid "Game ended in a draw."
#~ msgstr "Oyun berabere bitti."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "'%s' isimli bir oyuncu yok."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "Sunucu: %s, %s adresinden bağlandı."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "%s adında bir oyuncu veya bağlantı yok"

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(iş listesi)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Sadece %s birimi denizden saldırabilir."

#~ msgid "Cannot attack from sea."
#~ msgstr "Denizden saldırılamaz."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file DOSYA\tDOSYA'dan Kayıtlı oyunu yükle\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver ADRES\tADRES'i metasunucunun adresi olarak ayarla\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tOyunu kaydederken haritanın ppmlerini de kaydet.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metasunucu: kötü adres: [%s:%d]."

#~ msgid "Show combat animation"
#~ msgstr "Savaş hareketlerini göster"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Herkes Hazır Olsun"

#~ msgid "_Sentry idle"
#~ msgstr "_Boştakiler nöbet tutsun"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Seç"

#~ msgid "Build _Railroad"
#~ msgstr "Demiry_olu yap"

#~ msgid "Pass"
#~ msgstr "Geç"

#~ msgid "Strategy and tactics"
#~ msgstr "Taktik ve strateji"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Ev dizininiz bulunamadı"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "İsveç"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Toplam"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Kütüphane"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Sami"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Kardeş"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Kardeş"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Bu oyuncu al"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Durum: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portekizli"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "%s şehrinde"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Bitti"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Bilim"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Kral"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Madenci"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emir"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Ambar"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Düşes"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "%s şehrinde"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "İrokez"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "Şef"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Üretim"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Üretim"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Üretim"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Yolsuzluk"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Uluslar"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Küresel"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Birimler"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Durum"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Şef"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Şef"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Diktatör"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Diktatör"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "%s -> %s geliştirmesi yapılsın mı? (%d altın)\n"
#~ "Hazinede %d altın var."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Bitiş tamam"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Akış sonu"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Ayar hatası"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Parametre hatası"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Bellek hatası"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Veri hatası"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Bzip2 dosyası değil"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Beklenmeyen dosya sonu"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Çıkış tamponu dolu"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2 hatası %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* Sivil bir birimdir (saldırı yapamaz; sıkıyönetimi etkilemez).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%d birim, %d altın karşılığında yükseltilsin mi?\n"
#~ "Hazinede %d altın var."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "%s, %d altına satın alınsın?.\n"
#~ "Hazinede %d altın var."

#~ msgid "Build _Fortress"
#~ msgstr "_Kale Yap"

#~ msgid "Build Airbas_e"
#~ msgstr "_Hava Üssü Yap"

#~ msgid "Add to City (_B)"
#~ msgstr "Şehire Ekle (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "%s ile Değiştir (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "%s ile Değiştir (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "_Eskisi Sat"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Bakım Masrafı (Toplam: %d)"

#~ msgid "City Overview"
#~ msgstr "Şehir Gözlemi"

#~ msgid "Worklist"
#~ msgstr "İş Listesi"

#~ msgid "Misc. Settings"
#~ msgstr "Diğer Ayarlar"

#~ msgid "Units present"
#~ msgstr "Mevcut birimler"

#~ msgid "Unit List"
#~ msgstr "Birim Listesi"

#~ msgid "Improvement"
#~ msgstr "Yapı"

#~ msgid "_Yes"
#~ msgstr "_Evet"

#~ msgid "_No"
#~ msgstr "_Hayır"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "%s ile %d ticaret geliri verir.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Hiç ticaret yolu yok."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Ticaret yollarının toplam geliri: %d"

#~ msgid "_Cancel"
#~ msgstr "İ_ptal"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Birimi seç"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Birimi _seç ve pencereyi kapat"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "_Nöbetçi yap"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Birimi Terhis Et"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Birimi Yükselt!"

#~ msgid "Elvises"
#~ msgstr "Sanatçılar"

#~ msgid "Configure City Report"
#~ msgstr "Şehir Raporunu Ayarla"

#~ msgid "No Buildings Available"
#~ msgstr "Hiç Bina Yok"

#~ msgid "No Units Available"
#~ msgstr "Hiç Birim Yok"

#~ msgid "No Wonders Available"
#~ msgstr "Hiç Harika Yok"

#~ msgid "Available To Build"
#~ msgstr "İnşası Mümkün"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Üretimi değiştirilecek birimi veya yapıyı seçin."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Üretimin değiştirileceği birimi veya yapıyı seçin."

#~ msgid "That's the same thing!"
#~ msgstr "Aynı şeyi seçtiniz!"

#~ msgid "Change All"
#~ msgstr "Hepsini Değiştir"

#~ msgid "Select"
#~ msgstr "Seç"

#~ msgid "Configure"
#~ msgstr "Ayarla"

#~ msgid "City Advisor"
#~ msgstr "Şehir Müşaviri"

#~ msgid "City Report"
#~ msgstr "Şehir Raporu"

#~ msgid "For information on:"
#~ msgstr "Hakkında bilgi için:"

#~ msgid "CMA and presets"
#~ msgstr "CMA ve şablonlar"

#~ msgid "including sample presets,"
#~ msgstr "örnek şablonlarla birlikte,"

#~ msgid "see README.cma."
#~ msgstr "README.cma'ya bakınız."

#~ msgid "New"
#~ msgstr "Yeni"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Kayıtlı oyun açılamadı"

#~ msgid "Local Area Network"
#~ msgstr "Yerel Ağ (LAN)"

#~ msgid "Connect To Network Game"
#~ msgstr "Ağ Oyununa Bağlan"

#~ msgid "Choose a nation to play"
#~ msgstr "Bir ulus seçin"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Oyuncu sayısı (YZ dahil):"

#~ msgid "AI skill level:"
#~ msgstr "YZ ustalık derecesi:"

#~ msgid "Game Options"
#~ msgstr "Oyun Ayarları"

#~ msgid "Start Game"
#~ msgstr "Oyunu Başlat"

#~ msgid "Host:"
#~ msgstr "Host:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Şehir Tarzı:"

#~ msgid "Unit Selection"
#~ msgstr "Birim Seçimi"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Bu Süresiz Antlaşma\n"
#~ "şu iki tarafın arasındaki diplomasiyi belgeler niteliktedir\n"
#~ "%s %s %s\n"
#~ "ve\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Maddeyi Sil"

#~ msgid "Allows "
#~ msgstr "Sağladıkları "

#~ msgid "Obsoletes "
#~ msgstr "Eskittikleri "

#~ msgid " (with "
#~ msgstr " (bununla birlikte: "

#~ msgid "?techhelp:)."
#~ msgstr ")."

#~ msgid "Ruler: %s %s"
#~ msgstr "Önder: %s %s"

#~ msgid "Local _Options"
#~ msgstr "_Yerel Ayarlar"

#~ msgid "_Message Options"
#~ msgstr "_Mesaj Ayarları"

#~ msgid "Sa_ve Settings"
#~ msgstr "Ayarları _Kaydet"

#~ msgid "Server O_ptions"
#~ msgstr "S_unucu Ayarları"

#~ msgid "_Write Log"
#~ msgstr "Kütüğü _Yaz"

#~ msgid "_Clear Log"
#~ msgstr "Kütüğü Si_l"

#~ msgid "_Disconnect"
#~ msgstr "Bağlantıyı _Kes"

#~ msgid "_Orders"
#~ msgstr "_Komutlar"

#~ msgid "Transf_orm to Hills"
#~ msgstr "_Tepeye Dönüştür"

#~ msgid "_Road"
#~ msgstr "_Yol İle"

#~ msgid "Rai_l"
#~ msgstr "_Ray İle"

#~ msgid "_Irrigate"
#~ msgstr "_Sulama İle"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "Gi_t"

#~ msgid "_Reports"
#~ msgstr "_Raporlar"

#~ msgid "Out:"
#~ msgstr "Çık:"

#~ msgid "Mes:"
#~ msgstr "Mes:"

#~ msgid "Pop:"
#~ msgstr "Yen:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "İletilerin Nerede Gösterileceği\n"
#~ "Çık = Çıktı penceresi, Mes = Mesajlar penceresi, Açı = Yeni pencerede"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d adım)"

#~ msgid "Trade Report"
#~ msgstr "Ticaret Raporu"

#~ msgid "Sell Obsolete"
#~ msgstr "Kullanımdan Kalkanları Sat"

#~ msgid "Building Name"
#~ msgstr "Bina Adı"

#~ msgid "Totals"
#~ msgstr "Toplam"

#~ msgid "Rename Worklist"
#~ msgstr "İş Listesini Yeniden Adlandır"

#~ msgid "Remove"
#~ msgstr "Sil"

#~ msgid "Available items"
#~ msgstr "Mümkün olanlar"

#~ msgid "Show future targets"
#~ msgstr "Gelecek hedefleri göster"

#~ msgid "Undo"
#~ msgstr "Geri al"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Ana Harita (Fare):\n"
#~ "=================\n"
#~ "  Şehre sağ tıklama:        Şehir penceresini aç\n"
#~ "  Birime sağ tıklama:        Birimi seç\n"
#~ "  Birimi sürükle bırak:     Birim için git komutu\n"
#~ "  Orta tıklama:               Arazi bilgisini göster\n"
#~ "  Sağ tıklama:               Görüntüyü ortala\n"
#~ "\n"
#~ "  Shift-sağ tıklama:         Üretimi kopyala (GTK)\n"
#~ "  Şehre shift-sağ tıklama:  Üretimi yapıştır (GTK)\n"
#~ "\n"
#~ "  Shift-Ctrl-tıklama:         Şehir işçilerini ayarla\n"
#~ "  Ctrl-orta tıklama:          Nöbetteki birimleri uyandır\n"
#~ "\n"
#~ "  Alan Seçimi modu (GTK):\n"
#~ "  ==========================\n"
#~ "  Sağ tıkla ve sürükle: Alan Seçimi moduna gir\n"
#~ "  Sol tıkla:               Kare belirginleştirmeyi aç/kapa\n"
#~ "  Shift-sağ tıkla:        Üretimi seçili şehirlere yapıştır\n"
#~ "  Sağ tıkla:              Alan Seçimi mounu iptal et\n"
#~ "\n"
#~ "  Haritada seçilen şehirler aynı zamanda\n"
#~ "  Şehir Raporunda da seçilirler."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Oluşturucunun istediği gibi.  Bunu seçerseniz\n"
#~ "    oluşturucunun türüne göre öntanımlı bir değer atanacaktır.\n"
#~ "    Ayrıca bkz. \"oluşturucu\" ayarı.\n"
#~ "1 = Her kıtaya bir oyuncu koymaya çalış.\n"
#~ "2 = Her kıtaya iki oyuncu koymaya çalış.\n"
#~ "3 = Her oyuncuyu tek bir kıtaya koymaya çalış.\n"
#~ "4 = Oyuncuları kıtaların büyüklüğüne göre dağıt.\n"
#~ "Not: Oluşturucular, oyuncu sayısı ve başlama yeri seçimine göre uygun "
#~ "sayıda kıta yapmaya çalışırlar"

#~ msgid "Falling back to generator %d."
#~ msgstr "Üretici %d kullanılıyor."

#~ msgid "Sea"
#~ msgstr "Deniz"

#~ msgid "Air"
#~ msgstr "Hava"

#~ msgid "Missile"
#~ msgstr "Füze"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Kara"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Bütün yeni kara birimleri kıdemli olarak başlarlar. Savaş sonucunda "
#~ "sonraki kıdem seviyesine geçme şansları da yarı yarıya artar."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Savaşın gölgesi aktif"

#~ msgid "_Full Screen"
#~ msgstr "_Tam Ekran"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "%s için Uygarlopedi girdisine bak"

#~ msgid "Pollution:    %3d"
#~ msgstr "Kirlilik:    %3d"

#~ msgid "<AI>"
#~ msgstr "<YZ>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tAyarların bir özetini yazdır\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tSürüm numarasını yazdır\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Şehirdeki vatandaşları eğlendirir. 3 mutsuz vatandaş memnun olur."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr "Bu harika buluş, bütün şehirlerde bir mutsuz vatandaşı memnun eder."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Her şehirde Katedral varmış gibi olur.  Her şehirde 3 mutsuz vatandaşı "
#~ "memnun eder.  Tanrı Biliminin keşfi Katedralin etkisini arttırır, bir "
#~ "tane daha mutsuz vatandaşı memnun eder.  Komünizmin keşfi Katedralin "
#~ "etkisini azaltır, memnun edilen vatandaş sayısını bir azaltır."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Harikanın yapıldığı kıtadaki tüm şehirlerde iki mutsuz vatandaşı memnun "
#~ "yapar."

#~ msgid " or "
#~ msgstr " veya "

#~ msgid " and "
#~ msgstr " ve "

#~ msgid "?or:, "
#~ msgstr ", "

#~ msgid "?and:, "
#~ msgstr ", "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " %s ile birlikte"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#~ msgid "?clistbegin: with %s"
#~ msgstr " %s ile birlikte"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Dönüştür"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "Polonyalılar"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Yoldaş"

#~ msgid "Game ended in a draw"
#~ msgstr "Oyun berabere bitti"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s birim"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "%s yönetimindeki %s"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "Yönetimi _Değiştir"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Rüşvet Ver"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "%s yakınlarında"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "%s şehrinde"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "%s şehrinde"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Huey Tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Küresel"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "Dük"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Kaynaklar"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Romalı"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Şef"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Bilgisayar"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Firavun"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Maliyeci"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nijeryalı"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "veya"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Tercihler: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomasi: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Kardinal"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Danimarkalı"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Şef"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon'un"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahatma"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Görünmez Bombacı"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Şaman"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Diplomasi: %s"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "%s yakınlarında"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Moğol"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Tanrı Bilimi"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Madenci"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "%s yakınlarında"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Sohbet"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Oranlar"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Taylandlı"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Kraliçe"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milis"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "memleket %s"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Moğol"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngvenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Kaynaklar"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Sri Lankalı"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Yoldaş"

#~ msgid "Run ok"
#~ msgstr "Çalışma tamam"

#~ msgid "Flush ok"
#~ msgstr "Aktarım tamam"

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Dünya (klasik, orta)"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = 1x1 ada olmasın; 1 = biraz 1x1 ada olsun"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = kıtalar kutuplara yapışık olabilir; 1 = kutuplar büyük oranda ayrık "
#~ "olur"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = normal Dünya gibi gezegen; 1 = tamamı ılıman gezegen "

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr ""
#~ "99 sıradan uzun süren yollar desteklenmiyor.\n"
#~ "Bu hatayı %s adresine bildirin"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Valiler (eskiden CMA denirdi) şehirleri yönetmenizi kolaylaştırırlar. "
#~ "Şehrin etrafındaki boş bölgelere işçileri yerleştirerek iş gücünün en "
#~ "verimli şekilde kullanılmasını sağlar. Şartlar olgunlaştığında işçileri "
#~ "bilim adamı, maliyeci ve sanatçı olarak atayabilir. Valinin diğer bir "
#~ "görevi de mümkün olduğu sürece halkın memnun kalmasını sağlamaktır.\n"
#~ "\n"
#~ "Valiye nasıl çalışması gerektiğini söylemenin pek çok yolu vardır. Şehir "
#~ "penceresini açıp Vali sekmesini tıklayın. İki tür kaydırma çubuğu "
#~ "göreceksiniz: Sol tarafta her üretim için Asgari Fazlalık belirlenir; ör. "
#~ "Altın = +3 şehrin yapıların bakımına olan harcamalarından 3 adet fazla "
#~ "altın sağlaması demektir. Sağdaki kaydırma çubukları hangi kaynağın daha "
#~ "çok üretilmesini istediğinizi belirler; bilimi 3 yapmak bir ampülü üç "
#~ "kalkana (veya altına, ticarete,...) tercih ettiğinizi belirtir. "
#~ "İhtiyacınıza göre her üretim biçimi için farklı çarpanlar "
#~ "belirleyebilirsiniz.\n"
#~ "\n"
#~ "Eğer gerçekleşmesi mümkün olmayan Asgari Fazlalık değerleri vermişseniz "
#~ "vali atanamayacaktır. Yine zamanla valinin bunları gerçekleştirmesi "
#~ "mümkün olmadığında istifa edecektir. Bu yüzden çok büyük bir fazlalık "
#~ "belirlemeyin; bunun yerine çarpanları kullanarak amacınıza ulaşmaya "
#~ "çalışın\n"
#~ "\n"
#~ "Kutlama işareti şehrinizde kutlama yapılmasına izin verir. Bu ancak "
#~ "yüksek lüks oranında gerçekleşebilir. Ayrıntılı bilgi için 'Mutluluk' "
#~ "hakkındaki yardıma bakınız.\n"
#~ "\n"
#~ "'Şehri Kontrol Et'e tıklarsanız kontrol valiye geçecek, 'Şehri Serbest "
#~ "Bırak'a tıklarsanız kontrol yine size geçecektir.\n"
#~ "\n"
#~ "Kullanım kolaylığı sağlamak için kaydırma çubuklarının durumunu bir "
#~ "şablon olarak kaydedebilirsiniz. 'Şablon Ekle'ye tıklayarak ayarlar için "
#~ "bir ad girin. Şablonları sadece üzerlerine tıklayarak kullanabilirsiniz. "
#~ "Şehir kontrolünü şehir raporu penceresinden de yönetebilirsiniz. Şablon "
#~ "olarak kaydedince bu ayarları 'değiştir' --> 'Şehir Valisi' diyerek "
#~ "değiştirebilirsiniz.\n"
#~ "\n"
#~ "Şablonlarınızı sürekli olarak kaydetmek için 'Oyun' --> 'Ayarları "
#~ "Kaydet'i kullanın.\n"
#~ "\n"
#~ "Dikkatli olun: Bazı şehirlerinizde vali kullanıp bazılarında "
#~ "kullanmazsanız bazı sorunlar yaşayabilirsiniz. Bu yüzden aynı kıtada "
#~ "bulunan şehirlerin ya hepsinde kullanın ya da hiçbirinde vali "
#~ "kullanmayın. Daha fazla arka plan bilgisi ve bazı şablon örnekleri için "
#~ "Freeciv ile brlikte gelen README.cma dosyasına bakın.\n"

#~ msgid "King"
#~ msgstr "Kral"

#~ msgid "elvis"
#~ msgstr "sanatçı"

#~ msgid "scientist"
#~ msgstr "bilim adamı"

#~ msgid "taxman"
#~ msgstr "Maliyeci"

#~ msgid "Prince"
#~ msgstr "Prens"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Şef"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "Büyük Şaman"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Büyük Şaman"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Konsolos"

#~ msgid "Pope"
#~ msgstr "Papa"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Hava"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prens"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Maori"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Büyük Şaman"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "İpek"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Yoldaş"

#~ msgid "Noaydde"
#~ msgstr "Noaydde"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Kara"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Sulama İle"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Mayın"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Yol"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Freeciv'i iconv olmadan çalıştırıyorsunuz. latin1 karakter \n"
#~ "setini kullanmıyorsanız bazı karakterler düzgün \n"
#~ "görüntülenmeyebilir. iconv'yi http://gnu.org/ adresinden\n"
#~ "indirebilirsiniz.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Kütük seviyesi değişkeninde boş dosya adı \"%s\".\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "\"%s\" atanmış ama boş; bunun yerine öntanımlı \"%s\" kullanılacak."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Veri yolu \"%s\" ortam değişkeniyle belirlenebilir."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Geçerli veri yolu: \"%s\""

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Kimlik ayarı dosyası \"%s\" açılamadı!"

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Zaman aşımı 0'a ayarlandı. Oto-oyun duracak.\n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Freeciv'den çıkmak için bir saniye içinde iki kez kesme yapmalısınız.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug SAYI\tKütük seviyesini ayarla (0-4 arası veya 4:dosya1,asg,"
#~ "aza:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr ""
#~ "  -d, --debug SAYI\tHata ayıklama kütük seviyesini ayarla (0'dan 3'e "
#~ "kadar)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Bu komut oyunu başlatır.  Komut, yeni bir oyun başlatılırken tüm insan "
#~ "oyuncular bağlandıktan, YZ oyuncular oluşturulduktan ve ilk sunucu "
#~ "ayarları yapıldıktan sonra çalıştırılmalıdır.  'start'tan sonra her insan "
#~ "oyuncu ulus seçimini yapacak ve oyun başlayacaktır.  Ayrıca bu komut "
#~ "kayıtlı bir oyunu tekrar devam ettirmek için de gereklidir. Oyun "
#~ "başladıktan sonra komutun hiçbir etkisi olmayacağı için kullanımdan "
#~ "kalkacaktır."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Parametre verilmezse özet şeklinde yardım bilgisi verir.  \"commands\" "
#~ "parametresi ile komutlar hakkında, \"options\" parametresi ile de ayarlar "
#~ "hakkında ayrıntılı yardım alınabilir.  Parametre olarak başka bir komut "
#~ "veya ayar adı girilirse onun hakkında ayrıntılı bilgi verir.  Aynı "
#~ "harflerle başlayan başka komut yoksa parametre olarak ilk birkaç harfini "
#~ "vermek yeterlidir."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr ""
#~ "Oyuncuların, takımların bağlantıların veya senaryoların bir listesini ver."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Oyuncuların, takımların bağlantıların veya senaryoların bir listesini "
#~ "verir. Değişken kısaltılarak yazılabilir, verilmediğinde 'players' "
#~ "girilmiş olarak kabul edilir."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Bir istemcinin sunucuyla olan bağlantısını keser ve oyuncu oyundan "
#~ "atılır.  Oyun başladıktan sonra bir etkisi yoktur.  Bu komut oyuncu "
#~ "isimleriyle değil bağlantı isimleriyle çalışır."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "'explain' komutu 'help' komutunun bir alt kümesidir.  Bu komut geriye "
#~ "uyumluluk için tutulmaktadır. Parametre verilmezse ayarların bir "
#~ "listesini verir.  Diğer türlü ise parametre olarak verilen ayar hakkında "
#~ "bilgi verir (tıpkı 'help <ayar-adı>' komutu gibi)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Parametre verilmezse bütün sunucu ayarlarını gösterir (oyun başlamışsa "
#~ "mümkün olanları).  Parametre verilirse o parametreyle başlayan ayarlar "
#~ "hakkında bilgi verir."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Bir oyuncu, bilgi seviyesinde giriş yayınlama, bir denetleme seviyesi "
#~ "komutunu bir yeni oy ile başlatır. /vote komutunu \"yes\" veya \"no\" "
#~ "takip eder, ve isteğe bağlı olarak bir oy sayısı sizin oyunuzu verir. "
#~ "Eğer bir oy numarası girmezseniz, oyunuz belirtilen en son komuta göre "
#~ "verilir. Her defasında sadece bir oy verebilirsiniz. Eğer oyuncuların "
#~ "yarısından fazlası olumlu oy vermişse oyunuz kendiliğinden geçerli olur, "
#~ "veya yarısından daha azı karşı oy kullandıysa geçersiz oy kabul edilir. "
#~ "Eğer bir tam sıra geçilirse, ve hiç kimse karşı oy kullanmamış ise oyunuz "
#~ "geçerli olabilir."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Yeni bir kural seti dizini veya mod paketi seçer. Bunu\n"
#~ "hiçbir parametre olmadan verirseniz o an kullanılan kural setini gösterir."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Kullanıcı tanımlı metasunucu bilgi satırını ayarla. Eğer değiştirge "
#~ "atlandıysa, \n"
#~ "önceden ayarlanmış metamesajı kaldırılacaktır. Çoğunlukla \n"
#~ "kullanıcı tanımlı metamesajı kendiliğinden oluşturulan mesajlar \n"
#~ "yerine kullanılmaktadır. (mümkünse)"

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' raporu meta sunucuya bağlantı durumunu verir. \n"
#~ "'metaconnection down' veya 'metac d' meta sunucunun bağlantısının "
#~ "koptuğunu belirtir. \n"
#~ "'metaconnection up' veya 'metac u' meta sunucunun bağlantısının olduğunu "
#~ "belirtir."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Bir oyuncuyu kontrol edebilmek için, sadece konsol ve cmdlevel 'hack' ile "
#~ "bağlanmak diğer bağlantıları zorla elde eder. Eğer bunlardan biri "
#~ "değilseniz, sadece <oyuncu-adı> argümentine izin verilir. Eğer oyuncu adı "
#~ "için '-' verilmişse ve bağlantı o anda oyuncuyu kontrol etmiyorsa, bir "
#~ "tane oluşturulmuş ve bağlantı yapmış demektir."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "'create' komutu sadece oyun başlamadan önce geçerlidir."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'acemi' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'kolay' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'normal' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'zor' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'kolay' ayarlar. Argümanlı, sadece o oyuncu için seviyesini "
#~ "ayarlar."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Argümansız, tüm YZ oyuncu seviyelerini ve öntanımlı yani başlayan YZ "
#~ "seviyelerini 'tecrübeli' ayarlar. Argümanlı, sadece o oyuncu için "
#~ "seviyesini ayarlar. BU ÖZELLİK SADECE YENİ YZ ÖZELLİKLERİNİ TEST ETMEK "
#~ "İÇİNDİR! Sıradan sunucular için etkisi yoktur."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Komut giriş seviyesi oyuncular için kullanılabilen sunucu komutlarını \n"
#~ "istemci sohbet bölümü aracılığıyla kontrol eder. Kullanılabilir "
#~ "seviyeler: \n"
#~ "    none  -  komut yok\n"
#~ "    info  -  sadece bilgi komutları\n"
#~ "    ctrl  -  Oyunu ve oyuncuları etkileyen komutlar\n"
#~ "    hack  -  *tüm* komutlar- DİKKAT!\n"
#~ "Argümansız, kullanılabilir hali hazırdaki komut giriş seviyeleri "
#~ "raporlanır. \n"
#~ "Tek argümanlı, seviye mevcut tüm bağlantılar için ayarlanır, \n"
#~ "ve gelecekteki bağlantılara öntanımlı seçilir. \n"
#~ "Eğer 'new' belirtilmişse, seviye yeni bağlanan istemciler için "
#~ "ayarlanır.\n"
#~ "Eğer 'first come' belirtilmişse, 'first come' seviyesi ayarlıdır,\n"
#~ "ve ilk gelen istemciye verilir, veya ilk istemciye ilk komutu yayınlama "
#~ "hakkını verir. \n"
#~ "Eğer bağlantı adı belli ise, seviye sadece bu bağlantı için ayarlanır. \n"
#~ "Eğer istemci bağlantısı koparsa komut giriş seviyeleri devam etmez, çünkü "
#~ "güvenilir olmayan kişiler aynı adla bağlanabilirler. Bu komutun bağlantı "
#~ "adlarını aldığını, oyuncu adlarını almadığını not edin."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Her <sıra> sıra geçtikten sonra, zaman aşımı zamanlayıcısına <değer> ekle "
#~ "ve <değer>i <değer çarpanı> ile çarp.  Bu komutu \"timeout\" ayarıyla "
#~ "birlikte kullanın. Öntanımlı değerleri şöyledir: 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Bu bir oyuncuyu *tamamen* oyundan atar. Sahip olduğu şehirler, birimler, "
#~ "vb haritadan silinir.  Dikkatli kullanın!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Mevcut oyunu <dosya-adı> dosyasına kaydet. Eğer dosya adı verilmezse \" < "
#~ "otokayıt ad öneki > < yıl >m.sav[.gz]\".\n"
#~ "'Kayıt' ile kaydedilmiş oyunu açmak için, sunucuyu komut satırı argümanı "
#~ "ile çalıştırın: \n"
#~ "     --file <dosyaadı> \n"
#~ "ve bir kez tekrar bağlandığında 'start' komutunu kullanın. "

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Oyunu <dosya-adı> dosyasından yükler. O anki bütün oyuncu bilgileri, "
#~ "kural setleri ve sunucu ayarları kayıtlı oyundan tekrar yüklenecektir.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Böyle bir oy yok (%d)."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "İstatistik dizgesi geçersiz karakterler içeriyor. \"help demography\" "
#~ "komutunu deneyin."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Kayıt dosyası tamamlanmamış harita verisi içeriyor.  Bu durum eski "
#~ "kayıtlı oyunlar, veya geçersiz kayıt edilmiş oyun sebebiyle olabilir.  "
#~ "Riski göze alma sorumluluğu size aittir."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "İzin verilen dizge geçersiz karakterler içermektedir. \n"
#~ " \"help allowtake\" deneyin"

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Başlayan birimlerin dizgeleri \n"
#~ "geçersiz karakterler içermektedir. \"help startunits\" deneyin"

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Başlayan birim dizgesi \n"
#~ "en az bir şehir kurucu içermemektedir.\n"
#~ "\"help startunits\" deneyin"

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Oyuncu sayısı istenen değerden fazla;\n"
#~ "Eski değer kullanılıyor."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Bu değer haritanın boyutlarını belirlemede kullanılır.\n"
#~ "  boyut = 4 4.000 kareden oluşan normal bir harita olur\n"
#~ "  boyut = 20 20.000 kareden oluşan kocaman bir harita olur"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Freeciv haritaları her zaman iki boyutludur. Düz, silindir veya simit "
#~ "şeklinde harita oluşturmak da mümkündür. Kareler klasik veya altıgen "
#~ "olabilir. Görünüm olarak da kullanılan arazi setine bağlı olarak klasik "
#~ "veya izometrik seçilebilir.\n"
#~ "   0 Düz Dünya (doğu-batı geçişi yok)\n"
#~ "   1 Dünya (doğu-batı geçişli)\n"
#~ "   2 Uranüs (güney-kuzey geçişli)\n"
#~ "   3 Simit Dünya (her yönden geçişli)\n"
#~ "   4 Düz Dünya (izometrik)\n"
#~ "   5 Dünya (izometrik)\n"
#~ "   6 Uranüs (izometrik)\n"
#~ "   7 Simit Dünya (izometrik)\n"
#~ "   8 Düz Dünya (altıgen)\n"
#~ "   9 Dünya (altıgen)\n"
#~ "  10 Uranüs (altıgen)\n"
#~ "  11 Simit Dünya (altıgen)\n"
#~ "  12 Düz Dünya (izo-altıgen)\n"
#~ "  13 Dünya (izo-altıgen)\n"
#~ "  14 Uranüs (izo-altıgen)\n"
#~ "  15 Simit Dünya (izo-altıgen)\n"
#~ "Klasik dikdörtgen:      İzometrik dikdörtgen:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Altıgen kareler:          İzo-altıgen:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Senaryo haritası - oluşturucu yok;\n"
#~ "1 = Tamamen rastgele yükseklik oluşturucu;         [4]\n"
#~ "2 = Yarı yarıya yükseklik oluşturucu;                    [3]\n"
#~ "3 = Ada tabanlı oluşturucu (daha adil ama sıkıcı)  [1]\n"
#~ "\n"
#~ "[] içindeki rakamlar başlangıç yerlerinin öntanımlı yerleşimidir.  "
#~ "startpos ayarının öntanımlı değeri kullanılırsa oluşturucuya göre bir "
#~ "startpos ayarı ayarlanacaktır.  Arıca bkz. \"startpos\" ayarı."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Oluşturucunun istediği gibi.  Bunu seçerseniz\n"
#~ "    oluşturucunun türüne göre öntanımlı bir değer atanacaktır.\n"
#~ "    Ayrıca bkz. \"oluşturucu\" ayarı.\n"
#~ "1 = Her kıtaya bir oyuncu koymaya çalış.\n"
#~ "2 = Her kıtaya iki oyuncu koymaya çalış.\n"
#~ "3 = Her oyuncuyu tek bir kıtaya koymaya çalış.\n"
#~ "4 = Oyuncuları kıtaların büyüklüğüne göre dağıt.\n"
#~ "Not: Oluşturucular, oyuncu sayısı ve başlama yeri seçimine göre uygun "
#~ "sayıda kıta yapmaya çalışırlar"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Düşük değerler soğuk, yüksek değerler de sıcak bir dünya yapar.\n"
#~ "\n"
#~ "100 verilirse kutupları olmayan, her tarafı tropik ve kuru arazi ile "
#~ "kaplı bir gezegen oluşacaktır.\n"
#~ "\n"
#~ "70 verilirse az miktarda kutup buzu olan sıcak bir gezegen olur.\n"
#~ "\n"
#~ "50 verilirse her tür arazisi bulunan, ılıman bir gezegen oluşur. \n"
#~ "30 verilirse az miktarda tropik araziye sahip soğuk bir gezegen olur.\n"
#~ "\n"
#~ "0 verilirse büyük kutupları olan çok soğuk bir gezegen olur."

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Eğer bu 0'dan yukarı bir değer seçilirse, takiben bir şehrin verilen "
#~ "yarıçapı içerisindeki tüm yer yapıları o ulusa ait olur. Deniz yapıları "
#~ "veya birden fazla ulus şehrinin mesafesi içine giren yer yapıları için "
#~ "özel kurallar geçerli olur."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = öntanımlı; diplomasi herkese uyarlanmıştır.\n"
#~ "1 = diploması sadece insan oyuncular arasında yapılabilir.\n"
#~ "2 = diploması sadece YZ oyuncuları arasında yapılabilir.\n"
#~ "3 = diploması takımlar için engellenmiştir\n"
#~ "4 = diplomasi herkese engellenmiştir."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Kısıtlama yoktur: oyuncular aynı isimde birden fazla şehre sahip "
#~ "olabilirler.\n"
#~ "\n"
#~ "1 = Şehir isimleri bir oyuncu için benzersiz olmalıdır: bir oyuncu aynı "
#~ "isimde birden fazla şehre sahip olamaz.\n"
#~ "\n"
#~ "2 = Şehir isimleri herkes için benzersiz olmalıdır: oyun içindeki tüm "
#~ "şehirler farklı isimde olmalıdır.\n"
#~ "\n"
#~ "3 = Ayar 2 gibi, ancak bir oyuncu başka bir ulusun öntanımlı şehir "
#~ "ismini, kendisi için de öntanımlı değilse değiştiremez."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = Barbarlar mevcut değil \n"
#~ "1 = Barbarlar sadece kulübe içinde \n"
#~ "2 = Barbarların ortaya çıkması için norma oran \n"
#~ "3 = Barbarların sık sık ayaklanması \n"
#~ "4 = Aşırı büyük barbar topluluğu ve yaygarası"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Eğer bu değer 1 olarak ayarlanırsa, oyuncu istatistikleri her sırada "
#~ "\"civscore.log\" dosyasına eklenecektir. Bu istatistikler oyundan sonra "
#~ "güç grafiğini oluşturmak için kullanılabilir."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Bu ayarı değiştirmenize izin verilmiyor."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Değer bir tamsayı olmalı"

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Başlangıçta oyunculara verilen altın miktarı"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "bekliyor"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Oyun başladıktan sonra YZ oyuncu eklenemez."

#~ msgid "description"
#~ msgstr "tanım"

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "%s parametresi sadece 0 ve 1 rakamlarından oluşmalıdır."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Değer sınırların dışında (asgari: 0, azami: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Ayar: %s, %d olarak ayarlandı."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Değer sınırların dışında (asgari: %d, azami: %d)."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Hoşgeldiniz - bu yazıda Freeciv sunucusunun tanıtımı yapılacaktır.\n"
#~ "\n"
#~ "Önemli sunucu konuları Komutlar ve Ayarlar'dır.\n"
#~ "'help' gibi komutlar sunucuyla etkileşim için kullanılırlar.\n"
#~ "Bazı komutlar birbirinden boşluklarla ayrılmış bir veya daha fazla "
#~ "parametre alırlar.\n"
#~ "Pek çok durumda komutlar ve komut parametreleri kısaltılabilir.\n"
#~ "Ayarlar sunucuyu çalışma anında kontrol etmeyi sağlarlar.\n"
#~ "\n"
#~ "Komutlar ve ayarlar hakkında daha fazla bilgi için,\n"
#~ "'help help' komutunu kullanın.\n"
#~ "\n"
#~ "Sabırsız olanlar için ilk öğrenilmesi gereken komutlar:\n"
#~ "  show   -  şimdiki ayarları gösterir\n"
#~ "  set     -  ayarı değiştirir\n"
#~ "  start  -  oyuncular bağlandıktan sonra oyunu başlatır\n"
#~ "  save   -  o anki oyunu kaydeder\n"
#~ "  quit   -  çıkar"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d oyuncu"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 oyuncu : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Boş takım: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "CMA hatası oluştu.  Şehir valisi ayarlarınız bozuk olabilir."

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Çıktı penceresini civgame.log'a aktarıyor ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Ticaretten gelen vergiler\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+4d : %s'den gelen Bonus (%+d%%)\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?işçiler/bilim adamları/mültezimler:İ/B/M"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "İşçiler, Bilim adamları, Mültezimler"

#, fuzzy
#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr "Sadece %s birimlerine etki eder.\n"

#~ msgid " Rivers"
#~ msgstr " Nehir"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* %d hava birimini taşıyıp yakıt verebilir.\n"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr "%s birim"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Kale yapabilir.\n"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr "Bu ayar açıksa istemcinin tüm ekranı kullanılacaktır"

#~ msgid "Screen width"
#~ msgstr "Ekran genişliği"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Bu ayar seçili ekran çözünürlüğünün genişliğini saklar"

#~ msgid "Screen height"
#~ msgstr "Ekran yüksekliği"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Bu ayar seçili ekran çözünürlüğünün yüksekliğini saklar"

#~ msgid "Progress: no research target"
#~ msgstr "İlerleme: hedeflenmiş bir teknoloji yok"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Adı: %s\n"
#~ "Gıda:   %10s Altın: %10s\n"
#~ "Üretim: %10s Lüks: %10s\n"
#~ "Ticaret: %10s Fen: %10s\n"
#~ "\n"
#~ "Vatandaş (İ/S/B/M): %s\n"
#~ "Şehir büyümesi: %s\n"
#~ "Üretim bitimi: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Daha iyi sis sadece gerçek renkte çalışır.  Kapatılıyor"

#~ msgid "_View"
#~ msgstr "_Görünüm"

#~ msgid "Give info access"
#~ msgstr "Bilgi erişimi ver"

#~ msgid "Give ctrl access"
#~ msgstr "Kontrol erişimi ver"

#~ msgid "?Building:Name"
#~ msgstr "?Yapı:Adı"

#~ msgid "Total Cost:"
#~ msgstr "Toplam Masraf:"

#~ msgid "true"
#~ msgstr "doğru"

#~ msgid "false"
#~ msgstr "yanlış"

#~ msgid "(hidden)"
#~ msgstr "(gizli)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Şimdiki Ayar\n"
#~ "%dx%d tam ekran"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Şimdiki Ayar\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Modlar kullanılamıyor!"

#~ msgid "All resolutions available."
#~ msgstr "Tüm çözünürlükler mümkün."

#~ msgid "Fullscreen Mode"
#~ msgstr "Tam Ekran Modu"

#~ msgid "Smooth unit move steps"
#~ msgstr "Kesintisiz birim hareketi adımları"

#~ msgid "Show focus animation"
#~ msgstr "Odaklama efekti göster"

#~ msgid "Show cursors animation"
#~ msgstr "İmleç efektlerini göster"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Ticaret yolları: "

#~ msgid "Draw city map grid"
#~ msgstr "Şehir planının çızgıları çız"

#~ msgid "Draw city worker map grid"
#~ msgstr "Şehir çalışanlarını harita ızgarasında göster"

#~ msgid "Special Resources"
#~ msgstr "Özel Kaynaklar"

#~ msgid "Roads and Rails"
#~ msgstr "Yollar ve Demiryollar"

#~ msgid "Fortress and Airbase"
#~ msgstr "Kale ve Hava Üssü"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3 tarzı şehir yazıları"

#~ msgid "Video options"
#~ msgstr "Video tercihleri"

#~ msgid "Sound options"
#~ msgstr "Ses tercihleri"

#~ msgid "Game options"
#~ msgstr "Oyun tercihleri"

#~ msgid "Map options"
#~ msgstr "Harita tercihleri"

#~ msgid "Can only be used in server console. "
#~ msgstr "Sadece sunucu konsolunda kullanılabilir. "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Değer %d olarak ayarlandı</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Göçmenler ve Mühendisler kale de yapabilirler.  Bir kalenin içindeki "
#~ "birimlerin savunma gücü ikiye katlanır, ayrıca kaledeki birimler teker "
#~ "teker yok edilebilir.  Ayrıntılı bilgi için Savaş bölümüne bakınız."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Şehri hükümetinizin merkezi, yani başkent yapar.  Demokrasi ve Komünizm "
#~ "dışındaki yönetimlerde diğer şehirlerdeki yolsuzluk başkentten "
#~ "uzaklaştıkça artar.  (Bütün yönetimlerde) şehirlerde ayaklanma çıkarılma "
#~ "fiyatı da başkentten uzaklığına bağlıdır.\n"
#~ "\n"
#~ "Sivil savaştan korunmak için başkentinize dikkat edin. Sarayınızı "
#~ "kaybederseniz varsa uzay geminiz de boşa gidecektir.\n"
#~ "\n"
#~ "Saray, Despotlukta %%75, Monarşide %50 üretim artışı sağlar."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Uzay Gemisi Modülleri en pahalı parçalardır.  Üç tür modül vardır:\n"
#~ "\n"
#~ "- Yaşam Modülü: 10.000 kişi için yaşama alanı sağlar.\n"
#~ "\n"
#~ "- Yaşam Destek Modülü: Yaşam modülündeki insanlar için su ve yiyecek "
#~ "sağlar.\n"
#~ "\n"
#~ "- Güneş Panelleri: Diğer modüllerin çalışması için gerekli enerjiyi "
#~ "sağlar.\n"
#~ "\n"
#~ "Bu modüllerden en fazla dörder tane yapabilirsiniz.\n"
#~ "\n"
#~ "Bir uzay gemisi yapmaya başlamadan önce mutlaka Apollo Programı "
#~ "harikasının herhangi bir oyuncu tarafından yapılmış olması gereklidir."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Büyük Kütüphanesi olan ulus, en az iki milletin bildiği teknolojileri "
#~ "hemen öğrenir."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Bütün deniz birimlerinize bir tane fazladan hareket puanı verir ve açık "
#~ "denizde Kadırgaların kaybolmasını engeller.  Bütün yeni deniz "
#~ "birimleriniz kıdemli olur (her şehirde)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "Fantastik"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %100 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral.  Hidroelektrik Santrali, sadece "
#~ "bitişiğinde veya bulunduğu yerde dağ veya nehir olan şehirlere "
#~ "yapılabilir."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %100 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Güneş Enerjisi Santrali, "
#~ "Hidroelektrik Santrali, Termik Santral, Nükleer Santral"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %100 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Bütün deniz birimlerinize bir tane fazladan hareket puanı verir ve açık "
#~ "denizde Kadırgaların kaybolmasını engeller.  Bütün yeni deniz "
#~ "birimleriniz kıdemli olur (her şehirde)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Bütün yeni kara birimleri kıdemli olur (bütün şehirlerde).  Savaştan "
#~ "sonra birimin kıdeminin artma şansı %50'den %100'e kadar çıkar."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %100 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral.  Hidroelektrik Santrali, sadece "
#~ "bitişiğinde veya bulunduğu yerde dağ veya nehir olan şehirlere "
#~ "yapılabilir."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarşi, halk tarafından tanınan tek bir hükümetin bulunmamasıdır. Halk "
#~ "düzensiz bir şekilde bütün gelirlerini kendi içinde harcar ve bilime "
#~ "katkı sağlamaz.\n"
#~ "\n"
#~ "Anarşide Despotluğa göre daha az yolsuzluk olur fakat buna oranla oldukça "
#~ "fazla mutsuzluk yaşanır."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despotlukta yönetimin bütün kontrolü sizin elinizdedir.  "
#~ "Vatandaşlarınızın kontolü genellikle zor kullanarak sağlanır.\n"
#~ "\n"
#~ "Despotluk, yolsuzluğun en yüksek olduğu yönetim biçimidir."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Komünizm bütün insanların eşit olması ilkesine dayanır.  Özel mülk "
#~ "yoktur, bütün mülkler devlete aittir.  Komünizm, savaşçıl ve parasal "
#~ "yönetim biçimleri arasında bir denge kurar.\n"
#~ "\n"
#~ "Komünizmde yolsuzluk, başkentten uzaklığa göre dağılmaz, bunun yerine "
#~ "(başkent dahil) bütün şehirlerde eşit miktarda yolsuzluk yaşanır."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokraside halk oy kullanarak yönetime katılır. Bu yönetim biçimi "
#~ "ticaretin olabilecek en yüksek seviyeye gelmesini sağlayabilir ama "
#~ "mutsuzluğun oluşması oldukça kolaydır.  Demokraside yolsuzluk hiç olmaz.  "
#~ "Buna karşın savaş sırasında halk aşırı derecede mutsuz olur.\n"
#~ "\n"
#~ "Demokrasinin (mutlu) insanları hükümete gönülden inandıkları için oldukça "
#~ "sadıktırlar.  Demokratik birimler rüşvetle alınamaz; düşman Diplomatlar "
#~ "ve Casuslar şehirlerde ayaklanma çıkartamazlar."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "İpucu: Uçak Gemilerini birkaç hızlı gemiyle ve bir Savaş Gemisiyle "
#~ "koruyun. Çünkü tamamen dolu bir Uçak Gemisini kaybetmek bundan çok daha "
#~ "pahalıya malolacaktır."

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "İpucu:  Bunlardan bir avuç kullanarak düşman gemilerini değerli "
#~ "topraklarınızdan rahatlıkla uzak tutabilirsiniz."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Kervanlar harika yapılan bir şehre geldiklerinde üretime 50 kalkan "
#~ "katkıda bulunabilirler.\n"
#~ "\n"
#~ "İpucu:  Kervanları biriktirip hepsini bir seferde kullanarak harika "
#~ "yapımını bir turda bitirebilirsiniz."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Barbar lideri, yanında savunma yapan herhangi bir birim olmadan "
#~ "öldürülürse 100 altın ganimet elde edilir (sadece kara birimleri ve "
#~ "helikopterlere)."

#, fuzzy
#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Aşırı dinci uluslar Müfrit birimlerini desteklemek için hiç kalkan "
#~ "ödemezler."

#, fuzzy
#~  …‡…‡€…‡ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Bir barbar lideri tek başınayken ele geçirilirse 100 altın fidye "
#~ "kazanılır (sadece kara birimleri ele geçirebilir)."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Şah"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Konsolos"

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "Britanyalılar"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Şili Güney Amerika'nın güneybatı sahilinde yer alır."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Savaş Topu"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "Konsolos"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "İsviçre Konfederasyonu, bazıları 700 yıldan uzun süredir üyesi olan "
#~ "eyaletlerden oluşmuştur."

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Tebrikler, şehirlerinizden biri 13 boyutuna ulaştı.  Bu kadar büyük\n"
#~ "nüfusa sahip bir şehir uygun bir şekilde geliştirilirse oldukça fazla "
#~ "gelir\n"
#~ "üretebilir.  Bu arada vatandaşlarınızı memnun etmek için vergi ve\n"
#~ "kültürel binaların yeterli olduğundan emin olun.  Gelirini arttırmak için "
#~ "de\n"
#~ "gerekli binaların yapılmış olmasına dikkat edin.  Kütüphane, Market,\n"
#~ "Fabrika ve Petrol Platformu büyük şehirlerin gelirini arttıran önemli\n"
#~ "binalardır.  Her binanın ne kadar gelir getireceğini ve ne kadar "
#~ "götüreceğine\n"
#~ "dikkat edin - çok büyük şehirlerde tümünün yapılması bile çok kârlıdır.\n"
#~ "Bu kadar büyük şehirlerde, bina satın almanıza ve üretimi "
#~ "hızlandırmanıza\n"
#~ "yetecek kadar vergilendirilebilir kazanç elde edilebilir."

#~ msgid "Team 4"
#~ msgstr "Takım 4"

#~ msgid "Team 5"
#~ msgstr "Takım 5"

#~ msgid "Team 6"
#~ msgstr "Takım 6"

#~ msgid "Team 7"
#~ msgstr "Takım 7"

#~ msgid "Team 8"
#~ msgstr "Takım 8"

#~ msgid "Team 9"
#~ msgstr "Takım 9"

#~ msgid "Team 10"
#~ msgstr "Takım 10"

#~ msgid "Team 11"
#~ msgstr "Takım 11"

#~ msgid "Team 12"
#~ msgstr "Takım 12"

#~ msgid "Team 13"
#~ msgstr "Takım 13"

#~ msgid "Team 14"
#~ msgstr "Takım 14"

#~ msgid "Team 15"
#~ msgstr "Takım 15"

#~ msgid "Team 16"
#~ msgstr "Takım 16"

#~ msgid "Team 17"
#~ msgstr "Takım 17"

#~ msgid "Team 18"
#~ msgstr "Takım 18"

#~ msgid "Team 19"
#~ msgstr "Takım 19"

#~ msgid "Team 20"
#~ msgstr "Takım 20"

#~ msgid "Team 21"
#~ msgstr "Takım 21"

#~ msgid "Team 22"
#~ msgstr "Takım 22"

#~ msgid "Team 23"
#~ msgstr "Takım 23"

#~ msgid "Team 24"
#~ msgstr "Takım 24"

#~ msgid "Team 25"
#~ msgstr "Takım 25"

#~ msgid "Team 26"
#~ msgstr "Takım 26"

#~ msgid "Team 27"
#~ msgstr "Takım 27"

#~ msgid "Team 28"
#~ msgstr "Takım 28"

#~ msgid "Team 29"
#~ msgstr "Takım 29"

#~ msgid "Team 30"
#~ msgstr "Takım 30"

#~ msgid "Team 31"
#~ msgstr "Takım 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Oyuncuyu takımın bir üyesi olarak ayarlar. Eğer takım belirli değilse, "
#~ "takımsız olarak ayarlanır. Eğer isim boşluk içeriyorsa \"\" kullan. Bir "
#~ "takım, oyuncuların müttefik olarak başladığı, paylaşılmış görüş alanları "
#~ "ve elçilikler verilmiş, aynı zamanda takımın kazanması için birlikte "
#~ "savaşılan ekiptir."

#~ msgid "Auto-save name prefix"
#~ msgstr "Oto-kayıt isim öneki"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Kendiliğinden kaydolan oyunların adları \"<önek><yıl>.sav\" şeklinde "
#~ "olur. Bu ayar <önek> kısmı içindir."

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Dünyanın Harikaları"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Coşkun"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "%s milletini gerektirir.\n"

#~ msgid "Language_s"
#~ msgstr "_Diller"

#~ msgid "Co_nnecting"
#~ msgstr "_Bağlantı"

#~ msgid "C_ontrols"
#~ msgstr "Tuşla_r"

#~ msgid "C_hatline"
#~ msgstr "So_hbet Satırı"

#~ msgid "_Worklist Editor"
#~ msgstr "İş Listesi _Düzenleyicisi"

#~ msgid "Citizen _Management"
#~ msgstr "_Vatandaş Yönetimi"

#~ msgid "_Playing"
#~ msgstr "_Oynanış"

#~ msgid "City _Improvements"
#~ msgstr "Şehir _Yapıları"

#~ msgid "Com_bat"
#~ msgstr "_Savaş"

#~ msgid "_ZOC"
#~ msgstr "_KOB"

#~ msgid "Techno_logy"
#~ msgstr "_Teknoloji"

#~ msgid "Won_ders"
#~ msgstr "_Harikalar"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomasi"

#~ msgid "Happin_ess"
#~ msgstr "_Mutluluk"

#~ msgid "Space _Race"
#~ msgstr "_Uzay Yarışı"

#~ msgid "_Copying"
#~ msgstr "_Lisans"

#~ msgid "_About"
#~ msgstr "_Hakkında"

#~ msgid "Playing"
#~ msgstr "Oynanış"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv, sıra tabanlı bir strateji oyunudur. Her oyuncu bir ulusun lideri "
#~ "olur ve diğer ulusları yok ederek dünyanın hakimi olmaya çalışır."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Şehir yapıları ticaret gelirini, bilim üretimini vb. geliştirmeye "
#~ "yararlar.  Yapıların çoğu her sırada bakım parası ödemeyi gerektirir.  "
#~ "Bir binanın bakımı ödenemezse otomatik olarak satılacaktır."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Bütün şehirlerdeki Tapınakların etkisi ikiye katlanır."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Milis"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Yağmala"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "Toplam"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Lama"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Mart"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Darbeci"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Oyun öncesi"

#~ msgid "Major"
#~ msgstr "Yüce"

#~ msgid "Tzar"
#~ msgstr "Çar"

#~ msgid "Tzaritza"
#~ msgstr "Çar"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Yoldaş"

#~ msgid "Primer Ministre"
#~ msgstr "Başbakan"

#~ msgid "Primera Ministre"
#~ msgstr "Diktatör"

#, fuzzy
#~ msgid "President of the Commission"
#~ msgstr "Konfederasyon Başkanı"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "İnka"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Kilitle"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Mart"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Şef"

#~ msgid "Imparator"
#~ msgstr "İmparator"

#~ msgid "Dyktator"
#~ msgstr "Diktatör"

#~ msgid "Dyktatorka"
#~ msgstr "Diktatör"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Önder"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Millet"

#~ msgid "President of the Confederation"
#~ msgstr "Konfederasyon Başkanı"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Kardeş"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Yoldaş"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Başkan"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Saray"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Cumhurbaşkanı"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Arazi"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Klasik tarzda 80x50 Dünya senaryosu."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Klasik tarzda 120x60 Dünya senaryosu."

#~ msgid "Tutorial Scenario."
#~ msgstr "Öğretici Senaryo"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <ayar-adı>\n"
#~ "show <ayar-öneki>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s ve %s karşılaştıkları anda savaşa başladılar. İkisiyle olan "
#~ "ittifakınız bozuldu."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Bir _ulus seç:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Araziyi yağmalayıp geliştirmeleri yok edebilir.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Birimler üç amaç için kullanılabilirler: saldırı, savunma ve keşif.  Bir "
#~ "birimin bu amaçlardan hangisine uygun olduğu; birimin saldırı ve savunma "
#~ "gücüne, hareket puanına göre değişir."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Birimler dört türe ayrılırlar: Kara, Deniz, Hava ve Helikopter.  "
#~ "(Helikopterler diğer hava birimlerinden o kadar değişiktir ki başka "
#~ "gruptaymış gibi düşünmek daha iyidir.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Kara birimleri, karada hareket ederler; bunu yaparken arazilerin hareket "
#~ "engellerinden etkilenirler fakat yollar ve raylardan da faydalanırlar.  "
#~ "Bir Nakliyat gemisine binmedikleri sürece suda gidemezler.  Gemideyken "
#~ "saldırı veya savunma yapamazlar.  Kara birimleri, Kontrol Bölgeleri "
#~ "kuralına tabi tutulan birim türüdür.  Güçlendirme yaptıkları sürece %50 "
#~ "daha fazla savunma gücü edinirler.  Şehir içindeyken durumuna bakılmadan "
#~ "bu artıştan paylarını alırlar. Surları olmayan bir şehre saldırıp "
#~ "kazandıklarında şehrin boyutu bir azalır.  Sıfır saldırı gücü olan kara "
#~ "birimleri sivil birimlerdir: hiçbir bakım ücreti gerektirmezler, "
#~ "mutsuzluk etkileri yoktur ve düşmanlara saldırıp şehirleri alamazlar."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Deniz birimleri denizlerde ve denize komşu olan şehirlerde "
#~ "ilerleyebilirler.  Sadece deniz komşuluğu olan şehirlerde "
#~ "üretilebilirler.  Bazı harikalar (Deniz Feneri, Macellan'ın Yolculuğu) ve "
#~ "Nükleer Enerji'nin keşfi hareket puanlarını arttırabilir.  Deniz "
#~ "birimlerinin çoğu sahilde duran düşman birimlerine ve şehirlerine "
#~ "saldırabilirler. Fakat tamamen savunmasız olsa bile bir düşman şehrini "
#~ "işgal edemezler."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Hava birimleri düşman birimi veya şehri olmayan her yerde ilerleyebilir.  "
#~ "Sağlık puanının azalması hareket puanlarını düşürmez.  Hava birimleri her "
#~ "sıranın sonunda bir şehre, Hava Üssüne veya Uçak Gemisine (füzeyse "
#~ "Denizaltıya) inip yakıt almak zorundadır.  Hava biriminin yakıtsız "
#~ "kalabilme gücü birimin türüne göre değişir.  Deniz birimleri gibi düşman "
#~ "şehirlerini işgal edemezler.  Şehir dışındayken hava birimlerine sadece "
#~ "Avcı (veya Görünmez Avcı) saldırabilir.  Hava birimleri köylere bakamaz, "
#~ "sunucu ayarlarına göre bu bakmanın sonucu köyün yok olması olabilir."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Hava birimlerinde olduğu gibi Helikopterler de  düşman birimi veya şehri "
#~ "olmayan her yerde ilerleyebilir.  Sağlık puanının azalması hareket "
#~ "puanlarını düşürmez.  Helikopterler yakıt harcamazlar bunun yerine eğer "
#~ "Birleşmiş Milletler harikasına sahip değilseniz havada kaldıkları her tur "
#~ "sağlığı azalır.  Diğer hava birimlerinden farklı olarak Helikopterler "
#~ "şehirleri işgal edebilirler."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Sunucu ayarlarına göre değişmekle birlikte, Surları olmayan bir şehre "
#~ "başarılı olarak saldırılmışsa, şehrin nüfusu bir birim azalır."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Göçmenler oyunun en önemli birimlerindendir.  Şehir kurmak, toprağı "
#~ "sulamak, yol yapmak, ray yapmak, kale ve maden inşa etmek, kirliliği ve "
#~ "nükleer serpintileri temizlemek gibi işlerde çalışabilirler.  Bakımı için "
#~ "hem gıda hem de kalkan gereklidir, memleketinde yiyecek kalmazsa "
#~ "göçmenler ölür.\n"
#~ "\n"
#~ "Göçmenler ve Mühendisler, uzun sürecek işleri birlikte yaparak kısa "
#~ "zamanda bitirebilirler.  Aynı karede ve aynı iş üzerinde çalışan "
#~ "işçilerin gücü toplanacaktır.  Aynı işte çok fazla işçi çalıştırırken bir "
#~ "kısmının emeğinin boşa gitmemesine dikkat edin.  Grup halindeki işçiler "
#~ "düşman saldırılarına karşı oldukça savunmasızdırlar."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Göçmenler oyundaki en önemli birimlerdendir.  Yeni şehirler inşa etmede, "
#~ "sulamada, yol ve ray yapımında, kale ve maden yapımında, kirlilik ve "
#~ "radyoaktif atıkları temizlemede kullanılabilirler.  Göçmenlerin bakımı "
#~ "için hem gıda hem de üretim harcanır.  Bakımını yapan şehirde yiyecek "
#~ "kalmazsa göçmenler ölebilir.\n"
#~ "\n"
#~ "Uzun sürecek işlerde Göçmenler ve Mühendisler birlikte çalışarak zamandan "
#~ "kazanabilirler.  Yine de aynı işe çok fazla Göçmen atadığınızda "
#~ "bazılarının emeği boşa gidecektir.  Ayrıca aynı arazide duran birkaç "
#~ "işçinin düşman saldırılarına karşı oldukça savunmasız olabileceğini "
#~ "unutmayın."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Göçmenler oyundaki en önemli birimlerdendir.  Yeni şehirler inşa etmede, "
#~ "sulamada, yol ve ray yapımında, kale ve maden yapımında, kirlilik ve "
#~ "radyoaktif atıkları temizlemede kullanılabilirler.  Göçmenlerin bakımı "
#~ "için hem gıda hem de üretim harcanır.  Bakımını yapan şehirde yiyecek "
#~ "kalmazsa göçmenler ölebilir.\n"
#~ "\n"
#~ "Uzun sürecek işlerde birden fazla göçmen birimi çalışarak zamandan "
#~ "kazanabilirler.  Yine de aynı işe çok fazla göçmen atadığınızda "
#~ "bazılarının emeği boşa gidecektir.  Ayrıca aynı arazide duran birkaç "
#~ "göçmenin düşman saldırılarına karşı oldukça savunmasız olabileceğini "
#~ "unutmayın."

#~ msgid "Tutorial message"
#~ msgstr "Öğretici mesajı"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Sunucu: %s, %s adresinden bağlandı."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Değer: %d, Asgari: 0, Standart: %d, Azami: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Değer: %d, Asgari: %d, Standart: %d, Azami: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Değer: \"%s\", Standart: \"%s\""

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(Raylar ve kaleler araziden bağımsız olarak 3 sıra gerektirir.)"

#, fuzzy
#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr "%s teknolojisi gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr "%s hükümetini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr "%s yapımı gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr "%s arazi özelliğini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr "%s arazi türünü gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr "%s milletini gerektirir.\n"

#, fuzzy
#~ msgid ""
#~ "Applies only to %s.\n"
#~ "\n"
#~ msgstr "Sadece %s etkilenir.\n"

#, fuzzy
#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr "En az %d boyutunda olmayı gerektirir.\n"

#~ msgid "Make new _homecity"
#~ msgstr "Yeni _memleketi olsun"

#~ msgid "_Chat"
#~ msgstr "_Sohbet"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Ticaret yolları: "

#~ msgid "_Unload Transporter"
#~ msgstr "_Araçtan İndir"

#~ msgid "Wake up o_thers"
#~ msgstr "_Diğerlerini Uyandır"

#~ msgid "_Connect"
#~ msgstr "_Bağla"

#~ msgid "Go _to"
#~ msgstr "_Git"

#~ msgid "Patrol (_Q)"
#~ msgstr "Devriye gez (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Git\\/Havayolu taşıması"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Diplomat\\/Casus Hareketleri"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Sık Orman"

#~ msgid "_Top Five Cities"
#~ msgstr "E_n İyi 5 Şehir"

#~ msgid "Make Trade _Route"
#~ msgstr "_Ticaret Yolu Yap"

#~ msgid "_Fortify"
#~ msgstr "_Güçlendir"

#~ msgid "_Paradrop"
#~ msgstr "_Paraşütle İn"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Diplomat|Casus Hareketleri"

#~ msgid "Connect railroad"
#~ msgstr "Rayla bağla"

#~ msgid "Auto-Explore"
#~ msgstr "Oto-Keşif"

#~ msgid "Auto-Attack"
#~ msgstr "Oto-Saldırı"

#~ msgid "Auto-Settler"
#~ msgstr "Oto-İşçi"

#~ msgid "Wake Up Others"
#~ msgstr "Diğerlerini Uyandır"

#~ msgid "Unload"
#~ msgstr "İndir"

#~ msgid "Paradrop"
#~ msgstr "Paraşütle Atla"

#~ msgid "Form Traderoute"
#~ msgstr "Ticaret Yolu Yap"

#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "%s ile Ticaret Yolu Yap ( %d R&G + %d ticaret ) (R)"

#~ msgid "_Upgrade unit"
#~ msgstr "Birimi _yükselt"

#~ msgid "_Revolution"
#~ msgstr "De_vrim"

#~ msgid "Make Trade Route"
#~ msgstr "Ticaret Yolu Yap"

#~ msgid "Wake up others"
#~ msgstr "Diğerlerini uyandır"

#~ msgid "Connect/Road"
#~ msgstr "Bağla/Yol"

#~ msgid "Connect/Irrigation"
#~ msgstr "Bağla/Sulama"

#~ msgid "Can be changed during a game. "
#~ msgstr "Sadece oyun sırasında değiştirilebilir. "

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "Oyun sırasında <b>değiştirilemez.</b> "

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Asgari: 0, Öntanımlı: %d, Azami: 1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Min.: %d, Standart: %d, Max.: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Standart: \"%s\"</p>\n"
#~ "\n"

#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Bu menüde şu işlemleri yapabilirsiniz:\n"
#~ "\n"
#~ "   - Haritaları Paylaşmak (deniz haritası veya tüm harita),\n"
#~ "\n"
#~ "   - Teknolojileri Paylaşmak,\n"
#~ "\n"
#~ "   - Şehirleri Paylaşmak,\n"
#~ "\n"
#~ "   - Görüş Sahasını Paylaşmak,\n"
#~ "\n"
#~ "   - Elçilik Yaptırmak,\n"
#~ "\n"
#~ "   - Mütareke Oluşturmak,\n"
#~ "\n"
#~ "   - ve Altın Vermek."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    İki tarafta da aynı şeylerin bulunması gerekmez, yani bunu alış veriş "
#~ "gibi düşünebilirsiniz. Altın karşılığında teknoloji veya bir şehir "
#~ "verebilirsiniz."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Birkaç not:\n"
#~ "\n"
#~ "   - Başkentinizi veremezsiniz.\n"
#~ "\n"
#~ "   - Haritanızda göremediğiniz bir şehri isteyemezsiniz."

#, fuzzy
#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "establish contact with that player. Contact occurs whenever one of your "
#~ "units is within sight of a city or unit belonging to another player, or "
#~ "vice versa. Unless you establish an embassy with that player, you may "
#~ "again lose contact with them a set number of turns after most recent "
#~ "contact."
#~ msgstr ""
#~ "     Diğer oyuncularla diplomatik görüşme yapmak için öncelikle bu "
#~ "oyuncuyla bağlantı kurmalısınız. Bunu da bir biriminizi o oyuncunun "
#~ "birimlerinin veya şehirlerinin görüş alanına götürerek sağlayabilirsiniz "
#~ "(ya da onlar size gelebilir). Oyuncuya elçilik kurmazsanız birkaç sıra "
#~ "sonra temas kaybedilecektir."

#, fuzzy
#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance is "
#~ "that it will draw you into any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "     İttifak iki oyuncu arasında olabilecek en iyi diplomatik ilişki "
#~ "türüdür. Bu durumdayken oyuncuların birimleri birbirlerinin bölgelerini "
#~ "sınırsız olarak paylaşabilirler. YZ oyuncular ittifak kurdukları zaman "
#~ "dünya haritalarını ve görüş alanı paylaşımı da verecektir. Müttefikler "
#~ "birbiri arasında şehir ve teknoloji paylaşımı yapabilirler. İttifakın tek "
#~ "kötü yanı bir müttefikiniz savaşa girdiğinde sizin de savaşa girmek "
#~ "zorunda olmanızdır. İttifak bozulduğu zaman bir Mütareke imzalanır."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Her harikanın medeniyetinize sağladığı farklı nimetler vardır. Harikalar "
#~ "birer tane olabilir ve sadece yapıldıkları şehirde bulunabilir."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Ayrıca hava birimlerinizin konup yakıt alabileceği hava üsleri de "
#~ "yapabilirsiniz."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %75 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Şehri nükleer saldırılardan korur.  Yani nükleer saldırılar şehir "
#~ "üzerinde hiçbir etki yapmaz.  Ayrıca nükleer olmayan füzelere karşı "
#~ "savunmayı da ikiye katlar."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği önler.  Ayrıca şehirdeki Fabrika ve "
#~ "İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %100 üretim "
#~ "artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Güneş Enerjisi Santrali, "
#~ "Hidroelektrik Santrali, Termik Santral, Nükleer Santral"

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Bir Market ve Banka ile birlikte Borsa, şehirdeki vergi ve lüks üretimini "
#~ "%150 oranında arttırır."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Bütün şehirlere Sur yapılmış gibi bir etkisi vardır."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Birimler her sırada iki sağlık kazanır."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Barbar lideri, yanında savunma yapan herhangi bir birim olmadan "
#~ "öldürülürse 100 altın ganimet elde edilir (sadece kara birimleri ve "
#~ "helikopterlere)."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Asurlu"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Vasat"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Şehir: Geçersiz Bir Üretim Yapıyor"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Şehir: Fethedildi/Yok edildi"

#~ msgid "City: Civil Disorder"
#~ msgstr "Şehir: İsyan"

#~ msgid "City: Famine"
#~ msgstr "Şehir: Kıtlık"

#~ msgid "City: Famine Feared"
#~ msgstr "Şehir: Kıtlıktan Korkuluyor"

#~ msgid "City: Growth"
#~ msgstr "Şehir: Büyüme"

#~ msgid "City: May Soon Grow"
#~ msgstr "Şehir: Yakın Zamanda Büyüyebilir"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Şehir: Su Kemeri Gerekiyor"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Şehir: Su Kemeri Gerekiyor Üretimde"

#~ msgid "City: Normal"
#~ msgstr "Şehir: Normal"

#~ msgid "City: Nuked"
#~ msgstr "Şehir: Atom Bombası Atıldı"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Şehir: Belediye başkanı görevden alındı"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Şehir: Nüfus Planlaması Önerildi"

#~ msgid "City: Transfer"
#~ msgstr "Şehir: El Değiştirdi"

#~ msgid "City: Was Built"
#~ msgstr "Şehir: Kuruldu"

#~ msgid "City: Worklist Events"
#~ msgstr "Şehir: İş Listesi Olayları"

#~ msgid "City: Production changed"
#~ msgstr "Şehir: Üretim değişti"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Uyg: Barbarlar Ayaklandı"

#~ msgid "Civ: Civil War"
#~ msgstr "Uyg: İç Savaş"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Uyg: Anarşi Oldu"

#~ msgid "Civ: First Contact"
#~ msgstr "Uyg: İlk Tanışma"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Uyg: Yeni Yönetim Biçimi Öğrenildi"

#~ msgid "Civ: Low Funds"
#~ msgstr "Uyg: Hazine Boşalıyor"

#~ msgid "Civ: Pollution"
#~ msgstr "Uyg: Kirlilik"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Uyg: İsyan sona erdi"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Uyg: İsyan Başladı"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Uyg: Uzay Gemisi Olayları"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomat Eylemi: Rüşvet"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomat Eylemi: Olay Başlattı"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomat Eylemi: Kaçma"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomat Eylemi: Elçilik"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomat Eylemi: Başarısız"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomat Eylemi: Kışkırtma"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomat Eylemi: Zehir"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomat Eylemi: Sabotaj"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomat Eylemi: Hırsızlık"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Düşman Diplomat: Rüşvet"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Düşman Diplomat: Elçilik"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Düşman Diplomat: Başarısız"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Düşman Diplomat: Kışkırtma"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Düşman Diplomat: Zehir"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Düşman Diplomat: Sabotaj"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Düşman Diplomat: Hırsızlık"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Küresel: Çevre Felaketi"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Küresel: Atom Bombası Atıldı"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Kulübe: Kulübedeki Barbarlar Ayaklandı"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Kulübe: Kulübeden Şehir Kuruldu"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Kulübe: Kulübede Altın Bulundu"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Kulübe: Kulübedeki Barbarlar Tarafından Öldürüldü"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Kulübe: Kulübede Paralı Asker Bulundu"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Kulübe: Kulübede Göçmen Bulundu"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Kulübe: Kulübede Teknoloji Bulundu"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Kulübe: Barbarlar birimi bağışladı"

#~ msgid "Improvement: Bought"
#~ msgstr "Yapı: Satın Alındı"

#~ msgid "Improvement: Built"
#~ msgstr "Yapı: İnşa Edildi"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Yapı: Satılmak Zorunda Kalındı"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Yapı: Yeni Yapı Seçildi"

#~ msgid "Improvement: Sold"
#~ msgstr "Yapı: Satıldı"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Teknoloji: Büyük Kütüphaneden Öğrenildi"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Teknoloji: Yeni Teknoloji Öğrenildi"

#~ msgid "Treaty: Alliance"
#~ msgstr "Antlaşma: İttifak"

#~ msgid "Treaty: Broken"
#~ msgstr "Antlaşma: Bozuldu"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Antlaşma: Ateşkes"

#~ msgid "Treaty: Peace"
#~ msgstr "Antlaşma: Barış"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Antlaşma: Görüş Sahası Paylaşımı"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Birim: Saldırı Başarısız Oldu"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Birim: Saldırı Başarılı Oldu"

#~ msgid "Unit: Bought"
#~ msgstr "Birim: Satın Alındı"

#~ msgid "Unit: Built"
#~ msgstr "Birim: Yapıldı"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Birim: Savunma Yok Edildi"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Birim: Savunma Hayatta Kaldı"

#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Birim: Kıdemli Oldu"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Birim: Üretim Yeni Birime Yükseltildi"

#~ msgid "Unit: Relocated"
#~ msgstr "Birim: Yer Değiştirdi"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Birim: Emir / Git olayları"

#~ msgid "Wonder: Finished"
#~ msgstr "Harika: Bitirildi"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Harika: Geçersiz Kılındı"

#~ msgid "Wonder: Started"
#~ msgstr "Harika: Başlatıldı"

#~ msgid "Wonder: Stopped"
#~ msgstr "Harika: Durduruldu"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Harika: Sonraki Sırada Bitecek"

#~ msgid "Treaty: Embassy"
#~ msgstr "Antlaşma: Elçilik"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "BU BİR BETA SÜRÜMÜDÜR\n"
#~ "Freeciv %s çıkış tarihi: %s\n"
#~ "Adres: %s"

#~ msgid "%d BC"
#~ msgstr "MÖ %d"

#~ msgid "%d AD"
#~ msgstr "MS %d"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "FREECIV_PATH atanmış ama boş; bunun yerine öntanımlı yol kullanılacak."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "Veri yolu FREECIV_PATH ortam değişkeniyle belirlenebilir."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s reddedildi: Sadece önceden kayıt yaptıranlar izinli."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "%1$s şehrini kaybettiniz. %3$s şehrinde, yeni bir %2$s yapıldı."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr "%s, karaya oturmasın diye, terk edilen %s şehrinden taşındı."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "En Büyük %s Bizimkidir Bayramı %s şehrinde kutlandı."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "En Büyük %s Bizimkidir Bayramı %s şehrinde iptal edildi."

#~ msgid "Report bugs at %s.\n"
#~ msgstr "Hataları %s adresine bildiriniz.\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <oyuncu> | city <x> <y> | units <x> <y> | unit <tanım no> "
#~ "| tech <oyuncu> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "oyunu bitir"

#~ msgid "surrender"
#~ msgstr "teslim olan"

#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s, bağlandı [%s]"

#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s: bağlantı isteği [%s]"

#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "İstemci, sunucunun gerektirdiği bir yeteneğe sahip değil."

#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s reddedildi: yetenekler uyuşmuyor!"

#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Sunucu, istemcinin gerektirdiği bir yeteneğe sahip değil."

#~ msgid "The username is invalid!"
#~ msgstr "Kullanıcı adı geçersiz!"

#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s reddedildi: geçersiz isim [%s]."

#~ msgid "Your username is already connected!"
#~ msgstr "Sizin kullanıcı adınız zaten bağlı!"

#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s reddedildi: tekrarlanan giriş adı [%s]."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Ulusunuzda bir iç savaş yaşandı, %s şehri bölünen tarafın başkenti ilan "
#~ "edildi."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s, %s ile müttefik oldu."

#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "%s tarafının başkenti fethedilip yönetimi ele geçirilince\n"
#~ "       bir iç savaş yaşandı ve bundan yararlanan %s artık %d adet şehri "
#~ "elinde tutuyor."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s dünyanın en ZENGİN Medeniyetleri hakkındaki raporu."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s dünyanın en ÇAĞDAŞ Medeniyetleri hakkındaki raporu."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s dünyanın en SAVAŞÇI Medeniyetleri hakkındaki raporu."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s dünyanın en MUTLU Medeniyetleri hakkındaki raporu."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s dünyanın en GENİŞ Medeniyetleri hakkındaki raporu."

#~ msgid "Herodotus'"
#~ msgstr "Herodot'un"

#~ msgid "Thucydides'"
#~ msgstr "Tukididis'in"

#~ msgid "Pliny the Elder's"
#~ msgstr "Büyük Plinius'un"

#~ msgid "Livy's"
#~ msgstr "Titus Livius'un"

#~ msgid "Toynbee's"
#~ msgstr "Toynbee'nin"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon'un"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Sima Qian'ın"

#~ msgid "Pan Ku's"
#~ msgstr "Ban Gu'nun"

#~ msgid "Magnificent"
#~ msgstr "Muhteşem"

#~ msgid "Glorious"
#~ msgstr "Şanlı"

#~ msgid "Decent"
#~ msgstr "Nazik"

#~ msgid "Mediocre"
#~ msgstr "Vasat"

#~ msgid "Hilarious"
#~ msgstr "Neşeli"

#~ msgid "Worthless"
#~ msgstr "Değersiz"

#~ msgid "Pathetic"
#~ msgstr "Zavallı"

#~ msgid "Useless"
#~ msgstr "Yaramaz"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "No barbarian nation in rulesets, at least one required!"
#~ msgstr "Kural setlerinde barbar kavimleri yok, en azından bir tane gerekli!"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Toplam oyuncu sayısı (YZ oyuncular dahil)"

#~ msgid "City size before people become unhappy"
#~ msgstr "İnsanların mutsuz olmaya başlayacağı şehir boyutu"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Diğer ayarlamalardan önce, şehirdeki ilk mutsuzlukseviyesi vatandaşları "
#~ "memnun, sıradakiler mutsuzdur. Şehirfaktörüne bakın."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Mutsuzluğu arttıracak şehir sayısıkile"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Eğer oyuncu, şehir faktöründen daha büyük değerde şehir sayısına sahipse, "
#~ "diğer ayarlamalardan önce bir fazladan vatandaş mutsuz olur; "
#~ "mutsuzlukseviyesine bakınız. Bu bir Demokrasiyi varsaymaktadır; diğer "
#~ "yönetim biçimlerinde şehir sayısı daha da azalır."

#~ msgid "National borders radius"
#~ msgstr "Ulusal sınır yarıçapı"

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Eğer sıfır değilse, kayıtlı oyunlar zlib (gzip) biçimi kullanılarak "
#~ "sıkıştırılacaktır. Daha büyük değerler daha iyi sıkıştırma verir, ancak "
#~ "zamanı uzatır. Eğer en yüksek sıfır ise, bu sunucu zlib kullanacak "
#~ "şekilde derlenmemiştir."

#~ msgid "Option:"
#~ msgstr "Seçenek:"

#~ msgid "Usage: away"
#~ msgstr "Kullanımı: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Tanımlanmamış argüman. Kullanım: team <oyuncu> <takım>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Tanımlanmamış argümanlar. Kullanım: vote yes|no [oylama numarası]."

#~ msgid "Observers cannot vote."
#~ msgstr "Seyirciler oy veremez."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Sadece çalışan bir oyunda oy kullanabilirsiniz. Eğer yönetici yoksa "
#~ "'first' komutunu kullanarak yönetici olabilirsiniz."

#~ msgid "%s %s debugged."
#~ msgstr "%s %s hata ayıklamada kullanılıyor."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Tanımlanmamış argüman. Kullanım: set <seçenek> <değer>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Dizi değeri çok uzun. Kullanım: set <seçenek> <değer>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Kullanım: observe [bağlantı-adı [oyuncu-adı]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Kullanım: observe [oyuncu-adı]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Kullanım: take <bağlantı-adı> <oyuncu-adı>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Kullanım: take <oyuncu-adı>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr ";Kullanım: take [bağlantı-adı] <oyuncu-adı>"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Kullanım: detach <bağlantı-adı>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Kullanım: load <oyun-adı>"

#~ msgid "Command:"
#~ msgstr "Komut:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Birimin diplomatik iş yapabilmesi için karada olması gerekli."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Altın yetersiz. %s terhis edildi"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "%s açık denizde battı."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "%s biriminiz açık denizde hayatta kalabildi ve kıdemi arttı!"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "%s biriminiz güvenli olmayan arazide kayboldu."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Ses desteği olmadan devam ediliyor"

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr ""
#~ "Yanlış yapılandırmadan veya izin sorunlarından kaynaklanıyor olabilir"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/sıra"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d sıra"

#~ msgid "novice"
#~ msgstr "acemi"

#~ msgid "easy"
#~ msgstr "kolay"

#~ msgid "normal"
#~ msgstr "normal"

#~ msgid "hard"
#~ msgstr "zor"

#~ msgid "experimental"
#~ msgstr "deneysel"

#~ msgid "Requires the %s terrain.\n"
#~ msgstr "%s arazi türünü gerektirir.\n"

#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Hiçbirşey gerektirmez\n"
#~ "\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* %d füzeyi taşıyıp yakıt verebilir.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* %d kara birimini denizde taşıyabilir.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* Bir şehirde terhis edilerek üretiminin %%50'sini geri kazandırabilir.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Kale yapabilir (%s biliniyorsa).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Kale yapabilir (şunlardan biri biliniyorsa: %s).\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* Kendini güçlendirip savunma puanını, %%50 arttırabilir.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Düşman hava birimlerine saldırabilir.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Füze birimi: saldırdıktan sonra kaybolur.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Sıranın sonunda bir şehirde veya kıyıda olmalıdır, yoksa %%50 ihtimalle "
#~ "kaybolur.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* %s keşfi riski %%25 azaltır.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s riski %%12'ye düşürür.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Açık denizde gemilerin kaybolma riskini %%25 azaltır.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Açık denizde gemilerin kaybolma riskini %%12'ye düşürür.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* Bu arazi birimlerin dolaşması için güvenli değildir."

#~ msgid "* Each of your cities will avoid paying %d %s towards unit upkeep.\n"
#~ msgstr "* Bütün şehirleriniz birim bakımları için %d %s harcamazlar.\n"

#~ msgid "* Each of your cities will avoid paying %d towards unit upkeep.\n"
#~ msgstr "* Bütün şehirlerinizin birim bakımı harcamaları %d azalır.\n"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr ""
#~ "* Başkentinizi kaybederseniz sivil savaşın çıkma olasılığı %%%d olur.\n"

#~ msgid ""
#~ "* The first unhappy citizen in each city due to civilization size will "
#~ "appear when you have %d cities.\n"
#~ msgstr ""
#~ "* %d şehriniz olduğunda ülke boyutundan kaynaklanan mutsuz vatandaşlar "
#~ "çıkmaya başlayacaktır.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to city size, for each %d "
#~ "additional cities, another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Şehir boyutundan kaynaklanan ilk mutsuz vatandaştan sonra, her %d "
#~ "fazladan şehir için bir tane daha mutsuz vatandaş ortaya çıkar.\n"

#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "Bilim, altın ve lüks için ayarlayabileceğiniz en fazla oran %%%d olur.\n"

#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "bilim/vergi/lüks oranlarında sınır yoktur.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Şehirlerinizi kutlamalarla büyütebilirsiniz.  Şehriniz bu şekilde "
#~ "büyüyebilmek için en az %d boyutunda olmalıdır.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* İki sıra üst üste herhangi bir şehrinizde ayaklanma olursa hükümet "
#~ "çöker ve anarşi yönetimine geçilir.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty "
#~ "when not celebrating.\n"
#~ msgstr ""
#~ "* Kutlama yapılmadığı zaman üzerinde çalışılan ve  %d %s fazla verim "
#~ "alınan her arazinin geliri 1 azalır.\n"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it when "
#~ "celebrating.\n"
#~ msgstr ""
#~ "* Üzerinde çalışılan ve en az 1 %s gelir sağlayan araziler, kutlama "
#~ "yapıldığı zaman  %d daha fazla gelir sağlar.\n"

#~ msgid "You were rejected from the game...."
#~ msgstr "Oyuna kabul edilmediniz..."

#~ msgid "ON"
#~ msgstr "AÇIK"

#~ msgid "OFF"
#~ msgstr "KAPALI"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "İstemci izometrik arazi setlerini desteklemiyor. Öntanımlı arazi seti "
#~ "kullanılıyor."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "İstemci kuş bakışı arazi setlerini desteklemiyor. Öntanımlı arazi seti "
#~ "kullanılıyor."

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "99 sıradan uzun süren yollar desteklenmiyor.\n"
#~ "Bu hatayı %s adresine bildirin"

#~ msgid "_Happiness"
#~ msgstr "_Mutluluk"

#~ msgid "_Rename..."
#~ msgstr "_Yeniden adlandır..."

#~ msgid "<Novice AI>"
#~ msgstr "<Acemi YZ>"

#~ msgid "<Easy AI>"
#~ msgstr "<Kolay YZ>"

#~ msgid "<Normal AI>"
#~ msgstr "<Normal YZ>"

#~ msgid "<Hard AI>"
#~ msgstr "<Zor YZ>"

#~ msgid "Sa_ve Options"
#~ msgstr "_Ayarları Kaydet"

#~ msgid "Gov_ernment"
#~ msgstr "_Hükümet"

#~ msgid "_Change Government"
#~ msgstr "Yönetimi _Değiştir"

#~ msgid "Chan_ge Production"
#~ msgstr "Üretimi Değiş_tir"

#~ msgid "Making screenshot fc_%05d.bmp"
#~ msgstr "Ekran görüntüsü alınıyor: fc_%05d.bmp"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "SDL olay tamponu dolu; bunun sonucunda çizim hataları\n"
#~ "görebilirsiniz.  Bu mesajı sıkça görüyorsanız lütfen\n"
#~ "%s adresine rapor verin. Teşekkürler."

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s dosyası uyumsuz görünüyor:\n"
#~ "dosya: \"%s\"\n"
#~ "dosya ayarları: %s\n"
#~ "desteklenen ayarlar: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s dosyasında desteklenmeyen ayarlar var:\n"
#~ "dosya: \"%s\"\n"
#~ "dosya ayarları: %s\n"
#~ "desteklenen ayarlar: %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "\"%s\" teması deneniyor."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "%s tanım dosyası için resim yüklenemedi"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "%s için desteklenen resim dosyası uzantısı bulunamadı"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Resim dosyası %s, %s resmi için yüklenemedi"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "PNG dosyası okunamadı: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "PNG yapısı oluşturulamadı"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "PNG dosyası okunamadı: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG dosyasında palet yok: %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Hata bulursanız lütfen bize bir hata raporu gönderin.  Bunu yapmanın en "
#~ "iyi yolu şu adresteki Freeciv Hata Takip Sistemi'ni ziyaret etmektir:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv pek çok yerel dili destekler.  Bu dillerden birini kullanmak "
#~ "istiyorsanız README dosyasındaki Yerel Dil Desteği bölümüne bakın.\n"
#~ "\n"
#~ "Eğer kendi dilinize çevirmek istiyorsanız lütfen şu adresteki yönergeleri "
#~ "okuyun:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Öncelikle dilinizin çevirisinin halihazırda yapılıp yapılmadığını kontrol "
#~ "edin:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "Bu konudaki sorularınızı freeciv-i18n e-posta listesinde sorabilirsiniz:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "İstemci de bu sayfayı görebilir: bağlantı penceresindeki Metasunucu  "
#~ "düğmesini kullanın.  Eğer hiçbir sonuç göremiyorsanız İnternet "
#~ "gezgininizin HTTP proxy kullanıp kullanmadığına bakın ve freeciv'i de "
#~ "$http_proxy çevre değişkenini\n"
#~ "\n"
#~ "  http://proxyadresi:proxyportnumarası/\n"
#~ "\n"
#~ "olacak şekilde değiştirerek aynı şekilde ayarlayın."

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "Ana Harita (Tuşlar):\n"
#~ "================\n"
#~ "    Shift-home: başkente git\n"
#~ "   Shift-oklar: haritayı kaydır\n"
#~ "        Ctrl-G: ızgarayı göster/gizle\n"
#~ "        Ctrl-B: devlet sınırlarını göster/gizle\n"
#~ "        Ctrl-N: şehir isimlerini göster/gizle\n"
#~ "        Ctrl-R: şehir büyümesini göster/gizle\n"
#~ "        Ctrl-P: şehir üretimini göster/gizle\n"
#~ "             t: şehir işçilerini göster (şehir yanına fareyi getir)\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Ana Harita (Fare):\n"
#~ "=================\n"
#~ "  Şehre sağ tıklama:        Şehir penceresini aç\n"
#~ "  Birime sağ tıklama:        Birimi seç\n"
#~ "  Birimi sürükle bırak:     Birim için git komutu\n"
#~ "  Orta tıklama:               Arazi bilgisini göster\n"
#~ "  Sağ tıklama:               Görüntüyü ortala\n"
#~ "\n"
#~ "  Shift-sağ tıklama:         Üretimi kopyala (GTK)\n"
#~ "  Şehre shift-sağ tıklama:  Üretimi yapıştır (GTK)\n"
#~ "\n"
#~ "  Shift-Ctrl-tıklama:         Şehir işçilerini ayarla\n"
#~ "  Ctrl-orta tıklama:          Nöbetteki birimleri uyandır\n"
#~ "\n"
#~ "  Alan Seçimi modu (GTK):\n"
#~ "  ==========================\n"
#~ "  Sağ tıkla ve sürükle: Alan Seçimi moduna gir\n"
#~ "  Sol tıkla:               Kare belirginleştirmeyi aç/kapa\n"
#~ "  Shift-sağ tıkla:        Üretimi seçili şehirlere yapıştır\n"
#~ "  Sağ tıkla:              Alan Seçimi mounu iptal et\n"
#~ "\n"
#~ "  Haritada seçilen şehirler aynı zamanda\n"
#~ "  Şehir Raporunda da seçilirler."

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Pencereler ve Raporlar:\n"
#~ "====================\n"
#~ "     F1: Şehir Raporunu aç\n"
#~ "     F2: Birim Raporunu aç\n"
#~ "     F3: Oyuncular penceresini aç\n"
#~ "     F5: Ekonomi Raporunu aç\n"
#~ "     F6: Bilim Raporunu aç\n"
#~ "     F7: Dünya'nın Harikalarını aç\n"
#~ "     F8: En İyi Beş Şehri aç\n"
#~ "     F9: Mesaj penceresini aç\n"
#~ "    F11: İstatistikleri aç\n"
#~ "    F12: Uzay Gemisini aç\n"
#~ "\n"
#~ "      T: Vergi/Lüks/Bilim oranları penceresini aç\n"
#~ "      F: Şehir Bul penceresini aç\n"
#~ " Ctrl-L: İş Listeleri penceresini aç\n"
#~ "      R: Devrim penceresini aç\n"
#~ "\n"
#~ "Shift-Return: Sırayı geçir"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9 Kendi oyun stratejini belirlemek.\n"
#~ "\n"
#~ "    Bu ilk adımlar oyunu gayet güzel oynamanızı sağlayacaktır, özellikle "
#~ "de oyun başlangıcında. Kendinizi geliştirmek için pek çok birimi ve "
#~ "teknolojiyi öğrenmelisiniz. Yani DENEYEREK ÖĞRENİN!  Freeciv öğrenmesi "
#~ "zot bir oyundur. Daha önce benzer bir oyun oynamadıysanız http://www."
#~ "freeciv.org/ adresini gezin.\n"
#~ "Orada oyun hakkında daha fazla ipucu ve diğer oyuncularla nasıl iletişim "
#~ "kurulacağının ayrıntılarını bulabilirsiniz."

#, fuzzy
#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "first establish contact with that player. To establish contact, you have "
#~ "to move one of your units next to a city or unit belonging to that "
#~ "player, or vice versa. Unless you establish an embassy with that player, "
#~ "you may again lose contact with them after a set number of turns without "
#~ "direct physical contact."
#~ msgstr ""
#~ "     Diğer oyuncularla diplomatik görüşme yapmak için öncelikle bu "
#~ "oyuncuyla bağlantı kurmalısınız. Bunu da bir biriminizi o oyuncunun "
#~ "birimlerinin veya şehirlerinin görüş alanına götürerek sağlayabilirsiniz "
#~ "(ya da onlar size gelebilir). Oyuncuya elçilik kurmazsanız birkaç sıra "
#~ "sonra temas kaybedilecektir."

#~ msgid ""
#~ "     The diplomatic state between players defaults to War. During War, "
#~ "you can freely move you units inside enemy territory and attack their "
#~ "units and cities at will."
#~ msgstr ""
#~ "     Oyuncular arasındaki öntanımlı durum savaştır. Savaş durumunda "
#~ "birimlerinizi düşman topraklarında gezdirebilir ve onların birimlerine "
#~ "saldırabilirsiniz."

#~ msgid ""
#~ "     At the moment two players enter into the diplomatic state of Peace, "
#~ "all units belonging to either player that happen to be within the other's "
#~ "borders, will be automatically disbanded according to the treaty. After "
#~ "this, you may not move units into the other's territory until you either "
#~ "declare War, or forge an Alliance. Breaking a Peace treaty will drop you "
#~ "directly back to War."
#~ msgstr ""
#~ "     İki oyuncu Barış durumuna geçince birimleri birbirinin sınırlarına "
#~ "giremez. Kuralı ihlal eden birimler terhis edilir. Bundan sonra karşı "
#~ "tarafa Savaş açmadan veya İttifak kurmadan sınır ihlali yapılamaz. Barış "
#~ "antlaşması bozulduğunda Savaş durumuna geçilir."

#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance, is "
#~ "that it will draw you into to any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "     İttifak iki oyuncu arasında olabilecek en iyi diplomatik ilişki "
#~ "türüdür. Bu durumdayken oyuncuların birimleri birbirlerinin bölgelerini "
#~ "sınırsız olarak paylaşabilirler. YZ oyuncular ittifak kurdukları zaman "
#~ "dünya haritalarını ve görüş alanı paylaşımı da verecektir. Müttefikler "
#~ "birbiri arasında şehir ve teknoloji paylaşımı yapabilirler. İttifakın tek "
#~ "kötü yanı bir müttefikiniz savaşa girdiğinde sizin de savaşa girmek "
#~ "zorunda olmanızdır. İttifak bozulduğu zaman bir Mütareke imzalanır."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Bütün okyanus bölgeleri fazladan bir gıda üretir.  Bunu yapabilmek için "
#~ "şehrin kıyıda olması gereklidir."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %75 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral.  Hidroelektrik Santrali, sadece "
#~ "bitişiğinde veya bulunduğu yerde dağ veya nehir olan şehirlere "
#~ "yapılabilir."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği %50 azaltır.  Ayrıca şehirdeki Fabrika "
#~ "ve İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %75 "
#~ "üretim artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Şehir sınırlarındaki tüm okyanus bölgelerinde fazladan 1 kalkan üretimi "
#~ "ekler.  Bunun yapılabilmesi için şehir kıyıda olmalıdır."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Şehirdeki Fabrika ve İmalathanenin kalkan üretimini arttırır: Fabrikayla "
#~ "birlikte %75 üretim artışı, İmalathaneyle birlikte %150 üretim artışı "
#~ "sağlar.  Fazla üretim şehirdeki kirlilik seviyesini arttırabilir.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Hidroelektrik Santrali, "
#~ "Termik Santral, Nükleer Santral"

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Bütün deniz birimlerinize bir tane fazladan hareket puanı verir ve açık "
#~ "denizde Kadırgaların kaybolmasını engeller.  Bütün yeni deniz "
#~ "birimleriniz kıdemli olur (her şehirde)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Şehirde üretimden doğan kirliliği önler.  Ayrıca şehirdeki Fabrika ve "
#~ "İmalathanenin kalkan üretimini arttırır: Fabrikayla birlikte %100 üretim "
#~ "artışı, İmalathaneyle birlikte %150 üretim artışı sağlar.\n"
#~ "\n"
#~ "Bir şehirde şunlardan sadece biri bulunabilir: Güneş Enerjisi Santrali, "
#~ "Hidroelektrik Santrali, Termik Santral, Nükleer Santral"

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Bütün deniz birimlerine 1 hareket puanı ekler ve açık denizde "
#~ "kadırgaların kaybolmasını engeller.  Bütün yeni üretilen deniz birimleri "
#~ "tecrübeli olur (her şehirde)."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Şeriat, dinsel inançlara dayalı bir yönetim biçimidir. Şeriatta "
#~ "yöneticiler ve halk için önceden belirlenmiş katı kurallar vardır.\n"
#~ "\n"
#~ "Şeriatla yönetilen bir ulusun halkı ve lideri dine sıkı sıkıya bağlıdır. "
#~ "İnançları uğruna kendilerini feda etmeye hazırdırlar.\n"
#~ "\n"
#~ "Normalde mutsuz insanları memnun eden yapılar bu yönetim biçiminde altın "
#~ "üretirler ve bakım gerektirmezler."

#~ msgid "Petroleum"
#~ msgstr "Petrol kulesi"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr "Bu birim oyunun en başında üretilebilen, en zayıf birimdir."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Aşağıdaki şartları sağlayabiliyorsanız, düşmanlar bir şehrinizi ele "
#~ "geçirdiklerinde ücretsiz olarak bu birimlerden elde edersiniz:\n"
#~ "\n"
#~ " - Gerilla savaşı en azından bir oyuncu tarafından keşfedilmiş olmalı.\n"
#~ "\n"
#~ " - Şehri ilk yapan oyuncu siz olmalısınız.\n"
#~ "\n"
#~ " - Komünizm ve Barut teknolojilerine sahip olmalısınız.\n"
#~ "\n"
#~ " - Yönetim biçimi olarak Demokrasi veya Komünizm kullanıyor olmalısınız."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Denizaltıların stratejik önemi büyüktür fakat zayıf bir savunmaya "
#~ "sahiptirler."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Kâşifler bilinmeyen bölgeleri keşfetmede oldukça kullanışlıdırlar."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Avustralya MS 1788 yılında bir İngiliz kolonisi olarak kurulmuştur. "
#~ "Dünyada bir kıtayı tamamen kaplayan tek ülkedir."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Boşnak"

#~ msgid "Emporer"
#~ msgstr "Hükümdar"

#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium."
#~ msgstr ""
#~ "Galya, günümüzdeki Fransa ve Belçika'nın topraklarında bulunan "
#~ "Keltler'den oluşuyordu."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa İnka"

#~ msgid "Kampuchean"
#~ msgstr "Kamboçyalı"

#~ msgid "?plural:Kampucheans"
#~ msgstr "Kamboçyalılar"

#~ msgid "Elected King"
#~ msgstr "Şeçilmiş Kral"

#~ msgid "Elected Queen"
#~ msgstr "Şeçilmiş Kraliçe"

#~ msgid "Elected Priest"
#~ msgstr "Şeçilmiş Rahip"

#~ msgid "Elected Priestess"
#~ msgstr "Şeçilmiş Rahibe"

#~ msgid "Turk"
#~ msgstr "Türk"

#~ msgid "Venezuela"
#~ msgstr "Venezuellalı"

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the city report becomes\n"
#~ "useful.  Press F1 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by clicking on the Map tab).  With a bit\n"
#~ "of practice it is possible to control almost every aspect of the cities\n"
#~ "from this report.  The full power of the city report is beyond the\n"
#~ "scope of this tutorial, however."
#~ msgstr ""
#~ "Şehirleriniz çoğaldıkça onları tek tek yönetmeniz zorlaşacaktır.\n"
#~ "Bu durumda Şehir Raporu imdadınıza yetişir.  Onu getirmek için\n"
#~ "F1 tuşuna basın.  Bu raporda her biri hakkında istatistiklerle\n"
#~ "birlikte şehirlerinizin bir listesi vardır.  İsterseniz bununla biraz "
#~ "oynayın\n"
#~ "(daha sonra Harita sekmesine tıklayarak haritaya dönebilirsiniz).\n"
#~ "Bu rapora alıştıktan sonra şehirlerle ilgili her şeyi buradan da\n"
#~ "yapabileceğinizi göreceksiniz.  Neyse, şehir raporunun yetenekleri\n"
#~ "şimdilik konumuz dışında kalıyor."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a must stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "İlk askeri biriminizi ürettiniz!  Askeri birimler iki temel amaç için\n"
#~ "kullanılırlar: saldırı ve savunma.  Her askeri birimin birer saldırı ve\n"
#~ "savunma puanı vardır.  Savaşçı birimi 1/1 iken Kalkanlı birimi 2\n"
#~ "savunmaya sahip daha iyi bir savunmacıdır (1/2). Mancınık ise 6\n"
#~ "saldırı puanına sahip iyi bir saldırı birimidir (6/1).\n"
#~ "\n"
#~ "Genelde şehirlerinizde bir veya iki savunma birimi bırakmanız faydalı\n"
#~ "olacaktır.  Başkentiniz gibi önemli şehirler daha fazla korumayı hak\n"
#~ "edebilirler.  Bir şehirde üretilen birimler başka şehirleri savunmak\n"
#~ "için kullanılabilirler (kolayca göndermenizi sağlayan git kipine geçmek\n"
#~ "için G tuşuna basınız).  Savaş zamanında ise biriminizi bir düşman "
#~ "şehrine\n"
#~ "saldırmak için kullanabilirsiniz.  Dikkatli olun, biriminizi kaybetmeyin!"

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch staight into Republic.  In the\n"
#~ "Government menu, go to the Change Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Başarılı bir şekilde Cumhuriyet'i buldunuz.  Bu teknoloji yeni bir\n"
#~ "yönetim biçimini beraberinde getirdiği için oldukça kullanışlıdır.\n"
#~ "Gelişiminizi belirlerken yönetim biçiminizin önemli bir rolü vardır.\n"
#~ "Başlangıçta sorunların çok olduğu bir yönetim biçimi olan Despotlukla\n"
#~ "başlarsınız.  Zaman geçtikçe savaşçı bir medeniyet mi yoksa barışçıl,\n"
#~ "ticaretle geçinen bir medeniyet mi olacağınıza karar verip uygun\n"
#~ "bir yönetim biçimi seçersiniz. Hepsinin kendi faydaları vardır.\n"
#~ "\n"
#~ "Şimdilik galiba direkt olarak Cumhuriyet'e geçmek isteyeceksiniz.\n"
#~ "Hükümet menüsünden Yönetim Biçimini Değiştir'e girin ve Cumhuriyet'i\n"
#~ "seçin.  Evet devrim istiyorsunuz!  Hükümeti değiştirmek için birkaç sıra\n"
#~ "boyunca anarşi yaşanmalıdır, yani bu işler o kadar da kolay değildir.\n"
#~ "Yine de Cumhuriyet, Despotluktan çok daha iyi bir yönetim biçimi\n"
#~ "olduğu için bu yatırımın faydalarını yakında göreceksiniz."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Biriminiz bir Kulübe buldu.  Bunlar etrafa yayılmış küçük köylerdir.\n"
#~ "Birimlerinizden biri bunlara girerse birkaç durum gerçekleşebilir.\n"
#~ "En olası durum bir miktar altın kaynağı bulmanızdır.  Bazen de teknoloji\n"
#~ "veya paralı asker de bulabilirsiniz.  Bazı kulübelerde size katılmak\n"
#~ "isteyen yerli göçmenler bulunur.  Bazen de biriminizi hemen\n"
#~ "öldürecek kadar kötü barbarlar bulunur.  Genelde bu kulübeleri\n"
#~ "bulup en kısa zamanda içine girmeniz yararınıza olacaktır."

#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Kimlik ayarı için dosya adı \"%s\" olamaz!"

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s yönetimindeki %s (%s)"

#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "İttifaka uymayan bir yapı görüldü: %s ile %s arasındaki ittifak barış "
#~ "antlaşması olarak değiştirildi."

#~ msgid "And, became more experienced!"
#~ msgstr "Ve kıdemi arttı!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Sunucunun kontrolünü ele geçiremedik, öldürmeye çalışıyor."

#~ msgid "%s territory"
#~ msgstr "%s tarafının toprakları"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s 'nin toprakları (%d sıra ateşkes)"

#~ msgid "%s territory (%s)"
#~ msgstr "%s toprakları (%s)"

#~ msgid "Unit: %s (%s)"
#~ msgstr "Birim: %s (%s)"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "azami %d birim, "

#~ msgid "%d per unit). "
#~ msgstr "birim başına %d). "

#~ msgid "Select same type"
#~ msgstr "Aynı türdekileri seç"
ENDREP
DELTA
SVN   †  †  €†  # translation of fa.po to Farsi
# Persian Translation for Freeciv
# Copyright (C) 2006 Free Software Foundation, Inc.
# This file is distributed under the same license as the Freeciv package. (GNU GPL)
# Arman Ordookhani <arman_o71@Yahoo.com>, 2006.
#
#
msgid ""
msgstr ""
"Project-Id-Version: fa\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:58+0300\n"
"Last-Translator: Arman Ordookhani <arman_o71@Yahoo.com>\n"
"Language-Team: Farsi(Persian)\n"
"Language: fa\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural= n != 1;\n"
"X-Generator: KBabel 1.10.2\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "هندی‌ها"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%s از %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "لاما"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "استرالیای بومی"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "بومیان استرالیا"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "پرینسیپال چیف"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "پرینسیپال چیف"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "الکتریسیته"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "رفیق"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "گریت چیف"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "گریت چیف"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "آرمن"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "هندی‌ها"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "پاتریارچ"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "ماتریاچ"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "امپراطوری"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "زن امپراطور"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "کانادا"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "کانادایی‌ها"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "پرایمر"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "پرایمر"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "درباره"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "مادر سوپریور"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "چین"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "چینی‌ها"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "سلطان"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "سلطانا"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "حاکم"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "حاکم"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "کره"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "آرامینی‌ها"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "در %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "پرنسس"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "بازیکن"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "مدرن"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "افغان"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "افغانی‌ها"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "امیر"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "امیر"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "فرست سکرتری"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "فرست سکرتری"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "ملا"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "ماهاتما"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "آفریقایی"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "آمریکایی‌ها"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "آسيايي"

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "فنلاندی‌ها"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "آزتکی‌ها"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "فنلاندی‌ها"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "سوئد"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "شاه"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "کالیف"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "کالیف"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "پیشوایی"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "رفیق"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "شگفتی عظیم"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "ایسلندی‌ها"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "کاردینال"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "وارلرد"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "ناوچه جنگي"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "ماژر"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "آرمن"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "هندی‌ها"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "پرنسس"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "پرنسس"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "فرست سکرتری"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "فرست سکرتری"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "آبرو"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "لهستانی‌ها"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "شامن"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "شامن"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "آلگری"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "آلگریی‌ها"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "ژنرال"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "دی"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "دسپات"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "انتظار"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "هندی‌ها"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "دایرکنور-پرزیدنت"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "دایرکنور-پرزیدنت"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "بایلیف"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "بایلیف"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "آرچبیشاپ"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "آرچبیشاپ"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "برمس"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "پرایمر"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "آرمن"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "آرامینی‌ها"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "آرمن"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "آرامینی‌ها"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "هندی‌ها"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "دیکتاتور"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "ماژر"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "پرنسس"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "پرنسس"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "مغول"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "هندی‌ها"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "انتظار"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "مالیانی‌ها"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "تعداد"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "تعداد"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "دوک اعظم"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "دوکه اعظم"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "تونسی‌ها"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "گریت شامن"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "گریت شامن"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "قطب جنوب"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "قطب جنوبی‌ها"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "کانادایی‌ها"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "آتش‌بار"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "هندی‌ها"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "سواره نظام"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "لانکس"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "آرامین"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "آرامینی‌ها"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "آرژانتین"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "آرژانتینی‌ها"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "رفيق"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "کانادا"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "کادیلو"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "کادیلا"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "کاردینال"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "نسخه"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "آرمن"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "آرمنی‌ها"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "ناظر: %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "دروید"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "افغانی‌ها"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "فدرال چنسلر"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "چانسلر"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "آرامین"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "خان"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "آرامینی‌ها"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "آشور"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "آشوری‌ها"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "اتریش"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "اتریشی‌ها"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "آرامین"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "آرامینی‌ها"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "شاه بزرگ"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "ملکه بزرگ"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "استرالیا"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "استرالیایی‌ها"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "آیمارایی‌ها"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "خان"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "خاگان"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "خاگان"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "خاگان"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "آیمارا"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "آیمارایی‌ها"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "آلگری"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "آزتکی‌ها"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "شاه"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "شاه‌بانو"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "باوار"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "باواری‌ها"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "كشتي"

# TODO : Better translate
#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "سرباز دریایی"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "چیرمن"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "باواری‌ها"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "بیگانگان"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "در %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "ماهاتما"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "ناوجنگي"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "باسکوعه‌ای‌ها"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "راجا"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "خط‌آهن"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "ماهاراجا"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "ماهاراجا"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "نابب"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "نابب"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "بیگانه"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "بیگانگان"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "باسکوعه"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "باسکوعه‌ای‌ها"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "باسکوعه"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "باسکوعه‌ای‌ها"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "گریت لیدر"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "رفیق"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "لهنداکاری"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "لهنداکاری"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "باوار"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "باواری‌ها"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "دوک"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "دوکه"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "بلغارستان"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "بلغاری‌ها"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "تزار"

# TODO : Better translate
#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "تزاریتسا"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "بلژیک"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "بلژیکی‌ها"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "پرایم مینیستر"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "پرایم مینیستر"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "بمب‌افکن پیشرفته"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "دیکتاترس"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "بلژیک"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "بلژیکی‌ها"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "دروید"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "برادر"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "خواهر"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "اسپکسمن"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "اسپکسومن"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "اسپیکر"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "اسپیکر"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "بلژیکی‌ها"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "صرب"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "ریورند"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "بنگلادش"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "بنگلادشی‌ها"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "بانک‌داری"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "بلژیکی‌ها"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "بانک‌داری"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "بلژیکی‌ها"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "سودان"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "سودانی‌ها"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "لاما"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "ماهاتما"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "دهارما کینگ"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "سواره نظام"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "باواری‌ها"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "کُلُنل"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "کنسول"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "باواری‌ها"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "کاپیتان ژنرال"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "چیفتین"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "بُعِر"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "بُعِری‌ها"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "ژنرال"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "ژنرال"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "ریورند"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "ریورند"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "رئیس جمهور"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "رئیس جمهور"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "بلژیکی‌ها"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "بلژیک"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "بلژیکی‌ها"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "آرچبیشاپ"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "بسنی و هرزگوین"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "بسنی‌ها"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "در %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "خان"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "بسنی‌ها"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "دسپات"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "دسپات"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "کنسول"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "کنسول"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "مانسا"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "بسنی‌ها"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "بیگانه"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "باواری‌ها"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "الکتریسیته"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "الکتریسیته"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "برادر"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "بریتانیایی‌ها"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "بریتانیا"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "بریتانیایی‌ها"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "پرزیدنت"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "پرایمر"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "سوار کردن"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "لرد پروتکتور"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "لیدی پروتکتور"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "برادر"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "بریتانیایی‌ها"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "چیفتین"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "چیفتین"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "دروید"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "دروید"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "بریتانیایی‌ها"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "گران باردو"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/ta  †  †  €†  tar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "دروید"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "بلغارستان"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "بلغاری‌ها"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "برازاگی"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "بریتانیایی‌ها"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "چانسلر"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "چانسلر"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "برازاگی"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "بریتانیایی‌ها"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "بریتانیایی‌ها"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "برمس"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "برمسی‌ها"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "برازاگی"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "بریتانیایی‌ها"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "عرب‌ها"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "بابِِِِل"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "بابلی‌ها"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "سوئد"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "رفیق"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "کانادا"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "کانادایی‌ها"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "هند"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "کروات‌ها"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "کانادا"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "کانادایی‌ها"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "کانادا"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "کانادایی‌ها"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "سودان"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "سودانی‌ها"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "کانادایی‌ها"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "امیر"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "ماهاتما"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "خط ساحلی"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "کاتالی‌ها"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "کاتال"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "کاتالی‌ها"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "نیجریه"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "صربی‌ها"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "آمریکا"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "آمریکایی‌ها"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "آمریکا"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "آمریکایی‌ها"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "سوپرم دایرکتور"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "سوپرم دایرکتور"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "لیتوانی"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "لیتوانی‌ها"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "های کمیسینر"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "دسپات"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "کانادا"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "کانادایی‌ها"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "شیلیی‌ها"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "کانادا"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "کانادایی‌ها"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "الفبا"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "وارلرد"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "چکی‌ها"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "چینی‌ها"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "شیلیی‌ها"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "شیلی"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "شیلیی‌ها"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "کاپیتان ژنرال"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "کاپیتان ژنرال"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "چیرمن"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "فنلاندی‌ها"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "چینی‌ها"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "شیلیی‌ها"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "زغال‌سنگ"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "شیلیی‌ها"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "کرواسی"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "کروات‌ها"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "ویود"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "رفیق"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "پریستس"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "پرنسس"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "پرنسس"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "شیلیی‌ها"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "شیلیی‌ها"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "ایران"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "ایرانی‌ها"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "بی"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "رفیق"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "کلمبیا"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "کلمبیایی‌ها"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "لغو"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "رومی‌ها"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "هند"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "بسنی‌ها"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "چیرمن"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "چیرمن"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "کنفدراسیون"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "کنفدراسیونی‌ها"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "مغول‌ها"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "مغول‌ها"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "کنترل‌ها"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "مغول‌ها"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "کورنوال"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "کورنوالی‌ها"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "ایران"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "بسنی‌ها"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "ژنرال"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "ژنرال"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "لغو"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "شیلیی‌ها"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "هتمن"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "شامن"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "کرواسی"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "کروات‌ها"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "تازه‌کار"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "یونانی‌ها"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "تبت"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "کروات‌ها"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "کانادا"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "آرامینی‌ها"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "کرواسی"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "کروات‌ها"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "هواپيماي يكنفره"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "کوبایی‌ها"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "کوبا"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "کوبایی‌ها"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "هند"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "کروات‌ها"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "لاتویا"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "کانادایی‌ها"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "ارابه جنگی"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "کروات‌ها"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "آرمن"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "آرمنی‌ها"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "اسلواکی"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "اسلواکی‌ها"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "چک"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "چکی‌ها"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "پروفتس"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "پروفتس"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "آرامین"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "آرامینی‌ها"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "بیگانگان"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "باواری‌ها"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "رومانی"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "رومانی‌ها"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "رومانی"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "رومانی‌ها"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "مرده"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "عرب‌ها"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "آلمان"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "آلمانی‌ها"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "شما به هیچ بازیکنی وصل نیستید."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "پرایم مینیستر"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "های کمیسینر"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "های کمیسینر"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "آلمانی‌ها"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "بلغارستان"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "بلغاری‌ها"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "مصر"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "مصری‌ها"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "نخبه"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "عراقی‌ها"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "امیر"

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "عراقی‌ها"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "پرتغالی‌ها"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "مانسا"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "اسپیکر"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "بلغاری‌ها"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "اروپا"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "اروپایی‌ها"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "اروپا"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "اروپایی‌ها"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "استونی"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "استونیی‌ها"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "لرد پروتکتور"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "پرایمر"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "ایرانی‌ها"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "اروپا"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "اروپایی‌ها"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "پاپس"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "پاپس"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "های کمیسینر"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "های کمیسینر"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "رویداد"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "یونانی‌ها"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "یونانی‌ها"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "ایرانی‌ها"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "گریت چیف"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "گریت چیف"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "فیلیپین"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "فیلیپینی‌ها"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "فنلاند"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "فنلاندی‌ها"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "آرچبیشاپ"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "ماهی"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "فنلاندی‌ها"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "آرژانتین"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "آرژانتینی‌ها"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "شگفتی‌ها: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "شگفتی‌ها: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "امیر"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "کاپیتان ژنرال"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "چیفتین"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "هند"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "هندی‌ها"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "پرنسس"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "ترکیه"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "ایرانی‌ها"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "شما به هیچ بازیکنی وصل نیستید."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "پرایم مینیستر"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "ایران"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "ایرانی‌ها"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "برزیل"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "ایرانی‌ها"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "ایرانی‌ها"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "سودان"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "سودانی‌ها"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "گالیک"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "گالیکی‌ها"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "تائویسیچ"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "تائویسیچ"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "گالیک"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "گالیکی‌ها"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "گالیک"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "گالیکی‌ها"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "نیجریه"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "نیجریه‌ای‌ها"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "مانسا"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "ماهاتما"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "لانکس"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "تمام"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "دیکتاترس"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "جرجی"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "جرجی‌ها"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "بنگلادشی‌ها"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "پرزیدنت"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "پرایمر"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "گریت فاراه"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "گریت فاراه"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "بلژیک"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "بلژیکی‌ها"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "آلمان"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "آلمانی‌ها"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "کانادا"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "کانادایی‌ها"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "کانادا"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "کانادایی‌ها"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "در %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "ماهاتما"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "کانادایی‌ها"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "ترکیه‌ای‌ها"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "طلا: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "بُعِری‌ها"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "دید مشترک"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "اسکاتلندی‌ها"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "گریت فاراه"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "لهستانی‌ها"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "شگفتی عظیم"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "ایسلندی‌ها"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "آرمن"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "آرمنی‌ها"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "لغو"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "مانچویی‌ها"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "ماهاراجا"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "بریتانیایی‌ها"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "کاتال"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "کاتالی‌ها"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "بریتانیایی‌ها"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "هلندی‌ها"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "سودان"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "سودانی‌ها"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "دایرکنور-پرزیدنت"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "رئیس جمهور"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "هکر"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "هکر‌ها"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "اینکا"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "اسپیکر"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "اینکا"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "راجا"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "انتظار"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "باواری‌ها"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "پرزیدنت"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "رئیس جمهور"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "باوار"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "باواری‌ها"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "پرنسس"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "انسان"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "تایی‌ها"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "داگر"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "متعصب"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "قطب جنوبی‌ها"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "راینا"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "تایی‌ها"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "انتظار"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "باواری‌ها"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "هلنی"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "هلنی‌ها"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "کارآزموده"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "ونزوئلایی‌ها"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "دروید"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "نخبه"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "بنگلادشی‌ها"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "ایران"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "ایرانی‌ها"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "كشتي"

# TODO : Better translate
#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "سرباز دریایی"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "هیتی"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "آیمارایی‌ها"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "روم"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "رومی‌ها"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "پاپوآن"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "لانکس"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "پاپس"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "پاپس"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "گران باردو"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "گران باردو"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "هندی‌ها"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "کورنوالی‌ها"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "هانگار"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "هانگاری‌ها"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "نیجریه"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "صربی‌ها"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "ایسلند"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "ایسلندی‌ها"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "ایلیریان"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "ایلیریانی‌ها"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "اروپا"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "اروپایی‌ها"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "اسکیمو"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "اسکیمو‌ها"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "هند"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "هندی‌ها"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "آیت الله"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "تائویسیچ"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "عراق"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "عراقی‌ها"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "ایرلند"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "ایرلندی‌ها"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "اسرائیل"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "اسرائیلی‌ها"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-  †  †  €†  format
msgid "?female:Kibbutznik %s"
msgstr "انکیک"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "خط‌آهن"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "نابب"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "اسرائیل"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "اسرائیلی‌ها"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "تمام"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "دسپات"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "هند"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "هندی‌ها"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "کانادایی‌ها"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "آمریکا"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "آمریکایی‌ها"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "%s از %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "ماهاتما"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "جو و"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "مغول‌ها"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "هند"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "هندی‌ها"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "مایانی‌ها"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "کره‌ای‌ها"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "مایانی‌ها"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "چیرمن"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "کره‌ای‌ها"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "چیرمن"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "کره‌ای‌ها"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "باسکوعه"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "باسکوعه‌ای‌ها"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "کوبا"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "کوبایی‌ها"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "سایا"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "کاتالی‌ها"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "مایانی‌ها"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "کنیا"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "کنیایی‌ها"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "خاگان"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "مایانی‌ها"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "تان"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "اسپیکر"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "چیرمن"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "کره‌ای‌ها"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "وضعیت: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "شامن"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "هندی‌ها"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "کانادایی‌ها"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "سامی‌ها"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "مغول"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "مغول‌ها"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "مالیانی‌ها"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "کنیایی‌ها"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "ایرلند"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "ترکیه‌ای‌ها"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "کنیایی‌ها"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "کاربر %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "منتظر"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "باواری‌ها"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "آیمارایی‌ها"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "مایانی‌ها"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "مادر سوپریور"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "لانکس"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "لانکس"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "سوپرم کاماندر"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "سوپرم کاماندر"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "لاتویا"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "لاتویای‌ها"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "درجه"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "لاتویای‌ها"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "لاتویا"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "لاتویای‌ها"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "لانکس"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "لانکس"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "ژنرال"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "هند"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "هندی‌ها"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "لانکس"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "لانکس"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "اتریشی‌ها"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "نیجریه"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "صربی‌ها"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "لیتوانی"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "لیتوانی‌ها"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "لیبی"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "لیبی‌ها"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "آرژانتینی‌ها"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "نیجریه"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "لیتوانی‌ها"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "گریت چیف"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "گریت چیف"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "کانادا"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "مایانی‌ها"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "اتیوپی"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "لیبی‌ها"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "لیتوانی"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "لیتوانی‌ها"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "رومانی"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "رومانی‌ها"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "نوع خانه"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "کره‌ای‌ها"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "لیبی‌ها"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "رفاه:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "جرجی‌ها"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "مانسا"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "مایانی‌ها"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "اقیانوسیه‌ای"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "مالیانی‌ها"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "اسپانیایی‌ها"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "دیکتادورا"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "دیکتادورا"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "مالاگاسی‌ها"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "مالاگاس"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "مالاگاسی‌ها"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "های کمیسینر"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "های کمیسینر"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "مالیان"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "مالیانی‌ها"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "مالزی"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "مالزی‌ها"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "بلژیک"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "مالیانی‌ها"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "مالیان"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "مالیانی‌ها"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "مذکر"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "لانکس"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "پیشوایی"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "گران باردو"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "مالیانی‌ها"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "باسکوعه"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "راجا"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "مانچو"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "مانچویی‌ها"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "مانچویی‌ها"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "پرایم مینیستر"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "پرایم مینیستر"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "مائوری"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "مائوری‌ها"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "کامبوج"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "کامبوجی‌ها"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "مریخی‌ها"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "شاه بزرگ"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "دروید"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "کنترل‌ها"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "لانکس"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "مریخ"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "مریخی‌ها"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "کارتاگی"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "مریخی‌ها"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "مریخ"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "مریخی‌ها"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "مالیان"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "مالیانی‌ها"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "بلژیکی‌ها"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "هند"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "هندی‌ها"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "خان"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "تنظیمات پیام‌ها"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "ایرانی‌ها"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "مغناطیس"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "مکزیکی‌ها"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "مکزیک"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "مکزیکی‌ها"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "مائوری‌ها"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "اندونزی"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "لهستانی‌ها"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "آیمارایی‌ها"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "تایوان"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "تایوانی‌ها"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "دید مشترک"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "برمسی‌ها"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "مائوری‌ها"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "معدن"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "آزتکی‌ها"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "مالیانی‌ها"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "مالیانی‌ها"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "باسکوعه"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "مغول‌ها"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "پرایم مینیستر"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "پرایم مینیستر"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "تمام"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "مغول‌ها"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "وصل کردن"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "مغول‌ها"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "مالیان"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "مالیانی‌ها"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "مالیانی‌ها"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "مالیانی‌ها"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "آمریکا"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "مالیانی‌ها"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "مذکر"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "مالیانی‌ها"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "آزتکی‌ها"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "تفنگدار"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "برمسی‌ها"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "آمریکا"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "مالیکتا"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "سویسی‌ها"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "لغو"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "اسپیکر"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "نیجریه"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "نیجریه‌ای‌ها"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "نیجریه‌ای‌ها"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "سامی‌ها"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "مالیان"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "مالیانی‌ها"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "ونزوئلایی‌ها"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "بنگلادش"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "بنگلادشی‌ها"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "شبکه‌ای"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "اتریشی‌ها"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "زلاندنو"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "زلاندنویی‌ها"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "زلاندنو"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "زلاندنویی‌ها"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "نیجریه‌ای‌ها"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "نیجریه"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "نیجریه‌ای‌ها"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "نیجریه"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "نیجریه‌ای‌ها"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "نیجریه‌ای‌ها"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "متوسط"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "رومی‌ها"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "کره"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "کره‌ای‌ها"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "گریت لیدر"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "گریت لیدر"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "گریت لیدر"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "گریت لیدر"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "کره"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "رومی‌ها"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "نروژ"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "نروژی‌ها"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "نیجریه‌ای‌ها"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "کوبا"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "کوبایی‌ها"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "فاراه"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "فاراه"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "گریت فاراه"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "گریت فاراه"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "نیجریه"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "نیجریه‌ای‌ها"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "کامبوجی‌ها"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "اقیانوس"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "اتمانیی‌ها"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "دید مشترک"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "تعداد"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "کُلُنل"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "چینی‌ها"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "آلگری"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "جرجی‌ها"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "ایران"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "ایرانی‌ها"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "اقیانوس"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "اتمانیی‌ها"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "سوپرم کاماندر"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "سوپرم کاماندر"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "روسیه"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "روسیه‌ای‌ها"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "دید مشترک"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "وایکینگ‌ها"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "اتمان"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "اتمانیی‌ها"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "اتمان"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "اتمانیی‌ها"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "پردیساه"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "تائویسیچ"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "نخبه"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "آزتکی‌ها"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "وارلرد"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "عرض"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "اقیانوسیه‌ای"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "مالیانی‌ها"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

# TODO : Better translate
#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "حامی"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "رومانی‌ها"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "ایران"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "آلمانی‌ها"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "جمعیت: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "ایران"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "لهستانی‌ها"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "مایانی‌ها"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "دیکتاتوریکس"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "کانادا"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "کانادایی‌ها"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "پاپوآنیی‌ها"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "حاکم"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "حاکم"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "پاپوآن"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "پاپوآنیی‌ها"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "اروگوئه"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "اروگوئه‌ای‌ها"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

# TODO : Better translate
#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "حامی"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "مریخی‌ها"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "سوئد"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "شاه‌بانو"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "اتلاف"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "پاپوآنیی‌ها"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "بلژیک"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "ایرانی‌ها"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "ایران"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "ایرانی‌ها"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "فئونیس"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "فئونیسی‌ها"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "جرجی"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "ایرانی‌ها"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "بریتانیا"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "پرتغالی‌ها"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "آلمانی‌ها"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "مالیانی‌ها"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "ایران"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "ایرانی‌ها"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "کرواسی"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "ایرانی‌ها"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "فرانسوی‌ها"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "تاتا"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "مایانی‌ها"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "کوبکوس"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "کوبکوسی‌ها"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "بیگانگان"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "بیگانگان"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "لیتوانی"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "روسیه‌ای‌ها"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "ایرانی‌ها"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "کانادایی‌ها"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "رومانی"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "رومانی‌ها"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "دایرکنور-پرزیدنت"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "دایرکنور-پرزیدنت"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "روم"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "رومی‌ها"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "روسیه‌ای‌ها"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyn  †  †  €†  s are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "کنیایی‌ها"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "کانادا"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "کانادایی‌ها"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "ریوکیان"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "ریوکیانی‌ها"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "اسپانیایی‌ها"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "پرنسس"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "خان"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "سویسی‌ها"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "گالیک"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "صربی‌ها"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "سامی‌ها"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "مالیانی‌ها"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "بلغارستان"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "باواری‌ها"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "سامی"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "سامی‌ها"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "زير دريايي"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "برمسی‌ها"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "کاپیتان ژنرال"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "کاپیتان ژنرال"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "عراقی‌ها"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "سامگیت"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "اسپانیایی‌ها"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "حکومت جدید را انتخاب کنید"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "حاکم"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "سامگیت"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "سامگیتی‌ها"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "آرامین"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "آرامینی‌ها"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "کارتاگی"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "صربی‌ها"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "مریخ"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "مریخی‌ها"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "ملوان"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "سوازی‌ها"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "سایا"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "مایانی‌ها"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "صدا"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "اسپانیایی‌ها"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "اقیانوسیه‌ای"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "هندی‌ها"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "اسلونی‌ها"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "اسکاتلند"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "اسکاتلندی‌ها"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "چیف"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "رفیق"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "فرست مینیستر"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "فرست مینیستر"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "اسکاتلند"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "اسکاتلندی‌ها"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "صرب"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "صربی‌ها"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "انتخاب"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "سوئدی‌ها"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "سوئدی‌ها"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "بنگلادشی‌ها"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "کنترل‌ها"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "بنگلادشی‌ها"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "صرب"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "صربی‌ها"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "اسکاتلندی‌ها"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "اسپانیایی‌ها"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "تان"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "سودانی‌ها"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "اسپانیایی‌ها"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "نیجریه"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "صربی‌ها"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "سیلسی"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "سیلسی‌ها"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "صربی‌ها"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "سوئد"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "سویسی‌ها"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "دروید"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "برمس"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "سویسی‌ها"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "سیلسی"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "سیلسی‌ها"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "سنگاپور"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "سنگاپوری‌ها"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "کنترل‌ها"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "بنگلادشی‌ها"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "ملوان"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "شیلیی‌ها"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "اسلواکی"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "اسلواکی‌ها"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "اسلونی"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "اسلونی‌ها"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "جزیره یکسان"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "ایسلندی‌ها"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "متوسط"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "رومی‌ها"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "متوسط"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "رومی‌ها"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "صرب"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "اسکاتلندی‌ها"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "باسکوعه‌ای‌ها"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "آفریقا جنوبی"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "آفریقا جنوبی‌ها"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "آفریقا جنوبی"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "آفریقا جنوبی‌ها"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "آفریقا جنوبی"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "آفریقا جنوبی‌ها"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "سودان"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "سودانی‌ها"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "ویتنام"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "ویتنامی‌ها"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "بارگذاری بازی"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "آفریقا جنوبی"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "آفریقا جنوبی‌ها"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "سُویت"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "سُویتی‌ها"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "مایانی‌ها"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "سودان"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "سودانی‌ها"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "صرب"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "صربی‌ها"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "برمس"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "برمسی‌ها"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "صرب"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "ریورند"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "سوازی‌ها"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "سوازی"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "سوازی‌ها"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "سویس"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "سویسی‌ها"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "فدرال چنسلر"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "فدرال چنسلر"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "صرب"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "صربی‌ها"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "شامن"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "انتظار"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "باواری‌ها"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "راه‌آهن"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "تایی‌ها"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "تایوان"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "تایوانی‌ها"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "تایی"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "تایی‌ها"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "کانادایی‌ها"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "کانادا"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "کانادایی‌ها"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "تاتا"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "مایانی‌ها"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "شوالیه"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "تگزاسی‌ها"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "الکترونیک"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "ایسلندی‌ها"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "تگزاس"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "تگزاسی‌ها"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "نوع خانه"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "هندی‌ها"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "هندی‌ها"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "تبت"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "تبتی‌ها"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "دالای لاما"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "ماهاتما"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "ترکیه‌ای‌ها"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "مریخ"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "مریخی‌ها"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "کنترل‌ها"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "مغول‌ها"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "لهستانی‌ها"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "بسنی‌ها"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "گذرا"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "تونسی‌ها"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "کانادا"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "کانادایی‌ها"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "کانادایی‌ها"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "مانسا"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "بسنی‌ها"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "ترکیه‌ای‌ها"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "تونس"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "تونسی‌ها"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "ارابه جنگی"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "کروات‌ها"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "ترکیه"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "ترکیه‌ای‌ها"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "ترکیه"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "باسیلیوسی‌ها"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "تگزاسی‌ها"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "چیرمن"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "صربی‌ها"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "پرنسس"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "تعداد"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "کانادا"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "کانادایی‌ها"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "خاگان"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "اوکراین"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "اوکراینی‌ها"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "ت"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "سامی‌ها"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "ژنرال"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "ژنرال"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "مریخ"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "مریخی‌ها"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "اروگوئه"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "اروگوئه‌ای‌ها"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "آیگار"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "آیگاری‌ها"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "آزتکی‌ها"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "شهر: قحطی"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "سامی‌ها"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "کانادایی‌ها"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "فنلاندی‌ها"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "داروسازی"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "مکزیکی‌ها"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "مهاتما"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "ماهاتما"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "کارآزموده"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "ونزوئلایی‌ها"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "کانادایی‌ها"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "کارآزموده"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "ونزوئلایی‌ها"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "کارآزموده"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "ونزوئلایی‌ها"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "ونزوئلا"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "ونزوئلایی‌ها"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "نسخه"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "آلمانی‌ها"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "ویتنام"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "ویتنامی‌ها"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "کارآزموده"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "ونزوئلایی‌ها"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "دید مشترک"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "وایکینگ‌ها"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "اتریشی‌ها"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "پاپوآنیی‌ها"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "بلغاری‌ها"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "آلمان"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "آلمانی‌ها"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "كشتي بادباني"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "اسپانیایی‌ها"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "ولز"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "ولزی‌ها"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "ولزی‌ها"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "کارآزموده"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "رومی‌ها"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "کارآزموده"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "رومی‌ها"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "آگوست"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "آگوست"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "هند"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "هندی‌ها"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "وستفال"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "ویتفالی‌ها"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "سومر"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "سومری‌ها"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "آرامینی‌ها"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "فنلاندی‌ها"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "گالیکی‌ها"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "نیزه‌دار"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "آرمنی‌ها"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "آرامینی‌ها"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "شیلیی‌ها"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "نیجریه"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "نیجریه‌ای‌ها"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "مایانی‌ها"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "آزتکی‌ها"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "تایی‌ها"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "تبتی‌ها"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (ه‌م)* %s ابتدا اتحاد با %s، را برهم زنید."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (ه‌م)* %s اجازه بده ابتدا دشمنی را کنار بگذاریم."

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (ه‌م)* %s به اتحاد ما خوش آمدید!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (ه‌م)* بله، %s شاید همیشه متحد بمانیم."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (ه‌م)* بله، اکنون صلح می‌کنیم!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (ه‌م)* موافقم %s. دشمنی نداریم"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (ه‌م)* در وقتی... دیگر صلح کنید"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (ه‌م)* شرمنده، دید مشترک با شما دیگر بی‌خطر نیست."

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s ساخت %s در %s را متوقف کردند."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s ساخت %s در %s را شروع کردند."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "حاکم شهر نمی‌توان نیاز‌های  %s را برآورده کرد. کنترل را برمی‌گردانیم."

#~ msgid "none"
#~ msgstr "هیچ"

#~ msgid "custom"
#~ msgstr "سفارشی"

#~ msgid "never"
#~ msgstr "هیج وقت"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d نوبت"
#~ msgstr[1] "%d نوبت"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "مردم (ک/س/د/ث)"

#~ msgid " happy"
#~ msgstr " خوشحالی"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "نام: %s\n"
#~ "غذا:       %10s  طلا:   %10s\n"
#~ "محصول:    %10s  رفاه:  %10s\n"
#~ "تجارت:     %10s  علم:   %10s\n"
#~ "\n"
#~ "    مردم (ک/س/د/ث): %s\n"
#~ "          رشد شهر: %s\n"
#~ "تکمیل محصول: %s"

#~ msgid "?cma:Very happy"
#~ msgstr " بسیار خوشحال"

#~ msgid "?cma:Max food"
#~ msgstr "بیشترین غذا"

#~ msgid "?cma:Max production"
#~ msgstr "بیشترین محصول"

#~ msgid "?cma:Max gold"
#~ msgstr "بیشترین طلا"

#~ msgid "?cma:Max science"
#~ msgstr "بیشترین علم"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "فری‌سیو یک نرم‌افزار آزاد است و شما می‌توانید با بعضی شروط نسخه‌هایی \n"
#~ "از آنرا توزیع کنید؛ گزینه‌ی کپی‌کردن را از منو راهنما بخوانید.\n"
#~ "حالا... اونارو بفرستین به جهنم!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "صادر کردن پنجره خروجی به civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "صدور انجام شد."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "خطا هنگام صدور، نمی‌توان در فایل نوشت."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX نوبت"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d طلا در نوبت"
#~ msgstr[1] "%3d طلا در نوبت"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d نوبت"
#~ msgstr[1] "%3d نوبت"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/نوبت"

#~ msgid "Obsolete"
#~ msgstr "منسوخ"

#~ msgid "Built"
#~ msgstr "ساخته شده"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "ناوشكن"

#~ msgid "Great Wonder"
#~ msgstr "شگفتی عظیم"

#~ msgid "Small Wonder"
#~ msgstr "شگفتی‌های کوچک"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "تباهی"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%s از %s"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%s از %s"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s از %s"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* می‌تواند آلودگی را از زمین پاک کند.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* می‌تواند آلودگی را از زمین پاک کند.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "تباهی"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "شهر: جشن گرفته‌اند"

#~ msgid "?city_state:Disorder"
#~ msgstr "مختل شده"

#~ msgid "(worklist)"
#~ msgstr "(لیست‌کار)"

#~ msgid "?city:Name"
#~ msgstr "نام"

#~ msgid "City Name"
#~ msgstr "نام شهر"

#~ msgid "Nation"
#~ msgstr "ملت"

#, fuzzy
#~ msgid "?size [short]:Sz"
#~ msgstr "اندازه"

#~ msgid "Size"
#~ msgstr "اندازه"

#~ msgid "State"
#~ msgstr "وضعیت"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "././مختل شده"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "+ Rapture, - مختل شده"

#~ msgid "?Happy workers:H"
#~ msgstr "خ"

#~ msgid "Workers: Happy"
#~ msgstr "کارگران: خوشحال"

#~ msgid "?Content workers:C"
#~ msgstr "ر"

#~ msgid "Workers: Content"
#~ msgstr "کارگران: راضی"

#~ msgid "?Unhappy workers:U"
#~ msgstr "ن"

#~ msgid "Workers: Unhappy"
#~ msgstr "کارگران: ناراحت"

#~ msgid "?Angry workers:A"
#~ msgstr "ع"

#~ msgid "Workers: Angry"
#~ msgstr "کارگران: عصبانی"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "کارگر"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "خ/ر/ن/ع"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "کارگران: خوشحال، راضی، ناراحت، عصبانی"

#~ msgid "Best"
#~ msgstr "بهترین"

#~ msgid "attack"
#~ msgstr "حمله"

#~ msgid "Best attacking units"
#~ msgstr "بهترین مهره‌ برای حمله"

#~ msgid "defense"
#~ msgstr "دفاع"

#~ msgid "Best defending units"
#~ msgstr "بهترین مهره برای دفاع"

#~ msgid "Units"
#~ msgstr "مهره‌ها"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "حاضر"

#~ msgid "Number of units present"
#~ msgstr "تعداد مهره‌هایی که حاضرند"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "پشتیبانی"

#~ msgid "Number of units supported"
#~ msgstr "تعداد مهره‌هایی که پشتیبانی می‌شوند"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "رشد"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(ذخیره، هدف،)"

#~ msgid "Turns until growth/famine"
#~ msgstr "نوبت تا رشد/قحطی"

#~ msgid "Surplus"
#~ msgstr "مازاد"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "غ/م/ت"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "مازاد: غذا، محصول، تجارت"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+غ"

#~ msgid "Surplus: Food"
#~ msgstr "مازاد: غذا"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+م"

#~ msgid "Surplus: Production"
#~ msgstr "مازاد: محصول"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-م"

#~ msgid "Waste"
#~ msgstr "اتلاف"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+ت"

#~ msgid "Surplus: Trade"
#~ msgstr "مازاد: تجارت"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-ت"

#~ msgid "Corruption"
#~ msgstr "تباهی"

#~ msgid "Economy"
#~ msgstr "اقتصاد"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "ط/ر/ع"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "اقتصاد: طلا، رفاه،‌ علم"

#~ msgid "?Gold:G"
#~ msgstr "ط"

#~ msgid "Economy: Gold"
#~ msgstr "اقتصاد: طلا"

#~ msgid "?Luxury:L"
#~ msgstr "ل"

#~ msgid "Economy: Luxury"
#~ msgstr "اقتصاد: رفاه"

#~ msgid "?Science:S"
#~ msgstr "ع"

#~ msgid "Economy: Science"
#~ msgstr "اقتصاد: علم"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "ر"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "ر"

#~ msgid "Number of Trade Routes"
#~ msgstr "تعداد راه‌های تجاری"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "آلودگی"

#~ msgid "Pollution"
#~ msgstr "آلودگی"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "آلودگی"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "بازیکنان"

#~ msgid "?cma:Governor"
#~ msgstr "حاکم"

#~ msgid "Citizen Governor"
#~ msgstr "حاکم شهروندان"

#~ msgid "Production"
#~ msgstr "محصول"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "نوبت‌ها خرید"

#~ msgid "Currently Building"
#~ msgstr "اکنون می‌سازند"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "لیست ویژه‌ها"

#~ msgid "?specialist:S"
#~ msgstr "و"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "لیست ویژه‌ها"

#~ msgid "Special"
#~ msgstr "ویژه"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "بریدن اتصال"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "نمی‌توان به سرور وصل شد."

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "ناظر"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "صدا"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "سطح هوش پیشفرض به '%s' تغییر یافت."

#~ msgid "Game started."
#~ msgstr "بازی شروع شد."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "تغییر تمام محصولات  %s به %s."

#~ msgid "?embassy:Both"
#~ msgstr "هردو"

#~ msgid "?embassy:Yes"
#~ msgstr "داریم"

#~ msgid "?embassy:With Us"
#~ msgstr "دارد"

#~ msgid "?embassy:Contact"
#~ msgstr "ارتباط داریم"

#~ msgid "?embassy:No Contact"
#~ msgstr "بدون ارتباط"

#~ msgid "?vision:Both"
#~ msgstr "هردو"

#~ msgid "?vision:To Them"
#~ msgstr "به آنها"

#~ msgid "?vision:To Us"
#~ msgstr "به ما"

#~ msgid "The %s give %s"
#~ msgstr "%s %s را می‌دهند"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s شهر ناشناخته می‌دهند."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s %d طلا می‌دهند"
#~ msgstr[1] "%s %d طلا می‌دهند"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s نقشه جهانشان می‌دهند"

#~ msgid "The %s give their seamap"
#~ msgstr "%s نقشه دریا خود را می‌دهند"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "دو طرف به آتش‌بس راضی هستند."

#~ msgid "The parties agree on a peace"
#~ msgstr "دو طرف به صلح راضی هستند."

#~ msgid "The parties create an alliance"
#~ msgstr "دو طرف به اتحاد راضی هستند."

#~ msgid "The %s give shared vision"
#~ msgstr "%s دید مشترک می‌دهند"

#~ msgid "The %s give an embassy"
#~ msgstr "%s یک سفارت می‌دهند"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "شما %s را در %s نخریدید!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "قروش %s برای %d طلا؟"
#~ msgstr[1] "قروش %s برای %d طلا؟"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "قیمت %s %d است و شما تنها %d طلا دارید."
#~ msgstr[1] "قیمت %s %d است و شما تنها %d طلا دارید."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "ناشناخته"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "ازتباط با سرور قطع شد!"

#~ msgid "Failed looking up host."
#~ msgstr "نمی‌توان با میزبان تماس گرفت."

#~ msgid "Connection in progress."
#~ msgstr "در حال اتصال."

#~ msgid "Disconnected from server."
#~ msgstr "ارتباط را قطع کردیم."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "ارتباط قطع شده"

#, fuzzy
#~ msgid "read error"
#~ msgstr "خانه‌ی ما"

#~ msgid "Starting server..."
#~ msgstr "شروع کردن سرور..."

#~ msgid "Couldn't start the server."
#~ msgstr "نمی‌توان سورو را آغاز کرد."

#~ msgid "Couldn't connect to the server."
#~ msgstr "نمی‌توان به سرور وصل شد."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "ما کنترل سرور را داریم (سطح کنترل هک)"

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "راهی برای رسیدن به مقصد وجود ندارد!"

#~ msgid "Terrain"
#~ msgstr "نوع خانه"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "نوع خانه: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "ویژه"

#~ msgid "Road"
#~ msgstr "جاده"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "نظامی"

#~ msgid "Unit"
#~ msgstr "مهره"

#~ msgid "City"
#~ msgstr "شهر"

#~ msgid "Vision"
#~ msgstr "دید مشترک"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "شروع نوبت %d"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "خط ساحلی"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "پایگاه هوایی"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "کپی کردن"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "اتلاف"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(هیچ)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "کمک به ساخت شگفتی (%d مانده)"

#~ msgid "Help build _Wonder"
#~ msgstr "کمک به ساخت شگفتی"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "کاروان شما رسید"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "کاروان شما از %s به شهر %s رسید.\n"
#~ "اکنون چه؟"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "فراهم کردن راه تجاری"

#~ msgid "Enter Marketplace"
#~ msgstr "ورود به بازار"

#~ msgid "_Keep moving"
#~ msgstr "به حرکت ادامه بده"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "ملل"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "شما نمی‌توانید مهره‌ای از این ملت را تطمیع کنید."

#~ msgid "Cleared output window."
#~ msgstr "پنجره خروجی پاک شده."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "زنگ در ابتدای نوبت"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "تغییر به %s"

#~ msgid "Flag"
#~ msgstr "پرچم"

#~ msgid "Citizens"
#~ msgstr "شهروندان"

#~ msgid "Food:"
#~ msgstr "غذا:"

#~ msgid "Prod:"
#~ msgstr "محصول:"

#~ msgid "Trade:"
#~ msgstr "تجارت:"

#~ msgid "Gold:"
#~ msgstr "طلا:"

#~ msgid "Luxury:"
#~ msgs  †  †  €†  tr "رفاه:"

#~ msgid "Science:"
#~ msgstr "علم:"

#~ msgid "Granary:"
#~ msgstr "انبار غله:"

#~ msgid "Change in:"
#~ msgstr "تغییر در:"

#~ msgid "Corruption:"
#~ msgstr "تباهی:"

#~ msgid "Waste:"
#~ msgstr "اتلاف"

#~ msgid "Pollution:"
#~ msgstr "آلودگی:"

#~ msgid "_Overview"
#~ msgstr "نمای‌کلی"

#~ msgid "City map"
#~ msgstr "نقشه شهر"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "برای فروش دوبار کلیک کنید یا ENTER را بفشارید."

#~ msgid "Production:"
#~ msgstr "محصول:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d نوبت"

#~ msgid "_Buy"
#~ msgstr "خرید"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "اصلاحات:"

#~ msgid "Info"
#~ msgstr "اطلاعات"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "محصول"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "خوشی"

#~ msgid "_Governor"
#~ msgstr "حاکم"

#~ msgid "_Settings"
#~ msgstr "تنظیمات"

#~ msgid "Entertainers"
#~ msgstr "سرگرم‌کننده"

#~ msgid "Scientists"
#~ msgstr "دانشمندان"

#~ msgid "Taxmen"
#~ msgstr "ثروتمندان"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "اگر در اندازه ۱ یک سازنده ساخت، منحل شو"

#~ msgid "Overview page"
#~ msgstr "صفحه نماي كلي"

#~ msgid "Production page"
#~ msgstr "صفحه محصولات"

#~ msgid "Happiness page"
#~ msgstr "صفحه خوشحالی"

#~ msgid "Governor page"
#~ msgstr "صفحه حاکم"

#~ msgid "This Settings page"
#~ msgstr "همین صفحه تنظیمات"

#~ msgid "Last active page"
#~ msgstr "آخرین صفحه فعال"

#~ msgid "New citizens are"
#~ msgstr "شهروندان جدید هستند"

#~ msgid "Next time open"
#~ msgstr "دفعه‌ی بعدی باز شود"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "تغییر نام"

#~ msgid "_List present units..."
#~ msgstr "لیست مهره‌های حاضر"

#~ msgid "_Prev city"
#~ msgstr "شهر قبلی"

#~ msgid "_Next city"
#~ msgstr "شهر بعدی"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s شهروند"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s شهروند"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s شهروند"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s شهروند"

#~ msgid "blocked"
#~ msgstr "مسدود شده"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "صفحه محصولات"
#~ msgstr[1] "صفحه محصولات"

#~ msgid "Supported units %d"
#~ msgstr "پشتیبانی شده %d"

#~ msgid "Present units %d"
#~ msgstr "مهره‌های حاضر %d"

#~ msgid "Cen_ter"
#~ msgstr "تمرکز"

#~ msgid "_Activate unit"
#~ msgstr "فعال کردن مهره"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "فعال کردن مهره، بستن پنجره"

#~ msgid "_Disband unit"
#~ msgstr "منحل کردن مهره"

#~ msgid "_Load unit"
#~ msgstr "سوار کردن مهره"

#~ msgid "_Unload unit"
#~ msgstr "پیاده کردن مهره"

#~ msgid "_Sentry unit"
#~ msgstr "نگهبانی مهره"

#~ msgid "_Fortify unit"
#~ msgstr "تقویت مهره"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "تغییر دادن شهر خانه"

#~ msgid "U_pgrade unit"
#~ msgstr "ترفیع مهره"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "قیمت %s %d است.\n"
#~ "خزانه  %d طلا دارد."
#~ msgstr[1] ""
#~ "قیمت %s %d است.\n"
#~ "خزانه  %d طلا دارد."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "قروش %s برای %d طلا؟"
#~ msgstr[1] "قروش %s برای %d طلا؟"

#~ msgid "Buy It!"
#~ msgstr "آنرا بخر!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "شما %d طلا گرفتید."
#~ msgstr[1] "شما %d طلا گرفتید."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "قروش %s برای %d طلا؟"
#~ msgstr[1] "قروش %s برای %d طلا؟"

#~ msgid "Sell It!"
#~ msgstr "آنرا بفروش!"

#~ msgid "Rename City"
#~ msgstr "تغییر نام شهر"

#~ msgid "What should we rename the city to?"
#~ msgstr "نام شهر را به چه تغییر دهیم؟"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "آیا مطمئنید که می‌خواهید خارج شود؟"

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(لیست‌کار)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "محصول"

#~ msgid "Chan_ge"
#~ msgstr "تغییر"

#~ msgid "Add _First"
#~ msgstr "در ابتدا اضافه کن"

#~ msgid "Add _Next"
#~ msgstr "برای بعد اضافه کن"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "در آخر اضافه کن"

#~ msgid "Add _Last"
#~ msgstr "در آخر اضافه کن"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "لیست کار"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "لیست کار"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "لیست کارها:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "حاکم"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "فروش"

#~ msgid "_Select"
#~ msgstr "انتخاب"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "نشان بده"

#~ msgid "Cities"
#~ msgstr "شهرها"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "باز کردن"

#~ msgid "Improvements"
#~ msgstr "اصلاحات"

#~ msgid "Wonders"
#~ msgstr "شگفتی‌ها"

#~ msgid "All Cities"
#~ msgstr "همه شهرها"

#~ msgid "No Cities"
#~ msgstr "هیچ شهری"

#~ msgid "Invert Selection"
#~ msgstr "انتخاب معکوس"

#~ msgid "Building Units"
#~ msgstr "ساختمان"

#~ msgid "Building Improvements"
#~ msgstr "ساخت اصلاحات"

#~ msgid "Building Wonders"
#~ msgstr "ساخت شگفتی"

#~ msgid "Building Unit"
#~ msgstr "ساخت مهره"

#~ msgid "Building Improvement"
#~ msgstr "ساخت اصلاحات"

#~ msgid "Building Wonder"
#~ msgstr "ساخت شگفتی"

#~ msgid "Coastal Cities"
#~ msgstr "شهر ساحلی"

#~ msgid "Same Island"
#~ msgstr "جزیره یکسان"

#~ msgid "Supported Units"
#~ msgstr "مهره‌های پشتیبانی شده"

#~ msgid "Units Present"
#~ msgstr "مهره‌های حاضر"

#~ msgid "Improvements in City"
#~ msgstr "اصلاحات در شهر"

#~ msgid "Wonders in City"
#~ msgstr "شگفتی‌ها در شهرها"

#~ msgid "Available Units"
#~ msgstr "مهره‌های موجود"

#~ msgid "Available Improvements"
#~ msgstr "اصلاحات موجود"

#~ msgid "Available Wonders"
#~ msgstr "شگفتی‌های موجود"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "قیمت کل: "

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "موجود‌ها:"

#~ msgid "Results"
#~ msgstr "نتیجه"

#~ msgid "Minimal Surplus"
#~ msgstr "حداقل مازاد"

#~ msgid "Factor"
#~ msgstr "مقدار"

#~ msgid "Celebrate"
#~ msgstr "جشن"

#~ msgid "Governor Enabl_ed"
#~ msgstr "حاکم فعال است"

#~ msgid "Governor Disabl_ed"
#~ msgstr "حاکم غیر فعال است"

#~ msgid "Goto _Location"
#~ msgstr "برو به مکان"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "باز کردن"

#~ msgid "You say you wanna revolution?"
#~ msgstr "آیا می‌خواهید انقلاب کنید؟"

#~ msgid "Revolution!"
#~ msgstr "انقلاب!"

#~ msgid "What To Pillage"
#~ msgstr "چه چیز را غارت کند"

#~ msgid "Select what to pillage:"
#~ msgstr "چیزی را که می‌خواهید غارت کنید، انتخاب کنید:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "ملیت ها"

#~ msgid "All"
#~ msgstr "همه"

#~ msgid "Edit Nation"
#~ msgstr "ویرایش ملیت"

#~ msgid "What Nation Will You Be?"
#~ msgstr "چه ملیتی می‌خواهید باشید؟"

#~ msgid "Pick Nation"
#~ msgstr "انتخاب ملیت"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "ملیت تصادفی"

#~ msgid "Select a nation"
#~ msgstr "یک ملیت انتخاب کنید"

#~ msgid "_Properties"
#~ msgstr "خصوصیات"

#~ msgid "_Leader:"
#~ msgstr "فرمانده:"

#~ msgid "_Female"
#~ msgstr "مؤنث"

#~ msgid "_Male"
#~ msgstr "مذکر"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "سبک شهرها:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "داستان"

#~ msgid "You must select your sex."
#~ msgstr "شما باید یک جنسیت را انتخاب کنید."

#~ msgid "You must select your city style."
#~ msgstr "شما باید سبک شهرها را انتخاب کنید."

#~ msgid "You must type a legal name."
#~ msgstr "شما باید یک نام مجاز بنویسید."

#~ msgid "Upgrade Unit!"
#~ msgstr "ترفیع مهره!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "ترفیع مهره‌های منسوخ شده"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "از بین بردن"

#~ msgid "World-map"
#~ msgstr "نقشه جهان"

#~ msgid "Sea-map"
#~ msgstr "نقشه دریا"

#~ msgid "_Maps"
#~ msgstr "نقشه‌ها"

#~ msgid "_Advances"
#~ msgstr "تکنولوژی‌ها"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "تکنولوژی‌ها"

#~ msgid "_Cities"
#~ msgstr "شهرها"

#~ msgid "_Give shared vision"
#~ msgstr "دادن دید مشترک"

#~ msgid "Give _embassy"
#~ msgstr "دادن سفارت"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "آتش بس"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "صلح"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "اتحاد"

#~ msgid "_Pacts"
#~ msgstr "قراردادها"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "لغو دیدار"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "دیپلماسی: %s"

#~ msgid "Cancel meeting"
#~ msgstr "لغو دیدار"

#~ msgid "Accept treaty"
#~ msgstr "قبول قرارداد"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "اضافه کردن بند..."

#~ msgid "C_lauses:"
#~ msgstr "بندها:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "-- این قرارداد خالی است. لطفا چند بند اضافه کنید. --"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "مقدار طلا نامعتبر است."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "این مهره تطمیع نمی‌شود!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "مهره را با %d طلا تطمیع کند?\n"
#~ "خزانه %d طلا دارد."
#~ msgstr[1] ""
#~ "مهره را با %d طلا تطمیع کند?\n"
#~ "خزانه %d طلا دارد."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "تطمیع مهره حریف"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "تطمیع مهره حریف %d طلا نیاز دارد.\n"
#~ "خزانه %d طلا دارد."
#~ msgstr[1] ""
#~ "تطمیع مهره حریف %d طلا نیاز دارد.\n"
#~ "خزانه %d طلا دارد."

#~ msgid "Steal Technology"
#~ msgstr "دزدیدن تکنولوژی"

#~ msgid "_Steal"
#~ msgstr "دزدیدن"

#~ msgid "Select Advance to Steal"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#~ msgid "_Advances:"
#~ msgstr "تکنولوژی‌ها"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "به صلاحدید جاسوس"

#~ msgid "Sabotage Improvements"
#~ msgstr "خراب کردن اصلاحات"

#~ msgid "_Sabotage"
#~ msgstr "خراب کاری"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "اصلاحیه را که می‌خواهید خراب کنید انتخاب کنید"

#~ msgid "_Improvements:"
#~ msgstr "اصلاحات:"

#~ msgid "City Production"
#~ msgstr "محصول شهر"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "شما نمی‌توانید در %s انقلاب کرد."

#~ msgid "City can't be incited!"
#~ msgstr "شهر نمی‌تواند انقلاب کند!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "به ازای %d طلا انقلاب کند؟\n"
#~ "خزانه %d طلا دارد."
#~ msgstr[1] ""
#~ "به ازای %d طلا انقلاب کند؟\n"
#~ "خزانه %d طلا دارد."

#~ msgid "Incite a Revolt!"
#~ msgstr "انقلاب کردن!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "انقلاب کردن %d  طلا نیز دارد.\n"
#~ "خزانه %d طلا دارد."
#~ msgstr[1] ""
#~ "انقلاب کردن %d  طلا نیز دارد.\n"
#~ "خزانه %d طلا دارد."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "استراتژی جاسوستان را انتخاب کنید"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s شما به %s رسید.\n"
#~ "دستور شما چیست؟"

#~ msgid "Establish _Embassy"
#~ msgstr "فراهم کردن سفارت"

#~ msgid "_Investigate City"
#~ msgstr "بازجویی شهر"

#~ msgid "_Sabotage City"
#~ msgstr "خراب کاری در شهر"

#~ msgid "Steal _Technology"
#~ msgstr "دزدیدن تکنولوژی"

#~ msgid "Incite a _Revolt"
#~ msgstr "انقلاب کردن"

#~ msgid "_Poison City"
#~ msgstr "سمی کردن شهر"

#~ msgid "Industrial _Sabotage"
#~ msgstr "خراب کاری صنعتی"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr ""
#~ "%s شما به %s رسید.\n"
#~ "دستور شما چیست؟"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "تطمیع کردن مهره حریف"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "خراب کردن مهره حریف"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "ناظر"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "فروختن همه"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "حالت ویرایش"

#, fuzzy
#~ msgid "Mode"
#~ msgstr "مدرن"

#~ msgid "Count"
#~ msgstr "تعداد"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "مجموعه خانه"

#~ msgid "Player"
#~ msgstr "بازیکن"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "نام"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "ناشناخته"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "مهره‌های حاضر"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "همه تنظیمات"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "ناشناخته"
#~ msgstr[1] "ناشناخته"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d مرحله"
#~ msgstr[1] "%d مرحله"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(هیچ وقت)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "ناوشكن"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "نمای‌کلی"

#~ msgid "Edit"
#~ msgstr "ویرایش"

#, fuzzy
#~ msgid "Present"
#~ msgstr "رئیس جمهور"

#~ msgid "Name"
#~ msgstr "نام"

#, fuzzy
#~ msgid "Known"
#~ msgstr "ناشناخته"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "زنگ پایان نوبت"

#, fuzzy
#~ msgid "Set"
#~ msgstr "نگهبانی"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "منبع"

#, fuzzy
#~ msgid "Index"
#~ msgstr "کاری نمیکند"

#, fuzzy
#~ msgid "Continent"
#~ msgstr "وصل کردن"

#~ msgid "Specials"
#~ msgstr "ویژه‌ها"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "جاده"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "باسکوعه"

#, fuzzy
#~ msgid "Address"
#~ msgstr "پرنسس"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "ویرایش ملیت"

#~ msgid "Nations"
#~ msgstr "ملل"

#~ msgid "Type"
#~ msgstr "نوع"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "حرکات"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "مؤنث"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "حرکات"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "برنزکاری"

#~ msgid "Veteran"
#~ msgstr "کارآزموده"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "ساختمان‌ها: "

#~ msgid "Food Stock"
#~ msgstr "ذخیره غذا"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "محافظ"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "اختراع"

#~ msgid "Gold"
#~ msgstr "طلا"

#, fuzzy
#~ msgid "Year"
#~ msgstr "سال: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "یک سناریو انتخاب کنید"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "شروع بازی سناریو"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "توضیح:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "انتخاب این بازیکن"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "ناوشكن"

#, fuzzy
#~ msgid "Create"
#~ msgstr "کبیر"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "خصوصیات"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "جنگنده"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "ویرایش‌گر لیست کار"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "انتخاب مهره(ها)"

#~ msgid "Unknown"
#~ msgstr "ناشناخته"

#~ msgid "Find City"
#~ msgstr "پیدا کردن شهر"

#~ msgid "Ci_ties:"
#~ msgstr "شهرها:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "مالیات، "

#~ msgid "Tax"
#~ msgstr "مالیات"

#~ msgid "Lock"
#~ msgstr "قفل"

#~ msgid "Luxury"
#~ msgstr "رفاه"

#~ msgid "Science"
#~ msgstr "علم"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s حداکثر مقدار: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "رفتن/پرواز مهره"

#~ msgid "Air_lift"
#~ msgstr "پرواز"

#, fuzzy
#~ msgid "_Goto"
#~ msgstr "برو به"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "انتخاب مقصد"

#, fuzzy
#~ msgid "Id"
#~ msgstr "کاری نمیکند"

#~ msgid "Show _All Cities"
#~ msgstr "نشان دادن همه شهرها"

#~ msgid "No units selected."
#~ msgstr "هیچ مهره‌ای انتخاب نشده"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "بایلیف"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "اکنون می‌سازند"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "اشکالات را به <%s> گزارش دهید.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "پایان نوبت"

#~ msgid "Shift+Return"
#~ msgstr "شیفت+اینتر"

#~ msgid "Chat"
#~ msgstr "گفتگو"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "لیست کارها:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "آیا مطمئنید که می‌خواهید خارج شود؟"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "بستن برگه:\n"
#~ "%s"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "شهرها:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "رفاه:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "ساختمان‌ها: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "ملت"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "مهره‌ها: "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "شگفتی‌ها: "

#~ msgid "Happiness"
#~ msgstr "خوشی"

#~ msgid "Cost:"
#~ msgstr "قیمت:"

#~ msgid "Upkeep:"
#~ msgstr "هزینه نگهداری:"

#~ msgid "Requirement:"
#~ msgstr "نیازها:"

#~ msgid "Obsolete by:"
#~ msgstr "منسوخ می‌شود به وسیله‌ی:"

#~ msgid "Attack:"
#~ msgstr "حمله:"

#~ msgid "Defense:"
#~ msgstr "دفاع:"

#~ msgid "Move:"
#~ msgstr "حرکت:"

#~ msgid "FirePower:"
#~ msgstr "قدرت آتش:"

#~ msgid "Hitpoints:"
#~ msgstr "امتیاز ضربه:"

#~ msgid "Basic Upkeep:"
#~ msgstr "هزینه نگهداری پایه:"

#~ msgid "Vision:"
#~ msgstr "بینایی:"

#~ msgid "Move/Defense:"
#~ msgstr "حرکت/دفاع:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "غذا/منبع/تجارت:"

#~ msgid "Resources:"
#~ msgstr "منابع:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "جاده نتیجه/زمان:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "آبیاری نتیجه/زمان:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "معدن نتیجه/زمان:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "تبدیل نتیجه/زمان:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "ساختمان‌ها: "

#~ msgid "None"
#~ msgstr "هیچ"

#~ msgid "(Never)"
#~ msgstr "(هیچ وقت)"

#~ msgid "Removed"
#~ msgstr "برداشته شده"

#~ msgid "Freeciv Help Browser"
#~ msgstr "راهنمای Freeciv"

#~ msgid "Expand All"
#~ msgstr "باز کردن همه"

#~ msgid "Collapse All"
#~ msgstr "بستن همه"

#~ msgid "Allows"
#~ msgstr "مجاز می‌کند"

#~ msgid "Obsoletes"
#~ msgstr "منسوخ می‌کند"

#~ msgid "with"
#~ msgstr "را با"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(هیچ)"

#~ msgid "n/a"
#~ msgstr "نامشخص"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d غذا / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d منبع / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "ویژه"

#~ msgid "Ruler:"
#~ msgstr "حاکم:"

#~ msgid "Government:"
#~ msgstr "حکومت:"

#~ msgid "Capital:"
#~ msgstr "پایتخت:"

#~ msgid "Tax:"
#~ msgstr "مالیات:"

#~ msgid "Researching:"
#~ msgstr "پژوهش:"

#~ msgid "_Diplomacy"
#~ msgstr "دیپلماسی"

#~ msgid "_Techs"
#~ msgstr "تکنولوژیها"

#~ msgid "(Unknown)"
#~ msgstr "(ناشناس)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "سوار کردن مهره"

#~ msgid "Build New City"
#~ msgstr "ساختن شهر جدید"

#~ msgid "What should we call our new city?"
#~ msgstr "شهر جدیدمان را چه باید بنامیم؟"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr "درجات مالیات/علم/رفاه شما را نشان می‌دهد؛ برای تغییر کلیک کنید."

#~ msgid "Set local options"
#~ msgstr "تغییر تنظیمات محلی"

#~ msgid "Game Settings"
#~ msgstr "تنظیمات بازی"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "ترک یک بازی محلی آنرا پایان می‌دهد!"

#~ msgid "_Game"
#~ msgstr "بازی"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "تنظیمات"

#, fuzzy
#~ msgid "_Edit"
#~ msgstr "ویرایش"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "نمای‌کلی"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "اصلاحات:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "مينياتورسازي"

#~ msgid "_Help"
#~ msgstr "راهنما"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "پاک کردن سیاهه"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "سوار کردن مهره"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "پیام‌ها"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "سرور"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "ذخیره تنظیمات"

#~ msgid "_Reload Tileset"
#~ msgstr "دوبارگذاری مجموعه خانه"

#~ msgid "_Save Game"
#~ msgstr "ذخیره بازی"

#~ msgid "Save Game _As..."
#~ msgstr "ذخیره بازی یه نام ..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "ذخیره بازی"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "ذخیره بازی یه نام ..."

#~ msgid "_Leave"
#~ msgstr "ترک"

#~ msgid "_Quit"
#~ msgstr "خروج"

#~ msgid "_Find City"
#~ msgstr "پیدا کردن شهر"

#, fuzzy
#~ msgid "Work_lists"
#~ msgstr "لیست کارها"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "نمایش"

#~ msgid "_Units"
#~ msgstr "مهره‌ها"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_ملیت ها"

#~ msgid "_Wonders of the World"
#~ msgstr "شگفتی‌های جهان"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "پنج شهر برتر"

#~ msgid "_Messages"
#~ msgstr "پیام‌ها"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "نمای‌کلی"

#~ msgid "City Improvements"
#~ msgstr "اصلاحات شهر"

#~ msgid "Wonders of the World"
#~ msgstr "شگفتی‌های جهان"

#~ msgid "Combat"
#~ msgstr "جنگ"

#~ msgid "Zones of Control"
#~ msgstr "محدوده‌ی کنترل"

#~ msgid "Government"
#~ msgstr "حکومت"

#~ msgid "Diplomacy"
#~ msgstr "دیپلماسی"

#~ msgid "Technology"
#~ msgstr "تکنولوژی"

#~ msgid "Space Race"
#~ msgstr "مسابقه فضایی"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "ملل"

#~ msgid "Connecting"
#~ msgstr "اتصال"

#~ msgid "Controls"
#~ msgstr "کنترل‌ها"

#~ msgid "Chatline"
#~ msgstr "خط‌گفتگو"

#~ msgid "Languages"
#~ msgstr "زبان‌ها"

#~ msgid "Copying"
#~ msgstr "کپی کردن"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "ذخیره تنظیمات هنگام خروج"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "حالت ویرایش"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "محدوده شهرها"

#~ msgid "City Output"
#~ msgstr "خروجی شهر"

#~ msgid "Map _Grid"
#~ msgstr "خطوط نقشه"

#~ msgid "National _Borders"
#~ msgstr "حدود کشور"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "دیوار شهر"

#~ msgid "City _Names"
#~ msgstr "اسامی شهرها"

#~ msgid "City G_rowth"
#~ msgstr "بزرگ شدن شهرها"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "محصول شهرها"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "قیمت کل: "

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "راه‌های تجاری:"

#~ msgid "_Terrain"
#~ msgstr "نوع خانه"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "خط ساحلی"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "جاده‌ها و خطوط‌آهن"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "آبیاری"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "معدن‌ها"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "باسکوعه"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "ویژه‌ها"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "آلودگی و غبار اتمی"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "شهرها"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "محافظ"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "تمرکز مهره"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "غبار جنگ"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "غبار جنگ"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "تمام صفحه"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "غبار جنگ"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "شروع بازی سناریو"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "مهره‌ها"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "لیست کارها"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "جنگ"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "ساخت پایگاه هوایی"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "ساخت پایگاه هوایی"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "انتخاب مهره"

#~ msgid "_Wait"
#~ msgstr "صبر"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "تمام"

#~ msgid "_Go to"
#~ msgstr "برو به"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "برو/پرواز کن به شهر"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "به نزدیکترین شهر برگرد"

#~ msgid "Auto E_xplore"
#~ msgstr "گشتن اتوماتیک"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "گشت"

#~ msgid "_Sentry"
#~ msgstr "نگهبانی"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "نگهبانی"

#~ msgid "_Load"
#~ msgstr "سوار کردن"

#~ msgid "_Unload"
#~ msgstr "پیاده کردن"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "ترفیع"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "اتصال"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "منحل کردن مهره"

#~ msgid "_Build City"
#~ msgstr "ساخت شهر"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "ساخت شه "

#~ msgid "_Auto Settler"
#~ msgstr "آباد‌کردن اتوماتیک"

#~ msgid "Build _Road"
#~ msgstr "ساخت جاده"

#~ msgid "Build _Irrigation"
#~ msgstr "آبیاری کردن"

#~ msgid "Build _Mine"
#~ msgstr "ساخت معدن"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "اتصال/جاده"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "اتصال/خط‌آهن"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "اتصال/آبیاری"

#~ msgid "Transf_orm Terrain"
#~ msgstr "تغییر دادن زمین"

#~ msgid "Clean _Pollution"
#~ msgstr "پاک کردن آلودگی"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "پاک کردن غبار اتمی"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "ساخت پایگاه هوایی"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "ساخت پایگاه هوایی"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "غارت"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "فعالیت دیپلمات/جاسوس"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "انفجار اتمی"

#~ msgid "_Government"
#~ msgstr "حکومت"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "درجه مالیات..."

#~ msgid "_Revolution..."
#~ msgstr "انقلاب..."

#~ msgid "_Center View"
#~ msgstr "تمرکز نما"

#~ msgid "_Economy"
#~ msgstr "اقتصاد"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "_پژوهش"

#~ msgid "_Spaceship"
#~ msgstr "سفینه فضایی"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "وصل کردن اینجا"

#~ msgid "Help _Build Wonder"
#~ msgstr "کمک در ساخت شگفتی"

#~ msgid "Add to City"
#~ msgstr "اضافه به شهر"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "فراهم کردن راه تجاری"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "دروید"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "ترفیع"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "کامپیوتر"

#~ msgid "Change to %s"
#~ msgstr "تغییر به %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "ساخت مزرعه"

#~ msgid "Transf_orm to %s"
#~ msgstr "تبدیل به %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "تقویت مهره"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "چترباز"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "تنظیمات پیام‌ها"

#~ msgid "Event"
#~ msgstr "رویداد"

#~ msgid "Out"
#~ msgstr "خروجی"

#~ msgid "Mes"
#~ msgstr "پبام"

#~ msgid "Messages"
#~ msgstr "پیام‌ها"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "تنظیمات سرور"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "بیابان"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "این دستور فقط از Client قابل اجراست."

#~ msgid "Start _New Game"
#~ msgstr "شروع بازی جدید"

#~ msgid "Start _Scenario Game"
#~ msgstr "شروع بازی سناریو"

#~ msgid "_Load Saved Game"
#~ msgstr "شروع بازی ذخیره شده"

#~ msgid "C_onnect to Network Game"
#~ msgstr "وصل شدن به بازی شبکه"

#~ msgid "Select Location to Save"
#~ msgstr "محل ذخیره را انتخاب کنید"

#~ msgid "_Browse..."
#~ msgstr "گشتن..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "رمز عبور مطابقت نمی‌کند.رمز را وارد کنید."

#~ msgid "Server Name"
#~ msgstr "نام سرور"

#~ msgid "Port"
#~ msgstr "پرت"

#~ msgid "Version"
#~ msgstr "نسخه"

#~ msgid "Status"
#~ msgstr "وضعیت"

#~ msgid "Players"
#~ msgstr "بازیکنان"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "انسان"

#~ msgid "Comment"
#~ msgstr "توضیح"

#~ msgid "Local _Area Network"
#~ msgstr "شبکه محلی"

#~ msgid "Internet _Metaserver"
#~ msgstr "اینترنت"

#~ msgid "_Host:"
#~ msgstr "میزبان:"

#~ msgid "_Port:"
#~ msgstr "پرت:"

#~ msgid "_Login:"
#~ msgstr "نام کاربری:"

#~ msgid "Pass_word:"
#~ msgstr "رمز:"

#~ msgid "Conf_irm Password:"
#~ msgstr "تکرار رمز:"

#~ msgid "C_onnect"
#~ msgstr "اتصال"

#~ msgid "Connection name: %s"
#~ msgstr "نام اتصال: %s"

#~ msgid "Player name: %s"
#~ msgstr "نام بازیکن: %s"

#~ msgid "Host: %s"
#~ msgstr "میزبان: %s"

#~ msgid "Player/conn info"
#~ msgstr "اطلاعات بازیکن/اتصال"

#~ msgid "%s info"
#~ msgstr "اطلاعات %s"

#~ msgid "Toggle player ready"
#~ msgstr "تغییر آمادگی بازیکن"

#~ msgid "Pick nation"
#~ msgstr "انتخاب ملیت"

#~ msgid "Observe this player"
#~ msgstr "ناظر کردن این بازیکن"

#~ msgid "Take this player"
#~ msgstr "انتخاب این بازیکن"

#~ msgid "Cut connection"
#~ msgstr "بریدن اتصال"

#~ msgid "Aitoggle player"
#~ msgstr "تغییر هوش‌مصنوعی بازیکن"

#~ msgid "Remove player"
#~ msgstr "برداشتن بازیکن"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "دادن دسترسی اطلاعات"

#~ msgid "Put on %s"
#~ msgstr "گذاشتن به %s"

#~ msgid "Not _ready"
#~ msgstr "نا آماده"

#~ msgid "_Ready"
#~ msgstr "آماده"

#~ msgid "_Start"
#~ msgstr "شروع"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "خانه %s"

#~ msgid "Pick _Nation"
#~ msgstr "انتخاب ملیت"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "انتخاب این بازیکن"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "ناظر: %s"

#~ msgid "_Observe"
#~ msgstr "ناظر"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "نا ناظر"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<ه‌م آسان>"

#~ msgid "Random"
#~ msgstr "تصادفی"

#~ msgid "Observer"
#~ msgstr "ناظر"

#~ msgid "Detached"
#~ msgstr "جدا شده"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "تعداد بازیکنان (با هوش‌مصنوعی)"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "سطح بازی هوش‌مصنوعی:"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "مجموعه قوانین"

#~ msgid "_More Game Options..."
#~ msgstr "تنظیمات دیگر..."

#~ msgid "Record"
#~ msgstr "رکورد"

#~ msgid "Rating"
#~ msgstr "درجه"

#~ msgid "Ready"
#~ msgstr "آماده"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "نام"

#~ msgid "Team"
#~ msgstr "تیم"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "بازی ذخیره شده را برای بارگذاری انتخاب کنید"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "بازی ذخیره شده را برای بارگذاری انتخاب کنید"

#~ msgid "Choose a Scenario"
#~ msgstr "یک سناریو انتخاب کنید"

#~ msgid "Choose a _Scenario:"
#~ msgstr "یک سناریو انتخاب کنید:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "نام فایل ذخیره:"

#~ msgid "Save Game"
#~ msgstr "ذخیره بازی"

#~ msgid "Saved _Games:"
#~ msgstr "بازی‌های ذخیره شده:"

#~ msgid "Save _Filename:"
#~ msgstr "نام فایل ذخیره:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "شروع بازی سناریو"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "شروع بازی سناریو"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "ذخیره بازی"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "بازی‌های ذخیره شده:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "بازی‌های ذخیره شده:"

#~ msgid "_Meet"
#~ msgstr "ملاقات"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "لغو قرارداد"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "برداشتن دید مشترک"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "گزارشات"

#~ msgid "?show:Dead Players"
#~ msgstr "بازیکنان مرده"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "دیپلماسی"

#~ msgid "_Intelligence"
#~ msgstr "اخبار"

#~ msgid "_AI"
#~ msgstr "هوش‌مصنوعی"

#~ msgid "_Toggle AI Mode"
#~ msgstr "تغییر هوش‌مصنوعی/انسان"

#, fuzzy
#~ msgid "Research"
#~ msgstr "پژوهش"

#~ msgid "Researching"
#~ msgstr "پژوهش"

#~ msgid "Help"
#~ msgstr "راهنما"

#~ msgid "Goal"
#~ msgstr "هدف"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "نام"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "*"

#~ msgid "Cost"
#~ msgstr "قیمت"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "درآمد: %d    قیمت کل: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "آیا واقعاً می‌خواهید %s خود را بفروشید؟\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "آیا واقعاً می‌خواهید %s خود را بفروشید؟\n"

#~ msgid "Sell Improvements"
#~ msgstr "فروختن اصلاح شهر"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "آیا واقعاً می‌خواهید %s خود را بفروشید؟\n"

#~ msgid "Sell _All"
#~ msgstr "فروختن همه"

#~ msgid "Unit Type"
#~ msgstr "نوع مهره"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "ت"

#~ msgid "In-Prog"
#~ msgstr "در-برنامه"

#~ msgid "Active"
#~ msgstr "فعال"

#~ msgid "Shield"
#~ msgstr "محافظ"

#~ msgid "Food"
#~ msgstr "غذا"

#~ msgid "Totals:"
#~ msgstr "کل:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "ترفیع تمام %sها به %s با %d طلا برای هرکدام؟\n"
#~ "خزانه %d طلا دارد."
#~ msgstr[1] ""
#~ "ترفیع تمام %sها به %s با %d طلا برای هرکدام؟\n"
#~ "خزانه %d طلا دارد."

#~ msgid "Find _Nearest"
#~ msgstr "پیدا کردن نزدیک ترین"

#~ msgid "_Upgrade"
#~ msgstr "ترفیع"

#~ msgid "Player\n"
#~ msgstr "بازیکن\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "ملت"

#~ msgid "Score\n"
#~ msgstr "امتیاز\n"

#~ msgid "Score"
#~ msgstr "امتیاز"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "سوار کردن مهره"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "(نسخه بتا)"

#~ msgid "_Launch"
#~ msgstr "فرستادن"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "بارگذاری بازی"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "دوبارگذاری مجموعه خانه"

#, fuzzy
#~ msgid "Description"
#~ msgstr "توضیح:"

#~ msgid "Unit selection"
#~ msgstr "انتخاب مهره"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "مجموعه خانه"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "وصل کردن"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "سوار کردن"

#, fuzzy
#~ msgid "_World"
#~ msgstr "لیست کارها"

#~ msgid "Sentry"
#~ msgstr "نگهبانی"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "انتخاب"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "تمرکز"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "تمرکز مهره"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "پیدا کردن شهرخانه"

#~ msgid "unknown"
#~ msgstr "ناشناخته"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s در %s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_خیر"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "مؤنث"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "برداشته شده"

#~ msgid "new"
#~ msgstr "جدید"

#~ msgid "Edit worklists"
#~ msgstr "ویرایش لیست کارها"

#~ msgid "_Worklists:"
#~ msgstr "لیست کارها:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "ویرایش لیست کارهای عمومی"

#~ msgid "Turns"
#~ msgstr "نوبت‌ها"

#~ msgid "Source _Tasks:"
#~ msgstr "منبع کارها:"

#~ msgid "Show _Future Targets"
#~ msgstr "نشان دادن اهداف آینده"

#~ msgid "Target _Worklist:"
#~ msgstr "لیست کارها:"

#~ msgid "_Add Global Worklist"
#~ msgstr "اضافه کردن لیست کار عمومی"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "تغییر محصول"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "فعال کردن مهره"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "فعال کردن مهره، بستن پنجره"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "فعال کردن مهره، بستن پنجره"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "نگهبانی مهره"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "شهر خانه جدید"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "شهر خانه %s به %s تغییر کرد."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "آیا مطمئنید که می‌خواهید خارج شود؟"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "نمای‌کلی"

#~ msgid "Supported units"
#~ msgstr "مهره‌های پشتیبانی شده"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "مهره‌های حاضر %d"

#~ msgid "Close"
#~ msgstr "بستن"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "شهر بعدی"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "شهر قبلی"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr "آنرا بخر!"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "قروش %s برای %d طلا؟"
#~ msgstr[1] "قروش %s برای %d طلا؟"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "شهروند"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - مختل شده‌اند"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr " - جشن گرفتند"

#, fuzzy
#~ msgid "happy"
#~ msgstr " خوشحالی"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "یک ملیت انتخاب کنید"

#~ msgid "Female"
#~ msgstr "مؤنث"

#~ msgid "Male"
#~ msgstr "مذکر"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "یک سناریو انتخاب کنید"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "همه تنظیمات"

#~ msgid "Cancel"
#~ msgstr "لغو"

#~ msgid "Ok"
#~ msgstr "قبول"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "نا ناظر"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "ناظر"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "تنظیمات سرور"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "نوبت‌ها"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "نوبت‌ها"

#~ msgid "Game"
#~ msgstr "یازی"

#~ msgid "Server Options"
#~ msgstr "تنظیمات سرور"

#~ msgid "View"
#~ msgstr "نمایش"

#~ msgid "Center View"
#~ msgstr "تمرکز نما"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "حداقل مازاد"

#~ msgid "Fortify"
#~ msgstr "تقویت"

#, fuzzy
#~ msgid "Work"
#~ msgstr "لیست کارها"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "ساخت شهر"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "ساخت جاده"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "آبیاری"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "ساخت معدن"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "مينياتورسازي"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "درجات مالیات‌ها"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "درباره"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "انقلاب..."

#~ msgid "Refresh"
#~ msgstr "نوسازی"

#, fuzzy
#~ msgid "Save"
#~ msgstr "ذخیره بازی"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "شروع بازی جدید"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "شروع بازی سناریو"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "شروع بازی ذخیره شده"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "وصل شدن به بازی شبکه"

#~ msgid "Quit"
#~ msgstr "خروج"

#, fuzzy
#~ msgid "Login"
#~ msgstr "نام کاربری:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "رمز:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "تکرار رمز:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "نوسازی"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "لغو"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "وصل کردن"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "گشتن..."

#~ msgid "Load"
#~ msgstr "سوار کردن"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "رهبر:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "تنظیمات دیگر..."

#~ msgid "Disconnect"
#~ msgstr "قطع"

#~ msgid "Start"
#~ msgstr "شروع"

#~ msgid "Yes"
#~ msgstr "بله"

#~ msgid "No"
#~ msgstr "خیر"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "ناظر"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "گذاشتن به %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "کاروان شما به %s رسید"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "ورود به بازار ( %d امتیاز R&G )"

#~ msgid "Load Game"
#~ msgstr "بارگذاری بازی"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "ذخیر تنظیمات"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "مهره %s"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "تغییر نام شهر"

#~ msgid "Upgrade unit"
#~ msgstr "ترفیع مهره"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "کارآزموده"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "اگر در اندازه ۱ سازنده\n"
#~ " ساخت، منحل شو"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "شرمنده، شما در این نوبت اینجا چیزی خریده‌اید."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "شرمنده، شما در این نوبت اینجا چیزی خریده‌اید."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "آنرا بخریم؟"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "آنرا بفروشیم؟"

#~ msgid "Sell"
#~ msgstr "فروش"

#, fuzzy
#~ msgid "City options"
#~ msgstr "محصول شهرها"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "پشتیبانی شده %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "مهره‌های حاضر %d"

#~ msgid "City info"
#~ msgstr "اطلاعات شهر"

#, fuzzy
#~ msgid "Pollution: %d"
#~ msgstr "آلودگی: %d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "آلودگی: هیچ"

#, fuzzy
#~ msgid "Trade routes: "
#~ msgstr "راه‌های تجاری:"

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "تجارت: +%d"

#, fuzzy
#~ msgid "City improvements"
#~ msgstr "اصلاحات شهر"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "%d طلا در نوبت"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "مازاد : %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "صفحه محصولات"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "رفاه: %d در نوبت"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "تباهی : %d"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "هزینه نگهداری : %d"

#~ msgid "Luxury: %d per turn"
#~ msgstr "رفاه: %d در نوبت"

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "رشد شهر : مسدود شده"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "رشد شهر : هیچ وقت"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "کوچک شدن شهر : %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "نوبت"
#~ msgstr[1] "نوبت"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "رشد شهر : %d %s"

#~ msgid "Stock"
#~ msgstr "ذخیره"

#~ msgid "Granary"
#~ msgstr "انبار غله"

#~ msgid "finished"
#~ msgstr "تمام شد"

#~ msgid " - DISORDER"
#~ msgstr " - مختل شده‌اند"

#~ msgid " - celebrating"
#~ msgstr " - جشن گرفتند"

#~ msgid " - happy"
#~ msgstr " - خوشحالند"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "حاکم شهروندان"

#, fuzzy
#~ msgid "Change production"
#~ msgstr "تغییر محصول"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "شهر قبلی"

#~ msgid "Next city"
#~ msgstr "شهر بعدی"

#~ msgid "size"
#~ msgstr "اندازه"

#~ msgid "Cities Report"
#~ msgstr "گزارش  شهرها"

#~ msgid "Information Report"
#~ msgstr "گزارش اطلاعات"

#~ msgid "worklist"
#~ msgstr "لیست‌کار"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "تمام شد"

#~ msgid "Save settings as..."
#~ msgstr "ذخیر تنظیمات به نام..."

#~ msgid "Load settings"
#~ msgstr "بارگزاری تنظیمات"

#~ msgid "Delete settings"
#~ msgstr "حذف تنظیمات"

#~ msgid "Creating Server List..."
#~ msgstr "ساختن لیست سرورها..."

#~ msgid "Player Name :"
#~ msgstr "نام بازیکن :"

#~ msgid "Freeciv Server :"
#~ msgstr "سرور Freeciv:"

#~ msgid "Port :"
#~ msgstr "پرت :"

#~ msgid "Next"
#~ msgstr "بعدی"

#~ msgid "Upgrade"
#~ msgstr "ترفیع"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "منحل کردن مهره"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(حم:%d د:%d حر:%d ق‌آ:%d) ا‌ض:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "شانس برد: حمله:%d%% دفاع:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "اطلاعات خانه"

#~ msgid "Change Production"
#~ msgstr "تغییر محصول"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "تغییر حکومت"

#~ msgid "Goto here"
#~ msgstr "برو به اینجا"

#~ msgid "Patrol here"
#~ msgstr "گشت در اینجا"

#~ msgid "Connect here"
#~ msgstr "وصل کردن اینجا"

#~ msgid "Paradrop here"
#~ msgstr "پرتاب چترباز در اینجا"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (حم:%d د:%d حر:%d ق‌آ:%d) ا‌ض:%d%%"

#~ msgid "Ready all"
#~ msgstr "آمادگی همه"

#~ msgid "Sentry idle"
#~ msgstr "نگهبانی"

#~ msgid "Choose Your New Government"
#~ msgstr "حکومت جدید را انتخاب کنید"

#~ msgid "REVOLUTION!"
#~ msgstr "انقلاب!"

#~ msgid "Maps"
#~ msgstr "نقشه‌ها"

#~ msgid "World map"
#~ msgstr "نقشه جهان"

#~ msgid "Sea map"
#~ msgstr "نقشه دریا"

#~ msgid "Give embassy"
#~ msgstr "دادن سفارت"

#~ msgid "Diplomacy meeting"
#~ msgstr "دیدار دیپماتیک"

#~ msgid "Select destination"
#~ msgstr "انتخاب مقصد"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "فروختن اصلاح شهر"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(هیچ وقت)"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "محافظ"
#~ msgstr[1] "محافظ"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "شهروند"
#~ msgstr[1] "نوبت"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "غذا"
#~ msgstr[1] "غذا"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "طلا"
#~ msgstr[1] "طلا"

#, fuzzy
#~ msgid "( with "
#~ msgstr " کدام )"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "پیام‌ها"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "پیام‌ها"

#~ msgid "Exit"
#~ msgstr "خروج"

#~ msgid "Width"
#~ msgstr "عرض"

#~ msgid "Height"
#~ msgstr "ارتفاع"

#~ msgid "Revolution"
#~ msgstr "انقلاب"

#, fuzzy
#~ msgid "or"
#~ msgstr " یا "

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "پیام‌ها"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "تغییر هوش‌مصنوعی/انسان"

#~ msgid "Build City"
#~ msgstr "ساخت شهر"

# , c-format
#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s جمعیت: %s  سال: %s  طلا: %d  مالیات: %d رفاه: %d علم: %d"

# , c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s جمعیت: %s  سال: %s  طلا: %d  مالیات: %d رفاه: %d علم: %d"

#~ msgid "veteran"
#~ msgstr "کارآزموده"

#~ msgid "?nation:Neutral"
#~ msgstr "طبیعی"

#~ msgid "?nation:Hostile"
#~ msgstr "دشمن"

#~ msgid "?nation:Peaceful"
#~ msgstr "صلح‌آمیز"

#~ msgid "?nation:Friendly"
#~ msgstr "دوستانه"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "خانه‌ی ما"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "خانه‌ی %s %s"

#~ msgid "?city:Neutral"
#~ msgstr "طبیعی"

#~ msgid "?city:Hostile"
#~ msgstr "دشمن"

#~ msgid "?city:Peaceful"
#~ msgstr "صلح‌آمیز"

#~ msgid "?city:Friendly"
#~ msgstr "دوستانه"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "شهر %s"

#~ msgid "?blistbegin: with "
#~ msgstr " با "

#~ msgid "Barracks"
#~ msgstr "سرباز‌خانه"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "فرودگاه"

#~ msgid "City Walls"
#~ msgstr "دیوار شهر"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "غذا/تولید/تجارت: %s"

#, fuzzy
#~ msgid "Press"
#~ msgstr "پرنسس"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "دستورات"

#, fuzzy
#~ msgid "Space"
#~ msgstr "ادويه"

#~ msgid "Wait"
#~ msgstr "صبر"

#~ msgid "Explode Nuclear"
#~ msgstr "انفجار اتمی"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "فعالیت دیپلمات/جاسوس"

#~ msgid "Disband Unit"
#~ msgstr "از بین بردن"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "ترفیع مهره!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "تقویت مهره"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "به نزدیکترین شهر برگرد"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "برو به شهر"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "برو/پرواز کن به شهر"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "برو به"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "اتصال/آبیاری"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "وصل کردن اینجا"

#~ msgid "Auto Explore"
#~ msgstr "گشتن اتوماتیک"

#~ msgid "Auto Attack"
#~ msgstr "حمله اتوماتیک"

#~ msgid "Auto Settler"
#~ msgstr "آباد کردن اتوماتیک"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "سوار کردن مهره"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "پیاده کردن مهره"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "پیدا کردن شهرخانه"

#~ msgid "Pillage"
#~ msgstr "غارت"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "نگهبانی مهره"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "پاک کردن غبار اتمی"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "چترباز"

#~ msgid "Clean Pollution"
#~ msgstr "پاک کردن آلودگی"

#~ msgid "Build Airbase"
#~ msgstr "ساخت پایگاه هوایی"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "تقویت مهره"

#~ msgid "Build Fortress"
#~ msgstr "ساخت دژ"

#~ msgid "Transform Tile"
#~ msgstr "تبدیل خانه"

#~ msgid "Build Mine"
#~ msgstr "ساخت معدن"

#~ msgid "Build Irrigation"
#~ msgstr "آبیاری"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "فراهم کردن راه تجاری"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "شهر: %s (%s,%s)"

#~ msgid "Help Build Wonder"
#~ msgstr "کمک به ساخت شگفتی"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "ورود به بازار ( %d امتیاز R&G )"

#~ msgid "Irrigate to"
#~ msgstr "آبیاری به"

#~ msgid "Transform to"
#~ msgstr "تبدیل به"

#~ msgid "Local Options"
#~ msgstr "تنظیمات محلی"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "تنظیمات سرور"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "تنظیمات محلی"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "تنظیمات محلی"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "ذخیره بازی"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "این دستور فقط از Client قابل اجراست."

#~ msgid "Start New Game"
#~ msgstr "شروع بازی جدید"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "نام کاربری"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr " (ناظر)"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "مرده"

#~ msgid "AI"
#~ msgstr "ه‌م"

#~ msgid "done"
#~ msgstr "پایان"

#~ msgid "moving"
#~ msgstr "متحرک"

#~ msgid "disconnected"
#~ msgstr "ارتباط قطع شده"

#~ msgid "active"
#~ msgstr "فعال"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "در دست\n"
#~ " ساخت"

#~ msgid "Total"
#~ msgstr "کل"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "نمی‌توان روی این خانه مهره‌ی %s ساخت."

#~ msgid "Sell It?"
#~ msgstr "آنرا بفروشیم؟"

#~ msgid "Economy Report"
#~ msgstr "گزارش اقتصادی"

#~ msgid "Tax Rate: "
#~ msgstr "درجه مالیات‌:"

#~ msgid "Total Income: "
#~ msgstr "کل درآمد: "

#~ msgid "Total Cost: "
#~ msgstr "قیمت کل: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s حداکثر مقدار : %d%%"

#~ msgid "Update"
#~ msgstr "بروزرسانی"

#~ msgid "Wonder"
#~ msgstr "شگفتی"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "یک شهر را انتخاب کنید:"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "مرحله"
#~ msgstr[1] "مرحله"

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "سفینه فضایی %s"

#~ msgid "Launch"
#~ msgstr "فرستادن"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "بارگذاری بازی"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d طلا در نوبت"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d طلا در نوبت"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "مسدود شده!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid "( %d entries )"
#~ msgstr "(%d مدخل)"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "لیست کارهای\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d طلا در نوبت"
#~ msgstr[1] "%d طلا در نوبت"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "جمعیت: %s\n"
#~ "سال: %s\n"
#~ "طلا: %d\n"
#~ "مالیات: %d رفاه: %d علم: %d"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s شهروند  حاکم: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "شگفتی‌ها"

#~ msgid "You must select a nation."
#~ msgstr "شما باید یک ملیت را انتخاب کنید."

#~ msgid "NONE"
#~ msgstr "هیچ"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "ساخت معدن"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "حاکم:"

#~ msgid "Government: %s"
#~ msgstr "حکومت: %s"

#~ msgid "Gold: %d"
#~ msgstr "طلا: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "مالیات: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "علم: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "رفاه: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "پژوهش: نامشخص(%d/-)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "پژوهش: نامشخص(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "جستجو: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "پایتخت: %s"

#~ msgid "Save Settings"
#~ msgstr "ذخیر تنظیمات"

#~ msgid "Export Log"
#~ msgstr "صدور سباهه"

#~ msgid "Clear Log"
#~ msgstr "پاک کردن سیاهه"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "درجه مالیات..."

#~ msgid "Map Grid"
#~ msgstr "خطوط نقشه"

#~ msgid "City Names"
#~ msgstr "نام شهرها"

#~ msgid "City Growth"
#~ msgstr "رشد شهر"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "محصول شهرها"

#~ msgid "Coastline"
#~ msgstr "خط ساحلی"

#~ msgid "Roads & Rails"
#~ msgstr "جاده‌ها و خطوط‌آهن"

#~ msgid "Irrigation"
#~ msgstr "آبیاری"

#~ msgid "Mines"
#~ msgstr "معدن‌ها"

#~ msgid "Pollution & Fallout"
#~ msgstr "آلودگی و غبار اتمی"

#~ msgid "Focus Unit"
#~ msgstr "تمرکز مهره"

#~ msgid "Fog of War"
#~ msgstr "غبار جنگ"

#~ msgid "Build Road"
#~ msgstr "ساخت جاده"

#~ msgid "Build Farmland"
#~ msgstr "ساخت مزرعه"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "اتصال/جاده"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "اتصال/خط‌آهن"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "برو/پرواز کن به شهر"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "انتخاب هم نوعان"

#~ msgid "Done"
#~ msgstr "تمام"

#~ msgid "Top Five Cities"
#~ msgstr "پنج شهر برتر"

#~ msgid "Spaceship"
#~ msgstr "سفینه فضایی"

#~ msgid "Tools"
#~ msgstr "ابزارها"

#~ msgid "ZOC"
#~ msgstr "محدوده کنترل"

#~ msgid "Researching %s: %d/%s"
#~ msgstr "پژوهش %s: %d/%s"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "درآمد:%6d    قیمت کل: %6d"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "نوع زمین    جاده    آبیاری    زدن معدن    تغییر نوع\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "پاک کردن آلودگی"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "پاک کردن غبار اتمی"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "این دستور فقط از Client قابل اجراست."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "%s %s را یاد گرفتند."

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "%s %s را یاد گرفتند."

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "%s %s را یاد گرفتند."

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "%s %s را یاد گرفتند."

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "%s را مجاز می‌کند."

#~ msgid "Allows %s (with %s)."
#~ msgstr "%s را مجاز می‌کند(با %s)."

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* کشف %s باعث منسوخ شدن %s می‌شود.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* به همه بازیکنان با دانسته %s اجازه می‌دهد تا مهره‌های %s بسازند.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* %s را مجاز می‌کند(با %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* %s را مجاز می‌کند.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "  * %s مهره\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * می‌تواند شهرهای خالی حریف را بگیرد.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* محدوده کنترل بر آن اثری ندارد.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "* هنگام حمله به شهر‌ها قدرت آتشش دوبرابر می‌شود.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* می‌تواند تقویت شود تا 50% قدرت دفاعش افزایش یابد.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "اصلاحات موجود"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* فقط می‌تواند به مهره‌هایی که روی اقیانوس هستند حمله کند (حمله زمینی "
#~ "ندارد).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* می‌تواند غبار اتمی را از زمین پاک کند\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* ممکن نیست در شهر‌ها ساخته شود.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s وصل شده است از %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* هیچ وقت شهر خانه ندارد.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* از دست دادن این مهره باعث باختن بازی می‌شود!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* هر بازیکن فقط یکی از این نوع مهره دارد.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"
#~ msgstr[1] "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* می‌تواند در ساختن شگفتی کمک کند ( %d امتیاز کالا اضافه می‌کند).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* ممکن نیست منحل شود.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "* می‌تواند منحل شود تا 50% امتیاز ساخت را برگرداند. \n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* می‌تواند شهر جدید بسازد.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* می‌تواند %d جمعیت به شهرهایی که بیشتر از %d جمعیت ندارند، اضافه کند.\n"
#~ msgstr[1] ""
#~ "* می‌تواند %d جمعیت به شهرهایی که بیشتر از %d جمعیت ندارند، اضافه کند.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* می‌تواند جاده و خط‌آهن بسازد.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* می‌تواند روی زمین معدن بسازد.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* می‌تواند زمین را آبیاری کند.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* می‌تواند مزرعه بسازد.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* می‌تواند مزرعه بسازد (اگر %s را بدانید).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* می‌تواند مزرعه بسازد (اگر این‌ها را بدانید %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* می‌تواند آلودگی را از زمین پاک کند.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* می‌تواند غبار اتمی را از زمین پاک کند\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* می‌تواند کارهای دیپلماتیک بکند به علاوه‌ی کارهای ویژه جاسوسی.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* می‌تواند فعالیت‌های دیپلماتیک انجام دهد.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* می‌تواند فعالیت‌های دیپلماتیک انجام دهد.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* هیچ وقت یک جنگ دیپلمات به دیپلمات را نمی‌بازد.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* ممكن نيست تطميع شود.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* نامرئی است به جز وقتی که در کنار یک شهر یا مهره دشمن است.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* فقط می‌تواند به مهره‌هایی که روی اقیانوس هستند حمله کند (حمله زمینی "
#~ "ندارد).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* می‌تواند غبار اتمی را از زمین پاک کند\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* در پایان نوبتش حمله می‌کند.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* حمله این مهره باعث انفجار هسته‌ای می‌شود\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* هنگام حمله به شهر‌ها قدرت آتشش دوبرابر می‌شود.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* دیوار شهر بر آن اثری ندارد.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* نوع خانه‌ها بر آن اثری ندارد (همه خانه‌ها مانند جاده است).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* محدوده کنترل بر آن اثری ندارد.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "* ممكن نيست تطميع شود.\n"

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "* یک مهره غیر نظامی (نمی‌تواند حمله کند; بدون قانون نظامی).\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* می‌تواند به مهره‌های هوایی دشمن حمله کند.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* می‌تواند به مهره‌های هوایی دشمن حمله کند.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* مهره باید در یک شهر یا در یک %s بعد از %d نوبت باشد.\n"
#~ msgstr[1] "* مهره باید در یک شهر یا در یک %s بعد از %d نوبت باشد.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* مهره باید در یک شهر یا در یک %s بعد از %d نوبت باشد.\n"
#~ msgstr[1] "* مهره باید در یک شهر یا در یک %s بعد از %d نوبت باشد.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* هیچ وقت کارآزموده نمی‌شود.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* هیچ وقت کارآزموده نمی‌شود.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "اگر مایلید  %s را شروع کنید  %d امتیاز نیاز دارید."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "برای رسیدن به %s ما نیاز به %d تکنولوژی دیگر داریم. این پروژه %d امتیاز "
#~ "لازم دارد."
#~ msgstr[1] ""
#~ "برای رسیدن به %s ما نیاز به %d تکنولوژی دیگر داریم. این پروژه %d امتیاز "
#~ "لازم دارد."

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* اولین بازیکنی که %s را بگیرد آن لحظه یک تکنولوژی می‌گیرد.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* به %s اجازه ساخت جاده را روی رودخانه می‌دهد.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* به %s اجازه می‌دهد تا زمین‌های آبیاری را به مزرعه تبدیل کند.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* در این خانه آلودگی تولید نمی‌شود."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* در این خانه آلودگی تولید نمی‌شود."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* نمی‌توان روی این خانه شهر ساخت."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* می‌تواند به مهره‌های هوایی دشمن حمله کند.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "نیازها:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "  * %s مهره\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* ممكن نيست تطميع شود.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* می‌تواند به مهره‌های هوایی دشمن حمله کند.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* می‌تواند غبار اتمی را از زمین پاک کند\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "شما نمی‌توانید در %s انقلاب کرد."

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d ناراحت"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "حکومت: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "شما علم %s را دارید."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s در %s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "همین صفحه تنظیمات"

#~ msgid "You don't know how to build %s!"
#~ msgstr "شما نمی‌دانید چگونه  %s را بسازید!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "کپی %s به clipboard."

#~ msgid "Clipboard is empty."
#~ msgstr "Clipboard خالی است."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "مؤنث"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "منحل کردن مهره"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "بیابان"

#~ msgid "Login name"
#~ msgstr "نام کاربری"

#~ msgid "Server"
#~ msgstr "سرور"

#~ msgid "Server port"
#~ msgstr "پرت سرور"

#~ msgid "Soundset"
#~ msgstr "مجموعه صدا"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "تکنولوژیها\n"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "معبد"

#~ msgid "Tileset"
#~ msgstr "مجموعه خانه"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "محدوده شهرها"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "خروجی شهر"

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* می‌تواند جاده و خط‌آهن بسازد.\n"

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "اتصال/آبیاری"

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "کشیدن "

#~ msgid "Sound bell at new turn"
#~ msgstr "زنگ در ابتدای نوبت"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "سرعت حرکت مهره‌ها (میلی ثانیه)"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "سرعت حرکت مهره‌ها (میلی ثانیه)"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "تمرکز اتوماتیک روی مهره‌ها"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "تمرکز اتوماتیک روی جنگ‌ها"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "تمرکز اتوماتیک روی مهره‌ها"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "محصول شهر"

#~ msgid "Prompt for city names"
#~ msgstr "نام شهر‌ها را بپرس"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "کارهای کاروان"

#~ msgid "Units layer"
#~ msgstr "لایه مهره‌ها"

#~ msgid "Cities layer"
#~ msgstr "لایه شهرها"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "دستورات"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "نشان دادن همه شهرها"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s مهره"

#~ msgid "City Label"
#~ msgstr "نام شهر"

#~ msgid "Spaceship Label"
#~ msgstr "برچسب سفینه فضایی"

#~ msgid "Help Text"
#~ msgstr "متن راهنما"

#~ msgid "Chatline Area"
#~ msgstr "محدوده خط‌گفتگو"

#~ msgid "Small Font"
#~ msgstr "قلم کوچک"

#~ msgid "City Productions"
#~ msgstr "محصول شهرها"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "نیازها"

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "تمام صفحه"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "پاک کردن آلودگی"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "نشان دادن انیمیشن نشانگر"

#~ msgid "Graphics"
#~ msgstr "گرافیک"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "نمای‌کلی"

#~ msgid "Sound"
#~ msgstr "صدا"

#~ msgid "Interface"
#~ msgstr "صورت"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "نقشه‌برداری"

#~ msgid "Network"
#~ msgstr "شبکه"

#~ msgid "Font"
#~ msgstr "قلم"

#~ msgid "Start of turn %d"
#~ msgstr "شروع نوبت %d"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s خوش آمدی"

#~ msgid "waiting"
#~ msgstr "منتظر"

#~ msgid "?Player:Name"
#~ msgstr "نام"

#~ msgid "Username"
#~ msgstr "نام کاربری"

#~ msgid "Border"
#~ msgstr "محدوده"

#~ msgid "Attitude"
#~ msgstr "نظر"

#~ msgid "Embassy"
#~ msgstr "سفارت"

#~ msgid "Dipl.State"
#~ msgstr "وضعیت دیپماتیک"

#~ msgid "?Player_dlg:Host"
#~ msgstr "میزبان"

#~ msgid "Ping"
#~ msgstr "Ping"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "ازتباط با سرور قطع شد!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "%s از %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "دوستانه(تیم)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "دوستانه (تیم)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "محل: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "نوع خانه: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "تجارت/تولید/غذا: %s"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "خانه‌ی ما"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "خانه‌ی %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "شهر: %s (%s, %d نوبت آتش‌بس)"
#~ msgstr[1] "شهر: %s (%s, %d نوبت آتش‌بس)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "خانه‌ی %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "خانه بی مالک"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "شهر: %s (%s,%s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "شهر: %s (%s, %d نوبت آتش‌بس)"
#~ msgstr[1] "شهر: %s (%s, %d نوبت آتش‌بس)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "شهر: %s (%s,%s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr " کدام )"

#~ msgid "Trade from %s: %d"
#~ msgstr "تجارت از %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "زیرساخت: %s"

#~ msgid "Activity: %s"
#~ msgstr "فعالیت: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "مهره: %s (%s,%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "مهره: %s (%s,%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "مهره: %s (%s, %d نوبت آتش‌بس)"
#~ msgstr[1] "مهره: %s (%s, %d نوبت آتش‌بس)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "شانس برد: ح:%d%% د:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "ح:%d د:%d ق‌آ:%d HP:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "قیمت حرکت: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (%d بیشتر)"

#~ msgid "far from %s"
#~ msgstr "دور از %s"

#~ msgid "near %s"
#~ msgstr "نزدیک %s"

#~ msgid "in %s"
#~ msgstr "در %s"

#~ msgid "from %s"
#~ msgstr "از %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "جمعیت %s"

#~ msgid "Progress: no research"
#~ msgstr "پیشرفت: بدون جستجو"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "پیشرفت: %d نوبت/ترقی"
#~ msgstr[1] "پیشرفت: %d نوبت/ترقی"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "پیشرفت: %d نوبت/ترقی"
#~ msgstr[1] "پیشرفت: %d نوبت/ترقی"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "پیشرفت: بدون جستجو"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d امتیاز/نوبت"
#~ msgstr[1] "%d امتیاز/نوبت"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] "، %d امتیاز/نوبت از تیم"
#~ msgstr[1] "، %d امتیاز/نوبت از تیم"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (هیچ وقت)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d نوبت)"
#~ msgstr[1] "%d/%d (%d نوبت)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (هیچ وقت)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d مرحله"
#~ msgstr[1] "%d مرحله"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d امتیاز"
#~ msgstr[1] "%d امتیاز"

#~ msgid "Population: %s"
#~ msgstr "جمعیت: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "سال: %s (ن%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "طلا: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "مالیات: %d رفاه: %d علم: %d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "متحرک: %s"

#~ msgid "Moving: %s"
#~ msgstr "متحرک: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(برای اطلاعات بیشتر کلیک کنید)"

#~ msgid "%s People"
#~ msgstr "جمعیت %s"

#~ msgid "Year: %s"
#~ msgstr "سال: %s"

#~ msgid "Turn: %d"
#~ msgstr "نوبت: %d"

#~ msgid "Net Income: %d"
#~ msgstr "درآمد خالص: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "درجه‌ها: طلا: %d%% رفاه %d%% علم %d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "پژوهش %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "احتمال گرمای عمومی: %d%% (%+d%%/نوبت)"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "احتمال زمستان اتمی: %d%% (%+d%%/نوبت)"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d مهره"
#~ msgstr[1] "%d مهره"

#~ msgid "Turns to target: %d"
#~ msgstr "%d نوبت تا هدف"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "نوبت تا هدف: %d تا %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d مهره انتخاب شده"
#~ msgstr[1] "%d مهره انتخاب شده"

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "ترفیع مهره"
#~ msgstr[1] "ترفیع مهره"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "قروش %s برای %d طلا؟"
#~ msgstr[1] "قروش %s برای %d طلا؟"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "هیچ مهره‌ای انتخاب نشده"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "از بین بردن"

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "منحل کردن مهره"
#~ msgstr[1] "منحل کردن مهره"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "پیشرفت شما را در تکنولوژی حاضر نسان می‌دهد."

#~ msgid "no research target."
#~ msgstr "بدون هدف پژوهش."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "ساخت"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s در %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "جریان گرمای جهانی را نشان می‌دهد:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "درجه آلودگی: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "جریان زمستان اتمی را نشان می‌دهد:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "درجه غبار اتمی: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "حکومت فعلی شما را نشان می‌دهد:"

#~ msgid "Population:      %5d"
#~ msgstr "جمعیت:             %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "پشتیبانی :         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "انرژی :          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "جرم:           %5d تن"
#~ msgstr[1] "جرم:           %5d تن"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "زمان مسافرت:     %5.1f سال"

#~ msgid "Travel time:        N/A     "
#~ msgstr "زمان مسافر ت:      نامشخص"

#~ msgid "Year of arrival: %8s"
#~ msgstr "سال رسیدن           : %8s"

#~ msgid "?timeout:off"
#~ msgstr "خاموش"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02d"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dد %02dث"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dس %02dد"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dر %02dس"

#~ msgid "?duration:overflow"
#~ msgstr "بالاتر از حد"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d م‌ث"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "حکومت: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "ناظر: %s"

#~ msgid "Buildings: "
#~ msgstr "ساختمان‌ها: "

#~ msgid "None. "
#~ msgstr "هیچ. "

#~ msgid "?clistend:."
#~ msgstr "?clistend:."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "ملل"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "ناشناخته"
#~ msgstr[1] "ناشناخته"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "منحل کردن مهره"

#~ msgid "Wonders: "
#~ msgstr "شگفتی‌ها: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "شهرها: مجموع %d، %d شهر بیش از حد %d شهر در آستانه."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "شهرها: مجموع %d، %d شهر بیش از حد %d شهر در آستانه."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d قبل از جزا با "
#~ msgstr[1] "%d قبل از جزا با "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d شهر ناراضی اضافه."
#~ msgstr[1] "%d شهر ناراضی اضافه."

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "* یک مهره غیر نظامی (نمی‌تواند حمله کند; بدون قانون نظامی).\n"
#~ msgstr[1] "* یک مهره غیر نظامی (نمی‌تواند حمله کند; بدون قانون نظامی).\n"

#~ msgid "Luxury: %d total."
#~ msgstr "رفاه: مجموعا %d."

#~ msgid "Trade"
#~ msgstr "تجارت"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "ش"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "ناوشكن"

#~ msgid "?built:B"
#~ msgstr "س"

#~ msgid "?obsolete:O"
#~ msgstr "م"

#~ msgid "?redundant:*"
#~ msgstr "*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "انتخاب معکوس"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "بریدن اتصال"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "بالاتر از حد"

#~ msgid "%s from %s"
#~ msgstr "%s از %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr "%s در %s (%s)\n"

#~ msgid " (connection incomplete)"
#~ msgstr " (ارتباط کامل نیست)"

#~ msgid " (player %s)"
#~ msgstr " (بازیکن %s)"

#~ msgid " (observer)"
#~ msgstr " (ناظر)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "تکنولوژی"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "اصلاحات"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "شهر %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "فعالیت دیپلمات/جاسوس"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "دیپلمات حریف: تطمیع"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "هدف"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "میزبان: %s"

#, fuz  †  †  €†  zy
#~ msgid "Nation: %s"
#~ msgstr "ملل"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "کبیر"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "مهره %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "میزبان: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "شگفتی‌ها: "

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "تکنولوژی: از کتابخانه بزرگ یاد گرفته شد"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "تکنولوژی: تکنولوژی جدید یاد گرفته شد"

#, fuzzy
#~ msgid "Selected New Goal"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#, fuzzy
#~ msgid "Bought"
#~ msgstr "مهره: خریده شد"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "اصلاحیه: مجبور به فروختن شد"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "اصلاحیه: اصلاحیه جدید انتخاب شد"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "طلا"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "ساخت مهره"

#, fuzzy
#~ msgid "Captured/Destroyed"
#~ msgstr "شهر: گرفته شد/خراب شد"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr " - جشن گرفتند"

#, fuzzy
#~ msgid "Civil Disorder"
#~ msgstr "شهر: مختل شده"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "شهر: قحطی"

#, fuzzy
#~ msgid "Famine Feared"
#~ msgstr "شهر: احتمال قحطی"

#, fuzzy
#~ msgid "Growth"
#~ msgstr "شهر: در حال رشد"

#, fuzzy
#~ msgid "May Soon Grow"
#~ msgstr "شهر: بزودی رشد می‌کند"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "شهر: نیاز به آبراه دارد"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "شهر: نیاز به آبراه دارد (در حال ساخت)"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "متوسط"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "دوک"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "شهر: از حاکم شهر جدا شد"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "تبدیل"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "شهر: ساخته شده"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "شهر: محصول تغییر کرد"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "شهر: رویدادهای لیست کار"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "شهر: محصول تغییر کرد"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "منحل کردن مهره"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "فعالیت دیپلمات: باعث انقلاب شدن"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "مؤنث"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "اسکیمو"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "آلودگی"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "معبد"

#, fuzzy
#~ msgid "City Founded from Hut"
#~ msgstr "کلبه: در کلبه شهر پیدا شد"

#, fuzzy
#~ msgid "Gold Found in Hut"
#~ msgstr "کلبه: در کلبه طلا پیدا شد"

#, fuzzy
#~ msgid "Mercenaries Found in Hut"
#~ msgstr "کلبه: در کلبه سرباز بی طرف پیدا شد"

#, fuzzy
#~ msgid "Settler Found in Hut"
#~ msgstr "کلبه: در کلبه سازنده پیدا شد"

#, fuzzy
#~ msgid "Tech Found in Hut"
#~ msgstr "کلبه: در کلبه تکنولوژی پیدا شد"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "بیگانه"

#, fuzzy
#~ msgid "Civil War"
#~ msgstr "تمدن: جنگ تمدن"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "بستن همه"

#, fuzzy
#~ msgid "First Contact"
#~ msgstr "تمدن: اولین ارتباط"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "تمدن: حکومت جدید فراگرفته شد"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "تمدن: انقلاب پایان یافت"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "تمدن: انقلااب شروع شد"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "تمدن: رویدادهای سفینه فضایی"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "قرارداد: اتحاد"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "برادر"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "قرارداد: آتش بس"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "پایتخت"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "قرارداد: دید مشترک"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "مهره: حمله موفق نشد"

#, fuzzy
#~ msgid "Attack Succeeded"
#~ msgstr "مهره: حمله موفق شد"

#, fuzzy
#~ msgid "Defender Destroyed"
#~ msgstr "مهره: مدافع از بین رفت"

#, fuzzy
#~ msgid "Promoted to Veteran"
#~ msgstr "مهره: کارآزموده‌تر شد"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "مهره: محصول ترفیع شد"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "مهره: بازگیری شد"

#, fuzzy
#~ msgid "Orders / goto events"
#~ msgstr "مهره: رویداد‌های دستور / برو به"

#, fuzzy
#~ msgid "Finished"
#~ msgstr "تمام شد"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "شگفتی: منسوخ شد"

#, fuzzy
#~ msgid "Started"
#~ msgstr "وضعیت"

#, fuzzy
#~ msgid "Stopped"
#~ msgstr "شگفتی: متوقف شد"

#, fuzzy
#~ msgid "Will Finish Next Turn"
#~ msgstr "شگفتی: نوبت بعد تمام می‌شود"

#~ msgid "AI Debug messages"
#~ msgstr "پیام‌های اشکال‌زدایی هوش‌مصنوعی"

#~ msgid "Broadcast Report"
#~ msgstr "گزارش صداوسیما"

#~ msgid "Caravan actions"
#~ msgstr "کارهای کاروان"

#~ msgid "Chat error messages"
#~ msgstr "پیام خطای گفتگو"

#~ msgid "Chat messages"
#~ msgstr "پیام‌های گفتگو"

#~ msgid "Connect/disconnect messages"
#~ msgstr "پیام‌های اتصال/قطع اتصال"

#~ msgid "Diplomatic Message"
#~ msgstr "پیام دیپلماتیک"

#~ msgid "Error message from bad command"
#~ msgstr "پیام خطا از دستور اشتباه"

#~ msgid "Game Ended"
#~ msgstr "بازی تمام شد"

#~ msgid "Game Started"
#~ msgstr "بازی شروع شد"

#~ msgid "Nation Selected"
#~ msgstr "ملیت انتخاب شد"

#~ msgid "Player Destroyed"
#~ msgstr "بازیکن از بین رفت"

#~ msgid "Report"
#~ msgstr "گزارش"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "پرت سرور"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "تنظیمات سرور"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "پیام از اپراتور سرور"

#~ msgid "Server settings changed"
#~ msgstr "تنظیمات سرور تغییر کرد"

#~ msgid "Turn Bell"
#~ msgstr "زنگ پایان نوبت"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "مدرن"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "مانسا"

#, fuzzy
#~ msgid "error"
#~ msgstr "خانه‌ی ما"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "داخلی"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "بریدن اتصال"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "آزادکردن بازیکن"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "آزادکردن بازیکن"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "همه‌ي بازیکنان آماده هستند؛ بازی را شروع می‌کنیم."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "(لیست‌کار)"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "نام بازیکن: %s"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "yes"
#~ msgstr "پبام"

#, fuzzy
#~ msgid "no"
#~ msgstr "هیچ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "زمان مسافر ت:      نامشخص"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "نام بازیکن: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "نوبت تا هدف: %d تا %d"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(لیست‌کار)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "نام اتصال: %s"

#, fuzzy
#~ msgid "Novice"
#~ msgstr "نوآموز"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "آسان"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "سخت"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "خط‌گفتگو"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "پیشرفته"

#~ msgid "?attitude:Genocidal"
#~ msgstr "قاتل"

#~ msgid "?attitude:Belligerent"
#~ msgstr "در حال جنگ"

#~ msgid "?attitude:Hostile"
#~ msgstr "دشمن"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "بدون سود"

#~ msgid "?attitude:Uneasy"
#~ msgstr "مضطرب"

#~ msgid "?attitude:Neutral"
#~ msgstr "طبیعی"

#~ msgid "?attitude:Respectful"
#~ msgstr "احترام گذار"

#~ msgid "?attitude:Helpful"
#~ msgstr "سودمند"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "مجذوب"

#~ msgid "?attitude:Admiring"
#~ msgstr "تحسین برانگیز"

#~ msgid "?attitude:Worshipful"
#~ msgstr "محترم"

#~ msgid "?diplomatic_state:War"
#~ msgstr "جنگ"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "ملاقات نشده"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "تیم"

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "%s مهره"

#~ msgid "%s units"
#~ msgstr "%s مهره"

#~ msgid "Size %d"
#~ msgstr "اندازه %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%d ب‌م"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "نوع خانه"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "نوع خانه"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "نزدیک %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "غیر ممکن"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "تمرکز نما"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "تیم ۱۰"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "%s از %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "ماشين بخار"

#~ msgid "Future Tech. %d"
#~ msgstr "تکنولوژی آینده %d"

#~ msgid "Future Tech."
#~ msgstr "تکنولوژی آینده."

#~ msgid "Mine"
#~ msgstr "معدن"

#~ msgid "Hut"
#~ msgstr "کلبه"

#~ msgid "Farmland"
#~ msgstr "مزرعه"

#~ msgid "Fallout"
#~ msgstr "غبار اتمی"

#, fuzzy
#~ msgid "Land"
#~ msgstr "سوار کردن"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "اقیانوس"

#~ msgid "Idle"
#~ msgstr "کاری نمیکند"

#~ msgid "Fortifying"
#~ msgstr "در حال تقویت"

#~ msgid "Fortified"
#~ msgstr "تقویت شده"

#~ msgid "Goto"
#~ msgstr "برو"

#~ msgid "Explore"
#~ msgstr "گشتن"

#~ msgid "Transform"
#~ msgstr "تبدیل"

#, fuzzy
#~ msgid "Base"
#~ msgstr "باسکوعه"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "اتصال"

#~ msgid "Moves"
#~ msgstr "حرکات"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s به %s با %d طلا ترفیع شد."
#~ msgstr[1] "%s به %s با %d طلا ترفیع شد."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "شرمنده،(هنوز) نمی‌توان %s را ترفیع کرد."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "ترفیع %s به %s %d طلا نیاز دارد.\n"
#~ "خزانه %d طلا دارد."
#~ msgstr[1] ""
#~ "ترفیع %s به %s %d طلا نیاز دارد.\n"
#~ "خزانه %d طلا دارد."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "شما تنها می‌توانید مهره‌های داخل شهر را ترفیع کنید."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "مهره‌های زمینی"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv نسخه %s %s"

#~ msgid "(beta version)"
#~ msgstr "(نسخه بتا)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv نسخه %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv نسخه %s"

#~ msgid "betatest version "
#~ msgstr "نسخه بتا تست"

#~ msgid "version "
#~ msgstr "نسخه "

#~ msgid "January"
#~ msgstr "ژانویه"

#~ msgid "February"
#~ msgstr "فوریه"

#~ msgid "March"
#~ msgstr "مارس"

#~ msgid "April"
#~ msgstr "آوریل"

#~ msgid "May"
#~ msgstr "می"

#~ msgid "June"
#~ msgstr "جون"

#~ msgid "July"
#~ msgstr "ژویه"

#~ msgid "August"
#~ msgstr "آگوست"

#~ msgid "September"
#~ msgstr "سپتامر"

#~ msgid "October"
#~ msgstr "اکتبر"

#~ msgid "November"
#~ msgstr "نوامبر"

#~ msgid "December"
#~ msgstr "دسامبر"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "این یک نسخه‌ی آزمایشی است\n"
#~ "Freeciv %s در ماه %s\n"
#~ "در %s منتشر می‌شود."

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "این یک نسخه‌ی آزمایشی است\n"
#~ "Freeciv %s در ماه %s\n"
#~ "در %s منتشر می‌شود."

#~ msgid "Aqueduct"
#~ msgstr "آبرو"

#~ msgid "Bank"
#~ msgstr "بانک"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr "با یک بازار خروجی رفاه و مالیات شهر را ۱۰۰٪ افزایش می‌دهد."

#~ msgid "Barracks II"
#~ msgstr "سرباز‌خانه۲"

#~ msgid "Barracks III"
#~ msgstr "سرباز‌خانه۳"

#~ msgid "Cathedral"
#~ msgstr "کلیسای جامع"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "دیوار شهر دفاع از شهر را آسان‌تر می‌کند. دفاع مهره‌های داخل شهر را در مقابل "
#~ "مهره‌های زمینی و هلیکوپتر سه برابر می‌کند. آن در مقابل حملات هوایی و دریایی "
#~ "و تانک بی اثر است. همچنین از کم شدن جمعیت موقعی که یک مهره‌ی دفاعی توسط یک "
#~ "مهره‌ی زمینی نابود می‌شود، جلوگیری می‌کند."

#~ msgid "Colosseum"
#~ msgstr "آمفی تئاتر"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#~ msgid "Courthouse"
#~ msgstr "دادگاه"

#~ msgid "Factory"
#~ msgstr "کارخانه"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "خروجی محصول یک شهر را ۵۰٪ افزایش می‌دهد. این افزایش می‌تواند آلودگی در شهر "
#~ "را افزایش دهد."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "با انبار غله وقتی شهر رشد می‌کند یا کوچک می‌شود، مقدار غذای داخل شهر به نصف "
#~ "افزایش می‌یابد. این باعث می‌شود که شهر راحت‌تر بزرگ شود و بهتر با قحطی "
#~ "مقابله کند."

#~ msgid "Hydro Plant"
#~ msgstr "تأسیسات آبداری"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid "Library"
#~ msgstr "کتابخانه"

#~ msgid "Marketplace"
#~ msgstr "بازار"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "خروجی رفاه و مالیات شهر را ۵۰٪ افزایش می‌دهد."

# TODO: Better Translation
#~ msgid "Mass Transit"
#~ msgstr "ترانزیت جمعیت"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "آلودگی بر اثر جمعیت را از بین می‌برد. سپس آلودگی که در شهر ایجاد می‌شود "
#~ "ربطی به جمعیت ندارد."

#~ msgid "Mfg. Plant"
#~ msgstr "تأسیسات ساخت"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "با یک کارخانه، تأسیسات ساخت امتیاز محصول را در شهر ۱۰۰٪ افزایش می‌دهد."

#~ msgid "Nuclear Plant"
#~ msgstr "تأسیسات هسته‌ای"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid "Palace"
#~ msgstr "پایتخت"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "شهر را پایتخت و مرکز حکومت می‌کند. تباهی در شهرهای دیگر بستگی به فاصله‌ی "
#~ "آنها از پایتخت دارد، به جز وقتی که حکومت دموکراسی یا کمنیسم باشد. قیمت "
#~ "انقلاب کردن نیز به فاصله از پایتخت بستگی دارد. (در تمام حکومت‌ها) \n"
#~ "\n"
#~ "به پایتخت خود توجه کنید، از دست دادن آن ممکن است باعث شود که دچار جنگ "
#~ "تمدن شوید. از دست دادن پایتخت شما باعث از دست دادن سفینه‌ی فضایی شما نیز "
#~ "می‌شود."

#~ msgid "Power Plant"
#~ msgstr "تأسیسات قدرت"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid "Recycling Center"
#~ msgstr "مرکز بازیافت"

#~ msgid "SDI Defense"
#~ msgstr "دفاع SDI"

#~ msgid "Space Component"
#~ msgstr "اجزا سفینه"

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#~ msgid "Space Module"
#~ msgstr "قسمت‌های سفینه"

#~ msgid "Space Structural"
#~ msgstr "ساختمان سفینه"

#~ msgid "Temple"
#~ msgstr "معبد"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#~ msgid "University"
#~ msgstr "دانشگاه"

#~ msgid "Apollo Program"
#~ msgstr "برنامه آپلو"

#~ msgid "Colossus"
#~ msgstr "مجسمه عظیم‌الجثه"

#~ msgid "Copernicus' Observatory"
#~ msgstr "رصدخانه کپرنیک"

#~ msgid "Cure For Cancer"
#~ msgstr "علاج سرطان"

#~ msgid "Darwin's Voyage"
#~ msgstr "سفر دریایی داروین"

#~ msgid "Great Library"
#~ msgstr "کتابخانه کبیر"

#~ msgid "Great Wall"
#~ msgstr "دیوار کبیر"

#~ msgid "Hanging Gardens"
#~ msgstr "باغ‌های معلق"

# TODO: Translate Hoover
#~ msgid "Hoover Dam"
#~ msgstr "سد Hoover"

#~ msgid "Isaac Newton's College"
#~ msgstr "کالج آیزاک نیوتن"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "کلیسای جامع J.S. Bach"

#~ msgid "Lighthouse"
#~ msgstr "فانوس دریایی"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "به تمام مهره‌های دریایی شما یک حرکت اضافه می‌دهد."

#~ msgid "Magellan's Expedition"
#~ msgstr "سفر ماگلان"

#~ msgid "Manhattan Project"
#~ msgstr "پروژه منهتن"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "كليساي ميچلانگلو"

#~ msgid "Oracle"
#~ msgstr "پيشگويي"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#~ msgid "Pyramids"
#~ msgstr "اهرام"

#~ msgid "SETI Program"
#~ msgstr "برنامه SETI"

#~ msgid "Shakespeare's Theater"
#~ msgstr "تئاتر شكسپير"

#~ msgid "United Nations"
#~ msgstr "ملل متحد"

#~ msgid "Women's Suffrage"
#~ msgstr "حق رأی زنان"

#~ msgid "?Scientist:S"
#~ msgstr "د"

#~ msgid "?Taxman:T"
#~ msgstr "ث"

#~ msgid "?citystyle:European"
#~ msgstr "اروپایی"

#~ msgid "?citystyle:Classical"
#~ msgstr "كلاسيك"

#~ msgid "?citystyle:Tropical"
#~ msgstr "گرمسیری"

#~ msgid "?citystyle:Asian"
#~ msgstr "آسیایی"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "بابلی"

#~ msgid "?citystyle:Celtic"
#~ msgstr "سلتیکی"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "رنسانس"

#~ msgid "?citystyle:Industrial"
#~ msgstr "صنعتی"

#~ msgid "?citystyle:Modern"
#~ msgstr "مدرن"

#~ msgid "?citystyle:PostModern"
#~ msgstr "پست مدرن"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "مجموعه خانه"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "سواد"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "غارت"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "تیم ۱۰"

#~ msgid "Team 1"
#~ msgstr "تیم ۱"

#~ msgid "Team 2"
#~ msgstr "تیم ۲"

#~ msgid "Team 3"
#~ msgstr "تیم ۳"

#~ msgid "Anarchy"
#~ msgstr "هرج‌ومرج"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "وارلرد"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "وارلرد"

#~ msgid "Despotism"
#~ msgstr "حكومت مطلقه"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "چیف"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "رفیق"

#~ msgid "Monarchy"
#~ msgstr "شاهنشاهی"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "در %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "ملکه"

#~ msgid "Communism"
#~ msgstr "کمنیسم"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "رفيق"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "رفیق"

#~ msgid "Republic"
#~ msgstr "جمهوری"

#~ msgid "Democracy"
#~ msgstr "دموکراسی"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "رئیس جمهور"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "رئیس جمهور"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "باستانی"

#~ msgid "?nationgroup:Modern"
#~ msgstr "مدرن"

#~ msgid "?plural:Americans"
#~ msgstr "آمریکایی‌ها"

#~ msgid "Aztec"
#~ msgstr "آزتک"

#~ msgid "?plural:Aztecs"
#~ msgstr "آزتکی‌ها"

#~ msgid "Babylonian"
#~ msgstr "بابِِِِل"

#~ msgid "?plural:Babylonians"
#~ msgstr "بابلی‌ها"

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "لوگال"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "وارلرد"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "انسی"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "انکیک"

#~ msgid "Chinese"
#~ msgstr "چین"

#~ msgid "?plural:Chinese"
#~ msgstr "چینی‌ها"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "چیرپرسن"

#~ msgid "Egyptian"
#~ msgstr "مصر"

#~ msgid "?plural:Egyptians"
#~ msgstr "مصری‌ها"

#~ msgid "English"
#~ msgstr "انگلیس"

#~ msgid "?plural:English"
#~ msgstr "انگلیسی‌ها"

#~ msgid "French"
#~ msgstr "فرانسه"

#~ msgid "?plural:French"
#~ msgstr "فرانسوی‌ها"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "پرایمر"

#~ msgid "German"
#~ msgstr "آلمان"

#~ msgid "?plural:Germans"
#~ msgstr "آلمانی‌ها"

#~ msgid "Greek"
#~ msgstr "یونان"

#~ msgid "?plural:Greeks"
#~ msgstr "یونانی‌ها"

#~ msgid "Indian"
#~ msgstr "هند"

#~ msgid "?plural:Indians"
#~ msgstr "هندی‌ها"

#~ msgid "Mongol"
#~ msgstr "مغول"

#~ msgid "?plural:Mongols"
#~ msgstr "مغول‌ها"

#~ msgid "Roman"
#~ msgstr "روم"

#~ msgid "?plural:Romans"
#~ msgstr "رومی‌ها"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "امپراطور"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "امپراطوریکس"

#~ msgid "Russian"
#~ msgstr "روسیه"

#~ msgid "Zulu"
#~ msgstr "زولو"

#~ msgid "?plural:Zulus"
#~ msgstr "زولویی‌ها"

#~ msgid "Advanced Flight"
#~ msgstr "پرواز پیشرفته"

#~ msgid "Alphabet"
#~ msgstr "الفبا"

#~ msgid "Astronomy"
#~ msgstr "نجوم"

#~ msgid "Atomic Theory"
#~ msgstr "تئوری اتمی"

#~ msgid "Automobile"
#~ msgstr "اتومبيل"

#~ msgid "Banking"
#~ msgstr "بانک‌داری"

#~ msgid "Bridge Building"
#~ msgstr "ساخت پل"

#~ msgid "Bronze Working"
#~ msgstr "برنزکاری"

#~ msgid "Ceremonial Burial"
#~ msgstr "آداب تدفين"

#~ msgid "Chemistry"
#~ msgstr "شیمی"

#~ msgid "Chivalry"
#~ msgstr "سلحشوري"

#~ msgid "Code of Laws"
#~ msgstr "دستورالعمل قانون"

#~ msgid "Combustion"
#~ msgstr "احتراق"

#~ msgid "Computers"
#~ msgstr "کامپیوتر"

#~ msgid "Conscription"
#~ msgstr "خدمت سربازي"

#~ msgid "Construction"
#~ msgstr "ساخت"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* به %s اجازه می‌دهد تا دژ بسازد.\n"

#~ msgid "Currency"
#~ msgstr "پول"

#~ msgid "Electricity"
#~ msgstr "الکتریسیته"

#~ msgid "Electronics"
#~ msgstr "الکترونیک"

#~ msgid "Engineering"
#~ msgstr "مهندسی"

#~ msgid "Explosives"
#~ msgstr "مواد منفجره"

#~ msgid "Feudalism"
#~ msgstr "ملوك الطوايفي(فئودالیسم)"

#~ msgid "Flight"
#~ msgstr "پرواز"

#~ msgid "Fusion Power"
#~ msgstr "انرژي همجوشي هسته‌اي"

#~ msgid "Genetic Engineering"
#~ msgstr "مهندسی ژنتیک"

#~ msgid "Gunpowder"
#~ msgstr "باروت"

#~ msgid "Horseback Riding"
#~ msgstr "اسب سواری"

#~ msgid "Industrialization"
#~ msgstr "صنعتی کردن"

#~ msgid "Invention"
#~ msgstr "اختراع"

#~ msgid "Iron Working"
#~ msgstr "آهن‌کاری"

#~ msgid "Labor Union"
#~ msgstr "اتحاد کارگران"

#~ msgid "Literacy"
#~ msgstr "سواد"

#~ msgid "Magnetism"
#~ msgstr "مغناطیس"

#~ msgid "Map Making"
#~ msgstr "نقشه‌برداری"

#~ msgid "Masonry"
#~ msgstr "بنايي"

#~ msgid "Mass Production"
#~ msgstr "توليد انبوه"

#~ msgid "Mathematics"
#~ msgstr "ریاضیات"

#~ msgid "Medicine"
#~ msgstr "داروسازی"

#~ msgid "Metallurgy"
#~ msgstr "فلزشناسی"

#~ msgid "Mysticism"
#~ msgstr "عرفان"

#~ msgid "Improves the effect of Temples."
#~ msgstr "اثر معابد را زیاد می‌کند."

#~ msgid "Navigation"
#~ msgstr "کشتی‌رانی"

#~ msgid "Nuclear Fission"
#~ msgstr "شكافت هسته‌اي"

#~ msgid "Nuclear Power"
#~ msgstr "انرژی هسته‌ای"

#~ msgid "Philosophy"
#~ msgstr "فلسفه"

#~ msgid "Physics"
#~ msgstr "فیزیک"

#~ msgid "Plastics"
#~ msgstr "پلاستیک"

#~ msgid "Pottery"
#~ msgstr "سفالگري"

#~ msgid "Railroad"
#~ msgstr "راه‌آهن"

#~ msgid "Recycling"
#~ msgstr "بازیافت"

#~ msgid "Refining"
#~ msgstr "پالايش"

#~ msgid "Religion"
#~ msgstr "دين"

#~ msgid "Robotics"
#~ msgstr "توليد روبات"

#~ msgid "Rocketry"
#~ msgstr "پرتاب موشك"

#~ msgid "Space Flight"
#~ msgstr "فضانوردي"

#~ msgid "Steam Engine"
#~ msgstr "ماشين بخار"

#~ msgid "Steel"
#~ msgstr "فولاد"

#~ msgid "Superconductors"
#~ msgstr "ابررساناها"

#~ msgid "The Corporation"
#~ msgstr "ثبت شركت"

#~ msgid "The Republic"
#~ msgstr "جمهوری"

#~ msgid "The Wheel"
#~ msgstr "چرخ"

#~ msgid "Theory of Gravity"
#~ msgstr "تئوری جاذبه"

#~ msgid "Writing"
#~ msgstr "نوشتن"

#~ msgid "Ocean"
#~ msgstr "اقیانوس"

#~ msgid "Arctic"
#~ msgstr "قطبي"

#~ msgid "Desert"
#~ msgstr "بیابان"

#~ msgid "Forest"
#~ msgstr "بيشه"

#~ msgid "Grassland"
#~ msgstr "چمن‌زار"

#~ msgid "Hills"
#~ msgstr "تپه"

#~ msgid "Jungle"
#~ msgstr "جنگل"

#~ msgid "Mountains"
#~ msgstr "کوه"

#~ msgid "Plains"
#~ msgstr "دشت"

#~ msgid "Swamp"
#~ msgstr "باتلاق"

#~ msgid "Tundra"
#~ msgstr "تندرا"

#~ msgid "?animals:Game"
#~ msgstr "شكار"

#~ msgid "Coal"
#~ msgstr "زغال‌سنگ"

#~ msgid "Fish"
#~ msgstr "ماهی"

#~ msgid "Gems"
#~ msgstr "جواهر"

#~ msgid "Horses"
#~ msgstr "اسب"

#~ msgid "Oil"
#~ msgstr "نفت"

#~ msgid "Resources"
#~ msgstr "منبع"

#~ msgid "Seals"
#~ msgstr "خوك آبي"

#~ msgid "Fortress"
#~ msgstr "دژ"

#~ msgid "River"
#~ msgstr "رود"

#~ msgid "green"
#~ msgstr "تازه‌کار"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "رهبر"

#~ msgid "Settlers"
#~ msgstr "سازنده"

#~ msgid "Militia"
#~ msgstr "قواي شبه نظامي"

#~ msgid "Phalanx"
#~ msgstr "پیاده نظام"

#~ msgid "Legion"
#~ msgstr "سپاهی"

#~ msgid "Musketeers"
#~ msgstr "تفنگدار"

#~ msgid "Riflemen"
#~ msgstr "تیر‌انداز"

#~ msgid "Mech. Inf."
#~ msgstr "پیاده نظام مسلح شده"

#~ msgid "Cavalry"
#~ msgstr "سواره نظام مسلح"

#~ msgid "Chariot"
#~ msgstr "ارابه جنگی"

#~ msgid "Knights"
#~ msgstr "شوالیه"

#~ msgid "Armor"
#~ msgstr "ماشین زره پوش"

#~ msgid "Catapult"
#~ msgstr "منجنیق"

#~ msgid "Cannon"
#~ msgstr "توپ"

#~ msgid "Artillery"
#~ msgstr "آتش‌بار"

#~ msgid "Fighter"
#~ msgstr "جنگنده"

#~ msgid "Bomber"
#~ msgstr "بمب‌ افکن"

#~ msgid "Trireme"
#~ msgstr "کشتی پارویی"

#~ msgid "Sail"
#~ msgstr "ملوان"

#~ msgid "Frigate"
#~ msgstr "ناوچه جنگي"

#~ msgid "Ironclad"
#~ msgstr "ناو زره‌پوش"

#~ msgid "Cruiser"
#~ msgstr "ناو رزم"

#~ msgid "Battleship"
#~ msgstr "ناوجنگي"

#~ msgid "Submarine"
#~ msgstr "زير دريايي"

#~ msgid "Carrier"
#~ msgstr "حامل"

#~ msgid "Transport"
#~ msgstr "كشتي حامل"

#~ msgid "Nuclear"
#~ msgstr "بمب اتم"

#~ msgid "Diplomat"
#~ msgstr "دیپلمات"

#~ msgid "Caravan"
#~ msgstr "کاروان"

#~ msgid "Barbarian Leader"
#~ msgstr "رهبر بیگانگان"

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "به شهر اجازه می‌دهد که مهره‌های دریایی کارآزموده بسازد. مهره‌های دریایی که "
#~ "یک نوبت کامل بدون حرکت در شهر بمانند کامل تعمیر می‌شوند."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "به شهر اجازه می‌دهد تا مهره‌های هوایی کارآزموده بسازد. به علاوه مهره‌های "
#~ "هوایی معیوب را که یک نوبت کامل بدون حرکت در شهر بمانند؛ بطور کامل سالم "
#~ "می‌شوند.\n"
#~ "\n"
#~ "دو شهر با فرودگاه می‌توانند در هر نوبت یک مهره را پرواز دهند. به محض پرواز "
#~ "مهره از شهری به شهر دیگر منتقل می‌شود و تمام امتیاز حرکت آن‌ را می‌گیرد.یک "
#~ "مهره برای پرواز نیاز به چند امتیاز حرکت دارد."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا از اندازه ۸ بزرگتر شود.یک سیستم فاضلاب نیز برای "
#~ "رشد بیشتر از ۱۲ نیاز است."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "با سرباز‌خانه هر مهره‌ی زمینی که در شهر ساخته می‌شود بطور اتوماتیک وضعیت "
#~ "کارآزموده دارد؛ یعنی قدرت حمله و دفاع آن ۵۰٪ افزایش می‌یابد. به علاوه "
#~ "مهره‌های زمینی معیوب که یک نوبت کامل بدون حرکت در شهر بمانند بطور کامل "
#~ "سالم می‌شوند."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ " کلیسای جامع ۳ شهروند ناراحت را راضی می‌کند و باعث می‌شود که شهر کمتر مختل "
#~ "شود. کشف الهیات اثر کلیسای جامع را زیاد می‌کند و یک شهروند دیگر را نیز "
#~ "راضیمی‌کند. کشف کمنیسم اثر کلیسای جامع را کم می‌کند و یک شهروند کمتر راضی "
#~ "می‌شود."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "دیوار شهر دفاع از شهر را آسان‌تر می‌کند. دفاع مهره‌های داخل شهر را در مقابل "
#~ "مهره‌های زمینی و هلیکوپتر سه برابر می‌کند. آن در مقابل حملات هوایی و دریایی "
#~ "و تانک بی اثر است. همچنین از کم شدن جمعیت موقعی که یک مهره‌ی دفاعی توسط یک "
#~ "مهره‌ی زمینی نابود می‌شود، جلوگیری می‌کند."

#~ msgid "Coastal Defense"
#~ msgstr "دفاع دریایی"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "قدرت دفاع مهره‌های داخل شهر را در مقابل بمب‌های کشتی‌های حریف ۲ برابر می‌کند."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "اتلاف و تباهی در شهر را ۵۰٪ کاهش می‌دهد. در دموکراسی ۱ شهروند ناراحت را "
#~ "راضی می‌کند. به علاوه اثر فاصله از پایتخت را که برای حساب کردن قیمت انقلاب "
#~ "استفاده می‌شود را نصف می‌کند."

#~ msgid "Harbor"
#~ msgstr "بندر"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "به تمام خانه‌های اقیانوس یک امتیاز اضافه‌ی غذا می‌دهد. شهر باید ساحلی باشد "
#~ "تا این اصلاحیه را بسازد."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "با یک کارخانه، تأسیسات ساخت امتیاز محصول را در شهر ۱۰۰٪ افزایش می‌دهد."

#~ msgid "Offshore Platform"
#~ msgstr "پایگاه ساحلی"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "به تمام خانه‌های اقیانوس شهر یک امتیاز دفاعی می‌دهد. شهر برای ساختن این "
#~ "اصلاحیه باید ساحلی باشد."

#~ msgid "Police Station"
#~ msgstr "پایگاه پلیس"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "ناراحتی که بر اثر مهره‌های نظامی ایجاد می‌شود در دموکراسی ۲ و در جمهوری ۱ "
#~ "کم می‌کند. این اصلاحیه بر حکومت‌های دیگر تأثیری ندارد."

#~ msgid "Port Facility"
#~ msgstr "تأسیسات لنگرگاه"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "به شهر اجازه می‌دهد که مهره‌های دریایی کارآزموده بسازد. مهره‌های دریایی که "
#~ "یک نوبت کامل بدون حرکت در شهر بمانند کامل تعمیر می‌شوند."

#~ msgid "Research Lab"
#~ msgstr "پژوهشگاه"

#~ msgid "SAM Battery"
#~ msgstr "آتش‌بار SAM"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "دفاع تمام مهره‌های داخل شهر را در برابر مهره‌های هوایی غیر اتمی دو برابر "
#~ "می‌کند."

#~ msgid "Sewer System"
#~ msgstr "سیستبم فاضلاب"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا به بیشتر از 12 رشد کند. ابتدا یک آبرو نیاز است "
#~ "تا شهر بزرگ‌تر از ۸ شود."

#~ msgid "Solar Plant"
#~ msgstr "تأسیسات خوشیدی"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid "Stock Exchange"
#~ msgstr "معاوضه کالا"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "با یک کتابخانه، یک پژوهشگاه خروجی علم شهر را 200٪ افزایش می‌دهد. با "
#~ "کتابخانه و دانشگاه، پژوهشگاه خروجی علم شهر را 450٪ افزایش می‌دهد."

#~ msgid "Super Highways"
#~ msgstr "اتوبان‌های پرسرعت"

#~ msgid "Supermarket"
#~ msgstr "فروشگاه بزرگ"

#~ msgid "A.Smith's Trading Co."
#~ msgstr "شرکت تجاری A.Smith"

#~ msgid "Eiffel Tower"
#~ msgstr "برج ایفل"

#~ msgid "King Richard's Crusade"
#~ msgstr "نهضت شاه ریچارد"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "به تمام خانه‌های اقیانوس شهر یک امتیاز دفاعی می‌دهد. شهر برای ساختن این "
#~ "اصلاحیه باید ساحلی باشد."

#~ msgid "Leonardo's Workshop"
#~ msgstr "کارگاه لئونارد"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "در هر نوبت یک مهره‌ی منسوخ شده را ترفیع می‌کند."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr "به تمام مهره‌های دریایی شما یک حرکت اضافه می‌دهد."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "سفارت ماركو‌پلو"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "در تمام تمدن‌ها یک سفارت می‌سازد."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ " کلیسای جامع ۳ شهروند ناراحت را راضی می‌کند و باعث می‌شود که شهر کمتر مختل "
#~ "شود. کشف الهیات اثر کلیسای جامع را زیاد می‌کند و یک شهروند دیگر را نیز "
#~ "راضیمی‌کند. کشف کمنیسم اثر کلیسای جامع را کم می‌کند و یک شهروند کمتر راضی "
#~ "می‌شود."

#~ msgid "Statue of Liberty"
#~ msgstr "مجسمه آزادی"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "آموزشگاه جنگ Sun Tzu"

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "به همه مهره‌های شما در هر نوبت دو امتیاز ضربه اضافه می‌دهد."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "مانند این است که در هر شهر یک پایگاه پلیس داشته باشید. (برای هر شهر "
#~ "ناراحتی را برای مهره‌های نظامی بیرون شهر در دموکراسی ۲ و در جمهوری ۱ کاهش "
#~ "می‌دهد. این شگفتی بر حکومت‌های دیگر اثری ندارد.)"

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "مجموعه خانه"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "پریستس"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "پریستس"

#~ msgid "Carthaginian"
#~ msgstr "کارتاگی"

#~ msgid "?plural:Carthaginians"
#~ msgstr "کارتاگی‌ها"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "گالیکی‌ها"

#~ msgid "Japanese"
#~ msgstr "ژاپن"

#~ msgid "?plural:Japanese"
#~ msgstr "ژاپنی‌ها"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "شوگان"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "شامن"

#~ msgid "Persian"
#~ msgstr "ایران"

#~ msgid "?plural:Persians"
#~ msgstr "ایرانی‌ها"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "اولین حکومت ایران (هخامنشیان) از ۵۵۰ق‌م تا ۳۲۰ق‌م ودومی (ساسانیان) از ۶۴۲ق‌م "
#~ "تا ۲۲۶ق‌م زندگی می‌کردند."

#~ msgid "Sioux"
#~ msgstr "سییُکس"

#~ msgid "?plural:Sioux"
#~ msgstr "سییُکسی‌ها"

#~ msgid "Spanish"
#~ msgstr "اسپانیا"

#~ msgid "?plural:Spanish"
#~ msgstr "اسپانیایی‌ها"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "کاردینال"

#~ msgid "Viking"
#~ msgstr "وایکینگ"

#~ msgid "?plural:Vikings"
#~ msgstr "وایکینگ‌ها"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "وارلرد"

#~ msgid "Barbarian"
#~ msgstr "بیگانه"

#~ msgid "?plural:Barbarians"
#~ msgstr "بیگانگان"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "پایگاه هوایی"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "پرتغالی‌ها"

#~ msgid "Amphibious Warfare"
#~ msgstr "جنگ زميني-دريايي"

#~ msgid "Combined Arms"
#~ msgstr "نيروهاي مركب"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr " اثر کلیساهای جامع را کم می‌کند."

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* به %s اجازه می‌دهد تا دژ بسازد.\n"

#~ msgid "Economics"
#~ msgstr "اقتصاد"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "اثر آمفی تئاتر را زیاد می‌کند."

#~ msgid "Environmentalism"
#~ msgstr "محيط زيست شناسي"

#~ msgid "Espionage"
#~ msgstr "جاسوسي"

#~ msgid "Guerilla Warfare"
#~ msgstr "جنگ چریکی"

#~ msgid "Laser"
#~ msgstr "پیشوایی"

#~ msgid "Leadership"
#~ msgstr "رهبري"

#~ msgid "Machine Tools"
#~ msgstr "ابزار ماشین‌ها"

#~ msgid "Miniaturization"
#~ msgstr "مينياتورسازي"

#~ msgid "Mobile Warfare"
#~ msgstr "جنگ متحرك"

#~ msgid "Monotheism"
#~ msgstr "توحيد"

#~ msgid "Gives sea units one extra move."
#~ msgstr "به مهره‌های دریایی یک حرکت اضافه می‌دهد."

#~ msgid "Polytheism"
#~ msgstr "چندخدايي"

#~ msgid "Radio"
#~ msgstr "رادیو"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* به %s اجازه می‌دهد پایگاه هوایی بسازد.\n"

#~ msgid "Refrigeration"
#~ msgstr "سردسازی"

#~ msgid "Sanitation"
#~ msgstr "سيستم تخليه فاضلاب"

#~ msgid "Seafaring"
#~ msgstr "دریانوردی"

#~ msgid "Stealth"
#~ msgstr "خفا"

#~ msgid "Tactics"
#~ msgstr "تاكتيك"

#~ msgid "Theology"
#~ msgstr "الهيات"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "اثر کلیساهای جامع را زیاد می‌کند."

#~ msgid "Warrior Code"
#~ msgstr "قوانين جنگجويي"

#~ msgid "Glacier"
#~ msgstr "كوه يخ"

#~ msgid "Iron"
#~ msgstr "آهن"

#~ msgid "Furs"
#~ msgstr "خزه"

#~ msgid "Fruit"
#~ msgstr "میوه"

#~ msgid "Buffalo"
#~ msgstr "بوفالو"

#~ msgid "Wheat"
#~ msgstr "گندم"

#~ msgid "Peat"
#~ msgstr "زغال سنگ"

#~ msgid "Pheasant"
#~ msgstr "قرقاول"

#~ msgid "Ivory"
#~ msgstr "عاج"

#~ msgid "Silk"
#~ msgstr "ابريشم"

#~ msgid "Spice"
#~ msgstr "ادويه"

#~ msgid "Whales"
#~ msgstr "وال"

#~ msgid "Wine"
#~ msgstr "نوشیدنی"

#~ msgid "Airbase"
#~ msgstr "پایگاه هوایی"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* می‌تواند پایگاه هوایی بسازد.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "* می‌تواند نوع خانه‌ها را تغییر دهد.\n"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "هلیکوپتر"

#~ msgid "Engineers"
#~ msgstr "مهندس"

#~ msgid "Warriors"
#~ msgstr "جنگجو"

#~ msgid "Archers"
#~ msgstr "کمان‌دار"

#~ msgid "Pikemen"
#~ msgstr "نیزه‌دار"

#~ msgid "Fanatics"
#~ msgstr "متعصب"

# TODO : Better translate
#~ msgid "Partisan"
#~ msgstr "حامی"

#~ msgid "Alpine Troops"
#~ msgstr "سرباز آلپ"

# TODO : Better translate
#~ msgid "Marines"
#~ msgstr "سرباز دریایی"

#~ msgid "Paratroopers"
#~ msgstr "چترباز"

#~ msgid "Horsemen"
#~ msgstr "اسب سوار"

#~ msgid "Elephants"
#~ msgstr "فیل"

#~ msgid "Crusaders"
#~ msgstr "هواپيماي يكنفره"

#~ msgid "Dragoons"
#~ msgstr "سواره نظام"

#~ msgid "Howitzer"
#~ msgstr "تانک"

#~ msgid "Helicopter"
#~ msgstr "هلیکوپتر"

#~ msgid "Stealth Fighter"
#~ msgstr "جنگنده پیشرفته"

#~ msgid "Stealth Bomber"
#~ msgstr "بمب‌افکن پیشرفته"

#~ msgid "Caravel"
#~ msgstr "كشتي"

#~ msgid "Galleon"
#~ msgstr "كشتي بادباني"

#~ msgid "Destroyer"
#~ msgstr "ناوشكن"

#~ msgid "AEGIS Cruiser"
#~ msgstr "ناو رزم AEGIS"

#~ msgid "Cruise Missile"
#~ msgstr "موشك كروز"

#~ msgid "Spy"
#~ msgstr "جاسوس"

#~ msgid "Freight"
#~ msgstr "باربر"

#~ msgid "Explorer"
#~ msgstr "جست‌وجوگر"

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "شما %d طلا پیدا کردید."
#~ msgstr[1] "شما %d طلا پیدا کردید."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "شما %s را در نوشته‌های دانشمندان قدیم پیدا کردید."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "بازی: %s %s را از نوشته‌های دانشمندان قدیم پیدا کردند."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "یک مهره‌ی بی‌طرف به سپاه شما پیوست."

#~ msgid "You found a friendly city."
#~ msgstr "شما یک شهر دوستانه پیدا کردید."

#~ msgid "An abandoned village is here."
#~ msgstr "یک کلبه متروکه اینجاست."

#, fuzzy
#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "شما در %s یک سفارت تهیه کردید."

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "%s شما توسط بیگانگان کشته شد!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "طبیعی"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "قرون وسطی"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "مدرن"

#~ msgid "?nationgroup:African"
#~ msgstr "آفریقا"

#~ msgid "?nationgroup:American"
#~ msgstr "آمریکا"

#~ msgid "?nationgroup:Asian"
#~ msgstr "آسیا"

#~ msgid "?nationgroup:European"
#~ msgstr "اروپا"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "اقیانوسیه"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "آسیا"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا از اندازه ۸ بزرگتر شود.یک سیستم فاضلاب نیز برای "
#~ "رشد بیشتر از ۱۲ نیاز است."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "اتلاف و تباهی در شهر را ۵۰٪ کاهش می‌دهد. در دموکراسی ۱ شهروند ناراحت را "
#~ "راضی می‌کند. به علاوه قیمت انقلاب را ۴ برابر بزرگ می‌کند."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "خروجی علم شهر را ۱۰۰٪ افزایش می‌دهد."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "با یک کتابخانه، یک پژوهشگاه خروجی علم شهر را 200٪ افزایش می‌دهد. با "
#~ "کتابخانه و دانشگاه، پژوهشگاه خروجی علم شهر را 450٪ افزایش می‌دهد."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا به بیشتر از 12 رشد کند. ابتدا یک آبرو نیاز است "
#~ "تا شهر بزرگ‌تر از ۸ شود."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "به تمام مهره‌های دریایی شما یک حرکت اضافه می‌دهد."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "به تمام مهره‌های دریایی شما یک حرکت اضافه می‌دهد."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "با انبار غله وقتی شهر رشد می‌کند یا کوچک می‌شود، مقدار غذای داخل شهر به نصف "
#~ "افزایش می‌یابد. این باعث می‌شود که شهر با انبار غله راحت‌تر بزرگ شود و بهتر "
#~ "با قحطی مقابله کند."

#~ msgid "Coinage"
#~ msgstr "ضرب سكه"

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "سلتیکی"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "انرژی هسته‌ای"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "* به %s اجازه می‌دهد تا دژ بسازد.\n"

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* به %s اجازه می‌دهد پایگاه هوایی بسازد.\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "لانکس"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "اقیانوس"

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "خرید"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "پالايش"

#~ msgid "hardened"
#~ msgstr "سرسخت"

#~ msgid "elite"
#~ msgstr "نخبه"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "کارگر"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "صلح"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "صلح"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "تیم"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "جنگ"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "در هر نوبت یک مهره‌ی منسوخ شده را ترفیع می‌کند."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "در هر نوبت یک مهره‌ی منسوخ شده را ترفیع می‌کند."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "رهبر"

#~ msgid "AWACS"
#~ msgstr "سيسنم كنترل هوايي"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا از اندازه ۸ بزرگتر شود.یک سیستم فاضلاب نیز برای "
#~ "رشد بیشتر از ۱۲ نیاز است."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا از اندازه ۸ بزرگتر شود.یک سیستم فاضلاب نیز برای "
#~ "رشد بیشتر از ۱۲ نیاز است."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "پایتخت:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "کارآزموده"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "پیشرفته"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا از اندازه ۸ بزرگتر شود.یک سیستم فاضلاب نیز برای "
#~ "رشد بیشتر از ۱۲ نیاز است."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ " کلیسای جامع ۳ شهروند ناراحت را راضی می‌کند و باعث می‌شود که شهر کمتر مختل "
#~ "شود. کشف الهیات اثر کلیسای جامع را زیاد می‌کند و یک شهروند دیگر را نیز "
#~ "راضیمی‌کند. کشف کمنیسم اثر کلیسای جامع را کم می‌کند و یک شهروند کمتر راضی "
#~ "می‌شود."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "دیوار شهر دفاع از شهر را آسان‌تر می‌کند. دفاع مهره‌های داخل شهر را در مقابل "
#~ "مهره‌های زمینی و هلیکوپتر سه برابر می‌کند. آن در مقابل حملات هوایی و دریایی "
#~ "و تانک بی اثر است. همچنین از کم شدن جمعیت موقعی که یک مهره‌ی دفاعی توسط یک "
#~ "مهره‌ی زمینی نابود می‌شود، جلوگیری می‌کند."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "اتلاف و تباهی در شهر را ۵۰٪ کاهش می‌دهد. در دموکراسی ۱ شهروند ناراحت را "
#~ "راضی می‌کند. به علاوه قیمت انقلاب را ۴ برابر بزرگ می‌کند."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "خروجی محصول یک شهر را ۵۰٪ افزایش می‌دهد. این افزایش می‌تواند آلودگی در شهر "
#~ "را افزایش دهد."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "با انبار غله وقتی شهر رشد می‌کند یا کوچک می‌شود، مقدار غذای داخل شهر به نصف "
#~ "افزایش می‌یابد. این باعث می‌شود که شهر راحت‌تر بزرگ شود و بهتر با قحطی "
#~ "مقابله کند."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "خروجی علم شهر را ۱۰۰٪ افزایش می‌دهد."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "خروجی محصول یک شهر را ۵۰٪ افزایش می‌دهد. این افزایش می‌تواند آلودگی در شهر "
#~ "را افزایش دهد."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "به تمام خانه‌های اقیانوس شهر یک امتیاز دفاعی می‌دهد. شهر برای ساختن این "
#~ "اصلاحیه باید ساحلی باشد."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "دفاع تمام مهره‌های داخل شهر را در برابر مهره‌های هوایی غیر اتمی دو برابر "
#~ "می‌کند."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "به یک شهر اجازه می‌دهد تا به بیشتر از 12 رشد کند. ابتدا یک آبرو نیاز است "
#~ "تا شهر بزرگ‌تر از ۸ شود."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "خروجی رفاه و مالیات شهر را ۵۰٪ افزایش می‌دهد."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "ناراحتی که بر اثر مهره‌های نظامی ایجاد می‌شود در دموکراسی ۲ و در جمهوری ۱ "
#~ "کم می‌کند. این اصلاحیه بر حکومت‌های دیگر تأثیری ندارد."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "به تمام مهره‌های دریایی شما یک حرکت اضافه می‌دهد."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr "به تمام مهره‌های دریایی شما یک حرکت اضافه می‌دهد."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "مجسمه آزادی"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#, fuzzy
#~ msgid "Internet"
#~ msgstr "داخلی"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "تئاتر شكسپير"

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "ناراحتی که بر اثر مهره‌های نظامی ایجاد می‌شود در دموکراسی ۲ و در جمهوری ۱ "
#~ "کم می‌کند. این اصلاحیه بر حکومت‌های دیگر تأثیری ندارد."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "مجموعه خانه"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "سردسازی"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "اثر آمفی تئاتر را زیاد می‌کند."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "شما تنها می‌توانید مهره‌های داخل شهر را ترفیع کنید."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* آلودگی حاصل از جمعیت را زیاد می‌کند.\n"

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "آبیاری"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "در هر نوبت یک مهره‌ی منسوخ شده را ترفیع می‌کند."

#~ msgid "Freeciv Server List"
#~ msgstr "لیست سرور Freeciv"

#~ msgid "Shared vision"
#~ msgstr "دید مشترک"

#~ msgid "Select Unit(s)"
#~ msgstr "انتخاب مهره(ها)"

#~ msgid "Firepower:"
#~ msgstr "قدرت‌آتش:"

#~ msgid "Movement/Defense:"
#~ msgstr "حرکت/دفاع:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "غذا/منبع/تجارت:"

#~ msgid "Road Result/Time:"
#~ msgstr "جاده نتیجه/زمان:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "آبیاری نتیجه/زمان:"

#~ msgid "Mine Result/Time:"
#~ msgstr "معدن نتیجه/زمان:"

#~ msgid "Select a city:"
#~ msgstr "یک شهر را انتخاب کنید:"

#~ msgid "Center"
#~ msgstr "تمرکز"

#~ msgid "Select destination:"
#~ msgstr "انتخاب مقصد:"

#~ msgid "Change"
#~ msgstr "تغییر"

#~ msgid "Change All..."
#~ msgstr "تغییر همه..."

#~ msgid "From:"
#~ msgstr "از:"

#~ msgid "To:"
#~ msgstr "به:"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "*"

#~ msgid "Rename"
#~ msgstr "تعویض نام"

#~ msgid "Insert"
#~ msgstr "درج"

#~ msgid "Delete"
#~ msgstr "حذف"

#~ msgid "Orders"
#~ msgstr "دستورات"

#~ msgid "Reports"
#~ msgstr "گزارشات"

#~ msgid "Editor"
#~ msgstr "ویرایش‌گر"

#~ msgid "Up"
#~ msgstr "بالا"

#~ msgid "Down"
#~ msgstr "پایین"

#~ msgid "Trade Routes"
#~ msgstr "راه‌های تجاری"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "کاروان شما رسید"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "فراهم کردن راه تجاری"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "استراتژی جاسوستان را انتخاب کنید"

#~ msgid "Steal"
#~ msgstr "دزدیدن"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "فری‌سیو یک نرم‌افزار آزاد است و شما می‌توانید با بعضی شروط نسخه‌هایی \n"
#~ "از آنرا توزیع کنید؛ گزینه‌ی کپی‌کردن را از منو راهنما بخوانید.\n"
#~ "حالا... اونارو بفرستین به جهنم!"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "انتخاب این بازیکن"

#~ msgid "  Pillaging"
#~ msgstr "  غارت کردن"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "غارت"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "حدود کشور"

#, fuzzy
#~ msgid " Food"
#~ msgstr "غذا"

#, fuzzy
#~ msgid " Production"
#~ msgstr "محصول"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "تجارت"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "لیست ویژه‌ها"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "خوشی"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "آلودگی"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "غارت"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "آبیاری"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "+ت"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "درجات مالیات، رفاه و مالیات را مشخص کنید"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org\n"
#~ "ترجمه شده به فارسی توسط:\n"
#~ "آرمان اردوخانی <arman_o71@Yahoo.com>"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "ناراحتی که بر اثر مهره‌های نظامی ایجاد می‌شود در دموکراسی ۲ و در جمهوری ۱ "
#~ "کم می‌کند. این اصلاحیه بر حکومت‌های دیگر تأثیری ندارد."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "در هر نوبت یک مهره‌ی منسوخ شده را ترفیع می‌کند."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "در هر نوبت یک مهره‌ی منسوخ شده را ترفیع می‌کند."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ " کلیسای جامع ۳ شهروند ناراحت را راضی می‌کند و باعث می‌شود که شهر کمتر مختل "
#~ "شود. کشف الهیات اثر کلیسای جامع را زیاد می‌کند و یک شهروند دیگر را نیز "
#~ "راضیمی‌کند. کشف کمنیسم اثر کلیسای جامع را کم می‌کند و یک شهروند کمتر راضی "
#~ "می‌شود."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "داخلی"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "در هر نوبت یک مهره‌ی منسوخ شده را ترفیع می‌کند."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "مانند این است که در هر شهر یک پایگاه پلیس داشته باشید. (برای هر شهر "
#~ "ناراحتی را برای مهره‌های نظامی بیرون شهر در دموکراسی ۲ و در جمهوری ۱ کاهش "
#~ "می‌دهد. این شگفتی بر حکومت‌های دیگر اثری ندارد.)"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "ژنرال"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "خان"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "ژنرال"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "ریورند"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "اثر معابد را زیاد می‌کند."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "تئوری جاذبه"

#, fuzzy
#~ msgid "Apache"
#~ msgstr "ادويه"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "هکر‌ها"

#~ msgid "Arab"
#~ msgstr "عرب"

#~ msgid "?plural:Arabs"
#~ msgstr "عرب‌ها"

#~ msgid "Austrian"
#~ msgstr "اتریش"

#~ msgid "?plural:Austrians"
#~ msgstr "اتریشی‌ها"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "دوک اعظم"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "دوکه"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "پیشوایی"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "نیجریه"

#~ msgid "Brazilian"
#~ msgstr "برزیل"

#~ msgid "?plural:Brazilians"
#~ msgstr "برزیلی‌ها"

#~ msgid "Byzantine"
#~ msgstr "بایزانتین"

#~ msgid "?plural:Byzantines"
#~ msgstr "بایزانتینی‌ها"

#~ msgid "Cherokee"
#~ msgstr "چروکی"

#~ msgid "?plural:Cherokees"
#~ msgstr "چروکی‌ها"

#~ msgid "Danish"
#~ msgstr "دانمارک"

#~ msgid "?plural:Danes"
#~ msgstr "دانمارکی‌ها"

#~ msgid "Dutch"
#~ msgstr "هلند"

#~ msgid "?plural:Dutch"
#~ msgstr "هلندی‌ها"

#~ msgid "Ethiopian"
#~ msgstr "اتیوپی"

#~ msgid "?plural:Ethiopians"
#~ msgstr "اتیوپیی‌ها"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "شهروندان"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "چیفتین"

#~ msgid "Hittite"
#~ msgstr "هیتی"

#~ msgid "?plural:Hittites"
#~ msgstr "هیتی‌ها"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "پالايش"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "کنیایی‌ها"

#~ msgid "Inca"
#~ msgstr "اینکا"

#~ msgid "?plural:Incas"
#~ msgstr "اینکایی‌ها"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "هاکان"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "ساپا اینکا"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "ساپا اینکا"

#~ msgid "Indonesian"
#~ msgstr "اندونزی"

#~ msgid "?plural:Indonesians"
#~ msgstr "اندونزیی‌ها"

#~ msgid "Iroquois"
#~ msgstr "ایروکویس"

#~ msgid "?plural:Iroquois"
#~ msgstr "ایروکویسی‌ها"

#~ msgid "Italian"
#~ msgstr "ایتالیا"

#~ msgid "?plural:Italians"
#~ msgstr "ایتالیایی‌ها"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "دوک"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "دوک"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "باسکوعه‌ای‌ها"

#~ msgid "Korean"
#~ msgstr "کره"

#~ msgid "?plural:Koreans"
#~ msgstr "کره‌ای‌ها"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "مالیکتا"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "مالیانی‌ها"

#~ msgid "Mayan"
#~ msgstr "مایا"

#~ msgid "?plural:Mayas"
#~ msgstr "مایانی‌ها"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "اولین حکومت ایران (هخامنشیان) از ۵۵۰ق‌م تا ۳۲۰ق‌م ودومی (ساسانیان) از ۶۴۲ق‌م "
#~ "تا ۲۲۶ق‌م زندگی می‌کردند."

#~ msgid "Polish"
#~ msgstr "لهستان"

#~ msgid "?plural:Poles"
#~ msgstr "لهستانی‌ها"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "ایران"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "لهستانی‌ها"

#~ msgid "Portuguese"
#~ msgstr "پرتغال"

#~ msgid "?plural:Portuguese"
#~ msgstr "پرتغالی‌ها"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "لیتوانی"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "روسیه‌ای‌ها"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "سامی‌ها"

#~ msgid "Sumerian"
#~ msgstr "سومر"

#~ msgid "?plural:Sumerians"
#~ msgstr "سومری‌ها"

#~ msgid "Swedish"
#~ msgstr "سوئد"

#~ msgid "?plural:Swedes"
#~ msgstr "سوئدی‌ها"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "نوع خانه"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "تایی‌ها"

#~ msgid "Thai"
#~ msgstr "تایی"

#~ msgid "?plural:Thai"
#~ msgstr "تایی‌ها"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "تایی‌ها"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "ترکیه"

#~ msgid "?plural:Turks"
#~ msgstr "ترکیه‌ای‌ها"

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "جزایر بریتانیا (متوسط/کلاسیک)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "نقشه‌ی ۸۰×۸۵ سبک کلاسیک از جزایر بریتانیا"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "زمین (کلاسیک، بزرگ)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "نقشه‌ی ۸۰×۸۵ سبک کلاسیک از جزایر بریتانیا"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "زمین (کلاسیک، کوچک)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "نقشه‌ی ۸۰×۸۵ سبک کلاسیک از جزایر بریتانیا"

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "اروپا (عظیم الجثه/کلاسیک)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "نقشه بسیار بزرگ سبک کلاسیک اروپا"

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "زمین (کلاسیک، بزرگ)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "سناریو ۱۶۰×۹۰ سبک کلاسیک از زمین"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "زمین (کلاسیک، متوسط)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "نقشه‌ی ۸۰×۸۵ سبک کلاسیک از جزایر بریتانیا"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "لیبریان پنینسولا‌(کلاسیک/بزرگ)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "نقشه بزرگ سبک کلاسیک از لیبریان پنینسولا‌ (مدرن روز اسپانیا و پرتغال)"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "زمین (کلاسیک، متوسط)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "نقشه‌ی ۸۰×۸۵ سبک کلاسیک از جزایر بریتانیا"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "زمین (کلاسیک، متوسط)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "نقشه‌ی ۸۰×۸۵ سبک کلاسیک از جزایر بریتانیا"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "زمین (کلاسیک، متوسط)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "سناریو ۱۶۰×۹۰ سبک کلاسیک از زمین"

#~ msgid "Tutorial"
#~ msgstr "آموزشی"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "دوبارگذاری مجموعه خانه"

#~ msgid "Move cost"
#~ msgstr "قیمت حرکت"

#~ msgid "Defense bonus"
#~ msgstr "امتیاز دفاع"

#~ msgid "Mining"
#~ msgstr "معدن زدن"

#~ msgid "turns"
#~ msgstr "نوبت‌ها"

#~ msgid "Clean pollution"
#~ msgstr "پاک کردن آلودگی"

#~ msgid "Clean fallout"
#~ msgstr "پاک کردن غبار اتمی"

#~ msgid "impossible"
#~ msgstr "غیر ممکن"

#~ msgid "Upkeep"
#~ msgstr "هزینه نگهداری"

#~ msgid "Requirement"
#~ msgstr "نیازها"

#~ msgid "Obsolete by"
#~ msgstr "منسوخ می‌شود به وسیله‌ی"

#~ msgid "More info"
#~ msgstr "اطلاعات بیشتر"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "تکنولوژیها\n"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "ناشناخته"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "تکنولوژی را که می‌خواهید بدزدید انتخاب کنید"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "جمعیت:             %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "پشتیبانی شده %d"

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "مؤنث"

#~ msgid "You have already sold something here this turn."
#~ msgstr "شما در این نوبت اینجا چیزی خریدید."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "شما %s را در %s برای %d طلا فروختید."
#~ msgstr[1] "شما %s را در %s برای %d طلا فروختید."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "در شهری که این نوبت درست شده نمی‌توان چیزی خرید."

#~ msgid "You have already bought this turn."
#~ msgstr "شما در این نوبت چیزی خریدید."

#~ msgid "You don't buy %s!"
#~ msgstr "شما %s را نخریدید!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "شما نمی‌توانید در شهر مختل شده مهره‌ای بخرید."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d طلا در نوبت"
#~ msgstr[1] "%d طلا در نوبت"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "قیمت %s %d است و شما تنها %d طلا دارید."
#~ msgstr[1] "قیمت %s %d است و شما تنها %d طلا دارید."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "شما %s را در %s نخریدید!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "شما در این نوبت خریدید، نمی‌توان تغییر داد."

#~ msgid "You already have a city called %s."
#~ msgstr "شما یک شهر به نام %s دارید."

#~ msgid "A city called %s already exists."
#~ msgstr "شهری به نام %s وجود دارد."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "شما نمی‌توانید از %s برای نام شهر استفاده کنید. این برای %s رزرو شده."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr "%s نام مجازی نیست. فقط کاراکترهای ASCII مجازند."

#~ msgid "City no. %d"
#~ msgstr "شماره شهر %d"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "شهر خانه %s به %s تغییر کرد."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s را از %s به %s تبدیل کرد."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s از %s بر اثر تبدیل %s %s از بین رفت."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "یک %s جدید در %s ساخته شد."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "شما شهری با نام %s دارید.نام شهر به %s تغییر یافت."

#~ msgid "You have founded %s."
#~ msgstr "شما %s را پیدا کردید."

#~ msgid "You destroy %s completely."
#~ msgstr "شما %s را به کلی خراب کردید."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s توسط %s خراب شد."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "شما %s را فتح کردید و %d طلا از آنجا غارت کردید."
#~ msgstr[1] "شما %s را فتح کردید و %d طلا از آنجا غارت کردید."

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s %s را فتح کرد و %d طلا از شهر غارت کرد."
#~ msgstr[1] "%s %s را فتح کرد و %d طلا از شهر غارت کرد."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "%s %s را فتح کرد."

#~ msgid "%s conquered %s."
#~ msgstr "%s %s را فتح کرد."

#~ msgid " from the worklist"
#~ msgstr " از لیست‌کار"

#~ msgid "%s is building %s%s."
#~ msgstr "شهر %s در حال ساخت %s%s است."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "شما %s را در %s (اکنون در خشکی محاط شده) با %d طلا فروختید."
#~ msgstr[1] "شما %s را در %s (اکنون در خشکی محاط شده) با %d طلا فروختید."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%s %s (%s("

#, fuzzy
#~ msgid "increased"
#~ msgstr "پایگاه هوایی"

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "توجه: شگفتی %s در %s نوبت بعد تمام می‌شود."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s بزودی به اندازی %i رشد می‌کند."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "هشدار: احتمال قحطی در %s."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s به %s (در حال ساخت) نیاز دارد تا رشد کند."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s نیاز به اصلاحیه‌ای برای رشد نیاز دارد."

#~ msgid "%s grows to size %d."
#~ msgstr "شهر %s به اندازه‌ی %d رشد کرد."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "قحطی در %s، %s از بین رفت!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "قحطی باعث کاهش Ø  …ý0…ý0€…ý0¬معیت در %s شد."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "تولید %s به %s در %s ترفیع یافت."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "لیست کار %s خالی است."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "شهر %s نمی‌تواند از %s نگهداری کند، مهره منحل شد."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s ساخت %s را در %s تمام کردند."

#~ msgid "%s has finished building %s."
#~ msgstr "شهر %s ساختن %s را تمام کرد."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s %s را از %s گرفتند."

#~ msgid "%s can't build %s yet."
#~ msgstr "شهر %s نمی‌تواند %s را بسازد."

#~ msgid "%s is finished building %s."
#~ msgstr "شهر%s ساختن %s را تمام کرد."

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "شهر %s نمی‌تواند از %s نگهداری کند، مهره منحل شد."

#~ msgid "Pollution near %s."
#~ msgstr "آلودگی کنار %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "دیدار با %s لغو شد."

#~ msgid "Civil disorder in %s."
#~ msgstr "شهر %s مختل شده."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "اختلال‌ل در %s ادامه دارد."

#~ msgid "Order restored in %s."
#~ msgstr "شهر %s از اختلال برگشت."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s شما توسط %s تطمیع شد."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s شما توسط %s تطمیع شد."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "ناوشكن"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "شما %s را به کلی خراب کردید."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "قحطی باعث کاهش جمعیت در %s شد."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "صفحه محصولات"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "پاک کردن آلودگی"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#~ msgid "This is the server for %s"
#~ msgstr "این سرور %s است."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "شروع بازی ذخیره شده"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "یک سناریو انتخاب کنید"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "سرور"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "این سرور %s است."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "پیام‌های اتصال/قطع اتصال"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "ذخیر تنظیمات"

#~ msgid "%s Welcome"
#~ msgstr "%s خوش آمدی"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "به %s خوش آمدید. سرور در %s پرت %d در حال اجراست."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "به %s خوش‌آمدید. سرور در پرت %d است."

#~ msgid "%s has connected from %s."
#~ msgstr "%s وصل شده است از %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "نمی‌توان شما را به بازیکنی جدید وصل کرد."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "شما با نام '%s' وارد شده‌اید و به هیچ بازیکنی وصل نیستید."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "شما با نام '%s' وارد شده‌اید و به بازیکنی بدون نام متصلید."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "شما با نام '%s' وارد شده‌اید و به %s وصل شده‌اید."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s وصل شده است از %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "در حال جستجو %s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "شما طلای کافی ندارید، نمی‌توانید قرارداد را قبول کنید."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "قراردادی با %d بند پذیرفته شد."
#~ msgstr[1] "قراردادی با %d بند پذیرفته شد."

#~ msgid "You gave an embassy to %s."
#~ msgstr "شما سفارتی به %s دادید."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s به شما اجازه داد تا سفارتی بسازید!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "شما علم %s را دارید."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s %s را از %s گرفتند."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "شما %d طلا گرفتید."
#~ msgstr[1] "شما %d طلا گرفتید."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "شما نقشه جهان %s را گرفتید."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "شما نقشه دریا %s را گرفتید."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "شما شهر %s را از %s گرفتید."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "شما شهر %s را به %s دادید."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "شما به آتش‌بس با %s موافق هستید."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "شما به اتحاد با %s موافق هستید."

#~ msgid "You give shared vision to %s."
#~ msgstr "شما به  %s دید مشترک دادید."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s به شما دید مشترک داد."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s دیدار را لغو کرد!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "دیدار با %s لغو شد."

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "%s شما نتوانست آب %s را سمی کند."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "%s شما آب %s را سمی کرد."

#~ msgid "You have established an embassy in %s."
#~ msgstr "شما در %s یک سفارت تهیه کردید."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s یک سفارت در %s تهیه کرند."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "%s شما نمی‌تواند %s %s را خراب کند."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "%s شما موفق شد %s %s را خراب کند."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%s شما توسط %s خراب شد!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "شما نمی‌توانید مهره‌ای از این ملت را تطمیع کنید."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "شما طلای کافی برای تطمیع %s %s ندارید"

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "شما نمی‌توانید %s را تطميع کنید!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "%s شما موفق شد %s را تطمیع کند."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "%s شما توسط %s تطمیع شد."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "%s شما قصد داشت از %s تکنولوژی بدزدد."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s شما نتوانست از %s تکنولوژی بدزدد."

#~ msgid "No new technology found in %s."
#~ msgstr "هیچ تکنولوژی جدیدی در %s پیدا نشد."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "‌%s شما می‌خواست انقلاب کند!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "در %s انقلاب شد. اکنون شهر شماست!"

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "‌%s شما می‌خواست خراب‌کاری صنعتی کند!"

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "‌%s شما می‌خواست خراب‌کاری صنعتی کند!"

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "%s توسط %s خراب شد."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%s شما توسط بیگانگان کشته شد!"

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "%s شما توسط بیگانگان کشته شد!"

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "%s شما توسط بیگانگان کشته شد!"

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%s شما توسط بیگانگان کشته شد!"

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s شما توسط بیگانگان کشته شد!"

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s شما توسط بیگانگان کشته شد!"

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s ساخت %s را در %s تمام کردند."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "نمی‌توان روی این خانه مهره‌ی %s ساخت."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "نمی‌توان روی این خانه مهره‌ی %s ساخت."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "نمی‌توان روی این خانه مهره‌ی %s ساخت."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "نمی‌توان روی این خانه مهره‌ی %s ساخت."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* ممکن نیست در شهر‌ها ساخته شود.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "نام اتصال: %s"

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "بازیکن از بین رفت"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "همه تنظیمات"

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "هیچ مهره‌ای انتخاب نشده"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s اکنون ناظر است"

#~ msgid "You are not attached to a player."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#~ msgid "%s is not connected."
#~ msgstr "%s وصل نشده است."

#~ msgid "The %s are no more!"
#~ msgstr "%s دیگر وجود ندارند!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "نمی‌توان درجات را قبل از شروع بازی تغییر داد."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s از حداکثر حد %s بیشتر شد."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr " %s اکنون %s را بصورت %s حکومت می‌کند."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "شما باید یک حکومت را از منو حکومت انتخاب کنید."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "درجه مالیات از حداکثر حد %s بیشتر شد. تنظیم شد."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "درجه علم از حداکثر حد %s بیشتر شد. تنظیم شد."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "درجه رفاه از حداکثر حد %s بیشتر شد. تنظیم شد."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "وضعیت دیپلماتیک بین %s و %s %s است."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "%s قرارداد دیپلماتیک را لغو کرد! وضعیت دیپلماتیک بین %s و %s اکنون %s است."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr "%s به متحد شما %s حمله کرد! شما اتحاد خود را با او لغو کردید."

#~ msgid "Removing player %s."
#~ msgstr "بازیکن %s حذف می‌شود."

#~ msgid "You've been removed from the game!"
#~ msgstr "شما از بازی حذف شدید!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s از بازی حذف شد."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "بازیکن %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "تغییر هوش‌مصنوعی بازیکن"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "شما با %s که %s بر آن حکومت می‌کند رابطه برقرار کردید."

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "گزارش %s درباره ثروتمندترین تمدن جهان."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "گزارش %s درباره پیشرفته‌ترین تمدن جهان."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "گزارش %s درباره مسلح‌ترین تمدن جهان."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "گزارش %s درباره خوشحال‌ترین تمدن جهان."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "گزارش %s درباره بزرگ‌ترین تمدن جهان."

#, fuzzy
#~ msgid "Livy"
#~ msgstr "لیبی"

#~ msgid "Population"
#~ msgstr "جمعیت"

#~ msgid "Land Area"
#~ msgstr "مساحت سرزمین"

#~ msgid "Settled Area"
#~ msgstr "مساحت آبادشده"

#~ msgid "Research Speed"
#~ msgstr "سرعت پژوهش"

#~ msgid "Military Service"
#~ msgstr "سرویس نظامی"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "باشکوه"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s %sی\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s %sی\n"

#~ msgid "Historian Publishes!"
#~ msgstr "انتشارات مورخان!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s شهر %s با اندازه %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s شهر %s با اندازه %d, "

#~ msgid "with no wonders\n"
#~ msgstr "بدون شگفتی\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "با %d شگفتی\n"
#~ msgstr[1] "با %d شگفتی\n"

#~ msgid "Traveler's Report:"
#~ msgstr "گزارش مسافران:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "پنج شهر بزرگ جهان"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s در %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s در %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s خراب شد\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "شهر: %s (%s,%s)"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "مایل مربع"
#~ msgstr[1] "مایل مربع"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] "م تن"
#~ msgstr[1] "م تن"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] "م کالا"
#~ msgstr[1] "م کالا"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] "%d امتیاز"
#~ msgstr[1] "%d امتیاز"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " ماه"
#~ msgstr[1] " ماه"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " تن"
#~ msgstr[1] " تن"

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s در %s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "جمعیت\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "تجارت\n"
#~ "(م کالا)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "محصول\n"
#~ "(م تن)"

#~ msgid "Cities\n"
#~ msgstr "شهرها\n"

#~ msgid "Technologies\n"
#~ msgstr "تکنولوژیها\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "خدمت نظامی\n"
#~ "(ماه)"

#~ msgid "Wonders\n"
#~ msgstr "شگفتی‌ها\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "سرعت پژوهش\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "مساحت سرزمین\n"
#~ "(مایل مربع)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "مساحت آبادشده\n"
#~ "(مایل مربع)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "سواد\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "سفینه فضایی\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "ساختمان"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "مهره‌های موجود"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "محافظ"

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "دوبارگذاری مجموعه خانه"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s به عنوان بازیکن هوش‌مصنوعی سطح %s اضافه شد."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s به عنوان بازیکن هوش‌مصنوعی اضافه شد."

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "ارتباط قطع شده"

#, fuzzy
#~ msgid "Running"
#~ msgstr "پالايش"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "بازی تمام شد"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "تعداد راه‌های تجاری"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "آزادکردن بازیکن"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "امپراطوریکس"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "یک سناریو انتخاب کنید"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "همه‌ي بازیکنان آماده هستند؛ بازی را شروع می‌کنیم."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d نوبت"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "بریدن اتصال"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "ارتباط قطع شده"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "بازیکن %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "حدود کشور"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "لیست تیم‌ها:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "ساخت"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "لایه مهره‌ها"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "بیگانه"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "بیگانه"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "باغ‌های معلق"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* به %s اجازه ساخت جاده را روی رودخانه می‌دهد.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "انتخاب مقصد"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "ساخت"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "منحل کردن مهره"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "مؤنث"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "شما نمی‌توانید %s را تطميع کنید!"

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "اندازه نقشه (در هزار خانه)"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "تعداد مهره‌هایی که حاضرند"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "کشیدن "

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "انرژی هسته‌ای"

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "لیست بازیکنان:"

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "تکنولوژی"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "طلا: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "شهر: جشن گرفته‌اند"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "مجموع تجارت از راه‌های تجاری: %d"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "حدود کشور"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "لیست بازیکنان:"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "رهبر بیگانگان"

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* هیچ وقت شهر خانه ندارد.\n"

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "سال پایان بازی"

#~ msgid "Turns per auto-save"
#~ msgstr "نوبت‌ها تا ذخیره اتوماتیک"

#~ msgid "Savegame compression level"
#~ msgstr "میزان فشردگی فایل ذخیره"

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "میزان فشردگی فایل ذخیره"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "داخلی"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "غیر ممکن"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "همین صفحه تنظیمات"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "همین صفحه تنظیمات"

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "همین صفحه تنظیمات"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "همین صفحه تنظیمات"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "غیر ممکن"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "همین صفحه تنظیمات"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "تنظیمات: %s به %d تغییر یافت."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "تنظیمات: %s به %d تغییر یافت."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "تنظیمات: %s به %d تغییر یافت."

#, fuzzy
#~ msgid "Geological"
#~ msgstr "جرجی"

#, fuzzy
#~ msgid "Sociological"
#~ msgstr "سیلسی"

#, fuzzy
#~ msgid "Economic"
#~ msgstr "اقتصاد"

#~ msgid "Military"
#~ msgstr "نظامی"

#~ msgid "Scientific"
#~ msgstr "علمی"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "صورت"

#~ msgid "Networking"
#~ msgstr "شبکه‌ای"

#, fuzzy
#~ msgid "Vital"
#~ msgstr "پایتخت:"

#, fuzzy
#~ msgid "Situational"
#~ msgstr "سيستم تخليه فاضلاب"

#, fuzzy
#~ msgid "Rare"
#~ msgstr "تعویض نام"

#~ msgid "Changed"
#~ msgstr "تغییرکرد"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "قفل"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "بازی تمام شد"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr ""
#~ "\n"
#~ "خانه‌ی %s %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr ""
#~ "\n"
#~ "خانه‌ی %s %s"

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr "%s به متحد شما %s حمله کرد! شما اتحاد خود را با او لغو کردید."

#~ msgid "Game saved as %s"
#~ msgstr "بازی با نام %s ذخیره شد"

#~ msgid "The game is already running."
#~ msgstr "بازی از قبل اجرا شده است."

#~ msgid "Starting game."
#~ msgstr "در حال شروع بازی"

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s حاکم %s، %s است."

#~ msgid "%s rules the %s."
#~ msgstr "%s بر %s حکومت می‌کند."

#~ msgid "The game is over..."
#~ msgstr "بازی تمام شد..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "نمی‌توان روی این خانه مهره‌ی %s ساخت."

#~ msgid "%s is now under AI control."
#~ msgstr "%s اکنون تحت کنترل هوش‌مصنوعی است."

#~ msgid "%s is now under human control."
#~ msgstr "%s اکنون تحت کنترل انسان است."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "یک کاربر با این نام وجود دارد."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "یک بازیکن با این نام وجود دارد."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "نمی‌توان روی این خانه مهره‌ی %s ساخت."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s به عنوان بازیکن هوش‌مصنوعی اضافه شد."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "تغییر آمادگی بازیکن"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#~ msgid "A player already exists by that name."
#~ msgstr "یک بازیکن با این نام وجود دارد."

#~ msgid "A user already exists by that name."
#~ msgstr "یک کاربر با این نام وجود دارد."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s به عنوان بازیکن هوش‌مصنوعی اضافه شد."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s به عنوان بازیکن هوش‌مصنوعی اضافه شد."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "نام اتصال: %s"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "جمعیت: %s  -  %s"

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "تنظیم: %s"

#~ msgid "Description:"
#~ msgstr "توضیح:"

#~ msgid "Status: %s"
#~ msgstr "وضعیت: %s"

#~ msgid "changeable"
#~ msgstr "قابل تغییر"

#~ msgid "fixed"
#~ msgstr "ثابت"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "مذکر"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "بازیکن '%s' اکنون سطح هوش '%s' را دارد."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "سطح هوش پیشفرض به '%s' تغییر یافت."

#~ msgid "This command is client only."
#~ msgstr "این دستور فقط از Client قابل اجراست."

#~ msgid "All options"
#~ msgstr "همه تنظیمات"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "تنظیمات: %s به %d تغییر یافت."

#~ msgid "Option"
#~ msgstr "تنظیمات"

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "تیم"

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "بازی از قبل اجرا شده است."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "شما اینجا کارگری ندارید."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "بازی از قبل اجرا شده است."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "%s وصل نشده است."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "تنظیمات: %s به %d تغییر یافت."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "شما نمی‌توانید مهره‌ای از این ملت را تطمیع کنید."

#~ msgid "%s now observes"
#~ msgstr "%s اکنون ناظر است"

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s را از %s برداشت!"

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s اکنون %s را کنترل می‌کند(%s, %s)"

#~ msgid "Human"
#~ msgstr "انسان"

#~ msgid "Alive"
#~ msgstr "زنده"

#~ msgid "Dead"
#~ msgstr "مرده"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "لیست کار %s خالی است."

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "نوبت تا هدف: %d تا %d"

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "نمی‌توان درجات را قبل از شروع بازی تغییر داد."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "بازی شروع شد."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "نام اتصال: %s"

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "شما نمی‌توانید مهره‌ای از این ملت را تطمیع کنید."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "دیدار با %s لغو شد."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s را از %s برداشت!"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "تنظیمات: %s به %d تغییر یافت."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s را از %s برداشت!"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s به عنوان بازیکن هوش‌مصنوعی اضافه شد."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s وصل نشده است."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (ناظر)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "ناظر"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "* می‌تواند شهر جدید بسازد.\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "نام اتصال: %s"

#~ msgid "All players are ready; starting game."
#~ msgstr "همه‌ي بازیکنان آماده هستند؛ بازی را شروع می‌کنیم."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "بریدن اتصال"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "شما باید یک جنسیت را انتخاب کنید."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "مسدود شده"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "کمنیسم: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "کمنیسم: %s"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "لیست تیم‌ها:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "فعال"

#~ msgid "List of players:"
#~ msgstr "لیست بازیکنان:"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "کاربر %s, "

#~ msgid ", Dead"
#~ msgstr ", مرده"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d اتصال:"
#~ msgstr[1] " %d اتصال:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr " %s از %s (سطح دسترسی %s)، اندازه بافر=%dکیلوبایت"

#~ msgid " (observer mode)"
#~ msgstr " (حالت ناظر)"

#~ msgid "List of teams:"
#~ msgstr "لیست تیم‌ها:"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "(لیست‌کار)"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "لیست بازیکنان:"

#~ msgid "The %s have researched %s."
#~ msgstr "%s %s را یاد گرفتند."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s را از %s برداشت!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "کشف %s باعث شد که حکومت %s قابل دسترس شود. شاید بخواهید انقلاب کنید."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "کشف %s %s را در %s منسوخ کرد!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "%s یاد گرفته شد.  دانشمندان ما در حال یادگیری %s هستند, هدف %s است."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "%s یادگرفته شد. دانشمندان نمی‌دانند درباره چه پژوهش کنند."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s یاد گرفته شد.  دانشمندان %s را برای پژوهش انتخاب کردند."

#~ msgid "Learned %s. "
#~ msgstr "%s یاد گرفته شد. "

#~ msgid "Researching %s."
#~ msgstr "در حال جستجو %s."

#~ msgid "Technology goal is %s."
#~ msgstr "تکنولوژی هدف %s است."

#~ msgid "You steal %s from the %s."
#~ msgstr "شما %s را از %s دزدیدید."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s %s را از شما دزدیدند!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s %s را از %s دزدیده بود."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s ترفیع شدند به  %s با %d طلا."
#~ msgstr[1] "%d %s ترفیع شدند به  %s با %d طلا."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s به %s با %d طلا ترفیع شد."
#~ msgstr[1] "%s به %s با %d طلا ترفیع شد."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "* می‌تواند شهر جدید بسازد.\n"

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "شهر %s نمی‌تواند %s را بسازد."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%s شما از حمله‌ی %s %s نجات یافت."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s فقط می‌تواند داخل محدوده کنترل  شما باشد."

#~ msgid "This unit has no moves left."
#~ msgstr "برای این مهره حرکتی نمانده."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "مهره از %s  نمی‌تواند فعالیت دیپلماتیک انجام دهد."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "%s شما موفق شد %s را تطمیع کند."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "%s شما توسط %s تطمیع شد."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%s شما به ساخت %s در %s کمک کرد. (%d مانده)"

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "%s شما به ساخت %s در %s کمک کرد. (%d مازاد)"

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "%s را از %s به %s تبدیل کرد."

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s مجانی به %s ترفیع یافت."

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s %s را فتح کرد."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s وصل نشده است."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "قیمت حرکت"

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "%s شما موفق شد %s %s را خراب کند."

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s بر اثر حمله‌ی %s %s از بین رفت."

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s بر اثر حمله‌ی %s %s%s از بین رفت."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s بر اثر حمله‌ی %s %s از بین رفت."

#~ msgid "yourself"
#~ msgstr "شما"

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s دیگر وجود ندارند!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "تبدیل به %s"

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "لیست کارهای\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "لیست کارها"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "لیست کارهای\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "لیست ویژه‌ها"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "گران باردو"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "لیست ویژه‌ها"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "شما به هیچ بازیکنی وصل نیستید."

#~ msgid "empty"
#~ msgstr "خالی"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "می"
#~ msgstr[1] "می"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " یا "
#~ msgstr[1] " یا "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "شهر: قحطی"
#~ msgstr[1] "شهر: قحطی"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "رکورد"
#~ msgstr[1] "رکورد"

#~ msgid "_Cancel meeting"
#~ msgstr "لغو دیدار"

#~ msgid "Accept _treaty"
#~ msgstr "قبول  قرارداد"

#~ msgid "_Gold:"
#~ msgstr "طلا:"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d تجارت / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "دژ و پایگاه هوایی"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "ملیت انتخاب شد"

#~ msgid "Fortress & Airbase"
#~ msgstr "دژ و پایگاه هوایی"

#~ msgid "Build Railroad"
#~ msgstr "ساخت خط‌آهن"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " رودها"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* ممکن است در تمرین یا جنگ کارآزموده شود.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* ممکن است در تمرین یا جنگ کارآزموده شود.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* به %s اجازه می‌دهد تا جاده‌ها را به خط‌آهن تبدیل کند.\n"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "ح:%d د:%d ق‌آ:%d ا‌ض:%d/%d (%s)"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "نام بازیکن: %s"

#, fuzzy
#~ msgid "working man"
#~ msgstr "شبکه‌ای"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "دیکتاترس"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "رفیق"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "مانسا"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "اسپیکر"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "مادر سوپریور"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "نابب"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "دیکتاترس"

#~ msgid "Rail"
#~ msgstr "خط‌آهن"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "مهره‌های زمینی"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "مهره‌های دریایی"

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s وصل شده است از %s."

#~ msgid "Show combat animation"
#~ msgstr "نشان دادن انیمیشن جنگ"

#~ msgid "_Ready all"
#~ msgstr "آمادگی همه"

#~ msgid "_Sentry idle"
#~ msgstr "نگهبانی"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "فروختن همه"

#~ msgid "Build _Railroad"
#~ msgstr "ساخت خط‌آهن"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "فرست مینیستر"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "فرست مینیستر"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "سوئد"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "مالیکتا"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "مالیکتا"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "پرزیدنت"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "پرزیدنتا"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "مالکو"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "تتالا"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "کتابخانه"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "ماژر"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "ماما"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "مالیکتا"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "باسیلیوس"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "باسیلیوس"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "برادر"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "برادر"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "تان"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "وضعیت: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "پرتغال"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "پرزیدنت"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "در %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "دامنا"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "علم"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "شاه"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "ماژر"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "معدن زدن"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "ماژر"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "امیر"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "دوک اعظم"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "دوکه اعظم"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "در %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "ایروکویس"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "دروید"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "آجا"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "آجا"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "بایلیف"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "لرد پروتکتور"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "لرد پروتکتور"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "لرد پروتکتور"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "تباهی"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "ملل"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "نوایده"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "هدف"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "وارلرد"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "انکیک"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "وضعیت"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "دروید"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "بی"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "رفیق"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "چیف"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "دیکتادور"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "دیکتادورا"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "ترفیع %s به %s با %d طلا؟\n"
#~ "خزانه %d طلا دارد."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "فنلاند"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "ماشين بخار"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "امپراطوری"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "سال: %s (T%d)"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* یک مهره غیر نظامی (نمی‌تواند حمله کند; بدون قانون نظامی).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%d مهره با %d طلا ترفیع بشود؟\n"
#~ "خزانه %d طلا دارد."
#~ msgstr[1] ""
#~ "%d مهره با %d طلا ترفیع بشود؟\n"
#~ "خزانه %d طلا دارد."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "%s را با %d طلا بخریم؟\n"
#~ "خزانه  %d طلا دارد."

#~ msgid "Build _Fortress"
#~ msgstr "ساخت دژ"

#~ msgid "Build Airbas_e"
#~ msgstr "ساخت پایگاه هوایی"

#~ msgid "Add to City (_B)"
#~ msgstr "اضافه کردن به شهر (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "تبدیل به %s"

#~ msgid "Change to %s (_M)"
#~ msgstr "تبدیل به %s"

#~ msgid "Sell _Obsolete"
#~ msgstr "فروختن منسوخ شده‌ها"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "هزینه نگهداری (جمع: %d)"

#~ msgid "City Overview"
#~ msgstr "نمای کلی شهر"

#~ msgid "Worklist"
#~ msgstr "لیست کار"

#~ msgid "Misc. Settings"
#~ msgstr "تنظیمات متفرقه"

#~ msgid "Units present"
#~ msgstr "مهره‌های حاضر"

#~ msgid "_Yes"
#~ msgstr "_بله"

#~ msgid "_No"
#~ msgstr "_خیر"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "تجارت با %s %d امتیاز تجارت می‌دهد.\n"

#~ msgid "No trade routes exist."
#~ msgstr "هیچ راه تجاری موجود نیست."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "مجموع تجارت از راه‌های تجاری: %d"

#~ msgid "_Cancel"
#~ msgstr "_لغو"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "فعال کردن مهره"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "فعال کردن مهره، بستن پنجره"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "نگهبانی مهره"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "از بین بردن"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "ترفیع مهره!"

#~ msgid "Game Options"
#~ msgstr "تنظیمات بازی"

#~ msgid "Start Game"
#~ msgstr "شروع بازی"

#~ msgid "Host:"
#~ msgstr "میزبان:"

#~ msgid "City Style:"
#~ msgstr "سبک شهرها:"

#~ msgid "Allows "
#~ msgstr "مجاز می‌کند "

#~ msgid "Obsoletes "
#~ msgstr "منسوخ می‌کند "

#~ msgid " (with "
#~ msgstr " )با"

#~ msgid "?techhelp:)."
#~ msgstr "(."

#~ msgid "Local _Options"
#~ msgstr "تنظیمات محلی"

#~ msgid "_Message Options"
#~ msgstr "تنظیمات پیام‌ها"

#~ msgid "Sa_ve Settings"
#~ msgstr "ذخیره تنظیمات"

#~ msgid "Server O_ptions"
#~ msgstr "تنظیمات سرور"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "صدور سیاهه"

#~ msgid "_Clear Log"
#~ msgstr "پاک کردن سیاهه"

#~ msgid "_Disconnect"
#~ msgstr "قطع ارتباط"

#~ msgid "_Orders"
#~ msgstr "دستورات"

#~ msgid "_Road"
#~ msgstr "جاده"

#~ msgid "Rai_l"
#~ msgstr "خط‌آهن"

#~ msgid "_Irrigate"
#~ msgstr "آبیاری"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "برو به"

#~ msgid "_Reports"
#~ msgstr "گزارشات"

#~ msgid "Out:"
#~ msgstr "خروجی:"

#~ msgid "Mes:"
#~ msgstr "پیام:"

#~ msgid "Pop:"
#~ msgstr "Pop:"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d مرحله)"
#~ msgstr[1] "(%d مرحله)"

#~ msgid "Trade Report"
#~ msgstr "گزارش تجارت"

#~ msgid "Building Name"
#~ msgstr "نام ساختمان"

#, fuzzy
#~ msgid "Sea"
#~ msgstr "دزدیدن"

#, fuzzy
#~ msgid "Air"
#~ msgstr "پایگاه هوایی"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "غیر ممکن"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "سوار کردن"

#~ msgid "_Full Screen"
#~ msgstr "تمام صفحه"

#~ msgid "<AI>"
#~ msgstr "<ه‌م>"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "شهروندان شهر را سرگرم می‌کند، ۳ شهروند ناراحت را راضی می‌کند. (بعد از کشف "
#~ "الکتریسیته ۴)"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ " کلیسای جامع ۳ شهروند ناراحت را راضی می‌کند و باعث می‌شود که شهر کمتر مختل "
#~ "شود. کشف الهیات اثر کلیسای جامع را زیاد می‌کند و یک شهروند دیگر را نیز "
#~ "راضیمی‌کند. کشف کمنیسم اثر کلیسای جامع را کم می‌کند و یک شهروند کمتر راضی "
#~ "می‌شود."

#~ msgid " or "
#~ msgstr " یا "

#~ msgid " and "
#~ msgstr " و "

#~ msgid "?or:, "
#~ msgstr "، "

#~ msgid "?and:, "
#~ msgstr "، "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " با %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "لیست ویژه‌ها"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "?clistend:."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " با %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "تبدیل"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "لهستانی‌ها"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "فاراه"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "شامن"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "نابب"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s مهره"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "نابب"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "هتمن"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "اسپیکر"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "تغییر حکومت"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "باسکوعه"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "گران بروکسا"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "مالکا"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "مالیکتا"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "نزدیک %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "رفیق"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "در %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "در %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "تلاتوآنی"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "تلاتوآنی"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "هوی تلاتوآنی"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "تلاتوآنی"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "هدف"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "میزبان: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "دوک"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "منبع"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "روم"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "دراگاریات"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "دراگارکاتا"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "سوتا مایکا"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "بهمگی"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "بهمگی"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "کامپیوتر"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "آرکوبیسب"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "میزبان: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "فاراه"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "فاراه"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "ثروتمند"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "شامن"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "نیجریه"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " یا "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "تنظیم: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "دیپلماسی: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "دروید"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "ماژر"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "ماهاراجا"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "ماهاراجا"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "کادیلو"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "ماژر"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "ماژر"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "دانمارک"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "تائویسیچ"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "نابب"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "نابب"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "ملت"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "نابب"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "مهاتما"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "بمب‌افکن پیشرفته"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "رفیق"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "شامن"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "شامن"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "ویود"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "دامنا"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "تواراس"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "تواراسا"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "نزدیک %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "وارلرد"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "مغول"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "کنسول"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "باسکوعه"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "دروید"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "الهيات"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "معدن زدن"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "نزدیک %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "گفتگو"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "ماهاراجا"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "ری"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "تایی"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "ملکه"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "هاکان"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "اسپیکر"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "قواي شبه نظامي"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "از %s"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "پرایمر"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "مغول"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "کنسول"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "نگونیاما"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "اندوزاکی"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "اسپیکر"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "منبع"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "دسپات"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "مانسا"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "زمین (کلاسیک، متوسط)"

#~ msgid "King"
#~ msgstr "شاه"

#~ msgid "scientist"
#~ msgstr "دانشمند"

#~ msgid "taxman"
#~ msgstr "ثروتمند"

#~ msgid "Prince"
#~ msgstr "پرنس"

#~ msgid "Rei"
#~ msgstr "ری"

#~ msgid "Reina"
#~ msgstr "رینا"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "اسپیکر"

#~ msgid "Ban"
#~ msgstr "بَن"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "خان"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "گریت شامن"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "گریت شامن"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "کنسول"

#~ msgid "Pope"
#~ msgstr "پاپ"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "پایگاه هوایی"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "پرنس"

#~ msgid "Raina"
#~ msgstr "راینا"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "مائوری"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "گریت شامن"

#~ msgid "Tun"
#~ msgstr "تان"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "ابريشم"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "ماژر"

#~ msgid "Noaydde"
#~ msgstr "نوایده"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "سوار"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "آبیاری"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "معدن"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "جاده"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "منتظر"

#~ msgid "description"
#~ msgstr "توضیح"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "صادر کردن پنجره خروجی به civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s از %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "س/د/ث"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "سرگرم‌گننده، دانشمند، ثروتمند "

#~ msgid " Rivers"
#~ msgstr " رودها"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s مهره\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* می‌تواند دژ بسازد.\n"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "فضانوردي"

#~ msgid "Progress: no research target"
#~ msgstr "پیشرفت: بدون هدف پژوهش"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "نام: %s\n"
#~ "غذا:       %10s  طلا:   %10s\n"
#~ "محصول:    %10s  رفاه:  %10s\n"
#~ "تجارت:     %10s  علم:   %10s\n"
#~ "\n"
#~ "    مردم (ک/س/د/ث): %s\n"
#~ "          رشد شهر: %s\n"
#~ "تکمیل محصول: %s"

#~ msgid "_View"
#~ msgstr "نمایش"

#~ msgid "Give info access"
#~ msgstr "دادن دسترسی اطلاعات"

#~ msgid "Give ctrl access"
#~ msgstr "دادن دسترسی کنترل"

#~ msgid "?Building:Name"
#~ msgstr "نام"

#~ msgid "Total Cost:"
#~ msgstr "قیمت کل:"

#~ msgid "true"
#~ msgstr "درست"

#~ msgid "false"
#~ msgstr "غلط"

#~ msgid "(hidden)"
#~ msgstr "(مخفی)"

#~ msgid "Show cursors animation"
#~ msgstr "نشان دادن انیمیشن نشانگر"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "راه‌های تجاری:"

#~ msgid "Special Resources"
#~ msgstr "منبع ویژه"

#~ msgid "Video options"
#~ msgstr "تنظیمات تصویر"

#~ msgid "Sound options"
#~ msgstr "تنظیمات صدا"

#~ msgid "Game options"
#~ msgstr "تنظیمات بازی"

#~ msgid "Map options"
#~ msgstr "تنظیمات نقشه"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "شهر را پایتخت و مرکز حکومت می‌کند. تباهی در شهرهای دیگر بستگی به فاصله‌ی "
#~ "آنها از پایتخت دارد، به جز وقتی که حکومت دموکراسی یا کمنیسم باشد. قیمت "
#~ "انقلاب کردن نیز به فاصله از پایتخت بستگی دارد. (در تمام حکومت‌ها) \n"
#~ "\n"
#~ "به پایتخت خود توجه کنید، از دست دادن آن ممکن است باعث شود که دچار جنگ "
#~ "تمدن شوید. از دست دادن پایتخت شما باعث از دست دادن سفینه‌ی فضایی شما نیز "
#~ "می‌شود.\n"
#~ "در حکومت مطلقه پایتخت به شما +۷۵٪ امتیاز ساخت می‌دهد و در شاهنشاهی +۵۰٪ "
#~ "امتیاز ساخت."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr "به تمام مهره‌های دریایی شما یک حرکت اضافه می‌دهد."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "افسانه‌ای"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "مقدار آلودگی بر اثر محصولات را ۵۰٪ کاهش می‌دهد و اثر یک کارخانه یا تأسیسات "
#~ "ساخت را زیاد می‌کند: تأسیسات آبداری با کارخانه ۷۵٪ امتیاز محصول را افزایش "
#~ "می‌دهد؛ تأسیسات آبداری با کارخانه و تأسیسات ساخت ۱۵۰٪ امتیاز محصول را  "
#~ "افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. یک شهر تنها در صورت اینکه روی (یا کنار) کوه یا رود باشد "
#~ "می‌تواند تأسیسات آبداری بسازد."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "شاه"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "مالیکتا"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "وارلرد"

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "تلاتوآنی"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "بریتانیایی‌ها"

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "توپ"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "کنسول"

#~ msgid "Governador"
#~ msgstr "گاورنادر"

#~ msgid "Governadora"
#~ msgstr "گاورنادرا"

#~ msgid "Team 4"
#~ msgstr "تیم ۴"

#~ msgid "Team 5"
#~ msgstr "تیم ۵"

#~ msgid "Team 6"
#~ msgstr "تیم ۶"

#~ msgid "Team 7"
#~ msgstr "تیم ۷"

#~ msgid "Team 8"
#~ msgstr "تیم ۸"

#~ msgid "Team 9"
#~ msgstr "تیم ۹"

#~ msgid "Team 10"
#~ msgstr "تیم ۱۰"

#~ msgid "Team 11"
#~ msgstr "تیم ۱۱"

#~ msgid "Team 12"
#~ msgstr "تیم ۱۲"

#~ msgid "Team 13"
#~ msgstr "تیم ۱۳"

#~ msgid "Team 14"
#~ msgstr "تیم ۱۴"

#~ msgid "Team 15"
#~ msgstr "تیم ۱۵"

#~ msgid "Team 16"
#~ msgstr "تیم ۱۶"

#~ msgid "Team 17"
#~ msgstr "تیم ۱۷"

#~ msgid "Team 18"
#~ msgstr "تیم ۱۸"

#~ msgid "Team 19"
#~ msgstr "تیم ۱۹"

#~ msgid "Team 20"
#~ msgstr "تیم ۲۰"

#~ msgid "Team 21"
#~ msgstr "تیم ۲۱"

#~ msgid "Team 22"
#~ msgstr "تیم ۲۲"

#~ msgid "Team 23"
#~ msgstr "تیم ۲۳"

#~ msgid "Team 24"
#~ msgstr "تیم ۲۴"

#~ msgid "Team 25"
#~ msgstr "تیم ۲۵"

#~ msgid "Team 26"
#~ msgstr "تیم ۲۶"

#~ msgid "Team 27"
#~ msgstr "تیم ۲۷"

#~ msgid "Team 28"
#~ msgstr "تیم ۲۸"

#~ msgid "Team 29"
#~ msgstr "تیم ۲۹"

#~ msgid "Team 30"
#~ msgstr "تیم ۳۰"

#~ msgid "Team 31"
#~ msgstr "تیم ۳۱"

#~ msgid "Auto-save name prefix"
#~ msgstr "پیشوند فایل ذخیره"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "شگفتی‌های جهان"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "* برای ساختن نیاز به  %d نفر جمعیت دارد.\n"

#~ msgid "Language_s"
#~ msgstr "زبان‌ها"

#~ msgid "Co_nnecting"
#~ msgstr "اتصال"

#~ msgid "C_ontrols"
#~ msgstr "کنترل‌ها"

#~ msgid "C_hatline"
#~ msgstr "خط گفتگو"

#~ msgid "_Worklist Editor"
#~ msgstr "ویرایش‌گر لیست کار"

#~ msgid "Citizen _Management"
#~ msgstr "مدریت شهروندان"

#~ msgid "_Playing"
#~ msgstr "بازی‌کردن"

#~ msgid "City _Improvements"
#~ msgstr "اصلاحات شهرها"

#~ msgid "Com_bat"
#~ msgstr "جنگ"

#~ msgid "_ZOC"
#~ msgstr "محدوده کنترل"

#~ msgid "Techno_logy"
#~ msgstr "تکنولوژی"

#~ msgid "Won_ders"
#~ msgstr "عجایب"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "دیپلماسی"

#~ msgid "Happin_ess"
#~ msgstr "خوشی"

#~ msgid "Space _Race"
#~ msgstr "مسابقه فضایی"

#~ msgid "_Copying"
#~ msgstr "کپی کردن"

#~ msgid "_About"
#~ msgstr "درباره"

#~ msgid "Playing"
#~ msgstr "بازی‌کردن"

#~ msgid "Jiliri"
#~ msgstr "جیلیری"

#~ msgid "Willka"
#~ msgstr "ویلکا"

#~ msgid "Tata"
#~ msgstr "تاتا"

#~ msgid "Mama"
#~ msgstr "ماما"

#~ msgid "Markachiri"
#~ msgstr "مارکاچیری"

#~ msgid "Buruzagi"
#~ msgstr "برازاگی"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "دروید"

#~ msgid "Apaiz nagusi"
#~ msgstr "آپایز ناگاسی"

#~ msgid "Emakume Apaiz nagusi"
#~ msgstr "اماکوم آپایز ناگاسی"

#~ msgid "Errege"
#~ msgstr "ارگه"

#~ msgid "Erregina"
#~ msgstr "ارگینا"

#~ msgid "Major"
#~ msgstr "ماژر"

#~ msgid "Tzar"
#~ msgstr "تزار"

#~ msgid "Tzaritza"
#~ msgstr "تزاریتزا"

#~ msgid "Saya"
#~ msgstr "سایا"

#~ msgid "Sayama"
#~ msgstr "سایاما"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "هاکان"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "راجا"

#~ msgid "Primer Ministre"
#~ msgstr "پرایمر مینیستر"

#~ msgid "Primera Ministre"
#~ msgstr "پرایمرا مینیستر"

#~ msgid "Primeiro Ministro"
#~ msgstr "پرایمر مینیسترو"

#~ msgid "Primeira Ministra"
#~ msgstr "پرایمر مینیسترا"

#~ msgid "Gran Bardo"
#~ msgstr "گران باردو"

#~ msgid "Grande Bardesa"
#~ msgstr "گراند باردسا"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "ماهاراجا"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "اینکا"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "ویلکا"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "قفل"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "مارس"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "آه"

#~ msgid "Imparator"
#~ msgstr "امپراطور"

#~ msgid "Dyktator"
#~ msgstr "دیکتاتور"

#~ msgid "Dyktatorka"
#~ msgstr "دیکتاتورا"

#~ msgid "Rege"
#~ msgstr "رگا"

#~ msgid "Regina"
#~ msgstr "رگینا"

#~ msgid "Koku-o"
#~ msgstr "کوکو و"

#~ msgid "Jo-o"
#~ msgstr "جو و"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "رهبر"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "ملت"

#~ msgid "Federal Chancellor"
#~ msgstr "فدرال چنسلر"

#~ msgid "?female:Federal Chancellor"
#~ msgstr "فدرال چنسلر"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "برادر"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "ماهاتما"

#~ msgid "Dharma King"
#~ msgstr "دهارما کینگ"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "بازیکن"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "پرزیدنت"

#~ msgid "Terrateniente"
#~ msgstr "تراتنینته"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "تراتنینته"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "سناریو ۸۰×۵۰ سبک کلاسیک از زمین"

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "سناریو ۱۲۰×۶۰ سبک کلاسیک از زمین"

#~ msgid "Tutorial Scenario."
#~ msgstr "سناریو آموزشی"

#, fuzzy
#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr "%s به متحد شما %s حمله کرد! شما اتحاد خود را با او لغو کردید."

#~ msgid "Choose a _nation to play:"
#~ msgstr "یک ملت را برای بازی انتخاب کنید:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* می‌تواند غارت کند تا زيرساخت خانه‌ها خراب كند.\n"

#~ msgid "Tutorial message"
#~ msgstr "پیام آموزشی"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "سرور: %s وصل شده است از %s."

#~ msgid "_Chat"
#~ msgstr "گفتگو"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "راه‌های تجاری:"

#~ msgid "Wake up o_thers"
#~ msgstr "بیدار کردن دیگران"

#~ msgid "Go _to"
#~ msgstr "برو به"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "برو\\/پروازکن به شهر"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "فعالیت‌های دیپلمات/جاسوس"

#, fuzzy
#~ msgid "Single"
#~ msgstr "جنگل"

#~ msgid "_Top Five Cities"
#~ msgstr "پنج شهر برتر"

#~ msgid "Make Trade _Route"
#~ msgstr "ساخت راه تجاری"

#~ msgid "_Fortify"
#~ msgstr "تقویت"

#~ msgid "_Paradrop"
#~ msgstr "پرتاب‌چترباز"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "اتصال/جاده"

#~ msgid "Auto-Explore"
#~ msgstr "گشتن اتوماتیک"

#~ msgid "Auto-Attack"
#~ msgstr "حمله اتوماتیک"

#~ msgid "Auto-Settler"
#~ msgstr "آباد کردن اتوماتیک"

#~ msgid "Wake Up Others"
#~ msgstr "بیدار کردن دیگران"

#~ msgid "Unload"
#~ msgstr "پیاده کردن"

#~ msgid "Paradrop"
#~ msgstr "پرتاب چترباز"

#~ msgid "Form Traderoute"
#~ msgstr "از راه‌های تجاری"

#~ msgid "_Upgrade unit"
#~ msgstr "ترفیع مهره"

#~ msgid "Connect/Road"
#~ msgstr "اتصال/جاده"

#~ msgid "Connect/Irrigation"
#~ msgstr "اتصال/آبیاری"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "شهر را در مقابل حمله‌های اتمی محافظت می‌کند. حمله‌های اتمی هیچ اثری بر شهر "
#~ "ندارد. علاوه بر این دفاع در برابر موشک‌های غیر اتمی دو برابر می‌کند."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "آلودگی بر اثر محصول را ۵۰٪ کاهش می‌دهد و امتیاز محصول یک کارخانه یا "
#~ "تأسیسات ساخت را زیاد می‌کند: یک کارخانه با تأسیسات هسته‌ای امتیاز محصول را "
#~ "۷۵٪ افزایش می‌دهد؛ یک کارخانه با تأسیسات ساخت و تأسیسات هسته‌ای امتیاز "
#~ "محصول را ۱۵۰٪ افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. "

#~ msgid "Asian"
#~ msgstr "آسيايي"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "میانه"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "شهر: ساخت عنصری که در دسترس نیست"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "شهر: گرفته شد/خراب شد"

#~ msgid "City: Civil Disorder"
#~ msgstr "شهر: مختل شده"

#~ msgid "City: Famine"
#~ msgstr "شهر: قحطی"

#~ msgid "City: Famine Feared"
#~ msgstr "شهر: احتمال قحطی"

#~ msgid "City: Growth"
#~ msgstr "شهر: در حال رشد"

#~ msgid "City: May Soon Grow"
#~ msgstr "شهر: بزودی رشد می‌کند"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "شهر: نیاز به آبراه دارد"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "شهر: نیاز به آبراه دارد (در حال ساخت)"

#~ msgid "City: Normal"
#~ msgstr "شهر: معمولی"

#~ msgid "City: Nuked"
#~ msgstr "شهر: بمباران اتمی شده"

#~ msgid "City: Released from citizen governor"
#~ msgstr "شهر: از حاکم شهر جدا شد"

#~ msgid "City: Transfer"
#~ msgstr "شهر: جابجایی"

#~ msgid "City: Was Built"
#~ msgstr "شهر: ساخته شده"

#~ msgid "City: Worklist Events"
#~ msgstr "شهر: رویدادهای لیست کار"

#~ msgid "City: Production changed"
#~ msgstr "شهر: محصول تغییر کرد"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "شهر: بیگانگان قیام کردند"

#~ msgid "Civ: Civil War"
#~ msgstr "تمدن: جنگ تمدن"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "تمدن: حکومت به هرج‌و‌مرج تبدیل شد"

#~ msgid "Civ: First Contact"
#~ msgstr "تمدن: اولین ارتباط"

#~ msgid "Civ: Learned New Government"
#~ msgstr "تمدن: حکومت جدید فراگرفته شد"

#~ msgid "Civ: Low Funds"
#~ msgstr "تمدن: سرمایه کم"

#~ msgid "Civ: Pollution"
#~ msgstr "تمدن: آلودگی"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "تمدن: انقلاب پایان یافت"

#~ msgid "Civ: Revolt Started"
#~ msgstr "تمدن: انقلااب شروع شد"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "تمدن: رویدادهای سفینه فضایی"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "فعالیت دیپلمات: تطمیع"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "فعالیت دیپلمات: باعث انقلاب شدن"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "فعالیت دیپلمات: فرار"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "فعالیت دیپلمات: سفارت"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "فعالیت دیپلمات: ناموفق"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "فعالیت دیپلمات: انقلاب کردن"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "فعالیت دیپلمات: سمی کردن"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "فعالیت دیپلمات: خراب کاری"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "فعالیت دیپلمات: دزدی"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "دیپلمات حریف: تطمیع"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "دیپلمات حریف: سفارت"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "دیپلمات حریف: ناموفق"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "دیپلمات حریف: انقلاب کردن"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "دیپلمات حریف: سمی کردن"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "دیپلمات حریف: خراب کاری"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "دیپلمات حریف: دزدی"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "کلبه: بیگانگان در کلبه بیدار شدند"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "کلبه: در کلبه شهر پیدا شد"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "کلبه: در کلبه طلا پیدا شد"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "کلبه: نوسط بیگانگان در کلبه کشته شدند"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "کلبه: در کلبه سرباز بی طرف پیدا شد"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "کلبه: در کلبه سازنده پیدا شد"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "کلبه: در کلبه تکنولوژی پیدا شد"

#~ msgid "Improvement: Bought"
#~ msgstr "اصلاحیه: خریده شد"

#~ msgid "Improvement: Built"
#~ msgstr "اصلاحیه: ساخته شد"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "اصلاحیه: مجبور به فروختن شد"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "اصلاحیه: اصلاحیه جدید انتخاب شد"

#~ msgid "Improvement: Sold"
#~ msgstr "اصلاحیه: فروخته شد"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "تکنولوژی: از کتابخانه بزرگ یاد گرفته شد"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "تکنولوژی: تکنولوژی جدید یاد گرفته شد"

#~ msgid "Treaty: Alliance"
#~ msgstr "قرارداد: اتحاد"

#~ msgid "Treaty: Broken"
#~ msgstr "قرارداد: شکسته شد"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "قرارداد: آتش بس"

#~ msgid "Treaty: Peace"
#~ msgstr "قرارداد: صلح"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "قرارداد: دید مشترک"

#~ msgid "Unit: Attack Failed"
#~ msgstr "مهره: حمله موفق نشد"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "مهره: حمله موفق شد"

#~ msgid "Unit: Bought"
#~ msgstr "مهره: خریده شد"

#~ msgid "Unit: Built"
#~ msgstr "مهره: ساخته شد"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "مهره: مدافع از بین رفت"

#~ msgid "Unit: Defender Survived"
#~ msgstr "مهره: مدافع زنده ماند"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "مهره: کارآزموده‌تر شد"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "مهره: محصول ترفیع شد"

#~ msgid "Unit: Relocated"
#~ msgstr "مهره: بازگیری شد"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "مهره: رویداد‌های دستور / برو به"

#~ msgid "Wonder: Finished"
#~ msgstr "شگفتی: تمام شد"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "شگفتی: منسوخ شد"

#~ msgid "Wonder: Started"
#~ msgstr "شگفتی: شروع شد"

#~ msgid "Wonder: Stopped"
#~ msgstr "شگفتی: متوقف شد"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "شگفتی: نوبت بعد تمام می‌شود"

#~ msgid "Treaty: Embassy"
#~ msgstr "قرارداد: سفارت"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "این یک نسخه‌ی آزمایشی است\n"
#~ "Freeciv %s در ماه %s\n"
#~ "در %s منتشر می‌شود."

#~ msgid "%d BC"
#~ msgstr "%d ق‌م"

#~ msgid "%d AD"
#~ msgstr "%d ب‌م"

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "شما %s را از دست دادید.یک %s جدید در %s ساخته شد."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "اشکالات را به <%s> گزارش دهید.\n"

#~ msgid "endgame"
#~ msgstr "پایان بازی"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s وصل شده است از %s."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "گزارش %s درباره ثروتمندترین تمدن جهان."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "گزارش %s درباره پیشرفته‌ترین تمدن جهان."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "گزارش %s درباره مسلح‌ترین تمدن جهان."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "گزارش %s درباره خوشحال‌ترین تمدن جهان."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "گزارش %s درباره بزرگ‌ترین تمدن جهان."

#~ msgid "Magnificent"
#~ msgstr "باشکوه"

#~ msgid "Glorious"
#~ msgstr "مجلل"

#~ msgid "Decent"
#~ msgstr "شایسته"

#~ msgid "Mediocre"
#~ msgstr "میانه"

#~ msgid "Hilarious"
#~ msgstr "سرخوش"

#~ msgid "Worthless"
#~ msgstr "بی‌بها"

#~ msgid "Pathetic"
#~ msgstr "رقت انگیز"

#~ msgid "Useless"
#~ msgstr "بی‌مصرف"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %sی\n"

#~ msgid "Option:"
#~ msgstr "تنظیم:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "مهره باید روی زمین باشد تا بتواند فعالیت دیپلماتیک انجام دهد."

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/نوبت"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d نوبت"
#~ msgstr[1] "%s (%d) %d نوبت"

#~ msgid "novice"
#~ msgstr "نوآموز"

#~ msgid "easy"
#~ msgstr "آسان"

#~ msgid "normal"
#~ msgstr "متوسط"

#~ msgid "hard"
#~ msgstr "سخت"

#~ msgid "experimental"
#~ msgstr "پیشرفته"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr "* می‌تواند منحل شود تا 50%% امتیاز ساخت را برگرداند. \n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* می‌تواند دژ بسازد.(اگر %s را بدانید)\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* می‌تواند دژ بسازد(اگر این‌ها را بدانید: %s).\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* می‌تواند تقویت شود تا 50%% قدرت دفاعش افزایش یابد.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* می‌تواند به مهره‌های هوایی دشمن حمله کند.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "در پایان نوبتش باید در یک شهر یا در کنار زمین باشد وگرنه ریسک 50%% "
#~ "گمشدندر دریا را دارد.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* کشف %s ریسک را به  25%% کم می‌کند.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s ریسک را به  12%% کم می‌کند.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* شانس از دست دادن قایق‌ها را در دریای آزاد 25%% کاهش می‌دهد.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* شانس از دست دادن قایق‌ها را در دریای آزاد 12%% کاهش می‌دهد.\n"

#~ msgid "ON"
#~ msgstr "روشن"

#~ msgid "OFF"
#~ msgstr "خاموش"

#~ msgid "_Happiness"
#~ msgstr "خوشحالی"

#~ msgid "<Novice AI>"
#~ msgstr "<ه‌م نوآموز>"

#~ msgid "<Easy AI>"
#~ msgstr "<ه‌م آسان>"

#~ msgid "<Normal AI>"
#~ msgstr "<ه‌م متوسط>"

#~ msgid "<Hard AI>"
#~ msgstr "<ه‌م سخت>"

#~ msgid "Sa_ve Options"
#~ msgstr "ذخیره تنظیمات"

#~ msgid "Gov_ernment"
#~ msgstr "حکومت"

#~ msgid "_Change Government"
#~ msgstr "تغییر حکومت"

#~ msgid "Chan_ge Production"
#~ msgstr "تغییر محصول"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org\n"
#~ "ترجمه شده به فارسی توسط:\n"
#~ "آرمان اردوخانی <arman_o71@Yahoo.com>"

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "به تمام خانه‌های اقیانوس یک امتیاز اضافه‌ی غذا می‌دهد. شهر باید ساحلی باشد "
#~ "تا این اصلاحیه را بسازد."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "مقدار آلودگی بر اثر محصولات را ۵۰٪ کاهش می‌دهد و اثر یک کارخانه یا تأسیسات "
#~ "ساخت را زیاد می‌کند: تأسیسات آبداری با کارخانه ۷۵٪ امتیاز محصول را افزایش "
#~ "می‌دهد؛ تأسیسات آبداری با کارخانه و تأسیسات ساخت ۱۵۰٪ امتیاز محصول را  "
#~ "افزایش می‌دهد.\n"
#~ "\n"
#~ "یک شهر می‌تواند تنها یک تأسیسات آبداری یا تأسیسات قدرت یا تأسیسات اتمی "
#~ "داشته باشد. یک شهر تنها در صورت اینکه روی (یا کنار) کوه یا رود باشد "
#~ "می‌تواند تأسیسات آبداری بسازد."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "بسنی و هرزگوین"

#~ msgid "Emporer"
#~ msgstr "امپراطور"

#~ msgid "Sapa Inca"
#~ msgstr "ساپا اینکا"

#~ msgid "Kampuchean"
#~ msgstr "کامبوج"

#~ msgid "?plural:Kampucheans"
#~ msgstr "کامبوجی‌ها"

#~ msgid "Presedinte"
#~ msgstr "پرزیدنت"

#~ msgid "Turk"
#~ msgstr "ترکیه"

#~ msgid "Venezuela"
#~ msgstr "ونزوئلا"

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s %s (%s("

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "نمی‌توان کنترل سرور را به دست گرفت، آنرا از بین می‌بریم."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "خانه‌ی %s"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "خانه %s (%d نوبت آتش‌بس)"
#~ msgstr[1] "خانه %s (%d نوبت آتش‌بس)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "خانه‌ی %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "شهر: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "مهره: %s (%s)"

#~ msgid "Select same type"
#~ msgstr "انتخاب هم نوعان"

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr " %s شما موفق شد %s %sرا تطمیع کند و تجربه‌اش بیشتر شود."

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "%s%s شما از حمله‌ی %s %s نجات یافت و با تجربه‌تر شد!"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] "بازی: %s شما موفق شد %s %s‌را تطمیع کند و تجربه‌اش بیشتر شود."
#~ msgstr[1] "بازی: %s شما موفق شد %s %s‌را تطمیع کند و تجربه‌اش بیشتر شود."

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%s بر اثر حمله‌ی %s %s از بین رفت."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " استراتژی دیپلماتتان را انتخاب کنید"

#~ msgid "_Map"
#~ msgstr "نقشه"

#~ msgid "Create _player"
#~ msgstr "ساخت بازیکن"

#~ msgid "_Release player"
#~ msgstr "آزادکردن بازیکن"

#~ msgid "Gover_nment"
#~ msgstr "حکومت"

#~ msgid "_Players"
#~ msgstr "بازیکنان"

#~ msgid "_Science"
#~ msgstr "علم"

#~ msgid "S_paceship"
#~ msgstr "سفینه فضایی"

#~ msgid "Game _Options..."
#~ msgstr "تنظیمات بازی..."

#~ msgid "Clear _Log"
#~ msgstr "پاک کردن سیاهه"

#~ msgid "file: \"%s\""
#~ msgstr "فایل:\"%s\" "

#~ msgid "Goto _location"
#~ msgstr "برو به محل"

#~ msgid "Team 32"
#~ msgstr "تیم ۳۲"

#~ msgid "Cleared output window.\n"
#~ msgstr "پاک کردن پنجره خروجی.\n"

#~ msgid "City Overview page"
#~ msgstr "صفحه‌ی نمای کلی شهر"

#~ msgid "Units page"
#~ msgstr "صفحه‌ی مهره‌های"

#~ msgid "Worklist page"
#~ msgstr "صفحه‌ی لیست کار"

#~ msgid "Trade Routes page"
#~ msgstr "صفحه را‌ه‌های تجاری"

#~ msgid "Citymap"
#~ msgstr "نقشه شهر"

#~ msgid "_Sell"
#~ msgstr "فروش"

#~ msgid "Name:"
#~ msgstr "نام:"

#~ msgid "People (W/E/S/T):"
#~ msgstr "مردم (ک/س/د/ث)"

#~ msgid "City grows:"
#~ msgstr "رشد شهر:"

#~ msgid "_Change"
#~ msgstr "تغییر"

#~ msgid "Auto attack vs"
#~ msgstr "حمله‌ی اتوماتیک به"

#~ msgid "Helicopters"
#~ msgstr "هلیکوپتر"

#~ msgid "Air units"
#~ msgstr "مهره‌های هوایی"

#~ msgid "_Close"
#~ msgstr "بستن"

#~ msgid "%s citizens%s"
#~ msgstr "%s شهروند%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s شهروند%s"

#~ msgid "_Ok"
#~ msgstr "تأیید"

#~ msgid "_Refresh"
#~ msgstr "نوسازی"

#~ msgid "_Name"
#~ msgstr "نام"

#~ msgid "_Poison city"
#~ msgstr "سمی کردن شهر"

#~ msgid "_City Style"
#~ msgstr "سبک شهر"

#~ msgid "World-Map"
#~ msgstr "نقشه-جهان"

#~ msgid "Sea-Map"
#~ msgstr "نقشه-دریا"

#~ msgid "Select a city"
#~ msgstr "یک شهر را انتخاب کنید"

#~ msgid "Options..."
#~ msgstr "تنظیمات..."

#~ msgid "Message Options..."
#~ msgstr "تنظیمات پیام..."

#~ msgid "Players..."
#~ msgstr "بازیکنان..."

#~ msgid "Message..."
#~ msgstr "پیام..."

#~ msgid "Find City..."
#~ msgstr "پیدا کردن شهر..."

#~ msgid "REVOLUTION..."
#~ msgstr "انقلاب..."

#~ msgid "Road & Rails"
#~ msgstr "جاده و خط‌آهن"

#~ msgid "Order"
#~ msgstr "دستورات"

#~ msgid "City Report..."
#~ msgstr "گزارش  شهر..."

#~ msgid "Science Report..."
#~ msgstr "گزارش علم..."

#~ msgid "Trade Report..."
#~ msgstr "گزارش تجارت..."

#~ msgid "Military Report..."
#~ msgstr "گزارش نظامی..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "نوبت\n"
#~ "پایان"

#~ msgid "Cost: %ld"
#~ msgstr "قیمت: %ld"

#~ msgid " wonder"
#~ msgstr " شگفتی‌ها"

#~ msgid " improvement"
#~ msgstr " اصلاحات"

#~ msgid " unit"
#~ msgstr " مهره"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "دفاع: %ld.%ld"

#~ msgid "City: %s(%s)"
#~ msgstr "شهر: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "با دیوار شهر"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "مهره: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "ح:%d د:%d ق‌آ:%d HP:%d0%%"

#~ msgid "Tile %s"
#~ msgstr "خانه %s"

#~ msgid "Wake up"
#~ msgstr "بیدار کن"

#~ msgid "Activate"
#~ msgstr "فعال کن"

#~ msgid "City_name"
#~ msgstr "نام شهر"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "مالیات:%d رفاه:%d علم:%d"

#~ msgid "_Goto Location"
#~ msgstr "برو به مکان"

#~ msgid "Reputation"
#~ msgstr "شهرت"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld مرحله)"

#~ msgid "_Goal"
#~ msgstr "هدف"

#~ msgid "Military Report"
#~ msgstr "گزارش نظامی"

#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] "مهره"
#~ msgstr[1] " مهره"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "تکنولوژی \"%s\": به خودش نیاز دارد"

#~ msgid "Economy (F5)"
#~ msgstr "اقتصاد (F5)"

#~ msgid "Research (F6)"
#~ msgstr "پژوهش (F6)"

#~ msgid "Revolution (Shift + R)"
#~ msgstr "انقلاب (شیفت + R)"

#~ msgid "Players (F3)"
#~ msgstr "بازیکنان (F3)"

#~ msgid "Units (F2)"
#~ msgstr "مهره‌ها (F2)"

#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr ""
#~ "پژوهش (F6)\n"
#~ "%s (%d/%d)"

#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr ""
#~ "شروع \n"
#~ "بازی"

#~ msgid "%s F/R/T:"
#~ msgstr "%s غ/م/ت:"

#~ msgid "Ah"
#~ msgstr "آه"

#~ msgid "?nationgroup:Transitional"
#~ msgstr "گذرا"

#~ msgid "Fictional"
#~ msgstr "تخیلی"

#~ msgid "Ancient"
#~ msgstr "باستانی"
ENDREP
DELTA
SVN   †  †  €†  # Irish Translation
# Copyright (C) 1999 Free Software Foundation, Inc.
# Kevin Scannell <kscanne@gmail.com>, 2010, 2011.
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2011-01-29 07:42-0500\n"
"Last-Translator: Kevin Scannell <kscanne@gmail.com>\n"
"Language-Team: Irish <gaeilge-gnulinux@lists.sourceforge.net>\n"
"Language: ga\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=5; plural=n==1 ? 0 : n==2 ? 1 : n<7 ? 2 : n < 11 ? "
"3 : 4\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abcáiseach"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "?plural:hAbcáisigh"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Iomám %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Iomám %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Bundúchasach Astrálach"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Bundúchasaigh"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Príomhdhuine %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Príomhdhuine %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Seanóir %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "?female:Seanóir %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Flaith Mór %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Flaith Mór %s"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Albánach"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:hAlbánaigh"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patrarc %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matrarc %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Impire %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Banimpire %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Acadach"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "?plural:hAcadaigh"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Príomhaire %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Príomhaire %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Ab %s"

# de Bhaldraithe
#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "An Mháthair-Uachtarán %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr ""

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr ""

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sabhdán %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Bansabhdán %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Gobharnóir %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "?female:Gobharnóir %s"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Cóiréach"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:hAramaigh"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "Cathaoirleach %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Banphrionsa %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "An tAthair %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "An Mháthair %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afganastánach"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:hAfganastánaigh"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Éimír %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Éimír %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Ard-Rúnaí %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "?female:Ard-Rúnaí %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mulla %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mulla %s"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Meiriceánach"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Meiriceánaigh"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Aghaidhniú"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:hAghaidhnithe"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Achaivé"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "?plura:hAchaivéithe"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "Al-Andalásach"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:hAl-Andalásaigh"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Síc %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Bansíc %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Cailif %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Cailif %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Visír %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "?female:Visír %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Graonlannach"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:hÍoslannaigh"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Iarla %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "?female:Iarla %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Bráthair %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Deachtóir %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albánach"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "?plural:hAlbánaigh"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Prionsa %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Banphrionsa %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Céad-Rúnaí %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "?female:Céad-Rúnaí %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Ailiúiteach"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "?plural:hAiliúitigh"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Seaman %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "?female:Seaman %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Ailgéarach"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:hAilgéaraigh"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Ard-Rúnaí %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "Dey %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "?female:Dey %s"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Háitíoch"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:hAlbánaigh"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Aire-Uachtarán %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Aire-Uachtarán %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Báille %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Báille %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Easpag %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "?female:Easpag %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr ""

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr ""

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Amaiseach"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "?plural:hAmaisigh"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amasónach"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "?plural:hAmasónaigh"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andórach"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "?plural:hAndóraigh"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Deachtóir %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "?female:Deachtóir %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Comhphrionsa %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Comh-bhanphrionsa %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angólach"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "?plural:hAngólaigh"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Háitíoch"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Mailígh"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Cunta %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Cuntaois %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Ard-Diúc %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Ard-Bhandiúc %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Óisibeach"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "?plural:hÓisibigh"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Seaman Mór %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Seaman Mór %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antartach"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:hAntartaigh"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "An Mol Theas Neamhspleách, tír na bpiongainí."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:hUgandaigh"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

# "bataire" just to make it masculine
#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Bataire Airtléire"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:hAngólaigh"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragónach"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "?plural:hAragónaigh"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramach"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:hAramaigh"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Airgintíneach"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:hAirgintínigh"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Ceannfort %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Ceannfort %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Cairdinéal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Leasrí %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Leas-bhanríon %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Airméanach"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:hAirméanaigh"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Forghabhálaí %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "?female:Forghabhálaí %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Asantaech"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "?plural:hAsantaeigh"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Seansailéir %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "?female:Seansailéir %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:hAramaigh"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Aisiriach"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:hAisiriaigh"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Astúrach"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "?plural:hAstúraigh"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlantiach"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "?plural:hAtlantiaigh"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Ard-Rí %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Ard-Bhanríon %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Astrálach"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:hAstrálaigh"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:hAdhmaraigh"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Cán"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Catán"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "?female:%s Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Adhmarach"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:hAdhmaraigh"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Asarbaiseánach"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:hAsarbaiseánaigh"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Shah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Shahbanu"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Bádanach"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "?plural:Bádanaigh"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Margraf %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Banmhargraf %s"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Khwarezmiach"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Baváraigh"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Barbaraigh"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "Mwami %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mwami %s"

# was "Cathlong" - want masculine tho
#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Soitheach Cogaidh"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Baiscírigh"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Tiarna %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharaja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nabob %s"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbarach"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Barbaraigh"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Baiscíreach"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "?plural:Baiscírigh"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Bascach"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Bascaigh"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Ceannaire %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "?female:Ceannaire %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Lehendakari %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavárach"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Baváraigh"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Diúc %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Bandiúc %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Bealarúiseach"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Bealarúisigh"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Sár %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Ban-Sár %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Beilgeach"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Beilgigh"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Príomh-Aire %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Príomh-Aire %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr ""

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr ""

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Beilgeach"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Beilgigh"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Draoi %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Deartháir %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Deirfiúr %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Urlabhraí %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Urlabhraí %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Ceann Comhairle %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "?female:Ceann Comhairle %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Beilgigh"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Sáirsint %s"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Sáirsint %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Beangálach"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Beangálaigh"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Beinineach"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Beininigh"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Beinineach"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "?plural:Beininigh"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bútánach"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "?plural:Bútánaigh"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Láma %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "?female:Láma %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr ""

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr ""

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Biafrach"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "?plural:Biafraigh"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Coirnéal %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "?female:Coirnéal %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bádanaigh"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Captaen %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Captaen %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Bórach"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Bóraigh"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

# person I think
#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Ginearál %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "?female:Ginearál %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Oirmhinneach %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "?female:Oirmhinneach %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "Uachtarán Stáit %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "?female:Uachtarán Stáit %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Bolavaigh"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Bolavach"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "?plural:Bolavaigh"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Ard-Easpag %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Boisniach-Heirseagaivéineach"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Boisniaigh"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr ""

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "?female:Bandiúc %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bosparach"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "?plural:Bosparaigh"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Forlámhaí %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "?female:Forlámhaí %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Consal %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "?female:Consal %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botsuánach"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "?plural:Botsuánaigh"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Breandánbhurgach"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "?plural:Breandánbhurgaigh"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Toghthóir %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Toghthóir %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Briotánach"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Briotánaigh"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Briotanach"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "?plural:Briotanaigh"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Éilitheoir %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "?female:Éilitheoir %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Tiarna %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Bantiarna %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Tiarna Cosantóra %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Bantiarna Chosantóra %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Briotanach"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Briotanaigh"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Taoiseach %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Taoiseach %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Draoi %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "?female:Draoi %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Burúnaigh"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr ""

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgárach"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bulgáraigh"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgúnach"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?plural:Burgúnaigh"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/na  †  †  €†  tion/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Seansailéir %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Seansailéir %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burúnach"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Burgúnaigh"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Buircíneach"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "?plural:Buircínigh"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Burmach"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Burmaigh"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burúnach"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "?plural:Burúnaigh"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Driada"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Calafóirneach"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "?plural:Calafóirnigh"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Sirriam %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Sirriam %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambódach"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Cambódaigh"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Camarúnach"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "?plural:Camarúnaigh"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Ceanadach"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Ceanadaigh"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Ceanadach"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Ceanadaigh"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Aragónach"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:hAragónaigh"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Ceanadaigh"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Éimír %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Mirza %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Caistíleach"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "?plural:Caistíligh"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalónach"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Catalónaigh"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Ceiltibéarach"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "?plural:Ceiltibéaraigh"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Lár-Afracach"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr ""

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Lár-Mheiriceánach"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr ""

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Ard-Stiúrthóir %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Ard-Banstiúrthóir %s"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Liotuánach"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Liotuánaigh"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?female:Coimeasár %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:Coimeasár %s"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Ceanadach"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Ceanadaigh"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr ""

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr ""

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr ""

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alfa"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr ""

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Seisniach"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "?plural:Seisniaigh"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Sínigh"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:Siligh"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Sileach"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Siligh"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Captaen-Ghinearál %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "?female:Captaen-Ghinearál %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Síomúch"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "?plural:Síomúigh"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Sínigh"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:Cholaí"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:Cholaí"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Crótach"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Crótaigh"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voivode %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "?female:Voivode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Bansagart %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr ""

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr ""

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr ""

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:Seisniaigh"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Prúiseach"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Prúisigh"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "?female:%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colómach"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Colómaigh"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr ""

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr ""

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Eabharach"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Corsacaigh"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Cathaoirleach %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Cathaoirleach %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Cónaidhmeach"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Cónaidhmigh"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Congólaigh"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Congólaigh"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Congólach"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "?plural:Congólaigh"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornach"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Cornaigh"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Corsacach"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "?plural:Corsacaigh"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Príomhghinearál %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Cosacach"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "?plural:Cosacaigh"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "?female:Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Cósta Ríceach"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "?plural:Cósta Rícigh"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Craíoch"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:Craígh"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibéadach"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Crótaigh"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Tatarach Criméach"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "?plural:Tataraigh Chriméacha"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Crótach"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Crótaigh"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

# was msgstr "Crosáidithe"
#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Lucht Croise"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Cúbaigh"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cúbach"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Cúbaigh"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Cúrónach"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "?plural:Cúrónaigh"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Laitviach"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Laitviaigh"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Cipireach"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "?plural:Cipirigh"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Greanádach"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Greanádaigh"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slóvacach"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Slóvacaigh"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Seiceach"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Seicigh"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Fáidh %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Banfháidh %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahómach"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "?plural:Dahómaigh"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Raramúraigh"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Háítígh"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Doiminiceach"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "?plural:Doiminicigh"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Doiminiceach"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Doiminiceach"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Driad"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "?plural:Driada"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Oir-Ghearmánach"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "?plural:hOir-Ghearmánaigh"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr " Náisiún an imreora nua: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Aire Stáit %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Coimeasár %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "?female:Coimeasár %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Oir-Thíomórach"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "?plural:hOir-Thíomóraigh"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Eacuadórach"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "?plural:hEacuadóraigh"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Arabach Éigipteach"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "?plural:hArabaigh Éigipteacha"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Éalámach"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "?plural:hÉalámaigh"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Éimíríoch"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:hÉimírígh"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Foghlaithe Mara"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Aintiarna %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Aintiarna %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:hEacuadóraigh"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Eiritréach"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "?plural:hEiritréigh"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Dóchasach"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Dóchasaigh"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Eastónach"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:hEastónaigh"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Cosantóir %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "?female:Cosantóir %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Éatrúscach"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "?plural:hÉatrúscaigh"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Eorpach"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:hEorpaigh"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Pápa %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Banphápa %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Coimisinéir %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Coimisinéir %s"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Imeacht"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Gréagaigh"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Craígh"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fidsíoch"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "?plural:Fidsígh"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Ardtaoiseach %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Ardtaoiseach %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipíneach"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipínigh"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Fionlannach"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Fionlannaigh"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Ard-Easpag %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Pléimeannach"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "?plural:Pléimeannaigh"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Airgintíneach"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:hAirgintínigh"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Ceannfort %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Ceannfort %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Éimír %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Captaen %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "?female:Captaen %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Francóiniach"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "?plural:Francóiniaigh"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Prionsa-Easpag %s"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Turcach"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Freaslannaigh"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr " Náisiún an imreora nua: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Aire Stáit %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Freaslannach"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "?plural:Freaslannaigh"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brasaíleach"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Freaslannaigh"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Guaránaigh"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Guánach"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Guánaigh"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gaelach"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "?plural:Gaeil"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Gailíseach"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Gailísigh"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gallach"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Gallaigh"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Namabach"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Namabaigh"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "?female:Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Leonaigh"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Diúc %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Bandiúc %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Seoirseach"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Seoirsigh"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Neipealaigh"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Preispitéir %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Preispitéir %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Faró Mór %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Faró Mór %s"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Beilgeach"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Beilgigh"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Gearmánach"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Gearmánaigh"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Gánach"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "?plural:Gánaigh"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Gánach"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Gánaigh"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "Mansa %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Mansa %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Gánaigh"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Gocturcach"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "?plural:Gocturcaigh"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Ór: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Bóraigh"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Viseagotach"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:hAlbanaigh"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Mór-Pholannach"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "?plural:Mór-Pholannaigh"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Graonlannach"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "?plural:Graonlannaigh"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Greanádach"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "?plural:Greanádaigh"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guánchéach"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "?plural:Guánchéigh"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guaránach"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "?plural:Guaránaigh"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatamalach"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "?plural:Guatamalaigh"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Guaránaigh"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Guptach"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "?plural:Guptaí"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guánach"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "?plural:Guánaigh"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr ""

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Ríomhéigseach"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Ríomhéigsí"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "?title:Ríomhéigse %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "?female:Ríomhéigse %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "?title:1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "?female:1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Háitíoch"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "?plural:Háítígh"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Uachtarán-don-Saol %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:Uachtarán-don-Saol %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hanóvarach"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "?plural:Hanóvaraigh"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Banphrionsa-Easpag %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "?plural:Han"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hainseatach"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "?plural:Hainseataigh"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Haváíoch"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Haváígh"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Heilléanach"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Heilléanaigh"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veinéiseach"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Veinéisigh"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Draoi %s"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "scothaonad"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Neipealaigh"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Heiseánach"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "?plural:Heiseánaigh"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr ""

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himiarach"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "?plural:Himiaraigh"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Rómhánach Naofa"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "?plural:Rómhánaigh Naofa"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Pápach"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "?plural:Stáit Phápacha"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Frithphápa %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Frith-bhanphápa %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Ard-Mháistir %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Ard-Mháistreás %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Hondúrach"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "?plural:Hondúraigh"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hóipíoch"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Hóipígh"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Ungárach"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:hUngáraigh"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Ibéarach"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "?plural:hIbéarach"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Íoslannach"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:hÍoslannaigh"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

# Illyricum = Illireacam
#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illireach"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:hIllirigh"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Eorpach"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:hEorpaigh"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Ionúiteach"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:hIonúitigh"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iaránach"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:hIaránaigh"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Ayatollah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iarácach"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:hIarácaigh"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Éireannach"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:hÉireannaigh"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Iosraelach"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:hIosraelaigh"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Saoránach %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Raibí %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Raibí %s"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Iosraelach"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:hIosraelaigh"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Diúc %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Bandiúc %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Eabharach"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "?plural:hEabharaigh"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Vandalaigh"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Iamácach"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "?plural:hIamácaigh"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr ""

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Volafach"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "?plural:Volafaigh"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Bu  †  †  €†  rba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Iaránach"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:hIaránaigh"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Cailmíceach"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "?plural:Cailmícigh"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Kanem-Bornuithe"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Casaicigh"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Cairéalach"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "?plural:Cairéalaigh"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Cairéalach"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Cairéalaigh"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Caismíreach"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "?plural:Caismírigh"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Núibiach"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Núibiaigh"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Catalónaigh"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Casaiceach"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Casaicigh"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Céiniach"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Céiniaigh"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr ""

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr ""

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr ""

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Khwarezmiach"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "?plural:Khwarezmiaigh"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satrap %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "?female:Satrap %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:hEabharaigh"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Ceanadaigh"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Sáimigh"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Congóch"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Congóigh"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Cosavach"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "?plural:Cosavaigh"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Céiniaigh"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Coirdíneach"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Coirdínigh"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Asantaech"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:hAsantaeigh"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Gúrú %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "fanacht"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Háítígh"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Cirgeasach"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Cirgeasaigh"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Saváígh"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

# de Bhaldraithe
#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "?female:An Mháthair-Uachtarán %s"

# Srí Lanca => Lancach
#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lancach"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Lancaigh"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Ardcheannasaí %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Ardcheannasaí %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laosach"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "?plural:Laosaigh"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Rátáil"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Laitviaigh"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Laitviach"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Laitviaigh"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Liobánach"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "?plural:Liobánaigh"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Ard-Rúnaí %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr ""

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr ""

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Leonach"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "?plural:Leonaigh"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Neastóraigh"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Sibéarach"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Sibéaraigh"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Liotuánach"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Liotuánaigh"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libiach"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libiaigh"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Lichtinstéanach"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "?plural:Lichtinstéanaigh"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Sibéarach"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Liotuánaigh"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Ardtaoiseach %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Ardtaoiseach %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Tatarach Lipka"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "?plural:Tataraigh Lipka"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Aetópach"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Libiaigh"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Liotuánach"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Liotuánaigh"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbánastánach"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Lojbánastánaigh"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Lorránach"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "?plural:Lorránaigh"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Libiaigh"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Lucsamburgach"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "?plural:Lucsamburgaigh"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Másaíoch"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "?plural:Másaígh"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Macadónach"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "?plural:Macadónaigh"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Sean-Mhacadónach"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "?plural:Sean-Mhacadónaigh"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr ""

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Majapahit"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagásach"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Malagásaigh"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Ardchoimisinéir %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Ardchoimisinéir %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malávach"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "?plural:Malávaigh"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaeisiach"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malaeisiaigh"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Bolavach"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Mailígh"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Mailíoch"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Mailígh"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Máltach"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "?plural:Máltaigh"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Máistir %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Máistreás %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Mailígh"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "%s Basha"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:%s Basha"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manchúireach"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Manchúirigh"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Manannach"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "?plural:Manannaigh"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Príomh-Aire %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Príomh-Aire %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maorach"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maoraigh"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapúitseach"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "?plural:Mapúitsigh"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marsaigh"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Ard-Rí %s"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Bandiúc %s"

#: data/nation/marshallese.ruleset:3
msgid "Marshallese"
msgstr ""

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Máltaigh"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marsach"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marsaigh"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Cartagach"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marsaigh"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marsach"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marsaigh"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Másóvach"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "?plural:Másóvaigh"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr ""

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Leigheas"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Meicsicigh"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "%s Shahbanu"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Roghanna Teachtaireachta"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Heiseánaigh"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr ""

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr ""

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Meicsiceach"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Meicsicigh"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr ""

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Micrinéiseach"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "?plural:Micrinéisigh"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Miocmacach"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "?plural:Miocmacaigh"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Miolánach"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "?plural:Miolánaigh"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Miscíteach"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "?plural:Miscítigh"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Manannaigh"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr ""

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr ""

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldóiveach"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Moldóivigh"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Maracach"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Maracaigh"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Monacach"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "?plural:Monacaigh"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Aire Stáit %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Aire Stáit %s"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Uasal"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongólaigh"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Montainéagróch"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "?plural:Montainéagróigh"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Morávach"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "?plural:Morávaigh"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr ""

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Maracach"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "?plural:Maracaigh"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Mósaimbíceach"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "?plural:Mósaimbícigh"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Mógalach"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "?plural:Mógalaigh"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Sóivéidigh"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muscóigeach"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "?plural:Muscóigigh"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Meiriceánach"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Muisceach"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "?plural:Muiscigh"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Comrádaí %s"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Taoiseach %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namabach"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "?plural:Namabaigh"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Nicearaguaigh"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Navachóch"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "?plural:Navachóigh"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Napóileach"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "?plural:Napóiligh"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Veinéisigh"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Neipealach"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "?plural:Neipealaigh"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Neastórach"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "?plural:Neastóraigh"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "as Talamh an Éisc"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "?plural:daoine as Talamh an Éisc"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Nua-Shéalannach"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Nua-Shéalannaigh"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nicearaguach"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "?plural:Nicearaguaigh"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigéarach"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigéaraigh"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Nigéarach"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "?plural:Nigéaraigh"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr ""

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normannach"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Normannaigh"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Cóiréach Thuaidh"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Cóiréigh Thuaigh"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Ceannaire Mór %s"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Ceannaire Mór %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Ceannaire Mór %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Ceannaire Mór %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Thua-Umbriach"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "?plural:Thua-Umbriaigh"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Ioruach"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:hIoruaigh"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigéaraigh"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Núibiach"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Núibiaigh"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Faró %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Faró %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Faró Mór %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Faró Mór %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Núimideach"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "?plural:Núimidigh"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Ocatánach"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "?plural:hOcatánaigh"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Bíocunta %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Bíocuntaois %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Ólónach"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "?plural:hÓlónaigh"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr ""

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr ""

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "Sean-Phrúiseach"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "?plural:Sean-Phrúisigh"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Omanach"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "?plural:hOmanaigh"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Ard-Cheannasaí %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "?female:Ard-Cheannasaí %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Oiséatach"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "?plural:hOiséataigh"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostragotach"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "?plural:hOstragotaigh"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr ""

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr ""

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Otamánach"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:hOtamánaigh"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr ""

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr ""

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Ozach"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "?plural:hOzaigh"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Draoi %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Cailleach %s"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Macadónach"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Macadónaigh"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pacastánach"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Pacastánaigh"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palaitíneach"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "?plural:Gearmánaigh Phalaitíneacha"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Cunta Palaitíneach %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Cuntaois Phalaitíneach %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palaistíneach"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "?plural:Palaistínigh"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr ""

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Bandeachtóir %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panamach"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "?plural:Panamaigh"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papuaigh"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Gobharnóir-Ghinearál %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Gobharnóir-Ghinearál %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuach"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuaigh"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paraguach"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "?plural:Paraguaigh"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Páirtíneach"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marsaigh"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Síc %s"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "%s Shahbanu"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Paistiúnach"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "?plural:Paistiúnaigh"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Beilgeach"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Peirsigh"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peiriúch"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Peiriúigh"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Féiníceach"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Féinícigh"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Seoirseach"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Peirsigh"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Briotanach"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Foghlaithe Mara"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Píodmantach"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "?plural:Píodmantaigh"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Laosaigh"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prúiseach"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Prúisigh"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Portó Ríceach"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "?plural:Portó Rícigh"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "P'urhepecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "?plural:P'urhepecha"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Tatarach"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Tataraigh"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Québecois"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Québecois"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Raramúraigh"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Raramúrach"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "?plural:Raramúraigh"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Rúitéineach"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Rúitéinigh"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Rifiach"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "?plural:Rifiaigh"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Rio-Grándach"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Rio-Grándaigh"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rómánach"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rómánaigh"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Stiúrthóir-Uachtarán %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "?female:Stiúrthóir-Uachtarán %s"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Rómhánach"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Rómhánaigh"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Rúisigh"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Céiniaigh"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Ruandach"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Ruandaigh"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ríúcuach"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Ríúcuaigh"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Danmhargaigh"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Prionsa %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Tun %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr ""

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Gailíseach"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Háítígh"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Sáimigh"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Mailígh"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Salvadórach"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "?plural:Salvadóraigh"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset  †  †  €†  . In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sáimeach"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Sáimigh"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "San Mairíneach"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "?plural:San Mairínigh"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Captaen-Leasrí %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "?female:Captaen-Leasrí %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:hÉalámaigh"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Sámóigíseach"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Sacsanaigh"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Roghnaigh Do Rialtas Nua"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Príomh-Aire %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Sámóigíseach"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Sámóigísigh"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Dahómach"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Dahómaigh"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Cartagach"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Siriaigh"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Sarmátach"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "?plural:Sarmátaigh"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Sádach"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "?plural:Sádaigh"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Saváíoch"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "?plural:Saváígh"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Sacsanach"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?plural:Sacsanaigh"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Iaránach"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:hIaránaigh"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Schleswig-Holstaghanach"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Schleswig-Holstaghanaigh"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Albanach"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:hAlbanaigh"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Taoiseach %s"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Taoiseach %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Príomh-Aire %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "?female:Príomh-Aire %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Albanach"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:hAlbanaigh"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Scitiach"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "?plural:Scitiaigh"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Seiliúcach"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "?plural:Seiliúcaigh"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Seiliúcaigh"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Seineagálaigh"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Seineagálach"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "?plural:Seineagálaigh"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Seirbiach"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Seirbiaigh"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:hAlbanaigh"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Sacsanaigh"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Seáiníneach"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "?plural:Seáinínigh"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Seirbiaigh"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Sibéarach"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "?plural:Sibéaraigh"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Sicileach"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "?plural:Siciligh"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Sibéaraigh"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Saíceach"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "?plural:Saícigh"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "?female:Gúrú %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sicimeach"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "?plural:Sicimigh"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Siléiseach"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Siléisigh"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singeapórach"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singeapóraigh"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Seineagálach"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Seineagálaigh"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Slavach"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "?plural:Slavaigh"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slóvacach"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slóvacaigh"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slóivéanach"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slóivéinigh"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "An tOileán Céanna"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:hÍoslannaigh"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Somálach"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Somálaigh"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somálach"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "?plural:Somálaigh"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Sorbach"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "?plural:Sorbaigh"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Baiscírigh"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Afracach Theas"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:hAfracaigh Theas"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Meiriceánach Theas"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr ""

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Cóiréach Theas"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Cóiréigh Theas"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Súdánach"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Súdánaigh"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Vítneamach Theas"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr ""

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr ""

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Éimineach Theas"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "?plural:hÉiminigh Theas"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sóivéadach"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Sóivéidigh"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Sri Vijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "?plural:Sri Vijaya"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Súdánach"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Súdánaigh"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Seirbiach"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Seirbiaigh"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Suranamach"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "?plural:Suranamaigh"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sáirsint %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Sáirsint %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Suasalannaigh"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Suasalannach"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Suasalannaigh"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Eilvéiseach"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:hEilvéisigh"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Seansailéir Cónaidhme %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Seansailéir Cónaidhme %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Siriach"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Siriaigh"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Shaykha %s"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Háitíoch"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Háítígh"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tadhrónach"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Tadhrónaigh"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Téavánach"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Téavánaigh"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Táidsíceastánach"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Táidsíceastánaigh"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Tansánaigh"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tansánach"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "?plural:Tansánaigh"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tatarach"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "?plural:Tataraigh"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Teamplóirí"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Teamplóirí"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Teotanach"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "?plural:Teotanaigh"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texach"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Texaigh"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Tráiciach"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Tráiciaigh"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Tráiciaigh"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibéadach"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tibéadaigh"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalaí Láma %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Dalaí Láma %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Tiomuirideach"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "?plural:Tiomuiridigh"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tocárach"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "?plural:Tocáraigh"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Tógalannach"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "?plural:Tógalannaigh"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Tóiltéiceach"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "?plural:Tóiltéicigh"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tongach"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "?plural:Tongaigh"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Trasalvánach"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Túinéisigh"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Trasalvánach"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "?plural:Trasalvánaigh"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Trasalvánaigh"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Botsuánach"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Botsuánaigh"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Turcaigh"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Túinéiseach"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Túinéisigh"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Cipireach"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Cipirigh"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Tuircméanach"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Tuircméanaigh"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr ""

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Túvach"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "?plural:Túvaigh"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Tiorólach"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "?plural:Tiorólaigh"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Prionsa %s"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Cuntaois %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Ugandach"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "?plural:hUgandaigh"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Úcránach"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:hÚcránaigh"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "NA"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:NA"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Ard-Rúnaí %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Ard-Rúnaí %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marsach"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marsaigh"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uraguach"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:hUraguaigh"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Úígiúrach"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:hÚígiúraigh"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Úisbéiceastánach"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:hÚisbéiceastánaigh"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Vaimpíreach"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "?plural:Vaimpírí"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Vandalach"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "?plural:Vandalaigh"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:hAghaidhnithe"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Leigheas"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Meicsicigh"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Mahatma %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veinéiseach"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Veinéisigh"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Vandalaigh"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Veinéiseach"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "?plural:Veinéisigh"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veinéiseach"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Veinéisigh"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Veiniséalach"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Veiniséalaigh"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Vermont"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "?plural:daoine as Vermont"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vítneamach"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vítneamaigh"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "Uinseannach"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "?plural:hUinseannaigh"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Viseagotach"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "?plural:Viseagotaigh"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:hAstúraigh"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Papuaigh"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bulgáraigh"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Oir-Ghearmánach"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Gearmánaigh"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Vallúnach"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "?plural:Vallúnaigh"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Breatnach"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Breatnaigh"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Breatnaigh"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr ""

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr ""

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Iar-Rómhánach"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "?plural:hIar-Rómhánaigh"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Ágastas"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Ágasta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "Iar-Indiach"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "?plural:hIar-Indiaigh"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Viostfálach"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Viostfálaigh"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Württamburgach"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "?plural:Württamburgaigh"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:hAmasónaigh"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:hAghaidhnithe"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Iacútach"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "?plural:hIacútaigh"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Éimineach"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "?plural:hÉiminigh"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Iúcatánach"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "?plural:hIúcatánaigh"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Iúgslavach"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "?plural:hIúgslavaigh"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Namabach"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Namabaigh"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Barbaraigh"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapatach"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "?plural:Zapataigh"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:Han"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Siombábach"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "?plural:Siombábaigh"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

# in all these, the first %s is the AI player's name 
#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (IS)* Ní cheadaítear don IS a leithéid de chonradh a shíniú agus mód "
#~ "as baile i bhfeidhm"

# player names
#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (IS)* Cuir deireadh leis an aontas le %s i dtús báire, a %s."

# player names
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (IS)* Táim ag iarraidh go bhfanfaidh tú amach ó %s ar fad tamaill, a "
#~ "%s."

# player names
#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (IS)* Cuirfimid deireadh leis an troid i dtús báire, a %s."

# player names
#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (IS)* Táim ag iarraidh, go mairfidh an sos-comhraic seo níos faide i "
#~ "dtús báire, a %s."

# player names
#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (IS)* Níl muinín agam as aontas leat go fóill, a %s."

# player names
#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (IS)* Níl cur amach ar bith agam ar an gcathair sin."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (IS)* Mo leithscéal, níl muinín agam as mapaí a roinnt leat."

# player names
#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (IS)* Ní raibh aon mhaitheas sa réiteach seo dúinn, a %s!"

# player names
#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (IS)* Fáilte chuig ár n-aontas, a %s!"

# player names
#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (IS)* Go mara ár n-aontas go deo, a %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (IS)* Go raibh síocháin lenár linn!"

# player names
#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (IS)* Cinnte. Cuirfear stop leis an bhforéigean, a %s."

# player names
#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (IS)* Dia dhaoibh a %s! Do thuairim ar shos-comhraic go gcuirfimid "
#~ "aithne níor fearr ar a chéile?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (IS)* ní thógfaidh tú spás duit féin riamh. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (IS)* tá curtha suas le do chleasaíocht dhuáilceach, fhiachmhar le "
#~ "fada! Chun cogaidh linn!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (IS)* go raibh síocháin... in am trátha!"

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (IS)* táim chun tabhairt ort ar deireadh! Níor shíl tú go gcuirfeá do "
#~ "choireanna uait, ar shíl?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (IS)* tharraing d'ionsaithe rúnda an cogadh seo ortsa féin!"

# player names
#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (IS)* ba iad d'ionsaithe ar %s do bhotún deireanach!"

# player names
#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (IS)* Tosóimid cogadh dearg in aghaidh %s i gceann %d bhabhta chun "
#~ "lainse na spásloinge a bhacadh."
#~ msgstr[1] ""
#~ "*%s (IS)* Tosóimid cogadh dearg in aghaidh %s i gceann %d bhabhta chun "
#~ "lainse na spásloinge a bhacadh."
#~ msgstr[2] ""
#~ "*%s (IS)* Tosóimid cogadh dearg in aghaidh %s i gceann %d bhabhta chun "
#~ "lainse na spásloinge a bhacadh."
#~ msgstr[3] ""
#~ "*%s (IS)* Tosóimid cogadh dearg in aghaidh %s i gceann %d mbabhta chun "
#~ "lainse na spásloinge a bhacadh."
#~ msgstr[4] ""
#~ "*%s (IS)* Tosóimid cogadh dearg in aghaidh %s i gceann %d babhta chun "
#~ "lainse na spásloinge a bhacadh."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (IS)* beifear ag súil le do chúnamh leis seo. Go mara ár n-aontas "
#~ "glórmhar!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (IS)* tá %s i ndiaidh dul siar go mór ar a chonarthaí linn ar mhaithe "
#~ "leo féin. Ionsóimid i %d bhabhta iad, agus súil againn go ndéanfaidh tú "
#~ "amhlaidh agus tú ag cloí lenár n-aontas!"
#~ msgstr[1] ""
#~ "*%s (IS)* tá %s i ndiaidh dul siar go mór ar a chonarthaí linn ar mhaithe "
#~ "leo féin. Ionsóimid i %d bhabhta iad, agus súil againn go ndéanfaidh tú "
#~ "amhlaidh agus tú ag cloí lenár n-aontas!"
#~ msgstr[2] ""
#~ "*%s (IS)* tá %s i ndiaidh dul siar go mór ar a chonarthaí linn ar mhaithe "
#~ "leo féin. Ionsóimid i %d bhabhta iad, agus súil againn go ndéanfaidh tú "
#~ "amhlaidh agus tú ag cloí lenár n-aontas!"
#~ msgstr[3] ""
#~ "*%s (IS)* tá %s i ndiaidh dul siar go mór ar a chonarthaí linn ar mhaithe "
#~ "leo féin. Ionsóimid i %d mbabhta iad, agus súil againn go ndéanfaidh tú "
#~ "amhlaidh agus tú ag cloí lenár n-aontas!"
#~ msgstr[4] ""
#~ "*%s (IS)* tá %s i ndiaidh dul siar go mór ar a chonarthaí linn ar mhaithe "
#~ "leo féin. Ionsóimid i %d babhta iad, agus súil againn go ndéanfaidh tú "
#~ "amhlaidh agus tú ag cloí lenár n-aontas!"

# player names
#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IS)* tá sé ar intinn againn léirscrios agus slad a dhéanamh ar "
#~ "shibhialtacht shaibhir %s. Fógróimid an cogadh i %d bhabhta."
#~ msgstr[1] ""
#~ "*%s (IS)* tá sé ar intinn againn léirscrios agus slad a dhéanamh ar "
#~ "shibhialtacht shaibhir %s. Fógróimid an cogadh i %d bhabhta."
#~ msgstr[2] ""
#~ "*%s (IS)* tá sé ar intinn againn léirscrios agus slad a dhéanamh ar "
#~ "shibhialtacht shaibhir %s. Fógróimid an cogadh i %d bhabhta."
#~ msgstr[3] ""
#~ "*%s (IS)* tá sé ar intinn againn léirscrios agus slad a dhéanamh ar "
#~ "shibhialtacht shaibhir %s. Fógróimid an cogadh i %d mbabhta."
#~ msgstr[4] ""
#~ "*%s (IS)* tá sé ar intinn againn léirscrios agus slad a dhéanamh ar "
#~ "shibhialtacht shaibhir %s. Fógróimid an cogadh i %d babhta."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (IS)* má tá roinnt den chreach uait, ionsaígí linn!"

# player names
#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IS)* táimid tinn tuirseach le %s. Déanfaimid slad ar an "
#~ "tsibhialtacht lag seo le chéile. Fógróimid an cogadh i %d bhabhta."
#~ msgstr[1] ""
#~ "*%s (IS)* táimid tinn tuirseach le %s. Déanfaimid slad ar an "
#~ "tsibhialtacht lag seo le chéile. Fógróimid an cogadh i %d bhabhta."
#~ msgstr[2] ""
#~ "*%s (IS)* táimid tinn tuirseach le %s. Déanfaimid slad ar an "
#~ "tsibhialtacht lag seo le chéile. Fógróimid an cogadh i %d bhabhta."
#~ msgstr[3] ""
#~ "*%s (IS)* táimid tinn tuirseach le %s. Déanfaimid slad ar an "
#~ "tsibhialtacht lag seo le chéile. Fógróimid an cogadh i %d mbabhta."
#~ msgstr[4] ""
#~ "*%s (IS)* táimid tinn tuirseach le %s. Déanfaimid slad ar an "
#~ "tsibhialtacht lag seo le chéile. Fógróimid an cogadh i %d babhta."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (IS)* Mar chomhghuaillí glórmhara, beimid ag súil le do chúnamh sa "
#~ "chogadh seo."

# player name
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (IS)* cloífimid lenár n-aontas agus fógróimid ár gcogadh le %s i %d "
#~ "bhabhta. Téigh go réidh - táimid ag teacht!"
#~ msgstr[1] ""
#~ "*%s (IS)* cloífimid lenár n-aontas agus fógróimid ár gcogadh le %s i %d "
#~ "bhabhta. Téigh go réidh - táimid ag teacht!"
#~ msgstr[2] ""
#~ "*%s (IS)* cloífimid lenár n-aontas agus fógróimid ár gcogadh le %s i %d "
#~ "bhabhta. Téigh go réidh - táimid ag teacht!"
#~ msgstr[3] ""
#~ "*%s (IS)* cloífimid lenár n-aontas agus fógróimid ár gcogadh le %s i %d "
#~ "mbabhta. Téigh go réidh - táimid ag teacht!"
#~ msgstr[4] ""
#~ "*%s (IS)* cloífimid lenár n-aontas agus fógróimid ár gcogadh le %s i %d "
#~ "babhta. Téigh go réidh - táimid ag teacht!"

# player name
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (IS)* tabharfaimid aitheantas dár n-aontas le %s agus fógróimid ár "
#~ "gcogadh le %s i %d bhabhta. Tá súil agam go ndéanfaidh tú amhlaidh."
#~ msgstr[1] ""
#~ "*%s (IS)* tabharfaimid aitheantas dár n-aontas le %s agus fógróimid ár "
#~ "gcogadh le %s i %d bhabhta. Tá súil agam go ndéanfaidh tú amhlaidh."
#~ msgstr[2] ""
#~ "*%s (IS)* tabharfaimid aitheantas dár n-aontas le %s agus fógróimid ár "
#~ "gcogadh le %s i %d bhabhta. Tá súil agam go ndéanfaidh tú amhlaidh."
#~ msgstr[3] ""
#~ "*%s (IS)* tabharfaimid aitheantas dár n-aontas le %s agus fógróimid ár "
#~ "gcogadh le %s i %d mbabhta. Tá súil agam go ndéanfaidh tú amhlaidh."
#~ msgstr[4] ""
#~ "*%s (IS)* tabharfaimid aitheantas dár n-aontas le %s agus fógróimid ár "
#~ "gcogadh le %s i %d babhta. Tá súil agam go ndéanfaidh tú amhlaidh."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (IS)* Tarraingíonn d'iarrachtaí spás a bhaint duit féin ar bhealach "
#~ "d'aimhleasa thú. Tá deireadh lenár n-aontas de bharr seo!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (IS)* Tá d'iarracht ar chinseal aontaobhach cianspáis an-mhaslach."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (IS)* Mura stopann tú den spáslong a thógáil, déanfar beart ort!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (IS)* mo leithscéal, is baolach nach bhfuil sé slán radhairc a roinnt "
#~ "leat a thuilleadh."

# player name
#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (IS)* Dia dhuit a chomhghuaillí iontaofa. Táimid ag iarraidh go n-"
#~ "ionsóidh tú ár namhaid, %s."

# player name
#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (IS)* Dia dhuit a chomhghuaillí, níor fhógair tú an cogadh lenár "
#~ "namhaid, %s. An ngá dom do gheallúintí a chur i gcuimhne duit? "

# player name
#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (IS)* a Dhuine náirithe, bhí aontas eadrainn, ach tá síocháin idir tú "
#~ "agus ár ndeargnamhaid, %s! Ní ghlacfar leis seo, tá deireadh lenár n-"
#~ "aontas!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (IS)* Dia dhuit a chara, do thuairim ar ár bpáirt a roinnt agus aontú "
#~ "linn?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (IS)* Dia dhuit a chomharsa, do thuairim ar chaidreamh níos síochánta?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (IS)* táimid ag éirí tuirseach den fhuildhoirteadh seo. Do thuairim "
#~ "ar shos cogaidh?"

# player name
#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (IS)* d'ionsaigh %s muid go fíochmhar, tá do chúnamh ag tastáil go "
#~ "géar. Tabhair aitheantas dár n-aontas glórmhar agus ní dhearmadfar d'ainm "
#~ "go deo!"

# nation plural, city_production_name, city
#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Stop na %s ar thógáil %s in %s"

# nation plural, city_improvement_name, city
#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Thosaigh na %s ar thógáil %s in %s."

# city, improvement
#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "Tá %s ag díol %s (nach bhfuil gá dó) ar %d"

# %s = city
#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "D'éirigh an gobharnóir saoránach trína chéile le linn déileála le %s.  Ba "
#~ "chóir duit an scéal a fhiosrú."

#~ msgid "Please report this message at %s"
#~ msgstr "Déan tuairisc ar an teachtaireacht seo ag %s"

#~ msgid "none"
#~ msgstr "faic"

#~ msgid "custom"
#~ msgstr "saincheaptha"

#~ msgid "never"
#~ msgstr "riamh"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d bhabhta"
#~ msgstr[1] "%d bhabhta"
#~ msgstr[2] "%d bhabhta"
#~ msgstr[3] "%d mbabhta"
#~ msgstr[4] "%d babhta"

#~ msgid "People (W/%s)"
#~ msgstr "Daoine (O/%s)"

#~ msgid " happy"
#~ msgstr " sona sásta"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Ainm: %s\n"
#~ "Bia:        %10s Ór:        %10s\n"
#~ "Táirgeadh:  %10s Só:        %10s\n"
#~ "Trádáil:    %10s Eolaíocht: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "    Fásann an chathair: %s\n"
#~ "Táirgeadh críochnaithe: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:An-Sásta"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Uasmhéid bia"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Uasráta táirgthe"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Uasmhéid óir"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Uasmhéid eolaíochta"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Níl breiseán '%s' ar fáil. Ar fáil: %s"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Faigh tacair fhuaime ó <%s>."

#~ msgid "Export complete."
#~ msgstr "Tá an easpórtáil críochnaithe."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Theip ar easpórtáil; níorbh fhéidir scríobh i gcomhad."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX babhta"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d phíosa óir sa bhabhta"
#~ msgstr[1] "%3d phíosa óir sa bhabhta"
#~ msgstr[2] "%3d phíosa óir sa bhabhta"
#~ msgstr[3] "%3d bpíosa óir sa bhabhta"
#~ msgstr[4] "%3d píosa óir sa bhabhta"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d bhabhta"
#~ msgstr[1] "%3d bhabhta"
#~ msgstr[2] "%3d bhabhta"
#~ msgstr[3] "%3d mbabhta"
#~ msgstr[4] "%3d babhta"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/babhta"

#~ msgid "Obsolete"
#~ msgstr "I Léig"

#~ msgid "Built"
#~ msgstr "Tógtha"

#~ msgid "Destroyed"
#~ msgstr "Scriosta"

#~ msgid "Great Wonder"
#~ msgstr "Iontas Mór"

#~ msgid "Small Wonder"
#~ msgstr "Iontas Beag"

#~ msgid "(unknown)"
#~ msgstr "(anaithnid)"

# city
#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Trádbhealach le %s\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Barrachas iomlán"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Ceiliúradh"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Ainriail"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Síocháin"

#~ msgid "(worklist)"
#~ msgstr "(liosta oibre)"

#~ msgid "?city:Name"
#~ msgstr "?city:Ainm"

#~ msgid "City Name"
#~ msgstr "Ainm na Cathrach"

#~ msgid "Nation"
#~ msgstr "Náisiún"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size [short]:Md"

#~ msgid "Size"
#~ msgstr "Méid"

#~ msgid "State"
#~ msgstr "Stát"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Ceiliúradh/Síochain/Ainriail"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:n"

#~ msgid "Workers: Happy"
#~ msgstr "Oibrithe: Sona Sásta"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:S"

#~ msgid "Workers: Content"
#~ msgstr "Oibrithe: Sásta"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:M"

#~ msgid "Workers: Unhappy"
#~ msgstr "Oibrithe: Míshásta"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:F"

#~ msgid "Workers: Angry"
#~ msgstr "Oibrithe: Feargach"

#~ msgid "?city:Workers"
#~ msgstr "?city:Oibrithe"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:n/S/M/F"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Oibrithe: Sona Sásta, Sásta, Míshásta, Feargach"

#~ msgid "Best"
#~ msgstr "Is Fearr"

#~ msgid "attack"
#~ msgstr "ionsaí"

#~ msgid "defense"
#~ msgstr "cosaint"

#~ msgid "Units"
#~ msgstr "Aonaid"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Anseo"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):I Seilbh"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Fás"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(Agat/De Dhíth)"

#~ msgid "Surplus"
#~ msgstr "Barrachas"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:B/T/R"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Barrachas: Bia, Táirgeadh, Trádáil"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+B"

#~ msgid "Surplus: Food"
#~ msgstr "Barrachas: Bia"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+T"

#~ msgid "Surplus: Production"
#~ msgstr "Barrachas: Táirgeadh"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-T"

#~ msgid "Waste"
#~ msgstr "Diomailt"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+R"

#~ msgid "Surplus: Trade"
#~ msgstr "Barrachas: Trádáil"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-R"

#~ msgid "Corruption"
#~ msgstr "Éilliú"

#~ msgid "Economy"
#~ msgstr "Eacnamaíocht"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:R/S/E"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Eacnamaíocht: Ór, Só, Eolaíocht"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:R"

#~ msgid "Economy: Gold"
#~ msgstr "Eacnamaíocht: Ór"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:S"

#~ msgid "Economy: Luxury"
#~ msgstr "Eacnamaíocht: Só"

#~ msgid "?Science:S"
#~ msgstr "?Science:E"

#~ msgid "Economy: Science"
#~ msgstr "Eacnamaíocht: Eolaíocht"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:R"

#~ msgid "Number of Trade Routes"
#~ msgstr "Líon na mBealaí Trádála"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Tru"

#~ msgid "Pollution"
#~ msgstr "Truailliú"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Priacal plá"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Gobharnóir"

#~ msgid "BS"
#~ msgstr "ST"

#~ msgid "Production"
#~ msgstr "Táirgeadh"

#~ msgid "Specialists: "
#~ msgstr "Saineolaithe: "

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Saineolaithe: %s"

#~ msgid "Special"
#~ msgstr "Speisialta"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "Bris an ceangal"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Drochleibhéal logála %d i \"%s\".\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "Uachtarán na Conaidhme"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Níorbh fhéidir dul i dteagmháil leis an bhfreastalaí."

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Breathnóir"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Fuaim"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "Faigh tacair fhuaime ó <%s>."

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Comhartha neamhbhailí \"%s\".\n"

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Araon"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Tá"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Linn"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Teagmháil"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Gan Teagmháil"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Araon"

#~ msgid "?visio  †  †  €†  n:To Them"
#~ msgstr "?vision:Dóibh"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Dúinn"

# %s = nation_plural, advance
#~ msgid "The %s give %s"
#~ msgstr "Tugann na %s %s"

# %s = nation_plural
#~ msgid "The %s give an unknown city"
#~ msgstr "Tugann na %s cathair anaithnid"

# %s = nation_plural
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Tugann na %s %d phíosa óir"
#~ msgstr[1] "Tugann na %s %d phíosa óir"
#~ msgstr[2] "Tugann na %s %d phíosa óir"
#~ msgstr[3] "Tugann na %s %d bpíosa óir"
#~ msgstr[4] "Tugann na %s %d píosa óir"

# %s = nation_plural
#~ msgid "The %s give their worldmap"
#~ msgstr "Tugann na %s a mapa den domhan"

# %s = nation_plural
#~ msgid "The %s give their seamap"
#~ msgstr "Tugann na %s a mapa den fharraige"

# %s = nation_plural
#~ msgid "The %s give shared vision"
#~ msgstr "Tugann na %s fís aontaithe"

# %s = nation_plural
#~ msgid "The %s give an embassy"
#~ msgstr "Tugann na %s ambasáid"

#~ msgid "Popup Request"
#~ msgstr "Preabiarratas"

# %s = improvement, city
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Ní féidir leat %s a cheannach i %s!"

# %s = improvement
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Cosnaíonn %s %d phíosa óir"
#~ msgstr[1] "Cosnaíonn %s %d phíosa óir"
#~ msgstr[2] "Cosnaíonn %s %d phíosa óir"
#~ msgstr[3] "Cosnaíonn %s %d bpíosa óir"
#~ msgstr[4] "Cosnaíonn %s %d píosa óir"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s agus níl ach %d phíosa óir agat."
#~ msgstr[1] "%s agus níl ach %d phíosa óir agat."
#~ msgstr[2] "%s agus níl ach %d phíosa óir agat."
#~ msgstr[3] "%s agus níl ach %d bpíosa óir agat."
#~ msgstr[4] "%s agus níl ach %d píosa óir agat."

#~ msgid "unknown reason"
#~ msgstr "fáth anaithnid"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Cailleadh an ceangal leis an bhfreastalaí (%s)!"

#~ msgid "Connection in progress."
#~ msgstr "Ceangal ar siúl."

#~ msgid "Disconnected from server."
#~ msgstr "Dícheangailte ón bhfreastalaí."

#~ msgid "server disconnected"
#~ msgstr "freastalaí dícheangailte"

#~ msgid "Starting server..."
#~ msgstr "Freastalaí á thosú..."

#~ msgid "Couldn't start the server."
#~ msgstr "Níorbh fhéidir an freastalaí a thosú."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Beidh sé ort freastalaí a thosú de láimh. Tá brón orm..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Níorbh fhéidir dul i dteagmháil leis an bhfreastalaí."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Ní dócha go mbeimid in ann é a thosú ón áit seo."

#~ msgid "Terrain"
#~ msgstr "Tír-raon"

#~ msgid "Terrain Resource"
#~ msgstr "Acmhainn Tír-Raoin"

#~ msgid "Road"
#~ msgstr "Bóthar"

#~ msgid "Military Base"
#~ msgstr "Bunáit Mhíleata"

#~ msgid "Unit"
#~ msgstr "Aonad"

#~ msgid "City"
#~ msgstr "Cathair"

#~ msgid "Vision"
#~ msgstr "Fís"

#~ msgid "Start Position"
#~ msgstr "Ionad Tosaigh"

#~ msgid "Copy/Paste"
#~ msgstr "Cóipeáil/Greamaigh"

#~ msgid "Paint"
#~ msgstr "Péinteáil"

#~ msgid "Erase Value"
#~ msgstr "Bánaigh an Luach"

#~ msgid "Erase"
#~ msgstr "Bánaigh"

#~ msgid "Copy"
#~ msgstr "Cóipeáil"

#~ msgid "Paste"
#~ msgstr "Greamaigh"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Scoránaigh mód bánaithe.\n"
#~ "Aicearra: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Scoránaigh mód cóipeála.\n"
#~ "Aicearra: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Scoránaigh mód greamaithe.\n"
#~ "Aicearra: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Maolán folamh."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "Cóipeáladh %d tíl."
#~ msgstr[1] "Cóipeáladh %d thíl."
#~ msgstr[2] "Cóipeáladh %d thíl."
#~ msgstr[3] "Cóipeáladh %d dtíl."
#~ msgstr[4] "Cóipeáladh %d tíl."

#~ msgid "(noname)"
#~ msgstr "(ganainm)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Cabhraigh _Iontas a thógáil (%d fágtha)"

#~ msgid "Help build _Wonder"
#~ msgstr "Cabhraigh _Iontas a thógáil"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Shroich do %s a Cheann Scríbe"

# city, city
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Shroich do %s ó %s an chathair %s.\n"
#~ "Cad ba mhaith leat a dhéanamh anois?"

#~ msgid "Establish _Trade route"
#~ msgstr "Bunaigh _Trádbhealach"

#~ msgid "Enter Marketplace"
#~ msgstr "Téigh Isteach sa Mhargadh"

#~ msgid "_Keep moving"
#~ msgstr "_Lean ar aghaidh"

#~ msgid "Suggestions: %s."
#~ msgstr "Moltaí: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Níl aon aonad infheicthe ar an tíl seo."

#~ msgid "This city isn't known!"
#~ msgstr "Níl an chathair seo ar eolas!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Níl an tíl seo sa chluiche seo!"

#~ msgid "This unit isn't known!"
#~ msgstr "Níl an t-aonad seo ar eolas!"

#~ msgid "Cleared output window."
#~ msgstr "Glanadh an fhuinneog aschurtha."

# FIXME; chúlra!!
#~ msgid "Select the %s color"
#~ msgstr "Roghnaigh dath an %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Trom (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Iodálach (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Líne Tríd (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Líne Faoi (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Dath (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "tulra"

#~ msgid "Select the text color"
#~ msgstr "Roghnaíodh dath an téacs"

#~ msgid "background"
#~ msgstr "cúlra"

#~ msgid "Select the background color"
#~ msgstr "Roghnaigh dath an chúlra"

#~ msgid "Chat tools"
#~ msgstr "Uirlisí comhráite"

#~ msgid "Flag"
#~ msgstr "Bratach"

#~ msgid "Citizens"
#~ msgstr "Saoránaigh"

#~ msgid "Food:"
#~ msgstr "Bia:"

#~ msgid "Prod:"
#~ msgstr "Táirg:"

#~ msgid "Trade:"
#~ msgstr "Trádáil:"

#~ msgid "Gold:"
#~ msgstr "Ór:"

#~ msgid "Luxury:"
#~ msgstr "Só:"

#~ msgid "Science:"
#~ msgstr "Eolaíocht:"

#~ msgid "Granary:"
#~ msgstr "Iothlainn:"

#~ msgid "Corruption:"
#~ msgstr "Éillitheacht:"

#~ msgid "Waste:"
#~ msgstr "Diomailt:"

#~ msgid "Pollution:"
#~ msgstr "Truailliú:"

#~ msgid "Plague Risk:"
#~ msgstr "Priacal Plá:"

#~ msgid "_Overview"
#~ msgstr "F_oramharc"

#~ msgid "City map"
#~ msgstr "Mapa na cathrach"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Brúigh ENTER nó déchliceáil chun feabhsúchán a dhíoladh."

#~ msgid "Production:"
#~ msgstr "Táirgeadh:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d babhta"

#~ msgid "_Buy"
#~ msgstr "_Ceannaigh"

#~ msgid "I_mprovements:"
#~ msgstr "_Feabhsúcháin:"

#~ msgid "Info"
#~ msgstr "Eolas"

#~ msgid "P_roduction"
#~ msgstr "Tái_rgeadh"

#~ msgid "Happ_iness"
#~ msgstr "Ao_ibhneas"

#~ msgid "_Governor"
#~ msgstr "_Gobharnóir"

#~ msgid "_Settings"
#~ msgstr "_Socruithe"

#~ msgid "Entertainers"
#~ msgstr "Siamsóirí"

#~ msgid "Scientists"
#~ msgstr "Eolaithe"

#~ msgid "Taxmen"
#~ msgstr "Lucht Cánach"

#~ msgid "Overview page"
#~ msgstr "Leathanach Foramhairc"

#~ msgid "Production page"
#~ msgstr "Leathanach Táirgthe"

#~ msgid "Happiness page"
#~ msgstr "Leathanach aoibhnis"

#~ msgid "Governor page"
#~ msgstr "Leathanach gobarnóra"

#~ msgid "This Settings page"
#~ msgstr "Leathanach Socruithe"

#~ msgid "Last active page"
#~ msgstr "An leathanach gníomhach is déanaí"

#~ msgid "Next time open"
#~ msgstr "An chéad uair eile oscailte"

#~ msgid "R_ename..."
#~ msgstr "_Athainmnigh..."

#~ msgid "_List present units..."
#~ msgstr "_Taispeáin aonaid atá ann..."

#~ msgid "_Prev city"
#~ msgstr "_Cathair roimhe seo"

#~ msgid "_Next city"
#~ msgstr "A_n chéad chathair eile"

# city, population as string
#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s saoránach"

# city, population as string
#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s saoránach"

# city, population as string
#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s saoránach"

# city, population as string
#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s saoránach"

#~ msgid "blocked"
#~ msgstr "coiscthe"

#~ msgid "Cen_ter"
#~ msgstr "_Lár"

#~ msgid "_Activate unit"
#~ msgstr "Gníomh_achtaigh aonad"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Gníomhachtaigh aonad, _dún an dialóg"

#~ msgid "_Disband unit"
#~ msgstr "_Díscaoil an t-aonad"

#~ msgid "_Load unit"
#~ msgstr "_Luchtaigh aonad"

#~ msgid "_Unload unit"
#~ msgstr "_Díluchtaigh aonad"

#~ msgid "_Sentry unit"
#~ msgstr "Aonad _fairtheora"

#~ msgid "_Fortify unit"
#~ msgstr "_Neartaigh aonad"

#~ msgid "Set _Home City"
#~ msgstr "Socraigh Cathair _Bhaile"

#~ msgid "U_pgrade unit"
#~ msgstr "_Uasghrádaigh aonad"

# %s = production
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Tá %d phíosa óir sa Státchiste."
#~ msgstr[1] "Tá %d phíosa óir sa Státchiste."
#~ msgstr[2] "Tá %d phíosa óir sa Státchiste."
#~ msgstr[3] "Tá %d bpíosa óir sa Státchiste."
#~ msgstr[4] "Tá %d píosa óir sa Státchiste."

# %s = improvement
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d bpíosa óir?\n"
#~ "%s"
#~ msgstr[4] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d píosa óir?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Ceannaigh É!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Cosnaíonn %s %d phíosa óir.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Cosnaíonn %s %d phíosa óir.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Cosnaíonn %s %d phíosa óir.\n"
#~ "%s"
#~ msgstr[3] ""
#~ "Cosnaíonn %s %d bpíosa óir.\n"
#~ "%s"
#~ msgstr[4] ""
#~ "Cosnaíonn %s %d píosa óir.\n"
#~ "%s"

# %s = improvement
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "An bhfuil fonn ort %s a dhíoladh ar %d phíosa óir?"
#~ msgstr[1] "An bhfuil fonn ort %s a dhíoladh ar %d phíosa óir?"
#~ msgstr[2] "An bhfuil fonn ort %s a dhíoladh ar %d phíosa óir?"
#~ msgstr[3] "An bhfuil fonn ort %s a dhíoladh ar %d bpíosa óir?"
#~ msgstr[4] "An bhfuil fonn ort %s a dhíoladh ar %d píosa óir?"

#~ msgid "Sell It!"
#~ msgstr "Díol É!"

#~ msgid "Rename City"
#~ msgstr "Athainmnigh Cathair"

#~ msgid "What should we rename the city to?"
#~ msgstr "Cad é an t-ainm nua ar an gcathair?"

# %s = improvement; FIXME (singular?)
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "An bhfuil tú cinnte gur mhaith leat na %s sin a dhíol?"

#~ msgid "(no worklists defined)"
#~ msgstr "(níl aon liostaí oibre ann)"

#~ msgid "_Production"
#~ msgstr "_Táirgeadh"

#~ msgid "Chan_ge"
#~ msgstr "Athrai_gh"

#~ msgid "Set Worklist"
#~ msgstr "Socraigh Liosta Oibre"

#~ msgid "Append Worklist"
#~ msgstr "Iarcheangail Liosta Oibre"

#~ msgid "Clear _Worklist"
#~ msgstr "Glan an _Liosta Oibre"

#~ msgid "Gover_nor"
#~ msgstr "Gobharnóir"

#~ msgid "S_ell"
#~ msgstr "_Díol"

#~ msgid "_Select"
#~ msgstr "_Roghnaigh"

#~ msgid "_Display"
#~ msgstr "_Taispeáin"

#~ msgid "Cities"
#~ msgstr "Cathracha"

#~ msgid "_Inspect"
#~ msgstr "_Scrúdaigh"

#~ msgid "Improvements"
#~ msgstr "Feabhsúcháin"

#~ msgid "Wonders"
#~ msgstr "Iontais"

#~ msgid "All Cities"
#~ msgstr "Gach Cathair"

#~ msgid "No Cities"
#~ msgstr "Cathair Ar Bith"

#~ msgid "Invert Selection"
#~ msgstr "Inbhéartaigh an Rogha"

#~ msgid "Building Units"
#~ msgstr "Aonaid á dTógáil"

#~ msgid "Building Improvements"
#~ msgstr "Feabhsúcháin á dTógáil"

#~ msgid "Building Wonders"
#~ msgstr "Iontais á dTógáil"

#~ msgid "Building Unit"
#~ msgstr "Aonad á Thógáil"

#~ msgid "Building Improvement"
#~ msgstr "Feabhsúchán á Thógáil"

#~ msgid "Building Wonder"
#~ msgstr "Iontas á Thógáil"

#~ msgid "Coastal Cities"
#~ msgstr "Cathracha Cois Fharraige"

#~ msgid "Same Island"
#~ msgstr "An tOileán Céanna"

#~ msgid "Supported Units"
#~ msgstr "Aonaid a dTacaítear Leo"

#~ msgid "Units Present"
#~ msgstr "Aonaid Atá Ann"

#~ msgid "Improvements in City"
#~ msgstr "Feabhsúcháin i gCathair"

#~ msgid "Wonders in City"
#~ msgstr "Iontais i gCathair"

#~ msgid "Available Units"
#~ msgstr "Aonaid Ar Fáil"

#~ msgid "Available Improvements"
#~ msgstr "Feabhsúcháin Ar Fáil"

#~ msgid "Available Wonders"
#~ msgstr "Iontais Ar Fáil"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Costas Iomlán: %d"

#~ msgid "Prese_ts:"
#~ msgstr "_Réamhshocruithe:"

#~ msgid "Ne_w"
#~ msgstr "N_ua"

#~ msgid "Results"
#~ msgstr "Torthaí"

#~ msgid "Minimal Surplus"
#~ msgstr "Barrachas Íosta"

#~ msgid "Factor"
#~ msgstr "Fachtóir"

#~ msgid "Celebrate"
#~ msgstr "Ceiliúir"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Gobharnóir _Cumasaithe"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Gobharnóir _Díchumasaithe"

#~ msgid "new preset"
#~ msgstr "réamhshocrú nua"

#~ msgid "Name new preset"
#~ msgstr "Cuir ainm ar an réamhshocrú nua"

#~ msgid "Remove this preset?"
#~ msgstr "An bhfuil fonn ort an réamhshocrú a bhaint?"

#~ msgid "I_nspect City"
#~ msgstr "Scrúdaigh _Cathair"

#~ msgid "You say you wanna revolution?"
#~ msgstr "An bhfuil tú ag iarraidh réabhlóid?"

#~ msgid "Revolution!"
#~ msgstr "Réabhlóid!"

#~ msgid "All"
#~ msgstr "Uile"

#~ msgid "Edit Nation"
#~ msgstr "Cuir Náisiún in Eagar"

#~ msgid "Pick Nation"
#~ msgstr "Roghnaigh Náisiún"

#~ msgid "_Random Nation"
#~ msgstr "Náisiún _Randamach"

#~ msgid "Select a nation"
#~ msgstr "Roghnaigh náisiún"

#~ msgid "_Properties"
#~ msgstr "_Airíonna"

#~ msgid "_Leader:"
#~ msgstr "_Ceannaire:"

#~ msgid "_Female"
#~ msgstr "_Baineann"

#~ msgid "_Male"
#~ msgstr "_Fireann"

#~ msgid "_Description"
#~ msgstr "_Cur Síos"

#~ msgid "Upgrade Unit!"
#~ msgstr "Nuashonraigh Aonad!"

#~ msgid "Disband Units"
#~ msgstr "Díscaoil Aonaid"

#~ msgid "World-map"
#~ msgstr "Mapa an Domhain"

#~ msgid "Sea-map"
#~ msgstr "Mapa na farraige"

#~ msgid "_Maps"
#~ msgstr "_Mapaí"

#~ msgid "_Cities"
#~ msgstr "_Cathracha"

#~ msgid "_Give shared vision"
#~ msgstr "_Tabhair fís aontaithe"

#~ msgid "Give _embassy"
#~ msgstr "Tabhair _ambasáid"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Sos Lámhaigh"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Síocháin"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Comhaontas"

#~ msgid "_Pacts"
#~ msgstr "_Comhaontuithe"

#~ msgid "Cancel _all meetings"
#~ msgstr "Cealaigh g_ach cruinniú"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Taidhleoireacht [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Cealaigh cruinniú"

#~ msgid "Accept treaty"
#~ msgstr "Glac le conradh"

#~ msgid "Add Clause..."
#~ msgstr "Cuir Clásal Leis..."

#~ msgid "C_lauses:"
#~ msgstr "C_lásail:"

#~ msgid "Ooops..."
#~ msgstr "Úps..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Ní ghlacfadh an t-aonas seo le crúibín cam!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "An bhfuil fonn ort crúibín cam de %d phíosa óir a thabhairt don aonad?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "An bhfuil fonn ort crúibín cam de %d phíosa óir a thabhairt don aonad?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "An bhfuil fonn ort crúibín cam de %d phíosa óir a thabhairt don aonad?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "An bhfuil fonn ort crúibín cam de %d bpíosa óir a thabhairt don aonad?\n"
#~ "%s"
#~ msgstr[4] ""
#~ "An bhfuil fonn ort crúibín cam de %d píosa óir a thabhairt don aonad?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Tabhair Crúibín Cam d'Aonad Naimhdeach"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Éilíonn Feallairí an Iomarca!"

#~ msgid "Steal Technology"
#~ msgstr "Goid Teicneolaíocht"

#~ msgid "_Steal"
#~ msgstr "_Goid"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Mar is rogha leis an spiaire"

#~ msgid "Sabotage Improvements"
#~ msgstr "Déan Sabaitéireacht ar Fheabhsúcháin"

#~ msgid "_Sabotage"
#~ msgstr "_Sabaitéireacht"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Roghnaigh an feabhsúchán le sabaitéireacht a dhéanamh air"

#~ msgid "_Improvements:"
#~ msgstr "_Feabhsúcháin:"

#~ msgid "City Production"
#~ msgstr "Táirgeadh na Cathrach"

# %s = city
#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Ní féidir leat éirí amach a ghríosú i %s."

#~ msgid "City can't be incited!"
#~ msgstr "Ní féidir an chathair a ghríosú!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "An bhfuil fonn ort éirí amach a ghríosú ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "An bhfuil fonn ort éirí amach a ghríosú ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "An bhfuil fonn ort éirí amach a ghríosú ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "An bhfuil fonn ort éirí amach a ghríosú ar %d bpíosa óir?\n"
#~ "%s"
#~ msgstr[4] ""
#~ "An bhfuil fonn ort éirí amach a ghríosú ar %d píosa óir?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Gríosaigh Éirí Amach!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Cosnaíonn sé %d phíosa óir chun éirí amach a ghríosú.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Cosnaíonn sé %d phíosa óir chun éirí amach a ghríosú.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Cosnaíonn sé %d phíosa óir chun éirí amach a ghríosú.\n"
#~ "%s"
#~ msgstr[3] ""
#~ "Cosnaíonn sé %d bpíosa óir chun éirí amach a ghríosú.\n"
#~ "%s"
#~ msgstr[4] ""
#~ "Cosnaíonn sé %d píosa óir chun éirí amach a ghríosú.\n"
#~ "%s"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Roghnaigh Straitéis do Spiaire"

# %s = unit, city
#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Shroich do %s %s.\n"
#~ "Cad é d'ordú?"

#~ msgid "Establish _Embassy"
#~ msgstr "Bunaigh _Ambasáid"

#~ msgid "_Investigate City"
#~ msgstr "F_iosraigh Cathair"

#~ msgid "_Sabotage City"
#~ msgstr "Déan _Sabaitéireacht ar Chathair"

#~ msgid "Steal _Technology"
#~ msgstr "Goid _Teicneolaíocht"

#~ msgid "Incite a _Revolt"
#~ msgstr "Gríosaigh Éi_rí Amach"

#~ msgid "_Poison City"
#~ msgstr "_Nimhigh Cathair"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabaitéireacht Thionsclaíoch"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Tá an spiaire ag fanacht le d'ordú"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Treascair Aonad Naimhdeach"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Ta_bhair Crúibín Cam d'Aonad Naimhdeach"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Déan _Sabaitéireacht ar Aonad Naimhdeach"

#~ msgid "Editor Tool"
#~ msgstr "Uirlis Eagarthóireachta"

#~ msgid "Mode"
#~ msgstr "Mód"

#~ msgid "Count"
#~ msgstr "Líon"

#~ msgid "Tile"
#~ msgstr "Tíl"

#~ msgid "Player"
#~ msgstr "Imreoir"

#~ msgid "?play:Game"
#~ msgstr "?play:Cluiche"

#~ msgid "TRUE"
#~ msgstr "FÍOR"

#~ msgid "FALSE"
#~ msgstr "BRÉAGACH"

#~ msgid "%db %ds %dW"
#~ msgstr "%df %db %dM"

#~ msgid "%d known"
#~ msgstr "%d ar eolas"

#~ msgid "%d present"
#~ msgstr "%d rud ann"

#~ msgid "All nations"
#~ msgstr "Gach náisiún"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d náisiún"
#~ msgstr[1] "%d náisiún"
#~ msgstr[2] "%d náisiún"
#~ msgstr[3] "%d náisiún"
#~ msgstr[4] "%d náisiún"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d bheart"
#~ msgstr[1] "%d bheart"
#~ msgstr[2] "%d bheart"
#~ msgstr[3] "%d mbeart"
#~ msgstr[4] "%d beart"

#~ msgid "(never)"
#~ msgstr "(riamh)"

#~ msgid "(destroyed)"
#~ msgstr "(scriosta)"

#~ msgid "?verb:View"
#~ msgstr "?verb:Amharc"

#~ msgid "Edit"
#~ msgstr "Eagar"

#~ msgid "Present"
#~ msgstr "I Láthair"

#~ msgid "ID"
#~ msgstr "Aitheantas"

#~ msgid "Name"
#~ msgstr "Ainm"

#~ msgid "Known"
#~ msgstr "Ar Eolas"

#~ msgid "Set"
#~ msgstr "Socraithe"

#~ msgid "Image"
#~ msgstr "Íomhá"

#~ msgid "Resource"
#~ msgstr "Acmhainn"

#~ msgid "Index"
#~ msgstr "Innéacs"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "X DÚCH"

#~ msgid "NAT Y"
#~ msgstr "Y DÚCH"

#~ msgid "Continent"
#~ msgstr "Mór-Roinn"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Speisialta"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Bóthar"

#~ msgid "Bases"
#~ msgstr "Bunáiteanna"

#~ msgid "Address"
#~ msgstr "Seoladh"

#~ msgid "Exclude Nations"
#~ msgstr "Eisiaigh Náisiúin"

#~ msgid "Nations"
#~ msgstr "Náisiúin"

#~ msgid "Type"
#~ msgstr "Cineál"

#~ msgid "Moves Left"
#~ msgstr "Bearta Fágtha"

#~ msgid "Fuel"
#~ msgstr "Breosla"

#~ msgid "Moved"
#~ msgstr "Bogtha"

# pointí beatha
#~ msgid "HP"
#~ msgstr "PB"

#~ msgid "Veteran"
#~ msgstr "Seansaighdiúir"

#~ msgid "Buildings"
#~ msgstr "Foirgnimh"

#~ msgid "Gold"
#~ msgstr "Ór"

#~ msgid "Year"
#~ msgstr "Bliain"

#~ msgid "Scenario"
#~ msgstr "Cnámhscéal"

#~ msgid "Scenario Name"
#~ msgstr "Ainm an Chnámhscéil"

#~ msgid "Scenario Description"
#~ msgstr "Cur Síos ar an gCnámhscéal"

#~ msgid "Save Players"
#~ msgstr "Sábháil Imreoirí"

#~ msgid "Destroy"
#~ msgstr "Scrios"

#~ msgid "Create"
#~ msgstr "Cruthaigh"

# %s = object type
#~ msgid "%s Properties"
#~ msgstr "Airíonna %s"

#~ msgid "Filter:"
#~ msgstr "Scagaire:"

#~ msgid "Property Editor"
#~ msgstr "Eagarthóir na nAiríonna"

#~ msgid "Unknown"
#~ msgstr "Anaithnid"

#~ msgid "Find City"
#~ msgstr "Aimsigh Cathair"

#~ msgid "Ci_ties:"
#~ msgstr "Ca_thracha:"

#~ msgid "Tax"
#~ msgstr "Cáin"

#~ msgid "Lock"
#~ msgstr "Cuir Faoi Ghlas"

#~ msgid "Luxury"
#~ msgstr "Só"

#~ msgid "Science"
#~ msgstr "Eolaíocht"

# %s = government
#~ msgid "%s max rate: %d%%"
#~ msgstr "Uasráta don rialtas seo (%s): %d%%"

#~ msgid "Air_lift"
#~ msgstr "Aer_tharlú"

#~ msgid "_Goto"
#~ msgstr "_Téigh go"

#~ msgid "Select destination ci_ty"
#~ msgstr "Roghnaigh ceann sc_ríbe"

#~ msgid "Id"
#~ msgstr "Aitheantas"

#~ msgid "Airlift"
#~ msgstr "Aertharlú"

#~ msgid "Show _All Cities"
#~ msgstr "Taispeáin _Gach Cathair"

#~ msgid "No units selected."
#~ msgstr "Níor roghnaíodh aon aonaid."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (aertharlú: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "?gotodlg:tuilleadh"

#~ msgid "?gotodlg:no city"
#~ msgstr "?gotodlg:gan cathair"

#~ msgid "Currently in: %s"
#~ msgstr "An chathair faoi láthair: %s"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Babhta Críochnaithe"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "?noun:View"
#~ msgstr "?noun:Amharc"

#~ msgid "Chat"
#~ msgstr "Comhrá"

#~ msgid "Allies Only"
#~ msgstr "Comhghuaillithe Amháin"

#~ msgid "Clear links"
#~ msgstr "Glan nascanna"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "An bhfuil tú cinnte gur mian leat scor?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Dún Cluaisín:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Cathracha:"

#~ msgid "Luxuries:"
#~ msgstr "Só:"

#~ msgid "Buildings:"
#~ msgstr "Foirgnimh:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Náisiún"

#~ msgid "Units:"
#~ msgstr "Aonaid:"

#~ msgid "Wonders:"
#~ msgstr "Iontais:"

#~ msgid "Happiness"
#~ msgstr "Aoibhneas"

#~ msgid "Cost:"
#~ msgstr "Costas:"

#~ msgid "Upkeep:"
#~ msgstr "Cothú:"

#~ msgid "Requirement:"
#~ msgstr "Riachtanas:"

#~ msgid "Attack:"
#~ msgstr "Ionsaí:"

#~ msgid "Defense:"
#~ msgstr "Cosaint:"

#~ msgid "Move:"
#~ msgstr "Bogadh:"

#~ msgid "Hitpoints:"
#~ msgstr "Pointí beatha:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Bunchothú:"

#~ msgid "Vision:"
#~ msgstr "Radharc:"

#~ msgid "Move/Defense:"
#~ msgstr "Bogadh/Cosaint:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Bia/Taighde/Trádáil:"

#~ msgid "Resources:"
#~ msgstr "Acmhainní:"

#~ msgid "Build:"
#~ msgstr "Tógáil:"

#~ msgid "Conflicts with:"
#~ msgstr "Tagann sé salach ar:"

#~ msgid "None"
#~ msgstr "Faic"

#~ msgid "(Never)"
#~ msgstr "(Riamh)"

#~ msgid "Removed"
#~ msgstr "Bainte"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Brabhsálaí Cabhrach Freeciv"

#~ msgid "Expand All"
#~ msgstr "Leathnaigh Uile"

#~ msgid "Collapse All"
#~ msgstr "Laghdaigh Uile"

#~ msgid "Allows"
#~ msgstr "Ceadaíonn"

#~ msgid "Obsoletes"
#~ msgstr "Cuireann as feidhm"

#~ msgid "with"
#~ msgstr "le"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(faic)"

#~ msgid "n/a"
#~ msgstr "n/a/f"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Bia / %d"

#~ msgid "%d MP"
#~ msgstr "%d PG"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Tír-raon: %s"

#~ msgid "Ruler:"
#~ msgstr "Rialtóir:"

#~ msgid "Government:"
#~ msgstr "Rialtas:"

#~ msgid "Capital:"
#~ msgstr "Príomhchathair:"

#~ msgid "Tax:"
#~ msgstr "Cáin:"

#~ msgid "Researching:"
#~ msgstr "Taighde:"

#~ msgid "_Diplomacy"
#~ msgstr "Tai_dhleoireacht"

#~ msgid "_Techs"
#~ msgstr "_Teic"

# %s = nation_adj; FIXME (lenite)
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Faisnéis Eachtrach: Impireacht %s"

#~ msgid "(Unknown)"
#~ msgstr "(Anaithnid)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Luchtaigh aonad"

#~ msgid "Build New City"
#~ msgstr "Tóg Cathair Nua"

#~ msgid "Set local options"
#~ msgstr "Socraigh roghanna logánta"

#~ msgid "Game Settings"
#~ msgstr "Socruithe an Chluiche"

#~ msgid "_Game"
#~ msgstr "_Cluiche"

#~ msgid "_Options"
#~ msgstr "R_oghanna"

#~ msgid "_Edit"
#~ msgstr "_Eagar"

#~ msgid "?verb:_View"
#~ msgstr "?verb:_Amharc"

#~ msgid "_Improvements"
#~ msgstr "_Feabhsúcháin"

#~ msgid "C_ivilization"
#~ msgstr "S_ibhialtacht"

#~ msgid "_Help"
#~ msgstr "Cab_hair"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Bánaigh Logchomhad Comhráite"

#~ msgid "Save Chat _Log"
#~ msgstr "_Sábháil Logchomhad Comhráite"

#~ msgid "_Local Client"
#~ msgstr "Cliant _Logánta"

#~ msgid "_Message"
#~ msgstr "_Teachtaireacht"

#~ msgid "_Remote Server"
#~ msgstr "Cianfh_reastalaí"

#~ msgid "Save Options _Now"
#~ msgstr "Sábháil Roghanna A_nois"

#~ msgid "_Save Game"
#~ msgstr "_Sábháil an Cluiche"

#~ msgid "Save Game _As..."
#~ msgstr "Sábháil an Cluiche M_ar..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Sábháil an Cluiche"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Sábháil an Cluiche M_ar..."

#~ msgid "_Leave"
#~ msgstr "_Fág"

#~ msgid "_Quit"
#~ msgstr "_Scoir"

#~ msgid "_Find City"
#~ msgstr "_Aimsigh Cathair"

#~ msgid "Work_lists"
#~ msgstr "_Liostaí Oibre"

#, fuzzy
#~ msgid "Client _Lua Script"
#~ msgstr "lua <script>"

#~ msgid "?noun:_View"
#~ msgstr "?noun:_Amharc"

#~ msgid "_Units"
#~ msgstr "_Aonaid"

#~ msgid "_Nations"
#~ msgstr "_Náisiúin"

#~ msgid "_Wonders of the World"
#~ msgstr "_Iontais an Domhain"

#~ msgid "Top _Five Cities"
#~ msgstr "Na _Cúig Chathair Is Fearr"

#~ msgid "_Messages"
#~ msgstr "Te_achtaireachtaí"

#~ msgid "_Demographics"
#~ msgstr "_Déimeafrafaic"

#~ msgid "?help:Overview"
#~ msgstr "?help:Foramharc"

#~ msgid "Strategy and Tactics"
#~ msgstr "Straitéis agus Beartaíocht"

#~ msgid "City Improvements"
#~ msgstr "Feabhsúcháin Chathrach"

#~ msgid "Wonders of the World"
#~ msgstr "Iontais an Domhain"

#~ msgid "Combat"
#~ msgstr "Comhrac"

#~ msgid "Government"
#~ msgstr "Rialtas"

#~ msgid "Diplomacy"
#~ msgstr "Taidhleoireacht"

#~ msgid "Technology"
#~ msgstr "Teicneolaíocht"

#~ msgid "About Ruleset"
#~ msgstr "Maidir leis na rialacha"

#~ msgid "About Nations"
#~ msgstr "Maidir le Náisiúin"

#~ msgid "Connecting"
#~ msgstr "Ag Ceangal"

#~ msgid "Controls"
#~ msgstr "Rialtáin"

#~ msgid "Chatline"
#~ msgstr "Líne chomhrá"

#~ msgid "Worklist Editor"
#~ msgstr "Eagarthóir Liosta Oibre"

#~ msgid "Languages"
#~ msgstr "Teangacha"

#~ msgid "Copying"
#~ msgstr "Cóipeáil"

#~ msgid "About Freeciv"
#~ msgstr "Maidir le Freeciv"

#~ msgid "_Editing Mode"
#~ msgstr "_Mód Eagarthóireachta"

#~ msgid "_Terrain"
#~ msgstr "_Tír-Raon"

#~ msgid "_Roads & Rails"
#~ msgstr "_Bóithre agus Iarnróid"

#~ msgid "_Irrigation"
#~ msgstr "_Uisciú"

#~ msgid "_Mines"
#~ msgstr "_Mianaigh"

#~ msgid "_Bases"
#~ msgstr "_Bunáiteanna"

#~ msgid "_Specials"
#~ msgstr "Rudaí _Speisialta"

#~ msgid "Po_llution & Fallout"
#~ msgstr "T_ruailliú agus Astitim"

#~ msgid "Citi_es"
#~ msgstr "Ca_thracha"

#~ msgid "_Fullscreen"
#~ msgstr "_Lánscáileán"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Airíonna an Chluiche/Chnámhscéil"

#~ msgid "Save Scenario"
#~ msgstr "Sábháil an Cnámhscéal"

#~ msgid "_Unit"
#~ msgstr "_Aonad"

#~ msgid "_Work"
#~ msgstr "_Obair"

#~ msgid "_Combat"
#~ msgstr "_Comhrac"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Tóg _Bóthar"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Aonad a roghnú"

#~ msgid "_Wait"
#~ msgstr "_Fan"

#~ msgid "_Done"
#~ msgstr "_Críochnaithe"

#~ msgid "_Go to"
#~ msgstr "_Téigh go"

#~ msgid "_Patrol"
#~ msgstr "_Patról"

#~ msgid "_Load"
#~ msgstr "_Luchtaigh"

#~ msgid "_Unload"
#~ msgstr "_Díluchtaigh"

#~ msgid "Upgr_ade"
#~ msgstr "U_asghrádú"

#~ msgid "C_onvert"
#~ msgstr "Ti_ontaigh"

#~ msgid "_Disband"
#~ msgstr "_Díscaoil"

#~ msgid "_Build City"
#~ msgstr "_Tóg Cathair"

#~ msgid "Build _Road"
#~ msgstr "Tóg _Bóthar"

#~ msgid "Build _Irrigation"
#~ msgstr "Tóg _Uisciú"

#~ msgid "Build _Mine"
#~ msgstr "Tóg _Mianach"

#~ msgid "Connect With Roa_d"
#~ msgstr "Ceangail le _Bóthar"

#~ msgid "Connect With Rai_l"
#~ msgstr "Ceangai_l le hIarnród"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Ceangail le _Uisciú"

#~ msgid "_Pillage"
#~ msgstr "_Creachadh"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Gníomhartha _Taidhleoireachta/Spiaireachta"

#~ msgid "Explode _Nuclear"
#~ msgstr "Pléasc Buama _Núicléach"

#~ msgid "_Government"
#~ msgstr "_Rialtas"

#~ msgid "_Revolution..."
#~ msgstr "_Réabhlóid"

#~ msgid "_Economy"
#~ msgstr "_Eacnamaíocht"

#~ msgid "_Research"
#~ msgstr "_Taighde"

#~ msgid "_Spaceship"
#~ msgstr "_Spáslong"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Ceangail Le"

#~ msgid "Add to City"
#~ msgstr "Cuir leis an gCathair"

#~ msgid "Establish Trade _Route"
#~ msgstr "Bunaigh _Trádbhealach"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Draoi %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "_Uasghrádaigh go %s"

#~ msgid "C_onvert to %s"
#~ msgstr "Ti_ontaigh go %s"

#~ msgid "Change to %s"
#~ msgstr "Athraigh go %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Tógá_il Feirm"

#~ msgid "Transf_orm to %s"
#~ msgstr "Trasfh_oirmigh go %s"

#~ msgid "_Fortify Unit"
#~ msgstr "_Neartaigh Aonad"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Lig _Paratrúipéir Titim"

# %s = Government name
#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Roghanna Teachtaireachta"

#~ msgid "Event"
#~ msgstr "Imeacht"

#~ msgid "Out"
#~ msgstr "Aschur"

#~ msgid "Mes"
#~ msgstr "Tchtaí"

#~ msgid "Pop"
#~ msgstr "Preab"

#~ msgid "Messages"
#~ msgstr "Teachtaireachtaí"

#~ msgid "Refresh this option"
#~ msgstr "Athnuaigh an rogha seo"

#~ msgid "Reset this option"
#~ msgstr "Athshocraigh an rogha seo"

#~ msgid "Select a color"
#~ msgstr "Roghnaigh dath"

#~ msgid "Reset"
#~ msgstr "Athshocraigh"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Is cliant %s, %s é seo."

#~ msgid "Start _New Game"
#~ msgstr "Tosaigh Cluiche _Nua"

#~ msgid "Start _Scenario Game"
#~ msgstr "To_saigh Cluiche Cnámhscéil"

#~ msgid "_Load Saved Game"
#~ msgstr "_Luchtaigh Cluiche Sábháilte"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Ceangail le Cluiche Lí_onra"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Ceangail le _Lárionad Cluichíochta"

#~ msgid "_Browse..."
#~ msgstr "_Brabhsáil..."

#~ msgid "Server Name"
#~ msgstr "Ainm an Fhreastalaí"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Leagan"

#~ msgid "Status"
#~ msgstr "Stádas"

#~ msgid "Players"
#~ msgstr "Imreoirí"

#~ msgid "Humans"
#~ msgstr "Daoine"

#~ msgid "Comment"
#~ msgstr "Nóta"

#~ msgid "Local _Area Network"
#~ msgstr "Líonr_a Logánta"

#~ msgid "Internet _Metaserver"
#~ msgstr "Meitifhreastalaí _Idirlín"

#~ msgid "_Host:"
#~ msgstr "Óstríom_haire:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Logáil Isteach:"

#~ msgid "Pass_word:"
#~ msgstr "_Focal Faire:"

#~ msgid "Conf_irm Password:"
#~ msgstr "D_earbhaigh an Focal Faire:"

#~ msgid "Host"
#~ msgstr "Óstríomhaire"

#~ msgid "C_onnect"
#~ msgstr "C_eangail"

# username
#~ msgid "Connection name: %s"
#~ msgstr "Ainm an cheangail: %s"

#~ msgid "Player name: %s"
#~ msgstr "Ainm an imreora: %s"

#~ msgid "Host: %s"
#~ msgstr "Óstríomhaire: %s"

#~ msgid "Player/conn info"
#~ msgstr "Eolas faoin imreoir/cheangal"

# username or playername
#~ msgid "%s info"
#~ msgstr "Eolas faoi %s"

#~ msgid "Pick nation"
#~ msgstr "Roghnaigh náisiún"

#~ msgid "Take this player"
#~ msgstr "Roghnaigh an t-imreoir seo"

#~ msgid "Cut connection"
#~ msgstr "Bris an ceangal"

#~ msgid "Remove player"
#~ msgstr "Bain an t-imreoir"

#~ msgid "Give %s access"
#~ msgstr "Tabhair rochtain do %s"

# FIXME; lenition
#~ msgid "Put on %s"
#~ msgstr "Cuir ar %s é"

#~ msgid "_Ready"
#~ msgstr "_Réidh"

#~ msgid "_Start"
#~ msgstr "_Tosaigh"

# %s = player
#~ msgid "_Take %s"
#~ msgstr "_Roghnaigh %s"

#~ msgid "Pick _Nation"
#~ msgstr "Roghnaigh _Náisiún"

#~ msgid "_Take a Player"
#~ msgstr "_Roghnaigh Imreoir"

#~ msgid "_Observe %s"
#~ msgstr "_Breathnaigh %s"

#~ msgid "_Observe"
#~ msgstr "_Breathnaigh"

#~ msgid "Do not _observe"
#~ msgstr "Ná _breathnaigh"

# Away, Novice, Easy, Normal, Hard, Cheating...
#~ msgid "<%s AI>"
#~ msgstr "<IS %s>"

#~ msgid "Random"
#~ msgstr "Randamach"

#~ msgid "Observer"
#~ msgstr "Breathnóir"

#~ msgid "Detached"
#~ msgstr "Dícheangailte"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Líon na nImreoirí (IS san áireamh):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_Leibhéal an IS:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Leagan na Rialacha:"

#~ msgid "_More Game Options..."
#~ msgstr "_Tuilleadh Roghanna..."

#~ msgid "Record"
#~ msgstr "Taifead"

#~ msgid "Rating"
#~ msgstr "Rátáil"

#~ msgid "Ready"
#~ msgstr "Réidh"

#~ msgid "?player:Leader"
#~ msgstr "?player:Ceannaire"

#~ msgid "Team"
#~ msgstr "Foireann"

#~ msgid "Choose a Scenario"
#~ msgstr "Roghnaigh Cnámhscéal"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Roghnaigh Cnámh_scéal:"

#~ msgid "Filename:"
#~ msgstr "Ainm comhaid:"

#~ msgid "Save Game"
#~ msgstr "Sábháil an Cluiche"

#~ msgid "Saved _Games:"
#~ msgstr "_Cluichí Sábháilte:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Sábháil an Cnámhscéal"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Sábháil an Cnámhscéal"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Sábháil an Cluiche"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Cluichí Sábháilte:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Cluichí Sábháilte:"

#~ msgid "_Meet"
#~ msgstr "_Buail le"

#~ msgid "Cancel _Treaty"
#~ msgstr "Cealaigh _Conradh"

#~ msgid "_Report"
#~ msgstr "_Tuairisc"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Imreoirí Marbha"

#~ msgid "Di_plomacy"
#~ msgstr "_Taidhleoireacht"

#~ msgid "_Intelligence"
#~ msgstr "_Intleacht"

#~ msgid "_AI"
#~ msgstr "_IS"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Scoránaigh Mód IS"

#~ msgid "Research"
#~ msgstr "Taighde"

#~ msgid "Researching"
#~ msgstr "Ag déanamh taighde"

#~ msgid "Help"
#~ msgstr "Cabhair"

#~ msgid "Goal"
#~ msgstr "Sprioc"

#~ msgid "Show all"
#~ msgstr "Taispeáin uile"

#~ msgid "Redundant"
#~ msgstr "Iomarcach"

#~ msgid "Cost"
#~ msgstr "Costas"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "An bhfuil tú cinnte gur mian leat gach %s a dhíol (%d acu)?"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "An bhfuil tú cinnte gur mian leat gach %s a dhíscaoileadh (%d acu)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Díol: Torthaí"

#~ msgid "Sell _Redundant"
#~ msgstr "Díol na Cinn _Iomarcacha"

#~ msgid "Sell _All"
#~ msgstr "Díol _Uile"

#~ msgid "Unit Type"
#~ msgstr "Cineál Aonaid"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unit [short]:U"

#~ msgid "Active"
#~ msgstr "Gníomhach"

#~ msgid "Shield"
#~ msgstr "Sciath"

#~ msgid "Food"
#~ msgstr "Bia"

#~ msgid "Totals:"
#~ msgstr "Iomláin:"

#~ msgid "_Upgrade"
#~ msgstr "_Uasghrádaigh"

#~ msgid "Player\n"
#~ msgstr "Imreoir\n"

#~ msgid "Nation\n"
#~ msgstr "Náisiún\n"

#~ msgid "Score\n"
#~ msgstr "Scór\n"

#~ msgid "Score"
#~ msgstr "Scór"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Luchtaigh aonad"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Coinnigh an tacar tíleanna seo"

#~ msgid "_Launch"
#~ msgstr "_Lainseáil"

#~ msgid "Theme suggested"
#~ msgstr "Téama molta"

#~ msgid "Load theme"
#~ msgstr "Luchtaigh téama"

#~ msgid "Keep current theme"
#~ msgstr "Coinnigh an téama reatha"

#~ msgid "Load tileset"
#~ msgstr "Luchtaigh tacar tíleanna"

#~ msgid "Keep current tileset"
#~ msgstr "Coinnigh an tacar tíleanna seo"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Cur Síos:"

#~ msgid "Unit selection"
#~ msgstr "Aonad a roghnú"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Tíl"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Mór-Roinn"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Talún"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Obair"

#~ msgid "Sentry"
#~ msgstr "Fairtheoir"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Roghnaigh"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Lár"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Aimsigh Cathair Bhaile"

#~ msgid "unknown"
#~ msgstr "anaithnid"

# nation_adj, government, textyear; FIXME (lenition)
#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%2$s %1$s (%3$s)"

#~ msgid "_YES"
#~ msgstr "_TÁ"

#~ msgid "_NO"
#~ msgstr "_NÍL"

#~ msgid "_ABSTAIN"
#~ msgstr "_STAON"

#~ msgid "[passed]"
#~ msgstr "[glactha]"

#~ msgid "[failed]"
#~ msgstr "[teipthe]"

#~ msgid "[removed]"
#~ msgstr "[bainte]"

#~ msgid "new"
#~ msgstr "nua"

#~ msgid "Edit worklists"
#~ msgstr "Cuir liostaí oibre in eagar"

#~ msgid "_Worklists:"
#~ msgstr "_Liostaí oibre:"

#~ msgid "Turns"
#~ msgstr "Babhtaí"

#~ msgid "Change Prod_uction"
#~ msgstr "Athraigh _Táirgeadh"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Gníomh_achtaigh aonad"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Gníomhachtaigh aonad, _dún an dialóg"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Gníomhachtaigh aonad, _dún an dialóg"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Aonad _fairtheora"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Déan cat_hair bhaile nua"

# %s = unit, city
#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Athraíodh cathair dhúchais an aonaid (%s) go %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "An bhfuil tú cinnte gur mian leat scor?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "F_oramharc"

#~ msgid "Close"
#~ msgstr "Dún"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "A_n chéad chathair eile"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "_Cathair roimhe seo"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Ceannaigh "

#~ msgid "Buy"
#~ msgstr "Ceannaigh"

# %s = improvement
#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d bpíosa óir?\n"
#~ "%s"
#~ msgstr[4] ""
#~ "An bhfuil fonn ort %s a cheannach ar %d píosa óir?\n"
#~ "%s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "saoránach"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - CÍRÉIBEACHT"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Ceiliúradh"

#, fuzzy
#~ msgid "happy"
#~ msgstr " sona sásta"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Roghnaigh náisiún"

#~ msgid "Female"
#~ msgstr "Baineannach"

#~ msgid "Male"
#~ msgstr "Fireannach"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Roghnaigh Cnámhscéal"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Do Rialtas Nua"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Gach náisiún"

#~ msgid "Cancel"
#~ msgstr "Cealaigh"

#~ msgid "Ok"
#~ msgstr "OK"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Maidir le Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Cliant SDL le haghaidh Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Ná _breathnaigh"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Breathnaigh"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Roghanna freastalaí"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Deireadh an Bhabhta"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Babhtaí"

#~ msgid "Game"
#~ msgstr "Cluiche"

#~ msgid "Options"
#~ msgstr "Roghanna"

#~ msgid "Server Options"
#~ msgstr "Roghanna Freastalaí"

#~ msgid "View"
#~ msgstr "Amharc"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Íosmhéid:"

#~ msgid "Fortify"
#~ msgstr "Neartaigh"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Obair"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Tóg Cathair"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Tóg _Bóthar"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Tóg _Uisciú"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Tóg _Mianach"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "S_ibhialtacht"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Rátaí Cánach..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Eolas"

#~ msgid "Revolution..."
#~ msgstr "Réabhlóid..."

#~ msgid "Refresh"
#~ msgstr "Athnuaigh"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Cuir i bhfeidhm uair amháin"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Sábháil an Cluiche"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Tosaigh Cluiche Nua"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "To_saigh Cluiche Cnámhscéil"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "_Luchtaigh Cluiche Sábháilte"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Ceangail le Cluiche Lí_onra"

#~ msgid "Quit"
#~ msgstr "Scoir"

#~ msgid "Connect"
#~ msgstr "Ceangail"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Logáil Isteach:"

#~ msgid "Password"
#~ msgstr "Focal Faire"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "D_earbhaigh an Focal Faire:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Athnuaigh"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Cealaigh"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Ceangail"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Brabhsáil..."

#~ msgid "Load"
#~ msgstr "Luchtaigh"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Ceannaire:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Tuilleadh Roghanna..."

#~ msgid "Disconnect"
#~ msgstr "Dícheangail"

#~ msgid "Start"
#~ msgstr "Tosaigh"

#~ msgid "Yes"
#~ msgstr "Tá"

#~ msgid "No"
#~ msgstr "Níl"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "%s le breathnóirí domhanda: %s"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", leibhéal deacrachta %s"

# FIXME; lenition
#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Cuir ar %s é"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "Shroich do %s %s"

#~ msgid "Back"
#~ msgstr "Siar"

#~ msgid "Load Game"
#~ msgstr "Luchtaigh Cluiche"

#~ msgid "Server Settings"
#~ msgstr "Socruithe an Fhreastalaí"

#~ msgid "Buy it?"
#~ msgstr "Ceannaigh é?"

#~ msgid "Sell it?"
#~ msgstr "Díol é?"

#~ msgid "Sell"
#~ msgstr "Díol"

#~ msgid "City options"
#~ msgstr "Roghanna cathrach"

#~ msgid "Trade: +%d"
#~ msgstr "Trádáil: +%d"

#~ msgid "City improvements"
#~ msgstr "Feabhsúcháin chathrach"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Barrachas: %d"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Tacaíocht: %d"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "bhabhta"
#~ msgstr[1] "bhabhta"
#~ msgstr[2] "bhabhta"
#~ msgstr[3] "mbabhta"
#~ msgstr[4] "babhta"

#~ msgid "City growth: %d %s"
#~ msgstr "Fás na cathrach: %d %s"

#~ msgid "Stock"
#~ msgstr "Stoc"

#~ msgid "Granary"
#~ msgstr "Gráinseach"

#~ msgid "finished"
#~ msgstr "críochnaithe"

#~ msgid " - DISORDER"
#~ msgstr " - CÍRÉIBEACHT"

#~ msgid " - celebrating"
#~ msgstr " - ceiliúradh"

#~ msgid " - happy"
#~ msgstr " - sona sásta"

#~ msgid "size"
#~ msgstr "méid"

#~ msgid "worklist"
#~ msgstr "liosta oibre"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "críochnaithe"

#~ msgid "Presets"
#~ msgstr "Réamhshocruithe"

# city, population as string, "Citizen Governor"; FIXME (pluralize saoránach)
#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Cathair %s (Daonra: %s saoránach): %s"

#~ msgid "Save settings as..."
#~ msgstr "Sábháil na socruithe mar..."

#~ msgid "Load settings"
#~ msgstr "Luchtaigh socruithe"

#~ msgid "Delete settings"
#~ msgstr "Scrios socruithe"

#~ msgid "Control city"
#~ msgstr "Rialaigh cathair"

#~ msgid "Apply once"
#~ msgstr "Cuir i bhfeidhm uair amháin"

#~ msgid "Creating Server List..."
#~ msgstr "Liosta Freastalaithe á Chruthú..."

#~ msgid "No LAN servers found"
#~ msgstr "Níor aimsíodh aon fhreastalaithe logánta"

#~ msgid "No public servers found"
#~ msgstr "Níor aimsíodh aon fhreastalaithe poiblí"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Leagan: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Ainm Imreora:"

#~ msgid "Freeciv Server :"
#~ msgstr "Freastalaí Freeciv:"

#~ msgid "Port :"
#~ msgstr "Port:"

#~ msgid "Next"
#~ msgstr "Ar Aghaidh"

#~ msgid "Upgrade"
#~ msgstr "Uasghrádú"

#~ msgid "Disband"
#~ msgstr "Díscaoil"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Teagmháil %s (%d / %d) %s(%d,%d,%d) %s"

#~ msgid "Advanced Menu"
#~ msgstr "Roghchlár Casta"

#~ msgid "Zoom to : %s"
#~ msgstr "Súmáil go : %s"

#~ msgid "Change Production"
#~ msgstr "Athraigh Táirgeadh"

#~ msgid "Goto here"
#~ msgstr "Téigh anseo"

#~ msgid "Patrol here"
#~ msgstr "Déan patról anseo"

#~ msgid "Connect here"
#~ msgstr "Ceangail anseo"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Gníomhachtaigh %s (%d / %d) %s (%d,%d,%d) %s"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Lorg \"%s\" sa Bhrabhsálaí Cabhrach"

#~ msgid "Choose Your New Government"
#~ msgstr "Roghnaigh Do Rialtas Nua"

#~ msgid "REVOLUTION!"
#~ msgstr "RÉABHLÓID!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "Pacts"
#~ msgstr "Comhaontuithe"

#~ msgid "Give shared vision"
#~ msgstr "Tabhair fís aontaithe"

#~ msgid "Maps"
#~ msgstr "Mapaí"

#~ msgid "World map"
#~ msgstr "Mapa an Domhain"

#~ msgid "Sea map"
#~ msgstr "Mapa na farraige"

#~ msgid "Give embassy"
#~ msgstr "Tabhair ambasáid"

#~ msgid "Gold(max %d)"
#~ msgstr "Ór (uas %d)"

#~ msgid "Diplomacy meeting"
#~ msgstr "Cruinniú taidhleoireachta"

# %s = nation_adj  FIXME (lenition)
#~ msgid "%s incident !"
#~ msgstr "Eachtra %s!"

# nation_adj
#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "A dhuine uasail!, tá an t-ambasadóir %s anseo\n"
#~ "Cad is mian leat a dhéanamh?"

#~ msgid "Cancel Treaty"
#~ msgstr "Cealaigh an Conradh"

#~ msgid "Establish Embassy"
#~ msgstr "Bunaigh Ambasáid"

#~ msgid "Poison City"
#~ msgstr "Nimhigh Cathair"

#~ msgid "Sabotage City"
#~ msgstr "Déan Sabaitéireacht ar Chathair"

#~ msgid "Incite a Revolt"
#~ msgstr "Gríosaigh Éirí Amach"

#~ msgid "Select destination"
#~ msgstr "Roghnaigh ceann scríbe"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Níorbh fhéidir comhad grafaice %s a luchtú!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Ní féidir comhad %s a luchtú."

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Ní féidir leabharlann SDL a thúsú: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Ní féidir leabharlann SDL_ttf a thúsú: %s"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Ní féidir an taifeach seo a shocrú: %d x %d %d bsp %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Cliant SDL le haghaidh Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Cliant á Thúsú"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Ag fanacht le tús an chluiche"

#~ msgid "FT"
#~ msgstr "TT"

#~ msgid "Help : Improvements"
#~ msgstr "Cabhair: Feabhsúcháin"

#~ msgid "Never"
#~ msgstr "Riamh"

#~ msgid "Help : Units"
#~ msgstr "Cabhair: Aonaid"

# preceded by number
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "sciath"
#~ msgstr[1] "sciath"
#~ msgstr[2] "sciath"
#~ msgstr[3] "sciath"
#~ msgstr[4] "sciath"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "saoránach"
#~ msgstr[1] "shaoránach"
#~ msgstr[2] "shaoránach"
#~ msgstr[3] "saoránach"
#~ msgstr[4] "saoránach"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "bhia"
#~ msgstr[1] "bhia"
#~ msgstr[2] "bhia"
#~ msgstr[3] "mbia"
#~ msgstr[4] "bia"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "phíosa óir"
#~ msgstr[1] "phíosa óir"
#~ msgstr[2] "phíosa óir"
#~ msgstr[3] "bpíosa óir"
#~ msgstr[4] "píosa óir"

#~ msgid "( with "
#~ msgstr "( le "

#~ msgid " )"
#~ msgstr " )"

# nation_adj; FIXME (lenite)
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Faisnéis faoin Spáslong %s"

#~ msgid "Their techs that we don't have :"
#~ msgstr "A gcuid teicneolaíochtaí nach bhfuil againne:"

#~ msgid "Show Messages (F9)"
#~ msgstr "Taispeáin Teachtaireachtaí (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Folaigh Teachtaireachtaí (F9)"

#~ msgid "Exit"
#~ msgstr "Scoir"

#~ msgid "Width"
#~ msgstr "Leithead"

#~ msgid "Height"
#~ msgstr "Airde"

#~ msgid "Revolution"
#~ msgstr "Réabhlóid"

#~ msgid "or"
#~ msgstr "nó"

#~ msgid "Hide Messages"
#~ msgstr "Folaigh Teachtaireachtaí"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Scoránaigh an Mapa Beag"

#~ msgid "Build City"
#~ msgstr "Tóg Cathair"

# %s = nation_adj, population as text, year as text
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "Daonra %s: %s  Bliain: %s  Ór %d "

# %s = nation_adj, population as text, year as text
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "Daonra %s: %s  Bliain: %s  Ór %d Cáin: %d Só: %d Eol: %d "

#~ msgid "veteran"
#~ msgstr "seansaighdiúir"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neodrach"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Naimhdeach"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Síochánta"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Cairdiúil"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Rúndiamhair"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Ár dTír"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Tír gan éileamh"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neodrach"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Naimhdeach"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Síochánta"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Cairdiúil"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Rúndiamhair"

#~ msgid "?blistbegin: with "
#~ msgstr "?blistbegin: le "

#~ msgid "Barracks"
#~ msgstr "Beairic"

#~ msgid "?blistmore:, "
#~ msgstr "?blistmore:, "

#~ msgid "Airport"
#~ msgstr "Aerfort"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Bia/Táirgeadh/Trádáil: %s"

#~ msgid "End of Turn"
#~ msgstr "Deireadh an Bhabhta"

#~ msgid "Press"
#~ msgstr "Brúigh"

#~ msgid "No Orders"
#~ msgstr "Gan Orduithe"

#~ msgid "Space"
#~ msgstr "Spás"

#~ msgid "Wait"
#~ msgstr "Fan"

#~ msgid "Explode Nuclear"
#~ msgstr "Pléasc Buama Núicléach"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Gníomhartha Taidhleoireachta/Spiaireachta"

#~ msgid "Upgrade Unit"
#~ msgstr "Uasghrádaigh Aonad"

#~ msgid "Convert Unit"
#~ msgstr "Tiontaigh Aonad"

#~ msgid "Return to Nearest City"
#~ msgstr "Fill ar an gCathair Is Cóngaraí"

#~ msgid "Go to City"
#~ msgstr "Téigh go Cathair"

#~ msgid "Go to Tile"
#~ msgstr "Téigh go Tíl"

#~ msgid "Patrol"
#~ msgstr "Patról"

#~ msgid "Connect With Irrigation"
#~ msgstr "Ceangail le hUisciú"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Ceangail Le"

#~ msgid "Load Unit"
#~ msgstr "Luchtaigh Aonad"

#~ msgid "Unload Unit"
#~ msgstr "Díluchtaigh Aonad"

#~ msgid "Find Home City"
#~ msgstr "Aimsigh Cathair Bhaile"

#~ msgid "Pillage"
#~ msgstr "Creachadh"

#~ msgid "Sentry Unit"
#~ msgstr "Aonad Fairtheora"

#~ msgid "Drop Paratrooper"
#~ msgstr "Lig Paratrúipéir Titim"

#~ msgid "Fortify Unit"
#~ msgstr "Neartaigh Aonad"

#~ msgid "Establish Trade Route"
#~ msgstr "Bunaigh Trádbhealach"

# improvement, city, nation_adj, teamname
#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(%s á thógáil i %s (%s, %s))\n"

#~ msgid "Transform to"
#~ msgstr "Trasfhoirmigh go"

#~ msgid "Local Options"
#~ msgstr "Roghanna Logánta"

#~ msgid "Server options"
#~ msgstr "Roghanna freastalaí"

#~ msgid "Local options"
#~ msgstr "Roghanna logánta"

#~ msgid "Worklists"
#~ msgstr "Liostaí oibre"

#~ msgid "Save Local Options"
#~ msgstr "Sábháil Roghanna Logánta"

#~ msgid "Leave Game"
#~ msgstr "Tréig an Cluiche"

#~ msgid "Apply changes"
#~ msgstr "Cuir na hathruithe i bhfeidhm"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Is cliant %s, %s é seo."

#~ msgid "Start New Game"
#~ msgstr "Tosaigh Cluiche Nua"

#~ msgid "Join Game"
#~ msgstr "Téigh i gCluiche"

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "IS"

#~ msgid "done"
#~ msgstr "críochnaithe"

#~ msgid "moving"
#~ msgstr "bogadh"

#~ msgid "disconnected"
#~ msgstr "dícheangailte"

#~ msgid "active"
#~ msgstr "gníomhach"

#~ msgid "Total"
#~ msgstr "Iomlán"

#~ msgid "Sell It?"
#~ msgstr "Díol É?"

#~ msgid "Economy Report"
#~ msgstr "Tuairisc Eacnamaíochta"

#~ msgid "Treasury: "
#~ msgstr "Stórchiste: "

#~ msgid "Tax Rate: "
#~ msgstr "Ráta Cánach: "

#~ msgid "Total Income: "
#~ msgstr "Ioncam Iomlán: "

#~ msgid "Total Cost: "
#~ msgstr "Costas Iomlán: "

#~ msgid "Net Income: "
#~ msgstr "Ioncam Glan: "

# %s = Government type
#~ msgid "%s max rate : %d%%"
#~ msgstr "Uasráta don rialtas seo (%s): %d%%"

#~ msgid "Update"
#~ msgstr "Nuashonraigh"

#~ msgid "Wonder"
#~ msgstr "Iontas"

#~ msgid "Select target :"
#~ msgstr "Roghnaigh sprioc:"

# preceded by number on screen
#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "chéim"
#~ msgstr[1] "chéim"
#~ msgstr[2] "chéim"
#~ msgstr[3] "gcéim"
#~ msgstr[4] "céim"

#~ msgid "Final Report:"
#~ msgstr "Tuairisc Dheiridh:"

# %s = nation_adj; FIXME (lenite)
#~ msgid "The %s Spaceship"
#~ msgstr "An Spáslong %s"

#~ msgid "Launch"
#~ msgstr "Tosaigh"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Ní féidir comhad grafaice %s a luchtú!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Téama \"%s\" á luchtú."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Níorbh fhéidir '%s' a oscailt:\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d phíosa óir sa bhabhta"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d phíosa óir sa bhabhta"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%d phíosa óir sa bhabhta"
#~ msgstr[3] ""
#~ "%s\n"
#~ "%d bpíosa óir sa bhabhta"
#~ msgstr[4] ""
#~ "%s\n"
#~ "%d píosa óir sa bhabhta"

# %s = production name; %d %s = N turns, pluralized (OK)
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

# %s = production name
#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "críochnaithe!"

#~ msgid "( %d entries )"
#~ msgstr "( %d iontráil )"

# city
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Liosta oibre do\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d phíosa óir sa bhabhta"
#~ msgstr[1] "%d phíosa óir sa bhabhta"
#~ msgstr[2] "%d phíosa óir sa bhabhta"
#~ msgstr[3] "%d bpíosa óir sa bhabhta"
#~ msgstr[4] "%d píosa óir sa bhabhta"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "riamh"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Daonra: %s\n"
#~ "Bliain: %s\n"
#~ "Ór: %d\n"
#~ "Cáin: %d Só: %d Eol: %d"

#~ msgid "(is empty)"
#~ msgstr "(folamh)"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Trádáil/Bliain\n"

# %s = city, populaton as string (FIXME), shortdescr of city
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s saoránach  Gobharnóir: %s"

#~ msgid "Workers"
#~ msgstr "Oibrithe"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "An bhfuil tú cinnte gur mian leat %s a bhaint?"

#~ msgid "LAN Servers"
#~ msgstr "Freastalaithe Logánta"

#~ msgid "Metaserver"
#~ msgstr "Meitifhreastalaí"

#~ msgid "You must select a nation."
#~ msgstr "Ní mór duit náisiún a roghnú."

#~ msgid "%s view:"
#~ msgstr "Amharc %s:"

#~ msgid "NONE"
#~ msgstr "FAIC"

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Leagan an chluiche: %s - Leagan acmhainní: %s"

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Ní féidir tacar clófhoirne a oscailt: %s"

# improvement
#~ msgid "Allows %s.\n"
#~ msgstr "Ceadaíonn sé %s.\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Tógáil: %d PG\n"

#~ msgid "Conflicts with: "
#~ msgstr "Tagann sé salach ar: "

#~ msgid "Ruler: %s"
#~ msgstr "Rialtóir: %s"

# %s = government type
#~ msgid "Government: %s"
#~ msgstr "Rialtas: %s"

#~ msgid "Gold: %d"
#~ msgstr "Ór: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Cáin: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Eolaíocht: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Só: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Taighde: (Anaithnid)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Taighde: Anaithnid(%d/-)"

# %s = advance
#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Taighde: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Príomhchathair: %s"

#~ msgid "Save Settings"
#~ msgstr "Sábháil na Socruithe"

#~ msgid "Export Log"
#~ msgstr "Easpórtáil Logchomhad"

#~ msgid "Clear Log"
#~ msgstr "Bánaigh Logchomhad"

#~ msgid "Tax Rates..."
#~ msgstr "Rátaí Cánach..."

#~ msgid "City Production Levels"
#~ msgstr "Leibhéal Tháirgeadh na Cathrach"

#~ msgid "Coastline"
#~ msgstr "Imeallbhord Cósta"

#~ msgid "Roads & Rails"
#~ msgstr "Bóithre & Iarnróid"

#~ msgid "Irrigation"
#~ msgstr "Uisciú"

#~ msgid "Mines"
#~ msgstr "Mianaigh"

#~ msgid "Transform to %s"
#~ msgstr "Trasfhoirmigh go %s"

#~ msgid "Connect With Road"
#~ msgstr "Ceangail le Bóthar"

#~ msgid "Connect With Rail"
#~ msgstr "Ceangail le hIarnród"

#~ msgid "Done"
#~ msgstr "Críochnaithe"

#~ msgid "Demographics"
#~ msgstr "Déimeagrafaic"

#~ msgid "Spaceship"
#~ msgstr "Spáslong"

#~ msgid "Tools"
#~ msgstr "Uirlisí"

# FIXME (lenite)
#~ msgid "Researching %s: %d/%s"
#~ msgstr "Taighde ar %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Taighde ar %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Sprioc: %s (%d céim)"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Ioncam:%6d    Costas Iomlán: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Iomláin: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Iomláin:                    %9d%9d%9d%9d"

#~ msgid "This is %s, %s client."
#~ msgstr "Is cliant %s, %s é seo."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Caithfidh tú taighde a dhéanamh ar an teicneolaíocht %s ar dtús.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Caithfidh tú taighde a dhéanamh ar an teicneolaíocht %s ar dtús.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Caithfidh tú taighde a dhéanamh ar an teicneolaíocht %s ar dtús.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Caithfidh tú taighde a dhéanamh ar an teicneolaíocht %s ar dtús.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Caithfidh tú taighde a dhéanamh ar an teicneolaíocht %s ar dtús.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "* Níl aon saoránaigh míshásta ann.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr "?clistmore:, %s"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "Ní féidir ach na haonaid i do chathracha a uasghrádú."

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * Ní féidir ionsaí a dhéanamh.\n"

#~ msgid "You cannot research this technology."
#~ msgstr "Ní féidir leat taighde a dhéanamh ar an teicneolaíocht seo."

#~ msgid "Features:\n"
#~ msgstr "Gnéithe:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Faic "

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Ní féidir éirí amach a ghríosú i do chathracha.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Níl aon saoránaigh míshásta ann.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Míshásta"

# FIXME (lenition)
#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "?nationgovernment:%2$s %1$s"

# advance
#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Múineadh gaois %s duit."

# nation_adj, government, textyear; FIXME (lenition)
#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%2$s %1$s (%3$s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Is ordú do chliaint amháin é seo."

#~ msgid "Copy %s to clipboard."
#~ msgstr "Cóipeáil %s go dtí an ghearrthaisce."

#~ msgid "Clipboard is empty."
#~ msgstr "Tá an ghearrthaisce folamh."

#~ msgid "Split"
#~ msgstr "Roinnte"

#~ msgid "Separate"
#~ msgstr "Leithleach"

#~ msgid "Merged"
#~ msgstr "Cumaiscthe"

#~ msgid "Enabled"
#~ msgstr "Cumasaithe"

#~ msgid "Disabled"
#~ msgstr "Díchumasaithe"

#~ msgid "Ruleset"
#~ msgstr "Rialacha"

#~ msgid "Login name"
#~ msgstr "Ainm logála isteach"

#~ msgid "Server"
#~ msgstr "Freastalaí"

#~ msgid "Server port"
#~ msgstr "Port"

#~ msgid "Soundset"
#~ msgstr "Tacar fuaimeanna"

#~ msgid "Sound plugin"
#~ msgstr "Breiseán fuaime"

#~ msgid "The chat log file"
#~ msgstr "Logchomhad comhráite"

#~ msgid "The name of the chat log file."
#~ msgstr "Ainm an logchomhaid comhráite"

#~ msgid "Theme"
#~ msgstr "Téama"

#~ msgid "Tileset"
#~ msgstr "Tacar tíleanna"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Gan Orduithe"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Taispeáin _Gach Cathair"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Taispeáin _Gach Cathair"

# %s is the translated name of the unit class ("Settlers Units"?); FIXME
#, fuzzy
#~ msgid "Show units"
#~ msgstr "Aonaid %s"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <ainm-comhaid>"

#~ msgid "Fullscreen"
#~ msgstr "Lánscáileán"

#~ msgid "Graphics"
#~ msgstr "Grafaicí"

#~ msgid "?map:Overview"
#~ msgstr "?map:Foramharc"

#~ msgid "Sound"
#~ msgstr "Fuaim"

#~ msgid "Interface"
#~ msgstr "Comhéadan"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Íomhá"

#~ msgid "Network"
#~ msgstr "Líonra"

#~ msgid "Font"
#~ msgstr "Cló"

#~ msgid "Welcome"
#~ msgstr "Fáilte"

#~ msgid "waiting"
#~ msgstr "fanacht"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Ainm"

#~ msgid "Username"
#~ msgstr "Ainm úsáideora"

#~ msgid "Border"
#~ msgstr "Teorainn"

#~ msgid "Attitude"
#~ msgstr "Dearcadh"

#~ msgid "Embassy"
#~ msgstr "Ambasáid"

#~ msgid "Dipl.State"
#~ msgstr "Staid Taidhleoireachta"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Óstach"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Díomhaoin"

#~ msgid "Ping"
#~ msgstr "Pingigh"

#~ msgid "You cannot sell improvements."
#~ msgstr "Níl cead agat feabhsúcháin a dhíol."

#~ msgid "You cannot disband units."
#~ msgstr "Ní féidir leat aonaid a scaipeadh."

# FIXME; plural
#~ msgid "Disbanded %d %s."
#~ msgstr "Scaipeadh %d %s."

# unittype
#~ msgid "No %s could be disbanded."
#~ msgstr "Níorbh fhéidir %s ar bith a scaipeadh."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Níorbh fhéidir imreoir nua %s a chruthú."

#~ msgid "Could not open temp file."
#~ msgstr "Níorbh fhéidir comhad sealadach a oscailt."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Cailleadh an ceangal leis an bhfreastalaí (%s)!"

#~ msgid "AI %s"
#~ msgstr "IS %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, foireann %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Cairdiúil(foireann)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Cairdiúil(foireann)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Suíomh: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Comhordanáidí dúchasacha: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Tír-raon: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Bia/Táirg./Trádáil: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Baile Beag Treibheach"

#~ msgid "Our territory"
#~ msgstr "Ár gceantar féin"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Críoch %s (%s)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Críoch %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Críoch nár éilíodh"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Cathair: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Cathair: %s | %s (%s, %s)"

#~ msgid "   with %s."
#~ msgstr "   le %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Trádáil ó %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Bonneagar: %s"

#~ msgid "Activity: %s"
#~ msgstr "Gníomhaíocht: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Aonad: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Aonad: %s | %s (%s)"

# FIXME: plural form
#~ msgid "  (%d more)"
#~ msgstr "  (%d ceann eile)"

#~ msgid "far from %s"
#~ msgstr "i bhfad ó %s"

#~ msgid "near %s"
#~ msgstr "i ngar do %s"

#~ msgid "in %s"
#~ msgstr "i %s"

#~ msgid "from %s"
#~ msgstr "ó %s"

# %s is population as text
#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Duine"

#~ msgid "Progress: no research"
#~ msgstr "Dul chun cinn: gan taighde"

#~ msgid "Progress: none"
#~ msgstr "Dul chun cinn: faic"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d bholgán/babhta"
#~ msgstr[1] "%d bholgán/babhta"
#~ msgstr[2] "%d bholgán/babhta"
#~ msgstr[3] "%d mbolgán/babhta"
#~ msgstr[4] "%d bolgán/babhta"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Bolgáin táirgthe sa bhabhta: %d"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (riamh)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d bhabhta)"
#~ msgstr[1] "%d/%d (%d bhabhta)"
#~ msgstr[2] "%d/%d (%d bhabhta)"
#~ msgstr[3] "%d/%d (%d mbabhta)"
#~ msgstr[4] "%d/%d (%d babhta)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (riamh)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d chéim"
#~ msgstr[1] "%d chéim"
#~ msgstr[2] "%d chéim"
#~ msgstr[3] "%d gcéim"
#~ msgstr[4] "%d céim"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d bholgán"
#~ msgstr[1] "%d bholgán"
#~ msgstr[2] "%d bholgán"
#~ msgstr[3] "%d mbolgán"
#~ msgstr[4] "%d bolgán"

#~ msgid "Population: %s"
#~ msgstr "Daonra: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Bliain: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Ór: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Cáin: %d Só: %d Eol: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Bogadh: Duine Ar Bith"

#~ msgid "Moving: %s"
#~ msgstr "Bogadh: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Cliceáil le tuilleadh eolais a fháil)"

# %s is population as text
#~ msgid "%s People"
#~ msgstr "%s Duine"

#~ msgid "Year: %s"
#~ msgstr "Bliain: %s"

#~ msgid "Turn: %d"
#~ msgstr "Babhta: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Glanioncam: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Rátaí cánach: Ór:%d%% Só:%d%% Eolaíocht:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Taighde ar %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Bolgáin sa bhabhta: %d - %d = %d"

#, fuzzy
#~ msgid "Bulbs per turn: %d"
#~ msgstr "Bolgáin táirgthe sa bhabhta: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Seans go dtarlóidh téamh domhanda: %d%% (%+d%%/babhta)"

#~ msgid "Global warming deactivated."
#~ msgstr "Téamh domhanda díghníomhachtaithe."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Seans go dtarlóidh geimhreadh núicléach: %d%% (%+d%%/babhta)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Geimhreadh núicléach díghníomhachtaithe."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d aonad"
#~ msgstr[1] "%d aonad"
#~ msgstr[2] "%d aonad"
#~ msgstr[3] "%d n-aonad"
#~ msgstr[4] "%d aonad"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Doshroichte"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Roghnaíodh %d aonad"
#~ msgstr[1] "Roghnaíodh %d aonad"
#~ msgstr[2] "Roghnaíodh %d aonad"
#~ msgstr[3] "Roghnaíodh %d n-aonad"
#~ msgstr[4] "Roghnaíodh %d aonad"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Eile: %d sibhialta; %d míleata"

#~ msgid "Others: %d civilian"
#~ msgstr "Eile: %d sibhialtach"

#~ msgid "Others: %d military"
#~ msgstr "Eile: %d míleata"

#~ msgid "No units to upgrade!"
#~ msgstr "Faic le huasghrádú!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Ní féidir na haonaid seo a uasghrádú."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "An bhfuil fonn ort %d aonad a uasghrádú"
#~ msgstr[1] "An bhfuil fonn ort %d aonad a uasghrádú"
#~ msgstr[2] "An bhfuil fonn ort %d aonad a uasghrádú"
#~ msgstr[3] "An bhfuil fonn ort %d n-aonad a uasghrádú"
#~ msgstr[4] "An bhfuil fonn ort %d aonad a uasghrádú"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "%s ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "%s ar %d bpíosa óir?\n"
#~ "%s"
#~ msgstr[4] ""
#~ "%s ar %d píosa óir?\n"
#~ "%s"

# unit
#~ msgid "%s refuses to disband!"
#~ msgstr "Diúltaíonn %s díscaoileadh!"

#~ msgid "Disband %s?"
#~ msgstr "Díscaoil %s?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Ní féidir aon cheann de na haonaid seo a dhíscaoileadh."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Díscaoil %d aonad?"
#~ msgstr[1] "Díscaoil %d aonad?"
#~ msgstr[2] "Díscaoil %d aonad?"
#~ msgstr[3] "Díscaoil %d n-aonad?"
#~ msgstr[4] "Díscaoil %d aonad?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr ""
#~ "Taispeáin dul chun cinn agus taighde á déanamh ar an teicneolaíocht "
#~ "reatha."

#~ msgid "no research target."
#~ msgstr "gan sprioc taighde."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Gan comhbhrú"

# %s = improvement, city, nation_adj, teamname
#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s i %s (%s, %s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Dul chun cinn téamh domhanda:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Ráta truaillithe: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Seans go dtarlóidh téamh tubaisteach gach babhta: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Dul chun cinn geimhridh núicléigh:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Ráta radachuir: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Seans go dtarlóidh geimhreadh tubaisteach gach babhta: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Taispeáin an rialtas atá agat faoi láthair:"

#~ msgid "Population:      %5d"
#~ msgstr "Daonra:          %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Tacaíocht:       %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Cumhacht:        %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Mais:           %5d tonna"
#~ msgstr[1] "Mais:           %5d thonna"
#~ msgstr[2] "Mais:           %5d thonna"
#~ msgstr[3] "Mais:           %5d dtonna"
#~ msgstr[4] "Mais:           %5d tonna"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Am taistil:     %5.1f bliain"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Am taistil:        N/A     "

#~ msgid "Year of arrival: %8s"
#~ msgstr "Bliain teachta: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:as"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dn %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02du %02dn"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dl %02du"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:thar maoil"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

# FIXME (lenition)
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "?nationgovernment:%2$s %1$s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Breathnóir - %s"

#~ msgid "Buildings: "
#~ msgstr "Foirgnimh: "

#~ msgid "None. "
#~ msgstr "Faic. "

#~ msgid "?clistend:."
#~ msgstr "?clistend:."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Náisiún: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d náisiún"
#~ msgstr[1] "%d náisiún"
#~ msgstr[2] "%d náisiún"
#~ msgstr[3] "%d náisiún"
#~ msgstr[4] "%d náisiún"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Díchumasaithe"

#~ msgid "Wonders: "
#~ msgstr "Iontais: "

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d saoránach míshásta sa bhreis."
#~ msgstr[1] "%d shaoránach míshásta sa bhreis."
#~ msgstr[2] "%d shaoránach míshásta sa bhreis."
#~ msgstr[3] "%d saoránach míshásta sa bhreis."
#~ msgstr[4] "%d saoránach míshásta sa bhreis."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Dlí míleata gan teorainn i bhfeidhm."

#~ msgid "Luxury: %d total."
#~ msgstr "Só: %d iomlán."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr ""
#~ "Níor aimsíodh aon tacar tíleanna réamhshocraithe inúsáidte, á thobscor!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Tacar tíleanna \"%s\" á luchtú."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Ní thacaíonn an cliaint le tacair tíleanna isiméadracha."

#~ msgid "Using default tileset instead."
#~ msgstr "Tacar tíleanna réamhshocraithe á úsáid ina ionad."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Ní thacaíonn an cliaint le tacair tíleanna lastuas."

#~ msgid "Trade"
#~ msgstr "Trádáil"

#~ msgid "?wonder:W"
#~ msgstr "?wonder:I"

#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:S"

#~ msgid "?built:B"
#~ msgstr "?built:T"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:L"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "earráid líonra"

#~ msgid "lagging connection"
#~ msgstr "ceangal mall"

#~ msgid "buffer overflow"
#~ msgstr "maolán thar maoil"

# %s = username, address
#~ msgid "%s from %s"
#~ msgstr "%s ó %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (ceangal neamhiomlán)"

# %s = player's name
#~ msgid " (player %s)"
#~ msgstr " (imreoir %s)"

#~ msgid " (observer)"
#~ msgstr " (breathnóir)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "Ní cineál bailí patrúin é \"%s\""

#~ msgid "Missing pattern type"
#~ msgstr "Cineál patrúin ar iarraidh"

#~ msgid "Missing pattern"
#~ msgstr "Patrún ar iarraidh"

#~ msgid "Technology: %s"
#~ msgstr "Teicneolaíocht: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Feabhsúchán: %s"

#~ msgid "City: %s"
#~ msgstr "Cathair: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Gníomh Taidhleoireachta: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Taidhleoir ón Namhaid: %s"

#~ msgid "Global: %s"
#~ msgstr "Domhanda: %s"

#~ msgid "Hut: %s"
#~ msgstr "Bothán: %s"

#~ msgid "Nation: %s"
#~ msgstr "Náisiún: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Conradh: %s"

#~ msgid "Unit: %s"
#~ msgstr "Aonad: %s"

#~ msgid "Vote: %s"
#~ msgstr "Toghchán: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Iontas: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Foghlamtha Ón Leabharlann Mhór"

#~ msgid "Learned New Tech"
#~ msgstr "Teicneolaíocht Nua Foghlamtha"

#~ msgid "Selected New Goal"
#~ msgstr "Roghnaíodh Sprioc Nua"

#~ msgid "Bought"
#~ msgstr "Ceannaithe"

#~ msgid "Forced to Sell"
#~ msgstr "B'éigean Díol"

#~ msgid "New Improvement Selected"
#~ msgstr "Roghnaíodh Feabhsúchán Nua"

#~ msgid "Sold"
#~ msgstr "Díolta"

#~ msgid "Building Unavailable Item"
#~ msgstr "Rud Dofhaighte á Thógáil"

#~ msgid "Captured/Destroyed"
#~ msgstr "Gafa/Scriosta"

#~ msgid "Celebrating"
#~ msgstr "Ceiliúradh"

#~ msgid "Civil Disorder"
#~ msgstr "Círéibeacht"

#~ msgid "Famine"
#~ msgstr "Gorta"

#~ msgid "Famine Feared"
#~ msgstr "Faitíos Roimh Ghorta"

#~ msgid "Growth"
#~ msgstr "Fás"

#~ msgid "May Soon Grow"
#~ msgstr "Tiocfaidh fás gan mhoill"

#~ msgid "Needs Aqueduct"
#~ msgstr "Uiscerian De Dhíth"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Is gá go mbeadh uiscerian á thógáil."

#~ msgid "Normal"
#~ msgstr "Gnáth"

#~ msgid "Nuked"
#~ msgstr "Díothaithe ag buama núicléach"

#~ msgid "Released from citizen governor"
#~ msgstr "Scaoilte ó ghobhanóir saoránaigh"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Moltar fás níos sciobtha"

#~ msgid "Transfer"
#~ msgstr "Aistriú"

#~ msgid "Was Built"
#~ msgstr "Tógtha"

#~ msgid "Has Plague"
#~ msgstr "Plá Air"

#~ msgid "City Map changed"
#~ msgstr "Athraíodh mapa na cathrach"

#~ msgid "Worklist Events"
#~ msgstr "Imeachtaí Liosta Oibre"

#~ msgid "Production changed"
#~ msgstr "Athraíodh táirgeadh"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Éiceathubaiste"

#~ msgid "Bribe"
#~ msgstr "Crúibín Cam"

#~ msgid "Caused Incident"
#~ msgstr "Ba é cúis le heachtra"

#~ msgid "Escape"
#~ msgstr "Éalú"

#~ msgid "Failed"
#~ msgstr "Teipthe"

#~ msgid "Incite"
#~ msgstr "Gríosaigh"

#~ msgid "Poison"
#~ msgstr "Nimh"

#~ msgid "Sabotage"
#~ msgstr "Sabaitéireacht"

#~ msgid "Theft"
#~ msgstr "Goid"

#~ msgid "Eco-Disaster"
#~ msgstr "Éiceathubaiste"

#~ msgid "Nuke Detonated"
#~ msgstr "Pléascadh Buama Núicléach"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Dúisíodh Barbaraigh i mBothán"

#~ msgid "City Founded from Hut"
#~ msgstr "D'fhás cathair ó bhothán"

#~ msgid "Gold Found in Hut"
#~ msgstr "Aimsíodh Ór i mBothán"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Maraithe ag Barbaraigh i mBothán"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Aimsíodh Amhais i mBothán"

#~ msgid "Settler Found in Hut"
#~ msgstr "Aimsíodh Lonnaitheoir i mBothán"

#~ msgid "Tech Found in Hut"
#~ msgstr "Aimsíodh Teicneolaíocht i mBothán"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Lig Barbaraigh Aonad leo"

#~ msgid "Barbarian Uprising"
#~ msgstr "Éirí Amach Barbarach"

#~ msgid "Civil War"
#~ msgstr "Cogadh Cathartha"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Titim go hAinrialtacht"

#~ msgid "First Contact"
#~ msgstr "An Chéad Teagmháil"

#~ msgid "Learned New Government"
#~ msgstr "Rialtas Nua Foghlamtha"

#~ msgid "Low Funds"
#~ msgstr "Airgead Gann"

#~ msgid "Revolution Ended"
#~ msgstr "Tháinig Éirí Amach chun Deiridh"

#~ msgid "Revolution Started"
#~ msgstr "Tosaíodh Éirí Amach"

#~ msgid "Spaceship Events"
#~ msgstr "Eachtraí Spásloinge"

#~ msgid "Alliance"
#~ msgstr "Comhaontas"

#~ msgid "Broken"
#~ msgstr "Briste"

#~ msgid "Cease-fire"
#~ msgstr "Sos Lámhaigh"

#~ msgid "Peace"
#~ msgstr "Síocháin"

#~ msgid "Shared Vision"
#~ msgstr "Fís Aontaithe"

#~ msgid "Attack Failed"
#~ msgstr "Theip ar Ionsaí"

#~ msgid "Attack Succeeded"
#~ msgstr "D'éirigh le hIonsaí"

#~ msgid "Defender Destroyed"
#~ msgstr "Scriosadh Cosantóir"

#~ msgid "Defender Survived"
#~ msgstr "Tháinig Cosantóir Slán"

#~ msgid "Promoted to Veteran"
#~ msgstr "Bronnadh ardú céime ort, a sheanashaighdiúra!"

#~ msgid "Lost outside battle"
#~ msgstr "Caillte in amanta suíochánta"

#~ msgid "Production Upgraded"
#~ msgstr "Táirgeacht uasghrádaithe"

#~ msgid "Relocated"
#~ msgstr "Athshuite"

#~ msgid "Orders / goto events"
#~ msgstr "Orduithe / Téigh chuig eachtraí"

#~ msgid "Built unit with population cost"
#~ msgstr "Tógadh aonad le costas daonra"

#~ msgid "New vote"
#~ msgstr "Toghchán nua"

#~ msgid "Vote resolved"
#~ msgstr "Toghchán réitithe"

#~ msgid "Vote canceled"
#~ msgstr "Toghchán cealaithe"

#~ msgid "Finished"
#~ msgstr "Críochnaithe"

#~ msgid "Made Obsolete"
#~ msgstr "Curtha i Léig"

#~ msgid "Started"
#~ msgstr "Tosaithe"

#~ msgid "Stopped"
#~ msgstr "Stoptha"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Críochnóidh sé ar an gcéad bhabhta eile"

#~ msgid "AI Debug messages"
#~ msgstr "Teachtaireachtaí dífhabhtaithe IS"

#~ msgid "Broadcast Report"
#~ msgstr "Tuarascáil craolta"

#~ msgid "Caravan actions"
#~ msgstr "Gníomhartha carbháin"

#~ msgid "Chat error messages"
#~ msgstr "Teachtaireachtaí earráide comhráite"

#~ msgid "Chat messages"
#~ msgstr "Teachtaireachtaí comhrá"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Teachtaireachtaí ceangail/dícheangail"

#~ msgid "Diplomatic Message"
#~ msgstr "Teachtaireacht Taidhleoireachta"

#~ msgid "Error message from bad command"
#~ msgstr "Teachtaireacht earráide ó dhrochordú"

#~ msgid "Game Ended"
#~ msgstr "Cluiche Críochnaithe"

#~ msgid "Game Started"
#~ msgstr "Cluiche Tosaithe"

#~ msgid "Nation Selected"
#~ msgstr "Roghnaíodh Náisiún"

#~ msgid "Player Destroyed"
#~ msgstr "Scriosadh Imreoir"

#~ msgid "Report"
#~ msgstr "Tuairisc"

#~ msgid "Server Aborting"
#~ msgstr "Freastalaí Á Thobscor"

#~ msgid "Server Problems"
#~ msgstr "Fadhbanna leis an bhFreastalaí"

#~ msgid "Message from server operator"
#~ msgstr "Teachtaireacht ó oibreoir an fhreastalaí"

#~ msgid "Server settings changed"
#~ msgstr "Athraíodh socruithe an fhreastalaí"

#~ msgid "Turn Bell"
#~ msgstr "Cloigín Babhta"

#~ msgid "Year Advance"
#~ msgstr "Bliain Nua"

#~ msgid "AD"
#~ msgstr "IC"

#~ msgid "BC"
#~ msgstr "RC"

#~ msgid "Mr. %s"
#~ msgstr "An tUasal %s"

#~ msgid "Ms. %s"
#~ msgstr "Bean %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "Earráid I/A"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Íomhá"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Earráid inmheánach."

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Líon na dtíleanna ag gach imreoir"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Líon na dtíleanna ag gach imreoir"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Rogha anaithnid '%s'."

# city, city
#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "Cealaíodh trádbhealach idir %s agus %s."

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Iomláin:                    %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Iomláin:                    %9d%9d%9d%9d"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Tá"

#, fuzzy
#~ msgid "no"
#~ msgstr "faic"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Am taistil:        N/A     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Iomláin:                    %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Iomláin:                    %9d%9d%9d%9d"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Ainm an imreora: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Raon neamhbhailí: %d go %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(níl aon liostaí oibre ann)"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Níorbh fhéidir comhad sealadach a oscailt."

#~ msgid "decoding error"
#~ msgstr "earráid díchódaithe"

#~ msgid "Away"
#~ msgstr "Amuigh"

# better than "Nuíosach"
#~ msgid "Novice"
#~ msgstr "An-Éasca"

#~ msgid "Easy"
#~ msgstr "Éasca"

#~ msgid "Hard"
#~ msgstr "Crua"

# parallel with others, should be an adj
#~ msgid "Cheating"
#~ msgstr "Calaoiseach"

#~ msgid "Experimental"
#~ msgstr "Turgnamhach"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Cinedhíothach"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Trodach"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Naimhdeach"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Neamh-chomhoibritheach"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Corrach"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neodrach"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Measúil"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Cuidiúil"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Fonnmhar"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Taitneamhach"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Urramach"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Sos Cogaidh"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Cogadh"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Níor casadh riamh"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Foireann"

# %s is a unit flag name - untranslatable: "CityBuster", or "Unbribable", etc.
#~ msgid "\"%s\" units"
#~ msgstr "Aonaid \"%s\""

# %s is the translated name of the unit class ("Settlers Units"?); FIXME
#~ msgid "%s units"
#~ msgstr "Aonaid %s"

#~ msgid "Size %d"
#~ msgstr "Méid %d"

# Away, Novice, Easy, Normal, Hard, Cheating... all adjs: OK
#~ msgid "%s AI"
#~ msgstr "IS %s"

# "Land" or "Oceanic"; "tír-raon aigeanach" would be weird
#~ msgid "%s terrain"
#~ msgstr "Suíomh %s"

# "Land" or "Oceanic"; "tír-raon aigeanach" would be weird
#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Suíomh %s"

#~ msgid "%s base"
#~ msgstr "Bunáit: %s"

# %s is a year
#~ msgid "After %s"
#~ msgstr "Tar éis %s"

#~ msgid "%s possible"
#~ msgstr "%s indéanta"

#~ msgid "Team %d"
#~ msgstr "Foireann %d"

# %s = team name
#~ msgid "team %s"
#~ msgstr "foireann %s"

#~ msgid "team %d"
#~ msgstr "foireann %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Teicneolaíocht Todhchaí %d"

#~ msgid "Future Tech."
#~ msgstr "Teicneolaíocht Todhchaí"

#~ msgid "Mine"
#~ msgstr "Mianach"

#~ msgid "Hut"
#~ msgstr "Bothán"

#~ msgid "Farmland"
#~ msgstr "Feirm"

#~ msgid "Fallout"
#~ msgstr "Radachur"

#~ msgid "Land"
#~ msgstr "Talún"

#~ msgid "Oceanic"
#~ msgstr "Aigéanach"

#~ msgid "Idle"
#~ msgstr "Díomhaoin"

#~ msgid "Fortifying"
#~ msgstr "Treisiú"

#~ msgid "Fortified"
#~ msgstr "Treisithe"

#~ msgid "Goto"
#~ msgstr "Téigh go"

#~ msgid "Explore"
#~ msgstr "Taiscéal"

#~ msgid "Transform"
#~ msgstr "Trasfhoirmigh"

#~ msgid "Base"
#~ msgstr "Bunáit"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Ti_ontaigh"

#~ msgid "Moves"
#~ msgstr "Bearta"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Bia/Sciath/Ór:"

# %s, %s unit types; don't use "ó %s go %s" b/c of lenition
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "An bhfuil fonn ort %s a uasghrádú go %s ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "An bhfuil fonn ort %s a uasghrádú go %s ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "An bhfuil fonn ort %s a uasghrádú go %s ar %d phíosa óir?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "An bhfuil fonn ort %s a uasghrádú go %s ar %d bpíosa óir?\n"
#~ "%s"
#~ msgstr[4] ""
#~ "An bhfuil fonn ort %s a uasghrádú go %s ar %d píosa óir?\n"
#~ "%s"

# %s unit type
#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Tá brón orm, ní féidir %s a uasghrádú (fós)."

# %s, %s unit types
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Cosnaíonn sé %3$d píosa óir chun %1$s a uasghrádú go %2$s.\n"
#~ "%4$s"
#~ msgstr[1] ""
#~ "Cosnaíonn sé %3$d píosa óir chun %1$s a uasghrádú go %2$s.\n"
#~ "%4$s"
#~ msgstr[2] ""
#~ "Cosnaíonn sé %3$d píosa óir chun %1$s a uasghrádú go %2$s.\n"
#~ "%4$s"
#~ msgstr[3] ""
#~ "Cosnaíonn sé %3$d píosa óir chun %1$s a uasghrádú go %2$s.\n"
#~ "%4$s"
#~ msgstr[4] ""
#~ "Cosnaíonn sé %3$d píosa óir chun %1$s a uasghrádú go %2$s.\n"
#~ "%4$s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Ní féidir ach na haonaid i do chathracha a uasghrádú."

# %s unit type; FIXME - problem if unit starts with a vowel...
#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Dá n-uasghrádófá an %s seo, tréigfeá na haonaid a iompraíonn sé."

# %s, %s unit types
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Má uasghrádaítear an %s seo, beidh %s ann nach féidir leis maireachtáil "
#~ "san ionad seo."

# %s unit type
#~ msgid "%s or similar units"
#~ msgstr "%s nó aonaid cosúil leis"

# %s unit type
#~ msgid "%s and similar units"
#~ msgstr "%s agus aonaid cosúil leis"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv leagan %s %s"

#~ msgid "(beta version)"
#~ msgstr "(leagan béite)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv leagan %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv leagan %s"

#~ msgid "betatest version "
#~ msgstr "leagan béite "

#~ msgid "version "
#~ msgstr "leagan "

#~ msgid "January"
#~ msgstr "Eanáir"

#~ msgid "February"
#~ msgstr "Feabhra"

#~ msgid "March"
#~ msgstr "Márta"

#~ msgid "April"
#~ msgstr "Aibreán"

#~ msgid "May"
#~ msgstr "Bealtaine"

#~ msgid "June"
#~ msgstr "Meitheamh"

#~ msgid "July"
#~ msgstr "Iúil"

#~ msgid "August"
#~ msgstr "Lúnasa"

#~ msgid "September"
#~ msgstr "Meán Fómhair"

#~ msgid "October"
#~ msgstr "Deireadh Fómhair"

#~ msgid "November"
#~ msgstr "Samhain"

#~ msgid "December"
#~ msgstr "Nollaig"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "LEAGAN BÉITE É SEO\n"
#~ "Cuirfear Freeciv %s ar fáil i %s, ag %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "LEAGAN BÉITE É SEO\n"
#~ "Cuirfear Freeciv %s ar fáil i %s, ag %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Toisc gur ceart go bhfuil sibhialtacht saor!"

#~ msgid "Aqueduct"
#~ msgstr "Uiscerian"

#~ msgid "Bank"
#~ msgstr "Banc"

#~ msgid "Barracks II"
#~ msgstr "Beairic II"

#~ msgid "Barracks III"
#~ msgstr "Beairic III"

#~ msgid "Cathedral"
#~ msgstr "Ard-Eaglais"

#~ msgid "Colosseum"
#~ msgstr "Colasaem"

#~ msgid "Courthouse"
#~ msgstr "Teach Cúirte"

#~ msgid "Factory"
#~ msgstr "Monarcha"

#~ msgid "Hydro Plant"
#~ msgstr "Monarcha Hidrileictreach"

#~ msgid "Library"
#~ msgstr "Leabharlann"

#~ msgid "Marketplace"
#~ msgstr "Margadh"

#~ msgid "Mass Transit"
#~ msgstr "Olliompar"

#~ msgid "Mfg. Plant"
#~ msgstr "Monarcha Dhéantúsaíochta"

#~ msgid "Nuclear Plant"
#~ msgstr "Gléasra Núicléach"

#~ msgid "Palace"
#~ msgstr "Pálás"

#~ msgid "Power Plant"
#~ msgstr "Stáisiún Cumhachta"

#~ msgid "Recycling Center"
#~ msgstr "Lárionad Athchúrsála"

#~ msgid "SDI Defense"
#~ msgstr "Cosaint SDI"

#~ msgid "Space Component"
#~ msgstr "Comhpháirt Spáis"

#~ msgid "Space Module"
#~ msgstr "Modúl Spáis"

#~ msgid "Space Structural"
#~ msgstr "Déanmhas Spáis"

#~ msgid "Temple"
#~ msgstr "Teampall"

#~ msgid "University"
#~ msgstr "Ollscoil"

#~ msgid "Apollo Program"
#~ msgstr "Clár Apollo"

#~ msgid "Colossus"
#~ msgstr "Olldealbh"

#~ msgid "Copernicus' Observatory"
#~ msgstr "Réadlann Chopernicus"

#~ msgid "Cure For Cancer"
#~ msgstr "Leigheas ar Ailse"

#~ msgid "Darwin's Voyage"
#~ msgstr "Aistear Dharwin"

#~ msgid "Great Library"
#~ msgstr "Leabharlann Mhór"

#~ msgid "Great Wall"
#~ msgstr "Mór-Mhúr"

#~ msgid "Hanging Gardens"
#~ msgstr "Garraithe Crochta"

#~ msgid "Hoover Dam"
#~ msgstr "Damba Hoover"

#~ msgid "Isaac Newton's College"
#~ msgstr "Coláiste Isaac Newton"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Ardeaglais J. S. Bach"

#~ msgid "Lighthouse"
#~ msgstr "Teach Solais"

#~ msgid "Magellan's Expedition"
#~ msgstr "Eachtra Mhagellan"

#~ msgid "Manhattan Project"
#~ msgstr "Tionscadal Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Séipéal Mhichelangelo"

#~ msgid "Oracle"
#~ msgstr "Oracal"

#~ msgid "Pyramids"
#~ msgstr "Pirimidí"

#~ msgid "SETI Program"
#~ msgstr "Clár SETI"

#~ msgid "Shakespeare's Theater"
#~ msgstr "Amharclann Shakespeare"

#~ msgid "United Nations"
#~ msgstr "Náisiúin Aontaithe"

#~ msgid "Women's Suffrage"
#~ msgstr "Ceart Vótála do Mhná"

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:E"

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:E"

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:C"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Eorpach"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Clasaiceach"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Teochreasach"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Áiseach"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Bablónach"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Ceilteach"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Athbheochan"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Tionsclaíoch"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Nua-Aimseartha"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Iar-Nua-Aoiseach"

#~ msgid "Civ1 ruleset"
#~ msgstr "Rialacha Civ1"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Tá tú ag imirt de réir rialacha civ1. Tá na rialacha seo i bhfad níos "
#~ "simplí ná na rialacha réamhshocraithe Freeciv. Má tá tú cleachta leis na "
#~ "rialacha réamhshocraithe, caith roinnt ama chun na difríochtaí a "
#~ "thuiscint.\n"
#~ "\n"
#~ " * Is lú na teicneolaíochtaí, foirgnimh agus aonaid atá ann.\n"
#~ " * Níl pointí tréine ag aonaid. Tar éis cath a bhuachan, beidh an "
#~ "tsláinte iomlán ag aonad.\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Litearthacht"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Plá"

#~ msgid "Team 0"
#~ msgstr "Foireann 0"

#~ msgid "Team 1"
#~ msgstr "Foireann 1"

#~ msgid "Team 2"
#~ msgstr "Foireann 2"

#~ msgid "Team 3"
#~ msgstr "Foireann 3"

#~ msgid "Anarchy"
#~ msgstr "Ainrialachas"

#~ msgid "Warlord %s"
#~ msgstr "Taoiseach Cogaidh %s"

#~ msgid "Warlady %s"
#~ msgstr "Bean Chogaidh %s"

#~ msgid "Despotism"
#~ msgstr "Forlámhas"

#~ msgid "Chief %s"
#~ msgstr "Taoiseach %s"

#~ msgid "?female:Chief %s"
#~ msgstr "?female:Taoiseach %s"

#~ msgid "Monarchy"
#~ msgstr "Monarcacht"

#~ msgid "King %s"
#~ msgstr "Rí %s"

#~ msgid "Queen %s"
#~ msgstr "Banríon %s"

#~ msgid "Communism"
#~ msgstr "Cumannachas"

#~ msgid "Comrade %s"
#~ msgstr "Comrádaí %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Comrádaí %s"

#~ msgid "Republic"
#~ msgstr "Poblacht"

#~ msgid "Democracy"
#~ msgstr "Daonlathas"

#~ msgid "President %s"
#~ msgstr "Uachtarán %s"

#~ msgid "?female:President %s"
#~ msgstr "?female:Uachtarán %s"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Ársa"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Nua-Aimseartha"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Meiriceánaigh"

#~ msgid "Aztec"
#~ msgstr "Aisticeach"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:hAisticigh"

#~ msgid "Babylonian"
#~ msgstr "Bablónach"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Bablónaigh"

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "?female:%s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "?female:%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Síneach"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Sínigh"

#~ msgid "Chairperson %s"
#~ msgstr "Cathaoirleach %s"

#~ msgid "Egyptian"
#~ msgstr "Éigipteach"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:hÉigiptigh"

#~ msgid "English"
#~ msgstr "Sasanach"

#~ msgid "?plural:English"
#~ msgstr "?plural:Sasanaigh"

#~ msgid "French"
#~ msgstr "Francach"

#~ msgid "?plural:French"
#~ msgstr "?plural:Francaigh"

#~ msgid "?female:Premier %s"
#~ msgstr "?female:Príomhaire %s"

#~ msgid "German"
#~ msgstr "Gearmánach"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Gearmánaigh"

#~ msgid "Greek"
#~ msgstr "Gréagach"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Gréagaigh"

#~ msgid "Indian"
#~ msgstr "Indiach"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:hIndiaigh"

#~ msgid "Mongol"
#~ msgstr "Mongólach"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongólaigh"

#~ msgid "Roman"
#~ msgstr "Rómhánach"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Rómhánaigh"

#~ msgid "Imperator %s"
#~ msgstr "Impire %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Banimpire %s"

#~ msgid "Russian"
#~ msgstr "Rúiseach"

#~ msgid "Zulu"
#~ msgstr "Súlú"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Súluithe"

#~ msgid "Advanced Flight"
#~ msgstr "Ardeitilt"

#~ msgid "Alphabet"
#~ msgstr "Aibítir"

#~ msgid "Astronomy"
#~ msgstr "Réalteolaíocht"

#~ msgid "Atomic Theory"
#~ msgstr "Teoiric Adamhach"

#~ msgid "Automobile"
#~ msgstr "Gluaisteán"

#~ msgid "Banking"
#~ msgstr "Baincéireacht"

#~ msgid "Bridge Building"
#~ msgstr "Tógáil Droichead"

#~ msgid "Bronze Working"
#~ msgstr "Cré-Obair"

#~ msgid "Ceremonial Burial"
#~ msgstr "Adhlacadh Searmanach"

#~ msgid "Chemistry"
#~ msgstr "Ceimic"

#~ msgid "Chivalry"
#~ msgstr "Niachas"

#~ msgid "Code of Laws"
#~ msgstr "Córas Dlíthe"

#~ msgid "Combustion"
#~ msgstr "Dóchán"

#~ msgid "Computers"
#~ msgstr "Ríomhairí"

#~ msgid "Conscription"
#~ msgstr "Coinscríobh"

#~ msgid "Construction"
#~ msgstr "Tógáil"

#~ msgid "Currency"
#~ msgstr "Airgeadra"

#~ msgid "Electricity"
#~ msgstr "Leictreachas"

#~ msgid "Electronics"
#~ msgstr "Leictreonaic"

#~ msgid "Engineering"
#~ msgstr "Innealtóireacht"

#~ msgid "Explosives"
#~ msgstr "Pléascáin"

#~ msgid "Feudalism"
#~ msgstr "Feodachas"

#~ msgid "Flight"
#~ msgstr "Eitilt"

#~ msgid "Fusion Power"
#~ msgstr "Cumhacht Comhleáite"

#~ msgid "Genetic Engineering"
#~ msgstr "Innealtóireacht Ghéiniteach"

#~ msgid "Gunpowder"
#~ msgstr "Púdar Gunna"

#~ msgid "Horseback Riding"
#~ msgstr "Marcaíocht"

#~ msgid "Industrialization"
#~ msgstr "Tionsclaíocht"

#~ msgid "Invention"
#~ msgstr "Aireag"

#~ msgid "Iron Working"
#~ msgstr "Oibriú Iarainn"

#~ msgid "Labor Union"
#~ msgstr "Ceardchumann"

#~ msgid "Literacy"
#~ msgstr "Litearthacht"

#~ msgid "Magnetism"
#~ msgstr "Maighnéadachas"

#~ msgid "Map Making"
#~ msgstr "Cartagrafaíocht"

#~ msgid "Masonry"
#~ msgstr "Saoirseacht Chloiche"

#~ msgid "Mass Production"
#~ msgstr "Olltáirgeadh"

#~ msgid "Mathematics"
#~ msgstr " Matamaitic"

#~ msgid "Medicine"
#~ msgstr "Leigheas"

#~ msgid "Metallurgy"
#~ msgstr "Miotaleolaíocht"

#~ msgid "Mysticism"
#~ msgstr "Misteachas"

#~ msgid "Navigation"
#~ msgstr "Loingseoireacht"

#~ msgid "Nuclear Fission"
#~ msgstr "Eamhnú Núicléach"

#~ msgid "Nuclear Power"
#~ msgstr "Cumhacht Núicléach"

#~ msgid "Philosophy"
#~ msgstr "Fealsúnacht"

#~ msgid "Physics"
#~ msgstr "Fisic"

#~ msgid "Plastics"
#~ msgstr "Plaistigh"

#~ msgid "Pottery"
#~ msgstr "Criadóireacht"

#~ msgid "Railroad"
#~ msgstr "Iarnród"

#~ msgid "Recycling"
#~ msgstr "Athchúrsáil"

#~ msgid "Refining"
#~ msgstr "Scagadh"

#~ msgid "Religion"
#~ msgstr "Creideamh"

#~ msgid "Robotics"
#~ msgstr "Róbaitic"

#~ msgid "Rocketry"
#~ msgstr "Roicéadóireacht"

#~ msgid "Space Flight"
#~ msgstr "Spáseitilt"

#~ msgid "Steam Engine"
#~ msgstr "Galinneall"

#~ msgid "Steel"
#~ msgstr "Cruach"

#~ msgid "Superconductors"
#~ msgstr "Forsheoltóirí"

#~ msgid "The Corporation"
#~ msgstr "An Chorparáid"

#~ msgid "The Republic"
#~ msgstr "An Phoblacht"

#~ msgid "The Wheel"
#~ msgstr "An Roth"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoiric na Domhantarraingthe"

#~ msgid "Writing"
#~ msgstr "Scríbhneoireach  †  †  €†  t"

#~ msgid "Ocean"
#~ msgstr "Aigéan"

#~ msgid "Arctic"
#~ msgstr "Artach"

#~ msgid "Desert"
#~ msgstr "Gaineamhlach"

#~ msgid "Forest"
#~ msgstr "Foraois"

#~ msgid "Grassland"
#~ msgstr "Talamh Féaraigh"

#~ msgid "Hills"
#~ msgstr "Cnoic"

#~ msgid "Jungle"
#~ msgstr "Dufair"

#~ msgid "Mountains"
#~ msgstr "Sléibhte"

#~ msgid "Plains"
#~ msgstr "Machairí"

#~ msgid "Swamp"
#~ msgstr "Seascann"

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid "?animals:Game"
#~ msgstr "?animals:Seilg"

#~ msgid "Coal"
#~ msgstr "Gual"

#~ msgid "Fish"
#~ msgstr "Iasc"

#~ msgid "Gems"
#~ msgstr "Geamanna"

#~ msgid "Horses"
#~ msgstr "Capaill"

#~ msgid "Oasis"
#~ msgstr "Ósais"

#~ msgid "Oil"
#~ msgstr "Ola"

#~ msgid "Resources"
#~ msgstr "Acmhainní"

#~ msgid "Seals"
#~ msgstr "Rónta"

#~ msgid "Fortress"
#~ msgstr "Daingean"

#~ msgid "River"
#~ msgstr "Abhainn"

#~ msgid "green"
#~ msgstr "núíosach"

#~ msgid "?unitclass:Land"
#~ msgstr "?unitclass:Talún"

#~ msgid "?unitclass:Sea"
#~ msgstr "?unitclass:Mara"

#~ msgid "?unitclass:Air"
#~ msgstr "?unitclass:Aeir"

#~ msgid "?unitclass:Missile"
#~ msgstr "?unitclass:Diúractha"

#~ msgid "Settlers"
#~ msgstr "Lucht Lonnaithe"

#~ msgid "Militia"
#~ msgstr "Mílíste"

#~ msgid "Phalanx"
#~ msgstr "Falang"

#~ msgid "Legion"
#~ msgstr "Léigiún"

# msgstr "Muscaedóirí"
#~ msgid "Musketeers"
#~ msgstr "Cathlán Muscaeid"

#~ msgid "Riflemen"
#~ msgstr "Lucht Raidhfil"

#~ msgid "Mech. Inf."
#~ msgstr "Cos-Slua Meicnithe"

# using "Marcshlua" for "Horsemen"
#~ msgid "Cavalry"
#~ msgstr "Marcra"

#~ msgid "Chariot"
#~ msgstr "Carbad"

# was msgstr "Ridirí"
#~ msgid "Knights"
#~ msgstr "Ord Ridireachta"

# concern after "an"?  tArmúr?  FIXME
#~ msgid "Armor"
#~ msgstr "Armúr"

#~ msgid "Catapult"
#~ msgstr "Tabhall"

#~ msgid "Cannon"
#~ msgstr "Gunna Mór"

# "bataire" just to make it masculine
#~ msgid "Artillery"
#~ msgstr "Bataire Airtléire"

#~ msgid "Fighter"
#~ msgstr "Trodaí"

#~ msgid "Bomber"
#~ msgstr "Buamadóir"

# "Soitheach" just to make it masculine
#~ msgid "Trireme"
#~ msgstr "Soitheach Tríréime"

# changed to Caravel in civ2
#~ msgid "Sail"
#~ msgstr "Carbhal"

#~ msgid "Frigate"
#~ msgstr "Frigéad"

# Soitheach instead of Long for masculine
# Iarnaithe vs. Iarainn since iron-clad and not déanta as iarann?
#~ msgid "Ironclad"
#~ msgstr "Soitheach Iarnaithe"

#~ msgid "Cruiser"
#~ msgstr "Cúrsóir"

# was "Cathlong" - want masculine tho
#~ msgid "Battleship"
#~ msgstr "Soitheach Cogaidh"

#~ msgid "Submarine"
#~ msgstr "Fomhuireán"

#~ msgid "Carrier"
#~ msgstr "Iompróir Aerárthaí"

# Soitheach vs. Long for masculine
#~ msgid "Transport"
#~ msgstr "Soitheach Iompair"

#~ msgid "Nuclear"
#~ msgstr "Buama Núicléach"

#~ msgid "Diplomat"
#~ msgstr "Taidhleoir"

#~ msgid "Caravan"
#~ msgstr "Carbhán"

#~ msgid "Barbarian Leader"
#~ msgstr "Ceannaire Barbarach"

#~ msgid "Coastal Defense"
#~ msgstr "Daingean Cósta"

#~ msgid "Harbor"
#~ msgstr "Calafort"

#~ msgid "Offshore Platform"
#~ msgstr "Ardán Amach Ón gCósta"

#~ msgid "Police Station"
#~ msgstr "Stáisiún Gardaí"

#~ msgid "Port Facility"
#~ msgstr "Saoráidí Calafoirt"

#~ msgid "Research Lab"
#~ msgstr "Saotharlann Taighde"

#~ msgid "SAM Battery"
#~ msgstr "Bataire Aerchosanta"

#~ msgid "Sewer System"
#~ msgstr "Córas Séarachais"

#~ msgid "Solar Plant"
#~ msgstr "Córas Grianfhuinnimh"

#~ msgid "Stock Exchange"
#~ msgstr "Stocmhargadh"

#~ msgid "Super Highways"
#~ msgstr "Ollbhealaí"

#~ msgid "Supermarket"
#~ msgstr "Ollmhargadh"

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Comhlacht Trádála Thadhg Ó Ródaí"

#~ msgid "Eiffel Tower"
#~ msgstr "Túr Eiffel"

#~ msgid "King Richard's Crusade"
#~ msgstr "Crosáid Risteard an Rí"

#~ msgid "Leonardo's Workshop"
#~ msgstr "Ceardlann Leonardo"

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambasáid Mharco Polo"

#~ msgid "Statue of Liberty"
#~ msgstr "Dealbh na Saoirse"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Acadamh Cogaidh Sun Tzu"

#~ msgid "Capitalization"
#~ msgstr "Ceannlitriú"

#~ msgid "Civ2 ruleset"
#~ msgstr "Rialacha Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Tá tú ag imirt de réir rialacha civ2. Is cosúil leis na rialacha "
#~ "réamhshocraithe Freeciv iad seo, ach le cúpla riail breise."

#~ msgid "Fundamentalism"
#~ msgstr "Bunchreidmheachas"

#~ msgid "High Priest %s"
#~ msgstr "Ardsagart %s"

#~ msgid "High Priestess %s"
#~ msgstr "Ard-Bhansagart %s"

#~ msgid "Carthaginian"
#~ msgstr "Cartagach"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Cartagaigh"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Gaeil"

#~ msgid "Japanese"
#~ msgstr "Seapánach"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Seapánaigh"

#~ msgid "Shogun %s"
#~ msgstr "Seogain %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Seogain %s"

#~ msgid "Persian"
#~ msgstr "Peirseach"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Peirsigh"

# written this way in "Néall Dearg" m.sh.
#~ msgid "Sioux"
#~ msgstr "Sioux"

# written this way in "Néall Dearg" m.sh.
#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Sioux"

#~ msgid "Spanish"
#~ msgstr "Spáinneach"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Spáinnigh"

#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Cairdinéal %s"

#~ msgid "Viking"
#~ msgstr "Uigingeach"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:hUigingigh"

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "?female:%s Jarl"

#~ msgid "Barbarian"
#~ msgstr "Barbarach"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbaraigh"

#~ msgid "Pirate"
#~ msgstr "Foghlaí Mara"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Foghlaithe Mara"

#~ msgid "Amphibious Warfare"
#~ msgstr "Cogaíocht Amfaibiach"

#~ msgid "Combined Arms"
#~ msgstr "Comhairm"

#~ msgid "Economics"
#~ msgstr "Eacnamaíocht"

#~ msgid "Environmentalism"
#~ msgstr "Comhshaolachas"

#~ msgid "Espionage"
#~ msgstr "Spiaireacht"

#~ msgid "Guerilla Warfare"
#~ msgstr "Treallchogaíocht"

#~ msgid "Laser"
#~ msgstr "Léasar"

#~ msgid "Leadership"
#~ msgstr "Ceannaireacht"

#~ msgid "Machine Tools"
#~ msgstr "Uirlisí Meaisín"

#~ msgid "Miniaturization"
#~ msgstr "Mionadúchán"

#~ msgid "Mobile Warfare"
#~ msgstr "Cogaíocht Shoghluaiste"

#~ msgid "Monotheism"
#~ msgstr "Aondiachas"

#~ msgid "Polytheism"
#~ msgstr "Ildiachas"

#~ msgid "Radio"
#~ msgstr "Raidió"

#~ msgid "Refrigeration"
#~ msgstr "Cuisniú"

#~ msgid "Sanitation"
#~ msgstr "Sláintíocht"

#~ msgid "Seafaring"
#~ msgstr "Farraigeoireacht"

#~ msgid "Stealth"
#~ msgstr "Fáilíocht"

#~ msgid "Tactics"
#~ msgstr "Oirbheartaíocht"

#~ msgid "Theology"
#~ msgstr "Diagacht"

#~ msgid "Warrior Code"
#~ msgstr "Cód na nGaiscíoch"

#~ msgid "Glacier"
#~ msgstr "Oighearshruth"

#~ msgid "Iron"
#~ msgstr "Iarann"

#~ msgid "Furs"
#~ msgstr "Seithí"

#~ msgid "Fruit"
#~ msgstr "Toradh"

#~ msgid "Buffalo"
#~ msgstr "Buabhall"

#~ msgid "Wheat"
#~ msgstr "Cruithneacht"

#~ msgid "Peat"
#~ msgstr "Móin"

#~ msgid "Pheasant"
#~ msgstr "Piasún"

#~ msgid "Ivory"
#~ msgstr "Eabhar"

#~ msgid "Silk"
#~ msgstr "Síoda"

#~ msgid "Spice"
#~ msgstr "Spíosra"

#~ msgid "Whales"
#~ msgstr "Míolta Móra"

#~ msgid "Wine"
#~ msgstr "Fíon"

#~ msgid "Airbase"
#~ msgstr "Aerionad"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Ní féidir cathair a thógáil."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "?unitclass:Héileacaptair"

# was msgstr "Innealtóirí"
#~ msgid "Engineers"
#~ msgstr "Lucht Innealtóireachta"

# was msgstr "Gaiscígh"
#~ msgid "Warriors"
#~ msgstr "Laochra"

# was msgstr "Boghdóirí"
#~ msgid "Archers"
#~ msgstr "Complacht Boghdóireachta"

#~ msgid "Pikemen"
#~ msgstr "Lucht Píce"

# msgstr "Fanaicigh"
#~ msgid "Fanatics"
#~ msgstr "Lucht Fanaiceachta"

#~ msgid "Partisan"
#~ msgstr "Páirtíneach"

#~ msgid "Alpine Troops"
#~ msgstr "Trúpa Alpach"

# was msgstr "Muirshaighdiúirí"
#~ msgid "Marines"
#~ msgstr "Cathlán Muirshaighdiúirí"

# was msgstr "Paratrúipéirí"
# was msgstr "Paratrúpa"
#~ msgid "Paratroopers"
#~ msgstr "Cathlán Paratrúpa"

# using "Marcra" for "Cavalry"
#~ msgid "Horsemen"
#~ msgstr "Marcshlua"

#~ msgid "Elephants"
#~ msgstr "Trúpa Eilifintí"

# was msgstr "Crosáidithe"
#~ msgid "Crusaders"
#~ msgstr "Lucht Croise"

# was msgstr "Dragúin"
#~ msgid "Dragoons"
#~ msgstr "Lucht Dragún"

#~ msgid "Howitzer"
#~ msgstr "Habhatsar"

#~ msgid "Helicopter"
#~ msgstr "Héileacaptar"

# focal.ie
#~ msgid "Stealth Fighter"
#~ msgstr "Trodaí Téaltaitheach"

# focal.ie
#~ msgid "Stealth Bomber"
#~ msgstr "Buamadóir Téaltaitheach"

#~ msgid "Caravel"
#~ msgstr "Carbhal"

#~ msgid "Galleon"
#~ msgstr "Gaileon"

#~ msgid "Destroyer"
#~ msgstr "Scriostóir"

#~ msgid "AEGIS Cruiser"
#~ msgstr "Cúrsóir Aegis"

#~ msgid "Cruise Missile"
#~ msgstr "Diúracán Treoraithe"

#~ msgid "Spy"
#~ msgstr "Spiaire"

#~ msgid "Freight"
#~ msgstr "Lasta"

#~ msgid "Explorer"
#~ msgstr "Taiscéalaí"

#~ msgid "You found a friendly city."
#~ msgstr "D'aimsigh tú cathair chairdiúil."

#~ msgid "An abandoned village is here."
#~ msgstr "Tá baile tréigthe anseo."

# unit
#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Mharaigh barbaraigh do %s!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Neodrach"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Meánaoiseach"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Nua-Aois Luath"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Afracach"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Meiriceánach"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Áiseach"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Eorpach"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Aigéineach"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Samhailteach"

#~ msgid "Coinage"
#~ msgstr "Monaíocht"

#~ msgid "Default ruleset"
#~ msgstr "Rialacha réamhshocraithe"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Tá tú ag imirt Freeciv de réir na rialacha réamhshocraithe."

#, fuzzy
#~ msgid "BCE"
#~ msgstr "RC"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Geimhreadh núicléach"

#~ msgid "Lake"
#~ msgstr "Loch"

#~ msgid "Deep Ocean"
#~ msgstr "Duibheagán"

#~ msgid "Buoy"
#~ msgstr "Baoi"

#~ msgid "Ruins"
#~ msgstr "Fothrach"

#~ msgid "hardened"
#~ msgstr "seanchleachta"

#~ msgid "elite"
#~ msgstr "scothaonad"

#~ msgid "?unitclass:Trireme"
#~ msgstr "?unitclass:Tríréime"

#~ msgid "?unit:Workers"
#~ msgstr "?unit:Lucht Oibre"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Síocháin"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Síocháin"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Foireann"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Cogadh"

#~ msgid "?unit:Leader"
#~ msgstr "?unit:Ceannaire"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Tusa.  Má chailleann tú an t-aonad seo, caillfidh tú an cluiche. Mar sin, "
#~ "ná caill."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid "Hospital"
#~ msgstr "Ospidéal"

#~ msgid "Genetic Lab"
#~ msgstr "Saotharlann Ghéiniteach"

#~ msgid "Experimental ruleset"
#~ msgstr "Rialacha turgnamhacha"

#~ msgid "?unitclass:Big Land"
#~ msgstr "?unitclass:Mór Talún"

#, fuzzy
#~ msgid "Amphitheatre"
#~ msgstr "Aimfitéatar"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Dealbh na Saoirse"

#, fuzzy
#~ msgid "Internet"
#~ msgstr "An tIdirlíon"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Amharclann Shakespeare"

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Rialacha Civ2"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Cuisniú"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Ní féidir ach na haonaid i do chathracha a uasghrádú."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "?unitclass:Talún"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "?unitclass:Mara"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Ceangail le Freastalaí Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Dearbhaigh an Focal Faire"

#~ msgid "Shared vision"
#~ msgstr "Fís aontaithe"

#~ msgid "Goto and Close"
#~ msgstr "Téigh agus Dún"

#~ msgid "Select Unit(s)"
#~ msgstr "Roghnaigh Aona(i)d"

#~ msgid "Variant:"
#~ msgstr "Malairt:"

#~ msgid "Firepower:"
#~ msgstr "Cumacht lámhaigh:"

#~ msgid "Movement/Defense:"
#~ msgstr "Gluaiseacht/Cosaint:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Bia/Acmhainní/Trádáil:"

#~ msgid "Select a city:"
#~ msgstr "Roghnaigh cathair:"

#~ msgid "Center"
#~ msgstr "Lár"

#~ msgid "Unit Commands"
#~ msgstr "Orduithe Aonaid"

#~ msgid "Rates"
#~ msgstr "Rátaí"

#~ msgid "Change"
#~ msgstr "Athraigh"

#~ msgid "Help:"
#~ msgstr "Cabhair:"

#~ msgid "Add Preset"
#~ msgstr "Cuir Réamhshocrú Leis"

#~ msgid "Remove Preset"
#~ msgstr "Bain an Réamhshocrú"

#~ msgid "Factor:"
#~ msgstr "Fachtóir:"

#~ msgid "Popup"
#~ msgstr "Preabfhuinneog"

#~ msgid "Change All..."
#~ msgstr "Athraigh Uile..."

#~ msgid "Configure..."
#~ msgstr "Cumraigh..."

#~ msgid "From:"
#~ msgstr "Ó:"

#~ msgid "To:"
#~ msgstr "Chuig:"

#~ msgid "Sell Redundant"
#~ msgstr "Díol na Cinn Iomarcacha"

#~ msgid "Sell All"
#~ msgstr "Díol Uile"

#~ msgid "Available worklists"
#~ msgstr "Liostaí oibre atá ar fáil"

#~ msgid "Rename"
#~ msgstr "Athainmnigh"

#~ msgid "Rename worklist"
#~ msgstr "Athainmnigh liosta oibre"

#~ msgid "Insert"
#~ msgstr "Ionsáigh"

#~ msgid "Delete"
#~ msgstr "Scrios"

#~ msgid "Orders"
#~ msgstr "Orduithe"

#~ msgid "Reports"
#~ msgstr "Tuairiscí"

#~ msgid "Editor"
#~ msgstr "Eagarthóir"

#~ msgid "Current worklist"
#~ msgstr "Liosta oibre reatha"

#~ msgid "Prepend"
#~ msgstr "Réamhcheangail"

#~ msgid "Up"
#~ msgstr "Suas"

#~ msgid "Down"
#~ msgstr "Síos"

#~ msgid "  Ok  "
#~ msgstr "  OK  "

#~ msgid "Trade Routes"
#~ msgstr "Trádbhealaí"

#~ msgid "Darn"
#~ msgstr "A Dhiach"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Shroich d'Aonad a Cheann Scríbe"

#~ msgid "Establish trade route"
#~ msgstr "Bunaigh trádbhealach"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Roghnaigh Straitéis do Thaidhleora"

#~ msgid "Steal"
#~ msgstr "Goid"

#~ msgid "Your New Government"
#~ msgstr "Do Rialtas Nua"

#~ msgid "Select government type:"
#~ msgstr "Roghnaigh cineál an rialtais:"

#~ msgid " Sell "
#~ msgstr " Díol "

#~ msgid "Rename..."
#~ msgstr "Athainmnigh..."

#~ msgid "Activate Units"
#~ msgstr "Gníomhachtaigh Aonaid"

#~ msgid "Unit List..."
#~ msgstr "Liosta Aonad..."

#~ msgid " Buy "
#~ msgstr " Ceannaigh "

#~ msgid "Change..."
#~ msgstr "Athraigh..."

#~ msgid "Worklist..."
#~ msgstr "Liosta Oibre..."

#~ msgid "Pick Name"
#~ msgstr "Roghnaigh Ainm"

#~ msgid " Ok "
#~ msgstr " OK "

#~ msgid "Intelligence"
#~ msgstr "Faisnéis"

#~ msgid "Meet"
#~ msgstr "Buail le"

#~ msgid "Pregame"
#~ msgstr "Réamhchluiche"

#~ msgid " Food"
#~ msgstr " Bia"

#~ msgid " Production"
#~ msgstr " Táirgeadh"

#~ msgid " Trade"
#~ msgstr " Trádáil"

#~ msgid " Specialists"
#~ msgstr " Saineolaithe"

#~ msgid " Happiness"
#~ msgstr " Aoibhneas"

#~ msgid " Pollution"
#~ msgstr " Truailliú"

#~ msgid " Plague"
#~ msgstr " Plá"

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Rialacha Réamhshocraithe Comhraic\n"
#~ "---------------------------------"

#~ msgid " Modifying Combat Rules"
#~ msgstr " Rialacha Comhraic a Athrú"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Rialacha Comhraic a Athrú\n"
#~ "-------------------------"

#~ msgid "Amphitheater"
#~ msgstr "Aimfitéatar"

#~ msgid "The Internet"
#~ msgstr "An tIdirlíon"

#~ msgid "Multiplayer ruleset"
#~ msgstr "Rialacha ilimreoirí"

#~ msgid "?team name:Red"
#~ msgstr "?team name:Dearg"

#~ msgid "?team name:Yellow"
#~ msgstr "?team name:Buí"

#~ msgid "?team name:Blue"
#~ msgstr "?team name:Gorm"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?team name:Gorm"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?team name:Buí"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?team name:Buí"

#~ msgid "?team name:Green"
#~ msgstr "?team name:Uaine"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?team name:Gorm"

#~ msgid "?team name:Pink"
#~ msgstr "?team name:Bándearg"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?team name:Dearg"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?team name:Gorm"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?team name:Bándearg"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?team name:Bán"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?team name:Dearg"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?team name:Buí"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?team name:Gorm"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?team name:Dearg"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?team name:Gorm"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?team name:Uaine"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?team name:Bándearg"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?team name:Bándearg"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?team name:Uaine"

#~ msgid "Apache"
#~ msgstr "Apáiseach"

#~ msgid "?plural:Apaches"
#~ msgstr "?plural:hApáisigh"

#~ msgid "Arab"
#~ msgstr "Arabach"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:hArabaigh"

#~ msgid "Austrian"
#~ msgstr "Ostarach"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:hOstaraigh"

#~ msgid "Archduke %s"
#~ msgstr "Ard-Diúc %s"

#~ msgid "Archduchess %s"
#~ msgstr "Ard-bhandiúc %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kaiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserin %s"

#~ msgid "Brazilian"
#~ msgstr "Brasaíleach"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brasaíligh"

#~ msgid "Byzantine"
#~ msgstr "Biosántach"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Biosántaigh"

#~ msgid "Cherokee"
#~ msgstr "Seiricíoch"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Seiricígh"

#~ msgid "Danish"
#~ msgstr "Danmhargach"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Danmhargaigh"

#~ msgid "Dutch"
#~ msgstr "Ollannach"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:hOllannaigh"

#~ msgid "Ethiopian"
#~ msgstr "Aetópach"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:hAetópaigh"

#~ msgid "Citizen %s"
#~ msgstr "Saoránach %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Saoránach %s"

#~ msgid "Hittite"
#~ msgstr "Hiteach"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hitigh"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Ar Siúl"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Han"

#~ msgid "Inca"
#~ msgstr "Inceach"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:hIncigh"

#~ msgid "Inka %s"
#~ msgstr "Inka %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Qoya %s"

#~ msgid "Indonesian"
#~ msgstr "Indinéiseach"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:hIndinéisigh"

#~ msgid "Iroquois"
#~ msgstr "Iroquois"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:hIroquois"

#~ msgid "Italian"
#~ msgstr "Iodálach"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:hIodálaigh"

#~ msgid "Duce %s"
#~ msgstr "Diúc %s"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Diúc %s"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Caismírigh"

#~ msgid "Korean"
#~ msgstr "Cóiréach"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Cóiréigh"

#~ msgid "Mali"
#~ msgstr "Mailíoch"

#~ msgid "?plural:Malis"
#~ msgstr "?plural:Mailígh"

#~ msgid "Mayan"
#~ msgstr "Máigeach"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Máigigh"

#~ msgid "Polish"
#~ msgstr "Polannach"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Polannaigh"

#~ msgid "Polynesian"
#~ msgstr "Polainéiseach"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polainéisigh"

#~ msgid "Portuguese"
#~ msgstr "Portaingéalach"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portaingéalaigh"

#~ msgid "Ruthenian"
#~ msgstr "Rúitéineach"

#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Rúitéinigh"

#~ msgid "Songhai"
#~ msgstr "Songach"

#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Songaigh"

#~ msgid "Sumerian"
#~ msgstr "Suiméarach"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Suiméaraigh"

#~ msgid "Swedish"
#~ msgstr "Sualannach"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Sualannaigh"

#~ msgid "Taino"
#~ msgstr "Tadhnóch"

#~ msgid "?plural:Taino"
#~ msgstr "?plural:Tadhnóigh"

#~ msgid "Thai"
#~ msgstr "Téalannach"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Téalannaigh"

#~ msgid "Tupi"
#~ msgstr "Túpíoch"

#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Túpígh"

#~ msgid "Turkish"
#~ msgstr "Turcach"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turcaigh"

# hmph.
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Éire agus An Bhreatain Mhór (clasaiceach/meán)"

# hmph.
#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Mapa clasaiceach 85x80 d'Éire agus den Bhreatain Mhór."

#~ msgid "Earth (classic/large)"
#~ msgstr "An Domhan (clasaiceach/mór)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Mapa clasaiceach 160x90 den Domhan."

#~ msgid "Earth (classic/small)"
#~ msgstr "An Domhan (clasaiceach/beag)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Mapa clasaiceach 80x50 den Domhan."

#~ msgid "Europe (classic/giant)"
#~ msgstr "An Eoraip (clasaiceach/ollmhór)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Mapa clasaiceach 200x100 den Eoraip."

#~ msgid "France (classic/large)"
#~ msgstr "An Fhrainc (clasaiceach/mór)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Mapa clasaiceach 140x90 den Fhrainc."

#~ msgid "Earth (classic/medium)"
#~ msgstr "An Domhan (clasaiceach/meán)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Mapa clasaiceach 120x60 den Domhan."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Leithinis na hIbéire (clasaiceach/mór)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Mapa clasaiceach 136x100 de Leithinis na hIbéire (An Spáinn agus An "
#~ "Phortaingéil san lá atá ann inniu)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "An Iodáil (clasaiceach/meán)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Mapa clasaiceach 100x100 den Iodáil."

#~ msgid "Japan (classic/medium)"
#~ msgstr "An tSeapáin (clasaiceach/meán)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Mapa clasaiceach 88x100 den tSeapáin."

#~ msgid "North America (classic/medium)"
#~ msgstr "Meiriceá Thuaidh (clasaiceach/meán)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Mapa clasaiceach 116x100 de Mheiriceá Thuaidh."

#~ msgid "Tutorial"
#~ msgstr "Cúrsa Teagaisc"

#~ msgid "Loading tutorial events."
#~ msgstr "Imeachtaí an chúrsa teagaisc á luchtú."

#~ msgid "Could not write manual file %s."
#~ msgstr "Níorbh fhéidir an lámhleabhar a scríobh i gcomhad %s."

# %s = version number
#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Roghanna freastalaí do Freeciv %s</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Leibhéal: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Catagóir: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Faoi ghlas de réir na rialacha."

#~ msgid "Minimum:"
#~ msgstr "Íosmhéid:"

#~ msgid "Default:"
#~ msgstr "Réamhshocrú:"

#~ msgid "Maximum:"
#~ msgstr "Uasmhéid:"

#~ msgid "Possible values:"
#~ msgstr "Luachanna ceadaithe:"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Orduithe freastalaí do Freeciv %s</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Achoimre:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Leibhéal: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Cur Síos:</p>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Costas bogtha"

#~ msgid "Mining"
#~ msgstr "Mianadóireacht"

#~ msgid "turns"
#~ msgstr "babhtaí"

#~ msgid "impossible"
#~ msgstr "dodhéanta"

#~ msgid "Upkeep"
#~ msgstr "Cothú"

#~ msgid "Requirement"
#~ msgstr "Riachtanas"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "Logchomhad comhráite"

#~ msgid "Downloading %s"
#~ msgstr "%s á íosluchtú"

#~ msgid "Failed to download %s"
#~ msgstr "Níorbh fhéidir %s a íosluchtú"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Níorbh fhéidir imreoir nua %s a chruthú."

#~ msgid "?"
#~ msgstr "?"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Anaithnid"

#~ msgid "URL"
#~ msgstr "URL"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Daonra:          %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Roghanna gan tacaíocht"

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Níl cead ag aíonna bheith ar an bhfreastalaí seo. Tá brón orm."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "Diúltaíodh %s: Níl cead ag aíonna."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Tharla earráid agus bunachar sonraí na n-úsáideoirí á léamh, do do logáil "
#~ "isteach mar aoi '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Tharla earráid agus bunachar sonraí na n-úsáideoirí á léamh - níl cead ag "
#~ "aíonna logáil isteach.  Tá brón orm."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "Diúltaíodh %s: Earráid bhunachair sonraí agus níl cead ag aíonna logáil "
#~ "isteach."

#~ msgid "Enter password for %s:"
#~ msgstr "Iontráil focal faire do %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Iontráil focal faire nua (agus meabhraigh é)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Ceadaíonn an freastalaí seo úsáideoirí réamhchláraithe amháin.  Tá brón "
#~ "orm."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "Diúltaíodh %s: Úsáideoirí réamhchláraithe amháin."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Tá brón orm, an iomarca iarrachtaí míchearta..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "Diúltaíodh %s: An iomarca iarrachtaí a fhocal faire a dhearbhú le "
#~ "haghaidh úsáideora nua."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Rabhadh: Tharla earráid le linn sábhála sa bhunachar sonraí. Ag dul ar "
#~ "aghaidh, ach ní shábhálfar do chuid staitisticí."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "Diúltaíodh %s: An iomarca iarrachtaí focal faire a chur isteach."

#~ msgid "auth failed"
#~ msgstr "theip ar údarú"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Focal faire mícheart. Bain triail eile as."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Ceangal imithe thar am..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "Diúltaíodh %s: Ceangal imithe thar am fanacht leis an bhfocal faire."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Tá d'fhocal faire róghearr, is é %d an fad íosta. Bain triail eile as."

# %s = nation plural, player name
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "Is é %2$s ceannaire nua na %1$s. Seans baoil san am atá romhainn."

# %s = city, player
#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Corraíl i measc dhúchasach cheantar %s faoi stiúir %s."

# %s = city
#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Chonacthas creachairí mara i bhfoisceacht %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Dhíol tú rud éigin anseo cheana le linn an bhabhta seo."

# improvement... city... number
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Díolann tú %s i %s ar %d phíosa óir."
#~ msgstr[1] "Díolann tú %s i %s ar %d phíosa óir."
#~ msgstr[2] "Díolann tú %s i %s ar %d phíosa óir."
#~ msgstr[3] "Díolann tú %s i %s ar %d bpíosa óir."
#~ msgstr[4] "Díolann tú %s i %s ar %d píosa óir."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr ""
#~ "Ní ligtear do cheannach i gcathair cruthaithe le linn an bhabhta seo."

#~ msgid "You have already bought this turn."
#~ msgstr "Cheannaigh tú rud éigin le linn an bhabhta seo."

# %s = improvement
#~ msgid "You don't buy %s!"
#~ msgstr "Ní cheannaíonn tú %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Ní ligtear do cheannach aonaid agus an chathair trí chéile."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "Tá gá le %d phíosa óir."
#~ msgstr[1] "Tá gá le %d phíosa óir."
#~ msgstr[2] "Tá gá le %d phíosa óir."
#~ msgstr[3] "Tá gá le %d bpíosa óir."
#~ msgstr[4] "Tá gá le %d píosa óir."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Níl ach %d phíosa óir agat."
#~ msgstr[1] "%s Níl ach %d phíosa óir agat."
#~ msgstr[2] "%s Níl ach %d phíosa óir agat."
#~ msgstr[3] "%s Níl ach %d bpíosa óir agat."
#~ msgstr[4] "%s Níl ach %d píosa óir agat."

# production/improvement, city
#~ msgid "You bought %s in %s."
#~ msgstr "Cheannaigh tú %s i %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Tá ceannaithe agat le linn an bhabhta seo, ní ligtear d'athruithe."

#~ msgid "You already have a city called %s."
#~ msgstr "Tá cathair darb ainm %s agat cheana."

#~ msgid "A city called %s already exists."
#~ msgstr "Tá cathair darb ainm %s ann cheana."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Ní féidir %s a úsáid mar ainm na cathrach.  Tá sé in áirithe do %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "Is ainm neamhbhailí é %s.  Ní cheadaítear ach ainmneacha ASCII nó "
#~ "ainmneacha rialach ar chathracha."

#~ msgid "City no. %d"
#~ msgstr "Cathair uimhir a %d"

#~ msgid "A poorly-named city"
#~ msgstr "Cathair a bhfuil drochainm uirthi"

# %s = unit, city
#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Athraíodh cathair dhúchais an aonaid (%s) go %s."

# %s = unit, city, nation_plural, nation_plural
#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s i %s aistrithe ó na %s go dtí na %s."

# %s = unit, nation_plural, nation_plural
#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s aistrithe ó na %s go dtí na %s."

# %s = nation_adj, unit, nation_adj, city; first is ok since all units are
# masculine and singular...
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%2$s %1$s caillte le linn aistrithe go %4$s (%3$s)"

# %s = unit, city
#~ msgid "%s lost along with control of %s."
#~ msgstr "Cailleadh %s, chomh maith le smacht ar %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Tógáladh %s nua i %s."

# %s = city, city
#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "Bhí cathair darb ainm %s agat cheana.  Cuireadh ainm nua %s ar an "
#~ "gcathair."

# %s = city
#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Cuireann do léargas teicneolaíochta iontas ar na daoine in %s!\n"
#~ "      Bailíonn oibrithe agus uasghrádaíonn siad an chathair as a stuaim "
#~ "féin le hiarnród."

# %s = city
#~ msgid "You have founded %s."
#~ msgstr "Bhunaigh tú %s."

# %s = unit, city, terrain_name; FIXME
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Bogadh %s ó chathair scortha %s toisc nach bhfuil aige fanacht ar %s."

# city, unit; FIXME (prefix t if unit starts with vowel)
#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Nuair a scoireadh %s, cailleadh an %s s'agat toisc nach raibh sé in ann "
#~ "éalú."

# city
#~ msgid "You destroy %s completely."
#~ msgstr "Díothaíonn tú %s."

# city, player
#~ msgid "%s has been destroyed by %s."
#~ msgstr "Bhí %s díothaithe ag %s."

# city
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Ghabh tú %s; tá luach %d phíosa óir ar do chuid creiche!"
#~ msgstr[1] "Ghabh tú %s; tá luach %d phíosa óir ar do chuid creiche!"
#~ msgstr[2] "Ghabh tú %s; tá luach %d phíosa óir ar do chuid creiche!"
#~ msgstr[3] "Ghabh tú %s; tá luach %d bpíosa óir ar do chuid creiche!"
#~ msgstr[4] "Ghabh tú %s; tá luach %d píosa óir ar do chuid creiche!"

# player, city
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "Fuair %s bua ar %s agus ghoid sé %d phíosa óir ón chathair."
#~ msgstr[1] "Fuair %s bua ar %s agus ghoid sé %d phíosa óir ón chathair."
#~ msgstr[2] "Fuair %s bua ar %s agus ghoid sé %d phíosa óir ón chathair."
#~ msgstr[3] "Fuair %s bua ar %s agus ghoid sé %d bpíosa óir ón chathair."
#~ msgstr[4] "Fuair %s bua ar %s agus ghoid sé %d píosa óir ón chathair."

# city
#~ msgid "You conquer %s."
#~ msgstr "Faigheann tú bua ar %s."

# player, city
#~ msgid "%s conquered %s."
#~ msgstr "Fuair %s bua ar %s."

# city
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "D'fhuascail tú %s! Tá luach %d phíosa óir ar do chuid creiche."
#~ msgstr[1] "D'fhuascail tú %s! Tá luach %d phíosa óir ar do chuid creiche."
#~ msgstr[2] "D'fhuascail tú %s! Tá luach %d phíosa óir ar do chuid creiche."
#~ msgstr[3] "D'fhuascail tú %s! Tá luach %d bpíosa óir ar do chuid creiche."
#~ msgstr[4] "D'fhuascail tú %s! Tá luach %d píosa óir ar do chuid creiche."

# player, city
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "D'fhuascail %s %s agus ghoid sé %d phíosa óir ón chathair."
#~ msgstr[1] "D'fhuascail %s %s agus ghoid sé %d phíosa óir ón chathair."
#~ msgstr[2] "D'fhuascail %s %s agus ghoid sé %d phíosa óir ón chathair."
#~ msgstr[3] "D'fhuascail %s %s agus ghoid sé %d bpíosa óir ón chathair."
#~ msgstr[4] "D'fhuascail %s %s agus ghoid sé %d píosa óir ón chathair."

# city
#~ msgid "You have liberated %s!"
#~ msgstr "Bhí %s fuascailte agat!"

# player, city
#~ msgid "%s liberated %s."
#~ msgstr "D'fhuascail %s %s."

#~ msgid " from the worklist"
#~ msgstr " ón liosta oibre"

# source = " from the worklist" always?
#~ msgid "%s is building %s%s."
#~ msgstr "Tá %s ag tógáil %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Dhíol tú %s in %s (atá talamhiata anois) ar %d phíosa óir."
#~ msgstr[1] "Dhíol tú %s in %s (atá talamhiata anois) ar %d phíosa óir."
#~ msgstr[2] "Dhíol tú %s in %s (atá talamhiata anois) ar %d phíosa óir."
#~ msgstr[3] "Dhíol tú %s in %s (atá talamhiata anois) ar %d bpíosa óir."
#~ msgstr[4] "Dhíol tú %s in %s (atá talamhiata anois) ar %d píosa óir."

# %s = city, then "increased" or "decreased"
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Bhí méid an mhapa de %s %s."

#~ msgid "increased"
#~ msgstr "méadaithe"

#~ msgid "reduced"
#~ msgstr "laghdaithe"

# city, improvement, number
#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "Tá %s ag díol %s (as feidhm) ar %d."

# %s = improvement, city
#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Fógra: Beidh iontas (%s) i %s críochnaithe sa chéad bhabhta eile."

# %s = city
#~ msgid "%s may soon grow to size %i."
#~ msgstr "Tiocfaidh fás %2$i ar %1$s go luath."

# %s = city
#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Rabhadh: Faitíos roimh ghorta i %s."

# %s = ruler title; FIXME
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "RABHADH, níl mórán airgid fágtha againn a %s."

# city ... improvement
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr ""
#~ "Teastaíonn %2$s (á thógáil) ó %1$s le go dtiocfaidh fás air os cionn %3$d."

# city
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "Tá gá feabhas a chur ar %s le go dtiocfaidh fás air os cionn %d."

# city
#~ msgid "%s grows to size %d."
#~ msgstr "Tháinig méadú %2$d ar %1$s."

# city name ... unit name
#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Faitíos roimh ghorta i %s, cailleadh %s!"

# city
#~ msgid "Famine causes population loss in %s."
#~ msgstr "D'ísligh gorta an daonra in %s."

# city
#~ msgid "Famine destroys %s entirely."
#~ msgstr "Bhí %s díothaithe go hiomlán ag gorta."

# city name... improvement
#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil, níl an "
#~ "teicneolaíocht ar fáil go fóill. Á chur ar athló..."

# city name... improvement
#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil. Ag cealú..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Uasghrádadh táirgiú %s go %s in %s."

# city name... improvement ...   "advance" 
#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil, níl an teic %s ar "
#~ "fáil go fóill. Á chur ar athló..."

# city name... improvement ...   "advance" 
#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá %s a bheith "
#~ "acu ar dtús. Á chur ar athló..."

# city name... improvement ....  government (Monarchy, Republic, Communism,
# Anarchy, Depotism)
#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá %s bheith "
#~ "acu. Á chur ar athló..."

# city, improvement, "special_name" ("Road", "Irrigation", "Railroad", "Mine",
# "Pollution", "Hut", "Fortress", "River", ...).  Fortunately "speisialta" is
# unlenitable, undeclinable
#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá %s "
#~ "speisialta a bheith acu. Á chur ar athló..."

# city, improvment, terrain type "Land" or "Oceanic"
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá láthair %s a "
#~ "bheith agat. Á chur ar athló..."

# city, improvement, "special_name" ("Road", "Irrigation", "Railroad", "Mine",
# "Pollution", "Hut", "Fortress", "River", ...).  Fortunately "speisialta" is
# unlenitable, undeclinable
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá %s "
#~ "speisialta a bheith acu. Á chur ar athló..."

# city, improvement, nation_plural
#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; ní féidir ach leis "
#~ "na %s é seo a thógáil. Á chur ar athló..."

# city, improvement, nation_plural
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; ní féidir ach leis "
#~ "na %s é seo a thógáil. Á chur ar athló..."

# city, improvement
#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá méid %d "
#~ "bheith ar an gcathair. Á chur ar athló..."

# city, improvement, ai_level (adj. Éasca, Crua, ...)
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; ní féidir ach le "
#~ "IS %s é seo a thógáil. Á chur ar athló..."

# city, improvement, terrain (Land, Ocean)
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá láthair %s a "
#~ "bheith agat. Á chur ar athló..."

# city, improvement, terrain (Land, Ocean)
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá láthair %s a "
#~ "bheith agat. Á chur ar athló..."

# city, improvment, terrain type "Land" or "Oceanic"
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; is gá láthair %s a "
#~ "bheith agat. Á chur ar athló..."

# city, improvement, year as text
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; níl fáil air ach ó "
#~ "%s. Á chur ar athló..."

# city, improvement
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "Ní féidir le %s %s ar an liosta oibriúcháin a thógáil; N'fheadar an "
#~ "chúis! Á chur ar athló..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Tá an liosta oibre atá ag %s folamh anois."

# city... unit 
#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "Níl %s in ann %s a chothú; díscaoileadh an t-aonad."

# city... unit 
#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Éagann daoine i %s toisc nár chothaíodar %s!"

# city... improvement
#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "Tá %s ag tógáil %s, rud nach bhfuil ar fáil níos mó."

# nation_plural, improvement, city
#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Chríochnaigh na %s %s a thógáil i %s."

# city, improvement
#~ msgid "%s has finished building %s."
#~ msgstr "Thóg %s %s."

# improvement
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "Cuireann %s le taighde; faigheann tú %d dul chun cinn láithreach."
#~ msgstr[1] ""
#~ "Cuireann %s le taighde; faigheann tú %d dul chun cinn láithreach."
#~ msgstr[2] ""
#~ "Cuireann %s le taighde; faigheann tú %d dul chun cinn láithreach."
#~ msgstr[3] ""
#~ "Cuireann %s le taighde; faigheann tú %d dul chun cinn láithreach."
#~ msgstr[4] ""
#~ "Cuireann %s le taighde; faigheann tú %d dul chun cinn láithreach."

# nation_plural, advance, improvement
#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Fuair na %s %s ó %s."

# nation_plural
#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Thosaigh na %s ar spáslong a thógáil!"

# city, unittype
#~ msgid "%s can't build %s yet."
#~ msgstr "Níl %s in ann %s a thógáil fós."

# city, unittype
#~ msgid "%s is finished building %s."
#~ msgstr "Chríochnaigh na %s ar a %s a thógáil."

# improvement, city
#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Ní féidir %s a chothú i %s; díoladh an foirgneamh!"

# unit
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Níl go leor óir ann. Díscaoileadh %s."

# city
#~ msgid "Pollution near %s."
#~ msgstr "Truailliú i ngar do %s."

# city
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Ceiliúradh in ómós duit i %s."

# city
#~ msgid "Celebrations canceled in %s."
#~ msgstr "Cuireadh ceiliúradh ar ceal i %s."

# city
#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "Tá %s faoi aicíd! Cailleadh daoine!"

# city
#~ msgid "Civil disorder in %s."
#~ msgstr "Corraíl shibhialta in %s."

# city
#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "Tá an chorraíl shibhialta ar siúl in %s go fóill."

# city
#~ msgid "Order restored in %s."
#~ msgstr "Tá síochán in %s arís."

# government name
# %s = Monarchy, Republic, Communism, Anarchy, Depotism
#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Threascair na daoine do rialtas (%s), tá do thír trí chéile."

# city, unittype
#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "Ní féidir le %s %s a thógáil fós, agus nílimid in ann an chathair amháin "
#~ "atá againn a thréigeadh."

# city, unittype
#~ msgid "%s is disbanded into %s."
#~ msgstr "Is %2$s iad na daoine i %1$s ina dhiaidh dóibh scarúint."

# city ... city
#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Ní féidir le himircigh ó %s dul go %s toisc nach bhfuil a ndóthain bia ar "
#~ "fáil!"

# city ... city (nation adj.)
#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Ní féidir le himircigh ó %s dul go %s (%s) toisc nach bhfuil a ndóthain "
#~ "bia ar fáil!"

# city (nation adj.) ... city
#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Ní féidir le himircigh ó %s (%s) dul go %s toisc nach bhfuil a ndóthain "
#~ "bia ar fáil!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr "Níl ag imircigh ó %s dul chuig %s toisc gá feabhais ann!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Níl ag imircigh %s dul chuig %s (%s) toisc go bhfuil gá le dul chun cinn "
#~ "le go dtiocfaidh fás air."

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Níl ag inimircigh %s (%s) dul chuig %s toisc go bhfuil gá le dul chun "
#~ "cinn le go dtiocfaidh fás air!"

# city
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "Bhí %s tréigthe ag a saoránaigh."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Chuaigh imircigh ó %s go %s ar thóir saoil níos fearr."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Chuaigh imircigh ó %s go %s (%s) ar thóir saoil níos fearr."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Chuaigh imircigh ó %s (%s) go %s ar thóir saoil níos fearr."

# %s = unit, then either nation_plural or "yourself"; FIXME (na tusa?!)
#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "Dhíothaigh na %2$s %1$s le buama núicléach."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(scriosta)"

# city
#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Díothaíonn tú %s."

# city
#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "D'ísligh gorta an daonra in %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Leathanach Táirgthe"

# city, city
#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Tá saoránaigh ó %s ag smaoineamh ar dul ar imirce go %s ar thóir saoil "
#~ "níos fearr."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Tá saoránaigh ó %s ag smaoineamh ar dul ar imirce go %s (%s) ar thóir "
#~ "saoil níos fearr."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Theip ar láimhseálaí SIGINT a shuiteáil: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Theip ar láimhseálaí SIGHUP a shuiteáil: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Theip ar láimhseálaí SIGTERM a shuiteáil: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Theip ar neamhaird a dhéanamh de SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Rabhadh: tá rogha %s i léig. Úsáid -m chun an meiteafhreastalaí a "
#~ "chumasú.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Luach neamhcheadaithe \"%s\" ar --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Níorbh fhéidir %s a íosluchtú"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Earráid: rogha anaithnid '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Seo é an freastalaí le haghaidh %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Tá go leor eolais faoi Freeciv ar fáil ó %s"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "metaserver <seoladh>"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "_Luchtaigh Cluiche Sábháilte"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Meitifhreastalaí"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <seoladh>"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "Sábháil cluiche i gcomhad."

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Cnámhscéal"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Aitheantas freastalaí: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "Seo é an freastalaí le haghaidh %s"

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <ordú>\n"
#~ "help <rogha>"

#~ msgid "cut <connection-name>"
#~ msgstr "cut <ainm-an-cheangail>"

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <rogha>"

#~ msgid "wall <message>"
#~ msgstr "wall <teachtaireacht>"

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <teachtaireacht>"

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [uimhir an toghcháin]"

#~ msgid "Cast a vote."
#~ msgstr "Caith vóta."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <rogha> <luach>"

#~ msgid "team <player> <team>"
#~ msgstr "team <imreoir> <foireann>"

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <comhadlann>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Roghnaigh comhadlann nua rialacha nó pacáiste modhnaithe."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <meitilíne>"

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <meitilíne>"

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <seoladh>"

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <ainm-imreora>"

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [ainm-an-cheangail] <ainm-imreora>"

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [ainm-an-cheangail] [ainm-imreora]"

#~ msgid "detach <connection-name>"
#~ msgstr "detach <ainm-an-cheangail>"

#~ msgid "Detach from a player."
#~ msgstr "Dícheangail ó imreoir."

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <ainm-imreora> [cineál IS]"

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <ainm-imreora>"

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <ainm-imreora>"

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <ainm-imreora>"

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <ainm-imreora>"

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <ainm-imreora>"

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <ainm-imreora>"

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <leibhéal>\n"
#~ "cmdlevel <leibhéal> new\n"
#~ "cmdlevel <leibhéal> first\n"
#~ "cmdlevel <leibhéal> <ainm-an-cheangail>"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <uimhir an toghcháin>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Cealaigh toghchán atá ar siúl.\n"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Dícheangail ó imreoir."

#~ msgid "remove <player-name>"
#~ msgstr "remove <ainm-imreora>"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <ainm-comhaid>"

#~ msgid "Save game to file."
#~ msgstr "Sábháil cluiche i gcomhad."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <ainm-comhaid>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Sábháil cluiche i gcomhad."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <ainm-comhaid>"

#~ msgid "Load game from file."
#~ msgstr "Luchtaigh cluiche ó chomhad."

#~ msgid "read <file-name>"
#~ msgstr "read <ainm-comhaid>"

#~ msgid "write <file-name>"
#~ msgstr "write <ainm-comhaid>"

#~ msgid "Reset all server settings."
#~ msgstr "Athshocraigh socruithe uile an fhreastalaí."

#~ msgid "kick <user>"
#~ msgstr "kick <úsáideoir>"

# username
#~ msgid "%s Welcome"
#~ msgstr "Fáilte a %s"

# freeciv, hostname, port
#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Fáilte go dtí an freastalaí %s ag rith ar %s, port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Fáilte go dtí an freastalaí %s ar phort %d."

# %s username, address
#~ msgid "%s has connected from %s."
#~ msgstr "Tá %s tar éis ceangal a bhunú ó %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Níorbh fhéidir do cheangal a nascadh le himreoir nua."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr ""
#~ "Tá tú logáilte isteach mar '%s' ach gan cheangal le himreoir ar bith."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Tá tú logáilte isteach mar '%s' ceangailte le himreoir gan ainm."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Tá tú logáilte isteach mar '%s' ceangailte le %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "Cheangail %s ó %s (imreoir %s)."

#~ msgid "Client rejected: %s."
#~ msgstr "Diúltaíodh cliant: %s."

# username, address
#~ msgid "Connection request from %s from %s"
#~ msgstr "Iarratas ar cheangal ó %s, %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "Úsáideoir %s: tá leagan %d.%d.%d%s aige"

#~ msgid "Invalid username '%s'"
#~ msgstr "Ainm neamhbhailí '%s'"

# username, address
#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "Diúltaíodh %s: Ainm neamhbhailí [%s]."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "Diúltaíodh %s: Cuireadh cosc ar an gceangal (%d soicind fágtha)."

#~ msgid "'%s' already connected."
#~ msgstr "Tá '%s' ceangailte cheana."

#~ msgid "Lost connection: %s."
#~ msgstr "Cailleadh an ceangal: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Á dhícheangal ó %s."

# %s: nation_plural, advance
#~ msgid "The %s can't accept %s."
#~ msgstr "Ní féidir leis na %s glacadh le %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr ""
#~ "Níl an teicneolaíocht %s agat, ní féidir leat glacadh leis an gconradh."

# city
#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Ní leatsa é %s; ní féidir leat glacadh leis an gconradh."

# city
#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr ""
#~ "Iarradh d'ardchathair (%s), ní féidir leat glacadh leis an gconradh seo."

# player name
#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Ní féidir libh comhaontú toisc go bhfuil tú ag cur cogaidh ar "
#~ "chomhghuaillí %s."

# player name
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Ní féidir libh comhaontú toisc go bhfuil %s ag cur cogaidh ar "
#~ "chomhghuaillí atá agat."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr ""
#~ "Níl do dhóthain óir agat, ní féidir leat glacadh leis an gconradh seo."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Socraíodh conradh ina bhfuil %d chlásal."
#~ msgstr[1] "Socraíodh conradh ina bhfuil %d chlásal."
#~ msgstr[2] "Socraíodh conradh ina bhfuil %d chlásal."
#~ msgstr[3] "Socraíodh conradh ina bhfuil %d gclásal."
#~ msgstr[4] "Socraíodh conradh ina bhfuil %d clásal."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Tá ceann de na cathracha a d'ofráil na %s go hiomlán scriosta! Conradh "
#~ "curtha ar ceal!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Níl na %s i gceannas ar %s níos mó! Cealaíodh an conradh!"

# %s nation_plural
#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "Níl an méid óir a bhí geallta ag na %s! Cealaíodh an conradh!"

# player name
#~ msgid "You gave an embassy to %s."
#~ msgstr "Thug tú ambasáid do %s."

# player name
#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "Thug %s cead duit ambasáid a chruthú!"

# advance
#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Múineadh gaois %s duit."

# nation_plural, advance, nation_plural
#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Fuair na %s %s ó na %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Faigheann tú %d phíosa óir."
#~ msgstr[1] "Faigheann tú %d phíosa óir."
#~ msgstr[2] "Faigheann tú %d phíosa óir."
#~ msgstr[3] "Faigheann tú %d bpíosa óir."
#~ msgstr[4] "Faigheann tú %d píosa óir."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Fuair tú mapa %s an Domhain."

#~ msgid "You receive the %s seamap."
#~ msgstr "Fuair tú mapa %s na farraige."

# city... player
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Fuair tú cathair %s ó %s."

# city... player
#~ msgid "You give the city of %s to %s."
#~ msgstr "Tugann tú cathair %s do %s."

# player name
#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "D'aontaigh tú ar shos comhraic le %s."

# %s nation_plural, nation_adjective
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "D'aontaigh tú ar shos cogaidh leis na %s. Beidh conradh síochána eadraibh "
#~ "i %d bhabhta. Bog d'aonaid ó limistéar %s."
#~ msgstr[1] ""
#~ "D'aontaigh tú ar shos cogaidh leis na %s. Beidh conradh síochána eadraibh "
#~ "i %d bhabhta. Bog d'aonaid ó limistéar %s."
#~ msgstr[2] ""
#~ "D'aontaigh tú ar shos cogaidh leis na %s. Beidh conradh síochána eadraibh "
#~ "i %d bhabhta. Bog d'aonaid ó limistéar %s."
#~ msgstr[3] ""
#~ "D'aontaigh tú ar shos cogaidh leis na %s. Beidh conradh síochána eadraibh "
#~ "i %d mbabhta. Bog d'aonaid ó limistéar %s."
#~ msgstr[4] ""
#~ "D'aontaigh tú ar shos cogaidh leis na %s. Beidh conradh síochána eadraibh "
#~ "i %d babhta. Bog d'aonaid ó limistéar %s."

# playername
#~ msgid "You agree on an alliance with %s."
#~ msgstr "D'aontaigh tú ar shos comhraic le %s."

# playername
#~ msgid "You give shared vision to %s."
#~ msgstr "Tugann tú fís aontaithe do %s."

# playername
#~ msgid "%s gives you shared vision."
#~ msgstr "Tugann %s fís aontaithe duit."

# playername
#~ msgid "%s canceled the meeting!"
#~ msgstr "Chealaigh %s an cruinniú!"

# playername
#~ msgid "Meeting with %s canceled."
#~ msgstr "Cealaíodh an cruinniú le %s."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Baineadh na cloigne de do thoscairí dioplómaitiúla!"

# %s unit...city
#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Ní fhéadfadh do %s an t-uisce in %s a nimhiú."

# %s unit...city
#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Nimhnigh do %s an t-uisce in %s."

# %s player...city
#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Síltear gur nimhnigh %s an t-uisce in %s."

# %s unit, city, nation_plural
#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Chuir na %s barbartha do %s chun báis in %s."

# %s city
#~ msgid "You have established an embassy in %s."
#~ msgstr "Thóg tú ambasáid in %s."

# %s nation_plural, city
#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Thóg na %s ambasáid in %s."

# unit, nation_adj, unit
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Ní fhéadfadh do %1$s sabaitéireacht a dhéanamh ar an %3$s %2$s."

# unit, nation_adj, unit
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "D'éirigh le do %1$s sabaitéireacht a dhéanamh ar an %3$s %2$s."

# unit...nation_plural
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Rinne na %2$s sabaitéireacht ar do %1$s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Ní féidir leat aonad ón náisiún seo a bhreabadh."

# nation_adj, unit
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Níl do dhóthain óir agat an %2$s %1$s a bhreabadh."

# unit
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Ní féidir leat an %s a bhreabadh!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "D'éirigh le do %s crúibín cam a thabhairt don %s."

# unit... nation_plural
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Thug na %2$s crúibín cam do do %1$s."

# city, unit
#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "Bhí %s ullmhaithe in aghaidh d'iarrachta teicneolaíocht a ghoid arís. "
#~ "Rugadar ar do %s agus chuireadar chun báis é."

# unit, city
#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "Rugadh ar do %s agus é ag déanamh iarrachta teicneolaíocht a ghoid ó %s."

# nation_adj, unit, city
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "Níor éirigh leis an %2$s %1$s teicneolaíocht a ghoid ó %3$s."

# city
#~ msgid "No new technology found in %s."
#~ msgstr "Níor thángthas ar theicneolaíocht nua in %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Ní féidir leat an chathair seo a threascairt."

# city
#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Níl do dhóthain óir agat %s a threascairt."

# unit
#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Rugadh ar do %s agus é ag déanamh iarrachta éirí amach a spreagadh!"

# nation_adj, unit, city
#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "Rug tú ar %2$s %1$s ag déanamh iarrachta éirí amach a spreagadh in %3$s!"

# city
#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Spreagadh éirí amach in %s, tá tú i gceannas ar an gcathair anois!"

# city, nation_adj
#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "D'éirigh %s amach, síltear go raibh baint ag pobal %s leis."

# unit
#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr ""
#~ "Rugadh ar do %s ag déanamh iarrachta sabaitéireacht tionsclaíoch a "
#~ "dhéanamh!"

# nation_adj, unit, city
#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr ""
#~ "Rug tú ar %2$s %1$s ag déanamh iarrachta sabaitéireacht a dhéanamh in "
#~ "%3$s!"

# unit, city
#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr ""
#~ "Ní raibh do %s in ann teacht ar aon rud le sabaitéireacht a dhéanamh air "
#~ "in %s."

# improvement
#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Ní féidir leat sabaitéireacht a dhéanamh ar %s!"

# unit, improvement, city
#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr ""
#~ "Ní raibh do %s in ann teacht ar an %s le sabaitéireacht a dhéanamh air in "
#~ "%s."

# unit, production, city
#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "D'éirigh le do %s táirgiú %s in %s a scriosadh."

# production, city, nation_plural
#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Scriosadh táirgiú %s in %s, síltear go raibh baint ag na %s leis."

# unit
#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Rugadh ar do %s agus é ag iarraidh sabaitéireacht a dhéanamh!"

# nation_adj, unit, improvement, city
#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr ""
#~ "Rug tú ar %2$s %1$s agus é ag déanamh iarrachta sabaitéireacht a dhéanamh "
#~ "ar %3$s in %4$s!"

# unit, improvement, city
#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Scrios do %s an %s in %s."

# nation_plural, improvement, city
#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Scrios na %s an %s in %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Scrios do %2$s %1$s naimhdeach."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Scriosadh do %s agus é ag cosaint %s in éadan %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Scriosadh %2$s %1$s agus é ag cosaint %3$s in éadan %4$s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Scriosadh do %1$s agus é ag cosaint %3$s %2$s in éadan %4$s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Scriosadh do %s agus é ag cosaint in éadan %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Scriosadh %2$s %1$s agus é ag cosaint in éadan %3$s."

# diplomat, unit
#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Bhí do %s scriosta ag %s ar cosaint."

# nation_adj, diplomat, city
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Scriosadh %2$s %1$s agus %3$s á insíothlú."

# nation_adj, unit, nation_adj, diplomat, city
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Scrios %2$s %1$s %4$s %3$s agus %5$s á insíothlú aige."

# unit, nation_adj, diplomat, city
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Scrios do %1$s %3$s %2$s agus %4$s á insíothlú aige."

# nation_adj, diplomat
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Scriosadh %2$s %1$s agus ár dtrúpaí á n-insíothlú."

# nation_adj, unit, nation_adj, diplomat
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Scrios %2$s %1$s %4$s %3$s agus ár dtrúpaí á n-insíothlú."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Scrios do %1$s %3$s %2$s agus ár dtrúpaí á n-insíothlú."

# unit, city
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "D'éirigh le do %s a mhisean a chur i gcrích agus d'fhill sé chuig %s."

# unit, city
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Gabhadh do %s ina dhiaidh an mhisin rathúil in %s."

# unit
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Gabhadh do %s ina dhiaidh dheireadh a mhisin."

# nation_adj, unit
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr ""
#~ "Ba tusa cúis le heachtra scannalach agus an %2$s %1$s á bhreabadh agat."

# player, unit
#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "Ba %s cúis le heachtra scannalach agus do %s á bhreabadh."

# player
#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Ba tusa cúis le heachtra scannalach agus tú ag déanamh iarrachta "
#~ "teicneolaíocht a ghoid ó %s."

# player
#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "Ba %s cúis le heachtra scannalach agus é ag déanamh iarrachta "
#~ "teicneolaíocht a ghoid uait."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Ba tusa cúis le heachtra scannalach agus éirí amach á ghríosú agat in %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Ba na %s cúis le heachtra scannalach agus éirí amach á ghríosú acu in %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Chuir %s an freastalaí sa mhód eagarthóireachta! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Chealaigh %s an mód eagarthóireachta. *** "

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Ní féidir cathair a chruthú toisc nach tíl bhailí ar an mapa seo é %d!"

#~ msgid "No such unit (ID %d)."
#~ msgstr "Níl a leithéid d'aonad ann (aitheantas %d)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Ní féidir cathair a chruthú toisc nach tíl bhailí ar an mapa seo é %d!"

#~ msgid "A city may not be built at %s."
#~ msgstr "Ní féidir cathair a thógáil ag %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Ní féidir cathair le haitheantas neamhbhailí %d a chur in eagar."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Ní féidir ainm na cathrach a chur in eagar: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Méid neamhbhailí %d do chathair %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Ní féidir %s a bheith ag cathair!"

#~ msgid "No such player (ID %d)."
#~ msgstr "Níl a leithéid d'imreoir ann (aitheantas %d)."

#~ msgid "No such city (ID %d)."
#~ msgstr "Níl a leithéid de chathair ann (aitheantas %d)."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Rogha údaraithe \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " ar iarraidh ón chomhad cumraíochta (úsáidfear an réamhshocrú)"

#~ msgid " (default)"
#~ msgstr " (réamhshocrú)"

#~ msgid " (config)"
#~ msgstr " (cumraíocht)"

#~ msgid " (set)"
#~ msgstr " (socraithe)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Luach neamhcheadaithe ar phort údaraithe: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Ní féidir comhad cumraíochta údaraithe '%s' a luchtú:\n"
#~ "%s"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr ""
#~ "Níorbh fhéidir dul isteach i gcomhadlann shealadach an fhreastalaí %s.\n"

#~ msgid "%s to allies: %s"
#~ msgstr "%s le comhghuaillithe: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s le breathnóirí domhanda: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Níl tú ceangailte le himreoir."

#~ msgid "%s is not connected."
#~ msgstr "Níl %s ceangailte."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Níl ceangal darb ainm %s ann."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Níl imreoir ná ceangal darb ainm %s ann."

#~ msgid "Global warming has occurred!"
#~ msgstr "Tharla téamh domhanda!"

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Tharla geimhreadh núicléach!"

# %s = nation_plural
#~ msgid "The %s are no more!"
#~ msgstr "Tá na %s imithe!"

# %s = rate-type (Tax, Luxury, Science),... government (Anarchy, Monarchy...)
#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Tá an ráta seo (%s) níos mó ná an t-uasráta don rialtas seo (%s)."

# player... plural nation... government (Republic, Communism)
#~ msgid "%s now governs the %s as a %s."
#~ msgstr "Tá %s i gceannas ar na %s anois; is %s é."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Ba chóir duit rialtas nua a roghnú ó roghchlár na rialtas."

# nation_plural... nation_plural...  diplomatic_state (Cogadh, Sos Cogaidh...)
#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Seo é an staid taidhleoireachta idir na %s agus na %s anois: %s."

# player name... nation_plural... nation_plural...  diplomatic_state (Cogadh, Sos Cogaidh...)
#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " Chuir %s an comhaontú taidhleoireachta ar ceal!  Seo é an staid "
#~ "taidhleoireachta idir na %s agus na %s anois: %s."

# player, nation_plural, player
#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "D'fhógair do chéile imeartha %s cogadh ar na %s. Tá iallach ort do "
#~ "chomhaontas le %s a chur ar ceal."

#~ msgid "Removing player %s."
#~ msgstr "Imreoir %s á bhaint."

#~ msgid "You've been removed from the game!"
#~ msgstr "Baineadh ón gcluiche thú!"

#~ msgid "%s has been removed from the game."
#~ msgstr "Baineadh %s ón gcluiche."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Roghnaigh ainm nach bhfuil folamh."

#~ msgid "That nation is already in use."
#~ msgstr "Tá an náisiún sin in úsáid cheana."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Roghnaigh ainm nach bhfuil ach carachtair ASCII ann."

#~ msgid "Player no. %d"
#~ msgstr "Imreoir uimh. %d"

#~ msgid "A poorly-named player"
#~ msgstr "Imreoir a bhfuil drochainm air"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Chuaigh tú i dteagmháil leis na %s, faoi riail %s."

# player... nation_plural
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "Is é %s an duine ceannairceach atá i gceannas ar na %s."

# city, nation_plural
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "Fógraíonn %s go bhfuil sé faoi ghéillsine ag na %s."

# <name> here will be "Herodotus", "Thucydides", "Livy", etc.
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s Tugann %s cuntas ar na sibhialtachtaí IS SAIBHRE ar Domhan."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s Tugann %s cuntas ar na sibhialtachtaí IS FORBARTHA ar Domhan."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s Tugann %s cuntas ar na sibhialtachtaí IS MÍLEATA ar Domhan."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s Tugann %s cuntas ar na sibhialtachtaí IS SÁSTA ar Domhan."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s Tugann %s cuntas ar na sibhialtachtaí IS MÓ ar Domhan."

#~ msgid "Herodotus"
#~ msgstr "Heireadótas"

#~ msgid "Thucydides"
#~ msgstr "Túicídidéas"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinias Mór"

#~ msgid "Livy"
#~ msgstr "Livy"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Daonra"

#~ msgid "Research Speed"
#~ msgstr "Luas Taighde"

#~ msgid "Military Service"
#~ msgstr "Seirbhís Mhíleata"

# FIXME - some of these adjectives should lenite after slender -aigh e.g.
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Na %s Ardcheannasacha"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Na %s Iontacha"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Na %s Thar Barr"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Na %s Glórmhara"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Na %s Sármhaithe"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Na %s Ardchéimiúla"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Na %s Oirirce"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Na %s Measartha Maith"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Na %s Lagmheasartha"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Na %s Coitianta"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Na %s Truamhéalacha"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Na %s Beagmhaitheasacha"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Na %s Gan Mhaith"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Na %s Beag is Fiú"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Na %s Suaracha"

#~ msgid "with no wonders\n"
#~ msgstr "gan iontas ar bith\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "a bhfuil %d iontas inti\n"
#~ msgstr[1] "a bhfuil %d iontas inti\n"
#~ msgstr[2] "a bhfuil %d iontas inti\n"
#~ msgstr[3] "a bhfuil %d n-iontas inti\n"
#~ msgstr[4] "a bhfuil %d iontas inti\n"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Na Cúig Chathair Is Fearr Ar Domhan!"

# %s = improvement, city, nation_adj, teamname
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s i %s (%s, %s)\n"

# %s = improvement, city, nation_adj
#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s i %s (%s)\n"

# improvement
#~ msgid "%s has been DESTROYED\n"
#~ msgstr "DÍOTHAÍODH %s\n"

# improvement, city, nation_adj, teamname
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(%s á thógáil i %s (%s, %s))\n"

# improvement, city, nation_adj
#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(%s á thógáil i %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " mhíle cearn."
#~ msgstr[1] " mhíle cearn."
#~ msgstr[2] " mhíle cearn."
#~ msgstr[3] " míle cearn."
#~ msgstr[4] " míle cearn."

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " bholgán"
#~ msgstr[1] " bholgán"
#~ msgstr[2] " bholgán"
#~ msgstr[3] " mbolgán"
#~ msgstr[4] " bolgán"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mhí"
#~ msgstr[1] " mhí"
#~ msgstr[2] " mhí"
#~ msgstr[3] " mí"
#~ msgstr[4] " mí"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonna"
#~ msgstr[1] " thonna"
#~ msgstr[2] " thonna"
#~ msgstr[3] " tonna"
#~ msgstr[4] " tonna"

#~ msgid "(ranked %d)"
#~ msgstr "(rangaithe %d)"

# nation_adj, government, textyear; FIXME (lenition)
#~ msgid "%s %s (%s)"
#~ msgstr "%2$s %1$s (%3$s)"

#~ msgid "Population\n"
#~ msgstr "Daonra\n"

#~ msgid "Cities\n"
#~ msgstr "Cathracha\n"

#~ msgid "Technologies\n"
#~ msgstr "Teicneolaíocht\n"

#~ msgid "Wonders\n"
#~ msgstr "Iontais\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Luas Taighde\n"
#~ "(%)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Litearthacht\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Spáslong\n"

#~ msgid "Built Units\n"
#~ msgstr "Aonaid Tógtha\n"

#~ msgid "Killed Units\n"
#~ msgstr "Aonaid Mharaithe\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Aonaid Chaillte\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Níorbh fhéidir comhad inléite rialacha \"%s.%s\" a aimsiú."

#~ msgid "Loading rulesets."
#~ msgstr "Rialacha á luchtú."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "Cuireadh %s leis an gcluiche (IS %s)."

#~ msgid "%s has been added as human player."
#~ msgstr "Cuireadh %s leis an gcluiche (imreoir daonna)."

# %s = player, nation_plural
#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "Bhí náisiún neamhbhailí ag %s; is é na %s anois."

#~ msgid "rejected"
#~ msgstr "diúltaithe"

#~ msgid "client disconnected"
#~ msgstr "cliant dícheangailte"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Freastalaí: drochsheoladh: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Ar Siúl"

#~ msgid "Game over"
#~ msgstr "Críochnaithe"

#~ msgid "Number of tiles"
#~ msgstr "Líon na dtíleanna"

#~ msgid "Tiles per player"
#~ msgstr "Líon na dtíleanna ag gach imreoir"

#~ msgid "Width and height"
#~ msgstr "Leithead agus airde"

#~ msgid "Isometric"
#~ msgstr "Isiméadrach"

#~ msgid "Hexagonal"
#~ msgstr "Heicseagánach"

#~ msgid "Scenario map"
#~ msgstr "Mapa cnámhscéil"

#~ msgid "Island-based"
#~ msgstr "Bunaithe ar oileán"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d bhabhta"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "ceangal mall"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "freastalaí dícheangailte"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Imreoir uimh. %d"

#~ msgid "No barbarians"
#~ msgstr "Gan barbaraigh"

#~ msgid "Only in huts"
#~ msgstr "I mbotháin amháin"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Éirithe amach barbaracha go minic"

#~ msgid "No compression"
#~ msgstr "Gan comhbhrú"

#~ msgid "disabled"
#~ msgstr "díchumasaithe"

#~ msgid "enabled"
#~ msgstr "cumasaithe"

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Líon na dtíleanna (talún) ag gach imreoir"

#~ msgid "Global warming"
#~ msgstr "Téamh domhanda"

#~ msgid "Nuclear winter"
#~ msgstr "Geimhreadh núicléach"

#~ msgid "Area where initial units are located"
#~ msgstr "An t-ionad ina bhfuil na haonaid lonnaithe"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Is é seo an limistéar ina bhfuil na chéad aonaid scaipthe."

#~ msgid "Starting gold per player"
#~ msgstr "Líon an óir lena thosaíonn na himreoirí"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Ag tús an chluiche, tugtar an mhéid óir seo do gach imreoir."

#~ msgid "Number of initial techs per player"
#~ msgstr "Líon na dteicneolaíochtaí ag gach imreoir ag tús an chluiche"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Ag tús an chluiche tugtar an líon teicneolaíochtaí seo do gach imreoir.  "
#~ "Roghnaítear teicneolaíochtaí imreora go randamach. Ag brath ar chostas an "
#~ "tech_cost_style sna rialacha, is féidir luach ard ar 'techlevel' praghas "
#~ "ard a chur ar thaighde teicneolaíochtaí eile."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Céatadán iolraitheoir an chostais teicneolaíochta"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Bíonn éifeacht aige seo ar a sciobtha agus is féidir le himreoirí taighde "
#~ "a dhéanamh ar theicneolaíochtaí nua. Méadaítear gach costas teic faoin "
#~ "méid seo (mar chéatadán). Ríomhtar costais teic leis na rialacha nó "
#~ "socruithe cluiche eile."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Gearrfar pionós céatadáin agus teicneolaíochtaí á n-athrú"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Má athraíonn tú do theicneolaíocht taighde, agus pointí taighde agat, "
#~ "caillfidh tú an céatadán seo de na pointí taighde. Ní thógtar é seo san "
#~ "áireamh agus teicneolaíocht gnóthaithe agat ar an mbabhta seo."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Gearrfar pionós agus teicneolaíochtaí nó ór a fháil ó chonarthaí"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Caillfear pointí taighde gurb ionann iad agus céatadán chostas taighde na "
#~ "teicneolaíochta as gach teicneolaíocht a ghnóthaítear ó chonradh "
#~ "dioplómaitiúil. Murar náid é seo, d'fhéadfaí pointí taighde diúltacha "
#~ "bheith fágtha agat. Bheadh sé seo i gceist le hidirbheartaíochtaí óir ó "
#~ "chonarthaí dioplómaitiúla chomh maith."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Gearrfar pionós agus teicneolaíochtaí á fháil ó ghabháil"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Caillfear pointí taighde gurb ionann iad agus an céatadán chostas taighde "
#~ "na teicneolaíochta nua a ghnóthaítear as gabháil cathrach naimhde. Murar "
#~ "náid é seo, d'fhéadfaí pointí taighde diúltacha bheith fágtha agat."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Gearrfar pionós agus teicneolaíochtaí saor in aisce á fháil"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Do gach teicneolaíocht a fhaigheann tú \"saor in aisce\" (seachas na cinn "
#~ "faoi 'diplcost' nó 'conquercost'; is é sin, ó bhotháin nó ó éifeacht na "
#~ "Leabharlainne Móire), caillfidh tú pointí taighde gurb ionann iad agus an "
#~ "céatadán seo de chostas taighde na teicneolaíochta nua. Murar náid é seo, "
#~ "d'fhéadfaí pointí taighde diúltacha bheith fágtha agat."

#~ msgid "Food required for a city to grow"
#~ msgstr "Méid bia atá de dhíth le cathair a mhéadú"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Is é seo an bhunmhéid bia ar ghá é le cathair a mhéadú. Iolraítear an "
#~ "luach seo faoi fhachtóir eile a thagann ó na rialacha agus a bhraitheann "
#~ "ar mhéid na cathrach."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Caillfear céatadán bia agus gá le foirgnimh sa bhreis"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Má mhéadaíonn cathair, agus munar ann d'uiscerian (nó córas séarachais) "
#~ "caillfear an céatadán seo den bhosca bia. (Nó leath an mhéid sin agus ann "
#~ "do ghráinseach)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Céatadán iolraitheora ar chostaisí táirgthe"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Bíonn éifeacht aige seo ar a sciobtha agus a dtáirgtear aonaid agus "
#~ "foirgnimh. Iolraítear na bunmhéideanna faoin luach seo (mar chéatadán)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "An chathair is lú gur féidir leis gach cineál trádála a dhéanamh"

#~ msgid "Technology trading"
#~ msgstr "Trádáil teicneolaíochta"

#~ msgid "Gold trading"
#~ msgstr "Trádáil óir"

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Níl cead agat an socrú '%s' a athrú."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Ní féidir an socrú '%s' a athrú tar éis thosú an chluiche."

#~ msgid "Internal error."
#~ msgstr "Earráid inmheánach."

#~ msgid "Missing value."
#~ msgstr "Luach ar iarraidh."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#, fuzzy
#~ msgid "empty value"
#~ msgstr "gan luach"

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Rialacha: tá '%s' faoi ghlas de réir na rialacha."

#~ msgid "Geological"
#~ msgstr "Geolaíoch"

#~ msgid "Sociological"
#~ msgstr "Socheolaíoch"

#~ msgid "Economic"
#~ msgstr "Eacnamaíoch"

#~ msgid "Military"
#~ msgstr "Míleata"

#~ msgid "Scientific"
#~ msgstr "Eolaíoch"

#~ msgid "Internal"
#~ msgstr "Inmheánach"

#~ msgid "Networking"
#~ msgstr "Líonra"

#~ msgid "Vital"
#~ msgstr "Barrthábhachtach"

#~ msgid "Situational"
#~ msgstr "De réir na hócáide"

#~ msgid "Rare"
#~ msgstr "Annamh"

#~ msgid "Changed"
#~ msgstr "Athraithe"

#~ msgid "Locked"
#~ msgstr "Faoi Ghlas"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Tá príomhchathair de dhíth ort chun do spáslong a lainseáil."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Bhí do spáslong lainseáilte cheana!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Ní féidir do spáslong a lainseáil fós!"

# nation_plural, year
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "Lainseáil na %s spáslong!  Meastar go sroichfidh sé Alpha Centauri i %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Fuair tú gníomh spásloinge, ach níl spáslong agat!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Ní féidir spáslong a athrú tar éis duit é a lainseáil"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, na %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:na %s"

# see above; %s will start with "na..."
#~ msgid "Scenario victory to %s."
#~ msgstr "Bhí an bua sa chnámhscéal seo leis %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Críochnaithe"

# see above; %s will start with "na..."
#~ msgid "Allied victory to %s."
#~ msgstr "Bhí an bua ag na comhghuaillithe: %s."

# %s = player
#~ msgid "Game ended in victory for %s."
#~ msgstr "Tháinig deireadh leis an gcluiche, agus bhí an bua ag %s."

# %s = nation_adj; FIXME (lenite)
#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Shroich an spáslong %s Alpha Centauri."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Ní thacaítear leis an gcineál comhbhrúite %d."

#~ msgid "Failed saving game as %s"
#~ msgstr "Theip ar an cluiche a shábháil mar %s"

#~ msgid "Game saved as %s"
#~ msgstr "Sábháladh an cluiche mar %s"

#~ msgid "The game is already running."
#~ msgstr "Tá an cluiche ag rith cheana."

#~ msgid "Starting game."
#~ msgstr "Cluiche á thosú."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "iarratas ar thuairisc anaithnid (cineál %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Rabhadh: seanchliant %s á dhiúltú"

#~ msgid "You are not allowed to edit."
#~ msgstr "Níl cead agat aon rud a chur in eagar."

# nation_adj
#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Níl an náisiún %s ar fáil sa chnámhscéal seo."

# nation_adj
#~ msgid "%s nation is already in use."
#~ msgstr "Tá an náisiún %s in úsáid cheana."

# username, nation_adj, playername
#~ msgid "%s is the %s ruler %s."
#~ msgstr "Is é %s an rialtóir %s %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Fanacht le tús an chluiche: tá %d as %d imreoir réidh."

# %s = player, nation_plural
#~ msgid "%s rules the %s."
#~ msgstr "Tá %s i gceannas ar na %s."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Faisnéis á seoladh go dtí meitifhreastalaí <%s>."

#~ msgid "The game is over..."
#~ msgstr "Tá an cluiche críochnaithe..."

#~ msgid "Now accepting new client connections."
#~ msgstr "Glacadh le ceangail nua ó chliaint anois."

#~ msgid "Can't use an empty name."
#~ msgstr "Ní cheadaítear ainm folamh."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Tá an t-ainm sin níos faide ná %d carachtar."

#~ msgid "That name is not allowed."
#~ msgstr "Ní cheadaítear an t-ainm sin."

#~ msgid "(ambiguous)"
#~ msgstr "(débhríoch)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Tá an t-ainm folamh, ní imreoir é."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Tá an t-ainm rófhada, ní imreoir é."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Réimír ilchiallach '%s' ar ainm an imreora."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Níl aon imreoir ann darb ainm '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Toradh gan súil leis %d (%s) ar '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Tá an t-ainm folamh, ní ceangal é."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Tá an t-ainm rófhada, ní ceangal é."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Réimír ilchiallach '%s' ar ainm an cheangail."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Níl aon cheangal darb ainm '%s' ann."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Oscail ceangal meitifhreastalaí le [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Dún ceangal meitifhreastalaí le [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Ceangal meitifhreastalaí oscailte."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Ceangal meitifhreastalaí dúnta."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Ceangal meitifhreastalaí oscailte cheana."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Ceangal meitifhreastalaí dúnta cheana."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Tá an meitifhreastalaí [%s] anois."

#~ msgid "Server id: %s"
#~ msgstr "Aitheantas freastalaí: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Ní féidir cluichí a shábháil de láimh ar an bhfreastalaí seo."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Ní féidir imreoir barbarach a scoránú."

#~ msgid "%s is now under AI control."
#~ msgstr "Tá %s faoi stiúir an IS anois."

#~ msgid "%s is now under human control."
#~ msgstr "Tá %s faoi stiúir imreora anois."

#~ msgid "A living user already exists by that name."
#~ msgstr "Tá úsáideoir beo darb ainm sin ann cheana."

#~ msgid "A living player already exists by that name."
#~ msgstr "Tá imreoir beo darb ainm sin ann cheana."

# nation_plural, nation_plural
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Ní féidir imreoirí a chruthú; tagann na %s salach ar na %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr "Ní féidir tuilleadh imreoirí a chruthú, níl aon náisiún ar fáil."

# player, player
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr ""
#~ "Cuireadh %s in ionad imreoir marbh %s mar imreoir faoi stiúir an IS."

#~ msgid "Failed to create new player %s."
#~ msgstr "Níorbh fhéidir imreoir nua %s a chruthú."

#~ msgid "New player %s created."
#~ msgstr "Cruthaíodh imreoir nua %s."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Náisiún an imreora nua: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Tá imreoir darb ainm sin ann cheana."

#~ msgid "A user already exists by that name."
#~ msgstr "Tá úsáideoir darb ainm sin ann cheana."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Ní féidir tuilleadh imreoirí a chur leis, tá an freastalaí lán."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr ""
#~ "Ní féidir tuilleadh imreoirí a chur leis, níl a dhóthain náisiún ann."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Níl ceangal darb ainm %s ann."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "Cuireadh %s in ionad %s mar imreoir faoi stiúir an IS."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "Cuireadh %s leis mar imreoir nua faoi stiúir an IS."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Caithfidh tú a bheith ag leibhéal '%s' nó níos airde chun imreoirí a "
#~ "bhaint tar éis thosú an chluiche."

#~ msgid "Removed player %s from the game."
#~ msgstr "Baineadh imreoir %s ón chluiche."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Ní cheadaítear an t-ainm \"%s\" mar gheall ar chúrsaí slándála."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Níor aimsíodh script orduithe darb ainm \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Comhad scripte '%s' á luchtú."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Ní féidir comhad scripte '%s' do líne na n-orduithe a léamh."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Níorbh fhéidir comhad scripte '%s' a léamh."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Níorbh fhéidir comhad scripte '%s' a scríobh."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Níl cead agat scríobh ar an bhfreastalaí seo mar gheall ar chúrsaí "
#~ "slándála."

#~ msgid "Invalid argument %d."
#~ msgstr "Argóint neamhbhailí %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Úsáid:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Teorainn ama dinimiciúil: %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Rogha: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Rogha: %s"

#~ msgid "Description:"
#~ msgstr "Cur Síos:"

#~ msgid "Status: %s"
#~ msgstr "Stádas: %s"

#~ msgid "changeable"
#~ msgstr "inathraithe"

#~ msgid "fixed"
#~ msgstr "socraithe"

#~ msgid "Value:"
#~ msgstr "Luach:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Tá cur síos ar fáil ar na roghanna freastalaí seo a leanas:"

#~ msgid "No explanation for that yet."
#~ msgstr "Níl aon mhíniú air sin fós."

#~ msgid "Ambiguous option name."
#~ msgstr "Ainm ilchiallach ar an rogha."

#~ msgid "Server Operator: %s"
#~ msgstr "Oibreoir Freastalaí: %s"

#~ msgid "%s is not controlled by the AI."
#~ msgstr "Níl an IS i gceannas ar %s."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Leibhéal réamhshocraithe an IS: '%s'."

#~ msgid "This command is client only."
#~ msgstr "Is ordú do chliaint amháin é seo."

#~ msgid "Only players may use the away command."
#~ msgstr "Is imreoirí amháin atá in ann an t-ordú 'amuigh' a úsáid."

#~ msgid "%s returned to game."
#~ msgstr "D'fhill %s ar an gcluiche."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Tá bŕon orm, níl cead agat féachaint ar rogha '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Rogha anaithnid '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Is é \"%s\" an chomhadlann rialacha faoi láthair"

#~ msgid "All options"
#~ msgstr "Gach rogha"

#~ msgid "Vital options"
#~ msgstr "Roghanna riachtanacha"

#~ msgid "Situational options"
#~ msgstr "Roghanna de réir ócáide"

#~ msgid "Rarely used options"
#~ msgstr "Roghanna neamhchoitianta"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Roghanna curtha faoi ghlas ag na rialacha"

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - ciallaíonn '+' go bhfuil tú in ann an rogha a athrú"

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## luach (íos, uas)"

#~ msgid "Option"
#~ msgstr "Rogha"

#~ msgid "Teamvote"
#~ msgstr "Toghchán foirne"

#~ msgid "Vote"
#~ msgstr "Toghchán"

#~ msgid "There are no votes going on."
#~ msgstr "Níl aon toghcháin ar siúl."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Níl cead agat an t-ordú seo a úsáid."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Tá argóint \"%s\" débhríoch."

#~ msgid "There are no votes running."
#~ msgstr "Níl aon toghcháin ar siúl."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "toghchán eile ar siúl"
#~ msgstr[1] "toghcháin eile ar siúl"
#~ msgstr[2] "toghcháin eile ar siúl"
#~ msgstr[3] "toghcháin eile ar siúl"
#~ msgstr[4] "toghcháin eile ar siúl"

#~ msgid "No such vote (%d)."
#~ msgstr "Níl a leithéid de thoghchán ann (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Níl cead agat vóta a chaitheamh air sin."

#~ msgid "You voted for \"%s\""
#~ msgstr "Vótáil tú le \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Vótáil tú in aghaidh \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Staon tú sa vótÃ  ‚Ïm‚Ïm€‚Ïm¡il ar \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Argóint ar iarraidh: <uimhir an toghcháin> nó an teaghrán \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "Níl aon toghchán ar siúl agat."

#~ msgid "There isn't any vote going on."
#~ msgstr "Níl aon toghchán ar siúl."

#~ msgid "All votes have been removed."
#~ msgstr "Baineadh gach toghchán."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Níl cead agat an toghchán seo a chealú (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Úsáid: /cancelvote [<uimhir an toghcháin>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "Chealaigh %s an toghchán \"%s\" (uimhir %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Cealaíodh toghchán \"%s\" (uimhir %d)."

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "imreoirí=%d cathracha=%d saoránaigh=%d aonaid=%d"

#~ msgid "Bad map coordinates."
#~ msgstr "Droch-chomhordanáidí ar an mapa."

#~ msgid "No city at this coordinate."
#~ msgstr "Níl aon chathair ag na comhordanáidí seo."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Níl cead agat glacadh le himreoir nua ag an am seo."

#~ msgid "Human"
#~ msgstr "Duine"

#~ msgid "Alive"
#~ msgstr "Beo"

#~ msgid "Dead"
#~ msgstr "Marbh"

# username
#~ msgid "%s failed to attach to any player."
#~ msgstr "Theip ar %s ceangal le himreoir ar bith."

# username
#~ msgid "%s is not attached to any player."
#~ msgstr "Níl %s ceangailte le himreoir ar bith."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Is é \"%s\" an chomhadlann rialacha cheana"

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Comhadlann rialacha \"%s\" gan aimsiú"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Is é \"%s\" an chomhadlann rialacha anois"

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Is é \"%s\" an chomhadlann rialacha faoi láthair"

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Bain triail as /help ignore"

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Raon ar iarraidh. Bain triail as /help unignore."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Raon neamhbhailí: %d go %d."

#~ msgid "Goodbye."
#~ msgstr "Slán."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Níl cead agat orduithe freastalaí a thabhairt."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Ordú anaithnid '%s%s'.  Bain triail as '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Bhí do thoghchán roimhe seo cealaithe ag do thoghchán nua."

#~ msgid "New teamvote"
#~ msgstr "Toghchán nua foirne"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (uimhir %d) le %s: %s"

#~ msgid "(server prompt)"
#~ msgstr "(leid freastalaí)"

#~ msgid "You cannot surrender now."
#~ msgstr "Ní féidir leat géilleadh anois."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Seo iad na hargóintí bailí: 'game', 'ruleset', 'script' nó 'default'."

#~ msgid "No game started..."
#~ msgstr "Níl aon chluiche tosaithe..."

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Ní féidir comhad scripte '%s' do líne na n-orduithe a léamh."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Ní cheadaítear an t-ainm \"%s\" mar gheall ar chúrsaí slándála."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Níor aimsíodh script Freeciv darb ainm '%s'."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Comhad scripte Freeciv '%s' á luchtú."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Ní féidir script Freeciv '%s' a léamh."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Caithfidh tú a bheith ag leibhéal '%s' nó níos airde chun imreoirí a "
#~ "bhaint tar éis thosú an chluiche."

# unit
#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Ní féidir le %s bogadh chomh fada sin ón líne chósta."

#~ msgid "You do not control a player."
#~ msgstr "Níl tú i gceannas ar imreoir."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Níl aon cheangal darb ainm '%s' ann."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Cuireadh tarmligean ar ceal."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "Tá tú i gceannas ar %s cheana."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "Tá tú i gceannas ar %s cheana."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "Tá '%s' i gceannas ar imreoir '%s' anois."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Níl tú i gceannas ar imreoir."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "Tá '%s' ceangailte anois mar: %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (breathnóir)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "%s le breathnóirí domhanda: %s"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Ainm ilchiallach ar an rogha."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Argóint neamhbhailí %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argóint ar iarraidh le haghaidh \"%s\".\n"

# %s = terrain name
#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Ní féidir cathair a thógáil ar %s."

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argóint ar iarraidh le haghaidh \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argóint ar iarraidh le haghaidh \"%s\".\n"

#~ msgid "Cutting connection %s."
#~ msgstr "Ceangal %s á bhriseadh."

#~ msgid "connection cut"
#~ msgstr "ceangal briste"

#~ msgid "You may not kick yourself."
#~ msgstr "Ní féidir cosc a chur ort féin."

#~ msgid "kicked"
#~ msgstr "coiscthe"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Ordú: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Ordú: %s"

#~ msgid "Synopsis: "
#~ msgstr "Achoimre: "

#~ msgid "Level: %s"
#~ msgstr "Leibhéal: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Tá na horduithe seo a leanas ar fáil ar an bhfreastalaí seo:"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Liosta foirne:"

#~ msgid " (active)"
#~ msgstr " (gníomhach)"

#, fuzzy
#~ msgid "No delegations defined."
#~ msgstr "Cuireadh tarmligean ar ceal."

#~ msgid "List of players:"
#~ msgstr "Liosta imreoirí:"

#~ msgid "<no players>"
#~ msgstr "<gan imreoirí>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "úsáideoir %s, "

#~ msgid ", ready"
#~ msgstr ", réidh"

#~ msgid ", Dead"
#~ msgstr ", Marbh"

#~ msgid ", difficulty level %s"
#~ msgstr ", leibhéal deacrachta %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d cheangal:"
#~ msgstr[1] " %d cheangal:"
#~ msgstr[2] " %d cheangal:"
#~ msgstr[3] " %d gceangal:"
#~ msgstr[4] " %d ceangal:"

#~ msgid "List of scenarios available:"
#~ msgstr "Liosta cnámhscéalta:"

#~ msgid "List of teams:"
#~ msgstr "Liosta foirne:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d imreoir :"
#~ msgstr[1] "%2d : '%s' : %d imreoir :"
#~ msgstr[2] "%2d : '%s' : %d imreoir :"
#~ msgstr[3] "%2d : '%s' : %d n-imreoir :"
#~ msgstr[4] "%2d : '%s' : %d imreoir :"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Liosta imreoirí:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (uimhir %d) le %s: %s"

# %s = nation_plural, advance; FIXME (lenite)
#~ msgid "The %s have researched %s."
#~ msgstr "Rinne na %s taighde ar %s."

# %s = nation_plural
#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Rinne na %s taighde ar Theicneolaíocht Thodhchaí %d."

# %s = advance, ... ??
#~ msgid "%s acquired from %s!"
#~ msgstr "Fuarthas %s ó %s!"

# advance, nation_plural
#~ msgid "You steal %s from the %s."
#~ msgstr "Goideann tú %s ó na %s."

# nation_plural, advance
#~ msgid "The %s stole %s from you!"
#~ msgstr "Ghoid na %s %s uait!"

# nation_plural, advance, nation_plural
#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Ghoid na %s %s ó na %s."

# %s = terrain name
#~ msgid "Can't build a city on %s."
#~ msgstr "Ní féidir cathair a thógáil ar %s."

# %s = unit... terrain name
#~ msgid "%s can't build a city on %s."
#~ msgstr "Ní féidir le %s cathair a thógáil ar %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Ní féidir cathair a bhunú ar thailte eachtracha."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr ""
#~ "Ní féidir cathair a chur ansin toisc go bhfuil cathair eile róghar dó."

#~ msgid "Only %s can build a city."
#~ msgstr "Ní féidir ach le %s cathair a thógáil."

#~ msgid "Can't build a city."
#~ msgstr "Ní féidir cathair a thógáil."

#~ msgid "Only %s can add to a city."
#~ msgstr "Ní féidir ach le %s cur le chathair."

#~ msgid "Can't add to a city."
#~ msgstr "Ní féidir cur le cathair."

# unit, city
#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "Níl bearta ar bith fágtha ag aonad %s le cur le %s."

# unit
#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Níl bearta ar bith fágtha ag aonad %s le cathair a thógáil."

# city, nation_plural, unit
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "Is leis na %2$s é %1$s; ní féidir %3$s a chur leis."

# city, unit
#~ msgid "%s is too big to add %s."
#~ msgstr "Tá %s rómhór chun %s a chur leis."

# city, unit
#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "Tá feabhsúchán ag teastáil ó %s chun fás, mar sin ní féidir %s a chur "
#~ "leis."

# unit, city
#~ msgid "Can't add %s to %s."
#~ msgstr "Ní féidir %s a chur le %s."

# unit, city
#~ msgid "%s added to aid %s in growing."
#~ msgstr "Cuireadh %s le cuidiú le fás %s."

# unit
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Chuir TCS do %s anuas, ba chur amú é."

# city
#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Chuir do TCS cosc ar ionsaí núicléach ar %s."

# %s = unit, nation_adj, unit; FIXME (lenite last *two*)
# from the... could be plural as well, leave out "an/na"? Compare fr.po
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Tháinig do %1$s slán as an ionsaí lag ó %3$s %2$s."

# %s = unit, nation_adj, unit; FIXME (lenite last *two*)
# against the... could be plural as well, leave out "an/na"? Compare fr.po
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Theip ar do %1$s agus fogha a thabhairt faoi %3$s %2$s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Ní féidir leis an cineál seo buíon cathair a fhorghabháil."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Ní féidir ionsaí a dhéanamh go dtí go bhfuil cogadh fógartha agat."

# unit
#~ msgid "%s can only move into your own zone of control."
#~ msgstr "Ní féidir le %s ach dul isteach i do chrios rialaithe féin."

# unit
#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "Ní féidir le %s bogadh chomh fada sin ón líne chósta."

# playername
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Ní féidir ionradh a dhéanamh go dtí go ndéanann tú síocháin le %s."

#~ msgid "This unit has no moves left."
#~ msgstr "Níl bearta ar bith fágtha ag an aonad seo."

#~ msgid "No diplomat action possible."
#~ msgstr "Gníomh taidhleoireachta dodhéanta."

# terrain name
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Ní féidir leis an aonad gníomh taidhleoireachta a dhéanamh ó %s."

# player name
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Caithfear cogadh a fhógairt ar %s ar dtús.  Bain triail as dialóg na "
#~ "Náisiún (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "D'éirigh le do %s an %s a ghabháil."

# %s = unit, nation_plural
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Bhí do %s gafa ag na %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Tá an t-aonad seo á iompar, mar sin ní féidir leis bombardú."

#~ msgid "You can't attack there."
#~ msgstr "Ní féidir leat ionsaí san áit sin."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Níl an t-aonad iompartha comhaontaithe le gach aonad ná chathair ar tíl "
#~ "sprice."

# unit, improvement, city
#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Cabhraíonn do %s leis an %s in %s a thógáil (%d fágtha)."

# unit, improvement, city
#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Cabhraíonn do %s leis an %s in %s a thógáil (%d barrachas)."

# %s = unit
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Tá brón orm, ní féidir le do %s trádbhealach a bhunú mar níl cathair "
#~ "bhaile aige."

# %s = unit, city, city
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Tá brón orm, ní féidir le do %s trádbhealach a bhunú idir %s agus %s."

# %s = unit
#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Tá brón orm, ní féidir le do %s trádbhealach a bhunú anseo!"

# city
#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Tá %2$d trádbhealach níos fearr ag cathair %1$s cheana!"

# unit, city, city
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] "Shroich do %s ó %s %s, agus tá luach %d phíosa óir agus taighde."
#~ msgstr[1] "Shroich do %s ó %s %s, agus tá luach %d phíosa óir agus taighde."
#~ msgstr[2] "Shroich do %s ó %s %s, agus tá luach %d phíosa óir agus taighde."
#~ msgstr[3] "Shroich do %s ó %s %s, agus tá luach %d bpíosa óir agus taighde."
#~ msgstr[4] "Shroich do %s ó %s %s, agus tá luach %d píosa óir agus taighde."

# city, city
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Trádbhealach nua bunaithe ó %s go %s."

# nation_plural, city, city
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Bunaíonn na %s trádbhealach idir cathair dá gcuid %s agus %s."

# city, city
#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Cealaíodh trádbhealach idir %s agus %s."

# nation_plural, city, city
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Chealaigh na %s an trádbhealach ó %s go cathair de do chuid %s."

# unit, unit
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "Bhí %s uasghrádaithe go %s saor in aisce."

# unit
#~ msgid "Your %s has returned to refuel."
#~ msgstr "Tá do %s fillte le hathbhreoslú."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Tá níos mó taithí faighte ag do %s agus anois is %s é."

# unit, city
#~ msgid "Teleported your %s to %s."
#~ msgstr "Bhí do %s teileapórtáilte go %s."

#~ msgid "Moved your %s."
#~ msgstr "Bogadh do %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Scaipeadh do %s."

# unit, player
#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Níorbh féidir le %2$s %1$s a chosaint, tá an cluiche caillte aige."

# unit
#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Tá an cluiche caillte mar go bhfuil %s caillte. Bí níos cúramaí an chéad "
#~ "uair eile!"

# unit, unit
#~ msgid "%s lost when %s was lost."
#~ msgstr "Cailleadh %s nuair a bhí %s caillte."

# unit, unit, city
#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "Tá %s i ndiaidh éalú ó scriosadh %s, agus tá sé éalaithe go %s."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "Ceannaire barbarach gafa; airgead fuascailte %d phíosa óir íoctha."
#~ msgstr[1] ""
#~ "Ceannaire barbarach gafa; airgead fuascailte %d phíosa óir íoctha."
#~ msgstr[2] ""
#~ "Ceannaire barbarach gafa; airgead fuascailte %d phíosa óir íoctha."
#~ msgstr[3] ""
#~ "Ceannaire barbarach gafa; airgead fuascailte %d bpíosa óir íoctha."
#~ msgstr[4] ""
#~ "Ceannaire barbarach gafa; airgead fuascailte %d píosa óir íoctha."

# %s = unit, nation_adj, unit  FIXME 
# against the... could be plural as well, leave out "an/na"? Compare fr.po
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "D'éirigh le do %1$s agus fogha a thabhairt faoi %3$s %2$s!"

# %s = unit, nation_adj, unit, nation_adj, unit  FIXME 
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Cailleadh %1$s nuair a d'ionsaigh an %3$s %2$s an %5$s %4$s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] ""
#~ "Cailleadh %1$d aonad nuair a d'ionsaigh an %3$s %2$s an %5$s %4$s."
#~ msgstr[1] ""
#~ "Cailleadh %1$d aonad nuair a d'ionsaigh an %3$s %2$s an %5$s %4$s."
#~ msgstr[2] ""
#~ "Cailleadh %1$d aonad nuair a d'ionsaigh an %3$s %2$s an %5$s %4$s."
#~ msgstr[3] ""
#~ "Cailleadh %1$d n-aonad nuair a d'ionsaigh an %3$s %2$s an %5$s %4$s."
#~ msgstr[4] ""
#~ "Cailleadh %1$d aonad nuair a d'ionsaigh an %3$s %2$s an %5$s %4$s."

# %s = unit, then either nation_plural or "yourself"; FIXME (na tusa?!)
#~ msgid "Your %s was nuked by %s."
#~ msgstr "Dhíothaigh na %2$s do %1$s le buama núicléach."

# used in the one above, and two down (by ~)
#~ msgid "yourself"
#~ msgstr "tusa"

# nation_adj, unit
#~ msgid "The %s %s was nuked."
#~ msgstr "Díothaíodh %2$s %1$s le buama núicléach."

# %s = unit, then either nation_plural or "yourself"; FIXME (na tusa?!)
#~ msgid "%s was nuked by %s."
#~ msgstr "Dhíothaigh na %2$s %1$s le buama núicléach."

# city
#~ msgid "You nuked %s."
#~ msgstr "Dhíothaigh tú %s le buama núicléach."

# nation_plural
#~ msgid "The %s detonated a nuke!"
#~ msgstr "Phléasc na %s buama núicléach!"

# %s = nation_adj, unit, nation_adj, city; first is ok since all units are
# masculine and singular...
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Ní féidir %s a aistriú go %s."

#~ msgid "?or-list-single:%s"
#~ msgstr "?or-list-single:%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "?or-list:%s nó %s"

#~ msgid "?or-list:%s"
#~ msgstr "?or-list:%s"

#~ msgid "?or-list:, %s"
#~ msgstr "?or-list:, %s"

#~ msgid "?or-list:, or %s"
#~ msgstr "?or-list:, nó %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "?and-list-single:%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "?and-list:%s agus %s"

#~ msgid "?and-list:%s"
#~ msgstr "?and-list:%s"

#~ msgid "?and-list:, %s"
#~ msgstr "?and-list:, %s"

#~ msgid "?and-list:, and %s"
#~ msgstr "?and-list:, agus %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Tá tú ag rith Freeciv gan iconv a bheith ar fáil. Mura\n"
#~ "bhfuil tú ag baint úsáide as an tacar carachtair latin-1\n"
#~ "ní thaispeánfar gach carachtar mar is ceart.  Tig leat\n"
#~ "iconv a fháil ó http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Níorbh fhéidir téacs a thiontú ó %s go %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Drochleibhéal logála \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Drochleibhéal logála %d i \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Ní mór duit Freeciv a thiomsú leis an mbratach DEBUG chun leibhéal "
#~ "dífhabhtaithe %d a úsáid.\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Ní slánuimhir é: '%s'\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Ní mór duit Freeciv a thiomsú leis an mbratach DEBUG chun ardleibhéil "
#~ "logála bunaithe ar chomhaid a úsáid.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Níorbh fhéidir logchomhad %s a oscailt chun cur leis \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "an teachtaireacht chéanna uair amháin"
#~ msgstr[1] "an teachtaireacht chéanna %d uair"
#~ msgstr[2] "an teachtaireacht chéanna %d huaire"
#~ msgstr[3] "an teachtaireacht chéanna %d n-uaire"
#~ msgstr[4] "an teachtaireacht chéanna %d uair"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (%d uair ina iomláine)"
#~ msgstr[1] " (%d uair ina iomláine)"
#~ msgstr[2] " (%d huaire ina iomláine)"
#~ msgstr[3] " (%d n-uaire ina iomláine)"
#~ msgstr[4] " (%d uair ina iomláine)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Níorbh fhéidir %s a íosluchtú"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Níorbh fhéidir comhad sealadach a oscailt."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argóint fholamh le haghaidh \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argóint ar iarraidh le haghaidh \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "Tá \"%s\" socraithe ach tá sé folamh; bainfear triail as \"%s\" ina ionad."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "Tá \"%s\" socraithe ach tá sé folamh; bainfear úsáid as na comhadlanna "
#~ "réamhshocraithe sonraí \"%s\" ina ionad."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "Tá \"%s\" socraithe ach tá sé folamh; bainfear úsáid as na comhadlanna "
#~ "réamhshocraithe sábhála \"%s\" ina ionad."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "Tá \"%s\" socraithe ach tá sé folamh; bainfear úsáid as na comhadlanna "
#~ "réamhshocraithe cnámhscéalta \"%s\" ina ionad."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Níorbh fhéidir comhadlann sonraí %s a léamh: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Is féidir an chonair a shocrú tríd an athróg thimpeallachta \"%s\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "An chonair faoi láthair: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Tá an comhad \"%s\" riachtanach... á thobscor!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Earráid mharfach: tá tú ag iarraidh an clár a rith mar "
#~ "fhorúsáideoir!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Úsáid cuntas eile nach bhfuil ceadanna an fhorúsáideora aige.\n"

#~ msgid "exact match"
#~ msgstr "toradh beacht"

#~ msgid "only match"
#~ msgstr "an toradh amháin"

#~ msgid "ambiguous"
#~ msgstr "athbhríoch"

#~ msgid "empty"
#~ msgstr "folamh"

#~ msgid "too long"
#~ msgstr "rófhada"

#~ msgid "non-match"
#~ msgstr "neamh-chomhoiriúnach"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "lá"
#~ msgstr[1] "lá"
#~ msgstr[2] "lá"
#~ msgstr[3] "lá"
#~ msgstr[4] "lá"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "uair"
#~ msgstr[1] "uair"
#~ msgstr[2] "huaire"
#~ msgstr[3] "n-uaire"
#~ msgstr[4] "uair"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "nóiméad"
#~ msgstr[1] "nóiméad"
#~ msgstr[2] "nóiméad"
#~ msgstr[3] "nóiméad"
#~ msgstr[4] "nóiméad"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "soicind"
#~ msgstr[1] "shoicind"
#~ msgstr[2] "shoicind"
#~ msgstr[3] "soicind"
#~ msgstr[4] "soicind"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "earráid %ld (theip ar FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "earráid %d (tiomsaithe gan strerror)"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meitilíne>"

#~ msgid "create <player-name>"
#~ msgstr "create <ainm-imreora>"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Meitifhreastalaí: drochsheoladh: <%s %d>."

#~ msgid "current version"
#~ msgstr "leagan reatha"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Ní féidir ach le %s ionsaí a dhéanamh ón bhfarraige."

#~ msgid "Cannot attack from sea."
#~ msgstr "Ní féidir ionsaí a dhéanamh ón bhfarraige."

#~ msgid "%*sRivers"
#~ msgstr "%*sAibhneacha"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Theip ar óstainm an mheitifhreastalaí a lorg"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Tá an taidhleor ag fanacht le d'ordú"

#~ msgid "Select _all"
#~ msgstr "Roghnaigh _uile"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Trádáil / %d"

#~ msgid "no extra / %d"
#~ msgstr "gan breis / %d"

#~ msgid "Build _Railroad"
#~ msgstr "Tógáil _Iarnród"

#~ msgid "Build Railroad"
#~ msgstr "Tógáil Iarnród"

#~ msgid "Rail"
#~ msgstr "Iarnród"

#~ msgid "Sheik %s"
#~ msgstr "Síc %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malika %s"

#~ msgid "Dictatress %s"
#~ msgstr "Bandeachtóir %s"

#~ msgid "Presidente %s"
#~ msgstr "Uachtarán %s"

#~ msgid "Presidenta %s"
#~ msgstr "Uachtarán %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "?title:Ceannaire %s"

#~ msgid "Liberator %s"
#~ msgstr "Fuascailteoir %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Fuascailteoir %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Rí %s"

#~ msgid "Basilissa %s"
#~ msgstr "Banríon %s"

#~ msgid "Father %s"
#~ msgstr "An tAthair %s"

#~ msgid "Mother %s"
#~ msgstr "An Mháthair %s"

#~ msgid "?female:Supreme Director %s"
#~ msgstr "?female:Ard-Stiúrthóir %s"

#~ msgid "Thane %s"
#~ msgstr "Taen %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Dona %s"
#~ msgstr "Banuasal %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Kikmongwi %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Ard-Diúc %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Ard-Bhandiúc %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Ajaw %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "?Female:Báille %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Síc %s"

#~ msgid "Corrector %s"
#~ msgstr "Ceartaitheoir %s"

#~ msgid "Correctrix %s"
#~ msgstr "Bancheartaitheoir %s"

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "?female:Encik %s"
#~ msgstr "?female:Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "?female:Datu %s"

#~ msgid "%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "?female:%s Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Cathaoirleach %s"

#~ msgid "Dictador %s"
#~ msgstr "Deachtóir %s"

#~ msgid "Dictadora %s"
#~ msgstr "Bandeachtóir %s"

#~ msgid "?bzip2error:OK"
#~ msgstr "?bzip2error:OK"

#~ msgid "?bzip2error:Run ok"
#~ msgstr "?bzip2error:Rith ok"

#~ msgid "?bzip2error:Flush ok"
#~ msgstr "?bzip2error:Sruthlú ok"

#~ msgid "?bzip2error:Finish ok"
#~ msgstr "?bzip2error:Críochnú ok"

#~ msgid "?bzip2error:Stream end"
#~ msgstr "?bzip2error:Deireadh an tsrutha"

#~ msgid "?bzip2error:Config error"
#~ msgstr "?bzip2error:Earráid cumraíochta"

#~ msgid "?bzip2error:Sequence error"
#~ msgstr "?bzip2error:Earráid seichimh"

#~ msgid "?bzip2error:Parameter error"
#~ msgstr "?bzip2error:Earráid pharaiméadair"

#~ msgid "?bzip2error:Mem error"
#~ msgstr "?bzip2error:Earráid chuimhne"

#~ msgid "?bzip2error:Data error"
#~ msgstr "?bzip2error:Earráid sonraí"

#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "?bzip2error:Ní comhad bzip2 é"

#~ msgid "?bzip2error:IO error"
#~ msgstr "?bzip2error:Earráid I/A"

#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "?bzip2error:Comhadchríoch gan choinne"

#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "?bzip2error:Tá an maolán aschuir lán"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Earráid bz2 %d"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cealaigh cruinniú"

#~ msgid "Accept _treaty"
#~ msgstr "Glac le _conradh"

#~ msgid "_Gold:"
#~ msgstr "Ó_r:"

#~ msgid "Add to City (_B)"
#~ msgstr "Cuir le Cathair (_B)"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Cothú (Iomlán: %d)"

#~ msgid "City Overview"
#~ msgstr "Cathair: Achoimre"

#~ msgid "Worklist"
#~ msgstr "Liosta Oibre"

#~ msgid "Misc. Settings"
#~ msgstr "Socruithe Éagsúla"

#~ msgid "Units present"
#~ msgstr "Aonaid atá ann"

#~ msgid "Unit List"
#~ msgstr "Liosta Aonad"

#~ msgid "Improvement"
#~ msgstr "Feabhsúchán"

#~ msgid "_Yes"
#~ msgstr "_Tá"

#~ msgid "_No"
#~ msgstr "_Ní"

#~ msgid "No trade routes exist."
#~ msgstr "Níl aon trádbhealaí ann."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Trádáil iomlán ó thrádbhealaí: %d"

#~ msgid "_Cancel"
#~ msgstr "_Cealaigh"

#~ msgid "_Activate Unit"
#~ msgstr "Gníomh_achtaigh Aonad"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Gníomhachtaigh Aonad, _Dún an Dialóg"

#~ msgid "_Sentry Unit"
#~ msgstr "Aonad _Fairtheora"

#~ msgid "_Disband Unit"
#~ msgstr "_Díscaoil an tAonad"

#~ msgid "_Upgrade Unit"
#~ msgstr "_Uasghrádaigh Aonad"

#~ msgid "Elvises"
#~ msgstr "Elviseanna"

#~ msgid "Select"
#~ msgstr "Roghnaigh"

#~ msgid "Configure"
#~ msgstr "Cumraigh"

#~ msgid "New"
#~ msgstr "Nua"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Líon na n-imreoirí (IS san áireamh):"

#~ msgid "AI skill level:"
#~ msgstr "Leibhéal na hIS:"

#~ msgid "Game Options"
#~ msgstr "Roghanna Cluiche"

#~ msgid "Start Game"
#~ msgstr "Tosaigh Cluiche"

#~ msgid "Host:"
#~ msgstr "Óstríomhaire:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Stíl na Cathrach:"

#~ msgid "Unit Selection"
#~ msgstr "Roghnú Aonad"

#~ msgid "Allows "
#~ msgstr "Ceadaíonn "

#~ msgid "Obsoletes "
#~ msgstr "Cuireann i léig "

#~ msgid " (with "
#~ msgstr " (le "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

# %s = ruler_title, playername
#~ msgid "Ruler: %s %s"
#~ msgstr "Rialtóir: %s %s"

#~ msgid "Local _Options"
#~ msgstr "R_oghanna Logánta"

#~ msgid "_Message Options"
#~ msgstr "Roghanna _Teachtaireachta"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sá_bháil na Socruithe"

#~ msgid "Server O_ptions"
#~ msgstr "_Roghanna Freastalaí"

#~ msgid "_Write Log"
#~ msgstr "_Scríobh an Logchomhad"

#~ msgid "_Clear Log"
#~ msgstr "_Glan an Logchomhad"

#~ msgid "_Disconnect"
#~ msgstr "_Dícheangail"

#~ msgid "_Orders"
#~ msgstr "_Orduithe"

#~ msgid "_Road"
#~ msgstr "_Bóthair"

#~ msgid "Rai_l"
#~ msgstr "_Iarnród"

#~ msgid "_Irrigate"
#~ msgstr "_Uisciú"

#~ msgid "_Go to Tile"
#~ msgstr "Téigh _go Tíl"

#~ msgid "_Reports"
#~ msgstr "_Tuairiscí"

#~ msgid "Out:"
#~ msgstr "Aschur:"

#~ msgid "Mes:"
#~ msgstr "Tchtaí:"

#~ msgid "Pop:"
#~ msgstr "Preab:"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d chéim)"
#~ msgstr[1] "(%d chéim)"
#~ msgstr[2] "(%d chéim)"
#~ msgstr[3] "(%d gcéim)"
#~ msgstr[4] "(%d céim)"

#~ msgid "Trade Report"
#~ msgstr "Tuairisc Trádála"

#~ msgid "Building Name"
#~ msgstr "Ainm an Fhoirgnimh"

#~ msgid "Totals"
#~ msgstr "Iomláin"

#~ msgid "Rename Worklist"
#~ msgstr "Cuir ainm nua ar an liosta oibre"

#~ msgid "Remove"
#~ msgstr "Bain"

#~ msgid "Available items"
#~ msgstr "Míreanna ar fáil"

#~ msgid "Undo"
#~ msgstr "Cealaigh"

#~ msgid "Strategy and tactics"
#~ msgstr "Straitéis agus beartaíocht"

#~ msgid "Sea"
#~ msgstr "Farraige"

#~ msgid "Air"
#~ msgstr "Aeir"

#~ msgid "Missile"
#~ msgstr "Diúractha"

#~ msgid "Big Land"
#~ msgstr "Mór Talún"

#~ msgid "?female:Empress %s"
#~ msgstr "?female:Banimpire %s"

#~ msgid "Stream end"
#~ msgstr "Deireadh an tsrutha"

#~ msgid "Mem error"
#~ msgstr "Earráid chuimhne"

#~ msgid "Data error"
#~ msgstr "Earráid sonraí"

#~ msgid "Progress not possible"
#~ msgstr "Ní féidir dul chun cinn"

#~ msgid "XZ: \"%s\" (%d)"
#~ msgstr "XZ: \"%s\" (%d)"

#~ msgid "XZ error %d"
#~ msgstr "Earráid XZ %d"

#~ msgid "luafile <file>"
#~ msgstr "luafile <comhad>"

#~ msgid "fcdb [reload]"
#~ msgstr "fcdb [athluchtaigh]"

#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "freeciv 2.4.0 (forbairt)"

#~ msgid "A user is connect to player '%s'."
#~ msgstr "Tá úsáideoir ceangailte le himreoir '%s'."

#~ msgid "Could not read Freeciv script '%s'."
#~ msgstr "Níorbh fhéidir script Freeciv '%s' a léamh."

#~ msgid "?female:Princess %s"
#~ msgstr "?female:Banphrionsa %s"

#~ msgid "?female:Lady %s"
#~ msgstr "?female:Bantiarna %s"

#~ msgid "Tutorial message"
#~ msgstr "Teachtaireacht teagaisc"

#~ msgid "CanIrrigate"
#~ msgstr "Inuiscithe"

#~ msgid "CanMine"
#~ msgstr "Intochailte"

#~ msgid "CanRoad"
#~ msgstr "Intiomáinte"

#~ msgid " and "
#~ msgstr " agus "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#~ msgid "Run ok"
#~ msgstr "Rith ok"

#~ msgid "Flush ok"
#~ msgstr "Sruthlú ok"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <rogha>\n"
#~ "show <réimír>"

#~ msgid "st"
#~ msgstr "ú"

#~ msgid "nd"
#~ msgstr "ú"

#~ msgid "rd"
#~ msgstr "ú"

#~ msgid "th"
#~ msgstr "ú"

#~ msgid "Waiting"
#~ msgstr "Ar Feitheamh"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Ní féidir imreoirí IS a chur leis tar éis thosú an chluiche."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Luach: %d, Íosluach: 0, Réamhshocrú: %d, Uasluach: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Luach: %d, Íosluach: %d, Réamhshocrú: %d, Uasluach: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Luach: \"%s\", Réamhshocrú: \"%s\""

#~ msgid "description"
#~ msgstr "cur síos"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Sceitimíní"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:S/E/C"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Siamsóirí, Eolaithe, Lucht Cánach"

#~ msgid " or "
#~ msgstr " nó "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: le %s"

#~ msgid "Progress: no research target"
#~ msgstr "Dul chun cinn: gan sprioc taighde"

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Ní thacaítear le conairí níos faide ná 99 babhta."

#~ msgid "FIXME"
#~ msgstr "DEISIGH"

#~ msgid "_Chat"
#~ msgstr "Comh_rá"

#~ msgid "Single"
#~ msgstr "Singil"

#~ msgid "Language_s"
#~ msgstr "_Teangacha"

#~ msgid "Com_bat"
#~ msgstr "_Comhrac"

#~ msgid "Techno_logy"
#~ msgstr "Teicneo_laíocht"

#~ msgid "Won_ders"
#~ msgstr "_Iontais"

#~ msgid "_Copying"
#~ msgstr "_Cóipeáil"

#~ msgid "_About"
#~ msgstr "M_aidir Leis"

#~ msgid "Choose a _nation to play:"
#~ msgstr "Roghnaigh _náisiún:"

#~ msgid "Total Cost:"
#~ msgstr "Costas Iomlán:"

#~ msgid "true"
#~ msgstr "fíor"

#~ msgid "false"
#~ msgstr "bréagach"

#~ msgid "(hidden)"
#~ msgstr "(i bhfolach)"

#~ msgid "Unload"
#~ msgstr "Díluchtaigh"

#~ msgid "Roads and Rails"
#~ msgstr "Bóithre agus Iarnróid"

#~ msgid "_Revolution"
#~ msgstr "_Réabhlóid"

#~ msgid "Connect/Road"
#~ msgstr "Ceangail/Bóthar"

#~ msgid "<AI>"
#~ msgstr "<IS>"

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Ficseanach"

#~ msgid "elvis"
#~ msgstr "elvis"

#~ msgid "scientist"
#~ msgstr "eolaí"

#~ msgid "taxman"
#~ msgstr "fear cánach"

#~ msgid "King"
#~ msgstr "Rí"

#~ msgid "Nipa"
#~ msgstr "Nipa"

#~ msgid "Nipsa"
#~ msgstr "Nipsa"

#~ msgid "He'a"
#~ msgstr "He'a"

#~ msgid "Senapati"
#~ msgstr "Senapati"

#~ msgid "Malka"
#~ msgstr "Malka"

#~ msgid "Jiliri"
#~ msgstr "Jiliri"

#~ msgid "Willka"
#~ msgstr "Willka"

#~ msgid "Mama"
#~ msgstr "Mama"

#~ msgid "Markachiri"
#~ msgstr "Markachiri"

#~ msgid "Tlatoani"
#~ msgstr "Tlatoani"

#~ msgid "Huey Tlatoani"
#~ msgstr "Huey Tlatoani"

#~ msgid "Buruzagi"
#~ msgstr "Buruzagi"

#~ msgid "?female:Buruzagi"
#~ msgstr "?female:Buruzagi"

#~ msgid "Emakume Apaiz nagusi"
#~ msgstr "Emakume Apaiz nagusi"

#~ msgid "Errege"
#~ msgstr "Errege"

#~ msgid "Ban"
#~ msgstr "Diúc"

#~ msgid "Dug"
#~ msgstr "Dug"

#~ msgid "Dugez"
#~ msgstr "Dugez"

#~ msgid "Roue"
#~ msgstr "Roue"

#~ msgid "Rouanez"
#~ msgstr "Rouanez"

#~ msgid "Tzar"
#~ msgstr "Sár"

#~ msgid "Tzaritza"
#~ msgstr "Bansár"

#~ msgid "Drugariat"
#~ msgstr "Drugariat"

#~ msgid "Drugarkata"
#~ msgstr "Drugarkata"

#~ msgid "Sveta Maika"
#~ msgstr "Sveta Maika"

#~ msgid "Bohmugyi"
#~ msgstr "Bohmugyi"

#~ msgid "?female:Bohmugyi"
#~ msgstr "?female:Bohmugyi"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#~ msgid "Primer Ministre"
#~ msgstr "Príomh-Aire"

#~ msgid "Primera Ministre"
#~ msgstr "Príomh-Aire"

#~ msgid "Dictador"
#~ msgstr "Deachtóir"

#~ msgid "Rei"
#~ msgstr "Rei"

#~ msgid "Reina"
#~ msgstr "Reina"

#~ msgid "Arquebisbe"
#~ msgstr "Arquebisbe"

#~ msgid "Gran Bruixa"
#~ msgstr "Gran Bruixa"

#~ msgid "Dowager"
#~ msgstr "Baintreach"

#~ msgid "Governador"
#~ msgstr "Gobharnóir"

#~ msgid "Governadora"
#~ msgstr "Gobharnóir"

#~ msgid "Uchimaahkaan"
#~ msgstr "Uchimaahkaan"

#~ msgid "Uchimaahkaaniskweu"
#~ msgstr "Uchimaahkaaniskweu"

#~ msgid "Chihchiuchimaau"
#~ msgstr "Chihchiuchimaau"

#~ msgid "Chihchiuchimaaskweu"
#~ msgstr "Chihchiuchimaaskweu"

#~ msgid "Sheikhah"
#~ msgstr "Síceá"

#~ msgid "Pope"
#~ msgstr "Pápa"

#~ msgid "President of the Commission"
#~ msgstr "Uachtarán an Choimisiúin"

#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#~ msgid "Presidenta"
#~ msgstr "Uachtarán"

#~ msgid "Gran Bardo"
#~ msgstr "Gran Bardo"

#~ msgid "Maharajadhiraja"
#~ msgstr "Maharajadhiraja"

#~ msgid "Willaq Umu"
#~ msgstr "Willaq Umu"

#~ msgid "?female:Maharaja"
#~ msgstr "?female:Maharaja"

#~ msgid "Raiis Jomhoor"
#~ msgstr "Raiis Jomhoor"

#~ msgid "Nabongo"
#~ msgstr "Nabongo"

#~ msgid "Khorezmshah"
#~ msgstr "Khorezmshah"

#~ msgid "Asian"
#~ msgstr "Áiseach"

#~ msgid "Medieval"
#~ msgstr "Meánaoiseach"

#~ msgid "Prince"
#~ msgstr "Prionsa"

#~ msgid "Mahapatih"
#~ msgstr "Mahapatih"

#~ msgid "Lonko"
#~ msgstr "Lonko"

#~ msgid "Machi"
#~ msgstr "Machi"

#~ msgid "Ah kin"
#~ msgstr "Ah kin"

#~ msgid "Doamna"
#~ msgstr "Doamna"

#~ msgid "Gospodarynya"
#~ msgstr "Gospodarynya"

#~ msgid "Tovaras"
#~ msgstr "Tovaras"

#~ msgid "Tovarasa"
#~ msgstr "Tovarasa"

#~ msgid "Widaehan suryong"
#~ msgstr "Widaehan suryong"

#~ msgid "Chaabat"
#~ msgstr "Chaabat"

#~ msgid "Ha'wiih"
#~ msgstr "Ha'wiih"

#~ msgid "Hakan"
#~ msgstr "Hakan"

#~ msgid "Imparator"
#~ msgstr "Imparator"

#~ msgid "Milk"
#~ msgstr "Milk"

#~ msgid "Milkot"
#~ msgstr "Milkot"

#~ msgid "Suffet"
#~ msgstr "Suffet"

#~ msgid "Dyktator"
#~ msgstr "Deachtóir"

#~ msgid "Dyktatorka"
#~ msgstr "Deachtóir"

#~ msgid "Prymas"
#~ msgstr "Prymas"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "?female:Pierwszy Sekretarz"

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#~ msgid "Regina"
#~ msgstr "Regina"

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#~ msgid "Noaydde"
#~ msgstr "Noaydde"

#~ msgid "?female:Noaydde"
#~ msgstr "?female:Noaydde"

#~ msgid "?male:Leader"
#~ msgstr "?male:Ceannaire"

#~ msgid "Nin"
#~ msgstr "Nin"

#~ msgid "Ngwenyama"
#~ msgstr "Ngwenyama"

#~ msgid "Indovuzaki"
#~ msgstr "Indovuzaki"

#~ msgid "Bohike"
#~ msgstr "Bohike"

#~ msgid "Hankwa"
#~ msgstr "Hankwa"

#~ msgid "Guacanaoma"
#~ msgstr "Guacanaoma"

#~ msgid "Rhesos"
#~ msgstr "Rhesos"

#~ msgid "Kakmartik"
#~ msgstr "Kakmartik"

#~ msgid "Lant"
#~ msgstr "Lant"

#~ msgid "Lantsa"
#~ msgstr "Lantsa"

#~ msgid "Morubixaba"
#~ msgstr "Morubixaba"

#~ msgid "Paje"
#~ msgstr "Paje"

#~ msgid "Representative"
#~ msgstr "Ionadaí"

#~ msgid "?female:Representative"
#~ msgstr "?female:Ionadaí"

#~ msgid "Terrateniente"
#~ msgstr "Terrateniente"

#~ msgid "Terratenienta"
#~ msgstr "Terratenienta"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Cnámhscéal clasaiceach 80x50: An Domhan."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Cnámhscéal clasaiceach 120x60: An Domhan."

#~ msgid "Tutorial Scenario."
#~ msgstr "Cnámhscéal Cúrsa Teagaisc."

#~ msgid "Team 4"
#~ msgstr "Foireann 4"

#~ msgid "Team 5"
#~ msgstr "Foireann 5"

#~ msgid "Team 6"
#~ msgstr "Foireann 6"

#~ msgid "Team 7"
#~ msgstr "Foireann 7"

#~ msgid "Team 8"
#~ msgstr "Foireann 8"

#~ msgid "Team 9"
#~ msgstr "Foireann 9"

#~ msgid "Team 10"
#~ msgstr "Foireann 10"

#~ msgid "Team 11"
#~ msgstr "Foireann 11"

#~ msgid "Team 12"
#~ msgstr "Foireann 12"

#~ msgid "Team 13"
#~ msgstr "Foireann 13"

#~ msgid "Team 14"
#~ msgstr "Foireann 14"

#~ msgid "Team 15"
#~ msgstr "Foireann 15"

#~ msgid "Team 16"
#~ msgstr "Foireann 16"

#~ msgid "Team 17"
#~ msgstr "Foireann 17"

#~ msgid "Team 18"
#~ msgstr "Foireann 18"

#~ msgid "Team 19"
#~ msgstr "Foireann 19"

#~ msgid "Team 20"
#~ msgstr "Foireann 20"

#~ msgid "Team 21"
#~ msgstr "Foireann 21"

#~ msgid "Team 22"
#~ msgstr "Foireann 22"

#~ msgid "Team 23"
#~ msgstr "Foireann 23"

#~ msgid "Team 24"
#~ msgstr "Foireann 24"

#~ msgid "Team 25"
#~ msgstr "Foireann 25"

#~ msgid "Team 26"
#~ msgstr "Foireann 26"

#~ msgid "Team 27"
#~ msgstr "Foireann 27"

#~ msgid "Team 28"
#~ msgstr "Foireann 28"

#~ msgid "Team 29"
#~ msgstr "Foireann 29"

#~ msgid "Team 30"
#~ msgstr "Foireann 30"

#~ msgid "Team 31"
#~ msgstr "Foireann 31"
ENDREP
DELTA
SVN   †  †  €†  # Bulgarian translations for freeciv package.
# Copyright (C) 2012 THE freeciv'S COPYRIGHT HOLDER
# This file is distributed under the same license as the freeciv package.
# Bogdan Marinov <daggerstab@gmail.com>, 2012.
#
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2012-06-10 00:52+0200\n"
"Last-Translator: Bogdan Marinov <bogdan.marinov84@gmail.com>\n"
"Language-Team: Bulgarian\n"
"Language: bg\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Poedit-Bookmarks: 3984,2024,3047,1762,-1,-1,-1,-1,-1,-1\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr ""

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr ""

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Австралийско-аборигенска"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?мнч:Аборигени"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Император %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Хакер %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr ""

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Албанска"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?мнч:Албанци"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Патриарх %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Матриарх %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Император %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Императрица %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr ""

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr ""

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Премиер %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Премиер %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Абат %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr ""

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr ""

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr ""

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Султан %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr ""

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr ""

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr ""

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Корейска"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?мнч:Арамейци"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "Бан %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Принцеса %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Падре %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Мадре %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Афганска"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?мнч:Афганци"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr ""

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr ""

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr ""

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Молла %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "?female:Молла %s"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Американска"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?мнч:Американци"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr ""

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr ""

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr ""

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "Вандалска"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?мнч:Вандали"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Шеих %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr ""

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Халиф %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr ""

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Кайзер %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Хакер %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Гренландска"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?мнч:Исландци"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Кардинал %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:Хакер %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Цар %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Хакер %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Албанска"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "?мнч:Албанци"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Принц %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Принцеса %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr ""

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr ""

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Алеутска"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "?мнч:Алеути"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Шаман %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr ""

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Алжирска"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?мнч:Алжирци"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Генерален секретар %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr ""

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Марсианска"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?мнч:Албанци"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr ""

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr ""

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr ""

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr ""

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr ""

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Бургмастер %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr ""

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr ""

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr ""

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Амазонска"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "?мнч:Амазонки"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Андорска"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Андорци"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr ""

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Принц %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Принцеса %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Ангола"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "?мнч:Анголци"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Марсианска"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?мнч:Антарктидци"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Граф %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Графиня %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr ""

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr ""

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr ""

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr ""

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Антарктическа"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?мнч:Антарктидци"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?мнч:Антарктидци"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Артилерия"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?мнч:Анголци"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Арагонска"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "?мнч:Арагонци"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Арамейска"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?мнч:Арамейци"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Аржентинска"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?мнч:Аржентинци"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Команданте %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Команданта %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr ""

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr ""

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Кардинал %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Вицекрал %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Вицекралица %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Арменска"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?мнч:Арменци"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Узурпатор %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr ""

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr ""

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr ""

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr ""

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr ""

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?мнч:Арамейци"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Асирийска"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?мнч:Асирийци"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr ""

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr ""

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Атлантидска"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "?мнч:Атлантидци"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Митичният континент Атлантида"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr ""

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Австралийска"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?мнч:Австралийци"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?мнч:Араби"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Хан"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr ""

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr ""

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr ""

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr ""

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr ""

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr ""

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr ""

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Шах"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr ""

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr ""

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr ""

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?мнч:Баварци"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?мнч:Варвари"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "Махарани %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Молла %s"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Линкор"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?мнч:Башкирци"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Раджа %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Рани %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Махараджа %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Махарани %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr ""

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Варварска"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?мнч:Варвари"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Башкирска"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "?мнч:Башкирци"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?мнч:Баски"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Водачество"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Шериф %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Баварска"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?мнч:Баварци"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr ""

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Беларуска"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?мнч:Беларуси"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Цар %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Царица %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Белгийска"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?мнч:Белгийци"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr ""

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr ""

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr ""

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr ""

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Белгийска"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?мнч:Белгийци"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr ""

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Брат %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Сестра %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr ""

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr ""

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr ""

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr ""

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?мнч:Белгийци"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Сержант %s"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Президент %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr ""

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr ""

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Китайска"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?мнч:Китайци"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr ""

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr ""

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Бутанска"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "?мнч:Бутанци"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr ""

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr ""

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr ""

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr ""

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Полковник %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr ""

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?мнч:Босненци"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Капитан %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Хетман %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Бурска"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?мнч:Бури"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Генерал %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr ""

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Преподобен %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "?female:Преподобна %s"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Президент %s"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:Президент %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?мнч:Боливийци"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Боливийска"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "?мнч:Боливийци"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr ""

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Боснохерцеговска"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?мнч:Босненци"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Бан %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr ""

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr ""

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Деспот %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr ""

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Консул %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "?female:Консул %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr ""

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr ""

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Бранденбургска"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "?мнч:Бранденбургци"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr ""

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Бретанска"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?мнч:Бретонци"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Британска"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "?мнч:Британци"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Презвитер %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Президент %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Лорд %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Лейди %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Лорд-протектор %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Лейди-протектор %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Бритска"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?мнч:Брити"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Вожд %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr ""

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr ""

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr ""

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?мнч:Бургундци"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Върховен мюфтия %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr ""

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Българска"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?мнч:Българи"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Бургундска"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?мнч:Бургундци"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Канцлер %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/natio  †  †  €†  n/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr ""

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Бургундска"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?мнч:Бургундци"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr ""

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr ""

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr ""

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr ""

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr ""

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?мнч:Дриади"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Калифорнийска"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "?мнч:Калифорнийци"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Шериф %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Шериф %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Камбоджанска"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?мнч:Камбоджанци"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Камерунска"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "?мнч:Камерунци"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Канадска"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?мнч:Канадци"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Канадска"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?мнч:Канадци"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Арагонска"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?мнч:Арагонци"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?мнч:Канадци"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Кардинал %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Другарката %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Кастилска"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "?мнч:Кастилци"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr ""

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr ""

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr ""

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr ""

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Централноафриканска"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "?мнч:Централноафриканци"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Централноамериканска"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "?мнч:Централноамериканци"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr ""

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Литовска"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?мнч:Литовци"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Комисар %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Другарката %s"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Канадска"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?мнч:Канадци"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr ""

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr ""

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr ""

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr ""

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Чеченска"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "?мнч:Чеченци"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?мнч:Китайци"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?мнч:Чилийци"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Чилийска"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?мнч:Чилийци"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr ""

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr ""

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr ""

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?мнч:Китайци"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?мнч:Корсиканци"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr ""

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr ""

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Хърватска"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?мнч:Хървати"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Войвода %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr ""

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr ""

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Велик княз %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Велика княгиня %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr ""

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?мнч:Чеченци"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Пруска"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?мнч:Прусаци"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Бей"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr ""

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Колумбийска"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?мнч:Колумбийци"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr ""

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "?мнч:Команчи"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Шумерска"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?мнч:Корсиканци"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Председател %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr ""

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Конфедератска"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?мнч:Конфедерати"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?мнч:Бразилци"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr ""

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr ""

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr ""

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr ""

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Корсиканска"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "?мнч:Корсиканци"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr ""

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Казашка"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "?мнч:Казаци"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Хетман %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "?female:Хетман %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Костариканска"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "?мнч:Костариканци"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr ""

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr ""

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Тибетска"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?мнч:Хървати"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Кримско-татарска"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "?мнч:Кримски татари"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Хърватска"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?мнч:Хървати"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Кръстоносци"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?мнч:Кубинци"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Кубинска"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?мнч:Кубинци"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr ""

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr ""

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Латвийска"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?мнч:Латвийци"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Кипърска"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "?мнч:Кипърци"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Корсиканска"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?мнч:Корсиканци"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Словашка"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?мнч:Словаци"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Чешка"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?мнч:Чехи"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "_Характеристики"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr ""

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr ""

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr ""

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?мнч:Саудитци"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?мнч:Тибетци"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr ""

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr ""

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Доминиканска"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?мнч:Доминиканци"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Дриадска"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "?мнч:Дриади"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Дриадите са създания от гръцката митология, вид нимфи, покровителки на "
"дърветата. Считали са се за свенливи и дълголетни. Обикновено са от женски "
"пол и често се изобразяват като красиви млади жени."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Източногерманска"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "?мнч:Източногерманци"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr " Нация на новия играч: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr ""

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Комисар %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Другарката %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Еквадорска"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "?мнч:Еквадорци"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr ""

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr ""

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr ""

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr ""

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr ""

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?мнч:Пирати"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Сержант %s"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Хетман %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?мнч:Еквадорци"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Еритрейска"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "?мнч:Еритрейци"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Есперантска"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?мнч:Есперантисти"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Естонска"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?мнч:Естонци"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr ""

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Етруска"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "?мнч:Етруски"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Европейска"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?мнч:Европейци"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Папа %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Папеса %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Комисар %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr ""

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Събитие"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?мнч:Гърци"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?мнч:Арагонци"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr ""

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr ""

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Филипинска"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?мнч:Филипинци"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Финска"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?мнч:Финландци"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr ""

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Фламандска"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "?мнч:Фламандци"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Аржентинска"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?мнч:Аржентинци"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Команданте %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Команданта %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Раджа %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Капитан %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr ""

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr ""

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr ""

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr ""

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Турска"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?мнч:Фризийци"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr " Нация на новия играч: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Другарката %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Фризийска"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "?мнч:Фризийци"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Бразилска"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?мнч:Фризийци"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?мнч:Кубинци"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Арагонска"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?мнч:Арагонци"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr ""

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr ""

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr ""

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr ""

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr ""

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr ""

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr ""

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr ""

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Колумбийска"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?мнч:Камбоджанци"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr ""

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?мнч:Ливанци"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Дож %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr ""

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Грузинска"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?мнч:Грузинци"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?мнч:Непалци"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Презвитер %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr ""

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Войни"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Хетман %s"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Белгийска"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?мнч:Белгийци"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Германска"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?мнч:Германци"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr ""

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr ""

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr ""

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?мнч:Германци"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "Дона %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Хетман %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?мнч:Хазари"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr ""

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr ""

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?мнч:Бури"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr ""

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?мнч:Шотландци"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Великополска"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr ""

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Гренландска"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "?мнч:Гренландци"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr ""

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr ""

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr ""

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr ""

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr ""

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr ""

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr ""

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr ""

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?мнч:Германци"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr ""

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr ""

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr ""

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr ""

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Хакерска"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?мнч;Хакери"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Хакер %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "?female:Хакер %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr ""

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr ""

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr ""

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr ""

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr ""

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr ""

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Хановерска"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "?мнч:Хановерци"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr ""

#: data/nation/han.ruleset:3
msgid "Han"
msgstr ""

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr ""

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Ханзейска"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "?мнч:Ханзейци"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Хавайска"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?мнч:Хавайци"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr ""

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr ""

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Венецианска"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?мнч:Венецианци"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Шериф %s"

# rank-name
#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "елитна"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?мнч:Непалци"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr ""

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr ""

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr ""

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr ""

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr ""

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr ""

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr ""

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Папска"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr ""

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Антипапа %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Антипопеса %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr ""

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr ""

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr ""

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Унгарска"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?мнч:Унгарци"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Иберийска"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "?мнч:Иберийци"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Исландска"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?мнч:Исландци"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr ""

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr ""

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Европейска"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?мнч:Европейци"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr ""

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr ""

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Иранска"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?мнч:Иранци"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Аятолах %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr ""

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Иракска"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?мнч:Иракци"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Ирландска"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?мнч:Ирландци"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Израелска"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?мнч:Израелци"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Хетман %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Равин %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr ""

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Израелска"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?мнч:Израелци"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Дож %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Другарката %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr ""

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr ""

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?мнч:Вандали"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr ""

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?мнч:Американци"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr ""

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr ""

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr ""

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "ИÑ  †  †  €†  €анска"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?мнч:Иранци"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr ""

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?мнч:Масаи"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr ""

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr ""

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr ""

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?мнч:Корейци"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Кашмирска"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "?мнч:Кашмирци"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Нубийска"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?мнч:Нубийци"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?мнч:Кенийци"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr ""

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Кенийска"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?мнч:Кенийци"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Хазарска"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "?мнч:Хазари"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Таркан %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr ""

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr ""

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Сатрап %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "?female:Сатрап %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?мнч:Иракци"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?мнч:Канадци"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?мнч:Сомалийци"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr ""

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr ""

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Косовска"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "?мнч:Косовари"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?мнч:Кенийци"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Кюрдска"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?мнч:Кюрди"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?мнч:Руснаци"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Гуру %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "изчакване"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?мнч:Кашмирци"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Киргизска"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?мнч:Киргизи"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?мнч:Анголци"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr ""

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr ""

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr ""

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr ""

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr ""

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr ""

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr ""

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Мамещ"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?мнч:Латвийци"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Латвийска"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?мнч:Латвийци"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Ливанска"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "?мнч:Ливанци"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr ""

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr ""

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr ""

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr ""

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr ""

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "Несторианци"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Сибирска"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?мнч:Сибирци"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Литовска"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?мнч:Литовци"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Либийска"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?мнч:Либийци"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr ""

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Сибирска"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?мнч:Литовци"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Консул %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Липско-татарска"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "?мнч:Липски татари"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Етиопска"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?мнч:Либийци"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Литовска"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?мнч:Литовци"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Ложбанистанска"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?мнч:Ложбанистанци"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr ""

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr ""

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?мнч:Либийци"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Люксембургска"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "?мнч:Люксембургци"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Масайска"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "?мнч:Масаи"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr ""

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr ""

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr ""

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr ""

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr ""

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr ""

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr ""

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr ""

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr ""

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr ""

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr ""

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr ""

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Боливийска"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?мнч:Боливийци"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr ""

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr ""

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Малтийска"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "?мнч:Малтийци"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr ""

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?мнч:Малтийци"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Падишах %s"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr ""

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ""

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr ""

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr ""

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Маорска"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?мнч:Маори"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?мнч:Марсианци"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Падишах %s"

#: data/nation/marshallese.ruleset:3
msgid "Marshallese"
msgstr ""

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?мнч:Малтийци"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Марсианска"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?мнч:Марсианци"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Марсианци кацат на Земята преди 6000 години!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Картагенска"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?мнч:Марсианци"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Марсианска"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?мнч:Марсианци"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr ""

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr ""

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "?мнч:Мекленбургци"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Медицина"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?мнч:Мексиканци"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "%s Шах"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Настр. на съобщенията"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?мнч:Марсианци"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr ""

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr ""

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Мексиканска"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?мнч:Мексиканци"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr ""

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr ""

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr ""

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr ""

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr ""

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr ""

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr ""

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?мнч:Пакистанци"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr ""

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr ""

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr ""

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?мнч:Мексиканци"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr ""

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Каменоделство"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "Монголци"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr ""

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr ""

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr ""

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr ""

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr ""

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr ""

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr ""

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr ""

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr ""

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr ""

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?мнч:Съветски"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Американска"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr ""

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr ""

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Другаря %s"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Хакер %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr ""

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr ""

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?мнч:Нормани"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr ""

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Неаполитанска"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "?мнч:Неаполитанци"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?мнч:Венецианци"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Непалска"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "?мнч:Непалци"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Несториянска"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "Несторианци"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr ""

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr ""

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Новозеландска"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?мнч:Новозеландци"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr ""

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Нигерийска"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?мнч:Нигерийци"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Нигерска"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "?мнч:Нигерци"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr ""

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Норманска"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?мнч:Нормани"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Севернокорейска"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?мнч:Севернокорейци"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Варварски лидер"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Другарката %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr ""

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr ""

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr ""

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr ""

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Норвежка"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?мнч:Норвежци"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?мнч:Нигерийци"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Нубийска"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?мнч:Нубийци"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Фараон %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr ""

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr ""

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr ""

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr ""

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr ""

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr ""

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr ""

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Виконт %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr ""

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr ""

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr ""

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr ""

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr ""

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Пруска"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?мнч:Прусаци"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Оманска"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "?мнч:Оманци"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr ""

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr ""

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr ""

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "Осетийци"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr ""

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr ""

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr ""

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr ""

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Османска"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Османци"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Падишах %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "?female:Падишах %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr ""

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr ""

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Магьосник %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Магьосница %s"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Камерунска"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?мнч:Камерунци"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Пакистанска"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?мнч:Пакистанци"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr ""

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr ""

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Палестинска"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "?мнч:Палестинци"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr ""

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr ""

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr ""

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr ""

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?мнч:Папуанци"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Генерал-губернатор %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr ""

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Папуанска"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?мнч:Папуанци"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Парагвайска"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "?мнч:Парагвайци"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Партизани"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?мнч:Марсианци"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Шеих %s"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr ""

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr ""

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr ""

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Белгийска"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?мнч:Персийци"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Перуанска"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?мнч:Перуанци"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Финикийска"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?мнч:Финикийци"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Грузинска"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?мнч:Персийци"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Британска"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?мнч:Пирати"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?мнч:Босненци"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Пруска"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?мнч:Прусаци"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Пуерториканска"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "?мнч:Пуерториканци"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr ""

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Татарска"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?мнч:Татари"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr ""

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr ""

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?мнч:Саудитци"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr ""

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Датска"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?мнч:Испанци"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr ""

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr ""

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Румънска"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?мнч:Румънци"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr ""

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr ""

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Римска"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?мнч:Римляни"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?мнч:Руснаци"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?мнч:Кенийци"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr ""

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr ""

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr ""

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?мнч:Датчани"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Принц %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Шогун %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr ""

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr ""

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?мнч:Сицилийци"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?мнч:Сикхи"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?мнч:Италианци"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Салвадорска"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "?мнч:Салвадорци"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr ""

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr ""

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr ""

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr ""

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr ""

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?мнÑ  †  †  €†  ‡:Испанци"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr ""

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?мнч:Саксонци"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Управление: %s"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Преподобна %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr ""

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr ""

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Арамейска"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?мнч:Арамейци"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Картагенска"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?мнч:Сирийци"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr ""

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr ""

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Саудитска"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "?мнч:Саудитци"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr ""

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Саксонска"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?мнч:Саксонци"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Иранска"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?мнч:Иранци"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Шлезвиг-Холщайнска"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "?мнч:Шлезвиг-Холщайнци"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Шотландска"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?мнч:Шотландци"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Вожд %s"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Молла %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr ""

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr ""

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Шотландска"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?мнч:Шотландци"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Скитска"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "?мнч:Скити"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr ""

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr ""

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?мнч:Сикхи"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?мнч:Сенегалци"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Сенегалска"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "?мнч:Сенегалци"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Сръбска"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?мнч:Сърби"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?мнч:Шотландци"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?мнч:Саксонци"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr ""

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr ""

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?мнч:Сърби"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Сибирска"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "?мнч:Сибирци"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Сицилийска"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "?мнч:Сицилийци"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?мнч:Сибирци"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr ""

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "?мнч:Сикхи"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr ""

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr ""

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr ""

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Силезийска"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?мнч:Силезийци"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Сингапурска"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?мнч:Сингапурци"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Сенегалска"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?мнч:Сенегалци"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Славянска"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "?мнч:Славяни"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Словашка"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?мнч:Словаци"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Словенска"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?мнч:Словенци"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "На същия остров"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?мнч:Исландци"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Сомалийска"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?мнч:Сомалийци"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Сомалийска"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "?мнч:Сомалийци"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr ""

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr ""

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?мнч:Башкирци"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Южноафриканска"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?мнч:Южноафриканци"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Южноамериканска"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "?мнч:Южноамериканци"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Южнокорейска"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?мнч:Южнокорейци"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Суданска"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?мнч:Суданци"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr ""

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr ""

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Мадам %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr ""

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr ""

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Съветска"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?мнч:Съветски"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Суданска"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?мнч:Суданци"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Сръбска"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?мнч:Сърби"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Суринам"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "?мнч:Суринамска"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Сержант %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr ""

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?мнч:Сомалийци"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr ""

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr ""

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Швейцарска"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?мнч:Швейцарци"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr ""

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr ""

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Сирийска"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?мнч:Сирийци"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Сатрап %s"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Марсианска"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?мнч:Марсианци"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr ""

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr ""

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Тайванска"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?мнч:Тайванци"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Таджикска"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?мнч:Таджики"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?мнч:Танзанийци"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Танзанийска"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "?мнч:Танзанийци"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Татарска"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "?мнч:Татари"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Тамплиерска"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?мнч:Тамплиери"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Тевтонска"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "?мнч:Тевтонци"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Тексаска"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?мнч:Тексасци"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Тракийска"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?мнч:Траки"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?мнч:Траки"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Тибетска"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?мнч:Тибетци"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr ""

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr ""

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr ""

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr ""

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr ""

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr ""

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr ""

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Толтекска"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "?мнч:Толтеки"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr ""

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Трансилванска"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?мнч:Тунизийци"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Трансилванска"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "?мнч:Трансилванци"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?мнч:Трансилванци"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr ""

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?мнч:Босненци"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?мнч:Турци"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Тунизийска"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?мнч:Тунизийци"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Кипърска"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?мнч:Кипърци"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr ""

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr ""

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr ""

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr ""

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Тиролска"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "?мнч:Тиролци"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Принц %s"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Графиня %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr ""

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr ""

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr ""

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Украинска"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?мнч:Украинци"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "ООНска"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?мнч:ООНци"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr "Обединените нации вярват в човешките права и защитата на слабите."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Генерален секретар %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Генерален секретар %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Марсианска"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?мнч:Марсианци"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Уругвайска"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?мнч:Уругвайци"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Уйгурска"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?мнч:Уйгури"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Узбекска"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?мнч:Узбеки"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Вампирска"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "?мнч:Вампири"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Легендарни кръвосмучещи създания."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Вандалска"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "?мнч:Вандали"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?мнч:Нубийци"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Медицина"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?мнч:Мексиканци"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Махатма %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr ""

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Венецианска"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?мнч:Венецианци"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?мнч:Вандали"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Венецианска"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "?мнч:Венецианци"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Венецианска"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?мнч:Венецианци"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Венецуелска"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?мнч:Венецуелци"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr ""

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr ""

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Виетнамска"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?мнч:Виетнамци"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr ""

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr ""

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr ""

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr ""

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?мнч:Кастилци"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?мнч:Папуанци"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?мнч:Българи"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Източногерманска"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?мнч:Германци"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr ""

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr ""

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Уелска"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?мнч:Уелсци"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?мнч:Уелсци"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr ""

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr ""

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Западноримска"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?мнч:Западни римляни"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Август"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Августа"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr ""

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr ""

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr ""

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr ""

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr ""

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr ""

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?мнч:Амазонки"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?мнч:Финландци"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr ""

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Йеменска"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "?мнч:Йеменци"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr ""

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Югославска"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "?мнч:Югославци"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Колумбийска"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?мнч:Камбоджанци"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?мнч:Хазари"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr ""

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?мнч:Кубинци"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr ""

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (ИИ)* Предложението не беше особено добро за нас, %s!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (ИИ)* Съгласни. Стига враждебни актове, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (ИИ)* Поздрави, %s! Бихме искали да предложим прекратяване на огъня "
#~ "докато се опознаем по-добре."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (ИИ)* Най-сетне настъпи и вашият ред! Наистина ли си мислехте, че "
#~ "престъпленията ви щяха да останат безнаказани?"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (ИИ)* Вашата агресия срещу %s беше последната ви грешка!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (ИИ)* Опитът ви да доминирате едностранно в Космоса е изключително "
#~ "обиден."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (ИИ)* Ако не спрете строежа на звездолета си, ще бъда принуден да "
#~ "предприема мерки!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (ИИ)* Поздрави, приятелю. Предлагаме  ви да застанем зад обща кауза и "
#~ "да се обединим в съюз!"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (ИИ)* Уморихме се от постоянното кръвопролитие. Край на враждебните "
#~ "действия?"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%sте спряха строежа на %s в %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%sте започнаха да строят %s в %s."

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d жълтица на ход"
#~ msgstr[1] "%3d жълтици на ход"

#~ msgid "Great Wonder"
#~ msgstr "Голямо чудо"

#~ msgid "Small Wonder"
#~ msgstr "Малко чудо"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Празненства"

#~ msgid "?city_state:Disorder"
#~ msgstr "Безредици"

#~ msgid "?city_state:Peace"
#~ msgstr "Спокойствие"

#~ msgid "?city:Name"
#~ msgstr "Име"

#~ msgid "City Name"
#~ msgstr "Име на града"

#~ msgid "Nation"
#~ msgstr "Нация"

#~ msgid "?size [short]:Sz"
#~ msgstr "Раз"

#~ msgid "Size"
#~ msgstr "Размер"

#~ msgid "State"
#~ msgstr "Състояние"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Празненства/Спокойствие/Безредици"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Съкратено: *=Празненства, X=Безредици"

#~ msgid "?Happy workers:H"
#~ msgstr "Щ"

#~ msgid "Workers: Happy"
#~ msgstr "Работници: Щастливи"

#~ msgid "?Content workers:C"
#~ msgstr "Д"

#~ msgid "Workers: Content"
#~ msgstr "Работници: Доволни"

#~ msgid "?Unhappy workers:U"
#~ msgstr "Н"

#~ msgid "Workers: Unhappy"
#~ msgstr "Работници: Нещастни"

#~ msgid "?Angry workers:A"
#~ msgstr "Г"

#~ msgid "Workers: Angry"
#~ msgstr "Работници: Гневни"

#~ msgid "?city:Workers"
#~ msgstr "Работници"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "Щ/Д/Н/Г"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Работници: Щастливи, Доволни, Нещастни, Гневни"

#~ msgid "Best"
#~ msgstr "Най-добра"

#~ msgid "attack"
#~ msgstr "атака"

#~ msgid "Best attacking units"
#~ msgstr "Най-добри нападатели"

#~ msgid "defense"
#~ msgstr "защита"

#~ msgid "Best defending units"
#~ msgstr "Най-добри защитници"

#~ msgid "Units"
#~ msgstr "Единици"

#~ msgid "?Present (units):Here"
#~ msgstr "тук"

#~ msgid "Number of units present"
#~ msgstr "Брой присъстващи единици"

#~ msgid "Number of units supported"
#~ msgstr "Брой поддържани единици"

#~ msgid "Turns until growth/famine"
#~ msgstr "Ходове до разрастване/глад"

#~ msgid "Waste"
#~ msgstr "Разхищения"

#~ msgid "Corruption"
#~ msgstr "Корупция"

#~ msgid "Economy"
#~ msgstr "Икономика"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "З/Л/Н"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Икономика: Злато, Лукс, Наука"

#~ msgid "?Gold:G"
#~ msgstr "З"

#~ msgid "Economy: Gold"
#~ msgstr "Икономика: Злато"

#~ msgid "?Luxury:L"
#~ msgstr "Л"

#~ msgid "?Science:S"
#~ msgstr "Н"

#~ msgid "Number of Trade Routes"
#~ msgstr "Брой търговски пътища"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Зам"

#~ msgid "Pollution"
#~ msgstr "Замърсяване"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Чума"

#~ msgid "Plague risk"
#~ msgstr "Риск от чума"

#~ msgid "?cma:Governor"
#~ msgstr "Губернатор"

#~ msgid "Production"
#~ msgstr "Производство"

#~ msgid "Specialists: "
#~ msgstr "Специалисти: "

#~ msgid "?specialist:S"
#~ msgstr "?специалист:С"

#~ msgid "Specialists: %s"
#~ msgstr "Специалисти: %s"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Кибик"

#~ msgid "?embassy:Both"
#~ msgstr "?посолство:Двустранно"

#~ msgid "?embassy:Yes"
#~ msgstr "?посолство:Имаме"

#~ msgid "?embassy:With Us"
#~ msgstr "?посолство:При нас"

#~ msgid "?embassy:Contact"
#~ msgstr "В контакт"

#~ msgid "?embassy:No Contact"
#~ msgstr "Няма контакт"

#~ msgid "The %s give %s"
#~ msgstr "%sте дават %s"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%sте дават %d жълтица"
#~ msgstr[1] "%sте дават %d жълтици"

#~ msgid "The %s give their worldmap"
#~ msgstr "%sте дават своята карта на света"

#~ msgid "The %s give their seamap"
#~ msgstr "%sте дават своята карта на моретата"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Страните се съгласяват да прекратят огъня"

#~ msgid "The parties agree on a peace"
#~ msgstr "Страните сключват мир"

#~ msgid "The parties create an alliance"
#~ msgstr "Страните сключват съюз"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s, а ние имаме само %d жълтица."
#~ msgstr[1] "%s, а ние имаме само %d жълтици."

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Прекъсна връзката със сървъра (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Хостът не можа да бъде намерен."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Не намерихме маршрут до целта!"

#~ msgid "Terrain"
#~ msgstr "Терен"

#~ msgid "Road"
#~ msgstr "Път"

#~ msgid "Military Base"
#~ msgstr "Военна база"

#~ msgid "Unit"
#~ msgstr "Единица"

#~ msgid "City"
#~ msgstr "Град"

#~ msgid "Start Position"
#~ msgstr "Начална позиция"

#~ msgid "Paint"
#~ msgstr "Рисуване"

#~ msgid "Erase"
#~ msgstr "Изтриване"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Получерен (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Курсив (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Зачертаване (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Подчертаване (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Цвят (Ctrl-C)"

#~ msgid "Flag"
#~ msgstr "Флаг"

#~ msgid "Citizens"
#~ msgstr "Жители"

#~ msgid "Food:"
#~ msgstr "Храна:"

#~ msgid "Prod:"
#~ msgstr "Производство:"

#~ msgid "Trade:"
#~ msgstr "Търговия:"

#~ msgid "Gold:"
#~ msgstr "Злато:"

#~ msgid "Luxury:"
#~ msgstr "Лукс:"

#~ msgid "Science:"
#~ msgstr "Наука:"

#~ msgid "Granary:"
#~ msgstr "Запаси:"

#~ msgid "Change in:"
#~ msgstr "Промяна след:"

#~ msgid "Corruption:"
#~ msgstr "Корупция:"

#~ msgid "Waste:"
#~ msgstr "Разхищение:"

#~ msgid "Pollution:"
#~ msgstr "Замърсяване:"

#~ msgid "Plague Risk:"
#~ msgstr "Риск от чума:"

#~ msgid "_Overview"
#~ msgstr "_Общ изглед"

#~ msgid "City map"
#~ msgstr "Карта на града"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Подобрения се продават с ENTER или двойно щракване."

#~ msgid "Production:"
#~ msgstr "Производство:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d хода"

#~ msgid "_Buy"
#~ msgstr "_Купи"

#~ msgid "I_mprovements:"
#~ msgstr "По_добрения:"

#~ msgid "Info"
#~ msgstr "Описание"

#~ msgid "P_roduction"
#~ msgstr "Произ_водство"

#~ msgid "Happ_iness"
#~ msgstr "_Щастие"

#~ msgid "_Governor"
#~ msgstr "_Губернатор"

#~ msgid "_Settings"
#~ msgstr "_Настройки"

#~ msgid "Entertainers"
#~ msgstr "Артисти"

#~ msgid "Scientists"
#~ msgstr "Учени"

#~ msgid "Taxmen"
#~ msgstr "Данъчни"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Разпускане след изпращане на заселници при размер 1"

#~ msgid "Production page"
#~ msgstr "Страницата за производството"

#~ msgid "Happiness page"
#~ msgstr "Страницата за щастието"

#~ msgid "Governor page"
#~ msgstr "Страницата на губернатора"

#~ msgid "This Settings page"
#~ msgstr "Тази страница с настройки"

#~ msgid "Last active page"
#~ msgstr "Последната активна страница"

#~ msgid "New citizens are"
#~ msgstr "Новите жители са"

#~ msgid "Next time open"
#~ msgstr "Следващия път да се отвори"

#~ msgid "R_ename..."
#~ msgstr "Пре_именуване..."

#~ msgid "_List present units..."
#~ msgstr "_Списък налични единици..."

#~ msgid "_Prev city"
#~ msgstr "_Предишен"

#~ msgid "_Next city"
#~ msgstr "_Следващ"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s жители"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s жители"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s жители"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s жители"

#~ msgid "Supported units %d"
#~ msgstr "Поддържат се %d"

#~ msgid "Present units %d"
#~ msgstr "Налични са %d"

#~ msgid "Cen_ter"
#~ msgstr "Цен_тр."

#~ msgid "_Activate unit"
#~ msgstr "_Активиране"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Активиране, _затваряне"

#~ msgid "_Disband unit"
#~ msgstr "_Разпускане"

#~ msgid "_Load unit"
#~ msgstr "_Натоварване"

#~ msgid "_Unload unit"
#~ msgstr "Раз_товарване"

#~ msgid "_Sentry unit"
#~ msgstr "На _стража"

#~ msgid "_Fortify unit"
#~ msgstr "_Укрепяване"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Хазната съдържа %d жълтица."
#~ msgstr[1] "Хазната съдържа %d жълтици."

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s струва %d жълтица.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s струва %d жълтици.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Да продадем ли %s за %d жълтица?"
#~ msgstr[1] "Да продадем ли %s за %d жълтици?"

#~ msgid "Sell It!"
#~ msgstr "Продавай!"

#~ msgid "Rename City"
#~ msgstr "Преименуване на град"

#~ msgid "What should we rename the city to?"
#~ msgstr "Как да преименуваме града?"

#~ msgid "_Production"
#~ msgstr "_Произв."

#~ msgid "Gover_nor"
#~ msgstr "_Губернатор"

#~ msgid "S_ell"
#~ msgstr "Пр_одай"

#~ msgid "_Select"
#~ msgstr "И_збор"

#~ msgid "_Display"
#~ msgstr "Показ_в."

#~ msgid "Cities"
#~ msgstr "Градове"

#~ msgid "_Inspect"
#~ msgstr "_Към града"

#~ msgid "Improvements"
#~ msgstr "Подобрения"

#~ msgid "Wonders"
#~ msgstr "Чудеса"

#~ msgid "All Cities"
#~ msgstr "Всички градове"

#~ msgid "No Cities"
#~ msgstr "Никой град"

#~ msgid "Invert Selection"
#~ msgstr "Обръщане на избора"

#~ msgid "Building Units"
#~ msgstr "Строящите единици"

#~ msgid "Building Improvements"
#~ msgstr "Строящите подобрения"

#~ msgid "Building Wonders"
#~ msgstr "Строящите чудеса"

#~ msgid "Building Unit"
#~ msgstr "Строящите единица"

#~ msgid "Building Improvement"
#~ msgstr "Строящите подобрение"

#~ msgid "Building Wonder"
#~ msgstr "Строящите чудо"

#~ msgid "Coastal Cities"
#~ msgstr "Крайбрежни градове"

#~ msgid "Same Island"
#~ msgstr "На същия остров"

#~ msgid "Supported Units"
#~ msgstr "Поддържащи единици"

#~ msgid "Units Present"
#~ msgstr "С налични единици"

#~ msgid "Improvements in City"
#~ msgstr "С подобрения"

#~ msgid "Wonders in City"
#~ msgstr "Със чудеса"

#~ msgid "Available Units"
#~ msgstr "Възможни единици"

#~ msgid "Available Improvements"
#~ msgstr "Възможни подобрения"

#~ msgid "Available Wonders"
#~ msgstr "Възможни чудеса"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "За купуване: %d"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Искаме революция, а?"

#~ msgid "Revolution!"
#~ msgstr "Революция!"

#~ msgid "Nation _Groups:"
#~ msgstr "_Групи нации:"

#~ msgid "All"
#~ msgstr "Всички"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Каква нация ще бъдеш?"

#, fuzzy
#~ msgid "Pick Nation"
#~ msgstr "Тази нация"

#~ msgid "_Random Nation"
#~ msgstr "_Случайна нация"

#~ msgid "Select a nation"
#~ msgstr "Избор на нация"

#~ msgid "_Properties"
#~ msgstr "_Характеристики"

#~ msgid "_Leader:"
#~ msgstr "_Лидер:"

#~ msgid "_Female"
#~ msgstr "_Женски"

#~ msgid "_Male"
#~ msgstr "_Мъжки"

#~ msgid "City _Styles:"
#~ msgstr "_Градски вид:"

#~ msgid "_Description"
#~ msgstr "_Описание"

#~ msgid "You must select your sex."
#~ msgstr "Трябва да изберете своя пол."

#~ msgid "You must select your city style."
#~ msgstr "Трябва да изберете вида на своите градове."

#~ msgid "You must type a legal name."
#~ msgstr "Трябва да въведете позволено име."

#~ msgid "Disband Units"
#~ msgstr "Разпускане на единици"

#~ msgid "World-map"
#~ msgstr "Световна карта"

#~ msgid "Sea-map"
#~ msgstr "Морска карта"

#~ msgid "_Maps"
#~ msgstr "_Карти"

#~ msgid "_Advances"
#~ msgstr "_Технологии"

#~ msgid "All advances"
#~ msgstr "Всички технологии"

#~ msgid "_Cities"
#~ msgstr "_Градове"

#~ msgid "_Give shared vision"
#~ msgstr "Споделен _обзор"

#~ msgid "Give _embassy"
#~ msgstr "_Посолство"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Прекратяване на огъня"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Мир"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Съюз"

#~ msgid "_Pacts"
#~ msgstr "_Спогодби"

#~ msgid "Cancel _all meetings"
#~ msgstr "Отмяна на _всички срещи"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Дипломация [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Отмяна на срещата"

#~ msgid "Accept treaty"
#~ msgstr "Приемане на договора"

#~ msgid "Add Clause..."
#~ msgstr "Нова клауза..."

#~ msgid "C_lauses:"
#~ msgstr "_Клаузи"

#~ msgid "Ooops..."
#~ msgstr "Опааа..."

#~ msgid "_Improvements:"
#~ msgstr "По_добрения:"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Задачата на шпионина?"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Наш %s пристигна в %s.\n"
#~ "Какво ще заповядаш?"

#~ msgid "Establish _Embassy"
#~ msgstr "Основи _посолство"

#~ msgid "_Investigate City"
#~ msgstr "_Разузнай града"

#~ msgid "Steal _Technology"
#~ msgstr "Открадни _технология"

#~ msgid "Incite a _Revolt"
#~ msgstr "Подбуди _бунт"

#~ msgid "_Poison City"
#~ msgstr "_Отрови града"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Индустриален _саботаж"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr ""
#~ "Наш %s пристигна в %s.\n"
#~ "Какво ще заповядаш?"

#~ msgid "Player"
#~ msgstr "Играч"

#~ msgid "?play:Game"
#~ msgstr "Игра"

#~ msgid "All nations"
#~ msgstr "Всички нации"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d нация"
#~ msgstr[1] "%d нации"

#~ msgid "Name"
#~ msgstr "Име"

#~ msgid "Specials"
#~ msgstr "Специални"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Път"

#~ msgid "Nations"
#~ msgstr "Нации"

#~ msgid "Type"
#~ msgstr "Тип"

#~ msgid "Fuel"
#~ msgstr "Гориво"

#~ msgid "Gold"
#~ msgstr "Злато"

#~ msgid "%s Properties"
#~ msgstr "Свойства на %s"

#~ msgid "Science"
#~ msgstr "Наука"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Изпращане/въздухопревоз на единица"

#~ msgid "Air_lift"
#~ msgstr "По _въздуха"

#~ msgid "_Goto"
#~ msgstr "_Изпращане"

#~ msgid "Select destination ci_ty"
#~ msgstr "Избор на _местоназначение"

#~ msgid "Airlift"
#~ msgstr "По въздуха"

#~ msgid "Show _All Cities"
#~ msgstr "Всички _градове"

#~ msgid "No units selected."
#~ msgstr "Няма избрани единици."

#~ msgid "?gotodlg:no city"
#~ msgstr "?gotodlg:извън град"

#~ msgid "Currently in: %s"
#~ msgstr "Текущо положение: %s"

#~ msgid "Turn Done"
#~ msgstr "Край на хода"

#~ msgid "?noun:View"
#~ msgstr "Карта"

#~ msgid "Chat"
#~ msgstr "Чат"

#~ msgid "Allies Only"
#~ msgstr "Само съюзници"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Наистина ли искаш да излезеш?"

#~ msgid "Cities:"
#~ msgstr "Градове:"

#~ msgid "Luxuries:"
#~ msgstr "Луксозни стоки:"

#~ msgid "Buildings:"
#~ msgstr "Сгради:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Нация"

#~ msgid "Units:"
#~ msgstr "Единици:"

#~ msgid "Wonders:"
#~ msgstr "Чудеса:"

#~ msgid "Happiness"
#~ msgstr "Щастие"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "За допълнителна информация щракнете върху гражданите."

#~ msgid "Cost:"
#~ msgstr "Цена:"

#~ msgid "Upkeep:"
#~ msgstr "Поддръжка:"

#~ msgid "Requirement:"
#~ msgstr "Изискване:"

#~ msgid "Obsolete by:"
#~ msgstr "Заменя се от:"

#~ msgid "Attack:"
#~ msgstr "Атака:"

#~ msgid "Defense:"
#~ msgstr "Защита:"

#~ msgid "Move:"
#~ msgstr "Движение:"

#~ msgid "FirePower:"
#~ msgstr "Огнева мощ:"

#~ msgid "Hitpoints:"
#~ msgstr "Здраве:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Осн. поддръжка:"

#~ msgid "Vision:"
#~ msgstr "Зрително поле:"

#~ msgid "Move/Defense:"
#~ msgstr "Ходове/Защита:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Храна/Рес/Търг:"

#~ msgid "Resources:"
#~ msgstr "Ресурси:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Рез. път/Време:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Рез. нап./Време:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Рез. мина/Време:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Рез. прев./Време:"

#~ msgid "Build:"
#~ msgstr "Строеж:"

#~ msgid "Conflicts with:"
#~ msgstr "Несъвместимост:"

#~ msgid "None"
#~ msgstr "Няма"

#~ msgid "Allows"
#~ msgstr "Отключва"

#~ msgid "Obsoletes"
#~ msgstr "Изважда от употреба"

#~ msgid "(none)"
#~ msgstr "(няма)"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Храна / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Рес. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Терен"

#~ msgid "Ruler:"
#~ msgstr "Глава:"

#~ msgid "Government:"
#~ msgstr "Управление:"

#~ msgid "Capital:"
#~ msgstr "Столица:"

#~ msgid "Tax:"
#~ msgstr "Данъци:"

#~ msgid "Researching:"
#~ msgstr "Изучават:"

#~ msgid "_Diplomacy"
#~ msgstr "_Дипломация"

#~ msgid "_Techs"
#~ msgstr "_Технологии"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Разузнавателна сводка: %s империя"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Натоварване"

#~ msgid "Build New City"
#~ msgstr "Основаване на нов град"

#~ msgid "What should we call our new city?"
#~ msgstr "Как ще наречем нашия нов град?"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Напускането на локална игра ще я приключи!"

#~ msgid "_Game"
#~ msgstr "_Игра"

#~ msgid "_Options"
#~ msgstr "_Настройки"

#~ msgid "_Edit"
#~ msgstr "_Редактиране"

#~ msgid "?verb:_View"
#~ msgstr "?глменю:Показ_вано"

#~ msgid "_Improvements"
#~ msgstr "Подо_брения"

#~ msgid "C_ivilization"
#~ msgstr "_Цивилизация"

#~ msgid "_Help"
#~ msgstr "_Помощ"

#~ msgid "_Clear Chat Log"
#~ msgstr "Из_чистване на историята на чата"

#~ msgid "Save Chat _Log"
#~ msgstr "Запазване на и_сторията на чата"

#~ msgid "_Local Client"
#~ msgstr "_Локален клиент"

#~ msgid "_Message"
#~ msgstr "_Съобщения"

#~ msgid "_Remote Server"
#~ msgstr "_Отдалечен сървър"

#~ msgid "Save Options _Now"
#~ msgstr "_Запазване на настройките веднага"

#~ msgid "_Save Game"
#~ msgstr "  †  †  €†  _Запазване на играта"

#~ msgid "Save Game _As..."
#~ msgstr "Запазване на играта _като..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "_Запазване на играта"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Запазване на играта _като..."

#~ msgid "_Leave"
#~ msgstr "На_пускане на играта"

#~ msgid "_Quit"
#~ msgstr "_Изход от програмата"

#~ msgid "_Find City"
#~ msgstr "Намиране на _град"

#~ msgid "Work_lists"
#~ msgstr "_Списъци със задачи"

#~ msgid "?noun:_View"
#~ msgstr "_Карта"

#~ msgid "_Units"
#~ msgstr "_Единици"

#~ msgid "_Nations"
#~ msgstr "_Нации"

#~ msgid "_Wonders of the World"
#~ msgstr "_Чудеса на света"

#~ msgid "Top _Five Cities"
#~ msgstr "_Най-добрите пет града"

#~ msgid "_Messages"
#~ msgstr "_Съобщения"

#~ msgid "_Demographics"
#~ msgstr "_Демография"

#~ msgid "?help:Overview"
#~ msgstr "Резюме"

#~ msgid "Strategy and Tactics"
#~ msgstr "Стратегия и тактика"

#~ msgid "City Improvements"
#~ msgstr "Градски подобрения"

#~ msgid "Wonders of the World"
#~ msgstr "Чудеса на света"

#~ msgid "Combat"
#~ msgstr "Битки"

#~ msgid "Zones of Control"
#~ msgstr "Зони на контрол"

#~ msgid "Government"
#~ msgstr "Управление"

#~ msgid "Diplomacy"
#~ msgstr "Дипломация"

#~ msgid "Technology"
#~ msgstr "Технологии"

#~ msgid "Space Race"
#~ msgstr "Космическа надпревара"

#~ msgid "About Ruleset"
#~ msgstr "Текущи правила"

#~ msgid "About Nations"
#~ msgstr "За нациите"

#~ msgid "Connecting"
#~ msgstr "Свързване"

#~ msgid "Controls"
#~ msgstr "Контрол"

#~ msgid "Languages"
#~ msgstr "Езици"

#~ msgid "Copying"
#~ msgstr "Лиценз"

#~ msgid "About Freeciv"
#~ msgstr "За Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Запазване на настройките при _излизане"

#~ msgid "_Editing Mode"
#~ msgstr "Режим на _редактиране"

#~ msgid "Cit_y Outlines"
#~ msgstr "Градски о_чертания"

#~ msgid "City Output"
#~ msgstr "Градски добиви"

#~ msgid "Map _Grid"
#~ msgstr "_Мрежа на картата"

#~ msgid "National _Borders"
#~ msgstr "Национални _граници"

#~ msgid "City Full Bar"
#~ msgstr "Пълен етикет на градовете"

#~ msgid "City _Names"
#~ msgstr "Градски _имена"

#~ msgid "City G_rowth"
#~ msgstr "П_рираст"

#~ msgid "City _Production Levels"
#~ msgstr "_Произвеждано в градовете"

#~ msgid "City Buy Cost"
#~ msgstr "Цена за завършване"

#~ msgid "City Tra_deroutes"
#~ msgstr "Търговски п_ътища"

#~ msgid "_Terrain"
#~ msgstr "_Терен"

#~ msgid "C_oastline"
#~ msgstr "_Крайбрежие"

#~ msgid "_Roads & Rails"
#~ msgstr "_Пътища и релси"

#~ msgid "_Irrigation"
#~ msgstr "_Напояване"

#~ msgid "_Mines"
#~ msgstr "_Мини"

#~ msgid "_Bases"
#~ msgstr "_Бази"

#~ msgid "_Specials"
#~ msgstr "_Специални"

#~ msgid "Po_llution & Fallout"
#~ msgstr "_Замърсяване и заразяване"

#~ msgid "Citi_es"
#~ msgstr "Град_ове"

#~ msgid "Unit Solid Background"
#~ msgstr "Плътен фон зад единиците"

#~ msgid "Unit shields"
#~ msgstr "Щитове зад единиците"

#~ msgid "Focu_s Unit"
#~ msgstr "Единицата на _фокус"

#~ msgid "Fog of _War"
#~ msgstr "Мъглата на _войната"

#~ msgid "_Fullscreen"
#~ msgstr "_На цял екран"

#~ msgid "_Unit"
#~ msgstr "_Единица"

#~ msgid "_Work"
#~ msgstr "Рабо_та"

#~ msgid "_Combat"
#~ msgstr "_Бой"

#~ msgid "Build _Base"
#~ msgstr "Постр. _база"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Постр. _база"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "_Една единица (пусни другите)"

#~ msgid "_All On Tile"
#~ msgstr "_Всички на плочката"

#~ msgid "Same Type on _Tile"
#~ msgstr "Същия _тип на плочката"

#~ msgid "Same Type on _Continent"
#~ msgstr "Същия тип на _континента"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Същия тип _навсякъде"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Избор на единица"

#~ msgid "_Wait"
#~ msgstr "Из_чакване"

#~ msgid "_Done"
#~ msgstr "_Приключване"

#~ msgid "_Go to"
#~ msgstr "_Отиди до"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Отиди/по въздуха до _град..."

#~ msgid "_Return to Nearest City"
#~ msgstr "_Връщане в най-близкия град"

#~ msgid "_Patrol"
#~ msgstr "_Патрулиране"

#~ msgid "_Sentry"
#~ msgstr "На _стража"

#~ msgid "_Load"
#~ msgstr "_Натоварване"

#~ msgid "_Unload"
#~ msgstr "Раз_товарване"

#~ msgid "_Disband"
#~ msgstr "_Разпускане"

#~ msgid "_Build City"
#~ msgstr "_Основи град"

#~ msgid "Go _to and Build city"
#~ msgstr "_Иди и основи град "

#~ msgid "_Auto Settler"
#~ msgstr "_Авто-заселване"

#~ msgid "Build _Road"
#~ msgstr "Постр. _път"

#~ msgid "Build _Irrigation"
#~ msgstr "Постр. _напояване"

#~ msgid "Build _Mine"
#~ msgstr "Постр. _мина"

#~ msgid "Connect With Roa_d"
#~ msgstr "Свързване с п_ът"

#~ msgid "Connect With Rai_l"
#~ msgstr "Свързване с р_елси"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Свързване с напо_яване"

#~ msgid "Clean _Pollution"
#~ msgstr "Чистене на _замърсяване"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Чистене на за_разяване"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "_Плячкосване"

#~ msgid "Explode _Nuclear"
#~ msgstr "_Ядрен взрив"

#~ msgid "_Government"
#~ msgstr "_Управление"

#~ msgid "_Tax Rates..."
#~ msgstr "_Данъчно облагане"

#~ msgid "_Revolution..."
#~ msgstr "_Революция..."

#~ msgid "_Center View"
#~ msgstr "_Центриране"

#~ msgid "_Economy"
#~ msgstr "_Икономика"

#~ msgid "_Research"
#~ msgstr "Из_следвания"

#~ msgid "_Spaceship"
#~ msgstr "_Звездолет"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Свързване с п_ът"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Постр. _база"

#~ msgid "Change to %s"
#~ msgstr "Превърни в %s"

#~ msgid "Transf_orm to %s"
#~ msgstr "Пре_върни в %s"

#~ msgid "_Fortify Unit"
#~ msgstr "_Укрепяване"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Парашутен де_сант"

#~ msgid "Message Options"
#~ msgstr "Настр. на съобщенията"

#~ msgid "Event"
#~ msgstr "Събитие"

#~ msgid "Messages"
#~ msgstr "Съобщения"

#~ msgid "Start _New Game"
#~ msgstr "_Нова игра"

#~ msgid "Start _Scenario Game"
#~ msgstr "Нова игра по _сценарий"

#~ msgid "_Load Saved Game"
#~ msgstr "_Запазена игра"

#~ msgid "C_onnect to Network Game"
#~ msgstr "С_вързване с мрежова игра"

#~ msgid "_Browse..."
#~ msgstr "_Файлове..."

#~ msgid "Server Name"
#~ msgstr "Име на сървъра"

#~ msgid "Port"
#~ msgstr "Порт"

#~ msgid "Version"
#~ msgstr "Версия"

#~ msgid "Status"
#~ msgstr "Състояние"

#~ msgid "Players"
#~ msgstr "Играчи"

#~ msgid "Humans"
#~ msgstr "Хора"

#~ msgid "Comment"
#~ msgstr "Коментар"

#~ msgid "Local _Area Network"
#~ msgstr "_Локална мрежа"

#~ msgid "Internet _Metaserver"
#~ msgstr "Интернет _метасървър"

#~ msgid "_Host:"
#~ msgstr "_Хост:"

#~ msgid "_Port:"
#~ msgstr "_Порт:"

#~ msgid "_Login:"
#~ msgstr "Потр. _име:"

#~ msgid "Pass_word:"
#~ msgstr "Па_рола"

#~ msgid "Conf_irm Password:"
#~ msgstr "Потв. пар_олата:"

#~ msgid "Host"
#~ msgstr "Хост"

#~ msgid "C_onnect"
#~ msgstr "_Свързване"

#~ msgid "%s info"
#~ msgstr "Инфо за %s"

#~ msgid "Pick nation"
#~ msgstr "Избор на нация"

#~ msgid "Put on %s"
#~ msgstr "Добавяне към %s"

#~ msgid "_Start"
#~ msgstr "_Старт"

#~ msgid "Pick _Nation"
#~ msgstr "Избор на _нация"

#, fuzzy
#~ msgid "_Observe"
#~ msgstr "_Кибичене"

#~ msgid "<%s AI>"
#~ msgstr "<%s ИИ>"

#~ msgid "Random"
#~ msgstr "Случайна"

#, fuzzy
#~ msgid "Observer"
#~ msgstr "Кибик"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Брой _играчи (включително ИИ):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Ниво на _умение на ИИ:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Версия на правилата:"

#~ msgid "_More Game Options..."
#~ msgstr "О_ще настройки на играта..."

#~ msgid "Ready"
#~ msgstr "Готовност"

#~ msgid "?player:Leader"
#~ msgstr "Лидер"

#~ msgid "Team"
#~ msgstr "Отбор"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Коя запазена игра да се зареди?"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Коя запазена игра да се _зареди?"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Избор на _сценарий:"

#~ msgid "Filename:"
#~ msgstr "Име на файла:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Избор на _сценарий:"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Избор на _сценарий:"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "_Запазване на играта"

#~ msgid "_Meet"
#~ msgstr "_Среща"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Отмяна на договора"

#~ msgid "_Report"
#~ msgstr "_Доклад"

#~ msgid "?show:Dead Players"
#~ msgstr "Мъртви играчи"

#~ msgid "Di_plomacy"
#~ msgstr "_Дипломация"

#~ msgid "_Intelligence"
#~ msgstr "_Разузнаване"

#~ msgid "_AI"
#~ msgstr "_ИИ"

#~ msgid "Research"
#~ msgstr "Изследвания"

#~ msgid "Researching"
#~ msgstr "Изучава се"

#~ msgid "Help"
#~ msgstr "Помощ"

#~ msgid "Goal"
#~ msgstr "Цел"

#~ msgid "Cost"
#~ msgstr "Цена"

#~ msgid "Unit Type"
#~ msgstr "Тип единици"

#~ msgid "In-Prog"
#~ msgstr "В строеж"

#~ msgid "Active"
#~ msgstr "Активни"

#~ msgid "Shield"
#~ msgstr "Щит"

#~ msgid "Food"
#~ msgstr "Храна"

#~ msgid "Totals:"
#~ msgstr "Общо:"

#~ msgid "Find _Nearest"
#~ msgstr "Най-_близката"

#~ msgid "Player\n"
#~ msgstr "Играч\n"

#~ msgid "Nation\n"
#~ msgstr "Нация\n"

#~ msgid "Score\n"
#~ msgstr "Точки\n"

#~ msgid "Score"
#~ msgstr "Резултат"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Натоварване"

#, fuzzy
#~ msgid "Description"
#~ msgstr "_Описание"

#~ msgid "Unit selection"
#~ msgstr "Избор на единица"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "_Свързване"

#, fuzzy
#~ msgid "_World"
#~ msgstr "Рабо_та"

#~ msgid "Sentry"
#~ msgstr "Страж"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "И_збор"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "_Центриране"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Задаване на дом"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s държава, управлявана като %s (%s)"

#~ msgid "Edit worklists"
#~ msgstr "Редактиране на списъци със задачи"

#~ msgid "_Worklists:"
#~ msgstr "_Списъци:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Редакт. на глобалните _списъци"

#~ msgid "Turns"
#~ msgstr "Ходове"

#~ msgid "Source _Tasks:"
#~ msgstr "_Възможни задачи:"

#~ msgid "Show _Future Targets"
#~ msgstr "Вкл. _бъдещи задачи"

#~ msgid "Target _Worklist:"
#~ msgstr "_Задачи за изпълнение"

#~ msgid "_Add Global Worklist"
#~ msgstr "От _глобален списък"

#~ msgid "Activate unit"
#~ msgstr "Активиране"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Активиране"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Активиране и затваряне"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Активиране и затваряне"

#~ msgid "Sentry unit"
#~ msgstr "На пост"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "На пост"

#~ msgid "Fortify unit"
#~ msgstr "Окопаване"

#~ msgid "Disband unit"
#~ msgstr "Разпускане"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Промяна след:"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Наистина ли искаш да излезеш?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Общ изглед"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "_Следващ"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "_Предишен"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Да продадем ли %s за %d жълтица?"
#~ msgstr[1] "Да продадем ли %s за %d жълтици?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "Жители"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Празненства"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Избор на нация"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Избор на _сценарий:"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Всички нации"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "За Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "_Кибичене"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Кибичене"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Настр. на съобщенията"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Ходове"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Ходове"

#, fuzzy
#~ msgid "Fortify"
#~ msgstr "Укрепява се"

#, fuzzy
#~ msgid "Work"
#~ msgstr "Рабо_та"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "_Основи град"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Постр. _път"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Постр. _напояване"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Постр. _мина"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "_Цивилизация"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "_Данъчно облагане"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Текущи правила"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Начало на нова игра"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Нова игра по _сценарий"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "_Запазена игра"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "С_вързване с мрежова игра"

#~ msgid "Quit"
#~ msgstr "Изход"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Потр. _име:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Потв. пар_олата:"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Канцлер %s"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "_Свързване"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Файлове..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Натоварване"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "_Лидер:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "О_ще настройки на играта..."

#~ msgid "Yes"
#~ msgstr "Да"

#~ msgid "No"
#~ msgstr "Не"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Добавяне към %s"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Активиране и затваряне"

#~ msgid "Set Home City"
#~ msgstr "Задаване на дом"

#~ msgid "Trade: %d per turn"
#~ msgstr "Търговия: %d на ход"

#~ msgid "Corruption: %d"
#~ msgstr "Корупция: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Злато: %d (%d) на ход"

#~ msgid "Upkeep: %d"
#~ msgstr "Поддръжка: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Наука: %d на ход"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Лукс: %d на ход"

#~ msgid "Granary"
#~ msgstr "Хамбар"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "щит"
#~ msgstr[1] "щита"

#~ msgid "veteran"
#~ msgstr "ветеран"

#~ msgid "Barracks"
#~ msgstr "Казарми"

#~ msgid "Airport"
#~ msgstr "Летище"

#~ msgid "City Walls"
#~ msgstr "Градски стени"

#~ msgid "Space"
#~ msgstr "Интервал"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Свързване с п_ът"

#~ msgid "Leave Game"
#~ msgstr "Напускане на играта"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv версия %s %s"

#~ msgid "Start New Game"
#~ msgstr "Начало на нова игра"

#~ msgid "Join Game"
#~ msgstr "Присъединяване към игра"

#~ msgid "R.I.P."
#~ msgstr "в гроба"

#~ msgid "AI"
#~ msgstr "Компютър"

#~ msgid "done"
#~ msgstr "приключен"

#~ msgid "moving"
#~ msgstr "на ход"

#~ msgid "Wonder"
#~ msgstr "Чудо"

#~ msgid "Launch"
#~ msgstr "Изстрелване"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%d/%d %d хода"

#~ msgid "Workers"
#~ msgstr "Работници"

#~ msgid "Allows %s.\n"
#~ msgstr "Отключва %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Заменя %s.\n"

#~ msgid "Government: %s"
#~ msgstr "Управление: %s"

#~ msgid "Coastline"
#~ msgstr "Крайбрежие"

#~ msgid "Irrigation"
#~ msgstr "Напояване"

#~ msgid "Mines"
#~ msgstr "Мини"

#~ msgid "Pollution & Fallout"
#~ msgstr "Замърсяване и заразяване"

#~ msgid "Transform to %s"
#~ msgstr "Превърни в %s"

#~ msgid "Spaceship"
#~ msgstr "Звездолет"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Терен       Път    Напояване      Мина           Превръщане\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "Времетраенето на следните действия не зависи от терена:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Дейност             Време\n"

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Изисква изучаването на технологията %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Изисква изучаването на технологията %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Изисква някой играч да е изучил технологията %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Изисква някой играч да е изучил технологията %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "* Може да бъде създадена само ако правителството е %s.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Изисква в града да има %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Изисква в града да има %s.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Изисква в града да има %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Изисква някой играч да е изучил технологията %s.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Изисква в града да има %s.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Изисква в града да има %s.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Изисква %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Изисква %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Изисква %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Изисква на тази плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Изисква на тази или съседната плочка да има %s.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Изисква в града да има %s.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Изисква изучаването на технологията %s.\n"

#~ msgid "Allows %s."
#~ msgstr "Отключва %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Отключва %s (заедно с %s)."

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Изучаването на %s ще премахне ефекта от %s.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* 'Малко чудо': в най-много един от градовете ви може да има това "
#~ "подобрение.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Отключва %s (заедно с %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Отключва %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* Ако загубите града, в който е това подобрение, то ще бъде построено "
#~ "безплатно в друг от вашите градове (ако е включена опцията на сървъра "
#~ "'savepalace').\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Принадлежи към класа на %sте единици.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Може да окупира празни вражески градове.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Скоростта не се влияе от терена.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Не получава бонуси към защитата от терена.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Не се влияе от зони на контрол.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Забавя се ако е понесла щети.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Изразходва се при извършването на атака.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr ""
#~ "  * Такива единици получават %d%% бонус към защитата на тази плочка.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "  * Може да се укрепява, придобивайки 50% бонус към защитата.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Недостижима. Повечето единици не могат да нападат тази.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Не пречи на вражеските градове да използват плочката, на която се "
#~ "намира.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Може да строи мини на плочките.\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Може да почиства плочки с радиоактивно заразяване.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Може да бъде създадена само ако правителството е %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* May not be built in cities.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Може да бъде създадена само от варвари.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Изисква %d население, за да бъде построена.\n"
#~ msgstr[1] "* Изисква %d население, за да бъде построена.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Може да носи и презарежда %d от %sте единици.\n"
#~ msgstr[1] "* Може да носи и презарежда до %d %s единици.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Трябва да стои близо до брега.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Може да прокарва търговски пътища (трябва да отиде до целевия град, "
#~ "който трябва да е най-малко на %d плочки [без да броим по диагонал] от "
#~ "града-дом на тази единица).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Може да помогне със строежа на чудо (добавя %d производство).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Не може да бъде разпусната.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Може да бъде разпусната в град, възвръщайки 50% от разходите за "
#~ "производство.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Може да основава нови градове.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Може да прибавя %d население съм градове с размер не повече от %d.\n"
#~ msgstr[1] ""
#~ "* Може да прибавя %d население съм градове с размер не повече от %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Може да строи пътища и релси.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Може да строи мини на плочките.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Може да строи напояване на плочките.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Може да строи ферми.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Може да строи ферми (ако е изучена технологията %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Може да почиства плочки със замърсяване.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Може да почиства плочки с радиоактивно заразяване.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Може да извършва дипломатически действия, както и специални шпионски "
#~ "такива.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Може да извършва дипломатически действия.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Защитава градовете срещу дипломатически действия.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Не може да бъде подкупена.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Невидима освен когато е до вражеска единица или град.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Може да строи напояване на плочките.\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Може да почиства плочки с радиоактивно заразяване.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Може да бъде парашутирана от приятелски град или подходяща база (обсег: "
#~ "%d плочки).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Извършването на атака приключва хода на тази единица.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Атаката на тази единица предизвиква ядрена експлозия!\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Пренебрегва ефекта на градските стени.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Пренебрегва ефектите на терена (счита всички видове плочки за пътища).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Пренебрегва зоните на контрол.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Не-военна единица:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * Не може да напада.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  * Не налага военен ред.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr "  * Може да навлезе в чужда територия дори и при мирен договор.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Може да пленява някои вражески единици.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Може да напада %s единици, които обикновено са недосегаеми.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Единицата трябва да е в град или база след %d ход.\n"
#~ msgstr[1] "* Единицата трябва да е в град или база след %d хода.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Единицата трябва да е в град или база или на %s след %d ход.\n"
#~ msgstr[1] ""
#~ "* Единицата трябва да е в град или база или на %s след %d хода.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Ако започне сега, изучаването на %s ще отнеме %d крушки."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "За да достигнете %s, първо трябва да придобиете %d друга технология. За "
#~ "да бъде изпълнен целия проект ще са необходими %d крушки."
#~ msgstr[1] ""
#~ "За да достигнете %s, първо трябва да придобиете %d други технологии. За "
#~ "да бъде изпълнен целия проект ще са необходими %d крушки."

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Увеличава замърсяването създавано от населението.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Позволява на %s да строят пътища върху плочки с реки.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* На този вид терен не може да се появи замърсяване."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* На този вид терен не може да се появи радиоактивно заразяване."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* На този вид терен не могат да се строят градове."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Приютява %s единици.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Изисквания за строеж:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Приютява %s единици.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  * Такива единици получават %d%% бонус към защитата на тази плочка.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Разгрома на една единица не причинява смъртта на всички други единици "
#~ "на тази плочка.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* От тази плочка могат да бъдат извършвани парашутни десанти.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "* Разширява националната граница на нацията-строител.\n"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Нещаст."

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Управление: %s"

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s държава, управлявана като %s (%s)"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Всички _градове"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Мъглата на _войната"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Всички _градове"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "Всички _градове"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Картография"

#~ msgid "waiting"
#~ msgstr "изчакване"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Име"

#~ msgid "Border"
#~ msgstr "Граница"

#~ msgid "Attitude"
#~ msgstr "Отношения"

#~ msgid "Embassy"
#~ msgstr "Посолство"

#~ msgid "Dipl.State"
#~ msgstr "Дип. съст."

#~ msgid "Ping"
#~ msgstr "Пинг"

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Прекъсна връзката със сървъра (%s)!"

#~ msgid "   with %s."
#~ msgstr "   заедно с %s."

#~ msgid "  (%d more)"
#~ msgstr "  (още %d)"

#~ msgid "Progress: no research"
#~ msgstr "Прогрес: няма изследвания"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Прогрес: %d ход/достижение"
#~ msgstr[1] "Прогрес: %d хода/достижение"

#~ msgid "Progress: none"
#~ msgstr "Прогрес: няма"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d крушка/ход"
#~ msgstr[1] "%d крушки/ход"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d крушка/ход от отбора"
#~ msgstr[1] ", %d крушки/ход от отбора"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d крушка"
#~ msgstr[1] "%d крушки"

#~ msgid "Population: %s"
#~ msgstr "Население: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Година: %s (Х%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Злато: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Дан: %d Лукс: %d Изсл: %d"

#~ msgid "Turn: %d"
#~ msgstr "Рунд: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Шанс за глобално затопляне: %d%% (%+d%%/рунд)"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Шанс за ядрена зима: %d%% (%+d%%/рунд)"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d единица"
#~ msgstr[1] "%d единици"

#~ msgid "?goto:Unreachable"
#~ msgstr "Недостижимо"

#~ msgid "Turns to target: %d"
#~ msgstr "Ходове до целта: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Ходове до целта: %d до %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d избрана единица"
#~ msgstr[1] "%d избрани единици"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Други: %d цив.; %d военни"

#~ msgid "Others: %d civilian"
#~ msgstr "Други: %d цивилни"

#~ msgid "Others: %d military"
#~ msgstr "Други: %d военни"

#~ msgid "Disband %s?"
#~ msgstr "Да разпуснем ли %s?"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Крепост"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s държава, управлявана като %s (%s)"

#~ msgid "Population:      %5d"
#~ msgstr "Население:       %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Животоподдръжка: %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Енергия:         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Маса:            %5d тон"
#~ msgstr[1] "Маса:            %5d тона"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Времетраене:     %5.1f години"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Времетраене:         -      "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Вер. за успех:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Пристига през:   %8s"

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Нация"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d нация"
#~ msgstr[1] "%d нации"

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Градове: общо %d, %d над прага от %d града."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Всяка военна единица прави доволен %d нещастен гражданин."
#~ msgstr[1] "Всяка военна единица прави доволни %d нещастни граждани."

#~ msgid "Trade"
#~ msgstr "Търговия"

#~ msgid "?wonder:W"
#~ msgstr "?чудо:Ч"

#~ msgid "?destroyed:D"
#~ msgstr "?разрушено:Р"

#~ msgid "?built:B"
#~ msgstr "?построено:П"

#~ msgid "?obsolete:O"
#~ msgstr "?остаряло:О"

#~ msgid "?redundant:*"
#~ msgstr "?излишно:*"

#~ msgid "Unit: %s"
#~ msgstr "Единица: %s"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Разхищения"

#~ msgid "Barbarian Uprising"
#~ msgstr "Варварско възстание"

#~ msgid "Civil War"
#~ msgstr "Гражданска война"

#~ msgid "AD"
#~ msgstr "сл.Хр."

#~ msgid "BC"
#~ msgstr "пр.Хр."

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Вътрешни"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "%s беше добавен като човек-играч."

#, fuzzy
#~ msgid "yes"
#~ msgstr "Да"

#, fuzzy
#~ msgid "no"
#~ msgstr "Описание"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Времетраене:         -      "

#~ msgid "Novice"
#~ msgstr "Начинаещ"

#~ msgid "Easy"
#~ msgstr "Лесен"

#~ msgid "Hard"
#~ msgstr "Труден"

#~ msgid "Cheating"
#~ msgstr "Мамещ"

#~ msgid "Experimental"
#~ msgstr "Експериментален"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?отношения:Родоубийствени"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?отношения:Непримирими"

#~ msgid "?attitude:Hostile"
#~ msgstr "?отношения:Враждебни"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?отношения:Недружелюбни"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?отношения:Неловки"

#~ msgid "?attitude:Neutral"
#~ msgstr "?отношения:Неутрални"

#~ msgid "?attitude:Respectful"
#~ msgstr "?отношения:Почтителни"

#~ msgid "?attitude:Helpful"
#~ msgstr "?отношения:Услужливи"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?отношения:Ентусиазирани"

#~ msgid "?attitude:Admiring"
#~ msgstr "?отношения:Възхитителни"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?отношение:Благоговейни"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Примирие"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Война"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Несрещнати"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Отбор"

#~ msgid "%s AI"
#~ msgstr "%s ИИ"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Терен"

#~ msgid "Team %d"
#~ msgstr "Отбор %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Бъдеща техн. %d"

#~ msgid "Mine"
#~ msgstr "Мина"

#~ msgid "Hut"
#~ msgstr "Колиба"

#~ msgid "Farmland"
#~ msgstr "Ферми"

#~ msgid "Fallout"
#~ msgstr "Радиоактивност"

#~ msgid "Fortifying"
#~ msgstr "Укрепява се"

#~ msgid "Fortified"
#~ msgstr "Укрепени"

#~ msgid "Base"
#~ msgstr "База"

#~ msgid "Moves"
#~ msgstr "Ходове"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Храна/Щит/Злато:"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv версия %s %s"

#~ msgid "(beta version)"
#~ msgstr "(бета версия)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv версия %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv версия %s"

#~ msgid "version "
#~ msgstr "версия "

#~ msgid "January"
#~ msgstr "януари"

#~ msgid "February"
#~ msgstr "февруари"

#~ msgid "March"
#~ msgstr "март"

#~ msgid "April"
#~ msgstr "април"

#~ msgid "May"
#~ msgstr "май"

#~ msgid "June"
#~ msgstr "юни"

#~ msgid "July"
#~ msgstr "юли"

#~ msgid "August"
#~ msgstr "август"

#~ msgid "September"
#~ msgstr "септември"

#~ msgid "October"
#~ msgstr "октомври"

#~ msgid "November"
#~ msgstr "ноември"

#~ msgid "December"
#~ msgstr "декември"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "'Щото цивилизацията трябва да е свободна!"

#~ msgid "Aqueduct"
#~ msgstr "Акведукт"

#~ msgid "Bank"
#~ msgstr "Банка"

#~ msgid "Barracks II"
#~ msgstr "Казарми II"

#~ msgid "Barracks III"
#~ msgstr "Казарми III"

#~ msgid "Cathedral"
#~ msgstr "Катедрала"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Катедралата прави 4 нещастни жители доволни в даден град, правейки по-"
#~ "лесно поддържането на реда в него; при все това, тя не влияе на жителите "
#~ "които са недоволни от военна дейност."

#~ msgid "Colosseum"
#~ msgstr "Колизей"

#~ msgid "Courthouse"
#~ msgstr "Съд"

#~ msgid "Factory"
#~ msgstr "Фабрика"

#~ msgid "Hydro Plant"
#~ msgstr "ВЕЦ"

#, fuzzy
#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "В даден град може да има само една ВЕЦ, ТЕЦ или АЕЦ. В града може да се "
#~ "построи ВЕЦ само ако той се намира до (или на) Планина или Река."

#~ msgid "Library"
#~ msgstr "Библиотека"

#~ msgid "Marketplace"
#~ msgstr "Тържище"

#~ msgid "Mass Transit"
#~ msgstr "Масов транспорт"

#~ msgid "Mfg. Plant"
#~ msgstr "Роботизиран завод"

#~ msgid "Nuclear Plant"
#~ msgstr "АЕЦ"

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr "В даден град може да има само една ВЕЦ, ТЕЦ или АЕЦ."

#~ msgid "Palace"
#~ msgstr "Дворец"

#~ msgid "Power Plant"
#~ msgstr "ТЕЦ"

#~ msgid "Recycling Center"
#~ msgstr "Център за рециклиране"

#~ msgid "SDI Defense"
#~ msgstr "Орбитална отбрана"

#, fuzzy
#~ msgid "Space Component"
#~ msgstr "Космически компонент"

#~ msgid "Temple"
#~ msgstr "Храм"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Катедралата прави 4 нещастни жители доволни в даден град, правейки по-"
#~ "лесно поддържането на реда в него; при все това, тя не влияе на жителите "
#~ "които са недоволни от военна дейност."

#~ msgid "University"
#~ msgstr "Университет"

#~ msgid "Apollo Program"
#~ msgstr "Програмата „Аполо“"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Всички градове на картата стават видими за играча, който я притежава - "
#~ "този играч винаги има актуална информация за всички плочки с градове "
#~ "въпреки бойната мъгла. Позволява на всички играчи да строят части за "
#~ "звездолет (в случай че са изучили съответните технологии).\" "

#~ msgid "Colossus"
#~ msgstr "Колос"

#~ msgid "Copernicus' Observatory"
#~ msgstr "Обсерваторията на Коперник"

#~ msgid "Cure For Cancer"
#~ msgstr "Лекарство за рака"

#~ msgid "Darwin's Voyage"
#~ msgstr "Плаването на Дарвин"

#~ msgid "Great Library"
#~ msgstr "Великата библиотека"

#~ msgid "Great Wall"
#~ msgstr "Великата стена"

#~ msgid "Hanging Gardens"
#~ msgstr "Висящите градини"

#~ msgid "Hoover Dam"
#~ msgstr "ВЕЦ „Хувър“"

#~ msgid "Isaac Newton's College"
#~ msgstr "Колежът на Исак Нютон"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Катедралата на Бах"

#~ msgid "Lighthouse"
#~ msgstr "Фар"

#~ msgid "Magellan's Expedition"
#~ msgstr "Експедицията на Магелан"

#~ msgid "Manhattan Project"
#~ msgstr "Проектът „Манхатън“"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Сикстинска капела"

#~ msgid "Oracle"
#~ msgstr "Оракул"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Катедралата прави 4 нещастни жители доволни в даден град, правейки по-"
#~ "лесно поддържането на реда в него; при все това, тя не влияе на жителите "
#~ "които са недоволни от военна дейност."

#~ msgid "Pyramids"
#~ msgstr "Пирамиди"

#~ msgid "SETI Program"
#~ msgstr "Програмата „СЕТИ“"

#~ msgid "Shakespeare's Theater"
#~ msgstr "Театърът на Шекспир"

#~ msgid "United Nations"
#~ msgstr "ООН"

#~ msgid "Women's Suffrage"
#~ msgstr "Еманципацията на жените"

#~ msgid "?citystyle:European"
#~ msgstr "Европейски"

#~ msgid "?citystyle:Classical"
#~ msgstr "Класически"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Тропичен"

#~ msgid "?citystyle:Asian"
#~ msgstr "Азиатски"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Вавилонски"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Келтски"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Ренесансов"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Индустриален"

#~ msgid "?citystyle:Modern"
#~ msgstr "Модерен"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Пост-модерен"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Грамотност"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Чума"

#~ msgid "Team 0"
#~ msgstr "Отбор 0"

#~ msgid "Team 1"
#~ msgstr "Отбор 1"

#~ msgid "Team 2"
#~ msgstr "Отбор 2"

#~ msgid "Team 3"
#~ msgstr "Отбор 3"

#~ msgid "Anarchy"
#~ msgstr "Анархия"

#~ msgid "Despotism"
#~ msgstr "Деспотизъм"

#~ msgid "Monarchy"
#~ msgstr "Монархия"

#~ msgid "King %s"
#~ msgstr "Крал %s"

#~ msgid "Queen %s"
#~ msgstr "Кралица %s"

#~ msgid "Communism"
#~ msgstr "Комунизъм"

#~ msgid "Comrade %s"
#~ msgstr "Другаря %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Другарката %s"

#~ msgid "Republic"
#~ msgstr "Република"

#~ msgid "Democracy"
#~ msgstr "Демокрация"

#~ msgid "President %s"
#~ msgstr "Президент %s"

#~ msgid "?female:President %s"
#~ msgstr "?female:Президент %s"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Антични"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Модерни"

#~ msgid "?plural:Americans"
#~ msgstr "?мнч:Американци"

#~ msgid "Aztec"
#~ msgstr "Ацтекска"

#~ msgid "?plural:Aztecs"
#~ msgstr "?мнч:Ацтеки"

#~ msgid "Babylonian"
#~ msgstr "Вавилонска"

#~ msgid "?plural:Babylonians"
#~ msgstr "?мнч:Вавилонци"

#~ msgid "Chinese"
#~ msgstr "Китайска"

#~ msgid "?plural:Chinese"
#~ msgstr "?мнч:Китайци"

#~ msgid "Chairperson %s"
#~ msgstr "Председател %s"

#~ msgid "Egyptian"
#~ msgstr "Египетска"

#~ msgid "?plural:Egyptians"
#~ msgstr "?мнч:Египтяни"

#~ msgid "English"
#~ msgstr "Английска"

#~ msgid "?plural:English"
#~ msgstr "?мнч:Англичани"

#~ msgid "French"
#~ msgstr "Френска"

#~ msgid "?plural:French"
#~ msgstr "?мнч:Французи"

#~ msgid "German"
#~ msgstr "Германска"

#~ msgid "?plural:Germans"
#~ msgstr "?мнч:Германци"

#~ msgid "Greek"
#~ msgstr "Гръцка"

#~ msgid "?plural:Greeks"
#~ msgstr "?мнч:Гърци"

#~ msgid "Indian"
#~ msgstr "Индийска"

#~ msgid "?plural:Indians"
#~ msgstr "?мнч:Индийци"

#~ msgid "?plural:Mongols"
#~ msgstr "Монголци"

#~ msgid "Roman"
#~ msgstr "Римска"

#~ msgid "?plural:Romans"
#~ msgstr "?мнч:Римляни"

#~ msgid "Imperator %s"
#~ msgstr "Император %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Императрица %s"

#~ msgid "Russian"
#~ msgstr "Руска"

#~ msgid "Zulu"
#~ msgstr "Зулуска"

#~ msgid "?plural:Zulus"
#~ msgstr "?мнч:Зулуси"

#~ msgid "Advanced Flight"
#~ msgstr "Модерна авиация"

#~ msgid "Alphabet"
#~ msgstr "Азбука"

#~ msgid "Astronomy"
#~ msgstr "Астрономия"

#~ msgid "Atomic Theory"
#~ msgstr "Атомна теория"

#~ msgid "Automobile"
#~ msgstr "Автомобилостроене"

#~ msgid "Banking"
#~ msgstr "Банкерство"

#~ msgid "Bridge Building"
#~ msgstr "Мостостроене"

#~ msgid "Bronze Working"
#~ msgstr "Бронзолеене"

#~ msgid "Ceremonial Burial"
#~ msgstr "Погребални церемонии"

#~ msgid "Chemistry"
#~ msgstr "Химия"

#~ msgid "Chivalry"
#~ msgstr "Рицарство"

#~ msgid "Code of Laws"
#~ msgstr "Законов ред"

#~ msgid "Combustion"
#~ msgstr "Вътрешно горене"

#~ msgid "Computers"
#~ msgstr "Компютри"

#~ msgid "Conscription"
#~ msgstr "Мобилизация"

#~ msgid "Construction"
#~ msgstr "Строителство"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Позволява на Заселниците да строят крепости."

#~ msgid "Currency"
#~ msgstr "Пари"

#~ msgid "Electricity"
#~ msgstr "Електричество"

#~ msgid "Electronics"
#~ msgstr "Електроника"

#~ msgid "Engineering"
#~ msgstr "Инженерство"

#~ msgid "Explosives"
#~ msgstr "Експлозиви"

#~ msgid "Feudalism"
#~ msgstr "Феодализъм"

#~ msgid "Flight"
#~ msgstr "Авиация"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Намалява еднократния приход от нови търговски пътища."

#~ msgid "Fusion Power"
#~ msgstr "Термоядрена енергетика"

#~ msgid "Genetic Engineering"
#~ msgstr "Генно инженерство"

#~ msgid "Gunpowder"
#~ msgstr "Барут"

#~ msgid "Horseback Riding"
#~ msgstr "Езда"

#~ msgid "Industrialization"
#~ msgstr "Индустриализация"

#~ msgid "Invention"
#~ msgstr "Изобретателство"

#~ msgid "Iron Working"
#~ msgstr "Железообработка"

#~ msgid "Labor Union"
#~ msgstr "Профсъюзи"

#~ msgid "Literacy"
#~ msgstr "Грамотност"

#~ msgid "Magnetism"
#~ msgstr "Магнетизъм"

#~ msgid "Map Making"
#~ msgstr "Картография"

#~ msgid "Masonry"
#~ msgstr "Каменоделство"

#~ msgid "Mass Production"
#~ msgstr "Масово производство"

#~ msgid "Mathematics"
#~ msgstr "Математика"

#~ msgid "Medicine"
#~ msgstr "Медицина"

#~ msgid "Metallurgy"
#~ msgstr "Металургия"

#~ msgid "Mysticism"
#~ msgstr "Мистицизъм"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Увеличава ефекта на Храмовете."

#~ msgid "Navigation"
#~ msgstr "Навигация"

#~ msgid "Nuclear Fission"
#~ msgstr "Разбиване на атома"

#~ msgid "Nuclear Power"
#~ msgstr "Ядрена енергетика"

#~ msgid "Philosophy"
#~ msgstr "Философия"

#~ msgid "Physics"
#~ msgstr "Физика"

#~ msgid "Plastics"
#~ msgstr "Пластмаси"

#~ msgid "Pottery"
#~ msgstr "Грънчарство"

#~ msgid "Railroad"
#~ msgstr "Железница"

#~ msgid "Recycling"
#~ msgstr "Рециклиране"

#~ msgid "Refining"
#~ msgstr "Рафиниране"

#~ msgid "Religion"
#~ msgstr "Религия"

#~ msgid "Robotics"
#~ msgstr "Роботика"

#~ msgid "Rocketry"
#~ msgstr "Ракетостроене"

#~ msgid "Space Flight"
#~ msgstr "Космонавтика"

#~ msgid "Steam Engine"
#~ msgstr "Парна машина"

#~ msgid "Steel"
#~ msgstr "Стомана"

#~ msgid "Superconductors"
#~ msgstr "Свръхпроводимост"

#~ msgid "The Corporation"
#~ msgstr "Корпорацията"

#~ msgid "The Republic"
#~ msgstr "Републиката"

#~ msgid "The Wheel"
#~ msgstr "Колелото"

#~ msgid "Theory of Gravity"
#~ msgstr "Теория на гравитацията"

#~ msgid "Writing"
#~ msgstr "Писменост"

#~ msgid "Ocean"
#~ msgstr "Океан"

#~ msgid "Arctic"
#~ msgstr "Арктика"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Арктическите плочки се намират само в най-северните и най-южните предели "
#~ "на света. Те са много студени, и заради това - изключително трудни за "
#~ "работа."

#~ msgid "Desert"
#~ msgstr "Пустиня"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Пустините са региони с изключителна сухота, което силно затруднява "
#~ "земеделието и търговията."

#~ msgid "Forest"
#~ msgstr "Гора"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Горите са гъсто залесени, което донякъде затруднява земеделието."

#~ msgid "Grassland"
#~ msgstr "Поля"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Полята предлагат изключителни възможности за земеделие."

#~ msgid "Hills"
#~ msgstr "Хълмове"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Освен че са податливи на земеделие, Хълмовете често са и богати на "
#~ "ресурси."

#~ msgid "Jungle"
#~ msgstr "Джунгла"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Джунглите са гъсто обрасли, което донякъде затруднява земеделието."

#~ msgid "Mountains"
#~ msgstr "Планини"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Планините са региони с изключителна надморска височина, което силно "
#~ "затруднява земеделието и търговията."

#~ msgid "Plains"
#~ msgstr "Равнини"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Равнините са обширни и разпилени региони, което е леко неудобно за "
#~ "търговия."

#~ msgid "Swamp"
#~ msgstr "Блата"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Блатата страдат от прекомерно изобилие на вода, което донякъде затруднява "
#~ "земеделието."

#~ msgid "Tundra"
#~ msgstr "Тундра"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Тундрата са обширни и студени региони, подходящи за малко земеделие и "
#~ "почти нищо друго."

#~ msgid "?animals:Game"
#~ msgstr "Дивеч"

#~ msgid "Coal"
#~ msgstr "Въглища"

#~ msgid "Fish"
#~ msgstr "Риба"

#~ msgid "Gems"
#~ msgstr "Скъпоценности"

#~ msgid "Horses"
#~ msgstr "Коне"

#~ msgid "Oasis"
#~ msgstr "Оазис"

#~ msgid "Oil"
#~ msgstr "Нефт"

#~ msgid "Resources"
#~ msgstr "Ресурси"

#~ msgid "Seals"
#~ msgstr "Тюлени"

#~ msgid "Fortress"
#~ msgstr "Крепост"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Крепостите предлагат по-добра защита на наземните единици."

#~ msgid "River"
#~ msgstr "Река"

#~ msgid "green"
#~ msgstr "зелена"

#~ msgid "?unitclass:Land"
#~ msgstr "Сухопътни"

#~ msgid "?unitclass:Sea"
#~ msgstr "Морски"

#~ msgid "?unitclass:Air"
#~ msgstr "Въздушни"

#~ msgid "?unitclass:Missile"
#~ msgstr "Ракетни"

#~ msgid "Settlers"
#~ msgstr "Заселници"

#~ msgid "Militia"
#~ msgstr "Опълченци"

#~ msgid "Phalanx"
#~ msgstr "Фаланга"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "Фалангата е бронирана пехота, подходяща за защита на градовете ви."

#~ msgid "Legion"
#~ msgstr "Легионери"

#~ msgid "Musketeers"
#~ msgstr "Мускетари"

#~ msgid "Riflemen"
#~ msgstr "Пехотинци"

#~ msgid "Mech. Inf."
#~ msgstr "Механизирана пехота"

#~ msgid "Cavalry"
#~ msgstr "Кавалерия"

#~ msgid "Chariot"
#~ msgstr "Колесница"

#~ msgid "Knights"
#~ msgstr "Рицари"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Рицарите са тежко бронирани войни на коне."

#~ msgid "Armor"
#~ msgstr "Бронетанкови"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Бронетанковите части са моторизирани бойни коли, които са по-бързи, по-"
#~ "силни и могат да поемат повече щети от всяка кавалерийска единица."

#~ msgid "Catapult"
#~ msgstr "Катапулт"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Катапултите са големи каменометни обсадни машини. Много са силни в атака, "
#~ "но са също толкова слаби при защита и се нуждаят от ескорт, за да бъдат "
#~ "ефективни."

#~ msgid "Cannon"
#~ msgstr "Топ"

#~ msgid "Artillery"
#~ msgstr "Артилерия"

#~ msgid "Fighter"
#~ msgstr "Изтребител"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Изтребителите са първите ви въздушни единици. Могат да се движат "
#~ "навсякъде и да нападат всякакви единици."

#~ msgid "Bomber"
#~ msgstr "Бомбардировач"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Бомбардировачите са специализирани въздушни единици, които могат да "
#~ "нападат само наземни цели, не други въздушни единици."

#~ msgid "Trireme"
#~ msgstr "Трирема"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Триремата е първата ви морска единица. Може да служи за транспортен кораб "
#~ "и има зачатъчни нападателни способности, но не може да се отдалечава "
#~ "много от брега."

#~ msgid "Sail"
#~ msgstr "Платноход"

#~ msgid "Frigate"
#~ msgstr "Фрегата"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Фрегатата е много гъвкава морска единица, едновременно силна нападателна "
#~ "единица и сносен транспортен кораб."

#~ msgid "Ironclad"
#~ msgstr "Броненосец"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Броненосецът е брониран кораб, който е много по-издържлив от Фрегатата, "
#~ "но не може да служи за транспорт като нея."

#~ msgid "Cruiser"
#~ msgstr "Крайцер"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Крайцерът е силна нападателна морска единица."

#~ msgid "Battleship"
#~ msgstr "Линкор"

#~ msgid "Submarine"
#~ msgstr "Подводница"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Плъзгащите се под океанската повърхност Подводници имат много висока "
#~ "стратегическа стойност, но защитата им е слаба ако бъдат изненадани."

#~ msgid "Carrier"
#~ msgstr "Самолетоносач"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Самолетоносачът е подвижно летище."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "ИДЕЯ:  Охранявайте Самолетоносачите с по няколко бързоподвижни кораба и "
#~ "един линкор, защото загубата на напълно снаряжен Самолетоносач е МНОГО "
#~ "болезнена и скъпа."

#~ msgid "Transport"
#~ msgstr "Транспорт"

#~ msgid "Nuclear"
#~ msgstr "Ядрена ракета"

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "При попадение, взривът ще разруши всички единици на поле с ширина 3 "
#~ "плочки (3 на 3 квадратчета за квадратни мрежи), включително и "
#~ "приятелските единици. Всеки град в обсега на взрива ще загуби половината "
#~ "си население, а някои сухоземни плочки на поразената площ ще претърпят "
#~ "радиоактивно заразяване."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Подобно на замърсяването и глобалното затопляне, рискът от глобална "
#~ "ядрена зима се увеличава заедно с радиоактивното заразяване. Ако настъпи "
#~ "ядрена зима, различни терени по света ще се превърне в пустиня, тундра и "
#~ "лед. Заселниците могат да почистват заразяването."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "ИДЕЯ 1: Ядрен удар върху океана не разпространява радиоактивност и е най-"
#~ "ефективният (но скъп!!!) начин за отърваване от вражески кораби."

#~ msgid "Diplomat"
#~ msgstr "Дипломат"

#~ msgid "Caravan"
#~ msgstr "Керван"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Керваните носят стока или материали за търговия с далечни градове и чужди "
#~ "страни, или в помощ на строежа на чудеса в градовете ви."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "ИДЕЯ:  Можете да натрупате много Кервани предварително и да изпратите "
#~ "всички в град, където сте започнали да строите чудо, и да го завършите "
#~ "само за един ход!"

#~ msgid "Barbarian Leader"
#~ msgstr "Варварски лидер"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Един Варварски водач се появява всеки път щом някъде по света има "
#~ "варварско въстание."

#~ msgid "Coastal Defense"
#~ msgstr "Брегова отбрана"

#~ msgid "Harbor"
#~ msgstr "Пристан"

#, fuzzy
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "В даден град може да има само една ВЕЦ, ТЕЦ или АЕЦ. В града може да се "
#~ "построи ВЕЦ само ако той се намира до (или на) Планина или Река."

#~ msgid "Offshore Platform"
#~ msgstr "Морска платформа"

#~ msgid "Police Station"
#~ msgstr "Полицейски участък"

#~ msgid "Port Facility"
#~ msgstr "Док"

#~ msgid "Research Lab"
#~ msgstr "Лаборатория"

#~ msgid "SAM Battery"
#~ msgstr "ПВО установка"

#~ msgid "Sewer System"
#~ msgstr "Канализация"

#~ msgid "Solar Plant"
#~ msgstr "Слънчева централа"

#~ msgid "Stock Exchange"
#~ msgstr "Стокова борса"

#~ msgid "Super Highways"
#~ msgstr "Супермагистрали"

#~ msgid "Supermarket"
#~ msgstr "Супермаркет"

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Фирмата на А. Смит"

#~ msgid "Eiffel Tower"
#~ msgstr "Айфеловата кула"

#~ msgid "King Richard's Crusade"
#~ msgstr "Походът на крал Ричард"

#~ msgid "Leonardo's Workshop"
#~ msgstr "Работилницата на Леонардо"

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Посолството на Марко Поло"

#~ msgid "Statue of Liberty"
#~ msgstr "Статуята на Свободата"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Академията на Сун Дзъ"

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Всички наши единици си възвръщат две допълнителни точки живот на ход."

#~ msgid "Capitalization"
#~ msgstr "Капитализация"

#~ msgid "Fundamentalism"
#~ msgstr "Фундаментализъм"

#~ msgid "Carthaginian"
#~ msgstr "Картагенска"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?мнч:Картагенци"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?мнч:Уелсци"

#~ msgid "Japanese"
#~ msgstr "Японска"

#~ msgid "?plural:Japanese"
#~ msgstr "?мнч:Японци"

#~ msgid "Shogun %s"
#~ msgstr "Шогун %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Шогун %s"

#~ msgid "Persian"
#~ msgstr "Персийска"

#~ msgid "?plural:Persians"
#~ msgstr "?мнч:Персийци"

#~ msgid "Spanish"
#~ msgstr "Испанска"

#~ msgid "?plural:Spanish"
#~ msgstr "?мнч:Испанци"

#~ msgid "Viking"
#~ msgstr "Викингска"

#~ msgid "?plural:Vikings"
#~ msgstr "?мнч:Викинги"

#~ msgid "Barbarian"
#~ msgstr "Варварска"

#~ msgid "?plural:Barbarians"
#~ msgstr "?мнч:Варвари"

#~ msgid "Pirate"
#~ msgstr "Пиратска"

#~ msgid "?plural:Pirates"
#~ msgstr "?мнч:Пирати"

#~ msgid "Amphibious Warfare"
#~ msgstr "Десантен бой"

#~ msgid "Combined Arms"
#~ msgstr "Комбинирани сили"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Намалява ефекта на Катедралите."

#~ msgid "Economics"
#~ msgstr "Икономика"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Увеличава ефекта на Колизеите."

#~ msgid "Environmentalism"
#~ msgstr "Природоопазване"

#~ msgid "Espionage"
#~ msgstr "Шпионаж"

#~ msgid "Guerilla Warfare"
#~ msgstr "Партизанска война"

#~ msgid "Laser"
#~ msgstr "Лазер"

#~ msgid "Leadership"
#~ msgstr "Водачество"

#~ msgid "Machine Tools"
#~ msgstr "Машиностроене"

#~ msgid "Miniaturization"
#~ msgstr "Миниатюризация"

#~ msgid "Mobile Warfare"
#~ msgstr "Блицкрийг"

#~ msgid "Monotheism"
#~ msgstr "Монотеизъм"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Дава на морските единици един допълнителен ход."

#~ msgid "Polytheism"
#~ msgstr "Политеизъм"

#~ msgid "Radio"
#~ msgstr "Радио"

#~ msgid "Refrigeration"
#~ msgstr "Хладилна техника"

#~ msgid "Sanitation"
#~ msgstr "Хигиена"

#~ msgid "Seafaring"
#~ msgstr "Мореплаване"

#~ msgid "Stealth"
#~ msgstr "Антирадарни средства"

#~ msgid "Tactics"
#~ msgstr "Тактика"

#~ msgid "Theology"
#~ msgstr "Теология"

#~ msgid "Warrior Code"
#~ msgstr "Войнски кодекс"

#~ msgid "Glacier"
#~ msgstr "Ледник"

#~ msgid "Iron"
#~ msgstr "Желязо"

#~ msgid "Furs"
#~ msgstr "Кожи"

#~ msgid "Fruit"
#~ msgstr "Плодове"

#~ msgid "Buffalo"
#~ msgstr "Бизони"

#~ msgid "Wheat"
#~ msgstr "Пшеница"

#~ msgid "Peat"
#~ msgstr "Торф"

#~ msgid "Pheasant"
#~ msgstr "Фазани"

#~ msgid "Ivory"
#~ msgstr "Кост"

#~ msgid "Silk"
#~ msgstr "Коприна"

#~ msgid "Spice"
#~ msgstr "Подправки"

#~ msgid "Whales"
#~ msgstr "Китове"

#~ msgid "Wine"
#~ msgstr "Вино"

#~ msgid "Airbase"
#~ msgstr "Авиобаза"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Може да основава нови градове.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "* Може да превръща плочки в друг тип.\n"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Много слаба в нападение срещу единици с „Егида“.\n"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "?клас:Хеликоптерни"

#~ msgid "Engineers"
#~ msgstr "Инженери"

#~ msgid "Warriors"
#~ msgstr "Войни"

#~ msgid "Archers"
#~ msgstr "Лъчници"

#~ msgid "Pikemen"
#~ msgstr "Пиконосци"

#~ msgid "Fanatics"
#~ msgstr "Фанатици"

#~ msgid "Partisan"
#~ msgstr "Партизани"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Партизаните са нередовни бойци които умеят добре да се възползват от "
#~ "терена."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Получавате безплатно известен брой Партизани когато ваш град бъде "
#~ "завладян -- те автоматично заемат защитни позиции в околностите му -- но "
#~ "само при следните условия:\n"
#~ " - Технологията Партизанска война трябва да е известна поне на един "
#~ "играч.\n"
#~ " - Градът трябва да е бил основан от вас.\n"
#~ " - Трябва да са ви известни Комунизъм и Барут.\n"
#~ " - Трябва да имате Демократично или Комунистическо управление."

#~ msgid "Alpine Troops"
#~ msgstr "Алпийски части"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Алписките части са не само изключително подвижни единици, но и отлични "
#~ "защитници."

#~ msgid "Marines"
#~ msgstr "Морски пехотинци"

#~ msgid "Paratroopers"
#~ msgstr "Парашутисти"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Парашутистите са специалисти по атаките от въздуха."

#~ msgid "Horsemen"
#~ msgstr "Конници"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Колесниците са теглени от коне бойни коли, по-силни от конниците, но и по-"
#~ "скъпи."

#~ msgid "Elephants"
#~ msgstr "Слонове"

#~ msgid "Crusaders"
#~ msgstr "Кръстоносци"

#~ msgid "Dragoons"
#~ msgstr "Драгуни"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Драгуните са конници въоръжени с ранни огнестрелни оръжия."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Кавалеристите са добре тренирани войници на коне."

#~ msgid "Howitzer"
#~ msgstr "Гаубица"

#~ msgid "Helicopter"
#~ msgstr "Хеликоптер"

#~ msgid "Stealth Fighter"
#~ msgstr "Стелт-изтребител"

#~ msgid "Stealth Bomber"
#~ msgstr "Стелт-бомбардировач"

#~ msgid "Caravel"
#~ msgstr "Каравела"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr "Каравелата заменя Триремата и е много по-надеждна в открито море."

#~ msgid "Galleon"
#~ msgstr "Галеон"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Галеонът е чисто транспортен кораб и не може да напада други кораби, но "
#~ "все пак може да се защитава когато бъде нападнат."

#~ msgid "Destroyer"
#~ msgstr "Разрушител"

#~ msgid "AEGIS Cruiser"
#~ msgstr "Крайцер „Егида“"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "Ракетният крайцер е въоръжен с усъвършенствана защитна ракетна система "
#~ "„Егида“ (AEGIS)."

#~ msgid "Cruise Missile"
#~ msgstr "Крилата ракета"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Крилатата ракета може да нанася удари дълбоко във вражеската територия."

#~ msgid "Spy"
#~ msgstr "Шпионин"

#~ msgid "Freight"
#~ msgstr "Камион"

#~ msgid "Explorer"
#~ msgstr "Откривател"

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Открихте %d жълтица."
#~ msgstr[1] "Открихте %d жълтици."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Открихме %s в древни свитъци мъдрост."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%sте са открили %s в древни свитъци мъдрост."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Група дружелюбни наемници се присъединяват към нашата кауза."

#~ msgid "You found a friendly city."
#~ msgstr "Открихме приятелски настроен град."

#~ msgid "An abandoned village is here."
#~ msgstr "Тук има изоставено село."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Пуснахме на свобода варварска орда!"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Средновековни"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?нации:Ранно-модерни"

#~ msgid "?nationgroup:African"
#~ msgstr "Африкански"

#~ msgid "?nationgroup:American"
#~ msgstr "Американски"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Азиатски"

#~ msgid "?nationgroup:European"
#~ msgstr "Европейски"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?нации:Океански"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?нации:Въображаеми"

#~ msgid "Coinage"
#~ msgstr "Сечене на пари"

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Електрически"

#~ msgid "Default ruleset"
#~ msgstr "Стандартни правила"

#, fuzzy
#~ msgid "BCE"
#~ msgstr "пр.Хр."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "АЕЦ"

#~ msgid "Lake"
#~ msgstr "Езеро"

#~ msgid "Deep Ocean"
#~ msgstr "Дълбок океан"

#~ msgid "Buoy"
#~ msgstr "Буй"

#~ msgid "Ruins"
#~ msgstr "Руини"

#~ msgid "hardened"
#~ msgstr "калена"

# rank-name
#~ msgid "elite"
#~ msgstr "елитна"

#~ msgid "?unitclass:Trireme"
#~ msgstr "Гребни"

#~ msgid "?unit:Workers"
#~ msgstr "Работници"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Отбор"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Война"

#~ msgid "?unit:Leader"
#~ msgstr "Лидер"

#~ msgid "AWACS"
#~ msgstr "“Летящо око“"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "“Летящото око“ AWACS (Airborne Warning and Control System) е самолет с "
#~ "усъвършенстван радар, който открива вражеските единици върху широка площ."

#~ msgid "Hospital"
#~ msgstr "Болница"

#~ msgid "Genetic Lab"
#~ msgstr "Генетична лаборатория"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Катедралата прави 4 нещастни жители доволни в даден град, правейки по-"
#~ "лесно поддържането на реда в него; при все това, тя не влияе на жителите "
#~ "които са недоволни от военна дейност."

#, fuzzy
#~ msgid "Amphitheatre"
#~ msgstr "Амфитеатър"

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Увеличава замърсяването създавано от населението.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Увеличава замърсяването създавано от населението.\n"

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Увеличава замърсяването създавано от населението.\n"

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Увеличава замърсяването създавано от населението.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Катедралата прави 4 нещастни жители доволни в даден град, правейки по-"
#~ "лесно поддържането на реда в него; при все това, тя не влияе на жителите "
#~ "които са недоволни от военна дейност."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Всички градове на картата стават видими за играча, който я притежава - "
#~ "този играч винаги има актуална информация за всички плочки с градове "
#~ "въпреки бойната мъгла. Позволява на всички играчи да строят части за "
#~ "звездолет (в случай че са изучили съответните технологии).\" "

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Катедралата прави 4 нещастни жители доволни в даден град, правейки по-"
#~ "лесно поддържането на реда в него; при все това, тя не влияе на жителите "
#~ "които са недоволни от военна дейност."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Статуята на Свободата"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Катедралата прави 4 нещастни жители доволни в даден град, правейки по-"
#~ "лесно поддържането на реда в него; при все това, тя не влияе на жителите "
#~ "които са недоволни от военна дейност."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Интернет"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Театърът на Шекспир"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Хладилна техника"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Увеличава ефекта на Колизеите."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Сухопътни"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Морски"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Миграция"

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Крайцерът е силна нападателна морска единица."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Броненосецът е брониран кораб, който е много по-издържлив от Фрегатата, "
#~ "но не може да служи за транспорт като нея."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Керваните носят стока или материали за търговия с далечни градове и чужди "
#~ "страни, или в помощ на строежа на чудеса в градовете ви."

#~ msgid "From:"
#~ msgstr "От:"

#~ msgid "To:"
#~ msgstr "За:"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Задачата на дипломата?"

#~ msgid "Male  "
#~ msgstr "Мъжки "

#~ msgid "Pregame"
#~ msgstr "Предигра"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv е походова стратегическа игра, в която всеки играч застава начело "
#~ "на цивилизация. Надпреварвате се с няколко противника да основавате "
#~ "градове, да ги използвате, за да поддържате военна и икономическа мощ, и "
#~ "накрая - да завършите империя, оцеляваща и побеждаваща във всеки сблъсък "
#~ "със съседите си. Всеки противник може да бъде или друг човек, или да е "
#~ "контролиран от компютъра. Всички играчи започват в зората на историята "
#~ "със шепа единици -- обикновено с откривател и няколко заселници през 4000 "
#~ "г. пр. Хр --  и се стремят да се разпрострат колкото се може повече от "
#~ "това скромно начало."

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Както и в други игри с експанзия и завоевания, ще бъдете обявени за "
#~ "победители щом бъдат унищожени всички градове и единици на всяка друга "
#~ "цивилизация. "

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Щом научно-техническият прогрес ви доведе до космическата епоха, "
#~ "можете да изпратите звездолет към Алфа Центавър; тогава печели първата "
#~ "цивилизация чийто кораб достигне системата."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - При липса на други причини за обявяване на победител, играта завършва "
#~ "в 2000-та година сл. Хр. ако не е бил изстрелян звездолет. Оцелелите "
#~ "цивилизации тогава биват оценени по точки и победител е тази с най-висок "
#~ "резултат."

#~ msgid " Terrain Alterations"
#~ msgstr " Промени по терена"

#~ msgid " Villages"
#~ msgstr " Села"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Селата (наричани и \"колиби\") са примитивни общности разпръснати по "
#~ "света в началото на играта. Всяка наземна единица може да влезе в село, "
#~ "карайки го да изчезне и предизвиквайки случайна реакция. Ако се окаже, че "
#~ "селото е враждебно, то може да изпусне варвари или просто влязлата "
#~ "единица  може да бъде разрушена. Ако то е дружелюбно, играчът може да "
#~ "получи жълтици, нова технология, военна единица (понякога заселници, а "
#~ "понякога и единица, която все още не може да бъде направена от играча) "
#~ "или дори нов град."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "В по-късните етапи на играта хеликоптерите също могат да влизат в селата, "
#~ "но прелитането на други летящи единици над тях ще изплаши и разпръсне "
#~ "селяните."

#~ msgid " National Borders"
#~ msgstr " Национални граници"

#~ msgid " Food"
#~ msgstr " Храна"

#~ msgid " Production"
#~ msgstr " Производство"

#~ msgid " Trade"
#~ msgstr " ТÑ  ƒ�ƒ�€ƒ�Šрговия"

#~ msgid " Specialists"
#~ msgstr " Специалисти"

#~ msgid " Happiness"
#~ msgstr " Щастие"

#~ msgid " Pollution"
#~ msgstr " Замърсяване"

#~ msgid " Plague"
#~ msgstr " Чума"

#~ msgid " Migration"
#~ msgstr " Миграция"

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Стандартни бойни правила\n"
#~ "------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Когато една единица атакува друга, или нападащата, или нападната единица "
#~ "ще бъде разрушена -- никога и двете едновременно (освен ако нападателят "
#~ "не е ракета). Точният резултат зависи от няколко фактора, включително и "
#~ "от късмета."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "Описаното по-долу важи за стандартния набор от правила, но принципите са "
#~ "сходни за всеки набор от правила. Забележете, че нападнатите единици "
#~ "могат да използват много възможни бонуси, но нападащите единици - много "
#~ "малко, освен от нивото на опит; така една нападаща единица винаги може да "
#~ "очаква обстоятелствата да са срещу нея."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Първо се изчислява силата на нападащата единица."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Ако атакуваща единица е ветеран, нейната сила се умножава по бонуса "
#~ "даван от нейното ниво на опит."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "След това се изчислява силата на защитаващата се единица."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Ако нападнатата единица е ветеран, нейната сила се умножава по бонуса "
#~ "даван от нейното ниво на опит."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - След това силата на защитаващата се единица се умножава по защитния "
#~ "фактор на терена, на който се намира."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - После, силата на нападнатата единица се удвоява ако тя е Пиконосци и "
#~ "се отбранява срещу конна единица."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Ако защитаващата се единица е Крайцер „Егида“, отбраняващ се срещу "
#~ "въздушни единици (включително ракети и Хеликоптери), нейната защита се "
#~ "умножава по пет."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Силата на нападната единица се удвоява още веднъж, ако тя се намира в "
#~ "град с ПВО установка и нападателят е въздушна единица (с изключение на "
#~ "Хеликоптер или ракета)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Орбиталната отбрана удвоява силата на нападнатата единица срещу "
#~ "ракетни атаки."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Ако атакуващата единица е кораб, а защитаваща се е в град с Брегова "
#~ "отбрана, силата на нападнатата единица се удвоява."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Срещу наземни единици (освен Гаубици) и Хеликоптери, силата на "
#~ "единиците нападнати в град с Градски стени се утроява."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Ако защитаващата се единица е в крепост (а не в град), нейната сила се "
#~ "удвоява."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Ако защитаващата се единица е сухопътна и е или укрепена, или в град, "
#~ "нейната сила се умножава по 1.5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Накрая, ако атакуващата единица е изтребител, а защитаващата се е "
#~ "хеликоптер, силата на защитаващата се се дели на две."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Ако след всички тези промени силата на нападащата единица е равна на 0, "
#~ "тя автоматично губи боя. Иначе, ако силата на защитаващата се единица е "
#~ "равна на 0, губещата е тя."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Огневата мощ на двете единици съща бива променена."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Ако защитаващата се единица е кораб и се намира в град, огневата мощ "
#~ "на нападащата единица се удвоява, а огневата мощ на кораба се приравнява "
#~ "на 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Ако изтребител напада хеликоптер, огневата мощ на хеликоптера се "
#~ "приравнява на 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Ако кораб напада сухоземна единица на сушата, огневата мощ и на двете "
#~ "се приравнява на 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "След тези предварителни изчисления боят продължава докато и двете единици "
#~ "са все още живи (т.е. техните точки живот са повече от 0). На всеки рунд "
#~ "се генерира случайно число между 1 и сумата от силите на двете единици. "
#~ "Ако това число е повече от силата на защитаващата се единица, тя губи "
#~ "толкова точки живот колкото е огневата мощ на нападателя. Иначе, "
#~ "нападателят губи толкова точки живот, колкото е огневата мощ на "
#~ "защитаващата се единица. Боят губи първата единица която достигне 0 или "
#~ "отрицателен брой точки живот."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Единицата оцеляла в боя има шанс да бъде получи повишение на ветеранския "
#~ "си ранг. В стандартния набор от правила, ако цивилизацията на победителя "
#~ "разполага с Военната академия на Сун Дзъ (и ако ефектът от нея не е бил "
#~ "премахнат), този шанс е увеличен наполовина."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Ако нападащата единица е сухопътна и спечели, а защитаващата се е в град "
#~ "без Градски стени, размерът на града бива смален с 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Ако нападнатата единица загуби и не се намира в град, крепост или "
#~ "авиобаза, всички други единици на мястото на нападнатата биват унищожени "
#~ "заедно с нея."

#~ msgid " Combat example 1"
#~ msgstr " Примерна битка 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Да предположим, че един Топ (А:8, З:1, ТЖ:20, ОМ:1) напада Мускетари "
#~ "(А:3, З:3, ТЖ:20, ОМ:1) намиращи се в град с Градски стени, построен "
#~ "върху Гора.  Нито една от двете единици не е ветеран."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Основната сила на защитаващата се единица е 3.  Тъй като тя се намира на "
#~ "плочка с Гора, нейната сила става 4,5. Освен това тя е зад Градски стени, "
#~ "така че силата се утроява до 13,5. Тя е сухопътна единица в град, така че "
#~ "силата се увеличава до 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Стойностите на силата вътре в играта всъщност се умножават по 10, като "
#~ "дробните части се изпускат, така че силата на нападащата единица е 80, а "
#~ "на нападнатата - 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Огневата мощ и на двете единици остава непроменена на 1."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "На всеки рунд от боя се генерира случайно число между 1 и 282.  Ако "
#~ "числото е по-голямо от 202 (шанс от около 28%), нападната единица губи 1 "
#~ "точка живот. В противен случай (при шанс около 72%), нападащата единица "
#~ "губи 1 точка."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Тъй като и двете единици имат 20 точки живот, шансовете са на страната на "
#~ "защитаващата се единица.  Тя вероятно ще загуби около 40% от своите точки "
#~ "живот по време на боя.  Но резултатът никога не е сигурен докато и двете "
#~ "единици имат сили, различни от 0; нападнатата единица би могла да излезе "
#~ "от боя недокосната, или да загуби повечето от точките си живот, или дори "
#~ "да загуби битката."

#~ msgid " Combat example 2"
#~ msgstr " Примерна битка 2"

#~ msgid " Civil War"
#~ msgstr " Гражданска война"

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr "$"

#~ msgid "Amphitheater"
#~ msgstr "Амфитеатър"

#~ msgid "The Internet"
#~ msgstr "Интернет"

#~ msgid "?team name:Red"
#~ msgstr "?team name:Червено"

#~ msgid "?team name:Yellow"
#~ msgstr "?team name:Жълто"

#~ msgid "?team name:Blue"
#~ msgstr "?team name:Синьо"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?team name:Лазурно"

#~ msgid "?team name:Orange"
#~ msgstr "?team name:Оранжево"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?team name:Жълто"

#~ msgid "?team name:Emerald"
#~ msgstr "?team name:Изумрудено"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?team name:Циан"

#~ msgid "?team name:Green"
#~ msgstr "?team name:Зелено"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?team name:Синьо"

#~ msgid "?team name:Pink"
#~ msgstr "?team name:Розово"

#~ msgid "?team name:Silver"
#~ msgstr "?team name:Сребърно"

#~ msgid "?team name:Fuchsia"
#~ msgstr "?team name:Цикламено"

#~ msgid "?team name:Azure"
#~ msgstr "?team name:Лазурно"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?team name:Червено"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?team name:Синьо"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?team name:Розово"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?team name:Бяло"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?team name:Червено"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?team name:Виолетово"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?team name:Синьо"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?team name:Жад"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?team name:Лазурно"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?team name:Зелено"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?team name:Розово"

#~ msgid "?team name:Turquoise"
#~ msgstr "?team name:Тюркоазно"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?team name:Циан"

#~ msgid "?team name:Lavender"
#~ msgstr "?team name:Лавандула"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?team name:Циан"

#~ msgid "Theory of Evolution"
#~ msgstr "Теорията на еволюцията"

#~ msgid "?plural:Apaches"
#~ msgstr "?мнч:Апачи"

#~ msgid "Arab"
#~ msgstr "Арабска"

#~ msgid "?plural:Arabs"
#~ msgstr "?мнч:Араби"

#~ msgid "Austrian"
#~ msgstr "Австрийска"

#~ msgid "?plural:Austrians"
#~ msgstr "?мнч:Австрийци"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Лъчници"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Принцеса %s"

#~ msgid "Kaiser %s"
#~ msgstr "Кайзер %s"

#~ msgid "Brazilian"
#~ msgstr "Бразилска"

#~ msgid "?plural:Brazilians"
#~ msgstr "?мнч:Бразилци"

#~ msgid "Byzantine"
#~ msgstr "Византийска"

#~ msgid "?plural:Byzantines"
#~ msgstr "?мнч:Византийци"

#~ msgid "?plural:Cherokees"
#~ msgstr "?мнч:Чероки"

#~ msgid "Danish"
#~ msgstr "Датска"

#~ msgid "?plural:Danes"
#~ msgstr "?мнч:Датчани"

#~ msgid "Dutch"
#~ msgstr "Холандска"

#~ msgid "?plural:Dutch"
#~ msgstr "?мнч:Холандци"

#~ msgid "Ethiopian"
#~ msgstr "Етиопска"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?мнч:Етиопци"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Жители"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Консул %s"

#~ msgid "Hittite"
#~ msgstr "Хититска"

#~ msgid "?plural:Hittites"
#~ msgstr "?мнч:Хитити"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Тече"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?мнч:Кубинци"

#~ msgid "Inca"
#~ msgstr "Инкска"

#~ msgid "?plural:Incas"
#~ msgstr "?мнч:Инки"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Дона %s"

#~ msgid "Indonesian"
#~ msgstr "Индонезийска"

#~ msgid "?plural:Indonesians"
#~ msgstr "?мнч:Индонезийци"

#~ msgid "?plural:Iroquois"
#~ msgstr "?мнч:Ирокези"

#~ msgid "Italian"
#~ msgstr "Италианска"

#~ msgid "?plural:Italians"
#~ msgstr "?мнч:Италианци"

#~ msgid "Duce %s"
#~ msgstr "Дуче %s"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Дуче %s"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?мнч:Кашмирци"

#~ msgid "Korean"
#~ msgstr "Корейска"

#~ msgid "?plural:Koreans"
#~ msgstr "?мнч:Корейци"

#~ msgid "?plural:Mayas"
#~ msgstr "?мнч:Маи"

#~ msgid "Polish"
#~ msgstr "Полска"

#~ msgid "?plural:Poles"
#~ msgstr "?мнч:Поляци"

#~ msgid "Polynesian"
#~ msgstr "Полинезийска"

#~ msgid "?plural:Polynesian"
#~ msgstr "?мнч:Полинезийци"

#~ msgid "Portuguese"
#~ msgstr "Португалска"

#~ msgid "?plural:Portuguese"
#~ msgstr "?мнч:Португалци"

#~ msgid "Sumerian"
#~ msgstr "Шумерска"

#~ msgid "?plural:Sumerians"
#~ msgstr "?мнч:Шумери"

#~ msgid "Swedish"
#~ msgstr "Шведска"

#~ msgid "?plural:Swedes"
#~ msgstr "?мнч:Шведи"

#~ msgid "Turkish"
#~ msgstr "Турска"

#~ msgid "?plural:Turks"
#~ msgstr "?мнч:Турци"

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Британски острови (класическа/средна)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Карта на Британските острови в класически стил и размер 85x80"

#~ msgid "Earth (classic/large)"
#~ msgstr "Земята (класическа/голяма)"

#~ msgid "Earth (classic/small)"
#~ msgstr "Земята (класическа/малка)"

#~ msgid "Europe (classic/giant)"
#~ msgstr "Европа (класическа/гигантска)"

#~ msgid "France (classic/large)"
#~ msgstr "Франция (класическа/голяма)"

#~ msgid "Earth (classic/medium)"
#~ msgstr "Земята (класическа/средна)"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Иберийски п-ов (класическа/голяма)"

#~ msgid "Italy (classic/medium)"
#~ msgstr "Италия (класическа/средна)"

#~ msgid "Japan (classic/medium)"
#~ msgstr "Япония (класическа/средна)"

#~ msgid "North America (classic/medium)"
#~ msgstr "Северна Америка (класическа/средна)"

#~ msgid "Tutorial"
#~ msgstr "Въведение"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Сценарий предназначен да въвежда новите играчи във Freeciv"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Население:       %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Поддържат се %d"

# Nationals plural
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%sте издигнаха лидер на име %s. Може да се задават опасни времена."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%2$s разруши %1$s."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s освободи %s и плячкоса %d жълтица от града."
#~ msgstr[1] "%s освободи %s и плячкоса %d жълтици от града."

#~ msgid "%s is building %s%s."
#~ msgstr "В %s се строи %s%s."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Внимание: Чудото %s в %s ще бъде завършено на следващия ход."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Внимание: Глад застрашава %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s се нуждае от %s (в строеж), за да израстне над размер %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s се нуждае от подобрение, за да израстне над размер %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s нарастна до размер от %d."

# Nationals plural
#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%sте завършиха %s в %s."

#~ msgid "%s has finished building %s."
#~ msgstr "В %s приключи строежът на %s."

# Nationals plural
#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%sте придобиха %s от %s."

# Nationals plural
#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%sте започнаха да строят звездолет!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s все още не може да завърши %s."

#~ msgid "%s is finished building %s."
#~ msgstr "В %s приключи създаването на %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "Единицата %s струва %d население. %s намалява до размер %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Твърде е скъпо да има %s в %s, продадохме сградата!"

#~ msgid "Pollution near %s."
#~ msgstr "Замърсяване в близост до %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Празненства във ваша чест в %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "Чума порази %s! Загубихме население!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Безредици в %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "БЕЗРЕДИЦИТЕ ПРОДЪЛЖАВАТ в %s."

#~ msgid "Order restored in %s."
#~ msgstr "Редът беше възстановен в %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Народът свали от власт нашата %s, страната е във хаос."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%2$s разруши %1$s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "?разрушено:Р"

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Население: %s"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Страницата за производството"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "_Запазена игра"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Име на сървъра"

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Беше приет договор с %d клауза."
#~ msgstr[1] "Беше приет договор с %d клаузи."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Приехме прекратяване на огъня с %s."

# Nationals plural
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Приехме примирие с %sте. След %d ход, примирието ще се превърне в мирен "
#~ "договор. Трябва да махнем единиците си от %s територия."
#~ msgstr[1] ""
#~ "Приехме примирие с %sте. След %d хода, примирието ще се превърне в мирен "
#~ "договор. Трябва да махнем единиците си от %s територия."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s отмени срещата!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Срещата с %s беше отменена."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Основахме посолство в %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Няма нови технологии в %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Настъпи глобално затопляне!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Някъде крайбрежието беше наводнено и обширни поля се превърнаха в пустиня."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Настъпи ядрена зима!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "Пресъхнаха блата, а обширни площи поля се превърнаха в тундра."

# Nationals plural
#~ msgid "The %s are no more!"
#~ msgstr "%sте ги няма вече!"

# Nationals plural
#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s вече управлява %sте като %s."

# Nationals plural
#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%sте вдигнаха възстание! Ще последва %d ход анархия! Целевото управление "
#~ "е %s."
#~ msgstr[1] ""
#~ "%sте вдигнаха възстание! Ще последват %d хода анархия! Целевото "
#~ "управление е %s."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Дипломатическите отношения между %sте и %sте вече са %s."

# Nationals plural
#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s анулира договора! Дипломатическите отношения между %sте и %sте вече "
#~ "са %s."

# Nationals plural
#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Установихте контакт с %sте, управлявани от %s."

# Nationals plural
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Гражданска война разделя %sте; %sте сега държат %d град."
#~ msgstr[1] "Гражданска война разделя %sте; %sте сега държат %d града."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s докладва за най-БОГАТИТЕ цивилизации по света."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s докладва за най-НАПРЕДНАЛИТЕ цивилизации по света."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s докладва за най-МИЛИТАРИЗИРАНИТЕ цивилизации по света."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s докладва за най-ЩАСТЛИВИТЕ цивилизации по света."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s докладва за най-ГОЛЕМИТЕ цивилизации по света."

#~ msgid "Herodotus"
#~ msgstr "Херодот"

#~ msgid "Thucydides"
#~ msgstr "Тукидид"

#~ msgid "Pliny the Elder"
#~ msgstr "Плиний Стари"

#~ msgid "Livy"
#~ msgstr "Тит Ливий"

#~ msgid "Toynbee"
#~ msgstr "Тойнби"

#~ msgid "Gibbon"
#~ msgstr "Гибън"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Сима Циен"

#~ msgid "Pan Ku"
#~ msgstr "Бан Гу"

#~ msgid "Population"
#~ msgstr "Население"

#~ msgid "Land Area"
#~ msgstr "Площ"

#~ msgid "Settled Area"
#~ msgstr "Заселена площ"

#~ msgid "Military Service"
#~ msgstr "Военна служба"

# Nation plural, no article
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Върховните %s"

# Nation plural, no article
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Великолепните %s"

# Nation plural, no article
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Великите %s"

# Nation plural, no article
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Славните %s"

# Nation plural, no article
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Превъзходните %s"

# Nation plural, no article
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Видните %s"

# Nation plural, no article
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Известните %s"

# Nation plural, no article
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Средностатистическите %s"

# Nation plural, no article
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Посредствените %s"

# Nation plural, no article
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Обикновените %s"

# Nation plural, no article
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Жалките %s"

# Nation plural, no article
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Безполезните %s"

# Nation plural, no article
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Наистина безполезните %s"

# Nation plural, no article
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Окаяните %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Историк публикува!"

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %sта гордост %s с размер %d, "

#~ msgid "with no wonders\n"
#~ msgstr "без чудеса\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "с %d чудо\n"
#~ msgstr[1] "с %d чудеса\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Пътешественик докладва:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Най-великите пет града на света!"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " sq. mi."
#~ msgstr[1] " sq. mi."

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " крушка"
#~ msgstr[1] " крушки"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " месец"
#~ msgstr[1] " месеца"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " тон"
#~ msgstr[1] " тона"

#~ msgid "(ranked %d)"
#~ msgstr "(%dо място)"

#~ msgid "Demographics Report:"
#~ msgstr "Демографска сводка:"

#~ msgid "%s %s (%s)"
#~ msgstr "%s държава, управлявана като %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Население\n"

#~ msgid "Cities\n"
#~ msgstr "Градове\n"

#~ msgid "Technologies\n"
#~ msgstr "Технологии\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Военна служба\n"
#~ "(месеци)"

#~ msgid "Wonders\n"
#~ msgstr "Чудеса\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Скорост на изледванията\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Сухоземна площ\n"
#~ "(кв. км.)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Заселена площ\n"
#~ "(кв. км.)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Грамотност\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Звездолет\n"

#~ msgid "Built Units\n"
#~ msgstr "Построени единици\n"

#~ msgid "Killed Units\n"
#~ msgstr "Унищожени единици\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Загубени единици\n"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s беше добавен като играч контролиран от %s ИИ."

#~ msgid "%s has been added as human player."
#~ msgstr "%s беше добавен като човек-играч."

#~ msgid "Running"
#~ msgstr "Тече"

#~ msgid "Game over"
#~ msgstr "Приключила"

#~ msgid "Isometric"
#~ msgstr "Изометрична"

#~ msgid "Hexagonal"
#~ msgstr "Шестоъгълничеста"

#~ msgid "No barbarians"
#~ msgstr "Без варвари"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Ако нападнатата единица загуби и не се намира в град, крепост или "
#~ "авиобаза, всички други единици на мястото на нападнатата биват унищожени "
#~ "заедно с нея."

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Честота на появата на варвари"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "Този параметър определя колко често варварите ще се появяват в играта. "
#~ "Виж също параметъра 'onsetbarbs'."

#~ msgid "Geological"
#~ msgstr "Геологични"

#~ msgid "Sociological"
#~ msgstr "Социални"

#~ msgid "Economic"
#~ msgstr "Икономически"

#~ msgid "Military"
#~ msgstr "Военни"

#~ msgid "Scientific"
#~ msgstr "Научни"

#~ msgid "Internal"
#~ msgstr "Вътрешни"

#~ msgid "Networking"
#~ msgstr "Мрежови"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%sте изстреляха звездолет! Очаква се той да пристигне при Алфа Центавър "
#~ "през %s."

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, %sте"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:%sте"

#~ msgid "Scenario victory to %s."
#~ msgstr "Победа в сценария за %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Приключила"

#~ msgid "Team victory to %s."
#~ msgstr "Отборна победа за %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Победа за съюза на %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Играта завърши с победа за %s."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Звездолетът на %sта нация е достигнал Алфа Центавър."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Загрижени граждани припомнят, че прекратяването на огъня с %s изтича "
#~ "скоро."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Прекратяването на огъня с %s изтече. Сега сме във война с %sте."

#~ msgid "The game is over..."
#~ msgstr "Край на играта..."

#~ msgid "%s is now under AI control."
#~ msgstr "%s вече е под компютърен контрол."

#~ msgid "%s is now under human control."
#~ msgstr "%s вече е под човешки контрол."

#~ msgid "A living user already exists by that name."
#~ msgstr "Вече съществува жив потребител с това име."

#~ msgid "A living player already exists by that name."
#~ msgstr "Вече съществува жив играч с това име."

#~ msgid "New player %s created."
#~ msgstr "Създаден е нов играч %s."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Нация на новия играч: %s."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s беше добавен като играч контролиран от %s ИИ."

#~ msgid "Human"
#~ msgstr "Човек"

#~ msgid "Alive"
#~ msgstr "Жив"

#~ msgid "Dead"
#~ msgstr "Мъртъв"

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Срещата с %s беше отменена."

# Nationals plural
#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s вече управлява %sте като %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr "Кибик"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Кибик"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "Активни"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "Кайзер %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] "%d нация"
#~ msgstr[1] "%d нации"

#~ msgid "The %s have researched %s."
#~ msgstr "%sте изучиха %s."

#~ msgid "%s acquired from %s!"
#~ msgstr "Придобихме %s от %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Изучаването на %s отключва формата на управление %s. Може би трябва да "
#~ "започнем революция?"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Изучихме %s. Нашите учени ще се съсредоточат над %s; целта е %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Изучихме %s. Учените ни не знаят какво да изучават след това."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Изучихме %s. Учените ни избраха да изучават %s."

#~ msgid "Learned %s. "
#~ msgstr "Изучихме %s. "

#~ msgid "Researching %s."
#~ msgstr "Изучаваме %s."

#~ msgid "Technology goal is %s."
#~ msgstr "Новата технологична цел е %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Откраднахме %s от %sте."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%sте откраднаха от нас %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%sте са откраднали %s от %sте."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Нашата единица %s оцеля след патетичната %s атака с %s."

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Този вид войски не може да завладява градове."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr ""
#~ "Единицата %s може да се движи само в собствената ни зона на контрол."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Първо трябва да обявим война на %s.  Използвай страницата за Нации (F3)."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%s помогна със строежа на %s в %s (остават %d)."

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "%s от %s пристигна в %s, и печалбата е в размер на %d в злато и "
#~ "изследвания."
#~ msgstr[1] ""
#~ "%s от %s пристигна в %s, и печалбата е в размер на %d в злато и "
#~ "изследвания."

# rank-name
#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Нашата единица %s набра опит и стана %s."

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Загубихме %s заради %s атака с %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (и %s) бяха изгубени след %s атака с %s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s and %d other unit lost to an attack from the %s %s."
#~ msgstr[1] "%s и %d други единици бяха загубени след %s атака с %s."

#~ msgid "You nuked %s."
#~ msgstr "Взривихме ядрена бомба над %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%sте взривиха ядрена бомба!"

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Заповедите за %s се отменят след като бе забелязано вражеско раздвижване."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Заповедите за %s се отменят тъй като наблизо има единици."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Заповедите за %s се отменят, тъй като на пътя има други единици."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Заповедите за %s се отменят заради неуспешен ход."

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s или %s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s и %s"

#~ msgid "Game ended in a draw."
#~ msgstr "Играта завърши наравно."

#~ msgid "%*sRivers"
#~ msgstr "%*sРеки"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Може да напада градове и сухоземни плочки от борда на морски единици.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Получава удвоена защита срещу единиците, изрично описани като 'конни'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Счита се за 'конна' единица срещу някои защитници.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Счита се за 'хеликоптерна' срещу някои нападатели.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Много добра в нападенията над 'хеликоптерни' единици.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr ""
#~ "* Получава петкратно увеличение на защитата срещу ракети и авиация.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Ще бъде построена като ветеран в градовете с подходящи тренировъчни "
#~ "средства (виж Летище).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Може да бъде повишена ако победи вражеска единица.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Ще бъде построена като ветеран в градовете с подходящи тренировъчни "
#~ "средства (виж Казарми).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Ще бъде построена като ветеран в градовете с подходящи тренировъчни "
#~ "средства (виж Док).\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Позволява на %s да превръщат пътищата в ЖП.\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Търг. / %d"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Океаните покриват голяма част от света и само морските единици (Триреми и "
#~ "други лодки) могат да пътуват по тях."

#~ msgid "?team name:Dark White"
#~ msgstr "?team name:Тъмно бяло"

#~ msgid "?team name:Indigo"
#~ msgstr "?team name:Индиго"

#~ msgid "?team name:Ultramarine"
#~ msgstr "?team name:Ултрамарин"

#~ msgid "Basileus %s"
#~ msgstr "Василевс %s"

#~ msgid "Basilissa %s"
#~ msgstr "Василиса %s"

#~ msgid "Thane %s"
#~ msgstr "Тан %s"

#~ msgid "Don %s"
#~ msgstr "Дон %s"

#~ msgid "Corrector %s"
#~ msgstr "Коректор %s"

#~ msgid "%s Beg"
#~ msgstr "%s Beg"
ENDREP
DELTA
SVN   †  †  €†  # German Translation for Freeciv
# Copyright (C) 1999-2009 Free Software Foundation, Inc.
# Egbert Hinzen <egbert@hinzen-koeln.de>, 1999-2002.
# Christian Knoke <chrisk@cknoke.de>, 2003-2009.
# Marvin Gülker <quintus@quintilianus.eu>, 2012-2013
#
# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# + '# ?'  markiert Stellen, die noch nicht übersetzt wurden.           +
# + '# NN' markiert Kommentare des Übersetzers mit den Initialen NN.    +
# + Hinweis: Diese Markierungen müssen direkt über die mit '#:'         +
# +          beginnenden Adressverweise gesetzt werden.                 +
# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#
# ÄNDERUNGEN / ERGÄNZUNGEN / KORREKTUREN / MITARBEIT
#
# Sollten Sie Rechtschreibfehler oder andere offensichtliche Fehler in der
# Übersetzung finden, senden Sie bitte einen mit 'diff -u' erstellten Patch
# an den Übersetzer. 
#
# Einige Texte sind aus unterschiedlichen Gründen nicht übersetzt:
#
# - Einige landessprachliche Bezeichnungen, vor allem Herrschertitel.
#   Dort findet sich ein Übersetzerkommentar (EH:, CK: oder MG:).
#
# - Technische Fehlermeldungen sind nicht übersetzt. Diese Meldungen
#   sind in erster Linie für Entwickler bestimmt, und die können in der
#   Regel kein Deutsch. Soweit diesen Meldungen nicht bereits ein
#   Entwicklerkommentar (TRANS:) migegeben wurde, findet sich dort ein
#   Übersetzerkomentar (CK: TECHNICAL, EH: oder MG:).
#
# - In Deutschland ist bekanntlicherweise alles genormt, so auch
#   Staaten- und Staatsangehörigenbezeichnungen. Hierzulande übernimmt
#   diese Aufgabe der Ständige Ausschuss für Geographische Namen
#   (StAGN), der jährlich eine Liste mit den offiziellen
#   Staatenbezeichnungen und Bezeichnungen der Einwohner dieser
#   Staaten herausgibt, die unter http://www.stagn.de abgerufen
#   werden kann. Für Völkerbezeichnungen in Freeciv sind die dort
#   gelisteten Bezeichnungen daher verpflichtend. Für dort nicht
#   gelistete Völker (das betrifft vornehmlich ausgestorbene
#   Völker) hat sich eine Kombination aus englischer und deutscher
#   Wikipedia als nützlich erwiesen.
msgid ""
msgstr ""
"Project-Id-Version: 1.15\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-07-19 11:13+0200\n"
"Last-Translator: Marvin Gülker <quintus@quintilianus.eu>\n"
"Language-Team: German Freeciv Translators <freeciv-de@googlegroups.com>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Poedit-Language: German\n"
"X-Poedit-Country: GERMANY\n"
"X-Poedit-Basepath: ../\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "abchasisch"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "Abchasen"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Vorfahren der Abchasen lebten seit undenklichen Zeiten im westlichen "
"Kaukasus. Kurze Abschnitte der Unabhängigkeit wechselten mit der "
"Unterwerfung durch die Griechen, die Römer, die Byzantinen, die Türken, die "
"Russen und die Georgier. Heute ist Abchasien eine teilweise anerkannte "
"Republik."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imama %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "uraustralisch"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborigines"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Aborigines ist ein zusammenfassender Ausdruck für die Ureinwohner des "
"australischen Kontinents. Aborigines aus verschiedenen Teilen Australiens "
"bezeichnen sich selbst mit unterschiedlichen Namen, wie Koori, Yamaji, Nunga "
"und Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Prinzipal %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Prinzipalin %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Ältester %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "Älteste %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Großer Häuptling %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Großer Häuptling %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "abyssinisch"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "Abyssinier"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"Die Abyssinier — auch bekannt als Habesha oder Äthiopier — sind ein "
"semitisches Volk, das die historischen Staaten am Horn von Afrika regierten, "
"unter denen die bekannteren das aksumitische und das äthiopische Reich waren."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarch %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarchin %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Kaiser %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Kaiser %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "akadisch"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "Akadier"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Akadia wurde 1604 als die erste französische Kolonie in Nordamerika "
"gegründet, geriet jedoch in den englisch-französischen Kriegen schnell "
"zwischen die Fronten, sodass es oftmals den Besitzer wechselte. Die Akadier "
"entwickelten daraufhin eine Art zweiter Identität und Selbstregierung, und "
"die Tatsache, dass sie weder für die eine, noch die andere Seite dieser "
"Kriege Partei ergriffen, verhalf ihnen zum Titel französischer Neutraler, "
"jedoch auch zum Misstrauen der britischen Kolonialherren, die sie 1755 "
"gewaltsam deportierten. Seitdem kehren die Akadier langsam in ihr Land "
"zurück und bauen es neu auf."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Premiere %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Abt %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Oberste Mutter %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "acehnisch"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "Aceh"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Das Sultanat von Aceh befand sich auf der westlichen Spitze der Insel "
"Sumatra und war im 16. und 17. Jahrhundert eine dortige Regionalmacht, die "
"große Teile des Handels durch die Straße von Malakka kontrollierte. Aceh "
"wurde in einem blutigen Krieg in den Jahren 1873 bis 1903 von den "
"Niederlanden unterjocht."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultana %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Gouverneur %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Gouverneurin %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "acrisch"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "Acrier"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"Acre ist der westlichst gelegene Staat Brasiliens. Die Region war bis 1899 "
"ein Teil von Bolivien, bis brasilianische Siedler dagegen revoltierten und "
"den Unabhängigen Staat von Acre gründeten. Nachdem Bolivien 1903 im Vertrag "
"von Petropolis seine Ansprüche aufgab, wurde Acre durch Brasilien annektiert "
"und ist heute einer der wichtigsten Kautschuklieferanten weltweit."

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Baron %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Baroness %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "afghanisch"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Afghanen"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afghanistan, auch die Verkehrskreuzung Zentralasiens genannt, hat eine sehr "
"turbulente Geschichte. Durch die Jahrhunderte war das Land von vielen "
"Mächten besetzt, eingeschlossen Persien, Genghis Khan und Alexander der "
"Große. Der afghanische Nationalstaat, so wie er heute bekannt ist, entstand "
"1746, als Ahmad Khan das durannische Reich gründete."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emira %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Generalsekretär %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Generalsekretärin %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mullah %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "Mullah %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "afrikanisch"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "Afrikaner"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"Afrika: Die Wiege der Menschheit. Es ist der zweitgrößte und zweitmeist "
"bevölkerte Kontinent der Welt."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "ainuisch"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Die Ainu sind ein indigenes Volk im Norden von Japan, der Kurillen, Sakhalin "
"und auf dem südlichen Teil der Halbinsel Kamtschattka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "akwisch"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Die Akwe sind auch unter drei verschiedenen portugiesischen Stammesnamen "
"bekannt, Xavante, Xakriaba und Xerente. Sie besitzen ein patrilineares "
"Klansystem und leben in den brasilianischen Staaten Mato Grosso und "
"Tocantins, obwohl sie im Laufe ihrer Geschichte von den Brasilianern "
"mehrfach zur Umsiedelung gezwungen wurden. Traditionell werden sie von einer "
"Gruppe von Ältesten regiert, die einen Anführer wählen. Sie lebten "
"vermutlich bereits seit etwa dem 9. Jahrundert n.Chr. in großen Ringdörfern "
"und sprechen Ge, bauen Mais, Maniok, Süßkartoffeln und Yamswurzeln an."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "al-andalusisch"

# MG: Nicht zu verwechseln mit den Andalusiern, den Einwohnern
# der spanischen autonomen Region Andalucia (Andalusien).
#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "Al-Andalusier"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Andalus war im Mittelalter der Teil der iberischen Halbinsel, der unter "
"muslimischer Kontrolle stand und ist vor allem für sein beeindruckendes "
"architektonisches Erbe bekannt. Es wurde im Rahmen der Reconquista durch die "
"christlichen Königreiche langsam zurückerobert, bis schließlich ihre letzte "
"Stadt auf der iberischen Halbinsel, Granada, 1492 fiel."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Scheich %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Scheichin %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Kalif %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Kalifa %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Wesir %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "Wesirin %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "ålandisch"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "Ålander"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"Åland ist eine Insel im baltischen Meer, gelegen zwischen Schweden und "
"Finnland. Die Einwohner sprechen schwedisch, jedoch handelt es sich bei "
"Åland um eine autonome Provinz Finnlands, ein Status, der 1921 nach einer "
"langen Zeit von Besitzstreitigkeiten zwischen Schweden und Finnland erreicht "
"wurde. Åland ist aufgrund internationaler Gesetze eine demilitarisierte Zone."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Earl %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "Earl %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Vikar %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "Vikarin %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "albanisch"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "Albaner"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Die ethnischen Ursprünge der Albaner, einem Volk auf der Halbinsel Balkan, "
"sind ungewiss, obwohl vorgeschlagen wurde, sie als Nachfahren der Illyrer "
"der klassischen Antike anzusehen. Albanien wechselte im Laufe seiner "
"Geschichte mehrfach den besitzer und wurde erst 1912 ein autonomer Staat. "
"Für den größten Teil des 20. Jahrhundert wurde es vom kommunistischen "
"Diktator Envër Hoxha regiert."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Prinz %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Prinzessin %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Staatssekretär %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Staatssekretärin %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "alëutisch"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "Alëuten"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"Die Unangax̂ oder Alëuten lebten in Jagd- und Fischerdörfern, die aus "
"dauerhaft unterirdischen Wohnungen bestanden. Sie bevölkerten die aleutische "
"Inselgruppe schon tausende von Jahren vor dem Kontakt mit den Europäern und "
"entwickelten Beziehungen zu russischen Missionaren und Händlern, weshalb "
"viele zum russisch-orthodoxen Christentum konvertierten und in russische "
"Familien einheirateten. Einige begleiteten sogar Russen auf dem Weg zu "
"anderen russischen Kolonialgebieten wie etwa Fort Ross in Nordkalifornien "
"oder Fort Elizabeth in Hawai’i."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Schamane %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "Schamanin %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "algerisch"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Algerier"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algerien ist eine arabische Nation in Nordafrika. Es wird seit jeher von den "
"Berbern bewohnt."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Generalsekretär %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s-Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "%s-Dey"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "elsässisch"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "Elsässer"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"Das Elsass ist ein europäisches Grenzgebiet zwischen Frankreich und "
"Deutschland. Im Mittelalter war es Teil des Heiligen Römischen Reiches und "
"bestand aus einer Reihe von recht wohlhabenden Stadtaaten, welche aber im "
"17. und 18. Jahrhundert einer nach dem anderen von Frankreich annektiert "
"wurden. Die Region wurde jedoch rasch zum Zankapfel zwischen Frankreich und "
"Deutschland und wechselte in weniger als einem Jahrhundert viermal den "
"Besitzer, bis sie 1944 schließlich endgültig an Frankreich überging."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Ministerpräsident %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "Ministerpräsidentin %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Amtmann %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "Amtfrau %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Bischof %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Bischöfin %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Bürgermeister %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "Bürgermeisterin %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "berberisch"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "Berber"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"Die berberische Zivilisation ist zusammen mit der altägyptischen eine der "
"ältstesten im Mittelmeerraum. Die Imazighen, so ihr Eigenname, der »freies "
"Volk« bedeutet, sind kräftig und stark, aber auch freundlich und "
"zuvorkommend, und besitzen eine große Achtung vor Familie und ihren Stämmen, "
"von denen jeder seine eigene Tradition und Kultur besitzt, was der Grund für "
"die Vielfalt an Traditionen im modernen Marokko, Algerien und Tunesien ist. "
"Die Imazighen sprechen alte Sprachen wie Tamaziert, Tachelhit oder Tarifit, "
"die man gemeinhin unter dem Begriff der Berbersprachen zusammenfasst, und in "
"einem uralten als Tifinagh bekannten Schriftsystem niedergeschrieben wurden."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "amazonisch"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "Amazonen"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Die Amazonen sind eine fiktive Nation kriegerischer Frauen, die in "
"klassischer griechischer Literatur und Kunst erwähnt werden. Die Autoren "
"wollen sie in der Ukraine, Vorderasien oder Libyen vorgefunden haben und "
"berichteten, dass sie sich ihre rechte Brust entfernten, um so den Bogen und "
"andere Waffen besser handhaben zu können."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "andorranisch"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Andorraner"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andorra ist ein kleiens Land in den östlichen Pyrenäen. 1228 ging ein Streit "
"zwischem dem Bischof von Urgell und dem Fürst von Foix in einer Vereinbarung "
"zu Ende, die vorsah, die Souveränität über Andorra zwischen den Kontrahenten "
"aufzuteilen. Diese Vereinbarung ist noch immer in Kraft und ihre Nachfolger "
"— der momentane Bischof von Urgell und der Präsident der Republik Frankreich "
"— tragen den (größtenteils symbolischen) Titel des Kofürsten von Andorra."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Dictator %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "Diktatorin %s"

# MG: sic. http://de.wikipedia.org/wiki/Kof%C3%BCrst_von_Andorra
#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Kofürst %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Kofürstin %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "angolanisch"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "Angolaner"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Als die Portugiesen im 15. Jahrhundert Angola erreichten, wurde die Region "
"von verschiedenen Bantu-Königreichen kontrolliert, später wurde es bis ins "
"19. Jahrhundert hinein zu einer der wichtigsten Quellen von Sklavenhändern. "
"Nach einem Guerillakrieg gegen die portugiesischen Kolonialherren, der zwei "
"Dekaden andauerte, wurde Angola 1975 schließlich unabhängig, woraufhin sich "
"die zahlreichen verschiedenen Guerillagruppierungen nun gegenseitig "
"bekämpften. Erst nach einem halben Jahrhundert des Krieges wurde 2002 "
"endlich ein Friedensabkommen erreicht."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "anhaltisch"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "Anhalter"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"Anhalt war ein deutscher Staat, der, zunächst ein Bundesstaat, später im "
"Jahre 1212 vno Sachsen getrennt wurde. Den größten Teil seiner Geschichte "
"war es in zahlreiche Einzelterritorien zersplittert, die jedoch alle von "
"derselben Familie regiert wurden. Die Grafen von Anhalt wurden bei der "
"Auflösung des Heiligen Römischen Reiches durch Napoléon im Jahre 1806 zu "
"Herzogen erhoben und erst 1863 wurde Anhalt wieder ein einziges Fürstentum. "
"Nach dem Fall der deutschen Monarchien im Jahre 1918 wurde es ein freier "
"Staat und nach dem zweiten Weltkrieg schließlich vollends aufgelöst; durch "
"Beschluss der Alliierten wurde es mit der früheren preußischen Provinz "
"Sachsen zum Staat von Sachsen-Anhalt verschmolzen."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Graf %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Gräfin %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Großherzog %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Großherzogin %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "anishinaabisch"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "Anishinaabeg"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"Die Anishinaabeg sind eine Gruppe eng verwandter uramerikanischer Stämme in "
"der nordamerikanischen Region der Great Lakes, eingeschlossen Ottawa, "
"Ojibwe, Algonkin und Potawomi. Sie sprechen die Algonkin-Sprachen und sind "
"zusammen eines der größten indigenen Völker Nordermerikas."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Großer Schamane %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "Große Schamanin %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "antarktisch"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antarktiker"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Unabhängiger Südpol, Land der Pinguine."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "antiguanisch/barbudanisch"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "Antiguaner und Barbudaner"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua und Barbuda ist ein aus den zwei namensgebenden und einer Reihe "
"weiterer kleinerer Inseln bestehender Staat in der Ostkaribik. Das Land ist "
"seit 1981 vom Vereinigten Königreich unabhängig."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "antillanisch"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "Antillaner"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Aruba, Bonaire, Curaçao, Saba, Saint Martin und Saint Eustatius wurden im "
"17. Jahrhundert von der Niederländern kolonialisiert. Die Einwohnerschaft "
"setzt sich aus Europäern, Afrikanern und Nachfahren latinoamerikanischer "
"Herkunft zusammen. Die niederländischen Antillen erhielten 1954 das Recht "
"auf Selbstbestimmung, wurden jedoch 2010 aufgelöst. Aruba, Curaçao und Saint "
"Martin sind seitdem Staaten des Königreiches der Niederlanden, die anderen "
"drei Inseln wurden als spezielle Provinzen direkt in die die Niederlande "
"eingegliedert."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "aragonisch"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "Aragoner"

# MG: Die spanischen "comunidades autónomas" sind keine "communities",
# sondern Verwaltungseinheiten wie bei uns Bundesländer (mit ein
# bisschen mehr Freiheiten) und werden üblicherweise als "spanische
# autonome Region" übersetzt.
#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Aragón wurde als fränkisches Bundlesland gegründet und im 11. Jahrhundert "
"zum Königreich erhoben. Während der Reconquista erweiterte es sein "
"Territorium nach Süden und kontrollierte in der Folge einen großten Teil des "
"Mittelmeers; 1469 heiratete König Fernando II. Isabella von Kastilien, eine "
"Vereinigung, die den Grundstein für die spätere spanische Einheit legen "
"sollte. Das Königreich wurde im Jahre 1707 formell aufgelöst, aber Aragón "
"existiert bis heute als spanische autonome Region."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "aramäisch"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Aramäer"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"Nach der Legende sind die Aramäer die Nachfahren von Aram, einem Enkel Noahs."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "argentinisch"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentinier"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentinien liegt an der südöstlichen Küste von Südamerika. Seit seiner "
"Unabhängigkeit von Spanien 1816 litt es unter mehreren inneren und äußeren "
"Konflikten. In den Jahrzehnten nach dem zweiten Weltkrieg wurde die Politik "
"von Juan Perón und seiner charismatischen Frau Eva »Evita« Perón bestimmt."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Kardinal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Viceroy %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Vicereine %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "armenisch"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Armenier"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Nach der Legende sind die Armenier die Nachfahren von Haik — dem Ururenkel "
"von Noah. Die moderne Republik Armenien erlangte 1991 die Unabhängigkeit von "
"der Sowjetunion."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Usurpator %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "Usurpatin %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "ashantisch"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"Die Ashanti waren ein antikes Königreich in einer Region, die heute Teil von "
"Ghana ist; ihr erstes Königreich wurde im 11. Jahrhundert gegründet."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Ratsherr %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "Ratsherrin %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "assamesisch"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "Assamesen"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"Das Königreich Assam (Ahom) wurde 1228 in den südöstlichen Vorgebirgen des "
"Himalaya von einer Gruppe Shan, die aus der Region des heutigen Nordost-"
"Birma emigrierten, gegründet. Ihre Könige errangen großartige Siege gegen "
"Expeditionen des mächtigen Mogulreichs, die die östlich gerichtete Expansion "
"der Moguln effektiv stoppten."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "assyrisch"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Assyrer"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assyrien war ein Reich in Nordmesopotamien, benannt nach seiner Hauptstadt "
"Ashur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "asturisch"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "Asturier"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"Die Asturier waren ein keltisches Volk, das den größten Teil der Nordküste "
"Spaniens besiedelte. Sie kämpften bis zur Unterwerfung durch Cäsar Augustus’ "
"Legionen zwischen 29 und 19 v.u.Z.. Zur Zeit des westgotischen Königreichs "
"von Toledo gab es zwischenen diesem und den Asturiern problematische "
"Beziehungen. 722 u.Z. bezwang König Pelayo die umayyadischen Truppen bei "
"Covadonga und errichtete so das asturische Königreich, welches bis ins Jahr "
"910 u.Z. währte, in dem die Hauptstadt von Oviedo nach Leon verlegt wurde. "
"Heutzutage ist Asturien eine spanische autonome Region."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "atlantisch"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "Atlanter"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Der mystische Kontinent Atlantis."

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Hoher König %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Hohe Königin %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "australisch"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australier"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australien wurde 1788 als britische Sträflingskolonie gegründet. Es bestand "
"zunächst aus mehreren Kolonien, Neusüdwales, Victora, Queensland, "
"Südaustralien, Westaustralien und Tasmanien, aus denen 1902 ein einziges "
"Land gebildet wurde. Es ist das einzige Land auf der Erde, das einen ganzen "
"Kontinent einnimmt."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "awarisch"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "Awaren"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"Die Awaren oder Eurasische Awaren waren eine antike nomadische Konföderation "
"gemischten Ursprunges. Die dominierende Sprache dieser Gruppe war vermutlich "
"Proto-Bulgarisch innerhalb der türkisch-oghusischen Sprachgruppe, alledings "
"liegen die wahren Ursprünge der Awaren im Dunkeln; es ist auch möglich, dass "
"es sich bei ihnen tatsächlich um eine rouranische oder hephthalitische "
"Gruppe handelte. Nachdem sie in Pannonien gesiedelt hatten, unterwarfen sie "
"die lokalen slawischen Stämme, verloren dann aber nach und nach Macht und "
"politischen Einfluss, bis sie schließlich mit den slawischen Völkern "
"gleichgesetzt wurden."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s-Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s-Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s-Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "%s-Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "aymarisch"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Aymara"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Nach dem Zusammenbruch der Zivilisation der Tiwanaku in den Anden "
"organisierten sich deren Erben neu und bildeten eine Anzahl kulturell eng "
"verwandter Aymara-Königreiche, die in der Gegend des Titicaca-Sees "
"siedelten, bis sie von den Inka unterworfen wurden."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "azerisch"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Azeri"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Die Azeri sind das Volk von Aserbaidschan. Das Territorium des modernen "
"Aserbaidschan war Zeuge verschiedener Aufstiege und Fälle antiker Staaten in "
"der Kaukasusregion und wurde 1813 Teil des russischen Königreichs, worauf "
"1918-1920 eine kurze Periode der Unabhängigkeit folgte — die erste "
"Islamische Republik der Geschichte. Danach wurde Aserbaidschan Teil der "
"Sowietunion bis zu deren Auflösung 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Schah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Schahbanu"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "badisch"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "Bader"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Baden war ein Land in Schwaben, Südwestdeutschland. Nach dem Zweiten "
"Weltkrieg wurde es mit Württemberg und Hohenzollern zum Land Baden-"
"Württemberg vereinigt."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Markgraf %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Markgräfin %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "bahamisch"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "Bahamer"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"Die Bahamas sind eine Inselgruppe in Nordamerika, auf denen Kolumbus "
"irgendwo erstmals seinen Fuß auf amerikanischen Boden setzte. Danach wurden "
"die Inseln entvölkert und meistenteils ignoriert, bevor sie im 17. Jh. "
"wieder von britischen Kolonisten besiedelt wurden. Seit 1973 sind die "
"Bahamas ein unabhängiger Staat im Commonwealth und heutzutage vor allem für "
"ihre Strände bekannt, aber sie sind auch ein großes, küstenfernes "
"Finanzzentrum. Sie sind das am weitesten entwickelte Land Lateinamerikas und "
"der Karibik und außerdem das wohlhabendste Land der Welt, dessen größter "
"Bevölkerungsanteil von Schwarzen gestellt wird."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "bahrainisch"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "Bahraini"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"Bahrain ist ein Inselstaat im Persischen Golf und das kleinste Land im "
"mittleren Osten. Es ist seit dem 18. Jh. unabhängig von Persien, war aber "
"bis 1971 ein britisches Protektorat, bevor es 2001 zu einer "
"konstitutionellen Monarchie wurde. 2011 jedoch wurde ein pro-demokratischer "
"Aufstand brutal niedergeschlagen."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "bengalisch"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "Bengalen"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"Die Volksrepublik Bangladesch wurde auf dem früheren pakistanischen "
"Territorium Ost-Bengal nach einem Unabhängigkeitskrieg errichtet."

# MG: Sprich "Radscha", das "j" wie in "Taj Mahal"
#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Raja %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

# MG: Der Konsistenz mit "Raja" wegen hier das "j" nicht nach "dsch"
# transkribiert. Damit ist auch mehr Konsistenz mit "Rani" gegeben, wo
# überhaupt nicht geändert wird.
#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharaja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "Nabob %s"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "barbadisch"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "Barbadier"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"Barbados ist ein Instelstaat im Atlantischen Ozean, etwa 100km östlich der "
"Windward Islands in der Karibik. Ursprünglich von Arawak bewohnt, wurde die "
"Insel um 1500 von den Portugiesen entdeckt; als jedoch die Engländer 1627 "
"erstmals Barbados besiedeln wollten, fanden sie die Insel unbewohnt vor. "
"Seit 1966 ist Barbados unabhängig und eines der meistbesuchten touristischen "
"Ziele, daneben ist es auch eines der am weitesten entwickelten "
"Entwicklungsländer der Karibik."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "baschkirisch"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "Baschkiren"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"Bei den Baschkiren handelt es sich um eine turksprachige Ehtnie im südlichen "
"Ural. Seit dem 16. Jh. waren sie Vasallen des russischen Zaren, aber seitdem "
"haben sie an zahllosen Aufständen gegen die russische Oberherrschaft "
"teilgenommen. Heute leben die meisten Baskiren in der Republik "
"Baschkortostan, die ein Teil der russischen Föderation ist."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "baskisch"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Basken"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Die Basken leben seit unerdenklichen Zeiten in den Vorläufern der Pyrenäen. "
"Das Königreich von Navarre war der letzte unabhängige baskische Staat, der "
"im 16. Jh. an Aragón fiel. Heute befindet sich das Baskenland, oder »Euskal "
"Herria«, im Grenzgebiet von Spanien und Frankreich und ist in sieben "
"historische Provinzen eingeteilt. Ihre Sprache, Euskara, hat keine bekannten "
"Verwandten und ihre Ursprünge sind nicht bekannt."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Anführer %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "Anführerin %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "bajuwarisch"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bajuwaren"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bayern war bis zur nationalen Einigung 1870 eines der größten deutschen "
"Königreiche."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Herzog %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Herzogin %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "weißrussisch"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Weißrussen"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Weißrussland war Teil der antiken slawischen Kiewer Rus, später von Litauen, "
"Rzeczpospolita, des Russischen Imperiums und der Sowjetunion. Weißrussland "
"wurde 1991 mit der Auflösung der Sowjetunion unabhängig."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Zar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Zarin %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "belgisch"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belgier"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgien erlangte 1830 seine Unabhängigkeit vom holländischen Königreich. "
"Belgien entwickelt sich von einem Zentralstaat zu einem föderalen Staat. "
"Dies ist das Ergebnis des meist friedlichen Kampfes flämischer und "
"wallonischer Nationalisten."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Premierminister %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Premierministerin %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Statthalter %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Stadthalterin %s"

# MG: „belgenisch“ gibt es nicht, korrekt wäre „belgisch“.
# Im Sinne der Unterscheidbarkeit von Nationen (→ Belgien)
# habe ich mich hier absichtlich für dieses fragwürdige Wort
# entschieden.
#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "belgenisch"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "Belgen"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""
"Die Belgen war einen antiker keltischer Stamm, der in jenem Gebiet siedelte, "
"das später die römische Provinz Gallia Belgica werden sollte. Ihr Ursprung "
"lag vermutlich in einer Vermischung von Kelten und Germanen, das sie den "
"Gaul von hinter dem Rhein aus erreichten, einige germanische Aspekte "
"aufwiesen und die Namen ihrer Anführer trotzdem gälisch waren. Julius Caesar "
"nannte die Belgen die mutigsten Anwohner des Gaul; sie leisteten hartnäckig "
"widerstand gegen Caesars Legionen, wurden aber schließlich von der Römern "
"unterjocht. Der moderne Staat Belgien leitet seinen Namen von diesem Volk ab."

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Meisterdruide %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Bruder %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Schwester %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Sprecher %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Sprecherin %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Sprecher %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Sprecherin %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "belizisch"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "Belizer"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"Belize ist das kleine Land Zentralamerikas. Es war ein Teil des Mayareiches, "
"wurde aber im 17. Jh. von britischen Piraten und Kolonisten besiedelt. 1862, "
"damals noch unter dem Namen Britisch-Honduras, wurde das Land eine "
"Kronkolonie, 1981 wurde es unabhängig. Belize ist ein von zahlreichen "
"Ethnien bewohntes Land, dessen Bevölkerung aus Kreolen, Maya, "
"spanischsprechenden Mischlingen, Garifunen, Chinesen, Mennoiten und Indern "
"besteht."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "Superintendent %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "Superintendentin %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "bengalisch"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengalier"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengalien ist eine Region im östlichsten Teil des indischen Subkontinents. "
"Der erste unabhängige König der Bengalen war Shashanka, der um 606 n. Chr. "
"regierte. Heute liegt die Volksrepublik Bangladesh im östlichen Teil der "
"Region, der westliche bildet den indischen Bundesstaat Westbengalen."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "beninesisch"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "Beninesen"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later.  †  †  €†   Multiparty rule "
"returned in 1990."
msgstr ""
"Einstmals das Königreich Dahomey, wurde das Land im 19. Jahrhundert durch "
"Frankreich kolonisiert und wurde schließlich 1960 unabhängig. Das Land wurde "
"von den 1972 an die Macht gekommenen Marxisten in „Benin“ umgetauft; seit "
"1990 gibt es wieder ein Mehrparteiensystem."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "beninisch"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "Beniner"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"Das Königreich Benin (nicht zu verwechseln mit der modernen Republik Benin) "
"wurde von irgendwann zwischen dem 12. und 14. Jahrhundert von Sprechern der "
"Edo-Sprachen gegründet und vereinte eine weitläufige Gegend westlich des "
"Nigerdeltas, wobei der Höhepunkt etwa im 16. Jahrhundert erreicht wurde. "
"Eweka I. gründete die Uzama („staatliches Kanzlerkollegium“) zur Berufung "
"des neuen Oba (König). Das Glück verließ das Land jedoch, als der "
"europäische Handel sich anderen Staaten zuwandte, da der Haupthafen von "
"Benin langsam verschlammte. 1897 schließlich endete das Königreich Benin mit "
"der Machtübernahme durch die Briten."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "bhutanisch"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "Bhutaner"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Das im Himalaya liegende Bhutan ist eines der weltweit isoliertesten Länder "
"überhaupt; es wurde mindestens ein Jahrtausend lang nie von fremden Mächten "
"erobert oder auch nur besetzt. Erst im 17. Jh. wurde Bhutan unter Shabdrung "
"Ngawang Namgyal, der eine mongolische Invasion abwehrte und so die "
"rivalisierenden bhutanesischen Stämme zusammenführte, vereinigt."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "%s-Lama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "%s-Lama"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Drachenkönig %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Drachenkönigin %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "biafrisch"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "Biafraner"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"1967 proklamierte Biafra nach Jahren ethnischer, religiöser und ökonomischer "
"Konflikte seine Unabhängigkeit vom damals seinerseits frisch unabhängigen "
"Nigeria. Es folgte ein Krieg zwischen Nigeria und Biafra, der bis zu zwei "
"Millionen Leben fordere; Gründe dafür waren vor allem die durch die Blockade "
"der biafrischen Häfen erzeugte Hungersnot und damit einhergehenden "
"Krankheiten. 1970 kapitulierte Biafra."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Kolonel %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Kolonel %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "bissau-guineisch"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "Bissau-Guineaner"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"Guinea-Bissau ist ein Staat in Westafrika. Früher unter dem Namen "
"Portugisisch Guinea bekannt, erklärte es sich 1973 für unabhängig."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Kapitänsmajor %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "Kapitänsmajorin %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "burisch"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Buren"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Die Buren waren holländische Siedler im britisch-kontrollierten Südafrika "
"von 1650. Sie kontrollierten für kurze Zeit zwei Republiken, den Transvaal "
"und den Oranje-Freistaat, bis sie im Krieg von 1899-1902 von den Briten "
"niedergerungen wurden."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "General %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "Generälin %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Pfarrer %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "Pfarrerin %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "Staatspräsident %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "Staatspräsidentin %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "boianisch"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "Boii"

# MG: Keine Anführungszeichen um „Bohemia“ und „Bavaria“ im englischen
# Original, daher gehe ich davon aus, dass der Text sich tatsächlich
# auf die deutschen Bezeichnungen „Böhmen“ und „Bayern“ bezieht und
# keine englische Ethymologie darstellt.
#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""
"Die Boii waren ein antiker keltischer Stamm oder ein Stammesverbund, der "
"Zentraleuropa und Norditalien bewohnte. Die Namen „Böhmen“ und „Bayern“ "
"gehen möglicherweise auf dieses Volk zurück."

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "bolivisch"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "Bolivier"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Bolivien ist ein Landstaat in Südamerika, dessen Einwohner zum Großteil ein "
"indigenes Erbe teilen. Benannt wurde es nach Simón Bolivar. Es ist seit 1825 "
"unabhängig, wurde jedoch von Unsicherheit und Instabilität heimgesucht und "
"verlor so schließlich seine Küste an Chile. Auch stellte der Chaco-Krieg "
"gegen Paraguay von 1932 bis 1936 eine weitere erniedrigende Niederlage für "
"das ärmliche Land da. Dazu kam, dass 1952 die kumulierende Unzufriedenheit "
"über das oligarchische Regime Boliviens zu einer Revolution führte, die "
"ihrerseits in den 1970ern von verschiedenen militärischen Putschen gefolgt "
"wurde. Das Land kehrte erst in den 80er Jahren zu demokratischen Regeln "
"zurück. Seit 2006 ist Evo Morales der erste indigene Präsident des Landes."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Erzbischof %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "bosnisch-herzegowinisch"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosnier"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnien und Herzegowina ist ein Land in Südosteuropa, deren Bevölkerung von "
"Bosniern, Serben und Kroaten gebildet wird."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "bosporisch"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "Bosporer"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despot %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Despotin %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Konsul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Konsulin %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "botswanisch"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "Botswaner"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"Die Republik Botswana ist ein Land in Südafrika, das 1966 vom Vereinigten "
"Königreich unabhängig wurde. Es wird als das am wenigsten korrupte Land "
"Afrikas angesehen und besitzt eine zügig wachsende Wirtschaft."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "brandenburgisch"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "Brandenburger"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"Früher der Nordzipfel von Ostfranken, wurde Brandenburg im 12. Jahrhundert "
"ein Elektorat des Heiligen Römischen Reiches. 1618 wurde Brandenburg von "
"Preußen erworben und 1701 schließlich geschluckt. Es behielt seine nominelle "
"Unabhängigkeit noch bis 1806, als es als preußische Provinz eingegliedert "
"wurde. Heute ist Brandenburg einer der Staaten der Bundesrepublik "
"Deutschland."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Elektor %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Elektorin %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "bretonisch"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Bretonen"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "britisch"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "Briten"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Das Vereinigte Königreich wurde 1707 als Ergebnis einer Übereinkunft "
"zwischen dem Königreich England und dem Königreich Schottland gegründet. Das "
"Land - auch bekannt als Großbritannien - wurde die führende Industrie- und "
"Seemacht im 19. Jahrhundert."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Pretender %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "Pretender %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Lord %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Lady %s"

# EH: historisch. Sollte nicht übersetzt werden.
#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Lord Protector %s"

# EH: pseudo-historisch. Sollte nicht übersetzt werden.
#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Lady Protector %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "britonisch"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Britonen"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"Die Britonen waren während der Eisenzeit die Einwohner des heutigen "
"Großbritanniens. Sie sprachen britonisch-keltische Sprachen und waren die "
"Vorfahren der heutigen Waliser, Kornier und Bretonen."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Stammesführer %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Stammesführerin %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druide %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Druidin %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "bruneiisch"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "Bruneier"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"Brunei Darussalam (بروني دارالسلام) ist ein Land auf Borneo im malaiischen "
"Archipel. Das Sultanat datiert vom 14. Jahrhundert und wurde etwa ein "
"Jahrhundert später dank ihrer Kontrolle des maritimen Handels im "
"südostasiatischen Raum ein mächtiger Staat. Brunei war von 1888 bis 1984 ein "
"britisches Protektorat."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Großmufti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "Großmufti %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "bulgarisch"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Bulgarier"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Der bulgarische Führer Khan Asparukh führte sein Volk in den nördlichen "
"Balkan und gründete im Jahre 681 Bulgarien. Dies war der erste slawische "
"Nationalstaat in der Geschichte."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "burgundisch"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Burgunder"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Nach dem Fall des Westlichen Römischen Reiches siedelte ein germanisches "
"Volk unter dem Namen „Burgunder“ in Flussttälern des östlichen Gaul und "
"gaben der Region so ihren heutigen Namen. Jahrhunderte später war die Mark "
"Burgund ein wohlhabendes Land, dessen Gericht in Dijon das von Paris in den "
"Schatten stellte. Heute ist es eine der Regionen von Frankreich."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Bundeskanzler %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Bundeskanzlerin %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "burgundisch"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Burgunder"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "burkinabéisch"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "Burkinaben"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Früher das obere Volta, ist Burkina Faso heute ein Land im inländischen "
"Westafrika. Es erreichte 1960 seine Unabhängigkeit von Frankreich."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "burmesisch"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Burmesen"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Burma ‒ die offizielle Bezeichnung ist „Myanmar“ ‒ ist das größte Land in "
"Südostasien."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "burundisch"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "Burunder"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"In den 1100er Jahren entwickelte sich im Gebiet der Großen Seen von "
"Ostafrika eine Monarchie, die von einem Mwami (König) und zahlreichen Ganwa "
"(Prinzen) regiert wurde. Nachdem es eine Periode des Wachstums und der "
"Expansien erlebt hatte, umfasste es um 1600 etwa das Gebiet des heutigen "
"Burundi. Im späten 18. und dem frühen 19. Jh. schwächte eine Debatte um die "
"Thronfolge das Land, bis es schließlich am Ende des 19. Jh. eine deutsche "
"Kolonie wurde. Nach dem Ersten Weltkrieg fiel diese an Belgien, nach dem "
"Zweiten Weltkrieg wurde Burundi auf internationalen Druck hin im Januar 1962 "
"ein unabhängiger Staat."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "burjatisch"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "Burjaten"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"Den mongolischen historischen Annalen zufolge waren die Burjaten in den den "
"Beikalsee umgebenden Wäldern lebende mongolische Stämme, 1207 wurden sie von "
"Jochi, dem ältesten Sohn von Dschinghis-Khan, unterjocht. Als Russland das "
"burjatische Heimatland zwischen 1689 und 1728 vertraglich annektierte, "
"wurden sie politisch vom Rest der Mongolen abgeschnitten und entwickelten "
"eine eigene nationale Identität. Heute ist die Burjatische Republik Heimat "
"für die weltweit etwa eine Million Burjaten und Zentrum des Buddhismus in "
"Russland."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "kalifornisch"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "Kalifornier"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "kambodschanisch"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Kambodschaner"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Kambodscha ist der moderne Nachfolgestaat des mächtigen Khmer-Reiches, das "
"vom 11. bis zum 14. Jahrhundert den größten Teil der Indonesischen Halbinsel "
"beherrschte."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "kamerunisch"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "Kameruner"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Kamerun ist ein Staat in Zentralwestafrika. Es wurde vno den Deutschen "
"kolonisiert und wurde nach dem Ersten Weltkrieg zwischen Großbrittanien und "
"Frankreich aufgeteilt. Seit 1960 ist es unabhängig."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "kanadisch"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Kanadier"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Geographisch ist Kanada ist das zweitgrößte Land der Erde. Der magnetische "
"Nordpol liegt zur Zeit auf kanadischem Gebiet."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "cañarisch"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "Cañares"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "kantonesisch"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "Kantonesen"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "kapverdisch"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "Kapverder"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Die Kapverden sind eine Inselgruppe vor der Küste von Westafrika. Bevor sie "
"im 15. Jh. von den Portugiesen besiedelt wurden, waren sie aller "
"Wahrscheinlichkeit nach nicht bewohnt; danach wurden sie ein wichtiges "
"Zentrum für den altantischen Sklavenhandel. 1975 prokolamierten die "
"Kapverdischen Inseln ihre Unabhängigkeit von Portugal, die Bevölkerung "
"besteht aus einer Mischung von europäischen und afrikanischen Abkömmlingen."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Admiral %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "Admirälin %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "kastilisch"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "Kastilier"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"Kastilien wurde eines der mächtigsten mittelalterlichen spanischen "
"Königreiche. Nachdem es zunächst León übernahm und später eine Union mit "
"Aragon einging, ist sein Gebiet heute über zahlreiche autonome Regionen "
"Spaniens verstreut."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "katalanisch"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Katalanen"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Im Laufe des Mittelalters besiegten und übernahmen die katalanischen Könige "
"eine Vielzahl von Königreichen an den Küsten des Mittelmeers von der "
"iberischen Halbinsel bis hin zu Teilen Italiens und Griechenlands. Diese "
"Konföderation bzw. dieses Reich wurde zu einer starken maritimen und "
"Handelsmacht im Mittelmeerraum; die Katalanen behielten ihr "
"Selbstbestimmungsrecht nach einer dynastischen Vereinigung mit dem "
"benachbarten kastilischen Köngreich und verbündeten sich mit England und "
"Österreich gegen Frankreich und Kastilien im spanischen Erbfolgekrieg. 1713 "
"unterzeichnete England den Vertrag zu Utrecht und löste sich von der "
"Allianz, sodass die Katalanen 1714 besiegt wurden und im Ergebnis ihre "
"nationalen Rechte einbüßten."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "keltoiberisch"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "Keltoiberer"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"Die Keltoiberer waren ein ostzentralspanisches Volk, das während des letzten "
"Jahrtausends v.u.Z. lebte. Sie bestanden aus einer Mischung von keltischen "
"und iberischen Nachfahren und wurden von Rom im Numantischen Krieg besiegt."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "zentralafrikanisch"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "Zentralafrikaner"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "zentralamerikanisch"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "Zentralamerikaner"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Supreme Director %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Supreme Directrice %s"

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "zentrallitauisch"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "Zentrallitauer"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "Volkskommissar %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "Volkskommissarin %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "tschadisch"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "Tschader"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "chamisch"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "Cham"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

# MG: Bei den folgenden Texten zu den Kynokephalen liegt meines
# Erachtens ein Sachfehler vor. Der Begriff „chananean“ hat erstmal
# nichts mit den Hundsköpfen zu tun — es ist die fragwürdige Übernahme
# des lateinischen Begriffs „canineus“, den Walther von Speyer in seiner
# Erzählung des hl. Christopherus verwendet. Dieser Begriff jedoch ist
# eine abwertende Form von „caninus“ („zur Gattung Hund gehörend“) im
# Sinne von „benimmt sich wie ein Hund“. „chananean“ hingegen wird
# korrekterweise ins Deutsche übersetzt als „kanaanäisch“, und ich
# bezweifle, dass die Kanaaniter sich gern als Hundsköpfe bezeichnen
# lassen würden. Die englische Fehlbegrifflichung ist vermutlich durch
# Missverständnis des Begriffs „canineus“ als „cananeus“, „kanaanäisch“,
# zustandegekommen und führt zu einer Ununterscheidbarkeit der Begriff-
# lichkeiten in der englischen Sprache. Siehe dazu auch
# http://www.jakobus-weg.de/aJakw/3Spiritua/XroPilg.htm.
#
# Der Sachfehler liegt vor, weil Walther von Speyer keine Kanaaniter
# beschrieben hat, sondern Kynokephale. Der Begriff „chananean“ im
# Englischen ist _falsch_. Er muss, wenn schon nicht korrekt
# „cynocephals“, dann doch wenigstens „caninean“ heißen.
#
# Ich plädiere daher für die weniger anstößliche Bezeichnung
# „kynokephal“.
#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "kynokephal"

# MG: Gratulation. „Kynokephale“ ist eines der äußerst seltenen
# Wörter, die im Deutschen zwei Nominative aufweisen. Als Einzelwort
# gebraucht, etwa in einer Überschrift, spricht man von „Kynokephale“:
# „Kynokephale in der Kunst“. In einem Satzzusammenhang hingegen haben
# wir: „Die Kynokephalen nehmen eine prominente Stelle ein.“ In der
# Annahme, dass dieses Wort in Freeciv meistens in Sätzen und weniger
# in Überschriften gebraucht wird, habe ich mich für die letzere Form
# entschieden.
#
# Die Beispiele habe ich dem Wikipedia-Artikel entnommen:
# http://de.wikipedia.org/wiki/Kynokephale
#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "Kynokephalen"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Die Berichte von Kynokephalen (Menschen mit dem Kopf eines Hundes oder "
"Jakals) können bis in die griechische Antike zurückverfolgt werden. Der "
"Physiker Ktesias und der Reisende Megasthenes wollten sie in Indien gesehen "
"haben; im Mittelalter wurden sie von Marco Polo und Giovanni da Pian "
"erwähnt, der Theologe Ratramnus philosophierte gar darüber, ob Kynokephale "
"als menschlich anzusehen seien oder nicht. Diverse Geschichten beschreiben "
"ihr Auftreten in Schottland, Kanaan, Cyrenaica und auf den Andamanen, der "
"Begriff des Landes „Chananäa“ geht jedoch auf den deutschen Dichter Walther "
"von Speyer zurück. Sir John Mandeville führte sie unter dem Namen "
"Nakumerianer."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s-Alpha"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s-Alpha"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "tschetschenisch"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "Tschetschenen"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "chiapanisch"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "Chiapas"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "chickasawisch"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "Chickasaw"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "chilenisch"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Chilenen"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Generalkapitän %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Generalkapitänin %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "chimúisch"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "Chimos"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "chinookisch"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "Chinook"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "choctawisch"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "cholanisch"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Cholaner"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "chorvatisch"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "Chorvaten"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Woiwode %s"

# ? Mag mir jemand mit slawischen Kenntnissen helfen? Woiwodja?
#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "Woiwode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Priesterin %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Großprinz %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Großprinzessin %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "chumashisch"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "tschuwaschisch"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "Tschuwaschen"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "tscherkessisch"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "Tscherkessen"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s-Bey"

# MG: https://de.wikipedia.org/wiki/Bey_%28Titel%29
#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "%s-Begum"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "kolumbianisch"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Kolumbianer"

#: data/nation/colombian.ruleset:6
#, fuzzy
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Kolumbien ist ein Land im Norden Südamerikas. Das Gebiet war ein kulturelles "
"Zentrum der Urbevölkerung in voreuropäischer Zeit. Die Spanier begannen um "
"1500 mit der Besiedlung der Nordküste. 1819 errang die Republik Kolumbien "
"Unabhängigkeit."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "komantschisch"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "Komantschen"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "komorisch"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "Komoren"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Vorsitzender %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Sprecherin %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "konföderierte"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Konföderierten"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "brazzaville-kongolesisch"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "Brazzaville-Kongolesen"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "kongolesisch"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "Kongolesen"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "kornisch"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Kornier"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall ist eine Region im äußersten Südwesten Englands, Heimat des "
"legendären König Arthur."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "korsisch"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "Korsaren"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "Oberkommandant %s"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Oberkommandantin %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "kosakisch"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "Kosaken"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "costaricanisch"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "Costaricaner"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "creeisch"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "kretanisch"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "Kretaner"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "krimtatarisch"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "Krim-Tataren"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"Historischer Feudalstaat vom 15. bis zum 18. Jh.. Die Krim-Tataren fielen in "
"Polen und Russland ein, wodurch Kriege mit der Türkei ausgelöst wurden."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "kroatisch"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Kroaten"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Kroatien ist die Region der Südslawen, die nach dem Zusammenbruch von Byzanz "
"unter österreichisch-ungarische Herrschaft geriet. Während des größten Teils "
"des 20. Jahrhunderts war es Teil der Bundesrepublik Jugoslawien."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "kreuzritterlich"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "Kreuzritter"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "kubanisch"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Kubaner"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Kuba fiel im 16. Jahrhundert unter spanische Kontrolle. In den folgenden "
"Jahrhunderten wurde die Insel einer der führenden Produzenten von Tabak, "
"Zucker und Kaffee in der Welt. Kuba wurde 1902 die förmliche Unabhängigkeit "
"gegeben."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "kurisch"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "Kuren"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "kujawisch"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "Kujawier"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "zypriotisch"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "Zyprioten"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr "kyrenaisch"

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr "Kyrenaiker"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "tschechoslowakisch"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "Tschechoslowaken"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "tschechisch"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Tschechen"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Die heutige Tschechische Republik war bis 1993 Teil der Tschechoslowakei, "
"die bis 1918 zum österreich-ungarischen Kaiserreich gehörte."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Prophet %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Prophetin %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "dahomisch"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "Dahomeyer"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "darfurisch"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "Darfuri"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "dschibutisch"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "Dschibutis"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "dominikanisch"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "Dominikaner"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "dominizisch"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominiker"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "dryadisch"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "Dryaden"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "ostdeutsch"

# MG: Hm, Ossis? Ostler? :-P
#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "Ostdeutsche"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

# MG: Ich dachte immer, Freeciv bemühe sich um Neutralität.
# Ich denke, das hier widerlegt das recht deutlich. :-)
#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Volksfeind %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "Volksfeindin %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Hoher Komissar %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "Hohe Kommissarin %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "ost-timorisch"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "Ost-Timor"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "ecuadorianisch"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "Ecuadorianer"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

# ?
#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "arabisch-ägyptisch"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "Arabisch-Ägypter"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "elamitisch"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "Elamiten"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "emiratisch"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Emirater"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "epirotisch"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "Epiroten"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tyrant %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "Tyrant %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr "äquatorialguineisch"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "Äquatorialguineer"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "eritreisch"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "Eritreer"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "esperantisch"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Esperantos"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "estnisch"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Esten"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estland ist ein kleines Land an der Südküste des östlichen Teils der Ostsee. "
"Das Volk und die Sprache sind eng mit Finnland verwandt."

# EH: historisch. Sollte nicht übersetzt werden.
#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protector %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "Protector %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "etruskisch"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "Etrusker"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "europäisch"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Europäer"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Papst %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Päpstin %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Kommissar %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Kommissarin %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "ewenkisch"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "Ewenken"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "färöisch"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "Färinger"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "fidschianisch"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "Fidschianer"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Großer Häuptling"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Großer Häuptling"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "philippinisch"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipinos"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Nach Jahrhunderten unter spanischer Regierung wurden die Philippinen 1898 an "
"Amerika übertragen. Sie erhielten 1935 das Selbstverwaltungsrecht und 1946 "
"die Unabhängigkeit."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "finnisch"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finnen"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finnland ist ein kleines, kaltes Land am Nordrand Europas, bekannt für den "
"Export von Holz, Mobiltelefonen und Betriebssystemen von Weltklasse."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "Erzbischöfin %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "flämisch"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "Flamen"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "florentinisch"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "Florentiner"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Condottiere %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Condottiera %s"

# MG: „Fra“ ist kurz für lat. „Frater“,  „Bruder“. Früher übliche
# Ansprache unter italienischen Mönchen.
#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Fra %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Kapitän %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Kapitänin %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "frankonisch"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "Frankonen"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Fürstbischof %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "fränkisch"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "Franken"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Hausmeier %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Hausmeierin %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "friesisch"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "Friesen"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "furlanisch"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "Friuli"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "fulbisch"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "Fulbe"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "gabunisch"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "Gabuner"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "gälisch"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "Gälen"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "galizisch"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Galizier"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "Galizien ist ein Gebiet in Nordwestspanien, nördlich Portugals."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "gallisch"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Gallier"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "gambisch"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "Gambier"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/  †  †  €†  nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "genuesisch"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "Genuesen"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "georgisch"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Georgier"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Die Georgier waren eines der ersten Völker Europas in der Geschichte, die im "
"4. Jahrhundert das Christentum übernahmen."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Nepalesen"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Presbyter %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "Presbyterin %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "Großer Krieger %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "Große Kriegerin %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "deutschsprachig-belgisch"

# ?
#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "Deutschsprachige Belgier"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "germanisch"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "Germanen"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "ghanaisch"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "Ghanaer"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "ghanisch"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "Ghana"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "ghaznawidisch"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "Ghaznawiden"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "kök-türkisch"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "Kök-Türken"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "goldhordisch"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "Goldenen Horden"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""
"Die Goldene Horde war ein historischer mongolisch-tatarischer Staat, der "
"etwa um 1240 im westlichen Teil des Imperiums von Tschingis-Khan von dessen "
"Enkel Batu-Khan gegründet wurde. Ihre Hauptstadt war Sarai Batu. Nach "
"einigen Eroberungskriegen erstreckte sie sich in ihrem größten Ausmaß vom "
"Irtysch bis zu den Bergen des Kaukasus über das Schwarze Meer und die Wolga "
"bis hin zum Kama-Bassin. 1375 wurde das gesamte Land von Tamerlan unterjocht "
"und vasallisiert. Im 14. Jh. destabilisierte sich das Land nach und nach bis "
"es Anfang de 15. Jh. vollständig aufgelöst wurde."

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "gotisch"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "Goten"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "großpolnisch"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "Großpolen"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Großpolen oder Wielkopolska ist eine historische und geographische Region in "
"Zentralwestpolen."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "grönländisch"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "Grönländer"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "grenadinisch"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "Grenader"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "guanchisch"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "Guanchen"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "guaranisch"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "Guaraní"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "guatemaltekisch"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "Guatemalteken"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "guinesisch"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "Guinesen"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "guptisch"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "guyanisch"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "Guyaner"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Exekutiv-Präsident %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Exekutiv-Präsidentin %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "hackisch"

# MG: Korrekter englischer Plural wäre wohl "Hackers"...
#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Hacker"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "haitisch"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "Haitiianer"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Haiti wurde 1804 durch eine Sklavenrebellion unabhängig. Es war die erste "
"unabhängige schwarze Republik und das zweite unabhängige Land Amerikas."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Präsident auf Lebenszeit %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Präsidentin auf Lebenszeit %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "hannoveranisch"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "Hannoveraner"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hannover war ein Staat in Norddeutschland im Gebiet des heutigen "
"Niedersachsen. Hannover und das Vereinigte Königreich waren von 1714 bis "
"1837 durch familiäre Bande verbunden, 1866 wurde es von Preußen geschluckt."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Fürstbischöfin %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "hanisch"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "Han"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

# EH: Dieser Titel sollte mE nicht übersetzt werden.
#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Dowager %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "hanseatisch"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "Hanse"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"Die Hanse war in der Zeit vom 12. bis zum 19. Jh. eine mächtige Allianz von "
"Handelsstädten. Die Städte verteilten sich über den Bereich der Nordsee und "
"den der baltischen Regionen; sie besaßen ein eigenes Rechtssystem und "
"führten gelegentlich sogar Krieg mit rivalisierenden Mächten."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "hasinaiisch"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "Hasinai"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "hawaiianisch"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Hawaiianer"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "hellenisch"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Hellenen"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Griechenland wurde 1832 gegründet, als das hellenische Volk vom "
"Ottomanischen Reich unabhängig wurde."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "hevetisch"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "Helvetier"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "Meisterdruidin %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "hephthaltisch"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "Hephthaliten"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "hessisch"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "Hessen"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgraf %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgräfin %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "himjarisch"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himjaren"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "heilig-römisch"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "Heilige Römer"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "kirchenstaatlich"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "Kirchenstaaten"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"Die Kirchenstaaten waren jene Territorien auf der italienischen Hablinsel "
"(und anderswo), die der direkten Hoheitsgewalt der römisch-katholischen "
"Päpste unterstanden. Ihre Anfänge reichen bis ins 8. Jh. zurück, als sie aus "
"Geschenken Gläubiger und Wohlhabender an die Kirche gebildet wurden. "
"Jahrhundertelang waren sie eine der herrschenden Mächte in Italien."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Gegenpapst %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Gegenpäpstin %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Großherr %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Großherrin %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "honduranisch"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "Honduraner"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "hopisch"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "Hopi"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "ungarisch"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Ungarn"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Nach der Legende wurde Ungarn im 9. Jahrhundert von Arpad gegründet."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "iberisch"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "Iberer"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "isländisch"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Isländer"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Island war vor langer Zeit die größte unbewohnte Insel der Welt, bis sie von "
"norwegischen Wikingern gegen Ende des 9. Jahrhunderts besiedelt wurde. Die "
"Insel war zunächst der norwegischen und dann der dänischen Krone "
"unterstellt, bis sie 1944 von Dänemark unabhängig wurde."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "illyrisch"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Illyrier"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Die Illyrer waren indoeuropäische Stämme, die vor 1000 v.u.Z. im westlichen "
"Balkan auftauchten, einschließlich der Insel Korfu und dem Ambrakischen Golf "
"im prähistorischen Epirus im Süden. Sie vermischten sich mit den Thrakern in "
"Daldanien im Osten und siedelnden Messapiern jenseits der Adria. Die "
"illyrischen Königreiche waren jahrhundertelang unabhängig, bis sie von der "
"Römischen Republik erobert wurden."

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "indoeuropäisch"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "Indoeuropäer"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "inuitisch"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Inuit"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "iranisch"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "Iraner"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "irakisch"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Iraker"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Der Irak wurde nach dem Niedergang des Ottomanischen Kaiserreiches "
"gegründet. Es umfaßt die antike Region Mesopotamien am Zusammenfluß von "
"Euphrat und Tigris."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "irisch"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Iren"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irland widerstand den Römern und Wikingern, wurde aber 1171 von den "
"Normannen erobert. Bis 1922 wurde es von England regiert, dann fast dem "
"ganzen Land eine begrenzte Autonomie zugestanden, und wurde 1949 Republik. "
"Der Norden Irlands wurde im siebzehnten Jahrhundert von schottischen und "
"englischen Pflanzern besiedelt und ist heute Teil des Vereinten Königreiches."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "israelisch"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Israelis"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Die israelische Nation wurde 1948 als Sammlung einiger verteilter Gebiete im "
"britischen Palästina gegründet, und hat sich während einer Reihe von "
"Kriegen, die 1948, 1967 und 1973 gegen sie geführt wurden, deutlich "
"erweitert."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "Kibbuznik %s"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "Kibbuznik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "israelitisch"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "Israeliten"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Richter %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "Richterin %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "ivorisch"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "Ivorer"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Die Elfenbeinküste oder Côte d’Ivoire wurde 1960 unabhängig. Es ist im "
"Vergleich mit anderen afrikanischen Ländern einer der stabileren Staaten, in "
"den 2000er Jahren durchlebte es jedoch einen Bürgerkrieg."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "jaffnisch"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "Jaffnaer"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "jamaikanisch"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "Jamaikaner"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "jolofisch"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "Jolofen"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "jordanisch"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "Jordanier"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "kalmückisch"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "Kalmücken"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Die Kalmücken sind ein ethnische Gruppe in der westlichen Mongolei und "
"Südrussland. Im 17. Jh. wanderten sie in die kaspischenen Ebenen ein und "
"gründeten ein mit Russland alliiertes Khanat; heute sind die Kalmücken die "
"einzige buddhistische Nation Europas."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "kanem-bornisch"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Dieses Reich wurde irgendwann im 9. Jahrhundert gegründet und ging 1893 im "
"heutigen Tschad und Nigeria auf. Es kontrollierte einen großen Teil des "
"Handels durch die Sahara."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "karabachisch"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "Karabachen"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "karelisch"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "Karelier"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"Die Karelier sind ein finnisch-ugrisches Volk, das Karelien, ein momentan "
"zwischen Russland und Finnland aufgeteiltes Gebiet, bewohnen. Sie sind eng "
"mit den Finnen verwandt."

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "karenisch"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "Karen"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "kaschmirisch"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "Kaschmiri"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"Das Kaschmirtal liegt in den westlichen Vorgebirgen des Himalaya. Es ist "
"seit Jahrmillionen bewohnt und ein Schmelztiegel von hinduistischer, "
"tibetanischer und islamischer Kultur."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr "kaschubisch"

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr "Kaschuben"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "katangisch"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "Katanga"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "kasachisch"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "Kasachen"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Die Kasachen sind die Nachfahren türkischer und mongolischer Stämme. Sie "
"wurden im 18. Jh. von Russland erobert und 1991 mit der Auflösung der "
"Sowjetunion als Kasachstan unabhängig. Heute ist Kasachstan gemessen an "
"seiner Fläche einer der zehn weltgrößten Staaten."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "kenianisch"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Kenianer"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenia errang 1963 die Unabhängigkeit von Großbritannien."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "chasarisch"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "Chasaren"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"Die Chasaren gründeten im frühen Mittelalter in den Ebenen des südlichen "
"Russlands einen Steppenstaat. Ursprünglich waren sie Schamanen, später "
"adaptierten sie den Judaismus als Staatsreligion."

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "choresmisch"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "Choresmier"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satrap %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "Satrapin %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "kiribatisch"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "Kiribatier"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr "kittsisch-nevisisch"

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr "Kittser/Neviser"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Boii"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "kongolesisch"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "Kongolesen"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "kosovarisch"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "Kosovaren"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosovo ist ein Land im Balkan, das 2008 seine Unabhängigkeit proklamierte. "
"Serbien betrachtet Kosovo jedoch nach wie vor als Provinz und seine "
"Unabhängigkeit ist nicht allseits anerkannt."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr "kunisch"

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr "Kuna"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "kurdisch"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Kurden"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "ashantisch"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Kuna"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "kuwaitisch"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "Kuwaiter"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "kirgisisch"

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "Kirgisen"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Eine Nation in Zentralasien. Sie wurde im 19. Jh. vom russischen Imperium "
"erobert und erlangte als Kirgisistan 1991 die Unabhängigkeit von der "
"Sowjetunion."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Savoyarden"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Oberste Mutter"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "lankesisch"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Lankesen"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Prinz Vijaya kam von Orissa in Nordostindien während des 6. Jahrhunderts v. "
"Chr. nach Sri Lanka und gründete dort das Singhalesische Königreich. Während "
"der britischen Kolonisation wurde das Land Ceylon genannt."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Oberster Kommandeur %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "Oberste Kommandeurin %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "laotisch"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Laoten"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

# MG: Gemeint ist das lateinische Kaiserreich (Imperium Romaniae), nicht
# zu verwechseln mit den Latinern, die später das Imperium Romanum
# begründen und als Römer in die Geschichte eingehen sollten.
#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "lateinisch"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "Lateiner"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "lettisch"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Letten"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Nach dem ersten Weltkrieg proklamierte Lettland seine Unabhängigkeit von "
"Russland. 1940 wurde es gewaltsam von der Sowjetunion besetzt. Nach dem "
"Zusammenbruch der Sowjetunion 1991 stellte Lettland seine Unabhängigkeit "
"wieder her."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "libanesisch"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "Libanesen"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "Generalsekretärin %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "lendizisch"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "Lendizen"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "leónisch"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "Leóner"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"León war ein mittelalterliches Königreich im nordwestlichen Teil der "
"iberischen Halbinsel. Heute ist León ein Teil der spanischen autonomen "
"Region Castilla y León."

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr "lesothisch"

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr "Lesother"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr "liberianisch"

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr "Liberianer"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr "liburnisch"

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr "Liburner"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "libysch"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Libyer"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Das Gebiet des heutigen Libyens war eine römische Kolonie, bis es im 7. "
"Jahrhundert von der arabischen Zivilisation erobert wurde. 1912 kam es unter "
"die Kontrolle von Italien, und nach dem zweiten Weltkrieg wurde Libyen "
"aufgrund des alliierten Friedensvertrages mit Italien die Unabhängigkeit "
"gewährt."

# MG: StAGN
#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "liechtensteinisch"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "Liechtensteiner"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "liberianisch"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Liburner"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr "Großherrscher %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Großherrscherin %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "lipka-tatarisch"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "Lipka-Tataren"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr "lippisch"

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr "Lipper"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""
"Lippe war ein historischer deutscher Staat, der zwischen der Weser und dem "
"südöstlichen Teil des Teutoburger Waldes lag."

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "litauisch"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Litauer"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Litauen ist ein kleines Land an der Südküste der Ostsee, nordöstlich Polens. "
"Litauisch ist die archaischste und komplexeste der nördlichen "
"indoeuropäischen Sprachen."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "lojbanistanisch"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "Lojbanistani"

# MG: Ähh, irgendjemand Lojban hier?
#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lojbanistan ist ein fiktives Land, in dem Lojban gesprochen wird. Lojban ist "
"eine konstruierte Sprache zur menschlichen Kommunikation und syntaktisch "
"eindeutig („Die Zeit fliegt dahin. Die Frucht fliegt dahin.“). Sie ist "
"kulturell neutral und leicht zu lernen."

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "lothringisch"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "Lothringer"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr "luwisch"

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr "Luwier"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "luxemburgisch"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "Luxemburger"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "massaiisch"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "Massai"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "mazedonisch"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "Mazedonier"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "makedonisch"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "Makedonen"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diadochos %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diadocha %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "majapahitisch"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "Majapahiten"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "madagassisch"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Madagassen"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Die Madagassen sind das Volk von Madagaskar. Seit Jahrhunderten streben "
"Stämme aus Indonesien, Ostafrika und der arabischen Welt auf die Insel."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Hoher Kommissar %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "Hohe Kommissarin %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "malawisch"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "Malawier"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "malaysisch"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malaysier"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malaysia entstand mit der Gründung von Malakka durch Parameswara im frühen "
"14. Jahrhundert."

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "maledivisch"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "Malediver"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "malisch"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Mali"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Mali ist ein großes Land in Westafrika. Es war früher Teil des französischen "
"Sudans, wurde aber zusammen mit dem Senegal 1959 unabhängig."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "maltesisch"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "Maltesen"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Herr %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Lady %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr "mamlukisch"

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr "Mamluken"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr "%s-Pascha"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "%s-Pascha"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "manschurisch"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "Manschuren"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Die Mandschu waren ein halbnomadisch lebendes Volk und kamen aus der "
"Mandschurei in Nordostasien. Im 17. Jahrhundert eroberten und regierten sie "
"China in der Mandschu-Dynastie bis 1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "mankisch"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "Manx"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Oberminister %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "Oberministerin %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "maorisch"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Die Maori sind ein polynesisches Volk, das nach Neuseeland auswanderte und "
"sich dort niederließ. Nach archäologischen Funden begann die Migration im "
"10. Jahrhundert, und setzte sich bis ins 15. Jahrhundert fort."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "mapuchisch"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr "marathisch"

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr "Marathi"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr "Hoher Brahmane %s"

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr "Hohe Brahmanin %s"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "singhalesisch"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Maltesen"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "marsianisch"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Marsianer"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Die Marsmenschen landeten im Jahre 4000 v.u.Z. auf der Erde!"

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr "mauretanisch"

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr "Mauretanier"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr "mauritisch"

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr "Mauritier"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "masowisch"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "Masowier"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""
"Masowien ist eine historische und geographische Region im zentralöstlichen "
"Plen."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "mecklenburgisch"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "Mecklenburger"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
msgid "Median"
msgstr "medisch"

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr "Meder"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr "%s-Schahanschah"

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr "messapisch"

#: data/nation/messapian.ruleset:4
msgid "?plural:Messapians"
msgstr "Messapier"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "métisch"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "Métis"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "mexikanisch"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Mexikaner"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "miaoisch"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "Miao"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "mikronesisch"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "Mikronesier"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "mi’kmaqisch"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "Mi’kmaq"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "milanesisch"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "Milanesen"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "miskitisch"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "Miskito"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr "mittanisch"

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr "Mittanier"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "mixtekisch"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "Mixteken"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "moldauisch"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Moldauer"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "molukkisch"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "Molukkaner"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "monegassisch"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "Monegassen"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Staatsminister %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "Staatsministerin %s"

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "monisch"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "Mon"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""
"Die Mon waren unter den ersten Einwohnern von Südostasien und spielten eine "
"Schlüsselrolle bei der Verbreitung des Buddhismus in der Region."

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "montenegrinisch"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "Montenegriner"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "großmährisch"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "Großmähren"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "mordwinisch"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "Mordwinen"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "marrokanisch"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "Marrokaner"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "mosambikanisch"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "Mosambikaner"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Mosambik ist ein Staat in Südostafrika. Es wurde 1975 von Portugal "
"unabhängig."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "mogulisch"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "Moguln"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr "moskowitisch"

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr "Moskowiter"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "muskogeeisch"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "amerikanisch"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "muiscisch"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "Muisca"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr "Kazike %s"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr "Kazike %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "namibisch"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "Namibier"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr "nauruisch"

# MG: StAGN.
#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr "Nauruer"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "navajisch"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "Navajo"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "neapolitanisch"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "Neapolitaner"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr "nenzisch"

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr "Nenzen"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""
"Die Nenzen sind ein in Nordwestrussland lebendes Volk. Sie stellen die "
"größte Gruppe der samojedischen Völker."

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "nepalesisch"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "Nepalesen"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "nestorianisch"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "Nestorianer"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "neufundländisch"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "Neufundländer"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "neuseeländisch"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Neuseeländer"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Die Inselgruppe von Neuseeland wurde 1840 von den Briten annektiert. Nach "
"der Königsproklamation 1907 wurde das Land eine selbstverwaltete Kolonie "
"innerhalb des Commenwealth."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "nicaraguanisch"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "Nicaraguaner"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "nigerianisch"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nigerier"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigeria errang 1960 die volle Unabhängigkeit von britischer Herrschaft."

# MG: StAGN.
#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "nigrisch"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "Nigrer"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "nimíipuuisch"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "Nimíipuu"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nati  †  †  €†  on/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "normannisch"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Normannen"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "nordkoreanisch"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Nordkoreaner"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr "Geliebter Führer %s"

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr "Geliebte Führerin %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Großer Führer %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "Große Führerin %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "northumbrisch"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "Northumbrier"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "norwegisch"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Norweger"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Nach Jahrhunderten dänischer Herrschaft gaben sich die Norweger 1814 in "
"Eidsvoll ihre eigene Verfassung. Nach einer Union mit Schweden wurden sie "
"1905 unabhängig."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Nigerier"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "nubisch"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "Nubier"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Pharao %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "Pharaonin %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Großer Pharao %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Große Pharaonin %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "numidisch"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Numidier"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "nuu-chah-nulthisch"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "okzitanisch"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "Okzitanier"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Vicomte %s"

# ?
#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Vicomte %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "ohlonisch"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "Muwekma Ohlone"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "oldenburgisch"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "Oldenburger"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "altpreußisch"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "Altpreußen"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "omanisch"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "Omaner"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Generalkommandeur %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "Generalkommandeurin %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "ossetisch"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "Osseten"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "ostgothisch"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "Ostgothisch"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "otomisch"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "Otomí"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "ottomanisch"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Ottomanen"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"Zu Beginn des 14. Jahrhunderts eroberte Osman, der Führer eines kleinen "
"türkischen Stammes in Westanatolien, alle ihn umgebenden Stämme. Ein "
"Jahrhundert später fiel die byzantinische Hauptstadt unter türkische "
"Herrschaft, wodurch das Ottomanische Kaiserreich Zugriff auf Europa erhielt. "
"Darauf eroberten die Ottomanen große Teile von Südosteuropa, der islamischen "
"Welt, sowie Ägypten und Teile Nordafrikas, und schufen so eine regionale "
"Supermacht, die erst nach dem ersten Weltkrieg aufgelöst wurde."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padischah %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "Padischah %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "ozitisch"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "Oz"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"Die Welt von Oz wurde erstmals 1900 von L. Frank Baum in seinem Roman „Der "
"Zauberer von Oz“ erwähnt und führte zu einer Anzahl weiterer Bücher. Das "
"Land besteht aus vier Hauptterittorien: Winkie Country, Quadling Country, "
"Munchkin Country und Gillikin Country. Oz ist von einer unpassierbaren Wüste "
"umgeben."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Zauberer %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Hexe %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr "paionisch"

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr "Paionier"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "pakistanisch"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Pakistani"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "pfälzisch"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "Pfälzer"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Pfalzgraf %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Pfalzgräfin %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "palästinensisch"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "Palästinenser"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "palmyrisch"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "Palmyrer"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

# MG: Korrekter lateinischer Ausdruck ist "Dicatrix". Da es sich hier
# speziell um Römer und Anverwandte handelt, ist das wohl so in Ordnung.
# Als generellen Titel im Sinne von "Herrscher in einer Diktatur" sollte
# die deutsche Schreibweise "Diktatorin" gewählt werden.
#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dictatrix %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "panamaisch"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "Panamaer"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr "papua-neuguineisch"

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr "Papua-Neuguineer"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Generalgouverneur %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "Generalgouverneurin %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "papuaisch"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papua"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "paraguayisch"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "Paraguayaner"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr "parthisch"

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr "Parther"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr "Schah %s"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr "Schahbanu %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "paschtunisch"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "Paschtunen"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr "pelasgisch"

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr "Pelasger"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "peruanisch"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Peruaner"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "phönizisch"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Phönizier"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
msgid "Phrygian"
msgstr "phrygisch"

#: data/nation/phrygian.ruleset:4
msgid "?plural:Phrygians"
msgstr "Phrygier"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr "piktisch"

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr "Pikten"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "piemontesisch"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "Piemonteser"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr "pontisch"

#: data/nation/pontic.ruleset:4
msgid "?plural:Pontians"
msgstr "Ponter"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "preußisch"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Preußen"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "puerto-ricanisch"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "Puerto-Ricaner"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "p’hurépechaisch"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "P’hurépecha"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "katarisch"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "Katarer"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "québecisch"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Québecer"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Québec ist die größte Provinz Kanadas und beherbergt die Mehrheit der "
"frankophonen Bevölkerung Amerikas."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr "rapa-nuisch"

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr "Rapa-Nui"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

# MG: https://de.wikipedia.org/wiki/Tarahumara
#
# Die Rarámuri sind nur die Männer.
#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "tarahumarisch"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "Rarahumarisch"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr "rheinländisch"

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr "Rheinländer"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "rifisch"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "Riffer"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "rio-grandisch"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "Rio-Grandiner"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "rumänisch"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Rumänen"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Die rumänische Nation entstand am Beginn des 20. Jahrhunderts, als "
"Siebenbürgen, die Walachei und Moldavien verschmolzen. Seine Sprache "
"erinnert stark an die des alten Roms. Die rumänische Geschichte ist "
"abwechslungsreich, da es sich stets an den Grenzen großer Reiche befand: des "
"Römischen, Ottomanischen, Österreich-Ungarischen und des Russischen Reiches."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Direktor-Präsident %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Direktor-Präsidentin %s"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr "rätoromanisch"

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr "Rätoromanen"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Russen"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Kenianer"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "ruandisch"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Ruander"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "ryūkyūisch"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Ryūkyūer"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Die Ryūkyū-Inseln waren ein Land des Besitzes, eine friedliche "
"Seehandelsnation, die am Ende von Japan überfallen, besetzt und annektiert "
"wurde."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr "sabinisch"

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr "Sabiner"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr "Tribun %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr "Tribunin %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "sahrauisch"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "Sahrauis"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr "saint-lucianisch"

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr "Saint Lucianer"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr "sakisch"

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr "Saken"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr "küsten-salish"

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr "Küsten-Salish"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "salvadorianisch"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "Salvadorianer"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "sámisch"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Sámi"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Die Sami, oder Lappen, sind ein Volk in Nordskandinavien. Ihre Nation dehnt "
"sich über die nördlichsten Regionen der slandinavischen Länder aus: die "
"Finnmark in Norwegen, und Lappland in Schweden und Finnland."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "san-marinesisch"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "San-Marinesen"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Regierender Hauptmann %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "Regierende Hauptfrau %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr "samnitisch"

#: data/nation/samnite.ruleset:4
msgid "?plural:Samnites"
msgstr "Samniten"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr "samoanisch"

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr "Samoaner"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "Regierungsoberhaupt %s"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "Regierungsoberhäuptin %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "schemaitisch"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "Schemaitier"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Žemaitėjė — ein historisches Land nahe des Baltischen Meers — war die Heimat "
"der letzten Eingeborenen von Europa (offiziell bis 1413). Heute ist "
"Schemaitien Teil von Litauen."

# MG: StAGN.
#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr "são-toméisch"

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr "São-Toméer"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr "sardinisch"

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr "Sardinier"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "sarmatisch"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "Sarmaten"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "saudisch"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "Saudis"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "savoyardisch"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "Savoyarden"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "sächsisch"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "Sachsen"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr "schonisch"

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr "Schoninger"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "schleswig-holsteinisch"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "Schleswig-Holsteiner"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr "schottisch-gälisch"

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr "Schottisch-Gälen"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "Klanchef %s"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "Klanchefin %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Erster Minister %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "Erste Ministerin %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "schottisch"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Schotten"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Schottland, das ursprünglich von irischen Räubern besiedelt wurde, die die "
"dort lebenden Pikten umsiedelten, war von 1034 bis zur Vereinigung mit der "
"Krone von England 1710 ein unabhängiges Königreich."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "skythisch"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "Skythen"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "seleukidisch"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "Seleukiden"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr "seldschukisch"

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "Seldschuken"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr "seminolisch"

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr "Seminolen"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "senegalesisch"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "Senegalesen"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Der Senegal ist der westlichste Staat Hauptafrikas und seit 1960 von "
"Frankreich unabhängig. Er ist im Vergleich mit seinen Nachbarn relativ "
"stabil und demokratisch."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "serbisch"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Serben"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbien ist Teil des südslawischen Gebietes, das nach dem Zusammenbruch des "
"Byzantinischen Reiches von den Ottomanen erobert wurde. Während des größten "
"Teils des zwanzigsten Jahrhunderts war es Teil von Jugoslawien."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr "seychellisch"

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr "Seycheller"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr "shanisch"

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr "Shan"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "shawneeisch"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "Shawnee"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr "sherpisch"

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr "Sherpa"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "sibirisch"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "Sibirier"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"Sibirien ist eine historische und geographische Region von Russland und der "
"UdSSR. Während der Zarenzeit wurden in einigen slawischen Kolonisten "
"separatistische Gefühle geweckt, bis 1918 schließlich eine Sibirische "
"Republik proklamiert wurde, die jedoch bereits nach wenigen Monaten von der "
"UdSSR annektiert wurde."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "sizilianisch"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "Sizilier"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr "sierra-leonisch"

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr "Sierra-Leoner"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "sikhitisch"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "Sikhs"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Sikhs sind die Anhänger einer monotheistischen Religion, die dem indischen "
"Subkontinent enstammt und deren Enstehung auf das 15. Jahrhundert datiert "
"werden kann. Das Punjab, gelegen an der Grenze zwischen Pakistan und Indien, "
"ist das Herzland des Sikhismus; im 19. Jh. existierte gar ein sikhitisches "
"Imperium in der Gegend."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Guru %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "sikkimesisch"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "Sikkimer"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Das himalayanische Königreich Sikkim, zwischen Nepal und Bhutan "
"eingequetscht, wurde jahrhundertelang von einer Abfolge als Chogyal "
"bekannter Monarchen regiert. 1975 wurde es der 22. indische Staat."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "schlesisch"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Schlesier"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Schlesien ist ein Gebiet in Südpolen, das einmal ein unabhängiges Königreich "
"gebildet hatte."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "singapurisch"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapurer"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapur ist ein auf Handel ausgerichteter Stadtstaat an der Südspitze der "
"malaysischen Halbinsel."

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "singhalesisch"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "Singhalesen"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""
"Die Ahnenreihe der Singhalesen von Sri Lanka lässt sich bis zu dem quasi-"
"legendären Prinzen Vijaya zurückverfolgen, der 543 v.u.Z. die Insel Sri "
"Lanka mit 700 Anhängern besiedelte."

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "slawisch"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "Slawen"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "slowakisch"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Slowaken"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Die heutige Tschechische Republik liegt im Herzen von Europa. Früher war es "
"Teil der Tschechoslowakei, die bis 1918 zum österreich-ungarischen "
"Kaiserreich gehörte."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "slowenisch"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Slowenen"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slowenien war die nordwestliche Teilrepublik des früheren Jugoslawiens."

# StAGN.
#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr "salomonisch"

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr "Salomoner"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr "somaliländisch"

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr "Somaliländer"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "somalisch"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "Somalier"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "sorbisch"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "Sorben"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"Die Sorben sind ein westslawisches Volk, das im östlichen Deutschland in "
"Ostsachsen und Südbrandenburg (der Lausitz) ansässig ist. Die Region ist "
"historisch mit Polen und Böhmen verbunden."

# ?
#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr "sothisch"

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr "Basotho"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "südafrikanisch"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Südafrikaner"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Holländische Siedler begannen im 17. Jahrhundert mit der Kolonisierung "
"Südafrikas. Nach vielen Kriegen, hauptsächlich zwischen den Buren "
"(Nachfahren der Siedler), britischen Streitkräften und Zulu, wurde 1910 die "
"Südafrikanische Union gegründet. Die südafrikanische Regierung wurde "
"berüchtigt für ihre 'Apartheid'-Politik der Rassendiskriminierung. Nach der "
"Annahme der ersten nichtrassistischen Verfassung 1994 wurde der lange Zeit "
"aus politischen Gründen inhaftierte Nelson Mandela der erste wirklich "
"demokratisch gewählte Präsident Südafrikas."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "südamerikanisch"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "Südamerikaner"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"Die Union Südamerikanischer Staaten wurde 2008 nach dem Modell der "
"Europäischen Union gegründet, der Panamerikanismus existierte jedoch bereits "
"seit dem 19. Jahrhundert."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "südkoreanisch"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "Südkoreaner"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Die koreanische Halbinsel, einst Zeuge eines geeinten Korea, ist heute in "
"zwei Staaten — Nord- und Südkorea — aufgeteilt, ein Ergebnis der Waffenruhe "
"nach dem Koreanischen Krieg 1953. Die südkoreanische Regierung wurde 1948 "
"aus der nationalistischen und antikommunistischen Partei „Provisorische "
"Regierung der Republik Korea“ gegründet."

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr "südsudanesisch"

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr "Südsudanesen"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "südvietnamesisch"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "Südvietnam"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Südvietnam, offiziell Republic Vietnam, war ein US-amerikanisch "
"unterstützter Staat im Vietnamkrieg. Das Land wurde 1975 nach Eroberung "
"durch die kommunistischen Kräfte mit Nordvietnam wiedervereinigt."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Madame %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "südjemenitisch"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "Südjemen"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"Das Gebiet um den Golf von Aden wurde 1839 von den Briten kolonisiert. "
"Südjemen postulierte 1967 seine Unabhängigkeit und trat zum kommunistischen "
"Block über; 1990 wurde es mit Nordjemen vereinigt."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "sowjetisch"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Sowjets"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Die sowjetische Geschichte begann im November 1917 mit der bolschewistischen "
"Revolution unter der Führerschaft Lenins. Am 31. Dezember 1922 wurden vier "
"Sowjetrepubliken zu einem Land integriert. Die Sowjetunion wurde einer der "
"mächtigsten Staaten im 20. Jahrhundert. Aufgrund sozialer und "
"wirtschaftlicher Probleme zerfiel sie jedoch Ende 1991 in 15 unabhängige "
"Länder."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "srivijanisch"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "Srivijaya"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "sudanesisch"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Sudanesen"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"Der Sudan kam 1820 unter ägyptische und später unter britische Herrschaft. "
"Er wurde 1956 unabhängig."

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr "suebisch"

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr "Sueben"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "surinamisch"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "Suranamer"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sergeant %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "Sergeant %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr "swahilisch"

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr "Swahili"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "swasiländisch"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Swasi"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Die Swasi sind ein Bantu-Volk im südlichen Afrika. Unter der Führerschaft "
"von Mswati II. (1820 - 1868) dehnten die Swasi ihr Gebiet aus und "
"stabilisierten den südliche Grenze zu den Zulu."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "schweizerisch"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Schweizer"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Die Schweiz existiert als Staat in der heutigen Form seit der Annahme der "
"Schweizer Föderalverfassung 1848. Vorgänger der modernen Schweiz gründeten "
"Ende des 13. Jh. eine protektorische Allianz, die eine lose Konföderation "
"von Staaten verband und über Jahrhunderte andauerte."

# MG: Bezieht sich auf den Schweizer Bundesrat
#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Bundeskanzler %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Bundeskanzlerin %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "syrisch"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Syrer"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Die moderne Arabische Republik Syrien entsprang einem französischen Mandat "
"und erarbeitete sich in den 1940er Jahren graduell die Unabhängigkeit."

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "Shaykha %s"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr "tahitisch"

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr "Tahitier"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "taironaisch"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "taiwanesisch"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Taiwanesen"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "tadschikisch"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Tadschiken"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "tanganjikisch"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "Tanganjika"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "tansanisch"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "Tansanier"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "tatarisch"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "Tataren"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "tempelritterlich"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "Tempelritter"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Die Tempelritter wurden nach dem ersten Kreuzzug gegründet, um die Pilger "
"auf ihrem Weg in das Gelobte Land zu schützen. Die Organisation erlangte in "
"den nächsten 200 Jahren eine außerordentliche Machtstellung und war der "
"Erfinder vieler moderner Konzepte wie etwa dem Bankwesen."

# MG: Bessere Idee, irgendjemand?
#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "deutschordensritterlich"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "Deutschordensritter"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "texanisch"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Texaner"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "thrakisch"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Thraker"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Das zweitgrößte Volk in der antiken westlichen Welt."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr "thüringisch"

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr "Thüringer"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "tibetisch"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tibeter"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Das tibetische Heimatland wird auch das 'Dach der Welt' genannt, die "
"höchstgelegene Region der Erde. Im 7. Jahrhundert entstand Tibet als "
"ansehnliches Kaiserreich unter der Führerschaft von Songtsen Gampo, sowohl "
"von China als auch von Indien anerkannt. Die Dynastie dauerte bis zum 11. "
"Jahrhundert, als Tibet von den Mongolen überfallen wurde. Jahrhunderte "
"später, als die mongolische Herrschaft schwächer wurde, etablierte Lozang "
"Gyatso - 1617 als der 5. Dalai Lama geboren - einen buddhistischen Staat "
"unter der Kontrolle der Gelugpa-Schule des Tibetischen Buddhismus."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "timuridisch"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "Timuriden"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "tocharisch"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "Tocharer"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "togoisch"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "Togoer"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "toltekisch"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "Tolteken"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "tongaisch"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "Tongaer"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr "transnistrisch"

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr "Transnistrier"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "siebenbürgisch"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "Transsilvanier"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"Siebenbürgen (Transilvanien) ist ein historisches Gebiet im heutigen "
"Rumänien, das von Rumänen, Ungarn und sächsischen Deutschen bewohnt wird. "
"Unter der nominellen ungarischen Herrschaft wurde Siebenbürgen zu einer "
"eigenen Provinz, die schließlich unter den ottomanischen Einfällen zu leiden "
"hatte. Während der Reformation war Transilvanien das erste europäische Land, "
"das die Religionsfreiheit proklamierte — es verlor seine Unabhängigkeit "
"jedoch 1711 an das habsburgische Österreich."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr "trinidadisch-tobagoisch"

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Trinidadier und Tobagonier"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr "tswanisch"

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr "Batswana"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "tuaregisch"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "Tuareg"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "tunesisch"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tunesier"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Die Phönizier gründeten auf dem Gebiet des heutigen Tunesiens Karthago. "
"Karthago wurde später eine Hauptmacht der Mittelmeerregion, bis es 146 v.u."
"Z. von den Römern besiegt wurde. Später führten Eroberungen arabischer "
"Muslime im 7. Jahrhundert zu Einwanderungen aus arabischen und ottomanischen "
"Staaten. Aber es gab ebenso eine Menge Juden und spanischer Mauren, die Ende "
"des 16. Jahrhunderts in das Gebiet zogen. Tunesien erhielt 1861 weitgehende "
"Autonomie vom Ottomanischen Reich. Aber 1861 wurde Tunesien von Frankreich "
"besetzt und zu einem französischen Protektorat gemacht. Das Land wurde 1956 "
"unabhängig."

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr "türkisch-zypriotisch"

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr "Türk-Zyprioten"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "turkemnisch"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "Turkmenen"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Türkmenbaşy %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Türkmenbaşy %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "tuwinisch"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "Tuwiner"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "tirolisch"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "Tiroler"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"Tirol war ein Alpenstaat, dessen eigene Dynastie im 16. Jh. ausstarb und "
"daraufhin an das habsburgische Österreich überging. Der südliche Teil wurde "
"nach dem Ersten Weltkrieg von Italien annektiert."

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr "Graf von Tirol %s"

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr "Gräfin von Tirol %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "ugandisch"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "Ugander"

#: data/nation/ugandan.ruleset:6  †  †  €†  
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "ukrainisch"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ukrainer"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Die Ukraine ist eine weite Region im westlichen Grenzgebiet der früheren "
"Sowjetunion. Sie besitzt eines der fruchtbarsten Kornanbaugebiete der Erde."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "UN"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "UN"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Die Vereinten Nationen glauben an die Menschenrechte und den Schutz der "
"Schwachen."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Generalsekretär %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "Generalsekräterin %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "marsianisch"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Marsianer"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "uruguayisch"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "Uruguayer"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "uigurisch"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Uiguren"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Die Uiguren waren ein osttürkisches Reich und Zivilisation. An ihrem "
"Höhepunkt kontrollierten sie 820 die meisten Teile von Zentral- und "
"Nordasien. Nach jahrhundertelangen Zusammenstößen mit den Chinesen wurden "
"sie schließlich von der Qing-Dynastie im 18. Jahrhundert unterworfen. Heute "
"bilden die Nachfahren der Uiguren die Bevölkerungen von Usbekistan, "
"Kasachstan und Kirgisistan. Sie bilden außerdem die größte Minderheit in der "
"chinesischen Provinz Xinjiang."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "usbekisch"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "Usbeken"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "vampirisch"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "Vampire"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Der Legende entstammende blutsaugende Kreaturen."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "vandalisch"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "Vandalen"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr "vanatuisch"

#: data/nation/vanuatuan.ruleset:4
msgid "?plural:Ni-Vanuatu"
msgstr "Ni-Vanuatu"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
msgid "Vedic"
msgstr "vedisch"

#: data/nation/vedic.ruleset:4
msgid "?plural:Vedics"
msgstr "Veden"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Die Wiege der altindischen Zivilisation liegt im Tal des Indus im heutigen "
"Pakistan."

# MG: Entgegen zahlreicher Missverständlichkeiten war der Vorname
# von Gandhi nicht Mahatma, sondern Mohandas. "Mahatma" ist ein
# Ehrentitel und bedeutet so viel wie "große Seele".
#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/veletian.ruleset:3
msgid "Veletian"
msgstr "wilzisch"

#: data/nation/veletian.ruleset:4
msgid "?plural:Veletians"
msgstr "Wilzen"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr "vendisch"

#: data/nation/venda.ruleset:4
msgid "?plural:Vhavenda"
msgstr "Vhavenda"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "venezianisch"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "Venezianer"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
msgid "Venetic"
msgstr "venetisch"

#: data/nation/venetic.ruleset:4
msgid "?plural:Veneti"
msgstr "Veneter"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "venezolanisch"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Venezolaner"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela ist das nördlichste Land Südamerikas. Seit dem 16. Jahrhundert "
"eine spanische Kolonie, wurde das Land am 5. Juli 1811 unter der "
"Führerschaft von 'El Libertador' - dem Befreier - Simón Bolívar unabhängig."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "vermontisch"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "Vermonter"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "vietnamesisch"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnamesen"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnam wurde im 1. Jahrhundert von Zwillingsschwestern gegründet, die "
"später die Revolte gegen einen chinesischen Militärgoverneur anführten."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "vincentisch"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "Vincenter"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "westgotisch"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "Westgoten"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr "wislanisch"

#: data/nation/vistulan.ruleset:4
msgid "?plural:Vistulans"
msgstr "Wislanen"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr "volapükisch"

#: data/nation/volapuk.ruleset:7
msgid "?plural:Volapukans"
msgstr "Volapük"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr "wolgabulgarisch"

#: data/nation/volgabulgar.ruleset:4
msgid "?plural:Volga Bulgars"
msgstr "Wolgabulgaren"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
msgid "Volga German"
msgstr "wolgadeutsch"

#: data/nation/volgagerman.ruleset:4
msgid "?plural:Volga Germans"
msgstr "Wolgadeutschen"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "wallonisch"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "Wallonen"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "walisisch"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Waliser"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Die Waliser kontrollierten zu einer Zeit das Gebiet des heutigen Englands, "
"bevor sie von den einfallenden Sachsen in den gebirgigen Westen vertrieben "
"wurden."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "werwölfisch"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "Werwölfe"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""
"Ein Werwolf ist ein Mensch, der sich unter bestimmten Umständen in eine "
"wolfsähnliche Bestie verwandelt. Im europäischen Mittelalter glaubte man, "
"dass Werwölfe auf der Suche nach menschlichem Fleisch Dörfer terrorisierten "
"und sie wurden häufig für unerklärliche oder besonders brutale Morde "
"verantwortlich gemacht."

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "vorpommeranisch"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "Vorpommern"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "weströmisch"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "Weströmer"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Augustus"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "westindisch"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "Westindier"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "westfälisch"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Westfalen"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westfalen bildete den Westen des Herzogtums Sachsen, bevor es eine "
"preußische Provinz wurde. Heute ist es der nördliche Teil des größten "
"deutschen Bundeslandes Nordrhein-Westfalen."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "württembergisch"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "Württemberger"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr "xhosaisch"

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr "amaXhosa"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr "xiōngnúisch"

#: data/nation/xiongnu.ruleset:4
msgid "?plural:Xiongnu"
msgstr "Xiōngnú"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "jakutisch"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "Jakuten"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "jemenitisch"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "Jemeniten"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "yucatánisch"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "Yucatáner"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "jugoslawisch"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "Jugoslawen"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr "sambisch"

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr "Sambier"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr "sansibarisch"

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr "Sansibarer"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "zapotekisch"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "Zapoteken"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr "zhuangisch"

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "simbabwisch"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "Simbabwer"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (KI)* Im Abwesenheitsmodus kann die KI diesen Vertrag nicht "
#~ "unterzeichnen."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (KI)* Löse zuerst die Allianz mit %s, %s"

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (KI)* Ich will erst abwarten, ob Du die Feuerpause mit %s einhältst, "
#~ "%s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (KI)* Laß uns erst die Feindseligkeiten beenden, %s"

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (KI)* Ich will erst abwarten, ob Du die Feuerpause einhältst, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (KI)* Ich traue einer Allianz mit Dir noch nicht, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (KI)* Die Stadt, die Du nennst, kenne ich nicht."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (KI)* Tut mir leid, es ist mir zu gefährlich, Dir Karteneinsicht zu "
#~ "geben."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (KI)* Diese Vereinbarung ist für uns unvorteilhaft, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (KI)* Willkommen in unserer Allianz, %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (KI)* Ja, mögen wir für immer verbunden sein, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (KI)* Ja, wir brauchen Frieden!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (KI)* Einverstanden. Keine Feindseligkeiten mehr, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (KI)* Sei gegrüßt, %s! Dürfen wir eine Feuerpause vorschlagen, damit "
#~ "wir uns besser kennenlernen können?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (KI)* Der Weltraum wird Dir niemals gehören. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (KI)* Ich habe Deine feindseligen Aktionen lange genug toleriert! "
#~ "Krieg!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (KI)* Frieden ... vielleicht ein anderes Mal."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (KI)* Endlich kriege ich Dich! Dachtest Du wirklich, Du könntest mit "
#~ "Deinen Verbrechen davonkommen?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (KI)* Deine verdeckten Feindseligkeiten haben Dir diesen Krieg "
#~ "gebracht!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (KI)* Deine Aggression gegen %s war Dein letzter Fehler!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (KI)* Wir werden einen gemeinsamen Krieg gegen %s in %d Runde "
#~ "beginnen, um den Start des Raumschiffes zu verhindern."
#~ msgstr[1] ""
#~ "*%s (KI)* Wir werden einen gemeinsamen Krieg gegen %s in %d Runden "
#~ "beginnen, um den Start des Raumschiffes zu verhindern."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (KI) Wir erwarten in dieser Angelegenheit Deine Hilfe. Lang lebe "
#~ "unsere glorreiche Allianz!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (KI)* %s hat seine Verträge mit uns zum eigenen Vorteil grob "
#~ "verletzt. Wir werden darauf in %d Runde gemeinsam reagieren und erwarten, "
#~ "daß Du Dich als unser Verbündeter anschließt!"
#~ msgstr[1] ""
#~ "*%s (KI)* %s hat seine Verträge mit uns zum eigenen Vorteil grob "
#~ "verletzt. Wir werden darauf in %d Runden gemeinsam reagieren und "
#~ "erwarten, daß Du Dich als unser Verbündeter anschließt!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (KI)* Wir beabsichtigen, die reiche Zivilisation des %s zu plündern "
#~ "und auszurauben. Wir erklären den Krieg in %d Runde."
#~ msgstr[1] ""
#~ "*%s (KI)* Wir beabsichtigen, die reiche Zivilisation des %s zu plündern "
#~ "und auszurauben. Wir erklären den Krieg in %d Runden."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (KI)* Wenn Du einen Teil der Beute möchtest, kannst Du Dich gerne "
#~ "daran beteiligen!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (KI)* Wir haben es satt mit %s. Laßt uns diese niedrige Zivilisation "
#~ "auseinanderreißen. Wir erklären den Krieg in %d Runde."
#~ msgstr[1] ""
#~ "*%s (KI)* Wir haben es satt mit %s. Laßt uns diese niedrige Zivilisation "
#~ "auseinanderreißen. Wir erklären den Krieg in %d Runden."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (KI)* Als unsere glorreichen Verbündeten, erwarten wir Eure Hilfe in "
#~ "diesem Krieg."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (KI)* Wir werden unsere Allianz hochhalten und %s in %d Runde den "
#~ "Krieg erklären. Halte aus - wir kommen!"
#~ msgstr[1] ""
#~ "*%s (KI)* Wir werden unsere Allianz hochhalten und %s in %d Runden den "
#~ "Krieg erklären. Halte aus - wir kommen!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (KI)* Wir werden unsere Allianz mit %s hochhalten und %s in %d Runde "
#~ "den Krieg erklären. Wir erwarten, das Du ebenso handelst."
#~ msgstr[1] ""
#~ "*%s (KI)* Wir werden unsere Allianz mit %s hochhalten und %s in %d Runden "
#~ "den Krieg erklären. Wir erwarten, das Du ebenso handelst."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (KI)* Dein Versuch, allein den Weltraum zu erobern, zeigt Deine "
#~ "wahren Absichten. Unsere Allianz ist beendet!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (KI)* Dein Versuch, einseitig den Weltraum zu beherrschen, ist "
#~ "äußerst bedrohlich."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (KI)* Wenn Du nicht den Raumschiffbau beendest, könnte ich gezwungen "
#~ "sein zu reagieren!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (KI)* Tut mir leid, es ist mir zu gefährlich, Dir länger "
#~ "Karteneinsicht zu geben"

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (KI)* Sei gegrüßt, ehrenwerter Verbündeter, wir zählen auf Dich, "
#~ "unseren Feind %s zu vernichten."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (KI)* Sei gegrüßt, Verbündeter, wie ich sehe, führst Du immer noch "
#~ "keinen Krieg gegen unseren Feind %s. Warum müssen wir Dich an Deine "
#~ "Versprechen erinnern?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (KI)* Ehrverlustiger, wir haben eine Allianz miteinander geschlossen, "
#~ "und immer noch bist Du im Frieden mit unserem Todfeind %s! Das ist "
#~ "unakzeptabel, unsere Allianz ist beendet!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (KI)* Sei gegrüßt, Freund, dürfen wir vorschlagen, unsere "
#~ "Anstrengungen zu bündeln, und eine Allianz zu bilden?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (KI)* Sei gegrüßt, Nachbar, dürfen wir friedlichere Beziehungen "
#~ "vorschlagen?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (KI)* Wir sind des andauernden Blutvergießens müde. Dürfen wir eine "
#~ "Einstellung der Feindseligkeiten vorschlagen?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (KI)* Wir sind von %s schändlich angegriffen worden und brauchen "
#~ "Deine Hilfe! Ehre unsere ruhmreiche Allianz und Dein Name wird niemals "
#~ "vergessen  werden!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Die %s haben aufgehört, %s in %s zu bauen."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Die %s haben begonnen, %s in %s zu bauen."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s verkauft %s (unnötig) zum Preis von %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Dieses Freeciv-Kompilat enthält keine vollständige Thread-Implementation, "
#~ "daher kann keine nebenläufige KI verwendet werden."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Der Bürgermeister kann die Anforderungen für %s nicht einhalten. "
#~ "Kontrolle wird abgegeben."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Der Bürgermeister von %s ist überfordert. Schau dir die Stadt einmal an."

#~ msgid "Please report this message at %s"
#~ msgstr "Bitte berichten Sie diese Fehlermeldung unter %s"

#~ msgid "none"
#~ msgstr "Nichts"

#~ msgid "custom"
#~ msgstr "individuell"

#~ msgid "never"
#~ msgstr "nie"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "1 Runde"
#~ msgstr[1] "%d Runden"

# MG: "A" für "Arbeiter"
#~ msgid "People (W/%s)"
#~ msgstr "Bürger (A/%s)"

#~ msgid " happy"
#~ msgstr " glücklich"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Name: %s\n"
#~ "Nahrung:    %10s Gold: %10s\n"
#~ "Produktion: %10s Luxus: %10s\n"
#~ "Handel:     %10s Forschung: %s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "     Stadt wächst: %s\n"
#~ "Produktion fertig: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Sehr glücklich"

#~ msgid "?cma:Max food"
#~ msgstr "Max. Nahrung"

#~ msgid "?cma:Max production"
#~ msgstr "Max. Produktion"

#~ msgid "?cma:Max gold"
#~ msgstr "Max. Gold"

#~ msgid "?cma:Max science"
#~ msgstr "Max. Forschung"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "In der automatischen Stadtverwaltung ist ein Fehler aufgetreten. "
#~ "Möglicherweise sind die Einstellungen für den Bürgermeister fehlerhaft."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Alte Attribute wurden entfernt."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Plugin '%s' steht nicht zur Verfügung. Möglich sind %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Kein RealAudio Plugin vorhanden."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Spiel wird ohne Soundunterstützung fortgesetzt."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Für Sound muß 'SDL_mixer' installiert sein"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Für Audio muß ein Soundset heruntergeladen werden!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Soundsets gibt es unter <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Kann Audio-Spec-Datei '%s' nicht laden:\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Es konnte kein Audiosystem gestartet werden!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr ""
#~ "Vielleicht ist etwas falsch konfiguriert oder mit falschen "
#~ "Zugriffsrechten versehen."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv ist freie Software und darf unter bestimmten Bedingungen kopiert "
#~ "und weitergegeben werden."

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Siehe unter »Lizenz« im Hilfemenü."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Und nun... mach’ ihnen die Hölle heiß!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Speichere Textfenster in '%s'..."

#~ msgid "Export complete."
#~ msgstr "Fertig."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "NICHT GESPEICHERT: Datei konnte nicht geschrieben werden."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX Runden"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d Goldstück pro Runde"
#~ msgstr[1] "%3d Goldstücke pro Runde"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d Runde"
#~ msgstr[1] "%3d Runden"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d Gold"

#~ msgid "Obsolete"
#~ msgstr "Veraltet"

#~ msgid "Built"
#~ msgstr "vorhanden"

#~ msgid "Destroyed"
#~ msgstr "Zerstört"

#~ msgid "Great Wonder"
#~ msgstr "Großes Wunder"

#~ msgid "Small Wonder"
#~ msgstr "Kleines Wunder"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Bürger\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Handelssteuern\n"

#~ msgid "(unknown)"
#~ msgstr "(unbekannt)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Handelsroute mit %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Gebäudeabgaben\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus von %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Verschwendung\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Korruption\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Aufruhr\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Verbrauch\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : ergibt\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Gesamtüberschuß"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Krankheiten sind im Regelsatz deaktiviert."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Risiko durch Überbevölkerung\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Risiko durch Handel\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Risiko durch Umweltverschmutzung\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Bonus von %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Seuchengefahr gesamt"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Umweltverschmutzung durch Produktion\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Umweltverschmutzung durch Bevölkerung\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Faktor Umweltverschmutzung\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "city_state:Feier"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:in Aufruhr"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:normal"

#~ msgid "(worklist)"
#~ msgstr "(Arbeitsliste)"

#~ msgid "?city:Name"
#~ msgstr "Name"

#~ msgid "City Name"
#~ msgstr "Name der Stadt"

#~ msgid "Nation"
#~ msgstr "Nation"

#~ msgid "?size [short]:Sz"
#~ msgstr "Gr"

#~ msgid "Size"
#~ msgstr "Größe"

#~ msgid "State"
#~ msgstr "Status"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Begeistert/Normal/In Aufruhr"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Kurz: *=begeistert, X=in Aufruhr"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:G"

#~ msgid "Workers: Happy"
#~ msgstr "Arbeiter: Glücklich"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:Z"

#~ msgid "Workers: Content"
#~ msgstr "Arbeiter: Zufrieden"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:U"

#~ msgid "Workers: Unhappy"
#~ msgstr "Arbeiter: Unzufrieden"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:W"

#~ msgid "Workers: Angry"
#~ msgstr "Arbeiter: Wütend"

#~ msgid "?city:Workers"
#~ msgstr "Arbeiter"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:G/Z/U/W"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Arbeiter: Glücklich, Zufrieden, Unzufrieden, Wütend"

#~ msgid "Best"
#~ msgstr "Bester"

#~ msgid "attack"
#~ msgstr "Angr"

#~ msgid "Best attacking units"
#~ msgstr "Bester Angreifer"

#~ msgid "defense"
#~ msgstr "Vertd"

#~ msgid "Best defending units"
#~ msgstr "Bester Verteidiger"

#~ msgid "Units"
#~ msgstr "Einheiten"

#~ msgid "?Present (units):Here"
#~ msgstr "stat"

#~ msgid "Number of units present"
#~ msgstr "Stationierte Einheiten"

#~ msgid "?Supported (units):Owned"
#~ msgstr "unth"

#~ msgid "Number of units supported"
#~ msgstr "Unterstützte Einheiten"

#~ msgid "?food (population):Grow"
#~ msgstr "Wächst in"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(vorh/ben)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Runden bis Wachstum/Hungersnot"

#~ msgid "Surplus"
#~ msgstr "Übersch"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:N/P/H"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Überschuß: Nahrung, Produktion, Handel"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+N"

#~ msgid "Surplus: Food"
#~ msgstr "Überschuß: Nahrung"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Überschuß: Produktion"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Verschwendung"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+H"

#~ msgid "Surplus: Trade"
#~ msgstr "Überschuß: Handel"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-H"

#~ msgid "Corruption"
#~ msgstr "Korruption"

#~ msgid "Economy"
#~ msgstr "Wirtschaft"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:G/L/F"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Wirtschaft: Gold, Luxus, Forschung"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:G"

#~ msgid "Economy: Gold"
#~ msgstr "Wirtschaft: Gold"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Wirtschaft: Luxus"

#~ msgid "?Science:S"
#~ msgstr "?Science:F"

#~ msgid "Economy: Science"
#~ msgstr "Wirtschaft: Forschung"

#~ msgid "?number_trade_routes:n"
#~ msgstr "Anz"

#~ msgid "?number_trade_routes:R"
#~ msgstr "HaW"

#~ msgid "Number of Trade Routes"
#~ msgstr "Anzahl der Handelswege"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "UV"

#~ msgid "Pollution"
#~ msgstr "Verschmutzung"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Seu"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Seuchengefahr"

#~ msgid "?cma:Governor"
#~ msgstr "Bürgerm"

#~ msgid "Citizen Governor"
#~ msgstr "Bürgermeister"

#~ msgid "BS"
#~ msgstr "Baubereich"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maximale Anzahl erstellbarer Einheiten pro Runde"

#~ msgid "Production"
#~ msgstr "Produktion"

#~ msgid "Turns/Buy"
#~ msgstr "Ru/Preis"

#~ msgid "Currently Building"
#~ msgstr "Derzeit in Bau"

#~ msgid "Specialists: "
#~ msgstr "Spezialisten:"

#~ msgid "?specialist:S"
#~ msgstr "Sp"

#~ msgid "Specialists: %s"
#~ msgstr "Spezialisten: %s"

#~ msgid "Special"
#~ msgstr "Andere"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "Das Spiel im LAN über das PROTO-Protokoll (IPv4/IPv6/none) ankündigen"

#~ msgid "Skip connect dialog"
#~ msgstr "Verbindungsdialog überspringen"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr "Setze Debugloglevel (%d bis %d oder %d:Datei1,min,max:...)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Setze Debugloglevel (%d bis %d)"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "FATAL [SIGNAL]"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Ein Signal bei fehlgeschlagener Assertion werfen"

#~ msgid "Print a summary of the options"
#~ msgstr "Zeige eine Zusammenfassung der Optionen"

#~ msgid "log FILE"
#~ msgstr "log DATEI"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "DATEI als Logdatei benutzen (auch für gestarteten Server)"

#~ msgid "Meta HOST"
#~ msgstr "Meta HOST"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Mit Metaserver auf HOST verbinden"

#~ msgid "name NAME"
#~ msgstr "name NAME"

#~ msgid "Use NAME as username on server"
#~ msgstr "Benutze auf dem Server NAME als Benutzernamen"

#~ msgid "port PORT"
#~ msgstr "port PORT"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "Mit dem Server an PORT verbinden (meist in Verbindung mit der Option -a)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "PLUGIN zur Soundausgabe benutzen %s"

#~ msgid "read FILE"
#~ msgstr "read DATEI"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "Startskript DATEI laden (nur für gestarteten Server)"

#~ msgid "server HOST"
#~ msgstr "server HOST"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "Mit Server auf HOST verbinden (meist in Verbindung mit der Option -a)"

#~ msgid "Sound FILE"
#~ msgstr "Sound DATEI"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Sound-Tags aus DATEI laden"

#~ msgid "tiles FILE"
#~ msgstr "tiles DATEI"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "Tiles aus DATEI.tilespec verwenden"

#~ msgid "Print the version number"
#~ msgstr "Gebe die Versionsnummer aus"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Ungültige Signalnummer '%s'.\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Hilfe erhalten Sie mit der Option --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Fehler: Option --port: Portnummer '%s' ist nicht zulässig.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Fehler: Option --debug: Debug-Level '%s' ist nicht zulässig.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Ungültiges Protokoll \"%s\" für Ankündigung (announce).\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Unbekannte Option: '%s'\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Veraltete Metaserver-Adresse '%s' wird ersetzt."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Die Adresse des Standard-Metaservers wurde auf '%s' gesetzt."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Fehler bei automatischem Verbindungsaufbau: Abbruch."

#~ msgid "Game started."
#~ msgstr "Spiel begonnen."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Anstatt %s werden jetzt überall %s (auf)gebaut."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:beide"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:ja"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:bei uns"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "Kein Kontakt"

#~ msgid "?vision:Both"
#~ msgstr "?vision:beide"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:sie"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:wir"

#~ msgid "The %s give %s"
#~ msgstr "Die %s geben %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "Die %s geben eine unbekannte Stadt."

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Die %s geben 1 Goldstück"
#~ msgstr[1] "Die %s geben %d Goldstücke"

#~ msgid "The %s give their worldmap"
#~ msgstr "Die %s geben ihre Weltkarte"

#~ msgid "The %s give their seamap"
#~ msgstr "Die %s geben ihre Seekarte"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Die Verhandlungspartner vereinbaren eine Feuerpause"

#~ msgid "The parties agree on a peace"
#~ msgstr "Die Verhandlungspartner vereinbaren Frieden"

#~ msgid "The parties create an alliance"
#~ msgstr "Die Verhandlungspartner schließen eine Allianz"

#~ msgid "The %s give shared vision"
#~ msgstr "Die %s erlauben uns ihre Karte einzusehen"

#~ msgid "The %s give an embassy"
#~ msgstr "Die %s gestatten, eine Botschaft zu eröffnen"

#~ msgid "Popup Request"
#~ msgstr "Sondermeldung"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "%s kann in %s nicht gekauft werden!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s kostet 1 Goldstück"
#~ msgstr[1] "%s kostet %d Goldstücke"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s und es ist nur %d Goldstück da."
#~ msgstr[1] "%s und sind nur %d Goldstücke da."

#~ msgid "unknown reason"
#~ msgstr "Unbekannter Grund"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Verbindung zum Server (%s) verloren!"

#~ msgid "Failed looking up host."
#~ msgstr "Server nicht gefunden."

#~ msgid "Connection in progress."
#~ msgstr "Verbindungsaufbau."

#~ msgid "Disconnected from server."
#~ msgstr "Verbindung zum Server beendet."

#~ msgid "server disconnected"
#~ msgstr "Verbindung getrennt"

#~ msgid "read error"
#~ msgstr "Lesefehler"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Verbindungsaufbau zu Server '%s' an Port %d als '%s' war (in %d "
#~ "Versuchen) nicht möglich."

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Verbindung zum Server nicht möglich. Bitte den Server starten."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Fehler beim Kontaktversuch mit Server '%s' an Port %d als '%s':\n"
#~ "%s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Versuche als '%3$s' bis zu %5$dmal alle %4$f Sekunden eine Verbindung zu "
#~ "Server '%1$s' an Port %2$d herzustellen..."

#~ msgid "Starting server..."
#~ msgstr "Starte Server..."

#~ msgid "Couldn't start the server."
#~ msgstr "Konnte den Server nicht starten."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Sie müssen den Server von Hand starten, tut uns leid ..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Konnte Verbindung zum Server nicht herstellen."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Kann vermutlich nicht hier gestartet werden."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Wir kontrollieren den Server (Zugriffsberechtigung 'hack')."

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Konnte keinen ausreichenden Kommandolevel für den Zugriff auf den Server "
#~ "erhalten. Es wird versucht, den Server zu beenden."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Nur Schiffe können entladen werden."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Nur Siedler können automatisch agieren."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Das können nur Nuklear-Einheiten."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Das können nur Fallschirmspringer."

#~ msgid "Too far for this unit."
#~ msgstr "Zu weit für diese Einheit."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Es gibt keinen Weg zu diesem Ziel!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Oh je! Es scheint keine Hauptstadt zu geben!"

#~ msgid "Terrain"
#~ msgstr "Geländeformen"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Geländeform ändern.\n"
#~ "Kürzel: t\n"
#~ "Geländetyp auswählen: [Shift]+[T] oder Rechtsklick hier."

#~ msgid "Terrain Resource"
#~ msgstr "Gelände Ressource"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Geländeressourcen verändern.\n"
#~ "Kürzel: r\n"
#~ "Ressourcenart wählen: [Shift]+[R] oder Rechtsklick hier"

#~ msgid "Terrain Special"
#~ msgstr "Geländer Spezial"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Geländeboni verändern.\n"
#~ "Kürzel: s\n"
#~ "Bonustyp wählen: [Shift]+[S] oder Rechtsklick hier."

#~ msgid "Military Base"
#~ msgstr "Militärbasis"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Militärbasis bauen.\n"
#~ "Kürzel: m\n"
#~ "Basentyp wählen: [Shift]+[M] oder Rechtsklick hier."

#~ msgid "Unit"
#~ msgstr "Einheit"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Einheit erstellen.\n"
#~ "Kürzel: u\n"
#~ "Einheitentyp wählen: [Shift]+[U] oder Rechtsklick hier."

#~ msgid "City"
#~ msgstr "Stadtplan"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Stadt gründen.\n"
#~ "Kürzel: c"

#~ msgid "Vision"
#~ msgstr "Karteneinsicht"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Kartenwissen eines Spielers verändern.\n"
#~ "Kürzel: v"

#~ msgid "Start Position"
#~ msgstr "Startposition"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Platziert eine Startposition, die es einer Nation erlaubt, auf dem "
#~ "angegebenen Feld zu starten. Um nur bestimmte Nationen auf demselben "
#~ "zuzulassen, können Sie einen Mittelklick auf der Startposition auf der "
#~ "Karte ausführen und den Eigenschaftseditor verwenden."

#~ msgid "Copy/Paste"
#~ msgstr "Kopieren/Einfügen"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Felder kopieren und einfügen.\n"
#~ "Kürzel für den Kopiermodus: [Shift]+[C]\n"
#~ "Kürzel für den Einfügemodus: [Shift]+[V]"

#~ msgid "Paint"
#~ msgstr "Malen"

#~ msgid "Erase Value"
#~ msgstr "Wert löschen"

#~ msgid "Erase"
#~ msgstr "Löschen"

#~ msgid "Copy"
#~ msgstr "Kopieren"

#~ msgid "Paste"
#~ msgstr "Einfügen"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Löschmodus umschalten.\n"
#~ "Kürzel: [Shift]+[D]"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Kopiermodus umschalten.\n"
#~ "Kürzel: [Shift]+[C]"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Einfügemodus umschalten.\n"
#~ "Kürzel: [Shift]+[V]"

#~ msgid "Buffer empty."
#~ msgstr "Puffer leer."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d Feld kopiert."
#~ msgstr[1] "%d Felder kopiert."

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Nur der GGZ-Client darf freeciv-client im GGZ-Modus aufrufen!\n"

#~ msgid "(noname)"
#~ msgstr "(unbenannt)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Beim Bau des _Weltwunders helfen (noch %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Beim Bau des _Weltwunders helfen"

#~ msgid "Your %s Has Arrived"
#~ msgstr "%s ist angekommen"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "%s aus %s erreicht die Stadt %s.\n"
#~ "Was nun?"

#~ msgid "Establish _Trade route"
#~ msgstr "_Handelsweg gründen"

#~ msgid "Enter Marketplace"
#~ msgstr "Marktplatz betreten"

#~ msgid "_Keep moving"
#~ msgstr "_Weiterziehen"

#~ msgid "Suggestions: %s."
#~ msgstr "Vorschläge: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Keine sichtbaren Einheiten auf diesem Feld."

#~ msgid "This city isn't known!"
#~ msgstr "Diese Stadt ist unbekannt!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Dieses Feld existiert in diesem Spiel nicht!"

#~ msgid "This unit isn't known!"
#~ msgstr "Diese Einheit ist unbekannt!"

#~ msgid "Cleared output window."
#~ msgstr "Textfenster gelöscht."

#~ msgid "Select the %s color"
#~ msgstr "%s-Farbe wählen"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Fett ([STRG]+[B])"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Kursiv ([STRG]+[I])"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Durchgestrichen ([STRG]+[S])"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Unterstrichen ([STRG]+[U])"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Farbe ([STRG]+[C])"

#~ msgid "foreground"
#~ msgstr "Vordergrund"

#~ msgid "Select the text color"
#~ msgstr "Nächste Farbe auswählen"

#~ msgid "background"
#~ msgstr "Hintergrund"

#~ msgid "Select the background color"
#~ msgstr "Hintergrundfarbe auswählen"

#~ msgid "Send the chat (Return)"
#~ msgstr "Chat senden ([Enter])"

#~ msgid "Chat tools"
#~ msgstr "Chatwerkzeuge"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Flagge"

#~ msgid "Citizens"
#~ msgstr "Bürger"

#~ msgid "Food:"
#~ msgstr "Nahrung:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Handel:"

#~ msgid "Gold:"
#~ msgstr "Gold:"

#~ msgid "Luxury:"
#~ msgstr "Luxus:"

#~ msgid "Science:"
#~ msgstr "Forschung:"

#~ msgid "Granary:"
#~ msgstr "Kornspeicher:"

#~ msgid "Change in:"
#~ msgstr "Änderung in:"

#~ msgid "Corruption:"
#~ msgstr "Korruption:"

#~ msgid "Waste:"
#~ msgstr "Verschwendung:"

#~ msgid "Pollution:"
#~ msgstr "Verschmutzung:"

#~ msgid "Plague Risk:"
#~ msgstr "Seuchengefahr:"

#~ msgid "_Overview"
#~ msgstr "_Übersicht"

#~ msgid "City map"
#~ msgstr "Stadtplan"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Drücke ENTER oder Doppelklick um Stadterweiterung zu verkaufen."

#~ msgid "Production:"
#~ msgstr "Produktion:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d Runden"

#~ msgid "_Buy"
#~ msgstr "_Kaufen"

#~ msgid "I_mprovements:"
#~ msgstr "_Stadterweiterungen:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "_Produktion"

#~ msgid "Happ_iness"
#~ msgstr "_Zufriedenheit"

#~ msgid "_Governor"
#~ msgstr "_Bürgermeister"

#~ msgid "_Settings"
#~ msgstr "_Einstellungen"

#~ msgid "Entertainers"
#~ msgstr "Unterhalter"

#~ msgid "Scientists"
#~ msgstr "Forscher"

#~ msgid "Taxmen"
#~ msgstr "Steuerfahnder"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Stadt der Größe 1 bei Siedlerbau auflösen"

#~ msgid "Overview page"
#~ msgstr "Übersicht"

#~ msgid "Production page"
#~ msgstr "Produktion"

#~ msgid "Happiness page"
#~ msgstr "Zufriedenheit"

#~ msgid "Governor page"
#~ msgstr "Bürgermeister"

#~ msgid "This Settings page"
#~ msgstr "Dialogeinstellungen"

#~ msgid "Last active page"
#~ msgstr "Letzte aktive Seite"

#~ msgid "New citizens are"
#~ msgstr "Neue Bürger werden"

#~ msgid "Next time open"
#~ msgstr "Beim nächsten Aufruf öffnen"

#~ msgid "R_ename..."
#~ msgstr "Um_benennen..."

#~ msgid "_List present units..."
#~ msgstr "_Stationierte Einheiten anzeigen..."

#~ msgid "_Prev city"
#~ msgstr "_Vorherige Stadt"

#~ msgid "_Next city"
#~ msgstr "_Nächste Stadt"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s Bürger"

#~ msgid " - DISORDER"
#~ msgstr "- AUFRUHR"

#~ msgid " - celebrating"
#~ msgstr "- STADTFEST"

#~ msgid " - happy"
#~ msgstr "- zufrieden"

#~ msgid "blocked"
#~ msgstr "gesperrt"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produktion (bis zu %d Einheit pro Runde)"
#~ msgstr[1] "Produktion (bis zu %d Einheiten pro Runde)"

#~ msgid "Supported units %d"
#~ msgstr "Unterstützte Einheiten: %d"

#~ msgid "Present units %d"
#~ msgstr "Stationierte Einheiten: %d"

#~ msgid "Cen_ter"
#~ msgstr "_Zentrieren"

#~ msgid "_Activate unit"
#~ msgstr "Einheit _aktivieren"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Einheit aktivieren, _Fenster schließen"

#~ msgid "_Disband unit"
#~ msgstr "Einheit a_uflösen"

#~ msgid "_Load unit"
#~ msgstr "_Einschiffen"

#~ msgid "_Unload unit"
#~ msgstr "_Ausschiffen"

#~ msgid "_Sentry unit"
#~ msgstr "_Stellung halten"

#~ msgid "_Fortify unit"
#~ msgstr "Einheit _eingraben"

#~ msgid "Set _Home City"
#~ msgstr "Standort zur neuen _Heimatstadt machen"

#~ msgid "U_pgrade unit"
#~ msgstr "Einheit _modernisieren"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Die Schatzkammer enthält %d Goldstück."
#~ msgstr[1] "Die Schatzkammer enthält %d Goldstücke."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s für %d Goldstück kaufen?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s für %d Goldstücke kaufen?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Kaufen!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s kostet %d Goldstück.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s kostet %d Goldstücke.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "%s für %d Goldstück verkaufen?"
#~ msgstr[1] "%s für %d Goldstücke verkaufen?"

#~ msgid "Sell It!"
#~ msgstr "Verkaufen!"

#~ msgid "Rename City"
#~ msgstr "Stadt umbenennen"

#~ msgid "What should we rename the city to?"
#~ msgstr "Wie soll die Stadt heißen?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Sind Sie sicher, dass Sie jene %s verkaufen wollen?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "%d %s für %d Goldstück verkauft."
#~ msgstr[1] "%d %s für %d Goldstücke verkauft."

#~ msgid "No %s could be sold."
#~ msgstr "Es konnten keine %s verkauft werden."

#~ msgid "(no worklists defined)"
#~ msgstr "(keine Arbeitslisten vorhanden)"

#~ msgid "_Production"
#~ msgstr "_Produktion"

#~ msgid "Chan_ge"
#~ msgstr "_Ändern"

#~ msgid "Add _First"
#~ msgstr "_Vorne einfügen"

#~ msgid "Add _Next"
#~ msgstr "_Einfügen"

#~ msgid "Add _2nd Last"
#~ msgstr "Als _Vorletzten anhängen"

#~ msgid "Add _Last"
#~ msgstr "_Hinten anhängen"

#~ msgid "Set Worklist"
#~ msgstr "Arbeitsliste anwenden"

#~ msgid "Append Worklist"
#~ msgstr "Arbeitsliste anhängen"

#~ msgid "Clear _Worklist"
#~ msgstr "Arbeitsliste löschen"

#~ msgid "Gover_nor"
#~ msgstr "Bürger_meister"

#~ msgid "S_ell"
#~ msgstr "Verkau_fen"

#~ msgid "_Select"
#~ msgstr "Aus_wählen"

#~ msgid "_Display"
#~ msgstr "A_nzeige"

#~ msgid "Cities"
#~ msgstr "Städte"

#~ msgid "_Inspect"
#~ msgstr "S_tadt ansehen"

#~ msgid "Improvements"
#~ msgstr "Stadterweiterungen"

#~ msgid "Wonders"
#~ msgstr "Weltwunder"

#~ msgid "All Cities"
#~ msgstr "Alle Städte"

#~ msgid "No Cities"
#~ msgstr "Keine Städte"

#~ msgid "Invert Selection"
#~ msgstr "Auswahl umkehren"

#~ msgid "Building Units"
#~ msgstr "Einheiten im Bau "

#~ msgid "Building Improvements"
#~ msgstr "Stadterweiterungen im Bau"

#~ msgid "Building Wonders"
#~ msgstr "Weltwunder im Bau"

#~ msgid "Building Unit"
#~ msgstr "Einheit im Bau "

#~ msgid "Building Improvement"
#~ msgstr "Stadterweiterung im Bau"

#~ msgid "Building Wonder"
#~ msgstr "Weltwunder im Bau"

#~ msgid "Coastal Cities"
#~ msgstr "Küstenstädte"

#~ msgid "Same Island"
#~ msgstr "Gleiche Insel"

#~ msgid "Supported Units"
#~ msgstr "zu unterhaltende Einheiten"

#~ msgid "Units Present"
#~ msgstr "stationierte Einheiten"

#~ msgid "Improvements in City"
#~ msgstr "Stadterweiterungen"

#~ msgid "Wonders in City"
#~ msgstr "Weltwunder"

#~ msgid "Available Units"
#~ msgstr "Mögliche Einheiten"

#~ msgid "Available Improvements"
#~ msgstr "Mögliche Stadterweiterungen"

#~ msgid "Available Wonders"
#~ msgstr "Mögliche Weltwunder"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Gesamtkosten: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Zur Information über\n"
#~ "den Bürgermeister und Vorgaben\n"
#~ "(mit Beispielen) siehe\n"
#~ "Datei doc/de/README.cma.de"

#~ msgid "Prese_ts:"
#~ msgstr "_Vorgaben:"

#~ msgid "Ne_w"
#~ msgstr "Ne_u"

#~ msgid "Results"
#~ msgstr "Ergebnisse"

#~ msgid "Minimal Surplus"
#~ msgstr "min. Überschuß"

#~ msgid "Factor"
#~ msgstr "Faktor"

#~ msgid "Celebrate"
#~ msgstr "Begeisterung"

#~ msgid "Governor Enabl_ed"
#~ msgstr ""
#~ "Bür_germeister \n"
#~ "eingeschaltet"

#~ msgid "Governor Disabl_ed"
#~ msgstr ""
#~ "Bür_germeister \n"
#~ "ausgeschaltet"

#~ msgid "new preset"
#~ msgstr "neue Vorgabe"

#~ msgid "Name new preset"
#~ msgstr "Vorgabe benennen"

#~ msgid "What should we name the preset?"
#~ msgstr "Wie soll die Vorgabe heißen?"

#~ msgid "Remove this preset?"
#~ msgstr "Soll die Vorgabe entfernt werden?"

#~ msgid "Goto _Location"
#~ msgstr "_Gehe nach"

#~ msgid "I_nspect City"
#~ msgstr "_Stadt ansehen"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Wollen Sie wirklich eine Revolution?"

#~ msgid "Revolution!"
#~ msgstr "Revolution!"

#~ msgid "What To Pillage"
#~ msgstr "Was gebrandschatzt werden soll"

#~ msgid "Select what to pillage:"
#~ msgstr "Wähle aus, was gebrandschatzt werden soll:"

#~ msgid "Nation _Groups:"
#~ msgstr "_Nationengruppen:"

#~ msgid "All"
#~ msgstr "Alle"

#~ msgid "Edit Nation"
#~ msgstr "Editiere Nation"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Wählen Sie eine Nation!"

#~ msgid "Pick Nation"
#~ msgstr "Wähle Nation"

#~ msgid "_Random Nation"
#~ msgstr "zufällige Auswahl"

#~ msgid "Select a nation"
#~ msgstr "Nation wählen"

#~ msgid "_Properties"
#~ msgstr "_Eigenschaften"

#~ msgid "_Leader:"
#~ msgstr "_Anführer:"

#~ msgid "_Female"
#~ msgstr "_weiblich"

#~ msgid "_Male"
#~ msgstr "_männlich"

#~ msgid "City _Styles:"
#~ msgstr "Bauwei_se:"

#~ msgid "_Description"
#~ msgstr "_Legende"

#~ msgid "You must select your sex."
#~ msgstr "Es MUSS ein Geschlecht gewählt werden."

#~ msgid "You must select your city style."
#~ msgstr "Es MUSS eine Bauweise gewählt werden."

#~ msgid "You must type a legal name."
#~ msgstr "Bitte wählen Sie einen gültigen Namen."

#~ msgid "Upgrade Unit!"
#~ msgstr "Einheit modernisieren!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Modernisiere veraltete Einheiten"

#~ msgid "Disband Units"
#~ msgstr "Einheiten auflösen"

#~ msgid "World-map"
#~ msgstr "Weltkarte"

#~ msgid "Sea-map"
#~ msgstr "Seekarte"

#~ msgid "_Maps"
#~ msgstr "_Karten"

#~ msgid "_Advances"
#~ msgstr "_Forschungsergebnisse:"

#~ msgid "All advances"
#~ msgstr "Alle Forschungsergebnisse"

#~ msgid "_Cities"
#~ msgstr "_Städte"

#~ msgid "_Give shared vision"
#~ msgstr "_Karteneinsicht erlauben"

#~ msgid "Give _embassy"
#~ msgstr "_Botschaft erlauben"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Feuerpause"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Frieden"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Allianz"

#~ msgid "_Pacts"
#~ msgstr "_Abkommen"

#~ msgid "Cancel _all meetings"
#~ msgstr "Alle _Termine absagen"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomatie [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Konferenz verlassen"

#~ msgid "Accept treaty"
#~ msgstr "Abkommen unterzeichnen"

#~ msgid "Add Clause..."
#~ msgstr "Klausel hinzufügen..."

#~ msgid "C_lauses:"
#~ msgstr "_Klauseln:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "― Leerer Vertrag. Bitte Klauseln hinzufügen. ―"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Ungültiger Betrag an Gold angegeben."

#~ msgid "Ooops..."
#~ msgstr "Hoppla..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Diese Einheit ist unbestechlich!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Einheit mit %d Goldstück bestechen?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Einheit mit %d Goldstücken bestechen?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Feindliche Einheit bestechen"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Das Bestechen der Einheit kostet %d Goldstück.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Das Bestechen der Einheit kostet %d Goldstücke.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Verräter verlangen zu viel!"

#~ msgid "Steal Technology"
#~ msgstr "Forschungsergebnis stehlen"

#~ msgid "_Steal"
#~ msgstr "_Stehlen"

#~ msgid "Select Advance to Steal"
#~ msgstr "Wähle das zu stehlende Forschungsergebnis"

#~ msgid "_Advances:"
#~ msgstr "_Forschungsergebnisse:"

# MG: In der Hoffnung, dass alle hier verwendeten Einheitennamen maskulin sind...
#~ msgid "At %s's Discretion"
#~ msgstr "Nach Ermessen des %ss"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotiere Stadterweiterung"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotiere"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Wähle die zu sabotierende Stadterweiterung"

#~ msgid "_Improvements:"
#~ msgstr "_Stadterweiterungen:"

#~ msgid "City Production"
#~ msgstr "Produktion ändern"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Es kann keine Revolte in %s eingeleitet werden."

#~ msgid "City can't be incited!"
#~ msgstr "Eine Revolte ist hier z.Z. nicht möglich!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Für %d Goldstück zu einer Revolte anstiften?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Für %d Goldstücke zu einer Revolte anstiften?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Zu einer Revolte anstiften!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Eine Revolte anzustiften kostet %d Goldstück.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Eine Revolte anzustiften kostet %d Goldstücke.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Strategie des %s wählen"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s ist in %s angekommen.\n"
#~ "Befehle?"

#~ msgid "Establish _Embassy"
#~ msgstr "_Botschaft eröffnen"

#~ msgid "_Investigate City"
#~ msgstr "Stadt _auskundschaften"

#~ msgid "_Sabotage City"
#~ msgstr "Stadt _sabotieren"

#~ msgid "Steal _Technology"
#~ msgstr "_Forschungsergebnisse stehlen"

#~ msgid "Incite a _Revolt"
#~ msgstr "Zur _Revolte anstiften"

#~ msgid "_Poison City"
#~ msgstr "_Wasser vergiften"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Industrie sabotieren"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "Ihr %s erwartet Ihre Anweisungen"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Feindliche Einheit unterwandern"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Feindliche Einheit _bestechen"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Feindliche Einheit _sabotieren"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Der aktive Regelsatz definiert keine zu diesem Werkzeug passenden Objekte."

#~ msgid "Global Observer"
#~ msgstr "Beobachter"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Spielerperspektive wechseln. Benutzen Sie dies, um aus der Sicht "
#~ "verschiedener Spieler heraus oder sogar aus Beobachtersicht zu arbeiten."

#~ msgid "Show the property editor."
#~ msgstr "Eigenschaftseditor anzeigen."

#~ msgid "Select Tool Value"
#~ msgstr "Werkzeug auswählen."

#~ msgid "Editor Tool"
#~ msgstr "Edit-Werkzeuge"

#~ msgid "Click to change value if applicable."
#~ msgstr "Anklicken, um Wert falls möglich zu ändern."

#~ msgid "Click to change tool mode."
#~ msgstr "Anklicken, um den Werkzeugmodus zu ändern."

#~ msgid "Mode"
#~ msgstr "Modus"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Ändert den 'size'-Parameter des Werkzeugs. Dieser Wert kontrolliert "
#~ "beispielsweise die halbe Kantenlänge des Quadrats, welches von diesem "
#~ "Werkzeug bearbeitet wird oder auch die Größe einer erstellten Stadt."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Ändert den 'count'-Parameter des Werkzeugs. Dieser Wert kontrolliert "
#~ "beispielsweise, wie viele Einheiten mit dem Einheitenwerkzeug auf einmal "
#~ "platziert werden."

#~ msgid "Count"
#~ msgstr "Anzahl"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Ändert den 'applied player'-Werkzeugparameter. Dieser Wert kontrolliert "
#~ "zum Beispiel, welchem Spieler erstellte Einheiten und Städte gehören."

#~ msgid "Tile"
#~ msgstr "Feld"

#~ msgid "Player"
#~ msgstr "Spieler"

#~ msgid "?play:Game"
#~ msgstr "Spiel"

#~ msgid "TRUE"
#~ msgstr "WAHR"

#~ msgid "FALSE"
#~ msgstr "FALSCH"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %dw %dW"

#~ msgid "%d known"
#~ msgstr "%d erforscht"

#~ msgid "%d present"
#~ msgstr "%d vorhanden"

#~ msgid "All nations"
#~ msgstr "Alle Nationen"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d Nation"
#~ msgstr[1] "%d Nationen"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d Byte"
#~ msgstr[1] "%d Bytes"

#~ msgid "(never)"
#~ msgstr "(Nie)"

#~ msgid "(destroyed)"
#~ msgstr "(zerstört)"

#~ msgid "?verb:View"
#~ msgstr "Übersicht"

#~ msgid "Edit"
#~ msgstr "Bearbeiten"

#~ msgid "Present"
#~ msgstr "Vorhanden"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Name"

#~ msgid "Known"
#~ msgstr "Bekannt"

#~ msgid "Turn Built"
#~ msgstr "Abgeschlossen in Runde"

#~ msgid "Set"
#~ msgstr "Festgelegt"

#~ msgid "Image"
#~ msgstr "Bild"

#~ msgid "Resource"
#~ msgstr "Ressource"

#~ msgid "Index"
#~ msgstr "Index"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Kontinent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Extras"

#~ msgid "Bases"
#~ msgstr "Basen"

# TRANS MG: Steht in #ifdebug, also Debug-Info.
#~ msgid "Address"
#~ msgstr "Address"

#~ msgid "?property:Label"
#~ msgstr "Beschriftung"

#~ msgid "Exclude Nations"
#~ msgstr "Nationen ausschließen"

#~ msgid "Nations"
#~ msgstr "Nationen"

#~ msgid "Type"
#~ msgstr "Bild"

#~ msgid "Moves Left"
#~ msgstr "Bewegt sich nach links"

#~ msgid "Fuel"
#~ msgstr "Treibstoff"

#~ msgid "Moved"
#~ msgstr "Bewegt"

#~ msgid "Done Moving"
#~ msgstr "Bewegung abgeschlossen"

# LP = Lebenspunkte
#~ msgid "HP"
#~ msgstr "LP"

#~ msgid "Veteran"
#~ msgstr "Veteran"

#~ msgid "Buildings"
#~ msgstr "Gebäude"

#~ msgid "Food Stock"
#~ msgstr "Nahrungsvorrat"

#~ msgid "Shield Stock"
#~ msgstr "Produktionsvorrat"

#~ msgid "Inventions"
#~ msgstr "Erfindungen"

#~ msgid "Gold"
#~ msgstr "Gold"

#~ msgid "Year"
#~ msgstr "Jahr"

#~ msgid "Scenario"
#~ msgstr "Szenario"

#~ msgid "Scenario Name"
#~ msgstr "Szenarienname"

#~ msgid "Scenario Description"
#~ msgstr "Szenarienbeschreibung"

#~ msgid "Save Players"
#~ msgstr "Spieler speichern"

#~ msgid "Destroy"
#~ msgstr "Zerstören"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Ein Klick auf diesen Button sendet eine Anfrage an den Server, alle in "
#~ "der Objektliste angewählten Objekte zu zerstören (z.B. zu löschen)."

#~ msgid "Create"
#~ msgstr "Erstellen"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Wenn Sie diesen Button klicken, wird ein neues Objekt vom selben Typ wie "
#~ "im aktuellen Eigenschaftsfenster erstellt und zur Seite hinzugefügt. Der "
#~ "genaue Typ und die Anzahl an Objekten sind vom momentanen Zustand des "
#~ "Bearbeitungswerkzeugs abhängig. Beispielsweise beeinflussen die \"Wert\"- "
#~ "und \"Anzahl\"-Eigenschaften des Einheitenwerkzeugs die Art und Weise der "
#~ "Einheitenerschaffung."

#~ msgid "%s Properties"
#~ msgstr "%s-Eigenschaften"

#~ msgid "Filter:"
#~ msgstr "Filter:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Angabe eines Filters, um die gezeigten Eigenschaften zu limitieren. Der "
#~ "Filter setzt sich aus einem oder mehreren Textmustern zusammen, welche "
#~ "durch | (\"oder\") bzw. & (\"und\") getrennt werden, das &-Symbol besitzt "
#~ "dabei eine höhere Priorität als |. Ein Muster kann durch voranstellen "
#~ "eines ! negiert werden."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Wenn Sie diesen Button klicken, werden alle veränderten Eigenschaften "
#~ "aller momentan in der Objektliste befindlichen Objekte an den Server "
#~ "gesendet. Die Namen geänderter Eigenschaften werden im "
#~ "Eigenschaftsfenster rot angezeigt."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Wenn Sie diesen Button klicken, werden alle geänderten Eigenschaften der "
#~ "ausgewählten Objekte auf ihre momentanen Werte (d.h. auf die Werte, die "
#~ "sie auf dem Server beitzen) zurückgesetzt."

#~ msgid "Property Editor"
#~ msgstr "Eigenschaftseditor"

#~ msgid "Seen (Main)"
#~ msgstr "Gesehen (Haupt)"

#~ msgid "Seen (Invis)"
#~ msgstr "Gesehen (Unsicht.)"

#~ msgid "Unknown"
#~ msgstr "Unbekannt"

#~ msgid "Find City"
#~ msgstr "Finde Stadt"

#~ msgid "Ci_ties:"
#~ msgstr "_Städte:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Wählen Sie Steuer-, Luxus- und Forschungsquote"

#~ msgid "Tax"
#~ msgstr "Steuern"

#~ msgid "Lock"
#~ msgstr "Feststellen"

#~ msgid "Luxury"
#~ msgstr "Luxus"

#~ msgid "Science"
#~ msgstr "Forschung"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s Maximum: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Gehe nach / Fliege nach"

#~ msgid "Air_lift"
#~ msgstr "_Lufttransport"

#~ msgid "_Goto"
#~ msgstr "_Gehe nach"

#~ msgid "Select destination ci_ty"
#~ msgstr "Bestimmungs_ort wählen"

# TRANS MG: Steht in #ifdebug, also Debug-Info
#~ msgid "Id"
#~ msgstr "Id"

#~ msgid "Airlift"
#~ msgstr "Luftbeförderung"

#~ msgid "Show _All Cities"
#~ msgstr "_Zeige Alle Städte"

#~ msgid "No units selected."
#~ msgstr "Keine ausgewählt"

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (Luftbeförderung: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "Weitere"

#~ msgid "?gotodlg:no city"
#~ msgstr "Keine Stadt"

#~ msgid "Currently in: %s"
#~ msgstr "Momentan in: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Dieser Klient akzeptiert die üblichen GTK-Kommandozeilenoptionen\n"
#~ "nach '--'. Siehe die GTK-Dokumentation\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr ""
#~ "Bitte informieren Sie uns\n"
#~ "- über Programmfehler nach Möglichkeit in englischer Sprache im WWW unter "
#~ "%s\n"
#~ "- über Probleme mit der deutschen Übersetzung mit einer E-Mail an "
#~ "<quintus@quintilianus.eu>\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Fertig!"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Eingabe"

# MG: Gemeint ist der Kartentab.
#~ msgid "?noun:View"
#~ msgstr "Karte"

#~ msgid "Chat"
#~ msgstr "Chat"

#~ msgid "Allies Only"
#~ msgstr "Nur Verbündete"

#~ msgid "Clear links"
#~ msgstr "Links löschen"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Wollen Sie das Programm wirklich beenden?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Reiter schließen:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Strg-W"

#~ msgid "Cities:"
#~ msgstr "_Städte:"

#~ msgid "Luxuries:"
#~ msgstr "Luxus:"

#~ msgid "Buildings:"
#~ msgstr "Gebäude: "

#~ msgid "Units:"
#~ msgstr "Einheiten"

#~ msgid "Wonders:"
#~ msgstr "Weltwunder: "

#~ msgid "Happiness"
#~ msgstr "Zufriedenheit"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Weitere Informationen sind über einen Linksklick auf die Bürger verfügbar."

#~ msgid "Cost:"
#~ msgstr "Kosten:"

#~ msgid "Upkeep:"
#~ msgstr "Unterhalt:"

#~ msgid "Requirement:"
#~ msgstr "Voraussetzung:"

#~ msgid "Obsolete by:"
#~ msgstr "Veraltet durch:"

#~ msgid "Attack:"
#~ msgstr "Angriff:"

#~ msgid "Defense:"
#~ msgstr "Verteidigung:"

#~ msgid "Move:"
#~ msgstr "Bewegung:"

#~ msgid "FirePower:"
#~ msgstr "Feuerkraft:"

#~ msgid "Hitpoints:"
#~ msgstr "Trefferpunkte:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Unterhalt:"

#~ msgid "Vision:"
#~ msgstr "Sichtweite:"

#~ msgid "Move/Defense:"
#~ msgstr "Bewegen/Verteid.:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Nahr./Prod./Handel:"

#~ msgid "Resources:"
#~ msgstr "Ressourcen:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Straße Erg/Zeit:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Bewäss. Erg/Zeit:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Bergwerk Erg/Zeit:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Verwand. Erg/Zeit:"

#~ msgid "Build:"
#~ msgstr "Benötigt:"

#~ msgid "Conflicts with:"
#~ msgstr "Konflikt mit:"

#~ msgid "None"
#~ msgstr "Nichts"

#~ msgid "(Never)"
#~ msgstr "(Nie)"

#~ msgid "Removed"
#~ msgstr "Entfernt"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv Hilfe"

#~ msgid "Expand All"
#~ msgstr "Vollständigen Weg zeigen"

#~ msgid "Collapse All"
#~ msgstr "Weg nicht zeigen"

#~ msgid "Allows"
#~ msgstr "Ermöglicht"

#~ msgid "Obsoletes"
#~ msgstr "Veraltet"

#~ msgid "with"
#~ msgstr "mit"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(keine)"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Handel / %d"

#~ msgid "no extra / %d"
#~ msgstr "kein Extra / %d"

#~ msgid "n/a"
#~ msgstr "-"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Nahrung / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Prod. / %d"

# MG: "BP" = Bewegungspunkte
#~ msgid "%d MP"
#~ msgstr "%d BP"

#~ msgid "Ruler:"
#~ msgstr "Herrscher:"

#~ msgid "Government:"
#~ msgstr "Regierungsform:"

#~ msgid "Capital:"
#~ msgstr "Hauptstadt:"

#~ msgid "Tax:"
#~ msgstr "Steuern:"

#~ msgid "Researching:"
#~ msgstr "Erforsche:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomatie"

#~ msgid "_Techs"
#~ msgstr "_Fortschritte"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Nachrichtendienst: Das %se Imperium"

#~ msgid "(Unknown)"
#~ msgstr "(Unbekannt)"

#~ msgid "Client Lua Console"
#~ msgstr "Client-Lua-Konsole"

#~ msgid "Load Lua Script"
#~ msgstr "Lua-Skript laden"

#~ msgid "Build New City"
#~ msgstr "Neue Stadt gründen"

#~ msgid "What should we call our new city?"
#~ msgstr "Wie soll die neue Stadt heißen?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Zeigt aktuelle Luxus-, Forschungs- und Steuerraten; durch Klicken "
#~ "verstellbar."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Bessere Nebeldarstellung kann nur in Echtfarben erfolgen. Wird "
#~ "abgeschaltet."

#~ msgid "Set local options"
#~ msgstr "Client konfigurieren"

#~ msgid "Game Settings"
#~ msgstr "Spieleinstellungen"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Wenn Sie das lokale Spiel verlassen, wird es beendet!"

#~ msgid "_Game"
#~ msgstr "_Spiel"

#~ msgid "_Options"
#~ msgstr "Optionen"

#~ msgid "_Edit"
#~ msgstr "_Bearbeiten"

#~ msgid "?verb:_View"
#~ msgstr "Ü_bersicht"

#~ msgid "_Improvements"
#~ msgstr "_Stadterweiterungen:"

#~ msgid "C_ivilization"
#~ msgstr "Zi_vilisation"

#~ msgid "_Help"
#~ msgstr "_Hilfe"

#~ msgid "_Clear Chat Log"
#~ msgstr "Textfenster _löschen"

#~ msgid "Save Chat _Log"
#~ msgstr "Chatlog spe_ichern"

#~ msgid "_Local Client"
#~ msgstr "Lokaler Client"

#~ msgid "_Message"
#~ msgstr "_Nachricht"

#~ msgid "_Remote Server"
#~ msgstr "Entfernter Server"

#~ msgid "Save Options _Now"
#~ msgstr "Optionen jetzt sichern"

#~ msgid "_Reload Tileset"
#~ msgstr "_Feldergrafik neu laden"

#~ msgid "_Save Game"
#~ msgstr "_Spiel speichern"

#~ msgid "Save Game _As..."
#~ msgstr "Spiel speichern _als..."

#~ msgid "Save Map _Image"
#~ msgstr "Kar_tenbild speichern"

#~ msgid "Save _Map Image As..."
#~ msgstr "Kartenbil_d speichern als..."

#~ msgid "_Leave"
#~ msgstr "Spiel _verlassen"

#~ msgid "_Quit"
#~ msgstr "_Beenden"

#~ msgid "_Find City"
#~ msgstr "Stadt _suchen"

#~ msgid "Work_lists"
#~ msgstr "Arbeits_listen"

#~ msgid "Client _Lua Script"
#~ msgstr "Client-L_ua-Skript"

# MG: Gemeint ist das Menü "Zivilisation"->"Karte"
#~ msgid "?noun:_View"
#~ msgstr "_Karte"

#~ msgid "_Units"
#~ msgstr "_Einheiten"

#~ msgid "_Nations"
#~ msgstr "_Nationen"

#~ msgid "_Wonders of the World"
#~ msgstr "Weltw_under"

#~ msgid "Top _Five Cities"
#~ msgstr "Die beste_n 5 Städte"

#~ msgid "_Messages"
#~ msgstr "Na_chrichten"

#~ msgid "_Demographics"
#~ msgstr "_Bericht zur Lage der Nation"

#~ msgid "?help:Overview"
#~ msgstr "Übersicht"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategie und Taktik"

#~ msgid "City Improvements"
#~ msgstr "Stadterweiterungen"

#~ msgid "Wonders of the World"
#~ msgstr "Weltwunder"

#~ msgid "Combat"
#~ msgstr "Kampf"

#~ msgid "Zones of Control"
#~ msgstr "Kontrollzonen"

#~ msgid "Government"
#~ msgstr "Regierungsformen"

#~ msgid "Diplomacy"
#~ msgstr "Diplomatie"

#~ msgid "Technology"
#~ msgstr "Forschung"

#~ msgid "Space Race"
#~ msgstr "Weltraum-Rennen"

#~ msgid "About Ruleset"
#~ msgstr "Über das Regelwerk"

#~ msgid "About Nations"
#~ msgstr "Über die Nationen"

#~ msgid "Connecting"
#~ msgstr "Verbindungsaufbau"

#~ msgid "Controls"
#~ msgstr "Bedienungselemente"

#~ msgid "Chatline"
#~ msgstr "Chatten"

#~ msgid "Worklist Editor"
#~ msgstr "Arbeitsliste bearbeiten"

#~ msgid "Languages"
#~ msgstr "Deutsche Übersetzung"

#~ msgid "Copying"
#~ msgstr "Lizenz"

#~ msgid "About Freeciv"
#~ msgstr "Über Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "_Optionen beim Verlassen speichern"

#~ msgid "_Editing Mode"
#~ msgstr "_Editor-Modus"

#~ msgid "Cit_y Outlines"
#~ msgstr "_Stadtgrenzen"

#~ msgid "City Output"
#~ msgstr "Stadtbewirtschaftung"

#~ msgid "Map _Grid"
#~ msgstr "_Gitterlinien"

#~ msgid "National _Borders"
#~ msgstr "Nationale Gren_zen"

#~ msgid "Native Tiles"
#~ msgstr "Unpassierbare Felder"

#~ msgid "City Full Bar"
#~ msgstr "Stadtinfo-Tafel"

#~ msgid "City _Names"
#~ msgstr "Städte_namen"

#~ msgid "City G_rowth"
#~ msgstr "Städte_wachstum"

#~ msgid "City _Production Levels"
#~ msgstr "Stadt_produktion"

#~ msgid "City Buy Cost"
#~ msgstr "_Kaufpreis"

#~ msgid "City Tra_deroutes"
#~ msgstr "_Handelswege"

#~ msgid "_Terrain"
#~ msgstr "_Geländeformen"

#~ msgid "C_oastline"
#~ msgstr "Küsten_verlauf"

#~ msgid "_Roads & Rails"
#~ msgstr "Straßen & _Eisenbahnen"

#~ msgid "_Irrigation"
#~ msgstr "Be_wässerung"

#~ msgid "_Mines"
#~ msgstr "_Bergwerke"

#~ msgid "_Bases"
#~ msgstr "_Basen"

#~ msgid "_Specials"
#~ msgstr "E_xtras"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Versch_mutzung & Fallout"

#~ msgid "Citi_es"
#~ msgstr "S_tädte"

#~ msgid "Unit Solid Background"
#~ msgstr "Einheiten haben undurchsichtige Hintergrundfarbe"

#~ msgid "Unit shields"
#~ msgstr "Schild"

#~ msgid "Focu_s Unit"
#~ msgstr "auf Einheit _zentrieren"

#~ msgid "Fog of _War"
#~ msgstr "Nebel des _Krieges"

#~ msgid "Better Fog of War"
#~ msgstr "Besserer Nebel des Krieges"

#~ msgid "_Fullscreen"
#~ msgstr "_Vollbildmodus"

#~ msgid "Recalculate _Borders"
#~ msgstr "_Grenzen neuberechnen"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Nebel des Krieges umschalten"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Spiel-/Szenarieneigenschaften"

#~ msgid "Save Scenario"
#~ msgstr "Szenario speichern"

#~ msgid "_Unit"
#~ msgstr "_Einheit"

#~ msgid "_Work"
#~ msgstr "_Arbeit"

#~ msgid "_Combat"
#~ msgstr "K_ampf"

#~ msgid "Build _Base"
#~ msgstr "Militär_basis bauen"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Ei_nzelne Einheit (andere abwählen)"

#~ msgid "_All On Tile"
#~ msgstr "Alle a_uf diesem Feld"

#~ msgid "Same Type on _Tile"
#~ msgstr "Alle dieses _Typs auf dem Feld"

#~ msgid "Same Type on _Continent"
#~ msgstr "Alle dieses Typs auf dem _Kontinent"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Alle dieses T_yps überall"

#~ msgid "Unit selection dialog"
#~ msgstr "Dialog zur Einheitenauswahl"

#~ msgid "_Wait"
#~ msgstr "_Warten"

#~ msgid "_Done"
#~ msgstr "_Fertig"

#~ msgid "_Go to"
#~ msgstr "_Gehe nach"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Gehe/fliege _nach Stadt"

#~ msgid "_Return to Nearest City"
#~ msgstr "_Rückkehr zur nächsten Stadt"

#~ msgid "Auto E_xplore"
#~ msgstr "Automatisch er_kunden"

#~ msgid "_Patrol"
#~ msgstr "_Patrouillieren"

#~ msgid "_Sentry"
#~ msgstr "Be_wachen"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Alle auf diesem _Feld: Nicht mehr bewachen"

#~ msgid "_Load"
#~ msgstr "E_inschiffen"

#~ msgid "_Unload"
#~ msgstr "A_usschiffen"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Sch_iff entladen"

#~ msgid "Upgr_ade"
#~ msgstr "Mo_dernisieren"

#~ msgid "C_onvert"
#~ msgstr "_Konvertieren"

#~ msgid "_Disband"
#~ msgstr "Einheit au_flösen"

#~ msgid "_Build City"
#~ msgstr "Stadt _gründen"

#~ msgid "Go _to and Build city"
#~ msgstr "_Gehe nach und gründe Stadt"

#~ msgid "_Auto Settler"
#~ msgstr "Siedler _automatisieren"

#~ msgid "Build _Road"
#~ msgstr "St_raße bauen"

#~ msgid "Build _Irrigation"
#~ msgstr "Bewässerungssystem anlegen (_I)"

#~ msgid "Build _Mine"
#~ msgstr "Bergwerk bauen (_M)"

#~ msgid "Connect With Roa_d"
#~ msgstr "Verbinden/Straß_e"

#~ msgid "Connect With Rai_l"
#~ msgstr "Verbinden/Eisenbah_n"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Verbinden/Be_wässerung"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Landschaft verändern (_O)"

#~ msgid "Clean _Pollution"
#~ msgstr "Umweltverschmutzung beseitigen (_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Fallout beseitige_n"

#~ msgid "Build Type A Base"
#~ msgstr "Typ-A-Basis bauen"

#~ msgid "Build Type B Base"
#~ msgstr "Typ-B-Basis bauen"

#~ msgid "_Pillage"
#~ msgstr "Brandschat_zen"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Aktionen von _Diplomaten/Spionen"

#~ msgid "Explode _Nuclear"
#~ msgstr "At_ombombe zünden"

#~ msgid "_Government"
#~ msgstr "_Regierungsformen"

#~ msgid "_Tax Rates..."
#~ msgstr "Steuer_quoten"

#~ msgid "_Revolution..."
#~ msgstr "_Revolution..."

#~ msgid "_Center View"
#~ msgstr "_Zentrieren"

#~ msgid "_Economy"
#~ msgstr "_Wirtschaft"

#~ msgid "_Research"
#~ msgstr "_Forschung"

#~ msgid "_Spaceship"
#~ msgstr "_Raumschiff"

#~ msgid "Connect With %s"
#~ msgstr "Verbinde mittels %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Zum _Bau eines Weltwunder beitragen"

#~ msgid "Add to City"
#~ msgstr "Zur Stadt hinzufügen"

#~ msgid "Establish Trade _Route"
#~ msgstr "_Handelsweg gründen"

#~ msgid "Build %s"
#~ msgstr "%s bauen"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Modernisie_ren zu %s"

#~ msgid "C_onvert to %s"
#~ msgstr "Nach %s konvertieren"

#~ msgid "Change to %s"
#~ msgstr "In %s ändern"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Erzeuge Ackerland (_I)"

#~ msgid "Transf_orm to %s"
#~ msgstr "Zu %s verändern (_O)"

#~ msgid "_Fortify Unit"
#~ msgstr "Einheit _eingraben"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Fallschirmspringer abwer_fen"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Nachrichtendarstellung"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Wo sollen die Nachrichten angezeigt werden?\n"
#~ "<b>Text</b>fenster - <b>Nach</b>richtenfenster - <b>Eig</b>enes Fenster"

#~ msgid "Event"
#~ msgstr "Ereignis"

#~ msgid "Out"
#~ msgstr "Txt:"

#~ msgid "Mes"
#~ msgstr "Nach:"

#~ msgid "Pop"
#~ msgstr "Eig:"

#~ msgid "Messages"
#~ msgstr "Nachrichtenfenster"

#~ msgid "Refresh this option"
#~ msgstr "Diese Option aktualisieren"

#~ msgid "Reset this option"
#~ msgstr "Diese Option zurücksetzen"

#~ msgid "Apply the changes for this option"
#~ msgstr "Änderungen für diese Option übernehmen"

#~ msgid "Select a color"
#~ msgstr "Farbe wählen"

#~ msgid "Reset"
#~ msgstr "Zurücksetzen"

#~ msgid "%s%s, %s client"
#~ msgstr "%s%s, %s-Klient."

#~ msgid "Start _New Game"
#~ msgstr "_Neues Spiel beginnen"

#~ msgid "Start _Scenario Game"
#~ msgstr "_Szenariospiel beginnen"

#~ msgid "_Load Saved Game"
#~ msgstr "Gespeichertes Spiel _laden"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Mit Netzwerkspiel _verbinden"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Mit Gaming _Zone verbinden"

#~ msgid "Select Location to Save"
#~ msgstr "Verzeichnis auswählen zum Speichern"

#~ msgid "_Browse..."
#~ msgstr "_Durchsuchen..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Keine Übereinstimmung, Paßwort eingeben."

#~ msgid "Server Name"
#~ msgstr "Server"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Version"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Spieler"

#~ msgid "Humans"
#~ msgstr "menschlich"

#~ msgid "Comment"
#~ msgstr "Kommentar"

#~ msgid "Local _Area Network"
#~ msgstr "Lokales _Netzwerk"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Server:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Name:"

#~ msgid "Pass_word:"
#~ msgstr "_Passwort:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Passwort _wiederholen:"

#~ msgid "Host"
#~ msgstr "Server"

#~ msgid "C_onnect"
#~ msgstr "_Verbinden"

#~ msgid "Connection name: %s"
#~ msgstr "Verbindungsname: %s"

#~ msgid "Player name: %s"
#~ msgstr "Spielername: %s"

#~ msgid "Host: %s"
#~ msgstr "Server: %s"

#~ msgid "Player/conn info"
#~ msgstr "Spieler/Verbindungsinfo"

#~ msgid "%s info"
#~ msgstr "%s Info"

#~ msgid "Toggle player ready"
#~ msgstr "Spieler bereit / nicht bereit"

#~ msgid "Pick nation"
#~ msgstr "Wähle Nation"

#~ msgid "Observe this player"
#~ msgstr "Diesen Spieler beobachten"

#~ msgid "Take this player"
#~ msgstr "Spieler übernehmen"

#~ msgid "Cut connection"
#~ msgstr "Verbindung trennen"

#~ msgid "Aitoggle player"
#~ msgstr "KI ein/ausschalten"

#~ msgid "Remove player"
#~ msgstr "Spieler entfernen"

#~ msgid "Give %s access"
#~ msgstr "Berechtige Zugriff: %s"

#~ msgid "Put on %s"
#~ msgstr "Zu %s hinzugefügt"

#~ msgid "Not _ready"
#~ msgstr "Nicht _bereit"

#~ msgid "_Ready"
#~ msgstr "_Bereit"

#~ msgid "_Start"
#~ msgstr "_Start"

#~ msgid "_Take %s"
#~ msgstr "%s überne_hmen"

#~ msgid "Pick _Nation"
#~ msgstr "Wähle _Nation"

#~ msgid "_Take a Player"
#~ msgstr "_Spieler übernehmen"

#~ msgid "_Observe %s"
#~ msgstr "%s _beobachten"

#~ msgid "_Observe"
#~ msgstr "Be_obachten"

#~ msgid "Do not _observe"
#~ msgstr "Nicht be_obachten"

#~ msgid "<%s AI>"
#~ msgstr "<%s KI>"

#~ msgid "Random"
#~ msgstr "Zufällig"

#~ msgid "Observer"
#~ msgstr "Beobachter"

#~ msgid "Detached"
#~ msgstr "Nicht verbunden"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "An_zahl der Spieler (einschließlich KI):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_KI Stärke:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Regelsatz:"

#~ msgid "_More Game Options..."
#~ msgstr "Weitere Spiel_optionen..."

#~ msgid "Record"
#~   †  †  €†  msgstr "Rekord"

#~ msgid "Rating"
#~ msgstr "Bewertung"

#~ msgid "Ready"
#~ msgstr "Bereit"

#~ msgid "?player:Leader"
#~ msgstr "Spieler"

#~ msgid "Team"
#~ msgstr "Team"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Wähle zu ladendes Spiel"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Wähle zu _ladendes Spiel:"

#~ msgid "Choose a Scenario"
#~ msgstr "Szenario laden"

#~ msgid "Choose a _Scenario:"
#~ msgstr "_Szenario laden:"

#~ msgid "Filename:"
#~ msgstr "Dateiname:"

#~ msgid "Save Game"
#~ msgstr "Spiel speichern"

#~ msgid "Saved _Games:"
#~ msgstr "_Gespeicherte Spiele:"

#~ msgid "Save _Filename:"
#~ msgstr "_Speichere Datei:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Gespeicherte Sze_narien:"

#~ msgid "Save Sc_enario:"
#~ msgstr "S_zenario speichern:"

#~ msgid "Save Map Image"
#~ msgstr "Kartenbild speichern"

#~ msgid "Saved Map _Images:"
#~ msgstr "Gespeicherte Kartenb_ilder:"

#~ msgid "Save _Map Images:"
#~ msgstr "_Kartenbilder speichern:"

#~ msgid "_Meet"
#~ msgstr "_Konferenz"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Abkommen aufkündigen"

#~ msgid "_Withdraw Vision"
#~ msgstr "Karteneinsicht _verbieten"

#~ msgid "_Report"
#~ msgstr "_Berichte"

#~ msgid "?show:Dead Players"
#~ msgstr "Tote Spieler"

#~ msgid "Di_plomacy"
#~ msgstr "_Diplomatie"

#~ msgid "_Intelligence"
#~ msgstr "_Geheimdienst"

#~ msgid "_AI"
#~ msgstr "_KI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_KI-Modus umschalten"

#~ msgid "Research"
#~ msgstr "Forschung"

#~ msgid "Researching"
#~ msgstr "Erforsche"

#~ msgid "Help"
#~ msgstr "Hilfe"

#~ msgid "Goal"
#~ msgstr "Ziel"

#~ msgid "Show all"
#~ msgstr "Alle anzeigen"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Name:"

#~ msgid "Redundant"
#~ msgstr "Redundant"

#~ msgid "Cost"
#~ msgstr "Kosten"

#~ msgid "U Total"
#~ msgstr "Kosten gesamt"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Einkommen: %d    Ausgaben: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr ""
#~ "Soll %s wirklich überall, wo es überflüssig ist, verkauft werden (%d "
#~ "insgesamt)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Soll %s wirklich überall verkauft werden (%d insgesamt)?"

#~ msgid "Sell Improvements"
#~ msgstr "Stadterweiterungen verkaufen"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr ""
#~ "Sollen wirklich alle Einheiten des Typs %s aufgelöst werden (%d "
#~ "insgesamt)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Ausverkauf: Ergebnisse"

#~ msgid "Sell _Redundant"
#~ msgstr "Ü_berflüssige verkaufen"

#~ msgid "Sell _All"
#~ msgstr "A_lles verkaufen"

#~ msgid "Unit Type"
#~ msgstr "Einheiten"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "veraltet"

#~ msgid "In-Prog"
#~ msgstr "im Bau"

#~ msgid "Active"
#~ msgstr "aktiv"

#~ msgid "Shield"
#~ msgstr "Schild"

#~ msgid "Food"
#~ msgstr "Nahrung"

#~ msgid "Totals:"
#~ msgstr "Gesamt:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Möglichst viele %s zu %s für %d Goldstück pro Einheit modernisieren?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Möglichst viele %s zu %s für %d Goldstücke pro Einheit modernisieren?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "_Finde nächste"

#~ msgid "_Upgrade"
#~ msgstr "_Modernisieren"

#~ msgid "Player\n"
#~ msgstr "Spieler\n"

#~ msgid "Nation\n"
#~ msgstr "Nation\n"

#~ msgid "Score\n"
#~ msgstr "Punkte\n"

#~ msgid "Score"
#~ msgstr "Punkte"

#~ msgid "_Launch"
#~ msgstr "_Start"

#~ msgid "Theme suggested"
#~ msgstr "Vorgeschlagenes Thema"

#~ msgid "Load theme"
#~ msgstr "Thema laden"

#~ msgid "Keep current theme"
#~ msgstr "Derzeitiges Thema behalten"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Für die Feldergrafik wird das Thema %s empfohlen.\n"
#~ "Zur Zeit wird das Thema %s verwendet."

#~ msgid "Preferred tileset"
#~ msgstr "Bevorzugte Feldergrafik"

#~ msgid "Load tileset"
#~ msgstr "Lade Feldergrafik"

#~ msgid "Keep current tileset"
#~ msgstr "Derzeitige Feldergrafik behalten"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Für das ModPack wird die Feldergrafik %s empfohlen.\n"
#~ "Möglicherweise funktioniert das ModPack nur mit dieser Feldergrafik.\n"
#~ "Die derzeitige Feldergrafik ist %s."

#~ msgid "Description"
#~ msgstr "Beschreibung"

#~ msgid "Unit selection"
#~ msgstr "Einheit auswählen"

#~ msgid "_Tile"
#~ msgstr "_Feld"

#~ msgid "C_ontinent"
#~ msgstr "K_ontinent"

#~ msgid "_Land"
#~ msgstr "_Land"

#~ msgid "_Sea"
#~ msgstr "_See"

#~ msgid "_Both"
#~ msgstr "_Beide"

#~ msgid "_World"
#~ msgstr "_Welt"

#~ msgid "Sentry"
#~ msgstr "Bewachen"

#~ msgid "_Deselect"
#~ msgstr "A_bwählen"

#~ msgid "C_enter"
#~ msgstr "Z_entrieren"

#~ msgid "_Focus"
#~ msgstr "au_f Einheit zentrieren"

#~ msgid "no home city"
#~ msgstr "Keine Heimatstadt"

#~ msgid "unknown"
#~ msgstr "unbekannt"

#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr ""
#~ "%s\n"
#~ "(%s)"

#~ msgid "_YES"
#~ msgstr "_JA"

#~ msgid "_NO"
#~ msgstr "_NEIN"

#~ msgid "_ABSTAIN"
#~ msgstr "ENTH_ALTEN"

#~ msgid "[passed]"
#~ msgstr "[erfolgreich]"

#~ msgid "[failed]"
#~ msgstr "[fehlgeschlagen]"

#~ msgid "[removed]"
#~ msgstr "[entfernt]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Abstimmung %s (Nr. %d) von %s: %s%s"

#~ msgid "new"
#~ msgstr "neu"

#~ msgid "Edit worklists"
#~ msgstr "Arbeitslisten bearbeiten"

#~ msgid "_Worklists:"
#~ msgstr "_Arbeitslisten:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Bearbeite globale Arbeitsliste"

#~ msgid "Turns"
#~ msgstr "Runden"

#~ msgid "Source _Tasks:"
#~ msgstr "_Mögliche Aufgaben:"

#~ msgid "Show _Future Targets"
#~ msgstr "Zei_ge alle Aufträge"

#~ msgid "Target _Worklist:"
#~ msgstr "Arbeits_liste:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Neue globale _Arbeitsliste"

#~ msgid "Change Prod_uction"
#~ msgstr "Prod_uktion ändern"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Dies ist der Qt-Klient für Freeciv."

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is via commandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "In dieser frühen Entwicklungsphase des Qt-Klienten ist die einzige "
#~ "Möglichkeit, sich mit einem Server zu verbinden, die autoconnect-"
#~ "Kommandozeilenoption \"-a\"."

#~ msgid "Freeciv is covered by the GPL."
#~ msgstr "Alle Rechte an Freeciv werden durch die GPL geregelt."

#~ msgid "See file COPYING distributed with freeciv for full license text."
#~ msgstr ""
#~ "Siehe die mit Freeciv mitgelieferte Datei COPYING für den vollständigen "
#~ "Lizenztext."

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Bevölkerung: %s\n"
#~ "Jahr: %s\n"
#~ "Gold: %d\n"
#~ "St: %d Luxus: %d Forschung: %d"

# MG: Kann "Dein/Ihr" nicht beugen, weil keine Information zu gr. Geschlecht von %s vorhanden ist.
#~ msgid "Your %s has arrived at %s"
#~ msgstr "%s ist in %s angekommen"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Handelsweg mit %s einrichten (%d Forschung + Gold, %d Handel)"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Marktplatz betreten (%d Forschung + Gold)"

#~ msgid "Help build Wonder"
#~ msgstr "Beim Bau des Weltwunders helfen"

#~ msgid "Keep moving"
#~ msgstr "Weiterziehen"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Dialog schließen (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Angemeldete Benutzer : %d"

#~ msgid "Back"
#~ msgstr "Zurück"

#~ msgid "Start"
#~ msgstr "Start"

#~ msgid "Load Game"
#~ msgstr "Spiel laden"

#~ msgid "Server Settings"
#~ msgstr "Server-Einstellungen"

#~ msgid "Unit commands"
#~ msgstr "Befehle an Einheiten"

#~ msgid "Activate unit"
#~ msgstr "Einheit aktivieren"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Einheit aktivieren, Fenster schließen"

#~ msgid "Sentry unit"
#~ msgstr "Stellung halten"

#~ msgid "Fortify unit"
#~ msgstr "Einheit eingraben"

#~ msgid "Disband unit"
#~ msgstr "Einheit auflösen"

#~ msgid "Set Home City"
#~ msgstr "Heimatstadt setzen"

#~ msgid "Upgrade unit"
#~ msgstr "Einheit modernisieren"

#~ msgid "Cancel"
#~ msgstr "Abbrechen"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "Veteran"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Stadt der Größe 1\n"
#~ "bei Siedlerbau auflösen"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Tut mir leid, du hast hier in dieser Runde schon gekauft."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Tut mir leid, du kannst in dieser Runde hier nichts kaufen."

#~ msgid "Buy it?"
#~ msgstr "Kaufen?"

#~ msgid "No"
#~ msgstr "Nein"

#~ msgid "Yes"
#~ msgstr "Ja"

#~ msgid "Sell it?"
#~ msgstr "Verkaufen?"

#~ msgid "Sell"
#~ msgstr "Verkaufen"

#~ msgid "City options"
#~ msgstr "Stadt-Einstellungen"

#~ msgid "Supported units: %d"
#~ msgstr "Unterstützte Einheiten: %d"

#~ msgid "Present units: %d"
#~ msgstr "Stationierte Einheiten: %d"

#~ msgid "City info"
#~ msgstr "Info"

#~ msgid "Pollution: %d"
#~ msgstr "Umweltverschmutzung: %d"

#~ msgid "Pollution: none"
#~ msgstr "Umweltverschmutzung: keine"

#~ msgid "Trade routes: "
#~ msgstr "Handelswege: "

#~ msgid "Trade: +%d"
#~ msgstr "Handel: +%d"

#~ msgid "City improvements"
#~ msgstr "Stadterweiterungen"

#~ msgid "Food: %d per turn"
#~ msgstr "Nahrung: %d pro Runde"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Überschuß: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produktion: %d (%d) pro Runde"

#~ msgid "?production:Support: %d"
#~ msgstr "Unterhalt: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Handel: %d pro Runde"

#~ msgid "Corruption: %d"
#~ msgstr "Korruption: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Gold: %d (%d) pro Runde"

#~ msgid "Upkeep: %d"
#~ msgstr "Unterhalt: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Forschung: %d pro Runde"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxus: %d pro Runde"

#~ msgid "City growth: blocked"
#~ msgstr "Stadt wächst: blockiert"

#~ msgid "City growth: never"
#~ msgstr "Stadt wächst: nie"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Stadt schrumpft: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "Runde"
#~ msgstr[1] "Runden"

#~ msgid "City growth: %d %s"
#~ msgstr "Stadt wächst: %d %s"

#~ msgid "Stock"
#~ msgstr "Vorrat"

#~ msgid "Granary"
#~ msgstr "Kornspeicher"

#~ msgid "finished"
#~ msgstr "beendet"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Stadt %s (%s Bürger)"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - Kontrolle durch Bürgermeister."

#~ msgid "Present units"
#~ msgstr "Stationierte Einheiten"

#~ msgid "Supported units"
#~ msgstr "Zu unterhaltende Einheiten"

#~ msgid "Change production"
#~ msgstr "Produktion ändern"

#~ msgid "Hurry production"
#~ msgstr "Produktion beschleunigen"

#~ msgid "Previous city"
#~ msgstr "Vorherige Stadt"

#~ msgid "Next city"
#~ msgstr "Nächste Stadt"

#~ msgid "size"
#~ msgstr "Größe"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "Stadt\n"
#~ "wächst in"

#~ msgid "Cities Report"
#~ msgstr "Stadtbericht"

#~ msgid "Close Dialog"
#~ msgstr "Dialog schließen"

#~ msgid "Information Report"
#~ msgstr "Informationsbericht"

#~ msgid "Happiness Report"
#~ msgstr "Zufriedenheitsbericht"

#~ msgid "Garrison Report"
#~ msgstr "Bericht über stationierte Einheiten"

#~ msgid "Maintenance Report"
#~ msgstr "Bericht über unterstützte Einheiten"

#~ msgid "worklist"
#~ msgstr "Arbeitsliste"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "beendet"

#~ msgid "Presets"
#~ msgstr "Vorgaben"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Stadt %s (%s Bürger) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Einstellungen speichern als..."

#~ msgid "Load settings"
#~ msgstr "Einstellungen laden"

#~ msgid "Delete settings"
#~ msgstr "Vorgaben löschen"

#~ msgid "Control city"
#~ msgstr "Aktivieren"

#~ msgid "Apply once"
#~ msgstr "Testen"

#~ msgid "Release city"
#~ msgstr "Deaktivieren"

#~ msgid "Creating Server List..."
#~ msgstr "Erzeuge Serverliste..."

#~ msgid "No LAN servers found"
#~ msgstr "Keine LAN-Server gefunden"

#~ msgid "No public servers found"
#~ msgstr "Keine öffentlichen Server gefunden"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Spielername :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv-Server :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Connect"
#~ msgstr "Verbinden"

#~ msgid "Next"
#~ msgstr "Nächste"

#~ msgid "Upgrade"
#~ msgstr "Modernisieren"

#~ msgid "Disband"
#~ msgstr "Auflösen"

#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakt %s (%d / %d) %s(%d,%d,%s) %s"

#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d V:%d M:%s FK:%d) TP:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " Siegchance: A:%d%% V:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Verteidungsbonus durch Gelände: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Gelände"

#~ msgid "Advanced Menu"
#~ msgstr "Feldmenü"

#~ msgid "Zoom to : %s"
#~ msgstr "Vergrößern auf : %s"

#~ msgid "Change Production"
#~ msgstr "Produktion ändern"

#~ msgid "Change City Governor settings"
#~ msgstr "Ändere Bürgermeister-Einstellung"

#~ msgid "Goto here"
#~ msgstr "Gehe hierher"

#~ msgid "Patrol here"
#~ msgstr "Patrouilliere hierher"

#~ msgid "Connect here"
#~ msgstr "Verbinde hierher"

#~ msgid "Paradrop here"
#~ msgstr "Springe hier ab"

#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktiviere %s (%d / %d) %s (%d,%d,%s) %s"

#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d V:%d M:%s FK:%d) TP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Alle aktivieren"

#~ msgid "Sentry idle"
#~ msgstr "Alle Wartenden Bewachen"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Siehe \"%s\" im Hilfefenster"

#~ msgid "Choose Your New Government"
#~ msgstr "Wähle die neue Regierungsform"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTION!"

#~ msgid "Female"
#~ msgstr "weiblich"

#~ msgid "Male"
#~ msgstr "männlich"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Welche Nation nimmst du?"

#~ msgid "Pacts"
#~ msgstr "Abkommen"

#~ msgid "Give shared vision"
#~ msgstr "Karteneinsicht erlauben"

#~ msgid "Maps"
#~ msgstr "Karten"

#~ msgid "World map"
#~ msgstr "Weltkarte"

#~ msgid "Sea map"
#~ msgstr "Seekarte"

#~ msgid "Give embassy"
#~ msgstr "Botschaft erlauben"

#~ msgid "Gold(max %d)"
#~ msgstr "Gold (max %d)"

#~ msgid "Advances"
#~ msgstr "Forschungsergebnisse"

#~ msgid "Diplomacy meeting"
#~ msgstr "Konferenz"

#~ msgid "%s incident !"
#~ msgstr "%s Vorfall!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Sollen wir ihnen den Krieg erklären?"

#~ msgid "Foreign Minister"
#~ msgstr "Außenminister"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Der %se Botschafter ist angekommen!\n"
#~ "Welches sind die Befehle?"

#~ msgid "Declare WAR"
#~ msgstr "Erkläre KRIEG"

#~ msgid "Cancel Treaty"
#~ msgstr "Abkommen aufkündigen"

#~ msgid "Withdraw vision"
#~ msgstr "Karteneinsicht verbieten"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Konferenz einberufen"

#~ msgid "Send him back"
#~ msgstr "Sende ihn zurück"

#~ msgid "Establish Embassy"
#~ msgstr "Botschaft eröffnen"

#~ msgid "Investigate City"
#~ msgstr "Stadt auskundschaften"

#~ msgid "Poison City"
#~ msgstr "Wasser vergiften"

#~ msgid "Sabotage City"
#~ msgstr "Stadt _sabotieren"

#~ msgid "Incite a Revolt"
#~ msgstr "Zur Revolte anstiften"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Feindliche Einheit sabotieren"

#~ msgid "Select destination"
#~ msgstr "Bestimmungsort wählen"

# CK: TECHNICAL
#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Failed to load graphic file %s!"

# CK: TECHNICAL
#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Unable to convert file %s into screen's format!"

# CK: TECHNICAL
#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Unable to load file %s."

# CK: TECHNICAL
#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Unable to convert image from file %s into format %d."

# CK: TECHNICAL
#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"

# CK: TECHNICAL
#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Unable to initialize SDL library: %s"

# CK: TECHNICAL
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Unable to initialize SDL_ttf library: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Kein Modus verfügbar für die Auflösung: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Setze Standardauflösung auf: 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Kann Auflösung %d x %d %d bpp %s nicht setzen"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Setze Auflösung auf: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tStarte Client im Vollbildmodus\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tVerwende zweiten Thread für das Event-Subsystem "
#~ "(nur Linux und BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr ""
#~ "  -t,  --theme THEMA\tVerwendet THEMA als Thema der Benutzeroberfläche.\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Erstelle Bildschirmfoto %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Videoausgabe auf : %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "SDL-Klient für Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Initialisiere Client"

# CK: TECHNICAL
#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Waiting for the beginning of the game"

#~ msgid "FT"
#~ msgstr "ZT"

#~ msgid "Help : Improvements"
#~ msgstr "Hilfe : Stadterweiterungen"

#~ msgid "Never"
#~ msgstr "Nie"

#~ msgid "Help : Units"
#~ msgstr "Hilfe : Einheiten"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Schild"
#~ msgstr[1] "Schilder"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "Bürger"
#~ msgstr[1] "Bürger"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Nahrung"
#~ msgstr[1] "Nahrung"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Gold"
#~ msgstr[1] "Gold"

#~ msgid "( with "
#~ msgstr "( mit "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Hilfe : Technologien"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Bericht des Nachrichtendienstes"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Geheimdienstinformationen über das %se Raumschiff"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Geheimdienstinformationen über das %se Imperium"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Herrscher: %s  Regierung: %s\n"
#~ "Hauptstadt: %s  Gold: %d\n"
#~ "Steuern: %d%% Forschung: %d%% Luxus: %d%%\n"
#~ "Erforsche: nicht bekannt"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Herrscher: %s  Regierung: %s\n"
#~ "Hauptstadt: %s  Gold: %d\n"
#~ "Steuern: %d%% Forschung: %d%% Luxus: %d%%\n"
#~ "Erforsche: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Diese Fortschritte haben sie uns voraus: "

#~ msgid "Show Unit Info Window"
#~ msgstr "Zeige Einheitenfenster"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Verstecke Einheitenfenster"

#~ msgid "Show Mini Map"
#~ msgstr "Zeige Übersichtskarte"

#~ msgid "Hide Mini Map"
#~ msgstr "Verstecke Übersichtskarte"

#~ msgid "Show Messages (F9)"
#~ msgstr "Zeige Logausgabe (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Verstecke Logausgabe (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Skaliere Übersichtskarte"

#~ msgid "Single Tile Width"
#~ msgstr "Feldbreite"

#~ msgid "Single Tile Height"
#~ msgstr "Feldhöhe"

#~ msgid "Exit"
#~ msgstr "Beenden"

#~ msgid "Scale Unit Info"
#~ msgstr "Skaliere Einheitenanzeige"

#~ msgid "Width"
#~ msgstr "Breite"

#~ msgid "Height"
#~ msgstr "Höhe"

#~ msgid "Revolution"
#~ msgstr "Revolution"

#~ msgid "or"
#~ msgstr "oder"

#~ msgid "Hide Messages"
#~ msgstr "Verstecke Logausgabe"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Übersichtskarte umschalten"

#~ msgid "Options"
#~ msgstr "Optionen"

#~ msgid "Build City"
#~ msgstr "Stadt gründen"

# CK: TECHNICAL
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%se Bevölkerung: %s  Jahr: %s  Gold %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%se Bevölkerung: %s  Jahr: %s  Gold %d St: %d Lux: %d For: %d "

# MG: Veteranensystem: green -> veteran -> hardened -> elite
# Muss in den Satz "wurde in den Rang eines XXXs erhoben" passen
#~ msgid "veteran"
#~ msgstr "Veteran"

#~ msgid "?nation:Neutral"
#~ msgstr "neutral"

#~ msgid "?nation:Hostile"
#~ msgstr "feindselig"

#~ msgid "?nation:Peaceful"
#~ msgstr "friedlich"

#~ msgid "?nation:Friendly"
#~ msgstr "befreundet"

#~ msgid "?nation:Mysterious"
#~ msgstr "unbekannt"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Unser Gebiet"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%ses Gebiet (%d Runde Feuerpause)"
#~ msgstr[1] ""
#~ "\n"
#~ "%ses Gebiet (%d Runden Feuerpause)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Gebiet der %2$s, %1$s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Neutrales Gebiet"

#~ msgid "?city:Neutral"
#~ msgstr "neutral"

#~ msgid "?city:Hostile"
#~ msgstr "feindselig"

#~ msgid "?city:Peaceful"
#~ msgstr "friedlich"

#~ msgid "?city:Friendly"
#~ msgstr "befreundet"

#~ msgid "?city:Mysterious"
#~ msgstr "unbekannt"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Stadt %s"

#~ msgid "?blistbegin: with "
#~ msgstr " mit "

#~ msgid "Barracks"
#~ msgstr "Kasernen"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Flughafen"

#~ msgid "City Walls"
#~ msgstr "Stadtmauer"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s, %s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Nahrung/Produktion/Handel: %s"

#~ msgid "End of Turn"
#~ msgstr "Fertig!"

#~ msgid "Press"
#~ msgstr "Drücke"

#~ msgid "No Orders"
#~ msgstr "Keine Befehle"

#~ msgid "Space"
#~ msgstr "Leertaste"

#~ msgid "Wait"
#~ msgstr "Warten"

#~ msgid "Explode Nuclear"
#~ msgstr "Atombombe zünden"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Aktionen von Diplomaten/Spionen"

#~ msgid "Disband Unit"
#~ msgstr "Einheit auflösen"

#~ msgid "Upgrade Unit"
#~ msgstr "Einheit modernisieren"

#~ msgid "Convert Unit"
#~ msgstr "Einheit konvertieren"

#~ msgid "Return to Nearest City"
#~ msgstr "Rückkehr zur nächsten Stadt"

#~ msgid "Go to City"
#~ msgstr "Gehe zu Stadt"

#~ msgid "Airlift to City"
#~ msgstr "Gehe (fliege) nach Stadt"

#~ msgid "Go to Tile"
#~ msgstr "Gehe nach Feld"

#~ msgid "Patrol"
#~ msgstr "Patrouillieren"

#~ msgid "Connect With Irrigation"
#~ msgstr "Verbinden/Bewässerung"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Verbinde mit %s (%s)"

#~ msgid "Auto Explore"
#~ msgstr "Automatisch erkunden"

#~ msgid "Auto Attack"
#~ msgstr "Automatisch angreifen"

#~ msgid "Auto Settler"
#~ msgstr "Siedler automatisieren"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Alle auf diesem Feld: Bewachung aufgeben"

#~ msgid "Unload All From Transporter"
#~ msgstr "Alle von Schiff entladen"

#~ msgid "Load Unit"
#~ msgstr "Einschiffen"

#~ msgid "Unload Unit"
#~ msgstr "Ausschiffen"

#~ msgid "Find Home City"
#~ msgstr "Finde Heimatstadt"

#~ msgid "Pillage"
#~ msgstr "Brandschatzen"

#~ msgid "Sentry Unit"
#~ msgstr "Stellung halten"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Fallout beseitigen"

#~ msgid "Drop Paratrooper"
#~ msgstr "Fallschirmspringer abwerfen"

#~ msgid "Clean Pollution"
#~ msgstr "Umweltverschmutzung beseitigen"

#~ msgid "Build Airbase"
#~ msgstr "Fliegerhorst bauen"

#~ msgid "Fortify Unit"
#~ msgstr "Einheit eingraben"

#~ msgid "Build Fortress"
#~ msgstr "Befestigung errichten"

#~ msgid "Transform Tile"
#~ msgstr "Verändern"

#~ msgid "Build Mine"
#~ msgstr "Bergwerk bauen"

#~ msgid "Build Irrigation"
#~ msgstr "Bewässerungssystem anlegen"

#~ msgid "Establish Trade Route"
#~ msgstr "Handelsweg gründen"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Baue %s (%s) %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "Zum Bau eines Weltwunder beitragen"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Handelsweg mit %s einrichten (%d Forschung + Gold, %d Handel) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Handel mit %s ( %d F&G-Bonus ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Umwandeln zu"

#~ msgid "Irrigate to"
#~ msgstr "Bewässern"

#~ msgid "Plant Forest"
#~ msgstr "aufforsten"

#~ msgid "Transform to"
#~ msgstr "Verändern zu"

#~ msgid "Local Options"
#~ msgstr "Lokale Optionen"

#~ msgid "Server options"
#~ msgstr "Serveroptionen"

#~ msgid "Local options"
#~ msgstr "Lokale Optionen"

#~ msgid "Worklists"
#~ msgstr "Arbeitslisten"

#~ msgid "Save Local Options"
#~ msgstr "Lokale Optionen speichern"

#~ msgid "Leave Game"
#~ msgstr "Spiel verlassen"

#~ msgid "Quit"
#~ msgstr "Beenden"

#~ msgid "Apply changes"
#~ msgstr "Änderungen übernehmen"

#~ msgid "empty worklist"
#~ msgstr "leere Arbeitsliste"

#~ msgid "Add new worklist"
#~ msgstr "Neue Arbeitsliste"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv %s, %s-Klient."

#~ msgid "Start New Game"
#~ msgstr "Neues Spiel beginnen"

#~ msgid "Join Game"
#~ msgstr "An einem Spiel teilnehmen"

#~ msgid "Join Pubserver"
#~ msgstr "Verbinde mit öffentlichem Server"

#~ msgid "Join LAN Server"
#~ msgstr "Verbinde mit LAN Server"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient heißt Dich willkommen ..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "KI"

#~ msgid "done"
#~ msgstr "fertig"

#~ msgid "moving"
#~ msgstr "am Zug"

#~ msgid "disconnected"
#~ msgstr "Verbindung getrennt"

#~ msgid "active"
#~ msgstr "aktiv"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "Im Bau"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "Fertig in"

#~ msgid "Total"
#~ msgstr "Gesamt"

#~ msgid "Units Report"
#~ msgstr "Einheitenbericht"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Wir haben %d %s\n"
#~ "(Gesamtwert: %d)\n"
#~ "Wir können %d davon für %d Goldstücke verkaufen."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Wir können in dieser Runde keine %s verkaufen."

#~ msgid "Sell It?"
#~ msgstr "Verkaufen?"

#~ msgid "Economy Report"
#~ msgstr "Wirtschaftsbericht"

#~ msgid "Treasury: "
#~ msgstr "Staatsschatz: "

#~ msgid "Tax Rate: "
#~ msgstr "Steuerrate: "

#~ msgid "Total Income: "
#~ msgstr "Gesamteinkommen: "

#~ msgid "Total Cost: "
#~ msgstr "Gesamtkosten: "

#~ msgid "Net Income: "
#~ msgstr "Nettoeinkommen: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s Maximum : %d%%"

#~ msgid "Update"
#~ msgstr "Aktualisieren"

#~ msgid "Wonder"
#~ msgstr "Weltwunder"

#~ msgid "What should we focus on now?"
#~ msgstr "Worauf sollen wir uns nun konzentrieren?"

#~ msgid "Select target :"
#~ msgstr "Wähle Ziel :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "Schritt"
#~ msgstr[1] "Schritte"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: Der %s Herrscher %s erreichte %d Punkt.\n"
#~ msgstr[1] "%2d: Der %s Herrscher %s erreichte %d Punkte.\n"

#~ msgid "Final Report:"
#~ msgstr "Abschlußbericht:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Die großartigsten Nationen der Welt."

#~ msgid "The %s Spaceship"
#~ msgstr "Das %se Raumschiff"

#~ msgid "Launch"
#~ msgstr "Start"

# CK: TECHNICAL
#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Unable to load graphic file %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Kein GUI-SDL-Thema gefunden. Anweisungen zur Installation eines solchen "
#~ "können unter %s gefunden werden."

# CK: TECHNICAL
#~ msgid "No usable default theme found, aborting!"
#~ msgstr "No usable default theme found, aborting!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Lade Thema '%s'."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "'%s' konnte nicht geöffnet werden:\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d Gold pro Runde"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d Gold pro Runde"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "gesperrt!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "fertiggestellt"

#~ msgid "( %d entries )"
#~ msgstr "( %d Einträge )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Arbeitsliste von\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d Gold pro Runde"
#~ msgstr[1] "%d Gold pro Runde"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "Schilder in Gold"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "nie"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Korruption:     %4d\n"
#~ "Müll:           %4d\n"
#~ "Verschmutzung:  %4d\n"
#~ "Seuchengefahr:  %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Kornvorrat: %3d/%-3d\n"
#~ "Änderung in: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Nahrung: %3d (%+-4d)\n"
#~ "Prod:    %3d (%+-4d)\n"
#~ "Handel:  %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Gold:   %3d (%+-4d)\n"
#~ "Luxus:     %3d\n"
#~ "Forschung: %3d"

#~ msgid "(is empty)"
#~ msgstr "(leer)"

#~ msgid "(in prog.)"
#~ msgstr "(in Arbeit)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Diese Handelswege wurden mit %s eingerichtet:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Handel/Jahr\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Es gibt keine Handelswege.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Gesamter Handel %d Handel/Jahr\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s Bürger  Bürgermeister: %s"

#~ msgid "Workers"
#~ msgstr "Arbeiter"

#~ msgid "What should we name the new preset?"
#~ msgstr "Wie soll die Vorgabe heißen?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Wollen Sie %s wirklich entfernen?"

#~ msgid "LAN Servers"
#~ msgstr "LAN Server"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "Close"
#~ msgstr "Schließen"

#~ msgid "You must select a nation."
#~ msgstr "Es MUSS eine Nation gewählt werden."

#~ msgid "The %s offerings"
#~ msgstr "Die %sen Angebote"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "In diesem auf ewig geltenden Abkommen\n"
#~ "sind die Vereinbarungen zwischen\n"
#~ "dem %sen %s\n"
#~ "und\n"
#~ "dem %sen %s"

#~ msgid "%s view:"
#~ msgstr "%s Meinung:"

#~ msgid "NONE"
#~ msgstr "NICHTS"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Dieser Klient akzeptiert die üblichen X-Toolkit-Kommandozeilenoptionen\n"
#~ "hinter '--'. Siehe die X(7) Manpage.\n"
#~ "\n"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "No version number in resources."
#~ msgstr "No version number in resources."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Game version does not match Resource version."
#~ msgstr "Game version does not match Resource version."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Game version: %s - Resource version: %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Benutze Reserveressourcen - OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Z.Z. werden nur Farbbildschirme unterstützt ..."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Unable to open fontset: %s"
#~ msgstr "Unable to open fontset: %s"

# CK: TECHNICAL
#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Doing 'xset fp rehash' may temporarily solve a problem."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Der Font für den Zeichensatz %s fehlt."

#~ msgid "Allows %s.\n"
#~ msgstr "Ermöglicht %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Veraltet %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Ermöglicht %s (mit %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Bauen: %d BP\n"

#~ msgid "Conflicts with: "
#~ msgstr "Konflikt mit: "

#~ msgid "Ok"
#~ msgstr "OK"

#~ msgid "Ruler: %s"
#~ msgstr "Herrscher: %s"

#~ msgid "Government: %s"
#~ msgstr "Regierungsform: %s"

#~ msgid "Gold: %d"
#~ msgstr "Gold: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Steuern: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Forschung: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxus: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Erforsche: (unbekannt)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Erforsche: Nichts (%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Erforsche: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Hauptstadt: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Geheimdienstinformationen über das %se Imperium"

#~ msgid "Save Settings"
#~ msgstr "Lokale Einstellungen speichern"

#~ msgid "Server Options"
#~ msgstr "Serveroptionen"

#~ msgid "Export Log"
#~ msgstr "Textfenster speichern"

#~ msgid "Clear Log"
#~ msgstr "Textfenster löschen"

#~ msgid "Disconnect"
#~ msgstr "Verbindung zum Server trennen"

#~ msgid "Tax Rates..."
#~ msgstr "Steuern..."

#~ msgid "Revolution..."
#~ msgstr "Revolution..."

#~ msgid "Map Grid"
#~ msgstr "Gitterlinien"

#~ msgid "National Borders"
#~ msgstr "Landesgrenzen"

#~ msgid "City Names"
#~ msgstr "Städtenamen"

#~ msgid "City Growth"
#~ msgstr "Städtewachstum"

#~ msgid "City Production Levels"
#~ msgstr "Stadtproduktion"

#~ msgid "Coastline"
#~ msgstr "Küstenverlauf"

#~ msgid "Roads & Rails"
#~ msgstr "Straßen & Eisenbahnen"

#~ msgid "Irrigation"
#~ msgstr "Bewässerung"

#~ msgid "Mines"
#~ msgstr "Bergwerke"

#~ msgid "Pollution & Fallout"
#~ msgstr "Verschmutzung & Fallout"

#~ msgid "Focus Unit"
#~ msgstr "auf Einheit zentrieren"

#~ msgid "Fog of War"
#~ msgstr "Nebel des Krieges"

#~ msgid "Center View"
#~ msgstr "Zentrieren"

#~ msgid "Build Road"
#~ msgstr "Straße bauen"

#~ msgid "Build Railroad"
#~ msgstr "Schienen verlegen"

#~ msgid "Build Farmland"
#~ msgstr "Erzeuge Ackerland"

#~ msgid "Transform Terrain"
#~ msgstr "Landschaft verändern"

#~ msgid "Transform to %s"
#~ msgstr "Zu %s verändern"

#~ msgid "Connect With Road"
#~ msgstr "Verbinden/Straße"

#~ msgid "Connect With Rail"
#~ msgstr "Verbinden/Eisenbahn"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Gehe (fliege) nach Stadt..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Alle dieses Typs überall auswählen"

#~ msgid "Done"
#~ msgstr "Fertig"

#~ msgid "Top Five Cities"
#~ msgstr "Die besten 5 Städte"

#~ msgid "Demographics"
#~ msgstr "Bericht zur Lage der Nation"

#~ msgid "Spaceship"
#~ msgstr "Raumschiff"

#~ msgid "Editing Mode"
#~ msgstr "Editor-Modus"

#~ msgid "Tools"
#~ msgstr "Werkzeuge"

#~ msgid "ZOC"
#~ msgstr "Kontrollzonen"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(unverändert seit 1 Runde)"
#~ msgstr[1] "(unverändert seit %d Runden)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Konferenzen können nur in Botschaften stattfinden."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Erforsche: %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Erforsche: %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Ziel: %s (%d Schritte)"

#~ msgid "Sell-Off:"
#~ msgstr "Ausverkauf:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Einkommen: %6d  Ausgaben: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Insgesamt: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Gesamt:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Wie soll der neue Name sein?"

#~ msgid "Veteran level      Power factor   Move bonus\n"
#~ msgstr "Veteranengrad      St.-Faktor     Bwg.-Bonus\n"

# MG: Unicode-Rahmenelemente wären hier schöner, nur leider
# unterstützen die dämlichen Windows-Fonts diese Zeichen nicht.
#~ msgid "--------------------------------------------"
#~ msgstr "————————————————————————————————————————————"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Gelände    Straße Bewässerung    Bergbau        Veränderung\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "Die notwendige Zeit für die folgenden Aktionen ist unabhängig vom "
#~ "Gelände:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Aktion                          Zeit\n"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Eisenbahn                       %3d"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Umweltverschmutzung beseitigen  %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Fallout beseitigen              %3d"

#~ msgid "In this ruleset, the following veteran levels are defined:"
#~ msgstr "In diesem Regelsatz wurden die folgenden Veteranengrade definiert:"

#~ msgid "This ruleset has no default veteran levels defined."
#~ msgstr "Dieser Regelsatz definiert keine Veteranengrade."

#~ msgid "This is %s, %s client."
#~ msgstr "Dies ist %s, %s-Klient."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Erfordert den Fortschritt %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Erfordert die Entdeckung von %s durch irgendjemanden.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Erfordert %s als Regierungsform.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Erfordert den Bau des Weltwunders %s durch irgendjemanden.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Erfordert den Besitz des Weltwunders %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Erfordert den Besitz des Weltwunders %s und die Lage auf demselben "
#~ "Kontinent.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Erfordert die Stadtverbesserung %s.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Betrifft nur '%s'-Stadtverbesserungen.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Erfordert die Geländeressource %s auf diesem Feld.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Erfordert die Geländeressource %s auf diesem oder einem unmittelbar "
#~ "angrenzenden Feld.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Erfordert die Geländeressource %s auf diesem oder einem angrenzenden "
#~ "Feld.\n"

# MG: "Erfordert Gelände Sumpf" klingt komisch.
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Erfordert %s auf diesem Feld.\n"

# MG: "Erfordert Gelände Sumpf" klingt komisch.
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Erfordert %s auf diesem oder einem unmittelbar angrenzenden Feld.\n"

# MG: "Erfordert Gelände Sumpf" klingt komisch.
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Erfordert %s auf diesem oder einem angrenzenden Feld.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Erfordert die Nation %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Erfordert die Nation %s im Spiel.\n"

#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Erfordert %s.\n"

#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Erfordert %s.\n"

#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Erfordert Einheitentyp %s.\n"

#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Erfordert Einheitentyp %s.\n"

#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Betrifft nur %s.\n"

#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Betrifft nur %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Erfordert mindestens die Größe %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Erfordert KI-Spieler auf Stufe %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Erfordert die Geländeart %s auf diesem Feld.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Erfordert die Geländeart %s auf einem unmittelbar angrenzenden Feld.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Erfordert die Geländeart %s auf einem angrenzenden Feld.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Erfordert ein %s auf diesem Feld.\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Erfordert ein %s auf einem unmittelbar angrenzenden Feld.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Erfordert ein %s auf einem angrenzenden Feld.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Das Jahr %d muss erreicht worden sein.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Erfordert ein Geländefeld, auf dem %s gebaut werden kann.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Betrifft nur Stadtzentren.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Ermöglicht %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Ermöglicht %s (mit %s)."

#~ msgid "%*sRivers"
#~ msgstr "%*sFlüsse"

#~ msgid "Current ruleset contains no description."
#~ msgstr "Der aktuelle Regelsatz enthält keine Beschreibung."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Zum Thema %s ist leider keine Hilfe verfügbar.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Zum Thema %s ist leider keine Hilfe verfügbar.\n"
#~ "Diese Meldung wurde automatisch erzeugt.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Die Entdeckung von %s wird %s überflüssig machen.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "Ein 'kleines Wunder': Höchstens eine Ihrer Städte kann diese "
#~ "Erweiterungen besitzen.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "• Ermöglicht allen Spielern mit Kenntnis von %s den Bau von %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "• Ermöglicht %s (mit %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "• Ermöglicht %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "• Wenn Sie eine Stadt mit dieser Stadtverbesserung verlieren, wird sie "
#~ "kostenlos in einer anderen Ihrer Städte neu errichtet (sofern die "
#~ "Servereinstellung »saveplace« aktiviert ist).\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "• Gehört zur Einheitenklasse %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  ‒ Kann leere feindliche Städte besetzen.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  ‒ Geschwindigkeit ist geländeunabhängig.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  ‒ Erhält keine Verteidigungsboni vom Gelände.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  ‒ Ignoriert Kontrollzonen.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  ‒ Verletzte Einheiten sind langsamer.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  ‒ Wird beim Angriff zerstört.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  ‒ erhält in Städten einen Verteidigungsbonus von 50%.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  ‒ Kann sich eingraben, ergibt 50% Verteidigungsbonus wenn nicht in "
#~ "einer Stadt.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  ‒ Immun. Kann nur von bestimmten Einheiten angegriffen werden.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  ‒ Kann Geländeverbesserungen brandschatzen.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  ‒ Hindert feindliche Städte nicht daran, die Arbeit auf dem von ihm "
#~ "besetzten Feld fortzusetzen.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "• Kann nur gebaut werden, wenn %s in der Stadt vorhanden ist.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "• Kann nur gebaut werden, wenn die Regierungsform %s ist.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "• Kann nicht in Städten gebaut werden.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "• Kann nur von Barbaren gebaut werden.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "• Kann durch Konversion von %s erhalten werden.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "• Kann nach %s konvertiert werden.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "• Hat niemals eine Heimatstadt.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "• Der Verlust dieser Einheit bedeutet die Niederlage!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "• Jeder Spieler kann nur eine Einheit dieses Typs besitzen.\n"

#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "• Benötigt %d Bürger zur Herstellung.\n"
#~ msgstr[1] "• Benötigt %d Bürger zur Herstellung.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "• Kann %d %seinheit transportieren und betanken.\n"
#~ msgstr[1] "• Kann %d Einheiten vom Typ %s transportieren und betanken.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "• Muss sich direkt an der Küste befinden.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "• Kann Handelsrouten erzeugen (Einheit muss zu einer Stadt reisen, die "
#~ "mindestens %d Felder (in rechtwinkliger Entfernung) von ihrer Heimatstadt "
#~ "entfernt ist).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "• Kann beim Bau von Weltwundern helfen (liefert %d Schilder).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "• Kann nicht aufgelöst werden.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "• Kann in einer Stadt aufgelöst werden, um die Hälfte der "
#~ "Produktionskosten zu erhalten.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "• Kann neue Städte gründen.\n"

#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "• Kann einer Stadt %d Bürger hinzufügen, wenn die Stadtgröße %d nicht "
#~ "überschreitet.\n"
#~ msgstr[1] ""
#~ "• Kann einer Stadt %d Bürger hinzufügen, wenn die Stadtgröße %d nicht "
#~ "überschreitet.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "• Kann Straßen und Eisenbahnen bauen.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "• Kann Bergwerke errichten.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "• Kann Bewässerung anlegen.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "• Kann Ackerland erzeugen.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "• Kann Ackerland erzeugen (falls %s bekannt).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "• Kann Ackerland erzeugen (wenn eine der folgenden Technologien bekannt "
#~ "ist: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "• Kann Umweltverschmutzung beseitigen.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "• Kann nuklearen Fallout beseitigen.\n"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "• Kann Geländeveränderungen ausführen.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "• Kann sowohl diplomatische als auch Spionagetätigkeiten erledigen.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "• Kann diplomatische Tätigkeiten erledigen.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr ""
#~ "• Verhindert diplomatische Tätigkeiten in Städten, in denen er sich "
#~ "aufhält.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "• Gewinnt jeden Kampf gegen einen Diplomaten.\n"

#~ msgid "* Will always survive a spy mission.\n"
#~ msgstr "• Wird jede verdeckte Mission überleben.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "• Ist unbestechlich.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "• Unsichtbar, falls nicht direkt neben einer Feindeinheit oder Stadt.\n"

#~ msgid "* Can only attack units on ocean tiles (no land attacks).\n"
#~ msgstr ""
#~ "• Kann nur Einheiten auf Ozeanfeldern angreifen (keine Landangriffe).\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "• Kann gegnerische Städte und Landfelder von Marine-Einheiten aus "
#~ "angreifen.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "• Kann von einer befreundeten Stadt aus abspringen (Reichweite: %d "
#~ "Felder).\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "• 2fache Verteidigung gegen 'berittene' Einheiten.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "• Wird als »beritten« gewertet.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "• Gilt als »Hubschrauber« gegen bestimmte Angreifer.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "• Kann sehr gut 'Hubschrauber'-Einheiten angreifen.\n"

#~ msgid "* Very bad at attacking AEGIS units.\n"
#~ msgstr "• Sehr schlecht beim Angriff gegen AEGIS-Kreuzer.\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "• Ein Angriff beendet die Runde für diese Einheit.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "• Die Attacke dieser Einheit bewirkt eine nukleare Explosion!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "• Hat doppelte Feuerkraft beim Angriff auf Städte.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "• Ignoriert den Effekt von Stadtmauern.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "• Kann Bombardierungen durchführen (%d pro Runde). Diese Angriffe können "
#~ "den Verteidiger nur beschädigen, nicht töten, sind aber ohne Risiko für "
#~ "den Angreifer.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "• 5-fache Verteidigung gegen Raketen und Lufteinheiten.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "• Ignoriert das Gelände (behandelt alle Felder wie Straßen).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "• Ignoriert Kontrollzonen.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "• Eine nichtmilitärische Einheit:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  ‒ Kann nicht angreifen.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  ‒ Erzwingt kein Kriegsrecht.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr "  ‒ Kann fremdes Territorium auch ohne Friedensvertrag betreten.\n"

# CK: 'field unit' refers to bombers and rocketry inside of cities
#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr "• Luftangriffseinheit: min. +1 Unzufriedener in einer Demokratie.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "• Kann bestimmte feindliche Einheiten gefangen nehmen.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr ""
#~ "• Kann von bestimmten feindlichen Einheiten gefangen genommen werden.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "• Unter bestimmten Bedingungen können die Schild-Erhaltungskosten für "
#~ "diese Einheit in Gold-Erhaltungskosten umgewandelt werden.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "• Kann normalerweise unerreichbare %s-Einheiten angreifen.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "• Einheit muss nach %d Runde in einer Stadt oder Basis sein.\n"
#~ msgstr[1] "• Einheit muss nach %d Runden in einer Stadt oder Basis sein.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "• Einheit muss nach %2$d Runde in einer Stadt, einer Basis, oder auf "
#~ "einem %1$s sein.\n"
#~ msgstr[1] ""
#~ "• Einheit muss nach %2$d Runden in einer Stadt, einer Basis, oder auf "
#~ "einem %1$s sein.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "• Kann keinen Veteranenstatus erhalten.\n"

#~ msgid "* May acquire veteran status.\n"
#~ msgstr "• Kann Veteranenstatus erreichen.\n"

#~ msgid "  * Veterans have increased strength in combat.\n"
#~ msgstr "  ‒ Veteranen sind im Gefecht stärker.\n"

#~ msgid "  * Veterans have improved chances in diplomatic contests.\n"
#~ msgstr ""
#~ "  ‒ Veteranen haben im diplomatischen Wettstreit höhere Erfolgschancen.\n"

#~ msgid "  * Veterans are more likely to survive missions.\n"
#~ msgstr "  ‒ Veteranen haben eine größere Chance, Missionen zu überleben.\n"

#~ msgid "  * Veterans work faster.\n"
#~ msgstr "  ‒ Veteranen arbeiten schneller.\n"

#~ msgid "This type of unit has its own veteran levels:"
#~ msgstr "Dieser Einheitentyp besitzt seine eigenen Veteranengrade:"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Für die Erforschung von %s würden von jetzt an %d Punkte benötigt."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Die Erforschung von %s erfordert zunächst den Abschluss von %d anderen "
#~ "Forschungsprojekt. Insgesamt werden %d Punkte benötigt."
#~ msgstr[1] ""
#~ "Die Erforschung von %s erfordert zunächst den Abschluss von %d anderen "
#~ "Forschungsprojekten. Insgesamt werden %d Punkte benötigt."

#~ msgid "You cannot research this technology."
#~ msgstr "Sie können diese Technologie nicht erforschen."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " Diese Anzahl hängt davon ab, was die anderen Spieler erforschen.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "• Der erste Spieler, der %s erforscht, macht sofort eine weitere "
#~ "Entdeckung.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr ""
#~ "• Vergrößert die durch die Bevölkerung verursachte Umweltverschmutzung\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "• %s mit diesem Wissen können Straßen über Flüsse bauen.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "• %s mit diesem Wissen können Straßen zu Eisenbahnlinien machen.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "• %s können bewässertes Land in Ackerland zu verwandeln.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "• Um diese Technologie für unsere Nation zu erhalten, werden jede Runde "
#~ "einige Forschungspunkte benötigt.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "• Auf diesem Geländetyp gibt es keine Umweltverschmutzung."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "• Auf diesem Geländetyp ist kein Fallout möglich."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "• Auf diesem Gelände können keine Städte gegründet werden."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "• Die Küstenlinie dieses Geländetyps ist unsicher."

#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "• Kann vom Einheitentyp %s betreten werden.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Voraussetzungen für den Bau:\n"

# MG: "Native tiles" sind die Felder, die eine Einheit betreten kann.
# Beispielswiese kann eine Trireme Seefelder betreten, die für sie daher
# "native" sind. Unglücklicherweise wird dieser Begriff an allen anderen
# Stellen negativ gebraucht, sodass die Option "Show native tiles"
# effektiv die Felder kennzeichnet, die die Einheit NICHT betreten kann,
# d.h. im Falle der Trireme würde diese Option alle Landfelder rot
# kennzeichnen.
#~ msgid "* Native to %s units.\n"
#~ msgstr "• Kann von %s betreten werden.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  ‒ Solche Einheiten können dieses Feld sogar betreten, obwohl es "
#~ "normalerweise nicht möglich wäre.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  ‒ Werden solche Einheiten hier platziert, werden sie dann nicht als "
#~ "aggressiv angesehen, wenn sich dieses Feld im Umfeld von 3 Feldern einer "
#~ "freundlichen Stadt befindet.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  ‒ Kann von solchen Einheiten gefangen genommen werden, wenn Sie mit der "
#~ "Nation, die sie besitzt, im Krieg sind.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  ‒ Solche Einheiten erhalten auf diesem Feld einen Verteidungsbonus von "
#~ "%d%%.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  ‒ Diplomatische Einheiten erhalten in diplomatischen Gefechten einen "
#~ "25%igen Verteidungsbonus.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "• Kann nicht gebaut werden.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "• Kann von Einheiten geplündert werden.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "• Niederlage einer einzelnen Einheit bedeutet nicht den Tod aller anderen "
#~ "Einheiten auf diesem Feld.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "• Einheiten können von diesem Feld abspringen.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "• Erweitert die Nationalgrenzen der bauenden Nation.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "• Deckt einen Bereich rund um diesen Feld für seinen Eigentümer permanent "
#~ "auf.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "• Erlaubt es dem Eigentümer, in einem Bereich rund um das Feld "
#~ "normalerweise unsichtbare Einheiten zu sehen.\n"

#~ msgid "Features:\n"
#~ msgstr "Besonderheiten:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "Nichts "

# CK: field units refer to bombers and rocketry inside of cities
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "• Kampfeinheiten im Einsatz und Luftangriffseinheiten machen jeweils %d "
#~ "Bürger unzufrieden.\n"
#~ msgstr[1] ""
#~ "• Kampfeinheiten im Einsatz und Luftangriffseinheiten machen jeweils %d "
#~ "Bürger unzufrieden.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "• Jede Ihrer Städte vermeidet %d durch Einheiten unzufrieden gemachten "
#~ "Bürger.\n"
#~ msgstr[1] ""
#~ "• Jede Ihrer Städte vermeidet %d durch Einheiten unzufrieden gemachte "
#~ "Bürger.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "• Jede Ihrer Städte vermeidet %d unzufriedenen Bürger, ausgenommen jene, "
#~ "die aufgrund von Militärpräsenz unzufrieden sind.\n"
#~ msgstr[1] ""
#~ "• Jede Ihrer Städte vermeidet %d unzufriedene Bürger, ausgenommen jene, "
#~ "die aufgrund von Militärpräsenz unzufrieden sind.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "• Jede Ihrer Städte vermeidet %d unzufriedenen Bürger, eingeschlossen "
#~ "solche, die aufgrund von Militärpräsenz unzufrieden sind.\n"
#~ msgstr[1] ""
#~ "• Jede Ihrer Städte vermeidet %d unzufriedene Bürger, eingeschlossen "
#~ "solche, die aufgrund von Militärpräsenz unzufrieden sind.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "• Sie zahlen den %d-fachen %s-Unterhalt für Ihre Einheiten.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "• Sie zahlen den %d-fachen Unterhalt für Ihre Einheiten.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "• Sie zahlen keinen %s-Unterhalt für Ihre Einheiten.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "• Sie zahlen keinen Unterhalt für Ihre Einheiten.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr "• Jede Stadt erspart %d %s für den Unterhalt von Einheiten.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "• Jede Stadt erspart %d Goldstücke für den Unterhalt von Einheiten.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "• Wenn Sie Ihre Hauptstadt verlieren, beträgt die Chance eines "
#~ "Bürgerkrieges %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "• Zusätzliche unzufriedene Bürger aufgrund der Zivilisationsgröße gibt es "
#~ "ab %d Städten.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "• Wenn bereits ein Bürger aufgrund der Zivilisationsgröße unzufrieden "
#~ "ist, wird für je %d zusätzliche Städte ein weiterer Bürger unzufrieden.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "• Die Höchstrate für Forschung, Steuern oder Luxus beträgt %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "• Die Raten für Forschung, Steuern und Luxus sind frei wählbar.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "• Ihre Einheiten können Kriegsrecht anwenden. Jede militärische Einheit "
#~ "in einer Stadt macht %d unzufriedenen Bürger zufrieden.\n"
#~ msgstr[1] ""
#~ "• Ihre Einheiten können Kriegsrecht anwenden. Jede militärische Einheit "
#~ "in einer Stadt macht %d unzufriedene Bürger zufrieden.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "• Höchstens %d Einheit in jeder Stadt kann Kriegsrecht anwenden.\n"
#~ msgstr[1] ""
#~ "• Höchstens %d Einheiten in jeder Stadt können Kriegsrecht anwenden.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "• Feiernde Städte können wachsen."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr ""
#~ " (Städte unter einer Größe von %d können nicht auf diese Art wachen.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "• Ihre Einheiten sind unbestechlich.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "• In Ihren Städten kann es keine Revolte geben.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "• Der Staat fällt in Anarchie, wenn irgendeine Stadt sich mehr als zwei "
#~ "Runden nacheinander in Aufruhr befindet.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "• Es gibt einen Senat, der die Kriegserklärung verhindern kann.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "• Von Feinden eroberte Städte können Partisanen bilden.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "• Stadterweiterungen, die normalerweise die Zahl der unzufriedenen Bürger "
#~ "verringern, liefern stattdessen Goldstücke.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "• Fanatiker benötigen keinen Unterhalt.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "• Es gibt keine unzufriedenen Bürger.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "• %s sind Veteranen.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "• Veteranen.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "• Jedes bearbeitete Feld, das mehr als %d %s liefert, erleidet einen "
#~ "Verlust von 1, wenn die Stadt nicht feiert."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Städte unter einer Größe von %d werden nicht feiern.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "• Jedes bearbeitete Feld mit mindestens 1 %s liefert %d zusätzlich, wenn "
#~ "die Stadt feiert."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "• Jedes bearbeitete Feld mit mindestens 1 %s liefert %d davon "
#~ "zusätzlich.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "• Der Ertrag von %s steigt um %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "• Die Produktion von %s erleidet große Verluste.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "• Die Produktion von %s erleidet einige Verluste.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "• Die Produktion von %s erleidet geringfügige Verluste.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "• Erhöht die Seuchengefahr in Ihren Städten.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "• Verringert die Seuchengefahr in Ihren Städten.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "• Die Verschwendung von %s nimmt mit der Entfernung zur Hauptstadt "
#~ "schnell zu.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr ""
#~ "• Die Verschwendung von %s nimmt mit der Entfernung zur Hauptstadt zu.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "• Die Verschwendung von %s nimmt mit der Entfernung zur Hauptstadt nur "
#~ "langsam zu.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "• Erhöht die Einwanderungswahrscheinlichkeit für Ihre Stadt.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "• Verringert die Einwanderungswahrscheinlichkeit für Ihre Stadt.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "• Ermöglicht den Bau von %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Unzufriedene(r)"

#~ msgid "Initial government is %s.\n"
#~ msgstr "Anfängliche Regierungsform ist %s.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr ""
#~ "Startet mit dem Wissen um %s zusätzlich zu den üblichen "
#~ "Starttechnologien.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Startet mit dem Wissen um %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Fängt mit der folgenden zusätzlichen Einheit an: %s.\n"
#~ msgstr[1] "Fängt mit den folgenden zusätzlichen Einheiten an: %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr ""
#~ "Die erste Stadt wird zusätzlich zu den Standardverbeserungen kostenlos %s "
#~ "erhalten.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "Die erste Stadt wird %s kostenlos erhalten.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "Dies ist die Client-Lua-Konsole."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Sie können keine %s bauen!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Kopiere %s in die Zwischenablage."

#~ msgid "Clipboard is empty."
#~ msgstr "Zwischenablage ist leer."

#~ msgid "Split"
#~ msgstr "Geteilt"

#~ msgid "Separate"
#~ msgstr "Separat"

#~ msgid "Merged"
#~ msgstr "Kombiniert"

#~ msgid "Login name"
#~ msgstr "Login-Name"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dies ist der Standard-Benutzername, der für Verbindungen genutzt wird."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dies ist der Standard-Servername, der für Verbindungen genutzt wird."

#~ msgid "Server port"
#~ msgstr "Server-Port"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dies ist der Standard-Serverport, der für Verbindungen genutzt wird."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Der Metaserver ist ein Server, bei dem sich Clients über Spiele "
#~ "informieren können, die gerade im Internet laufen. Ändern Sie diesen "
#~ "Eintrag nicht, es sei denn, Sie wissen, was Sie tun."

#~ msgid "Soundset"
#~ msgstr "Klangset"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Das verwendete Klangset. Kann auch über den Kommandozeilenparameter -S "
#~ "gesetzt werden."

#~ msgid "Sound plugin"
#~ msgstr "Sound-Plugin"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Falls Sie Probleme mit dem Sound haben, versuchen Sie das Sound-Plugin zu "
#~ "ändern. Danach müssen Sie Freeciv neu starten. Sie können auch den "
#~ "Kommandozeilenparameter -P verwenden."

#~ msgid "The chat log file"
#~ msgstr "Die Logdatei für den Chat"

#~ msgid "The name of the chat log file."
#~ msgstr "Der Name der Logdatei für den Chat."

#~ msgid "Theme"
#~ msgstr "Thema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Hiermit kann das aktive Thema geändert werden."

#~ msgid "Tileset"
#~ msgstr "Geländegrafik"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Mit dieser Option können sie den für die Felder verwendeten Grafiksatz "
#~ "(Tileset) festlegen. Das ist dasselbe wie der Kommandozeilenparameter -t."

#~ msgid "Draw city outlines"
#~ msgstr "Stadtgrenzen zeichnen"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Ist diese Option aktiviert, wird eine Linie um das bewirtschaftbare "
#~ "Gebiet rund um eine Stadt angezeigt."

#~ msgid "Draw city output"
#~ msgstr "Stadtertrag anzeigen"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Ist diese Option aktiv, wird der Ertrag jedes Bürgers auf der Karte "
#~ "angezeigt."

#~ msgid "Draw the map grid"
#~ msgstr "Kartengitter zeigen"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Ist diese Option gesetzt, wird ein Gitter über die Karte gelegt."

#~ msgid "Draw the city bar"
#~ msgstr "Stadtinfo anzeigen"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Hiermit wird unter jeder Stadt eine Tafel mit nützlichen Informationen "
#~ "angezeigt. Andernfalls wird nur der Stadtname und optional die Produktion "
#~ "angezeigt."

#~ msgid "Draw the city names"
#~ msgstr "Stadtnamen zeigen"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Hiermit können Sie die Anzeige von Stadtnamen auf der Karte zulassen oder "
#~ "unterbinden."

#~ msgid "Draw the city growth"
#~ msgstr "Wachstumsrate von Städten anzeigen"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Diese Option legt fest, ob die Anzahl Runden, in denen eine Stadt wachsen "
#~ "oder schrumpfen wird, angezeigt werden soll."

#~ msgid "Draw the city productions"
#~ msgstr "Stadtproduktion anzeigen"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr "Hiermit wird auf der Karte angezeigt, was die Städe momentan bauen."

#~ msgid "Draw the city buy costs"
#~ msgstr "Projektkaufkosten anzeigen"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Wenn Sie diese Option setzen, wird der Goldbetrag, der zum Kauf des "
#~ "momentanen Bauprojekts einer Stadt benötigt wird, neben dieser angezeigt."

#~ msgid "Draw the city trade routes"
#~ msgstr "Handelsrouten zeichnen"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Wenn gesetzt, werden zwischen durch Handelsrouten verbundenen Städten "
#~ "Linien gezeichnet."

#~ msgid "Draw the terrain"
#~ msgstr "Gelände zeichnen"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Zeichnet das Gelände."

#~ msgid "Draw the coast line"
#~ msgstr "Küstenlinien nachziehen"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Diese Option zeichnet in der Karte spezielle Linien, sodass die Land- und "
#~ "Ozeanflächen besser voneinander unterschieden werden können."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Straßen und Eisenbahnen zeichnen"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Hiermit können Sie die Anzeige von Straßen und Eisenbahnlinien auf der "
#~ "Karte aktivieren."

#~ msgid "Draw the irrigation"
#~ msgstr "Bewässerungen zeichnen"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Wenn aktiv, werden mit dieser Option auf der Karte Bewässerungssysteme "
#~ "eingezeichnet."

#~ msgid "Draw the mines"
#~ msgstr "Minen zeichnen"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr ""
#~ "Wenn aktiv, werden mit dieser Option auf der Karte Minen eingezeichnet."

#~ msgid "Draw the bases"
#~ msgstr "Basen zeichnen"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Zeichnet Basen auf der Karte ein."

#~ msgid "Draw the specials"
#~ msgstr "Ressourcen zeichnen"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Zeichnet Geländeressourcen auf der Karte ein."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Umweltverschmutzung/Nuklearen Fallout zeichnen"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "(De)aktiviert das Einzeichnen von Umweltverschmutzung und nuklearem "
#~ "Fallout auf der Karte."

#~ msgid "Draw the cities"
#~ msgstr "Städte zeichnen"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Hiermit werden Städte auf der Karte eingezeichnet."

#~ msgid "Draw the units"
#~ msgstr "Einheiten zeichnen"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Hiermit werden Einheiten auf der Karte eingezeichnet."

#~ msgid "Solid unit background color"
#~ msgstr "Einheiten haben undurchsichtige Hintergrundfarbe"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Hiermit erhalten die auf der Karte dargestellten Einheiten einen "
#~ "einfarbigen Hintergrund, anstelle der Flagge als Hintergrund."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Schildergrafik für Einheiten"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Mit dieser Option wird eine spezielle Schild-Graphik für die Flagge "
#~ "verwendet. Ohne die Option wird die ganze Flagge gezeichnet."

#~ msgid "Draw the units in focus"
#~ msgstr "Zeichne fokussierte Einheiten"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Diese Opton erlaubt es Ihnen festzulegen, dass momentan fokussierte "
#~ "Einheiten stets angezeigt werden, auch dann, wenn Einheiten normalerweise "
#~ "nicht gezeichnet werden (z.B. weil \"Einheiten zeichnen\" deaktiviert "
#~ "ist)."

#~ msgid "Draw the fog of war"
#~ msgstr "Nebel des Krieges zeichnen"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Zeichnet den Nebel des Krieges auf die Karte."

#~ msgid "Draw the borders"
#~ msgstr "Grenzen zeichnen"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Ist diese Option aktiviert, werden Nationalgrenzen gezeichnet."

#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Passierbare Felder kennzeichnen"

#~ msgid ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"
#~ msgstr ""
#~ "Diese Option kennzeichnet Felder, die die ausgewählte Einheit nicht "
#~ "betreten kann (sind mehrere Einheiten ausgewählt, so werden nur jene "
#~ "Felder gekennzeichnet, die alle von ihnen betreten können)."

#~ msgid "Show dead players in Nations report"
#~ msgstr "Tote Spieler im Nationsbericht anzeigen"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Wird diese Option aktiviert, so werden geschlagene Nationen im "
#~ "Nationsbericht angezeigt."

#~ msgid "Sound bell at new turn"
#~ msgstr "Akustisches Zeichen zu Beginn einer neuen Runde"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Hiermit erhalten Sie ein Glockensignal zu Beginn einer neuen Runde. "
#~ "Einzelheiten können Sie in den Nachrichtenoptionen einstellen."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Zeitdauer für Animation der Einheiten (Millisekunden)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Hier stellen Sie ein, wie lange die Einheiten-Animation dauert, wenn "
#~ "Einheiten auf der Karte bewegt werden. Mit 0 schalten Sie die Animation "
#~ "ab."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Zeitdauer für Zentrieren der Karte (Millisekunden)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Wenn die Karte zentriert wird, gleitet sie sanft in die neue Position. "
#~ "Sie können die Zeitdauer einstellen. Mit 0 wird das Gleiten abgeschaltet."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Intervall für Kampfanimationen (Millisekunden)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Hier stellen Sie die Geschwindigkeit der Kampfanimation zwischen "
#~ "Einheiten auf der Karte ein. Mit 0 schalten Sie die Animation ab."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Zeige Icons im Technologiebaum"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Im Baumdiagramm für die Technologien werden Icons für jeden Fortschritt "
#~ "eingezeichnet."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Geschwungene Linien im Technologiebaum verwenden"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Mit dieser Option werden die Abhängigkeiten zwischen den einzelnen "
#~ "Fortschritten mit geschwungenen Linien gezeichnet. Ist diese Option "
#~ "deaktiviert, werden gerade Linien verwendet."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Farbe zur Kennzeichnung Ihres Spieler- und Benutzernamens"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Falls gesetzt, werden Ihr Spieler- und Benutzername in neuen "
#~ "Chatnachrichten mit dieser Hintergrundfarbe markiert. Ist diese Option "
#~ "nicht gesetzt, wird auch einfach nichts markiert."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Rundenende auch im KI-Modus manuell bestätigen"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Sie können einstellen, ob Sie bei Beobachtung eines KI-Spielers den "
#~ "'Fertig!' Knopf am Rundenende betätigen müssen."

#~ msgid "Auto center on units"
#~ msgstr "Ansicht automatisch auf die aktive Einheit zentrieren"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr "Wenn die aktive Einheit wechselt, wird die Karte darauf zentriert."

#~ msgid "Auto center on combat"
#~ msgstr "Ansicht automatisch auf Kämpfe zentrieren"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Die Karte wird automatisch auf Kämpfe zentriert. Abschalten beschleunigt "
#~ "das Spiel, aber kann dazu führen, dass Sie Kämpfe übersehen."

#~ msgid "Auto center on new turn"
#~ msgstr "Ansicht bei neuer Runde automatisch zentrieren"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Mit dieser Option wird die Ansicht automatisch auf eine für den Anfang "
#~ "einer neuen Runde passende Stelle zentriert."

#~ msgid "Focus on awakened units"
#~ msgstr "Ansicht auf alarmierte Einheiten zentrieren"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Neu aktivierte Einheiten werden automatisch auf der Karte zentriert."

#~ msgid "Keyboardless goto"
#~ msgstr "Mausgesteuerte Gehe-nach-Funktion"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Die Gehe-nach-Funktion kann mittels Klicken und Ziehen der Maus ausgelöst "
#~ "werden."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Erlauben, auch in unbekannte Gebiete zu gehen"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Hiermit kann der Gehe-nach-Befehl Einheiten auch in unentdeckte Gebiete "
#~ "führen. Anderenfalls werden unentdeckte Gebiete umgangen."

#~ msgid "Center map when popup city"
#~ msgstr "Ansicht auf die Stadt im Stadtfenster zentrieren"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Wenn ein Stadtfenster geöffnet wird, wird die Karte automatisch auf die "
#~ "Stadt zentriert."

#~ msgid "Concise city production"
#~ msgstr "Kurzdarstellung der Stadtproduktion"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr "Im Stadtfenster wird die Produktion kompakter dargestellt."

#~ msgid "End turn when done moving"
#~ msgstr "Automatisches Rundenende"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Hiermit endet Ihr Zug automatisch, wenn alle Einheiten gezogen haben."

#~ msgid "Prompt for city names"
#~ msgstr "Nach Stadtnamen fragen"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Ist diese Option inaktiv, wird der Server den Stadtnamen für eine "
#~ "Neugründung selbstständig wählen."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Stadtfenster bei Stadtgründung öffnen"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr "Bei einer Stadtgründung wird das Stadtfenster automatisch geöffnet."

#~ msgid "Pop up caravan actions"
#~ msgstr "Fenster für Karawanenaktionen zeigen"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Mit dieser Option erscheint jedes Mal ein Popup-Fenster, wenn eine "
#~ "Karawane eine Stadt erreicht und eine Handelsroute einrichten oder zum "
#~ "Bau eines Weltwunders beitragen kann. Ohne diese Option muss der Befehl "
#~ "von Hand gegeben werden, durch drücken von »r« (für eine Handelsroute) "
#~ "oder »b« (zum Bau eines Wunders), wenn die Karawane in der Stadt ist."

#~ msgid "Enable cursor changing"
#~ msgstr "Mauszeigeranpassung einschalten"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Mit dieser Option versucht der Client, den Mauszeiger daran anzupassen, "
#~ "worauf gezeigt wird, und in welchem Zustand sich Client und Server "
#~ "befinden."

#~ msgid "Select cities before units"
#~ msgstr "Städte vor Einheiten beim Auswählen bevorzugen"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Wenn sich im Auswahlrechteck sowohl Städte als auch Einheiten befinden, "
#~ "werden nur Städte ausgewählt. Siehe die Hilfe zu Tastenkombinationen."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Auswahl löscht aktuelle Einheitenbefehle"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Mit dieser Option löscht die Auswahl von Einheiten den aktuellen Befehl. "
#~ "Ohne diese Option wird der Befehl nur aufgehoben, wenn neue Befehle "
#~ "erteilt werden oder die Leertaste gedrückt wird, wobei sie jedoch "
#~ "ausgewählt bleiben. Wird die Leertaste ein zweites Mal gedrückt, wird die "
#~ "Auswahl aufgehoben."

# MG: "Abstimmbalken" klingt blöd. Andererseits sagt man im Deutschen auch "Fortschrittsbalken". Gegenvorschläge werden gerne angenommen.
#~ msgid "Enable vote bar"
#~ msgstr "Abstimmbalken aktivieren"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Setzen Sie diese Option, um den Abstimmbalken zu aktivieren. Er zeigt "
#~ "Informationen zu momentan laufenden Abstimmungen an."

#~ msgid "Always display the vote bar"
#~ msgstr "Abstimmbalken dauerhaft anzeigen"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Wenn diese Option aktiv ist, wird der Abstimmbalken auch dann nicht "
#~ "versteckt, wenn gar keine Abstimmung im Gange ist."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Abstimmbalken nur bei Spielern anzeigen"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Hiermit legen Sie fest, ob der Klient Ihnen den Abstimmungsbalken nur "
#~ "zeigen soll, wenn Sie ein Spieler sind."

#~ msgid "Set new votes at front"
#~ msgstr "Neue Abstimmungen vorn platzieren"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Mit dieser Option werden neue Abstimmungen an den Anfang der "
#~ "Abstimmungsliste gesetzt."

#~ msgid "Autoaccept tileset suggestions"
#~ msgstr "Vorschläge zum Feldgraphiksatz automatisch akzeptieren"

#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "Wenn diese Option aktiv ist, wird jeder vom Regelwerk vorgeschlagene "
#~ "Feldgraphiksatz automatisch benutzt; andernfalls werden Sie nach dem "
#~ "Feldgraphiksatz gefragt."

#~ msgid "Background layer"
#~ msgstr "Hintergrundanzeige"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Die Hintergrundanzeige der Übersicht zeigt nur Land und Ozean."

#~ msgid "Terrain relief map layer"
#~ msgstr "Anzeige der Geländestruktur"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Alle Geländeformen der Karte werden angezeigt."

#~ msgid "Borders layer"
#~ msgstr "Anzeige der Grenzen"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "Die Grenzanzeige in der Übersicht zeigt, welche Felder welchen Spielern "
#~ "gehören."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Anzeige der Grenzen auf Ozeanfeldern"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "Zeichnet die Grenzen auch auf Ozeanfeldern (das kann mit vielen Inseln "
#~ "hässlich aussehen). Diese Option ist nur von Belang, wenn Sie die "
#~ "»Anzeige der Grenzen« aktiviert haben."

#~ msgid "Units layer"
#~ msgstr "Anzeige der Einheiten"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "In der Übersicht werden die Einheiten angezeigt."

#~ msgid "Cities layer"
#~ msgstr "Anzeige der Städte"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "In der Übersicht werden die Städte angezeigt."

#~ msgid "Overview fog of war"
#~ msgstr "Übersicht mit Nebel des Krieges"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "In der Übersicht wird der Nebel des Krieges angezeigt."

#~ msgid "Image format"
#~ msgstr "Bildformat"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr "Das Graphik-Toolkit und -Dateiformat für Kartenbilder."

#~ msgid "Zoom factor for map images"
#~ msgstr "Zoom für Kartenbilder"

#~ msgid "The magnification used for map images."
#~ msgstr "Der für Kartenbilder genutzte Vergrößerungsfaktor."

#~ msgid "Show area within borders"
#~ msgstr "Gebiet innerhalb der Grenzen zeigen"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr ""
#~ "Wenn gesetzt, wird das Territorium einer jeden Nation auf dem "
#~ "gespeicherten Bild gezeigt."

#~ msgid "Show borders"
#~ msgstr "Grenzen zeigen"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr ""
#~ "Wenn gesetzt, werden die Nationalgrenzen auf dem gespeicherten Bild "
#~ "gezeigt."

#~ msgid "Show cities"
#~ msgstr "Städte zeigen"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr "Aktiviert die Anzeige von Städten auf dem gespeicherten Bild."

#~ msgid "Show fog of war"
#~ msgstr "Nebel des Krieges zeigen"

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr ""
#~ "Wenn gesetzt, wird der Nebel des Krieges auf dem gespeicherten Bild "
#~ "gezeigt."

#~ msgid "Show full terrain"
#~ msgstr "Gesamtes Gelände anzeigen"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "Wenn gesetzt, werden die Geländeformen mit verschiedenen Farben im "
#~ "gespeicherten Bild dargestellt; ansonsten werden nur Land und Wasser "
#~ "unterschieden."

#~ msgid "Show units"
#~ msgstr "Einheiten zeigen"

#~ msgid "If set, units are shown in the saved image."
#~ msgstr "Wenn gesetzt, werden Einheiten in gespeicherten Bild gezeigt."

#~ msgid "Map image file name"
#~ msgstr "Dateiname der Bilddatei für die Karte"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "Der Hauptteil des Dateinamens (ohne die Dateiendung) für die "
#~ "gespeicherten Kartenbilder. Eine Zeichenkette mit Runde und "
#~ "Kartenoptionen wird angehangen."

#~ msgid "Show map scrollbars"
#~ msgstr "Scrollbalken zeigen"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Schalten Sie diese Option aus, um die Scrollbalken in der Kartenansicht "
#~ "zu verstecken."

#~ msgid "Keep dialogs on top"
#~ msgstr "Dialoge immer sichtbar"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Dialogfenster bleiben immer vor dem Hauptfenster sichtbar. Im "
#~ "Vollbildmodus nicht abschaltbar."

#~ msgid "Show worklist task icons"
#~ msgstr "Zeige Icons in der Arbeitsliste"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Einheiten und Stadtverbesserungen werden im Stadtfenster und in der "
#~ "Arbeitsliste zusätzlich mit Symbolen dargestellt."

#~ msgid "Enable status report tabs"
#~ msgstr "Kartenreiteranzeige für Berichte"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Hiermit werden Berichte als Kartenreiter dargestellt, und nicht als "
#~ "separate Fenster."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Bessere Darstellung des 'Nebel des Krieges'"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Diese Option ergibt eine bessere Art der Darstellung für den 'Nebel des "
#~ "Krieges'. Sie ist nicht langsamer, benötigt aber mehr Speicher."

#~ msgid "Show time for each chat message"
#~ msgstr "Zeige Uhrzeit für Chat-Nachrichten"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Mit dieser Option wird allen Chat-Nachric  †  †  €†  hten die Uhrzeit in der Form "
#~ "[Stunde:Minute:Sekunde] vorangestellt."

#~ msgid "New message events go to top of list"
#~ msgstr "Neue Ereignisse erscheinen oben"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Neue Ereignisse im Nachrichtenfenster erscheinen oben in der Liste, "
#~ "anstatt sie unten anzuhängen."

#~ msgid "Show extra message window buttons"
#~ msgstr "Zeige Schaltflächen zu Nachrichten"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Mit dieser Option werden im Nachrichtenfenster zwei Schaltflächen "
#~ "angezeigt, um das Stadtfenster zu öffnen, und um den Ort auf der Karte zu "
#~ "zentrieren. Ohne diese Option können diese Funktionen mit Doppelklick "
#~ "links und Rechts-Klick auf die Nachrichtenzeile ausgelöst werden. Die "
#~ "Änderung wird erst nach Schliessen und Wiederöffnen des "
#~ "Nachrichtenfensters wirksam."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Metaserver ist erster Reiter auf der Netzwerkseite"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Mit dieser Option wird die Metaserverseite als erster Reiter im "
#~ "Netzwerkfenster angezeigt. Die Änderung erfordert einen Neustart."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Allgemeine Chat-Nachrichten werden nur an Alliierte übermittelt"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Mit dieser Option werden allgemeine Mitteilungen, die während des "
#~ "laufenden Spiels im Chatfenster geschrieben werden, nur an die eigenen "
#~ "Verbündeten übermittelt. Ohne die Option gehen sie an alle Mitspieler. Um "
#~ "öffentliche Mitteilungen zu schicken, wenn diese Option eingeschaltet "
#~ "ist, kann ihnen ein Doppelpunkt ':' vorangestellt werden. Diese Option "
#~ "kann ebenfalls mit dem Schalter neben dem Chatfenster gesetzt werden, der "
#~ "nur in Mehrspielerspielen sichtbar ist."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Position des Nachrichtenreports und des Chats"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Legt fest, wo der Nachrichtenreport und der Chat relativ von der "
#~ "Kartenansicht aus betrachtet erscheinen sollen.\n"
#~ "'Geteilt' erlaubt es, alle drei gleichzeitig zu sehen, was für "
#~ "Mehrspielerpartien am interessantesten ist, aber auch ein großes Fenster "
#~ "erfordert.\n"
#~ "'Separat' öffnet Nachrichten und Chat in einer von der Hauptansicht "
#~ "separierten Karteileiste, sodass zumindest eins von beidem neben der "
#~ "Hauptansicht sichtbar ist.\n"
#~ "'Kombiniert' macht aus Nachrichten und Chat einen Reiter neben der Karte "
#~ "und anderen Berichten; das erlaubt auf kleinen Bildschirmen einen "
#~ "größeren Kartenausschnitt zu sehen.\n"
#~ "Diese Option erfordert einen Neustart des Programms, um wirksam zu werden."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Steuerelemente auf kleine Bildschirme optimieren"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Wird diese Option aktiviert, so werden die Steuerelemente des "
#~ "Hauptfensters so angeordnet, dass sie den kleinstmöglichen Platz "
#~ "einnehmen. Insbesondere wird das linke Panel mit der Übersichtskarte, dem "
#~ "Spielerstatus und den Einheiteninformationen auf die gesamte linke Seite "
#~ "des Fensters vergrößert. Diese Option erfordert einen Neustart des "
#~ "Programms, um wirksam zu werden."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Maus über Karte aktiviert diese automatisch"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Wenn Sie diese Option aktivieren, wird die Karte automatisch fokussiert, "
#~ "sobald der Cursor über sie gehalten wird."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Autovervollständigung von Spieler- oder Nutzernamen"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Ist diese Option aktiv, so können Sie in der Eingabezeile des Chats "
#~ "mithilfe der Tabulatortaste ein angefangenes Wort zu einem Spieler- oder "
#~ "Benutzernamen vervollständigen."

#~ msgid "Width of the city dialog"
#~ msgstr "Breite des Stadtdialogs"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Dieser Wert wird nur benutzt, wenn die Breite des Stadtdialogs "
#~ "abgespeichert wird."

#~ msgid "Height of the city dialog"
#~ msgstr "Höhe des Stadtdialogs"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Dieser Wert wird nur benutzt, wenn die Höhe des Stadtdialogs "
#~ "abgespeichert wird."

#~ msgid "City Label"
#~ msgstr "Stadtnamen"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Diese Schriftart wird für die Anzeige der Stadtnamen in Stadtdialogen "
#~ "benutzen."

#~ msgid "Notify Label"
#~ msgstr "Hinweise"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Diese Schriftart wird zur Anzeige von Serverberichten wie etwa dem "
#~ "demographischen Bericht oder den Veröffentlichungen der Historiker "
#~ "benutzt."

#~ msgid "Spaceship Label"
#~ msgstr "Raumschiff"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Diese Schriftart wird zur Anzeige von Raumschiffteilen verwendet."

#~ msgid "Help Label"
#~ msgstr "Überschriten in Hilfe"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Diese Schriftart wird für die Anzeige von Überschriften im Hilfefenster "
#~ "verwendet."

#~ msgid "Help Link"
#~ msgstr "Links in Hilfe"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Diese Schriftart wird für die Anzeige von Links im Hilfefenster benutzt."

#~ msgid "Help Text"
#~ msgstr "Text in Hilfe"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Diese Schriftart wird zur Anzeige des normalen Texts im Hilfefenster "
#~ "verwendet."

#~ msgid "Chatline Area"
#~ msgstr "Chat-Eingabe"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr ""
#~ "Diese Schriftart wird zur Anzeige des Texts in der Chat-Eingabe verwendet."

#~ msgid "Beta Label"
#~ msgstr "Beta-Hinweis"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Diese Schriftart wird für die Anzeige des Beta-Hinweises verwendet."

#~ msgid "Small Font"
#~ msgstr "Kleine Schriftart"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Diese Schriftart wird für alle kleinen Texte benutzt. Beispielsweise "
#~ "findet sie bei der Anzeige der Gebäudelisten im Stadtdialog, im "
#~ "Wirtschafts- und im Einheitenbericht Verwendung."

#~ msgid "Comment Label"
#~ msgstr "Kommentare"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Diese Schriftart wird für Kommentare — wie etwa jene auf der "
#~ "Bürgermeisterseite in Stadtdialogen — benutzt."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Diese Schriftart wird für die Anzeige von Stadtnamen auf der Karte "
#~ "verwendet."

#~ msgid "City Productions"
#~ msgstr "städtische Erzeugnisse"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Diese Schriftart wird auf der Karte zur Anzeige der aktuellen Bauprojekte "
#~ "einer Stadt benutzt."

#~ msgid "Requirement Tree"
#~ msgstr "Voraussetzungsbaum"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Diese Schriftart wird für den Voraussetzungsbaum im Forschungsbericht "
#~ "verwendet."

#~ msgid "Fullscreen"
#~ msgstr "Vollbildmodus"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr "Der ganze Bildschirm wird zur Darstellung verwendet."

#~ msgid "Screen resolution"
#~ msgstr "Bildschirmauflösung"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Diese Option legt die Auflösung des ausgewählten Bildschirms fest."

#~ msgid "Do cursor animation"
#~ msgstr "Zeige animierten Cursor"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Ist diese Option nicht aktiviert, so wird der Mauszeiger immer als "
#~ "statisches Bild angezeigt."

#~ msgid "Use color cursors"
#~ msgstr "Farbige Cursor verwenden"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Wenn diese Option deaktiviert wird, wird der Cursor nur in Schwarzweiss "
#~ "dargestellt."

#~ msgid "Graphics"
#~ msgstr "Grafik"

#~ msgid "?map:Overview"
#~ msgstr "Übersicht"

#~ msgid "Sound"
#~ msgstr "Sound"

#~ msgid "Interface"
#~ msgstr "Bedienung"

#~ msgid "Map Image"
#~ msgstr "Kartenbild"

#~ msgid "Network"
#~ msgstr "Netzwerk"

#~ msgid "Font"
#~ msgstr "Font"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Wenn manuell eine Vorgabe hinzugefügt wird, muss auch »number_of_presets« "
#~ "geändert werden."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Cannot find your home directory"
#~ msgstr "Cannot find your home directory"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "Konnte die Konfigurationsdatei '%s' nicht finden, lade stattdessen '%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "Konnte die Konfigurationsdatei nicht finden."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "NICHT GESPEICHERT: Kann nicht in Datei '%s' schreiben."

#~ msgid "Saved settings to file %s"
#~ msgstr "Einstellungen in Datei %s gespeichert."

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "NICHT GESPEICHERT: Kein Dateiname."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Verbindungsaufbau abgelehnt: %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Client capability string: %s"
#~ msgstr "Client capability string: %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Server capability string: %s"
#~ msgstr "Server capability string: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Beginn des %d. Zugs"

#~ msgid "Welcome"
#~ msgstr "Willkommen"

#~ msgid "AI mode is now ON."
#~ msgstr "KI-Modus EINGESCHALTET."

#~ msgid "AI mode is now OFF."
#~ msgstr "KI-Modus AUSGESCHALTET."

#~ msgid "waiting"
#~ msgstr "wartet"

#~ msgid "?Player:Name"
#~ msgstr "Name"

#~ msgid "Username"
#~ msgstr "Benutzername"

#~ msgid "Border"
#~ msgstr "Grenze"

#~ msgid "Attitude"
#~ msgstr "Einstellung"

#~ msgid "Embassy"
#~ msgstr "Botschaft"

#~ msgid "Dipl.State"
#~ msgstr "Dipl. Status"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Adresse"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "untätig"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Sie können keine Stadterweiterungen verkaufen"

#~ msgid "You cannot disband units."
#~ msgstr "You cannot disband units."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s können nicht aufgelöst werden."

#~ msgid "Disbanded %d %s."
#~ msgstr "%d %s aufgelöst."

#~ msgid "No %s could be disbanded."
#~ msgstr "Es konnten keine %s aufgelöst werden."

#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "Letztes %s-Release von Freeciv ist %s, dies ist %s."

#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "Es ist kein aktuelleres %s-Release von Freeciv verfügbar."

# CK: TECHNICAL
#~ msgid "Could not open temp file."
#~ msgstr "Could not open temp file."

# MG: TECHNICAL
#~ msgid "Failed to read the metaserver data from http://%s."
#~ msgstr "Failed to read the metaserver data from http://%s"

# MG: TECHNICAL
#~ msgid ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s."
#~ msgstr ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s"

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Ungültiger Eintrag in $http_proxy oder metaserver: Muss mit 'http://' "
#~ "beginnen."

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Metaserver nicht gefunden"

#~ msgid "AI %s"
#~ msgstr "KI %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, Team %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "befreundet (Team)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "befreundet (Team)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Standort: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Ursprung: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Gelände: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Nahrung/Produktion/Handel: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Kleine Siedlung"

#~ msgid "Our territory"
#~ msgstr "Unser Gebiet"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Gebiet von %s (die %s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Gebiet von %s (die %s) (%d Runde Feuerpause)"
#~ msgstr[1] "Gebiet von %s (die %s) (%d Runden Feuerpause)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Gebiet von %s (die %s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Neutrales Gebiet"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Stadt: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Stadt: %s | %s (%s, %d Runde Feuerpause)"
#~ msgstr[1] "Stadt: %s | %s (%s, %d Runden Feuerpause)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Stadt: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Von %d Einheit besetzt."
#~ msgstr[1] " | Von %d Einheiten besetzt."

#~ msgid " | Not occupied."
#~ msgstr " | Nicht besetzt."

#~ msgid " | Occupied."
#~ msgstr " | Besetzt."

#~ msgid "   with %s."
#~ msgstr "   mit %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Handel von %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktur: %s"

#~ msgid "Activity: %s"
#~ msgstr "Tätigkeit: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Einheit: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Einheit: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Einheit: %s | %s (%s, %d Runde Feuerpause)"
#~ msgstr[1] "Einheit: %s | %s (%s, %d Runden Feuerpause)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Siegchance: A:%d%% V:%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d V:%d FK:%d TP:%d/%d"

#~ msgid "Bribe cost: %d"
#~ msgstr "Bestechungsgeld: %d Gold"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Geschätzter Kostenaufwand einer Bestechung: > %d Gold"

#~ msgid "  (%d more)"
#~ msgstr " (und %d weitere)"

#~ msgid "far from %s"
#~ msgstr "entfernt von %s"

#~ msgid "near %s"
#~ msgstr "nahe %s"

#~ msgid "in %s"
#~ msgstr "in %s"

#~ msgid "from %s"
#~ msgstr "aus %s"

#~ msgid "Progress: no research"
#~ msgstr "Tempo: keine Forschung"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Tempo: %d Runde pro Fortschritt"
#~ msgstr[1] "Tempo: %d Runden pro Fortschritt"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Tempo: %d Runde pro Verlust von Fortschritt"
#~ msgstr[1] "Tempo: %d Runden pro Verlust von Fortschritt"

#~ msgid "Progress: none"
#~ msgstr "Tempo: Stillstand"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d Punkt/Runde"
#~ msgstr[1] "%d Punkte/Runde"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d Punkt/Runde im Team"
#~ msgstr[1] ", %d Punkte/Runde im Team"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Je Runde produzierte Forschungspunkte: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (für Bewahrung von Technologie erforderlich: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (Nie)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d Runde)"
#~ msgstr[1] "%d/%d (%d Runden)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (Nie)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d Schritt"
#~ msgstr[1] "%d Schritte"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d Punkt"
#~ msgstr[1] "%d Punkte"

#~ msgid "Population: %s"
#~ msgstr "Bevölkerung: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Jahr: %s (Ru. %d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Gold: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Ste: %d Lux: %d For: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Am Zug: niemand"

#~ msgid "Moving: %s"
#~ msgstr "Am Zug: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klicken für mehr Inf.)"

#~ msgid "%s People"
#~ msgstr "%s Einwohner"

#~ msgid "Year: %s"
#~ msgstr "Jahr: %s"

#~ msgid "Turn: %d"
#~ msgstr "Zug: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Nettoeinkommen: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Steuerquoten: Steuern: %d%% Luxus: %d%% Forschung: %d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Erforsche %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Forschungspunkte pro Runde: %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Forschungspunkte pro Runde: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Gefahr der Globalen Erwärmung: %d%% (%+d%%/Runde)"

#~ msgid "Global warming deactivated."
#~ msgstr "Globale Erderwärmung ist deaktiviert."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Gefahr des Nuklearen Winters: %d%% (%+d%%/Runde)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Nuklearer Winter ist deaktiviert."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d Einheit"
#~ msgstr[1] "%d Einheiten"

#~ msgid "?goto:Unreachable"
#~ msgstr "Nicht erreichbar"

#~ msgid "Turns to target: %d"
#~ msgstr "Runden zum Ziel: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Runden zum Ziel: %d bis %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d Einheit ausgewählt"
#~ msgstr[1] "%d Einheiten ausgewählt"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Andere: %d zivil, %d militärisch"

#~ msgid "Others: %d civilian"
#~ msgstr "Andere: %d zivil"

#~ msgid "Others: %d military"
#~ msgstr "Andere: %d militärisch"

#~ msgid "No units to upgrade!"
#~ msgstr "Es konnten keine Einheiten erneuert werden."

#~ msgid "None of these units may be upgraded."
#~ msgstr "Keine dieser Einheiten können erneuert werden."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "%d Einheit modernisieren"
#~ msgstr[1] "%d Einheiten modernisieren"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Für %2$d Goldstück %1$s?\n"
#~ "%3$s"
#~ msgstr[1] ""
#~ "Für %2$d Goldstücke %1$s?\n"
#~ "%3$s"

#~ msgid "No units to disband!"
#~ msgstr "Es konnten keine Einheiten aufgelöst werden."

#~ msgid "%s refuses to disband!"
#~ msgstr "%s will sich nicht auflösen!"

#~ msgid "Disband %s?"
#~ msgstr "%s auflösen?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Keine dieser Einheiten kann aufgelöst werden."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "%d Einheit auflösen?"
#~ msgstr[1] "%d Einheiten auflösen?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Zeigt den Stand der Erforschung der aktuellen Technologie."

#~ msgid "no research target."
#~ msgstr "kein Forschungsziel."

#~ msgid "No progress"
#~ msgstr "Kein Fortschritt"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Zeigt das Fortschreiten der Globalen Erwärmung an:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Umweltverschmutzung: %d %%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Risiko einer katastrophalen Erwärmung pro Runde: %d %%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Zeigt das Fortschreiten des Nuklearen Winters an:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Fallout-Rate: %d %%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Risiko eines katastrophalen nuklearen Winters pro Runde: %d %%"

#~ msgid "Shows your current government:"
#~ msgstr "Gegenwärtige Regierungsform:"

#~ msgid "Population:      %5d"
#~ msgstr "Bevölkerung:     %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Lebenshaltung:   %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energie:         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Gewicht:         %5d t"
#~ msgstr[1] "Gewicht:         %5d t"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Reisezeit:       %5.1f Jahre"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Reisezeit:          ?       "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Erfolgschance:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Ankunftsjahr:    %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:aus"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02dSek"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dMin %02dSek"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dStd %02dMin"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dTge %02dStd"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:überschritten"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s — %s"

#~ msgid "Observer - %s"
#~ msgstr "Beobachter — %s"

#~ msgid "Buildings: "
#~ msgstr "Gebäude: "

#~ msgid "None. "
#~ msgstr "Keine."

#~ msgid "?clistend:."
#~ msgstr "."

#~ msgid "Wonders: "
#~ msgstr "Weltwunder: "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr ""
#~ "Städte: %d insgesamt. Der Grenzwert für die Nationsgröße wurde "
#~ "abgeschaltet."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Städte: %d insgesamt, %d über dem Grenzwert von %d Städten."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d zufrieden; "
#~ msgstr[1] "%d zufrieden; "

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d zusätzlicher unzufriedener Bürger."
#~ msgstr[1] "%d zusätzliche unzufriedene Bürger."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Unbegrenztes Kriegsrecht in Kraft."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d militärische Einheit kann Kriegsrecht anwenden."
#~ msgstr[1] "Bis zu %d militärische Einheiten können Kriegsrecht anwenden."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Jede militärische Einheit macht %d unzufriedenen Bürger zufrieden."
#~ msgstr[1] ""
#~ "Jede militärische Einheit macht %d unzufriedene Bürger zufrieden."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Kampfeinheiten im Einsatz können zu Unzufriedenheit führen. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Kampfeinheiten wirken sich nicht auf die Zufriedenheit aus. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luxus: %d gesamt."

# MG: TECHNICAL
#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "No usable default tileset found, aborting!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Lade Feldgrafiksatz »%s«."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Client does not support isometric tilesets."

# CK: TECHNICAL
#~ msgid "Using default tileset instead."
#~ msgstr "Using default tileset instead."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Client does not support overhead view tilesets."

# MG: TECHNICAL
#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."

# MG: TECHNICAL
#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."

# MG: TECHNICAL
#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Too many AI modules: Max is %d."

#~ msgid "Trade"
#~ msgstr "Handel"

#~ msgid "?wonder:W"
#~ msgstr "?wonder:+"

#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:!"

#~ msgid "?built:B"
#~ msgstr "?built:-"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:0"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "Netzwerkfehler"

#~ msgid "lagging connection"
#~ msgstr "Verbindung hängt"

#~ msgid "buffer overflow"
#~ msgstr "Pufferüberlauf"

#~ msgid "%s from %s"
#~ msgstr "%s von %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (Verbindung unvollständig)"

#~ msgid " (player %s)"
#~ msgstr " (Spieler %s)"

#~ msgid " (observer)"
#~ msgstr " (Beobachter)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" ist kein gültiger Typ für ein Muster"

#~ msgid "Missing pattern type"
#~ msgstr "Fehlender Mustertyp"

#~ msgid "Missing pattern"
#~ msgstr "Fehlendes Muster"

#~ msgid "Technology: %s"
#~ msgstr "Forschung: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Stadterweiterung: %s"

#~ msgid "City: %s"
#~ msgstr "Stadt: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomatische Aktion: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Feindlicher Diplomat: %s"

#~ msgid "Global: %s"
#~ msgstr "Global: %s"

#~ msgid "Hut: %s"
#~ msgstr "Hütte: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nation: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Abkommen: %s"

#~ msgid "Unit: %s"
#~ msgstr "Einheit: %s"

#~ msgid "Vote: %s"
#~ msgstr "Abstimmung: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Weltwunder: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Fortschritt aus der Großen Bibliothek"

#~ msgid "Learned New Tech"
#~ msgstr "Neuer Fortschritt"

#~ msgid "Selected New Goal"
#~ msgstr "Neues Forschungsziel"

#~ msgid "Bought"
#~ msgstr "gekauft"

#~ msgid "Forced to Sell"
#~ msgstr "aus Geldmangel verkauft"

#~ msgid "New Improvement Selected"
#~ msgstr "Bauauftrag geändert"

#~ msgid "Sold"
#~ msgstr "Verkauft"

#~ msgid "Building Unavailable Item"
#~ msgstr "Nicht verfügbare Erweiterung im Bau"

#~ msgid "Captured/Destroyed"
#~ msgstr "erobert/zerstört"

#~ msgid "Celebrating"
#~ msgstr "STADTFEST"

#~ msgid "Civil Disorder"
#~ msgstr "Aufruhr"

#~ msgid "Famine"
#~ msgstr "Hungersnot"

#~ msgid "Famine Feared"
#~ msgstr "Drohende Hungersnot"

#~ msgid "Growth"
#~ msgstr "Städtewachstum"

#~ msgid "May Soon Grow"
#~ msgstr "Bevorstehendes Wachstum"

#~ msgid "Needs Aqueduct"
#~ msgstr "Aquädukt notwendig"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Aquädukt notwendig und im Bau"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Atombombenabwurf"

#~ msgid "Released from citizen governor"
#~ msgstr "Bürgermeister kontrolliert nicht mehr"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Wachstum drosseln"

#~ msgid "Transfer"
#~ msgstr "Übertragung"

#~ msgid "Was Built"
#~ msgstr "Erweiterung wurde gebaut"

#~ msgid "Has Plague"
#~ msgstr "Seuche ausgebrochen"

#~ msgid "City Map changed"
#~ msgstr "Stadtkarte verändert"

#~ msgid "Worklist Events"
#~ msgstr "Status der Arbeitslisten"

#~ msgid "Production changed"
#~ msgstr "Produktion geändert"

#~ msgid "Bribe"
#~ msgstr "Bestechung"

#~ msgid "Caused Incident"
#~ msgstr "Diplomatischer Zwischenfall"

#~ msgid "Escape"
#~ msgstr "Flucht"

#~ msgid "Failed"
#~ msgstr "fehlgeschlagen"

#~ msgid "Incite"
#~ msgstr "Aufstand initiieren"

#~ msgid "Poison"
#~ msgstr "Wasser vergiften"

#~ msgid "Sabotage"
#~ msgstr "Sabotiere"

#~ msgid "Theft"
#~ msgstr "Diebstahl"

#~ msgid "Eco-Disaster"
#~ msgstr "Ökokatastrophe"

#~ msgid "Nuke Detonated"
#~ msgstr "Atombombenabwurf"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Barbarenaufstand in einem Dorf"

#~ msgid "City Founded from Hut"
#~ msgstr "Stadt vorgefunden"

#~ msgid "Gold Found in Hut"
#~ msgstr "Gold gefunden"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Von Barbaren getötet"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Söldner gefunden"

#~ msgid "Settler Found in Hut"
#~ msgstr "Siedler entdeckt"

#~ msgid "Tech Found in Hut"
#~ msgstr "Fortschritt entdeckt"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Einheit von Barbaren ermordet"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbarenaufstand"

#~ msgid "Civil War"
#~ msgstr "Bürgerkrieg"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Rückfall in Anarchie"

#~ msgid "First Contact"
#~ msgstr "Erster Kontakt"

#~ msgid "Learned New Government"
#~ msgstr "Neue Staatsform gelernt"

#~ msgid "Low Funds"
#~ msgstr "Schlechte Haushaltslage"

#~ msgid "Revolution Ended"
#~ msgstr "Revolution beendet"

#~ msgid "Revolution Started"
#~ msgstr "Revolution begonnen"

#~ msgid "Spaceship Events"
#~ msgstr "Raumschiff"

#~ msgid "Alliance"
#~ msgstr "Allianz"

#~ msgid "Broken"
#~ msgstr "gebrochen"

#~ msgid "Cease-fire"
#~ msgstr "Feuerpause"

#~ msgid "Peace"
#~ msgstr "Frieden"

#~ msgid "Shared Vision"
#~ msgstr "Karteneinsicht"

#~ msgid "Attack Failed"
#~ msgstr "Angriff fehlgeschlagen"

#~ msgid "Attack Succeeded"
#~ msgstr "Angriff erfolgreich"

#~ msgid "Defender Destroyed"
#~ msgstr "Verteidiger zerstört"

#~ msgid "Defender Survived"
#~ msgstr "Verteidiger hat überlebt"

#~ msgid "Promoted to Veteran"
#~ msgstr "Veteranenstatus erlangt"

#~ msgid "Lost outside battle"
#~ msgstr "Außerhalb der Schlacht verloren"

#~ msgid "Production Upgraded"
#~ msgstr "Produktion modernisiert"

#~ msgid "Relocated"
#~ msgstr "verschoben"

#~ msgid "Orders / goto events"
#~ msgstr "Befehle / Gehe nach"

#~ msgid "Built unit with population cost"
#~ msgstr "Einheit auf Kosten der Bevölkerung ausgebildet"

#~ msgid "New vote"
#~ msgstr "Neue Abstimmung"

#~ msgid "Vote resolved"
#~ msgstr "Abstimmung abgeschlossen"

#~ msgid "Vote canceled"
#~ msgstr "Abstimmung abgebrochen"

#~ msgid "Finished"
#~ msgstr "Fertiggestellt"

#~ msgid "Made Obsolete"
#~ msgstr "Veraltet"

#~ msgid "Started"
#~ msgstr "Bau begonnen"

#~ msgid "Stopped"
#~ msgstr "Bau gestoppt"

#~ msgid "Will Finish Next Turn"
#~ msgstr "in der nächsten Runde fertig"

#~ msgid "AI Debug messages"
#~ msgstr "KI Debug-Meldungen"

#~ msgid "Broadcast Report"
#~ msgstr "Rundfunkberichte"

#~ msgid "Caravan actions"
#~ msgstr "Karawanen"

#~ msgid "Chat error messages"
#~ msgstr "Chat-Fehlermeldungen"

#~ msgid "Chat messages"
#~ msgstr "Chat-Nachrichten"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Mitteilungen zu Verbindungen"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatie: Mitteilungen"

#~ msgid "Error message from bad command"
#~ msgstr "Fehlermeldung bei ungültigem Befehl"

#~ msgid "Game Ended"
#~ msgstr "Spiel beendet"

#~ msgid "Game Started"
#~ msgstr "Spiel begonnen"

#~ msgid "Nation Selected"
#~ msgstr "Nation gewählt"

#~ msgid "Player Destroyed"
#~ msgstr "Spieler zerstört"

#~ msgid "Report"
#~ msgstr "Bericht"

#~ msgid "Server Aborting"
#~ msgstr "Abbruch durch Server"

#~ msgid "Server Problems"
#~ msgstr "Serverprobleme"

#~ msgid "Message from server operator"
#~ msgstr "Nachricht vom Serveradministrator"

#~ msgid "Server settings changed"
#~ msgstr "Server-Einstellungen geändert"

#~ msgid "Turn Bell"
#~ msgstr "Rundenende"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Nachricht durch Szenario/Regelsatz"

#~ msgid "Year Advance"
#~ msgstr "Neues Jahr"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Syntax: %s [Option ...]\n"
#~ "Gültige Optionen sind:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Versuchen Sie \"%s -- --help\" für mehr."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Nachfolgende Optionen an das UI weitergeben."

#~ msgid "AD"
#~ msgstr "n.Chr."

#~ msgid "BC"
#~ msgstr "v.Chr."

#~ msgid "Mr. %s"
#~ msgstr "Herr %s"

#~ msgid "Ms. %s"
#~ msgstr "Frau %s"

#~ msgid "not checked"
#~ msgstr "Nicht gewählt"

#~ msgid "error"
#~ msgstr "Fehler"

#~ msgid "Standard ppm files"
#~ msgstr "Gewöhnliche PPM-Dateien"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "Interner Fehler"

#~ msgid "no players, only terrain"
#~ msgstr "keine Spieler, nur Gelände"

#~ msgid "one image per player"
#~ msgstr "ein Bild pro Spieler"

#~ msgid "one image per human player"
#~ msgstr "ein Bild pro menschlichem Spieler"

#~ msgid "all players on a single image"
#~ msgstr "alle Spieler auf einem einzigen Bild"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "nur der Spieler mit Namen 'plrname'"

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "nur der über 'plrid' angegebene Spieler"

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "ein Bild pro Spieler in 'plrbv'"

#~ msgid ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colors\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"
#~ msgstr ""
#~ "Dieser Befehl kontrolliert die Erstellung von Kartenbildern. Unterstützte "
#~ "Argumente:\n"
#~ "  define <mapdef>  - Definiert ein Kartenbild: Gibt die numerische <id> "
#~ "zurück\n"
#~ "  show <id>|all    - Kartenbilddefinitionen auflisten oder ein bestimmtes "
#~ "zeigen\n"
#~ "  create <id>|all  - Manuell Bild(er) für den momentanen Kartenstatus "
#~ "speichern\n"
#~ "  delete <id>|all  Kartenbilddefiniton(en) entfernen\n"
#~ "  colortest        - Testbild(er) mit allen Farben erzeugen\n"
#~ "\n"
#~ "Mehrere Definitionen können gleichzeitig aktiv sein. Eine <mapdef>-"
#~ "Definition besteht aus einer durch Doppelpunkte getrennten Liste von "
#~ "Optionen:\n"
#~ "\n"
#~ "Option                     (Standardwert)  Beschreibung\n"
#~ "format=<[werkzeug|]format> %-15s Dateiformat\n"
#~ "show<zeige>                %-15s Welche Spieler zu zeigen\n"
#~ "  plrname=<name>                           Spielername\n"
#~ "  plrid=<id>                               Numerische Spieler-ID\n"
#~ "  plrbv=<bitvektor>                        Siehe Beispiel; erstes Zeichen "
#~ "= id 0\n"
#~ "turns=<runden>              %-15s Alle <turns> Runden ein Bild speichern\n"
#~ "                                           (0=kein automatisches "
#~ "Speichern, benutze 'create')\n"
#~ "zoom=<zoom>                %-15s Vergrößerungsfaktor (1-5)\n"
#~ "map=<karte>                %-15s Welche Kartenebenen zu zeichnen\n"
#~ "\n"
#~ "<[werkzeug|]format> = Benutze Bildformat <format>, optional mit dem "
#~ "Toolkit <werkzeug>. Die folgenden Toolkits und Formate sind fest "
#~ "einkompiliert:\n"
#~ "%s\n"
#~ "\n"
#~ "<zeige> legt fest, welche Spieler angezeigt und wie viele Bilder bei "
#~ "dieser Definition gespeichert werden:\n"
#~ "%s\n"
#~ "\n"
#~ "<karte> kann eine oder mehrere der folgenden Ebenen sein:\n"
#~ " - 'a': Zeige Gebiet innerhalb der Grenzen der angegebenen Spieler\n"
#~ " - 'b': Zeige Grenzen der angegebenen Spieler\n"
#~ " - 'c': Zeige Städte der angegebenen Spieler\n"
#~ " - 'f': Zeige Nebel des Krieges (nur Einzelspieler-Bilder)\n"
#~ " - 'k': Zeige nur das Kartenwissen des Spielers (nur Einzelspieler-"
#~ "Bilder)\n"
#~ " - 't': Vollständige Anzeige von Geländetypen\n"
#~ " - 'u': Zeige Einheiten der angegebenen Spieler\n"
#~ "\n"
#~ "Beispiele für <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"

#~ msgid "no map definition"
#~ msgstr "Keine Kartendefinition"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "Kartendefinition zu lang (maximal %d Zeichen)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "Höchstanzahl für Kartendefinitionen erreicht (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Duplikat von Kartenbilddefinition %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "Unbekannte Option: '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' aber kein Spielername 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' aber keine Spieler-ID 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' aber kein Spieler-Bitvektor 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Unzulässiges Zeichen in Bitvektor: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' sollte zwischen 0 und %d liegen"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Spielername zu lang: '%s' (max. %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' sollte zwischen 0 und 99 liegen"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "'zoom'-Faktor sollte zwischen 1 und 5 liegen"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Ungültiger Wert für Option '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "Kartendefinition nicht ausgewählt (Spiel nicht gestartet)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "Kartendefinition deaktiviert: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Genauere Informationen zur Kartenbilddefinition %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - Status:                   %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - Status:                   %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - Dateiname:                %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - Graphik-Toolkit:          %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - Bildformat:               %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - Vergrößerungsfaktor:      %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - Gebiet in Grenzen zeigen: %s\n"

#~ msgid "yes"
#~ msgstr "ja"

#~ msgid "no"
#~ msgstr "nein"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - Grenzen zeigen:           %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - Städte anzeigen:          %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - Nebel des Krieges zeigen: %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - Kartenwissen d. Spieler:  %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - Gelände zeigen:           %s\n"

#~ msgid "full"
#~ msgstr "Vollständig"

#~ msgid "basic"
#~ msgstr "Einfach"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - Einheiten zeigen:         %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - Betroffene Spieler:       %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - Spielername:              %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "  - Spieler-ID:               %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - Spieler:                  %s"

#~ msgid "map not yet created"
#~ msgstr "Karte noch nicht erstellt"

#~ msgid "map definition not checked or error"
#~ msgstr "Kartendefinition nicht ausgewählt oder Fehler"

#~ msgid "no map definition with id %d"
#~ msgstr "Keine Kartendefinition mit ID %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "Unbekannter Spielername: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "Ungültige Spieler-ID: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Runde: %4d - Jahr: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "Toolkit nicht definiert"

#~ msgid "error generating the file name"
#~ msgstr "Fehler beim Erstellen des Dateinamens"

#~ msgid "error saving map image '%s'"
#~ msgstr "Fehler beim Laden des Kartenbildes '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr "Das PPM-Toolkit kann nur Bilder im PPM-Format generieren"

#~ msgid "could not open file: %s"
#~ msgstr "Konnte Datei nicht öffnen: %s"

#~ msgid "illegal packet size"
#~ msgstr "Unzulässige Paketgröße"

#~ msgid "decoding error"
#~ msgstr "Dekodierfehler"

#~ msgid "Away"
#~ msgstr "Abwesend"

#~ msgid "Novice"
#~ msgstr "Anfänger"

#~ msgid "Easy"
#~ msgstr "Leicht"

#~ msgid "Hard"
#~ msgstr "Fortgeschritten"

#~ msgid "Cheating"
#~ msgstr "Mogeln"

#~ msgid "Experimental"
#~ msgstr "Experimentell"

#~ msgid "?attitude:Genocidal"
#~ msgstr "völkermordend"

#~ msgid "?attitude:Belligerent"
#~ msgstr "kriegswütig"

#~ msgid "?attitude:Hostile"
#~ msgstr "feindselig"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "unkooperativ"

#~ msgid "?attitude:Uneasy"
#~ msgstr "verärgert"

#~ msgid "?attitude:Neutral"
#~ msgstr "neutral"

#~ msgid "?attitude:Respectful"
#~ msgstr "respektvoll"

#~ msgid "?attitude:Helpful"
#~ msgstr "hilfsbereit"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "begeistert"

#~ msgid "?attitude:Admiring"
#~ msgstr "bewundernd"

#~ msgid "?attitude:Worshipful"
#~ msgstr "anbetend"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Waffenstillstand"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Krieg"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Unbekannt"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Team"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "World-ranged requirements are only supported for wonders."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Player-ranged requirements are only supported for wonders."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Island-ranged requirements are only supported for wonders."

# MG: TECHNICAL
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Surviving requirements are only supported at world and player ranges."

#~ msgid "Size %d"
#~ msgstr "Größe %d"

#~ msgid "\"%s\" units"
#~ msgstr "»%s« Einheiten"

#~ msgid "%s units"
#~ msgstr "%s Einheiten"

#~ msgid "%s AI"
#~ msgstr "%s KI"

#~ msgid "%s terrain"
#~ msgstr "Geländetyp %s"

#~ msgid "%s base"
#~ msgstr "%s-Basis"

#~ msgid "After %s"
#~ msgstr "Nach %s"

#~ msgid "%s possible"
#~ msgstr "%s möglich"

#~ msgid "City center tile"
#~ msgstr "Stadtzentrumsfeld"

#~ msgid "Road"
#~ msgstr "Straße"

#~ msgid "Railroad"
#~ msgstr "Eisenbahn"

#~ msgid "Team %d"
#~ msgstr "Team %d"

#~ msgid "team %s"
#~ msgstr "Team %s"

#~ msgid "team %d"
#~ msgstr "Team %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Zukunftstechnologie %d"

#~ msgid "Future Tech."
#~ msgstr "Zukunftstechnologie"

#~ msgid "Mine"
#~ msgstr "Bergwerk"

#~ msgid "Hut"
#~ msgstr "Hütte"

#~ msgid "Fortress"
#~ msgstr "Befestigung"

#~ msgid "River"
#~ msgstr "Fluss"

#~ msgid "Farmland"
#~ msgstr "Ackerland"

#~ msgid "Airbase"
#~ msgstr "Fliegerhorst"

#~ msgid "Fallout"
#~ msgstr "Fallout"

#~ msgid "Land"
#~ msgstr "Boden"

#~ msgid "Oceanic"
#~ msgstr "Ozean"

#~ msgid "Idle"
#~ msgstr "untätig"

#~ msgid "Fortifying"
#~ msgstr "beim befestigen"

#~ msgid "Fortified"
#~ msgstr "Befestigt"

#~ msgid "Goto"
#~ msgstr "Gehe nach"

#~ msgid "Explore"
#~ msgstr "Erkunde"

#~ msgid "Transform"
#~ msgstr "Verändern"

#~ msgid "Base"
#~ msgstr "Basis"

#~ msgid "Moves"
#~ msgstr "Züge"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Nahrung/Produktion/Gold:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%1$s für %3$d Goldstück durch %2$s ersetzen?\n"
#~ "%4$s"
#~ msgstr[1] ""
#~ "%1$s für %3$d Goldstücke durch %2$s ersetzen?\n"
#~ "%4$s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "%s können (noch) nicht modernisiert werden."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Modernisierung von %s zu %s kostet %d Goldstück.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Modernisierung von %s zu %s kostet %d Goldstücke.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Sie können nur Einheiten in Städten modernisieren."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Modernisieren der %s würde die transportierten Einheiten stranden."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Modernisierung von %s würde %s ergeben, was hier nicht überleben kann."

#~ msgid "%s or similar units"
#~ msgstr "%s oder ähnliche Einheiten"

#~ msgid "%s and similar units"
#~ msgstr "%s und ähnliche Einheiten"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv Version %s %s"

#~ msgid "(beta version)"
#~ msgstr "(Beta-Version)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv Version %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv Version %s"

#~ msgid "betatest version "
#~ msgstr "Betatest-Version"

#~ msgid "version "
#~ msgstr "Version "

#~ msgid "January"
#~ msgstr "Januar"

#~ msgid "February"
#~ msgstr "Februar"

#~ msgid "March"
#~ msgstr "März"

#~ msgid "April"
#~ msgstr "April"

#~ msgid "May"
#~ msgstr "Mai"

#~ msgid "June"
#~ msgstr "Juni"

#~ msgid "July"
#~ msgstr "Juli"

#~ msgid "August"
#~ msgstr "August"

#~ msgid "September"
#~ msgstr "September"

#~ msgid "October"
#~ msgstr "Oktober"

#~ msgid "November"
#~ msgstr "November"

#~ msgid "December"
#~ msgstr "Dezember"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "DIES IST EINE BETA-VERSION\n"
#~ "Freeciv %s wird voraussichtlich im %s\n"
#~ "auf %s veröffentlicht werden."

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "DIES IST EINE BETA-VERSION\n"
#~ "Freeciv %s wird voraussichtlich auf %s veröffentlicht werden."

#~ msgid "'Cause civilization should be free!"
#~ msgstr "’Cause civilization should be free!"

#~ msgid "Aqueduct"
#~ msgstr "Aquädukt"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Ermöglicht es einer Stadt, größer als 10 zu werden."

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Zusammen mit einem Marktplatz verdoppelt eine Bank die Luxusproduktion "
#~ "und die Steuereinnahmen einer Stadt."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Alle neuen Landeinheiten dieser Stadt erhalten automatisch Veteran-"
#~ "Status.\n"
#~ "\n"
#~ "Beschädigte Landeinheiten, die eine Runde in der Stadt bleiben, werden "
#~ "vollständig instandgesetzt."

#~ msgid "Barracks II"
#~ msgstr "Kasernen II"

#~ msgid "Barracks III"
#~ msgstr "Kasernen III"

#~ msgid "Cathedral"
#~ msgstr "Kathedrale"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Eine Kathedrale macht vier Unzufriedene einer Stadt zufrieden, wodurch es "
#~ "leichter ist, die Ordnung aufrecht zu erhalten. Dies betrifft allerdings "
#~ "keine durch das Militär verursachte Unzufriedenheit."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Eine Stadtmauer hilft, eine Stadt vor Land-, See- und Helikoptereinheiten "
#~ "zu schützen (jedoch nicht vor Artillerie und anderen Lufteinheiten) indem "
#~ "sie die Verteidigungsstärke gegen diese Einheitentypen verdreifacht.\n"
#~ "\n"
#~ "Sie verhindert zudem Verluste bei der Bevölkerung, falls es gegnerischen "
#~ "Landeinheiten gelingen sollte, eine in der Stadt stationierte Einheit "
#~ "vernichten."

#~ msgid "Colosseum"
#~ msgstr "Kolosseum"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Sorgt für Unterhaltung der Bürger einer Stadt und stellt so drei (nach "
#~ "Entdeckung der Elektrizität vier) Unzufriedene zufrieden, sofern diese "
#~ "nicht aufgrund von militärischen Aktivitäten unzufrieden sind."

#~ msgid "Courthouse"
#~ msgstr "Gerichtsgebäude"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Halbiert die Korruption.\n"
#~ "\n"
#~ "In einer Demokratie macht es 1 Unzufriedenen zufrieden.\n"
#~ "\n"
#~ "Der Entfernungseffekt zur Hauptstadt wird halbiert."

#~ msgid "Factory"
#~ msgstr "Fabrik"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Erhöht die Schildproduktion in einer Stadt um 50%, trägt aber auch "
#~ "wesentlich zur Umweltverschmutzung bei."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Wenn die Stadt ihre Größe verändert, wird der Kornvorrat bis zur Hälfte "
#~ "aufgefüllt. Das hilft der Stadt zu wachsen und einer Hungersnot besser zu "
#~ "widerstehen."

#~ msgid "Hydro Plant"
#~ msgstr "Wasserkraftwerk"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Vermindert nicht nur die durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 75%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%."

#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Eine Stadt kann nur ein Wasser-, Kohle- oder Kernkraftwerk besitzen. Eine "
#~ "Stadt kann nur dann ein Wasserkraftwerk bauen, wenn es sich neben (oder "
#~ "auf) einem Flussfeld befindet."

#~ msgid "Library"
#~ msgstr "Bücherei"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Erhöht das Forschungstempo in der Stadt um 50%."

#~ msgid "Marketplace"
#~ msgstr "Marktplatz"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Erhöht die Luxusproduktion und Steuereinnahmen der Stadt um 50%."

#~ msgid "Mass Transit"
#~ msgstr "Massenbeförderung"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutralisiert die durch die Bevölkerung verursachte Umweltverschmutzung."

#~ msgid "Mfg. Plant"
#~ msgstr "Fertigungsstätte"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "In Verbindung mit einer Fabrik verdoppelt die Stadt ihre Produktion "
#~ "(Schilde)."

#~ msgid "Nuclear Plant"
#~ msgstr "Kernkraftwerk"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Vermindert nicht nur die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 100%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Eine Stadt kann nur ein Wasser-, Kohle- oder Kernkraftwerk besitzen."

#~ msgid "Palace"
#~ msgstr "Palast"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Macht eine Stadt zur Hauptstadt und somit zum Regierungssitz. Außer in "
#~ "einer Demokratie oder im Kommunismus ist die Korruption in anderen "
#~ "Städten davon abhängig, wie weit diese von der Hauptstadt entfernt sind; "
#~ "abgesehen davon hängen auch die Kosten eines Aufrufs zur Revolution — "
#~ "unabhängig von der Regierungsform — von der Entfernung der jeweiligen "
#~ "Stadt zur Hauptstadt ab."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Geben Sie stets gut auf Ihre Hauptstadt acht, denn ihr Verlust kann Ihr "
#~ "Imperium in einen Bürgerkrieg stürzen. Darüber hinaus führt der Verlust "
#~ "Ihres momentanen Palastes auch zur Zerstörung jeder Art von Raumschiff, "
#~ "das Sie möglicherweise besitzen."

#~ msgid "Power Plant"
#~ msgstr "Kohlekraftwerk"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Steigert die Produktion von Fabriken und Fertigungsstätten. In Verbindung "
#~ "mit einer Fabrik oder einer Fertigungsstätte gibt es einen Bonus von "
#~ "100%, sind beide vorhanden, erhöht sich der Bonus auf 150%. Allerdings "
#~ "vergrößert sich durch die zusätzliche Produktion die durch die Stadt "
#~ "verursachte Umweltverschmutzung."

#~ msgid "Recycling Center"
#~ msgstr "Recycling-Zentrum"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Ein Recycling-Zentrum vermindert die durch Produktion verursachte "
#~ "Umweltverschmutzung einer Stadt um 66%."

#~ msgid "SDI Defense"
#~ msgstr "SDI-Verteidigung"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Schützt eine Stadt und ihren Umkreis (bis zu zwei Felder) vor Angriffen "
#~ "durch nukleare Waffen. Eine nukleare Einheit, die eine Stadt mit SDI-"
#~ "Verteidung oder eine Einheit in der Nähe einer solchen Stadt angreift "
#~ "(oder unglücklicherweise in Reichweite der SDI-Anlage von selbst "
#~ "explodiert), wird abgeschossen und hat schlicht keinen Effekt mehr."

#~ msgid "Space Component"
#~ msgstr "Raumschiffkomponenten"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Es gibt sowohl Triebwerks- als auch Treibstoffkomponenten, von denen "
#~ "jedes Paar die Reisezeit des Raumschiffes vermindert. Maximal sind acht "
#~ "Paare zulässig."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Bevor Sie Raumschiffkomponenten bauen können, muss das Apollo-Programm "
#~ "von irgendeinem Spieler fertig gestellt worden sein."

#~ msgid "Space Module"
#~ msgstr "Raumschiffmodule"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Raummodule stellen die teuersten Komponenten eines Raumschiffs da. "
#~ "Insgesamt gibt es drei verschiedene Arten dieser Module:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr ""
#~ "‒ Wohnmodul: Stellt den Lebensraum für 10.000 Menschen zur Verfügung."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "‒ Lebensmodul: Stellt Nahrung und Wasser für die Bevölkerung eines "
#~ "Wohnmoduls zur Verfügung."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "‒ Solarflügel: Stellen die Energie bereit, die jeweils zwei der anderen "
#~ "Module benötigen."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Sie können bis zu vier Raummodule jeder Art bauen."

#~ msgid "Space Structural"
#~ msgstr "Raumschiffkörper"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Raumschiffkörper werden gebraucht, um die anderen Raumschiffkomponenten "
#~ "miteinander zu verbinden. Es können bis zu 32 Raumschiffkörper gebaut "
#~ "werden."

#~ msgid "Temple"
#~ msgstr "Tempel"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Stellt einen unzufriedenen Bürger zufrieden. Sowohl die Erkenntnisse über "
#~ "die Mystik als auch das Orakel verdoppeln den Effekt. Somit können bis zu "
#~ "vier Unzufriedene zufrieden gestellt werden. Hat keine Auswirkungen auf "
#~ "Bürger, die wegen militärischer Aktivitäten unzufrieden sind."

#~ msgid "University"
#~ msgstr "Universität"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "In Verbindung mit einer Bücherei wird das Forschungstempo in der Stadt "
#~ "verdoppelt."

#~ msgid "Apollo Program"
#~ msgstr "das Apollo-Programm"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Wer das Apollo-Programm erfolgreich abschließt, erhält Kartensicht auf "
#~ "alle Städte rund um den Globus — der Spieler erhält permanentes Wissen um "
#~ "alle Stadtfelder, ohne Rücksicht auf den Nebel des Krieges. Darüber "
#~ "hinaus können von nun an alle Spieler Raumschiffkomponenten bauen (wenn "
#~ "sie die erforderlichen Technologien erforscht haben)."

#~ msgid "Colossus"
#~ msgstr "Kolossus"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Jedes Feld der Stadt, in der dieses Weltwunder steht, und das zumindest "
#~ "einen Handelspunkt erwirtschaftet, produziert einen zusätzlichen "
#~ "Handelspunkt."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Kopernikus’ Observatorium"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Das Forschungstempo der Stadt wird um 50% gesteigert."

#~ msgid "Cure For Cancer"
#~ msgstr "Krebsheilung"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Diese faszinierende technologische Errungenschaft macht in jeder Stadt "
#~ "einen Unzufriedenen zufrieden (eingeschlossen solche, die über "
#~ "militärische Aktivitäten unzufrieden sind)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwins Reise"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Die Forschungsreise des Charles Darwin war der Anfangspunkt der modernen "
#~ "Evolutionstheorie der Arten, die ein größeres Vertrauen in die "
#~ "Wissenschaft zur Folge hatte. Gewährt zwei sofortige Fortschritte."

#~ msgid "Great Library"
#~ msgstr "die Große Bibliothek"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Jede Erkenntnis, die mindestens zwei andere Zivilisationen gewonnen "
#~ "haben, steht auch der Zivilisation mit der Großen Bibliothek zur "
#~ "Verfügung."

#~ msgid "Great Wall"
#~ msgstr "die Große Mauer"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Gilt als Stadtmauer für jede eigene Stadt."

#~ msgid "Hanging Gardens"
#~ msgstr "die Hängenden Gärten"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Machen in jeder Stadt einen zufriedenen Bürger glücklich. Im seltenen "
#~ "Fall, dass es keine zufriedenen Bürger geben sollte, wird der Effekt der "
#~ "Hängenden Gärten stattdessen auf unzufriedene Bürger angewendet "
#~ "(eingeschlossen solche, die über militärische Aktivitäten unzufrieden "
#~ "sind), sodass diese zufrieden gestellt werden."

#~ msgid "Hoover Dam"
#~ msgstr "den Hoover-Staudamm"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Zählt wie ein Wasserkraftwerk in jeder Stadt auf dem Kontinent, wo das "
#~ "Weltwunder errichtet wurde. (Die Umweltverschmutzung wird vermindert und "
#~ "die Produktivität wird erhöht.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Isaac Newtons Universität"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Verdoppelt das Forschungstempo in der Stadt, wo sie steht."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J. S. Bachs Kathedrale"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Stellt in jeder Stadt auf dem gleichen Kontinent zwei Unzufriedene "
#~ "zufrieden (eingeschlossen solche, die aufgrund militärische Aktivitäten "
#~ "unzufrieden sind)."

#~ msgid "Lighthouse"
#~ msgstr "den Leuchtturm"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Alle Marineeinheiten erhalten einen zusätzlichen Bewegungspunkt."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellans Expedition"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr ""
#~ "Alle eigenen Marineeinheiten erhalten einen zusätzlichen Bewegungspunkt."

#~ msgid "Manhattan Project"
#~ msgstr "das Manhattan-Projekt"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Michelangelos Kapelle"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "In allen Städten verdoppelt sich der Effekt von Kathedralen."

#~ msgid "Oracle"
#~ msgstr "das Orakel"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Stellt in jeder Stadt auf dem gleichen Kontinent zwei Unzufriedene "
#~ "zufrieden, abgesehen von solchen, die wegen militärischer Aktivitäten "
#~ "unzufrieden sind."

#~ msgid "Pyramids"
#~ msgstr "die Pyramiden"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Gestattet die Wahl jeder Regierungsform (auch ohne entsprechende "
#~ "Kenntnisse) ohne die Periode der Anarchie."

#~ msgid "SETI Program"
#~ msgstr "das SETI-Programm"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Beschleunigt das Forschungstempo in jeder eigenen Stadt um 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeares Theater"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Macht alle wütenden und unzufriedenen Bürger der Stadt zufrieden, auch "
#~ "solche, die wegen militärischer Aktivitäten unzufrieden sind."

#~ msgid "United Nations"
#~ msgstr "die Vereinten Nationen"

#~ msgid "Women's Suffrage"
#~ msgstr "das Frauenstimmrecht"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "In jeder eigenen Stadt wird die Unzufriedenheit aufgrund militärischer "
#~ "Maßnahmen um 1 reduziert. In einer 'Republik' wird also niemand durch "
#~ "militärische Maßnahmen unzufrieden und in einer 'Demokratie' nur einer."

# MG: "U" = "Unterhalter"
#~ msgid "?Elvis:E"
#~ msgstr "U"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Jeder Unterhalter produziert pro Runde zwei Luxuspunkte für seine Stadt. "
#~ "Siehe den Abschnitt über Zufriedenheit für den Effekt von Luxuspunkten."

# "W" = "Wissenschaftler"
#~ msgid "?Scientist:S"
#~ msgstr "W"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Jeder Wissenschaftler führt pro Runde Ihrem Staat zwei Forschungspunkte "
#~ "zu."

# MG: "S" = "Steuerfahnder
#~ msgid "?Taxman:T"
#~ msgstr "S"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Jeder Steuerfahnder produziert pro Runde zwei extra Goldstücke für Ihre "
#~ "Schatzkammer."

#~ msgid "?citystyle:European"
#~ msgstr "europäisch"

#~ msgid "?citystyle:Classical"
#~ msgstr "klassisch"

#~ msgid "?citystyle:Tropical"
#~ msgstr "tropisch"

#~ msgid "?citystyle:Asian"
#~ msgstr "asiatisch"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "babylonisch"

#~ msgid "?citystyle:Celtic"
#~ msgstr "keltisch"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renaissance"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Industriezeitalter"

#~ msgid "?citystyle:Modern"
#~ msgstr "modern"

#~ msgid "?citystyle:PostModern"
#~ msgstr "postmodern"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1-Regelsatz"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Sie spielen mit Civ1-artigen Regeln. Diese Regeln sind sehr viel "
#~ "einfacher als Freecivs Standardregelwerk, und wenn Sie nur die "
#~ "Standardregeln kennen, sollten Sie sich etwas Zeit nehmen, die "
#~ "Unterschiede kennenzulernen.\n"
#~ "\n"
#~ "* Es gibt weniger Technologien, Gebäude und Einheiten.\n"
#~ "* Einheiten haben keine Lebenspunkte. Wenn sie eine Schlacht gewinnen, "
#~ "bleiben sie bei voller Gesundheit\n"

#~ msgid "Team 0"
#~ msgstr "Team 0"

#~ msgid "Team 1"
#~ msgstr "Team 1"

#~ msgid "Team 2"
#~ msgstr "Team 2"

#~ msgid "Team 3"
#~ msgstr "Team 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchie"

#~ msgid "Warlord %s"
#~ msgstr "Kriegsherr %s"

#~ msgid "Warlady %s"
#~ msgstr "Kriegsherrin %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarchie ist einfach die Abwesenheit jeder erkennbarer Regierung. Die "
#~ "Bürger sind unorganisiert, unproduktiv und geben alles Einkommen so "
#~ "schnell wie möglich aus, anstatt Steuern zu zahlen und Forschung zu "
#~ "betreiben."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "In einem anarchischen Staat gibt es zwar weniger Korruption, aber dafür "
#~ "etwas mehr Unzufriedenheit als in einer Dikatur."

#~ msgid "Despotism"
#~ msgstr "Diktatur"

# MG: Standardtitel für männliche Tyrannen
#~ msgid "Chief %s"
#~ msgstr "Diktator %s"

# MG: Standardtitel für weibliche Tyranninen
#~ msgid "?female:Chief %s"
#~ msgstr "Diktatorin %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "In der Diktatur sind Sie der unbeschränkte Herrscher Ihres Volkes. Sie "
#~ "kontrollieren Ihre Bürger hauptsächlich durch den gewohnheitsmäßigen "
#~ "Gebrauch des Kriegsrechts."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Eine Diktatur leidet unter der höchsten Korruption aller Regierungsformen."

#~ msgid "Monarchy"
#~ msgstr "Monarchie"

#~ msgid "King %s"
#~ msgstr "König %s"

#~ msgid "Queen %s"
#~ msgstr "Königin %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "In einer Monarchie dient ein König oder eine Königin mit erblichem Titel "
#~ "und Amt als Aushängeschild Ihrer Regierung."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Monarchische Staaten leiden genau wie repuplikanische kaum unter "
#~ "Korruption."

#~ msgid "Communism"
#~ msgstr "Kommunismus"

#~ msgid "Comrade %s"
#~ msgstr "Genosse %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Genossin %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Eine kommunistische Regierung stützt sich auf die Idealvorstellung, dass "
#~ "alle Menschen gleich seien (außer einigen wenigen, die eben immer etwas "
#~ "gleicher sind als andere). Alle Güter gehören nicht etwa Privatpersonen, "
#~ "sondern dem Staat, was ein Gleichgewicht zwischen militärisch und "
#~ "wirtschaftlich orientierter Staatsführung ermöglicht."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "In komunistischen Staaten ist die Korruption nicht von der Entfernung zur "
#~ "Hauptstadt abhängig, vielmehr leiden alle Städte (einschließlich der "
#~ "Hauptstadt) unter derselben, mäßig ausgeprägten Korruptionsrate."

#~ msgid "Republic"
#~ msgstr "Republik"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "In der Republik halten die Bürger Wahlen ab, um einen Repräsentanten zu "
#~ "bestimmen, der sie regieren wird. Da gewählte Führer beliebt bleiben "
#~ "müssen, um die Kontrolle zu behalten, gewähren sie den Bürgern ein "
#~ "größeres Maß an Freiheit. Bürger werden in der Republik leicht "
#~ "unzufrieden, aber ihre Selbstgenügsamkeit erlaubt es, lukrativen Handel "
#~ "zu betreiben."

#~ msgid "Democracy"
#~ msgstr "Demokratie"

#~ msgid "President %s"
#~ msgstr "Kanzler %s"

#~ msgid "?female:President %s"
#~ msgstr "Kanzlerin %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "In der Demokratie regieren die Bürger direkt durch Abstimmungen und "
#~ "Wahlen. Demokratie erlaubt den größtmöglichen Handel, birgt aber auch das "
#~ "größte Potential für Unzufriedenheit. Es gibt keine Korruption, aber "
#~ "Bürger werden durch Kriege sehr unruhig."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Weil (zufriedene) Bürger fest an ihre Regierung glauben, ist ihre "
#~ "Loyalität unerschütterlich. Truppen können nicht bestochen werden, und "
#~ "feindliche Diplomaten und Spione können in den Städten keine Revolte "
#~ "entfachen."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Altertum"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Modern"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Amerikaner"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Formell die Vereinigten Staaten von Amerika. Errangen durch eine "
#~ "Revolution in den Jahren 1776 bis 1783 n.Chr. ihre Unabhängigkeit von "
#~ "Großbritannien."

#~ msgid "Aztec"
#~ msgstr "aztekisch"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Azteken"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Die Azteken, ein Nahuatl sprechendes Volk aus der Wüste Sonora, errangen "
#~ "im 15. Jahrhundert die Herrschaft über die Nachfahren der Tolteken in "
#~ "Zentralmexiko und führten die Menschenopfer wieder ein. 1524 wurden sie "
#~ "von den Spaniern unter Cortéz besiegt."

#~ msgid "Babylonian"
#~ msgstr "babylonisch"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babylonier"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon war zwischen dem 18. und 7. Jahrhundert v. Chr. die beherrschende "
#~ "Stadt in Mesopotamien, während dort Völker wie die Ammoriter, Kassiten, "
#~ "Assyrer und die Chaldäer lebten."

#~ msgid "%s Lugal"
#~ msgstr "%s-Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "%s-Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s-Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "%s-Ensi"

#~ msgid "Chinese"
#~ msgstr "chinesisch"

#~ msgid "?plural:Chinese"
#~ msgstr "Chinesen"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China ist die älteste der großen Zivilisationen, die heute noch "
#~ "existieren; die schriftlichen Aufzeichnungen reichen mehr als 3.500 Jahre "
#~ "zurück. Nachdem China zum ersten Mal unter der Qin-Dynastie 221 v. Chr. "
#~ "vereinigt wurde, wechselte es zwischen Perioden der Einheit und "
#~ "Zersplitterung, und wurde oft von fremden Völkern erobert. Die heutige "
#~ "Volksrepublik China, 1949 von den Kommunisten errichtet, belegt das "
#~ "Festland, während sich die frühere Nationalistische Regierung der "
#~ "Chinesischen Republik nach dem Bürgerkrieg auf die Insel Taiwan "
#~ "zurückgezogen hat."

# MG: Was ist falsch mit Chairwoman?
#~ msgid "Chairperson %s"
#~ msgstr "Vorsitzende %s"

#~ msgid "Egyptian"
#~ msgstr "ägyptisch"

#~ msgid "?plural:Egyptians"
#~ msgstr "Ägypter"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Ägypten war die zweitälteste Zivilisation der Erde. Bereits im Altertum "
#~ "war es stark urbanisiert, und konnte Dank der Schlammablagerungen des "
#~ "regelmäßig überfluteten Nils eine große Bevölkerung ernähren."

#~ msgid "English"
#~ msgstr "englisch"

#~ msgid "?plural:English"
#~ msgstr "Engländer"

#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "England wurde im späten 9. Jahrhundert von Alfred dem Großen von Wessex "
#~ "vereinigt, um nur ein Jahrhundert später von Wilhelm von der Normandie "
#~ "erobert zu werden — die letzte erfolgreiche Invasion dieses Landes."

#~ msgid "French"
#~ msgstr "französisch"

#~ msgid "?plural:French"
#~ msgstr "Franzosen"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Frankreich ist seit langem eine Hauptmacht in Europa. Französische "
#~ "Eroberungskönige wie Napoleon und Karl der Große vereinigten große Teile "
#~ "Europas unter der französischen Flagge."

#~ msgid "?female:Premier %s"
#~ msgstr "Premier %s"

#~ msgid "German"
#~ msgstr "deutsch"

#~ msgid "?plural:Germans"
#~ msgstr "Deutschen"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Deutschland wurde 1871 durch die preußische Militärmacht vereinigt. Nach "
#~ "dem ersten Weltkrieg wurde es eine Republik, fiel jedoch 1933 in den "
#~ "Nationalsozialismus und begann den zweiten Weltkrieg. Nach dem Krieg "
#~ "wurde es in zwei Staaten geteilt, die sich 1990, zum Ende des Kalten "
#~ "Krieges, wiedervereinigten."

#~ msgid "Greek"
#~ msgstr "griechisch"

#~ msgid "?plural:Greeks"
#~ msgstr "Griechen"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Die alten Griechen, zwischen Mykene und der römischen Eroberung."

#~ msgid "Indian"
#~ msgstr "indisch"

#~ msgid "?plural:Indians"
#~ msgstr "Inder"

#~ msgid "Mongol"
#~ msgstr "mongolisch"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongolen"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "In den Jahrhunderten nach ihrer Vereinigung durch Genghis Khan eroberten "
#~ "die Mongolen das größte Reich in der menschlichen Geschichte, das fast "
#~ "ganz Asien einschloss. Sie waren berüchtigt für ihre schreckliche "
#~ "Grausamkeit im Kampf."

#~ msgid "Roman"
#~ msgstr "römisch"

#~ msgid "?plural:Romans"
#~ msgstr "Römer"

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Rom wurde der Legende nach im Jahre 753 v. Chr. von Romulus erbaut. An "
#~ "seinem Höhepunkt kontrollierte Rom fast ganz Europa, Nordafrika und "
#~ "Mesopotamien."

#~ msgid "Imperator %s"
#~ msgstr "Imperator %s"

# MG: Es gelten dieselben Überlegungen wie zu "Dictatrix".
#~ msgid "Imperatrix %s"
#~ msgstr "Imperatrix %s"

#~ msgid "Russian"
#~ msgstr "russisch"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Nach der Legende luden slawische und finnische Stämme 862 den "
#~ "Wikingerkönig Rurik ein, Ordnung in ihr Land zu bringen. Rurik gründete "
#~ "die Kiewer Rus, den ersten russischen Staat. Im 11. Jahrhundert hatte "
#~ "sich die Kiewer Rus in kleinere Fürstentümer aufgelöst, die im 15. "
#~ "Jahrhundert noch einmal von Ivan III. in einem Staat vereinigt wurden. "
#~ "Nach seinem entscheidenden Sieg über Schweden und großen Landgewinnen "
#~ "rief Peter I. 1721 das Russische Reich aus. Das Russische Reich bestand "
#~ "bis 1917, als eine sozialistische Revolution den letzten russischen "
#~ "Kaiser entthronisierte. Nach Auflösung der UdSSR erschien Russland 1991 "
#~ "erneut auf der Weltkarte, dieses Mal als föderale Republik."

#~ msgid "Zulu"
#~ msgstr "zuluanisch"

#~ msgid "?plural:Zulus"
#~ msgstr "Zulu"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Die Zulu sind ein kriegerisches Bantu-Volk, die Anfang des 18. "
#~ "Jahrhunderts von Westzentralafrika in den Süden einwanderten, wo sie die "
#~ "Khoisan Völker eroberten und mit europäischen Siedlern zusammenstießen."

#~ msgid "Advanced Flight"
#~ msgstr "Moderne Flugtechnik"

#~ msgid "Alphabet"
#~ msgstr "Alphabet"

#~ msgid "Astronomy"
#~ msgstr "Astronomie"

#~ msgid "Atomic Theory"
#~ msgstr "Atomtheorie"

#~ msgid "Automobile"
#~ msgstr "Automobil"

#~ msgid "Banking"
#~ msgstr "Bankwesen"

#~ msgid "Bridge Building"
#~ msgstr "Brückenbau"

#~ msgid "Bronze Working"
#~ msgstr "Bronzeverarbeitung"

#~ msgid "Ceremonial Burial"
#~ msgstr "Zeremonielle Bestattung"

#~ msgid "Chemistry"
#~ msgstr "Chemie"

#~ msgid "Chivalry"
#~ msgstr "Rittertum"

#~ msgid "Code of Laws"
#~ msgstr "Gesetzbuch"

#~ msgid "Combustion"
#~ msgstr "Verbrennung"

#~ msgid "Computers"
#~ msgstr "Computer"

#~ msgid "Conscription"
#~ msgstr "Wehrpflicht"

#~ msgid "Construction"
#~ msgstr "Konstruktion"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Erlaubt es Siedlner, Festungen zu errichten."

#~ msgid "Currency"
#~ msgstr "Währung"

#~ msgid "Electricity"
#~ msgstr "Elektrizität"

#~ msgid "Electronics"
#~ msgstr "Elektronik"

#~ msgid "Engineering"
#~ msgstr "Technik"

#~ msgid "Explosives"
#~ msgstr "Sprengstoff"

#~ msgid "Feudalism"
#~ msgstr "Feudalismus"

#~ msgid "Flight"
#~ msgstr "Flug"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr ""
#~ "Reduziert den Einmalbetrag, der bei der Einrichtung neuer Handelsrouten "
#~ "erzielt wird."

#~ msgid "Fusion Power"
#~ msgstr "Kernfusion"

#~ msgid "Genetic Engineering"
#~ msgstr "Gentechnik"

#~ msgid "Gunpowder"
#~ msgstr "Schießpulver"

#~ msgid "Horseback Riding"
#~ msgstr "Reiten"

#~ msgid "Industrialization"
#~ msgstr "Industrialisierung"

#~ msgid "Invention"
#~ msgstr "Patentierung"

#~ msgid "Iron Working"
#~ msgstr "Eisenverarbeitung"

#~ msgid "Labor Union"
#~ msgstr "Gewerkschaft"

#~ msgid "Literacy"
#~ msgstr "Bildung"

#~ msgid "Magnetism"
#~ msgstr "Magnetismus"

#~ msgid "Map Making"
#~ msgstr "Kartographie"

#~ msgid "Masonry"
#~ msgstr "Mauerbau"

#~ msgid "Mass Production"
#~ msgstr "Massenproduktion"

#~ msgid "Mathematics"
#~ msgstr "Mathematik"

#~ msgid "Medicine"
#~ msgstr "Medizin"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgie"

#~ msgid "Mysticism"
#~ msgstr "Mystik"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Vergrößert den Effekt von Tempeln."

#~ msgid "Navigation"
#~ msgstr "Navigation"

#~ msgid "Nuclear Fission"
#~ msgstr "Kernspaltung"

#~ msgid "Nuclear Power"
#~ msgstr "Atomkraft"

#~ msgid "Philosophy"
#~ msgstr "Philosophie"

#~ msgid "Physics"
#~ msgstr "Physik"

#~ msgid "Plastics"
#~ msgstr "Kunststoffe"

#~ msgid "Pottery"
#~ msgstr "Töpferei"

#~ msgid "Recycling"
#~ msgstr "Recycling"

#~ msgid "Refining"
#~ msgstr "Raffination"

#~ msgid "Religion"
#~ msgstr "Religion"

#~ msgid "Robotics"
#~ msgstr "Robotik"

#~ msgid "Rocketry"
#~ msgstr "Raketentechnik"

#~ msgid "Space Flight"
#~ msgstr "Weltraumflug"

#~ msgid "Steam Engine"
#~ msgstr "Dampfmaschine"

#~ msgid "Steel"
#~ msgstr "Stahl"

#~ msgid "Superconductors"
#~ msgstr "Supraleiter"

#~ msgid "The Corporation"
#~ msgstr "Die Firma"

#~ msgid "The Republic"
#~ msgstr "Die Republik"

#~ msgid "The Wheel"
#~ msgstr "Das Rad"

#~ msgid "Theory of Gravity"
#~ msgstr "Gravitationstheorie"

#~ msgid "Writing"
#~ msgstr "Schrift"

#~ msgid "Ocean"
#~ msgstr "Ozean"

#~ msgid "Oceans cover much of the world."
#~ msgstr "Die Weltmeere bedecken den größten Teil der Erde."

#~ msgid "Arctic"
#~ msgstr "Arktis"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Arktische Felder befinden sich in den nördlichsten und südlichsten Teilen "
#~ "der Welt. Da sie sehr kalt sind, besteht kaum eine Nutzungsmöglichkeit."

#~ msgid "Desert"
#~ msgstr "Wüste"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Wüsten sind extrem trockene Zonen, in denen Landwirtschaft und Handel "
#~ "kaum möglich sind."

#~ msgid "Forest"
#~ msgstr "Wald"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Wälder haben kaum freie Flächen; das erschwert die landwirtschaftliche "
#~ "Nutzung."

#~ msgid "Grassland"
#~ msgstr "Grasland"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr ""
#~ "Grasland ist für die landwirtschaftliche Nutzung hervorragend geeignet."

#~ msgid "Hills"
#~ msgstr "Hügel"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Hügel lassen sich nicht nur landwirtschaftlich nutzen, sondern sind meist "
#~ "auch reich an Bodenschätzen."

#~ msgid "Jungle"
#~ msgstr "Dschungel"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Dschungel können landwirtschaftlich nur schwer genutzt werden."

#~ msgid "Mountains"
#~ msgstr "Berge"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Berge sind Regionen mit extremen Höhenunterschieden; Landwirtschaft und "
#~ "Handel sind kaum möglich."

#~ msgid "Plains"
#~ msgstr "Ebene"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Die Ebenen sind ein großes, kaum besiedeltes Gebiet. Das macht Handel "
#~ "schwierig."

#~ msgid "Swamp"
#~ msgstr "Sumpf"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Landwirtschaftliche Nutzung ist in Sumpfgebieten nicht einfach."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr "Die Tundra ist eine weite kalte Region; kaum nutzbar."

#~ msgid "?animals:Game"
#~ msgstr "?Tiere:Wild"

#~ msgid "Coal"
#~ msgstr "Kohle"

#~ msgid "Fish"
#~ msgstr "Fisch"

#~ msgid "Gems"
#~ msgstr "Edelsteine"

#~ msgid "Horses"
#~ msgstr "Pferde"

#~ msgid "Oasis"
#~ msgstr "Oase"

#~ msgid "Oil"
#~ msgstr "Öl"

#~ msgid "Resources"
#~ msgstr "Ressourcen"

#~ msgid "Seals"
#~ msgstr "Seehunde"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Festungen erleichtern die Verteidigung für Landeinheiten."

# MG: Veteranensystem: green -> veteran -> hardened -> elite
# Muss in den Satz "wurde in den Rang eines XXXs erhoben" passen
#~ msgid "green"
#~ msgstr "Soldat"

#~ msgid "?unitclass:Land"
#~ msgstr "Bodentruppen"

#~ msgid "?unitclass:Sea"
#~ msgstr "Seeeinheiten"

#~ msgid "?unitclass:Air"
#~ msgstr "Luftwaffe"

#~ msgid "?unitclass:Missile"
#~ msgstr "Marschflugkörper"

#~ msgid "Settlers"
#~ msgstr "Siedler"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Siedler sind eine der Schlüsseleinheiten im Spiel. Sie können nicht nur "
#~ "Städte gründen, sondern auch Feldverbesserungen vornehmen, indem sie etwa "
#~ "Bewässerungen, Minen oder Straßen anlegen. Siehe den Abschnitt über "
#~ "Geländeveränderungen für mehr Informationen."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Erhaltungskosten für Siedler setzen sich sowohl aus Nahrung wie auch aus "
#~ "Produktion zusammen, und wenn die den Siedler unterstützende Stadt keine "
#~ "Nahrung mehr liefert, kann dieser verhungern. Siedler in einer Republik "
#~ "oder Demokratie benötigen die doppelte Menge an Nahrung pro Runde."

#~ msgid "Militia"
#~ msgstr "Miliz"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Diese Einheit kann gleich vom Start an gebaut werden, ist aber die "
#~ "Einheit mit der geringsten Angriffsstärke."

#~ msgid "Phalanx"
#~ msgstr "Phalanx"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "Die Phalanx ist eine gepanzerte Fußtruppe, geeignet zur Verteidigung "
#~ "deiner Städte."

#~ msgid "Legion"
#~ msgstr "Legion"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legionen sind schwer gepanzerte und disziplinierte Fußtruppen mit einem "
#~ "hervorragenden Angriffswert."

#~ msgid "Musketeers"
#~ msgstr "Musketiere"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketiere sind Fußtruppen mit einfachen Feuerwaffen und ersetzen die "
#~ "Phanlanx als bevorzugte Stadtverteidigung."

#~ msgid "Riflemen"
#~ msgstr "Schützen"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Schützen sind die Fußtruppen der Weltkriegsära, sehr geeignet zur "
#~ "Stadtverteidigung."

#~ msgid "Mech. Inf."
#~ msgstr "Mech. Inf."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mechanische Infanterie ist die Landeinheit mit der höchsten "
#~ "Verteidigungsstärke, sie wird allerdings auch erst sehr spät verfügbar."

#~ msgid "Cavalry"
#~ msgstr "Kavallerie"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Die Kavallerie sind berittene Krieger für den Überraschungsangriff, die "
#~ "tief ins Feindesland eindringen können."

#~ msgid "Chariot"
#~ msgstr "Streitwagen"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Streitwagen sind von Pferden gezogene Wagen, stärker, aber auch teurer "
#~ "als Reiter."

#~ msgid "Knights"
#~ msgstr "Ritter"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Ritter sind berittene und schwer gepanzerte Krieger."

#~ msgid "Armor"
#~ msgstr "Panzer"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Panzer sind motorisierte Kriegsfahrzeuge, die schneller, stärker und "
#~ "widerstandsfähiger als jede berittene Einheit sind."

#~ msgid "Catapult"
#~ msgstr "Katapult"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Katapulte sind große, steinschleudernde Kriegsmaschinen. Sie sind sehr "
#~ "stark im Angriff und sehr schwach in der Verteidigung, und benötigen eine "
#~ "Eskorte, um wirksam angreifen zu können."

#~ msgid "Cannon"
#~ msgstr "Kanone"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Kanonen sind lange Feuerwaffen, die schwere Projektile über große "
#~ "Entfernungen abfeuern können. Sie sind sehr stark im Angriff und sehr "
#~ "schwach in der Verteidigung, und benötigen eine Eskorte, um wirksam "
#~ "angreifen zu können."

#~ msgid "Artillery"
#~ msgstr "Artillerie"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Die Artillerie ist eine verbesserte Kanone mit verbesserten Angriffs- und "
#~ "Verteidigungswerten."

#~ msgid "Fighter"
#~ msgstr "Jagdflugzeug"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Jagdflugzeuge sind die erste verfügbare Lufteinheit. Sie können sich "
#~ "überallhin bewegen und jede Einheit angreifen."

#~ msgid "Bomber"
#~ msgstr "Bomber"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bomber sind spezialisierte Lufteinheiten, die nur Bodeneinheiten, jedoch "
#~ "keine anderen Lufteinheiten angreifen können."

#~ msgid "Trireme"
#~ msgstr "Trireme"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Die Trireme ist deine erste See-Einheit. Sie kann als Transportschiff "
#~ "dienen und hat einfache Angriffsstärke, darf sich aber nicht zu weit von "
#~ "der Küste entfernen."

#~ msgid "Sail"
#~ msgstr "Segelschiff"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Das Segelschiff ersetzt die Trireme und ist verläßlicher auf hoher See."

#~ msgid "Frigate"
#~ msgstr "Fregatte"

#~ msg  †  †  €†  id ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Die Fregatte ist ein sehr vielseitiges Schiff, das gleichermaßen über "
#~ "einen starken Angriff verfügt und zum Transport genutzt werden kann."

#~ msgid "Ironclad"
#~ msgstr "Panzerschiff"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Das Panzerschiff ist ein gepanzertes Schiff, das wesentlich "
#~ "widerstandsfähiger als die Fregatte ist, aber nicht mehr zum Transport "
#~ "genutzt werden kann."

#~ msgid "Cruiser"
#~ msgstr "Kreuzer"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Der Kreuzer ist ein sehr starkes Angriffsschiff."

#~ msgid "Battleship"
#~ msgstr "Schlachtschiff"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Das Schlachtschiff ist die überragende See-Einheit mit hervorragenden "
#~ "Angriffs- und Verteidigungswerten."

#~ msgid "Submarine"
#~ msgstr "U-Boot"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "U-Boote haben zwar sehr hohen strategischen Wert, können sich aber nur "
#~ "äußerst schlecht verteidigen."

#~ msgid "Carrier"
#~ msgstr "Flugzeugträger"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Beim Flugzeugträger handelt es sich um einen mobilen Flughafen."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "HINWEIS: Bewache Flugzeugträger mit einigen schnellen Schiffen und einem "
#~ "Schlachtschiff, da der Verlust eines vollbeladenen Flugzeugträgers SEHR "
#~ "schmerzlich und teuer ist."

#~ msgid "Transport"
#~ msgstr "Landungsschiff"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Das Landungsschiff verfügt über keinen Angriff, kann sich aber "
#~ "verteidigen."

#~ msgid "Nuclear"
#~ msgstr "Nuklearrakete"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Sie können Nuklearraketen bauen, wenn Sie die erforderliche Technologie "
#~ "erforscht haben und einer der Spieler das Manhattan-Projekt abgeschlossen "
#~ "hat."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Beim Einschlag wird die nukleare Explosion alle freundlichen wie "
#~ "feindlichen Einheiten im Umkreis von 3 Feldern (3x3 Quadraten für "
#~ "quadratische Raster) vollständig vernichten und jede Stadt innerhalb des "
#~ "Detonationsradius’ verliert die Hälfte ihrer Bevölkerung. Alle "
#~ "betroffenen Landfelder sind nach dem Angriff nuklear kontaminiert "
#~ "(Fallout)."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Ähnlich dem Zusammenhang zwischen Umweltverschmutzung und der globalen "
#~ "Erderwärmung steigt das Risiko eines globalen nuklearen Winters mit jedem "
#~ "Fallout. Kommt es zu dieser Katastrophe, verwandeln sich Geländefelder "
#~ "rund um den Globus in Sand- und Eiswüsten sowie Tundra. Siedler können "
#~ "nuklearen Fallout jedoch beseitigen."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "TIPP 1: Das Zünden einer Nuklearrakete im Ozean hat keinen Fallout zur "
#~ "Folge und ist einer der effektivsten (und teuersten!) Wege, feindliche "
#~ "Schiffe loszuwerden."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIPP 2: Wenn Sie sich in einer Situation befinden, in der Sie ein "
#~ "feindliches Land überrannt haben, die gegnerischen Städte jedoch zu stark "
#~ "sind, sollten Sie vor dem Einsatz einer Nuklearrakete eine Gruppe von "
#~ "Siedlern in der Nähe der betroffenen Stadt bereit halten. Nach dem "
#~ "Einschlag können Sie so den Fallout noch in derselben Runde beseitigen, "
#~ "in der er auftritt, sodass die Wahrscheinlichkeit eines nuklearen Winters "
#~ "minimiert wird. Umweltfreundliche Atomwaffen!"

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "Ein Diplomat ist eine offizielle Person, die Ihre Wünsche und Forderungen "
#~ "überbringt und zum Verhandeln mit ausländischen Würdenträgern autorisiert "
#~ "ist. Er kann außerdem diverse verdeckte Aktionen durchführen, um so Ihren "
#~ "Gegnern zu schaden. Diplomaten in Ihren eigenen Städten verteidigen diese "
#~ "gegen solcherlei Aktionen von außerhalb."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Viele verdeckte Operationen können sogar in Friedenszeiten versucht "
#~ "werden, allerdings werden die aggressiveren Aktionen entdeckt werden und "
#~ "zu einem diplomatischen Eklat führen, der es sogar Republiken und "
#~ "Demokratien erlaubt, Verträge als nichtig anzusehen."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Wenn sich eine fremde Einheit allein auf einem Feld befindet, können Sie "
#~ "Ihren Diplomaten anweisen, einen Bestechungsversuch zu unternehmen. "
#~ "Nachdem Sie eine gewisse Summe gezahlt haben, wird sich die Einheit "
#~ "unverzüglich Ihnen anschließen; der genaue Betrag hängt vom Status der "
#~ "Einheit und ihrer Zivilisation ab. Es ist allerdings nicht möglich, "
#~ "Truppen einer demokratischen Regierung zu bestechen, und "
#~ "Bestechungsversuche in Friedenszeiten führen unvermeidbar zu einem "
#~ "diplomatischen Eklat."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Auch können Diplomaten eine Reihe von Aktionen in den Städten anderer "
#~ "Spieler durchführen, wobei ein Diplomat allerdings auf eine einzelne "
#~ "Aktion beschränkt ist. Die meisten dieser Operationen besitzen nur eine "
#~ "gewisse Erfolgswahrscheinlichkeit. Dazu kommt, dass feindliche Diplomaten "
#~ "und Spione in einer Stadt feindlichen Aktionen entgegenhandeln werden; "
#~ "tritt dieser Fall ein, wird entweder Ihre Einheit oder die Verteidigende "
#~ "sterben. Wenn Sie gewinnen, wird Ihre Einheit einen Bewegungspunkt "
#~ "verlieren und kann es dann noch einmal versuchen."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr ""
#~ "Die Operationen, die ein Diplomat in einer Stadt durchführen kann, sind "
#~ "die folgenden:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Botschaft eröffnen\": Diese Aktion gelingt immer und ermöglicht "
#~ "Ihnen einen dauerhaften Kontakt mit dem Eigentümer der Stadt. Darüber "
#~ "hinaus erhalten Sie Informationen zu Steuern und Forschung."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Stadt untersuchen\": Ihre Einheit versucht, einen detaillierten "
#~ "Bericht über die Stadt zusammenzustellen: ihr Status, welche Gebäude es "
#~ "dort gibt und welche Einheiten sich in ihr aufhalten sowie was das "
#~ "momentane Bauprojekt ist."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Sabotage\": Ihre Einheit versucht entweder, die gesamte Arbeit der "
#~ "Stadt an ihrem momentanen Bauprojekt zunichte zu machen, oder ein bereits "
#~ "existentes Gebäude der Stadt zu zerstören (wofür sie sich entscheidet, "
#~ "ist zufällig). Einmal fertiggestellt, können Paläste und Weltwunder nicht "
#~ "sabotiert werden und Versuche, die Stadtmauer oder Gebäude in einer "
#~ "Hauptstadt zu sabotieren, haben jeweils nur eine 50%ige Erfolgschance. "
#~ "Sabotage kann nur durchgeführt werden, wenn Sie sich mit der betroffenen "
#~ "Nation offen im Krieg befinden."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Technologie stehlen\": Ihre Einheit versucht die Geheimnisse um eine "
#~ "zufällig gewählte Technologie, die der Nation der Stadt, Ihnen jedoch "
#~ "nicht, bekannt ist, zu lüften. Es können je Stadt nur einmal Technologien "
#~ "durch Diplomaten entwendet werden und obwohl diese Aktion auch "
#~ "durchgeführt werden kann, wenn Sie sich nicht im Krieg befinden, wird es "
#~ "dann einen diplomatischen Eklat auslösen."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Revolte anzetteln\": Im Austausch gegen Gold wird eine fremde Stadt "
#~ "ihre Haltung überdenken und sich Ihrem Imperium anschließen, wobei sie "
#~ "sämtliche in der Nähe befindlichen Einheiten mitbringt, die diese Stadt "
#~ "ihre Heimat nennen können. Die Stadtgröße reduziert sich dabei um eins, "
#~ "und Einheiten in anderen Städten bleiben beim Gegner, wohingegen "
#~ "Einheiten außerhalb von Städten beiden Spielern verloren gehen. Es ist "
#~ "nicht möglich, eine Rebellion in einer Hauptstadt oder in den Städten "
#~ "eines demokratisch regierten Landes anzuzetteln und obwohl man es immer "
#~ "versuchen kann, führt diese Aktion in Friedenszeiten zu einem "
#~ "diplomatischen Eklat."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Gewisse Strategen bilden Horden von Diplomaten aus, die dann dazu benutzt "
#~ "werden, den Gegner komplett zu unterwandern und lahmzulegen. Da ist es "
#~ "kein Wunder, dass Diplomaten meist mit Sorge und Furcht betrachtet werden!"

#~ msgid "Caravan"
#~ msgstr "Karawane"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Eine Karawane trägt Güter oder Materialien für den Handel mit entfernten "
#~ "Städten und fremden Ländern, oder aber hilft beim Bau von Weltwundern in "
#~ "Ihren Städten."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Jede Karawane, die beim Bau eines Weltwunders mithilft, führt der "
#~ "Produktion des Weltwunders 50 Schilde zu."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "TIPP: Man kann eine Anzahl von Karawanen bereithalten, um sie direkt nach "
#~ "Baubeginn in die Stadt zu bringen. Auf diese Art kann man ein ganzes "
#~ "Weltwunder in nur einem Zug fertigstellen!"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarenanführer"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Ein Barbarenanführer taucht jedesmal auf, wenn es irgendwo auf der Welt "
#~ "einen Barbarenaufstand gibt."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Wird ein Barbarenanführer auf einem Feld ohne Verteidiger getötet, werden "
#~ "die 100 Goldstücke Belohnung nur an Landeinheiten bezahlt."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Erlaubt es einer Stadt, Lufteinheiten mit Veteranenstatus herzustellen "
#~ "(Helikopter eingeschlossen). Außerdem werden beschädigte Lufteinheiten "
#~ "(auch diesmal sind Helikopter eingeschlossen), die sich länger als eine "
#~ "ganze Runde bewegungslos in der Stadt aufhalten, vollständig repariert."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Eine Einheit mit Bewegungspunkten kann in einem Zug von einer Stadt mit "
#~ "Flughafen zu einer anderen Stadt mit Flughafen transportiert werden. "
#~ "Dabei werden alle Bewegungspunkte der Einheit verbraucht. Von einem "
#~ "Flughafen kann nur ein Transport pro Runde durchgeführt werden."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Erlaubt einer Stadt über die Größe 8 hinaus zu wachsen. Um größer als 12 "
#~ "werden zu können, benötigt die Stadt außerdem ein Abwassersystem."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Mit Kasernen ist eine Stadt in der Lage, Landeinheiten mit "
#~ "Veteranenstatus herzustellen, d.h. Einheiten, deren Angriffs- und "
#~ "Verteidungswerte um 50% erhöht sind. Außerdem werden Landeinheiten, die "
#~ "bewegungslos eine ganze Runde in der Stadt verweilen, vollständig kuriert."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Eine Kathedrale macht 3 Unzufriedene einer Stadt zufrieden und "
#~ "erleichtert es somit, die Ordnung aufrecht zu erhalten; durch "
#~ "militärische Aktivitäten unzufrieden gemachte Bürger betrifft dies jedoch "
#~ "nicht. Nach Entdeckung der Theologie macht sie einen zusätzlichen "
#~ "Unzufriedenen zufrieden; nach Entdeckung des Kommunismus macht sie einen "
#~ "Unzufriedenen weniger zufrieden."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Eine Stadtmauer hilft, eine Stadt vor Land- und Helikoptereinheiten zu "
#~ "schützen. Gegenüber anderen Luft- und Seeeinheiten sowie gegenüber "
#~ "Haubitzen ist sie jedoch wirkungslos. Auch verhindert sie Verluste bei "
#~ "der Bevölkerung, falls gegnerische Landeinheiten eine in der Stadt "
#~ "stationierte Einheit vernichten."

#~ msgid "Coastal Defense"
#~ msgstr "Küstenverteidigung"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Verdoppelt die Verteidigungsstärke in der Stadt stationierter Einheiten "
#~ "gegenüber angreifenden Marineeinheiten."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Unterhält die Bürger einer Stadt und stellt 3 (nach Entdeckung der "
#~ "Elektronik 4) Unzufriedene zufrieden, sofern sie nicht aufgrund "
#~ "militärischer Aktivitäten unzufrieden sind."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Halbiert die Korruption und die Verschwendung. In einer Demokratie macht "
#~ "es einen Unzufriedenen zufrieden. Erhöht die Kosten einer Revolte, indem "
#~ "der Entfernungseffekt zur Hauptstadt halbiert wird."

#~ msgid "Harbor"
#~ msgstr "Hafen"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Gibt +1 Nahrung von allen Ozeanfeldern. Kann nur von Küstenstädten gebaut "
#~ "werden."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Eine Stadt kann nur ein Kohle-, Wasser-, Kern- oder Solarkraftwerk "
#~ "besitzen. Ein Wasserkraftwerk kann nur errichtet werden, wenn die Stadt "
#~ "sich in der Nähe von (oder auf) einem Flussfeld befindet."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "In Verbindung mit einer Fabrik verdoppelt die Stadt ihre Produktion "
#~ "(Schilde). Eine Fertigungsstätte allein erhöht die Produktion um 50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Eine Stadt kann nur ein Kohle-, Wasser-, Kern- oder Solarkraftwerk "
#~ "besitzen."

#~ msgid "Offshore Platform"
#~ msgstr "Bohrinsel"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Gibt +1 Schild von allen Ozeanfeldern. Kann nur von Küstenstädten gebaut "
#~ "werden."

#~ msgid "Police Station"
#~ msgstr "Polizeiwache"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Stellt in einer Demokratie zwei und in einer Republik einen über "
#~ "militärische Aktionen Unzufriedenen zufrieden — im Klartext: Die "
#~ "Polizeiwache neutralisiert die durch eine einzelne militärische Einheit "
#~ "verursachte Unzufriedenheit. Unter anderen Regierungsformen hat diese "
#~ "Stadtverbesserung keine Auswirkungen."

#~ msgid "Port Facility"
#~ msgstr "Werft"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Ermöglicht es, Marineeinheiten mit Veteran-Status herzustellen.\n"
#~ "\n"
#~ "Beschädigte Marineeinheiten, die eine Runde in der Stadt bleiben, werden "
#~ "vollständig repariert."

#~ msgid "Research Lab"
#~ msgstr "Forschungslabor"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "In Verbindung mit einer Bibliothek verdoppelt ein Forschungslabor das "
#~ "Forschungstempo in einer Stadt. Zusammen mit einer Bibliothek und einer "
#~ "Universität erhöht ein Forschungslabor das Forschungstempo einer Stadt um "
#~ "150%."

#~ msgid "SAM Battery"
#~ msgstr "SAM Batterie"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Verdoppelt die Verteidigungsstärke aller in der Stadt stationierten "
#~ "Einheiten gegenüber allen Luftwaffeneinheiten abgesehen von Raketen und "
#~ "Helikoptern."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Schützt eine Stadt und ihre Umgebung (bis zu zwei Felder weit) vor "
#~ "Angriffen durch Nuklearwaffen. Wenn eine nukleare Einheit eine Stadt mit "
#~ "einer SDI-Anlage oder eine Einheit in der Reichweite der Anlage angreift "
#~ "(oder versehentlich explodiert), wird sie abgeschossen und hat schlicht "
#~ "keinen Effekt. Verdoppelt zudem die Verteidungswerte von Einheiten in der "
#~ "Stadt gegenüber nichtnuklearen Raketen."

#~ msgid "Sewer System"
#~ msgstr "Kanalisation"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Erlaubt einer Stadt über die Größe 12 hinaus zu wachsen. Vorher benötigt "
#~ "eine Stadt bereits ein Aquädukt, um größer als 8 werden zu können."

#~ msgid "Solar Plant"
#~ msgstr "Solarkraftwerk"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Verhindert die gesamte durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung und steigert die Produktion von Fabriken und "
#~ "Fertigungsstätten der Stadt. In Verbindung mit einer Fabrik oder einer "
#~ "Fertigungsstätte gibt es einen Bonus von 100%, sind beide vorhanden, "
#~ "erhöht sich der Bonus auf 150%."

#~ msgid "Stock Exchange"
#~ msgstr "Börse"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Zusammen mit einer Bank erhäht eine Börse die Steuereinnahmen und die "
#~ "Luxusproduktion einer Stadt um 50%. Zusammen mit einem Marktplatz und "
#~ "einer Bank erhöhen sich diese Werte sogar um 150%."

#~ msgid "Super Highways"
#~ msgstr "Autobahnen"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Für alle Felder mit Straßen oder Schienen erhöht sich das "
#~ "Handelsaufkommen um 50%."

#~ msgid "Supermarket"
#~ msgstr "Supermarkt"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Steigert die Nahrungserzeugung von Ackerfeldern der Stadt um 50%.\n"
#~ "Ein Ackerfeld ist ein Feld, auf dem zwei Bewässerungssysteme eingerichtet "
#~ "wurden."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Der Besitzer sieht die gesamte Karte — der Spieler besitzt immer "
#~ "aktuelles Wissen um Gelände und Städte rund um den Globus (aber nicht um "
#~ "Einheiten), ohne Rücksicht auf den Nebel des Krieges. Darüberhinaus wird "
#~ "es allen Spielern, die die notwendigen Technologien erforscht haben, "
#~ "möglich, mit dem Raumschiffbau zu beginnen."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A. Smiths Handelsgesellschaft"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "In allen eigenen Städten braucht für Stadterweiterungen mit "
#~ "Unterhaltskosten von 1 kein Unterhalt mehr bezahlt zu werden."

#~ msgid "Eiffel Tower"
#~ msgstr "den Eiffelturm"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Deine Reputation und deine Anerkennung bei anderen Nationen wird viermal "
#~ "so schnell wiederhergestellt als sonst."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Machen in jeder eigenen Stadt einen Zufriedenen glücklich.\n"
#~ "\n"
#~ "Machen in der Stadt, wo sie hängen, zwei weitere Zufriedene glücklich "
#~ "(dort insgesamt also drei).\n"
#~ "\n"
#~ "Sollte es in einer Stadt keine Zufriedenen geben, stellen sie stattdessen "
#~ "Unzufriedene zufrieden (eingeschlossen solche, die aufgrund von "
#~ "militärischen Aktivitäten unzufrieden sind), indem sie sie erst "
#~ "zufrieden, dann glücklich machen."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Zählt als Wasserkraftwerk in jeder Stadt. (Die Umweltverschmutzung wird "
#~ "verringert und die Produktivität wird erhöht.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Stellt in jeder Stadt zwei unzufriedene Bürger zufrieden (eingeschlossen "
#~ "diejenigen, die wegen militärischer Aktivitäten unzufrieden sind)."

#~ msgid "King Richard's Crusade"
#~ msgstr "König Richards Kreuzzug"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr "Jedes Feld der Stadt produziert einen zusätzlichen Schild."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardos Werkstatt"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Modernisiert eine veraltete Einheit pro Runde."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Alle Marineeinheiten erhalten 1 zusätzlichen Bewegungspunkt. In allen "
#~ "Ihren Städten erhalten neue Marineeinheiten Veteranen-Status."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Alle Marineeinheiten erhalten 2 zusätzliche Bewegungspunkte."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polos Botschaft"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Gilt als Botschaft bei allen Mitspielern."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Zählt als Kathedrale in jeder eigenen Stadt, stellt also drei "
#~ "unzufriedene Bürger in jeder Stadt zufrieden (abgesehen von solchen, die "
#~ "wegen militärischer Aktivitäten unzufrieden sind). Die Entdeckung der "
#~ "Theologie erhöht den Effekt eine Kathedrale so, dass ein weiterer Bürger "
#~ "zufrieden gestellt wird, die Entdeckung des Kommunismus hingegen "
#~ "verringert ihn so, dass ein Bürger weniger zufrieden gestellt wird."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Zählen als Kornspeicher in jeder eigenen Stadt."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr "Zählt als Forschungslabor in jeder eigenen Stadt."

#~ msgid "Statue of Liberty"
#~ msgstr "die Freiheitsstatue"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzus Militärakademie"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "In allen eigenen Städten erhalten neue Landeinheiten automatisch den "
#~ "Veteranenstatus. Die bereits bestehenden Truppen erhalten ihn nach dem "
#~ "nächsten gewonnenen Kampf."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Alle Einheiten erhalten 2 zusätzliche Trefferpunkte pro Runde zurück."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Zählt als Polizeiwache in jeder eigenen Stadt (d.h., verringert die durch "
#~ "militärische Aktivitäten verursachte Unzufriedenheit unter demokratischen "
#~ "Regierungen um zwei und unter republikanischen um eins — mit anderen "
#~ "Worten, eliminiert die durch eine einzelne Einheit verursachte "
#~ "Unzufriedenheit in einer Stadt. Unter anders regierten Staaten hat dieses "
#~ "Wunder keinen Effekt)."

#~ msgid "Capitalization"
#~ msgstr "die Kapitalisierung"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Dies ist eigentlich keine Erweiterung. Es erlaubt (kostenfrei) die "
#~ "Produktion von Schilden in Steuern umzusetzen."

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2-Regelsatz"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Sie spielen mit dem Civ2-Regelsatz. Dieser ist dem Standardregelwerk von "
#~ "Freeciv recht ähnlich, besitzt aber einige Erweiterungen."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "In einem anarchischen Staat gibt es etwas weniger Korruption und "
#~ "Verschwendung als in einem despotischen, aber dafür etwas mehr "
#~ "Unzufriedenheit."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despotische Staaten leiden unter den höchsten Korruptions- und "
#~ "Verschwendungsraten aller Regierungsformen."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Monarchische Staaten leiden genauso wie republikanische Staaten nur unter "
#~ "einer geringen Korruption und Verschwendung."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "In kommunistischen Staaten sind die Korruptions- und Verschwendungsraten "
#~ "nicht von der Entfernung zur Hauptstadt abhängig, vielmehr leiden alle "
#~ "Städte (die Hauptstadt eingeschlossen) unter derselben mäßigen "
#~ "Korruptionsrate."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalismus"

#~ msgid "High Priest %s"
#~ msgstr "Hohepriester %s"

#~ msgid "High Priestess %s"
#~ msgstr "Hohepriesterin %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Im Zentrum fundamentalistischer Regierungsformen stehen eine Anzahl "
#~ "unbestreitbarer Glaubensgrundsätze, welche normalerweise religiöser Natur "
#~ "sind und den Aktionen und Reaktionen sowohl der Anführer als auch der "
#~ "Bevölkerung strenge Umgangsformen und Richtlinien auferlegen."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "Eine fundamentalistische Gesellschaft fordert von ihrem Volk und ihrem "
#~ "Anführer eine bedingungslose und nicht zu hinterfragende Hingabe an ihren "
#~ "Glauben, den sie bis zum Tod und darüber hinaus zu erhalten suchen."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Stadtverbesserungen, die fürgewöhnlich unzufriedene Bürger in zufriedene "
#~ "verwandeln, führen stattdessen einen »Zehnten« in Form von Gold ab, "
#~ "dessen Größe gleich der Anzahl der Leute ist, die sie sonst "
#~ "zufriedenstellen würden. Außerdem verursachen sie keine "
#~ "Instandhaltungskosten."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "In der Demokratie regieren die Bürger direkt durch Abstimmungen und "
#~ "Wahlen. Demokratie erlaubt den größtmöglichen Handel, birgt aber auch das "
#~ "größte Potential für Unzufriedenheit. Es gibt keine Korruption, aber "
#~ "Bürger werden durch Kriege sehr unruhig."

#~ msgid "Carthaginian"
#~ msgstr "karthagisch"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Karthager"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Die Karthager, Abkömmlinge phönizischer Kaufleute, beherrschten ein "
#~ "Küstenreich im Mittelmeerraum zwischen dem 5. und 2. Jahrhundert v. Chr. "
#~ "Karthago wurde 146 v. Chr. von Rom zerstört."

#~ msgid "Celtic"
#~ msgstr "keltisch"

#~ msgid "?plural:Celts"
#~ msgstr "Kelten"

#~ msgid ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorized the ancient civilized peoples of Europe and Asia Minor. The "
#~ "Celts colonized much of Europe and had a large influence on the "
#~ "development of European civilization."
#~ msgstr ""
#~ "Die Kelten waren ein indoeuropäusches Volk in Westeuropa und entstammten "
#~ "möglicherweise dem Gebiet zwischen dem Oberrhein und der Donau, wo die "
#~ "Urnenfelderfelderkultur der Hallstattzeit siedelte. Sie waren als "
#~ "grausame und wilde Krieger bekannt, die die antiken zivilisierten Völker "
#~ "Europas und Asiae Minoris terrorisierten. Nichtsdestotrotz kolonisierten "
#~ "sie einen großen Teil Europas und hatten einen großen Einfluss auf die "
#~ "weitere Entwicklung der europäischen Zivilisation."

#~ msgid "Japanese"
#~ msgstr "japanisch"

#~ msgid "?plural:Japanese"
#~ msgstr "Japaner"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Nach der traditionellen japanischen Mythologie wurde Japan im 7. "
#~ "Jahrhundert v. Chr. von Kaiser Jimmu gegründet."

#~ msgid "Shogun %s"
#~ msgstr "Shōgun %s"

# MG: Kann jemand Japanisch? Weibliche Form von Shōgun?
#~ msgid "?female:Shogun %s"
#~ msgstr "Shōgun %s"

#~ msgid "Persian"
#~ msgstr "persisch"

#~ msgid "?plural:Persians"
#~ msgstr "Perser"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Das erste persische (achämenidische) Reich existierte von 330-55 v. Chr.; "
#~ "das zweite (sassanidische) Reich von 226-642 n. Chr."

#~ msgid "Sioux"
#~ msgstr "siouanisch"

#~ msgid "?plural:Sioux"
#~ msgstr "Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Die Sioux waren eine nordamerikanische Nation, die mehrere entscheidende "
#~ "Schlachten gegen die Vereinigten Staaten fochten. Sie bestanden aus drei "
#~ "verschiedenen Gruppen von Stämmen: den Lakota, den Dakota und den Nakota."

#~ msgid "Spanish"
#~ msgstr "spanisch"

#~ msgid "?plural:Spanish"
#~ msgstr "Spanier"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Das moderne Spanien wurde gebildet, als die Herrscher Kastiliens und "
#~ "Aragons die Rückeroberung der iberischen Halbinsel von den Moslems "
#~ "anführten. Die Reconquista wurde 1492 erreicht, im gleichen Jahr, in dem "
#~ "Kolumbus in See stach. Die Spanier versuchten nun, ein Imperium zu "
#~ "errichten, »in dem die Sonne niemals sinkt«."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Kardinälin %s"

#~ msgid "Viking"
#~ msgstr "wikingisch"

#~ msgid "?plural:Vikings"
#~ msgstr "Wikinger"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Die Wikinger raubten und handelten an Europas Küsten zwischen 800 und "
#~ "1100. Wikingische Räuber wurden schließlich die Herrscher der Normandie, "
#~ "von Russland, und, für kurze Zeit, des Königsreiches Sizilien."

#~ msgid "%s Jarl"
#~ msgstr "%s-Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "%s-Jarl"

#~ msgid "Barbarian"
#~ msgstr "barbarisch"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbaren"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Seit der Dämmerung der Zivilisation stellen Barbaren eine Bedrohung für "
#~ "Kulturvölker auf der ganzen Welt dar."

# MG: Ahem.
#~ msgid "Pirate"
#~ msgstr "piratisch"

#~ msgid "?plural:Pirates"
#~ msgstr "Piraten"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Schon so lange, wie ehrliche Leute die Meere besegelt haben, waren "
#~ "Piraten ihre Geißel und diejenige aller Küstenbewohner."

#~ msgid "Amphibious Warfare"
#~ msgstr "Amphibische Kriegführung"

#~ msgid "Combined Arms"
#~ msgstr "Kombinierte Waffen"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Vermindert den Effekt von Kathedralen."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Erlaubt es Siedlern und Ingenieuren, Festungen zu errichten."

#~ msgid "Economics"
#~ msgstr "Wirtschaft"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Vergrößert den Effekt von Kolosseen."

#~ msgid "Environmentalism"
#~ msgstr "Umweltschutz"

#~ msgid "Espionage"
#~ msgstr "Spionage"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerillakrieg"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Führerschaft"

#~ msgid "Machine Tools"
#~ msgstr "Werkzeugmaschinen"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturisierung"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobile Kriegführung"

#~ msgid "Monotheism"
#~ msgstr "Monotheismus"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Marine-Einheiten erhalten einen zusätzlichen Bewegungspunkt."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Die größten Philosophen aus aller Welt haben sich Ihrer Nation "
#~ "angeschlossen:\n"
#~ "       Ein direkter Fortschritt ist die Folge."

#~ msgid "Polytheism"
#~ msgstr "Polytheismus"

#~ msgid "Radio"
#~ msgstr "Funk"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Erlaubt es Siedlern und Ingenieuren, Fliegerhorste zu bauen."

#~ msgid "Refrigeration"
#~ msgstr "Kältetechnik"

#~ msgid "Sanitation"
#~ msgstr "Hygiene"

#~ msgid "Seafaring"
#~ msgstr "Seefahrt"

#~ msgid "Stealth"
#~ msgstr "Stealth-Technologie"

#~ msgid "Tactics"
#~ msgstr "Taktik"

#~ msgid "Theology"
#~ msgstr "Theologie"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Vergrößert den Effekt von Kathedralen."

#~ msgid "Warrior Code"
#~ msgstr "Kriegerkodex"

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Auf jeder Landgeländeform können Flüsse vorkommen. Ein Fluß gibt einen "
#~ "zusätzlichen Handelspunkt und erhöht den Verteidigungsfaktor um 50%. "
#~ "Zusätzlich kostet die (nicht-diagonale) Bewegung von Landeinheiten "
#~ "entlang eines Flusses nur 1/3 Bewegungspunkt pro Feld."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Straßen und Eisenbahnlinien können auf Flussfeldern nur mit der Kenntnis "
#~ "des Brückenbaus errichtet werden."

#~ msgid "Glacier"
#~ msgstr "Gletscher"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Gletscher befinden sich nur in nördlichsten und südlichsten Teilen der "
#~ "Welt. Da sie sehr kalt sind, können sie nur sehr schwer bearbeitet werden."

#~ msgid "Iron"
#~ msgstr "Eisen"

#~ msgid "Furs"
#~ msgstr "Pelz"

#~ msgid "Fruit"
#~ msgstr "Frucht"

#~ msgid "Buffalo"
#~ msgstr "Büffel"

#~ msgid "Wheat"
#~ msgstr "Weizen"

#~ msgid "Peat"
#~ msgstr "Torf"

#~ msgid "Pheasant"
#~ msgstr "Fasan"

#~ msgid "Ivory"
#~ msgstr "Elfenbein"

#~ msgid "Silk"
#~ msgstr "Seide"

#~ msgid "Spice"
#~ msgstr "Gewürze"

#~ msgid "Whales"
#~ msgstr "Wal"

#~ msgid "Wine"
#~ msgstr "Wein"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Festungen erleichtern die Verteidung für Landeinheiten. Neben anderen "
#~ "Effekten erhält eine Landeinheit, die sich bewegungslos für eine ganze "
#~ "Runde in einer Festung aufhält, ein Viertel ihrer Lebenspunkte zurück."

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Fliegerhorste erlauben Ihrer Luftwaffe zu landen nun neu aufgetankt zu "
#~ "werden. Allerdings können Lufteinheiten in Fliegerhorsten auch von "
#~ "Landeinheiten angegriffen werden."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Erhaltungskosten für Siedler setzen sich sowohl aus Nahrung wie auch aus "
#~ "Produktion zusammen, und wenn die den Siedler unterstützende Stadt keine "
#~ "Nahrung mehr liefert, kann dieser verhungern. Siedler in einer Republik "
#~ "oder Demokratie benötigen die doppelte Menge an Nahrung pro Runde, in "
#~ "kommunistischen und fundamentalistischen Gesellschaften sogar die "
#~ "dreifache Menge."

#~ msgid "Engineers"
#~ msgstr "Ingenieure"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Ingenieure sind Siedlern sehr ähnlich, arbeiten aber doppelt so schnell "
#~ "und können sich doppelt so schnell bewegen. Außerdem sind sie im "
#~ "Gegensatz zu Siedlern dazu fähig, Geländeformen zu verändern (sie können "
#~ "z.B. Tundra in Wüste verwandeln). Siehe den Abschnitt über "
#~ "Geländeveränderungen für weitere Informationen."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "TIPP 1: Siedler sollten so bald wie möglich zu Ingenieuren modernisiert "
#~ "werden, da sie dieselben Ressourcen wie gewöhnliche Siedler erfordern."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "TIPP 2: Wenn Sie Leonardos Werkstatt besitzen, sollten Sie sich, bevor "
#~ "sie ihre Wirkung veliert, möglichst schnell die Kenntnisse über "
#~ "Sprengstoff aneignen, da Ihre Siedlereinheiten dann kostenlos zu "
#~ "Ingenieuren modernisiert werden."

#~ msgid "Warriors"
#~ msgstr "Krieger"

#~ msgid "Archers"
#~ msgstr "Bogenschützen"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Bogenschützen kämpfen mit Pfeil und Bogen und haben einen guten Angriffs- "
#~ "und einen akzeptablen Verteidigungswert."

#~ msgid "Pikemen"
#~ msgstr "Lanzenkämpfer"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Bewaffnet mit langen Lanzen, ersetzen die Lanzenkämpfer die Phalanx als "
#~ "bevorzugte Stadtverteidigung."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketiere sind Fußtruppen mit einfachen Feuerwaffen und ersetzen die "
#~ "Lanzenkämpfer als bevorzugte Stadtverteidigung."

#~ msgid "Fanatics"
#~ msgstr "Fanatiker"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr ""
#~ "Fanatiker sind Krieger, die ihrer Sache vorbehaltlos verpflichtet sind, "
#~ "da sie glauben, einem höheren Ziel zu dienen."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalistische Staaten können Fanatiker ohne Unterhaltskosten "
#~ "einsetzen."

#~ msgid "Partisan"
#~ msgstr "Partisanen"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Partisanen sind Guerillakrieger, die die Fähigkeit, das umgebende Gelände "
#~ "für ihre Zwecke auszunutzen, zur Meisterschaft gebracht haben."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Falls eine Ihrer Städte vom Feind erobert wird, werden unter folgenden "
#~ "Bedingungen Partisanen kostenlos in der näheren Umgebung zur Verfügung "
#~ "gestellt:\n"
#~ "- Guerillakrieg ist mindestens einem Spieler bekannt.\n"
#~ "- Sie müssen der ursprüngliche Gründer der Stadt sein.\n"
#~ "- Kommunismus und Schießpulver sind Ihnen bekannt.\n"
#~ "- Ihre Regierungsform ist Demokratie oder Kommunismus."

#~ msgid "Alpine Troops"
#~ msgstr "Gebirgsjäger"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Gebirgsjäger sind hochmobile Einheiten und ausgezeichnete Verteidiger"

#~ msgid "Marines"
#~ msgstr "Marines"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Marines sind als Fußtruppen Experten des Seekrieges."

#~ msgid "Paratroopers"
#~ msgstr "Fallschirmspringer"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Fallschirmspringer sind Experten für den Angriff aus der Luft."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mechanische Infanterie ist die Landeinheit mit der höchsten "
#~ "Verteidigungsstärke, sie wird allerdings auch erst sehr spät verfügbar."

#~ msgid "Horsemen"
#~ msgstr "Reiter"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Reiter sind berittene Krieger für den Überraschungsangriff, die tief ins "
#~ "Feindesland eindringen können."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Streitwagen sind von Pferden gezogene Wagen, stärker, aber auch teurer "
#~ "als Reiter."

#~ msgid "Elephants"
#~ msgstr "Elefanten"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Elefanten sind hochragende, für den Krieg trainierte Tiere, die oft als "
#~ "starke Angriffstruppen genutzt werden, sich gegen die meisten anderen "
#~ "Einheiten aber nur schlecht verteidigen können."

#~ msgid "Crusaders"
#~ msgstr "Kreuzfahrer"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Kreuzfahrer sind hochdisziplinierte berittene Krieger, die von einer "
#~ "höheren Einsicht getrieben sind."

#~ msgid "Dragoons"
#~ msgstr "Dragoner"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragoner sind berittene Krieger mit einfachen Feuerwaffen."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Die Kavallerie betseht aus berittenen und hochtrainierten Soldaten."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Die Artillerie ist eine verbesserte Kanone. Sie ist sehr stark im Angriff "
#~ "und sehr schwach in der Verteidigung, und benötigen eine Eskorte, um "
#~ "wirksam angreifen zu können."

#~ msgid "Howitzer"
#~ msgstr "Haubitze"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Haubitzen sind weiterentwickelte Artillerie mit verbesserten "
#~ "Verteidigungs- und Angriffsfähigkeiten."

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikopter sind sehr starke Einheiten, da sie sowohl fliegen als auch "
#~ "Städte erobern können. Trotzdem muß man sie im Auge behalten, da sie jede "
#~ "Runde — sofern Sie nicht die Vereinten Nationen erbaut haben —, die sie "
#~ "sich nicht in einer Stadt, einem Fliegerhorst oder auf einem "
#~ "Flugzeugträger befinden, Trefferpunkte verlieren. Außerdem können "
#~ "Helikopter von Landeinheiten angegriffen werden."

#~ msgid "Stealth Fighter"
#~ msgstr "Tarnkappenjäger"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Ein verbessertes Jagdflugzeug mit höherer Angriffsstärke und größerem "
#~ "Aktionsradius."

#~ msgid "Stealth Bomber"
#~ msgstr "Tarnkappenbomber"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Ein verbesserter Bomber mit höherer Angriffsstärke und größerem "
#~ "Aktionsradius."

#~ msgid "Caravel"
#~ msgstr "Karavelle"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Die Karavelle ersetzt die Trireme und ist auf hoher See viel "
#~ "verlässlicher als diese."

#~ msgid "Galleon"
#~ msgstr "Galeone"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Die Galeone ist ein reines Transportschiff, das andere Schiffe nicht "
#~ "angreifen kann, aber über eine Verteidigung verfügt."

#~ msgid "Destroyer"
#~ msgstr "Zerstörer"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr ""
#~ "Ein verbessertes Panzerschiff mit besserer Fortbewegung und Sichtweite."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "HINWEIS: Eine sehr schnelle Einheit, sehr nützlich zur Jagd auf "
#~ "feindliche Transportschiffe."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS-Kreuzer"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "Der AEGIS-Kreuzer ist mit einem fortschrittlichen Raketenabwehrsystem "
#~ "ausgerüstet."

# MG: Der Begriff "Cruise Missile" ist im Deutschen geläufig genug, um ihn stehen zu lassen.
#~ msgid "Cruise Missile"
#~ msgstr "Cruise Missile"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Die Cruise Missile ist eine Langstreckenrake, die tief in feindlichem "
#~ "Territorium einschlagen kann."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "TIPP: Ein paar davon halten den Ozean in Küstennähe frei von feindlichen "
#~ "Schiffen."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Ähnlich dem Zusammenhang zwischen Umweltverschmutzung und der globalen "
#~ "Erderwärmung steigt das Risiko eines globalen nuklearen Winters mit jedem "
#~ "Fallout. Kommt es zu dieser Katastrophe, verwandeln sich Geländefelder "
#~ "rund um den Globus in Sand- und Eiswüsten sowie Tundra. Siedler und "
#~ "Ingenieure können nuklearen Fallout jedoch beseitigen."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIPP 2: Wenn Sie sich in einer Situation befinden, in der Sie ein "
#~ "feindliches Land überrannt haben, die gegnerischen Städte jedoch zu stark "
#~ "sind, sollten Sie vor dem Einsatz einer Nuklearrakete eine Gruppe von "
#~ "Siedlern und/oder Ingenieuren in der Nähe der betroffenen Stadt bereit "
#~ "halten. Nach dem Einschlag können Sie so den Fallout noch in derselben "
#~ "Runde beseitigen, in der er auftritt, sodass die Wahrscheinlichkeit eines "
#~ "nuklearen Winters minimiert wird. Umweltfreundliche Atomwaffen!<"

#~ msgid "Spy"
#~ msgstr "Spion"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Ein Spion vermag die Kunst der Spionage besser auszuüben als sein "
#~ "Vorgänger, der Diplomat."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Er kann alle Funktionen des Diplomaten übernehmen (siehe den Eintrag über "
#~ "Diplomaten für mehr Informationen), aber im Gegensatz zu diesem kann ein "
#~ "Spion eine verdeckte Operation in einer fremden Stadt überleben und dabei "
#~ "Erfahrung sammeln. Spione sind außerdem besser zur Verteidigung einer "
#~ "Stadt gegen andere Diplomaten und Spione als Diplomaten."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Außerdem können Spione zu den folgenden Aktionen benutzt werden:\n"
#~ " - Sabotage einer feindlichen Einheit, wodurch sich deren Lebenspunkte "
#~ "auf die Hälfte reduzieren, wenn diese sich allein auf einem Feld und die "
#~ "Spieler sich im Krieg befinden;\n"
#~ " - Vergiften der Wasserversorgung einer Stadt, wodurch sich die "
#~ "Bevölkerung um eins reduziert und der Kornspeicher geleert wird;\n"
#~ " - Diebstahl einer bestimmten Technologie (allerdings mit geringerer "
#~ "Erfolgschance);\n"
#~ " - Diebstahl weiterer Technologien aus einer Stadt, die bereits bestohlen "
#~ "wurde (allerdings wird eine Stadt mit jedem Diebstahl resistenter);\n"
#~ " - Sabotage bestimmter Ziele in einer Stadt (allerdings mit einer "
#~ "verringerten Erfolgschance)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Ein Spion, der eine der aggressiveren Operationen (Sabotage, Diebstahl, "
#~ "Anzetteln einer Rebellion, Vergiften) überlebt, flieht in die Sicherheit "
#~ "der nächstgelegenen freundlich gesinnten Stadt."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr ""
#~ "Spione werden unter kommunistischen Regierungen direkt als Veteranen "
#~ "ausgebildet."

#~ msgid "Freight"
#~ msgstr "Lastwagen"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Der Lastwagen ersetzt die Karawane und ist doppelt so schnell."

#~ msgid "Explorer"
#~ msgstr "Kundschafter"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Kundschafter sind mutige Leute, die für die Erkundung von unbekanntem "
#~ "Gelände sehr nützlich sind."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Wird ein Barbarenanführer auf einem Feld ohne Verteidiger getötet, werden "
#~ "die 100 Goldstücke Belohnung nur an Landeinheiten oder Helikopter bezahlt."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Erlaubt einer Stadt über die Größe 8 hinaus zu wachsen und reduziert die "
#~ "Gefahr einer Seuche in der Stadt. Um größer als 12 werden zu können, "
#~ "benötigt die Stadt außerdem ein Abwassersystem."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Sorgt für Unterhaltung der Bürger einer Stadt und stellt so drei (nach "
#~ "Entdeckung der Elektrizität vier) Unzufriedene zufrieden. Das betrifft "
#~ "allerdings niemanden, der wegen militärischer Aktivitäten unzufrieden ist."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Halbiert die Korruption. In einer Demokratie macht es einen Unzufriedenen "
#~ "zufrieden (außer wenn der Betroffene wegen militärischer Aktivität "
#~ "unzufrieden ist). Außerdem werden die Kosten einer Revolte vervierfacht."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Steigert die Produktion von Fabriken und Fertigungsstätten bei "
#~ "gleichzeitiger Reduktion der Umweltverschmutzung. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 75%, wobei nur "
#~ "75% der Umweltverschmutzung der gleichwertigen Kombination mit einem "
#~ "Kohlekraftwerk entsteht. Wasserkraftwerk, Fabrik und Fertigungsstätte "
#~ "zusammen ergeben einen 150%igen Produktionsbonus und generieren nur 50% "
#~ "der gleichwertigen Kombination mit einem Kohlekraftwerk."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "In jeder Stadt kann nur ein Kohle-, Wasser-, Kern- oder Solarkraftwerk "
#~ "zur gleichen Zeit betrieben werden."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Erhöht das Forschungstempo in der Stadt um 100%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Steigert die Produktion von Fabriken und Fertigungsstätten bei "
#~ "gleichzeitiger Reduktion der Umweltverschmutzung. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Produktionsbonus von "
#~ "75%, wobei nur 75% der Umweltverschmutzung der gleichwertigen Kombination "
#~ "mit einem Kohlekraftwerk entsteht. Kernkraftwerk, Fabrik und "
#~ "Fertigungsstätte zusammen ergeben einen 150%igen Produktionsbonus und "
#~ "generieren nur 50% der gleichwertigen Kombination mit einem "
#~ "Kohlekraftwerk."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Unter despotischen Regierungen erhält die Stadt, in der sich der "
#~ "Regierungspalast befindet, einen Produktionsbonus von +75%, in einer "
#~ "Monarchie einen Bonus von +50%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Steigert die Produktion von Fabriken und Fertigungsstätten. In Verbindung "
#~ "mit einer Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 75%, "
#~ "sind beide vorhanden, erhöht sich der Bonus auf 150%. Allerdings "
#~ "vergrößert sich durch die zusätzliche Produktion die durch die Stadt "
#~ "verursachte Umweltverschmutzung."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "In Verbindung mit einer Bibliothek erhöht ein Forschungslabor das "
#~ "Forschungstempo einer Stadt um 200%. Zusammen mit einer Bibliothek und "
#~ "einer Universität erhöht ein Forschungslabor das Forschungstempo einer "
#~ "Stadt um 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Erlaubt einer Stadt über die Größe 12 hinaus zu wachsen. Vorher benötigt "
#~ "eine Stadt bereits ein Aquädukt, um größer als 8 werden zu können. Das "
#~ "Abwassersystem reduziert zudem die Seuchengefahr."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Steigert die Produktion von Fabriken und Fertigungsstätten und reduziert "
#~ "die durch sie verursachte Umweltverschmutzung extrem. Ein Solarkraftwerk "
#~ "entweder in Kombination mit einer Fabrik oder einer Fertigungsstätte "
#~ "gewährt eine 75%ige Produktionssteigerung im Verhältnis zur Produktion "
#~ "ohne diese Stadtverbesserungen, wobei nur die Hälfte der "
#~ "Umweltverschmutzung der gleichwertigen Kombination mit einem "
#~ "Kohlekraftwerk erzeugt wird. Solarkraftwerk, Fabrik und Fertigungsstätte "
#~ "ergeben zusammen eine Steigerung der Produktion um 150% und eliminieren "
#~ "die gesamte durch die Stadtproduktion verursachte Umweltverschmutzung."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Stellt einen unzufriedenen Bürger zufrieden. Sowohl die Erkenntnisse über "
#~ "die Mystik als auch das Orakel verdoppeln den Effekt. Somit können bis zu "
#~ "vier Unzufriedene zufrieden gestellt werden. Hat keine Auswirkungen auf "
#~ "Bürger, die wegen militärischer Aktivitäten unzufrieden sind."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "In Verbindung mit einer Bücherei wird das Forschungstempo einer Stadt um "
#~ "250% erhöht."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "In allen eigenen Städten braucht für Stadterweiterungen mit "
#~ "Unterhaltskosten von 1 kein Unterhalt mehr bezahlt zu werden."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Diese faszinierende technologische Errungenschaft macht in jeder Stadt "
#~ "einen Unzufriedenen zufrieden, sogar dann, wenn er wegen militärischer "
#~ "Aktionen unzufrieden ist. Außerdem reduziert es die Gefahr einer "
#~ "Krankheit in Ihren Städten."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Deine Reputation und deine Anerkennung bei anderen Nationen wird doppelt "
#~ "so schnell wiederhergestellt als sonst."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Verdoppelt das Forschungstempo in jeder Ihrer Städte, die eine "
#~ "Universität besitzt."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Alle Marineeinheiten erhalten 1 zusätzlichen Bewegungspunkt. In allen "
#~ "eigenen Städten erhalten neue Marineeinheiten Veteran-Status."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Alle Marineeinheiten erhalten zwei zusätzliche Bewegungspunkte."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Stellt in jeder Stadt auf dem gleichen Kontinent zwei Unzufriedene "
#~ "zufrieden, abgesehen von solchen, die wegen militärischer Aktivitäten "
#~ "unzufrieden sind."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Wenn die Stadt ihre Größe verändert, wird der Kornvorrat um 25% "
#~ "wiederaufgefüllt. Das hilft der Stadt zu wachsen und einer Hungersnot "
#~ "besser zu widerstehen. Summiert sich mit dem Effekt von Kornspeichern."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Beschleunigt das Forschungstempo in jeder Stadt mit einem Forschungslabor "
#~ "um 100%."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Neue Landeinheiten erhalten automatisch den ersten Veteranengrad und die "
#~ "Chance, nach einer Schlacht den nächsten Grad zu erreichen, erhöht sich "
#~ "um die Hälfte."

#~ msgid "Coinage"
#~ msgstr "Kapitalisierung"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Dies ist eigentlich keine Erweiterung. Es erlaubt (kostenfrei) die "
#~ "Produktion von Schilden in Steuern umzusetzen."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Jeder Wissenschaftler erhöht das Gesamtforschungstempo Ihrer Nation um "
#~ "drei Punkte."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Jeder Steuereintreiber produziert drei Extra-Goldstücke für Ihre "
#~ "Schatzkammer."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Elektrische Ära"

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "%d Goldstück erhalten."
#~ msgstr[1] "%d Goldstücke erhalten."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "%s aus überlieferten Texten gelernt."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr ""
#~ "Die %s haben die Kenntnis über %s in überlieferten wissenschaftlichen "
#~ "Texten gefunden."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Eine Gruppe Söldner stellt sich zur Verfügung."

#~ msgid "You found a friendly city."
#~ msgstr "Eine unabhängige Stadt schließt sich an."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Freundliche Nomaden sind von Ihnen beeindruckt und schließen sich Ihnen "
#~ "an."

#~ msgid "An abandoned village is here."
#~ msgstr "Hier ist eine verlassene Ortschaft."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Barbarenhorde freigesetzt."

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Barbaren haben %s vernichtet."

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "Der Verlust von %s hat Partisanen auf den Plan gerufen!"

#~ msgid "Default ruleset"
#~ msgstr "Standardregelsatz"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr ""
#~ "Sie spielen Freeciv mit dem Standardregelsatz für Einzelspieler-Spiele."

# MG: u.Z. = unserer Zeit
#~ msgid "CE"
#~ msgstr "u.Z."

# MG: v.u.Z. = vor unserer Zeit
#~ msgid "BCE"
#~ msgstr "v.u.Z."

#~ msgid "?nationset:Core"
#~ msgstr "Standard"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Mittelalter"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Frühe Neuzeit"

#~ msgid "?nationgroup:African"
#~ msgstr "Afrika"

#~ msgid "?nationgroup:American"
#~ msgstr "Amerika"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Asien"

#~ msgid "?nationgroup:European"
#~ msgstr "Europa"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Ozeanien"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Imaginäre"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Erlaubt es Siedlern, Arbeitern und Ingenieuren, Festungen zu errichten."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Erhöht die Sichtweite von Einheiten in Festungen."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Erlaubt es Arbeitern und Ingenieuren, Fliegerhorste zu errichten und "
#~ "Bojen zu Wasser zu lassen."

#~ msgid "Lake"
#~ msgstr "See"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Seen sind abgeschlossene Bereiche frischen Wassers."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Seichtes Wasser ist meist in Küstennähe zu finden und reich an Nahrung "
#~ "sowie anderen Ressourcen. Es kann von Seeeinheiten (einschließlich "
#~ "Triremen) befahren werden."

#~ msgid "Deep Ocean"
#~ msgstr "Tiefsee"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Die tiefen Ozeane machen einen großen Teil der Welt abseits der Küsten "
#~ "aus, und es ist nur hochseetüchtigen Einheiten (Triremen fallen nicht "
#~ "darunter) möglich, diese riesigen Weiten zu bereisen."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Festungen erleichtern die Verteidigung für Landeinheiten. Neben anderen "
#~ "Effekten erhalten Landeinheiten, die sich bewegungslos eine ganze Runde "
#~ "in einer Festung aufhalten, ein Viertel ihrer Lebenspunkte zurück. "
#~ "Zusammen mit der Erfindung werden Festungen zu Außenposten, von denen aus "
#~ "Einheiten weit ins Land schauen können."

#~ msgid "Buoy"
#~ msgstr "Boje"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "Bojen können von Einheiten auf seetüchtigen Schiffen zu Wasser gelassen "
#~ "werden."

#~ msgid "Ruins"
#~ msgstr "Ruinen"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Ruinen kennzeichnen einen Ort, an dem einst eine Stadt gestanden hat und "
#~ "die zerstört oder verlassen wurde. Sie haben keinerlei Einfluss auf das "
#~ "Spielgeschehen."

# MG: Veteranensystem: green -> veteran -> hardened -> elite
# Muss in den Satz "wurde in den Rang eines XXXs erhoben" passen
#~ msgid "hardened"
#~ msgstr "General"

# MG: Veteranensystem: green -> veteran -> hardened -> elite
# Muss in den Satz "wurde in den Rang eines XXXs erhoben" passen
#~ msgid "elite"
#~ msgstr "Elitesoldat"

#~ msgid "?unitclass:Trireme"
#~ msgstr "Triremenartige"

#~ msgid "?unit:Workers"
#~ msgstr "Arbeiter"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Arbeiter sind Siedlern insofern ähnlich, alsdass sie Gelände verändern "
#~ "können (siehe den Abschnitt über Geländeveränderungen für mehr "
#~ "Informationen). Arbeiter können aber keine neuen Städte gründen."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Ingenieure sind Arbeitern sehr ähnlich, arbeiten aber doppelt so schnell "
#~ "und können sich doppelt so schnell bewegen. Außerdem sind sie im "
#~ "Gegensatz zu Siedlern dazu fähig, Geländeformen zu verändern (z.B. Tundra "
#~ "in Wüste, siehe den Abschnitt über Geländeveränderungen für mehr "
#~ "Informationen)."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "TIPP 1: Sobald es möglich ist, sollten Sie Ihre Arbeiter zu Ingenieuren "
#~ "modernisieren, da sie genausoviel kosten."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "TIPP 2: Wenn Sie Leonardos Werkstatt errichtet haben, sollten Sie sich "
#~ "die Kenntnisse über Sprengstoff aneignen, bevor sie veraltet: So werden "
#~ "Ihre arbeiter kostenlos weiterentwickelt."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Die Trireme ist Ihre erste See-Einheit. Sie kann als Transportschiff "
#~ "dienen und hat eine einfache Angriffsstärke, darf sich aber nicht zu weit "
#~ "von der Küste entfernen."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Die Karavelle ersetzt die Trireme und ist auf hoher See viel "
#~ "verlässlicher."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "Ähnlich dem Zusammenhang zwischen Umweltverschmutzung und der globalen "
#~ "Erderwärmung steigt das Risiko eines globalen nuklearen Winters mit jedem "
#~ "Fallout. Kommt es zu dieser Katastrophe, verwandeln sich Geländefelder "
#~ "rund um den Globus in Sand- und Eiswüsten sowie Tundra. Siedler, Arbeiter "
#~ "und Ingenieure können nuklearen Fallout jedoch beseitigen."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIPP 2: Wenn Sie sich in einer Situation befinden, in der Sie ein "
#~ "feindliches Land überrannt haben, die gegnerischen Städte jedoch zu stark "
#~ "sind, sollten Sie vor dem Einsatz einer Nuklearrakete eine Gruppe von "
#~ "Siedlern, Arbeitern und/oder Ingenieuren in der Nähe der betroffenen "
#~ "Stadt bereit halten. Nach dem Einschlag können Sie so den Fallout noch in "
#~ "derselben Runde beseitigen, in der er auftritt, sodass die "
#~ "Wahrscheinlichkeit eines nuklearen Winters minimiert wird. "
#~ "Umweltfreundliche Atomwaffen!"

#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Attaché"

#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Sekretär"

#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Gesandter"

#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Botschafter"

#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Diplomaten, die unter einer kommunistischen Regierung ausgebildet werden, "
#~ "beginnen mit dem ersten Veteranengrad (Sekretär)."

#~ msgid "?spy_level:informant"
#~ msgstr "Informant"

#~ msgid "?spy_level:handler"
#~ msgstr "V-Mann"

#~ msgid "?spy_level:agent"
#~ msgstr "Geheimagent"

#~ msgid "?spy_level:spymaster"
#~ msgstr "Meisterspion"

#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Spione, die unter einer kommunistischen Regierung ausgebildet werden, "
#~ "beginnen mit dem ersten Veteranengrad (V-Mann)."

#~ msgid "?unit:Leader"
#~ msgstr "Anführer"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Dies sind Sie selbst! Wenn Sie diese Einheit verlieren, ist das Spiel "
#~ "verloren."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS (Luftgestütztes Warnungs- und Kontrollsystem) ist ein Flugzeug mit "
#~ "einem hochentwickelten Radar, das feindliche Einheiten innerhalb eines "
#~ "großen Gebietes orten kann."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Erlaubt einer Stadt über die Größe 8 hinaus zu wachsen und reduziert die "
#~ "Seuchengefahr in einer Stadt. Nach Entdeckung der Industrialisierung "
#~ "verringt sich der Effekt des Aquädukts."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Ein Abwassersystem erlaubt es einer Stadt, über die Größe von 12 hinaus "
#~ "zu wachsen."

#~ msgid "Hospital"
#~ msgstr "Krankenhaus"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "In einem Krankenhaus werden meistenteils Patienten behandelt, "
#~ "gelegentlich wird auch medizinische Forschung angestellt. Eine Stadt mit "
#~ "diesem Gebäude ist weniger anfällig für Seuchen."

#~ msgid "Genetic Lab"
#~ msgstr "Genetiklabor"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "Genetiklaboratorien forschen an Medikamenten, wodurch sich die "
#~ "Seuchengefahr der Stadt, in der es sich befindet, reduziert.\n"
#~ "Außerdem wird eine genetische Optimierung von Pflanzen und Tieren "
#~ "möglich, die in der 25%igen Steigerung der Nahrungsproduktion resultiert, "
#~ "wenn die Stadtgröße 20 überschreitet."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "In einer Metropole (Stadt größer 30) mit einer Autobahn und "
#~ "Massenbeförderung wird der Stadtradius weiter erhöht."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr ""
#~ "Die Arbeit der Priester reduziert den Effekt einer Seuche in einer Stadt."

#~ msgid "Experimental ruleset"
#~ msgstr "Experimenteller Regelsatz"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Sie spielen Freeciv mit dem experimentellen Regelwerk. Es enthält neue "
#~ "oder auch ungewöhnliche Features in Freeciv, die nichts mehr mit "
#~ "ausgewogenem Spiel oder auch nur Spielbarkeit zu tun haben müssen. Eine "
#~ "Beschreibung der Unterschiede vom Standardregelwerk finden Sie in der "
#~ "Datei »README.ruleset_experimental«."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "Während der Anarchie ist es nicht möglich, Technologien zu verlieren, "
#~ "weil Sie den Unterhalt nicht bestreiten können."

#~ msgid "?unitclass:Big Land"
#~ msgstr "Große Landeinheit"

#~ msgid "?worker_level:apprentice"
#~ msgstr "Azubi"

#~ msgid "?worker_level:journeyman"
#~ msgstr "Geselle"

#~ msgid "?worker_level:master"
#~ msgstr "Meister"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Mit Freeciv-Server verbinden"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv-Server wählen"

#~ msgid "Password"
#~ msgstr "Passwort"

#~ msgid "Verify Password"
#~ msgstr "Passwort wiederholen"

#~ msgid "Freeciv Server List"
#~ msgstr "Liste der Freeciv-Server"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Server Name                         Port  Version     Status  Spieler  "
#~ "Kommentar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Folgende Vereinbarungen wurden getroffen:"

#~ msgid "Erase clause"
#~ msgstr "Klausel streichen"

#~ msgid "Shared vision"
#~ msgstr "Karteneinsicht"

#~ msgid "Goto and Close"
#~ msgstr "Hingehen und Schließen"

#~ msgid "Select Unit(s)"
#~ msgstr "Einheit(en) wählen"

#~ msgid "Variant:"
#~ msgstr "Variante:"

#~ msgid "Firepower:"
#~ msgstr "Feuerkraft:"

#~ msgid "Movement/Defense:"
#~ msgstr "Bewegung/Verteidigung:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Nahrung/Produktion/Handel:"

#~ msgid "Road Result/Time:"
#~ msgstr "Straße Ergebnis/Zeit:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Bewäss. Ergebnis/Zeit:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Bergwerk Ergebnis/Zeit:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Veränd. Ergebnis/Zeit:"

#~ msgid "Select a city:"
#~ msgstr "Wähle eine Stadt:"

#~ msgid "Center"
#~ msgstr "Zentrieren"

#~ msgid "Select destination:"
#~ msgstr "Wähle Ziel:"

#~ msgid "Unit Commands"
#~ msgstr "Befehle an Einheiten"

#~ msgid "Make new homecity"
#~ msgstr "Standort als neue Heimatstadt wählen"

#~ msgid "Where to Display Messages"
#~ msgstr "Optionen zur Anzeige von Nachrichten                  "

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr "Txt = Textfenster, Nach = Nachrichtenfenster, Eig = eigenes Fenster"

#~ msgid " Out Mes Pop"
#~ msgstr "Txt: Nach: Eig:"

#~ msgid "Rates"
#~ msgstr "Quoten"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Wähle Steuer-, Luxus- und Forschungsquote:"

#~ msgid "Change"
#~ msgstr "Ändern"

#~ msgid "Help:"
#~ msgstr "Hilfe:"

#~ msgid "Citizen governor..."
#~ msgstr "Bürgermeister..."

#~ msgid "Add Preset"
#~ msgstr "Vorgabe speichern"

#~ msgid "Remove Preset"
#~ msgstr "Vorgabe entfernen"

#~ msgid "Control City"
#~ msgstr "Aktivieren"

#~ msgid "Release City"
#~ msgstr "Deaktivieren"

#~ msgid "Minimal Surplus:"
#~ msgstr "Min. Überschuß:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Soll die Vorgabe entfernt werden?"

#~ msgid "City Options"
#~ msgstr "Allgemeine Einstellungen"

#~ msgid "Make new citizens into:     "
#~ msgstr "Neue Bürger werden:         "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Auflösen, falls bei Größe 1 Siedler gebaut werden:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Landeinheiten automatisch angreifen:          "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Marineeinheiten automatisch angreifen:        "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Luftwaffeneinheiten automatisch angreifen:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Helikopter automatisch angreifen:             "

#~ msgid "Popup"
#~ msgstr "Anzeigen"

#~ msgid "Buy"
#~ msgstr "Kaufen"

#~ msgid "Change All..."
#~ msgstr "Alles ändern..."

#~ msgid "Refresh"
#~ msgstr "Neu laden"

#~ msgid "Configure..."
#~ msgstr "Einstellungen..."

#~ msgid "Configure Cities Report"
#~ msgstr "Stadtbericht: Einstellungen"

#~ msgid "Set columns shown"
#~ msgstr "Gewünschte Spalten markieren:"

#~ msgid "Change Production Everywhere"
#~ msgstr "Produktion überall verändern"

#~ msgid "From:"
#~ msgstr "Von:"

#~ msgid "To:"
#~ msgstr "Zu:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Im Bau Name       Zählt Kostet Total"

#~ msgid "Sell Redundant"
#~ msgstr "Überflüssige verkaufen"

#~ msgid "Sell All"
#~ msgstr "Alles verkaufen"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Einheit  Modernisieren  Im Bau  Aktiv  Schild  Nahrung"

#~ msgid "Available worklists"
#~ msgstr "Verfügbare Arbeitslisten"

#~ msgid "Rename"
#~ msgstr "Umbenennen"

#~ msgid "Rename worklist"
#~ msgstr "Arbeitsliste umbenennen"

#~ msgid "Insert"
#~ msgstr "Einfügen"

#~ msgid "Delete"
#~ msgstr "Löschen"

#~ msgid "Game"
#~ msgstr "Spiel"

#~ msgid "Orders"
#~ msgstr "Befehle"

#~ msgid "Reports"
#~ msgstr "Berichte"

#~ msgid "Editor"
#~ msgstr "Editor"

#~ msgid "Select new production"
#~ msgstr "Was soll hergestellt werden?"

#~ msgid "Production Worklist"
#~ msgstr "Arbeitsliste"

#~ msgid "Current worklist"
#~ msgstr "Aktuelle Arbeitsliste"

#~ msgid "Available targets"
#~ msgstr "Mögliche Aufträge"

#~ msgid "Prepend"
#~ msgstr "1. Eintrag"

#~ msgid "Up"
#~ msgstr "Aufwärts"

#~ msgid "Down"
#~ msgstr "Abwärts"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Noch nicht ausführbare Aufträge anzeigen:"

#~ msgid "Trade Routes"
#~ msgstr "Handelswege"

#~ msgid "Darn"
#~ msgstr "Zurück"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Händler ist angekommen"

#~ msgid "Establish trade route"
#~ msgstr "Handelsweg eröffnen"

#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Strategie des Diplomaten wählen"

#~ msgid "Investigate City (free)"
#~ msgstr "Stadt auskundschaften (kostenlos)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Industrie sabotieren"

#~ msgid "Steal"
#~ msgstr "Stehlen"

#~ msgid "Your New Government"
#~ msgstr "Neue Staatsform"

#~ msgid "Select government type:"
#~ msgstr "Wählen Sie die Regierungsform:"

#~ msgid "Choose unit activity:"
#~ msgstr "Was soll die Einheit machen?"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv ist freie Software und darf unter bestimmten Bedingungen\n"
#~ "kopiert und weitergegeben werden; genaueres können Sie unter dem Punkt\n"
#~ "»Lizenz« im Hilfemenü nachlesen.\n"
#~ "Und nun... mach’ ihnen die Hölle heiß!"

#~ msgid " Sell "
#~ msgstr " Verkaufen "

#~ msgid "Rename..."
#~ msgstr "Umbenennen…"

#~ msgid "Activate Units"
#~ msgstr "Einheiten aktivieren"

#~ msgid "Unit List..."
#~ msgstr "Liste aller Einheiten…"

#~ msgid "City Options..."
#~ msgstr "Stadtoptionen…"

#~ msgid " Buy "
#~ msgstr " Kaufen "

#~ msgid "Change..."
#~ msgstr "Ändern…"

#~ msgid "Worklist..."
#~ msgstr "Arbeitsliste…"

#~ msgid "Supported units:"
#~ msgstr "Zu versorgende Einheiten:"

#~ msgid "Units present:"
#~ msgstr "Stationierte Einheiten:"

#~ msgid "Select nation and name:"
#~ msgstr "Nationalität und Name"

#~ msgid "Pick Name"
#~ msgstr "Namen wählen"

#~ msgid "Select your sex:"
#~ msgstr "Geschlecht:"

#~ msgid "Male  "
#~ msgstr "männlich  "

#~ msgid "Select city style:"
#~ msgstr "Bauweise:"

#~ msgid " Ok "
#~ msgstr " OK "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Name             Nation       Botsch.  Dipl. Status    Karte    "
#~ "Reputation    Status   Host"

#~ msgid "Intelligence"
#~ msgstr "Geheimdienst"

#~ msgid "Meet"
#~ msgstr "Konferenz"

#~ msgid "Cancel pact"
#~ msgstr "Abkommen aufkündigen"

#~ msgid "Goto location"
#~ msgstr "Gehe nach"

#~ msgid "Popup City"
#~ msgstr "Stadtschirm anzeigen"

#~ msgid "Pregame"
#~ msgstr "Spielvorbereitung"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "  Name             Bereit Herrscher        Nation          Team"

#~ msgid "Take Player"
#~ msgstr "Spieler übernehmen"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv ist ein rundenbasiertes Strategiespiel, in dem jeder Spieler die "
#~ "Führung einer Zivilisation übernimmt. Sie messen sich mit zahlreichen "
#~ "Gegnern, indem Sie Städte gründen und diese dazu nutzen, Ihr Militär und "
#~ "Ihre Wirtschaft aufzubauen, sodass Sie schließlich ein unvergängliches "
#~ "Imperium errichten, welches aus allen Scharmützeln mit seinen Nachbarn "
#~ "siegreich hervorgeht. Jeder Gegner kann entweder von einem echten "
#~ "menschlichen Spielpartner oder vom Computer kontrolliert werden; jeder "
#~ "einzelne von ihnen erhält zu Anbeginn aller menschlichen Geschichte nur "
#~ "eine Handvoll Einheiten — typischerweise einen Kundschafter und zwei "
#~ "Siedler im Jahre 4000 v.Chr. — und setzt es sich zum Ziel, aus diesen "
#~ "bescheidenen Verhältnissen heraus immer weiter zu expandieren."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Erfolg hat jedoch nur der, der die richtige Balance zwischen "
#~ "wirtschaftlicher Expansion, militärischer Stärke und wissenschaftlicher "
#~ "Entwicklung findet. Sie müssen nicht nur alle drei zugleich beachten, um "
#~ "Ihr Imperium erfolgreich zu erweitern und zu verteidigen, sondern jedes "
#~ "einzelne dieser drei Elemente kann der Schlüssel zum Sieg über Ihre "
#~ "Gegner sein."

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ "‒ Wie in anderen Spielen, in denen es um Eroberung und Expansion geht, "
#~ "werden Sie üblicherweise dann zum Sieger gekürt, wenn die letzte Stadt "
#~ "und die letzte Einheit jeder anderen Zivilisation ausgelöscht wurde."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ "‒ Wenn Ihre technologische Fortentwicklung Sie einmal bis in das "
#~ "Weltraumzeitalter gebracht hat, können Sie ein Raumschiff erbauen und auf "
#~ "die lange Reise nach Alpha Centauri schicken; die erste Zivilisation, "
#~ "deren Raumschiff dieses Sonnensystem erreicht, gewinnt das Spiel."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ "‒ Trifft keine andere Siegbedingung zu und wurde kein Raumschiff "
#~ "gestartet, wird das Spiel im Jahre 2000 n.Chr. enden und die noch "
#~ "existierenden Zivilisationen werden bewertet. Diejenige, die die höchste "
#~ "Bewertung erhält, wird zum Sieger ernannt."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Obwohl jedes Spiel anders ist, gibt es ein paar grundlegende Strategien, "
#~ "die von den meisten Spielern — insbesondere am Anfang eines Spiels — "
#~ "angewendet werden."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Die Reihenfolge der Punkte kann abhängig von den Servereinstellungen "
#~ "unterschiedlich sein, normalerweise ist die Reihenfolge aber:"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the c  †  †  €†  ities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Einen günstigen Ort für die erste Stadt auswählen\n"
#~ " 1. Umgebung erkunden\n"
#~ " 2. Städte verteidigen\n"
#~ " 3. Erste Einheiten bauen\n"
#~ " 4. Gelände verbessern\n"
#~ " 5. Städte bauen\n"
#~ " 6. Sich um die Städte kümmern\n"
#~ " 7. Zusammenarbeit mit anderen Spielern (Diplomatie)\n"
#~ " 8. Erkunden der Welt\n"
#~ " 9. Was man im Auge behalten sollte\n"
#~ "10. Eine eigene Strategie für das Spiel entwickeln\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Einen günstigen Ort für die erste Stadt auswählen\n"
#~ "\n"
#~ "Am Anfang sollte man sich KURZ in der Umgebung nach einem guten Platz für "
#~ "die erste Stadt umsehen. Die kleinen Ortschaften (Hütten) sollten "
#~ "zunächst ignoriert werden, da sie eventuell von feindlichen Eingeborenen "
#~ "bewohnt sein könnten. Die Stadt sollte nach Möglichkeit in der Umgebung "
#~ "von besonderen Ressourcen, eventuell am Meer, erbaut werden. Es ist zu "
#~ "beachten, daß diese Stadt die Hauptstadt wird! Man muß zwischen einem "
#~ "möglichst guten Platz und der Möglichkeit, die erste Stadt so schnell wie "
#~ "möglich zu bauen, sorgfältig abwägen."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Umgebung erkunden\n"
#~ "\n"
#~ "Nach ihrer Gründung wird die Hauptstadt automatisch mit der Produktion "
#~ "einer Krieger-Einheit beginnen. Diese Einheit kann dazu benutzt werden, "
#~ "die Umgebung zu erkunden. Da es aber sehr gefährlich ist, eine Stadt "
#~ "unverteidigt zu lassen, sollte man den ersten Krieger sicherheitshalber "
#~ "in der Stadt stationieren und erst den nächsten zum Erkunden verwenden. "
#~ "Dies gilt insbesondere dann, wenn man zu Spielbeginn einen Kundschafter "
#~ "erhalten hat!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Städte verteidigen\n"
#~ "\n"
#~ "Jede Stadt sollte durch zumindest eine in ihr stationierte Krieger-"
#~ "Einheit verteidigt werden. Sobald Einheiten mit besserer "
#~ "Verteidigungsstärke entwickelt wurden, sollten die veralteten Einheiten "
#~ "ersetzt werden, um die bestmögliche Verteidigung der Städte "
#~ "sicherzustellen."

#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "Es ist zu beachten, dass — abhängig von der Regierungsform — Ihre Bürger "
#~ "über die Stationierung von Truppen mehr oder weniger zufrieden sind. Es "
#~ "ist auch wichtig, daran zu denken, dass Einheiten in Städten sich um 50% "
#~ "besser verteidigen können. Eine neugebaute Stadt beginnt automatisch, die "
#~ "bestmögliche Verteidigungseinheit von der obigen Liste zu bauen."

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Erste Einheiten bauen\n"
#~ "\n"
#~ "Nach der Fertigstellung von ein bis zwei Kriegereinheiten sollte die "
#~ "Produktion auf Siedler umgestellt werden. Siedler sollte man am besten "
#~ "zur Gründung neuer Städte nutzen; obwohl sie auch landwirtschaftliche "
#~ "Verbesserungen (siehe nächster Abschnitt) errichten können, sollte man "
#~ "dafür besser — wenn verfügbar — Arbeiter verwenden, da diese, im "
#~ "Gegensatz zu Siedlern, keine Nahrung aus ihrer Heimatstadt benötigen. Es "
#~ "ist zu beachten, dass eine größere Bevölkerung nicht nur mehr produziert, "
#~ "sondern auch bessere Forschungsergebnisse erzielt, um gar nicht erst zu "
#~ "erwähnen, dass sie auch Land für Ihr Imperium in Besitz nehmen. Dem "
#~ "Städtebau sollte daher zu Anfang eine hohe Priorität beigemessen werden."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Gelände verbessern\n"
#~ "\n"
#~ "Jede Stadt ist von Land umgeben, das zum Anbau von Nahrungsmitteln, der "
#~ "Herstellung von Waren und zum Handel verwendet werden kann. Diese Arten "
#~ "von Bewirtschaftung können durch Arbeiter (oder Siedler) verbessert "
#~ "werden, indem sie auf der Stadt nahe gelegenen Feldern Bewässerungen "
#~ "(erhöht den Nahrungsausstoß), Straßen (erlaubt es Einheiten, sich "
#~ "schneller zu bewegen und erhöhen das Handelsaufkommen) und Minen (erhöhen "
#~ "die Produktion) sowie weitere Verbesserungen errichten."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Städte bauen\n"
#~ "\n"
#~ "Es ist Ansichtssache, ob eine Stadt am Meer liegen sollte. Zwar kann sie "
#~ "dort von Gegnern leichter entdeckt werden, andererseits kann sie als "
#~ "Hafen benutzt werden. Die beste Strategie dürfte sein, einen Teil der "
#~ "Städte an der Küste und einen Teil im Inland zu bauen."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Sich um die Städte kümmern\n"
#~ "\n"
#~ "In jeder Stadt leben einige Bürger, deren genaue Anzahl von der "
#~ "Stadtgröße und somit der Bevölkerung abhängt. Wenn Sie eine Stadt "
#~ "anwählen, können Sie sehen, wie das Ihre Stadt umgebende Gelände "
#~ "bewirtschaftet wird und Sie können den einzelnen Bürgern bestimmte Felder "
#~ "zuweisen, oder aber sie in Spezialisten verwandeln, die Ihrer "
#~ "Zivilisation auf andere Art und Weise helfen. Ganz besonders am "
#~ "Spielbeginn sollte man darauf achten, dass die Bürger so beschäftigt "
#~ "werden, dass Stadtwachstum, Handel und Produktion maximiert werden."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "Wenn zuviel Nahrung produziert wird, kann man durch einen Klick auf das "
#~ "belegte Ackerland einen Arbeiter entfernen, den man dann für eine der "
#~ "genannten Tätigkeiten einsetzen kann."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "Wenn alle Arbeiter in die Stadt gebracht werden und Sie dann einen "
#~ "Rechtsklick auf das Feld im Zentrum ausführen, werden die Bürger so "
#~ "verteilt, dass möglichst viel Nahrung erzeugt wird."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "Das Wichtigste ist, darauf zu achten, dass es mindestens so viele "
#~ "glückliche wie unzufriedene Bürger in einer Stadt gibt. Städte, auf die "
#~ "das nicht zutrifft, werden durch einen Blitz oder eine erhobene Faust "
#~ "markiert (das hängt vom Graphiksatz ab). Solche Städte produzieren nichts "
#~ "und werden bald von Unruhen erschüttert."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Zusammenarbeit mit anderen Spielern (Diplomatie)\n"
#~ "\n"
#~ "Wenn eine Ihrer Einheiten erstmals auf die Einheit einer anderen Nation "
#~ "trifft oder eine ihrer Städte findet (oder Sie gefunden werden), wird ein "
#~ "grundlegender Kontakt zwischen den zwei Nationen aufgebaut. So können Sie "
#~ "über den Nationenbericht einfache Erkundigungen über den jeweils anderen "
#~ "einholen."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "Diese Verbindung bricht nach einer festgelegten Anzahl von Runden ohne "
#~ "Kontakt wieder ab, sofern Sie keine Botschaft errichtet haben, die Ihnen "
#~ "einen permanenten Kontakt und weiterführende Spionage wie etwa der zum "
#~ "Forschungsstand Ihres Partners ermöglicht. Botschaften können nur in eine "
#~ "Richtung genutzt werden — die Nation, in der die Botschaft steht, hat "
#~ "davon keine Vorteile — und nachdem sie einmal eröffnet wurde, kann sie "
#~ "nicht mehr geschlossen werden."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "Wenn Sie mit einem anderen Spieler in Kontakt stehen, können Sie eine "
#~ "diplomatische Konferenz anberaumen. Dazu finden Sie im Nationenbericht "
#~ "eine Schaltfläche »Konferenz«, die Sie anklicken können, nachdem Sie die "
#~ "gewünschte Nation ausgewählt haben. Ist der Eintrag zur Botschaft nicht "
#~ "leer und ist der andere Spieler verbunden (oder ist eine Server-KI), wird "
#~ "ein Vertragsfenster erscheinen."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "In diesem Dialog können Sie eine Reihe von Vereinbarungen ausmachen, "
#~ "darunter etwa Karten- und Karteneinsicht, Gewähr von Erkenntnissen in der "
#~ "Wissenschaft, Überschreibung von Städten oder Tributzahlungen. Sie können "
#~ "eine Botschaft vorschlagen und verbindliche Abkommen wie etwa eine "
#~ "Feuerpause oder einen Friedensvertrag aufsetzen. Es ist nicht nötig, "
#~ "Gleiches gegen Gleiches zu verhandeln; sie können beispielsweise eine "
#~ "Technologie oder eine Stadt gegen Gold eintauschen — sehen Sie es einfach "
#~ "als Kauf und Verkauf an."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "Verträge können Einfluss auf die Bewegungs- und Aktionsmöglichkeiten "
#~ "Ihrer Einheiten haben, und eine Vereinbarung mit einer Nation kann "
#~ "Auswirkungen auf Ihr Verhältnis mit anderen Nationen haben. Dazu kommt, "
#~ "dass autoritäre Regierungen wie Monarchien einen Vertrag jederzeit "
#~ "brechen können, eine Möglichkeit, die repräsentativen Regierungen "
#~ "(Republik und Demokratie) nicht offen steht, da deren Senat die "
#~ "unprovozierte Aufkündigung eines Vertrages ablehnen wird. Solange kein "
#~ "ausländischer Diplomat oder Spion einen diplomatischen Eklat verursacht, "
#~ "ist Ihr einziger Ausweg aus dieser Situation die Auflösung Ihrer "
#~ "Regierung. Die Details zu Abkommen können Sie im Abschnitt über "
#~ "Diplomatie nachlesen."

#~ msgid "    A couple of notes:"
#~ msgstr "Ein paar Hinweise:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "  ‒ Die Hauptsadt ist nicht verhandelbar."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "  ‒ Sie können nur Eigentum verlangen, von dessen Existenz sie wissen; es "
#~ "ist daher nicht möglich, eine Technologie zu verlangen, wenn Sie keine "
#~ "Botschaft besitzen, und wenn Sie eine Stadt auf Ihrer Karte nicht sehen "
#~ "können, können Sie sie auch nicht fordern. Natürlich ist ein großzügiger "
#~ "Gegenüber trotzdem in der Lage, sie Ihnen zu überlassen, woraufhin der "
#~ "Kartenbereich um die betreffende Stadt auf Ihrer Karte aufgedeckt wird."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "  ‒ Ein wichtiger Hinweis dazu: Wenn eine Stadt überantwortet wird, "
#~ "schließt dies alle in ihr befindlichen und von ihr unterstützten "
#~ "Einheiten mit ein (abgesehen von solchen, die sich gerade in anderen "
#~ "Städten aufhalten). Stellen Sie also sicher, dass Ihr Verhandlungspartner "
#~ "nicht einen größeren Fang landet als Ihnen bewusst war."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Welt erkunden\n"
#~ "\n"
#~ "Nachdem Truppen in den Städten stationiert wurden, sollten die "
#~ "Hafenstädte Triremen bauen, mit denen man die Welt weiter erkunden kann. "
#~ "In Fällen, wo man auf einer Insel beginnt, sollte man weniger auf Militär "
#~ "als auf Ausdehnung setzen. Beginnt man in der Nähe eines Gegners, sollte "
#~ "man einen Friedensvertrag schließen und die Forschungsergebnisse teilen. "
#~ "In diesem Fall sind Diplomaten und ähnliche Einheiten sehr nützlich und "
#~ "WERDEN sich später auszahlen."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Was man im Auge behalten sollte\n"
#~ "\n"
#~ "  ‒ Worauf soll sich die Forschung konzentrieren?\n"
#~ "    Was wird als nächstes gebraucht?\n"
#~ "\n"
#~ "  ‒ die aktuellen Quoten für Steuern, Luxus und Forschung\n"
#~ "\n"
#~ "  ‒ Verträge werden oft gebrochen: auf die Verteidigung achten!\n"
#~ "\n"
#~ "  ‒ Bestimmte Errungenschaften werden durch neue\n"
#~ "    Erkenntnisse wertlos"

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Eine eigene Strategie für das Spiel entwickeln\n"
#~ "\n"
#~ "Diese Grundregeln ermöglichen es dem Anfänger, mit dem Spiel "
#~ "klarzukommen. Aber gut wird man nur, indem man sich ausführlich mit den "
#~ "verschiedenen Einheiten und Entwicklungen beschäftigt — und nicht "
#~ "zuletzt: SPIELT, SPIELT, SPIELT! Wenn Sie noch nie ein mit Freeciv "
#~ "vergleichbares Spiel gespielt haben, sollten Sie einen Blick auf die "
#~ "Webseite von Freeciv werfen:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Dort finden Sie neben zusätzlichen Spieltipps auch Hinweise darauf, wie "
#~ "Sie andere Spieler ansprechen können."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Gelände in Freeciv hat dreierlei Effekt auf das Spielgeschehen: Erstens "
#~ "stellen Sie das Theater da, in dem Ihre Einheiten feindliche "
#~ "Zivilisationen bekämpfen; zweitens ist es die Landschaft, durch die Ihre "
#~ "Einheiten reisen; und zuletzt ist es das Medium, aus dem Ihre Städte "
#~ "mithilfe von Arbeit Ressourcen produzieren. Die verschiedenen "
#~ "Geländetypen haben jeweils verschiedene Stärken und Schwächen; siehe den "
#~ "jeweiligen Abschnitt für einen bestimmten Geländetyp für mehr "
#~ "Informationen"

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Das Gelände beeinflusst Kämpfe auf eine einfache Art und Weise: Wenn eine "
#~ "Landeinheit angegriffen wird, so wird ihre Verteidungsstärke mit dem "
#~ "Verteidungsfaktor (»Bonus«) des unterliegenden Geländes multipliziert. "
#~ "Siehe den Abschnitt über Kämpfe für mehr Informationen."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Wie schon zuvor angesprochen, stellt das Gelände auch den Reiseuntergrund "
#~ "für Ihre Einheiten da. Je nach Beschaffenheit behindert es die "
#~ "Fortbewegung Ihrer Bodentruppen — See- und Lufteinheiten verbrauchen pro "
#~ "Feld nur einen Bewegungspunkt, aber das Durchqueren schwierigen Geländes "
#~ "wie etwa Bergen kann Ihre Landeinheiten mehrere Bewegungspunkte kosten."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Felder in Reichweite einer Stadt können von dieser zum Zwecke der "
#~ "Produktion von Nahrung, Produktions- oder Handelspunkten bewirtschaftet "
#~ "werden, wobei die Quantität jedes dieser Dinge vom genauen Geländetyp "
#~ "abhängt. Diese drei Produkte sind so wichtig, dass wir die Ergebnisse "
#~ "einer Bewirtschaftung übersichtlich durch Schrägstriche geteilt zeigen. "
#~ "So beschreibt zum Beispiel »1/2/0« ein Feld, das in jeder Runde, in der "
#~ "es bewirtschaftet wird, einen Nahrungspunkt, zwei Produktionspunkte und "
#~ "keine Handelspunkte generiert.\n"
#~ "\n"
#~ "Zusätzlich zu den Charakteristika jedes Geländetyps finden sich auf "
#~ "einigen Feldern spezielle Ressourcen, die ein oder zwei der genannten "
#~ "Bewirtschaftungsarten in besonderer Weise fördert. Siehe den Abschnitt "
#~ "über Wirtschaft für weitere Informationen zum Nutzen dieser Dinge."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Der effektive Nutzen eines Feldes für die Stadt wird sowohl von der "
#~ "Regierungsform als auch von Stadterweiterungen und Weltwundern "
#~ "beeinflusst."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "Einige Einheiten sind in der Lage, das Gelände und somit dessen "
#~ "Charakteristika zu verändern; siehe den Abschnitt über "
#~ "Geländeveränderungen für mehr Informationen dazu. Stadtzentren (also das "
#~ "Feld, auf dem sich eine Stadt befindet) erhalten einige dieser Boni "
#~ "umsonst; siehe den Abschnitt über Städte für mehr Informationen dazu."

#~ msgid " Terrain Alterations"
#~ msgstr " Geländeveränderungen"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Siedler, Arbeiter und Ingenieure sind in der Lage, Geländeformen auf "
#~ "verschiedenste Weisen zu verändern."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Verschiedene Geländeformen können bewässert werden, vorausgesetzt ein in "
#~ "voller Breite (und nicht nur an einer Ecke) angrenzendes Nachbarfeld ist "
#~ "ein Ozean-, ein See- oder ein Flussfeld oder besitzt bereits ein "
#~ "Bewässerungssystem. Ist die Bewässerung einmal eingerichtet, bleibt sie "
#~ "auch dann bestehen, wenn die ursprüngliche Wasserquelle entfernt wird.\n"
#~ "\n"
#~ "Bewässerung hilft, eine größere Menge Nahrung zu erzeugen. Entsprechende "
#~ "Kenntnisse vorausgesetzt, kann durch eine Verbesserung des "
#~ "Bewässerungssystems noch produktiveres Ackerland geschaffen werden."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Auf anderen Geländeformen können Bergwerke errichtet werden, wodurch sich "
#~ "die Menge der produzierten Ressourcen (Schilde) erhöht. Es ist jedoch "
#~ "nicht möglich, eine Bewässerung und eine Mine auf demselben Feld zu "
#~ "betreiben."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Jene Geländearten, die weder für Bewässerungsanlagen noch für Minen "
#~ "geeignet sind, können mit ein wenig mehr Aufwand häufig in einen anderen "
#~ "Geländetyp überführt werden, der Ihren Bedürfnissen mehr entgegenkommt. "
#~ "Wenn das resultierende Gelände für die momentanen Geländeverbesserungen "
#~ "nicht geeignet ist, können bei der Umwandlung allerdings auch vorhandene "
#~ "Minen und Bewässerungssysteme zerstört werden. Es können sogar die "
#~ "speziellen Ressourcen eines Felder verloren gehen, wenn sie nur auf "
#~ "gewissen Geländetypen auftreten."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " ‒ Siedler und Arbeiter verfügen über begrenzte Möglichkeit, "
#~ "Geländeveränderungen vorzunehmen, die sie nutzen können, indem Sie die "
#~ "Befehle »Bewässerung einrichten« oder »Mine graben« erteilen, während "
#~ "eine solche Einheit auf einem Feld steht, das diese Art von Verbesserung "
#~ "nicht unterstützt; siehe die nachstehende Tabelle. (Die Umwandlung eines "
#~ "Feldes in ein anderes mit dem Befehl zur Einrichtung einer "
#~ "Bewässerungsanlage erfordert keine Wasserquelle.)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ "‒ Ingenieure können wesentlich weiter reichende Änderungen am Gelände "
#~ "durchführe. Mithilfe des »Transformieren«-Befehls kann nahezu jedes "
#~ "Gelände verändert werden, in einigen Regelsätzen können auf Schiffen "
#~ "befindliche Ingenieure sogar Wasser- in Landfelder verwandeln und "
#~ "umgekehrt. Solch radikale Veränderungen erfordern allerdings meist, dass "
#~ "bereits eine gewisse Anzahl der umgebenden Felder bereits zu Land (oder "
#~ "Wasser) umgewandelt wurde (die Einheiten werden dabei falls möglich auf "
#~ "sichere Nachbarfelder ausweichen)."

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "In jedem Gelände — außer im Meer natürlich — können Straßen gebaut und "
#~ "später, mit den erforlichen Kenntnissen, Schienen verlegt werden, auch "
#~ "dann, wenn sich dort bereits andere Geländeverbesserungen befinden (für "
#~ "Flussfelder muss Brückenbau bekannt sein). Straßen und Eisenbahnlinien "
#~ "ermöglichen Landeinheiten ein schnelleres Vorankommen und erhöhen die in "
#~ "der Stadt erwirtschafteten Ressourcen."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " ‒ Einheiten brauchen nur 1/3 Bewegungspunkt, wenn sie sich von einem "
#~ "Feld mit Straße zu einem anderen Feld mit Straße bewegen."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " ‒ Wenn sie mit der Eisenbahn reisen, verbrauchen Ihre Einheiten "
#~ "überhaupt keine Bewegungspunkte und können dies beliebig lange tun. "
#~ "Allerdings können Ihre Feinde Ihr Schienennetz auch benutzen."

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " ‒ Eine Straße kann die Handelsergebnisse, die auf manchen Geländetypen "
#~ "erzielt werden, steigern. Dieser Effekt bleibt auch dann erhalten, wenn "
#~ "zusätzlich zur Straße Schienen verlegt werden."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " ‒ Eine Eisenbahn steigert die erwirtschafteten Ressourcen eines Feldes "
#~ "um 50%. (Abhängig von den Servereinstellungen kann es sein, daß "
#~ "zusätzlich die Produktion von Nahrungsmitteln und die Handelsergebnisse "
#~ "verbessert werden; es ist auch möglich, daß die Ressourcen um einen "
#~ "anderen Prozentsatz steigen.)"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Mit dem technologischen Fortschritt geht die Möglichkeit einher, eine "
#~ "weitere Art von Bauten zu errichten, die sogenannten »Basen«. Siehe die "
#~ "folgenden Abschnitte für mehr Informationen."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Die folgende Tabelle zeigt die Anzahl Runden, die eine Arbeiter- oder "
#~ "Siedlereinheit für eine Aktion benötigt. Für Ingenieure werden diese "
#~ "Zahlen halbiert (aufgerundet, falls erforderlich); außerdem kann die "
#~ "benötigte Zeit duch Teamarbeit reduziert werden: arbeiten zwei oder mehr "
#~ "Einheiten auf demselben Feld an derselben Sache, werden ihre "
#~ "Anstrengungen jede Runde zusammengezählt bis die Aufgabe erfüllt ist. "
#~ "Achten Sie trotzdem darauf, nicht zu viele Einheiten an einer Aufgabe "
#~ "arbeiten zu lassen, denn übermäßige Anstrengungen gehen verloren. Auch "
#~ "ist eine Gruppe von Siedlern, Arbeitern und/oder Ingenieuren höchst "
#~ "anfällig für feindliche Angriffe."

#~ msgid "  Pillaging"
#~ msgstr "  Brandschatzen"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Viele Einheiten — im Standardregelsatz alle Landeinheiten — besitzen die "
#~ "Fähigkeit, Geländeverbesserungen zu brandschatzen, wodurch eine "
#~ "Geländeverbesserung pro Runde und Einheit zerstört wird. Abhängig vom "
#~ "Regelsatz kann es sein, dass Sie die zu brandschatzende Verbesserung "
#~ "auswählen können. Ansonsten wird in folgender Reihenfolge zerstört:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " ‒ Ackerland\n"
#~ " ‒ Bewässerungssystem\n"
#~ " ‒ Bergwerke\n"
#~ " ‒ befestigte Stellungen (Festung, Fliegerhorst, ...)\n"
#~ " ‒ Eisenbahnschienen\n"
#~ " ‒ Straßen"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Geländeformen ohne Verbesserungen können nicht gebrandschatzt werden. "
#~ "Auch kann Brandschatzung keine Geländeveränderung rückgängig machen. Wenn "
#~ "Sie Beispielsweise ein Waldfeld in eine Ebene überführt haben, indem Sie "
#~ "den Befehl zur Einrichtung eines Bewässerungssystems gegeben haben, wird "
#~ "Brandschatzen dieses Feld nicht wieder in einen Wald verwandeln ‒ dafür "
#~ "wird ein Siedler, Arbeiter, oder Ingenieur benötigt."

#~ msgid " Villages"
#~ msgstr " Dörfer"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Dörfer (oder auch »Hütten«) sind Ansiedlungen primitiver Eingeborener "
#~ "überall auf der Welt. Jede Landeinheit kann ein Dorf betreten, wodurch es "
#~ "verschwindet und einen zufälligen Effekt auslöst. So kann ein Dorf sich "
#~ "etwa als feindselig herausstellen und Barbaren aussenden oder die "
#~ "Einheit, die das Dorf betritt, umbringen. Sind sie aber freundlich, kann "
#~ "der Spieler Gold, eine neue Technologie, eine militärische Einheit "
#~ "(gelegentlich sogar einen Siedler oder auch eine Einheit, die der Spieler "
#~ "noch gar nicht ausbilden kann) oder eine ganze neue Stadt erhalten."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Später im Spiel können Dörfer auch mit Helikoptern betreten werden, aber "
#~ "ein Überflug mit irgendeiner anderen Lufteinheit wird die Eingeborenen in "
#~ "Angst und Schrecken versetzen, sodass sie so weit flüchten, wie sie ihre "
#~ "Füße tragen können."

#~ msgid " National Borders"
#~ msgstr " Landesgrenzen"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Wenn es auf dem Server aktiviert wurde, besitzt jede Nation Grenzen, die "
#~ "als gestrichelte Linien auf der Karte dargestellt werden. Diese Grenzen "
#~ "legen fest, wo Ihre Bürger arbeiten und neue Städte gründen können und ob "
#~ "Ihre Militäreinheiten als übermäßig vorhanden wahrgenommen werden (siehe "
#~ "den Abschnitt über Zufriedenheit). Grenzen sind auch bei diplomatischen "
#~ "Vereinbarungen von Interesse (siehe den Abschnitt über Diplomatie)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Die Gründung einer Stadt beansprucht das umgebende Land für seinen "
#~ "Eigentümer. Einmal geschehen, kann das Land, das direkt von einer Stadt "
#~ "bewirtschaftet wird, nicht mehr den Eigentümer wechseln, wenn es nicht "
#~ "die ganze Stadt tut (oder diese zerstört wird). Der Besitz von Land "
#~ "außerhalb des unmittelbaren Einflusses einer Stadt wird jedoch von einer "
#~ "Reihe von speziellen Faktoren geregelt, darunter etwa die relative Größe "
#~ "von Städten nahegelegener Nationen."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Wasserfelder stellen einen Spezialfall da. Grenzen können nur um "
#~ "unmittelbar an der Stadt anliegende Wasserfelder gezogen werden, alle "
#~ "anderen Wasserfelder stellen internationale Gewässer da und gehören "
#~ "niemandem."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Die Nationalgrenzen können auch durch Befestigungen erweitert werden. "
#~ "Siehe den Abschnitt über Geländeveränderungen für mehr Informationen."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Die Waren, die Ihre Städte aus dem umliegenden Gelände gewinnen, sind der "
#~ "Grund, auf dem Sie Ihre Zivilisation errichten. Insgesamt gibt es drei "
#~ "Arten von Produkten: Nahrungs-, Produktions- und Handelspunkte. Die "
#~ "folgenden Abschnitte beschreiben jede diese Ressourcen mit ihren "
#~ "Eigenschaften, ihren Vor- und ihren Nachteilen."

#~ msgid " Food"
#~ msgstr " Nahrung"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Ihre Bevölkerung benötigt zum Überleben Nahrung. Jeder Bürger verbraucht "
#~ "pro Runde zwei Nahrungspunkte, zudem benötigen einige Einheiten (wie z.B. "
#~ "Siedler im Standardregelwerk) ebenfalls Nahrungspunkte aus der sie "
#~ "unterstützenden Heimatstadt."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Jede Stadt besitzt zur Speicherung von Nahrungspunkten einen Kornspeicher "
#~ "(die gleichnamige Stadtverbesserung im Standardregelwerk verbessert diese "
#~ "Einrichtung lediglich). Städte, die mehr Nahrung produzieren als sie "
#~ "benötigen, lagern den resultierenden Überschuss in ihrem Kornspeicher "
#~ "ein, wohingegen Städte, die weniger Nahrung produzieren, als sie "
#~ "benötigen, diesen langsam leeren. Wenn keine Nahrung mehr im Kornspeicher "
#~ "vorhanden ist, aber weiterhin benötigt wird, beginnt die Stadtbevölkerung "
#~ "zu hungern: Zunächst sterben von dieser Stadt mit Nahrung unterstützte "
#~ "Einheiten, dann Bürger, bis schließlich das Nahrungsdefizit aufgehoben "
#~ "wird."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Ein großer Nahrungsüberschuss kann die Stadt wachsen lassen: Der "
#~ "städtische Kornspeicher hat eine begrenzte Kapazität, und ist er einmal "
#~ "gefüllt, wächst die Stadt um einen Bürger und der Kornspeicher wird "
#~ "vollständig entleert. Da jedoch das Fassungsvermögen des Kornspeichers "
#~ "zusammen mit der Bevölkerung zunimmt, kostet jeder Bürger mehr als der "
#~ "letzte, sodass diese Art des Wachsens lediglich für kleinere Städte "
#~ "interessant ist (alternativ können Städte auch mithilfe des "
#~ "Begeisterungseffektes wachsen, siehe den Abschnitt über Zufriedenheit)."

#~ msgid " Production"
#~ msgstr " Produktion"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Produktionspunkte (auch „Schilde“ genannt) repräsentieren hergestellte "
#~ "Güter. Die meisten Einheiten benötigen einige Produktionspunkte zu ihrer "
#~ "Erhaltung und ziehen diese aus ihrer jeweiligen Heimatstadt ab (in "
#~ "autokratischen Staaten unterstützt jedoch jede Stadt einige wenige "
#~ "Einheiten umsonst). Geht die Produktion einer Stadt zu weit zurück, "
#~ "werden die Einheiten, deren Erhalt nicht weiter gewährleistet werden "
#~ "kann, automatisch aufgelöst; selbstverständlich können Sie die meisten "
#~ "Einheitentypen auch manuell jederzeit auflösen. Wird eine Einheit in "
#~ "einer Stadt aufgelöst, wird die Hälfte ihrer Produktionskosten der "
#~ "betreffenden Stadt gutgeschrieben."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Überschüssige Produktionspunkte, die von keiner Einheit benötigt werden, "
#~ "werden auf das aktuelle Bauprojekt der Stadt angerechnet. Ganz wie "
#~ "Nahrungspunkte sich im Kornspeicher einer Stadt ansammeln und schließlich "
#~ "zum Wachstum der Stadt führen, wenn dieser gefüllt ist, sammeln sich "
#~ "Produktionspunkte bis die Baukosten des gewählten Projekts erfüllt sind. "
#~ "Fertiggestellte Projekte tauchen in der Stadt auf — während Einheiten auf "
#~ "der Karte erscheinen, werden Stadtverbesserungen und Wunder der Liste der "
#~ "Gebäude der Stadt hinzugefügt. Alle überschüssigen Produktionspunkte "
#~ "bleiben für das nächste Bauprojekt verfügbar."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "Im Standardregelsatz kann eine Stadt unabhängig vom Prodkutionsüberschuss "
#~ "höchstens ein einzelnes Projekt pro Runde fertigstellen; in einigen "
#~ "Regelsätzen hingegen können Faktoren wie Stadtgrößte und Technologien es "
#~ "einer Stadt unter bestimmten Bedingungen ermöglichen, mehr als eine "
#~ "Einheit fertigzustellen. Eine Stadt mit mehreren „Bauplätzen“, die mit "
#~ "der Ausbildung einer Einheit beauftragt wurde, kann so viele Einheiten "
#~ "diesen speziellen Einheitentyps ausbilden, wie es ihr "
#~ "Produktionsüberschuss und die vorhandenen freien Bauplätze erlauben. "
#~ "Einheiten, die zu einer Reduktion der Stadtbevölkerung führen, stellen "
#~ "eine Ausnahme von dieser Regel da: sie können nur einzeln ausgebildet "
#~ "werden, genauso wie Gebäude."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "Sie können Ihre Städte anweisen, mehrere Projekte nach einer sogenannten "
#~ "„Arbeitsliste“ zu bearbeiten, sodass Sie sich nicht alle paar Runden um "
#~ "jede Stadt einzeln kümmern müssen. Jeder Eintrag in dieser Liste "
#~ "beschreibt ein einzelnes Projekt (etwa eine Einheit); diese Liste wird "
#~ "dann der Reihe nach abgearbeitet, bis alle Aufträge ausführt wurden. "
#~ "Danach wird die betreffende Stadt falls möglich das letzte Bauprojekt "
#~ "erneut durchführen, andernfalls wählt sie eigenständig ein neues Projekt. "
#~ "Produziert die Stadt momentan Gold (im Standardregelsatz das Bauprojekt "
#~ "„Kapitalisierung“), arbeitet also an einem niemals endenden Projekt, wird "
#~ "die Stadt bei Eintrag eines neuen Projekts in die Arbeitsliste die Arbeit "
#~ "daran einstellen und stattdessen in der nächsten Runde das neue Projekt "
#~ "in Angriff nehmen. In Regelsätzen, dies es zulassen, kann eine Stadt "
#~ "aufeinanderfolgende gleichartige Bauprojekte in einer einzelnen Runde von "
#~ "der Arbeitsliste nehmen, wird jedoch ein andersartiges Bauprojekt "
#~ "erreicht, so steht die Produktion bis zur nächsten Runde still. Dies kann "
#~ "dazu genutzt werden, die Anzahl der von hochproduktiven Städten "
#~ "ausgebildeten Einheiten zu begrenzen."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Es steht jedem Spieler weitestgehend frei, alle Einheiten und Gebäude zu "
#~ "bauen, die seine technologischen Errungenschaften verfügbar gemacht "
#~ "haben. Mögliche Einschränkungen können den Abschnitten über Einheiten, "
#~ "Stadtverbesserungen und Weltwundern entnommen werden. Seien Sie "
#~ "vorsichtig — das Spiel gibt Ihnen auch die Freiheit, Einheiten "
#~ "auszubilden und Gebäude zu errichten, sie Sie nicht unterhalten können, "
#~ "welche nach der Fertigstellung sofort aufgelöst bzw. abgerissen werden."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Sie können das aktuelle Bauprojekt einer Stadt jederzeit ändern, "
#~ "verlieren jedoch die Hälfte der angesammelten Produktionspunkte, wenn Sie "
#~ "von einem Gebäude, einer Einheit oder einem Wunder zu einem Projekt der "
#~ "zwei jeweils anderen Kategorien wechseln. Auch können Sie sich dafür "
#~ "entscheiden, Geld für die unverzügliche Fertigstellung eines Projekts "
#~ "auszugeben, indem Sie den „Kaufen“-Button benützen. In diesem Falle wird "
#~ "das Projekt innerhalb einer Runde fertiggestellt."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Einige Produktionspunkte können aufgrund von Verschwendung verloren "
#~ "gehen, die dann auftritt, wenn Ihre Städte überhaupt nichts bauen. Im "
#~ "Standardregelsatz gibt es keine Verschwendung."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Städte mit einer starken Produktion verschmutzen außerdem die Umwelt; "
#~ "siehe dazu den Abschnitt über Städte."

#~ msgid " Trade"
#~ msgstr " Handel"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Handelspunkte sind Ergebnis des Wohlstandes, der in einer Stadt durch "
#~ "Handel mit externen Kaufleuten generiert wird. Sie können durch "
#~ "Korruption, die von der Regierungsform abhängt und dazu neigt, mit "
#~ "steigender Entfernung von der Hauptstadt zuzunehmen, reduziert werden. "
#~ "Jede Stadt verteilt ihre übrig gebliebenen Handelspunkte auf drei Felder: "
#~ "Gold, das in Form von Steuern in Ihre Nationalschatzkammer fließt, "
#~ "Luxuspunkte, die Einfluss auf die Moral Ihrer Bürger haben und "
#~ "schließlich Forschungspunkte, die der Entwicklung neuer Technologien "
#~ "zugute kommen."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Für Ihre gesamte Nation gilt ein einzelnes, festlegbares Verhältnis "
#~ "zwischen diesen drei Nutzungsarten von Handelspunkten. Obwohl Sie die "
#~ "Steuerraten theoretisch jede Runde anpassen könnten, sind sie auf "
#~ "Vielfache von zehn Prozent beschränkt und darüber hinaus durch die "
#~ "meisten Regierungsformen in ihren Maximalwerten begrenzt."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Dieses einzelne, fixe Verhältnis ist für Gold- und Wissenschaftsausstoß "
#~ "als nationsweite Werte wenig problematisch. Anders verhält es sich jedoch "
#~ "mit Luxus: Dessen Effekt ist lokal — er betrifft nur die Stadt, die ihn "
#~ "hervorbringt, weshalb Sie, obwohl es praktisch wäre, wenn einige Städte "
#~ "ihre Handelspunkte in Luxus und andere sie in Gold oder Forschung "
#~ "investierten, Kompromisse werden eingehen müssen, die die Bedürfnisse "
#~ "aller Ihrer Städte in ihrer Gesamtheit berücksichtigen (es kann "
#~ "allerdings Wege geben, lokale Feineinstellungen vorzunehmen, etwa "
#~ "Unterhalter im Standardregelsatz). Siehe den Abschnitt über Zufriedenheit "
#~ "für mehr Informationen zu den Auswirkungen von Luxusgütern."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Abgesehen von der Bewirtschaftung von Land, das rare Rohstoffe birgt, und "
#~ "vom Zugang zu Wasser- und Landstraßen, gibt es die Möglichkeit, den "
#~ "Handel durch die Einrichtung von Handelswegen zwischen Ihren Städten zu "
#~ "unterstützen. Im Standardregelwerk können Sie Karawanen oder Lastwagen "
#~ "bauen, in eine mindestens neun Felder entfernte Stadt schicken und ihnen "
#~ "dort den Befehl zur Einrichtung einer Handelsroute geben (der "
#~ "erforderliche Mindestabstand zwischen den Städten kann über die "
#~ "Serveroption „trademindist“ geändert werden)."

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "Die Zivilisation, der die die Handelsroute einrichtende Einheit angehört, "
#~ "erhält durch den Verkauf ihrer Handelsgüter einen sofortigen Bonus in "
#~ "Form von Gold und Forschungspunkten, dessen genauer Betrag von dem in den "
#~ "zwei nun verbundenen Städten bereits produzierten Handel und deren "
#~ "Entfernung abhängt. Einige Fortschritte vereinfachen zudem den "
#~ "Warentransport und schmälern dementsprechend diesen Einmalgewinn."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Die beiden beteiligten Städte profitieren von einem dauerhaft "
#~ "eingerichteten Handelsweg gleichermaßen, indem sie jede Runde "
#~ "Handelspunkte generieren. Das Geschäftsvolumen des fortbestehenden "
#~ "Handels wächst zusammen mit der Größe der Städte und ihrer Entfernung; es "
#~ "wird verdoppelt, wenn sich die Städte auf verschiedenen Kontinenten "
#~ "befinden und ein weiteres Mal verdoppelt, wenn die Städte "
#~ "unterschiedlichen Nationen angehören. Diese letzte Bedingung hat zur "
#~ "Folge, dass der Nettogewinn für Ihre Nation stets derselbe ist, ganz "
#~ "gleich, ob sie nur eines, oder beide Enden der Handelsroute besitzen: "
#~ "Gehört Ihnen nur eine Stadt, wird der Handel in beiden Städten "
#~ "verdoppelt, aber Sie erhalten nur den Gewinn von einem Ende des "
#~ "Handelsweges."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Existiert bereits eine Handelsroute zwischen zwei Städten, können Sie "
#~ "immer noch den Anfangsbonus erhalten, indem Sie den Marktplatz betreten "
#~ "und dort Ihre Güter verkaufen. Der Bonus wird jedoch auf ein Drittel "
#~ "reduziert.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Eine Stadt kann nur an maximal vier Handelswege angeschlossen werden. "
#~ "Wenn Sie versuchen, weitere einzurichten, wird die Handelsroute mit dem "
#~ "geringsten Ertrag aufgegeben, falls dieser Ertrag geringer ausfiele, als "
#~ "bei der neuen Handelsroute der Fall wäre."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Vorsicht: In Regelsätzen, in denen Seuchen aktiviert sind, können diese "
#~ "sich entlang von Handelswegen verbreiten. Siehe den Abschnitt über "
#~ "Seuchen für weitere Informationen."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Sie können die momentanen Handelsrouten einer Stadt einsehen, indem Sie "
#~ "in die Zeile „Handel:“ im Übersichtsreiter des Stadtialogs klicken und "
#~ "die Maustaste gedrückt halten."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Städte sind Ihr einziges Instrument zum Abbau natürlicher Ressourcen und "
#~ "deren Verarbeitung zum Zwecke der Expansion, des technologischen "
#~ "Fortschritts und der Kriegsführung."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Eine Stadt wird erstellt, wenn Sie einem Siedler auf einem passenden Feld "
#~ "den Befehl „Stadt gründen“ erteilen; der Siedler wird dazu aus dem Spiel "
#~ "entfernt und durch eine Stadt und ihren ersten Einwohner ersetzt. Im "
#~ "Laufe des Spiels kann sie wachsen und mehrere Dutzend Einwohner "
#~ "beherbergen, die teils in der Stadt arbeiten oder aber zu neuen Siedlern "
#~ "ausgebildet werden. Hungersnöte, Kriege und Seuchen führen zum Tod von "
#~ "Einwohnern und reduzieren die Stadtbevölkerung — mit dem Verlust des "
#~ "letzten Einwohners verschwindet eine Stadt (im Standardregelsatz kann "
#~ "dies Ruinen zurücklassen, die allerdings keinen weiteren Einfluss auf das "
#~ "Spielgeschehen nehmen)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Jede Stadt kann das sie umgebende Gelände bewirtschaften. Im "
#~ "Standardregelwerk betrifft dies einen Radius von ca. drei Feldern, d.h. "
#~ "20 Felder auf rechteckigen Karten bzw. 18 auf hexagonalen, plus das Feld, "
#~ "auf dem die Stadt selbst steht. Dies kann in anderen Regelsätzen anders "
#~ "und u.U. sogar abhängig von Faktoren wie der Stadtgröße oder den "
#~ "erforschten Technologien sein."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Zum Abbau von Ressourcen muss ein Einwohner das betreffende Feld "
#~ "bewirtschaften. Dies ist jedoch nicht möglich, wenn ein Feld bereits von "
#~ "einer Nachbarstadt bewirtschaftet wird, sich eine feindliche Einheit auf "
#~ "ihm befindet, oder es hinter der Grenze zu einer anderen Nation liegt — "
#~ "Sie können dies ausnutzen und eine Stadt durch geschicktes Platzieren "
#~ "Ihrer Einheiten auf Feldern mit wertvollen Ressourcen belagern. Darüber "
#~ "hinaus können Sie Ihre Soldaten ein Feld plündern lassen, was zur "
#~ "Beschädigung vorhandener Geländeverbesserungen führt. Arbeiter, Siedler "
#~ "und Ingenieure können Gelände sogar so verändern, dass es weniger Ertrag "
#~ "abwirft."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "In diesem Abschnitt wird beschrieben, wie die Erträge eines jeden Feldes "
#~ "durch sein Gelände, das Vorhandensein gewisser Rohstoffe wie Edelsteine "
#~ "oder Mineralien sowie durch Geländeverbesserungen wie Straßen, "
#~ "Bewässerungen und Minen beeinflusst werden. Beachten Sie dabei, dass "
#~ "jenes Feld, welches die Stadt selbst beherbergt — das Stadtzentrum — "
#~ "kostenlos von selbst bewirtschaftet wird, ohne, dass sich ein spezieller "
#~ "Einwohner darum kümmern müsste. Im Standardregelsatz wirft das Stadtfeld "
#~ "unabhängig vom Geländetyp in jedem Falle mindestens einen Nahrungs- und "
#~ "einen Produktionspunkt ab. Es erhält jedoch alle weiteren Boni, die der "
#~ "Geländetyp in Kombination mit einer Bewässerung bietet, denn Städte haben "
#~ "die Bewässerung sozusagen „eingebaut“ — diese kann jedoch auf die "
#~ "umliegenden Geländefelder erweitert werden. Um dies zu erreichen, müssen "
#~ "Sie auf dem Stadtfeld explizit eine Bewässerung einrichten (die für die "
#~ "Stadt selbst von keiner weiteren Bedeutung sein wird); schreiten Sie in "
#~ "der Wissenschaft voran, erhält das Stadtzentrum auf ähnliche Weise alle "
#~ "Boni, die mit Farmland verbunden sind. Außerdem gibt es im Stadtzentrum "
#~ "stets eine Straße und — mit ausreichendem technologischen Kenntnisstand — "
#~ "eine Eisenbahnlinie."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Im Stadtdialog können Sie Ihren Bürgern verschiedene Rollen zuweisen. "
#~ "Einwohner, die das die Stadt umgebende Land bewirtschaften, werden durch "
#~ "drei den jeweiligen Ertrag repräsentierende Zahlen dargestellt; durch "
#~ "einen Klick auf diese entfernen Sie den zugehörigen Bürger von seinem "
#~ "Feld und machen ihn stattdessen zu einem in der Stadt arbeitenden "
#~ "Spezialisten (siehe den Abschnitt über Spezialisten für mehr "
#~ "Informationen). Diese werden in der Zeile mit den Bürgericons angezeigt. "
#~ "Indem Sie erneut auf ein Feld in der Umgebung der Stadt klicken, wird dem "
#~ "Bürger das jeweilige Feld zur Bewirtschaftung zugewiesen; alternativ "
#~ "können Sie das Spezialisten-Symbol anklicken, um das genaue Fach des "
#~ "Spezialisten festzulegen."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Durch einen Klick auf das Stadtzentrum signalisieren Sie der Stadt, die "
#~ "Bürger nach ihren eigenen Vorstellungen zu verteilen. Sie wird dies mit "
#~ "einem Fokus auf Nahrungsproduktion und daraus folgend Wachstum tun, "
#~ "sodass Sie mit einer baldigen Zunahme der Einwohnerzahl rechnen können "
#~ "(sofern das Gelände dies hergibt). Wächst eine Stadt, so wird den neu "
#~ "hinzugewonnen Bürgern ebenfalls automatisch eine Aufgabe zugewiesen, "
#~ "daher sollten sie vielleicht in frisch gewachsenen Städten vorbeischauen "
#~ "und die den neuen Bürgern zugewiesenen Rollen nach Ihren Vorstellungen "
#~ "korrigieren. Wird Ihnen dies im Laufe des Spiels zu anstrengend, können "
#~ "Sie mithilfe des Bürgermeisters unterschiedliche Prioritäten für eine "
#~ "Stadt einstellen; siehe den dazugehörigen Hilfeabschnitt."

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. If nationality is enabled, you can "
#~ "see the cultural makeup of your cities in the City dialog, on the "
#~ "Happiness tab."
#~ msgstr ""
#~ "Im Standardregelsatz gehören alle Bürger einer Stadt stets der "
#~ "Nationalität der betreffenden Stadt an. Es ist jedoch in einigen "
#~ "Regelsätzen möglich, dass sich die Nationalität eines Bürgers von "
#~ "derjenigen seiner Stadt/seines Staates unterscheidet. Wenn die Stadt "
#~ "aufgrund eines Nahrungsüberschusses wächst, erhalten die neu "
#~ "hinzugekommenen Bürger die Nationalität der Stadtbesitzers, wird eine "
#~ "Stadt jedoch erobert oder anderweitig übertragen, behalten die Einwohner "
#~ "ihre ursprüngliche Nationalität, genauso Immigranten. Solche Bürger "
#~ "arbeiten in Ihren Städten grundsätzlich genauso wie alle anderen auch und "
#~ "verhalten sich in den meisten Fällen ebenfalls ganz normal, jedoch macht "
#~ "es ihre Anwesenheit für Agenten des ursprünglichen Staates einfacher, "
#~ "eine Revolute in der Stadt auszulösen. Ist Migration aktiviert, haben "
#~ "diese Bürger außerdem eine erhöhte Neigung zur Auswanderung in Städte "
#~ "„ihres“ Staats. Sind Nationalitäten aktiviert, können Sie die kulturelle "
#~ "Zusammensetzung Ihrer Städte im Reiter „Zufriedenheit“ überprüfen."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Städte können mit einer Unzahl von Gebäuden erweitert werden, von denen "
#~ "einige die städtische Produktion oder die militärische Stärke verbessern "
#~ "oder ihnen gänzlich neue Fertigkeiten zur Verfügung stellen. Siehe die "
#~ "Abschnitte über Stadtverbesserungen und Weltwunder für weitere "
#~ "Informationen."

#~ msgid " Specialists"
#~ msgstr " Spezialisten"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Die ersten Einwohner einer Stadt bearbeiten normalerweise das Land und "
#~ "arbeiten hart daran, dessen Rohstoffe an den Tag zu legen. Die Bürger "
#~ "einer Stadt können jedoch auch ganz andere Rollen, die sogenannter "
#~ "„Spezialisten“, annehmen; tatsächlich ist eine andere Rolle die einzige "
#~ "Möglichkeit, nicht auf dem Land zu arbeiten. Eine Stadt kann größer "
#~ "werden als das umgebende Land Arbeit zur Verfügung stellt, was ihre "
#~ "Bürger dazu zwingt, Spezialisten zu werden."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Alle Spezialisten genießen genügend Privilegien um stets zufrieden zu "
#~ "sein — sie tragen weder zu Unzufriedenheit noch zu Feierlichkeiten bei. "
#~ "Siehe den Abschnitt über Zufriedenheit für weitere Informationen."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "In diesem Abschnitt beschäftigen wir uns mit den verschiedenen "
#~ "Spezialistenrollen, ihren Effekten, und, falls nötig, mit ihren "
#~ "Anforderungen."

#~ msgid " Happiness"
#~ msgstr " Zufriedenheit"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Bürger sind entweder glücklich, zufrieden oder unzufrieden. Die Bürger "
#~ "glücklich (oder zumindest zufrieden) zu halten, ist eine der wichtigsten "
#~ "Aufgaben in Freeciv. Wenn die Bürger unzufrieden werden, kommt es zu "
#~ "Aufruhr (der die Produktion verhindert); falls die Bürger glücklich sind, "
#~ "feiern sie (und die Produktion nimmt deutlich zu). Wenn Migration "
#~ "aktiviert ist, hat die Zufriedenheit einer Stadt auch Auswirkung auf "
#~ "deren Attraktivität für Migranten; siehe den Abschnitt über Migration für "
#~ "mehr Informationen."

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Jeder Bürger, der ein Landfeld bewirtschaftet, ist entweder glücklich, "
#~ "zufrieden, unzufrieden oder verärgert, wobei Zufriedenheit den normalen "
#~ "Zustand darstellt. Wenn Ihre Städte im Laufe der Zeit aber wachsen, "
#~ "werden die Bürger aufgrund von Überbevölkerung langsam unzufriedener; im "
#~ "Standardregelsatz werden ab dem vierten Bürger unzufriedene statt "
#~ "zufriedene Bürger generiert."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Wenn eine Stadt mehr unzufriedene als glückliche Bürger hat, kommt es zum "
#~ "Aufruhr. Während eines Aufruhrs werden keine Produktions- und "
#~ "Nahrungsüberschüsse generiert, d.h. sowohl das Stadtwachstum als auch die "
#~ "Produktion stehen still; auch wird weder geforscht, noch werden Steuern "
#~ "eingetrieben, lediglich die Luxusproduktion bleibt erhalten. "
#~ "Darüberhinaus haben feindliche Diplomaten und Spione in einer solchen "
#~ "Stadt ein leichtes Spiel und können schnell eine Revolte in Gang setzen. "
#~ "In einem demokratischen Staat kann fortgesetzter Aufruhr zum spontanen "
#~ "Ausbruch einer Revolution führen, die Ihre Regierung absetzen wird."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Es sollte noch einmal betont werden, dass nur die Bürger, die auf dem "
#~ "Land arbeiten, ihre Haltung verändern — Spezialisten genießen genügend "
#~ "Privilegien, um stets zufrieden zu sein (siehe den Abschnitt über "
#~ "Spezialisten). Aus diesem Grunde ist eine Lösung des Problems "
#~ "unzufriedener Bürger, die Betroffenen einfach als Spezialisten "
#~ "einzusetzen. Bewirtschaftet eine Stadt jedoch mehr als vier Geländefelder "
#~ "zugleich, muss das Problem direkter angegangen werden."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Es gibt zahlreiche Wege, unzufriedene Bürger zufrieden zu stellen, was "
#~ "Aufruhr zwar verhindert, sonst aber keine weiteren Vorteile mit sich "
#~ "bringt. Wenn Sie stattdessen auf glückliche Bürger setzen, die den durch "
#~ "unzufriedene Bürger hervorgerufenen Effekt wieder aufheben, kommen Sie "
#~ "hingegen in den Genuss weiterer Boni."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Ist eine Stadt groß genug und sind zumindest die Hälfte ihrer Einwohner "
#~ "glücklich und keine unzufrieden, wird die Stadt anfangen, zu feiern. Die "
#~ "Auswirkungen einer solchen Feier sind verschieden; im Standardregelsatz "
#~ "hängen sie von Ihrer Regierungsform ab:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " • In einer Anarchie oder Diktatur entfällt die übliche "
#~ "Ertragseinschränkung von Feldern, die mehr als zwei Punkte produzieren "
#~ "(Nahrung, Produktion, Handel)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " • In einer Monarchie oder im Kommunismus erhält man den Handelsbonus, "
#~ "den sonst nur republikanische und demokratische Staaten genießen: +1 "
#~ "Handel auf jedem Feld mit mindestens einem Handelspunkt."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " • In einer Republik oder Demokratie wird Ihre Stadt beginnen, rapide zu "
#~ "wachsen: die Bevölkerung nimmt jede Runde um eins zu, bis entweder keine "
#~ "überschüssige Nahrung mehr vorhanden oder nicht mehr genügend glückliche "
#~ "Bürger zum Feiern vorhanden sind. Ohne diesen Effekt können große Städte "
#~ "nur wachsen, indem sie einen Nahrungsüberschuss anstreben ‒ was schwierig "
#~ "genug sein kann ‒ und dutzende von Runden warten, bis sich ihr "
#~ "Nahrungslager gefüllt hat."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "In kleinen Staaten ist wie schon beschrieben jeder fünfte Bürger der "
#~ "erste unzufriedene. Je mehr Städte Sie erhalten, desto mehr sinkt diese "
#~ "Grenze, um so die Schwierigkeit zu simulieren, die die Aufrechterhaltung "
#~ "der Ordnung in einem großen Imperium darstellt. Der genaue Grenzwert, ab "
#~ "dem die Reduktion einsetzt, hängt von der Regierungsform ab; siehe den "
#~ "Abschnitt über Regierungsformen für weitere Informationen."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Aus diesem Grunde ist es möglich, dass die Gründung oder Eroberung einer "
#~ "Stadt plötzlich großflächige Unruhen zur Folge hat; ein weiteres Wachstum "
#~ "Ihres Staates kann dann zu weiteren Abzügen führen. Wächst ein Staat über "
#~ "den Punkt hinaus, ab dem keine Bürger mehr von sich aus zufrieden sind, "
#~ "tauchen verärgerte Bürger auf, welche zunächst alle unzufrieden gemacht "
#~ "werden müssen, bevor ein unzufriedener Bürger zufrieden gestellt werden "
#~ "kann, die sich aber in allen anderen Situation wie gewöhnliche "
#~ "unzufriedene Bürger verhalten."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Luxus macht Bürger glücklich. Je zwei Luxuspunkte, die eine Stadt "
#~ "produziert, wird ein zufriedener Bürger glücklich (sind keine zufriedenen "
#~ "Bürger mehr vorhanden, werden unzufriedene zunächst zufrieden, dann "
#~ "glücklich). Jede Stadt erhält abhängig vom Steuersatz Ihres Staats einige "
#~ "der der Handelspunkte, die sie produziert, als Luxuspunkte zurück; siehe "
#~ "den Abschnitt über Handel. Luxuspunkte können auch auf anderem Wege "
#~ "produziert werden, im Standardregelsatz etwa durch Unterhalter-"
#~ "Spezialisten."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Auch können diverse Stadterweiterungen diejenigen Bürger "
#~ "zufriedenstellen, die wegen Überbevölkerung unzufrieden sind. Darunter "
#~ "fallen im Standardregelsatz etwa der Tempel und das Kolosseum, auch "
#~ "einige Weltwunder besitzen diesen Effekt. Siehe die jeweiligen Abschnitte "
#~ "für weitere Informationen."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Militäreinheiten haben ebenfalls Einfluss auf die Zufriedenheit einer "
#~ "Stadt. Unter einem autoritären Regime ist das hilfreich, weil es "
#~ "militärischen Einheiten möglich ist, in der Stadt, in der sie stationiert "
#~ "sind, Kriegsrecht anzuwenden. Im Gegensatz dazu werden Bürger "
#~ "repräsentativer Staaten unzufrieden, wenn ihre jeweilige Stadt "
#~ "Militäreinheiten unterstützt, die sich in einem aggressiven Zustand "
#~ "befinden. Dies schließt Einheiten ein, die sich nicht innerhalb Ihrer "
#~ "Nationalgrenzen, einer freundlich gesonnen Stadt (eingeschlossen Städte "
#~ "Ihrer Verbündeten) oder einer passenden Militärbasis im Radius von drei "
#~ "Feldern einer freundlich gesonnen Stadt befinden. Einige Einheiten "
#~ "jedoch, sogenannte »Feldeinheiten«, sind per definitionem aggressiv und "
#~ "führen unabhängig von ihrem Standort zu Unzufriedenheit."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Diese Art von Unzufriedenheit ist gänzlich verschieden von der durch "
#~ "Überbevölkerung hervorgerufenen und kann weder durch Luxus noch durch die "
#~ "meisten Stadtverbesserungen beseitigt werden. Im Standardregelsatz können "
#~ "nur bestimmte Weltwunder — etwa J.S. Bachs kathedrale — und ein "
#~ "spezielles Gebäude — die Polizeiwache — diese Form von Unzufriedenheit "
#~ "bekämpfen."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "Der Zufriedenheits-Reiter im Stadtdialog gewährt Ihnen detaillierte "
#~ "Einsicht in die Haltung der Bürgerschaft und ihre Gründe dafür."

#~ msgid " Pollution"
#~ msgstr " Umweltverschmutzung"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "Großstädte können von Umweltverschmutzung betroffen sein, insbesondere "
#~ "dann, wenn Ihre Zivilisation in der Industrialisierung voranschreitet. "
#~ "Die Wahrscheinlichkeit, dass Umweltverschmutzung um Ihre Städte herum "
#~ "auftritt, hängt von der Summe ihrer Produktion sowie dem technologischen "
#~ "Fortschritt als verstärkendem Katalysator ab. Überschreitet diese Summe "
#~ "den Wert 20, so ist der Überschuss gleich der prozentualen "
#~ "Wahrscheinlichkeit von Umweltverschmutzung in dieser Runde. Dieser "
#~ "Prozentsatz wird im Stadtdialog angezeigt (die Wahrscheinlichkeit von "
#~ "Umweltverschmutzung hat auch einen gewissen Einfluss auf das "
#~ "Seuchenrisiko in einer Stadt, falls dieses aktiviert wurde; siehe den "
#~ "Abschnitt über Seuchen)."

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "Umweltverschmutzung erscheint in Form von Schrott auf den die Stadt "
#~ "umgebenden Feldern. Ein derart verschmutztes Feld wirft nur die Hälfte "
#~ "des üblichen Ertrags an Nahrung, Produktion und Handel ab, kann aber von "
#~ "Arbeitern, Siedlern oder Ingenieuren mithilfe des Befehls "
#~ "„Umweltverschmutzung beseitigen“ gereinigt werden."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Wird ein ungenutztes Feld verschmutzt, kann die Versuchung bestehen, die "
#~ "Anstrengungen zur Reinigung der Einfachheit halber schlicht zu "
#~ "unterlassen. Dies hat jedoch wesentlich gravierendere Auswirkungen — "
#~ "jedes verschmutzte Feld erhöht die Chance einer globalen Erwärmung. Je "
#~ "weiter die globale Erderwärmung voranschreitet, desto mehr Küstenland "
#~ "verwandelt sich in Dschungel und Sumpf, und im Inland gelegene Felder "
#~ "werden von den Wüsten gefressen, wodurch Städte verheert werden und eine "
#~ "globale Verarmung eintritt."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Die Gefahr globaler Erderwärmung ist kumulativ: Je länger verschmutzte "
#~ "Felder nicht gereinigt werden, desto akuter ist die Gefahr, die auch nach "
#~ "Bereinigung aller verschmutzten Felder nicht sofort gebannt wird. Vergeht "
#~ "eine lange Zeit unter erhöhtem Risiko globaler Erderwärmung, so werden "
#~ "ihre Auswirkungen umso verheerender sein, wenn sie schließlich eintritt."

#~ msgid " Plague"
#~ msgstr " Seuche"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Seuchen sind eine Option im Regelsatz, und im Standardregelwerk nicht "
#~ "aktiviert."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Wird eine Stadt von einer Seuche heimgesucht, so wird ihre Bevölkerung um "
#~ "eins reduziert. Werden keine Gegenmaßnahmen ergriffen, führt dies zu "
#~ "einer Art makaberer, natürlicher Begrenzung der Stadtgröße. Regelsätze, "
#~ "in denen Seuchen aktiviert sind, bieten typischerweise durch "
#~ "Stadtverbesserungen oder anderweitig die Möglichkeit, das Seuchenrisiko "
#~ "zu verringern."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Die Seuchengefahr hängt von der Stadtgröße (überbevölkerte Städte führen "
#~ "zu ungesunden Lebensbedingungen) und von der erzeugten "
#~ "Umweltverschmutzung ab. Seuchen können sich ferner entlang von "
#~ "Handelsrouten verbreiten (und missachten dabei naturgemäß alle Arten von "
#~ "Nationalitäten); wurde eine Stadt von einer Seuche heimgesucht, bleibt "
#~ "sie noch viele weitere Runden für alle ihre Handelspartner infektiös, "
#~ "wodurch sich in diesen Städten die Seuchengefahr um einen von der "
#~ "Stadtgröße beider beteiligten Städte abhängigen Faktor erhöht."

#~ msgid ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."
#~ msgstr ""
#~ "Wenn Migration eingeschaltet ist, ziehen Bürger es vor, in Städte mit "
#~ "geringerer Seuchengefahr zu ziehen."

#~ msgid " Migration"
#~ msgstr " Migration"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "»Migration« bezeichnet den durch die relative Attraktivität des Lebens in "
#~ "einer anderen Stadt ausgelösten Umzug von Bürgern von einer Stadt in eine "
#~ "andere. Sie kann über die Serveroption »migration« kontrolliert werden, "
#~ "ist aber standardmäßig ausgeschaltet."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Ist Migration eingeschaltet, so kann es hin und wieder vorkommen, dass "
#~ "ein Bürger einer Stadt sich entscheidet, in eine andere, nahegelegene "
#~ "Stadt umzuziehen, die ihm attraktiver erscheint. Diese muss nicht "
#~ "notwendigerweise derselben Nation wie die ursprüngliche Stadt angehören "
#~ "(auch wenn die Hürde einer Auswanderung in eine andere Nation "
#~ "standardmäßig höher ist)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Sie können die Migration von Bürgern nicht direkt verhindern oder "
#~ "anderweitig beeinflussen. Es ist jedoch möglich, die Attraktivität Ihrer "
#~ "Städte zu steigern, indem Sie die folgenden Faktoren berücksichtigen "
#~ "(jeder Faktor ist für die Stadt, in der ein Bürger zurzeit lebt, von "
#~ "ungleich größerer Bedeutung, da Bürger es vorziehen, nicht ohne "
#~ "schwerwiegenden Grund umzuziehen):"

#~ msgid " - City size."
#~ msgstr " • Stadtgröße."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " • Die Anzahl glücklicher Bürger (unzufriedene und verärgerte Bürger "
#~ "haben zwar einen negativen Einfluss auf die Attraktivität einer Stadt, "
#~ "allerdings ist der durch glückliche Bürger verursachte Effekt größer)."

#~ msgid ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."
#~ msgstr ""
#~ " • In Regelsätzen, in denen Nationalität eingeschaltet ist, ziehen Bürger "
#~ "den Umzug in eine Stadt der eigenen Nation stark dem Umzug in eine fremde "
#~ "Nation vor."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " • Die Existenz eines Weltwunders in einer Stadt wird deren Attraktivität "
#~ "stark steigern (weitere Weltwunder verstärken diesen Effekt abgesehen von "
#~ "den Baukosten nicht)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " • Hauptstädte sind attraktiver als andere Städte, wenn alle anderen "
#~ "Faktoren gleich sind; abgesehen davon werden Bürger niemals aus einer "
#~ "Hauptstadt emigrieren."

#~ msgid " - A high risk of plague reduces a city's attractiveness."
#~ msgstr ""
#~ " • Ein erhöhtes Seuchenrisiko verringert die Attraktivität einer Stadt."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " • Nahrungsüberschuss (ein Mangel an Nahrung reduziert die Attraktivität "
#~ "einer Stadt)."

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " • Weit entfernte Städte sind ein generell wenig wünschenswertes Ziel für "
#~ "potenzielle Migranten. Die maximale Entfernung, die ein Bürger "
#~ "zuzrückzulegen bereit ist, wird durch die Serveroption »mgr_dist« "
#~ "festgelegt."

#~ msgid " - Trade surplus."
#~ msgstr " • Handelsüberschuss."

#~ msgid " - Luxury and science output."
#~ msgstr " • Luxus- und Wissenschaftsausstoß."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " • Die Menge an Stadterweiterungen (und Wundern), gemessen an den "
#~ "Baukosten."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " • Abhängig vom Regelsatz können einige weitere Faktoren wie etwa die "
#~ "Regierungsform und Stadterweitungen hinzukommen, die die Attraktivität "
#~ "einer Stadt steigern oder senken; diese werden an den entsprechenden "
#~ "Stellen in der Hilfe angesprochen (das Standardregelwerk enthält keine "
#~ "derartigen Effekte)."

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Ein Bürger wird niemals in eine Stadt umziehen, die aufgrund einer "
#~ "fehlenden Stadterweiterung wie etwa einem Aquädukt keine weiteren Bürger "
#~ "aufnehmen kann. Ist die Serveroption »mgr_foodneeded« gesetzt, so werden "
#~ "Bürger auch nicht in Städte ziehen, die nicht ausreichend Nahrung zu "
#~ "ihrer Versorgung zur Verfügung stellen könnten."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Migration kann sogar dazu führen, dass ganze Städte vollständig verlassen "
#~ "werden — Eigentumsrechte an Einheiten werden auf Ihre nächstgelegene "
#~ "Stadt übertragen —, jedoch wird dies nicht bei Städten, die Weltwunder "
#~ "beherbergen, geschehen, sodass das Weltwunder nicht zerstört wird. Auch "
#~ "wird der letzte verbliebene Bürger Ihrer letzten verbliebenen Stadt nicht "
#~ "zu einer anderen Nation überlaufen."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server opt  †  †  €†  ions."
#~ msgstr ""
#~ "Zahlreiche Details der Migration können mit den Serveroptionen der "
#~ "»mgr_*«-Gruppe feinjustiert werden."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Städte können durch eine Reihe von Gebäuden, von denen jedes "
#~ "unterschiedliche Auswirkungen hat, verbessert werden. Eine Stadt kann "
#~ "dabei jede dieser Verbesserung nur einmal besitzen, allerdings können "
#~ "einige Verbesserungen andere erfordern."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Die Errichtung von Stadterbesserungen erfordert Prduktionspunkte, und "
#~ "sind sie erst einmal fertiggestellt, erfordern viele von ihnen "
#~ "Unterhaltskosten von einem oder mehreren Goldstücken pro Runde. Wird "
#~ "ihnen dies zuviel, können sie eine Stadtverbesserung verkaufen und "
#~ "erhalten so ein Goldstück für jeden für seine Errichtung verbrauchten "
#~ "Produktionspunkt zurück (allerdings können Sie pro Runde und Stadt nur "
#~ "eine einzige Stadtverbesserung veräußern). Können Sie die "
#~ "Unterhaltungskosten aller Ihrer Stadtverbesserungen nicht mehr "
#~ "bestreiten, werden automatisch einige von ihnen verkauft. Dies sollte "
#~ "nach Möglichkeit vermieden werden, da die so verkauften "
#~ "Stadtverbesserungen nicht unbedingt denjenigen entsprechen, die Sie "
#~ "persönlich lieber verkauft hätten."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Der Großteil der Stadtverbesserungen wird erst dann verfügbar, wenn Sie "
#~ "gewisse Forschungsergebnisse erzielt haben; weitere Forschung kann aber "
#~ "wiederum dazu führen, dass bereits bestehende Stadtverbesserungen "
#~ "veralten, welche in diesem Falle automatisch verkauft werden."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Weltwunder sind besondere Bauwerke, die in einem Spiel nur von einem "
#~ "einzigen Spieler vollendet werden können und oftmals deren jeweilige "
#~ "gesamte Zivilisation voranbringen. Im Gegensatz zu gewöhnlichen "
#~ "Stadtverbesserungen, die mit lokal erwirtschafteten Produktionspunkten "
#~ "gebaut werden müssen, können im Falle von Weltwundern spezielle, in einer "
#~ "Stadt ausgebildete Einheiten — Karawanen und Lastwagen im "
#~ "Standardregelsatz — ihre gesamten zu ihrer Errichtung erforderlichen "
#~ "Produktionspunkte dem Bau eines in einer anderen Stadt gelegenen "
#~ "Weltwunders zur Verfügung stellen."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Einmal fertiggestellt, verbleibt ein Weltwunder in der Stadt, die es "
#~ "errichtet hat. Es kann weder verkauft noch zerstört werden — es sei denn, "
#~ "die gesamte Stadt wird zerstört. Durch den technologischen Fortschritt "
#~ "kommt es jedoch allenthalben vor, dass ein bestehendes Weltwunder "
#~ "veraltet und seine Auswirkungen verliert. Hierbei handelt es sich um "
#~ "einen asymmetrischen Prozess: Während ein Spieler die für den Bau eines "
#~ "Weltwunders erforderliche Technologie selbst erforschen muss, tritt die "
#~ "Veraltung sofort ein, sobald irgendein Spieler die veraltende Technologie "
#~ "erforscht hat."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Einheiten geben Ihrer Zivlisation die notwendige Mobilität und verleihen "
#~ "ihr zugleich die für ihr Überleben und Wachstum erforderliche "
#~ "militärische Stärke. Die im Spiel verfügbaren Einheiten lassen sich grob "
#~ "in zwei Gruppen einzeilen: Militäreinheiten, deren primäre Eigenschaften "
#~ "Verteidigung und Angriffsstärke darstellen, und einige wenige "
#~ "nichtmilitärische Einheiten, die Expansion, Diplomatie und Handel "
#~ "sicherstellen."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Einheiten werden in Städten mithilfe von Produktionspunkten ausgebildet. "
#~ "Nach ihrer Errichtung gehören sie dieser Stadt an (obwohl die Heimatstadt "
#~ "einer Einheit später, wenn sie eine andere Stadt besucht, geändert werden "
#~ "kann) und verlangen von ihr Unterstützung für ihre Unternehmungen. Diese "
#~ "Unterstützung wird einer der größten Posten auf Ihrer Rechnung: die "
#~ "meisten Einheiten benötigen Unterstützung etwa in Form von "
#~ "Produktionspunkten aus ihrer jeweiligen Heimatstadt, obwohl es einigen "
#~ "autokratischen Regimen möglich ist, eine Stadt zur kostenlosen "
#~ "Unterstützung von mehreren Einheiten zu zwingen. Überwiegen die Kosten "
#~ "einer Einheit die durch sie erbrachten Vorteile, können Sie sie auflösen; "
#~ "siehe dazu den Abschnitt über Produktion. Nur einige wenige Einheiten, "
#~ "speziell jene, mit denen Sie das Spiel beginnen, besitzen keine "
#~ "Heimatstadt und benötigen daher auch keine Unterstützung."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Jede Runde stehen Ihren Einheiten ein oder mehrere Bewegungspunkte zur "
#~ "Verfügung, die durch verschiedene Arten von Aktionen verbraucht werden "
#~ "können."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "Die grundlegendste dieser Aktionen ist die Bewegung: eine Einheit vermag "
#~ "sich auf jedes der an sie angrenzenden Felder zu bewegen, welche jedoch "
#~ "zuvor im Hinblick auf die Beschränkungen ihrer jeweiligen "
#~ "Einheitenklasse, diplomatische Restriktionen (siehe den Abschnitt über "
#~ "Diplomatie) und die Präsenz feindlicher Einheiten überprüft werden. Die "
#~ "genaue Anzahl verbrauchter Bewegungspunkte hängt vom Geländetyp ab; siehe "
#~ "die Hilfe zu Geländeformen."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Eine Einheit kann nicht auf ein Feld ziehen, das von einer feindlichen "
#~ "Einheit besetzt wird. Erteilen Sie einen solchen Befehl, wird die "
#~ "betroffene Einheit stattdessen einen Angriff duchführen (sofern sie "
#~ "angreifen kann), der beide Einheiten so lange in ein Gefecht verwickelt, "
#~ "bis eine der beiden Einheit zerstört wird. Welche dies ist, hängt von den "
#~ "Eigenschaften der Kontrahenten ab (Lebenspunkte, Angriffs- und "
#~ "Verteidungsstärke sowie Feuerkraft); der genaue Ablauf wird im Abschnitt "
#~ "über Gefechte erläutert. Die nachfolgenden Abschnitte listen die für eine "
#~ "Einheit typischen Eigenschaftswerte."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Über ihre Normalwerte hinaus können Einheiten den Veteranenstatus "
#~ "erhalten, der ihnen weitere Boni verleiht. Dies kann durch die direkte "
#~ "Ausbildung einer Einheit als Veteran durch entsprechende "
#~ "Stadtverbesserungen oder anderweitige Einflüsse erreicht werden. Ist ihre "
#~ "Ausbildung abgeschlossen, können Einheiten den Veteranenstatus durch "
#~ "Erfahrung (etwa durch Überleben einer Schlacht) erreichen, was im "
#~ "Vergleich zum reinen Training weitere Boni nach sich zieht."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Im Kampf verletzte Einheiten regenerieren Trefferpunkte in jeder Runde, "
#~ "in der sie nicht bewegt werden. Normalerweise regeneriert sich eine "
#~ "Einheit, die nicht bewegt wurde, um einen Trefferpunkt pro Runde, "
#~ "allerdings erhalten eingegrabene Einheiten einen extra Trefferpunkt. "
#~ "Verbleibt eine Einheit eine Runde lang in einer Stadt, erhält sie ein "
#~ "Drittel ihrer ursprünglichen Trefferpunkte zurück, darüberhinaus können "
#~ "Stadterweiterungen, die den jeweiligen Einheitentyp begünstigen, dies "
#~ "weiter verbessern. Auf dem Land können Basen die Regenerationsrate "
#~ "verbessern (beispielsweise haben Festungen im Standardregelsatz diesen "
#~ "Effekt), allerdings müssen Einheiten eine volle Runde auf dem "
#~ "betreffenden Feld verbleiben, um diesen Regenerationsbonus zu erhalten. "
#~ "Auch können Weltwunder — zum Beispiel die Vereinten Nationen im "
#~ "Standardregelsatz — den Regenerationsprozess beschleunigen. Beschädigte "
#~ "Einheiten, die sich im Bewachen-Modus befinden, werden automatisch "
#~ "alarmiert, wenn sie wieder ihre volle Kampfstärke erreicht haben."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "Im Laufe der Zeit werden neue Einheiten verfügbar werden, die "
#~ "vorangegangene Typen veralten. Erforschen Sie eine solche Technologie, so "
#~ "bleiben Ihre bisherigen Einheiten intakt, jedoch können Sie keine neuen "
#~ "Einheiten des obsoleten Typs errichten. Eine obsolete Einheit kann in "
#~ "eine Ihrer Städte bewegt werden, um sie dort gegen Bezahlung auf ihren "
#~ "neusten gleichwertigen Typ zu modernisieren, wobei sich die Kosten mit "
#~ "dem Unterschied zwischen den Produktionskosten der beiden Typen erhöhen. "
#~ "Wird eine Einheit modernisiert, bleiben ihre Treffer- und Bewegungspunkte "
#~ "als Anteil vom Ganzen erhalten; in einigen Regelsätzen (allerdings nicht "
#~ "im Standardregelsatz) wird sie zudem einige oder alle ihrer "
#~ "Veteranenränge verlieren."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Standard-Kampfregeln\n"
#~ "--------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Wenn eine Einheit eine andere Einheit angreift, wird entweder der "
#~ "Angreifer oder Verteidiger zerstört — niemals beide (außer bei Raketen). "
#~ "Der Ausgang der Kampfhandlungen hängt von mehreren Faktoren ab, darunter "
#~ "auch dem Zufall."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "Die nachfolgende Beschreibung betrifft den Standardregelsatz, aber die "
#~ "Idee ist für jeden Regelsatz ähnlich. Beachten Sie außerdem, dass "
#~ "zahlreiche Boni für Verteidiger möglich sind, jedoch abgesehen vom "
#~ "Veteranenstatus kaum Boni für Angreifer verfügbar sind; eine angreifende "
#~ "Einheit kann meist davon ausgehen, dass die Umstände gegen sie arbeiten."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Zunächst wird die Stärke des Angreifers modifiziert."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " • Bei Veteranen wird die Stärke mit dem Bonusfaktor des betreffenden "
#~ "Veteranengrades multipliziert."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Danach wird die Stärke des Verteidigers modifiziert."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " • Bei Veteranen wird die Stärke mit dem Bonusfaktor des betreffenden "
#~ "Veteranengrades multipliziert."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " • Danach wird die Stärke mit dem Verteidigungswert des Geländes "
#~ "multipliziert."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " • Nun wird die Stärke des Verteidigers verdoppelt, wenn dieser vom Typ "
#~ "»Lanzenkämpfer« und der Angreifer eine berittene Einheit ist."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " • Ist der Verteidiger ein AEGIS-Kreuzer und der Angreifer irgendein "
#~ "Fluggerät (eingeschlossen Raketen und Helikopter), wird die Verteidigung "
#~ "verfünffacht."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " • Wenn sich der Verteidiger in einer Stadt mit einer SAM-Batterie "
#~ "befindet und der Angreifer eine Lufteinheit (abgesehen von Hubschraubern "
#~ "und Raketen) ist, wird seine Stärke nochmals verdoppelt."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " • Eine SDI-Verteidung verdoppelt die Stärke des Verteidigers gegenüber "
#~ "Raketen nochmals."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " • Falls der Angreifer ein Schiff ist und sich der Verteidiger in einer "
#~ "Stadt mit Küstenverteidigung befindet, wird seine Stärke verdoppelt."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " • Gegen Landeinheiten (außer Haubitzen) und Hubschrauber wird die "
#~ "Verteidigungsstärke verdreifacht, falls sich der Verteidiger in einer "
#~ "Stadt mit Stadtmauern befindet."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " • Befindet sich der Verteidiger in einer befestigten Stellung wird seine "
#~ "Stärke verdoppelt."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " • Handelt es sich bei dem Verteidiger um eine Landeinheit, die sich "
#~ "eingegraben hat oder in einer Stadt stationiert ist, wird die Stärke mit "
#~ "1,5 multipliziert."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " • Schließlich wird die Stärke des Verteidigers halbiert, wenn der "
#~ "Angreifer ein Jagdflugzeug ist und der Verteidiger ein Helikopter."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Hat nach diesen Modifikationen einer der Beteiligten die Stärke 0, "
#~ "verliert er automatisch."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Auch die Feuerkraft von Angreifer und Verteidiger werden angepasst."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " • Wenn der Verteidiger ein Schiff innerhalb einer Stadt ist, wird die "
#~ "Feuerkraft des Angreifers verdoppelt und die Feuerkraft des Schiffes auf "
#~ "1 reduziert."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " • Wenn ein Jagdflugzeug einen Helikopter angreift, wird die Feuerkraft "
#~ "des Helikopters auf 1 reduziert."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " • Wenn ein Schiff eine Landeinheit auf einem Landfeld angreift, wird die "
#~ "Feuerkraft von beiden auf 1 reduziert."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Der eigentliche Kampf dauert nun an, solange beide Einheiten "
#~ "Trefferpunkte haben. In jeder Kampfrunde wird eine Zufallszahl zwischen 1 "
#~ "und der Summe aus den modifizierten Stärken von Angreifer und Verteidiger "
#~ "generiert. Ist diese Zahl größer als die Stärke des Verteidigers, "
#~ "verliert der Verteidiger Trefferpunkte entsprechend der Feuerkraft des "
#~ "Angreifers, im anderen Fall verliert der Angreifer entsprechend der "
#~ "Feuerkraft des Verteidigers. Die erste Einheit, die keine Trefferpunkte "
#~ "mehr hat, verliert."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Die siegreiche Einheit hat die Chance, in einen Veteranengrad erhoben zu "
#~ "werden. Im Standardregelsatz wird diese Chance um 50% erhöht, wenn die "
#~ "siegreiche Nation Sun Tzus Militärakademie besitzt."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Falls der siegende Angreifer eine Landeinheit ist und der Verteidiger "
#~ "sich in einer Stadt ohne Stadtmauern befand, wird die Stadt um 1 "
#~ "verkleinert."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Falls der Verteidiger verliert und sich nicht innerhalb einer Stadt oder "
#~ "befestigten Stellung befunden hat, werden alle anderen Einheiten an "
#~ "seinem Standort ebenfalls zerstört."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Kampfregeln modifizieren"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Kampfregeln modifizieren\n"
#~ "------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Die oben beschriebenen Kampfregeln können verändert werden, wenn man die "
#~ "folgenden Werte in der Datei game.ruleset im Abschnitt combat_rules "
#~ "ändert: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " • killstack (Standard: 1). Bei 0 werden Einheiten auf demselben Feld wie "
#~ "ein unterlegener Verteidiger nicht zerstört."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ "• tired_attack (Standard: 0). Falls 1, greifen Einheiten, die nur 2/3 "
#~ "oder 1/3 ihrer Bewegungspunkte besitzen, mit proportional reduzierter "
#~ "Stärke an."

#~ msgid " Combat example 1"
#~ msgstr " Kampfbeispiel 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Kanonen (A:8, V:1, TP:20, FK:1) greifen Musketiere (A:3, V:3, TP:20, "
#~ "FK:1) in einer Stadt mit Stadtmauern im Wald an. Keiner ist Veteran."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Die Verteidiger haben eine Stärke von 3. Da sie sich in einem Wald "
#~ "befinden, wird daraus 4,5. Sie sind hinter Stadtmauern, so daß dies zu "
#~ "13,5 verdreifacht wird. Da es sich um eine Landeinheit in einer Stadt "
#~ "handelt, wird daraus 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Intern multipliziert das Spiel Stärkewerte mit 10 und streicht den Rest. "
#~ "So ergibt sich hier ein Wert von 80 für die Angreifer und von 202 für die "
#~ "Verteidiger."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Bei beiden bleibt die Feuerkraft 1 unverändert."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "In jeder Kampfrunde wird nun eine Zufallszahl zwischen 1 und 282 erzeugt. "
#~ "Ist die Zahl größer als 202, verliert der Verteidiger 1 Trefferpunkt, "
#~ "ansonsten verliert der Angreifer einen Trefferpunkt."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Da beide Einheiten 20 Trefferpunkte haben, wird der Verteidiger mit hoher "
#~ "Wahrscheinlichkeit gewinnen; er wird wahrscheinlich etwa 40% seiner "
#~ "Trefferpunkte während des Kampfes verlieren. Ein solcher Ausgang ist "
#~ "jedoch keinesfalls sicher, solange beide Einheiten eine Stärke von Nicht-"
#~ "Null besitzen. Der Verteidiger kommt vielleicht unverletzt davon, er "
#~ "könnte aber auch die meisten seiner Trefferpunkte verlieren oder sogar im "
#~ "Kampf unterliegen."

#~ msgid " Combat example 2"
#~ msgstr " Kampfbeispiel 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Ein Schlachtschiff (Veteran, A:12, V:12, TP:40, FK:2) mit 3 "
#~ "Bewegungspunkten greift Gebirgsjäger (Veteran, A:5, V:5, TP:20, FK:1) in "
#~ "einer Stadt mit Stadtmauern und Küstenverteidigung im Grasland an."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "Der Angreifer hat die Stärke 12, die aufgrund des Veteranen-Status zu 18 "
#~ "wird."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Die Verteidiger haben die Stärke 5, aus denen aufgrund des Veteranen-"
#~ "Status 7,5 wird. Das Gelände wirkt sich nicht aus. Die Küstenverteidigung "
#~ "verdoppelt den Wert auf 15. Da der Angreifer keine Landeinheit ist, wirkt "
#~ "sich die Stadtmauer nicht aus. Hinzu kommt nur, daß es sich um eine "
#~ "Landeinheit in einer Stadt handelt; macht 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr "Intern werden aus diesen Werten 180 und 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Die Feuerkraft des Schlachtschiffs reduziert sich von 2 auf 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "In jeder Kampfrunde wird nun eine Zufallszahl zwischen 1 und 405 erzeugt. "
#~ "Wenn sie größer als 225 (ca. 44%) ist, verlieren die Verteidiger 1 "
#~ "Trefferpunkt, andernfalls verliert der Angreifer 1 Trefferpunkt."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "In diesem Fall wird der Angreifer also mit hoher Wahrscheinlichkeit "
#~ "gewinnen. Zwar hat das Schlachtschiff eine um 25 % kleinere Chance zu "
#~ "treffen, dafür aber doppelt so viele Trefferpunkte. Wahrscheinlich wird "
#~ "das Schlachtschiff während des Kampfes 60 % seiner Trefferpunkte "
#~ "verlieren und keine Bewegungspunkte übrig behalten."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Durch Kontrollzonen wird verhindert, dass man sich in von feindlichen "
#~ "Einheiten zumindest teilweise kontrolliertem Gebiet frei bewegen kann."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Grundsätzlich gilt, daß eine Landeinheit, die sich auf einem Feld "
#~ "befindet, das an ein von einer gegnerischen Einheit besetztes Feld "
#~ "angrenzt, sich nicht direkt auf ein anderes Feld begeben kann, das "
#~ "ebenfalls an ein von einer gegnerischen Einheit besetztes Feld angrenzt. "
#~ "Als angrenzend gilt dabei jedes der acht — bzw. sechs in hexagonalen "
#~ "Karten — Felder, die eine Einheit umgeben."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "In folgenden Fällen ist die Kontrollzone keine Hindernis:\n"
#~ "• für eine Einheit, die direkt in eine oder aus\n"
#~ "  einer Stadt zieht\n"
#~ "• für eine Einheit, die auf ein Feld zieht, auf dem\n"
#~ "  schon eine befreundete Einheit steht\n"
#~ "• für eine Einheit, die ausgeschifft wird\n"
#~ "• für Einheiten, die Kontrollzonen explizit ignorieren\n"
#~ "   (z.B. Diplomaten und Spione)<\n"
#~ "• die fremde Einheit gehört zu einer Nation, mit der Sie eine Allianz\n"
#~ "  eingegangen sind."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Anmerkungen:\n"
#~ "\n"
#~ "• Kontrollzonen wirken nur für Landeinheiten.\n"
#~ "\n"
#~ "• Andere Einheiten können zwar ebenfalls Kontrollzonen erzwingen, aber "
#~ "nur, wenn diese sich auf einem Landfeld befinden. Daraus folgt, dass "
#~ "Seestreitkräfte keine Kontrollzone besitzen (außer sie befinden sich in "
#~ "einer Stadt) und dass Flugeinheiten (Helikopter eingeschlossen) über "
#~ "Ozeanfeldern ebenfalls keine Kontrollzonen einrichten können.\n"
#~ "\n"
#~ "• Kontrollzonen verhindern keine Angriffe, sondern Züge.\n"
#~ "\n"
#~ "• Eine feindliche Stadt zählt nur dann als vom Feind besetztes Feld, wenn "
#~ "sich dort Einheiten aufhalten (das ist dieselbe Regel, die auch für jedes "
#~ "andere Feld gilt).\n"
#~ "\n"
#~ "• Einen Sonderfall stellt die Ausschiffung von Einheiten da, ein Zug "
#~ "_auf_ ein Ozeanfeld hingegen (also zurück auf ein Schiff) wird "
#~ "zugelassen, wenn es sich bei dem Schiff um eine freundlich gesonnene "
#~ "Einheit handelt."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "HINWEIS: Man kann in feindliche Kontrollzonen eindringen, indem man "
#~ "zunächst einen Diplomaten (oder eine entsprechende Einheit) hineinführt. "
#~ "Reguläre Einheiten kann man jetzt auf das von dem Diplomaten besetzte "
#~ "Feld ziehen. Wenn man das wiederholt (und im Idealfall Einheiten "
#~ "zurücklässt, um die Felder besetzt zu halten), kann man einen Weg durch "
#~ "feindliches Gebiet öffnen."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Diese Regeln weichen von denen der Versionen bis 1.8.0 ab:\n"
#~ "• Leere feindliche Städte zählen nicht als feindlich\n"
#~ "  besetztes Feld.\n"
#~ "• die Sonderregel für auszuschiffende Einheiten ist neu."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Die Regierungsform beeinflußt die Wirtschaftskraft der Städte, die "
#~ "Zufriedenheit der Bevölkerung und viele andere Faktoren."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Die Zivilisation beginnt mit einer 'Diktatur'. Mit wachsendem Wissen "
#~ "können auch andere Regierungsformen (unten aufgeführt) gewählt werden. "
#~ "Die Regierungsform kann nur durch eine Revolution geändert werden. Dies "
#~ "führt zunächst zu einer 'Anarchie', die zwischen einer und fünf Runden "
#~ "dauert; danach kann eine neue Regierungsform gewählt werden."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "HINWEIS 1: Offensive Militäroperationen sind unter den Regierungsformen "
#~ "'Republik' und 'Demokratie' kaum durchführbar. Für Eroberungen empfiehlt "
#~ "sich eine militantere Regierungsform."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "HINWEIS 2: Wissenschaftlicher Fortschritt verlangt eine florierende "
#~ "Wirtschaft, die unter den Regierungsformen 'Republik' und 'Demokratie' am "
#~ "einfachsten möglich ist. Es empfiehlt sich, so schnell wie möglich zur "
#~ "Regierungsform 'Republik' zu wechseln, da es von großem Vorteil ist, "
#~ "frühzeitig über größtmögliches Wissen zu verfügen."

#~ msgid " Civil War"
#~ msgstr " Bürgerkrieg"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Bürgerkrieg ist das Schlimmste, was einem Volk passieren kann. Ausgelöst "
#~ "durch den Verlust der Hauptstadt, rebellieren rund die Hälfte der Städte "
#~ "und unterstellen sich einem neuen (KI-)Anführer, dem die Hälfte des "
#~ "Staatsschatzes und alle wissenschaftlichen Erkenntnisse in die Hände "
#~ "fallen."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Ein Bürgerkrieg dauert eine Runde, nach der zunächst 'Anarchie' herrscht."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Die Eroberung der Hauptstadt führt nicht immer zu einem Bürgerkrieg: "
#~ "Abhängig von der Stimmungslage ist die Bevölkerung mehr oder weniger "
#~ "loyal. Jede Stadt, die feiert, senkt die Wahrscheinlichkeit und jede "
#~ "Stadt, in der Aufruhr herrscht, erhöht sie."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Die Wahrscheinlichkeit wird auch von der Regierungsform beeinflußt: Je "
#~ "freier sie ist, desto unwahrscheinlicher ist ein Bürgerkrieg."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Standardmäßig ist ein Bürgerkrieg erst möglich, wenn eine Zivilisation "
#~ "mindestens 10 Städte hat. Dies ist allerdings eine Serveroption und "
#~ "könnte geändert worden sein."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Es gibt fünf diplomatische Zustände zwischen Spielern: Krieg, Feuerpause, "
#~ "Waffenstillstand, Frieden und Bündnis. Während Krieg der anfängliche "
#~ "Zustand ist, können die anderen Zustände durch den Abschluss "
#~ "diplomatischer Verträge erreicht werden."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "In Kriegszeiten können Sie Ihre Einheiten ungehindert in feindliches "
#~ "Territorium einmarschieren lassen und dort beliebig Einheiten und Städte "
#~ "angreifen."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Wenn sich zwei Spieler entscheiden, die Feindseligkeiten zwischen ihnen "
#~ "zu beenden, können sie eine Feuerpause vereinbaren, die für eine gewisse "
#~ "Anzahl von Zügen Angriffe des jeweils anderen unterbindet, ihm jedoch "
#~ "nicht verbietet, sich weiterhin im Territorium des Kontrahenten "
#~ "aufzuhalten. Nach Ende der Feuerpause befinden sich beide Spieler wieder "
#~ "im Krieg. Beim ersten Kontakt mit einem KI-Spieler wird dieser dir eine "
#~ "Feuerpause anbieten."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Wenn Sie eine dauerhaftere, friedliche Koexistenz mit einem anderen "
#~ "Spieler anstreben, können Sie einen Friedensvertrag abschließen. Dies "
#~ "führt zunächst zu einem übergangsmäßigen Waffenstillstand, der nach einer "
#~ "weiteren Anzahl von Runden zu einem dauerhaften Frieden wird. Der Bruch "
#~ "des Waffenstillstandes führt direkt in den Krieg."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "In dem Moment, in dem zwei Spieler in den Frieden eintreten, werden alle "
#~ "Einheiten des einen Spielers, die sich in den Grenzen des jeweils anderen "
#~ "befinden, entsprechend dem Vertrag automatisch aufgelöst. Danach ist es "
#~ "nicht mehr möglich, Einheiten in das Gebiet des anderen Spielers zu "
#~ "bewegen, ohne entweder den Krieg zu erklären oder ein Bündnis zu "
#~ "schmieden. Ein Bruch des Friedens führt dich direkt zurück in den Krieg."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "Das Bündnis stellt den ultimativen diplomatischen Zustand zwischen zwei "
#~ "Spielern da. Derart alliierte Spieler können Einheiten in die Städte des "
#~ "Anderen bewegen, ihre Einheiten können sich auf demselben Feld aufhalten "
#~ "und erzwingen keine Kontrollzonen mehr. Bündnisverträge unterliegen "
#~ "jedoch einigen Restriktionen; so ist es etwa nicht möglich, ein Bündnis "
#~ "mit einem Spieler einzugehen, der sich im Krieg mit einem bestehenden "
#~ "Bundesgenossen befindet, ohne den Vertrag mit letzterem zu brechen. "
#~ "Erklären sich zwei Ihrer Bundesgenossen den Krieg, wird die Allianz mit "
#~ "dem dem Agressor automatisch nichtig. Der Bruch eines Bündnisses führt "
#~ "zunächst zu einer Waffenruhe.\n"
#~ "\n"
#~ "Ein alliierter KI-Spieler wird Ihnen gern Einblick in seine Weltkarte "
#~ "geben, seine Kartensicht zur Verfügung stellen und ernsthaft darüber "
#~ "nachdenken, mit Ihnen über Fortschritte und Städte zu verhandeln. "
#~ "Umgekehrt wird er von Ihnen erwarten, dass Sie an seiner Seite gegen "
#~ "seine Feinde kämpfen."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Forschung ist eine Notwendigkeit, die einer Zivilisation die Möglichkeit "
#~ "verschafft, neue militärische Einheiten und Stadterweiterungen aufzubauen."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Es gibt einige Möglichkeiten, Fortschritte von anderen Zivilisationen zu "
#~ "erhalten: So werden Sie hin und wieder eine Technologie erlernen, wenn "
#~ "Sie eine feindliche Stadt einnehmen; sie können Fortschritte mit "
#~ "Diplomaten und Spionen rauben; Wunder können Ihnen Erkenntnisse "
#~ "vermitteln; und schließlich kann Ihnen ein anderer Spieler auch "
#~ "vertraglich Technologien zugestehen. Abgesehen davon müssen Fortschritte "
#~ "jedoch durch die wissentschaftlichen Anstrengungen Ihres eigenen Volkes "
#~ "gemacht werden."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Der größte Teil des technologischen Fortschritts kommt durch den Handel "
#~ "zustande (siehe den Abschnitt über Handel) sowie — im Standardregelsatz — "
#~ "durch die Arbeit von Wissenschaftlern (siehe den Abschnitt über "
#~ "Spezialisten). Es ist zwar möglich, das aktuelle Forschungsprojekt zu "
#~ "ändern, allerdings werden Sie standardmäßig den gesamten bis dahin "
#~ "gemachten Fortschritt einbüßen."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Während der größte Teil des sich ergebenden Forschungsaustoßes (»Punkte«) "
#~ "fürgewöhnlich in die Entwicklung neuer Technologien investiert wird, gibt "
#~ "es einige Regelästze, in denen er zum Teil für die Aufrechterhaltung der "
#~ "Kenntnisse bereits erforschter Technologien verwendet wird (dies ist im "
#~ "Standardregelsatz jedoch nicht der Fall). Die für den Erhalt bestehender "
#~ "Technologien erforderlichen Kosten steigen mit den Gesamtforschungskosten "
#~ "aller Ihnen bekannten Fortschritte, und der Zeitpunkt, zu dem Sie "
#~ "beginnen, für die Aufrechterhaltung der Kenntnisse einer Technologie zu "
#~ "zahlen, hängt von verschiedenen Faktoren wie etwa Ihrer Regierungsform "
#~ "ab. Fällt der Forschungsaustoß unter die Erhaltungskosten, wird Ihre "
#~ "Zivilisation eine zufällige Technologie vergessen, und sie müssen Sie von "
#~ "Neuem erforschen."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Der technologische Fortschritt kann und wird Einheiten, "
#~ "Stadterweiterungen und Weltwunder überholen und diese obsolet machen. Es "
#~ "ist quasi unmöglich, veraltete Einheiten zu bauen (bereits ausgebildete "
#~ "Einheiten werden aber nicht beeinträchtigt), überholte "
#~ "Stadtverbesserungen werden unverzüglich verkauft und obsolete Weltwunder "
#~ "verlieren ihren Effekt. Siehe die jeweiligen Abschnitte für weitere "
#~ "Informationen."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Mit dem Weltraum-Rennen steht neben der Vernichtung aller anderen "
#~ "Zivilisationen eine weitere Möglichkeit zur Verfügung, das Spiel zu "
#~ "gewinnen: Wenn ein Raumschiff Alpha Centauri erreicht, endet das Spiel "
#~ "und sein Besitzer hat gewonnen. (Es kann sein, daß diese Option am Server "
#~ "abgeschaltet wurde.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Raumschiffteile können erst gefertigt werden, nachdem irgendein Spieler "
#~ "das 'Apollo Programm' fertiggestellt hat. Außerdem werden für die "
#~ "Fertigung der Raumschiffteile bestimmte Kenntnisse verlangt. Einzelheiten "
#~ "finden sich bei 'Stadterweiterungen' unter den Punkten "
#~ "'Raumschiffkörper', 'Raumschiffkomponenten' und 'Raumschiffmodule'."

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Sobald mit dem Bau des Raumschiffes begonnen wurde, kann es über den "
#~ "Menüpunkt 'Raumschiff' unter 'Berichte' angesehen werden. Die Raumschiffe "
#~ "der anderen Spieler können über den Nationenbericht durch Auswahl des "
#~ "Spielers und Anklicken von 'Raumschiff' angesehen werden."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Wenn die Erfolgswahrscheinlichkeit unter 100% liegt, wird ein Teil der "
#~ "Passagiere die Reise nicht überstehen. Dies reduziert zwar die "
#~ "Punktewertung, zählt aber trotzdem als Gewinn."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Wenn die Hauptstadt einer Nation erobert wird, geht ein gestartetes "
#~ "Raumschiff verloren."

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "HINWEIS: Wenn eine feindliche Nation ein Raumschiff gestartet hat, sollte "
#~ "man versuchen, ein leichtes Raumschiff mit vielen Triebwerkseinheiten zu "
#~ "starten, das früher ankommt. Alternativ bleibt nur die Eroberung der "
#~ "gegnerischen Hauptstadt."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Jede Spieler repräsentiert eine Nation. Eine Nation kann dabei eine "
#~ "heutige, reale Nation sein, ein historischer Staat oder ein historisches "
#~ "Imperium, eine ethnische Gruppe oder auch eine vollkommen fiktive Nation. "
#~ "Nationen unterscheiden sich in ihren Flaggen, Anführern und Stadtnamen, "
#~ "sind aber ansonsten vollkommen gleich und folgen denselben Regeln."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Vor Spielbeginn kann sich jeder beim Server anmelden, wenn man dessen "
#~ "Adresse und Portnummer (Standard ist 5556) kennt. Falls der Server mit '-"
#~ "m' gestartet wurde, teilt er seine Existenz dem Metaserver mit, der unter "
#~ "folgender Adresse erreichbar ist:"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Diese Seite kann auch vom civclient benutzt werden: Öffnen Sie das "
#~ "Metaserver-Register im Startfenster zum Verbindungsaufbau und benutzen "
#~ "Sie das Feld „Aktualisieren“. Falls dies bei Ihnen nicht funktionieren "
#~ "sollte, überprüfen Sie bitte, ob Ihr Webbrowser einen sogenannten HTTP-"
#~ "Proxyserver benutzt. Falls ja, kann er auch von civclient verwendet "
#~ "werden, wenn sie vor dessen Aufruf die Umgebungsvariable $http_proxy "
#~ "entsprechend setzen:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Nach Spielbeginn kann man sich nur unter dem Namen von einem der Anführer "
#~ "anmelden, vorausgesetzt, daß unter diesem Namen kein anderer Spieler "
#~ "angemeldet ist. Es ist auch zulässig, sich unter dem Namen eines KI-"
#~ "Spielers anzumelden - allerdings übernehmen Sie dadurch noch nicht seine "
#~ "Steuerung; diese muß durch einen gesonderten Serverbefehl übergeben "
#~ "werden. Dies gilt auch für den Fall, daß eine unterbrochene Verbindung "
#~ "neu aufgenommen werden soll. Wird ein Metaserver benutzt, kann man dort "
#~ "die Namen der Anführer ersehen."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Einheitenbefehle:\n"
#~ "=================\n"
#~ "   a: Selbständig (a)rbeiten (Siedler und Arbeiter)\n"
#~ "   b: Stadt er(b)auen (Siedler)\n"
#~ "   b: Zum Bau eines Weltwunders (b)eitragen (Karawanen)\n"
#~ "   B: Gehe zu einem Feld und er(B)aue dort eine Stadt (Siedler)\n"
#~ "   d: (d)iplomatische Aktionen (Diplomaten/Spione)\n"
#~ "   D: Einheit auflösen\n"
#~ "   e: Fli(e)gerhorst bauen (Flugbasen-Einheiten)\n"
#~ "   f: Einheit eingraben (Truppen)\n"
#~ "   f: Festung errichten (Siedler und Arbeiter)\n"
#~ "   g: (g)ehe nach (Ziel mit Mausklick bestimmen)\n"
#~ "   g: Wegpunkt hinzufügen (im Gehe-nach Modus)\n"
#~ "   G: Rückkehr zur nächsten freundlichen Stadt\n"
#~ "   h: Standort zur neuen Heimatstadt machen\n"
#~ "   i: Bewässerung oder Geländeveränderung (Siedler und Arbeiter)\n"
#~ "   I: Bewässerung vom Momentanen zum Zielfeld bauen\n"
#~ "   I: Wegpunkt hinzufügen (im Modus zur Errichtung von Bewässerungen)\n"
#~ "   l: Einheit in Transporter laden\n"
#~ "   L: Schienen vom Momentanen zum Zielfeld verlegen\n"
#~ "   L: Wegpunkt hinzufügen (im Modus zum Verlegen von Schienen)\n"
#~ "   m: Bergwerk oder Geländeveränderung (Siedler und Arbeiter)\n"
#~ "   n: nuklearen Fallout beseitigen\n"
#~ "   N: Atombombe zünden\n"
#~ "   o: Gelände verändern (Ingenieure)\n"
#~ "   O: Zu einer anderen Einheitenart k(O)nvertieren\n"
#~ "   p: Umweltverschmutzung beseitigen (Siedler und Arbeiter)\n"
#~ "   p: abs(p)ringen (Fallschirmspringer)\n"
#~ "   P: brandschatzen (Geländeverbesserungen zerstören)\n"
#~ "   q: patrouillieren (Ziel mit Mausklick bestimmen)\n"
#~ "   q: Wegpunkt hinzufügen (im Patrouillieren-Modus)\n"
#~ "   r: Straße bauen/Schienen verlegen (Siedler oder Arbeiter)\n"
#~ "   r: Handelsweg einrichten (Karawanen)\n"
#~ "   R: Straße vom Momentanen zum Zielfeld bauen\n"
#~ "   R: Wegpunkt hinzufügen (im Straßenbau-Modus)\n"
#~ "   s: Einheit (s)tationieren\n"
#~ "   S: Alle Einheiten auf dem Feld alarmieren\n"
#~ "   t: Gehe/fliege nach Stadt\n"
#~ "   T: Alle Einheiten aus (T)ransporter entladen\n"
#~ "   u: Einheit ausladen\n"
#~ "   U: Einheit modernisieren\n"
#~ "   x: Gelände selbständig erkunden\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Einheitenauswahl:\n"
#~ "=================\n"
#~ "  z: Nur die erste Einheit der selektierten Gruppe auswählen\n"
#~ "  v: Alle Einheiten auf dem Feld auswählen\n"
#~ "  V: Alle Einheiten des Typs der aktiven Einheit auf dem Feld auswählen\n"
#~ "  C: Alle Einheiten des Typs der aktiven Einheit auf dem Kontinent "
#~ "auswählen\n"
#~ "  X: Alle Einheiten des Typs der aktiven Einheit auf der ganzen Welt "
#~ "auswählen\n"
#~ "\n"
#~ "  w: (w)arten: nächste Einheit fokussieren\n"
#~ "  5: vorherige Einheit fokussieren\n"
#~ "Leertaste: Keine weiteren Befehle für diese Einheit (beendet den Zug für "
#~ "die Einheit)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Einheiten bewegen:\n"
#~ "==================\n"
#~ "  1: nach Südwesten gehen\n"
#~ "  2: nach Süden gehen\n"
#~ "  3: nach Südosten gehen\n"
#~ "  4: nach Westen gehen\n"
#~ "  6: nach Osten gehen\n"
#~ "  7: nach Nordwesten gehen\n"
#~ "  8: nach Norden gehen\n"
#~ "  9: nach Nordosten gehen\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Hauptkarte (Tastatur):\n"
#~ "======================\n"
#~ "                  c: Ansicht auf aktive Einheit zentrieren\n"
#~ "         Shift-Pos1: Auf Hauptstadt zentrieren\n"
#~ "  Shift-Pfeiltasten: Karte scrollen\n"
#~ "\n"
#~ "  Strg-B: Zeige Nationalgrenzen (ein/aus)\n"
#~ "  Strg-D: Zeige Handelsrouten zwischen Städten (ein/aus)\n"
#~ "  Strg-G: Zeige Gitterlinien (ein/aus)\n"
#~ "  Strg-N: Zeige Stadtnamen (ein/aus)\n"
#~ "  Strg-P: Zeige Stadtproduktion (ein/aus)\n"
#~ "  Strg-R: Zeige Stadtwachstum (ein/aus)\n"
#~ "  Strg-W: Zeige Stadtwirtschaft (ein/aus)\n"
#~ "  Strg-Y: Zeige Stadtgrenzen (ein/aus)\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Hauptkarte (Maus):\n"
#~ "==================\n"
#~ "  Linksklick auf Stadt:              Stadtdialog anzeigen\n"
#~ "  Linksklick auf Einheit:            Einheit auswählen\n"
#~ "                                     (bricht die momentane Aktivität ab, "
#~ "wenn\n"
#~ "                                     »Einheitenbefehle bei Auswahl "
#~ "verwerfen«\n"
#~ "                                     gesetzt ist)\n"
#~ "  Shift-Linksklick auf Einheit:      Einheit zur Auswahl hinzufügen "
#~ "(GTK)\n"
#~ "  Linksklick-und-Ziehen auf Einheit: Gehe-Nach-Befehl für Einheit\n"
#~ "                                     (wenn die Option »tastaturloses Gehe-"
#~ "Nach«\n"
#~ "                                     aktiviert ist)\n"
#~ "  Mittelklick, Alt-Linksklick:       Zeige Feldinformationen an\n"
#~ "  Rechtsklick:                       Zentriere Ansicht auf Feld\n"
#~ "  Strg-Mittelklick:                  Stationierte Einheiten alarmieren"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  Schnellauswahl für Einheiten\n"
#~ "  ============================\n"
#~ "  Strg-Linksklick auf Feld: Seeeinheit auswählen (Transporter bevorzugt)\n"
#~ "  Strg-Rechtsklick auf Feld: Landeinheit auswählen (Truppen bevorzugt)\n"
#~ "\n"
#~ "Diese Kombinationen wählen eine einzelne Einheiten von den auf dem Feld "
#~ "verfügbaren aus. Ändert sich sonst nichts, werden Einheiten mit "
#~ "Bewegungspunkten vorgezogen. Ist tastaturloses Gehe-Nach aktiviert, kann "
#~ "durch Ziehen die Einheit mit nur einer Geste ausgewählt und bewegt werden."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  Stadtbearbeitung (GTK)\n"
#~ "  ======================\n"
#~ "  Shift-Strg-Linksklick:  Stadtarbeiter konfigurieren\n"
#~ "  Shift-Alt-Rechtsklick:  Stadtarbeiter anzeigen (Maus über oder nahe der "
#~ "Stadt)\n"
#~ "  Shift-Rechtsklick:      Produktion kopieren (von Stadt oder Einheit)\n"
#~ "  Shift-Strg-Rechtsklick: Produktion in Stadt einfügen"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Gebietsauswahlmodus (GTK):\n"
#~ "  ==========================\n"
#~ "  Rechtsklick-Ziehen:       Einheiten in Gebiet auswählen\n"
#~ "  Shift-Rechtsklick-Ziehen: Einheiten zu bestehender Auswahl hinzufügen\n"
#~ "\n"
#~ "  Dieser Modus erlaubt es Ihnen, mehrere Einheiten und/oder Städte "
#~ "gleichzeitig auszuwählen. Enthält die Auswahl Städte und ist die Option "
#~ "„Städte vor Einheiten auswählen“ aktiviert, werden nur Städte ausgewählt; "
#~ "die momentane Einheitenauswahl wird davon nicht berührt. Anderenfalls "
#~ "werden sowohl Städte als auch Einheiten ausgewählt.\n"
#~ "\n"
#~ "  Ausgewählte Städte werden zum Zwecke weiterer Massenoperationen im "
#~ "Städtebericht und auf der Karte hervorgehoben; direkt nach der Auswahl "
#~ "ist es Ihnen möglich, die ausgewählten Städte mit einem Linksklick zu "
#~ "bearbeiten. Die Produktion aller ausgewählten Städte kann mit Shift-Strg-"
#~ "Rechtsklick (siehe den vorherigen Abschnitt) angepasst werden, ein "
#~ "Rechtsklick beendet den Modus wieder."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Chatzeile (GTK):\n"
#~ "  ================\n"
#~ "  Strg-Alt-Rechtsklick:       Stadt- oder Feldlink in die Chatzeile "
#~ "einfügen\n"
#~ "  Shift-Strg-Alt-Rechtsklick: Einheitenlink in die Chatzeile einfügen\n"
#~ "\n"
#~ "  Diese Steuerungsbefehle erlauben es Ihnen, im Chat auf bestimmte "
#~ "Kartenelemente Bezug zu nehmen. Siehe die Hilfe zur Chatzeile für weitere "
#~ "Informationen.\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Übersichtskarte (Maus):\n"
#~ "=======================\n"
#~ "  Linksklick, Shift-Linksklick und Rechtsklick haben hier dieselben "
#~ "Funktionen wie auf der Hauptkarte.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialoge und Berichte:\n"
#~ "=====================\n"
#~ "     F1: Kartenansicht anzeigen\n"
#~ "     F2: Einheitenbericht\n"
#~ "     F3: Spielerdialog\n"
#~ "     F4: Stadtbericht\n"
#~ "     F5: Wirtschaftsbericht\n"
#~ "     F6: Forschungsbericht\n"
#~ "     F7: Weltwunder\n"
#~ "     F8: Die besten 5 Städte\n"
#~ "     F9: Nachrichtenfenster\n"
#~ "    F11: Bericht zur Lage der Nation\n"
#~ "    F12: Raumschiff\n"
#~ "\n"
#~ "       Strg-F: Stadt finden\n"
#~ "       Strg-L: Arbeitslisten bearbeiten\n"
#~ "       Strg-T: Steuer-/Luxus-/Forschungsraten einstellen\n"
#~ " Shift-Strg-R: Revolutionsdialog\n"
#~ "\n"
#~ "Shift-Eingabe: Zug beenden"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Editormodus (GTK):\n"
#~ "==================\n"
#~ "    Strg-E: Editormodus ein/ausschalten\n"
#~ "    Strg-M: Nebel des Krieges im Editormodus ein/ausschalten\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "Der Bürgermeister (früher CMA) hilft Ihnen bei der Verwaltung Ihrer "
#~ "Städte, indem er die verfügbaren Arbeiter möglichst effektiv auf das "
#~ "Umland verteilt und bei Bedarf auch als Spezialisten einsetzt. Darüber "
#~ "hinaus versucht er so gut wie möglich, die Stadtbevölkerung zufrieden zu "
#~ "halten."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Es gibt verschiedene Möglichkeiten, dem Bürgermeister mitzuteilen, wie er "
#~ "eine Stadt administrieren soll, die sie über den „Bürgermeister“-Tab im "
#~ "Stadtdialog einstellen können. Dort finden Sie zwei Schieberegler, mit "
#~ "denen Sie die Entscheidungen des Bürgermeisters beeinflussen können. Der "
#~ "linke Regler legt den minimal erforderlichen Überschuss des jeweiligen "
#~ "Guts fest, z.B. bedeutet „Gold = +3“, dass Ihre Stadt mindestens 3 Gold "
#~ "mehr erwirtschaftet, als für die Instandhaltung der Stadtverbesserungen "
#~ "erforderlich wäre. Im Gegensatz dazu legen Sie mithilfe des rechten "
#~ "Reglers fest, wie stark Sie ein Gut einem anderen vorziehen; "
#~ "beispielsweise würde ein Wert von 3 für die Forschung bedeuten, dass Sie "
#~ "einen einzelnen Forschungspunkt drei Produktionsschilden (oder Gold, "
#~ "Handel, …) vorziehen. Je nach Ihren Bedürfnissen können Sie für jedes "
#~ "einzelne Gut unterschiedliche Faktoren einstellen."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Wenn Sie zu viele Minimalbeschränkungen festlegen, können diese unter "
#~ "Umständen nicht erfüllt werden. In diesem Falle lässt sich der "
#~ "Bürgermeister nicht aktiveren. Tritt ein solcher Fall während des Spiels "
#~ "auf, wird der Bürgermeister seine Arbeit niederlegen und Ihnen die "
#~ "Kontrolle über die Stadt überlassen; daher sollten Sie besser keine allzu "
#~ "hohen Minimalüberschüsse fordern, stattdessen können Sie die "
#~ "Faktoreinstellung benutzen, um Ihre Ziele zu erreichen."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "Die Checkbox „Feiern“ lässt Ihre Stadt — feiern. Dies funktioniert nur "
#~ "bei einer hohen Luxusrate, daher sollten Sie den Abschnitt über "
#~ "Zufriedenheit lesen."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Durch einen Klick auf „Aktivieren“ unterstellen Sie die Stadt dem "
#~ "Bürgermeister. „Deaktivieren“ gibt Ihnen die Kontrolle zurück."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "Zum einfacheren Gebrauch können Sie Ihre Schiebereglereinstellungen als "
#~ "Voreinstellung mit einem Namen abspeichern, indem Sie „Vorgabe speichern“ "
#~ "wählen und einen Namen für diese Voreinstellung vergeben. Danach können "
#~ "Sie diese Vorgabe in jeder Stadt durch Auswahl ihres Namens laden. "
#~ "Darüber hinaus ist es möglich, die Vorgaben im Städtebericht in der "
#~ "Bürgermeister-Spalte zu überprüfen und zu verändern (über „Ändern“ → "
#~ "„Bürgermeister“)."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Verwenden Sie „Spiel“ → „Optionen“ → „Lokale Einstellungen speichern“, um "
#~ "Ihre Vorgaben dauerhaft zu sichern."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Seien Sie vorsichtig! Wenn Sie nur in einigen Ihrer Städte Bürgermeister "
#~ "einsetzen, wird es zu Problemen bei der händischen Administration "
#~ "nahegelegener Städte kommen, daher ist es meist am besten, alle Städte "
#~ "eines Kontinents komplett von Hand oder vollständig mithilfe von "
#~ "Bürgermeistern zu verwalten. Weitere Hinweise, ein paar "
#~ "Hintergrundinformationen sowie Beispieleinstellungen können Sie in der in "
#~ "Freeciv enthaltenen Datei „README.cma“ nachlesen."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Der Client bietet eine einfache Möglichkeit zum Chatten. Alle "
#~ "eingegebenen Zeilen werden an alle Mitspieler geschickt. Ausgenommen "
#~ "davon sind nur:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ " - Nachrichten, die mit '/' beginnen, werden als Serverbefehle erkannt "
#~ "und ausgeführt, falls Sie die dafür benötigte Zugangsberechtigung haben."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Nachrichten, die mit 'Hans:' beginnen, sind private Mitteilungen an "
#~ "'Hans'. Die Namen können abgekürzt werden. Zuerst wird mit den "
#~ "Spielernamen verglichen, wenn keiner paßt, mit den Benutzernamen."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Nachrichten, die mit 'Hans::' beginnen, sind private Mitteilungen wie "
#~ "oben, aber werden nur mit den Benutzernamen, nicht den Spielernamen, "
#~ "verglichen. Die Namen können abgekürzt werden.  - Nachrichten, die mit "
#~ "einem Spielernamen (oder einer Abkürzung davon), gefolgt von einem "
#~ "Doppelpunkt, beginnen, sind private Mitteilungen an diesen Spieler."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Nachrichten, die mit '.' beginnen, werden an alle Alliierte - und nur "
#~ "an diese - geschickt."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Formatierter Text (GTK)\n"
#~ "=======================\n"
#~ "\n"
#~ "Seit Version 2.2 unterstützt der GTK-Client formatierten Text. Dieses "
#~ "Feature erlaubt es Ihnen, fetten, kursiven, kolorierten, usw. Text sowie "
#~ "Links im Chat zu übertragen. Diese Änderungen werden mithilfe von Escape-"
#~ "Sequenzen durchgeführt."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "• Fetter text:\n"
#~ "Vollständige Sequenz: „[bold] ... [/bold]“\n"
#~ "Abgekürzte Sequenz: „[b] ... [/b]“\n"
#~ "Tastenkürzel in der Eingabezeile: Strg-B\n"
#~ "Beispiel: „[b]fett[/b]“ zeigt das Wort „fett“ in fetter Schrift an."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "• Farben:\n"
#~ "Vollständige Sequenz: „[color] ... [/color]“\n"
#~ "Abgekürzte Sequenz: „[c] ... [/c]“\n"
#~ "Tastenkürzel in der Eingabezeile: Strg-C (Sie müssen allerdings die Farbe "
#~ "in der Werkzeugleiste über der Eingabezeile auswählen)\n"
#~ "Die Farbstartsequenz nimmt immer mindestens einen der folgenden Parameter "
#~ "entgegen:\n"
#~ "‣ „foreground“ (abgekürzt „fg“): Ein Farbname wie „red“, oder eine "
#~ "Hexspezifikation à la „#3050b2“ oder „#35b“.\n"
#~ "‣ „background“ (abgekürzt „bg“): Wie oben.\n"
#~ "Beispiel: „[c fg=\"blue\" bg=\"yellow\"]Farbe[/c]“ zeigt das Wort „Farbe“ "
#~ "in blauer Schrift auf gelben Hintergrund an."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "• Kursiv:\n"
#~ "Vollständige Sequenz: „[italic] ... [/italic]“\n"
#~ "Abgekürzte Sequenz: „[i] ... [/i]“\n"
#~ "Tastenkürzel in der Eingabezeile: String-I\n"
#~ "Beispiel: „[i]kursiv[/i]“ zeigt das Wort „kursiv“ in kursivem Schriftstil."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "• Streichung:\n"
#~ "Vollständige Sequenz: „[strike] ... [/strike]“\n"
#~ "Abgekürzte Sequenz: „[s] ... [/s]“\n"
#~ "Tastenkürzel in der Eingabezeile: Strg-S\n"
#~ "Beispiel: „[s]gestrichen[/s]“ zeigt das Wort „gestrichen“ durchgestrichen "
#~ "an."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "• Unterstrichen:\n"
#~ "Vollständige Sequenz: „[underline] ... [/underline]“\n"
#~ "Abgekürzte Sequenz: „[u] ... [/u]“\n"
#~ "Tastenkürzel in der Eingabezeile: Strg-U\n"
#~ "Beispiel: „[u]unterstrichen[/u]“ zeigt das Wort „unterstrichen“ mit einer "
#~ "Linie darunter an."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "• Stadtverlinkungen:\n"
#~ "Vollständige Sequenz: „[link target=\"city\"] ... [/link]“\n"
#~ "Abgekürzte Sequenz: „[l tgt=\"city\"] ... [/l]“\n"
#~ "Tastenkürzel: Strg-Alt-Rechtsklick auf eine Stadt auf der Karte.\n"
#~ "Der Parameter „id“ muss auf die ID der anvisierten Stadt gesetzt werden.\n"
#~ "Der optionale Parameter „name“ kann benutzt werden, um den Namen der "
#~ "Stadt zu unterdrücken, falls die Zielnutzer diese Stadt nicht auf ihrer "
#~ "Karte haben.\n"
#~ "Dieser Ausdruck kann zudem mit demselben Klammerpaar geöffnet und "
#~ "abgeschlossen werden, z.B. „[link target=\"city\" id=121 /]“ (beachten "
#~ "Sie den Slash am Ende).\n"
#~ "Beispiele: „[l tgt=\"city\"]Stadt[/l]“ macht das Wort „Stadt“ klickbar "
#~ "und lässt es auf die Stadt mit der ID 65 zeigen.\n"
#~ "„[l tgt=\"city\" id=65 name=\"keinname\" /]“ zeigt, falls die Stadt "
#~ "bekannt ist, den Namen der Stadt mit der ID 65 an, andernfalls das Wort "
#~ "„keinname“."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "• Feldverlinkungen:\n"
#~ "Vollständige Sequenz: „[link target=\"tile\"] ... [/link]“\n"
#~ "Abgekürzte Sequenz: „[l tgt=\"tile\"] ... [/link]“\n"
#~ "Tastenkürzel: Strg-Alt-Rechtsklick auf ein Feld ohne Stadt auf der "
#~ "Karte.\n"
#~ "Die Parameter „x“ und „y“ müssen auf die Position des Feldes, das Sie "
#~ "verlinken wollen, gesetzt werden.\n"
#~ "Dieser Ausdruck kann zudem mit demselben Klammerpaar geöffnet und "
#~ "abgeschlossen werden, z.B. „[link target=\"tile\" x=5 y=36 /]“ (beachten "
#~ "Sie den Slash am Ende).\n"
#~ "Beispiel: „[l tgt=\"tile\" x=17 y=3]dieses Feld[/l] macht die Wörter "
#~ "„dieses Feld“ klickbar und lässt sie auf das Feld (17|3) zeigen."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "• Einheitenverlinkungen:\n"
#~ "Vollständige Sequenz: „[link target=\"unit\"] ... [/link]“\n"
#~ "Abgekürzte Sequenz: „[l tgt=\"unit\"] ... [/l]\n"
#~ "Tastenkürzel: Shift-Strg-Alt-Rechtsklick\n"
#~ "Der Parameter „id“ muss auf die ID der Einheit, auf die Sie zeigen "
#~ "wollen, gesetzt werden. Der optionale Parameter „name“ kann benutzt "
#~ "werden, um den Einheitennamen zu unterdrücken, falls die Zielnutzer diese "
#~ "Einheit nicht auf ihrer Karte haben.\n"
#~ "Dieser Ausdruck kann zudem mit demselben Klammerpaar geöffnet und "
#~ "abgeschlossen werden, z.b: „[link target=\"unit\" id=109 /]“ (beachten "
#~ "Sie den Slash am Ende).\n"
#~ "Beispiele: „[l tgt=\"unit\" id=235]Einheit[/l]“ macht das Wort „Einheit“ "
#~ "klickbar und lässt es auf die Einheit mit der ID 235 zeigen.\n"
#~ "„[l tgt=\"unit\" id=\"235\" name=\"Krieger\" /]“ wird, falls die Einheit "
#~ "bekannt ist, den Namen der Einheit mit der ID 235 anzeigen, anderenfalls "
#~ "das Wort „Krieger“."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Selbstverständlich können verschiedene Escapesequenzen in einem Satz "
#~ "kombiniert werden, beispielsweise [i][c fg=\"blue\"]ist [b]es [s]lustig[c "
#~ "bg=\"green\"], [u]dieses[/i] neue[/b] Feature[/s] [/c] zu[/u] testen[/c]."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Mit diesem Editor können sowohl die Arbeitslisten der einzelnen Städte "
#~ "als auch globale Arbeitslisten bearbeitet werden."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Die Arbeit wird erweitert, indem man durch einen Doppelklick einen "
#~ "Eintrag aus der Liste auswählt. Über 'Hilfe' erhält man Informationen "
#~ "über den markierten Eintrag oder (falls kein Eintrag markiert ist) diesen "
#~ "Text."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Durch einen Doppelklick kann ein Eintrag aus der Arbeitsliste entfernt "
#~ "werden. Mit den Schaltflächen unter der Arbeitsliste kann die Reihenfolge "
#~ "der Aufträge geändert werden."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Tastaturkürzel: Mit 'Pos1' wählt man die Arbeits-, mit 'Ende' die "
#~ "Auswahlliste, mit den Pfeiltasten den nächsten/vorherigen Eintrag, mit "
#~ "den 'Bild'-Tasten kann man die Reihenfolge in der Arbeitsliste ändern, "
#~ "mit 'Einfg' kann man den ausgewählten Eintrag in die Arbeitsliste "
#~ "übernehmen und mit 'Entf' einen Eintrag aus der Arbeitsliste löschen."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Wenn Sie die Einheit kaufen wollen, die als erste auf der Liste steht, "
#~ "können Sie das im Stadtfenster tun."

# CK: Keine Übersetzung, sondern Anpassung an deutsche Verhältnisse
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv ist ein ursprünglich englisches Programm; die erste vollständige "
#~ "Übersetzung ins Deutsche stammt von Egbert Hinzen, später übernahm "
#~ "Christian Knoke die Koordination der Übersetzung, bis ins Jahr 2009. Nach "
#~ "einer längeren Pause wird die deutsche Übersetzung seit 2012 unter der "
#~ "Feder von Marvin Gülker <quintus@quintilianus.eu> weitergeführt.\n"
#~ "\n"
#~ "Grundsätzlich erkennt Freeciv die für den Benutzer sinnvollste Sprache "
#~ "selbständig anhand der Systemeinstellungen. Diese Voreinstellung läßt "
#~ "sich jedoch ändern, indem man das Programm anstatt mit 'civclient' mit "
#~ "'LANG=xx civclient' aufruft, wobei 'xx' der Ländercode ist.\n"
#~ "\n"
#~ "Bitte informieren Sie uns über Fehler bzw. Verbesserungsmöglichkeiten der "
#~ "deutschen Übersetzung, indem Sie eine E-Mail an den Übersetzer schicken.\n"
#~ "\n"
#~ "Es gibt auch eine öffentliche Mailingliste, die sich ausschließlich mit "
#~ "der deutschen Übersetzung beschäftigt. Sie können Sie unter <freeciv-"
#~ "de@googlegroups.com> erreichen, müssen jedoch zuvor als Abbonent für "
#~ "diese Liste eingetragen sein."

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Wenn Sie eine Lokalisierung (Übersetzung) für Ihre Sprache durchführen "
#~ "wollen, finden Sie Hilfestellung dazu unter:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Sie können auch jederzeit Fragen an die internationale Freeciv-"
#~ "Mailingliste für Übersetzungen senden:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Alle Rechte an Freeciv werden durch die folgende GPL geregelt:"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "Die ursprünglichen Programmierer:\n"
#~ "    Sie haben nichts mehr mit dem heutigen Spiel zu tun:\n"
#~ "    Bitte nicht anschreiben!"

#~ msgid "  Present administrators: "
#~ msgstr "Die heutigen Ansprechpartner:"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Wenn Sie irgendwelche Fehler finden sollten, schicken Sie uns bitte einen "
#~ "Fehlerbericht. Am Besten benutzen Sie dazu unser Fehlerverfolgungssystem "
#~ "unter der Adresse:"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Nennen Sie bitte die oben angegebene Versionsinformation. Weitere "
#~ "Informationen zum Melden von Fehlern können in der Datei »BUGS« im "
#~ "Quellcodearchiv vom Freeciv gefunden werden. Allgemeine Informationen "
#~ "können Sie auf der Freeciv-Webseite finden:"

#~ msgid "Amphitheater"
#~ msgstr "Amphitheater"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Beschwichtigt in einer Demokratie vier und in einer Republik zwei über "
#~ "militärische Aktivitäten unzufriedenen Bürger — mit anderen Worten, es "
#~ "neutralisiert den durch zwei militärische Einheiten ausgelösten "
#~ "Negativeffekt. Unter anderen Regierungen hat diese Stadtverbesserung "
#~ "keinerlei Auswirkungen."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Bevor Sie Raumschiffkomponenten bauen können, muss jemand das Apollo-"
#~ "Programm abgeschlossen haben."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Steigert die Nahrungserzeugung von Ackerfeldern der Stadt um 100%. Ein "
#~ "Ackerfeld ist ein Feld, auf dem zwei Bewässerungssysteme eingerichtet "
#~ "wurden."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Erlaubt Ihnen in Städten mit Fabriken Raumschiffkomponenten anzufertigen "
#~ "(vorausgesetzt, dass Sie die dafür notwendigen Fortschritte erreicht "
#~ "haben)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "In allen Städten auf demselben Kontinent muss für Stadterweiterungen mit "
#~ "Unterhaltskosten von 1 kein Unterhalt mehr bezahlt zu werden."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Diese faszinierende Entwicklung macht in den Städten aller Spieler, die "
#~ "die Gentechnik erforscht haben, zwei zufriedene Bürger glücklich. Sollte "
#~ "der unwahrscheinliche Fall auftreten, dass es nicht genügend zufriedene "
#~ "Bürger in einer Stadt gibt, wird der Effekt stattdessen auf unzufriedene "
#~ "Bürger angwandt (einschließlich solcher, die wegen militärischer "
#~ "Aktivitäten unzufrieden sind) und machen diese erst zufrieden, dann "
#~ "glücklich."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Gewährt jedem Spieler, der es erstmals fertigstellt, unverzüglich zwei "
#~ "Fortschritte."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Jede Stadt auf demselben Kontinent kann eine Einheit ohne Schildkosten "
#~ "unterhalten."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Verringert in allen Städten auf demselben Kontent die Korruption um 50%."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Gilt als Stadtmauer für jede Ihrer Städte auf demselben Kontintent."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Machen in jeder Stadt auf demselben Kontinent zwei Zufriedene glücklich. "
#~ "Sollte der außerordentlich seltene Fall eintreten, dass es keine "
#~ "Zufriedenen gibt, auf die dieser Effekt zutreffen könnte, wirken sie sich "
#~ "stattdessen auf die Unzufrieden (eingeschlossen jene, die aufgrund "
#~ "militärischer Aktivitäten unzufrieden sind) aus und stellen jeden von "
#~ "ihnen zunächst zufrieden, dann glücklich."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Zählt als Wasserkraftwerk in jeder Stadt. (Die Umweltverschmutzung wird "
#~ "verringert und die Produktivität von Fabriken und Fertigungsstätten wird "
#~ "erhöht.)"

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Verdoppelt das Forschungstempo in jeder Ihrer auf demselben Kontintent "
#~ "gelegenen Stadt, die eine Universität besitzt."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Stellt in jeder Stadt auf demselben Kontinent zwei unzufriedene Bürger "
#~ "zufrieden (das schließt Bürger, die aufgrund von militärischen "
#~ "Aktivitäten glücklich sind, mit ein)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Modernisiert zwei veraltete Einheiten pro Spielrunde."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Jede neue Seeeinheit, die in einer Stadt auf demselben Kontinent vom "
#~ "Stapel läuft, beginnt mit dem ersten Veteranengrad."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Erhöht das Handelsaufkommen aller Städte auf demselben Kontinent um 40%."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Zählt als Kathedrale in jeder eigenen Stadt auf diesem Kontinent. Dadurch "
#~ "werden in jeder Stadt drei nicht wegen militärischer Aktivitäten "
#~ "unzufriedene Bürger zufrieden gestellt. Dieser Effekt wird durch die "
#~ "Entdeckung der Theologie vergrößert, sodass ein weiterer Bürger zufrieden "
#~ "gestellt werden kann, und durch die Entdeckung des Kommunismus "
#~ "verringert, sodass ein Bürger weniger zufrieden gestellt werden kann."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Stellt zwei unzufriedene Bürger in jeder auf demselben Kontinent "
#~ "gelegenen und mit einem Tempel ausgestatteten Stadt zufrieden. Hat keine "
#~ "Auswirkungen auf Bürger, die wegen militärischer Aktivitäten unzufrieden "
#~ "  †  †  €†  sind."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "Die Stadt, in der dieses Weltwunder errichtet wird, wächst bei "
#~ "Feierlichkeiten extrem stark."

#~ msgid "The Internet"
#~ msgstr "Das Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Beschleunigt das Forschungstempo in jeder auf demselben Kontinent "
#~ "gelegenen Stadt mit einem Forschungslabor um 100%."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Alle neuen Landtruppen, die in Städten auf diesem Kontinent ausgebildet "
#~ "werden, beginnen mit dem ersten Veteranengrad."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Errichtet einen Weltsicherheitsrat, der Kriegserklärungen unter "
#~ "bestimmten Umständen verhindern kann.\n"
#~ "\n"
#~ "Wenn eine Stadt eines Staates für länger als zwei Runden revoltiert, "
#~ "verfügen die UN-Gremien die Auflösung der dafür verantwortlichen "
#~ "Regierung, sodass der betroffene Staat in Anarchie zurückfällt."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Zählt als Polizeiwache in jeder eigenen Stadt auf demselben Kontinent. "
#~ "(Das bedeutet, dass in jeder dieser Städte die durch militärische "
#~ "Aktivitäten ausgelöste Unzufriedenheit in einer Demokratie um 4 und in "
#~ "einer Republik um 2 Bürger reduziert wird — also den Effekt von zwei "
#~ "Militäreinheiten je Stadt neutralisiert. Unter anders regierten Staaten "
#~ "hat es allerdings keinen Effekt.)"

#~ msgid "Multiplayer ruleset"
#~ msgstr "Mehrspieler-Regelsatz"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Sie spielen Freeciv mit dem für Mehrspieler-Spiele entwickelten "
#~ "Regelwerk. Der größte Unterschied zum Standardregelsatz ist dabei, dass "
#~ "Handelsrouten deaktiviert sind und die meisten Wunder von jedem Spieler "
#~ "einmal gebaut werden können und sich ihre Effekte meist nur auf Städte, "
#~ "die sich auf demselben Kontinent befinden, auswirken. Eine vollständige "
#~ "Beschreibung der Unterschiede kann der Datei »README.ruleset_multiplayer« "
#~ "entnommen werden."

#~ msgid "?team name:Red"
#~ msgstr "Rot"

#~ msgid "?team name:Yellow"
#~ msgstr "Gelb"

#~ msgid "?team name:Blue"
#~ msgstr "Blau"

#~ msgid "?team name:Purple"
#~ msgstr "Violett"

#~ msgid "?team name:Orange"
#~ msgstr "Orange"

#~ msgid "?team name:Magenta"
#~ msgstr "Magenta"

#~ msgid "?team name:Cornflower"
#~ msgstr "Kornblumenblau"

#~ msgid "?team name:Emerald"
#~ msgstr "Smaragd"

#~ msgid "?team name:Salmon"
#~ msgstr "Lachsfarben"

#~ msgid "?team name:Green"
#~ msgstr "Grün"

#~ msgid "?team name:Burgundy"
#~ msgstr "Burgunder"

#~ msgid "?team name:Pink"
#~ msgstr "Pink"

#~ msgid "?team name:Silver"
#~ msgstr "Silber"

#~ msgid "?team name:Heliotrope"
#~ msgstr "Blutrot"

#~ msgid "?team name:Fuchsia"
#~ msgstr "Fuchsia"

#~ msgid "?team name:Azure"
#~ msgstr "Azur"

#~ msgid "?team name:Gold"
#~ msgstr "Gold"

#~ msgid "?team name:Khaki"
#~ msgstr "Khaki"

#~ msgid "?team name:Butter"
#~ msgstr "Quietschgelb"

#~ msgid "?team name:Mint"
#~ msgstr "Pfefferminzfarben"

#~ msgid "?team name:Lime"
#~ msgstr "Limettengrün"

#~ msgid "?team name:Peach"
#~ msgstr "Pfirsichfarben"

#~ msgid "?team name:Vermilion"
#~ msgstr "Zinnoberrot"

#~ msgid "?team name:Puce"
#~ msgstr "Dunkelbraun"

#~ msgid "?team name:Mustard"
#~ msgstr "Senfgelb"

#~ msgid "?team name:Aubergine"
#~ msgstr "Dunkellila"

#~ msgid "?team name:Brown"
#~ msgstr "Braun"

#~ msgid "?team name:Pumpkin"
#~ msgstr "Kürbisorange"

#~ msgid "?team name:Turquoise"
#~ msgstr "Türkis"

#~ msgid "?team name:Crimson"
#~ msgstr "Karminrot"

#~ msgid "?team name:Lavender"
#~ msgstr "Lavendelfarben"

#~ msgid "?team name:Cream"
#~ msgstr "Crémefarben"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Vergrößert den Effekt von Amphitheatern."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr ""
#~ "Dieser Fortschritt reduziert die Umweltverschmutzung in allen Ihren "
#~ "Städten um die Hälfte."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Die Entdeckung dieser Technologie zieht automatisch die Entdeckung eines "
#~ "weiteren Fortschritts nach sich."

#~ msgid "Theory of Evolution"
#~ msgstr "Evolutionstheorie"

# MG: Äußerst missverständlich formuliert. Siehe Freeciv-Quelltext.
#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "Sie werden diese Technologie nur dann erhalten, wenn Sie Darwins Reise "
#~ "zum ersten Mal abschließen."

#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr "Im Regelsatz für Multiplayer können keine Bojen errichtet werden."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Die Kosten für Siedler setzen sich aus Nahrung sowohl wie aus Produktion "
#~ "zusammen, und ein Siedler kann verhungern, wenn seine Heimatstadt keine "
#~ "Nahrung mehr liefern kann. Siedler in republikanischen und demokratischen "
#~ "Staaten erfordern doppelt so viel Nahrung pro Runde, in "
#~ "fundamentalistischen Staaten sogar dreimal so viel."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikopter sind sehr starke Einheiten, da sie sowohl fliegen als auch "
#~ "Städte erobern können. Trotzdem muss man sie im Auge behalten, da sie "
#~ "jede Runde, die sie sich nicht in einer Stadt, in einem Fliegerhorst oder "
#~ "auf einem Flugzeugträger aufhalten, Trefferpunkte verlieren."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "Eine Karawane transportiert Waren oder Materialien, um den Bau von "
#~ "Weltwundern in Ihren Städten zu unterstützen."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Jede Karawane, die beim Bau eines Weltwunders mithilft, fügt der "
#~ "Produktion dieses Weltwunders 30 Schilde hinzu."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Der Lastwagen ersetzt die Karawane und ist doppelt so schnell. Jeder "
#~ "Lastwagen, der beim Bau eines Weltwunders mithilft, fügt diesem 50 "
#~ "Schilde hinzu."

#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "Die Vereinigten Staaten von Amerika erlangten die Unabhängigkeit von "
#~ "Großbrittanien in einer Revolution von 1776-1783 n.Chr und legten 1789 "
#~ "ihre Verfassung fest, die sie zu einer der ersten modernen "
#~ "repräsentativen Republiken machte. Die Vereinigten Staaten gingen danach "
#~ "dazu über, ihr Territorium zu erweitern, zunächst auf dem "
#~ "nordamerikanischen Hauptland und später auch in Übersee. Zu Beginn des "
#~ "20. Jahrhunderts war das Land zu einer Weltmacht herangewachsen; ihr "
#~ "kultureller, ökonomischer und politischer Einfluss auf den Rest der Welt "
#~ "ist enorm."

#~ msgid "Apache"
#~ msgstr "apachisch"

#~ msgid "?plural:Apaches"
#~ msgstr "Apachen"

#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Die Apachen sind eine Gruppe Athapaskisch sprechender Indianerstämme, die "
#~ "in Arizona, New Mexico und Oklahoma leben und sich aus den Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan und Plains Apache zusammensetzen. "
#~ "Sie stammen ursprünglich aus dem hohen Norden, von wo sie um etwa 1000 v."
#~ "u.Z. in ihre heutigen Regionen gelangten und gelten als mutige Krieger, "
#~ "für deren Unterwerfung die USA das halbe 19. Jahrhundert benötigten."

#~ msgid "Arab"
#~ msgstr "arabisch"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Araber"

#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Die arabisch-islamische Zivilisation zwischen 622 und 1495 n. Chr."

#~ msgid "Austrian"
#~ msgstr "österreichisch"

#~ msgid "?plural:Austrians"
#~ msgstr "Österreicher"

#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "Die Ursprünge Österreichs datieren auf die Zeit des römischen Imperiums "
#~ "zurück, als das keltische Königreich um 15 v.u.Z. von den Römern besiegt "
#~ "wurde und später, im ersten Jahrhundert u.Z., zur römischen Provinz "
#~ "Noricum wurde, die ein etwa dem heutigen Österreich enstprechendes Areal "
#~ "umfasste. Im Jahre 788 u.Z. eroberte der fränkische König Karl der Große "
#~ "das Gebiet und führte das Christentum ein; unter der habsburgischen "
#~ "Dynastie wurde Österreich schließlich eine der großen Mächte in Europa. "
#~ "1867 wurde das österreiche Imperium zur Doppelmonarchie Österreich-"
#~ "Ungarn, die 1918 mit dem Ende des Ersten Weltkriegs kollabierte. Nachdem "
#~ "1919 die Erste Österreichische Republik errichtet worden war, trat "
#~ "Österreich 1938 im sogenannten »Anschluss« Nazi-Deutschland bei. Nach dem "
#~ "Ende des Zweiten Weltkriegs 1945 wurde Österreich von den Truppen der "
#~ "Alliierten besetzt."

#~ msgid "Archduke %s"
#~ msgstr "Großherzog %s"

#~ msgid "Archduchess %s"
#~ msgstr "Großherzögin %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kaiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserin %s"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon war zwischen dem 18. und 7. Jahrhundert v.u.Z. die beherrschende "
#~ "Stadt in Mesopotamien, während dort Völker wie die Ammoriter, Kassiten, "
#~ "Assyrer und die Chaldäer lebten."

#~ msgid "Brazilian"
#~ msgstr "brasilianisch"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brasilianer"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Brasilien wurde als Kolonie Portugals gegründet, wurde jedoch 1822 im "
#~ "Zuge der napoleonischen französischen Besetzung Portugals unabhängig. Als "
#~ "Königreich nominell gegründet wurde Land erstmalig unter der ins Exil "
#~ "getriebenen portugiesischen Königsfamilie, bis es 1889 in eine Republik "
#~ "überging."

#~ msgid "Byzantine"
#~ msgstr "byzantinisch"

#~ msgid "?plural:Byzantines"
#~ msgstr "Byzantiner"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Zur Zeit des Untergangs des römischen Imperiums verlegte Kaiser "
#~ "Konstantin die Hauptstadt nach Byzanz und formte ein neues Imperium, das "
#~ "unter dem Namen Oströmisches oder Byzantinisches Kaiserreich bekannt ist. "
#~ "Dieses Reich existierte bis 1453, als seine Hauptstadt an die Ottomanen "
#~ "fiel. Zur Zeit von Justinian I kontrollierten die Byzantiner fast den "
#~ "gesamten Nahen Osten, Nordafrika, Italien und Teile von Spanien."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Die Karthager, Abkömmlinge phönizischer Kaufleute, beherrschten ein "
#~ "Küstenreich im Mittelmeerraum zwischen dem 5. und 2. Jahrhundert v. Chr. "
#~ "Karthago wurde 146 v. Chr. von Rom zerstört."

#~ msgid "Cherokee"
#~ msgstr "tscherokesisch"

#~ msgid "?plural:Cherokees"
#~ msgstr "Cherokee"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "Die Cherokee Nation ist die größte nativamerikanische Nation im heutigen "
#~ "Amerika."

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China ist die älteste der großen Zivilisationen, die heute noch "
#~ "existieren; die schriftlichen Aufzeichnungen reichen mehr als 3.500 Jahre "
#~ "zurück. Nachdem China zum ersten Mal unter der Qin Dynastie 221 v. Chr. "
#~ "vereinigt wurde, wechselte es zwischen Perioden der Einheit und "
#~ "Zersplitterung, und wurde oft von fremden Völkern erobert. Die heutige "
#~ "Volksrepublik China, 1949 von den Kommunisten errichtet, belegt das "
#~ "Festland, während sich die frühere Nationalistische Regierung der "
#~ "Chinesischen Republik nach dem Bürgerkrieg auf die Insel Taiwan "
#~ "zurückgezogen hat."

#~ msgid "Danish"
#~ msgstr "dänisch"

#~ msgid "?plural:Danes"
#~ msgstr "Dänen"

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Die Gründung des dänischen Königreiches wird der Regierung von Harald "
#~ "Blåtand zugeschrieben, der das heutige Dänemark zwischen 958 und 988 "
#~ "vereinigte."

#~ msgid "Dutch"
#~ msgstr "holländisch"

#~ msgid "?plural:Dutch"
#~ msgstr "Holländer"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Als der Heilige Römische Kaiser die gesamte Bevölkerung zum Tode "
#~ "verurteilte, revoltierte das Volk der Niederlande und erklärten sich "
#~ "unabhängig, indem sie 1579 die Union von Utrecht bildeten. Die "
#~ "Niederlande wuchsen zu einer führenden See- und Wirtschaftsmacht im 17. "
#~ "Jahrhundert heran."

#~ msgid "Ethiopian"
#~ msgstr "äthiopisch"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Äthiopier"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Äthiopien ist die älteste Nation Afrikas, und die einzige, die während "
#~ "der europäischen Kolonisation unabhängig blieb."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "Frankreich ist seit langem eine europäische Großmacht. Französische "
#~ "Eroberer wie Napoléon und Karl der Große vereinten große Teile Europas "
#~ "unter der französischen Flagge; das Land wurde darüber hinaus die "
#~ "zweitgrößte Kolonialmacht. Das französische Königreich entwickelte sich "
#~ "aus dem westlichen Teil des fränkischen Imperiums in der Zeit des Hohen "
#~ "Mittelalters. Mit der französischen Revolution 1789 wurde es — und mit "
#~ "ihm der Rest der Welt — in seinen Grundfesten erschüttert."

#~ msgid "Citizen %s"
#~ msgstr "Bürger %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "Bürgerin %s"

#~ msgid "Hittite"
#~ msgstr "hittitisch"

#~ msgid "?plural:Hittites"
#~ msgstr "Hittiter"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Das hittitische Königreich dauerte von etwa 1680 bis 1180 v. Chr. Es war "
#~ "die erste Zivilisation, die die Eisenverarbeitung beherrschte. Auf ihrem "
#~ "Höhepunkt kontrollierten sie Zentralanatolien, Nordwest-Syrien und "
#~ "Mesopotamien bis hinunter nach Babylon."

#~ msgid "Hunnic"
#~ msgstr "hunnisch"

#~ msgid "?plural:Huns"
#~ msgstr "Hunnen"

#~ msgid "Inca"
#~ msgstr "inkaisch"

#~ msgid "?plural:Incas"
#~ msgstr "Inkas"

#~ msgid "Inka %s"
#~ msgstr "Inka %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa-Inka %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa-Qoya %s"

#~ msgid "Indonesian"
#~ msgstr "indonesisch"

#~ msgid "?plural:Indonesians"
#~ msgstr "Indonesier"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesien ist das größte Land auf dem indonesisches Archipel mit einer "
#~ "Zentralregierung auf der Insel Java. Das Land hat eine muslimische "
#~ "Bevölkerungsmehrheit und ist eines der dichtbesiedelsten der Erde."

#~ msgid "Iroquois"
#~ msgstr "irokesich"

#~ msgid "?plural:Iroquois"
#~ msgstr "Irokesen"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Die Irokesische Konföderation - in ihrer eigenen Sprache Haudenosaunee - "
#~ "war eine nordamerikanische Gruppe von Nationen mit gemeinsamer Sprache "
#~ "und Kultur. Ihr Zentrum war das nördliche Hinterland des heutigen "
#~ "Bundesstaates New York und bestand ursprünglich aus fünf Nationen: "
#~ "Seneca, Cayuga, Onondaga, Oneida und Mohawk. Die Konföderation besaß eine "
#~ "geschriebene Verfassung und ein Währungssystem, wodurch sie die "
#~ "fortschrittlichste Nation in Nordamerika bis zum Eintreffen der Europäer "
#~ "waren."

#~ msgid "Italian"
#~ msgstr "italienisch"

#~ msgid "?plural:Italians"
#~ msgstr "Italiener"

#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Italien vereinigte sich 1870 nach Jahrzehnten von Ränkekämpfen. Bis 1922 "
#~ "war es eine Monarchie unter dem Königshaus der Savoyer, danach ein "
#~ "faschistischer Staat bis 1945, als von den Siegern des zweiten "
#~ "Weltkrieges eine Demokratie errichtet wurde."

#~ msgid "Duce %s"
#~ msgstr "Duce %s"

#~ msgid "Ducezza %s"
#~ msgstr "Ducezza %s"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Nach der traditionellen japanischen Mythologie wurde Japan im 7. "
#~ "Jahrhundert v. Chr. von Kaiser Jimmu gegründet."

#~ msgid "Khmer"
#~ msgstr "khmerisch"

#~ msgid "?plural:Khmers"
#~ msgstr "Khmer"

#~ msgid ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."
#~ msgstr ""
#~ "Das Khmer-Reich wurde 802 u.Z. gegründet und dominierte Südostasien für "
#~ "viele Jahrhunderte des Mittelalters. Sie unterlagen einem starken "
#~ "Einfluss durch die indische Kultur und hervorragende Baumeister, die "
#~ "zahllose hinduistische Steintempel errichteten. Khmer stellen heute den "
#~ "größten Teil der kambodschanischen Bevölkerung."

#~ msgid "Korean"
#~ msgstr "koreanisch"

#~ msgid "?plural:Koreans"
#~ msgstr "Koreaner"

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Nach der Legende wurde das erste koreanische Königreich in "
#~ "vorgeschichtlicher Zeit von Tangun in der südlichen Mandschurei "
#~ "gegründet. 668 wurden die koreanischen Königreiche von König Munmu "
#~ "geeint. Heute ist die koreanische Halbinsel in zwei Staaten geteilt, "
#~ "Nord- und Südkorea entstanden als ein Ergebnis des militärischen Patts "
#~ "nach dem Koreakrieg 1953."

# CK: Originalform, Bedeutung: Königin
#~ msgid "Mali"
#~ msgstr "malinkisch"

#~ msgid "?plural:Malis"
#~ msgstr "Malinke"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Das Afrika südlich der Sahara ist seit Jahrtausenden ein kultureller und "
#~ "ethnischer Schmelztiegel. Im Mittelalter gab es dort verschiedene "
#~ "Königreiche. Eines davon, das islamische Großreich Mali mit der "
#~ "Hauptstadt Timbuktu, war das einflußreichste. Es herrschte vom 14. bis "
#~ "17. Jahrhundert und war berühmt für seine wohlhabenden und wohlwollenden "
#~ "Könige. Die heutige Republik Mali hat hiervon seinen Namen abgeleitet."

#~ msgid "Mayan"
#~ msgstr "mayaisch"

#~ msgid "?plural:Mayas"
#~ msgstr "Maya"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Die Maya waren eine mesoamerikanische Zivilisation. Bekannt sind die "
#~ "großen Pyramiden und Paläste, die sie im Dschungel errichteten."

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Das erste persische (achämenidische) Reich existierte von 330-55  v.u.Z.; "
#~ "das zweite (sassanidische) Reich von 226-642 u.Z."

#~ msgid "Polish"
#~ msgstr "polnisch"

#~ msgid "?plural:Poles"
#~ msgstr "Polen"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Der polnische Staat wurde vor über einem Jahrtausend gebildet und "
#~ "erreichte seine goldene Zeit am Ende des 16. Jahrhunderts."

#~ msgid "Polynesian"
#~ msgstr "polynesisch"

#~ msgid "?plural:Polynesian"
#~ msgstr "Polynesier"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Die polynesische Kultur erstreckt sich von Hawai’i über Neuseeland bis "
#~ "hin zu den Osterinseln und ist auf all den Inseln dazwischen präsent."

#~ msgid "Portuguese"
#~ msgstr "portugiesisch"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portugiesen"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal gründete das erste große Handelsreich im 15. Jahrhundert auf "
#~ "seinen Vorsprung im Schiffsbau, durch Prinz Heinrich der Navigator."

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
#~ "controlled much of Europe, northern Africa and the Near East. Roman "
#~ "culture adopted much of the civilizations it conquered, such as the "
#~ "Greeks and Etruscans, and forms one of the bases of the Western culture. "
#~ "Even today, Roman influence in fields such as law, philosophy and "
#~ "language remains enormous. The Roman civilization spanned more than a "
#~ "millennium; first as a kingdom, later as a republic and then from 27 BCE "
#~ "onward as an empire. The empire was split in the 4th century CE. The "
#~ "Western Roman Empire fell in 476 CE, the Eastern Roman or Byzantine "
#~ "Empire survived almost a thousand years more; its capital Constantinople "
#~ "fell to the Turks in 1453."
#~ msgstr ""
#~ "Der Legende nach wurde Rom durch Romulus im Jahre 753 v.u.Z. gegründet. "
#~ "Auf der Höhe seiner Macht kontrollierte Rom große Teile Europas, "
#~ "Nordafrikas und des Nahen Ostens, die römische Kultur unterlag dabei "
#~ "zahlreichen Einflüssen der eroberten Zivilisationen, unter denen etwa die "
#~ "Griechen und Etrusker waren. Sie formte den Grundstein der westlichen "
#~ "Kultur und noch heute ist der römische Einfluss auf Recht, Philosophie "
#~ "und Sprache nicht zu übersehen. Insgesamt umspannte die römische "
#~ "Zivilisation mehr als ein Jahrtausend: Zunächst als Königreich, später "
#~ "als Republik und seit 27 u.Z. schließlich als Kaiserreich. Im 4.Jh. u.Z. "
#~ "wurde das römische Kaiserreich aufgespalten; das westliche Rom fiel 476, "
#~ "wohingegen Ostrom, bekannt unter dem Namen des byzantinischen Imperiums, "
#~ "fast ein weiteres Jahrtausend länger überlebte. Ihre Hauptstadt "
#~ "Konstantinopel fiel erst 1453 in die Hände der Türken."

#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Nach der Legende luden slawische und finnische Stämme 862 den "
#~ "Wikingerkönig Rurik ein, Ordnung in ihr Land zu bringen. Rurik gründete "
#~ "die Kiewer Rus, den ersten russischen Staat. Im 11. Jahrhundert hatte "
#~ "sich die Kiewer Rus in kleinere Fürstentümer aufgelöst, die im 15. "
#~ "Jahrhundert noch einmal von Ivan III. in einem Staat vereinigt wurden. "
#~ "Nach seinem entscheidenden Sieg über Schweden und großen Landgewinnen "
#~ "rief Peter I. 1721 das Russische Reich aus. Das Russische Reich bestand "
#~ "bis 1917, als eine sozialistische Revolution den letzten russischen "
#~ "Kaiser entthronisierte. Nach Auflösung der UdSSR erschien Russland 1991 "
#~ "erneut auf der Weltkarte, dieses Mal als föderale Republik."

#~ msgid "Ruthenian"
#~ msgstr "ruthenisch"

#~ msgid "?plural:Ruthenians"
#~ msgstr "Ruthenen"

#~ msgid "Songhai"
#~ msgstr "songhaianisch"

#~ msgid "?plural:Songhai"
#~ msgstr "Songhai"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "Die Songhai errichteten im 11. Jh u.Z. ein Reich mit der Hauptstadt Gao. "
#~ "Nach dem Fall des malinkischen Imperiums einige hundert Jahre später "
#~ "etablierten die Songhai ihr eigenes Imperium, das schließlich zu dem "
#~ "größten der afrikanischen Geschichte heranwuchs. Ihre Herrscher waren "
#~ "sowohl für ihren wohlhabenden Lebensstil als auch für ihre Hingabe an den "
#~ "islamischen Glauben bekannt."

#~ msgid "Sumerian"
#~ msgstr "sumerisch"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sumerer"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Die Sumerer kontrollierten das südliche Mesopotamien bis zum Aufstieg "
#~ "Babylons. Die ältesten gefundenen Tafeln mit sumerischer Schrift sind "
#~ "etwa 5550 Jahre alt, älter als jedes andere schriftliche Zeugnis der "
#~ "Geschichte."

#~ msgid "Swedish"
#~ msgstr "schwedisch"

#~ msgid "?plural:Swedes"
#~ msgstr "Schweden"

#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Das Königreich Schweden wurde im 12. Jahrhundert christianisiert und als "
#~ "politische Einheit konsolidiert. Das Land wurde eines der größten Mächte "
#~ "Europas im 17. Jahrhundert, vorausgegangen waren wichtige militärische "
#~ "Eroberungen durch die sogenannten Kriegskönige. Durch eine schlechtere "
#~ "Wirtschaft und mehrere vernichtende Niederlagen gegen Russland verlor "
#~ "Schweden jedoch die meisten seiner errungenen Gebiete. Das Land ist seit "
#~ "1814 nicht mehr an einem bewaffneten Konflikt beteiligt gewesen."

#~ msgid "Taino"
#~ msgstr "taínoisch"

#~ msgid "?plural:Taino"
#~ msgstr "Taíno"

# MG: Die im Deutschen nicht verwendeten Wörter wie „potato“ habe ich
# gemäß den unter https://de.wikipedia.org/wiki/Ta%C3%ADno aufgeführten
# ersetzt.
#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Die Ureinwohner der Bahamas, Kuba, Hispaniola, Puerto Rico, Jamaica und "
#~ "anderen karibischen Inseln gaben uns die Wortwurzeln für den Hurrican, "
#~ "Ananas, Tabak, Kanu, Barbecue, Kaiman und Yukka. Sie waren ein "
#~ "matrilineales Volk und darüberhinaus das erste, mit dem Kolumbus 1492 in "
#~ "Kontakt trat. Obwohl sie insgesamt hunderttausende zählten, wenn nicht "
#~ "gar Millionen, fielen sie in der gesamten Karibik der Sklaverei und "
#~ "Seuchen anheim, sodass im Ergebnis ihre Anzahl drastisch reduziert wurde. "
#~ "Die Spanier sahen sich als im Vergleich mit ihren südlicheren karibischen "
#~ "Nachbarn recht friedliches Volk an. Ihre Einbäume, häufig fast genauso "
#~ "lang wie Kolumbus’ Schiffe, transportierten Händler zwischen den "
#~ "einzelnen Inseln; jüngste genetische Studien legen zudem nahe, dass gut "
#~ "die Hälfte der Einwohner Puerto Ricos mütterlicherseits Taíno als "
#~ "Vorfahren haben."

#~ msgid "Thai"
#~ msgstr "thailändisch"

#~ msgid "?plural:Thai"
#~ msgstr "Thailänder"

#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Thailand war der einzige Staat Südostasiens, der während der Kolonialära "
#~ "im 18. und 19. Jahrhundert seine Unabhängigkeit bewahrte."

#~ msgid "Tupi"
#~ msgstr "tupisch"

#~ msgid "?plural:Tupi"
#~ msgstr "Tupi"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Die Tupi sind Ureinwohner Brasiliens und mit den Guarani, die die "
#~ "heutigen brasilianischen Staaten Paraiba, Pernambuco, Ceara, Rio Grande "
#~ "do Norte, Alogas, Sergipe und einige weitere bewohnten, verwandt. Ihre "
#~ "Stämme wurden im Zuge zahlreicher portugiesischer Raubüberfälle verskavt, "
#~ "missioniert, oder starben an Krankheiten. Sie vermischten sich sowohl mit "
#~ "afrikanischen Sklaven als auch mit Europäern, sodass viele heute bekannte "
#~ "brasilianische Ortsnamen aus tupischen Wörtern entstanden sind."

#~ msgid "Turkish"
#~ msgstr "türkisch"

#~ msgid "?plural:Turks"
#~ msgstr "Türken"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Die heutige Türkei ist der Nachfolgestaat des Ottomanischen Reiches, das "
#~ "im ersten Weltkrieg die Zentralmächte unterstützte und von den Siegern "
#~ "geteilt wurde. Im Anschluß wurde das Land von Kemal Mustafa, dem Helden "
#~ "der Verteidigung von Gallipoli, reformiert und säkularisiert."

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Die Wikinger raubten und handelten an Europas Küsten zwischen 800 und "
#~ "1100. Wikingische Räuber wurden schließlich die Herrscher der Normandie, "
#~ "von Russland, und, für kurze Zeit, des Königreiches Sizilien."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Britische Inseln (klassisch, mittelgroß)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klassische 85x80-Karte der Britischen Inseln."

#~ msgid "Earth (classic/large)"
#~ msgstr "Erde (klassisch, groß)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klassische 160x90-Karte der Britischen Inseln."

#~ msgid "Earth (classic/small)"
#~ msgstr "Erde (klassisch, klein)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klassische 80x50-Karte der Erde."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (klassisch, riesig)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Sehr große 200x100-Europakarte im klassischen Stil."

#~ msgid "France (classic/large)"
#~ msgstr "Frankreich (klassisch, groß)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klassische 140x90-Karte von Frankreich."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Erde (klassisch, mittelgroß)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klassische 120x60-Karte der Erde."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Iberische Halbinsel (klassisch, groß)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Große Karte der Iberischen Halbinsel im klassischen Stil (heutiges "
#~ "Spanien und Portugal)."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Erde (klassisch, mittelgroß)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klassische 85x80 Karte der Britischen Inseln."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Erde (klassisch, mittelgroß)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klassische 85x80 Karte der Britischen Inseln."

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Erde (klassisch, mittelgroß)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klassische 160x90 Erdkarte."

#~ msgid "Tutorial"
#~ msgstr "Einführung"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Willkommen bei Freeciv. Du lenkst eine Zivilisation. Deine Aufgabe\n"
#~ "ist es, die Welt zu erobern! Du solltest damit beginnen, das Land\n"
#~ "um dich herum mit deinem Kundschafter zu erkunden, und für deine\n"
#~ "Siedler einen guten Platz für eine Stadtgründung zu finden.\n"
#~ "Benutze den Ziffernblock, um deine Einheiten zu bewegen."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Dies sieht nach einem guten Platz für eine Stadtgründung aus. Wenn\n"
#~ "diese Einheit das nächste Mal am Zug ist, drücke (b) um eine Stadt zu\n"
#~ "bauen. Am besten baust du deine Städte auf offenem Gelände in der Nähe\n"
#~ "von Wasser. Nahrung ist die wichtigste Ressource für eine Stadt.\n"
#~ "Grasland und Ebenen liefern viel Nahrung."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Nun hast du deine erste Stadt gebaut. Das Stadtfenster sollte sich\n"
#~ "automatisch geöffnet haben; falls nicht, klicke auf die Stadt um es\n"
#~ "zu öffnen. Städte sind ein grundlegendes Konzept von Freeciv, also\n"
#~ "solltest du dich mit dem Stadtfenster etwas vertraut machen. In der\n"
#~ "Hilfe findest du weitere Hinweise.\n"
#~ "\n"
#~ "Am Anfang willst du wahrscheinlich Siedler bauen, um deine Zivilisation\n"
#~ "weiter ausdehnen zu können. Klicke auf den Produktion-Reiter, dann \n"
#~ "auf die Siedlereinheit in der Liste, und auf den Ändern-Knopf, um\n"
#~ "mit dem Bau zu beginnen. Wenn du fertig bist, schließe das \n"
#~ "Stadtfenster. Wenn alles gut geht, sollte die Siedlerproduktion für\n"
#~ "die Stadt auf der Karte angezeigt werden."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Gratulation, du hast deine zweite Stadt gebaut. Diese Stadt wird sich\n"
#~ "fast genauso verhalten wie die erste - etwas unterschiedlich\n"
#~ "wegen des Geländes drumherum. Du willst hier wahrscheinlich ebenfalls\n"
#~ "Siedler bauen."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Du hast deine dritte Stadt errichtet! Deine Zivilisation scheint\n"
#~ "sich gut zu entwickeln. Es könnte an der Zeit sein, über Truppen\n"
#~ "nachzudenken. Nimm eine Stadt mit einer hohen Produktion, und\n"
#~ "mache daraus eine Militärbasis. Baue zunächst Kasernen, dann\n"
#~ "beginne mit dem Bau einer militärischen Einheit. Wähle die beste,\n"
#~ "die verfügbar ist - am Anfang des Spieles sind Krieger die\n"
#~ "einzige Wahl, aber bald wirst du eine große Auswahl haben.\n"
#~ "\n"
#~ "Dies ist eine gute Gelegenheit, die Arbeitslisten auszuprobieren,\n"
#~ "mit der die Stadtproduktion gesteuert werden kann. Wähle im\n"
#~ "Stadtfenster 'Produktion', klicke auf die Kasernen, dann auf\n"
#~ "'ändern', um sie zu bauen. Klicke dann doppelt auf eine\n"
#~ "militärische Einheit, um sie an die Arbeitsliste anzuhängen.\n"
#~ "Sobald die Kasernen fertig sind, wird die Stadt mit der\n"
#~ "Produktion der Einheit beginnen."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Eine weitere Stadt! So langsam bekommst du es heraus. Du weißt\n"
#~ "bestimmt schon ganz gut, was du mit neuen Städten machen kannst.\n"
#~ "Wirf einmal einen Blick auf die Beschriftung unter der Stadt auf der\n"
#~ "Karte. Hier werden einige nützliche Informationen über die Stadt\n"
#~ "angezeigt. Die Flagge und die Hintergrundfarbe zeigen an, zu\n"
#~ "welcher Zivilisation die Stadt gehört (das ist nützlich, sobald\n"
#~ "du auf andere Zivilisationen triffst). Die oberste Zeile zeigt\n"
#~ "den Namen und die Größe der Stadt, sowie einen oder mehrere\n"
#~ "Sterne, sobald sich Einheiten in der Stadt befinden. Die unterste\n"
#~ "Zeile zeigt an, was die Stadt produziert und wieviele Runden es\n"
#~ "dauert; dort steht auch, wann sie auf die nächste Größenstufe\n"
#~ "wachsen wird."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Mit wachsender Zahl von Städten in deinem Reich wird es\n"
#~ "schwieriger, die Städte zu verwalten. Hierbei hilft der Stadtbericht.\n"
#~ "Du erhältst ihn mit 'F4'. Der Bericht zeigt eine Liste der Städte\n"
#~ "mit verschiedenen Statistiken über jede. Probiere dies aus, zurück\n"
#~ "zur Karte kommst du, wenn du auf den Reiter 'Karte' klickst. Mit etwas\n"
#~ "Übung kann man beinahe jede Einstellung der Städte von hier vornehmen.\n"
#~ "Wir können hier jedoch nicht alle Möglichkeiten erklären, die der\n"
#~ "Stadtbericht bietet."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Deine Stadt ist gewachsen! Dadurch werden mehr Bürger verfügbar,\n"
#~ "die auf den Feldern oder als Spezialisten eingesetzt werden können.\n"
#~ "Eine Stadt von Größe zwei oder darüber kann außerdem Siedler bauen,\n"
#~ "welche die Bevölkerung wieder um eine Stufe vermindern.\n"
#~ "\n"
#~ "Falls deine Stadt Siedler baut, überlege, ob du sie kaufen kannst.\n"
#~ "Öffne das Stadtfenster und klicke auf 'Kaufen'. Damit gibst du Gold\n"
#~ "(falls du genug davon hast), um die Produktion augenblicklich\n"
#~ "fertigzustellen."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Deine Stadt ist erneut gewachsen! Mit drei Bürgern hast du nun\n"
#~ "gute Wahlmöglichkeiten, worauf die Stadt ihre Ressourcen bündelt.\n"
#~ "Sie kann nun drei Felder bearbeiten, und zusätzlich das Stadtzentrum.\n"
#~ "Im Stadtfenster zeigt die Karte, welche Felder bearbeitet werden,\n"
#~ "und wieviel Nahrung, Produktion und Handel daraus erzielt werden.\n"
#~ "Mit Nahrung kann die Stadt wachsen, Produktion dient der Erstellung\n"
#~ "von Stadterweiterungen und Einheiten, und Handel liefert besteuerbares\n"
#~ "Einkommen, das in Forschung, Gold oder Luxus investiert werden kann.\n"
#~ "\n"
#~ "Klicke auf ein bearbeitetes Feld um den Bürger von dem Feld zu\n"
#~ "entfernen. Platziere ihn mit einem weiteren Klick auf einem freien\n"
#~ "Feld. Natürlich können nur drei Bürger eingesetzt werden. Die nicht\n"
#~ "eingesetzten Bürger sind Spezialisten - im Moment sind dies alles\n"
#~ "Unterhalter, die nur Luxus produzieren (der in der jetzigen Spielphase\n"
#~ "nichts nützt)."

#, fuzzy
#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Nun ist deine Stadt zur Größe 5 gewachsen. In größeren Städten\n"
#~ "wird Unzufriedenheit ein Problem. Eine Stadt mit Größe 5 hat\n"
#~ "meist einen unglücklichen Bürger, wenn keine Maßnahmen zur\n"
#~ "Befriedung ergriffen werden. Es wird ein Unterhalter\n"
#~ "benötigt, um die Bürger zufrieden zu machen. Damit wird\n"
#~ "praktisch ein Bürger verschwendet.\n"
#~ "\n"
#~ "Dagegen kannst du verschiedene Dinge unternehmen. Recht einfach\n"
#~ "kann ein Tempel (oder eine andere kulturelle Stadterweiterung)\n"
#~ "errichtet werden, der einen Bürger zufrieden macht (in der Hilfe für\n"
#~ "Stadterweiterungen steht mehr). Hast du weitere große Städte, kann\n"
#~ "es sich lohnen, die Steuerrate anzupassen, um mehr Luxus zu erhalten\n"
#~ "(je 2 Luxus stellen einen Bürger zufrieden). Ein Marktplatz in der Stadt\n"
#~ "erhöht diesen Nutzen, indem der Luxus um 50%% gesteigert wird."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Nun hast du eine Stadt auf Größe 8 wachsen lassen. Eine Stadt dieser\n"
#~ "Größe kann eine große Produktion erzeugen, Vorausgesetzt, es gibt\n"
#~ "genug Luxus um die Bevölkerung zufrieden zu stellen.\n"
#~ "\n"
#~ "Wenn die Stadt noch größer werden soll, benötigt sie ein Aquädukt.\n"
#~ "Mit dem Bau solltest du bald beginnen. Ein Aquädukt setzt den\n"
#~ "Fortschritt 'Konstruktion' voraus."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Du hast nun eine Stadt der Größe 12. Um sie noch größer werden\n"
#~ "zu lassen, musst du eine Kanalisation errichten. Dazu muss der\n"
#~ "Fortschritt 'Hygiene' bekannt sein."

#, fuzzy
#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Herzlichen Glückwunsch, du hast eine Stadt der Größe 13. Eine\n"
#~ "Stadt dieser Größe kann eine enorme Produktion liefern, wenn sie\n"
#~ "gut verwaltet wird. Stelle sicher, das du genug Steuern und\n"
#~ "kulturelle Stadterweiterungen hast, damit deine Bürger zufrieden sind.\n"
#~ "Außerdem solltest du auf Stadterweiterungen achten, die die Produktion\n"
#~ "erhöhen. Bibliotheken, Marktplätze, Fabriken und Bohrinseln sind\n"
#~ "Erweiterungen, die sich lohnen. Überlege, wieviel Nutzen ein Gebäude\n"
#~ "bringt und was es kostet - für sehr große Städte lohnen sich fast alle\n"
#~ "Stadterweiterungen. Sie liefern sogar soviel besteuerbares Einkommen,\n"
#~ "daß du einige Erweiterungen kaufen kannst, um schneller Nutzen aus\n"
#~ "ihnen zu ziehen."

#, fuzzy
#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Du hast Siedler gebaut. Siedler werden am besten genutzt,\n"
#~ "um neue Städte zu gründen und deine Zivilisation zu\n"
#~ "erweitern. Ziehe deine Siedler aus dem Gebiet der Städte weg,\n"
#~ "um einen freien Platz für eine neue Stadt zu finden. Dann\n"
#~ "drücke 'B' um die Stadt zu bauen.\n"
#~ "\n"
#~ "Nochmals, Städte werden am besten auf offenem Gelände und\n"
#~ "in der Nähe von Wasser gebaut. Grasland und Ebenen liefern\n"
#~ "der Stadt Nahrung, Wälder und Hügel liefern die Ressourcen für\n"
#~ "die Produktion. Flüsse und Meere geben Handelsbonusse, die der\n"
#~ "ganzen Zivilisation zu gute kommen. Wüsten, Tundra und Berge\n"
#~ "liefern meist wenig Ressourcen und nutzen kleinen Städten wenig.\n"
#~ "In der Hilfe zu Geländeformen findest du genauere Informationen."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Deine zweiten Siedler sollten ebenfalls eine neue Stadt gründen.\n"
#~ "Wenn du den Siedler bewegst, wird das Gebiet angezeigt, das eine\n"
#~ "Stadt an diesem Platz nutzen könnte. Außerdem zeigt eine weiße\n"
#~ "Linie, welche Felder bereits von deiner Zivilisation genutzt werden.\n"
#~ "Es ist empfehlenswert, das alle Felder abgedeckt werden, aber auch,\n"
#~ "dass sich die Städte so wenig wie möglich überlappen. Dann haben\n"
#~ "die Städte mehr Ressourcen zur Verfügung und können sehr groß werden."

#, fuzzy
#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Du hast Kasernen gebaut. Durch diese Stadterweiterung beginnen\n"
#~ "alle gebauten Einheiten als Veteranen. Sie sind stärker als\n"
#~ "unerfahrene Truppen, und können im Kampf länger überleben. In\n"
#~ "der Hilfe findest du mehr Informationen über diese und andere\n"
#~ "Stadterweiterungen.\n"
#~ "\n"
#~ "Es lohnt sich, hier eine militärische Einheit zu bauen. Kasernen\n"
#~ "sind eine bedeutende Investition und benötigen auch etwas Unterhalt,\n"
#~ "deshalb solltest du sie nicht ungenutzt lassen."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Deine Stadt kann keine Siedler bauen. Siedler verbrauchen eine\n"
#~ "Größeneinheit der Stadt, daher kann eine Stadt der Größe 1 keine\n"
#~ "Siedler nauen, ohne sich selbst aufzulösen.\n"
#~ "\n"
#~ "Ein Gegenmittel ist, die Bürger der Stadt so auf die Felder zu\n"
#~ "verteilen, daß mehr Nahrung erwirtschaftet wird und die Stadt\n"
#~ "schneller wächst. Städte ohne große Nahrungsressourcen sollten\n"
#~ "nicht versuchen, Siedler zu bauen. Wenn du eine neue Stadt baust,\n"
#~ "achte darauf, das genügend Nahrung zur Verfügung steht - Grasland\n"
#~ "ist am besten, Ebenen und Hügel sind beinahe so gut."

#, fuzzy
#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Du hast deine erste militärische Einheit gebaut. Sie dient zwei\n"
#~ "Zwecken: Angriff und Verteidigung. Jede Einheit hat eine Angriffsstärke\n"
#~ "und eine Verteidigungsstärke. Die Werte von Kriegern sind schwach\n"
#~ "(1/1), eine Phalanx ist ein viel besserer Verteidiger mit 2\n"
#~ "Verteidigungspunkten (1/2). Ein Katapult ist eine gute Angriffseinheit\n"
#~ "mit 6 Angriffspunkten (6/1).\n"
#~ "\n"
#~ "Es ist eine gute Idee, in jeder Stadt ein oder zwei Verteidiger zu\n"
#~ "haben. Wichtige Städte wie deine Hauptstadt verdienen zusätzlichen\n"
#~ "Schutz. Einheiten, die in einer Stadt gebaut wurden, können zur\n"
#~ "Verteidigung in eine andere geschickt werden (drücke 'G' und du kannst\n"
#~ "die Gehe-nach-Funktion dafür nutzen). Während des Krieges kannst du\n"
#~ "die Einheit zu einer feindlichen Stadt schicken, um anzugreifen. Aber\n"
#~ "verliere sie nicht!"

#, fuzzy
#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Du hast deine erste Technologie (Fortschritt) erforscht. Fortschritte\n"
#~ "sind ein Kernelement von Freeciv. Je mehr du die Wissenschaft\n"
#~ "voranbringst, werden um so mehr neue Einheiten, Stadterweiterungen,\n"
#~ "Regierungsformen und verschiedene Bonusse verfügbar.\n"
#~ "\n"
#~ "Schau dir zunächst den Forschungsbericht an und probiere ihn aus.\n"
#~ "Mit 'F6' kannst du ihn öffnen. Suche den Fortschritt 'Republik' und\n"
#~ "klicke darauf. Damit hast du die Republik als Forschungsziel\n"
#~ "ausgewählt. Die einzelnen Fortschritte, die auf dem Weg dahin erforscht\n"
#~ "werden müssen, werden automatisch ausgewählt. Im Kopf steht, wieviel\n"
#~ "Forschungspunkte du jede Runde erzielst - sie ergeben sich aus dem\n"
#~ "besteuerbaren Handel deiner Städte. Im unteren Teil des Berichts ist\n"
#~ "der Technologiebaum dargestellt. Ein Linksklick wählt das\n"
#~ "Forschungsziel, ein Rechtsklick zeigt die Hilfe für die Technologie\n"
#~ "an. Wenn du mit probieren fertig bist, klicke auf den Reiter 'Karte'\n"
#~ "und schalte auf die Karte zurück."

#, fuzzy
#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Nun hast du den zweiten Fortschritt errungen. Gehe mit 'F6' zum\n"
#~ "Forschungsbericht und wird einen Blick darauf. Falls du vorher\n"
#~ "die Republik als Forschungsziel angegeben hast, dann wurde der nächste\n"
#~ "Schritt automatisch bestimmt. Falls du jedoch kein Ziel gesetzt hast,\n"
#~ "solltest du jetzt den nächsten Schritt bestimmen.\n"
#~ "\n"
#~ "In der Runde, wo ein neuer Fortschritt errungen wurde, kannst du\n"
#~ "den nächsten Schritt wählen. Wenn du jedoch während der Erforschung\n"
#~ "den aktuellen Schritt änderst, geht die bis dahin geleistete Forschung\n"
#~ "verloren. Wählst du das Forschungsziel sorgfältig aus, dann brauchst\n"
#~ "du dich um die einzelnen Schritte nicht mehr zu kümmern."

#, fuzzy
#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Du hast die Erforschung der Republik beendet. Dieser Fortschritt ist\n"
#~ "besonders nützlich, da er die Wahl einer neuen Regierungsform\n"
#~ "erlaubt. Die Regierung, der deine Zivilisation folgt, ist\n"
#~ "entscheidend für deine Entwicklung. Zu Beginn regierst du im\n"
#~ "Despotismus, einer sehr ineffizienten Regierungsform. Spätere\n"
#~ "Regierungsformen ermöglichen es dir, deine Zivilisation als\n"
#~ "friedliche Handelsnation oder als erobernder Moloch zu führen\n"
#~ "Beides hat Vorteile.\n"
#~ "\n"
#~ "Jetzt hast du die Gelegenheit, direkt zur Republik zu wechseln.\n"
#~ "Im Menü 'Regierung' wählst du 'Regierung ändern' und 'Republik'.\n"
#~ "Ja, du willst eine Revolution! Während des Regierungswechsels gibt\n"
#~ "es ein paar Runden Anarchie, das mußt du in Kauf nehmen.\n"
#~ "Die Republik ist eine wesentlich bessere Regierungsform als\n"
#~ "der Despotismus, es zahlt sich also aus."

#, fuzzy
#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Deine Einheit hat ein Dorf entdeckt. Diese kleinen Dörfer sind\n"
#~ "über die Karte verteilt. Wenn eine Einheit ein Dorf erreicht, kann\n"
#~ "verschiedenes passieren: meistens findest du etwas Gold. In dem\n"
#~ "Dorf kann jedoch auch ein Fortschritt zu finden sein, oder Söldner.\n"
#~ "In einigen Dörfern gibt es eingeborene Siedler, die sich mit ihrer\n"
#~ "Stadt deiner Zivilisation anschließen. Schließlich können dort auch\n"
#~ "Barbaren hausen, die deine Einheit sofort vernichten. Im\n"
#~ "Durchschnitt ist es vorteilhaft, Dörfer ausfindig zu machen und\n"
#~ "sofort zu betreten."

#~ msgid "Loading tutorial events."
#~ msgstr "Lade Ereignisse der Einführung."

#~ msgid "Could not write manual file %s."
#~ msgstr "Konnte die Handbuch-Datei '%s' nicht schreiben."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s Server Optionen</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Zugriffsebene: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategorie: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Vom Regelsatz gesperrt."

#~ msgid "Can only be used in server console."
#~ msgstr "Kann nur in der Serverkonsole verwendet werden. "

#~ msgid "Minimum:"
#~ msgstr "Minimum:"

#~ msgid "Default:"
#~ msgstr "Standardwert:"

#~ msgid "Maximum:"
#~ msgstr "Maximum:"

#~ msgid "Possible values:"
#~ msgstr "Mögliche Werte:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "Mögliche Werte (die Option nimmt beliebig viele von diesen):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Wert gesetzt auf %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s Server Befehle</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Kurzdarstellung:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Kommandoebene: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Beschreibung:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s Hilfe für Gelände</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Bewegungskosten"

#~ msgid "Defense bonus"
#~ msgstr "Verteidigungsbonus"

#~ msgid "Mining"
#~ msgstr "Bergbau"

#~ msgid "turns"
#~ msgstr "Runden"

#~ msgid "Rail"
#~ msgstr "Eisenbahn"

#~ msgid "Clean pollution"
#~ msgstr "Umweltverschmutzung beseitigen"

#~ msgid "Clean fallout"
#~ msgstr "Fallout beseitigen"

#~ msgid "impossible"
#~ msgstr "unmöglich"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s Hilfe für Stadtverbesserungen</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s Hilfe für Wunder</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Unterhalt"

#~ msgid "Requirement"
#~ msgstr "Voraussetzung"

#~ msgid "Obsolete by"
#~ msgstr "Veraltet durch"

#~ msgid "More info"
#~ msgstr "Mehr Information"

#~ msgid "Manual file %s successfully written."
#~ msgstr "Handbuchdatei „%s“ erfolgreich geschrieben."

#~ msgid "Use FILE as logfile"
#~ msgstr "DATEI als Logdatei benutzen"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset REGELSATZ"

#~ msgid "Make manual for RULESET"
#~ msgstr "Handbuch für REGELSATZ erstellen"

#~ msgid "No URL given"
#~ msgstr "Keine URL angegeben."

#~ msgid "This does not look like modpack URL"
#~ msgstr "Das sieht nicht wie eine Modpack-URL aus."

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Installiere Modpack „%s“ von %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Cannot install to given directory hierarchy"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Cannot determine control directory"
#~ msgstr "Cannot determine control directory"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Cannot create required directories"
#~ msgstr "Cannot create required directories"

#~ msgid "Downloading modpack control file."
#~ msgstr "Lade Kontrolldatei des Modpacks herunter."

#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Konnte Modpack-Kontrolldatei nicht herunterladen/parsen"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Modpack control file has no capability string"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "Modpack-Kontrolldatei ist inkompatibel."

#~ msgid "Illegal modpack type"
#~ msgstr "Ungültiger Modpack-Typ."

#~ msgid "Illegal path for %s"
#~ msgstr "Ungültiger Pfad für %s"

#~ msgid "Downloading %s"
#~ msgstr "Lade %s herunter"

#~ msgid "Failed to download %s"
#~ msgstr "Konnte %s nicht herunterladen"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Einige Modpacks konnten nicht installiert werden."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Kann Modpack-Liste nicht herunterladen/parsen"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Modpack list has no capability string"
#~ msgstr "Modpack list has no capability string"

#~ msgid "Modpack list is incompatible"
#~ msgstr "Modpack list is incompatible"

#~ msgid "Ruleset"
#~ msgstr "Regelsatz"

#~ msgid "Modpack"
#~ msgstr "Modpack"

#~ msgid "Another download already active"
#~ msgstr "Es ist bereits ein anderer Download aktiv"

#~ msgid "Failed to start downloader"
#~ msgstr "Konnte Downloader nicht starten"

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "Unbekannt"

#~ msgid "License"
#~ msgstr "Lizenz"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Modpack installieren"

#~ msgid "Modpack URL"
#~ msgstr "Modpack-URL"

#~ msgid "Select modpack to install"
#~ msgstr "Zu installierendes Modpack auswählen"

#~ msgid "Freeciv modpack installer"
#~ msgstr "Freeciv Modpack-Installer"

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Modpack von der angegebenen URL herunterladen"

#~ msgid "prefix DIR"
#~ msgstr "prefix VERZEICHNIS"

#~ msgid "Install modpacks to given directory hierarchy"
#~ msgstr "Modpackss in die angegebene Verzeichnishierarchie installieren"

#~ msgid "?vertag:stable"
#~ msgstr "stabil"

#~ msgid "?vertag:win32"
#~ msgstr "Win32"

#~ msgid "?vertag:S2_4"
#~ msgstr "S2_4"

#~ msgid "?vertag:S2_5"
#~ msgstr "S2_5"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "Kann KI-Modul %s nicht öffnen (%s)"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Cannot find capstr function from ai module %s (%s)"

#~ msgid "Incompatible ai module %s:"
#~ msgstr "Inkompatibles KI-Modul: %s"

#~ msgid "  Module options:    %s"
#~ msgstr "  Moduleinstellungen:         %s"

#~ msgid "  Supported options: %s"
#~ msgstr "  Unterstützte Einstellungen: %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Cannot find setup function from ai module %s (%s)"

#~ msgid "Setup of ai module %s failed."
#~ msgstr "Einstellen des KI-Moduls %s fehlgeschlagen"

#~ msgid "Failed to setup default AI module, cannot continue."
#~ msgstr ""
#~ "Einstellen des Standard-KI-Moduls fehlgeschlagen, fortfahren unmöglich."

#~ msgid "Failed to setup threaded AI module"
#~ msgstr "Einstellen des nebenläufigen (threaded) KI-Moduls fehlgeschlagen"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Achtung, der Name '%s' ist vergeben, Gast in '%s' umbenannt."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Tut mir leid, auf diesem Server sind keine Gäste zugelassen."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s wurde abgewiesen: keine Gäste zugelassen."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Fehler beim Lesen der Spielerdatenbank, Verbindung als Gast '%s' "
#~ "eingerichtet."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Fehler beim Lesen der Spielerdatenbank, und Gäste sind nicht zugelassen. "
#~ "Tut mir leid."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s wurde abgewiesen: Datenbankfehler und Gäste nicht erlaubt."

#~ msgid "Enter password for %s:"
#~ msgstr "Passwort für %s eingeben:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Neues Passwort eingeben (und merken)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Tut mir leid, auf diesem Server sind nur bereits registrierte Spieler "
#~ "zugelassen."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s wurde abgewiesen: Nur registrierte Spieler erlaubt."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Tut mit leid, zu viele Versuche..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s wurde abgewiesen: Zu viele fehlgeschlagene Passwortüberprüfungen für "
#~ "neuen Spieler."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Achtung: Fehler beim Schreiben der Datenbank. Spielen ohne Statistik ist "
#~ "möglich."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s abgewiesen: zu viele falsche Passworteingaben."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "fehlgeschlagen"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Ihr Passwort ist falsch. Versuchen Sie es nochmals."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Tut mir leid, Ihre Verbindungszeit ist abgelaufen..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s wurde abgewiesen: Verbindungszeitablauf bei der Passworteingabe."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Ihr Passwort ist zu kurz, es sind mindestens %d Zeichen erforderlich. "
#~ "Versuchen Sie es nochmals."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Ihr Passwort muss mindestens %d Großbuchstaben und %d Ziffern enthalten "
#~ "sowie mindestens %d (druckbare) Zeichen lang sein. Versuchen Sie es "
#~ "nochmals."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "Die %s haben einen neuen Anführer namens %s. Gefährliche Zeiten liegen "
#~ "vor uns."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Barbarenaufstand bei %s; Anführer ist %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Piraten in der Nähe von %s entdeckt!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "In dieser Runde wurde hier bereits etwas verkauft."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "%s in %s wurde für %d Goldstück verkauft."
#~ msgstr[1] "%s in %s wurde für %d Goldstücke verkauft."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "In einer gerade gebauten Stadt kann man nicht kaufen."

#~ msgid "You have already bought this turn."
#~ msgstr "In dieser Runde wurde bereits gekauft."

#~ msgid "You don't buy %s!"
#~ msgstr "%s wurde nicht gekauft!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "In einer aufständigen Stadt kann man keine Einheiten kaufen."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d Goldstück erforderlich."
#~ msgstr[1] "%d Goldstücke erforderlich."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Die Schatzkammer enthält nur %d Goldstück."
#~ msgstr[1] "%s Die Schatzkammer enthält nur %d Goldstücke."

#~ msgid "You bought %s in %s."
#~ msgstr "Sie haben %s in %s gekauft."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Es wurde bereits gekauft, und kann nicht mehr geändert werden."

#~ msgid "You already have a city called %s."
#~ msgstr "Sie haben bereits eine Stadt mit dem Namen %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Eine Stadt mit dem Namen %s existiert bereits."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "%s kann nicht als Städtename verwendet werden, er ist reserviert für die "
#~ "%s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s ist kein gültiger Name. Der ASCII-Zeichensatz muss verwendet werden."

#~ msgid "City no. %d"
#~ msgstr "Stadt Nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Eine schlecht benannte Stadt"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Heimatstadt von %s ist jetzt %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s in %s von %s nach %s transportiert."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s von %s nach %s überführt."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "Die %sen %s gingen beim Transfer in die %se Stadt %s verloren."

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s gingen mit der Kontrolle von %s verloren."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "%s wurde in %s neu errichtet."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Es gab bereits eine Stadt namens %s. Sie wurde in %s umbenannt."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Die Bevölkerung in %s ist von Ihren technischen Errungenschaften "
#~ "begeistert!"

#~ msgid "Workers spontaneously gather and upgrade %s with railroads."
#~ msgstr "Arbeiter haben %s spontan mit einer Eisenbahn ausgestattet."

#~ msgid "You have founded %s."
#~ msgstr "Sie haben %s gegründet."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Die %s sind aus der aufgelösten Stadt %s geflohen, da sie nicht auf %s "
#~ "bleiben können."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Als %s aufgelöst wurde sind, konnten die %s nicht fliehen und gingen "
#~ "verloren."

#~ msgid "You destroy %s completely."
#~ msgstr "%s wurde völlig zerstört."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s wurde von %s zerstört."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Du hast %s erobert. Beute im Wert von %d Goldstück gemacht!"
#~ msgstr[1] "Du hast %s erobert. Beute im Wert von %d Goldstücken gemacht!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s hat %s erobert und Beute im Wert von %d Goldstück gemacht."
#~ msgstr[1] "%s hat %s erobert und Beute im Wert von %d Goldstücken gemacht."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Du eroberst %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s hat %s erobert."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "%s wurde befreit! Beute im Wert von %d Goldstück gemacht."
#~ msgstr[1] "%s wurde befreit! Beute im Wert von %d Goldstücken gemacht."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s befreite %s und machte Beute im Wert von %d Goldstück."
#~ msgstr[1] "%s befreite %s und machte Beute im Wert von %d Goldstücken."

#~ msgid "You have liberated %s!"
#~ msgstr "Du hast %s befreit!"

#~ msgid "%s liberated %s."
#~ msgstr "%s hat %s befreit."

#~ msgid " from the worklist"
#~ msgstr " aus der Arbeitsliste"

#~ msgid "%s is building %s%s."
#~ msgstr "%s baut %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "%s in %s (ab jetzt landgebunden) für %d Goldstück verkauft."
#~ msgstr[1] "%s in %s (ab jetzt landgebunden) für %d Goldstücke verkauft."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Die Größe der Stadtkarte von %s ist %s."

#~ msgid "increased"
#~ msgstr "erhöht"

#~ msgid "reduced"
#~ msgstr "vermindert"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s verkauft %s (veraltet) für %d Goldstücke."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Hinweis: %s in %s in der nächsten Runde fertig."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "%s empfiehlt, das Wachstum zu drosseln, um %s (im Bau) besser nutzen zu "
#~ "können."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s wächst vermutlich bald zu Größe %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "VORSICHT, in %s ist eine Hungersnot zu befürchten!"

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "VORSICHT %s, die STAATSKASSE ist fast LEER!"

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s muss %s (im Bau) abschließen, um größer als %d werden zu können."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s braucht eine Erweiterung, um größer als %d werden zu können."

#~ msgid "%s grows to size %d."
#~ msgstr "%s wächst zu Größe %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "In %s wird eine Hungersnot befürchtet, %s verloren!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "In %s sind Teile der Bevölkerung verhungert."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "%s wurde durch Hungersnot völlig zerstört."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, da notwendige Kenntnisse "
#~ "fehlen. Der Auftrag wird zurückgestellt."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s kann %s aus der Arbeitsliste nicht bauen. Auftrag gelöscht."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Anstatt %s wird %s produziert (in %s)."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, da die Kenntnis von %s "
#~ "fehlt. Der Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, zunächst muß %s vorhanden "
#~ "sein. Der Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, hierfür ist die "
#~ "Regierungsform %s notwendig. Der Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, da %s benötigt wird. Der "
#~ "Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, die Geländeform %s ist "
#~ "erforderlich. Der Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, nur %s darf dies bauen. Der "
#~ "Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, die Stadt muß die Größe %d "
#~ "haben. Der Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, nur KI mit "
#~ "Schwierigkeitsgrad %s darf dies bauen. Der Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen, die Geländeform %s ist "
#~ "erforderlich. Der Auftrag wird zurückgestellt."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen; erst ab %s verfügbar. Der "
#~ "Auftrag wird zurückgestellt."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s kann %s aus der Arbeitsliste nicht bauen — die Gründe sind nicht "
#~ "bekannt! Der Auftrag wird zurückgestellt."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Die Arbeitsliste von %s ist jetzt leer."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s kann %s nicht mehr versorgen, Einheit aufgelöst."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Bevölkerung in %s stirbt, weil %s nicht unterhalten wurde!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s baut %s, obwohl das nicht mehr verfügbar ist."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Die %s haben %s in %s fertiggestellt."

#~ msgid "%s has finished building %s."
#~ msgstr "%s hat %s fertiggestellt."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "%s beschleunigt die Forschung; Sie erhalten %d zusätzlichen Fortschritt."
#~ msgstr[1] ""
#~ "%s beschleunigt die Forschung; Sie erhalten %d zusätzliche Fortschritte."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Die %s haben %s von den %s übernommen."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Die %s haben mit dem Bau eines Raumschiffes begonnen!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s kann zur Zeit %s nicht bauen."

#~ msgid "%s is finished building %s."
#~ msgstr "%s hat %s fertiggestellt."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr ""
#~ "%s in %s verkauft, da die laufenden Kosten nicht erbracht werden konnten!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Zu wenig Gold. %s wurde aufgelöst."

#~ msgid "Pollution near %s."
#~ msgstr "Umweltverschmutzung bei %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Zu Ihren Ehren werden in %s Feiern veranstaltet."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Die Feiern in %s wurden abgesagt."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s wird von einer Seuche heimgesucht! Bevölkerung verloren!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Aufruhr in %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "IMMER NOCH AUFRUHR in %s."

#~ msgid "Order restored in %s."
#~ msgstr "In %s wurde die Ordnung wieder hergestellt."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Das Volk hat die %s gestürzt, dein Land befindet sich im Aufruhr."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s kann zur Zeit keine %s bauen und wir können nicht unsere einzige Stadt "
#~ "aufgeben."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s wurde aufgegeben, um %s zu bekommen."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migranten aus %s können nicht nach %s ziehen, weil es dort nicht genügend "
#~ "Nahrung für sie gibt."

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migranten aus %s können nicht nach %s (%s) ziehen, weil es dort nicht "
#~ "genügend Nachrung für sie gibt."

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migranten aus %s (%s) können nicht nach %s ziehen, weil es dort nicht "
#~ "genügend Nahrung für sie gibt."

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Migranten aus %s können nicht nach %s ziehen, weil es dort an einer "
#~ "Stadtverbesserung für Wachstum mangelt."

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migranten aus %s können nicht nach %s (%s) ziehen, weil es dort an einer "
#~ "Stadtverbesserung für Wachstum mangelt."

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migranten aus %s (%s) können nicht nach %s ziehen, weil es dort an einer "
#~ "Stadtverbesserung für Wachstum mangelt."

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s wurde von seinen Bürgern verlassen."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr ""
#~ "Migranten zogen von %s auf der Suche nach einem besseren Leben nach %s."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr ""
#~ "Migranten zogen von %s auf der Suche nach einem besseren Leben nach %s "
#~ "(%s)."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr ""
#~ "Migranten zogen von %s (%s) auf der Suche nach einem besseren Leben nach "
#~ "%s."

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Einige Bürger aus %s denken darüber nach, für ein besseres Leben nach %s "
#~ "umzuziehen."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Einige Bürger aus %s denken darüber nach, für ein besseres Leben nach %s "
#~ "(%s) umzuziehen."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Timeout auf 0 gesetzt. Automatisches Spiel wird angehalten."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Um Freeciv zu beenden, muss zweimal innerhalb einer Sekunde unterbrochen "
#~ "werden."

# MG: TECHNICAL
#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Failed to install SIGINT handler: %s\n"

# MG: TECHNICAL
#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Failed to install SIGHUP handler: %s\n"

# MG: TECHNICAL
#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Failed to install SIGTERM handler: %s\n"

# MG: TECHNICAL
#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Failed to ignore SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "WARNUNG: Die Option „%s“ gibt es nicht mehr. Benutzen Sie „-m“, um die\n"
#~ "         Metaserver-Option einzuschalten.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Ungültiger Wert „%s“ für --Announce"

#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Konnte KI-Modul „%s“ nicht laden\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "FEHLER: unbekannte Option „%s“\n"

#~ msgid "This is the server for %s"
#~ msgstr "Dies ist der Server von %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Weitere Informationen zu Freeciv finden Sie auf %s."

#~ msgid "Database FILE"
#~ msgstr "Database DATEI"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "Datenbankverbindung mit der Konfiguration aus DATEI aktivieren."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "Serverauthentifizierung einschalten (erfordert --Database)."

#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr "Gästelogin bei Authentifizierung erlauben."

#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr "Neue Benutzer bei Authentifizierung erlauben."

#~ msgid "bind ADDR"
#~ msgstr "bind ADRESSE"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Nur an ADRESSE auf Clients warten"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Von dieser Adresse zu Metaserver verbinden"

#~ msgid "file FILE"
#~ msgstr "file DATEI"

#~ msgid "Load saved game FILE"
#~ msgstr "Gespeichertes Spiel aus DATEI laden"

#~ msgid "identity ADDR"
#~ msgstr "identity ADRESSE"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Am Metaserver unter ADRESSE bekannt sein"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr "Metaserver verständigen und Serverinfo senden"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver ADRESSE"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Setze ADRESSE als Metaserver-Adresse"

#~ msgid "Listen for clients on port PORT"
#~ msgstr "Warte an Port PORT auf Clients."

#~ msgid "quitidle TIME"
#~ msgstr "quitidle ZEIT"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Abbrechen, wenn ZEIT Sekunden ohne Spieler"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "Bei Spielende stoppen, kein Neustart"

#~ msgid "saves DIR"
#~ msgstr "saves VERZ"

#~ msgid "Save games to directory DIR"
#~ msgstr "Spielstände im Verzeichnis VERZ speichern"

#~ msgid "scenarios DIR"
#~ msgstr "scenarios VERZ"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Suche Szenarien im Verzeichnis VERZ"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Setze die Server-ID auf ID"

#~ msgid "Read startup script FILE"
#~ msgstr "Startskript DATEI laden"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog DATEI"

#~ msgid "Use FILE as ranking logfile"
#~ msgstr "Schreibe Ranking-Informationen in DATEI"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODUL"

#~ msgid "Load ai module MODULE. Can appear multiple times"
#~ msgstr "Lade das KI-Modul MODUL. Kann mehrfach auftauchen."

#~ msgid "Requested authentication with --auth, but no --Database given\n"
#~ msgstr ""
#~ "Authentifizierung mit --auth verlangt, aber --Database nicht gegeben.\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Spiel beginnen oder nach Laden einer Sicherung neu starten."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Mit diesem Befehl wird ein Spiel begonnen. Bei neuen Spielen sollte er "
#~ "benutzt werden, nachdem alle menschlichen Spieler bereit sind, alle "
#~ "(benötigten) KI-Spieler erzeugt wurden und alle gewünschten "
#~ "Servereinstellungen gemacht wurden. Nach Eingabe von „start“ dürfen sich "
#~ "alle menschlichen Spieler ihre Nation aussuchen; danach beginnt das "
#~ "Spiel. „start“ wird auch benötigt, um ein geladenes Spiel fortzusetzen. "
#~ "Nach Spielbeginn steht der Befehl nicht mehr zur Verfügung, da er "
#~ "wirkungslos wäre."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <Befehl>\n"
#~ "help <Option>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Hilfe zu Serverbefehlen und -einstellungen anzeigen"

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values  †  †  €†   for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Ohne Argumente wird eine kurze Einführung zum Hilfesystem angezeigt. Die "
#~ "Argumente „commands“ bzw. „options“ zeigen eine Liste der verfügbaren "
#~ "Befehle bzw. Optionen an. Für alle anderen Argumente wird die spezifische "
#~ "Hilfe angezeigt. Das Argument darf abgekürzt werden, muss aber eindeutig "
#~ "sein."

#~ msgid "Show a list of various things."
#~ msgstr "Zeigt eine Liste verschiedener Dinge."

#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Zeigt eine Liste von:\n"
#~ " • Spielern im Spiel\n"
#~ " • Spielerfarben\n"
#~ " • Serververbindungen\n"
#~ " • Spielerteams\n"
#~ " • Spielerdelegationen\n"
#~ " • Verfügbaren Szenarien\n"
#~ " • Laufenden Abstimmungen\n"
#~ " • Ihre Ignorierliste\n"
#~ " • die Liste der definierten Kartenbilder\n"
#~ " Das Argument kann abgekürzt werden, Standard ist „players“."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Spiel beenden und Server herunterfahren"

#~ msgid "cut <connection-name>"
#~ msgstr "cut <Verbindungsname>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Eine Client-Server-Verbindung beenden."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Beendet eine bestimmte Client-Server-Verbindung, indem dieser Client aus "
#~ "Spiel entfernt wird. Falls das Spiel noch nicht begonnen hat, wird der "
#~ "Spieler dieses Clients aus dem Spiel entfernt, ansonsten hat es keine "
#~ "Wirkung. HINWEIS: Ab sofort benötigt dieser Befehl nicht mehr den "
#~ "Spielernamen, sondern die Bezeichnung der Verbindung als Argument."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <Option>"

#~ msgid "Explain server options."
#~ msgstr "Serveroptionen erläutern"

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Der Befehl „explain“ ist nur noch aus Kompatibilitätsgründen vorhanden. "
#~ "Er entspricht dem Befehl „help options“ bzw. „help <Option>“."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <Option>\n"
#~ "show <Optionspräfix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Servereinstellungen anzeigen"

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Ohne Argumente werden die kritischen Serveroptionen angezeigt (oder, wenn "
#~ "von Clients verwendet, die verfügbaren Optionen). Mit einem Argument wird "
#~ "nur die benannte Option oder Optionen, die mit diesem Präfix beginnen, "
#~ "angezeigt. „all“ zeigt alle Optionen. „vital“, „situational“ und „rare“ "
#~ "zeigen eine Reihe von Optionen mit diesem Level. „changed“ zeigt alle "
#~ "veränderten Optionen und „locked“ diejenigen, die vom Regelsatz gesperrt "
#~ "sind. „ruleset“ schließlich zeigt den Verzeichnisnamen des aktuellen "
#~ "Regelsatzes."

#~ msgid "wall <message>"
#~ msgstr "wall <Nachricht>"

#~ msgid "Send message to all connections."
#~ msgstr "Nachricht an alle Verbindungen schicken."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Auf jedem angeschlossenen Client wird ein Fenster mit der eingegebenen "
#~ "Nachricht geöffnet."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <Nachricht>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Nachricht für verbindende Spieler setzen."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Setzt die Nachricht, die am Client angezeigt wird, wenn dieser sich "
#~ "verbindet. Eine leere Nachricht führt dazu, dass überhaupt keine "
#~ "Nachricht angezeigt wird."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [Abstimmungsnummer]"

#~ msgid "Cast a vote."
#~ msgstr "Abstimmung durchführen."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Ein Spieler mit Zugangsberechtigung Info, der einen Befehl der "
#~ "Kontrollebene gibt, leitet damit eine Abstimmung ein. Jeder Spieler kann "
#~ "dann seine Stimme abgeben, indem er „/vote“, gefolgt von „yes“, „no“ oder "
#~ "„abstain“, wahlweise gefolgt von einer Abstimmungsnummer, eingibt. Ohne "
#~ "Abstimmungsnummer bezieht sich die Stimmabgabe immer auf die letzte "
#~ "Abstimmung. Jeder Spieler kann zur gleichen Zeit nur eine Abstimmung "
#~ "einleiten. Die Abstimmung dauert bis zum Ablauf einer vollen Runde oder "
#~ "bis ein klares Votum (mehr als 50%) erreicht ist."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <Spieler>\n"
#~ "debug ferries\n"
#~ "debug player <Spieler>\n"
#~ "debug tech <Spieler>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <d>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Fehlersuche für KI für ein Element ein- oder ausschalten."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Gibt Informationen zur KI-Fehlersuche für das gegebene Spielelement aus "
#~ "und schaltet die fortlaufende Ausgabe ein oder aus."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <Option> <Wert>"

#~ msgid "Set server option."
#~ msgstr "Serveroption einstellen."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Setzt eine Serveroption, die Syntax und die gültigen Werte hängen von der "
#~ "jeweiligen Option ab. Einige Optionen sind „bitweise“, d.h. sie bestehen "
#~ "aus einer Auswahl aus einem Satz von Werten. Diese werden mithilfe von | "
#~ "getrennt, z.B. „/set topology wrapx|iso“. Um diese Optionen zu leeren, "
#~ "können Sie die folgende Syntax verwenden: „/set topology \"\"“."

#~ msgid "team <player> <team>"
#~ msgstr "team <Spieler> <Team>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Spielerzugehörigkeit zu einem Team ändern"

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Ein Team ist eine Gruppe von Spielern, die als Verbündete starten, eine "
#~ "gemeinsame Vision und gemeinsame Botschaften haben. Sie kämpfen zusammen "
#~ "für den Teamsieg mithilfe ihrer durschnittlichen individuellen Punkte. "
#~ "Jeder Spieler ist immer Mitglied eines Teams (möglicherweise der "
#~ "einzige). Dieser Befehl legt fest, zu welchem Team ein Spieler gehört "
#~ "(nutzen Sie „\"\"“ wenn der Name Whitespace enthält)."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <Verzeichnis>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Neues Regelverzeichnis oder Modpack wählen."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metamessage <Metazeile>"

#~ msgid "Set metaserver info line."
#~ msgstr "Metaserver-Informationszeile setzen"

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Setzen der benutzerdefinierten Metaserver-Informationszeile. Wenn\n"
#~ "der Parameter fehlt, wird die zuvor gesetzte Informationszeile\n"
#~ "gelöscht. Die benutzerdefinierte Informationszeile wird in den\n"
#~ "meisten Fällen an Stelle der automatisch erzeugten\n"
#~ "Informationszeilen verwendet, wenn sie verfügbar ist."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatches <Patch-Info>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Patch-Informationen des Metaservers setzen"

#~ msgid "Control metaserver connection."
#~ msgstr "Verbindung zum Metaserver."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' zeigt den Verbindungsstatus zum Metaserver an\n"
#~ "'metaconnection down' oder 'metac d' beendet die Verbindung zum "
#~ "Metaserver\n"
#~ "'metaconnection up' oder 'metac u' stellt die Verbindung zum Metaserver "
#~ "her"

#~ msgid "metaserver <address>"
#~ msgstr "Metaserver <Adresse>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Adresse (URL) des Metaservers einstellen."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <Spieler>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Umschalten zwischen menschlichem und KI-Spieler."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [Verbindungsname] <Spieler>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Den Platz eines Spielers im Spiel einnehmen."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Nur die Konsole oder Verbindungen mit der Zugriffsberechtigung 'hack' "
#~ "kann anderen Verbindungen einen Spieler zuweisen. Anderenfalls kannst du "
#~ "nur für deine eigene Verbindung eine Spieler übernehmen. Dann ist nur das "
#~ "Argument <Spieler> erlaubt. Wenn für den Spielernamen '-' angegeben wird, "
#~ "und die Verbindung noch keinen Spieler kontrolliert, wird ein neuer "
#~ "Spieler erzeugt."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [Verbindungsname] [Spieler]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Beobachten des Spiels oder eines Spielers."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Mit diesem Kommando kann eine Verbindung einen Spieler oder das ganze "
#~ "Spiel beobachten. Nur auf der Konsole oder mit Zugriffsberechtigung "
#~ "'hack' kann einer fremden Verbindung der Beobachtungsstatus zugewiesen "
#~ "werden. Sonst ist nur das Argument <Spieler> erlaubt. Wenn kein "
#~ "Spielername angegeben wird, beobachtet die Verbindung das Spiel global."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <Verbindungsname>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "Verbindung zu Spieler lösen."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Nur auf der Konsole, oder mit Zugriffsberechtigung 'hack', können fremde "
#~ "Verbindungen von einem Spieler gelöst werden. Sonst ist nur das Argument "
#~ "<Spieler> erlaubt"

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <Spieler>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "KI-Spieler erzeugen"

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Abwesenheitsmodus. Die KI hält dir den Rücken frei."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "Die KI regiert deine Nation, ändert aber nur sehr wenig."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <Spieler>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr ""
#~ "Einen oder alle KI-Spieler auf 'sehr leichte' Spielstärke einstellen."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'sehr leicht' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <Spieler>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Einen oder alle KI-Spieler auf 'einfache' Spielstärke einstellen."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'einfach' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <Spieler>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Einen oder alle KI-Spieler auf 'normale' Spielstärke einstellen."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'normal' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <Spieler>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Einen oder alle KI-Spieler auf 'schwere' Spielstärke einstellen."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'schwer' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <Spieler>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Einen oder alle KI-Spieler auf Spielstärke 'Mogeln' einstellen."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'Mogeln' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <Spieler>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr ""
#~ "Einen oder alle KI-Spieler auf 'experimentelle' Spielstärke einstellen."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'experimentell' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt. DIESE OPTION DIENT NUR ZUM TESTEN VON "
#~ "NEUEM KI-CODE! Auf normalen Servern hat diese Option keine Auswirkungen."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <Zugriffsberechtigung>\n"
#~ "cmdlevel <Zugriffsberechtigung> new\n"
#~ "cmdlevel <Zugriffsberechtigung> first\n"
#~ "cmdlevel <Zugriffsberechtigung> <Verbindungsname>"

#~ msgid "Query or set command access level access."
#~ msgstr "Abfrage bzw. Setzen der Zugriffsberechtigung"

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Mit 'cmdlevel' wird die Zugangsberechtigung der Spieler zu den "
#~ "verschiedenen\n"
#~ "Serverbefehlen geregelt. Es gibt folgende Berechtigungen:\n"
#~ "   none - kein Zugriff\n"
#~ "   info - Befehle zur Informationsabfrage\n"
#~ "   ctrl - Befehle, die Spiel und Benutzer betreffen\n"
#~ "   hack - *alle* Befehle (GEFÄHRLICH!)\n"
#~ "Ohne Argument werden die derzeitigen Zugangsberechtigungen angezeigt.\n"
#~ "Mit nur einem Argument wird die Zugangsberechtigung für alle bereits\n"
#~ "vorhandenen und zukünftigen Verbindungen gesetzt. Falls 'new' angegeben\n"
#~ "wurde, wird die Zugangsberechtigung für neu hinzukommende Verbindungen\n"
#~ "gesetzt; mit 'first come' werden die Rechte für den ersten Spieler, der\n"
#~ "sich einloggt, geregelt. Sollten bereits Verbindungen bestehen, erhält\n"
#~ "der Spieler, der zuerst den 'firstlevel' Befehl eingibt, diese Rechte.\n"
#~ "Durch die Angabe eines Verbindungsnamens wird die Zugangsberechtigung "
#~ "nur\n"
#~ "für die betreffende Verbindung gesetzt.\n"
#~ "Um Mißbrauch zu verhindern, gelten Zugangsberechtigungen nur bis zum "
#~ "Ende\n"
#~ "einer Verbindung."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Übernehme die Rolle des Spielleiters mit erhöhten Rechten."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <Zug> <Zugzahl> <Wert> <Faktor>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "siehe 'help timeoutincrease'"

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Der Timeout-Timer wird alle <n1> Runden um <n2> erhöht; danach erhöht "
#~ "sich <n1> um <n3> und <n2> wird mit <n4> multipliziert. Dieser Befehl "
#~ "wird von der Option 'timeout' benutzt. Die Standardwerte sind 0 0 0 1."

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Vorgabe entfernen"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Verbindung zu Spieler lösen."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Beendet das Spiel sofort mit einem Unentschieden."

#~ msgid "Concede the game."
#~ msgstr "Spiel aufgeben."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Allen wird mitgeteilt, das du aus dem Spiel ausscheidest, und wenn alle "
#~ "bis auf einen Spieler (oder ein Team) ausgeschieden sind, endet das Spiel."

#~ msgid "remove <player-name>"
#~ msgstr "remove <Spieler>"

#~ msgid "Fully remove player from game."
#~ msgstr "Spieler vollständig aus dem Spiel entfernen"

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Dieser Befehl entfernt den angegeben Spieler VOLLSTÄNDIG, d.h. "
#~ "einschließlich aller Städte und Einheiten. Vorsicht!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <Dateiname>"

#~ msgid "Save game to file."
#~ msgstr "Spiel speichern"

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Speichert das Spiel in der Datei <Dateiname>. Wenn kein Dateiname "
#~ "angegeben wird, heißt die Datei '<auto-save nameprefix><year>m.sav[."
#~ "gz]'.\n"
#~ "Um ein gespeichertes Spiel fortzuführen, ruft man den Server mit dem "
#~ "Argument\n"
#~ "      --file <Dateiname>\n"
#~ "auf und gibt nachdem alle Mitspieler bereit sind, 'start' ein."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <Dateiname>"

#~ msgid "Load game from file."
#~ msgstr "Spieldatei laden."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Spieldatei <Dateiname> laden. Alle derzeitigen Daten (auch über Spieler, "
#~ "Regelsatz und Serveroptionen) gehen dabei verloren.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <Dateiname>"

#~ msgid "Process server commands from file."
#~ msgstr "Servereinstellungen aus Datei übernehmen"

#~ msgid "write <file-name>"
#~ msgstr "write <Dateiname>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Servereinstellungen als Datei speichern"

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Serveroption einstellen."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Die Verbindung zum Metaserver wurde bereits beendet."

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Spiel speichern"

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Serverausgabe ändern: 'RFC-Stl' oder 'Standard-Stil'"

#~ msgid "Simply returns the id of the server."
#~ msgstr "Gibt die ID des Servers aus."

#~ msgid "%s Welcome"
#~ msgstr "Willkommen %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Willkommen auf dem %s Server (%s Port: %d)."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Willkommen auf dem %s Server (Port %d)."

#~ msgid "%s has connected from %s."
#~ msgstr "%s von %s hat Verbindung aufgenommen."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Es steht kein neuer Spieler mehr zur Verfügung."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr ""
#~ "Sie sind als '%s' mit dem Spiel verbunden, kontrollieren aber keinen "
#~ "Spieler."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr ""
#~ "Sie sind als '%s' mit dem Spiel und mit einem Spieler ohne Namen "
#~ "verbunden."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Sie sind als '%s' eingeloggt und mit dem Spieler %s verbunden."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s von %s hat Verbindung aufgenommen."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Runden-Sperre aktiv: %s hat die Runde noch nicht beendet..."

#, fuzzy
#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Der Server hat den Edit-Modus verlassen. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Spieler %s wurde abgewiesen."

#~ msgid "Connection request from %s from %s"
#~ msgstr "%s von %s erbittet Verbindung."

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s hat Client %d.%d.%d%s."

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "UPDATE ERFORDERLICH:\n"
#~ "Der Client hat nicht die vom Server benötigten Fähigkeiten.\n"
#~ "Server Version: %d.%d.%d%s Client Version: %d.%d.%d%s."

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s abgewiesen: inkompatible Versionen."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "UPDATE ERFORDERLICH:\n"
#~ "Der Server hat nicht die vom Client benötigten Fähigkeiten.\n"
#~ "Server Version: %d.%d.%d%s Client Version: %d.%d.%d%s."

#~ msgid "Invalid username '%s'"
#~ msgstr "Unzulässiger Name '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s wurde abgewiesen: Name [%s] ungültig."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s wurde abgewiesen: Verbindungszeitablauf bei der Paßworteingabe."

#~ msgid "'%s' already connected."
#~ msgstr "Verbindung zu %s besteht schon."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s wurde abgewiesen: doppelter Name [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Verbindung verloren: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "Löse Verbindung zu %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "OK. RFC-Stil."

#~ msgid "Ok. Standard style set."
#~ msgstr "OK. Standard-Stil."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "'help' gibt Erläuterungen zur Verwendung der Online-Hilfe."

#~ msgid "The %s can't accept %s."
#~ msgstr "Die %s können %s nicht akzeptieren."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Da %s nicht bekannt ist, kann dem Abkommen nicht zugestimmt werden."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Dem Abkommen kann nicht zugestimmt werden, da die Stadt, die abgegeben "
#~ "werden soll, nicht mehr existiert."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr ""
#~ "Da Ihnen %s nicht gehört, kann dem Abkommen nicht zugestimmt werden."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr ""
#~ "Dem Abkommen kann nicht zugestimmt werden, da Ihre Hauptstadt (%s) "
#~ "verlangt wird."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Nicht genug Gold, um dem Abkommen zustimmen zu können."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Ein Abkommen mit %d Klausel wurde vereinbart."
#~ msgstr[1] "Ein Abkommen mit %d Klauseln wurde vereinbart."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Eine der Städte, die die %s abgeben möchte, wurde zerstört! Das Abkommen "
#~ "ist gegenstandslos!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Die %s regieren %s nicht mehr! Das Abkommen ist gegenstandslos!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ "Die %s haben das versprochene Gold nicht! Das Abkommen ist gegenstandslos!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Du hast %s erlaubt, eine Botschaft bei dir zu eröffnen."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s hat dir erlaubt, eine Botschaft zu eröffnen!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Die Kenntnis über %s wurde vermittelt."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Die %s haben %s von den %s übernommen."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "%d Goldstücke erhalten."
#~ msgstr[1] "%d Goldstücke erhalten."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Du hast die %se Weltkarte erhalten."

#~ msgid "You receive the %s seamap."
#~ msgstr "Du hast die %se Seekarte erhalten."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Stadt %s von %s erhalten."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Stadt %s an %s abgegeben."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Du stimmst einer Feuerpause mit %s zu."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Du hast einem Waffenstillstand mit den %s zugestimmt. In %d Runde wird "
#~ "daraus ein Friedensvertrag. Entferne deine Einheiten aus dem %sen Gebiet."
#~ msgstr[1] ""
#~ "Du hast einem Waffenstillstand mit den %s zugestimmt. In %d Runden wird "
#~ "daraus ein Friedensvertrag. Entferne deine Einheiten aus dem %sen Gebiet."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Du hast einer Allianz mit %s zugestimmt."

#~ msgid "You give shared vision to %s."
#~ msgstr "%s darf unsere Karte einsehen."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s läßt uns die Karte einsehen."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s hat die Konferenz abgesagt!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Treffen mit %s abgesagt."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Ihr Unterhändler wurde enthauptet!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "%s konnte das Wasser in %s nicht vergiften."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "%s vergiftete das Wasser in %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s wird verdächtigt, das Wasser in %s vergiftet zu haben."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "%s wurde in %s von primitiven %s hingerichtet."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Botschaft in %s eröffnet."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Die %s haben eine Botschaft in %s eröffnet."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "%s konnte die %sen %s nicht sabotieren."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "%s hat die %sen %s sabotiert."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%s wurde von den %s sabotiert!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Es ist nicht möglich, eine Einheit dieses Staates zu bestechen"

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Nicht genug Gold, um %sen %s zu bestechen."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "%s kann nicht bestochen werden!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Dein %s hat %s erfolgreich bestochen."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "%s wurde von den %s bestochen."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s hat deinen Versuch, erneut eine Technologie zu stehlen, erwartet. %s "
#~ "wurde gefangen und hingerichtet."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "%s wurde beim Versuch gefangen, Forschungsergebnisse von %s zu stehlen."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr ""
#~ "Der %se %s schaffte es nicht, Forschungsergebnisse aus %s zu stehlen."

#~ msgid "No new technology found in %s."
#~ msgstr "In %s wurde kein neues Forschungsergebnis gefunden."

#~ msgid "You can't subvert this city."
#~ msgstr "Dies Stadt kann nicht unterwandert werden."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Nicht genug Gold, um %s zu unterwandern."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "%s wurde beim Versuch eine Revolte auszulösen festgenommen!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "%ser %s beim Versuch, eine Revolte in %s auszulösen, gefaßt!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "%s erfolgreich unterwandert; Regierung übernommen!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s hat revoltiert, gehört jetzt vermutlich zu %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "%s wurde bei einem Sabotageversuch festgenommen!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "%ser %s bei Sabotageversuch in %s gefaßt!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "%s konnte in %s nichts finden, das sabotiert werden konnte!"

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "%s können nicht sabotiert werden!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr ""
#~ "%s konnte die zu sabotierende Stadterweiterung (%s) in %s nicht finden."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "%s hat die Produktion von %s in %s vernichtet."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "In %2$s wurde die Produktion von %1$s vernichtet, %3$s verdächtigt."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "%s wurde bei einem Sabotageversuch festgenommen!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "%ser %s bei dem Versuch gefaßt, %s in %s zu sabotieren!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "%s vernichtete %s in %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Die %s vernichteten %s in %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Feindlicher %s wurde von Deinem %s getötet."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "%s wurde während des Dienstes von einem %s in %s getötet."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%s wurde während des Dienstes von einem %s in %s getötet."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "%s wurde während des Dienstes von einem %s in %s getötet."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "%s wurde von feindlichem %s getötet."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%s wurde von feindlichem %s getötet."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "%s wurde von einem Wächter (%s) getötet."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "%ser %s wurde bei dem Versuch %s zu unterwandern getötet."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%ser %s wurde bei dem Versuch %s zu unterwandern getötet."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%ser %s wurde bei dem Versuch %s zu unterwandern getötet."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "%ser %s wurde bei dem Versuch unsere Einheiten zu bestechen getötet."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "%ser %s wurde bei dem Versuch unsere Einheiten zu bestechen getötet."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "%ser %s wurde bei dem Versuch unsere Einheiten zu bestechen getötet."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Dein %s hat seine Mission erfolgreich beendet und ist unverletzt nach %s "
#~ "zurückgekehrt."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr ""
#~ "Dein %s wurde nach Beendigung seiner Mission in %s gefangen genommen."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "%s wurde nach Beendigung seiner Mission gefangen genommen."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Die Bestechung der %sen %s hat eine diplomatische Krise verursacht."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr ""
#~ "%s hat mit der Bestechung von %s eine diplomatische Krise verursacht."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Du hast durch den Diebstahl eines Forschungsergebnisses von den %s einen "
#~ "diplomatischen Zwischenfall verursacht."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "Die %s haben durch den Diebstahl eines Forschungsergebnisses von dir "
#~ "einen diplomatischen Zwischenfall verursacht."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Die Anstiftung zu einer Revolte in %s hat eine diplomatische Krise "
#~ "verursacht."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "%s hat durch die Anstiftung einer Revolte in %s eine diplomatische Krise "
#~ "verursacht."

#, fuzzy
#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Der Server befindet sich im Edit-Modus! *** "

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Kann keine %s auf diesem Gelände erzeugen."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Kann keine %s auf diesem Gelände erzeugen."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Kann keine Einheit auf einem feindlichen Feld erzeugen."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Kann keine %s auf diesem Gelände erzeugen."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Keine Abstimmung mit der Nummer %d vorhanden."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Kann nicht in Städten gebaut werden.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Verbindungsname: %s"

#, fuzzy
#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Du kannst keinen neuen Spieler übernehmen, weil die Höchtszahl von %d "
#~ "Spieler bereits erreicht ist (Option mayplayers)."

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Spieler können nach Spielstart nicht mehr entfernt werden."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Spieler zerstört"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Keine Abstimmung mit der Nummer %d vorhanden."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Keine Abstimmung mit der Nummer %d vorhanden."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Spiel kann nicht gestartet werden: es läuft bereits."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Barbaren können nicht von Menschen gespielt werden."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Authentifizierungsoption '%s':"

#~ msgid " missing from config file (using default)"
#~ msgstr " nicht in der Konfigurationsdatei (benutze Standard)"

#~ msgid " (default)"
#~ msgstr " (Standardwert)"

#~ msgid " (config)"
#~ msgstr " (Konfigurationsdatei)"

#~ msgid " (set)"
#~ msgstr " (Konsole)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Unzulässiger Wert für den Auth-Port: '%s'"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Kann Konfigurationsdatei '%s' für Authentifizierung nicht laden!"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Marineeinheiten sind als Starteinheiten noch nicht möglich, niemand "
#~ "erhält %s."

#~ msgid "No units placed for %s!"
#~ msgstr "%s hat keine Einheiten!"

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Die zulässige Rundenzeit hat das Maximum überschritten, sie wird auf den "
#~ "Maximalwert gesetzt."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Die zulässige Rundenzeit ist negativ, sie wird auf Null gesetzt."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Große Landfläche - bitte warten..."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Kartengenerator 3 hat nicht alle großen Inseln erzeugt."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Kartengenerator 3 hat %li Land nicht plaziert."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Der Server scheint in eine unendliche Schleife bei der Zuweisung der "
#~ "Startpositionen geraten zu sein.\n"
#~ "Vielleicht ist die Anzahl der Spieler für diese Karte zu groß."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Kann temporäres Verzeichnis für das GGZ-Spiel nicht anlegen.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr ""
#~ "Kann nicht in das temporäre Verzeichnis %s auf dem Server wechseln.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s ist nicht eindeutig."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s ist nicht eindeutig."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "Der Name %s ist unbekannt. Verwenden Sie den Verbindungsnamen."

#~ msgid "%s to allies: %s"
#~ msgstr "%s an Verbündete: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s beobachtet jetzt den Spieler %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Du bist nicht mit einem Spieler verbunden."

#~ msgid "%s is not connected."
#~ msgstr "%s ist nicht verbunden."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Es gibt keine Verbindung namens %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Es gibt keine(n) Spieler / Verbindung namens %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Es ist zu globaler Erwärmung gekommen!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Küstengebiete wurden überflutet und große Teile des Graslands sind zu "
#~ "Wüsten geworden."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Es ist zu einem nuklearen Winter gekommen!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Feuchtgebiete sind ausgetrocknet und große Teile des Graslands sind zu "
#~ "Tundra geworden."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of "
#~ "railroad is announced."
#~ msgstr ""
#~ "Als die Entwicklung der Eisenbahn bekannt gegeben wird, fassen\n"
#~ "       die Arbeiter neuen Mut. Spontan statten sie alle Städte damit aus."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "railroads."
#~ msgstr ""
#~ "Das Volk ist begeistert über die Entwicklung der Eisenbahn durch unsere "
#~ "Wissenschaftler.\n"
#~ "       Spontan haben sie alle Städte damit ausgestattet."

#, fuzzy
#~ msgid "Workers spontaneously gather and upgrade all cities with railroads."
#~ msgstr ""
#~ "Die Bevölkerung in %s ist von deinen technischen Errungenschaften\n"
#~ "       begeistert! Die Arbeiter haben die Stadt spontan mit einer\n"
#~ "       Eisenbahn ausgestattet."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Deine %s wurde wegen Veränderung des Geländes verschoben."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Deine %s wurde wegen Veränderung des Geländes aufgelöst."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "In diesem Spiel werden keine Daten an den Metaserver geschickt."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Verbindung zum Server verloren!"

#~ msgid "The %s are no more!"
#~ msgstr "Die %s sind nicht mehr!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Die Quoten können nicht vor Spielbeginn geändert werden."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Die Quote für %s übersteigt die für eine %s geltende Höchstgrenze."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s regiert die %s jetzt als %s."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "Die %s haben revoltiert! Es folgt %d Runde Anarchie! Das Ziel ist %s."
#~ msgstr[1] ""
#~ "Die %s haben revoltiert! Es folgen %d Runden Anarchie! Das Ziel ist %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolution: Rückkehr zur Anarchie."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Bitte wählen Sie eine neue Regierung im Menü Regierung."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Die Steuerquote übersteigt die Höchstgrenze für %s; angepaßt."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Die Forschungsquote übersteigt die Höchstgrenze für %s; angepaßt."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Die Luxusquote übersteigt die Höchstgrenze für %s; angepaßt."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s läßt uns nicht mehr in die Karte sehen!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Der Senat erlaubt nicht den Bruch des Paktes mit den %s. Du mußt entweder "
#~ "den Senat auflösen oder auf einen passenderen Moment warten."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Aufgrund der ständigen Provokationen durch die %s stimmt der Senat der "
#~ "Vorlage zu."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Der Senat weigert sich den Pakt mit den %s zu brechen, aber du hast keine "
#~ "Schwierigkeiten, einen neuen Senat zu finden."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Die %s und die %s haben jetzt %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "Die %s haben das Abkommen gekündigt! Zwischen den %s und den %s herrscht "
#~ "nun %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s hat Ihren Alliierten %s angegriffen! Sie beenden ihre Allianz mit dem "
#~ "Angreifer!"

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Ihr Teampartner %s hat den %s den Krieg erklärt. Sie sind verpflichtet, "
#~ "Ihre Allianz mit %s zu beenden."

#~ msgid "Removing player %s."
#~ msgstr "Spieler %s wird entfernt."

#~ msgid "You've been removed from the game!"
#~ msgstr "Sie wurden aus dem Spiel entfernt."

#~ msgid "%s has been removed from the game."
#~ msgstr "%s wurde aus dem Spiel entfernt."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Es muß ein Name gewählt werden."

#~ msgid "That nation is already in use."
#~ msgstr "Diese Nation ist bereits vergeben."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Ein anderer Spieler nimmt bereits unter dem Namen '%s' am Spiel teil. "
#~ "Bitte wählen Sie einen anderen Namen."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Bitte wählen Sie einen Namen, der nur ASCII-Zeichen enthält."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Spieler %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Eine schlecht benannte Stadt"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Die %s entdeckt. Ihr Herrscher ist %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Bürgerkrieg der %s ist nicht möglich - zu viele Spieler"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Bürgerkrieg der %s ist nicht möglich - keine Nationen verfügbar"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Die Nation wird vom Bürgerkrieg gespalten."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s ist der Anführer der revoltierenden %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s erklärt ihre Loyalität zu den %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "Der Bürgerkrieg spaltet die %s; die %s kontrollieren nun %d Stadt."
#~ msgstr[1] ""
#~ "Der Bürgerkrieg spaltet die %s; die %s kontrollieren nun %d Städte."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "%s auf '%s' gesetzt."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "Im Jahr %s berichtet %s über die REICHSTEN Nationen der Welt."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr ""
#~ "Im Jahr %s berichtet %s über die FORTGESCHRITTENSTEN Nationen der Welt."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "Im Jahr %s berichtet %s über die MÄCHTIGSTEN Nationen der Welt."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "Im Jahr %s berichtet %s über die GLÜCKLICHSTEN Nationen der Welt."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "Im Jahr %s berichtet %s über die GRÖSSTEN Nationen der Welt."

#~ msgid "Herodotus"
#~ msgstr "Herodot"

#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinius der Ältere"

#~ msgid "Livy"
#~ msgstr "Livy"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Bevölkerung"

#~ msgid "Land Area"
#~ msgstr "Landfläche"

#~ msgid "Settled Area"
#~ msgstr "Besiedelte Fläche"

#~ msgid "Research Speed"
#~ msgstr "Forschungstempo"

#~ msgid "Military Service"
#~ msgstr "Wehrdienst"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Die überragenden %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Die großartigen %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Die großen %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Die glorreichen %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Die hervorragenden %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Die bestechenden %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Die würdevollen %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Die durchschnittlichen %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Die mittelmäßigen %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Die gewöhnlichen %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Die langweiligen %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Die nutzlosen %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Die wertlosen %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Die nichtswürdigen %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Die heruntergekommenen %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Historiker veröffentlicht:"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: Die %se Stadt %s der Größe %d "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: Die %se Stadt %s der Größe %d "

#~ msgid "with no wonders\n"
#~ msgstr "ohne Weltwunder\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "mit 1 Weltwunder\n"
#~ msgstr[1] "mit %d Weltwundern\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Reisende berichten:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Die fünf großartigsten Städte der Welt!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s in %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s in %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s wurde ZERSTÖRT\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(baut %s in %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(baut %s in %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " qkm"
#~ msgstr[1] " qkm"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M t"
#~ msgstr[1] " M t"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M Produkte"
#~ msgstr[1] " M Produkte"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " Punkte"
#~ msgstr[1] " Punkte"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " Monat"
#~ msgstr[1] " Monate"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " t"
#~ msgstr[1] " t"

#~ msgid "Demographics Report:"
#~ msgstr "Bericht zur Lage der Nation:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Der Bericht zur Lage der Nation ist leider nicht verfügbar."

#~ msgid "%s %s (%s)"
#~ msgstr "%s  %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Bevölkerung\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Handel\n"
#~ "(M Produkte)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produktion\n"
#~ "(M t)"

#~ msgid "Cities\n"
#~ msgstr "Städte\n"

#~ msgid "Technologies\n"
#~ msgstr "Fortschritte\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Militärdienst\n"
#~ "(Monate)"

#~ msgid "Wonders\n"
#~ msgstr "Weltwunder\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Forschungstempo\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Landfläche\n"
#~ "(qkm)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Besiedelte Fläche\n"
#~ "(qkm)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Bildung\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Raumschiff\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Einheiten im Bau "

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Mögliche Einheiten"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Schild"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Could not find a readable \"%s.%s\" ruleset file."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Lade Regelsätze"

#, fuzzy
#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr ""
#~ "Du kannst keinen neuen Spieler übernehmen, weil es keine freien Plätze "
#~ "mehr gibt."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Die Karte wurde nicht komplett gespeichert. Das kann entweder daran "
#~ "liegen, daß es sich um eine ältere Sicherung handelt oder daß die "
#~ "Sicherungsdatei beschädigt ist. Wenn Sie weitermachen wollen: Auf eigene "
#~ "Gefahr!"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s ist als KI-Spieler mit dem Level '%s' dazu gekommen."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s ist als KI-Spieler dazu gekommen."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s ist eine ungültige Nation und wird geändert auf %s."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(Beta-Version)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0"
#~ msgstr "Freeciv"

#~ msgid ""
#~ "Saved game uses the \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Das abgespeicherte Spiel verwendet alte Gelände-Regeln, die nicht mehr "
#~ "unterstützt werden."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Warnung: Die Regelverzeichnisse '%s' und '%s' werden nicht mehr "
#~ "unterstützt. Stattdessen wird das Verzeichnis '%s' benutzt."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Das abgespeicherte Spiel ist zu alt (< 1.9.0)."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Server cannot read standard input. Ignoring input."

#~ msgid "rejected"
#~ msgstr "abgewiesen"

#~ msgid "Restarting for lack of players."
#~ msgstr "Neustart, da keine Spieler mehr"

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Neustart in %d Sekunden, da keine Spieler mehr"

#~ msgid "restarting soon for lack of players"
#~ msgstr "Baldiger Neustart, da keine Spieler mehr"

#~ msgid "ping timeout"
#~ msgstr "Ping-Timeout"

#~ msgid "client disconnected"
#~ msgstr "Verbindung getrennt"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: Die Adresse <%s:%d> ist ungültig."

#~ msgid "Running"
#~ msgstr "Spiel läuft"

#~ msgid "Game over"
#~ msgstr "Spiel beendet"

#~ msgid "Number of tiles"
#~ msgstr "Felderanzahl"

#~ msgid "Tiles per player"
#~ msgstr "Felder pro Spieler"

#~ msgid "Width and height"
#~ msgstr "Breite und Höhe"

#~ msgid "Wrap East-West"
#~ msgstr "Ost-West-verbunden"

#~ msgid "Wrap North-South"
#~ msgstr "Nord-Süd-verbunden"

#~ msgid "Isometric"
#~ msgstr "Isometrisch"

#~ msgid "Hexagonal"
#~ msgstr "Hexagonal"

#~ msgid "Scenario map"
#~ msgstr "Szenarienkarte"

#~ msgid "Fully random height"
#~ msgstr "Zufallshöhengenerator"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Pseudofraktaler Höhengenerator"

#~ msgid "Island-based"
#~ msgstr "Inselbasierter Generator"

#~ msgid "Generator's choice"
#~ msgstr "Wahl durch den Generator"

#~ msgid "One player per continent"
#~ msgstr "Ein Spieler pro Kontinent"

#~ msgid "Two or three players per continent"
#~ msgstr "Zwei oder drei Spieler pro Kontinent"

#~ msgid "All players on a single continent"
#~ msgstr "Alle Spieler auf einem einzigen Kontinent"

#~ msgid "Depending on size of continents"
#~ msgstr "Abhängig von der Größe der Kontinente"

#~ msgid "Land moving units"
#~ msgstr "Landeinheiten"

#~ msgid "Sea moving units"
#~ msgstr "Seeeinheiten"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Einheiten, die sich auf Wasser und Land bewegen können"

#~ msgid "New turn"
#~ msgstr "Neue Runde"

#~ msgid "No player connections"
#~ msgstr "Keine Verbindungen"

#~ msgid "Server interrupted"
#~ msgstr "Server unterbrochen"

#~ msgid "Disabled"
#~ msgstr "Ausgeschaltet"

#~ msgid "Enabled"
#~ msgstr "Eingeschaltet"

#~ msgid "See everything inside borders"
#~ msgstr "Alles innerhalb der Grenzen zeigen"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Grenzen wachsen ins Unbekannte und decken dabei Felder auf"

#~ msgid "Per-player, in order"
#~ msgstr "Pro Spieler, sortiert"

#~ msgid "Per-player, random"
#~ msgstr "Pro Spieler, zufällig"

#~ msgid "Set manually"
#~ msgstr "Manuell festlegen"

#~ msgid "Per-team, in order"
#~ msgstr "Pro Team, sortiert"

# MG: Diplomatie erlauben
#~ msgid "Enabled for everyone"
#~ msgstr "Für jeden erlaubt"

#~ msgid "Only allowed between human players"
#~ msgstr "Nur zwischen menschlichen Spielern"

#~ msgid "Only allowed between AI players"
#~ msgstr "Nur zwischen KI-Spielern"

#~ msgid "Restricted to teams"
#~ msgstr "Auf Teams beschränkt"

#~ msgid "Disabled for everyone"
#~ msgstr "Komplett ausgeschaltet"

#~ msgid "No restrictions"
#~ msgstr "Keine Beschränkungen"

#~ msgid "Unique to a player"
#~ msgstr "Einmalig je Spieler"

#~ msgid "Globally unique"
#~ msgstr "Global einzigartig"

#~ msgid "No city name stealing"
#~ msgstr "Kein Diebstahl von Städtenamen"

#~ msgid "No barbarians"
#~ msgstr "Keine Barbaren"

#~ msgid "Only in huts"
#~ msgstr "Nur in Hütten"

#~ msgid "Normal rate of appearance"
#~ msgstr "Normale Häufigkeit"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Zahlreiche Barbarenaufstände"

#~ msgid "Raging hordes"
#~ msgstr "Wütende und mordende Horden"

#~ msgid "Reveal map at game start"
#~ msgstr "Karte bei Spielstart aufdecken"

#~ msgid "Unfog map for dead players"
#~ msgstr "Nebel des Krieges für tote Spieler entfernen"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Erlaubt es Einheiten, von verbündeten Städten aus zu fliegen"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Erlaubt es Einheiten, zu verbündeten Städten zu fliegen"

#~ msgid "Unlimited units from source city"
#~ msgstr "Unbegrenzt Einheiten von der Startstadt"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Unbegrenzt Einheiten zur Zielstadt"

#~ msgid "All players move concurrently"
#~ msgstr "Alle Spieler ziehen gleichzeitig"

#~ msgid "All players alternate movement"
#~ msgstr "Alle Spieler ziehen nacheinander"

#~ msgid "Team alternate movement"
#~ msgstr "Alle Teams ziehen nacheinander"

#~ msgid "No compression"
#~ msgstr "Keine Kompression"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Mit zlib (gzip-Format)"

#~ msgid "Using bzip2"
#~ msgstr "Mit bzip2"

#~ msgid "Using xz"
#~ msgstr "Mit xz"

#~ msgid "disabled"
#~ msgstr "aus"

#~ msgid "enabled"
#~ msgstr "ein"

#~ msgid "You cannot disable the map generator."
#~ msgstr "Sie können den Kartengenerator nicht ausschalten."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr ""
#~ "Sie können keinen neuen Generator anfordern, nachdem bereits eine Karte "
#~ "geladen wurde."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Unzulässiger Name '%s'"

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Der Optionsstring zur Lage der Nation enthält das ungültige Zeichen »%c«. "
#~ "Nähere Informationen sind mit »help demography« erhältlich."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Der Optionsstring zu zulässigen Verbindungen enthält ungültige Zeichen. "
#~ "Nähere Informationen sind mit 'help allowconnect' erhältlich."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Der Optionsstring zu den Starteinheiten enthält das ungültige Zeichen "
#~ "»%c«. Nähere Informationen sind mit »help startunits« erhältlich."

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Kein Stadtgründer (»c«) im Optionsstring zu den Starteinheiten: »%s«. "
#~ "Nähere Informationen sind mit »help startunits« verfügbar."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Die Schlussrunde kann nicht vor der aktuellen Runde liegen."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Die Spielerzahl kann im GGZ-Modus nicht geändert werden."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Es gibt bereits mehr Spieler (%d) als angegeben (%d). Der alte Wert "
#~ "bleibt erhalten."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Der angeforderte Wert (%d) ist größer als die Anzahl an Startpositionen "
#~ "(%d). Der alte Wert bleibt erhalten."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "Sie sind nicht berechtigt, einen Timeout von weniger als 30 Sekunden "
#~ "einzustellen."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "Für vollautomatische Spiele (»timeout« = -1) sollte »unitwaittime« "
#~ "deaktiviert werden (= 0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "»timeout« kann nicht kleiner sein als 3/2 der Einstellung "
#~ "»unitwaittime« (= %d). Ändern Sie zunächst »unitwaittime«."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "»unitwaittime« muss kleiner als 2/3 der Einstellung »timeout« sein (= "
#~ "%d). Ändern Sie zunächst »timeout«."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr ""
#~ "Für isometrische und hexagonale Karten muss die »ysize« gerade sein."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "Die Kartengröße (%d × %d = %d) muss größer als %d Felder sein."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "Die Kartengröße (%d × %d = %d) muss kleiner als %d Felder sein."

#~ msgid "Map size definition"
#~ msgstr "Methode zur Berechnung der Kartengröße"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Legt die Methode fest, nach der die Kartengröße berechnet wird. Die "
#~ "Parameter jeder dieser Methoden werden durch weitere Optionen bestimmt.\n"
#~ "‒ »Felderanzahl« (FULLSIZE): Kartengröße (Option »size«)\n"
#~ "‒ »Felder pro Spieler« (PLAYER): Anzahl an (Land-)Feldern je Spieler "
#~ "(Option »tilesperplayer«).\n"
#~ "‒ »Breite und Höhe« (XYSIZE): Kartenbreite und -höhe in Feldern (Optionen "
#~ "»xsize« und »ysize«)"

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Kartengröße (mal 1000 Felder)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Aus diesem Wert wird die Kartengröße abgeleitet.\n"
#~ "  size = 4 ist eine normale Karte mit 4.000 Feldern (Standard)\n"
#~ "  size = 20 ist eine riesige Karte mit 20.000 Feldern\n"
#~ "Diese Option wird nur ausgewertet, wenn die »Methode zur Berechnung der "
#~ "Kartengröße« (»mapsize«) auf »Felderanzahl« (FULLSIZE) gesetzt wurde."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Anzahl (Land-)Felder pro Spieler"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Aus diesem Wert wird die Kartengröße abgeleitet. Sie wird berechnet, "
#~ "indem bei Spielstart die Spieleranzahl und der Wert der Einstellung "
#~ "»landmass« ausgewertet wird.\n"
#~ "Diese Option wird nur ausgewertet, wenn die »Methode zur Berechnung der "
#~ "Kartengröße« (»mapsize«) auf »Felder pro Spieler« (PLAYER) gesetzt wurde."

#~ msgid "Map width in tiles"
#~ msgstr "Kartenbreite in Feldern"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Legt die Kartenbreite fest.\n"
#~ "Diese Option wird nur ausgewertet, wenn die »Methode zur Berechnung der "
#~ "Kartengröße« (»mapsize«) auf »Breite und Höhe« (XYSIZE) gesetzt wurde."

#~ msgid "Map height in tiles"
#~ msgstr "Kartenhöhe in Feldern"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Kartenhöhe in Feldern.\n"
#~ "Diese Option wird nur ausgewertet, wenn die »Methode zur Berechnung der "
#~ "Kartengröße« (»mapsize«) auf »Breite und Höhe« (XYSIZE) gesetzt wurde."

#~ msgid "Map topology index"
#~ msgstr "Der Topologie-Index der Karte"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freeciv-Karten sind immer zweidimensional. Sie können in Nord-Süd- und "
#~ "Ost-West-Richtung verbunden sein und eine flache Karte, einen Zylinder "
#~ "oder einen Torus (Donut) bilden. Die einzelnen Felder können rechteckig "
#~ "oder hexagonal sein, mit klassischer oder isometrischer Ausrichtung — "
#~ "dies sollte entsprechend der benutzten Feldergrafik gewählt werden.\n"
#~ "Klassisch rechteckig:      Isometrisch rechteckig:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hexagonal:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Art der Kartengenerierung"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Legt den Algorithmus fest, nach dem die Karte generiert wird. Ist der "
#~ "Standardwert der Option »startpos« aktiv, wird der gewählte Generator "
#~ "eine für »startpos« angemessene Einstellung wählen; andernfalls versucht "
#~ "der Generator, die Karte an »startpos« anzupassen.\n"
#~ "‒ »Szenarienkarte« (SCENARIO): Eine zuvor generierte Karte soll geladen "
#~ "werden. Standardmäßig werden, sofern keine Startpositionen im Szenario "
#~ "festgelegt wurden, diese abhängig von der Größe der Kontinente "
#~ "festgelegt.\n"
#~ "‒ »Zufallshöhengenerator« (RANDOM): Generiert eine Karte mit einer Anzahl "
#~ "ungefähr gleich großer, kleiner Inseln. Standardmäßig werden "
#~ "Startpositionen abhängig von der Kontinentgröße vergeben.\n"
#~ "‒ »Pseudofraktaler Höhengenerator« (FRACTAL): Generiert einen "
#~ "erdähnlichen Planeten mit einem oder mehreren großen Kontinenten und ein "
#~ "paar kleinen Inseln. Standardmäßig werden alle Spieler auf einem "
#~ "einzelnen Kontinent untergebracht.\n"
#~ "‒ »Inselbasierter Generator« (ISLAND): Generiert eine »faire« Karte mit "
#~ "einer Anzahl ähnlich großer und bestückter Inseln, die auch alle "
#~ "ähnliches Gelände aufweisen. Standardmäßig erhält jeder Spieler seine "
#~ "eigene Insel.\n"
#~ "Ist der angeforderte Generator mit anderen Servereinstellungen "
#~ "inkompatibel, kann der Server auf einen anderen zurückgreifen."

#~ msgid "Method used to choose start positions"
#~ msgstr "Auswahl der Startpositionen"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "Die Methode, nach der der Ort für die ersten Spieleinheiten jedes "
#~ "Spielers festgelegt wird (in Szenarien mit voreingestellten "
#~ "Startpositionen wird diese Option ignoriert).\n"
#~ "‒ »Wahl durch den Generator« (DEFAULT): Die Startpositionen werden durch "
#~ "den Kartengenerator ausgewählt. Siehe die Option »generator«.\n"
#~ "‒ »Ein Spieler pro Kontinent« (SINGLE): Ein Spieler wird auf einem "
#~ "einzelnen Kontinent platziert, sodass die Anzahl der Kontinente etwa der "
#~ "der Spieler entspricht (falls möglich).\n"
#~ "‒ »Zwei oder drei Spieler pro Kontinent« (2or3): Ähnlich zu SINGLE, "
#~ "abgesehen davon, dass zesi oder drei Spieler auf jedem Kontinent "
#~ "platziert werden. Bei einer ungeraden Anzahl von Spielern werden auf dem "
#~ "»besten« Kontinent drei Spieler platziert.\n"
#~ "‒ »Alle Spieler auf einem einzigen Kontinent« (ALL): Alle Spieler starten "
#~ "auf dem »besten« zur Verfügung stehenden Kontinent.\n"
#~ "‒ »Abhängig von der Größe der Kontinente« (VARIABLE): Die Spieler werden "
#~ "so auf den »besten« zur Verfügung stehenden Kontinenten platziert, dass — "
#~ "so weit wie möglich — die Anzahl der Spieler auf einem Kontinent "
#~ "proportional zu dessen Brauchbarkeit ist.\n"
#~ "Wenn der Server der hier geforderten Einstellung nicht stattgeben kann, "
#~ "weil es zu viele Spieler für die Kontinente gibt, kann er auf eine der "
#~ "anderen Einstellungen zurückgreifen. (Die Kartengeneratoren versuchen "
#~ "aber trotzdem, die richtige Anzahl von Kontinenten für die Einstellung "
#~ "dieser Option und die Spieleranzahl zu finden, daher ist dies eher "
#~ "unwahrscheinlich.)"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "1x1-Inseln"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "Legt fest, ob der Kartengenerator Inseln von der Größe eines einzelnen "
#~ "Feldes erzeugen darf."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Pole sind Kontinente"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Wenn diese Option deaktiviert ist, können die Kontinente an die Pole "
#~ "anstoßen."

#~ msgid "All the map is temperate"
#~ msgstr "Die Landkarte ist gleichmäßig warm"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Legt fest, dass die Temperatur auf dem gesamten Planeten in etwa gleich "
#~ "ist. Ein Nebeneffekt davon ist, dass es keine Pole geben wird."

#~ msgid "Average temperature of the planet"
#~ msgstr "Mittlere Temperatur des Planeten"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Kleine Werte ergeben eine kältere Karte, größere Werte eine heißere.\n"
#~ "\n"
#~ "100 bedeutet einen sehr trockenen und heißen Planeten ohne Polareiszonen, "
#~ "nur mit tropischen oder Trockenzonen.\n"
#~ "\n"
#~ "70 bedeutet einen heißen Planeten mit wenig Polareis.\n"
#~ "\n"
#~ "50 bedeutet einen normalwarmen Planeten mit Polar-, kalten, warmen und "
#~ "tropischen Zonen; eine Wüstenzone überlagert tropische und warme Zonen.\n"
#~ "\n"
#~ "30 bedeutet einen kalten Planeten mit kleineren Tropenzonen.\n"
#~ "\n"
#~ "0 bedeutet einen sehr kalten Planeten mit ausgedehnten Polarzonen und "
#~ "ohne Tropen."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Prozentualer Anteil von Land auf der Karte"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Diese Option gibt den ungefähren Prozentsatz von Landfeldern auf der "
#~ "Karte an."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Anzahl der Hügel/Berge"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Kleine Werte erzeugen mehr flaches Land, höhere Werte ergeben mehr Hügel "
#~ "und Berge."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Anteil der feuchten Landesteile"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Kleinere Werte bedeuten viel trockenes, wüstenähnliches Land; größere "
#~ "Werte ergeben eine feuchtere Karte mit vielen Sümpfen, Dschungel und "
#~ "Flüssen."

#~ msgid "Global warming"
#~ msgstr "Globale Erderwärmung"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Wenn ausgeschaltet, wird es keine Globale Erderwärmung als Ergebnis "
#~ "exzessiver Umweltverschmutzung geben. Die Umweltverschmutzung selbst ist "
#~ "davon aber nicht betroffen."

#~ msgid "Nuclear winter"
#~ msgstr "Nuklearer Winter"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Wenn ausgeschaltet, wird es keinen Nuklearen Winter als Ergebnis "
#~ "exzessiven Atomwaffengebrauchs in Kriegen geben."

#~ msgid "Map generation random seed"
#~ msgstr "Zufallsbasiszahl für die Kartenerzeugung"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Gleiche Basiszahlen führen zu gleichen Karten; bei 0 (der "
#~ "Standardwert)wird die Zeit als Basis genommen, um zufällige Karten zu "
#~ "erzeugen."

#~ msgid "Game random seed"
#~ msgstr "Zufallsbasiszahl für das Spiel"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Bei Null (der Standardwert) wird eine Zufallszahl aus der aktuellen "
#~ "Uhrzeit abgeleitet. Diese Einstellung ist fürgewöhnlich nur von "
#~ "Interesse, wenn Sie Fehler im Spiel suchen."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Anzahl der „besonderen“ Ressourcen"

# ? Original scheint fehlerhaft, siehe PR#11053
#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Besondere Ressourcenfelder verbessern den Geländetyp, auf dem sie liegen. "
#~ "Der Wert gibt die Anzahl der Ressourcen pro 1000 Felder an."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Anzahl der Hütten (Dörfer kleinerer Stämme)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Diese Einstellung gibt die genaue Zahl von Hütten auf der Karte an. "
#~ "Hütten sind kleine Stammesdörfer, die von Einheiten untersucht werden "
#~ "können."

#~ msgid "Minimum number of players"
#~ msgstr "Mindestanzahl der Spieler"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Mindestanzahl der Spieler (verbundene, menschliche Spieler), um ein Spiel "
#~ "zu beginnen."

#~ msgid "Maximum number of players"
#~ msgstr "Höchstzahl der Spieler"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Die maximal zulässige Anzahl von menschlichen und KI-Spielern. Falls "
#~ "diese Zahl während der Vorbereitungsphase erreicht wird, werden weitere "
#~ "Verbindungsversuche abgewiesen.\n"
#~ "Beim Spiel eines Szenarios, das feste Startpositionen definiert, kann "
#~ "diese Einstellung nicht größer sein als die Anzahl an definierten "
#~ "Startpositionen."

#~ msgid "Limited number of AI players"
#~ msgstr "Maximalanzahl von KI-Spielern"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Bei positiver Angabe werden automatisch KI-Spieler erzeugt oder entfernt, "
#~ "um die Gesamtzahl der Spieler auf diesem Wert zu halten. Treten weitere "
#~ "Spieler dem Spiel bei, werden diese KI-Spieler ersetzt. Ein Wert von Null "
#~ "entfernt alle KI-Spieler."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Ereignisse für diese Anzahl Runden vorhalten"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Ereignisnachrichten werden für diese Anzahl von Runden vorgehalten. Ein "
#~ "Wert von 0 deaktiviert die Vorhaltung."

#~ msgid "Size of the event cache"
#~ msgstr "Anzahl vorgehaltener Ereignisse"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr ""
#~ "Legt die maximale Anzahl von Ereignissen fest, die vorgehalten werden "
#~ "sollen."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Chatnachrichten vorhalten"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Wenn eingeschaltet, werden Chatnachrichten zusätzlich zu den "
#~ "Ereignisnachrichten vorgehalten."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Runde und Zeit für jedes vorgehaltene Ereignis anzeigen"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Wenn eingeschaltet, werden alle Ereignisse mit der Runde (engl. »turn«) "
#~ "und der Zeit des Ereignisses markiert. Beispiel: »(T2 - 15:29:52).«"

#~ msgid "List of players' initial units"
#~ msgstr "Liste der Einheiten zu Spielbeginn"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Diese Zeichenkette gibt die zu Spielbeginn vorhandenen Einheiten an. "
#~ "Mindestens ein Stadtgründer muss enthalten sein. Bedeutung der Zeichen:\n"
#~ "    c   = Stadtgründer (z.B. Siedler)\n"
#~ "    w   = Arbeiter (z.B. Ingenieur)\n"
#~ "    x   = Kundschafter (z.B. Kundschafter)\n"
#~ "    k   = Spielentscheidende Einheit (z.B. König)\n"
#~ "    s   = Diplomat (z.B. Diplomat)\n"
#~ "    d   = Verteidiger (z.B. Krieger)\n"
#~ "    D   = Guter Verteidiger (z.B. Phalanx)\n"
#~ "    a   = Schneller Angreifer (z.B. Reiter)\n"
#~ "    A   = Starker Angreifer (z.B. Katapult)\n"

#~ msgid "Area where initial units are located"
#~ msgstr "Fläche zur Verteilung der Anfangseinheiten"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Dies ist der Radius, in dem die Einheiten zu Spielbeginn verteilt werden."

#~ msgid "Starting gold per player"
#~ msgstr "Goldstücke bei Spielbeginn"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Die Menge Gold, die jeder Spieler zu Beginn erhält."

#~ msgid "Number of initial techs per player"
#~ msgstr "Anzahl der Fortschritte bei Spielbeginn"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Die Anzahl von Fortschritten, die jeder Spieler bereits zu Beginn erhält. "
#~ "Die Fortschritte werden für jeden Spieler per Zufall bestimmt. Ein hoher "
#~ "Wert für »techlevel« kann abhängig vom Wert »tech_cost_style« im "
#~ "Regelsatz das Erforschen der nachfolgenden Technologien sehr teuer machen."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Prozentfaktor für Forschungskosten"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Hierdurch wird das Forschungstempo beeinflusst. Alle Forschungskosten "
#~ "werden mit diesem Prozentwert multipliziert. Die Basiskosten für "
#~ "Fortschritte ergeben sich aus dem Regelsatz und anderen "
#~ "Spieleinstellungen."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Abzug (%) bei Forschungsänderung"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Bei Änderung des Forschungsprojekts geht dieser Prozentsatz an "
#~ "(vorhandenen) Punkten verloren. Unmittelbar nach Abschluß eines "
#~ "Forschungsprojektes gehen keine Punkte verloren."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Wahrscheinlichkeit des Verlusts von erhaltenen Fortschritten"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Wenn Sie einen Fortschritt durch einen Vertrag erhalten, legt diese "
#~ "Einstellung die Wahrscheinlichkeit fest, mit der dieser Fortschritt "
#~ "während des Transports verloren geht."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Wahrscheinlichkeit des Verlusts eines gewährten Fortschritts"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Wenn Sie jemandem vertraglich einen Fortschritt gewähren, legt diese "
#~ "Einstellung die Wahrscheinlichkeit fest, mit der Ihre Zivilisation diesen "
#~ "Fortschritt beim Transport verliert."

#~ msgid "Team pooled research"
#~ msgstr "Gebündelte Forschung im Team"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Wenn dies eingeschaltet ist, forschen die Teammitglieder gemeinsam an "
#~ "neuen Technologien. Andernfalls muss jedes Mitglied seine eigenen "
#~ "Forschungen anstellen."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Abzug für Forschungsergebnisse oder Gold aus Abkommen"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Für jedes Forschungsergebnis, das man aufgrund von Verhandlungen erhalten "
#~ "hat, wird dieser Prozentsatz der Forschungspunkte in Abzug gebracht. Ein "
#~ "negatives Forschungskonto ist möglich. Gilt ebenfalls für Gold-Transfers "
#~ "mittels Abkommen."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Abzug für erbeutete Forschungsergebnisse"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Für jedes Forschungsergebnis, das man aufgrund von Eroberungen erhalten "
#~ "hat, wird dieser Prozentsatz der Forschungspunkte in Abzug gebracht. Ein "
#~ "negatives Forschungskonto ist möglich."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Abzug für »kostenlose« Entwicklungen"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Für jedes »kostenlose« Forschungsergebnis (abgesehen von denen, die schon "
#~ "durch »diplcost« und »conquercost« abgdeckt werden; insbesondere sind "
#~ "hier die Forschungsergebnisse aus der Großen Bibliothek und aus Hütten "
#~ "gemeint), wird  dieser Prozentsatz der Forschungspunkte in Abzug "
#~ "gebracht. Ein negatives Forschungskonto ist möglich."

#~ msgid "Food required for a city to grow"
#~ msgstr "Benötigte Nahrung für Städtewachstum"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Die Basismenge an Nahrung, die eine Stadt zum Wachstum benötigt. Dieser "
#~ "Wert wird mit einem von den Regeln abhängigen Faktor multipliziert und "
#~ "hängt von der Stadtgröße ab."

#~ msgid "Percentage food lost when building needed"
#~ msgstr ""
#~ "Nahrungsverluste in Prozent, wenn eine Stadterweiterung benötigt wird."

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Wenn eine Stadt wachsen würde, aber mangels eines fehlenden Aquäduktes "
#~ "(oder Abwassersystems) nicht kann, geht dieser Prozentsatz (oder die "
#~ "Hälfte davon, falls ein Kornspeicher vorhanden ist) verloren."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Prozentfaktor für Produktionskosten"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Legt fest, wie schnell Einheiten und Gebäude produziert werden können. "
#~ "Die Basiskosten werden mit diesem Prozentwert multipliziert."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Mindestgröße für volle Handelspunkte"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Städte unter dieser Größe erhalten Abzüge bei den generierten "
#~ "Handelspunkten. Dieser Abzug beträgt 100% (überhaupt kein Handel) bei "
#~ "Städten, deren Größen kleiner oder gleich »notradesize« sind und "
#~ "reduziert sich stufenweise bis auf 0% (kein Abzug abgesehen von der "
#~ "gewöhnlichen Korruption) bei 'fulltradesize'. Siehe auch »notradesize«."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Bis zu dieser Stadtgröße keine Handelspunkte"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Städte bis zu dieser Größe generieren keine Handelspunkte. Die "
#~ "generierten Handelspunkte steigen stufenweise für Städte, die größer als "
#~ "»notradesize« und kleiner als »fulltradesize« sind. Siehe auch "
#~ "»fulltradesize«."

#~ msgid "Minimum distance between cities"
#~ msgstr "Mindestentfernung zwischen Städten"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Wenn ein Spieler eine Stadt gründet, wird geprüft ob keine andere Stadt "
#~ "in der angegebenen Entfernung existiert. Beispiel: Wenn dieser Wert 3 "
#~ "ist, müssen zwischen zwei Städten mindestens zwei leere Felder in allen "
#~ "Richtungen liegen. Wenn dieser Wert 0 ist (Standard), wird der Wert durch "
#~ "den verwendeten Regelsatz bestimmt."

#~ msgid "Technology trading"
#~ msgstr "Technologiehandel"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Wird dies ausgeschaltet, können im Diplomatiedialog keine Technologien "
#~ "verhandelt werden."

#~ msgid "Gold trading"
#~ msgstr "Goldhandel"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Wird dies abgeschaltet, können im Diplomatiedialog keine Tribute "
#~ "gefordert und keine Geldgeschenke gewährt werden."

#~ msgid "City trading"
#~ msgstr "Stadthandel"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Wird dies abgeschaltet, können im Diplomatiedialog keine Städte "
#~ "verhandelt werden."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Mindestentfernung für Handelswege"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Zwei Städte derselben Zivilisation können nur dann einen Handelsweg "
#~ "eröffnen, wenn sie diese Anzahl von Feldern auseinanderliegen. Für "
#~ "quadratische Raster wird diese Entfernung mithilfe der sogenannten "
#~ "»Manhatten-Distanz« berechnet, also die Anzahl der Versetzungen entlang "
#~ "der X- und Y-Achsen."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Verzögerung des Begeisterungseffekts"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Hier wird die Rundenzahl festgelegt, nach der Begeisterung zum Wachstum "
#~ "einer Stadt führt. Setzt man 'n', wächst die Stadt nach   †  †  €†  n+1 Runden."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Wahrscheinlichkeit der Gebäudezerstörung"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Wenn eine Stadt erobert wird, besteht für jede Stadterweiterung die "
#~ "angegebene Chance (in %), zerstört zu werden."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Wahrscheinlichkeit, ein angegriffenes Feld zu besetzen"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Die Eingabe von 0 setzt den Civ1/2-Stil (Einheiten bewegen sich beim "
#~ "Angriff nicht). 100 läßt siegreiche Angreifer immer in das angegriffene "
#~ "Feld ziehen, wenn dort keine gegnerischen Einheiten mehr vorhanden sind. "
#~ "Werte zwischen 0 und 100 lassen siegreiche Einheiten mit der gesetzten "
#~ "Wahrscheinlichkeit das angegriffene Feld besetzen."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Automatisches Angreifen (serverseitig)"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Einheiten mit Bewegungspunkten greifen nach kurzer Prüfung automatisch "
#~ "anrückende feindliche Einheiten an."

#~ msgid "Reduce city population after attack"
#~ msgstr "Verminderung der Bevölkerung nach einem Angriff"

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type."
#~ msgstr ""
#~ "Hier wird eingestellt, ob die Bevölkerung einer Stadt nach einem Angriff "
#~ "abhängig vom Typ der Angreifer reduziert wird."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr "Einheiten ohne Heimatstadt (z.B. Starteinheiten) langsam umbringen"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Ist dies größer als 0, wird jede Einheit ohne Heimatstadt jede Runde "
#~ "Lebenspunkte verlieren. Die genaue Anzahl beträgt »killunhomed« Prozent "
#~ "der Lebenspunkte einer Einheit, jedoch verliert sie immer mindestens "
#~ "einen Lebenspunkt pro Runde, bis sie schließlich stirbt."

#~ msgid "National borders"
#~ msgstr "Landesgrenzen"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Wenn dies nicht ausgeschaltet wird, gehören alle Felder rund um eine "
#~ "Stadt oder Festung der jeweiligen Nation."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr ""
#~ "Einheiten innerhalb der eigenen Grenzen führen nicht zu Unzufriedenheit."

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Falls gesetzt, erzeugen Einheiten, die sich innerhalb der eigenen Grenzen "
#~ "befinden, keine Unzufriedenheit."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Diplomatie zwischen den Spielern"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Legt fest, ob Diplomatie mit anderen Spielern möglich ist."

#~ msgid "Allowed city names"
#~ msgstr "Erlaubte Städtenamen"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "‒ »keine Einschränkungen« (NO_RESTRICTIONS): Spieler können mehrere "
#~ "Stedte mit denselben Namen besitzen.\n"
#~ "‒ »Einmalig je Spieler« (PLAYER_UNIQUE): Ein Spieler kann nicht mehrere "
#~ "Städte mit demselben Namen besitzen.\n"
#~ "‒ »Global einmalig« (GLOBAL_UNIQUE): Alle Städte im Spiel müssen "
#~ "unterschiedliche Namen haben.\n"
#~ "‒ »Kein Namensdiebstahl bei Städten« (NO_STEALING): Wie »Global "
#~ "einmalig«, aber ein Spieler darf einen der Standardnamen der Städte "
#~ "anderer Spieler verwenden, wenn es sich nicht auch um einen Standardnamen "
#~ "für seine Nation handelt."

#~ msgid "How to pick player colors"
#~ msgstr "Festlegung von Spielerfarben:"

#~ msgid ""
#~ "This setting determines how player colors are chosen. Player colors are "
#~ "used in the Nations report, for national borders on the map, and so on.\n"
#~ "- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
#~ "players in order from a list defined by the ruleset.\n"
#~ "- \"Per-player, random\" (PLR_RANDOM): colors are assigned to invididual "
#~ "players randomly from the set defined by the ruleset.\n"
#~ "- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
#~ "command before the game starts; these are not restricted to the ruleset "
#~ "colors. Any players for which no color is set when the game starts get a "
#~ "random color from the ruleset.\n"
#~ "- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from "
#~ "the list in the ruleset. Every player on the same team gets the same "
#~ "color.\n"
#~ "Regardless of this setting, individual player colors can be changed after "
#~ "the game starts with the 'playercolor' command."
#~ msgstr ""
#~ "Diese Einstellung legt fest, wie die Spielerfarben ausgewählt werden, die "
#~ "im Nationsbericht, für die Nationalgrenzen, etc. verwendet werden.\n"
#~ "‒ »Pro Spieler, sortiert« (PLR_ORDER): Farben werden in der vom Regelsatz "
#~ "vorgesehenen Ordnung den Spielern zugewiesen.\n"
#~ "‒ »Pro Spieler, zufällig« (PLR_RANDOM): Die im Regelsatz vorgesehenen "
#~ "Farben werden zufällig an die Spieler vergeben.\n"
#~ "‒ »Manuell festlegen« (PLR_SET): Die Farben können mit dem »playercolor«-"
#~ "Befehl vor dem Start des Spiels festgelegt werden und sind nicht auf die "
#~ "im Regelsatz definierten Farben beschränkt. Alle Spieler, für die keine "
#~ "Farbe gesetzt wurde, erhalten eine zufällige Farbe aus dem Regelsatz.\n"
#~ "‒ »Pro Team, sortiert« (TEAM_ORDER): Die Farben werden in der vom "
#~ "Regelsatz vorgesehenen Ordnung den Teams zugewiesen. Alle Spieler eines "
#~ "Teams erhalten dieselbe Farbe.\n"
#~ "Unabhängig von dieser Einstellung können die individuellen "
#~ "Spielerfarbennach Spielstart mit dem »playercolor«-Befehl geändert werden."

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Häufigkeit von Barbaren"

#~ msgid "Barbarian onset turn"
#~ msgstr "Startrunde für Barbaren"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbaren treten erst ab dieser Runde auf."

#~ msgid "Length in turns of revolution"
#~ msgstr "Dauer der Revolution in Runden"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Beim Wechsel der Regierungsform gibt es eine Zwischenperiode von der "
#~ "angegebenen Anzahl Runden. Der Wert Null gibt eine zufällige Dauer von "
#~ "1-6 Runden."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Nebel des Krieges"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Bei 1 verhindern die 'Nebel des Krieges', daß Einheiten außer Sichtweite "
#~ "eigener Einheiten angezeigt werden. Auch neue Städte oder "
#~ "Landschaftsänderungen auf unbeobachteten Feldern bleiben unbemerkt."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Nebel des Krieges verdeckt Änderungen von Nationalgrenzen"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Wenn diese Einstellung aktiviert ist, kann ein Spieler die Änderung des "
#~ "Eigentums an einem Feld nicht erkennen, wenn er das betreffende Feld "
#~ "nicht direkt einsehen kann. Ist die Einstellung nicht aktiviert, kann "
#~ "jeder Spieler die Eigentumsänderungen an jedem Feld einsehen, "
#~ "vorausgesetzt, der betreffende Spieler hat zuvor zumindest das Feld "
#~ "selbst gesehen."

#~ msgid "Airlifting style"
#~ msgstr "Eigenschaften der Luftbeförderung"

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Grundwahrscheinlichkeit für den Erfolg von Diplomaten und Spionen."

#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Die Wahrscheinlichkeit für einen Spion, von einer erfolgreichen Mission "
#~ "zurückzukehren, und die Grundwahrscheinlichkeit für den Erfolg von "
#~ "Diplomaten und Spionen."

#~ msgid "Whether to allow space race"
#~ msgstr "Weltraumrennen erlaubt?"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "1 erlaubt den Raumschiffbau."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Spielende bei Ankunft des Raumschiffes?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Wenn eingeschaltet, wird das Spiel mit der Ankunft eines Raumschiffes bei "
#~ "Alpha Centauri enden."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Mindestanzahl der Städte für Bürgerkrieg"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Ein Bürgerkrieg beginnt, wenn ein Spieler zumindest diese Anzahl an "
#~ "Städten hat und seine Hauptstadt erobert wird. Setzt man diesen Wert auf "
#~ "das Maximum, gibt es keine Bürgerkriege."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Benutzung der Infrastruktur durch feindliche Einheiten unterbinden"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Mit dieser Option werden Einheiten daran gehindert, die Infrastruktur "
#~ "feindlicher Nationen zu benutzen."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Immune Einheiten schützen gewöhnliche Einheiten"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Diese Einstellung legt fest, ob auf einem Feld, auf dem sich sowohl "
#~ "immune als auch gewöhnliche Einheiten befinden, die gewöhnlichen "
#~ "Einheiten angegriffen werden können. Falls eingeschaltet, können Felder "
#~ "mit einer immunen Einheit nicht angegriffen werden."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Zeit für Verhandlungen nach Spielerkontakt (Runden)"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Spieler können für eine Anzahl von Runden, nachdem sie miteinander "
#~ "Kontakt hatten, eine Konferenz einberufen. Bei Null ist diese Möglichkeit "
#~ "abgeschaltet."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Ewiger Palast"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Falls 1, wird beim Verlust der Hauptstadt automatisch in einer zufällig "
#~ "ausgewählten Stadt kostenfrei ein neuer errichtet, auch wenn die "
#~ "technologischen Voraussetzungen dafür nicht vorhanden sind."

#~ msgid "Give caught units a homecity"
#~ msgstr "Weise gefangenen Einheiten eine Heimatstadt zu"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Falls nicht aktiviert, haben gefangene Einheiten keine Heimatstadt und "
#~ "sind dementsprechend von der Option „killunhomed“ betroffen."

#~ msgid "Whether allied players can win together"
#~ msgstr "Alliierte Spieler können gemeinsam gewinnen"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Wenn diese Option aktiviert ist und es kommt zu einer Spielsituation, in "
#~ "der alle Spieler, die gewinnen könnten, miteinander verbündet sind (und "
#~ "mindestens ein besiegter Spieler war kein Teil der Allianz), so endet das "
#~ "Spiel mit einem sofortigen geteilten Sieg für die Alliierten."

#~ msgid "Whether to use natural city names"
#~ msgstr "Geländebezogene Städtenamen"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Falls aktiviert, werden die Standardnamen abhängig von der Umgebung "
#~ "vergeben."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Migration von Bürgern aktivieren"

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Anzahl der Runden zwischen Migrationen in einer Stadt"

#~ msgid "Whether migration is limited by food"
#~ msgstr "Migration durch verfügbare Nahrung begrenzen"

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Maximalentfernung, die ein umzugswilliger Bürger zurücklegen kann"

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Wahrscheinlichkeit der inländischen Migration in Prozent"

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Wahrscheinlichkeit der Migration von Bürgern ins Ausland in Prozent"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Spieler die frei zu übernehmen sind"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Dies ist eine Zeichenkette, in der jeder Buchstabe einen Typ oder Status "
#~ "einer Zivilisation (Spieler) angibt. Clients dürfen nur Spieler "
#~ "übernehmen oder beobachten, deren Buchstabe hier aufgeführt ist. Dies "
#~ "regelt nur zukünftige Anwendungen des 'take'- und des 'observe'-"
#~ "Kommandos, laufende Verbindungen sind nicht betroffen. Die Buchstaben und "
#~ "ihre Bedeutung:\n"
#~ "    o, O = Globale Beobachter\n"
#~ "    b    = Barbaren\n"
#~ "    d    = tote Spieler\n"
#~ "    a, A = KI-Spieler\n"
#~ "    h, H = menschliche Spieler\n"
#~ "Die erste Beschreibung, die auf den Spieler paßt, wird angewendet. 'd' "
#~ "gilt also nicht für tote Barbaren, und 'a' gilt nicht für tote KI-"
#~ "Spieler. Großbuchstaben gelten vor Spielbeginn, Kleinbuchstaben während "
#~ "des Spiels.\n"
#~ "\n"
#~ "Auf jeden Buchstaben darf eine der untenstehenden Ziffern folgen um die "
#~ "Art der Verbindung weiter einzuschränken:\n"
#~ "\n"
#~ "(keine) - kontrollieren, beobachten, und verdrängen* erlaubt\n"
#~ "\n"
#~ "   1    - kontrollieren und beobachten erlaubt\n"
#~ "\n"
#~ "   2    - kontrollieren und verdrängen erlaubt\n"
#~ "\n"
#~ "   3    - nur kontrollieren erlaubt\n"
#~ "\n"
#~ "   4    - nur beobachten erlaubt\n"
#~ "\n"
#~ "* 'Verdrängen' bedeutet, einen Spieler zu übernehmen, der bereits von "
#~ "einem anderen Spieler kontrolliert wird.\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Automatischer KI-Status"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "1 bedeutet, daß bei einem Verbindungsabbruch automatisch der KI-Status "
#~ "aktiviert und bei Wiederherstellung der Verbindung der KI-Status "
#~ "automatisch deaktiviert wird."

#~ msgid "Turn the game ends"
#~ msgstr "Letzte Spielrunde"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Das Spiel endet mit Ablauf der angegebenen Runde."

#~ msgid "Reveal the map"
#~ msgstr "Karte offenlegen"

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maximale Rundendauer (in Sekunden)"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Nach Ablauf dieser Zeit endet die Runde unabhängig davon, ob alle Spieler "
#~ "fertig sind. 0 deaktiviert diese Option. Bei Servern im DEBUG Modus wird "
#~ "mit -1 ein 'vollautomatisches' Testspiel gestartet. Timeouts von weniger "
#~ "als 30 Sekunden können nur mit der Zugriffsberechtigung 'hack' "
#~ "eingestellt werden. In Verbindung mit dem Befehl 'timeoutincrease' kann "
#~ "der Timer dynamisch benutzt werden."

#~ msgid "First turn timeout"
#~ msgstr "Zeitbeschränkung für die erste Runde"

#~ msgid ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."
#~ msgstr ""
#~ "Wenn dies größer 0 ist, dauert die erste Runde so viele Sekunden wie hier "
#~ "eingestellt.\n"
#~ "Wenn dies genau 0 ist, hat die erste Runde keine Zeitbeschränkung.\n"
#~ "Wenn dies genau -1 ist, wird die erste Runde nicht speziell behandelt.\n"
#~ "Siehe auch „timeout“."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr ""
#~ "Wartezeit bis Rundenende nach dem letzten Zug eines Spielers (Sekunden)"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Jedesmal, wenn eine Einheit in Sichtweite des Gegners zieht, wird der "
#~ "Zeitablauf der Runde auf mindestens diesen Wert gesetzt."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "Zeit zwischen Einheitenzügen gemessen am Rundenwechsel"

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Einstellung der Spieler/Team-Phasen"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "Diese Einstellung legt fest, ob Spieler in einer Runde gleichzeitig "
#~ "ziehen können."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Maximale TCP-Blockierung (Sekunden)"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Falls ein Client länger als diese Zeit die TCP-Verbindung blockiert, wird "
#~ "diese geschlossen. 0 bedeutet, es gibt nur das Zeitlimit aus der TCP-"
#~ "Protokoll-Vereinbarung."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Leerung der TCP-Puffer (Sekunden)"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Der Server wartet bis zu diesem Wert auf die Freigabe der TCP-Puffer, "
#~ "falls die Verbindung stockt. Bei 0 wartet der Server nicht."

#~ msgid "Seconds between PINGs"
#~ msgstr "PING-Intervall (Sekunden)"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Der Server fordert am Ende dieser Zeitspanne (in Sek.) ein PING von den "
#~ "Clients."

#~ msgid "Time to cut a client"
#~ msgstr "Inaktiven Client trennen (Sekunden)"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Falls ein Client innerhalb dieser Zeit nicht auf ein PING reagiert, wird "
#~ "die Verbindung zu ihm getrennt."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Rundensperre"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Wenn dieser Wert auf 1 gesetzt ist, wird die Spielrunde erst beendet, "
#~ "wenn alle Spieler ihren Zug beendet haben, einschließlich der Spieler, zu "
#~ "denen der Server keine Verbindung hat."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Spielzüge mit vorgegebener Zeit"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Wenn dieser Wert auf 1 gesetzt ist, wird die Spielrunde erst beendet, "
#~ "wenn die vorgegebene Zeit abgelaufen ist, selbst wenn alle Spieler "
#~ "bereits auf 'Fertig' gedrückt haben."

#~ msgid "What is in the Demographics report"
#~ msgstr "Bericht zur Lage der Nation"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Hier ist eine Zeichenfolge einzugeben. Jeder Buchstabe steht für eine "
#~ "zusätzliche Informationszeile im Bericht zur Lage der Nation.\n"
#~ "Die möglichen Zeichen und ihre Bedeutung:\n"
#~ "    N = Bevölkerung\n"
#~ "    P = Produktion\n"
#~ "    A = Landfläche\n"
#~ "    L = Bildung\n"
#~ "    R = Forschungstempo\n"
#~ "    S = besiedelte Landfläche\n"
#~ "    E = Wirtschaft\n"
#~ "    M = Militärdienst\n"
#~ "    O = Umweltverschmutzung\n"
#~ "Die folgenden Buchstaben erlauben die Ausgabe zusätzlicher Spalten:\n"
#~ "    q = Spalte 'Menge' anzeigen\n"
#~ "    r = Spalte 'Rangfolge' anzeigen\n"
#~ "    b = Spalte 'Beste Nation' anzeigen\n"
#~ "(Groß- und Kleinschreibung muß beachtet werden, die Reihenfolge ist egal.)"

#~ msgid "Turns per auto-save"
#~ msgstr "Automatisch speichern (Runden)"

#~ msgid "Which savegames are generated automatically"
#~ msgstr "Welche Arten von Spielständen automatisch gesichert werden"

#~ msgid "Savegame compression level"
#~ msgstr "Dateikomprimierung"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "0 heißt keine Komprimierung. Höhere Werte bedeuten bessere (aber "
#~ "langsamere) Komprimierung. Falls der Maximalwert 0 ist, unterstützt der "
#~ "Server keine Komprimierung."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Komprimierungsalgorithmus für gespeicherte Spiele"

#~ msgid "Save using the given savegame version"
#~ msgstr "Spielstand für spezifische Version erstellen"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Erstellt Spielstände, die ab der angegebenen Version von Freeciv geladen "
#~ "werden können. Beachten Sie, dass einige Features in älteren Versionen "
#~ "von Freeciv nicht verfügbar sind."

#~ msgid "Definition of the save file name"
#~ msgstr "Dateiname für Spielstände"

#~ msgid "Whether to log player statistics"
#~ msgstr "Spielerstatistiken"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Wenn diese Option auf 1 gesetzt wird, werden die Spielerstatistiken jede "
#~ "Runde in der Datei 'civscore.log' gespeichert. Diese Statistiken können "
#~ "dazu benutzt werden, nach Spielende Grafiken anzuzeigen."

#~ msgid "Name for the score log file"
#~ msgstr "Name der Highscore-Logdatei"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr ""
#~ "Der standardmäßige Name des Highscore-Logdatei ist „freeciv-score.log“."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Maximale Anzahl von Verbindungen zum Server je Host"

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Zeit bis ein gekickter Nutzer sich neu verbinden kann"

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Keine Berechtigung zum Ändern von »%s«."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "Die Einstellung »%s« ist durch den Regelsatz gesperrt."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr ""
#~ "Die Einstellung »%s« kann nach abgeschlossener Berechnung der Karte nicht "
#~ "mehr geändert werden."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr ""
#~ "Die Einstellung »%s« kann nach Spielstart nicht mehr geändert werden."

#~ msgid "Internal error."
#~ msgstr "Interner Fehler."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Das Präfix »%s« ist mehrdeutig. Mögliche Kandidaten: %s."

#~ msgid "Missing value."
#~ msgstr "Fehlender Wert."

#~ msgid "No match for \"%s\"."
#~ msgstr "Kein Treffer für »%s«."

#~ msgid "This setting is not a boolean."
#~ msgstr "Diese Einstellung ist kein Ein-Aus-Wert."

#~ msgid "This setting is not an integer."
#~ msgstr "Diese Einstellung ist keine Ganzzahl."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Unzulässiger Wert %d (Minimum: %d; Maximum: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Diese Einstellung ist keine Zeichenkette."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Zeichenkette zu lang (maximale Länge: %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "Diese Einstellung ist keine Liste."

#~ msgid "\"%s\""
#~ msgstr "»%s«"

#~ msgid "empty value"
#~ msgstr "Leerer Wert"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Dialogeinstellungen"

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Regelsatz: »%s« wurde auf »%s« gesetzt."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Regelsatz: »%s« wurde durch das Regelwerk gesperrt."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Spielstand: »%s« wurde auf »%s« gesetzt."

#~ msgid "Geological"
#~ msgstr "Geologie"

#~ msgid "Sociological"
#~ msgstr "Gesellschaft"

#~ msgid "Economic"
#~ msgstr "Wirtschaft"

#~ msgid "Military"
#~ msgstr "Militär"

#~ msgid "Scientific"
#~ msgstr "Wissenschaft"

#~ msgid "Internal"
#~ msgstr "Internes"

#~ msgid "Networking"
#~ msgstr "Netz"

#~ msgid "Vital"
#~ msgstr "wichtig"

#~ msgid "Situational"
#~ msgstr "interessant"

#~ msgid "Rare"
#~ msgstr "selten"

#~ msgid "Changed"
#~ msgstr "Geändert"

#~ msgid "Locked"
#~ msgstr "Gesperrt"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Sie benötigen eine Hauptstadt, um ein Raumschiff starten zu können."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Das Raumschiff wurde bereits gestartet!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Das Raumschiff kann jetzt nicht gestartet werden!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "Raumschiff der %s gestartet! Es soll Alpha Centauri planmäßig %s "
#~ "erreichen."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Spaceship action received, but you don't have a spaceship!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Nach dem Start kann das Raumschiff nicht mehr geändert werden."

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Keine losen Raumschiffkörper vorhanden!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Dieser Raumschiffkörper kann nicht angebracht werden!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Keine losen Raumschiffkomponenten vorhanden!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Höchstzulässige Menge an Treibstoffkomponenten bereits vorhanden!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Höchstzulässige Menge an Triebwerkskomponenten bereits vorhanden!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Keine losen Raumschiffmodule mehr vorhanden!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Höchstzulässige Menge an Passagiermodulen bereits vorhanden!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Höchstzulässige Menge an Lebenserhaltungssystemen bereits vorhanden!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Höchstzulässige Menge an Solarzellen bereits vorhanden!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Ohne Leitung aus der Hauptstadt ist das %s Raumschiff verloren!"

#~ msgid "?winners:, the %s"
#~ msgstr ", die %s"

#~ msgid "?winners:the %s"
#~ msgstr "Die %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Szenariensieg für %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Spiel beendet"

#~ msgid "Team victory to %s."
#~ msgstr "Teamsieg für %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Sieg der alliierten %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Das Spiel endete mit einem Sieg von %s."

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Das Spiel endete nach der letzten Runde unentschieden."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Das %s Raumschiff hat Alpha Centauri erreicht."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Die %s wurde aufgelöst, in Übereinstimmung mit dem Friedensvertrag mit "
#~ "den %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Besorgte Bürger weisen darauf hin, dass die Feuerpause mit %s bald endet."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Die Feuerpause mit %s ist beendet. Sie und die %s befinden sich jetzt im "
#~ "Krieg."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Der Waffenstillstand zwischen den %s und den %s ist ausgelaufen. Sie "
#~ "befinden sich im Krieg. Sie beenden Ihre Allianz mit beiden."

# MG: TECHNICAL
#~ msgid "Unsupported compression type %d."
#~ msgstr "Unsupported compression type %d."

#~ msgid "Failed saving game as %s"
#~ msgstr "Konnte das Spiel nicht in der Datei '%s' speichern"

#~ msgid "Game saved as %s"
#~ msgstr "Spiel gespeichert als '%s'"

#~ msgid "The game is already running."
#~ msgstr "Das Spiel hat bereits angefangen."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s hat seit Spielbeginn nicht mehr die Kontrollgewalt. Bitte von jetzt an "
#~ "Abstimmungen verwenden."

#~ msgid "Starting game."
#~ msgstr "Spiel begonnen."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "request for unknown report (type %d)"
#~ msgstr "request for unknown report (type %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Warnung: Client %s ist zu alt und wurde abgewiesen"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Ihr Client ist zu alt. Um diesen Server zu benutzen, benötigen SieFreeciv "
#~ "Version 2.2 oder neuer."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Keine Berechtigung zur Änderung dieser Einstellung."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Die Nation der %s ist in diesem Szenario nicht verfügbar."

#~ msgid "%s nation is already in use."
#~ msgstr "Die Nation der %s ist bereits vergeben."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s ist der %se Herrscher %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Warten auf Spielstart: %d von %d Spielern sind bereit zu starten."

#~ msgid "%s rules the %s."
#~ msgstr "%s beherrscht die %s."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Unterstützung für Spieler-Authentifizierung verfügbar, wird aber nicht "
#~ "verwendet."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Sende Informationen an den Metaserver [%s]"

#~ msgid "The game is over..."
#~ msgstr "Das Spiel ist vorbei..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Kann keine %s auf diesem Gelände erzeugen."

#~ msgid "Now accepting new client connections."
#~ msgstr "Warte auf Spieler..."

#~ msgid "Can't use an empty name."
#~ msgstr "Name fehlt."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Dieser Name hat mehr als %d Zeichen."

#~ msgid "That name is not allowed."
#~ msgstr "Dieser Name ist nicht zulässig."

#~ msgid "(ambiguous)"
#~ msgstr "(mehrdeutig)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Spielername fehlt."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Spielername zu lang."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Abkürzung '%s' des Spielernamens ist mehrdeutig."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Kein Spieler mit dem Namen '%s'."

# CK: TECHNICAL
#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Unexpected match_result %d (%s) for '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Verbindungsname fehlt."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Verbindungsname zu lang."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Abkürzung '%s' des Verbindungsnamens ist mehrdeutig."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Keine Verbindung mit der Bezeichnung '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Verbindung zu Metaserver '%s' hergestellt."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Verbindung zu Metaserver '%s' beendet."

#~ msgid "Metaserver connection is open."
#~ msgstr "Es besteht Verbindung zum Metaserver."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Es besteht keine Verbindung zum Metaserver."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Es besteht bereits eine Verbindung zum Metaserver."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Die Verbindung zum Metaserver wurde bereits beendet."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Zulässige Parameter sind 'u', 'up', 'd', 'down' und '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Patch-Informationen des Metaservers auf '%s' gesetzt."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Patch-Informationen des Metaservers auf '%s' gesetzt - keine Verbindung "
#~ "zum Metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Nachrichtenzeile des Metaservers auf '%s' gesetzt."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Nachrichtenzeile des Metaservers auf '%s' gesetzt - keine Verbindung zum "
#~ "Metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver ist jetzt '%s'."

#~ msgid "Server id: %s"
#~ msgstr "Server-ID: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Du kannst das Spiel auf diesem Server nicht manuell speichern."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Barbaren können nicht von Menschen gespielt werden."

#~ msgid "%s is now under AI control."
#~ msgstr "%s wird jetzt von der KI kontrolliert."

#~ msgid "%s is now under human control."
#~ msgstr "%s wird jetzt von einem Menschen kontrolliert."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Es gibt schon einen Spieler dieses Namens."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Es gibt schon einen Spieler dieses Namens."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Kann keine %s auf diesem Gelände erzeugen."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Keine neuen Spieler mehr möglich."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s ist als KI-Spieler dazu gekommen."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Fehler bei der Generierung des neuen KI-Spielers: %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Spieler bereit / nicht bereit"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Fehler bei der Generierung des neuen KI-Spielers: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Es gibt schon einen Spieler dieses Namens."

#~ msgid "A user already exists by that name."
#~ msgstr "Es gibt schon einen Spieler dieses Namens."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Keine neuen Spieler mehr möglich."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Keine neuen Spieler mehr möglich."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Kein Spielerplatz mehr frei für %s"

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s ist als KI-Spieler dazu gekommen."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s ist als KI-Spieler dazu gekommen."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Spieler können nach Spielstart nicht mehr entfernt werden."

#~ msgid "Removed player %s from the game."
#~ msgstr "Spieler %s aus dem Spiel entfernt."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Der Name \"%s\" ist aus Sicherheitsgründen nicht erlaubt."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Kein Kommandoskript mit der Bezeichnung '%s' gefunden."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Lade Skriptdatei '%s'"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Kann die Skriptdatei '%s' nicht lesen."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Kann die Skriptdatei '%s' nicht lesen."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Kann die Skriptdatei '%s' nicht schreiben."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Auf diesem Server ist das Kommando 'write' aus Sicherheitsgründen nicht "
#~ "verfügbar."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Die Zugangsberechtigung '%s' für '%s' wird nicht beschränkt;\n"
#~ "da Sie selbst nur Zugangsberechtigung '%s' haben."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "%2$s erhält Zugangsberechtigung '%1$s'."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Ein beliebiger Spieler hat nun die Möglichkeit, durch Eingabe des Befehls "
#~ "'first' Spielleiter mit der Zugriffsberechtigung '%s' zu werden."

#~ msgid "Command access levels in effect:"
#~ msgstr "Vorhandene Zugangsberechtigungen:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Zugangsberechtigung für neue Verbindungen: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Zugangsberechtigung für den ersten Spieler: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Fehler: Es gibt nur die Zugangsberechtigungen\n"
#~ "        'none', 'info', 'ctrl' und 'hack'."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Die Zugangsberechtigung kann nicht auf '%s' erhöht werden,\n"
#~ "da die eigene Zugangsberechtigung nur '%s' ist."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Neue Spieler erhalten die Zugangsberechtigung '%s'."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Zugangsberechtigung für den ersten Spieler: %s"

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "Es ist sinnlos, den 'first'-Befehl über die Serverkonsole zu erteilen."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Sie haben bereits die Zugangsberechtigung '%s' oder besser."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Jemand anders ist bereits Spielleiter."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Verbindung %s hat sich den Spielleiter-Status gewählt."

#~ msgid "Invalid argument %d."
#~ msgstr "%d ist unzulässig."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Syntax:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Der dynamische Timer wurde auf %d %d %d %d gestellt."

#~ msgid "Option: %s  -  %s"
#~ msgstr "Option: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Option: %s"

#~ msgid "Description:"
#~ msgstr "Beschreibung:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "veränderbar"

#~ msgid "fixed"
#~ msgstr "fest"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "männlich"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Erläuterungen sind für folgende Serveroptionen verfügbar:"

#~ msgid "No explanation for that yet."
#~ msgstr "Dafür gibt es noch keine Erklärung."

#~ msgid "Ambiguous option name."
#~ msgstr "Mehrdeutige Optionsbezeichnung."

#~ msgid "Server Operator: %s"
#~ msgstr "Server Operator: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Der Spieler '%s' hat jetzt die KI-Spielstärke '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s wird nicht von der KI kontrolliert."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Die standardmäßige KI-Spielstärke ist '%s'."

#~ msgid "This command is client only."
#~ msgstr "Dieser Befehl kann nur im Client gegeben werden."

#~ msgid "Only players may use the away command."
#~ msgstr "Der Befehl 'away' kann nur von Spielern gegeben werden."

#~ msgid "%s set to away mode."
#~ msgstr "%s wurde auf Abwesenheitsmodus geschaltet."

#~ msgid "%s returned to game."
#~ msgstr "%s ist zum Spiel zurückgekehrt."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Keine Berechtigung, Einstellung '%s' einzusehen!"

#~ msgid "Unknown option '%s'."
#~ msgstr "Unbekannte Option '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Derzeitiges Verzeichnis für Regelsätze: '%s'"

#~ msgid "All options with non-default values"
#~ msgstr "Alle Optionen, die vom Standardwert abweichen"

#~ msgid "All options"
#~ msgstr "Alle Optionen"

#~ msgid "Vital options"
#~ msgstr "Wichtige Optionen"

#~ msgid "Situational options"
#~ msgstr "Interessante Optionen"

#~ msgid "Rarely used options"
#~ msgstr "Seltene Optionen"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= heißt, daß dies die Standardeinstellung ist"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ heißt, daß diese Einstellung geändert werden kann"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= heißt, daß dies die Standardeinstellung ist"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s Wert    (min,max)      "

#~ msgid "Option"
#~ msgstr "Option"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Weitere Optionen mit 'show situational' oder 'show rare'\n"
#~ "Geänderte Optionen mit 'show changed'."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Nach Spielbeginn können Teams nicht mehr geändert werden."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Falscher Parameter. Anwendung:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Ein Team %s gibt es nicht. Bitte gib einen gültigen Teamnamen oder -"
#~ "nummer an."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Barbaren können kein Team bilden."

#~ msgid "Player %s set to team %s."
#~ msgstr "Spieler %s gehört zu Team %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Team"

#~ msgid "There are no votes going on."
#~ msgstr "Keine laufenden Abstimmungen."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Keine Berechtigung zur Erteilung dieses Befehls."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Argument '%s' des 'help'-Befehls ist mehrdeutig."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Keine laufenden Abstimmungen."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Die letzte Abstimmung war ungültig."

#~ msgid "Value must be an integer."
#~ msgstr "Wert muß ganzzahlig sein."

#~ msgid "No such vote (%d)."
#~ msgstr "Keine Abstimmung mit der Nummer %d vorhanden."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Keine Berechtigung zur Änderung dieser Einstellung."

#~ msgid "You voted for \"%s\""
#~ msgstr "Sie haben für '%s' gestimmt."

#~ msgid "You voted against \"%s\""
#~ msgstr "Sie haben gegen '%s' gestimmt."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Hier ist kein Arbeiter."

#~ msgid "There isn't any vote going on."
#~ msgstr "Keine laufenden Abstimmungen."

#~ msgid "All votes have been removed."
#~ msgstr "Alle Abstimmungen wurden entfernt."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr ""
#~ "Sie besitzen nicht die erforderliche Berechtigung, um diese Abstimmung "
#~ "(%d) abzubrechen."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Benutzung: /cancelvote [<nr. d. abstimmung>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s hat die Abstimmung »%s« (Nr. %d) abgebrochen."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Die Abstimmung »%s« (Nr. %d) wurde abgebrochen."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Befehl kann nur nach Spielbeginn verwendet werden."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "Fehlersuche für Diplomatie der %s ausgeschaltet."

#~ msgid "%s diplomacy debugged"
#~ msgstr "Fehlersuche für Diplomatie der %s eingeschaltet."

#~ msgid "%s tech no longer debugged"
#~ msgstr "Fehlersuche für Forschung der %s ausgeschaltet."

#~ msgid "%s tech debugged"
#~ msgstr "Fehlersuche für Forschung der %s eingeschaltet."

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "Spieler=%d Städte=%d Bürger=%d Einheiten=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Werte 2 und 3 müssen ganzzahlig sein."

#~ msgid "Bad map coordinates."
#~ msgstr "Falsche Koordinaten."

#~ msgid "No city at this coordinate."
#~ msgstr "Keine Stadt an diesen Koordinaten."

#~ msgid "%s no longer debugged"
#~ msgstr "Fehlersuche für %s ausgeschaltet."

#~ msgid "%s %s no longer debugged."
#~ msgstr "Fehlersuche für %se %s ausgeschaltet."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Fehlersuche für Schiffstransporte ausgeschaltet."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Fehlersuche für Schiffstransporte eingeschaltet."

#~ msgid "Value 2 must be integer."
#~ msgstr "Wert 2 muss ganzzahlig sein."

#~ msgid "Unit %d does not exist."
#~ msgstr "Einheit %d existiert nicht."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Unbekannte Option »%s«."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr ""
#~ "Das Verzeichnis für Regelsätze kann mit dem Befehl »%srulesetdir« "
#~ "verändert werden."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Der Parameter %s darf nur die Ziffern 0 bis 9 sowie +- enthalten."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Konsole: %s auf »%s« gesetzt."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Globale Beobachter sind in diesem Spiel nicht erlaubt."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Das Übernehmen von neuen Spielern ist jetzt nicht möglich."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Du kannst keinen neuen Spieler übernehmen, weil die Höchtszahl von %d "
#~ "Spieler bereits erreicht ist (Option mayplayers)."
#~ msgstr[1] ""
#~ "Du kannst keinen neuen Spieler übernehmen, weil die Höchtszahl von %d "
#~ "Spielern bereits erreicht ist (Option mayplayers)."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Du kannst keinen neuen Spieler übernehmen, weil es keine freien Plätze "
#~ "mehr gibt."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Die Beobachtung von Barbaren ist in diesem Spiel nicht möglich."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Das Übernehmen von Barbaren ist in diesem Spiel nicht möglich."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr ""
#~ "Die Beobachtung gestorbener Spieler ist in diesem Spiel nicht möglich."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr ""
#~ "Das Übernehmen gestorbener Spieler ist in diesem Spiel nicht möglich."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Die Beobachtung von KI-Spielern ist in diesem Spiel nicht möglich."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Das Übernehmen von KI-Spielern ist in diesem Spiel nicht möglich."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Die Beobachtung von menschlichen Spielern ist in diesem Spiel nicht "
#~ "möglich."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Das Übernehmen von menschlichen Spielern ist in diesem Spiel nicht "
#~ "möglich."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Beobachten ist in diesem Spiel nicht erlaubt."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Das Übernehmen von Spielern ist in diesem Spiel nicht erlaubt."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Das Übernehmen von verbundenen Spielern ist in diesem Spiel nicht erlaubt."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Es muss der Spielername angegeben werden."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s kontrolliert %s bereits; beobachten von %s daher sinnlos."

#~ msgid "%s is already observing %s."
#~ msgstr "%s beobachtet %s bereits."

#~ msgid "%s is already observing."
#~ msgstr "%s beobachtet bereits."

#~ msgid "%s now observes %s"
#~ msgstr "%s beobachtet jetzt den Spieler %s"

#~ msgid "%s now observes"
#~ msgstr "%s beobachtet jetzt"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Spieler können nach Spielstart nicht mehr entfernt werden."

#~ msgid "%s already controls %s."
#~ msgstr "%s kontrolliert %s bereits."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Kein Spielerplatz mehr frei für %s"

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Kann nur in der Serverkonsole verwendet werden. "

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s hat den Spieler %s (%s, %s) übernommen."

#~ msgid "Human"
#~ msgstr "menschlich"

#~ msgid "Alive"
#~ msgstr "Lebend"

#~ msgid "Dead"
#~ msgstr "Tot"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s konnte nicht mit einem Spieler verbunden werden."

#~ msgid "You can not detach other users."
#~ msgstr "Sie können nicht fremde Verbindungen zu Spielern lösen."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s ist mit nicht mit einem Spieler verbunden."

#~ msgid "%s detaching from %s"
#~ msgstr "%s löst die Verbindung zu %s."

#~ msgid "%s no longer observing."
#~ msgstr "%s beobachtet nicht mehr."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Solange ein Spiel läuft, kann kein weiteres geladen werden."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Kann keinen Spielstand oder Szenario mit dem Namen \"%s\" finden."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Kann Spielstand '%s' nicht laden."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Diese Einstellung kann nach Spielstart nicht mehr geändert werden."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Ruleset-Verzeichnis ist bereits '%s'"

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Ruleset-Verzeichnis '%s' nicht gefunden"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Ruleset-Verzeichnis ist jetzt '%s'"

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Das wäre ziemlich sinnlos, denn Sie sind kein Spieler."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Versuchen Sie /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "Muster %s als Eintrag %d in Ihre Ignorierliste eingefügt."

#~ msgid "Your ignore list is empty."
#~ msgstr "Ihre Ignorierliste ist leer."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Fehlender Bereich. Versuchen Sie /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "„%s“ ist kein gültiger Bereich. Versuchen Sie /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Unzulässige Eintragsnummer: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Unzulässiger Bereich: %d bis %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr "Muster %s (Eintrag %d) wurde aus Ihrer Ignorierliste entfernt."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Zwei Argumente benötigt. Siehe „/help playercolor“."

#~ msgid ""
#~ "Can only set player color prior to game start if 'plrcolormode' is "
#~ "PLR_SET."
#~ msgstr ""
#~ "Die Spielerfarben können nur dann vor dem Spieleginn ausgewählt werden, "
#~ "wenn „plrcolormoode“ auf PLR_SET gesetzt ist."

#~ msgid "Can only unset player color before game starts."
#~ msgstr "Die Spielerfarben können nur vor dem Spielbeginn gelöscht werden. "

#~ msgid "Invalid player color definition. See '/help playercolor'."
#~ msgstr "Ungültige Definition der Spielerfarbe. Siehe „/help playercolor“."

#~ msgid "Warning: new color [%s] for %s is identical to %s."
#~ msgstr ""
#~ "Warnung: Die neue Farbe [%s] für %s ist identisch mit derjenigen von %s."

#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Spielerfarbe von %s ist jetzt [%s]."

#~ msgid "Goodbye."
#~ msgstr "Auf Wiedersehen!"

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Keine Berechtigung zur Erteilung von Serverbefehlen."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Warnung: „%s“ wurde (obwohl es mehrdeutig ist) als „%s“ ausgelegt.\n"
#~ "         „%shelp“ gibt nähere Informationen."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Unbekannter Befehl „%s%s“. Versuchen Sie „%shelp“."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Sie haben neu abgestimmt; Ihre altes Votum wird ignoriert."

#~ msgid "New teamvote"
#~ msgstr "Neue Teamabstimmung"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (Nr. %d) von %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Ihr neues Votum („%s“) war nicht gültig oder wurde nicht erkannt."

#~ msgid "(server prompt)"
#~ msgstr "(Serverbefehl)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Spiel wird beendet. Der Server startet neu, wenn sich alle Clients "
#~ "abgemeldet haben."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Spiel kann nicht beendet werden, da kein Spiel läuft."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s hat das Spiel aufgegeben und kann nicht mehr gewinnen."

#~ msgid "You cannot surrender now."
#~ msgstr "Sie können jetzt nicht aufgeben."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Rate Argument „ruleset“."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Rate Argument „game“."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Die zulässigen Argumente sind: „game“, „ruleset“, „script“ oder „default“."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Alle Einstellungen auf ihre Werte bei Spielbeginn zurücksetzen."

#~ msgid "No saved settings from the game start available."
#~ msgstr "Bei Spielstart wurde keine Einstellungen gesichert."

#~ msgid "No game started..."
#~ msgstr "Kein Spiel begonnen…"

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Alle Einstellungen auf ihre Werte im Regelsatz zurücksetzen."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Alle Einstellungen zurücksetzen und das Server-Startskript neu einlesen."

#~ msgid "Reset all settings to default values."
#~ msgstr "Alle Einstellungen auf die Standardwerte zurücksetzen."

#~ msgid "Settings re-initialized."
#~ msgstr "Einstellungen neu feestgelegt."

#~ msgid "Fall back to old syntax '%slua <script command>'."
#~ msgstr "Falle auf alte Syntax „%slua <Skriptkommando>“ zurück."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Kein Lua-Kommando oder keine Lua-Skriptdatei. Siehe „%shelp lua“."

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Das Freeciv-Skript „%s“ wird aus Sicherheitsgründen abgelehnt."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Kein Freeciv-Skript mit der Bezeichnung „%s“ gefunden."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Lade Freeciv-Skriptdatei „%s“."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Kann die Freeciv-Skriptdatei „%s“ nicht lesen."

#~ msgid "Game not started - cannot delegate yet."
#~ msgstr "Spiel hat noch nicht begonnen — kann Kontrolle nicht abgeben."

#~ msgid "Valid arguments for 'delegate' are: %s."
#~ msgstr "Zulässige Argumente für „delegate“ sind: %s."

#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Zugriffsberechtigung „%s“ oder besser erforderlich, um die "
#~ "Kontrollabgaben anderer Leute zu bearbeiten."

#~ msgid "Please specify a player for whom delegation should be canceled."
#~ msgstr ""
#~ "Bitte geben Sie einen Spieler an, dessen Kontrollabgabe beendet werden "
#~ "soll."

#~ msgid "You can't switch players from the console."
#~ msgstr "Spielerwechsel auf der Konsole ist nicht möglich."

#~ msgid "Please specify a player for whom the delegation should be shown."
#~ msgstr ""
#~ "Bitte geben Sie einen Spieler an, dessen Kontrollabgabe angezeigt werden "
#~ "soll."

#~ msgid "Please specify a player to take control of."
#~ msgstr ""
#~ "Bitte geben Sie einen Spieler an, dessen Kontrolle Sie übernehmen wollen."

#~ msgid "Please specify a user to whom control is to be delegated."
#~ msgstr ""
#~ "Bitte geben Sie den Nutzer an, an den Sie die Kontrolle abgeben wollen."

#~ msgid "You do not control a player."
#~ msgstr "Sie kontrollieren keinen Spieler."

#, fuzzy
#~ msgid ""
#~ "Can't delegate control of '%s' belonging to %s while they are controlling "
#~ "another player."
#~ msgstr ""
#~ "Die Kontrolle von „%s“ (zu %s gehörig) kann nicht abgegeben werden, "
#~ "solange sie einen anderen Spieler kontrollieren."

#~ msgid "Can't change delegation of '%s' while controlled by delegate %s."
#~ msgstr ""
#~ "Solange „%s“ von %s kontrolliert wird, kann die Kontrolle nicht an jemand "
#~ "anderen abgegeben werden."

#~ msgid ""
#~ "You can't delegate control while you are controlling a delegated player "
#~ "yourself."
#~ msgstr ""
#~ "Sie können die Kontrolle nicht abgeben, während Sie selbst eine "
#~ "abgegebene Kontrolle wahrnehmen."

#~ msgid ""
#~ "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' "
#~ "to cancel an existing delegation."
#~ msgstr ""
#~ "Die Kontrolle kann nicht an den Benutzer %s abgegeben werden, da er „%s“ "
#~ "bereits kontrolliert. Sie können „%sdelegate cancel“ verwenden, um eine "
#~ "bestehende Kontrollabgabe aufzuheben."

#~ msgid ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."
#~ msgstr ""
#~ "Sie können die Kontrolle nicht an sich selbst abgeben. Verwenden Sie „/"
#~ "delegate cancel“, um eine bestehende Kontrollabgabe aufzuheben."

#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr ""
#~ "Die Kontrolle über den Spieler „%s“ wurde an den Benutzer %s abgegeben."

#~ msgid "No delegation defined for '%s'."
#~ msgstr "Die Kontrolle über „%s“ wurde nicht abgegeben."

# MG: TECHNICAL
#~ msgid "Unexpected failure."
#~ msgstr "Unexpected failure."

#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr ""
#~ "Die Ihnen übergebene Kontrolle über den Spieler „%s“ wurde eingezogen."

#~ msgid "Delegation of '%s' canceled."
#~ msgstr "DIe Kontrollabgabe von „%s“ wurde beendet."

#~ msgid ""
#~ "You are already controlling a delegated player. Use '/delegate restore' "
#~ "to relinquish control of your current player first."
#~ msgstr ""
#~ "Ihnen wurde die Kontrolle über einen anderen Spieler übertragen. "
#~ "Verwenden Sie „/delegate restore“, um zunächst die Kontrolle über Ihren "
#~ "aktuellen Spieler wiederherzustellen."

#~ msgid ""
#~ "Can't take player while you have delegated control yourself. Use '/"
#~ "delegate cancel' to cancel your own delegation first."
#~ msgstr ""
#~ "Sie können einen Spieler nicht übernehmen, während Sie die Kontrolle "
#~ "abgegeben haben. Verwenden Sie „/delegate cancel“, um Ihre eigene "
#~ "Kontrollabgabe zu widerrufen."

#~ msgid "You already control '%s'."
#~ msgstr "Sie kontrollieren „%s“ bereits."

#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr ""
#~ "Die Kontrolle über den Spieler „%s“ ist Ihnen nicht übertragen worden."

#~ msgid "Another user already controls player '%s'."
#~ msgstr ""
#~ "Der Spieler „%s“ wird bereits von einem anderen Benutzer kontrolliert."

#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s kontrolliert nun den Spieler „%s“."

#~ msgid "You are not currently controlling a delegated player."
#~ msgstr ""
#~ "Ihnen ist keine Kontrolle über einen anderen Spieler übertragen worden."

#~ msgid "%s is now connected as %s."
#~ msgstr "%s ist nun verbunden als: %s."

#~ msgid "%s (observer)"
#~ msgstr "%s (Beobachter)"

#~ msgid "global observer"
#~ msgstr "Globaler Beobachter"

#~ msgid "nothing"
#~ msgstr "(nichts)"

#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Mehrdeutiger „mapimg“-Befehl."

#~ msgid "The valid arguments are: %s."
#~ msgstr "Die zulässigen Argumente sind: %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Fehlendes Argument für „mapimg define“."

#~ msgid "Can't use definition: %s."
#~ msgstr "Kann Definition nicht verwenden: %s."

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Unzulässiger Name '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Unvollständige Eingabe ('%s').\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Unzulässiger Name '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Unvollständige Eingabe ('%s').\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Unzulässiger Name '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Unvollständige Eingabe ('%s').\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Unvollständige Eingabe ('%s').\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Lade Skriptdatei '%s'"

#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Falscher Parameter für »mapimg create«: »%s«."

#~ msgid "Freeciv database script deactivated at compile time."
#~ msgstr "Freeciv-Datenbanskript zur Kompilationszeit deaktiviert."

#~ msgid "Ambiguous fcdb command."
#~ msgstr "Mehrdeutiges fcdb-Kommando."

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Zu wenige menschliche Mitspieler, Spiel wird nicht gestartet."

#~ msgid "No players; game will not start."
#~ msgstr "Keine Mitspieler, Spiel wird nicht gestartet."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Nicht genug Nationen für alle Spieler, Spiel wird nicht gestartet."

#~ msgid "All players are ready; starting game."
#~ msgstr "Alle Spieler sind bereit, das Spiel wird gestartet."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Kann Spiel nicht starten: es wird darauf gewartet, dass alle Spieler die "
#~ "Verbindung beenden."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Spiel kann nicht gestartet werden: es läuft bereits."

#~ msgid "Cutting connection %s."
#~ msgstr "Verbindung zu %s wird beendet."

#~ msgid "connection cut"
#~ msgstr "Verbindung abgebrochen"

#~ msgid "You may not kick yourself."
#~ msgstr "Sie können sich nicht selbst sperren."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "Es muss mindestens %d einzigartige Verbindungen zum Server geben, damit "
#~ "dieses Kommando als gültig anerkannt wird."

#~ msgid "kicked"
#~ msgstr "gesperrt"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Willkommen — dies ist die einführende Hilfe zum Freeciv-Server!\n"
#~ "\n"
#~ "Es gibt Befehle (commands) und Optionen (options). Befehle wie z.B. "
#~ "»help« werden dazu benutzt, um den Server anzusprechen. Sie können meist "
#~ "ein oder mehrere durch Abstände getrennte Parameter annehmen und oftmals "
#~ "abgekürzt werden. Optionen hingegen sind Einstellungen, die beeinflussen, "
#~ "wie der Server läuft.\n"
#~ "\n"
#~ "»help help« zeigt, wie man nähere Informationen zu Befehlen und Optionen "
#~ "erhält.\n"
#~ "\n"
#~ "Für die Ungeduldigen hier die wichtigsten Befehle:\n"
#~ "   show   — Momentan aktive Optionen anzeigen\n"
#~ "   set    — Optionen ändern\n"
#~ "   start  — Spiel starten, wenn die Spieler bereit sind\n"
#~ "   save   — Spiel speichern\n"
#~ "   quit   — Server herunterfahren."

#~ msgid "Command: %s  -  %s"
#~ msgstr "Befehl: %s  —  %s"

#~ msgid "Command: %s"
#~ msgstr "Befehl: %s"

#~ msgid "Synopsis: "
#~ msgstr "Übersicht: "

#~ msgid "Level: %s"
#~ msgstr "Zugriff während des Spiels: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Es gibt folgende Serverbefehle:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Argument '%s' des 'help'-Befehls ist mehrdeutig."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Keine Hilfe zu '%s' vorhanden."

#~ msgid "List of connections to server:"
#~ msgstr "Liste der Verbindungen zum Server:"

#~ msgid "<no connections>"
#~ msgstr "<keine Verbindungen>"

#~ msgid "List of all delegations:"
#~ msgstr "Liste aller Kontrollabgaben:"

#, fuzzy
#~ msgid "%s delegates control over player '%s' to user %s%s."
#~ msgstr ""
#~ "%s hat die Kontrolle über den Spieler „%s“ an den Benutzer %s%s abgegeben."

#~ msgid " (active)"
#~ msgstr " (aktiv)"

#~ msgid "No delegations defined."
#~ msgstr "Keine Kontrollabgaben definiert."

#~ msgid "Your ignore list:"
#~ msgstr "Von Ihnen Ignorierte:"

#~ msgid "List of players:"
#~ msgstr "Spieler:"

#~ msgid "<no players>"
#~ msgstr "<keine>"

#~ msgid ", user %s"
#~ msgstr ", Benutzername %s"

#~ msgid ", ready"
#~ msgstr ", bereit"

#~ msgid ", not ready"
#~ msgstr ", nicht fertig"

#~ msgid ", Dead"
#~ msgstr ", Tot"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", Schwierigkeitsgrad %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", %d Verbindung:"
#~ msgstr[1] ", %d Verbindungen:"

#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr " %s von %s (Zugriffsberechtigung %s), %d kB Puffer"

#~ msgid " (observer mode)"
#~ msgstr " (Beobachtermodus)"

#~ msgid "List of scenarios available:"
#~ msgstr "Liste der verfügbaren Szenarios:"

#~ msgid "List of teams:"
#~ msgstr "Liste der Teams:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : »%s« : %d Spieler :"
#~ msgstr[1] "%2d : »%s« : %d Spieler :"

#~ msgid "No map image definitions."
#~ msgstr "Keine Kartendefinitionen."

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Liste der Einheiten zu Spielbeginn"

#~ msgid "[%2d] %s"
#~ msgstr "[%2d] %s"

#~ msgid "List of player colors:"
#~ msgstr "Liste der Spielerfarben:"

#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (Benutzername %s): [%s]"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Unzulässiges Argument zu 'list': '%s'. Versuchen Sie '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "Die %s haben %s erforscht."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Die %s haben Zukunftstechnologie %d erforscht."

#~ msgid "%s acquired from %s!"
#~ msgstr "Du hast %s von den %s übernommen!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Die Entdeckung von %s macht die Regierungsform %s verfügbar. Vielleicht "
#~ "wollen Sie eine Revolution beginnen?"

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Die Entdeckung von %s veraltet %s in %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "%s erforscht. Unsere Wissenschaftler konzentrieren sich auf %s — das Ziel "
#~ "ist %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "%s erforscht. Unsere Wissenschaftler wissen nicht, was sie als nächstes "
#~ "erforschen sollen."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr ""
#~ "%s erforscht. Unsere Wissenschaftler entscheiden sich für die Erforschung "
#~ "von %s."

#~ msgid "Learned %s. "
#~ msgstr "%s erforscht. "

#~ msgid "Researching %s."
#~ msgstr "Erforsche %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Große Wissenschaftler aus aller Welt haben sich Ihrer Nation "
#~ "angeschlossen: Ein direkter Fortschritt ist die Folge."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr ""
#~ "Unzureichendes Forschungstempo. Wir haben die Zukunftstechnologie Nr. %d "
#~ "verloren."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Unzureichendes Forschungstempo. Wir haben %s verloren."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "Wir wissen nicht mehr, wie unsere Regierungsform »%s« funktioniert, da "
#~ "die erforderlichen Kenntnisse verloren gingen! Das Volk hat eine "
#~ "Revolution mit dem Ziel »%s« begonnen!"

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "Die für Ihre angestrebte Regierungsform »%s« erforderlichen Kenntnisse "
#~ "sind verloren gegangen. Die Bürger entschieden sich stattdessen für »%s«."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr ""
#~ "%s kann %s nicht bauen, da die erforderlichen Kenntnisse in Vergessenheit "
#~ "geraten sind."

#~ msgid "Technology goal is %s."
#~ msgstr "Unser Forschungsziel ist %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Sie haben %s von den %s gestohlen."

#~ msgid "The %s stole %s from you!"
#~ msgstr "Die %s haben %s von Ihnen gestohlen!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Die %s haben %s von den %s gestohlen."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "Zu schade! Beim Transport sind die Kenntnisse über %s verloren gegangen!"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Illegal package, can't upgrade %s (yet)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%1$d %2$s für %4$d Gold durch %3$s ersetzt."
#~ msgstr[1] "%1$d %2$s für %4$d Gold durch %3$s ersetzt."

#~ msgid "No units could be upgraded."
#~ msgstr "Es konnten keine Einheiten modernisiert werden."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%1$s für %3$d Gold durch %2$s ersetzt."
#~ msgstr[1] "%1$s für %3$d Gold zu %2$s ersetzt."

#~ msgid "%s converted to %s."
#~ msgstr "%s mit %s ausgetauscht."

#~ msgid "%s cannot be converted."
#~ msgstr "%s kann nicht ausgetauscht werden."

#~ msgid "Can't build a city on %s."
#~ msgstr "Auf dem Geländetyp %s können keine Städte erbaut werden."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s kann auf dem Geländetyp %s keine Stadt erbauen."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Städte können nicht innerhalb fremder Grenzen gegründet werden."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr ""
#~ "Hier kann keine Stadt gegründet werden, da eine andere Stadt zu nah ist."

#~ msgid "Only %s can build a city."
#~ msgstr "Nur %s können eine Stadt erbauen."

#~ msgid "Can't build a city."
#~ msgstr "Stadt kann nicht erbaut werden."

#~ msgid "Only %s can add to a city."
#~ msgstr "Eine Stadt kann nur mit %s erweitert werden."

#~ msgid "Can't add to a city."
#~ msgstr "Stadt kann nicht erweitert werden."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr ""
#~ "Die %s können %s nicht erweitern, da sie keine Bewegungspunkte mehr haben."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Die %s Einheit kann keine Stadt mehr bauen."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s ist Eigentum von %s, kann %s nicht hinzufügen."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s ist zu groß, um %s hinzufügen zu können."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s braucht für weiteres Wachstum eine Stadterweiterung, daher kann %s "
#~ "kann nicht hinzugefügt werden."

#~ msgid "Can't add %s to %s."
#~ msgstr "%s kann nicht zu %s hinzugefügt werden."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s hinzugefügt, um beim Wachstum von %s zu helfen."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr ""
#~ "Ihre %s wurde von einer SDI-Verteidigung abgeschossen. Was für eine "
#~ "Verschwendung!"

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr ""
#~ "Der nukleare Angriff auf %s wurde von Ihrer SDI-Verteidigung abgewehrt."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Deine %s überlebte den Angriff der %sen %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Der Angriff deiner %s gegen die %sen %s ist fehlgeschlagen!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Diese Truppenart kann keine Stadt einnehmen."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Nur %s können von See aus angreifen."

#~ msgid "Cannot attack from sea."
#~ msgstr "Kann nicht von See aus angreifen."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Kann erst nach Kriegserklärung angreifen."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s können sich nur in der eigenen Kontrollzone bewegen."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s kann sich nicht weiter von der Küste entfernen."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Kann erst einmaschieren, wenn du den Frieden mit %s brichst."

#~ msgid "This unit has no moves left."
#~ msgstr "Diese Einheit kann nicht mehr ziehen."

#~ msgid "No diplomat action possible."
#~ msgstr "Verhandlungen sind nicht möglich."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Einheit kann von %s aus keine diplomatischen Aktionen durchführen."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Sie müssen %s erst den Krieg erklären. Versuchen Sie den Nationenbericht "
#~ "(F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Ihr %s hat %s erfolgreich gefangen genommen."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Ihr %s wurde von den %s gefangen genommen."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Diese Einheit wird transportiert und kann daher nicht bombardieren."

#~ msgid "You can't attack there."
#~ msgstr "Da ist kein Angriff möglich."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Eine transportierte Einheit ist nicht mit allen Einheiten oder der Stadt "
#~ "auf dem Zielfeld alliiert."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%s hilft, %s in %s zu bauen (Restkosten: %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "%s hilft, %s in %s zu bauen (Überschuß: %d)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "%s kann keinen Handelsweg eröffnen, da dieser Einheit keine Heimatstadt "
#~ "zugeordnet ist."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "%s kann keinen Handelsweg zwischen %s und %s eröffnen."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "%s kann hier keinen Handelsweg gründen!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Die Stadt %s hat bereits %d bessere Handelswege!"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "%s aus %s hat %s erreicht. Der Gewinn beläuft sich auf %d in Gold und "
#~ "Forschung."
#~ msgstr[1] ""
#~ "%s aus %s hat %s erreicht. Der Gewinn beläuft sich auf %d in Gold und "
#~ "Forschung."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Zwischen %s und %s wurde eine neuer Handelsweg eröffnet."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr ""
#~ "Die %s haben einen Handelsweg zwischen ihrer Stadt %s und %s eröffnet."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Der Handelsweg zwischen %s und %s ist geschlossen worden."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Die %s haben den Handelsweg zwischen %s und Ihrer Stadt %s geschlossen."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s wurde kostenlos zu %s modernisiert."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "%s hat keine Trefferpunkte mehr."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "%s ist zum Auftanken zurück gekommen."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "%s hat keinen Treibstoff mehr."

#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Ihr %s sammelte Erfahrung und wurde in den Rang eines %ss erhoben."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Habe %s nach %s teleportiert."

#~ msgid "Moved your %s."
#~ msgstr "%s wurde verschoben."

#~ msgid "Disbanded your %s."
#~ msgstr "Einheit %s aufgelöst."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Konnte %s nicht verteidigen, %s hat das Spiel verloren."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Durch den Verlust von %s ist das Spiel verloren. Seien Sie das nächste "
#~ "Mal vorsichtiger!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s beim Verlust von %s verloren."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s ist der Zerstörung von %s entgangen und nach %s geflüchtet."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarenanführer gefasst, %d Goldstück Belohnung erhalten."
#~ msgstr[1] "Barbarenanführer gefasst, %d Goldstücke Belohnung erhalten."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Der Angriff deiner %s gegen die %sen %s ist geglückt!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s beim Angriff der %sen %s verloren."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Der Angriff deiner %s gegen die %sen %s (und %d weitere Einheit) ist "
#~ "geglückt!"
#~ msgstr[1] ""
#~ "Der Angriff deiner %s gegen die %sen %s (und %d weitere Einheiten) ist "
#~ "geglückt!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s beim Angriff der %sen %s auf die %sen %s verloren."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (und %s) beim Angriff der %sen %s verloren."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s und %d weitere Einheit beim Angriff der %sen %s verloren."
#~ msgstr[1] "%s und %d weitere Einheiten beim Angriff der %sen %s verloren."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d Einheit beim Angriff der %sen %s auf die %sen %s verloren."
#~ msgstr[1] "%d Einheiten beim Angriff der %sen %s auf %sen %s verloren."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "%s wurde von %s atomar angegriffen."

# MG: Gemeint ist der unglückliche Fall, wenn jemand sich
# versehentlich selbst in die Luft sprengt. Wird in
# "wurde von XY atomar angegriffen" und in 
# "Sie haben XY atomar angegriffen" eingesetzt.
#~ msgid "yourself"
#~ msgstr "sich selbst"

#~ msgid "The %s %s was nuked."
#~ msgstr "Die %sen %s wurden atomar angegriffen."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s wurde von %s atomar angegriffen."

#~ msgid "You nuked %s."
#~ msgstr "Sie haben %s atomar angegriffen."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "Die %s haben eine Atombombe gezündet!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr ""
#~ "%s hat nicht mehr die erforderlichen Kapazitäten zum Transport von %s zur "
#~ "Verfügung."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s können nicht nach %s transportiert werden."

#~ msgid "%s transported successfully."
#~ msgstr "%s transportiert."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Diese Einheit kann nicht fallschirmspringen."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Ein Transporter kann nicht fallschirmspringen."

#~ msgid "The destination location is not known."
#~ msgstr "Der Zielort ist nicht bekannt."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Diese Einheit kann nicht über %s abspringen."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "Die Entfernung zum Ziel (%i) ist größer als die Reichweite dieser Einheit "
#~ "(%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Die %s sind über %s abgesprungen und gingen verloren."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Die %s wurden von feindlichen Einheiten bei der Landung vernichtet."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "Durch den Überflug wurden die Eingeborenen so erschreckt,\n"
#~ "       dass sie in alle Himmelsrichtungen flohen."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Befehle für %s verworfen, weil eine Feindbewegung entdeckt wurde."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Befehle für %s verworfen, da Einheiten in der Nähe sind."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Befehle für %s verworfen, da die Stadt nicht gegründet werden konnte."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Befehle für %s verworfen, Auftrag unmöglich."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Befehle für %s verworfen, das Ziel ist ungültig."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "%s konnte Befehl nicht ausführen, da Einheiten im Weg sind."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr ""
#~ "Befehle für %s verworfen, da der Zug nicht ausgeführt werden konnte."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Der Versuch, die Heimatstadt der %s zu ändern, schlug fehl."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Der Versuch, eine Handelsroute nach %s einzurichten, misslang."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Der Versuch, ein Weltwunder in %s zu errichten, misslang."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Befehle für %s sind ungültig."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "Ihre Einheit kann in dieser Runde noch weitere %s nicht bewegen. Siehe »/"
#~ "help unwaittime«."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d »%s« wurde mit %d zu %d Stimmen angenommen. Es gab %d Enthaltungen "
#~ "und %d Leute blieben der Abstimmung fern."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d »%s« wurde mit %d zu %d Stimmen abgelehnt. Es gab %d Enthaltungen "
#~ "und %d Leute blieben der Abstimmung fern."

# MG: Das jeweils zweite %s in den folgenden Strings
# stellt einen Spielernamen da.
#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s stimmte mit Ja."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s stimmte mit Nein."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s enthielt sich."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (erfordert %0.0f%% und es darf keine Gegenstimme geben)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (erfordert %0.0f%% Stimmen dafür)."

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s oder %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr "oder %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s und %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr " und %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Sie verwenden Freeciv ohne »iconv«, welches jedoch für die korrekte\n"
#~ "Darstellung der deutschen Texte erforderlich ist. Sie können\n"
#~ "»iconv« von http://gnu.org/ herunterladen.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Kann Text nicht von %s nach %s konvertieren: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Falsches Loglevel '%s'.\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Unzulässiges Loglevel %d in '%s'.\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Debuglevel %d kann nur verwendet werden, wenn Freeciv\n"
#~ "mit der DEBUG-Flagge kompiliert wurde.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Angaben zum Loglevel unzulässig ('%s').\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Nicht ganzzahlig: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Leerer Dateiname in den Angaben zum Loglevel ('%s').\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv muss mit der DEBUG-Flagge kompiliert werden, damit die "
#~ "erweiterten, auf Dateien basierenden Loglevels verwendet werden können.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Logfile %s kann nicht fortgeführt werden, Nachricht: \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "letzte Mitteilung %dmal wiederholt"
#~ msgstr[1] "letzte Mitteilung %dmal wiederholt"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (insgesamt 1 Wiederholung)"
#~ msgstr[1] " (insgesamt %d Wiederholungen)"

#~ msgid "Failed to fetch %s"
#~ msgstr "Konnte %s nicht übertragen"

#~ msgid "Could not open %s for writing"
#~ msgstr "Konnte %s nicht zum Schreiben öffnen"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Unvollständige Eingabe ('%s').\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Unvollständige Eingabe ('%s').\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "»%s« ist leer; stattdessen wird »%s« verwendet."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "'%s' ist leer; es wird der Standard '%s' verwendet."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "'%s' ist leer; es wird der Standard '%s' verwendet."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "'%s' ist leer; es wird der Standard '%s' verwendet."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Kann das Datenverzeichnis %s: %s nicht lesen."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Der Suchpfad kann über die Umgebungsvariable »%s« gesetzt werden."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Aktueller Suchpfad: »%s«"

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Die Datei »%s« wird benötigt... Abbruch!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Dieses Programm darf nicht von privilegierten Benutzern aufgerufen "
#~ "werden!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Starten Sie es als »normaler« Benutzer.\n"

#~ msgid "exact match"
#~ msgstr "Volltreffer"

#~ msgid "only match"
#~ msgstr "Treffer"

#~ msgid "ambiguous"
#~ msgstr "mehrdeutig"

#~ msgid "empty"
#~ msgstr "leer"

#~ msgid "too long"
#~ msgstr "zu lang"

#~ msgid "non-match"
#~ msgstr "Fehlschlag"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Tag"
#~ msgstr[1] "Tage"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "Stunde"
#~ msgstr[1] "Stunden"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Minute"
#~ msgstr[1] "Minuten"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Sekunde"
#~ msgstr[1] "Sekunden"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "error %ld (failed FormatMessage)"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "error %d (compiled without strerror)"
#~ msgstr "error %d (compiled without strerror)"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Ozeanfelder machen einen großen Teil der Welt aus. Sie können nur von "
#~ "Marineeinheiten (Triremen und anderen Schiffen) bereist werden."

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "• Landeinheiten können sich nicht auf dem Ozean bewegen."

#~ msgid "Enable alpha blending"
#~ msgstr "Alpha Blending einschalten"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Hiermit wird Alpha Blending für das Rendering benutzt, statt Ordered "
#~ "Dither. Wenn keine Hardwareunterstützung für Alpha Blending vorhanden "
#~ "ist, ist dies viel langsamer."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Mit dieser Option werden Felder, die Einheiten normalerweise nicht "
#~ "betreten können, gesondert gekennzeichnet."

#~ msgid "Dictatress %s"
#~ msgstr "Diktatorin %s"

#, fuzzy
#~ msgid "?female:Calipha %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Stammesführerin"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktatorin"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Alle N Runden wird das Spiel automatisch gespeichert. 0 schaltet diese "
#~ "Option ab."

#~ msgid "Game ended in a draw."
#~ msgstr "Das Spiel endete unentschieden."

#, fuzzy
#~ msgid "Unknown player name: '%s'"
#~ msgstr "Spielername: %s"

#, fuzzy
#~ msgid "Please cancel first your own delegation."
#~ msgstr "Auswahl löscht aktuelle Einheitenbefehle"

#, fuzzy
#~ msgid "A user is connected to player '%s'."
#~ msgstr "%s von %s hat Verbindung aufgenommen."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Kein Spielerplatz mehr frei für %s"

#, fuzzy
#~ msgid "Failed to restore control over '%s'."
#~ msgstr "Fehler bei der Generierung des neuen KI-Spielers: %s."

#~ msgid "?vertag:"
#~ msgstr "?vertag:"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Wird in Städten mit entsprechenden Ausbildungsmöglichkeiten direkt als "
#~ "Veteran ausgebildet (siehe Flughafen).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr ""
#~ "* Kann nach dem Sieg über eine feindliche Einheit verbessert werden.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Wird unter kommunistischen Regierungen als Veteran ausgebildet.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr ""
#~ "* Kann nach erfolgreichem Abschluss einer Mission verbessert werden.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Wird in Städten mit entsprechenden Ausbildungsmöglichkeiten direkt als "
#~ "Veteran ausgebildet (siehe Kasernen).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "Wird in Städten mit den entsprechenden Ausbildungsmöglichkeiten als "
#~ "Veteran in Dienst genommen (siehe Werft).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kann durch Training oder Kampf verbessert werden.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kann durch Training zum Veteran werden.\n"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <Text>"

#~ msgid "_Cancel meeting"
#~ msgstr "Treffen _absagen"

#~ msgid "Accept _treaty"
#~ msgstr "Abkommen _unterzeichnen"

#~ msgid "_Gold:"
#~ msgstr "_Gold:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Der Diplomat erwartet deine Anweisungen"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Es gibt keine GUI-bezogenen Kommandozeilenoptionen.\n"
#~ "\n"

#~ msgid "_Fortress & Airbase"
#~ msgstr "Befestigungen und _Fliegerhorste"

#~ msgid "Nation's Legend"
#~ msgstr "Nationslegende"

#~ msgid "SORRY... NO INFO"
#~ msgstr "ENTSCHULDIGUNG... KEINE INFORMATIONEN."

#~ msgid "Fortress & Airbase"
#~ msgstr "Befestigungen und Fliegerhorste"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Es konnte kein Audiosystem gestartet werden!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Unbekannte Option '%s'."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic,  †  †  €†   but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Deutschland wurde 1871 durch die preußische Militärmacht vereinigt. Nach "
#~ "dem ersten Weltkrieg wurde es eine Republik, fiel jedoch 1933 in den "
#~ "Nationalsozialismus und begann den zweiten Weltkrieg. Nach dem Krieg "
#~ "wurde es in zwei Staaten geteilt, die sich 1990, zum Ende des Kalten "
#~ "Krieges, wiedervereinigten."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Das moderne Spanien wurde gebildet, als die Herrscher Kastiliens und "
#~ "Aragons die Rückeroberung der iberischen Halbinsel von den Moslems "
#~ "anführten. Die Reconquista wurde 1492 erreicht, im gleichen Jahr, in dem "
#~ "Kolumbus in See stach."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Netz"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Anführerin"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Oberste Mutter"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Kein Spieler mit dem Namen '%s'."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(keine Arbeitslisten vorhanden)"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file DATEI\tGespeichertes Spiel DATEI laden\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADR\tMetaserveradresse ADR benutzen\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr ""
#~ "  -P, --Ppm\t\tSpeichere PPMs der Karte beim Speichern des Spielstandes\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: Die Adresse [%s:%d] ist ungültig."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Der Server scheint in eine unendliche Schleife bei der Zuweisung der "
#~ "Startpositionen geraten zu sein.\n"
#~ "Vielleicht ist die Anzahl der Spieler für diese Karte zu groß."

#~ msgid "Show combat animation"
#~ msgstr "Kampfanimationen zeigen"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr "Hiermit können Sie die Kampfanimation von Einheiten einschalten."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Alle aktivieren"

#~ msgid "_Sentry idle"
#~ msgstr "_Einheiten stationieren"

#~ msgid "Select _all"
#~ msgstr "Alles auswählen"

#~ msgid "About"
#~ msgstr "Über"

#~ msgid "Build _Railroad"
#~ msgstr "Schienen verlegen (_R)"

#~ msgid "Pass"
#~ msgstr "Paßwort"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategie und Taktik"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Cannot find your home directory"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Premierminister"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Premierminister"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "schwedisch"

# CK: Originalform, Bedeutung: Königin
#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malikta"

# CK: Originalform, Bedeutung: Königin
#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Präsident"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Präsidentin"

# CK: Originalform, Bedeutung: König
#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Gesamt"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Anführer"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Bücherei"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "sámisch"

# CK: Originalform, Bedeutung: Königin
#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Bruder"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Bruder"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Die Konföderierten Staaten von Amerika waren eine Abspaltung der USA "
#~ "während des amerikanischen Bürgerkriegs. Sie wurden 1861 aus 6 Südstaaten "
#~ "gebildet, mußten das Ziel ihrer Unabhängigkeit aber nach mehreren "
#~ "Niederlagen gegen die Truppen der USA wenige Jahre später aufgeben."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Thane"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Status: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "portugiesisch"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "in %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Forschung"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "König"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "mongolisch"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emir"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Großherzog"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Großherzogin"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "in %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "irokesich"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "Amtmann"

# EH: historisch. Sollte nicht übersetzt werden.
#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Lord Protector"

# EH: historisch. Sollte nicht übersetzt werden.
#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Lord Protector"

# EH: historisch. Sollte nicht übersetzt werden.
#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lord Protector"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korruption"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Die Papue sind ein melanesisches Volk auf der Insel Neuguinea."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nationen"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Global"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Status"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas ist der zweitgrößte und zweitbevölkerungsreichste Staat der USA, "
#~ "berühmt für seine Cowboy-Mentalität ('Larger than Life')."

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Stammesführerin"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Diktator"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Diktator"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "%s zu %s für %d Goldstücke modernisieren?\n"
#~ "Die Schatzkammer enthält %d Goldstücke."

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* Nicht-militärische Einheit (Kein Angriff; kein Kriegsrecht).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%d Einheit für %d Goldstücke modernisieren?\n"
#~ "Die Schatzkammer enthält %d Goldstücke."
#~ msgstr[1] ""
#~ "%d Einheiten für %d Goldstücke modernisieren?\n"
#~ "Die Schatzkammer enthält %d Goldstücke."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "%s für %d Goldstücke kaufen?\n"
#~ "Die Schatzkammer enthält %d Goldstücke."

#~ msgid "Build _Fortress"
#~ msgstr "Be_festigung errichten"

#~ msgid "Build Airbas_e"
#~ msgstr "Fli_egerhorst bauen"

#~ msgid "Add to City (_B)"
#~ msgstr "Zur Stadt hinzufügen (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Zu %s verändern (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Zu %s verändern (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "_Veraltete verkaufen"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Kosten (Gesamt: %d)"

#~ msgid "City Overview"
#~ msgstr "Stadtübersicht"

#~ msgid "Worklist"
#~ msgstr "Arbeitsliste"

#~ msgid "Misc. Settings"
#~ msgstr "Sonstige Einstellungen"

#~ msgid "Units present"
#~ msgstr "stationierte Einheiten"

#~ msgid "Unit List"
#~ msgstr "Liste aller Einheiten"

#~ msgid "Improvement"
#~ msgstr "Stadterweiterung"

#~ msgid "_Yes"
#~ msgstr "_Ja"

#~ msgid "_No"
#~ msgstr "_Nein"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Der Handel mit %s erbringt %d Handelspunkte.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Es gibt keine Handelswege."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Handelspunkte insgesamt: %d"

#~ msgid "_Cancel"
#~ msgstr "_Abbrechen"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "Einheit _aktivieren"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Einheit aktivieren, _Fenster schließen"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "_Stellung halten"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Einheit auflösen"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Einheit modernisieren!"

#~ msgid "Elvises"
#~ msgstr "Unterhalter"

#~ msgid "Configure City Report"
#~ msgstr "Stadtbericht: Einstellungen"

#~ msgid "No Buildings Available"
#~ msgstr "Keine Stadterweiterungen erhältlich"

#~ msgid "No Units Available"
#~ msgstr "Keine Einheiten erhältlich"

#~ msgid "No Wonders Available"
#~ msgstr "Keine Weltwunder erhältlich"

#~ msgid "Available To Build"
#~ msgstr "Bau möglich"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Was soll stattdessen produziert werden?"

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Was soll stattdessen (auf)gebaut werden?"

#~ msgid "That's the same thing!"
#~ msgstr "Das ist das Gleiche wie vorher!"

#~ msgid "Change All"
#~ msgstr "Alles ändern"

#~ msgid "Select"
#~ msgstr "Auswählen"

#~ msgid "Configure"
#~ msgstr "Einstellen"

#~ msgid "City Advisor"
#~ msgstr "Berater in städtischen Angelegenheiten"

#~ msgid "City Report"
#~ msgstr "Stadtbericht"

#~ msgid "For information on:"
#~ msgstr "Nähere Informationen über"

#~ msgid "CMA and presets"
#~ msgstr "den Bürgermeister und mögliche Vorgaben"

#~ msgid "including sample presets,"
#~ msgstr "sowie Beispiele"

#~ msgid "see README.cma."
#~ msgstr "stehen in docs/de/README.cma.de"

#~ msgid "New"
#~ msgstr "Neu"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Konnte den Spielstand nicht laden"

#~ msgid "Local Area Network"
#~ msgstr "Lokales Netzwerk"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Willkommen bei Freeciv"

#~ msgid "Connect To Network Game"
#~ msgstr "Mit Netzwerkspiel verbinden"

#~ msgid "Choose a nation to play"
#~ msgstr "Wählen Sie Ihre Nation"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Anzahl der Spieler (einschließlich KI):"

#~ msgid "AI skill level:"
#~ msgstr "KI Stärke:"

#~ msgid "Game Options"
#~ msgstr "Spieloptionen"

#~ msgid "Start Game"
#~ msgstr "Spiel beginnen"

#~ msgid "Login:"
#~ msgstr "Name:"

#~ msgid "Host:"
#~ msgstr "Server:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "Leader:"
#~ msgstr "Anführer:"

#~ msgid "City Style:"
#~ msgstr "Bauweise:"

#~ msgid "Unit Selection"
#~ msgstr "Einheit auswählen"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "In diesem auf ewig geltenden Abkommen\n"
#~ "sind die Vereinbarungen zwischen\n"
#~ "dem %sen %s %s\n"
#~ "und\n"
#~ "dem %sen %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Klausel löschen"

#~ msgid "Allows "
#~ msgstr "Ermöglicht "

#~ msgid "Obsoletes "
#~ msgstr "Veraltet "

#~ msgid " (with "
#~ msgstr " (mit "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Herrscher: %s %s"

#~ msgid "Local _Options"
#~ msgstr "_Lokale Optionen"

#~ msgid "_Message Options"
#~ msgstr "_Nachrichtendarstellung"

#~ msgid "Sa_ve Settings"
#~ msgstr "_Einstellungen speichern"

#~ msgid "Server O_ptions"
#~ msgstr "Serverop_tionen"

#~ msgid "_Write Log"
#~ msgstr "_Textfenster speichern"

#~ msgid "_Clear Log"
#~ msgstr "Textfenster _löschen"

#~ msgid "_Disconnect"
#~ msgstr "Verbindung _trennen"

#~ msgid "_Orders"
#~ msgstr "_Befehle"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Zu Hügeln verändern (_O)"

#~ msgid "_Road"
#~ msgstr "_Straße"

#~ msgid "Rai_l"
#~ msgstr "_Eisenbahn"

#~ msgid "_Irrigate"
#~ msgstr "_Bewässern"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Gehe nach"

#~ msgid "_Reports"
#~ msgstr "Ber_ichte"

#~ msgid "Fortify"
#~ msgstr "Eingraben"

#~ msgid "Out:"
#~ msgstr "Txt:"

#~ msgid "Mes:"
#~ msgstr "Nach:"

#~ msgid "Pop:"
#~ msgstr "Eig:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Anzeige der Nachrichten\n"
#~ "Txt = Textfenster, Nach = Nachrichtenfenster, Eig = eigenes Fenster"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(1 Schritt)"
#~ msgstr[1] "(%d Schritte)"

#~ msgid "Trade Report"
#~ msgstr "Handelsbericht"

#~ msgid "Sell Obsolete"
#~ msgstr "Verkaufe Veraltetes"

#~ msgid "Building Name"
#~ msgstr "Gebäude"

#~ msgid "Totals"
#~ msgstr "Kosten gesamt"

#~ msgid "Rename Worklist"
#~ msgstr "Arbeitsliste umbenennen"

#~ msgid "Remove"
#~ msgstr "Entfernen"

#~ msgid "Available items"
#~ msgstr "Produziert werden können"

#~ msgid "Show future targets"
#~ msgstr "Zeige alle Aufträge"

#~ msgid "Undo"
#~ msgstr "Zurück"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Hauptkarte (Maus):\n"
#~ "==================\n"
#~ "  Links-Klick auf Stadt:              Stadtfenster öffnen\n"
#~ "  Links-Klick auf Einheit:            Einheit alarmieren\n"
#~ "  Links-Klick-und-ziehen auf Einheit: Gehe-nach Befehl\n"
#~ "  Mittel-Klick:                       Zeige Feld-Information\n"
#~ "  Rechts-Klick:                       Feld in der Karte zentrieren\n"
#~ "\n"
#~ "  Shift-Links-Klick:                  Produktion kopieren (GTK)\n"
#~ "  Shift-Rechts-Klick auf Stadt:       Produktion einfügen (GTK)\n"
#~ "\n"
#~ "  Shift-Strg-Links-Klick:             Stadtarbeiter umverteilen\n"
#~ "  Strg-Mittel-Klick:                  Einheiten alarmieren\n"
#~ "\n"
#~ "  Im Gebietsauswahlmodus (GTK)\n"
#~ "  ============================\n"
#~ "  Rechts-Klick-und-ziehen: Gebietsauswahlmodus einschalten\n"
#~ "  Links-Klick:             Feldmarkierung ein/aus\n"
#~ "  Shift-Rechts-Klick:      Produktion in markierte Städte kopieren\n"
#~ "  Rechts-Klick:            Gebietsauswahlmodus ausschalten\n"
#~ "\n"
#~ "  Die auf der Karte markierte Städte werden\n"
#~ "  gleichzeitig im Stadtbericht ausgewählt."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Plazierung erfolgt entsprechend der Einstellung des\n"
#~ "    Kartengenerators. Siehe \"generator\" Option.\n"
#~ "1 = Ein Spieler pro Kontinent.\n"
#~ "2 = Zwei Spieler pro Kontinent.\n"
#~ "3 = Versuche alle Spieler auf einen Kontinent zu plazieren.\n"
#~ "4 = Plazierung entsprechend der Kontinentgröße.\n"
#~ "Hinweis: Der Kartengenerator versucht, die richtige Anzahl von "
#~ "Kontinenten zu erzeugen."

#~ msgid "Falling back to generator %d."
#~ msgstr "Benutze Kartengenerator %d."

#~ msgid "Sea"
#~ msgstr "See"

#~ msgid "Air"
#~ msgstr "Luft"

#~ msgid "Missile"
#~ msgstr "Rakete"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Boden"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Neue Landeinheiten erhalten automatisch den ersten Veteranengrad. Bereits "
#~ "bestehenden Truppen erhalten nach jedem gewonnenen Kampf den jeweils "
#~ "nächsten Grad."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Nebel des Krieges"

#~ msgid "_Full Screen"
#~ msgstr "_Vollbildmodus"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Schaue %s in der Civiliopedia nach"

#~ msgid "Pollution:    %3d"
#~ msgstr "Umweltverschmutzung: %3d"

#~ msgid "<AI>"
#~ msgstr "<KI>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tZeige diesen Text\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tGebe die Versionsnummer aus\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Macht 3 Unzufriedene zufrieden."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution. A factory is necessary to build "
#~ "space ship parts."
#~ msgstr ""
#~ "Erhöht die Schildproduktion in einer Stadt um 50%, trägt aber auch "
#~ "wesentlich zur Umweltverschmutzung bei."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr "Macht in jeder Stadt einen Unzufriedenen zufrieden."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent."
#~ msgstr "Macht in jeder Stadt 2 Unzufriedene zufrieden."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent."
#~ msgstr "Macht in jeder Stadt 2 Unzufriedene zufrieden."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr "Zählt als Kathedrale in jeder eigenen Stadt."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Stellt in jeder Stadt auf dem gleichen Kontinent zwei Unzufriedene "
#~ "zufrieden."

#~ msgid " or "
#~ msgstr " oder "

#~ msgid " and "
#~ msgstr " und "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " mit %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr " und %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#~ msgid "?clistbegin: with %s"
#~ msgstr " mit %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Verändern"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "Polen"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Genossin"

#~ msgid "Game ended in a draw"
#~ msgstr "Spiel endete unentschieden"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Mit dieser Option wird eine spezielle Schild-Graphik für die Flagge "
#~ "verwendet. Ohne die Option wird die ganze Flagge gezeichnet."

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s Einheiten"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "%s, Team %s"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Thronräuberin"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Regierung ändern"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Bestechung"

# EH: Diese Meldung sollte mE nicht übersetzt werden.
#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

# CK: Originalform, Bedeutung: König
#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

# CK: Originalform, Bedeutung: Königin
#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "nahe %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Anführerin"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "in %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "in %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Sprecher"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Sprecher"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Großer Sprecher"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Sprecher"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Global"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Server: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "Graf"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Ressourcen"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "römisch"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Kamerad"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Kameradin"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "Sveta Maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Computer"

# EH: Diese Meldung sollte mE nicht übersetzt werden.
#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arquebisbe"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Server: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Pharao"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Steuereintreiber"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "nigerianisch"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "oder"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Option: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomatie: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "Thronräuberin"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharadscha"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharadscha"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "dänisch"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Taoiseach"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahatma"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Tarnkappenbomber"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Anführerin"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Schamane"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Voievod"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "nahe %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "mongolisch"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Thronräuber"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "Thronräuberin"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Theologie"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Bergbau"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "nahe %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Chat"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharadscha"

# EH: Diese Meldung sollte mE nicht übersetzt werden.
#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "thailändisch"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Königin"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Thronräuberin"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Miliz"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "mongolisch"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngwenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Thronräuberin"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Ressourcen"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Präsidentin"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Genossin"

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Erde (klassisch, mittelgroß)"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = Es gibt keine 1x1-Inseln; 1 = Es kann 1x1-Inseln geben"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = Kontinente können die Pole beinhalten; 1 = Die Pole sind eigene "
#~ "Kontinente"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "Die Karte besitzt kalte (Pole) und warme (Äquator) Zonen, oder die "
#~ "Temperatur ist überall gleich mild:  0 = erdähnlicher Planet; 1 = "
#~ "gleichmäßig warmer Planet "

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Komprimierungsart für Spielstanddateien.\n"
#~ " 0 - keine\n"
#~ " 1 - zlib (gzip-Format)\n"
#~ " 2 - bzip2\n"
#~ "Nicht alle Server unterstützen alle Komprimierungsarten."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Wege mit mehr als 99 Zügen werden nicht unterstützt."

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Der Bürgermeister (früher ASV) hilft dabei, die Städte zu verwalten. Er "
#~ "verteilt die verfügbaren Arbeiter auf die freien Felder der "
#~ "Stadtumgebung, um das beste Ergebnis zu erzielen. Wenn es Sinn macht, "
#~ "setzt er Arbeiter auch als Forscher, Steuerfahnder oder Unterhalter ein. "
#~ "Und: Wann immer es möglich ist, verhindert er mögliche Unruhen.\n"
#~ "\n"
#~ "Es gibt verschiedene Wege, dem Bürgermeister mitzuteilen, welche "
#~ "Ergebnisse gewünscht werden. Dazu muß man im Stadtfenster auf den "
#~ "Bürgermeister-Reiter klicken. Es gibt zwei Arten von Schiebereglern: auf "
#~ "der linken Seite kann man den minimal erforderlichen Überschuss "
#~ "einstellen, den die Stadt produzieren soll; z.B. bedeutet Gold = +3, das "
#~ "die Stadt 3 Gold mehr erwirtschaften soll, als sie selbst benötigt, um "
#~ "ihre Einrichtungen zu unterhalten. Mit den Schiebereglern auf der rechten "
#~ "Seite läßt sich einstellen, welche Arten von Produktion bevorzugt werden; "
#~ "Forschung = 3 bedeutet, daß ein einziger Forschungspunkt 3 Schildern "
#~ "(oder Gold, Handel, ...) vorgezogen wird. Für jede Art von Produktion "
#~ "lassen sich unterschiedliche Faktoren festlegen.\n"
#~ "\n"
#~ "Wenn die eingestellten Mindestüberschüsse nicht erfüllt werden können, "
#~ "kann der Bürgermeister nicht eingeschaltet werden. Wenn der Bürgermeister "
#~ "seine Aufgabe im laufenden Spiel nicht mehr erfüllen kann, gibt er die "
#~ "Kontrolle zurück. Es ist daher besser, nicht zu hohe Werte für die "
#~ "Mindestüberschüsse einzustellen; die Faktoren sollten entsprechend der "
#~ "gewünschten Produktion eingestellt werden.\n"
#~ "\n"
#~ "Der Knopf 'Begeisterung' dient dazu, die Stadt feiern zu lassen. Dies "
#~ "funktioniert nur mit einer hohen Luxusrate. Siehe 'Zufriedenheit'.\n"
#~ "\n"
#~ "Durch einen Klick auf 'Bürgermeister einschalten' wird die Stadt unter "
#~ "die Kontrolle des Bürgermeisters gestellt, mit 'ausschalten' wird die "
#~ "Kontrolle an den Spieler zurückgegeben.\n"
#~ "\n"
#~ "Um die Bedienung zu vereinfachen, können die Einstellungen als Vorgabe "
#~ "mit einem Namen abgespeichert werden. Dann kann diese Vorgabe auf jede "
#~ "Stadt angewendet werden, indem auf den Namen doppelt geklickt wird. Man "
#~ "kann die Einstellung dann auch vom Stadtbericht aus über die Spalte "
#~ "Bürgermeister kontrollieren. Mit Hilfe von 'Ändern' --> 'Bürgermeister' "
#~ "können dort auch andere Vorgaben eingestellt werden.\n"
#~ "\n"
#~ "Zum Abspeichern der persönlichen Vorgaben dient die Funktion "
#~ "'Einstellungen speichern' im 'Spiel'-Menü.\n"
#~ "\n"
#~ "Schwierigkeiten gibt es, wenn nahe beieinander liegende Städte teils von "
#~ "Hand, und teils vom Bürgermeister verwaltet werden sollen. Das Beste ist, "
#~ "alle Städte auf einer Insel entweder automatisch oder per Hand zu "
#~ "verwalten.\n"
#~ "\n"
#~ "Weitere Hinweise, einige Hintergrundinformationen, sowie einige "
#~ "Beispieleinstellungen können in der Datei README.cma.de nachgelesen "
#~ "werden, die Freeciv beiliegt.\n"

#~ msgid "King"
#~ msgstr "König"

#~ msgid "elvis"
#~ msgstr "Unterhalter"

#~ msgid "scientist"
#~ msgstr "Forscher"

#~ msgid "taxman"
#~ msgstr "Steuereintreiber"

#~ msgid "Prince"
#~ msgstr "Prinz"

# EH: Diese Meldung sollte mE nicht übersetzt werden.
#~ msgid "Rei"
#~ msgstr "Rei"

# EH: Diese Meldung sollte mE nicht übersetzt werden.
#~ msgid "Reina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Thronräuberin"

#~ msgid "Ban"
#~ msgstr "Graf"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Konsulin"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "Großer Schamane"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Großer Schamane"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Konsulin"

#~ msgid "Pope"
#~ msgstr "Papst"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Luft"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prinz"

# EH: Diese Meldung sollte mE nicht übersetzt werden.
#~ msgid "Raina"
#~ msgstr "Raina"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "maorisch"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Großer Schamane"

#~ msgid "Tun"
#~ msgstr "Tun"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Seide"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Genossin"

#~ msgid "Noaydde"
#~ msgstr "Noaydde"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Boden"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Bewässern"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Bergwerk"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Straße"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Sie benutzen Freeciv ohne 'iconv'. Es ist erforderlich, um die\n"
#~ "deutschen Texte korrekt anzuzeigen. Sie erhalten 'iconv' bei\n"
#~ "http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Leerer Dateiname in den Angaben zum Loglevel ('%s').\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "'%s' ist leer; es wird der Standard '%s' verwendet."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Der Suchpfad kann über die Umgebungsvariable '%s' gesetzt werden."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Aktueller Suchpfad: '%s'"

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Kann Konfigurationsdatei '%s' für Authentifizierung nicht laden!"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Um Freeciv zu beenden, muß zweimal innerhalb einer Sekunde unterbrochen "
#~ "werden.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tSetze Debugloglevel (0-4 oder 4:Datei1,min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tSetze Debugloglevel (0-3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Mit diesem Befehl wird ein Spiel begonnen. Bei neuen Spielen sollte er "
#~ "benutzt werden, nachdem alle menschlichen Spieler bereit sind, alle "
#~ "(benötigten) KI-Spieler erzeugt wurden und alle gewünschten "
#~ "Servereinstellungen gemacht wurden. Nach Eingabe von 'start' dürfen sich "
#~ "alle menschlichen Spieler ihre Nation aussuchen; danach beginnt das "
#~ "Spiel. 'start' wird auch benötigt, um ein geladenes Spiel fortzusetzen. "
#~ "Nach Spielbeginn steht der Befehl nicht mehr zur Verfügung."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Ohne Argumente wird eine kurze Einführung zum Hilfesystem angezeigt. Die "
#~ "Argumente 'commands' bzw. 'options' zeigen eine Liste der verfügbaren "
#~ "Befehle bzw. Optionen an. Für alle anderen Argumente wird die spezifische "
#~ "Hilfe angezeigt. Das Argument darf abgekürzt werden, muß aber eindeutig "
#~ "sein."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Liste der Spieler, Teams, Verbindungen oder Szenarios anzeigen."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Zeigt eine Liste der Spieler, Spielerteams, Serververbindungen oder der "
#~ "verfügbaren Szenarios. Das Argument kann abgekürzt werden, Standard ist "
#~ "'players'."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Beendet eine bestimmte Client-Server-Verbindung, indem dieser Client aus "
#~ "Spiel entfernt wird. Falls das Spiel noch nicht begonnen hat, wird der "
#~ "Spieler dieses Clients aus dem Spiel entfernt, ansonsten hat es keine "
#~ "Wirkung. HINWEIS: Ab sofort benötigt dieser Befehl nicht mehr den "
#~ "Spielernamen, sondern die Bezeichnung der Verbindung als Argument."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Der Befehl 'explain' ist nur noch aus Kompatibilitätsgründen vorhanden. "
#~ "Er entspricht dem Befehl 'help options' bzw. 'help <Option>'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Ohne Argument zeigt dieser Befehl alle Servereinstellungen an. Gefolgt "
#~ "von einem Argument werden nur die Einstellungen für dieses Argument "
#~ "angezeigt. Das Argument kann abgekürzt werden."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Ein Spieler mit Zugangsberechtigung Info, der einen Befehl der "
#~ "Kontrollebene gibt, leitet damit eine Abstimmung ein. Jeder Spieler kann "
#~ "dann seine Stimme abgeben, indem er '/vote', gefolgt von 'yes' oder 'no', "
#~ "wahlweise gefolgt von einer Abstimmungsnummer, eingibt. Ohne "
#~ "Abstimmungsnummer bezieht sich die Stimmabgabe immer auf die letzte "
#~ "Abstimmung. Jeder Spieler kann zur gleichen Zeit nur eine Abstimmung "
#~ "einleiten. Die Abstimmung dauert bis zum Ablauf einer vollen Runde oder "
#~ "bis ein klares Votum (mehr als 50%) erreicht ist."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Neues Regelverzeichnis oder Modpack auswählen. Wird dieser Befehl ohne "
#~ "Argumente aufgerufen, wird der derzeitige Regelsatz angezeigt."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Setzen der benutzerdefinierten Metaserver-Informationszeile. Wenn\n"
#~ "der Parameter fehlt, wird die zuvor gesetzte Informationszeile\n"
#~ "gelöscht. Die benutzerdefinierte Informationszeile wird in den\n"
#~ "meisten Fällen an Stelle der automatisch erzeugten\n"
#~ "Informationszeilen verwendet, wenn sie verfügbar ist."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' zeigt den Verbindungsstatus zum Metaserver an\n"
#~ "'metaconnection down' oder 'metac d' beendet die Verbindung zum "
#~ "Metaserver\n"
#~ "'metaconnection up' oder 'metac u' stellt die Verbindung zum Metaserver "
#~ "her"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Nur die Konsole oder Verbindungen mit der Zugriffsberechtigung 'hack' "
#~ "kann anderen Verbindungen einen Spieler zuweisen. Anderenfalls kannst du "
#~ "nur für deine eigene Verbindung eine Spieler übernehmen. Dann ist nur das "
#~ "Argument <Spieler> erlaubt. Wenn für den Spielernamen '-' angegeben wird, "
#~ "und die Verbindung noch keinen Spieler kontrolliert, wird ein neuer "
#~ "Spieler erzeugt."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "'create' kann nur vor Spielbeginn verwendet werden."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'sehr leicht' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'einfach' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'normal' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'schwer' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'Mogeln' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ohne Argumente werden alle vorhandenen und zukünftigen KI-Spieler auf "
#~ "'experimentell' gestellt. Mit Argument wird nur die Spielstärke für den "
#~ "angegeben KI-Spieler eingestellt. DIESE OPTION DIENT NUR ZUM TESTEN VON "
#~ "NEUEM KI-CODE! Auf normalen Servern hat diese Option keine Auswirkungen."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Mit 'cmdlevel' wird die Zugangsberechtigung der Spieler zu den "
#~ "verschiedenen\n"
#~ "Serverbefehlen geregelt. Es gibt folgende Berechtigungen:\n"
#~ "   none - kein Zugriff\n"
#~ "   info - Befehle zur Informationsabfrage\n"
#~ "   ctrl - Befehle, die Spiel und Benutzer betreffen\n"
#~ "   hack - *alle* Befehle (GEFÄHRLICH!)\n"
#~ "Ohne Argument werden die derzeitigen Zugangsberechtigungen angezeigt.\n"
#~ "Mit nur einem Argument wird die Zugangsberechtigung für alle bereits\n"
#~ "vorhandenen und zukünftigen Verbindungen gesetzt. Falls 'new' angegeben\n"
#~ "wurde, wird die Zugangsberechtigung für neu hinzukommende Verbindungen\n"
#~ "gesetzt; mit 'first come' werden die Rechte für den ersten Spieler, der\n"
#~ "sich einloggt, geregelt. Sollten bereits Verbindungen bestehen, erhält\n"
#~ "der Spieler, der zuerst den 'firstlevel' Befehl eingibt, diese Rechte.\n"
#~ "Durch die Angabe eines Verbindungsnamens wird die Zugangsberechtigung "
#~ "nur\n"
#~ "für die betreffende Verbindung gesetzt.\n"
#~ "Um Mißbrauch zu verhindern, gelten Zugangsberechtigungen nur bis zum "
#~ "Ende\n"
#~ "einer Verbindung."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Der Timeout-Timer wird alle <n1> Runden um <n2> erhöht; danach erhöht "
#~ "sich <n1> um <n3> und <n2> wird mit <n4> multipliziert. Dieser Befehl "
#~ "wird von der Option 'timeout' benutzt. Die Standardwerte sind 0 0 0 1."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Dieser Befehl entfernt den angegeben Spieler VOLLSTÄNDIG, d.h. "
#~ "einschließlich aller Städte und Einheiten. Vorsicht!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Speichert das Spiel in der Datei <Dateiname>. Wenn kein Dateiname "
#~ "angegeben wird, heißt die Datei '<auto-save nameprefix><year>m.sav[."
#~ "gz]'.\n"
#~ "Um ein gespeichertes Spiel fortzuführen, ruft man den Server mit dem "
#~ "Argument\n"
#~ "      --file <Dateiname>\n"
#~ "auf und gibt nachdem alle Mitspieler bereit sind, 'start' ein."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Spieldatei <Dateiname> laden. Alle derzeitigen Daten (auch über Spieler, "
#~ "Regelsatz und Serveroptionen) gehen dabei verloren.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Keine Abstimmung mit der Nummer %d vorhanden."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Der Optionsstring zur 'Lage der Nation' enthält ungültige Einträge. "
#~ "Nähere Informationen sind mit 'help demography' erhältlich."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Die Karte wurde nicht komplett gespeichert. Das kann entweder daran "
#~ "liegen, daß es sich um eine ältere Sicherung handelt oder daß die "
#~ "Sicherungsdatei beschädigt ist. Wenn Sie weitermachen wollen: Auf eigene "
#~ "Gefahr!"

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Der Optionsstring zu zulässigen Verbindungen enthält ungültige Zeichen. "
#~ "Nähere Informationen sind mit 'help allowconnect' erhältlich."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Der Optionsstring zu den Starteinheiten enthält ungültige Zeichen. Nähere "
#~ "Informationen sind mit 'help startunits' erhältlich."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Die Zeichenkette für die Starteinheiten enthält keinen Stadtgründer.\n"
#~ "Hilfe mit 'help startunits'."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Es gibt bereits mehr Spieler als angegeben. Der alte Wert bleibt erhalten."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Aus diesem Wert wird die Kartengröße abgeleitet.\n"
#~ "  size = 4 ist eine normale Karte mit 4.000 Feldern (Standard)\n"
#~ "  size = 20 ist eine riesige Karte mit 20.000 Feldern"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Freeciv Karten sind immer zweidimensional. Sie können in Nord-Süd- und "
#~ "Ost-West-Richtung verbunden sein und eine flache Karte, einen Zylinder "
#~ "oder einen Torus (Donut) bilden. Die einzelnen Felder können rechteckig "
#~ "oder hexagonal sein, mit klassischer oder isometrischer Ausrichtung - "
#~ "dies sollte entsprechend der benutzten Feldergrafik gewählt werden.\n"
#~ "   0 Flache Karte (unverbunden)\n"
#~ "   1 Erde (O-W verbunden)\n"
#~ "   2 Uranus (N-S verbunden)\n"
#~ "   3 Toruswelt (N-S und O-W verbunden)\n"
#~ "   4 Flache Karte (isometrisch)\n"
#~ "   5 Erde (isometrisch)\n"
#~ "   6 Uranus (isometrisch)\n"
#~ "   7 Toruswelt (isometrisch)\n"
#~ "   8 Flache Karte (hexagonal)\n"
#~ "   9 Erde (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Toruswelt (hexagonal)\n"
#~ "  12 Flache Karte (iso-hex)\n"
#~ "  13 Erde (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Toruswelt (iso-hex)\n"
#~ "Klassisch rechteckig:      Isometrisch rechteckig:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hexagonal:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Szenario - kein Generator\n"
#~ "1 = Zufallshöhengenerator                             [4]\n"
#~ "2 = Pseudofraktaler Höhengenerator                    [3]\n"
#~ "3 = Inselbasierter Generator (fairer aber langweilig) [1]\n"
#~ "\n"
#~ "Die Zahlen in [] geben die Standardmethode zur Auswahl der "
#~ "Startpositionen an. Diese kann mit der \"startpos\" Option geändert "
#~ "werden."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Plazierung erfolgt entsprechend der Einstellung des\n"
#~ "    Kartengenerators. Siehe \"generator\" Option.\n"
#~ "1 = Ein Spieler pro Kontinent.\n"
#~ "2 = Zwei Spieler pro Kontinent.\n"
#~ "3 = Versuche alle Spieler auf einen Kontinent zu plazieren.\n"
#~ "4 = Plazierung entsprechend der Kontinentgröße.\n"
#~ "Hinweis: Der Kartengenerator versucht, die richtige Anzahl von "
#~ "Kontinenten zu erzeugen."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Kleine Werte ergeben eine kältere Karte, größere Werte eine heißere.\n"
#~ "\n"
#~ "100 bedeutet einen sehr trockenen und heißen Planeten ohne Polareiszonen, "
#~ "nur mit tropischen oder Trockenzonen.\n"
#~ "\n"
#~ "70 bedeutet einen heißen Planeten mit wenig Polareis.\n"
#~ "\n"
#~ "50 bedeutet einen normalwarmen Planeten mit Polar-, kalten, warmen und "
#~ "tropischen Zonen; eine Wüstenzone überlagert tropische und warme Zonen.\n"
#~ "\n"
#~ "30 bedeutet einen kalten Planeten mit kleineren Tropenzonen.\n"
#~ "\n"
#~ "0 bedeutet einen sehr kalten Planeten mit ausgedehnten Polarzonen und "
#~ "ohne Tropen."

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Bei einem Wert über 0 gehört jedes Kartenfeld innerhalb dieser Entfernung "
#~ "von einer Stadt zu dieser Nation. Spezielle Regeln gelten für Ozeanfelder "
#~ "und für Felder, die im Umkreis von mehreren Städten verschiedener "
#~ "Nationen liegen."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 - Diplomatie ist für alle erlaubt (Standard).\n"
#~ "1 - Diplomatie nur zwischen menschlichen Spielern.\n"
#~ "2 - Diplomatie nur unter KI-Spielern.\n"
#~ "3 - Diplomatie nur zwischen Teams.\n"
#~ "4 - Diplomatie nicht möglich."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 - keine Einschränkungen: Spieler können verschiedene Städte mit "
#~ "gleichen Namen haben.\n"
#~ "\n"
#~ "1 - Die Städte eines Spielers müssen unterschiedliche Namen haben.\n"
#~ "\n"
#~ "2 - Alle Städte müssen unterschiedliche Namen haben.\n"
#~ "\n"
#~ "3 - wie 2, zusätzlich dürfen keine Standardnamen anderer Nationen "
#~ "verwendet werden."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - keine Barbaren\n"
#~ "1 - Barbaren nur in Hütten\n"
#~ "2 - normale Barbarenhäufigkeit\n"
#~ "3 - häufige Barbarenaufstände\n"
#~ "4 - Barbaren sind wütende Horden"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Dies ist eine Zeichenkette, in der jeder Buchstabe einen Typ oder Status "
#~ "einer Zivilisation (Spieler) angibt. Clients dürfen nur Spieler "
#~ "übernehmen oder beobachten, deren Buchstabe hier aufgeführt ist. Dies "
#~ "regelt nur zukünftige Anwendungen des 'take'- und des 'observe'-"
#~ "Kommandos, laufende Verbindungen sind nicht betroffen. Die Buchstaben und "
#~ "ihre Bedeutung:\n"
#~ "    o, O = Globale Beobachter\n"
#~ "    b    = Barbaren\n"
#~ "    d    = tote Spieler\n"
#~ "    a, A = KI-Spieler\n"
#~ "    h, H = menschliche Spieler\n"
#~ "Die erste Beschreibung, die auf den Spieler paßt, wird angewendet. 'd' "
#~ "gilt also nicht für tote Barbaren, und 'a' gilt nicht für tote KI-"
#~ "Spieler. Großbuchstaben gelten vor Spielbeginn, Kleinbuchstaben während "
#~ "des Spiels.\n"
#~ "\n"
#~ "Auf jeden Buchstaben darf eine der untenstehenden Ziffern folgen um die "
#~ "Art der Verbindung weiter einzuschränken:\n"
#~ "\n"
#~ "(keine) - kontrollieren, beobachten, und verdrängen* erlaubt\n"
#~ "\n"
#~ "   1    - kontrollieren und beobachten erlaubt\n"
#~ "\n"
#~ "   2    - kontrollieren und verdrängen erlaubt\n"
#~ "\n"
#~ "   3    - nur kontrollieren erlaubt\n"
#~ "\n"
#~ "   4    - nur beobachten erlaubt\n"
#~ "\n"
#~ "* 'Verdrängen' bedeutet, einen Spieler zu übernehmen, der bereits von "
#~ "einem anderen Spieler kontrolliert wird.\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Wenn diese Option auf 1 gesetzt wird, werden die Spielerstatistiken jede "
#~ "Runde in der Datei 'civscore.log' gespeichert. Diese Statistiken können "
#~ "dazu benutzt werden, nach Spielende Grafiken anzuzeigen."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Keine Berechtigung zur Änderung dieser Einstellung."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Wert muß ganzzahlig sein."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr ""
#~ "Zeichenkette zu lang. Anwendung:\n"
#~ "%s"

#~ msgid "restarting for lack of players"
#~ msgstr "Neustart, da keine Spieler mehr"

#~ msgid "Waiting"
#~ msgstr "wartet"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "KI-Spieler können nach Spielbeginn nicht mehr hinzugefügt werden."

#~ msgid "description"
#~ msgstr "Beschreibung"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Weitere Optionen mit 'show situational' oder 'show rare'\n"
#~ "Geänderte Optionen mit 'show changed'."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Der Parameter %s darf nur die Ziffern 0 und 1 enthalten."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Unzulässiger Wert (zulässig: 0 oder 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "%s auf %d gesetzt."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Unzulässiger Wert (Minimum: %d, Maximum: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Kann die Skriptdatei '%s' nicht lesen."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Willkommen - dies ist die einführende Hilfe zum Freeciv Server!\n"
#~ "\n"
#~ "Es gibt Befehle (commands) und Optionen (options). Befehle wie z.B. "
#~ "'help' werden dazu benutzt, um den Server anzusprechen. Optionen sind "
#~ "Einstellungen, die beeinflussen, wie der Server läuft. Befehle benötigen "
#~ "häufig einen oder mehrere Parameter. Abkürzungen sind (falls eindeutig) "
#~ "sowohl für Befehle als auch für Optionen zulässig.\n"
#~ "\n"
#~ "'help help' zeigt, wie man nähere Informationen zu Befehlen und Optionen "
#~ "erhält.\n"
#~ "\n"
#~ "Für die Ungeduldigen hier die wichtigsten Befehle:\n"
#~ "   show   - Einstellungen anzeigen\n"
#~ "   set    - Einstellungen ändern\n"
#~ "   start  - Spiel starten, wenn die Spieler bereit sind\n"
#~ "   save   - Spiel speichern\n"
#~ "   quit   - Server herunterfahren."

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d Spieler"
#~ msgstr[1] "%2d : '%s' : %d Spieler"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 Spieler : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Team %s ist leer."

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr ""
#~ "In der automatischen Stadtverwaltung ist ein Fehler aufgetreten. "
#~ "Möglicherweise sind die Einstellungen für den Bürgermeister fehlerhaft."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Kann Audio .spec-Datei nicht laden: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Speichere Textfenster in 'civgame.log'..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Handelssteuern\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+4d : Bonus von %s (%+d%%)\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:U/F/St"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Unterhalter, Forscher, Steuerfahnder"

#, fuzzy
#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr ""
#~ "Betrifft nur '%s'-Einheiten.\n"
#~ "\n"

#~ msgid " Rivers"
#~ msgstr " Flüsse"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] ""
#~ "* Kann bis zu %d Einheit folgender Klassen transportieren und betanken:\n"
#~ msgstr[1] ""
#~ "* Kann bis zu %d Einheiten folgender Klassen transportieren und "
#~ "betanken:\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s Einheiten\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Kann befestigte Stellungen bauen.\n"

#, fuzzy
#~ msgid "Split message/chat notebook area"
#~ msgstr "Unteres Fenster zweiteilen"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the message notebook will be merged into the "
#~ "world map notebook. Thus, the size needed for the main window will be "
#~ "reduced. This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Mit dieser Option wird die Metaserverseite als erster Reiter im "
#~ "Netzwerkfenster angezeigt. Die Änderung erfordert einen Neustart."

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr "Der ganze Bildschirm wird zur Darstellung verwendet."

#~ msgid "Screen width"
#~ msgstr "Schirmbreite"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr ""
#~ "Diese Option speichert die Breite der gewählten Bildschirmauflösung."

#~ msgid "Screen height"
#~ msgstr "Schirmhöhe"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Diese Option speichert die Höhe der gewählten Bildschirmauflösung."

#~ msgid "Progress: no research target"
#~ msgstr "Tempo: kein Forschungsziel"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Vorgabe: %s\n"
#~ "Nahrung:    %10s Gold:      %10s\n"
#~ "Produktion: %10s Luxus:     %10s\n"
#~ "Handel:     %10s Forschung: %10s\n"
#~ "\n"
#~ " Bürger (A/U/F/S): %s\n"
#~ "     Stadt wächst: %s\n"
#~ "Produktion fertig: %s"

#~ msgid "View"
#~ msgstr "Ansicht"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr ""
#~ "Bessere Nebeldarstellung kann nur in Echtfarben erfolgen. Wird "
#~ "abgeschaltet."

#~ msgid "_View"
#~ msgstr "_Ansicht"

#~ msgid "Give info access"
#~ msgstr "Zugriffsberechtigung Info"

#~ msgid "Give ctrl access"
#~ msgstr "Zugriffsberechtigung Ctrl"

#~ msgid "?Building:Name"
#~ msgstr "Bauwerk"

#~ msgid "Total Cost:"
#~ msgstr "Gesamtausgaben:"

#~ msgid "true"
#~ msgstr "wahr"

#~ msgid "false"
#~ msgstr "falsch"

#~ msgid "(hidden)"
#~ msgstr "(versteckt)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Gegenwärtige Einstellung\n"
#~ "Vollbildmodus %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Gegenwärtige Einstellung\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Keine Modi verfügbar!"

#~ msgid "All resolutions available."
#~ msgstr "Alle Auflösungen verfügbar."

#~ msgid "Fullscreen Mode"
#~ msgstr "Vollbildmodus"

#~ msgid "Smooth unit move steps"
#~ msgstr "Weiche Einheitenbewegung"

#~ msgid "Show focus animation"
#~ msgstr "Feld im Fokus animieren"

#~ msgid "Show cursors animation"
#~ msgstr "Zeige drehenden Cursor"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "_Handelswege"

#~ msgid "Draw city map grid"
#~ msgstr "Zeige Kartengitter in Stadtanzeige"

#~ msgid "Draw city worker map grid"
#~ msgstr "Zeige Kar_tengitter für Stadtarbeiter"

#~ msgid "Special Resources"
#~ msgstr "Ressourcen"

#~ msgid "Roads and Rails"
#~ msgstr "Straßen und Eisenbahnen"

#~ msgid "Fortress and Airbase"
#~ msgstr "Befestigungen und Fliegerhorste"

#~ msgid "Civ3 city text style"
#~ msgstr "Stadttexte im Stil von Civ3"

#~ msgid "Video options"
#~ msgstr "Anzeigeoptionen"

#~ msgid "Sound options"
#~ msgstr "Soundoptionen"

#~ msgid "Game options"
#~ msgstr "Spieloptionen"

#~ msgid "Map options"
#~ msgstr "Kartenoptionen"

#~ msgid "Can only be used in server console. "
#~ msgstr "Kann nur in der Serverkonsole verwendet werden. "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Wert gesetzt auf %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Siedler und Ingenieure können auch befestigte Stellungen errichten. "
#~ "Einheiten in einer befestigten Stellung verteidigen sich mit doppelter "
#~ "Stärke; außerdem müssen sie einzeln vernichtet werden. Unter "
#~ "'Kampfsystem' finden Sie nähere Einzelheiten."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Macht die Stadt zur Hauptstadt und somit zum Regierungssitz. Außer bei "
#~ "'Demokratie' und 'Kommunismus' ist die Korruption davon abhängig, wie "
#~ "weit eine Stadt von der Hauptstadt entfernt ist. Auch die für das "
#~ "Anzetteln einer Revolution benötigten Kosten hängen davon ab, unter allen "
#~ "Regierungsformen.\n"
#~ "\n"
#~ "Der Verlust der Hauptstadt kann einen Bürgerkrieg verursachen. Außerdem "
#~ "geht ein vielleicht vorhandenen Raumschiff verloren.\n"
#~ "In einer Diktatur gibt der Palast einen Produktionsbonus von 75%, in "
#~ "einer Monarchie 50%."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Die Raumschiffmodule sind die teuersten Raumschiffteile. Es gibt drei "
#~ "verschiedene Typen:\n"
#~ "\n"
#~ "- Passagiermodul für 10.000 Passagiere\n"
#~ "- Lebenserhaltungsmodul enthält Vorräte für ein Passagiermodul\n"
#~ "- Solarzellen versorgt zwei andere Raumschiffmodule mit Energie\n"
#~ "\n"
#~ "Es können je 4 Raumschiffmodule gebaut werden.\n"
#~ "\n"
#~ "Raumschiffteile können erst gefertigt werden, nachdem irgendein Spieler "
#~ "das 'Apollo Programm' fertiggestellt hat."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Jede Erkenntnis, die mindestens zwei andere Zivilisationen gewonnen "
#~ "haben, steht auch der Zivilisation mit der Großen Bibliothek zur "
#~ "Verfügung."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Alle Marineeinheiten erhalten 1 zusätzlichen Bewegungspunkt. In allen "
#~ "eigenen Städten erhalten neue Marineeinheiten Veteran-Status."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "Fantasy"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Vermindert nicht nur die durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 100%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Wasserkraftwerk, Kohlekraftwerk, Atomkraftwerk "
#~ "oder Solarkraftwerk bauen. Wasserkraftwerke können nur auf oder neben "
#~ "Berg- oder Flußfeldern gebaut werden."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vermindert nicht nur die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 100%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Wasserkraftwerk, Kohlekraftwerk, Atomkraftwerk "
#~ "oder Solarkraftwerk bauen."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Steigert die Produktion von Fabriken und Fertigungsstätten. In Verbindung "
#~ "mit einer Fabrik oder einer Fertigungsstätte gibt es einen Bonus von "
#~ "100%, sind beide vorhanden, erhöht sich der Bonus auf 150%. Allerdings "
#~ "vergrößert sich durch die zusätzliche Produktion die durch die Stadt "
#~ "verursachte Umweltverschmutzung.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Wasserkraftwerk, Kohlekraftwerk, Atomkraftwerk "
#~ "oder Solarkraftwerk bauen."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Alle Marineeinheiten erhalten 1 zusätzlichen Bewegungspunkt. In allen "
#~ "deinen Städten erhalten neue Marineeinheiten Veteranen-Status."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "In allen eigenen Städten erhalten neue Landeinheiten automatisch den "
#~ "Veteran-Status. Die bereits bestehenden Truppen erhalten ihn nach dem "
#~ "nächsten gewonnenen Kampf."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vermindert nicht nur die durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 100%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Wasserkraftwerk, Kohlekraftwerk oder "
#~ "Atomkraftwerk bauen. Wasserkraftwerke können nur auf oder neben Berg- "
#~ "oder Flußfeldern gebaut werden."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarchie ist einfach die Abwesenheit jeder erkennbarer Regierung. Die "
#~ "Bürger sind unorganisiert und unproduktiv, und geben alles Einkommen so "
#~ "schnell wie möglich aus, anstatt Steuern zu zahlen und Forschung zu "
#~ "betreiben.\n"
#~ "\n"
#~ "In der Anarchie gibt es etwas weniger Korruption und Verschwendung, aber "
#~ "etwas mehr Unzufriedenheit als in der Diktatur."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "In der Diktatur bist du der unumschränkte Herrscher deines Volkes. Du "
#~ "kontrollierst deine Bürger hauptsächlich mit Hilfe des Kriegsrechts.\n"
#~ "\n"
#~ "In der Diktatur gibt es von allen Regierungsformen die größte Korruption "
#~ "und Verschwendung."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Eine kommunistische Regierung geht von dem Ideal aus, daß alle Menschen "
#~ "gleich sind. Alle Güter gehören dem Staat, anstatt Privatpersonen. Der "
#~ "Kommunismus ermöglicht ein Gleichgewicht zwischen militärisch und "
#~ "wirtschaftlich orientierter Staatsführung.\n"
#~ "\n"
#~ "Es gibt eine mäßige Korruption, die nicht von der Entfernung zur "
#~ "Hauptstadt abhängig ist. Auch die Verschwendung hängt nicht von der "
#~ "Hauptstadtentfernung ab."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismus ist eine Regierungsform, die auf Glaubensregeln "
#~ "aufgebaut ist. Diese Glaubensregeln (üblicherweise eine Religion) "
#~ "bestimmen sehr streng über das Leben der Herrscher und des Volkes.\n"
#~ "\n"
#~ "In einer fundamentalistischen Gesellschaft sind Volk und Herrscher ihrem "
#~ "Glauben völlig ergeben und bereit, zu seiner Verteidigung zu sterben.\n"
#~ "\n"
#~ "Stadterweiterungen, die unter anderen Regierungsformen unzufriedene "
#~ "Bürger zufrieden stellen, produzieren in fundamentalistischen Staaten "
#~ "Gold und benötigen keinen Unterhalt."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "In der Demokratie regieren die Bürger direkt durch Abstimmungen und "
#~ "Wahlen. Demokratie erlaubt den größtmöglichen Handel, aber auch das "
#~ "größte Potential für Unzufriedenheit. Es gibt keine Korruption oder "
#~ "Verschwendung, aber Bürger werden durch Kriege sehr unruhig.\n"
#~ "\n"
#~ "Weil zufriedene Bürger fest an die Regierung glauben, ist ihre Loyalität "
#~ "unerschütterlich. Truppen können nicht bestochen werden, und feindliche "
#~ "Diplomaten und Spione können in den Städten keine Revolte entfachen."

#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision.\n"
#~ "\n"
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Ein weiterentwickeltes Panzerschiff, schneller und mit besserer Sicht.\n"
#~ "\n"
#~ "TIPP: Eine sehr schnelle Einheit, sehr nützlich zur Jagd auf feindliche "
#~ "Transportschiffe."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "HINWEIS: Bewache Flugzeugträger mit einigen schnellen Schiffen und einem "
#~ "Schlachtschiff, da der Verlust eines vollbeladenen Flugzeugträgers SEHR "
#~ "schmerzlich und teuer ist."

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "HINWEIS: Ein paar davon halten den Ozean in Küstennähe frei von "
#~ "feindlichen Schiffen."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Atomraketen können erst gebaut werden, wenn irgendein Spieler das "
#~ "Manhattan Projekt durchgeführt hat.\n"
#~ "\n"
#~ "Bei der Explosion wird JEDE Einheit in einem 3x3-Feld zerstört. Ein "
#~ "Angriff auf eine Stadt halbiert deren Größe und verursacht Fallout auf "
#~ "allen angrenzenden Felder.\n"
#~ "\n"
#~ "HINWEIS 1: Da der Ozean nicht verseucht werden kann, ist eine Atomrakete "
#~ "ein äußerst effektives (aber teures!) Mittel, feindliche Schiffe zu "
#~ "versenken.\n"
#~ "\n"
#~ "HINWEIS 2: In einer Situation, in der man auf feindlichem Gebiet zwar "
#~ "stark vertreten ist, die feindlichen Städten aber nicht einnehmen kann, "
#~ "sollte man vorab einige Siedler/Ingenieure in die Nähe der Stadt bringen, "
#~ "damit sie mit der Beseitigung des Fallouts in der gleichen Runde beginnen "
#~ "können, in der die Explosion stattfindet. Das senkt die "
#~ "Wahrscheinlichkeit eines atomaren Winters erheblich."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Jede Karawane, die zum Bau eines Weltwunders verwendet wird, trägt 50 "
#~ "Schilde zu dessen Bau bei.\n"
#~ "\n"
#~ "HINWEIS: Man kann eine Anzahl von Karawanen bereithalten, um sie direkt "
#~ "nach Baubeginn in die Stadt zu bringen. Auf diese Art kann man ein "
#~ "Weltwunder in nur einem Zug fertigstellen!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Wird ein Barbarenanführer auf einem Feld ohne Verteidiger getötet, werden "
#~ "die 100 Goldstücke Belohnung nur an Landeinheiten oder Helikopter bezahlt."

#, fuzzy
#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalistische Staaten können Fanatiker ohne Unterhaltskosten "
#~ "einsetzen."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Atomraketen können erst gebaut werden, wenn irgendein Spieler das "
#~ "Manhattan Projekt durchgeführt hat.\n"
#~ "\n"
#~ "Bei der Explosion wird JEDE Einheit in einem 3x3-Feld zerstört. Ein "
#~ "Angriff auf eine Stadt halbiert deren Größe und verursacht Fallout auf "
#~ "allen angrenzenden Felder.\n"
#~ "\n"
#~ "HINWEIS 1: Da der Ozean nicht verseucht werden kann, ist eine Atomrakete "
#~ "ein äußerst effektives (aber teures!) Mittel, feindliche Schiffe zu "
#~ "versenken.\n"
#~ "\n"
#~ "HINWEIS 2: In einer Situation, in der man auf feindlichem Gebiet zwar "
#~ "stark vertreten ist, die feindlichen Städten aber nicht einnehmen kann, "
#~ "sollte man vorab einige Siedler/Ingenieure in die Nähe der Stadt bringen, "
#~ "damit sie mit der Beseitigung des Fallouts in der gleichen Runde beginnen "
#~ "können, in der die Explosion stattfindet. Das senkt die "
#~ "Wahrscheinlichkeit eines atomaren Winters erheblich."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Atomraketen können erst gebaut werden, wenn irgendein Spieler das "
#~ "Manhattan Projekt durchgeführt hat.\n"
#~ "\n"
#~ "Bei der Explosion wird JEDE Einheit in einem 3x3-Feld zerstört. Ein "
#~ "Angriff auf eine Stadt, halbiert die Größe und verursacht Fallout auf den "
#~ "angrenzenden Felder.\n"
#~ "\n"
#~ "HINWEIS 1: Da der Ozean nicht verseucht werden kann, ist eine Atomrakete "
#~ "ein äußerst effektives (aber teures!) Mittel, feindliche Schiffe zu "
#~ "versenken.\n"
#~ "\n"
#~ "HINWEIS 2: In einer Situation, in der man auf feindlichem Gebiet zwar "
#~ "stark vertreten ist, die feindlichen Städten aber nicht einnehmen kann, "
#~ "sollte man vorab einige Siedler/Ingenieure in die Nähe der Stadt bringen, "
#~ "damit sie mit der Beseitigung der Verseuchung in der gleichen Runde "
#~ "beginnen können, in der die Explosion stattfindet. Das senkt die "
#~ "Wahrscheinlichkeit eines atomaren Winters erheblich."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Wird ein Barbarenanführer auf einem Feld ohne Verteidiger getötet, werden "
#~ "die 100 Goldstücke Belohnung nur an Landeinheiten bezahlt."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Schah"

# CK: Originalform, Bedeutung: Königin
#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Malikta"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Österreich bedeutet Östliches Reich, womit seine Lage als östlichstes "
#~ "Gebiet des mittelalterlichen Heiligen Römischen Reiches bestimmt ist."

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "Sprecher"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "Inder"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Chile liegt an der Südwestküste Südamerikas."

#, fuzzy
#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Die Inuit, oder Eskimos, bewohnen Nordkanada und Grönland. Nach der "
#~ "Legende führte der Große Schamane Qitdlarssuaq sein Volk im 10. "
#~ "Jahrhundert nach Thule (Qaanaaq) an der Westküste Grönlands. Alle "
#~ "heutigen Inuit sind Nachfahren der Thule-Kultur."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Der Name Mexico stammt von dem Volk der Mexica, eine andere Bezeichnung "
#~ "für die Azteken."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Kanone"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "Konsulin"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Die Schweiz ist eine Föderation von Kantonen, von denen einige mehr als "
#~ "700 Jahre Teil der Konföderation sind."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Als die chinesischen Nationalisten ihren bewaffneten Kampf gegen die "
#~ "chinesischen Kommunisten verloren, flüchtete die nationalistische "
#~ "Regierung auf die Insel Taiwan und bildete dort die Republik von China."

#~ msgid "Governador"
#~ msgstr "Gouverneur"

#~ msgid "Governadora"
#~ msgstr "Gouverneurin"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Herzlichen Glückwunsch, du hast eine Stadt der Größe 13. Eine\n"
#~ "Stadt dieser Größe kann eine enorme Produktion liefern, wenn sie\n"
#~ "gut verwaltet wird. Stelle sicher, das du genug Steuern und\n"
#~ "kulturelle Stadterweiterungen hast, damit deine Bürger zufrieden sind.\n"
#~ "Außerdem solltest du auf Stadterweiterungen achten, die die Produktion\n"
#~ "erhöhen. Bibliotheken, Marktplätze, Fabriken und Bohrinseln sind\n"
#~ "Erweiterungen, die sich lohnen. Überlege, wieviel Nutzen ein Gebäude\n"
#~ "bringt und was es kostet - für sehr große Städte lohnen sich fast alle\n"
#~ "Stadterweiterungen. Sie liefern sogar soviel besteuerbares Einkommen,\n"
#~ "daß du einige Erweiterungen kaufen kannst, um schneller Nutzen aus\n"
#~ "ihnen zu ziehen."

#~ msgid "Team 4"
#~ msgstr "  †  †  €†  Team 4"

#~ msgid "Team 5"
#~ msgstr "Team 5"

#~ msgid "Team 6"
#~ msgstr "Team 6"

#~ msgid "Team 7"
#~ msgstr "Team 7"

#~ msgid "Team 8"
#~ msgstr "Team 8"

#~ msgid "Team 9"
#~ msgstr "Team 9"

#~ msgid "Team 10"
#~ msgstr "Team 10"

#~ msgid "Team 11"
#~ msgstr "Team 11"

#~ msgid "Team 12"
#~ msgstr "Team 12"

#~ msgid "Team 13"
#~ msgstr "Team 13"

#~ msgid "Team 14"
#~ msgstr "Team 14"

#~ msgid "Team 15"
#~ msgstr "Team 15"

#~ msgid "Team 16"
#~ msgstr "Team 16"

#~ msgid "Team 17"
#~ msgstr "Team 17"

#~ msgid "Team 18"
#~ msgstr "Team 18"

#~ msgid "Team 19"
#~ msgstr "Team 19"

#~ msgid "Team 20"
#~ msgstr "Team 20"

#~ msgid "Team 21"
#~ msgstr "Team 21"

#~ msgid "Team 22"
#~ msgstr "Team 22"

#~ msgid "Team 23"
#~ msgstr "Team 23"

#~ msgid "Team 24"
#~ msgstr "Team 24"

#~ msgid "Team 25"
#~ msgstr "Team 25"

#~ msgid "Team 26"
#~ msgstr "Team 26"

#~ msgid "Team 27"
#~ msgstr "Team 27"

#~ msgid "Team 28"
#~ msgstr "Team 28"

#~ msgid "Team 29"
#~ msgstr "Team 29"

#~ msgid "Team 30"
#~ msgstr "Team 30"

#~ msgid "Team 31"
#~ msgstr "Team 31"

#~ msgid ""
#~ "Enabling this option will split the bottom notebook into a left and right "
#~ "notebook so that two tabs may be viewed at once."
#~ msgstr ""
#~ "Mit dieser Option wird das untere Fenster zweigeteilt, so dass zwei "
#~ "Reiter nebeneinander betrachtet werden können."

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Ordnet einen Spieler einem Team zu. Wird kein Team angegeben, wird der "
#~ "Spieler zum 'Einzelkämpfer'. Falls der Name Leerzeichen enthält, muß er "
#~ "in Anführungszeichen gesetzt werden. Ein Team ist eine Gruppe von "
#~ "alliierten Spielern, die Ansichten und Botschaften teilen und zusammen "
#~ "für einen Teamsieg kämpfen. Die Punkte werden aufgeteilt."

#~ msgid "Auto-save name prefix"
#~ msgstr "Namenvorsatz für das automatische Speichern"

#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Automatisch gespeicherte Spiele heißen '<Präfix>-T<Runde>-Y<Jahr>.sav'. "
#~ "Mit dieser Option kann das <Präfix> festgelegt werden."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Got a packet of type %d from a dead or observer player"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Weltwunder"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:begeistert"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "Erfordert die Geländeressource %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "Erfordert die Geländeressource %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "Erfordert die Geländeressource %s.\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "Erfordert die %s Nation.\n"

#~ msgid "Language_s"
#~ msgstr "_Deutsche Übersetzung"

#~ msgid "Co_nnecting"
#~ msgstr "_Verbindungsaufbau"

#~ msgid "C_ontrols"
#~ msgstr "_Bedienungselemente"

#~ msgid "C_hatline"
#~ msgstr "_Chatten"

#~ msgid "_Worklist Editor"
#~ msgstr "_Arbeitsliste bearbeiten"

#~ msgid "Citizen _Management"
#~ msgstr "Bürger_meister"

#~ msgid "_Playing"
#~ msgstr "_Spiel"

#~ msgid "City _Improvements"
#~ msgstr "S_tadterweiterungen"

#~ msgid "Com_bat"
#~ msgstr "_Kampf"

#~ msgid "_ZOC"
#~ msgstr "K_ontrollzonen"

#~ msgid "Techno_logy"
#~ msgstr "_Forschung"

#~ msgid "Won_ders"
#~ msgstr "_Weltwunder"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomatie"

#~ msgid "Happin_ess"
#~ msgstr "_Zufriedenheit"

#~ msgid "Space _Race"
#~ msgstr "Weltra_um"

#~ msgid "_Copying"
#~ msgstr "_Lizenz"

#~ msgid "_About"
#~ msgstr "_Über"

#~ msgid "Playing"
#~ msgstr "Spiel"

# EH: Das ist keine Übersetzung, dafür aber inhaltlich richtig!
#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv ist ein rundenbasiertes Mehrspieler-Strategiespiel, in dem jeder "
#~ "Spieler versucht, eine Nation innerhalb eines vorgegebenen Zeitraums von "
#~ "den Anfängen der Zivilisation bis in das Zeitalter der Raumfahrt führen."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Stadterweiterungen werden in jeder Stadt gebraucht, um die "
#~ "Handelsmöglichkeiten zu verbessern, die Forschung zu beschleunigen usw. "
#~ "Jede Erweiterung verursacht jede Runde fällige Kosten für die "
#~ "Unterhaltung. Falls diese Kosten nicht aufgebracht werden können, wird "
#~ "die Erweiterung automatisch verkauft."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Für das Stadtzentrum (das Feld, auf dem sich die Stadt befindet) gelten "
#~ "folgende Besonderheiten: Beim Bau einer Stadt ist sofort eine Straße "
#~ "vorhanden; eine Eisenbahn wird gebaut, sobald sie erfunden ist. Die "
#~ "Vorteile einer Bewässerung werden gewährt, auch wenn keine Bewässerung "
#~ "gebaut wurde. Schließlich erhält das Stadtzentrum regelabhängig ein "
#~ "Minimum an Nahrung, Schildern, und Handel."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Unter Korruption sind die Handelsverluste aus Ineffizienz und Diebstahl "
#~ "zu verstehen. Unter den meisten Regierungsformen wächst sie um so mehr, "
#~ "je weiter eine Stadt von der Hauptstadt entfernt ist. (Ohne Hauptstadt "
#~ "nimmt die Korruption ein riesiges Ausmaß an.) Ein Gerichtsgebäude hilft, "
#~ "die Korruption in einer Stadt zu senken."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Unter Verschwendung sind die Produktionsverluste durch Ineffizienz und "
#~ "Gier zu verstehen. Unter den meisten Regierungsformen nimmt er um so mehr "
#~ "zu, je weiter eine Stadt von der Hauptstadt entfernt ist. (Ohne "
#~ "Hauptstadt nehmen die Produktionsverluste in den Städten ein riesiges "
#~ "Ausmaß an.) Ein Gerichtsgebäude hilft, die Verschwendung einer Stadt zu "
#~ "verringern. Verschwendung kann dazu führen, dass ihre Städte nichts mehr "
#~ "produzieren."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Sollten allerdings in einer Stadt ab der Größe 3 mindestens genauso viele "
#~ "glückliche wie zufriedene und keine unzufriedenen Bürger sein, feiert die "
#~ "Stadt. Die Ergebnisse der Feier sind abhängig von der Regierungsform:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Normalerweise sind Bürger zufrieden. Allerdings sorgt die wachsende "
#~ "Bevölkerung für Unzufriedenheit. Standardmäßig sind bei Städten ab Größe "
#~ "4 alle neu hinzukommenden Bürger unzufrieden. Gibt es viele Städte, sinkt "
#~ "- abhängig von der Servereinstellung und der Regierungsform - die Anzahl "
#~ "der Zufriedenen auf 3. Diese Vorgaben lassen sich über die "
#~ "Servereinstellungen ändern."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Um die Unzufriedenheit einzudämmen, kann man bestimmte "
#~ "Stadterweiterungen, (zum Beispiel einen Tempel, ein Kolloseum, eine "
#~ "Kathedrale oder, in der Demokratie, ein Gerichtshaus) oder geeignete "
#~ "Weltwunder bauen, oder einen Teil des Handelseinkommens für Luxusgüter "
#~ "verwenden. Jeweils zwei Luxusanteile machen einen zufriedenen Bürger "
#~ "glücklich. Nachdem alle zufriedenen Bürger glücklich gemacht wurden, "
#~ "werden unzufriedene in glückliche oder zufriedene verwandelt."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Unter vielen Regierungsformen kann die Anwesenheit militärischer "
#~ "Einheiten Zufriedenheit erzwingen (Kriegsrecht). Unter einer 'Republik' "
#~ "oder 'Demokratie' hingegen können sie Unzufriedenheit erzeugen. "
#~ "(Einzelheiten hierzu finden sich unter 'Regierungsformen'.) Die üblichen "
#~ "Stadterweiterungen und Weltwunder helfen gegen diese Form der "
#~ "Unzufriedenheit nicht: Es werden andere Stadterweiterungen und Weltwunder "
#~ "benötigt. Luxusgüter erfüllen allerdings auch hier ihren Zweck."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "In allen Städten verdoppelt sich der Effekt von Tempeln."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Miliz"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Brandschatzen"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "Zarin"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Lama"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "März"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Spielvorbereitung"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Königin"

#~ msgid "Major"
#~ msgstr "Major"

#~ msgid "Tzar"
#~ msgstr "Zar"

#~ msgid "Tzaritza"
#~ msgstr "Zarin"

#~ msgid "Saya"
#~ msgstr "Saya"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Genossin"

#~ msgid "Primer Ministre"
#~ msgstr "Premierminister"

#~ msgid "Primera Ministre"
#~ msgstr "Premierminister"

#, fuzzy
#~ msgid "President of the Commission"
#~ msgstr "Präsident der Konföderation"

#~ msgid "Primeiro Ministro"
#~ msgstr "Premierminister"

#~ msgid "Primeira Ministra"
#~ msgstr "Premierministerin"

#~ msgid "Gran Bardo"
#~ msgstr "Großer Barde"

#~ msgid "Grande Bardesa"
#~ msgstr "Große Bardin"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharadscha"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "inkaisch"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Brandschatzen"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Feststellen"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "März"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Konsulin"

#~ msgid "Imparator"
#~ msgstr "Kaiser"

#~ msgid "Dyktator"
#~ msgstr "Dyktator"

#~ msgid "Dyktatorka"
#~ msgstr "Dyktatorka"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#~ msgid "Rege"
#~ msgstr "König"

#~ msgid "Regina"
#~ msgstr "Königin"

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#~ msgid "Jo-o"
#~ msgstr "Jo-o"

#~ msgid "?male:Leader"
#~ msgstr "Anführer"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Nation"

#~ msgid "President of the Confederation"
#~ msgstr "Präsident der Konföderation"

#~ msgid "Federal Chancellor"
#~ msgstr "Bundeskanzler"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "Bundeskanzler"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Bruder"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Genossin"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Vorsitzender"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Palast"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Präsidentin"

#~ msgid "Terrateniente"
#~ msgstr "Terrateniente"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Terrateniente"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Klassische 80x50 Erdkarte."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Klassische Erdkarte in 120x60."

#~ msgid "Tutorial Scenario."
#~ msgstr "Einführungsszenario"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <Option>\n"
#~ "show <abgekürzte Option>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s und %s treffen aufeinander und beginnen sofort einen Krieg. Du "
#~ "beendest  deine Allianz mit beiden."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Wählen Sie Ihre _Nation:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Kann brandschatzen, um Infrastruktur zu zerstören.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Alle Einheiten können zu Angriffen, zur Verteidigung und zur Erkundung "
#~ "eingesetzt werden. Wie nützlich eine bestimmte Einheit für einen "
#~ "bestimmten Zweck ist, ergibt sich aus ihren Angriffs- und "
#~ "Verteidigungsstärken und ihrer Geschwindigkeit."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Es gibt vier Hauptgruppen von Einheiten: Land-, Marine-, Luftwaffen- und "
#~ "Hubschrauber-Einheiten. (Hubschrauber unterscheiden sich so stark von "
#~ "anderen Luftwaffeneinheiten, daß es am einfachsten ist, sie als eigene "
#~ "Gruppe zu behandeln.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Landeinheiten können sich ausschließlich auf Landfeldern bewegen, wobei "
#~ "ihre Geschwindigkeit vom Gelände abhängig ist. Straßen und Eisenbahnen "
#~ "kommen ihnen zugute. Es ist möglich, sie mit geeigneten Marineeinheiten "
#~ "über Ozeane zu transportieren; allerdings können sie an Bord eines "
#~ "Fahrzeugs weder angreifen noch sich verteidigen. Nur Landeinheiten werden "
#~ "von Kontrollzonen beeinflußt. An Land können sich diese Einheiten "
#~ "eingraben, was ihre Verteidigungskraft um 50% erhöht; in Städten erhalten "
#~ "sie diesem Bonus immer. Städte ohne Stadtmauer verlieren bei einem "
#~ "erfolgreichen Angriff durch eine Landeinheit einen Bevölkerungspunkt. "
#~ "Landeinheiten mit der Angriffsstärke 0 gelten nicht als militärische "
#~ "Einheit: Sie kosten keinen Unterhalt, beeinflussen die Stimmung der "
#~ "Bürger nicht, können feindliche Einheiten nicht angreifen und können "
#~ "keine Städte einnehmen."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Marineeinheiten können sich nur auf Seefelder und in Küstenstädte "
#~ "bewegen. Ihre Geschwindigkeit wird durch verschiedene Weltwunder und die "
#~ "Entdeckung der Atomenergie beeinflußt. Die meisten Marineeinheiten können "
#~ "feindliche Einheiten an Küsten und in Küstenstädten angreifen; allerdings "
#~ "können sie selbst unverteidigte Städte nicht einnehmen."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Luftwaffeneinheiten können sich auf jedes Feld begeben, wo sich keine "
#~ "feindlichen Einheiten oder Städte befinden. Ihre Geschwindigkeit wird "
#~ "durch den Verlust von Trefferpunkten nicht beeinflußt. Diese Einheiten "
#~ "benötigen Treibstoff, den sie erhalten, wenn sie am Ende ihres Zuges in "
#~ "einer Stadt, einem Fliegerhorst, einem Flugzeugträger oder (im Fall von "
#~ "Raketen) auf einem U-Boot landen. Die Anzahl der Runden, nach denen "
#~ "aufgetankt werden muß, ist unterschiedlich. Wie die Marineeinheiten sind "
#~ "auch Luftwaffeneinheiten nicht in der Lage, feindliche Städte "
#~ "einzunehmen. Außerhalb von Städten können Luftwaffeneinheiten nur von "
#~ "Jagdflugzeugen angegriffen werden."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Ähnlich wie Luftwaffeneinheiten können Hubschrauber sich auf jedes nicht "
#~ "von Gegnern besetzte Feld begeben. Auch Ihre Geschwindigkeit wird durch "
#~ "den Verlust von Trefferpunkten nicht beeinflußt. Sie benötigen keinen "
#~ "Treibstoff, verlieren aber am Ende jeder Runde, in der sie sich nicht in "
#~ "einer Stadt oder einem Fliegerhorst befinden, 2 Trefferpunkte. Anders als "
#~ "Luftwaffeneinheiten können Hubschrauber feindliche Städte erobern."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Abhängig von den Servereinstellungen kann es sein, daß die Bevölkerung "
#~ "von Städten ohne Stadtmauern nach jedem erfolgreichen Angriff um einen "
#~ "Punkt vermindert wird."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "Die folgende Tabelle zeigt die Anzahl an Runden, die eine Siedler-Einheit "
#~ "benötigt, um einen Auftrag auszuführen. Diese Zeiten können für "
#~ "Ingenieure halbiert werden (aufgerundet). Noch schnellere Arbeit ist "
#~ "möglich, wenn Teamwork geleistet wird."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Siedler gehören zu den wichtigsten Einheiten des Spiels. Man kann mit "
#~ "ihnen Städte, befestigte Stellungen und Bergwerke bauen; auch Straßen und "
#~ "Eisenbahnen, Bewässerungssysteme und Beseitigung von Umweltverschmutzung "
#~ "und Fallout sind durch sie möglich. Siedler verursachen Unterhaltskosten "
#~ "abhängig von der Regierungsform und 'sterben', wenn ihre Heimatstadt sie "
#~ "nicht mit Nahrung versorgen kann.\n"
#~ "\n"
#~ "Siedler und Ingenieure können zusammen arbeiten, um Projekte zu "
#~ "beschleunigen. Wenn zwei oder mehr Siedler/Ingenieure gemeinsam arbeiten, "
#~ "werden ihre Leistungen am Rundenende addiert. Es sollte darauf geachtet "
#~ "werden, daß man nicht zu viele zusammen arbeiten läßt, um keine "
#~ "'Arbeitskraft' zu verschwenden. Außerdem können solche Gruppen leicht das "
#~ "Ziel von Angriffen werden."

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Ein Diplomat ist ein offizieller Vertreter, der Deine Anweisungen "
#~ "ausführt und für Verhandlungen autorisiert ist. Er kann außerdem "
#~ "verschiedene verdeckte Operationen übernehmen, um Deinen Gegnern Schaden "
#~ "zuzufügen.\n"
#~ "\n"
#~ "Wenn eine feindliche Einheit allein auf einem Feld steht, kannst Du "
#~ "versuchen, sie mit deinem Diplomaten zu bestechen. Wenn Du eine Summe "
#~ "Gold bezahlst, geht sie sofort zu Dir über.\n"
#~ "\n"
#~ "Ein Diplomat kann außerdem verschiedene Aktionen in Städten anderer "
#~ "Spieler durchführen:\n"
#~ " - 'Auskundschaften' - Informationen über die Stadt erhalten\n"
#~ " - 'Eine Botschaft eröffnen' - Ständige Aufklärung des Gegners\n"
#~ " - 'Sabotieren' - die Produktion einer Stadt vernichten\n"
#~ " - 'Technologie stehlen' - einen Fortschritt vom Eigentümer der Stadt "
#~ "erhalten\n"
#~ " - 'Zur Revolte anstiften' - Eine Stadt gegen eine Summe Gold inBesitz "
#~ "bringen. Nicht möglich in einer Hauptstadt.\n"
#~ "\n"
#~ "Manchmal werden Horden von Diplomaten strategisch benutzt, um dem Feind "
#~ "schweren Schaden zuzufügen. Daher werden Diplomaten oft mit Angst und "
#~ "Mißtrauen betrachtet."

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Ein Spion ist im Gegensatz zu einem Diplomaten ein Profi.\n"
#~ "\n"
#~ "Er kann alle Funktionen eines Diplomaten erfüllen, aber mit höheren "
#~ "Erfolgschancen. Dies ist unter 'Diplomat' beschrieben.\n"
#~ "\n"
#~ "Außerdem kann er benutzt werden, um die Wasserversorgung einer Stadt zu "
#~ "vergiften (und so die Bevölkerung zu vermindern), ein bestimmtes "
#~ "Forschungsergebnis zu stehlen, bestimmte Stadterweiterungen zu sabotieren "
#~ "(Sabotage in einer Hauptstadt, sowie Sabotage von Stadtmauern ist mit "
#~ "erhöhtem Risiko verbunden). Ein Spion kann außerdem eine Stadt "
#~ "infiltrieren und eine Revolte auslösen.\n"
#~ "\n"
#~ "Ein Spion kann außerdem auf dem Schlachtfeld nützlich sein - um "
#~ "feindliche Einheiten zu sabotieren oder zu bestechen."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Siedler gehören zu den wichtigsten Einheiten des Spiels. Man kann mit "
#~ "ihnen Städte, befestigte Stellungen, Bergwerke und Fliegerhorste bauen; "
#~ "auch Straßen und Eisenbahnen, Bewässerungssysteme und Beseitigung von "
#~ "Umweltverschmutzung und Fallout sind durch sie möglich.\n"
#~ "\n"
#~ "Siedler verursachen Unterhaltskosten abhängig von der Regierungsform und "
#~ "'sterben', wenn ihre Heimatstadt sie nicht mit Nahrung versorgen kann.\n"
#~ "\n"
#~ "Siedler und Ingenieure können zusammen arbeiten, um Projekte zu "
#~ "beschleunigen. Wenn zwei oder mehr Siedler/Ingenieure gemeinsam arbeiten, "
#~ "werden ihre Leistungen am Rundenende addiert. Es sollte darauf geachtet "
#~ "werden, daß man nicht zu viele zusammen arbeiten läßt, um keine "
#~ "'Arbeitskraft' zu verschwenden. Außerdem können solche Gruppen sehr "
#~ "leicht von Angreifern vernichtet werden."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Siedler gehören zu den wichtigsten Einheiten des Spiels. Man kann mit "
#~ "ihnen Städte, befestigte Stellungen, Bergwerke und Fliegerhorste bauen; "
#~ "auch Straßen und Eisenbahnen, Bewässerungssysteme und Beseitigung von "
#~ "Umweltverschmutzung und Fallout ist durch sie möglich.\n"
#~ "\n"
#~ "Siedler verursachen Unterhaltskosten abhängig von der Regierungsform und "
#~ "'sterben', wenn ihre Heimatstadt sie nicht mit Nahrung versorgen kann.\n"
#~ "\n"
#~ "Siedler und Ingenieure können zusammen arbeiten, um Projekte zu "
#~ "beschleunigen. Wenn zwei oder mehr Siedler/Ingenieure gemeinsam arbeiten, "
#~ "werden ihre Leistungen am Rundenende addiert. Es sollte darauf geachtet "
#~ "werden, daß man nicht zu viele zusammen arbeiten läßt, um keine "
#~ "'Arbeitskraft' zu verschwenden. Außerdem können solche Gruppen sehr "
#~ "leicht von Angreifern vernichtet werden."

#~ msgid "Tutorial message"
#~ msgstr "Nachrichten des Einführungsszenarios"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Server: %s von %s hat Verbindung aufgenommen."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Zugangsberechtigung für %2$s konnte nicht auf '%1$s' gesetzt werden."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Wert: %d, Standard: %d, zulässig: 0 oder 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Wert: %d, Minimum: %d, Standard: %d, Maximum: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Wert: '%s', Standard: '%s'"

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Ein globaler Beobachter kann nicht übernommen, sondern nur beobachtet "
#~ "werden."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Eisenbahnen und befestigte Stellungen benötigen unabhängig vom Gelände 3 "
#~ "Runden.)"

#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "Erfordert den Fortschritt %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "Erfordert %s als Regierungsform.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Erfordert die Stadtverbesserung %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "Erfordert die Geländeressource %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Geländeform %s erforderlich.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr ""
#~ "Erfordert die %s Nation.\n"
#~ "\n"

#~ msgid ""
#~ "Only applies to %s units.\n"
#~ "\n"
#~ msgstr ""
#~ "Betrifft nur %s.\n"
#~ "\n"

#~ msgid ""
#~ "Applies only to %s.\n"
#~ "\n"
#~ msgstr ""
#~ "Betrifft nur %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr ""
#~ "Erfordert mindestens die Größe %d.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Standort als neue _Heimatstadt wählen"

#~ msgid "_Chat"
#~ msgstr "_Chat"

#~ msgid "Editing _Mode"
#~ msgstr "_Editmodus"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "_Handelswege"

#~ msgid "_Unload Transporter"
#~ msgstr "Schiff entladen (_U)"

#~ msgid "Wake up o_thers"
#~ msgstr "Andere alarmieren (_T)"

#~ msgid "_Connect"
#~ msgstr "_Verbinden"

#~ msgid "Go _to"
#~ msgstr "_Gehe nach"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrouillieren (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Gehe\\/fliege nach Stadt"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Aktionen für Diplomaten\\/Spione"

#~ msgid "Single"
#~ msgstr "Einzeln"

#~ msgid "_Top Five Cities"
#~ msgstr "_Die besten 5 Städte"

#~ msgid "Make Trade _Route"
#~ msgstr "Handelsweg ein_richten"

#~ msgid "_Fortify"
#~ msgstr "Eingraben (_F)"

#~ msgid "_Paradrop"
#~ msgstr "Fallschirms_pringen"

#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "Mit dieser Option wird das Thema eingestellt. Dies kann auch mit dem "
#~ "Kommendozeilenparameter -- --theme geschehen."

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Aktionen von Diplomaten/Spionen"

#~ msgid "Connect railroad"
#~ msgstr "Verbinden/Straße"

#~ msgid "Auto-Explore"
#~ msgstr "Automatisch erkunden"

#~ msgid "Auto-Attack"
#~ msgstr "Automatisch angreifen"

#~ msgid "Auto-Settler"
#~ msgstr "Siedler automatisieren"

#~ msgid "Wake Up Others"
#~ msgstr "Andere alarmieren"

#~ msgid "Load"
#~ msgstr "Einschiffen"

#~ msgid "Unload"
#~ msgstr "Ausschiffen"

#~ msgid "Paradrop"
#~ msgstr "Fallschirmspringen"

#~ msgid "Form Traderoute"
#~ msgstr "Handelsweg gründen"

#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Gründe Handelsweg zu %s ( %d F&G + %d Handel ) (R)"

#~ msgid "_Upgrade unit"
#~ msgstr "Einheit _modernisieren"

#~ msgid "_Revolution"
#~ msgstr "_Revolution"

#~ msgid "Make Trade Route"
#~ msgstr "Handelsweg einrichten"

#~ msgid "Wake up others"
#~ msgstr "Andere alarmieren"

#~ msgid "Connect/Road"
#~ msgstr "Verbinden/Straße"

#~ msgid "Connect/Irrigation"
#~ msgstr "Verbinden/Bewässerung"

#~ msgid "Select Same Type"
#~ msgstr "Einheiten gleichen Typs auswählen"

#~ msgid "Can be changed during a game. "
#~ msgstr "Kann während des Spiels geändert werden. "

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "Kann während des Spiels <b>nicht</b> geändert werden. "

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum: 0, Standard: %d, Maximum: 1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum: %d, Standard: %d, Maximum: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Standard: \"%s\"</p>\n"
#~ "\n"

#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    In dieser Konferenz können Sie:\n"
#~ "\n"
#~ " - mit Karten (Seekarten oder auch Weltkarten) handeln,\n"
#~ "\n"
#~ " - mit Forschungsergebnissen handeln,\n"
#~ "\n"
#~ " - mit Städten handeln,\n"
#~ "\n"
#~ " - mit Karteneinsicht handeln,\n"
#~ "\n"
#~ " - wechselseitig Botschaftsgründungen erlauben,\n"
#~ "\n"
#~ " - Abkommen schließen und\n"
#~ "\n"
#~ " - Gold übergeben."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr "Die Bedingungen sind frei aushandelbar."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "Zwei Einschränkungen:\n"
#~ "\n"
#~ " - Hauptstädte können nicht weggegeben werden.\n"
#~ " - Man kann nur auf der eigenen Karte verzeichnete Städte fordern."

#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "establish contact with that player. Contact occurs whenever one of your "
#~ "units is within sight of a city or unit belonging to another player, or "
#~ "vice versa. Unless you establish an embassy with that player, you may "
#~ "again lose contact with them a set number of turns after most recent "
#~ "contact."
#~ msgstr ""
#~ "     Um eine diplomatische Beziehung zu einem Spieler aufzunehmen, mußt "
#~ "du zunächst den Kontakt herstellen. Dazu muss eine Einheit neben die des "
#~ "anderen Spielers oder eine Stadt gezogen werden. Wenn du bei dem Spieler "
#~ "keine Botschaft gründest, wirst du nach einer Anzahl von Zügen den "
#~ "Kontakt wieder verlieren."

#, fuzzy
#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance is "
#~ "that it will draw you into any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "     Ein Bündnis ist die engste diplomatische Beziehung zwischen zwei "
#~ "Spielern. Im Bündnis kanst du deine Einheiten in die Städte des anderen "
#~ "ziehen, und deine Einheiten können auf demselben Feld stehen wie seine. "
#~ "Ein Verbündeter KI-Spieler wird dir freigiebig seine Weltkarten und "
#~ "Karteneinsicht geben und ebenso ernsthaft erwägen, Frotschritte und "
#~ "Städte zu handeln. Der einzige Nachteil eines Bündnisses ist, das du in "
#~ "alle Kriege hineingezogen wirst, die dein Verbündeter gegen andere "
#~ "Spieler beginnt. Der Bruch eines Bündnisses führt zum Waffenstillstand."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Jedes Weltwunder verschafft der Zivilisation, die es erschafft, bestimmte "
#~ "Vorteile. Jedes Weltwunder kommt nur einmal vor und bleibt in der Stadt, "
#~ "die es erbaut hat."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Die verschiedenen Geländeformen haben unterschiedliche Vor- und "
#~ "Nachteile. Vor Gründung einer Stadt sollte auf jeden Fall darauf geachtet "
#~ "werden, daß genügend Nahrung für die anwachsende Bevölkerung erzeugt "
#~ "werden kann."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Es ist auch möglich, Fliegerhorste zu errichten, auf denen "
#~ "Luftwaffeneinheiten landen und betankt werden können."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vermindert nicht nur die durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 75%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Kohlekraftwerk, Wasserkraftwerk, Atomkraftwerk "
#~ "oder Solarkraftwerk bauen."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Schützt eine Stadt vollständig vor nuklearen Angriffen.\n"
#~ "\n"
#~ "Verdoppelt die Verteidigungsstärke aller in der Stadt stationierten "
#~ "Einheiten gegenüber nicht-nuklearen Raketen."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Verhindert die gesamte durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung und steigert die Produktion von Fabriken und "
#~ "Fertigungsstätten der Stadt. In Verbindung mit einer Fabrik oder einer "
#~ "Fertigungsstätte gibt es einen Bonus von 75%, sind beide vorhanden, "
#~ "erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Solarkraftwerk, Wasserkraftwerk, Kohlekraftwerk "
#~ "oder Atomkraftwerk bauen."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Zusammen mit einem Marktplatz und einer Bank erhöht eine Börse die "
#~ "Luxusproduktion und Steuereinnahmen einer Stadt um 150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Gilt als Stadtmauer für jede eigene Stadt."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Alle eigenen Einheiten erhalten 2 zusätzliche Trefferpunkte pro Runde "
#~ "zurück."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Wird ein Barbarenanführer auf einem Feld ohne Verteidiger getötet, werden "
#~ "die 100 Goldstücke Belohnung nur an Landeinheiten oder Helikopter bezahlt."

#~ msgid "Asian"
#~ msgstr "asiatisch"

#~ msgid "Medieval"
#~ msgstr "mittelalterlich"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Stadt: Nicht verfügbare Erweiterung im Bau"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Stadt: erobert/zerstört"

#~ msgid "City: Civil Disorder"
#~ msgstr "Stadt: Aufruhr"

#~ msgid "City: Famine"
#~ msgstr "Stadt: Hungersnot"

#~ msgid "City: Famine Feared"
#~ msgstr "Stadt: Drohende Hungersnot"

#~ msgid "City: Growth"
#~ msgstr "Stadt: Wachstum"

#~ msgid "City: May Soon Grow"
#~ msgstr "Stadt: Bevorstehendes Wachstum"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Stadt: Aquädukt notwendig"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Stadt: Aquädukt notwendig und im Bau"

#~ msgid "City: Normal"
#~ msgstr "Stadt: Frieden"

#~ msgid "City: Nuked"
#~ msgstr "Stadt: Mit Atombombe angegriffen"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Stadt: Bürgermeister kontrolliert nicht mehr"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Stadt: Wachstum drosseln"

#~ msgid "City: Transfer"
#~ msgstr "Stadt: Transfer"

#~ msgid "City: Was Built"
#~ msgstr "Stadt: Erweiterung wurde gebaut"

#~ msgid "City: Worklist Events"
#~ msgstr "Stadt: Status der Arbeitslisten"

#~ msgid "City: Production changed"
#~ msgstr "Stadt: Produktion geändert"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Nation: Barbarenaufstand"

#~ msgid "Civ: Civil War"
#~ msgstr "Nation: Bürgerkrieg"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Nation: Rückfall in Anarchie"

#~ msgid "Civ: First Contact"
#~ msgstr "Nation: Erster Kontakt"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Nation: Neue Staatsform gelernt"

#~ msgid "Civ: Low Funds"
#~ msgstr "Nation: Schlechte Haushaltslage"

#~ msgid "Civ: Pollution"
#~ msgstr "Nation: Umweltverschmutzung"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Nation: Revolte beendet"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Nation: Revolte begonnen"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Nation: Raumschiff"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomatie: Bestechung"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomatie: Zwischenfall"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomatie: Flucht"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomatie: Botschaft"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomatie: Fehlschlag"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomatie: Anstachelung zum Aufruhr"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomatie: Vergiftung"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomatie: Sabotage"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomatie: Diebstahl"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Feindliche Diplomatie: Bestechung"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Feindliche Diplomatie: Botschaft"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Feindliche Diplomatie: Fehlschlag"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Feindliche Diplomatie: Anstachelung zum Aufruhr"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Feindliche Diplomatie: Vergiftung"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Feindliche Diplomatie: Sabotage"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Feindliche Diplomatie: Diebstahl"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Global: Ökokatastrophe"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Global: Atombombenabwurf"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Hütten: Barbarenaufstand"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Hütten: Stadt gegründet"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Hütten: Gold gefunden"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Hütten: Von Barbaren getötet"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Hütten: Söldner gefunden"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Hütten: Siedler entdeckt"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Hütten: Fortschritt entdeckt"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Hütten: Einheit von Barbaren ermordet"

#~ msgid "Improvement: Bought"
#~ msgstr "Stadterweiterung: gekauft"

#~ msgid "Improvement: Built"
#~ msgstr "Stadterweiterung: fertiggestellt"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Stadterweiterung: wegen Geldmangel verkauft"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Stadterweiterung: Bauauftrag geändert"

#~ msgid "Improvement: Sold"
#~ msgstr "Stadterweiterung: verkauft"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Forschung: Fortschritt aus der Großen Bibliothek"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Forschung: neuer Fortschritt"

#~ msgid "Treaty: Alliance"
#~ msgstr "Abkommen: Allianz"

#~ msgid "Treaty: Broken"
#~ msgstr "Abkommen: gebrochen"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Abkommen: Feuerpause"

#~ msgid "Treaty: Peace"
#~ msgstr "Abkommen: Frieden"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Abkommen: Karteneinsicht"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Einheit: Angriff fehlgeschlagen"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Einheit: Angriff erfolgreich"

#~ msgid "Unit: Bought"
#~ msgstr "Einheit: gekauft"

#~ msgid "Unit: Built"
#~ msgstr "Einheit: fertiggestellt"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Einheit: Verteidiger zerstört"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Einheit: Verteidiger überlebt"

#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Einheit: Erfahrungszuwachs"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Einheit: Produktion modernisiert"

#~ msgid "Unit: Relocated"
#~ msgstr "Einheit: verschoben"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Einheit: Befehle / Gehe nach"

#~ msgid "Wonder: Finished"
#~ msgstr "Weltwunder: fertiggestellt"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Weltwunder: ist veraltet"

#~ msgid "Wonder: Started"
#~ msgstr "Weltwunder: Bau begonnen"

#~ msgid "Wonder: Stopped"
#~ msgstr "Weltwunder: Bau gestoppt"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Weltwunder: in der nächsten Runde fertig"

#~ msgid "Treaty: Embassy"
#~ msgstr "Abkommen: Botschaft"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "DIES IST EINE BETA VERSION\n"
#~ "Freeciv %s wird voraussichtlich im %s\n"
#~ "auf %s veröffentlicht werden."

#~ msgid "%d BC"
#~ msgstr "%d v. Chr."

#~ msgid "%d AD"
#~ msgstr "%d AD"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr "FREECIV_PATH ist leer; es wird der Standardpfad verwendet."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Der Suchpfad kann über die Umgebungsvariable FREECIV_PATH gesetzt werden."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s wurde abgewiesen: Nur registrierte Spieler erlaubt."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "%s verloren! %s wurde in %s neu errichtet."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Die %s sind aus der aufgelösten Stadt %s geflohen, um eine Strandung zu "
#~ "vermeiden."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "%ss Ehrentag wird in %s gefeiert."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "%ss Ehrentag wurde in %s abgeschafft."

#~ msgid "Report bugs at %s.\n"
#~ msgstr ""
#~ "Bitte informieren Sie uns\n"
#~ "- über Programmfehler nach Möglichkeit in englischer Sprache im WWW unter "
#~ "%s\n"
#~ "- über Probleme mit der deutschen Übersetzung mit einer E-Mail an "
#~ "<chrisk@cknoke.de>\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <Spieler> | city <x> <y> | units <x> <y> | unit <id> | "
#~ "tech <Spieler> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "endgame"

#~ msgid "surrender"
#~ msgstr "surrender"

#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s von %s hat Verbindung aufgenommen."

#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s von %s erbittet Verbindung."

#~ msgid "The client is missing a capability that this server needs."
#~ msgstr ""
#~ "UPDATE ERFORDERLICH:\n"
#~ "Der Client hat nicht die vom Server benötigten Fähigkeiten."

#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s abgewiesen: inkompatible Versionen."

#~ msgid "This server is missing a capability that the client needs."
#~ msgstr ""
#~ "UPDATE ERFORDERLICH:\n"
#~ "Der Server hat nicht die vom Client benötigten Fähigkeiten."

#~ msgid "The username is invalid!"
#~ msgstr "Unzulässiger Name"

#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s wurde abgewiesen: Name [%s] ungültig."

#~ msgid "Your username is already connected!"
#~ msgstr "Dein Name wird bereits verwendet!"

#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s wurde abgewiesen: doppelter Name [%s]."

#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Die Nation wird vom Bürgerkrieg gespalten. %s ist der Anführer der "
#~ "revoltierenden Provinzen."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s erklärt ihre Loyalität zu %s."

#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Die Eroberung der %sen Hauptstadt und die damit verbundene\n"
#~ "       Auflösung der Verwaltung haben einen Bürgerkrieg ausgelöst.\n"
#~ "       Opportunisten haben sich den Rebellen angeschlossen, so daß\n"
#~ "       der Emporkömmling %s jetzt %d Provinzen kontrolliert."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s Bericht über die REICHSTEN Nationen der Welt."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s Bericht über die FORTGESCHRITTENSTEN Nationen der Welt."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s Bericht über die MÄCHTIGSTEN Nationen der Welt."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s Bericht über die GLÜCKLICHSTEN Nationen der Welt."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s Bericht über die GRÖSSTEN Nationen der Welt."

#~ msgid "Herodotus'"
#~ msgstr "Herodots"

#~ msgid "Thucydides'"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder's"
#~ msgstr "Plinius des Älteren"

#~ msgid "Livy's"
#~ msgstr "Livys"

#~ msgid "Toynbee's"
#~ msgstr "Toynbees"

#~ msgid "Gibbon's"
#~ msgstr "Gibbons"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'iens"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Kus"

#~ msgid "Magnificent"
#~ msgstr "großartigen"

#~ msgid "Glorious"
#~ msgstr "glorreichen"

#~ msgid "Decent"
#~ msgstr "bescheidenen"

#~ msgid "Mediocre"
#~ msgstr "mittelmäßigen"

#~ msgid "Hilarious"
#~ msgstr "lächerlichen"

#~ msgid "Worthless"
#~ msgstr "wertlosen"

#~ msgid "Pathetic"
#~ msgstr "langweiligen"

#~ msgid "Useless"
#~ msgstr "nutzlosen"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Die %s %s\n"

#~ msgid "No barbarian nation in rulesets, at least one required!"
#~ msgstr "Keine Barbarennation im Ruleset, eine wird mindestens benötigt!"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Gesamtzahl der Spieler (einschließlich KI-Spieler)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Anzahl der zufriedenen Bürger"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Die Anzahl der Bürger einer Stadt, die (vor der Berücksichtigung von "
#~ "Modifikationen) zufrieden sind. Siehe auch 'cityfactor'."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Gesteigerte Unzufriedenheit"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Wenn die Anzahl der Städte diesen Wert übersteigt, wird die 'Anzahl der "
#~ "zufriedenen Bürger' um 1 reduziert. Dieser Wert bezieht sich auf "
#~ "Demokratie; bei anderen Staatsformen tritt dieser Effekt früher ein."

#~ msgid "National borders radius"
#~ msgstr "Radius der nationalen Grenzen"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Falls gesetzt, können alle Spieler gleichzeitig ziehen; andernfalls "
#~ "ziehen die Spieler nacheinander."

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "0 heißt keine Komprimierung. Höhere Werte bedeuten bessere (aber "
#~ "langsamere) Komprimierung. Falls der Maximalwert 0 ist, unterstützt der "
#~ "Server keine Komprimierung."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr "Syntax: timeoutincrease <n1> <n2> <n3> <n4>"

#~ msgid "Option:"
#~ msgstr "Option:"

#~ msgid "Usage: away"
#~ msgstr "Syntax: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Falscher Parameter. Anwendung: team <Spieler> <Team>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Befehl unvollständig. Anwendung: vote yes|no [Wahlnummer]."

#~ msgid "Observers cannot vote."
#~ msgstr "Beobachter können nicht abstimmen."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Es kann nur in einem laufenden Spiel abgestimmt werden. Benutze den "
#~ "Befehl 'first', um Spielleiter zu werden, falls es noch keinen gibt."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Abstimmung %d über den Befehl '%s': %d dafür, %d dagegen"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Fehlende Parameter. Anwendung: debug diplomacy <Spieler> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <Spieler> | timing | info."

#~ msgid "%s %s debugged."
#~ msgstr "Fehlersuche für %se %s eingeschaltet."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Falsche oder fehlende Option. Anwendung: set <Option> <Wert>"

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Unzulässiger Wert. Anwendung: set <Option> <Wert>"

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Syntax: observe [Verbindung [Spieler]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Syntax: observe [Spieler]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Anwendung: take <Verbindungsname> <Spieler>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Anwendung: take <Spieler>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Anwendung: take [Verbindungsname] <Spieler>"

#~ msgid "being detached from %s."
#~ msgstr "Die Verbindung zu Spieler %s wird getrennt."

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Syntax: detach <Verbindungsname>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Anwendung: load <Spielname>"

#~ msgid "Command:"
#~ msgstr "Befehl:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Diplomatische Tätigkeiten können nur an Land erfolgen."

#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Zu wenig Gold für den Unterhalt von %s. Einheit wurde aufgelöst."

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "%s ist auf hoher See gesunken."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "%s überlebte auf hoher See und sammelte Erfahrung!"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "%s ging auf unsicherem Gelände verloren."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Der Server scheint in eine unendliche Schleife bei der Zuweisung der "
#~ "Startpositionen geraten zu sein, und wird beendet.\n"
#~ "Vielleicht ist die Anzahl der Spieler für diese Karte zu groß.\n"
#~ "Bitte berichten Sie den Fehler an %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s vorhanden, kann aber nicht initialisiert werden."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Soundset '%s' nicht gefunden, versuche '%s'."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Sound deaktiviert"

#~ msgid "No sound spec-file given!"
#~ msgstr "Soundset nicht definiert!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Audio .spec-Datei '%s' nicht gefunden."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr ""
#~ "Vielleicht ist etwas falsch konfiguriert oder mit falschen "
#~ "Zugriffsrechten versehen."

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/Runde"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d Runde"
#~ msgstr[1] "%s (%d) %d Runden"

#~ msgid "novice"
#~ msgstr "Anfänger"

#~ msgid "easy"
#~ msgstr "Leicht"

#~ msgid "normal"
#~ msgstr "Normal"

#~ msgid "hard"
#~ msgstr "Fortgeschritten"

#~ msgid "experimental"
#~ msgstr "Experimentell"

#~ msgid "Requires the %s terrain.\n"
#~ msgstr "Geländeform %s erforderlich.\n"

#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Erfordert: nichts\n"
#~ "\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Kann %d Raketeneinheit transportieren und betanken.\n"
#~ msgstr[1] "* Kann %d Raketeneinheiten transportieren und betanken.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Kann 1 Bodeneinheit transportieren.\n"
#~ msgstr[1] "* Kann %d Bodeneinheiten transportieren.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* Kann in einer Stadt aufgelöst werden, um die Hälfte der "
#~ "Produktionskosten zu erhalten.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Kann Festungen errichten (falls %s bekannt).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Kann Festungen errichten (falls eines von %s bekannt).\n"

#~ msgid "* Can build airbases.\n"
#~ msgstr "* Kann Fliegerhorste errichten.\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* Kann sich eingraben, ergibt 50%% Verteidigungsbonus.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Kann feindliche Lufteinheiten angreifen.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Raketeneinheiten zerstören sich beim Angriff.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr "* 50%% Verlustrisiko, falls am Rundenende auf hoher See.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* Die Entdeckung von %s reduziert das Risiko auf 25%%.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s reduziert das Risiko auf 12%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr ""
#~ "* Reduziert die Gefahr, Schiffe auf hoher See zu verlieren, auf 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr ""
#~ "* Reduziert die Gefahr, Schiffe auf hoher See zu verlieren, auf 12%%.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* Bewegung auf diesem Geländetyp ist unsicher."

#~ msgid "* Each of your cities will avoid paying %d %s towards unit upkeep.\n"
#~ msgstr "* Jede Stadt erspart %d %s für den Unterhalt von Einheiten.\n"

#~ msgid "* Each of your cities will avoid paying %d towards unit upkeep.\n"
#~ msgstr ""
#~ "* Jede Stadt erspart %d Goldstücke für den Unterhalt von Einheiten.\n"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr "* %d%% Risiko eines Bürgerkriegs beim Verlust der Hauptstadt.\n"

#~ msgid ""
#~ "* The first unhappy citizen in each city due to civilization size will "
#~ "appear when you have %d cities.\n"
#~ msgstr ""
#~ "* Zusätzliche unzufriedene Bürger aufgrund der Zivilisationsgröße gibt es "
#~ "ab %d Städten.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to city size, for each %d "
#~ "additional cities, another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Wenn bereits ein Bürger aufgrund der Stadtgröße unzufrieden ist, wird "
#~ "für je %d zusätzliche Städte ein weiterer Bürger unzufrieden.\n"

#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "Die Höchstrate für Forschung, Steuern und Luxus beträgt %d%%.\n"

#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "Die Raten für Forschung, Steuern und Luxus sind frei wählbar.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Deine Städte können wachsen, wenn sie feiern. Die Städte müssen "
#~ "mindestens die Größe %d haben, bevor sie auf diese Art wachsen können.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* Die Regierung fällt in Anarchie, wenn irgendeine Stadt sich mehr als "
#~ "zwei Runden nacheinander in Aufruhr befindet.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty "
#~ "when not celebrating.\n"
#~ msgstr ""
#~ "* Jedes bearbeitete Feld, das mehr als %d %s liefert, erleidet einen "
#~ "Verlust von 1, wenn die Stadt nicht feiert.\n"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it when "
#~ "celebrating.\n"
#~ msgstr ""
#~ "* Jedes bearbeitete Feld mit mindestens 1 %s liefert %d davon zusätzlich, "
#~ "wenn die Stadt feiert.\n"

#~ msgid "You were rejected from the game...."
#~ msgstr "Verbindungsaufbau abgelehnt...."

#~ msgid "ON"
#~ msgstr "AN"

#~ msgid "OFF"
#~ msgstr "AUS"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Client does not support isometric tilesets. Using default tileset instead."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Pfade länger als 99 Züge werden nicht unterstützt.\n"
#~ "Bitte berichte diesen Fehler an %s"

#~ msgid "_Happiness"
#~ msgstr "_Zufriedenheit"

#~ msgid "_Rename..."
#~ msgstr "_Umbenennen..."

#~ msgid "<Novice AI>"
#~ msgstr "<Anfänger-KI>"

#~ msgid "<Easy AI>"
#~ msgstr "<Leichte KI>"

#~ msgid "<Normal AI>"
#~ msgstr "<Normale KI>"

#~ msgid "<Hard AI>"
#~ msgstr "<Schwere KI>"

#~ msgid "Sa_ve Options"
#~ msgstr "O_ptionen sichern"

#~ msgid "Gov_ernment"
#~ msgstr "_Regierungsformen"

#~ msgid "_Change Government"
#~ msgstr "_Regierung ändern"

#~ msgid "Chan_ge Production"
#~ msgstr "Produktion _ändern"

#~ msgid "Making screenshot fc_%05d.bmp"
#~ msgstr "Erstelle Bildschirmfoto fc_%05d.bmp"

# CK: TECHNICAL
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."

# CK: TECHNICAL
#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Verwende '%s' Thema."

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Couldn't load gfx file for the spec file %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Couldn't find a supported gfx file extension for %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Couldn't load gfx file %s for sprite %s"

# CK: TECHNICAL
#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "Don't have graphics tags %s or %s for %s %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Failed reading PNG file: %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Failed creating PNG struct"
#~ msgstr "Failed creating PNG struct"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Failed while reading PNG file: %s"

# EH: Diese Fehlermeldung sollte mE nicht übersetzt werden.
#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG file has no palette: %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Wenn Sie irgendwelche Fehler finden sollten, schicken Sie uns bitte einen "
#~ "Fehlerbericht. Am Besten benutzen Sie dazu unser Fehlerverfolgungssystem "
#~ "unter\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

# CK: Keine Übersetzung, sondern Anpassung an deutsche Verhältnisse
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv ist ein ursprünglich englisches Programm; die erste vollständige "
#~ "Übersetzung ins Deutsche stammt von Egbert Hinzen. Seitdem wird sie "
#~ "ständig aktualisiert und verbessert. Derzeit wird die Übersetzung von "
#~ "Christian Knoke <chrisk@cknoke.de> koordiniert.\n"
#~ "\n"
#~ "Grundsätzlich erkennt Freeciv die für den Benutzer sinnvollste Sprache "
#~ "selbständig anhand der Systemeinstellungen. Diese Voreinstellung läßt "
#~ "sich jedoch ändern, indem man das Programm anstatt mit 'civclient' mit "
#~ "'LANG=xx civclient' aufruft, wobei 'xx' der Ländercode ist.\n"
#~ "\n"
#~ "Bitte informieren Sie uns über Fehler bzw. Verbesserungsmöglichkeiten der "
#~ "deutschen Übersetzung, indem Sie eine E-Mail an den Übersetzer schicken.\n"
#~ "\n"
#~ "Es gibt auch eine öffentliche Mailingliste, die sich ausschließlich mit "
#~ "der deutschen Übersetzung beschäftigt. Sie können sie mit einer Mail an "
#~ "<freeciv.de-request@freelists.org>, Betreff: subscribe abonnieren. Sie "
#~ "können an die Liste jedoch nur schreiben, wenn Sie Abonnent sind.\n"
#~ "\n"
#~ "Siehe auch: http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Weiterhin gibt es die internationale Übersetzerliste: freeciv-"
#~ "i18n@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Diese Seite kann auch vom civclient benutzt werden: Öffnen Sie das "
#~ "Metaserver-Register im Startfenster zum Verbindungsaufbau und benutzen "
#~ "Sie das Feld 'Aktualisieren'. Falls dies bei Ihnen nicht funktionieren "
#~ "sollte, überprüfen Sie bitte, ob Ihr Webbrowser einen sogenannten HTTP-"
#~ "Proxyserver benutzt. Falls ja, kann er auch vom civclient verwendet "
#~ "werden, wenn sie vor dessen Aufruf die Umgebungsvariable $http_proxy "
#~ "entsprechend setzen:\n"
#~ "\n"
#~ "  http://Proxyserver:Proxyport/"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "Hauptkarte (Tastatur):\n"
#~ "====================\n"
#~ "         Shift-Pos1: Auf Hauptstadt zentrieren\n"
#~ "  Shift-Pfeiltasten: Einheit bewegen\n"
#~ "             Strg-G: Zeige Gitterlinien (ein/aus)\n"
#~ "             Strg-B: Zeige Landesgrenzen (ein/aus)\n"
#~ "             Strg-N: Zeige Stadtnamen (ein/aus)\n"
#~ "             Strg-R: Zeige Stadtwachstum (ein/aus)\n"
#~ "             Strg-P: Zeige Stadtproduktion (ein/aus)\n"
#~ "                  t: Zeige Stadtarbeiter (Mauszeiger nahe Stadt)\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Hauptkarte (Maus):\n"
#~ "==================\n"
#~ "  Links-Klick auf Stadt:              Stadtfenster öffnen\n"
#~ "  Links-Klick auf Einheit:            Einheit alarmieren\n"
#~ "  Links-Klick-und-ziehen auf Einheit: Gehe-nach Befehl\n"
#~ "  Mittel-Klick:                       Zeige Feld-Information\n"
#~ "  Rechts-Klick:                       Feld in der Karte zentrieren\n"
#~ "\n"
#~ "  Shift-Links-Klick:                  Produktion kopieren (GTK)\n"
#~ "  Shift-Rechts-Klick auf Stadt:       Produktion einfügen (GTK)\n"
#~ "\n"
#~ "  Shift-Strg-Links-Klick:             Stadtarbeiter umverteilen\n"
#~ "  Strg-Mittel-Klick:                  Einheiten alarmieren\n"
#~ "\n"
#~ "  Im Gebietsauswahlmodus (GTK)\n"
#~ "  ============================\n"
#~ "  Rechts-Klick-und-ziehen: Gebietsauswahlmodus einschalten\n"
#~ "  Links-Klick:             Feldmarkierung ein/aus\n"
#~ "  Shift-Rechts-Klick:      Produktion in markierte Städte kopieren\n"
#~ "  Rechts-Klick:            Gebietsauswahlmodus ausschalten\n"
#~ "\n"
#~ "  Die auf der Karte markierte Städte werden\n"
#~ "  gleichzeitig im Stadtbericht ausgewählt."

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialoge und Berichte:\n"
#~ "=====================\n"
#~ "     F1: Stadtbericht\n"
#~ "     F2: Einheitenbericht\n"
#~ "     F3: Spielerdialog\n"
#~ "     F5: Wirtschaftsbericht\n"
#~ "     F6: Forschungsbericht\n"
#~ "     F7: Weltwunder\n"
#~ "     F8: Die besten 5 Städte\n"
#~ "     F9: Nachrichtenfenster\n"
#~ "    F11: Bericht zur Lage der Nation\n"
#~ "    F12: Raumschiff\n"
#~ "\n"
#~ "      T: Steuerraten einstellen\n"
#~ "      F: Stadt finden\n"
#~ " Ctrl-L: Arbeitslisten bearbeiten\n"
#~ "      R: Revolutionsdialog\n"
#~ "\n"
#~ "Shift-Eingabe: Zug beenden"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Eigene Strategie entwickeln\n"
#~ "\n"
#~ "Diese Grundregeln ermöglichen es dem Anfänger, mit dem Spiel "
#~ "klarzukommen. Aber gut wird man nur, indem man sich ausführlich mit den "
#~ "verschiedenen Einheiten und Entwicklungen beschäftigt - und nicht "
#~ "zuletzt: SPIELT, SPIELT, SPIELT! Wenn Sie noch nie ein mit Freeciv "
#~ "vergleichbares Spiel gespielt haben, sollten Sie einen Blick auf http://"
#~ "www.freeciv.org werfen. Dort finden Sie neben zusätzlichen Spieltips auch "
#~ "Hinweise darauf, wie Sie andere Spieler ansprechen können."

#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "first establish contact with that player. To establish contact, you have "
#~ "to move one of your units next to a city or unit belonging to that "
#~ "player, or vice versa. Unless you establish an embassy with that player, "
#~ "you may again lose contact with them after a set number of turns without "
#~ "direct physical contact."
#~ msgstr ""
#~ "     Um eine diplomatische Beziehung zu einem Spieler aufzunehmen, musst "
#~ "du zunächst den Kontakt herstellen. Dazu muss eine Einheit neben die des "
#~ "anderen Spielers oder eine Stadt gezogen werden. Wenn du bei dem Spieler "
#~ "keine Botschaft gründest, wirst du nach einer einstellbaren Anzahl von "
#~ "Zügen den Kontakt wieder verlieren."

#~ msgid ""
#~ "     The diplomatic state between players defaults to War. During War, "
#~ "you can freely move you units inside enemy territory and attack their "
#~ "units and cities at will."
#~ msgstr ""
#~ "     Der anfängliche diplomatische Zustand zwischen Spielern ist Krieg. "
#~ "Während des Krieges kannst du deine Einheiten beliebig ins Land des "
#~ "Feindes bewegen und dessen Einheiten und Städte angreifen."

#~ msgid ""
#~ "     At the moment two players enter into the diplomatic state of Peace, "
#~ "all units belonging to either player that happen to be within the other's "
#~ "borders, will be automatically disbanded according to the treaty. After "
#~ "this, you may not move units into the other's territory until you either "
#~ "declare War, or forge an Alliance. Breaking a Peace treaty will drop you "
#~ "directly back to War."
#~ msgstr ""
#~ "    In dem Moment, in dem zwei Spieler in den Frieden eintreten, werden "
#~ "alle Einheiten des einen Spielers, die sich in den Grenzen des anderen "
#~ "befinden, entsprechend dem Vertrag automatisch aufgelöst.Danach ist es "
#~ "nicht mehr möglich, Einheiten in das Gebiet des anderen Spielers zu "
#~ "bewegen, ohne entweder den Krieg zu erklären oderein Bündnis zu "
#~ "schmieden. Ein Bruch des Friedens führt direkt in den Krieg."

#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance, is "
#~ "that it will draw you into to any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "     Ein Bündnis ist die engste diplomatische Beziehung zwischen zwei "
#~ "Spielern. Im Bündnis kanst du deine Einheiten in die Städte des anderen "
#~ "ziehen, und deine Einheiten können auf demselben Feld stehen wie seine. "
#~ "Ein Verbündeter KI-Spieler wird dir freigiebig seine Weltkarten und "
#~ "Karteneinsicht geben und ebenso ernsthaft erwägen, Frotschritte und "
#~ "Städte zu handeln. Der einzige Nachteil eines Bündnisses ist, das du in "
#~ "alle Kriege hineingezogen wirst, die dein Verbündeter gegen andere "
#~ "Spieler beginnt. Der Bruch eines Bündnisses führt zum Waffenstillstand."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "+1 Nahrung von allen Ozeanfeldern\n"
#~ "Kann nur von Küstenstädten gebaut werden."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vermindert nicht nur die durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 75%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Wasserkraftwerk, Kohlekraftwerk oder "
#~ "Atomkraftwerk bauen. Wasserkraftwerke können nur auf oder neben Berg- "
#~ "oder Flußfeldern gebaut werden."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Vermindert nicht nur die durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung um die Hälfte, sondern steigert auch die Produktion "
#~ "von Fabriken und Fertigungsstätten der Stadt. In Verbindung mit einer "
#~ "Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 75%, sind "
#~ "beide vorhanden, erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Wasserkraftwerk, Kohlekraftwerk oder "
#~ "Atomkraftwerk bauen."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "+1 Schild von allen Ozeanfeldern\n"
#~ "Kann nur von Küstenstädten gebaut werden."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Steigert die Produktion von Fabriken und Fertigungsstätten. In Verbindung "
#~ "mit einer Fabrik oder einer Fertigungsstätte gibt es einen Bonus von 75%, "
#~ "sind beide vorhanden, erhöht sich der Bonus auf 150%. Allerdings "
#~ "vergrößert sich durch die zusätzliche Produktion die durch die Stadt "
#~ "verursachte Umweltverschmutzung.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Wasserkraftwerk, Kohlekraftwerk oder "
#~ "Atomkraftwerk bauen."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Alle Marineeinheiten erhalten einen zusätzlichen Bewegungspunkt. Triremen "
#~ "gehen nicht mehr auf hoher See verloren. In allen eigenen Städten "
#~ "erhalten neue Marineeinheiten Veteran-Status."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Verhindert die gesamte durch die Produktion einer Stadt verursachte "
#~ "Umweltverschmutzung und steigert die Produktion von Fabriken und "
#~ "Fertigungsstätten der Stadt. In Verbindung mit einer Fabrik oder einer "
#~ "Fertigungsstätte gibt es einen Bonus von 100%, sind beide vorhanden, "
#~ "erhöht sich der Bonus auf 150%.\n"
#~ "\n"
#~ "Eine Stadt kann nur ein Solarkraftwerk, Wasserkraftwerk, Kohlekraftwerk "
#~ "oder Atomkraftwerk bauen."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Alle Marineeinheiten erhalten einen zusätzlichen Bewegungspunkt.\n"
#~ "\n"
#~ "Triremen gehen nicht mehr auf hoher See verloren.\n"
#~ "\n"
#~ "In allen eigenen Städten erhalten neue Marineeinheiten Veteran-Status."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismus ist eine Regierungsform, die auf Glaubensregeln "
#~ "aufgebaut ist. Diese Glaubensregeln (üblicherweise eine Religion) "
#~ "bestimmen sehr streng über das Leben der Herrscher und des Volkes.\n"
#~ "\n"
#~ "In einer fundamentalistischen Gesellschaft sind Volk und Herrscher ihrem "
#~ "Glauben völlig ergeben und bereit, zu seiner Verteidigung zu sterben.\n"
#~ "\n"
#~ "Stadterweiterungen, die unter anderen Regierungsformen unzufriedene "
#~ "Bürger zufrieden stellen, produzieren in fundamentalistischen Staaten "
#~ "Gold und benötigen keinen Unterhalt."

#~ msgid "Petroleum"
#~ msgstr "Erdöl"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Diese Einheit kann gleich vom Start an hergestellt werden, ist aber auch "
#~ "die schwächste Einheit."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Falls eine Stadt erobert wird, werden unter folgenden Bedingungen "
#~ "Partisanen (kostenlos) zur Verfügung gestellt:\n"
#~ "\n"
#~ "- Guerillakrieg ist mindestens einem Spieler bekannt.\n"
#~ "- Die Stadt muß selbst gebaut worden sein.\n"
#~ "- Kommunismus und Schießpulver sind bekannt.\n"
#~ "- Die Regierungsform ist Demokratie oder Kommunismus."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "U-Boote haben zwar sehr hohen strategischen Wert, können sich aber nur "
#~ "äußerst schlecht verteidigen."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr ""
#~ "Kundschafter sind sehr nützlich bei der Erkundung von unbekanntem Gelände."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Australien wurde 1788 als britische Sträflingskolonie gegründet. Es ist "
#~ "das einzige Land auf der Erde, das einen ganzen Kontinent einnimmt."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnien und Herzegowina"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brasilien wurde als portugiesische Kolonie gegründet, aber 1822 "
#~ "unabhängig. Es ist das einzige Land in der Neuen Welt, das von einem "
#~ "König regiert wurde."

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzanines controlled nearly all of Middle "
#~ "East, nothern Africa, Italy and parts of Spain."
#~ msgstr ""
#~ "Zur Zeit des Untergangs des römischen Imperiums verlegte Kaiser "
#~ "Konstantin die Hauptstadt nach Byzanz und formte ein neues Imperium, das "
#~ "unter dem Namen Oströmisches oder Byzantinisches Kaiserreich bekannt ist. "
#~ "Dieses Reich existierte bis 1453, als seine Hauptstadt an die Ottomanen "
#~ "fiel. Zur Zeit von Justinian I kontrollierten die Byzantiner fast den "
#~ "gesamten Nahen Osten, Nordafrika, Italien und Teile von Spanien."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Katalonien ist die küstenreichste Region in Nordost-Spanien, am südlichen "
#~ "Fuß der Pyrenäen gelegen."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Kolumbien ist ein Land im Norden Südamerikas. Das Gebiet war ein "
#~ "kulturelles Zentrum der Urbevölkerung in voreuropäischer Zeit. Die "
#~ "Spanier begannen um 1500 mit der Besiedlung der Nordküste. 1819 errang "
#~ "die Republik Kolumbien Unabhängigkeit."

#~ msgid "Emporer"
#~ msgstr "Kaiser"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "Frankreich ist seit langem eine Hauptmacht in Europa. Französische "
#~ "Eroberungskönige wie Napoleon und Karl der Große vereinigten große Teile "
#~ "Europas unter der französischen Fahne."

#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium."
#~ msgstr ""
#~ "Die Gallier waren ein keltisches Volk auf dem Gebiet des heutigen "
#~ "Frankreichs und Belgiens."

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Die Inka waren ein amerindisches Volk in den nördlichen Anden und "
#~ "eroberten ein Reich, das sich vom heutigen Südchile an der Westküste von "
#~ "Südamerika bis fast zum Äquator erstreckte. Dummerweise taten sie es nur "
#~ "wenige Jahrzehnte bevor die spanischen Eroberer Mitte des 15. "
#~ "Jahrhunderts in ihrem Teil der Welt eintrafen."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa Inka"

#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Die Inuit bewohnen Nordkanada und Grönland. Nach der Legende führte der "
#~ "Große Schamane Qitdlarssuaq sein Volk im 10. Jahrhundert nach Thule "
#~ "(Qaanaaq) an der Westküste Grönlands. Alle heutigen Inuit sind Nachfahren "
#~ "der Thule-Kultur."

#~ msgid "Kampuchean"
#~ msgstr "kambodschanisch"

#~ msgid "?plural:Kampucheans"
#~ msgstr "Kambodschaner"

#~ msgid ""
#~ "Kampuchea is the modern successor state of the mighty Khmer Empire, which "
#~ "ruled most of the Indochinese Peninsula between the 11th and 14th "
#~ "centuries."
#~ msgstr ""
#~ "Kambodscha ist der moderne Nachfolgestaat des mächtigen Khmer-Reiches, "
#~ "das vom 11. bis zum 14. Jahrhundert den größten Teil der Indonesischen "
#~ "Halbinsel beherrschte."

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms was "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Nach der Legende wurde das erste koreanische Königreich in "
#~ "vorgeschichtlicher Zeit von Tangun in der südlichen Mandschurei "
#~ "gegründet. 668 wurden die koreanischen Königreiche von König Munmu "
#~ "geeint. Heute ist die koreanische Halbinsel in zwei Staaten geteilt, "
#~ "Nord- und Südkorea entstanden als ein Ergebnis des militärischen Patts "
#~ "nach dem Koreakrieg 1953."

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali empire "
#~ "with its capital in Timbuktu was the most influential. This empire "
#~ "reigned from the 14th to the 17th century and was famed for its wealth "
#~ "and benevolent kings. The modern Republic of Mali derives its name from "
#~ "this empire."
#~ msgstr ""
#~ "Das Afrika südlich der Sahara ist seit Jahrtausenden ein kultureller und "
#~ "ethnischer Schmelztiegel. Im Mittelalter gab es dort eine Folge so "
#~ "genannter Sahelischer Königreiche. Eines davon, das islamische Großreich "
#~ "Mali mit der Hauptstadt Timbuktu, war das Einflussreichste. Es herrschte "
#~ "vom 14. bis 17. Jahrhundert und war berühmt für seine wohlhabenden und "
#~ "wohlwollenden Könige. Die heutige Republik Mali hat hiervon seinen Namen "
#~ "erhalten."

#~ msgid ""
#~ "In the beginning of the 14th century Osman, a leader of a minor Turkic "
#~ "tribe in western Anatolia, conquered all his neigboring tribes. A century "
#~ "later the Byzantine capital fell to Turkic rule which gave the Ottoman "
#~ "empire access to Europe. The Ottomans subsequently conquered large parts "
#~ "of south-eastern Europe, the Islamic Arab world as well as Egypt and much "
#~ "of north Africa, making it a regional superpower until its dissolution in "
#~ "the aftermath of WWI."
#~ msgstr ""
#~ "Zu Beginn des 14. Jahrhunderts eroberte Osman, der Führer eines kleinen "
#~ "türkischen Stammes in Westanatolien, alle ihn umgebenden Stämme. Ein "
#~ "Jahrhundert später fiel die byzantinische Hauptstadt unter türkische "
#~ "Herrschaft, wodurch das Ottomanische Kaiserreich Zugriff auf Europa "
#~ "erhielt. Darauf eroberten die Ottomanen große Teile von Südosteuropa, der "
#~ "islamischen Welt, sowie Ägypten und Teile Nordafrikas, und schufen so "
#~ "eine regionale Supermacht, die erst nach dem ersten Weltkrieg aufgelöst "
#~ "wurde."

#~ msgid ""
#~ "Phoenicia was an ancient civilization, based in what is now the coastal "
#~ "regions of Lebanon and Syria."
#~ msgstr ""
#~ "Phönizien war eine Zivilisation im Altertum, in den Küstenregionen des "
#~ "heutigen Libanons und Syriens."

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "Die rumänische Nation entstand am Beginn des 20. Jahrhunderts, als "
#~ "Siebenbürgen, die Walachei und Moldavien verschmolzen. Seine Sprache "
#~ "erinnert stark an die des alten Roms. Die rumänische Geschichte ist "
#~ "abwechslungsreich, da es sich stets an den Grenzen großer Reiche befand: "
#~ "des Römischen, Ottomanischen, Österreich-Ungarischen und des Russischen "
#~ "Reiches."

#~ msgid "Presedinte"
#~ msgstr "Präsident"

#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr ""
#~ "Die Sami sind ein Volk in Nordskandinavien. Ihre Nation dehnt sich über "
#~ "die nördlichsten Regionen der slandinavischen Länder aus: die Finnmark in "
#~ "Norwegen, und Lappland in Schweden und Finnland."

#~ msgid "Elected King"
#~ msgstr "Gewählter König"

#~ msgid "Elected Queen"
#~ msgstr "Gewählte Königin"

#~ msgid "Elected Priest"
#~ msgstr "Gewählter Priester"

#~ msgid "Elected Priestess"
#~ msgstr "Gewählte Priesterin"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas ist der zweitgrößte und zweitbevölkerungsreichste Staat der USA, "
#~ "berühmt für seine Cowboy-Mentalität ('Larger than Life')."

#~ msgid "Turk"
#~ msgstr "türkisch"

#~ msgid "Venezuela"
#~ msgstr "venezuleanisch"

#~ msgid ""
#~ "Westphalia, before becoming a Prussian province, was the western region "
#~ "of the duchy of Saxony. Today it makes up the northern part of the "
#~ "largest German federal state, North Rhine-Westphalia."
#~ msgstr ""
#~ "Westfalen bildete den Westen des Herzogtums Sachsen, bevor es eine "
#~ "preußische Provinz wurde. Heute ist es der nördliche Teil des größten "
#~ "deutschen Bundeslandes Nordrhein-Westfalen."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the city report becomes\n"
#~ "useful.  Press F1 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by clicking on the Map tab).  With a bit\n"
#~ "of practice it is possible to control almost every aspect of the cities\n"
#~ "from this report.  The full power of the city report is beyond the\n"
#~ "scope of this tutorial, however."
#~ msgstr ""
#~ "Mit wachsender Zahl von Städten in deinem Reich wird es\n"
#~ "schwieriger, die Städte zu verwalten. Hierbei hilft der Stadtbericht.\n"
#~ "Du erhältst ihn mit 'F1'. Der Bericht zeigt eine Liste der Städte\n"
#~ "mit verschiedenen Statistiken über jede. Probiere dies aus, zurück\n"
#~ "zur Karte kommst du,   §~§~€§~wenn du auf den Reiter 'Karte' klickst. Mit etwas\n"
#~ "Übung kann man beinahe jede Einstellung der Städte von hier vornehmen.\n"
#~ "Wir können hier jedoch nicht alle Möglichkeiten erklären."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a must stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Du hast deine erste militärische Einheit gebaut. Sie dient zwei\n"
#~ "Zwecken: Angriff und Verteidigung. Jede Einheit hat eine Angriffsstärke\n"
#~ "und eine Verteidigungsstärke. Die Werte von Kriegern sind schwach\n"
#~ "(1/1), eine Phalanx ist ein viel besserer Verteidiger mit 2\n"
#~ "Verteidigungspunkten (1/2). Ein Katapult ist eine gute Angriffseinheit\n"
#~ "mit 6 Angriffspunkten (6/1).\n"
#~ "\n"
#~ "Es ist eine gute Idee, in jeder Stadt ein oder zwei Verteidiger zu\n"
#~ "haben. Wichtige Städte wie deine Hauptstadt verdienen zusätzlichen\n"
#~ "Schutz. Einheiten, die in einer Stadt gebaut wurden, können zur\n"
#~ "Verteidigung in eine andere geschickt werden (drücke 'G' und du kannst\n"
#~ "die Gehe-nach-Funktion dafür nutzen). Während des Krieges kannst du\n"
#~ "die Einheit zu einer feindlichen Stadt schicken, um anzugreifen. Aber\n"
#~ "verliere sie nicht!"

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch staight into Republic.  In the\n"
#~ "Government menu, go to the Change Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Du hast die Erforschung der Republik beendet. Dieser Fortschritt ist\n"
#~ "besonders nützlich, da er die Wahl einer neuen Regierungsform\n"
#~ "erlaubt. Die Regierung, der deine Zivilisation folgt, ist\n"
#~ "entscheidend für deine Entwicklung. Zu Beginn regierst du im\n"
#~ "Despotismus, einer sehr ineffizienten Regierungsform. Spätere\n"
#~ "Regierungsformen ermöglichen es dir, deine Zivilisation als\n"
#~ "friedliche Handelsnation oder als erobernder Moloch zu führen\n"
#~ "Beides hat Vorteile.\n"
#~ "\n"
#~ "Jetzt hast du die Gelegenheit, direkt zur Republik zu wechseln.\n"
#~ "Im Menü 'Regierung' wählst du 'Regierung ändern' und 'Republik'.\n"
#~ "Ja, du willst eine Revolution! Während des Regierungswechsels gibt\n"
#~ "es ein paar Runden Anarchie, das mußt du in Kauf nehmen.\n"
#~ "Die Republik ist eine wesentlich bessere Regierungsform als\n"
#~ "der Despotismus, es zahlt sich also aus."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Deine Einheit hat ein Dorf entdeckt. Diese kleinen Dörfer sind\n"
#~ "über die Karte verteilt. Wenn eine Einheit ein Dorf erreicht, kann\n"
#~ "verschiedenes passieren: meistens findest du etwas Gold. In dem\n"
#~ "Dorf kann jedoch auch ein Fortschritt zu finden sein, oder Söldner.\n"
#~ "In einigen Dörfern gibt es eingeborene Siedler, die sich mit ihrer\n"
#~ "Stadt deiner Zivilisation anschließen. Schließlich können dort auch\n"
#~ "Barbaren hausen, die deine Einheit sofort vernichten. Im\n"
#~ "Durchschnitt ist es vorteilhaft, Dörfer ausfindig zu machen und\n"
#~ "sofort zu betreten."
ENDREP
DELTA
SVN   †  †  €†  # Swedish translation for Freeciv
# Copyright (C) 2000-2004 Erik Sigra
# This file is distributed under the same license as the Freeciv package.
# Erik Sigra <sigra@home.se>, 2000-2004.
# Daniel Markstedt <markstedt@gmail.com>, 2005-2008.
# Susanna Björverud <susanna.bjorverud@telia.com>, 2008.
# Erik Kaldo <erik@kaldo.se>, 2009.
# Jon Severinsson <jon@severinsson.net>, 2010.
#
# (Inkomplett) lista med konventioner
#  • empire -> rike
#  • nation -> folk/folkslag
#  • set -> ställa in/inställt
#  • load (data) -> läsa in
#  • load (unit) -> lasta på
#  • unhappy -> missnöjd
#  • government -> statsskick
#  • luxury -> välfärd
#  • unrest -> oro
#  • wonder -> underverk
#  • entertainer -> trubadur
#  • option -> tillval
#  • sea unit > marin enhet
#  • land unit > marktrupp
#  • air unit > stridsflyg
#  • field unit > fältenhet
#  • airborne unit > flygstridskrafter
#  • military unit > stridande enhet
#  • democracy > demokrati
#  • embassy > ambassad
#  • mercenary > legosoldat
#  • friendly > vänligt sinnad
#  • unit (förutom ovan nämnda undantag) > trupp eller truppslag
#  • combat > strid
#  • national border -> riksgräns
#  • alliance -> förbund
#  • ally -> bundsförvant
#  • civil disorder -> upplopp
#  • revolt -> uppror
#  • technology -> teknologi
#  • bulb -> glödlampa
#  • obsolete -> omodern
#  • ruleset -> regelverk
#  • edit mode -> redigeringsläge
#  • terrain -> landskap
#  • (terrain) specials -> speciella tillgångar
#  • celebrating -> hänryckta
#  • sentry -> stå vakt / vakttjänst
#
# kvarstående problem
#  • hit point = träffpunkt är inte bra. Ev. tålighetspoäng
#  • movement point = drag är tveksamt. Ev. förflyttningspoäng
#  • disband = upplös/överge fungerar inte alltid bra, ev. skulle (för trupp) avmobilisera fungera, men verkar för modernt...
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2010-06-20 19:43+0200\n"
"Last-Translator: Jon Severinsson <jon@severinsson.net>\n"
"Language-Team: Swedish <freeciv.sv@freelists.org>\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Poedit-Country: SWEDEN\n"
"X-Poedit-Language: Swedish\n"
"X-Generator: Lokalize 1.0\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "thrakerna"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%ss %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "lama"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "aboriginska"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "aboriginerna"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Australiska aboriginer är den gemensamma termen för Australiens "
"ursprungsbefolkning. Aboriginer från olika delar av kontinenten kallar sig "
"själva vid olika namn: t.ex. Koori, Yamaji, Nunga och Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "storhövding"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "storhövding"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "elektor"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "ledare"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "storhövding"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "storhövding"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "armenska"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "iranierna"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "patriark"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "matriark"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "kejsare"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "kejsarinna"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "kanadensiska"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "kanadensarna"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "premiärminister"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "premiärminister"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Om"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "överstenunna"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "kinesiska"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "kineserna"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "sultan"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "sultaninna"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "guvernör"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "guvenör"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "koreanska"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "araméerna"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "i %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "prinsessa"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Ovanlig"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Ovanlig"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "afghanska"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "afghanerna"

# Var:
# \"Afganistan är den persiska, nu allmänt antagna, benämningen på afganernas land, 29°--36° n. br. och 78°--91° ö. lgd. Genom läge, historia och språk bildar detta högland öfvergången mellan Indien och vestra Asien och gränsar i ö. till Pendsjab, i s. till Belutsjistan. i v. till persiska Korasan, i n. till Turkistan. Längs norra gränsen framstryker Hindu-kuhs väldiga bergskedja med toppar af ända till 20,000 fots höjd.\"\n
# \n
# Ur Nordisk familjebok \"1800-talsutgåvan\"
#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afghanistan kallas ofta Centralasiens korsning och har en mycket turbulent "
"historia. Genom århundradena så har landet ockuperats av många olika "
"styrkor; däribland styrkor från Persien, Djingis Khan och Alexander den "
"Store. Den moderna staten Afghanistan har sitt ursprung i det 1746 av Ahmed "
"Shah grundade riket Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "emir"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "emir"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "generalsekreterare"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "generalsekreterare"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "mulla"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "mulla"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "amerikanska"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "amerikanerna"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr ""

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Ainu är ett folk som bor i norra Japan, på Kurilöarna, Sakhalin och södra "
"delen av Kamtjatkahalvön."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "akwe-indianska"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "akwe-indianerna"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "indierna"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "shejk"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "shejk"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "kalif"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "kalif"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "laser"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "ledare"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Underverk"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "islänningarna"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "kardinal"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "krigsherre"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "fregatt"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "datu"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "armenska"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "iranierna"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "prinsessa"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "prinsessa"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "förstesekreterare"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "förste sekreterare"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "vattenledning"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "polackerna"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "shaman"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "shaman"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "algeriska"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "algerierna"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algeriet är en Arabisk nation i Nordafrika, historiskt bebodd av "
"berberfolket."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "generalsekreterare"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "härold"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "härold"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "hawaiianska"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "iranierna"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "direktörpresident"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "direktörpresident"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "bailiff"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "bailiff"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "ärkebiskop"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "mansa"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "burmesiska"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "pyrmas"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr ""

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "irländarna"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "armenska"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "araméerna"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "indierna"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "envåldshärskare"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "datu"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "prinsessa"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "prinsessa"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "mongolska"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "indierna"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "hawaiianska"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "malierna"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Antal"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Antal"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "storhertig"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "storhertiginna"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "tunisierna"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "storshaman"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "storshaman"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "antarktiska"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "antarktikerna"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Självständiga Sydpolen, pingvinernas paradis."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "rwandierna"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "artilleri"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "indierna"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "dragon"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "lankeserna"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "araméiska"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "araméerna"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Araméerna är enligt sagan ättlingarna till Aram, Noaks barnbarn."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "argentinska"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "argentinarna"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentina ligger vid Sydamerikas sydöstkust. Landet har plågats av interna "
"och externa konflikter sedan självständigheten från Spanien 1816. Under ett "
"antal årtionden efter andra världskriget, dominerades Argentinas politik av "
"Juan Perón och hans karismatiska hustru Eva ”Evita” Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "kommendant"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "kommendant"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "kaudill"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "kaudillinna"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "kardinal"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Version"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "armenska"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "armenierna"

#: data/nation/armenian.ruleset:6
#, fuzzy
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Armenierna är enligt sagan ättlingarna till Haik, Noaks barnbarnsbarn. "
"Dagens armenska republik blev självständig från Sovietunionen 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "upprorsmakare"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "upprorsmakarinna"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "afghanerna"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "kansler"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "kansler"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "araméiska"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "ban"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "araméerna"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "assyriska"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "assyrierna"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assyrien var ett forntida storvälde i norra Mesopotamien, namngett efter "
"dess huvudstad Ashur."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "österrikiska"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "österrikarna"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "araméiska"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "araméerna"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "storkung"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "stordrottning"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "australiska"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "australierna"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "aymara-indianerna"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "kan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "khan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "khan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "shaman"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "aymara-indianska"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "aymara-indianerna"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "azeriska"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "azerer"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "shah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "shahbanu"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "bajerska"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "bajrarna"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "margrave"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "margravine"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "bajrarna"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "barbarerna"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "i %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "mai"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "slagskepp"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "baskerna"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "raja"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "rani"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "maharaja"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "maharani"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "nawab"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "nabob"

# JS> Dubblar som folkslagsadjektiv (som borde vara "barbariska")
# JS> Inget som går att göra något åt utan en kvalificerare
#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbar"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "barbarerna"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Bas"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "baskerna"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "baskiska"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "baskerna"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "storledare"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "ledare"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "lehendakari"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "lehendakari"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "bajerska"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "bajrarna"

# Var:\"Bajern söder om Donau hörde under den romerska kejsaretiden till provinserna Rhætia (Vindelicia) och Noricum samt beboddes af de keltiske bojerna, hvilka äfven innehade en del af landet norr om floden. I början af 500-talet invandrade der bajuvarierna, som sannolikt utgjorde ett förbund af flere germanska folk (heruler, rugier, turcilinger, skyrer).\"\n
# \n
# Ur Nordisk familjebok \"1800-talsutgåvan\"
#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bajern var innan Tyskland bildades 1870 en av de största tyska kungadömena."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "hertig"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "hertiginna"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "vitryska"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "vitryssarna"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "tsar"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "tsarinna"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "belgiska"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "belgarna"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgien blev självständigt från Nederländerna 1830 och karaktäriseras av "
"decentralisering och federalisering av staten. Detta är en effekt av "
"Flamländarnas och Vallonernas (i stort sett) fredliga kamp."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "premiärminister"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "premiärminister"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "smygbombplan"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "envåldshärskarinna"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "belgiska"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "belgarna"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "druid"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "broder"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "syster"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "talesman"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "taleskvinna"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "talare"

# Osäker på stora/små bokstäver här
#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "fru talman"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "belgarna"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "serbiska"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "ban"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "bengaliska"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "bengalerna"

# Var:
# \"Bengalen är ett fruktbart lågland, rikt vattnadt af en mängd väldiga floder (Ganges och dess tillflöden), hvilka hemta sin näring af Himalajas snö och de ymniga periodiska regnen.\"\n
# \n
# Ur Nordisk Familjebok \"1800-talsutgåvan\"
#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengalen är ett område längst i öster på den indiska halvön. Den äldste "
"nedtecknade oberoende kungen av Bengalen var Shashanka som regerade runt 606 "
"e.Kr. Idag är Bengalen delat mellan Bangladesh i öst och den indiska "
"delstaten Västbengalen i väst."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "bankväsen"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "belgarna"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "bankväsen"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "belgarna"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "sudanesiska"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "sudaneserna"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "lama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "lama"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "dragon"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "dragon"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "bajrarna"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "överste"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "överste"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "bajrarna"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "överbefälhavare"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "hövding"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "boerska"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "boerna"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Boerna var nederländska nybyggare i Sydafrika från år 1650. De styrde "
"kortvarigt 2 republiker, Transvaal och Oranjefristaten, innan de besegrades "
"av Britterna i Boerkriget 1899 - 1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "general"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "general"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "pastor"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "rhesos"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "president"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "president"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "belgarna"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "belgiska"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "belgarna"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "ärkebiskop"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "bosniska"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "bosnierna"

# Var:
# \"Ursprungligen bebodt af illyriska stammar, eröfrades Bosnien af romarna, lades först till Illyricum och tillhörde sedan provinserna Pannonien och Dalmatien. På 600-talet befolkades det af slaver, hvilka antagligen också gåfvo upphof till namnet Bosnien genom att öfverföra sin benämning af floden Bosna (lat. Basanius) på det omgifvande landet. I politiskt afseende lydde Bosnien under medeltiden först under östgoterna, östromerska riket, kroatiska och serbiska furstar och någon tid under egna baner, men kom från och med 1100-talet i ett omväxlande, mer och mindre starkt beroende af Ungern. Sedan bogomilernas (patarenernas) kätteri från samma århundrade vunnit stark utbredning i Bosnien, hvars baner stundom anslöto sig därtill, kunde de ungerske konungarna med sina politiska anspråk äfven förena det kyrkliga nitet för landets omvändelse. På 1300-talet höjde sig Bosnien till större makt och själfständighet under banen Stefan Kotromanitj (död på 1350-talet) och hans brorson Stefan Tvertko (d. 1391), hvilken efter betydande eröfringar lät kröna sig till konung af Serbien och Bosnien (omkr. 1376).\"\n
# \n
# Ur Nordisk Familjebok \"Uggleupplagan\"
#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnien och Herzegovian är ett land i sydöstra Europa och hemland för tre "
"folkslag: bosniaker, serber och kroater."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "i %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "ban"

#: data/nation/bosporan.ruleset:3
#, fuzzy
msgid "Bosporan"
msgstr "gospodar"

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "bosnierna"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "despot"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "despot"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "konsul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "konsul"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "mansa"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "bosnierna"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

# JS> Dubblar som folkslagsadjektiv (som borde vara "barbariska")
# JS> Inget som går att göra något åt utan en kvalificerare
#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbar"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "bajrarna"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "elektor"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "elektor"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "bretonska"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "bretoner"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.rulese  †  †  €†  t:3
msgid "British"
msgstr "brittiska"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "britterna"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Storbritannien bildades 1707 som en överenskommen sammanslagning av av "
"kungadömenda England och Skottland. Landet blev under 1800-talet världens "
"första industriland."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "president"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "premiärminister"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr ":e plats"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "beskyddare"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "beskyddarinna"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "bretonska"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "britterna"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "hövding"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "hövding"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "druid"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "druid"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "burgunderna"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "stormästare"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "druid"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "bulgariska"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "bulgarerna"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Bulgarernas ledare Kan Asparukh ledde sitt folk till norra Balkan år 681 och "
"grundade där Bulgarien. Detta var den första slaviska nationsstaten någonsin."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "burgunderna"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "burgunderna"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "kansler"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "kansler"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "burundiska"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "burgunderna"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Muta"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "britterna"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "burmesiska"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "burmeserna"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Burma - officiellt benämnt ”Myanmar” - är Sydostasiens till ytan största "
"land."

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "burgunderna"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "burgunderna"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "araberna"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "babylonska"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "babylonierna"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "shejk"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "hövding"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "kampucheiska"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "kampucheerna"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Kampuchea (tidigare Kambodja) är den moderna efterföljaren till det "
"storslagna Khmerriket, vilket styrde stora delar av Sydostasien mellan 1000- "
"och 1400-talen."

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "iranska"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "kroaterna"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "kanadensiska"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "kanadensarna"

#: data/nation/canadian.ruleset:7
#, fuzzy
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Kanada är det geografiskt mest nordligt belägna landet i världen: Den "
"magnetiska nordpolen ligger f n på kanadensiskt territorium."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "kanadensiska"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "kanadensarna"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "sudanesiska"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "sudaneserna"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "kanadensarna"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "emir"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "mai"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Kustlinje"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "katalanerna"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "katalanska"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "katalanerna"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "nigerianska"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "serberna"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "amerikanska"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "amerikanerna"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "amerikanska"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "amerikanerna"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "överdirektör"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "överdirektör"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "litauiska"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "litauerna"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "överkomissionär"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "rhesos"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "kanadensiska"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "kanadensarna"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "kubanerna"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "kanadensiska"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "kanadensarna"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "skrivtecken"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "kalif"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "tjeckerna"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "kineserna"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "kubanerna"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "chilenska"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "chilenarna"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "överbefälhavare"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "överbefälhavare"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "ordförande"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "thailändarna"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "kineserna"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "kubanerna"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr ""

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr ""

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "kroatiska"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "kroaterna"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "vojvod"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "kamrat"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "prästinna"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "prinsessa"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "prinsessa"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "kubanerna"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "kubanerna"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "preussiska"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "preussarna"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "bej"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "bej"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "colombianska"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "colombianerna"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Colombia är ett land i norra Sydamerika. Under föreuropeisk tid var regionen "
"ett viktigt kulturcentrum för sydamerikanska indianer. Spanjorerna började "
"bosätta Colombias nordkust på 1500-talet. Republiken Colombia blev "
"självständig 1819."

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Avbryt"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "romarna"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "iranska"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "bosnierna"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "ordförande"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "ordförande"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "sydstatska"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "sydstatarna"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "mongolerna"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "mongolerna"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Styrning"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "mongolerna"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

# ?
#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "korniska"

# ?
#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "kornierna"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall är en halvö i sydvästra England som enligt sagan var kung Arturs "
"hemland."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "persiska"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "bosnierna"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "general"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "general"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "cacike"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "bosnierna"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "hetman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "hetman"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "kroatiska"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "kroaterna"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "cree-indianska"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "cree-indianerna"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "tibetanska"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "kroaterna"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "kommendant"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "araméerna"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "kroatiska"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "kroaterna"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Kroatien är den del av det sydslaviska området som hölls av Österrike-Ungern "
"i stället för att erövrads av osmanerna efter det bysantinska rikets "
"sammanbrott. Under större delen av 1900-talet tillhörde Kroatien den "
"Jugoslaviska Federationen."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "korsfarare"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "kubanerna"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "kubanska"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "kubanerna"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Kuba hamnade inom den spanska intressesfären på 1500-talet. Landet blev "
"sedermera världsledande inom tobaks-, socker- och kaffeindustrin. Kuba fick "
"nominell självständighet 1902."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "iranska"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "kroaterna"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "lettiska"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "kanadensarna"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "stridsvagn"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "kroaterna"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "armenska"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "armenierna"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "slovakiska"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "slovakerna"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "tjeckiska"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "tjeckerna"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Dagens tjeckiska republik var fram till år 1993 en del av Tjeckoslovakien, "
"som tillhörde Österrike-Ungern fram till år 1918."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "spåkvinna"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "spåkvinna"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "araméiska"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "araméerna"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "barbarerna"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "laotierna"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "dominikanska"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "dominikanerna"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "dominikanska"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "dominikanerna"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Död"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "araberna"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "tyska"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "tyskarna"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "premiärminister"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "överkomissionär"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "överkomissionär"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "tyskarna"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "diktatorska"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "bulgarerna"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "egyptiska"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "egyptierna"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elit"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "samerna"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "emir"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr ""

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "sjörövarna"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "lantsa"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "hakan"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "bulgarerna"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "europeiska"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "europeerna"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "esperantiska"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "esperantister"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Esperantisterna är ett världsamfund förenat av språket Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "estniska"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plur:esterna"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estland ligger vid Östersjön och har tillhört Tyska Orden, Danmark, Sverige, "
"Ryssland och Sovjetunionen. Det var självständigt från 1918 till 1939 och "
"blev självständigt igen när Sovjetunionen upplöstes."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "beskyddare"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "beskyddarinna"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "preussarna"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "europeiska"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "europeerna"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "påve"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "påve"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "överkomissionär"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "överkomissionär"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Händelse"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "grekerna"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "cree-indianerna"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "perserna"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "storhövding"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "storhövding"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "filippinska"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "filippinarna"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Filippinerna styrdes under århundraden av Spanjorerna fram till år 1898, då "
"amerikaner tog över styret. Filipinerna blev självständigt år 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "finska"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "finnarna"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Under den tidiga medeltiden levde kringvandrande folkstammar samt germanska "
"och finska nybyggare i det område som nu kallas Finland. De svenska "
"korstågen som började på allvar på 1100-talet ledde till att Finland "
"införlivades i den svenska statsbildningen. Ryssland har ständigt tävlat mot "
"Sverige om makten över Finland, och därigenom utsatt befolkningen för "
"fruktansvärda härjningar, i synnerhet under 1400-talets sista år. Efter "
"Sveriges svåra nederlag i Poltava år 1709 började Ryssland få övertaget och "
"år 1809 hade Ryssland erövrat hela Finland. Finlands frigörelse "
"möjliggjordes i december 1917 av världskriget, men det självständiga Finland "
"drabbades omgående av inbördeskrig. Med hjälp från Tyskland och ett knappt "
"1000-tal frivilliga från Sverige besegrades de röda kommunisterna och "
"kvarvarande ryska trupper. Finland drabbades av svåra landförluster till "
"Sovjetunionen/Ryssland under krigen 1939-11-30 till och 1940-03-13 och 1941 "
"till 1944."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "ärkebiskop"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "fisk"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "finnarna"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "argentinska"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "argentinarna"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Underverk: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Underverk: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "emir"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "överbefälhavare"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "hövding"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "iranska"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "iranierna"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "prinsessa"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "turkiska"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "perserna"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "premiärminister"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "premiärminister"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "persiska"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "perserna"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "brasilianska"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "perserna"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "perserna"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "sudanesiska"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "sudaneserna"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "galliska"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "gallerna"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "taoiseach"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "taoiseach"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "galiciska"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "galicierna"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "Galicien är en region i nordvästra Spanien, strax ovanför Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "galliska"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "gallerna"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "numidiska"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "numidierna"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "mansa"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "mansa"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "lankeserna"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Klar"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "envåldshärskarinna"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "georgiska"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "georgierna"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Georgierna var ett av de första folken i historien som antog kristendomen "
"som statsreligion: på 300-talet e.Kr."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "bengalerna"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "president"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "premiärminister"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "storfarao"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "storfarao"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "belgiska"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "belgarna"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "tyska"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "tyskarna"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "kanadensiska"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "kanadensarna"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "kanadensiska"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "kanadensarna"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "i %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "mansa"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "kanadensarna"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "turkarna"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Guld: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "boerna"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Anblick"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "skottarna"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "storfarao"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "polackerna"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Underverk"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "islänningarna"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "armenska"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "armenierna"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Avbryt"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "manchuerna"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "maharani"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "burundier"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "katalanska"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "katalanerna"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "burundier"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
#, fuzzy
msgid "Gupta"
msgstr "gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr ""

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "sudanesiska"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "sudaneserna"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "direktörpresident"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "president"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr ""

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr ""

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "hacker"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "hacker"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "1337"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "1337"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "hawaiianska"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "laotierna"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "president"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "president"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "bajerska"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "bajrarna"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "prinsessa"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Mänsklig"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "tairona-indianerna"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "änkedrottning"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "fanatiker"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "antarktikerna"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "drottning"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "tairona-indianerna"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "hawaiianska"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr ""

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "hellenska"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "hellenerna"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Den Hellenska republiken - även känd som Grekland - bildades efter det "
"grekiska folket gjort sig fria från det Osmanska riket 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Erfaren"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "venezuelarna"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "druid"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elit"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "bengalerna"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "persiska"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "perserna"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "margrave"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "margravine"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr ""

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr ""

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "romerska"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "romarna"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "papuanska"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "lankeserna"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "påve"

#:  †  †  €†   data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "påve"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "stormästare"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "stormästarinna"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "indierna"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "hopi-indianska"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "hopi-indianerna"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "ungerska"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "ungrarna"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Sagan förtäljer att Ungern grundlades av Árpád på 800-talet."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "nigerianska"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "serberna"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "isländska"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "islänningarna"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Island var länge en av de största obebodda öarna i världen, tills den "
"bosattes av vikingar från Norge under sent 800-tal. Ön styrdes till en "
"början under den norska samt sedermera den danska kronan, tills dess landet "
"erhöll självständighet från Danmark år 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "illyriska"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "illyrerna"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Illyrer kallades en grupp indoeuropeiska stammar som bosatte västra Balkan "
"före 1000-talet f.Kr. Illyrernas riken var länge självständiga innan de "
"besegrades samt inlemmades i det romerska riket."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "europeiska"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "europeerna"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "inuitiska"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "inuiterna"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "iranska"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "iranierna"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "ayatolla"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "ayatolla"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "irakiska"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "irakierna"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irak grundades efter Osmanska rikets fall. Landet är beläget kring floderna "
"Eufrat och Tigris, ett område som har tusentals år av kulturhistoria."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "irländska"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "irländarna"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irland höll ut mot romarna och vikingarna, men erövrades av normanderna år "
"1171. Det var under engelskt styre till 1922 då större delen av landet "
"erhöll begränsad självständighet, samt blev en republik 1949. Norra Irland "
"bosattes under 1600-talet av skotska och engelska bönder och är idag en del "
"av Storbritannien."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "israeliska"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "israelerna"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Staten Israel grundades 1948 som en spridd samling kantoner i brittiska "
"Palestina och utvidgades stegvis genom att vinna en rad krig som riktats mot "
"den 1948, 1967 och 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "encik"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Järnväg"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "nabob"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "israeliska"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "israelerna"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Klar"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "härold"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "iranska"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "iranierna"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "rwandierna"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "amerikanska"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "amerikanerna"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "%ss %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "mansa"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "kongoleserna"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "iranska"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "iranierna"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "kazakerna"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "kazakerna"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "koreanska"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "koreanerna"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "koreanska"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "koreanerna"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Bas"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "baskerna"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "nubiska"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "nubierna"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "katalanerna"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "kazakiska"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "kazakerna"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "kenyanska"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "kenyanerna"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenya blev självständiga från britterna i december 1963."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "khan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "kazakerna"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "tan"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "hakan"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr ""

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "Status: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "shaman"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "iranierna"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "kanadensarna"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "samerna"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "kongolesiska"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "kongoleserna"

#: data/nation/kongo.ruleset:7
#, fuzzy
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Detta kungarike som varade från ungefär 1400-talet till slutet av 1800-talet "
"låg där de nuvarande länderna Angola och Demokratiska republiken Kongo. "
"Strax efter riket bildades så kom portugisiska upptäcktsresanden, "
"missionärer och slavhandlare dit och påverkade i hög grad kungariket."

#: data/nation/kosovar.ruleset:3
#, fuzzy
msgid "Kosovar"
msgstr "gospodar"

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "moldaverna"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "kenyanerna"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "kurdiska"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "kurderna"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "kenyanerna"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "användare %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "väntar"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "laotierna"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "kirgisiska"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "kirgiserna"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "mayanerna"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "överstenunna"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "lankesiska"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "lankeserna"

# Var:
# \"Om ön Ceylons (Sanskrit: Länka) första kolonisation känner man föga. Den stora hjeltedikten Ramajana förtäljer om en eröfring genom Rama och hans följeslagare. Omkr. 540 f. Kr. invandrade från fastlandet en indisk furste, Vidsjaja, hvilken upphäfda sig till ensam herskare på ön. Den vigtigaste tilldragelsen i äldre tider var införandet af buddhaismen, i slutet af 4:de årh. f. Kr. Denna religion har C. att tacka för sin skönaste blomstring, hvarom de många i klippor uthuggna templen, ruinerna af de gamla hufvudstäderna Anarå-dhåpura och Palanarua, många kolossala dagoper, jättestora, af sten huggna buddhabilder och flere andra minnen bära vittne.\"\n
# \n
# Ur Nordisk familjebok \"uggleupplagan\"
#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Prins Vijaya kom till Sri Lanka från Orissa i nordöstra Indien under 500-"
"talet f.Kr och grundade då det sinhalesiska kungadömet där. Under brittiskt "
"kolonialvälde var landet känt som Ceylon."

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "överbefälhavare"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "överbefälhavare"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "laotiska"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "laotierna"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Grad"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "letterna"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "lettiska"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "letterna"

# \"Letterna bebodde på 1100-talet nästan hela Lettland; i dem uppgingo liverna, medan esterna trängdes längre norrut. På 1100-talet inträngde eröfrande tyska invandrare, under polska herraväldet på 1500-talet polacker och judar. Mot 1800-talets slut medförde russifieringspolitiken en rysk invandring. Letterna utgöra dock alltjämt omkr. 73 proc. af befolkningen, hvadan Lettland i stort sedt är att anse som en lettisk nationalstat.\"\n
# \n
# Ur Nordisk familjebok \"uggleupplagan\"
#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Under efterdyningarna av det första världskriget utropade letterna sin "
"självständighet från Ryssland. 1940 annekterades Lettland av Sovjetunionen. "
"Efter Sovjetunionens kollaps 1991 återupprättades Lettlands självständighet."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "lankesiska"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "lankeserna"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "generalsekreterare"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "indiska"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "indierna"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "lankesiska"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "lankeserna"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "österrikarna"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "nigerianska"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "serberna"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "litauiska"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "litauerna"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "libyska"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "libyerna"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Dagens Libyen var under romartiden koloni under Rom, tills dess regionen "
"erövrades av araberna på 600-talet. År 1912 blev landet koloni under Italien "
"fram tills dess självständighet erhölls efter andra världskriget."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "argentinarna"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "nigerianska"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "litauerna"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "storhövding"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "storhövding"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "kommendant"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "mayanerna"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "etiopiska"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "libyerna"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "litauiska"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "litauerna"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Litauen ligger vid Östersjöns sydkust. Litauiskan är det mest ålderdomliga "
"och invecklade bland de norra indoeuropeiska språken."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr ""

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr ""

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Landskap"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "indierna"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "libyerna"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Välfärd:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "georgierna"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "mansa"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "mayanerna"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "armenska"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "malierna"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "sachserna"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "diktatorska"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "diktatorska"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "madagaskiska"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "madagaskerna"

# Var:
# \"Arabiska nybyggen funnos på Madagaskar långt tillbaka i tiden, och språket har rönt inflytande af arabiskan. 1500 sågs ön sannolikt första gången af en europé, portugisen Diogo Diaz i Pedro Cabrals indiska flotta. Bland stammarna på Madagaskar framträdde sakalava (i s. v.) mot midten af 1600-talet som ett eröfrande folk. De trängde mot n., underkufvade en stor del af ön samt bildade två riken, hvilka hade öfverväldet till slutet af 1700-talet. Då reste sig hovastammen i den centrala prov. Imerina under sina krigiska och energiska höfdingar Andrianimpoina och hans son Radama, gjorde sig oberoende af sakalava, underkufvade de kringboende stammarna och svingade sig upp till öns mäktigaste folk, därvid understödda af engelsmännen med vapen och ammunition. Med Radama I, som 1810 grundlade hovariket, börjar M:s egentliga historia. Denne härskare blef tillika sitt folks civilisator. Han uppförde skolor och sände ynglingar till Mauritius och England för att undervisas i tekniska yrken, förbjöd slafhandeln och tillät missionärer att inkomma (1820).\"\n
# \n
# Ur Nordisk familjebok \"uggleupplagan\"
#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Madagaskerna är det folk som bor på Madagaskar. Under århundraden har "
"stammar från Indonesien, Östafrika och Arabvärlden samlats på ön."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "överkomissionär"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "överkomissionär"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "maliska"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "malierna"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "malaysiska"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "malaysierna"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malaysiens historia börjar med anläggandet av staden Malakka under tidigt "
"1300-tal."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "belgiska"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "malierna"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "maliska"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "malierna"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Man"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "lankeserna"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "laser"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "stormästarinna"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "malierna"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Bas"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "mansa"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "manchuiska"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "manchuerna"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Manchufolket har gett namn till dagen Manchuriet, en region i norra Kina. På "
"1600-talet erövrade de Mingdynastin och styrde länge Kina under Qingdynastin."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "manchuerna"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "premiärminister"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "premiärminister"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "maoriska"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "maorierna"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Maorierna är ett Polynesiskt folk som bosatte sig på ögruppen som idag går "
"under namnet Nya Zeeland. Arkeologiska fynd visar att folkförflyttningen "
"troligen inleddes under 900-taled och fortskred fram till 1400-talet."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "mapuche-indianska"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "mapuche-indianerna"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Mapuche-folket motstod framgångsrikt inkarikets frammarsch och stoppade "
"denna vid Maule-floden i vad som i dag är centrala Chile. De visade sig "
"också vara envisa motståndare till spanjorerna och det tog dessa och deras "
"chilenska arvtagare 300 år att erövra deras rike."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "marsianerna"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "storkung"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "druid"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Styrning"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "lankeserna"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "marsianska"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "marsianerna"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsianerna anlände till Jorden år 4000 f.Kr.!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "kartagiska"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "marsianerna"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "marsianska"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "marsianerna"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "maliska"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "malierna"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "belgarna"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "indiska"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "indierna"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "kan"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Meddelandetillval"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "perserna"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "magnetism"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "mexikanarna"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "mexikanska"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "mexikanarna"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "maorierna"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "indonesiska"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "polynesierna"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
#, fuzzy
msgid "Mi'kmaq"
msgstr "malikta"

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "malierna"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "taiwanesiska"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "taiwaneserna"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Anblick"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "muskogee-indianerna"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "maorierna"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Gruva"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "aztekerna"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "moldaviska"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "moldaverna"

#: data/nation/moldovan.ruleset:6
#, fuzzy
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Moldavien erövrades av osmanska riket på 1500-talet. 1812 blev så Moldavien "
"del av det ryska imperiet. Från 1918 var Moldavien del av Rumänien fram "
"tills det införlivades med Sovjetunionen 1940. Den moderna republiken "
"Moldavien blev självständig från Sovjetunionen 1991."

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "moldaviska"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "moldaverna"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "baskiska"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "mongolerna"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "premiärminister"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "premiärminister"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "don"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "mongolerna"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "berg"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "mongolerna"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "maliska"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "malierna"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "moldaverna"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
#, fuzzy
msgid "Moroccan"
msgstr "moldaviska"

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "moldaverna"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "amerikanska"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "malierna"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Man"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "malierna"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "aztekerna"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "muskogee-indianska"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "muskogee-indianerna"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "amerikanska"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "malikta"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "schweizarna"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "cacike"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "cacike"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "numidiska"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "numidierna"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "nigerianerna"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:FN"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "maliska"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "malierna"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "venezuelarna"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "bengaliska"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "bengalerna"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Nätverk"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "österrikarna"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "nyzeeländska"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "nyzeeländarna"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "nyzeeländska"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "nyzeeländarna"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Ögruppen Nya Zeeland annekterades av Storbritannien år 1840. 1907 förklarade "
"brittiska kronan denna en självständig besittning inom imperiet, en status "
"som landet fortfarande innehar."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "nigerianerna"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "nigerianska"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "nigerianerna"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "Nigeria erhöll fullständig självständighet från britterna år 1960."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "nigerianska"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "nigerianerna"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "numidierna"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "normandiska"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "normanderna"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "nordkoreanska"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "nordkoreanerna"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"1945 delade Sovjetunionen och USA upp Korea i två stater längs den 38 "
"breddgraden och bildade Nordkorea och Sydkorea. Trots att 60 år förflutit, "
"så förblir Nordkorea en kommunistisk regim av stalinistisk typ."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "storledare"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "storledare"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "storledare"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "storledare"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "nordkoreanska"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "normanderna"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "norska"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "norrmännen"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Efter århundraden av danskt styre antog norrmännen den 17 maj 1814 sin "
"moderna grundlag, Eidsvollförfattningen. Norge tvingades dock snart in i en "
"personalunion med Sverige, vilken sedermera upplöstes år 1905."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "nigerianerna"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "nubiska"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "nubierna"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "farao"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "farao"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "storfarao"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "storfarao"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "numidiska"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "numidierna"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "hav"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "osmanerna"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Anblick"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "frånkopplad"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "överste"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "kineserna"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "algeriska"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "georgierna"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "preussiska"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "preussarna"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "rani"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "osmanerna"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "överbefälhavare"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "överbefälhavare"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "ryska"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "ryssarna"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Anblick"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "vikingarna"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "osmanska"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "osmanerna"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "osmanska"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "osmanerna"

#: data/nation/ottoman.ruleset:6
#, fuzzy
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"I början av 1300-talet erövrade Osman, som var ledare för en mindre turkisk "
"stam i västra Anatolien, alla grannstammar. Ett århundrade senare föll "
"Bysans huvudstad i turkiska händer och därmed fick Osmanska riket tillgång "
"till Europa. Osmanerna erövrade därefter stora delar av sydöstra Europa, den "
"muslimska Arabvärlden och Egypten och stora delar av Nordafrika och blev en "
"regional supermakt tills riket upplöstes i efterdyningarna av första "
"världskriget."

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "padisah"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "mansa"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elit"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "aztekerna"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "krigsherre"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Bredd"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "armenska"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "malierna"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "pakistanska"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "pakistanerna"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Den pakistanska federationen bildades av de huvudsakligen muslimska områdena "
"i Brittiska Indien 1947."

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Måla"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "tyskarna"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Folkmängd: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "persiska"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "polynesierna"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "kazakerna"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "envåldshärskarinna"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "kanadensiska"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "kanadensarna"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "papuanerna"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "generalguvernör"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "guvenör"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "papuanska"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "papuanerna"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "uruguyanska"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "uruguyanerna"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "gerilla"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "marsianerna"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "shejk"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "shahbanu"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Klistra in"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "papuanerna"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "belgiska"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "perserna"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "peruanska"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "peruanerna"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Peru var inka-riket och inka-civilisationens vagga och är än i dag ett "
"centrum för de sydamerikanska indianfolken."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "fenicier"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "fenicerna"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture   †  †  €†  of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "georgiska"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "perserna"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "brittiska"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "sjörövarna"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "tyskarna"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "malierna"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "preussiska"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "preussarna"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "kroatiska"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "perserna"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "p'urhepecha-indianska"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "p'urhepecha-indianerna"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "tsar"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "mayanerna"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "quebeciska"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "quebecarna"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec är Kanadas största provins och hemvist för Amerikas största "
"fransktalande befolkning."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "barbarerna"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "barbarerna"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "litauiska"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "ryssarna"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "ryssarna"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "rwandierna"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "rumänska"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "rumänerna"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Rumänien som en enad nation framträdde i början av 1900-talet då "
"furstendömena Transsylvanien, Valakiet och Moldavien gick samman. Det är ett "
"land som bebos av ett folk som talar ett språk som minner om det gamla Rom. "
"Genom historien har Rumänien legat i periferin av mäktiga riken, så som det "
"Romerska, Osmanska, Österrikisk-Ungerska och Ryska."

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "direktörpresident"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "direktörpresident"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "romerska"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "romarna"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "ryssarna"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "kenyanerna"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "rwandiska"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "rwandierna"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Rwanda är ett kuperat och mycket bördigt land i området runt de Stora "
"Sjöarna i östra Afrika och är kontinentens mest tättbefolkade område."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "ryukyuiska"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "ryukyuerna"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Kungariket Ryukyu (1372-1879) var en välmående sjöfartsnation som sedermera "
"invaderades, ockuperades samt annekterades av Japan."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "sachserna"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "prinsessa"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "tun"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "schweizarna"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "galiciska"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "syrier"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "samerna"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "malierna"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "diktatorska"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "bajrarna"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "samiska"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "samerna"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Samerna är ursprungsbefolkningen i norra Skandinavien. Deras nation sträcker "
"sig de nordligaste områdena i Skandinavien och nordvästra Ryssland."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "ubåt"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "burmeserna"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "överbefälhavare"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "överbefälhavare"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "samerna"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "samogitiska"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "sachserna"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Välj vårt nya statsskick"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "guvenör"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "samogitiska"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "samogitierna"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "araméiska"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "araméerna"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "kartagiska"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "syrier"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "marsianska"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "marsianerna"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "segelbåt"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "swazierna"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "mayanerna"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "sachsiska"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "sachserna"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "iranska"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "iranierna"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "slovenerna"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "skotska"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "skottarna"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "hövding"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "hövding"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "försteminister"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "försteminister"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "skotska"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "skottarna"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Skottland var ett självständigt från omkring 1034 till föreningen med "
"England år 1701."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "syriska"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "syrier"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Välj"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "svenskarna"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "svenskarna"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "bengalerna"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Styrning"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "bengalerna"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "serbiska"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "serberna"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbien är en del av det sydslaviska område som erövrades av osmanerna efter "
"det bysantinska rikets sammanbrott. Under större delen av 1900-talet "
"tillhörde Serbien den Jugoslaviska Federationen."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "skottarna"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "sachserna"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "tan"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "sudaneserna"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "sachserna"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "nigerianska"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "serberna"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "schlesiska"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "schlesierna"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "serberna"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "shejk"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "schweizarna"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "druid"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "burmesiska"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "schweizarna"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "schlesiska"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "schlesierna"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Schlesien var ett självständigt kungadöme i vad som idag är södra Polen."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "singaporiska"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "singaporianerna"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr "Singapore är en handelsstadsstat på Malackahalvöns sydspets."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Styrning"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "bengalerna"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "segelbåt"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "swazierna"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "slovakiska"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "slovakerna"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakien är ett land i hjärtat av Europa. Tidigare den ena av två nationer "
"i förbundsrepubliken Tjeckoslovakien, samt innan dess en del av kejsardömet "
"Österrike-Ungern."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "slovenska"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "slovenerna"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovenien är en sydslavisk republik som tidigare tillhörde den Jugoslaviska "
"Federationen."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Samma ö"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "islänningarna"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Normal"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "romarna"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Normal"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "romarna"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "serbiska"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "skottarna"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "baskerna"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "sydafrikanska"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "sydafrikanerna"

#: data/nation/southafrican.ruleset:6
#, fuzzy
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Nybyggare från Nederländerna började bosätta sig i södra Afrika på 1600-"
"talet. Flera krig mellan dessas ättlingar boerna, zulustammar och britter "
"ledde till att Sydafrikanska unionen bildas år 1910 under brittiskt styre. "
"Den sydafrikanska regeringen blev sedermera ökänd för sin apartheidpolitik "
"som i lag tilldelade olika medborgare olika legala rättigheter baserat på "
"hudfärg. Slutligen år 1994 antogs en icke-rasistisk grundlag som tillät fria "
"och jämlika folkval, varvid den långvarigt fängslade politiske fången Nelson "
"Mandela valdes till landets förste i sanning demokratiskt valde president."

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "sydafrikanska"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "sydafrikanerna"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "sydkoranska"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "sydkoreanerna"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "sudanesiska"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "sudaneserna"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "vietnamesiska"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "vietnameserna"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Öppna sparat spel"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "sydkoranska"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "sydkoreanerna"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "sovjetiska"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "sovjeterna"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Sovjetunionens historia börjar i november 1917, då det kommunistiska "
"Bolsjevikpartiet grep makten efter det ryska tsardömets fall. I december "
"1922 gick fyra sovjetrepubliker samman och bildade en gemensam stat, vilken "
"kom att bli en av 1900-talets mäktigaste. Sedan 1991 har unionen fallit "
"sönder i femton enskilda stater."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "sudanesiska"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "sudaneserna"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"Sudan kom 1820 under Egyptisk kontroll samt senare Brittisk kontroll. Landet "
"fick självständighet 1956."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "serbiska"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "serberna"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "burmesiska"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "burmeserna"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "serbiska"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "ban"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "swazierna"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "swaziska"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "swazierna"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Swazierna är ett bantufolk från södra Afrika. Under kung Mswati II styre "
"(1820 - 1868) utökade de sitt territorium och stabiliserade sina gränser mot "
"Zulufolket."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "schweiziska"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "schweizarna"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "kansler"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "kansler"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "syriska"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "syrier"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "shaman"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "hawaiianska"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "laotierna"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "tairona-indiansk"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "tairona-indianerna"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "taiwanesiska"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "taiwaneserna"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "tadjikiska"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "tadjikerna"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "kanadensarna"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "kanadensiska"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "kanadensarna"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "tsar"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "mayanerna"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

# Hur göra adjektiviskt?
#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "tempelridderska"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "tempelriddare"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Tempelriddarna bildades efter det första korståget för att skydda "
"pilgrimerna på deras resor till det Heliga Landet. Organisationen växte till "
"oerhörd makt och rikedom under de därnäst följande 200 åren, och uppfann "
"många moderna institutioner som t ex bankväsendet."

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "elektronik"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "islänningarna"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

# ?
#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "texaska"

# ?
#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "texanerna"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "thrakiska"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "thrakerna"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Det näst folkrikaste folkslaget i den forntida västvärlden."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "thrakerna"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "tibetanska"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "tibetanerna"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Det tibetanska hemlandet ligger på den tibetanska högplatån, världens högst "
"belägna region. Tibet framträdde på 600-talet som ett mäktigt välde under "
"kung Songtsen Gampos ledarskap. Denna dynasti styrde landet tills 1000-talet "
"då mongolerna invaderade. Flera hundra år senare då det mongolska väldets "
"makt hade falnat, grundade Lozang Gyatso (född 1617 och den femte Dalai "
"Lama) en buddhistisk stat baserad på Gelugpa-sekten inom tibetansk buddhism."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "dalai lama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "dalai lama"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "kurderna"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "tokhariska"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "tokharier"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Styrning"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "mongolerna"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "polackerna"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "bosnierna"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "kanadensiska"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "tunisierna"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "kanadensiska"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "kanadensarna"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "kanadensarna"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "mansa"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "bosnierna"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "turkarna"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "tunisiska"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "tunisierna"

# Var:\"Tunisiens historia börjar med anläggningen af de feniciska kolonierna . De puniske (feniciske) kolonisterna semitiserade kusten, men lämnade berberna i det inre landet oberörda. Romarna öfvertogo (146 f. Kr.) arfvet efter kartagerna och vasallkonungarna i Numidien, och punernas språk och civilisation gåfvo vika för romarnas.\n
# \n
# Ur Nordisk familjebok \"uggleupplagan\"
#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Fenicierna grundade Karthago där Tunisien ligger i dag. Karthago blev senare "
"en stormakt i medelhavsregionen fram tills de besegrades av romarna 146 f."
"Kr. Under 600-talet ledde den arabiska, muslimska erövringen till invandring "
"från arabiska och osmanska länder. Men även många judar och spanska morer "
"flyttade dit i slutet av 1500-talet. Tunisien blev till stora delar "
"självstyrande under det osmanska riket 1861. 1881 invaderades landet av "
"Frankrike och blev ett franskt protektorat. Landet blev självständigt 1956."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "stridsvagn"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "kroaterna"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "turkmeniska"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "turkmenerna"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "turkmeniska"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "taoiseach"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

# ?
#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "texanerna"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "koreanska"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "syrier"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "prinsessa"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Antal"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "rwandiska"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "rwandierna"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "Kabaka %s"
msgstr "kazakiska"

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "hakan"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "ukrainska"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "ukrainarna"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr "Ukraina är ett mycket bördigt slättland norr om Svarta Havet."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "FN"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:FN"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Förenta nationerna tror på mänskliga rättigheter och att skydda de svaga."

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "generalsekreterare"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "generalsekreterare"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "marsianska"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "marsianerna"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "uruguyanska"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "uruguyanerna"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguay är ett litet land i Sydamerika som i bland kallas för ”Amerikas "
"Schweiz” på grund av det en gång högt utvecklade välfärdssystemet."

# ?
#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "uiguriska"

# ?
#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "uigurerna"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uighurerna var ett östturkiskt folk och storvälde, vilket under sin "
"storhetstid på 800-talet kontrollerade nästan hela central- och nordasien. "
"Efter århundraden av konflikt med kineserna underkuvades de på 1700-talet "
"slutligen av Qingdynastin. Uighurfolkets ättlingar är den turkiska "
"befolkningen i flertalet centralasiatiska republiker, samt en betydande "
"muslimsk minoritet i Kinas Xinjiangprovins."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "uzbekiska"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "uzbekerna"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Hungersnöd"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "samerna"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "rwandierna"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "nubierna"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "medicin"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "mexikanarna"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Vaggan för den forntida indiska civilisationen låg i Indus-dalen i dagens "
"Pakistan."

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "mahatma"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "mahatma"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Erfaren"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "venezuelarna"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "rwandierna"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Erfaren"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "venezuelarna"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Erfaren"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "venezuelarna"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "venezuelanska"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "venezuelarna"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela är det nordligaste belägna landet i Sydamerika. Landet slog sig i "
"juli 1811 fritt från spanskt kolonialstyre under Simón Bolivar ”Befriarens” "
"ledarskap."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Version"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "tyskarna"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "vietnamesiska"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "vietnameserna"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Den vietnamesiska staten grundades under det första århundradet e.Kr. av "
"tvillingsystrar som blev krigsledare i ett uppror mot en kinesisk "
"ståthållare."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "uppfinning"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "venezuelarna"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Anblick"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "vikingarna"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "österrikarna"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "papuanerna"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "bulgarerna"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "tyska"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "tyskarna"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "galeon"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "sachserna"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "walesiska"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "walesarna"

#: data/nation/welsh.ruleset:6
#, fuzzy
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Wales är ett område dit keltiska stammar undanträngdes av de Angler, Saxare "
"och Jutar som invaderade de brittiska öarna."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "walesarna"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Erfaren"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "romarna"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Erfaren"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "romarna"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "augusti"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "augusti"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "indiska"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "indierna"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

# DM> Det är iof vanligare att skriva "Westfaler"
#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "västfalska"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "västfalerna"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Västfalen utgjorde den västra delen av hertigdömet Sachsen, innan det föll "
"under preussiskt styre. Idag är det den norra delen av den största tyska "
"delstaten Nordrhein-Westfalen."

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "sumeriska"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "sumererna"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "araméerna"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "bosnierna"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "gallerna"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "spjutbärare"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "armenierna"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "araméerna"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "mongolerna"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "numidiska"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "numidierna"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "kazakerna"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "aztekerna"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "tairona-indianerna"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "tibetanerna"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 th  †  †  €†  e country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (datorstyrd)* Datorstyrd spelare i bortaläge kan inte anta ett sådant "
#~ "avtal."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (datorstyrd)* Bryt först förbundet med %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag vill att du håller dig borta från %s ett tag först, "
#~ "%s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (datorstyrd)* Låt oss först upphöra med fientligheter, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag vill se att du kan hålla vårt vapenstillestånd "
#~ "först, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag litar ännu inte på dig såpass att jag vågar ingå "
#~ "ett förbund med dig, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (datorstyrd)* Jag känner inte till staden du nämner."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag är rädd att det inte är säkert att dela anblick med "
#~ "dig."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (datorstyrd)* Det här är inte ett acceptabelt avtal, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (datorstyrd)* Välkommen i vårt förbund %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (datorstyrd)* Ja, må vi stå enade för evigt, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (datorstyrd)* Ja, fred i vår tid!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (datorstyrd)* Avgjort. Inga fler fientligheter, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (datorstyrd)* Var hälsad %s! Får vi lov att föreslå ett "
#~ "vapenstillestånd medan vi lär känna varandra bättre?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (datorstyrd)* Rymden må aldrig bli din."

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag har fått stå ut med dina nycker länge nog! Nu drar "
#~ "vi ut i krig!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (datorstyrd)* Fred i ... någon annan tid."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (datorstyrd)* Äntligen kan jag ta mig an dig! Trodde du verkligen att "
#~ "du skulle komma undan med dina förbrytelser?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (datorstyrd)* Dina skumraskaffärer har kostat dig detta krig!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (datorstyrd)* Dina fientligheter mot %s var ditt sista mistag!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag kommer starta krig mot %s om %d omgång för att "
#~ "sätta stopp för dennes rymdskepp."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag kommer starta krig mot %s om %d omgångar för att "
#~ "sätta stopp för dennes rymdskepp."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag ser fram emot din hjälp i detta ärende. Länge leve "
#~ "vårt storslagna förbund!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* %s har gjort grava överträdelser på sina förpliktelser "
#~ "för egen vinnings skull. Jag kommer förklara krig om %d omgång och "
#~ "förväntar mig att ni gör detsamma!"
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* %s har gjort grava överträdelser på sina förpliktelser "
#~ "för egen vinnings skull. Jag kommer förklara krig om %d omgångar och "
#~ "förväntar mig att ni gör detsamma!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har för avsikt förklara krig mot %s om %d omgång "
#~ "för att plundra dem på deras rikedomar."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har för avsikt förklara krig mot %s om %d omgångar "
#~ "för att plundra dem på deras rikedomar."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (datorstyrd)* Önskar du ha del i krigsbytet så varsågod att ta del i "
#~ "striden!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har fått nog av %s. Tiden har kommit att slita dem "
#~ "i stycken. Jag förklarar krig om %d omgång."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har fått nog av %s. Tiden har kommit att slita dem "
#~ "i stycken. Jag förklarar krig om %d omgångar."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag förutsätter att ni, min betrodde bundsförvant, "
#~ "medverkar i detta krig."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra vårt förbund och förklara "
#~ "krig mot %s om %d omgång. Håll ut - vi är på väg!"
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra vårt förbund och förklara "
#~ "krig mot %s om %d omgångar. Håll ut - vi är på väg!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra mitt förbund med %s och "
#~ "förklara krig mot %s om %d omgång. Vi förutsätter att ni gör detsamma."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra mitt förbund med %s och "
#~ "förklara krig mot %s om %d omgångar. Vi förutsätter att ni gör detsamma."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (datorstyrd)* Ditt försök att erövra utrymme för endast dig själv "
#~ "avslöjar dina sanna avsikter, så jag har nog av vårt förbund!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (datorstyrd)* Ditt försök att ensam härska i yttre rymden är mycket "
#~ "anstötligt."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (datorstyrd)* Såvida du inte avbrytter ditt rymdskeppsbygge måste jag "
#~ "vidta åtgärder!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag är rädd att det inte längre är säkert att dela "
#~ "anblick med dig."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (datorstyrd)* Var hälsad vår mest pålitliga bundsförvant, vi uppmanar "
#~ "er att utplåna vår fiende, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (datorstyrd)* Vad hälsad bundsförvant, jag ser att du ännu inte har "
#~ "förklarat krig mot vår fiende, %s. Varför behöver jag påminna dig om dina "
#~ "löften?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (datorstyrd)* Din usling, vi slöt ett förbund, men du har fortfarande "
#~ "fred med vår dödsfiende, %s! Detta är inte godtagbard, vårt förbund har "
#~ "upphört!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (datorstyrd)* Var hälsad vän, får jag föreslå att vi ingår ett "
#~ "förbund med varandra?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (datorstyrd)* Var hälsad granne, vad sägs om ett fredsfördrag?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (datorstyrd)* All denna blodspillan leder ingen vart. Är det inte "
#~ "dags att gräva ner stridsyxan?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (datorstyrd)* Jag har blivit brutalt överfallen av %s och är i behov "
#~ "av hjälp! Hedra vårt förbund och er hjälpsamhet kommer inte gå förbi "
#~ "obemärkt!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s har avbrutit bygget av %s i %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s har börjat bygga %s i %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s säljer %s (som inte behövs) för %d."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Stadsförvaltaren kan inte utföra sitt uppdrag i %s och lämnar sin post."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Stadsförvaltaren är osäker på att han skött sitt uppdrag i %s och ber att "
#~ "vi tar oss en titt."

#~ msgid "Please report this message at %s"
#~ msgstr "Vänligen rapportera detta meddelande på %s"

#~ msgid "none"
#~ msgstr "ingen"

#~ msgid "custom"
#~ msgstr "anpassad"

#~ msgid "never"
#~ msgstr "aldrig"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d omgång"
#~ msgstr[1] "%d omgångar"

#~ msgid " happy"
#~ msgstr " lycklig"

# SB>Här borde finnas en TRANS för W=Worker, E=Entertainer, S=Scientist och T=Taxmen (ja om det nu är det de betyder...)
#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Namn: %s\n"
#~ "Mat:          %10s Guld:      %10s\n"
#~ "Tillverkning: %10s Välfärd:   %10s\n"
#~ "Handel:       %10s Forskning: %10s\n"
#~ "\n"
#~ "    Invånare (A/T/V/S): %s\n"
#~ "         Stad växer om: %s\n"
#~ "Tillverkning färdig om: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Mycket lyckliga"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Max mat"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Max tillverkning"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Max guld"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Max forskning"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Ett fel har inträffat i stadsförvaltningen. Det kan hända att dina val är "
#~ "ogiltiga."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Gamla attribut funna och borttagna."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Insticksprogrammet ”%s” är inte tillgängligt. %s är tillgängliga."

#~ msgid "No real audio plugin present."
#~ msgstr "Ett riktigt insticksprogram för ljud saknas."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Fortsätter med ljuded avstängt."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "För ljudstöd, installera SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Man måste hämta hem en ljuduppsättning för att få ljud!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Hämta ljuduppsättningar från <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Kunde inte öppna ljudupplyslingsfil: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Inget ljudsystem kunde köras!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Någonting kanske är felinställt eller har felaktiga rättigheter."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv är fri programvara och du är välkommen att kopiera och "
#~ "distribuera den under särskilda villkor;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Se ”Kopiering” under hjälpmenyn."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Gå nu och ge dem vad de tål!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Exporterar utdatafönster till civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Export färdig."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Export misslyckades, kunde inte skriva till fil."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX omgångar"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d guld per omgång"
#~ msgstr[1] "%3d guld per omgång"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d omgång"
#~ msgstr[1] "%3d omgångar"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/omgång"

#~ msgid "Obsolete"
#~ msgstr "Omodernt"

#~ msgid "Built"
#~ msgstr "Färdigställt"

#~ msgid "Destroyed"
#~ msgstr "Förstört"

#~ msgid "Great Wonder"
#~ msgstr "Underverk"

# DM> "Pytteunder" låter ju tokigt så... =)
#~ msgid "Small Wonder"
#~ msgstr "Monument"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Medborgare\n"

# ?
#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Beskattad handel\n"

#~ msgid "(unknown)"
#~ msgstr "(okänd)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Handelsled med %s\n"

# ?
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Samlar kollekt\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus från %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Spill\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Korruption\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Upplopp\n"

# ?
#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Används\n"

# Blir detta rätt?
#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Sammanlagt\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Sammanlagt överskott"

# ?
#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Beskattad handel\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Bonus från %s\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus från %s\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Hänryckta"

#~ msgid "?city_state:Disorder"
#~ msgstr "Upplopp"

#~ msgid "?city_state:Peace"
#~ msgstr "Frid"

#~ msgid "(worklist)"
#~ msgstr "(arbetslista)"

#~ msgid "?city:Name"
#~ msgstr "Stadsnamn"

#~ msgid "City Name"
#~ msgstr "Stadsnamn"

#~ msgid "Nation"
#~ msgstr "Folkslag"

#~ msgid "?size [short]:Sz"
#~ msgstr "St"

#~ msgid "Size"
#~ msgstr "Storlek"

#~ msgid "State"
#~ msgstr "Tillstånd"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Hänryckta/Frid/Upplopp"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Kortfattad: *=Hänryckta, X=Upplopp"

#~ msgid "?Happy workers:H"
#~ msgstr "?Lyckliga arbetare:L"

#~ msgid "Workers: Happy"
#~ msgstr "Arbetare: Lyckliga"

#~ msgid "?Content workers:C"
#~ msgstr "?Nöjda arbetare:N"

#~ msgid "Workers: Content"
#~ msgstr "Arbetare: Nöjda"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Missnöjda arbetare:M"

#~ msgid "Workers: Unhappy"
#~ msgstr "Arbetare: Missnöjda"

#~ msgid "?Angry workers:A"
#~ msgstr "?Arga arbetare:A"

#~ msgid "Workers: Angry"
#~ msgstr "Arbetare: Arga"

#~ msgid "?city:Workers"
#~ msgstr "Arbetare"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?lyckliga/nöjda/missnöjda/arga:L/N/M/A"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Arbetare: Lyckliga, Nöjda, Missnöjda, Arga"

#~ msgid "Best"
#~ msgstr "Bäst"

#~ msgid "attack"
#~ msgstr "anfall"

#~ msgid "Best attacking units"
#~ msgstr "Bästa anfallare"

#~ msgid "defense"
#~ msgstr "försvar"

#~ msgid "Best defending units"
#~ msgstr "Bästa försvarare"

#~ msgid "Units"
#~ msgstr "Trupper"

#~ msgid "?Present (units):Here"
#~ msgstr "Här"

#~ msgid "Number of units present"
#~ msgstr "Antal närvarande trupper"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Understöd"

#~ msgid "Number of units supported"
#~ msgstr "Antal understödda trupper"

#~ msgid "?food (population):Grow"
#~ msgstr "Växer"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(har/behöver)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Omgångar till tillväxt/hungersnöd"

#~ msgid "Surplus"
#~ msgstr "Överskott"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "M/S/H"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Överskott: Mat, Sköldar, Handel"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+M"

#~ msgid "Surplus: Food"
#~ msgstr "Överskott: Mat"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+S"

#~ msgid "Surplus: Production"
#~ msgstr "Överskott: Sköldar"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-S"

#~ msgid "Waste"
#~ msgstr "Spill"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+H"

#~ msgid "Surplus: Trade"
#~ msgstr "Överskott: Handel"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-H"

#~ msgid "Corruption"
#~ msgstr "Korruption"

#~ msgid "Economy"
#~ msgstr "Ekonomi"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?guld/välfärd/forskning:G/V/F"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Ekonomi: Guld, Välfärd, Forskning"

#~ msgid "?Gold:G"
#~ msgstr "?guld:G"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomi: Guld"

#~ msgid "?Luxury:L"
#~ msgstr "?välfärd:V"

#~ msgid "Economy: Luxury"
#~ msgstr "Ekonomi: Välfärd"

#~ msgid "?Science:S"
#~ msgstr "?forskning:F"

#~ msgid "Economy: Science"
#~ msgstr "Ekonomi: Forskning"

#~ msgid "?number_trade_routes:n"
#~ msgstr "a"

#~ msgid "?number_trade_routes:R"
#~ msgstr "L"

#~ msgid "Number of Trade Routes"
#~ msgstr "Antal handelsleder"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Uts"

#~ msgid "Pollution"
#~ msgstr "Utsläpp"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Pest"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Risk för pest"

#~ msgid "?cma:Governor"
#~ msgstr "Förvaltare"

#~ msgid "Citizen Governor"
#~ msgstr "Stadsförvaltare"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Högsta möjliga antalet sekunder per omgång"

#~ msgid "Production"
#~ msgstr "Tillverkning"

#~ msgid "Turns/Buy"
#~ msgstr "Omgångar/Köp"

#~ msgid "Currently Building"
#~ msgstr "Bygger"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Specialister: %s"

#~ msgid "?specialist:S"
#~ msgstr "S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialister: %s"

#~ msgid "Special"
#~ msgstr "Specialister"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tTillkännage spel över LAN via protokollet PROTO "
#~ "(IPv4/IPv6/none)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tVisa inte anslutningsdialog\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 4, eller 4:fil1,"
#~ "min,max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h , --help\t\tVisar en sammanfattning av tillvalen\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FIL\tAnvänd FIL som loggningsfil (används även av spawnad "
#~ "server)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -M, --Meta VÄRD\tAnslut till metaservern på VÄRD\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAMN\tAnvänd NAMN som namn\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PORT\t\tAnslut till serverport PORT (vanligtvis med -a)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr ""
#~ "  -P, --Plugin INSTICKSPROGRAM\tAnvänd INSTICKSPROGRAM för ljud %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read FIL\tLäs FIL innehållande skript vid programkörningens "
#~ "början (endast för spawnad server)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Iakttagare"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server VÄRD\tAnslut till server vid VÄRD (vanligtvis med -a)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Ljud"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FIL\tLäs ljudmärken från FIL\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t,   --tiles FIL\tAnvänd datafilen FIL.tilespec för rutbilder\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --verison\t\tVisa versionsnumret\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Otillåtet användarnamn ”%s”"

#~ msgid "Try using --help.\n"
#~ msgstr "Try using --help.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Okänt tillval: ”%s”\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <adress>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Tillval: %s har satts till ”%s”."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Ett fel uppstod vid självständig anslutning; avbryter."

#~ msgid "Game started."
#~ msgstr "Spelet är igång."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Ändrar bygget av varje %s till %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Ömsesidig"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Ja"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Hos oss"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Ingen kontakt"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Ömsesidig"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Åt dem"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Åt oss"

#~ msgid "The %s give %s"
#~ msgstr "%s ger %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s ger okänd stad."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s ger %d guld"
#~ msgstr[1] "%s ger %d guld"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s ger sin världskarta"

#~ msgid "The %s give their seamap"
#~ msgstr "%s ger sina sjökort"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Parterna kommer överens om vapenstillestånd"

#~ msgid "The parties agree on a peace"
#~ msgstr "Parterna kommer överens om fred"

#~ msgid "The parties create an alliance"
#~ msgstr "Parterna skapar ett förbund"

#~ msgid "The %s give shared vision"
#~ msgstr "%s ger oss delad anblick"

#~ msgid "The %s give an embassy"
#~ msgstr "%s ger ambassad"

#~ msgid "Popup Request"
#~ msgstr "Meddelande"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Vi köper inte %s i %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s kostar %d guld och vi har bara %d guld."
#~ msgstr[1] "%s kostar %d guld och vi har bara %d guld."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "okänd"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Tappade anslutningen till servern!"

#~ msgid "Failed looking up host."
#~ msgstr "Misslyckades få kontakt med värd."

#~ msgid "Connection in progress."
#~ msgstr "Ansluter..."

#~ msgid "Disconnected from server."
#~ msgstr "Bortkopplad från servern."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "frånkopplad"

#, fuzzy
#~ msgid "read error"
#~ msgstr "IO-fel"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Lyckades inte ansluta till servern ”%s” vid port %d som ”%s” efter %d "
#~ "försök."

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Anslutning till servern förvägrades. Var god sätt i gång servern."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Fel vid anslutning till servern ”%s” vid port %d som ”%s”:\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Självständing anslutning till servern ”%s” vid port %d som ”%s” var %fte "
#~ "sekund %d gånger"

#~ msgid "Starting server..."
#~ msgstr "Startar server..."

#~ msgid "Couldn't start the server."
#~ msgstr "Kunde inte starta server."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Du får tyvärr försöka starta en själv..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Kunde inte skapa anslutning till server."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Det verkar som vi inte kunde starta den härifrån."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Tagit kontroll över servern. Du har nu kontrollnivå ”hack”."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Endast frakttrupper kan lastas ur."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Endast nybyggartrupper kan försättas i självständigt läge."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Endast kärnvapen kan göra detta."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Endast fallskärmsjägare kan göra detta."

#~ msgid "Too far for this unit."
#~ msgstr "För långt för denna trupp."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Hittade ingen väg till målet!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Hoppsan! Vi tycks sakna huvudstad!"

#~ msgid "Terrain"
#~ msgstr "Landskap"

#~ msgid "Terrain Special"
#~ msgstr "Speciell tillgång"

#~ msgid "Road"
#~ msgstr "Väg"

#~ msgid "Unit"
#~ msgstr "Trupp"

#~ msgid "City"
#~ msgstr "Stad"

#~ msgid "Vision"
#~ msgstr "Anblick"

#~ msgid "Start Position"
#~ msgstr "Startposition"

#~ msgid "Paint"
#~ msgstr "Måla"

#~ msgid "Copy"
#~ msgstr "Kopiera"

#~ msgid "Paste"
#~ msgstr "Klistra in"

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Endast GGZ-klienten får anropa civclient i ggz-läge!\n"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "_Hjälp till att bygga underverk (%d återstår)"

#~ msgid "Help build _Wonder"
#~ msgstr "_Hjälp till att bygga underverk"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Vår karavan har anlänt"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Vår karavan från %s har anlänt till %s.\n"
#~ "Vad nu?"

#~ msgid "Establish _Trade route"
#~ msgstr "Inrätta _handelsled"

#~ msgid "Enter Marketplace"
#~ msgstr "Beträd marknadsplats"

#~ msgid "_Keep moving"
#~ msgstr "_Fortsätt drag"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "Folkslag: %s"

#~ msgid "Cleared output window."
#~ msgstr "Rensade utdatafönstret."

#~ msgid "background"
#~ msgstr "bakgrund"

#~ msgid "Flag"
#~ msgstr "Flagga"

#~ msgid "Citizens"
#~ msgstr "Medborgare"

#~ msgid "Food:"
#~ msgstr "Mat:"

#~ msgid "Prod:"
#~ msgstr "Tillverkning:"

#~ msgid "Trade:"
#~ msgstr "Handel:"

#~ msgid "Gold:"
#~ msgstr "Guld:"

#~ msgid "Luxury:"
#~ msgstr "Välfärd:"

#~ msgid "Science:"
#~ msgstr "Forskning:"

#~ msgid "Granary:"
#~ msgstr "Sädeslager:"

#~ msgid "Change in:"
#~ msgstr "Förändring om:"

#~ msgid "Corruption:"
#~ msgstr "Korruption:"

#~ msgid "Waste:"
#~ msgstr "Spill:"

#~ msgid "Pollution:"
#~ msgstr "Utsläpp:"

#~ msgid "Plague Risk:"
#~ msgstr "Risk för pest:"

#~ msgid "_Overview"
#~ msgstr "_Översikt"

#~ msgid "City map"
#~ msgstr "Stadskarta"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Tryck ENTER eller dubbelklicka för att sälja en stadsförbättring."

#~ msgid "Production:"
#~ msgstr "Tillverkning:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d omgångar"

#~ msgid "_Buy"
#~ msgstr "_Köp"

#~ msgid "I_mprovements:"
#~ msgstr "_Förbättringar:"

#~ msgid "Info"
#~ msgstr "Information"

#~ msgid "P_roduction"
#~ msgstr "_Tillverkning"

#~ msgid "Happ_iness"
#~ msgstr "_Belåtenhet"

#~ msgid "_Governor"
#~ msgstr "_Förvaltare"

#~ msgid "_Settings"
#~ msgstr "In_ställningar"

#~ msgid "Entertainers"
#~ msgstr "Trubadurer"

#~ msgid "Scientists"
#~ msgstr "Vetenskapsmän"

#~ msgid "Taxmen"
#~ msgstr "Skattmasar"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Överge staden när nybyggare byggs vid storlek 1"

#~ msgid "Overview page"
#~ msgstr "Översiktssidan"

#~ msgid "Production page"
#~ msgstr "Tillverkningssidan"

#~ msgid "Happiness page"
#~ msgstr "Belåtenhetssidan"

#~ msgid "Governor page"
#~ msgstr "Förvaltarsidan"

#~ msgid "This Settings page"
#~ msgstr "Denna inställningssidan"

#~ msgid "Last active page"
#~ msgstr "Senast visade sida"

#~ msgid "New citizens are"
#~ msgstr "Nya medborgare är"

#~ msgid "Next time open"
#~ msgstr "Visa när stadsdialogen öppnas"

#~ msgid "R_ename..."
#~ msgstr "_Byt namn..."

#~ msgid "_List present units..."
#~ msgstr "_Lista närvarande trupper..."

#~ msgid "_Prev city"
#~ msgstr "_Föregående stad"

#~ msgid "_Next city"
#~ msgstr "_Nästa stad"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s invånare"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s invånare"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s invånare"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s invånare"

#~ msgid "blocked"
#~ msgstr "hindrad"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Tillverkning: %d (%d) per omg"
#~ msgstr[1] "Tillverkning: %d (%d) per omg"

#~ msgid "Supported units %d"
#~ msgstr "Understödda trupper %d"

#~ msgid "Present units %d"
#~ msgstr "Närvarande trupper %d"

#~ msgid "Cen_ter"
#~ msgstr "_Centrera"

#~ msgid "_Activate unit"
#~ msgstr "Gör trupp _aktiv"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Gör trupp aktiv, stäng _dialog"

#~ msgid "_Disband unit"
#~ msgstr "Upplös trupp (_D)"

#~ msgid "_Load unit"
#~ msgstr "Lasta på"

#~ msgid "_Unload unit"
#~ msgstr "Lasta av"

#~ msgid "_Sentry unit"
#~ msgstr "Ge trupp vakttjänst (_S)"

#~ msgid "_Fortify unit"
#~ msgstr "Be_fäst trupp"

#~ msgid "Set _Home City"
#~ msgstr "Gör till _hemstad"

#~ msgid "U_pgrade unit"
#~ msgstr "_Ersätt trupp"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "%s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#~ msgid "Buy It!"
#~ msgstr "Köp det!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Vi mottog %d guld."
#~ msgstr[1] "Vi mottog %d guld."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#~ msgid "Sell It!"
#~ msgstr "Sälj det!"

#~ msgid "Rename City"
#~ msgstr "Byt namn på staden"

#~ msgid "What should we rename the city to?"
#~ msgstr "Vad ska vi kalla staden?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Sålde %d %s för %d guld."
#~ msgstr[1] "Sålde %d %s för %d guld."

#~ msgid "No %s could be sold."
#~ msgstr "Inga %s kunde säljas."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(arbetslista)"

#~ msgid "_Production"
#~ msgstr "T_illverkning"

#~ msgid "Chan_ge"
#~ msgstr "_Ändra"

#~ msgid "Add _First"
#~ msgstr "Lägg till _först"

#~ msgid "Add _Next"
#~ msgstr "Lägg till som _nästa"

#~ msgid "Add _2nd Last"
#~ msgstr "Lägg till näst sist"

#~ msgid "Add _Last"
#~ msgstr "_Lägg till sist"

#~ msgid "Set Worklist"
#~ msgstr "Ställ in arbetslista"

#~ msgid "Append Worklist"
#~ msgstr "Lägg till arbetslista"

#~ msgid "Clear _Worklist"
#~ msgstr "_Rensa arbetslista"

#~ msgid "Gover_nor"
#~ msgstr "_Förvaltare"

#~ msgid "S_ell"
#~ msgstr "_Sälj"

#~ msgid "_Select"
#~ msgstr "V_älj"

#~ msgid "_Display"
#~ msgstr "_Visa"

#~ msgid "Cities"
#~ msgstr "Städer"

#~ msgid "_Inspect"
#~ msgstr "_Inspektera"

#~ msgid "Improvements"
#~ msgstr "Förbättringar"

#~ msgid "Wonders"
#~ msgstr "Underverk"

#~ msgid "All Cities"
#~ msgstr "Alla städer"

#~ msgid "No Cities"
#~ msgstr "Inga städer"

#~ msgid "Invert Selection"
#~ msgstr "Invertera val"

#~ msgid "Building Units"
#~ msgstr "Bygger trupper"

#~ msgid "Building Improvements"
#~ msgstr "Bygger stadsförbättringar"

#~ msgid "Building Wonders"
#~ msgstr "Bygger underverk"

#~ msgid "Building Unit"
#~ msgstr "Bygger trupp"

#~ msgid "Building Improvement"
#~ msgstr "Bygger stadsförbättring"

#~ msgid "Building Wonder"
#~ msgstr "Bygger underverk"

#~ msgid "Coastal Cities"
#~ msgstr "Kuststäder"

#~ msgid "Same Island"
#~ msgstr "Samma ö"

#~ msgid "Supported Units"
#~ msgstr "Understödda trupper"

#~ msgid "Units Present"
#~ msgstr "Närvarande trupper"

#~ msgid "Improvements in City"
#~ msgstr "Förbättringar i stad"

#~ msgid "Wonders in City"
#~ msgstr "Underverk i stad"

#~ msgid "Available Units"
#~ msgstr "Tillgängliga trupper"

#~ msgid "Available Improvements"
#~ msgstr "Tillgängliga stadsförbättringar"

#~ msgid "Available Wonders"
#~ msgstr "Tillgängliga underverk"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Sammanlagd kostnad: "

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "För information om stadsförvaltning\n"
#~ "och förvalda värden, med exempel,\n"
#~ "se README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "För_val:"

#~ msgid "Ne_w"
#~ msgstr "_Ny"

#~ msgid "Results"
#~ msgstr "Följd"

#~ msgid "Minimal Surplus"
#~ msgstr "Minsta överskott"

#~ msgid "Factor"
#~ msgstr "Faktor"

#~ msgid "Celebrate"
#~ msgstr "Fira"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Förvaltning aktiverad"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Förvaltning avaktiverad"

#~ msgid "new preset"
#~ msgstr "nytt förvalt värde"

#~ msgid "Name new preset"
#~ msgstr "Nytt förval"

#~ msgid "What should we name the preset?"
#~ msgstr "Vad ska vi kalla det förvalda värdet?"

#~ msgid "Remove this preset?"
#~ msgstr "Tag bort detta förvalda värde?"

#~ msgid "Goto _Location"
#~ msgstr "_Gå till plats"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Inspektera _stad"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Vill du göra revolution?"

#~ msgid "Revolution!"
#~ msgstr "Revolution!"

#~ msgid "What To Pillage"
#~ msgstr "Plundra vad?"

#~ msgid "Select what to pillage:"
#~ msgstr "Välj något att plundra:"

#~ msgid "Nation _Groups:"
#~ msgstr "_Grupper:"

#~ msgid "All"
#~ msgstr "Alla"

#~ msgid "Edit Nation"
#~ msgstr "Redigera folkslag"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Vilket folk ska du styra?"

#~ msgid "Pick Nation"
#~ msgstr "Välj folkslag"

#~ msgid "_Random Nation"
#~ msgstr "Sl_umpvalt folkslag"

#~ msgid "Select a nation"
#~ msgstr "Välj ett folkslag"

#~ msgid "_Properties"
#~ msgstr "Egenska_per"

#~ msgid "_Leader:"
#~ msgstr "_Ledare:"

#~ msgid "_Female"
#~ msgstr "_Kvinna"

#~ msgid "_Male"
#~ msgstr "_Man"

#~ msgid "City _Styles:"
#~ msgstr "_Stadstyper:"

#~ msgid "_Description"
#~ msgstr "_Beskrivning"

#~ msgid "You must select your sex."
#~ msgstr "Du måste välja ditt kön."

#~ msgid "You must select your city style."
#~ msgstr "Du måste välja en stadstyp."

#~ msgid "You must type a legal name."
#~ msgstr "Du måste skriva ett tillåtet namn."

#~ msgid "Upgrade Unit!"
#~ msgstr "Uppgradera trupp!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Ersätt omoderna trupper"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Upplös trupp"

#~ msgid "World-map"
#~ msgstr "Världskarta"

#~ msgid "Sea-map"
#~ msgstr "Sjökort"

#~ msgid "_Maps"
#~ msgstr "_Kartor"

#~ msgid "_Advances"
#~ msgstr "Fr_amsteg"

#~ msgid "All advances"
#~ msgstr "Alla teknologier"

#~ msgid "_Cities"
#~ msgstr "_Städer"

#~ msgid "_Give shared vision"
#~ msgstr "_Ge delad anblick"

#~ msgid "Give _embassy"
#~ msgstr "G_e ambassad"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Vapenstillestånd"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Fred"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Förbund"

#~ msgid "_Pacts"
#~ msgstr "F_örbund"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Avbryt möte"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Möte med %s"

#~ msgid "Cancel meeting"
#~ msgstr "Avbryt möte"

#~ msgid "Accept treaty"
#~ msgstr "Godkänn avtal"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Lägg till kl_ausul..."

#~ msgid "C_lauses:"
#~ msgstr "_Klausuler:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Avtalet är tomt. Lägg till några klausuler. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Ogiltig guldmängd angiven."

#~ msgid "Ooops..."
#~ msgstr "Oj oj..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Denna trupp kan inte mutas!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Muta trupp med %d guld?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Muta trupp med %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Muta fiendetrupp"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Att muta truppen kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Att muta truppen kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Förrädarna begär för mycket!"

#~ msgid "Steal Technology"
#~ msgstr "Stjäl teknologi"

#~ msgid "_Steal"
#~ msgstr "_Stjäl"

#~ msgid "Select Advance to Steal"
#~ msgstr "Välj en teknologi att stjäla"

#~ msgid "_Advances:"
#~ msgstr "Fr_amsteg:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Låt spionen välja"

#~ msgid "Sabotage Improvements"
#~ msgstr "Förstör stadsförbättringar"

#~ msgid "_Sabotage"
#~ msgstr "För_stör"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Välj en stadsförbättring att förstöra"

#~ msgid "_Improvements:"
#~ msgstr "Förbättr_ingar:"

#~ msgid "City Production"
#~ msgstr "Stadens tillverkning"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Vi kan inte anstifta ett uppror i %s."

#~ msgid "City can't be incited!"
#~ msgstr "Kan inte anstifta uppror i staden!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Vill du anstifta ett uppror för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Vill du anstifta ett uppror för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "Incite a Revolt!"
#~ msgstr "Anstifta ett uppror!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Anstiftar ett uppror för %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Anstiftar ett uppror för %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Välj vår spions strategi"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Vår %s har anlänt till %s.\n"
#~ "Vilken är din order?"

#~ msgid "Establish _Embassy"
#~ msgstr "Inrätta b_eskickning"

#~ msgid "_Investigate City"
#~ msgstr "Undersök staden (_I)"

#~ msgid "_Sabotage City"
#~ msgstr "För_stör i staden"

#~ msgid "Steal _Technology"
#~ msgstr "Stjäl _teknologi"

#~ msgid "Incite a _Revolt"
#~ msgstr "Anstifta ett upp_ror"

#~ msgid "_Poison City"
#~ msgstr "För_gifta stad"

#~ msgid "Industrial _Sabotage"
#~ msgstr "För_stör industri"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Spionen väntar på din order"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Omvänd fiendetrupp"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Muta fiendetrupp (_B)"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotera fiendetrupp"

#~ msgid "Global Observer"
#~ msgstr "Globala iakttagare"

#~ msgid "Editor Tool"
#~ msgstr "Redigeringsverktyg"

#~ msgid "Count"
#~ msgstr "Antal"

#~ msgid "Tile"
#~ msgstr "Ruta"

#~ msgid "Player"
#~ msgstr "Spelare"

#~ msgid "?play:Game"
#~ msgstr "Spel"

#~ msgid "TRUE"
#~ msgstr "SANT"

#~ msgid "FALSE"
#~ msgstr "FALSKT"

# JS> b = byggnader, m = monument, U = Underverk
#~ msgid "%db %ds %dW"
#~ msgstr "%db %dm %dU"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Samtliga inställningar"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Redigera folkslag"
#~ msgstr[1] "Redigera folkslag"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d bit"
#~ msgstr[1] "%d bitar"

#~ msgid "(never)"
#~ msgstr "(aldrig)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "(förstört)"

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Översikt"

#~ msgid "Edit"
#~ msgstr "Redigera"

#~ msgid "Present"
#~ msgstr "Närvarande"

#~ msgid "ID"
#~ msgstr "id"

#~ msgid "Name"
#~ msgstr "Namn"

#~ msgid "Known"
#~ msgstr "Känd"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Speciella tillgångar"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Väg"

#~ msgid "Bases"
#~ msgstr "Baser"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Redigera folkslag"

#~ msgid "Nations"
#~ msgstr "Folkslag"

#~ msgid "Type"
#~ msgstr "Typ"

#~ msgid "Veteran"
#~ msgstr "Erfaren"

#~ msgid "Buildings"
#~ msgstr "Byggnader"

#~ msgid "Gold"
#~ msgstr "Guld"

#~ msgid "Year"
#~ msgstr "År"

#~ msgid "Scenario"
#~ msgstr "Scenario"

#~ msgid "Scenario Name"
#~ msgstr "Scenarionamn"

#~ msgid "Scenario Description"
#~ msgstr "Scenariobeskrivning"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "Egenska_per"

#~ msgid "Unknown"
#~ msgstr "Okänd"

#~ msgid "Find City"
#~ msgstr "Hitta stad"

#~ msgid "Ci_ties:"
#~ msgstr "S_täder:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Välj skatte-, välfärds- och forskningssatser"

#~ msgid "Tax"
#~ msgstr "Skatt"

#~ msgid "Lock"
#~ msgstr "Lås"

#~ msgid "Luxury"
#~ msgstr "Välfärd"

#~ msgid "Science"
#~ msgstr "Forskning"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s, högsta sats: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Gå till/Flygfrakta trupp"

#~ msgid "Air_lift"
#~ msgstr "F_lyg"

#~ msgid "_Goto"
#~ msgstr "_Gå till"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Välj mål"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Overksam"

#~ msgid "Airlift"
#~ msgstr "Flyg"

#~ msgid "Show _All Cities"
#~ msgstr "_Alla städer"

#~ msgid "No units selected."
#~ msgstr "Inga trupper valda."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s till bundsförvanter: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Styr stad"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Bygger"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Anmäl buggar på %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Avsluta omgång"

#~ msgid "Shift+Return"
#~ msgstr "Skift+Retur"

# JS> Enligt svenska datatermsgruppen ska chat översättas till chatt
#     [ http://www.nada.kth.se/dataterm/rek.html#a70 ]
#~ msgid "Chat"
#~ msgstr "Chatt"

#~ msgid "Allies Only"
#~ msgstr "Enbart bundsförvanter"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Vill du verkligen avsluta?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Stäng flik:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Städer:"

#~ msgid "Luxuries:"
#~ msgstr "Välfärd:"

#~ msgid "Buildings:"
#~ msgstr "Byggnader:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Folkslag"

#~ msgid "Units:"
#~ msgstr "Trupper:"

#~ msgid "Wonders:"
#~ msgstr "Underverk:"

#~ msgid "Happiness"
#~ msgstr "Belåtenhet"

#, fuzzy
#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Ytterligare information är tillgänglig\n"
#~ " genom att vänsterklicka på medborgarna."

#~ msgid "Cost:"
#~ msgstr "Kostnad:"

#~ msgid "Upkeep:"
#~ msgstr "Underhåll:"

#~ msgid "Requirement:"
#~ msgstr "Krav:"

#~ msgid "Obsolete by:"
#~ msgstr "Omodern i.o.m:"

#~ msgid "Attack:"
#~ msgstr "Angrepp:"

#~ msgid "Defense:"
#~ msgstr "Försvar:"

#~ msgid "Move:"
#~ msgstr "Rörlighet:"

#~ msgid "FirePower:"
#~ msgstr "Eldkraft:"

#~ msgid "Hitpoints:"
#~ msgstr "Träffpunkter:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Standardunderhåll"

#~ msgid "Vision:"
#~ msgstr "Sikt:"

#~ msgid "Move/Defense:"
#~ msgstr "Rörlighet/Försvar:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Mat/Tillg/Handel:"

#~ msgid "Resources:"
#~ msgstr "Tillgångar:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Väg Verkan/Tid:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Bevattning Verkan/Tid:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Gruva Verkan/Tid:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Omvandling Verkan/Tid:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Byggnader:"

# DM> Jag tror att detta genus passar bättre
#~ msgid "None"
#~ msgstr "Inget"

#~ msgid "(Never)"
#~ msgstr "(Aldrig)"

#~ msgid "Removed"
#~ msgstr "Borttagen"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv hjälpbläddrare"

#~ msgid "Expand All"
#~ msgstr "Expandera alla"

#~ msgid "Collapse All"
#~ msgstr "Kollapsa alla"

#~ msgid "Allows"
#~ msgstr "Möjliggör"

#~ msgid "Obsoletes"
#~ msgstr "Gör omodern"

#~ msgid "with"
#~ msgstr "med"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(ingen)"

#~ msgid "n/a"
#~ msgstr "e/a"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Mat / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Tillg. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Speciell tillgång"

#~ msgid "Ruler:"
#~ msgstr "Härskare:"

#~ msgid "Government:"
#~ msgstr "Statsskick:"

#~ msgid "Capital:"
#~ msgstr "Huvudstad:"

#~ msgid "Tax:"
#~ msgstr "Skatt:"

#~ msgid "Researching:"
#~ msgstr "Forskar fram:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomati"

#~ msgid "_Techs"
#~ msgstr "_Teknologi"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Underrättelser - %s"

#~ msgid "(Unknown)"
#~ msgstr "(Okänd)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "Lasta på"

#~ msgid "Build New City"
#~ msgstr "Grunda stad"

#~ msgid "What should we call our new city?"
#~ msgstr "Vad ska vi kalla vår nya stad?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Visar de nuvarande välfärds-/forsknings-/skattesatserna. Klicka för att "
#~ "växla mellan dem."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Bättre krigsdimma fungerar endast under truecolor. Avaktiverar den"

#~ msgid "Set local options"
#~ msgstr "Ställ in lokala tillval"

#~ msgid "Game Settings"
#~ msgstr "Spelinställningar"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Att hoppa av ett lokalt spel innebär att det upphör!"

#~ msgid "_Game"
#~ msgstr "_Spel"

#~ msgid "_Options"
#~ msgstr "_Tillval"

#~ msgid "_Edit"
#~ msgstr "_Redigera"

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Översikt"

#~ msgid "_Improvements"
#~ msgstr "Förbättr_ingar:"

#~ msgid "C_ivilization"
#~ msgstr "R_ike"

#~ msgid "_Help"
#~ msgstr "_Hjälp"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Rensa chattlogg"

#~ msgid "Save Chat _Log"
#~ msgstr "Spara chatt_logg"

#~ msgid "_Local Client"
#~ msgstr "_Lokal klient"

#~ msgid "_Message"
#~ msgstr "_Meddelande"

#~ msgid "_Remote Server"
#~ msgstr "_Fjärrserver"

#~ msgid "Save Options _Now"
#~ msgstr "_Spara tillval"

#~ msgid "_Reload Tileset"
#~ msgstr "Ladda om _rutbildsuppsättning"

#~ msgid "_Save Game"
#~ msgstr "_Spara spel"

#~ msgid "Save Game _As..."
#~ msgstr "Spara spel s_om..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Spara spel"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Spara spel s_om..."

#~ msgid "_Leave"
#~ msgstr "_Hoppa av"

#~ msgid "_Quit"
#~ msgstr "_Avsluta"

#~ msgid "_Find City"
#~ msgstr "_Hitta stad"

#~ msgid "Work_lists"
#~ msgstr "Arbets_listor"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Visa"

#~ msgid "_Units"
#~ msgstr "_Trupper"

#~ msgid "_Nations"
#~ msgstr "_Folkslag"

#~ msgid "_Wonders of the World"
#~ msgstr "Världens _underverk"

#~ msgid "Top _Five Cities"
#~ msgstr "De fem _bästa städerna"

#~ msgid "_Messages"
#~ msgstr "_Meddelanden"

#~ msgid "_Demographics"
#~ msgstr "_Demografi"

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Översikt"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategi och taktik"

#~ msgid "City Improvements"
#~ msgstr "Stadsförbättringar"

#~ msgid "Wonders of the World"
#~ msgstr "Världens underverk"

#~ msgid "Combat"
#~ msgstr "Strid"

#~ msgid "Zones of Control"
#~ msgstr "Kontrollområden"

#~ msgid "Government"
#~ msgstr "Statsskick"

#~ msgid "Diplomacy"
#~ msgstr "Diplomati"

#~ msgid "Technology"
#~ msgstr "Teknologi"

#~ msgid "Space Race"
#~ msgstr "Rymdkapplöpning"

#~ msgid "About Ruleset"
#~ msgstr "Om regelverket"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Folkslag"

#~ msgid "Connecting"
#~ msgstr "Anslutning"

#~ msgid "Controls"
#~ msgstr "Styrning"

#~ msgid "Chatline"
#~ msgstr "Kommunikationsrad"

#~ msgid "Worklist Editor"
#~ msgstr "Arbetslisteredigerare"

#~ msgid "Languages"
#~ msgstr "Språk"

#~ msgid "Copying"
#~ msgstr "Kopiering"

#~ msgid "About Freeciv"
#~ msgstr "Om Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Spara val vid _avslut"

#~ msgid "_Editing Mode"
#~ msgstr "_Redigeringsläge"

#~ msgid "Map _Grid"
#~ msgstr "Kart_rutnät"

#~ msgid "National _Borders"
#~ msgstr "Riksgr_änser"

#~ msgid "City _Names"
#~ msgstr "Stads_namn"

#~ msgid "City G_rowth"
#~ msgstr "Stadstillvä_xt"

#~ msgid "_Terrain"
#~ msgstr "L_andskap"

#~ msgid "C_oastline"
#~ msgstr "Kustlinje"

#~ msgid "_Roads & Rails"
#~ msgstr "Vägar & järnvägar (_R)"

#~ msgid "_Irrigation"
#~ msgstr "Bevattning (_I)"

#~ msgid "_Mines"
#~ msgstr "Gruvor (_M)"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Baser"

#~ msgid "_Specials"
#~ msgstr "_Speciella tillgångar"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Utsläpp & nedfall"

#~ msgid "Citi_es"
#~ msgstr "Städ_er"

#~ msgid "Unit Solid Background"
#~ msgstr "Enkel bakgrundsfärg för trupper"

#~ msgid "Fog of _War"
#~ msgstr "_Krigsdimma"

#~ msgid "Better Fog of War"
#~ msgstr "Bättre Krigs_dimma"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Fullskärmsläge"

#~ msgid "Recalculate _Borders"
#~ msgstr "Uppdatera riks_gränser"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Växla _Krigsdimma"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Spel-/Scenario_tilval"

#~ msgid "Save Scenario"
#~ msgstr "_Spara Scenario"

#~ msgid "_Unit"
#~ msgstr "_Trupp"

#~ msgid "_Work"
#~ msgstr "_Arbete"

#~ msgid "_Combat"
#~ msgstr "_Strid"

#~ msgid "Build _Base"
#~ msgstr "Bygg _bas"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Bygg _bas"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Välj trupp"

#~ msgid "_Wait"
#~ msgstr "Vänta (_W)"

#~ msgid "_Done"
#~ msgstr "_Klar"

#~ msgid "_Go to"
#~ msgstr "_Gå till"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Gå/Flyg _till stad..."

#~ msgid "_Return to Nearest City"
#~ msgstr "Återvänd till _närmaste stad"

#~ msgid "Auto E_xplore"
#~ msgstr "Utforska självständigt (_X)"

#~ msgid "_Patrol"
#~ msgstr "Gå _vaktrunda"

#~ msgid "_Sentry"
#~ msgstr "_Stå vakt"

#~ msgid "_Load"
#~ msgstr "_Lasta på"

#~ msgid "_Unload"
#~ msgstr "Lasta _av"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Lasta av alla från _fraktskepp"

#~ msgid "Upgr_ade"
#~ msgstr "_Ersätt trupp"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "An_slut"

#~ msgid "_Disband"
#~ msgstr "Upplös trupp"

#~ msgid "_Build City"
#~ msgstr "_Bygg stad"

#~ msgid "Go _to and Build city"
#~ msgstr "Gå till och bygg stad"

#~ msgid "_Auto Settler"
#~ msgstr "Förbättr_a landskap självständigt"

#~ msgid "Build _Road"
#~ msgstr "Bygg väg (_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "Anlägg bevattning (_I)"

#~ msgid "Build _Mine"
#~ msgstr "Gräv gruva (_M)"

#~ msgid "Connect With Roa_d"
#~ msgstr "Anslut med väg"

#~ msgid "Connect With Rai_l"
#~ msgstr "Anslut med järnväg"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Anslut med bevattning"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Omvandla landskap"

#~ msgid "Clean _Pollution"
#~ msgstr "Rensa utslä_pp"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Rensa radioaktivt _nedfall"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Bygg _bas"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Bygg _bas"

#~ msgid "_Pillage"
#~ msgstr "_Plundra"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "_Diplomat/spionhandlingar"

#~ msgid "Explode _Nuclear"
#~ msgstr "Utlös _kärnvapen"

#~ msgid "_Government"
#~ msgstr "St_atsskick"

#~ msgid "_Tax Rates..."
#~ msgstr "S_kattesatser..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolution..."

#~ msgid "_Center View"
#~ msgstr "_Centrera vy"

#~ msgid "_Economy"
#~ msgstr "_Ekonomi"

#~ msgid "_Research"
#~ msgstr "_Forskning"

#~ msgid "_Spaceship"
#~ msgstr "R_ymdskepp"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Anslut väg"

#~ msgid "Help _Build Wonder"
#~ msgstr "Hjälp till att _bygga underverk"

#~ msgid "Add to City"
#~ msgstr "Utöka stad"

#~ msgid "Establish Trade _Route"
#~ msgstr "Inrätta handelsled"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "druid"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "_Ersätt trupp"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "datorn"

#~ msgid "Change to %s"
#~ msgstr "Ändra till %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Gör till åker (_I)"

#~ msgid "Transf_orm to %s"
#~ msgstr "_Omvandla till %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Be_fäst trupp"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Släppp _fallskärmsjägare"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Meddelandetillval"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Var meddelanden visas\n"
#~ "<b>Ut</b>datafönster ; <b>Med</b>delandefönster ; <b>Öpp</b>na eget "
#~ "fönster "

#~ msgid "Event"
#~ msgstr "Händelse"

#~ msgid "Out"
#~ msgstr "Ut"

#~ msgid "Mes"
#~ msgstr "Med"

#~ msgid "Pop"
#~ msgstr "Öpp"

#~ msgid "Messages"
#~ msgstr "Meddelanden"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Ovanliga inställningar"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Ställer in servertillval."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Välj _alla"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "öken"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#~ msgid "Start _New Game"
#~ msgstr "Påbörja _nytt spel"

#~ msgid "Start _Scenario Game"
#~ msgstr "Påbörja _scenariospel"

#~ msgid "_Load Saved Game"
#~ msgstr "_Återuppta sparat spel"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Anslut till nätverksspel"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Delta i nätverksspel (Gaming _Zone)"

#~ msgid "Select Location to Save"
#~ msgstr "Välj plats att spara till"

#~ msgid "_Browse..."
#~ msgstr "_Bläddra..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Lösenorden är olika, ange lösenord."

#~ msgid "Server Name"
#~ msgstr "Servernamn"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Version"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Spelare"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Mänsklig"

#~ msgid "Comment"
#~ msgstr "Anmärkning"

#~ msgid "Local _Area Network"
#~ msgstr "Lokalt _nätverk"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _metaserver"

#~ msgid "_Host:"
#~ msgstr "_Värd:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Logga in som:"

#~ msgid "Pass_word:"
#~ msgstr "L_ösenord:"

#~ msgid "Conf_irm Password:"
#~ msgstr "_Bekräfta lösenord:"

#~ msgid "Host"
#~ msgstr "Värd"

#~ msgid "C_onnect"
#~ msgstr "An_slut"

#~ msgid "Connection name: %s"
#~ msgstr "Anslutningsnamn: %s."

#~ msgid "Player name: %s"
#~ msgstr "Spelarnamn: %s"

#~ msgid "Host: %s"
#~ msgstr "Värd: %s"

#~ msgid "Player/conn info"
#~ msgstr "Spelar/anslutn. info"

#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Växla redoläge för spelare"

#~ msgid "Pick nation"
#~ msgstr "Välj folkslag"

#~ msgid "Observe this player"
#~ msgstr "Iakttag spelareen"

#~ msgid "Take this player"
#~ msgstr "Ta spelaren"

#~ msgid "Cut connection"
#~ msgstr "Bryt anslutningen"

#~ msgid "Aitoggle player"
#~ msgstr "Slå av/på datorstyrning"

#~ msgid "Remove player"
#~ msgstr "Avlägsna spelaren"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Ge info access"

#~ msgid "Put on %s"
#~ msgstr "Gör till medlem i %s"

#~ msgid "Not _ready"
#~ msgstr "Inte _redo"

#~ msgid "_Ready"
#~ msgstr "_Redo"

#~ msgid "_Start"
#~ msgstr "_Sätt igång"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Ta spelaren"

#~ msgid "Pick _Nation"
#~ msgstr "Välj ditt _folk"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Ta spelaren"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Iakttagare: %s"

#~ msgid "_Observe"
#~ msgstr "_Iakttag"

#~ msgid "Do not _observe"
#~ msgstr "_Iakttag ej"

# Svårt det här, AI används ju här som substantiv, medan den vanliga översättningen är ett adjektiv...
#~ msgid "<%s AI>"
#~ msgstr "<%s-datorstyrning>"

#~ msgid "Random"
#~ msgstr "Slumpvald"

#~ msgid "Observer"
#~ msgstr "Iakttagare"

#~ msgid "Detached"
#~ msgstr "Frånkopplad"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "A_ntal spelare (inklusive datorstyrda):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Datorspe_larens färdighetsnivå"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Regler:"

#~ msgid "_More Game Options..."
#~ msgstr "_Fler spelinställningar..."

# ? FIXME
#~ msgid "Record"
#~ msgstr "Rekord"

#~ msgid "Rating"
#~ msgstr "Grad"

#~ msgid "Ready"
#~ msgstr "Redo"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "Namn"

#~ msgid "Team"
#~ msgstr "Lag"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Välj sparat spel att läsa in"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Välj sparat spel att _läsa in:"

#~ msgid "Choose a Scenario"
#~ msgstr "Öppna scenario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Öppna _scenario:"

#~ msgid "Filename:"
#~ msgstr "Filnamn:"

#~ msgid "Save Game"
#~ msgstr "Spara spel"

#~ msgid "Saved _Games:"
#~ msgstr "Sparade spel:"

#~ msgid "Save _Filename:"
#~ msgstr "Filnamn:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "_Spara Scenario"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "_Spara Scenario"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Spara spel"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Sparade spel:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Sparade spel:"

#~ msgid "_Meet"
#~ msgstr "_Möt"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Avbryt avtal"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Återkalla anblick"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Redogörelser"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Besegrade spelare"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomati"

#~ msgid "_Intelligence"
#~ msgstr "_Underrättelser"

#~ msgid "_AI"
#~ msgstr "_Datorstyrning"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Växla datorstyrning"

#~ msgid "Research"
#~ msgstr "Forskning"

#~ msgid "Researching"
#~ msgstr "Forskar fram"

#~ msgid "Help"
#~ msgstr "Hjälp"

#~ msgid "Goal"
#~ msgstr "Målsättning"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:Namn"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "*"

#~ msgid "Cost"
#~ msgstr "Kostnad"

#~ msgid "U Total"
#~ msgstr "Sammanlagt"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Inkomst: %d Sammanlagt kostnad: %d"

# Används när du säljer alla byggnader av en sort
#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Vill du verkligen sälja dina %s?\n"

# Används när du säljer alla byggnader av en sort
#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Vill du verkligen sälja dina %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Sälj stadsförbättringar"

# Används när du säljer alla byggnader av en sort
#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Vill du verkligen sälja dina %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Avsäljning: Utfall"

#~ msgid "Sell _All"
#~ msgstr "Sälj _alla"

#~ msgid "Unit Type"
#~ msgstr "Truppslag"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "In-Prog"
#~ msgstr "På gång"

#~ msgid "Active"
#~ msgstr "Verks."

#~ msgid "Shield"
#~ msgstr "Sköld"

#~ msgid "Food"
#~ msgstr "Mat"

#~ msgid "Totals:"
#~ msgstr "Sammanlagt:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ersätt så många %s som möjligt med %s för %d guld var?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Ersätt så många %s som möjligt med %s för %d guld var?\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "Find _Nearest"
#~ msgstr "Hitta _närmaste"

#~ msgid "_Upgrade"
#~ msgstr "_Ersätt"

#~ msgid "Player\n"
#~ msgstr "Spelare\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Folkslag"

#~ msgid "Score\n"
#~ msgstr "Poäng\n"

#~ msgid "Score"
#~ msgstr "Poäng"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Föredraget tema"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "Lasta på"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Behåll nuvarande rutbildsuppsättning"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Modifieringen föreslår rulbildsuppsättningen %s\n"
#~ "och fungerar möjligen inte med någon annan.\n"
#~ "Du änvänder f.n. %s."

#~ msgid "_Launch"
#~ msgstr "_Sänd iväg"

#~ msgid "Theme suggested"
#~ msgstr "Föreslaget tema"

#~ msgid "Load theme"
#~ msgstr "Läs in tema"

#~ msgid "Keep current theme"
#~ msgstr "Behåll nuvarande tema"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Rutbildsuppsättningen rekommenderar temat %s.\n"
#~ "Du använder f.n. %s."

#~ msgid "Preferred tileset"
#~ msgstr "Föredraget tema"

#~ msgid "Load tileset"
#~ msgstr "Läs in rutbildsuppsättning"

#~ msgid "Keep current tileset"
#~ msgstr "Behåll nuvarande rutbildsuppsättning"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modifieringen föreslår rulbildsuppsättningen %s\n"
#~ "och fungerar möjligen inte med någon annan.\n"
#~ "Du änvänder f.n. %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Beskrivning:"

#~ msgid "Unit selection"
#~ msgstr "Välj trupp"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Ruta"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "An_slut"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Land"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Arbete"

#~ msgid "Sentry"
#~ msgstr "Stå vakt"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "V_älj"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrera"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Trupp i fokus"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Hitta hemstad"

#~ msgid "unknown"
#~ msgstr "okänd"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_BIFALL"

#~ msgid "_NO"
#~ msgstr "_AVSLAG"

#~ msgid "_ABSTAIN"
#~ msgstr "AV_STÅR"

#~ msgid "[passed]"
#~ msgstr "[bifallen]"

#~ msgid "[failed]"
#~ msgstr "[avslagen]"

#~ msgid "[removed]"
#~ msgstr "[borttagen]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sOmröstning %d av %s: %s%s"

#~ msgid "new"
#~ msgstr "ny"

#~ msgid "Edit worklists"
#~ msgstr "Redigera arbetslistor"

#~ msgid "_Worklists:"
#~ msgstr "Ar_betslistor:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Redigera övergripande _arbetslistor"

#~ msgid "Turns"
#~ msgstr "Omgångar"

#~ msgid "Source _Tasks:"
#~ msgstr "Till_gängliga val:"

#~ msgid "Show _Future Targets"
#~ msgstr "Visa även _framtida val"

#~ msgid "Target _Worklist:"
#~ msgstr "Arbets_lista:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Lägg till övergripande _arbetslista"

#~ msgid "Change Prod_uction"
#~ msgstr "_Ändra tillverkning"

#~ msgid "Activate unit"
#~ msgstr "Gör trupp aktiv"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Gör trupp aktiv"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Gör  trupp aktiv, stäng dialog"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Gör  trupp aktiv, stäng dialog"

#~ msgid "Sentry unit"
#~ msgstr "Ge trupp vakttjänst"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Ge trupp vakttjänst"

#~ msgid "Fortify unit"
#~ msgstr "Befäst trupp"

#~ msgid "Disband unit"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Gör till ny hemstad"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Ändrade hemstad för %s till %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Vill du verkligen avsluta?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Översikt"

#~ msgid "Supported units"
#~ msgstr "Understödda trupper"

#~ msgid "Present units"
#~ msgstr "Närvarande trupper"

#~ msgid "Close"
#~ msgstr "Stäng"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Nästa stad"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Föregående stad"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Köp "

#~ msgid "Buy"
#~ msgstr "Köp"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "medborgare"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - UPPLOPP"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Hänryckta"

#, fuzzy
#~ msgid "happy"
#~ msgstr " lycklig"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Välj ett folkslag"

#~ msgid "Female"
#~ msgstr "Kvinna"

#~ msgid "Male"
#~ msgstr "Man"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Öppna scenario"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Vårt nya statsskick"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Samtliga inställningar"

#~ msgid "Cancel"
#~ msgstr "Avbryt"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Välkommen till Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "SDL-klient till Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "_Iakttag ej"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Iakttag"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Ställer in servertillval."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Omgången är över,"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Omgångar"

#~ msgid "Game"
#~ msgstr "Spel"

#~ msgid "Options"
#~ msgstr "Tillval"

#~ msgid "Server Options"
#~ msgstr "Servertillval"

# JS> Fliken med kartan
#~ msgid "View"
#~ msgstr " Vy "

#~ msgid "Center View"
#~ msgstr "Centrera vy"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimum:"

#~ msgid "Fortify"
#~ msgstr "Befäst"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Arbete"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Bygg stad"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Bygg väg"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Anlägg bevattning"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Gräv gruva"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "R_ike"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Skattesatser..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Om"

#~ msgid "Revolution..."
#~ msgstr "Revolution..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv täcks av GPL, som följer här i sin helhet:"

#~ msgid "Refresh"
#~ msgstr "Uppdatera"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Använd en gång"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Spara spel"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Påbörja nytt spel"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Påbörja _scenariospel"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Återuppta sparat spel"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "_Anslut till nätverksspel"

#~ msgid "Quit"
#~ msgstr "Avsluta"

#~ msgid "Connect"
#~ msgstr "Anslut"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Logga in som:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Lösenord:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "_Bekräfta lösenord:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Uppdatera"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Avbryt"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Anslut"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Bläddra..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Lasta på"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Ledare:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Fler spelinställningar..."

#~ msgid "Disconnect"
#~ msgstr "Koppla från"

#~ msgid "Start"
#~ msgstr "Sätt igång"

#~ msgid "Yes"
#~ msgstr "Ja"

#~ msgid "No"
#~ msgstr "Nej"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Globala iakttagare"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", skicklighetsläge %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Gör till medlem i %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Vår karavan har anlänt till %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Etablera handelsled med %s ( %d bonus + %d handel )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Beträd marknadsplats ( %d bonus )"

#~ msgid "Help build Wonder"
#~ msgstr "Hjälp till att bygga underverk"

#~ msgid "Keep moving"
#~ msgstr "Fortsätt göra drag"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Stäng fönstret (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Inloggade användare : %d"

#~ msgid "Back"
#~ msgstr "Bakåt"

#~ msgid "Load Game"
#~ msgstr "Öppna sparat spel"

#~ msgid "Server Settings"
#~ msgstr "Serverinställningar"

#~ msgid "Unit commands"
#~ msgstr "Truppkommandon"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Gör  trupp aktiv, stäng dialog"

#~ msgid "Set Home City"
#~ msgstr "Gör till hemstad"

#~ msgid "Upgrade unit"
#~ msgstr "Erssätt trupp"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "erfaren"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Överge staden när nybyggare\n"
#~ "byggs vid storlek 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Vi har tyvärr redan köpt här den här omgången."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Vi kan tyvärr inte köpa här den här omgången."

#~ msgid "Buy it?"
#~ msgstr "Köp den?"

#~ msgid "Sell it?"
#~ msgstr "Sälj den?"

#~ msgid "Sell"
#~ msgstr "Sälj"

#~ msgid "City options"
#~ msgstr "Stadstillval"

#~ msgid "Supported units: %d"
#~ msgstr "Understödda trupper: %d"

#~ msgid "Present units: %d"
#~ msgstr "Närvarande trupper: %d"

#~ msgid "City info"
#~ msgstr "Stadsinformation"

#~ msgid "Pollution: %d"
#~ msgstr "Utsläpp: %d"

#~ msgid "Pollution: none"
#~ msgstr "Utsläpp: inget"

#~ msgid "Trade routes: "
#~ msgstr "Handelsleder: "

#~ msgid "Trade: +%d"
#~ msgstr "Handel: +%d"

#~ msgid "City improvements"
#~ msgstr "Stadsförbättringar"

#~ msgid "Food: %d per turn"
#~ msgstr "Mat: %d per omg"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Överskott: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Tillverkning: %d (%d) per omg"

#~ msgid "?production:Support: %d"
#~ msgstr "Stöd: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Handel: %d per omg"

#~ msgid "Corruption: %d"
#~ msgstr "Korruption: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Guld: %d (%d) per omg"

#~ msgid "Upkeep: %d"
#~ msgstr "Underhåll: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Forskning: %d per omg"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Välfärd: %d per omg"

#~ msgid "City growth: blocked"
#~ msgstr "Stadstillväxt: hindrad"

#~ msgid "City growth: never"
#~ msgstr "Stadstillväxt: aldrig"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Staden krymper: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "omgång"
#~ msgstr[1] "omgångar"

#~ msgid "City growth: %d %s"
#~ msgstr "Stadstillväxt: %d %s"

#~ msgid "Stock"
#~ msgstr "förråd"

#~ msgid "Granary"
#~ msgstr "sädeslager"

#~ msgid "finished"
#~ msgstr "slutförd"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Staden %s (befolkning: %s)"

#~ msgid " - DISORDER"
#~ msgstr " - UPPLOPP"

#~ msgid " - celebrating"
#~ msgstr " - firar"

#~ msgid " - happy"
#~ msgstr " - lyckliga"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - förvaltad."

#~ msgid "Change production"
#~ msgstr "Ändra tillverkning"

#~ msgid "Hurry production"
#~ msgstr "Påskynda tillverkning"

#~ msgid "Previous city"
#~ msgstr "Föregående stad"

#~ msgid "Next city"
#~ msgstr "Nästa stad"

#~ msgid "size"
#~ msgstr "storlek"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "kommer\n"
#~ "att växa"

#~ msgid "Cities Report"
#~ msgstr "Stadsrapport"

#~ msgid "Close Dialog"
#~ msgstr "Stäng fönstret"

#~ msgid "Information Report"
#~ msgstr "Information"

#~ msgid "Happiness Report"
#~ msgstr "Belåtenhet"

#~ msgid "Garrison Report"
#~ msgstr "Garnison"

#~ msgid "Maintenance Report"
#~ msgstr "Underhåll"

#~ msgid "worklist"
#~ msgstr "arbetslista"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "slutförd"

#~ msgid "Presets"
#~ msgstr "förvalda värden"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Staden %s (befolkning %s) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Spara inställningar som..."

#~ msgid "Load settings"
#~ msgstr "Läs in inställningar"

#~ msgid "Delete settings"
#~ msgstr "Radera inställningar"

#~ msgid "Control city"
#~ msgstr "Styr stad"

#~ msgid "Apply once"
#~ msgstr "Använd en gång"

#~ msgid "Release city"
#~ msgstr "Släpp stad"

#~ msgid "Creating Server List..."
#~ msgstr "Skapar en lista över servrar..."

#~ msgid "No LAN servers found"
#~ msgstr "Inga lokala servrar kunde hittas"

#~ msgid "No public servers found"
#~ msgstr "Inga allmänna servrar kunde hittas"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s port %d version: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Spelarens namn :"

#~ msgid "Freeciv Server :"
#~ msgstr "Server :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Nästa"

#~ msgid "Upgrade"
#~ msgstr "Ersätt"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakta %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d F:%d D:%d EK:%d) TP:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " Chans: Att:%d%% För:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Försvarsbonus från landskap: +%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Landskapsinformation"

#~ msgid "Advanced Menu"
#~ msgstr "Avancerad meny"

#~ msgid "Zoom to : %s"
#~ msgstr "Hoppa till : %s"

#~ msgid "Change Production"
#~ msgstr "Ändra tillverkning"

#~ msgid "Change City Governor settings"
#~ msgstr "Stadsförvaltaren"

#~ msgid "Goto here"
#~ msgstr "Gå hit"

#~ msgid "Patrol here"
#~ msgstr "Gå vaktrunda hit"

#~ msgid "Connect here"
#~ msgstr "Anslut hit"

#~ msgid "Paradrop here"
#~ msgstr "Hoppa fallskärm hit"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktivera %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d F:%d D:%d EK:%d) TP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Gör alla tillgängliga"

#~ msgid "Sentry idle"
#~ msgstr "Sätt overksamma i vakttjänst"

#~ msgid "Choose Your New Government"
#~ msgstr "Välj vårt nya statsskick"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTION!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Vilket folk ska du styra?"

#~ msgid "Pacts"
#~ msgstr "Pakter"

#~ msgid "Give shared vision"
#~ msgstr "Ge delad anblick"

#~ msgid "Maps"
#~ msgstr "Kartor"

#~ msgid "World map"
#~ msgstr "Världskarta"

#~ msgid "Sea map"
#~ msgstr "Sjökort"

#~ msgid "Give embassy"
#~ msgstr "Ge ambassad"

#~ msgid "Gold(max %d)"
#~ msgstr "Guld(högst %d)"

#~ msgid "Advances"
#~ msgstr "Framsteg"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatiskt möte"

# DM> FIXME
#~ msgid "%s incident !"
#~ msgstr "%s-incident !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Ska vi förklara KRIG mot dem?"

#~ msgid "Foreign Minister"
#~ msgstr "Utrikesminister"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Ers nåd, den %s ambassadören har anlänt!\n"
#~ "Vad ska vi göra?"

#~ msgid "Declare WAR"
#~ msgstr "Förklara KRIG"

#~ msgid "Cancel Treaty"
#~ msgstr "Avbryt avtal"

#~ msgid "Withdraw vision"
#~ msgstr "Återkalla anblick"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Kalla till diplomatiskt möte"

#~ msgid "Send him back"
#~ msgstr "Avvisa honom"

#~ msgid "Establish Embassy"
#~ msgstr "Inrätta ambassad"

#~ msgid "Investigate City"
#~ msgstr "Undersök staden"

#~ msgid "Poison City"
#~ msgstr "Förgifta staden"

#~ msgid "Sabotage City"
#~ msgstr "Sabotera staden"

#~ msgid "Incite a Revolt"
#~ msgstr "Anstifta ett uppror"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotera fiendetrupp"

#~ msgid "Select destination"
#~ msgstr "Välj mål"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Kunde inte ladda grafikfil %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Kunde inte konvertera filen %s till skärmformatet!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Kunde inte läsa in filen %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Kunde inte konvertera bild från filen %s till formatet %d"

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Kunde inte skapa Sprite (Surface) av storleken %d x %d %d bitar till "
#~ "formatet %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Kunde inte initialisera biblioteket SDL: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Kunde inte initialisera biblioteket SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Läge saknas för denna upplösning : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Återgår till standardupplösningen : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Kunde inte använda denna upplösning: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Använder upplösning: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tStarta klienten i fullskärmsläge\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tKör Event Subsystem i separat tråd (endast Linux "
#~ "och BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEMA\tAnvänd gränssnittstemat TEMA\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Tar skärmdump %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Använder grafikläge: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "SDL-klient till Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Startar klienten"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Väntar på att spelet ska börja"

#~ msgid "FT"
#~ msgstr "FT"

#~ msgid "Help : Improvements"
#~ msgstr "Hjälp : stadsförbättringar"

#~ msgid "Never"
#~ msgstr "Aldrig"

#~ msgid "Help : Units"
#~ msgstr "Hjälp : trupper"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "sköld"
#~ msgstr[1] "sköldar"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "medborgare"
#~ msgstr[1] "medborgare"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "mat"
#~ msgstr[1] "mat"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "guld"
#~ msgstr[1] "guld"

#~ msgid "( with "
#~ msgstr "( med "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Hjälp : Framstegsträd"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Underrättelser om utlandet"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Underrättelser om det %s rymdskeppet"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Underrättelser från det %s riket"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Härskare: %s %s  Statsskick: %s\n"
#~ "Huvudstad: %s  Guld: %d\n"
#~ "Skatt: %d%% Forskning: %d%% Välfärd: %d%%\n"
#~ "Forskar fram: okänt"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Härskare: %s %s  Statsskick: %s\n"
#~ "Huvudstad: %s  Guld: %d\n"
#~ "Skatt: %d%% Forskning: %d%% Välfärd: %d%%\n"
#~ "Forskar fram: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Deras teknologi som inte vi har :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Visa information om trupper"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Göm information om trupper"

#~ msgid "Show Mini Map"
#~ msgstr "Visa översiktskartan"

#~ msgid "Hide Mini Map"
#~ msgstr "Göm översiktskartan"

#~ msgid "Show Messages (F9)"
#~ msgstr "Visa meddelanden (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Göm meddelanden (F9)"

# DM> FIXME
#~ msgid "Scale Mini Map"
#~ msgstr "Justera översiktskartan"

# DM> FIXME
#~ msgid "Single Tile Width"
#~ msgstr "Enkel rutbredd"

# DM> FIXME
#~ msgid "Single Tile Height"
#~ msgstr "Enkel ruthöjd"

#~ msgid "Exit"
#~ msgstr "Avsluta"

#~ msgid "Scale Unit Info"
#~ msgstr "Ange truppanelens storlek"

#~ msgid "Width"
#~ msgstr "Bredd"

#~ msgid "Height"
#~ msgstr "Höjd"

#~ msgid "Revolution"
#~ msgstr "Revolution"

#~ msgid "or"
#~ msgstr "eller"

#~ msgid "Hide Messages"
#~ msgstr "Göm meddelanden"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Växla kartläge"

#~ msgid "Build City"
#~ msgstr "Bygg stad"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr "SDL:s händelsebuffer är full vilket kan orsaka grafikfel."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s - folkmängd: %s  år: %s  guld %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s - folkmängd: %s  år: %s  guld %d skt: %d väl: %d for: %d "

#~ msgid "veteran"
#~ msgstr "erfaren"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:neutrala"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:fientliga"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:fredliga"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:vänliga"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:mystiska"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Vårt land"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territorium (%d omgång vapenstillestånd)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territory (%d omgångar vapenstillestånd)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "De %s %ss land"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Land utan anspråk"

#~ msgid "?city:Neutral"
#~ msgstr "?city:neutral"

#~ msgid "?city:Hostile"
#~ msgstr "?city:fientlig"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:fredlig"

#~ msgid "?city:Friendly"
#~ msgstr "?city:vänlig"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:mystisk"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Stad %s"

#~ msgid "?blistbegin: with "
#~ msgstr " med "

#~ msgid "Barracks"
#~ msgstr "kaserner"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "flygplats"

#~ msgid "City Walls"
#~ msgstr "stadsmurar"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Mat/Tillv/Handel: %s"

#~ msgid "End of Turn"
#~ msgstr "Omgången är över,"

#~ msgid "Press"
#~ msgstr "tryck"

#~ msgid "No Orders"
#~ msgstr "Inga befallningar"

#~ msgid "Space"
#~ msgstr "blanksteg"

#~ msgid "Wait"
#~ msgstr "Vänta"

#~ msgid "Explode Nuclear"
#~ msgstr "Utlös kärnvapen"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomat/spionhandlingar"

#~ msgid "Disband Unit"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Uppgradera trupp!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Befäst trupp"

#~ msgid "Return to Nearest City"
#~ msgstr "Återvänd till närmaste stad"

#~ msgid "Go to City"
#~ msgstr "Gå till stad"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Gå/Flyg till stad"

#~ msgid "Go to Tile"
#~ msgstr "Gå till ruta"

#~ msgid "Patrol"
#~ msgstr "Gå vaktrunda"

#~ msgid "Connect With Irrigation"
#~ msgstr "Anslut bevattning"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Anslut väg"

#~ msgid "Auto Explore"
#~ msgstr "Utforska självständigt"

#~ msgid "Auto Attack"
#~ msgstr "Angrip självständigt"

#~ msgid "Unload All From Transporter"
#~ msgstr "Lasta av alla från fraktskepp"

#~ msgid "Load Unit"
#~ msgstr "Lasta på"

#~ msgid "Unload Unit"
#~ msgstr "Lasta av"

#~ msgid "Find Home City"
#~ msgstr "Hitta hemstad"

#~ msgid "Pillage"
#~ msgstr "Plundra"

#~ msgid "Sentry Unit"
#~ msgstr "Ge trupp vakttjänst"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Sanera radioaktivt nedfall"

#~ msgid "Drop Paratrooper"
#~ msgstr "Släpp fallskärmsjägare"

#~ msgid "Clean Pollution"
#~ msgstr "Sanera utsläpp"

#~ msgid "Build Airbase"
#~ msgstr "Bygg flygbas"

#~ msgid "Fortify Unit"
#~ msgstr "Befäst trupp"

#~ msgid "Build Fortress"
#~ msgstr "Bygg fästning"

#~ msgid "Transform Tile"
#~ msgstr "Förändra ruta"

#~ msgid "Build Mine"
#~ msgstr "Gräv gruva"

#~ msgid "Build Irrigation"
#~ msgstr "Anlägg bevattning"

#~ msgid "Establish Trade Route"
#~ msgstr "Inrätta handelsled"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(bygger %s i %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Hjälp till att bygga underverk"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Etablera handelsled med %s ( %d bonus + %d handel ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Handla med %s ( %d bonus ) (R)"

# DM> FIXME blir detta korrekt?
#~ msgid "Cut Down to"
#~ msgstr "Bryt ner till"

#~ msgid "Irrigate to"
#~ msgstr "Bevattna till"

#~ msgid "Plant Forest"
#~ msgstr "Plantera skog"

#~ msgid "Transform to"
#~ msgstr "Omvandla till"

#~ msgid "Local Options"
#~ msgstr "Lokala tillval"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Servertillval"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Lokala tillval"

#~ msgid "Worklists"
#~ msgstr "Arbetslistor"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Lokala tillval"

#~ msgid "Leave Game"
#~ msgstr "Hoppa av"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Använd en gång"

#~ msgid "empty worklist"
#~ msgstr "tom arbetslista"

#~ msgid "Add new worklist"
#~ msgstr "Lägg till arbetslista"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#~ msgid "Start New Game"
#~ msgstr "Påbörja nytt spel"

#~ msgid "Join Game"
#~ msgstr "Delta i spel"

#~ msgid "Join Pubserver"
#~ msgstr "Delta i spel online"

#~ msgid "Join LAN Server"
#~ msgstr "Delta i lokalt spel"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL-klienten önskar dig välkommen..."

#~ msgid "R.I.P."
#~ msgstr "Vila i frid"

#~ msgid "AI"
#~ msgstr "Datorstyrd"

#~ msgid "done"
#~ msgstr "klar"

#~ msgid "moving"
#~ msgstr "gör sitt drag"

#~ msgid "disconnected"
#~ msgstr "frånkopplad"

# DM> FIXME
#~ msgid "active"
#~ msgstr "aktiv"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "antal\n"
#~ "som byggs"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "nästa\n"
#~ "blir klar"

# DM> FIXME
#~ msgid "Total"
#~ msgstr "Sammanlagt"

#~ msgid "Units Report"
#~ msgstr "Trupprapport"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Har %d %s\n"
#~ "(totalt värderade till : %d)\n"
#~ "Vi kan sälja %d stycken för %d guld."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Vi kan inte sälja fler %s denna omgång."

#~ msgid "Sell It?"
#~ msgstr "Sälj den?"

#~ msgid "Economy Report"
#~ msgstr "Ekonomirapport"

#~ msgid "Treasury: "
#~ msgstr "Skattkammare: "

#~ msgid "Tax Rate: "
#~ msgstr "Skattesatser: "

# SB>Det skiljs på Net income och Total income, vilket torde betyda att Total income avser bruttoinkomst, inte nettoinkomst som här stod. Men då vi övers Total Cost, med sammanlagd kostnad, så blir det mer symmetriskt med Sammanlagd inkomst.
#~ msgid "Total Income: "
#~ msgstr "Sammanlagd inkomst: "

#~ msgid "Total Cost: "
#~ msgstr "Sammanlagd kostnad: "

#~ msgid "Net Income: "
#~ msgstr "Nettoinkomst: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s högsta sats: %d%%"

#~ msgid "Update"
#~ msgstr "Uppdatera"

#~ msgid "Wonder"
#~ msgstr "Underverk"

#~ msgid "What should we focus on now?"
#~ msgstr "Vad ska vi forska på nu?"

#~ msgid "Select target :"
#~ msgstr "Välj mål :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "steg"
#~ msgstr[1] "steg"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s ledare %s värderades till %d\n"
#~ msgstr[1] "%2d: %s ledare %s värderades till %d\n"

#~ msgid "Final Report:"
#~ msgstr "Slutredogörelse:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "De största civilisationerna i världen."

#~ msgid "The %s Spaceship"
#~ msgstr "Det %s rymdskeppet"

#~ msgid "Launch"
#~ msgstr "Sänd iväg"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Kunde inte ladda grafikfil %s!"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Hittade inget användbart grafiktema; avbryter!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Läser in tema ”%s”."

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Kunde inte öppna ”%s”."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d guld per omgång"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d guld per omgång"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "hindrad!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "färdigställd!"

# DM> FIXME
#~ msgid "( %d entries )"
#~ msgstr "( %d objekt )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d guld per omgång"
#~ msgstr[1] "%d guld per omgång"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "sköldar till guld"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "aldrig"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Folkmängd: %s\n"
#~ "År %s\n"
#~ "Guld: %d\n"
#~ "Skt: %d Väl: %d For: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Sädeslager: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Mat:   %3d (%+-4d)\n"
#~ "Tillv.:%3d (%+-4d)\n"
#~ "Handel:%3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Guld:      %3d (%+-4d)\n"
#~ "Välfärd:   %3d\n"
#~ "Forskning: %3d"

#~ msgid "(is empty)"
#~ msgstr "(är tom)"

#~ msgid "(in prog.)"
#~ msgstr "(på gång)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Dessa handelsleder har inrättats med %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Handel/År\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Handelsleder saknas.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Sammanlagt handel %d handel/år\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s invånare  Förvaltare: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Underverk"

#~ msgid "What should we name the new preset?"
#~ msgstr "Vad ska vi kalla det nya förvalda värdet?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Vill du verklige avlägsna %s?"

#~ msgid "LAN Servers"
#~ msgstr "Lokala servrar"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Du måste välja ett folk"

#~ msgid "The %s offerings"
#~ msgstr "%s erbjuder"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Detta eviga avtal\n"
#~ "fastlägger utfallet av förhandlingarna mellan\n"
#~ "Den %s %s %s\n"
#~ "och\n"
#~ "Den %s %s %s"

#~ msgid "%s view:"
#~ msgstr "%s anblick:"

#~ msgid "NONE"
#~ msgstr "INGEN"

#~ msgid "No version number in resources."
#~ msgstr "Inget versionsnummer i tillgångarna."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Du har troligen en gammal (omkr. V1.0) Freeciv-resursfil någonstans."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Spelversion sammanfaller inte med tillgångsversion."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Spelversion: %s - Tillgångsversion: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr "Du kan ha en gammal Freeciv-resursfil i /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Faller tillbaka på nödtillgångar - vilket är OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Endast färgskärmar stöds än så länge..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Misslyckades med att läsa in typsnitt: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr ""
#~ "Du kan möjligen tillfälligt lösa problemet genom att utföra kommandot "
#~ "”xset fp rehash” först."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Font for charset %s is lacking"

#~ msgid "Allows %s.\n"
#~ msgstr "Möjliggör %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Gör %s omodern.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Möjliggör %s (med %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Gräv gruva"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Härskare: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Statsskick: %s"

#~ msgid "Gold: %d"
#~ msgstr "Guld: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Skatt %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Forskning: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Välfärd: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Forskar fram: (okänt)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Forskar fram: Okänt(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Forskar fram: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Huvudstad: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Underrättelser från det %s riket"

#~ msgid "Save Settings"
#~ msgstr "Spara inställningar"

#~ msgid "Export Log"
#~ msgstr "Exportera logg"

#~ msgid "Clear Log"
#~ msgstr "Rensa logg"

#~ msgid "Tax Rates..."
#~ msgstr "Skattesatser..."

#~ msgid "Map Grid"
#~ msgstr "Kartrutnät"

#~ msgid "National Borders"
#~ msgstr "Riksgränser"

#~ msgid "City Names"
#~ msgstr "Stadsnamn"

#~ msgid "City Growth"
#~ msgstr "Stadstillväxt"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Stadstillverkning"

#~ msgid "Coastline"
#~ msgstr "Kustlinje"

#~ msgid "Roads & Rails"
#~ msgstr "Vägar & järnvägar"

#~ msgid "Irrigation"
#~ msgstr "Bevattning"

#~ msgid "Mines"
#~ msgstr "Gruvor"

#~ msgid "Pollution & Fallout"
#~ msgstr "Utsläpp & nedfall"

#~ msgid "Focus Unit"
#~ msgstr "Trupp i fokus"

#~ msgid "Fog of War"
#~ msgstr "Krigsdimma"

#~ msgid "Build Road"
#~ msgstr "Bygg väg"

#~ msgid "Build Farmland"
#~ msgstr "Gör till åker"

#~ msgid "Transform Terrain"
#~ msgstr "Omvandla landskap"

#~ msgid "Transform to %s"
#~ msgstr "Omvandla till %s"

#~ msgid "Connect With Road"
#~ msgstr "Anslut väg"

#~ msgid "Connect With Rail"
#~ msgstr "Anslut järnväg"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Gå/Flyg till stad..."

#~ msgid "Done"
#~ msgstr "Klar"

#~ msgid "Top Five Cities"
#~ msgstr "De fem bästa städerna"

#~ msgid "Demographics"
#~ msgstr "Demografi"

#~ msgid "Spaceship"
#~ msgstr "Rymdskepp"

#~ msgid "Editing Mode"
#~ msgstr "Redigeringsläge"

#~ msgid "Tools"
#~ msgstr "Verktyg"

#~ msgid "ZOC"
#~ msgstr "Kontrollområde"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(overksam %d omgång)"
#~ msgstr[1] "(overksam %d omgångar)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Man behöver en ambassad för att hålla ett diplomatiskt möte."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Forskar fram %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Forskar fram %s: %d/%d"

#~ msgid "Goal: %s (%d steps  †  †  €†  )"
#~ msgstr "Mål: %s (%d steg)"

#~ msgid "Sell-Off:"
#~ msgstr "Avsäljning:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Inkomst: %6d Sammanlagt kostnad: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Sammanlagda: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Vad skall det nya namnet vara?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Landskap    Väg    Bevattning     Gruva          Omvandling\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Sanera utsläpp     %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Sanera nedfall     %3d"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Detta kommando kan endast utföras i klienten."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Kräver att du har forskat fram teknologin %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Kräver att du har forskat fram teknologin %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Gäller endast ”%s”-byggnader.\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Gäller endast ”%s”-byggnader.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Kräver att du spelar folkslaget %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Kräver att du spelar folkslaget %s.\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Kräver folkslaget %s.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Kräver folkslaget %s.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Gäller endast %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Gäller endast %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Gäller endast ”%s”-trupper.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Gäller endast %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Gäller endast %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Gäller endast %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Gäller endast %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Kräver minst storlek %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Kräver minst storlek %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Kräver att du har forskat fram teknologin %s.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "* Saknar missnöjda medborgare.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Möjliggör %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Möjliggör %s (med %s)."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Hjälpavsnitt saknas för %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Inget hjälpavsnitt för %s.\n"
#~ "Denna sida har skapats automatiskt.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Upptäckten av %s gör %s omodern.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Möjliggör för alla spelare med kunskap om %s att bygga %s-trupper.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Möjliggör %s (med %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Möjliggör %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Kan inta tomma fiendestäder.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Hastighet påverkas inte av landskap.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Får inte försvarsbonus av landskap.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Påverkas inte av kontrollområden.\n"

# JS> Käns som dålig svenska, men kommer inte på något bättre...
#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Rör sig saktare när skadad\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Förbrukas vid angrepp.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Får inte försvarsbonus av landskap.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "  * Kan befästa sig, vilket ger en försvarsbonus på 50%.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Kan inte nås. Det flesta trupper kan inte anfalla den här.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Kan endast angripa trupper på havsrutor (inga landangrepp).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan sanera radioaktivt nedfall.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Kan endast byggas om det finns %s i staden.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Kan endast byggas under statsskicket %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Kan inte byggas i städer.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Endast barbarer kan bygga detta.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s har anslutit sig från %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Har aldrig hemstad.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Förlust av denna trupp innebär förlust av spelet!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* En spelare kan endast ha en av detta truppslag.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Vid byggandet åtgår %d befolkning.\n"
#~ msgstr[1] "* Vid byggandet åtgår %d befolkning.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Kan frakta och tanka %d stridsflygplan.\n"
#~ msgstr[1] "* Kan frakta och tanka upp till %d stridsflygplan.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Kan etablera handelsleder (måste resa till målstaden, som måste ligga "
#~ "minst %d rutor bort [räknat som Manhattanavstånd] bort truppens "
#~ "hemstad).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Kan hjälpa till med underverksbyggen (lägger till %d sköldar).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Kan inte upplösas.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "* Kan upplösas i en stad mot 50% av dess tillverkningskostnad.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Kan grunda nya städer.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Kan en öka en stads befolkning med %d i det fall staden är av storlek "
#~ "%d eller mindre.\n"
#~ msgstr[1] ""
#~ "* Kan en öka en stads befolkning med %d i det fall staden är av storlek "
#~ "%d eller mindre.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Kan bygga vägar och järnvägar.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Kan gräva gruvor.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Kan anlägga bevattning.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Kan anlägga åker\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Kan anlägga åker (om vi forskat fram %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Kan anlägga åker (om vi forskat fram någon av: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Kan sanera utsläpp.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Kan sanera radioaktivt nedfall.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Kan utföra diplomathandlingar plus särskilda spionhandlingar.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Kan utföra diplomathandlingar.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Försvarar städer mot diplomathandligar.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Förlorar aldrig en strid mellan diplomater.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Kan inte mutas.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Är osynlig utom intill fiendetrupper eller fiendestäder.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Kan endast angripa trupper på havsrutor (inga landangrepp).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan sanera radioaktivt nedfall.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Kan hoppa fallskärm från en vänlig stad eller flygbas (Räckvidd: %d "
#~ "rutor).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Angrepp avslutar denna trupps omgång.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Om denna trupp anfaller sker en kärnvapenexplosion!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Erhåller dubbel eldkraft vid attack mot städer.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Stadsmurar utgör inget skydd mot denna trupp.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Utför bombardemang (%d per omgång). Dessa attacker har aldrig dödlig "
#~ "utgång, men skadar försvararen och innebär ingen fara för angriparen.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Landskapet påverkar inte denna trupps rörlighet (behandlar alla rutor "
#~ "som vägar).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Påverkas inte av kontrollområden.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Kan inte angripa från sjön."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr ""
#~ "* Icke-stridande enhet (kan inte anfalla; inget undantagstillstånd).\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* En fältenhet: gör 1 medborgare missnöjd även när truppen är fredlig.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "  * Kan inta tomma fiendestäder.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "  * Kan inta tomma fiendestäder.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Trupp måste vara i en stad, eller på en bas efter %d omgång.\n"
#~ msgstr[1] ""
#~ "* Trupp måste vara i en stad, eller på en bas efter %d omgångar.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Trupp måste vara i en stad, eller på en %s efter %d omgång.\n"
#~ msgstr[1] ""
#~ "* Trupp måste vara i en stad, eller på en %s efter %d omgångar.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Blir aldrig mer erfaren.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Blir aldrig mer erfaren.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Erfarna %s-trupper.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Om vi började med %s nu skulle vi behöva %d glödlampor."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "För att nå %s behöver vi %d annan teknologi först. Det hela kommer att "
#~ "kräva %d glödlampor att slutföra."
#~ msgstr[1] ""
#~ "För att nå %s behöver vi %d andra teknologier först. Det hela kommer att "
#~ "kräva %d glödlampor att slutföra."

#~ msgid "You cannot research this technology."
#~ msgstr "Vi kan inte forska fram denna teknologi."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " Detta tal kan ändras beroende på vad andra spelare forskar fram.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Den första spelaren att forska fram %s får ett omedelbart framsteg.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Möjliggör %s att bygga vägar på flodrutor.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Möjliggör %s att ersätta bevattning med åker.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Utsläpp drabbar aldrig detta landskap."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Det går inte att grunda nya städer på detta landskap."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Denna kustlinje är riskabel."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "  * Kan inta tomma fiendestäder.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Krav:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "Gäller endast %s-trupper.\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Får inte försvarsbonus av landskap.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Kan inte mutas.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "  * Kan inta tomma fiendestäder.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Kan sanera radioaktivt nedfall.\n"

# ?
#~ msgid "Features:\n"
#~ msgstr "Innehåller:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " inget "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Fältenheter och andra stridande trupper som inte är hemma orsakar "
#~ "missnöje hos %d medborgare.\n"
#~ msgstr[1] ""
#~ "* Fältenheter och andra stridande trupper som inte är hemma orsakar "
#~ "missnöje hos %d medborgare.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"
#~ msgstr[1] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Du betalar %d gånger vanligt %s-underhåll för dina trupper.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Du betalar %d gånger normalt underhåll för dina trupper.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Du betalar inget %s-underhåll för dina trupper.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Du betalar inget underhåll för dina trupper.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr "* Varje stad slipper betala %d %s i underhåll för dina trupper.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "* Varje stad slipper betala %d i underhåll för dina trupper.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Om du förlorar din huvudstad så är risken för inbördeskrig %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Den första missnöjda medborgaren i varje stad p.g.a. storleken av en "
#~ "civilisation kommer framträda när man har %d städer.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Efter den att den första missnöjda medborgaren p.g.a. en civilisations "
#~ "storlek har framträtt, kommer ytterligare en framträda per %d städer.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Den högsta tillåtna forsknings- skatte- eller välfärdssatsen är %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Har obegränsade forsknings/skatte/välfärdssatser.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Du kan införa undantagstillstånd. Varje stridande enhet stationerad i "
#~ "en stad gör %d medborgare nöjd.\n"
#~ msgstr[1] ""
#~ "* Du kan införa undantagstillstånd. Varje stridande enhet stationerad i "
#~ "en stad gör %d medborgare nöjda.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Som flest kan %d enhet i varje stad införa undantagstillstånd.\n"
#~ msgstr[1] ""
#~ "* Som flest kan %d trupper i varje stad upprätthålla undantagstillstånd.\n"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr ""
#~ "* Du kan låta dina städer växa genom hänryckning. En stad måste minst "
#~ "vara av storlek %d innan de kan växa på detta sätt.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Dina trupper kan inte mutas.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Dina städer kan inte försättas i revolt.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Riket störtas i anarki om det är upplopp i någon stad mer än två "
#~ "omgångar på rad.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Har en senat som kan förhindra krigsförklaring.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Gerillasoldater uppenbarar sig när städer erövras av en fiende.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr "* Byggnader som vanligtvis motarbetar missnöje ger istället guld.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Betalar inget underhåll för fanatiker.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Saknar missnöjda medborgare.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Erfarna %s-trupper.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Erfarna trupper.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Varje nyttjad ruta med åtminstone %d %s drabbas av en förlust på -1 när "
#~ "folket inte firar.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Varje nyttjad ruta med åtminstone 1 %s ger ytterligare %d av detta när "
#~ "folket firar.\n"

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Varje nyttjad ruta med åtminstone 1 %s ger ytterligare %d av detta.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Tillverkningen av %s ökas med %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* Tillverkningen av %s kommer att drabbas av omfattande spill.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* Tillverkningen av %s kommer att drabbas av visst spill.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr ""
#~ "* Tillverkningen av %s kommeer att drabbas av drabbas av en liten aning "
#~ "spill.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* Spill vid produktion av %s ökar drastiskt vid större avstånd från "
#~ "huvudstaden.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr ""
#~ "* Spill vid produktion av %s ökar vid större avstånd från huvudstaden.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Spill vid produktion av %s ökar något vid större avstånd från "
#~ "huvudstaden.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Möjliggör byggandet av %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d missnöjda"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Statsskick: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Vi blev undervisade i %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Denna inställningssidan"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Vi vet inte hur man bygger %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Kopiera %s till klippbord."

#~ msgid "Clipboard is empty."
#~ msgstr "Klippbordet är tomt."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Misslyckades"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "öken"

#~ msgid "Login name"
#~ msgstr "Inloggningsnamn"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Detta är det användarnamn som normalt kommer användas när du loggar in "
#~ "samt med kommandoradsparametern -a."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Detta är det förvalda servervärdsnamnet som kommer användas i "
#~ "anslutningsdialoger samt med kommandoradsparametern -a."

#~ msgid "Server port"
#~ msgstr "Serverport"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Detta är den förvalda serverporten som kommer användas i "
#~ "anslutningsdialoger samt med kommandoradsparametern -a."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Metaservern är en tjänst som klienten ansluter till för att få reda på "
#~ "spel tillgängliga på Internet. Ändra inte värdet här om du inte är helt "
#~ "säker på din sak."

#~ msgid "Soundset"
#~ msgstr "Ljuduppsättning"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Detta är den ljuduppsättning som kommer användas. Detta motsvarar "
#~ "kommandoradsparametern -S."

#~ msgid "Sound plugin"
#~ msgstr "Insticksprogram för ljud"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Om du har problem att få ljudet att fungera, försök byta insticksprogram. "
#~ "Du måste starta om klienten för att använda det nya insticksprogrammet. "
#~ "Detta motsvarar kommandoradsparametern -P."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Teknologier\n"

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Här kan du byta aktivt tema."

#~ msgid "Tileset"
#~ msgstr "Rutbildsuppsättning"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Här kan du byta rutbildsuppsättning. Detta motsvarar "
#~ "kommandoradsparametern -t."

#~ msgid "Draw the map grid"
#~ msgstr "Visa rutnät på kartan"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Visa stadsfältet"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Är detta påslaget visas ett s.k. stadsfält under varje stad som "
#~ "innehåller en smärre mängd data om denna."

#~ msgid "Draw the terrain"
#~ msgstr "Visa landskapet"

#~ msgid "Draw the specials"
#~ msgstr "Visa speciella tillgångar"

#~ msgid "Solid unit background color"
#~ msgstr "Enkel bakgrundsfärg för trupper"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Är detta påslaget visas trupper på kartan med enkel bakgrundsfärg "
#~ "istället för en flagga eller sköld."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Visa sköldgrafik för trupper"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Är detta påslaget visas sköldikoner vid varje trupp istället för flaggor. "
#~ "Om ej påslaget, så visas kompletta flaggor."

#~ msgid "Draw the fog of war"
#~ msgstr "Visa krigsdimman"

#~ msgid "Draw the borders"
#~ msgstr "Visa riksgränserna"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Visa landskapet"

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr "Sparar höjden på den valda skärmupplösningen"

#~ msgid "Sound bell at new turn"
#~ msgstr "Ring i klocka vid ny omgång"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Är detta påslaget genereras en ”bell”-händelse i början av varje omgång. "
#~ "Du kan ändra ”bell”-händelsens funktion i meddelandetillval."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Animationstid vid truppförflyttning (ms)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Detta påverkar hur lång tid animationen av trupper tar när de rör sig på "
#~ "kartan. Sätt det till 0 för att avaktivera animationen."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Återfokuseringstid för kartvyn (ms)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "När kartvyn centreras någonstans, glider den över kartan till sitt nya "
#~ "läge. Detta tillval påverkar hur lång tid denna glidning får ta. Sätt det "
#~ "till 0 för att avaktivera effekten."

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Animationstid vid truppförflyttning (ms)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Detta påverkar hur lång tid animationen av trupper tar när de rör sig på "
#~ "kartan. Sätt det till 0 för att avaktivera animationen."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Visa ikoner i teknologiträdet."

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Är detta påslaget visas ikoner i teknologiträdet. Utan detta blir "
#~ "teknologiträdet kompaktare."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Manuell avsluta omgång i datorstyrt läge"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Med detta avslaget behöver du inte trycka på avsluta omgång-knappen när "
#~ "du är betraktare av en datorspelare."

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Automatisk centrering på trupper"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Med detta påslaget centreras vyn automatiskt på trupp som fått fokus."

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Självcentrering på strid"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Med detta påslaget fokuseras vyn på strid automatiskt. Är det inte "
#~ "påslaget snabbas en omgång upp, men du riskerar gå miste om striderna."

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Automatisk centrering vid ny omgång"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Fokus på väckta trupper"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Slå på detta val så sätts fokus på nyligen väckta enheter automatiskt."

#~ msgid "Keyboardless goto"
#~ msgstr "Tangentbordslöst gå-till"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Detta tillval gör det möjligt att utfärda ett gå-till-kommando genom att "
#~ "klicka och dra med vänsterknappen."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Tillåt gå-till genom okänt land"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Är detta påslaget kan man utfärda gå-tillbefallningar genom okänt land. "
#~ "Är det avslaget väljs rutten runt okänt land, eller t.o.m. blockeras av "
#~ "det."

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Centrera kartan vid öppning av stadsfönster"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Är detta påslaget, centreras vyn på en stad när dess stadsdialog öppnas."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Kortfattad visning av vad städer bygger"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Är detta påslaget visas i stadsdialogen en sammandragen version av vad "
#~ "staden bygger."

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Avsluta omgången när allas drag har slutförts"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Är detta påslaget avslutas omgången i samma ögonblick du flyttat färdigt "
#~ "din sista trupp."

#~ msgid "Prompt for city names"
#~ msgstr "Fråga efter stadsnamn"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr "Är detta avslaget väljs stadsnamn åt dig."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Öppna stadsdialog för nya städer"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr "Är detta påslaget visas en nygrundad stads stadsdialog direkt."

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Karavanhandlingar"

#, fuzzy
#~ msgid "Enable cursor changing"
#~ msgstr "Aktivera alpha blending"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr "Med detta påslaget använder klienten hela skärmen"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "Background layer"
#~ msgstr "Bakgrund"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr ""
#~ "Bakgrundslagret på översiktskartan visar bara vad som är hav och land."

#~ msgid "Terrain relief map layer"
#~ msgstr "Landskap"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Landskapslagret på översiktskartan visar alla landskap."

#~ msgid "Borders layer"
#~ msgstr "Riksgränser"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr "Riksgränslagret på översiktskartan visar vem som äger vilka rutor."

#~ msgid "Units layer"
#~ msgstr "Trupper"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Visar trupper på översiktskartan."

#~ msgid "Cities layer"
#~ msgstr "Städer"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Visar städer på översiktskartan."

#~ msgid "Overview fog of war"
#~ msgstr "Krigsdimma"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Visar krigsdimma på översiktskartan"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Visa riksgränserna"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Inga befallningar"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "_Alla städer"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Krigsdimma"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Visa landskapet"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s trupper"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <filnamn>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Visa rullningslister för karta"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Avaktivera detta val för att gömma kartans rullningslister."

#~ msgid "Keep dialogs on top"
#~ msgstr "Behåll dialoger överst"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Med detta tillval stannar dialogfönster alltid ovanför Freecivs "
#~ "huvudfönster. Tillvalet gör ingen skillnad i fullskärmsläge."

#~ msgid "Show worklist task icons"
#~ msgstr "Visa arbetslistsikoner"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Genom att avaktivera detta göms trupp- och byggnadsikoner i arbetslistor "
#~ "och stadsdialoger."

#~ msgid "Enable status report tabs"
#~ msgstr "Aktivera statusrapportsflikar"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Bättre rendering av krigsdimma"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Detta aktiverar en bättre metod att generera krigsdimma. Metoden är inte "
#~ "långsammare, men drar ungefär dubbelt så mycket minne."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "Med detta påslaget använder klienten hela skärmen"

#~ msgid "City Label"
#~ msgstr "Stadsetikett"

# XX Label tycks vara platshållare för strängar ännu inte skapade?
#~ msgid "Notify Label"
#~ msgstr "Meddelandeetikett"

#~ msgid "Spaceship Label"
#~ msgstr "Rymdskeppsetikett"

#~ msgid "Help Label"
#~ msgstr "Hjälpetikett"

#~ msgid "Help Link"
#~ msgstr "Hjälplänk"

#~ msgid "Help Text"
#~ msgstr "Hjälptext"

#~ msgid "Chatline Area"
#~ msgstr "Kommunikationsrad"

#~ msgid "Beta Label"
#~ msgstr "Betaetikett"

#~ msgid "Small Font"
#~ msgstr "Litet teckensnitt"

#~ msgid "Comment Label"
#~ msgstr "Kommentaretikett"

#~ msgid "City Productions"
#~ msgstr "Stadstillverkning"

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Fullskärmsläge"

#, fuzzy
#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr "Med detta påslaget använder klienten hela skärmen"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Välj ny tillverkning"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Sparar höjden på den valda skärmupplösningen"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Aktivera marköranimering"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "Use color cursors"
#~ msgstr "Använd färgade markörer"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "Enable alpha blending"
#~ msgstr "Aktivera alpha blending"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Är detta påslaget används alpha blending när bilden ritas upp. Saknas "
#~ "hårdvarustöd för detta kan det sakta ner spelet."

#~ msgid "Graphics"
#~ msgstr "Bild"

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Översikt"

#~ msgid "Sound"
#~ msgstr "Ljud"

#~ msgid "Interface"
#~ msgstr "Gränssnitt"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "kartritning"

#~ msgid "Network"
#~ msgstr "Nätverk"

#~ msgid "Font"
#~ msgstr "Teckensnitt"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Om man lägger till ett förvalt värde för hand bör man även uppdatera "
#~ "”number_of_presets”"

#~ msgid "Cannot find your home directory"
#~ msgstr "Kan inte finna din hemkatalog"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Sparning misslyckades, kan inte skriva till fil %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Sparade inställningar i filen %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Sparning misslyckades, kan inte hitta ett filnamn."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Du avvisades från spelet: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Klientförmåga-sträng: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Serverförmåga-sträng: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Början av omgång %d"

#~ msgid "Welcome"
#~ msgstr "Välkommen"

#~ msgid "AI mode is now ON."
#~ msgstr "Datorstyrt läge är nu PÅ."

#~ msgid "AI mode is now OFF."
#~ msgstr "Datorstyrt läge är nu AV."

#~ msgid "waiting"
#~ msgstr "väntar"

#~ msgid "?Player:Name"
#~ msgstr "Namn"

#~ msgid "Username"
#~ msgstr "Användarnamn"

#~ msgid "Border"
#~ msgstr "Gräns"

#~ msgid "Attitude"
#~ msgstr "Attityd"

#~ msgid "Embassy"
#~ msgstr "Ambassad"

#~ msgid "Dipl.State"
#~ msgstr "Dipl. förh."

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Värd"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Overksam"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Vi kunde inte sälja stadsförbättringar"

#~ msgid "You cannot disband units."
#~ msgstr "Du kan inte upplösa trupper."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s kunde inte upplösas"

#~ msgid "Disbanded %d %s."
#~ msgstr "Upplöste %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Inga %s kunde upplösas."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

#~ msgid "Could not open temp file."
#~ msgstr "Kunde inte öppna tempfilen."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Tappade anslutningen till servern!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "%ss %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:vänliga(lag)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:vänlig(lag)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Plats: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Landskap: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Mat/Tillv/Handel: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Mindre stamby"

#~ msgid "Our territory"
#~ msgstr "Vårt land"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "De %s %ss land"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Stad: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Stad: %s (%s, %d omgångar vapenstillestånd)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "De %s %ss land"

#~ msgid "Unclaimed territory"
#~ msgstr "Land utan anspråk"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Stad: %s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Stad: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Stad: %s (%s, %d omgångar vapenstillestånd)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Stad: %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( med "

#~ msgid "Trade from %s: %d"
#~ msgstr "Handel från %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktur: %s"

# SB>Detta verkar syfta till vad arbetare m m sysslar med på en terrängruta, och då är väl Uppgift bättre än Verksamhet?
#~ msgid "Activity: %s"
#~ msgstr "Uppgift: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Trupp: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Trupp: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Trupp: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Trupp: %s (%s, %d omgångar vapenstillestånd)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Sannolikhet att segra: A:%d%% F:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d F:%d EK:%d TP:%d/%d (%s)"

#~ msgid "  (%d more)"
#~ msgstr "  (%d fler)"

#~ msgid "far from %s"
#~ msgstr "långt från %s"

#~ msgid "near %s"
#~ msgstr "nära %s"

#~ msgid "in %s"
#~ msgstr "i %s"

#~ msgid "from %s"
#~ msgstr "från %s"

# DM> Tyckte det ser bättre ut så här
#, fuzzy
#~ msgid "%s people"
#~ msgstr "Folkmängd: %s"

#~ msgid "Progress: no research"
#~ msgstr "Framsteg: ingen forskning"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Framsteg: %d runda/framsteg"
#~ msgstr[1] "Framsteg: %d rundor/framsteg"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Framsteg: %d runda/framsteg"
#~ msgstr[1] "Framsteg: %d rundor/framsteg"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Framsteg: ingen forskning"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d glödlampa/omgång"
#~ msgstr[1] "%d glödlampor/omgång"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d glödlampa/omgång från laget"
#~ msgstr[1] ", %d glödlampor/omgång från laget"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (aldrig)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d omgång)"
#~ msgstr[1] "%d/%d (%d omgångar)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (aldrig)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d steg"
#~ msgstr[1] "%d steg"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d glödlampa"
#~ msgstr[1] "%d glödlampor"

#~ msgid "Population: %s"
#~ msgstr "Folkmängd: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "År %s (O%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Guld: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Skt: %d Väl: %d For: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Flyttar: Ingen"

# Blir detta rätt?
#~ msgid "Moving: %s"
#~ msgstr "Flyttar: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klicka här för detaljer)"

# DM> Tyckte det ser bättre ut så här
#~ msgid "%s People"
#~ msgstr "Folkmängd: %s"

#~ msgid "Year: %s"
#~ msgstr "År: %s"

# DM> Här också..
#~ msgid "Turn: %d"
#~ msgstr "Omgång %d"

#~ msgid "Net Income: %d"
#~ msgstr "Nettoinkomst: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Skattesatser: Guld: %d%% Välfärd: %d%% Forskning: %d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Forskar fram %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Risk för global uppvärmning: %d%% (%+d%%/omgång)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Global uppvärmning har inträffat!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Risk för atomvinter: %d%% (%+d%%/omgång)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Vi har drabbats av atomvinter!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d trupp"
#~ msgstr[1] "%d trupper"

#~ msgid "?goto:Unreachable"
#~ msgstr "Otillgänglig"

#~ msgid "Turns to target: %d"
#~ msgstr "Omgångar till målet: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Omgångar till målet: %d to %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d trupp markerad"
#~ msgstr[1] "%d trupper markerade"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Övriga: %d civila; %d militära"

#~ msgid "Others: %d civilian"
#~ msgstr "Övriga: %d civila"

#~ msgid "Others: %d military"
#~ msgstr "Övriga: %d militära"

#~ msgid "No units to upgrade!"
#~ msgstr "Inga trupper att uppgradera!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Inga av dessa trupper kan uppgraderas."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Erssätt trupp"
#~ msgstr[1] "Erssätt trupp"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Inga trupper att uppgradera!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s vägrar att upplösas!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Inga av dessa trupper kan uppgraderas."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Upplös trupp"
#~ msgstr[1] "Upplös trupp"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Visar hur långt utforskandet av nuvarande teknologi har kommit."

#~ msgid "no research target."
#~ msgstr "inget forskningsmål."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "byggnadskonst"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s i %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Visar hur långt framskriden den globala uppvärmningen är:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Utsläpp: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Risken för katastrofal uppvärmning varje omgång: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Visar hur långt framskriden atomvintern är:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Nedfall: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Risken för katastrofal nedkylning varje omgång: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Visar vårt nuvarande statsskick:"

#~ msgid "Population:      %5d"
#~ msgstr "Folkmängd:       %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Underhåll:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energi:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:           %5d ton"
#~ msgstr[1] "Massa:           %5d ton"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Restid:          %5.1f år"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Restid:             E/A     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Sannolikh.lyck.: %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Ankomstår:       %8s"

#~ msgid "?timeout:off"
#~ msgstr "av"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02ds"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dd %02dtim"

# DM> FIXME
#~ msgid "?duration:overflow"
#~ msgstr "överflöde"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Statsskick: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Iakttagare: %s"

#~ msgid "Buildings: "
#~ msgstr "Byggnader: "

#~ msgid "None. "
#~ msgstr "Inga. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Folkslag: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Redigera folkslag"
#~ msgstr[1] "Redigera folkslag"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Upplös trupp"

#~ msgid "Wonders: "
#~ msgstr "Underverk: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Städer: Sammanlagt %d varav %d är över tröskeln (%d städer)."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Städer: Sammanlagt %d varav %d är över tröskeln (%d städer)."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d nöjd innan negativ bonus."
#~ msgstr[1] "%d nöjda innan negativ bonus."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "Ytterligare %d missnöjd medborgare."
#~ msgstr[1] "Ytterligare %d missnöjda medborgare."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Undantagstillstånd råder ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] ""
#~ "* Icke-stridande enhet (kan inte anfalla; inget undantagstillstånd).\n"
#~ msgstr[1] ""
#~ "* Icke-stridande enhet (kan inte anfalla; inget undantagstillstånd).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Underhåller en stads medborgare. Gör 3 missnöjda medborgare nöjda."
#~ msgstr[1] ""
#~ "Underhåller en stads medborgare. Gör 3 missnöjda medborgare nöjda."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Stridande enheter i fält kan orsaka missnöje. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Stridande enheter påverkar inte belåtenhet."

#~ msgid "Luxury: %d total."
#~ msgstr "Välfärd: %d sammanlagt."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Hittade ingen användbar standardrutbildsuppsättning; avbryter!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Laddar rutbildsuppsättning ”%s”."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Klienten klarar inte av att visa isometriska rutbilder."

#~ msgid "Using default tileset instead."
#~ msgstr "Använder standardrutbildsuppsättningen istället."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Klienten klarar inte av att visa rätvinkliga rutbilder."

#~ msgid "Trade"
#~ msgstr "handel"

#~ msgid "?wonder:W"
#~ msgstr "?underverk:U"

#~ msgid "?destroyed:D"
#~ msgstr "?förstörd:F"

#~ msgid "?built:B"
#~ msgstr "?byggt:B"

#~ msgid "?obsolete:O"
#~ msgstr "?omodern:O"

#~ msgid "?redundant:*"
#~ msgstr "*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Invertera val"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<inga anslutningar>"

# DM> FIXME
#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "överflöde"

#~ msgid "%s from %s"
#~ msgstr "%s från %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr "(%)"

#~ msgid " (connection incomplete)"
#~ msgstr " (ofullständig anslutning)"

#~ msgid " (player %s)"
#~ msgstr " (spelare %s)"

#~ msgid " (observer)"
#~ msgstr " (iakttagare)"

#, fuzzy
#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "Folkslaget %s är inte tillgängligt i scenariot."

#~ msgid "Technology: %s"
#~ msgstr "Teknologi: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Förbättring: %s"

#~ msgid "City: %s"
#~ msgstr "Stad: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomathandlingar: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Fiendediplomat: %s"

#~ msgid "Global: %s"
#~ msgstr "Global: %s"

#~ msgid "Hut: %s"
#~ msgstr "Hydda: %s"

#~ msgid "Nation: %s"
#~ msgstr "Folkslag: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Fördrag: %s"

#~ msgid "Unit: %s"
#~ msgstr "Trupp: %s"

#~ msgid "Vote: %s"
#~ msgstr "Omröstning: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Underverk: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Erhöll från Stora Biblioteket"

#~ msgid "Learned New Tech"
#~ msgstr "Forskat fram ny teknologi"

#~ msgid "Selected New Goal"
#~ msgstr "Valde nytt mål"

#~ msgid "Bought"
#~ msgstr "Köpt"

#~ msgid "Forced to Sell"
#~ msgstr "Tvingas sälja"

#~ msgid "New Improvement Selected"
#~ msgstr "Ny förbättring vald"

#~ msgid "Sold"
#~ msgstr "Såld"

#~ msgid "Building Unavailable Item"
#~ msgstr "Bygger otillgängligt objekt"

#~ msgid "Captured/Destroyed"
#~ msgstr "Erövrad/Raserad"

#~ msgid "Celebrating"
#~ msgstr "Hänryckta"

#~ msgid "Civil Disorder"
#~ msgstr "Upplopp"

#~ msgid "Famine"
#~ msgstr "Hungersnöd"

#~ msgid "Famine Feared"
#~ msgstr "Risk för hungersnöd"

#~ msgid "Growth"
#~ msgstr "Stadstillväxt"

#~ msgid "May Soon Grow"
#~ msgstr "Tillväxt förväntas"

#~ msgid "Needs Aqueduct"
#~ msgstr "I behov av vattenledning"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "I behov av vattenledning (byggs)"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Atombombad"

#~ msgid "Released from citizen governor"
#~ msgstr "Stadsförvaltare överlämnar kontroll"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Föreslår hindrad tillväxt"

#~ msgid "Transfer"
#~ msgstr "Överför"

#~ msgid "Was Built"
#~ msgstr "Byggdes"

#~ msgid "Has Plague"
#~ msgstr "Drabbad av pest"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Ändrad"

#~ msgid "Worklist Events"
#~ msgstr "Arbetslisterelaterade händelser"

#~ msgid "Production changed"
#~ msgstr "Tillverkning ändrad"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Ekokatastrof"

#~ msgid "Bribe"
#~ msgstr "Muta"

#~ msgid "Caused Incident"
#~ msgstr "Orsakade incident"

#~ msgid "Escape"
#~ msgstr "Undkom"

#~ msgid "Failed"
#~ msgstr "Misslyckades"

#~ msgid "Incite"
#~ msgstr "Anstifta ett uppror"

#~ msgid "Poison"
#~ msgstr "Förgifta staden"

#~ msgid "Sabotage"
#~ msgstr "Förstör"

#~ msgid "Theft"
#~ msgstr "Stöld"

#~ msgid "Eco-Disaster"
#~ msgstr "Ekokatastrof"

#~ msgid "Nuke Detonated"
#~ msgstr "Kärnvapen avfyrat"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Uppretade barbarer fanns i hydda"

#~ msgid "City Founded from Hut"
#~ msgstr "Ny stad grundad från hydda"

#~ msgid "Gold Found in Hut"
#~ msgstr "Guld återfanns i hydda"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Slaktad av infödingar i hydda"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Legosoldater fanns i hydda"

#~ msgid "Settler Found in Hut"
#~ msgstr "Nybyggare fanns i hydda"

#~ msgid "Tech Found in Hut"
#~ msgstr "Teknologi funnen i hydda"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Skonad av infödingarna"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbaruppror"

#~ msgid "Civil War"
#~ msgstr "Inbördeskrig"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Anarki"

#~ msgid "First Contact"
#~ msgstr "Första kontakten"

#~ msgid "Learned New Government"
#~ msgstr "Lärde oss nytt statsskick"

#~ msgid "Low Funds"
#~ msgstr "Dåligt med pengar"

#~ msgid "Revolution Ended"
#~ msgstr "Revolution avslutad"

#~ msgid "Revolution Started"
#~ msgstr "Revolution påbörjad"

#~ msgid "Spaceship Events"
#~ msgstr "Rymdskeppshändelser"

#~ msgid "Alliance"
#~ msgstr "Förbund"

#~ msgid "Broken"
#~ msgstr "Brutet"

#~ msgid "Cease-fire"
#~ msgstr "Vapenstillestånd"

#~ msgid "Peace"
#~ msgstr "Fred"

#~ msgid "Shared Vision"
#~ msgstr "Delad anblick"

#~ msgid "Attack Failed"
#~ msgstr "Angrepp misslyckades"

#~ msgid "Attack Succeeded"
#~ msgstr "Angrepp lyckades"

#~ msgid "Defender Destroyed"
#~ msgstr "Försvarare besegrad"

#~ msgid "Defender Survived"
#~ msgstr "Försvarare överlevde"

#~ msgid "Promoted to Veteran"
#~ msgstr "Blev mer erfaren"

#~ msgid "Lost outside battle"
#~ msgstr "Förlorad utanför strid"

#~ msgid "Production Upgraded"
#~ msgstr "Tillverkning uppgraderad"

#~ msgid "Relocated"
#~ msgstr "Förflyttad"

#~ msgid "Orders / goto events"
#~ msgstr "Befallningar / gå-tillhändelser"

#~ msgid "New vote"
#~ msgstr "Ny omröstning"

#~ msgid "Vote resolved"
#~ msgstr "Omröstning avklarad"

#~ msgid "Vote canceled"
#~ msgstr "Omröstning avbruten"

#~ msgid "Finished"
#~ msgstr "Slutförd"

#~ msgid "Made Obsolete"
#~ msgstr "Blivit omodern"

#~ msgid "Started"
#~ msgstr "Påbörjats"

#~ msgid "Stopped"
#~ msgstr "Avbrutits"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Blir färdigt nästa omgång"

# DM> Vilket monster! ;)
#~ msgid "AI Debug messages"
#~ msgstr "Datorstyrningsavlusningsmeddelanden"

#~ msgid "Broadcast Report"
#~ msgstr "Allmän kommuniké"

#~ msgid "Caravan actions"
#~ msgstr "Karavanhandlingar"

#~ msgid "Chat error messages"
#~ msgstr "Kommunikationsfelmeddelanden"

#~ msgid "Chat messages"
#~ msgstr "Kommunikationsmeddelanden"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Anslutnings- och frånkopplingsmeddelanden"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatmeddelanden"

#~ msgid "Error message from bad command"
#~ msgstr "Felmeddelande orsakat av ogiltigt kommando"

#~ msgid "Game Ended"
#~ msgstr "Spelet är slut"

#~ msgid "Game Started"
#~ msgstr "Spelet är igång"

#~ msgid "Nation Selected"
#~ msgstr "Folkslag valt"

#~ msgid "Player Destroyed"
#~ msgstr "Spelare utplånad"

#~ msgid "Report"
#~ msgstr "Redogörelse"

#~ msgid "Server Aborting"
#~ msgstr "Servern avbryter"

#~ msgid "Server Problems"
#~ msgstr "Server-problem"

#~ msgid "Message from server operator"
#~ msgstr "Meddelande från serverhandhavare"

#~ msgid "Server settings changed"
#~ msgstr "Serverinställningar ändrade"

#~ msgid "Turn Bell"
#~ msgstr "Ny omgång"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Skriptmeddelande från scenario eller regelverk"

#~ msgid "Year Advance"
#~ msgstr "Nytt år"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Användning: %s [tillval ...]\n"
#~ "Giltiga tillval är:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tSkicka alla efterföljande tillval till användargränssnittet.\n"
#~ "\t\t\tProva ”%s -- --help” för mer.\n"

#~ msgid "AD"
#~ msgstr "e.Kr."

#, fuzzy
#~ msgid "BC"
#~ msgstr "f.Kr."

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Ovanlig"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "error"
#~ msgstr "IO-fel"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Internt"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<inga anslutningar>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Tilldelad mängd guld per spelare"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Tilldelad mängd guld per spelare"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Alla spelare är redo; nu kör vi."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Lista över spelares starttrupper"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Okänt tillval ”%s”."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Strängvärdet är för långt."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Vi har drabbats av atomvinter!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Visa riksgränserna"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Med"

#, fuzzy
#~ msgid "no"
#~ msgstr "ingen"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Restid:             E/A     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", ej redo"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Vi har drabbats av atomvinter!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Spelarnamn: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "”%d” är ett ogiltigt argument."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(arbetslista)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Läser in skriptfil: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Kunde inte öppna ”%s”."

#, fuzzy
#~ msgid "illegal packet size"
#~ msgstr "Ogiltigt värde för rättighetsport: ”%s”"

#~ msgid "Away"
#~ msgstr "Borta"

#~ msgid "Novice"
#~ msgstr "Nybörjare"

#~ msgid "Easy"
#~ msgstr "Lätt"

#~ msgid "Hard"
#~ msgstr "Svår"

#~ msgid "Cheating"
#~ msgstr "Fuskande"

#~ msgid "Experimental"
#~ msgstr "Experimentell"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Massmordsbenägen"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Aggressiv"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Fientlig"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Ohjälpsam"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Nervös"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Likgiltig"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Respektfull"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Hjälpsam"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entusiastisk"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Beundrande"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Dyrkande"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Vapenvila"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Krig"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Aldrig mötts"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Lag"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Världsomspännande behov kan bara användas av underverk."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Spelaromspännande behov kan bara användas av underverk."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Öomspännande behov kan bara användas av underverk."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Överlevnadsbehov kan bara användas som världsomspännande."

#~ msgid "\"%s\" units"
#~ msgstr "”%s” trupper"

#~ msgid "%s units"
#~ msgstr "%s trupper"

#~ msgid "Size %d"
#~ msgstr "Storlek %d"

#~ msgid "%s AI"
#~ msgstr "%s datorstyrd"

# TRANS hjälper inte riktigt här; källfilen tycks visa att variablen skall fyllas av en terrängtyp.
# Hm, blir Hav-terräng i vissa fall. Hur lösa? Så här kanske?
#~ msgid "%s terrain"
#~ msgstr "Landskap av typen %s"

# TRANS hjälper inte riktigt här; källfilen tycks visa att variablen skall fyllas av en terrängtyp.
# Hm, blir Hav-terräng i vissa fall. Hur lösa? Så här kanske?
#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Landskap av typen %s"

#~ msgid "%s base"
#~ msgstr "%s bas"

#~ msgid "After %s"
#~ msgstr "Efter %s"

#~ msgid "%s possible"
#~ msgstr "%s möjlig"

#~ msgid "City center tile"
#~ msgstr "Stadens mittenruta"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Lag 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "%ss %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Strömmen har tagit slut"

#~ msgid "Future Tech. %d"
#~ msgstr "Framtidsteknologi %d"

#~ msgid "Future Tech."
#~ msgstr "Framtidsteknologi"

#~ msgid "Mine"
#~ msgstr "Gruva"

#~ msgid "Hut"
#~ msgstr "Hydda"

#~ msgid "Farmland"
#~ msgstr "Åkermark"

#~ msgid "Fallout"
#~ msgstr "Nedfall"

#~ msgid "Land"
#~ msgstr "Land"

#~ msgid "Oceanic"
#~ msgstr "Hav"

#~ msgid "Idle"
#~ msgstr "Overksam"

#~ msgid "Fortifying"
#~ msgstr "Befästande"

#~ msgid "Fortified"
#~ msgstr "Befäst"

#~ msgid "Goto"
#~ msgstr "Gå till"

#~ msgid "Explore"
#~ msgstr "Utforska"

#~ msgid "Transform"
#~ msgstr "Förändra"

#~ msgid "Base"
#~ msgstr "Bas"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "An_slut"

#~ msgid "Moves"
#~ msgstr "Drag"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Mat/Sköld/Guld:"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s ersatt med %s för %d guld."
#~ msgstr[1] "%s ersatt med %s för %d guld."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Kan (ännu) inte ersätta %s."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Att ersätta %s med %s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Att ersätta %s med %s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Kan endast ersätta trupper i städer."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Ersättande av denna %s skulle strandsätta trupper ombord."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Ersättande av denna %s skulle strandsätta trupper ombord."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Läser in reglerna"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv version %s %s"

#~ msgid "(beta version)"
#~ msgstr "(betaversion)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv version %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv version %s"

#~ msgid "betatest version "
#~ msgstr "betatestversion "

#~ msgid "version "
#~ msgstr "version "

#~ msgid "January"
#~ msgstr "januari"

#~ msgid "February"
#~ msgstr "februari"

#~ msgid "March"
#~ msgstr "mars"

#~ msgid "April"
#~ msgstr "april"

#~ msgid "May"
#~ msgstr "maj"

#~ msgid "June"
#~ msgstr "juni"

#~ msgid "July"
#~ msgstr "juli"

#~ msgid "August"
#~ msgstr "augusti"

#~ msgid "September"
#~ msgstr "september"

#~ msgid "October"
#~ msgstr "oktober"

#~ msgid "November"
#~ msgstr "november"

#~ msgid "December"
#~ msgstr "december"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "DETTA ÄR EN BETAVERSION\n"
#~ "Freeciv %s kommer att ges ut i\n"
#~ "%s, på %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "DETTA ÄR EN BETAVERSION\n"
#~ "Freeciv %s kommer att ges ut i\n"
#~ "%s, på %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Ty civilization bör vara fritt!"

#~ msgid "Aqueduct"
#~ msgstr "vattenledning"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Gör det möjligt för en stad att växa sig större än 10."

#~ msgid "Bank"
#~ msgstr "bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Tillsammans med en marknadsplats ökar en bank välfärden och "
#~ "skatteintäkterna för en stad med 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Med kaserner blir varje ny trupp som färdigställs i en stad erfaren av "
#~ "sig själv, vilket innebär att dess angrepps- och försvarsstyrka ökas med "
#~ "50%. Dessutom återställs skadade marktrupper, som vilar en hel omgång i "
#~ "en stad med kaserner, helt."

#~ msgid "Barracks II"
#~ msgstr "kaserner II"

#~ msgid "Barracks III"
#~ msgstr "kaserner III"

#~ msgid "Cathedral"
#~ msgstr "katedral"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "En katedral gör 4 missnöjda medborgare i en stad nöjda, så att det blir "
#~ "lättare att uppräthålla friden där."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Stadsmurar gör det lättare att försvara en stad. De tredubblar "
#~ "försvarsförmågan för trupper i staden mot marktrupper, marina enheter och "
#~ "helikoptrar. De är verkningslösa mot såväl stridsflyg som artilleri. "
#~ "Stadsmurar förhindrar även den befolkningsminskning som annars sker när "
#~ "en försvarstrupp förstörs av en marktrupp."

#~ msgid "Colosseum"
#~ msgstr "amfiteater"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 "
#~ "efter upptäckten av elektricitet.)"

#~ msgid "Courthouse"
#~ msgstr "tingshus"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Minskar korruptionen i en stad med 50%. Under demokrati gör tingshuset 1 "
#~ "missnöjd medborgare nöjd. Halverar även avståndet till huvudstaden i "
#~ "beräkningen av upprorskostnaden."

#~ msgid "Factory"
#~ msgstr "fabrik"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
#~ "till stadens utsläpp."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Mängden lagrad mat sätts till halvfullt när en stad krymper eller växer. "
#~ "Detta ökar en stads motståndskraft mot hungersnöd."

#~ msgid "Hydro Plant"
#~ msgstr "vattenkraftverk"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett kärnkraftverk ger "
#~ "tillsammans 75% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett kärnkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett "
#~ "kraftverk eller ett kärnkraftverk."

#~ msgid "Library"
#~ msgstr "bibliotek"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Ökar forskningen i en stad med 50%."

#~ msgid "Marketplace"
#~ msgstr "marknadsplats"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#~ msgid "Mass Transit"
#~ msgstr "kollektivtrafik"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Motverkar utsläpp som orsakas av befolkningen; gör helt enkelt så att "
#~ "befolkningen i en stad inte smutsar ner alls."

#~ msgid "Mfg. Plant"
#~ msgstr "tillverkningsanläggning"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Tillsammans med en fabrik, ökar en tillverkningsanläggning en stads "
#~ "tillverkning med 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "kärnkraftverk"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett kärnkraftverk ger "
#~ "tillsammans 75% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett kärnkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett "
#~ "kraftverk eller ett kärnkraftverk."

#~ msgid "Palace"
#~ msgstr "slott"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Gör en stad till huvudstad. Korruptionen i övriga städer beror på "
#~ "avståndet till huvudstaden, utom under demokrati och kommunism. Kostnaden "
#~ "för att anstifta ett uppror beror också på stadens avstånd till "
#~ "huvudstaden (under alla statsskick).\n"
#~ "\n"
#~ "Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta "
#~ "riket i inbördeskrig, samt alltid leder till förlusten av eventuella "
#~ "rymdskepp."

#~ msgid "Power Plant"
#~ msgstr "kraftverk"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 75% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett "
#~ "kraftverk eller ett kärnkraftverk."

#~ msgid "Recycling Center"
#~ msgstr "återvinningsanläggning"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "En återvinningsanläggning minskar mängden utsläpp orsakade av "
#~ "tillverkningen i en stad med 66%."

#~ msgid "SDI Defense"
#~ msgstr "missilförsvar"

#~ msgid "Space Component"
#~ msgstr "rymdkomponent"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Rymdkomponenter delas upp i motorkomponenter och bränslekomponenter. "
#~ "Varje par av dessa minskar rymdskeppets restid. Man kan bygga upp till 8 "
#~ "par.\n"
#~ "\n"
#~ "Innan man kan bygga rymdskeppsdelar måste någon spelare ha färdigställt "
#~ "underverket Apolloprogrammet."

#~ msgid "Space Module"
#~ msgstr "rymdmodul"

#~ msgid "Space Structural"
#~ msgstr "rymdstruktur"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Rymdstrukturer utgör grunden för rymdskepp. Alla andra rymdskeppsdelar "
#~ "måste fästas vid rymdstrukturer för att fungera. Man kan använda upp till "
#~ "32 rymdstrukturer.\n"
#~ "\n"
#~ "Innan man kan bygga rymdskeppsdelar, måste någon spelare ha färdigställt "
#~ "underverket Apolloprogrammet."

#~ msgid "Temple"
#~ msgstr "tempel"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
#~ "underverket Oraklet fördubblar denna verkan. \n"
#~ "Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#~ msgid "University"
#~ msgstr "universitet"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Tillsammans med ett bibliotek, ökar ett universitet forskningen i en stad "
#~ "med 100%."

#~ msgid "Apollo Program"
#~ msgstr "Apolloprogrammet"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Alla städer på kartan blir synliga för de som äger Apolloprogrammet. Det "
#~ "gör det möjligt att bygga rymdskeppsdelar för samtliga spelare (förutsatt "
#~ "att de har upptäckt de erforderliga teknologierna.)"

#~ msgid "Colossus"
#~ msgstr "Kolossen"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Varje handelsgenererande ruta kring staden där underverket är byggt ger "
#~ "en extra i handel."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Kopernikus observatorium"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Ger 50% forskningsbonus i staden där det är."

#~ msgid "Cure For Cancer"
#~ msgstr "Bot mot cancer"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare "
#~ "nöjd i varje stad."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwins resa"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwins resa utlöste upptäckten av evolutionen, som ökade "
#~ "förtroendet för vetenskapen. Ger 2 omedelbara teknologiska framsteg."

#~ msgid "Great Library"
#~ msgstr "Stora Biblioteket"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Den civilisation som färdigställer det stora biblioteket får varje "
#~ "teknologi som minst 2 andra civilisationer har."

#~ msgid "Great Wall"
#~ msgstr "Stora Muren"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Fungerar som stadsmurar i alla våra städer."

#~ msgid "Hanging Gardens"
#~ msgstr "Hängande trädgårdarna"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
#~ "medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
#~ "sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
#~ "medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i "
#~ "stället (gör dem nöjda)."

#~ msgid "Hoover Dam"
#~ msgstr "Hooverdammen"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Verkar som om man hade ett vattenkraftverk i varje stad på samma "
#~ "landområde som detta underverk finns. (Detta minskar mängden utsläpp och "
#~ "ökar fabrikers och tillverkningsanläggningars verkan.)"

# College här är väl inte riktigt högskola, utan snarare en del av ett universitet?
#~ msgid "Isaac Newton's College"
#~ msgstr "Isaac Newtons högskola"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Ger en forskningsbonus på 100% i staden där den är."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bachs katedral"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#~ msgid "Lighthouse"
#~ msgstr "Fyrtornet"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Ger alla marina enheter 2 ytterligare drag."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellans världsomsegling"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Ger alla marina enheter ytterligare 1 drag. "

#~ msgid "Manhattan Project"
#~ msgstr "Manhattanprojektet"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Michelangelos kapell"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Dubbel verkan av katedraler i alla städer."

#~ msgid "Oracle"
#~ msgstr "Oraklet"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#~ msgid "Pyramids"
#~ msgstr "Pyramiderna"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Tillåter val av vilket statsskick som helst - innefattande sådana som man "
#~ "inte har forskat fram än - utan övergångstid med anarki."

#~ msgid "SETI Program"
#~ msgstr "SETI-programmet"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Ger 50% forskningsbonus i varje stad."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeares teater"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr "Gör alla missnöjda invånare nöjda i staden där den befinner sig."

#~ msgid "United Nations"
#~ msgstr "Förenta nationerna"

#~ msgid "Women's Suffrage"
#~ msgstr "Kvinnlig rösträtt"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Minskar varje trupps inverkan på missnöjet i varje stad med 1. Det "
#~ "innebär att i en republik orsakar trupper inget missnöje, och under "
#~ "demokrati orsakar trupper i fält 1 missnöjd medborgare var."

#~ msgid "?Elvis:E"
#~ msgstr "T"

#~ msgid "?Scientist:S"
#~ msgstr "V"

#~ msgid "?Taxman:T"
#~ msgstr "S"

#~ msgid "?citystyle:European"
#~ msgstr "europeisk"

#~ msgid "?citystyle:Classical"
#~ msgstr "klassisk"

#~ msgid "?citystyle:Tropical"
#~ msgstr "tropisk"

#~ msgid "?citystyle:Asian"
#~ msgstr "orientalisk"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "babylonsk"

#~ msgid "?citystyle:Celtic"
#~ msgstr "keltisk"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "renässans"

#~ msgid "?citystyle:Industrial"
#~ msgstr "industriell"

#~ msgid "?citystyle:Modern"
#~ msgstr "modern"

#~ msgid "?citystyle:PostModern"
#~ msgstr "senmodern"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1-regelverket"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Du spelar med Civ1-regelverket. Detta regelverk är mycket enklare än "
#~ "Freecivs standardregelverk. Om du bara känner till standardregelverket, "
#~ "lägg lite tid på att undersöka skillnaderna.\n"
#~ "\n"
#~ " * Det finns färre teknologier, byggnader och trupper.\n"
#~ " * Trupper har inte tålighetspoäng. Om de vinner en strid så fortsätter "
#~ "de ha full hälsa.\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "läskunnighet"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Radera klausul"

#~ msgid "Team 0"
#~ msgstr "Lag 0"

#~ msgid "Team 1"
#~ msgstr "Lag 1"

#~ msgid "Team 2"
#~ msgstr "Lag 2"

#~ msgid "Team 3"
#~ msgstr "Lag 3"

#~ msgid "Anarchy"
#~ msgstr "anarki"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "krigsherre"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "krigsherre"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarki är helt enkelt avsaknadet av styre. Medborgarna är oorganiserade "
#~ "och oföretagsamma, och gör sig av med all inkomst så fort som möjligt, i "
#~ "stället för att betala skatt eller forska.\n"
#~ "\n"
#~ "Utan styre blir korruptionen och spillet något mindre än med envälde, men "
#~ "missnöjet blir något större."

#~ msgid "Despotism"
#~ msgstr "envälde"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "hövding"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "hövding"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Under envälde är du den fullkomliga makthavaren över ditt folk. "
#~ "Maktutövningen sker till största delen genom undantagstillstånd.\n"
#~ "\n"
#~ "Envälde är mest drabbat av korruption av alla statsskick."

#~ msgid "Monarchy"
#~ msgstr "monarki"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "drottning"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Vid monarki tjänar en kung eller drottning som ärftligt stadsöverhuvud.\n"
#~ "\n"
#~ "Monarki har samma låga nivå av korruption och spill som republik."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Vid monarki tjänar en kung eller drottning som ärftligt stadsöverhuvud.\n"
#~ "\n"
#~ "Monarki har samma låga nivå av korruption och spill som republik."

#~ msgid "Communism"
#~ msgstr "kommunism"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "kamrat"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "kamrat"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Ett kommunistiskt styre grundar sig på idealet att alla människor är "
#~ "jämlikar. Allt kapital ägs kollektivt i stället för privat. Kommunism "
#~ "innebär en avvägning mellan krigiskt och ekonomiskt statsskick.\n"
#~ "\n"
#~ "Under kommunism varierar inte korruptionen beroende på avståndet till "
#~ "huvudstaden; alla städer (även huvudstaden) har en aning korruption."

#~ msgid "Republic"
#~ msgstr "republik"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "I en republik håller medborgarna val av en representant som skall regera "
#~ "dem; eftersom valda ledare måste hålla sig omtyckta för att stanna vid "
#~ "makten, har medborgarna större frihet. Medborgare i en republik blir lätt "
#~ "missnöjda, men medborgarnas självständighet tillåter mycket handel."

#~ msgid "Democracy"
#~ msgstr "demokrati"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "president"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "president"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
#~ "erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. "
#~ "Det förekommer ingen korruption eller spill vid demokrati, men "
#~ "medborgarna blir mycket upprörda under krig."

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
#~ "erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. "
#~ "Det förekommer ingen korruption vid demokrati, men medborgarna blir "
#~ "mycket upprörda under krig.\n"
#~ "\n"
#~ "De (lyckliga) medborgarna i en demokrati har ett osvikligt förtroende för "
#~ "regeringen. Stridande enheter som tillhör demokratiska regeringar kan "
#~ "inte mutas, och fientliga diplomater och spioner kan inte anstifta uppror "
#~ "i demokratiskt styrda städer."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "fornt  †  †  €†  ida"

#~ msgid "?nationgroup:Modern"
#~ msgstr "nutida"

#~ msgid "?plural:Americans"
#~ msgstr "amerikanerna"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Statsbildningen heter Amerikas Förenta Stater. Självständigt från "
#~ "Storbritannien efter en revolution 1776 - 1783."

#~ msgid "Aztec"
#~ msgstr "aztekiska"

#~ msgid "?plural:Aztecs"
#~ msgstr "aztekerna"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Aztekerna var ett nahuatl-talande folk som invandrade norrifrån, från "
#~ "Sonoranöknen till nuvarande Mexiko. Deras närvaro i området sammanföll "
#~ "med undergången av toltekerfolkets rike på 1100-talet. Aztekerna tog "
#~ "snart makten och grundade 1345 staden Tenochtitlán som kom att bli deras "
#~ "huvudstad. Deras rike erövrades av spanjorerna under Cortez år 1524."

#~ msgid "Babylonian"
#~ msgstr "babylonska"

#~ msgid "?plural:Babylonians"
#~ msgstr "babylonierna"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon var den härskande staden i Mesopotamien från 1800- till 700-talen "
#~ "f. kr. under en följd av folkstammar som till exempel Amoriter, Kassiter, "
#~ "Assyrier och Kaldeaner."

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "lugal"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "ensi"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "ensi"

#~ msgid "Chinese"
#~ msgstr "kinesiska"

#~ msgid "?plural:Chinese"
#~ msgstr "kineserna"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kina är världens äldsta existerande civilisation med över 3500 års "
#~ "nedtecknad historia. Enades som nation av Qin-dynastin i 221 f.Kr. men "
#~ "genomgick perioder av både enhet och splittring och erövrades ofta av "
#~ "omkringliggande folkstammar. Dagens kinesiska nation är splittrad mellan "
#~ "det kommunistiska Folkrepubliken Kina på fastlandet, samt den "
#~ "nationalistiska Republiken Kina på ön Taiwan."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "ordförande"

#~ msgid "Egyptian"
#~ msgstr "egyptiska"

#~ msgid "?plural:Egyptians"
#~ msgstr "egyptierna"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egypten är den näst äldsta civilisationen i världen. Sedan urminnes tider "
#~ "har städer haft ovanligt stor betydelse i Egypten, som kunnat föda en "
#~ "stor befolkning med hjälp av näringsrikt slam som förts med Nilen vid de "
#~ "årliga översvämmningarna."

#~ msgid "English"
#~ msgstr "engelska"

#~ msgid "?plural:English"
#~ msgstr "engländarna"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "England enades av Alfred den Store av Wessex i slutet av 900-talet men "
#~ "erövrades av William av Normandie ett århundrade senare, vilket var den "
#~ "senaste lyckade erövringen av landet."

#~ msgid "French"
#~ msgstr "franska"

#~ msgid "?plural:French"
#~ msgstr "fransoserna"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Frankrike har länge varit en dominerande stadsbildning i Europa. Franska "
#~ "erövrare som kejsar Napoleon och kung Karl den store förenade stora dela "
#~ "av Europa under fransk flagg."

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "premiärminister"

#~ msgid "German"
#~ msgstr "tyska"

#~ msgid "?plural:Germans"
#~ msgstr "tyskarna"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Preußens krigsmakt enade Tyskland år 1871. Efter första världskriget blev "
#~ "det som återstod av Tyskland en republik. Nationalsocialisterna fick "
#~ "makten och inledde ett andra världskrig år 1939. Tyskland förlorade även "
#~ "detta krig och delades upp i ockupationszoner. 3 av zonerna blev till "
#~ "Förbundsrepubliken Tyskland. Den fjärde (ryska) zonen delades upp mellan "
#~ "den nyinrättade kommunistiska så kallade Tyska Demokratiska Republiken, "
#~ "Polen och Sovjetunionen. De tyskar som bodde i de delar som anslöts till "
#~ "Polen och Ryssland dödades/fördrevs. År 1990 föll kommunismen samman och "
#~ "den Tyska Demokratiska Republiken anslöts till Förbundsrepubliken "
#~ "Tyskland."

#~ msgid "Greek"
#~ msgstr "grekiska"

#~ msgid "?plural:Greeks"
#~ msgstr "grekerna"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Det forntida Grekland från Mykene till den romerska erövringen."

#~ msgid "Indian"
#~ msgstr "indiska"

#~ msgid "?plural:Indians"
#~ msgstr "indierna"

#~ msgid "Mongol"
#~ msgstr "mongolska"

#~ msgid "?plural:Mongols"
#~ msgstr "mongolerna"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Under århundradena efter sitt enande under Djingis Kahn erövrade "
#~ "mongolerna stora delar av Asien och Europa. De blev kända för sin "
#~ "hänsynslöshet i krig."

#~ msgid "Roman"
#~ msgstr "romerska"

#~ msgid "?plural:Romans"
#~ msgstr "romarna"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Enligt legenden grundades Rom av Romulus år 753 f.Kr. Under sin "
#~ "storhetstid regerade Romarriket över nästan hela Europa, Nordafrika och "
#~ "Mesopotamien."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "kejsare"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "kejsarinna"

#~ msgid "Russian"
#~ msgstr "ryska"

#~ msgid "Zulu"
#~ msgstr "zuluska"

#~ msgid "?plural:Zulus"
#~ msgstr "zuluerna"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Zuluerna är en krigisk bantustam som utvandrade från Västafrika till "
#~ "Sydafrika i början av 1700-talet. De underkuvade Khoisan-stammarna och "
#~ "stred mot europeiska nybyggare."

#~ msgid "Advanced Flight"
#~ msgstr "avancerad flygteknik"

#~ msgid "Alphabet"
#~ msgstr "skrivtecken"

#~ msgid "Astronomy"
#~ msgstr "astronomi"

#~ msgid "Atomic Theory"
#~ msgstr "atomteori"

#~ msgid "Automobile"
#~ msgstr "bil"

#~ msgid "Banking"
#~ msgstr "bankväsen"

#~ msgid "Bridge Building"
#~ msgstr "brobyggnad"

#~ msgid "Bronze Working"
#~ msgstr "bronsbearbetning"

#~ msgid "Ceremonial Burial"
#~ msgstr "gravskick"

#~ msgid "Chemistry"
#~ msgstr "kemi"

# DM> Ändrade från "ridderlighet"
#~ msgid "Chivalry"
#~ msgstr "ridderskap"

#~ msgid "Code of Laws"
#~ msgstr "lagbok"

#~ msgid "Combustion"
#~ msgstr "förbränning"

#~ msgid "Computers"
#~ msgstr "datorn"

#~ msgid "Conscription"
#~ msgstr "värnplikt"

#~ msgid "Construction"
#~ msgstr "byggnadskonst"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Möjliggör för nybyggare att bygga fästningar."

#~ msgid "Currency"
#~ msgstr "valuta"

#~ msgid "Electricity"
#~ msgstr "elektricitet"

#~ msgid "Electronics"
#~ msgstr "elektronik"

#~ msgid "Engineering"
#~ msgstr "ingenjörsvetenskap"

#~ msgid "Explosives"
#~ msgstr "sprängämnen"

#~ msgid "Feudalism"
#~ msgstr "feodalism"

#~ msgid "Flight"
#~ msgstr "flygteknik"

#~ msgid "Fusion Power"
#~ msgstr "fusionskraft"

#~ msgid "Genetic Engineering"
#~ msgstr "genmanipulering"

#~ msgid "Gunpowder"
#~ msgstr "krut"

#~ msgid "Horseback Riding"
#~ msgstr "rytteri"

#~ msgid "Industrialization"
#~ msgstr "industrialisering"

#~ msgid "Invention"
#~ msgstr "uppfinning"

#~ msgid "Iron Working"
#~ msgstr "järnbearbetning"

#~ msgid "Labor Union"
#~ msgstr "fackföreningen"

#~ msgid "Literacy"
#~ msgstr "läskunnighet"

#~ msgid "Magnetism"
#~ msgstr "magnetism"

#~ msgid "Map Making"
#~ msgstr "kartritning"

#~ msgid "Masonry"
#~ msgstr "mureri"

#~ msgid "Mass Production"
#~ msgstr "masstillverkning"

#~ msgid "Mathematics"
#~ msgstr "matematik"

#~ msgid "Medicine"
#~ msgstr "medicin"

#~ msgid "Metallurgy"
#~ msgstr "metallurgi"

# DM> Tidigare "mystik"
#~ msgid "Mysticism"
#~ msgstr "spådomskonst"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Förbättrar templets verkan."

#~ msgid "Navigation"
#~ msgstr "navigering"

#~ msgid "Nuclear Fission"
#~ msgstr "kärnklyvning"

#~ msgid "Nuclear Power"
#~ msgstr "kärnkraft"

#~ msgid "Philosophy"
#~ msgstr "filosofi"

#~ msgid "Physics"
#~ msgstr "fysik"

#~ msgid "Plastics"
#~ msgstr "plast"

#~ msgid "Pottery"
#~ msgstr "lergods"

# JS> borde ha liten initial som teknologi i regelverken men stor initial i övrigt...
#~ msgid "Railroad"
#~ msgstr "järnväg"

#~ msgid "Recycling"
#~ msgstr "återvinning"

#~ msgid "Refining"
#~ msgstr "raffinering"

#~ msgid "Religion"
#~ msgstr "religion"

#~ msgid "Robotics"
#~ msgstr "robotik"

#~ msgid "Rocketry"
#~ msgstr "raketteknik"

#~ msgid "Space Flight"
#~ msgstr "rymdfart"

#~ msgid "Steam Engine"
#~ msgstr "ångmaskinen"

#~ msgid "Steel"
#~ msgstr "stål"

#~ msgid "Superconductors"
#~ msgstr "supraledare"

#~ msgid "The Corporation"
#~ msgstr "företaget"

#~ msgid "The Republic"
#~ msgstr "republik"

#~ msgid "The Wheel"
#~ msgstr "hjulet"

#~ msgid "Theory of Gravity"
#~ msgstr "gravitationsteori"

#~ msgid "Writing"
#~ msgstr "skrift"

#~ msgid "Ocean"
#~ msgstr "hav"

#~ msgid "Arctic"
#~ msgstr "glaciär"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Glaciärer finns bara på de allra nordligaste och sydligaste delarna av "
#~ "världen. De är mycket kalla och därför svåra att arbeta med."

#~ msgid "Desert"
#~ msgstr "öken"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Öknar är områden med extrem torka, vilket gravt försvårar jordbruk och "
#~ "handel."

#~ msgid "Forest"
#~ msgstr "skog"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Skogar är tätbevuxna med träd, vilket försvårar jordbruk."

# DM> tidigare "Gräsland"
#~ msgid "Grassland"
#~ msgstr "ängsmark"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Ängsmark erbjuder utomordentliga möjligheter till jordbruk."

#~ msgid "Hills"
#~ msgstr "kullar"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Förutom att vara tillgängliga för jordbruk, är kullar ofta rika på "
#~ "tillgångar."

#~ msgid "Jungle"
#~ msgstr "djungel"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Djungel är kraftigt övervuxen, vilket försvårar jordbruk."

#~ msgid "Mountains"
#~ msgstr "berg"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Berg är väldigt höglänt landskap, vilket gravt försvårar jordbruk och "
#~ "handel."

#~ msgid "Plains"
#~ msgstr "slättland"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Slätter är vidsträckta, glesa områden, vilket aningens försvårar handel."

#~ msgid "Swamp"
#~ msgstr "sumpmark"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Sumpmark är sank, vilket försvårar jordbruk."

#~ msgid "Tundra"
#~ msgstr "tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra utgörs av vidsträckta, kalla områden, lämpliga för visst jordbruk."

#~ msgid "?animals:Game"
#~ msgstr "?animals:vilt"

#~ msgid "Coal"
#~ msgstr "kol"

#~ msgid "Fish"
#~ msgstr "fisk"

#~ msgid "Gems"
#~ msgstr "ädelstenar"

#~ msgid "Horses"
#~ msgstr "hästar"

#~ msgid "Oasis"
#~ msgstr "oas"

#~ msgid "Oil"
#~ msgstr "råolja"

#~ msgid "Resources"
#~ msgstr "Tillgångar"

#~ msgid "Seals"
#~ msgstr "sälar"

#~ msgid "Fortress"
#~ msgstr "Fästning"

#~ msgid "River"
#~ msgstr "Flod"

#~ msgid "green"
#~ msgstr "oerfaren"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "ledare"

#~ msgid "Settlers"
#~ msgstr "nybyggare"

# DM> tidigare "lantvärn"
# JS> Vore inte "hemvärn" de närmsta man kommer i sverige?
# JS> Annars så är väll 'milis' den allmänt vedertagna översättningen...
#~ msgid "Militia"
#~ msgstr "soldat"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Denna trupp kan byggas från spelets början. Det är den svagaste truppen."

#~ msgid "Phalanx"
#~ msgstr "falang"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "Falangen är bepansrat infanteri, lämplig för försvar av städer."

#~ msgid "Legion"
#~ msgstr "legion"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legionen är en väl bepansrad och disciplinerad fotsoldat som är utmärkt i "
#~ "anfall."

#~ msgid "Musketeers"
#~ msgstr "musketerare"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketeraren är en fotsoldat utrustad med tidiga skjutvapen och ersätter "
#~ "falangen som främsta försvarare av städer."

# JS> Är inte infanteri en lite väl generell term?
#~ msgid "Riflemen"
#~ msgstr "infanteri"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Infanteri är den typ av fotsoldater som fanns under världskrigstiden. De "
#~ "är utomordentliga försvarare."

#~ msgid "Mech. Inf."
#~ msgstr "mekaniserat infanteri"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekaniserat infanteri; detta truppslag har starkast försvarsförmåga av "
#~ "alla marktrupper, men är endast tillgängligt nära slutet av "
#~ "teknologiträdet."

#~ msgid "Cavalry"
#~ msgstr "kavalleri"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Kavalleri är ridande krigare och en tidig chocktrupp som kan tränga djupt "
#~ "in i fiendeland."

#~ msgid "Chariot"
#~ msgstr "stridsvagn"

#, fuzzy
#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr "Stridsvagnar är starkare men dyrare än ryttare."

#~ msgid "Knights"
#~ msgstr "riddare"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Riddare är ridande och tungt bepansrade krigare."

#~ msgid "Armor"
#~ msgstr "pansarvagn"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Pansarvagnar är motoriserade och bepansrade krigsmaskiner som är "
#~ "snabbare, starkare och kan ta mer stryk än traditionella trupper."

#~ msgid "Catapult"
#~ msgstr "katapult"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Katapulter är stora stenkastande krigsmaskiner. De är mycket starka i "
#~ "angrepp men svaga i försvar, så de behöver eskorteras för att vara "
#~ "effektiva i strid."

#~ msgid "Cannon"
#~ msgstr "kanon"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Kanoner är mäktiga eldvapen som kan avfyra tunga projektiler över långa "
#~ "avstånd. De är mycket starka i angrepp men svaga i försvar, så de behöver "
#~ "eskorteras för att vara effektiva i strid."

#~ msgid "Artillery"
#~ msgstr "artilleri"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Artilleri är en uppgraderad kanon med både förbättrat försvar och attack."

#~ msgid "Fighter"
#~ msgstr "jaktflygplan"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Jaktflygplanet är ditt första stridsflygplan. De kan färdas var som helst "
#~ "och attackera vilken trupp som helst."

#~ msgid "Bomber"
#~ msgstr "bombflygplan"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombflygplan är specialiserade på att attackera mål på marken, så det kan "
#~ "inte ge sig på annat stridsflyg."

#~ msgid "Trireme"
#~ msgstr "trirem"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Triremen är din första marina enhet. Den kan agera transportskepp och har "
#~ "basal anfallsförmåga, men kan inte bege sig för långt från kusten."

#~ msgid "Sail"
#~ msgstr "segelbåt"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Segelbåten ersätter triremen och är mycket mer tillförlitlig på öppna "
#~ "havet."

#~ msgid "Frigate"
#~ msgstr "fregatt"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Fregatten är en högst mångsidig marin enhet; den är både en stark "
#~ "anfallstrupp och en hyfsad transport för andra trupper."

#~ msgid "Ironclad"
#~ msgstr "pansarfartyg"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Pansarfartyget har bättre försvar än fregatten, men har förlorat den "
#~ "senares transportförmåga."

#~ msgid "Cruiser"
#~ msgstr "kryssare"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Kryssaren är en marin stark anfallsenhet."

#~ msgid "Battleship"
#~ msgstr "slagskepp"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "långSlagskeppet är den mäktigaste marina enheten och har utomordentlig "
#~ "anfalls- och försvarskapacitet."

#~ msgid "Submarine"
#~ msgstr "ubåt"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Ubåtar, som färdas under havets yta, har mycket högt strategiskt värde, "
#~ "men svagt försvar om de överraskas."

#~ msgid "Carrier"
#~ msgstr "hangarfartyg"

#, fuzzy
#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Kryssaren är en marin stark anfallsenhet."

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Hangarfartyget är en flyttbar flygplats och kan inte anfalla andra "
#~ "trupper.\n"
#~ "\n"
#~ "TIPS: Beskydda hangarfartyg med en handfull snabbrörliga skepp och ett "
#~ "slagskepp eftersom det är MYCKET plågsamt och dyrt att förlora ett fullt "
#~ "utrustat hangarfartyg."

#~ msgid "Transport"
#~ msgstr "fraktskepp"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Fraktskeppet kan inte attackera själv, men kan försvara sig om det blir "
#~ "attackerat."

#~ msgid "Nuclear"
#~ msgstr "kärnvapen"

#~ msgid "Diplomat"
#~ msgstr "diplomat"

#~ msgid "Caravan"
#~ msgstr "karavan"

#~ msgid "Barbarian Leader"
#~ msgstr "barbarhövding"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "En barbarhövding dyker upp varje gång det sker ett barbaruppror "
#~ "någonstans i världen.\n"
#~ "\n"
#~ "När en barbarhövding dödas på en ruta utan försvarstrupper, betalas 100 "
#~ "guld ut i lösen, men endast till marktrupper."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Gör det möjligt att bygga erfarna marina enheter i staden. Dessutom "
#~ "återställs skadade marina enheter som vilar i staden en hel omgång "
#~ "fullständigt."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Gör det möjligt att bygga erfaret stridsflyg i staden. Dessutom lagas "
#~ "skadade stridsflygplan som stannar en hel omgång utan att röra sig, "
#~ "helt.\n"
#~ "\n"
#~ "Två städer med flygplatser kan flygfrakta en trupp varje omgång. "
#~ "Flygfrakt flyttar omedelbart truppen från den ena staden till den andra "
#~ "och förbrukar truppens samtliga drag. En trupp måste ha drag kvar för att "
#~ "kunna flygfraktas."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
#~ "avloppssystem kommer att krävas för att en stad skall kunna växa sig "
#~ "större än storlek 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Med kaserner är varje ny marktrupp som färdigställs i staden erfaren från "
#~ "början, vilket innebär att dess anfalls- och försvarsförmågor höjs med "
#~ "50%. Dessutom återställs skadade marktrupper som stannar i staden en hel "
#~ "omgång utan att röra sig till full hälsa."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "En katedral gör 3 missnöjda medborgare nöjda i en stad, så att det blir "
#~ "lättare att upprätthålla friden där. Upptäckten av teologi ökar denna "
#~ "verkan genom att göra ytterligare en medborgare nöjd. Upptäckten av "
#~ "kommunism minskar denna verkan genom att minska antalet olyckliga "
#~ "medborgare som görs nöjda med 1."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Stadsmurar gör det lättare att försvara en stad. De tredubblar "
#~ "försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De "
#~ "är verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
#~ "förhindrar även den befolkningsminskning som annars sker när en "
#~ "försvarstrupp förstörs av en marktrupp."

#~ msgid "Coastal Defense"
#~ msgstr "kustförsvar"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Fördubblar försvarsstyrkan för trupper som befinner sig inuti en stad när "
#~ "dessa försvarar sig mot bombardemang från en marin enhet."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underhåller en stads medborgare. Gör 3 missnöjda medborgare nöjda. (Fyra "
#~ "efter upptäckten av elektronik.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Minskar korruptionen och spillet i en stad med 50%. Under demokrati gör "
#~ "tingshuset 1 missnöjd medborgare nöjd. Halverar även avståndet till "
#~ "huvudstaden i beräkningen av upprorskostnaden."

#~ msgid "Harbor"
#~ msgstr "hamn"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Ger 1 extra mat i alla havsrutor. Endast kuststäder kan bygga denna "
#~ "stadsförbättring."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Tillsammans med en fabrik, ökar en tillverkningsanläggning en stads "
#~ "tillverkning med 100%."

#~ msgid "Offshore Platform"
#~ msgstr "oljeplattform"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Ger en stad 1 mer sköld i varje havsruta. Endast kuststäder kan bygga "
#~ "denna stadsförbättring."

#~ msgid "Police Station"
#~ msgstr "polisstation"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Minskar det missnöje som orsakas av stridande enheter utanför staden med "
#~ "2 under demokrati och 1 under republik. Verkningslös under andra "
#~ "statsskick."

#~ msgid "Port Facility"
#~ msgstr "hamnanläggning"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Gör det möjligt att bygga erfarna marina enheter i staden. Dessutom "
#~ "återställs skadade marina enheter som vilar i staden en hel omgång "
#~ "fullständigt."

#~ msgid "Research Lab"
#~ msgstr "forskningsanläggning"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Tillsammans med ett bibliotek, ökar en forskningsanläggning forskningen i "
#~ "en stad med 100%. Tillsammans med ett bibliotek och ett universitet, ökar "
#~ "en forskningsanläggning forskningen i en stad med 150%."

#~ msgid "SAM Battery"
#~ msgstr "luftvärn"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Fördubblar försvarsförmågan för alla trupper i en stad när de angrips av "
#~ "stridsflyg - gäller inte kärnvapen."

#~ msgid "Sewer System"
#~ msgstr "avloppssystem"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 12. En "
#~ "vattenledning kommer före. Den krävs för att en stad skall kunna växa sig "
#~ "större än storlek 8."

#~ msgid "Solar Plant"
#~ msgstr "solkraftverk"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Gör att tillverkningen i en stad inte orsakar något utsläpp alls. Ökar "
#~ "även sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett solkraftverk ger tillsammans 100% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "solkraftverk ger tillsammans 150% tillverkningsbonus.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#~ msgid "Stock Exchange"
#~ msgstr "börs"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Tillsammans med en marknadsplats och en bank, ökar en börs en stads "
#~ "skatteintäkter och välfärd med 150%."

#~ msgid "Super Highways"
#~ msgstr "motorvägar"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr "Ökar handeln i alla rutor med vägar eller järnvägar med 50%"

#~ msgid "Supermarket"
#~ msgstr "stormarknad"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Ökar mängden mat som ges av varje åkerruta som används kring en stad med "
#~ "50%. En åkerruta är en ruta med en förbättrad bevattningsanläggning."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Hela kartan blir synlig för den spelare som äger det. Det möjliggör för "
#~ "alla spelare att bygga rymdskeppsdelar (förutsatt att de har de "
#~ "erforderliga teknologierna)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A.Smiths handelsbolag"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
#~ "kostnadsbefriade för alla städer."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffeltornet"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Ditt rykte och anseende hos de andra nationerna ökar fyrfaldigt när du "
#~ "besitter detta underverk."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
#~ "medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
#~ "sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
#~ "medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i "
#~ "stället (gör dem nöjda)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Fungerar som ett vattenkraftverk i varje stad. (Detta minskar utsläppen "
#~ "och ökar tillverkningen i fabriker och tillverkningsanläggningar.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#~ msgid "King Richard's Crusade"
#~ msgstr "Kung Rickards korståg"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr "Ger en till sköld i varje använd ruta kring staden."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardos verkstäder"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
#~ "erfarna (gäller alla städer)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Ger alla marina enheter 2 ytterligare drag."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polos ambassad"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Den spelare som har undret får en ambassad hos varje annan spelare."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Räknas som att ha en katedral i var och en av sina städer. (Detta gör 3 "
#~ "missnöjda medborgare nöjda i varje stad. Upptäckten av teologi ökar "
#~ "verkningen av en katedral genom att göra ytterligare en missnöjd "
#~ "medborgare nöjd. Upptäckten av kommunism minskar antalet med 1."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Räknas som att ha ett sädeslager i varje stad."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Ger 50% forskningsbonus i varje stad med bibliotek. (Räknas som att ha en "
#~ "forskningsanläggning i varje stad.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Frihetsgudinnan"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzus krigsskola"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Alla nya marktrupper blir erfarna (gäller alla städer). Sannolikheten att "
#~ "överlevande trupper blir erfarna efter ett slag ökar från 50% till 100%"

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Skadade trupper återfår två ytterligare träffpunkter varje omgång."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Räknas som en polisstation i varje stad. (Det innebär att antalet "
#~ "medborgare som är missnöjda på grund av att stridande enheter är i fält "
#~ "minskar med 2 under demokrati och 1 under republik. Detta underverk är "
#~ "verkningslöst under andra statsskick.)"

#~ msgid "Capitalization"
#~ msgstr "omsättning"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Detta är ingen vanlig stadsförbättring, utan ett sätt att omsätta en "
#~ "stads sköldtillverkning till guldinkomst."

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2-regelverket"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Du spelar med regelverket ”civ2”. Detta regelverk är likt Freecivs "
#~ "standardregelverk, men med vissa tillägg."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Vid monarki tjänar en kung eller drottning som ärftligt stadsöverhuvud.\n"
#~ "\n"
#~ "Monarki har samma låga nivå av korruption och spill som republik."

#~ msgid "Fundamentalism"
#~ msgstr "fundamentalism"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "överstepräst"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "översteprästinna"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
#~ "erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. "
#~ "Det förekommer ingen korruption eller spill vid demokrati, men "
#~ "medborgarna blir mycket upprörda under krig."

#~ msgid "Carthaginian"
#~ msgstr "kartagiska"

#~ msgid "?plural:Carthaginians"
#~ msgstr "kartagerna"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Kartagerna var ättlingar till Feniciska köpmän som hade ett sjövälde i "
#~ "Medelhavet från 400- till 100-talet f. kr.. Deras huvudstad Kartago "
#~ "brändes av Romarna år 146 f. kr.."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "gallerna"

#~ msgid "Japanese"
#~ msgstr "japanska"

#~ msgid "?plural:Japanese"
#~ msgstr "japanerna"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr "Sagan förtäljer att Japan grundades på 700-talet f.Kr. av Jimmu."

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "shogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "shogun"

#~ msgid "Persian"
#~ msgstr "persiska"

#~ msgid "?plural:Persians"
#~ msgstr "perserna"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Det första persiska riket varade från 550 - 330 f.Kr., det andra från 226 "
#~ "till 642 e.Kr.."

#~ msgid "Sioux"
#~ msgstr "siouxiska"

#~ msgid "?plural:Sioux"
#~ msgstr "siouxerna"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Siouxerna var ett nordamerikanskt folk som stred mot Förenta Staterna. De "
#~ "utgjordes av tre distinkta grupper: Lakota, Dakota samt Nakota."

#~ msgid "Spanish"
#~ msgstr "spanska"

#~ msgid "?plural:Spanish"
#~ msgstr "spanjorerna"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Den nutida spanska staten grundades när härskarna av kungadömena "
#~ "Kastillien och Aragonien ledde återerövrandet av den Iberiska Halvön från "
#~ "muslimerna. Återerövringen slutfördes år 1492, samma år som Columbus "
#~ "seglade iväg för att finna den västra sjövägen till Indien."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "kardinal"

#~ msgid "Viking"
#~ msgstr "vikingska"

#~ msgid "?plural:Vikings"
#~ msgstr "vikingarna"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingarna plundrade och handlade längs Nordeuropas kuster och floder "
#~ "mellan åren 800 och 1100 e.Kr.. De tog makten över Normandie, Ryssland "
#~ "och ett kortvarigt kungadöme på Sicilien."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "jarl"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "jarl"

# JS> Dubblar som folkslagsadjektiv (som borde vara "barbariska")
# JS> Inget som går att göra något åt utan en kvalificerare
#~ msgid "Barbarian"
#~ msgstr "Barbar"

#~ msgid "?plural:Barbarians"
#~ msgstr "barbarerna"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Barbarer har i årtusenden varit en plåga för civiliserade folk överallt."

# Hur göra detta till ett adjektiv?
#~ msgid "Pirate"
#~ msgstr "sjörövar"

#~ msgid "?plural:Pirates"
#~ msgstr "sjörövarna"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Så länge som hederliga män har seglat på haven så har pirater varit en "
#~ "plåga för dem och alla kustfolk."

#~ msgid "Amphibious Warfare"
#~ msgstr "amfibiekrigföring"

#~ msgid "Combined Arms"
#~ msgstr "sammansatta vapen"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Minskar katedralers verkan."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Möjliggör för nybyggare och ingengörer att bygga fästningar."

#~ msgid "Economics"
#~ msgstr "ekonomi"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Förbättrar amfiteatrars verkan."

#~ msgid "Environmentalism"
#~ msgstr "miljövård"

#~ msgid "Espionage"
#~ msgstr "spioneri"

#~ msgid "Guerilla Warfare"
#~ msgstr "gerillakrigföring"

#~ msgid "Laser"
#~ msgstr "laser"

#~ msgid "Leadership"
#~ msgstr "ledarskap"

#~ msgid "Machine Tools"
#~ msgstr "verktygsmaskiner"

#~ msgid "Miniaturization"
#~ msgstr "miniatyrisering"

#~ msgid "Mobile Warfare"
#~ msgstr "rörlig krigföring"

#~ msgid "Monotheism"
#~ msgstr "monoteism"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Ger alla marina enheter ett extra drag."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Stora filosofer från hela världen ansluter sig till vår civilisation: vi "
#~ "får genast 1 framsteg."

#~ msgid "Polytheism"
#~ msgstr "polyteism"

#~ msgid "Radio"
#~ msgstr "radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Möjliggör för nybyggare och ingengörer att bygga flygbaser."

#~ msgid "Refrigeration"
#~ msgstr "kylskåpet"

#~ msgid "Sanitation"
#~ msgstr "renhållning"

#~ msgid "Seafaring"
#~ msgstr "sjöfart"

#~ msgid "Stealth"
#~ msgstr "smygteknik"

#~ msgid "Tactics"
#~ msgstr "taktisk krigföring"

#~ msgid "Theology"
#~ msgstr "teologi"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Förbättrar katedralers verkan."

# DM> Ändrad från "krigarkodex"
#~ msgid "Warrior Code"
#~ msgstr "krigarkod"

#~ msgid "Glacier"
#~ msgstr "glaciär"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Glaciärer finns bara på de mest nordliga och sydliga delarna av jorden. "
#~ "De är mycket kalla och därför svåra att bruka."

#~ msgid "Iron"
#~ msgstr "järn"

#~ msgid "Furs"
#~ msgstr "pälsar"

#~ msgid "Fruit"
#~ msgstr "frukt"

#~ msgid "Buffalo"
#~ msgstr "buffel"

#~ msgid "Wheat"
#~ msgstr "vete"

#~ msgid "Peat"
#~ msgstr "torv"

#~ msgid "Pheasant"
#~ msgstr "fasaner"

#~ msgid "Ivory"
#~ msgstr "elfenben"

#~ msgid "Silk"
#~ msgstr "silke"

#~ msgid "Spice"
#~ msgstr "kryddor"

#~ msgid "Whales"
#~ msgstr "valar"

#~ msgid "Wine"
#~ msgstr "vin"

#~ msgid "Airbase"
#~ msgstr "Flygbas"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
#~ "handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
#~ "försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
#~ "diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
#~ "\n"
#~ "Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
#~ "som lärt sig teknologin brobyggnad."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Bygg flygbas"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Omvandla landskap"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Urusel på att anfalla AEGIS-trupper.\n"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "helikopter"

#~ msgid "Engineers"
#~ msgstr "ingenjör"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Ingenjörer liknar nybyggare men de arbetar och förflyttar sig dubbelt så "
#~ "fort. Ingenjörer kan även utföra större landskapsförändringar (till "
#~ "exempel omvandling av tundra till öken) vilket är mer än vad nybyggarna "
#~ "förmår.\n"
#~ "\n"
#~ "TIPS 1:  Byt om möjligt ut nybyggare mot ingenjörer eftersom ingenjörer "
#~ "förbrukar lika mycket tillgångar som nybyggare men arbetar mycket "
#~ "bättre.\n"
#~ "\n"
#~ "TIPS 2:  Om man lyckas färdigställa Leonardos verkstad, så försök forska "
#~ "fram sprängämnen innan Leonardos verkstad blir omodern. På så sätt "
#~ "ersätts ens nybyggare utan kostnad."

#~ msgid "Warriors"
#~ msgstr "krigare"

#~ msgid "Archers"
#~ msgstr "bågskytt"

#, fuzzy
#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Bågskyttar strider med pil och båge och är bra på både anfall och försvar."

#~ msgid "Pikemen"
#~ msgstr "spjutbärare"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Spjutbäraren är utrustad med långa spjut och ersätter falangen som "
#~ "främsta försvarare av städer."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketeraren är en fotsoldat utrustad med tidiga skjutvapen och ersätter "
#~ "spjutbäraren som främsta försvarare av städer."

#~ msgid "Fanatics"
#~ msgstr "fanatiker"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fanatiker är krigare som strider för sin plats i himmelriket.\n"
#~ "\n"
#~ "Fundamentalistiska nationer slipper betala underhåll för fanatiker."

#~ msgid "Partisan"
#~ msgstr "gerilla"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Kustjägare är fotsoldater som är specialiserade på marin krigsföring."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Gerillakrigare strider för sin frihet och utnyttjar terrängen till sin "
#~ "fördel.\n"
#~ "\n"
#~ "Man får ett antal gerillakrigare utan kostnad när man förlorar en stad "
#~ "till fienden, men bara enligt dessa villkor:\n"
#~ "\n"
#~ " - Gerillakrigföring måste vara känt av minst 1 spelare.\n"
#~ "\n"
#~ " - Man måste vara den spelare som ursprungligen grundade staden.\n"
#~ "\n"
#~ " - Man måste känna till kommunism och krut.\n"
#~ "\n"
#~ " - Man måste ha demokrati eller kommunism som statsskick."

#~ msgid "Alpine Troops"
#~ msgstr "fjälljägare"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr "Fjälljägare är rörliga terrängtrupper som är utmärkta försvarare."

# JS> Vi har de andra jägarna, så jag ändrar dessa också. Tidigare "marinsoldat"
#~ msgid "Marines"
#~ msgstr "kustjägare"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr ""
#~ "Kustjägare är fotsoldater som är specialiserade på marin krigsföring."

#~ msgid "Paratroopers"
#~ msgstr "fallskärmsjägare"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Fallskärmsjägare är specialister på luftattacker."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekaniserat infanteri; denna trupp har starkast försvarsförmåga av alla "
#~ "marktrupper, men är endast tillgänglig nära slutet av teknologiträdet."

#~ msgid "Horsemen"
#~ msgstr "ryttare"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Ryttare är ridande krigare och en tidig chocktrupp som kan tränga djupt "
#~ "in i fiendeland."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr "Stridsvagnar är starkare men dyrare än ryttare."

#~ msgid "Elephants"
#~ msgstr "elefanter"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Elefanter är mäktiga djur tränade för strid och kraftfulla chocktrupper. "
#~ "Å andra sidan försvarar de sig inte väl om de attackeras själva."

#~ msgid "Crusaders"
#~ msgstr "korsfarare"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr "Korsfarare är ridande soldater som strider för en högre sak."

#~ msgid "Dragoons"
#~ msgstr "dragon"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragoner är ridande krigare utrustade med tidiga eldvapen."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Kavalleri är ridande och väl disciplinerade soldater."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Artilleriet är en uppgraderad kanon. Den är mycket stark i angrepp men "
#~ "svag i försvar, så den behöver eskorteras för att vara effektiv i strid."

#~ msgid "Howitzer"
#~ msgstr "haubits"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Haubits är ett uppgraderat artilleri med både förbättrat försvar och "
#~ "attack."

#~ msgid "Helicopter"
#~ msgstr "helikopter"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikoptern är en mycket kraftfull trupp, då den både kan flyga och "
#~ "erövra städer. Omsorg måste utövas, for helikoptrar förlorar en liten "
#~ "mängd hälsa för varje omgång som inte tillbringas in en stad, om man inte "
#~ "har underverket Förenta nationerna."

#~ msgid "Stealth Fighter"
#~ msgstr "smygjaktflygplan"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Ett förbättrat jaktflygplan, med förbättrad angreppsstyrka och högre "
#~ "rörlighet."

#~ msgid "Stealth Bomber"
#~ msgstr "smygbombplan"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Ett förbättrat bombflygplan, med bättre angreppsstyrka och högre "
#~ "rörlighet."

#~ msgid "Caravel"
#~ msgstr "karavell"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Karavellen ersätter triremen och är mycket mer tillförlitlig på öppet hav."

#~ msgid "Galleon"
#~ msgstr "galeon"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Galeonen är ett renodlat transportskepp och kan inte attackera, men kan "
#~ "försvara sig när den attackeras."

#~ msgid "Destroyer"
#~ msgstr "jagare"

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Ett förbättrat pansarfartyg som är både snabbare och ser längre.\n"
#~ "\n"
#~ "TIPS: En mycket snabb trupp, som är mycket användbar för att jaga och "
#~ "sänka fiendens fraktskepp."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS-kryssare"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "AEGIS-kryssaren är utrustad med ett avancerat missilsystem till försvar."

#~ msgid "Cruise Missile"
#~ msgstr "kryssningsmissil"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Ryttare är ridande krigare och en tidig chocktrupp som kan tränga djupt "
#~ "in i fiendeland."

#, fuzzy
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Kryssningsmissilen är en långdistansmissil som kan penetrera djupt in i "
#~ "fiendeland.\n"
#~ "\n"
#~ "TIPS: En handfull av dessa kunna med framgång hålla vattnen kring ens "
#~ "dyrbara hemland fritt från fientliga skepp."

#~ msgid "Spy"
#~ msgstr "spion"

#~ msgid "Freight"
#~ msgstr "godsvagn"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Godsvagnen ersätter karavanen och rör sig dubbelt så fort."

#~ msgid "Explorer"
#~ msgstr "upptäcksresande"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Upptäcksresanden är modiga individer som är mycket användbara för att "
#~ "kartlägga okända områden."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "En barbarhövding dyker upp varje gång det sker ett barbaruppror "
#~ "någonstans i världen.\n"
#~ "\n"
#~ "När en barbarhövding dödas på en ruta utan försvarande trupper, betalas "
#~ "100 guld ut i lösen, men endast till marktrupper och helikoptrar."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Vi fann %d guld."
#~ msgstr[1] "Vi fann %d guld."

# DM
#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Vi fann kunskapen om %s i uråldriga skriftrullar."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s erhöll %s från uråldriga skriftrullar."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "En grupp vänligt sinnade legosoldater ställer sig till förfogande."

#~ msgid "You found a friendly city."
#~ msgstr "Vi fann en vänligt sinnad stad."

# DM> Utvecklade prosan här också...
#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Vänligt sinnade nomader är imponerade av vår kultur och ställer sig till "
#~ "förfogande."

#~ msgid "An abandoned village is here."
#~ msgstr "Här ligger en övergiven boplats."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Vi har släppt lös en hord barbarer!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Vår %s blev slaktad av infödingar!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:neutrala"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "medeltida"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "nutida"

#~ msgid "?nationgroup:African"
#~ msgstr "afrikanska"

#~ msgid "?nationgroup:American"
#~ msgstr "amerikanska"

#~ msgid "?nationgroup:Asian"
#~ msgstr "asiatiska"

#~ msgid "?nationgroup:European"
#~ msgstr "europeiska"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "oceaniska"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "asiatiska"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
#~ "avloppssystem kommer att krävas för att en stad skall kunna växa sig "
#~ "större än storlek 12."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 "
#~ "efter upptäckten av elektricitet.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Minskar korruptionen och spillet i en stad med 50%. Under demokrati gör "
#~ "tingshuset 1 missnöjd medborgare nöjd. Gör dessutom upprorskostnaden för "
#~ "staden fyra gånger större."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 75% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Ökar forskningen i en stad med 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 75% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 75% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Tillsammans med ett bibliotek, ökar en forskningsanläggning forskningen i "
#~ "en stad med 200%. Tillsammans med ett bibliotek och ett universitet, ökar "
#~ "en forskningsanläggning forskningen i en stad med 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 12. En "
#~ "vattenledning kommer före. Den krävs för att en stad skall kunna växa sig "
#~ "större än storlek 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 75% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
#~ "underverket Oraklet fördubblar denna verkan. \n"
#~ "Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Tillsammans med ett bibliotek, ökar ett universitet forskningen i en stad "
#~ "med 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
#~ "kostnadsbefriade för alla städer."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare "
#~ "nöjd i varje stad."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Ditt rykte och anseende hos de andra folken förbättras dubbelt så fort."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Ger en forskningsbonus på 100% i varje stad som också har ett universitet."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
#~ "erfarna (gäller alla städer)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Ger alla marina enheter 2 ytterligare drag."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Mängden lagrad mat som går förlorad när en stad krymper eller växer "
#~ "minskas med 25%. Detta ökar en stads motståndskraft mot hungersnöd samt "
#~ "hjälper dess tillväxt. Kumulativt med sädeslager."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "Ger 100% forskningsbonus i varje stad med forskningsanläggning."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
#~ "trupper blir erfarna efter ett slag ökar med hälften"

#~ msgid "Coinage"
#~ msgstr "myntning"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Detta är ingen vanlig stadsförbättring, utan ett sätt att omsätta en "
#~ "stads sköldtillverkning till guldinkomst."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "elektifierad"

#~ msgid "Default ruleset"
#~ msgstr "Standardregelverket"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Du spelar Freeciv med standardregelverket."

#, fuzzy
#~ msgid "BCE"
#~ msgstr "f.Kr."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "kärnkraft"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
#~ "flera sätt."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Misslyckades inrätta handelsled för %s."

#~ msgid "Lake"
#~ msgstr "sjö"

#~ msgid "Deep Ocean"
#~ msgstr "öppet hav"

#~ msgid "Buoy"
#~ msgstr "Boj"

#~ msgid "Ruins"
#~ msgstr "Ruiner"

#~ msgid "hardened"
#~ msgstr "härdad"

#~ msgid "elite"
#~ msgstr "elit"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "ledare"

#~ msgid "?unit:Workers"
#~ msgstr "Arbetare"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Ingenjörer liknar arbetare men de arbetar och förflyttar sig dubbelt så "
#~ "fort. Ingenjörer kan även utföra större landskapsförändringar (till "
#~ "exempel omvandling av tundra till öken) vilket är mer än vad arbetarna "
#~ "förmår.\n"
#~ "\n"
#~ "TIPS 1:  Byt om möjligt ut arbetare mot ingenjörer eftersom ingenjörer "
#~ "förbrukar lika mycket tillgångar som arbetare.\n"
#~ "\n"
#~ "TIPS 2:  Om man lyckas färdigställa Leonardos verkstad, så försök forska "
#~ "fram sprängämnen innan Leonardos verkstad blir omodern. På så sätt "
#~ "ersätts ens arbetare utan kostnad."

#, fuzzy
#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Triremen är din första marina enhet. Den kan agera transportskepp och har "
#~ "basal anfallsförmåga, men kan inte bege sig för långt från kusten."

#, fuzzy
#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Karavellen ersätter triremen och är mycket mer tillförlitlig på öppet hav."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Fred"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Fred"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Lag"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Krig"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "ledare"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Detta är du. Besegras denna trupp förlorar du spelet. Försök undvika det."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS (Airborne Warning and Control System, luftburet varnings- och "
#~ "kontrollsystem) är ett radarförsedd spaningsflygplan som kan fastställa "
#~ "fiendetruppers lägen inom ett stort område."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
#~ "avloppssystem kommer att krävas för att en stad skall kunna växa sig "
#~ "större än storlek 12."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
#~ "avloppssystem kommer att krävas för att en stad skall kunna växa sig "
#~ "större än storlek 12."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Huvudstad:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Erfaren"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Experimentell"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "ledare"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
#~ "avloppssystem kommer att krävas för att en stad skall kunna växa sig "
#~ "större än storlek 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "En katedral gör 3 missnöjda medborgare nöjda i en stad, så att det blir "
#~ "lättare att upprätthålla friden där. Upptäckten av teologi ökar denna "
#~ "verkan genom att göra ytterligare en medborgare nöjd. Upptäckten av "
#~ "kommunism minskar denna verkan genom att minska antalet olyckliga "
#~ "medborgare som görs nöjda med 1."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Stadsmurar gör det lättare att försvara en stad. De tredubblar "
#~ "försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De "
#~ "är verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
#~ "förhindrar även den befolkningsminskning som annars sker när en "
#~ "försvarstrupp förstörs av en marktrupp."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Minskar korruptionen och spillet i en stad med 50%. Under demokrati gör "
#~ "tingshuset 1 missnöjd medborgare nöjd. Gör dessutom upprorskostnaden för "
#~ "staden fyra gånger större."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
#~ "till stadens utsläpp."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Mängden lagrad mat sätts till halvfullt när en stad krymper eller växer. "
#~ "Detta ökar en stads motståndskraft mot hungersnöd."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Ökar forskningen i en stad med 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
#~ "till stadens utsläpp."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Ger en stad 1 mer sköld i varje havsruta. Endast kuststäder kan bygga "
#~ "denna stadsförbättring."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 75% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "En återvinningsanläggning minskar mängden utsläpp orsakade av "
#~ "tillverkningen i en stad med 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Fördubblar försvarsförmågan för alla trupper i en stad när de angrips av "
#~ "stridsflyg - gäller inte kärnvapen."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 12. En "
#~ "vattenledning kommer före. Den krävs för att en stad skall kunna växa sig "
#~ "större än storlek 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Varje handelsgenererande ruta kring staden där underverket är byggt ger "
#~ "en extra i handel."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
#~ "underverket Oraklet fördubblar denna verkan. \n"
#~ "Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Hela kartan blir synlig för den spelare som äger det. Det möjliggör för "
#~ "alla spelare att bygga rymdskeppsdelar (förutsatt att de har de "
#~ "erforderliga teknologierna)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
#~ "kostnadsbefriade för alla städer."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Varje handelsgenererande ruta kring staden där underverket är byggt ger "
#~ "en extra i handel."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare "
#~ "nöjd i varje stad."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwins resa utlöste upptäckten av evolutionen, som ökade "
#~ "förtroendet för vetenskapen. Ger 2 omedelbara teknologiska framsteg."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Ditt rykte och anseende hos de andra folken förbättras dubbelt så fort."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Fungerar som stadsmurar i alla våra städer."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Minskar det missnöje som orsakas av stridande enheter utanför staden med "
#~ "2 under demokrati och 1 under republik. Verkningslös under andra "
#~ "statsskick."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
#~ "erfarna (gäller alla städer)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
#~ "trupper blir erfarna efter ett slag ökar med hälften"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 "
#~ "efter upptäckten av elektricitet.)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Frihetsgudinnan"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Varje handelsgenererande ruta kring staden där underverket är byggt ger "
#~ "en extra i handel."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Internt"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeares teater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
#~ "trupper blir erfarna efter ett slag ökar med hälften"

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Minskar det missnöje som orsakas av stridande enheter utanför staden med "
#~ "2 under demokrati och 1 under republik. Verkningslös under andra "
#~ "statsskick."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2-regelverket"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Under envälde är du den fullkomliga makthavaren över ditt folk. "
#~ "Maktutövningen sker till största delen genom undantagstillstånd.\n"
#~ "\n"
#~ "Envälde är mest drabbat av korruption av alla statsskick."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalism är ett statsskick organiserad kring en uppsättning "
#~ "trosföreställningar, vanligtvis av religiös natur, formande en fast "
#~ "vägledning för handlingar och mothandlingar hos både ledarna och folket.\n"
#~ "\n"
#~ "I ett fundamentalistiskt samhälle är folket och ledarna helt hängivna "
#~ "sina trosföreställningar och är vanligtvis beredda att dö för att bevara "
#~ "dem.\n"
#~ "\n"
#~ "Stadsförbättringar som vanligtvis gör missnöjda medborgare nöjda, ge i "
#~ "stället ”kollekt” (guld) motsvarande antalet medborgare de skulle ha "
#~ "omvänt, och kräver inget underhåll."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "kylskåpet"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
#~ "erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. "
#~ "Det förekommer ingen korruption eller spill vid demokrati, men "
#~ "medborgarna blir mycket upprörda under krig."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Förbättrar amfiteatrars verkan."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Kan endast ersätta trupper i städer."

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
#~ "handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
#~ "försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
#~ "diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
#~ "\n"
#~ "Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
#~ "som lärt sig teknologin brobyggnad."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "bevattning"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legionen är en väl bepansrad och disciplinerad fotsoldat som är utmärkt i "
#~ "anfall."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Fanatiker är krigare som strider för sin plats i himmelriket.\n"
#~ "\n"
#~ "Fundamentalistiska nationer slipper betala underhåll för fanatiker."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Elefanter är mäktiga djur tränade för strid och kraftfulla chocktrupper. "
#~ "Å andra sidan försvarar de sig inte väl om de attackeras själva."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Helikoptern är en mycket kraftfull trupp, då den både kan flyga och "
#~ "erövra städer. Omsorg måste utövas, for helikoptrar förlorar en liten "
#~ "mängd hälsa för varje omgång som inte tillbringas in en stad, om man inte "
#~ "har underverket Förenta nationerna."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Kryssaren är en marin stark anfallsenhet."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Pansarfartyget har bättre försvar än fregatten, men har förlorat den "
#~ "senares transportförmåga."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "Ett förbättrat pansarfartyg som är både snabbare och ser längre.\n"
#~ "\n"
#~ "TIPS: En mycket snabb trupp, som är mycket användbar för att jaga och "
#~ "sänka fiendens fraktskepp."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Anslut till Freecivserver"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Serverval"

#~ msgid "Verify Password"
#~ msgstr "Bekräfta lösenord"

#~ msgid "Freeciv Server List"
#~ msgstr "Freecivserverlista"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Servernamn                          Port  Version     Status  Spelare  "
#~ "Anmärkning"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Parterna har kommit överens om följande klausuler:"

#~ msgid "Erase clause"
#~ msgstr "Radera klausul"

#~ msgid "Shared vision"
#~ msgstr "Delad anblick"

#~ msgid "Goto and Close"
#~ msgstr "Gå till och stäng"

#~ msgid "Select Unit(s)"
#~ msgstr "Välj trupp(er)"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Firepower:"
#~ msgstr "Eldkraft:"

#~ msgid "Movement/Defense:"
#~ msgstr "Rörlighet/Försvar:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Mat/Tillgångar/Handel:"

#~ msgid "Road Result/Time:"
#~ msgstr "Väg Verkan/Tid:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Bevattning Verkan/Tid:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Gruva Verkan/Tid:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Omvandling Verkan/Tid:"

#~ msgid "Select a city:"
#~ msgstr "Välj en stad:"

#~ msgid "Center"
#~ msgstr "Centrera"

#~ msgid "Select destination:"
#~ msgstr "Välj mål:"

#~ msgid "Unit Commands"
#~ msgstr "Truppkommandon"

#~ msgid "Make new homecity"
#~ msgstr "Gör till ny hemstad"

#~ msgid "Where to Display Messages"
#~ msgstr "Var meddelanden visas"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Ut = Utdatafönser, Med = Meddelandefönster,\n"
#~ "Öpp = Öppna eget fönster"

#~ msgid " Out Mes Pop"
#~ msgstr " Utd Med Öpp"

#~ msgid "Rates"
#~ msgstr "Satser"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Välj skatte-, välfärds- och forskningssatser:"

#~ msgid "Change"
#~ msgstr "Ändra"

#~ msgid "Help:"
#~ msgstr "Hjälp:"

#~ msgid "Citizen governor..."
#~ msgstr "Stadsförvaltare..."

#~ msgid "Add Preset"
#~ msgstr "Lägg till förvalt värde"

#~ msgid "Remove Preset"
#~ msgstr "Tag bort förvalt värde"

#~ msgid "Control City"
#~ msgstr "Styr stad"

#~ msgid "Release City"
#~ msgstr "Släpp stad"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minsta överskott:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Tag bort förvalt värde?"

#~ msgid "City Options"
#~ msgstr "Stadstillval"

#~ msgid "Make new citizens into:     "
#~ msgstr "Gör nya medborgare till:      "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Överge om nybyggare färdigställs vid storlek 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Självständigt angrepp på marktrupper:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Självständigt angrepp mot marina enheter:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Självständigt angrepp mot stridsflyg:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Självständigt angrepp mot helikoptrar:"

#~ msgid "Popup"
#~ msgstr "Öppna"

#~ msgid "Change All..."
#~ msgstr "Ändra alla..."

#~ msgid "Configure..."
#~ msgstr "Ställ in..."

#~ msgid "Configure Cities Report"
#~ msgstr "Ställ in stadsredogörelsen"

#~ msgid "Set columns shown"
#~ msgstr "Välj visade kolumner"

#~ msgid "Change Production Everywhere"
#~ msgstr "Ändra tillverkningen överallt"

#~ msgid "From:"
#~ msgstr "Från:"

#~ msgid "To:"
#~ msgstr "Till:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Byggnadsnamn        Antal Kostnad Sammanlagt"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "*"

#~ msgid "Sell All"
#~ msgstr "Sälj alla"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Truppslag           Uppgradera   På gång   Aktiv  Sköld      Mat"

#~ msgid "Available worklists"
#~ msgstr "Tillgängliga arbetslistor"

#~ msgid "Rename"
#~ msgstr "Byt namn"

#~ msgid "Rename worklist"
#~ msgstr "Byt namn på arbetslista"

#~ msgid "Insert"
#~ msgstr "Infoga"

#~ msgid "Delete"
#~ msgstr "Radera"

#~ msgid "Orders"
#~ msgstr "Befallningar"

#~ msgid "Reports"
#~ msgstr "Redogörelser"

#~ msgid "Editor"
#~ msgstr "Redigerare"

#~ msgid "Select new production"
#~ msgstr "Välj ny tillverkning"

#~ msgid "Production Worklist"
#~ msgstr "Byggnadsarbetslista"

#~ msgid "Current worklist"
#~ msgstr "Nuvarande arbetslista"

#~ msgid "Available targets"
#~ msgstr "Tillgängliga mål"

#~ msgid "Prepend"
#~ msgstr "Infoga först"

#~ msgid "Up"
#~ msgstr "Upp"

#~ msgid "Down"
#~ msgstr "Ned"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Visa framtida mål"

#~ msgid "Trade Routes"
#~ msgstr "Handelsleder"

#~ msgid "Darn"
#~ msgstr "Synd"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Vår karavan har anlänt"

#~ msgid "Establish trade route"
#~ msgstr "Inrätta handelsled"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Välj vår diplomats strategi!"

#~ msgid "Investigate City (free)"
#~ msgstr "Undersök stad (utan kostnad)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Förstör industri"

#~ msgid "Steal"
#~ msgstr "Stjäl"

#~ msgid "Your New Government"
#~ msgstr "Vårt nya statsskick"

#~ msgid "Select government type:"
#~ msgstr "Välj statsskick:"

#~ msgid "Choose unit activity:"
#~ msgstr "Välj vår handling:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv är fri programvara och du är välkommen att kopiera och "
#~ "distribuera den under särskilda villkor; Se ”Kopiering” under "
#~ "hjälpmenyn.\n"
#~ "Nu får du ge dem vad de tål!"

#~ msgid " Sell "
#~ msgstr " Sälj "

#~ msgid "Rename..."
#~ msgstr "Byt namn..."

#~ msgid "Activate Units"
#~ msgstr "Gör  trupper aktiva"

#~ msgid "Unit List..."
#~ msgstr "Trupplista..."

#~ msgid "City Options..."
#~ msgstr "Stadstillval..."

#~ msgid " Buy "
#~ msgstr " Köp "

#~ msgid "Change..."
#~ msgstr "Ändra..."

#~ msgid "Worklist..."
#~ msgstr "Arbetslista..."

#~ msgid "Supported units:"
#~ msgstr "Understödda trupper:"

#~ msgid "Units present:"
#~ msgstr "Närvarande trupper:"

#~ msgid "Select nation and name:"
#~ msgstr "Välj ett folkslag och ett namn:"

#~ msgid "Pick Name"
#~ msgstr "Välj ett namn"

#~ msgid "Select your sex:"
#~ msgstr "Välj kön:"

#~ msgid "Male  "
#~ msgstr "Man   "

#~ msgid "Select city style:"
#~ msgstr "Välj stadstyp:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Namn             Stat         Beskickn Dipl. Tillstånd Anblick  "
#~ "Rykte         Tillst.  Värd"

#~ msgid "Intelligence"
#~ msgstr "Underrättelse"

#~ msgid "Meet"
#~ msgstr "Möt"

#~ msgid "Cancel pact"
#~ msgstr "Avbryt pakt"

#~ msgid "Goto location  †  †  €†  "
#~ msgstr "Gå till plats"

#~ msgid "Popup City"
#~ msgstr "Öppna stad"

#~ msgid "Pregame"
#~ msgstr "Förbereder"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Namn              Redo  Ledare          Folk            "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Ta spelaren"

#, fuzzy
#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Fastän varje spel är annorlunda, finns det en grundläggande strategi som "
#~ "de flesta spelare följer, särskilt från spelets början."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Dessa steg kan variera beroende på servertillval, men i allmänhet är "
#~ "stegen:"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Välja den första boplatsen.\n"
#~ " 1. Lära känna omgivningen.\n"
#~ " 2. Försvara städerna.\n"
#~ " 3. Bestämma vilka trupper som skall byggas först.\n"
#~ " 4. Bygga jordbruksförbättringar.\n"
#~ " 5. Bestämma var städer ska byggas.\n"
#~ " 6. Sköta om städerna.\n"
#~ " 7. Interagera med andra spelare (diplomati).\n"
#~ " 8. Utforska världen.\n"
#~ " 9. Saker att komma ihåg.\n"
#~ "10. Gör en egen strategi för spelet.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Välja den första boplatsen.\n"
#~ "\n"
#~ "    Inled spelet med att vandra omkring EN KORT STUND för att finna en "
#~ "bra första boplats. Man bör inte känna sig frestad att undersöka några "
#~ "hyddor än - de kan innehålla barbariska stammar. Grunda staden nära "
#~ "naturtillgångar och kanske nära sjön. Kom ihåg att den första staden man "
#~ "grundar blir ens huvudstad! Tanken är att avväga tiden som man ägnar åt "
#~ "att finna ett bra ställe, mot att få sin första stad grundad så tidigt "
#~ "som möjligt."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Lära känna omgivningen.\n"
#~ "\n"
#~ "   Efter att huvudstaden grundats, börjar den bygga en stridande enhet. "
#~ "Dessa trupper kan användas för att ströva omkring och utforska "
#~ "omgivningen. Kom ihåg att det är riskabelt att lämna en stad oförsvarad, "
#~ "så överväg att behålla den första krigaren i staden, och använd den "
#~ "efterföljande för att utforska. Om man började spelet med en "
#~ "upptäcksresande, skall man naturligtvis använda den för att utforska!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Försvara städerna.\n"
#~ "\n"
#~ "   Man skall alltid försvara sina städer genom att lämna en krigare i dem "
#~ "i detta läge. Allt eftersom ens civilisation utvecklar trupp med större "
#~ "försvarsstyrka, ersätter man de omoderna trupperna med nya för att se "
#~ "till att ens städer har bästa möjliga försvar. De mest använda "
#~ "försvarstrupperna är (i styrkeordning): krigare, falang, spjutbärare, "
#~ "musketerare och infanteri."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Kom ihåg att under vissa statsskick kan trupper utanför respektive i "
#~ "städer öka respektive minska missnöje. Kom också ihåg att när en trupp är "
#~ "i en stad, har den 50% försvarsbonus, som om den vore befäst. När en ny "
#~ "stad grundas börjar den bygga den bästa tillgängliga försvarstruppen från "
#~ "listan ovan."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Bestämma vilka trupper som skall byggas först.\n"
#~ "\n"
#~ "    När man har färdigställt en eller två krigare börjar man bygga "
#~ "nybyggare. Den andra nybyggaren kan användas för att bevattna åkermark "
#~ "och bygga vägar runt staden och den tredje kan användas för att grunda en "
#~ "ny stad. Eller om man föredrar det så använder man den andra nybyggaren "
#~ "för att grunda ytterligare en stad och den tredje för att förbättra "
#~ "jordbruksavkastningen runt städer. Kom ihåg att en stor befolkning gör "
#~ "att du kan producera mer och forska fortare."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Jordbruksförbättringar.\n"
#~ "\n"
#~ "   Runt varje stad finns ett område åkermark som kan användas för att "
#~ "odla mat, tillverka gods och bedriva handel. Avkastningen kan ökas genom "
#~ "att nybyggare förbättrar marken med vägar, bevattning, gruvor och annat."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Bestämma var städer ska byggas.\n"
#~ "\n"
#~ "    Bästa läget för en stad är en beror på omständigheterna. En stad nära "
#~ "sjön är lättare att upptäcka för fienden, men kan även tjäna som hamn för "
#~ "marina enheter. (Hamnstäderna behöver vanligtvis kustförsvar senare.) Den "
#~ "bästa strategin är att grunda några av varje, men kom ihåg att fienden "
#~ "får det lättare att finna städer som är belägna vid havet."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Sköt om städer.\n"
#~ "\n"
#~ "    Varje stad har medborgare. Antalet beror på befolkningsmängden. När "
#~ "man klickar på en stad kan man se hur landet kring staden används. Man "
#~ "kan tilldela medborgare till lantbruket, eller de kan vara vetenskapsmän, "
#~ "trubadurer eller skattmasar. Särskilt vid spelets början skall man se "
#~ "till att medborgarna är sysselsatta så att man får största möjliga "
#~ "tillväxt, handel och tillverkning."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Om för mycket mat odlas kan en medborgare tar bort från lantbruket "
#~ "genom att man klickar på den använda landrutan. Denna medborgare kan "
#~ "sedan överföras till någon av de andra ovannämnda sysslorna eller till en "
#~ "landruta som ger något annat än mat."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Om man flyttar alla sina arbetare in i staden och högerklickar på "
#~ "mittrutan omårdnas arbetarna för att ge högsta möjliga mattillverkning."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Den gyllene regeln för stadsskötsel är att det skall finnas "
#~ "åtminstone lika många lyckliga medborgare som missnöjda medborgare. En "
#~ "stad där detta inte är fallet markeras med en blixt. Man skall se till "
#~ "att detta inte händer i någon av sina städer, eftersom missnöjda städer "
#~ "inte tillverkar något, och snart gör uppror."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ " 10. Interagera med andra spelare (Diplomati).\n"
#~ "\n"
#~ "    Om man nyligen har satt sig i förbindelse med (eller inrättat en "
#~ "ambassad hos) en annan spelare, kan man hålla ett diplomatiskt möte. "
#~ "Detta görs genom att man går till menyn ”Redogörelser”, väljer ”Spelare” "
#~ "och klickar på den spelare som man vill möta. Om innehållet i kolumnen "
#~ "ambassad inte är tom och den andra spelaren är ansluten (eller är "
#~ "datorstyrd), öppnas en diplomatimeny."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Naturligtvis kan stadens ägare ändå ge dig den, vilket gör att man "
#~ "får se området kring staden på sin karta. En viktig sak att lägga märke "
#~ "till är att alla trupper i fält som understöds av den staden ingår i "
#~ "överföringen (dock inte de som befinner sig i andra städer). Så man bör "
#~ "se till att den andra spelaren inte får ett bättre avtal än vad man hade "
#~ "tänkt sig."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Utforska världen.\n"
#~ "\n"
#~ "   Efter att man har befäst sina städer med trupper, bygger man triremer "
#~ "i hamnstäderna. Man använder triremer för att kartlägga världen i sitt "
#~ "sökande efter fiender och nytt land. Om man är ensam på en ö bör man "
#~ "satsa mindre på stridande enheter och mer på utvidgning. Om man är nära "
#~ "en fiende, är det verkligen lämpligt att förhandla fram och underteckna "
#~ "ett fredsfördrag och utbyta teknologier. Diplomatiska trupper är mycket "
#~ "användbara för för detta, och KOMMER att löna sig senare."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Saker att komma ihåg.\n"
#~ "\n"
#~ "  - Vilket framsteg man behöver härnäst.\n"
#~ "\n"
#~ "  - Vad skatte-, välfärds-, och forskningssatserna är satta till.\n"
#~ "\n"
#~ "  - Avtal bryts ofta, så man bör inte strunta i sitt försvar...\n"
#~ "\n"
#~ "  - Vissa underverk kan göras omoderna i.o.m. utvecklandet av vissa "
#~ "teknologier."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Gör en egen strategi för spelet.\n"
#~ "\n"
#~ "    Dessa är grundläggande ledtrådar som hjälper en att spela hyfsat, "
#~ "särskilt i början av spelet. Men för att förbättras måste man lära sig de "
#~ "olika truppslagen och framstegen, och ÖVA, ÖVA, ÖVA! Freeciv har många "
#~ "vindlingar, så om man inte har spelat något liknande spel förut bör man "
#~ "prova att söka hjälp på Freecivs hemsida:"

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Nettoförtjänsten av en ruta beror på statsskick, stadsförbättringar och "
#~ "underverk."

#~ msgid " Terrain Alterations"
#~ msgstr " Landskapsförändringar"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Nybyggare, arbetare och ingenjörer har förmågan att förändra landskapet i "
#~ "rutor på flera sätt."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "En ruta med lämpligt terrängtyp kan förses med en bevattningsanläggning. "
#~ "Det kräver en angränsande vattenkälla: en havsruta, en flodruta eller en "
#~ "annan bevattningsanläggning. I detta fall innebär angränsande de 4 "
#~ "riktningarna nord, öst, syd och väst. En bevattningsanläggning i en ruta "
#~ "ökar mängden mat som rutan ger. När man har erforderlig teknologi kan man "
#~ "förbättra bevattningsanläggningarna. Då blir det åker som ger ännu mer "
#~ "mat."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Gruvdrift kan bedrivas i vissa slags landskap. Det ökar antalet sköldar "
#~ "som kan utvinnas från en ruta."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Vägar och järnvägar kan byggas på vilken ruta som helst utom hav. (Man "
#~ "måste dock känna till brobyggnad för att kunna bygga väg på och järnväg "
#~ "på flodrutor.) Vägar och järnvägar låter trupper röra sig snabbare samt "
#~ "ökar städernas inkomster."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Trupper använder endast 1/3 drag när de förflyttar sig från en ruta "
#~ "till en angränsande ruta om båda rutorna har väg."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Trupper förbrukar inte några drag när det färdas längs en järnväg. Du "
#~ "kan låta dem åka tåg oändligt långt."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr " - Väg kan öka handeln som fås från ett slags landskap."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - En järnväg ökar antalet sköldar som utvinns från en ruta med 50%. "
#~ "(Beroende på servertillval kan järnvägar även öka mat och handel, eller "
#~ "öka sköldarna med en annan faktor än 50%.)"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Arbetaren är en av nyckeltrupperna i spelet. Den kan användas för att "
#~ "grunda nya städer, anlägga bevattning, bygga vägar, järnvägar, "
#~ "fästningar, flygbaser och gruvor och sanera utsläpp och radioaktivt "
#~ "nedfall. Det går åt både mat och produktion i underhåll för nybyggare, "
#~ "och en nybyggare kan gå under om dess hemstad får slut på mat.\n"
#~ "\n"
#~ "Arbetare, nybyggare och ingenjörer kan samarbeta för att minska "
#~ "tidsåtgången för tidskrävande projekt. Om två eller fler arbetare och/"
#~ "eller ingenjörer arbetar med samma uppgift i samma ruta, läggs deras "
#~ "ansträngningar samman varje omgång tills uppgiften är slutförd. Var dock "
#~ "försiktig med att tilldela för många arbetare till en uppgift; "
#~ "överflödigt arbete kan gå förlorat. Dessutom är grupper av arbetare, "
#~ "nybyggare och/eller ingenjörer mycket sårbara för fientliga angrepp."

#~ msgid "  Pillaging"
#~ msgstr "  Plundring"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Alla marktrupper har förmågan att förstöra landskapsförbättringar genom "
#~ "plundring. Plundring tar bort 1 landskapsförbättring per trupp per "
#~ "omgång. Beroende på serverinställningar, kan man få välja vilken "
#~ "landskapsförändring man vill plundra. Annars plundras de i följande "
#~ "ordning:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - åker\n"
#~ " - bevattning\n"
#~ " - gruva\n"
#~ " - fästning\n"
#~ " - flygbas\n"
#~ " - järnväg\n"
#~ " - väg"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Rutor som inte har landskapsförbättringar (åker, bevattning, gruva, "
#~ "fästning, flygbas, järnväg eller väg) kan inte plundras. Förbättringar "
#~ "som inneburit en omvandling av landskapet kan inte heller upphävas genom "
#~ "plundring. Om man till exempel har bevattnat en skogsruta så att den "
#~ "omvandlats till slättland kan plundring inte omvandla den tillbaka till "
#~ "skog. För att göra det måste man återplantera skogen med en nybyggare "
#~ "eller en ingenjör."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Plundra"

#~ msgid " National Borders"
#~ msgstr "Riksgränser"

#, fuzzy
#~ msgid " Food"
#~ msgstr "mat"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Tillverkning"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "handel"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Specialister: %s"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Belåtenhet"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Medborgare kan vara antingen lyckliga, nöjda eller missnöjda. Att hålla "
#~ "sina medborgare lyckliga (eller åtminstone nöjda) är en av de viktigaste "
#~ "uppgifterna i Freeciv. När medborgarna är missnöjda blir det upplopp i "
#~ "staden (vilket avbryter tillverkningen); men när medborgarna är lyckliga "
#~ "firar de, och tillverkningen ökar kraftigt."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Om antalet missnöjda medborgare i en stad överstiger antalet lyckliga "
#~ "medborgare, blir det upplopp i staden. Då tillverkas ingenting och det är "
#~ "lättare för fienders diplomater och spioner att anstifta uppror i staden. "
#~ "Utdragna upplopp under demokrati kan leda till revolution, det vill säga "
#~ "att styret störtas."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Under anarki och envälde lider man inte av de vanliga "
#~ "tillverkningshämningarna för rutor som ger mer än 2 enheter av något "
#~ "slags resurs (mat, sköldar, handel)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Under monarki och kommunism får staden samma handelsbonus som under "
#~ "republik och demokrati: 1 handelsbonus i varje ruta som redan ger minst 1 "
#~ "handel."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Under republik och demokrati ökar städers invånarantal med 1 varje "
#~ "omgång tills det inte längre finns något matöverskott eller antalet "
#~ "lyckliga medborgare inte längre räcker till för hänryckning."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "utsläpp"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Radera klausul"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "bevattning"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Sammanlagt överskott"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Trupper som skadats i strid återfår träffpunkter varje omgång som de får "
#~ "vila; vanligtvis 1 träffpunkt per omgång. En marktrupp i en stad med "
#~ "kaserner, eller en marin enhet i en stad med hamnanläggning, eller ett "
#~ "stridsflygplan i en stad med flygplats återfår alla förlorade "
#~ "träffpunkter under en omgångs vila. Annars återfår en trupp som vilar i "
#~ "en stad 1/3 av sitt ursprungliga antal träffpunkter varje omgång. Befästa "
#~ "trupper återfår en extra fjärdedel av sitt ursprungliga antal "
#~ "träffpunkter. Om en spelare har underverket Förenta nationerna, återfår "
#~ "denna spelares trupper 2 extra träffpunkter varje omgång, även trupper "
#~ "som inte vilar. Dessutom förlorar helikoptrar 2 träffpunkter (eller "
#~ "återfår 2 träffpunkter färre än de annars skulle ha fått) varje omgång "
#~ "som de inte avslutar i en stad. Skadade trupper i vakttjänst vaknar när "
#~ "de återfått alla sina träffpunkter."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Standarduppsättning stridsregler\n"
#~ "---------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "När en trupp angriper en annan trupp, utplånas antingen angriparen eller "
#~ "försvararen -- aldrig båda (om inte angriparen var en missil). Utgången "
#~ "beror på flera faktorer, innefattande slump."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Först beräknas angriparens styrka."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr "  - Om angriparen är erfaren, mulitpliceras styrkan med 1.5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Därefter beräknas försvararens styrka."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - Om försvararen är erfaren, multipliceras styrkan med 1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Sedan multipliceras försvararens styrka med landskapets försvarsfaktor."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Därefter fördubblas försvararens styrka om försvararen är en "
#~ "spjutbärare som försvarar mot en beriden trupp."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Om försvararen är en AEGIS-kryssare som försvarar mot alla sorters "
#~ "flygstridskrafter (innefattande missiler och helikoptrar) femdubblas "
#~ "försvararens styrka."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Försvararens styrka fördubblas igen om försvararen är i en stad med "
#~ "luftvärn och angriparen är ett stridsflyg (gäller inte helikopter) eller "
#~ "en missil."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ "- Ett missilförsvar fördubblar återigen försvararens styrka mot missiler."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Om angriparen är ett skepp och försvararen är en stad med kustförsvar "
#~ "fördubblas försvararens styrka."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ "- Om angriparen är en marktrupp (förutom haubits) eller helikopter och "
#~ "försvarstruppen är i en stad med stadsmurar tredubblas dess "
#~ "försvarsförmåga."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Om försvararen är i en fästning (och inte en stad) fördubblas "
#~ "försvararens styrka."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Slutligen; om försvararen är en marktrupp och är befäst eller i en "
#~ "stad, multipliceras försvararens med 1.5."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Om angriparen är ett skepp och försvararen är en stad med kustförsvar "
#~ "fördubblas försvararens styrka."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Om angriparen efter dessa ändringar har styrkan 0 förlorar den. Annars om "
#~ "försvararen har styrkan 0 förlorar den."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Även angriparens och försvararens eldkraft ändras."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Om försvararen är ett skepp i en stad fördubblas angriparens eldkraft "
#~ "och försvararens eldkraft sätts till 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Om ett jaktflygplan angriper en helikopter sätts helikopterns eldkraft "
#~ "till 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Om ett skepp angriper en marktrupp på land sätts bådas eldkraft till 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Därefter börjar striden, som pågår så länge båda trupperna har "
#~ "träffpunkter kvar. Varje runda skapas ett slumptal mellan 1 och summan av "
#~ "angriparens och försvararens styrka. Om slumptalet är större än "
#~ "försvararens styrka, förlorar försvararen lika många träffpunkter som "
#~ "angriparens eldkraft. Annars förlorar angriparen lika många träffpunkter "
#~ "som försvararens eldkraft. Den den första truppen som når <= 0 "
#~ "träffpunkter förlorar."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Den överlevande truppen har möjlighet att bli erfaren, om den inte redan "
#~ "var det. Om vinnarens civilisation har Sun Tzus Krigsakademi (och denna "
#~ "inte är omodern), blir truppen alltid erfaren. Annars är sannolikheten "
#~ "50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Om angriparen är en marktrupp och vinner, och försvarstruppen är i en "
#~ "stad utan stadsmurar, minskas invånarantalet med 1."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Om försvararen förlorar, och inte är i en stad eller fästning, förstörs "
#~ "alla andra trupper i samma ruta som försvararen."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modifiera stridsreglerna"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Modifiera stridsreglerna\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "De stridsregler som beskrivits ovan kan modifieras genom att ändra "
#~ "följande variabler i game.ruleset, avdelning combat_rules: "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (standard: 1) Om denna sätts till 0 dör endast en trupp på "
#~ "samma ruta i taget. "

#~ msgid " Combat example 1"
#~ msgstr "Stridsexempel 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Antag att en kanon (A:8, F:1, TP:20, E:1) angriper en musketerare (A:3, "
#~ "F:3, TP:20, E:1) inuti en stad (med stadsmurar) på en skogsruta. Ingen är "
#~ "erfaren."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Försvararens grundstyrka är 3. På grund av skogsrutan, blir styrkan 4.5. "
#~ "Försvararen befinner sig bakom stadsmurar, så styrkan tredubblas till "
#~ "13.5. Försvararen är en marktrupp i en stad, så styrkan ökas till 20.25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Styrkevärden i spelet multipliceras i själva verket med 10, och "
#~ "decimaleran stryks, så angriparens styrka är 80, och försvararens styrka "
#~ "är 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Båda trupper behåller sin eldkraft på 1 oförändrad."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "I varje runda av en strid så skapas ett slumptal mellan 1 och 282. Om "
#~ "slumptalet är större än 202 (ungefär 28% sannolikhet), förlorar "
#~ "försvararen en träffpunkt. Annars (ungefär 72% sannolikhet), förlorar "
#~ "angriparen 1 träffpunkt."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Eftersom båda trupperna har 20 träffpunkter, är det mest sannolikt att "
#~ "försvararen vinner. Försvararen kommer antagligen att förlora omkring 40% "
#~ "av sina träffpunkter under striden. Men utgången är aldrig säker så länge "
#~ "båda trupperna har nollskild styrka; försvararen kan komma undan oskadd, "
#~ "eller förlora de flesta av sina träffpunkter, eller till och med förlora "
#~ "slaget."

#~ msgid " Combat example 2"
#~ msgstr " Stridsexempel 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Antag att ett slagskepp (A:12, F:12, TP:40, E:2) med 3 drag kvar angriper "
#~ "erfarna fjälljägare (A:5, F:5, TP:20, E:1) inuti en stad på ängsmark med "
#~ "stadsmurar och kustförsvar."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "Angriparens styrka är 12, vilket ökas till 18 på grund av erfarenhet."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Försvararens styrka är 5, och ökas till 7.5 på grund av erfarenhet. "
#~ "Landskapets försvarsfaktor är 1 (ingen inverkan). Kustförsvaret "
#~ "fördubblar försvararens styrka till 15. Försvararen är en marktrupp i en "
#~ "stad, så den sammanlagda styrkan är 22.5. (Stadsmurarna hjälper inte mot "
#~ "angripande marina enheter.)"

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "I själva verket är värdena för angreppsstyrkan och försvarsstyrkan 180 "
#~ "respektive 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Slagskeppets eldkraft ändrades från 2 till 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Varje runda skapas ett slumptal mellan 1 och 405. Om det är större än 225 "
#~ "(omkring 44% sannolikhet) förlorar försvararen 1 träffpunkt.Annars "
#~ "förlorar angriparen 1 träffpunkt."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "I detta fall talar sannolikheten starkt för att angriparen kommer att "
#~ "vinna. Slagskeppet har 25% lägre sannolikhet att vinna varje enskild "
#~ "runda, men när den vinner, gör den dubbelt så mycket skada som fienden. "
#~ "Dessutom har slagskeppet dubbelt så många träffpunkter. Slagskeppet kan "
#~ "förväntas förlora omkring 60% av sina träffpunkter under striden, efter "
#~ "vilken den inte torde ha några drag kvar."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Kontrollområden hindrar en från att röra sig fritt inom områden som (helt "
#~ "eller delvis) kontrolleras av fiendetrupper."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Den allmänna regeln är att en marktrupp som är på en ruta som angränsar "
#~ "till en ruta med en fientlig trupp på inte kan flytta sig direkt till en "
#~ "annan ruta som också angränsar till en ruta med en fientlig trupp på. "
#~ "Varje ruta har 8 angränsande rutor."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "I följande särfall gäller inte kontrollområden:\n"
#~ "- En trupp flyttar direkt in i eller ut ur en stad.\n"
#~ "- En trupp flyttar till en ruta som besätts av en vänligt sinnad trupp.\n"
#~ "- En trupp flyttar från en havsruta (stiger av ett fartyg).\n"
#~ "- Ett truppslag åsidosätter uttryckligen kontrollområdesreglerna (till "
#~ "exempel diplomater och spioner)."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Anmärkningar:\n"
#~ "\n"
#~ "- Endast marktrupper begränsas av kontrollområden.\n"
#~ "\n"
#~ "- Trupper som inte är marktrupper utövar enbart kontroll över "
#~ "omkringliggande rutor om de befinner sig på en landruta. I praktiken kan "
#~ "därför marina enheter inte utöva kontroll (om de inte befinner sig i en "
#~ "stad) och stridsflyg och helikoptrar utövar inte kontroll om de befinner "
#~ "sig över vatten.\n"
#~ "\n"
#~ "- Kontrollområden begränsar inte truppers anfallsförmåga, endast deras "
#~ "rörlighet.\n"
#~ "\n"
#~ "- En fientlig stad kan endast utöva kontroll över angränsande rutor om "
#~ "den innehåller fientliga trupper, men inte om den är tom. (Alltså samma "
#~ "regel som för vilken ruta som helst.)\n"
#~ "\n"
#~ "- Förflyttning från en havsruta är ett särfall; drag _till_ en havsruta "
#~ "(ombord på ett fartyg) är också tillåtet, genom särfallet drag till en "
#~ "vänlig trupp (fartyget)."

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "TIPS: Man kan infiltrera fiendens kontrollområden genom att först flytta "
#~ "in en trupp som inte påverkas av kontrollområden (diplomater eller "
#~ "spioner), och sedan flytta in fler trupper till samma ruta. Genom att "
#~ "upprepa detta förfarande (och eventuellt lämna kvar trupper för att hålla "
#~ "rutor besatta), kan man göra en väg genom fiendens land."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Dessa regler skiljer sig något från tidigare versioner av Freeciv (utgåva "
#~ "1.8.0 och tidigare) på följande sätt:\n"
#~ "- Tomma fientliga städer utövar inte längre kontroll över omkringliggande "
#~ "områden.\n"
#~ "- Särfallet med marktrupper som kliver i land från fartyg är nytt."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Statsskicket påverkar städers tillverkning och handel, medborgarnas "
#~ "belåtenhet och många andra spelfaktorer."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "En civilisation börjar som envälde. Under det att dess teknologiska "
#~ "kunnande ökar, kan man välja andra statsskick (uppräknade nedan). För att "
#~ "ändra statsskick måste man påbörja en revolution, vilken försätter riket "
#~ "i anarki under 1 till 5 omgångar. Därefter får man möjligheten att välja "
#~ "nytt statsskick."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "TIPS 1: Fälttåg är svåra att genomföra under republik och demokrati om "
#~ "man inte unnar invånarna massor av välfärd för att hålla dem lyckliga. "
#~ "Vid erövring av andra civilisationer, kan det vara till hjälp att byta "
#~ "till något mer krigiskt statsskick."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "TIPS 2: Vetenskapliga framsteg kräver mycket handel för att gå någorlunda "
#~ "fort, vilket är mycket lättare att uppnå under demokrati och republik. "
#~ "Man bör överväga att byta till republik så snart man kan, ty att få "
#~ "framskriden teknologi tidigt i spelet ger ett överläge."

#~ msgid " Civil War"
#~ msgstr " Inbördeskrig"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Inbördeskrig är förödande för ett rike och utlöses av förlusten av dess "
#~ "huvudstad (slott). Upp till hälften av rikets städer gör uppror och svär "
#~ "trohet till en ny (datorstyrd) ledare som plundrar hälften av rikets "
#~ "tillgångar samt får tillgång till alla dess vetenskapliga framsteg."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Spelare befinner sig i inbördeskrig under endast en omgång, efter vilken "
#~ "riket går in i ett tillstånd av anarki."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Erövringen av ens huvudstad leder inte alltid till inbördeskrig. Om man "
#~ "har behandlat sitt folk väl, har man större möjlighet att behålla dess "
#~ "trohet. Varje stad som firar minskar risken för inbördeskrig, medan varje "
#~ "stad i upplopp ökar risken."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Dessutom bidrar statsskicket direkt till sannolikheten för inbördeskrig. "
#~ "Statsskick med allmän rösträtt innebär en mycket mindre risk för uppror "
#~ "än mer despotiska statsskick."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Antalet städer som ett rike behöver för att ett inbördeskrig skall kunna "
#~ "utbryta är 10 som standard. Det betyder att riken med färre än 10 städer "
#~ "är helt säkra mot inbördeskrig. Detta är dock ett servertillval som kan "
#~ "väljas från 6 och uppåt."

#, fuzzy
#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "     Det finns fem diplomatiska tillstånd mellan spelare: krig, "
#~ "eldupphör, vapenvila, fred, samt förbund. Krig är grundförhållandet, "
#~ "medan de andra kan uppnås genom att skriva under diplomatiska avtal."

#, fuzzy
#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "     Spelare inleder sina relationer med krig. I en krigssituation kan "
#~ "man fritt flytta sina trupper inom fiendens gränser, samt attackera "
#~ "trupper och städer."

#, fuzzy
#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "     När två spelare belutar sig för att gräva ner stridsyxan, kan de "
#~ "komma överens om ett eldupphör. Efter ett antal omgångar återgår "
#~ "eldupphöret till krig. Vid första kontakten med en datorspelare, kommer "
#~ "du erbjudas eldupphör automatiskt."

#, fuzzy
#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "     Om du önskar ett mer långvarigt fredligt förhållande med en annan "
#~ "spelare, kan ni ingå vapenstillestånd med varandra, vilket efter ett "
#~ "visst antal omgångar övergår i ett permanent fredsfördrag. Bryts "
#~ "vapenstilleståndet återgår ni till krig."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "     Vid det ögonblick två spelare ingår ett fredsfördrag, upplöses "
#~ "samtliga trupper som befinner sig inom den andres gränser. Efter detta "
#~ "har du inte lov att flytta trupper till din fredlige partners land förrän "
#~ "du förklarar krig igen eller skapar ett förbund. Om du bryter ett "
#~ "fredsfördrag, återgår det till krig."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Forskning är en nödvändighet för att förbättra en civilisations förmåga "
#~ "att utveckla nya truppslag och stadsförbättringar."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Rymdkapplöpningen är en andra valmöjlighet att vinna spelet, förutom att "
#~ "utrota alla andra civilisationer. Man vinner spelet om ens rymdskett "
#~ "anländer först till Alfa Kentauri. (Detta servertillval kan dock vara "
#~ "avstängd.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Innan man kan bygga rymdskeppsdelar måste någon spelare ha färdigställt "
#~ "underverket Apolloprogrammet. Man måste även ha särskilda teknologier för "
#~ "att bygga de olika rymdskeppsdelarna: se hjälptexterna för "
#~ "”rymdförbindelsestycke”, ”rymdkomponent” och ”rymdmodul” under "
#~ "”stadsförbättringar”. (Om det inte finns några hjälptexter för dessa "
#~ "objekt, betyder det troligtvis att servertillvalet ”spacerace” är "
#~ "avstängd i detta spel.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "När man har börjat bygga ett rymdskepp kan man se det med kommandot "
#~ "”Rymdskepp” i menyn ”Redogörelser”. För att se andra spelares rymdskepp, "
#~ "välj en annan spelare i spelardialogen och klicka på ”Rymdskepp”."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Om framgångssannolikheten är under 100% kan det hända att en bråkdel av "
#~ "befolkningen ombord inte överlever resan. Detta minskar "
#~ "värderingstillskottet från rymdskeppet, men räknas fortfarande som en "
#~ "seger."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Om en civilisations huvudstad erövras, förloras ett eventuellt rymdskepp "
#~ "som sänts iväg, så försvara huvudstaden väl!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "TIPS: Om en fiende har sänt iväg ett rymdskepp, försök att snabbt "
#~ "färdigställa ett lätt rymdskepp med många motorkomponenter så att det "
#~ "kommer fram före det fientliga rymdskeppet. Den andra möjligheten är att "
#~ "erövra fiendens huvudstad."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Innan ett spel sätts i gång kan vem som helst ansluta till servern genom "
#~ "att ange dess värdnamn och portnummer (5556 är standard). Om servern "
#~ "utförs med argumentet -m, anmäler den sig till metaservern,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Klienten kan hämta denna sida också: använd metaserverknappen i "
#~ "anslutningsdialogen. Om den aldrig visar något, kontrollera om "
#~ "webbläsaren använder en HTTP-proxy; för att få klienten att använda samma "
#~ "proxy; Sätt innan du kör civclient omgivningsvariabeln $http_proxy till:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "När ett spel har satts i gång kan alla ansluta som vilken spelare som "
#~ "helst som inte redan är ansluten, innefattande datorstyrda spelare. Att "
#~ "helt enkelt ansluta till en datorstyrd spelare gör den inte "
#~ "människostyrd; detta är en oberoende serverinställning. Om man tappar "
#~ "anslutningen tidigt i spelet och återansluter skall man använda namnet "
#~ "som man valde till sin ledare, inte sitt inloggningsnamn! Om servern är "
#~ "ansluten till metaservern, finns spelarnamnen där."

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Förflyttning av enheter:\n"
#~ "========================\n"
#~ "  1: flytta sydväst\n"
#~ "  2: flytta syd\n"
#~ "  3: flytta sydöst\n"
#~ "  4: flytta väst\n"
#~ "  6: flytta öst\n"
#~ "  7: flytta nordväst\n"
#~ "  8: flytta nord\n"
#~ "  9: flytta nordöst\n"
#~ "\n"
#~ "  5: fokusera på föregående trupp\n"
#~ "  w: fokusera på nästa trupp\n"
#~ "  c: centrera vyn på trupp\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Huvudkarta (Tangenter):\n"
#~ "=======================\n"
#~ "    Skift-home: centrera på huvudstad\n"
#~ "  Skift-piltng: rulla kartan\n"
#~ "        Ctrl-G: visa/göm rutnät\n"
#~ "        Ctrl-B: visa/göm nationsgränser\n"
#~ "        Ctrl-N: visa/göm stadsnamn\n"
#~ "        Ctrl-R: visa/göm stadstillväxt\n"
#~ "        Ctrl-P: visa/göm stadstillverkning\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialoger och rapporter:\n"
#~ "=======================\n"
#~ "     F1: öppna Stadsredogörelse\n"
#~ "     F2: öppna Truppredogörelse\n"
#~ "     F3: öppna Spelardialog\n"
#~ "     F5: öppna Ekonomiredogörelse\n"
#~ "     F6: öppna Forskningsredogörelse\n"
#~ "     F7: öppna Världens underverk\n"
#~ "     F8: öppna De fem bästa städerna\n"
#~ "     F9: öppna Meddelandedialog\n"
#~ "    F11: öppna Demografi\n"
#~ "    F12: öppna Rymdskepp\n"
#~ "\n"
#~ "      T: öppna Skattedialogen\n"
#~ "      F: öppna Hitta stad-dialogen\n"
#~ " Ctrl-L: öppna Arbetslistedialogen\n"
#~ "      R: öppna Revolutionsdialogen\n"
#~ "\n"
#~ "Skift-Retur: Avsluta omgång"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Klienten har ett enkelt gränssnitt för kommunikation. Raderna man skriver "
#~ "sänds till alla spelare, utom:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Meddelanden som börjar med ”/” tolkas som serverkommandon och utförs "
#~ "om man har erfordrade åtkomsträttigheter."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Meddelanden som börjar med ”Jon:” är enskilda meddelanden till "
#~ "spelaren ”Jon”. Förkortningar duger också: Om det inte finns någon ”Jon” "
#~ "så söker servern  efter namn som börjar på ”Jon” (exempelvis ”Jonatan”)."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Meddelanden som börjar med ”Jon::” är enskilda meddelanden likt ovan, "
#~ "men gäller endast användaren (ej spelaren) ”Jon”. Ger även träffar på "
#~ "”Jonatan”."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Meddelanden som inleds med ”.” skickas endast till dina "
#~ "bundsförvanter."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Arbetslisteredigeraren änvänds både för varje enskild stads arbetslista "
#~ "(från stadsdialogen) och för övergripande arbetslistor. Med denna "
#~ "redigerare kan man skapa listor över vad som skall byggas i kommande "
#~ "omgångar."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "För att lägga till ett objekt till en arbetslista dubbelklickar man på "
#~ "det önskade objektet i listan över tillgängliga objekt. Man kan även "
#~ "trycka på hjälpknappen för att få hjälp om det valda objektet. Om man "
#~ "trycker på hjälpknappen när inget objekt är valt visas denna sida."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "För att ta bort ett objekt från arbetslistan dubbelklickar man på "
#~ "objektet som skall tas bort. Använd knapparna nedanför arbetslistan för "
#~ "att flytta objekt upp respektive ned i listan."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Tangentbordsgenvägar\n"
#~ "\n"
#~ "Home, flytta fokus till arbetslistan\n"
#~ "End, flytta fokus till listan över tillgängliga objekt\n"
#~ "Pil upp/ned, välj föregående/nästa objekt i listan\n"
#~ "PageUp/PageDown, flytta objekt i arbetslistan\n"
#~ "Insert, infoga objekt från listan över tillgängliga objekt i "
#~ "arbetslistan\n"
#~ "Delete, tag bort det valda objektet från arbetslistan."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Man kan köpa den första truppen i arbetslistan från stadsöversikten."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv är översatt till flera språk. Se avsnittet om språkstöd i README-"
#~ "filen för  information om hur man använder ett av dessa språk.\n"
#~ "\n"
#~ "Se först om ditt språk redan håller på att översättas:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr "Du får gärna ställa frågor på epostlistan för översättning:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv täcks av GPL, som följer här i sin helhet:"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Ursprungliga upphovsmän:\n"
#~ "    (ej längre delaktiga, så mejla dem inte!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Nuvarande förvaltare: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Skicka gärna en buggrapport om du stöter på några buggar. Det görs bäst "
#~ "genom att besöka Freecivs ”Bug Tracker” på:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "För mer information om att anmäla programfel, se filen doc/sv/BUGS.sv i "
#~ "Freecivdistributionen. För mer allmän information, besök Freecivs "
#~ "webbplats:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Minskar det missnöje som orsakas av stridande enheter utanför staden med "
#~ "2 under demokrati och 1 under republik. Verkningslös under andra "
#~ "statsskick."

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Ökar mängden mat som ges av varje åkerruta som används kring en stad med "
#~ "50%. En åkerruta är en ruta med en förbättrad bevattningsanläggning."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
#~ "kostnadsbefriade för alla städer."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
#~ "medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
#~ "sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
#~ "medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i "
#~ "stället (gör dem nöjda)."

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Fungerar som stadsmurar i alla våra städer."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
#~ "medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
#~ "sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
#~ "medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i "
#~ "stället (gör dem nöjda)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Fungerar som ett vattenkraftverk i varje stad. (Detta minskar utsläppen "
#~ "och ökar tillverkningen i fabriker och tillverkningsanläggningar.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Ger en forskningsbonus på 100% i varje stad som också har ett universitet."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "Ökar handeln i alla rutor med vägar eller järnvägar med 50%"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Räknas som att ha en katedral i var och en av sina städer. (Detta gör 3 "
#~ "missnöjda medborgare nöjda i varje stad. Upptäckten av teologi ökar "
#~ "verkningen av en katedral genom att göra ytterligare en missnöjd "
#~ "medborgare nöjd. Upptäckten av kommunism minskar antalet med 1."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Internt"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "Ger 100% forskningsbonus i varje stad med forskningsanläggning."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Räknas som en polisstation i varje stad. (Det innebär att antalet "
#~ "medborgare som är missnöjda på grund av att stridande enheter är i fält "
#~ "minskar med 2 under demokrati och 1 under republik. Detta underverk är "
#~ "verkningslöst under andra statsskick.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Standardregelverket"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "general"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "general"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "general"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "mansa"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Förbättrar templets verkan."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "gravitationsteori"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikoptern är en mycket kraftfull trupp, då den både kan flyga och "
#~ "erövra städer. Omsorg måste utövas, for helikoptrar förlorar en liten "
#~ "mängd hälsa för varje omgång som inte tillbringas in en stad, om man inte "
#~ "har underverket Förenta nationerna."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "Godsvagnen ersätter karavanen och rör sig dubbelt så fort."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "blanksteg"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "manchuerna"

#~ msgid "Arab"
#~ msgstr "arabiska"

#~ msgid "?plural:Arabs"
#~ msgstr "araberna"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Den arabisk-muslimska civilisationen under åren 622 - 1495 e.Kr.."

#~ msgid "Austrian"
#~ msgstr "österrikiska"

#~ msgid "?plural:Austrians"
#~ msgstr "österrikarna"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "storhertig"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "hertiginna"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "laser"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "nigerianska"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon var den härskande staden i Mesopotamien från 1800- till 700-talen "
#~ "f. kr. under en följd av folkstammar som till exempel Amoriter, Kassiter, "
#~ "Assyrier och Kaldeaner."

#~ msgid "Brazilian"
#~ msgstr "brasilianska"

#~ msgid "?plural:Brazilians"
#~ msgstr "brasilianerna"

#~ msgid "Byzantine"
#~ msgstr "bysantinska"

#~ msgid "?plural:Byzantines"
#~ msgstr "bysantinerna"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Vid tiden av det gamla Romarrikets nedgång, beslutade kejsar Konstantin "
#~ "att år 325 flytta rikets huvudstad till Bysans och grundlade vad som "
#~ "brukar benämnas det Östromerska riket eller det Bysantiska riket. Detta "
#~ "rike kom att vara till 1453 då dess huvudstad föll för de osmanska "
#~ "turkarna. Under kejsar Justinianus I:s tid härskade bysanterna över så "
#~ "gott som hela Mellanöstern, Nordafrika, Italien och delar av Spanien."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Kartagerna var ättlingar till Feniciska köpmän som hade ett sjövälde i "
#~ "Medelhavet från 400- till 100-talet f. kr.. Deras huvudstad Kartago "
#~ "brändes av Romarna år 146 f. kr.."

#~ msgid "Cherokee"
#~ msgstr "cherokesiska"

#~ msgid "?plural:Cherokees"
#~ msgstr "cherokeerna"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kina är världens äldsta existerande civilisation med över 3500 års "
#~ "nedtecknad historia. Enades som nation av Qin-dynastin i 221 f.Kr. men "
#~ "genomgick perioder av både enhet och splittring och erövrades ofta av "
#~ "omkringliggande folkstammar. Dagens kinesiska nation är splittrad mellan "
#~ "det kommunistiska Folkrepubliken Kina på fastlandet, samt den "
#~ "nationalistiska Republiken Kina på ön Taiwan."

#~ msgid "Danish"
#~ msgstr "danska"

#~ msgid "?plural:Danes"
#~ msgstr "danskarna"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Danmarks grundande tillskrivs vanligen Harald Blåtand, som enade Danmark "
#~ "mellan åren 958 och 988."

#~ msgid "Dutch"
#~ msgstr "nederländska"

#~ msgid "?plural:Dutch"
#~ msgstr "nederländarna"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Nederländerna bildades 1579 i uppror mot tysk-romerska riket som på den "
#~ "tiden styrde regionen. Under 1600-talet blev landet en kolonial stormakt."

#~ msgid "Ethiopian"
#~ msgstr "etiopiska"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plur:etiopierna"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etiopien är Afrikas äldsta intakta nation samt den enda som i stort "
#~ "behöll sin självständighet under kolonialtiden."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Medborgare"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "hövding"

#~ msgid "Hittite"
#~ msgstr "hettitiska"

#~ msgid "?plural:Hittites"
#~ msgstr "hettiterna"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Hettiterriket varade från c:a 1680 f.Kr. till c:a 1180 f.Kr. De var den "
#~ "första civilisation som lärde sig behandla järnmalm. Under sin "
#~ "storhetstid kontrollerade de centrala Anatolien, nordvästra Syrien samt "
#~ "Mesopotamien ända ner till Babylon."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Startad"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "kenyanerna"

#~ msgid "Inca"
#~ msgstr "inkanska"

#~ msgid "?plural:Incas"
#~ msgstr "inkanerna"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "hankwa"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "sapa inka"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "sapa inka"

#~ msgid "Indonesian"
#~ msgstr "indonesiska"

#~ msgid "?plural:Indonesians"
#~ msgstr "indonesierna"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesien är ett stort örike i Sydostasien med regeringssäte på ön Java. "
#~ "Landet är ett av världens folkrikaste, samt det folkrikaste med en "
#~ "muslimsk majoritet."

#~ msgid "Iroquois"
#~ msgstr "irokesiska"

#~ msgid "?plural:Iroquois"
#~ msgstr "irokeserna"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Irokeserna var en nordamerikansk konfederation av självständiga stammar "
#~ "med gemensamt språk och kultur. De bebodde området kring dagens New York "
#~ "och var med sin grundlag och valuta den mest framskridna statsbildningen "
#~ "i Nordamerika vid den tid européerna anlände till kontinenten."

#~ msgid "Italian"
#~ msgstr "italienska"

#~ msgid "?plural:Italians"
#~ msgstr "italienarna"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Italien enades år 1870 efter årtionden av påtryckningar från "
#~ "nationalister. Det var en monarki under furstehuset Savojen till 1922, "
#~ "sedan en fascistisk stat till 1945, då demokrati återinrättades av "
#~ "segrarna i andra världskriget."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "hertig"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "hertig"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr "Sagan förtäljer att Japan grundades på 700-talet f.Kr. av Jimmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "baskerna"

#~ msgid "Korean"
#~ msgstr "koreanska"

#~ msgid "?plural:Koreans"
#~ msgstr "koreanerna"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "malikta"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "malierna"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Subsahariska Afrika har varit en kulturell och etnisk smältdegel under "
#~ "årtusenden. Under medeltiden var området hem för en rad riken som "
#~ "kallades för Sahelrikena. Bland dessa var det muslimska storväldet Mali "
#~ "det mest inflytelserika. Detta storvälde styrde från 1300- till 1600-"
#~ "talet och var berömt för sin rikedom och sina välvilliga kungar. Dagens "
#~ "moderna Mali har hämtat sitt namn från detta storvälde."

#~ msgid "Mayan"
#~ msgstr "mayanska"

#~ msgid "?plural:Mayas"
#~ msgstr "mayanerna"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Mayariket var en mellanamerikansk civilisation som uppförde många "
#~ "storslagna pyramider och palats som står än idag."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Det första persiska riket varade från 550 - 330 f.Kr., det andra från 226 "
#~ "till 642 e.Kr.."

#~ msgid "Polish"
#~ msgstr "polska"

#~ msgid "?plural:Poles"
#~ msgstr "polackerna"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Den polska staten formades för nära ett årtusende sedan och upplevde sin "
#~ "gyllene ålder i slutet av 1500-talet."

#~ msgid "Polynesian"
#~ msgstr "polynesiska"

#~ msgid "?plural:Polynesian"
#~ msgstr "polynesierna"

#~ msgid "Portuguese"
#~ msgstr "portugisiska"

#~ msgid "?plural:Portuguese"
#~ msgstr "portugiserna"

#, fuzzy
#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal var den nya tidens första kolonial- och sjömakt. Det började med "
#~ "att konung Johan I och hans söner år 1415 erövrade staden Ceuta i Afrika, "
#~ "mitt emot Gibraltar. Hans tredje son Henrik Sjöfararen grundlade genom de "
#~ "av honom organiserade forskningsresorna och erövringarna utmed Afrikas "
#~ "västkust Portugals kolonialvälde."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "litauiska"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "ryssarna"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "samerna"

#~ msgid "Sumerian"
#~ msgstr "sumeriska"

#~ msgid "?plural:Sumerians"
#~ msgstr "sumererna"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumererna kontrollerade södra Mesopotamien fram tills Babylon tog makten. "
#~ "I storleksordningen 5500 år gamla Skrifttavlor med sumerisk skrift har "
#~ "upptäckts, vilket gör den till den äldsta kända skriften."

#~ msgid "Swedish"
#~ msgstr "svenska"

#~ msgid "?plural:Swedes"
#~ msgstr "svenskarna"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Kungariket Sverige hade på 1100-talet till stora delar kristnats och "
#~ "börjat framträda som en politisk enhet i regionen. Under storhetstiden på "
#~ "1600-talet var landet erkänt som en av Europas stormakter, mycket tack "
#~ "vare flertalet framgångsrika erövringståg av en rad krigarkungar. Dålig "
#~ "ekonomi på hemmaplan kombinerat med svåra militära bakslag - i synnerhet "
#~ "mot ärkefienden Ryssland - knäckte till slut Sverige som fick ge upp "
#~ "erövrat territorium. Landet har inte varit inblandat i en väpnad konflikt "
#~ "sedan 1814."

#~ msgid "Taino"
#~ msgstr "taino-indianska"

#~ msgid "?plural:Taino"
#~ msgstr "taino-indianerna"

#~ msgid "Thai"
#~ msgstr "thailändska"

#~ msgid "?plural:Thai"
#~ msgstr "thailändarna"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Kungadömet Thailand var den enda sydostasiatiska staten som bevarade sin "
#~ "självständighet genom kolonialtiden under 1700- och 1800-talen."

#~ msgid "Tupi"
#~ msgstr "tupi-indianska"

#~ msgid "?plural:Tupi"
#~ msgstr "tupi-indianerna"

#~ msgid "Turkish"
#~ msgstr "turkiska"

#~ msgid "?plural:Turks"
#~ msgstr "turkarna"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Dagens turkiska stat är efterföljarstaten till det Osmanska riket som "
#~ "föll samman och splittrades av segrarna i första världskriget. Staten "
#~ "reformerades och sekulariserades av Kemal Mustafa."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingarna plundrade och handlade längs Nordeuropas kuster och floder "
#~ "mellan åren 800 och 1100 e.Kr.. De tog makten över Normandie, Ryssland "
#~ "och ett kortvarigt kungadöme på Sicilien."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Brittiska öarna (klassisk/medium)"

#~ msgid "Earth (classic/large)"
#~ msgstr "Jorden (klassisk/stor)"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Jorden (klassisk/liten)"

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (klassisk/gigantisk)"

#~ msgid "France (classic/large)"
#~ msgstr "Frankrike (klassisk/stor)"

#~ msgid "Earth (classic/medium)"
#~ msgstr "Jorden (klassisk/medium)"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Iberiska halvön (klassisk/stor)"

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italien (klassisk/medium)"

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japan (klassisk/medium)"

#~ msgid "North America (classic/medium)"
#~ msgstr "Nordamerika (klassisk/medium)"

#~ msgid "Tutorial"
#~ msgstr "Nybörjarhandledning"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr ""
#~ "Spela detta handledningsscenario för att få en introduktion till Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Välkommen till Freeciv. Du är ledaren av en civilisation.\n"
#~ "Din uppgift är att härska över världen! Du bör starta med\n"
#~ "att utforska din omgivning med din upptäcksresande,\n"
#~ "samt använda dina nybyggare för att finna en bra plats att\n"
#~ "att bygga en stad. Använd det numeriska tangentbordet för\n"
#~ "att flytta dina trupper."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Detta tycks vara en bra plats att bygga en stad på. Nästa gång denna\n"
#~ "trupp har chans att flytta, tryck (b) för att grundlägga en stad.\n"
#~ "\n"
#~ "I allmänhet bör du bygga städer på öppen mark nära vatten. Mat är\n"
#~ "viktigaste tillgången för vilken stad som helst. Ängsmark och slätter\n"
#~ "tillhandahåller mycket mat."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Nu har du byggt din första stad. Stadsfönstret borde ha öppnats\n"
#~ "automatiskt; i annat fall klicka på staden för att få fram det. Städer\n"
#~ "är ett grundläggande koncept i Freeciv, så du bör bekanta dig med dem\n"
#~ "genom att prova dig fram här. Se hjälpmenyn för mer information.\n"
#~ "\n"
#~ "Du bör helst bygga några nybyggare först, för att expandera din\n"
#~ "civilisation. Klicka på tillverkningsfliken, sedan på nybyggare i listan\n"
#~ "över olika produkter, samt slutligen på knappen med ”Ändra tillverkning”\n"
#~ "för att börja bygga en. När du är färdig, stäng ner stadsfönstret. Om "
#~ "allt\n"
#~ "går väl, kan du se att en nybyggare håller på att byggas i fältet under\n"
#~ "staden."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Gratulerar, du har grundlagt din andra stad. Denna stad fungerar nästan\n"
#~ "precis som den första - det enda som skiljer är landskapet som omger "
#~ "den. \n"
#~ "Du kommer antagligen vilja bygga nybyggare här också."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Du har byggt din tredje stad! Din civilisation verkar frodas. Det är\n"
#~ "nu dags att börja tänka på det militära. Välj ut en av dina städer som\n"
#~ "har en god produktion och gör om den till en militärbas. Bygg först\n"
#~ "kaserner och börja sedan producera stridande enheter. Välj den starkaste\n"
#~ "trupp du har tillgänglig - i början av spelet är krigare de enda som\n"
#~ "du kan bygga, men du kommer så småningom ha mycket att välja på.\n"
#~ "\n"
#~ "Detta kan också vara ett gott tillfälle att börja använda arbetslistor.\n"
#~ "Klicka på kaserner, sedan på knappen ”Ändra” för att påbörja byggandet.\n"
#~ "Dubbelklicka sedan på en stridande enhet för att lägga till den till\n"
#~ "arbetslistan. Så snart kasernerna är färdigbyggda påbörjas automatiskt\n"
#~ "produktionen av denna trupp."

#, fuzzy
#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Ännu en stad, bra gjort! Du har vid det här laget antagligen en god\n"
#~ "uppfattning om hur en ny stad ska hanteras. Ta nu en titt på inforutan\n"
#~ "under staden på kartan. Den visar användbar information om staden.\n"
#~ "Flaggan och bakgrundsfärgen indikerar vilken civilisation staden tillhör\n"
#~ "vilket är praktisk att veta när du stöter på andra civilisationer.\n"
#~ "Den övre raden i rutan visar också namnet och storleken på staden, samt\n"
#~ "en eller flera stjärnor som indikerar om det finns försvarande trupper\n"
#~ "i staden. Den nedre raden visar vad som produceras i staden samt hur "
#~ "lång\n"
#~ "tid det kommer att ta. Den visar även hur lång tid det kommer ta för "
#~ "staden\n"
#~ "att växa till nästa större storlek."

#, fuzzy
#~ msg  †  †  €†  id ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Desto fler städer du har i ditt rike, desto svårare blir det att\n"
#~ "hantera var och en. Här kommer stadsrapporten till god nytta.\n"
#~ "Tryck F1 för att ta fram den. Rapporten visar en lista av städer med\n"
#~ "statistik för var och en. Lek runt med den en smula om du vill. Återgå\n"
#~ "till spelkartan genom att klicka på fliken Karta. Med lite övning är\n"
#~ "det möjligt att kontrollera nästan varje aspekt av städerna genom\n"
#~ "denna rapport. Vi kommer inte gå in mer på detaljer i denna inledning\n"
#~ "dock."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Din stad har växt! Desto större en stad blir, desto fler arbetare\n"
#~ "som kan arbeta på fälten eller göras om till experter blir det. En\n"
#~ "stad av storlek två eller större kan även bygga nybyggare, till\n"
#~ "vilken det går åt en enhet av befolkning.\n"
#~ "\n"
#~ "Om din stad håller på att bygga nybyggare just nu, bör du överväga\n"
#~ "att köpa den. Öppna stadsfönstret och klicka på knappen ”Köp”. På\n"
#~ "detta vis byter du in guld (om du har tillräckligt av det) mot att\n"
#~ "omedelbart slutföra en produktion. Din nybyggare kommer vara färdig\n"
#~ "nästa runda."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Din stad har växt igen! Nu med tre medborgare har du ett gott\n"
#~ "val av vad staden ska fokusera sin arbetskraft. En stad med tre\n"
#~ "medborgare kan nyttja tre rutor, utöver dess stadskärna som\n"
#~ "alltid nyttjas. Kartan i stadsfönstret visar vilka rutor som\n"
#~ "arbetas samt hur mycket mat, sköldar och handel var och en\n"
#~ "bidrar med. Mat får staden att växa, sköldar används för att\n"
#~ "bygga byggnader och trupper, medan handel ger skattbar inkomst\n"
#~ "som kan omvandlas till forskning, guld eller välfärd.\n"
#~ "\n"
#~ "Klicka på en ruta som arbetas för att avlägsna en arbetare\n"
#~ "därifrån. Klicka sedan på en oarbetad ruta för att placera\n"
#~ "arbetaren är istället. Du kan göra detsamma med alla tre\n"
#~ "arbetare. De som inte arbetar på fälten är specialister -\n"
#~ "alla är f.n. trubadurer som endast producerar välfärd,\n"
#~ "vilket inte är användbart förrän senare."

#, fuzzy
#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Nu har din stad växt till storlek fem. Alltmedan städer blir större,\n"
#~ "växer oron i staden. En stad av denna storlek har vanligtvis en\n"
#~ "missnöjd medborgare om inga lugnande åtgärder har tagits,\n"
#~ "vilket innebär att en trubadur-specialist är nödvändig för att\n"
#~ "hålla befolkningen nöjd. Detta innebär i princip en förlorad\n"
#~ "medborgare.\n"
#~ "\n"
#~ "Det finns ett flertal åtgärder. En enkel lösning är att bygga\n"
#~ "ett tempel (eller annan kulturell byggnad) vilket gör en missnöjd\n"
#~ "medborgare nöjd (see hjälptexten för info om andra byggnader). Allt\n"
#~ "eftersom du får fler storstäder, kan det vara lönsamt att ändra\n"
#~ "skattesatserna (genom att trycka skift-T) för att satsa en del av\n"
#~ "skatten direkt på välfärd (varannan välfärd lugnar ner en medborgare).\n"
#~ "Att bygga en marknadsplats gynnar detta eftersom den bidrar med +50%%\n"
#~ "välfärd till staden."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Din stad har slutligen nått storlek åtta. En stad av detta omfång kan\n"
#~ "ha en mycket god produktion om den har god välfärd nog att hålla sin\n"
#~ "befolkning nöjd.\n"
#~ "\n"
#~ "För att växa ytterligare krävs en vattenledning och du kommer behöva\n"
#~ "bygga en snart om du vill se staden bli större. För att bygga en\n"
#~ "vattenledning krävs teknologin byggnadskonst."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "En av dina städer har växt till storlek tolv. För att växa vidare\n"
#~ "behöver den ett avloppssystem. För det behövs teknologin renhållning."

#, fuzzy
#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Gratulerar: du har en stad med storlek 13 nu. En såhär stor stad\n"
#~ "kan bidra med en mycket god produktion om dess infrastruktur är bra.\n"
#~ "Se till att skatter och kulturella byggnader håller medborgarna\n"
#~ "nöjda. Du bör också se till att staden har byggnader som ökar dess\n"
#~ "produktion. Bibliotek, marknadsplats, fabrik samt oljeplattform är\n"
#~ "alla lämpliga för stora städer. Väg alltid den bonus en byggnad\n"
#~ "ger gentemot dess underhållskostnad - i en stor stad är i princip\n"
#~ "lönt att ha vilken byggnad som helst. I en såpass stor stad är det\n"
#~ "också värt att spendera guld för att skynda på byggandet av några\n"
#~ "byggnader eftersom den producerar en tillräckligt stor inkomst."

#, fuzzy
#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Du har byggt en nybyggare. Dess främsta roll är att grunda nya\n"
#~ "städer för att utöka din civilisation. Flytta nybyggaren iväg från\n"
#~ "dina nuvarande städer och leta reda på en lämplig plats för en ny\n"
#~ "stad. När platsen är utsedd, tryck B för att bygga staden.\n"
#~ "\n"
#~ "Åter igen, städer placeras lämpligast på öppen mark nära vatten.\n"
#~ "Ängsmark och slätter försörjer staden med mat. Skog och kullar\n"
#~ "tillhandahåller material (sköldar) som behövs för att bygga saker.\n"
#~ "Floder och hav ger handelsbonus som gynnar hela riket.\n"
#~ "Öken, tundra och berg producerar mycket lite och är inte till\n"
#~ "någon nytta för mindre städer. Läs vidare i hjälpavsnittet för\n"
#~ "landskap."

#, fuzzy
#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Din andra nybyggare bör också användas till att bygga en ny stad.\n"
#~ "Lägg märke till hur en nybyggare får en kontur kring sig när den\n"
#~ "flyttas ur staden där den byggdes. Denna visar området som skulle bli\n"
#~ "utnyttjad av en stad som byggdes här. När den är i en stad täcks\n"
#~ "denna kontur av stadens egen kontur av utnyttjat område. Vanligtvis\n"
#~ "bör du se till att alla rutor täcks av minst en stad, men utöver det\n"
#~ "bör städer överlappa varandra så lite som möjligt. Genom att sprida\n"
#~ "ut städer väl, får varje stad tillgång till bättre resurser och\n"
#~ "ser till att de växer sig större."

#, fuzzy
#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Du har byggt kaserner. Denna byggnad gör att stridande enheter som\n"
#~ "byggs i staden startar som erfarna. En erfaren trupp är starkare\n"
#~ "än en oerfaren (grön) trupp och klarar sig bättre i strid. Se vidare\n"
#~ "i hjälpen för byggnader.\n"
#~ "Det är lämpligt att börja bygga en stridande enhet i staden som har\n"
#~ "kaserner nu. Kaserner kostar mycket och kostar även ett litet\n"
#~ "underhåll så det är inte lämpligt att låta den gå till spillo."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "En stad kan inte färdigställa sin nybyggare. Nybyggare tar en\n"
#~ "poäng befolkning, så en stad med storlek 1 kan inte bygga en\n"
#~ "nybyggare utan att överge staden.\n"
#~ "\n"
#~ "För att åtgärda detta kan du flytta medborgarna så att de\n"
#~ "bidrar med mer mat till staden så att den kan växa snabbare. Städer\n"
#~ "utan mycket mat bör inte försöka bygga nybyggare. När du bygger en\n"
#~ "ny stad bör du se till att den har tillgång till rikligt med\n"
#~ "matproducerande landskap - ängsmark är bäst; slätter eller kullar är\n"
#~ "nästan lika bra."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Du har byggt din första stridande enhet! Stridande enheter tjänar\n"
#~ "huvudsakligen två ändamål: anfall och försvar. Varje trupp har en\n"
#~ "anfallsförmåga och en försvarsförmåga. Medan krigare har en ynklig 1/1,\n"
#~ "falangen är en mycket bättre försvarare med 2 i försvar (1/2). En\n"
#~ "katapult är en god anfallstrupp med 6 i attack (6/1).\n"
#~ "\n"
#~ "Det är vanligtvis lämpligt att ha en eller två försvarare i varje stad.\n"
#~ "Viktiga städer kan behöva bättre försvar. Trupper byggda i en stad kan\n"
#~ "skickas till en annan för att försvara (tryck G för att låta en trupp\n"
#~ "förflytta sig över långa avstånd). Om du befinner dig i krig vill du\n"
#~ "hellre flytta dina trupper fram mot en fiendestad för att anfalla \n"
#~ "den. Akta dig bara så de inte går förlorade!"

#, fuzzy
#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Du har forskat fram din första teknologi! Teknologiska framsteg är\n"
#~ "ett centralt koncept i Freeciv. Nya teknologier ger tillgång till\n"
#~ "nya byggnader, truppslag, statsskick samt en uppsjö med bonusar.\n"
#~ "\n"
#~ "Besök nu forskningsfliken och prova dig fram där. Tryck F6 för att\n"
#~ "få tillgång till den (eller klicka på teknologifliken i huvudfönstret).\n"
#~ "Leta reda på teknologin som heter 'republik' och klicka på den.\n"
#~ "Nu är republiken ditt forskningsmål, vilket innebär att nästa\n"
#~ "teknologi på vägen till detta mål kommer väljas automatiskt. I den\n"
#~ "övre delen av fönstret kan du se hur mycket forskning du producerar\n"
#~ "varje omgång - forskning (glödlampor) kommer från skattbar handel i\n"
#~ "dina städer. I den nedre delen av fönstret kan du se teknologiträdet.\n"
#~ "Här kan du vänsterklicka för att bestämma forskningsmål och nuvarande\n"
#~ "forskning, eller högerklicka för att få hjälp om teknologin. När du är\n"
#~ "färdig här kan du klicka på kartfliken (Alt-M) för att återgå till\n"
#~ "kartfönstret."

#, fuzzy
#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Nu har du forskat fram din andra teknologi. Gå tillbaks till\n"
#~ "forskningsdialogen (F6) och ta en snabb titt på din framgång.\n"
#~ "Om du angav republiken som mål tidigare, borde en ny forskning ha\n"
#~ "valts automatiskt. Utan mål kommer ingen ny forskning väljas förrän\n"
#~ "i slutet av omgången.\n"
#~ "\n"
#~ "I samma omgång som en forskning är avklarad kan du välja en ny teknologi\n"
#~ "att forska fram. Om du å andra sidan byter forskning halvvägs igenom\n"
#~ "förlorar du de glödlampor som producerats hittils. Genom att sätta\n"
#~ "ett forskningmål väl slipper du bry dig om att välja en ny forskning\n"
#~ "varje gång en är slutförd."

#, fuzzy
#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Du har forskat fram republiken! Detta är en ytterst\n"
#~ "användbar kunskap, eftersom den möjliggör ett nytt statsskick.\n"
#~ "Din civilisations statsskick är mycket viktigt för dess utveckling.\n"
#~ "Du började som ett envälde, ett väldigt ineffektivt statsskick.\n"
#~ "Ditt val av statsskick reflekterar också huruvida din civilisation\n"
#~ "är en fredlig handelsnation eller erövrande krigarnation. Var och en\n"
#~ "har sina fördelar.\n"
#~ "\n"
#~ "För tillfället bör du byta direkt till republik. I statsskicksmenyn,\n"
#~ "gå till 'Byt statsskick' och välj republik. Ja du vill ha revolution!\n"
#~ "Att byta mellan statsskick innebär en period av anarki, så det har sina\n"
#~ "kostnader. Hur som helst är republiken överlägsen envälde, så din\n"
#~ "investering kommer snart att löna sig."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Din trupp har hittat en hydda. Dessa är små byar utspridda över världen.\n"
#~ "När en enhet stöter på en hydda kan flera olika saker hända. Det "
#~ "troligaste\n"
#~ "är att du hittar en skatt värd en mindre summa guld. Det är också "
#~ "möjligt\n"
#~ "att hitta teknologi eller legosoldater. Vissa hyddor innehåller infödda\n"
#~ "nybyggare som ansluter sig till din civilisation eller bidrar med en ny\n"
#~ "stad. Slutligen, vissa hyddor innehåller barbarer som dödar din trupp\n"
#~ "omedelbart. Det är hur som helst generellt sett förmånligt att leta\n"
#~ "reda på och gå in hyddor så fort som möjligt."

#~ msgid "Loading tutorial events."
#~ msgstr "Läser in handledningshändelser."

#~ msgid "Could not write manual file %s."
#~ msgstr "Kunde inte skriva manualfilen %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s servertillval</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Läge: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategori: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Kan endast användas i serverkonsollen. "

#~ msgid "Minimum:"
#~ msgstr "Minimum:"

#~ msgid "Default:"
#~ msgstr "Standard:"

#~ msgid "Maximum:"
#~ msgstr "Maximum:"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Värde satt till %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s serverkommandon</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Nivå: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Beskrivning:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s landskapshjälp</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Förflyttningskostnad"

#~ msgid "Defense bonus"
#~ msgstr "Försvarsbonus"

#~ msgid "Mining"
#~ msgstr "Gruvdrift"

#~ msgid "turns"
#~ msgstr "omgångar"

#~ msgid "Clean pollution"
#~ msgstr "Sanera utsläpp"

#~ msgid "Clean fallout"
#~ msgstr "Sanera nedfall"

#~ msgid "impossible"
#~ msgstr "omöjligt"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s byggnadshjälp</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s hjälp för underverk</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Underhåll"

#~ msgid "Requirement"
#~ msgstr "Krav"

#~ msgid "Obsolete by"
#~ msgstr "Omodern i.o.m."

#~ msgid "More info"
#~ msgstr "Mer information"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FIL\tAnvänd FIL som loggningsfil\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Kan inte finna din hemkatalog"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Klientförmåga-sträng: %s"

#, fuzzy
#~ msgid "Illegal path for %s"
#~ msgstr "Ogiltigt värde för rättighetsport: ”%s”"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Kan inte finna din hemkatalog"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Klientförmåga-sträng: %s"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Okänd"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Välj en teknologi att stjäla"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Välj en teknologi att stjäla"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Välj en teknologi att stjäla"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Folkmängd:       %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Understödda trupper: %d"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Misslyckades bygga underverk för %s."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Varning: Gästnamnet ”%s” är upptaget. Namnet bytt till ”%s”."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Gäster är tyvärr inte välkomna på den här servern."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s avvisades: Gäster är inte tillåtna."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Ett fel inträffade medan användardatabasen lästes in; loggar in som gäst "
#~ "”%s”."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Ett fel inträffade medan användardatabasen lästes in och gäster är tyvärr "
#~ "inte välkomna."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s avvisades: databasfel samt gäster inte tillåtna."

#~ msgid "Enter password for %s:"
#~ msgstr "Mata in lösenord för %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Mata in ett nytt lösenord (och kom ihåg det)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Denna server tillåter tyvärr endast föranmälda användare."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s avvisades: endast föranmälda användare välkomna."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Tyvärr: för många felaktiga försök..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "%s avvisades: för många felaktiga lösenordsförsök för ny användare."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Varning: Ett fel inträffade medan databasen sparades. Fortsätter, men din "
#~ "statistik kommer inte sparas."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s avvisades: För många felaktiga lösenord."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "[avslagen]"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Ditt lösenord är felaktigt. Försök igen."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Din anslutning tog tyvärr för lång tid..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s avvisades: anslutningen tog för lång tid vändandes på lösenord."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Ditt lösenord är för kort; kortaste tillåtna längd är %d. Försök igen."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Lösenordet måste ha åtminstone %d versaler, %d siffror, samt vara minst "
#~ "%d [skrivbara] tecken långt. Försök igen."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "%s ledaren %s sprider skräck i världen. Vi kan gå svåra år till mötes."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Barbaruppror nära %s under ledning av %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Sjörövare siktade nära %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Vi har redan sålt något här denna omgång."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Vi sålde %s i %s för %d guld."
#~ msgstr[1] "Vi sålde %s i %s för %d guld."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Kan inte köpa i stad samma omgång som den grundats."

#~ msgid "You have already bought this turn."
#~ msgstr "Vi har redan köpt den här omgången."

#~ msgid "You don't buy %s!"
#~ msgstr "Vi köpte inte %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Kan inte köpa trupper när en stad är i upplopp."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d guld per omgång"
#~ msgstr[1] "%d guld per omgång"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d guld krävs och vi har bara %d guld."
#~ msgstr[1] "%d guld krävs och vi har bara %d guld."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Vi köper inte %s i %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Ändring är inte tillåten efter köp samma omgång."

#~ msgid "You already have a city called %s."
#~ msgstr "Vi har redan en stad med namnet %s."

#~ msgid "A city called %s already exists."
#~ msgstr "En stad med namnet %s finns redan."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Kan inte använda %s som stadsnamn. Det är förbehållet %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s är inte ett giltigt namn. När du matar in ett egen namn är endast "
#~ "ASCII tillåtna för städer."

#~ msgid "City no. %d"
#~ msgstr "Stad nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "En dåligt namngiven stad"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Ändrade hemstad för %s till %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Överförde %s till %s från %s till %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Överförde %s från %s till %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "Vi förlorade %s %s under överföring till %s %s."

#~ msgid "%s lost along with control of %s."
#~ msgstr "Vi förlorade %s tillsammans med staden %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "En ny byggnad av typen %s har byggts i %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Vi hade redan en stad med namnet %s. Stadsnamnet ändrades till %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Folket i %s förundras över vår teknologiska insikt!\n"
#~ "      Arbetare samlas frivilligt och bygger järnväg genom staden."

#~ msgid "You have founded %s."
#~ msgstr "Vi grundade %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Flyttar ut %s ur den upplösta staden %s då truppen inte kan befinna sig "
#~ "på %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "När %s upplöstes kunde inte vår %s undkomma och gick förlorad."

#~ msgid "You destroy %s completely."
#~ msgstr "Vi jämnade %s med marken."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s har jämnats med marken av %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Vi erövrade %s och plundrade %d guld!"
#~ msgstr[1] "Vi erövrade %s och plundrade %d guld!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s erövrade %s och plundrade %d guld från staden."
#~ msgstr[1] "%s erövrade %s och plundrade %d guld från staden."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Vi erövrade %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s erövrade %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Vi befriade %s och plundrade %d guld."
#~ msgstr[1] "Vi befriade %s och plundrade %d guld."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s befriade %s och plundrade %d guld från staden."
#~ msgstr[1] "%s befriade %s och plundrade %d guld från staden."

#~ msgid "You have liberated %s!"
#~ msgstr "Vi har befriat %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s befriade %s."

#~ msgid " from the worklist"
#~ msgstr " från arbetslistan"

#~ msgid "%s is building %s%s."
#~ msgstr "%s bygger %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Vi sålde %s i %s (nu omgiven av land) för %d guld."
#~ msgstr[1] "Vi sålde %s i %s (nu omgiven av land) för %d guld."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Ändrade hemstad för %s till %s."

#, fuzzy
#~ msgid "increased"
#~ msgstr "Flygbas"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s säljer %s (omodern) för %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Påpekande: Underverket %s i %s kommer att bli färdigt nästa omgång."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Föreslår strypt tillväxt i %s för att dra mer nytta av %s (under "
#~ "uppbyggnad)."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s kan snart växa till storlek %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Varning: Hungersnöd fruktas i %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "SE UPP min %s, vi har ONT om PENGAR."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s behöver %s (under uppbyggnad) för att växa vidare."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s behöver en stadsförbättring för att växa vidare."

#~ msgid "%s grows to size %d."
#~ msgstr "%s växer till storlek %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Hungersnöd fruktas i %s varvid %s har gått förlorad!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Hungersnöd orsakade befolkningsminskning i %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Hungersnöd utplånade %s från kartan."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; en nödvändig teknologi är ännu "
#~ "inte tillgänglig. Produktionen skjuts upp..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s kan inte bygga %s från arbetslistan. Avlägsnas..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Byggandet av %s ersätts med %s i %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; en nödvändig teknologi (%s) är "
#~ "ännu inte tillgänglig.  Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; behöver %s först.  Produktionen "
#~ "skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; behöver statsskicket %s.  "
#~ "Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; behöver den speciella tillgången "
#~ "%s.  Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; behöver den speciella tillgången "
#~ "%s.  Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; endast %s kan bygga detta.  "
#~ "Produktionen skjuts upp..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; endast %s kan bygga detta.  "
#~ "Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; staden måste minst vara av "
#~ "storleken %d.  Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; endast datorspelare av "
#~ "skicklighetsnivå %s kan bygga detta.  Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; tillgänglig först från år %s.  "
#~ "Produktionen skjuts upp..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan av okänd anledning!  Produktionen "
#~ "skjuts upp..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "%ss arbetslista tog slut."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s kan inte underhålla %s - truppen upplöst."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Medborgare i %s förgås i sitt försök att underhålla %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s bygger %s som inte längre är tillgängligt."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s har färdigställt %s i %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s har färdigställt %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s ökar forskningen; vi få genast %d framsteg."
#~ msgstr[1] "%s ökar forskningen; vi få genast %d framsteg."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s erhöll %s från %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s har börjat bygga ett rymdskepp!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s kan inte bygga %s än."

#~ msgid "%s is finished building %s."
#~ msgstr "%s har färdigställt %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Vi har inte råd att underhålla %s i %s, byggnaden såld!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Otillräckligt med guld. %s upplöst"

#~ msgid "Pollution near %s."
#~ msgstr "Utsläpp i närheten av %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Folket i %s firar i din ära."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Folket i %s har slutat fira."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s har drabbats av pest! Orsakar befolkningsminskning!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Upplopp i %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "UPPLOPPEN i %s FORTSÄTTER."

#~ msgid "Order restored in %s."
#~ msgstr "Friden i %s är återställd."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Folket har störtat vår %s. Riket är i kaos."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "%s kan inte färdigställa %s än: Vi kan inte överge vår enda stad."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s upplöstes till %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s atombombades av %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(förstört)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Vi jämnade %s med marken."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Hungersnöd orsakade befolkningsminskning i %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Tillverkningssidan"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Sanera utsläpp"

#, fuzzy
#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Tidsgränsen satt till 0. Datorn spelar inte längre självständigt.\n"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Man måste avbryta Freeciv två gånger på en sekund för att avsluta det.\n"

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Misslyckades att installera SIGINT hanteraren: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Misslyckades att installera SIGHUP hanteraren: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Misslyckades att installera SIGTERM hanteraren: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Varning: tillvalet %s är föråldrad. Använd -m för att aktivera "
#~ "metaservern.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Ogiltigt värde ”%s” för --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Fel: okänt tillval ”%s”\n"

#~ msgid "This is the server for %s"
#~ msgstr "Detta är servern för %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Man kan lära sig mycket om Freeciv på %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a  --auth FIL\tAktiverar serverautentisering med konfiguration från "
#~ "FIL.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tTillåter gäster att logga in om auth är aktiverat.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tTillåter nya användare att logga in om auth är "
#~ "aktiverat.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b, --bind ADRESS\tLyssna efter klienter på ADRESS\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Underrättar inte metaservern under detta spel."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Återuppta sparat spel"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -i, --identity ADDR\tBli känd som ADDR hos metaservern\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tMeddela metaservern och skicka serverinformation\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adress>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tLyssna efter klienter på porten PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TID\tAvsluta om inga spelare på TID sekunder\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tStäng av istället för starta om när spelet är slut\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tSparade spel hamnar i katalogen DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tSparade spel hamnar i katalogen DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Server-id: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tStäller in serverns id till ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FIL\tLäs FIL innehållande start-skript\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog FIL\tAnvänd FIL som rankningsfil\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Sätt i gång ett nytt eller sparat spel."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Detta kommando sätter i gång ett spel. Efter det att alla mänskliga "
#~ "spelare har anslutit, alla (eventuella) datorstyrda har skapats, samt "
#~ "alla övriga inställningar har gjorts, använder man kommandot. Efter "
#~ "”start” kan varje spelare välja sitt folkslag, och sedan börjar spelet. "
#~ "Detta kommando krävs även efter man laddat in ett sparat spel för att "
#~ "sätta i gång det igen. När spelet väl pågår är detta kommando inte längre "
#~ "tillgängligt, eftersom det inte skulle ha någon verkan."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <kommando>\n"
#~ "help <tillval>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Visa hjälp om serverkommandon och servertillval."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Utan argument ger det inledande hjälp. Med argumenten ”commands” eller "
#~ "”options” ger det en lista över alla kommandon respektive tillval. Annars "
#~ "tolkas argumentet som ett kommando eller tillval, och hjälp ges för detta "
#~ "kommando eller tillval. För tillval innehåller hjälpen information om det "
#~ "nuvarande värdet och standardvärdet. Förkortningar för argument kan "
#~ "användas i entydiga fall."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Visa en lista över spelare, lag, anslutningar till servern, eller "
#~ "scenarion. Argumentet kan förkortas, och visar spelare om inget annat "
#~ "angetts."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Lämna spelet och stäng ner servern."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <anslutningsnamn>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Bryter en klients anslutning till servern."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Bryter den angivna klientens anslutning till servern och tar bort "
#~ "klienten från spelet. Om spelet ännu inte pågår tages klientens spelare "
#~ "bort från spelet. Annars påverkas inte spelaren. Lägg märke till att "
#~ "detta kommando nu tar emot anslutningsnamn, inte spelarnamn."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <tillval>"

#~ msgid "Explain server options."
#~ msgstr "Förklara servertillval."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Kommandot ”explain” tillhandahåller en delmängd av funktionaliteten hos "
#~ "kommandot ”help”, och är till för bakåtkompatibelitet. Utan argument ger "
#~ "det en lista över tillval (som ”help options”), och med ett argument ger "
#~ "det hjälp för ett särskilt tillval (som ”help <tillval>”)."

#, fuzzy
#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <tillvalsnamn>\n"
#~ "show <tillvalsprefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#~ msgid "Show server options."
#~ msgstr "Visa servertillval."

#~ msgid "wall <message>"
#~ msgstr "wall <meddelande>"

#~ msgid "Send message to all connections."
#~ msgstr "Skickar meddelanden till alla klienter."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "Öppnar ett fönster som visar meddelandet hos varje ansluten klient."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <meddelande>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Ställ in meddelande att visa för anslutande spelare."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Ställ in ett medelande att skicka till klienter när de ansluter.\n"
#~ "Ett tomt medelande innebär att inget meddelande skickas."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [omröstningsnummer]"

#~ msgid "Cast a vote."
#~ msgstr "Rösta"

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Om en spelare med kontrollnivån ”basic” utför ett kommando som kräver "
#~ "kontrollnivån ”ctrl” så startar en ny omröstning för det kommandot. Man "
#~ "lämnar sin röst genom kommandot /vote följt av ”yes”, ”no”, eller "
#~ "”abstain” följt ett omröstningsnummer. Om inget omröstningsnummer anges "
#~ "så gäller rösten den senaste omröstningen. Varje spelare kan endast "
#~ "föreslå en omröstning i taget. Förslaget godtas omedelbart om fler än "
#~ "hälften av spelarna som ännu inte avstått röstar för det, eller avslås "
#~ "omedelbart om åtminstone hälften av spelarna som ännu inte avstått röster "
#~ "emot det."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Sätt på eller stäng av datorstyrningsavlusning av angivet objekt."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Skriv datorstyrningsavlusningsinformation om angiven del och sätt på "
#~ "eller stäng av fortsatta utskrifter för objektet."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <tillval> <värde>"

#~ msgid "Set server option."
#~ msgstr "Ställer in servertillval."

#~ msgid "team <player> <team>"
#~ msgstr "team <spelare> <lag>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Ändra en spelares lagtillhörighet."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Ett lag är en grupp spelare som börjar spelet allierade, med deland "
#~ "anblick och ambassader, och slåss tillsammans för en delad vinst. Deras "
#~ "individuella poäng sätts till lagets genomsnitt. Alla spelare är medlem "
#~ "av ett lag, eventuellt den enda medlemmen. Detta kommando ändrar vilket "
#~ "lag spelaren är med i. Använd raka citattecken (\"...\") om spelarnamnet "
#~ "eller lagnamnet innehåller blanksteg."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <katalog>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Välj katalog för regler eller modifikation."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <metarad>"

#~ msgid "Set metaserver info line."
#~ msgstr "Ställ in informationsrad för metaservern."

#, fuzzy
#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Ställ in användardefinierad informationsrad för metaservern. Om "
#~ "kommandot\n"
#~ "används utan direktiv tas tidigare inställd metarad bort. Den\n"
#~ "användardefinierade metaraden kommer användas istället för automatiskt\n"
#~ "genererade meddelanden om den är inställd."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <metarad>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Sätt patchrad för pmetaservern."

#~ msgid "Control metaserver connection."
#~ msgstr "Styr metaserveranslutning."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "”metaconnection ?” visar statusen för anslutningen till metaservern.\n"
#~ "”metaconnection d” eller ”metac d” stänger ned anslutningen till "
#~ "metaservern.\n"
#~ "”metaconnection u” eller ”metac u” sätter på anslutningen till "
#~ "metaservern."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adress>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Sätt adressen (URL) till metaservern att meddela till."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <spelarnamn>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Växla datorstyrningsstatus för spelare."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [anslutningsnamn] <spelarnamn>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Ta över en spelares plats i spelet."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Endast konsollen och anslutningar med kontrollnivå ”hack” kan tvinga "
#~ "andra anslutningar att ta över en spelare. Om man inte är någon av dem är "
#~ "endast argumentet [spelarnamn] tillåtet. I det fall ”-” är angivet som "
#~ "spelarnamn samt om anslutningen inte redan kontrollerar en spelare, "
#~ "skapas en sådan och tilldelas denna anslutning."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [anslutningsnamn] [spelarnamn]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Iakttag en spelare eller hela spelet."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Endast konsollen och anslutningar med kontrollnivå ”hack” kan tvinga "
#~ "andra anslutningar att iaktta spelare. Om man inte är någon av dem är "
#~ "endast argumentet [spelarnamn] tillåtet. I det fall konsollen inte visar "
#~ "något spelarnamn eller om anslutningen inte avänder argument, då är "
#~ "anslutningen kopplad till en global iakttagare."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <anslutningsnamn>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "skilj från en spelare."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Endast konsollen och ansluttningar med kontrollnivå ”hack” kan tvinga "
#~ "andra anslutningar att överge en spelare."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <spelarnamn>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Skapa en datorstyrd spelare med ett givet namn."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Försätt dig själv i bortaläge. Då styr datorn spelet åt dig."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "Datorn kommer att styra ditt folk med mista möjliga ändringar."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <spelarnamn>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr ""
#~ "Sätter en eller alla datorstyrda spelare till skicklighetsnivå "
#~ "”nybörjare”."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”nybörjare” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”nybörjare”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <spelarnamn>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr ""
#~ "Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”lätt”."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”lätt” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”lätt”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <spelarnamn>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr ""
#~ "Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”normal”."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”normal” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”normal”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <spelarnamn>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr ""
#~ "Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”svår”."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”svår” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”svår”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <spelar-namn>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr ""
#~ "Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”fuskande”."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”fuskande” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till  ”fuskande”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <spelarnamn>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr ""
#~ "Sätter en eller alla datorstyrda spelare till skicklighetsnivå "
#~ "”experimentell”."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”experimentell” och sätter standardskicklighetsnivå "
#~ "för varje ny datorstyrd spelare till ”experimentell”. Med ett argument "
#~ "sätter kommandot skicklighetsnivån för endast den spelaren.  DETTA ÄR "
#~ "ENBART FÖR ATT TESTA NY AI-FUNKTIONALITET. På vanliga servrar har detta "
#~ "tillval ingen effekt."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <läge>\n"
#~ "cmdlevel <läge> new\n"
#~ "cmdlevel <läge> first\n"
#~ "cmdlevel <läge> <anslutninsnamn>"

#~ msgid "Query or set command access level access."
#~ msgstr "Ansök om eller bestäm läge för kontrollnivå."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Kontrollnivån styr vilka serverkommandon som är åtkomliga för spelarna "
#~ "genom klientens kommunikationsrad. De tillgängliga lägena är:\n"
#~ "    none  -  inga kommandon\n"
#~ "    info  -  endast informationsgivande kommandon\n"
#~ "    basic - kommandon som är tillgängliga för alla spelare\n"
#~ "    ctrl  -  kommandon som påverkar spelet och användarna\n"
#~ "    admin - kommandon som påverkar serverdriften\n"
#~ "    hack  -  *alla* kommandon - farligt!\n"
#~ "Utan argument visar detta kommando de nuvarande kontrollnivåerna.\n"
#~ "Med ett enda argument sätts läget för alla befintliga anslutningar, och "
#~ "standardläget sätts för framtida anslutningar.\n"
#~ "Om ”new” anges, sätts läget för nyanslutande spelare.\n"
#~ "Om ”first come” anges, sätts läget ”first come”; det ges till den första "
#~ "klienten som ansluts. Om det redan finns anslutningar ges det till den "
#~ "första klienten som ger kommandot ”first”.\n"
#~ "Om ett anslutningsnamn anges, sätts läget för endast denna anslutning.\n"
#~ "Kontrollnivåer bevaras inte om en spelare kopplar från, eftersom någon "
#~ "obetrodd person skulle kunna återansluta med samma namn. Lägg märke till "
#~ "att detta kommando nu tar emot anslutningsnamn, inte spelarnamn."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Bli spelledare med utökade rättigheter, ifall en sådan saknas."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <omgång> <omgångsökning> <värde> <värdefaktor>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Se ”help timeoutincrease”."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Utför följande var <omgång>te omgång:\n"
#~ "1. Öka omgångstidsgränsen med <värde>.\n"
#~ "2. Öka <omgång> med <omgångsökning>.\n"
#~ "3. Skala <värde> med faktorn <värdefaktor>.\n"
#~ "\n"
#~ "Använd detta kommando tillsammans med ”timeout”. Standardvärdena är 0 0 0 "
#~ "1."

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <omröstningsnummer>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Avbryt en pågående omröstning.\n"

#, fuzzy
#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Utan argument avbryter detta kommando avbryter din egna omröstning. Om du "
#~ "har kontrollnivå ”admin” så kan du avbryta andras omröstningar genom att "
#~ "ange ett omröstningsnummer, eller alla omröstningar genom att ange "
#~ "argumentet ”all”."

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Tag bort förvalt värde"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "skilj från en spelare."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Avsluta spelet med en gång utan att ge någon segern."

#~ msgid "Concede the game."
#~ msgstr "Erkänn sig besegrad."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Detta upplyser de andra spelarna att du erkänner dig besegrad. Är det "
#~ "således endast en spelare (eller ett lag) kvar avslutas spelet."

#~ msgid "remove <player-name>"
#~ msgstr "remove <spelarnamn>"

#~ msgid "Fully remove player from game."
#~ msgstr "Tag bort spelare fullständigt från spelet."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Detta tar *fullständigt* bort en spelare från spelet, innefattande alla "
#~ "städer och trupper. Använd med försiktighet!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <filnamn>"

#~ msgid "Save game to file."
#~ msgstr "Sparar spelet till fil."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Sparar pågående spel till filen <filnamn>. Om inget filnamn anges sparas "
#~ "spelet till ”<prefix><år>m.sav[.gz]”.\n"
#~ "För att läsa in ett sparat spel skapat med ”save”, kör servern med "
#~ "kommandoradsargumentet:\n"
#~ "    --file <filnamn>\n"
#~ "och använd kommandot ”start” när alla spelare har återanslutit sig."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <filnamn>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Sparar spelet till fil."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Sparar pågående spel till filen <filnamn>. Om inget filnamn anges sparas "
#~ "spelet till ”<prefix><år>m.sav[.gz]”.\n"
#~ "För att läsa in ett sparat spel skapat med ”save”, kör servern med "
#~ "kommandoradsargumentet:\n"
#~ "    --file <filnamn>\n"
#~ "och använd kommandot ”start” när alla spelare har återanslutit sig."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <filnamn>"

#~ msgid "Load game from file."
#~ msgstr "Läser in spel från fil."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Läser in ett spel från <filnamn>. All nuvarande data om spelare, regler "
#~ "och servertillval går förlorade eftersom de ersätts med data från filen.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <filnamn>"

#~ msgid "Process server commands from file."
#~ msgstr "Utför serverkommandon från fil."

#~ msgid "write <file-name>"
#~ msgstr "write <filnamn>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Skriv nuvarande inställningar som serverkommandon till fil."

#~ msgid "Reset all server settings."
#~ msgstr "Återställ alla serverinställningar."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Metaserveranslutningen är redan stängd."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Ändra serverutdata mellan ”RFC-stil” och standardstil."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Returnerar helt enkelt serverns id."

#~ msgid "%s Welcome"
#~ msgstr "Välkommen %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Välkommen till servern %s som körs på %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Välkommen till servern %s på port %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s har anslutit sig från %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Kunde inte koppla din anslutning till ny spelare."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Du är inloggad som ”%s” och inte ansluten till någon spelare."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Du är inloggad som ”%s” och ansluten till en namnlös spelare."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Du är inloggad som ”%s” och ansluten till %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s har anslutit sig från %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr ""
#~ "Omgångshindrande spel: väntar på att %s skall göra färdigt sin omgång..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Servern är i redigeringsläge! *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Klient avvisad: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Anslutning efterfrågad från %s från %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s har klientversion %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Klienten saknar en förmåga som servern behöver.\n"
#~ " Serverversion: %d.%d.%d%s Klientversion: %d.%d.%d%s. Det kan hjälpa att "
#~ "uppgradera!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s avvisades: Omatchade förmågor."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Servern saknar en förmåga som klienten behöver.\n"
#~ "Serverversion %d.%d.%d%s Klientversion: %d.%d.%d.%s. Uppgradering kan "
#~ "hjälpa!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Otillåtet användarnamn ”%s”"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s avvisades: Otillåtet namn [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s avvisades: anslutningen tog för lång tid vändandes på lösenord."

#~ msgid "'%s' already connected."
#~ msgstr "”%s” är redan ansluten."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s avvisades: Upptaget inloggningsnamn [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Tappade anslutning: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "kopplar bort från %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. RFC-stil inställd."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Standardstil inställd."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Skriv ”help” för att få inledande hjälp."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s kan inte godta %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Vi saknar teknologin %s, så vi kan inte godkänna avtalet."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Staden som vi försöker ge finns inte längre: Avtalet kan inte godkännas."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Vi äger inte %s, så vi kan inte godkänna avtalet."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Vår huvudstad (%s) efterfrågas, så vi kan inte godkänna avtalet."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Du kan inte bilda ett förbund eftersom du är i krig med en bundsförvant "
#~ "till %s."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Du kan inte bilda ett förbund eftersom du är i krig med en bundsförvant "
#~ "till %s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr ""
#~ "Vi har inte tillräckligt mycket guld för att kunna godkänna avtalet."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Parterna kom överens om ett avtal bestående av %d klausul."
#~ msgstr[1] "Parterna kom överens om ett avtal bestående av %d klausuler."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "En av städerna som %s erbjuder har förstörts! Avtalet träder inte i kraft!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s regerar inte längre i %s! Avtalet träder inte i kraft!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ "%s äger inte den utlovade mängden guld! Avtalet träder inte i kraft!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Vi gav en ambassad till %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s tillät oss inrätta en ambassad!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Vi blev undervisade i %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s erhöll %s från %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Vi mottog %d guld."
#~ msgstr[1] "Vi mottog %d guld."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Vi mottog den %s världskartan."

#~ msgid "You receive the %s seamap."
#~ msgstr "Vi mottog det %s sjökortet."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Vi mottog staden %s från %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Vi gav staden %s till %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Vi kom överens om vapenstillestånd med %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Vi kom överens om vapenvila med %s. Om %d omgång övergår det i ett "
#~ "fredsavtal. Flytta snarast ut dina trupper ur det %s territoriet."
#~ msgstr[1] ""
#~ "Vi kom överens om vapenvila med %s. Om %d omgångar övergår det i ett "
#~ "fredsavtal. Flytta snarast ut dina trupper ur det %s territoriet."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Vi kom överens om ett förbund med %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Vi ger delad anblick till %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s ger oss delad anblick."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s avbröt mötet!"

# DM> Utvecklade prosan en smula
#~ msgid "Meeting with %s canceled."
#~ msgstr "Mötet med %s ledde inte till någon överenskommelse."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Vårt diplomatiska ombud avrättades!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Vår %s kunde inte förgifta vattenförsörjningen i %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Vår %s förgiftade vattenförsörjningen i %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s misstänks ha förgiftat vattenförsörjningen för %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Vår %s avrättades i %s av primitiva %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Vi har inrättat en ambassad i %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s har inrättat en ambassad i %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Vår %s kunde inte sabotera %s %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Vår %s lyckades sabotera %s %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Vår %s saboterades av %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Man kan inte muta trupper från denna nation."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Vi har inte tillräckligt mycket guld för att muta %ss trupp %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Vi kan inte muta %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Vår %s lyckades muta %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Vår %s mutades av %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s hade förutsett att vi var ute efter att stjäla teknologi igen. Vår %s "
#~ "fångades och avrättades."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Vår %s fångades vid ett försök att stjäla teknologi från %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "Den %s %sen misslyckades med att stjäla teknologi från %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Ingen ny teknologi funnen i %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Man kan inte omvända denna stad."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Vi har inte tillräckligt mycket guld för att omvända %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Vår %s tillfångatogs vid sitt försök att anstifta ett uppror!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Vi tillfångatog en %s %s som försökte anstifta ett uppror i %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Ett uppror har anstiftats i %s. Vi styr nu staden!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s har gjort uppror; %s misstänks ligga bakom dådet."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Vår %s tillfångatogs vid sitt försök till industrisabotage!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Vi tillfångatog en %s %s som försökte sabotera något i %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Vår %s kunde inte finna något att sabotera i %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Vi kan inte sabotera ett %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Vår %s lyckades sabotera byggandet av %s i %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Byggandet av %s saboterades i %s. %s misstänks ligga bakom."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Vår %s tillfångatogs vid ett sabotageförsök!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Vi tillfångatog en %s %s-trupp som försökte sabotera %s i %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Vår %s förstörde %s i %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s förstörde %s i %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "En fientlig %s har eliminerats av vår %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Vår %s försvarade %s mot anfall från %s och utplånades."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Vår %s försvarade %s mot anfall från %s och utplånades."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Vår %s försvarade %s mot anfall från %s och utplånades."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Vår %s försvarade sig mot %s och utplånades."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Vår %s försvarade sig mot %s och utplånades."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Vår %s anföll %s och utplånades."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "En %s %s utplånades vid infiltrering av %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "En %s %s utplånades vid infiltrering av %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "En %s %s utplånades vid infiltrering av %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "En %s %s utplånades vid infiltrering av våra trupper."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "En %s %s utplånades vid infiltrering av våra trupper."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "En %s %s utplånades vid infiltrering av våra trupper."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Vår %s lyckades med sitt uppdrag och återvände oskadd till %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Vår %s tillfångatogs efter att ha utfört sitt uppdrag i %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Vår %s tillfångatogs efter att ha utfört sitt uppdrag."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s har orsakat en incident när de försökte muta vår trupp %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Vi har orsakat en incident när vi försökte stjäla teknologi från %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "%s har orsakat en incident när de försökte stjäla teknologi från oss."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Vi har orsakat en incident genom att anstifta ett uppror i %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s har orsakat en incident genom att anstifta ett uppror i %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Redigeringsläge har aktiverats av %s! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Redigeringsläge har avbrutits av %s! *** "

#, fuzzy
#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr "Kan inte redigera rutan (%d, %d) eftersom den inte finns på kartan!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Kan inte modifiera landskap för rutan %s eftersom %d inte är ett giltigt "
#~ "landskaps."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Kan inte modifiera speciella tillgångar för rutan %s eftersom %d inte är "
#~ "ett giltigt specielltillgångsid."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Kan inte modifiera bas för rutan %s eftersom %d inte är ett giltigt "
#~ "bastypsid."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Kan inte modifiera bas för rutan %s eftersom %d inte är ett giltigt "
#~ "bastypsid."

#, fuzzy
#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan inte skapa trupper på rutan (%d, %d) då den inte finns på kartan!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Kan inte skapa trupper på %s då det angivna trupptypsid %d är ogiltigt."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Kan inte skapa en trupp av typ %s på %s då den angivna ägarens spelarid "
#~ "%d är ogiltigt."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Kan inte skapa trupp av typ %s på fientlig ruta %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Kan inte skapa en trupp av typ %s på det lanskap som finns på %s."

#, fuzzy
#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan inte ta bort trupper från rutan (%d, %d) då den inte finns på kartan!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Kan inte ta bort trupper på %s då det angivna trupptypsid %d är ogiltigt."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Kan inte ta bort en trupp av typ %s på %s då den angivna ägarens spelarid "
#~ "%d är ogiltigt."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Det finns ingen trupp med id %d."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Ogiltig erfarenhetsnivå %d för enhet %d (%s)."

#, fuzzy
#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan inte skapa en stad på rutan (%d, %d) då den inte finns på kartan!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Kan inte skapa en stad på %s då den angivna ägarens spelarid %d är "
#~ "ogiltigt."

#~ msgid "A city may not be built at %s."
#~ msgstr "En stad kan inte byggas på %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Kan inte redigera en stad med ogiltigt stadsid %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Kan inte redigera stadsnamn: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Ogiltig stadsstorlek %d för staden %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Det är omöjligt för en stad att ha %s!"

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Inga fler spelare kan läggas till eftersom det maximala antalet spelare "
#~ "(%d) har nåtts."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Inga fler spelare kan läggas till eftersom det inte finns några "
#~ "tillgängliga folkslag (%d används)."

#~ msgid "Player creation failed."
#~ msgstr "Misslyckades att skapa en spelare."

#~ msgid "No such player (ID %d)."
#~ msgstr "Det finns ingen spelare med id %d."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Kan inte redigera spelare med ogiltigt spelarid %d."

#, fuzzy
#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr ""
#~ "Kan inte ändra namn på spelare (%d) ”%s” till ”%s”: en annan spelare (%d) "
#~ "har redan det namnet."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Kan inte ändra folkslag för spelare %d (%s) eftersom angivet folkslagsid "
#~ "%d är ogiltigt."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Kan inte ändra folkslag för spelare %d (%s) till folkslag %d (%s) "
#~ "eftersom det folkslaget redan är tilldelat en annan spelare %d (%s)"

#, fuzzy
#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan inte modifiera landskap för rutan %s eftersom %d inte är ett giltigt "
#~ "landskaps."

#~ msgid "No such city (ID %d)."
#~ msgstr "Det finns ingen stad med id %d."

#, fuzzy
#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Ogiltig stadsstorlek %d för staden %s."

#, fuzzy
#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Kan inte placera en startposition på rutan (%d, %d) då den inte finns på "
#~ "kartan!"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Rättighetsinställning ”%s”:"

#~ msgid " missing from config file (using default)"
#~ msgstr " saknas från konfigfil (använder standard)"

#~ msgid " (default)"
#~ msgstr " (standard)"

#~ msgid " (config)"
#~ msgstr " (konfig)"

#~ msgid " (set)"
#~ msgstr " (inställd)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Ogiltigt värde för rättighetsport: ”%s”"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Kan inte läsa in konfigfilen för rättigheter: ”%s”!"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Marina enheter från starten stöds inte ännu. Ingen fick %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Inga trupper har placerats ut för %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Omgångstidsgränsen har överskridit sitt största värde. Låser den vid sitt "
#~ "största värde."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Omgångstidsgränsen är mindre än noll. Låser den vid noll."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Hög landmassa - detta kan ta några sekunder."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Skapare 3 satte inte ut alla stora öar."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Skapare 3 lämnade %li landmassa outsatt."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Servern tycks ha hängt upp sig när den försökte placera ut alla spelarna "
#~ "på kartan.\n"
#~ "Det kan hända att antalet spelare är för stort för kartan."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s är en flertydig förstavelse till ett spelarnamn."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s är en flertydig förstavelse till ett anslutningsnamn."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s är ett ogiltigt namn. Använd anslutningsnamnet."

#~ msgid "%s to allies: %s"
#~ msgstr "%s till bundsförvanter: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s till globala iaktagare:%s"

#~ msgid "You are not attached to a player."
#~ msgstr "Du är inte ansluten till någon spelare."

#~ msgid "%s is not connected."
#~ msgstr "%s är inte ansluten."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Det finns ingen anslutning med namnet %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Det finns ingen spelare eller anslutning med namnet %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Global uppvärmning har inträffat!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr "Kuster har översvämmats och stora ytor ängsmark har blivit öken."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Vi har drabbats av atomvinter!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "Våtmarker har uttorkats och stora ytor ängsmark har blivit tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nytt hopp sveper som en löpeld genom landet när upptäckten av järnväg "
#~ "meddelas.\n"
#~ "      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Folket glädjes över att höra att våra vetenskapsmän äntligen känner till "
#~ "järnvägen.\n"
#~ "      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Nytt hopp sveper som en löpeld genom landet när upptäckten av järnväg "
#~ "meddelas.\n"
#~ "      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Folket glädjes över att höra att våra vetenskapsmän äntligen känner till "
#~ "järnvägen.\n"
#~ "      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Vår %s har flyttats på grund av landskapsförändringar."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Vår %s har upplösts på grund av landskapsförändringar."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Underrättar inte metaservern under detta spel."

#~ msgid "The %s are no more!"
#~ msgstr "%s finns inte mer!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Kan inte ändra skattesatser innan spelet börjar."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%ssatsen överskrider högsta tillåtna satsen för %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s regerar nu %s som en %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Skattesatserna för %s har ändrats från %3d%%/%3d%%/%3d%% (skatt/välfärd/"
#~ "forskning) till %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s har anstiftat ett uppror! Efter %d omgång av anarki övergår "
#~ "statsskicket till %s."
#~ msgstr[1] ""
#~ "%s har anstiftat ett uppror! Efter %d omgångar av anarki övergår "
#~ "statsskicket till %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolution: återfaller till anarki."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Välj ett nytt statsskick från statsskicksmenyn."

#~  †  †  €†   msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Skattesats överskred maximum och justerades."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Forskningssats överskred maximum och justerades."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Välfärdssats överskred maximum och justerades."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s ger oss inte längre delad anblick!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senaten tillåter oss inte att bryta avtalet med %s. Vi måste antingen "
#~ "upplösa senaten eller vänta tills tiden är mogen."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Senaten godkänner din proposition på grund av de ständiga provokationerna "
#~ "från %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senaten vägrar gå med på att bryta avtalet med %s, men det bör inte vara "
#~ "svårt för oss att hitta en ny senat."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Det diplomatiska förhållandet mellan %s och %s är nu %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s avbröt det diplomatiska samförståndet; %s och %s befinner sig nu i %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%1$s har angripit vår bundsförvant %2$s! Vi bryter förbundet med %1$s."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Vår lagkamrat %s har förklarat krig mot %s. Nu förväntas det av oss att "
#~ "bryta vårt förbund med %s."

#~ msgid "Removing player %s."
#~ msgstr "Avlägsnar spelare %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Du har blivit avlägsnad från spelet!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s har blivit avlägsnad från spelet."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Var god välj ett ickeblankt namn."

#~ msgid "That nation is already in use."
#~ msgstr "Folkslaget är upptaget."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "En annan spelare har redan namnet ”%s”. Försök välja ett annat namn."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Var god välj ett namn bestående av endast ASCII-tecken."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Spelare %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "En dåligt namngiven stad"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Vi har stött på %s regerade av %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Kunde inte försätta %s i inbördeskrig - för många spelare"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Kunde inte försätta %s i inbördeskrig - inga tillgängliga folkslag"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Det utbryter inbördeskrig i vår nation."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s leder de rebelliska %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s svär trohet till %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Inbördeskrig sliter sönder %s; %s styr nu över %d stad."
#~ msgstr[1] "Inbördeskrig sliter sönder %s; %s styr nu över %d städer."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Spelare %s satt till lag %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s förtäljer om de RIKASTE civilisationerna i världen."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s förtäljer om de mest FRAMSKRIDNA civilisationerna i världen."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s förtäljer om de mest KRIGISKA civilisationerna i världen."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s förtäljer om de LYCKLIGASTE civilisationerna i världen."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s förtäljer om de STÖRSTA civilisationerna i världen."

#~ msgid "Herodotus"
#~ msgstr "Herodotos"

#~ msgid "Thucydides"
#~ msgstr "Thukydides"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinius den äldre"

#~ msgid "Livy"
#~ msgstr "Livius"

# DM> Byter ut Brittiska historiker mot vissa svenska populärhistoriker...
#~ msgid "Toynbee"
#~ msgstr "Herman Lindqvist"

#~ msgid "Gibbon"
#~ msgstr "Peter Englund"

# Pinyin-transkription vanligare i nutida svensk skrivning.
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Sima Qian"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Folkmängd"

#~ msgid "Land Area"
#~ msgstr "Landyta"

#~ msgid "Settled Area"
#~ msgstr "Bosatt yta"

#~ msgid "Research Speed"
#~ msgstr "Forskningsfart"

#~ msgid "Military Service"
#~ msgstr "Militärtjänst"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: De allenarådande %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: De magnifika %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: De stora %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: De ärorika %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: De excellenta %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: De framstående %s"

# Inte så lyckad översättning!
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: De anmärkningsvärda %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: De medelmåttiga %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: De mediokra %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: De alldagliga %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: De patetiska %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: De usla %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: De kraftlösa %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: De värdelösa %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: De ynkliga %s"

#~ msgid "Historian Publishes!"
#~ msgstr "En historiker publicerar!"

# %2$s (%1$s) är bättre men jag får error
#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: Den %s staden %s med storlek %d, "

# %2$s (%1$s) är bättre men jag får error
#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: Den %s staden %s med storlek %d, "

#~ msgid "with no wonders\n"
#~ msgstr "utan underverk\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "med %d underverk\n"
#~ msgstr[1] "med %d underverk\n"

#~ msgid "Traveler's Report:"
#~ msgstr "En reseskildring:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "De fem bästa städerna i världen!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s i %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s i %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s har FÖRINTATS\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(bygger %s i %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(bygger %s i %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " kv.mil"
#~ msgstr[1] " kv.mil"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " milj. ton"
#~ msgstr[1] " milj. ton"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " milj. varor"
#~ msgstr[1] " milj. varor"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " glödlampa"
#~ msgstr[1] " glödlampor"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " månad"
#~ msgstr[1] " månader"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ton"
#~ msgstr[1] " ton"

#~ msgid "Demographics Report:"
#~ msgstr "Demografiredogörelse:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Demografiredogörelsen är tyvärr inte tillgänglig."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Folkmängd\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Handel\n"
#~ "(M gods)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "tillverkning\n"
#~ "(M ton)"

#~ msgid "Cities\n"
#~ msgstr "Städer\n"

#~ msgid "Technologies\n"
#~ msgstr "Teknologier\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Militärtjänst\n"
#~ "(månader)"

#~ msgid "Wonders\n"
#~ msgstr "Underverk\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Forskningsfart\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Landyta\n"
#~ "(kv.mil)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Bosatt yta\n"
#~ "(kv.mil)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Läskunnighet\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Rymdskepp\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Bygger trupper"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Tillgängliga trupper"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Trupplista"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Kunde inte finna en läsbar regelfil med namnet ”%s.%s”."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Läser in reglerna"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Det sparade spelet innehåller ofullständig kartdata. Detta kan inträffa "
#~ "med gamla sparade spel eller tyda på ogiltiga spelfiler. Fortsätt på egen "
#~ "risk."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s har lagts till som en datorstyrd spelare med färdighetsnivå %s."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s har lagts till som en datorstyrd spelare."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s har ogiltigt folkslag; byter till %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Det sparade spelet använder sig av de ”klassiska” landskapsreglerna som "
#~ "inte längre stöds."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Varning: Skilda regelkataloger (”%s” och ”%s”) stöds inte längre. "
#~ "Använder ”%s”."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Det sparade spelet är för gammalt. Åtminstone version 1.9.0 krävs."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Servern kan inte läsa standardinmatning. Bortser från inmatning."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "startar om p g a brist på spelare"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "startar om p g a brist på spelare"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "startar om p g a brist på spelare"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "frånkopplad"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: felaktig adress: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Startad"

#~ msgid "Game over"
#~ msgstr "Spelet är över"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Antal handelsleder"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Tilldelad mängd guld per spelare"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "kejsarinna"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Poler är separata kontinenter"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Alla spelare är redo; nu kör vi."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d omgång"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<inga anslutningar>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "frånkopplad"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Spelare %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Riksgränser"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Lista över lag:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "byggnadskonst"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Trupper"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Accepterade stadsnamn"

# JS> Dubblar som folkslagsadjektiv (som borde vara "barbariska")
# JS> Inget som går att göra något åt utan en kvalificerare
#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Barbaruppror"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Hängande trädgårdarna"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Möjliggör %s att bygga vägar på flodrutor.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Välj mål"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "byggnadskonst"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Misslyckades"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Du kan inte upplösa trupper."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Demografisträngen innehåller otillåtna tecken. Försök med ”help "
#~ "demography”."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Tillåtna-anslutningar-strängen innehåller otillåtna\n"
#~ "tecken. Försök med ”help allowconnect”."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Strängen över starttrupper innehåller otillåtna\n"
#~ "tecken. Försök med ”help startunits”."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Kan inte sätta endturn till tidigare än nuvarande omgång."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Kan inte justera högsta tillåtna antal spelare i GGZ-läge."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Antal spelare är högre än efterfrågat värde;\n"
#~ "Behåller tidigare värde."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Antal spelare är högre än efterfrågat värde;\n"
#~ "Behåller tidigare värde."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Kartstorlek (i tusental rutor)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Detta värde används för att avgöra kartstorleken.\n"
#~ "  size = 4 är en normal karta på 4,000 rutor (standard)\n"
#~ "  size = 20 är en gigantisk karta på 20,000 rutor"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Antal inledande teknologier per spelare"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Detta värde används för att avgöra kartstorleken.\n"
#~ "  size = 4 är en normal karta på 4,000 rutor (standard)\n"
#~ "  size = 20 är en gigantisk karta på 20,000 rutor"

#~ msgid "Map topology index"
#~ msgstr "Karttopologiindex"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Kartor i Freeciv är alltid tvådimensionella. De kan slå om i nord-sydlig "
#~ "och öst-västlig riktning och skapar på så vis antingen en platt karta, en "
#~ "cylinder eller en torus (”munkform”). Enskilda rutor kan vara "
#~ "rektangulära eller hexagonala, i antingen klassisk eller isometrisk "
#~ "ordning - detta bör samordnas med den rutbildsuppsättning du tänkt "
#~ "använda.\n"
#~ "   0 Platt Jord (ej omslagen)\n"
#~ "   1 Jord (slår om Ö-V)\n"
#~ "   2 Uranus (slår om N-S)\n"
#~ "   3 Munkvärld (slår om N-S, Ö-V)\n"
#~ "   4 Platt Jord (isometrisk)\n"
#~ "   5 Jord (isometrisk)\n"
#~ "   6 Uranus (isometrisk)\n"
#~ "   7 Munkvärld (isometrisk)\n"
#~ "   8 Platt Jord (hexagonal)\n"
#~ "   9 Jord (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Munkvärld (hexagonal)\n"
#~ "  12 Platt Jord (iso-hex)\n"
#~ "  13 Jord (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Munkvärld (iso-hex)\n"
#~ "Klassisk rektangulär:       Isometrisk rektangulär:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hexagonal :                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Metod att generera kartan"

#~ msgid "Method used to choose start positions"
#~ msgstr "Medod att bestämma startpositioner"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Tillåt öar med storlek 1×1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Poler är separata kontinenter"

#, fuzzy
#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "All the map is temperate"
#~ msgstr "Hela kartan har samma klimat"

#~ msgid "Average temperature of the planet"
#~ msgstr "Planetens medeltemperatur"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Låga värden ger en kall karta, medan höga värden ger en varmare karta.\n"
#~ "\n"
#~ "100 innebär en ytterst torr och het planet utan polaris och bara tropiska "
#~ "och torra zoner.\n"
#~ "\n"
#~ "70 innebär en varm planet utan mycket polaris.\n"
#~ "\n"
#~ "50 innebär en tempererad planet med normala polara, kalla, tempererade "
#~ "och tropiska zoner; en ökenzon överlappar tropiska och tempererade "
#~ "zoner.\n"
#~ "\n"
#~ "30 innebär en kall planet med små tropiska zoner.\n"
#~ "\n"
#~ "0 innebär en ytterst kall planet med stor polaris och ingen tropik."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Procentandel av kartan som består av land"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Denna inställning bestämmer den ungefärliga procentandelen av kartan som "
#~ "kommer utgöras av land."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Mängd kullar/berg"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Låga värden ger platta kartor, medan högre värden ger brantare kartor med "
#~ "fler kullar och berg."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Mängd vatten på land"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Låga värden innebär gott om torrt ökenliknande land; höga värden ger en "
#~ "våtare karta med mer sumpmarker, djungler och floder."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Global uppvärmning har inträffat!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "kärnkraft"

#~ msgid "Map generation random seed"
#~ msgstr "Kartfrö"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Samma frö kommer alltid att skapa samma karta; för noll (standardvärdet) "
#~ "väljs frö baserat på tiden, för att skapa en slumpmässig karta. Denna "
#~ "inställning är bara av intresse vid felsökning av spelet."

#~ msgid "Game random seed"
#~ msgstr "Spelfrö"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "För noll (standardvärdet) väljs frö baserat på tiden. Denna inställning "
#~ "är bara av intresse vid felsökning av spelet."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Mängd rutor med ”speciella” tillgångar"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Speciella tillgångar förbättrar den grundläggande landskapstyp som de "
#~ "befinner sig på. Servervariabelns skala är tusendelar."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Mängd hyddor (mindre stambyar)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Denna inställning anger det exakta antal hyddor som kommer placeras ut på "
#~ "kartan. Hyddor är mindre stambyar som kan besökas av trupper."

#~ msgid "Minimum number of players"
#~ msgstr "Minsta möjliga antal spelare"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Minst så här många (anslutna mänskliga) spelare måste finnas innan spelet "
#~ "kan börja."

#~ msgid "Maximum number of players"
#~ msgstr "Flesta möjliga antal spelare"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Det största antalet mänskliga och datorstyrda spelare som kan vara i med "
#~ "spelet. Har så här många spelare anslutit innan spelet påbörjas, avvisas "
#~ "alla ytterligare spelare som försöker ansluta."

#~ msgid "Limited number of AI players"
#~ msgstr "Begränsat antal datorstyrda spelare"

#~ msgid "List of players' initial units"
#~ msgstr "Lista över spelares starttrupper"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Detta bör vara en sträng av bokstäver, vilka anger varsin trupproll. Det "
#~ "krävs åtminstone en stadsgrundare. Bokstäverna och dess respektive "
#~ "betydelse är:\n"
#~ "    c   = Stadsgrundare (t.ex. Nybyggare)\n"
#~ "    w   = Lansdskapsförbättrare (t.ex. Ingenjörer)\n"
#~ "    x   = Upptäcksresande\n"
#~ "    k   = Kritisk trupp (t.ex. Kung)\n"
#~ "    s   = Diplomat (t.ex. Diplomat)\n"
#~ "    d   = Dräglig försvarstrupp (t.ex. Krigare)\n"
#~ "    D   = Stark försvarstrupp (t.ex. Falang)\n"
#~ "    a   = Snabb anfallstrupp (t.ex. Ryttare)\n"
#~ "    A   = Stark anfallstrupp (t.ex. Katapult)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Logga spelarstatistik"

#~ msgid "Area where initial units are located"
#~ msgstr "Område där starttrupper befinner sig"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Detta är radien inom vilken starttrupperna är utspridda."

#~ msgid "Starting gold per player"
#~ msgstr "Tilldelad mängd guld per spelare"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Varje spelare är tilldelad denna mängd guld vid spelets början."

#~ msgid "Number of initial techs per player"
#~ msgstr "Antal inledande teknologier per spelare"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Vid spelets börjar erhåller varje spelare detta antal framsteg. Urvalet "
#~ "är slumpmässigt och kan skilja sig åt mellan spelare. Beroende på värdet "
#~ "på tech_cost_style i reglerna, kan ett stort värde på techlevel göra "
#~ "framtida teknologier riktigt kostsamma."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Procentfaktor för teknologikostnad"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Detta påverkar hur snabbt spelare forskar fram nya teknologier. All "
#~ "kostnad för teknologier multipliceras med detta procentvärde. Den "
#~ "grundläggande teknologikostnaden avgörs av reglerna eller andra "
#~ "inställningar."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Procent straffavgift vid byte av teknologi"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Om man byter forskningsinriktning från en teknologi till en annan och har "
#~ "positivt forskningsvärde förlorar man så här många procent av det. Detta "
#~ "gäller inte om man just gjort ett framsteg denna omgång."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Avgift vid anskaffning av teknologi eller guld genom avtal"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "För varje framsteg man får genom ett diplomatiskt avtal, förlorar man en "
#~ "del av sitt forskningsvärde motsvarande så här många procent av kostnaden "
#~ "att forska fram ett nytt framsteg. Forskningsvärdet kan bli negativ efter "
#~ "detta i fall att kostnaden är nollskild. Gäller även guld."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Straffavgift vid anskaffning av teknologi genom erövring"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "För varje framsteg man får genom ett att erövra en fientlig stad, "
#~ "förlorar man en del av sitt forskningsvärde motsvarande så här många "
#~ "procent av kostnaden att forska fram ett nytt framsteg. Forskningsvärdet "
#~ "kan bli negativ efter detta i fall att kostnaden är nollskild."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Straffavgift vid erhållande av gratis teknologi"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "För varje framsteg man får ”gratis” (utöver de fall som täcks av diplcost "
#~ "eller conquercost: d.v.s. från hyddor eller via Stora Biblioteket), "
#~ "förlorar man en del av sitt forskningsvärde motsvarande så här många "
#~ "procent av kostnaden att forska fram ett nytt framsteg. Forskningsvärdet "
#~ "kan bli negativt efter detta i fall att kostnaden är nollskild."

#~ msgid "Food required for a city to grow"
#~ msgstr "Mat som krävs för att en stad skall växa"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Detta är den mängd mat som krävs för en stad att växa. Värdet kan komma "
#~ "att multipliceras med en faktor som bestäms i reglerna och hänger samman "
#~ "med stadens storlek."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Procent mat som går till spillo när byggnad behövs"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Om en stad skulle växa, men inte kan för att den behöver en vattenledning "
#~ "(eller ett avloppssystem), förlorar den så här många procent av sitt "
#~ "matförråd (eller hälften så mycket om den har sädeslager)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Procentfaktor för produktionskostnad"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Detta påverkar hur snabbt trupper och byggnader produceras. "
#~ "Grundkostnaden multipliceras med detta procentvärde."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Minsta stadsstorlek för full handel"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Det finns en handelsbegränsning för alla städer mindre än detta värde. "
#~ "Begränsningen är 100% (ingen handel alls) för städer upp till notradesize "
#~ "och minskar gradvis till 0% (ingen begränsning förutom vanlig korruption) "
#~ "för städer med storlek=fulltradesize. Se även notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Största storleken för en stad utan handel"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Städer producerar ingen handel förrän dess storlek överstiger detta "
#~ "värde. Handeln ökar gradvis för städer större än notradesize och mindre "
#~ "än fulltradesize. Se även fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Minsta avståndet mellan städer"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "När en spelare försöker grunda en ny stad kontrolleras det att det inte "
#~ "finns någon annan stad inom avståndet citymindist. Om citymindist till "
#~ "exempel är 3 så måste det vara minst 2 tomma rutor mellan varje stad. Om "
#~ "det är satt till 0 (standard) så används värdet i reglerna i stället."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Teknologi"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Guld: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Stadens tillverkning"

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minsta avständ för handelsleder"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Antal omgångar mellan effekt av hänryckning"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Sätter antalet omgångar mellan stadstillväxt orsakad av hänryckning. Om "
#~ "satt till n så växer staden efter att ha firat i n+1 omgång(ar)."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Sannolikhet att erövrad byggnad förstörs"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "När en spelare erövrar en stad har varje stadsförbättring denna "
#~ "sannolikhet att bli förstörd."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Sannolikhet att flytta sig till ruta efter angrepp"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Om satt till 0, är striden i stil med Civ1/2 (när man angriper, står man "
#~ "kvar). Om satt till 100, flyttar angripande trupp alltid in den angripna "
#~ "rutan om de vinner över den sista fiendetruppen där. Värden mellan 0 och "
#~ "100 ger varierande sannolikhet att områdets ”besätts”."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Slå av eller på autoattack"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Om påslaget kan trupper med drag kvar vid omgångens slut attackera "
#~ "fiendetrupper som flyttar till en angränsande ruta."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Om försvararen förlorar, och inte är i en stad eller fästning, förstörs "
#~ "alla andra trupper i samma ruta som försvararen."

#~ msgid "Reduce city population after attack"
#~ msgstr "Minska stads storlek efter lyckat angrepp"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Denna flagga anger om städers folkmängd skall minskas efter lyckade "
#~ "angrepp från fiendetrupper, beroende på deras slag (ELLER-ad):\n"
#~ "  1 = mark\n"
#~ "  2 = marin\n"
#~ "  4 = heli\n"
#~ "  8 = flyg"

#~ msgid "National borders"
#~ msgstr "Riksgränser"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Trupper inom ens gränser orsakar inte missnöje"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Trupper orsakar inte missnöje när de befinner sig inom våra egna gränser "
#~ "när detta alternativ är valt."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Förmågan att utöva diplomati med andra spelare"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Förmågan att utöva diplomati med andra spelare"

#~ msgid "Allowed city names"
#~ msgstr "Accepterade stadsnamn"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Inga begränsingar: spelare kan ha flera städer med samma namn.\n"
#~ "\n"
#~ "1 = Ett stadsnamn får endast anvädas för en av de städer som tillhör en "
#~ "spelare.\n"
#~ "\n"
#~ "2 = Ett stadsnamn får endast användas för en av de städer som finns i "
#~ "hela spelet.\n"
#~ "3 = En spelare får inte välja ett namn som finns uppräknat i ett annat "
#~ "folks stadslista."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Lista över spelare:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Barbarfrekvens"

#~ msgid "Barbarian onset turn"
#~ msgstr "Barbarernas inträdesomgång"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbarer dyker inte upp före denna omgång."

#~ msgid "Length in turns of revolution"
#~ msgstr "Revolutionslängd"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Vid byte av statsskick infaller detta antal omgångar anarki. Värdet noll "
#~ "innebär ett slumpmässigt antal mellan 1-6."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Aktiverar krigsdimma"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Om detta sätts till 1 kan man bara se de trupper som är inom synhåll från "
#~ "ens egna trupper och städer. Man kan inte se nya städer, om städer har "
#~ "växt eller landskapsförändringar som skett utanför synfältet."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Gå/Flyg till stad"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Grundläggande sannolikhet att diplomater och spioner lyckas."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Sannolikheten att en spion återvänder från ett lyckat uppdrag samt den "
#~ "grundläggande chansen för diplomater och spioner att lyckas med dessa."

#~ msgid "Whether to allow space race"
#~ msgstr "Tillåt rymdkapplöpning"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Möjliggör spelare att bygga rymdskepp."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minsta antal städer för inbördeskrig"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Ett inbördeskrig utlöses om en spelare har minst så här många städer och "
#~ "dennes huvudstad faller. Om detta tillval är satt till sitt största värde "
#~ "är inbördeskrig helt avstängt."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Omgångar innan kontakt tappas"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Spelare kan ha diplomatiska möten så här många omgångar efter att deras "
#~ "trupper senast möttes, även om de inte har ambassader hos varandra. Sätt "
#~ "detta till 0 för att förhindra möte utan ambassad."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Bygg nytt slott om huvudstad förloras"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Om detta är satt till 1 byggs ett nytt slott utan kostnad i en ny "
#~ "huvudstad om huvudstaden förloras. Den nya huvudstaden väljs slumpmässigt "
#~ "bland de städer man har kvar. Detta är viktigt eftersom du inte behöver "
#~ "kunskap om relevant teknologi för att få ett nytt palats."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Har aldrig hemstad.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Naturliga stadsnamn"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr "Om detta är valt avgörs stadsnamnen efter det omgivande landskapet."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Spelare som användare tillåts ta"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Detta skall vara en teckensträng. Varje tecken anger ett slag eller "
#~ "status för en civilisation (spelare). Klienter tillåts endast att ta "
#~ "eller iaktta de spelare som passar något av de angivna tecknen. Detta "
#~ "påverkar endast framtida användningar av kommandona take och observe och "
#~ "är inte restriktivt. Tecknen och deras innebörder är:\n"
#~ "    o,O = Globala iakttagare\n"
#~ "    b   = Barbarspelare\n"
#~ "    d   = Besegrade spelare\n"
#~ "    A,a = Datorstyrda spelare\n"
#~ "    H,h = Mänskliga spelare (befintliga)\n"
#~ "Den första beskrivningen nedifrån som passar på en spelare gäller. Därför "
#~ "gäller inte ”d” besegrade barbarer, ”a” gäller inte besegrade datorstyrda "
#~ "spelare, och så vidare. Versaler gäller innan spelet har satts i gång, "
#~ "gemener gäller när spelet pågår.\n"
#~ "\n"
#~ "Varje tecken ovan kan följas av ett av följande tal för att utvidga eller "
#~ "begränsa anslutbarheten:\n"
#~ "\n"
#~ "(inget) = Styrande anslutning tillåten, iakttagare tillåtna, kan avlösa "
#~ "anslutningar. (Att avlösa en anslutning innebär att ta över en spelare "
#~ "som en annan användare styr.)\n"
#~ "\n"
#~ "1 = Styrande anslutning tillåten, iakttagare tillåtna, kan inte avlösa "
#~ "anslutningar.\n"
#~ "\n"
#~ "2 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan avlösa "
#~ "anslutningar.\n"
#~ "\n"
#~ "3 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan inte "
#~ "avlösa anslutningar.\n"
#~ "\n"
#~ "4 = Styrande anslutning inte tillåten, iakttagare tillåtna;\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Växla datorstyrningsläge för anslutning"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Om detta är satt till 1 stängs datorstyrning av när en spelare ansluter "
#~ "och sätts på när en spelare kopplar från."

#~ msgid "Turn the game ends"
#~ msgstr "Spelets slutomgång"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Spelet slutar vid slutet av denna omgång."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Högsta möjliga antalet sekunder per omgång"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Om inte alla spelare har tryckt på ”Avsluta omgång” innan denna tid löpt "
#~ "ut, avslutas omgången av sig själv. Noll anger att omgångar inte "
#~ "tidsbegränsas. En tidsgräns på -1 gör att servern spelar helt "
#~ "självständigt. Använd detta med ”timeoutincrease” för att ha en "
#~ "självförändrande tidsgräns."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Timeout i åtminstone n sekunder efter fienden flyttat"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Då en trupp flyttar medan inom synhåll för fiendespelare, sätts den "
#~ "återstående timeouten till detta värde i de fall det är lägre."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Simultana spelar- eller lagfaser."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Sekunder att låta en klientanslutning blockera ett spel"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Om en nätverksanslutning inte svarar under en längre tid än detta värde, "
#~ "stängs den ned. Noll betyder att det inte finns någon tidsgräns (även om "
#~ "anslutningar ändå stängs ned så småningom)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Max antal sekunder för tömning av nätverksbuffer"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Servern kommer att vänta upp till värdet av denna parameter i sekunder på "
#~ "att alla klientanslutningars nätverksbuffrar svarar. Noll betyter att "
#~ "servern inte kommer att vänta alls."

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekunder mellan PING:ar"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "civserver kommer att kontakta klienterna med en PING-förfrågning så här "
#~ "ofta."

#~ msgid "Time to cut a client"
#~ msgstr "Tid för att koppla bort en klient"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Om en klient inte svarar på ett PING inom detta antal sekunder kopplas "
#~ "klienten bort."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Vänta på alla spelare"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Om detta sätts till 1 avslutas aldrig en omgång förrän alla spelare har "
#~ "gjort sitt drag, inklusive frånkopplade spelare."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Omgångar med fast längd"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Om detta är satt till 1 avslutas aldrig en omgång förrän tiden har löpt "
#~ "ut, oavsett om samtliga spelare har tryckt på ”Avsluta omgång”."

#~ msgid "What is in the Demographics report"
#~ msgstr "Vad som finns i demografiredogörelsen"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Detta bör vara en sträng av tecken, varav varje anger visningen av en rad "
#~ "med information i demografiredogörelsen:\n"
#~ "    N = visa befolkning\n"
#~ "    P = visa tillverkning\n"
#~ "    A = visa landyta\n"
#~ "    L = visa läskunnighet\n"
#~ "    R = visa forskningshastighet\n"
#~ "    S = visa bosatt yta\n"
#~ "    E = visa ekonomi\n"
#~ "    M = visa militärtjänst\n"
#~ "    O = visa utsläpp\n"
#~ "Dessutom anger följande tecken om vissa kolumner skall visas i "
#~ "meddelandet:\n"
#~ "    q = visa kolumnen ”mängd”\n"
#~ "    r = visa kolumnen ”rang”\n"
#~ "    b = visa kolumnen ”bästa stat”\n"
#~ "Skiftläge har betydelse men inte tecknens ordning."

#~ msgid "Turns per auto-save"
#~ msgstr "Omgångar mellan autospar"

#~ msgid "Savegame compression level"
#~ msgstr "Packningsgrad för sparade spel"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Om nollskild, packas sparade spel m.h.a. zlib (gzip-format) eller bzip2. "
#~ "Högre värden ger bättre packning men tar längre tid."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Komprimeringsalgoritm för sparade spel"

#~ msgid "Whether to log player statistics"
#~ msgstr "Logga spelarstatistik"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Om satt till 1, läggs spelarstatistik till i filen ”civscore.log” varje "
#~ "omgång. Denna statistik kan användas för att skapa styrkegrafer efter "
#~ "spelet."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Lista över anslutningar till servern:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Du har inte tillåtelse att sätta detta tillval."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Denna inställning kan inte ändras under spelets gång."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Denna inställning kan inte ändras under spelets gång."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Internt"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "missil"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Du röstade för ”%s”."

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Denna inställningssidan"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Denna inställningssidan"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Värde utanför spännvidd (minsta: %d, största: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Denna inställningssidan"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Strängvärdet är för långt."

#, fuzzy
#~ msgid "empty value"
#~ msgstr "missil"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Denna inställningssidan"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Tillval: %s har satts till ”%s”."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Tillval: %s har satts till ”%s”."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Tillval: %s har satts till ”%s”."

#~ msgid "Geological"
#~ msgstr "Geologi"

#~ msgid "Sociological"
#~ msgstr "Sociologi"

#~ msgid "Economic"
#~ msgstr "Ekonomi"

#~ msgid "Military"
#~ msgstr "Militär"

#~ msgid "Scientific"
#~ msgstr "Vetenskap"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Gränssnitt"

#~ msgid "Networking"
#~ msgstr "Nätverk"

#~ msgid "Vital"
#~ msgstr "Vital"

#~ msgid "Situational"
#~ msgstr "Situationsspecifik"

#~ msgid "Rare"
#~ msgstr "Ovanlig"

#~ msgid "Changed"
#~ msgstr "Ändrad"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Lås"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Man behöver en huvudstad för att sända iväg ett rymdskepp."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Vårt rymdskepp är redan ivägsänt!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Vårt rymdskepp kan inte sändas iväg än!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s har sänt iväg ett rymdskepp! Det beräknas anlända till Alfa Kentauri "
#~ "år %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Rymdskeppshandling mottagen, men vi har inget rymdskepp!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Man kan inte ändra sitt rymdskepp när det har sänts iväg!"

#, fuzzy
#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Oanvända rumdstrukturer saknas."

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Denna rumdstruktur ansluts inte!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Oanvända rymdkomponenter saknas!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "Vårt rymdskepp har redan det största möjliga antalet bränslekomponenter!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "Vårt rymdskepp har redan det största möjliga antalet motorkomponenter!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Oanvända rymdmoduler saknas!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr ""
#~ "Vårt rymdskepp har redan det största möjliga antalet bostadsmoduler!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Vårt rymdskepp har redan det största möjliga antalet livsuppehållsmoduler!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "Vårt rymdskepp har redan det största möjliga antalet solpanelsmoduler!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Utan vägledning från huvudstaden är det %s rymdskeppet förlorat!"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Spelet är över"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Lagseger för %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Lagseger för %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Spelet slutade med seger för %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Spelet slutade oavgjort efter slutåret"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Det %s rymdskeppet har anlänt till Alfa Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "Vår/t %s upplöstes i enlighet med vårt fredsavtal med %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Bekymrade medborgare påpekar att vapenstilleståndet med %s kommer att "
#~ "löpa ut snart."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Vapenstilleståndet med %s har upphört. Vi befinner oss nu i krig med %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Eldupphöret mellan %s och %s har upphört och de befinner sig nu i krig. "
#~ "Vi avbryter vårt förbund med båda."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "Stöder inte komprimeringstyp %d"

#~ msgid "Failed saving game as %s"
#~ msgstr "Misslyckades med att spara spel som %s"

#~ msgid "Game saved as %s"
#~ msgstr "Spelet har sparats som ”%s”."

#~ msgid "The game is already running."
#~ msgstr "Spelet pågår redan."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s förlorade direktkontroll över servern vid spelstarten. Använd röstning "
#~ "fr.o.m. nu."

#~ msgid "Starting game."
#~ msgstr "Sätter i gång spelet."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "Okänd redogörelse efterfrågades (slag %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Varning: avvisar gammal klient %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Din klient är för gammal. Uppgradera den till Freeciv 2.2 eller senare "
#~ "för att använda denna server."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Folkslaget %s är inte tillgängligt i scenariot."

#~ msgid "%s nation is already in use."
#~ msgstr "Folkslaget %s är upptaget."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%1$s styr %3$s (%2$s)."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Inväntar alla spelare innan vi sätter igång: %d av %d är redo."

#~ msgid "%s rules the %s."
#~ msgstr "%s regerar %s."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Detta civserverprogram har stöd för spelarautentisering, men den är f.n. "
#~ "inte aktiverad."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Skickar information till metaservern <%s>"

#~ msgid "The game is over..."
#~ msgstr "Spelet är slut..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Kan inte skapa trupper på %s då det angivna trupptypsid %d är ogiltigt."

#~ msgid "Now accepting new client connections."
#~ msgstr "Godtar nu nya klientanslutningar."

#~ msgid "Can't use an empty name."
#~ msgstr "Kan inte använda ett tomt namn."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Det namnet överskrider det högsta möjliga antalet tecken, %d."

#~ msgid "That name is not allowed."
#~ msgstr "Det namnet är inte tillåtet."

#~ msgid "(ambiguous)"
#~ msgstr "(flertydigt)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Namnet är tomt, så det kan inte vara en spelare."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Namnet för långt, så det kan inte vara en spelare."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Spelarnamnsförstavelsen ”%s” är flertydig."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Ingen spelare med namnet ”%s”."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Oväntat match_result %d (%s) för ”%s”."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Namnet är tomt, så det kan inte vara en anslutning."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Namnet är för långt, så det kan inte vara en anslutning."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Anslutningsnamnsförstavelsen ”%s” är flertydig."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Ingen anslutning med namnet ”%s”."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Öppna metaserveranslutning till [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Stäng metaserveranslutning till [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Metaserveranslutningen är öppen."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Metaserveranslutningen är stängd."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Metaserveranslutningen är redan öppen."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Metaserveranslutningen är redan stängd."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumentet måste vara ”u”, ”up”, ”d”, ”down” eller ”?”."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserverpatchsträng satt till ”%s”."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metaserverpatchsträng satt till ”%s”, rapporteras inte till metaservern."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Metaservermeddelandesträng satt till ”%s”."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metaservermeddelandesträng satt till ”%s”, rapporterar inte till "
#~ "metaservern."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaservern är nu [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Server-id: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Denna server tillåter inte manuellt spar av spel."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Kan inte växla en barbarspelare."

#~ msgid "%s is now under AI control."
#~ msgstr "%s är nu datorstyrd."

#~ msgid "%s is now under human control."
#~ msgstr "%s är nu under mänsklig styrning."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "En användare med det namnet finns redan."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "En spelare med det namnet finns redan."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Kan inte skapa en trupp av typ %s på det lanskap som finns på %s."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Kan inte lägga till fler spelare, servern är full."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s har lagts till som en datorstyrd spelare."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Växla redoläge för spelare"

#~ msgid "A player already exists by that name."
#~ msgstr "En spelare med det namnet finns redan."

#~ msgid "A user already exists by that name."
#~ msgstr "En användare med det namnet finns redan."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Kan inte lägga till fler spelare, servern är full."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Det finns inte någon ledig spelarposition för %s"

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s har lagts till som en datorstyrd spelare."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s har lagts till som en datorstyrd spelare."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Spelare kan inte tas bort under spelets gång."

#~ msgid "Removed player %s from the game."
#~ msgstr "Tog bort spelare %s från spelet."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Namnet ”%s” är otillåtet av säkerhetsskäl."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Ingen kommandoskript med namnet ”%s” kunde finnas."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Läser in skriptfil: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Kunde inte läsa kommandoradsskriptfilen ”%s”."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Kunde inte läsa skriptfilen ”%s”."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Kunde inte skriva skriptfilen ”%s”."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Man kan inte använda write-kommandot på denna server av säkerhetsskäl."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Kan inte sänka kontrollnivån ”%s” för anslutningen ”%s”; du har endast "
#~ "”%s”."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Kontrollnivån satt till ”%s” för anslutning %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Vem som helst kan bli spelledare ”%s” nu genom att ge kommandot ”first”."

#~ msgid "Command access levels in effect:"
#~ msgstr "Verksamma kontrollnivåer:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Kontrollnivån för nya anslutningar: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Kontrollnivån för den första spelaren som tar det: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr "Fel: kontrollnivån måste vara en av %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "Kan inte höja kontrollnivån till ”%s”; du själv har endast ”%s”."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Kontrollnivån satt till ”%s” för nya spelare."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Kontrollnivån satt till ”%s” för den första spelaren som tar det."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Kommandot ”first” har ingen verkan från serverns kommandorad."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Du har redan kontrollnivån ”%s” eller bättre."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Någon annan är redan spelledare."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Anslutningen %s har uttryckt intresse av att bli spelledare."

#~ msgid "Invalid argument %d."
#~ msgstr "”%d” är ett ogiltigt argument."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Användning:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Självförändrande omgångstidsgräns satt till %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Tillval: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Tillval: %s"

#~ msgid "Description:"
#~ msgstr "Beskrivning:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "ändringsbar"

#~ msgid "fixed"
#~ msgstr "fastlåst"

#~ msgid "Value:"
#~ msgstr "Värde:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Förklaringar är tillgängliga för följande servertillval:"

#~ msgid "No explanation for that yet."
#~ msgstr "Ingen förklaring för detta än."

#~ msgid "Ambiguous option name."
#~ msgstr "Flertydigt tillval."

#~ msgid "Server Operator: %s"
#~ msgstr "Serverhandhavare: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Spelare ”%s” har nu skicklighet ”%s”."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s är inte datorstyrd."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Standardskicklighet satt till ”%s”."

#~ msgid "This command is client only."
#~ msgstr "Detta kommando kan endast utföras i klienten."

#~ msgid "Only players may use the away command."
#~ msgstr "Endast spelare kan använda kommandot away."

#~ msgid "%s set to away mode."
#~ msgstr "%s försatte sig i bortaläge."

#~ msgid "%s returned to game."
#~ msgstr "%s återvände till spel."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Du har inte åtkomst att visa tillvalet ”%s”."

#~ msgid "Unknown option '%s'."
#~ msgstr "Okänt tillval ”%s”."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Den nuvarande katalogen för regler är ”%s”."

#~ msgid "All options with non-default values"
#~ msgstr "Alla inställningar med ändrade värden"

#~ msgid "All options"
#~ msgstr "Samtliga inställningar"

#~ msgid "Vital options"
#~ msgstr "Viktiga inställningar"

#~ msgid "Situational options"
#~ msgstr "Situationsspecifika inställningar"

#~ msgid "Rarely used options"
#~ msgstr "Ovanliga inställningar"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= betyder att tillvalet har sitt standardvärde"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ betyder att man kan ändra tillvalet"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= betyder att tillvalet har sitt standardvärde"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s värde  (minsta,största)"

#~ msgid "Option"
#~ msgstr "Tillval"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Försök med ”show situational” eller ”show rare” för fler förslag.\n"
#~ "Försök med ”show changed” för att visa inställningar med ändrade värden."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Kan inte ändra lag när spelet har börjat."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Odefinierat argument. Användning: \n"
#~ "%s"

#~ msgid "Cannot team a barbarian."
#~ msgstr "Barbarspelare kan inte tillhöra ett lag."

#~ msgid "Player %s set to team %s."
#~ msgstr "Spelare %s satt till lag %s."

#~ msgid "There are no votes going on."
#~ msgstr "Ingen omröstning pågår."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Du har inte tillåtelse att använda detta kommando."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Argumentet ”%s” är flertydigt."

#~ msgid "There are no votes running."
#~ msgstr "Inga omröstningar pågår."

#~ msgid "Value must be an integer."
#~ msgstr "Värdet måste vara ett heltal."

#~ msgid "No such vote (%d)."
#~ msgstr "Det finns ingen omröstning med omröstningsnummer %d."

#~ msgid "You voted for \"%s\""
#~ msgstr "Du röstade för ”%s”."

#~ msgid "You voted against \"%s\""
#~ msgstr "Du röstade emot ”%s”"

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Du avstod från att rösta om ”%s”"

#~ msgid "You don't have any vote going on."
#~ msgstr "Du har ingen pågående omröstning."

#~ msgid "There isn't any vote going on."
#~ msgstr "Ingen omröstning pågår."

#~ msgid "All votes have been removed."
#~ msgstr "Alla omröstningar har avbrutits."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Detta kommando kan endast användas när spelet pågår."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s diplomati inte längre avlusad"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomati avlusad"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s teknologi inte längre avlusad"

#~ msgid "%s tech debugged"
#~ msgstr "%s teknologi avlusad"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "spelare=%d städer=%d medborgare=%d trupper=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Värde 2 & 3 måste vara heltal."

#~ msgid "Bad map coordinates."
#~ msgstr "Ogiltiga kartkoordinater."

#~ msgid "No city at this coordinate."
#~ msgstr "Ingen stad vid denna koordinat."

#~ msgid "%s no longer debugged"
#~ msgstr "%s inte längre avlusad"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s inte längre avlusad."

#~ msgid "Value 2 must be integer."
#~ msgstr "Värde 2 måste vara heltal."

#~ msgid "Unit %d does not exist."
#~ msgstr "Trupp %d finns ej."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Parametern %s bör endast innehålla +- samt 0-9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Tillval: %s har satts till ”%s”."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Beklagar, man kan inte iaktta globalt i detta spel."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Beklagar, man kan inte iaktta barbarer i detta spel."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Beklagar, du kan inte ta barbarer i detta spel."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Beklagar, man kan inte iaktta besegrade spelare i detta spel."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Beklagar, man kan inte ta besegrade spelare i detta spel."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Beklagar, man kan inte iaktta datorstyrda spelare i detta spel."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Beklagar, man kan inte ta datorstyrda spelare i detta spel."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Beklagar, man kan inte iaktta mänskliga spelare i detta spel."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Beklagar, man kan inte ta mänskliga spelare i detta spel."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Beklagar, man kan inte iaktta i detta spel."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Beklagar, man kan inte ta spelare i detta spel."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Beklagar, man kan inte ta spelare som redan är anslutna i detta spel."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s styr redan %s. Användning av ”observe” skulle ta bort %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s iaktar redan %s."

#~ msgid "%s is already observing."
#~ msgstr "%s iaktar redan."

#~ msgid "%s now observes %s"
#~ msgstr "%s iakttar nu %s"

#~ msgid "%s now observes"
#~ msgstr "%s är nu en iakttagare"

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s styr redan %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Det finns inte någon ledig spelarposition för %s"

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Kan endast användas i serverkonsollen. "

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s styr nu %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Mänsklig"

#~ msgid "Alive"
#~ msgstr "Levande"

#~ msgid "Dead"
#~ msgstr "Död"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

#~ msgid "You can not detach other users."
#~ msgstr "Du kan inte koppla bort andra spelare."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s är inte ansluten till någon spelare."

#~ msgid "%s detaching from %s"
#~ msgstr "%s kopplar bort från %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s är inte längre en iakttagare."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Kan inte öppna ett spel när ett annat pågår."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Hittade varken sparspel eller scenario med namnet ”%s”."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Kunde inte öppna sparfil: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Denna inställning kan inte ändras under spelets gång."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Regelkatalog är redan ”%s”"

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Kunde inte hitta regelkatalogen ”%s”"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Regelkatalog satt till ”%s”"

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Den nuvarande katalogen för regler är ”%s”."

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%ss arbetslista tog slut."

#, fuzzy
#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "Folkslaget %s är inte tillgängligt i scenariot."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "”%d” är ett ogiltigt argument."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Kan inte ändra skattesatser innan spelet börjar."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Spelare %s satt till lag %s."

#~ msgid "Goodbye."
#~ msgstr "Hejdå."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Du har inte tillåtelse att använda serverkommandon."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Varning: ”%s” tolkat som ”%s”, men är flertydigt. Försök med ”%shelp”."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Okänt kommando. Försök med ”%shelp”."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Din nya omröstning avbröt din tidigare omröstning."

#~ msgid "New teamvote"
#~ msgstr "Ny lagomröstning"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (nr. %d) av %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Din nya omröstning (”%s”) var ogiltig och antogs ej."

#~ msgid "(server prompt)"
#~ msgstr "(serverinmatning)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Avslutar spelet. Servern kommer att starta om när alla klienter har "
#~ "kopplat bort sig."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Kan inte avsluta spelet: inget spel pågår."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s har erkänt sig besegrad och kan inte längre vinna."

#~ msgid "You cannot surrender now."
#~ msgstr "Du kan inte ge upp nu."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Denna inställning kan inte ändras under spelets gång."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Spelet är igång."

#, fuzzy
#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Återställ alla serverinställningar."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Återställ alla serverinställningar."

#, fuzzy
#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Återställ alla inställningar och läs om serverns startskript, om ett "
#~ "sådant angavs med servertillvalet --read."

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Alla inställningar med ändrade värden"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Kunde inte läsa kommandoradsskriptfilen ”%s”."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Namnet ”%s” är otillåtet av säkerhetsskäl."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Ingen kommandoskript med namnet ”%s” kunde finnas."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Läser in skriptfil: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Kunde inte läsa kommandoradsskriptfilen ”%s”."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Spelare kan inte tas bort under spelets gång."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "%s kan inte segla så långt från kusten."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Du är inte ansluten till någon spelare."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Spelare %s satt till lag %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Ingen anslutning med namnet ”%s”."

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%s kan inte segla så långt från kusten."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Folket i %s har slutat fira."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s styr redan %s"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Tillval: %s har satts till ”%s”."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s styr redan %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s är inte datorstyrd."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Du är inte ansluten till någon spelare."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s är inte ansluten."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (iakttagare)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Globala iakttagare"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Flertydigt tillval."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "”%d” är ett ogiltigt argument."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Otillåtet användarnamn ”%s”"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Läser in skriptfil: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr ""
#~ "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr ""
#~ "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#~ msgid "All players are ready; starting game."
#~ msgstr "Alla spelare är redo; nu kör vi."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Kan inte sätta i gång spelet: spelet väntar på att alla klienter kopplar "
#~ "bort sig."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Kan inte sätta i gång spelet: det pågår redan."

#~ msgid "Cutting connection %s."
#~ msgstr "Bryter anslutningen till %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Bryt anslutningen"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Du måste välja ditt kön."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "hindrad"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Välkommen - detta är den inledande hjälptexten för Freecivservern.\n"
#~ "\n"
#~ "Två Viktiga serverbegrepp är kommandon och tillval.\n"
#~ "Kommandon, såsom ”help”, används för att interagera med servern.\n"
#~ "Vissa kommandon ta ett eller flera argument, åtskilda av blanksteg.\n"
#~ "I många fall kan kommandon och kommandoargument förkortas.\n"
#~ "Tillval är inställningar som styr servern medan den är i gång.\n"
#~ "\n"
#~ "För att ta reda på hur man får ytterligare information om kommandon\n"
#~ "och tillval, använd ”help help”\n"
#~ "\n"
#~ "För den otålige visas här kommandona för att komma i gång:\n"
#~ "  show   -  se nuvarande tillval\n"
#~ "  set    -  sätt tillval\n"
#~ "  start  -  sätt i gång spelet när spelarna anslutit sig\n"
#~ "  save   -  spara nuvarande spel\n"
#~ "  quit   -  avsluta"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Kommando: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Kommando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Sammanfattning: "

#~ msgid "Level: %s"
#~ msgstr "Läge: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Följande serverkommandon är tillgängliga:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Hjälpargumentet ”%s” är flertydigt."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Ingen träff för hjälpargument ”%s”."

#~ msgid "List of connections to server:"
#~ msgstr "Lista över anslutningar till servern:"

#~ msgid "<no connections>"
#~ msgstr "<inga anslutningar>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Lista över lag:"

# DM> FIXME
#, fuzzy
#~ msgid " (active)"
#~ msgstr "aktiv"

#~ msgid "List of players:"
#~ msgstr "Lista över spelare:"

#~ msgid "<no players>"
#~ msgstr "<inga spelare>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "användare %s, "

#~ msgid ", ready"
#~ msgstr ", redo"

#~ msgid ", not ready"
#~ msgstr ", ej redo"

#~ msgid ", Dead"
#~ msgstr ", besegrad"

#~ msgid ", difficulty level %s"
#~ msgstr ", skicklighetsläge %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d anslutning:"
#~ msgstr[1] " %d anslutningar:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s från %s (kontrollnivå %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (iakttagarläge)"

#~ msgid "List of scenarios available:"
#~ msgstr "Lista över tillgängliga scenarion:"

#~ msgid "List of teams:"
#~ msgstr "Lista över lag:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : ”%s” : %d spelare"
#~ msgstr[1] "%2d : '%s' : %d spelare"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Lista över spelares starttrupper"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Lista över spelares starttrupper"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Lista över spelare:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (nr. %d) av %s: %s"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Otillåtet argument för list: ”%s”. Försök med ”%shelp list”."

#~ msgid "The %s have researched %s."
#~ msgstr "%s har forskat fram %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s har forskat fram framtidsteknologi %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s erhöll från %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Upptäckten av %s möjliggör statsskicket %s. Vi bör överväga en revolution."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Upptäckten av %s gör %s OMODERN i %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "Vi lärde oss %s. Våra vetenskapsmän forskar nu på %s med %s som mål."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "Vi lärde oss %s. Våra vetenskapsmän vet inte vad de ska göra härnäst."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Vi lärde oss %s. Våra vetenskapsmän valde att forska på %s."

#~ msgid "Learned %s. "
#~ msgstr "Vi lärde oss %s. "

#~ msgid "Researching %s."
#~ msgstr "Forskar fram %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Stora vetenskapsmän från hela världen flockas till vår civilisation: vi "
#~ "får genast ett extra framsteg."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Ökar forskningen i en stad med 50%."

#~ msgid "Technology goal is %s."
#~ msgstr "Forskningsmålet är %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Vi stal %s från %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s stal %s från oss!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s stal %s från %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Ogiltigt paket, kan inte uppgradera %s (än)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s ersattes med %s för %d guld."
#~ msgstr[1] "%d %s ersattes med %s för %d guld."

#~ msgid "No units could be upgraded."
#~ msgstr "Inga trupper kunde uppgraderas."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s ersatt med %s för %d guld."
#~ msgstr[1] "%s ersatt med %s för %d guld."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Kan inte grundlägga en stad."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Kan inte grundlägga en stad."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Kan inte förlägga stad hit."

#~ msgid "Only %s can build a city."
#~ msgstr "Endast %s kan grunda städer."

#~ msgid "Can't build a city."
#~ msgstr "Kan inte grundlägga en stad."

#~ msgid "Only %s can add to a city."
#~ msgstr "Endast %s kan utöka städer."

#~ msgid "Can't add to a city."
#~ msgstr "Kan inte utöka stad."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "%struppen har inga drag kvar för att utöka %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Truppen %s har inga drag kvar för att grunda en stad."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s är för stor för att lägga till %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s behöver en stadsförbättring för att växa, så vi kan inte lägga till %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Kan inte lägga %s till %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s tillades för att hjälpa %s att växa."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Tyvärr så sköts vår %s ned av fiendens missilförsvar."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Kärnvapenangreppet mot %s avvärjdes av vårt missilförsvar."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Vår/t %s överlevde det löjliga angreppet från den/det %s %s/n/t."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Vår/t angripande %s misslyckades mot den/det %s %s/n/t."

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Detta truppslag kan inte erövra städer."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Kan inte angripa utan att förklara krig först."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "Vår %s kan endast röra sig inom vårt eget kontrollområde."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s kan inte segla så långt från kusten."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Kan inte invadera utan att förklara krig mot %s först."

#~ msgid "This unit has no moves left."
#~ msgstr "Denna trupp har inga drag kvar."

#~ msgid "No diplomat action possible."
#~ msgstr "Ingen diplomathandling kan utföras."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Truppen kan inte utföra diplomatiska handlingar från %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr "Vi måste förklara krig mot %s först. Prova med spelardialogen (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Vår %s lyckades muta %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Vår %s mutades av %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Denna trupp är under transport och kan inte bombardera."

#~ msgid "You can't attack there."
#~ msgstr "Vi kan inte angripa här."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "En trupp ombord är inte allierad med alla trupper eller staden på "
#~ "målrutan."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Vår %s hjälper till att bygga %s i %s (%d återstår)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Vår %s hjälper till att bygga %s i %s (%d i överskott)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Vår %s kan tyvärr inte inrätta en handelsled hit eftersom den saknar "
#~ "hemstad"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Vår %s kan inte tyvärr inte inrätta en handelsled mellan %s och %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Vår %s kan tyvärr inte inrätta en handelsled hit!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Staden %s har redan %d bättre handelsleder!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Vår %s från %s har anlänt i %s och gett oss en inkomst på %d guld och "
#~ "forskning."
#~ msgstr[1] ""
#~ "Vår %s från %s har anlänt i %s och gett oss en inkomst på %d guld och "
#~ "forskning."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Ny handelsleder har inrättats från %s till %s."

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "%s har tyvärr sagt upp handelsleden från %s till din stad %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s har utan kostnad ersatts med %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Vår %s har fått slut på träffpunkter."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Vårt %s har återvänt för att tanka."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Vårt %s har fått slut på bränsle."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Vår %s skaffade sig mer erfarenhet!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s erövrade %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s kunde inte upplösas"

#~ msgid "Teleported your %s to %s."
#~ msgstr "Vår %s har fjärrförflyttats till %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Vår %s har upplösts."

#~ msgid "Disbanded your %s."
#~ msgstr "Vår %s har upplösts."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Kunde inte försvara %s, %s förlorade spelet."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Att förlora %s innebär förlust av spelet! Var försiktigare nästa gång!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Vi förlorade %s när %s förlorades."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s undkom förstörelsen av %s och flydde till %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarledare tillfångatagen, %d guld erhållet som lösen."
#~ msgstr[1] "Barbarledare tillfångatagen, %d guld erhållet som lösen."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Vår/t angripande %s segrade över den/det %s %s/n/t!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Vi förlorade %s under angrepp från den/det %s %s/n/t."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Vår/t angripande %s segrade över den/det %s %s/n/t (samt %d ytterligare "
#~ "trupp)!"
#~ msgstr[1] ""
#~ "Vår/t angripande %s segrade över den/det %s %s/n/t (samt %d ytterligare "
#~ "trupper)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Vi förlorade %s när den/det %s %s/n/t angrep den/det %s %s/n/t."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "Vi förlorade %s (samt %s) under angrepp från den/det %s %s/n/t."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] ""
#~ "Vi förlorade %s samt %d ytterligare trupp u  †  †  €†  nder angrepp från den/det %s "
#~ "%s/n/t."
#~ msgstr[1] ""
#~ "Vi förlorade %s samt %d ytterligare trupper under angrepp från den/det %s "
#~ "%s/n/t."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] ""
#~ "Vi förlorade %d trupp när den/det %s %s/n/t angrep den/det %s %s/n/t."
#~ msgstr[1] ""
#~ "Vi förlorade %d trupper när den/det %s %s/n/t angrep den/det %s %s/n/t."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Vår %s atombombades av %s."

#~ msgid "yourself"
#~ msgstr "oss själva"

#~ msgid "The %s %s was nuked."
#~ msgstr "Den/det %s %s/n/t atombombades."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s atombombades av %s."

#~ msgid "You nuked %s."
#~ msgstr "Vi atombombade %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s utlöste en atombomb!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Omvandla till %s"

#~ msgid "%s transported successfully."
#~ msgstr "Frakten av %s genomfördes utan komplikationer."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Detta truppslag kan inte hoppa fallskärm."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "En trupp som transporterar en annan kan inte hoppa fallskärm."

#~ msgid "The destination location is not known."
#~ msgstr "Målets läge är okänt."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Avståndet till målet (%i) är större än truppens räckvidd (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Vår %s hoppade fallskärm ner i %s och gick förlorad."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Vår %s dödades av fiendetrupper där den landade."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Vår överflygning fick urbefolkningen att skingras i skräck."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Ordern för %s avbröts eftersom fiendetrupp siktats i närheten."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Ordern för %s avbröts eftersom det finns trupper i närheten."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Ordern för %s avbröts eftersom grundandet av en stad misslyckades."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Ordern för %s avbröts eftersom den var ogiltig."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Ordern för %s avbröts eftersom den angav en ogiltig position."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Ordern för %s avbröts eftersom det finns trupper i vägen."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Ordern för %s avbröts eftersom en förflyttning inte kunde utföras."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Misslyckades ändra hemstad för %s."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Misslyckades inrätta handelsled för %s."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Misslyckades bygga underverk för %s."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Vårt %s har ogiltliga order."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "%s %d ”%s” bifölls med %d mot %d. %d avstod och %d röstade inte."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr "%s %d ”%s” avslogs med %d mot %d. %d avstod och %d röstade inte."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s röstade för."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s röstade mot."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s valde att avstå."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Arbetslistor"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "och %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "stormästare"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "och %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du kör Freeciv utan iconv. Om du använder en tecken-\n"
#~ "uppsättning utöver latin1 kan det hända att vissa\n"
#~ "bokstäver inte visas korrekt. Du kan hämta hem iconv\n"
#~ "från http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Kunde inte konvertera text från %s till %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "”%s” är en ogiltig loggningsnivå.\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Loggningsnivån %d är inte tillåtet i ”%s”.\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv måste kompileras med DEBUG-flaggan för att köras med "
#~ "loggningsnivån %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Felaktigt sammansatt loggningsnivåsargument ”%s”.\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Ej heltal: ”%s”\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Tomt filnamn i loggningsnivåsargumentet ”%s”.\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv måste kompileras med DEBUG-flaggan för att köras med "
#~ "loggningsnivån %d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Kunde inte öppna loggfilen: %s för tillfogning ”%s”.\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "det senaste meddelandet har upprepats %d gång"
#~ msgstr[1] "det senaste meddelandet har upprepats %d gånger"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (sammanlagt %d upprepning)"
#~ msgstr[1] " (sammanlagt %d upprepningar)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Kunde inte öppna ”%s”."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Tomt argument för ”%s”.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Kunde inte läsa datakatalogen %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Datasökvägen kan ställas in med omgivningsvariabeln ”%s”."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Den nuvarande datasökvägen är ”%s”"

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Filen ”%s” krävs ... avbryter!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Allvarligt fel: du försöker köra mig som superanvändaren!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Använd ett konto med begränsade rättigheter i stället.\n"

#~ msgid "exact match"
#~ msgstr "exakt träff"

#~ msgid "only match"
#~ msgstr "enda träff"

#~ msgid "ambiguous"
#~ msgstr "flertydigt"

#~ msgid "empty"
#~ msgstr "tom"

#~ msgid "too long"
#~ msgstr "för lång"

#~ msgid "non-match"
#~ msgstr "icketräff"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "maj"
#~ msgstr[1] "maj"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "eller"
#~ msgstr[1] "eller"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Hungersnöd"
#~ msgstr[1] "Hungersnöd"

# ? FIXME
#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Rekord"
#~ msgstr[1] "Rekord"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "fel %ld (FormatMessage misslyckades)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "fel %d (kompilerad utan strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Avbryt möte"

#~ msgid "Accept _treaty"
#~ msgstr "God_ta avtal"

#~ msgid "_Gold:"
#~ msgstr "_Guld:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomaten väntar på din order"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Denna klient har inga speciella kommandoradstillval.\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Handel / %d"

#~ msgid "no extra / %d"
#~ msgstr "inget extra / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fästningar & flygbaser"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fästning & flygbas"

#~ msgid "Build Railroad"
#~ msgstr "Bygg järnväg"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " floder"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Kan omvandla landskapet.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Kan angripa från ombord på marina enheter: mot fientliga städer och "
#~ "landrutor.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Har dubbelt försvar mot trupper angivna som ”ridande”.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Räknas som ”ridande” mot vissa försvarare.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Räknas som ”helikopter” mot vissa anfallare.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Mycket bra på att anfalla helikoptrar.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Har femfaldigt försvar mot missiler och flygplan.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Kommer att börja som erfaren i städer som har lämplig "
#~ "utbildningsfacilitet (se Flygplats).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Kan bli mer erfaren av att besegra en fiendetrupp.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Är erfarna från början under kommunistiska regimer.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Kan bli mer erfaren av att framgångsrikt genomföra ett uppdrag.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Kommer att börja som erfaren i städer som har lämplig "
#~ "utbildningsfacilitet (se Kaserner).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Kommer att börja som erfaren i städer som har lämplig "
#~ "utbildningsfacilitet (se Hamnanläggning).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kan bli mer erfarna genom strid eller träning.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kan byggas som en erfaren trupp genom träning.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Möjliggör %s att ersätta vägar med järnvägar.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Marktrupper kan inte färdas över havsrutor."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Är detta påslaget visas sköldikoner vid varje trupp istället för flaggor. "
#~ "Om ej påslaget, så visas kompletta flaggor."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Ogiltigt $http_proxy- eller metaservervärde, måste börja med ”http://”"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Misslyckades få kontakt med metaserverns värd."

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Inget ljudsystem kunde köras!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Okänt tillval ”%s”."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Preußens krigsmakt enade Tyskland år 1871. Efter första världskriget blev "
#~ "det som återstod av Tyskland en republik. Nationalsocialisterna fick "
#~ "makten och inledde ett andra världskrig år 1939. Tyskland förlorade även "
#~ "detta krig och delades upp i ockupationszoner. 3 av zonerna blev till "
#~ "Förbundsrepubliken Tyskland. Den fjärde (ryska) zonen delades upp mellan "
#~ "den nyinrättade kommunistiska så kallade Tyska Demokratiska Republiken, "
#~ "Polen och Sovjetunionen. De tyskar som bodde i de delar som anslöts till "
#~ "Polen och Ryssland dödades/fördrevs. År 1990 föll kommunismen samman och "
#~ "den Tyska Demokratiska Republiken anslöts till Förbundsrepubliken "
#~ "Tyskland."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Hav täcker mycket av världen, och endast marina enheter (triremer och "
#~ "andra fartyg) kan färdas på dem."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Den nutida spanska staten grundades när härskarna av kungadömena "
#~ "Kastillien och Aragonien ledde återerövrandet av den Iberiska Halvön från "
#~ "muslimerna. Återerövringen slutfördes år 1492, samma år som Columbus "
#~ "seglade iväg för att finna den västra sjövägen till Indien."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Nätverk"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "envåldshärskarinna"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "premiärminister"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "mansa"

# Osäker på stora/små bokstäver här
#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "fru talman"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "härold"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "överstenunna"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "nabob"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "envåldshärskarinna"

#~ msgid "Rail"
#~ msgstr "Järnväg"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Kan inte finna din hemkatalog"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <metarad>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Sparar spelet till fil."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(betaversion)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Läser in reglerna"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Bästa anfallare"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Spelet kommer att autosparas varje gång detta antal rundor har passerat. "
#~ "Noll innebär att spelet aldrig sparas automatiskt."

#~ msgid "Game ended in a draw."
#~ msgstr "Spelet slutade oavgjort."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Ingen spelare med namnet ”%s”."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s har anslutit sig från %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Det finns inte någon ledig spelarposition för %s"

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(arbetslista)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Endast %s kan angripa från sjön."

#~ msgid "Cannot attack from sea."
#~ msgstr "Kan inte angripa från sjön."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FIL\tLäs in sparat spel FIL\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADRESS\tSätt ADRESS som metaserveradress\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSpara ppm-bilder av kartan när spelet sparas.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: felaktig adress: <%s %d>."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Servern tycks ha hängt upp sig när den försökte placera ut alla spelarna "
#~ "på kartan.\n"
#~ "Det kan hända att antalet spelare är för stort för kartan."

#~ msgid "Show combat animation"
#~ msgstr "Visa stridsanimationer"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Detta avgör om strid mellan trupper på kartan är animerad eller inte."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "Aktive_ra alla"

#~ msgid "_Sentry idle"
#~ msgstr "_Sätt overksamma i vakttjänst"

#~ msgid "Select _all"
#~ msgstr "Välj _alla"

#~ msgid "Build _Railroad"
#~ msgstr "Bygg järnväg (_R)"

#~ msgid "Pass"
#~ msgstr "Lösenord"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategi och taktiker"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Kan inte finna din hemkatalog"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "shejk"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "malikta"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "malikta"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "president"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "president"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "mallku"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "ttalla"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "bibliotek"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "datu"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "mwami"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "mwamikazi"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "kung"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "drottning"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "broder"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "broder"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Amerikas konfedererade stater var en kortlivad utbrytarstat från Amerikas "
#~ "förenta stater (USA) som bildades 1861 och upplöstes 1865 efter militärt "
#~ "och ekonomiskt nederlad mot den senare."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "tan"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Status: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "portugisiska"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "beskyddarinna"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "dona"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Forskning"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "härold"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "kikmongwi"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "borgmästarinna"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "manikongo"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "manikongo"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "emir"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "storhertig"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "storhertiginna"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "toqui"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "toqui"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "ahau"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "ahau"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "bailiff"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "beskyddare"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "beskyddare"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "beskyddare"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korruption"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Papuanerna är ett melanesiskt folk på ön Nya Guinea."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Folkslag: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "nåjd"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Global: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "lugal"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "datu"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "datu"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas är den andra staten både till yta och befolkning i USA och känd för "
#~ "sin cowboy-anda av ”larger than life”."

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "bej"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "bej"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "ordförande"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "diktator"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "diktatorska"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ersätt %s med %s för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Avslutat ok"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Strömmen har tagit slut"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Konfigurationsfel"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Sekvensfel"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Parameterfel"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Minnesfel"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Datafel"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Inte en bzip2-fil"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Oväntat filslut (EOF)"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Outputbuffern är full"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: ”%s” (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2-fel %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Icke-stridande enhet (kan inte anfalla; inget undantagstillstånd).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Uppgradera %d trupp för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Uppgradera %d trupper för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Vill du köpa %s för %d guld\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "Build _Fortress"
#~ msgstr "Bygg _fästning"

#~ msgid "Build Airbas_e"
#~ msgstr "Bygg flygbas (_E)"

#~ msgid "Add to City (_B)"
#~ msgstr "Utöka stad (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Ändra till %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Ändra till %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Sälj _omoderna"

# DM> tidigare "Omkostnader"
#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Underhåll (Sammanlagt: %d)"

#~ msgid "City Overview"
#~ msgstr "Stadsöversikt"

#~ msgid "Worklist"
#~ msgstr "Arbetslista"

#~ msgid "Misc. Settings"
#~ msgstr "Övriga inställningar"

#~ msgid "Units present"
#~ msgstr "Närvarande trupper"

#~ msgid "Unit List"
#~ msgstr "Trupplista"

#~ msgid "Improvement"
#~ msgstr "Förbättring"

#~ msgid "_Yes"
#~ msgstr "_Ja"

#~ msgid "_No"
#~ msgstr "_Nej"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Handel med %s ger %d handel.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Handelsleder saknas."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Sammanlagd handel från handelsleder: %d"

#~ msgid "_Cancel"
#~ msgstr "_Avbryt"

#~ msgid "_Activate Unit"
#~ msgstr "Gör trupp _aktiv"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Gör trupp aktiv, stäng _dialog"

#~ msgid "_Sentry Unit"
#~ msgstr "Ge trupp vakttjänst (_S)"

#~ msgid "_Disband Unit"
#~ msgstr "_Upplös trupp"

#~ msgid "_Upgrade Unit"
#~ msgstr "_Ersätt trupp"

#~ msgid "Elvises"
#~ msgstr "Trubadurer"

#~ msgid "Configure City Report"
#~ msgstr "Ställ in stadsredogörelse"

#~ msgid "No Buildings Available"
#~ msgstr "Inga byggnader är tillgängliga."

#~ msgid "No Units Available"
#~ msgstr "Inga trupper är tillgängliga."

#~ msgid "No Wonders Available"
#~ msgstr "Inga underverk är tillgängliga"

#~ msgid "Available To Build"
#~ msgstr "Tillgänglig att byggas"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Välj en trupp eller stadsförbättring att ändra tillverkningen från."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Välj en trupp eller stadsförbättring att ändra tillverkningen till."

#~ msgid "That's the same thing!"
#~ msgstr "Det är samma sak!"

#~ msgid "Change All"
#~ msgstr "Ändra alla"

#~ msgid "Select"
#~ msgstr "Välj"

#~ msgid "Configure"
#~ msgstr "Ställ in"

#~ msgid "City Advisor"
#~ msgstr "Stadsrådgivare"

#~ msgid "City Report"
#~ msgstr "Städer"

#~ msgid "For information on:"
#~ msgstr "För information om:"

#~ msgid "CMA and presets"
#~ msgstr "Stadsförvaltning och förinställda värden"

#~ msgid "including sample presets,"
#~ msgstr "innefattande exempelvärden,"

#~ msgid "see README.cma."
#~ msgstr "se ”README.cma”."

#~ msgid "New"
#~ msgstr "Ny"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Kunde inte läsa in sparfil"

#~ msgid "Local Area Network"
#~ msgstr "lokalt nätverk"

#~ msgid "Connect To Network Game"
#~ msgstr "Delta i nätverksspel"

#~ msgid "Choose a nation to play"
#~ msgstr "Välj ett folkslag att spela"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Antal spelare (inklusive datorstyrda):"

#~ msgid "AI skill level:"
#~ msgstr "Datorspelarens färdighetsnivå:"

#~ msgid "Game Options"
#~ msgstr "Spelinställningar"

# ? Stämmer detta?
#~ msgid "Start Game"
#~ msgstr "Sätt igång"

#~ msgid "Host:"
#~ msgstr "Värd:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Stadstyper:"

#~ msgid "Unit Selection"
#~ msgstr "Truppval"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Detta eviga avtal\n"
#~ "fastlägger utfallet av förhandlingarna mellan\n"
#~ "Den %s %s %s\n"
#~ "och\n"
#~ "Den %s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Radera klausul"

#~ msgid "Allows "
#~ msgstr "Möjliggör "

#~ msgid "Obsoletes "
#~ msgstr "Gör omodern "

#~ msgid " (with "
#~ msgstr " (med "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Härskare: %s %s"

#~ msgid "Local _Options"
#~ msgstr "L_okala tillval"

#~ msgid "_Message Options"
#~ msgstr "_Meddelandetillval"

#~ msgid "Sa_ve Settings"
#~ msgstr "Spara inställningar (_V)"

#~ msgid "Server O_ptions"
#~ msgstr "_Servertillval"

#~ msgid "_Write Log"
#~ msgstr "E_xportera logg"

#~ msgid "_Clear Log"
#~ msgstr "_Rensa logg"

#~ msgid "_Disconnect"
#~ msgstr "_Koppla från"

#~ msgid "_Orders"
#~ msgstr "_Befallningar"

#~ msgid "Transf_orm to Hills"
#~ msgstr "_Omvandla till kullar"

#~ msgid "_Road"
#~ msgstr "_Väg"

#~ msgid "Rai_l"
#~ msgstr "_Järnväg"

#~ msgid "_Irrigate"
#~ msgstr "_Bevattning"

#~ msgid "_Go to Tile"
#~ msgstr "_Gå till ruta"

#~ msgid "_Reports"
#~ msgstr "_Redogörelser"

#~ msgid "Out:"
#~ msgstr "Ut:"

#~ msgid "Mes:"
#~ msgstr "Med:"

#~ msgid "Pop:"
#~ msgstr "Öpp:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Var skall meddelanden visas?\n"
#~ "Ut = Utdatafönster, Med = Meddelandefönster, Öpp = Öppna eget fönster"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d steg)"
#~ msgstr[1] "(%d steg)"

#~ msgid "Trade Report"
#~ msgstr "Handel"

#~ msgid "Sell Obsolete"
#~ msgstr "Sälj omoderna"

#~ msgid "Building Name"
#~ msgstr "Byggnadsnamn"

#~ msgid "Totals"
#~ msgstr "Sammanlagt"

#~ msgid "Rename Worklist"
#~ msgstr "Byt namn på arbetslista"

#~ msgid "Remove"
#~ msgstr "Tag bort"

#~ msgid "Available items"
#~ msgstr "Tillgängliga mål"

#~ msgid "Show future targets"
#~ msgstr "Visa framtida mål"

#~ msgid "Undo"
#~ msgstr "Ångra"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Huvudkarta (mus):\n"
#~ "=================\n"
#~ "  Vänsterklick på stad:          Öppna stadsfönster\n"
#~ "  Vänsterklick på trupp:         Gör trupp aktiv\n"
#~ "  Vänsterklick och dra på trupp: Ger trupp gå till-kommando\n"
#~ "  Mittklick:                    Visa rutinformation\n"
#~ "  Högerklick:                   Centrera vyn på ruta\n"
#~ "\n"
#~ "  Skift-Vänsterklick:           Kopiera tillverkning (GTK)\n"
#~ "  Skift-Högerklick på stad:     Klistra in tillverkning i stad (GTK)\n"
#~ "\n"
#~ "  Skift-Control-Vänsterklick:   Ställ in stadsarbetare\n"
#~ "  Control-Mittklick:            Väck trupper i vakttjänst\n"
#~ "\n"
#~ "  Skift-Control-Högerklick:   Visa stadsarbetare (mus över eller i "
#~ "närheten av stad)\n"
#~ "\n"
#~ "  I områdesmarkeringsläge (GTK):\n"
#~ "  ==============================\n"
#~ "  Högerklick och dra:   Aktivera områdesmarkeringsläge\n"
#~ "  Vänsterklick:         Växla rutmarkering\n"
#~ "  Skift-högerklick:     Klistra in tillverkning i markerade städer\n"
#~ "  Högerklick:           Avbryt områdesmarkeringsläge\n"
#~ "\n"
#~ "  De städer som markeras på kartan markeras även på i stadslistan."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Kartgenereringsmetoden avgör. Se inställningen ”generator”.\n"
#~ "1 = Försök placera en spelare på varje kontinent.\n"
#~ "2 = Försök placera två spelare på varje kontinent.\n"
#~ "3 = Försök placera samtliga spelare på en enda kontinent.\n"
#~ "4 = Portionera ut spelare beroende på kontinenstorlek.\n"
#~ "Beakta att antalet kontinenter kommer anpassas till valet av "
#~ "startpositionsmetod i kombination med antalet spelare."

#~ msgid "Falling back to generator %d."
#~ msgstr "Faller tillbaka på skapare %d."

#~ msgid "Sea"
#~ msgstr "hav"

#~ msgid "Air"
#~ msgstr "luft"

#~ msgid "Missile"
#~ msgstr "missil"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Land"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
#~ "trupper blir erfarna efter ett slag ökar med hälften"

#~ msgid "_Full Screen"
#~ msgstr "_Fullskärmsläge"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Visa uppslagsordet för %s ur Civilopedin"

#~ msgid "Pollution:    %3d"
#~ msgstr "Utsläpp:   %3d"

#~ msgid "<AI>"
#~ msgstr "<Datorstyrd>"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h , --help            Visar en sammanfattning av tillvalen\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --verison          Visa versionsnumret\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 "
#~ "efter upptäckten av elektricitet.)"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Räknas som att ha en katedral i var och en av sina städer. (Detta gör 3 "
#~ "missnöjda medborgare nöjda i varje stad. Upptäckten av teologi ökar "
#~ "verkningen av en katedral genom att göra ytterligare en missnöjd "
#~ "medborgare nöjd. Upptäckten av kommunism minskar antalet med 1."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#, fuzzy
#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Du spelar Freeciv med standardregelverket."

#~ msgid " or "
#~ msgstr " eller "

#~ msgid " and "
#~ msgstr " och "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid ""
#~ "Cannot place a start position because %d is not a valid tile index on "
#~ "this map!"
#~ msgstr ""
#~ "Kan inte placera en startposition på rutan (%d, %d) då den inte finns på "
#~ "kartan!"

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " med %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "och %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#~ msgid "?clistbegin: with %s"
#~ msgstr " med %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Förändra"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "polackerna"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "farao"

#~ msgid "Game ended in a draw"
#~ msgstr "Spelet slutade oavgjort"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "lama"

#, fuzzy
#~ msgid "%s Nipa"
#~ msgstr "nipa"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "nipa"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "nipsa"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "nipsa"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "he'a"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "hetman"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "Spelet är över"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Muta"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "storbruxia"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "malikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "nära %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Global: %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "dug"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "dugez"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "roue"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "rouanez"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "drugariat"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "drugarkata"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "sveta maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "bohmugyi"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "datorn"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "ärkebiskop"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Omröstning: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "despot"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "farao"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "farao"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "skattmas"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "shaman"

#, fuzzy
#~ msgid "Uchimaahkaan %s"
#~ msgstr "uchimaahkaan"

#, fuzzy
#~ msgid "Uchimaahkaaniskweu %s"
#~ msgstr "uchimaahkaaniskweu"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "nigerianska"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "eller"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Tillval: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Möte med %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "mulla"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "upprorsmakarinna"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "mai"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "maharaja"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "maharaja"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "kaudill"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "raiis jomhoor"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "raiis jomhoor"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "danska"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "taoiseach"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "nabongo"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "nabongo"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Peter Englund"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "nabongo"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "mahapatih"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "mahapatih"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "smygbombplan"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "shaman"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "shaman"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "vojvod"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "doamna"

#, fuzzy
#~ msgid "Gospodar %s"
#~ msgstr "gospodar"

#, fuzzy
#~ msgid "Gospodarynya %s"
#~ msgstr "gospodarynya"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "nära %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "jarl"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "kongolesiska"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "ensi"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "baskiska"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "upprorsmakarinna"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "teologi"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Gruvdrift"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "nära %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "chaabat"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "chaabat"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "kung"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "thailändska"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "drottning"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "hakan"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "milkot"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "pyrmas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "pyrmas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "kongolesiska"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "ensi"

# DM> Ja, faktiska översättningar av dessa Swazititlar =)
#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "hanlejon"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "honelefant"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "hankwa"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "lantsa"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "morubixaba"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "morubixaba"

#~ msgid "Run ok"
#~ msgstr "Körning ok"

#~ msgid "Flush ok"
#~ msgstr "Uttvingning ok"

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Kan inte ge ett tomt namn till spelare (%d) ”%s”,"

#~ msgid "st"
#~ msgstr ":a plats"

#~ msgid "nd"
#~ msgstr ":a plats"

#~ msgid "rd"
#~ msgstr ":e plats"

#~ msgid "th"
#~ msgstr ":e plats"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Jorden (klassisk/medium)"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = inga 1×1-öar; 1 = vanligtvis några 1×1-öar"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "0 = poler hänger samman med övriga världsdelar, 1 = avskilda poler"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = normal Jord-liknande planet; 1 = helt tempererad planet "

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Vilket komprimeringsformat skall användas för sparade spel.\n"
#~ " 0 - inget\n"
#~ " 1 - zlib (gzip-format)\n"
#~ " 2 - bzip2\n"
#~ "Inte alla servrar stöder alla komprimeringsformat."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Vägar längre än 99 omgångar stöds ej."

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Stadsförvaltningen använder de tillgängliga arbetarna kring staden för "
#~ "att uppnå största möjliga utbyte. Den ändrar även arbetare till "
#~ "vetenskapsmän, skattmasar eller trubadurer vid behov. Dessutom håller "
#~ "stadsförvaltningen befolkningen nöjd när så är möjligt.\n"
#~ "\n"
#~ "Man kan styra stadsförvaltningen på olika sätt. Öppna "
#~ "stadsförvaltningssidan i stadsdialogen. Där finns 2 slags "
#~ "rullningslister. Till vänster ställer man in minsta överskott för varje "
#~ "slags utbyte; till exempel Guld = +3 betyder att staden tjänar 3 guld mer "
#~ "än den behöver för att betala sina anläggningar. Till höger finns "
#~ "rullningslisterna där man ställer in det relativa värdet för olika slags "
#~ "utbyten; att sätta forskning till 3 betyder att man värderar 1 enhet "
#~ "forskning lika mycket som 3 enheter tillverkning (eller guld, "
#~ "handel, ...). Man kan sätta olika faktorer för varje slags utbyte enligt "
#~ "sina önskemål.\n"
#~ "\n"
#~ "Om man sätter något minsta överskott som inte är uppnåbart kan inte "
#~ "stadsförvaltningen användas. Om statsförvaltningen under spelets gång "
#~ "upptäcker att den inte kan uppnå ett minsta överskott slutar den styra. "
#~ "Så sätt inte för höga minsta överskott. Använd faktorerna i stället.\n"
#~ "\n"
#~ "Kryssrutan ”Fira” låter staden fira. Detta går endast med hög "
#~ "välfärdssats. Se hjälp om ”belåtenhet”.\n"
#~ "\n"
#~ "Man kan spara rullningslistinställningarna med ett namn. Klicka på ”lägg "
#~ "till förinställt värde” och ange ett namn för inställningen. Man kan "
#~ "använda denna inställning i varje stad genom att klicka på dess namn. Man "
#~ "kan även styra sina inställningar från stadsredogörelsens "
#~ "stadsförvaltningskolumn. Därifrån kan man ändra det (använd ”Ändra” --> "
#~ "”Stadsförvaltning”), om man har sparat det som ett förvalt värde.\n"
#~ "\n"
#~ "Använde ”Spel” --> ”Spara inställningar” för att spara förinställda "
#~ "värden på disk.\n"
#~ "\n"
#~ "Men var försiktig! Om man använder stadsförvaltning för några av sina "
#~ "städer kan man få problem att hantera överlappande städer för hand. Det "
#~ "är bäst att styra alla städer på städer i en grupp med inbördes överlapp "
#~ "(till exempel en ö) antingen för hand eller med stadsförvaltning. Läs "
#~ "fler råd, bakgrund och exempel i filen README.cma.sv.\n"

#~ msgid "King"
#~ msgstr "kung"

#~ msgid "elvis"
#~ msgstr "trubadur"

#~ msgid "scientist"
#~ msgstr "vetenskapsman"

#~ msgid "taxman"
#~ msgstr "skattmas"

#~ msgid "Prince"
#~ msgstr "prins"

#~ msgid "Rei"
#~ msgstr "kung"

#~ msgid "Reina"
#~ msgstr "drottning"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "härold"

#~ msgid "Ban"
#~ msgstr "ban"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "ban"

#~ msgid "Great Khan"
#~ msgstr "storkhan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "storshaman"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "ensi"

#~ msgid "Pope"
#~ msgstr "påve"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "luft"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "prins"

#~ msgid "Raina"
#~ msgstr "drottning"

#~ msgid "Mai"
#~ msgstr "mai"

#~ msgid "Great Khatan"
#~ msgstr "storkhatan"

#~ msgid "Tun"
#~ msgstr "tun"

#~ msgid "Milk"
#~ msgstr "milk"

#~ msgid "?female:Elector"
#~ msgstr "elektor"

#~ msgid "Noaydde"
#~ msgstr "nåjd"

#~ msgid "Lant"
#~ msgstr "lant"

#~ msgid "CanIrrigate"
#~ msgstr "KanBevattning"

#~ msgid "CanMine"
#~ msgstr "KanGruva"

#~ msgid "CanRoad"
#~ msgstr "KanVäg"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du kör Freeciv utan iconv. Om du använder en tecken-\n"
#~ "uppsättning utöver latin1 kan det hända att vissa\n"
#~ "bokstäver inte visas korrekt. Du kan hämta hem iconv\n"
#~ "från http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Tomt filnamn i loggningsnivåsargumentet ”%s”.\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Datasökvägen kan ställas in med omgivningsvariabeln ”%s”."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Den nuvarande datasökvägen är ”%s”"

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Kan inte läsa in konfigfilen för rättigheter: ”%s”!"

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Tidsgränsen satt till 0. Datorn spelar inte längre självständigt.\n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Man måste avbryta Freeciv två gånger på en sekund för att avsluta det.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 4, eller 4:fil1,"
#~ "min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Detta kommando sätter i gång ett spel. Efter det att alla mänskliga "
#~ "spelare har anslutit, alla (eventuella) datorstyrda har skapats, samt "
#~ "alla övriga inställningar har gjorts, använder man kommandot. Efter "
#~ "”start” kan varje spelare välja sitt folkslag, och sedan börjar spelet. "
#~ "Detta kommando krävs även efter man laddat in ett sparat spel för att "
#~ "sätta i gång det igen. När spelet väl pågår är detta kommando inte längre "
#~ "tillgängligt, eftersom det inte skulle ha någon verkan."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Utan argument ger det inledande hjälp. Med argumenten ”commands” eller "
#~ "”options” ger det en lista över alla kommandon respektive tillval. Annars "
#~ "tolkas argumentet som ett kommando eller tillval, och hjälp ges för detta "
#~ "kommando eller tillval. För tillval innehåller hjälpen information om det "
#~ "nuvarande värdet och standardvärdet. Förkortningar för argument kan "
#~ "användas i entydiga fall."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Visa en lista över spelare, lag, anslutningar eller scenarion."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Visa en lista över spelare, lag, anslutningar till servern, eller "
#~ "scenarion. Argumentet kan förkortas, och visar spelare om inget annat "
#~ "angetts."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Bryter den angivna klientens anslutning till servern och tar bort "
#~ "klienten från spelet. Om spelet ännu inte pågår tages klientens spelare "
#~ "bort från spelet. Annars påverkas inte spelaren. Lägg märke till att "
#~ "detta kommando nu tar emot anslutningsnamn, inte spelarnamn."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Kommandot ”explain” tillhandahåller en delmängd av funktionaliteten hos "
#~ "kommandot ”help”, och är till för bakåtkompatibelitet. Utan argument ger "
#~ "det en lista över tillval (som ”help options”), och med ett argument ger "
#~ "det hjälp för ett särskilt tillval (som ”help <tillval>”)."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"
#~ msgstr ""
#~ "show\n"
#~ "show <tillvalsnamn>\n"
#~ "show <tillvalsprefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Om en spelare med kontrollnivån ”basic” utför ett kommando som kräver "
#~ "kontrollnivån ”ctrl” så startar en ny omröstning för det kommandot. Man "
#~ "lämnar sin röst genom kommandot /vote följt av ”yes”, ”no”, eller "
#~ "”abstain” följt ett omröstningsnummer. Om inget omröstningsnummer anges "
#~ "så gäller rösten den senaste omröstningen. Varje spelare kan endast "
#~ "föreslå en omröstning i taget. Förslaget godtas omedelbart om fler än "
#~ "hälften av spelarna som ännu inte avstått röstar för det, eller avslås "
#~ "omedelbart om åtminstone hälften av spelarna som ännu inte avstått röster "
#~ "emot det."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Välj en ny katalog för regler eller modifikation. Att anropa\n"
#~ " detta utan argument visar den valda regeluppsättningen."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Ställ in användardefinierad informationsrad för metaservern. Om "
#~ "kommandot\n"
#~ "används utan direktiv tas tidigare inställd metarad bort. Den\n"
#~ "användardefinierade metaraden kommer användas istället för automatiskt\n"
#~ "genererade meddelanden om den är inställd."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "”metaconnection ?” visar statusen för anslutningen till metaservern.\n"
#~ "”metaconnection d” eller ”metac d” stänger ned anslutningen till "
#~ "metaservern.\n"
#~ "”metaconnection u” eller ”metac u” sätter på anslutningen till "
#~ "metaservern."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Endast konsollen och anslutningar med kontrollnivå ”hack” kan tvinga "
#~ "andra anslutningar att ta över en spelare. Om man inte är någon av dem är "
#~ "endast argumentet [spelarnamn] tillåtet. I det fall ”-” är angivet som "
#~ "spelarnamn samt om anslutningen inte redan kontrollerar en spelare, "
#~ "skapas en sådan och tilldelas denna anslutning."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr ""
#~ "Kommandot ”create” är endast tillgängligt innan spelet har satts i gång."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”nybörjare” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”nybörjare”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”lätt” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”lätt”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”normal” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”normal”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”svår” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”svår”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”fuskande” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till  ”fuskande”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”experimentell” och sätter standardskicklighetsnivå "
#~ "för varje ny datorstyrd spelare till ”experimentell”. Med ett argument "
#~ "sätter kommandot skicklighetsnivån för endast den spelaren.  DETTA ÄR "
#~ "ENBART FÖR ATT TESTA NY AI-FUNKTIONALITET. På vanliga servrar har detta "
#~ "tillval ingen effekt."

#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Kontrollnivån styr vilka serverkommandon som är åtkomliga för spelarna "
#~ "genom klientens kommunikationsrad. De tillgängliga lägena är:\n"
#~ "    none  -  inga kommandon\n"
#~ "    info  -  endast informationsgivande kommandon\n"
#~ "    basic - kommandon som är tillgängliga för alla spelare\n"
#~ "    ctrl  -  kommandon som påverkar spelet och användarna\n"
#~ "    admin - kommandon som påverkar serverdriften\n"
#~ "    hack  -  *alla* kommandon - farligt!\n"
#~ "Utan argument visar detta kommando de nuvarande kontrollnivåerna.\n"
#~ "Med ett enda argument sätts läget för alla befintliga anslutningar, och "
#~ "standardläget sätts för framtida anslutningar.\n"
#~ "Om ”new” anges, sätts läget för nyanslutande spelare.\n"
#~ "Om ”first come” anges, sätts läget ”first come”; det ges till den första "
#~ "klienten som ansluts. Om det redan finns anslutningar ges det till den "
#~ "första klienten som ger kommandot ”first”.\n"
#~ "Om ett anslutningsnamn anges, sätts läget för endast denna anslutning.\n"
#~ "Kontrollnivåer bevaras inte om en spelare kopplar från, eftersom någon "
#~ "obetrodd person skulle kunna återansluta med samma namn. Lägg märke till "
#~ "att detta kommando nu tar emot anslutningsnamn, inte spelarnamn."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Utför följande var <omgång>te omgång:\n"
#~ "1. Öka omgångstidsgränsen med <värde>.\n"
#~ "2. Öka <omgång> med <omgångsökning>.\n"
#~ "3. Skala <värde> med faktorn <värdefaktor>.\n"
#~ "\n"
#~ "Använd detta kommando tillsammans med ”timeout”. Standardvärdena är 0 0 0 "
#~ "1."

#~ msgid ""
#~ "With no arguments this command removes your own vote.  If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Utan argument avbryter detta kommando avbryter din egna omröstning. Om du "
#~ "har kontrollnivå ”admin” så kan du avbryta andras omröstningar genom att "
#~ "ange ett omröstningsnummer, eller alla omröstningar genom att ange "
#~ "argumentet ”all”."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Detta tar *fullständigt* bort en spelare från spelet, innefattande alla "
#~ "städer och trupper. Använd med försiktighet!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Sparar pågående spel till filen <filnamn>. Om inget filnamn anges sparas "
#~ "spelet till ”<prefix><år>m.sav[.gz]”.\n"
#~ "För att läsa in ett sparat spel skapat med ”save”, kör servern med "
#~ "kommandoradsargumentet:\n"
#~ "    --file <filnamn>\n"
#~ "och använd kommandot ”start” när alla spelare har återanslutit sig."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Läser in ett spel från <filnamn>. All nuvarande data om spelare, regler "
#~ "och servertillval går förlorade eftersom de ersätts med data från filen.\n"

#~ msgid ""
#~ "Reset all settings and re-read the server start script, if there was one "
#~ "given with the --read server argument. "
#~ msgstr ""
#~ "Återställ alla inställningar och läs om serverns startskript, om ett "
#~ "sådant angavs med servertillvalet --read."

#~ msgid "Cannot edit the tile (%d, %d) because it is not on the map!"
#~ msgstr "Kan inte redigera rutan (%d, %d) eftersom den inte finns på kartan!"

#~ msgid "No such tile (ID %d)."
#~ msgstr "Det finns ingen ruta med id %d."

#~ msgid "Cannot create units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan inte skapa trupper på rutan (%d, %d) då den inte finns på kartan!"

#~ msgid "Cannot remove units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan inte ta bort trupper från rutan (%d, %d) då den inte finns på kartan!"

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan inte skapa en stad på rutan (%d, %d) då den inte finns på kartan!"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Demografisträngen innehåller otillåtna tecken. Försök med ”help "
#~ "demography”."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Det sparade spelet innehåller ofullständig kartdata. Detta kan inträffa "
#~ "med gamla sparade spel eller tyda på ogiltiga spelfiler. Fortsätt på egen "
#~ "risk."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Tillåtna-anslutningar-strängen innehåller otillåtna\n"
#~ "tecken. Försök med ”help allowconnect”."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Strängen över starttrupper innehåller otillåtna\n"
#~ "tecken. Försök med ”help startunits”."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Strängen över starttrupper saknar åtminstone\n"
#~ "en stadsgrundande trupp. Försök med ”help startunits”."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Antal spelare är högre än efterfrågat värde;\n"
#~ "Behåller tidigare värde."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Detta värde används för att avgöra kartstorleken.\n"
#~ "  size = 4 är en normal karta på 4,000 rutor (standard)\n"
#~ "  size = 20 är en gigantisk karta på 20,000 rutor"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Kartor i Freeciv är alltid tvådimensionella. De kan slå om i nord-sydlig "
#~ "och öst-västlig riktning och skapar på så vis antingen en platt karta, en "
#~ "cylinder eller en torus (”munkform”). Enskilda rutor kan vara "
#~ "rektangulära eller hexagonala, i antingen klassisk eller isometrisk "
#~ "ordning - detta bör samordnas med den rutbildsuppsättning du tänkt "
#~ "använda.\n"
#~ "   0 Platt Jord (ej omslagen)\n"
#~ "   1 Jord (slår om Ö-V)\n"
#~ "   2 Uranus (slår om N-S)\n"
#~ "   3 Munkvärld (slår om N-S, Ö-V)\n"
#~ "   4 Platt Jord (isometrisk)\n"
#~ "   5 Jord (isometrisk)\n"
#~ "   6 Uranus (isometrisk)\n"
#~ "   7 Munkvärld (isometrisk)\n"
#~ "   8 Platt Jord (hexagonal)\n"
#~ "   9 Jord (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Munkvärld (hexagonal)\n"
#~ "  12 Platt Jord (iso-hex)\n"
#~ "  13 Jord (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Munkvärld (iso-hex)\n"
#~ "Klassisk rektangulär:       Isometrisk rektangulär:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hexagonal :                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Scenariokarta - inget slumpval;\n"
#~ "1 = Helt slumpmässig höjdgenerator;               [4]\n"
#~ "2 = Pseudofraktal höjdgenerator;                  [3]\n"
#~ "3 = Öbaserad generator (rättvisare fast tråkig)   [1]\n"
#~ "\n"
#~ "Talen inom [] visar standardmetoderna att bestämma starpositioner. Har "
#~ "startpos värdet noll används detta värde istället. Se inställningen "
#~ "”startpos”."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Kartgenereringsmetoden avgör. Se inställningen ”generator”.\n"
#~ "1 = Försök placera en spelare på varje kontinent.\n"
#~ "2 = Försök placera två spelare på varje kontinent.\n"
#~ "3 = Försök placera samtliga spelare på en enda kontinent.\n"
#~ "4 = Portionera ut spelare beroende på kontinenstorlek.\n"
#~ "Beakta att antalet kontinenter kommer anpassas till valet av "
#~ "startpositionsmetod i kombination med antalet spelare."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Låga värden ger en kall karta, medan höga värden ger en varmare karta.\n"
#~ "\n"
#~ "100 innebär en ytterst torr och het planet utan polaris och bara tropiska "
#~ "och torra zoner.\n"
#~ "\n"
#~ "70 innebär en varm planet utan mycket polaris.\n"
#~ "\n"
#~ "50 innebär en tempererad planet med normala polara, kalla, tempererade "
#~ "och tropiska zoner; en ökenzon överlappar tropiska och tempererade "
#~ "zoner.\n"
#~ "\n"
#~ "30 innebär en kall planet med små tropiska zoner.\n"
#~ "\n"
#~ "0 innebär en ytterst kall planet med stor polaris och ingen tropik."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = (förvalt) diplomati är tillåtet för alla.\n"
#~ "1 = diplomati är endast tillåtet mellan mänsklika spelare.\n"
#~ "2 = diplomati är endast tillåtet mellan datorstyrda spelare.\n"
#~ "3 = diplomati är endast tillåtet inom lag.\n"
#~ "4 = diplomati är inte tillåtet för någon."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Inga begränsingar: spelare kan ha flera städer med samma namn.\n"
#~ "\n"
#~ "1 = Ett stadsnamn får endast anvädas för en av de städer som tillhör en "
#~ "spelare.\n"
#~ "\n"
#~ "2 = Ett stadsnamn får endast användas för en av de städer som finns i "
#~ "hela spelet.\n"
#~ "3 = En spelare får inte välja ett namn som finns uppräknat i ett annat "
#~ "folks stadslista."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = inga barbarer \n"
#~ "1 = barbarer endast i hyddor \n"
#~ "2 = vanlig barbarfrekvens \n"
#~ "3 = hög barbarfrekvens \n"
#~ "4 = rasande horder, massor av barbarer"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Detta skall vara en teckensträng. Varje tecken anger ett slag eller "
#~ "status för en civilisation (spelare). Klienter tillåts endast att ta "
#~ "eller iaktta de spelare som passar något av de angivna tecknen. Detta "
#~ "påverkar endast framtida användningar av kommandona take och observe och "
#~ "är inte restriktivt. Tecknen och deras innebörder är:\n"
#~ "    o,O = Globala iakttagare\n"
#~ "    b   = Barbarspelare\n"
#~ "    d   = Besegrade spelare\n"
#~ "    A,a = Datorstyrda spelare\n"
#~ "    H,h = Mänskliga spelare (befintliga)\n"
#~ "Den första beskrivningen nedifrån som passar på en spelare gäller. Därför "
#~ "gäller inte ”d” besegrade barbarer, ”a” gäller inte besegrade datorstyrda "
#~ "spelare, och så vidare. Versaler gäller innan spelet har satts i gång, "
#~ "gemener gäller när spelet pågår.\n"
#~ "\n"
#~ "Varje tecken ovan kan följas av ett av följande tal för att utvidga eller "
#~ "begränsa anslutbarheten:\n"
#~ "\n"
#~ "(inget) = Styrande anslutning tillåten, iakttagare tillåtna, kan avlösa "
#~ "anslutningar. (Att avlösa en anslutning innebär att ta över en spelare "
#~ "som en annan användare styr.)\n"
#~ "\n"
#~ "1 = Styrande anslutning tillåten, iakttagare tillåtna, kan inte avlösa "
#~ "anslutningar.\n"
#~ "\n"
#~ "2 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan avlösa "
#~ "anslutningar.\n"
#~ "\n"
#~ "3 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan inte "
#~ "avlösa anslutningar.\n"
#~ "\n"
#~ "4 = Styrande anslutning inte tillåten, iakttagare tillåtna;\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Om satt till 1, läggs spelarstatistik till i filen ”civscore.log” varje "
#~ "omgång. Denna statistik kan användas för att skapa styrkegrafer efter "
#~ "spelet."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Du har inte tillåtelse att sätta detta tillval."

#~ msgid "String value too long."
#~ msgstr "Strängvärdet är för långt."

#~ msgid "restarting for lack of players"
#~ msgstr "startar om p g a brist på spelare"

#~ msgid "Waiting"
#~ msgstr "Väntar"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Kan inte lägga till datorstyrda spelare under spelets gång."

#~ msgid "description"
#~ msgstr "beskrivning"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Försök med ”show situational” eller ”show rare” för fler förslag.\n"
#~ "Försök med ”show changed” för att visa inställningar med ändrade värden."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Parametern %s bör endast innehålla heltalen 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Värde utanför spännvidd (minsta: 0, största: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Tillval: %s har satts till %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Värde utanför spännvidd (minsta: %d, största: %d)."

#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Kunde inte ladda skriptfilen ”%s”"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Välkommen - detta är den inledande hjälptexten för Freecivservern.\n"
#~ "\n"
#~ "Två Viktiga serverbegrepp är kommandon och tillval.\n"
#~ "Kommandon, såsom ”help”, används för att interagera med servern.\n"
#~ "Vissa kommandon ta ett eller flera argument, åtskilda av blanksteg.\n"
#~ "I många fall kan kommandon och kommandoargument förkortas.\n"
#~ "Tillval är inställningar som styr servern medan den är i gång.\n"
#~ "\n"
#~ "För att ta reda på hur man får ytterligare information om kommandon\n"
#~ "och tillval, använd ”help help”\n"
#~ "\n"
#~ "För den otålige visas här kommandona för att komma i gång:\n"
#~ "  show   -  se nuvarande tillval\n"
#~ "  set    -  sätt tillval\n"
#~ "  start  -  sätt i gång spelet när spelarna anslutit sig\n"
#~ "  save   -  spara nuvarande spel\n"
#~ "  quit   -  avsluta"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : ”%s” : %d spelare"
#~ msgstr[1] "%2d : '%s' : %d spelare"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : ”%s” : 1 spelare : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Tomt lag: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Ett fel har inträffat i stadsförvaltningen. Det kan hända att dina val är "
#~ "ogiltiga."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Kunde inte öppna ljudupplyslingsfil: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Exporterar utdatafönster till civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus från %s\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?trubadurer/vetenskapsmän/skattmasar:T/V/S"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Trubadurer, Vetenskapsmän, Skattmasar"

#~ msgid " Rivers"
#~ msgstr " floder"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s trupper\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Kan bygga fästningar.\n"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr "Med detta påslaget använder klienten hela skärmen"

#~ msgid "Screen width"
#~ msgstr "Skärmbredd"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Sparar bredden på den valda skärmupplösningen"

#~ msgid "Screen height"
#~ msgstr "Skärmhöjd"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Sparar höjden på den valda skärmupplösningen"

#~ msgid "Progress: no research target"
#~ msgstr "Framsteg: inget forskningsmål"

# SB>Här borde finnas en TRANS för W=Worker, E=Entertainer, S=Scientist och T=Taxmen (ja om det nu är det de betyder...)
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Namn: %s\n"
#~ "Mat:          %10s Guld:      %10s\n"
#~ "Tillverkning: %10s Välfärd:   %10s\n"
#~ "Handel:       %10s Forskning: %10s\n"
#~ "\n"
#~ "    Invånare (A/T/V/S): %s\n"
#~ "         Stad växer om: %s\n"
#~ "Tillverkning färdig om: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Bättre krigsdimma fungerar endast under truecolor. Avaktiverar den"

#~ msgid "_View"
#~ msgstr "_Visa"

#~ msgid "Give info access"
#~ msgstr "Ge info access"

#~ msgid "Give ctrl access"
#~ msgstr "Ge ctrl access"

#~ msgid "?Building:Name"
#~ msgstr "?Building:Namn"

#~ msgid "Total Cost:"
#~ msgstr "Sammanlagd kostnad:"

#~ msgid "true"
#~ msgstr "sant"

#~ msgid "false"
#~ msgstr "falskt"

#~ msgid "(hidden)"
#~ msgstr "(gömt)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Nuvarande läge\n"
#~ "Fullskärm %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Nuvarande läge\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Inga bildskärmslägen tillgängliga!"

#~ msgid "All resolutions available."
#~ msgstr "Samtliga upplösningar tillgängliga."

#~ msgid "Fullscreen Mode"
#~ msgstr "Fullskärmsläge"

#~ msgid "Smooth unit move steps"
#~ msgstr "Mjuk truppförflyttning"

#~ msgid "Show focus animation"
#~ msgstr "Aktivera fokuseringsanimation"

#~ msgid "Show cursors animation"
#~ msgstr "Aktivera marköranimering"

# DM> FIXME
#~ msgid "Draw city map grid"
#~ msgstr "Visa rutnät på stadskartan"

# DM> FIXME
#~ msgid "Draw city worker map grid"
#~ msgstr "Visa stadsarbetares rutnät"

#~ msgid "Special Resources"
#~ msgstr "Speciella tillgångar"

#~ msgid "Roads and Rails"
#~ msgstr "Vägar och järnvägar"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fästning och flygbas"

# DM> FIXME
#~ msgid "Civ3 city text style"
#~ msgstr "Stadstext i Civ3-stil"

#~ msgid "Video options"
#~ msgstr "Bildinställningar"

#~ msgid "Sound options"
#~ msgstr "Ljudinställningar"

#~ msgid "Game options"
#~ msgstr "Spelinställningar"

#~ msgid "Map options"
#~ msgstr "Kartinställningar"

#~ msgid "Can only be used in server console. "
#~ msgstr "Kan endast användas i serverkonsollen. "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Värde satt till %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Nybyggare och ingenjörer kan även bygga fästningar. Trupper som befinner "
#~ "sig inuti en fästning försvarar sig med dubbel styrka och de förstörs en "
#~ "i taget. Se även hjälpavsnittet ”strid” för ytterligare förklaring."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Gör en stad till huvudstad. Korruptionen i övriga städer beror på "
#~ "avståndet till huvudstaden, utom under demokrati och kommunism. Kostnaden "
#~ "för att anstifta ett uppror i en stad beror också på dess avstånd till "
#~ "huvudstaden (under samtliga statsskick).\n"
#~ "\n"
#~ "Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta "
#~ "riket i inbördeskrig, samt alltid leder till förlusten av eventuella "
#~ "rymdskepp.\n"
#~ "\n"
#~ "Under envälde ger slottet en produktionsbonus på +75%, samt en på +50% "
#~ "under monarki."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Rymdmoduler är de dyraste delarna av rymdskepp. Det finns 3 olika slags "
#~ "rymdmoduler:\n"
#~ "\n"
#~ "- Bostadsmodul: tillhandahåller bostadsutrymme åt 10 000 människor.\n"
#~ "- Livsuppehållsmodul: tillhandahåller mat och vatten till befolkningen i "
#~ "en bostadsmodul.\n"
#~ "- Solpanelsmodul: tillhandahåller energin som behövs för 2 andra moduler "
#~ "av något slag.\n"
#~ "Man kan använda upp till 4 rymdmoduler av varje slag.\n"
#~ "\n"
#~ "Innan man kan bygga rymdskeppsdelar, måste någon spelare ha färdigställt "
#~ "underverket Apolloprogrammet."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Den civilisation som färdigställer det stora biblioteket får varje "
#~ "teknologi som minst 2 andra civilisationer har."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
#~ "erfarna (gäller alla städer)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "påhittade"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett vattenkraftverk ger "
#~ "tillsammans 100% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett vattenkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. En stad kan endast bygga ett vattenkraftverk om den är "
#~ "intill (eller på) en bergs- eller flodruta."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett kärnkraftverk ger "
#~ "tillsammans 100% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett kärnkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 100% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
#~ "erfarna (gäller alla städer)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Alla nya marktrupper blir erfarna (gäller alla städer). Sannolikheten att "
#~ "överlevande trupper blir erfarna efter ett slag ökar från 50% till 100%"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett vattenkraftverk ger "
#~ "tillsammans 75% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett vattenkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett "
#~ "kraftverk eller ett kärnkraftverk. En stad kan endast bygga ett "
#~ "vattenkraftverk om den är intill (eller på) en bergs- eller kullruta."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarki är helt enkelt avsaknadet av styre. Medborgarna är oorganiserade "
#~ "och oföretagsamma, och gör sig av med all inkomst så fort som möjligt, i "
#~ "stället för att betala skatt eller forska.\n"
#~ "\n"
#~ "Under anarki blir korruptionen och spillet något mindre än med envälde, "
#~ "men missnöjet blir något större."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Under envälde är du den fullkomliga makthavaren över ditt folk. "
#~ "Maktutövningen sker till största delen genom undantagstillstånd.\n"
#~ "\n"
#~ "Envälde är hårdast drabbat av korruption och spill av alla statsskick."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Ett kommunistiskt styre grundar sig på idealet att alla människor är "
#~ "jämlikar. Allt kapital ägs kollektivt i stället för privat. Kommunism "
#~ "innebär en avvägning mellan krigiskt och ekonomiskt statsskick.\n"
#~ "\n"
#~ "Under kommunism varierar inte korruptionen beroende på avståndet till "
#~ "huvudstaden; alla städer (även huvudstaden) har en aning korruption."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
#~ "erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. "
#~ "Det förekommer ingen korruption eller spill vid demokrati, men "
#~ "medborgarna blir mycket upprörda under krig.\n"
#~ "\n"
#~ "De (lyckliga) medborgarna i en demokrati har ett osvikligt förtroende för "
#~ "regeringen. Stridande enheter som tillhör demokratiska regeringar kan "
#~ "inte mutas, och fientliga diplomater och spioner kan inte anstifta uppror "
#~ "i demokratiskt styrda städer."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will  ßjßj€ßj destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygga kärnvapen när man har det erforderliga framsteget, och "
#~ "underverket Manhattanprojektet har färdigställts an någon spelare.\n"
#~ "\n"
#~ "Vid nedslag förintar explosionen alla trupper i ett 3*3 rutor stort "
#~ "område. Vid angrepp mot en stad halveras storleken och omkringliggande "
#~ "rutor drabbas av radioaktivt nedfall.\n"
#~ "\n"
#~ "TIPS 1: Att atombomba hav ger inget radioaktivt nedfall och är det "
#~ "verkningsfullaste (men dyra) sättet att sänka fientliga skepp.\n"
#~ "\n"
#~ "TIPS 2: I ett läge där man har fått starkt fäste i en fiendes land, men "
#~ "inte kan inta städerna, samlar man i förväg några ingenjörer intill "
#~ "staden så att de är redo att börja rensa det radioaktiva nedfallet i "
#~ "samma omgång som det sprids. Då minskar man sannolikheten för atomvinter "
#~ "betydligt. Miljövänliga kärnvapen!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "En karavan bär med sig varor och material för att handla med främmande "
#~ "länder eller för att hjälpa dig att bygga underverk i dina städer.\n"
#~ "\n"
#~ "Varje karavan som används för att bygga ett underverk bidrar med 50 "
#~ "sköldar till bygget.\n"
#~ "\n"
#~ "TIPS: Man kan stapla en hög med karavaner i förväg och ta in alla i en "
#~ "stad när man har börjat bygga ett underverk, och färdigställa det på bara "
#~ "en omgång!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygga kärnvapen när man har det erforderliga framsteget, och "
#~ "underverket Manhattanprojektet har färdigställts an någon spelare.\n"
#~ "\n"
#~ "Vid nedslag förintar explosionen alla trupper i ett 3*3 rutor stort "
#~ "område. Vid angrepp mot en stad halveras storleken och omkringliggande "
#~ "rutor drabbas av radioaktivt nedfall.\n"
#~ "\n"
#~ "TIPS 1: Att atombomba hav ger inget radioaktivt nedfall och är det "
#~ "verkningsfullaste (men dyra) sättet att sänka fientliga skepp.\n"
#~ "\n"
#~ "TIPS 2: I ett läge där man har fått starkt fäste i en fiendes land, men "
#~ "inte kan inta städerna, samlar man i förväg några ingenjörer intill "
#~ "staden så att de är redo att börja rensa det radioaktiva nedfallet i "
#~ "samma omgång som det sprids. Då minskar man sannolikheten för atomvinter "
#~ "betydligt. Miljövänliga kärnvapen!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygga kärnvapen när man har det erforderliga framsteget, och "
#~ "underverket Manhattanprojektet har färdigställts an någon spelare.\n"
#~ "\n"
#~ "Vid anslag förintar explosionen alla trupper i ett 3*3 rutor stort "
#~ "område. Vid angrepp mot en stad halveras storleken och omkringliggande "
#~ "rutor drabbas av radioaktivt nedfall.\n"
#~ "\n"
#~ "TIPS 1: Att atombomba hav ger inget radioaktivt nedfall och är det "
#~ "verkningsfullaste (men dyra) sättet att sänka fientliga skepp.\n"
#~ "\n"
#~ "TIPS 2: I ett läge där man har fått starkt fäste i en fiendes land men "
#~ "inte kan inta städerna, samlar man i förväg några ingenjörer intill "
#~ "staden så att de är redo att börja sanera det radioaktiva nedfallet i "
#~ "samma omgång som det sprids. Då minskar man sannolikheten för atomvinter "
#~ "betydligt. Miljövänliga kärnvapen!"

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "shejk"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "malikta"

#~ msgid "?female:Caliph"
#~ msgstr "kalif"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Österrike fick sitt namn som den östligaste provinsen i det medeltida "
#~ "romarriket."

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "tlatoani"

#~ msgid "?plural:Burundi"
#~ msgstr "burundier"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Chile är ett land med spansktalande befolkning i Sydamerika."

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Inuiterfolket bebor norra Nordamerika samt Grönland. Sagan förtäljer att "
#~ "storshamanen Qitdlarssuaq ledde folket till Thule (på Inukitut: Qaanaaq) "
#~ "på Grönlands västkust på 1100-talet. Alla nu levande inuiter härstammar "
#~ "från Thulekulturen."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Mexico är ett land i södra Nordamerika. Landet har härlett sitt namn från "
#~ "Mexicafolket, vilket är en annan benämning på Aztekerfolket."

#~ msgid "Caconzi"
#~ msgstr "caconzi"

#~ msgid "?female:Caconzi"
#~ msgstr "caconzi"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Schweiz är en förbundsstad bestående av 23 kantoner, varav vissa har en "
#~ "över 700 år lång historia av ömsesidigt förbund."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "När det kinesiska nationalisterna förlorat den väpnade kampen mot de "
#~ "kinesiska kommunisterna, evakuerade nationalistregeringen till ön Taiwan "
#~ "där de etablerade Republiken Kina."

#~ msgid "Governador"
#~ msgstr "guvernör"

#~ msgid "Governadora"
#~ msgstr "guvernörska"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Gratulerar: du har en stad med storlek 13 nu. En såhär stor stad\n"
#~ "kan bidra med en mycket god produktion om dess infrastruktur är bra.\n"
#~ "Se till att skatter och kulturella byggnader håller medborgarna\n"
#~ "nöjda. Du bör också se till att staden har byggnader som ökar dess\n"
#~ "produktion. Bibliotek, marknadsplats, fabrik samt oljeplattform är\n"
#~ "alla lämpliga för stora städer. Väg alltid den bonus en byggnad\n"
#~ "ger gentemot dess underhållskostnad - i en stor stad är i princip\n"
#~ "lönt att ha vilken byggnad som helst. I en såpass stor stad är det\n"
#~ "också värt att spendera guld för att skynda på byggandet av några\n"
#~ "byggnader eftersom den producerar en tillräckligt stor inkomst."

#~ msgid "Team 4"
#~ msgstr "Lag 4"

#~ msgid "Team 5"
#~ msgstr "Lag 5"

#~ msgid "Team 6"
#~ msgstr "Lag 6"

#~ msgid "Team 7"
#~ msgstr "Lag 7"

#~ msgid "Team 8"
#~ msgstr "Lag 8"

#~ msgid "Team 9"
#~ msgstr "Lag 9"

#~ msgid "Team 10"
#~ msgstr "Lag 10"

#~ msgid "Team 11"
#~ msgstr "Lag 11"

#~ msgid "Team 12"
#~ msgstr "Lag 12"

#~ msgid "Team 13"
#~ msgstr "Lag 13"

#~ msgid "Team 14"
#~ msgstr "Lag 14"

#~ msgid "Team 15"
#~ msgstr "Lag 15"

#~ msgid "Team 16"
#~ msgstr "Lag 16"

#~ msgid "Team 17"
#~ msgstr "Lag 17"

#~ msgid "Team 18"
#~ msgstr "Lag 18"

#~ msgid "Team 19"
#~ msgstr "Lag 19"

#~ msgid "Team 20"
#~ msgstr "Lag 20"

#~ msgid "Team 21"
#~ msgstr "Lag 21"

#~ msgid "Team 22"
#~ msgstr "Lag 22"

#~ msgid "Team 23"
#~ msgstr "Lag 23"

#~ msgid "Team 24"
#~ msgstr "Lag 24"

#~ msgid "Team 25"
#~ msgstr "Lag 25"

#~ msgid "Team 26"
#~ msgstr "Lag 26"

#~ msgid "Team 27"
#~ msgstr "Lag 27"

#~ msgid "Team 28"
#~ msgstr "Lag 28"

#~ msgid "Team 29"
#~ msgstr "Lag 29"

#~ msgid "Team 30"
#~ msgstr "Lag 30"

#~ msgid "Team 31"
#~ msgstr "Lag 31"
ENDREP
DELTA
SVN   †  †  €†  # Japanese translations for Freeciv
# Copyright (C) 2000-2006 Free Software Foundation, Inc.
# Copyright (C) 2001 SUENAGA Yasuo
# Copyright (C) 2002, 2006 MITA Yuusuke
# Copyright (C) 2003 TAKAHASHI Naoki
# This translation is covered by the GNU General Public License Version 2.
# SAWADA Katsuya <ama@petmail.net>, 2000, 2001, 2002, 2003
# SUENAGA Yasuo <s_keishi@mutt.freemail.ne.jp>, 2001
# MITA Yuusuke <clefs@mail.goo.ne.jp>, 2002, 2006
# TAKAHASHI Naoki <taka_radio_wave@yahoo.co.jp>, 2003, 2004
# Daniel MARKSTEDT <himasaram@spray.se>, 2005
#
# For Japanese users:
# こんなことをわざわざ書くのは恥ずかしいんですが、はっきりいって私の訳は
# とてもひどいもので、本来他人に公開できるようなレベルではないと思います。
# しかし、私にとって実際、こんな下手な訳でも役に立っていますし、英語の苦
# 手な他の人にも役に立つだろうと考えて公開しています。
#
# わざわざこの po ファイルを見て下さっているあなた。私のダサイ訳を直した
# り、未訳のところを訳して送って下さい。継続的にメンテナンスしてくれる方
# なら喜んで Primary Contacter を譲ります。
#
# メールをお待ちしています。(澤田)
#
# 2003年11月から主に私が訳すことになりました。
#
# GTK2 でビルドすると変なところがあったのですが、なかなか日本語訳の
# 更新が無かった事から、澤田氏に連絡してみたりしている内に、
# まあ色々あって私が代わりに訳す事になった次第です。
#
# 大分更新しましたが、それでも変な所があると思います。
# (というか沢山ありそうな気もしますが。)
# お気付きになられた点がありましたら、気兼ね無く連絡してください。
# 特に AI diplomacy 関連、各国の伝説(紹介文)関連は、
# こういう訳の方が良いというのがありましたら、ぜひとも教えて下さい。
# 変な文章が多いと思われますので。
#
# by 高橋
#
#
# ## 以下はclefs==Y.Mitaのメモです。(2006.7)
#
# 私はかなり昔にほんの少しお手伝いをしただけなのですが，
# 現在他に連絡を取れる翻訳者がいないということでお鉢が回ってきました。
#
# 今後私自身で積極的な更新をできる見込みは残念ながらありませんが，
# 次に翻訳をしてみたい，あるいは誤訳を見つけたから直してほしいといった方との
# 「日本語でokな」架け橋の役だけ務めさせていただこうと思います。
#
# 翻訳作業をしてみたい，あるいは1ヶ所だけでも訳してみたという方は
# <clefs@mail.goo.ne.jp> までメールをください。
# 訳や訂正を送っていただければ私が反映させておきますし，
# 自分でバリバリ更新なさりたい方には具体的な作業方法をご説明します。
# 要はバケツリレーですね（笑）
#
#
# Belgaeです。２ちゃんねる同人ゲーム板のfreecivスレで活動しています。
# Windows版で%sや%dが変換されないという問題があり，日本語でのプレイが
# 困難だったのですが，%の前に半角スペースを入れると化けないことが判明
# しました。その点を処理するだけでなく，バージョンアップによるfuzzyや
# 新規メッセージを翻訳し，非公式置換ファイルとして公開していました。
# このたび一通り翻訳し終えたので公式に採用してもらうことにしました。
# 未訳を翻訳するだけでなく，既訳部分もかなり手を入れており，ユニット名や
# 建造物名などもいくつか変更しています。これはなるべく本家Civilization
# の訳語に近づけたものです。今まで慣れていた名称が変わることにご不満の
# 方も多いかと思いますが，新規プレイヤーにはそのほうが良いかと考えたものです。
# 2010/08/14
#
#
# # TODO:
#
# 各nationの指導者に冠せられる称号は調べがつかなかったり
# 単純に訳しても意味がないようなものだったりして未訳のものが多いです。
# たとえば，"Imparator" も "Emporer" も訳せば「皇帝」になってしまいますが，
# こういうのは無理に訳さないか「インパラトール」などとベタ音訳した方が良いの
# かも。
# →称号を未訳のままにしておくと，どこまで称号でどこから元首名かすら
# わからないので，Daniel MARKSTEDTさんのアドバイスを容れてカタカナ音訳を
# 多用することにしました。安直と言われればそれまでですが。
#
# 指導者称号の女性形は適切な訳語がない場合が多いです。無理に訳し分けることも
# ないのかなとは思いますが。
#
# 怪しい訳には "XXX" のマークをつけてあります。改良してやってください。
#
# 最近はAIも外交しますが，この時の台詞にはセンスが要求されるので大変です。
# とりあえず訳は当ててありますが，雰囲気が出るような訳に改良したいところ。
#
# nation選択時に表示されるnationの説明文は突貫工事です。
# 歴史の知識のある方のチェックを願えると助かります。
#
# SDLクライアント関係は未訳が多いです。client/gui-sdl/*
# MitaはGTK2クライアントでしか試せていませんので。
# 大半はfuzzyマークを外すだけで大丈夫だとは思うのですが。
#
# これはja.poではありませんが，ネット対戦関係の日本語ドキュメントがないのが
# 日本人のネット対戦参入を妨げているかもしれません。
# Freecivは生きた人間と外交してこそ面白いゲームなのですが。
#
# 開発者も英語のnativeとは限らないので，原文自体がおかしい場合も散見されます。
# 訳で補うか，本隊にフィードバックするか？
#
#
# # 訳語おぼえがき：
# （→以降はBelgaeの当てた訳です）
#
# "citizen governor" 旧称CMAで，原文もまだ混乱している。
#                   「市民管理者」「知事」「市長」「地方長官」→「総督府」（ちょっとオーバーかも）
# "fog of war" 「霧戦」; 「見えない」場所のユニットなどを表示しない機能のこと
#              「FoW」とでもした方がよほど誤解がないかも→「戦場の霧」（定訳です）
# "zone of control" 文脈により「ゾーンコントロール」または「コントロールゾーン」
#                   これも無理せず「ZOC」とでもした方が良いかも→「ZOC」
# "technology" "tech" "science" 「科学」と「技術」でぶれがある→technology「科学技術」science「科学」
# "Seafaring"「航海」と "Navigation"「航海術」は紛らわしい
#             "Sailing"という中間技術も提案されているが，いよいよ訳語が……
# "worker" 「労働者」だが，ユニットと都市民の両方あるのが困りもの
#          ユニットの方は「土方」「土木作業員」あたり
# "Pollution" 「公害」; いくつかの文脈では「汚染」
# "incident" 「事変」
# "incite" 「煽動」
# "revolt" 都市単位の「反逆」「叛乱」だが，
#          時々revolution「革命」の意味でも使われている
# "you" 外交の際の"you"は君主か国か？
# "martial law" 「戦時法」; 「戒厳令」
# "content" 「普通」／「満足している」→「平静」
# "unit" 「部隊」と訳しているが，「ユニット」の方が無理がない→「ユニット」
# "tile" 「マス」→「タイル」
# "field unit" 「フィールド兵器」苦しまぎれ，訳語募集→「フィールドユニット」
# "nation" 「民族」「国家」「国」「国民」「ナシオン」「ネイション」「人々」
#          Freecivに限らぬ厄介な語です。翻訳的にも政治的にも。→基本的には「民族」
# "airport"「空港」，"airbase"「飛行場」
#
# "shield"
# ntaka
# 場所によって，シールド，シールド生産物，生産，資源，，，
# どう訳せばよい? (ここでは，都市の生産)
# clefs ゲームでの機能を考えると，「鉱工業生産」とかかなあ
#
#
# 句読法の統一が必要です。「!」か「！」か?？
# 句点は「。」，読点は「，」
#
# 訳註は[]で示しています。
#
# これはFreecivに限った話でもありませんが，
# "* " や "- " で始まる箇条書きは，日本語では表示の際に醜く改行されてしまう
# 傾向にあるようです。(gettextの問題なのかな)
#
# Italian「イタリア人」，Italians「イタリア民族」のように訳し分けてありましたが，
# Cubanを「キューバ人」とは言えてもCubansを「キューバ民族」とは言えない
# といったケースも多いので，全て「〜人」に統一しました。
# 日本語の「〜人」は民族・国名を曖昧に包括できるので便利というわけです。
# 国民国家や民族というフィクションの限界というやつですね。
# "…さぁ，やつらを地獄へ送ってやろうぜ!"
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.0.99-devel\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:58+0300\n"
"Last-Translator: Belgae <freeciv.belgae AT gmail.com>\n"
"Language-Team: SAWADA Katsuya <ama@petmail.net>\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "アブハズ人"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "アブハズ人"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"アブハズ人の祖先は有史以前より西コーカサスに暮らしていました。独立してもすぐ"
"新たな支配者に征服されることの繰り返しで，ギリシア，ローマ，ビザンツ，トル"
"コ，グルジア，ロシアと宗主国が変わっていきました。現在アブハジアは事実上の独"
"立共和国ですが，国際的に承認しているのは一部の国に限られます。"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "イマーム %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "イマーマ %s"

# 直訳すれば「オーストラリア先住民」ですが，日本語でアボリジニといえば
# オーストラリアのそれなので，あっさりアボリジニとしておきます (clefs)
#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "アボリジニ"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "アボリジニ"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"オーストラリア・アボジリニは，オーストラリア大陸のもともとの住民全体の総称で"
"す。オーストラリアの各地方出身のアボジリニはそれぞれ個別の名称で自分たちを呼"
"んでいます――コーリ，ヤマジ，ヌンガ，ミュリなどなど。[訳註: \"aborigine\" は単"
"に「先住民」という意味で，オーストラリアのそれだけを指すわけでもありません]"

# clefs
# 「首席長官」「プリンシパル・チーフ」
# Belgae
# 複数の「Chief=族長」の中で最も上の人。
#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "大族長 %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "大族長 %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "選帝侯"

# clefs
#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "指導者"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "大族長 %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "大族長 %s"

# clefs
#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "アルメニア人"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "イラン人"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

# clefs
#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "総大司教 %s"

# clefs
#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "女総大司教 %s"

# japanese.rulesetの場合は「天皇」と訳したいところですが
# これは実現できないようです。
# こういう時に改めて実感しますが、外国から見れば、
# 日本の天皇は「皇帝」以外の何物でもないんですね。
# そんなわけで「皇帝Hirohito」で我慢してくださいませ。 (clefs)
#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "皇帝 %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "女帝 %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "アカディア人"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "アカディア人"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"アカディアは1604年にフランスの北アメリカにおける最初の植民地として創設されま"
"した。その後すぐ，フランスとイギリスの間の交戦地となり，アカディアの領有権は"
"二国間でたびたび行き来しました。このことはアカディア人の自主独立の気風を育み"
"ました。繰り返される戦争の中，彼らはどちらの勢力にも組しようとしませんでした"
"が，それはフランス側からは中立と見なされたものの，イギリスの植民勢力からは不"
"信を呼び，1755年に彼らを強制的に追放しました。その後アカディア人は彼らの地に"
"帰還し，地域を再興しました。"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "%s首相"

# clefs
#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "首相"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "大修道院長 %s"

# 「女子修道院長」だそうだけど，本当にそれでいいのかしらん (clefs)
# Happiness is a warm gun?
#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "女子修道院長 %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "アチェ人"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "アチェ人"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"アチェ王国はスマトラ島の西端に位置し，16世紀から17世紀にかけては地域勢力と"
"なってマラッカ海峡を通過する交易の大半を支配しました。アチェは1873年から1903"
"年にかけての血で血を洗うアチェ戦争の末にオランダに征服されました。"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "スルターン %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "スルターナ %s"

# Daniel
# 入れ替えあり
#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "%s総督"

# Daniel
# 入れ替えあり
#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "%s総督"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "朝鮮人"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "アラム人"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "%sに駐留"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "王女"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "%s神父"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "マザー %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "アフガン人"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "アフガン人"

# clefs
#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"しばしば中央アジアの交差点と呼ばれるアフガニスタンは，実に波乱に満ちた歴史を"
"有しています。古くから，この地はさまざまな勢力に支配されました。ペルシア帝"
"国，チンギス・カン，アレキサンダー大王などが挙げられましょう。今日知られてい"
"る国民国家としてのアフガニスタンは，アフマド・シャーが1746年にドゥッラーニー"
"朝を創設した時に出現しました。"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "アミール %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "アミーラ %s"

# ntaka 一等書記官と訳すよりは、書記長
# 入れ替えあり
#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "%s書記長"

# ntaka 一等書記官と訳すよりは、書記長
# 入れ替えあり
#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "%s書記長"

# clefs
#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "ムラー %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "ムラー %s"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "アメリカ人"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "アメリカ人"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "アイヌ人"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "アイヌ人"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"アイヌ人は日本北部，千島列島，サハリン，カムチャッカ半島南部に住む先住民族で"
"す。"

# Belgae
#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "アクウェ人"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "アクウェ人"

# Belgae
# ring villageは環村でいいのでしょうか
#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"アクウェ人は，シャヴァンテ，シャクリアバ，シェレンテという3部族名でも知られて"
"います。彼らは父系制の氏族制度を持ち，ブラジルのマットグロッソ州およびトカン"
"ティンス州に暮らしていますが，彼らはしばしばブラジル人によって強制移住させら"
"れてきました。伝統的に，彼らは長老会議で選ばれた長によって統治され，大きな環"
"村での暮らしを9世紀ごろより続けてきました。彼らはジェ語を使用し，トウモロコ"
"シ，キャッサバ，サツマイモ，ヤムイモを栽培しています。"

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "アイヌ人"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"アル＝アンダルスはイベリア半島のうち，中世においてイスラム勢力の支配下にあっ"
"た地域を指します。アンダルスのムスリムはその壮麗な建築遺産で有名です。レコン"
"キスタにおいてキリスト教王国はだんだんとアル＝アンダルスのイスラム諸国を押し"
"返していきました。彼らのイベリア半島最後の都市グラナダは1492年に陥落しまし"
"た。"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "シェイフ %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "シャイハ %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "カリフ %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "カリファ %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "レーザー工学"

# clefs
#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "指導者"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "同盟"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "アイスランド人"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

# clefs
#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "枢機卿"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "将軍"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "フリゲート艦"

# Belgae
# 夫人はDatinが正しいらしい
#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "ダティン"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "アルバニア人"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "アルバニア人"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"バルカン半島に暮らすアルバニア人の民族的起源については明らかになっていません"
"が，古代民族イリュリア人の末裔とされています。歴史上，アルバニア人を支配する"
"勢力は何度か変わっていきました。彼らが再び独立国となったのは1912年のことで"
"す。20世紀のかなりの期間，アルバニアは共産主義者エンヴェル・ホッジャによる独"
"裁下にありました。"

# Belgae
# 「王子」ではなく爵位・君主号のprince
#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "公 %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "女公 %s"

# 入れ替えあり
#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "%s第一書記"

# 入れ替えあり
#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "%s第一書記"

# アリュートとも(Belgae)
#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "アレウト人"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "アレウト人"

# エリザヴェータ要塞でよい？
#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"ウナンガン人（アレウト人）は，地下に恒久的な家を作り，狩猟と漁労のための村を"
"つくっていました。彼らはヨーロッパ人が接触する以前の数千年にわたり，アリュー"
"シャン諸島に暮らしてきました。ウナンガン人とロシア人の宣教師や交易商人たちと"
"の結びつきが深まるにつれ，彼らの多くはロシア正教に改宗し，ロシア人との通婚も"
"進みました。また，一部はロシア人に随行して，ロシア人の植民交易集散地，例えば"
"北カリフォルニアのロス要塞やハワイのエリザヴェータ要塞まで訪れています。"

# clefs
#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "シャーマン %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "シャーマン %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "アルジェリア人"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "アルジェリア人"

# clefs
#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"アルジェリアは北アフリカのアラブ国家です。歴史的にはベルベル人が住んでいたと"
"ころです。"

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "事務総長 %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s デイ"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "%s デイ"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "ハワイ人"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "イラン人"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

# ntaka 大統領でいいのだろうか?
# 首相に変更しました(Belgae)
#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "%s首相"

# ntaka 大統領でいいのだろうか?
#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "%s首相"

# clefs 執行官，執達吏，代官，バイリフ
# Belgae was:執行官
#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "代官 %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "代官 %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "司教 %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "司教 %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "%s市長"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "%s市長"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "アマジグ人"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "アマジグ人"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"アマジグ文明は地中海周辺地域に古くから存在する文明の一つで，古代エジプト文明"
"と共存してきました。アマジグとは「自由人」を意味します。強く勇敢な一方，家族"
"や部族に対しては親切かつ寛大で，思いやりを忘れませんでした。部族ごとに独自の"
"慣習と文化を持ち，それが現代のモロッコ，アルジェリア，チュニジアにおけるさま"
"ざまな慣習の違いにつながっています。アマジグ人はタマズィグト，タシュリヒー"
"ト，タリフィートなど（総称してベルベル語と呼ばれる）の古い言語を話し，ティ"
"フィナグと呼ばれる古代文字を使います。"

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "アマゾーン"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "アマゾーン"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"アマゾーンは古代ギリシアの書物や芸術に登場する女性だけの部族で，架空のものと"
"されています。これらの書物では，彼女らはウクライナ，小アジア，あるいはリビア"
"に住んでいるとされています。アマゾーンは弓などの武器を使用しやすくするため，"
"右の乳房を切り落としていたと言われています。"

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "アンドラ人"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "アンドラ人"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"アンドラはピレネー山脈東部にある小さな国です。1278年，ウルヘル司教とフォワ伯"
"爵とのあいだの争論の結果，アンドラを共同統治する宗主契約が結ばれました。この"
"契約は現在もその後継者である現在のウルヘル司教およびフランス共和国大統領に引"
"き継がれ，彼らは（ほとんど儀礼的ながら）アンドラ共同大公の称号を持っていま"
"す。"

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "独裁官 %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "独裁官 %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "王女"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "王女"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "アンゴラ人"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "アンゴラ人"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"ポルトガル人が15世紀にアンゴラに到達した頃，この地域はいくつかのバントゥー系"
"王国に支配されていました。アンゴラは奴隷貿易の重要な供給地となり，それは19世"
"紀の終わり近くまで続きました。ポルトガルによる植民地支配に対する20年ものゲリ"
"ラ活動の末，アンゴラは1975年についに独立を達成しました。しかし直ちにさまざま"
"なゲリラグループが互いに戦い始めました。半世紀にわたる戦争の末，ようやく休戦"
"協定が結ばれたのは2002年のことです。"

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "ハワイ人"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "マリ人"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "伯 %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "女伯 %s"

# clefs
#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "大公 %s"

# clefs
#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "女公 %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "アニシナアベ人"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "アニシナアベ人"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"アニシナアベ人とは，北アメリカ五大湖地方に暮らす互いに密接なつながりを持つネ"
"イティブ・アメリカン諸部族の集団です。この中にはオタワ族，オジブワ族，アルゴ"
"ンキン族，ポタワトミ族が含まれます。彼らはアルゴンキン語を話します。彼らは北"
"アメリカ先住民のうちで最大級の人口を持つ民族集団です。"

# clefs
#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "大シャーマン %s"

# clefs
#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "大シャーマン %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "極地人"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "極地人"

# clefs
#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "独立国・南極，ペンギンの大地。"

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "ルワンダ人"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "大砲"

# was 「インド民族」、そんなものはない
# "Bengali" はどうするんだ (clefs)
#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "インド人"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "アラゴン人"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "アラゴン人"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"アラゴンはフランク王国の州として形成され，11世紀には王国へと成長しました。レ"
"コンキスタを通じてその領域を南方へと拡大し，だんだんと地中海のかなり広い領域"
"を支配するようになりました。1469年，国王フェルナンド2世がカスティーリャ王女イ"
"ザベルと結婚して同君連合が成立し，これがスペイン統一の基礎となりました。王国"
"は法的には1707年に解体されましたが，今日もアラゴンはスペインの自治州として存"
"在しています。"

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "アラム人"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "アラム人"

# clefs
#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "伝説によると，アラム人はノアの孫アラムの子孫たちなのだそうです。"

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "アルゼンチン人"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "アルゼンチン人"

# clefs
# カタカナにしちゃえば関係な〜し
#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"アルゼンチンは南米大陸の南東岸に位置しています。1816年にスペインから独立して"
"以来，アルゼンチンは数々の内憂外患に苦しめられてきました。第二次世界大戦後の"
"数十年間，アルゼンチンの政治はユアン・ペロンとそのカリスマ的な妻エヴァ「エ"
"ヴィータ」ペロンによって支配されていました。"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "司令官 %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "司令官 %s"

# clefs
# "大統領""独裁者"
#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "総統 %s"

# clefs
#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "総統 %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "枢機卿 %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "副王 %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "副女王 %s"

# clefs
#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "アルメニア人"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "アルメニア人"

# clefs
#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"伝説によれば，アルメニア人はハイク――ノアの玄孫[訳註:孫の孫]――の末裔なのだそう"
"です。現代のアルメニア共和国は1991年にソヴィエトからの独立を獲得しました。"

# clefs
# 共和政や民主主義になろうとしている時はこれじゃ変かな
#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "簒奪者 %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "簒奪者 %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "アシャンティ人"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "アシャンティ人"

#: data/nation/ashanti.ruleset:6
#, fuzzy
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"アシャンティは現在のガーナの一部地域にあった古い王国です。アシャンティ人の最"
"初の王国が建国されたのは11世紀のことです。"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "%s評議員"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "%s評議員"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "アサンテヘネ %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "アサンテヘネ %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "アラム人"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

# Daniel
#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "アッシリア人"

# Daniel
#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "アッシリア人"

# clefs
#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"アッシリアは北メソポタミアの帝国でした。名前は首都アッシュールからつけられま"
"した。"

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "アストゥリアス人"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "アストゥリアス人"

#: data/nation/asturian.ruleset:6
#, fuzzy
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"アストゥリアス人はスペイン北部の海岸地帯の大部分を占めていたケルト系民族で"
"す。彼らはローマ帝国と戦い続け，カエサル・アウグストゥスの軍団による紀元前29"
"年から紀元前19年にかけての侵略に敗れるまで独立を保ちました。トレドを本拠とす"
"る西ゴート王国の支配下では，西ゴート人とアストゥリアス人との間にいさかいが絶"
"えませんでした。722年，ペラーヨ王はコバドンガにてウマイヤ朝のイスラム軍を破"
"り，アストゥリアス王国を建国しました。910年には首都をオビエドからレオンに移"
"し，レオン王国となりました。現在，アストゥリアスはスペインの自治州となってい"
"ます。"

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "アトランティス人"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "アトランティス人"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "伝説の大陸アトランティス"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "上王 %s"

# Daniel
#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "上女王 %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "オーストラリア人"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "オーストラリア人"

# clefs
#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"オーストラリアは西暦1788年にイギリスの流刑植民地として設立されました。当初は"
"複数の植民地(ニューサウスウェールズ，ビクトリア，クイーンズランド，南オースト"
"ラリア，西オーストラリア，タスマニア)から成っていましたが，1902年に一つの国と"
"なりました。これは単独の国家が一つの大陸を丸ごと占めている唯一のものです。"

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "アイマラ人"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

# clefs
# "ハン""カン"の方が通りがいい？
# Belgae
# Despotism用なのでカガンやハーンではなく下位の君主号であるカン，ハンの方ですね。
#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s ハン"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s ハトン"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s ハーン"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "%s ハーン"

# clefs
#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "アイマラ人"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "アイマラ人"

# clefs
#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"アンデスのティワナク文明の崩壊の後，その後継者たちはそれぞれ文化的に近いアイ"
"マラ諸王国へと再編され，インカ人により征服されるまでの間チチカカ湖周辺で繁栄"
"を続けました。"

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "アゼルバイジャン人"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "アゼルバイジャン人"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"アゼリー人（アゼルバイジャン人）はアゼルバイジャンに住む人々です。コーカサス"
"地方の現在アゼルバイジャン領となっている地域では，かつてはさまざまな古代国家"
"が攻防を繰り返してきました。1813年にアゼルバイジャンはロシア帝国の一部とな"
"り，その後1918年から1920年までの短い期間独立を果たしました（歴史上最初のイス"
"ラム共和国）。再びアゼルバイジャンはソビエト連邦の一部となり，ソビエト崩壊の"
"1991年まで続くこととなります。"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s シャー"

# これも適当。ペルシアに女シャーっていましたっけ？ (clefs)
# とりあえずカタカナ化で
# 単なる王妃の意味のようです(Belgae)
#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s シャーバヌ"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "バーデン人"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "バーデン人"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"バーデンはドイツ南西部シュヴァーベン地方の一地域でした。第二次世界大戦後，"
"バーデン州はヴュルテンベルク州およびホーエンツォレルン州と合併してバーデン＝"
"ヴュルテンベルク州となりました。"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "辺境伯 %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "女辺境伯 %s"

# Belgae
#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "ホラズム人"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "バイエルン人"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "バーバリアン"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "%sに駐留"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "ムワミ"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "戦艦"

# clefs
#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "バスク人"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

# yasu
#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "ラージャ %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "ラーニ %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "マハーラージャ %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "マハーラーニ %s"

# clefs
# 「太守」「ナボブ」「ネイバブ」(英語発音)
# ベンガルの太守ならそこそこ雰囲気あるかな
#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "太守 %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "太守 %s"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "バーバリアン"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "バーバリアン"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "バシキール人"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "バシキール人"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"バシキール人はテュルク諸語系の言語を話し，ウラル南部に暮らす民族です。16世紀"
"の終わり，バシキール人はロシア皇帝の隷下となりましたが，それ以降なんどもロシ"
"ア支配に対する蜂起が勃発しました。今日，大半のバシキール人はロシア連邦の一部"
"であるバシコルトスタン共和国に暮らしています。"

# clefs
#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "バスク人"

# clefs
#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "バスク人"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"バスク人は古代よりピレネー山脈西側の山麓部で暮らしていました。ナバラ王国はバ"
"スク人最後の独立国家ですが，16世紀にはアラゴン王国の支配下になりました。今"
"日，「バスク国（\"Euskal Herria\"）」はちょうどスペインとフランスの国境地帯に"
"位置し，伝統的に7つの地域に分かれています。バスク語は他の言語との関連性が不明"
"で，起源もわかっていません。"

# イメージはスターリン? (clefs)
#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "偉大なる指導者"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "指導者 %s"

# clefs
#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "レエンダカリ"

# clefs
#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "レエンダカリ"

# clefs
# was "ババリア人"
# 英語名の「ババリア」より，独語の「バイエルン」(Bayern)の方が通りが良いでしょう
#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "バイエルン人"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "バイエルン人"

# clefs
#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"1870年の国家統合[訳註:ドイツ帝国の]までは，バイエルンはゲルマン諸王国のうち最"
"大のものの一つでした。"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "公 %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "女公 %s"

# clefs
#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "ベラルーシ人"

# clefs
#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "ベラルーシ人"

# Belgae
# Rzeczpospolitaはポーランド語で「共和国」の意味です。ポーランド・リトアニア合同を指しているようです。
#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"ベラルーシはかつてスラブに栄えたキエフ大公国の一部でした。その後は順にリトア"
"ニア，ポーランド，ロシア帝国，ソビエト連邦の一部となっていました。ベラルーシ"
"は1991年のソビエト連邦崩壊の際に独立を果たしました。"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "ツァー %s"

# 「ツァリツァ」だけど、音訳すればいいというものでもありますまい (clefs)
# →気が変わったので音訳で行きます
#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "ツァリツァ %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "ベルギー人"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "ベルギー人"

# clefs
#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"ベルギーは1830年にオランダ王国から独立を獲得しました。ベルギーは統一国家から"
"連邦国家への移行によって大きく特徴づけられています。これはフラマン人とワロン"
"人の民族主義者による(概ね)平和的な闘争の結果です。"

# 入れ替えあり
#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "%s首相"

# 入れ替えあり
#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "%s首相"

# Wikipedia「オランダ総督」の代替案に従ってこの訳語にしました（Belgae）
#: data/  †  †  €†  nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "統領 %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "統領 %s"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "ベルギー人"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "ベルギー人"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "ドルイド"

# カンボジアの共産主義時の称号。クメール語があると思われるのですが不明なので。
#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "ブラザー %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "シスター %s"

# clefs
# Belgae
# was: スポークスマン
# インディアンやオセアニアの民族に使われているので，本来のChief（調停者）のイメージに近い訳語の方がいいと考えました。
#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "代弁者 %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "代弁者 %s"

# 入れ替えあり
#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "%s議長"

# 入れ替えあり
#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "%s議長"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "ベルギー人"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "セルビア人"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "牧師"

# clefs
#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "ベンガル人"

# Daniel
#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "ベンガル人"

# clefs
#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"ベンガルはインド亜大陸最東部の地域です。記録のある最初の独立したベンガル王"
"は，606年頃に支配していたシャシャンカです。今日ではバングラデシュ人民共和国が"
"この地域の東側を占め，西側の地域はインドの西ベンガル州となっています。"

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "銀行制度"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "ベルギー人"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "ベニン人"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "ベニン人"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"現在のベナン共和国と混同しないでほしいのですが[訳注：ベナン共和国はベニン王国"
"の面するベニン湾から命名。発音はフランス語読み]，ベニン王国はエド語を話す人々"
"が12世紀から14世紀にかけてのある時期に建国されました。ベニンはニジェール川デ"
"ルタの西側の広い地域を統合し，16世紀に最盛期を迎えました。エウェカ1世は新たな"
"オバ（王）を選出するためのウザマ（諮問機関）を設立しました。繁栄が衰えを見せ"
"たのは，ヨーロッパ人が交易対象として別の王国を選んだことが原因です。これは，"
"ベニン王国の主要港が土砂の堆積で埋まってしまったためでした。王国は最終的に"
"1897年にイギリスによって滅ぼされました。"

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "ブータン人"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "ブータン人"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"ヒマラヤ山脈南麓に位置するブータンは，世界でもまれに見る隔絶された国です。"
"ブータンは少なくとも1000年以上の間，他民族の侵略者による征服あるいは占領を受"
"けてきませんでした。17世紀にブータンはシャブドゥン・ガワン・ナムギャルの下で"
"統一国家となりました。彼はモンゴルの侵略を撃退し，互いに争うブータンの諸部族"
"をまとめあげました。"

# clefs
#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "ラマ %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "ラマ %s"

# ブータン王国の称号。Druk Gyalpoの英訳。意味は「龍の王」。日本の外務省などの表記に従いました（Belgae）
#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "国王 %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "女王 %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "ビアフラ人"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "ビアフラ人"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"ビアフラがナイジェリアからの独立を宣言したのは1967年のことです。独立したばか"
"りのナイジェリアにおける民族間の宗教的経済的対立が限界を迎えたのです。ナイ"
"ジェリアとビアフラとの戦争は続き，200万人にもおよぶ人命が失われましたが，その"
"主な原因はビアフラの港湾が封鎖されたための飢餓と病気のためでした。ビアフラは"
"1970年に滅ぼされました。"

# カダフィですね (clefs)
#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "%s大佐"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "%s大佐"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "バイエルン人"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

# ntaka
#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "総司令官"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "族長"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "ボーア人"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "ボーア人"

# clefs
#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"ボーア人は，1650年以降イギリスに支配された南アフリカの，オランダ人入植者でし"
"た。彼らは1899-1902年の戦争でイギリスに敗れるまでの短期間，トランスヴァールと"
"オレンジ自由国の2つの共和国を支配していました。"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "%s将軍"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "%s将軍"

# 入れ替えあり
#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "%s師"

# 入れ替えあり
#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "%s師"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "大統領"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "大統領"

#: data/nation/boian.ruleset:3
#, fuzzy
msgid "Boian"
msgstr "ボリビア人"

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "ボリビア人"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "ボリビア人"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "ボリビア人"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"ボリビアは南アメリカの内陸国で，固有の歴史遺産で知られています。国名はシモ"
"ン・ボリバルに由来します。1825年の独立以来，この国は政情不安定により疲弊し，"
"太平洋岸をチリに割譲することになりました。1932-1936年のパラグアイとのチャコ戦"
"争は，またも屈辱的な敗戦をもたらしました。ボリビアの寡頭支配への不満は，1952"
"年に革命へと結実しました。1970年代に連続した軍事クーデターの後，1980年代には"
"再び民主体制が戻りました。2006年にはエボ・モラレスがこの国初の先住民出身の大"
"統領となりました。"

# clefs
#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "大司教 %s"

# Daniel
#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "ボスニア・ヘルツェゴヴィナ人"

# Daniel
# なんでpluralだとヘルツェゴヴィナが落ちるんでしょう (clefs)
#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "ボスニア人"

# clefs
# わずか2行ですが、微妙な表現ですねえ……
#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"ボスニア・ヘルツェゴヴィナは東南ヨーロッパの国で，ここを故地とする3つの集団か"
"ら構成されています――ボシュニャク人，セルビア人，クロアチア人。"

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "バーン %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "バーン %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "ボスポロス人"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "ボスポロス人"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"ボスポロス王国はクリミア半島東部およびタマン半島にあり，ケルチ海峡に面した古"
"代国家です。"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "デスポテース %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "デスポテース %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "執政官 %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "執政官 %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "ボツワナ人"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "ボツワナ人"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"ボツワナ共和国は南部アフリカの国です。イギリスから1966年に独立しました。ボツ"
"ワナはアフリカで最も汚職の少ない国と考えられており，経済が急速に発展していま"
"す。"

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "ブランデンブルク人"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "ブランデンブルク人"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"かつて東フランク王国でノルトマルクと呼ばれたブランデンブルクは，12世紀に神聖"
"ローマ帝国の選帝侯領となりました。ブランデンブルク辺境伯は1618年にプロイセン"
"の支配権を得，1701年にブランデンブルクはプロイセンに吸収されました。ブランデ"
"ンブルクは名目上はその後も独立した領邦でしたが，1806年にはプロイセンの州とな"
"りました。現在はドイツ連邦共和国の州となっています。"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "選帝侯 %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "選帝侯 %s"

# Belgae
# Bretonに既に〇〇人，〇〇語という意味が含まれているようですが，Wikipediaの表記に従いました。
#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "ブルトン人"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "ブルトン人"

# Belgae
# Wikipediaには併合年は1532年とあります。
#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"ローマ人にアルモリカという名で知られていたブルターニュ地方は，何世紀もの間ケ"
"ルト語を話す人々が暮らしていました。5世紀になると，ローマ帝国の衰退に伴なうガ"
"リア地方の混乱と，ゲルマン民族によるブリテン島への侵寇の結果，ブリトン人が傭"
"兵，植民，難民として半島に来住してきました。何世紀もの間，ブルトン語の話者は"
"半島西部へと追いやられていき，代わりにフランス語話者が進出しました。ブルター"
"ニュ公国は1491年にフランス王国に正式に併合されました。"

#: data/nation/british.ruleset:3
msgid "British"
msgstr "イギリス人"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "イギリス人"

# clefs
#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"連合王国はイングランド王国とスコットランド王国との交渉による合意によって1707"
"年に成立しました。グレートブリテンとしても知られるこの国は19世紀には指導的な"
"工業国・海運国となりました。"

# Daniel
#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "大統領"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "首相"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "領主 %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "領主 %s"

# clefs
#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "護国卿 %s"

# clefs - 不自然？
#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "護国女卿 %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "ブリトン人"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "ブリトン人"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"ブリトン人は鉄器時代にグレートブリテン島に広く居住していました。彼らはケルト"
"語派のブリソン諸語を話し，現代のウェールズ人，コーンウォール人，ブルトン人の"
"祖先に当たります。"

# ntaka 隊長でいいのだろうか?
# clefs ガルシア・マルケスばりに「族長」で行ってみましょうか
#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "族長 %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "族長 %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "ドルイド %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "ドルイド %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "ブルグント人"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "大ムフティー %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "大ムフティー %s"

# clefs
#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "ブルガリア人"

# clefs
#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "ブルガリア人"

# clefs
# ブルガール人は遊牧民族だったので指導者も「汗」
#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"ブルガール人の指導者アルパルフ・ハーンは人々をバルカン半島北部へと導き，681年"
"ここにブルガリア[訳註:「ブルガール人の地」]を建設しました。これは歴史上はじめ"
"てのスラヴ国民国家でした。"

# Belgae
# ブルグントとブルゴーニュが区別されていません
#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "ブルグント人"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "ブルグント人"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"西ローマ帝国の滅亡後，ゲルマン系の一派であるブルグント人がライン峡谷に移住"
"し，その名が地名（ブルグント，ブルゴーニュ）へとなりました。何世紀も経ち，ブ"
"ルゴーニュ公国は非常に繁栄し，宮廷の置かれたディジョンはパリに勝るとも劣らな"
"い都でした。今日この地方はフランスの一地方となっています。[訳注:ブルグント人"
"の築いたブルグント王国とその後のブルゴーニュ公国（カペー家傍流）とは無関係で"
"す。]"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "%s首相"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "%s首相"

# Belgae
# ブルグントとブルゴーニュが区別されていません
#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "ブルグント人"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "ブルグント人"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "ブルキナファソ人"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "ブルキナファソ人"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"ブルキナファソ（旧名：オートボルタ）は西アフリカ内陸にある国です。1960年にフ"
"ランスからの独立を達成しました。"

# clefs
#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "ビルマ人"

# clefs
#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "ビルマ人"

# clefs
#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"ビルマ連邦(公式には「ミャンマー」)は東南アジア大陸部で最も大きな国です。"

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "ブルンジ人"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "ブルンジ人"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"1100年代に，東アフリカの大湖沼地帯に君主政国家が現れました。この国は1人のムワ"
"ミ（王）と数人のガンワ（諸侯）によって支配されていました。成長期を終えた1600"
"年代までには，現在のブルンジ領をほぼ網羅する地域にまで拡大していました。1700"
"年代後半から1800年代前半にかけて，王位継承問題が王国を弱体化させ，1800年代末"
"までにドイツの植民地となりました。第一次世界大戦の結果として，植民地はベル"
"ギーのものとなりました。第二次世界大戦後の国際的な圧力の助けを借り，1962年1月"
"にブルンジは独立国となりました。"

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "アラブ人"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "カリフォルニア人"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "カリフォルニア人"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"カリフォルニアはアメリカ合衆国において人口・経済規模ともに最大の州です。最初"
"に定住したのはネイティブ・アメリカンですが，18世紀にはスペインの宣教師が植民"
"地化しました。カリフォルニアはメキシコが独立した際にその一地方となりました。"
"米墨戦争中に，アメリカ人の入植者が熊の絵柄の国旗を掲げ「カリフォルニア共和"
"国」独立を宣言しましたが，すぐ後にアメリカ合衆国に吸収されました。1848年の"
"ゴールドラッシュに伴い，大量の移住者がカリフォルニアに訪れました。20世紀には"
"この州は世界のエンターテインメントおよびハイテク産業の中心地となりました。"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "シェリフ %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "シェリフ %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "カンボジア人"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "カンボジア人"

# clefs
# Belgae
#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"カンプチャ（日本語表記はカンボジア）は，11から14世紀にかけてインドシナ半島の"
"ほぼ全域を支配した強大なクメール帝国の現代の末裔です。"

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "カメルーン人"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "カメルーン人"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"カメルーンはアフリカ中西部の国です。ドイツの植民地であったこの地は，第一次世"
"界大戦の後にイギリスとフランスによって分割されました。1960年より独立国となり"
"ました。"

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "カナダ人"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "カナダ人"

# clefs
# Belgae
#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"カナダは世界で2番目に面積の広い国です。現在，北磁極はカナダ領にあります。"

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "カナダ人"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "カナダ人"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "スーダン人"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "スーダン人"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "カナダ人"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "首長"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "マイ"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "カスティーリャ人"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "カスティーリャ人"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"カスティーリャは中世スペインの諸王国の中から最大の強国として勃興しました。レ"
"オン王国を吸収し，後にはアラゴン王国と同君連合を結びました。現在その地域はス"
"ペインの複数の自治州に分割されています。"

# Belgae
# was:カタロニア人
# より原語に近い表記に変更します
#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "カタルーニャ人"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "カタルーニャ人"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"中世を通じ，カタルーニャの君主は地中海沿岸部の王国を，イベリア半島から遠くは"
"イタリアやギリシャの一部までにかけて侵略し支配してきました。この連合君主国は"
"地中海地域の主要な海軍・貿易国家となりました。近隣のカスティーリャ王国との同"
"君連合後もカタルーニャは自治権を維持し，スペイン継承戦争ではイギリス・オース"
"トリア陣営に立ちフランス・カスティーリャ陣営と対抗しました。1713年，イギリス"
"はユトレヒト条約に署名して陣営から離脱し，最終的にカタルーニャは1714年に破"
"れ，その結果主権を失うこととなりました。"

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "ケルティベリア人"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "ケルティベリア人"

#: data/nation/celtiberian.ruleset:6
#, fuzzy
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"ケルティベリア人は現在のスペイン中東部を中心とし，紀元前数世紀にわたって栄え"
"た民族です。彼らはケルト人とイベリア人が混交した末裔であり，ヌマンティア戦争"
"戦争でローマに敗れました。"

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "中央アフリカ人"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "中央アフリカ人"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"中央アフリカ共和国はアフリカ中部にある国です。かつてはフランス領赤道アフリカ"
"のウバンギ・シャリ植民地と呼ばれていました。70年代には独裁者ボカサが皇帝ボカ"
"サ1世として即位し，中央アフリカ帝国と称しました。"

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "中央アメリカ人"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "中央アメリカ人"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"植民地時代を通じ，中央アメリカはグアテマラ総監領となっていました。中央アメリ"
"カは1821年にスペインからの独立を宣言し，短期間メキシコに併合された後，単一の"
"連邦共和国となりました。グアテマラと他の構成国，自由主義者と保守主義者の争い"
"のために，この連邦は崩壊していきました。1840年までに連邦は消滅しました。其後"
"の再統合の試みはすべて失敗しましたが，1993年に中央アメリカの各国は中米統合機"
"構(SICA)を結成しました。"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "最高指導者 %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "最高指導者 %s"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "リトアニア人"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "リトアニア人"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

# clefs
#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "高等弁務官"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "レソス"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "カナダ人"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "カナダ人"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

# Belgae
# チャンパ人の方がいいでしょうか
#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "チャム人"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "チャム人"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"チャンパとは，今日のベトナム南部に当たる地域に興った一連の国家を指す総称で"
"す。歴史に記録されている最も古い時期から，チャンパの王はヒンドゥー教徒であ"
"り，特にシヴァ神を崇めていました。何世紀もの間，近隣にあるクメールと大越との"
"争いに巻き込まれ続けたチャンパは，15世紀終わりには大越に実質的に征服されまし"
"た。このころから，チャム人貴族の大部分はイスラム教に改宗しました。現在のベト"
"ナムにおけるムスリムの多くはチャム系の人々です。"

# Belgae
# 読み方不詳。「犬頭人」といった意訳がよいか。
#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "カナニア人"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "カナニア人"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"犬頭人の記録は古代ギリシャの時代にまで遡ることができます。医師クテシアスおよ"
"び旅行家メガステネスは彼らの国がインドにあるとしています。中世，プラノ・カル"
"ピニおよびマルコ・ポーロが彼らについて言及する一方，神学者ラトラムヌスは彼ら"
"を人間とみなすべきかどうかを論じています。さまざまな物語で，彼らの地としてス"
"コットランド，カナン，キレナイカ，アンダマン諸島などが挙げられています。「カ"
"ナニア(Chananea)」という国名はドイツ人の詩人ウォルター・フォン・シュパイアー"
"に由来します。ジョン・マンデヴィル卿の旅行記では，彼らのことをナクメラ人と呼"
"んでいました。"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s アルファ"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s アルファ"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "チェチェン人"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "チェチェン人"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"チェチェンはコーカサス地方に古くから暮らす民族国家で，現在はロシア連邦の一部"
"となっています。1588年，チェチェンは自ら進んでモスクワ大公の封臣として下りま"
"した。それにもかかわらず，彼らは度々ロシアに対して戦いを挑みました。1990年"
"代，ソビエト連邦崩壊の後，チェチェンの分離独立派がチェチェン・イチケリア共和"
"国の独立を宣言したことで内戦が勃発しました。"

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

# was "中国民族"
# 漢民族ってのはあるけど、中国民族ってのはないかなあと。
# 民族が国を作るのか、国が民族を作るのか。(clefs)
#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "中国人"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "チョーラ人"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "チリ人"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "チリ人"

#: data/nation/chilean.ruleset:6
#, fuzzy
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"チリは南アメリカの南西岸に面しています。ボリビア，ペルー，および先住民マプ"
"チェ人を犠牲にしながら，チリは19世紀にその領域を倍以上に拡大しました。近隣諸"
"国より安定と繁栄を謳歌しながら成長したチリは，今日ではラテンアメリカでもトッ"
"プクラスに発展した国となっています。"

# ntaka
#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "総司令官 %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "総司令官 %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "チムー人"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "チムー人"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"モチェ文化の継承者であるチムー王国は，今日のペルー北部に当たるモチェ河谷から"
"12世紀に拡大を始めました。拡大は勃興するインカ帝国によって止められ，1470年に"
"は征服されました。最後の王ミンチャンカマンは捕らえられ，インカの首都クスコへ"
"と連れていかれました。チムーの職工たちはインカの工芸品生産に大きく寄与してい"
"ます。滅亡する以前，チムー王国はアンデス北部の総人口のおよそ3分の2を支配して"
"いました。"

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

# was "中国民族"
# 漢民族ってのはあるけど、中国民族ってのはないかなあと。
# 民族が国を作るのか、国が民族を作るのか。(clefs)
#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "中国人"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "チョーラ人"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "チョーラ人"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "チョーラ人"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"チョーラ朝は南部インドを中心とするタミル系王朝で，北部インドに大きな影響力を"
"持つことはほとんどありませんでした。チョーラ朝は当初はパッラヴァ朝の封臣でし"
"たが，9世紀に勢力を伸長させました。11世紀には他のインド諸国を攻め，北は遠くベ"
"ンガルまで，南はモルディヴ，スリランカ，さらにはインドネシアの王国シュリー"
"ヴィジャヤにまで遠征しました。しかし，他の南部インド諸国の台頭の中，1250年代"
"に滅亡しました。"

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "クロアチア人"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "クロアチア人"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

# clefs
# 「ヴォイエヴォド」「大公」
# 「大公」じゃ味気ないよね
# Belgae
# Wikipediaの表記に合わせました。
#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "ヴォイヴォダ %s"

# yasu
#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "ヴォイヴォダ %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "女教皇 %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "大公 %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "女大公 %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "チュマシュ人"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "チュマシュ人"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"サンタバーバラ海峡のチャネル諸島，および南カリフォルニア海岸地帯のマリブから"
"パソロブレスにかけて，内陸方面ではサンワーキンバレーまでの範囲にいたチュマ"
"シュ人は，大きい定住村落に暮らし，半貨幣化経済を維持していました。彼らの村落"
"は世襲（男女問わず）の族長によって統治されるようになりました。西洋文明との接"
"触が行われたときの人口は，およそ8千から1万8千人と考えられていますが，最大では"
"2万2千人程度まで達したものと思われます。スペイン人はチュマシュの地に5つの伝道"
"所を建てました。病気を始めとする，植民地支配のいろいろな副産物の結果，彼らの"
"人口は1831年には3千人以下に減少しました。"

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "チョーラ人"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "プロイセン人"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "プロイセン人"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

# clefs 音訳
#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s ベイ"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "%s ベイ"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "コロンビア人"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "コロンビア人"

# clefs
#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"コロンビアは南米北部の国です。この地域はヨーロッパ支配時代以前のアメリカイン"
"ディアン文化の中心でした。1500年頃にスペイン人がコロンビアの北岸に入植を始め"
"ました。コロンビア共和国は1819年に独立を獲得しました。"

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "コマンチェ人"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "コマンチェ人"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"コマンチェ人（ヌムヌー人）はアメリカ先住民の民族グループの1つです。彼らの歴史"
"的領域（コマンチェリア）は現在のニューメキシコ州東部，コロラド州南部，アリゾ"
"ナ州北東部，カンザス州南部，オクラホマ州全域，およびテキサス州の北西部の大部"
"分にわたります。"

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "イラン人"

# Daniel
# なんでpluralだとヘルツェゴヴィナが落ちるんでしょう (clefs)
#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "ボスニア人"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "議長 %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "議長 %s"

# "南部人"でもいいんだけど (clefs)
#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "南部同盟人"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "南部同盟人"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "モンゴル人"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "モンゴル人"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "コンゴ人"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "コンゴ人"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"コンゴ民主共和国は中央アフリカに位置する大きな国です。天然資源に恵まれていな"
"がら（あるいはそれゆえに），この国は現代史のほとんどの間，荒廃の中にありまし"
"た。1885年，コンゴはベルギー国王レオポルト2世の私有地「コンゴ自由国」とされ，"
"暴虐非道な支配が行われました。少なくとも人口の20%が死に追いやられる事態に国際"
"的に激しい非難が沸き起こったため，1906年にはベルギーの植民地となりました。独"
"立を達成したのは1960年のことです。モブツ独裁政権による新たな略奪の幕が上がり"
"ました。モブツ政権崩壊後は国内は内戦に陥り，500万人もの死者が出ました。これは"
"第二次世界大戦以来最大の流血事件です。"

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "コーンウォール人"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "コーンウォール人"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"コーンウォールは英国の南西端に位置し，アーサー王生誕の地といわれています。"

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "コルシカ人"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "コルシカ人"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"その歴史の大半において，コルシカは外国勢力に支配されて来ました。ギリシャ，エ"
"トルリア，ローマ，ヴァンダル，西ゴート，ビザンツ，サラセン，ロンバルディア，"
"教皇領，ジェノヴァ，これらすべてが入れ替わり立ち代わりコルシカを支配しまし"
"た。18世紀には啓蒙主義運動の影響を受け，独立戦争が起こりました。パスカル・パ"
"オリは戦いの末にジェノヴァを追いだし，1755年から1769年にかけてコルシカは世界"
"初の近代的国家制度を持つ独立共和国を樹立しました。ジェノヴァは所有権をフラン"
"スに売り渡し，それを受けたフランス占領軍がコルシカ軍を破ったことで，コルシカ"
"はフランスに併合されました。"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "将軍 %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "将軍 %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "コサック"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "コサック"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"ザポロージャ・コサックはウクライナ中央部のザポロージャに暮らしていました。彼"
"らはルーシ人を中核となす多民族共同体で，軍隊的な組織を構成していました。"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "ヘーチマン %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "ヘーチマン %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "コスタリカ人"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "コスタリカ人"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"コスタリカが独立共和国となったのは1840年のことです。1949年以来軍隊を持たず，"
"ラテンアメリカの中でも民主的かつ豊かな国家の一つです。"

# Belgae
# これも日本語表記が見当たらなかったのでそのままで
#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "クリー人"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "クリー人"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"クリー人はカナダ先住民の中で最大のグループです。人口は20万人以上で，アルゴン"
"キン語族に属するクリー語を話し，自民族をしばしば「IiYiyuu」「Iinuu」"
"（「人々」の意）などと呼びます。彼らの多くが居住する区域は，ケベック州，ラブ"
"ラドール地方，アルバータ州，サスカチュワン州，オンタリオ州，マニトバ州にわ"
"たっています。"

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "クロアチア人"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "クロアチア人"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "クリミア・タタール人"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "クリミア・タタール人"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"クリミア半島に15世紀から18世紀まで存在した封建国家クリミア・ハン国の住人で"
"す。クリミア・タタール人はポーランドおよびロシアを略奪しし，またトルコと手を"
"結んで戦争も行いました。"

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "クロアチア人"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "クロアチア人"

# clefs
#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"クロアチアは南スラブの地域で，ビザンツ帝国の崩壊の後に，オスマン帝国ではな"
"く，オーストリア＝ハンガリー帝国の支配下にあった地域です。20世紀のほとんどの"
"間，ユーゴスラビア連邦の一部となっていまいた。"

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "十字軍"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "キューバ人"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "キューバ人"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "キューバ人"

# clefs
#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"キューバは16世紀にスペインの支配を受けました。以降の数世紀に，キューバ島は世"
"界有数のタバコ・砂糖・コーヒーの産地の一つとなりました。キューバは1902年に名"
"ばかりの独立を与えられました。"

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "クール人"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "クール人"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"クールラント・ゼムガレン公国はドイツ騎士団領が世俗化したことで誕生しました。"
"クールラント公は国家消滅までポーランドの封臣でした。公ヤーコプ・ケトラーは南"
"アメリカおよびアフリカの植民地化を試みましたが失敗に終わりました。"

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "キャラバン"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "カナダ人"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "キプロス人"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "キプロス人"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"キプロスが独立共和国となったのは1960年8月16日のことです。ユーラシアの島国で，"
"東地中海にあり，トルコの南，シリアおよびレバノンの西に位置しています。"

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "グレナダ人"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "グレナダ人"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "スロヴァキア人"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "スロヴァキア人"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "チェコ人"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "チェコ人"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"今日のチェコ共和国は，1918年までオーストリア-ハンガリー帝国の一部であり，また"
"1993年まではチェコスロバキアの一部を構成していました。"

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "女予言者"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "女予言者 %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "ダホメ人"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "ダホメ人"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"今日のベナンの南部3分の1に当たる地域にはかつて１つの王国がありました。この王"
"国はアグボメ（1600-1700年頃），ダンホメ（1700-1730年頃），ダホメー（1730-1894"
"年）と，さまざまな名前で知られています。1730年にこの国は隣り合うオヨ王国に貢"
"納するようになりました。第二次フランス＝ダホメ戦争（1892-1894年）にフランスに"
"征服され，アグボメとアラダに分割されました。18世紀から19世紀にかけて，ダホ"
"メーは勇猛果敢なるアホシ（グベト）戦士で有名でした。彼女らは女性の軍隊で，王"
"の公的なボディーガードであるとともに妻でもあった（性的な関係はない）。"

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "バーバリアン"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "ハワイ人"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "ドミニカ人"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "ドミニカ人"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"ドミニカ共和国はカリブ海に浮かぶイスパニョーラ島の東側3分の2に位置します。首"
"都サント・ドミンゴはアメリカ最初の恒久的なヨーロッパ植民地です。この都市は"
"バーソロミュー・コロンブスが1498年に創設しました。"

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "ドミニカ人"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "ドミニカ人"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"ドミニカ島にクリストファー・コロンブス達ヨーロッパ人が初めて発見したのは1493"
"年のことです。伝説によると，この島の名前の由来は，発見した日が日曜日（ドミン"
"ゴ）だったからだといいます。正式名は「ドミニカ国」（Commonwealth of "
"Dominica）といいます。別のカリブ国家「ドミニカ共和国」（Dominican Republic）"
"と混同しないでください。"

# フランス語読み。日本で一般的なので。(Belgae)
#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "ドリアード"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "ドリアード"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"ドリアードはギリシャ神話に登場する精霊です。彼らはニンフの一種で，木を司りま"
"す。ドリアードは一般に，人目に付くのを好まず，長命だと考えられてきました。彼"
"らはたいていは女性の姿で現れ，美しく若い女性として描かれます。"

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "東ドイツ人"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "東ドイツ人"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"ドイツ民主共和国は戦後ドイツのソビエト占領地域に1949年に建国されました。冷戦"
"中はソビエトの支配する東側ブロックの一部でした。東ドイツはベルリンの壁と強力"
"な治安組織シュタージの名で有名でした。1989年，共産党政権が崩壊し，1年後にはド"
"イツ連邦共和国に併合されました。"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "新しいプレイヤー %sの作成に失敗しました。"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "首相"

# clefs
#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "高等弁務官"

# clefs
#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "高等弁務官"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "東チモール"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "東チモール人"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"かつてポルトガルの植民地だった東ティモールが独立を宣言したのは1975年のことで"
"す。しかし直後にインドネシア軍によって占領されました。2002年5月20日，インドネ"
"シアが施政権を放棄したことで，東ティモールは21世紀最初の新主権国家となりまし"
"た。"

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "エクアドル人"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "エクアドル人"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"エクアドルは南アメリカ西部の国です。この国は，海岸部の低地，アンデス山脈の高"
"地，東部のジャングル（オリエンテ）という地形的に大きく異なる3つの地域に分かれ"
"ています。ガラパゴス諸島もエクアドルの一部です。この国がスペインから独立を獲"
"得したのは1821年のことで，さらに1830年にはコロンビアからも分離独立しました。"
"エクアドルの歴史は海岸部（グア  †  †  €†  ヤキル）と山岳部（キト）とのライバル関係が特徴"
"です。またコロンビアおよびペルーとの間で数多くの国境紛争も戦われました。今日"
"エクアドルは南アメリカにおける主要産油国の一つです。"

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "エジブト・アラブ共和国人"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "エジブト・アラブ共和国人"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"現在のエジプトは，中東諸国の中で最も人口の多い国であり，またアフリカ諸国の中"
"でも上位になります。この国はかつて古代文明の1つが栄えた地にあります。"

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "エラム人"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "エラム人"

#: data/nation/elamite.ruleset:6
#, fuzzy
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"エラムは古い文明の1つで，現在のイラン南西部に紀元前3100年前後に現れました。エ"
"ラム語は起源不明の言語で，楔形文字で書かれました。紀元前643年にエラム文明は"
"アッシュールバニパル王の率いるアッシリアによって破壊されました。"

# Belgae
# 「首長国人」は変ですしねえ
#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "アラブ首長国連邦人"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "アラブ首長国連邦人"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"アラブ首長国連邦の歴史は7世紀にまで遡ります。19世紀，この地域の首長国はまとめ"
"て英国の保護領となりました。1971年に6つの首長国が連合して1つの国家「アラブ首"
"長国連邦」を結成しました。翌年には7番目の首長国[訳注:シャルジャ]も参加しまし"
"た。"

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "海賊"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "ランツァ"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "ハカン"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

# clefs
#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "ブルガリア人"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "エリトリア人"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "エリトリア人"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"エリトリアはアフリカ東部の国で，スーダン，エチオピア，ジブチと国境を接してい"
"ます。この地にはかつてダモト王国がありました。イタリアによる占領後の1951年に"
"エチオピアと連邦を組みましたが，1960年代には独立運動が拡大しました。1991年，"
"31年間の内戦が終わり，エリトリアは独立を獲得しました。"

# Belgae
# 言語名がEsperanto，エスペラントを使う人をEsperantisto
#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "エスペランティスト"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "エスペランティスト"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"エスペランティストはエスペラント語によって結ばれた世界的なコミュニティです。"

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "エストニア人"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "エストニア人"

# clefs
#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"エストニアはバルト海東側の南部沿岸にある小国です。民族と言語はフィンランドと"
"密接な関係があります。"

# Belgae
# Load Protectorを護国卿と訳すのは定訳ですが，こちらは定訳なのでしょうか。Wikipediaからの流れでしか確認できないので。
#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "護国官 %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "護国官 %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "エトルリア人"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "エトルリア人"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"エトルリア文明はイタリアのエトルリア地方に発達した古代文明です。芸術的な工芸"
"技術と共同墓地で知られています。彼らの言語は未だ一部しか解読されておらず，ま"
"た彼らの起源もなお議論の的です。彼らはラスナと自称し，12都市が連盟を組んでい"
"ました。紀元前6世紀，エトルリア文明はローマおよびガリアの侵入を受けて崩壊を始"
"めました。ローマ自身もおそらくエトルリアの支配下から逃れた都市国家を起源とし"
"ています。そのため，ローマの資料はしばしばエトルリアを否定的な視点で見てお"
"り，性道徳の乱れた文化であると描写しています。しかし，ローマ文明はその多くを"
"先達であるエトルリアに負っています。"

# clefs
# ほとんどの場合は「ヨーロッパ」でいいのだけれど，nationとしての
# Europeanが追加されたので，そこでだけは「ヨーロッパ人」と表示したいところ
# Belgae
# ?を使って分けられているので「ヨーロッパ人」に変えました。
#: data/nation/european.ruleset:3
msgid "European"
msgstr "ヨーロッパ人"

# 統合の進むヨーロッパを一つの新しい単位と見ているわけです (clefs)
#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "ヨーロッパ人"

# clefs
# "super state" (力を持つ)「超大国」？　(理念的な)「超国家」？
#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"欧州連合は1957年のローマ条約によって基礎ができました。EU計画はそれから発展を"
"続け，生まれつつある超大国という様相を呈しはじめています。しかしながら疑問は"
"残っています――欧州という共有されたアイデンティティや国家といったようなものは"
"果して本当に存在しているのでしょうか？"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "教皇 %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "女教皇 %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "弁務官 %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "弁務官 %s"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "イベント"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "ギリシア人"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "クリー人"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "フィジー人"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "フィジー人"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"フィジーはオセアニアの小さい島国の中で最も人口の多い国です。ビティレブ島，バ"
"ヌアレブ島，および数百の小島からなっています。ポリネシア人が植民していたこの"
"諸島は19世紀にイギリスの植民地となりました。フィジーがイギリスから独立したの"
"は1970年のことです。それ以来，この国の政治はインド系と先住民のフィジー系との"
"民族的緊張関係の下で動いてきました。"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "大族長 %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "大族長 %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "フィリピン人"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "フィリピン人"

# clefs
#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"数世紀に亙るスペインの支配の後，1898年にフィリピンはアメリカに譲渡されまし"
"た。1935年に自治権を，1946年に独立を獲得します。"

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "フィンランド人"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "フィンランド人"

# ntaka
#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"フィンランドはヨーロッパの北端に位置する小さくて寒冷な気候の国です。木材や携"
"帯電話，世界一流のオペレーティングシステムなどを輸出していることで知られてい"
"ます。"

# clefs
# 無理に男女で訳し分けることもないですよね
#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "大司教 %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "フラマン人"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "フラマン人"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"中世のフランドルはフランスと神聖ローマ帝国との境界に位置する伯領でした。15世"
"紀，この地はハプスブルク家の領地となり，続いてネーデルラント17州のひとつとな"
"りました。この州が法的に解体されるのは革命フランスによる占領後のことです。今"
"日，この名（フランデレン地域）はベルギーのうちオランダ語（フラマン語）が使用"
"される地域に当てられています。"

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "アルゼンチン人"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "アルゼンチン人"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "不思議: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "不思議: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "首長"

# ミラノ人が民主主義の時に使用するのですが，いわれはあるのでしょうかねえ？イタリア語Capitanoの音をそのまま。(Belgae)
#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "カピタノ %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "カピタノ %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "フランケン人"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "フランケン人"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"フランケンは神聖ローマ帝国の部族公国のひとつでした。9世紀に成立したこの公国は"
"他の部族公国とは異なり，領域統合が進まずに12世紀には完全に消滅しました。フラ"
"ンケン地方は文化圏として現在もバイエルン州，チューリンゲン州，バーデン・ヴュ"
"ルテンベルク州にまたがって存在し続けています。"

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "司教 %s"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "デンマーク人"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "フリース人"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "新しいプレイヤー %sの作成に失敗しました。"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "首相"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "フリース人"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "フリース人"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"ローマ人が既にフリース人について言及していましたが，歴史学者は今日のフリース"
"人が彼らの子孫であるかどうか確定できていません。中世初期にフリース人はスヘル"
"デからユトランドまで広がる王国を支配していました。最終的にフランクに敗れたも"
"のの，彼らは有名な「フリース人の自由」を謳歌し，諸侯による統治を認めませんで"
"した。15世紀から16世紀にかけて，フリース人の領域はしだいに分割され中心部は"
"ネーデルラント連邦共和国の州となりました。1782年，フリースラント州は外国政府"
"として初めてアメリカ合衆国の独立を承認しました。"

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "ブラジル人"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "ペルシア人"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
#, fuzzy
msgid "Fulani"
msgstr "ブラジル人"

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "ペルシア人"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "スーダン人"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "スーダン人"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "ゲール人"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "ゲール人"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"ゲール人はケルト系の人々で，故地はスペインだと考えられていますが，記録に初め"
"て現れるのはアイルランドでのことです。民族移動時代，ゲール人はスコットランド"
"にも移住しました。彼らは現在のアイルランド人，スコットランド人，マン島人の祖"
"先です。今日，ゲール語の使用されている地域はアイルランド，スコットランド，マ"
"ン島，およびカナダのノバスコシア州に残っています。"

# 「首相」と訳しても面白くもクソもないですね
#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "ティーショック %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "ティーショック %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "ガリシア人"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "ガリシア人"

# clefs
#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "ガリシアはスペイン北西部，ポルトガルのすぐ北に当たる地域です。"

# clefs
# Belgae
# was:ゴール人
#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "ガリア人"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "ガリア人"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"ガリア人はケルト系の民族で，現在のフランスおよびベルギーに当たる地域を占めて"
"いました。彼らは族長支配による社会体制のもとで生活していましたが，ガリアの地"
"にやってきたギリシャやローマの商人や戦士の影響のもとだんだんと中央集権化，階"
"層化が進みました。ユリウス・カエサルが8年間にわたるガリア侵攻を開始したのは紀"
"元前59年のことです。彼は元々いた300万人の民のうち，100万人を殺しさらに100万人"
"を奴隷にしたと号しました。ガリア人は連合し，ウェルキンゲトリクスのもとに結集"
"しました。彼はゲルゴウィアの戦いでカエサルを破りましたが，後にアレシアの戦い"
"で撃滅されました。"

# Belgae
# 自称は「マッシュリー」だったようですが。
#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "ヌミディア人"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "ヌミディア人"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

# clefs これも訳せば「王」になってしまいますが
#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "マンサ %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "マンサ %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

# clefs
# スリランカ人はシンハリ族やタミル族などからなり、
# 「スリランカ（民）族」と訳すのは不適切でしょう
#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "スリランカ人"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

# Belgae
# 総督と訳されるようです。
#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "ドージェ %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "ドガレッサ %s"

# clefs
#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "グルジア人"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "グルジア人"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"グルジア人は，西暦300年代にキリスト教を受け入れた最初の諸民族のうちの一つで"
"す。"

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "ネパール人"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "長老 %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "長老 %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "偉大なファラオ %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "偉大なファラオ %s"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "ベルギー人"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "ベルギー人"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "ドイツ人"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "ドイツ人"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "ガーナ人"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "ガーナ人"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"ガーナはその名前を，かつてのガーナ帝国から採っています。ヨーロッパ人から黄金"
"海岸として知られたこの地には，ポルトガル人，オランダ人，およびスウェーデン人"
"が居留地を築きましたが，19世紀にガーナはイギリスの植民地となりました。1957年"
"にクワメ・ンクルマはガーナの独立を宣言しました。"

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "カナダ人"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "カナダ人"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "%sに駐留"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "マンサ"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "カナダ人"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "突厥人"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "突厥人"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"突厥（突厥可汗国）を支配した阿史那氏族は，神話における雌狼の息子アセナをその"
"由来としています。突厥人は現在アジアや東ヨーロッパにいるテュルク系民族の祖先"
"です。彼らは広大な軍事帝国を築き上げ，ステップの地を西はクバン川，東は朝鮮に"
"まで拡がりました。"

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "金: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "ボーア人"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "拡大"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "スコットランド人"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "ヴィエルコポルスカ人"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "ヴィエルコポルスカ人"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"ヴィエルコポルスカ（大ポーランド）とは，ポーランド中西部の歴史的・地理的地域"
"名です。（訳注:ここでの「大」とは「ローマからより遠い」という意味です。「より"
"近い」マウォポルスカ地域との対比です。）"

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "グリーンランド人"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "グリーンランド人"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"伝説によれば，大シャーマンQitdlarssuaqがイヌイットの民を引き連れてグリーンラ"
"ンド西岸の地トゥーレ（カーナーク）に移住したといいます。ほぼ同時期に，スカン"
"ジナビアからの入植者が島の南西端のフィヨルドに到達しました。今日，グリーンラ"
"ンドはデンマーク王国の自治領であり，イヌイットとスカンジナビア人が混住してい"
"ます。"

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "グレナダ人"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "グレナダ人"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"グレナダはカリブ海の島国です。英国から1974年に独立を獲得しました。本島は先住"
"カリブ人からはCamahogneという名で知られていました。"

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "グアンチェ人"

# clefs
#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "グアンチェ人"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"グアンチェ人はカナリア諸島の先住民です。彼らの起源についてはほとんどわかって"
"いませんが，ベルベル人との関係が示唆されています。15世紀に彼らはカスティー"
"リャ王国に征服されました。"

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "グアラニー人"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "グアラニー人"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"ヨーロッパ人との接触時におよそ40万人を数えたと思われるアバ人（より一般的には"
"グアラニー人として知られる）は主に現在のパラグアイに当たる地で農村に暮らして"
"いました。今日，グアラニー語は400万人を超える話者がいて，パラグアイの公用語の"
"ひとつとなっています。"

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "グアテマラ人"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "グアテマラ人"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"古代マヤ文明の中心地であったグアテマラは16世紀にスペインによって征服されまし"
"た。1821年に独立したものの，1840年までは中央アメリカ合衆国の一部でした。その"
"歴史の大部分は政治的混乱の下にありました。グアテマラは20世紀の中でも特筆すべ"
"き凄惨な内戦を耐えぬき，1996年に平和協定が締結されました。"

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "ブルンジ人"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "グプタ人"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "グプタ人"

# Belgae
# グプタ紀元は320年のようですが...
#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"グプタ朝は古代に栄えた大帝国の1つです。北部インドを紀元240年頃から550年頃まで"
"支配しました。"

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "ガイアナ人"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "ガイアナ人"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"元はアラワク人が居住していたガイアナは，オランダ人によって植民地化されました"
"が，ナポレオン戦争の結果としてイギリスの植民地になりました。1966年に独立を獲"
"得しました。フォーブス・バーナムの下でガイアナはマルクス主義を指向する国家と"
"なりましたが，1980年代には市場民主主義への移行が始まりました。"

# ntaka 大統領でいいのだろうか?
# 1970年の独立時は象徴大統領制だったのが，1980年に憲法を改正して大統領権限を強め，それ以来Executive Presidentと呼ぶようになったようです。
#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "%s大統領"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "%s大統領"

# clefs
#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "ハッカー"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "ハッカー"

# 解読できた方はお手紙ください
#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "ハッカー %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "ハッカー %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "ハイチ人"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "ハイチ人"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"奴隷の叛乱が1804年の独立をもたらしました。これは黒人による初めての独立共和国"
"であり，アメリカ大陸における2番目の独立国です。"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "%s終身大統領"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "%s終身大統領"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "ハノーファー人"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "ハノーファー人"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"ハノーファーは北ドイツの領邦で，現在のニーダーザクセン州に当たります。1714年"
"から1837年まで，ハノーファーと英国は同君連合となりました。1866年にはプロイセ"
"ンによって併合されました。"

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "司教 %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "漢人"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "漢人"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"漢人は中国の主要民族集団で，彼らの血統は有史以前の伝説的神王の神農や黄帝に遡"
"ります。"

# clefs
#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "太后 %s"

# Belgae
# ハンザ同盟人というのも微妙なので
#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "ハンザ商人"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "ハンザ同盟"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"ハンザ同盟は12世紀から19世紀まで存在した強力な交易都市連合です。ハンザ都市は"
"北海およびバルト海沿岸に築かれました。同盟の加盟都市はそれぞれ独自の統治組織"
"を持ちました。同盟は時には対立する勢力と戦争することもありました。"

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "ハシナイ人"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "ハシナイ人"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"テキサス東部のカドー人による政治同盟であるハシナイ連合は農耕部族の共同体で"
"す。彼らははるか西，アメリカ南西部のプエブロ諸国までをつなぐ交易ネットワーク"
"に組み込まれていましたが，文化的なつながりは南東部のマウンドビルダー文化との"
"間に強いつながりを持っていました。テキサスという名前はカドー語で「友人」を意"
"味する「テイシャ」に由来します。"

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "ハワイ人"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "ハワイ人"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"ハワイ王国は1810年にカメハメハ大王によって建国されました[訳注:建国宣言は1795"
"年。1810年はハワイ諸島を統一した年]。1893年に王制は廃止され，続いてアメリカ合"
"衆国に併合されました。かつての王国がアメリカ合衆国の50番目の州となったのは"
"1959年8月21日のことです。"

# 古代ギリシア人がGreek、現代のギリシャ人がHellenicということらしい。
# ローマに征服されてから，オスマン帝国から独立するまで2000年の断絶があるから
# 無理はないのだけれど，「現代ギリシャ人」と訳しても
# ゲームは4000BCから始まるわけなのでもう訳し分けようがない。
# 「エリニキ人」じゃ誰もわからないだろうし :-/ (clefs)
# 本来の自称がヘレネス→エリニキ人，ローマ人からの他称がギリシャ人。ドイツ人をGermanyと呼ぶようなもの。解説文もあるのでそのまま訳しておきます。
# (Belgae)
#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "エリニキ人"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "エリニキ人"

# clefs
# 苦しいなあ
#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"エリニキ共和国――通称ギリシャ――は1832年にギリシャ人がオスマン帝国から独立を獲"
"得して設立されました。[訳註:古代ギリシア人と区別しての現在のギリシャ人を別の"
"nationとして設定したということのようです]"

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "ベテラン"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "ベネズエラ人"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "ドルイド"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "エリート"

# Daniel
#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "ベンガル人"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "ヘッセン人"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "ヘッセン人"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"ヘッセンが神聖ローマ帝国の方伯領となったのは13世紀のことです。16世紀にはいく"
"つかの小領域に分割されました。多くのヘッセン人がアメリカ独立革命において両方"
"の陣営で傭兵として戦いました。現在のヘッセンはドイツ連邦共和国の州の1つです。"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "方伯 %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "女方伯 %s"

# Belgae
#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "ヒムヤル人"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "ヒムヤル人"

# Belgae
# 525年のあたりは原文が変？
# サーサーン朝をマンダ教としているけれど国教はゾロアスター教のはず。
#: data/nation/himyarite.ruleset:7
#, fuzzy
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"ヒムヤルは元々，現在イエメンとなっている地域の山岳民族でしたが，アラビア半島"
"南部にある他の王国を征服しました。その中には，香料交易で栄え，紀元前115年に征"
"服されたサバ王国も含まれます。ヒムヤルは城郭建築に優れていました。ベドウィン"
"の略奪に対抗するには要塞を築くことが不可欠と考えていたからです。エチオピアの"
"アクスム王国は紀元340年にサバ地域を占領しましたが，378年にはヒムヤル王国が再"
"興されました。しかし525年に，再びアクスム王国に占領されました。王国の滅亡は，"
"アクスム王国やビザンツ帝国などのキリスト教国と，マンダ教のサーサーン朝ペルシ"
"アの間での対立に挟まれたことを遠因であり，また南部アラブの民が多数の部族へと"
"分裂したことにもよります。この地の征服者は575年にはアクスム王国からサーサーン"
"朝へと代わり，628年にはサーサーン朝の第5代イエメン総督がイスラムへと改宗し，"
"南部アラブは拡大するムスリム帝国の新たな一部となりました。"

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "神聖ローマ人"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "神聖ローマ人"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"神聖ローマ帝国はローマ帝国の後継者と考えられていますが，ヴォルテールがかつて"
"喝破したように，それは神聖でもなければ、ローマでもなく、帝国でもありませんで"
"した。それにもかかわらずこの帝国は大変に長持ちし，領域の喪失も非常にゆっくり"
"としたものでした。この帝国が存在し続けた最大の理由は，この国が無数の領邦，大"
"公領，選帝侯領，帝国自由都市，その他の領域からなる複雑なパッチワークであった"
"ことにあります。1806年に帝国はナポレオンによって解体され，代わってライン同盟"
"が置かれました。"

# clefs
#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "教皇領人"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "教皇領人"

# Belgae
# "by the pious and the wealthy"の部分の意味がよくわかりません。
#: data/nation/holysee.ruleset:6
#, fuzzy
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"教皇領はイタリア半島その他にあった，ローマ・カトリック教皇の直接統治下にあっ"
"た領域のことです。紀元8世紀に領土が教皇庁へと寄進されたことで成立した教皇領"
"は，宗教的権威と世俗的権力を併せ持つものとして成長し，何世紀もの間イタリアに"
"おける最有力の勢力となりました。"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "対立教皇 %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "対立女教皇 %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "%s総長"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "%s総長"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "ホンジュラス人"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "ホンジュラス人"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"ホンジュラスは1840年の中米連邦崩壊以来，独立した共和国として存在しています。"
"「バナナ共和国」の典型であり，独裁政権と大なり小なり民主的な政権による統治の"
"時代が交互に訪れています。現在の憲法は1982年に制定されました。"

# Belgae
#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "ホピ人"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "ホピ人"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"ホピ人は北アメリカにおける母系文化の民で，Hisatsinom[訳注:「太古の人」の意]の"
"子孫であると主張しています。ホピ人は現在，アリゾナ州北東部のホピ保留地に暮ら"
"しています。"

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "ハンガリー人"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "ハンガリー人"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "伝説によると，ハンガリーはアルパドによって9世紀に建国されたそうです。"

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "イベリア人"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "イベリア人"

#: data/nation/iberian.ruleset:6
#, fuzzy
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"イベリア人は古代イベリア半島に暮らしていた非インド・ヨーロッパ系民族です。彼"
"らの歴史についてはほとんど何もわかっていません。彼らは紀元前1世紀にローマに征"
"服されました。"

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "アイスランド人"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "アイスランド人"

# clefs
# 構文変えました
#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"アイスランドは，9世紀後半にノルウェー・バイキングが入植するまで長らく世界最大"
"の無人島の一つでした。この島は当初はノルウェーの，次いでデンマーク王室の支配"
"下にありましたが，1944年にデンマークから独立しました。"

# clefs
#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "イリュリア人"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "イリュリア人"

# clefs
#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"イリュリア人はインドヨーロッパ語族に属し，紀元前1000年以前にバルカン半島の西"
"部に出現しました。北はダルマチア，南はコルシカ島や前史エピラスのアンブラキア"
"湾を含み，東はダルダニアのトラキア人と混淆し，アドリア海を渡ってメッサピアに"
"入植しました。イリュリアの諸王国は数世紀に亙って独立を保ちましたが，ローマ共"
"和国によって征服されました。"

# clefs
# ほとんどの場合は「ヨーロッパ」でいいのだけれど，nationとしての
# Europeanが追加されたので，そこでだけは「ヨーロッパ人」と表示したいところ
# Belgae
# ?を使って分けられているので「ヨーロッパ人」に変えました。
#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "ヨーロッパ人"

# 統合の進むヨーロッパを一つの新しい単位と見ているわけです (clefs)
#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "ヨーロッパ人"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

# clefs
#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "イヌイット"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "イヌイット"

# Belgae
# Wikipediaによれば，カナダ以外の先住民をイヌイットと呼ぶのはあまり適切ではないようですが，原文に即しました。
#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"イヌイットは北アメリカおよびシベリアの北極圏に暮らす人々の集団です。カナダの"
"ヌナブト準州がイヌイット人口最多地域です。ヌナブトとは，イヌクティトゥット語"
"で「我々の土地」を意味します。"

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "イラン人"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "イラン人"

# clefs
#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"イランは「アーリア人の地」を意味します――西洋では長くペルシアとして知られてい"
"ました。現在ではイスラム共和国となり，中東の主要国となっています。"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "アーヤトッラー %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "アーヤトッラー %s"

# clefs
#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "イラク人"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "イラク人"

# clefs
#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"イラクはオスマン帝国の崩壊の後に建国されました。その領域は，チグリス・ユーフ"
"ラテス両河の合流点，いにしえのメソポタミア地方を含んでいます。"

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "アイルランド人"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "アイルランド人"

# clefs
#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"アイルランドはローマやバイキングに対して持ちこたえていましたが，1171年にノル"
"マン人により征服されました。イギリスに統治されていましたが，1922年にその大部"
"分に限定的な自治が与えられ，1949年には共和国となりました。アイルランド北部に"
"は17世紀にスコットランド人とイギリス人の入植者が定着し，現在は連合王国[イギリ"
"ス]の一部となっています。"

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "イスラエル人"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "イスラエル人"

# clefs
#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"イスラエルは英領パレスチナ諸州の散在した集まりとして1948年に建国され，その後"
"イスラエルに対して起こされた1948，1967，1973年の一連の戦争の勝利により徐々に"
"その領域を拡大してきました。"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "閣下"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "ラビ %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "ラビ %s"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "イスラエル人"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "イスラエル人"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "終了"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "デイ"

# Belgae
# Côte d'Ivoire（コートジボワール）国民。Ivoireはフランス語で「象牙」の意味。
#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "イボワール人"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "イボワール人"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"コートジボワール（象牙海岸）は1960年に独立を達成しました。他の西アフリカ諸国"
"と比べて相対的には安定していましたが，2000年代には内戦に陥りました。"

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "ルワンダ人"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "ジャマイカ人"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "アメリカ人"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"コロンブスがジャマイカに上陸したのは1494年のことです。この島はスペインによっ"
"て植民地化されましたが，1655年にイギリスに占領され，奴隷によるプランテーショ"
"ン経営に移行しました。奴隷制は1834年に廃止されました。この国が英連邦内の独立"
"国となったのは1962年のことです。ジャマイカはその音楽によって世界的に有名で"
"す。レゲエやスカなどのジャンルはこの島が起源となっています。"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "ラスタ %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "ラスタ %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "ジョロフ人"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "ジョロフ人"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""
"ウォロフとも呼ばれるこの王国は，セネガル川とガンビア川の間に14世紀に建国され"
"ました。王（ブルバ・ジョロフ）は血縁関係にある少数の有力貴族に支持されていま"
"したが，貴族たち自身は自らの勢力基盤もまた拡大していました。1500年代初頭に"
"は，ブルバ・ヨロフはおよそ10万人の歩兵および1万人の騎兵を展開する力を持ってい"
"ました。フラニ人やベルベル人の侵入と政治的な弱さがブルバ・ヨロフの権力を蝕ん"
"でいきました。ウォロフ語話者による諸国家はたがいに連合を組み，これらの国々の"
"首長によってブルバ・ヨロフの権力は奪われていきました。19世紀におけるフランス"
"による植民地化と，イスラム教への改宗が相まって，この地域の人々の大半に反ヨー"
"ロッパ感情が根付きました。"

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "イラン人"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "イラン人"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "カルムイク人"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "カルムイク人"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"カルムイク人は南ロシアのカルムイク共和国に暮らす西モンゴル系の民族集団です。"
"彼らは17世紀にカスピ海沿岸平原に移住し，ハン国を建国してロシアと同盟しまし"
"た。カルムイクは欧州における唯一の仏教国です。"

# Belgae
#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "カネム＝ボルヌ人"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "カネム＝ボルヌ人"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"この帝国は何らかの形で9世紀から1893年まで存続しました。現在のチャドおよびナイ"
"ジェリアにあり，サハラ砂漠を横断する交易の大部分を支配していました。"

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "カザフ人"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "カレリア人"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "カレリア人"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"カレリア人はカレリア地方，すなわち現在はフィンランドとロシアの間で分割されて"
"いる領域に暮らすフィン・ウゴル語派の人々です。彼らはフィン人と密接な関連性が"
"あります。"

# Belgae
#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "ホラズム人"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "朝鮮人"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "カシミール人"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "カシミール人"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"カシミール渓谷はヒマラヤの西麓に位置します。人々が何千年もの間暮らしてきたこ"
"の地は，ヒンドゥー，チベット，イスラムの各文化の坩堝となっています。"

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "ヌビア人"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "ヌビア人"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "カタルーニャ人"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "カザフ人"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "カザフ人"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"カザフ人はトルコ系およびモンゴル系の遊牧民の子孫です。ロシア帝国に18世紀に征"
"服され，1991年にソビエト連邦崩壊によりカザフスタンとして独立しました。国土の"
"広さは世界でもトップ10以内に入ります。"

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "ケニア人"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "ケニア人"

# clefs
#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "ケニアは1963年の冬にイギリスからの独立を勝ち取りました。"

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "ハザール人"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "ハザール人"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"ハザールは中世前期，南ロシアの平原にステップ帝国を建国しました。元はシャーマ"
"ニズムを進行していましたが，彼らは国教としてユダヤ教を取り入れました。"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "タルカン %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "タルカン %s"

# Belgae
#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "ホラズム人"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "ホラズム人"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"ギリシャ人にコラスミアとして知られていたホラズムは，中央アジアのアラル海南部"
"にある都市国家，中央集権的軍事国家であり，シルクロードの一部を支配していまし"
"た。この地域はアケメネス朝ペルシャおよびササン朝ペルシャの州として緩やかに支"
"配されていました。またこの地はゾロアスター教の始祖であるザラスシュトラの神話"
"上の故国とされています。イスラム教の伝来にともない，ホラズムは2つの別個な王国"
"として分割されるようになりましたが，テュルク系のアヌーシュテギーンとその子孫"
"によって立てられたホラズム・シャー朝が統一しました。この王朝は1097年より続き"
"ましたが，1231年にチンギス・カンにより征服されました。"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "サトラップ %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "サトラップ %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "イラン人"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "カナダ人"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "ボリビア人"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "コンゴ人"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "コンゴ人"

#: data/nation/kongo.ruleset:7
#, fuzzy
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"この王国は1400年ごろより19世紀終りまで，今日のアンゴラおよびコンゴ民主共和国"
"の地に存続しました。王国の成立後程なくして，ポルトガル人の探検家，宣教師，奴"
"隷商人が訪れ始め，この王国にかなりの影響を及ぼしました。"

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "コソボ人"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "コソボ人"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"コソボはバルカン半島に位置する国です。2008年に独立を宣言しました。セルビアは"
"コソボを自国の一部であると主張しており，独立は国際的に承認されているとは言え"
"ません。"

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "ケニア人"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "クルド人"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "クルド人"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"クルド人はインド・アーリア語族の言語を話す独特の民族言語学的集団です。彼らの"
"伝統的な故国であるクルディスタンは中東の北部に想定されていますが，イラク，ト"
"ルコ，シリア，イランの4カ国に分断されています。中世にはクルド人の王朝がいくつ"
"かの王国を興しました。シャッダード朝，ラワード朝，ハサンワイフ朝，アナーズ"
"朝，マルワーン朝などです。その後，オスマン帝国に支配・抑圧されてきたクルド人"
"でしたが，オスマン帝国の滅亡と植民地時代の終焉を受けて，彼らは再び自治と独立"
"のための戦いを始めました。今日，イラクのクルド人自治区が世界で唯一のクルド人"
"統治政治実体です。"

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "アシャンティ人"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "ケニア人"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "グル %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "待機中"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "ハワイ人"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "キルギス人"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "キルギス人"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"キルギスタンは中央アジアの国家です。19世紀にロシア帝国によって征服され，1991"
"年にソビエト連邦より独立しました。"

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "サヴォイア人"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

# 「女子修道院長」だそうだけど，本当にそれでいいのかしらん (clefs)
# Happiness is a warm gun?
#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "女子修道院長 %s"

# clefs
# 「ランカー人」では通りが悪いかな，と
#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "スリランカ人"

# clefs
# スリランカ人はシンハリ族やタミル族などからなり、
# 「スリランカ（民）族」と訳すのは不適切でしょう
#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "スリランカ人"

# clefs
#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"紀元前6世紀に，インド北東部のオリッサからヴィジャヤ王子がスリランカにやって来"
"てシンハラ王国を建てました。イギリスの植民地支配の下ではここはセイロンとして"
"知られていました。"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "最高司令官 %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "最高司令官 %s"

# Belgae
# ラオスの主要民族ラーオ族ではなくラオス国民という意味でこの名称を使用しました。
#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "ラオス人"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "ラオス人"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"ラオスの歴史は，14世紀に生まれ，18世紀末にシャム（タイ王国）の侵略で滅亡した"
"ラーンサーン王国から始まります。19世紀の終りに，ラオスはフランス領インドシナ"
"の一部となりました。フランスの支配は1946年の独立で終りましたが，その後は30年"
"間の内戦が続きました。1975年，共産主義勢力パテート・ラーオが厳格な社会主義化"
"を進めましたが，1986年には自由化と段階的な私企業容認の政策が開始しました。"

# Belgae
# ラオスの主要民族ラーオ族ではなくラオス国民という意味でこの名称を使用しました。
#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "ラオス人"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "ラオス人"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "ラトビア人"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "ラトビア人"

# clefs
#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"第一次世界大戦直後にラトビアはロシアからの独立を宣言しました。1940年に，ラト"
"ビアはソ連により強制的に占領されてしまいます。ソ連が崩壊した後，1991年にラト"
"ビアは独立を回復しました。"

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "レバノン人"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "レバノン人"

# Belgae
# 独立宣言は1941年のようですが。
#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"レバント（地中海東岸地方）に位置するレバノンには，人類の文明における最古に近"
"い痕跡が残っています。フェニキア人のかつての故郷であるレバノンは，その後多数"
"の帝国によって支配されました。4世紀以上にわたってオスマン帝国の一部であったこ"
"の地は，第一次世界大戦の後にフランã  †  †  €†  ‚¹の委任統治領となりました。レバノンは1943"
"年に独立を宣言しました。"

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "事務総長 %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "レンディア人"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "レンディア人"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""
"レンディア人は西スラブ語群レヒト諸語を話す部族の連合体で，今日のポーランドと"
"ウクライナの国境地帯に暮らしていました。彼らの土地はピャスト朝初期の頃，ポー"
"ランドとキエフ大公国との角逐の場でした。レンディア人はキエフ大公による国外追"
"放政策および東方正教会の布教活動の結果，屈服してルーシ化しました。"

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "レオン人"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "レオン人"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"レオンはイベリア半島の北西部にあった中世の王国です。現在レオンはスペインの一"
"部，カスティーリャ・イ・レオン自治州になっています。"

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

# Daniel
#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "オーストリア人"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "ナイジェリア人"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "セルビア人"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "リトアニア人"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "リトアニア人"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "リビア人"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "リビア人"

# clefs
# XXX "the Allied peace treaty" の正確な訳語を探すこと
#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"今日のリビアとなっている地域は，7世紀にアラブ文明によって征服されるまではロー"
"マの植民地でした。1912年にはイタリアの支配下に置かれ，第二次世界大戦終結後"
"に，イタリアとの同盟平和条約締結を条件に独立を与えられました。"

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "リヒテンシュタイン人"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "リヒテンシュタイン人"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"リヒテンシュタイン公国は西ヨーロッパのアルプス山中にある内陸の小国です。西は"
"スイス，東はオーストリアに挟まれています。この公国はファドゥーツ伯爵領とシェ"
"レンベルク男爵領が合併することで1719年に成立しました。"

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "ナイジェリア人"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "リトアニア人"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "大族長"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "大族長"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "リプカ・タタール人"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "リプカ・タタール人"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"リプカ・タタール人はタタール人の末裔で，ジョチ・ウルスおよびクリミア・ハン国"
"からポーランド・リトアニア共和国に移住してきた人々です。彼らの名前はテュルク"
"語でリトアニアを指す単語に由来します。リトアニアに加え，彼らはポーランドやベ"
"ラルーシにも居住しました。リプカ・タタール人の一部は彼らの文化と伝統的な宗教"
"を今日も保持しています。"

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "エチオピア人"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "リビア人"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "リトアニア人"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "リトアニア人"

# ntaka
#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"リトアニアはポーランドの北東，バルチック海の南岸に位置する小さな国です。リト"
"アニア語はインド-ヨーロッパ語の中で最も古く複雑な言語の一つです。"

# Belgae
#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "ロジバン人"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "ロジバン人"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"ロジバニスタンはロジバンを話す人々の住む架空の土地です。ロジバンは人々のコ"
"ミュニケーションを目的として作られた人工言語です。ロジバンには統語的な曖昧さ"
"(\"Time flies like an arrow. Fruit flies like a banana.\")がなく，文化的に中"
"立で，簡明で学習しやすい言語です。"

# Belgae
# ドイツ語のロートリンゲンや，初期のロタリンギアという呼び方もありますが，民族名ではないので微妙です。
#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "ロレーヌ人"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "ロレーヌ人"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""
"ロレーヌ（ロートリンゲン）はフランク帝国が3つに分裂した際に誕生した中世の王国"
"です。初期には北海から地中海まで広がっていた領域は，さまざまなフランク王朝間"
"の角逐によりばらばらになりました。ロレーヌが公国となった後もフランスとドイツ"
"との間での注視は続きました。ロレーヌがフランスの一地方となったのは1766年のこ"
"とです。"

#: data/nation/luwian.ruleset:3
#, fuzzy
msgid "Luwian"
msgstr "リトアニア人"

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "リビア人"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "ルクセンブルク人"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "ルクセンブルク人"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"ヨーロッパの小国のひとつであるルクセンブルクは963年に成立しました。1815年には"
"大公領へと格上げされました。この時オランダとの同君連合となりましたが，これは"
"1890年に解消されました。"

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "マサイ人"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "マサイ人"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"マサイ人は勇猛果敢なアフリカの民族集団です。半遊牧民であり，ケニアおよびタン"
"ザニア北部に生活しています。彼らは特有の文化や服装を持ち，東アフリカにある多"
"数の自然動物保護区の近くで暮らしていることから，アフリカの民族集団の中でも特"
"によく知られています。"

# Belgae
# 現在のマケドニア共和国民
#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "現代マケドニア人"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "現代マケドニア人"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"マケドニア共和国はバルカン半島南部の内陸部にあります。1991年にユーゴスラビア"
"から独立を宣言しました。"

# Belgae
# 現在のマケドニア共和国民とは別です。
#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "マケドニア人"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "マケドニア人"

#: data/nation/macedon.ruleset:6
#, fuzzy
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"マケドニア王国はバルカン地方南部にありました。アレキサンダー大王の治世，この"
"王国は世界有数の強国となりましたが，大王の死後はいくつかの国に分裂しました。"
"結局マケドニアは紀元前146年にローマによって征服されました。"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "ディアドコス %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "ディアドカ %s"

# Belgae
#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "マジャパヒト人"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "マジャパヒト人"

#: data/nation/majapahit.ruleset:7
#, fuzzy
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"この帝国は1293年に立てられました。ある地方豪族が元朝の遠征軍を利用し，自らの"
"敵を打ち破らさせた後に追い出したのです。マジャパヒト王国は東ジャワを本拠と"
"し，仏教およびヒンズー教から大きな影響を受けていました。東南アジアの島嶼部地"
"域において主要な勢力となり。その位置によって中国，インド，中東間の交易ルート"
"を掌中に収めました。マラッカ王国が力を持ち，インドネシア世界でイスラム教が広"
"まるに連れてこの国は衰退し，1500年頃には滅亡しました。"

# clefs
# 「マラガシ人」ではわかりにくいかなあ，と思ったのだけれど…
# Belgae
# 単にMalagasyはMadagascarの形容詞形だというだけですから「マダガスカル人」で問題ありません。Englishを「イングリッシュ人」と訳さないのと同じ事です。
#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "マダガスカル人"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "マダガスカル人"

# Malagasyを「マダガスカル人」と訳すと
# この文章は翻訳不能になってしまいますね(clefs)
#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"マダガスカル人はマダガスカルの人々です。数世紀にわたり，インドネシアや東アフ"
"リカやアラブ世界からさまざまな部族がこの島に集ってきました。"

# clefs
#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "高等弁務官 %s"

# clefs
#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "高等弁務官 %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "マラウイ人"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "マラウイ人"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"マラウイはイギリスからニヤサランドと呼ばれていました。現在の名前は1964年の独"
"立の際，かつてのマラビ帝国にちなんで採用しました。この国ではヘイスティング"
"ズ・バンダ博士による独裁政権が30年続きましたが，1993年にその地位を剥奪されま"
"した。"

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "マレーシア人"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "マレーシア人"

# clefs
# Melakaの発音は微妙
#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"マレーシアは14世紀初頭の，パラメスワラによるマラッカ国(ムラカ)の創設を起源と"
"しています。"

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "ベルギー人"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "マリ人"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "マリ人"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "マリ人"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"マリは西アフリカにある大きな国です。かつてフランス領スーダンの一部だったこの"
"地がセネガルと同時に独立を獲得したのは1959年のことです。"

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "マルタ人"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "マルタ人"

#: data/nation/maltese.ruleset:6
#, fuzzy
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"マルタに初めて植民がなされたのは紀元前5200年頃のことです。何世紀もの間，この"
"島はフェニキア，ローマ，ファーティマ朝，シチリア，聖ヨハネ騎士団，フランス，"
"イギリスによって支配されました。マルタは1964年に独立し，2004年にはEUに加盟し"
"ました。"

# 騎士団国の専制政治用の君主号なので。ただオーストリアにも使うので微妙。(Belgae)
#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "団長 %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "団長 %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "マリ人"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "基地"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "マンサ"

# clefs
#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "満州人"

# clefs
#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "満州人"

# clefs
# 女真，満州，清の訳し分けが微妙
# 原文そのままではなく日本での
# 一般的な表記に合わせました(Belgae)
#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"満州人は満州と呼ばれる東北アジアの地域に起源を持つ半遊牧の民族です。17世紀に"
"は中国の地を征服し，清帝国として1911年まで支配しました。"

# Belgae
# 微妙ですが。
#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "マン人"

# clefs
#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "マン人"

#: data/nation/manx.ruleset:6
#, fuzzy
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"マン島はブリテン諸島の島で，グレートブリテン島とアイルランド島の間に位置しま"
"す。正式には連合王国の一部ではなく，自治権を持つイギリス王室属領です。中世に"
"は「マン島および島嶼部王国」の中心地であり，後にはマン卿の領地になりました。"
"マン島は，紀元979年から存在する，現在も機能している中では世界最古の議会，"
"「ティンワルド」を持つことで知られています。1765年以来，この島はイギリスに属"
"しています。"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "%s首席大臣"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "%s首席大臣"

# clefs
#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "マオリ人"

# clefs
#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "マオリ人"

# clefs
#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"マオリ人は今日のニュージーランドであるところの群島に移住し定着したポリネシア"
"人です。考古学的な証拠によると，移住は900年代に始まり1400年代まで続きました。"

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "マプチェ人"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "マプチェ人"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"マプチェ人は拡大するインカ帝国への抵抗に成功し，帝国を現在のチリ中部にあるマ"
"ウレ川で押し留めました。彼らはスペインにとって，そしてそれに引き続くチリに"
"とっての不屈の敵対者であり，征服されるまでに300年を要しました。"

#: data/nation/marathi.ruleset:3
#, fuzzy
msgid "Marathi"
msgstr "火星人"

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "火星人"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "上王 %s"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "ドルイド"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "鯨"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "マルタ人"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "火星人"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "火星人"

# clefs
#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "火星人は紀元前4000年に地球に降り立ちました！"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "カルタゴ人"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "火星人"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "火星人"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "火星人"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "マゾフシェ人"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "マゾフシェ人"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr "マゾフシェはポーランド中東部の歴史的・地理的領域です。"

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "メクレンブルク人"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "メクレンブルク人"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""
"メクレンブルクは12世紀に成立しました。統治家門のオボドリト家はドイツ諸国の中"
"では珍しくスラブ人を祖先とします。王朝は8世紀の間勢力を維持しました。公領はメ"
"クレンブルク＝シュタルガルとメクレンブルク＝シュヴェリーンに分割されました。"
"19世紀には，メクレンブルクはドイツ諸国の中で最も旧態依然とした国家と見なされ"
"るようになりました。封建制度は君主の座を追われる1918年になるまで維持されたの"
"です。現在メクレンブルクは，ドイツのメクレンブルク＝フォアポンメルン州のうち"
"の西部3分の2の地域に当たります。"

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "レンディア人"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "レンディア人"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

# これも適当。ペルシアに女シャーっていましたっけ？ (clefs)
# とりあえずカタカナ化で
# 単なる王妃の意味のようです(Belgae)
#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "%s シャーバヌ"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "ヘッセン人"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "ヘッセン人"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "メティ人"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "メティ人"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""
"メティ人はファースト・ネーション（ネイティブアメリカン）とヨーロッパ人（大部"
"分がフランス人）の間の混血子孫の人々です。主にカナダプレーリー地方の各州に暮"
"らしています。ファースト・ネーションおよびイヌイットと並んで，カナダの3大先住"
"民族の1つにあたります。19世紀にメティ人は，イギリスおよびカナダ当局に対して"
"度々叛乱を起こしました。"

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "メキシコ人"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "メキシコ人"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"メキシコはその名をメシーカ（アステカ人の自称）から借りています。スペインから"
"の独立を達成したのは1821年のことです。19世紀の大部分において，この国は叛乱と"
"外国の侵略により傷めつけられ，その領域の半分以上がアメリカ合衆国のものとなり"
"ました。自由主義憲法が1857年に公布されると，10年にわたる自由主義者と保守主義"
"者の間の内戦が起こり，後者はフランス占領下でオーストリアのマクシミリアンを皇"
"帝に戴きました。フランスと保守派はベニート・フアレス率いる自由派によって1867"
"年に完膚なきまでに打ち破られました。メキシコは1876年から1911年までのポルフィ"
"リオ・ディアスの政権下で近代化が始まりましたが，社会的不平等と政治弾圧により"
"1910年にはメキシコ革命が起こり，100万人以上の死者が出ました。革命により，1929"
"年に協同組合主義者による政党（後の制度的革命党）の一党独裁体制が確立されまし"
"た。2000年になってようやく，メキシコで初めての民主的な政権交代が行われまし"
"た。"

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "ミャオ人"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "ミャオ人"

#: data/nation/miao.ruleset:6
#, fuzzy
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""
"中国の伝説によれば，華夏族の黄帝は紀元前26世紀に涿鹿の戦いで九黎族を率いる蚩"
"尤を打ち破りました。今日の中国における苗族は蚩尤を聖王とし，彼ら民族の建国の"
"父と見なしています。大部分の苗族は中国南部に暮らしていますが，東南アジア諸国"
"に加え，ヨーロッパや北アメリカにもかなりの規模の集団がいます。彼らの多くは"
"「モン」と自称する支系集団に属しています。"

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "ミクロネシア人"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "ミクロネシア人"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"ミクロネシアは太平洋中西部に位置します。古代のいくつかの航海文化の遺跡が残る"
"この地域は，今日ではその領域の大部分がミクロネシア連邦の統治下にあります。"

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "ミクマク人"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "ミクマク人"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""
"今日ではおよそ25000人がいるミクマク人は，かつてノバスコシアに暮らしていまし"
"た。そして現在に至るまでその多くの地に居住しています。ミクマク人初のキリスト"
"教への改宗は，1610年のフランス植民地でのことでした。フランスの支配はイギリス"
"に移され，さらにカナダへと移譲されました。"

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "ミラノ人"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "ミラノ人"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"ミラノは北イタリア，ロンバルディア州の州都です。ここは1395年から1797年まで，"
"ミラノ公国の中心地でした。ロンバルディアはナポレオン戦争の後，オーストリアの"
"支配する地となりました。1859年にはイタリアに併合されました。"

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "ミスキート人"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "ミスキート人"

# Belgae
# Wikipediaでは1万５千人，あるサイトでは7万人などとさまざま。
#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""
"ニカラグアとホンジュラスにまたがり，民族名の由来でもあるミスキート海岸沿いに"
"暮らすミスキート人は，現在およそ20万人を数えます。1625年，ミスキートは長期に"
"渡る政治的関係を大英帝国と結びました。大英帝国はスペイン帝国とカリブ海の権益"
"を巡って対立していたのです。この年にモスキート「王国」が結成されたものの，結"
"束は緩やかなものでしかなく，王朝が立ちましたが彼らの名前は英語名でしか知られ"
"ていません。1740年には正式にイギリスの保護領となりました。1世紀後には公式な保"
"護領の関係は終わり，1894年にニカラグア政府がこの地域を併合しました。"

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

# clefs
#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "マオリ人"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "ミシュテカ人"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "ミシュテカ人"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
#, fuzzy
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""
"ミシュテカ人（Nuu Savi）はメソアメリカの主要文明の一つを築いた人々です。ミ"
"シュテカ人の版図は多数の都市連合からなっていました。紀元1100年前後にティラン"
"トンゴを統治したミシュテカの支配者「八の鹿・ジャガーの爪」は，古代メキシコ全"
"体の中でも特に有名です。15世紀末に，ミシュテカの版図のほとんどはアステカ人に"
"占領されましたが，残った地域はスペイン人の到来まで独立を保っていました。今"
"日，およそ70万人のミシュテカ人がメキシコのオアハカ州，ゲレーロ州，プエブラ州"
"に暮らしており，また移民のコミュニティが北メキシコおよびアメリカ合衆国にあり"
"ます。"

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "モルドバ人"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "モルドバ人"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"モルドバは16世紀にオスマン帝国に支配されました。その後1812年にモルドバはロシ"
"ア帝国の一部となりました。1918年よりモルドバはルーマニアの一部となり，1940年"
"にはソビエト連邦に参加しました。現在のモルドバ共和国がソビエト連邦から独立し"
"たのは1001年のことです。"

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "モルドバ人"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "モルドバ人"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "モナコ人"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "モナコ人"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"わずか2平方kmしかないモナコは，世界で2番目に小さい国です。建国された1297年よ"
"り，グリマルディ家が統治しています。1861年にモナコは領土の95%以上をフランスに"
"割譲しました。モナコ公国は所得税が無く，またカジノやF1レースでも知られていま"
"す。外国人が人口の80%以上を占めています。1人当たりGDPで見ると，モナコは圧倒的"
"大差で世界一です。"

# Belgae
#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "%s国務大臣"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "%s国務大臣"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "ドン"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "モンゴル人"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "モンテネグロ人"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "モンテネグロ人"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"モンテネグロはバルカン半島の小国で，オスマン帝国に最後に征服され最初に再独立"
"を果たした国です。20世紀にはユーゴスラビアの一部でしたが，2006年にはセルビア"
"との連邦を解消しました。"

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "モラヴィア人"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "モラヴィア人"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""
"大モラヴィア王国は中世に栄えたスラブ系の国です。その中心部は現在のチェコ共和"
"国モラヴィア地方にありました。モラヴィアはボヘミア，スロバキア，パンノニア，"
"および南部ポーランドからラウジッツにかけての大部分を征服しました。建国者にし"
"て初代君主となったのはモイミール１世公です。大モラヴィア王国は東のステップ地"
"帯から到来したマジャール人の侵入により崩壊しました。ハンガリー王国が神聖ロー"
"マ帝国に敗れた後，モラヴィアは公領になり，その後の歴史の大半がボヘミア公領と"
"の同君連合のもとにありました。"

# Belgae
# ルーマニア系のモルドバ人と紛らわしい。ｌとrの違いが日本語では区別できないので。
#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "モルドヴィン人"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "モルドヴィン人"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"モルドヴィン人はフィン系の人々で，エルジャ人とモクシャ人という2つのサブグルー"
"プからなっています。モルドヴィン人はロシア連邦の構成国であるモルドヴィア共和"
"国に主に住んでいます。"

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "モロッコ人"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "モロッコ人"

#: data/nation/moroccan.ruleset:6
#, fuzzy
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"現在のモロッコは1956年に独立しました。しかし，この地域には少なくとも紀元前"
"8000年から人が暮らしてきました。古典古代においてこの地域はマウレタニアという"
"名で知られていました。"

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "モザンビーク人"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "モザンビーク人"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"モザンビークはアフリカ南東部の国です。ポルトガルより独立を勝ちとったのは1975"
"年のことです。"

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "ムガール人"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "ムガール人"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr "ムガール帝国は，インド亜大陸の大半を近世の間支配しました。"

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "アステカ人"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

# Belgae
#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "マスコギ人"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "マスコギ人"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "アメリカ人"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"マスコギ人は，北アメリカのクリーク族，セミノール族，チョクトー族，チカソー族"
"の部族連合体です。彼らは今日のアメリカ合衆国ジョージア州およびアラバマ州にま"
"たがる地域を根拠としていました。クリーク族およびセミノール族は1800年代初頭の"
"短期間，共同で「マスコギの国」として知られる自治領を持ちました。"

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "ムイスカ人"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "ムイスカ人"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""
"首長国とも王国とも評される5つの国家からなるムイスカは，スペイン人によって征服"
"される次期にはおよそ50万人から100万人を数えました。ムイスカ国家の中でも特に大"
"きい2国家のジパとザクウェが互いに争い，前者が優勢であったところにスペイン人が"
"登場しました。スペイン人の征服は素早く，1541年以降は叛乱も起きず，18世紀には"
"彼らの言語も滅んでしまいました。"

# スペイン語表記がCaciqueなのでおそらくこのように発音（Belgae）
#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "カキケ"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "カキケ"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "ナミビア人"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "ナミビア人"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"ヨーロッパ列強は長い間砂漠地帯である南西アフリカを無視してきましたが，ドイツ"
"帝国あ19世紀末になってこの地に植民地を設置しました。第一次世界大戦の敗戦によ"
"り，この地は南アフリカ連邦が受任する委任統治領となりました。最終的に独立した"
"のは1990年のことで，国名をナミビアとしました。"

#: data/nation/nauruan.ruleset:3
#, fuzzy
msgid "Nauruan"
msgstr "ニカラグア人"

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "ニカラグア人"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "ナバホ人"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "ナバホ人"

# Belgae
# Dineは南北アサバスカ語族全体を指すようです。
#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"ナバホ人は自称をディネといい，アメリカ合衆国で最も人口の多いネイティブアメリ"
"カン民族です。彼らはアパッチ人と密接な関係があります。彼らの言語は世界的にも"
"特に複雑な言語として有名です。"

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "ナポリ人"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "ナポリ人"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"何世紀もの間，ナポリ王国はイタリア半島において最も大きな国でした。多くのヨー"
"ロッパ列強がこの王国への関心を示し，王冠の担い手は何度も変わりました。ナポレ"
"オン時代が終わった後，この王国はシチリア王国に併合されました。"

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "ベネズエラ人"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "ネパール人"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "ネパール人"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"ネパールはヒマラヤにある内陸国です。ずっと多文化多言語国家であり続けたこの国"
"の歴史は，インドと中国に挟まれているというその位置関係が影響しています。ネ"
"パール系の諸国家が1つの王国に統一されたのは18世紀のことです。ネパールは2008年"
"に共和国になりました。"

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "ネストリア人"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "ネストリア人"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"プレスター・ジョンの伝説は12世紀から17世紀にかけてヨーロッパで流布していまし"
"た。この物語は，ネストリウス派キリスト教国がヨーロッパ世界の外にあるというも"
"のです。時が経るにつれ，王国の想定地はインドから中央アジア，そしてエチオピア"
"へと移っていきました。この地には信じられないほどの資源と動植物に恵まれてい"
"て，ほとんど地上の楽園と言ってもよいほどとされました。この国はムスリム世界の"
"向こう側にあると信じられていたので，ヨーロッパ人の多くは，「聖地」のムスリム"
"による支配を終わらせるための彼らの探求において，プレスター・ジョンは力強い同"
"盟者となると期待していました。"

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "ニューファンドランド人"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "ニューファンドランド人"

#: data/nation/newfoundland.ruleset:7
#, fuzzy
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""
"コロンブスのアメリカ「発見」以前，ニューファンドランドおよびラブラドールには"
"ベオスーク人が居住していました。西暦1000年ごろ，ヴァイキングがこの地に入植し"
"ましたが，これは短期間にとどまりました。15世紀終わり以降，ニューファンドラン"
"ドにはポルトガル人とイギリス人が訪れました。イギリスとフランスはこの地の争奪"
"戦を続けましたが，1713年にフランスは領有権の主張を取り下げました。ニューファ"
"ンドランドは1907年に自治国となりましたが，大恐慌の打撃を受け，1934年に自ら自"
"治権を英国に返上しました。ニューファンドランドは1949年にカナダに加入し，現在"
"はニューファンドランド・ラブラドール州として知られています。"

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "ニュージーランド"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "ニュージーランド人"

# clefs
# country, dominion ... あー訳しにくい
#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"ニュージーランド諸島は1840年にイギリスに併合されました。1907年の勅令により，"
"イギリス連邦内の独立自治国となりました。"

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "ニカラグア人"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "ニカラグア人"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"中央アメリカ最大の共和国であるニカラグアは，その混乱の歴史により知られていま"
"す。この国は何度もの内戦および外国の干渉を耐えぬいたものの，ついには1930年代"
"よりアナスタシオ・ソモサによる悪名高き独裁政治が始まりました。彼の一族による"
"支配は1979年まで続きましたが，最後のソモサ政権はサンディニスタ革命により転覆"
"されました。しかしそれはサンディニスタ政権とコントラとの11年に及ぶ内戦の始ま"
"りでした。"

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "ナイジェリア人"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "ナイジェリア人"

# clefs
# Belgae
#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"ナイジェリアがイギリスの統治下からの完全な独立を勝ち取ったのは1960年のことで"
"す。この国はアフリカで最も人口の多い国です。"

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "ニジェール人"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "ニジェール人"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"ニジェールは西アフリカのサヘル地方にある国です。国名はニジェール川に由来しま"
"す。フランスから独立を達成したのは1960年のことです。独立後は民政と軍政との交"
"代が続いています。世界最貧国のひとつであるニジェールは，人間開発指数などのさ"
"まざまな国際的指標においても底辺にあります。ニジェールは出生率と乳幼児死亡率"
"のいずれも世界的に見て大変高い値になっています。ニジェール（Niger）とナイジェ"
"リア（Nigeria）を混同しないようにしてください。"

# Belgae
# 一般には「ネズ・パース族」と書かれるようですが。
#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "ニミプー人"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "ニミプー人"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""
"ニミプー（真の人）と自称する彼らは，一般には「ネズ・パース人」として知られて"
"います。彼らはネイティブ・アメリカンで，その居住地はワシントン州，オレゴン"
"州，モンタナ州，アイダホ州にわたり，1800念には70以上の定住村落がありました。"
"この頃の人口は約6万人を数えました。1877年10月5日，アメリカの騎兵隊に敗れたニ"
"ミプーの人々は保留地へと移動させられました。現在は選挙により選ばれたネズ・"
"パース部族評議会が民族内の問題について自治を行なっています。"

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "ノルマン人"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "ノルマン人"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"現在のフランス北部の地は，バイキングがたびたび襲来し，国土が荒廃していまし"
"た。さらにパリが包囲される事態となり，西フランク王国の「単純王」シャルル3世は"
"バイキングの指導者ロロにこの地域を所領として認めました。この領地がノルマン"
"ディー公国へと発展しました。最も著名なノルマンディー公はギヨーム2世で，1066年"
"にイングランドに侵攻し，「征服王」ウィリアム1世となりました。"

# Belgae
#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "北朝鮮人"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "北朝鮮人"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"1945年，朝鮮はソビエト連邦とアメリカ合衆国によって，38度線において2つの国，北"
"朝鮮（朝鮮民主主義人民共和国）と南朝鮮（大韓民国）に分割されました。それから"
"60年以上経過してもなお，北朝鮮はスターリン主義の共産主義国家のままです。"

# イメージはスターリン? (clefs)
#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "偉大なる指導者"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "偉大なる指導者"

# イメージはスターリン? (clefs)
#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "偉大なる指導者 %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "偉大なる指導者 %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "ノーサンブリア人"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "ノーサンブリア人"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""
"ノーサンブリアはアングル人による中世王国で，現在の北イングランドおよび南ス"
"コットランドに位置していました。この王国はバーニシアとデイアラの2王国がアゼル"
"ヴリス王によって統一されて生まれました。アングロサクソン七王国の主要国家で"
"あったこの王国は，10世紀にイングランドに併合されました。"

# ノルウェイ/ノルウェー
# ちなみに正式名称は"Norge"(ノルゲ)です
# 日本・ノルウェー両政府の公式表記やWikipediaなどに合わせ，ノルウェーに変更しました(Belgae)
#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "ノルウェー人"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "ノルウェー人"

# clefs
#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"数世紀にわたるデンマークによる支配の後，ノルウェー人は1814年にアイツヴォルで"
"自身の憲法を制定しました。最終的に，ノルウェー人はスウェーデンとの連合を経て"
"1905年独立を達成しました。"

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "ナイジェリア人"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "ヌビア人"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "ヌビア人"

#: data/nation/nubian.ruleset:6
#, fuzzy
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"現在のスーダンおよびエジプトに当たる，おおよそナイル川の第1瀑布より第6瀑布に"
"広がっていた諸王国の後継者として誕生したヌビア王国は，古代エジプト王国にとっ"
"て南に面する積年の隣人，競争者，交易相手，敵，そして金，奴隷，戦士の供給源で"
"した。この2国間の国境線は度々変動しました。下ヌビアはエジプトに支配されること"
"もしばしばでした。しかし，エジプトの第25王朝はヌビア人の王朝でした。この王朝"
"はアッシリアとの抗争に直面し，結局エジプトはヌビアから彼らのもとへと奪われて"
"しまいました。紀元前24年には，ローマ帝国との間で短い紛争が起きました。ヌビア"
"軍が名高い弓兵によってローマ駐屯部隊を攻めたことがきっかけでした。ヌビアはと"
"いう国は地中海世界とアフリカ内陸部との中間にあるというその位置により形作られ"
"てきました。広大なヌビア諸王国は当初はナパタ，後にメロエをを中心としていまし"
"たが，後にはより小規模のキリスト教諸王国へと分裂し，中世まで残存しました。し"
"かしそれもイスラム教化されたアラブ人によって滅ぼされました。"

# yasu
#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "ファラオ %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "ファラオ %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "偉大なファラオ %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "偉大なファラオ %s"

# Belgae
# 自称は「マッシュリー」だったようですが。
#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "ヌミディア人"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "ヌミディア人"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"ヌミディア人は，騎馬技術で有名である古代ベルベル人の一派で，現在のアルジェリ"
"アおよびチュニジアの一帯に暮らしていました。彼らは東方のマッシュリー族と西方"
"のマサエシュリー族という2つの主要な部族からなっていました。彼らはマシニッサ王"
"の下で統一されました。マシニッサ王の地位は，第2次ポエニ戦争でローマがカルタゴ"
"を破った際に彼が支援して以来のローマとの同盟関係に裏打ちされていました。しか"
"し，彼の統一王国の寿命は短く，ユグルタ王の死後に西部はローマの手によってマウ"
"レタニア王国のものとなりました。最終的には，ヌミディアおよびマウレタニアの全"
"域が，ローマの属州に加えられました。"

# Belgae
# ヌートカ族という呼び名が一般的なようなので，そちらの方がいいですかね。ヌーチャヌルスには「人々」の意味が既に含まれているようですし。
#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "ヌーチャヌルス人"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "ヌーチャヌルス人"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"ヌーチャヌルスはアメリカ先住民の1部族で，北アメリカの太平洋岸北西部に住み，外"
"洋に出て捕鯨をして生活しています。彼らの居住地は今日のバンクーバー島西部が大"
"半を占め，現在の人口は8,000人以上になります。太平洋岸北西部に暮らす他の民族と"
"同様に，彼らは木製の大きなカヌーと家を作り，氏族制度の下で生活しています。"

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "オック人"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "オック人"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""
"今日のフランス南部にあたるオクシタニアは，いくつかの政治的統一を果たしたこと"
"は一度もありませんが（いくつかの公領，伯領に分かれていました），11世紀から13"
"世紀にかけてトルバドゥールの言葉としてオック語がヨーロッパ中に広まり，その文"
"化が高い評価を得てきました。宗教的自由がもたらしたのがカタリ派の隆盛です。カ"
"タリ派は教皇より異端と認定され，そのことはフランス王がその後の十字軍でこの地"
"域を併合する根拠となりました。"

# Belgae
# 伯，公などとのバランスから考えると「子」なのですが，紛らわしいので
#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "子爵 %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "女子爵 %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "オーロネ人"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "オーロネ人"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""
"採集，狩猟，漁労など，オーロネ人の40以上のバンドはサンフランシスコ湾から南に"
"サリナスバレーまで広がっていました。彼らは8種類に分かれたたがいに関連のある言"
"語を話していました。カリフォルニアの他の先住民にも一般的な文化的特色を多数"
"持っていましたが，幾つかの面では大きく異なる特徴もありました。彼らの生活はス"
"ペイン人が1769年に到来したことにより劇的に変化し，病気や宣教師の不正によりか"
"つての暮らしはすっかり置き換えられてしまいました。最後のオーロネ語の流暢な話"
"者は1939年に亡くなりましたが，オーロネ人は今日7部族の連合として認められていま"
"す。"

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "オルデンブルク人"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "オルデンブルク人"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""
"当初はザクセン公の家臣であったオルデンブルク家が神聖ローマ皇帝の直臣の伯と"
"なったのは12世紀のことです。1450年，オルデンブルク伯クリスチャン6世はデンマー"
"ク王クリスチャン1世となったため，この伯領はデンマークとの同君連合下に入りまし"
"た。1667年から1773年にかけて2度目のデンマークとの統合がありました。オルデンブ"
"ルク王朝は一時期シュレースヴィヒ＝ホルシュタイン，ロシア，スウェーデンも統治"
"していました。オルデンブルクは1815年には大公領となり，1918年にはヴァイマル共"
"和政下の自由州となりました。1931年にはドイツの州で初めてナチ党が選挙で政権を"
"取りました。第二次世界大戦の後，オルデンブルクはハノーファーと合併してニー"
"ダーザクセン州となりました。"

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "プロイセン人"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "プロイセン人"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "オマーン人"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "オマーン人"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"オマーンはアラブの国で，南西アジアのアラビア半島南東海岸部にあります。イスラ"
"ム到来以前，オマーンはアケメネス朝，パルティア，サーサーン朝によって統治され"
"ました。"

# ntaka
#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "最高指導者 %s"

# ntaka
#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "最高指導者 %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "オセット人"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "オセット人"

#: data/nation/ossetian.ruleset:6
#, fuzzy
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"現代のオセット人は，古代の歴史においてフン人の侵攻の中で山岳地に逃れたアラン"
"人の後裔です。紀元800年ごろにアラン人の王国が北カフカスに現れ，モンゴル侵攻ま"
"で存続しました。今日のオセット人は北オセチア共和国（ロシア連邦の一部）および"
"一部の国から承認を受けている南オセチア共和国に暮らしています。"

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "東ゴート人"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "東ゴート人"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"東ゴート人はグルツンギ（ステップに住む人々という意味。西ゴート人の呼称テル"
"ヴィンギが森がちな地域に住む人々という意味であるのと対照的）とも呼ばれる東ゲ"
"ルマン系の民族で，ゴート人の2部族の1つです。彼らはオドアケルを破ってイタリア"
"を征服し，そこに彼らの王国を建設しました。5世紀に東ゴート王国はビザンツとの戦"
"争で崩壊し，その際にイタリアの人口は大きく減少しました。"

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "オトミ人"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "オトミ人"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"オトミ人はメキシコに古代から居住する民族です。彼らは農業技術が開発されたこ"
"ろ，あるいはそれ以前から中央メキシコに暮らしてきました。好戦的な彼らは，多数"
"のメソアメリカ文明に傭兵として仕えてきました。彼らの民族名も，彼らの多くが仕"
"えたアステカ文明において精鋭の軍事階級を意味する「オトミトル」に由来します。"
"彼ら自身の言語では，自分たちのことを「ニャニュ」と呼んでいます。50万人以上の"
"人口を抱えるオトミ人は，メキシコの先住民族の中でも特に規模の大きいグループで"
"す。"

# オスマン帝国を形成していたのはオスマン人でもオスマン族でもないんですが
# まあ仕方ないとしましょう (clefs)
#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "オスマン人"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "オスマン人"

# clefs
#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"14世紀初頭，西部アナトリアのテュルク小部族の指導者だったオスマンは近隣のすべ"
"ての部族を征服しました。1世紀の後，ビザンツ帝国の首都[訳註:コンスタンチノープ"
"ル]がテュルクの支配下に落ち，オスマン帝国はヨーロッパへの足掛かりを手にしまし"
"た。オスマン帝国は東南ヨーロッパの大部分，イスラム教アラブ世界，エジプトさら"
"に北アフリカのかなりの部分を次々と征服し，第一次世界大戦後に解体を迎えるまで"
"の間，この地域の超大国となったのでした。"

# clefs 音訳音訳
#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "パーディシャー %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "パーディシャー %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "オズ人"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "オズ人"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"オズの国はライマン・フランク・ボームが1900年に出版した「オズの魔法使い」で創"
"造し，多数の続編で潤色されていきました。この国は主に4つの地域「ウィンキーの"
"国」「カドリングの国」「マンチキンの国」「ギリキンの国」からなっています。オ"
"ズは通過不能の砂漠に囲まれています。"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "魔術師 %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "魔女 %s"

# clefs
#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "アルメニア人"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "バイエルン人"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

# Belgae
#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "パキスタン人"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "パキスタン人"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"パキスタンは，1947年にイギリス領インドのイスラム教徒多数地域から産まれまし"
"た。"

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "プファルツ人"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "プファルツ人"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"プファルツ選帝侯領は神聖ローマ帝国の選帝侯領のひとつで，ライン川沿岸にありま"
"した。この国の歴史は政治的な変遷が激しく，繰り返し分裂しては再統合されまし"
"た。選帝侯フリードリヒ5世がボヘミアの王位を得たことが，1618年からの三十年戦争"
"を勃発させ，この地の大部分が戦禍により荒廃しました。1777年にはバイエルンとの"
"同君連合になりました。現在この地の大部分はドイツのラインラント＝プファルツ州"
"の一部となり，一部地域はバーデン＝ヴュルテンベルク州およびバイエルン州に属し"
"ています。"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "宮中伯 %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "宮中女伯 %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "パレスチナ人"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "パレスチナ人"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"パレスチナ人はかつてのイギリス委任統治領パレスチナの地域に暮らすアラブ人で"
"す。"

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "パルミラ人"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "パルミラ人"

#: data/nation/palmyrene.ruleset:6
#, fuzzy
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"パルミラはアジアでローマから独立した王国で，女王ゼノビアが統治していました。"
"紀元273年，アウレリアスによりローマ統治下に戻されました。"

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "独裁官 %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "パナマ人"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "パナマ人"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"南北アメリカをつなぐ狭い地峡に位置するパナマは，パナマ運河により世界的に有名"
"です。パナマがアメリカ合衆国の庇護のもとコロンビアからの独立を宣言したのは"
"1903年のことです。パナマの政治はその後も20世紀の大半において合衆国の支配下に"
"ありました。特に1989年，アメリカの軍事侵攻によりノリエガ将軍を失脚させ逮捕し"
"たことは印象的です。運河地帯の主権は1999年パナマに返還されました。パナマは世"
"界でも数少ない，常備軍のない国です。"

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "パプア人"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "%s総督"

# Daniel
#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "%s総督"

# clefs
#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "パプア人"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "パプア人"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "パラグアイ人"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "パラグアイ人"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""
"パラグアイは南アメリカの中央部に位置します。スペインによって16世紀末に征服さ"
"れました。植民地はほぼイエズス会の影響下にありましたが，彼らは1767年に追放さ"
"れました。1811年，パラグアイは南米において初めてスペインからの独立を達成しま"
"した。何人もの独裁的統治者がこの国に圧政をしき，軍事勢力や資産家によって覆さ"
"れましたã  †  †  €†  €‚1864年から1870年にかけての三国同盟戦争で，パラグアイは国土の半分と"
"男子人口の80パーセントを失うという，ほとんど全滅と言っても良い被害を受けまし"
"た。パラグアイの歴史は不安定と権威主義によって彩られており，それは1932年から"
"1936年のチャコ戦争で何とかボリビアに勝利したことでも変わりませんでした。20世"
"紀にこの国はストロエスネル将軍の長期独裁政権下にありました。彼はナチスの戦争"
"犯罪人に避難所を提供しました。しかし，21世紀になる辺りからパラグアイは民主的"
"政治システムを指向するようになり，目覚しい経済成長を始めています。"

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "パルチザン"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "火星人"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "シャイハ %s"

# clefs
#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "シャーマン %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "パシュトゥーン人"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "パシュトゥーン人"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"パシュトゥーン人は主にアフガニスタンとパキスタンに住む民族集団です。彼らはペ"
"ルシア語と近隣関係にあるパシュトゥー語を話します。また，パシュトゥーンワリと"
"いう古来からの部族掟にしたがって生活しています。"

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "ペルシア人"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "ペルシア人"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "ペルー人"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "ペルー人"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"ペルーはインカ帝国とその文明の発祥地です。この文明は今日においても南アメリカ"
"固有の文化の中心をなしています。"

# Daniel
#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "フェニキア人"

# Daniel
#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "フェニキア人"

# Belgae
# 実際には「カナニ」の方が他称でフェニキアの方が自称に近かったという説もあるようです。
#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"フェニキアは古代文明の一つで，現在のレバノンおよびシリアの沿岸部を拠点として"
"いました。彼らの言語はカナン諸語の一種であり，ヘブライ語に近い言語でした。ま"
"た彼らは海上交易の民として有名でした。フェニキア文字はギリシャ文字の元とされ"
"ており，この2種の文字からはエトルリア文字やラテン文字が生まれました。ギリシャ"
"人およびローマ人からは，シリアツブリガイから作る紫の染料で有名で，彼らの民族"
"名はギリシャ語やラテン語で「紫色」を意味する言葉に由来すると言われています。"
"彼らは自らのことをカナニ（Kan'ani，カナン人）と呼び，彼らの末裔であるポエニ人"
"（カルタゴ人）も，アウグスティヌスが生きていた頃には，自らのことをカナニ"
"（Chanani）と呼んでいました。"

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "ペルシア人"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "ペルシア人"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "イギリス人"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "海賊"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "ピエモンテ人"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "ピエモンテ人"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"ピエモンテはサヴォイア公が1720年に自らの地位を王へと高めたことより形成されま"
"した。公式にはこの地はサルディーニャ＝ピエモンテ王国を構成する一地方でした。"
"この地域はナポレオンにより1796年に占領されましたが，1814年には再び独立しまし"
"た。サルディーニャ＝ピエモンテ王国はイタリアの国家再生運動「リソルジメント」"
"を主導する国家の1つでした。1861年には新たに形成されたイタリア王国に統合され，"
"最後のピエモンテ王は最初のイタリア王となりました。現在この地はイタリアの州と"
"なっています。"

# Daniel
#: data/nation/pontic.ruleset:3
#, fuzzy
msgid "Pontic"
msgstr "フェニキア人"

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "バイエルン人"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "プロイセン人"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "プロイセン人"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"プロイセンとは，元々はバルト海沿岸に暮らしていた異教徒の先住民の民族名が由来"
"です。しかし彼らは13世紀にドイツ騎士団に征服されました。騎士たちはこの地に独"
"立した国を建て，1561年には総長のアルブレヒト1世が世襲プロイセン公を自称しまし"
"たこの地域の軍事強国となったプロイセンは，1871年のドイツ国家統一において重要"
"な役割を果たし，また同年の普仏戦争においてその力を強固なものとしました。"

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "プエルトリコ人"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "プエルトリコ人"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"大アンティル諸島で最も小さいプエルトリコ島をスペインが征服した時，ここには先"
"住民タイノ人が暮らしていました。アメリカ合衆国によって1898年に征服されました"
"が，これはスペインがこの島に自治を認めてからたった1年後のことでした。現在この"
"地は米国自治連邦区ですが，最終的な地位についてはなお議論が続いています。"

# Belgae
#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "プレペチャ人"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "プレペチャ人"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
#, fuzzy
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"プレペチャ人（タラスコ人とも）は現在のメキシコ合衆国ミチョアカン州の先住民で"
"す。この地はかつてイレチクア・ツィンツンツァニと彼らが呼んでいた帝国の中心地"
"でした。帝国の名前は「ツィンツンツァンの地」という意味で，ツィンツンツァンと"
"は帝国の首都の名前です。彼らの王はアステカ帝国にとっての宿敵であり，アステカ"
"帝国はプレペチャの地を征服しようと何度も侵攻しましたが，一度も成功しませんで"
"した。スペイン人が到来し，メキシコ征服を開始した1519年，プレペチャの支援を求"
"めてアステカ帝国から使者が送られましたが，プレペチャは拒否しました。コンキス"
"タドールたちの噂に彼らは自ら頭を垂れ，かつての敵であるアステカ帝国と同じ運命"
"になるよりはと，スペイン王への服従を申し出ました。しかしながら，スペイン支配"
"への移行はスムーズには行かず，暴力が横行しました。プレペチャの帝国は西暦1450"
"年に建国され，1530年に滅亡しました。"

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "ツァー"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "マヤ人"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

# Daniel
#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "ケベック人"

# Daniel
#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "ケベック人"

# clefs
#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"ケベックはカナダ最大の州で，アメリカ大陸のフランス語話者の大半がここに住んで"
"います。"

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "バーバリアン"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "ララムリ人"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "ララムリ人"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""
"ララムリ人（タラウマラ人とも）はメキシコ北部，西シエラマドレ山脈の峡谷地帯に"
"住んでいます。彼らは持久力があることで有名です。彼らの伝統的な競技に長距離走"
"があります。木製のボールを蹴りながら数日間にわたって続くレースを行います。"
"1891年，ララムリ人がトモチで起こした反乱は，メキシコ政府により無残に鎮圧され"
"ました。"

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "リトアニア人"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "ロシア人"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "リーフ人"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "リーフ人"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""
"リーフ部族同盟共和国は短命に終わった国家です。リーフ人がスペイン人およびモ"
"ロッコ人に対して反乱を起こし，1921年9月に樹立しました。この国はスペインとフラ"
"ンスにより1926年に征服されました。この地域は現在モロッコの一部です。"

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "リオグランデンセ人"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "リオグランデンセ人"

# 「リオ・グランデ共和国」とも。ただアメリカとメキシコの国境部にも短期間そういう名前の国が存在したので，今後の追加の可能性から名前を変えておきました。(Belgae)
#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""
"リオグランデンセ共和国（ピラティニ共和国とも）はブラジルのリオグランデ・ド・"
"スル州に1836年から1845年まで存在しました。彼らはブラジル帝国軍との間でボロ衣"
"戦争を戦い，ジュゼッペ・ガルバルディ他の支援を受けました。"

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "ルーマニア人"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "ルーマニア人"

# clefs
#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"国としてのルーマニアは20世紀初頭に，トランシルヴァニア，ワラキア，モルドヴァ"
"が合併して形成されました。古代ローマ時代の名残のある言葉を話す人々が住んでい"
"る地方です。その歴史は，ここが常に諸大帝国の境界に位置していたために複雑なも"
"のとなっています――ローマ，オスマン，オーストリア＝ハンガリー，そしてロシア。"

# ポルトガル語の"Diretor-Presidente"を英訳したものと思われます。経営でのCEOに当たる用語のようです。原理主義用なのでこの訳です。(Belgae)
#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "最高指導者 %s"

# ntaka 大統領でいいのだろうか?
#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "最高指導者 %s"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "ローマ人"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "ローマ人"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "ロシア人"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "ケニア人"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"キエフ・ルーシは中世のスラブ系君主制国家です。ノヴゴロドのオレグがキエフを占"
"領した後にその地を首都としました。13世紀にルーシはモンゴルの侵攻に敗れまし"
"た。ルー氏は現代の東スラブ諸国の前身にあたります。"

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "ルワンダ人"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "ルワンダ人"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"ルワンダは東アフリカ大湖沼地帯にある，肥沃で丘陵地の広がる国です。人口密度が"
"アフリカで最も高くなっています。"

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "琉球人"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "琉球人"

# 返す言葉もございません (clefs)
#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"琉球王国(1372-1879)は礼節の地であり，平和的な海洋交易の国でしたが後に日本に"
"よって侵略され，占領され，併合されてしまいました。"

#: data/nation/sabine.ruleset:3
#, fuzzy
msgid "Sabine"
msgstr "飢饉"

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "デンマーク人"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "王女"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "トゥン"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "サハラ人"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "サハラ人"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""
"サハラ人はかつてスペインの植民地であった西サハラの住民です。モロッコが現在こ"
"の地域の大部分を統治下に置いていますが，国際社会の大半はこれを不法占拠である"
"と考えています。モロッコ軍とサハラ人のポリサリオ戦線との戦いは1975年より続い"
"ています。"

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "カルタゴ人"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "シリア人"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "サーミ人"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "マリ人"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

# Belgae
# エルサルバドル人？
#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "サルバドル人"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "サルバドル人"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""
"元々はインディアンのピピル人が居住していたエルサルバドルは，16世紀にスペイン"
"によって征服されました。独立時に中央アメリカ連邦に加わった後，1840年には完全"
"な独立共和国になりました。公式にはエルサルバドルは独立後ほぼずっと民主主義国"
"家でしたが，実際にはこの国の政治は高度に寡頭制で，この国の政治経済は独立以来"
"「十四家族」が占有してきました[訳注：あくまで比喩表現で実際に14の一族があるわ"
"けではない]。1930年代にエルナンデス・マルティネス将軍が独裁政権を樹立しまし"
"た。1944年には非暴力革命によりエルナンデス政権は転覆されましたが，この国はな"
"お不安定なままで，1979年から1992年にかけてまたも血なまぐさい内戦が続きまし"
"た。"

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "サーミ人"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "サーミ人"

# clefs
# nation vs. country
# Belgae
#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"サーミ人はスカンジナビア北部の人々です。彼らはスカンジナビア諸国の北部地域お"
"よびロシア北西部にまたがり広がっています。"

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "サンマリノ人"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "サンマリノ人"

#: data/nation/sammarinese.ruleset:6
#, fuzzy
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"サンマリノはイタリア半島にある極小の内陸国です。この国は現存する世界一古い独"
"立共和国です。伝説によれば，この国は聖マリノによって紀元301年に建国されまし"
"た。"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "執政 %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "執政 %s"

#: data/nation/samnite.ruleset:3
#, fuzzy
msgid "Samnite"
msgstr "サーミ人"

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "エラム人"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

# clefs
#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "サモギティア人"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "ザクセン人"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "新しい政治体制の選択"

# Daniel
#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "総督"

# clefs
#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "サモギティア人"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "サモギティア人"

# clefs
#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"サモギティア――バルト海沿岸の歴史的国家――はヨーロッパ最後(公式には1413年まで)"
"の異教徒の居住地でした。今日では，サモギティアはリトアニアの一地方です。"

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "アラム人"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "アラム人"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "カルタゴ人"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "シリア人"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "サルマタイ人"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "サルマタイ人"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""
"サルマタイ人は中央アジアおよび南西シベリアから到来したイラン系遊牧民族です。"
"彼らはサカ人およびスキタイ人と密接な関係にあります。サルマタイ起源説は15世紀"
"から18世紀にかけてポーランド文化の基礎となりました。"

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "サウジ人"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "サウジ人"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"サウジアラビアはアラビア半島に位置し，イスラムの聖地メッカおよびメディナを有"
"しています。最初のサウジ国家は1744年に建国されました。現在のサウジアラビアは"
"1925年にヒジャーズとナジュドの合邦により誕生しました。統治王朝であるサウード"
"家から名前を取ったサウジアラビアは，絶対君主制を維持している世界最後の国家の"
"一つです。原油の確認埋蔵量は世界最大です。"

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "サヴォイア人"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "サヴォイア人"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""
"サヴォイアはブルグント王国の崩壊の後にアルプス西部に形成されました。サヴォイ"
"ア家は当初はサルディーニャおよびピエモンテをも勢力下とし，後にはイタリア全土"
"の王家となりました。サヴォイア家が何世紀にもわたって成長し生き残ってきたのは"
"華々しい征服行動によるものではなく，結婚および秩序正しく非常に巧みな政治的手"
"段によって徐々に領土を獲得していったことによります。サヴォイア地方そのものは"
"1860年にフランスに併合され，サヴォワと呼ばれています。"

# Belgae
# was:サクソン人
# 説明内容からこちらにしました。
#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "ザクセン人"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "ザクセン人"

# Belgae
# ザクセン(sachsen)はドイツ語読み。サクソン(saxon)は英語読みです。ザクセン地方にいた民族がアングル人らと共にイギリスに渡って「アングロサクソン」になりましたが，ザクセン地方に残った人々もいました。
#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"ザクセン選帝侯領は，1356年より1806年まで続く，神聖ローマ帝国内の独立した領邦"
"でした。"

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "イラン人"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "イラン人"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "シュレースヴィヒ＝ホルシュタイン人"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "シュレースヴィヒ＝ホルシュタイン人"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"その歴史の多くの期間において，シュレースヴィヒ＝ホルシュタイン公国はドイツと"
"デンマークの間の係争地でした。この2地域は1375年に同君連合領となりました。19世"
"紀，シュレースヴィヒ＝ホルシュタインの位置づけの曖昧さが原因となってデンマー"
"クとプロイセンの間で2度の戦争が起こりました。その結果1866年にシュレースヴィヒ"
"＝ホルシュタインはプロイセンの領地となりました。第一次世界大戦の後，北シュ"
"レースヴィヒはデンマークに併合されました。現在シュレースヴィヒ＝ホルシュタイ"
"ンはドイツ連邦共和国の連邦州になっています。"

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "スコットランド人"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "スコットランド人"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

# clefs
# was "チーフ"(yasu)
# チェロキー・イロコイ・マリ・マオリ・スー・南アフリカ・スワジ・ズールー
# 全部「族長」で大丈夫かしらん
#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "族長"

# clefs
#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "族長"

# clefs
# was "最初の首相" (# yasu)
# Belgae
# was 首席大臣
#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "%s首相"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "%s首相"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "スコットランド人"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "スコットランド人"

# clefs
# "originally" はよくわからない: ピクト人が先ならoriginじゃないじゃん
#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"スコットランドはローマ時代晩期にアイルランド系の侵入者がピクト人を駆逐して定"
"着し，1034年からは独立した王国でしたが1701年にイングランドと王室連合を形成し"
"ました。[訳註:UKの構成要素になったわけです]"

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "スキタイ人"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "スキタイ人"

#: data/nation/scythian.ruleset:6
#, fuzzy
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"スキタイ人は古代イラン系の遊牧騎馬民族で，古典古代を通して黒海-カスピ海間のス"
"テップを支配しました。スキタイの名は当時の古代ギリシャ人による呼称です。古代"
"後期からは近い関係にあるサルマティア人がこの地域のスキタイ人を支配するように"
"なりました。スキタイに関して現存する情報の多くは，ギリシャの歴史家ヘロドトス"
"が紀元前440年ごろに著した『歴史』，オウィディウスの詩『黒海からの手紙』，そし"
"て考古学上の成果としてはウクライナおよび南ロシアにあるスキタイの古墳で発見さ"
"れた精緻な金細工から得られたものです。"

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "セレウコス人"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "セレウコス人"

#: data/nation/seleucid.ruleset:6
#, fuzzy
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"セレウコス朝はアレキサンダー大王の死後に将軍たちが彼の王国を分割して創設され"
"たディアドコイ国家のひとつでした。国名は創設者セレウコス1世に由来します。シリ"
"アを中心とするセレウコス朝はディアドコイ国家の中でも最も有力な国家でしたが，"
"結果的には紀元前1世紀にローマに滅ぼされました。"

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "スウェーデン人"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

# Daniel
#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "ベンガル人"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "セネガル人"

# Daniel
#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "セネガル人"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"セネガルはアフリカ本土で最も西にある国です。フランスから独立したのは1960年の"
"ことです。セネガルは近隣諸国に比べると安定で民主的です。"

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "セルビア人"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "セルビア人"

# ntaka
#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"セルビアはビザンツ帝国崩壊後，オスマン帝国によって支配された南スラブの一地域"
"です。20世紀においては，その大半をユーゴスラビア連邦を構成する一員として過ご"
"しました。"

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "スコットランド人"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "ザクセン人"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "ショーニー人"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "ショーニー人"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""
"アルゴンキン語族のショーニー人は，テカムシ（テクムセとも）および彼の兄弟テン"
"スクワタワが先頭に立ち，アメリカ拡張主義に抗するために部族同盟を結成しようと"
"しました。しかし最終的には失敗に終わり，インディアン準州（現在のオクラホマ"
"州）に再定住させられました。"

#: data/nation/sherpa.ruleset:3
#, fuzzy
msgid "Sherpa"
msgstr "サハラ人"

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "ザクセン人"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "シベリア人"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "シベリア人"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"シベリアはロシアおよびソ連における歴史的，地理的領域です。ツァーリの統治下で"
"は分離主義者の主張が一部のスラブ人植民者の間に広まっていました。1918年にシベ"
"リア共和国の独立が宣言されましたが，わずか数カ月後にはソ連に併合されました。"

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "シチリア人"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "シチリア人"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"シチリアはイタリア最大の島です。この島はギリシャ人，カルタゴ人，ローマ人，"
"ヴァンダル人，西ゴート人，ビザンツ人，アラブ人によって支配されました。11世紀"
"にノルマン人がシチリア王国を建国し，次第にイタリアにおける列強の1つとして成長"
"していきました。1816年にはナポリ王国の統合で両シチリア王国となり，1861念には"
"イタリアに統一されました。"

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "セルビア人"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

# Belgae
# シク教国人？
#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "シク人"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "シク人"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"シク人は15世紀にインド亜大陸で誕生した一神教の信者です。パキスタンとインドの"
"国境地帯にあるパンジャブ地方がシク教の中心地です。19世紀にはこの地域にシク教"
"国が存在しました。"

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "グル %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "シッキム人"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "シッキム人"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"ネパールとブータンの間にくさびを打つように存在したヒマラヤのシッキム王国は，"
"チョギェル（法王）と呼ばれる世襲君主によって数世紀の間統治されてきましたが，"
"1975年にはインドの22番目の州となりました。"

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "シレジア人"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "シレジア人"

# clefs
#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr "シレジアはポーランド南部の地域で，かつては独立した王国でした。"

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "シンガポール人"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "シンガポール人"

# clefs
#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr "シンガポールはマレーシア半島の最南端に位置する商業的な都市国家です。"

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "鯨"

# Daniel
#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "ベンガル人"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "スラブ人"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "スラブ人"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"スラヴ人は現代における言語学的民族集団で，東ヨーロッパにおいて共通の歴史的起"
"源を持ついくつかの民族から構成されています。スラヴ人の紀元は明確には知られて"
"おらず，そのため彼らを説明しようとする多数の仮説があります。文明化されたヨー"
"ロッパの歴史に彼らが突然現れたことは，イラン系民族の到来とフン人の勢力拡大が"
"関連していると推測されます。"

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "スロヴァキア人"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "スロヴァキア人"

# clefs
#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"スロヴァキア共和国はヨーロッパの中心部にあたる国です。1918年までオーストリア-"
"ハンガリー帝国の一部であり，また1993年まではチェコスロバキアの一部を構成して"
"いました。"

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "スロベニア人"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "スロベニア人"

# ntaka
#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"スロベニアは旧ユーゴスラビア連邦を構成していた国々の中で，最も北かつ西に位置"
"する共和国です。"

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "同じ島"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "アイスランド人"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

# Belgae
# <%s AI>とCity: %sに代入されます。別の訳語を当てたいところです。普通AIと都市: 平常など。
#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "普通"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "ローマ人"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "ソマリ人"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "ソマリ人"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"ソマリアは「アフリカの角」にある国です。かつてソマリアは交易の集散地でした。"
"19世紀終わりにこの地はイギリスとイタリアの植民地となりました。ソマリアが再び"
"独立を獲得したのは1960年のことです。シアド・バーレ少将率いる軍部が1969年に権"
"力を奪取しました。シアド・バーレによるこの国の氏族制度根絶の試みは失敗に終わ"
"りました。1991年には彼の政権は覆されました。それ以来この国には実質的に機能す"
"る政府が存在しないままです。"

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "ソルブ人"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "ソルブ人"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"ソルブ人は西スラブ人の一派で，ドイツ東部のザクセン州東部とブランデンブルク州"
"南部に暮らしています。この地域は古くよりラウジッツと呼ばれており，ポーランド"
"およびボヘミアとの結びつきが深い地域です。"

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

# clefs
#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "バスク人"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "南アフリカ人"

# 「南アフリカ民族」はひどい (clefs)
#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "南アフリカ人"

# clefs
#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"オランダ人の入植者が17世紀に南アフリカの植民地化を開始しました。まずボーア人"
"(オランダ人入植者の末裔)との，それからイギリス軍とズールー人との数多くの戦争"
"を経て，1910年に南アフリカ連合が創設されました。南アフリカ政府は，市民の肌の"
"色に基づく合法的な不平等政策「アパルトヘイト」によって悪名高くなります。1994"
"年，この国はじめての非人種主義憲法の採択に続いて，長年政治囚となっていたネル"
"ソン・マンデラが南アフリカ初の民主的に選ばれた大統領となりました。"

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "南アメリカ人"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "南アメリカ人"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"南米諸国連合はヨーロッパ連合をモデルとして2008年に設立されましたが，汎アメリ"
"カ主義はすでに19世紀より存在しました。"

# Belgae
# こちらは「南朝鮮人」である必要はないですよね。
#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "韓国人"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "韓国人"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"かつては統一された朝鮮人国家の地であった朝鮮半島も，朝鮮戦争が1953年に膠着状"
"態に陥った結果，今日では北朝鮮（朝鮮民主主義人民共和国）と韓国（大韓民国）と"
"いう2つの国家に分断されています。韓国政府は，民族主義者および反共主義者からな"
"る組織「大韓民国臨時政府」を基盤に1948年に形成されました。"

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "スーダン人"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "スーダン人"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "南ベトナム人"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "南ベトナム人"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"南ベトナム（正式にはベトナム共和国）はベトナム戦争中にアメリカが後ろ盾となっ"
"た国家です。この国が北ベトナムに再統合されたのは，共産軍に征服された1975年の"
"ことです。"

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "%s将軍"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "南イエメン人"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "南イエメン人"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"アデン周辺の地域はイギリスにより1839年に植民地化されました。南イエメンは1967"
"年に独立を宣言し，共産圏に参加しました。北イエメンと統合されたのは1990年のこ"
"とです。"

# clefs
#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "ソビエト人"

# clefs
#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "ソビエト人"

# clefs
# 歴史が興味を持つのはいつだって始めと終わりだけ
#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"ソビエト連邦の歴史は1917年12月，レーニンの指揮の下でボリシェヴィキ革命が起き"
"た時に始まります。1922年12月31日には，4つのソビエト共和国が一つの国家へ統合し"
"ました。ソビエト連邦は20世紀で最も力を持った国の一つとなりました。しかし，"
"1991年末には度重なる社会・経済危機によって15の独立した国家へと分裂してしまい"
"ました。"

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "シュリーヴィジャヤ人"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "シュリーヴィジャヤ人"

#: data/nation/srivijaya.ruleset:7
#, fuzzy
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"シュリーヴィジャヤは，スマトラ島東部，現在のパレンバンを中心とした王国で，ス"
"マトラ島，ジャワ島，ボルネオ島，マレー半島の海岸部の大半に支配の手を伸ばして"
"いました。建国は紀元3世紀ごろであり，1400年頃まで存続しましたが，まずはジャン"
"ビ王国と，その後はシンガサリ王国，そして南インドのチョーラ朝その他の地域勢力"
"との戦いによって衰退していきました。"

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "スーダン人"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "スーダン人"

# clefs
#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"スーダンは1820年にはエジプトの，そして後にはイギリスの支配下に置かれました。"
"スーダンが独立するのは1956年です。"

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "セルビア人"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "セルビア人"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "スリナム人"

# clefs
#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "スリナム人"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"スリナムは南アメリカ最小の独立国です。元々はアラワク・インディアンが暮らして"
"いました。最初に植民地を築いたのはイギリスですが，1667年にオランダとの間で"
"ニューアムステルダム（現在のニューヨーク）と交換されました。スリナムは1954年"
"に自治政府が認められ，1975年に完全に独立しました。"

# Belgae
# Sergeant MajorだったDesi Bouterseがクーデターで政権を獲ったことが元ネタと思われるのでこう訳しました。
#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "%s曹長"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "%s曹長"

#: data/nation/swahili.ruleset:3
#, fuzzy
msgid "Swahili"
msgstr "帆船"

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "スワジ人"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "スワジ人"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "スワジ人"

# clefs
# Belgae
#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"スワジ人は南部アフリカのバンツー語族に含まれる一部族です。ムスワティ2世の指揮"
"の下で，スワジ人は領域を拡大し，南に位置するズールー人との境界線を固定させま"
"した。"

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "スイス人"

# ntaka スイス民族は変だろう?
#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "スイス人"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"スイスが現在の体制による統一国家となったのは，1848年にスイス連邦憲法が制定さ"
"れてからのことです。現在のスイスの前身は，13世紀末に結成された防衛同盟で，州"
"による緩い連合体が数世紀の間続きました。"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "連邦大統領 %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "連邦大統領 %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "シリア人"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "シリア人"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"現在のシリア・アラブ共和国は，フランスの委任統治領として誕生し，1940年代に次"
"第に独立を勝ち取ってきました。"

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "シャーマン"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "ハワイ人"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "ハワイ人"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

# Belgae
#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "タイロナ人"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "タイロナ人"

#: data/nation/tairona.ruleset:7
#, fuzzy
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"チブチャ系言語を話し，パナマのクナ人やコロンビア中央部のムイスカ人と近縁であ"
"るタイロナ人は，現在のコロンビア北部，マグダレーナ県とラ・グアヒーラ県のあた"
"りに暮らしています。彼らの都市テューナは紀元前500年前後に創建されました。タイ"
"ロナ人は山岳地帯に住み，農耕のために険しい山肌に石を積み，段々畑を作りまし"
"た。スペイン人との75年もの戦いにも関わらず，この時代のすべてのアメリカ先住民"
"が同様に屈してきたさまざまな圧力によって，彼らは敗れ去りました。"

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "台湾人"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "台湾人"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"中華民国は1912年に清の後継国家として建国され，2000年以上にわたる中国の帝政を"
"終わらせました。中華民国を支配していた中国国民党は，1949年に中国共産党との内"
"戦に敗れました。国民党政府は台湾に逃れ，台北を中華民国の臨時首都としました。"

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "タジク人"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "タジク人"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"タジキスタンは中央アジアの国です。タジク人は彼らの民族国家建国を，アラブ人の"
"征服活動後の初期に誕生したペルシア系国家であるサーマーン朝まで遡って考えてい"
"ます。"

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "カナダ人"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "タンザニア人"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "タンザニア人"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"タンザニアはかつてイギリスの植民地だったタンガニーカとザンジバルが合併して"
"1964年に建国されました。20年にわたりこの国を統治したジュリウス・ニエレレは，"
"アフリカ社会主義を信奉していました。1985年にニエレレはアフリカの国家元首とし"
"て初めて，自分の意志で元首の地位を降りました。"

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "タタール人"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "タタール人"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"タタール人はテュルク系言語を話す民族です。中世にはさまざまなタタール人国家が"
"存在しました。カザン，クリミア，アストラハン，シビルその他のハン国です。今日"
"タタール人は旧ソ連の多数の地域に分かれて暮らしています。彼ら独自の共和国とし"
"て，ロシア連邦のタタールスタン共和国およびウクライナのクリミア自治共和国があ"
"ります。"

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "テンプル騎士団"

# Belgae
# 複数形を使う場所はどこでしょう。
#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "テンプル騎士団員"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"テンプル騎士団は第1次十字軍の後，聖地への巡礼者を保護する目的で設立されまし"
"た。その後の200年間，組織の力と富は大きく拡大し，また銀行制度のようなさまざま"
"な現代的概念をもたらしました。"

# Belgae
# チュートン騎士から変更
#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "ドイツ騎士団"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "ドイツ騎士団"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"ドイツ騎士団は中世盛期にバルト海沿岸の異教徒に対する十字軍を繰り返しました。"
"1224年に彼らは「騎士団国」を建国し，300年にわたって強力な国家として存続しまし"
"た。この国は16世紀には世俗化し，プロシア公領へと置き換えられました。"

# 薩摩隼人も追加しますかね :-)
#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "テキサス人"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "テキサス人"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "トラキア人"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "トラキア人"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "古代西洋において2番目に人口の多かった民族です。"

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "トラキア人"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "チベット人"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "チベット人"

# clefs
# "homeland" はどう訳したものか？　「祖国」とすれば簡単なようだが，
# 残念ながら現在のチベットは「国」ではないようです。難しいですね。
#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"チベット人の祖地は世界で最も高度のある地域で，時として「世界の屋根」と呼ばれ"
"ています。7世紀にはチベット[訳註:吐蕃]はソンツェン・ガンポの下で恐るべき帝国"
"として勃興し，中国・インドの双方から認識されていました。この王朝は11世紀，モ"
"ンゴルによって制されるまで続きました。数世紀の後にモンゴルの支配が緩むと，ロ"
"サン・ギャツォ(1617生，ダライ・ラマ5世)はチベット仏教ゲルク派の指導下に仏教国"
"家を創設しました。"

# clefs
#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "ダライラマ %s"

# clefs
#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "ダライラマ %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "ティムール人"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "チムール人"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"ティムールは軍事の天才でした。彼はチンギス・カンからの名門と称し，首都サマル"
"カンドを起点に中央アジア全土はもとより中東やインドの一部をも征服しました。"
"ティムール帝国の宮廷文化はペルシアから強い影響を受けている一方で，帝国の行政"
"や軍事組織にはティムールの支配階層であるモンゴル系およびテュルク系からの影響"
"が見られました。"

# Belgae
#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "トカラ人"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "トカラ人"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"トカラ人は現在の中国西部，新彊ウィグル自治区にあたるところに暮らしていたイン"
"ド・ヨーロッパ語族に含まれる人々です。その特有の地政的位置により，彼らの王国"
"である莎車，亀茲，于闐などは中国，ペルシャ，インド，ソグド，スキタイ，チベッ"
"トの文化的影響を受けてきました。彼らの宗教，服装，著述，芸術などはすべてこれ"
"ら様々な影響を反映しています。彼らはシルクロードに沿ったオアシス都市に暮ら"
"し，彼らを通じて仏教が中国にもたらされました。この地域は漢や唐などの中華帝国"
"によってしばしば軍事的に保護国化されました。唐帝国の衰退にともない，トルコ系"
"のウィグル人がタリム盆地に侵入し，トカラ人の地に定住しカレーズを伸ばしまし"
"た。ウィグル人はトカラ人と通婚し，礼拝目的以外のすべての場でトカラ語に代わっ"
"てウィグル語が使用されるようになりました。礼拝での使用すら，この地域で支配的"
"であった宗教である仏教がイスラム教の伝播によりその地位を奪われるに連れて失わ"
"れました。"

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "トーゴ人"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "トーゴ人"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"トーゴは1885年にドイツの保護領となりましたが，第一次世界大戦後にフランスとイ"
"ギリスに分割され委任統治領となりました。トーゴが独立したのは1960年のことで"
"す。60年代後半よりこの国の政治はニャシンベ・エヤデマ将軍の独裁下にあり，その"
"政権は2005年の彼の死後も息子フォールに引き継がれました。"

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "トルテカ人"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "トルテカ人"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"トルテカは中央アメリカに10世紀から12世紀にかけて存在した文明です。トルテカ帝"
"国はセ・テクパトル・ミシュコアトルにより建国されました。彼は北方から流浪の民"
"を率いてやってきて，メキシコ高原に定住しました。ミシュコアトルは敵に殺されま"
"したが，後に復讐を遂げた彼の息子セ・アカトル・トピルツイン・ケツァルコアトル"
"が，トルテカ文明を遥かな高みへと導くことになりました。トルテカ文化は12世紀ま"
"で繁栄を続けました。首都トゥランは1168年に暴虐的に破壊され，トルテカ地方は分"
"裂して都市国家が競合するようになりました。トルテカ文化の影響はアメリカの"
"ニューメキシコ州からニカラグアまで見られますが，トルテカの政治史について歴史"
"学者の合意はなされていません。トルテカの歴史のほとんどはアステカ神話を根拠と"
"しているため，学者の中にはそもそもトルテカ帝国というもの自体が実在せず，アス"
"テカ神話において言及されているトルテカは文明についての寓話にすぎないと主張す"
"る人もいます。"

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "トンガ人"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "トンガ人"

#: data/nation/tongan.ruleset:6
#, fuzzy
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"南太平洋の群島であるトンガには，紀元前1000年ごろにポリネシア人が移民してきま"
"した。19世紀にはイギリスの保護領となったものの，この島々はオセアニアで実質的"
"な植民地化から逃れることの出来た唯一の国です。"

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "カナダ人"

# clefs
#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "チュニジア人"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "トランシルヴァニア人"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "トランシルヴァニア人"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"トランシルヴァニアは現在のルーマニア内にある歴史的地域で，ルーマニア人，ハン"
"ガリー人，およびトランシルヴァニア・ザクセン人が居住していました。ハンガリー"
"がオスマン帝国の進攻により解体された際に，トランシルヴァニアはハンガリーの名"
"目上の主権下にある公国となりました。宗教改革の時代に，トランシルヴァニアは"
"ヨーロッパで最初に信教の自由を宣言した国家となりました。公国が独立を失いハプ"
"スブルク帝国に統合されたのは1711年のことです。"

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "カナダ人"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

# clefs これも訳せば「王」になってしまいますが
#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "マンサ"

# Daniel
# なんでpluralだとヘルツェゴヴィナが落ちるんでしょう (clefs)
#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "ボスニア人"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
#, fuzzy
msgid "Tuareg"
msgstr "トルクメン人"

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "トルコ人"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

# clefs
#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "チュニジア人"

# clefs
#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunis  †  †  €†  ians"
msgstr "チュニジア人"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"フェニキア人は，現在チュニジアのある地域にカルタゴを建設しました。カルタゴは"
"後に地中海世界の大国となりますが，紀元前146年にローマ人に打ち破られました。7"
"世紀のアラブ系イスラム教徒による征服の結果，アラブやオスマンの諸国からの移住"
"が起こりました。しかしまた，16世紀の末にはたくさんのユダヤ人やスペインのムー"
"ア人もこの地域に移住してきていました。1861年にはチュニジアはオスマン帝国から"
"ほぼ自治を獲得しましたが，1881年にはフランスに侵略され，その保護領にされてし"
"まいました。独立を果たしたのは1956年です。"

# 「二輪戦車」
#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "チャリオット"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "クロアチア人"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "トルクメン人"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "トルクメン人"

#: data/nation/turkmen.ruleset:6
#, fuzzy
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""
"トゥルクマーン諸部族は紀元11世紀に初めてトゥグリル・ベグの元に統合されまし"
"た。彼はセルジューク朝の2代目の君主となります。セルジューク朝がモンゴルの侵攻"
"の圧力によって崩壊すると，トゥルクマーンたちは西へと移住を始めました。彼らは"
"最終的にアムダリヤ川とカスピ海の間の地域に定住しました。これはほぼ今日のトル"
"クメニスタンの位置に当たります。"

# Belgae
# 「トルクメン人の長」の意味。
# ニヤゾフ前大統領が個人崇拝による独裁をしていたことから原理主義の称号としているようです。
#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "%s テュルクメンバシュ"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "%s テュルクメンバシュ"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "トゥバ人"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "トゥバ人"

# トゥバ語ではtuvaのvはB音に近いのですが，ロシア語ではV音になります。この違いがWikipediaでのトゥバ/トゥヴァの表記ゆれの原因です。ここではトゥバで統一します。(Belgae)
#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""
"トゥバ人はシベリア南部のロシア連邦トゥバ共和国に住むテュルク系民族です。トゥ"
"バは1921年に中華民国から分離してタンヌ・トゥバとして独立共和国を形成し，ソビ"
"エト連邦と同盟しました。1940年にタンヌ・トゥバではKhertek Anchimaa-Tokaが共和"
"国議長となり，近代国家の非君主国として初めて女性の国家元首を戴くという栄誉に"
"浴しました。1944年にソ連に併合され，ロシア・ソビエト連邦社会主義共和国の一部"
"となりました。"

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "チロル人"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "チロル人"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"チロルはアルプスの一地域です。16世紀に地元の領主家が断絶し，領地はオーストリ"
"ア・ハプスブルク家へと渡りました。第一次世界大戦後，南部はイタリアに併合され"
"ました。"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "王女"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "数"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "ウガンダ人"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "ウガンダ人"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"ウガンダ共和国は東アフリカに位置しています。この国の領域にはヴィクトリア湖の"
"一部が含まれています。湖面はケニアおよびタンザニアとの3カ国で分割されていま"
"す。かつて，この国の南部はブガンダ王国の一部でした。近代ウガンダが独立したの"
"は1962年のことです。"

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "カバカ %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "カバカ %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "ウクライナ人"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "ウクライナ人"

# clefs
#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"ウクライナは旧ソ連西端の境界部に位置する広大な地域です。ここには地球で最も肥"
"沃とされる黒土地帯を擁しています。"

# Belgae
# 国連「人」はさすがにないですかね
#: data/nation/un.ruleset:3
msgid "UN"
msgstr "国連人"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "国連人"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr "国際連合は人権と弱者保護に信を置いています。"

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "事務総長 %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "事務総長 %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "火星人"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "火星人"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "ウルグアイ人"

# clefs
#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "ウルグアイ人"

# clefs
#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"南米の小国であるウルグアイは，かつて非常に発達した社会福祉制度を有していたの"
"で「アメリカのスイス」と称されることがあります。"

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "ウイグル人"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "ウイグル人"

# clefs
#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"ウイグルは東方のトルコ系帝国・文明です。その最盛期，820年には中央アジアと北ア"
"ジアの大部分を支配していました。数世紀に亙る中国人との衝突を経て，最後には"
"1700年代に清王朝によって征服されました。今日では，ウイグルの末裔は中央アジア"
"諸国ウズベキスタン，カザフスタン，キルギスタンの住民となっています。彼らはま"
"た，中国の新疆ウイグル自治区の主要な少数民族ともなっています。"

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "ウズベク人"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "ウズベク人"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"中央アジアの国家ウズベキスタンには，かつて多数の国家，たとえばホラズム，ブハ"
"ラ汗国，コーカンド汗国などが存在しました。ウズベク人はティムールの末裔を自負"
"しています。ティムールはサマルカンドを首都としたティムール帝国の建国者です。"

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "ヴァンパイア"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "ヴァンパイア"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "伝説上の吸血鬼たち。"

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "ヴァンダル人"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "ヴァンダル人"

#: data/nation/vandalic.ruleset:6
#, fuzzy
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"ヴァンダル人は東部ゲルマン系の民族で，現在のポーランド南部およびスロバキアに"
"当たる地域を起源とします。彼らは紀元5世紀初頭にローマ帝国に侵入しました。ゲイ"
"セリックに率いられた彼らは，最終的にカルタゴに王国を建国しました。彼らについ"
"ておそらく最も有名なのは，紀元455年のローマ略奪でしょう。紀元534年，ビザンツ"
"帝国の将軍ベリサリウスはヴァンダル王国を征服しました。"

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "アイヌ人"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "医学"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "メキシコ人"

# clefs
#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr "古代インド文明揺籃の地は現代のパキスタン内のインダス川谷です。"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "マハトマ %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "マハトマ %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "ヴェネツィア人"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "ヴェネツィア人"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "ルワンダ人"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "ヴェネツィア人"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "ヴェネツィア人"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""
"ヴェネツィア共和国が歴史の影から姿を表すのは，バーバリアンの略奪者から避難し"
"た人々が安全地帯としてイタリア北東部のラグーン内の島々に集まったことから始ま"
"ります。最初は東ローマ帝国に臣従していましたが，次第に独立性を確立し，中世に"
"おける列強の1つとして位置づけられるようになりました。ヴェネツィア商人は交易に"
"よって富を蓄積し，海軍は地中海全域で畏敬される存在となりました。長い衰亡の期"
"間の後，ついに1796年にナポレオン軍に滅ぼされました。"

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "ヴェネツィア人"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "ヴェネツィア人"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "ベネズエラ人"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "ベネズエラ人"

# clefs
#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"ベネズエラは南米最北の国です。16世紀以来スペインの植民地で，1811年7月5日にエ"
"ル・リベルタドール・シモン・ボリヴァル「解放者」の指揮下で独立を獲得しまし"
"た。"

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "バーモント人"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "バーモント人"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""
"バーモントは1791年にアメリカ合衆国に加入するまでの14年間，独立国でした。現在"
"バーモント州は合衆国内で面積，人口ともに最小に近い州です。バーモント州は酪農"
"とメープルシロップで有名です。"

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "ベトナム人"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "ベトナム人"

# clefs
# このような場合のnationをどう訳すかはとても難しい
# ナシオンはナシオンだよなあ
#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"ベトナムは中国の軍事支配への叛乱の戦争指導者となった双子の姉妹により1世紀に設"
"立されました。"

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "ビンセント人"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "ビンセント人"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""
"セントビンセント・グレナディーンはカリブ諸島の中で植民地化されるのが最も遅"
"かった地域です。これは，先住民のカリブ・インディアンが逃亡奴隷と通婚し，ヨー"
"ロッパ人の植民者を撃退したからです。18世紀，この島々はフランスとイギリスの争"
"奪戦の場となりました。1783年にフランスは領有権の主張を放棄しました。セントビ"
"ンセント・グレナディーンは1979年にイギリスから独立し，現在は英連邦王国[訳注："
"イギリス国王を自国の国王とする国家]となっています。"

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "西ゴート人"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "西ゴート人"

#: data/nation/visigothic.ruleset:6
#, fuzzy
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""
"テルヴィンギは東ゲルマン系の人々で，ゴート人の2つの部族の1つです。これが後の"
"西ゴート人と言われています。彼らはおそらくスカンジナビアから来たと考えられて"
"います[訳注:通説はそうでしたが，現在の学説では否定的です]。3世紀に彼らは南方"
"に移住しました。現在のウクライナに当たります。その後彼らはドナウ川を渡り，紀"
"元410年にはローマを略奪しました。フォエデラティ[訳注:ローマと同盟を組み，傭兵"
"を提供する代わりに援助を受ける部族]として認められた彼らは，最終的にトロサ（現"
"在のトゥールーズ）一帯に定住して王国を建国しました。西ゴート王国はイベリア半"
"島全体の征服を成し遂げ，首都をトレドに遷しました。ピレネー山脈の北側地域をす"
"べてフランク王国に奪われたものの，西ゴート王はローマ化されたイベリア人を統治"
"し続けました。しかし最終的に，この半島はムスリムの侵略者によって蹂躙されまし"
"た。紀元711年のことです。"

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

# Daniel
#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "オーストリア人"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "パプア人"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

# clefs
#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "ブルガリア人"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "ドイツ人"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "ドイツ人"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "ワロン人"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "ワロン人"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"ワロン人はベルギーに居住しフランス語を話す人々です。19世紀，ワロン地域はヨー"
"ロッパ大陸で最初，世界でもイギリスに次いで2番目に産業化された地域でした。その"
"ため，社会主義者および労働組合運動の温床ともなりました。"

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "ウェールズ人"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "ウェールズ人"

# clefs
# 構文変えちゃった
#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"ウェールズ人はかつては現在のイングランドの全領域を支配していましたが，サクソ"
"ン人の侵略により西部の山岳地帯へと追いやられました。"

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "ウェールズ人"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

# Belgae
# 西ポモージェ？
# 西ポンメルン？
#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "西ポメラニア人"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "西ポメラニア人"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"西ポメラニアはポーランド北西部およびドイツ北東端の地理的・歴史的地域です。も"
"ともとスラブ人の独立国家があった西ポメラニアはポーランドによって2度占領されま"
"した。後に西ポメラニアはドイツ化が進み，小規模の封建公国に分断され，それらは"
"次第にブランデンブルク辺境伯に征服されて行きました。長年にわたりこの地はドイ"
"ツの一部でしたが，1945年にポーランドに併合されました。"

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "西ローマ人"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "西ローマ人"

#: data/nation/westernroman.ruleset:6
#, fuzzy
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"ローマ帝国が最初に分割されたのは286年のことで，ディオクレティアヌス帝によるも"
"のです。テオドシウス帝が崩御した395年以降は永久に分離することになります。東部"
"のビザンツ帝国とは異なり，西ローマ帝国はバーバリアンの侵略者および経済の崩壊"
"に抗し得ませんでした。最後の西ローマ帝国皇帝が退位したのは紀元476年のことで"
"す。"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s アウグストゥス"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s アウグスタ"

# Belgae
# 西インド連邦の国民
#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "西インド人"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "西インド人"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"西インド諸島は海賊，ラム酒，クリケット，浜辺で有名です，イギリス領西インド諸"
"島は1958年に西インド連邦を結成しましたが，短命に終わることになりました。連邦"
"の統合が失敗したのは，トリニダード島，ジャマイカ島，および他の小規模なメン"
"バー間の緊張関係が原因です。連邦が解体したのは1962年のことです。いくつかの"
"島々は独立国となり，その他はイギリスの植民地へと戻りました。"

# clefs
#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "ウエストファリア人"

# clefs
#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "ウエストファリア人"

# clefs
# "...was the western region {->of }the " 原文typo
#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"ウェストファリアは，プロイセンの州になるまでは，サクソニー公国西部の地域でし"
"た。今日ではドイツ連邦最大の州である北レーヌ・ウェストファリアの北部を形成し"
"ています。"

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "ヴュルテンベルク人"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "ヴュルテンベルク人"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"ヴュルテンベルクはドイツ南西部，シュヴァーベン地方の一地域です。第二次世界大"
"戦後，バーデン州およびホーエンツォレルン州と合併してバーデン＝ヴュルテンベル"
"ク州となりました。"

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "アラム人"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
#, fuzzy
msgid "Xiongnu"
msgstr "トンガ人"

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "アイヌ人"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "ヤクート人"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "ヤクート人"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"言い伝えによれば，ヤクート人（自称する民族名はサハ）は紀元10世紀に中央アジア"
"のステップから北のバイカル湖畔へと移住してきました。彼らは現地の人々と通婚"
"し，レナ川沿いに国を建て，少なくとも中国，モンゴル，さまざまなテュルク系民族"
"との間で外交関係を持ちました。1620年ごろ，拡張主義を採るロシアの尖兵としてコ"
"サックがヤクートの領域を訪れ，やがてヤクートの王たちを屈服させてヤクートの地"
"にロシアの覇権を確立しました。今日約100万人を数えるヤクート人の内大雑把に言っ"
"て半数が，ロシアの極東地域にある広大なサハ共和国を形成しています。"

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "イエメン人"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "イエメン人"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"イエメンはアラブ半島唯一の共和国です。この地域はいくつかの古代文明の地でした"
"が，イエメンが現在の形態で確立するのは北イエメンが南イエメンを併合する1990年"
"になってのことです。"

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "ユカタン人"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "ユカタン人"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"ユカタンはメキシコの半島で，マヤ遺跡と白い砂浜で有名です。この地名は，ユカタ"
"ン・マヤの言葉で「お前たちの言っていることが理解できない」という意味だとよく"
"言われています。19世紀に2度，ユカタンはメキシコからの独立を宣言しました。現在"
"この地域はユカタン州，カンペチェ州，キンタナ・ロー州の3つに分割されています。"

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "ユーゴスラビア人"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "ユーゴスラビア人"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"ユーゴスラビアはバルカン半島西部の複数のスラブ系民族からなる国家でした。1941"
"年までは王国でしたが，枢軸国の軍に占領されました。国民解放戦争で占領者を放逐"
"した共産主義者はその後も1980年代まで統治を続けました。1990年代に流血を伴って"
"ユーゴスラビアは解体し，多数の共和国が独立することとなりました。"

# Belgae
# 自称は「マッシュリー」だったようですが。
#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "ヌミディア人"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "ヌミディア人"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "カザフ人"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "サポテカ人"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "サポテカ人"

# razedをraisedのスペリングミスと解釈しました（Belgae）
#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"サポテカ人はBinnizaとも言い，メキシコのオアハカ州に暮らしています。彼らはかつ"
"てメソアメリカの中でも特に古く活発であった文明を築きました。とりわけ有名なサ"
"ポテカ文化の祭祀センターであるモンテ・アルバンは，小高い山の上に建設されまし"
"た。先住民で初めてメキシコ大統領となったベニート・フアレスはザポテカ人です。"

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "タイロナ人"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "ジンバブエ人"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "ジンバブエ人"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"ジンバブエはアフリカ南部の国家です。国名は古代ジンバブエ王国から採っていま"
"す。この国は1898年にイギリスの植民地となり，南ローデシアと呼ばれていました。"
"南ローデシアで少数である白人は，1965年に一方的に独立を宣言しました。首相のイ"
"アン・スミスは黒人を権力から除外する人種差別政策を推し進めました。内戦を受け"
"てスミスは1979年に少数白人支配を終わらせました。1980年からこの国はロバート・"
"ムガベが統治していますが，彼は以前の政権と同様の悪評を国際的に受けています。"

# clefs
# XXX `away mode'
#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* 不在モードではAIはそのような条約にはサインできません。"

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr ""
#~ "*%1$s (AI)* %3$sよ，まず最初に%2$sとの同盟関係を絶ってから来るべきだ。"

# Belgae
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* 貴殿が %sとの間に距離を置くかどうかしばらく見届けさせてくれ， %s"
#~ "よ。"

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* %sよ，まずは敵対関係を止めようではないか。"

# clefs
# AI外交の台詞はどうも私にはうまく訳せないので
# どんどんより良いものに置き換えていってください。
#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* 私はあなたがたが現在の停戦を今しばらく守ることができるのかまず見"
#~ "届けたいと思う， %sよ。"

# clefs XXX
#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* 私はまだ同盟を結ぶほど貴国を信頼していないのだ， %sよ。"

# clefs XXX
#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* そのような都市は知らない。"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (AI)* すまないが，貴国と視野を共有することは我が国にとって危険が多過ぎ"
#~ "る。"

# clefs
#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr ""
#~ "*%s (AI)* %sよ，この取引は我々にとってそれほど良いものではなさそうだ。"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* %sよ，我が同盟にようこそ!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* 了解した。 %sと我が国との同盟が永遠に続くことを願おう。"

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* 了解した。我々に平和な時が訪れたようだ。"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* 同意した。 %sよ，もはや敵対関係を止めよう。"

# clefs
#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* %sよ！　互いのことがもっと分かり合えるようになるまで，しばし停戦"
#~ "の期間を持とうではないか？"

# clefs
# 宇宙船を打ち上げると首都を奪いにくる
#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* 宇宙は貴国のものにはさせない。"

# clefs
# XXX `vicious antics'
#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* 貴様の悪ふざけにはもう我慢の限界だ。戦争だ！"

# clefs
# was "*%s (AI)* 平和な時は...終わりだ!"
# some other timeというのは過去でなく未来のいつか、今ではないということでは?
#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* 平和を……いつの日にか，な。"

# clefs
#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* やっと貴様に手が回る！　自分の罪から逃れられるとよもや本気で思っ"
#~ "ていたわけではあるまいな？"

# clefs
#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* おまえの隠然たる敵対行為がこの戦争をもたらしたのだ！"

# clefs
# was "*%s (AI)* 貴国の我が同盟国に対する行いは、貴国の最後の過ちだ!"
#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* 貴国の%sに対する行いは，貴国の最後の過ちだ!"

# clefs
#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%1$s (AI)* 宇宙船打ち上げを阻止するため，我々は%3$dターン後に%2$sとの全面"
#~ "戦争に突入する。"

# clefs
#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* この件には貴国の支援が期待されている。我々の光栄ある同盟の末永く"
#~ "続かんことを！"

# clefs
#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %sは私利のため条約を著しく侵犯した。我々は%dターン後に実力で報復"
#~ "する，貴国も同盟を尊重し我々に続くように！"

# clefs
#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* 我々は%sの豊かな文明を略奪してやるつもりだ。 %dターン後に宣戦す"
#~ "る。"

# clefs
#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* 戦利品の分け前が欲しいなら，遠慮なく参加してくれたまえ！"

# clefs
#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* 我々はもう%sには我慢ならない。この救いようのない文明を引き裂いて"
#~ "くれようではないか。 %dターン後に宣戦する。"

# clefs
#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* 我々の光栄ある同盟国として，貴国もこの戦争に参加するものと期待す"
#~ "る。"

# clefs
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%1$s (AI)* 我々は同盟を尊重し%3$dターン後に%2$sに宣戦する。待っていたま"
#~ "え，我々もすぐ駆けつける！"

# clefs
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%1$s (AI)* 我々は%2$sとの同盟を尊重し%4$dターン後に%3$sに宣戦する。貴国も"
#~ "我々に続くものと期待する。"

# clefs
#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* 貴国が単独で宇宙を征服しようとしているのを見れば貴国の意図は明ら"
#~ "かだ。同盟は破棄させてもらう！"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s(AI)* 貴国の一方的に宇宙空間を支配しようとする試みは大変攻撃的なもので"
#~ "ある。"

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* もし貴国が宇宙船の建設を中止しないならば，我が国は何らかの行動に"
#~ "でることも辞さない!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (AI)* すまないが，貴国と視野を共有することは我が国にとってもはや安全な"
#~ "事ではない。"

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* 我が最も信頼のおける同盟国諸君よ，我々は%sを打倒するために貴国の"
#~ "力を必要としている。"

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* 親愛なる同盟国よ，私が見る限り貴国は未だ我々共通の敵である%sとの"
#~ "戦争を始めていないようだ。何故我が国が貴国の約束を貴国に思い出させてやらね"
#~ "ばならんのだ?"

# clefs
#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* 名誉に値せぬものよ，我々は同盟を結んだというのに，貴国は我々の死"
#~ "すべき敵である%sと和平を保ったままではないか！これは看過できない。同盟は解"
#~ "消だ！"

# clefs
#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr "*%s (AI)* 親愛なる友人よ，大義を共有し同盟を結ぼうではないか？"

# clefs
#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (AI)* 親愛なる隣人よ，より平和的な関係を持とうではないか？"

# clefs
#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* 相続く流血にはうんざりです。停戦を結ぼうではありませんか？"

# clefs
# msgstr "*%s (AI)* %sは我々両国を脅かしている。我々は停戦をすべきではないか?"
#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* 我々は%sの猛攻を受けており，貴国の助力を必要としている！我々の光"
#~ "栄ある同盟を守りたまえ，貴君の名は永遠のものとなるであろう！"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%sは%sを %sに建てるのを中断しました。"

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%sは%sを %sに建て始めました。"

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%sで(不必要な)%sを金 %dで売ります。"

# clefs
# Belgae
#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "総督府は %sでの統治要件を満たすことができません。直轄地に戻します。"

# clefs
# Belgae
#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr "総督府は %sの扱いに混乱してしまいました。確認した方がよいでしょう。"

#~ msgid "Please report this message at %s"
#~ msgstr "%sにこのメッセージを報告してください"

#~ msgid "none"
#~ msgstr "なし"

# Belgae
# was 自在
# Governerで方針を指定していない時の結果の名前です。
#~ msgid "custom"
#~ msgstr "カスタム"

#~ msgid "never"
#~ msgstr "なし"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d ターン"

#~ msgid "People (W/%s)"
#~ msgstr "住民 （労/%s）"

#~ msgid " happy"
#~ msgstr " 幸福"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "名前: %s\n"
#~ "食料:   %10s 金:   %10s\n"
#~ "生産物:  %10s 贅沢: %10s\n"
#~ "交易:   %10s 科学: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "            都市拡大: %s\n"
#~ "        生産物の完成: %s"

# clefs
# うーん
#~ msgid "?cma:Very happy"
#~ msgstr "幸福追求"

# clefs
# 余談ですが，これを選択しても実際には必ずしも食料を最大化してくれません
# 明らかにbugです
#~ msgid "?cma:Max food"
#~ msgstr "食料を最大に"

# clefs
#~ msgid "?cma:Max production"
#~ msgstr "生産を最大に"

# clefs
#~ msgid "?cma:Max gold"
#~ msgstr "現金を最大に"

# clefs
#~ msgid "?cma:Max science"
#~ msgstr "科学を最大に"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr "CMAエラーが発生しました。総督府設定が壊れた可能性があります。"

#~ msgid "Old attributes detected and removed."
#~ msgstr "古い属性を検出したので削除しました。"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "プラグイン '%s' は利用できません。利用できるのは%sです"

#~ msgid "No real audio plugin present."
#~ msgstr "リアルオーディオプラグインがありません。"

# clefs
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "サウンドサポートを無効にして続行します。"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "サウンドサポートのためには，SDL_mixer をインストールしてください。"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr ""
#~ "サウンドを使用するには，サウンドセットをダウンロードする必要があります!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "<%s>からサウンドセットを取得できす。"

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "サウンド指示ファイル '%s' をロードできません:\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "リアルオーディオサブシステムが初期化できません!"

# clefs
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "設定かパーミッションに何か間違いはありませんか？"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freecivはフリーソフトウェアです。条件に従ってFreecivのコピーを配布すること"
#~ "を歓迎します。"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "ヘルプメニューの\"著作権\"の項目を参照してください。"

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "…さぁ，やつらを地獄へ送ってやろうぜ!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "出力ウィンドウを '%s' へ保存しています ..."

#~ msgid "Export complete."
#~ msgstr "保存完了。"

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "保存が失敗しました。ファイルへ書き込めません。"

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXXターン"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "ターンごとに金 %3d"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d ターン"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/ターン"

#~ msgid "Obsolete"
#~ msgstr "旧式化"

# clefs
#~ msgid "Built"
#~ msgstr "作成"

#~ msgid "Destroyed"
#~ msgstr "破壊"

#~ msgid "Great Wonder"
#~ msgstr "不思議"

# 宮殿とか。どういう意味合いなんでしょう (clefs)
#~ msgid "Small Wonder"
#~ msgstr "ちょっとした不思議"

# clefs
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : 市民\n"

# clefs
# `Taxed' は税金とは限らない。租庸調みたいな感じ。
#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : 交易からの徴収\n"

#~ msgid "(unknown)"
#~ msgstr "(不明)"

# clefs
#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : %sとの交易路\n"

# clefs
# 都市一覧での「選択」メニュー
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : 建造物からの十分の一税\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : %s からのボーナス (%+d%%)\n"

# clefs
#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : 浪費\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : 汚職\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : 混乱\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : 消費\n"

# 下に`total'とあるからこの部分は日本語では意味がない (clefs)
# それなら英文は消してしまった方がいいでしょう（Belgae）
#~ msgid "==== : Adds up to\n"
#~ msgstr "====\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : 剰余総計"

# Belgae
#~ msgid "Illness deactivated in ruleset."
#~ msgstr "疫病はこのルールセットでは無効になっています。"

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : 過密による発生率\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : 交易による発生率\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : 公害による発生率\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : %sによるボーナス\n"

# Belgae
#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : 疫病の発生する確率"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : シールドによる公害\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : 市民による公害\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : 公害修正\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "祝典"

#~ msgid "?city_state:Disorder"
#~ msgstr "混乱"

#~ msgid "?city_state:Peace"
#~ msgstr "平和"

#~ msgid "(worklist)"
#~ msgstr "(作業リスト)"

#~ msgid "?city:Name"
#~ msgstr "名前"

#~ msgid "City Name"
#~ msgstr "都市名"

#~ msgid "Nation"
#~ msgstr "民族"

#~ msgid "?size [short]:Sz"
#~ msgstr "大"

# Belgae
# was: 都市の大きさ
# 編集モードなど，いろいろなところで今後使われそうなので，限定しないようにしました
#~ msgid "Size"
#~ msgstr "大きさ"

#~ msgid "State"
#~ msgstr "状態"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "祝典/平和/混乱"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "簡略表示 * 祝典, X 混乱"

#~ msgid "?Happy workers:H"
#~ msgstr "幸"

#~ msgid "Workers: Happy"
#~ msgstr "労働者: 幸福"

#~ msgid "?Content workers:C"
#~ msgstr "平"

#~ msgid "Workers: Content"
#~ msgstr "労働者: 平静"

#~ msgid "?Unhappy workers:U"
#~ msgstr "不"

#~ msgid "Workers: Unhappy"
#~ msgstr "労働者: 不幸"

#~ msgid "?Angry workers:A"
#~ msgstr "怒"

#~ msgid "Workers: Angry"
#~ msgstr "労働者: 怒り"

#~ msgid "?city:Workers"
#~ msgstr "労働者"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "幸/平/不/怒"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "労働者: 幸福, 平静, 不幸, 怒り"

# Belgae
# was:最適
#~ msgid "Best"
#~ msgstr "上位"

# clefs
# "Best attack" となって "Best attacking units" と同義になる
# Belgae
# was:攻撃部隊
# 都市内にいるユニットの中で攻撃力上位3ユニットの攻撃力が表示されます。具体的なユニット名は表示されません。"defense"も同様。
#~ msgid "attack"
#~ msgstr "攻撃力"

# clefs
# 実際に表示されるのは上位3部隊
# Belgae
# was:攻撃に適した部隊。unitsと複数形になっているように，最上級はトップ1限定ではありません。
#~ msgid "Best attacking units"
#~ msgstr "攻撃力上位ユニット"

#~ msgid "defense"
#~ msgstr "防御力"

#~ msgid "Best defending units"
#~ msgstr "防御力上位ユニット"

#~ msgid "Units"
#~ msgstr "ユニット"

#~ msgid "?Present (units):Here"
#~ msgstr "駐留"

#~ msgid "Number of units present"
#~ msgstr "駐留ユニットの数"

#~ msgid "?Supported (units):Owned"
#~ msgstr "支援"

#~ msgid "Number of units supported"
#~ msgstr "支援ユニットの数"

#~ msgid "?food (population):Grow"
#~ msgstr "拡大"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(蓄積/必要)"

#~ msgid "Turns until growth/famine"
#~ msgstr "拡大/飢饉までのターン"

# was 「黒字」; マイナスの場合もあるので変更 (clefs)
#~ msgid "Surplus"
#~ msgstr "剰余"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "食/生/交"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "剰余: 食料, 生産物, 交易"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+食"

#~ msgid "Surplus: Food"
#~ msgstr "剰余: 食料"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+生"

#~ msgid "Surplus: Production"
#~ msgstr "剰余: 生産物"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-浪"

# ntaka
#~ msgid "Waste"
#~ msgstr "浪費"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+交"

#~ msgid "Surplus: Trade"
#~ msgstr "剰余: 交易"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-汚"

#~ msgid "Corruption"
#~ msgstr "汚職"

#~ msgid "Economy"
#~ msgstr "経済"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "金/贅/科"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "経済: 金, 贅沢, 科学"

#~ msgid "?Gold:G"
#~ msgstr "金"

#~ msgid "Economy: Gold"
#~ msgstr "経済: 金"

#~ msgid "?Luxury:L"
#~ msgstr "贅"

#~ msgid "Economy: Luxury"
#~ msgstr "経済: 贅沢"

#~ msgid "?Science:S"
#~ msgstr "科"

#~ msgid "Economy: Science"
#~ msgstr "経済: 科学"

#~ msgid "?number_trade_routes:n"
#~ msgstr "数"

#~ msgid "?number_trade_routes:R"
#~ msgstr "易"

#~ msgid "Number of Trade Routes"
#~ msgstr "交易路の数"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "公"

#~ msgid "Pollution"
#~ msgstr "公害"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "疫"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "疫病発生率"

#~ msgid "?cma:Governor"
#~ msgstr "総督府"

# 以前CMAと呼んでいたやつ。どう訳したものか (clefs)
# とりあえず総督府で行きます（Belgae）
#~ msgid "Citizen Governor"
#~ msgstr "総督府"

#~ msgid "BS"
#~ msgstr "枠"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "各ターンに生産可能な最大ユニット数"

#~ msgid "Production"
#~ msgstr "生産物"

#~ msgid "Turns/Buy"
#~ msgstr "必要ターン/購入金額"

#~ msgid "Currently Building"
#~ msgstr "作成中"

#~ msgid "Specialists: "
#~ msgstr "専門家: "

# 科学者とかのことなんだけど (clefs)
#~ msgid "?specialist:S"
#~ msgstr "専門家"

#~ msgid "Specialists: %s"
#~ msgstr "専門家: %s"

#~ msgid "Special"
#~ msgstr "専門家"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tLANでのゲームでプロトコルにPROTO (IPv4/IPv6/なし)"
#~ "を使用することを通知する\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\t接続ダイアログをスキップする\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tデバックログレベルを設定する(0から4，もしくは4:ファイル"
#~ "1,最小,最大:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tデバックログレベルを設定する(0から3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tオプションの一覧を表示する\n"

# spawned serverって何じゃらほい (clefs)
# たぶんcivclientが自動で立ち上げるサーバのこと
#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FILE\t記録ファイルとして FILE を使う (派生サーバもこれを使いま"
#~ "す\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -M, --Meta HOST\tHOSTにあるメタサーバに接続する\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAME\t名前として NAME を使います\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PORT\tサーバのポート PORT に接続します (普通に　-aをつけて)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tPLUGIN をサウンド出力に使う %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "  -r, --read FILE\t起動スクリプト FILE を読む (派生サーバのみ)\n"

# Daniel
#, fuzzy
#~ msgid "server HOST"
#~ msgstr "観察者"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server HOST\tHOST にあるサーバに接続します (普通に　-aをつけて)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "サウンド"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FILE\tFILE から音楽タグを読む\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "  -t, --tiles FILE\tタイルとしてデータファイル FILE.tilespec を使う\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tバージョン番号を表示する\n"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "不適切なシグナル番号\"%s\"です。\n"

#~ msgid "Try using --help.\n"
#~ msgstr "--helpを使用してください。\n"

# clefs
#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "--port オプションで無効なポート \"%s\" が指定されました。\n"

# clefs
#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr ""
#~ "--debug オプションで無効なデバッグレベル \"%s\" が指定されました。\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "指定された通知プロトコル\"%s\"は不適切です。\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "認識できないオプション: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "古いメタサーバアドレス\"%s\"を更新しています。"

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "デフォルトのメタサーバが\"%s\"に設定されました。"

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "自動接続中にエラーが起こりました。中断しています。"

#~ msgid "Game started."
#~ msgstr "ゲームが始まりました。"

#~ msgid "Changing production of every %s into %s."
#~ msgstr "すべての%s生産物を %sへ変更します。"

#~ msgid "?embassy:Both"
#~ msgstr "相互"

# clefs
# 相手国に大使館を設置している
#~ msgid "?embassy:Yes"
#~ msgstr "先方に設置"

# clefs
# 相手の大使館が自国に設置されている
#~ msgid "?embassy:With Us"
#~ msgstr "自国に受け入れ"

# clefs
# 他国とユニットが接触した後の数十ターンは大使館なしで外交できる
#~ msgid "?embassy:Contact"
#~ msgstr "接触あり"

# clefs
# "Contact"は失われることがあるので「未接触」ではまずい
# was "外交ルートなし"
#~ msgid "?embassy:No Contact"
#~ msgstr "接触なし"

#~ msgid "?vision:Both"
#~ msgstr "相互"

#~ msgid "?vision:To Them"
#~ msgstr "与える"

#~ msgid "?vision:To Us"
#~ msgstr "得る"

#~ msgid "The %s give %s"
#~ msgstr "%sは%sを与える"

#~ msgid "The %s give an unknown city"
#~ msgstr "%sは未知の都市を与える"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%sは金 %dを与える"

#~ msgid "The %s give their worldmap"
#~ msgstr "%sは世界地図を与える"

#~ msgid "The %s give their seamap"
#~ msgstr "%sは海洋地図を与える"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "停戦に合意する"

#~ msgid "The parties agree on a peace"
#~ msgstr "和平に合意する"

#~ msgid "The parties create an alliance"
#~ msgstr "同盟に合意する"

#~ msgid "The %s give shared vision"
#~ msgstr "%sは共有視野を与える"

#~ msgid "The %s give an embassy"
#~ msgstr "%sは大使館の開設を許可する"

#~ msgid "Popup Request"
#~ msgstr "ポップアップ要求"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "%sを %sで買うことはできません!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%sには金 %dかかります"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%sが，金 %dしか持っていません。"

#~ msgid "unknown reason"
#~ msgstr "理由不明"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "サーバへの接続を失いました（%s）!"

#~ msgid "Failed looking up host."
#~ msgstr "ホストのルックアップに失敗しました。"

# clefs
#~ msgid "Connection in progress."
#~ msgstr "接続中。"

# clefs
#~ msgid "Disconnected from server."
#~ msgstr "サーバから切断しています。"

#~ msgid "server disconnected"
#~ msgstr "サーバ接続不可"

#~ msgid "read error"
#~ msgstr "読み込みエラー"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "サーバ \"%s\"(ポート %d, ユーザ \"%s\")への接続を %d 回試みましたが失敗し"
#~ "ました。"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "サーバへの接続が拒絶されました。サーバを起動してください。"

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "サーバ \"%s\"(ポート %d, ユーザ \"%s\")へ接続中にエラー:\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "サーバ \"%s\"(ポート %d, ユーザ \"%s\")へ %f 秒毎に %d 回まで自動接続を試"
#~ "みています。"

# clefs
#~ msgid "Starting server..."
#~ msgstr "サーバを起動しています……"

# clefs
#~ msgid "Couldn't start the server."
#~ msgstr "サーバを起動できませんでした。"

# clefs
#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "申し訳ありませんが，手動で起動してください。"

# clefs
#~ msgid "Couldn't connect to the server."
#~ msgstr "サーバと接続できませんでした。"

# clefs
# サーバをローカルで起動したはずなのに接続できなかったときのメッセージ
#~ msgid "We probably couldn't start it from here."
#~ msgstr "ここからだと起動できないのかもしれません。"

# Belgae
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "サーバの制御が確立されました。コマンドアクセスレベルは'hack'です。"

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "サーバを制御するために必要なアクセスレベルの取得に失敗しました。サーバを"
#~ "シャットダウンしています。"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "輸送ユニットだけが降ろせます。"

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr ""
#~ "開拓者ユニットと都市に所属する軍事ユニットだけが自動モードにできます。"

#~ msgid "Only nuclear units can do this."
#~ msgstr "核兵器ユニットだけがこれを行えます。"

#~ msgid "Only paratrooper units can do this."
#~ msgstr "空挺部隊ユニットだけがこれを行えます。"

#~ msgid "Too far for this unit."
#~ msgstr "このユニットから遠すぎます。"

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "目的地までの経路を探せません。"

# clefs
#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "あいや！　首都がないみたいですよ！"

#~ msgid "Terrain"
#~ msgstr "地形"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "地形の変更\n"
#~ "ショートカット: t\n"
#~ "地形タイプの選択: shift+t またはここで右クリック"

#~ msgid "Terrain Resource"
#~ msgstr "地形資源"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "特産物の変更\n"
#~ "ショートカット: r\n"
#~ "資源タイプの選択: shift+r またはここで右クリック"

#~ msgid "Terrain Special"
#~ msgstr "地形特徴"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "タイルの特殊状態の変更\n"
#~ "ショートカット: s\n"
#~ "特殊状態タイプの選択: shift+s またはここで右クリック"

#~ msgid "Road"
#~ msgstr "道路"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "タイルの特殊状態の変更\n"
#~ "ショートカット: s\n"
#~ "特殊状態タイプの選択: shift+s またはここで右クリック"

#~ msgid "Military Base"
#~ msgstr "軍事基地"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "基地の作成\n"
#~ "ショートカット: m\n"
#~ "基地タイプの選択: shift+m またはここで右クリック"

#~ msgid "Unit"
#~ msgstr "ユニット"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "ユニットの作成\n"
#~ "ショートカット: u\n"
#~ "ユニットタイプの選択: shift+u またはここで右クリック"

#~ msgid "City"
#~ msgstr "都市"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "都市の作成\n"
#~ "ショートカット: c"

#~ msgid "Vision"
#~ msgstr "視界"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "プレイヤーのタイル把握状況の変更\n"
#~ "ショートカット: v"

#~ msgid "Start Position"
#~ msgstr "開始位置"

#, fuzzy
#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "開始位置の配置。配置時点では任意の民族がこのタイルから開始可能です。開始で"
#~ "きる民族を限定するには，マップ上の開始位置を中央クリックし，プロパティエ"
#~ "ディタを使用します。\n"
#~ "ショートカット: p"

#~ msgid "Copy/Paste"
#~ msgstr "コピー/貼り付け"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "タイルのコピーと貼り付け\n"
#~ "コピーモードのショートカット: shift-c\n"
#~ "貼り付けモードのショートカット: shift-v"

# clefs
#~ msgid "Paint"
#~ msgstr "ペイント"

#~ msgid "Erase Value"
#~ msgstr "値の消去"

#~ msgid "Erase"
#~ msgstr "消去"

#~ msgid "Copy"
#~ msgstr "コピー"

#~ msgid "Paste"
#~ msgstr "貼り付け"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "消去モードの切り替え\n"
#~ "ショートカット: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "コピーモードの切り替え\n"
#~ "ショートカット: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "貼り付けモードの切り替え\n"
#~ "ショートカット: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "バッファは空です。"

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%dタイルをコピー済み"

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr ""
#~ "ggzモードでは，GGZクライアントからfreecivクライアントを起動してください!\n"

#~ msgid "(noname)"
#~ msgstr "(名前なし)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "不思議建築を手伝う(_W) (あと%d)"

#~ msgid "Help build _Wonder"
#~ msgstr "不思議建築を手伝う(_W)"

#~ msgid "Your %s Has Arrived"
#~ msgstr "%s到着"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "%2$sからの %1$sが %3$sに到着しました。\n"
#~ "何を行いますか?"

#~ msgid "Establish _Trade route"
#~ msgstr "交易路を確立する(_T)"

#~ msgid "Enter Marketplace"
#~ msgstr "市場に参入する"

#~ msgid "_Keep moving"
#~ msgstr "なにもしない(_K)"

#~ msgid "Suggestions: %s."
#~ msgstr "推定: %s"

# clefs
#~ msgid "No visible unit on this tile."
#~ msgstr "このタイルには視認可能なユニットがいません。"

# Belgae
#~ msgid "This city isn't known!"
#~ msgstr "この都市はまだ確認していません!"

# Belgae
#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "このタイルはこのゲーム内に存在しません!"

# Belgae
#~ msgid "This unit isn't known!"
#~ msgstr "このユニットはまだ確認していません!"

#~ msgid "Cleared output window."
#~ msgstr "出力ウィンドウを消去しました。"

#~ msgid "Select the %s color"
#~ msgstr "%s色の選択"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "太字(Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "斜体(Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "取り消し(Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "下線(Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "色(Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "前景"

#~ msgid "Select the text color"
#~ msgstr "文字色の選択"

#~ msgid "background"
#~ msgstr "背景"

#~ msgid "Select the background color"
#~ msgstr "背景色の選択"

# Windowsの場合，入力キーはEnterと書いてあるのが普通ですよね...(Belgae)
#~ msgid "Send the chat (Return)"
#~ msgstr "チャットの送信(Return)"

#~ msgid "Chat tools"
#~ msgstr "チャットツール"

#~ msgid "Flag"
#~ msgstr "旗"

#~ msgid "Citizens"
#~ msgstr "市民"

#~ msgid "Food:"
#~ msgstr "食料:"

#~ msgid "Prod:"
#~ msgstr "生産:"

#~ msgid "Trade:"
#~ msgstr "交易:"

#~ msgid "Gold:"
#~ msgstr "金:"

#~ msgid "Luxury:"
#~ msgstr "贅沢:"

#~ msgid "Science:"
#~ msgstr "科学:"

#~ msgid "Granary:"
#~ msgstr "穀物庫:"

#~ msgid "Change in:"
#~ msgstr "増減"

#~ msgid "Corruption:"
#~ msgstr "汚職:"

#~ msgid "Waste:"
#~ msgstr "浪費:"

#~ msgid "Pollution:"
#~ msgstr "公害:"

# Belgae
#~ msgid "Plague Risk:"
#~ msgstr "疫病発生率:"

#~ msgid "_Overview"
#~ msgstr "概観(_O)"

#~ msgid "City map"
#~ msgstr "都市マップ"

# ntaka
#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "建造物を売り払うには，ENTERキーを押すかダブルクリックしてください。"

#~ msgid "Production:"
#~ msgstr "生産物"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d ターン"

#~ msgid "_Buy"
#~ msgstr "買う(_B)"

#~ msgid "I_mprovements:"
#~ msgstr "建造物(_M)"

#~ msgid "Info"
#~ msgstr "情報"

#~ msgid "P_roduction"
#~ msgstr "生産物(_R)"

#~ msgid "Happ_iness"
#~ msgstr "幸福(_I)"

#~ msgid "_Governor"
#~ msgstr "総督府(_G)"

#~ msgid "_Settings"
#~ msgstr "設定(_S)"

#~ msgid "Entertainers"
#~ msgstr "芸人"

#~ msgid "Scientists"
#~ msgstr "科学者"

#~ msgid "Taxmen"
#~ msgstr "徴税者"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "大きさ1の時に開拓者を作ったら解散"

#~ msgid "Overview page"
#~ msgstr "概観ページ"

#~ msgid "Production page"
#~ msgstr "生産物"

#~ msgid "Happiness page"
#~ msgstr "幸福ページ"

#~ msgid "Governor page"
#~ msgstr "総督府ページ"

#~ msgid "This Settings page"
#~ msgstr "設定ページ（ここ）"

#~ msgid "Last active page"
#~ msgstr "最後に見たページ"

#~ msgid "New citizens are"
#~ msgstr "新しい市民は"

#~ msgid "Next time open"
#~ msgstr "次回表示"

#~ msgid "R_ename..."
#~ msgstr "改名(_E)"

#~ msgid "_List present units..."
#~ msgstr "駐留ユニットのリスト(_L)"

#~ msgid "_Prev city"
#~ msgstr "前の都市へ(_P)"

#~ msgid "_Next city"
#~ msgstr "次の都市へ(_N)"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s 人"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s 人"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s 人"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s 人"

# clefs
#~ msgid "blocked"
#~ msgstr "拡大不能"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "生産（1ターンに最大 %dユニットまで）"

#~ msgid "Supported units %d"
#~ msgstr "支援ユニット: %d"

#~ msgid "Present units %d"
#~ msgstr "駐留ユニット: %d"

#~ msgid "Cen_ter"
#~ msgstr "中心へ(_T)"

#~ msgid "_Activate unit"
#~ msgstr "ユニットを起こす(_A)"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "ユニットを起こし，閉じる(_C)"

#~ msgid "_Disband unit"
#~ msgstr "ユニット解散(_D)"

# clefs
#~ msgid "_Load unit"
#~ msgstr "積載する(_L)"

#~ msgid "_Unload unit"
#~ msgstr "降ろす(_U)"

#~ msgid "_Sentry unit"
#~ msgstr "見張り番(_S)"

# yasu
#~ msgid "_Fortify unit"
#~ msgstr "防御態勢(_F)"

#~ msgid "Set _Home City"
#~ msgstr "この都市に所属する(_H)"

#~ msgid "U_pgrade unit"
#~ msgstr "新型にする(_U)"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "現在の資金は%dです。"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%sを金%dで買いますか?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "買う!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%sには金 %dが必要です\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "金%2$dで%1$sを売りますか?"

#~ msgid "Sell It!"
#~ msgstr "売る"

#~ msgid "Rename City"
#~ msgstr "都市名の変更"

#~ msgid "What should we rename the city to?"
#~ msgstr "新しい都市名を何と名づけますか?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "本当にこれらの %sを売却してよろしいですか？"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "%dの%sを金 %dで売りました"

#~ msgid "No %s could be sold."
#~ msgstr "%sは全く売却できませんでした。"

#~ msgid "(no worklists defined)"
#~ msgstr "(作業リスト未定義)"

#~ msgid "_Production"
#~ msgstr "生産物(_P)"

#~ msgid "Chan_ge"
#~ msgstr "変更(_G)"

# ntaka
# 当初、作業リストの、と書いていたが、長いので省略。
# 元の英語自体省略してあるし。
#~ msgid "Add _First"
#~ msgstr "先頭に加える(_F)"

#~ msgid "Add _Next"
#~ msgstr "次の項目として加える(_N)"

#~ msgid "Add _2nd Last"
#~ msgstr "最後から_2番目に加える"

#~ msgid "Add _Last"
#~ msgstr "最後に加える(_L)"

#~ msgid "Set Worklist"
#~ msgstr "作業リストを設定する"

#~ msgid "Append Worklist"
#~ msgstr "作業リストを付け加える"

#~ msgid "Clear _Worklist"
#~ msgstr "作業リストを消去する(_W):"

#~ msgid "Gover_nor"
#~ msgstr "総督府(_N)"

#~ msgid "S_ell"
#~ msgstr "売却(_E)"

# Belgae
#~ msgid "_Select"
#~ msgstr "選択(_S)"

#~ msgid "_Display"
#~ msgstr "表示設定(_D)"

#~ msgid "Cities"
#~ msgstr "都市"

#~ msgid "_Inspect"
#~ msgstr "調査(_I)"

#~ msgid "Improvements"
#~ msgstr "建造物"

#~ msgid "Wonders"
#~ msgstr "不思議"

#~ msgid "All Cities"
#~ msgstr "すべての都市"

#~ msgid "No Cities"
#~ msgstr "どれも選択しない"

#~ msgid "Invert Selection"
#~ msgstr "反転する"

# clefs
# 都市一覧での「選択」メニュー
#~ msgid "Building Units"
#~ msgstr "ユニットを作成中"

#~ msgid "Building Improvements"
#~ msgstr "建造物を建築中"

#~ msgid "Building Wonders"
#~ msgstr "不思議を建築中"

#~ msgid "Building Unit"
#~ msgstr "ユニットを作成中"

#~ msgid "Building Improvement"
#~ msgstr "建造物を建築中"

#~ msgid "Building Wonder"
#~ msgstr "不思議を建築中"

#~ msgid "Coastal Cities"
#~ msgstr "沿岸都市"

#~ msgid "Same Island"
#~ msgstr "同じ島"

#~ msgid "Supported Units"
#~ msgstr "支援ユニット"

#~ msgid "Units Present"
#~ msgstr "駐留ユニット"

#~ msgid "Improvements in City"
#~ msgstr "都市の建造物"

#~ msgid "Wonders in City"
#~ msgstr "都市の不思議"

# clefs
#~ msgid "Available Units"
#~ msgstr "作成できるユニット"

#~ msgid "Available Improvements"
#~ msgstr "建設できる建造物"

#~ msgid "Available Wonders"
#~ msgstr "建設できる不思議"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "合計購入コスト: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "総督府，およびそのプリセット\n"
#~ "（サンプルプリセットを含む）に\n"
#~ "ついての詳細は，\n"
#~ "README.cmaを参照してください。"

#~ msgid "Prese_ts:"
#~ msgstr "プリセット(_T):"

#~ msgid "Ne_w"
#~ msgstr "新規(_W)"

#~ msgid "Results"
#~ msgstr "結果"

#~ msgid "Minimal Surplus"
#~ msgstr "最小余剰"

# 「重み」くらいの方がいいかな？
# そうしました（Belgae）
#~ msgid "Factor"
#~ msgstr "重み"

#~ msgid "Celebrate"
#~ msgstr "祝典"

# clefs
# 「知事執務中」「Governer作動中」
# Belgae
# was:Governor 稼働中(_E)
#~ msgid "Governor Enabl_ed"
#~ msgstr "総督府統治中(_E)"

# Belgae
# was:Governor 停止中(_E)
#~ msgid "Governor Disabl_ed"
#~ msgstr "総督府停止中(_E)"

#~ msgid "new preset"
#~ msgstr "新しいプリセット"

#~ msgid "Name new preset"
#~ msgstr "新しいプリセットの名前"

#~ msgid "What should we name the preset?"
#~ msgstr "新しいプリセットを何と名づけますか?"

#~ msgid "Remove this preset?"
#~ msgstr "このプリセットを削除していいですか?"

#~ msgid "Goto _Location"
#~ msgstr "現場へ移動(_L)"

#~ msgid "I_nspect City"
#~ msgstr "都市の調査(_N)"

# XXX J.Lennonのもじりだが…
# 「カクメイしたいんだって？」
#~ msgid "You say you wanna revolution?"
#~ msgstr "革命を宣言しますか?"

#~ msgid "Revolution!"
#~ msgstr "革命!"

#~ msgid "What To Pillage"
#~ msgstr "略奪の対象"

#~ msgid "Select what to pillage:"
#~ msgstr "略奪対象を選択:"

#~ msgid "Nation _Groups:"
#~ msgstr "民族(_G):"

#~ msgid "All"
#~ msgstr "すべて"

# clefs XXX
#~ msgid "Edit Nation"
#~ msgstr "民族編集"

#~ msgid "What Nation Will You Be?"
#~ msgstr "あなたがなりたい民族は?"

#~ msgid "Pick Nation"
#~ msgstr "民族選択"

# clefs
#~ msgid "_Random Nation"
#~ msgstr "ランダムな民族 (_R)"

#~ msgid "Select a nation"
#~ msgstr "民族の選択"

# ntaka 属性より分かり易く設定とすべきか?
# clefs 民族のpropertiesという文脈ですからねえ。属性のままにしておきましょ
#~ msgid "_Properties"
#~ msgstr "属性(_P)"

#~ msgid "_Leader:"
#~ msgstr "指導者(_L):"

#~ msgid "_Female"
#~ msgstr "女(_F)"

#~ msgid "_Male"
#~ msgstr "男(_M)"

#~ msgid "City _Styles:"
#~ msgstr "都市スタイル(_S):"

#~ msgid "_Description"
#~ msgstr "解説(_D)"

#~ msgid "You must select your sex."
#~ msgstr "性別を選択してください。"

#~ msgid "You must select your city style."
#~ msgstr "都市スタイルをを選択してください。"

#~ msgid "You must type a legal name."
#~ msgstr "適切な名前を入力してください。"

#~ msgid "Upgrade Unit!"
#~ msgstr "新型にする"

# Belgae
#~ msgid "Upgrade Obsolete Units"
#~ msgstr "旧式化したユニットを新型にする"

#~ msgid "Disband Units"
#~ msgstr "ユニット解散"

#~ msgid "World-map"
#~ msgstr "世界地図"

#~ msgid "Sea-map"
#~ msgstr "海洋地図"

#~ msgid "_Maps"
#~ msgstr "地図(_M)"

#~ msgid "_Advances"
#~ msgstr "科学技術(_A)"

#~ msgid "All advances"
#~ msgstr "すべての科学技術"

#~ msgid "_Cities"
#~ msgstr "都市(_C)"

#~ msgid "_Give shared vision"
#~ msgstr "視界の共有を与える(_G)"

#~ msgid "Give _embassy"
#~ msgstr "大使館を与える(_E)"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "停戦"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "和平"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "同盟"

#~ msgid "_Pacts"
#~ msgstr "条約(_P)"

#~ msgid "Cancel _all meetings"
#~ msgstr "会合中止(_A)"

#~ msgid "Diplomacy [%d]"
#~ msgstr "外交 [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "会合中止"

#~ msgid "Accept treaty"
#~ msgstr "条約調印"

#~ msgid "Add Clause..."
#~ msgstr "条項を加える..."

#~ msgid "C_lauses:"
#~ msgstr "条項(_L):"

# clefs
#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "―― まだ空白です。何か条項を加えてください。 ――"

# Game
#~ msgid "Invalid amount of gold specified."
#~ msgstr "無効な金額が指定されました。"

# clefs
#~ msgid "Ooops..."
#~ msgstr "あれれれれ……"

# clefs
#~ msgid "This unit cannot be bribed!"
#~ msgstr "このユニットは買収できません！"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "ユニットに金%dの賄賂を贈りますか?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "敵ユニットに賄賂を贈る"

# clefs
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "ユニットの買収には金%dかかります。\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "謀反人は多くを要求しすぎる!"

#~ msgid "Steal Technology"
#~ msgstr "技術を盗む"

#~ msgid "_Steal"
#~ msgstr "盗む(_S)"

#~ msgid "Select Advance to Steal"
#~ msgstr "盗む科学技術の選択"

#~ msgid "_Advances:"
#~ msgstr "科学技術(_A)"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "スパイに任せる"

#~ msgid "Sabotage Improvements"
#~ msgstr "建造物破壊"

#~ msgid "_Sabotage"
#~ msgstr "破壊工作(_S)"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "破壊する建造物の選択"

#~ msgid "_Improvements:"
#~ msgstr "建造物(_I)"

#~ msgid "City Production"
#~ msgstr "都市の生産物"

# clefs
#~ msgid "You can't incite a revolt in %s."
#~ msgstr "%sでは叛乱は煽動できません。"

# clefs
#~ msgid "City can't be incited!"
#~ msgstr "煽動できない都市です！"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "叛乱を金%dで煽りますか？\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "叛乱を煽る!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "叛乱煽動にかかるコストは金%dです。\n"
#~ "%s"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "スパイの行動選択"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s が %s に到着しました。\n"
#~ "何を行いますか?"

#~ msgid "Establish _Embassy"
#~ msgstr "大使館を作る(_E)"

#~ msgid "_Investigate City"
#~ msgstr "都市を調べる(_I)"

#~ msgid "_Sabotage City"
#~ msgstr "都市を破壊する(_S)"

#~ msgid "Steal _Technology"
#~ msgstr "技術を盗む(_T)"

#~ msgid "Incite a _Revolt"
#~ msgstr "叛乱を煽る(_R)"

#~ msgid "_Poison City"
#~ msgstr "毒混入(_P)"

#~ msgid "Industrial _Sabotage"
#~ msgstr "建造物破壊(_S)"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "スパイはあなたのコマンドを待っています"

# XXX
#~ msgid "Subvert Enemy Unit"
#~ msgstr "敵ユニットへの工作"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "敵ユニットに賄賂を贈る(_B)"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "敵ユニットへの破壊工作(_S)"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "現在のルールセットには，この編集ツールに対応するオブジェクトが定義されてい"
#~ "ません。"

#~ msgid "Global Observer"
#~ msgstr "全体の観察者"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "プレイヤーの視点切り替え。これを使用すると，別のプレイヤーや全体の観察者か"
#~ "らの視点で編集できます。"

#~ msgid "Show the property editor."
#~ msgstr "プロパティエディタを表示します。"

#~ msgid "Select Tool Value"
#~ msgstr "ツール値の選択"

# clefs
#~ msgid "Editor Tool"
#~ msgstr "編集ツール"

#~ msgid "Click to change value if applicable."
#~ msgstr "クリックすると値を変更できます（可能ならば）。"

#~ msgid "Click to change tool mode."
#~ msgstr "クリックするとツールのモードを変更できます。"

#~ msgid "Mode"
#~ msgstr "モード"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "これを使用すると，ツールの「大きさ」パラメータを変更できます。このパラメー"
#~ "タは，たとえばツールが影響を与えるタイルの範囲[訳注:クリックした場所から各"
#~ "方向に何タイルまで影響するかを決めます。たとえば大きさ3なら，中心タイルか"
#~ "ら各方向に3までなので，1回クリックしたとき縦横5タイルの正方形の範囲内が影"
#~ "響を受けます。]，あるいは都市を作成した時の都市の大きさを制御します。"

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "これを使用すると，ツールの「数」パラメータを変更できます。これは，たとえば"
#~ "ユニットツールを使った時に一度に配置するユニットの数を制御します。"

#~ msgid "Count"
#~ msgstr "数"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "これを使用すると，ツールの「適用するプレイヤー」パラメータを変更できます。"
#~ "これは，たとえばどのプレイヤーのユニットや都市を作成するかを制御します。"

#~ msgid "Tile"
#~ msgstr "タイル"

#~ msgid "Player"
#~ msgstr "プレイヤー"

#~ msgid "?play:Game"
#~ msgstr "ゲーム"

# どういう場面で使用されるかはっきりしない上，trueの方は「有効」と訳しているので微妙ですが，一応訳を当てておきます（Belgae）。
#~ msgid "TRUE"
#~ msgstr "真"

#~ msgid "FALSE"
#~ msgstr "偽"

# Belgae
# プロパティエディタの建造物欄。
# 建造物，ちょっとした不思議，不思議の順です
#~ msgid "%db %ds %dW"
#~ msgstr "%d建 %dち %d不"

# Belgae
# プロパティエディタで科学技術をいくつ開発しているかを示します
#~ msgid "%d known"
#~ msgstr "既知 %d件"

#~ msgid "%d present"
#~ msgstr "%d個存在"

#~ msgid "All nations"
#~ msgstr "すべての民族"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d民族"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%dバイト"

#~ msgid "(never)"
#~ msgstr "(なし)"

#~ msgid "(destroyed)"
#~ msgstr "（破壊済）"

#~ msgid "?verb:View"
#~ msgstr "表示"

#~ msgid "Edit"
#~ msgstr "編集"

#~ msgid "Present"
#~ msgstr "存在"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "名前"

#~ msgid "Known"
#~ msgstr "既知"

#~ msgid "Turn Built"
#~ msgstr "完成ターン"

# Belgae
# プロパティエディタで民族を設定するラã‚  †  †  €†  ¸オボタン欄の見出し
#~ msgid "Set"
#~ msgstr "設定"

#~ msgid "Image"
#~ msgstr "画像"

#~ msgid "Resource"
#~ msgstr "資源"

# Belgae
# プロパティエディタで地形の欄に使われますが，地形タブの使い方がよくわからないので意味が不明です。
#~ msgid "Index"
#~ msgstr "インデックス"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "局所X"

#~ msgid "NAT Y"
#~ msgstr "局所Y"

#~ msgid "Continent"
#~ msgstr "大陸"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

# Belgae
# terrain specialの方です。
#~ msgid "Specials"
#~ msgstr "地形特徴"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "道路"

#~ msgid "Bases"
#~ msgstr "基地"

#~ msgid "Address"
#~ msgstr "アドレス"

#~ msgid "Exclude Nations"
#~ msgstr "民族排除"

#~ msgid "Nations"
#~ msgstr "民族"

#~ msgid "Type"
#~ msgstr "タイプ"

# clefs
# 道路や探索者の都合か，数値が3倍になっています(Belgae)
#~ msgid "Moves Left"
#~ msgstr "残存移動力"

#~ msgid "Fuel"
#~ msgstr "燃料"

#~ msgid "Moved"
#~ msgstr "移動済"

#~ msgid "Done Moving"
#~ msgstr "移動完了"

#~ msgid "HP"
#~ msgstr "体力"

#~ msgid "Veteran"
#~ msgstr "ベテラン"

#~ msgid "Buildings"
#~ msgstr "建造物"

#~ msgid "Food Stock"
#~ msgstr "食料備蓄"

#~ msgid "Shield Stock"
#~ msgstr "シールド備蓄"

#~ msgid "Inventions"
#~ msgstr "発明"

#~ msgid "Gold"
#~ msgstr "金"

#~ msgid "Year"
#~ msgstr "年"

#~ msgid "Scenario"
#~ msgstr "シナリオ"

#~ msgid "Scenario Name"
#~ msgstr "シナリオ名"

#~ msgid "Scenario Description"
#~ msgstr "シナリオの説明"

#~ msgid "Save Players"
#~ msgstr "プレイヤーの保存"

#~ msgid "Destroy"
#~ msgstr "破壊"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "このボタンを押すと，オブジェクトリストで選択したオブジェクトを破壊（消去）"
#~ "するリクエストがサーバに送信されます。"

#~ msgid "Create"
#~ msgstr "作成"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "このボタンを押すと，現在のプロパティページ上のオブジェクトと同種のオブジェ"
#~ "クトが作成され，ページに追加されます。オブジェクトの特性と量は編集ツールの"
#~ "状態を元にします。例えば，ユニットを作成する場合には，ユニットツールの"
#~ "「ツール値」とその「量」パラメータが影響します。"

# Belgae
# 属性の方がいいですかね
#~ msgid "%s Properties"
#~ msgstr "%sのプロパティ"

#~ msgid "Filter:"
#~ msgstr "フィルタ:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "フィルタ文字列を入力すると，表示されるプロパティを制限できます。フィルタに"
#~ "は単独の文字列の他，複数の文字列を|（「または」）または&（「および」）で区"
#~ "切ったものも指定できます。記号&は|よりも優先されます。文字列の前に!を付け"
#~ "ると否定の意味になります。"

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "このボタンを押すと，オブジェクトリストで選択されているオブジェクトで修正し"
#~ "たすべてのプロパティがサーバに送信されます。修正されているプロパティ名はプ"
#~ "ロパティパネル内で赤く表示されます。"

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "このボタンを押すと，選択されているオブジェクトで修正したすべてのプロパティ"
#~ "が現在の値（サーバ上での値）にリセットされます。"

#~ msgid "Property Editor"
#~ msgstr "プロパティエディタ"

# Belgae
# プロパティエディタの視界で使用。どう使うのか？
#~ msgid "Seen (Main)"
#~ msgstr "Seen (Main)"

# プロパティエディタでの視界タブで使用
#~ msgid "Seen (Invis)"
#~ msgstr "Seen (Invis)"

#~ msgid "Unknown"
#~ msgstr "不明"

#~ msgid "Find City"
#~ msgstr "都市をさがす"

#~ msgid "Ci_ties:"
#~ msgstr "都市(T):"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "税，贅沢，科学の割合"

#~ msgid "Tax"
#~ msgstr "税"

#~ msgid "Lock"
#~ msgstr "固定"

#~ msgid "Luxury"
#~ msgstr "贅沢"

#~ msgid "Science"
#~ msgstr "科学"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s 最大: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "ユニットを移動/空輸"

#~ msgid "Air_lift"
#~ msgstr "空輸(_L)"

#~ msgid "_Goto"
#~ msgstr "移動(_G)"

#~ msgid "Select destination ci_ty"
#~ msgstr "行き先の選択(_T)"

#~ msgid "Id"
#~ msgstr "ID"

#~ msgid "Airlift"
#~ msgstr "空輸"

#~ msgid "Show _All Cities"
#~ msgstr "すべての都市を表示(_A)"

# clefs
#~ msgid "No units selected."
#~ msgstr "ユニットが選択されていません"

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (空輸: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "その他"

#~ msgid "?gotodlg:no city"
#~ msgstr "都市なし"

#~ msgid "Currently in: %s"
#~ msgstr "現在の所在: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "このクライアントは，'--'の後ろに記述された標準GTKコマンドライン\n"
#~ "オプションを受け付けます。GTKのマニュアルを参照してください。\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "%s へバグを報告してください。\n"

# cf. http://www.freeciv.org/index.php/Localization#Should_I_try_to_translate_.22Freeciv.22.3F
# Should I try to translate "Freeciv"?
# No, just leave it "Freeciv" wherever you find it.
# (Also, note that the "c" in "Freeciv" is not capitalized.)
#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "ターン終了"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "?noun:View"
#~ msgstr "ビュー"

#~ msgid "Chat"
#~ msgstr "チャット"

#~ msgid "Allies Only"
#~ msgstr "同盟のみ"

#~ msgid "Clear links"
#~ msgstr "リンクの解除"

# Daniel
#~ msgid "Are you sure you want to quit?"
#~ msgstr "ゲームを終了してよろしいですか？"

# clefs
#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "タブを閉じる:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "都市:"

#~ msgid "Luxuries:"
#~ msgstr "贅沢:"

#~ msgid "Buildings:"
#~ msgstr "建造物: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "民族"

#~ msgid "Units:"
#~ msgstr "ユニット: "

#~ msgid "Wonders:"
#~ msgstr "不思議: "

#~ msgid "Happiness"
#~ msgstr "幸福"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "詳細な情報は市民を左クリックすると表示されます。"

# Belgae
# was:経費
# 使用される対象が，都市での生産に必要な生産ポイントに限定されているようなので訳語を変更しました。
# （ただ、HTMLヘルプでは"Cost"の方を使用するようで、統一が……）
#~ msgid "Cost:"
#~ msgstr "生産コスト:"

# Belgae
# was:維持
# 「維持費」だと食料ポイントや生産ポイントを必要とする場合もありうるのでこのように。
#~ msgid "Upkeep:"
#~ msgstr "維持コスト:"

# Belgae
# was:要求
#~ msgid "Requirement:"
#~ msgstr "必要条件:"

# Belgae
# was:古くなる
#~ msgid "Obsolete by:"
#~ msgstr "旧式化条件:"

#~ msgid "Attack:"
#~ msgstr "攻撃力:"

#~ msgid "Defense:"
#~ msgstr "防御力:"

# Belgae
# was:移動
#~ msgid "Move:"
#~ msgstr "移動力:"

#~ msgid "FirePower:"
#~ msgstr "火力:"

#~ msgid "Hitpoints:"
#~ msgstr "体力:"

# 消費するのは現金でなくシールドなので「費」より「コスト」の方が良さそう
# ただ長くなるのが難 (clefs)
# 長いですが，「コスト」に変更(Belgae)
#~ msgid "Basic Upkeep:"
#~ msgstr "基礎維持コスト:"

#~ msgid "Vision:"
#~ msgstr "視界:"

#~ msgid "Move/Defense:"
#~ msgstr "移動/防御:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "食料/資源/交易:"

#~ msgid "Resources:"
#~ msgstr "特産物:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "道路 結果/時間:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "灌漑 結果/時間:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "鉱山 結果/時間:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "変更 結果/時間:"

#~ msgid "Build:"
#~ msgstr "建設: "

#~ msgid "Conflicts with:"
#~ msgstr "両立不可:"

#~ msgid "None"
#~ msgstr "なし"

#~ msgid "(Never)"
#~ msgstr "(なし)"

#~ msgid "Removed"
#~ msgstr "Removed"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freecivヘルプブラウザ"

#~ msgid "Expand All"
#~ msgstr "すべて広げる"

#~ msgid "Collapse All"
#~ msgstr "すべて閉じる"

# Belgae
# was 可能:
#~ msgid "Allows"
#~ msgstr "解禁:"

# Belgae
# was:古い
#~ msgid "Obsoletes"
#~ msgstr "旧式化対象:"

# 「Allows 電子工学 with 株式会社」
# was: 共同
# （Belgae）
#~ msgid "with"
#~ msgstr "（付随条件:"

# Belgae
# 「with」とセット
#~ msgid "?techhelp:"
#~ msgstr "）"

#~ msgid "(none)"
#~ msgstr "(なし)"

#~ msgid "n/a"
#~ msgstr "適用不可"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d 食料 / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d 資源 / %d"

#~ msgid "%d MP"
#~ msgstr "%d移動ポイント"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "地形特徴"

#~ msgid "Ruler:"
#~ msgstr "統治者:"

#~ msgid "Government:"
#~ msgstr "政治体制:"

#~ msgid "Capital:"
#~ msgstr "首都:"

#~ msgid "Tax:"
#~ msgstr "税:"

#~ msgid "Researching:"
#~ msgstr "研究中:"

#~ msgid "_Diplomacy"
#~ msgstr "外交(_D)"

#~ msgid "_Techs"
#~ msgstr "技術(_T)"

# clefs ntaka
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "諜報: %sの国"

#~ msgid "(Unknown)"
#~ msgstr "(なし)"

# clefs
#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "積載する(_L)"

#~ msgid "Build New City"
#~ msgstr "新しい都市を作る"

#~ msgid "What should we call our new city?"
#~ msgstr "新しい都市を何と呼びますか?"

# ntaka, clefs
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr "現在の贅沢/科学/税の比率; クリックで変更"

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "改善された霧表示はトゥルーカラーでないと機能しません。無効にします。"

#~ msgid "Set local options"
#~ msgstr "ローカルオプション設定"

#~ msgid "Game Settings"
#~ msgstr "ゲーム設定"

# Daniel
#~ msgid "Leaving a local game will end it!"
#~ msgstr "ローカルゲームから落ちるとゲームは終了しますが，よろしいですか？"

#~ msgid "_Game"
#~ msgstr "ゲーム(_G)"

#~ msgid "_Options"
#~ msgstr "オプション(_O)"

#~ msgid "_Edit"
#~ msgstr "編集(_E)"

#~ msgid "?verb:_View"
#~ msgstr "表示(_V)"

# Belgae:ここでは土地改良の意味で使用されていますが,既存訳に合わせておきます。
# （そもそも都市建造物をcity improvementsともBuildingとも呼んでいる原文が問題なんですが）
#~ msgid "_Improvements"
#~ msgstr "建造物(_I)"

#~ msgid "C_ivilization"
#~ msgstr "文明(_I)"

#~ msgid "_Help"
#~ msgstr "ヘルプ(_H)"

#~ msgid "_Clear Chat Log"
#~ msgstr "チャットログの消去(_C)"

#~ msgid "Save Chat _Log"
#~ msgstr "チャットログの保存(_L)"

#~ msgid "_Local Client"
#~ msgstr "ローカルクライアント(_L)"

#~ msgid "_Message"
#~ msgstr "メッセージ(_M)"

#~ msgid "_Remote Server"
#~ msgstr "リモートサーバ(_R)"

#~ msgid "Save Options _Now"
#~ msgstr "オプションの保存(_N)"

# ntaka, clefs
#~ msgid "_Reload Tileset"
#~ msgstr "タイルセットの再読込(_R)"

#~ msgid "_Save Game"
#~ msgstr "ゲームを保存(_S)"

#~ msgid "Save Game _As..."
#~ msgstr "ゲームを別名で保存(_A)..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "ゲームの保存"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "ゲームを別名で保存(_A)..."

# Daniel
#~ msgid "_Leave"
#~ msgstr "落ちる(_L)"

#~ msgid "_Quit"
#~ msgstr "終了(_Q)"

#~ msgid "_Find City"
#~ msgstr "都市をさがす(_F)"

#~ msgid "Work_lists"
#~ msgstr "作業リスト(_L)"

#~ msgid "?noun:_View"
#~ msgstr "ビュー(_V)"

#~ msgid "_Units"
#~ msgstr "ユニット(_U)"

#~ msgid "_Nations"
#~ msgstr "民族(_N)"

#~ msgid "_Wonders of the World"
#~ msgstr "世界の不思議(_W)"

#~ msgid "Top _Five Cities"
#~ msgstr "上位5位の都市(_F)"

#~ msgid "_Messages"
#~ msgstr "メッセージ(_M)"

#~ msgid "_Demographics"
#~ msgstr "人口統計(_D)"

#~ msgid "?help:Overview"
#~ msgstr "概要"

# yasu
#~ msgid "Strategy and Tactics"
#~ msgstr "戦略と戦術"

#~ msgid "City Improvements"
#~ msgstr "都市建造物"

#~ msgid "Wonders of the World"
#~ msgstr "世界の不思議"

#~ msgid "Combat"
#~ msgstr "戦闘"

#~ msgid "Zones of Control"
#~ msgstr "ZOC"

#~ msgid "Government"
#~ msgstr "政治体制"

# Daniel
#~ msgid "Diplomacy"
#~ msgstr "外交"

#~ msgid "Technology"
#~ msgstr "科学技術"

#~ msgid "Space Race"
#~ msgstr "宇宙開発競争"

#~ msgid "About Ruleset"
#~ msgstr "ルールセットについて"

#~ msgid "About Nations"
#~ msgstr "民族について"

#~ msgid "Connecting"
#~ msgstr "接続"

#~ msgid "Controls"
#~ msgstr "操作"

#~ msgid "Chatline"
#~ msgstr "チャット行"

#~ msgid "Worklist Editor"
#~ msgstr "作業リストエディタ"

#~ msgid "Languages"
#~ msgstr "言語"

#~ msgid "Copying"
#~ msgstr "著作権"

# cf. http://www.freeciv.org/index.php/Localization#Should_I_try_to_translate_.22Freeciv.22.3F
# Should I try to translate "Freeciv"?
# No, just leave it "Freeciv" wherever you find it.
# (Also, note that the "c" in "Freeciv" is not capitalized.)
#~ msgid "About Freeciv"
#~ msgstr "Freecivについて"

# clefs
#~ msgid "Save Options on _Exit"
#~ msgstr "終了時にオプションを保存する(_E)"

# was エディットモード
# (Belgae)
#~ msgid "_Editing Mode"
#~ msgstr "編集モード(_E)"

# clefs
# これは「概略」ではなく，都市の影響範囲を示すライン
#~ msgid "Cit_y Outlines"
#~ msgstr "都市のアウトライン(Y)"

#~ msgid "City Output"
#~ msgstr "都市オプション"

#~ msgid "Map _Grid"
#~ msgstr "格子(_G)"

#~ msgid "National _Borders"
#~ msgstr "国境線(_B)"

#~ msgid "City Full Bar"
#~ msgstr "都市情報バー"

#~ msgid "City _Names"
#~ msgstr "都市の名前(_N)"

# clefs
#~ msgid "City G_rowth"
#~ msgstr "都市の拡大(_R)"

#~ msgid "City _Production Levels"
#~ msgstr "都市の生産物(_P)"

#~ msgid "City Buy Cost"
#~ msgstr "都市の生産物購入コスト"

#~ msgid "City Tra_deroutes"
#~ msgstr "都市の交易路(_D)"

#~ msgid "_Terrain"
#~ msgstr "地形(_T)"

#~ msgid "C_oastline"
#~ msgstr "海岸線(_O)"

#~ msgid "_Roads & Rails"
#~ msgstr "道路と鉄道(_R)"

#~ msgid "_Irrigation"
#~ msgstr "灌漑(_I)"

#~ msgid "_Mines"
#~ msgstr "資源(_M)"

#~ msgid "_Bases"
#~ msgstr "基地(_B)"

# Belgae
# was 特別
# special resourceの方です。
#~ msgid "_Specials"
#~ msgstr "特産物(_S)"

#~ msgid "Po_llution & Fallout"
#~ msgstr "公害と死の灰(_L)"

#~ msgid "Citi_es"
#~ msgstr "都市(_E)"

#~ msgid "Unit Solid Background"
#~ msgstr "単一のユニット背景色           "

#~ msgid "Unit shields"
#~ msgstr "ユニット所属の盾表示"

#~ msgid "Focu_s Unit"
#~ msgstr "ユニットへ移動(_S)"

#~ msgid "Fog of _War"
#~ msgstr "戦場の霧(_W)"

#~ msgid "Better Fog of War"
#~ msgstr "改善された戦場の霧表示"

#~ msgid "_Fullscreen"
#~ msgstr "フルスクリーン(_F)"

# clefs
#~ msgid "Recalculate _Borders"
#~ msgstr "国境線の引き直し(_B)"

#~ msgid "Toggle Fog of _War"
#~ msgstr "戦場の霧の表示切り替え(_W)"

#~ msgid "Game/Scenario Properties"
#~ msgstr "ゲーム/シナリオのプロパティ"

# Daniel
#~ msgid "Save Scenario"
#~ msgstr "シナリオの保存"

#~ msgid "_Unit"
#~ msgstr "ユニット(_U)"

#~ msgid "_Work"
#~ msgstr "作業(_W)"

#~ msgid "_Combat"
#~ msgstr "戦闘(_C)"

#~ msgid "Build _Base"
#~ msgstr "基地を作る(_B)"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "基地を作る(_B)"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "単独ユニット（他ユニットは選択しない）(_S)"

#~ msgid "_All On Tile"
#~ msgstr "ここにいる全ユニット(_A)"

#~ msgid "Same Type on _Tile"
#~ msgstr "ここにいる同種のユニット(_T)"

#~ msgid "Same Type on _Continent"
#~ msgstr "同じ大陸にいる同種のユニット(_C)"

#~ msgid "Same Type _Everywhere"
#~ msgstr "同種のユニットすべて(_E)"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "ユニットの選択"

#~ msgid "_Wait"
#~ msgstr "待機(_W)"

#~ msgid "_Done"
#~ msgstr "終了(_D)"

#~ msgid "_Go to"
#~ msgstr "移動(_G)"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "都市へ移動/空輸(_T)"

#~ msgid "_Return to Nearest City"
#~ msgstr "最も近い都市へ戻る(_R)"

#~ msgid "Auto E_xplore"
#~ msgstr "自動探索(_X)"

#~ msgid "_Patrol"
#~ msgstr "パトロール(_P)"

#~ msgid "_Sentry"
#~ msgstr "見張り番(_S)"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "ここの見張りをやめる(_E)"

#~ msgid "_Load"
#~ msgstr "載せる(_L)"

#~ msgid "_Unload"
#~ msgstr "降ろす(_U)"

#~ msgid "U_nload All From Transporter"
#~ msgstr "輸送ユニットを降ろす(_N)"

#~ msgid "Upgr_ade"
#~ msgstr "新型にする(_A)"

#~ msgid "C_onvert"
#~ msgstr "転換(_O)"

#~ msgid "_Disband"
#~ msgstr "ユニット解散(_D)"

#~ msgid "_Build City"
#~ msgstr "都市を作る(_B)"

#~ msgid "Go _to and Build city"
#~ msgstr "移動して都市を作る(_T)"

#~ msgid "_Auto Settler"
#~ msgstr "自動開拓(_A)"

#~ msgid "Build _Road"
#~ msgstr "道路を作る(_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "灌漑を行う(_I)"

#~ msgid "Build _Mine"
#~ msgstr "鉱山を掘る(_M)"

# Daniel
#~ msgid "Connect With Roa_d"
#~ msgstr "連続して道路を作る(_D)"

#~ msgid "Connect With Rai_l"
#~ msgstr "連続して鉄道を作る(_L)"

#~ msgid "Connect With Irri_gation"
#~ msgstr "連続して灌漑を行う(_G)"

#~ msgid "Transf_orm Terrain"
#~ msgstr "地形を変える(_O)"

#~ msgid "Clean _Pollution"
#~ msgstr "公害を除去する(_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "死の灰を除去する(_N)"

# XXX
#~ msgid "Build Type A Base"
#~ msgstr "タイプAの基地を作る"

#~ msgid "Build Type B Base"
#~ msgstr "タイプBの基地を作る"

#~ msgid "_Pillage"
#~ msgstr "略奪(_P)"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "外交官/スパイ活動(_D)"

#~ msgid "Explode _Nuclear"
#~ msgstr "核兵器を爆発させる(_N)"

#~ msgid "_Government"
#~ msgstr "政治体制(_G)"

#~ msgid "_Tax Rates..."
#~ msgstr "税率(_T)"

# Daniel
#~ msgid "_Revolution..."
#~ msgstr "革命(_R)..."

#~ msgid "_Center View"
#~ msgstr "中心へ(_C)"

#~ msgid "_Economy"
#~ msgstr "経済(_E)"

#~ msgid "_Research"
#~ msgstr "研究(_R)"

#~ msgid "_Spaceship"
#~ msgstr "宇宙船(_S)"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "連続して作る"

#~ msgid "Help _Build Wonder"
#~ msgstr "不思議建築を手伝う(_B)"

#~ msgid "Add to City"
#~ msgstr "都市に加える"

#~ msgid "Establish Trade _Route"
#~ msgstr "交易路を確立する(_R)"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "ドルイド"

#~ msgid "Upgr_ade to %s"
#~ msgstr "新型化して %sにする(_A)"

#~ msgid "C_onvert to %s"
#~ msgstr "転換して %sにする(_O)"

#~ msgid "Change to %s"
#~ msgstr "%sに変える"

#~ msgid "Bu_ild Farmland"
#~ msgstr "農地を作る(_I)"

#~ msgid "Transf_orm to %s"
#~ msgstr "%sに変える(_O)"

# yasu
#~ msgid "_Fortify Unit"
#~ msgstr "防御態勢(_F)"

#~ msgid "Drop _Paratrooper"
#~ msgstr "落下傘降下する(_P)"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "メッセージ設定"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "メッセージをどのウィンドウに表示しますか?\n"
#~ "<b>出</b>力 ; <b>メ</b>ッセージ ; <b>ポ</b>ップアップ"

#~ msgid "Event"
#~ msgstr "イベント"

#~ msgid "Out"
#~ msgstr "出"

#~ msgid "Mes"
#~ msgstr "メ"

#~ msgid "Pop"
#~ msgstr "ポ"

#~ msgid "Messages"
#~ msgstr "メッセージ"

#~ msgid "Refresh this option"
#~ msgstr "このオプションを更新する"

#~ msgid "Reset this option"
#~ msgstr "このオプションをリセットする"

#~ msgid "Apply the changes for this option"
#~ msgstr "このオプションに行った変更を適用する"

#~ msgid "Select a color"
#~ msgstr "色の選択"

# アクセスキーなし(Belgae)
#~ msgid "Reset"
#~ msgstr "リセット"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "これは %s， %sクライアントです。"

# Daniel
#~ msgid "Start _New Game"
#~ msgstr "新しいゲームの開始(_N)"

# Daniel
#~ msgid "Start _Scenario Game"
#~ msgstr "シナリオのロード(_S)"

#~ msgid "_Load Saved Game"
#~ msgstr "セーブファイルのロード(_L)"

# Daniel
#~ msgid "C_onnect to Network Game"
#~ msgstr "ネットワークゲームへ接続(_O)"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Gaming _Zoneへ接続"

#~ msgid "Select Location to Save"
#~ msgstr "保存先を選択してください"

# Daniel
#~ msgid "_Browse..."
#~ msgstr "ブラウズ(_B)..."

# clefs
#~ msgid "Passwords don't match, enter password."
#~ msgstr "パスワードが一致しません。パスワードを入力してください。"

#~ msgid "Server Name"
#~ msgstr "サーバ名"

#~ msgid "Port"
#~ msgstr "ポート"

#~ msgid "Version"
#~ msgstr "バージョン"

#~ msgid "Status"
#~ msgstr "状態"

#~ msgid "Players"
#~ msgstr "プレイヤー"

#~ msgid "Humans"
#~ msgstr "人間"

#~ msgid "Comment"
#~ msgstr "コメント"

# ntaka, Daniel
#~ msgid "Local _Area Network"
#~ msgstr "L_AN"

# Daniel
#~ msgid "Internet _Metaserver"
#~ msgstr "メタサーバ(_M)"

#~ msgid "_Host:"
#~ msgstr "ホスト(_H):"

#~ msgid "_Port:"
#~ msgstr "ポート(_P):"

#~ msgid "_Login:"
#~ msgstr "ログイン(_L):"

# Daniel
#~ msgid "Pass_word:"
#~ msgstr "パスワード(_W):"

# Daniel
#~ msgid "Conf_irm Password:"
#~ msgstr "パスワードの確認(_I):"

#~ msgid "Host"
#~ msgstr "ホスト"

#~ msgid "C_onnect"
#~ msgstr "接続(_O)"

#~ msgid "Connection name: %s"
#~ msgstr "接続名: %s"

#~ msgid "Player name: %s"
#~ msgstr "プレイヤー名: %s"

#~ msgid "Host: %s"
#~ msgstr "ホスト: %s"

# clefs
#~ msgid "Player/conn info"
#~ msgstr "プレイヤー/接続情報"

# clefs
#~ msgid "%s info"
#~ msgstr "%s情報"

# clefs
# Belgae
#~ msgid "Toggle player ready"
#~ msgstr "プレイヤーの準備状態を切り替える"

# clefs
#~ msgid "Pick nation"
#~ msgstr "民族選択"

# clefs
#~ msgid "Observe this player"
#~ msgstr "このプレイヤーを観察する"

# clefs
#~ msgid "Take this player"
#~ msgstr "このプレイヤーを操作する"

# clefs
#~ msgid "Cut connection"
#~ msgstr "接続切断"

# clefs
#~ msgid "Aitoggle player"
#~ msgstr "プレイヤーのAI状態を切り替える"

# clefs
#~ msgid "Remove player"
#~ msgstr "プレイヤー除去"

#~ msgid "Give %s access"
#~ msgstr "%sレベルのアクセスを与える"

# clefs
#~ msgid "Put on %s"
#~ msgstr "%s に加える"

# clefs
# XXX ネット対戦で「まだだよ」と待ってもらうボタン
#~ msgid "Not _ready"
#~ msgstr "準備中(_R)"

#~ msgid "_Ready"
#~ msgstr "準備完了(_R)"

#~ msgid "_Start"
#~ msgstr "開始(_S)"

#~ msgid "_Take %s"
#~ msgstr "%sの操作(_T)"

#~ msgid "Pick _Nation"
#~ msgstr "民族の選択(_N)"

#~ msgid "_Take a Player"
#~ msgstr "プレイヤーの操作(_T)"

# Daniel
#~ msgid "_Observe %s"
#~ msgstr "%sの観察(_O)"

# Daniel
#~ msgid "_Observe"
#~ msgstr "観察(_O)"

#~ msgid "Do not _observe"
#~ msgstr "観察終了(_O)"

#~ msgid "<%s AI>"
#~ msgstr "<%sAI>"

#~ msgid "Random"
#~ msgstr "ランダム"

# Daniel
#~ msgid "Observer"
#~ msgstr "観察者"

# clefs XXX
# Belgae
# was 未割り当て
#~ msgid "Detached"
#~ msgstr "解任済"

# Daniel
#~ msgid "Number of _Players (including AI):"
#~ msgstr "プレイヤーの数(AIも含む)(_P):"

# Daniel
# Belgae
#~ msgid "AI Skill _Level:"
#~ msgstr "AIのレベル(_L):"

#~ msgid "Ruleset _Version:"
#~ msgstr "ルールセット(_V):"

# clefs
#~ msgid "_More Game Options..."
#~ msgstr "詳細なゲーム設定..."

#~ msgid "Record"
#~ msgstr "記録"

# まだ使われていない関数なのかな
#~ msgid "Rating"
#~ msgstr "レーティング"

# clefs
#~ msgid "Ready"
#~ msgstr "準備完了"

# clefs
#~ msgid "?player:Leader"
#~ msgstr "指導者"

#~ msgid "Team"
#~ msgstr "チーム"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "ロードするセーブファイルを選択"

# Daniel
#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "ロードするセーブファイルを選択(_L):"

# Daniel
#~ msgid "Choose a Scenario"
#~ msgstr "ロードするシナリオを選択"

# Daniel
#~ msgid "Choose a _Scenario:"
#~ msgstr "シナリオを選択(_S):"

#~ msgid "Filename:"
#~ msgstr "ファイル名:"

#~ msgid "Save Game"
#~ msgstr "ゲームの保存"

#~ msgid "Saved _Games:"
#~ msgstr "保存されたゲーム(_G):"

#~ msgid "Save _Filename:"
#~ msgstr "保存するファイル名:"

# Daniel
#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "シナリオの保存"

# Daniel
#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "シナリオの保存"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "ゲームの保存"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "保存されたゲーム(_G):"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "保存されたゲーム(_G):"

#~ msgid "_Meet"
#~ msgstr "会合(_M)"

#~ msgid "Cancel _Treaty"
#~ msgstr "条約取り消し(_T)"

#~ msgid "_Withdraw Vision"
#~ msgstr "視野撤回(_W)"

#~ msgid "_Report"
#~ msgstr "報告(_R)"

#~ msgid "?show:Dead Players"
#~ msgstr "死亡したプレイヤー"

# Daniel
#~ msgid "Di_plomacy"
#~ msgstr "外交(_P)"

# clefs
#~ msgid "_Intelligence"
#~ msgstr "諜報(_I)"

#~ msgid "_AI"
#~ msgstr "_AI"

# Daniel
#~ msgid "_Toggle AI Mode"
#~ msgstr "AI状態を切り替える(_T)"

#~ msgid "Research"
#~ msgstr "研究"

#~ msgid "Researching"
#~ msgstr "研究中"

#~ msgid "Help"
#~ msgstr "ヘルプ(H)"

#~ msgid "Goal"
#~ msgstr "目標"

#~ msgid "Show all"
#~ msgstr "すべて表示"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "名前"

# 孫子の兵法学校を持っているときに兵舎は冗長ということでしょうか？(Belgae)
#~ msgid "Redundant"
#~ msgstr "冗長"

# was "経費"
# ユニットの作成コストも"Cost"なので不都合もあるが如何ともしがたい。
# いっそ「コスト」にしてしまう方がいいのかな？ (clefs)
# コストにしました。金とそれ以外の場合で分けてもらうよう言った方がいいですね(Belgae)
#~ msgid "Cost"
#~ msgstr "コスト"

#~ msgid "U Total"
#~ msgstr "維持コスト合計"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "収入: %d      合計コスト: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "本当に冗長な %sを売却しますか？ （合計 %d）"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "本当に%sを売却しますか？ （合計 %d）"

#~ msgid "Sell Improvements"
#~ msgstr "建造物を売却"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "本当に%sを解散しますか？ （合計 %d）"

#~ msgid "Sell-Off: Results"
#~ msgstr "売却: 結果"

#~ msgid "Sell _Redundant"
#~ msgstr "冗長施設を売る(_R)"

#~ msgid "Sell _All"
#~ msgstr "すべて売却する(_A)"

#~ msgid "Unit Type"
#~ msgstr "ユニットの種類"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "新"

#~ msgid "In-Prog"
#~ msgstr "製造中"

#~ msgid "Active"
#~ msgstr "活躍中"

# 実情は「鉱工業生産」みたいなものなんですけどね (clefs)
#~ msgid "Shield"
#~ msgstr "シールド"

#~ msgid "Food"
#~ msgstr "食料"

#~ msgid "Totals:"
#~ msgstr "合計:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%sを %sに1ユニットあたり金 %dで可能な限りアップグレードしますか？\n"
#~ "%s"

# clefs
#~ msgid "Find _Nearest"
#~ msgstr "一番近いユニットを探す(_N)"

#~ msgid "_Upgrade"
#~ msgstr "新型へ(_U)"

#~ msgid "Player\n"
#~ msgstr "プレイヤー\n"

#~ msgid "Nation\n"
#~ msgstr "民族\n"

# ntaka
#~ msgid "Score\n"
#~ msgstr "取得スコア\n"

# ntaka, Daniel
#~ msgid "Score"
#~ msgstr "スコア"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "お好みのタイルセット"

# clefs
#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "積載する(_L)"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "現在のタイルセットを保ちます。"

# Daniel
#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "modpackはタイルセット%sをおすすめします。\n"
#~ "他のタイルセットとは使用できないかもしれません。\n"
#~ "現在のタイルセットは%s."

#~ msgid "_Launch"
#~ msgstr "発射(_L)"

#~ msgid "Theme suggested"
#~ msgstr "おすすめのテーマ"

#~ msgid "Load theme"
#~ msgstr "テーマのロード"

# Daniel
#~ msgid "Keep current theme"
#~ msgstr "現在のテーマを保存します"

# Daniel
#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "タイルセットはテーマ%sをおすすめします。\n"
#~ "現在は%sを使用しています。"

#~ msgid "Preferred tileset"
#~ msgstr "お好みのタイルセット"

#~ msgid "Load tileset"
#~ msgstr "タイルセットのロード"

#~ msgid "Keep current tileset"
#~ msgstr "現在のタイルセットを保ちます。"

# Daniel
#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "modpackはタイルセット%sをおすすめします。\n"
#~ "他のタイルセットとは使用できないかもしれません。\n"
#~ "現在のタイルセットは%s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "説明:"

#~ msgid "Unit selection"
#~ msgstr "ユニットの選択"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "タイル"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "大陸"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "陸上"

#, fuzzy
#~ msgid "_World"
#~ msgstr "作業(_W)"

#~ msgid "Sentry"
#~ msgstr "見張り番"

# Belgae
#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "選択(_S)"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "中心へ"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "ユニットへ移動"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "住人にする"

#~ msgid "unknown"
#~ msgstr "不明"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "賛成(_Y)"

#~ msgid "_NO"
#~ msgstr "反対(_N)"

#~ msgid "_ABSTAIN"
#~ msgstr "棄権(_A)"

#~ msgid "[passed]"
#~ msgstr "[可決]"

#~ msgid "[failed]"
#~ msgstr "[否決]"

#~ msgid "[removed]"
#~ msgstr "[廃案]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%s投票番号 %d(%s提案): %s%s"

#~ msgid "new"
#~ msgstr "新規"

#~ msgid "Edit worklists"
#~ msgstr "作業リストの編集"

#~ msgid "_Worklists:"
#~ msgstr "作業リスト(_W):"

#~ msgid "Edit Global _Worklists"
#~ msgstr "グローバル作業リストを編集(_W)"

#~ msgid "Turns"
#~ msgstr "ターン"

# "タスクを読み込む(_T):"
#~ msgid "Source _Tasks:"
#~ msgstr "タスク候補(_T):"

#~ msgid "Show _Future Targets"
#~ msgstr "全表示(_F)"

#~ msgid "Target _Worklist:"
#~ msgstr "作業リスト(_W):"

# clefs
#~ msgid "_Add Global Worklist"
#~ msgstr "グローバル作業リストから追加(_A)"

#~ msgid "Change Prod_uction"
#~ msgstr "生産物の変更(_U)"

#~ msgid "Activate unit"
#~ msgstr "ユニットを起こす"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "ユニットを起こす"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "ユニットを起こし，ダイアログを閉じる"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "ユニットを起こし，ダイアログを閉じる"

#~ msgid "Sentry unit"
#~ msgstr "見張り番"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "見張り番"

#~ msgid "Fortify unit"
#~ msgstr "防御態勢"

#~ msgid "Disband unit"
#~ msgstr "ユニット解散"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "住人にする"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "%sの所属を %sへ変更します。"

# Daniel
#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "ゲームを終了してよろしいですか？"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "概観(_O)"

#~ msgid "Supported units"
#~ msgstr "支援ユニット"

#~ msgid "Present units"
#~ msgstr "駐留ユニット"

#~ msgid "Close"
#~ msgstr "閉じる"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "次の都市へ"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "前の都市へ"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " 買う "

#~ msgid "Buy"
#~ msgstr "買う"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "%sを金%dで買いますか?\n"
#~ "%s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "人"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " ・混乱"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "祝典"

#, fuzzy
#~ msgid "happy"
#~ msgstr " 幸福"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "民族の選択"

#~ msgid "Female"
#~ msgstr "女"

#~ msgid "Male"
#~ msgstr "男"

# Daniel
#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "ロードするシナリオを選択"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "新しい政治体制"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "すべての民族"

#~ msgid "Cancel"
#~ msgstr "取り消し"

#~ msgid "Ok"
#~ msgstr "了解"

# cf. http://www.freeciv.org/index.php/Localization#Should_I_try_to_translate_.22Freeciv.22.3F
# Should I try to translate "Freeciv"?
# No, just leave it "Freeciv" wherever you find it.
# (Also, note that the "c" in "Freeciv" is not capitalized.)
#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Freecivについて"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Freeciv SDLクライアント"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "観察終了(_O)"

# Daniel
#, fuzzy
#~ msgid "Observe"
#~ msgstr "観察(_O)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "サーバオプションを設定します。"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "ターンの終了"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "ターン"

#~ msgid "Game"
#~ msgstr "ゲーム"

#~ msgid "Options"
#~ msgstr "オプション"

#~ msgid "Server Options"
#~ msgstr "サーバオプション"

#~ msgid "Center View"
#~ msgstr "中心へ"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "最小値:"

# yasu
# clefs (防御姿勢→防御態勢)
#, fuzzy
#~ msgid "Fortify"
#~ msgstr "防御態勢"

#, fuzzy
#~ msgid "Work"
#~ msgstr "作業(_W)"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "都市を作る"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "道路を作る"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "灌漑を行う"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "鉱山を掘る"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "文明(_I)"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "税率..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "ルールセットについて"

# Daniel
#~ msgid "Revolution..."
#~ msgstr "革命..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv は GPL によって保護されています。ここに引用します。"

#~ msgid "Refresh"
#~ msgstr "再表示"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "1回適用"

#, fuzzy
#~ msgid "Save"
#~ msgstr "ゲームの保存"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "新しいゲームを開始する"

# Daniel
#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "シナリオのロード(_S)"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "保存されたゲームのロード"

# Daniel
#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "ネットワークゲームへ接続(_O)"

#~ msgid "Quit"
#~ msgstr "終了"

#~ msgid "Connect"
#~ msgstr "接続"

#, fuzzy
#~ msgid "Login"
#~ msgstr "ログイン(_L):"

#~ msgid "Password"
#~ msgstr "パスワード:"

# Daniel
#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "パスワードの確認(_I):"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "再表示"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "取り消し"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "接続"

# Daniel
#, fuzzy
#~ msgid "Browse"
#~ msgstr "ブラウズ(_B)..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "載せる(_L)"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "指導者(_L):"

# clefs
#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "詳細なゲーム設定..."

#~ msgid "Disconnect"
#~ msgstr "切断"

# clefs
#~ msgid "Start"
#~ msgstr "開始"

#~ msgid "Yes"
#~ msgstr "はい"

#~ msgid "No"
#~ msgstr "いいえ"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "全体の観察者"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", 難易度レベル %s"

# clefs
#, fuzzy
#~ msgid "Put on team"
#~ msgstr "%s に加える"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "%sが %sに到着しました"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "%sとの交易路を確立する ( %d R&G + %d の交易)"

# clefs
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "市場に参入する ( %d R&G のボーナス)"

#~ msgid "Help build Wonder"
#~ msgstr "不思議建築を手伝う"

#~ msgid "Keep moving"
#~ msgstr "なにもしない"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "閉じる(Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "ログインしているユーザー数: %d"

# clefs
#~ msgid "Back"
#~ msgstr "戻る"

#~ msgid "Load Game"
#~ msgstr "ゲームをロードする"

#~ msgid "Server Settings"
#~ msgstr "サーバ設定"

#~ msgid "Unit commands"
#~ msgstr "ユニットコマンド"

#~ msgid "Activate unit, close dialog"
#~ msgstr "ユニットを起こし，ダイアログを閉じる"

#~ msgid "Set Home City"
#~ msgstr "この都市に所属する"

#~ msgid "Upgrade unit"
#~ msgstr "新型にする"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "ベテラン"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "大きさ1の時に\n"
#~ "開拓者を作ったら解散"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "既にこのターンに買っています。"

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "このターンに何も買えません。"

#~ msgid "Buy it?"
#~ msgstr "買う?"

#~ msgid "Sell it?"
#~ msgstr "売る?"

#~ msgid "Sell"
#~ msgstr "売る"

#~ msgid "City options"
#~ msgstr "都市オプション"

#~ msgid "Supported units: %d"
#~ msgstr "支援ユニット: %d"

#~ msgid "Present units: %d"
#~ msgstr "駐留ユニット: %d"

#~ msgid "City info"
#~ msgstr "都市情報"

#~ msgid "Pollution: %d"
#~ msgstr "公害: %d"

#~ msgid "Pollution: none"
#~ msgstr "公害: なし"

#~ msgid "Trade routes: "
#~ msgstr "交易路: "

#~ msgid "Trade: +%d"
#~ msgstr "交易: +%d"

#~ msgid "City improvements"
#~ msgstr "都市建造物"

#~ msgid "Food: %d per turn"
#~ msgstr "食料: %d/ターン"

#~ msgid "?food:Surplus: %d"
#~ msgstr "剰余: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "生産: %d (%d)/ターン"

#~ msgid "?production:Support: %d"
#~ msgstr "支援: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "交易: %d/ターン"

#~ msgid "Corruption: %d"
#~ msgstr "汚職:　%d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "金: %d (%d)/ターン"

#~ msgid "Upkeep: %d"
#~ msgstr "維持: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "科学: %d/ターン"

#~ msgid "Luxury: %d per turn"
#~ msgstr "贅沢: %d/ターン"

#~ msgid "City growth: blocked"
#~ msgstr "都市拡大: 不能"

#~ msgid "City growth: never"
#~ msgstr "都市拡大: なし"

#~ msgid "City shrinks: %d %s"
#~ msgstr "都市縮小: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "ターン"

#~ msgid "City growth: %d %s"
#~ msgstr "都市拡大: %d %s"

#~ msgid "Stock"
#~ msgstr "備蓄"

#~ msgid "Granary"
#~ msgstr "穀物庫"

#~ msgid "finished"
#~ msgstr "完成"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "都市 %s (人口 %s人)"

#~ msgid " - DISORDER"
#~ msgstr " ・混乱"

#~ msgid " - celebrating"
#~ msgstr " ・祝典"

#~ msgid " - happy"
#~ msgstr " ・幸福"

#~ msgid " - under Citizen Governor control."
#~ msgstr " ・総督府統治下"

#~ msgid "Change production"
#~ msgstr "生産物の変更"

#~ msgid "Hurry production"
#~ msgstr "生産物を購入する"

#~ msgid "Previous city"
#~ msgstr "前の都市へ"

#~ msgid "Next city"
#~ msgstr "次の都市へ"

#~ msgid "size"
#~ msgstr "都市の大きさ"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "都市\n"
#~ "拡大"

#~ msgid "Cities Report"
#~ msgstr "都市報告"

#~ msgid "Close Dialog"
#~ msgstr "閉じる"

#~ msgid "Information Report"
#~ msgstr "情報報告"

#~ msgid "Happiness Report"
#~ msgstr "幸福報告"

#~ msgid "Garrison Report"
#~ msgstr "駐屯ユニット報告"

#~ msgid "Maintenance Report"
#~ msgstr "支援ユニット報告"

#~ msgid "worklist"
#~ msgstr "作業リスト"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "完成"

#~ msgid "Presets"
#~ msgstr "プリセット"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "都市 %s (人口 %s人) : %s"

#~ msgid "Save settings as..."
#~ msgstr "名前をつけて設定を保存"

#~ msgid "Load settings"
#~ msgstr "設定を呼出"

#~ msgid "Delete settings"
#~ msgstr "設定の削除"

#~ msgid "Control city"
#~ msgstr "都市を管理"

#~ msgid "Apply once"
#~ msgstr "1回適用"

#~ msgid "Release city"
#~ msgstr "都市を解放"

#~ msgid "Creating Server List..."
#~ msgstr "サーバ一覧を生成..."

# Daniel
#~ msgid "No LAN servers found"
#~ msgstr "LAN サーバは見つかりません"

#~ msgid "No public servers found"
#~ msgstr "パブリックサーバが見つかりません"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s ポート %d Ver: %s %s %s %d\n"
#~ "%s"

# Daniel
#~ msgid "Player Name :"
#~ msgstr "プレイヤー名 :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv サーバ :"

#~ msgid "Port :"
#~ msgstr "ポート:"

# Belgae
# ソースより，SDLクライアントの接続ダイアログでパスワードを自動生成したときに，次の候補に変えるためのボタンのラベル？
#~ msgid "Next"
#~ msgstr "次へ"

#~ msgid "Upgrade"
#~ msgstr "新型へ"

#~ msgid "Disband"
#~ msgstr "解散"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "接触: %s (%d / %d) %s(%d,%d,%d) %s"

# 無理に訳すとかえって見づらいかも (clefs)
#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(攻:%d 防:%d 移:%d 火:%d) 体:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "勝率: 攻:%d%% 守:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "地形防御ボーナス: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "地形情報"

#~ msgid "Advanced Menu"
#~ msgstr "上級メニュー"

#~ msgid "Zoom to : %s"
#~ msgstr "ズーム: %s"

#~ msgid "Change Production"
#~ msgstr "生産物の変更"

#~ msgid "Change City Governor settings"
#~ msgstr "CMAの設定を変更"

#~ msgid "Goto here"
#~ msgstr "ここに移動"

#~ msgid "Patrol here"
#~ msgstr "ここにパトロール"

#~ msgid "Connect here"
#~ msgstr "ここに接続"

#~ msgid "Paradrop here"
#~ msgstr "ここに落下傘降下"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "起こす: %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (攻:%d 防:%d 移:%d 火:%d) 体:%d%%"

#~ msgid "Ready all"
#~ msgstr "全準備"

#~ msgid "Sentry idle"
#~ msgstr "手空きユニットを見張り番へ"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "ヘルプブラウザで \"%s\"を調べてください。"

#~ msgid "Choose Your New Government"
#~ msgstr "新しい政治体制の選択"

#~ msgid "REVOLUTION!"
#~ msgstr "革命!"

# was:"了解"。"Output buffer full"まで，bzip2ライブラリの返すエラー番号（コード）に対応して使用されます（Belgae）
#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "あなたがなりたい民族は?"

#~ msgid "Pacts"
#~ msgstr "条約"

#~ msgid "Give shared vision"
#~ msgstr "視界の共有を与える"

#~ msgid "Maps"
#~ msgstr "地図"

#~ msgid "World map"
#~ msgstr "世界地図"

#~ msgid "Sea map"
#~ msgstr "海洋地図"

# Daniel
#~ msgid "Give embassy"
#~ msgstr "大使館を与える"

#~ msgid "Gold(max %d)"
#~ msgstr "金(最大 %d)"

#~ msgid "Advances"
#~ msgstr "科学技術"

#~ msgid "Diplomacy meeting"
#~ msgstr "外交会合"

#~ msgid "%s incident !"
#~ msgstr "%sとの事変が発生しました!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "宣戦布告しますか?"

#~ msgid "Foreign Minister"
#~ msgstr "外務大臣"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "閣下！， %sの大使が来訪しました。\n"
#~ "こちらの要求事項はいかが致しましょう？"

#~ msgid "Declare WAR"
#~ msgstr "宣戦布告"

#~ msgid "Cancel Treaty"
#~ msgstr "条約取り消し"

#~ msgid "Withdraw vision"
#~ msgstr "視野撤回"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "会合を開く"

#~ msgid "Send him back"
#~ msgstr "召還する"

#~ msgid "Establish Embassy"
#~ msgstr "大使館を作る"

#~ msgid "Investigate City"
#~ msgstr "都市を調べる"

#~ msgid "Poison City"
#~ msgstr "毒混入"

#~ msgid "Sabotage City"
#~ msgstr "都市を破壊する"

#~ msgid "Incite a Revolt"
#~ msgstr "叛乱を煽る"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "敵ユニットの暗殺"

#~ msgid "Select destination"
#~ msgstr "行き先の選択"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: グラフィックファイル %sをロードできませんでした!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf:ファイル %sをスクリーンのフォーマットに変換できませんでした!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags:ファイル %sをロードできません。"

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "画像ファイル %sをフォーマット %dに変換できませんでした。"

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "大きさ %d x %d %dビットのスプライト(サーフェス)をフォーマット %dで作成でき"
#~ "ません"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "次のSDLライブラリを初期化できません: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "次のSDL_ttfライブラリを初期化できません: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "この解像度を利用できるモードはありません: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "デフォルトの解像度を設定します: 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "この解像度に設定できません: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "次の解像度に設定します: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr ""
#~ "  -f,  --fullscreen\tクライアントをフルスクリーンモードで起動します\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tイベントサブシステムを別のスレッドで初期化します"
#~ "（LinuxおよびBeOSのみ）\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tGUIテーマ\"THEME\"を使用します\n"

#~ msgid "Making screenshot %s"
#~ msgstr "スクリーンショット %s作成"

#~ msgid "Using Video Output: %s"
#~ msgstr "使用するビデオ出力: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Freeciv SDLクライアント"

#~ msgid "Initializing Client"
#~ msgstr "クライアントを初期化しています"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "ゲーム開始までお待ちください"

#~ msgid "FT"
#~ msgstr "先"

#~ msgid "Help : Improvements"
#~ msgstr "ヘルプ : 建造物"

#~ msgid "Never"
#~ msgstr "なし"

#~ msgid "Help : Units"
#~ msgstr "ヘルプ : ユニット"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "シールド"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "人"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "食料"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "金"

#~ msgid "( with "
#~ msgstr "( 付随条件 "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "ヘルプ: 科学技術ツリー"

# clefs
#~ msgid "Foreign Intelligence Report"
#~ msgstr "外国の諜報報告"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "%sの宇宙船の諜報情報"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "%sの国の諜報情報"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "統治者: %s  政治体制: %s\n"
#~ "首都: %s  金: %d\n"
#~ "税: %d%% 科学: %d%% 贅沢: %d%%\n"
#~ "研究中: 不明"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "統治者: %s  政治体制: %s\n"
#~ "首都: %s  金: %d\n"
#~ "税: %d%% 科学: %d%% 贅沢: %d%%\n"
#~ "研究中: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "我々が持っていない彼らの科学技術:"

#~ msgid "Show Unit Info Window"
#~ msgstr "ユニット情報ウィンドウを表示する"

#~ msgid "Hide Unit Info Window"
#~ msgstr "ユニット情報ウィンドウを隠す"

#~ msgid "Show Mini Map"
#~ msgstr "ミニマップを表示する"

#~ msgid "Hide Mini Map"
#~ msgstr "ミニマップを隠す"

#~ msgid "Show Messages (F9)"
#~ msgstr "メッセージを表示する(F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "メッセージを隠す(F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "ミニマップの拡大縮小"

# Belgae
#~ msgid "Single Tile Width"
#~ msgstr "1タイルの幅"

#~ msgid "Single Tile Height"
#~ msgstr "1タイルの高さ"

#~ msgid "Exit"
#~ msgstr "退去"

#~ msgid "Scale Unit Info"
#~ msgstr "ユニット情報の拡大縮小"

#~ msgid "Width"
#~ msgstr "幅"

#~ msgid "Height"
#~ msgstr "高さ"

#~ msgid "Revolution"
#~ msgstr "革命"

#~ msgid "or"
#~ msgstr "あるいは"

#~ msgid "Hide Messages"
#~ msgstr "メッセージを隠す"

# Daniel
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "ミニマップモードを切り替える"

#~ msgid "Build City"
#~ msgstr "都市を作る"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "SDLイベントバッファが一杯です。描写エラーが発生する可能性があります。"

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s 人口: %s  西暦: %s  金 %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s 人口: %s  西暦: %s  金 %d 税: %d 贅沢: %d 科学: %d "

#~ msgid "veteran"
#~ msgstr "ベテラン"

#~ msgid "?nation:Neutral"
#~ msgstr "中立国"

#~ msgid "?nation:Hostile"
#~ msgstr "敵国"

# ntaka なんて訳せばよいか悩んだが、和平を結んだ国では長いので友好国
# clefs 友好通商条約あたりを結んでいるような関係ですね
#~ msgid "?nation:Peaceful"
#~ msgstr "友好国"

#~ msgid "?nation:Friendly"
#~ msgstr "同盟国"

#~ msgid "?nation:Mysterious"
#~ msgstr "未接触の国"

# ntaka 領域(または国土)とは、領土、領海、領空の３つを含む概念だそうな。
#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "我が国の領域"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%sの領域 (%dターンの停戦)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "%sの%sの領域"

# ntaka
#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "公海 もしくは 未占有地"

#~ msgid "?city:Neutral"
#~ msgstr "中立"

#~ msgid "?city:Hostile"
#~ msgstr "敵対"

#~ msgid "?city:Peaceful"
#~ msgstr "和平"

#~ msgid "?city:Friendly"
#~ msgstr "同盟"

#~ msgid "?city:Mysterious"
#~ msgstr "未接触"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "%sの都市"

#~ msgid "?blistbegin: with "
#~ msgstr " 存在 "

#~ msgid "Barracks"
#~ msgstr "兵舍"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "空港"

#~ msgid "City Walls"
#~ msgstr "城壁"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "食料/資源/交易: %s"

#~ msgid "End of Turn"
#~ msgstr "ターンの終了"

# 語順の都合で空白に。sdl以外で使用される場合は変えた方がいいでしょう(Belgae)
#~ msgid "Press"
#~ msgstr " "

#~ msgid "No Orders"
#~ msgstr "命令なし"

#~ msgid "Space"
#~ msgstr "スペース"

#~ msgid "Wait"
#~ msgstr "待機"

#~ msgid "Explode Nuclear"
#~ msgstr "核兵器を爆発させる"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "外交官/スパイ活動"

#~ msgid "Disband Unit"
#~ msgstr "ユニット解散"

#~ msgid "Upgrade Unit"
#~ msgstr "新型にする"

#~ msgid "Convert Unit"
#~ msgstr "ユニットの転換"

# ntaka
#~ msgid "Return to Nearest City"
#~ msgstr "近くの都市へ戻る"

#~ msgid "Go to City"
#~ msgstr "都市へ移動する"

#~ msgid "Airlift to City"
#~ msgstr "都市へ移動/空輸"

#~ msgid "Go to Tile"
#~ msgstr "タイルへ移動する"

#~ msgid "Patrol"
#~ msgstr "パトロール"

# Daniel
# Belgae
#~ msgid "Connect With Irrigation"
#~ msgstr "連続して灌漑を行う"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "連続して作る"

#~ msgid "Auto Explore"
#~ msgstr "自動探索"

#~ msgid "Auto Attack"
#~ msgstr "自動攻撃"

#~ msgid "Auto Settler"
#~ msgstr "自動開拓"

#~ msgid "Unsentry All On Tile"
#~ msgstr "ここの見張りをやめる"

#~ msgid "Unload All From Transporter"
#~ msgstr "すべてのユニットを降ろす"

#~ msgid "Load Unit"
#~ msgstr "積載する"

#~ msgid "Unload Unit"
#~ msgstr "降ろす"

#~ msgid "Find Home City"
#~ msgstr "所属都市を検索する"

#~ msgid "Pillage"
#~ msgstr "略奪"

#~ msgid "Sentry Unit"
#~ msgstr "見張り番"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "死の灰を除去する"

#~ msgid "Drop Paratrooper"
#~ msgstr "落下傘降下する"

#~ msgid "Clean Pollution"
#~ msgstr "公害を除去する"

#~ msgid "Build Airbase"
#~ msgstr "飛行場を作る"

#~ msgid "Fortify Unit"
#~ msgstr "防御態勢"

#~ msgid "Build Fortress"
#~ msgstr "要塞を築く"

#~ msgid "Transform Tile"
#~ msgstr "タイルの地形を改造する"

#~ msgid "Build Mine"
#~ msgstr "鉱山を掘る"

#~ msgid "Build Irrigation"
#~ msgstr "灌漑を行う"

#~ msgid "Establish Trade Route"
#~ msgstr "交易路を確立する"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(%2$s(%3$s)で%1$sを建築中)\n"

#~ msgid "Help Build Wonder"
#~ msgstr "不思議建築を手伝う"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "%sとの交易路を確立する ( %d R&G + %d の交易) (R)"

# clefs
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "%sと交易する ( %d R&G のボーナス) (R)"

# clefs
#~ msgid "Cut Down to"
#~ msgstr "伐採する"

# clefs
#~ msgid "Irrigate to"
#~ msgstr "灌漑する"

# clefs
#~ msgid "Plant Forest"
#~ msgstr "植林する"

# 苦しい (clefs)
# Belgae
# was: 地形変更する
#~ msgid "Transform to"
#~ msgstr "地形改造する"

#~ msgid "Local Options"
#~ msgstr "ローカル設定"

#~ msgid "Server options"
#~ msgstr "サーバオプション"

#~ msgid "Local options"
#~ msgstr "ローカルオプション"

#~ msgid "Worklists"
#~ msgstr "作業リスト"

#~ msgid "Save Local Options"
#~ msgstr "ローカルオプションの保存"

#~ msgid "Leave Game"
#~ msgstr "落ちる"

#~ msgid "Apply changes"
#~ msgstr "変更の適用"

#~ msgid "empty worklist"
#~ msgstr "空の作業リスト"

# clefs
#~ msgid "Add new worklist"
#~ msgstr "新規作業リスト追加"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "これは %s， %sクライアントです。"

#~ msgid "Start New Game"
#~ msgstr "新しいゲームを開始する"

#~ msgid "Join Game"
#~ msgstr "ゲームに参加する"

#~ msgid "Join Pubserver"
#~ msgstr "公開サーバに参加する"

#~ msgid "Join LAN Server"
#~ msgstr "LANサーバに参加する"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLクライアントにようこそ"

#~ msgid "R.I.P."
#~ msgstr "永眠"

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "終了"

#~ msgid "moving"
#~ msgstr "移動中"

#~ msgid "disconnected"
#~ msgstr "切断"

#~ msgid "active"
#~ msgstr "活躍中"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "建設中"

# Belgae
# 使われ方がソースを見てもよくわかりません
#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "次の\n"
#~ "完成"

#~ msgid "Total"
#~ msgstr "合計"

#~ msgid "Units Report"
#~ msgstr "ユニット報告"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "%d件の %sがあります\n"
#~ "(合計金額: %d)\n"
#~ "%d件を売却することで金 %dが得られます。"

# clefs
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "このターンはどの %sも売却できません"

#~ msgid "Sell It?"
#~ msgstr "売る?"

#~ msgid "Economy Report"
#~ msgstr "経済報告"

#~ msgid "Treasury: "
#~ msgstr "資金: "

#~ msgid "Tax Rate: "
#~ msgstr "税率: "

#~ msgid "Total Income: "
#~ msgstr "合計収入: "

#~ msgid "Total Cost: "
#~ msgstr "合計コスト: "

#~ msgid "Net Income: "
#~ msgstr "実収入: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s 最大: %d%%"

#~ msgid "Update"
#~ msgstr "更新"

#~ msgid "Wonder"
#~ msgstr "不思議"

#~ msgid "What should we focus on now?"
#~ msgstr "何を目標にしますか?"

#~ msgid "Select target :"
#~ msgstr "目的を選択:"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "ステップ"

#  1: The 雄大な 日本人 scored 165 points
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s%s %d点\n"

#~ msgid "Final Report:"
#~ msgstr "最終報告:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "世界の偉大な文明。"

#~ msgid "The %s Spaceship"
#~ msgstr "%sの宇宙船"

#~ msgid "Launch"
#~ msgstr "発射"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile:グラフィックファイル %sをロードできません!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "gui-sdlテーマが見つかりません。入手方法については， %sで確認してください。"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "利用可能なデフォルト・テーマが見つかりません。中断しています!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "テーマ\"%s\"をロードしています。"

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "\"%s\" を開けません:\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "ターンごとに金 %d"

# clefs
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "拡大不能!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "完成!"

#~ msgid "( %d entries )"
#~ msgstr "( %d項目)"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "%sの\n"
#~ "作業リスト"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "ターンごとに金 %d"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

# Belgae
# sdlの作業リストで使用。
#~ msgid "shields into gold"
#~ msgstr "シールドを金に"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "なし"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "人口: %s\n"
#~ "西暦: %s\n"
#~ "金 %d\n"
#~ "税: %d 贅沢: %d 科学: %d"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "汚職:   %4d\n"
#~ "浪費:        %4d\n"
#~ "公害:    %4d\n"
#~ "疫病発生率:  %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "穀物庫: %3d/%-3d\n"
#~ "増減: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "食料:  %3d (%+-4d)\n"
#~ "生産:  %3d (%+-4d)\n"
#~ "商業:  %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "金:    %3d (%+-4d)\n"
#~ "贅沢:  %3d\n"
#~ "科学:  %3d"

#~ msgid "(is empty)"
#~ msgstr "(空)"

#~ msgid "(in prog.)"
#~ msgstr "(進行中)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "以下の交易路が %s と確立されています。\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d 交易/年\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "交易路は存在しません。\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "合計   %d 交易/年\n"

# clefs
# XXX Governorは訳語未定
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s 市民  総督府: %s"

#~ msgid "Workers"
#~ msgstr "労働者"

# Daniel
#~ msgid "What should we name the new preset?"
#~ msgstr "新しいプリセットを何と名づけますか?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "本当に %sを削除しますか?"

# Daniel
#~ msgid "LAN Servers"
#~ msgstr "LAN サーバ"

#~ msgid "Metaserver"
#~ msgstr "メタサーバ"

#~ msgid "You must select a nation."
#~ msgstr "民族を選択してください。"

#~ msgid "The %s offerings"
#~ msgstr "%s提供"

# clefs
# Belgae
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "この恒久的な条約は\n"
#~ "%s %s\n"
#~ "並びに\n"
#~ "%s %s\n"
#~ "の外交努力の成果を示したものである。"

#~ msgid "%s view:"
#~ msgstr "%sの視点:"

#~ msgid "NONE"
#~ msgstr "なし"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "このクライアントは，'--'の後ろに記述された標準Xツールキットコマンドライ"
#~ "ン\n"
#~ "オプションを受け付けます。X(7)のmanページを参照してください。\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "リソースにバージョンがありません。"

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "恐らくどこかに古い(V1.0頃の) Freeciv リソースファイルを持っているはずで"
#~ "す。"

#~ msgid "Game version does not match Resource version."
#~ msgstr "ゲームのバージョンとリソースのバージョンが一致しません。"

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "ゲーム・バージョン: %s - リソース・バージョン: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "古い Freeciv リソースファイルを /usr/lib/X11/app-defaults に持っているかも"
#~ "しれません"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "代替リソースを使用します。"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "今はカラーディスプレイのみサポートされています..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "フォントセットを開けません: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "'xset fp rehash'を実行すると，問題を解決できる可能性があります。"

# clefs
#~ msgid "Font for charset %s is lacking"
#~ msgstr "文字集合 %s のフォントが不足しています"

# Belgae
# was:可能 %s\n
#~ msgid "Allows %s.\n"
#~ msgstr "解禁 %s\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "旧式化対象 %s\n"

# Belgae
# was:可能 %s (付随条件:「 %s 」)\n
#~ msgid "Allows %s (with %s).\n"
#~ msgstr "可能 %s (付随条件:「 %s 」)\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "建設: %d移動ポイント\n"

#~ msgid "Conflicts with: "
#~ msgstr "両立不可: "

# Ruler: 大統領 Lluis Companys
#~ msgid "Ruler: %s"
#~ msgstr "統治者: %s"

#~ msgid "Government: %s"
#~ msgstr "政治体制: %s"

#~ msgid "Gold: %d"
#~ msgstr "金: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "税: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "科学: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "贅沢: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "研究中: (不明)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "研究中: 不明(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "研究中: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "首都: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "%sの国の諜報・外交情報"

#~ msgid "Save Settings"
#~ msgstr "設定の保存"

#~ msgid "Export Log"
#~ msgstr "ログの保存"

#~ msgid "Clear Log"
#~ msgstr "ログの消去"

#~ msgid "Tax Rates..."
#~ msgstr "税率..."

#~ msgid "Map Grid"
#~ msgstr "マップ格子"

#~ msgid "National Borders"
#~ msgstr "国境線"

#~ msgid "City Names"
#~ msgstr "都市の名前"

#~ msgid "City Growth"
#~ msgstr "都市の拡大"

#~ msgid "City Production Levels"
#~ msgstr "都市生産物レベル"

#~ msgid "Coastline"
#~ msgstr "海岸線"

#~ msgid "Roads & Rails"
#~ msgstr "道路と鉄道"

#~ msgid "Irrigation"
#~ msgstr "灌漑"

#~ msgid "Mines"
#~ msgstr "鉱山"

#~ msgid "Pollution & Fallout"
#~ msgstr "公害 & 死の灰"

#~ msgid "Focus Unit"
#~ msgstr "ユニットへ移動"

#~ msgid "Fog of War"
#~ msgstr "戦場の霧"

#~ msgid "Build Road"
#~ msgstr "道路を作る"

#~ msgid "Build Farmland"
#~ msgstr "農地を作る"

#~ msgid "Transform Terrain"
#~ msgstr "地形を改造する"

#~ msgid "Transform to %s"
#~ msgstr "%sに地形改造する"

#~ msgid "Connect With Road"
#~ msgstr "連続して道路を作る"

#~ msgid "Connect With Rail"
#~ msgstr "連続して鉄道を作る"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "都市へ移動/空輸"

#~ msgid "Select Same Type Everywhere"
#~ msgstr "同種のユニットすべてを選択"

#~ msgid "Done"
#~ msgstr "終了"

#~ msgid "Top Five Cities"
#~ msgstr "上位5位の都市"

#~ msgid "Demographics"
#~ msgstr "人口統計"

#~ msgid "Spaceship"
#~ msgstr "宇宙船"

# was エディットモード
# (Belgae)
#~ msgid "Editing Mode"
#~ msgstr "編集モード"

#~ msgid "Tools"
#~ msgstr "ツール"

#~ msgid "ZOC"
#~ msgstr "ZOC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(アイドル %dターン)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "外交会談を開くには大使館が必要です。"

#~ msgid "Researching %s: %d/%s"
#~ msgstr "研究中 %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "研究中 %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "目標: %s (%dステップ)"

#~ msgid "Sell-Off:"
#~ msgstr "売却:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "収入:%6d    合計コスト: %6d"

#~ msgid "Totals: ..."
#~ msgstr "合計: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "合計:                       %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "新しい名前を入力してください。"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "地形        道路   灌漑           鉱山         地形改造\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "以下の作業に必要な時間は地形によらず一定です。\n"

#~ msgid "Activity            Time\n"
#~ msgstr "作業            時間\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "公害の除去    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "死の灰の除去      %3d"

#~ msgid "This is %s, %s client."
#~ msgstr "これは %s， %sクライアントです。"

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "科学技術「 %s 」に到達していることが必要です。\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "科学技術「 %s 」に到達していることが必要です。\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "プレイヤーの誰かが科学技術「 %s 」に到達していることが必要です。\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "プレイヤーの誰かが科学技術「 %s 」に到達していることが必要です。\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "政治体制「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "政治体制「 %s 」が必要です。\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "不思議「 %s 」をだれかが建築し終えていることが必要です。\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "不思議「 %s 」をだれかが建築し終えていることが必要です。\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "不思議「 %s 」を所有していることが必要です。\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "不思議「 %s 」を所有していることが必要です。\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "同じ大陸内に不思議「 %s 」が存在し，かつそれを所有していることが必要で"
#~ "す。\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "同じ大陸内に不思議「 %s 」が存在し，かつそれを所有していることが必要で"
#~ "す。\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "都市に建造物「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "都市に建造物「 %s 」が必要です。\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "建造物「 %s 」のみに適用されます。\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "建造物「 %s 」のみに適用されます。\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "そのタイルに地形特徴「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "そのタイルに地形特徴「 %s 」が必要です。\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形特徴「 %s 」が必要です。\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形特徴「 %s 」が必要です。\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形特徴「 %s 」が必要です。\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形特徴「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形特徴「 %s 」が必要です。\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形特徴「 %s 」が必要です。\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "そのタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "そのタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "そのタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "そのタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形「 %s 」が必要です。\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "あなたのプレイしている民族が「 %s 」であることが必要です。\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "あなたのプレイしている民族が「 %s 」であることが必要です。\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "民族「 %s 」がゲームに参加していることが必要です。\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "民族「 %s 」がゲームに参加していることが必要です。\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "都市に建造物「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "都市に建造物「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "%sが必要です。\n"

# clefs
#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "「 %s 」のみに適用されます。\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "%sが必要です。\n"

# clefs
#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "「 %s 」のみに適用されます。\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "「 %s 」ユニットが必要です。\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "「 %s 」ユニットが必要です。\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "「 %s 」ユニットが必要です。\n"

#, fuzzy
#~ msgid "?uclasslist:Does not apply to %s units.\n"
#~ msgstr "「 %s 」ユニットが必要です。\n"

# clefs
#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "「 %s 」のみに適用されます。\n"

# clefs
#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "「 %s 」のみに適用されます。\n"

# clefs
#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "「 %s 」のみに適用されます。\n"

# clefs
#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "「 %s 」のみに適用されます。\n"

# clefs
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "最低でも大きさ %d が必要です。\n"

# clefs
#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "最低でも大きさ %d が必要です。\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "レベル %sのAIプレイヤーが必要です。\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "レベル %sのAIプレイヤーが必要です。\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "そのタイルまたは隣接するタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "そのタイルに地形クラス「 %s 」が必要です。\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "そのタイルに「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "そのタイルに「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "隣接するタイルに「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "隣接するタイルに「 %s 」が必要です。\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "隣接するタイルに「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "隣接するタイルに「 %s 」が必要です。\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "都市に建造物「 %s 」が必要です。\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "%d年に達していることが必要です。\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "%d年に達していることが必要です。\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "「 %s 」を建造可能な地形が必要です。\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "「 %s 」を建造可能な地形が必要です。\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "都市の中心のみに適用されます。\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "都市の中心のみに適用されます。\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

# clefs
# 建造物
#~ msgid "Allows %s."
#~ msgstr "%sを建設可能にします。"

# clefs
# XXX "大学 を建設可能にします(大学も必要です)。" 施設／技術
# "with %s" は「海」とかかもしれないので「技術」と決め打ちもできない
#~ msgid "Allows %s (with %s)."
#~ msgstr "%sを建設可能にします(付随条件:「 %s 」)。"

#~ msgid "Current ruleset contains no description."
#~ msgstr "現在のルールセットには説明がありません。"

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "すみません。 %sのヘルプトピックはありません。\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "すみません。 %sのヘルプトピックはありません。\n"
#~ "このページは自動生成されました。\n"
#~ "\n"

# Daniel
# Belgae
#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "・%sが発見されると%sは旧式化します。\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "・「ちょっとした不思議」: この建造物はあなたの都市のうち最大1都市でのみ所"
#~ "持できます。\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "・%sを知っているすべてのプレイヤーが %sユニットを生産できるようになりま"
#~ "す。\n"

# clefs
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "・%sを建設可能にします(付随条件:「 %s 」)。\n"

# clefs
#~ msgid "* Allows %s.\n"
#~ msgstr "・%sを建設可能にします。\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "・この建造物を所持する都市を失うと，他の都市に無償で再建されます"
#~ "（'savepalace'サーバ設定が有効である場合）。\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "・「 %s 」ユニットクラスに属します。\n"

# clefs
#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr " ・空の敵都市を占領できます。\n"

# clefs
# 速度というよりは移動力かなあ？
#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr " ・移動速度が地形によって影響されません。\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr " ・地形による防御力のボーナスはありません。\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr " ・敵のZOCの影響を受けません。\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr " ・損傷すると速度が低下します。\n"

# yasu, ama, clefs
# ミサイル
# was "  * 攻撃開始時に使い切ります。\n"
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr " ・攻撃を実行すると消滅します。\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr ""
#~ "  ・対象種ユニットがこのタイルにいる場合， %d%%の防御力ボーナスを得ま"
#~ "す。\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr " ・防御態勢をとると，50%防御力が増加します。\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ " ・射程外です。このユニットを攻撃できるユニット種別はほとんどありませ"
#~ "ん。\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr " ・略奪によりタイル上のインフラを破壊することができます。\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr " ・都市住民がそのタイルで労働することを妨害できません。\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "・海洋タイルにいるユニットにのみ攻撃できます(陸上攻撃不可)。\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "・海洋タイルにいるユニットにのみ攻撃できます(陸上攻撃不可)。\n"

# Daniel
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "・都市に%sのある時だけ作れます。\n"

# clefs
#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "・政治体制%sの時だけ作れます。\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "・都市で作られることはありません。\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "・バーバリアンのみが作成できます。\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "・ %sを転換することで取得できます。\n"

# clefs
#~ msgid "* May be converted into %s.\n"
#~ msgstr "・%sに転換できます。\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "・都市に所属しません。\n"

# clefs
#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "・このユニットを失うとゲームは負けになります！\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "・このユニットは各プレイヤーにつき1つしか持つことができません。\n"

# clefs
#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "・生産するには人口%dが必要です。\n"

# Belgae
# これを単複処理するのはどうやったらいいのか
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "・ %d個の %sユニットを運搬・給油できます。\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "・海岸線に接していなければなりません。\n"

# clefs XXX
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "・交易路を確立できます(所属する都市から最低 %dタイル離れた都市まで行かねば"
#~ "なりません[距離はマンハッタン距離(x座標の差+y座標の差)で計算します])。\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "・不思議建築を手伝うことができます(生産物%dを加えます)。\n"

# ntaka これでいいとは思うが
#~ msgid "* May not be disbanded.\n"
#~ msgstr "・解散することはありません。\n"

# clefs
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "・都市で解散させると生産コストの50%を再利用できます。\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "・新しい都市を作ることができます。\n"

# clefs XXX
#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "・%2$d以下の大きさの都市に%1$dの人口を加えることができます。\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "・道路や鉄道を敷設できます。\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "・タイル上に鉱山を建設できます。\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "・タイル上に灌漑施設を建設できます。\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "・農地を建設できます。\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "・農地を建設できます(%sが発見されていれば)。\n"

# clefs
# Belgae
#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "・農場を建設できます (もし以下のものが知られていれば: %s)。\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "・タイル上の公害を除去することができます。\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "・タイル上の死の灰を除去することができます。\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "・外交行為を行え，さらに特別なスパイ能力を持ちます。\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "・外交行為を行えます。\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "・諜報活動から都市を防衛できます。\n"

# いまいち (clefs)
#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "・ユニット間の外交戦で敗れることはありません。\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "・買収されることはありません。\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "・隣りに敵ユニットや都市がない限り視認できません。\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "・海洋タイルにいるユニットにのみ攻撃できます(陸上攻撃不可)。\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "・海洋タイルにいるユニットにのみ攻撃できます(陸上攻撃不可)。\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "・友好都市または飛行場から落下傘降下できます(範囲: %dタイル)。\n"

# ama, clefs
# (修正前)msgstr "* ターンの終わりに攻撃します。\n"
#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "・攻撃するとそのターンはそれ以上行動できません。\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "・このユニットの攻撃は核爆発を引き起こします!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "・都市を攻撃するときは火力が2倍になります。\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "・城壁の効果を無視します。\n"

# clefs
# 未実装のfeatureなのかな
#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "・爆撃できます(1ターンに%d回)。爆撃は防御側にダメージを与えるだけ(で，抹殺"
#~ "はできません)が，攻撃側には全く危険がありません。\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "・地形効果を無視します(すべての土地を道路とみなします)。\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "・ZOCを無視します。\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "・非戦闘ユニットです:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  ・攻撃できません。\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  ・戒厳令を布くことはできません。\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr "  ・和平条約に関係なく他国の国境内に入ることができます。\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "・フィールドユニットです。積極的に戦闘しなくても不幸市民が1生まれます。\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr " ・敵のユニットを捕獲可能です。\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr " ・敵のユニットによって捕獲可能です。\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "・特定の条件の下では，このユニットのシールド維持コストを金維持コストに変更"
#~ "できます。\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "・たいていのユニットにとって射程外である「 %s 」ユニットを攻撃することが可"
#~ "能です。\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "・ %dターン過ぎたらユニットは都市か基地にいなければなりません。\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "・ %2$dターン過ぎたらユニットは都市，基地，または%1$sにいなければなりませ"
#~ "ん。\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "・ベテランになることはありません。\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "・ベテランになることはありません。\n"

# clefs
# 政治体制「共産主義」の説明文です。%sは"Diplomat"に置換され，外交官およびスパイが対応することになりますが，これに対応する項目がないようです(Belgae)
#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "・ %sユニットはすべてベテランになります。\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "今 %sの研究を開始したら， %d単位必要です。"

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "%sに達するにはまず他の技術を%d個獲得する必要があります。全プロジェクトを終"
#~ "わらせるには， %d単位必要です。"

# clefs
#~ msgid "You cannot research this technology."
#~ msgstr "この技術は研究できません。"

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " この数値は他のプレイヤーが研究している物によっては変わることがありま"
#~ "す。\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "・最初に%sを発見したプレイヤーは，即座にもう1つ科学技術を得ます。\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "・人口によって引き起こされる公害を増やします。\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "・%sで川の上に道路を作れるようになります。\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "・%sで灌漑を農地へ新型化できるようになります。\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "・我が国がこの科学技術を保持し続けるためには，毎ターンいくらかの開発単位を"
#~ "必要とします。\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "・この地形には公害は発生しません。"

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "・この地形には死の灰は発生しません。"

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "・この地形に都市は建設できません。"

# clefs
# まだ存在しないが，将来導入されるらしい
#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "・この地形の海岸線は危険です。"

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "・ユニットによる略奪が可能です。\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "建設可能となる条件:\n"

# clefs
#~ msgid "* Native to %s units.\n"
#~ msgstr "・ %sユニットのみに効果があります。\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  ・通常では適応した地形でないタイルでも，これらのユニットは進入可能で"
#~ "す。\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  ・このタイルが友好的な都市から3タイル以内にある場合は，ここに駐屯するユ"
#~ "ニットは攻撃的と見なされません。\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  ・戦争時には，敵が所有している対象種ユニットにより占領可能です。\n"

#~ msgid "  * Such units get a %d%% defe  †  †  €†  nse bonus on this tile.\n"
#~ msgstr ""
#~ "  ・対象種ユニットがこのタイルにいる場合， %d%%の防御力ボーナスを得ま"
#~ "す。\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr "  ・外交ユニットは外交戦時に25%の防御力ボーナスを得ます。\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "・建設することはできません。\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "・ユニットによる略奪が可能です。\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "・1つのユニットが敗北しても，このタイルにいる他のすべてのユニットが全滅す"
#~ "ることはありません。\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "・このタイルからユニットを落下傘降下させることができます。\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "・建設した民族の国境線が拡大します。\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr "・このタイル周囲の領域が常に所有者の視界内になります。\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "・このタイルの所有者は，タイル周囲の領域にいる通常なら不可視のユニットを見"
#~ "ることができます。\n"

#~ msgid "Features:\n"
#~ msgstr "特徴:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " なし "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "・支援を受けている都市から離れた軍事ユニット，およびフィールドユニットはそ"
#~ "れぞれ %d市民を不幸にします。\n"

# clefs
#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "・各都市で， %dまでの不幸が免除されます（ユニットが原因で発生する不幸は含"
#~ "みません）。\n"

# clefs
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "・各都市で， %dまでの不幸が免除されます（ユニットが原因で発生する不幸は含"
#~ "みません）。\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "・各都市で， %dまでの不幸が免除されます（ユニットが原因で発生する不幸も含"
#~ "みます）。\n"

# clefs
#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "・ユニット維持に必要な%2$sは通常の%1$d倍になります。\n"

# clefs
#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "・ユニット維持コストは通常の%d倍になります。\n"

# Daniel
#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "・ユニット維持に%sの必要はありません。\n"

# Daniel
#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "・ユニット維持コストはありません。\n"

# clefs XXX
# Belgae %sにはシールドや金などが入ります。
#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr "・各都市で， %2$s %1$dまでのユニット維持コストが免除されます。\n"

# clefs
#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "・各都市で， %dまでのユニット維持コストが免除されます。\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr "・首都を失った場合， %d%%の確率で内戦が発生します。\n"

# clefs
# XXX
# Belgae改訳
#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "・都市数が %dを超えると，文明が大きすぎることが原因である不幸な市民が各都"
#~ "市に出現します。\n"

# clefs
# Belgae
#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "・文明が大きすぎることが原因の不幸市民は，最初の出現の後，さらに %d都市増"
#~ "えるごとに出現します。\n"

# clefs
# Belgae
#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "・科学/現金/贅沢に設定できる比率は最大%d%%までです。\n"

# clefs
#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "・科学/現金/贅沢の比率に制限はありません。\n"

# clefs
# Belgae
#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "・ユニットで戒厳令を布くことができます。都市内の1つの軍事ユニットにつき %d"
#~ "不幸市民を強制的に平静にします。\n"

# clefs
#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "・1つの都市につき最大%dのユニットで戒厳令を強いることができます。\n"

# clefs
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "・祝典によって都市を成長させることができます。"

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " （サイズが %dより小さい都市はこの方法では成長させられません）"

# clefs
#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "・あなたのユニットは買収を受け付けません。\n"

# clefs
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "・あなたの都市は煽動を受け付けません。\n"

# clefs
# 「政府は無政府」いやん
# Belgae
# 補いました。
#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "・1つの都市が2ターン以上続けて混乱すると，政府が崩壊し無政府状態に陥りま"
#~ "す。\n"

# clefs
# was「上院が内戦の宣戦を防ぎ止めてくれるかもしれません。」senateは元老院の方が気分が出るのですが、日本では現在の各国議会は「上院」と呼ぶのが普通なので，民主主義の場合は違和感があるかもしれません。(Belgae)
#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "・上院が宣戦布告を妨害することがあります。\n"

# clefs
# やや意訳
#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "・都市が敵に占領された際にパルチザンの蜂起があるかもしれません。\n"

# clefs
#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr "・通常では不幸対策となる建造物はかわりに現金をもたらします。\n"

# clefs
#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "・熱狂兵の維持にはコストがかかりません。\n"

# clefs
#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "・不幸な市民は存在しません。\n"

# clefs
# 政治体制「共産主義」の説明文です。%sは"Diplomat"に置換され，外交官およびスパイが対応することになりますが，これに対応する項目がないようです(Belgae)
#~ msgid "* Veteran %s units.\n"
#~ msgstr "・ %sユニットはすべてベテランになります。\n"

# clefs
#~ msgid "* Veteran units.\n"
#~ msgstr "・ユニットはすべてベテランになります。\n"

# clefs
# XXX %sが"all"だとヘボいことに
# Belgae
# more thanはその数値は含みませんから
# 「以上」は使えません。
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "・市民の働いているタイルで， %2$sを%1$dより多く産出しているところには，祝"
#~ "祭中でなければ-1のペナルティが課せられます。"

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr "（サイズが %dより小さい都市は祝福を受けません）"

# clefs
# Belgae
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "・市民の働いているタイルで， %sを1以上産出しているところでは，その都市が祝"
#~ "祭中にはさらに %d産出されます。"

# clefs
#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "・市民の働いているタイルで， %sを1以上産出しているところでは，さらに %dが"
#~ "産出されます。\n"

# Daniel
#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "・%sの生産は%d%%増えます。\n"

# clefs
# 「交易の生産」とかになってしまうのだけれど、まあ仕方ないか
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "・%sの生産は相当量が浪費されます。\n"

# clefs
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "・%sの生産は多少浪費されます。\n"

# clefs
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "・%sの生産は若干量が浪費されます。\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "・その都市での疫病発生率が増加します。\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "・その都市での疫病発生率が現象します。\n"

# clefs
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "・%sの浪費は首都から少し離れると急激に多くなります。\n"

# clefs
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "・%sの浪費は首都から離れるにつれ多くなります。\n"

# clefs
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "・%sの浪費は首都から離れるにつれ少しずつ多くなります。\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "・都市へ移民が来る確率が増加します。\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "・都市へ移民が来る確率が減少します。\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "・%sを作れるようになります。\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d 不幸"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "%s %s"

# yasu
#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "%sの知識を得ました。"

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "設定ページ（ここ）"

# clefs
#~ msgid "You don't know how to build %s!"
#~ msgstr "あなたは%sの作り方を知りません!"

# clefs
#~ msgid "Copy %s to clipboard."
#~ msgstr "%sをクリップボードにコピーします。"

# clefs
#~ msgid "Clipboard is empty."
#~ msgstr "クリップボードは空です。"

#~ msgid "Split"
#~ msgstr "分割"

#~ msgid "Separate"
#~ msgstr "分離"

#~ msgid "Merged"
#~ msgstr "併合"

#~ msgid "Enabled"
#~ msgstr "有効"

#~ msgid "Disabled"
#~ msgstr "無効"

#~ msgid "Ruleset"
#~ msgstr "ルールセット"

#~ msgid "Login name"
#~ msgstr "ログイン名"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "接続ダイアログ，あるいはコマンドラインパラメータに-aを指定した時に使用され"
#~ "る，既定のログインユーザー名です。"

#~ msgid "Server"
#~ msgstr "サーバ"

# clefs
#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "接続ダイアログ，およびコマンドラインで-aを指定した時に使用されるデフォルト"
#~ "のサーバ・ホスト名です。"

#~ msgid "Server port"
#~ msgstr "サーバのポート番号"

# clefs
#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "接続ダイアログ，およびコマンドラインで-aを指定した時に使用されるデフォルト"
#~ "のポート番号です。"

# clefs
#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "メタサーバとは，インターネット上で開催中のゲームを知るためにクライアントが"
#~ "問い合わせるホストです。自分のしていることが何かわからないようなら，この項"
#~ "目はデフォルトから変更しないでください。[訳註: サーバ一覧が出なくなって慌"
#~ "てるのがオチです]"

#~ msgid "Soundset"
#~ msgstr "サウンドセット"

# clefs
#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "利用するサウンドセットです。これを変更するのは，コマンドラインで -S によっ"
#~ "て指定するのと同じです。"

# このあたりは原語で出てくれた方がわかりやすい気も (clefs)
#~ msgid "Sound plugin"
#~ msgstr "サウンドプラグイン"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "サウンドに問題があるようなら，サウンドプラグインを変更してみてください。変"
#~ "更したプラグインは，Freecivを再起動するまで有効になりません。これを変更す"
#~ "るのは，コマンドラインで -P によって指定するのと同じです。"

#~ msgid "The chat log file"
#~ msgstr "チャットログファイル"

#~ msgid "The name of the chat log file."
#~ msgstr "チャットログファイルの名前"

#~ msgid "Theme"
#~ msgstr "テーマ"

# Daniel
# Belgae
#~ msgid "By changing this option you change the active theme."
#~ msgstr ""
#~ "このオプションを変更することで，現在表示に使われているテーマを変更できま"
#~ "す。"

# ntaka
#~ msgid "Tileset"
#~ msgstr "タイルセット"

# clefs
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "このオプションを変更することで，現在表示に使われているタイルセットを変更で"
#~ "きます。これを変更するのは，コマンドラインで -t によって指定するのと同じで"
#~ "す。"

# clefs
# これは「概略」ではなく，都市の影響範囲を示すライン
#~ msgid "Draw city outlines"
#~ msgstr "都市アウトラインの表示"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "このオプションを設定すると，都市住民が労働可能な範囲が表示されます。"

#~ msgid "Draw city output"
#~ msgstr "都市産出物の表示"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "このオプションを設定すると，都市住民による産出物が表示されます。"

#~ msgid "Draw the map grid"
#~ msgstr "マップ格子の表示"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "このオプションを設定すると，マップ上に格子が表示されます。"

#~ msgid "Draw the city bar"
#~ msgstr "都市情報バーの表示"

# clefs
# Belgae
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "このオプションを設定すると，有用な情報を含む「都市情報バー」が各都市の下に"
#~ "表示されます。このオプションを無効にすると，都市の名前（およびオプションで"
#~ "生産物）のみが表示されます。"

#~ msgid "Draw the city names"
#~ msgstr "都市名の表示"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "このオプションを設定すると，都市名がマップ上に表示されます。"

#~ msgid "Draw the city growth"
#~ msgstr "都市拡大の表示"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "このオプションを設定すると，都市があと何ターンで拡大または縮小するかが表示"
#~ "されます。"

#~ msgid "Draw the city productions"
#~ msgstr "都市生産物の表示"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "このオプションを設定すると，都市で現在何を生産しているかがマップ上に表示さ"
#~ "れます。"

#~ msgid "Draw the city buy costs"
#~ msgstr "都市生産物購入費の表示"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "このオプションを設定すると，都市の生産物を購入するにはいくら必要かが表示さ"
#~ "れます。"

#~ msgid "Draw the city trade routes"
#~ msgstr "交易路の表示"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "このオプションを設定すると，交易路が結ばれている都市間にそれを示す線が表示"
#~ "されます。"

#~ msgid "Draw the terrain"
#~ msgstr "地形の表示"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "このオプションを設定すると，地形が表示されます。"

#~ msgid "Draw the coast line"
#~ msgstr "海岸線の表示"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr "このオプションを設定すると，海と陸を分ける境界線が表示されます。"

#~ msgid "Draw the roads and the railroads"
#~ msgstr "道路/鉄道の表示"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr "このオプションを設定すると，道路と鉄道がマップ上に表示されます。"

#~ msgid "Draw the irrigation"
#~ msgstr "灌漑の表示"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "このオプションを設定すると，灌漑がマップ上に表示されます。"

#~ msgid "Draw the mines"
#~ msgstr "鉱山の表示"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "このオプションを設定すると，鉱山がマップ上に表示されます。"

#~ msgid "Draw the bases"
#~ msgstr "基地の表示"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "このオプションを設定すると，基地がマップ上に表示されます。"

#~ msgid "Draw the specials"
#~ msgstr "特産物の表示"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "このオプションを設定すると，特産物がマップ上に表示されます。"

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "公害/死の灰の表示"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr "このオプションを設定すると，公害と死の灰がマップ上に表示されます。"

#~ msgid "Draw the cities"
#~ msgstr "都市の表示"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "このオプションを設定すると，都市がマップ上に表示されます。"

#~ msgid "Draw the units"
#~ msgstr "ユニットの表示"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "このオプションを設定すると，ユニットがマップ上に表示されます。"

#~ msgid "Solid unit background color"
#~ msgstr "単一のユニット背景色           "

# clefs
#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "設定すると，マップ上のユニットの背景に，旗印の代わりに単一の背景色が塗られ"
#~ "るようになります。"

# Belgae
#~ msgid "Draw shield graphics for units"
#~ msgstr "ユニット所属の盾表示"

# clefs
#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "このオプションをセットすると，ユニットに旗印として楯型のアイコンを表示しま"
#~ "す。セットしなければ，旗そのものが表示されます。"

#~ msgid "Draw the units in focus"
#~ msgstr "フォーカスの当たっているユニットの表示"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "このオプションを設定すると，他の設定で非表示になっている（たとえば「ユニッ"
#~ "トの表示」が非設定）ユニットであっても，フォーカスが当たっていれば常に表示"
#~ "されるようになります。"

#~ msgid "Draw the fog of war"
#~ msgstr "戦場の霧の表示"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "このオプションを設定すると，戦場の霧が表示されます。"

#~ msgid "Draw the borders"
#~ msgstr "国境線の表示"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "このオプションを設定すると，国境線が表示されます。"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "地形の表示"

#~ msgid "Show dead players in Nations report"
#~ msgstr "民族報告での死亡済みプレイヤーの表示"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "このオプションは，すでに滅亡した民族も民族報告ページに表示するかを制御しま"
#~ "す。"

#~ msgid "Sound bell at new turn"
#~ msgstr "新しいターンにベルを鳴らす"

# clefs
#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "設定すると，新しいターンの開始時に「ベル」が鳴るようになります。「ベル」の"
#~ "鳴らし方はメッセージオプションから変更できます。"

# clefs
#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "ユニット移動のアニメーションにかける時間 (ミリ秒)"

# clefs
#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "このオプションは，ユニットが移動する時の「アニメーション」にかける時間を決"
#~ "定します。アニメーションを完全になくすには0にセットします。[訳註:他のプレ"
#~ "イヤーが動くと重くてゲームにならないという時はこれを試してみましょう。動き"
#~ "は見えなくなりますが。]"

# clefs
#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "マップのセンタリングにかける時間 (ミリ秒)"

# clefs
#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "マップの中心を移動する時，現在の中心から新しい中心へと滑らかに動きます。こ"
#~ "の移動にどのくらい時間をかけるかをこのオプションは決定します。0にすれば完"
#~ "全に無効になります。"

# clefs
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "戦闘アニメーションステップ時間 (ミリ秒)"

# clefs
#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "このオプションは，ユニットが移動する時の「アニメーション」にかける時間を決"
#~ "定します。アニメーションを完全になくすには0にセットします。[訳註:他のプレ"
#~ "イヤーが動くと重くてゲームにならないという時はこれを試してみましょう。動き"
#~ "は見えなくなりますが。]"

# clefs
#~ msgid "Show icons in the technology tree"
#~ msgstr "科学技術ツリーでのアイコン表示"

# clefs
# Belgae
#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "このオプションを設定すると，科学技術ツリーの図にアイコンを表示します。無効"
#~ "にするとツリーはよりコンパクトになります。"

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "科学技術ツリーに曲線を使用"

# Belgae
#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "このオプションを設定すると，科学技術ツリーで関連する技術を曲線でつなぎま"
#~ "す。無効にすると，直線でつなぎます。"

#~ msgid "Color to highlight your player/user name"
#~ msgstr "プレイヤー名/ユーザー名のハイライト色"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "設定すると，それ以降のチャットメッセージ欄で，あなたのプレイヤー名および"
#~ "ユーザー名が指定した色でハイライトされます。無効にすると，ハイライトされま"
#~ "せん。"

# ama
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "AI モードでの手動ターン終了"

# clefs
#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "AIプレイヤーを観察する時に，手で「ターン終了」ボタンを押したくない場合はこ"
#~ "のオプションを無効にしてください。"

#~ msgid "Auto center on units"
#~ msgstr "ユニットを自動的に画面の中心へ"

# clefs
#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "設定すると，選択されているユニットが代わった時に自動的にそのユニットが画面"
#~ "の中心になります。"

#~ msgid "Auto center on combat"
#~ msgstr "戦闘を自動的に画面の中心へ"

# clefs
#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "設定すると，戦闘が発生した時に自動的にそれが画面の中心になります。無効にす"
#~ "ると，ターン間の待ち時間を短縮できますが，戦闘を完全に見落としてしまうかも"
#~ "しれません。"

#~ msgid "Auto center on new turn"
#~ msgstr "新規ターンに自動的に画面の中心へ"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "このオプションを設定すると，各ターンの開始時にマップ上の適切な位置が画面の"
#~ "中心になります。"

#~ msgid "Focus on awakened units"
#~ msgstr "起こされたユニットにフォーカス"

# clefs
#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "設定すると，[見張り状態から]覚醒したユニットが自動的にフォーカスされます。"

#~ msgid "Keyboardless goto"
#~ msgstr "キーボードなしでのgotoコマンド"

# clefs
# Belgae
#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "このオプションを設定すると，左ドラッグするだけでgotoコマンドを実行できま"
#~ "す。"

#~ msgid "Allow goto into the unknown"
#~ msgstr "[gotoコマンドで]未知の領域への移動を許可する"

# clefs
#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "有効にすると，gotoコマンドでは未知の領域を通ることも考慮に入れられます。無"
#~ "効にすると，未知の領域は迂回し，できなければ到達不能となります。"

#~ msgid "Center map when popup city"
#~ msgstr "都市を開く時マップの中心へ"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr "都市ダイアログを開いた時に，その都市をマップの中心にします。"

#~ msgid "Concise city production"
#~ msgstr "簡潔な都市生産物表示"

# clefs
#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "(都市ダイアログなどに表示される)都市生産物の表示をよりコンパクトにします。"

#~ msgid "End turn when done moving"
#~ msgstr "移動を終えた時ターンを終了"

# clefs
#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "すべてのユニットの移動が終了した時点で自動的にターンを終了させます。"

# ntaka
#~ msgid "Prompt for city names"
#~ msgstr "新しい都市を作る時に都市名を尋ねる"

# clefs, Belgae
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "このオプションを無効にすると，都市創設時にサーバによって都市名が自動的に決"
#~ "定されます。[訳註:後で変更できます]。"

# ntaka
#~ msgid "Pop up city dialog for new cities"
#~ msgstr "新しい都市を作る時に都市ウィンドウを開く"

# clefs
#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr "都市を新設した時に自動的に都市ダイアログを開きます。"

#~ msgid "Pop up caravan actions"
#~ msgstr "キャラバン活動のポップアップ"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "このオプションを有効にすると，キャラバンまたはそれに類似するユニットが都市"
#~ "に到着し，そのユニットが交易路を設立できるか不思議建築を手伝える場合，ウィ"
#~ "ンドウがポップアップし，どのような行動をさせるか尋ねます。このオプションを"
#~ "無効にすると，ユニットの行動を手動で指定する必要があります。手動で指定する"
#~ "には，ユニットが都市内にいるときに，「r」（交易路を設立する）か「b」（不思"
#~ "議建築を手伝う）を押します。"

#~ msgid "Enable cursor changing"
#~ msgstr "カーソルの変化を有効にする"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "このオプションは，指している対象や，クライアントまたはサーバの状態変化に応"
#~ "じて，マウスカーソルの形状を変化させるかどうかを制御します。"

#~ msgid "Select cities before units"
#~ msgstr "都市をユニットより優先して選択"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "このオプションを有効にすると，選択枠の中に都市とユニットがともに存在する場"
#~ "合，都市のみが選択されます。ヘルプの「操作」を参照してください。"

#~ msgid "Clear unit orders on selection"
#~ msgstr "選択でユニットの命令を解除"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "このオプションが有効になっている場合，ユニットを選択すると直ちにそれらのユ"
#~ "ニットへの命令が解除されます。このオプションが無効になっている場合は，作業"
#~ "中のユニットは選択しても現在の活動をやめません。新たな命令を与えると，現在"
#~ "の命令が解除されます。まず一度スペースキーを押すと，命令は解除され選択状態"
#~ "はそのままになります。もう一度スペースキーをおすと，選択状態も解除されま"
#~ "す。"

#~ msgid "Enable vote bar"
#~ msgstr "投票バーの使用"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "このオプションをオンにすると，投票の状況を示す投票バーが表示されます。"

#~ msgid "Always display the vote bar"
#~ msgstr "投票バーを常に表示"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "このオプションをオンにすると，進行中の投票がない時にも投票バーが常に表示さ"
#~ "れるようになります。"

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "非プレイヤー時に投票バーを非表示"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "このオプションを有効にすると，あなたがプレイヤーでない時には投票バーを表示"
#~ "しません。"

#~ msgid "Set new votes at front"
#~ msgstr "新しい投票を先頭に表示"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "このオプションを有効にすると，新しい投票は投票リストの先頭に移動します。"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "このオプションが有効の場合，マウスをマップビュー上に移動するとフォーカスが"
#~ "ビュータブに移ります。"

# clefs
#~ msgid "Background layer"
#~ msgstr "背景レイヤ"

# clefs
#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "背景レイヤには海と陸の違いだけが表示されます。"

# clefs
# 「地形の起伏の地図レイヤ」じゃくどいかなあと
#~ msgid "Terrain relief map layer"
#~ msgstr "地形レイヤ"

# clefs
#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "地形レイヤにはすべての地形が表示されます。"

# clefs
#~ msgid "Borders layer"
#~ msgstr "国境線レイヤ"

# clefs
#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "国境線レイヤには各タイルがどのプレイヤーに属しているかを表示します。"

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "海タイルでの国境線レイヤ"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "概観での国境線レイヤを海タイル上でも描写します（島が多数ある場所では見にく"
#~ "くなることがあります）。このオプションはすでに「国境線レイヤ」オプションが"
#~ "設定されている場合のみ"

#~ msgid "Units layer"
#~ msgstr "ユニットレイヤ"

# 原文も不統一
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "有効にすると，ユニットを概観図に表示します。"

#~ msgid "Cities layer"
#~ msgstr "都市レイヤ"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "有効にすると，都市を概観図に表示します。"

# clefs
#~ msgid "Overview fog of war"
#~ msgstr "戦場の霧概観"

# clefs
#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "有効にすると，戦場の霧を概観図に表示します。[訳註:プレイヤーに「見えない」"
#~ "部分をグレイアウトします]"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "国境線の表示"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "命令なし"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "すべての都市を表示(_A)"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "このオプションをオンにすると，投票の状況を示す投票バーが表示されます。"

# clefs
#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "戦場の霧概観"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "地形の表示"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%sユニット"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "このオプションをオンにすると，投票の状況を示す投票バーが表示されます。"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <ファイル名>"

#~ msgid "Show map scrollbars"
#~ msgstr "マップのスクロールバーを表示する"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "このオプションを無効にすると，マップビューのスクロールバーを隠します。"

# ntaka
#~ msgid "Keep dialogs on top"
#~ msgstr "ダイアログをトップレベルに保つ"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "このオプションを設定すると，ダイアログウィンドウは常にFreecivのメインウィ"
#~ "ンドウより前に表示されます。フルスクリーンモードでは，これを無効にしても効"
#~ "果はありません。"

#~ msgid "Show worklist task icons"
#~ msgstr "作業リストでのアイコン表示"

# clefs
#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "これを無効にすると，作業リストダイアログおよび都市ダイアログの生産タブにユ"
#~ "ニットや建造物のアイコンを表示しなくなります。"

# clefs
#~ msgid "Enable status report tabs"
#~ msgstr "状態報告タブを使用する"

# clefs
# 便利
#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "このオプションを有効にすると，報告ダイアログはポップアップダイアログではな"
#~ "く，独立したタブとして表示されるようになります。"

# clefs
#~ msgid "Better fog-of-war drawing"
#~ msgstr "改善された戦場の霧表示"

# Belgae
#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "このオプションを有効にすると，より結果の良い方法を使用して戦場の霧を表示し"
#~ "ます。これは表示を遅くすることはありませんが，メモリをおよそ2倍消費しま"
#~ "す。"

#~ msgid "Show time for each chat message"
#~ msgstr "各チャットメッセージに時刻を表示"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "このオプションが有効の場合，すべてのチャットメッセージの前に時刻を示す文字"
#~ "列が[時:分:秒]形式で付加されます。"

#~ msgid "New message events go to top of list"
#~ msgstr "新規メッセージイベントをリストの先頭へ"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "このオプションが有効の場合，メッセージウィンドウの新規メッセージはリストの"
#~ "先頭に表示されます。無効の場合は最後に表示されます。"

#~ msgid "Show extra message window buttons"
#~ msgstr "追加メッセージウィンドウボタンの表示"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "このオプションが有効の場合，メッセージウィンドウに[都市の調査]と[現場へ移"
#~ "動]という2つのボタンが表示されます。このオプションが無効の場合は，これらの"
#~ "ボタンは表示されません（対象となるメッセージ行を左ダブルクリックまたは右ク"
#~ "リックすることで，ボタンを使用しなくてもそれぞれの機能を利用できます）。こ"
#~ "のオプションの効果は，一度メッセージウィンドウを閉じて再び開くまで反映され"
#~ "ません。"

#~ msgid "Metaserver tab first in network page"
#~ msgstr "ネットワークページでメタサーバタブを先頭に"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "このオプションを有効にすると，ネットワークページでメタサーバタブが最初のタ"
#~ "ブになります。このオプションを適用するには再起動が必要です。"

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "通常のチャットメッセージを同盟のみに送信"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "このオプションが有効の場合，ゲーム実行中にチャット入力欄に入力した宛先指定"
#~ "なしメッセージは同盟相手のみに送信されます。無効の場合は，宛先指定なし"
#~ "チャットメッセージは公式（全プレイヤー宛）メッセージとして送信されます。こ"
#~ "のオプションが有効の場合に公式チャットメッセージを送信するには，メッセージ"
#~ "の先頭に単独のコロン':'を付加してください。このオプションは，チャット入力"
#~ "欄の横にある切り替えボタン（マルチプレイヤーゲーム時のみ表示）を使用しても"
#~ "設定できます。"

#~ msgid "Messages and Chat reports location"
#~ msgstr "メッセージ欄およびチャット欄の配置"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "メッセージ欄とチャット欄をメインビュー（マップ表示）内に表示するかどうかを"
#~ "制御します。\n"
#~ "「分割」にすると，それらすべてが同時に表示されます。マルチプレイに最適です"
#~ "が，使いこなすには大きなウインドウが必要です。\n"
#~ "「分離」にすると，メッセージ欄とチャット欄はそれぞれタブになり，それらがひ"
#~ "とまとめになった表示欄がメインビュー内と分離した形で表示されます。どちらか"
#~ "の欄を常にメインビューと並んで表示できるわけです。\n"
#~ "「併合」にすると，メッセージ欄およびチャット欄はそれぞれ独立したタブにな"
#~ "り，マップを表示するメインビュータブおよび他のタブと同様に扱われます。この"
#~ "場合，小さな画面でもマップを大きく表示できます。\n"
#~ "このオプションを有効にするには，再起動する必要があります。"

#~ msgid "Arrange widgets for small displays"
#~ msgstr "小型ディスプレイ向けにウィジェットを配置する"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "このオプションが有効の場合，メインウィンドウ内のウィジェットは，画面全体で"
#~ "占める面積ができるだけ小さくなるように配置されます。具体的には，概要画面，"
#~ "プレイヤー状態，ユニット情報を収める左パネルが，左端の上下一杯を使用して表"
#~ "示されます。このオプションの効果を反映するには，再起動する必要があります。"

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "マウスオーバーでマップウィジェットを自動選択"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "このオプションが有効の場合，マウスをマップビュー上に移動するとフォーカスが"
#~ "ビュータブに移ります。"

#~ msgid "Player or user name autocompletion"
#~ msgstr "プレイヤー名またはユーザー名の自動補完"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "このオプションがオンの場合，チャット行でTabキーを使用すると，入力途中のプ"
#~ "レイヤー名またはユーザー名が補完されます。"

#~ msgid "Width of the city dialog"
#~ msgstr "都市ダイアログの幅"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr "この値は都市ダイアログの幅が保存された場合にのみ使用されます。"

#~ msgid "Height of the city dialog"
#~ msgstr "都市ダイアログの高さ"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr "この値は都市ダイアログの高さが保存された場合にのみ使用されます。"

#~ msgid "City Label"
#~ msgstr "都市のラベル"

# Belgae
# 情報欄で使用されます
#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "このフォントは，都市ダイアログ内で都市のラベルの表示に使用されます。"

#~ msgid "Notify Label"
#~ msgstr "通知ラベル"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "このフォントは，人口統計報告や歴史家の発表などのような，サーバからの報告の"
#~ "表示に使用されます。"

#~ msgid "Spaceship Label"
#~ msgstr "宇宙船のラベル"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "このフォントは，宇宙船ウィジェットの表示に使用されます。"

#~ msgid "Help Label"
#~ msgstr "ヘルプのラベル"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "このフォントは，ヘルプウィンドウ内でヘルプのヘッダの表示に使用されます。"

#~ msgid "Help Link"
#~ msgstr "ヘルプのリンク"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "このフォントは，ヘルプウィンドウ内でヘルプのリンクの表示に使用されます。"

#~ msgid "Help Text"
#~ msgstr "ヘルプ本文"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "このフォントは，ヘルプウィンドウ内でヘルプ本文の表示に使用されます。"

#~ msgid "Chatline Area"
#~ msgstr "チャット行内"

# Belgae
# 入力欄ではなくその上の表示欄が変わります。
#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "このフォントは，チャット欄のテキストの表示に使用されます。"

#~ msgid "Beta Label"
#~ msgstr "ベータラベル"

#~ msgid "This font is used to display the beta label."
#~ msgstr "このフォントは，ベータラベルの表示に使用されます。"

#~ msgid "Small Font"
#~ msgstr "小さなフォント"

# Belgae
# 有効になっているか確認。
#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "このフォントは，小さなフォントに使用されます。例えば，都市ダイアログの建造"
#~ "物リストや，経済報告，ユニット報告などです。"

#~ msgid "Comment Label"
#~ msgstr "コメントのラベル"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "このフォントは，都市ダイアログの総督府ページのような，コメントラベルの表示"
#~ "に使用されます。"

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr "このフォントは，マップ上で都市名の表示に使用されます。"

#~ msgid "City Productions"
#~ msgstr "都市生産物"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr "このフォントは，マップ上で都市生産物の表示に使用されます。"

#~ msgid "Requirement Tree"
#~ msgstr "必要条件ツリー"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "このフォントは，研究報告での必要条件ツリーの表示に使用されます。"

#~ msgid "Fullscreen"
#~ msgstr "フルスクリーン"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "このオプションを設定すると，クライアントは画面全体を描写に使用します。"

#~ msgid "Screen resolution"
#~ msgstr "画面解像度"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "このオプションは，選択した画面の解像度を制御します。"

#~ msgid "Do cursor animation"
#~ msgstr "カーソルのアニメーションを有効にする"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "このオプションを無効にすると，カーソルは常にアニメーションなしで表示されま"
#~ "す。"

#~ msgid "Use color cursors"
#~ msgstr "カラーカーソルを使用する"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr "このオプションを無効にすると，カーソルは常に白黒で表示されます。"

#~ msgid "Enable alpha blending"
#~ msgstr "アルファブレンディングを有効にする"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "これが有効の場合，レンダリングに配列ディザリングではなくアルファブレンディ"
#~ "ングを使用します。アルファブレンディングがハードウェアサポートされていない"
#~ "場合，この設定にすると非常に遅くなります。"

#~ msgid "Graphics"
#~ msgstr "グラフィック"

#~ msgid "?map:Overview"
#~ msgstr "概観"

#~ msgid "Sound"
#~ msgstr "サウンド"

#~ msgid "Interface"
#~ msgstr "インターフェイス"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "画像"

#~ msgid "Network"
#~ msgstr "ネットワーク"

#~ msgid "Font"
#~ msgstr "フォント"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "手でプリセットを追加する場合は，\"number_of_presets\"もアップデートしてく"
#~ "ださい"

#~ msgid "Cannot find your home directory"
#~ msgstr "ホームディレクトリが見つかりません。"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "オプションファイル'%s'が見つかりません。代わりに'%s'をロードします。"

#~ msgid "Didn't find the option file."
#~ msgstr "オプションファイルが見つかりません。"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "保存が失敗しました。ファイル %s へ書き込めません"

#~ msgid "Saved settings to file %s"
#~ msgstr "設定をファイル %s へ保存しました。"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "保存は失敗しました。ファイル名を見つけられません。"

#~ msgid "You were rejected from the game: %s"
#~ msgstr "接続を拒絶されました: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "クライアントの機能指定文字列: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "サーバの機能指定文字列: %s"

#~ msgid "Start of turn %d"
#~ msgstr "ターン%d の開始"

#~ msgid "Welcome"
#~ msgstr "ようこそ"

#~ msgid "AI mode is now ON."
#~ msgstr "現在のAIモードはオンです。"

#~ msgid "AI mode is now OFF."
#~ msgstr "現在のAIモードはオフです。"

#~ msgid "waiting"
#~ msgstr "待機中"

# Daniel
#~ msgid "?Player:Name"
#~ msgstr "名"

#~ msgid "Username"
#~ msgstr "ユーザー名"

#~ msgid "Border"
#~ msgstr "国境線"

#~ msgid "Attitude"
#~ msgstr "態度"

#~ msgid "Embassy"
#~ msgstr "大使館"

#~ msgid "Dipl.State"
#~ msgstr "外交状態"

# Daniel
#~ msgid "?Player_dlg:Host"
#~ msgstr "ホスト"

# Daniel
#~ msgid "?Player_dlg:Idle"
#~ msgstr "アイドル"

#~ msgid "Ping"
#~ msgstr "Ping"

# このあたりは、人様の都市で出るメッセージなのかな (clefs)
#~ msgid "You cannot sell improvements."
#~ msgstr "建造物の売却はできません。"

#~ msgid "You cannot disband units."
#~ msgstr "ユニットの解散はできません。"

#~ msgid "%s cannot be disbanded."
#~ msgstr "%sは解散させられません。"

#~ msgid "Disbanded %d %s."
#~ msgstr "%dの%sを解散しました。"

# XXX 要チェック (clefs)
#~ msgid "No %s could be disbanded."
#~ msgstr "%sは解散させられませんでした。"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "http://%sからメタサーバデータを読み取れませんでした。"

#, fuzzy
#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr ""
#~ "http://%sのメタサーバデータを解析できませんでした:\n"
#~ "%s。"

# clefs
#~ msgid "Could not open temp file."
#~ msgstr "一時ファイルをオープンできません。"

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "サーバへの接続を失いました。"

#~ msgid "AI %s"
#~ msgstr "AI %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, チーム %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "同盟国(チーム)"

# clefs
#~ msgid "?city:Friendly(team)"
#~ msgstr "同盟国の都市(チーム)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "座標: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "局所座標: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "地形: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "食料/資源/交易: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "少数部族の村"

# ntaka 領域(または国土)とは、領土、領海、領空の３つを含む概念だそうな。
#~ msgid "Our territory"
#~ msgstr "我が国の領域"

#~ msgid "Territory of %s (%s)"
#~ msgstr "%s (%s)の領域"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "%s (%s)の領域(%dターンの停戦中)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "%s (%s | %s)の領域"

# ntaka
#~ msgid "Unclaimed territory"
#~ msgstr "公海 もしくは 未占有地"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "都市: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "都市: %s | %s (%s, %dターンの停戦中)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "都市: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | %dユニット駐屯しています。"

#~ msgid " | Not occupied."
#~ msgstr " | ユニットは駐屯していません。"

#~ msgid " | Occupied."
#~ msgstr " | ユニットが駐屯しています。"

#~ msgid "   with %s."
#~ msgstr "   %sあり。"

#~ msgid "Trade from %s: %d"
#~ msgstr "%sからの交易: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "インフラ: %s"

#~ msgid "Activity: %s"
#~ msgstr "活動: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "ユニット: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "ユニット: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "ユニット: %s | %s (%s, %dターンの停戦中)"

# 「勝率」でもいいかなあ (clefs)
# そうしました(Belgae)
#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "勝率: 攻:%d%% 守:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "攻:%d 防:%d 火:%d 体:%d/%d (%s)"

#~ msgid "  (%d more)"
#~ msgstr "  (+%dユニット)"

# 試しに (clefs)
#~ msgid "far from %s"
#~ msgstr "%s遠方"

#~ msgid "near %s"
#~ msgstr "%sの近くにいる"

#~ msgid "in %s"
#~ msgstr "%sに駐留"

# clefs
# 部隊の本拠地
#~ msgid "from %s"
#~ msgstr "%s出身"

# clefs
#, fuzzy
#~ msgid "%s people"
#~ msgstr "人口: %s 人"

# yasu ntaka
#~ msgid "Progress: no research"
#~ msgstr "研究: なし"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "研究: %dターン/発見"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "研究: %dターン/科学技術喪失"

# yasu ntaka
#~ msgid "Progress: none"
#~ msgstr "研究: なし"

# clefs
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d単位/ターン"

# clefs
#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] "，チームから %d単位/ターン"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "1ターンに産出される開発単位: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " （科学技術維持コスト: %d）"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (見込みなし)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d ターン)"

# clefs
#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (見込みなし)"

# clefs
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d ステップ"

# clefs
# 文字通り「電球」の数なんだけど、意訳しておきましょうか
#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d開発単位"

# Daniel
#~ msgid "Population: %s"
#~ msgstr "人口: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "西暦: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "金: %d (%+d)"

# Daniel
#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "税: %d 贅沢: %d 科学: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "移動中: なし"

#~ msgid "Moving: %s"
#~ msgstr "移動中: %s"

# clefs
#~ msgid "(Click for more info)"
#~ msgstr "(クリックで詳細表示)"

# clefs
#~ msgid "%s People"
#~ msgstr "人口: %s 人"

#~ msgid "Year: %s"
#~ msgstr "西暦: %s"

#~ msgid "Turn: %d"
#~ msgstr "ターン: %d"

# clefs
#~ msgid "Net Income: %d"
#~ msgstr "収支: %d"

# Daniel
#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "税率:　金:%d%% 贅沢:%d%% 科学:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "研究中 %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "1ターンあたりの開発単位: %d - %d = %d"

# clefs
#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "地球温暖化の発生確率: %d%% (%+d%%/ターン)"

#~ msgid "Global warming deactivated."
#~ msgstr "地球温暖化は無効です。"

# clefs
#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "核の冬の発生確率: %d%% (%+d%%/ターン)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "核の冬は無効です。"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%dユニット"

# Belgae
#~ msgid "?goto:Unreachable"
#~ msgstr "射程外"

# clefs
#~ msgid "Turns to target: %d"
#~ msgstr "目的地までのターン数: %d"

# clefs
#~ msgid "Turns to target: %d to %d"
#~ msgstr "目的地までのターン数: %d から %d"

# clefs
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%dユニットが選択されています"

# clefs
#~ msgid "Others: %d civil; %d military"
#~ msgstr "その他: %d 民間人; %d 軍人"

# clefs
#~ msgid "Others: %d civilian"
#~ msgstr "その他: %d 民間人"

# clefs
#~ msgid "Others: %d military"
#~ msgstr "その他: %d 軍人"

#~ msgid "No units to upgrade!"
#~ msgstr "新型にしようにも，ユニットがいません!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "どのユニットも新型にはできません。"

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "%dユニットを新型にします"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "金 %2$dで %1$sか？\n"
#~ "%3$s"

#~ msgid "No units to disband!"
#~ msgstr "解散しようにも，ユニットがいません!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%sは解散を拒絶しました！"

#~ msgid "Disband %s?"
#~ msgstr "%sを解散しますか？"

#~ msgid "None of these units may be disbanded."
#~ msgstr "どのユニットも解散できません。"

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "%dユニットを解散しますか？"

# ntaka
# Belgae
#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "現在研究中の科学技術の進行度"

# clefs
#~ msgid "no research target."
#~ msgstr "研究目標なし"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "建設"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %s(%s)\n"

# ntaka
#~ msgid "Shows the progress of global warming:"
#~ msgstr "地球温暖化の進行度:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "公害レート:   %d"

# clefs
#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "各ターンに壊滅的な温暖化が発生する確率: %d%%"

# ntaka
#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "核の冬の進行度:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "灰降下レート: %d%%"

# clefs
#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "各ターンに壊滅的な核の冬が発生する確率: %d%%"

# ntaka
#~ msgid "Shows your current government:"
#~ msgstr "現在の政治体制:"

#~ msgid "Population:      %5d"
#~ msgstr "人口:            %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "サポート:        %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "燃料:            %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "質量:            %5d トン"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "旅行時間:        %5.1f 年"

#~ msgid "Travel time:        N/A     "
#~ msgstr "旅行時間:           適用不可"

# clefs
#~ msgid "Success prob.:   %5d %%"
#~ msgstr "成功確率:        %5d %%"

# clefs
#~ msgid "Year of arrival: %8s"
#~ msgstr "到着予定年:      %8s"

#~ msgid "?timeout:off"
#~ msgstr "無限"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02d秒"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02d分 %02d秒"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02d時間 %02d分"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02d日 %02d時間"

#~ msgid "?duration:overflow"
#~ msgstr "オーバーフロー"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02dミリ秒"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "観察者 - %s"

#~ msgid "Buildings: "
#~ msgstr "建造物: "

#~ msgid "None. "
#~ msgstr "なし"

#~ msgid "?clistend:."
#~ msgstr "?clistend:"

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "民族: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d民族"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "無効"

#~ msgid "Wonders: "
#~ msgstr "不思議: "

# Belgae改訳
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "都市: 合計%d，ただし帝国の規模によるペナルティはありません。"

# Belgae改訳
#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "都市: 合計%1$d，しきい値は %3$dなので， %2$d都市超過しています。"

# 超訳 (clefs)
# Belgae
# was:%d番目の市民までは最初から基本的に満足していますが，
# 超訳を直訳に変更
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "ペナルティがない場合の平静な市民は %dです。"

# clefs
# 都市の総数が増えるとペナルティが課せられます
# Belgae
# was:うち%dの市民はペナルティで不幸になります。
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "ペナルティによって，不幸な市民が %d増えます。"

#~ msgid "Unlimited martial law in effect."
#~ msgstr "ユニット数の制限なく戒厳令が有効です。"

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "最大 %d戦闘ユニットによって戒厳令を布くことができます。"

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "各戦闘ユニットは %d不幸市民を平静にします。"

# Belgae改訳
#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "都市外の軍事ユニットは不幸の原因になることがあります。"

#~ msgid "Military units have no happiness effect. "
#~ msgstr "軍事ユニットは幸福に影響を与えません。"

#~ msgid "Luxury: %d total."
#~ msgstr "贅沢: 合計 %d"

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "利用可能なデフォルト・タイルセットが見つかりません。中断しています!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "タイルセット\"%s\"をロードしています。"

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "クライアントは等角タイルセットをサポートしていません。"

#~ msgid "Using default tileset instead."
#~ msgstr "代わりにデフォルトのタイルセットを使用します。"

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "クライアントは頭上ビュータイルセットをサポートしていません。"

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "タイルセット \"%s\" は %dもの長距離のgotoパスをサポートしていません。パス"
#~ "が表示されないのは仕様どおりです。"

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "タイルセット \"%s\" は %dもの巨大な都市サイズをサポートしていません。サイ"
#~ "ズが表示されないのは仕様です。"

#~ msgid "Trade"
#~ msgstr "交易"

#~ msgid "?wonder:W"
#~ msgstr "不"

#~ msgid "?destroyed:D"
#~ msgstr "破"

#~ msgid "?built:B"
#~ msgstr "建"

#~ msgid "?obsolete:O"
#~ msgstr "旧"

#~ msgid "?redundant:*"
#~ msgstr "*"

#~ msgid "network exception"
#~ msgstr "ネットワーク例外"

#~ msgid "lagging connection"
#~ msgstr "接続遅延"

#~ msgid "buffer overflow"
#~ msgstr "バッファオーバーフロー"

#~ msgid "%s from %s"
#~ msgstr "%2$sからの %1$s"

#~ msgid " (%s)"
#~ msgstr "(%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (不完全な接続)"

#~ msgid " (player %s)"
#~ msgstr " (プレイヤー %s)"

#~ msgid " (observer)"
#~ msgstr " (観察者)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\"はパターン型として有効ではありません"

#~ msgid "Missing pattern type"
#~ msgstr "パターン型が見つかりません"

#~ msgid "Missing pattern"
#~ msgstr "パターンがありません"

#~ msgid "Technology: %s"
#~ msgstr "科学技術: %s"

#~ msgid "Improvement: %s"
#~ msgstr "建造物: %s"

#~ msgid "City: %s"
#~ msgstr "都市: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "外交官/スパイ活動: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "敵外交官: %s"

#~ msgid "Global: %s"
#~ msgstr "地球規模: %s"

#~ msgid "Hut: %s"
#~ msgstr "小屋: %s"

#~ msgid "Nation: %s"
#~ msgstr "民族: %s"

#~ msgid "Treaty: %s"
#~ msgstr "条約: %s"

#~ msgid "Unit: %s"
#~ msgstr "ユニット: %s"

#~ msgid "Vote: %s"
#~ msgstr "投票: %s"

#~ msgid "Wonder: %s"
#~ msgstr "不思議: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "王立図書館から学習"

#~ msgid "Learned New Tech"
#~ msgstr "新しい科学技術発見"

#~ msgid "Selected New Goal"
#~ msgstr "新たな研究目標の選択"

#~ msgid "Bought"
#~ msgstr "購入"

#~ msgid "Forced to Sell"
#~ msgstr "強制売却"

#~ msgid "New Improvement Selected"
#~ msgstr "新しい建造物の選択"

#~ msgid "Sold"
#~ msgstr "売却"

#~ msgid "Building Unavailable Item"
#~ msgstr "作成不可能なアイテムを作成"

#~ msgid "Captured/Destroyed"
#~ msgstr "占領/破壊"

#~ msgid "Celebrating"
#~ msgstr "祝典"

#~ msgid "Civil Disorder"
#~ msgstr "市民の混乱"

#~ msgid "Famine"
#~ msgstr "飢饉"

#~ msgid "Famine Feared"
#~ msgstr "飢饉の恐れ"

#~ msgid "Growth"
#~ msgstr "拡大"

#~ msgid "May Soon Grow"
#~ msgstr "拡大間近"

#~ msgid "Needs Aqueduct"
#~ msgstr "水道が必要"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "建築中の水道が必要"

# Belgae
# <%s AI>とCity: %sに代入されます。別の訳語を当てたいところです。普通AIと都市: 平常など。
#~ msgid "Normal"
#~ msgstr "普通"

#~ msgid "Nuked"
#~ msgstr "核攻撃"

# clefs
# XXX CMAではなくなったのだけれど、"citizen governor"のうまい訳語がない
#~ msgid "Released from citizen governor"
#~ msgstr "総督府から解放"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "成長抑制提言"

# Belgae
# City: %sに代入されます
# 外交での都市譲渡など？
#~ msgid "Transfer"
#~ msgstr "所属変更"

# Belgae
# City: %sに代入されます。都市が出来たときに出るメッセージです。
#~ msgid "Was Built"
#~ msgstr "創設"

#~ msgid "Has Plague"
#~ msgstr "疫病"

#~ msgid "City Map changed"
#~ msgstr "都市マップに変更あり"

#~ msgid "Worklist Events"
#~ msgstr "作業リストイベント"

# clefs
#~ msgid "Production changed"
#~ msgstr "生産物の変更"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "環境災害"

#~ msgid "Bribe"
#~ msgstr "買収"

# clefs
#~ msgid "Caused Incident"
#~ msgstr "事変誘発"

# Belgae
# スパイが任務完了後に無事に都市に帰還することです。
#~ msgid "Escape"
#~ msgstr "脱出"

# Belgae
# Diplomat Action: %sに代入されます
#~ msgid "Failed"
#~ msgstr "失敗"

#~ msgid "Incite"
#~ msgstr "煽動"

#~ msgid "Poison"
#~ msgstr "毒"

#~ msgid "Sabotage"
#~ msgstr "破壊"

#~ msgid "Theft"
#~ msgstr "盗み"

#~ msgid "Eco-Disaster"
#~ msgstr "環境災害"

#~ msgid "Nuke Detonated"
#~ msgstr "核爆発"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "中のバーバリアンを解放"

#~ msgid "City Founded from Hut"
#~ msgstr "都市を設立"

#~ msgid "Gold Found in Hut"
#~ msgstr "金発見"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "中のバーバリアンによって殺される"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "傭兵発見"

#~ msgid "Settler Found in Hut"
#~ msgstr "開拓者発見"

#~ msgid "Tech Found in Hut"
#~ msgstr "科学技術発見"

# clefs
# Belgae
# was: バーバリアンから部隊獲得
# ここでのspareは「見逃す」という意味です。仲間となるユニットが見つかるのは傭兵発見の方です。この設定は小屋が都市のそばにあって，ユニットが入っても何も起きなかったときに出されるメッセージを制御するものです。
#~ msgid "Unit Spared by Barbarians"
#~ msgstr "ユニットがバーバリアンから危害を受けない"

#~ msgid "Barbarian Uprising"
#~ msgstr "バーバリアンの出現"

#~ msgid "Civil War"
#~ msgstr "内戦"

#~ msgid "Collapse to Anarchy"
#~ msgstr "無政府状態へ崩壊"

#~ msgid "First Contact"
#~ msgstr "初接触"

#~ msgid "Learned New Government"
#~ msgstr "新しい政治体制を獲得"

#~ msgid "Low Funds"
#~ msgstr "資金の低下"

#~ msgid "Revolution Ended"
#~ msgstr "革命終了"

#~ msgid "Revolution Started"
#~ msgstr "革命開始"

#~ msgid "Spaceship Events"
#~ msgstr "宇宙船イベント"

#~ msgid "Alliance"
#~ msgstr "同盟"

#~ msgid "Broken"
#~ msgstr "破棄"

#~ msgid "Cease-fire"
#~ msgstr "停戦"

# Belgae
# Treaty: &sに代入されます
#~ msgid "Peace"
#~ msgstr "和平"

#~ msgid "Shared Vision"
#~ msgstr "共有視野"

#~ msgid "Attack Failed"
#~ msgstr "攻撃失敗"

#~ msgid "Attack Succeeded"
#~ msgstr "攻撃成功"

#~ msgid "Defender Destroyed"
#~ msgstr "防御側消滅"

#~ msgid "Defender Survived"
#~ msgstr "防御側切り抜け"

# clefs
#~ msgid "Promoted to Veteran"
#~ msgstr "ベテラン化"

#~ msgid "Lost outside battle"
#~ msgstr "戦闘以外での消滅"

#~ msgid "Production Upgraded"
#~ msgstr "生産物の新型化"

#~ msgid "Relocated"
#~ msgstr "再配置"

# clefs
#~ msgid "Orders / goto events"
#~ msgstr "命令/移動イベント"

#~ msgid "Built unit with population cost"
#~ msgstr "人口がコストとして必要なユニットの作成"

#~ msgid "New vote"
#~ msgstr "新規投票"

# Belgae
# Vote: %sに代入されます
#~ msgid "Vote resolved"
#~ msgstr "投票結果"

#~ msgid "Vote canceled"
#~ msgstr "投票キャンセル"

# Belgae
# Wonder: %sに代入されます
#~ msgid "Finished"
#~ msgstr "完成"

#~ msgid "Made Obsolete"
#~ msgstr "旧式化"

#~ msgid "Started"
#~ msgstr "建築開始"

#~ msgid "Stopped"
#~ msgstr "中断"

#~ msgid "Will Finish Next Turn"
#~ msgstr "次のターンで完成"

# clefs
#~ msgid "AI Debug messages"
#~ msgstr "AIのデバッグ用メッセージ"

# clefs
#~ msgid "Broadcast Report"
#~ msgstr "全員への報告"

#~ msgid "Caravan actions"
#~ msgstr "キャラバン活動"

# clefs
#~ msgid "Chat error messages"
#~ msgstr "チャットのエラーメッセージ"

#~ msgid "Chat messages"
#~ msgstr "チャットのメッセージ"

#~ msgid "Connect/disconnect messages"
#~ msgstr "接続/切断のメッセージ"

#~ msgid "Diplomatic Message"
#~ msgstr "外交メッセージ"

# clefs
#~ msgid "Error message from bad command"
#~ msgstr "不正なコマンドによるエラーメッセージ"

#~ msgid "Game Ended"
#~ msgstr "ゲーム終了"

#~ msgid "Game Started"
#~ msgstr "ゲーム開始"

#~ msgid "Nation Selected"
#~ msgstr "民族選択"

#~ msgid "Player Destroyed"
#~ msgstr "プレイヤー死亡"

#~ msgid "Report"
#~ msgstr "報告"

#~ msgid "Server Aborting"
#~ msgstr "サーバの不正終了"

#~ msgid "Server Problems"
#~ msgstr "サーバの異常"

#~ msgid "Message from server operator"
#~ msgstr "サーバオペレータからのメッセージ"

#~ msgid "Server settings changed"
#~ msgstr "サーバ設定の変更"

#~ msgid "Turn Bell"
#~ msgstr "ターン合図"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "シナリオ/ルールセットのスクリプトメッセージ"

#~ msgid "Year Advance"
#~ msgstr "年の進行"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "使用法: %s [オプション ...]\n"
#~ "有効なオプション:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\t続くオプションすべてをUIへ渡します。\n"
#~ "\t\t\t詳細については\"%s -- --help\"を参照してください。\n"

#~ msgid "AD"
#~ msgstr "AD"

#~ msgid "BC"
#~ msgstr "BC"

# Belgae
# デフォルトの称号が見つからなかった時の指導者の称号
#~ msgid "Mr. %s"
#~ msgstr "Mr. %s"

#~ msgid "Ms. %s"
#~ msgstr "Ms. %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "IOエラー"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "画像"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "内部設定"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<接続なし>"

# clefs
# was "プレイヤーごとの開始時の金"
#, fuzzy
#~ msgid "one image per player"
#~ msgstr "各プレイヤーが開始時に持っている金額"

# clefs
# was "プレイヤーごとの開始時の金"
#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "各プレイヤーが開始時に持っている金額"

# clefs
#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "全員準備が整いました。ゲームを開始します。"

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "開始時にプレイヤーが所持するユニット"

# Daniel
#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "無効な名前 '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "未知のオプション '%s'。"

# Daniel
#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "無効な名前 '%s'"

#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "%sと %sとの間の交易路は断絶されました。"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "文字列の値が長すぎます。"

# Daniel
#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "無効な名前 '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "核の冬が起こりました!"

# Daniel
#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "無効な名前 '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "合計:                       %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "合計:                       %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "国境線の表示"

#, fuzzy
#~ msgid "yes"
#~ msgstr "メ"

#, fuzzy
#~ msgid "no"
#~ msgstr "なし"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "旅行時間:           適用不可"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "鉄道           %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "合計:                       %9d%9d%9d%9d"

# clefs
#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", 準備中"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "核の冬が起こりました!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "プレイヤー名: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "無効な引数 %d"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(作業リスト未定義)"

#, fuzzy
#~ msgid "error generating the file name"
#~ msgstr "セーブファイル名の定義"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "スクリプトファイルをロードしています: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "\"%s\" を開けません。"

#, fuzzy
#~ msgid "illegal packet size"
#~ msgstr "%sのパスが不適切です。"

#~ msgid "decoding error"
#~ msgstr "デコードエラー"

#~ msgid "Away"
#~ msgstr "不在"

#~ msgid "Novice"
#~ msgstr "初心者用"

#~ msgid "Easy"
#~ msgstr "簡単"

#~ msgid "Hard"
#~ msgstr "難しい"

#~ msgid "Cheating"
#~ msgstr "チート"

#~ msgid "Experimental"
#~ msgstr "実験的"

# ntaka 何て訳せばいいんだよ
#~ msgid "?attitude:Genocidal"
#~ msgstr "憎悪"

#~ msgid "?attitude:Belligerent"
#~ msgstr "強硬"

#~ msgid "?attitude:Hostile"
#~ msgstr "敵対的"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "非協力的"

# ntaka 変?
# clefs 「神経質」「猜疑的」とか考えられますが，「不安」で行きましょう
#~ msgid "?attitude:Uneasy"
#~ msgstr "不安"

#~ msgid "?attitude:Neutral"
#~ msgstr "中立"

# ntaka Worshipful とどう訳し分けるんだよ?
# worshipは崇めるようにするのに対し、respectは一目置くって程度なんですけど
# 訳語は難しいですね (clefs)
#~ msgid "?attitude:Respectful"
#~ msgstr "好意的"

#~ msgid "?attitude:Helpful"
#~ msgstr "協力的"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "熱狂的"

#~ msgid "?attitude:Admiring"
#~ msgstr "賛美"

# was "尊敬"
#~ msgid "?attitude:Worshipful"
#~ msgstr "崇拝"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "休戦"

#~ msgid "?diplomatic_state:War"
#~ msgstr "敵対"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "未接触"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "チーム"

# clefs
#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "世界規模での必要条件は不思議のみでサポートされています。"

# clefs
#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "プレイヤー単位での必要条件は不思議のみでサポートされています。"

# clefs
#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "島単位での必要条件は不思議のみでサポートされています。"

# よくわからないのでパス(clefs)
# Cソースのコメントからするとこんな感じでしょうか（Belgae）
#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "現存するかどうかの必要条件は世界規模のみでサポートされます。"

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\"ユニット"

#~ msgid "%s units"
#~ msgstr "%sユニット"

#~ msgid "Size %d"
#~ msgstr "大きさ %d"

#~ msgid "%s AI"
#~ msgstr "%sAI"

#~ msgid "%s terrain"
#~ msgstr "%s地形"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s地形"

#~ msgid "%s base"
#~ msgstr "%s基地"

#~ msgid "After %s"
#~ msgstr "%s以降"

#~ msgid "%s possible"
#~ msgstr "%s可能"

#~ msgid "City center tile"
#~ msgstr "都市中心タイル"

#~ msgid "Team %d"
#~ msgstr "チーム %d"

#~ msgid "team %s"
#~ msgstr "チーム %s"

#~ msgid "team %d"
#~ msgstr "チーム %d"

#~ msgid "Future Tech. %d"
#~ msgstr "先端技術 %d"

#~ msgid "Future Tech."
#~ msgstr "先端技術"

# Belgae
# was: 資源化
# 労働者がMの作業中に，中クリックで表示される「活動: %s」と，作業完成後の地形特徴（道路/鉱山）の両方で使用されます。「活動: %s」は「%sが完成するまで何ターンか」を意味するので，どちらでも「鉱山」の訳でよいと判断しました。
#~ msgid "Mine"
#~ msgstr "鉱山"

#~ msgid "Hut"
#~ msgstr "小屋"

#~ msgid "Farmland"
#~ msgstr "農地"

#~ msgid "Fallout"
#~ msgstr "死の灰"

#~ msgid "Land"
#~ msgstr "陸上"

# 地形クラス(Belgae)
#~ msgid "Oceanic"
#~ msgstr "海洋"

#~ msgid "Idle"
#~ msgstr "アイドル"

# yasu
# clefs (防御姿勢→防御態勢)
#~ msgid "Fortifying"
#~ msgstr "防御態勢"

# yasu
#~ msgid "Fortified"
#~ msgstr "防御態勢をとった"

#~ msgid "Goto"
#~ msgstr "移動"

#~ msgid "Explore"
#~ msgstr "探索"

# Belgae
# was: 変更
#~ msgid "Transform"
#~ msgstr "地形改造"

#~ msgid "Base"
#~ msgstr "基地"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "転換(_O)"

#~ msgid "Moves"
#~ msgstr "移動"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "食料/シールド/金:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%1$sを金 %3$dで新型の %2$sにしますか？\n"
#~ "%4$s"

# clefs
#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "残念， %sを(まだ)新型にできません。"

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%sを新型の %sにするには金 %dが必要です。\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "ユニットを新型化できるのは自分の都市に限られます。"

# clefs
# strandを「座礁」にしても矛盾は出ないかな？
# フリゲートを装甲艦・駆逐艦にするとユニットを積めなくなります
#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "この%sをアップグレードすると，搭載しているユニットが立ち往生してしまいま"
#~ "す。"

# clefs
# strandを「座礁」にしても矛盾は出ないかな？
# フリゲートを装甲艦・駆逐艦にするとユニットを積めなくなります
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "この%sを新型にすると %sになりますが，この場所には存在できず消滅してしまい"
#~ "ます。"

# 使用状況が今一歩不明(Belgae)
#~ msgid "%s or similar units"
#~ msgstr "%sまたは同種のユニット"

# 使用状況が今一歩不明(Belgae)
#~ msgid "%s and similar units"
#~ msgstr "%sおよび同種のユニット"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv バージョン %s %s"

#~ msgid "(beta version)"
#~ msgstr "(ベータ版)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv バージョン %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv バージョン %s"

#~ msgid "betatest version "
#~ msgstr "ベータテストバージョン "

#~ msgid "version "
#~ msgstr "バージョン "

#~ msgid "January"
#~ msgstr "一月"

#~ msgid "February"
#~ msgstr "二月"

#~ msgid "March"
#~ msgstr "三月"

#~ msgid "April"
#~ msgstr "四月"

#~ msgid "May"
#~ msgstr "五月"

#~ msgid "June"
#~ msgstr "六月"

#~ msgid "July"
#~ msgstr "七月"

#~ msgid "August"
#~ msgstr "八月"

#~ msgid "September"
#~ msgstr "九月"

#~ msgid "October"
#~ msgstr "十月"

#~ msgid "November"
#~ msgstr "十一月"

#~ msgid "December"
#~ msgstr "十二月"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "*** これはベータ版です ***\n"
#~ "Freeciv %s は %s に %s で公開される予定です。"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "*** これはベータ版です ***\n"
#~ "Freeciv %s は %s に %s で公開される予定です。"

# o 文明は自由であるべき
# o `Civilization'は無料であるべき
# の二つの意味があります。
# http://arch.freeciv.org/freeciv-data-200007/msg00008.html
# からのスレッドを読んで下さい。
# ここでは私の趣味も含め、 motto らしくしてみました。(ama)
#~ msgid "'Cause civilization should be free!"
#~ msgstr "自由な Civilization を求めて"

#~ msgid "Aqueduct"
#~ msgstr "水道"

# Daniel
#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "都市を10より大きくできるようにします。"

#~ msgid "Bank"
#~ msgstr "銀行"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr "銀行は市場と連携して，都市内の贅沢と税の生産を100%増やします。"

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "兵舍があると都市で新しく作ったユニットは自動的にベテランになります。ベテラ"
#~ "ンユニットは，攻撃力と防御力が50%増えます。また傷ついたユニットを兵舍のあ"
#~ "る都市で移動させずに休ませておくと，1ターンで完治します。"

#~ msgid "Barracks II"
#~ msgstr "兵舍(改良)"

#~ msgid "Barracks III"
#~ msgstr "兵舍(新改良)"

#~ msgid "Cathedral"
#~ msgstr "大聖堂"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "大聖堂は都市における不幸な市民4を平静にし，都市の治安を維持しやすくしま"
#~ "す。ただし，軍事活動にともなう不幸市民には効果がありません。"

# yasu, ama
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "城壁は都市を守りやすくします。陸上，海上，ヘリコプターユニットに対して，都"
#~ "市内のユニットの防御力を3倍にします。ヘリコプター以外の航空ユニットや大砲"
#~ "に対しては効果はありません。城壁はまた，陸上ユニットによって防御ユニットが"
#~ "殺された場合の人口減少を防ぐことができます。"

# ローマのコロセウム限定ではないので（Belgae）
#~ msgid "Colosseum"
#~ msgstr "コロシアム"

# パンと見せ物ってやつですね
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "市民を楽しませ，不幸市民3を平静にします。ただし，軍事活動にともなう不幸市"
#~ "民には効果がありません。"

#~ msgid "Courthouse"
#~ msgstr "裁判所"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "都市での汚職を50%減らします。民主主義下では，不幸市民1を平静にします。ま"
#~ "た，叛乱煽動費用を計算する際に，首都からの距離を実際の半分と見なします。"

#~ msgid "Factory"
#~ msgstr "工場"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "都市のシールド生産物を50%増やします。これにより公害が著しく増加することが"
#~ "あります。"

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "穀物庫を持つ都市の大きさが変わると，蓄えられている食料の量が全体の半分に"
#~ "セットされます。都市を大きくしやすくし，飢饉を避けやすくなります。"

#~ msgid "Hydro Plant"
#~ msgstr "水力発電所"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "都市の生産に伴う公害の量を50%減少させます。それに加え，工場および製造プラ"
#~ "ントによるシールド生産効果を増加させます。工場と水力発電所が合わさると100%"
#~ "の生産物ボーナスが得られます。工場，製造プラント，水力発電所の三者が合わさ"
#~ "ると150%の生産物ボーナスが得られます。"

#, fuzzy
#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "1つの都市は火力発電所，水力発電所，原子力発電所のいずれか1つしか所有できま"
#~ "せん。都市に水力発電所を建設するには，都市のあるタイルまたは隣接するタイル"
#~ "に「山」が必要です。"

#~ msgid "Library"
#~ msgstr "図書館"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "都市の研究成果を50%増やします。"

#~ msgid "Marketplace"
#~ msgstr "市場"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "都市の税と贅沢品の生産を50%増やします。"

# Belgae
# was:大量輸送
#~ msgid "Mass Transit"
#~ msgstr "公共交通機関"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "人口の増加による公害を中和します。この都市での人口の増加は，公害に全く影響"
#~ "を与えません。"

# Belgae
# was:製造工場
#~ msgid "Mfg. Plant"
#~ msgstr "製造プラント"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "工場と連携することで，製造プラントは都市のシールド生産物を100%増やします。"

#~ msgid "Nuclear Plant"
#~ msgstr "原子力発電所"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "都市の生産に伴う公害の量を50%減少させます。それに加え，工場および製造プラ"
#~ "ントによるシールド生産効果を増加させます。工場と原子力発電所が合わさると"
#~ "100%の生産物ボーナスが得られます。工場，製造プラント，原子力発電所の三者が"
#~ "合わさると150%の生産物ボーナスが得られます。"

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "1つの都市は火力発電所，水力発電所，原子力発電所のいずれか1つしか所有できま"
#~ "せん。"

#~ msgid "Palace"
#~ msgstr "宮殿"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "都市を首都にし，政府の中心になります。政治体制が民主主義か共産主義以外の時"
#~ "には，他の都市の汚職は，首都からどのくらい離れているかに影響を受けます。同"
#~ "様に，叛乱の煽動に必要な費用は，(どの政治体制でも)首都からの距離に関係しま"
#~ "す。"

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "首都は大事に扱ってください。首都を失うと，内戦に突入するかもしれません。ま"
#~ "た首都を失うことは宇宙船を失うことにもなります。"

#~ msgid "Power Plant"
#~ msgstr "火力発電所"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "都市にある工場および製造プラントによるシールド生産効果を増加させます。工場"
#~ "と火力発電所がå  †  †  €†  �ˆわさると100%の生産物ボーナスが得られます。工場，製造プラン"
#~ "ト，火力発電所の三者が合わさると150%の生産物ボーナスが得られます。生産力上"
#~ "昇により，都市の公害がより増加する可能性があります。"

#~ msgid "Recycling Center"
#~ msgstr "リサイクル施設"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "リサイクル施設は，都市で工業生産により引き起こされる公害を66%減らします。"

#~ msgid "SDI Defense"
#~ msgstr "SDI 防衛システム"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "都市とその周囲（2タイル先まで）を核兵器ユニットの攻撃から守ります。核兵器"
#~ "により，SDI防衛システムのある都市またはその範囲内のユニット（爆風で巻き込"
#~ "むことを狙った場合も含む）が攻撃された場合，核兵器は撃墜され，まったくダ"
#~ "メージを受けません。"

#~ msgid "Space Component"
#~ msgstr "宇宙コンポーネント"

# yasu
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "宇宙コンポーネントは，推進装置と燃料装置に分けられます。その各々の組み合わ"
#~ "せは宇宙船の旅行時間を短縮します。8組作ることができます。"

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "宇宙船の部品を作るには，プレイヤーの誰かが不思議「アポロ計画」を作っておか"
#~ "なくてはいけません。"

#~ msgid "Space Module"
#~ msgstr "宇宙モジュール"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "宇宙モジュールは宇宙船の部品のうちもっとも高価なものです。宇宙モジュールに"
#~ "は3種類あります:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "・居住モジュール:10,000人の居住空間。"

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr "・生命維持モジュール:1つの居住モジュールの人数分の食料や水を供給。"

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr "・太陽電池:他の2種類のモジュールにエネルギーを供給。"

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "各種類の宇宙モジュールについて4つまで作ることができます。"

#~ msgid "Space Structural"
#~ msgstr "宇宙船構造物"

# yasu
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "宇宙船構造物は宇宙船の基礎を形作るものです。他の宇宙船の部品は構造物に接続"
#~ "されて初めて機能します。最大32個の構造物を造ることができます。"

#~ msgid "Temple"
#~ msgstr "寺院"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "1不幸市民を平静にします。科学技術の「神秘主義」があると，この効果が倍にな"
#~ "ります。「神秘主義」と「神託所」の両方があると，4市民が平静します。軍事活"
#~ "動にともなう市民の不幸には効果がありません。"

#~ msgid "University"
#~ msgstr "大学"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr "図書館と大学があると，都市の科学ポイント生産が100%増加します。"

#~ msgid "Apollo Program"
#~ msgstr "アポロ計画"

# yasu
# Belgae
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "これを手に入れたプレイヤーは，マップ上のすべての都市を見ることができるよう"
#~ "になります。戦場の霧に影響されずに，都市周辺のすべてのタイルの最新の知識を"
#~ "得ることができます。この不思議が完成すると，すべてのプレイヤーが宇宙船の部"
#~ "品の製作を開始できるようになります(必要な技術が研究完了している場合)。"

# 訳語が「アポロ計画」とかぶって少々紛らわしいのですが，他に訳しようがありません
# was:アポロ巨像。そういう呼び方もありますが，本当は像はヘリオスであってアポロンではないので改訳したほうがよい？(Belgae)
#~ msgid "Colossus"
#~ msgstr "ロードス島の巨像"

# ama, clefs
# was "この不思議の建てられた都市のまわりの土地では、交換資源を1多く生産できます。"
# Belgae
# squareからtileに統一されました。訳語は土地からタイルに。海や湖も対象ですから。
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "この不思議の建てられた都市のまわりでは，すでに交易ポイントを1ポイント以上"
#~ "産出しているタイルから，交易ポイントをさらに1ポイント得ることができます。"

#~ msgid "Copernicus' Observatory"
#~ msgstr "コペルニクスの天文台"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "建てられた都市の科学ポイント生産が50%増加します。"

#~ msgid "Cure For Cancer"
#~ msgstr "癌の治療"

# Daniel
# Belgae
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "このすばらしい科学の偉業は，すべての都市でそれぞれ1不幸市民を平静にします"
#~ "（軍事活動にともなう市民の不幸も対象になります）。"

#~ msgid "Darwin's Voyage"
#~ msgstr "ダーウィンの航海"

# ama, clefs
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "チャールズ・ダーウィンの航海は進化論発見のきっかけとなり，これは科学への信"
#~ "頼を大きく高めることになりました。即座に2つの進んだ技術を得ます。"

#~ msgid "Great Library"
#~ msgstr "アレクサンドリア図書館"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "アレクサンドリア図書館を建てた文明は，他の2つ以上のチームが達成した科学を"
#~ "得ることができます。"

#~ msgid "Great Wall"
#~ msgstr "万里の長城"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "すべての都市に城壁があるものとして機能します。"

#~ msgid "Hanging Gardens"
#~ msgstr "空中庭園"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "各都市の平静な市民1を幸福にします。ありそうもないことですが，空中庭園の影"
#~ "響を受ける平静な市民がいない場合，効果は不幸市民（軍事活動にともなう不幸市"
#~ "民も含む）に対して適用され，平静にします。"

#~ msgid "Hoover Dam"
#~ msgstr "フーバーダム"

# ama, yasu
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "不思議が建てられた都市と同じ大陸の全都市に，水力発電所があるかのように作用"
#~ "します。(公害を減らし，工場と製造プラントの効果を増やします。)"

#~ msgid "Isaac Newton's College"
#~ msgstr "ニュートンの学士院"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "建てられた都市の科学ポイント生産が100%増加します。"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S.バッハの大聖堂"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "不思議が建てられた都市と同じ大陸のすべての都市で，不幸市民2を平静にします"
#~ "（軍事活動にともなう市民の不幸も対象になります）。"

#~ msgid "Lighthouse"
#~ msgstr "ファロス灯台"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "すべての海上ユニットの移動ポイントを1増やします。"

#~ msgid "Magellan's Expedition"
#~ msgstr "マゼランの探検航海"

# Belgae
# Civ1用。大灯台のものとは違い"your"がありませんが，すべての文明に影響するのでしょうか。
#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "すべての海上ユニットの移動ポイントを1増やします。"

#~ msgid "Manhattan Project"
#~ msgstr "マンハッタン計画"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "ミケランジェロの教会"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "すべての都市で大聖堂の効果が2倍になります。"

#~ msgid "Oracle"
#~ msgstr "アポローン神殿"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "寺院のあるすべての都市で，さらに不幸市民2を平静にします。軍事活動にともな"
#~ "う市民の不幸には効果がありません。"

#~ msgid "Pyramids"
#~ msgstr "ピラミッド"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "まだ発見していないものを含むすべての政治体制を，無政府状態の期間を経ずに選"
#~ "択できるようになります。"

#~ msgid "SETI Program"
#~ msgstr "SETI計画"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "各都市の科学ポイント生産が50%増加します。"

#~ msgid "Shakespeare's Theater"
#~ msgstr "シェイクスピアの劇場"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "建てられた都市の怒ったまたは不幸な市民すべてを平静にします（軍事活動にとも"
#~ "なう市民の不幸も対象となります）。"

#~ msgid "United Nations"
#~ msgstr "国際連合"

#~ msgid "Women's Suffrage"
#~ msgstr "婦人参政権"

# yasu, ama
#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "すべての都市で，すべてのユニットの不幸の効果が1減ります。すなわち，共和政"
#~ "下ではユニットは不幸を引き起こさず，民主主義下では攻撃的なユニットはそれぞ"
#~ "れ1しか不幸な市民を作らないということです。"

#~ msgid "?Elvis:E"
#~ msgstr "芸人"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "芸人1人あたり，所属する都市において1ターンに2贅沢ポイントが生産されます。"
#~ "贅沢ポイントの効果については，「幸福」節を参照してください。"

#~ msgid "?Scientist:S"
#~ msgstr "科"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "科学者1人あたり，1ターンに2ポイントが帝国の研究ポイントに追加されます。"

#~ msgid "?Taxman:T"
#~ msgstr "税"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr "徴税者1人あたり，1ターンに金2が国庫に追加されます。"

# clefs
#~ msgid "?citystyle:European"
#~ msgstr "ヨーロッパ調"

# clefs
#~ msgid "?citystyle:Classical"
#~ msgstr "古典調"

# clefs
#~ msgid "?citystyle:Tropical"
#~ msgstr "熱帯調"

# clefs
#~ msgid "?citystyle:Asian"
#~ msgstr "アジア調"

# clefs
#~ msgid "?citystyle:Babylonian"
#~ msgstr "バビロニア調"

# clefs
#~ msgid "?citystyle:Celtic"
#~ msgstr "ケルト調"

# clefs
#~ msgid "?citystyle:Renaissance"
#~ msgstr "ルネサンス調"

# clefs
#~ msgid "?citystyle:Industrial"
#~ msgstr "インダストリアル"

# clefs
#~ msgid "?citystyle:Modern"
#~ msgstr "現代風"

# clefs
#~ msgid "?citystyle:PostModern"
#~ msgstr "ポストモダン"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1ルールセット"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "現在はciv1スタイルルールでプレイしています。このルールはFreecivのdefault"
#~ "ルールよりもかなりシンプルなルールです。もしあなたがdefaultルールしか知ら"
#~ "ないのであれば，ある程度時間をかけて違いを確認した方が良いでしょう。\n"
#~ "\n"
#~ " ・科学技術，建造物，ユニットの種類が少なくなっています。\n"
#~ " ・ユニットには体力はありません。戦闘に勝利した場合，無傷の状態に戻りま"
#~ "す。\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "読み書き"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " 疫病"

#~ msgid "Team 0"
#~ msgstr "チーム0"

# ダサい仕様だなぁ... (clefs)
#~ msgid "Team 1"
#~ msgstr "チーム1"

#~ msgid "Team 2"
#~ msgstr "チーム2"

#~ msgid "Team 3"
#~ msgstr "チーム3"

#~ msgid "Anarchy"
#~ msgstr "無政府状態"

#~ msgid "Warlord %s"
#~ msgstr "%s将軍"

#~ msgid "Warlady %s"
#~ msgstr "%s将軍"

# clefs
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "無政府状態は文字通り，それらしき政府の存在しない状態です。市民は組織されず"
#~ "非生産的で，収入は納税したり研究に振り向けたりせずさっさと使ってしまおうと"
#~ "することでしょう。"

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "無政府状態では汚職は専制政治よりは若干少ないですが，不幸も若干発生しやすく"
#~ "なります。"

#~ msgid "Despotism"
#~ msgstr "専制政治"

# clefs
# was "チーフ"(yasu)
# チェロキー・イロコイ・マリ・マオリ・スー・南アフリカ・スワジ・ズールー
# 全部「族長」で大丈夫かしらん
#~ msgid "Chief %s"
#~ msgstr "族長 %s"

# clefs
#~ msgid "?female:Chief %s"
#~ msgstr "族長 %s"

# yasu
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "専制政治は絶対的君主の支配です。都市の支配は主に戒厳令で維持します。"

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "専制政治では汚職が蔓延し，そのひどさはあらゆる政治体制の中で最も悪質なもの"
#~ "となります。"

#~ msgid "Monarchy"
#~ msgstr "君主政"

#~ msgid "King %s"
#~ msgstr "王 %s"

#~ msgid "Queen %s"
#~ msgstr "女王 %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr "君主政下では，世襲の王もしくは女王が名目上の頭首として治めます。"

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr "君主政は，共和政と同程度の小さな汚職を被ります。"

#~ msgid "Communism"
#~ msgstr "共産主義"

#~ msgid "Comrade %s"
#~ msgstr "同志 %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "同志 %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "共産主義政権はすべての国民の平等を基礎にしています。すべての生産は市民個人"
#~ "ではなく国に寄与します。共産主義は政府の軍国主義と商業主義のバランスをもた"
#~ "らします。"

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "共産主義では，汚職は首都からの距離によっては変わりません。すべての都市(首"
#~ "都も含む)で中等度の汚職があります。"

#~ msgid "Republic"
#~ msgstr "共和政"

# yasu, ama
#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "共和政では，国を支配する代表者を選挙で選出します。選出された指導者は政権を"
#~ "維持するためには民衆の人気を保たねばならないので，市民はより高い程度の自由"
#~ "を経験し，生産性が上がります。市民は容易に不幸になりますが，その生産性のた"
#~ "め交易のレベルは高くなります。"

# clefs
# was "民主制"
#~ msgid "Democracy"
#~ msgstr "民主主義"

#~ msgid "President %s"
#~ msgstr "大統領 %s"

#~ msgid "?female:President %s"
#~ msgstr "大統領 %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "民主主義下では，市民が直接投票によって問題を決めます。交易は最大になります"
#~ "が，不幸も引き起こし易くなります。汚職はなくなりますが，市民は戦争を非常に"
#~ "気にするようになります。"

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "民主主義の(幸福な)市民は政府を強く信じているので，その忠誠心は変わりませ"
#~ "ん。民主政文明の軍隊は買収されません。敵外交官やスパイは都市の叛乱の煽動は"
#~ "できません。"

# clefs
#~ msgid "?nationgroup:Ancient"
#~ msgstr "古代"

# clefs
#~ msgid "?nationgroup:Modern"
#~ msgstr "近現代"

#~ msgid "?plural:Americans"
#~ msgstr "アメリカ人"

# ntaka
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "正式な名称はアメリカ合衆国といいます。1776年から1783年にかけての独立戦争で"
#~ "英国から独立しました。"

#~ msgid "Aztec"
#~ msgstr "アステカ人"

#~ msgid "?plural:Aztecs"
#~ msgstr "アステカ人"

# clefs
#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "アステカ人はソノラ砂漠からやって来たナワトル語を話す人々で，15世紀に中央メ"
#~ "キシコのトルテカ起源の諸文明の支配権を握り，人身御供の習慣を復活させまし"
#~ "た。彼らは1521年にコルテス率いるスペイン人によって征服されました。"

#~ msgid "Babylonian"
#~ msgstr "バビロニア人"

#~ msgid "?plural:Babylonians"
#~ msgstr "バビロニア人"

# clefs
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "バビロンは紀元前18世紀から紀元前7世紀にかけて，アモリ，カッシート，アッシ"
#~ "リア，カルデアを含む一連の人々の下にあったメソポタミアの支配的な都市でし"
#~ "た。"

# 「王」「聖王」
#~ msgid "%s Lugal"
#~ msgstr "%s ルガル"

#~ msgid "?female:%s Lugal"
#~ msgstr "%s ルガル"

# 「エンシ」「知事」「王」「祭司王」
# cf. http://epp.eps.nagoya-u.ac.jp/~seicoro/Human/Sumer.html
#~ msgid "%s Ensi"
#~ msgstr "%s エンシ"

#~ msgid "?female:%s Ensi"
#~ msgstr "%s エンシ"

#~ msgid "Chinese"
#~ msgstr "中国人"

# was "中国民族"
# 漢民族ってのはあるけど、中国民族ってのはないかなあと。
# 民族が国を作るのか、国が民族を作るのか。(clefs)
#~ msgid "?plural:Chinese"
#~ msgstr "中国人"

# clefs
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "中国は今日まで続いている中では最古の大文明で，その文書記録は3500年以上前ま"
#~ "で遡ります。秦王朝によって紀元前221年にはじめて統一されて以来，中国は統一"
#~ "と分裂の時期を繰り返し，またしばしば他民族による征服も受けてきました。今日"
#~ "では，1949年に共産党によって設立された中華人民共和国が本土を占拠している一"
#~ "方，以前の中華民国の国民党政府は台湾島を統治しています。"

#~ msgid "Chairperson %s"
#~ msgstr "議長 %s"

#~ msgid "Egyptian"
#~ msgstr "エジブト人"

#~ msgid "?plural:Egyptians"
#~ msgstr "エジプト人"

# clefs
#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "エジプトは世界で2番目に古い文明です。古代から極めて都市的な文明であり，そ"
#~ "の巨大な人口をナイル川の毎年の氾濫が堆積させる沈泥によって支えていました。"

# Daniel
#~ msgid "English"
#~ msgstr "イングランド人"

# Daniel
#~ msgid "?plural:English"
#~ msgstr "イングランド人"

# clefs
#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "イングランドはウェセックスのアルフレッド大王によって9世紀に統一されました"
#~ "が，次の世紀にはノルマンディ公ウィリアム王によってあえなく征服されてしまい"
#~ "ました。この征服がこの地で成功した最後の侵略となりました。"

#~ msgid "French"
#~ msgstr "フランス人"

#~ msgid "?plural:French"
#~ msgstr "フランス人"

# clefs
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "フランスは長きに亙りヨーロッパの大国であり続けてきました。皇帝ナポレオンや"
#~ "シャルルマーニュ王のようなフランスの征服者たちはヨーロッパの大部分をフラン"
#~ "スの旗の下に束ねました。"

#~ msgid "?female:Premier %s"
#~ msgstr "%s首相"

#~ msgid "German"
#~ msgstr "ドイツ人"

#~ msgid "?plural:Germans"
#~ msgstr "ドイツ人"

# clefs
#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "ドイツは1871年にプロイセンの軍事力によって統合されました。第一次世界大戦の"
#~ "後は共和国となりましたが，1933年にはナチズムに陥り第二次世界大戦を引き起こ"
#~ "しました。大戦後は2つの国家へと分断され，1990年に冷戦の終結と共に再統合さ"
#~ "れました。"

#~ msgid "Greek"
#~ msgstr "ギリシア人"

#~ msgid "?plural:Greeks"
#~ msgstr "ギリシア人"

# clefs
#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "ミュケナイから，ローマ人に征服されるまでの古代ギリシア人。"

#~ msgid "Indian"
#~ msgstr "インド人"

# was 「インド民族」、そんなものはない
# "Bengali" はどうするんだ (clefs)
#~ msgid "?plural:Indians"
#~ msgstr "インド人"

#~ msgid "Mongol"
#~ msgstr "モンゴル人"

#~ msgid "?plural:Mongols"
#~ msgstr "モンゴル人"

# clefs
# Belgae
# Wikipediaに従い「チンギス・カン」と表記を統一
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "チンギス・カンによる民族統一後の数世紀の間に，モンゴル人はアジア大陸の大部"
#~ "分を征服し，人類史上最大の帝国を築きました。彼らは戦闘における徹底的な無慈"
#~ "悲さにより悪名を得ることになります。"

#~ msgid "Roman"
#~ msgstr "ローマ人"

#~ msgid "?plural:Romans"
#~ msgstr "ローマ人"

# clefs
#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "ローマは，伝説によれば，ロムルスによって紀元前753年に設立されました。その"
#~ "絶頂期には，ローマはヨーロッパのほぼ全域に加え，北アフリカとメソポタミアを"
#~ "支配下に収めていました。"

# clefs
# Belgae
# was: 大将軍
#~ msgid "Imperator %s"
#~ msgstr "インペラトル %s"

# clefs
# Belgae
#~ msgid "Imperatrix %s"
#~ msgstr "インペラトリクス %s"

#~ msgid "Russian"
#~ msgstr "ロシア人"

# clefs
#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "伝説によると，ノヴゴロドのスラヴ系・フィニック系諸部族は862年に彼らの土地"
#~ "に秩序をもたらすべくヴァラング(ヴァイキング)王リューリクを招請しました。"
#~ "リューリクは最初のロシア人の国，キエフ公国を確立しました。11世紀までには，"
#~ "キエフ公国は諸小公国へと解体していましたが，15世紀にイワン3世によって一つ"
#~ "の国家へと再統合されました。対スウェーデンの決定的な勝利と広大な領土の獲得"
#~ "の後に，ピョートル1世は1721年にロシア帝国を称しました。ロシア帝国は1917年"
#~ "に社会主義革命によって最後のロシア皇帝が退位させられるまで存続しました。"
#~ "1991年のソ連解体の後，ロシアは再び世界地図に，連邦共和国としてその姿を現し"
#~ "ました。"

#~ msgid "Zulu"
#~ msgstr "ズールー人"

#~ msgid "?plural:Zulus"
#~ msgstr "ズールー人"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "ズールー人はバンツー語族に属する好戦的な人々で，1700年代初頭以降，原住民コ"
#~ "イサン人を征服し，ヨーロッパの入植者と衝突しながら，中西部アフリカから南ア"
#~ "フリカへと移住を進めました。"

#~ msgid "Advanced Flight"
#~ msgstr "上級飛行術"

#~ msgid "Alphabet"
#~ msgstr "アルファベット"

#~ msgid "Astronomy"
#~ msgstr "天文学"

#~ msgid "Atomic Theory"
#~ msgstr "原子理論"

#~ msgid "Automobile"
#~ msgstr "自動車"

#~ msgid "Banking"
#~ msgstr "銀行制度"

#~ msgid "Bridge Building"
#~ msgstr "橋梁建設"

#~ msgid "Bronze Working"
#~ msgstr "青銅器"

#~ msgid "Ceremonial Burial"
#~ msgstr "葬儀"

#~ msgid "Chemistry"
#~ msgstr "化学"

#~ msgid "Chivalry"
#~ msgstr "騎士道"

#~ msgid "Code of Laws"
#~ msgstr "法律"

#~ msgid "Combustion"
#~ msgstr "内燃機関"

#~ msgid "Computers"
#~ msgstr "コンピュータ"

#~ msgid "Conscription"
#~ msgstr "徴兵制"

#~ msgid "Construction"
#~ msgstr "建設"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "開拓者が要塞を建築できるようになります"

# clefs
# was "通貨"
#~ msgid "Currency"
#~ msgstr "貨幣"

#~ msgid "Electricity"
#~ msgstr "電気学"

#~ msgid "Electronics"
#~ msgstr "電子工学"

#~ msgid "Engineering"
#~ msgstr "工学"

#~ msgid "Explosives"
#~ msgstr "爆薬"

#~ msgid "Feudalism"
#~ msgstr "封建制度"

#~ msgid "Flight"
#~ msgstr "飛行術"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "新たな交易路が結ばれた際に即時に得られる収益が減少します。"

#~ msgid "Fusion Power"
#~ msgstr "核融合"

#~ msgid "Genetic Engineering"
#~ msgstr "遺伝子工学"

#~ msgid "Gunpowder"
#~ msgstr "火薬"

#~ msgid "Horseback Riding"
#~ msgstr "騎乗"

#~ msgid "Industrialization"
#~ msgstr "産業化"

#~ msgid "Invention"
#~ msgstr "発明"

#~ msgid "Iron Working"
#~ msgstr "鉄器"

#~ msgid "Labor Union"
#~ msgstr "労働組合"

#~ msgid "Literacy"
#~ msgstr "読み書き"

#~ msgid "Magnetism"
#~ msgstr "磁気学"

#~ msgid "Map Making"
#~ msgstr "地図"

#~ msgid "Masonry"
#~ msgstr "建築"

#~ msgid "Mass Production"
#~ msgstr "大量生産"

#~ msgid "Mathematics"
#~ msgstr "数学"

#~ msgid "Medicine"
#~ msgstr "医学"

#~ msgid "Metallurgy"
#~ msgstr "冶金"

#~ msgid "Mysticism"
#~ msgstr "神秘主義"

#~ msgid "Improves the effect of Temples."
#~ msgstr "寺院の効果を増やします。"

#~ msgid "Navigation"
#~ msgstr "航海術"

#~ msgid "Nuclear Fission"
#~ msgstr "核分裂"

#~ msgid "Nuclear Power"
#~ msgstr "原子力"

#~ msgid "Philosophy"
#~ msgstr "哲学"

#~ msgid "Physics"
#~ msgstr "物理学"

#~ msgid "Plastics"
#~ msgstr "プラスチック"

#~ msgid "Pottery"
#~ msgstr "陶芸"

#~ msgid "Railroad"
#~ msgstr "鉄道"

#~ msgid "Recycling"
#~ msgstr "リサイクル"

#~ msgid "Refining"
#~ msgstr "石油精製"

#~ msgid "Religion"
#~ msgstr "宗教"

#~ msgid "Robotics"
#~ msgstr "ロボット工学"

#~ msgid "Rocketry"
#~ msgstr "ロケット工学"

#~ msgid "Space Flight"
#~ msgstr "宇宙飛行"

#~ msgid "Steam Engine"
#~ msgstr "蒸気機関"

#~ msgid "Steel"
#~ msgstr "鋼鉄"

#~ msgid "Superconductors"
#~ msgstr "超伝導"

#~ msgid "The Corporation"
#~ msgstr "株式会社"

#~ msgid "The Republic"
#~ msgstr "共和政"

#~ msgid "The Wheel"
#~ msgstr "車輪"

#~ msgid "Theory of Gravity"
#~ msgstr "万有引力の法則"

#~ msgid "Writing"
#~ msgstr "筆記"

#~ msgid "Ocean"
#~ msgstr "海"

#~ msgid "Arctic"
#~ msgstr "極地"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "極地タイルは世界の最北部と最南部にのみ存在します。とても寒いので働くのが大"
#~ "変です。"

#~ msgid "Desert"
#~ msgstr "砂漠"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "砂漠は極端に乾燥した地帯です。農業や交易を行うのは非常に難しいです。"

#~ msgid "Forest"
#~ msgstr "森"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "森には木が密集していて，農業を行うには幾分問題があります。"

#~ msgid "Grassland"
#~ msgstr "草原"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "草原は農業をするのに最適です。"

#~ msgid "Hills"
#~ msgstr "丘"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr "丘は農業を行えるだけでなく，しばしば資源にも富んでいます。"

#~ msgid "Jungle"
#~ msgstr "ジャングル"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "ジャングルは密林です。農業を行うのは少し難しいかもしれません。"

# 「山岳」もいいなあ (clefs)
#~ msgid "Mountains"
#~ msgstr "山"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr "山は標高が極めて高い地帯で，農業や交易を行うのは非常に困難です。"

#~ msgid "Plains"
#~ msgstr "平野"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr "平野はとても広くまばらな地帯です。交易にはやや不便です。"

#~ msgid "Swamp"
#~ msgstr "湿地"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "湿地は水が多すぎる土地です。農業を行うのは少し難しいかもしれません。"

#~ msgid "Tundra"
#~ msgstr "ツンドラ"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "ツンドラは広く寒い地帯です。農業には多少向いていますが，他にはほとんど何も"
#~ "ありません。"

#~ msgid "?animals:Game"
#~ msgstr "獲物"

#~ msgid "Coal"
#~ msgstr "石炭"

#~ msgid "Fish"
#~ msgstr "魚"

#~ msgid "Gems"
#~ msgstr "宝石"

#~ msgid "Horses"
#~ msgstr "馬"

#~ msgid "Oasis"
#~ msgstr "オアシス"

#~ msgid "Oil"
#~ msgstr "油"

#~ msgid "Resources"
#~ msgstr "資源"

#~ msgid "Seals"
#~ msgstr "アザラシ"

#~ msgid "Fortress"
#~ msgstr "要塞"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "要塞は陸上ユニットの防御力を高めます。"

#~ msgid "River"
#~ msgstr "川"

#~ msgid "green"
#~ msgstr "新兵"

#~ msgid "?unitclass:Land"
#~ msgstr "陸上"

#~ msgid "?unitclass:Sea"
#~ msgstr "海上"

#~ msgid "?unitclass:Air"
#~ msgstr "航空"

#~ msgid "?unitclass:Missile"
#~ msgstr "ミサイル"

#~ msgid "Settlers"
#~ msgstr "開拓者"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "開拓者はゲームにおいて特に重要なユニットの1つです。新たな都市を創設する以"
#~ "外にも，灌漑，鉱山，道路といった土地改良を行うこともできます。詳細について"
#~ "は，ヘルプの「地形の変更」節を参照してください。"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "開拓者の維持には生産ポイント以外に食料ポイントも必要です。支援している都市"
#~ "の食料が尽きた場合は，開拓者が消滅します。共和政または民主主義体制下では，"
#~ "開拓者は毎ターン2倍の食料を必要とします。"

#~ msgid "Militia"
#~ msgstr "民兵"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "このユニットはゲーム開始時から作ることができます。もっとも弱い攻撃ユニット"
#~ "です。"

# Belgae
# was:密集軍
#~ msgid "Phalanx"
#~ msgstr "ファランクス"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "ファランクスは重装歩兵です。都市の防御に適しています。"

# clefs
# was 「軍隊」
# Belgae
# was:軍団
#~ msgid "Legion"
#~ msgstr "レギオン"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr "レギオンは重装備で統制の取れた歩兵です。高い攻撃力を誇ります。"

# Belgae
# was:マスケット銃士
#~ msgid "Musketeers"
#~ msgstr "マスケット兵"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "マスケット兵は初期の火器を装備した歩兵で，ファランクスに代わって都市防衛に"
#~ "最適なユニットとなります。"

# Belgae
# was:ライフル銃兵
#~ msgid "Riflemen"
#~ msgstr "ライフル兵"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr "ライフル兵は世界大戦の時代における歩兵で，都市の防衛に最適です。"

# Belgae
# was:自動化歩兵
#~ msgid "Mech. Inf."
#~ msgstr "機械化歩兵"

# ama
# Belgae
#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "このユニットはどの陸上ユニットよりも強力な防御力を持ちますが，残念ながら科"
#~ "学技術ツリーの最終段階近くでなければ利用できません。"

#~ msgid "Cavalry"
#~ msgstr "騎兵隊"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "騎兵隊は騎乗した戦士です。初期の突撃ユニットとして，敵国の深部へと侵入でき"
#~ "ます。"

# 「二輪戦車」
#~ msgid "Chariot"
#~ msgstr "チャリオット"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "チャリオットは馬が牽引する戦闘車両です。騎兵隊より強力ですが，より高価で"
#~ "す。"

#~ msgid "Knights"
#~ msgstr "騎士"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "騎士は騎乗した重装甲の戦士です。"

# Belgae
# was:装甲車
#~ msgid "Armor"
#~ msgstr "機甲部隊"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "機甲部隊はエンジンを搭載した戦闘車両です。他のいずれの騎乗ユニットをも上回"
#~ "る移動力，防御力，攻撃力を誇ります。"

# 「投石機」
#~ msgid "Catapult"
#~ msgstr "カタパルト"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "カタパルトは戦闘用の巨大な投石器です。非常に強力な攻撃力を持ちますが，防御"
#~ "力は非常に貧弱で，活用するには護衛となるユニットが必要です。"

# "Cannon" と "Artillery"
# Cannonは文字通りの大筒→「大砲」，
# Artilleryは集合的な「砲兵隊」なのですが
# 当面は従来の訳のままにしておきます
# Belgae
# was:キャノン砲
#~ msgid "Cannon"
#~ msgstr "カノン砲"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "カノン砲は大型の火器で，はるか遠くの目標に向けて重い砲弾を発射できます。非"
#~ "常に強力な攻撃力を持ちますが，防御力は非常に貧弱で，活用するには護衛となる"
#~ "ユニットが必要です。"

#~ msgid "Artillery"
#~ msgstr "大砲"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "大砲はカノン砲を改良した兵器です。攻撃力に加え，防御力も向上しています。"

#~ msgid "Fighter"
#~ msgstr "戦闘機"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "戦闘機は最初に使用できる航空ユニットです。どこへでも移動でき，どのユニット"
#~ "でも攻撃できます。"

#~ msgid "Bomber"
#~ msgstr "爆撃機"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "爆撃機は地上目標への攻撃に特化した航空ユニットです。他の航空ユニットを攻撃"
#~ "することはできません。"

# "三段櫂船"?
#~ msgid "Trireme"
#~ msgstr "トライリーム"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "トライリームは初めて入手できる船舶ユニットです。輸送用船舶として活動すると"
#~ "共に，原始的な攻撃能力も持っています。しかし，海岸線から遠く離れて活動する"
#~ "ことはできません。"

#~ msgid "Sail"
#~ msgstr "帆船"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "帆船はトライリームの後継となる船舶で，外洋での信頼性が向上しています。"

#~ msgid "Frigate"
#~ msgstr "フリゲート艦"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "フリゲート艦は多目的に使用できる船舶ユニットです。強力な攻撃ユニットとして"
#~ "も，それなりの搭載能力を持つ輸送用船舶としても機能します。"

#~ msgid "Ironclad"
#~ msgstr "装甲艦"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "装甲艦は[鉄板による]装甲を施された船舶です。フリゲート艦に比べはるかに頑丈"
#~ "ですが，輸送能力は失われています。"

#~ msgid "Cruiser"
#~ msgstr "巡洋艦"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "巡洋艦は強力な攻撃用船舶ユニットです。"

#~ msgid "Battleship"
#~ msgstr "戦艦"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr "戦艦は卓越した攻撃力と防御力を誇る究極の海軍ユニットです。"

#~ msgid "Submarine"
#~ msgstr "潜水艦"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "海面下を移動する潜水艦は戦略上とても重要ですが，不意を突かれると防御力の弱"
#~ "さが露呈します。"

#~ msgid "Carrier"
#~ msgstr "空母"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "空母は移動する航空基地です。"

# clefs
# 海上の艦隊も同じタイルにスタックしていると一度で全滅するという謎仕様なので
# 戦艦を空母に重ねておいても実はあまり良い防御にはならない
# Belgae
# 重ねるのではなく，駆逐艦で周囲を護衛してZOCと視界を確保し，敵も船舶で攻めてきたら戦艦で先制攻撃してしまおうという話では？
# 戦闘機を順次偵察飛行させた方がいいような気もしますが。
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "ヒント: 高速な艦艇数隻と戦艦で空母を護衛しましょう。航空機を満載した空母を"
#~ "失うと被害は甚大です。"

#~ msgid "Transport"
#~ msgstr "輸送船"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "輸送船は自ら他のユニットを攻撃することはできませんが，他のユニットからの攻"
#~ "撃に対しての防御は可能です。"

#~ msgid "Nuclear"
#~ msgstr "核兵器"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "ユニット「核兵器」を生産するには，必要な科学技術を保持し，かついずれかのプ"
#~ "レイヤーが不思議「マンハッタン計画」の建設を完了している必要があります。"

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "着弾時，爆発によって3タイル幅の領域（正方格子で3x3の正方形）の範囲にいるす"
#~ "べてのユニットが全滅します。これには友好的なユニットも含まれます。爆風の範"
#~ "囲内にある都市は大きさが半分になり，爆風の範囲内の陸上タイルは死の灰に覆わ"
#~ "れます。"

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "公害と地球温暖化の関係と同様に，死の灰は核の冬の危険性を高めます。核の冬が"
#~ "発生すると，地球全体の地形が砂漠，ツンドラ，氷河へと変わります。開拓者は死"
#~ "の灰を除去できます。"

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "ヒント1: 海洋への核攻撃は死の灰を起こしません。これは敵艦隊を殲滅する最も"
#~ "効果的な(しかし高価な)方法です。"

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ヒント2: 敵国に一斉に侵攻したものの，敵都市がどれもあまりにも強いというよ"
#~ "うな状況があるかもしれません。核兵器を使う前に開拓者を目標都市の傍に大量に"
#~ "配置し，核爆発と同じターンに死の灰の後始末をする準備をさせましょう。これに"
#~ "より核の冬の危険を最小限に食い止めることができます。地球にやさしい核攻撃!"

#~ msgid "Diplomat"
#~ msgstr "外交官"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "外交官は外交文書を携え，他国の高官と交渉する権限を与えられた官僚です。ま"
#~ "た，敵に損害を与える，さまざまな秘密工作も担当します。自国の都市にいる外交"
#~ "官は，これらの工作活動を阻止することができます。"

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "平和時においても多数の秘密工作を試みることができますが，攻撃的な工作活動が"
#~ "判明すると，外交上の事変が発生します。その場合，共和政や民主主義の体制下で"
#~ "も条約を破棄できるようになります。"

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "敵ユニットがタイルに単独でいる場合，外交官を使用してそのユニットの買収を試"
#~ "みることができます。ある程度の金額を支払うことで，ユニットが直ちに自分のも"
#~ "のとなります。具体的な金額はユニットのステータス[訳注:体力など]およびそれ"
#~ "が所属する文明によって決まります。ただし，民主主義政体に所属するユニットは"
#~ "買収できません。戦争が行われていない状況での買収は外交上の事変を引き起こし"
#~ "ます。"

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "外交官はまた，他国の都市に対していくつかの工作活動を行えます。ただし，1ユ"
#~ "ニットあたり1つの活動しか試みることはできません。大部分の活動は失敗する可"
#~ "能性があります。また，目標の都市内に敵の外交官またはスパイがいる場合，阻止"
#~ "活動が行われます。その場合，こちらのユニットと敵の防御ユニットのいずれかが"
#~ "消滅します。防御ユニットが消滅した場合，こちらの外交官は1移動ポイントを消"
#~ "費し，再び活動が行えます。"

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "外交官が都市で行える活動は以下のとおりです。"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ "・「大使館を作る」:この活動は必ず成功します。その都市を所有する民族と恒久"
#~ "的に接触がある状態になります。また，税率や科学技術に関する情報もいつでも得"
#~ "ることができます。"

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ "・「都市を調べる」:都市の詳細な情報を明らかにしようと試みます。明らかにな"
#~ "るのは，都市のステータス[訳注:食料/生産/交易ポイントの産出状況や累積量な"
#~ "ど]，都市内にある建造物やユニット，現在建造/作成している建造物/ユニットで"
#~ "す。"

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ "・「都市を破壊する」:現在作業中のプロジェクトに累積された生産ポイントを0に"
#~ "するか，都市に既に存在する建造物のどれかを破壊します。破壊対象はランダムに"
#~ "選ばれます。既に完成している宮殿および不思議は破壊できません。また，城壁お"
#~ "よび首都内の建造物を破壊する場合の成功率は半分になります。破壊工作は既に開"
#~ "戦していない限り行えません。"

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ "・「技術を盗む」:都市を所有するプレイヤーの文明が既に知っていて，自分の文"
#~ "明はまだ知らない科学技術の秘密を，ランダムで1つ学びとろうと試みます。外交"
#~ "官によって盗むことができる科学技術は，都市ごとに1つのみです。この活動は開"
#~ "戦していなくても試みることができますが，外交上の事変を引き起こします。"

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ "・「叛乱を煽る」:ある程度の金額を支払うことで，敵の都市に叛乱を起こさせ，"
#~ "あなたの帝国に参加させます。ただし，離反した都市の大きさは1小さくなりま"
#~ "す。叛乱の際には，都市所属ユニットも共に参加します。他の都市内にいる所属ユ"
#~ "ニットは叛乱には参加せず，敵国のユニットとして残ります。都市の外にいる所属"
#~ "ユニットは失われ，どちらのプレイヤーのものにもなりません。必要とする経費は"
#~ "都市および都市を所有する文明のステータスによって決まります。首都および民主"
#~ "主義政体下の都市では叛乱を煽ることはできません。叛乱煽動は平和時においても"
#~ "試みることができますが，外交上の事変を引き起こします。"

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "戦略によっては，外交官の大群を用いて敵に大損害を与えることもできます。外交"
#~ "官が疑いと怖れの目で見られるのは驚くほどのことではありません!"

#~ msgid "Caravan"
#~ msgstr "キャラバン"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "キャラバンは商品や原材料を運搬し，遠くの都市や外国と交易します。自国の都市"
#~ "での不思議建設を支援することもできます。"

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "キャラバンに不思議建設を手伝わせると，50生産ポイント分だけ建設が進みます。"

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "ヒント: あらかじめ沢山のキャラバンを用意しておき，不思議を建て始めたらすぐ"
#~ "にすべて投入すれば，たった1ターンで建設を終えることができます。"

#~ msgid "Barbarian Leader"
#~ msgstr "バーバリアンの指導者"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "世界のどこかでバーバリアンの出現が発生すると，バーバリアンの指導者が1人登"
#~ "場します。"

# clefs
# Belgae
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "他の防御ユニットがいないタイルでバーバリアンの指導者が陸上ユニットにより殺"
#~ "された場合，100ゴールドの身代金が支払われます。"

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "都市でベテラン航空ユニット（ヘリコプターを含む）を作ることができます。ま"
#~ "た，傷ついた航空ユニット（ヘリコプターを含む）を都市で移動させずに丸1ター"
#~ "ン留めておくと，体力が完治します。"

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "空港のある二都市間では，1ターンにつき1ユニットを空輸できます。空輸とは，あ"
#~ "る都市から他の都市へ一瞬で輸送することです。この時，ユニットの移動ポイント"
#~ "はすべて消費されます。ユニットを空輸するには，そのユニットにいくらかの移動"
#~ "ポイントが残っていなければなりません。"

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "都市を8より大きくできるようにします。都市が12より大きくなるためには，さら"
#~ "に下水道も必要です。"

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "兵舍があると，都市で新しく作った陸上ユニットは自動的にベテランになります。"
#~ "ベテランユニットは，攻撃力と防御力が50%増えます。また傷ついた陸上ユニット"
#~ "を兵舍のある都市で移動させずに休ませておくと，1ターンで完治します。"

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "大聖堂は都市における不幸な市民4を平静に変え，都市の治安を維持しやすくしま"
#~ "す。ただし，軍事活動にともなう不幸市民には効果がありません。「神学」の発見"
#~ "により大聖堂の効果が増し，不幸市民1がさらに平静に変わります。「共産主義」"
#~ "の発見により大聖堂の効果は衰え，平静に変えることのできる不幸市民の数が1減"
#~ "ります。"

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "城壁は都市を守りやすくします。陸上ユニットおよびヘリコプターユニットに対し"
#~ "て，都市内のユニットの防御力を3倍にします。ヘリコプター以外の航空ユニッ"
#~ "ト，海上ユニット，榴弾砲に対しては効果はありません。城壁はまた，陸上ユニッ"
#~ "トによって防御ユニットが殺された場合の人口減少を防ぐことができます。"

#~ msgid "Coastal Defense"
#~ msgstr "沿岸防衛"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "敵船からの砲撃があった時，都市内にいるユニットの防御力を2倍にします。"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "市民を楽しませ，不幸市民3を平静にします(「電子工学」の発見後は不幸市民4を"
#~ "平静にします)。ただし，軍事活動にともなう不幸市民には効果がありません。"

# Belgae
# was:叛乱コストを計算する際に，首都からの距離による影響を半減します。
# effective distanceとは実効距離のこと。
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "都市での汚職と浪費を50%減らします。民主主義下では，不幸市民1を平静にします"
#~ "（軍事活動にともなう不幸市民には効果がありません）。また，叛乱煽動費用を計"
#~ "算する際に，首都からの距離を実際の半分と見なします。"

#~ msgid "Harbor"
#~ msgstr "港"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "すべての海洋タイルで食料ポイントを1多く得ます。この建造物を建てるには，都"
#~ "市が海岸に面している必要があります。"

#, fuzzy
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "1つの都市は火力発電所，水力発電所，原子力発電所，太陽光発電所のいずれか1つ"
#~ "しか所有できません。都市に水力発電所を建設するには，都市のあるタイルまたは"
#~ "隣接するタイルに「山」または「川」が必要です。"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "工場と連携することで，製造プラントは都市のシールド生産物を100%増やします。"
#~ "製造プラントのみがある場合は，シールド生産物を50%増やします。"

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "1つの都市は火力発電所，水力発電所，原子力発電所，太陽光発電所のいずれか1つ"
#~ "しか所有できません。"

#~ msgid "Offshore Platform"
#~ msgstr "海上プラットフォーム"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "市民が働いているすべての海洋タイルで生産ポイントを1多く得ます。この建造物"
#~ "を建てるには，都市が海岸に面している必要があります。"

#~ msgid "Police Station"
#~ msgstr "警察署"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "支援している軍事ユニットが攻撃的配置にあることによる不幸を，民主主義下では"
#~ "2，共和政下では1減らします（言い換えれば，軍事ユニットによる不幸を1ユニッ"
#~ "ト分中和します）。他の政治体制下では効力がありません。"

# clefs
#~ msgid "Port Facility"
#~ msgstr "港湾施設"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "都市でベテラン海上ユニットを作ることができます。また，傷ついた海上ユニット"
#~ "を都市で移動させずに丸1ターン留めておくと，体力が完治します。"

#~ msgid "Research Lab"
#~ msgstr "研究所"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "図書館と研究所があると，都市の科学ポイント生産が100%増加します。また図書"
#~ "館，大学，研究所があると，都市の科学ポイント生産が150%増加します。"

#~ msgid "SAM Battery"
#~ msgstr "対空ミサイル陣地"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "航空ユニット（ヘリコプターおよびミサイルを除く）に攻撃された時，都市内のす"
#~ "べてのユニットの防御力を2倍にします。"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "都市とその周囲（2タイル先まで）を核兵器ユニットの攻撃から守ります。核兵器"
#~ "により，SDI防衛システムのある都市またはその範囲内のユニット（爆風で巻き込"
#~ "むことを狙った場合も含む）が攻撃された場合，核兵器は撃墜され，まったくダ"
#~ "メージを受けません。また，非核兵器のミサイルに対する都市内部のユニットの防"
#~ "御力を2倍にします。"

#~ msgid "Sewer System"
#~ msgstr "下水道"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "都市を12より大きくできるようにします。都市が8より大きくなるために，まず水"
#~ "道が必要です。"

#~ msgid "Solar Plant"
#~ msgstr "太陽光発電所"

# Belgae
# 公害が完全になくなるのは製造工場がある場合のみ。
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "都市の生産による公害を完全に発生させなくします。また，その都市の工場や製造"
#~ "プラントのシールド生産物を増やします。すなわち，工場と原子力発電所の組み合"
#~ "わせの場合は100%の生産ポイントボーナス，工場と製造プラントと原子力発電所の"
#~ "組み合わせの場合は150%の生産ポイントボーナスを得ます。"

# clefs
# was "株式取引所"
#~ msgid "Stock Exchange"
#~ msgstr "証券取引所"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "銀行と証券取引所があると，都市から得られる税と贅沢ポイントが50%増加しま"
#~ "す。市場，銀行，証券取引所がすべてあると，都市から得られる税と贅沢ポイント"
#~ "が150%増加します。"

#~ msgid "Super Highways"
#~ msgstr "高速幹線道路"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "道路か鉄道のあるタイルすべてで，産出される交易ポイントを50%増やします。"

#~ msgid "Supermarket"
#~ msgstr "スーパーマーケット"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "都市の周囲にあって使用されている農地タイルから産出される食料ポイントをそれ"
#~ "ぞれ50%増やします。農地タイルとは，灌漑が2回行われているタイルのことです。"

# clefs
# was "が研究されたと見倣します。)"，これは誤訳でした
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "これを手に入れたプレイヤーは，マップ全部を永久的に見ることができるようにな"
#~ "ります。戦場の霧の影響を受けずに，すべての地形および都市についての知識が常"
#~ "に更新されます（ただしユニットについては除きます）。また，すべてのプレイ"
#~ "ヤーが宇宙船の部品の製作を開始できるようになります(必要な技術が研究されて"
#~ "いれば。)"

# clefs
#~ msgid "A.Smith's Trading Co."
#~ msgstr "アダム・スミスの貿易会社"

# ama, clefs
# was "全ての都市で、都市建造物の維持費1をなくします。"
# 2かかるものは2のままなわけです
# Belgae
# こちらはyourなし。他文明にも影響する？
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "すべての都市で，通常なら維持コストが1かかる都市建造物の維持コストを0にしま"
#~ "す。"

#~ msgid "Eiffel Tower"
#~ msgstr "エッフェル塔"

# clefs
# 現状ではほとんど意味のない不思議なのです
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr "他国からの評判が通常の4倍の早さで回復します。"

# Belgae
# 不幸から満足と，満足から幸福はそれぞれ1使用するのか確認する必要があります。
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "各都市の平静な市民1を幸福にします。これを建てた都市ではさらに平静な市民2を"
#~ "幸福にします(合計3)。ありそうもないことですが，空中庭園の影響を受ける平静"
#~ "な市民がいない場合，この不思議は不幸市民を対象とします（軍事活動にともなう"
#~ "不幸も含みます）。これにより，不幸市民を平静にし，さらには幸福にします。"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "まるで水力発電所が全都市にあるかのように作用します。(公害を減らし，工場と"
#~ "製造プラントの効果を増やします。)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "すべての都市で，不幸市民2を平静にします（軍事活動にともなう市民の不幸も対"
#~ "象になります）。"

# リチャード1世の第3回「十字軍」のことなんですけど，
# 「十字軍」ではなんで鉱工業生産が増えるのかピンと来ないのでこのまま
# Belgae: was:リチャード王の遠征
#~ msgid "King Richard's Crusade"
#~ msgstr "リチャード1世の十字軍遠征"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "これを建てた都市のまわりのすべてのタイルで，シールド生産が1増えます。"

#~ msgid "Leonardo's Workshop"
#~ msgstr "レオナルド・ダ・ヴィンチの工房"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "1ターンにつき1ユニット，旧式化したユニットが新型になります。"

# Daniel
# Belgae
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "すべての海上ユニットの移動ポイントを1増やします。(すべての都市で)新しく生"
#~ "産されるすべての海上軍事ユニットをベテランにします。"

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "すべての海上ユニットの移動ポイントを2増やします。"

#~ msgid "Marco Polo's Embassy"
#~ msgstr "マルコ・ポーロの大使館"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "これを持つプレイヤーは全プレイヤーとの大使館を得ます。"

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "各都市に大聖堂を持っているものとみなします。これは各都市の不幸市民3を平静"
#~ "にします。ただし，軍事活動にともなう市民の不幸には効果がありません。神学の"
#~ "発見により大聖堂の効果が増し，不幸市民1をさらに平静にします。共産主義の発"
#~ "見により大聖堂の効果は衰え，平静になる不幸市民の数が1減少します。"

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "各都市に穀物庫を持っているものとみなします。"

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "図書館のある各都市の科学ポイント生産が50%増加します。(都市すべてに研究所が"
#~ "あると見なします。)"

#~ msgid "Statue of Liberty"
#~ msgstr "自由の女神像"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "孫子の兵法学校"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "（すべての都市で）新しく作成した陸上軍事ユニットがベテランになります。陸上"
#~ "ユニットが戦闘の後にベテランになる確率が50%から100%に増えます。"

# Daniel
#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "ターンごとにユニットの体力が2多く回復します。"

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "各都市に警察署があるものとみなします。すなわち，各都市において，支援してい"
#~ "る軍事ユニットが攻撃的配置にあることによる不幸を，民主主義下では2，共和政"
#~ "下では1減らします（言い換えれば，軍事ユニットによる不幸を1ユニット分中和し"
#~ "ます）。他の政治体制下では効力がありません。"

# clefs (was "資本化")
#~ msgid "Capitalization"
#~ msgstr "現金化"

# Belgae
#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "これは普通の建造物ではありません。都市の生産を現金化に設定すると，生産ポイ"
#~ "ントが税（金）に変換されて産出されます。"

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2ルールセット"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "現在はciv2スタイルルールでプレイしています。Freecivのデフォルトルールと非"
#~ "常によく似ていますが，一部に違いがあります。"

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "無政府状態では汚職および浪費は専制政治よりは若干少ないですが，不幸も若干発"
#~ "生しやすくなります。"

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "専制政治では汚職および浪費が蔓延し，そのひどさはあらゆる政治体制の中で最も"
#~ "悪質なものとなります。"

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr "君主政は，共和政と同じ小さな汚職と浪費を被ります。"

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "共産主義では，汚職および浪費は首都からの距離によっては変わりません。すべて"
#~ "の都市(首都も含む)で中等度の汚職があります。"

#~ msgid "Fundamentalism"
#~ msgstr "原理主義"

# clefs
# Belgae
# was 指導者
#~ msgid "High Priest %s"
#~ msgstr "大祭司 %s"

#~ msgid "High Priestess %s"
#~ msgstr "大祭司 %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "原理主義は根本となる信条に基づいて組織される政治体制です。信条とは通常は宗"
#~ "教的概念であり，統治者と民衆の双方に厳格な行動指針を提示します。"

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "原理主義社会では，民衆も統治者もすべてをその信条に捧げ，それを守るためなら"
#~ "ば死をも厭いません。"

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "通常は不幸な市民を平静な市民に変化させる都市建造物は，いわゆる「十分の一"
#~ "税」として，平静にできる人数と等しい数の金を生産し，維持費はかかりません。"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "民主主義下では，市民が所々の問題について投票することで自治を行います。民主"
#~ "主義では交易は最大になりますが，不幸も引き起こし易くなります。汚職や浪費は"
#~ "なくなりますが，市民は戦争を非常に気にするようになります。"

#~ msgid "Carthaginian"
#~ msgstr "カルタゴ人"

#~ msgid "?plural:Carthaginians"
#~ msgstr "カルタゴ人"

# clefs
# "navel" 「お臍」のままでも良かったかしら
# Belgae
# navalに修正されました。
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "カルタゴ人はフェニキア商人の末裔で，紀元前5世紀から紀元前2世紀にかけ，地中"
#~ "海沿岸に海上帝国を築いていました。カルタゴは紀元前146年にローマにより破壊"
#~ "されました。"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "ガリア人"

#~ msgid "Japanese"
#~ msgstr "日本人"

#~ msgid "?plural:Japanese"
#~ msgstr "日本人"

# clefs
# 日本の分くらいは訳しておきますか。
# しかしあっさりしてるなあ。近現代はデリケートだから触れなかったのかな。
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "日本の伝統的な神話によると，日本は紀元前7世紀に祖先たる神武天皇によって建"
#~ "てられたのだそうです。"

#~ msgid "Shogun %s"
#~ msgstr "将軍 %s"

# 女性将軍かぁ…
#~ msgid "?female:Shogun %s"
#~ msgstr "将軍 %s"

#~ msgid "Persian"
#~ msgstr "ペルシア人"

#~ msgid "?plural:Persians"
#~ msgstr "ペルシア人"

# clefs
# 英語でAchaemenidと言われてもピンと来ませんね
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "最初のペルシャ帝国(アケメネス朝)は紀元前550年から紀元前330年まで，第2のペ"
#~ "ルシャ帝国(ササン朝)は紀元226年から642年まで続きました。"

#~ msgid "Sioux"
#~ msgstr "スー人"

#~ msgid "?plural:Sioux"
#~ msgstr "スー人"

# clefs
# Belgae
#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "スー人は数次に亙り合衆国と徹底的に闘った北米の人々です。スー人はラコタ，ダ"
#~ "コタ，ナコタという3つの別個な部族から形成されていました。"

#~ msgid "Spanish"
#~ msgstr "スペイン人"

#~ msgid "?plural:Spanish"
#~ msgstr "スペイン人"

# clefs
#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "現代のスペイン国は，カスティーリャとアラゴン両王国の統治者たちがイベリア半"
#~ "島のムスリムからの奪回を指揮した時に形成されました。レコンキスタは1492年，"
#~ "ちょうどコロンブスの航海と同じ年に完結したのでした。"

#~ msgid "?female:Cardinal %s"
#~ msgstr "枢機卿 %s"

#~ msgid "Viking"
#~ msgstr "バイキング"

#~ msgid "?plural:Vikings"
#~ msgstr "バイキング"

# clefs
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "バイキングは西暦800年から1100年にかけてヨーロッパの沿岸を襲撃しあるいは交"
#~ "易を行ってきました。バイキングの侵入者たちはノルマンディ，ロシア，そして短"
#~ "命だったシチリア王国の支配者となりました。"

# Belgae
# 英語のEarlと同根
#~ msgid "%s Jarl"
#~ msgstr "%s ヤール"

#~ msgid "?female:%s Jarl"
#~ msgstr "%s ヤール"

#~ msgid "Barbarian"
#~ msgstr "バーバリアン"

#~ msgid "?plural:Barbarians"
#~ msgstr "バーバリアン"

# clefs
# barbarianという概念はビミョーなのでちょっと註釈
#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "文明の夜明けからこのかた，野蛮人はどこでも文明化された人間の脅威であり続け"
#~ "ています。[訳註:\"barbarian\"は古代ギリシア人が非ギリシアの言語の音を卑し"
#~ "めてバルバロイ(「バブバブ」)と呼んだのが語源です]"

#~ msgid "Pirate"
#~ msgstr "海賊"

#~ msgid "?plural:Pirates"
#~ msgstr "海賊"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "誠実な人々が海を渡る限り，海賊は彼らおよび沿岸に住むすべての人々にとっての"
#~ "災厄であり続けています。"

#~ msgid "Amphibious Warfare"
#~ msgstr "上陸戦"

#~ msgid "Combined Arms"
#~ msgstr "陸海空共同軍"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "大聖堂の効果を減らします。"

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "開拓者とエンジニアが，要塞を建築できるようになります。"

#~ msgid "Economics"
#~ msgstr "経済"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "コロシアムの効果を増やします。"

#~ msgid "Environmentalism"
#~ msgstr "環境学"

#~ msgid "Espionage"
#~ msgstr "偵察"

#~ msgid "Guerilla Warfare"
#~ msgstr "ゲリラ戦"

#~ msgid "Laser"
#~ msgstr "レーザー工学"

# これはtechnologyの「指揮」（竜騎兵を可能にする）と
# ユニットとしての「指導者」（取られると負け）が同じ語になっているので
# どう訳してもうまくいかない。原文の方を改善してほしいところ。(clefs)
# LeaderとLeadershipで区別出来ているはずなので分けます。(Belgae)
#~ msgid "Leadership"
#~ msgstr "指揮"

#~ msgid "Machine Tools"
#~ msgstr "工作機械"

#~ msgid "Miniaturization"
#~ msgstr "小型化"

#~ msgid "Mobile Warfare"
#~ msgstr "機動戦"

#~ msgid "Monotheism"
#~ msgstr "一神教"

#~ msgid "Gives sea units one extra move."
#~ msgstr "海上ユニットがさらに1多く移動できます。"

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "世界中の偉大な哲学者があなたの文明に加わりました。即座に科学を1つ得まし"
#~ "た。"

#~ msgid "Polytheism"
#~ msgstr "多神教"

#~ msgid "Radio"
#~ msgstr "無線"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "開拓者とエンジニアが，飛行場を建築できるようになります。"

#~ msgid "Refrigeration"
#~ msgstr "冷凍"

#~ msgid "Sanitation"
#~ msgstr "公衆衛生"

# Seafaring「航海」とNavigation「航海術」は紛らわしいので
# 何かいい言い換えが欲しいところ (clefs)
#~ msgid "Seafaring"
#~ msgstr "航海"

#~ msgid "Stealth"
#~ msgstr "ステルス"

#~ msgid "Tactics"
#~ msgstr "戦術"

#~ msgid "Theology"
#~ msgstr "神学"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "大聖堂の効果を増やします。"

#~ msgid "Warrior Code"
#~ msgstr "兵法"

#~ msgid "Glacier"
#~ msgstr "氷河"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "氷河は世界の最北部と最南部にのみ存在します。とても寒いので働くのが大変で"
#~ "す。"

#~ msgid "Iron"
#~ msgstr "鉄"

#~ msgid "Furs"
#~ msgstr "毛皮"

#~ msgid "Fruit"
#~ msgstr "フルーツ"

#~ msgid "Buffalo"
#~ msgstr "水牛"

#~ msgid "Wheat"
#~ msgstr "小麦"

#~ msgid "Peat"
#~ msgstr "泥炭"

#~ msgid "Pheasant"
#~ msgstr "キジ"

#~ msgid "Ivory"
#~ msgstr "象牙"

#~ msgid "Silk"
#~ msgstr "絹"

#~ msgid "Spice"
#~ msgstr "スパイス"

#~ msgid "Whales"
#~ msgstr "鯨"

#~ msgid "Wine"
#~ msgstr "ワイン"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "要塞は陸上ユニットの防御力を高めます。他の効果に加え，陸上ユニットが要塞内"
#~ "で丸1ターンの間移動せず留まっていた場合，ヒットポイントが最大値の4分の1回"
#~ "復します。"

#~ msgid "Airbase"
#~ msgstr "飛行場"

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ " ・飛行場では，航空ユニットの離着陸および給油ができます。航空ユニットが飛"
#~ "行場内にいると，陸上ユニットによる攻撃が有効になります。"

# Belgae改訳
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "陸地タイプの地形であればどこでも，川が通っている場合があります。川はそのタ"
#~ "イルから得られる交易ポイントを1増やします。また，タイルの防御ボーナスを50%"
#~ "増やします。さらに，川に沿って陸上ユニットを移動させることができます(斜め"
#~ "は不可)。川に沿って移動した場合，移動コストは1/3ポイントになります。"

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "「橋梁建設」の技術を習得していなければ，川のあるタイルに道路や鉄道を敷設す"
#~ "ることはできません。"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "飛行場を作る"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "地形を改造する"

# clefs
# イージス艦しかありませんが，一応genericに訳しておきます
#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "・イージスユニットへの攻撃には極めて不向きです。\n"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "ヘリコプター"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "開拓者の維持には生産ポイント以外に食料ポイントも必要です。支援している都市"
#~ "の食料が尽きた場合は，開拓者が消滅します。共和政または民主主義体制下では，"
#~ "開拓者は毎ターン2倍の食料を必要とします。共産主義または原理主義体制下で"
#~ "は，3倍の食料が必要です。"

#~ msgid "Engineers"
#~ msgstr "エンジニア"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "エンジニアは開拓者に似ていますが，二倍働き二倍速く動きます。エンジニアはま"
#~ "た，開拓者にはできない大幅な地形改造(例えばツンドラから砂漠)も行えます。詳"
#~ "細については，「地形の変更」節を参照してください。"

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "ヒント1:できるだけ開拓者をエンジニアへ新型化しましょう。エンジニアは開拓者"
#~ "と同じ資源しか必要としません。"

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "ヒント2:「レオナルドの工房」を建築できたなら，工房が旧式化する前に「爆薬」"
#~ "を研究しましよう。この方法で，開拓者を無償で新型にできます。"

#~ msgid "Warriors"
#~ msgstr "戦士"

# Belgae
# was:射手
#~ msgid "Archers"
#~ msgstr "弓兵"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr "弓兵は弓矢で戦います。攻撃力に優れ，防御力もあります。"

# Belgae
# was:槍隊
#~ msgid "Pikemen"
#~ msgstr "長槍兵"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "パイクを装備した長槍兵は，ファランクスに代わって都市防衛に最適なユニットと"
#~ "なります。"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "マスケット兵は初期の火器を装備した歩兵で，長槍兵に代わって都市防衛に最適な"
#~ "ユニットとなります。"

# "狂信兵"?
#~ msgid "Fanatics"
#~ msgstr "熱狂兵"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr "熱狂兵は高邁な目的にすべてを捧げた戦士です。"

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr "原理主義体制下では熱狂兵の維持に生産ポイントは必要ありません。"

#~ msgid "Partisan"
#~ msgstr "パルチザン"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr "パルチザンは地形を利用することに長けたゲリラ戦士です。"

# clefs
# Belgae
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "都市が敵に占領されると，数ユニットのパルチザンが無償で得られます。ユニット"
#~ "は都市近郊のタイルに出現し，自動的に防御態勢に入ります。ただし，以下の条件"
#~ "を満たしていることが出現条件となります。\n"
#~ " ・少なくとも1人のプレイヤーが「ゲリラ戦」を発見している\n"
#~ " ・元々あなたが建設した都市である\n"
#~ " ・「共産主義」と「火薬」を知っている\n"
#~ " ・政治体制が民主主義もしくは共産主義である"

#~ msgid "Alpine Troops"
#~ msgstr "高山部隊"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr "高山部隊はæ  †  †  €†  ©Ÿ動性の高さと優れた防御力を兼ね備えたユニットです。"

#~ msgid "Marines"
#~ msgstr "海兵隊"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "海兵隊は海軍歩兵戦闘のエキスパートです。"

# Belgae
# was:落下傘兵
#~ msgid "Paratroopers"
#~ msgstr "空挺部隊"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "空挺部隊は空挺作戦のエキスパートです。"

# ama
# Belgae
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "機械化歩兵はどの陸上ユニットよりも強力な防御力を持ちますが，残念ながら科学"
#~ "技術ツリーの最終段階近くでなければ利用できません。"

# Belgae
# was:騎手
#~ msgid "Horsemen"
#~ msgstr "騎馬兵"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "騎馬兵は騎乗した戦士です。初期の突撃ユニットとして，敵国の深部へと侵入でき"
#~ "ます。"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "チャリオットは馬が牽引する戦闘車両です。騎馬兵より強力ですが，より高価で"
#~ "す。"

#~ msgid "Elephants"
#~ msgstr "象兵"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "象兵は聳え立つように大きい動物である象を戦争用に訓練したもので，強力な突撃"
#~ "ユニットとしてしばしば用いられます。しかし他の多くのユニットに対しての防御"
#~ "力は心もとないものがあります。"

#~ msgid "Crusaders"
#~ msgstr "十字軍"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr "十字軍は大義に駆られ，よく訓練された騎乗戦士です。"

#~ msgid "Dragoons"
#~ msgstr "竜騎兵"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "竜騎兵は騎乗した戦士で，初期の火器を装備しています。"

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "騎兵隊は騎乗し，高度な訓練を積んだ兵士です。"

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "大砲はカノン砲を改良した兵器です。非常に強力な攻撃力を持ちますが，防御力は"
#~ "非常に貧弱で，活用するには護衛ユニットが必要です。"

#~ msgid "Howitzer"
#~ msgstr "榴弾砲"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "榴弾砲は大砲を改良した兵器です。攻撃力に加え，防御力も向上しています。"

#~ msgid "Helicopter"
#~ msgstr "ヘリコプター"

# clefs
# 実際には，国際連合で消耗しなくなるというよりは，
# 消耗-2，国連+2で差し引きゼロになるという方が正確
# Belgae
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "ヘリコプターは空を飛び，なおかつ都市を占領できる極めて強力なユニットです。"
#~ "都市，飛行場，空母以外の場所でターンを終えると少しずつ体力を消耗すること"
#~ "（不思議「国際連合」を持っていない場合），陸上ユニットから攻撃を受けること"
#~ "に注意する必要があります。"

#~ msgid "Stealth Fighter"
#~ msgstr "ステルス戦闘機"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "戦闘機が進化したものです。攻撃力が向上し，飛行半径が広くなりました。"

#~ msgid "Stealth Bomber"
#~ msgstr "ステルス爆撃機"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "爆撃機が進化したものです。攻撃力が向上し，飛行半径が広くなりました。"

# Belgae
# was:キャラベル
#~ msgid "Caravel"
#~ msgstr "キャラベル船"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "キャラベル船はトライリームに代わる船舶で，外海での信頼性が大きく増していま"
#~ "す。"

#~ msgid "Galleon"
#~ msgstr "ガレオン船"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "ガレオン船は純粋な輸送用船舶で，他の船舶を攻撃できません。ただし攻撃を受け"
#~ "た際には防御が可能です。"

#~ msgid "Destroyer"
#~ msgstr "駆逐艦"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "装甲艦が改良されたもので，移動力が高まり，視界が広がっています。"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "ヒント: とても速いユニットです。敵の輸送船を追いつめるのに役立ちます。"

#~ msgid "AEGIS Cruiser"
#~ msgstr "イージス巡洋艦"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr "イージス巡洋艦は新型の防衛ミサイルシステムを搭載しています。"

#~ msgid "Cruise Missile"
#~ msgstr "巡航ミサイル"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "巡航ミサイルは長距離ミサイルです。敵の領土深くまで攻撃することができます。"

# Belgae
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "ヒント: いくつかの巡航ミサイルを準備しておけば，あなたの大切な本土の周辺海"
#~ "域に近づく敵船舶を確実に排除できるでしょう。"

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "公害と地球温暖化の関係と同様に，死の灰は核の冬の危険性を高めます。核の冬が"
#~ "発生すると，地球全体の地形が砂漠，ツンドラ，氷河へと変わります。開拓者およ"
#~ "びエンジニアは死の灰を除去できます。"

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ヒント2: 敵国に一斉に侵攻したものの，敵都市がどれもあまりにも強いというよ"
#~ "うな状況があるかもしれません。核兵器を使う前に開拓者やエンジニアを目標都市"
#~ "の傍に大量に配置し，核爆発と同じターンに死の灰の後始末をする準備をさせま"
#~ "しょう。これにより核の冬の危険を最小限に食い止めることができます。地球にや"
#~ "さしい核攻撃!"

#~ msgid "Spy"
#~ msgstr "スパイ"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr "スパイは前任者の外交官より諜報活動の手腕が優れています。"

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "彼女は外交官の職務をすべてことができます。詳細については「外交官」の項を参"
#~ "照してください。外交官とは異なり，スパイは敵国の都市での任務遂行後に生き"
#~ "残ったり，またその結果として練度が高まることがあります。またスパイは，他文"
#~ "明の外交官やスパイから都市を守る能力が外交官より高くなっています。"

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "スパイは以下の目的にも使用できます:\n"
#~ " ・戦争中の敵国のユニットがタイル上に単独で存在する時，破壊工作を仕掛ける"
#~ "（体力を半減させます）\n"
#~ " ・敵都市の水源に毒を混入する(人口を1減らし，穀物庫を空にします)\n"
#~ " ・科学技術を指定して盗む（指定しない場合より成功率が下がります）\n"
#~ " ・以前に科学技術を盗んだことのある都市から，さらに科学技術を盗む（ただ"
#~ "し，盗みを重ねるごとに，阻止される可能性が高くなります）\n"
#~ " ・都市の建造物を指定して破壊する(成功率が下がります)"

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "攻撃性の高い活動（破壊工作，科学技術の窃盗，叛乱の煽動，毒の混入）で生き"
#~ "残ったスパイは，安全のため最も近い友好的な都市に脱出します。"

#~ msgid "Freight"
#~ msgstr "貨物運送車"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "貨物運送車はキャラバンを置き換えます。キャラバンの2倍のスピードで移動でき"
#~ "ます。"

#~ msgid "Explorer"
#~ msgstr "探検家"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "探検家は勇敢な人物で，未知の領域の地図作成にとても役立ちます。"

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "他の防御ユニットがいないタイルでバーバリアンの指導者が陸上ユニットまたはヘ"
#~ "リコプターにより殺された場合，100ゴールドの身代金が支払われます。"

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "金 %dを見つけました。"

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "%sを古代の知識の巻物の中から見つけました。"

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%sは古代の知識の巻物から%sを得ました。"

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "友好的なユニットが加わりました。"

#~ msgid "You found a friendly city."
#~ msgstr "友好的な都市を見つけました。"

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "友好的な放浪者があなたに感銘し，ユニットとして加わりました。"

# Belgae
# was: 廃墟の村があります。
# メッセージ設定のUnit Spared by Barbarians（ユニットがバーバリアンから危害を受けない）で制御されるメッセージですから，ユニットが村に入った時点ではまだ村は廃墟ではなくバーバリアンがいたけれども，「都市に近すぎるので退去してもらえないか」という交渉（圧力）により明け渡された(abandoned)という状況を言っているものと思われます。
#~ msgid "An abandoned village is here."
#~ msgstr "バーバリアンは村から平和裏に退去しました。"

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "バーバリアンの大群を解放してしまいました!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "%sはバーバリアンによって殺されました。"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "%sを失ったことにより，パルチザンが決起しました!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "中立国"

# clefs
#~ msgid "?nationgroup:Medieval"
#~ msgstr "中世"

# clefs
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "近世"

# clefs
#~ msgid "?nationgroup:African"
#~ msgstr "アフリカ"

# clefs
#~ msgid "?nationgroup:American"
#~ msgstr "アメリカ"

# clefs
#~ msgid "?nationgroup:Asian"
#~ msgstr "アジア"

# clefs
#~ msgid "?nationgroup:European"
#~ msgstr "ヨーロッパ"

# clefs
#~ msgid "?nationgroup:Oceanian"
#~ msgstr "オセアニア"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "架空"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "都市を8より大きくできるようにします。また，都市での疫病の発生確率を低下さ"
#~ "せます。都市が12より大きくなるためには，さらに下水道も必要です。"

# パンと見せ物ってやつですね
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "市民を楽しませ，不幸市民3を平静に変えます(「電気学」の発見後は不幸市民4を"
#~ "平静に変えます)。ただし，軍事活動にともなう不幸市民には効果がありません。"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "都市での汚職を50% 減らします。民主主義下では，不幸市民1を平静にします（軍"
#~ "事活動にともなう不幸市民には効果がありません）。また，その都市での叛乱煽動"
#~ "費用を4倍にします。"

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "都市にある工場および製造プラントによるシールド生産効果を増加させます。それ"
#~ "に加え，生産に伴う公害の量を減少させます。工場または製造プラントのいずれか"
#~ "と水力発電所が合わさると75%の生産物ボーナスが得られる一方，公害は火力発電"
#~ "所と合わさった場合の75%になります。水力発電所，工場，製造プラントの三者が"
#~ "合わさると150%の生産物ボーナスが得られる一方，公害は火力発電所と合わさった"
#~ "場合の50%になります。"

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "都市では火力発電所，水力発電所，原子力発電所，太陽光発電所のうち，一度にい"
#~ "ずれか一つのみ効果を発揮します。"

# Daniel
#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "都市の研究成果を100%増やします。"

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "都市にある工場および製造プラントによるシールド生産効果を増加させます。それ"
#~ "に加え，生産に伴う公害の量を減少させます。工場または製造プラントのいずれか"
#~ "と原子力発電所が合わさると75%の生産物ボーナスが得られる一方，公害は火力発"
#~ "電所と合わさった場合の75%になります。原子力発電所，工場，製造プラントの三"
#~ "者が合わさると150%の生産物ボーナスが得られる一方，公害は火力発電所と合わ"
#~ "さった場合の50%になります。"

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "専制政治では，宮殿のある都市は生産ポイントに+75%のボーナスを得ます。君主政"
#~ "では生産ボーナスは+50%になります。"

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "都市にある工場および製造プラントによるシールド生産効果を増加させます。工場"
#~ "または製造プラントのいずれかと火力発電所が合わさると75%の生産物ボーナスが"
#~ "得られます。工場，製造プラント，火力発電所の三者が合わさると150%の生産物"
#~ "ボーナスが得られます。生産力上昇により，都市の公害がより増加する可能性があ"
#~ "ります。"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "研究所と研究所があると，都市の科学ポイント生産が200%増加します。また図書"
#~ "館，大学，研究所があると，都市の科学ポイント生産が450%増加します。"

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "都市を12より大きくできるようにします。都市が8より大きくなるために，まず水"
#~ "道が必要です。下水道は疫病の確率をさらに低下させます。"

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "都市にある工場および製造プラントによるシールド生産効果を増加させます。それ"
#~ "に加え，生産に伴う公害の量を大きく減少させます。工場または製造プラントのい"
#~ "ずれかと太陽光発電所が合わさると75%の生産物ボーナスが得られる一方，公害は"
#~ "火力発電所と合わさった場合の50%になります。太陽光発電所，工場，製造プラン"
#~ "トの三者が合わさると150%の生産物ボーナスが得られる一方，その都市での生産に"
#~ "伴う公害は完全に発生しなくなります。"

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "1不幸市民を平静にします。科学技術の「神秘主義」があると，この効果が倍にな"
#~ "ります。「神秘主義」と「神託所」の両方があると，4市民が平静します。軍事活"
#~ "動にともなう市民の不幸には効果がありません。"

# Daniel
# Belgae
#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "図書館と大学があると，都市の科学ポイント生産が250%増加します。"

# ama, clefs, Daniel
# was "全ての都市で、都市建造物の維持費1をなくします。"
# Belgae
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "あなたの文明のすべての都市で，通常なら維持コストが1かかる都市建造物の維持"
#~ "コストを0にします。"

# Daniel
# Belgae
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "このすばらしい科学技術の偉業は，すべての都市でそれぞれ1不幸市民を平静にし"
#~ "ます（軍事活動にともなう市民の不幸も対象になります）。また，疫病の確率を低"
#~ "下させます。"

# clefs
# 現状ではほとんど意味のない不思議なのです
# Belgae改訳
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr "他国からの評判が通常の2倍の早さで回復します。"

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "大学のあるすべての都市の科学ポイント生産が100%増加します。"

# Daniel
# Belgae
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "すべての海上ユニットの移動ポイントを1増やします。(すべての都市で)新しく生"
#~ "産されるすべての海上ユニットをベテランにします。"

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "すべての海上ユニットの移動ポイントを2増やします。"

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "寺院のあるすべての都市で，さらに不幸市民2を平静にします。軍事活動にともな"
#~ "う市民の不幸には効果がありません。"

# clefs
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "都市の大きさが変わる時に発生する食料備蓄の損失を25%抑制します。都市を成長"
#~ "しやすくし，飢饉を避けやすくなります。穀物庫と相乗効果があります。"

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "研究所のある各都市の科学ポイント生産が100%増加します。"

# 50%なら75%になるってことなのかな (clefs)
# Belgae
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "すべての都市で，新しい陸上ユニットは最初のベテランレベルとして生産されま"
#~ "す。陸上ユニットが戦闘の後に次のベテランレベルに上がる確率が1.5倍になりま"
#~ "す。"

# clefs
# was "貨幣"
#~ msgid "Coinage"
#~ msgstr "鋳貨"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "これは普通の建築物ではありません。都市の生産を鋳貨にセットすると，生産物を"
#~ "税金として得ます。"

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "科学者は1人につき3ポイントを帝国の研究ポイントに毎ターン追加します。"

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr "徴税者は1人につき3の金を帝国の金庫に毎ターン追加します。"

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "電子時代風"

# Belgae
#~ msgid "Default ruleset"
#~ msgstr "defaultルールセット"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "現在はデフォルトルールでFreecivをプレイしています。"

#, fuzzy
#~ msgid "BCE"
#~ msgstr "BC"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "核の冬"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "開拓者，労働者，エンジニアが，要塞を建築できるようになります。"

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "都市内にユニットがいる場合の視界が広がります。"

# clefs
#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "%sとの交易路の確立に失敗しました。"

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "労働者とエンジニアが，飛行場およびブイを建築できるようになります。"

#~ msgid "Lake"
#~ msgstr "湖"

# Belgae
#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "湖は大量の淡水が溜まっている場所です。"

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "海は外洋に比べて水深が浅く，ほとんどは海岸線の近くに見られます。しばしば食"
#~ "料他の豊かな資源を得られます。トライリームも含む海上ユニットにより，海を渡"
#~ "ることができます。"

#~ msgid "Deep Ocean"
#~ msgstr "外洋"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "外洋は海岸線から沖に離れた地域で，世界の大部分を覆っています。耐波性のある"
#~ "海上ユニット(トライリームは含まれません)のみが外洋を渡れます。"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "要塞は陸上ユニットの防御力を高めます。他の効果に加え，陸上ユニットが要塞内"
#~ "で丸1ターンの間移動せず留まっていた場合，ヒットポイントが最大値の4分の1回"
#~ "復します。「発明」を持っていると要塞に望楼が付属し，ユニットがいる場合の視"
#~ "界が拡大します。"

#~ msgid "Buoy"
#~ msgstr "ブイ"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr "ブイは（船舶に積載されたユニットによって）海に建設できます。"

#~ msgid "Ruins"
#~ msgstr "廃墟"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "廃墟はかつて存在し，破壊または放棄された都市の痕跡です。ゲームプレイ上は何"
#~ "の効果もありません。"

# ntaka hardened ってどう訳せば良い? elite を精鋭と訳すような気もするし。
# clefs 「熟練兵」くらいですかねえ
#~ msgid "hardened"
#~ msgstr "精鋭"

#~ msgid "elite"
#~ msgstr "エリート"

#~ msgid "?unitclass:Trireme"
#~ msgstr "トライリーム"

#~ msgid "?unit:Workers"
#~ msgstr "労働者"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "労働者は土地改良ができるという点では開拓者とよく似ています（土地改良につい"
#~ "ての詳細は，ヘルプの「土地の変更」節を参照してください）。しかし，労働者は"
#~ "新たな都市を作ることはできません。"

# ユニットの`Workers'を「労働者」と訳したのはうまくなかったかも (clefs)
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "エンジニアは労働者に似ていますが，二倍働き二倍速く動きます。エンジニアはま"
#~ "た，労働者や開拓者にはできない大幅な地形改造(例えばツンドラから砂漠)も行え"
#~ "ます。詳細については，「地形の変更」節を参照してください。"

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "ヒント1:できるだけ労働者をエンジニアへ新型化しましょう。エンジニアは労働者"
#~ "と同じ資源しか必要としません。"

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "ヒント2:「レオナルドの工房」を建築できたなら，工房が旧式化する前に「爆薬」"
#~ "を研究しましよう。この方法で，労働者を無償で新型にできます。"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "トライリームは初めて入手できる船舶ユニットです。輸送用船舶として活動すると"
#~ "共に，原始的な攻撃能力も持っています。しかし，外洋タイルには入ることができ"
#~ "ません。"

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "キャラベル船はトライリームに代わる船舶で，どの海洋タイルにも入ることができ"
#~ "ます。"

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "公害と地球温暖化の関係と同様に，死の灰は核の冬の危険性を高めます。核の冬が"
#~ "発生すると，地球全体の地形が砂漠，ツンドラ，氷河へと変わります。開拓者，労"
#~ "働者，エンジニアは死の灰を除去できます。"

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ヒント2: 敵国に一斉に侵攻したものの，敵都市がどれもあまりにも強いというよ"
#~ "うな状況があるかもしれません。核兵器を使う前に開拓者，労働者，エンジニアを"
#~ "目標都市の傍に大量に配置し，核爆発と同じターンに死の灰の後始末をする準備を"
#~ "させましょう。これにより核の冬の危険を最小限に食い止めることができます。地"
#~ "球にやさしい核攻撃!"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "和平"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "和平"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "チーム"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "敵対"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "同じ大陸内にあるあなたの都市で新たに生産するすべての海上ユニットが，最初の"
#~ "ベテランレベルで生産されます。"

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "同じ大陸内にあるあなたの都市で新たに生産するすべての海上ユニットが，最初の"
#~ "ベテランレベルで生産されます。"

#~ msgid "?unit:Leader"
#~ msgstr "指導者"

# clefs
#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "これはあなたです。このユニットを失うと，ゲームは負けになります。失くすな"
#~ "よ。"

# ntaka, clefs
# もっと良い訳があるなら指摘してね。待ってます。
# →「空中警戒管制機」だけど，AWACSはAWACSで良いかな (clefs)
# 「早期警戒管制機」の方が通りは良いらしい
# →AWACSを知らなくても「早期警戒管制機」なら読んでわかると思ったので
# やっぱり「早期警戒管制機」にします。航空機なのは絵を見ればわかりますし。
#~ msgid "AWACS"
#~ msgstr "早期警戒管制機"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "早期警戒管制機 (Airborne Warning and Control System: AWACS) は，高度なレー"
#~ "ダーを用いて広範囲で敵の位置を把握できる航空機です。"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "都市を8より大きくできるようにし，都市の疫病発生率を低下させます。産業化の"
#~ "発見後は水道の疫病低減効果は弱まります。"

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr "都市が12より大きくなるためには下水道が必要です。"

#~ msgid "Hospital"
#~ msgstr "病院"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "病院では病気を治療するとともに，医学研究が行われることもあります。病院のあ"
#~ "る都市は，疫病の発生率が低下します。"

#~ msgid "Genetic Lab"
#~ msgstr "遺伝子研究所"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "遺伝子研究所では薬物の研究が行われます。この建造物のある都市における疫病の"
#~ "発生率が低下します。\n"
#~ "遺伝子研究所は植物および動物を遺伝子操作して効率を上げます。サイズが20を超"
#~ "えた都市での食料産出量が25%増加します。"

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "大都市（都市のサイズ > 30）に大量輸送機関と高速道路がある場合，都市圏がさ"
#~ "らに拡大します。"

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr "僧たちの献身により，都市における疫病の効果も低減されます。"

#~ msgid "Experimental ruleset"
#~ msgstr "experimentalルールセット"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "現在はexperimentalルールセットでプレイしています。このルールはFreecivにお"
#~ "ける新しい，あるいは一般的でない機能のショーケースです。このため，厳密な"
#~ "ゲームバランスやプレイアビリティは考慮されていません。defaultルールセット"
#~ "との相違点については，README.ruleset_experimentalに説明があります。"

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "無政府状態では，維持のために必要な研究ポイントがなくても科学技術が失われる"
#~ "ことはありません。"

#~ msgid "?unitclass:Big Land"
#~ msgstr "開平地"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "都市を8より大きくできるようにします。また，都市での疫病の発生確率を低下さ"
#~ "せます。都市が12より大きくなるためには，さらに下水道も必要です。"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "大聖堂は都市における不幸な市民4を平静に変え，都市の治安を維持しやすくしま"
#~ "す。ただし，軍事活動にともなう不幸市民には効果がありません。「神学」の発見"
#~ "により大聖堂の効果が増し，不幸市民1がさらに平静に変わります。「共産主義」"
#~ "の発見により大聖堂の効果は衰え，平静に変えることのできる不幸市民の数が1減"
#~ "ります。"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "城壁は都市を守りやすくします。陸上ユニットおよびヘリコプターユニットに対し"
#~ "て，都市内のユニットの防御力を3倍にします。ヘリコプター以外の航空ユニッ"
#~ "ト，海上ユニット，榴弾砲に対しては効果はありません。城壁はまた，陸上ユニッ"
#~ "トによって防御ユニットが殺された場合の人口減少を防ぐことができます。"

#, fuzzy
#~ msgid "Amphitheatre"
#~ msgstr "円形劇場"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "都市での汚職を50% 減らします。民主主義下では，不幸市民1を平静にします（軍"
#~ "事活動にともなう不幸市民には効果がありません）。また，その都市での叛乱煽動"
#~ "費用を4倍にします。"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "都市のシールド生産物を50%増やします。これにより公害が著しく増加することが"
#~ "あります。"

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "穀物庫を持つ都市の大きさが変わると，蓄えられている食料の量が全体の半分に"
#~ "セットされます。都市を大きくしやすくし，飢饉を避けやすくなります。"

# Daniel
#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "都市の研究成果を100%増やします。"

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "・人口によって引き起こされる公害を増やします。\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "都市のシールド生産物を50%増やします。これにより公害が著しく増加することが"
#~ "あります。"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "・人口によって引き起こされる公害を増やします。\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "市民が働いているすべての海洋タイルで生産ポイントを1多く得ます。この建造物"
#~ "を建てるには，都市が海岸に面している必要があります。"

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "・人口によって引き起こされる公害を増やします。\n"

#, fuzzy
#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "専制政治では，宮殿のある都市は生産ポイントに+75%のボーナスを得ます。君主政"
#~ "では生産ボーナスは+50%になります。"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "すべての都市で，不幸市民2を平静にします（軍事活動にともなう市民の不幸も対"
#~ "象になります）。"

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "都市にある工場および製造プラントによるシールド生産効果を増加させます。工場"
#~ "または製造プラントのいずれかと火力発電所が合わさると75%の生産物ボーナスが"
#~ "得られます。工場，製造プラント，火力発電所の三者が合わさると150%の生産物"
#~ "ボーナスが得られます。生産力上昇により，都市の公害がより増加する可能性があ"
#~ "ります。"

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "リサイクル施設は，都市で工業生産により引き起こされる公害を66%減らします。"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "航空ユニット（ヘリコプターおよびミサイルを除く）に攻撃された時，都市内のす"
#~ "べてのユニットの防御力を2倍にします。"

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "都市とその周囲（2タイル先まで）を核兵器ユニットの攻撃から守ります。核兵器"
#~ "により，SDI防衛システムのある都市またはその範囲内のユニット（爆風で巻き込"
#~ "むことを狙った場合も含む）が攻撃された場合，核兵器は撃墜され，まったくダ"
#~ "メージを受けません。また，非核兵器のミサイルに対する都市内部のユニットの防"
#~ "御力を2倍にします。"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "都市を12より大きくできるようにします。都市が8より大きくなるために，まず水"
#~ "道が必要です。下水道は疫病の確率をさらに低下させます。"

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr "・生命維持モジュール:1つの居住モジュールの人数分の食料や水を供給。"

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr "・太陽電池:他の2種類のモジュールにエネルギーを供給。"

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "都市の税と贅沢品の生産を50%増やします。"

# ama, clefs
# was "この不思議の建てられた都市のまわりの土地では、交換資源を1多く生産できます。"
# Belgae
# squareからtileに統一されました。訳語は土地からタイルに。海や湖も対象ですから。
#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "この不思議の建てられた都市のまわりでは，すでに交易ポイントを1ポイント以上"
#~ "産出しているタイルから，交易ポイントをさらに1ポイント得ることができます。"

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "・人口によって引き起こされる公害を増やします。\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "1不幸市民を平静にします。科学技術の「神秘主義」があると，この効果が倍にな"
#~ "ります。「神秘主義」と「神託所」の両方があると，4市民が平静します。軍事活"
#~ "動にともなう市民の不幸には効果がありません。"

# clefs
# was "が研究されたと見倣します。)"，これは誤訳でした
#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "これを手に入れたプレイヤーは，マップ全部を永久的に見ることができるようにな"
#~ "ります。戦場の霧の影響を受けずに，すべての地形および都市についての知識が常"
#~ "に更新されます（ただしユニットについては除きます）。また，すべてのプレイ"
#~ "ヤーが宇宙船の部品の製作を開始できるようになります(必要な技術が研究されて"
#~ "いれば。)"

# ama, clefs, Daniel
# was "全ての都市で、都市建造物の維持費1をなくします。"
# Belgae
#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "同じ大陸内にあなたが所有するすべての都市で，通常なら維持コストが1かかる都"
#~ "市建造物の維持コストを0にします。"

# ama, clefs
# was "この不思議の建てられた都市のまわりの土地では、交換資源を1多く生産できます。"
# Belgae
# squareからtileに統一されました。訳語は土地からタイルに。海や湖も対象ですから。
#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "この不思議の建てられた都市のまわりでは，すでに交易ポイントを1ポイント以上"
#~ "産出しているタイルから，交易ポイントをさらに1ポイント得ることができます。"

# Daniel
# Belgae
#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "このすばらしい科学技術の偉業は，すべての都市でそれぞれ1不幸市民を平静にし"
#~ "ます（軍事活動にともなう市民の不幸も対象になります）。また，疫病の確率を低"
#~ "下させます。"

# ama, clefs
#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "チャールズ・ダーウィンの航海は進化論発見のきっかけとなり，これは科学への信"
#~ "頼を大きく高めることになりました。即座に2つの進んだ技術を得ます。"

# clefs
# 現状ではほとんど意味のない不思議なのです
# Belgae改訳
#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr "他国からの評判が通常の2倍の早さで回復します。"

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "すべての都市に城壁があるものとして機能します。"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "すべての都市で，不幸市民2を平静にします（軍事活動にともなう市民の不幸も対"
#~ "象になります）。"

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "支援している軍事ユニットが攻撃的配置にあることによる不幸を，民主主義下では"
#~ "4，共和政下では2減らします（言い換えれば，軍事ユニットによる不幸を2ユニッ"
#~ "ト分中和します）。他の政治体制下では効力がありません。"

# Daniel
# Belgae
#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "すべての海上ユニットの移動ポイントを1増やします。(すべての都市で)新しく生"
#~ "産されるすべての海上ユニットをベテランにします。"

# 50%なら75%になるってことなのかな (clefs)
# Belgae
#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "すべての都市で，新しい陸上ユニットは最初のベテランレベルとして生産されま"
#~ "す。陸上ユニットが戦闘の後に次のベテランレベルに上がる確率が1.5倍になりま"
#~ "す。"

# パンと見せ物ってやつですね
#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "市民を楽しませ，不幸市民3を平静にします。ただし，軍事活動にともなう不幸市"
#~ "民には効果がありません。"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "不思議が建てられた都市と同じ大陸のすべての都市で，不幸市民2を平静にします"
#~ "（軍事活動にともなう市民の不幸も対象になります）。"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "自由の女神像"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "寺院のあるすべての都市で，さらに不幸市民2を平静にします。軍事活動にともな"
#~ "う市民の不幸には効果がありません。"

# ama, clefs
# was "この不思議の建てられた都市のまわりの土地では、交換資源を1多く生産できます。"
# Belgae
# squareからtileに統一されました。訳語は土地からタイルに。海や湖も対象ですから。
#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "この不思議の建てられた都市のまわりでは，すでに交易ポイントを1ポイント以上"
#~ "産出しているタイルから，交易ポイントをさらに1ポイント得ることができます。"

#, fuzzy
#~ msgid "Internet"
#~ msgstr "インターネット"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "シェイクスピアの劇場"

# 50%なら75%になるってことなのかな (clefs)
# Belgae
#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "すべての都市で，新しい陸上ユニットは最初のベテランレベルとして生産されま"
#~ "す。陸上ユニットが戦闘の後に次のベテランレベルに上がる確率が1.5倍になりま"
#~ "す。"

#, fuzzy
#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances.  It allows to every nation to choose any government, "
#~ "including those that have not yet been researched.  If any player's city "
#~ "is in revolt for more than two turns, that player's government falls.  "
#~ "Also, your reputation and goodwill among other nations is recovered twice "
#~ "as fast."
#~ msgstr ""
#~ "世界議会が発足し，特定の状況での宣戦布告を阻止します。いずれかのプレイヤー"
#~ "の都市での叛乱が2ターンを超えて継続すると，そのプレイヤーの政府が瓦解しま"
#~ "す。"

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "支援している軍事ユニットが攻撃的配置にあることによる不幸を，民主主義下では"
#~ "2，共和政下では1減らします（言い換えれば，軍事ユニットによる不幸を1ユニッ"
#~ "ト分中和します）。他の政治体制下では効力がありません。"

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2ルールセット"

# yasu
#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "専制政治は絶対的君主の支配です。都市の支配は主に戒厳令で維持します。"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "冷凍"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "民主主義下では，市民が直接投票によって問題を決めます。交易は最大になります"
#~ "が，不幸も引き起こし易くなります。汚職はなくなりますが，市民は戦争を非常に"
#~ "気にするようになります。"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "コロシアムの効果を増やします。"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "ユニットを新型化できるのは自分の都市に限られます。"

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "・その都市での疫病発生率が現象します。\n"

# Belgae改訳
#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "陸地タイプの地形であればどこでも，川が通っている場合があります。川はそのタ"
#~ "イルから得られる交易ポイントを1増やします。また，タイルの防御ボーナスを50%"
#~ "増やします。さらに，川に沿って陸上ユニットを移動させることができます(斜め"
#~ "は不可)。川に沿って移動した場合，移動コストは1/3ポイントになります。"

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "陸上"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "海上"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "開拓者はゲームにおいて特に重要なユニットの1つです。新たな都市を創設する以"
#~ "外にも，灌漑，鉱山，道路といった土地改良を行うこともできます。詳細について"
#~ "は，ヘルプの「地形の変更」節を参照してください。"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " 移民"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr "レギオンは重装備で統制の取れた歩兵です。高い攻撃力を誇ります。"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr "原理主義体制下では熱狂兵の維持に生産ポイントは必要ありません。"

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "象兵は聳え立つように大きい動物である象を戦争用に訓練したもので，強力な突撃"
#~ "ユニットとしてしばしば用いられます。しかし他の多くのユニットに対しての防御"
#~ "力は心もとないものがあります。"

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "ヘリコプターは空を飛び，なおかつ都市を占領できる極めて強力なユニットです。"
#~ "都市，飛行場，空母以外の場所でターンを終えると少しずつ体力を消耗すること，"
#~ "陸上ユニットから攻撃を受けることに注意する必要があります。"

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "巡洋艦は強力な攻撃用船舶ユニットです。"

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "装甲艦は[鉄板による]装甲を施された船舶です。フリゲート艦に比べはるかに頑丈"
#~ "ですが，輸送能力は失われています。"

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr "装甲艦が改良されたもので，移動力が高まり，視界が広がっています。"

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "ヒント: とても速いユニットです。敵の輸送船を追いつめるのに役立ちます。"

#, fuzzy
#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "ユニット「核兵器」を生産するには，必要な科学技術を保持し，かついずれかのプ"
#~ "レイヤーが不思議「マンハッタン計画」の建設を完了している必要があります。"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "同じ大陸内にあるあなたの都市で新たに生産するすべての海上ユニットが，最初の"
#~ "ベテランレベルで生産されます。"

#, fuzzy
#~ msgid ""
#~ "Spies built under Communist or Federation governments will start at the "
#~ "first veteran level (handler)."
#~ msgstr ""
#~ "同じ大陸内にあるあなたの都市で新たに生産するすべての海上ユニットが，最初の"
#~ "ベテランレベルで生産されます。"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "キャラバンは商品や原材料を運搬し，遠くの都市や外国と交易します。自国の都市"
#~ "での不思議建設を支援することもできます。"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Freeciv サーバへ接続"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv サーバ選択"

# clefs
#~ msgid "Verify Password"
#~ msgstr "パスワード確認"

# Daniel
#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv サーバ一覧"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "サーバ名                           ポート バージョン  状態 プレイヤー コメ"
#~ "ント"

# yasu, ama
#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "以下の条項が同意されました:"

#~ msgid "Erase clause"
#~ msgstr "条項の取り消し"

#~ msgid "Shared vision"
#~ msgstr "共有視野"

#~ msgid "Goto and Close"
#~ msgstr "移動して閉じる"

#~ msgid "Select Unit(s)"
#~ msgstr "ユニット選択"

#~ msgid "Variant:"
#~ msgstr "バリアント:"

#~ msgid "Firepower:"
#~ msgstr "火力"

#~ msgid "Movement/Defense:"
#~ msgstr "移動/防御:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "食料/資源/交易:"

#~ msgid "Road Result/Time:"
#~ msgstr "道路 結果/時間:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "灌漑 結果/時間:"

#~ msgid "Mine Result/Time:"
#~ msgstr "鉱山 結果/時間:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "変更 結果/時間:"

#~ msgid "Select a city:"
#~ msgstr "都市を選択:"

#~ msgid "Center"
#~ msgstr "中心へ"

#~ msgid "Select destination:"
#~ msgstr "行き先の選択:"

#~ msgid "Unit Commands"
#~ msgstr "ユニットコマンド"

#~ msgid "Make new homecity"
#~ msgstr "住人にする"

#~ msgid "Where to Display Messages"
#~ msgstr "メッセージをどのウィンドウに表示しますか?"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr "出:出力  メ:メッセージ  ポ:個々にポップアップ"

#~ msgid " Out Mes Pop"
#~ msgstr " 出  メ  ポ"

#~ msgid "Rates"
#~ msgstr "割合"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "税，贅沢，科学の割合:"

#~ msgid "Change"
#~ msgstr "変更"

#~ msgid "Help:"
#~ msgstr "ヘルプ:"

#~ msgid "Citizen governor..."
#~ msgstr "総督府..."

# Daniel
#~ msgid "Add Preset"
#~ msgstr "プリセット追加"

# Daniel
#~ msgid "Remove Preset"
#~ msgstr "プリセット削除"

#~ msgid "Control City"
#~ msgstr "都市を管理"

#~ msgid "Release City"
#~ msgstr "都市を解放"

#~ msgid "Minimal Surplus:"
#~ msgstr "最小剰余:"

#~ msgid "Factor:"
#~ msgstr "因子:"

# Daniel
#~ msgid "Remove preset?"
#~ msgstr "このプリセットを削除していいですか?"

#~ msgid "City Options"
#~ msgstr "都市オプション"

#~ msgid "Make new citizens into:     "
#~ msgstr "新しい市民は:               "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "大きさ1の時に開拓者を作ったら解散: "

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "陸上ユニットに対して自動攻撃:          "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "海上ユニットに対して自動攻撃:          "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "航空ユニットに対して自動攻撃:          "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "ヘリコプターに対して自動攻撃:      "

#~ msgid "Popup"
#~ msgstr "ポップ"

#~ msgid "Change All..."
#~ msgstr "すべて変更..."

#~ msgid "Configure..."
#~ msgstr "設定..."

#~ msgid "Configure Cities Report"
#~ msgstr "都市報告の設定"

#~ msgid "Set columns shown"
#~ msgstr "列に表示するもの"

#~ msgid "Change Production Everywhere"
#~ msgstr "生産物の変更"

#~ msgid "From:"
#~ msgstr "変更前:"

#~ msgid "To:"
#~ msgstr "変更後:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "建物の名前          数  コスト 合計"

# Belgae
# Redundantの適訳が…。
#~ msgid "Sell Redundant"
#~ msgstr "冗長を売る"

#~ msgid "Sell All"
#~ msgstr "すべて売却する"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "ユニットの種類           新型     製造中    活躍中   シールド   食料"

#~ msgid "Available worklists"
#~ msgstr "利用できる作業リスト"

#~ msgid "Rename"
#~ msgstr "改名"

#~ msgid "Rename worklist"
#~ msgstr "作業リストの改名"

#~ msgid "Insert"
#~ msgstr "挿入"

#~ msgid "Delete"
#~ msgstr "削除"

#~ msgid "Orders"
#~ msgstr "命令(O)"

#~ msgid "Reports"
#~ msgstr "報告(R)"

#~ msgid "Editor"
#~ msgstr "エディタ"

#~ msgid "Select new production"
#~ msgstr "新しい生産物の選択"

#~ msgid "Production Worklist"
#~ msgstr "生産物作業リスト"

#~ msgid "Current worklist"
#~ msgstr "現在の作業リスト"

#~ msgid "Available targets"
#~ msgstr "有効な対象物"

#~ msgid "Prepend"
#~ msgstr "頭へ"

#~ msgid "Up"
#~ msgstr "上へ"

#~ msgid "Down"
#~ msgstr "下へ"

#~ msgid "  Ok  "
#~ msgstr "  了解  "

#~ msgid "Show future targets:"
#~ msgstr "全表示:"

#~ msgid "Trade Routes"
#~ msgstr "交易路"

#~ msgid "Darn"
#~ msgstr "がっかり"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "ユニットの到着"

#~ msgid "Establish trade route"
#~ msgstr "交易路を確立する"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "外交官の行動選択"

#~ msgid "Investigate City (free)"
#~ msgstr "都市を調べる(無料)"

#~ msgid "Industrial Sabotage"
#~ msgstr "建造物破壊"

#~ msgid "Steal"
#~ msgstr "盗む"

#~ msgid "Your New Government"
#~ msgstr "新しい政治体制"

#~ msgid "Select government type:"
#~ msgstr "政治体制の選択:"

#~ msgid "Choose unit activity:"
#~ msgstr "ユニットの行動を選択"

# ama, clefs
# was "さぁ、地獄へ落ちろ!"
# かっこいい訳語募集中
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv はフリーソフトウェアです。特定の条件に従ってFreecivのコピー\n"
#~ "を配布することを歓迎します。ヘルプメニューの\"著作権\"の項目を参照してくだ"
#~ "さい。\n"
#~ "……さぁ，やつらを地獄へ送ってやろうぜ!"

#~ msgid " Sell "
#~ msgstr " 売る "

#~ msgid "Rename..."
#~ msgstr "改名..."

#~ msgid "Activate Units"
#~ msgstr "ユニットを起こす"

#~ msgid "Unit List..."
#~ msgstr "ユニットリスト"

#~ msgid "City Options..."
#~ msgstr "都市オプション..."

#~ msgid " Buy "
#~ msgstr " 買う "

#~ msgid "Change..."
#~ msgstr "変更..."

#~ msgid "Worklist..."
#~ msgstr "作業リスト..."

#~ msgid "Supported units:"
#~ msgstr "支援ユニット:"

#~ msgid "Units present:"
#~ msgstr "駐留ユニット:"

#~ msgid "Select nation and name:"
#~ msgstr "民族と名前の選択:"

#~ msgid "Pick Name"
#~ msgstr "名前の選択"

#~ msgid "Select your sex:"
#~ msgstr "男女の選択:"

#~ msgid "Male  "
#~ msgstr "男"

#~ msgid "Select city style:"
#~ msgstr "都市スタイルの選択:"

#~ msgid " Ok "
#~ msgstr "了解"

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "名前             民族         大使館   外交状態        視界     評"
#~ "判          状態     ホスト"

#~ msgid "Intelligence"
#~ msgstr "技術"

#~ msgid "Meet"
#~ msgstr "会合"

#~ msgid "Cancel pact"
#~ msgstr "条約取り消し"

#~ msgid "Goto location"
#~ msgstr "現場へ移動"

#~ msgid "Popup City"
#~ msgstr "都市をポップアップ"

#~ msgid "Pregame"
#~ msgstr "プレゲーム"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "名前              準備  指導者          民族          チーム "

#~ msgid "Take Player"
#~ msgstr "プレイヤーの操作"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freecivはターン制の戦略ゲームです。各プレイヤーは文明の指導者となります。"
#~ "他のプレイヤーと競い合いながら，いくつもの都市を創設し，それらの軍事的経済"
#~ "的支援のもと，近隣諸国との会戦に勝ち抜いていきます。そのようにして最後まで"
#~ "帝国を生き残らせることのできたプレイヤーが勝利の栄誉を得ます。対戦相手は他"
#~ "の人間であることもコンピュータが操作するAIであることもあります。すべてのプ"
#~ "レイヤーは片手で数えられるほどのユニットにより文明の曙からゲームを開始しま"
#~ "す（多くの場合，1ユニットの探検家と数ユニットの開拓者）。そのような慎まし"
#~ "やかな起源から，外界へと競って拡大していくのです。"

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "成功するためには，経済的拡大，軍事力の強化，科学技術の発達のバランスが必要"
#~ "です。3つすべてを並行して開発し，帝国の拡大と防衛を達成する以外にも，3つの"
#~ "一部のみによって対戦相手に勝利する方法もあります。"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ "・征服と拡大を目的とした他のゲームと同様に，他のすべての文明の最後の都市と"
#~ "ユニットを破壊することで，勝利者となります（基本設定）。"

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ "・技術的進歩により宇宙時代へと突入すると，アルファケンタウリを目的地とする"
#~ "宇宙船を打ち上げることができます。最初に宇宙船が到着した文明が勝利します。"

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ "・他の手段によって勝利を決定できない場合，ゲームは西暦2000年で終了します"
#~ "（宇宙船が打ち上げられていないことが条件）。生き残った文明のスコアが計算さ"
#~ "れ，最も高い点数を取った文明が勝利します。"

# yasu, clefs
#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "ゲームの状況は毎回違いますが，ほとんどのプレイヤーが従う基礎的な戦略があり"
#~ "ます。(特にゲーム初期)"

# yasu
#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "これらの手順はサーバオプションにより変わることもありますが，一般に次のよう"
#~ "になります。 "

# yasu
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. 最初の都市の場所の選択\n"
#~ " 1. 自国の地形確認\n"
#~ " 2. 都市防御\n"
#~ " 3. 初めに作成するユニットの決定\n"
#~ " 4. 土地改良\n"
#~ " 5. 都市建設地の決定\n"
#~ " 6. 都市管理\n"
#~ " 7. 他のプレイヤーとの交渉(外交)\n"
#~ " 8. 世界の探索\n"
#~ " 9. いつも気をつけていなくてはいけない事\n"
#~ "10. 自分自身のゲーム戦略を作る\n"

# yasu
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. 最初の都市の場所の選択\n"
#~ "\n"
#~ "    ゲームの初めにはまず，最初の都市を立てるのに適した場所を探し回りましょ"
#~ "う。まだ黄色い屋根の村を調べようとはしてはいけません。そこにはバーバリアン"
#~ "がいるかもしれません。資源に近いところか，海岸に近いところに都市を建てま"
#~ "しょう。最初に建てた都市が首都になることを忘れないでください! 立地条件とで"
#~ "きるだけ早く作ることのバランスを取ることが大事です。"

# yasu
#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. 自国の地形確認\n"
#~ "\n"
#~ "    首都建設後，戦士ユニットを作り始めます。これらのユニットは自国を探索し"
#~ "ながら動き回るために使用できます。都市を無防備状態に置くのは非常に危険で"
#~ "す。初めの戦士は都市内において，次の戦士に探索させるほうがいいでしょう。初"
#~ "めから探検家ユニットがある場合は探検家に探索させるのがいいでしょう。"

# yasu, clefs
# 「自動化歩兵」はどうしたのかしら
#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. 都市防衛\n"
#~ "\n"
#~ "    この段階では，いつも戦士ユニットを都市内において都市を防御しましょう。"
#~ "より防御力の強いユニットを作れるようになるにつれて，旧式化したユニットを新"
#~ "型のユニットに置き換えて，都市の防衛力が最大になるようにしましょう。防衛に"
#~ "よく使われるユニットは下記のとおりです。(弱いものから順に)戦士，ファランク"
#~ "ス，長槍兵，マスケット兵，ライフル兵。"

# yasu, clefs
# http://www.freeciv.org/wiki/Combat
# によると，ここの記載とは違って，都市内で防御態勢を取るとさらに50%上積み
# されるようです。(原文の問題)
#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    政治体制によっては，都市内外にいる軍隊が不幸を減じたり，生じたりするこ"
#~ "とに注意してください。また，ユニットが都市にいる場合，防御態勢をとった場合"
#~ "と同様に，50% 防御力が増えることにも注意してください。新しい都市ができた場"
#~ "合，上記リストから作成可能なもので最上の防御用ユニットを作成し始めます。"

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. 初めに作るユニットの決定\n"
#~ "\n"
#~ "    1つか2つの戦士ユニットを作成したら，開拓者を作り始めます。開拓者は新し"
#~ "い都市を建設するのがもっとも良い使用法です。開拓者でも土地改良を行うことは"
#~ "可能ですが（次節参照），その目的のためには（利用可能であれば）労働者ユニッ"
#~ "トの方が適しています。開拓者とは異なり，労働者は所属都市の食料を消費しませ"
#~ "ん。重要なのは，人口が多いほど生産力と科学研究速度が増すということです。言"
#~ "うまでもなく，都市があることで帝国の領土が確保されます。ですから，新しい都"
#~ "市を建設することは初期の優先事項です。"

# yasu
# Belgae
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. 土地改良\n"
#~ "\n"
#~ "    各都市には影響範囲があり，その中で食料の生育，物品の生産，商業活動を行"
#~ "うことができます。労働者（または開拓者）を使用して都市周辺の土地改良をする"
#~ "ことで，これらの産出量を増やすことができます。主な土地改良には，灌漑（食料"
#~ "増加），道路（ユニット移動の高速化および交易増加），鉱山（生産増加）があり"
#~ "ます。"

# yasu
# 最近の設定では港を建設できる海沿いに作らないとお話になりませんが...(clefs)
#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. 都市建設地の決定\n"
#~ "\n"
#~ "    都市建設に最も適している場所は好みの問題です。海に近い都市は敵に見つか"
#~ "り易いですが，海軍の港として機能します。(また，一般には海軍にはいずれ沿岸"
#~ "防御が必要になります。) 最高の戦術は両方にいくつか作ることでしょう。しか"
#~ "し，海のそばに都市を作らないでいると，敵はあなたの都市を見つけにくいという"
#~ "ことは覚えておいてください。"

# yasu, ama, clefs, Belgae
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. 都市管理\n"
#~ "\n"
#~ "    各都市には市民の一団がいます。市民の数はその都市の人口によって決められ"
#~ "ています。都市をクリックすると，都市周囲の土地がどのように利用されているか"
#~ "がわかります。市民は土地に配置することもできますし，専門家にして別の形で文"
#~ "明に貢献させることもできます。特に，ゲーム序盤は都市成長・交易・生産を最大"
#~ "化する配置になるように気をつけてください。"

# yasu, clefs
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    もし食料を作りすぎているようなら，市民のいる土地をクリックすることで市"
#~ "民を土地から解放することができます。その場合，市民は既に述べた他の仕事に就"
#~ "かせることができます。"

# yasu
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    都市内の市民を移動させた後，都市の中心を右クリックすると，市民は食料を"
#~ "最大限に作るように再配置されます。"

# yasu, Belgae
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    都市管理の最も重要なルールは，不幸な市民より幸福な市民が少なくならない"
#~ "ようにすることです。そのようにできていない都市は混乱に陥ります。混乱した都"
#~ "市には握りこぶしまたは稲妻（タイルセットによる）が表示されます。このような"
#~ "ことがあなたの都市に起こらないように気をつけてください。混乱した都市は何も"
#~ "生産しませんし，やがて叛乱を起こします。"

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. 他のプレイヤーとの交渉(外交)\n"
#~ "\n"
#~ "    あなたのユニットが他国のユニットまたは都市と初めて接触する（または同様"
#~ "に他国のユニットがあなたの国を発見する）と，2国間に基礎的な外交関係が設立"
#~ "されます。これにより，「民族」報告で基本的な情報を確認できるようになりま"
#~ "す。"

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    この外交関係は，その後の接触がないまま規定のターンが経過すると失われま"
#~ "す。大使館を設立すると，永続的な外交チャンネルが確保できるとともに，科学技"
#~ "術の詳細などさらに詳しい情報を得ることができます。大使館は片務的です。大使"
#~ "館を提供している側の国家には何の利益もないのです。またいったん大使館が設立"
#~ "されると，撤去することはできません。"

# yasu, clefs
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    他のプレイヤーと接触がある場合，外交会談を行うことができます。「民族」"
#~ "報告から会談したい民族をクリックし，メニューの「外交」から「会合」を選びま"
#~ "す。大使館欄が「なし」や「接触なし」ではなく，相手プレイヤーがサーバに接続"
#~ "していれば(あるいはAIであれば)，外交メニューが開きます。"

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    このダイアログでは，所有する資産（地図，視界，科学技術，都市，金），大"
#~ "使館，条約締結（停戦や和平など）を交換する交渉を行えます。交換対象は同種の"
#~ "ものである必要はありません。たとえば，科学技術や都市を金と交換できます。こ"
#~ "れらの売買は一考に価するでしょう。"

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    条約はユニットの移動と行動に影響します。また，ある国との条約は他国との"
#~ "関係に影響します。独裁主義政治体制（君主政など）では，いつでも条約破棄が可"
#~ "能です。一方，代議制政治体制（共和政および民主主義）には上院があり，正当な"
#~ "理由のない条約破棄を拒否します。他国の外交官あるいはスパイが事変を引き起こ"
#~ "したときには破棄が可能ですが，それ以外で条約を崩壊させるには，自国の政府を"
#~ "崩壊させるしかありません。条約についての詳細は，「外交」節に記述していま"
#~ "す。"

#~ msgid "    A couple of notes:"
#~ msgstr "    注意点:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   ・首都は譲渡できません。"

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   ・他国に要求できる資産は，あなたが既に知っているものに限ります。した"
#~ "がって，科学技術を要求するには相手国に大使館を置いている必要がありますし，"
#~ "マップ上に見えていない都市を要求することはできません。もちろん，その都市の"
#~ "所有者の方からあなたに都市を譲渡することは可能です。その場合，都市の周囲の"
#~ "領域があなたのマップ上で見えるようになります。"

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   ・1つ大事な注意点があります。都市が譲渡される際，その都市の支援を受けて"
#~ "いて都市外にいるユニットもすべて譲渡されるのです(他の都市に駐留しているユ"
#~ "ニットは譲渡されません)。ですから，自分が思っているよりも相手に有利な取引"
#~ "になっていないか気をつけてください。"

# yasu
# Belgae
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. 世界の探索\n"
#~ "\n"
#~ "    戦闘ユニットで都市防衛を強化した後は，海のそばの都市でトライリームを作"
#~ "ります。トライリームを使って，敵や新しい土地を探して世界地図を作ります。孤"
#~ "島にいる場合は，軍事にはあまり力をいれず，領土拡大に力を入れましょう。敵の"
#~ "近くにいる場合は，和平条約を結び成し遂げた科学技術を分け合うのも非常によい"
#~ "方法です。このような場合，外交官は非常に有用で，後に十分に報われるでしょ"
#~ "う。"

# yasu
# Belgae
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. いつも気をつけていなくてはいけない事\n"
#~ "\n"
#~ "  ・次に必要となる科学技術は何か\n"
#~ "\n"
#~ "  ・税，贅沢，科学の比率は現在いくつに設定されているか\n"
#~ "\n"
#~ "  ・条約はしばしば破られるので，防御をおろそかにしない\n"
#~ "\n"
#~ "  ・不思議の中には，特定の科学技術が開発されると旧式化するものがある"

# yasu, clefs
# Belgae
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. 自分自身のゲーム戦略を作る\n"
#~ "\n"
#~ "    今まで述べたような基本概念を知れば，ゲームをよりうまくプレイできるよう"
#~ "になります。特にこのゲームの初心者には有用でしょう。しかし，上達するために"
#~ "は，いろいろなユニットや科学技術について勉強し，そしてひたすら練習する必要"
#~ "があります。Freecivには多くのコツがあります。ですから，今まで同様のゲーム"
#~ "をプレイしたことがない方は，下記のFreecivウェブページを参照してみてくださ"
#~ "い。"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "プレイに関するさまざまなヒントや，他のプレイヤーと対戦する方法の詳細などが"
#~ "見つかるでしょう。"

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "地形には，ユニットがライバルの文明と戦う舞台，ユニットが移動する道程，都市"
#~ "が資源を産出する場という3つの役割があります。各種の地形にはそれぞれ異なる"
#~ "利点と欠点があります。各地形の詳細については，それぞれの節を参照してくださ"
#~ "い。"

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~  †  †  €†   msgstr ""
#~ "地形が戦闘に影響する仕方はとても単純です。陸上ユニットが攻撃されたとき，そ"
#~ "の防御力に，足元の地形が持つ防御効果（「ボーナス」）が倍率として掛けられま"
#~ "す。詳細についてはヘルプの「戦闘」節を参照してください。"

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "地形は，陸上ユニットが移動する際の障害となります。海上ユニットおよび航空ユ"
#~ "ニットが移動する際は常に1タイルあたり1移動ポイントを消費しますが，陸上ユ"
#~ "ニットが山地のような険しい地形を移動する際には，もっと多くの移動ポイントを"
#~ "消費します。"

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "都市圏内のタイルでは，都市市民によって食料ポイント，生産ポイント，交易ポイ"
#~ "ントが産出されますが，その産出量は地形によって決まります。これら3つの産出"
#~ "物は重要なものなので，各タイルからの産出量をスラッシュで区切ったリストとし"
#~ "て明示します。たとえば「1/2/0」とは，そのタイルで都市住民が働いている場"
#~ "合，1食料ポイント，2生産ポイント，0交易ポイントが毎ターン産出されることを"
#~ "示します。地形ごとの特性として決まる産出量に加え，タイルによっては特産物が"
#~ "あり，1つあるいは2つの産出物が増強されます。これらの産出物をどう使用するか"
#~ "についての詳細は，「経済」節を参照してください。"

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "タイルから都市に入る最終的な収益は，都市建造物や不思議だけでなく政治体制に"
#~ "もよって決まります。"

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "ユニットを使って地形を変えることも可能です。地形を変えると，それにともなっ"
#~ "て地形の効果も変わります。詳細については「地形の変更」節を参照してくださ"
#~ "い。都市の中心（都市が配置されているタイル）では，何もしなくても地形変更の"
#~ "もたらす利益の一部を得られます。詳細については「都市」節を参照してくださ"
#~ "い。"

#~ msgid " Terrain Alterations"
#~ msgstr " 地形の変更"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "開拓者，労働者，エンジニアは，幾通りかの方法で地形を変えることができます。"

# Belgae
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "灌漑は，それに適合したタイプの地形に行えます。灌漑によって，そのタイルから"
#~ "はより多くの食料が毎ターン産出されます。灌漑するには，近くに水源が必要で"
#~ "す。海，湖，川，もしくはすでに灌漑されたタイルが水源になります。水源は，供"
#~ "給先のタイルと辺を共有している必要があります。角のみが接しているタイルは水"
#~ "源になりません。いったん灌漑が行われると，その土地への本来の水源が除去され"
#~ "たとしても，灌漑はされたままです。必要な技術を得たら，タイルへの灌漑システ"
#~ "ムを更新して，さらに生産力のある農地にすることができます。灌漑された土地に"
#~ "さらにもう一度灌漑すると農地になります。"

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "ある種の地形には鉱山を掘れます。鉱山は，そのタイルで生産される生産ポイント"
#~ "(シールド)の量を増やします。ただし，同一のタイルにで灌漑と鉱山を両立させる"
#~ "ことはできません。"

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "灌漑にも鉱山にも適さない地形でも，地形タイプを完全に変えて，よりプレイヤー"
#~ "の役に立つタイプの地形に出来る場合があります。ただし，それを行うには時間が"
#~ "かかります。あるタイプの地形を別のタイプに変えると，それによって既存の鉱山"
#~ "や灌漑施設が存在不可能になって破壊されたり，元の地形タイプに特有の特産物が"
#~ "削除される場合があります。"

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " ・開拓者および労働者が地形タイプを変えることのできる範囲は限られていま"
#~ "す。実行するには，「灌漑」あるいは「鉱山」の命令を，それらの施設が対応出来"
#~ "ない地形に対して発行します。下の表を参照してください（「灌漑」命令で地形タ"
#~ "イプを変える場合は，水源は必要ありません）。"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " ・エンジニアは，「地形改造」命令を発行することにより，ほぼすべてのタイプ"
#~ "の地形に対し，より大規模な地形改造を行うことができます。ルールセットによっ"
#~ "ては，海上船舶に積載したエンジニアにこの命令を発行すると，水タイプのタイル"
#~ "を埋め立てて陸地にすることが可能です。またその逆に，陸地を海に地形改造する"
#~ "こともできる場合があります。ただしそういった根本的地形改造には，周囲のタイ"
#~ "ルのうちの一定数が既に前者なら陸地，後者なら海である必要があります（これら"
#~ "の地形改造が行われた場合，ユニットは（可能であれば）隣接する安全なタイルに"
#~ "移動します）。"

# Belgae
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "道路は，既に他の改良工事が行われているタイルも含め，すべての陸上タイルに敷"
#~ "設することができます(ただし川に敷設するには，「橋梁建設」を習得している必"
#~ "要があります)。必要な科学技術を習得すると，道路を鉄道に新型化できるように"
#~ "なります。道路および鉄道は，ユニットの移動を高速にし，また都市の資源生産を"
#~ "増やします。"

# clefs
# Belgae
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " ・あるタイルから隣接するタイルに移動する際，両方のタイルに道路があるな"
#~ "ら，ユニットは移動に1/3移動ポイントしか消費しません。"

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " ・鉄道だけを使って移動する時は，移動ポイントは消費しません。ユニットは鉄"
#~ "道に乗って無限に移動できます（それが敵のユニットであってもです！）。"

# clefs
# Belgae
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " ・一部の地形では，道路を敷設すると交易資源が増えます。この効果は鉄道への"
#~ "新型化の後も有効です。"

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " ・鉄道はそのタイルから産出されるシールド資源を50%増やします(サーバオプ"
#~ "ションによっては，食料や交易資源も増やす場合もありますし，シールド資源の増"
#~ "加量が50%でない場合もあります)。"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "科学技術の進展により，「基地」など，他の構築物も建設可能になります。詳細は"
#~ "以下の節を参照してください。"

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "下記の表は，開拓者または労働者1ユニットが作業を完了するまでに必要なターン"
#~ "数を示したものです。これらの数値はエンジニアの場合は半分になります（端数切"
#~ "り上げ）。多数のユニットが共同で作業すれば，さらに時間を短縮できます。複数"
#~ "のユニットが同一のタイル上で同一の作業を行うと，作業が完了するまで，個々の"
#~ "労働の成果が毎ターン加算されます。一つの作業に割り当てるユニットを多くしす"
#~ "ぎないようにしましょう。余分な労力は無駄になりますし，開拓者，労働者，エン"
#~ "ジニアらのユニットがまとまっていると，敵の攻撃に対してとても無防備です。"

#~ msgid "  Pillaging"
#~ msgstr "  略奪"

# Belgae
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "ユニットの多く（defaultルールセットでは，すべての陸上ユニット）は，地形に"
#~ "施された改良を破壊する能力を持っています。これを「略奪」と言います。1ユ"
#~ "ニット1ターンごとに，1つの地形改良を取り除くことができます。ルールセットに"
#~ "よっては，どの地形改良を略奪するかをプレイヤーが選択できます。選択できない"
#~ "ルールセットの場合は，以下の順で略奪を行います。"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " ・農地\n"
#~ " ・灌漑\n"
#~ " ・鉱山\n"
#~ " ・基地（要塞，飛行場など）\n"
#~ " ・鉄道\n"
#~ " ・道路"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "これらの地形改良を施されていないタイルは略奪できません。また，地形タイプの"
#~ "変更や地形改造が施されたタイルを，略奪によって元の地形に戻すことはできませ"
#~ "ん。たとえば，森タイルを灌漑によって平野にタイプ変更してしまったら，略奪に"
#~ "よって森へ戻すことはできません。もし戻したければ，開拓者，労働者，あるいは"
#~ "エンジニアによってまたタイプ変更しなければなりません。"

#~ msgid " Villages"
#~ msgstr " 村"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "村（小屋とも呼びます）は，ゲーム開始時に世界中に配置される原始的な共同体で"
#~ "す。陸上ユニットが村に入ると，村は消えて，ランダムな反応が返ってきます。村"
#~ "が敵対的だった場合，バーバリアンが出現したり，あるいは単に村に入った陸上ユ"
#~ "ニットが全滅したりします。友好的だった場合，プレイヤーに対して金，新しい科"
#~ "学技術，軍事ユニット（開拓者や，プレイヤーがまだ作成できないユニットの場合"
#~ "もあります）が贈られます。新たな都市が得られることすらあります。"

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "ゲーム後半で得られるヘリコプターも村に入ることができます。しかし，それ以外"
#~ "の航空ユニットで村の上空を飛ぶと，村の住民は恐怖におののき，散り散りに逃げ"
#~ "てしまいます。"

#~ msgid " National Borders"
#~ msgstr " 国境線"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "サーバ設定で有効になっている場合，各民族は国境線を持ちます。国境線はマップ"
#~ "上に点線で表示されます。国境線は，市民が作業できるか，新しい都市を設立でき"
#~ "るか，市民からユニットが攻撃的配備されていると判断されるか（「幸福」節を参"
#~ "照）を決定します。国境線は民族間での外交条約が締結されたときにも有効になり"
#~ "ます（「外交」節を参照）。"

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "都市を設立すると，都市周辺の陸上領域に所有権の主張が確立します。いったん主"
#~ "張がなされると，都市の労働範囲内のタイルの所有権は都市が破壊（または解散）"
#~ "されない限り変更されません。ただし，都市から離れた地域では，近隣民族の都市"
#~ "との相対的な大きさの比率などの要素により，所有権が変化します。"

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "水上には，都市に隣接するタイルにのみ国境線が展開されます。他の水上タイルは"
#~ "公海（未占有地）のままになります。"

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "基地も国境線を拡大します。詳細についてはヘルプの「地形の変更」節を参照して"
#~ "ください。"

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "都市が周辺の地形から得る産出物は，文明を潤す源泉となります。産出物には食料"
#~ "ポイント，生産ポイント，交易ポイントの3種類があります。以下の節ではこれら"
#~ "の資源について，その属性，使い道，制限なども含めて説明します。"

#~ msgid " Food"
#~ msgstr " 食料"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "人々が生きていくには食料が必要です。市民1に対し，1ターンごとに2食料ポイン"
#~ "トが必要です。さらに，defaultルールセットの開拓者のように，支援を受けてい"
#~ "る都市からの食料ポイントを必要とするユニットがいる場合もあります。"

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "どの都市にも食料を貯蔵する穀物庫があります（defaultルールセットでは，この"
#~ "能力を拡張する唯一の手段は「穀物庫」という建造物を建築することです）。都市"
#~ "で必要とする食料を超えた分は余剰として穀物庫に累積され，逆に産出物が必要量"
#~ "を満たさない場合はその分穀物庫の貯蔵量が減少します。食料が必要なのに穀物庫"
#~ "にも食料が残っていなかった場合は，都市住民は餓えます。その際は食料不足が解"
#~ "消するまで，まず食料を消費するユニットが消滅し，次に市民が減ります。"

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "食料が十分に余っていると人口が増加します。都市の穀物庫には容量制限があり，"
#~ "満杯になると市民が1増加します。この時穀物庫は再び空から貯蔵をすることにな"
#~ "ります。ただし，穀物庫の容量は人口に応じて大きくなるため，市民1あたりのコ"
#~ "ストは前の段階よりも多くなります。したがって，この成長方法が重要なのは小都"
#~ "市の場合に限られます（都市を成長させるもう1つの方法は「祝典」です。これに"
#~ "ついては「幸福」節で説明します）。"

# Belgae
# ヘルプの見出し。生産ポイントのことです。
#~ msgid " Production"
#~ msgstr " 生産"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "生産ポイント（別名「シールド」）は工業生産高を表します。ほとんどのユニット"
#~ "は維持コストとして生産ポイントを必要とし，ユニットが所属する都市から支援を"
#~ "受けます。ただし独裁的体制の国家では，各都市で数ユニットを維持生産ポイント"
#~ "なしで支援できます。都市の生産ポイントが低下し，ユニットを支援できなくなっ"
#~ "た場合，そのユニットは自動的に解散されます。この場合以外でもほとんどのユ"
#~ "ニットは任意の時点で解散できます。都市内でユニットを解散した場合，通常はユ"
#~ "ニットの生産コストの半分が都市の累積生産ポイントに加えられます。"

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "都市所属のユニットが必要とする分を超えた生産ポイントは，その都市での現在の"
#~ "生産物として選択されているユニット，建造物，不思議へと充当されます。食料ポ"
#~ "イントは都市の穀物庫に蓄積されていき，満杯になると市民が増加します。それと"
#~ "同様に，生産ポイントは生産物を完成するためのコストまで蓄積されていきます。"
#~ "蓄積が完了すると生産物が出現します。ユニットはマップ上に出現しますが，建造"
#~ "物および不思議は都市の建造物リストに追加されます。余った生産ポイントはその"
#~ "まま利用でき，次に目標とする生産物へと充てることができます。"

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "defaultルールセットでは，都市は生産ポイントの余剰量に関わらず，最大でも1"
#~ "ターンに1生産物しか生産できません。しかし，ルールセットによっては，都市サ"
#~ "イズや科学技術などの要因により，1つの都市が1ターンに複数のユニットを生産で"
#~ "きる場合があります。「生産枠」が複数ある都市でユニットの生産を指示している"
#~ "場合，生産ポイントが許す限り，生産枠の数までの（同一種の）ユニットを1ター"
#~ "ンのうちに生産可能です。生産の際に都市人口を必要とするユニットはこのルール"
#~ "の例外です。建築物と同様に1ターンに生産できるのは1つのみです。"

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "都市では，いくつかの生産物のリストを「作業リスト」に指定しておくことができ"
#~ "ます。これにより，何ターン家ごとに生産状況を確認する手間を省けます。作業リ"
#~ "ストの各項目は，単一の生産物（ユニットなど）を表します。都市はこれらの生産"
#~ "物を順番に生産していきます。作業リストに指定された項目を生産し終わると，可"
#~ "能であれば最後の項目を再び生産しようとします。不可能な場合は新たな目標を自"
#~ "動的に選択します。都市が金を生産している（defaultルールでは「鋳貨」の生"
#~ "産）場合，そのままではこの活動は停止しません。作業リストに項目を追加する"
#~ "と，金の生産が停止し，次のターンからは追加した項目の生産が始まります。ルー"
#~ "ルセットで許している場合，作業リストに並んでいる同種のユニットを1ターンの"
#~ "うちに複数生産することがあります。しかし，リスト中で別種の項目に到達する"
#~ "と，生産は次のターンになるまで一時中断します。これを使えば，生産力の大きい"
#~ "都市でのユニット生産数を制限できます。"

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "各プレイヤーは科学技術が到達している範囲内ならばどの生産物を建造するかは自"
#~ "由に選択できますが，いくつかの制限があります。詳細については，「ユニット」"
#~ "「都市建造物」「世界の不思議」の各節を参照してください。注: このゲームで"
#~ "は，都市に支援する余裕がないユニットや，維持コストを払えない建造物も生産可"
#~ "能ですが，どちらも完成した瞬間に解散してしまいます。"

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "都市での生産物はいつでも別の生産物に変更可能です。ただし，建造物，ユニッ"
#~ "ト，不思議という3つの分類のいずれかに含まれる生産物を，他の2つの分類に含ま"
#~ "れる生産物に切り替えた場合，蓄積されていた生産ポイントは半減します。都市ダ"
#~ "イアログの「買う」ボタンを押して金を払うと，生産物を1ターンで完成させるこ"
#~ "とができます。"

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "ルールセットによっては，生産ポイントが浪費によって失われる場合があります"
#~ "（defaultルールでは浪費されません）。浪費のために都市で何も生産できない場"
#~ "合もありえます。"

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "生産高の多い都市では公害が発生します。詳細については「都市」節を参照してく"
#~ "ださい。"

#~ msgid " Trade"
#~ msgstr " 交易"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "交易ポイントは対外交易によって各都市にもたらされる富を反映しています。交易"
#~ "ポイントはその一部が汚職により失われる場合があります。失われる量は政治体制"
#~ "によって異なり，また首都から離れた都市ほど大きくなる傾向があります。各都市"
#~ "では，残りの交易ポイントを以下の3つの用途に分配します。1つは税という形で得"
#~ "られる金で，国庫に入ります。次の1つは贅沢ポイントで，市民の士気に影響しま"
#~ "す。最後の1つが科学ポイントで，新しい科学技術の発見に寄与します。"

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "交易ポイントをこれら3つの用途に分配する比率は，1つの文明全体で同一にしなけ"
#~ "ればいけません。比率は毎ターン変更可能ですが，10パーセント単位でしか指定で"
#~ "きません。また，政治体制によって最大値が決まっています。"

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "比率が文明全体で同一であるということは，金および科学に関してはそれほど問題"
#~ "ではありません。なぜなら，金および科学技術の進捗はどちらも帝国全体で合計さ"
#~ "れるからです。しかし，贅沢に関しては大きな問題となります。なぜなら贅沢の影"
#~ "響は都市ごとに決まるからです。贅沢ポイントは，それを産み出した都市にのみ作"
#~ "用します。ですから，不幸の発生している都市にとっては交易ポイントをすべて贅"
#~ "沢に注ぎ込みたいけれど，別の都市では科学や税に注ぎ込みたいといった場合，全"
#~ "都市の需要を勘案して妥協しなければならないのです（ただし，都市単位での調整"
#~ "もできないわけではありません。たとえばdefaultルールセットでは市民を芸人に"
#~ "割り当てる方法があります）。贅沢の影響についての詳細は，「幸福」節を参照し"
#~ "てください。"

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "特産物のある地形で都市住民を働かせたり，川や道路を通す以外に交易ポイントを"
#~ "増加させる方法として，都市間に交易路を確立することができます。defaultルー"
#~ "ルセットでは，まずキャラバンか貨物輸送車を生産し，それを9タイル以上離れて"
#~ "いるか他文明に属している都市に送り，「交易路を確立する」コマンドを発行しま"
#~ "す（都市間に必要な距離の最低限はサーバオプション'trademindist'で変更可能で"
#~ "す）。"

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "出発地側の文明は，目的地の都市で交易品を売却したことにより，ただちに金と科"
#~ "学ポイントを収益として得ます。この初期収益は，交易路を結ぶ両都市が既に産出"
#~ "している交易ポイント，および両都市間の距離によって決まります。いくつかの科"
#~ "学技術は輸送を容易にするため，この初期収益を減少させます。"

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "また，交易路が確立している都市は，出発地側も目的地側も等しく，毎ターン得ら"
#~ "れる交易ポイントが増加します。このボーナスポイントは，両都市の大きさおよび"
#~ "両都市間の距離に応じて増加します。ボーナスは，両都市が別の大陸にある場合に"
#~ "は倍になります。また，両都市が別の文明に属している場合にはさらに倍になりま"
#~ "す。最後の条件からは，あなたの文明が交易路から得られる総益が，交易路の両端"
#~ "の都市を所有している場合と片方だけを所有している場合とで変わらないというこ"
#~ "とがわかります。所有する都市が1つの場合，各都市での交易ポイントは倍になり"
#~ "ますが，そのポイントを得られるのは交易路の一方の端の都市だけだからです。"

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "（既に両都市間に交易路が存在する場合でも，市場に参入して交易品を売却するこ"
#~ "とにより，出発地側の文明は初期収益を得ることができます。ただし，その収益は"
#~ "3分の1になります。）"

# Belgae
# 新たに結ぼうとする交易路の方が少ない場合が明記されていないので，原文と異なる記述にしました。
#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "各都市が結ぶことのできる交易路の本数は4つまでと制限されています。さらに交"
#~ "易路を結ぼうとすると，現在の収益が最も少ない交易路と新たに結ぼうとする交易"
#~ "路を比較し，収益が少ない方がキャンセルされます。"

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "注意: 疫病が有効であるルールセットでは，疫病は交易路に沿って感染が広がりま"
#~ "す。詳細については，「疫病」節を参照してください。"

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "都市の現在の交易路は，都市ダイアログの概観タブで，「交易:」行の数値のとこ"
#~ "ろでクリックし，そのまま押し続けると表示されます。"

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "都市は自然界の資源を開拓し，それを領土の拡張，科学技術の進歩，そして戦争へ"
#~ "と導くための唯一の手段です。"

# Belgae
# 市民○人と呼びたいのですが
#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "都市は，開発者を作成し，適切な地形で「都市を作る」コマンドを実行すると創設"
#~ "されます。この時，開発者はゲームから除かれ，都市の最初の市民として配置され"
#~ "ます。都市は成長し，多くの市民を抱えていきます。それらの一部は都市内で働"
#~ "き，それ以外は新たな開拓者として派遣されます。飢え，戦争，疫病により市民は"
#~ "死亡し，人口が減少します。最後の市民が失われると，都市は消滅します"
#~ "（defaultルールセットでは，都市が消滅すると廃墟が残ります。これはゲームプ"
#~ "レイには何ら影響を及ぼしません）。"

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "各都市では，都市圏内の土地で生産活動が可能です。defaultルールセットでは，"
#~ "この都市圏の半径は約3タイル分の固定になっていて，正方マップでは計20タイ"
#~ "ル，ヘックスマップでは計18タイルになります。これに加えて，中心にある都市そ"
#~ "のもののタイルでも生産活動が行われます。他のルールセットでは条件が異なる場"
#~ "合があります。また，都市のサイズや取得済みの科学技術などの要因により，都市"
#~ "圏の範囲が変化することもあります。"

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "タイルから資源を得るためには，そのタイルで市民を働かせる必要があります。近"
#~ "隣の都市が既に市民を働かせているタイルや，敵ユニットが置かれているタイル，"
#~ "他のプレイヤーの国境線内にあるタイルでは，市民を働かせることはできません。"
#~ "よって，敵都市の周囲にある価値の高い資源の直上にユニットを配置することで，"
#~ "包囲状況をシミュレートできます。ユニットには略奪を命令することもできます。"
#~ "略奪をすると，土地改良が破壊されます。労働者，開拓者，エンジニアを使えば，"
#~ "地形を変化させて生産性の低いタイルに変えてしまうこともできます。"

# Belgae
# 農地は本当に？
# : data/helpdata.txt:636
#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "「地形」節では，各タイルからの産出物が地形によってどのように決まるか，獲物"
#~ "や鉱物などの特産物，道路，灌漑，鉱山などの土地改良施設について記述していま"
#~ "す。注意点として，都市が置かれているタイル（都市の中心）では市民を配置する"
#~ "必要なしに産出物が無償で得られます。defaultルールセットでは，都市が置かれ"
#~ "ているタイルでは地形に関わらず，最低でも1食料ポイントと1生産ポイントが常に"
#~ "得られます。また，その地形に灌漑施設があるものとして産出物が得られます（な"
#~ "ぜなら都市には給水施設が備わっているからです）。ただし，この都市の水は他の"
#~ "タイルを灌漑する際の源泉とすることはできません。源泉とするには，そのタイル"
#~ "に明示的に灌漑施設を建設する必要があります（そのようにしても，都市自体には"
#~ "今以上の利益はありません）。同様に，対応する科学技術および都市建造物があれ"
#~ "ば，都市の中心は農地に関するボーナスを自動的に得られます。都市の中心には道"
#~ "路も自動的に敷設されています。また，対応する科学技術を利用出来るようになっ"
#~ "たならば，鉄道も敷設されます（都市には交通機関も備わっているのです）。"

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "市民の職務は都市ダイアログで制御できます。タイルで働いている市民は，その働"
#~ "きによる産出物を示す3つの数字で表現されています。それらの数字をクリックす"
#~ "ると，市民がタイルから外され，専門家へと切り替わります（詳細については「専"
#~ "門家」を参照してください）。これは市民アイコン行で確認できます。別のタイル"
#~ "をクリックすると，専門家になっている市民をクリックした場所に割り当てること"
#~ "ができます。また，専門家アイコンをクリックすると，専門職の種類を変更するこ"
#~ "とができます。"

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "都市マップ中で都市の中心のタイルをクリックすると，自動的に市民の職務と働く"
#~ "タイルが選択されます。選択に際しては，食料生産（それによる都市の成長）が重"
#~ "視されます。市民の職務は都市が成長したときにも自動的に割り当てられます。成"
#~ "長したばかりの都市は確認をして，新たな市民の職務を調整するようにした方が良"
#~ "いでしょう。総督府を使用すれば，食料以外の優先度を設定することもできます。"
#~ "ヘルプの当該節を参照してください。"

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "都市は様々な建造物によって機能を拡張できます。建造物には，生産性を高めるも"
#~ "の，軍事的な強さを高めるもの，新たな能力を追加するものがあります。詳細につ"
#~ "いては「都市建造物」節および「世界の不思議」節を参照してください。"

#~ msgid " Specialists"
#~ msgstr " 専門家"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "各都市の最初の市民は通常は都市労働者になり，1つの地形タイルからの資源を産"
#~ "出するために身を粉にして働きます。しかし，市民に他の専門的職務を与えること"
#~ "もできます。というよりむしろ，別の役割を与えることでしか市民の労働をやめさ"
#~ "せる方法はありません。都市が大きくなりすぎて，労働できる土地が不足すること"
#~ "があります。そのような場合，市民の一部は必ず専門家になります。"

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "すべての専門家は，ずっと平静のままであるという特権を享受しています。彼らは"
#~ "不幸にも歓喜にも関与しません。詳細については「幸福」節を参照してください。"

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "この節では，指定可能な専門家の役職，それらの効果，および必要条件について説"
#~ "明します。"

#~ msgid " Happiness"
#~ msgstr " 幸福"

# yasu, clefs
# contentを「普通」「満足」の2通りに訳し分けているのでここで註釈
# Belgae
# 「平静」に統一しました。
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "市民を幸福(少なくとも平静)に保つことは，Freecivにおいて最も重要な目標の一"
#~ "つです。市民が不幸になると，都市は混乱に陥ります(生産が混乱します)。一方，"
#~ "市民が幸福だと，都市は祝典を行い生産が大きく増えます。（移民を有効にしてい"
#~ "る場合，幸福は移民対象都市を選ぶ際の比較基準としても影響があります。詳細に"
#~ "ついては，「移民」節を参照してください。）"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "都市で働いている市民は幸福，平静，不幸，怒りのいずれかの状態にあります。標"
#~ "準の状態は平静です。しかし，都市が大きくなると，過密が原因で市民が不幸にな"
#~ "ります。defaultルールでは，各都市で5番目からの市民は平静ではなく不幸な状態"
#~ "で登場します。"

# yasu, clefs
# Belgae
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "もしある都市の不幸な市民が幸福な市民より多くなると，その都市は混乱に陥りま"
#~ "す。混乱している都市では食料，生産，科学のいずれのポイントも0となり，税金"
#~ "も得られません。贅沢ポイントのみは残ります。混乱状態の都市は敵の外交官やス"
#~ "パイによって叛乱を煽動されやすくなります。民主主義でこの状態が長く続くと，"
#~ "自然発生的な革命へと到り，あなたの政府を転覆させてしまうこともあります。"

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "強調すべきなのは，士気が変化するのはタイルで働いている市民に限られるという"
#~ "点です。専門家はずっと平静のままであるという特権を享受しています（「専門"
#~ "家」節参照）。ですから，不幸な市民の問題を解決する手段の一つは，単純にその"
#~ "市民を専門家の職務に割り当てることです。しかし，都市圏のタイルで働く市民が"
#~ "常に5以上になったら，士気の問題にはもっと直接的に対処しなければなりませ"
#~ "ん。"

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "不幸な市民を平静にする方法は多数ありますが，それらの方法は混乱を避けること"
#~ "ができるだけで，さらなる利益は得られません。幸福な市民を生み出せば，不幸な"
#~ "市民の効果に対抗することができ，かつ別の利益も得られます。"

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "十分に大きな都市では，市民の半数以上が幸福であり，かつ不幸な市民がいない場"
#~ "合，祝典が発生します。祝典の効果はさまざまで，defaultルールセットでは政治"
#~ "体制によって決まります。"

# yasu, clefs
# Belgae
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " ・無政府状態や専制政治では，各種資源(食料，生産，交易)を3ポイント以上生産"
#~ "しているタイルに通常課されているペナルティを受けなくなります。"

# yasu
# Belgae
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " ・君主政や共産主義では，共和政/民主主義と同じ交易ボーナスを受けることがで"
#~ "きます。つまり，すでに交易ポイントを1以上産出しているタイルから，更に1交易"
#~ "ポイントを得ることができます。"

# yasu
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " ・共和政や民主主義では，都市は「歓喜」の状態に入ります。この状態では，食"
#~ "料の余剰がなくなるか幸福な市民の人数が祝典の条件を満たさなくなるまで，ター"
#~ "ンごとに人口が1増えます。歓喜なしで大都市を成長させるには，大変な苦労をし"
#~ "て食料の余剰を貯め込んでいくしかなく，穀物庫が満杯になるまで何十ターンも待"
#~ "つことになります。"

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "小さな帝国では，既に述べたように，各都市で5番目の市民が最初に不幸な市民と"
#~ "なります。都市が多数になると，この限度が少なくなります。これは，大きな帝国"
#~ "で命令を行き渡らせることの難しさを表わしています。正確なしきい値は政治体制"
#~ "によって異なります。詳細については「政治体制」節を参照してください。"

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "都市を1つ創建あるいは占領したことをきっかけに，帝国が広範囲にわたり混乱す"
#~ "ることがあるのはこのためです。帝国がさらに拡大を続けると，さらなるペナル"
#~ "ティの段階へと進むことがあります。平静な状態で登場する市民がまったくいなく"
#~ "なる段階を超えて帝国が拡大すると，怒った市民が現れます。怒った市民をまずす"
#~ "べて不幸な市民へと変えない限り，他の不幸な市民を平静に変えることはできませ"
#~ "ん。それ以外の点では怒った市民は不幸な市民と同様の振る舞いをします。"

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "贅沢は市民を幸福にします。都市が2贅沢ポイントを産出するごとに，1平静市民が"
#~ "幸福になります（平静な市民がいない場合は，不幸な市民がまず平静となり，次に"
#~ "幸福になります）。その都市で産出される交易ポイントの一部が，帝国の税率に応"
#~ "じて贅沢ポイントとして戻ってきます（「交易」節参照）。贅沢ポイントを他の手"
#~ "段で算出することも可能です。たとえばdefaultルールセットでは専門家のうちの"
#~ "芸人がそれにあたります。"

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "いくつかの都市建造物は，過密により不幸となった市民を平静に変えることができ"
#~ "ます。defaultルールでは寺院やコロシアムなどがそうです。世界の不思議の中に"
#~ "も，この効果を持つものがあります。詳細については対応する節を参照してくださ"
#~ "い。"

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "軍事ユニットは都市の幸福に影響を与えることがあります。独裁的な政治体制では"
#~ "これは有用です。なぜなら都市に駐留している軍事ユニットは戒厳令を布くため不"
#~ "幸を抑えることができるからです。しかし代議制の政治体制では，軍事ユニットが"
#~ "攻撃的に配置されていると，そのユニットを支援している都市の市民が不幸になり"
#~ "ます。攻撃的な配置とは，国境線の内部，友好的な都市（同盟国の都市も含む），"
#~ "友好的な都市から3タイル以内にある要塞，のいずれの中にもいないことを言いま"
#~ "す。ただし，一部のユニット（「フィールドユニット」）は本質的に攻撃的であ"
#~ "り，配置に関係なく不幸の原因となります。"

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "軍事ユニットが原因の不幸は，過密が原因の不幸とは区別され，贅沢やほとんどの"
#~ "都市建造物では相殺できません。defaultルールセットでは，一部の不思議（「J."
#~ "S.バッハの大聖堂」など）およびただ1つの特別な建造物（「警察署」）のみがこ"
#~ "の種の不幸を相殺できます。"

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "都市ダイアログの幸福タブで，市民全体の状態とその原因を詳しく確認できます。"

#~ msgid " Pollution"
#~ msgstr " 公害"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "公害は大都市での悩みの種です。特に文明の産業化が進むほどひどくなります。あ"
#~ "る都市の周辺に公害が発生する確率は，都市の人口，悪化原因となるいくつかの科"
#~ "学技術，そして都市の生産ポイントの合計によって決まります。これらの合計が20"
#~ "を超えると，超過分のパーセントが各ターンに公害の発生する確率となります。こ"
#~ "の確率は都市ダイアログに表示されます。（ルールセットで疫病が有効になってい"
#~ "る場合，公害の発生率は疫病の発生率にも影響を与えます。「疫病」節を参照して"
#~ "ください。）"

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "公害は，都市の周囲にあるタイルの地形を覆うゴミとして表示されます。公害のあ"
#~ "るタイルでは，食料，生産，交易の各ポイントを通常の半分しか産出できません。"
#~ "公害の発生しているタイルを綺麗にするには，労働者，開拓者，エンジニアのいず"
#~ "れかに「公害を除去する」コマンドを出してゴミを取り除くしかありません。"

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "利用していないタイルに公害が発生した場合，それを取り除くために労力を掛けた"
#~ "くないという誘惑にかられることでしょう。しかし公害が広がると，はるかに恐ろ"
#~ "しい結果が待っています。公害に汚染されたタイルが多いほど，地球温暖化の確率"
#~ "が上昇するのです。地球温暖化が進行するたび，世界中で沿岸部のタイルはジャン"
#~ "グルや湿地，内陸部のタイルは砂漠へと変わってしまうのです。これにより都市は"
#~ "荒廃し，世界全体が衰退することになります。"

# Belgae
# 最後の文がやや自信なし。
#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "地球温暖化の発生確率は累積していきます。タイルの公害が除去されずに長く放置"
#~ "されているほど，危険性は高まります。また，いったん発生確率が高まると，たと"
#~ "えすべての公害を除去したとしても，しばらくは発生確率は0以下になりません。"
#~ "温暖化の発生確率が高い状態のまま長い時間が経つと，いざ発生した時の影響はな"
#~ "お一層ひどいものとなります。"

#~ msgid " Plague"
#~ msgstr " 疫病"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "疫病はルールセットオプションの1つです。defaultルールセットでは無効になって"
#~ "います。"

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "疫病が都市を襲うと，都市の人口が1減少します。疫病発生率を下げる手立てがと"
#~ "られない場合，疫病は都市の大きさを制限する一種の自然限界として働きます。疫"
#~ "病を有効にしているルールセットではたいていの場合，疫病発生率を下げるために"
#~ "都市建造物その他何らかの手段が用意されています。"

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "疫病発生率は，都市の大きさ（人口過密は不潔な環境に陥りやすくなります）およ"
#~ "びその都市で発生する公害によって決まります。また，疫病は交易路に沿って感染"
#~ "が拡大します（相手が他文明であっても関係なく伝染します）。ある都市が疫病に"
#~ "襲われた場合，人口減少後も数ターンの間は交易パートナーへの伝染力が残りま"
#~ "す。伝染力は，それぞれの都市の疫病発生率に，両都市の大きさに応じた係数が掛"
#~ "かるという形で示されます。"

#~ msgid " Migration"
#~ msgstr " 移民"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "移民とは，市民がある都市から別の都市へと移住することです。これは，それぞれ"
#~ "の都市の生活上の魅力を比較しての行動です。移民を有効にするかどうかは，サー"
#~ "バオプション'migration'で制御します。defaultルールセットでは無効になってい"
#~ "ます。"

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "移民が有効の場合，数ターンごとに，ゲーム内各都市の1市民が近隣のより魅力的"
#~ "な都市への移住を試みます。移住先は同国内だけでなく，国境を越えて移住するこ"
#~ "ともあります（デフォルトでは他国への移住確率はより低くなります）。"

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "市民の移住を阻止したり，逆に移民させるような直接的手段はありません。しか"
#~ "し，都市の魅力度に影響を与えることは可能です。下記の要素が各都市の魅力度に"
#~ "影響を与えます。おおまかに言って，上位のものほど重要度が高くなります。（各"
#~ "要素は，市民が現在いる都市のものの方が特に重視されます。なぜなら，市民は止"
#~ "むに止まれぬ理由がない限り，あえて移住しようとはしないからです。）"

#~ msgid " - City size."
#~ msgstr " ・都市の大きさ。"

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " ・幸福な市民の数。（影響度はより小さいものですが，不幸な市民や怒った市民"
#~ "は，都市の魅力度を下げる効果があります）"

# Belgae
# 意訳ですが，これで合っているかちょっと微妙です。
#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " ・都市内に何らかの不思議が存在する。（この要素では不思議の個数は関係あり"
#~ "ません。複数あっても，効果は下位の要素である建設コストの分だけです。）"

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " ・首都である。（他の要素がすべて等しい場合，首都は他の都市より魅力度が高"
#~ "くなります。さらに，首都の市民は他の都市へ移住することはありません。）"

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr " ・食料の余剰。（食料が減少している場合は都市の魅力度が低下します）"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " ・都市間の距離。（移住元から遠い都市ほど魅力度が下がります。市民が都市を"
#~ "移住候補として検討する最大距離は，サーバオプション'mgr_dist'で制御されま"
#~ "す。）"

#~ msgid " - Trade surplus."
#~ msgstr "・交易ポイントの余剰。"

#~ msgid " - Luxury and science output."
#~ msgstr "・贅沢ポイントおよび科学ポイントの産出量。"

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr " ・都市建造物（および不思議）の量。（建設コストで評価します。）"

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " ・他の要素。（ルールセットによります。たとえば，政治体制や都市建造物など"
#~ "が都市の魅力度を上下する要素になっている場合があります。それらはヘルプの別"
#~ "の節で注記されます。defaultルールセットには，それら追加要素は存在しませ"
#~ "ん。）"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "市民は，都市の大きさがその都市で維持できる上限に達している（水道などの都市"
#~ "建造物がない）都市には移住しません。サーバオプション'mgr_foodneeded'が設定"
#~ "されている場合，市民を維持するために必要な食料が得られない都市には移住しま"
#~ "せん。"

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "移民によって，都市が完全に放棄されることも起こり得ます（ユニットの所属は，"
#~ "残っているあなたの都市の中で最も近い都市に移行します）。ただし，不思議の存"
#~ "在する都市は決して解散されません（従って，不思議が破壊されることもありませ"
#~ "ん）。また，あなたの元に残っている都市が1つしかない場合，その都市の最後の"
#~ "市民が他文明に移住することは決してありません。"

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr "いくつかの細かい移民条件は，'mgr_*'サーバオプションで変更可能です。"

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "都市はさまざまな建造物によって機能を高めることができます。建造物にはそれぞ"
#~ "れ異なる効果があります。1つの都市に建てられる建造物は，各種類1つずつです。"
#~ "また，建造物の中には，既に特定の建造物が建っていないと建造できないものもあ"
#~ "ります。"

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "建造物を建てる際には，生産ポイントを消費します。またひとたび完成すると，大"
#~ "部分の建造物は1ターンあたり金1以上の維持コストを必要とします。建造物は解体"
#~ "して売却することもできます。その際は，建造物を建てるために必要な生産ポイン"
#~ "トと等しい値の金を受け取ることができます。ただし，1つの年ではターンごとに1"
#~ "つの建造物しか売却できません。ターンの開始時に，帝国内のすべての都市建造物"
#~ "の維持コストを支払うことができない場合は，いくつかの建造物が自動的に売却さ"
#~ "れます。これは明らかに避けるべきことです。あなたが売ってもいいと思う建造物"
#~ "が選択されるとは限らないのですから。"

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "ほとんどの建造物は，特定の科学技術を開発するまでは建てることができません。"
#~ "また，科学技術が進歩すると，一部の建造物は旧式化します。旧式化した時点でそ"
#~ "れらの建造物は自動的に売却されます。"

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "不思議は特別な建造物です。各々の不思議を完成させられるのはゲーム内で1人の"
#~ "プレイヤーに限られます。また，多くの不思議は文明全体に影響を与えます。各都"
#~ "市の生産ポイントで建てるものである通常の都市建造物とは異なり，ある都市で作"
#~ "成した特別なユニット（defaultルールセットではキャラバンおよび貨物輸送車）"
#~ "を，不思議を建造中の都市に送ると，そのユニットを作成するために使用した生産"
#~ "ポイントをまるまる不思議建造のために提供できます。"

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "完成した不思議は，それを建造した都市にずっと存在します。売却したり破壊する"
#~ "ことはできません（都市が廃墟と化した場合を除く）。ただし，一部の不思議は特"
#~ "定の科学技術が発見されると旧式化し，効力を失います。注意してほしいのはこの"
#~ "条件の非対称性です。不思議を建てる際にはあなた自身の文明が必要な科学技術を"
#~ "発見しなければならないのに対し，プレイヤーの誰か1人でも旧式化させる科学技"
#~ "術を発見した時点でその不思議は無効となるのです。"

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "ユニットは移動力と戦闘力をあなたの文明に提供し，文明が生き残り拡大していく"
#~ "ための手段となります。利用できるユニットは，防御力と攻撃力に優れた戦闘ユ"
#~ "ニットと，領土拡大，外交，交易を支援するいくつかの非戦闘ユニットに分類され"
#~ "ます。"

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "ユニットは通常は，都市内で生産ポイントを使用して作成します。完成すると，ユ"
#~ "ニットは作成された都市に所属し（ただし，後で別の都市に滞在中に，その都市へ"
#~ "と所属を変更することも可能です），その都市から支援を受けます。これは文明に"
#~ "おける主な経費のひとつになります。ほとんどのユニットは維持コストとして，所"
#~ "属する都市から毎ターン生産ポイントを費やしますが，一部の独裁的な政治体制で"
#~ "は，都市にいくつかのユニットを無償で支援させることができます。ユニットの効"
#~ "用に比べて維持コストが重荷である場合は，そのユニットを解散させることもでき"
#~ "ます。「生産」節を参照してください。いくつかのユニット，特にゲーム開始時に"
#~ "持っているユニットは，所属する都市がなく，したがって維持コストを必要としま"
#~ "せん。"

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "ユニットは毎ターンの開始時に1以上の移動ポイントを持っています。ユニットが"
#~ "何かの行動を実行するたび，移動ポイントが消費されます。"

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "最も基本となる行動は移動です。ユニットは現在地に隣接するタイルに移動するこ"
#~ "とができます。ただし，ユニットのクラス，外交上の義務（「外交」節を参照して"
#~ "ください），敵ユニット（「ZOC」節を参照してください）による制限に従う必要"
#~ "があります。消費される移動ポイントの値は地形の種類によります。ヘルプの「地"
#~ "形」節を参照してください。"

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "ユニットは敵ユニットが占有しているタイルに移動することはできません。移動さ"
#~ "せようとすると，代わりに戦闘が始まり（攻撃能力を持っているならば），2つの"
#~ "ユニットのどちらかが消滅するまで操作できなくなります。戦闘結果は当該ユニッ"
#~ "トの能力値（体力，攻撃力，防御力，火力）に基づいて決定されます。「戦闘」節"
#~ "に詳細な戦闘プロセスが記述されています。また，以下の節では各ユニットの能力"
#~ "値がリストになっています。"

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "ユニットの能力値は，ベテランになることでより強化されます。ある種の都市建造"
#~ "物や他の影響により，ユニットをベテランの状態で作成することが可能です。作成"
#~ "後に，経験を通じて（戦闘に生き残るなど）ベテランになることもできます。これ"
#~ "により，ユニット作成の際の訓練によって得られるものより高段階のボーナスを得"
#~ "られることもあります。"

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "戦闘でダメージを受けたユニットは，移動しなかったターンごとに体力が回復しま"
#~ "す。通常，移動しなかったユニットはターンごとに体力が1ポイント回復します。"
#~ "防御態勢をとっているユニットは，さらに体力が1回復します。都市内で1ターン過"
#~ "ごしたら，ユニットの基本体力の1/3が回復します。ユニットの種類に対応する建"
#~ "造物がある場合は，さらに回復量が多くなります。フィールドでは，タイル上にあ"
#~ "る基地は回復量を増加させます（たとえば，defaultルールセットの要塞にこの効"
#~ "果があります）。この回復ボーナスを得るには，ユニットはまる1ターンの間タイ"
#~ "ルに留まっている必要があります。不思議（defaultルールセットの「国際連合」"
#~ "など）にも回復を促進するものがあります。ダメージを受けているユニットを見張"
#~ "り番にしている場合，体力が全快すると見張り番から外されます。"

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "科学技術が進歩すると，新型のユニットが生産可能になり，従来のユニットが旧式"
#~ "化する場合があります。このような新たな科学技術を発見しても，既存のユニット"
#~ "はそのまま使用可能ですが，旧式のユニットを新たに生産することはできません。"
#~ "旧式化したユニットは，自文明の都市内にいれば，金を支払うことで新型にするこ"
#~ "とができます。この際の費用は，元のユニットと新型にしたあとのユニットそれぞ"
#~ "れが必要とする生産ポイントの差が大きいほど高くなります。ユニットが新型にな"
#~ "る際，体力および移動ポイントの残量は，最大値に対する比率を維持するように変"
#~ "化します（訳註：たとえば最大体力30，残り体力15のユニットが新型になり，最大"
#~ "体力40のユニットになった場合，残り体力は20になります）。なお，一部のルール"
#~ "セットでは，ユニットを新型にした際にベテランレベルが低下します（default"
#~ "ルールでは低下しません）。"

# clefs
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "デフォルトの戦闘ルール\n"
#~ "-----------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "あるユニットが他のユニットを攻撃すると，攻撃側が全滅するか防御側が全滅する"
#~ "かのいずれかになります。両方全滅することはありません(攻撃側がミサイルの場"
#~ "合を除く)。結果は運を含むさまざまな要素によって決まります。"

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "以下の記述はdefaultルールセットを基準とするものですが，原則はどのルール"
#~ "セットでも同様です。注意すべきなのは，防御側ユニットにはさまざまなボーナス"
#~ "があるのに対し，攻撃側ユニットにはベテランによるもの以外ほとんどボーナスが"
#~ "ないことです。ユニットが攻撃する際は，状況は攻撃側に不利に働くものと言って"
#~ "いいでしょう。"

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "最初に攻撃ユニットの攻撃力が修正されます。"

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " ・攻撃側がベテランなら，攻撃力に対し，そのベテランレベルに応じたボーナス"
#~ "倍率が掛かります。"

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "次に防御ユニットの防御力が修正されます。"

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " ・防御側がベテランなら，防御力に対し，そのベテランレベルに応じたボーナス"
#~ "倍率が掛かります。"

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " ・それから防御ユニットが占める地形に応じた防御ボーナスを防御力に掛けま"
#~ "す。"

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " ・防御ユニットが長槍兵で，騎乗しているユニットの攻撃を防御する場合は，防"
#~ "御ユニットの防御力を2倍にします。"

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " ・防御ユニットがイージス巡洋艦で，航空ユニット(ミサイル，ヘリコプターを含"
#~ "む)の攻撃を防御する場合は，防御力を5倍にします。"

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " ・防御ユニットが対空ミサイル陣地を備えた都市内にいて，攻撃ユニットが航空"
#~ "ユニット（ヘリコプターおよびミサイルを除く）の場合は，防御ユニットの防御力"
#~ "をさらに2倍にします。"

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " ・防御ユニットのいる都市がSDI防衛システムを備えていて，攻撃ユニットがミサ"
#~ "イルの場合，防御ユニットの防御力を2倍にします。"

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " ・攻撃ユニットが船舶で，防御ユニットが沿岸防衛を備えた都市内にいる場合"
#~ "は，防御ユニットの防御力を2倍にします。"

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " ・陸上ユニット（榴弾砲を除く）およびヘリコプターに対しては，城壁を備えた"
#~ "都市内にいる防御ユニットの防御力を3倍にします。"

# Belgae
# 要塞かつ都市はないはずですが。城壁との混同を避けるため？
#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " ・防御ユニットが要塞内にいる(かつそこが都市でない)場合は，防御力を2倍にし"
#~ "ます。"

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " ・防御ユニットが陸上ユニットで，防御態勢をとっているか都市内にいる場合，"
#~ "防御ユニットの防御力を1.5倍にします。"

# Belgae
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " ・最後に，攻撃ユニットが戦闘機[訳注:ステルス戦闘機も含む]で，防御ユニット"
#~ "がヘリコプターの場合，防御ユニットの防御力を半分にします。"

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "以上の修正の結果，攻撃側の強さが0になっていたら，攻撃側は自動的に消滅しま"
#~ "す。そうでない場合で防御側の強さが0の時，防御側は消滅します。"

# clefs
#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "攻撃側・防御側共に，火力も修正されます。"

# clefs
#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " ・防御側が都市内に停泊中の艦船なら，攻撃側の火力は2倍に，防御側の火力は1"
#~ "になります。"

# clefs
# (原文の問題)ステルス戦闘機の場合は？
# Belgae
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is   †  †  €†  set to 1."
#~ msgstr ""
#~ " ・戦闘機[訳注:ステルス戦闘機も含む]がヘリコプターを攻撃する場合，ヘリコプ"
#~ "ターの火力は1になります。"

# clefs
# Belgae
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " ・船舶が陸上にある陸上ユニットを攻撃する場合，双方とも火力は1になります。"

# clefs
# Belgae
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "これらの準備の後，双方のユニットが生きている(すなわち体力が0より大きい)限"
#~ "り，戦闘が行われます。 各ラウンド，1から「攻撃ユニットの攻撃力と防御ユニッ"
#~ "トの防御力の合計」までの間にある値がランダムに生成されます。 生成された数"
#~ "値が防御ユニットの防御力より大きければ，防御ユニットは攻撃ユニットの火力と"
#~ "等しい値の体力を失います。そうでなければ，攻撃ユニットが防御ユニットの火力"
#~ "と等しい値の体力を失います。先に体力が0または負になったユニットが負け，消"
#~ "滅します。"

# yasu, ama
# 原文: 最近はベテラン・精鋭・エリートの3段階があります。(clefs)
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "戦闘に生き残った方のユニットは，ベテランレベルが上がる可能性があります。"
#~ "defaultルールセットでは，勝った方の文明に「孫子の兵法学校」がある(そしてそ"
#~ "れがまだ旧式化していない)場合，上昇確率が50%増します。"

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "攻撃ユニットが陸上ユニットで勝利し，防御ユニットが城壁なしの都市にいた場"
#~ "合，都市の大きさは1小さくなります。"

# これは海上の艦隊にも適用されます。ヘンなの。(clefs)
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "防御ユニットが敗北し，かつそのユニットがいた場所が都市，要塞，飛行場のいず"
#~ "れでもない場合，防御ユニットと同じ場所にいた他のユニットもすべて道連れに"
#~ "なって消滅します。[訳注:これは海上ユニットや航空ユニットに関しても適用され"
#~ "ます。]"

# clefs
#~ msgid " Modifying Combat Rules"
#~ msgstr " 戦闘ルールの変更"

# clefs
#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "戦闘ルールの変更\n"
#~ "----------------------"

# clefs
#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "前述した戦闘ルールは，game.rulesetのcombat_rules節内にある下記項目によって"
#~ "変更できます。 "

# clefs
# Belgae
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " ・killstack (デフォルト: 1)。0に設定されている場合，防御ユニットが敗北し"
#~ "ても同じタイルにいる他のユニットは消滅しません。"

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " ・tired_attack (デフォルト: 0)。1に設定されている場合，攻撃するユニットに"
#~ "移動ポイントが2/3あるいは1/3しか残っていない場合，攻撃力も同様に2/3倍ある"
#~ "いは1/3倍になります。"

#~ msgid " Combat example 1"
#~ msgstr " 戦闘例1"

# yasu, ama, clefs
# Belgae
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "カノン砲(攻:8 防:1 体:20 火:1)が， 森タイル上にあり城壁を備えた都市の中に"
#~ "いるマスケット兵(攻:3 防:3 体:20 火:1)を攻撃するとします。どちらもベテラン"
#~ "ではないとします。"

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "防御側の基本防御力は3です。森タイル上にいるので，防御力は4.5になります。城"
#~ "壁内にいるので，防御力は3倍の13.5になります。都市内にいる陸上ユニットなの"
#~ "で，防御力は20.25になります。"

# Belgae
#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "防御力の値は，実際のプログラム内部では10倍され小数点以下が切り捨てられま"
#~ "す。従って，最終的な攻撃側の攻撃力は80，防御側の防御力は202となります。"

# clefs
#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "双方とも，火力は1のままで変更はありません。"

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "各戦闘ラウンドで，1から282までの間にある数値がランダムで生成されます。その"
#~ "値が202より大きければ(およそ28%の確率)，防御側が体力1を失います。そうでな"
#~ "ければ(およそ72%の確率)，攻撃側は体力1を失います。"

# ama, yasu
#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "両ユニットとも体力は20あるので，防御側が有利です。防御側は戦闘で体力のおよ"
#~ "そ40%を失うでしょう。しかし，両ユニットが0以外の強さである限り，確実な結果"
#~ "はありません。防御側は無傷かもしれないし，ほとんどの体力を失うかもしれない"
#~ "し，負けることさえあります。"

#~ msgid " Combat example 2"
#~ msgstr " 戦闘例2"

# yasu, ama
# Belgae
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "3移動ポイント残っているベテラン戦艦(攻:12 防:12 HP:40 火:2)が，草原タイル"
#~ "上にあり城壁と沿岸防衛を備えた都市の中にいるベテラン高山部隊(攻:5 防:5 "
#~ "HP:20 火:1)を攻撃するとします。"

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "攻撃側の攻撃力は12で，ベテラン状態なので18に上昇します。"

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "防御側の防御力は5で，ベテラン状態なので7.5に上昇します。地形の防御効果は"
#~ "1(影響なし)です。沿岸防衛により，防御力は2倍の15になります(城壁は海上ユ"
#~ "ニットからの攻撃に対しては効果がありません)。防御側は都市にいる陸上ユニッ"
#~ "トなので，最終的な防御力は22.5になります。"

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "プログラム内部で使用される攻撃力と防御力それぞれの値は，180と225です。"

# clefs
#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "戦艦の火力は2から1に修正されます。"

# ama, clefs
#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "各ラウンドで，1から405までの間にある数値が生成されます。その値が225より大"
#~ "きければ(およそ44%の確率)，防御側が体力1を失います。そうでなければ，攻撃側"
#~ "が体力1を失います。"

# yasu, clefs
#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "この場合，攻撃側が非常に優位です。戦艦の各ラウンドでの攻撃成功率は25%劣り"
#~ "ますが，戦艦は2倍の体力を持っています。戦艦は約60%の体力を失うと推測されま"
#~ "す。戦闘後，移動ポイントはおそらく残らないでしょう。"

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "ZOC(Zones of Controlの略称)とは，敵が支配している（あるいは部分的に支配し"
#~ "ている）領域での移動を制限する，ゲームにおける概念です。"

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "原則は，「敵が占有しているタイルに隣接する陸上ユニットは，同様に敵が占有し"
#~ "ているタイルに隣接する他のタイルへ，直接移動できない」ということです。ここ"
#~ "で言う「敵の占有しているタイル」とは敵ユニットがいる陸上タイルのことで，"
#~ "「隣接」とはユニットの周囲にある8つ（正方格子の場合）または6つ（ヘックス格"
#~ "子の場合）のタイルのことです。"

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "以下の特別な場合には，ZOCは適用されません。\n"
#~ "・ユニットが，都市の中へ(または外へ)直接移動する\n"
#~ "・ユニットが，友好的なユニットが占有しているタイルへ移動する\n"
#~ "・ユニットが，海洋タイルから移動する(船舶からの上陸)\n"
#~ "・ユニットタイプがZOC無視(例:外交官やスパイ)\n"
#~ "・同盟を結んでいる文明に所属するユニット"

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "注意:\n"
#~ "\n"
#~ "・ZOCによる移動制限を受けるのは陸上ユニットだけです。\n"
#~ "\n"
#~ "・陸上ユニット以外もZOCを課すことができます。敵が占有しているタイルとして"
#~ "扱われるからです。しかし，ZOCを課すことができるのは，ユニットが陸上タイル"
#~ "にいる時だけです。従って，海上ユニットは事実上ZOCを課すことができません"
#~ "（ただし，都市内にいる場合はZOCを課すことができます）。また，海洋タイル上"
#~ "にいる航空ユニット(ヘリコプターを含む)はZOCを課しません。\n"
#~ "\n"
#~ "・ZOCはユニットの攻撃を制限しません。制限するのは移動のみです。\n"
#~ "\n"
#~ "・中にユニットがいる敵都市は，敵が占有しているタイルとして扱われます。ユ"
#~ "ニットがいない都市はそう扱われません(これは他のタイルと同様です。)\n"
#~ "\n"
#~ "・海洋タイルからの移動は特殊処理になります。海洋タイルへの移動(船舶へ戻る)"
#~ "も制限なく可能ですが，これは友好的なユニット（船舶）のいるタイルへの移動の"
#~ "一種に当たります。"

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "ヒント: 以下のような手順を踏むことで，敵の領土内に侵入することができます。"
#~ "まず外交官(もしくは他のZOCを無視するユニット)を移動し，次に通常のユニット"
#~ "を外交官が占有しているタイルへ移動させます。この手順を繰り返す（必要であれ"
#~ "ばタイルを占有した状態に保つためにユニットを残しておく）ことで，敵領土内に"
#~ "通路を造ることができます。"

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "これらのルールは，以前のバージョン(リリース1.8.0以前)のFreecivとは，以下の"
#~ "点がわずかに異なっています。\n"
#~ "・ユニットが中にいない敵都市がZOCを課さなくなった。\n"
#~ "・陸上ユニットの上陸という特別な条件が追加された。"

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "政治体制は，都市の生産性や交易，人民の幸福など多くのゲームの要素に影響しま"
#~ "す。"

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "文明は専制政治から始まります。技術が向上すると，他の形式の政治体制(下に一"
#~ "覧があります)を選択できるようになります。政治体制を変更するには革命を起こ"
#~ "さなければなりません。革命がおこると，文明は無政府状態の期間(1-5ターン)を"
#~ "経験します。この期間を経た後，新しい政治体制を選択できます。"

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "ヒント1: 共和政や民主主義下での軍事行動は，民衆を幸せにするためにたくさん"
#~ "の余暇を与えない限り難しいです。他の文明を征服するつもりなら，他の好戦的な"
#~ "政治体制にしたほうがいいかもしれません。"

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "ヒント2: 科学の発展には多くの交易ポイントが必要となります。共和政か民主主"
#~ "義だと交易ポイントを増やしやすくなります。できるだけ早く共和政に切り変える"
#~ "ことを考えてください。ゲームの早い段階で進んだ科学を得ると，それだけ有利に"
#~ "なるのです。"

#~ msgid " Civil War"
#~ msgstr " 内戦"

# ama, clefs，Belgae
#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "内戦は国を荒廃させます。首都(宮殿)を失うことで内戦が引き起こされます。支配"
#~ "下の都市のうち最大で半数までが叛乱を起こし，新たな(AIの)指導者への忠誠を誓"
#~ "います。新しい指導者は国庫の半分を略奪し，到達している科学技術をすべて知っ"
#~ "た状態で独立します。"

# clefs
#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr "内戦は1ターンのみで，その後は無政府状態になります。"

# ama, clefs，Belgae
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "首都が占領されたら必ず内戦が起こるというわけではありません。市民を大切に"
#~ "扱っていたら，忠誠を保つ可能性が高くなります。祝典を行っている都市は内戦が"
#~ "起こりづらく，逆に混乱状態の都市は内戦が起こりやすくなります。"

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "さらに，政治の体制は内戦の可能性に直接影響します。普通選挙権のある政治体制"
#~ "は，専制的なものに比べ暴動の起こる可能性がはるかに少なくなります。"

# ama, clefs，Belgae
#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "内戦が起こるには，デフォルトでは最低で10以上の都市を持っていることが条件で"
#~ "す。つまり，都市総数が10未満の国家は，内戦とは無縁です。ただしこの数字は"
#~ "サーバオプションであり，変更可能です（最小値6）。"

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "プレイヤー間の外交関係には，敵対，停戦，休戦，和平，同盟という5つの状態が"
#~ "あります。敵対が通常の状態です。外交条約を締結することで，他の状態になるこ"
#~ "とができます。"

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "敵対状態では，ユニットを敵国領域内に移動させたり敵ユニットや敵都市に攻撃を"
#~ "加えることが自由に行えます。"

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "2人のプレイヤーが敵対状態をやめようと決意した場合，停戦条約を結ぶことがで"
#~ "きます。この条約の下では，どちらのプレイヤーも相手に攻撃することはできませ"
#~ "ん。ただし，相手の国境内で自分のユニットを移動させることは可能です。一定の"
#~ "ターンが過ぎると，停戦条約は終結し，再び敵対状態に戻ります。AIプレイヤーと"
#~ "初めて遭遇した場合，AIは自動的に停戦条約を提案してきます。"

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "他のプレイヤーとより長きにわたる平和共存を望むのであれば，和平条約を結ぶこ"
#~ "とも可能です。この条約を締結すると，移行期間として休戦状態に入ります。一定"
#~ "のターンが過ぎると，永続的な和平状態に変わります。休戦状態を破った場合，敵"
#~ "対状態に直接移行します。"

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "2人のプレイヤーの外交関係が和平状態に入った時，それぞれのプレイヤーに所属"
#~ "する軍事ユニットのうち，相手の国境内にいるユニットはすべて，条約に従い自動"
#~ "的に解散されます。この後は，宣戦布告をするか同盟を結ぶかしない限り，相手国"
#~ "内に軍事ユニットを移動させることはできません。和平条約を破った場合，敵対状"
#~ "態に直接移行します。"

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "同盟は2人のプレイヤー間の究極の外交関係です。この状態では，ユニットを互い"
#~ "の都市内に移動させることも，相手ユニットのいるタイルにユニットを移動させる"
#~ "ことも可能です。互いのユニットがZOCを課すことはありません。ただし，同盟条"
#~ "約には義務もともないます。現在の同盟を破棄しない限り，同盟国と敵対している"
#~ "プレイヤーと同盟することはできません。同盟国の1つが他の同盟国に宣戦した場"
#~ "合，攻撃を始めた国との同盟は自動的に破棄されます。同盟を破棄した場合は，休"
#~ "戦状態に移行します。同盟を結んだAIプレイヤーは，無条件で世界地図と視界[訳"
#~ "注:および大使館]を提供し，また技術や都市の交換も真剣に考慮してくれますが，"
#~ "見返りに他国との戦争に協力してくれるよう要求してきます。"

# ama, clefs
#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "科学技術の研究は，あなたの文明の，新しい軍事ユニットや都市建造物を開発する"
#~ "能力を向上させるために不可欠です。"

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "他の文明から科学技術を得る方法がいくつかあります。都市を占領した際には，敵"
#~ "の科学技術を手に入れることがあります。外交官やスパイを使って科学技術を盗む"
#~ "こともできます。科学技術をもたらす不思議もあります。他のプレイヤーが条約の"
#~ "条件として科学技術の譲渡を申し入れてくることもあります。しかしそれ以外の科"
#~ "学技術は自国の市民の努力を通じて発見しなくてはなりません。"

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "科学技術の進歩のほとんどは交易（「交易」節参照）および，defaultルールセッ"
#~ "トにおいては科学者（「専門家」節参照）によってもたらされます。科学技術の研"
#~ "究中に，研究対象をを他に変更することは可能ですが，defaultルールセットでは"
#~ "その時点で蓄積した研究ポイントはすべて失われます。"

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "産出された研究ポイント（開発単位）は通常は科学技術の発展のために使用されま"
#~ "すが，ルールセットによっては，その一部が既存の科学技術の知識維持のために費"
#~ "やされます（defaultルールセットでは不要です）。科学技術を維持するために必"
#~ "要な消費量は，既知の科学技術に必要な研究コストの総計に応じて増加します。科"
#~ "学技術がどのような発展状況になるとこの維持コストの支払いが始まるのかは，政"
#~ "治体制の種類などの要素によって決まります。研究ポイントの産出量が維持コスト"
#~ "未満になると，あなたの文明は既知の科学技術をランダムで1つ忘れてしまいま"
#~ "す。その科学技術を再び覚えるには研究し直す必要があります。"

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "科学技術の進歩により，ユニット，都市建造物，不思議が旧式化することがありま"
#~ "す。旧式化したユニットは単に新たに生産することができなくなるだけです。既に"
#~ "生産したユニットには影響しません。旧式化した建造物は直ちに売却されます。旧"
#~ "式化した不思議は効果を失います。詳細についてはそれぞれに対応する節を参照し"
#~ "てください。"

# yasu
#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "宇宙開発競争は，すべての他の国を滅ぼす以外のゲームの2番目の勝利方法です。"
#~ "もし，一番最初にアルファケンタウリに着けば，ゲームは終わり勝者になれます。"
#~ "(しかし，サーバ・オプションとしてこのオプションが無効になっている場合もあ"
#~ "ります。)"

# yasu, clefs
#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "宇宙船の部品を作る前に，誰かが不思議「アポロ計画」を作らなければいけませ"
#~ "ん。また，各個の部品を作るためにはそれに応じた科学技術も必要です。都市建造"
#~ "物の宇宙船構造物，宇宙コンポーネント，宇宙モジュールについてのヘルプを参照"
#~ "してください。(これらについてのヘルプがない場合，おそらくサーバの宇宙開発"
#~ "競争オプションが無効になっているということでしょう。)"

# yasu, clefs
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "宇宙船を作り始めたら，報告メニューの宇宙船コマンドでそれを見ることができま"
#~ "す。他のプレイヤーの宇宙船を見るには，民族報告を開き，「宇宙船」をクリック"
#~ "してください。"

# yasu, clefs
#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "もし，成功確率が 100% 未満の場合，宇宙船乗員の一部は旅行を生き抜けないかも"
#~ "しれません。その場合宇宙船から得られるスコアボーナスは減りますが，それでも"
#~ "勝利とみなされます。"

# yasu, clefs
#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "もし，首都が占領されてしまえば，発射した宇宙船は失われます。首都をしっかり"
#~ "守りましょう。"

# yasu
#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "ヒント: 敵文明が宇宙船を発射したら，すぐに多くの推進装置を付けたもっと早く"
#~ "着く軽い宇宙船を作りましょう。それ以外の唯一の選択肢は敵の首都を占領するこ"
#~ "とです。"

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "ゲーム内の各プレイヤーは1つの「民族」を表します（訳注:freecivの日本語訳で"
#~ "は\"nation\"の訳語として「民族」を当てています）。「民族」は今日の国民国家"
#~ "であったり，歴史上の国家や帝国であったり，エスニック・グループであったり，"
#~ "架空の国家であったりもします。民族はそれぞれ国旗，指導者，都市名が異なりま"
#~ "すが，それ以外の点には違いがなく，ゲームプレイは同じルールで行われます。"

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "ゲームを開始する前なら，ホスト名とポート(5556 がデフォルト)を指定すること"
#~ "で誰でもサーバへ接続できます。-m 付きで実行されているサーバは，メタサーバ"
#~ "へ報告します。"

# Belgae
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "クライアントからもこのページを取得できます。接続ダイアログの「メタサーバ」"
#~ "ボタンを使ってください。結果が表示されない場合は，使用しているWWWブラウザ"
#~ "がHTTPプロキシを使っていないか調べてみてください。クライアントにも同じプロ"
#~ "キシを使用させるには，クライアントを起動する前に$http_proxy環境変数を以下"
#~ "のように設定します。"

# clefs
#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "ゲームが開始された後でも，まだ接続していないプレイヤー(AIプレイヤーを含む)"
#~ "として誰でも接続できます。AIプレイヤーに接続しただけでは，そのプレイヤーは"
#~ "人間に操作される状態にはなりません。これは接続とは別のサーバの設定なので"
#~ "す。もしあなたがゲーム中に接続を失って再接続するなら，最初に使っていたニッ"
#~ "クネームではなくあなたの民族の指導者の名前を使います。サーバがメタサーバへ"
#~ "報告しているなら，そこでプレイヤー名を知ることができます。"

# ama, clefs
# XXX "C: unit (c)onnect" はよくわからない(試しても何も起きない…)
# もしかしたら廃止されたのかもしれない
# Belgae
# 2.2で他の項目も多数変更されたのに合わせて，実装されていない項目が削除されました。
# convertは「地形タイプを変える」，transformは「地形（を）改造する」で行きます。
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "ユニットへの命令:\n"
#~ "===========\n"
#~ "  a: 自動開拓  (開拓者/労働者ユニット)\n"
#~ "  b: 都市を作る  (開拓者ユニット) [訳註:都市上では，その都市に加わる]\n"
#~ "  b: 不思議建築を助ける  (キャラバンユニット)\n"
#~ "  B: 移動し，目的地のタイルに都市を作る  (開拓者ユニット)\n"
#~ "  d: 外交/スパイ活動  (外交官/スパイユニット)\n"
#~ "  D: ユニット解散\n"
#~ "  e: 飛行場を建設する  (開拓/労働者ユニット)\n"
#~ "  f: 防御態勢をとる  (戦闘ユニット)\n"
#~ "  f: 要塞を築く  (開拓/労働者ユニット)\n"
#~ "  g: ユニット移動  (左クリックで移動先を選ぶ)\n"
#~ "  g: ユニット移動の経由地点を追加する　 (ユニット移動モードで)\n"
#~ "  G: 最寄りの友好都市へ移動・帰還する\n"
#~ "  h: 住人にする  (現在いるタイルの都市へ)\n"
#~ "  i: 灌漑する/農地にする，または地形タイプを変える (開拓/労働者ユニット)\n"
#~ "  I: 現在地から目的地までを連続して灌漑する\n"
#~ "  I: 灌漑の経由地点を設定する  (連続して灌漑しているとき)\n"
#~ "  l: ユニットを積載する\n"
#~ "  L: 現在地から目的地まで連続して鉄道敷設する\n"
#~ "  L: 鉄道敷設の経由地点を設定する  (連続して鉄道敷設しているとき)\n"
#~ "  m: 鉱山を作る/地形タイプを変える  (開拓者/労働者ユニット)\n"
#~ "  n: 死の灰を除去する\n"
#~ "  N: 核兵器を爆発させる\n"
#~ "  o: 地形を改造する (エンジニアユニット)\n"
#~ "  O: 別種のユニットに転換する\n"
#~ "  p: 公害を除去する\n"
#~ "  p: 落下傘降下する  (落下傘ユニット)\n"
#~ "  P: 略奪する  (地表の改良を破壊する)\n"
#~ "  q: ユニットでパトロールする  (左クリックで移動先を選ぶ)\n"
#~ "  q: パトロールの経由地点を指定する (パトロールモードで)\n"
#~ "  r: 道路/鉄道を敷設する  (開拓者/労働者ユニット)\n"
#~ "  r: 交易路を確立する  (キャラバンユニット)\n"
#~ "  R: 現在地から目的地まで連続して道路を敷設する\n"
#~ "  R: 道路敷設の経由地点を設定する  (連続して道路敷設しているとき)\n"
#~ "  s: 見張り番\n"
#~ "  S: タイル上のすべてのユニットの見張りをやめる\n"
#~ "  t: ユニットを都市まで移動/空輸する\n"
#~ "  T: すべてのユニットを船から降ろす\n"
#~ "  u: ユニットを船から降ろす\n"
#~ "  U: ユニットを新型にする\n"
#~ "  x: ユニットを自動探索させる\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "ユニットの選択:\n"
#~ "==============\n"
#~ "  z: 選択しているグループのうち，最初のユニットのみを選択する\n"
#~ "  v: タイル上のすべてのユニットを選択する\n"
#~ "  V: （タイル上のユニットのうち）アクティブなユニットと同じ種類のユニット"
#~ "をすべて選択する\n"
#~ "  C: （大陸上のユニットのうち）アクティブなユニットと同じ種類のユニットを"
#~ "すべて選択する\n"
#~ "  X: （世界中すべてのユニットのうち）アクティブなユニットと同じ種類のユ"
#~ "ニットをすべて選択する\n"
#~ "\n"
#~ "  w: 待機: 次のユニットにフォーカスを移す\n"
#~ "  5: 前のユニットにフォーカスを移す\n"
#~ "スペース: 命令済にする（ユニットに何もしないよう指示する）\n"

# clefs
# Belgae
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "ユニットの移動:\n"
#~ "==============\n"
#~ "  1: 南西へ移動\n"
#~ "  2: 南へ移動\n"
#~ "  3: 南東へ移動\n"
#~ "  4: 西へ移動\n"
#~ "  6: 東へ移動\n"
#~ "  7: 北西へ移動\n"
#~ "  8: 北へ移動\n"
#~ "  9: 北東へ移動\n"

# clefs
# Belgae
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "メインマップ (キーボード):\n"
#~ "================\n"
#~ "  c: アクティブなユニットに視点の中心を移す\n"
#~ "  Shift+home: 首都に画面の中心を移す\n"
#~ "  Shift+カーソルキー: マップをスクロールする\n"
#~ "  Ctrl+B: 国境の表示/非表示\n"
#~ "  Ctrl+D: 交易路の表示/非表示\n"
#~ "  Ctrl+G: 格子の表示/非表示\n"
#~ "  Ctrl+N: 都市名の表示/非表示\n"
#~ "  Ctrl+P: 都市生産物の表示/非表示\n"
#~ "  Ctrl+R: 都市成長の表示/非表示\n"
#~ "  Ctrl+W: 都市産出物の表示/非表示\n"
#~ "  Ctrl+Y: 都市アウトラインの表示/非表示\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "メインマップ (マウス):\n"
#~ "================\n"
#~ "  都市を左クリック:            都市ダイアログを開く\n"
#~ "  ユニットを左クリック:        1つのユニットを選択する\n"
#~ "                                 （\"選択でユニットの命令を解除\"が設定さ"
#~ "れて\n"
#~ "                                 いる場合，現在の活動はキャンセルされま"
#~ "す）\n"
#~ "  ユニットをShift+左クリック:      ユニットを選択に加える(GTK)\n"
#~ "  ユニットを左ドラッグ:        ユニットにgotoコマンドを出す\n"
#~ "                               （オプションで\"キーボードなしでのgotoコマ"
#~ "ンド\"を有効にしてる場合）\n"
#~ "  中クリック，Alt+左クリック:   タイルの情報を表示する\n"
#~ "  右クリック:                  タイルに視点の中心を移す\n"
#~ "  Ctrl+中クリック:             見張り中のユニットを起こす"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  簡易ユニット選択:\n"
#~ "  =====================\n"
#~ "  タイルでCtrl+左クリック:       海上ユニットを1つ選択する（輸送可能ユニッ"
#~ "トを優先）\n"
#~ "  タイルでCtrl+右クリック:      陸上ユニットを1つ選択する（軍事ユニットを"
#~ "優先）\n"
#~ "\n"
#~ "  これらの操作はタイル上の1ユニットを選択状態にします。他の条件が等しけれ"
#~ "ば，移動ポイントが残っているものが優先されます。\"キーボードなしでのgotoコ"
#~ "マンド\"が有効の場合，ドラッグする1操作だけでユニットの選択および移動が可"
#~ "能です。"

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift+Ctrl+左クリック:         都市の労働者を調整する\n"
#~ "  Shift+Alt+右クリック:         都市の労働者を表示する（都市またはその近く"
#~ "にマウスを移動して）\n"
#~ "  Shift+右クリック:             生産をコピーする（都市またはユニットか"
#~ "ら）\n"
#~ "  Shift+Ctrl+右クリック:        生産を都市に貼り付ける"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  エリア選択モード (GTK):\n"
#~ "  ==========================\n"
#~ "  右クリック後にドラッグ:          エリアごとユニットあるいは都市を選択す"
#~ "る\n"
#~ "  Shift+右クリック後にドラッグ:    エリアの内容を既存の選択に追加する\n"
#~ "\n"
#~ "  このモードでは，複数のユニットあるいは都市が選択されます。矩形選択内に都"
#~ "市が含まれていて，オプションで\"都市をユニットより優先して選択\"が設定され"
#~ "ている場合，都市のみが選択され，現在のユニット選択はそのままになります。設"
#~ "定していない場合は，都市とユニットの両方が選択されます。\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  チャット行(GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl+Alt+右クリック:          都市リンクまたはタイルリンクをチャット行に"
#~ "貼り付ける\n"
#~ "  Shift+Ctrl+Alt+右クリック:    ユニットリンクをチャット行に貼り付ける\n"
#~ "\n"
#~ "  これらの操作により，マップの要素をチャットで参照できます。詳細については"
#~ "ヘルプの「チャット行」を参照してください。\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "概観マップ（マウス）:\n"
#~ "=====================\n"
#~ "  左クリック，Shift+左クリック，右クリックはメインマップ上で操作した時と同"
#~ "じ機能を持ちます。\n"

# clefs
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "ダイアログおよび報告:\n"
#~ "====================\n"
#~ "     F1: マップビューを開く\n"
#~ "     F2: ユニット報告を開く\n"
#~ "     F3: 民族報告を開く\n"
#~ "     F4: 都市報告を開く\n"
#~ "     F5: 経済報告を開く\n"
#~ "     F6: 研究報告を開く\n"
#~ "     F7: 世界の不思議を開く\n"
#~ "     F8: 世界の5大都市を開く\n"
#~ "     F9: メッセージダイアログを開く\n"
#~ "    F11: 人口統計報告を開く\n"
#~ "    F12: 宇宙船を開く\n"
#~ "\n"
#~ "        Ctrl+F: 都市検索ダイアログを開く\n"
#~ "        Ctrl+L: 作業リストダイアログを開く\n"
#~ "        Ctrl+T: 税/贅沢/科学ダイアログを開く\n"
#~ "  Shift+Ctrl+R: 革命ダイアログを開く\n"
#~ "\n"
#~ "Shift+Return: ターン終了"

# Belgae
#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "編集モード (GTK):\n"
#~ "===================\n"
#~ "    Ctrl+E: 編集モードを切り替える\n"
#~ "    Ctrl+M: 編集モードで戦場の霧を切り替える\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "総督府（Citizen Governor，旧称CMA）は都市管理を助けるためのものです。都市"
#~ "労働者を都市周辺の空きタイルに配置し，都市の産出物の量が最大になるようにし"
#~ "ます。状況に応じて，労働者を専門家に変更することもあります。さらに，可能な"
#~ "限り市民を平静に保つという役割も果たします。"

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "都市からどのような産出物を期待するか指定する方法はいろいろあります。都市"
#~ "ウィンドウを開いて総督府タブをクリックしてください。2種類のスライダがあり"
#~ "ます。左側のスライダではそれぞれの産出物について最少余剰を設定できます。例"
#~ "えば，「金」を+3に設定した場合，その都市では最低でも建造物の維持コストプラ"
#~ "ス3の金を産出するように指定したことになります。右側のスライダは，ある産出"
#~ "物を他と比較してどれほど重要視しているか，その「重み」を示します。例えば，"
#~ "「科学」を3に設定した場合，科学1ポイントを生産（あるいは金・交易）3ポイン"
#~ "ト以上に評価することを意味します。重みは必要に応じて各項目別々に設定するこ"
#~ "とができます。"

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "実現不可能な最小余剰を設定しても，総督府はそれを達成できません。ゲーム中に"
#~ "指定条件を満たすことが不可能になった場合，総督府は自動的に解除され手動操作"
#~ "に戻ります。ですから，あまり高い最小余剰は設定しない方がよいでしょう。それ"
#~ "よりは，重みをうまく使用しましょう。"

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "「祝典」チェックボックスをチェックすると，都市が祝典になるようにします。こ"
#~ "れは贅沢の比率が高い時しか機能しません。ヘルプの「幸福」節を参照してくださ"
#~ "い。"

# 以下のクリック個所のラベルは実際のものと異なります。freeciv.inにのみ登録されている用語のようですが，どういう状況で画面に表示されるのか不明です。(Belgae)
#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "「都市を管理」をクリックすると都市が総督府の管理下になります。「都市を解"
#~ "放」をクリックするとあなたのもとに管理が戻ります。"

# 実際の画面と異なる記述？(Belgae)
#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "使用しやすくするため，スライダの設定に名前をつけてプリセットとして保存する"
#~ "ことができます。「プリセット追加」ボタンをクリックし，名前を入力してくださ"
#~ "い。登録した名前をクリックするだけで，このプリセットをどの都市でも利用でき"
#~ "ます。また，都市報告の総督府欄からも，プリセットが登録してあれば名前を指定"
#~ "して変更できます。"

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "[ゲーム]→[オプション]→[オプションの保存]でプリセットを後々まで保存しておく"
#~ "ことができます。"

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "要注意！　都市の一部のみを総督府で管理している場合，近隣の都市を手動で管理"
#~ "するのが面倒になってきます。一つの島(大陸)にある都市はすべて総督府か手動か"
#~ "のどちらかに統一するのが一番でしょう。他のヒント，詳細情報，プリセット例に"
#~ "ついては，freeciv付属のREADME.cma.jaファイルを参照してください。"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "クライアントには簡単なチャットインターフェイスがあります。あなたが打った行"
#~ "はすべてのプレイヤーに送られます。例外として以下の機能があります。"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  ・「/」 で始まるメッセージはサーバコマンドと解釈され，必要なアクセスレベ"
#~ "ルを持っているならば実行されます。"

# clefs
# Belgae
#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  ・「John:」で始まるメッセージは「John」への私信です。名前は一部省略でき"
#~ "ます。サーバはまず「John」という名前のプレイヤーを探し，もし見つからなけれ"
#~ "ば，（「Johnathan」のように）「John」で始まるユーザー名を探します。"

# clefs
# Belgae
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  ・「John::」で始まるメッセージはやはり私信ですが，「John」という名前の"
#~ "(プレイヤーではなく)ユーザーのみを探します。見つからなければ上記と同様に"
#~ "「Johnathan」も対象にします。"

# clefs
# Belgae
#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr "  ・「.」で始まるメッセージは同盟国のみに送られます。"

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "修飾テキスト(GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "2.2より，GTKクライアントでは修飾テキスト機能に対応しました。この機能は，送"
#~ "信するチャットメッセージに太字，斜体，色，リンクなどを設定する機能です。こ"
#~ "れらの設定はエスケープシーケンスを使用して行います。"

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "・太字にする:\n"
#~ "完全名シーケンス: [bold] ... [/bold]\n"
#~ "省略名シーケンス: [b] ... [/b]\n"
#~ "入力欄でのショートカット: Ctrl-B\n"
#~ "例: 「[b]太字[/b]」と入力すると，「太字」という単語が太字で表示されます。"

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "・色を付ける:\n"
#~ "完全名シーケンス: [color] ... [/color] \n"
#~ "省略名シーケンス: [c] ... [/c]\n"
#~ "入力欄でのショートカット: Ctrl-C（入力欄の上のツールバーから色を選択する必"
#~ "要もあります）\n"
#~ "colorの開始シーケンスには以下のパラメータが少なくとも1つ必要です:\n"
#~ "・foreground（省略名 fg）:文字色です。「red」などの色名，または#3050b2か"
#~ "#35bのような16進数で指定します。\n"
#~ "・background（省略名 bg）:背景色です。上記と同様に指定します。\n"
#~ "例:「[c fg=\"blue\" bg=\"yellow\"]色[/c]」と入力すると，「色」という単語が"
#~ "青い字で，黄色い背景上に表示されます。"

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "・斜体にする:\n"
#~ "完全名シーケンス: [italic] ... [/italic]\n"
#~ "省略名シーケンス: [i] ... [/i]\n"
#~ "入力欄でのショートカット: Ctrl-I\n"
#~ "例:「[i]斜体[/i]」と入力すると，「斜体」という単語が斜体で表示されます。"

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "・取り消し線を引く:\n"
#~ "完全名シーケンス: [strike] ... [/strike]\n"
#~ "省略名シーケンス: [s] ... [/s]\n"
#~ "入力欄でのショートカット: Ctrl-S\n"
#~ "例: 「[s]取り消し線[/s]」と入力すると，「取り消し線」という単語に取り消し"
#~ "線が引かれます。"

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "・下線を引く:\n"
#~ "完全名シーケンス: [underline] ... [/underline]\n"
#~ "省略名シーケンス: [u] ... [/u]\n"
#~ "入力欄でのショートカット: Ctrl-U\n"
#~ "例: 「[u]下線[/u]」と入力すると，「下線」という単語に下線が引かれます。"

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "・都市リンクを設定する:\n"
#~ "完全名シーケンス: [link target=\"city\"] ... [/link]\n"
#~ "省略名シーケンス: '[l tgt=\"city\"] ... [/l]'\n"
#~ "ショートカット: マップ上の都市にマウスポインタを合わせて，Ctrl-Alt-右ク"
#~ "リックする。\n"
#~ "idパラメータには，指定したい都市のIDを設定しなければなりません。\n"
#~ "nameパラメータはオプションです。リンクを利用するユーザー自身のマップでこの"
#~ "都市をまだ確認していない場合に表示される都市名を設定します。\n"
#~ "開始と終了を1つの角かっこの組の中で行うこともできます。「[link target="
#~ "\"city\" id=121 /]」のように記述します（「/」で終了していることを明示しま"
#~ "す）。\n"
#~ "例: 「[l tgt=\"city\" id=65]都市[/l]」と入力すると，「都市」という単語がク"
#~ "リック可能になり，IDが65の都市が指定されます。\n"
#~ "「[l tgt=\"city\" id=65 name=\"名称不明\" /]」と入力すると，IDが65の都市を"
#~ "確認済みの場合はその都市名が表示され，未確認の場合は「名称不明」と表示され"
#~ "ます。"

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "・タイルリンクを設定する:\n"
#~ "完全名シーケンス: [link target=\"tile\"] ... [/link]\n"
#~ "省略名シーケンス: [l tgt=\"tile\"] ... [/l]\n"
#~ "ショートカット: マップ上で都市以外のタイルにマウスポインタを合わせて，"
#~ "Ctrl-Alt-右クリックする。\n"
#~ "xパラメータおよびyパラメータには，指定したいタイルの座標を設定しなければな"
#~ "りません。\n"
#~ "開始と終了を1つの角かっこの組の中で行うこともできます。「[link target="
#~ "\"tile\" x=5 y=36 /]」のように記述します（「/」で終了していることを明示し"
#~ "ます）。\n"
#~ "例: 「[l tgt=\"tile\" x=17 y=3]このタイル[/l]」と入力すると，「このタイ"
#~ "ル」という文字列がクリック可能になり，座標(17, 3)のタイルが指定されます。"

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "・ユニットリンクを設定する:\n"
#~ "完全名シーケンス: [link target=\"unit\"] ... [/link]\n"
#~ "省略名シーケンス: [l tgt=\"unit\"] ... [/l]\n"
#~ "ショートカット: マップ上のユニットにマウスポインタを合わせ，Shift-Ctrl-"
#~ "Alt-右クリックする。\n"
#~ "idパラメータには，指定したいユニットのIDを設定しなければなりません。nameパ"
#~ "ラメータはオプションです。リンクを利用するユーザー自身のマップでこのユニッ"
#~ "トをまだ確認していない場合に表示されるユニット名を設定します。\n"
#~ "開始と終了を1つの角かっこの組の中で行うこともできます。「[link target="
#~ "\"unit\" id=109 /]」のように記述します（「/」で終了していることを明示しま"
#~ "す）。\n"
#~ "例: 「[l tgt=\"unit\" id=235]ユニット[/l]」と入力すると，「ユニット」とい"
#~ "う単語がクリック可能になり，IDが235のユニットが指定されます。\n"
#~ "「[l tgt=\"unit\" id=235 name=\"戦士\" /]」と入力すると，IDが235のユニット"
#~ "を確認済みの場合はユニットの名前が表示され，未確認の場合は「戦士」と表示さ"
#~ "れます。"

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "もちろん，種類の異なるエスケープシーケンスを1つの文の中で組み合わせて使用"
#~ "することも可能です。例: [i][c fg=\"blue\"]これ[b]は[s]面白い[c bg=\"green"
#~ "\"][u]テスト[/i]です[/b]よ[/s]新しい[/u]機能です[/c]"

# clefs
#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "作業リストエディタは，都市ごとの作業リスト(都市ダイアログから開きます)と全"
#~ "体の作業リストの両方を編集するために使用します。このエディタを利用して，将"
#~ "来のターンに何を作成するかのリストを作成できます。"

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "作業リストにアイテムを追加するには，作成可能アイテムリストの希望するアイテ"
#~ "ムの上でダブルクリックします。アイテムを選択してヘルプボタンを押すと，ヘル"
#~ "プを見ることができます。アイテムを選択せずにヘルプを押すと，このページが表"
#~ "示されます。[訳註: 現行のGTKクライアントではアイテムを選択しないとヘルプボ"
#~ "タンは無効です]"

# XXX 原文に問題
#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "作業リストからアイテムを削除するには，削除したいアイテムの上でダブルクリッ"
#~ "クします。アイテムを作業リスト内で上下するには，リストの下のボタンを使いま"
#~ "す。[訳註: 現行のGTKクライアントではボタンはリストの右にあります]"

# ama, clefs
# 見やすいのが一番
# Belgae
# 現状のショートカット機能と合致していない部分があるため，実際の操作に合わせて書き換えました。文章にするとフォーカスと選択状態の関係など結構ややこしいですね。
#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "キーボードショートカット:\n"
#~ "[訳注:原文の記述は現在のインターフェイスに合っていないので，現在の実態に合"
#~ "うように記述しました。また，アクセスキーの機能（Alt-wで作業リストへフォー"
#~ "カスを移すなど）は省略しています。]\n"
#~ "\n"
#~ "作業リスト/候補リスト共通:\n"
#~ "==============\n"
#~ "カーソルキー上下: 選択状態を上下のアイテムに変更し，フォーカスも移動する\n"
#~ "PageUp/Down: 選択状態を1ページ分上下のアイテムに変更し，フォーカスも移動す"
#~ "る\n"
#~ "Home/End: 選択状態を一番上/下のアイテムに変更し，フォーカスも移動する\n"
#~ "Ctrl+カーソルキー上下: 選択状態はそのままでフォーカスのみ上下に移動する\n"
#~ "Ctrl+PageUp/Down: 選択状態はそのままでフォーカスのみ1ページ分上下のアイテ"
#~ "ムに移動する\n"
#~ "Ctrl+Home/End: 選択状態はそのままでフォーカスのみ一番上/下のアイテムに移動"
#~ "する\n"
#~ "\n"
#~ "作業リスト:\n"
#~ "==============\n"
#~ "Shift+カーソルキー上下:  複数のアイテムを連続して選択し，フォーカスも移動"
#~ "する\n"
#~ "Ctrl+スペース: フォーカスのあるアイテムの選択/非選択を切り替える\n"
#~ "Alt+カーソルキー上下: フォーカスのあるアイテムのリスト上での順番を上下に移"
#~ "動し，選択状態にする\n"
#~ "Delete: 選択状態のアイテムを削除する\n"
#~ "スペース: フォーカスのあるアイテムを削除する\n"
#~ "\n"
#~ "候補リスト:\n"
#~ "==============\n"
#~ "Insert: 選択状態のアイテムを作業リストの最後に追加する\n"
#~ "スペース: フォーカスのあるアイテムを選択状態にし，作業リストの最後に追加す"
#~ "る\n"
#~ "Shift-insert: 選択状態のアイテムを作業リストの最初に追加する"

# ntaka, clefs
# 原文obsolete
#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "作業リスト先頭の生産物を購入したい場合は，都市ウィンドウの概観ページから購"
#~ "入できます。[訳註: 現行のGTKクライアントでは生産物ページからでも可能です]"

# Daniel
# Belgae
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freecivは多数の言語に対応しています。対応言語を使用する方法は，READMEファ"
#~ "イルの自国語サポート(Native Language Support)節を参照してください。\n"
#~ "\n"
#~ "まずは以下のページで，希望する言語でのローカリゼーションが進行しているかを"
#~ "確認してください。"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "ローカリゼーション（翻訳）に手を加えたいと思ったら，以下のページで参加方法"
#~ "を確認してください。"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr "翻訳メーリングリストへの質問も歓迎します。"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv は GPL によって保護されています。ここに引用します。"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  原作者:\n"
#~ "    (彼らはもう関与していません。メールを送らないでください。)"

#~ msgid "  Present administrators: "
#~ msgstr "  現在の管理者: "

# Daniel
# Belgae
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "バグを見つけたら，バグレポートを送ってください。以下のURLにあるFreecivバグ"
#~ "追跡システムを使っていただけると幸いです。"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "報告時には上記のバージョン情報を添えてください。バグレポートの提出に関する"
#~ "詳細は， Freecivのディストリビューションに含まれるBUGSファイルを参照してく"
#~ "ださい。さらに詳しい各種の情報については， 下記のFreecivウェブサイトを閲覧"
#~ "してください。"

#~ msgid "Amphitheater"
#~ msgstr "円形劇場"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "支援している軍事ユニットが攻撃的配置にあることによる不幸を，民主主義下では"
#~ "4，共和政下では2減らします（言い換えれば，軍事ユニットによる不幸を2ユニッ"
#~ "ト分中和します）。他の政治体制下では効力がありません。"

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "宇宙船の部品を建造するには，あらかじめ「アポロ計画」を建設しておく必要があ"
#~ "ります。"

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "都市の周囲にあって使用されている農地タイルから産出される食料ポイントをそれ"
#~ "ぞれ100%増やします。農地タイルとは，灌漑が2回行われているタイルのことで"
#~ "す。"

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "工場がある都市で，宇宙船の部品の製作を開始できるようになります(必要な技術"
#~ "が研究完了している場合)。"

# ama, clefs, Daniel
# was "全ての都市で、都市建造物の維持費1をなくします。"
# Belgae
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "同じ大陸内にあなたが所有するすべての都市で，通常なら維持コストが1かかる都"
#~ "市建造物の維持コストを0にします。"

# Belgae
# 不幸から満足と，満足から幸福はそれぞれ1使用するのか確認する必要があります。
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "このすばらしい科学技術の偉業は，各都市の平静な市民1を幸福にします。これを"
#~ "建てた都市ではさらに平静な市民2を幸福にします(合計3)。ありそうもないことで"
#~ "すが，空中庭園の影響を受ける平静な市民がいない場合，この不思議は不幸市民を"
#~ "対象とします（軍事活動にともなう不幸も含みます）。これにより，不幸市民を平"
#~ "静にし，さらには幸福にします。"

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "各プレイヤーが初めてこれを建設した時に，即座に2つの科学技術を得ます。"

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr "同じ大陸内の各都市で，シールド維持費なしで1ユニットを支援できます。"

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "同じ大陸内にあるすべての都市で，汚職を50%削減します。"

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr ""
#~ "同じ大陸内にあなたが所有するすべての都市に城壁があるものとして機能します。"

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "同じ大陸内にある各都市の平静な市民2を幸福にします。ありそうもないことです"
#~ "が，空中庭園の影響を受ける平静な市民がいない場合，効果は不幸市民（軍事活動"
#~ "にともなう不幸市民も含む）に対して適用され，平静にした後に幸福にします。"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "まるで水力発電所が同じ大陸内の全都市にあるかのように作用します。(公害を減"
#~ "らし，工場と製造プラントの効果を増やします。)"

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "同じ大陸内にあり，かつ大学のあるすべての都市の科学ポイント生産が100%増加し"
#~ "ます。"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "同じ大陸内にあるすべての都市で，不幸市民2を平静にします（軍事活動にともな"
#~ "う市民の不幸も対象になります）。"

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "1ターンにつき2ユニット，旧式化したユニットが新型になります。"

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "同じ大陸内にあるあなたの都市で新たに生産するすべての海上ユニットが，最初の"
#~ "ベテランレベルで生産されます。"

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "同じ大陸内にあるすべての都市で，産出される交易ポイントが40%増加します。"

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "同じ大陸内にある各都市に大聖堂を持っているものとみなします。これは各都市の"
#~ "不幸市民3を平静にします。ただし，軍事活動にともなう市民の不幸には効果があ"
#~ "りません。神学の発見により大聖堂の効果が増し，不幸市民1をさらに平静にしま"
#~ "す。共産主義の発見により大聖堂の効果は衰え，平静になる不幸市民の数が1減少"
#~ "します。"

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "同じ大陸内にあり，かつ寺院のあるすべての都市で，さらに不幸市民2を平静にし"
#~ "ます。軍事活動にともなう市民の不幸には効果がありません。"

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "この不思議が建設された都市では，祝典を得ると歓喜により都市が成長します。"

#~ msgid "The Internet"
#~ msgstr "インターネット"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "同じ大陸内にあり，かつ研究所のある各都市の科学ポイント生産が100%増加しま"
#~ "す。"

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "同じ大陸内にあるあなたの都市で新たに生産するすべての軍事陸上ユニットが，最"
#~ "初のベテランレベルで生産されます。"

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "世界議会が発足し，特定の状況での宣戦布告を阻止します。いずれかのプレイヤー"
#~ "の都市での叛乱が2ターンを超えて継続すると，そのプレイヤーの政府が瓦解しま"
#~ "す。"

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "同じ大陸内の各都市に警察署があるものとみなします。すなわち，各都市におい"
#~ "て，所属する軍事ユニットが攻撃的配置にあることによる不幸を，民主主義下では"
#~ "4，共和政下では2減らします（言い換えれば，軍事ユニットによる不幸を各都市2"
#~ "ユニット分中和します）。他の政治体制下では効力がありません。"

# Belgae
#~ msgid "Multiplayer ruleset"
#~ msgstr "multiplayerルールセット"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "現在はマルチプレイゲーム用にデザインされたルールでFreecivをプレイしていま"
#~ "す。defaultルールセットとの特に大きな違いは，交易路が無効になっているこ"
#~ "と，およびほとんどの不思議は各プレイヤー1つずつ建設可能であり，同大陸内の"
#~ "都市にのみ影響が及ぶということです。すべての相違点については，README."
#~ "ruleset_multiplayerに説明があります。"

#~ msgid "?team name:Red"
#~ msgstr "赤"

#~ msgid "?team name:Yellow"
#~ msgstr "黄"

#~ msgid "?team name:Blue"
#~ msgstr "青"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "アジュール"

#~ msgid "?team name:Orange"
#~ msgstr "橙"

#~ msgid "?team name:Magenta"
#~ msgstr "マゼンダ"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "黄"

#~ msgid "?team name:Emerald"
#~ msgstr "エメラルド"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "シアン"

#~ msgid "?team name:Green"
#~ msgstr "緑"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "青"

#~ msgid "?team name:Pink"
#~ msgstr "ピンク"

#~ msgid "?team name:Silver"
#~ msgstr "銀"

#~ msgid "?team name:Heliotrope"
#~ msgstr "ヘリオトロープ"

#~ msgid "?team name:Fuchsia"
#~ msgstr "フクシャ"

#~ msgid "?team name:Azure"
#~ msgstr "アジュール"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "赤"

#~ msgid "?team name:Khaki"
#~ msgstr "カーキ"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "青"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "ピンク"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "白"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "赤"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "黄"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "マルメロ"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "翡翠"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "アジュール"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "緑"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "ピンク"

#~ msgid "?team name:Turquoise"
#~ msgstr "ターコイズ"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "ピンク"

#~ msgid "?team name:Lavender"
#~ msgstr "ラベンダー"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "シアン"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "円形劇場の効果を増やします。"

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr ""
#~ "この科学技術を持っていると，所有する都市すべての公害が50%減少します。"

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr "この科学技術に到達すると，ただちにもう１つ科学技術を取得します。"

#~ msgid "Theory of Evolution"
#~ msgstr "進化論"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "この科学技術はダーウィンの航海を最初に建設したときにのみ獲得できます。"

#, fuzzy
#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr "・都市で作られることはありません。\n"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "開拓者の維持には生産ポイント以外に食料ポイントも必要です。支援している都市"
#~ "の食料が尽きた場合は，開拓者が消滅します。共和政または民主主義体制下では，"
#~ "開拓者は毎ターン2倍の食料を必要とします。原理主義体制下では，3倍の食料が必"
#~ "要です。"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "ヘリコプターは空を飛び，なおかつ都市を占領できる極めて強力なユニットです。"
#~ "都市，飛行場，空母以外の場所でターンを終えると少しずつ体力を消耗すること，"
#~ "陸上ユニットから攻撃を受けることに注意する必要があります。"

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "キャラバンは商品や材料を輸送し，あなたの都市での不思議の建設を助けます。"

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "不思議にキャラバンを使用すると，1ユニットあたり30生産ポイントが不思議の建"
#~ "設に加算されます。"

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "貨物運送車はキャラバンを置き換えます。キャラバンの2倍のスピードで移動でき"
#~ "ます。貨物輸送車を不思議の建設に使用した場合，1ユニット当たり50生産ポイン"
#~ "トが加わります。"

#~ msgid "Apache"
#~ msgstr "アパッチ人"

#~ msgid "?plural:Apaches"
#~ msgstr "アパッチ人"

#, fuzzy
#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "アパッチとはアサバスカ語系言語を話すインディアン部族集団で，アリゾナ州，"
#~ "ニューメキシコ州，オクラホマ州にかけて暮らしています。アパッチ集団には西ア"
#~ "パッチ，チリカワ・アパッチ，メスカレロ・アパッチ，ジカリラ・アパッチ，リパ"
#~ "ン・アパッチ，平原アパッチなどが含まれます。彼らは西暦1000年ころに北部より"
#~ "南下してきました。アパッチは獰猛な戦士として知られています。19世紀，彼らを"
#~ "降伏させるためにアメリカ合衆国は半世紀を費やすこととなりました。"

#~ msgid "Arab"
#~ msgstr "アラブ人"

#~ msgid "?plural:Arabs"
#~ msgstr "アラブ人"

# clefs
#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "西暦622-1495年のアラブ・イスラム文明。"

# Daniel
#~ msgid "Austrian"
#~ msgstr "オーストリア人"

# Daniel
#~ msgid "?plural:Austrians"
#~ msgstr "オーストリア人"

#, fuzzy
#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "オーストリアの起源はローマ帝国の時代にまで遡ります。紀元前15年ころ，ケルト"
#~ "人の王国がローマによって征服され，その後紀元1世紀中頃にその地はローマ属領"
#~ "ノリクムとなりました。この領域がほぼ現在のオーストリアを含んでいます。紀元"
#~ "788年，フランク王のカール大帝がこの地域を征服し，キリスト教を導入しまし"
#~ "た。この地を地盤とするハプスブルク家の支配のもと，オーストリアはヨーロッパ"
#~ "の列強の一つとなりました。1867年，オーストリア帝国はオーストリア＝ハンガ"
#~ "リー帝国へと改組されました。1918年の第一次世界大戦終結とともに，オーストリ"
#~ "ア＝ハンガリー帝国は解体されました。1919年にオーストリア第一共和国が成立し"
#~ "た後，1938年にオーストリアはナチスドイツへと合邦しました。この体制は第二次"
#~ "世界大戦の終わる1945年まで続きましたが，オーストリアが連合国に占領されたã  †  †  €†  �“"
#~ "とで終結しました。"

# clefs
#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "大公"

# clefs
#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "女公"

#~ msgid "Kaiser %s"
#~ msgstr "皇帝 %s"

#~ msgid "Kaiserin %s"
#~ msgstr "女帝 %s"

# clefs
#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "バビロンは紀元前18世紀から紀元前7世紀にかけて，アモリ，カッシート，アッシ"
#~ "リア，カルデアを含む一連の人々の下にあったメソポタミアの支配的な都市でし"
#~ "た。"

#~ msgid "Brazilian"
#~ msgstr "ブラジル人"

#~ msgid "?plural:Brazilians"
#~ msgstr "ブラジル人"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "ブラジルはポルトガルの植民地として創設されましたが，ナポレオン朝フランスの"
#~ "ポルトガル占領の結果として1822年に独立しました。当初は本土から逃れてきたポ"
#~ "ルトガル王室による帝国として樹立されました。帝国は1889年の共和政府樹立まで"
#~ "存続しました。"

# clefs
#~ msgid "Byzantine"
#~ msgstr "ビザンツ人"

#~ msgid "?plural:Byzantines"
#~ msgstr "ビザンツ人"

# clefs
# 試験に出そうなところです
#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "古代ローマ帝国の衰退期に，コンスタンティヌス帝は帝国の首都をビザンチウムに"
#~ "移動し，主に東ローマ帝国またはビザンツ帝国として知られる新しい帝国を設立し"
#~ "ました。この帝国は，オスマン帝国によって首都が陥落する1453年まで続きまし"
#~ "た。ユスティニアヌス1世の時代には，ビザンツ人は中東のほぼ全域，北アフリ"
#~ "カ，イタリアおよびスペインの一部までを支配下に置いていました。"

# clefs
# "navel" 「お臍」のままでも良かったかしら
# Belgae
# navalに修正されました。
#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "カルタゴ人はフェニキア商人の末裔で，紀元前5世紀から紀元前2世紀にかけ，地中"
#~ "海沿岸に海上帝国を築いていました。カルタゴは紀元前146年にローマにより破壊"
#~ "されました。"

# clefs
# 単数も「族」でいってみましょう
# Belgae
# 「族」と「人」のラインが分かりませんし，「人」で統一する方針にしました。
#~ msgid "Cherokee"
#~ msgstr "チェロキー人"

#~ msgid "?plural:Cherokees"
#~ msgstr "チェロキー人"

# clefs
# Belgae
#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr "チェロキー人は今日の北米では最大のアメリカ先住民族です。"

# clefs
#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "中国は今日まで続いている中では最古の大文明で，その文書記録は3500年以上前ま"
#~ "で遡ります。秦王朝によって紀元前221年にはじめて統一されて以来，中国は統一"
#~ "と分裂の時期を繰り返し，またしばしば他民族による征服も受けてきました。今日"
#~ "では，1949年に共産党によって設立された中華人民共和国が本土を占拠している一"
#~ "方，以前の中華民国の国民党政府は台湾島を統治しています。"

#~ msgid "Danish"
#~ msgstr "デンマーク人"

#~ msgid "?plural:Danes"
#~ msgstr "デンマーク人"

# clefs
# Belgae
#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "デンマーク王国の建国は，958-988年に現在のデンマークにあたる地域を統一した"
#~ "ハーラル・ブラッタン[訳註:「青歯王(Bluetooth)」ハーラル一世。ブルーベリー"
#~ "が大好物だったからというのは俗説で，Bla（浅黒い）+tand（英雄）の英語への音"
#~ "写が元]の治世にだいたいにおいて帰せられています。"

#~ msgid "Dutch"
#~ msgstr "オランダ人"

#~ msgid "?plural:Dutch"
#~ msgstr "オランダ人"

# clefs
#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "神聖ローマ帝国がその全住民に死を宣告した時，ネーデルランド[オランダ]の人々"
#~ "は反旗を翻して独立を宣言し，1579年にはユトレヒト同盟を結成しました。オラン"
#~ "ダは17世紀には支配的な海運・経済大国となりました。"

#~ msgid "Ethiopian"
#~ msgstr "エチオピア人"

#~ msgid "?plural:Ethiopians"
#~ msgstr "エチオピア人"

# clefs
#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "エチオピアはアフリカ最古の国家にして，ヨーロッパの植民地主義の中で独立を保"
#~ "ち続けた唯一の国です。"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "市民"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "族長"

# clefs
#~ msgid "Hittite"
#~ msgstr "ヒッタイト人"

#~ msgid "?plural:Hittites"
#~ msgstr "ヒッタイト人"

# clefs
#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "ヒッタイト王国は紀元前1680年頃から紀元前1180年頃まで存続しました。ヒッタイ"
#~ "トは鉄器を発見した最初の文明です。その最盛期には，彼らはアナトリア中部，シ"
#~ "リア北西部およびバビロンまでのメソポタミアを支配下に収めていました。"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "実行中"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "ケニア人"

#~ msgid "Inca"
#~ msgstr "インカ人"

#~ msgid "?plural:Incas"
#~ msgstr "インカ人"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "インカ人は北部アンデスに住むアメリカ先住民で，南アメリカ西海岸において，現"
#~ "在のチリ南部に当たる地域から赤道近くまで広がる帝国を築きました。しかしその"
#~ "タイミングは悪く，スペイン人のコンキスタドールが1530年代にこの地域に訪れる"
#~ "数十年前の出来事でした。この短い期間の間に，インカ人達は支配地域の至る所に"
#~ "総延長15000km以上の道路を建設しました。彼らの国家は，スペインによる征服以"
#~ "前におけるアメリカ最大の国家で，複雑な階層をなし実務的な行政機構を整えてい"
#~ "ました。しかし，多くの王国がそうであるように，インカ帝国も継承権をめぐる危"
#~ "機によって崩壊していきました。スペイン人が到来したとき，インカ帝国はまさに"
#~ "その危機の真っ最中でした。アタワルパとワスカルの戦いです。彼らは先の皇帝で"
#~ "病気（おそらく当時この地に蔓延していた天然痘）により死亡したワイナ・カパッ"
#~ "クの息子たちでした。"

# 推測です（Belgae）
#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "ハンクァ"

#~ msgid "Qoya %s"
#~ msgstr "コヤ %s"

# clefs
# alt.「唯一のインカ」
#~ msgid "Sapa Inka %s"
#~ msgstr "サパ・インカ %s"

# clefs
# alt.「唯一のインカ」
#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "サパ・インカ"

#~ msgid "Indonesian"
#~ msgstr "インドネシア人"

#~ msgid "?plural:Indonesians"
#~ msgstr "インドネシア人"

# clefs
# "one of the most populous in the world."
# 10億人近いインドや中国ほどじゃないけど，それでも2億人はいますからね
#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "インドネシアはマレー多島海の大国で，中央政府をジャワ島に置いています。ムス"
#~ "リムが人口の大部分を占める，最も人口の多い国の一つです。"

# clefs
#~ msgid "Iroquois"
#~ msgstr "イロコイ人"

#~ msgid "?plural:Iroquois"
#~ msgstr "イロコイ人"

# clefs
#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "イロコイ連合――彼ら自身の言葉ではHaudenosauneeとして知られています――は，共"
#~ "通の言語と文化を持つ北米の諸民族のグループでした。彼らは現在はニューヨーク"
#~ "北部地方となっている地域を本拠地とし，元来は5つの民族から成っていました――"
#~ "セネカ，カユガ，オノンダガ，オネイダ，モホーク。連合は成文憲法と貨幣制度を"
#~ "持ち，ヨーロッパ人が到来した時点で最も先進的な国家となっていました。"

#~ msgid "Italian"
#~ msgstr "イタリア人"

#~ msgid "?plural:Italians"
#~ msgstr "イタリア人"

# clefs
# ナシオンとしてのイタリアの成立と言ってしまえば簡単なんだけど
# こなれた日本語にしようとすると難しいですねえ。力不足を痛感します。
# XXX "Italian nation" "indigenous nationalists"
# リソルジメント運動というやつですが...
#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "イタリア国は1870年に，先住民の民族主義者たちによる数十年の運動を経て統一し"
#~ "ました。1922年まではサヴォイア家の治める王国，それから1945年まではファシス"
#~ "ト国家であり，第二次世界大戦の戦勝国によって民主主義に復されました。"

#~ msgid "Duce %s"
#~ msgstr "ドゥーチェ %s"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "公"

# clefs
# 日本の分くらいは訳しておきますか。
# しかしあっさりしてるなあ。近現代はデリケートだから触れなかったのかな。
#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "日本の伝統的な神話によると，日本は紀元前7世紀に祖先たる神武天皇によって建"
#~ "てられたのだそうです。"

# clefs
#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "バスク人"

#~ msgid "Korean"
#~ msgstr "朝鮮人"

#~ msgid "?plural:Koreans"
#~ msgstr "朝鮮人"

# clefs
#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "伝説によると，最初の朝鮮王朝は先史時代に開祖・檀君によって満州南部に建てら"
#~ "れました。朝鮮の諸王朝は668年に文武王によって統一されました。今日では，"
#~ "1953年の朝鮮戦争の膠着状態の結果，朝鮮半島は南北朝鮮の二国家に分断されてい"
#~ "ます。"

#~ msgid "Mali"
#~ msgstr "マリ人"

#~ msgid "?plural:Malis"
#~ msgstr "マリ人"

# clefs
# Belgae
#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "サハラ砂漠以南のアフリカは数千年に亙って文化・民族の坩堝となっています。中"
#~ "世には，この地域はサヘル諸王朝と呼ばれる一連の帝国の本拠地でした。これらの"
#~ "うち，イスラム教のマリ帝国が最も強い影響力を持ちました。この帝国の支配は14"
#~ "世紀から17世紀に及び，その富と慈悲深い王たちで高名でした。現代のマリ共和国"
#~ "の名はこの帝国から来ています。"

#~ msgid "Mayan"
#~ msgstr "マヤ人"

#~ msgid "?plural:Mayas"
#~ msgstr "マヤ人"

# clefs
#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "マヤ人は中央アメリカの文明でした。ジャングルに偉大なピラミッドや宮殿を建設"
#~ "したことで高名です。"

# clefs
# 英語でAchaemenidと言われてもピンと来ませんね
#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "最初のペルシャ帝国(アケメネス朝)は紀元前550年から紀元前330年まで，第2のペ"
#~ "ルシャ帝国(ササン朝)は紀元226年から642年まで続きました。"

#~ msgid "Polish"
#~ msgstr "ポーランド人"

#~ msgid "?plural:Poles"
#~ msgstr "ポーランド人"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "ポーランドは千年近く前に設立され，16世紀末にその黄金時代を迎えました。"

#~ msgid "Polynesian"
#~ msgstr "ポリネシア人"

#~ msgid "?plural:Polynesian"
#~ msgstr "ポリネシア人"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "ポリネシア文化はハワイからニュージーランド，イースター島にまでわたる範囲の"
#~ "すべての島々に広がっています。"

#~ msgid "Portuguese"
#~ msgstr "ポルトガル人"

#~ msgid "?plural:Portuguese"
#~ msgstr "ポルトガル人"

# clefs
#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "ポルトガルはエンリケ航海王子の出資で達成された先進の造船技術により最初の商"
#~ "業帝国を1400年代に築き上げました。"

# clefs
#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "伝説によると，ノヴゴロドのスラヴ系・フィニック系諸部族は862年に彼らの土地"
#~ "に秩序をもたらすべくヴァラング(ヴァイキング)王リューリクを招請しました。"
#~ "リューリクは最初のロシア人の国，キエフ公国を確立しました。11世紀までには，"
#~ "キエフ公国は諸小公国へと解体していましたが，15世紀にイワン3世によって一つ"
#~ "の国家へと再統合されました。対スウェーデンの決定的な勝利と広大な領土の獲得"
#~ "の後に，ピョートル1世は1721年にロシア帝国を称しました。ロシア帝国は1917年"
#~ "に社会主義革命によって最後のロシア皇帝が退位させられるまで存続しました。"
#~ "1991年のソ連解体の後，ロシアは再び世界地図に，連邦共和国としてその姿を現し"
#~ "ました。"

#~ msgid "Ruthenian"
#~ msgstr "ルーシ人"

#~ msgid "?plural:Ruthenians"
#~ msgstr "ルーシ人"

#~ msgid "Songhai"
#~ msgstr "ソンガイ人"

#~ msgid "?plural:Songhai"
#~ msgstr "ソンガイ人"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "ソンガイ人は11世紀にガオを首都とする国家を建国しました。マリ帝国が数世紀後"
#~ "に衰退するのに伴い，ソンガイ人は自らの帝国を打ち建て，その版図は最終的にア"
#~ "フリカの歴史上最大級のものとなりました。ソンガイ帝国の統治者については，そ"
#~ "の富とともに敬虔なイスラム教徒であったことがよく知られています。"

#~ msgid "Sumerian"
#~ msgstr "シュメール人"

#~ msgid "?plural:Sumerians"
#~ msgstr "シュメール人"

# clefs
#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "シュメール人はバビロニアの勃興まで南メソポタミアを支配していました。およそ"
#~ "5500年前の，世界最古の文字史料となるシュメール文字の粘土板が発見されていま"
#~ "す。"

#~ msgid "Swedish"
#~ msgstr "スウェーデン人"

#~ msgid "?plural:Swedes"
#~ msgstr "スウェーデン人"

# clefs
#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "スウェーデン王国は12世紀にキリスト教化され，政治的主体として確立されまし"
#~ "た。17世紀には，いわゆる戦士王たちによる夥しい軍事的征服によってヨーロッパ"
#~ "の強国の一つとして傑出するに到りました。しかしながら，悪化する経済と数次に"
#~ "亙るロシア戦の壊滅的な敗北とによって，スウェーデンは獲得した領土の大部分を"
#~ "失いました。1814年以来，スウェーデンは武力衝突に関与していません。"

# Belgae
#~ msgid "Taino"
#~ msgstr "タイノ人"

#~ msgid "?plural:Taino"
#~ msgstr "タイノ人"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "タイノ人はバハマ，キューバ，イスパニョーラ，プエルトリコ，ジャマイカ他のカ"
#~ "リブ海に浮かぶ島々の先住民です。ハリケーン，タバコ，ポテト，カヌー，バーベ"
#~ "キュー，ハンモック，ユッカ[訳注:リュウゼツラン科の1属。イトラン，キミガヨ"
#~ "ランなど]は彼らの言葉を語源とします。彼らの社会は母系制でした。コロンブス"
#~ "が訪れて初めて接触を持ったのは1492年のことです。数百万人までいたかは定かで"
#~ "はありませんが，少なくともカリブ一帯に数十万人を数えたタイノ人は，奴隷狩り"
#~ "と疫病の犠牲となり，人口が急速に減少しました。スペイン人の記録では，彼らは"
#~ "カリブの南方の他民族と比較して平和的な人々であると描写されています。彼らの"
#~ "丸木舟は，コロンブスの船に近いほどの長さを持つものもしばしばあり，交易商人"
#~ "を載せて島々を渡っていました。最近の遺伝学的研究によれば，プエルトリコ人の"
#~ "およそ半分はタイノ人の母系子孫です。"

#~ msgid "Thai"
#~ msgstr "タイ人"

#~ msgid "?plural:Thai"
#~ msgstr "タイ人"

# ntaka
#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "タイ王国は，18世紀，19世紀の植民地主義の時代を通して，東南アジアで唯一つ独"
#~ "立を守っていた国です。"

#~ msgid "Tupi"
#~ msgstr "トゥピ人"

#~ msgid "?plural:Tupi"
#~ msgstr "トゥピ人"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "トゥピ人はグアラニー人と近縁のブラジル先住民です。彼らは現在のブラジル連邦"
#~ "共和国パライバ州，ペルナンブコ州，セアラー州，リオ・グランデ・ド・ノルテ"
#~ "州，アラゴアス州，セルジッペ州他に暮らしていました。彼らの首長国はポルトガ"
#~ "ル人の奴隷狩り，伝道所建設，疫病によって破壊されました。トゥピ人とアフリカ"
#~ "人奴隷およびおよびヨーロッパ人との混血が進みました。ブラジルの多くの地名は"
#~ "トゥピ語を語源としています。"

#~ msgid "Turkish"
#~ msgstr "トルコ人"

#~ msgid "?plural:Turks"
#~ msgstr "トルコ人"

# clefs
# あまりうまくないなぁ...
# ムスタファはアタチュルクとしても知られているかな
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "現代のトルコはオスマン帝国の後継です。オスマン帝国は，第一次世界大戦で同盟"
#~ "国側として参戦した後，崩壊し勝利国によって分断されました。国はそれから，ガ"
#~ "リポリ防衛の英雄ケマル・ムスタファによって改革され政教分離を実施しました。"

# clefs
#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "バイキングは西暦800年から1100年にかけてヨーロッパの沿岸を襲撃しあるいは交"
#~ "易を行ってきました。バイキングの侵入者たちはノルマンディ，ロシア，そして短"
#~ "命だったシチリア王国の支配者となりました。"

#~ msgid "British Isles (classic/medium)"
#~ msgstr "ブリテン諸島 (古典的/中型)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "古典的スタイル，85x80のブリテン諸島マップです。"

#~ msgid "Earth (classic/large)"
#~ msgstr "地球 (古典的/大型)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "古典的スタイル，160x90の地球マップです。"

#~ msgid "Earth (classic/small)"
#~ msgstr "地球 (古典的/小型)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "古典的スタイル，80x50の地球マップです。"

#~ msgid "Europe (classic/giant)"
#~ msgstr "欧州 (古典的/特大)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "古典的スタイル，200x100の欧州マップです。"

#~ msgid "France (classic/large)"
#~ msgstr "フランス (古典的/大型)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "古典的スタイル，140x90のフランスマップです。"

#~ msgid "Earth (classic/medium)"
#~ msgstr "地球 (古典的/中型)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "古典的スタイル，120x60の地球マップです。"

# clefs
#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "イベリア半島 (古典的/大型)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "古典的スタイル，136x100のイベリア半島（今日のスペインとポルトガル）マップ"
#~ "です。"

#~ msgid "Italy (classic/medium)"
#~ msgstr "イタリア (古典的/中型)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "古典的スタイル，100x100のイタリアマップです。"

#~ msgid "Japan (classic/medium)"
#~ msgstr "日本 (古典的/中型)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "古典的スタイル，88x100の日本マップです。"

#~ msgid "North America (classic/medium)"
#~ msgstr "北アメリカ (古典的/中型)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "古典的スタイル，116x100の北アメリカマップです。"

#~ msgid "Tutorial"
#~ msgstr "チュートリアル"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr ""
#~ "このチュートリアルシナリオをプレイすれば，Freecivの概要がわかります。"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Freecivへようこそ。あなたは1つの文明を率います。\n"
#~ "あなたの務めは世界を征服することです! まずは\n"
#~ "探検家を使って周囲の土地を探索し，開拓者を使って\n"
#~ "都市建設に適した場所を見つけましょう。\n"
#~ "テンキーを使ってユニットを動かしてみてください。"

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "ここは都市建設に適した場所のようです。このユニットが次に移動できる\n"
#~ "ようになったら，bキーを押してください。都市が創設されます。\n"
#~ "\n"
#~ "一般に，都市は水際のひらけた土地に建てるのがよいでしょう。どのような\n"
#~ "都市であっても，食料は最も重要な資源です。草原と平地は多くの食料を\n"
#~ "供給してくれます。"

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "最初の都市が創設されました。都市ダイアログが自動的に開かれたはずです。\n"
#~ "もし開かれていなければ，都市をクリックして開いてください。都市はFreeciv\n"
#~ "の基本となる概念ですので，ダイアログ内をいろいろといじくってみて慣れる\n"
#~ "ようにしてください。詳細についてはヘルプメニューを参照してください。\n"
#~ "\n"
#~ "最初のうちは，あなたの文明をより発展させるため，開拓者をいくつか生産\n"
#~ "するとよいでしょう。生産物タブをクリックし，生産可能なもののリストから\n"
#~ "開拓者を選んでクリックします。そうしたら「生産物の変更」ボタンをクリック\n"
#~ "してください。開拓者の生産が始まります。操作が終わったら都市ダイアログ\n"
#~ "を閉じてください。うまくいっていれば，マップビュー上に，都市が開拓者を\n"
#~ "生産中である表示がされているはずです。"

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "おめでとうございます。あなたの文明は2つ目の都市を創設しました。この都市"
#~ "は\n"
#~ "最初の都市とほとんど同様の振る舞いをします。ただし，周囲の地形の違いによ"
#~ "り，\n"
#~ "少しばかり発展の仕方が異なるでしょう。ここでも開発者を作成するとよいでしょ"
#~ "う。"

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "3つ目の都市を創設しました! あなたの文明は繁栄しているようです。\n"
#~ "そろそろ軍事について考える時期かもしれません。生産力が高い\n"
#~ "都市を選び，そこを軍事基地に転換しましょう。まずは兵舎を作成し，\n"
#~ "その後は軍事ユニットの作成を開始しましょう。作成可能な最良の\n"
#~ "ユニットを選びましょう。ゲーム開始時は戦士しか選択肢が\n"
#~ "ありませんが，すぐにさまざまな種類のユニットが作成できるように\n"
#~ "なります。\n"
#~ "\n"
#~ "ここは都市ダイアログの生産物報告で，作業リスト機能を使用する\n"
#~ "良い機会かもしれません。タスク候補で兵舎をクリックし，「生産物の\n"
#~ "変更」をクリックすると建設が始まります。そうしたら軍事ユニットを\n"
#~ "ダブルクリックして，作業リストに追加しましょう。兵舎が完成すると\n"
#~ "ただちに，都市はそのユニットの生産に自動的に切り替わります。"

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "またも都市を得ました! コツをつかんできたようですね。ここらで新しい\n"
#~ "都市を管理するよい方法をお教えしましょう。マップビューで，都市の下の\n"
#~ "表示バーを見てください。ここには，都市に関するいくつかの有用な情報が\n"
#~ "表示されます。旗と背景色は，その都市がどの文明に所属しているかを\n"
#~ "示しています（これはあなたが他の文明と遭遇したときに役立つでしょう）。\n"
#~ "バーの上の行には，都市の名前と大きさが表示されています。1つまたは\n"
#~ "複数の星が表示されていることがありますが，これは都市内にユニットがいる\n"
#~ "ことを示しています。下の行は，その都市が何を作成していて完成までに\n"
#~ "何ターンかかるかと，その都市が次の大きさに成長するまで何ターンかかるか\n"
#~ "を示しています。"

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "あなたの帝国に属する都市が増えてくるにつれて，個々の都市を管理\n"
#~ "することが難しくなってきます。ここで役に立つのが都市報告です。\n"
#~ "F4キーを押してください。この報告は，各都市のさまざまな統計データを\n"
#~ "リストにしたものです。よろしければしばらくいじってみてください（マップ\n"
#~ "ビューに戻るには，F1キーを押すか表示タブをクリックしてください）。\n"
#~ "少々練習すれば，この報告から都市に関するほとんどすべてのことを\n"
#~ "制御できます。しかし，都市報告が秘める力のすべてを説明するのは，この\n"
#~ "チュートリアルの狙いを超えていますので省きます。"

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "あなたの都市が成長しました! 都市が成長すると，より多くの市民を\n"
#~ "働かせることができます。市民はフィールド上で働かせるか，専門家\n"
#~ "を務めさせます。大きさ2以上の都市では開拓者を作成することも\n"
#~ "できますが，作成した場合，都市の大きさが1小さくなります。\n"
#~ "\n"
#~ "都市で開拓者を作成中なら，今すぐ購入することを検討すべきです。\n"
#~ "都市ダイアログを開き，購入ボタンをクリックしてください。お金を対価\n"
#~ "として（もし十分なお金を持っていれば），即座に作成が完了します。"

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "都市が再び成長しました! 3人の市民を使えるようになったので，都市の資源の\n"
#~ "使い道に選択肢がかなり増えました。市民が3人の都市では3ヶ所別々のタイルで\n"
#~ "市民を働かせることができ，さらに加えて中央のタイルは無条件で機能します。\n"
#~ "都市ダイアログのマップには，どのタイルで市民が働いているかが表示されま"
#~ "す。\n"
#~ "さらにどれだけの食料，シールド（生産物），交易が供給されているかも示されま"
#~ "す。\n"
#~ "食料は都市の成長のために使用され，シールドは建造物やユニットの作成に使用さ"
#~ "れ，\n"
#~ "交易は税収入として科学研究，金，贅沢に振り分けられます。\n"
#~ "\n"
#~ "市民の働いているタイルをクリックすると，市民をタイルから外すことができま"
#~ "す。\n"
#~ "次に市民の働いていないタイルをクリックすると，その場所に市民を配置すること"
#~ "が\n"
#~ "できます。市民は3人まで配置できます（当然ですね）。配置していない市民は全"
#~ "員\n"
#~ "専門家になります。現状ではすべて芸人になります。芸人が供給するのは贅沢\n"
#~ "だけです（これは後々にならないと有益ではありません）。"

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "都市の大きさが5まで成長しました。都市が大きくなると，市民の動揺が\n"
#~ "問題となってきます。都市の大きさが5以上になると，通常は不幸な市民が\n"
#~ "1人発生し，なだめる手段が必要となります。つまり，市民を平静に保つ\n"
#~ "ために，専門家の芸人が1人必要となるのです。これは市民の持ち腐れと\n"
#~ "言えます。\n"
#~ "\n"
#~ "この問題を処理するにはいくつかの方法があります。手っ取り早い\n"
#~ "対処法は寺院（あるいは他の文化建造物）を建設することです。寺院は\n"
#~ "不幸な市民1人を平静にします（建造物の種類ごとの機能については，\n"
#~ "ヘルプの「都市建造物」の節を参照してください）。大きな都市が増えて\n"
#~ "くると，税率を変更して（Ctrl+Tキーを押す），税の一部を直接贅沢に\n"
#~ "つぎ込むことが必要になるかもしれません（贅沢2につき1人の市民を\n"
#~ "なだめることができます）。市場を建設すると，贅沢の効果が大きくなります\n"
#~ "（都市に供給される贅沢が+50%%になります）。"

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "ついに都市の大きさが8になりました。大きさ8ともなると，都市から得られる\n"
#~ "産出物の量は相当のものと言えます。ただし，十分な贅沢を提供して市民を\n"
#~ "平静に保つことができればの話ですが。\n"
#~ "\n"
#~ "都市の大きさを8より大きくするには，水道が必要です。都市がまだ成長する\n"
#~ "見込みであれば，すぐに水道の建設を開始すべきです。水道を建設するには\n"
#~ "科学技術「建設」が必要です。"

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "都市の大きさが12になりました。この都市をさらに\n"
#~ "成長させるには，下水道を建設する必要があります。\n"
#~ "下水道を建設するには，科学技術「公衆衛生」が必要です。"

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "おめでとうございます。都市の大きさが13になりました。これほど大きな都市\n"
#~ "では，適切に土地改良をしていれば，途方もない量の生産高が得られます。\n"
#~ "市民を平静に保つために，税と文化建造物が十分に足りているか確認して\n"
#~ "ください。また，生産高へのボーナス効果がある建造物で都市自体を改良する\n"
#~ "ことにも気を配りましょう。図書館，市場，工場，海上プラットフォームの4つ"
#~ "は，\n"
#~ "大都市に大きなボーナスを提供する優れた建造物です。これらの建造物を\n"
#~ "建設することによる利益とコストを比較検討してください。非常に大きな都市で\n"
#~ "あれば，どの建造物もおそらく建てる価値があるでしょう。このような大都市で"
#~ "は\n"
#~ "税収入（金）も十分得られるため，生産高を増すために建造物を購入する\n"
#~ "という方法も採れます。"

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "開拓者ユニットの作成が完了しました。開拓者は新しい都市を建設する\n"
#~ "ことに適したユニットです。都市を建設して文明を拡大しましょう。都市から\n"
#~ "開拓者を出発させ，新たな都市を建設するにふさわしい場所を見つけ\n"
#~ "ましょう。適地に開拓者が到着したら，Bキーを押して都市を建設します。\n"
#~ "\n"
#~ "もう一度言いますが，都市を建設する適地は水際のひらけた土地です。\n"
#~ "草原と平地は都市に食料を供給します。森と丘は生産物を作成する際に\n"
#~ "必要となる資源（シールド）を供給します。川と海は交易ボーナスを供給し，\n"
#~ "文明全体の利益となります。砂漠，ツンドラ，山では，得られるものは\n"
#~ "ほとんどなく，小さな都市では使う価値はほとんどありません。土地の価値\n"
#~ "についての詳細は，ヘルプの「地形」を参照してください。"

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "2つ目の開拓者も，新たな都市の創設に使用しましょう。注意してほしい\n"
#~ "のですが，既存の都市から開拓者を移動させると，周囲にアウトラインが\n"
#~ "表示されます。これは，今いる場所に都市を創設した場合，その都市の\n"
#~ "都市圏となる範囲を示しています。都市が創設されると，そのアウトライン\n"
#~ "は，既存の都市のアウトラインと一体となり，いずれかの都市圏に含ま\n"
#~ "れているタイルとそうでないタイルが明示されます。一般に，新しい都市を\n"
#~ "創設する際は，すべてのタイルが少なくとも1つの都市の都市圏となって\n"
#~ "いるようにした上で，都市圏の重複はできる限り少なくするべきといえます。\n"
#~ "都市を適切に配置することで，各都市はより多くの資源を利用でき，より大きく\n"
#~ "成長できるのです。"

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "兵舎が完成しました。この建造物がある都市では，軍事ユニットを\n"
#~ "初めからベテランとして作成できます。ベテランユニットは新兵\n"
#~ "ユニットより強く，戦闘で生き残りやすくなります。兵舎やその他の\n"
#~ "建造物についての詳細は，ヘルプの「都市建造物」の項を参照\n"
#~ "してください。\n"
#~ "\n"
#~ "兵舎を建設した都市では軍事ユニットの作成を始めた方がいいでしょう。\n"
#~ "兵舎にはかなりの投資をしているわけですし，わずかながら維持コスト\n"
#~ "もかかりますので，使わずに無駄にするのは決して良い考えでは\n"
#~ "ないでしょう。"

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "この都市では開拓者を作成できません。開拓者を作成する際には，\n"
#~ "都市の人口が1段階消費されます。そのため，大きさ1の都市は，\n"
#~ "都市を解散させない限り開拓者を作成することができないのです。\n"
#~ "\n"
#~ "この問題に対処するには，より速く都市が成長するように，もっとたくさん\n"
#~ "食料を供給するタイルで市民を働かせましょう。十分な食料を供給\n"
#~ "できない都市では，開拓者を作成するべきではありません。新たな都市を\n"
#~ "建設する際には，十分な食料を供給できる地形かを確認してください。\n"
#~ "草原がベストです。平野や丘もよいでしょう。"

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "最初の軍事ユニットができあがりました! 軍事ユニットには，攻撃と防御という\n"
#~ "2つの基本目的があります。各ユニットには攻撃力と防御力が設定されていま"
#~ "す。\n"
#~ "戦士はたったの1/1です。ファランクスは防御力が2になっていて，防御ユニット\n"
#~ "としてより強くなっています（1/2）。カタパルトは優れた攻撃ユニットです。\n"
#~ "なぜなら攻撃力が6もあるからです（6/1）。\n"
#~ "\n"
#~ "基本的に，どの都市にも1，2ユニットは防御ユニットを置いておくべきでしょ"
#~ "う。\n"
#~ "首都のように重要な都市ではさらに防御体制を整える価値があります。\n"
#~ "ある都市で作成したユニットを他の都市に移動させて，その都市を防衛させる\n"
#~ "こともできます（Gキーを押すと，ユニットを遠くまで容易に移動させることが\n"
#~ "できるgotoモードに入ります）。でも戦争になると，敵の都市を攻撃させようと\n"
#~ "思って，防衛ユニットまで突っ込ませたくなりがちです。冷静に行きましょう!"

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "最初の科学技術研究が完了しました! 科学技術の進歩は，Freecivに\n"
#~ "欠かすことのできない概念です。科学技術を高めることで，新しいユニットや\n"
#~ "建造物の作成，新しい政治体制への移行，さまざまなボーナスの無償での\n"
#~ "取得が可能になります。\n"
#~ "\n"
#~ "ここで，研究タブをいじってみましょう。F6キーを押すと研究タブが開きます。\n"
#~ "すでに開いてある場合は，メインウインドウの研究タブをクリックしてくださ"
#~ "い。\n"
#~ "「共和政」という科学技術を見つけてクリックしましょう。これで「共和政」が\n"
#~ "研究目標に設定されました。目標を指定すると，次に研究する科学技術\n"
#~ "として，目標への経路にある科学技術が自動的に選択されます。ウィンドウ\n"
#~ "上部には，ターンごとに科学研究をどれだけ進めることができるかが表示\n"
#~ "されています。この研究ポイントは，あなたの都市の交易税収入からもたら\n"
#~ "されます。その下にあるのが科学技術ツリーです。ここで左クリックすると，\n"
#~ "その技術を当面の研究対象（「研究中」に表示されます）や研究目標に\n"
#~ "設定できます。また右クリックすると，その科学技術についてのヘルプが\n"
#~ "表示されます。研究タブでの操作を終えたら，ビュータブをクリックするか\n"
#~ "F1キーを押せば，マップビューに戻ります。"

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "2つ目の科学技術を研究し終えました。研究報告に戻って(F6)，研究の進展\n"
#~ "状況を再確認してみましょう。以前に「共和政」を科学技術の目標として\n"
#~ "設定していた場合は，新たな研究対象が自動的に選択されているはずです。\n"
#~ "目標を設定していなかった場合は，このターンが終了するまで新たな研究\n"
#~ "対象は自動選択されません。\n"
#~ "\n"
#~ "研究を完了したターンでは，新たな研究対象の科学技術を選択することができま"
#~ "す。\n"
#~ "しかし，研究の中途で研究対象を別の科学技術に切り替えると，研究中だった科"
#~ "学\n"
#~ "技術にそれまでつぎ込んできた研究ポイントはすべて無駄になります。適切な研"
#~ "究\n"
#~ "目標を選択しておけば，科学技術を1つ研究完了するたびにどの科学技術を研究対"
#~ "象\n"
#~ "にしようかと戸惑う必要がなくなります。"

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "共和政を目標としてきた研究が見事に完了しました。この科学技術は\n"
#~ "特に役立ちます。なぜなら，新たな政治体制に移行できるからです。\n"
#~ "文明を統治する政治体制は，文明の発展を決定する非常に重要な\n"
#~ "要素です。あなたの文明は専制政治で始まりましたが，これは\n"
#~ "とても効率の悪い政治体制です。政治体制の選択肢が今後増えて\n"
#~ "いきますが，それによりあなたは，自らの文明を平和的な貿易国家と\n"
#~ "するか，好戦的な軍事国家とするかを選べるようになります。\n"
#~ "どちらにも利点があります。\n"
#~ "\n"
#~ "さて，ここでは今すぐ共和政へと移行したほうがよいでしょう。「文明」\n"
#~ "メニューのサブメニュー「政治体制」から，「共和政」を選択します。\n"
#~ "さあ革命です! 　政治体制を変更すると，数ターンの間は無政府状態に\n"
#~ "なります。つまり不利益がないわけではありません。しかし，共和政は\n"
#~ "専制政治より明らかに優れた政治体制なので，投資分はすぐに取り\n"
#~ "返せます。"

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "あなたのユニットが小屋を発見しました。小屋は少数民族の小さな村を\n"
#~ "表わしており，世界中のフィールド上に点在しています。ユニットが\n"
#~ "小屋に入ると，何らかのイベントが発生します。最もよくあるのは，お金を\n"
#~ "手に入れるというものです。しかし他にも，科学技術を入手したり，傭兵\n"
#~ "ユニットが見つかったりします。現地住民があなたの文明に賛同し，帝国の\n"
#~ "1都市として参加することもあります。最後に，一部の小屋にはバーバリアンが\n"
#~ "いて，入ってきたあなたのユニットを即座に殺してしまうこともあります。\n"
#~ "平均的に見れば，有益な結果が得られるので，どんどん探索し，見つけた\n"
#~ "小屋にはすぐ入ってみましょう。"

#~ msgid "Loading tutorial events."
#~ msgstr "チュートリアルイベントをロードしています"

# NB: civmanual.cにはまだ実際には使われていない機能・関数が含まれているので
# 実際にはお目にかからないメッセージが少なからずあります (clefs)
#~ msgid "Could not write manual file %s."
#~ msgstr "マニュアルファイル'%s'を書くことができませんでした。"

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s サーバオプション</h1>\n"
#~ "\n"

# Daniel
#~ msgid "Level: %s.<br>"
#~ msgstr "レベル: %s.<br>"

# clefs
#~ msgid "Category: %s.<br>"
#~ msgstr "カテゴリー: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "ルールセットで固定されています。"

# clefs
#~ msgid "Can only be used in server console."
#~ msgstr "サーバコンソールでのみ使用できます。"

#~ msgid "Minimum:"
#~ msgstr "最小値:"

#~ msgid "Default:"
#~ msgstr "デフォルト:"

#~ msgid "Maximum:"
#~ msgstr "最大値:"

#~ msgid "Possible values:"
#~ msgstr "取り得る値:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "取り得る値（オプションはこれらいくつでも可能）:"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">値が %sに設定されました</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %sサーバコマンド</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>使用法:</pre></td>\n"
#~ "<td>"

# Daniel
#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">レベル: %s</p>\n"
#~ "\n"

# Daniel
#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>説明:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s 地形ヘルプ</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "移動コスト"

# clefs
#~ msgid "Defense bonus"
#~ msgstr "防御ボーナス"

# clefs
#~ msgid "Mining"
#~ msgstr "採掘"

#~ msgid "turns"
#~ msgstr "ターン"

#~ msgid "Clean pollution"
#~ msgstr "公害を除去する"

#~ msgid "Clean fallout"
#~ msgstr "死の灰を除去する"

#~ msgid "impossible"
#~ msgstr "不可能"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s 建造物ヘルプ</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s 世界の不思議ヘルプ</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "維持"

#~ msgid "Requirement"
#~ msgstr "必要条件:"

#~ msgid "Obsolete by"
#~ msgstr "旧式化条件:"

#~ msgid "More info"
#~ msgstr "詳細"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FILE\tログファイルとしてFILEを使用する\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr "  -r, --ruleset RULESET  RULESET用のマニュアルを作成する\n"

#~ msgid "No URL given"
#~ msgstr "URLが指定されていません。"

#~ msgid "This does not look like modpack URL"
#~ msgstr "これはmodpackのURLではないようです。"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "modpack %sを %sからインストールします。"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "ホームディレクトリが見つかりません。"

#~ msgid "Downloading modpack control file."
#~ msgstr "modpack制御ファイルをダウンロードしています。"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "modpack制御ファイルに"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "modpack制御ファイルの互換性がありません。"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "modpack制御ファイルの互換性がありません。"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "modpack制御ファイルの互換性がありません。"

#~ msgid "Illegal path for %s"
#~ msgstr "%sのパスが不適切です。"

#~ msgid "Cannot create required directories"
#~ msgstr "必要なディレクトリを作成できません。"

#~ msgid "Downloading %s"
#~ msgstr "%sをダウンロードしています"

#~ msgid "Failed to download %s"
#~ msgstr "%sをダウンロードできませんでした。"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "modpackの一部のパーツをインストールできませんでした。"

#~ msgid "Modpack list has no capability string"
#~ msgstr "modpackリストに機能指定文字列がありません"

#~ msgid "Modpack list is incompatible"
#~ msgstr "modpackリストの互換性がありません"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#~ msgid "Another download already active"
#~ msgstr "別のファイルのダウンロードがすでに始まっています"

#~ msgid "Failed to start downloader"
#~ msgstr "ダウンローダが起動できませんでした"

#~ msgid "?"
#~ msgstr "?"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "不明"

#, fuzzy
#~ msgid "Installed"
#~ msgstr "modpackのインストール"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "modpackのインストール"

#~ msgid "Modpack URL"
#~ msgstr "modpackのURL"

#~ msgid "Select modpack to install"
#~ msgstr "インストールするmodpackの選択"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Freeciv modpack インストーラー"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Freeciv modpack インストーラー"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "人口:            %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "支援ユニット: %d"

# clefs
# 建設中の不思議がなかった場合
#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "%sのために不思議建設をすることはできませんでした。"

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

# clefs
# このあたりは翻訳しても，日本語でサーバを走らせない限り意味がないのですけど。
# freeciv.orgなどのサーバからのメッセージは英語のままなわけです。
#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "警告: ゲスト名 '%s' は既に使われているので '%s' に変更します。"

# clefs
#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "申し訳ありませんが，このサーバではゲストは許可されていません。"

# clefs
#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s は拒絶されました: ゲストは許可されていません。"

# clefs
#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "ユーザーデータベースの読み込みにエラーが発生したので，ゲスト接続'%s'として"
#~ "ログインしています。"

# clefs
# Belgae
#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "ユーザーデータベースの読み込みにエラーが発生しました。ゲストでの接続は許可"
#~ "されていません。申し訳ない。"

# clefs
# Belgae
#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%sは拒絶されました: データベースエラー，かつゲスト不許可。"

#~ msgid "Enter password for %s:"
#~ msgstr "%sのパスワードを入力してください："

# clefs
#~ msgid "Enter a new password (and remember it)."
#~ msgstr "新しいパスワードを入力してください(後で使うので忘れないで)。"

# clefs
#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "このサーバは事前に登録したユーザーしか受け入れていません。ごめんね。"

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%sは拒絶されました: 事前登録ユーザーのみ許可。"

# clefs
#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "残念ですが，失敗回数が限度を超えました……"

# clefs
#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "%sは拒絶されました: 新規ユーザーのパスワード認証失敗過多"

# clefs
#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "警告: データベースへの保存にエラーがありました。続行しますが，あなたの状態"
#~ "は保存されません。"

# 意訳 (clefs)
#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s は拒絶されました: パスワード認証に失敗しました。"

#~ msgid "auth failed"
#~ msgstr "認証失敗"

# 戯訳 ;-)
#~ msgid "Your password is incorrect. Try again."
#~ msgstr "じゅもんが　ちがいます"

# clefs
#~ msgid "Sorry, your connection timed out..."
#~ msgstr "ごめんなさい，あなたの接続はタイムアウトしました……"

# clefs
#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s は拒絶されました: パスワード認証中にタイムアウトしました。"

# clefs
#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "このパスワードは短すぎます。最低%d文字で，もう一度。"

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "パスワードは最低%dの大文字と， %dの数字が含まれる，(表示可能な)%d文字以上"
#~ "から構成されていなければなりません。もう一度お願いします。"

# clefs
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%sに%sなる指導者が立ちました。物騒な時代になるかもしれません。"

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "%2$sによって%1$s近くの住民が動揺しています"

# yasu
#~ msgid "Sea raiders seen near %s!"
#~ msgstr "海賊が %sのそばに見えます!"

# yasu, clefs
#~ msgid "You have already sold something here this turn."
#~ msgstr "このターンですでに何かを売却しています。"

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "%2$sの%1$sを金%3$dで売りました。"

# yasu
#~ msgid "Cannot buy in city created this turn."
#~ msgstr "このターンに作られた都市では買えません。"

#~ msgid "You have already bought this turn."
#~ msgstr "既にこのターンに買っています。"

# yasu
#~ msgid "You don't buy %s!"
#~ msgstr "%sは買えません!"

# yasu
#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "都市が混乱してる時はユニットは買えません。"

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "金 %dが必要です。"

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%sしかし金 %dしかありません。"

#~ msgid "You bought %s in %s."
#~ msgstr "%sを %sで購入しました。"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "このターンに買ったので変更できません。"

# Daniel
#~ msgid "You already have a city called %s."
#~ msgstr "既に%sという名前の都市を持っています"

# Daniel
#~ msgid "A city called %s already exists."
#~ msgstr "%sと呼ばれる都市は既に存在します。"

# Daniel
#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "都市名として%sは利用できません。 %sに予約されています"

# clefs
#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr "%sは不適切な名称です。ASCII文字だけで綴られた都市名にしてください。"

#~ msgid "City no. %d"
#~ msgstr "都市番号 %d"

#~ msgid "A poorly-named city"
#~ msgstr "いいかげんに名付けられた都市"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "%sの所属を %sへ変更します。"

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%2$sにある %1$sを %3$sから %4$sへ輸送しました。"

# yasu
#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%sを %sから %sへ輸送しました。"

# clefs
# XXX 見たことのないメッセージ
# Belgae
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%sの %sは %sの %sへの移転により失われました。"

# clefs
#~ msgid "%s lost along with control of %s."
#~ msgstr "%2$sの支配権を失うと共に%1$sを失いました。"

#~ msgid "A replacement %s was built in %s."
#~ msgstr "代わりの %sが %sに建造させました。"

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "既に%sと呼ばれる都市があります。都市は%sと改名されました。"

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "%s の市民は，あなたの技術を垣間見，驚愕しました。\n"
#~ "      労働者は自発的に集まり，都市に鉄道を引きました。"

#~ msgid "You have founded %s."
#~ msgstr "%sを作りました。"

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "%sを解散した都市 %sから移動しました(%sには留まれないため)。"

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "%sが解散した時， %sは外に出ることができなかったため座礁しました。"

#~ msgid "You destroy %s completely."
#~ msgstr "%sを完全に破壊しました。"

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s は %sによって破壊されました。"

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "%sを制圧し，金 %dを略奪しました!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s は %sを制圧し，金 %dを略奪しました。"

#~ msgid "You conquer %s."
#~ msgstr "%sを制圧しました。"

#~ msgid "%s conquered %s."
#~ msgstr "%sは %sを制圧しました。"

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "%sを解放しました。金 %dを略奪しました。"

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%sは %sを解放し，金 %dが都市から略奪されました。"

#~ msgid "You have liberated %s!"
#~ msgstr "%sを解放しました！"

#~ msgid "%s liberated %s."
#~ msgstr "%sは %sを解放しました。"

#~ msgid " from the worklist"
#~ msgstr "作業リストから"

#~ msgid "%s is building %s%s."
#~ msgstr "%sで%s%sを作り始めました。"

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "(今は陸地で囲まれている)%2$sの %1$sを %3$dで売ります。"

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%sの都市マップのサイズが %sされました。"

# "The size of the city map of %s is %s."の後者の%sに代入されます。
#~ msgid "increased"
#~ msgstr "拡大"

# "The size of the city map of %s is %s."の後者の%sに代入されます。
#~ msgid "reduced"
#~ msgstr "縮小"

# yasu
# Belgae
#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%sで(旧式化した)%sを金 %dで売却します。"

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "予告: 次のターン， %2$sの不思議%1$sが完成します。"

# yasu
#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "%sの成長を絞った方がいいです。 %s(建設中)をより効果的に利用できます。"

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%sはまもなく大きさ%iに増えます。"

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "警告: %sは飢饉の恐れがあります。"

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "%s，資金が足りません！"

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%1$s がサイズ %3$dより大きくなるには %2$s(建築中)が必要です。"

# clefs
# 水道か下水道のこと
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s がサイズ %dより大きくなるには都市建造物が必要です。"

#~ msgid "%s grows to size %d."
#~ msgstr "%sの大きさは%dに増えました。"

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "飢饉が %sで起こり， %sを失いました。"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "飢饉で%sの人口を失いました。"

# clefs
# 意訳
#~ msgid "Famine destroys %s entirely."
#~ msgstr "飢饉で%sは廃墟と化しました。"

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。科学技術がまだ利用できませ"
#~ "ん。延期しています..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。リストから消去しました。"

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "%3$sで， %1$sの生産を %2$sへ新型化しました。"

# Belgae
#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。科学技術「 %s 」がまだ利用"
#~ "できません。延期しています..."

# yasu
#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。まず「 %s 」が必要です。延"
#~ "期しています..."

# yasu
# Belgae
#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。政治体制「 %s 」が必要で"
#~ "す。延期しています..."

# yasu
# Belgae
# 必要なのはterrain specialです。
#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。地形特徴「 %s 」が必要で"
#~ "す。延期しています..."

# yasu
# Belgae
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。地形「 %s 」が必要です。延"
#~ "期しています..."

# yasu
# Belgae
# 必要なのはterrain specialです。
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。地形特徴「 %s 」が必要で"
#~ "す。延期しています..."

# yasu
#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。 %sだけが建てられます。延期"
#~ "しています..."

# yasu
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。 %sだけが建てられます。延期"
#~ "しています..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。都市の大きさが%d必要です。"
#~ "延期しています..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建造できません。AIレベル %sだけが建造できます。延期"
#~ "しています..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建造できません。地形クラス %sが必要です。延期してい"
#~ "ます..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建造できません。地形クラス %sが必要です。延期してい"
#~ "ます..."

# yasu
# Belgae
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建てることができません。地形「 %s 」が必要です。延"
#~ "期しています..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建造できません。 %sからのみ利用可能です。延期してい"
#~ "ます..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%sで作業リストから %sを建造できません。理由はわかりません! 延期していま"
#~ "す..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "%sの作業リストは空になりました。"

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%sは%sを援助できません。ユニットは解散しました。"

# clefs
# 解散できないユニットのシールドを払えなかった時に発生するようだが
# 実際にそんなことが起きる状況はあるのかな
#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "%sの市民は%sを維持できずに死んでいきました！"

# clefs
#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%sで%sを建設中ですが，これはもう無意味です。"

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%sは%sを %sに建て終わりました。"

#~ msgid "%s has finished building %s."
#~ msgstr "%sで%sを建て終わりました。"

# Daniel
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%sは研究を加速させます。即座に科学技術を %dつ覚えます。"

# Daniel
#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%1$sは%3$sから %2$sを得ました。"

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%sは宇宙船の製作を開始しました!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%sではまだ%sを作ることができません。"

#~ msgid "%s is finished building %s."
#~ msgstr "%sで%sを作り終えました。"

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%sの生産には人口 %dを消費します。 %sは縮小してサイズ %dになります。"

# yasu, ama
#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "%2$sで%1$sを維持できません。建物を売りました。"

# clefs
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "資金が足りません。%sは解散しました。"

#~ msgid "Pollution near %s."
#~ msgstr "公害が %sへ広がりつつあります。"

# clefs
# 昔の「○○を愛する日」の方が良かったなあ
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "%sではあなたを讃える祝祭が行われています。"

#~ msgid "Celebrations canceled in %s."
#~ msgstr "%sで祝祭が中止されました。"

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%sに疫病が蔓延しています! 人口が減少しました!"

#~ msgid "Civil disorder in %s."
#~ msgstr "%sで市民が混乱しています。"

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "%sで市民の混乱が続いています。"

#~ msgid "Order restored in %s."
#~ msgstr "%sの秩序が復活しました。"

# yasu, clefs
#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "民衆はあなたの%sを転覆しました。国は騒乱に陥っています。"

# yasu, clefs
#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "%sはまだ%sを作成できません。唯一の都市を解散できません。"

#~ msgid "%s is disbanded into %s."
#~ msgstr "%sは解散して%sになりました。"

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr "%sからの移民は，食料不足のため %sに移住できませんでした。"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr "%sからの移民は，食料不足のため %s(%s)に移住できませんでした。"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr "%s(%s)からの移民は，食料不足のため %sに移住できませんでした。"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr "%sからの移民は，食料不足のため %sに移住できませんでした。"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "%sからの移民は，都市拡大に必要な建造物がないため %s(%s)に移住できませんで"
#~ "した。"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "%s(%s)からの移民は，都市拡大に必要な建造物がないため %sに移住できませんで"
#~ "した。"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%sは市民により解散されました。"

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "%sからの移民は，より良い生活を求めて %sに移住しました。"

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "%sからの移民は，より良い生活を求めて %s(%s)に移住しました。"

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "%s(%s)からの移民は，より良い生活を求めて %sに移住しました。"

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%sは%sによって核攻撃されました。"

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "（破壊済）"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "%sを完全に破壊しました。"

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "飢饉で%sの人口を失いました。"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "生産物"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "公害を除去する"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr "%sの市民は，より良い生活のため %sへの移住を考えています。"

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr "%sの市民は，より良い生活のため %s(%s)への移住を考えています。"

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "timeoutを0に設定します。autogameは停止します。"

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr "Freecivを終了するには1秒以内に2回割り込みをかけてください。"

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "SIGINTハンドラのインストールに失敗しました: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "SIGHUPハンドラのインストールに失敗しました: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "SIGTERMハンドラのインストールに失敗しました: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "SIGPIPEの無視に失敗しました: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "警告: %sオプションは現在のバージョンでは使用されなくなりました。メタサーバ"
#~ "を有効にするには-mを使用してください。\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "--Announceに対して不正な値\"%s\"が指定されました"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "エラー: 未知のオプション '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "これは %s のためのサーバです。"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Freeciv についての情報を %s で提供しています。"

# clefs
#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth FILE\tFILEの設定に従ってサーバ認証を有効にする\n"

# clefs
#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\t認証を有効にしている場合に，ゲストのログインを許可す"
#~ "る。\n"

# clefs
#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Guests\t\t認証を有効にしている場合に，新規ユーザのログインを許可す"
#~ "る。\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b, --bind ADDR\tアドレスADDRでクライアントを待つ\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "このゲームではメタサーバへは報告していません。"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "保存されたゲームのロード"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -i, --identity ADDR\tADDRであることをメタサーバに知らせる\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tメタサーバへ通知しサーバの情報を送信する\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "メタサーバ"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <アドレス>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tポートPORTでクライアントを待つ\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TIME\tTIME秒プレイヤーが存在しなければ終了する\n"

# clefs
#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "  -e, --exit-on-end\tゲーム終了時に，再起動せずに終了する\n"

# clefs
#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tディレクトリDIRにゲームを保存する\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "シナリオ"

# clefs
#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tディレクトリDIRにゲームを保存する\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "サーバID: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tサーバIDをIDにセットする\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FILE\t起動スクリプトFILEを読み込む\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog FILE\tランキングログファイルとしてFILEを使用する\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "ゲームを開始します。セーブファイルをロードした後なら再開します。"

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "このコマンドはゲームを開始します。新しいゲームを開始する際には，すべての人"
#~ "間プレイヤーが接続し，（必要なら）AIプレイヤーの作成が終わり，初期サーバオ"
#~ "プションの設定変更が終わった後で，このコマンドを使うようにしてください。"
#~ "startコマンドの後に，各々の人間プレイヤーは自分の民族を選択できるようにな"
#~ "ります。それからゲームは始まります。このコマンドは，ゲームを再開するため"
#~ "セーブファイルをロードした後にも必要です。一旦ゲームが開始されたら，このコ"
#~ "マンドは意味が無いので利用できません。"

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <コマンド名>\n"
#~ "help <オプション名>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "サーバコマンドとサーバオプションについてのヘルプを表示します。"

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "引数がなければ，初歩的なヘルプを表示します。引数\"commands\"か\"options"
#~ "\"を与えると，それぞれすべてのコマンド，すべてのオプションのリストを表示し"
#~ "ます。それ以外なら，引数はコマンド名またはオプション名として扱われ，それぞ"
#~ "れのヘルプが表示されます。引数がオプションの時は，現在の値と既定値も表示さ"
#~ "れます。引数はあいまいでなければ後ろを省略できます。"

#~ msgid "Show a list of various things."
#~ msgstr "さまざまな事項のリストを表示します。"

# clefs
# Belgae
#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "ゲームに参加しているプレイヤー，プレイヤーのチーム，サーバへの接続，もしく"
#~ "は利用可能なシナリオのリストを表示します。引数は短縮形でも良く，また省略さ"
#~ "れ  †  †  €†  たら'players'が指定されたものとみなします。"

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "ゲームを終了し，サーバをシャットダウンします。"

#~ msgid "cut <connection-name>"
#~ msgstr "cut <接続名>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "クライアントの接続を切ります。"

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "指定したクライアントのサーバへの接続を切断し，ゲームから排除します。ゲーム"
#~ "がまだ開始していなければ，クライアントのプレイヤーはゲームから排除されま"
#~ "す。開始していれば，プレイヤーには影響ありません。このコマンドはプレイヤー"
#~ "名ではなく接続名を取ることに注意してください。"

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <オプション名>"

#~ msgid "Explain server options."
#~ msgstr "サーバオプションを説明します。"

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "'explain'コマンドは，'help'コマンドの一部の機能を持ちます。これは後方互換"
#~ "のために含まれています。引数なしで呼ばれたら，('help options' と同じ)オプ"
#~ "ションの一覧を表示します。引数付きで呼ばれたら，('help <オプション名>' と"
#~ "同じ)そのオプションのヘルプを表示します。"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <オプション名>\n"
#~ "show <オプション名の接頭辞>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "サーバオプションを表示します。"

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "引数なしで使用した場合は，特に重要なサーバオプションを表示します(クライア"
#~ "ントで使用した場合は，利用可能なオプションを表示します。)。引数にオプショ"
#~ "ン名を指定した場合は，指定したオプションのみ，または指定した文字列を接頭辞"
#~ "とするすべてのオプションを表示します。\"all\"を指定した場合は，すべてのオ"
#~ "プションを表示します。\"vital\"，\"situational\"，\"rare\"を指定した場合"
#~ "は，それぞれのレベルに対応するオプションをすべて表示します。\"changed\"を"
#~ "指定した場合は，既に設定が変更されているオプションのみ表示します。\"locked"
#~ "\"を指定した場合は，ルールセットで固定されたすべての設定が表示されま"
#~ "す。\"rulesetdir\"を指定した場合は，現在のルールセットディレクトリ名を表示"
#~ "します。"

#~ msgid "wall <message>"
#~ msgstr "wall <メッセージ>"

#~ msgid "Send message to all connections."
#~ msgstr "すべての接続にメッセージを送信します。"

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "接続している各クライアントに対して，指定したメッセージが記述されたウィンド"
#~ "ウをポップアップします。"

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <メッセージ>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "接続してくるプレイヤーに対して表示するメッセージを設定します。"

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "クライアントが接続してきたときに送信するメッセージを設定します。\n"
#~ "メッセージを空文にすると，メッセージを送信しない設定になります。"

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [投票番号]"

#~ msgid "Cast a vote."
#~ msgstr "票を投じます。"

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "アクセスレベルがbasicのプレイヤーがcontrolレベルのコマンドを発行すると，そ"
#~ "のコマンドに対する新規の投票が開始されます。/voteコマンドの後に続けて\"yes"
#~ "\"，\"no\"，あるいは\"abstain\"と記述し，オプションで投票番号を記述して実"
#~ "行すると，投票したことになります。投票番号を指定しなかった場合は，最新の投"
#~ "票に対しての投票になります。投票の提案は各自1つのみ可能です。投票は，"
#~ "abstain（棄権）を除く投票のうちyes（賛成）が半数を超えた時点で直ちに可決さ"
#~ "れます。またabstainを除く投票のうちno（反対）が半数を超えた時点で直ちに否"
#~ "決されます。"

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <プレイヤー>\n"
#~ "debug ferries\n"
#~ "debug player <プレイヤー>\n"
#~ "debug tech <プレイヤー>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <ID>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "指定した要素についてAIのデバッグを実行するかどうか切り替えます。"

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "指定した要素についてのAIデバッグ情報を出力し，この要素についてデバッグ情報"
#~ "を引き続いて出力するかどうかを切り替えます。"

#~ msgid "set <option-name> <value>"
#~ msgstr "set <オプション名> <値>"

#~ msgid "Set server option."
#~ msgstr "サーバオプションを設定します。"

# Belgae
# 構文例のフォーマットが崩れるので，空白を入れてみました。
#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "サーバオプションを設定します。構文および有効な値はオプションごとに異なりま"
#~ "す。各オプションのヘルプを参照してください。オプションの中にはビット処理，"
#~ "すなわちいくつかの値のセットから1つを選択して指定するものもあります。オプ"
#~ "ションの境には|を使います。 たとえば， '/set topology wrapx|iso' のように"
#~ "なります。 これらのオプションに '/set topology \"\"' などの構文を使用した"
#~ "場合，値なしを設定したことになります。"

#~ msgid "team <player> <team>"
#~ msgstr "team <プレイヤー> <チーム>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "プレイヤーの所属チームを変更します。"

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "チームとはプレイヤーのグループのことです。チーム内のプレイヤーは最初から同"
#~ "盟が結ばれ，視界を共有し，相互に大使館を持ちます。ともに戦ってチームの勝利"
#~ "を目指します（チームのスコアは個々のスコアの平均になります）。どのプレイ"
#~ "ヤーも，常に特定のチームのメンバーです（他のプレイヤーと組まない場合でも，"
#~ "メンバーが1人のみのチームとして扱われます）。このコマンドは，あるプレイ"
#~ "ヤーの所属チームを変更します。プレイヤー名またはチーム名に空白文字が含まれ"
#~ "る場合は\"\"を使用します。"

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <ディレクトリ>"

# clefs
#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "ルールセットディレクトリまたはmodpackを選択します。"

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <メタサーバパッチ行>"

#~ msgid "Set metaserver info line."
#~ msgstr "メタサーバ情報行を設定します。"

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "ユーザー定義のメタサーバ情報行を設定します。パラメータを省略した場合は，以"
#~ "前に設定されたメタメッセージが削除されます。ほとんどの状況において，ユー"
#~ "ザー定義のメタメッセージが（使用できるところで）自動生成メッセージに代わっ"
#~ "て使用されます。"

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <メタサーバパッチ行>"

# Daniel
# Belgae
#~ msgid "Set metaserver patches line."
#~ msgstr "メタサーバパッチ行を設定します。"

#~ msgid "Control metaserver connection."
#~ msgstr "メタサーバ接続を操作します。"

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?'は，メタサーバへの接続の状態を報告しま"
#~ "す。'metaconnection down'もしくは'metac d'は，メタサーバから切断しま"
#~ "す。'metaconnection up'もしくは'metac u'は，メタサーバへ接続します。"

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <アドレス>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "メタサーバへ報告するアドレス（URL）を設定します。"

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <プレイヤー名>"

#~ msgid "Toggle AI status of player."
#~ msgstr "プレイヤーのAI状態を切り替えます。"

# clefs
#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [接続名] <プレイヤー名>"

# clefs XXX
#~ msgid "Take over a player's place in the game."
#~ msgstr "ゲーム上でそのプレイヤーの担当になります。"

# clefs
# Belgae
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "コンソール，またはコマンドレベル'hack'の接続であれば，他の接続にプレイヤー"
#~ "を担当するよう強制できます。前記に該当しない場合には，<プレイヤー名>の引数"
#~ "のみ使用可能です。もしプレイヤー名に'-'が指定され，接続がまだプレイヤーを"
#~ "担当していなかった場合は，新しいプレイヤーが作成され，その接続に割り当てら"
#~ "れます。'allowtake'オプションは，どのプレイヤーをどういう状況で担当できる"
#~ "かを制御します。"

# Daniel
#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [接続名] <プレイヤー名>"

# clefs
#~ msgid "Observe a player or the whole game."
#~ msgstr "プレイヤー，またはゲーム全体を観察します。"

# Belgae
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "コンソール，またはコマンドレベル'hack'の接続者であれば，他の接続者にプレイ"
#~ "ヤーを観察するよう強制できます。前記に該当しない場合には，<プレイヤー名>の"
#~ "引数のみ使用可能です。コンソールからプレイヤー名を指定しなかった場合，また"
#~ "は接続者のみ指定して他の引数を使用しなかった場合は，その接続者は全体の観察"
#~ "者となります。'allowtake'オプションは，どのプレイヤーがどういう状況で観察"
#~ "されるかを制御します。"

# Daniel
#~ msgid "detach <connection-name>"
#~ msgstr "detach <接続名>"

# clefs
# was "プレイヤーからデタッチする"
# Belgae
# was "プレイヤーを放棄する"
#~ msgid "Detach from a player."
#~ msgstr "プレイヤー担当を解任します。"

# clefs
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "コンソール，またはコマンドレベル'hack'の接続であれば，自分以外の接続が担当"
#~ "するプレイヤーについて，その担当を解任することができます。"

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <プレイヤー名>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "与えられた名前でAIプレイヤーを作成します。"

# clefs
# 「(お)留守番モード」とでもすればわかりやすいのかな
#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "不在モードに設定します。AIが面倒を見てくれます。"

# clefs
#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "AIがあなたの国を統治しますが，変化は最小限にとどめます。"

# Daniel
#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <プレイヤー名>"

# Daniel
#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "1人もしくはすべてのAIプレイヤーを'novice'に設定します。"

# Daniel
# Belgae
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "引数なしの場合は，すべてのAI プレイヤーの手腕を'novice'（初心者用）に設定"
#~ "し，さらに新たなAIプレイヤーに対する既定値も'novice'に設定します。引数付き"
#~ "の場合は，そのプレイヤーのみの手腕を設定します。"

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <プレイヤー名>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "1人もしくはすべてのAIプレイヤーを'easy'に設定します。"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "引数なしの場合は，すべてのAI プレイヤーの手腕を'easy'（簡単）に設定し，さ"
#~ "らに新たなAIプレイヤーに対する既定値も'easy'に設定します。引数付きの場合"
#~ "は，そのプレイヤーのみの手腕を設定します。"

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <プレイヤー名>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "1人もしくはすべてのAIプレイヤーを'normal'に設定します。"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "引数なしの場合は，すべてのAI プレイヤーの手腕を'normal'（普通）に設定し，"
#~ "さらに新たなAIプレイヤーに対する既定値も'normal'に設定します。引数付きの場"
#~ "合は，そのプレイヤーのみの手腕を設定します。"

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <プレイヤー名>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "1人もしくはすべてのAIプレイヤーを'hard'に設定します。"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "引数なしの場合は，すべてのAI プレイヤーの手腕を'hard'（難しい）に設定し，"
#~ "さらに新たなAIプレイヤーに対する既定値も'hard'に設定します。引数付きの場合"
#~ "は，そのプレイヤーのみの手腕を設定します。"

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <プレイヤー名>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "1人もしくはすべてのAIプレイヤーを'cheating'に設定します。"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "引数なしの場合は，すべてのAI プレイヤーの手腕を'cheating'（チート）に設定"
#~ "し，さらに新たなAIプレイヤーに対する既定値も'cheating'に設定します。引数付"
#~ "きの場合は，そのプレイヤーのみの手腕を設定します。"

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <プレイヤー名>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "1人もしくはすべてのAIプレイヤーを'experimental'に設定します。"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "引数なしの場合は，すべてのAI プレイヤーの手腕を'experimental'（実験的）に"
#~ "設定し，さらに新たなAIプレイヤーに対する既定値も'experimental'に設定しま"
#~ "す。引数付きの場合は，そのプレイヤーのみの手腕を設定します。***これは新し"
#~ "いAI機能のテスト用です!*** 一般的なサーバでは，このオプションは無効です。"

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <レベル>\n"
#~ "cmdlevel <レベル> new\n"
#~ "cmdlevel <レベル> first\n"
#~ "cmdlevel <レベル> <接続名>"

#~ msgid "Query or set command access level access."
#~ msgstr "コマンドアクセスレベルを問い合わせます。または設定します。"

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "コマンドアクセスレベルは，クライアントのチャット行でどのサーバコマンドを利"
#~ "用できるかを制御します。利用できるレベルは以下のとおりです:\n"
#~ "    none：コマンドは利用できません\n"
#~ "    info：情報コマンドおよび観察コマンドのみ利用できます\n"
#~ "    basic：ゲーム内でプレイヤーが使用可能なコマンドを利用できます\n"
#~ "    ctrl：ゲームとユーザーに影響するコマンドを利用できます\n"
#~ "    admin：サーバの操作に影響するコマンドを利用できます\n"
#~ "    hack：「すべて」のコマンドを利用できます - 危険!\n"
#~ "引数なしの場合は，現在のコマンドアクセスレベルが表示されます。引数1つの場"
#~ "合は，指定したレベルが既存の接続すべてに対して設定され，今後の接続にも既定"
#~ "値として使用されます。'new'を指定した場合は，指定したレベルは新規に接続し"
#~ "てくるクライアントに対して設定されます。'first come'を指定した場合"
#~ "は，'first come'レベルが設定されます。'first come'レベルは，最初に接続した"
#~ "クライアントに与えられます。もしクライアントが既に接続していたら，'first "
#~ "come'レベルが与えられるのは'first'コマンドを発行した最初のクライアントで"
#~ "す。接続名を指定した場合は，その接続に対してのみレベルを設定します。\n"
#~ "\n"
#~ "コマンドアクセスレベルは，クライアントが切断した時には保持されません。\n"
#~ "信用できない人が同じ名前で再接続してくるかもしれないからです。このコマンド"
#~ "は\n"
#~ "旧バージョンとは異なり，プレイヤー名ではなく接続名を引数に取ることに注意し"
#~ "てください。"

# clefs
#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "まだいなければ，より強い権限を持ったゲーム主催者になります。"

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <ターン> <ターン増加> <値> <乗値>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "\"help timeoutincrease\" を参照してください。"

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "<ターン>ターン経過するごとに，<値>をタイムアウトタイマーに加え，次に<ター"
#~ "ン>に<ターン増加>を加え，<値>に<乗値>を掛けます。このコマンドは，オプショ"
#~ "ン\"timeout\"とセットで使用します。既定値は 0 0 0 1 です。"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <投票番号>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "現在進行中の投票をキャンセルします。\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "引数なしの場合，このコマンドはあなた自身の投票を取り消します。アクセスレベ"
#~ "ルがadminのユーザーは，任意の投票番号の投票を，あるいは引数'all'ですべての"
#~ "投票をキャンセルできます。"

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [型=]<パターン>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr "パターンに合致するユーザーからのメッセージをすべてブロックします。"

# Belgae
# フォーマットが崩れるので
#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "指定したパターンがあなたの無視リストに追加されます。 このパターンに合致す"
#~ "るユーザーからはどのようなメッセージも届かなくなります。 型として使えるの"
#~ "は \"user\"， \"host\"， \"ip\" のいずれかです。 省略した場合の既定の型は "
#~ "\"user\" です。 つまりユーザー名に合致する場合に有効です。 パターンは "
#~ "unix glob スタイルのワイルドカードが使用できます。 たとえば， *は0個以上の"
#~ "文字に合致し， ?はちょうど1文字に， [abc]は 'a' 'b' 'c' のいずれかにのみ合"
#~ "致します。 現在の自分の無視リストを確認するには， \"/list ignore\" を発行"
#~ "します。"

#~ msgid "unignore <range>"
#~ msgstr "unignore <範囲>"

# Daniel
#~ msgid "Remove ignore list entries."
#~ msgstr "無視リストの項目を削除します。"

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "無視リストのうち，指定した範囲内の項目が削除されます。 対象のユーザーから"
#~ "のメッセージを受信できるようになります。 範囲指定引数は，単独の数字または"
#~ "ダッシュ '-' を挟んだ2つの数字を使用できます。 前の数字を省略した場合は， "
#~ "1を指定したとみなされます。 後の数字を省略した場合は， 無視リストのイン"
#~ "デックスのうち最後の値を指定したとみなされます。 現在の自分の無視リストを"
#~ "確認するには， \"/list ignore\" を発行します。"

# clefs
# was "プレイヤーからデタッチする"
# Belgae
# was "プレイヤーを放棄する"
#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "プレイヤー担当を解任します。"

# clefs
#~ msgid "End the game immediately in a draw."
#~ msgstr "このコマンドは，ゲームを即座に引き分けで終了します。"

# clefs
#~ msgid "Concede the game."
#~ msgstr "敗北を認めます。"

# clefs XXX
#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "ゲームに負けたことを他の全員に宣言します[訳註:敗北宣言後もプレイは継続され"
#~ "ます。ただし勝利者にはなれません。]。もし1人のプレイヤーまたは1つのチーム"
#~ "以外の全員が同様に負けを認めると，それでゲームは終了します。"

#~ msgid "remove <player-name>"
#~ msgstr "remove <プレイヤー名>"

#~ msgid "Fully remove player from game."
#~ msgstr "ゲームからプレイヤーを完全に追い出します。"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "ゲームから「完全に」プレイヤーを追い出します。都市やユニットもすべて消滅し"
#~ "ます。使用には注意してください!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <ファイル名>"

#~ msgid "Save game to file."
#~ msgstr "ファイルにゲームを保存します。"

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "現在のゲームを，ファイル<ファイル名>へ保存します。ファイル名引数の指定がな"
#~ "ければ，\"<自動保存の名前接頭辞><年>m.sav[.gz]\"に保存します。'save'コマン"
#~ "ドで作成されたセーブファイルの再読み込みを行うには，サーバを起動する際にコ"
#~ "マンドライン引数で\n"
#~ "    '--file <ファイル名>' または '-f <ファイル名>'\n"
#~ "を指定し，一旦プレイヤーを再接続してからコマンド'start'を使用してくださ"
#~ "い。"

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <ファイル名>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "ファイルにゲームを保存します。"

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "現在のゲームを，ファイル<ファイル名>へ保存します。ファイル名引数の指定がな"
#~ "ければ，\"<自動保存の名前接頭辞><年>m.sav[.gz]\"に保存します。'save'コマン"
#~ "ドで作成されたセーブファイルの再読み込みを行うには，サーバを起動する際にコ"
#~ "マンドライン引数で\n"
#~ "    '--file <ファイル名>' または '-f <ファイル名>'\n"
#~ "を指定し，一旦プレイヤーを再接続してからコマンド'start'を使用してくださ"
#~ "い。"

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <ファイル名>"

#~ msgid "Load game from file."
#~ msgstr "ファイルからゲームをロードします。"

# clefs
# Belgae
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "<ファイル名>のゲームをロードします。現在使用中のすべてのデータ（プレイ"
#~ "ヤー，ルールセット，サーバオプションなども含む）は失われます。"

#~ msgid "read <file-name>"
#~ msgstr "read <ファイル名>"

#~ msgid "Process server commands from file."
#~ msgstr "ファイルからサーバコマンドを読み込んで処理します。"

#~ msgid "write <file-name>"
#~ msgstr "write <ファイル名>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "ファイルへサーバコマンドとして現在の設定を保存します。"

#~ msgid "Reset all server settings."
#~ msgstr "すべてのサーバ設定をリセットします。"

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "可能なかぎりすべての設定をリセットします。以下のレベルがサポートされま"
#~ "す:\n"
#~ "  game     - ゲーム開始時に定義された値を使用します\n"
#~ "  ruleset  - ルールセットで定義された値を使用します\n"
#~ "  script   - 既定値を使用し，開始スクリプトを再読み込みします\n"
#~ "  default  - 既定値を使用します\n"

#, fuzzy
#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr "現在のゲームにfreecivスクリプトを1行適用します。"

#~ msgid "kick <user>"
#~ msgstr "kick <ユーザー>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "接続を切断し，再接続を拒否します。"

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "ユーザー名で指定された接続をサーバーから切断し，再接続できなくします。再接"
#~ "続できるようになるまでの時間は'kicktime'設定で制御します。"

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "サーバの出力を，'RFC-style'と通常の形式とで切り替えます。"

# clefs
#~ msgid "Simply returns the id of the server."
#~ msgstr "単純にサーバのIDを返します。"

#~ msgid "%s Welcome"
#~ msgstr "ようこそ %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "ようこそ %sサーバへ。このサーバは %s(ポート %d)で実行されています。"

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "ようこそ %sサーバ(ポート %d)へ。"

# clefs
#~ msgid "%s has connected from %s."
#~ msgstr "%sは %sから接続しています。"

# clefs XXX
#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "新しいプレイヤーとして接続できませんでした。"

# clefs XXX
#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "あなたはユーザ名'%s'で，プレイヤー割り当てなしで接続しています。"

# clefs XXX
#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr ""
#~ "あなたはユーザ名'%s'で，無名プレイヤーに割り当てられて接続しています。"

# clefs XXX
#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr ""
#~ "あなたはユーザ名'%s'で，プレイヤー'%s'に割り当てられて接続しています。"

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%sは %sから接続しています（プレイヤー名 %s）。"

# clefs
# 全員が「ターン終了」を押すまで次のターンに進まないモード
#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "ターンブロッキングモード: %sがターン終了するのを待っています……"

# Belgae
#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " ☆☆☆ サーバは編集モード中です。 ☆☆☆"

# clefs
#~ msgid "Client rejected: %s."
#~ msgstr "拒否されたクライアント: %s"

#~ msgid "Connection request from %s from %s"
#~ msgstr "%2$s の %1$s から接続要請"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s のクライアントバージョンは %d.%d.%d%s です"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "クライアンドはサーバの要求する機能を理解できません。\n"
#~ "サーバのバージョン: %d.%d.%d%s クライアントのバージョン: %d.%d.%d%s.  "
#~ "Upgrading may help!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s は拒絶されました: 機能の不一致です。"

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "サーバはクライアントの要求する機能を理解できません。\n"
#~ "サーバのバージョン: %d.%d.%d%s クライアントのバージョン: %d.%d.%d%s. バー"
#~ "ジョンアップで解決するかもしれません。"

#~ msgid "Invalid username '%s'"
#~ msgstr "不適切なユーザー名 '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s は拒絶されました: ユーザー名が不適切です [%s]。"

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "あなたはこのサーバーから追放されました。%d秒経たないと再接続できません。"

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s は拒絶されました: 接続が追放されました（%d秒必要です）。"

# Daniel
#~ msgid "'%s' already connected."
#~ msgstr "%sは既に接続されています。"

# clefs
#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s は拒絶されました: ログイン名が重複しています [%s]。"

#~ msgid "Lost connection: %s."
#~ msgstr "接続消失: %s"

# Belgae
#~ msgid "Detaching from %s."
#~ msgstr "%sを解任しています。"

#~ msgid "Ok. RFC-style set."
#~ msgstr "了解。RFC-style に設定します。"

#~ msgid "Ok. Standard style set."
#~ msgstr "了解。通常の形式に設定します。"

# clefs
# was "初歩的なヘルプが欲しければ、 'help' と打って下さい。"
#~ msgid "For introductory help, type 'help'."
#~ msgstr "'help' と入力すると初歩的なヘルプが表示されます。"

# clefs
#~ msgid "The %s can't accept %s."
#~ msgstr "%sは%sを承認できません。"

# yasu
#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "技術%sはありません。条約は承認できません。"

# yasu
#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr "提供しようとしている都市はもうありません。条約は承認できません。"

# yasu
#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "%sの所有者ではないので，条約は承認できません。"

# yasu
#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "首都(%s)が要求されましたので条約を承認できません。"

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr "同盟を締結できません。 %sの同盟国と戦争中です。"

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr "同盟を締結できません。 %sはあなたの同盟国と戦争中です。"

# yasu
#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "お金がないので，条約を承認できません。"

# yasu
#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "%d 条項を含む条約が合意されました。"

# yasu
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "%s が提供しようとした都市の一つが破壊されました! 条約は破棄されました。"

# yasu
#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s はもう %s を所有してません! 条約は破棄されました。"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%sは約束した金を持っていません! 条約は破棄されました。"

#~ msgid "You gave an embassy to %s."
#~ msgstr "%sに大使館の開設を許可しました。"

# yasu ntaka
#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%sはあなたに大使館の開設を許可しました。"

# yasu
#~ msgid "You are taught the knowledge of %s."
#~ msgstr "%sの知識を得ました。"

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%1$sは%3$sから %2$sを得ました。"

# yasu
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "金 %d を得ました。"

# yasu
#~ msgid "You receive the %s worldmap."
#~ msgstr "%s の世界地図を得ました。"

# yasu
#~ msgid "You receive the %s seamap."
#~ msgstr "%s の海洋地図を得ました。"

# yasu
#~ msgid "You receive the city of %s from %s."
#~ msgstr "都市 %s を %s から得ました。"

# yasu
#~ msgid "You give the city of %s to %s."
#~ msgstr "都市 %sを %sに与えました。"

# yasu
#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "%s との停戦に合意しました。"

# clefs
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "あなたは %sとの休戦に同意しました。 %dターン後に平和条約が発効しますので，"
#~ "それまでにあなたのユニットを %sの領土から撤収させてください。"

# yasu
#~ msgid "You agree on an alliance with %s."
#~ msgstr "%s との同盟に合意しました。"

# yasu
#~ msgid "You give shared vision to %s."
#~ msgstr "%s との視界の共有を許可しました。"

# yasu
#~ msgid "%s gives you shared vision."
#~ msgstr "%s との視界の共有を許可されました。"

# yasu
#~ msgid "%s canceled the meeting!"
#~ msgstr "%s は会合を中止しました。"

# yasu
#~ msgid "Meeting with %s canceled."
#~ msgstr "%s との会合は中止されました。"

# clefs
#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "あなたの外交使節は打ち首になりました！"

# yasu, clefs
#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "%sは%sの水道を汚染できませんでした。"

# yasu
#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "%sが %sの水道を汚染しました。"

# yasu
#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%sは%sの水道を汚染した疑いがあります。"

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "%sは%sで原始的な%sによって死刑にされました。"

#~ msgid "You have established an embassy in %s."
#~ msgstr "%sに大使館を開設しました。"

# yasu
#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%sは%sに大使館を開設しました。"

# clefs
# sabotage: was "暗殺"
# 道路に爆弾を仕掛けて装甲車を転覆させるようなことを言うのでしょう
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "%sは%sの%sの破壊工作に失敗しました。"

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "%sは%sの%sの破壊工作に成功しました。"

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "あなたの%sは%sに破壊工作をされました!"

# yasu
#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "この国のユニットは買収できません。"

# yasu
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "%sの%sを買収するお金がありません。"

# yasu
#~ msgid "You cannot bribe the %s!"
#~ msgstr "%sは買収できません!"

# yasu, ama
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "%sは， %sの買収に成功しました。"

# yasu
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "あなたの%sは%sにより買収されました。"

# clefs
#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%sはあなたが再び技術を盗もうとすると予期していたようです。 %sは逮捕され処"
#~ "刑されました。"

# yasu
#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "あなたの%sは%sから科学技術を盗もうとして捕まりました。"

# yasu
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%sの%sは%sの科学技術を盗もうとして失敗しました。"

#~ msgid "No new technology found in %s."
#~ msgstr "%sに目新しい技術はありませんでした。"

# yasu, clefs
# was "陥落", 有力者を買収して都市ごと寝返らせるようなこと
#~ msgid "You can't subvert this city."
#~ msgstr "この都市は煽動転覆できません。"

# yasu
#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "%sを煽動転覆するのに十分なお金がありません。"

# yasu
# 「革命」か「反逆」か? (clefs)
#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "あなたの%sは叛乱煽動のため捕まりました。"

# yasu, ama
#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "%3$sで%1$sの%2$sを叛乱煽動の容疑で逮捕しました。"

# yasu, clefs
#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "%sで叛乱が煽動され，今やあなたが都市の実権を握っています！"

# yasu
#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%sが反逆しました。 %sの関与が疑われます。"

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "%sは建造物破壊で捕まりました。"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "%3$sで破壊工作を行っている%1$sの%2$sを捕まえました。"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "%sは破壊する対象を %sで見つけられませんでした。"

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "%sは破壊できません!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "%1$sは%3$sで破壊するつもりの%2$sを見つけられませんでした。"

# clefs
#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "%1$sは%3$sで作成中の%2$sの破壊に成功しました。"

# clefs
#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "%2$sで作成中の%1$sが破壊されました。 %3$sが疑わしいです。"

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "%sは破壊しようとして捕まりました!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "%4$sで%3$sを破壊しようとした%1$sの%2$sを捕まえました!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "%1$sは%3$sの%2$sを破壊しました。"

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%1$sは%3$sの%2$sを破壊しました。"

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "敵の%sは%sによって消されました。"

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "%1$sは%2$sから %3$sを守ろうとして消されました。"

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%sの %sは %sを %sから守ろうとして消されました。"

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "あなたの %sは %sの %sを %sから守ろうとして消されました。"

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "あなたの%sは%sに対して防戦しようとして消されました。"

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%sの %sは %sに対して防戦しようとして消されました。"

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "%sは守っている%sによって消されました。"

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "%3$sへ潜入中の%1$sの%2$sを消しました。"

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%1$sの %2$sは %5$sへ潜入中の %3$sの %4$sを消しました。"

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "あなたのの %1$sは %4$sへ潜入中の %2$sの %3$sを消しました。"

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "我が軍へ潜入中の %sの %sを消しました。"

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%sの %sは，我が軍へ潜入中の %sの %sを消しました。"

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "あなたsの %sは，我が軍へ潜入中の %sの %sを消しました。"

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "%sは任務を完了し，無事 %sへ戻りました。"

# 訳には反映できていませんが、スパイは女という設定のようです (clefs)
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "%sは%sで任務を完了した後，逮捕されました。"

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "%sは任務を完了した後，逮捕されました。"

# clefs
# 'incident' => '事変'で訳してみました
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "%sの%sを買収する試みは事変に発展しました。"

# clefs
#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%sは%sを買収しようとして事変を引き起こしました。"

# clefs
#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "%sから技術を盗む試みは事変に発展しました。"

# clefs
#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%sはあなたから技術を盗もうとして事変を引き起こしました。"

# clefs
#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "%sで叛乱を煽動する試みは事変に発展しました。"

# clefs
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%sは%sで叛乱を煽動しようとして事変を引き起こしました。"

# Belgae
#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " ☆☆☆ %sによって，サーバは編集モードになりました！ ☆☆☆"

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " ☆☆☆ %sによって，編集モードがキャンセルされました。 ☆☆☆"

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "タイルを編集できません。 %dはこのマップにおいて正しいタイルインデックスで"
#~ "はありません!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr "タイル %sの地形を変更できません。 %dは適切な地形IDではありません。"

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "タイル %sの地形特徴を変更できません。 %dは適切な地形特徴IDではありません。"

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "タイル %sの基地を変更できません。 %dは適切な基地タイプIDではありません。"

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "タイル %sの基地を変更できません。 %dは適切な基地タイプIDではありません。"

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "ユニットを作成できません。 %dはこのマップにおいて正しいタイルインデックス"
#~ "ではありません!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "%sでユニットを作成できません。指定されたユニットタイプID %dが不正です。"

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "%1$sのタイプ %2$sにユニットを作成できません。指定した所有者のプレイヤーID "
#~ "%3$dは不適切です。"

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "タイプ %sのユニットを敵のタイル %sに作成することはできません。"

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "タイプ %sのユニットを %sの地形に作成することはできません。"

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "ユニットを削除できません。 %dはこのマップにおいて正しいタイルインデックス"
#~ "ではありません!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "%sのユニットを削除できません。指定したユニットタイプID %dは不適切です。"

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "%1$sのタイプ %2$sのユニットを削除できません。指定した所有者のプレイヤーID "
#~ "%3$dは不適切です。"

#~ msgid "No such unit (ID %d)."
#~ msgstr "そのようなユニットはありません(ID %d)。"

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "ユニット %2$d (%3$s)のベテランレベル %1$dは不適切です。"

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "都市を作成できません。 %dはこのマップにおいて正しいタイルインデックスでは"
#~ "ありません!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "%sに都市を創設できません。指定した所有者のプレイヤーID %dは不適切です。"

#~ msgid "A city may not be built at %s."
#~ msgstr "%sに都市を創設することはできません。"

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "都市ID %dが不適切なため，都市を編集できません。"

#~ msgid "Cannot edit city name: %s"
#~ msgstr "都市名を編集できません: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "都市 %2$sの大きさ %1$dは不適切です。"

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "都市には %sはできません!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "都市 %2$sの食料貯蔵量 %1$dは不適切です（可能な範囲は %3$dから %4$dまでで"
#~ "す）。"

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "都市 %2$sのシールド貯蔵量 %1$dは不適切です（可能な範囲は %3$dから %4$dまで"
#~ "です）。"

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "これ以上プレイヤーを追加できません。プレイヤーの最大値(%d)に達しています。"

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "これ以上プレイヤーを追加できません。使用できる民族がありません (%d民族使用"
#~ "中)。"

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "プレイヤーを作成できません。ランダムな民族選択に失敗しました。"

#~ msgid "Player creation failed."
#~ msgstr "プレイヤーの生成に失敗しました。"

#~ msgid "No such player (ID %d)."
#~ msgstr "そのようなプレイヤーはいません (ID %d)。"

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "プレイヤーID %dが不適切なため，プレイヤーを編集できません。"

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "プレイヤー(%d) '%s'の名前を'%s'に変更することはできません。 %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "プレイヤー %d (%s)の民族を変更できません。指定された民族ID %dは不適切で"
#~ "す。"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "プレイヤー %d (%s)の民族を %d (%s)に変更できません。指定された民族はすでに"
#~ "プレイヤー %d (%s)に割り当てられています。"

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "プレイヤー %d (%s)の金を設定できません。指定された値 %dは有効範囲外です。"

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "視界を編集できません。 %dはこのマップにおいて正しいタイルインデックスでは"
#~ "ありません!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "%sのタイルの視界を編集できません。指定されたプレイヤーID %dは不適切です。"

#~ msgid "No such city (ID %d)."
#~ msgstr "そのような都市はありません (ID %d)。"

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "戦場の霧を切り替えることができません。すでに無効です。"

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "戦場の霧を切り替えることができません。対象のプレイヤーID %dが正しくありま"
#~ "せん。"

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "開始位置のタイルインデックス %dが正しくありません。"

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "タイル (%d, %d) での開始位置民族を編集できません。指定した座標には開始位置"
#~ "がありません。"

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "ゲームの年 %dは不適切なため設定できません。適切な年の範囲は %dから %dまで"
#~ "です。"

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "リモートからシナリオを保存する権限がありません。"

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "シナリオ情報が設定されていません。シナリオを保存できません。"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "認証オプション \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " 設定ファイルには見つかりません（既定値を使用します）"

#~ msgid " (default)"
#~ msgstr " (既定値)"

#~ msgid " (config)"
#~ msgstr " （設定ファイル）"

# Belgae
# 認証オプション関連。ソースの解説参照
#~ msgid " (set)"
#~ msgstr " （プロンプト設定）"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "認証ポートの値が不適切です: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "認証設定ファイル\"%s\"がロードできません!"

# clefs
#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "ゲーム開始時の海上ユニットはまだサポートされていないので，どのプレイヤー"
#~ "も%sは持ちません。"

# clefs
#~ msgid "No units placed for %s!"
#~ msgstr "%sにはユニットがいません!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "ターン・タイムアウトが最大値を越えています。最大値に修正しています。"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "ターン・タイムアウトが0より小さいです。0に修正しています。"

# clefs
#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "広大な土地です - 少し時間がかかるかもしれません。"

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generator 3 は大きな島のいくつかを配置できません。"

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generator 3 は配置しなかった%liの島を残しました。"

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr ""
#~ "サイズ %d x %d = %dタイル（指定サイズは %dタイル）でマップを作成していま"
#~ "す。"

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr ""
#~ "サイズ %d x %d = %dタイル（マップサイズ: %d）でマップを作成しています。"

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "%2$d人のプレイヤーに1人あたり %1$d（陸上）タイルという条件では，算出される"
#~ "マップサイズが小さすぎます。マップサイズを最小値 %3$dに設定します。"

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "%2$d人のプレイヤーに1人あたり %1$d（陸上）タイルという条件では，算出される"
#~ "マップサイズが大きすぎます。マップサイズを最大値 %3$dに設定します。"

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "マップサイズを %1$dに設定します（%3$d人のプレイヤー1人あたり約 %2$d（陸"
#~ "上）タイルに相当します）。"

# clefs
# Belgae
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "どうもサーバは開始位置の割り当ての際に無限ループに嵌り込んでしまったようで"
#~ "す。\n"
#~ "おそらくこのマップに対してプレイヤーの数が多すぎたのでしょう。"

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "GGZゲーム用のテンポラリディレクトリが作成できません。\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "テンポラリサーバディレクトリ %sに移動できません。\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s は，プレイヤー名の先頭としてはあいまいです。"

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s は，接続名の先頭としてはあいまいです。"

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%sは匿名です。接続名を使用してください。"

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr ""
#~ "%sにメッセージを送信することはできません。あなたは無視されています。"

# clefs
#~ msgid "%s to allies: %s"
#~ msgstr "%sから同盟諸君へ: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%sから全体の観察者へ: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "そこへ攻撃できません。"

#~ msgid "%s is not connected."
#~ msgstr "%s は接続されていません"

#~ msgid "There is no connection by the name %s."
#~ msgstr "%sという名前の接続はありません。"

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "%s という名前のプレイヤーもしくは接続はありません。"

# yasu
#~ msgid "Global warming has occurred!"
#~ msgstr "地球温暖化が起こりました!"

# yasu
#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr "海岸が洪水になり，多くの草原が砂漠に変わりました。"

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "核の冬が起こりました!"

# yasu
#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "湿潤な土地は乾燥し，草原の多くがツンドラになりました。"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "鉄道の発見が公表されたことで，新しい希望が火のように国を駆け巡ります。\n"
#~ "      労働者が自発的に集まり，すべての都市に鉄道を引きます。"

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "科学者が鉄道についての知識を得たことを国民は喜んでいます。\n"
#~ "      労働者は自発的に集まり，すべての都市に鉄道を引きます。"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "鉄道の発見が公表されたことで，新しい希望が火のように国を駆け巡ります。\n"
#~ "      労働者が自発的に集まり，すべての都市に鉄道を引きます。"

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "科学者が鉄道についての知識を得たことを国民は喜んでいます。\n"
#~ "      労働者は自発的に集まり，すべての都市に鉄道を引きます。"

# clefs
#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "地形の変更に伴い %sを移動しました。"

# clefs
#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "地形の変更に伴い %sを解散しました。"

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "このゲームではメタサーバへは報告していません。"

#~ msgid "The %s are no more!"
#~ msgstr "%sは絶滅しました"

# yasu
#~ msgid "Cannot change rates before game start."
#~ msgstr "ゲーム開始前に比率は変えられません。"

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%sの割合が %sの最大を越えています。"

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%sは%sを %sで治めるようになりました。"

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "%sの税率は %3d%%/%3d%%/%3d%% (税/贅沢/科学)から %3d%%/%3d%%/%3d%%に変更さ"
#~ "れます。"

# Is it short enuf? (clefs)
#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%sは革命を起こしました！ %dターン無政府状態が続きます！ 目指す政体は%sで"
#~ "す。"

# clefs
#~ msgid "Revolution: returning to anarchy."
#~ msgstr "革命: 帝国は無政府状態に入ります。"

# clefs
#~ msgid "You should choose a new government from the government menu."
#~ msgstr "「政治体制」メニューから新しい統治形態を選択してください。"

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "税金の割合が最大値を超えました。修正しました。"

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "科学の割合が最大値を超えました。修正しました。"

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "贅沢の割合が最大値を超えました。修正しました。"

# yasu
#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s はもう視野を提供してくれません。"

# clefs
#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "上院は%sとの条約破棄を承認しないでしょう。上院を解散するか，より良いタイミ"
#~ "ングを待つかする必要があります。"

# yasu, clefs
#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "%s の絶え間ない挑発のため，上院はあなたの議案を通過させました。"

# clefs XXX
#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "上院は%sとの条約破棄を承認しませんが，わけなく別の議会にすげ替えました。"

# yasu
#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "%sと%sの外交状態はいま%sです。"

# yasu, ama
#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr "%sは外交条約を破棄しました! %sと%sの外交状態はいま%sです。"

# clefs
#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s はあなたの同盟国の %sを攻撃しました! 侵略国との同盟を破棄します。"

# clefs
#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "あなたのチームの %s は %s に宣戦しました。あなたも %s との同盟を破棄しなけ"
#~ "ればなりません。"

# yasu, clefs
# was "プレイヤー %s を中止させます。"
#~ msgid "Removing player %s."
#~ msgstr "プレイヤー %s を除去します。"

# yasu, clefs
# was "あなたはゲームを中止させられました。"
#~ msgid "You've been removed from the game!"
#~ msgstr "あなたはゲームから除去されました！"

# yasu, clefs
# was "%sはゲームを中止させられました。"
#~ msgid "%s has been removed from the game."
#~ msgstr "%sはゲームから除去されました。"

# yasu
#~ msgid "Please choose a non-blank name."
#~ msgstr "空白ではない名前を選んでください。"

# clefs
#~ msgid "That nation is already in use."
#~ msgstr "その民族は既に使われています。"

# yasu, ama
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "他のプレイヤーが既に'%s'という名前を選んでいます。他の名前を選んでくださ"
#~ "い。"

# yasu, clefs
#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "ASCII文字だけで綴られた名前にしてください。"

#~ msgid "Player no. %d"
#~ msgstr "プレイヤー番号 %d"

#~ msgid "A poorly-named player"
#~ msgstr "いいかげんな名前のプレイヤー"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "あなたは %2$s によって統治された %1$s と接触しました。"

# clefs
#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "%sに内戦を起こせませんでした――プレイヤーが多すぎます"

# clefs
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "%sに内戦を起こせませんでした。使用できる民族がありませんでした。"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "あなたの国は内戦になりました。"

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%sが %sによる叛乱の指導者になりました。"

# yasu
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%sは%sに対する忠誠を宣言しました。"

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "%sは内戦により分裂しました。 %sが今や %dの叛乱都市を支配しています。"

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "コンソール: '%s' は %sに設定されました。"

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %sの伝える世界の金持ち文明報告"

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %sの伝える世界の先進文明報告"

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %sの伝える世界の軍事文明報告"

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %sの伝える世界の幸福文明報告"

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %sの伝える世界の巨大文明報告"

#~ msgid "Herodotus"
#~ msgstr "ヘロドトス"

#~ msgid "Thucydides"
#~ msgstr "トゥキュディデス"

#~ msgid "Pliny the Elder"
#~ msgstr "プリニウス"

#~ msgid "Livy"
#~ msgstr "リウィウス"

#~ msgid "Toynbee"
#~ msgstr "トインビー"

#~ msgid "Gibbon"
#~ msgstr "ギボン"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "司馬遷"

#~ msgid "Pan Ku"
#~ msgstr "盤古"

#~ msgid "Population"
#~ msgstr "人口"

#~ msgid "Land Area"
#~ msgstr "国土面積"

#~ msgid "Settled Area"
#~ msgstr "入植面積"

#~ msgid "Research Speed"
#~ msgstr "研究スピード"

#~ msgid "Military Service"
#~ msgstr "兵役"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: 至高なる %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: 荘厳なる %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: 偉大なる %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: 栄誉ある %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: 卓越した %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: 優秀な %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: 目覚ましい %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: それなりな %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: 凡庸な %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: 並以下の %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: 哀れな %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: 無能な %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: 無益な %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: 無価値な %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: 無残な %s"

#~ msgid "Historian Publishes!"
#~ msgstr "歴史家の発表"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %sの都市 %s（チーム %s） 大きさ%d，"

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %sの都市 %s 大きさ%d "

#~ msgid "with no wonders\n"
#~ msgstr "不思議なし\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "不思議 %d\n"

#~ msgid "Traveler's Report:"
#~ msgstr "旅行者の報告:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "世界の5大都市"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s: 所在 %s （%s, %s）\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s: %s(%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%sは破壊されています\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(%sを建築中: 場所: %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(%2$s(%3$s)で%1$sを建築中)\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "平方マイル"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] "00万トン"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] "00万品"

# clefs
# 科学技術の「電球」
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] "単位"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] "ヶ月"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " トン"

#~ msgid "(ranked %d)"
#~ msgstr "（第 %d位）"

#~ msgid "Demographics Report:"
#~ msgstr "人口統計報告:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "すみません。人口統計報告は利用できません。"

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "人口\n"

# ntaka
#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "交易\n"
#~ "(百万品)"

# ntaka
#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "生産物\n"
#~ "(メガトン)"

#~ msgid "Cities\n"
#~ msgstr "都市数\n"

#~ msgid "Technologies\n"
#~ msgstr "科学技術\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "兵役\n"
#~ "(月)"

#~ msgid "Wonders\n"
#~ msgstr "不思議\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "研究スピード\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "土地面積\n"
#~ "(平方マイル)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "入植面積\n"
#~ "(平方マイル)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "識字率\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "宇宙船\n"

#~ msgid "Built Units\n"
#~ msgstr "作成したユニット\n"

#~ msgid "Killed Units\n"
#~ msgstr "撃滅したユニット\n"

#~ msgid "Unit Losses\n"
#~ msgstr "失ったユニット\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "ルールセットファイル \"%s.%s\" が見つかりません。"

#~ msgid "Loading rulesets."
#~ msgstr "ルールセットをロードしています"

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "プレイ可能な民族が足りないため，aifillを縮小します。"

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "セーブファイルのマップデータが完全ではありません。これはセーブファイルの"
#~ "バージョンが古い場合に起きることがあります。また，壊れているセーブファイル"
#~ "を指定したのかもしれません。続ける場合は自己責任でお願いします。"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%sは %sレベルのAIプレイヤーとして加わりました。"

#~ msgid "%s has been added as human player."
#~ msgstr "%sは人間プレイヤーとして加わりました。"

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%sの民族が不適切です。 %sに変更します。"

# XXX (Belgae)
#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "バージョン<%dの互換性機能を実行します（セーブファイル: %d，サーバ: %d）。"

# Belgae
#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "セーブファイルは\"classic\"な地形のルールセットを使っていますが，このルー"
#~ "ルセットは現在ではサポートされていません。"

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "警告: 異なるrulesetdir('%s'と'%s')はもうサポートされていません。'%s' を使"
#~ "います。"

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "セーブファイルが古過ぎます。最低でもバージョン1.9.0以上であることが必要で"
#~ "す。"

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "サーバは標準入力を読むことができません。入力を無視しています。"

#~ msgid "rejected"
#~ msgstr "接続拒否"

#~ msgid "Restarting for lack of players."
#~ msgstr "プレイヤーが欠けたため，初めからやり直します。"

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "プレイヤーが欠けたため， %d秒後に初めからやり直します。"

#~ msgid "restarting soon for lack of players"
#~ msgstr "プレイヤーが欠けたため，まもなく初めからやり直します"

#~ msgid "ping timeout"
#~ msgstr "pingタイムアウト"

#~ msgid "client disconnected"
#~ msgstr "クライアントの接続が切断されました"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "サーバ: 間違ったアドレス: <%s:%d>"

#~ msgid "Running"
#~ msgstr "実行中"

#~ msgid "Game over"
#~ msgstr "ゲーム終了"

#~ msgid "Number of tiles"
#~ msgstr "タイルの数"

#~ msgid "Tiles per player"
#~ msgstr "プレイヤーごとのタイル数"

#~ msgid "Width and height"
#~ msgstr "幅と高さ"

#~ msgid "Wrap East-West"
#~ msgstr "東西をつなげる"

#~ msgid "Wrap North-South"
#~ msgstr "南北をつなげる"

#~ msgid "Isometric"
#~ msgstr "等角"

# Belgae
#~ msgid "Hexagonal"
#~ msgstr "ヘックス"

#~ msgid "Scenario map"
#~ msgstr "シナリオマップ"

#~ msgid "Fully random height"
#~ msgstr "標高を完全ランダムにする"

#~ msgid "Pseudo-fractal height"
#~ msgstr "標高を擬似フラクタルにする"

#~ msgid "Island-based"
#~ msgstr "島ベースにする"

#~ msgid "Generator's choice"
#~ msgstr "ジェネレータの選択に任せる"

#~ msgid "One player per continent"
#~ msgstr "大陸ごとに1プレイヤー"

#~ msgid "Two or three players per continent"
#~ msgstr "大陸ごとに2または3プレイヤー"

#~ msgid "All players on a single continent"
#~ msgstr "1つの大陸に全プレイヤー"

#~ msgid "Depending on size of continents"
#~ msgstr "大陸のサイズに合わせる"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d ターン"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<接続なし>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "切断"

#~ msgid "See everything inside borders"
#~ msgstr "国境線内ではすべて可視にする"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "未知のタイルまで国境を拡張し，タイルを可視にする"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "プレイヤー番号 %d"

#, fuzzy
#~ msgid "Set manually"
#~ msgstr "全選択(_A)"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "プレイヤー番号 %d"

#~ msgid "Enabled for everyone"
#~ msgstr "誰とでも可能"

#~ msgid "Only allowed between human players"
#~ msgstr "人間プレイヤー間のみ可能"

#~ msgid "Only allowed between AI players"
#~ msgstr "AIプレイヤー間のみ可能"

#~ msgid "Restricted to teams"
#~ msgstr "チーム内に限り可能"

#~ msgid "Disabled for everyone"
#~ msgstr "誰とでも不可"

#~ msgid "No restrictions"
#~ msgstr "制限なし"

#~ msgid "Unique to a player"
#~ msgstr "プレイヤーごとに唯一"

#~ msgid "Globally unique"
#~ msgstr "全世界的に唯一"

#~ msgid "No city name stealing"
#~ msgstr "都市名の盗用禁止"

#~ msgid "No barbarians"
#~ msgstr "バーバリアンなし"

#~ msgid "Only in huts"
#~ msgstr "小屋のみ出現"

#~ msgid "Normal rate of appearance"
#~ msgstr "通常の出現確率"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "頻発するバーバリアンの反乱"

# この一連の項目，いい訳ないですかね(Belgae)
#~ msgid "Raging hordes"
#~ msgstr "バーバリアンの奔流"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "同盟の都市からの空輸を許可する"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "同盟の都市への空輸を許可する"

#~ msgid "Unlimited units from source city"
#~ msgstr "都市から出発するユニット数を制限しない"

#~ msgid "Unlimited units to destination city"
#~ msgstr "都市に到着するユニット数を制限しない"

#~ msgid "All players move concurrently"
#~ msgstr "全プレイヤーが同時に移動する"

#~ msgid "All players alternate movement"
#~ msgstr "プレイヤーごとに移動する"

#~ msgid "Team alternate movement"
#~ msgstr "チームごとに移動する"

#~ msgid "No compression"
#~ msgstr "圧縮しない"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "zlib（gzipフォーマット）を使用する"

#~ msgid "Using bzip2"
#~ msgstr "bzip2を使用する"

#~ msgid "disabled"
#~ msgstr "無効"

#~ msgid "enabled"
#~ msgstr "有効"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr "セーブ名の定義'%s'は不適切です（'%s'と展開されました）。"

#~ msgid "You cannot disable the map generator."
#~ msgstr "マップジェネレータは無効にできません。"

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr "マップが読み込まれる時にはマップジェネレータを要求できません。"

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "無効なスコア名定義: '%s'"

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "人口統計設定文字列の検証で無効な文字 '%c' が見つかりました。\"help "
#~ "demography\"で確認してください。"

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "利用可能プレイヤー設定文字列の検証で無効な文字 '%c' が見つかりまし"
#~ "た。\"help allowtake\"を確認してください。"

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "開始時ユニット設定文字列の検証で無効な文字 '%c' が見つかりました。\"help "
#~ "startunits\"を確認してください。"

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "endturnを現在のターンより前に設定することはできません。"

# clefs
#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "GGZモードでは maxplayers を変更できません。"

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr "プレイヤー数(%d)が指定値(%d)より大きいです。もとの値を使用します。"

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "指定値(%d)は利用可能な開始位置の数(%d)より大きいです。もとの値を使用しま"
#~ "す。"

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "timeoutの値を30秒未満に設定することはできません。"

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "autogame ('timeout' = -1)では，'unitwaittime'を無効(= 0)にする必要がありま"
#~ "す。"

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "'timeout'を'unitwaittime'設定(= %d)の3/2倍より小さくすることはできません。"
#~ "まず'unitwaittime'を変更してください。"

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "'unitwaittime'は'timeout'設定(= %d)の2/3倍より小さくしなければなりません。"
#~ "まず'timeout'を変更してください。"

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr ""
#~ "等角あるいはヘックスのマップは，ysize（マップの高さ）が偶数でなければなり"
#~ "ません。"

# larger thanだと等しい場合は含まれませんがソースから等しい場合もOKなので(Belgae)
#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "マップサイズ(%d * %d = %d)は %dタイル以上である必要があります。"

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "マップサイズ(%d * %d = %d)は %dタイル以下である必要があります。"

#~ msgid "Map size definition"
#~ msgstr "マップサイズの定義方法"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "マップサイズの定義に使用する方法を選択します。各方法のパラメータは別のオプ"
#~ "ションで指定します。\n"
#~ "・\"タイル数\" (FULLSIZE): マップの大きさです(オプション 'size')。\n"
#~ "・\"プレイヤーごとのタイル数\" (PLAYER): プレイヤー1人あたりの（陸上）タイ"
#~ "ル数です(オプション 'tilesperplayer')。\n"
#~ "・\"幅と高さ\" (XYSIZE): マップの幅およびマップの高さ（単位はタイル数）で"
#~ "す(オプション 'xsize' および 'ysize')。"

# clefs
# Belgae
# 地図→マップ。以下同様
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "マップの大きさ (×1000タイル)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "この値はマップの大きさを決定するために使用されます。\n"
#~ "size=4は4,000タイルの通常のマップになります(既定値)。\n"
#~ "size=20は20,000タイルの巨大なマップになります。\n"
#~ "このオプションを有効にするには、「マップサイズの定義方法」オプション"
#~ "（'mapsize'）を「タイルの数」（FULLSIZE）に設定する必要があります。"

#~ msgid "Number of (land) tiles per player"
#~ msgstr "プレイヤー1人あたりの（陸上）タイルの数"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "この値はマップサイズを決定するために使用されます。ゲームの開始時に，プレイ"
#~ "ヤー数および'landmass'の設定値を基にマップサイズを算出します。\n"
#~ "このオプションを有効にするには、「マップサイズの定義方法」オプション"
#~ "（'mapsize'）を「プレイヤーごとのタイル数」（PLAYER）に設定する必要があり"
#~ "ます。"

#~ msgid "Map width in tiles"
#~ msgstr "マップの幅（タイル数）"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "マップの幅を決定します。\n"
#~ "このオプションを有効にするには、「マップサイズの定義方法」オプション"
#~ "（'mapsize'）を「幅と高さ」（XYSIZE）に設定する必要があります。"

#~ msgid "Map height in tiles"
#~ msgstr "マップの高さ（タイル数）"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "マップの高さを決定します。\n"
#~ "このオプションを有効にするには、「マップサイズの定義方法」オプション"
#~ "（'mapsize'）を「幅と高さ」（XYSIZE）に設定する必要があります。"

# clefs
# トポロジってのは、要はタイルのつながり方です
# Belgae
#~ msgid "Map topology index"
#~ msgstr "マップのトポロジ"

# XXX Problem is tHat the backticks can be displayed as Yen mark in Japanese
# environment... (clefs)
# 全角にしました。フォントによっては表示が崩れるでしょうが，従来よりはマシかと。(Belgae)
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freecivのマップは常に2次元です。マップは南北および東西方向でつながっている"
#~ "かどうかにより，平面，円筒，あるいはトーラス（ドーナツ）を形成します。個々"
#~ "のタイルは長方形または六角形[ヘックス]で，通常使用するタイルセットに応じて"
#~ "古典的または等角[アイソメトリック]に配置されます[訳注:古典的とはタイルの辺"
#~ "が東西・南北に平行であること，等角とはタイルの辺が北東から南西・北西から南"
#~ "東に平行であることを言います]。\n"
#~ "古典的長方形:              等角長方形:\n"
#~ "     _________                ／＼／＼／＼\n"
#~ "     |__|__|__|             ／＼／＼／＼／\n"
#~ "     |__|__|__|             ＼／＼／＼／＼\n"
#~ "     |__|__|__|             ／＼／＼／＼／\n"
#~ "                           ＼／＼／＼／＼\n"
#~ "古典的ヘックス:          等角ヘックス:\n"
#~ "  ／＼／＼／＼                ____          ____ \n"
#~ "  |     |     |     |             ／    ＼____／    ＼\n"
#~ "  ＼／＼／＼／             ＼____／    ＼____／\n"
#~ "     |     |     |                ／    ＼____／    ＼\n"
#~ "  ／＼／＼／＼             ＼____／    ＼____／\n"

#~ msgid "Method used to generate map"
#~ msgstr "マップの生成方法"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "マップを生成する際に使用するアルゴリズムを指定します。'startpos'オプション"
#~ "で既定値（「ジェネレータの選択に任せる」）を使用する場合，ここで選択した生"
#~ "成方法に応じて適切な'startpos'設定が選択されます。使用しない場合は，選択し"
#~ "た'startpos'設定に出来る限り適応するようにマップが生成されます。\n"
#~ "・\"シナリオマップ\" (SCENARIO): あらかじめ作成済みのマップを使用します。"
#~ "既定では，シナリオで開始位置を指定していない場合は，大陸のサイズに応じて開"
#~ "始位置を決定します。\n"
#~ "・\"標高を完全ランダムにする\" (RANDOM): 同程度の大きさの比較的小さな島が"
#~ "多数あるマップを生成します。既定では，大陸のサイズに応じて開始位置を決定し"
#~ "ます。\n"
#~ "・\"標高を擬似フラクタルにする\" (FRACTAL): 1つ以上の大きな大陸と散在する"
#~ "小さな島々からなる，地球によく似たマップを生成します。既定では，プレイヤー"
#~ "はすべて1つの大陸に配置されます。\n"
#~ "・\"島ベースにする\" (ISLAND): サイズや形が同等で，地形タイプの比率もほぼ"
#~ "同じ複数の島からなる「公平」なマップを生成します。既定では，プレイヤーはそ"
#~ "れぞれ自分の島を確保します。\n"
#~ "指定した生成方法が他のサーバー設定に適合しない場合，サーバー側で別の生成方"
#~ "法に変更することがあります。"

# clefs
#~ msgid "Method used to choose start positions"
#~ msgstr "開始位置の決定方法"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' availabl  †  †  €†  e continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "各プレイヤーの初期ユニットがマップ上のどこに配置されるかを決定する方法です"
#~ "（開始位置があらかじめ設定されているシナリオの場合は，この設定は無視されま"
#~ "す）。\n"
#~ "・\"ジェネレータの選択に任せる\" (DEFAULT): 開始位置の配置はマップジェネ"
#~ "レータの選択に従います。'generator'設定を参照してください。\n"
#~ "・\"大陸ごとに1プレイヤー\" (SINGLE): 出来る限り同程度の面積になる1つ以上"
#~ "の大陸が割り当てられるように，プレイヤーを配置します。\n"
#~ "・\"大陸ごとに2または3プレイヤー\" (2or3): SINGLEと似ていますが，各大陸に2"
#~ "人のプレイヤーが配置されます。プレイヤーが奇数の場合は，「最良」の大陸に3"
#~ "人配置されます。\n"
#~ "・\"1つの大陸に全プレイヤー\" (ALL): すべてのプレイヤーが「最良」の大陸に"
#~ "配置されます。\n"
#~ "・\"大陸のサイズに合わせる\" (VALIABLE): プレイヤーを「最良」の大陸（複"
#~ "数）に配置します。その際，各大陸のプレイヤー数が大陸のサイズに出来る限り比"
#~ "例するようにします。\n"
#~ "大陸のサイズに対してプレイヤー数が多すぎて要求された設定を満たせない場合，"
#~ "サーバー側で別の設定に変更する場合があります（ただしマップジェネレータで"
#~ "は，この'startpos'設定およびプレイヤー数に応じて出来る限り最適の個数の大陸"
#~ "を生成しようとしますから，設定が変更されることはめったにありません）。"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "大きさ1x1島の存在"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "この設定は，マップジェネレータが1タイルのみからなる島を生成するかどうかを"
#~ "制御します。"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "極地を大陸から離す"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr "この設定を無効にすると，大陸が極地につながることがあります。"

# clefs
# Belgae
#~ msgid "All the map is temperate"
#~ msgstr "マップ全域を温帯とする"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "この設定を有効にすると，マップのどこでも気温が同じになります。その結果，極"
#~ "地が生成されなくなります。"

# clefs
#~ msgid "Average temperature of the planet"
#~ msgstr "惑星の平均気温"

# clefs
# 親切な訳註つき
# trivia: 日本の冷凍庫やアイスクリームの保存温度がよく「-18℃」になっているのは
# 単に 0°F≒-18℃ だからなんですね
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "値を小さくすると寒冷な，大きくすると温暖なマップになります。\n"
#~ "[訳註:ここでいう温度は華氏です。華氏32度=0℃，華氏212度=100℃]\n"
#~ "100にすると極めて高温な乾燥した惑星になり，極地は存在せず全域が熱帯と乾燥"
#~ "帯となります。[100°F≒38℃]\n"
#~ "70ではわずかな極地氷のある暑い惑星になります。[70°F≒21℃]\n"
#~ "50では通常の極地，寒帯，温帯，熱帯がある温暖な惑星になります。砂漠地帯は熱"
#~ "帯と温帯にまたがって存在します。[50°F=10℃]\n"
#~ "30ではわずかな熱帯のある寒い惑星になります。[30°F≒-1℃]\n"
#~ "0では巨大な極地があり熱帯は存在しない極めて寒冷な惑星となります。"
#~ "[0°F≒-18℃]"

# clefs
#~ msgid "Percentage of the map that is land"
#~ msgstr "マップに占める陸地の割合"

# clefs
#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "この設定は，マップのおおよそ何％が陸地になるかを決定します。"

#~ msgid "Amount of hills/mountains"
#~ msgstr "丘/山の量"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "値が小さければ平坦なマップに，大きければ丘や山の多いマップになります。"

# clefs
#~ msgid "Amount of water on landmasses"
#~ msgstr "陸地の湿潤さ"

# clefs
#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "値を小さくすると乾燥した，砂漠のような陸地になります。値を大きくすると湿潤"
#~ "な，沼やジャングルや河川の多い陸地になります。"

#~ msgid "Global warming"
#~ msgstr "地球温暖化"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "オフにすると，公害による地球温暖化が発生しなくなります。この設定は公害の発"
#~ "生そのものには影響しません。"

#~ msgid "Nuclear winter"
#~ msgstr "核の冬"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr "オフにすると，核戦争による核の冬が発生しなくなります。"

#~ msgid "Map generation random seed"
#~ msgstr "マップ生成用のランダムシード"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "シード値が同じであれば，必ず同じマップが作成されます。ゼロ(既定値)の場合は"
#~ "時刻を基にシード値を選択するので，ランダムなマップが生成されます。この値を"
#~ "設定する必要があるのはデバッグの時くらいでしょう。"

#~ msgid "Game random seed"
#~ msgstr "ゲームで使用するランダムシード"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "ゼロ(既定値)の場合，シード値は現在の時刻を基に選択されます。この値を設定す"
#~ "る必要があるのはデバッグの時くらいでしょう。"

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "特産物の量"

# 原文に難がありますね。鳥とか鯨とかの生成確率です。超訳する？ (clefs)
# わかりやすくしました(Belgae)
#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "特産物があると，元の地形よりも多くの資源が得られます。値は千分率で表した比"
#~ "率です。"

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "小屋(少数部族の村)の量"

# 書き換え(Belgae)
#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "マップ全体で小屋を何個（絶対値）生成するかを決定します。小屋は小さな部族の"
#~ "村で，そこをユニットが探査します。[訳註:プレイヤーの数に合わせて増減しない"
#~ "と望ましくない結果になります]"

#~ msgid "Minimum number of players"
#~ msgstr "最小プレイヤー数"

# clefs
# Belgae
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "ゲームが始まる前に，少なくともこの数のプレイヤー（接続済みの人間プレイ"
#~ "ヤー）がいなければなりません。"

#~ msgid "Maximum number of players"
#~ msgstr "最大プレイヤー数"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "ゲームに参加できる人間プレイヤーと AIプレイヤーの最大数です。ゲーム開始前"
#~ "の時点でこの数のプレイヤーが接続したら，接続しようとする新しいプレイヤーは"
#~ "拒絶されます。\n"
#~ "プレイヤーの開始位置が指定されているシナリオをプレイする場合は，指定開始位"
#~ "置の数を超える値を設定することはできません。"

#~ msgid "Limited number of AI players"
#~ msgstr "AIプレイヤーの最大数"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "正の値を設定した場合は，プレイヤーの総数がこの値になるように，AIプレイヤー"
#~ "が自動的に生成ないし除去されます。プレイヤーが新たに参加するごとに，これら"
#~ "のAIプレイヤーが入れ替えの対象となります。0に設定した場合は，すべてのAIプ"
#~ "レイヤーが除去されます。"

#~ msgid "Event cache for this number of turns"
#~ msgstr "イベントキャッシュの頻度"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "ここで設定したターン数ごとにイベントキャッシュを保存します。0に設定すると"
#~ "イベントキャッシュは無効になります。"

#~ msgid "Size of the event cache"
#~ msgstr "イベントキャッシュの大きさ"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr ""
#~ "最大でいくつのイベントをイベントキャッシュに保存するかを設定します。"

#~ msgid "Save chat messages in the event cache"
#~ msgstr "チャットメッセージをイベントキャッシュに保存する"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "オンにすると，チャットメッセージがイベントキャッシュに保存されます。"

#~ msgid "Print turn and time for each cached event"
#~ msgstr "キャッシュの各イベントにターンと時刻を付記する"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "オンにすると，キャッシュされるすべてのイベントに「(T2 - 15:29:52)」のよう"
#~ "な書式でターンと時刻が明記されます。"

#~ msgid "List of players' initial units"
#~ msgstr "開始時にプレイヤーが所持するユニット"

# clefs
# 実際には "King"「王様」なんてユニットはないんだけれど
# "Leadership" ならある
# Belgae:指導者のユニット名はLeaderになっていますが，この説明文は直っていませんね。
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "これは，各文字がそのユニットの役目を意味する文字列です。最低でも1つの都市"
#~ "建設者が含まれていなければなりません。各文字の意味は次の通り:\n"
#~ "    c   = 都市創設者           (例: 開拓者)\n"
#~ "    w   = 地形労働者           (例: エンジニア)\n"
#~ "    x   = 探索用ユニット              (例: 探検家)\n"
#~ "    k   = ゲーム終了ユニット   (例: 指導者)\n"
#~ "    s   = 外交官               (例: 外交官)\n"
#~ "    d   = 一応の防御ユニット   (例: 戦士)\n"
#~ "    D   = 優秀な防御ユニット   (例: ファランクス)\n"
#~ "    a   = 高速な攻撃ユニット   (例: 騎馬兵)\n"
#~ "    A   = 強力な攻撃ユニット   (例: カタパルト)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "プレイヤー統計を記録する"

#~ msgid "Area where initial units are located"
#~ msgstr "最初のユニットが置かれる範囲"

# clefs
# was "これは、最初のユニットが分散する土地の片側の長さの半分です。"
#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "開始時に，この値の半径の範囲内でユニットが分散して配置されます。"

# clefs
# was "プレイヤーごとの開始時の金"
#~ msgid "Starting gold per player"
#~ msgstr "各プレイヤーが開始時に持っている金額"

# clefs
#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "ゲーム開始時に，各プレイヤーはこの額の資金を与えられることになります。"

# clefs
#~ msgid "Number of initial techs per player"
#~ msgstr "各プレイヤーが最初に持っている科学技術の数"

# clefs
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "ゲーム開始時に，各プレイヤーはこの数だけの科学技術を与えられます。どの科学"
#~ "技術になるかはプレイヤーごとにランダムに決定されます。ルールセットの"
#~ "tech_cost_styleの値によっては，techlevelの値を大きくするとその次の科学技術"
#~ "の開発コストが極めて大きいものになることがあります。"

# clefs
#~ msgid "Technology cost multiplier percentage"
#~ msgstr "科学技術研究コストの係数(パーセント)"

# clefs
#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "これは，新しい科学技術をどのぐらい早く発見できるかに影響します。すべての科"
#~ "学技術のコストにはこの係数（パーセント）がかけられます。係数をかける前の基"
#~ "本コストはルールセットや他の設定により決定されます。"

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "科学技術を変更した時に受けるペナルティーの割合"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "科学技術を研究中に研究対象を変更した場合，累積研究ポイントが正の値であれ"
#~ "ば，ここで指定した割合だけ研究ポイントを失います。ただし，現在のターンに科"
#~ "学技術を得た場合には，この規則は適用されません。"

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "科学技術を受け取る際に失われる確率"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "この設定は，条約に基づいて科学技術を受け取る場合に，輸送中に科学技術が失わ"
#~ "れる確率を決定します。"

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "科学技術を与える際に失われる確率"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "この設定は，条約に基づいて科学技術を与える場合に，輸送中に科学技術が失われ"
#~ "る確率を決定します。"

#~ msgid "Team pooled research"
#~ msgstr "チーム協力研究"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "この設定がオンになっている場合は，チームで科学技術研究を共有します。オフの"
#~ "場合，チームのプレイヤーはそれぞれ独自に研究する必要があります。"

# clefs
#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "条約により科学技術または金を得た時のペナルティー"

# clefs
# 改善の余地あり
# Belgae
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "外交条約によって得た科学技術それぞれにつき，その科学技術を新しく研究するた"
#~ "めに必要なコストにここで指定したパーセンテージを掛けたものと等しいだけの研"
#~ "究ポイントを失います。この値が0以外の場合，研究ポイントがマイナスになるこ"
#~ "ともあります。外交条約でやりとりされた現金についても適用されます。"

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "征服により科学技術を得た時のペナルティー"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "敵都市を征服して得た科学技術それぞれにつき，その科学技術を新しく研究するた"
#~ "めに必要なコストにここで指定したパーセンテージを掛けたものと等しいだけの研"
#~ "究ポイントを失います。この値が0以外の場合，研究ポイントがマイナスになるこ"
#~ "ともあります。"

# Belgae
#~ msgid "Penalty when getting a free tech"
#~ msgstr "無償で科学技術を得た時のペナルティー"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "無償で得た科学技術(dipcostやconquercostが適用されない場合，つまり小屋や王"
#~ "立図書館から得たもの)それぞれにつき，その科学技術を新しく研究するために必"
#~ "要なコストにここで指定したパーセンテージを掛けたものと等しいだけの研究ポイ"
#~ "ントを失います。この値が0以外の場合，研究ポイントがマイナスになることもあ"
#~ "ります。"

#~ msgid "Food required for a city to grow"
#~ msgstr "都市拡大に必要な食料"

# clefs
#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "都市が拡大するために必要な食料の量です。この値はルールセットによる他の要素"
#~ "により修正されるほか，都市の大きさによっても変わってきます。"

#~ msgid "Percentage food lost when building needed"
#~ msgstr "水道/下水道が必要な時に失う食料の割合"

# ama, yasu
#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "都市が拡張しようとしたのに水道(または下水道)が必要で拡張できなかった場合，"
#~ "ここで指定した割合だけ(穀物庫がある場合はその半分)食料備蓄から失います。"

# clefs
#~ msgid "Multiplier percentage for production costs"
#~ msgstr "生産コストの係数（パーセント）"

# clefs
# Belgae
#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "ユニットおよび都市建造物の生産/建造スピードに影響します。基本値にこの係数"
#~ "（パーセント）がかけられます。"

#~ msgid "Minimum city size to get full trade"
#~ msgstr "最大交易を得るための最小都市規模"

# clefs
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "この値より小さい都市はすべて，交易ポイントにペナルティが課されます。ペナル"
#~ "ティはnotradesize以下なら100%(交易ポイントなし)，そこから徐々に減って"
#~ "size=fulltradesizeでは0%(通常の汚職を除いてペナルティなし)になります。"
#~ "notradesizeも参照。"

#~ msgid "Maximum size of a city without trade"
#~ msgstr "交易のない都市の最大規模"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "この値以下の大きさの都市はすべて，交易ポイントをまったく産出しません。"
#~ "notradesize より大きくfulltradesizeより小さい都市では，徐々に交易ポイント"
#~ "が増えます。fulltradesize も参照。"

#~ msgid "Minimum distance between cities"
#~ msgstr "都市間の最小距離"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "プレイヤーが新しい都市を創設する際，この距離内に他の都市がないかチェックし"
#~ "ます。例えば値が3なら，2都市間の各方向に最低2の空地がなければなりません。"
#~ "0(既定値)に設定した場合は，ルールセットの既定値を使用します。"

#~ msgid "Technology trading"
#~ msgstr "科学技術の授受"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr "オフにすると，外交ダイアログで科学技術の授受ができなくなります。"

#~ msgid "Gold trading"
#~ msgstr "金の授受"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr "オフにすると，外交ダイアログで金の授受ができなくなります。"

#~ msgid "City trading"
#~ msgstr "都市の授受"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr "オフにすると，外交ダイアログで都市の授受ができなくなります。"

#~ msgid "Minimum distance for trade routes"
#~ msgstr "交易路の最小距離"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "同一文明内の2つの都市の間に交易路を確立するためには，都市間がマップ上でこ"
#~ "の値以上離れていることが必要です。正方格子では，距離は「マンハッタン距離」"
#~ "で計算されます。マンハッタン距離とは，x方向とy方向それぞれの変位を加えたも"
#~ "のです。[訳注:例えば，2つの都市の座標がそれぞれ(42, 20)，(47, 13)の場合，"
#~ "「距離」は(47-42)+(20-13)=5+7=12となります。]"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "歓喜を得るまでのターン数"

# clefs
#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "歓喜による都市の成長が何ターンごとに起きるか設定します。\n"
#~ "nに設定した場合，都市はn+1ターンの祝典の後に成長します。"

# yasu
#~ msgid "Chance for conquered building destruction"
#~ msgstr "占領した建物が壊れる確率"

# yasu, clefs
#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr "都市を占領した場合，都市の各施設はそれぞれこの確率で破壊されます。"

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "攻撃の後タイルへ移動する可能性"

# clefs
#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "0を設定したら，戦闘のスタイルはCiv1/2と同じです(攻撃後のユニットは移動しま"
#~ "せん)。100を設定したら，攻撃したユニットが戦闘で勝利を収めた場合は必ず，攻"
#~ "撃したタイルへ移動します(そして，敵のユニットはそのタイルに残れません。)。"
#~ "0から100の間の値を設定したら，「占領」の発生する確率として使用されます。"

# clefs
#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "サーバ側での自動攻撃のオン・オフ"

# clefs
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "オンに設定すると，移動ポイントが残っているユニットはすぐそばで移動する敵を"
#~ "自動で攻撃しようとするようになります。"

# これは海上の艦隊にも適用されます。ヘンなの。(clefs)
#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "防御ユニットが敗北し，かつそのユニットがいた場所が都市，要塞，飛行場のいず"
#~ "れでもない場合，防御ユニットと同じ場所にいた他のユニットもすべて道連れに"
#~ "なって消滅します。[訳注:これは海上ユニットや航空ユニットに関しても適用され"
#~ "ます。]"

#~ msgid "Reduce city population after attack"
#~ msgstr "攻撃による都市人口の減少"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "このフラグは，都市人口が敵ユニットの攻撃成功によって減らされるかどうかを示"
#~ "します。ユニットの移動タイプによって影響は異なります。"

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr "所属都市のないユニット（初期ユニット等）の消耗"

# 意訳(Belgae)
#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "0より大きい場合，所属都市のないユニットはすべて，毎ターンヒットポイントが"
#~ "減少します。減少量はユニットタイプ固有のヒットポイントに，こ"
#~ "の'killunhomed'パーセントを掛けた値になりますが，最低でも1ターンに1HP減少"
#~ "し，ヒットポイントが0になると死亡します。"

#~ msgid "National borders"
#~ msgstr "国境線"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "無効以外の場合，要塞や都市周辺の陸上タイルは，その民族に帰属します。"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "ユニットが国境線内にいるときは不幸をもたらさない"

# clefs
# そのまんま
#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "設定すると，ユニットが国境線内にいるときは不幸をもたらさなくなります。"

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "他のプレイヤーと外交を行えるか"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "この設定は，他のプレイヤーと外交交渉を行う能力を制御します。"

#~ msgid "Allowed city names"
#~ msgstr "都市名の許可"

# Belgae
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "・\"制限なし\" (NO_RESTRICTIONS): プレイヤーは同じ名前を複数の都市に付ける"
#~ "ことができます。\n"
#~ "・\"プレイヤーごとに唯一\" (PLAYER_UNIQUE): 1人のプレイヤーが同じ名前を複"
#~ "数の都市に付けることはできません。\n"
#~ "・\"全世界的に唯一\" (GLOBAL_UNIQUE): ゲーム中の都市はすべて名前が違ってい"
#~ "る必要があります。\n"
#~ "・\"都市名の盗用禁止\" (NO_STEALING): \"全世界的に唯一\"と似ていますが，さ"
#~ "らに他の民族が既定値として持っている都市名を[訳注:まだ他民族で使用されてい"
#~ "なくても]使用することはできません（自民族でもその名前が既定値に含まれてい"
#~ "る場合は除く）。"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "プレイヤーのリスト:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "バーバリアンの出現頻度"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "この設定は，ゲームにどの程度の頻度でバーバリアンが出現するかを制御します。"
#~ "設定'onsetbarbs'も参照してください。"

#~ msgid "Barbarian onset turn"
#~ msgstr "バーバリアン来襲ターン"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "バーバリアンはこのターンより前には出現しません。"

# clefs
#~ msgid "Length in turns of revolution"
#~ msgstr "革命に必要なターン数"

# clefs
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "統治形態を変更する時に，この値のターン数の間，無政府状態が発生します。0に"
#~ "設定すると，ランダムで1から5ターンの無政府状態となります。"

#~ msgid "Whether to enable fog of war"
#~ msgstr "戦場の霧を有効にする"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "有効にすると，ユニットのうち，自国のユニットや都市の視野範囲内にあるもの飲"
#~ "みを見ることができます。監視されていない場所の新しい都市や地形の変更をあな"
#~ "たは見ることができません。"

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "国境の変化に戦場の霧を適用する"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "この設定を有効にした場合，プレイヤーの視界に直接入っていないタイルでの国境"
#~ "の変化は見えなくなります。無効の場合は，既知のタイルでの国境の変化をすべて"
#~ "見ることができます。"

#~ msgid "Airlifting style"
#~ msgstr "空輸の条件"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "この設定は都市間でのユニットの空輸に影響します。以下の値の組み合わせで設定"
#~ "します。\n"
#~ "・\"同盟の都市からの空輸を許可する\" (FROM_ALLIES)\n"
#~ "- \"同盟の都市への空輸を許可する\" (TO_ALLIES)\n"
#~ "- \"都市から出発するユニット数を制限しない\" (SRC_UNLIMITED) 注：都市から"
#~ "ユニットを空輸しても空輸カウンターは減少しなくなりますが，最低1必要なのは"
#~ "変わりません。\n"
#~ "- \"都市に到着するユニット数を制限しない\" (DEST_UNLIMITED) 注：都市へユ"
#~ "ニットを空輸しても空輸カウンターは減少しなくなりますが，最低1必要なのは変"
#~ "わりません。"

# clefs
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "外交官・スパイの基本成功確率"

# clefs
#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "外交官またはスパイが任務に成功する確率，および任務に成功したスパイが生還す"
#~ "る確率です。"

#~ msgid "Whether to allow space race"
#~ msgstr "宇宙開発競争を有効にする"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "このオプションが有効の場合，プレイヤーは宇宙船を建造できます。"

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "宇宙船の到達でゲームを終了する"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "このオプションをオンにした場合，アルファケンタウリに宇宙船が到達した時点で"
#~ "ゲームは終了します。"

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "内戦の起こる都市数の最小"

# ama, clefs
#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "プレイヤーが少なくともこの数の都市を持っている時に首都が占領されると内戦が"
#~ "引き起こされます。このオプションを最大値に設定すると，内戦は完全にやみま"
#~ "す。"

# 鉱山とか都市建造物も使えないと誤解されないように，「インフラ」ではなく「交通路」と限定しました。また，「制限」だと効果が弱まるもののある程度の効果があるように読めてしまうかもしれないので「禁止」としました。(Belgae)
#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "敵ユニットによる交通路の使用を禁止する"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "このオプションを有効にすると，敵ユニットが道路および鉄道を使用できなくなり"
#~ "ます。"

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "射程外ユニットによる射程内ユニットの防護"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "このオプションは，射程外ユニットと射程内ユニットの両方がいるタイルを攻撃可"
#~ "能かどうかを制御します。無効の場合，射程内ユニットがいるタイルは攻撃可能で"
#~ "す。有効の場合，射程外ユニットがいるタイルには攻撃できません。"

#~ msgid "Turns until player contact is lost"
#~ msgstr "プレイヤー間の接触が失われるまでのターン数"

# clefs
#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "大使館を開設していなくても，ユニットの接触が最後にあってからこのターン数の"
#~ "間はプレイヤー同士の外交会談を持つことができます。0に設定すると，大使館を"
#~ "開設しない限り会談は持てなくなります。"

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "首都が占領された時に宮殿を再建築する"

# Belgae
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "オンにしている場合に首都が占領されたら，他のランダムに選ばれた都市に無償か"
#~ "つ自動的に宮殿が再建されます。これは宮殿の建設に必要な科学技術を持っている"
#~ "かどうかに関係なく発生します（ルールセットによっては，宮殿以外の建造物にも"
#~ "この設定が影響する場合があります）。"

#~ msgid "Give caught units a homecity"
#~ msgstr "捕獲ユニットに所属都市を設定する"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "オフにした場合，捕獲されたユニットは都市に所属しておらず，killunhomedオプ"
#~ "ションに従います。"

#~ msgid "Whether allied players can win together"
#~ msgstr "同盟プレイヤーの同時勝利"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "このオプションがオンの場合，ゲームに勝利可能なプレイヤーが全員同盟に参加し"
#~ "ていて，この同盟に参加しておらず敗北したプレイヤーが最低1人いるという条件"
#~ "を満たしたら，その時点でただちにゲームは終了し，同盟プレイヤーの共有勝利と"
#~ "なります。"

#~ msgid "Whether to use natural city names"
#~ msgstr "自然な都市名を使う"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "有効にした場合，デフォルトの都市名は周囲の地形を基準に決定されます。"

#~ msgid "Whether to enable citizen migration"
#~ msgstr "移民を有効にする"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "移民の有効/無効を制御する基本設定です。有効にすると，市民が自動的に判断し"
#~ "て，魅力のない都市から魅力的な都市へ移住することがあります。都市の「魅力"
#~ "度」はいくつかの要素から計算されます。一般的に言って，大きくて収入が多く都"
#~ "市建造物がたくさんある都市が好まれます。市民は首都から他都市に移住すること"
#~ "はありません（そうでないと移民で首都が解散するというおかしなことが起きるか"
#~ "らです）。移民の挙動については他にもいくつかの設定項目があります:\n"
#~ "  mgr_turninterval - 市民が移住を検討する間隔\n"
#~ "  mgr_foodneeded   - 移住先の都市の食料を確認するかどうか\n"
#~ "  mgr_distance     - 移住先までの距離\n"
#~ "  mgr_worldchance  - 他国の都市へ移住する確率\n"
#~ "  mgr_nationchance - 自国の都市へ移住する確率"

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "移民が発生するターン間隔"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "この設定は，各都市で移民チェックが行われる間隔を制御します。間隔は都市が創"
#~ "設されたターンを基準にして計算されます。例えば，この設定値が5の場合，市民"
#~ "は都市創設より5ターンごとに，より良い移住先を探します。都市が創設されたそ"
#~ "のターンには移民は発生しません。この設定は，「migration」の設定が有効に"
#~ "なっていない場合には何も影響を与えません。"

#~ msgid "Whether migration is limited by food"
#~ msgstr "移民を食料によって制限する"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "この設定が有効の場合，市民は移民を養うことのできるだけの食料が得られない都"
#~ "市には移住しません。この設定は，「migration」の設定が有効になっていない場"
#~ "合には何も影響を与えません。"

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "移民対象都市までの最大距離"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "この設定は，市民が移民先の都市を決定する際に，どれだけ遠くまで探すかを制御"
#~ "します。現在の移民元の都市圏半径にこの値を加えたものと，2都市間の距離を比"
#~ "較します。距離が合計値以下の場合に，移民が可能となります。この設定は，"
#~ "「migration」の設定が有効になっていない場合には何も影響を与えません。"

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "自国内の都市に移民する確率"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "この設定は，同じプレイヤーが所有する都市に対して市民が移住する確率を制御し"
#~ "ます。0の場合は決して移民は発生しません。100の場合，市民が適切な移住先を見"
#~ "つけたら，必ず移民が発生します。この設定は，「migration」の設定が有効に"
#~ "なっていない場合には何も影響を与えません。"

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "他国の都市に移民する確率"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "この設定は，別のプレイヤーが所有する都市に対して市民が移住する確率を制御し"
#~ "ます。0の場合は決して移民は発生しません。100の場合，市民が適切な移住先を見"
#~ "つけたら，必ず移民が発生します。この設定は，「migration」の設定が有効に"
#~ "なっていない場合には何も影響を与えません。"

#~ msgid "Players that users are allowed to take"
#~ msgstr "ユーザーが取得できるプレイヤー"

# clefs,Belgae
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "ここには文字列を入力します。それぞれの文字は，それぞれある種類（状態）にあ"
#~ "る文明（プレイヤー）を指定します。\n"
#~ "クライアントは，指定された文字のどれかに合致したプレイヤーしか取得あるいは"
#~ "観察できません。この設定が影響するのは，設定をした後に実行されたtakeコマン"
#~ "ドあるいはobserveコマンドに対してのみであり，さかのぼって適用されることは"
#~ "ありません。文字とその意味は以下の通りです:\n"
#~ "    o,O = 全体の観察者\n"
#~ "    b   = バーバリアンプレイヤー\n"
#~ "    d   = 死亡プレイヤー\n"
#~ "    A,a = AI プレイヤー\n"
#~ "    H,h = 人間プレイヤー\n"
#~ "このリストを上から見ていって最初に合致する項目が適用されます。たとえ"
#~ "ば，'d' には死亡したバーバリアンは含まれず（訳注：「バーバリアン」の時点"
#~ "で'b'になるため，その下にある「死亡した」は無関係），'a' には死亡したAI プ"
#~ "レイヤーは含まれません（訳注：「死亡した」の時点で'd'になるため）。大文字"
#~ "はゲームが開始される前に適用され，小文字は開始された後に適用されます。\n"
#~ "上記の各文字の後に下記の数字のいずれかを付与することで，接続のしかたを許"
#~ "可/制限できます。\n"
#~ "   (なし) = 操作可，観察可，接続の乗っ取り可(接続の乗っ取りとは，他の人が"
#~ "操作しているプレイヤーでも追い出して取得できるということです)\n"
#~ "   1 = 操作可，観察可，接続の乗っ取り不可\n"
#~ "   2 = 操作可，観察不可，接続の乗っ取り可\n"
#~ "   3 = 操作可，観察不可，接続の乗っ取り不可\n"
#~ "   4 = 操作不可，観察可"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "接続によってAIの状態を切りかえる"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "有効にした場合，プレイヤーが接続した時にはAIを無効にし，切断した時にはAIを"
#~ "有効にします。"

#~ msgid "Turn the game ends"
#~ msgstr "ゲーム終了ターン"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "このターンの終わりにゲームが終了します。"

#~ msgid "Maximum seconds per turn"
#~ msgstr "ターンの最大秒数"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "プレイヤー全員が「ターン終了」を実行しなくても，この時間が経過した時点で自"
#~ "動的にターンを終了させます。ゼロはタイムアウトしないことを意味します。デ"
#~ "バッグサーバでは，タイムアウトを-1にセットすると，autogameテストモードにな"
#~ "ります。timeoutを30秒未満に設定することができるのは，アクセスレベルhackで"
#~ "接続しているユーザのみです。この変数とコマンド \"timeoutincrease\" を併用"
#~ "して動的なタイマー制御を実現できます。"

# clefs XXX
#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "敵が移動した場合に最低限残すタイムアウトまでの秒数"

# clefs XXX
# Belgae
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "ユニットが敵プレイヤーの視界内を通過した場合，タイムアウトまでの残り時間が"
#~ "この値よりも小さければこの値にセットされます。"

#~ msgid "Time between unit moves over turn change"
#~ msgstr "ターンをまたいでユニットが移動できるようになるまでの秒数"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "この設定はターンが切り替わった後にユニットが移動できるようになるまでの最低"
#~ "間隔（秒数）を指定します。例えば，この設定が20の場合，ターンが切り替わる5"
#~ "秒前に移動したユニットは，次のターンの開始後15秒以上経たないと移動できませ"
#~ "ん。都市を創設する場合や輸送されているユニットもこの設定の影響を受けます。"
#~ "この値は最大でもtimeoutの2/3に制限されます。"

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "プレイヤー/チームのフェーズの同期制御"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "この設定は，ターン中にプレイヤーが同時に移動するかどうかを制御します。"

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "クライアントの接続中断を待つ秒数"

# ama, clefs
# Belgae
#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "この値より長い時間TCP接続が中断した場合，接続を切断します。0の場合はタイム"
#~ "アウトしません（ただし，最終的には自動的に接続が切断されます）。"

# clefs
#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "ネットワークバッファを空にする最大秒数"

# XXX clefs
#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "civserver は，全クライアント接続ネットワークバッファに対して，アンブロック"
#~ "するまでこのパラメータで指定した秒を最大待ちます。ゼロはサーバは全く待たな"
#~ "いことを意味します。"

#~ msgid "Seconds between PINGs"
#~ msgstr "PING 間の秒数"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "ここで指定した秒数経過するたびに，PINGをクライアントに送って接続状態を確認"
#~ "します。"

#~ msgid "Time to cut a client"
#~ msgstr "クライアントを切断するまでの時間"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "この時間以内にクライアントがPINGに返答しない場合，そのクライアントは切断さ"
#~ "れます。"

#~ msgid "Turn-blocking game play mode"
#~ msgstr "ターンブロッキング・ゲームプレイモード"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "オンにすると，すべてのプレイヤーが自分のターンを終了するまでゲームターンが"
#~ "進まなくなります。これには切断されたプレイヤーも含みます。"

#~ msgid "Fixed-length turns play mode"
#~ msgstr "固定長ターン・プレイモード"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "オンにすると，すべてのプレイヤーが「ターン終了」を実行しても，タイムアウト"
#~ "するまでゲームターンが進まなくなります。"

#~ msgid "What is in the Demographics report"
#~ msgstr "人口統計報告の項目"

# clefs
#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "これは人口統計報告の情報行に何を含めるかを指示する文字からなる文字列で"
#~ "す。\n"
#~ "文字とその意味は以下の通りです:\n"
#~ "    N = 人口を含める\n"
#~ "    P = 生産物を含める\n"
#~ "    A = 土地面積を含める\n"
#~ "    L = 読み書きを含める\n"
#~ "    R = 研究スピードを含める\n"
#~ "    S = 入植面積を含める\n"
#~ "    E = 経済を含める\n"
#~ "    M = 兵役を含める\n"
#~ "    O = 公害を含める\n"
#~ "さらに，次の文字は報告に特定の欄を表示するかどうかを制御します。\n"
#~ "    q = \"分量\"欄を表示する\n"
#~ "    r = \"順位\"欄を表示する\n"
#~ "    b = \"最良国家\"欄を表示する\n"
#~ "(これらの文字の順には意味がありませんが，大文字小文字の違いには意味があり"
#~ "ます。)"

#~ msgid "Turns per auto-save"
#~ msgstr "自動保存の間隔"

#~ msgid "Savegame compression level"
#~ msgstr "セーブファイルの圧縮レベル"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "ゼロ以外の値なら，ゲームのセーブファイルは'compresstype'設定に従って圧縮さ"
#~ "れます。値を大きくするほど圧縮率は高くなりますが，時間がかかるようになりま"
#~ "す。"

#~ msgid "Savegame compression algorithm"
#~ msgstr "セーブファイルの圧縮アルゴリズム"

#~ msgid "Compression library to use for savegames."
#~ msgstr "セーブファイルに使用する圧縮ライブラリです。"

#~ msgid "Definition of the save file name"
#~ msgstr "セーブファイル名の定義"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "この文字列の中では，以下のカスタムフォーマットが使用可能です:\n"
#~ "  %R = <理由>\n"
#~ "  %S = <接頭辞>\n"
#~ "  %T = <ターン>\n"
#~ "  %Y = <年>\n"
#~ "\n"
#~ "例: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "注意点として，少なくとも%Tか%Yのどちらかは使用してください。そうしなかった"
#~ "場合，新たにセーブファイルを保存すると，前のファイルが上書きされてしまいま"
#~ "す。フォーマットを使用しなかった場合は，'savename'の値の後ろに'-T%04T-Y"
#~ "%05Y-%R'が付加されます。"

#~ msgid "Whether to log player statistics"
#~ msgstr "プレイヤー統計を記録する"

# ama, clefs
# Belgae
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "これをオンにした場合，プレイヤー統計をファイル\"civscore.log\"に毎ターン追"
#~ "記します。これらの統計を使用すれば，ゲーム後に勢力消長グラフを作ることがで"
#~ "きます。"

#~ msgid "Name for the score log file"
#~ msgstr "スコアログファイルの名前"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr "スコアログファイルの既定の名前は'freeciv-score.log'です。"

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "ホストごとのサーバへの最大接続数"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "同一のホストからの接続数がこの値以上になった場合，そのホストからの新規の接"
#~ "続が拒否されます。0は制限なしを意味し，サーバがサポートしている接続最大数"
#~ "まで受け付けます。"

# Belgae
# kickの訳語「追放」？
#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "追放されたユーザーが再接続できるようになるまでの時間"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "kickコマンドを使用して追放したユーザーが再接続できるようになるまでの時間を"
#~ "秒で指定します。この設定をを変更すると，既に追放済みのユーザーにも影響しま"
#~ "す。"

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "設定 '%s' の変更は認められていません。"

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "設定 '%s' はルールセットによって固定されています。"

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "設定 '%s' はマップ確定後には変更できません。"

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "設定 '%s' はゲーム開始後には変更できません。"

#~ msgid "Internal error."
#~ msgstr "内部エラー。"

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "\"%s\" では確定するには不十分です。候補: %s。"

#~ msgid "Missing value."
#~ msgstr "値が見つかりません。"

#~ msgid "No match for \"%s\"."
#~ msgstr "\"%s\"に合致するものはありません。"

#~ msgid "This setting is not a boolean."
#~ msgstr "この設定はブーリアンになっていません。"

#~ msgid "This setting is not an integer."
#~ msgstr "この設定は整数になっていません。"

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "範囲外の値です: %d (最小値: %d, 最大値: %d)。"

#~ msgid "This setting is not a string."
#~ msgstr "この設定は文字列になっていません。"

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "文字列の値が長すぎます（最大長: %lu）。"

# Belgae
#~ msgid "This setting is not an enumerator."
#~ msgstr "この設定は列挙子ではありません。"

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#, fuzzy
#~ msgid "empty value"
#~ msgstr "値がありません。"

#~ msgid "This setting is not a bitwise."
#~ msgstr "この設定はビット単位になっていません。"

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "ルールセット: '%s' は %s に設定されました。"

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "ルールセット: %s はルールセットで固定されています。"

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "セーブファイル: '%s' は %s に設定されました。"

#~ msgid "Geological"
#~ msgstr "地形"

#~ msgid "Sociological"
#~ msgstr "社会"

#~ msgid "Economic"
#~ msgstr "経済"

#~ msgid "Military"
#~ msgstr "軍事"

#~ msgid "Scientific"
#~ msgstr "科学"

#~ msgid "Internal"
#~ msgstr "内部"

#~ msgid "Networking"
#~ msgstr "ネットワーク"

# clefs
# オプションの重要度
#~ msgid "Vital"
#~ msgstr "最重要"

#~ msgid "Situational"
#~ msgstr "時として必要"

#~ msgid "Rare"
#~ msgstr "めったに使われない"

#~ msgid "Changed"
#~ msgstr "変更あり"

#~ msgid "Locked"
#~ msgstr "固定"

# yasu
#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "宇宙船を発射するには首都が必要です。"

#~ msgid "Your spaceship is already launched!"
#~ msgstr "宇宙船は既に打ち上げられました!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "宇宙船はまだ打ち上げできません!"

# yasu
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%sは宇宙船を発射しました! %sにアルファケンタウリに着くと推測されます。"

# yasu
#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "宇宙船の行動を受け取りましたが，宇宙船がありません。"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "打ち上げ後に宇宙船を変更できません!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "未配置の宇宙船構造物を持っていません!"

# yasu
#~ msgid "That Space Structural would not be connected!"
#~ msgstr "その宇宙船構造物は接続できません。"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "未配置の宇宙コンポーネントを持っていません!"

# yasu
#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "宇宙船にはすでに最大限の燃料コンポーネントがあります。"

# yasu
#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "宇宙船にはすでに最大限の推進コンポーネントがあります。"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "未配置の宇宙モジュールを持っていません!"

# yasu
#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "宇宙船にはすでに最大限の居住モジュールがあります。"

# yasu
#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "宇宙船にはすでに最大限の生命維持モジュールがあります。"

# yasu
#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "宇宙船にはすでに最大限の太陽電池モジュールがあります。"

# yasu
#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "首都からの誘導がないため， %sの宇宙船は失われました。"

#~ msgid "?winners:, the %s"
#~ msgstr "， %s"

#~ msgid "?winners:the %s"
#~ msgstr " %s"

# clefs
#~ msgid "Scenario victory to %s."
#~ msgstr "%sのシナリオ勝利です。"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "ゲーム終了"

# clefs
#~ msgid "Team victory to %s."
#~ msgstr "チーム %sが勝利しました。"

#~ msgid "Allied victory to %s."
#~ msgstr "同盟 %sが勝利しました。"

#~ msgid "Game ended in victory for %s."
#~ msgstr "%sの勝利でゲームは終了しました."

# clefs
# Belgae
#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "終了ターンに達したためゲームは引き分けで終了しました。"

# yasu
#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%sの宇宙船がアルファケンタウリに着きました。"

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "あなたの%sユニットは%sとの平和条約に基づき解散されました。"

# yasu, clefs
#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "憂慮した市民が， %sとの停戦はまもなく終了すると指摘しています。"

# yasu, clefs
#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "%sとの停戦は終了しました。以後， %sとは交戦状態になります。"

# clefs
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "%sと%sの停戦期間は終了しました。両国は戦争状態となりました。両方との同盟を"
#~ "破棄します。"

#~ msgid "Unsupported compression type %d."
#~ msgstr "圧縮タイプ %dはサポートしていません。"

#~ msgid "Failed saving game as %s"
#~ msgstr "%s という名前でのゲーム保存に失敗しました。"

#~ msgid "Game saved as %s"
#~ msgstr "%s という名前でゲームを保存しました。"

#~ msgid "The game is already running."
#~ msgstr "ゲームは既に始まっています。"

# clefs
#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%sはゲーム開始と同時にcontrolコマンドレベルを失いました。以後は投票システ"
#~ "ムを使用してください。"

#~ msgid "Starting game."
#~ msgstr "ゲームを開始しています。"

# clefs
#~ msgid "request for unknown report (type %d)"
#~ msgstr "不明な報告の要求です (タイプ %d)"

# clefs
#~ msgid "Warning: rejecting old client %s"
#~ msgstr "警告: 旧型のクライアント%sを拒否しました"

# clefs
# Belgae
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "お使いのクライアントは古すぎます。このサーバを使用するには，Freeciv 2.2以"
#~ "降のクライアントにアップグレードしてください。"

#~ msgid "You are not allowed to edit."
#~ msgstr "編集する権限はありません。"

# clefs
#~ msgid "%s nation is not available in this scenario."
#~ msgstr "このシナリオでは%sは選択できません。"

#~ msgid "%s nation is already in use."
#~ msgstr "%sはもう他の誰かが選択しています。"

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%sは%sの統治者 %sです。"

# clefs
#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "ゲームの開始待ち中――%2$d人のうち%1$d人は準備を完了しています。"

# clefs
#~ msgid "%s rules the %s."
#~ msgstr "%sは%sを統治します。"

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "このfreeciv-serverプログラムはプレイヤー認証に対応していますが，現在はその"
#~ "機能を使用していません。"

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "メタサーバ <%s>に情報を送信しています"

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr "メタサーバへの接続を明示的に要求しなければ起動しません。"

#~ msgid "The game is over..."
#~ msgstr "ゲームオーバーです!"

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "%sでユニットを作成できません。指定されたユニットタイプID %dが不正です。"

#~ msgid "Now accepting new client connections."
#~ msgstr "新しいクライアント接続を受け付けています。"

#~ msgid "Can't use an empty name."
#~ msgstr "空の名前は使えません。"

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "その名前は最長の%d文字を越えています。"

# clefs
#~ msgid "That name is not allowed."
#~ msgstr "その名前は許可されていません。"

#~ msgid "(ambiguous)"
#~ msgstr "(あいまい)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "名前が空なため，プレイヤーになれません。"

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "名前が長過ぎるため，プレイヤーになれません。"

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "プレイヤー名の先頭部分 '%s' は一意ではありません。"

#~ msgid "No player by the name of '%s'."
#~ msgstr "'%s' という名前のプレイヤーはいません。"

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "'%3$s' に対して予期しない match_result %1$d (%2$s)。"

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "名前が空なので接続できません。"

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "名前が長過ぎるので接続できません。"

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "接続名の先頭部分 '%s' は一意ではありません。"

#~ msgid "No connection by the name of '%s'."
#~ msgstr "'%s' という名前の接続はありません。"

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "[%s]へのメタサーバ接続を開きます。"

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "[%s]へのメタサーバ接続を閉じます。"

#~ msgid "Metaserver connection is open."
#~ msgstr "メタサーバ接続は開いています。"

#~ msgid "Metaserver connection is closed."
#~ msgstr "メタサーバ接続は閉ざされました。"

#~ msgid "Metaserver connection is already open."
#~ msgstr "メタサーバ接続は既に開いています。"

#~ msgid "Metaserver connection is already closed."
#~ msgstr "メタサーバ接続は既に閉じています。"

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "引数は 'u', 'up', 'd', 'down', '?' のいずれかでなければなりません。"

# clefs
# patches stringはサーバに適用されているパッチの種類を広報する文字列
#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "メタサーバのパッチ文字列を '%s' へ設定します。"

# clefs
#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "メタサーバのパッチ文字列を '%s' へ設定します。メタサーバへの通知は行ってい"
#~ "ません。"

# clefs
#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "メタサーバのメッセージ文字列を '%s' へ設定します。"

# clefs
#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "メタサーバのメッセージ文字列を '%s' へ設定します。メタサーバへの通知は行っ"
#~ "ていません。"

# Belgae
#~ msgid "Metaserver is now [%s]."
#~ msgstr "現在のメタサーバは[%s]です。"

#~ msgid "Server id: %s"
#~ msgstr "サーバID: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "このサーバではゲームを手動で保存することはできません。"

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "バーバリアンプレイヤーに切り替わることはできません。"

#~ msgid "%s is now under AI control."
#~ msgstr "%s は AI が操作します。"

#~ msgid "%s is now under human control."
#~ msgstr "%s は人間が操作します。"

#~ msgid "A living user already exists by that name."
#~ msgstr "その名前の生存ユーザーが既に存在します。"

#~ msgid "A living player already exists by that name."
#~ msgstr "その名前のプレイヤーは既に存在します。"

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "プレイヤーを作成できません。民族 %sは %sと競合します。"

#~ msgid "Can't create players, no nations available."
#~ msgstr "プレイヤーを作成できません。民族が指定されていません。"

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%sは死亡プレイヤー %sの代わりにAIプレイヤーとして加わりました。"

#~ msgid "Failed to create new player %s."
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#~ msgid "New player %s created."
#~ msgstr "新しいプレイヤー %sが作成されました。"

#~ msgid " Nation of the new player: %s."
#~ msgstr " 新しいプレイヤーの民族: %s。"

#~ msgid "A player already exists by that name."
#~ msgstr "その名前のプレイヤーは既に存在します。"

#~ msgid "A user already exists by that name."
#~ msgstr "その名前のユーザーは既に存在します。"

#~ msgid "Can't add more players, server is full."
#~ msgstr "プレイヤーを追加できません。サーバ満員です。"

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "プレイヤーを追加できません。民族が足りません。"

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "%sに対するプレイヤースロットの空きがありません。"

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%sは %sの代わりにAIプレイヤーとして加わりました。"

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%sはAIプレイヤーとして加わりました。"

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "一旦ゲームが開始された後にプレイヤーを削除するには，コマンドレベル'%s'以上"
#~ "が必要です。"

#~ msgid "Removed player %s from the game."
#~ msgstr "ゲームからプレイヤー %s を追い出しました。"

# clefs
#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "\"%s\" という名前はセキュリティ上の理由から許可されていません。"

# clefs
#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "'%s' という名前のコマンドスクリプトはありません。"

#~ msgid "Loading script file '%s'."
#~ msgstr "スクリプトファイル '%s' をロードしています。"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "コマンドラインスクリプトファイル '%s' を読むことができません。"

#~ msgid "Could not read script file '%s'."
#~ msgstr "スクリプトファイル '%s' を読むことができませんでした。"

#~ msgid "Could not write script file '%s'."
#~ msgstr "スクリプトファイル '%s' を書くことができませんでした。"

# clefs
#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr "セキュリティ上の理由で write コマンドは利用できません。"

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "接続'%2$s'のコマンドアクセスレベルを'%1$s'へ下げることはできません。あなた"
#~ "はアクセスレベル'%3$s'しか持っていません。"

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "接続 %2$sのコマンドアクセスレベルを'%1$s'に設定しました。"

# clefs
#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "誰でも 'first' コマンドを発行することでゲーム主催者 '%s' になれます。"

#~ msgid "Command access levels in effect:"
#~ msgstr "現在のコマンドアクセスレベル:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "新規接続のコマンドアクセスレベル: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "最初のプレイヤーが取得するコマンドアクセスレベル: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "コマンドアクセスレベルは %sのいずれかでなければなりません。"

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "'%1$s'へコマンドアクセスレベルを上げることはできません。あなたはアクセスレ"
#~ "ベル'%2$s'しか持っていません。"

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "新規プレイヤーのコマンドアクセスレベルを'%s'に設定しました。"

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "最初のプレイヤーが取得するコマンドアクセスレベルを'%s'に設定しました。"

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "サーバのコマンドラインで'first'コマンドを使用しても意味はありません。"

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "すでにコマンドアクセスレベルは'%s'以上です。"

# clefs
#~ msgid "Someone else is already game organizer."
#~ msgstr "他の誰かが既にゲーム主催者になっています。"

# clefs
#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "接続 %sがゲーム主催者になることを選択しました。"

#~ msgid "Invalid argument %d."
#~ msgstr "無効な引数 %d"

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "使用法:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "動的タイムアオウトを %d %d %d %d へセットします"

#~ msgid "Option: %s  -  %s"
#~ msgstr "オプション: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "オプション: %s"

#~ msgid "Description:"
#~ msgstr "説明:"

#~ msgid "Status: %s"
#~ msgstr "状態: %s"

#~ msgid "changeable"
#~ msgstr "変更可"

#~ msgid "fixed"
#~ msgstr "固定"

#~ msgid "Value:"
#~ msgstr "値:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "以下に挙げるサーバオプションには，説明があります:"

#~ msgid "No explanation for that yet."
#~ msgstr "その説明はまだありません。"

#~ msgid "Ambiguous option name."
#~ msgstr "オプション名を省略し過ぎです。"

#~ msgid "Server Operator: %s"
#~ msgstr "サーバオペレータ: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "connectmsgは %uバイトに切り詰められました。"

# clefs
#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "プレイヤー'%s'は手腕'%s'のAIになりました。"

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%sはAIで制御されていません。"

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "デフォルトのAI手腕を'%s'に設定しました。"

# clefs
#~ msgid "This command is client only."
#~ msgstr "このコマンドはクライアントでしか利用できません。"

#~ msgid "Only players may use the away command."
#~ msgstr "プレイヤーのみがawayコマンドを利用できます。"

# clefs
#~ msgid "%s set to away mode."
#~ msgstr "%sは不在モードになりました。"

#~ msgid "%s returned to game."
#~ msgstr "%sがゲームに復帰しました。"

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "残念ながらオプション'%s'を閲覧するレベルを持っていません。"

#~ msgid "Unknown option '%s'."
#~ msgstr "未知のオプション '%s'。"

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "現在のルールセットディレクトリは\"%s\"です。"

#~ msgid "All options with non-default values"
#~ msgstr "デフォルトから変更されているすべてのオプション"

#~ msgid "All options"
#~ msgstr "すべてのオプション"

# clefs
#~ msgid "Vital options"
#~ msgstr "特に重要なオプション"

# situationalってのはわかりにくいが、要は対戦の時にどれだけ意味を持つかによる
# 分類のようです (clefs)
#~ msgid "Situational options"
#~ msgstr "状況により必要になるオプション"

# clefs
#~ msgid "Rarely used options"
#~ msgstr "めったに使われないオプション"

#~ msgid "Options locked by the ruleset"
#~ msgstr "ルールセットで固定されたオプション"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "'##'列にオプションのステータスが表示されます:"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr " - '!' はルールセットで固定されたオプションを意味します。"

# ama, clefs
#~ msgid " - a '+' means you may change the option."
#~ msgstr " - '+' は変更可能なオプションを意味します。"

# ama, clefs
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr " - '=' は既定値のままのオプションを意味します。"

# どうも表示がずれて良くない (clefs)
# /show: オプション 値      (最小,最大)    説明
# /show: ----------------------------------------------------------------
# /show: separatepoles +=1     (0,1)                 極地が大陸から離れて
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s     ##   値 (最小,最大)    "

#~ msgid "Option"
#~ msgstr "オプション"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr "各オプションのヘルプテキストは，'help <オプション>'で確認できます。"

# clefs
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "'show situational' または 'show rare' でさらに多くのオプションを表示しま"
#~ "す。\n"
#~ "'show changed' で，既定値から変更された設定を表示します。\n"
#~ "'show locked' で，ルールセットで固定された設定を表示します。"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "一旦ゲームが始まるとチームを変更できません。"

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "未定義の引数です。使用法:\n"
#~ "%s"

# clefs
# Belgae
#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "%sというチームはありません。適切なチーム名または番号を入力してください。"

# clefs
#~ msgid "Cannot team a barbarian."
#~ msgstr "バーバリアン・プレイヤーとはチームを組めません。"

#~ msgid "Player %s set to team %s."
#~ msgstr "プレイヤー %s をチーム %s に加えました。"

# Belgae
#~ msgid "Teamvote"
#~ msgstr "チーム投票"

#~ msgid "Vote"
#~ msgstr "投票"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (%0.0f%%%sが必要): 賛成 %d票，反対 %d票，棄権 %d票（プレイ"
#~ "ヤー %d人）。"

#~ msgid " no dissent"
#~ msgstr "（反対なし）"

# clefs
#~ msgid "There are no votes going on."
#~ msgstr "投票は行われていません。"

#~ msgid "You are not allowed to use this command."
#~ msgstr "そのコマンドを利用できません。"

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "引数\"%s\"は省略しすぎです。"

# clefs
#~ msgid "There are no votes running."
#~ msgstr "投票は行われていません。"

# Belgae
# 括弧内は「3件の投票が他に実施されています」のような文章が入ります。
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "最終投票として適切な対象が見つかりません (%d %s)。"

# Belgae
# "No legal last vote (%d %s)."の%sに代入されるようです。
#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "件の投票が他に実施されています"

#~ msgid "Value must be an integer."
#~ msgstr "値は整数でなければなりません。"

#~ msgid "No such vote (%d)."
#~ msgstr "そのような投票はありません (%d)。"

#~ msgid "You are not allowed to vote on that."
#~ msgstr "あなたには投票権がありません。"

# clefs
#~ msgid "You voted for \"%s\""
#~ msgstr "\"%s\"に賛成票を投じました。"

# clefs
#~ msgid "You voted against \"%s\""
#~ msgstr "\"%s\"に反対票を投じました。"

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "あなたは\"%s\"の投票を棄権しました。"

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "引数として<投票番号>または文字列\"all\"を指定してください。"

#~ msgid "You don't have any vote going on."
#~ msgstr "現在は何にも投票していません。"

#~ msgid "There isn't any vote going on."
#~ msgstr "現在実施中の投票はありません。"

# Belgae
#~ msgid "All votes have been removed."
#~ msgstr "すべての投票が削除されました。"

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "この投票(%d)をキャンセルする権利はありません。"

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "使用法: /cancelvote [<投票番号>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%sは投票\"%s\" (番号 %d)をキャンセルしました。"

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "投票\"%s\" (番号 %d)はキャンセルされました。"

#~ msgid "Can only use this command once game has begun."
#~ msgstr "このコマンドはゲーム開始後にのみ使用できます。"

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%sの外交はもうデバッグされません"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%sの外交はデバッグされます"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%sの科学技術はもうデバッグされません"

#~ msgid "%s tech debugged"
#~ msgstr "%sの科学技術はデバッグされます"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "プレイヤー=%d 都市=%d 市民=%d ユニット=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "値2・3は整数でなければなりません。"

#~ msgid "Bad map coordinates."
#~ msgstr "マップ座標が正しくありません。"

#~ msgid "No city at this coordinate."
#~ msgstr "この座標には都市がありません。"

#~ msgid "%s no longer debugged"
#~ msgstr "%sはもうデバッグされません"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %sはもうデバッグされません。"

# Belgae
# ferryは海上輸送ユニットのことのようです。「輸送船」はすでに使用されているので。
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "フェリーシステムはもうデバッグモードではありません。"

#~ msgid "Ferry system in debug mode."
#~ msgstr "フェリーシステムはデバッグモードです。"

#~ msgid "Value 2 must be integer."
#~ msgstr "値2は整数でなければなりません。"

#~ msgid "Unit %d does not exist."
#~ msgstr "ユニット %dは存在しません。"

#~ msgid "Option '%s' not recognized."
#~ msgstr "'%s'に対応するオプションが見つかりません。"

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr ""
#~ "ルールセットディレクトリを変更するには，'%srulesetdir'コマンドを使用しま"
#~ "す。"

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "パラメータ %sには +-および 0-9以外の文字は使用できません。"

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "コンソール: '%s' は %sに設定されました。"

# clefs
#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "残念ながらこのゲームではゲーム全体の観察を認めていません。"

#~ msgid "You cannot take a new player at this time."
#~ msgstr "ここで新たなプレイヤーとなることはできません。"

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "新プレイヤーでの参加はできません。最大プレイヤー数（maxplayer設定） %d人に"
#~ "既に達しています。"

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr "新プレイヤーでの参加はできません。プレイヤー枠の空きがありません。"

# clefs
#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "残念ながらこのゲームではバーバリアンの観察はできません。"

# clefs
#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "残念ながらこのゲームではバーバリアンの操作はできません。"

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "残念ながらこのゲームでは死んだプレイヤーの観察はできません。"

# clefs
#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "残念ながらこのゲームでは死んだプレイヤーの操作はできません。"

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "残念ながらこのゲームでは AI プレイヤーの観察はできません。"

# clefs
#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "残念ながらこのゲームでは AI プレイヤーの操作はできません。"

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "残念ながらこのゲームでは人間モードプレイヤーの観察はできません。"

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "残念ながらこのゲームでは人間モードプレイヤーへの再接続はできません。"

# clefs
#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "残念ながらこのゲームでは観察を認めていません。"

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "残念ながらこのゲームでは新しいプレイヤーの参加を認めていません。"

# clefs
#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "残念ながらこのゲームでは接続済のプレイヤーの乗っ取りを認めていません。"

#~ msgid "Only the player name form is allowed."
#~ msgstr "プレイヤー名を指定する必要があります。"

# clefs XXX
#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%sが既に %sを操作しています。'observe'で %sを除去します"

# clefs
#~ msgid "%s is already observing %s."
#~ msgstr "%sが既に %sを観察しています。"

# clefs
#~ msgid "%s is already observing."
#~ msgstr "%sは既に観察しています。"

# clefs
#~ msgid "%s now observes %s"
#~ msgstr "%sが %sを観察しています"

# clefs
#~ msgid "%s now observes"
#~ msgstr "%sは観察しています"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "一旦ゲームが開始された後では，\"/take\"は発行できません。"

# clefs
#~ msgid "%s already controls %s."
#~ msgstr "%sが既に %sを操作しています"

#~ msgid "There is no free player slot for %s."
#~ msgstr "%sに対するプレイヤー枠の空きがありません。"

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "サーバコンソールにより， %sに民族を再割り当てしました。"

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "%2$sにより， %1$sに民族を再割り当てしました。"

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%sは %sを操作します(%s, %s)"

#~ msgid "Human"
#~ msgstr "人間"

#~ msgid "Alive"
#~ msgstr "活躍中"

#~ msgid "Dead"
#~ msgstr "死亡"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%sをどのプレイヤーにも割り当てることができませんでした。"

#~ msgid "You can not detach other users."
#~ msgstr "あなたは他のユーザーを解任できません。"

# clefs
#~ msgid "%s is not attached to any player."
#~ msgstr "%sは誰からも操作されていません。"

# clefs
# detachのうまい訳語ないかなあ
# Belgae
# 放棄→（プレイヤー担当の）解任
#~ msgid "%s detaching from %s"
#~ msgstr "%sは%sを解任しています"

# clefs
#~ msgid "%s no longer observing."
#~ msgstr "%sはもう観察していません。"

#~ msgid "Cannot load a game while another is running."
#~ msgstr "他のゲームの実行中はゲームをロードできません。"

# clefs
#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "\"%s\"というセーブファイルもシナリオも見当たりません。"

#~ msgid "Could not load savefile: %s"
#~ msgstr "セーブファイルをロードできません: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "ルールセット名を指定する必要があります。\"/show ruleset\"を使用すると，現"
#~ "在のルールセットを確認できます。"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "ゲームが開始された後，この設定を変更ã  „¯|„¯|€„¯|�§きません。"

# clefs
#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "ルールセットディレクトリは既に\"%s\"です。"

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "ルールセットディレクトリ\"%s\"が見つかりません。"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "ルールセットディレクトリを\"%s\"に設定します。"

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "現在のルールセットディレクトリは\"%s\"です。"

# Belgae
#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "駄目ですよ。あなたはプレイヤーではありませんから。"

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s。 /help ignoreを確認してください。"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "パターン %sをあなたの無視リストに項目 %dとして追加しました。"

#~ msgid "Your ignore list is empty."
#~ msgstr "あなたの無視リストは空です。"

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "範囲が見当たりません。 /help unignoreを確認してください。"

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr ""
#~ "\"%s\"は範囲指定として不適切です。 /help unignoreを確認してください。"

#~ msgid "Invalid entry number: %d."
#~ msgstr "不適切なエントリ番号: %d。"

#~ msgid "Invalid range: %d to %d."
#~ msgstr "不適切な範囲: %dから %d。"

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr "パターン %s（項目 %d）をあなたの無視リストから削除しました。"

# yasu
#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "ゲーム開始前に比率は変えられません。"

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "プレイヤー %s をチーム %s に加えました。"

#~ msgid "Goodbye."
#~ msgstr "さようなら。"

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "残念ですがサーバコマンドを使うことを許可されていません。"

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "警告: '%1$s' は '%2$s' と解釈されましたが，'%1$s' は一意ではありませ"
#~ "ん。'%3$shelp'を参照してください。"

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "不明なコマンド '%s%s'です。'%shelp'を参照してください。"

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "再投票したので，前回の票はキャンセルされました。"

#~ msgid "New teamvote"
#~ msgstr "新規チーム投票"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s （番号 %d，提案者 %s）: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "あなたの投票(\"%s\")は適切でなかったか，または拒否されました。"

#~ msgid "(server prompt)"
#~ msgstr "(サーバ・プロンプト)"

# clefs
#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "ゲームを終了しています。すべてのクライアントが切断し次第，サーバは再起動し"
#~ "ます。"

#~ msgid "Cannot end the game: no game running."
#~ msgstr "ゲームを終了できません: ゲームは始まっていません。"

# clefs
#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%sは敗北宣言したのでもう勝利者になることはできません。"

#~ msgid "You cannot surrender now."
#~ msgstr "今は降参できません。"

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "引数を 'ruleset' と推定します。"

#~ msgid "Guessing argument 'game'."
#~ msgstr "引数を 'game' と推定します。"

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "使用可能な引数は 'game'，'ruleset'，'script'，および 'default'です。"

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "すべての設定をリセットしてゲーム開始時の値にします。"

#~ msgid "No saved settings from the game start available."
#~ msgstr "ゲーム開始時に使用可能な設定が保存されていません。"

#~ msgid "No game started..."
#~ msgstr "ゲームが始まっていません。"

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "すべての設定をルールセットの値にリセットします。"

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "すべての設定をルールセットの値にリセットします。"

# Belgae
#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr "すべての設定をリセットし，サーバ開始スクリプトを再読み込みします。"

#~ msgid "Reset all settings to default values."
#~ msgstr "すべての設定を既定値にリセットします。"

#~ msgid "Settings re-initialized."
#~ msgstr "設定を再初期化しました。"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "コマンドライン・スクリプトファイル '%s' を読むことができません。"

# clefs
#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "\"%s\" という名前はセキュリティ上の理由から許可されていません。"

# clefs
#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "'%s' という名前のコマンド・スクリプトはありません。"

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "スクリプトファイルをロードしています: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "コマンドライン・スクリプトファイル '%s' を読むことができません。"

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "一旦ゲームが開始された後にプレイヤーを削除するには，コマンドレベル'%s'以上"
#~ "が必要です。"

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "ここで新たなプレイヤーとなることはできません。"

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "そこへ攻撃できません。"

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "コンソール: '%s' は %sに設定されました。"

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "'%s' という名前の接続はありません。"

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%sを海岸線から離して移動させることはできません。"

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "%sで祝祭が中止されました。"

# clefs
#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%sが既に %sを操作しています"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "コンソール: '%s' は %sに設定されました。"

# clefs
#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%sが既に %sを操作しています"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%sはAIで制御されていません。"

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "そこへ攻撃できません。"

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s は接続されていません"

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (観察者)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "全体の観察者"

#, fuzzy
#~ msgid "nothing"
#~ msgstr "拡大"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "オプション名を省略し過ぎです。"

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "無効な引数 %d"

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "\"%s\"への引数がみつかりません。\n"

# Daniel
#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "無効な名前 '%s'"

# Daniel
#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "無効な名前 '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "\"%s\"への引数がみつかりません。\n"

# Daniel
#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "無効な名前 '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "\"%s\"への引数がみつかりません。\n"

# Daniel
#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "無効な名前 '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "\"%s\"への引数がみつかりません。\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "\"%s\"への引数がみつかりません。\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "スクリプトファイルをロードしています: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "\"%s\"への引数がみつかりません。\n"

#~ msgid "Not enough human players; game will not start."
#~ msgstr "人間プレイヤーが足りないので，ゲームを開始できません。"

#~ msgid "No players; game will not start."
#~ msgstr "プレイヤーがいないので，ゲームを開始できません。"

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "プレイヤー全員に割り当てるための国が足りないので，ゲームを開始できません。"

# clefs
#~ msgid "All players are ready; starting game."
#~ msgstr "全員準備が整いました。ゲームを開始します。"

# clefs
#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "ゲームを開始できません: ゲームはすべてのクライアントが接続を切るのを待って"
#~ "います。"

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "ゲームを開始できません: 既にゲームは始まっています。"

#~ msgid "Cutting connection %s."
#~ msgstr "%sとの接続を切りました。"

# clefs
#~ msgid "connection cut"
#~ msgstr "接続切断"

#~ msgid "You may not kick yourself."
#~ msgstr "自分自身は追放できません。"

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "このコマンドが有効になるためには，独立した接続が少なくとも %d個以上必要で"
#~ "す。"

#~ msgid "kicked"
#~ msgstr "追放済"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "ようこそ - これはFreecivサーバの初歩的なヘルプテキストです。\n"
#~ "\n"
#~ "コマンドとオプションという，二つの重要なサーバ概念があります。コマンド"
#~ "（例:help）は，サーバと交信するために使用します。コマンドには，スペースで"
#~ "区切られたいくつかの引数を取るものもあります。ほとんどの場合，コマンドとコ"
#~ "マンド引数は短かく省略できます。オプションは，サーバの動作を制御するための"
#~ "設定です。\n"
#~ "\n"
#~ "コマンドとオプションについての詳細な情報は，'help help'と入力してくださ"
#~ "い。\n"
#~ "\n"
#~ "せっかちな方のための，最初に行う主要なコマンド:\n"
#~ "  show   -  現在のオプションを表示します。\n"
#~ "  set    -  オプションを設定します。\n"
#~ "  start  -  プレイヤーが接続していたらゲームを開始します。\n"
#~ "  save   -  現在のゲームを保存します。\n"
#~ "  quit   -  終了します。"

#~ msgid "Command: %s  -  %s"
#~ msgstr "コマンド: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "コマンド: %s"

# Usageと同様にコマンドの引数のとり方を説明する箇所なので、訳を変更しました(Belgae)
#~ msgid "Synopsis: "
#~ msgstr "使用法: "

#~ msgid "Level: %s"
#~ msgstr "レベル: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "以下のサーバコマンドが利用できます:"

#~ msgid "Possible matches: %s"
#~ msgstr "可能性のある引数: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "ヘルプ引数 '%s' は省略しすぎです。"

#~ msgid "No match for help argument '%s'."
#~ msgstr "ヘルプ引数 '%s' は理解できません。"

#~ msgid "List of connections to server:"
#~ msgstr "サーバへの接続のリスト:"

#~ msgid "<no connections>"
#~ msgstr "<接続なし>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "チームのリスト:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "活躍中"

#~ msgid "Your ignore list:"
#~ msgstr "あなたの無視リスト:"

#~ msgid "List of players:"
#~ msgstr "プレイヤーのリスト:"

#~ msgid "<no players>"
#~ msgstr "<なし>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "ユーザ名 %s, "

# clefs
#~ msgid ", ready"
#~ msgstr ", 準備完了"

# clefs
#~ msgid ", not ready"
#~ msgstr ", 準備中"

#~ msgid ", Dead"
#~ msgstr ", 死亡"

#~ msgid ", difficulty level %s"
#~ msgstr ", 難易度レベル %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d接続:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s (%sから，コマンドアクセスレベル %s)， bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (観察者モード)"

#~ msgid "List of scenarios available:"
#~ msgstr "利用可能なシナリオ一覧:"

#~ msgid "List of teams:"
#~ msgstr "チームのリスト:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d人のプレイヤー"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "開始時にプレイヤーが所持するユニット"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "開始時にプレイヤーが所持するユニット"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "プレイヤーのリスト:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s （番号 %d，提案者 %s）: %s"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "listの引数'%s'は間違っています。'%shelp list'を参照してください。"

#~ msgid "The %s have researched %s."
#~ msgstr "%sは %sを発見しました。"

# yasu, ama
#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s は先端技術 %dを発見しました。"

# yasu
#~ msgid "%s acquired from %s!"
#~ msgstr "%2$sから %1$sを得ました!"

# ama, clefs
#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "%sを発見したことで，政治体制「 %s 」が増えました。革命を起こすのも良いで"
#~ "しょう。"

# clefs
# 「旧式化」で統一したいところですが，強調の意味からこのままにしておきます（Belgae）
#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "%1$sの発見により， %3$sの %2$sは過去の遺物になります!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "%sを覚えました。科学者の研究対象は %sに移行します。目標は %sです。"

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "%sを覚えました。科学者は次に何を研究するべきかの指示を求めています。"

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%sを覚えました。科学者は %sの研究を選択しました。"

#~ msgid "Learned %s. "
#~ msgstr "%sを覚えました。"

#~ msgid "Researching %s."
#~ msgstr "%sを研究しています。"

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "世界中の偉大な科学者があなたの文明に加わりました。即座に科学を1つ得まし"
#~ "た。"

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr "科学ポイントの産出量が不足しています。先端技術 %dを失いました。"

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "科学の生産高が不十分です。 %sを失いました。"

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "我が国の政治体制「 %s 」に必要な科学技術が失われました。「 %s 」にするため"
#~ "に市民が革命を起こしました。"

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "我が国が目指す政治体制「 %s 」に必要な科学技術が失われました。市民は次に目"
#~ "標とする政治体制として「 %s」を選択しました。 "

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%sに %sを生産できません。必要な科学技術が失われました。"

#~ msgid "Technology goal is %s."
#~ msgstr "科学技術の目標は%sです。"

#~ msgid "You steal %s from the %s."
#~ msgstr "%2$sから %1$sを盗みます。"

#~ msgid "The %s stole %s from you!"
#~ msgstr "%sはあなたから %sを盗みました!"

# yasu, ama
#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%1$sは %3$sから %2$sを盗みました。"

# Belgae
#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr "なんてこった! 科学技術 %sの輸送に失敗してなくしてしまった!"

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "不正なパケットです。 %sへは(まだ)アップグレードできません。"

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%1$dの %2$sを %4$dで %3$sへ新型化しました。"

#~ msgid "No units could be upgraded."
#~ msgstr "新型にできるユニットがいません。"

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%1$sを金 %3$dで %2$sへ新型化しました。"

#~ msgid "Can't build a city on %s."
#~ msgstr "%sには都市を作れません。"

#~ msgid "%s can't build a city on %s."
#~ msgstr "%sは %sには都市を作れません。"

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "他国の国境線内に都市は存在できません。"

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr "ここに都市を創設することはできません。他の都市が近すぎます。"

#~ msgid "Only %s can build a city."
#~ msgstr "%sだけが都市を作ることができます。"

#~ msgid "Can't build a city."
#~ msgstr "都市を作れません。"

#~ msgid "Only %s can add to a city."
#~ msgstr "%sだけが都市に加わることができます。"

#~ msgid "Can't add to a city."
#~ msgstr "都市に加えることはできません。"

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "%sユニットは%sへ加わるための移動ポイントが残っていません。"

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "%sユニットは都市を創設するための移動ポイントが残っていません。"

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%sは %sが所有しています。 %sを加えることはできません。"

#~ msgid "%s is too big to add %s."
#~ msgstr "%sは大きすぎて%sは加われません。"

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%sが大きくなるためには改修が必要です。 %sは加われません。"

#~ msgid "Can't add %s to %s."
#~ msgstr "%sを %sへ加えることはできません。"

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%sは%sの拡大を助けるために加わりました。"

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "あなたの %sは SDI 防衛システムによって撃ち落とされました。あぁ。"

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "%s への核攻撃は SDI 防衛システムによって避けられました。"

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%sは， %sの%sからの攻撃を切り抜けました。"

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "%sは%sの%sを攻撃し，失敗しました。"

# Daniel, clefs
# was "Game: 地上の軍隊だけが都市を占領できます。"
#~ msgid "This type of troops cannot take over a city."
#~ msgstr "このタイプのユニットでは都市を占領できません。"

#, fuzzy
#~ msgid "Only %s can conquer from a non-native tile."
#~ msgstr "・海洋タイルにいるユニットにのみ攻撃できます(陸上攻撃不可)。\n"

#, fuzzy
#~ msgid "Cannot conquer from a non-native tile."
#~ msgstr "・海洋タイルにいるユニットにのみ攻撃できます(陸上攻撃不可)。\n"

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "戦争を宣言しなければ攻撃できません。"

# Belgae
#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%sは敵のZOCには移動できません。"

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%sを海岸線から離して移動させることはできません。"

# Daniel
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "%sとの平和条約を破棄しなければ攻撃できません。"

#~ msgid "This unit has no moves left."
#~ msgstr "このユニットはもう移動できません。"

#~ msgid "No diplomat action possible."
#~ msgstr "外交行為を行えません。"

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "ユニットは%sからは外交行為を行えません。"

# clefs
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr "まず %sに宣戦しなければなりません。民族報告(F3)を参照してください。"

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "あなたの %sは， %sの買収に成功しました。"

#~ msgid "Your %s was captured by the %s."
#~ msgstr "あなたの %sは， %sにより買収されました。"

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "このユニットは輸送中なので爆撃はできません。"

#~ msgid "You can't attack there."
#~ msgstr "そこへ攻撃できません。"

# clefs
# 意訳。これで合ってるのかなあ。
#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "輸送されているユニットの中に，目的地に存在するすべてのユニットあるいは都市"
#~ "に対して同盟関係にないものが含まれています。"

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%1$sは %3$sの %2$s建築を手伝いました(残り %4$d)。"

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "%1$sは %3$sの %2$s建築を手伝いました(余剰 %4$d)。"

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "残念ながら，交易路を確立できません! %sには所属する都市がありません。"

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "残念ながら， %sは %s・ %s間に交易路を確立できません!"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "残念ながら， %sはここに交易路を確立できません!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      都市 %sには既に %dのより良い交易路があります!"

# ama, clefs
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "%3$sへ， %2$sからの %1$sが到着し， %4$dの現金と研究が得られました。"

#~ msgid "New trade route established from %s to %s."
#~ msgstr "%sから%sまでの新たな交易路が確立されました。"

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%sは都市 %sと %sとの間に交易路を確立しました。"

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "%sと %sとの間の交易路は断絶されました。"

# clefs
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "残念ですが， %sは%sからあなたの%sへの交易路を断絶させました。"

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%sは %sへ無償で新型化されました。"

#~ msgid "Your %s has run out of hit points."
#~ msgstr "%sは体力が尽きました。"

#~ msgid "Your %s has returned to refuel."
#~ msgstr "%sは補給のため帰還しました。"

#~ msgid "Your %s has run out of fuel."
#~ msgstr "%sの燃料が切れました。"

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "%sの練度が増し， %sになりました。"

#~ msgid "%s converted to %s."
#~ msgstr "%sは %sに転換されました。"

#~ msgid "%s cannot be converted."
#~ msgstr "%sは転換させられません。"

#~ msgid "Teleported your %s to %s."
#~ msgstr "%sを %sへテレポートしました。"

#~ msgid "Moved your %s."
#~ msgstr "%sを移動しました。"

#~ msgid "Disbanded your %s."
#~ msgstr "%sを解散しました。"

# clefs
#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "%sを守り切れなかったので， %sは負けになりました。"

# clefs
#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "%sを失うと負けです！次はもっと気を付けて！"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%2$sを失った時に%1$sを失いました。"

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s は %sの破壊から辛くも脱出し， %sに落ち延びました。"

# ama, clefs
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "バーバリアンの指導者が捕えられ，身代金 %dが支払われました。"

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "%1$sは %2$sの %3$sを攻撃し，成功しました。"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%2$sの %3$sによる攻撃で %1$sを失いました。"

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "%sは %sの %s(およびその他 %dユニット)への攻撃に成功しました!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%2$sの %3$sが %4$sの %5$sを攻撃した際に %1$sが失われました。"

# 射手 lost to an attack from Lluis Companys's チャリオット.
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%3$sの %4$sからの攻撃で %1$s(と %2$s)を失いました。"

# 射手 lost to an attack from Lluis Companys's チャリオット.
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%3$sの %4$sからの攻撃で %1$sおよび他 %2$dユニットを失いました。"

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%dユニットが， %sの %sが %sの %sを攻撃した際に失われました。"

#~ msgid "Your %s was nuked by %s."
#~ msgstr "%sは %sによって核攻撃されました。"

#~ msgid "yourself"
#~ msgstr "あなた自身"

#~ msgid "The %s %s was nuked."
#~ msgstr "%sの%sは核攻撃されました。"

#~ msgid "%s was nuked by %s."
#~ msgstr "%sは%sによって核攻撃されました。"

#~ msgid "You nuked %s."
#~ msgstr "%sを核攻撃しました。"

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%sは核を爆発させました！"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%sは %sを輸送する収容力がありません。"

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%sを %sに輸送できませんでした。"

#~ msgid "%s transported successfully."
#~ msgstr "%sは首尾よく輸送しました。"

#~ msgid "This unit type can not be paradropped."
#~ msgstr "このユニットのタイプは落下傘降下させられません。"

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "他のユニットにより輸送中のユニットは落下傘降下できません。"

#~ msgid "The destination location is not known."
#~ msgstr "目的地は知られていません。"

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "%sへは落下傘降下できません。"

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "目的への距離(%i)は，ユニットの行動範囲(%i)を越えています。"

# clefs
#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "%sは %sに落下傘降下し消息を絶ちました。"

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "%sは降下目標地にいた敵ユニットによって殺されました。"

# clefs
#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "飛行物体を見て部族は驚き，恐れおののいて四散してしまいました。"

# climb
# Belgae
#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "敵ユニットの移動を確認したので， %sは命令遂行を中断しました。"

# climb
#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "近くにユニットがいるので， %sは命令遂行を中断しました。"

# climb
#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "都市を建設できなかったので， %sは命令遂行を中断しました。"

# climb
#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "無効な活動が指定されているので， %sは命令遂行を中断しました。"

# climb
#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "無効な位置が指定されているので， %sは命令遂行を中断しました。"

# climb
#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "道をふさいでいるユニットがいるので， %sは命令遂行を中断しました。"

# climb
#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "移動に失敗したため， %sは命令遂行を中断しました。"

# clefs
#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "帰属を %sに変えられませんでした。"

# clefs
#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "%sとの交易路の確立に失敗しました。"

# clefs
# 建設中の不思議がなかった場合
#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "%sのために不思議建設をすることはできませんでした。"

# clefs
#~ msgid "Your %s has invalid orders."
#~ msgstr "%sには無効な命令が与えられています。"

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "このターンはあと %s経たないとユニットを移動できません。/help unitwaittime"
#~ "を参照してください。"

# clefs
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" は賛成 %d，反対 %d，棄権 %d，投票せず %dで可決されました。"

# clefs
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" は反対 %d，賛成 %d，棄権 %d，投票せず %dで否決されました。"

# Belgae
#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %sは「賛成」に投票しました。"

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %sは「反対」に投票しました。"

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %sは棄権しました。"

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s ( %0.0f%%かつ反対なしが必要)"

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (%0.0f%%以上の賛成で可決)"

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%sまたは %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr "， %s"

#~ msgid "?or-list:, or %s"
#~ msgstr "，または %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%sおよび %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr "， %s"

#~ msgid "?and-list:, and %s"
#~ msgstr "，および %s"

# このメッセージに訳を当てるとどういうことになるんだろう?
# linuxなどでiconvのない環境でコンパイルするとこのエラーが出るようですので、ローマ字で書いてみました。まあいまどきiconvのないディストリビューションはまずないようですが。（Belgae）
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Anata wa Freeciv o iconv nashi de jikkou shite imasu.\n"
#~ "Kono mama dewa kanji ya kana o hyouji dekimasen.\n"
#~ "iconv wa http://gnu.org/ kara download dekimasu.\n"
#~ "\n"

# clefs
#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "テキストを %sから %sに変換できませんでした: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "ログレベル \"%s\" は間違っています。\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "\"%2$s\"中のログレベル %1$d は間違っています。\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "デバックレベル %dを使用するには，DEBUGフラグ付きでコンパイルしなければなり"
#~ "ません。\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "ログレベル引数 \"%s\" は間違った形式です。\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "整数ではありません: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "ログレベル引数 \"%s\" のファイル名は空です。\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "ファイル基準の詳細ログレベルを使用するには，DEBUGフラグ付きでコンパイルし"
#~ "なければなりません。\n"

# clefs
# 見たことないのでヘンなことになっているかも
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "ログファイル %s を \"%s\" の追記用に開けませんでした。\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "最後のメッセージが %d回繰り返されました"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (合計 %d回)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "\"%s\" を開けません。"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "\"%s\"への引数が空です。\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "\"%s\"への引数がみつかりません。\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\"が設定されていますが空です。代わりに\"%s\"を試行します。"

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\"が設定されていますが空です。代わりにデフォルトのデータディレクトリ"
#~ "\"%s\"を使用します。"

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\"が設定されていますが空です。代わりにデフォルトの保存ディレクトリ\"%s"
#~ "\"を使用します。"

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\"が設定されていますが空です。代わりにデフォルトのシナリオディレクトリ"
#~ "\"%s\"を使用します。"

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "データディレクトリ %s を読むことができません: %s。"

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "パスは環境変数\"%s\"で設定できます。"

#~ msgid "Current path is: \"%s\""
#~ msgstr "現在のパス: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "\"%s\" ファイルが必要です ... 中止しています!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: 致命的エラー: スーパーユーザーで起動しようとしています!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "代わりに特権のないアカウントを使用してください。\n"

#~ msgid "exact match"
#~ msgstr "完全一致"

#~ msgid "only match"
#~ msgstr "唯一の一致"

#~ msgid "ambiguous"
#~ msgstr "あいまい"

#~ msgid "empty"
#~ msgstr "空"

#~ msgid "too long"
#~ msgstr "長すぎる"

#~ msgid "non-match"
#~ msgstr "不一致"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "日"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "時間"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "分"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "秒"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "エラー %ld （FormatMessageに失敗しました）"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "エラー %d (strerror 無しでコンパイルされました)"

#~ msgid "%*sRivers"
#~ msgstr "%*s川"

# ama, yasu
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "・船上から敵都市や陸上のタイルを攻撃できます。\n"

# clefs
#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "・陸上ユニットは海洋地形の上には移動できません。"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "このオプションを設定すると，ユニットがマップ上に表示されます。"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "海は世界の多くを覆っています。海上ユニット(トライリームや他の船舶)のみが海"
#~ "を渡れます。"

#, fuzzy
#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that Freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "指定した名前を持つ新たなプレイヤーが作成されます。\n"
#~ "ゲームが開始済みの場合にこのコマンドを使用すると，まずプレイヤー枠の空きが"
#~ "チェックされます。空きがない場合は，死亡プレイヤー枠の再利用を試みます。新"
#~ "たなプレイヤーはユニットも都市も持っていません。"

#, fuzzy
#~ msgid "Error connecting metaserver"
#~ msgstr "サーバへの接続を失いました。"

#~ msgid "Land moving units"
#~ msgstr "陸上移動ユニット"

#~ msgid "Sea moving units"
#~ msgstr "海上移動ユニット"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "陸海ともに移動可能なユニット"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "ゲームはここで指定したターンごとに自動的に保存されます。\n"
#~ "ゼロは自動保存しないことを意味します。"

#, fuzzy
#~ msgid "Unknown player name: '%s'"
#~ msgstr "プレイヤー名: %s"

#, fuzzy
#~ msgid "Please cancel first your own delegation."
#~ msgstr "選択でユニットの命令を解除"

# clefs
#, fuzzy
#~ msgid "A user is connected to player '%s'."
#~ msgstr "%sは %sから接続しています。"

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "%sに対するプレイヤースロットの空きがありません。"

#, fuzzy
#~ msgid "Failed to restore control over '%s'."
#~ msgstr "新しいプレイヤー %sの作成に失敗しました。"

#~ msgid "Only %s can attack from sea."
#~ msgstr "%sだけが海から攻撃できます。"

#~ msgid "Cannot attack from sea."
#~ msgstr "海から攻撃できません。"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d 交易 / %d"

#~ msgid "no extra / %d"
#~ msgstr "変化なし / %d"

#~ msgid "Build Railroad"
#~ msgstr "鉄道を作る"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "鉄道           %3d"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "・タイルの地形改造ができます。\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "・「騎乗している」ユニットに対して2倍の防御力があります。\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "・特定の防御ユニットからは「騎乗している」と扱われます。\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "・特定の攻撃ユニットからは「ヘリコプター」として扱われます。\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "・「ヘリコプター」ユニットへの攻撃には極めて適しています。\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "・ミサイルと飛行機に対して5倍の防御力を発揮します。\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "・%sで道路を鉄道へ新型化できるようになります。\n"

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr "無効な $http プロキシ値です。`http://' で始めなければなりません。"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "メタサーバのホストのルックアップに失敗しました。"

#~ msgid "Dictatress %s"
#~ msgstr "独裁官 %s"

#, fuzzy
#~ msgid "?female:Calipha %s"
#~ msgstr "カピタノ %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "シェイフ %s"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "独裁者"

# Daniel
#~ msgid "Rail"
#~ msgstr "鉄道"

#~ msgid "Cannot determine control directory"
#~ msgstr "コントロールディレクトリが見つかりません。"

#~ msgid "Modpack"
#~ msgstr "modpack"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "ファイルにゲームを保存します。"

#~ msgid "current version"
#~ msgstr "現在のバージョン"

# cf. http://www.freeciv.org/index.php/Localization#Should_I_try_to_translate_.22Freeciv.22.3F
# Should I try to translate "Freeciv"?
# No, just leave it "Freeciv" wherever you find it.
# (Also, note that the "c" in "Freeciv" is not capitalized.)
#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

# cf. http://www.freeciv.org/index.php/Localization#Should_I_try_to_translate_.22Freeciv.22.3F
# Should I try to translate "Freeciv"?
# No, just leave it "Freeciv" wherever you find it.
# (Also, note that the "c" in "Freeciv" is not capitalized.)
#, fuzzy
#~ msgid "freeciv 2.4.0"
#~ msgstr "Freeciv"

# XXX (Belgae)
#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr "バージョン<%dの互換性機能を実行します（要求: %d，サーバ: %d）。"

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "都市創設者('c')が開始時ユニット文字列 '%s' に含まれていません。\"/help "
#~ "startunits\"を確認してください。"

#~ msgid "Save using the given savegame version"
#~ msgstr "セーブファイルのバージョン"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "指定したバージョンのFreecivでロードできるようにセーブファイルを作成しま"
#~ "す。古いバージョンでは，いくつかの機能がセーブ/ロードできないことに注意し"
#~ "てください。"

# clefs
#~ msgid "Game ended in a draw."
#~ msgstr "ゲームは引き分けで終了しました。"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "・適切な訓練施設のある都市ではベテランとして作成されます（「飛行場」を参照"
#~ "してください）。\n"

# Belgae
# ベテラン→精鋭→エリートと進むことですが，三段階をまとめた呼称は決まっていません。
#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "・敵ユニットを破った後，熟練度が上昇する場合があります。\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "・政治体制が共産主義の場合，ベテランとして作成されます。\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "・任務に成功した後，昇進する場合があります。\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "・適切な訓練施設のある都市ではベテランとして作成されます（「兵舎」を参照し"
#~ "てください）。\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "・適切な訓練施設のある都市ではベテランとして作成されます（「港湾施設」を参"
#~ "照してください）。\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "・戦闘または訓練施設を通じて熟練度が上昇する場合があります。\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "・訓練施設のある都市ではベテランとして作成できます。\n"

# clefs
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "ドイツは1871年にプロイセンの軍事力によって統合されました。第一次世界大戦の"
#~ "後は共和国となりましたが，1933年にはナチズムに陥り第二次世界大戦を引き起こ"
#~ "しました。大戦後は2つの国家へと分断され，1990年に冷戦の終結と共に再統合さ"
#~ "れました。"

# clefs
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "現代のスペイン国は，カスティーリャとアラゴン両王国の統治者たちがイベリア半"
#~ "島のムスリムからの奪回を指揮した時に形成されました。レコンキスタは1492年，"
#~ "ちょうどコロンブスの航海と同じ年に完結したのでした。"

#, fuzzy
#~ msgid "working man"
#~ msgstr "ネットワーク"

#~ msgid "?team name:Violet"
#~ msgstr "紫"

#~ msgid "?team name:Dark White"
#~ msgstr "暗白"

#~ msgid "?team name:Indigo"
#~ msgstr "藍"

#~ msgid "?team name:Nutmeg"
#~ msgstr "ナツメグ"

#~ msgid "?team name:Ultramarine"
#~ msgstr "ウルトラマリン"

# Belgae
# フィロデンドロン・ザナドゥという園芸植物の葉の色（灰緑）
#~ msgid "?team name:Xanadu"
#~ msgstr "ザナドゥ"

#~ msgid "?female:Empress %s"
#~ msgstr "女帝 %s"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "レソス"

#~ msgid "?female:Popess %s"
#~ msgstr "女教皇 %s"

# clefs
#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "指導者"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "デイ"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "太守"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <メタサーバ情報行>"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "'%s' という名前のプレイヤーはいません。"

#, fuzzy
#~ msgid "Couldn't add definition: %s."
#~ msgstr "セーブファイルをロードできません: %s"

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "エラー：ログへの再帰的呼び出しがあります。\n"

# よくわからないのでパス(clefs)
# Cソースのコメントからするとこんな感じでしょうか（Belgae）
#~ msgid "Surviving requirements are only supported at world range."
#~ msgstr "現存するかどうかの必要条件は世界規模のみでサポートされます。"

#~ msgid "Auth option \"%s\":"
#~ msgstr "認証オプション \"%s\":"

#~ msgid "Illegal value for auth port: \"%s\""
#~ msgstr "認証ポートの値が不適切です: \"%s\""

#~ msgid ""
#~ "Cannot load auth config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "認証設定ファイル\"%s\"がロードできません:\n"
#~ "%s"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "使用法: %s [オプション ...]\n"
#~ "有効なオプション:\n"

#~ msgid ""
#~ "  -A  --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tLANでのゲームでプロトコルにPROTO (IPv4/IPv6/なし)"
#~ "を使用することを通知する\n"

# clefs
#~ msgid ""
#~ "  -a  --auth FILE\tEnable server authentication with configuration from "
#~ "FILE.\n"
#~ msgstr "  -a  --auth FILE\tFILEの設定に従ってサーバ認証を有効にする。\n"

# clefs
#~ msgid "  -G  --Guests\t\tAllow guests to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -G  --Guests\t\t認証を有効にしている場合に，ゲストのログインを許可す"
#~ "る。\n"

# clefs
#~ msgid "  -N  --Newusers\tAllow new users to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -N  --Guests\t\t認証を有効にしている場合に，新規ユーザーのログインを許可"
#~ "する。\n"

#~ msgid "  -b  --bind ADDR\tListen for clients on ADDR\n"
#~ msgstr "  -b, --bind ADDR\tアドレスADDRでクライアントを待つ\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (%d to %d, or %d:file1,min,"
#~ "max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tデバックログレベルを設定する(%dから %d，もしくは %d:"
#~ "ファイル1,最小,最大:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (%d to %d)\n"
#~ msgstr "  -d, --debug NUM\tデバックログレベルを設定する(%dから %d)\n"

#~ msgid "  -F, --Fatal [SIGNAL]\tRaise a signal on failed assertion\n"
#~ msgstr ""
#~ "  -F, --Fatal [SIGNAL]\tアサーション違反があった時にシグナルを示す\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tセーブファイルFILEをロードする\n"

#~ msgid "  -h, --help\t\tPrint a summary of the options\n"
#~ msgstr "  -h, --help\t\tオプションの一覧を表示する\n"

#~ msgid "  -i, --identity ADDR\tBe known as ADDR at metaserver\n"
#~ msgstr "  -i, --identity ADDR\tADDRであることをメタサーバに知らせる\n"

#~ msgid "  -l, --log FILE\tUse FILE as logfile\n"
#~ msgstr "  -l, --log FILE\tログファイルとしてFILEを使用する\n"

#~ msgid "  -m, --meta\t\tNotify metaserver and send server's info\n"
#~ msgstr "  -m, --meta\t\tメタサーバへ通知しサーバの情報を送信する\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tメタサーバのアドレスとしてADDRを設定する\n"

#~ msgid "  -p, --port PORT\tListen for clients on port PORT\n"
#~ msgstr "  -p, --port PORT\tポートPORTでクライアントを待つ\n"

#~ msgid "  -q, --quitidle TIME\tQuit if no players for TIME seconds\n"
#~ msgstr "  -q, --quitidle TIME\tTIME秒プレイヤーが存在しなければ終了する\n"

# clefs
#~ msgid "  -e, --exit-on-end\tWhen a game ends, exit instead of restarting\n"
#~ msgstr "  -e, --exit-on-end\tゲーム終了時に，再起動せずに終了する\n"

# clefs
#~ msgid "  -s, --saves DIR\tSave games to directory DIR\n"
#~ msgstr "  -s, --saves DIR\tディレクトリDIRにゲームを保存する\n"

#~ msgid "      --scenarios DIR\tSearch for scenarios in directory DIR\n"
#~ msgstr "      --scenarios DIR\tディレクトリDIR内のシナリオを検索する\n"

#~ msgid "  -S, --Serverid ID\tSets the server id to ID\n"
#~ msgstr "  -S, --Serverid ID\tサーバIDをIDにセットする\n"

# PPMは画像の保存形式と思われます（Belgae）
#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tゲームを保存する際にマップのPPMを保存する\n"

#~ msgid "  -r, --read FILE\tRead startup script FILE\n"
#~ msgstr "  -r, --read FILE\t起動スクリプトFILEを読み込む\n"

#~ msgid "  -R, --Ranklog FILE\tUse FILE as ranking logfile\n"
#~ msgstr "  -R, --Ranklog FILE\tランキングログファイルとしてFILEを使用する\n"

#~ msgid "  -v, --version\t\tPrint the version number\n"
#~ msgstr "  -v, --version\t\tバージョン番号を表示する\n"

# clefs
# Belgae
#~ msgid ""
#~ "Show a list of connections to the server, your ignore list, the list of "
#~ "the players in the game, the available scenarios, the teams of players, "
#~ "or the running votes. The argument may be abbreviated, and defaults to "
#~ "'players' if absent."
#~ msgstr ""
#~ "サーバへの接続，あなたの無視リスト，ゲーム内のプレイヤー，利用可能なシナリ"
#~ "オ，プレイヤーのチーム，あるいは実施中の投票のリストを表示します。引数は短"
#~ "縮形でも良く，また省略されたら'players'が指定されたものとみなします。"

#~ msgid "create <player-name>"
#~ msgstr "create <プレイヤー名>"

#~ msgid "lua <script>"
#~ msgstr "lua <スクリプト>"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "メタサーバ: 間違ったアドレス: [%s:%d]"

#~ msgid "%s has been added as %s level AI-controlled player."
#~ msgstr "%sは %sレベルのAIプレイヤーとして加わりました。"

#~ msgid ""
#~ "When a player attempts to found a new city, there may be no other city in "
#~ "this distance. For example, when this value is 3, there have to be at "
#~ "least two empty fields between two cities in every direction. If set to 0 "
#~ "(default), the ruleset value will be used."
#~ msgstr ""
#~ "プレイヤーが新しい都市を創設する際，この距離内に他の都市がないかチェックし"
#~ "ます。例えば値が3なら，2都市間の各方向に最低2の空地がなければなりません。"
#~ "0(既定値)に設定した場合は，ルールセットの既定値を使用します。"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer."
#~ msgstr ""
#~ "プレイヤー全員が「ターン終了」を実行しなくても，この時間が経過した時点で自"
#~ "動的にターンを終了させます。ゼロはタイムアウトしないことを意味します。デ"
#~ "バッグサーバでは，タイムアウトを-1にセットすると，autogameテストモードにな"
#~ "ります。timeoutを30秒未満に設定することができるのは，アクセスレベルhackで"
#~ "接続しているユーザのみです。この変数とコマンド \"timeoutincrease\" を併用"
#~ "して動的なタイマー制御を実現できます。"

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "ゲームはここで指定したターンごとに自動的に保存されます。\n"
#~ "ゼロは自動保存しないことを意味します。"

#~ msgid "%s has been added as an AI-controlled player."
#~ msgstr "%sはAIプレイヤーとして加わりました。"

#~ msgid "user %s, "
#~ msgstr "ユーザー名 %s, "

#~ msgid " %d connection:"
#~ msgid_plural " %d connections:"
#~ msgstr[0] " %d接続:"

#~ msgid "  %s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s (%sから，コマンドアクセスレベル %s)， bufsize=%dkb"

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tLANでのゲームでプロトコル PROTO (IPv4/IPv6/なし)を"
#~ "使用することを通知する\n"

#~ msgid "  -a, --autoconnect\tSkip connect dialog\n"
#~ msgstr "  -a, --autoconnect\t接続ダイアログをスキップする\n"

# spawned serverって何じゃらほい (clefs)
# たぶんcivclientが自動で立ち上げるサーバのこと
#~ msgid ""
#~ "  -l, --log FILE\tUse FILE as logfile (spawned server also uses this)\n"
#~ msgstr ""
#~ "  -l, --log FILE\t記録ファイルとして FILE を使う (派生サーバもこれを使いま"
#~ "す\n"

#~ msgid "  -M, --Meta HOST\tConnect to the metaserver at HOST\n"
#~ msgstr "  -M, --Meta HOST\tHOSTにあるメタサーバに接続する\n"

#~ msgid "  -n, --name NAME\tUse NAME as username on server\n"
#~ msgstr "  -n, --name NAME\tサーバー上のユーザー名としてNAMEを使用する\n"

#~ msgid "  -p, --port PORT\tConnect to server port PORT (usually with -a)\n"
#~ msgstr ""
#~ "  -p, --port PORT\tサーバのポート PORT に接続します (普通に　-aをつけて)\n"

#~ msgid "  -P, --Plugin PLUGIN\tUse PLUGIN for sound output %s\n"
#~ msgstr "  -P, --Plugin PLUGIN\tPLUGIN をサウンド出力に使う %s\n"

#~ msgid ""
#~ "  -r, --read FILE\tRead startup script FILE (for spawned server only)\n"
#~ msgstr "  -r, --read FILE\t起動スクリプト FILE を読む (派生サーバのみ)\n"

#~ msgid ""
#~ "  -s, --server HOST\tConnect to the server at HOST (usually with -a)\n"
#~ msgstr ""
#~ "  -s, --server HOST\tHOST にあるサーバに接続します (普通に　-aをつけて)\n"

#~ msgid "  -S, --Sound FILE\tRead sound tags from FILE\n"
#~ msgstr "  -S, --Sound FILE\tFILE から音楽タグを読む\n"

#~ msgid "  -t, --tiles FILE\tUse data file FILE.tilespec for tiles\n"
#~ msgstr ""
#~ "  -t, --tiles FILE\tタイルとしてデータファイル FILE.tilespec を使う\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "      --\t\t続くオプションすべてをUIへ渡します。\n"
#~ "\t\t\t詳細については\"%s -- --help\"を参照してください。\n"

#~ msgid "This option controls the speed of combat animation."
#~ msgstr "このオプションは，戦闘アニメーションの速度を制御しまし。"

#~ msgid "Show combat animation"
#~ msgstr "戦闘アニメーションの表示"

# clefs
#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "無効にすると，マップ上での戦闘のアニメーションを表示しなくなります。[訳"
#~ "註: 体力メータの表示と爆発のことです]"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d"

#~ msgid "At Spy's Discretion"
#~ msgstr "スパイに任せる"

#~ msgid "Choose Your Diplomat's Strategy"
#~ msgstr "外交官の行動選択"

#~ msgid "Choose Your Spy's Strategy"
#~ msgstr "スパイの行動選択"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "外交官はあなたのコマンドを待っています"

#~ msgid "The spy is waiting for your command"
#~ msgstr "スパイはあなたのコマンドを待っています"

#~ msgid "_Ready all"
#~ msgstr "全準備(_R)"

#~ msgid "_Sentry idle"
#~ msgstr "手空きユニットを見張り番へ(_S)"

#~ msgid "Build _Railroad"
#~ msgstr "鉄道を作る(_R)"

#~ msgid "Nation's Legend"
#~ msgstr "民族の伝説"

#~ msgid "SORRY... NO INFO"
#~ msgstr "申し訳ありません。情報がありません。"

#~ msgid "  -r, --ruleset RULESET\tMake manual for RULESET\n"
#~ msgstr "  -r, --ruleset RULESET  RULESET用のマニュアルを作成する\n"

#~ msgid "Cannot determine user home directory"
#~ msgstr "ユーザーホームディレクトリが見つかりません。"

#~ msgid "Failed to download modpack control file from given URL"
#~ msgstr ""
#~ "指定されたURLからmodpack制御ファイルをダウンロードできませんでした。"

#~ msgid "Cannot parse modpack control file"
#~ msgstr "modpack制御ファイルの解析に失敗しました。"

#~ msgid "Failed to download modpack list"
#~ msgstr "modpackリストをダウンロードできませんでした。"

#~ msgid "Cannot parse modpack list"
#~ msgstr "modpackリストの解析に失敗しました"

#~ msgid "      --\t\tPass any following options to the UI.\n"
#~ msgstr "      --\t\t続くオプションすべてをUIへ渡します。\n"

# Belgae
# 「信徒たちの長」という意味
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "アミール・アル＝ムウミニーン %s"

# Belgae
# 発音は推測です
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "アミーラート・アル＝ムウミニーン %s"

# 「アンダルス人」でいい？(Belgae)
#~ msgid "Al-Andalus"
#~ msgstr "アル＝アンダルス人"

#~ msgid "?plural:Al-Andalus"
#~ msgstr "アル＝アンダルス人"

#~ msgid "Sheik %s"
#~ msgstr "シャイフ %s"

#~ msgid "Malik %s"
#~ msgstr "マリク %s"

#~ msgid "Malika %s"
#~ msgstr "マリカ %s"

#~ msgid "Presidente %s"
#~ msgstr "大統領 %s"

#~ msgid "Presidenta %s"
#~ msgstr "大統領 %s"

#~ msgid "Mallku %s"
#~ msgstr "マリュク %s"

# Belgae
# 推測です。
#~ msgid "Ttalla %s"
#~ msgstr "タッリャ %s"

# Belgae:バスク/スロヴァキア共和国の指導者の称号(title)
#~ msgid "?title:Leader %s"
#~ msgstr "指導者 %s"

#~ msgid "Liberator %s"
#~ msgstr "解放者 %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "解放者 %s"

# Belgae
#~ msgid "Mwami %s"
#~ msgstr "ムワミ %s"

# Belgae
# 発音未確定
#~ msgid "Mwamikazi %s"
#~ msgstr "ムワミカジ %s"

# clefs
# 「バシレウス」「国王」「君主」
# ja.wikipedia.orgにも「バシレウス」で立項されているようです
#~ msgid "Basileus %s"
#~ msgstr "バシレウス %s"

# 「バシレウス」の女性形（Belgae）
#~ msgid "Basilissa %s"
#~ msgstr "バシリッサ %s"

# Belgae
# 「%s神父」と訳したほうが自然かもしれませんが，マザーとのバランスで。
#~ msgid "Father %s"
#~ msgstr "神父 %s"

#~ msgid "Mother %s"
#~ msgstr "マザー %s"

# clefs
#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "アメリカ連合国[訳註:南部同盟]はアメリカ内戦[南北戦争]の間に存在した合衆国"
#~ "の分国です。1861年に南部6州によって形成されましたが，合衆国軍による数次の"
#~ "軍事的敗北の後に独立要求の放棄を余儀なくされました。"

# XXX
# Belgae
#~ msgid "Thane %s"
#~ msgstr "ターネー %s"

#~ msgid "Ratu %s"
#~ msgstr "ラトゥ %s"

#~ msgid "Adi %s"
#~ msgstr "アンジー %s"

#~ msgid "Potestate %s"
#~ msgstr "ポテスタテ %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "ポテスタテ %s"

#~ msgid "Don %s"
#~ msgstr "ドン %s"

#~ msgid "Dona %s"
#~ msgstr "ドーニャ %s"

#~ msgid "Mencey %s"
#~ msgstr "メンセイ %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "メンセイ %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "キクモングウィ %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "キクモングウィ %s"

# clefs
#~ msgid ""
#~ "The nation of Israel was founded in 1948 as a scattered collection of "
#~ "cantons in British Palestine, and has gradually expanded through winning "
#~ "a series of wars launched against it in 1948, 1967 and 1973."
#~ msgstr ""
#~ "イスラエルは英領パレスチナ諸州の散在した集まりとして1948年に建国され，その"
#~ "後イスラエルに対して起こされた1948，1967，1973年の一連の戦争の勝利により"
#~ "徐々にその領域を拡大してきました。"

#~ msgid "?female:Duce %s"
#~ msgstr "ドゥーチェ %s"

#~ msgid "Manikongo %s"
#~ msgstr "マニコンゴ %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "マニコンゴ %s"

#~ msgid "Mirza %s"
#~ msgstr "ミルザ %s"

#~ msgid "?female:Mirza %s"
#~ msgstr "ミルザ %s"

# clefs
#~ msgid "Great Duke %s"
#~ msgstr "大公 %s"

#~ msgid "Great Duchess %s"
#~ msgstr "女大公 %s"

#~ msgid "Tun %s"
#~ msgstr "トゥン %s"

#~ msgid "?female:Tun %s"
#~ msgstr "トゥン %s"

#~ msgid "Toqui %s"
#~ msgstr "トキ %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "トキ %s"

#~ msgid "Ajaw %s"
#~ msgstr "アハウ %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "アハウ %s"

#~ msgid "Friar %s"
#~ msgstr "%s修道士"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "代官 %s"

# XXX
# Belgae
#~ msgid "Perfect %s"
#~ msgstr "完全なる %s"

#~ msgid "Perfectae %s"
#~ msgstr "完全なる %s"

# Belgae
# コレクトール？
# 定訳は不明
#~ msgid "Corrector %s"
#~ msgstr "監督官 %s"

#~ msgid "Correctrix %s"
#~ msgstr "監督官 %s"

# clefs
#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "パプア人は，ニューギニア島に住むマレーシア人です。"

# Belgae
# Pashaのスペリングミス？
#~ msgid "%s Basha"
#~ msgstr "%s パシャ"

#~ msgid "?female:%s Basha"
#~ msgstr "%s パシャ"

#~ msgid "?female:Mwami %s"
#~ msgstr "ムワミ %s"

#~ msgid "Noaidi %s"
#~ msgstr "ノアイデ %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "ノアイデ %s"

#~ msgid "Chogyal %s"
#~ msgstr "チョギャル: %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "チョギャル: %s"

# clefs
# 福建語で"様""さん"らしいが…
# 「閣下○○」じゃあ格好がつかないから「エンシク」にしようかな
# Belgae
#~ msgid "Encik %s"
#~ msgstr "ンチッ %s"

# Belgae
# マレー語で女性の二人称はcikのようです。
#~ msgid "?female:Encik %s"
#~ msgstr "チッ %s"

#~ msgid "Datu %s"
#~ msgstr "ダトゥ %s"

# Belgae
# 夫人はDatinが正しいらしい
#~ msgid "?female:Datu %s"
#~ msgstr "ダティン %s"

# clefs
# larger-than-life「英雄的な」「人生よりもでっかい」「大げさで滑稽な」
#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "テキサスは合衆国で第2の面積と人口を持つ州で，その\"larger than life\"なカ"
#~ "ウボーイ気質で知られています。"

# was:ベイ
# 現代トルコ語ではベイに転訛していますが、トゥルクマーンの時代はベグだったようなので。
#~ msgid "%s Beg"
#~ msgstr "%s ベグ"

#~ msgid "?female:%s Beg"
#~ msgstr "%s ベグ"

#~ msgid "?female:Chairperson %s"
#~ msgstr "議長 %s"

# clefs
#~ msgid ""
#~ "Venezuela is the northernmost country in South America. Having been a "
#~ "Spanish colony since the 16th century, the country gained independence on "
#~ "July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
#~ "Liberator."
#~ msgstr ""
#~ "ベネズエラは南米最北の国です。16世紀以来スペインの植民地で，1811年7月5日に"
#~ "エル・リベルタドール・シモン・ボリヴァル「解放者」の指揮下で独立を獲得しま"
#~ "した。"

#~ msgid "Dictador %s"
#~ msgstr "独裁者 %s"

#~ msgid "Dictadora %s"
#~ msgstr "独裁者 %s"

#~ msgid "Magister Militium %s"
#~ msgstr "マギステル・ミリトゥム %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "マギストラ・ミリトゥム %s"

#~ msgid "You are playing Freeciv with default rules."
#~ msgstr "現在はデフォルトルールでFreecivをプレイしています。"
ENDREP
DELTA
SVN   †  †  €†  # translation of he.po to Hebrew
# Hebrew translation for Freeciv.
# Copyright (C) 2002, 2007 Free Software Foundation, Inc.
# This translation is covered by the GNU General Public License Version 2.
#
# Nir Peled <Techdeck@Techdeck.org>, 2002.
# Chen Levy <contrib@chenlevy.com>, 2007.
msgid ""
msgstr ""
"Project-Id-Version: he\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2007-08-12 15:15+0300\n"
"Last-Translator: Chen Levy <contrib@chenlevy.com>\n"
"Language-Team: Hebrew <kde-il@yahoogroups.com>\n"
"Language: he\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: KBabel 1.11.4\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?רבים:ארמנים"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr ", צוות %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "למה"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "אבוריג'יני אוסטרלי"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "אבוריג'ינים"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "דיווחים"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "דיווחים"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?נקבה:נשיאה"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "צ'יף גדול"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "?נקבה:צ'יף"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "ארמני"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?רבים:אלג'יראים"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "פטריארך"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "פטריארך"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr ""

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr ""

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "קנדי"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?רבים:קנדים"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "נישא"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "אודות"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "_ממשלה"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "סיני"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?רבים:סינים"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "סולטאן"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "סולטאנית"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "מושל"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "_ממשלה"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "קוראני"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?רבים:ארמנים"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "ב%s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "נסיכה"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "נדיר"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "נדיר"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "אפגני"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?רבים:אפגנים"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "אמיר"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "אמיר"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "המזכיר־הכללי"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "המזכיר־הכללי"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "מולה"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "מכובד"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "אמריקאי"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?רבים:אמריקאים"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr ""

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr ""

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr ""

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?רבים:הודים"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "משי"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "שא"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "קליף"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "קליף"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "לייזר"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?נקבה:נשיאה"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "מפקד עליון"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?רבים:איסלנדים"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "קרדינל"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "מכובד"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "פריגטה"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "מכובד"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "ארמני"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?רבים:אלג'יראים"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "נסיכה"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "נסיכה"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "מזכיר ראשות"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "מזכיר ראשות"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "אמת־מים"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?רבים:פולנים"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "שאמאן"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "דיווחים"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "אלג'יראי"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?רבים:אלג'יראים"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "_ממשלה"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "דיווחים"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "ממתין"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?רבים:אלג'יראים"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "נשיא־דיקטטור"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "?נקבה:נשיאה"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "ברזילאי"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "מכובד"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "ארכיבישוף"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "מכובד"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "בורמזי"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "_ממשלה"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "ארמני"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?רבים:ארמנים"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "ארמני"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?רבים:ארמנים"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?רבים:הודים"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "דיקטטור"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "מכובד"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "נסיכה"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "נסיכה"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "מונגולי"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?רבים:הודים"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "ממתין"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?רבים:מאליאנים"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "מספר"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "מספר"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "דוכס גדול"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "דוכסים גדולה"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?רבים:תוניסאים"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "שאמאן גדול"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "דיווחים"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "אנטארטיקני"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?רבים:אנטארטיקנים"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?רבים:קנדים"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "ארטילריה"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?רבים:הודים"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "מוסקטרים רכובים"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "אבוריג'ינים"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "ארמני"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?רבים:ארמנים"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "ארגנטינאי"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?רבים:ארגנטינאים"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "קנדי"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "קנדי"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "עיר־בירה: %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "עיר־בירה: %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "קרדינל"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "גרסה"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "ארמני"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?רבים:ארמנים"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "משקיף: %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "דיווחים"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?רבים:אפגנים"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "קאנצלר פדרלי"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "קאנצלר פדרלי"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "ארמני"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "מכובד"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?רבים:ארמנים"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "אשורי"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?רבים:אשורים"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "אוסרי"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?רבים:אוסטים"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "ארמני"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?רבים:ארמנים"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "מלך גדול"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "מלכה גדולה"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "אוסטרלי"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?רבים:אוסטרלים"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?רבים:ערבים"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "חאן"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "שאמאן גדול"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "חאן"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "דיווחים"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr ""

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr ""

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr ""

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr ""

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "שא"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "שאבונה"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "בווארי"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?רבים:בווארים"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "שפות"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "נחתים"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?רבים:בווארים"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?רבים:בווארים"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "ב%s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "מכובד"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "אניית־מלחמה"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?רבים:בווארים"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "ראג'ה"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "מסילה"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "מהראג'ה"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "מהראג'ה"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "אומות"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "מכרה"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "בווארי"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?רבים:בווארים"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "בזבוב"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?רבים:בווארים"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr ""

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "מנהיג דגול"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?נקבה:נשיאה"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?נקבה:נשיאה"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "בווארי"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?רבים:בווארים"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "דוכס"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "דוכסית"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr ""

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr ""

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "צאר"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "צארינה"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "בלגי"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?רבים:בלגים"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "ראש ממשלה"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "?נקבה:צ'יף"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "מפציץ חמקן"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "הוסף ערכים קבועים"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "בלגי"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?רבים:בלגים"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "דרואיד"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "מחשב־מארח: %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "בקרבת %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "דובר"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "דוברת"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "דובר"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "?נקבה:נשיאה"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?רבים:בלגים"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "סרבי"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "מכובד"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "בנגאלי"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?רבים:בנגאלים"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "בנקאות"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?רבים:בלגים"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "בנקאות"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?רבים:בלגים"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "סודאני"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?רבים:סודאנים"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "למה"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "מכובד"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "עיבוד ברונזה"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "מוסקטרים רכובים"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?רבים:בווארים"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr ""
"סגור לשונית:\n"
"%s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?נקבה:קונסולית"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?רבים:בווארים"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "קפטן גנרל"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "קפטן גנרל"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr ""

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr ""

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "גנרל"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "מכובד"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "ממשל: %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "דיווחים"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "נישא"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?נקבה:נשיאה"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?רבים:בלגים"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "בלגי"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?רבים:בלגים"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "ארכיבישוף"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr ""

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "ב%s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "מכובד"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "עריץ"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "דיווחים"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "קונסול"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?נקבה:קונסולית"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "כביש-מתכת"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "הודי"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?רבים:בווארים"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "דיווחים"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "דיווחים"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "הטוב ביותר"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr ""

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "בריטי"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?רבים:בריטים"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "נישא"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?נקבה:נשיאה"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "קרקע"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "לורד מגן"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "ליידי מגנה"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "הטוב ביותר"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?רבים:בריטים"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "צ'יליאני"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "?נקבה:צ'יף"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "דרואיד"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?נקבה:קונסולית"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?רבים:הודים"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "_פורט"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "מכובד"

#: data/nation/bulgarian.ruleset:3
msgid "Bul  †  †  €†  garian"
msgstr "בולגרי"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?רבים:בולגרים"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr ""

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr ""

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "קנצלר"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "קאנצלר פדרלי"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "הודי"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?רבים:הודים"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?רבים:בריטים"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "בורמזי"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?רבים:בורמזים"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "הודי"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?רבים:הודים"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?רבים:ערבים"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "בבלי"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?רבים:בבלים"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "משי"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "?נקבה:צ'יף"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr ""

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr ""

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "כביש-מתכת"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?רבים:קרואטים"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "קנדי"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?רבים:קנדים"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "קנדי"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?רבים:קנדים"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "סודאני"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?רבים:סודאנים"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?רבים:קנדים"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "אמיר"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "מכובד"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "קו חוף"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?רבים:קתלנים"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "קתלני"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?רבים:קתלנים"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "ניגרי"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?רבים:סרבים"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "אמריקאי"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?רבים:אמריקאים"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "אמריקאי"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?רבים:אמריקאים"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "דיקטטור עליון"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "דיקטטור עליון"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "ליטאי"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?רבים:ליטאים"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?נקבה:צ'יף"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "דיווחים"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "קנדי"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?רבים:קנדים"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?רבים:קובנים"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "קנדי"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?רבים:קנדים"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "אלפא־בית"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "מכובד"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?רבים:צ'כים"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?רבים:סינים"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?רבים:קובנים"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "צ'יליאני"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?רבים:צ'יליאנים"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "קפטן גנרל"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "קפטן גנרל"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "יושב־ראש"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?רבים:תילנאדים"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?רבים:סינים"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?רבים:קובנים"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr ""

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr ""

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "קרואטי"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?רבים:קרואטים"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "מחשב־מארח: %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?נקבה:קונסולית"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "כוהנת"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "נסיכה"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "נסיכה"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?רבים:קובנים"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?רבים:קובנים"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr ""

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?רבים:קרואטים"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "ביי"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "?נקבה:צ'יף"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "קולומביאני"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?רבים:קולומביאנים"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "_ביטול"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?רבים:רומאים"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "כביש-מתכת"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "יושב־ראש"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "יושב־ראש"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr ""

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr ""

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?רבים:מונוגלים"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?רבים:מונוגלים"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "בקרות"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?רבים:מונוגלים"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr ""

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr ""

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "פרסי"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "גנרל"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "מכובד"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr ""

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "מחשב־מארח: %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "מכובד"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "קרואטי"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?רבים:קרואטים"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr ""

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr ""

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "טיבטי"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?רבים:קרואטים"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "קנדי"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?רבים:ארמנים"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "קרואטי"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?רבים:קרואטים"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr ""

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?רבים:קובנים"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "קובני"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?רבים:קובנים"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "כביש-מתכת"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?רבים:קרואטים"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "לאטבי"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?רבים:קנדים"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "מרכבות"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?רבים:קרואטים"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "ארמני"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?רבים:ארמנים"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "סלובקי"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?רבים:סלובקים"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "צ'כי"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?רבים:צ'כים"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "_תכונות"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "_תכונות"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "ארמני"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?רבים:ארמנים"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?רבים:עיקרים"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?רבים:לאטבים"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "כביש-מתכת"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?רבים:רומנים"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "כביש-מתכת"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?רבים:רומנים"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "סחר"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?רבים:ערבים"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "גרמני "

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?רבים:גרמנים"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?נקבה:נשיאה"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "בערה"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?נקבה:צ'יף"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?רבים:גרמנים"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "בולגרי"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?רבים:בולגרים"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "מצרי"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?רבים:מצרים"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "אליטה"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?רבים:אנגלים"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr ""

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?רבים:אנגלים"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "כביש-מתכת"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "דיווחים"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?רבים:בולגרים"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "כביש-מתכת"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?רבים:בריטים"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr ""

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr ""

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "אסטוני"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?רבים:אסטונים"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "עני"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "_ממשלה"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr ""

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr ""

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "אפיפיור"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "אפיפיור"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "בערה"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "?נקבה:צ'יף"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "אירוע"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?רבים:יוונים"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "אבוריג'ינים"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?רבים:פרסים"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "צ'יף גדול"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "?נקבה:צ'יף"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "פיליפיני"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?רבים:פיליפינים"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "פני"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?רבים:פינים"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "מכובד"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "דגה"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?רבים:פינים"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "ארגנטינאי"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?רבים:ארגנטינאים"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "פלאי־תבל:"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "פלאי־תבל:"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "אמיר"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "קפטן גנרל"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "קפטן גנרל"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "כביש-מתכת"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?רבים:מאליאנים"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "נסיכה"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr ""

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?רבים:פרסים"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "?נקבה:נשיאה"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?נקבה:נשיאה"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "פרסי"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?רבים:פרסים"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "ברזילאי"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?רבים:פרסים"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?רבים:פרסים"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "סודאני"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?רבים:סודאנים"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "גאלי"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?רבים:גאלים"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "קח שחקן זה"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "?נקבה:נשיאה"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "גליציאני"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?רבים:גליציאנים"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "גאלי"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?רבים:גאלים"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "גליציאני"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?רבים:גליציאנים"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "כביש-מתכת"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "מכובד"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "אבוריג'ינים"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "הסתיים"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr ""

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "גוריזיני"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?רבים:גרוזינים"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?רבים:בנגאלים"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "נישא"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?נקבה:נשיאה"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "פרעה גדול"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "דיווחים"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "בלגי"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?רבים:בלגים"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "גרמני "

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?רבים:גרמנים"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "קנדי"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?רבים:קנדים"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "קנדי"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?רבים:קנדים"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "ב%s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "מכובד"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?רבים:קנדים"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?רבים:תורכים"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "זהב: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?רבים:הלנים"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "חזון"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?רבים:סקוטים"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "פרעה גדול"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?רבים:פולנים"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "מפקד עליון"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?רבים:איסלנדים"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "ארמני"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?רבים:ארמנים"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr ""

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?רבים:דנים"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "מהראג'ה"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?רבים:גרמנים"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "קתלני"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?רבים:קתלנים"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?רבים:גרמנים"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr ""

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "סודאני"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?רבים:סודאנים"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "נשיא־דיקטטור"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?נקבה:נשיאה"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr ""

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr ""

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "מנהיג"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "?נקבה:צ'יף"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "מכובד"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "מכובד"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "ממתין"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?רבים:לאטבים"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "נישא"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?נקבה:נשיאה"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "בווארי"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?רבים:בווארים"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "נסיכה"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "האחאן"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "פנטים"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?רבים:אנטארטיקנים"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "כביש-מתכת"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr ""

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr ""

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "הלני"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?רבים:הלנים"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "וותיק־קרבות"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?רבים:וונצואליאנים"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?נקבה:קונסולית"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "אליטה"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?רבים:בנגאלים"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "פרסי"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?רבים:פרסים"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "שפות"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "שפות"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr ""

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr ""

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "רומאי"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?רבים:רומאים"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "פאפואני"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?רבים:מאליאנים"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr ", אומה %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "_פורט"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "_פורט"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?רבים:הודים"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr ""

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "הונגרי"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?רבים:הונגרים"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "ניגרי"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?רבים:סרבים"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "איסלנדי"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?רבים:איסלנדים"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr ""

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr ""

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "אינדונזי"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?רבים:אינדונזים"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "אינואיטי"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?רבים:אינואיטים"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "כביש-מתכת"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr ""

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "איאטולה"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "איאטולה"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "עירקי"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?רבים:עיקרים"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "אירי"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?רבים:אירים"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "ישראלי"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?רבים:ישראלים"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?נקבה:קונסולית"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "מסילה"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "מכובד"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "ישראלי"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?רבים:ישראלים"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eas  †  †  €†  tern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "הסתיים"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "דיווחים"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "כביש-מתכת"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?רבים:בווארים"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?רבים:קנדים"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "אמריקאי"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?רבים:אמריקאים"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr ", צוות %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "מכובד"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?רבים:פולנים"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "כביש-מתכת"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?רבים:רומנים"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?רבים:גאלים"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?רבים:מיאה"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "קוראני"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?רבים:קוראנים"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "קוראני"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?רבים:קוראנים"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "בזבוב"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?רבים:בווארים"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr ""

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?רבים:פאפואנים"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "כביש-מתכת"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?רבים:קתלנים"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr ""

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "קניאתי"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?רבים:קניאתים"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "חאן"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?רבים:מיאה"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "האחאן"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "דיווחים"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr ""

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr ", צוות %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?נקבה:נשיאה"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?רבים:בווארים"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?רבים:קנדים"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?רבים:עותמנים"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "ממלכה"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr ""

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?רבים:קוראנים"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?רבים:קניאתים"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr ""

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr ""

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?רבים:קניאתים"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "משתמש %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "ממתין"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?רבים:לאטבים"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr ""

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?רבים:מיאה"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "_ממשלה"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr ""

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr ""

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "מפקד עליון"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "מפקד עליון"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "כביש-מתכת"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr ""

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "דרוג"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?רבים:לאטבים"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "לאטבי"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?רבים:לאטבים"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "מוסקטרים רכובים"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "אבוריג'ינים"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "מכובד"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "הודי"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?רבים:הודים"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "מוסקטרים רכובים"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "אבוריג'ינים"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?רבים:אוסטים"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "ניגרי"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?רבים:סרבים"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "ליטאי"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?רבים:ליטאים"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "לובי"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?רבים:לובים"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?רבים:ארגנטינאים"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "ניגרי"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?רבים:ליטאים"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "צ'יף גדול"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?נקבה:צ'יף"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "קנדי"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?רבים:מיאה"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "אתיופי"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?רבים:לובים"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "ליטאי"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?רבים:ליטאים"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "כביש-מתכת"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr ""

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "תוואי שטח"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?רבים:קוראנים"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?רבים:לובים"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "שפע:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?רבים:גרוזינים"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "כביש-מתכת"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?רבים:מיאה"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "ארמני"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?רבים:מאליאנים"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?רבים:ספרדים"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr ""

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "מדגסקרי"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?רבים:מדגסקרים"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "בערה"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?נקבה:צ'יף"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "מאליני"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?רבים:מאליאנים"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "מלזי"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?רבים:מלזים"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "בלגי"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?רבים:מאליאנים"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "מאליני"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?רבים:מאליאנים"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "זכר"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?רבים:מאליאנים"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "לייזר"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "_פורט"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?רבים:מאליאנים"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "בזבוב"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?נקבה:קונסולית"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr ""

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ""

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?רבים:מאליאנים"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "ראש ממשלה"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "?נקבה:צ'יף"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "מאורי"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?רבים:מאורים"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?רבים:אנשי־מאדים"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "מלך גדול"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?נקבה:קונסולית"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "בקרות"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?רבים:מאליאנים"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "איש־מאדים"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?רבים:אנשי־מאדים"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "קרטגואי"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?רבים:אנשי־מאדים"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "איש־מאדים"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?רבים:אנשי־מאדים"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "מאליני"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?רבים:מאליאנים"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?רבים:בלגים"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "הודי"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?רבים:הודים"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "חאן"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "אפשרויות הודעות"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?רבים:פרסים"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "מגנטיות"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?רבים:מקסיקנים"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "מקסיקני"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?רבים:מקסיקנים"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?רבים:מאורים"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "אינדונזי"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?רבים:אינדונזים"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?רבים:מאליאנים"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "טייווני"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?רבים:טייוונים"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "חזון"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?רבים:בריטים"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?רבים:מאורים"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "מכרה"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?רבים:אצטקים"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr ""

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?רבים:קוראנים"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?רבים:מונוגלים"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "?נקבה:נשיאה"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "?נקבה:נשיאה"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "מונגולי"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?רבים:מונוגלים"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "_חבר"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?רבים:מונוגלים"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "מאליני"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?רבים:מאליאנים"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?רבים:מאליאנים"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?רבים:קוראנים"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "אמריקאי"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?רבים:מאליאנים"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "זכר"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?רבים:מאליאנים"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?רבים:אצטקים"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "אמריקאי"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "כביש-מתכת"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?רבים:שווייצרים"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "קח שחקן זה"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?נקבה:צ'יף"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "גליציאני"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?רבים:גליציאנים"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?רבים:ניגרים"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?רבים:מאורים"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "מאליני"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?רבים:מאליאנים"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?רבים:וונצואליאנים"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "בנגאלי"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?רבים:בנגאלים"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "עבודת רשת"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?רבים:אוסטים"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "ניו־זילנדי"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "רבים:ניו־זילנידם"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "ניו־זילנדי"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "רבים:ניו־זילנידם"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?רבים:ניגרים"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "ניגרי"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?רבים:ניגרים"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "ניגרי"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?רבים:ניגרים"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?רבים:זולו"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "מכובד"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr ""

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr ""

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr ""

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "מנהיג דגול"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?נקבה:נשיאה"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "מנהיג דגול"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "?נקבה:נשיאה"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "שומרי"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?רבים:שומרים"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "נורווגי"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?רבים:נורווגים"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?רבים:ניגרים"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr ""

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr ""

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "פרעה"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "מכובד"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "פרעה גדול"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "דיווחים"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr ""

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr ""

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "אוקיינוס"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?רבים:עותמנים"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "חזון"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "מספר"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "שום־דבר"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?רבים:סינים"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "אלג'יראי"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?רבים:גרוזינים"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "רוסי"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?רבים:רוסים"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "כביש-מתכת"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?רבים:עותמנים"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "מפקד עליון"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "מכובד"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "רוסי"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?רבים:רוסים"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "חזון"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?רבים:וויקיניגים"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "עותמני"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?רבים:עותמנים"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "עותמני"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?רבים:עותמנים"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "פחה"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "מכובד"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "אליטה"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?רבים:אצטקים"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "צאר"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "רוחב"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "ארמני"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?רבים:מאליאנים"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "כביש-מתכת"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr ""

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "כביש-מתכת"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?רבים:גרמנים"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "אוכלוסייה: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "פרסי"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?רבים:פרסים"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?רבים:גאלים"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "דיקטטור"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "קנדי"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?רבים:קנדים"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?רבים:פאפואנים"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "מושל-גנרל"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "_ממשלה"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "פאפואני"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?רבים:פאפואנים"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?רבים:ניגרים"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "פרטיזנים"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?רבים:אנשי־מאדים"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "משי"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "שאבונה"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "בזבוב"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?רבים:פאפואנים"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "בלגי"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?רבים:פרסים"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr ""

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr ""

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "פניקי"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?רבים:פניקים"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "גוריזיני"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?רבים:פרסים"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "בריטי"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?רבים:סקוטים"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?רבים:גרמנים"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?רבים:מאליאנים"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr ""

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr ""

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "קרואטי"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?רבים:פרסים"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr ""

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "צאר"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?רבים:מיאה"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "קוויבקי"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?רבים:קוויבקים"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?רבים:עיקרים"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?רבים:עיקרים"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "ליטאי"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?רבים:רוסים"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?רבים:פרסים"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?רבים:יוונים"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "רומני"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?רבים:רומנים"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "נשיא־דיקטטור"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "נשיא־דיקטטור"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "רומאי"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?רבים:רומאים"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?רבים:רוסים"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?רבים:קניאתים"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "כביש-מתכת"

#: data/nation/rwand  †  †  €†  an.ruleset:4
msgid "?plural:Rwandans"
msgstr ""

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr ""

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?רבים:ספרדים"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "נסיכה"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "מכובד"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?רבים:שווייצרים"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "גליציאני"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?רבים:בווארים"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?רבים:שווייצרים"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?רבים:מאליאנים"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "בולגרי"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?רבים:בווארים"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr ""

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr ""

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "צוללת"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?רבים:בורמזים"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "קפטן גנרל"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "קפטן גנרל"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?רבים:אנגלים"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr ""

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?רבים:ספרדים"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "בחר בממשל החדש שלך"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "_ממשלה"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr ""

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr ""

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "ארמני"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?רבים:ארמנים"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "קרטגואי"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?רבים:בווארים"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "איש־מאדים"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?רבים:אנשי־מאדים"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "שמע"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?רבים:סוואזים"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?רבים:מיאה"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "שמע"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?רבים:ספרדים"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "כביש-מתכת"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?רבים:קנדים"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?רבים:סלובנים"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "סקוטי"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?רבים:סקוטים"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "צ'יף"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?נקבה:צ'יף"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "שר ראשון"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?נקבה:צ'יף"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "סקוטי"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?רבים:סקוטים"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "כביש-מתכת"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?רבים:מצרים"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "בחר"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?רבים:שוודים"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?רבים:שוודים"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?רבים:בנגאלים"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "בקרות"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?רבים:בנגאלים"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "סרבי"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?רבים:סרבים"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?רבים:סקוטים"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?רבים:ספרדים"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "סודאני"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?רבים:סודאנים"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?רבים:ספרדים"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "ניגרי"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?רבים:סרבים"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "גליציאני"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?רבים:גליציאנים"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?רבים:סרבים"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "משי"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?רבים:שווייצרים"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?נקבה:קונסולית"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "בורמזי"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?רבים:שווייצרים"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr ""

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr ""

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "סינגפורי"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?רבים:סינגפורים"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "בקרות"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?רבים:בנגאלים"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr ""

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?רבים:סוואזים"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "סלובקי"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?רבים:סלובקים"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "סלובני"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?רבים:סלובנים"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "אותו אי"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?רבים:איסלנדים"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "מכובד"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?רבים:רומאים"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "מכובד"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?רבים:רומאים"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "סרבי"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?רבים:סקוטים"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?רבים:בווארים"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "דרום־אפריקאי"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?רבים:דרום־אפריקאים"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "דרום־אפריקאי"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?רבים:דרום־אפריקאים"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr ""

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr ""

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "סודאני"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?רבים:סודאנים"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "ויאטנמי"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?רבים:ויאטנמים"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "טען משחק"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "ויאטנמי"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?רבים:ויאטנמים"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "סובייטי"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?רבים:סובייטים"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "סודאני"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?רבים:סודאנים"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "סרבי"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?רבים:סרבים"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "בורמזי"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?רבים:בורמזים"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "סרבי"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "מכובד"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?רבים:סוואזים"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "סוואזי"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?רבים:סוואזים"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "שווייצרי"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?רבים:שווייצרים"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "קאנצלר פדרלי"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "קאנצלר פדרלי"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "כביש-מתכת"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr ""

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "דיווחים"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "ממתין"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?רבים:לאטבים"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "כביש-מתכת"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr ""

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "טייווני"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?רבים:טייוונים"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr ""

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr ""

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?רבים:קנדים"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "קנדי"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?רבים:קנדים"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "צאר"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?רבים:מיאה"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr ""

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr ""

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "אלקטרוניקה"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?רבים:איסלנדים"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "טקסני"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?רבים:טקסנים"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "כביש-מתכת"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr ""

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?רבים:תוניסאים"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "טיבטי"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?רבים:טיבטים"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "דלאי למה"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "מכובד"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?רבים:תורכים"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr ""

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr ""

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "בקרות"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?רבים:מונוגלים"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?רבים:פולנים"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "קנדי"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?רבים:תוניסאים"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "קנדי"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?רבים:קנדים"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?רבים:קנדים"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "כביש-מתכת"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?רבים:תורכים"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "תוניסאי"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?רבים:תוניסאים"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "מרכבות"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?רבים:קרואטים"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "תורות"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr ""

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "תורות"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?נקבה:נשיאה"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?רבים:טקסנים"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "קוראני"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?רבים:אשורים"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "נסיכה"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "מספר"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "כביש-מתכת"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?רבים:קנדים"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "מכובד"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "אוקראיני"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?רבים:אוקראינים"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr ""

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr ""

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "_ממשלה"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "מכובד"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "איש־מאדים"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?רבים:אנשי־מאדים"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr ""

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr ""

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr ""

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr ""

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "מכרה"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?רבים:ויאטנמים"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?רבים:קנדים"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?רבים:קנדים"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "רפואה"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?רבים:מקסיקנים"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "מהטמה"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "מכובד"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "וותיק־קרבות"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?רבים:וונצואליאנים"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?רבים:קנדים"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "וותיק־קרבות"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?רבים:וונצואליאנים"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "וותיק־קרבות"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?רבים:וונצואליאנים"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr ""

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?רבים:וונצואליאנים"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "גרסה"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?רבים:גרמנים"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "ויאטנמי"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?רבים:ויאטנמים"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "וותיק־קרבות"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?רבים:וונצואליאנים"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "חזון"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?רבים:וויקיניגים"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?רבים:אוסטים"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?רבים:פאפואנים"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?רבים:בולגרים"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "גרמני "

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?רבים:גרמנים"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "אניית מפרסים"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?רבים:ספרדים"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "וולשי"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?רבים:וולשים"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?רבים:וולשים"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "וותיק־קרבות"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?רבים:רומאים"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "וותיק־קרבות"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?רבים:רומאים"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "אוגוסט"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "אוגוסט"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "הודי"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?רבים:הודים"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr ""

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr ""

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "שומרי"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?רבים:שומרים"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?רבים:ארמנים"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?רבים:גאלים"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "נשאי־רומח"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?רבים:ארמנים"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?רבים:ארמנים"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?רבים:מונוגלים"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "גליציאני"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?רבים:גליציאנים"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?רבים:מיאה"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?רבים:אצטקים"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "בוסנים־הרצגוביאנים"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?רבים:טיבטים"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (א\"מ)* במצב מרוחק א\"מ אינה יכולה לחתום על הסכם שכזה."

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "ה%s הפסיקו לבנות את %s ב%s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "ה%s התחילו לבנות את %s ב%s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s מוכר את %s (לא נחוץ) עבור %d."

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "תור אחד"
#~ msgstr[1] "%d תורות"

#~ msgid "?cma:Very happy"
#~ msgstr "?סנא:אושר גדול"

#~ msgid "?cma:Max food"
#~ msgstr "?סנא:מקסימום מזון"

#~ msgid "?cma:Max production"
#~ msgstr "?סנא:מקסימום ייצור "

#~ msgid "?cma:Max gold"
#~ msgstr "?סנא:מקסימום זהב"

#~ msgid "?cma:Max science"
#~ msgstr "?סנא:מקסימום מדע"

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "אין אפשרות לטעון את קובץ־השמירה: %s"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "המשחק Freeciv הוא חינם ואתה מוזמן לשלוח עותקים שלו\n"
#~ "בכמה תנאים; ראה סעיף \"Copying\" בדף העזרה\n"
#~ "ועכשיו... - תראה להם את הגיהינום!"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "משחתת"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "שחיתות"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%s מתוך %s"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%s מתוך %s"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s מתוך %s"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "שחיתות"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "עיר: חוגגת"

#~ msgid "Nation"
#~ msgstr "אומה"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "משבר + שלהוב־יצרים, - מהומות"

#~ msgid "?Happy workers:H"
#~ msgstr "?פועלים שמחים:ש"

#~ msgid "Workers: Happy"
#~ msgstr "פועלים: שמחים"

#~ msgid "?Content workers:C"
#~ msgstr "?פועלים מרוצים:מ "

#~ msgid "Workers: Content"
#~ msgstr "פועלים: מרוצים"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?פועלים עצובים:ע"

#~ msgid "Workers: Unhappy"
#~ msgstr "פועלים: עצובים"

#~ msgid "?Angry workers:A"
#~ msgstr "?פועלים כועסים:כ"

#~ msgid "Workers: Angry"
#~ msgstr "פועלים: כועסים"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "פועלים"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?שמח/מרוצה/עצוב/כועס:ש/מ/ע/כ"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "פועלים: שמחים, מרוצים, עצובים, כועסים"

#~ msgid "Best"
#~ msgstr "הטוב ביותר"

#~ msgid "attack"
#~ msgstr "התקפה"

#~ msgid "Best attacking units"
#~ msgstr "היחידות התוקפות הטובות ביותר"

#~ msgid "defense"
#~ msgstr "הגנה"

#~ msgid "Best defending units"
#~ msgstr "היחידות המגנות הטובות ביותר"

#~ msgid "Units"
#~ msgstr "יחידות"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "?נוכחות (יחידות):נכח"

#~ msgid "Number of units present"
#~ msgstr "מספר יחידות נוכחות"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "?נתמכות(יחידות):תמך"

#~ msgid "Number of units supported"
#~ msgstr "מספר יחידות נתמכות"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "צמיחה"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(מלאי/מטרה)"

#~ msgid "Turns until growth/famine"
#~ msgstr "מספר תורות עד לצמחיה/רעב"

#~ msgid "Surplus"
#~ msgstr "עודף"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?מזון/יצור/סחר:מ/י/ס"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "עודף: מזון, יצור, סחר"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?עודף מזון:מ+ "

#~ msgid "Surplus: Food"
#~ msgstr "עודף: מזון"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?עודף יצור:י+"

#~ msgid "Surplus: Production"
#~ msgstr "עודף: יצור"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?בזבוז:בזב"

#~ msgid "Waste"
#~ msgstr "בזבוב"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?עודף סחר:ס+ "

#~ msgid "Surplus: Trade"
#~ msgstr "עודף: סחר"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?שחיתות:שחת"

#~ msgid "Corruption"
#~ msgstr "שחיתות"

#~ msgid "Economy"
#~ msgstr "כלכלה"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?זהב/שפע/מדע:ז/ש/מ"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "כלכלה: זהב, שפע, מדע"

#~ msgid "?Gold:G"
#~ msgstr "?זהב:ז"

#~ msgid "Economy: Gold"
#~ msgstr "כלכלה: זהב"

#~ msgid "?Luxury:L"
#~ msgstr "?שפע:ש"

#~ msgid "Economy: Luxury"
#~ msgstr "כלכלה: שפע"

#~ msgid "?Science:S"
#~ msgstr "?מדע:מ "

#~ msgid "Economy: Science"
#~ msgstr "כלכלה: מדע"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "?נתיבי־סחר:נ"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "?נתיבי־סחר:ס"

#~ msgid "Number of Trade Routes"
#~ msgstr "מספר נתיבי־סחר"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?זיהום:זהם"

#~ msgid "Pollution"
#~ msgstr "זיהום"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?זיהום:זהם"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "שחקנים"

#~ msgid "?cma:Governor"
#~ msgstr "?סנא: מושל"

#~ msgid "Citizen Governor"
#~ msgstr "מושל אזרחים"

#~ msgid "Production"
#~ msgstr "ייצור"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "תורות/רכש"

#~ msgid "Currently Building"
#~ msgstr "כרגע בבניה"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "מומחה"

#~ msgid "?specialist:S"
#~ msgstr "?מומחה:מ"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "מומחה"

#~ msgid "Special"
#~ msgstr "חברתי"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "חתוך חיבור"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "רמת ירשום יומן %d לא תקינה ב־ \"%s\".\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "נשיא הקונפדרציה"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "אין אפשרות להתחבר לשרת."

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "השקף"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "שמע"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "אוכלוסיה: %s  -  %s"

#~ msgid "Game started."
#~ msgstr "משחק החל. "

#~ msgid "Changing production of every %s into %s."
#~ msgstr "משנה ייצור של כל %s ל%s"

#~ msgid "?embassy:Both"
#~ msgstr "?שגרירות:הדדי"

#~ msgid "?embassy:Yes"
#~ msgstr "?שגרירות:כן"

#~ msgid "?embassy:With Us"
#~ msgstr "?שגרירות:איתנו"

#~ msgid "?embassy:Contact"
#~ msgstr "?שגרירות:צור־קשר"

#~ msgid "?embassy:No Contact"
#~ msgstr "?שגרירות:אין קשר"

#~ msgid "?vision:Both"
#~ msgstr "?חזור:הדדי"

#~ msgid "?vision:To Them"
#~ msgstr "?חזון:אליהם"

#~ msgid "?vision:To Us"
#~ msgstr "?חזון:אלנו"

#~ msgid "The %s give %s"
#~ msgstr "ה%s מעניקים %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "ה%s מעניקים עיר לא ידועה."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "ה%s מעניקים %d זהב"
#~ msgstr[1] "ה%s מעניקים %d זהב"

#~ msgid "The %s give their worldmap"
#~ msgstr "ה%s מעניקים את מפת העולם שלהם"

#~ msgid "The %s give their seamap"
#~ msgstr "ה%s מעניקים את מפת הים שלהם"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "הצדדים מסכימים להפסקת אש"

#~ msgid "The parties agree on a peace"
#~ msgstr "הצדדים חתמו על הסכם שלום"

#~ msgid "The parties create an alliance"
#~ msgstr "הצדדים כרתו ברית"

#~ msgid "The %s give shared vision"
#~ msgstr "ה%s העניקו חזון משותף"

#~ msgid "The %s give an embassy"
#~ msgstr "ה%s העניקו שגרירות"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "אינך רוכש %s ב־ %s"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "מכר %s עבור %d זהב?"
#~ msgstr[1] "מכר %s עבור %d זהב?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s עולה %d זהב וברשותך רק %d זהב."
#~ msgstr[1] "%s עולה %d זהב וברשותך רק %d זהב."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "לא ידוע"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "רשימת חיבורים לשרת:"

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "מנותק"

#, fuzzy
#~ msgid "read error"
#~ msgstr "פנימי"

#~ msgid "Couldn't connect to the server."
#~ msgstr "אין אפשרות להתחבר לשרת."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "רק יחידות תובלה יכולות להיפרק."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "רק יחידות מתנחלים יכולות לעבור למצב אוטומטי."

#~ msgid "Only nuclear units can do this."
#~ msgstr "רק יחידות גרעיניות יכולות לעשות זאת."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "רק יחידות צנחנים יכולות לעשות זאת."

#~ msgid "Too far for this unit."
#~ msgstr "רחוק מדי עבור יחיד זו."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "לא נמצא נתיב ליעד!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "אבוי! נראה שאין לך עיר בירה!"

#~ msgid "Terrain"
#~ msgstr "תוואי שטח"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "תוואי שטח: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "חברתי"

#~ msgid "Road"
#~ msgstr "דרך"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "צבא"

#~ msgid "Unit"
#~ msgstr "יחידה"

#~ msgid "City"
#~ msgstr "עיר"

#~ msgid "Vision"
#~ msgstr "חזון"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "קו חוף"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "מחק סעיף"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "בסיס תעופה"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "העתקה"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "בזבוב"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(שום־דבר)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "עזור בבניית _פלא־תבל (נותרו %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "עזור בבניית _פלא־תבל"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "ארכת־הגמלים שלך הגיע"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "ארכת הגמלים שלך מ־ %s הגיעה לעיר %s.\n"
#~ "מה עכשיו?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "הקם נתיב־_סחר"

#~ msgid "Enter Marketplace"
#~ msgstr "הכנס לשוק"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "אומות"

#~ msgid "Cleared output window."
#~ msgstr "חלון פלט נקי."

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "בחר מטרה :"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "שנה ל%s"

#~ msgid "Flag"
#~ msgstr "דגל"

#~ msgid "Citizens"
#~ msgstr "אזרחים"

#~ msgid "Food:"
#~ msgstr "מזון:"

#~ msgid "Prod:"
#~ msgstr "ייצור:"

#~ msgid "Trade:"
#~ msgstr "סחר:"

#~ msgid "Gold:"
#~ msgstr "זהב: "

#~ msgid "Luxury:"
#~ msgstr "שפע:"

#~ msgid "Science:"
#~ msgstr "מדע:"

#~ msgid "Granary:"
#~ msgstr "תבואה:"

#~ msgid "Change in:"
#~ msgstr "שינוי תוך:"

#~ msgid "Corruption:"
#~ msgstr "שחיתות:"

#~ msgid "Waste:"
#~ msgstr "בזבוב:"

#~ msgid "Pollution:"
#~ msgstr "זיהום:"

#~ msgid "_Overview"
#~ msgstr "_סקירה"

#~ msgid "City map"
#~ msgstr "מפת עיר"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "לחץ על ENTER או לחיצת עכבר כפולה למכור את השיפור."

#~ msgid "Production:"
#~ msgstr "ייצור:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d\\%d %d תורות"

#~ msgid "_Buy"
#~ msgstr "_קנה"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_שיפורים:"

#~ msgid "Info"
#~ msgstr "מידע"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "ייצור"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "אושר"

#~ msgid "_Governor"
#~ msgstr "_מושל"

#~ msgid "_Settings"
#~ msgstr "_הגדרות"

#~ msgid "Entertainers"
#~ msgstr "בדרנים"

#~ msgid "Scientists"
#~ msgstr "מדענים"

#~ msgid "Taxmen"
#~ msgstr "גובי־מס"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "פרק אם מקים יחידת מתנחלים מתנחלים בגודל 1"

#~ msgid "Overview page"
#~ msgstr "עמוד הסקירה"

#~ msgid "Production page"
#~ msgstr "עמוד הייצור"

#~ msgid "Happiness page"
#~ msgstr "עמוד השמחה"

#~ msgid "Governor page"
#~ msgstr "עמוד המושל"

#~ msgid "This Settings page"
#~ msgstr "עמוד הגדרות זה"

#~ msgid "Last active page"
#~ msgstr "עמוד פעילות אחרונה"

#~ msgid "New citizens are"
#~ msgstr "אזרחים חדשים הם"

#~ msgid "Next time open"
#~ msgstr "בפעם הבאה פתח"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "שנה שם..."

#~ msgid "_List present units..."
#~ msgstr "_הצג רשימת יחידות נוכחות..."

#~ msgid "_Prev city"
#~ msgstr "עיר _קודמת"

#~ msgid "_Next city"
#~ msgstr "העיר ה_באה"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s אזרחים"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s אזרחים"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s אזרחים"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s אזרחים"

#~ msgid "blocked"
#~ msgstr "חסום"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "ייצור: %d (לתור %d)"
#~ msgstr[1] "ייצור: %d (לתור %d)"

#~ msgid "Supported units %d"
#~ msgstr "יחידות נתמכות %d"

#~ msgid "Present units %d"
#~ msgstr "יחידות נוכחות %d"

#~ msgid "Cen_ter"
#~ msgstr "מר_כז"

#~ msgid "_Activate unit"
#~ msgstr "_הפעל יחידה"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "הפעל יחידה ו_סגור תיבת־שיחה"

#~ msgid "_Disband unit"
#~ msgstr "פזר יחידה"

#~ msgid "_Load unit"
#~ msgstr "_הטען יחידה"

#~ msgid "_Unload unit"
#~ msgstr "פ_רוק יחידה"

#~ msgid "_Sentry unit"
#~ msgstr "עליית _משמר"

#~ msgid "_Fortify unit"
#~ msgstr "_בצר יחידה"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "הפוך לעיר־ה_בית"

#~ msgid "U_pgrade unit"
#~ msgstr "_שדרג יחידה"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s עולה %d זהב.\n"
#~ "באוצר המדינה יש %d זהב."
#~ msgstr[1] ""
#~ "%s עולה %d זהב.\n"
#~ "באוצר המדינה יש %d זהב."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "מכר %s עבור %d זהב?"
#~ msgstr[1] "מכר %s עבור %d זהב?"

#~ msgid "Buy It!"
#~ msgstr "קנה זאת!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "מכר %s עבור %d זהב?"
#~ msgstr[1] "מכר %s עבור %d זהב?"

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "מכר %s עבור %d זהב?"
#~ msgstr[1] "מכר %s עבור %d זהב?"

#~ msgid "Sell It!"
#~ msgstr "מכר זאת!"

#~ msgid "Rename City"
#~ msgstr "שנה שם עיר"

#~ msgid "What should we rename the city to?"
#~ msgstr "איזה שם לתת לעיר?"

#, fuzzy
#~ msgid "Are you su  †  †  €†  re you want to sell those %s?"
#~ msgstr "האם אתה בטוח שברצונך לצאת?"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "_ייצור"

#~ msgid "Chan_ge"
#~ msgstr "_שנה"

#~ msgid "Add _First"
#~ msgstr "הוסף _ראשון"

#~ msgid "Add _Next"
#~ msgstr "הוסף _הבא"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "הוסף _אחרון"

#~ msgid "Add _Last"
#~ msgstr "הוסף _אחרון"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "רשימת־עבודה"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "שנה שם רשימת־עבודה"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "מטרת _רשימת־עבודות"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "מושל"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "מכר"

#~ msgid "_Select"
#~ msgstr "_בחר"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "ה_צג"

#~ msgid "Cities"
#~ msgstr "ערים"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "חלון _צץ"

#~ msgid "Improvements"
#~ msgstr "שיפורים"

#~ msgid "Wonders"
#~ msgstr "פלאי־תבל"

#~ msgid "All Cities"
#~ msgstr "כל הערים"

#~ msgid "No Cities"
#~ msgstr "אף לא עיר אחת"

#~ msgid "Invert Selection"
#~ msgstr "הפוך בחירה"

#~ msgid "Building Units"
#~ msgstr "בניית יחידות"

#~ msgid "Building Improvements"
#~ msgstr "בניית שיפורים"

#~ msgid "Building Wonders"
#~ msgstr "בניית פלאי־תבל"

#~ msgid "Building Unit"
#~ msgstr "בניית יחידה"

#~ msgid "Building Improvement"
#~ msgstr "בניית שיפור"

#~ msgid "Building Wonder"
#~ msgstr "בניית פלא־תבל"

#~ msgid "Coastal Cities"
#~ msgstr "ערי חוף"

#~ msgid "Same Island"
#~ msgstr "אותו אי"

#~ msgid "Supported Units"
#~ msgstr "יחידות נתמכות"

#~ msgid "Units Present"
#~ msgstr "יחידות נוכחות"

#~ msgid "Improvements in City"
#~ msgstr "שיפורי עיר"

#~ msgid "Wonders in City"
#~ msgstr "פלאי־תבל בעיר"

#~ msgid "Available Units"
#~ msgstr "יחידות זמינות"

#~ msgid "Available Improvements"
#~ msgstr "שיפורים זמינים"

#~ msgid "Available Wonders"
#~ msgstr "פלאי־תבל זמינים"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "עלות כוללת:"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "למידע נוסף אודות\n"
#~ "מושל האזרחים והגדרות קיימות למושל\n"
#~ "כולל דוגמאות להגדרות,\n"
#~ "ראה: README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_ערכים קבועים:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "חדש"

#~ msgid "Results"
#~ msgstr "קבוצת כללים"

#~ msgid "Minimal Surplus"
#~ msgstr "עודף מזערי"

#~ msgid "Factor"
#~ msgstr "פקטור"

#~ msgid "Celebrate"
#~ msgstr "חגוג"

#~ msgid "Governor Enabl_ed"
#~ msgstr "מושל _אופשר"

#~ msgid "Governor Disabl_ed"
#~ msgstr "מושל _בוטל"

#~ msgid "new preset"
#~ msgstr "ערך קבוע חדש"

#~ msgid "Name new preset"
#~ msgstr "תן שם לערך קבוע"

#~ msgid "What should we name the preset?"
#~ msgstr "איזה שם לתת לערך קבוע זה?"

#~ msgid "Remove this preset?"
#~ msgstr "הסר ערך קבוע זה?"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "לך ל_מקום"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_הקפץ עיר"

#~ msgid "You say you wanna revolution?"
#~ msgstr "אמרת שאתה רוצה מהפכה?"

#~ msgid "Revolution!"
#~ msgstr "מהפכה!"

#~ msgid "What To Pillage"
#~ msgstr "מה לבזוז"

#~ msgid "Select what to pillage:"
#~ msgstr "בחר מה לבזוז:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_אומות:"

#~ msgid "All"
#~ msgstr "הכל"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "מפוקפק"

#~ msgid "What Nation Will You Be?"
#~ msgstr "איזה אומה תהייה?"

#~ msgid "Pick Nation"
#~ msgstr "בחר אומה"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "אומה אקראית"

#~ msgid "Select a nation"
#~ msgstr "בחר אומה"

#~ msgid "_Properties"
#~ msgstr "_תכונות"

#~ msgid "_Leader:"
#~ msgstr "_מנהיג:"

#~ msgid "_Female"
#~ msgstr "_נקבה"

#~ msgid "_Male"
#~ msgstr "_זכר"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "_סגנון עיר:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "_נרטיב לאומי"

#~ msgid "You must select your sex."
#~ msgstr "חובה לבחור את מינך"

#~ msgid "You must select your city style."
#~ msgstr "חובה לבחור את סגנון העיר."

#~ msgid "You must type a legal name."
#~ msgstr "חובה להקליד שם חוקי."

#~ msgid "Upgrade Unit!"
#~ msgstr "שדרג יחידה!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "שדרג יחידות מיושנות"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "פזר יחידה"

#~ msgid "World-map"
#~ msgstr "מפת־העולם"

#~ msgid "Sea-map"
#~ msgstr "מפת־ים"

#~ msgid "_Maps"
#~ msgstr "_מפות"

#~ msgid "_Advances"
#~ msgstr "_התקדמויות"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "התקדמויות"

#~ msgid "_Cities"
#~ msgstr "_ערים"

#~ msgid "_Give shared vision"
#~ msgstr "_הענק חזון משותף"

#~ msgid "Give _embassy"
#~ msgstr "הענק _שגרירות"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?מצב_דיפלומטי:הפסקת אש"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?מצב_דיפלומטי:שלום"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?מצב_דיפלומטי:ברית"

#~ msgid "_Pacts"
#~ msgstr "_בריתות"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "בטל פגישה"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "דיפלומטיה: %s"

#~ msgid "Cancel meeting"
#~ msgstr "בטל פגישה"

#~ msgid "Accept treaty"
#~ msgstr "קבל הסכם"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_הוסף סעיף..."

#~ msgid "C_lauses:"
#~ msgstr "_סעיפים:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- חוזה זה ריק. אנא הוסף מספר סעיפים. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "נקבעה כמות זהב לא חוקית."

#~ msgid "Ooops..."
#~ msgstr "אופס..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "אין אפשרות לשחד יחידה זו!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] "מכר %s עבור %d זהב?"
#~ msgstr[1] "מכר %s עבור %d זהב?"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "הבוגדים דרשו יותר מדי!"

#~ msgid "Steal Technology"
#~ msgstr "גנוב טכנולוגיה"

#~ msgid "_Steal"
#~ msgstr "_גנוב"

#~ msgid "Select Advance to Steal"
#~ msgstr "בחר התקדמות לגנוב"

#~ msgid "_Advances:"
#~ msgstr "_התקדמויות:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "לפי שיקול דעת המרגל"

#~ msgid "Sabotage Improvements"
#~ msgstr "חבלה בשיפור"

#~ msgid "_Sabotage"
#~ msgstr "_חבלה"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "בחר שיפור לחבלה"

#~ msgid "_Improvements:"
#~ msgstr "_שיפורים:"

#~ msgid "City Production"
#~ msgstr "ייצור בעיר"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "אינך יכול להמריד את  %s."

#~ msgid "City can't be incited!"
#~ msgstr "לא ניתנת להמרדה!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] "חרחר _מרידה"
#~ msgstr[1] "חרחר _מרידה"

#~ msgid "Incite a Revolt!"
#~ msgstr "המרדה!"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "בחר את האסטרטגיה של הדיפלומט שלך"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_שחד יחידת אויב"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_חבל ביחידת אויב"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "השקף"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "נשורת"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "לא מצליח לקרוא מידע בספריה %s: %s."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "מהלכים"

#~ msgid "Count"
#~ msgstr "מספר"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "משבצת %s"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?שחקן:שם"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "לא ידוע"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "_הוסף ערך קבוע"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "כל האפשריות"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "לא ידוע"
#~ msgstr[1] "לא ידוע"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "צעד אחד"
#~ msgstr[1] "%d צעדים"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(לעולם לא)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "משחתת"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "סקירה"

#~ msgid "Edit"
#~ msgstr "ערוך"

#, fuzzy
#~ msgid "Present"
#~ msgstr "נישא"

#~ msgid "Name"
#~ msgstr "שם"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "פעמון תור"

#, fuzzy
#~ msgid "Set"
#~ msgstr "חיל־משמר"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "משאבים"

#, fuzzy
#~ msgid "Index"
#~ msgstr "חסר־מעש"

#, fuzzy
#~ msgid "Continent"
#~ msgstr "_חבר"

#~ msgid "Specials"
#~ msgstr "מיוחדים"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "דרך"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "בזבוב"

#, fuzzy
#~ msgid "Address"
#~ msgstr "הוסף ערכים קבועים"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "מפוקפק"

#~ msgid "Nations"
#~ msgstr "אומות"

#~ msgid "Type"
#~ msgstr "סוג"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "מהלכים"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "נקבה"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "מהלכים"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "עיבוד ברונזה"

#~ msgid "Veteran"
#~ msgstr "וותיק־קרבות"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "בניינים:"

#~ msgid "Food Stock"
#~ msgstr "מלאי מזון"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "מגן"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "המצאה"

#~ msgid "Gold"
#~ msgstr "זהב"

#, fuzzy
#~ msgid "Year"
#~ msgstr "שנה: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "בחר בתסריט"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "התחל משחק לפי _תסריט"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "_נרטיב לאומי"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "קח שחקן זה"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "משחתת"

#, fuzzy
#~ msgid "Create"
#~ msgstr "גדולים"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_תכונות"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "מטוס־קרב"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "עורך רשימת־עבודה"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "בחר יחידה/ות"

#~ msgid "Unknown"
#~ msgstr "לא ידוע"

#~ msgid "Find City"
#~ msgstr "מצא עיר"

#~ msgid "Ci_ties:"
#~ msgstr "_ערים:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "בחר שיעורי מס, שפע ומדע"

#~ msgid "Lock"
#~ msgstr "נעול"

#~ msgid "Luxury"
#~ msgstr "שפע"

#~ msgid "Science"
#~ msgstr "מדע"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s שיעור מריבי: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "לך/עבור אווירית ליחידה"

#~ msgid "Air_lift"
#~ msgstr "תעבורה _אווירית"

#, fuzzy
#~ msgid "_Goto"
#~ msgstr "_לך אל"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "בחר יעד"

#, fuzzy
#~ msgid "Id"
#~ msgstr "חסר־מעש"

#~ msgid "Airlift"
#~ msgstr "תעבורה אווירית"

#~ msgid "Show _All Cities"
#~ msgstr "הצג את _כל הערים"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "ברזילאי"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "שלוט בעיר"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "כרגע בבניה"

#~ msgid "Turn Done"
#~ msgstr "סיים תור"

#~ msgid "Chat"
#~ msgstr "שיחה"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "מטרת _רשימת־עבודות"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "האם אתה בטוח שברצונך לצאת?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "סגור לשונית:\n"
#~ "%s"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "_ערים:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "שפע:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "בניינים:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "אומה"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "יחידות"

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "פלאי־תבל:"

#~ msgid "Happiness"
#~ msgstr "אושר"

#~ msgid "Cost:"
#~ msgstr "עלות:"

#~ msgid "Upkeep:"
#~ msgstr "תחזוקה:"

#~ msgid "Requirement:"
#~ msgstr "דרישות:"

#~ msgid "Obsolete by:"
#~ msgstr "מתיישן על־ידי:"

#~ msgid "Attack:"
#~ msgstr "התקפה:"

#~ msgid "Defense:"
#~ msgstr "הגנה:"

#~ msgid "Move:"
#~ msgstr "תנועה:"

#~ msgid "FirePower:"
#~ msgstr "כוח־אש:"

#~ msgid "Hitpoints:"
#~ msgstr "נקודת פגיעה:"

#~ msgid "Basic Upkeep:"
#~ msgstr "תחזוקה בסיסית:"

#~ msgid "Vision:"
#~ msgstr "חזון:"

#~ msgid "Move/Defense:"
#~ msgstr "תנועה/הגנה:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "מזון/משאב/סחר:"

#~ msgid "Resources:"
#~ msgstr "משאבים:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "דרך תוצאה\\זמן:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "השקיה תוצאה\\זמן:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "מכרה תוצאה\\זמן:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "חתבורה תואצה\\זמן:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "בניינים:"

#~ msgid "None"
#~ msgstr "שום־דבר"

#~ msgid "(Never)"
#~ msgstr "(לעולם לא)"

#~ msgid "Removed"
#~ msgstr "הוסר"

#~ msgid "Freeciv Help Browser"
#~ msgstr "דפדפן העזרה של Freeciv"

#~ msgid "Expand All"
#~ msgstr "הרחב הכל"

#~ msgid "Collapse All"
#~ msgstr "צמצם הכל"

#~ msgid "Allows"
#~ msgstr "מאפשר"

#~ msgid "Obsoletes"
#~ msgstr "הופך למיושן את"

#~ msgid "with"
#~ msgstr "יחד עם"

#~ msgid "?techhelp:"
#~ msgstr "?עזרה־לטכנולוגיה:"

#~ msgid "(none)"
#~ msgstr "(שום־דבר)"

#~ msgid "n/a"
#~ msgstr "לא זמין"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d מזון / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d משאב / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "חברתי"

#~ msgid "Ruler:"
#~ msgstr "שליט:"

#~ msgid "Government:"
#~ msgstr "ממשלה:"

#~ msgid "Capital:"
#~ msgstr "עיר־בירה:"

#~ msgid "Tax:"
#~ msgstr "מס:"

#~ msgid "Researching:"
#~ msgstr "מחקר:"

#~ msgid "_Diplomacy"
#~ msgstr "_דיפלומטיה"

#~ msgid "_Techs"
#~ msgstr "_טכנולוגיות"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "מודיעין זר: %s פג־תוקף"

#~ msgid "(Unknown)"
#~ msgstr "(לא ידוע)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_הטען יחידה"

#~ msgid "Build New City"
#~ msgstr "בנה עיר חדשה"

#~ msgid "What should we call our new city?"
#~ msgstr "איך נקרא לעירנו?"

#~ msgid "Set local options"
#~ msgstr "קבע אפשרויות מקומיות"

#~ msgid "Game Settings"
#~ msgstr "הגדרות משחק"

#~ msgid "_Game"
#~ msgstr "_משחק"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "כביש-מתכת"

#~ msgid "_Edit"
#~ msgstr "_ערוך"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "סקירה"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_שיפורים:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "מזעור"

#~ msgid "_Help"
#~ msgstr "_עזרה"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_נקה יומן־רישום"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "משחק"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "שרתים"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "שרתים"

#~ msgid "_Reload Tileset"
#~ msgstr "_טען מחדש קבוצת משבצות"

#~ msgid "_Save Game"
#~ msgstr "_שמור משחק"

#~ msgid "Save Game _As..."
#~ msgstr "שמור משחק _בשם..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "שמור משחק"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "שמור משחק _בשם..."

#~ msgid "_Leave"
#~ msgstr "_עזוב"

#~ msgid "_Quit"
#~ msgstr "_יציאה"

#~ msgid "_Find City"
#~ msgstr "_מצא עיר"

#~ msgid "Work_lists"
#~ msgstr "רשימת־_עבודה"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_הצג"

#~ msgid "_Units"
#~ msgstr "_יחידות"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_אומות"

#~ msgid "_Wonders of the World"
#~ msgstr "_פלאי־תבל"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "חמש הערים הראשונות"

#~ msgid "_Messages"
#~ msgstr "_הודעות"

#~ msgid "_Demographics"
#~ msgstr "_מידע דמוגרפי"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "סקירה"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "אסטרטגיה וטקטיקה"

#~ msgid "City Improvements"
#~ msgstr "שיפורי עיר"

#~ msgid "Wonders of the World"
#~ msgstr "פלאי עולם"

#~ msgid "Combat"
#~ msgstr "קרב"

#~ msgid "Government"
#~ msgstr "ממשל"

#~ msgid "Diplomacy"
#~ msgstr "דיפלומטיה"

#~ msgid "Technology"
#~ msgstr "טכנולוגיה"

#~ msgid "Space Race"
#~ msgstr "מרוץ החלל"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "אומות"

#~ msgid "Connecting"
#~ msgstr "התחברות"

#~ msgid "Controls"
#~ msgstr "בקרות"

#~ msgid "Chatline"
#~ msgstr "קו־שיחה"

#~ msgid "Worklist Editor"
#~ msgstr "עורך רשימת־עבודה"

#~ msgid "Languages"
#~ msgstr "שפות"

#~ msgid "Copying"
#~ msgstr "העתקה"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "ברוך בואך ל־ Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "שמור אפשריות בי_ציאה"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "קווי־מתאר ערים"

#~ msgid "City Output"
#~ msgstr "תפוקת עיר"

#~ msgid "Map _Grid"
#~ msgstr "_קווי־רשת במפה"

#~ msgid "National _Borders"
#~ msgstr "_גבולות בינלאומיים"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "חומה"

#~ msgid "City _Names"
#~ msgstr "_שמות ערים"

#~ msgid "City G_rowth"
#~ msgstr "_צמיחת עיר"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_ייצור בעיר"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "עלות כוללת:"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "נתיבי־סחר:"

#~ msgid "_Terrain"
#~ msgstr "_תוואי־קרקע"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "קו חוף"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "דרכים ומסילות"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "מערכת־השקיה"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "מכרות"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "בזבוב"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "מיוחדים"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "זיהום ונשורת"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "ערים"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "מגן"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "מיקוד יחידה"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "ערפל קרב"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "ערפל קרב"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "מסך _מלא"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "ערפל קרב"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "התחל משחק לפי _תסריט"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_יחידות"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_רשימת־עבודה"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "קרב"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "הקם בסיס־_אוויר"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "הקם בסיס־_אוויר"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "שמור משחק לקובץ."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "מבחר יחידות"

#~ msgid "_Wait"
#~ msgstr "_המתן"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "הסתיים"

#~ msgid "_Go to"
#~ msgstr "_לך אל"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "לך/עבור אווירית לעיר"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "חזור לעיר הקרובה ביותר"

#~ msgid "Auto E_xplore"
#~ msgstr "_גילוי־ארץ אוטומטי"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "פטרול (_Q)"

#~ msgid "_Sentry"
#~ msgstr "_משמר"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "_זקיף חסר־מעש"

#~ msgid "_Load"
#~ msgstr "_טען"

#~ msgid "_Unload"
#~ msgstr "_פרוק"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "פריקת מוביל"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "שדרג"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "הת_חבר"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "פזר"

#~ msgid "_Build City"
#~ msgstr "_בנה עיר"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "_בנה עיר"

#~ msgid "_Auto Settler"
#~ msgstr "התנחלות _אוטומטית"

#~ msgid "Build _Road"
#~ msgstr "_סלול דרך"

#~ msgid "Build _Irrigation"
#~ msgstr "צור מערכת _השקיה"

#~ msgid "Build _Mine"
#~ msgstr "חצוב _מכרה"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "חבר דרך"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "חיבור/מסילת־ברזל"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "חבר מערכת־השקיה"

#~ msgid "Transf_orm Terrain"
#~ msgstr "המר _תוואי שטח"

#~ msgid "Clean _Pollution"
#~ msgstr "נקה _זיהום"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "נקה _נשורת גרעינית"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "הקם בסיס־_אוויר"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "הקם בסיס־_אוויר"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "ביזה"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "פעולות דיפלומט/מרגל"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "פוצץ יחידה גרעינית"

#~ msgid "_Government"
#~ msgstr "_ממשל"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "שיעור־_מס"

#~ msgid "_Revolution..."
#~ msgstr "_מהפכה..."

#~ msgid "_Center View"
#~ msgstr "מ_רכז תצוגה"

#~ msgid "_Economy"
#~ msgstr "_כלכלה"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "_מחקר"

#~ msgid "_Spaceship"
#~ msgstr "_ספינת־חלל"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "חבר לכאן"

#~ msgid "Help _Build Wonder"
#~ msgstr "סייע בבניית _פלא־תבל"

#~ msgid "Add to City"
#~ msgstr "הוסף לעיר"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "הקם נתיב־_סחר"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "דרואיד"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "שדרג"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "בקרות"

#~ msgid "Change to %s"
#~ msgstr "שנה ל%s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "בנה _חווה"

#~ msgid "Transf_orm to %s"
#~ msgstr "_המר ל%s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_בצר יחידה"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "צנחנים"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "אפשרויות הודעות"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "היכן להציג הודעות?\n"
#~ "<b>פלט</b> - חלון פלט;<b>הדע</b> - חלון הודעות;<b>צץ</b> - חלון צץ נפרד"

#~ msgid "Event"
#~ msgstr "אירוע"

#~ msgid "Out"
#~ msgstr "פלט"

#~ msgid "Mes"
#~ msgstr "הדע"

#~ msgid "Pop"
#~ msgstr "צץ"

#~ msgid "Messages"
#~ msgstr "הודעות"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "אפשרויות שרת"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "לך למקום זה"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "בחר מטרה :"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "מדבר"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "%s - %s אזרחים%s"

#~ msgid "Start _New Game"
#~ msgstr "התחל משחק _חדש"

#~ msgid "Start _Scenario Game"
#~ msgstr "התחל משחק לפי _תסריט"

#~ msgid "_Load Saved Game"
#~ msgstr "_טען משחק שמור"

#~ msgid "C_onnect to Network Game"
#~ msgstr "הת_חבר למשחק רשת"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "התחבר אל Gaming _Zone"

#~ msgid "Select Location to Save"
#~ msgstr "בחר מיקום לשמירה"

#~ msgid "_Browse..."
#~ msgstr "_עיין..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "ססמאות אינן תואמות, הזן ססמה."

#~ msgid "Server Name"
#~ msgstr "שם שרת"

#~ msgid "Port"
#~ msgstr "פורט"

#~ msgid "Version"
#~ msgstr "גרסה"

#~ msgid "Status"
#~ msgstr "מצב"

#~ msgid "Players"
#~ msgstr "שחקנים"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "מחשב־מארח: %s"

#~ msgid "Comment"
#~ msgstr "הערה"

#~ msgid "Local _Area Network"
#~ msgstr "_רשת תקשורת מקומית"

#~ msgid "Internet _Metaserver"
#~ msgstr "_מטה־שרת אינטרנט"

#~ msgid "_Host:"
#~ msgstr "_שרת:"

#~ msgid "_Port:"
#~ msgstr "_פורט:"

#~ msgid "_Login:"
#~ msgstr "_כניסה:"

#~ msgid "Pass_word:"
#~ msgstr "_ססמה:"

#~ msgid "Conf_irm Password:"
#~ msgstr "_אישור ססמה:"

#~ msgid "Host"
#~ msgstr "מחשב מארח"

#~ msgid "C_onnect"
#~ msgstr "הת_חבר"

#~ msgid "Connection name: %s"
#~ msgstr "שם חיבור: %s"

#~ msgid "Player name: %s"
#~ msgstr "שם שחקן: %s"

#~ msgid "Host: %s"
#~ msgstr "מחשב־מארח: %s"

#~ msgid "Player/conn info"
#~ msgstr "מידע שחקן/חיבור"

#~ msgid "%s info"
#~ msgstr "מידע %s"

#~ msgid "Toggle player ready"
#~ msgstr "הפעל/בטל מוכנות שחקן"

#~ msgid "Pick nation"
#~ msgstr "בחר אומה"

#~ msgid "Observe this player"
#~ msgstr "השקף על שחקן זה"

#~ msgid "Take this player"
#~ msgstr "קח שחקן זה"

#~ msgid "Cut connection"
#~ msgstr "חתוך חיבור"

#~ msgid "Aitoggle player"
#~ msgstr "הפעל/בטל א\"מ לשחקן"

#~ msgid "Remove player"
#~ msgstr "הסר שחקן"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "תן מידע לגישה"

#~ msgid "Put on %s"
#~ msgstr "שים על %s"

#~ msgid "Not _ready"
#~ msgstr "_לא מוכן"

#~ msgid "_Ready"
#~ msgstr "_מוכן"

#~ msgid "_Start"
#~ msgstr "_התחל"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "קח שחקן זה"

#~ msgid "Pick _Nation"
#~ msgstr "בחר _אומה"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "קח שחקן זה"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "משקיף: %s"

#~ msgid "_Observe"
#~ msgstr "_השקף"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "_אל תשקיף"

#~ msgid "Random"
#~ msgstr "אקראי"

#~ msgid "Observer"
#~ msgstr "השקף"

#~ msgid "Detached"
#~ msgstr "התנתק"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "_מספר שחקים (כולל א\"מ):"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "רמת ה_מיומנות של א\"מ:"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "_קבוצת כללים:"

#~ msgid "_More Game Options..."
#~ msgstr "_אפשרויות משחק נספות..."

#~ msgid "Record"
#~ msgstr "רשומה"

#~ msgid "Rating"
#~ msgstr "דרוג"

#~ msgid "Ready"
#~ msgstr "מוכן"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?שחקן:שם"

#~ msgid "Team"
#~ msgstr "צוות"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "בחר משחק שמור לטעינה"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "בחר משחק שמור ל_טעינה:"

#~ msgid "Choose a Scenario"
#~ msgstr "בחר בתסריט"

#~ msgid "Choose a _Scenario:"
#~ msgstr "בחר ב_תסריט"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "שמור שם־_קובץ:"

#~ msgid "Save Game"
#~ msgstr "שמור משחק"

#~ msgid "Saved _Games:"
#~ msgstr "_משחקים שמורים:"

#~ msgid "Save _Filename:"
#~ msgstr "שמור שם־_קובץ:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "התחל משחק לפי _תסריט"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "התחל משחק לפי _תסריט"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "שמור משחק"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_משחקים שמורים:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_משחקים שמורים:"

#~ msgid "_Meet"
#~ msgstr "_פגוש"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "_בטל ברית"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "_משוך חזון"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_דוחות"

#~ msgid "?show:Dead Players"
#~ msgstr "?הצג:שחקנים מתים"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "דיפלומטיה"

#~ msgid "_Intelligence"
#~ msgstr "_מודיעין"

#~ msgid "_AI"
#~ msgstr "_א\"מ"

#~ msgid "_Toggle AI Mode"
#~ msgstr "הפעל/בטל מצב א\"מ"

#~ msgid "Research"
#~ msgstr "מחקר"

#~ msgid "Researching"
#~ msgstr "חוקר"

#~ msgid "Help"
#~ msgstr "עזרה"

#~ msgid "Goal"
#~ msgstr "מטרה"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?בניין:שם"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?מיותר:*"

#~ msgid "Cost"
#~ msgstr "עלות"

#~ msgid "U Total"
#~ msgstr "סך ליחידה"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "הכנסה: %d     סה\"כ עלויות: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "האם אתה בטוח שברצונך למכור את ה%s שלך?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "האם אתה בטוח שברצונך למכור את ה%s שלך?\n"

#~ msgid "Sell Improvements"
#~ msgstr "מכר שיפורים"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "האם אתה בטוח שברצונך למכור את ה%s שלך?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "מכירה: תוצאות"

#~ msgid "Sell _All"
#~ msgstr "מכר ה_כל"

#~ msgid "Unit Type"
#~ msgstr "סוג יחידה"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?עודף סחר:ס+ "

#~ msgid "In-Prog"
#~ msgstr "בהתקדמות"

#~ msgid "Active"
#~ msgstr "פעיל"

#~ msgid "Shield"
#~ msgstr "מגן"

#~ msgid "Food"
#~ msgstr "מזון "

#~ msgid "Totals:"
#~ msgstr "סה\"כ:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "האם לשדרג כמה יחידות שאפשר מ%s ל%s עבור %d זהב לכל אחת? באוצר המדינה יש "
#~ "%d זהב."
#~ msgstr[1] ""
#~ "האם לשדרג כמה יחידות שאפשר מ%s ל%s עבור %d זהב לכל אחת? באוצר המדינה יש "
#~ "%d זהב."

#~ msgid "Find _Nearest"
#~ msgstr "מצא את ה_קרוב ביותר"

#~ msgid "_Upgrade"
#~ msgstr "_שדרג"

#~ msgid "Player\n"
#~ msgstr "שחקן\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "אומה"

#~ msgid "Score\n"
#~ msgstr "ניקוד\n"

#~ msgid "Score"
#~ msgstr "ניקוד"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_הטען יחידה"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "(גרסת ביתא)"

#~ msgid "_Launch"
#~ msgstr "_שגר"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "טען משחק"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "_טען מחדש קבוצת משבצות"

#, fuzzy
#~ msgid "Description"
#~ msgstr "_נרטיב לאומי"

#~ msgid "Unit selection"
#~ msgstr "מבחר יחידות"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "משבצת %s"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "_חבר"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "קרקע"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_רשימת־עבודה"

#~ msgid "Sentry"
#~ msgstr "חיל־משמר"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_בחר"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "מרכז"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "מיקוד יחידה"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "מצא עיר בית"

#~ msgid "unknown"
#~ msgstr "לא ידוע"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s (%s) (רשימת־עבודה)"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_לא"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "הוסר"

#~ msgid "new"
#~ msgstr "חדש"

#~ msgid "Edit worklists"
#~ msgstr "ערוך רשימות־עבודה"

#~ msgid "_Worklists:"
#~ msgstr "רשימת־_עבודה:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "ערוך רשימות־עבודה _גלובליות"

#~ msgid "Turns"
#~ msgstr "תורות"

#~ msgid "Source _Tasks:"
#~ msgstr "_משימות מקור:"

#~ msgid "Show _Future Targets"
#~ msgstr "הצג מטרות _עתידיות"

#~ msgid "Target _Worklist:"
#~ msgstr "מטרת _רשימת־עבודות"

#~ msgid "_Add Global Worklist"
#~ msgstr "ה_סף רשימת־עבודה גלובלית"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "שנה ייצור"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "_הפעל יחידה"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "הפעל יחידה ו_סגור תיבת־שיחה"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "הפעל יחידה ו_סגור תיבת־שיחה"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "עליית _משמר"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "הפוך לעיר־בית חדשה"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "עיר הבית הוחלפה מ%s ל%s"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "האם אתה בטוח שברצונך לצאת?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_סקירה"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "יחידות נוכחות %d"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "העיר הבאה"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "עיר קודמת"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr "קנה"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "מכר %s עבור %d זהב?"
#~ msgstr[1] "מכר %s עבור %d זהב?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "אזרח"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr "- הפרות־סדר"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "- חוגגים"

#, fuzzy
#~ msgid "happy"
#~ msgstr "- מאושרים"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "בחר אומה"

#~ msgid "Female"
#~ msgstr "נקבה"

#~ msgid "Male"
#~ msgstr "זכר"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "בחר בתסריט"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "_שם מנהיג"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "כל האפשריות"

#~ msgid "Ok"
#~ msgstr "אישור"

#~ msgid "Welcome to Freeciv"
#~ msgstr "ברוך בואך ל־ Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "לקוח עבור Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "_אל תשקיף"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_השקף"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "אפשרויות שרת"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "סוף התור"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "תורות"

#~ msgid "Game"
#~ msgstr "משחק"

#~ msgid "Options"
#~ msgstr "אפשריות"

#~ msgid "Server Options"
#~ msgstr "אפשרויות שרת"

#~ msgid "View"
#~ msgstr "הצג"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "עודף מזערי"

#, fuzzy
#~ msgid "Fortify"
#~ msgstr "_בצר"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_רשימת־עבודה"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "_בנה עיר"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "_סלול דרך"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "צור מערכת _השקיה"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "חצוב _מכרה"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "מזעור"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "שיעור מס"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "אודות"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_מהפכה..."

#~ msgid "Refresh"
#~ msgstr "רענן"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "החל הפעם"

#, fuzzy
#~ msgid "Save"
#~ msgstr "שמור משחק"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "התחל משחק חדש"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "התחל משחק לפי _תסריט"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "טען משחק שמור"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "הת_חבר למשחק רשת"

#~ msgid "Quit"
#~ msgstr "יציאה"

#, fuzzy
#~ msgid "Login"
#~ msgstr "_כניסה:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "ססמה:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "_אישור ססמה:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "רענן"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "_ביטול"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "_חבר"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_עיין..."

#~ msgid "Load"
#~ msgstr "קרקע"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "מנהיג:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_אפשרויות משחק נספות..."

#~ msgid "Start"
#~ msgstr "התחל"

#~ msgid "Yes"
#~ msgstr "כן"

#~ msgid "No"
#~ msgstr "לא"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "השקף"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", רמת קושי %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "שים על %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "ארכת הגמלים שלך הגיע אל %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "צור נתיב סחר עם %s ( בונוס R&G %d + סחר %d )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "הכנס לשוק ( בונוס R&G %d )"

#~ msgid "Help build Wonder"
#~ msgstr "עזור בבניית פלא־תבל"

#~ msgid "Keep moving"
#~ msgstr "המשך לנוע"

#~ msgid "Back"
#~ msgstr "אחורה"

#~ msgid "Load Game"
#~ msgstr "טען משחק"

#~ msgid "Server Settings"
#~ msgstr "הגדרות שרת"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "שנה שם עיר"

#~ msgid "Upgrade unit"
#~ msgstr "שדרג יחידה"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "כבר קנית בתור הזה."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "כבר קנית בתור הזה."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "קנה את זה?"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "מכר את זה?"

#~ msgid "Sell"
#~ msgstr "מכר"

#, fuzzy
#~ msgid "City options"
#~ msgstr "אפשריות עיר"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "יחידות נתמכות %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "יחידות נוכחות %d"

#~ msgid "Pollution: %d"
#~ msgstr "זיהום: %d"

#~ msgid "Pollution: none"
#~ msgstr "זיהום: אין"

#~ msgid "Trade routes: "
#~ msgstr "נתיבי־סחר:"

#~ msgid "Trade: +%d"
#~ msgstr "סחר: +%d"

#, fuzzy
#~ msgid "City improvements"
#~ msgstr "שיפורי עיר"

#~ msgid "Food: %d per turn"
#~ msgstr "מזון: %d לתור"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?מזון:עודף: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "ייצור: %d (לתור %d)"

#~ msgid "?production:Support: %d"
#~ msgstr "?ייצור:תמיכה: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "זהב: %d לתור"

#~ msgid "Corruption: %d"
#~ msgstr "שחיתות: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "זהב: %d (לתור %d)"

#~ msgid "Upkeep: %d"
#~ msgstr "תחזוקה: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "מדע: %d לתור"

#~ msgid "Luxury: %d per turn"
#~ msgstr "שפע: %d לתור"

#~ msgid "City growth: blocked"
#~ msgstr "צמחית עיר: חסומה"

#~ msgid "City growth: never"
#~ msgstr "צמיחת עיר: לעולם לא"

#~ msgid "City shrinks: %d %s"
#~ msgstr "צמצום עיר: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "תור"
#~ msgstr[1] "תורות"

#~ msgid "City growth: %d %s"
#~ msgstr "צמיחת עיר: %d %s"

#~ msgid "Stock"
#~ msgstr "מלאי"

#~ msgid "Granary"
#~ msgstr "ממגורה"

#~ msgid "finished"
#~ msgstr "הסתיים"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "העיר %s (אוכלוסיה %s אזרחים)"

#~ msgid " - DISORDER"
#~ msgstr "- הפרות־סדר"

#~ msgid " - celebrating"
#~ msgstr "- חוגגים"

#~ msgid " - happy"
#~ msgstr "- מאושרים"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - תחת שליטת מושל אזרחים."

#, fuzzy
#~ msgid "Change production"
#~ msgstr "שנה ייצור"

#~ msgid "Hurry production"
#~ msgstr "החש ייצור"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "עיר קודמת"

#~ msgid "Next city"
#~ msgstr "העיר הבאה"

#~ msgid "size"
#~ msgstr "גודל"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "זמן\n"
#~ "לצמיחה"

#~ msgid "Cities Report"
#~ msgstr "דוח ערים"

#~ msgid "Information Report"
#~ msgstr "דוח מידע"

#~ msgid "Happiness Report"
#~ msgstr "דוח אושר"

#~ msgid "Garrison Report"
#~ msgstr "דוח חיל־מצב"

#~ msgid "Maintenance Report"
#~ msgstr "דוח תחזוקה"

#~ msgid "worklist"
#~ msgstr "רשימת־עבודה"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "הסתיים"

#~ msgid "Presets"
#~ msgstr "נוכח"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "היער %s (אוכלוסייה %s אזרחים) : %s"

#~ msgid "Save settings as..."
#~ msgstr "שמור מהגדרות בשם..."

#~ msgid "Load settings"
#~ msgstr "טען הגדרות"

#~ msgid "Delete settings"
#~ msgstr "מחק הגדרות"

#~ msgid "Control city"
#~ msgstr "שלוט בעיר"

#~ msgid "Apply once"
#~ msgstr "החל הפעם"

#~ msgid "Release city"
#~ msgstr "שחרר עיר"

#~ msgid "Creating Server List..."
#~ msgstr "צור רשימת שרתים..."

#~ msgid "No LAN servers found"
#~ msgstr "לא נמצא שרת רת\"מ"

#~ msgid "Player Name :"
#~ msgstr "שם שחקן:"

#~ msgid "Freeciv Server :"
#~ msgstr "שרת Freeciv :"

#~ msgid "Port :"
#~ msgstr "פורט :"

#~ msgid "Next"
#~ msgstr "הבא"

#~ msgid "Upgrade"
#~ msgstr "שדרג"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "פזר"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "התחבר %s (%d / %d) %s(%d,%d,%d) %s"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " CtW: תקף:%d%% מגן:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "מידע תוואי־שטח"

#~ msgid "Advanced Menu"
#~ msgstr "תפריט התקדמות"

#~ msgid "Zoom to : %s"
#~ msgstr "תקריב אל : %s"

#~ msgid "Change Production"
#~ msgstr "שנה ייצור"

#~ msgid "Change City Governor settings"
#~ msgstr "שנה הגדרות מושל עיר"

#~ msgid "Goto here"
#~ msgstr "לך לכאן"

#~ msgid "Patrol here"
#~ msgstr "פטרל לכאן"

#~ msgid "Connect here"
#~ msgstr "חבר לכאן"

#~ msgid "Paradrop here"
#~ msgstr "הצנח כאן"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "הפעל %s (%d / %d) %s (%d,%d,%d) %s"

#~ msgid "Ready all"
#~ msgstr "הכן הכל"

#~ msgid "Sentry idle"
#~ msgstr "זקיף חסר־מעש"

#~ msgid "Choose Your New Government"
#~ msgstr "בחר בממשל החדש שלך"

#~ msgid "REVOLUTION!"
#~ msgstr "מ ה פ כ ה !"

#~ msgid "OK"
#~ msgstr "אישור"

#~ msgid "What nation will you be?"
#~ msgstr "איזו אומה תהייה?"

#~ msgid "Pacts"
#~ msgstr "ברית"

#~ msgid "Give shared vision"
#~ msgstr "הענק חזון משותף"

#~ msgid "Maps"
#~ msgstr "מפות"

#~ msgid "World map"
#~ msgstr "מפת עולם"

#~ msgid "Sea map"
#~ msgstr "מפת ים"

#~ msgid "Give embassy"
#~ msgstr "הענק שגרירות"

#~ msgid "Gold(max %d)"
#~ msgstr "זהב(מקסימום %d)"

#~ msgid "Advances"
#~ msgstr "התקדמויות"

#~ msgid "Diplomacy meeting"
#~ msgstr "מפגש דיפלומטי"

#~ msgid "%s incident !"
#~ msgstr "תקרית %s !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "האם להכריז על   מ ל ח מ ה   איתם?"

#~ msgid "Foreign Minister"
#~ msgstr "שר חוץ"

#~ msgid "Declare WAR"
#~ msgstr "הכרז   מ ל ח מ ה"

#~ msgid "Cancel Treaty"
#~ msgstr "בטל הסכם"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "כנס פגישה דיפלומטית"

#~ msgid "Select destination"
#~ msgstr "בחר יעד"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "לקוח עבור Freeciv"

#~ msgid "Help : Improvements"
#~ msgstr "עזרה : שיפורים"

#, fuzzy
#~ msgid "Never"
#~ msgstr "שרתים"

#~ msgid "Help : Units"
#~ msgstr "עזרה : יחידות"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "מגן"
#~ msgstr[1] "מגנים"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "אזרח"
#~ msgstr[1] "אזרחים"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "מזון"
#~ msgstr[1] "מזון"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "זהב"
#~ msgstr[1] "זהב"

#~ msgid "( with "
#~ msgstr "( יחד עם"

#~ msgid " )"
#~ msgstr ")"

#~ msgid "Help : Advances Tree"
#~ msgstr "עזרה : עץ הקידמה"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "דוח מודיעין זר"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "מידע מודיעיני אודות ספינת החלל של ה%s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "מידע מודיעיני אימפריית ה%s"

#~ msgid "Their techs that we don't have :"
#~ msgstr "הטכנולוגיות שלהם שאין ברשותנו :"

#~ msgid "Show Unit Info Window"
#~ msgstr "הצג חלון מידע אודות יחידה"

#~ msgid "Hide Unit Info Window"
#~ msgstr "הסתר חלון מידע אודות יחידה"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "הצג מפה־זעירה"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "הסתר מפה־זעירה"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "הצג הודעות (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "הסתר הודעות (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "מידת מפה־זעירה"

#~ msgid "Single Tile Width"
#~ msgstr "רוחב משבצת יחידה"

#~ msgid "Single Tile Height"
#~ msgstr "גובה משבצת יחידה"

#~ msgid "Exit"
#~ msgstr "יציאה"

#~ msgid "Scale Unit Info"
#~ msgstr "מידע יחידת מידה"

#~ msgid "Width"
#~ msgstr "רוחב"

#~ msgid "Height"
#~ msgstr "גובה"

#~ msgid "Revolution"
#~ msgstr "מהפכה"

#~ msgid "or"
#~ msgstr "או"

#~ msgid "Hide Messages"
#~ msgstr "הסתר הודעות"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "הפעל/בטל מצב מפה־זעירה"

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s אוכלוסייה: %s  שנה: %s  זהב %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s אוכלוסייה: %s  שנה: %s  זהב %d מס: %d שפע: %d מדע: %d "

#~ msgid "veteran"
#~ msgstr "התיק־קרבות"

#~ msgid "?nation:Neutral"
#~ msgstr "?אומה:ניטרלי"

#~ msgid "?nation:Hostile"
#~ msgstr "?אומה:עוין"

#~ msgid "?nation:Peaceful"
#~ msgstr "?אומה:שוחר־שלום"

#~ msgid "?nation:Friendly"
#~ msgstr "?אומה:ידידותי"

#~ msgid "?nation:Mysterious"
#~ msgstr "?אומה:מסתורי"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "הטריטוריה שלנו "

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש תור אחד)"
#~ msgstr[1] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש %d תורות)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "הטריטוריה של ה%s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "טריטוריה ללא ריבונות"

#~ msgid "?city:Neutral"
#~ msgstr "?עיר:ניטרלית"

#~ msgid "?city:Hostile"
#~ msgstr "?עיר:עוינת"

#~ msgid "?city:Peaceful"
#~ msgstr "?עיר:שוחרת־שלום"

#~ msgid "?city:Friendly"
#~ msgstr "?עיר:ידידותית"

#~ msgid "?city:Mysterious"
#~ msgstr "?עיר:מסתורית"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "עיר של %s"

#~ msgid "?blistbegin: with "
#~ msgstr "?blistbegin: "

#~ msgid "Barracks"
#~ msgstr "קסרקטין"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "שדה־תעופה"

#~ msgid "City Walls"
#~ msgstr "חומה"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "מזון/ייצור/סחר: %s"

#~ msgid "End of Turn"
#~ msgstr "סוף התור"

#~ msgid "Press"
#~ msgstr "לחץ"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "אין פקודות"

#~ msgid "Space"
#~ msgstr "Space"

#~ msgid "Wait"
#~ msgstr "המתן"

#~ msgid "Explode Nuclear"
#~ msgstr "פוצץ יחידה גרעינית"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "פעולות דיפלומט/מרגל"

#~ msgid "Disband Unit"
#~ msgstr "פזר יחידה"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "שדרג יחידה!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "_בצר יחידה"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "חזור לעיר הקרובה ביותר"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "לך לעיר"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "לך/עבור אווירית לעיר"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "לך לכאן"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "חבר מערכת־השקיה"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "חבר לכאן"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "פריקת מוביל"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_הטען יחידה"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "פ_רוק יחידה"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "מצא עיר בית"

#~ msgid "Pillage"
#~ msgstr "ביזה"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "עליית _משמר"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "צנחנים"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "_בצר יחידה"

#~ msgid "Transform Tile"
#~ msgstr "המר משבצת"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "הקם נתיב־_סחר"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "עיר: %s(%s) "

#~ msgid "Help Build Wonder"
#~ msgstr "סייע בבניין פלא־תבל"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "צור נתיב סחר עם %s ( בונוס R&G %d + סחר %d )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr ""
#~ "צור נתיב סחר עם %s\n"
#~ "( %d R&G + %d סחר ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "חתוך אל"

#~ msgid "Irrigate to"
#~ msgstr "מערכת השקיה אל"

#~ msgid "Plant Forest"
#~ msgstr "נטע יער"

#~ msgid "Transform to"
#~ msgstr "המר ל־"

#~ msgid "Local Options"
#~ msgstr "אפשרויות מקומיות"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "אפשרויות שרת"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "אפשרויות מקומיות"

#~ msgid "Worklists"
#~ msgstr "רשימות־עבודה"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "אפשרויות מקומיות"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "שמור משחק"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "החל הפעם"

#~ msgid "empty worklist"
#~ msgstr "רשימת־עבודה ריקה"

#~ msgid "Add new worklist"
#~ msgstr "הוסף רשימת־עבודה חדשה"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "לקוח Freeciv"

#~ msgid "Start New Game"
#~ msgstr "התחל משחק חדש"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "שם כניסה"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr "(משקיף)"

#, fuzzy
#~ msgid "Join LAN Server"
#~ msgstr "שרתי רת\"מ"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "ז\"ל"

#~ msgid "done"
#~ msgstr "סיים"

#~ msgid "moving"
#~ msgstr "נע"

#~ msgid "disconnected"
#~ msgstr "מנותק"

#~ msgid "active"
#~ msgstr "פעיל"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "בבניה"

#~ msgid "Total"
#~ msgstr "סה\"כ"

#~ msgid "Units Report"
#~ msgstr "דוח יחידות"

#~ msgid "Sell It?"
#~ msgstr "מכר את זה?"

#~ msgid "Economy Report"
#~ msgstr "דוח כלכלה"

#~ msgid "Treasury: "
#~ msgstr "אוצר:"

#~ msgid "Tax Rate: "
#~ msgstr "שיעור־מס:"

#~ msgid "Total Income: "
#~ msgstr "הכנסה כוללת:"

#~ msgid "Total Cost: "
#~ msgstr "עלות כוללת:"

#~ msgid "Net Income: "
#~ msgstr "הכנסה נטו:"

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s שיעור־מרבי : %d%%"

#~ msgid "Update"
#~ msgstr "עדכון"

#~ msgid "Wonder"
#~ msgstr "פלאי־תבל"

#~ msgid "What should we focus on now?"
#~ msgstr "במה עלינו להיתמקד?"

#~ msgid "Select target :"
#~ msgstr "בחר מטרה :"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: השליט ה%s %s זכה בנקודה אחת\n"
#~ msgstr[1] "%2d: השליט ה%s %s זכה ב־ %d נקודות\n"

#~ msgid "Final Report:"
#~ msgstr "דוח סופי:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "התרבות הגדולה מכולן בעולם."

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "רמת בדיקה נמוכה \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "אין אפשרות לטעון את קובץ־השמירה: %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "אוכלוסיה: %s\n"
#~ "שנה: %s\n"
#~ "זהב: %d\n"
#~ "זהב: %d שפע: %d מדע: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "ממגורה:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "מזון:  %3d (%+-4d)\n"
#~ "ייצור:  %3d (%+-4d)\n"
#~ "סחר: %3d (%+-4d)"

#~ msgid "(is empty)"
#~ msgstr ""
#~ "זהב:  %3d (%+-4d)\n"
#~ "שפע:   %3d\n"
#~ "מדע:   %3d"

#~ msgid "(in prog.)"
#~ msgstr "(בהתקדמות)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "נתיבי הסחר הללו נקבעו עם  %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d סחר\\שנה\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "אין נתיבי סחר קיימים.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "סה:כ סחר %d סחר\\שנה\n"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "פלאי־תבל"

#~ msgid "LAN Servers"
#~ msgstr "שרתי רת\"מ"

#~ msgid "Metaserver"
#~ msgstr "שרתים"

#~ msgid "You must select a nation."
#~ msgstr "עליך לבחור אומה."

#~ msgid "The %s offerings"
#~ msgstr "מנחת ה%s"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "ברית נצח זאת\n"
#~ "מציינת את תוצאת\n"
#~ "העבודה הדיפלומטית בין\n"
#~ "ה%s %s %s\n"
#~ "וה%s %s %s"

#~ msgid "%s view:"
#~ msgstr "תצוגת %s:"

#~ msgid "NONE"
#~ msgstr "אין"

#~ msgid "Allows %s.\n"
#~ msgstr "מאפשר %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "גורם להתיישנות %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "מאפשר %s (יחד עם %s).\n"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "שליט: %s %s"

#~ msgid "Government: %s"
#~ msgstr "ממשל: %s"

#~ msgid "Gold: %d"
#~ msgstr "זהב: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "מס: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "מדע: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "שפע: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "מחקר: לא ידוע (%d/-)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "מחקר: לא ידוע (%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "מחקר: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "עיר־בירה: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "מידע דיפלומטי מודיעיני עבור אימפריית ה־ %s"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "שיעור מס"

#~ msgid "National Borders"
#~ msgstr "גבולות בינלאומיים"

#~ msgid "City Names"
#~ msgstr "שמות ערים"

#~ msgid "City Growth"
#~ msgstr "צמיחת עיר"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "ייצור ערים"

#~ msgid "Coastline"
#~ msgstr "קו חוף"

#~ msgid "Roads & Rails"
#~ msgstr "דרכים ומסילות"

#~ msgid "Irrigation"
#~ msgstr "מערכת־השקיה"

#~ msgid "Mines"
#~ msgstr "מכרות"

#~ msgid "Pollution & Fallout"
#~ msgstr "זיהום ונשורת"

#~ msgid "Focus Unit"
#~ msgstr "מיקוד יחידה"

#~ msgid "Fog of War"
#~ msgstr "ערפל קרב"

#~ msgid "Build Farmland"
#~ msgstr "בנה חווה"

#~ msgid "Transform to %s"
#~ msgstr "המר ל%s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "חבר דרך"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "חיבור/מסילת־ברזל"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "לך/עבור אווירית לעיר"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "בחר סוג זהה"

#~ msgid "Done"
#~ msgstr "הסתיים"

#~ msgid "Top Five Cities"
#~ msgstr "חמש הערים הראשונות"

#~ msgid "Demographics"
#~ msgstr "מידע דמוגרפי"

#~ msgid "Spaceship"
#~ msgstr "ספינת־חלל"

#~ msgid "ZOC"
#~ msgstr "אזור־שליטה"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(חסר־מעש תור אחד)"
#~ msgstr[1] "(ללא־מעש %d תורות)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "דרושה שגרירות כדי לקיים פגישות דיפלומטיות."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "מחקר %s:  %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "מחקר %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "מטרה: %s (%d צעדים)"

#~ msgid "Sell-Off:"
#~ msgstr "מכר:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "הכנסה:%6d    סך הוצאות: %6d"

#~ msgid "Totals: ..."
#~ msgstr "סה\"כ: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "סה\"כ:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "מה אמור להיות השם?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "תוואי־שטח     דרך   השקיה     כרייה        המרה\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "נקה זיהום"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "נקה נשורת"

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "דורש את הטכנולוגיה %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "דורש את הטכנולוגיה %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "דורש את הטכנולוגיה %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "דורש את הטכנולוגיה %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "דורש את הממשל %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "דורש את הממשל %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "דורש את הממשל %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "דורש את הממשל %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "תקף עבור יחידות %s.\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "תקף עבור יחידות %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "תקף עבור יחידות %s.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "דורשת גודל מזערי של %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "דורשת גודל מזערי של %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "דורש את הטכנולוגיה %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "דורש את בניין ה%s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "דורש את בניין ה%s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "תקף רק עבור %s.\n"
#~ "\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "מאפשר %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "מאפשר %s (יחד עם %s)."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "סליחה, אין נושא עזרה עבור %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* מאפשר %s (יחד עם %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* מאפשר %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "תקף עבור יחידות %s.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "שיפורים זמינים"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* יכולים להקים מכרות במשבצות.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* ניתן לבנות רק אם יש %s בעיר.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* ניתן לבנות רק עם %s כממשל.\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* יכולים לעזור בבניית פלאי־תבל (מוסיף %d ייצור).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* אין לפרק.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "* ניתן לפרק בעיר לקבלת 50% מעלות הייצור בחזרה.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* יכולים לבנות ערים חדשות.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* יכולים להוסיף %d לאוכלוסיית העיר בערים עם שגודלן אינו עולה על %d.\n"
#~ msgstr[1] ""
#~ "* יכולים להוסיף %d לאוכלוסיית העיר בערים עם שגודלן אינו עולה על %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* יכולים לבנות דרכים ומסילות.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* יכולים להקים מכרות במשבצות.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* יכולים להקים מערכת השקיה במשבצות.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* יכולים להקים חווה.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* יכולים להקים חווה (אם %s ידוע).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* יכולים להקים חווה (אם הטכנולוגיות: %s, ידועות).\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* יכולים להקים מערכת השקיה במשבצות.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* התעלם המשפעת חומת־עיר.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* התעלם המשפעת חומת־עיר.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "* אין לפרק.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* יכולים לבנות דרכים ומסילות.\n"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "אין באפשרותך לשמור משחק באופן ידני על שרת זה."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* יכולים לבנות ערים חדשות.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "דרישות:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "תקף עבור יחידות %s.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* אין לפרק.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* יכולים לבנות ערים חדשות.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "אינך יכול להמריד את  %s."

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "מגביר את תפוקת המדע בעיר ב־ 100%."

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "פועלים: עצובים"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "ממשל: %s"

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s (%s) (רשימת־עבודה)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "עמוד הגדרות זה"

#~ msgid "Clipboard is empty."
#~ msgstr "לוח־הגזירים ריק."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "פזר"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "מדבר"

#~ msgid "Login name"
#~ msgstr "שם כניסה"

#~ msgid "Server"
#~ msgstr "שרת"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "טכנולוגיות\n"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "קווי־מתאר ערים"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "תפוקת עיר"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "שם חיבור: %s"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "שם חיבור: %s"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "ייצור ערים"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "נתיבי־סחר:"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr ""
#~ "נדרש תוואי השטח %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* יכולים לבנות דרכים ומסילות.\n"

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "חבר מערכת־השקיה"

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "שדרג יחידה"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "סקירת ערפל הקרב"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "גבולות בינלאומיים"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr ""
#~ "נדרש תוואי השטח %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "ייצור בעיר"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "פעולות מתנחלים"

#~ msgid "Borders layer"
#~ msgstr "שכבת גבולות"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "שכבת גבולות"

#~ msgid "Units layer"
#~ msgstr "שכבת יחידות"

#~ msgid "Cities layer"
#~ msgstr "שכבת ערים"

#~ msgid "Overview fog of war"
#~ msgstr "סקירת ערפל הקרב"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "גבולות בינלאומיים"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "אין פקודות"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "הצג את _כל הערים"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "סקירת ערפל הקרב"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr ""
#~ "נדרש תוואי השטח %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s יחידות"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr ""
#~ "שמור\n"
#~ "שמור <file-name>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "הצג סרגל־גלילה למפה"

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "עזרה"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "עזרה"

#~ msgid "City Productions"
#~ msgstr "ייצור ערים"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "דרישות"

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "מסך _מלא"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "בחר ייצור חדש"

#~ msgid "Use color cursors"
#~ msgstr "השתמש בסמנים צבעוניים"

#~ msgid "Graphics"
#~ msgstr "גרפיקה"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "סקירה"

#~ msgid "Sound"
#~ msgstr "שמע"

#~ msgid "Interface"
#~ msgstr "ממשק"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "יצירת מפות"

#~ msgid "Network"
#~ msgstr "רשת"

#~ msgid "waiting"
#~ msgstr "ממתין"

#~ msgid "?Player:Name"
#~ msgstr "?שחקן:שם"

#~ msgid "Username"
#~ msgstr "שם משתמש"

#~ msgid "Border"
#~ msgstr "גבול"

#~ msgid "Attitude"
#~ msgstr "גישה"

#~ msgid "Embassy"
#~ msgstr "שגרירות"

#~ msgid "Dipl.State"
#~ msgstr "מצב דיפלומטי"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?דשח־שחקן:מארח"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?דשח־שחקן:חסר־מעש"

#~ msgid "You cannot sell improvements."
#~ msgstr "אין אפשרות למכור שיפור."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "אין אפשרות להתחבר לשרת."

#~ msgid "Could not open temp file."
#~ msgstr "אין אפשרות לפתוח קובץ זמני."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "רשימת חיבורים לשרת:"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr ", צוות %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?אומה:ידידותי(צוות)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?עיר:ידידותית(צוות)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "מיקום: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "תוואי שטח: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "מזון/ייצור/סחר: %s"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr ""
#~ "\n"
#~ "הטריטוריה שלנו "

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "הטריטוריה של ה%s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש תור אחד)"
#~ msgstr[1] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש %d תורות)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "הטריטוריה של ה%s %s"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "עיר: %s(%s) "

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש תור אחד)"
#~ msgstr[1] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש %d תורות)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "עיר: %s(%s) "

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( יחד עם"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "יחידה: %s(%s%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "יחידה: %s(%s%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש תור אחד)"
#~ msgstr[1] ""
#~ "\n"
#~ "טריטוריה של ה%s (הפסקת אש %d תורות)"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "עלות תנועה: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (עוד %d)"

#~ msgid "far from %s"
#~ msgstr "רחוק מ%s"

#~ msgid "near %s"
#~ msgstr "בקרבת %s"

#~ msgid "in %s"
#~ msgstr "ב%s"

#~ msgid "from %s"
#~ msgstr "מ%s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s אנשים"

#~ msgid "Progress: no research"
#~ msgstr "קידמה: אין מחקר"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "קידמה: %d תור\\התקדמות"
#~ msgstr[1] "קידמה: %d תורות\\התקדמות"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "קידמה: %d תור\\התקדמות"
#~ msgstr[1] "קידמה: %d תורות\\התקדמות"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "קידמה: אין מחקר"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d נורה\\תור"
#~ msgstr[1] "%d נורות\\תור"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d נורה\\תור מצוות"
#~ msgstr[1] ", %d נורות\\תור מצוות"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (לעולם לא)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (תור %d)"
#~ msgstr[1] "%d/%d (%d תורות)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (לעולם לא)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "צעד אחד"
#~ msgstr[1] "%d צעדים"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "נורה אחת"
#~ msgstr[1] "%d נורות"

#~ msgid "Population: %s"
#~ msgstr "אוכלוסייה: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "שנה: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "זהב: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "מס: %d שפע: %d מדע: %d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "תנועה: %s"

#~ msgid "Moving: %s"
#~ msgstr "תנועה: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(לחץ למידע נוסף)"

#~ msgid "%s People"
#~ msgstr "%s אנשים"

#~ msgid "Year: %s"
#~ msgstr "שנה: %s"

#~ msgid "Turn: %d"
#~ msgstr "תור: %d"

#~ msgid "Net Income: %d"
#~ msgstr "הכנסה נטו: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "שיעור מס: זהב:%d%% שפע:%d%% מדע:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "חוקר%s: %s"

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "שדרג יחידה"
#~ msgstr[1] "שדרג יחידה"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "מכר %s עבור %d זהב?"
#~ msgstr[1] "מכר %s עבור %d זהב?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "%s מ %s"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "פזר יחידה"

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "פזר יחידה"
#~ msgstr[1] "פזר יחידה"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "בנייה"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "עיר: %s(%s) "

#~ msgid "Pollution rate: %d%%"
#~ msgstr "רמת זיהום: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "מציג את המשטר הנוכחי:"

#~ msgid "Population:      %5d"
#~ msgstr "אוכלוסיה:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "תמיכה:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "אנרגיה:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "מסה:            %5d טון"
#~ msgstr[1] "מסה:            %5d טונות"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "משך המסע:     %5.1f שנים"

#~ msgid "Travel time:        N/A     "
#~ msgstr "משך המסע:        לא זמין     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "הסתברות להצלחה:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "שנת הגעה: %8s"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "ממשל: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "משקיף: %s"

#~ msgid "Buildings: "
#~ msgstr "בניינים:"

#~ msgid "?clistend:."
#~ msgstr "?blistend:"

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "אומות"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "לא ידוע"
#~ msgstr[1] "לא ידוע"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "פזר"

#~ msgid "Wonders: "
#~ msgstr "פלאי־תבל:"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "רמת בדיקה נמוכה \"%s\".\n"

#~ msgid "Trade"
#~ msgstr "סחר"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?פלא־תבל:פ"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "משחתת"

#~ msgid "?built:B"
#~ msgstr "?בנוי:ב"

#~ msgid "?obsolete:O"
#~ msgstr "?מיושן:י"

#~ msgid "?redundant:*"
#~ msgstr "?מיותר:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "הפוך בחירה"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<אין חיבורים>"

#~ msgid "%s from %s"
#~ msgstr "%s מתוך %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr "(ותיק קרבות)"

#~ msgid " (connection incomplete)"
#~ msgstr "(חיבור לא הושלם)"

#~ msgid " (player %s)"
#~ msgstr "(שחקן %s)"

#~ msgid " (observer)"
#~ msgstr "(משקיף)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "טכנולוגיה"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "שיפורים"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "עיר %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "?מצב_דיפלומטי:מלחמה"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "דיפלומט אויב: הרעלה"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "מטרה"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "אומות"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "חוזה: שגרירות"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "יחידה %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "פלאי־תבל:"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "משחק: נלמדה ממשלה חדשה"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "_ממשלה"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "זהב"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "Growth"
#~ msgstr " לך ל"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "מושל אזרחים"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "תורות"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "מחק סעיף"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "עיר: ייצור השתנה"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "זיהום"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "פזר"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "יציאה"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "זיהום"

#~ msgid "Sabotage"
#~ msgstr "חבלה"

#, fuzzy
#~ msgid "City Founded from Hut"
#~ msgstr "בקתה: זהב נמצא בבקתה"

#, fuzzy
#~ msgid "Gold Found in Hut"
#~ msgstr "בקתה: זהב נמצא בבקתה"

#, fuzzy
#~ msgid "Mercenaries Found in Hut"
#~ msgstr "בקתה: זהב נמצא בבקתה"

#, fuzzy
#~ msgid "Settler Found in Hut"
#~ msgstr "בקתה: זהב נמצא בבקתה"

#, fuzzy
#~ msgid "Tech Found in Hut"
#~ msgstr "בקתה: זהב נמצא בבקתה"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "משחק: נלמדה ממשלה חדשה"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "מהפכה"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "תרבות: מרידה פרצה"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "נהר"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "שרתים"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "זיהום"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "כביש"

#, fuzzy
#~ msgid "Started"
#~ msgstr "התחל משחק"

#~ msgid "AI Debug messages"
#~ msgstr "הודעות דיבוג א\"מ"

#~ msgid "Broadcast Report"
#~ msgstr "שידור דוח"

#~ msgid "Caravan actions"
#~ msgstr "פעולות מתנחלים"

#~ msgid "Chat error messages"
#~ msgstr "הודעת שגיאה של שיחה"

#~ msgid "Chat messages"
#~ msgstr "הודעת שיחה"

#~ msgid "Connect/disconnect messages"
#~ msgstr "הודעת חיבור/ניתוק"

#~ msgid "Diplomatic Message"
#~ msgstr "הודעה דיפלומטית"

#~ msgid "Error message from bad command"
#~ msgstr "הודעת שגיאה מפקודה לא תקינה"

#~ msgid "Game Ended"
#~ msgstr "המשחק הסתיים"

#~ msgid "Game Started"
#~ msgstr "המשחק החל"

#~ msgid "Nation Selected"
#~ msgstr "אומה נבחרה"

#~ msgid "Player Destroyed"
#~ msgstr "שחקן הושמד"

#~ msgid "Report"
#~ msgstr "דוח"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "הגדרות שרת"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "אפשרויות שרת"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "הודעה ממפעיל השרת"

#~ msgid "Server settings changed"
#~ msgstr "הגדרות שרת השתנו"

#~ msgid "Turn Bell"
#~ msgstr "פעמון תור"

#~ msgid "Year Advance"
#~ msgstr "התקדמות שנה"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "נדיר"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "error"
#~ msgstr "פנימי"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "פנימי"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<אין חיבורים>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "_שחרר שחקן"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "_שחרר שחקן"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "כל השחקנים מוכנים; המשחק מתחיל."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "הצג רשימת היחידות הראשונית של השחקנים"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "הצג רשימת היחידות הראשונית של השחקנים"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "שם שחקן: %s"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "הצג רשימת היחידות הראשונית של השחקנים"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "סה\"כ:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "סה\"כ:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "גבולות בינלאומיים"

#, fuzzy
#~ msgid "yes"
#~ msgstr "הדע"

#, fuzzy
#~ msgid "no"
#~ msgstr "מידע"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "משך המסע:        לא זמין     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "סה\"כ:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "סה\"כ:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", לא מוכן"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "שם שחקן: %s"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "אין אפשרות לטעון קובץ תסריט קבוצת־חוקים \"%s\"."

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "אין אפשרות לפתוח קובץ זמני."

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "כביש-מתכת"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?גישה:נטייה לרצח עם"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?גישה:מלחמתית"

#~ msgid "?attitude:Hostile"
#~ msgstr "?גישה:עיינת"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?גישה:חוסר שיתוף פעולה"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?גישה:חוסר נוחות"

#~ msgid "?attitude:Neutral"
#~ msgstr "?גישה:ניטרלי"

#~ msgid "?attitude:Respectful"
#~ msgstr "?גישה:יחס של כבוד"

#~ msgid "?attitude:Helpful"
#~ msgstr "?גישה:מועילה"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?גישה:התלהבות"

#~ msgid "?attitude:Admiring"
#~ msgstr "?גישה:הערצה"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?גישה:סגידה"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?מצב_דיפלומטי:שביתת נשק"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?מצב_דיפלומטי:מלחמה"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?מצב_דיפלומטי:לא נפגשו"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?מצב_דיפלומטי:צוות"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "עולם-דרישות־טווח נתמכות רק לפלאי־תבל."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "שחקן-דרישות־טווח נתמכות רק לפלאי־תבל."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "אי-דרישות־טווח נתמכות רק לפלאי־תבל."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "דרישות שרידות נתמכות רק עבור טווח עולם."

#~ msgid "%s units"
#~ msgstr "%s יחידות"

#~ msgid "Size %d"
#~ msgstr "גודל %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%d אחרי הספירה"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "טריטוריה של ה%s"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "בקרבת %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "בלתי אפשרי"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "מ_רכז תצוגה"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "צוות 10"

#, fuzzy
#~ msgid "team %s"
#~ msgstr ", צוות %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "התחל משחק חדש"

#~ msgid "Future Tech. %d"
#~ msgstr "טכנולוגיה עתידית. %d"

#~ msgid "Future Tech."
#~ msgstr "טכנולוגיה עתידית."

#~ msgid "Mine"
#~ msgstr "מכרה"

#~ msgid "Hut"
#~ msgstr "בקתה"

#~ msgid "Farmland"
#~ msgstr "חווה"

#~ msgid "Fallout"
#~ msgstr "נשורת"

#, fuzzy
#~ msgid "Land"
#~ msgstr "קרקע"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "כביש-מתכת"

#~ msgid "Idle"
#~ msgstr "חסר־מעש"

#~ msgid "Fortifying"
#~ msgstr "ביצור"

#~ msgid "Fortified"
#~ msgstr "מבוצר"

#~ msgid "Goto"
#~ msgstr "לך אל"

#~ msgid "Explore"
#~ msgstr "גלה ארץ"

#~ msgid "Transform"
#~ msgstr "המרה"

#, fuzzy
#~ msgid "Base"
#~ msgstr "בזבוב"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "הת_חבר"

#~ msgid "Moves"
#~ msgstr "מהלכים"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "שדרג %s לכדי %s עבור %d זהב?\n"
#~ "האוצר מכיל %d זהב."
#~ msgstr[1] ""
#~ "שדרג %s לכדי %s עבור %d זהב?\n"
#~ "האוצר מכיל %d זהב."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "מצטערים, אין אפשרות לשדרג את %s (עדיין)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "שדרוג %s לכדי %s עולה %d זהב.\n"
#~ "האוצר מכיל %d זהב."
#~ msgstr[1] ""
#~ "שדרוג %s לכדי %s עולה %d זהב.\n"
#~ "האוצר מכיל %d זהב."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "ניתן לשדרג רק יחידות שנמצאות בעריך."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "שדרוג %s זה יוריד יחידות מהמשלוחים."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "שדרוג %s זה יוריד יחידות מהמשלוחים."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "יחידות יבשה"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv גרסה %s %s"

#~ msgid "(beta version)"
#~ msgstr "(גרסת ביתא)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "ראשי"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv גרסה %s"

#~ msgid "betatest version "
#~ msgstr "גרסה ביתא־ניסיונית"

#~ msgid "version "
#~ msgstr "גרסה"

#~ msgid "January"
#~ msgstr "ינואר"

#~ msgid "February"
#~ msgstr "פברואר"

#~ msgid "March"
#~ msgstr "מרץ"

#~ msgid "April"
#~ msgstr "אפריל"

#~ msgid "May"
#~ msgstr "מאי"

#~ msgid "June"
#~ msgstr "יוני"

#~ msgid "July"
#~ msgstr "יולי"

#~ msgid "August"
#~ msgstr "אוגוסט"

#~ msgid "September"
#~ msgstr "ספטמבר"

#~ msgid "October"
#~ msgstr "אוקטובר"

#~ msgid "November"
#~ msgstr "נובמבר"

#~ msgid "December"
#~ msgstr "דצמבר"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "זוהי גרסה ניסיונית\n"
#~ "הגרסה %s תשתחרר ב־\n"
#~ "%s, ב%s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "זוהי גרסה ניסיונית\n"
#~ "הגרסה %s תשתחרר ב־\n"
#~ "%s, ב%s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "כי על הציביליזציה להיות חופשית!"

#~ msgid "Aqueduct"
#~ msgstr "אמת־מים"

#~ msgid "Bank"
#~ msgstr "בנק"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr "יחד עם בניית שוק, בנק מגביר את השפע ותפוקת המס בעיר ב־ 100%."

#~ msgid "Barracks II"
#~ msgstr "קסרקטין ב'"

#~ msgid "Barracks III"
#~ msgstr "קסרקטין ג'"

#~ msgid "Cathedral"
#~ msgstr "קתדרלה"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "חומות מקלות על הגנת העיר. הן משלשת את כוח ההגנה של יחידות בעיר כנגד "
#~ "יחידות קרקע ומסוקים.  הן אינן יעילות כנגד יחידות אוויר וים כמו גם יחידות "
#~ "הוביצר.  חומות העיר מונעות אבדן אוכלוסיה שנגרמת כאשר יחידת מגן מושמדת על־"
#~ "ידי יחידת קרקע."

#~ msgid "Colosseum"
#~ msgstr "קולוסאום"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "משעשע את האזרחים בעיר, הופך 3 אזרחים אומללים לשבעי־רצון. (4 לאחר גילוי "
#~ "החשמל.)"

#~ msgid "Courthouse"
#~ msgstr "בית משפט"

#~ msgid "Factory"
#~ msgstr "בית־חרושת"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "מגביר את יצור המגן בעיר ב־ 50%.  כמו כן תורם להגברת זיהום האוויר באופן "
#~ "משמעות×  †  †  €†  ™."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "כמות המזון המאוחסן בעיר יקבע למלא למחצה בכל פעם שהעיר עם ממגורה מצטמקת או "
#~ "צומחת.  הדבר מסייע לעיר לגדול מהר יותר, ולשרוד יותר רעב יותר בקלות."

#~ msgid "Hydro Plant"
#~ msgstr "תחנה הידרו־חשמלית"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "מפחית את כמות הזיהום הנגרמת מייצור בעיר ב־ 50%. הדבר מגביר גם את ייצור "
#~ "מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה הידרו־חשמלית יחדיו "
#~ "מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־חשמלית מניבות יחד "
#~ "בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#~ msgid "Library"
#~ msgstr "ספריה"

#~ msgid "Marketplace"
#~ msgstr "שוק"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "מגביר את תפוקת השפע ומס  בעיר ב־ 50%."

#~ msgid "Mass Transit"
#~ msgstr "תחבורה ציבורית"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "מבטל את השפעת הזיהום הנגרם על־ידי אוכלוסייה.  האוכלוסייה אינה תורמת עוד "
#~ "לזיהום הנגרם בעיר."

#~ msgid "Mfg. Plant"
#~ msgstr "מפעל אוטומטי"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "יחד עם בית־חרושת, מפעל אוטומטי מגביר את ייצור המגן בעיר ב־ 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "כור גרעיני"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "מפחית את כמות הזיהום הנגרמת מייצור בעיר ב־ 50%. הדבר מגביר גם את ייצור "
#~ "מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה הידרו־חשמלית יחדיו "
#~ "מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־חשמלית מניבות יחד "
#~ "בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#~ msgid "Palace"
#~ msgstr "ארמון"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "הופך את העיר לבירה, ולמרכז לממשלתך.  שחיתות בערים אחרות היא יחסית למרחק "
#~ "שלהן מעיר הבירה, חוץ מבמשטרים דמוקרטי או קומוניסטי.  עלות ההמרדה בעיר "
#~ "תלויה גם־כן במרחק שלה מהבירה (תחת כל שיטות המשטר)."

#~ msgid "Power Plant"
#~ msgstr "תחנת כוח"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "מפחית את כמות הזיהום הנגרמת מייצור בעיר ב־ 50%. הדבר מגביר גם את ייצור "
#~ "מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה הידרו־חשמלית יחדיו "
#~ "מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־חשמלית מניבות יחד "
#~ "בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#~ msgid "Recycling Center"
#~ msgstr "מרכז מחזור"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "בניית מרכז מחזור מפחית את רמת הזיהום הנגרמת כתוצאה של ייצור בעיר ב־ 66%."

#~ msgid "SDI Defense"
#~ msgstr "הגנה אסטרטגית"

#~ msgid "Space Component"
#~ msgstr "רכיב חלל"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "רכיבי חלל מתחלקים לרכיבי הנעה ודלק. כל זוג כזה מפחית את משך המסע של ספינת "
#~ "החלל. ניתן לבנות עד 8 זוגות.\n"
#~ "\n"
#~ "לפני שיש באפשרותך לבנות חלקי ספינת־חלל, פלא־התבל תכנית־אפולו חייב להיבנות "
#~ "על־ידי אחד השחקנים."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#~ msgid "Space Module"
#~ msgstr "מודול חלל"

#~ msgid "Space Structural"
#~ msgstr "מבנה חלל"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "מבנה חלל מהבה את הבסיס לספינת החלל. כל שאר החלקים צריכים להיות מחוברים "
#~ "למבנה על־מנת לתפקד.  יש באפשרותך לבנות עד 32 מבני חלל.\n"
#~ "\n"
#~ "לפני שיש באפשרותך לבנות חלקי ספינת־חלל, פלא־התבל תכנית־אפולו חייב להיבנות "
#~ "על־ידי אחד השחקנים."

#~ msgid "Temple"
#~ msgstr "מקדש"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "הפוך אזרח אומלל אחד לשבע־רצון.  הן ההתקדמות מיסטיקה והן פלא־התבל אורקל "
#~ "מכפיל את השפעתו.  עם מיסטיקה ועם אורקל גם יחד, 4 אזרחים הופכים להיות שבעי־"
#~ "רצון."

#~ msgid "University"
#~ msgstr "אוניברסיטה"

#~ msgid "Apollo Program"
#~ msgstr "תכנית אפולו"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "כל המפה נחשפת לשחקן שהמחזיק בפלא־תבל זה.  הוא מאפשר לכל השחקנים להתחיל "
#~ "בבניית חלקי ספינת־החלל (בהנחה שחקרו את הטכנולוגיות הדרושות)."

#~ msgid "Colossus"
#~ msgstr "קולוסוס"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "כל משבצת מסביב לעיר בה פלא־תבל זה בנוי שכבר מייצרת מידה מסוימת סחר תניב "
#~ "משאב סחר אחד נוסף."

#~ msgid "Copernicus' Observatory"
#~ msgstr "מצפה הכוכבים של קופרניקוס"

#~ msgid "Cure For Cancer"
#~ msgstr "תרופה לסרטן"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr "הישג טכנולוגי מדהים זו הופך אזרח אמלל אחד למרוצה בכל עירך."

#~ msgid "Darwin's Voyage"
#~ msgstr "המסע של דרווין"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "המסע של צ'ארלס דרווין הצית את גילוי תורת־האבולוציה של המינים, שהגבירה את "
#~ "הביטחון במדע. פלא־תבל זה מעניק מיד שתי התקדמויות טכנולוגיות."

#~ msgid "Great Library"
#~ msgstr "הספרייה הגדולה"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "התרבות שמקימה את הספרייה הגדולה מקבל את כל התקדמות שנמצאת ברשות לפחות שתי "
#~ "תרבויות אחרות."

#~ msgid "Great Wall"
#~ msgstr "החומה הגדולה"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "פועלת כחומה סביב כל אחת מעריך."

#~ msgid "Hanging Gardens"
#~ msgstr "הגנים התלויים"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "הופך אזרח שבע־רצון אחד למאושר בכל עיר. הופך שני אזרחים שבעי־רצון נוספים "
#~ "למאושרים בעיר בה נבנו הגנים־התלויים (כלומר, סה\"כ 3). במקרה הבלתי בסיר בו "
#~ "אין אזרחים שבעי־רצון שיושפעו על־ידי הגנים התלויים, פלא־תבל זה ישפיע על "
#~ "אזרחים אומללים (יהפוך אותם לשבעי־רצון, תחת זאת)."

#~ msgid "Hoover Dam"
#~ msgstr "הסכר ע\"ש הובר"

#~ msgid "Isaac Newton's College"
#~ msgstr "הקולג' של אייזק ניוטון"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "מגדיל את תפוקת המדע של של העיר בה פלא־תבל זה בנוי ב־ 100%."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "הקתדרלה של י\"ס באך"

#~ msgid "Lighthouse"
#~ msgstr "מגדלור"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "נותן לכל יחידות הים שלך 2 נקודות תנועה נוספות."

#~ msgid "Magellan's Expedition"
#~ msgstr "מסע הגילוי של מגלן"

#~ msgid "Manhattan Project"
#~ msgstr "פרויקט מנהטן"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "הקתדרלה של מיכלאנג'לו"

#~ msgid "Oracle"
#~ msgstr "אורקל"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#~ msgid "Pyramids"
#~ msgstr "פירמידות"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "מאפשר לבחור בכל שיטת ממשל, כולל אלו שלא נחקרו עדיין על־ידי תרבותך, וללא "
#~ "תקופת מעבר של אנרכיה."

#~ msgid "SETI Program"
#~ msgstr "תכנית חיפוש תבונה חייזרית"

#~ msgid "Shakespeare's Theater"
#~ msgstr "התאטרון של שייקספיר"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr "הופך את כל האזרחים האומללים לשבעי־רצון, בעיר בה הוא ממוקם."

#~ msgid "United Nations"
#~ msgstr "האומות המאוחדות"

#~ msgid "Women's Suffrage"
#~ msgstr "זכות הצבעה לנשים"

#~ msgid "?citystyle:European"
#~ msgstr "?סגנון־עיר:ארופאי"

#~ msgid "?citystyle:Classical"
#~ msgstr "?סגנון־עיר:קלאסי"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?סגנון־עיר:טרופי"

#~ msgid "?citystyle:Asian"
#~ msgstr "?סגנון־עיר:אסיאתי"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?סגנון־עיר:בבלי"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?סגנון־עיר:קלטי"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?סגנון־עיר:רנסאנס"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?סגנון־עיר:תעשייתי"

#~ msgid "?citystyle:Modern"
#~ msgstr "?סגנון־עיר:מודרני"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?סגנון־עיר:פוסט־מודרני"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "קרוא וכתוב"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "מחק סעיף"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "צוות 10"

#~ msgid "Team 1"
#~ msgstr "צוות 1"

#~ msgid "Team 2"
#~ msgstr "צוות 2"

#~ msgid "Team 3"
#~ msgstr "צוות 3"

#~ msgid "Anarchy"
#~ msgstr "אנרכיה"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "לוחמים"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "חווה"

#~ msgid "Despotism"
#~ msgstr "רודנות"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "צ'יף"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "?נקבה:צ'יף"

#~ msgid "Monarchy"
#~ msgstr "מלוכה"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "ב%s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "מלכה"

#~ msgid "Communism"
#~ msgstr "קומוניזם"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "קומוניזם %s"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "דיווחים"

#~ msgid "Republic"
#~ msgstr "רפובליקה"

#~ msgid "Democracy"
#~ msgstr "דמוקרטיה"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "נישא"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?נקבה:נשיאה"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?קבוצת־עמים:אסיאנתי"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?קבוצת־עמים:מודרני"

#~ msgid "?plural:Americans"
#~ msgstr "?רבים:אמריקאים"

#~ msgid "Aztec"
#~ msgstr "אצטקי"

#~ msgid "?plural:Aztecs"
#~ msgstr "?רבים:אצטקים"

#~ msgid "Babylonian"
#~ msgstr "בבלי"

#~ msgid "?plural:Babylonians"
#~ msgstr "?רבים:בבלים"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "%s יחידות"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "?נקבה:קונסולית"

#~ msgid "Chinese"
#~ msgstr "סיני"

#~ msgid "?plural:Chinese"
#~ msgstr "?רבים:סינים"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "יושבת־ראש"

#~ msgid "Egyptian"
#~ msgstr "מצרי"

#~ msgid "?plural:Egyptians"
#~ msgstr "?רבים:מצרים"

#~ msgid "English"
#~ msgstr "אנגלי"

#~ msgid "?plural:English"
#~ msgstr "?רבים:אנגלים"

#~ msgid "French"
#~ msgstr "צרפתי"

#~ msgid "?plural:French"
#~ msgstr "?רבים:צרפתים"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "דיווחים"

#~ msgid "German"
#~ msgstr "גרמני "

#~ msgid "?plural:Germans"
#~ msgstr "?רבים:גרמנים"

#~ msgid "Greek"
#~ msgstr "יווני"

#~ msgid "?plural:Greeks"
#~ msgstr "?רבים:יוונים"

#~ msgid "Indian"
#~ msgstr "הודי"

#~ msgid "?plural:Indians"
#~ msgstr "?רבים:הודים"

#~ msgid "Mongol"
#~ msgstr "מונגולי"

#~ msgid "?plural:Mongols"
#~ msgstr "?רבים:מונוגלים"

#~ msgid "Roman"
#~ msgstr "רומאי"

#~ msgid "?plural:Romans"
#~ msgstr "?רבים:רומאים"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "אימפרטור"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "אימפרטור"

#~ msgid "Russian"
#~ msgstr "רוסי"

#~ msgid "Zulu"
#~ msgstr "זולו"

#~ msgid "?plural:Zulus"
#~ msgstr "?רבים:זולו"

#~ msgid "Advanced Flight"
#~ msgstr "תעופה מתקדמת"

#~ msgid "Alphabet"
#~ msgstr "אלפא־בית"

#~ msgid "Astronomy"
#~ msgstr "אסטרונומיה"

#~ msgid "Atomic Theory"
#~ msgstr "תיאורית האטום"

#~ msgid "Automobile"
#~ msgstr "המכונית"

#~ msgid "Banking"
#~ msgstr "בנקאות"

#~ msgid "Bridge Building"
#~ msgstr "בניית גשרים"

#~ msgid "Bronze Working"
#~ msgstr "עיבוד ברונזה"

#~ msgid "Ceremonial Burial"
#~ msgstr "קבורה טקסית"

#~ msgid "Chemistry"
#~ msgstr "כימיה"

#~ msgid "Chivalry"
#~ msgstr "אצילות"

#~ msgid "Code of Laws"
#~ msgstr "קוד חוקי"

#~ msgid "Combustion"
#~ msgstr "בערה"

#~ msgid "Conscription"
#~ msgstr "גיוס"

#~ msgid "Construction"
#~ msgstr "בנייה"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* יכולים לבנות ביצורים.\n"

#~ msgid "Currency"
#~ msgstr "מטבע"

#~ msgid "Electricity"
#~ msgstr "חשמל"

#~ msgid "Electronics"
#~ msgstr "אלקטרוניקה"

#~ msgid "Engineering"
#~ msgstr "הנדסה"

#~ msgid "Explosives"
#~ msgstr "חומרי נפץ"

#~ msgid "Feudalism"
#~ msgstr "פאודליזם"

#~ msgid "Flight"
#~ msgstr "תעופה"

#~ msgid "Fusion Power"
#~ msgstr "היתוך"

#~ msgid "Genetic Engineering"
#~ msgstr "הנדסה גנטית"

#~ msgid "Gunpowder"
#~ msgstr "אבק שריפה"

#~ msgid "Horseback Riding"
#~ msgstr "רכיבה על סוסים"

#~ msgid "Industrialization"
#~ msgstr "תיעוש"

#~ msgid "Invention"
#~ msgstr "המצאה"

#~ msgid "Iron Working"
#~ msgstr "עיבוד ברזל"

#~ msgid "Labor Union"
#~ msgstr "ארגון עובדים"

#~ msgid "Literacy"
#~ msgstr "קרוא וכתוב"

#~ msgid "Magnetism"
#~ msgstr "מגנטיות"

#~ msgid "Map Making"
#~ msgstr "יצירת מפות"

#~ msgid "Masonry"
#~ msgstr "הנחת לבנים"

#~ msgid "Mass Production"
#~ msgstr "יצור המוני"

#~ msgid "Mathematics"
#~ msgstr "מתמטיקה"

#~ msgid "Medicine"
#~ msgstr "רפואה"

#~ msgid "Metallurgy"
#~ msgstr "תורת המתכות"

#~ msgid "Mysticism"
#~ msgstr "מיסטיקה"

#~ msgid "Navigation"
#~ msgstr "ניווט"

#~ msgid "Nuclear Fission"
#~ msgstr "ביקוע גרעיני"

#~ msgid "Nuclear Power"
#~ msgstr "כוח גרעיני"

#~ msgid "Philosophy"
#~ msgstr "פילוסופיה"

#~ msgid "Physics"
#~ msgstr "פיזיקה"

#~ msgid "Plastics"
#~ msgstr "פלסטיקה"

#~ msgid "Pottery"
#~ msgstr "כדרות"

#~ msgid "Railroad"
#~ msgstr "מסילת־ברזל"

#~ msgid "Recycling"
#~ msgstr "מחזור"

#~ msgid "Refining"
#~ msgstr "ליטוש"

#~ msgid "Religion"
#~ msgstr "דת"

#~ msgid "Robotics"
#~ msgstr "רובוטיקה"

#~ msgid "Rocketry"
#~ msgstr "טילים"

#~ msgid "Space Flight"
#~ msgstr "טיסת חלל"

#~ msgid "Steam Engine"
#~ msgstr "מנוע קיטור"

#~ msgid "Steel"
#~ msgstr "פלדה"

#~ msgid "Superconductors"
#~ msgstr "סופר־מוליכים"

#~ msgid "The Corporation"
#~ msgstr "התאגיד"

#~ msgid "The Republic"
#~ msgstr "הרפובליקה"

#~ msgid "The Wheel"
#~ msgstr "הגלגל"

#~ msgid "Theory of Gravity"
#~ msgstr "תיאורית הכבידה"

#~ msgid "Writing"
#~ msgstr "כתב"

#~ msgid "Ocean"
#~ msgstr "אוקיינוס"

#~ msgid "Arctic"
#~ msgstr "ארקטי"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "משבצות ארקטי נמצאות בקצה הצפוני והדרומי של העולם.  הן קרות מאוד, ומכאן "
#~ "קשות לעבודה."

#~ msgid "Desert"
#~ msgstr "מדבר"

#~ msgid "Forest"
#~ msgstr "יער"

#~ msgid "Grassland"
#~ msgstr "משורי־דשא"

#~ msgid "Hills"
#~ msgstr "גבעות"

#~ msgid "Jungle"
#~ msgstr "ג'ונגל"

#~ msgid "Mountains"
#~ msgstr "הרים"

#~ msgid "Plains"
#~ msgstr "מישור"

#~ msgid "Swamp"
#~ msgstr "ביצה"

#~ msgid "Tundra"
#~ msgstr "טונדרה"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "טונדרה הם אזורים רחבים וקרים, מתאימים למעט חקלאות, וכמעט שם דבר אחר."

#~ msgid "?animals:Game"
#~ msgstr "?חיות:ציד"

#~ msgid "Coal"
#~ msgstr "פחם"

#~ msgid "Fish"
#~ msgstr "דגה"

#~ msgid "Gems"
#~ msgstr "אבני־חן"

#~ msgid "Horses"
#~ msgstr "סוסים"

#~ msgid "Oasis"
#~ msgstr "נווה־מדבר"

#~ msgid "Oil"
#~ msgstr "נפט"

#~ msgid "Resources"
#~ msgstr "משאבים"

#~ msgid "Seals"
#~ msgstr "כלבי־ים"

#~ msgid "Fortress"
#~ msgstr "מבצר"

#~ msgid "River"
#~ msgstr "נהר"

#~ msgid "green"
#~ msgstr "ירוק"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "מנהיג"

#~ msgid "Settlers"
#~ msgstr "מתנחלים"

#~ msgid "Phalanx"
#~ msgstr "פלנגות"

#~ msgid "Legion"
#~ msgstr "לגיון"

#~ msgid "Musketeers"
#~ msgstr "מוסקטרים"

#~ msgid "Riflemen"
#~ msgstr "רובאים"

#~ msgid "Mech. Inf."
#~ msgstr "חי\"ר ממונע"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "חיל־רגלים ממונע; ליחידה זו יש את כוח ההגנה הרב ביותר מבין יחידות היבשה, "
#~ "אך היא זמינה רק לקראת צמרת העץ הטכנולוגי."

#~ msgid "Cavalry"
#~ msgstr "חיל־פרשים"

#~ msgid "Chariot"
#~ msgstr "מרכבות"

#~ msgid "Knights"
#~ msgstr "אבירים"

#~ msgid "Armor"
#~ msgstr "שריון"

#~ msgid "Catapult"
#~ msgstr "בליסטרה"

#~ msgid "Cannon"
#~ msgstr "תותח"

#~ msgid "Artillery"
#~ msgstr "ארטילריה"

#~ msgid "Fighter"
#~ msgstr "מטוס־קרב"

#~ msgid "Bomber"
#~ msgstr "מפציץ"

#~ msgid "Trireme"
#~ msgstr "ספינת־משוטים"

#~ msgid "Frigate"
#~ msgstr "פריגטה"

#~ msgid "Ironclad"
#~ msgstr "ספינת ברזל"

#~ msgid "Cruiser"
#~ msgstr "שייטת"

#~ msgid "Battleship"
#~ msgstr "אניית־מלחמה"

#~ msgid "Submarine"
#~ msgstr "צוללת"

#~ msgid "Carrier"
#~ msgstr "נושאת־מטוסים"

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "עצה:  שמור על נושאת־המטוסים שלך היטב עם מספר ספינות מהירות ואניית מלחמה, "
#~ "מאחר ואבדן של נושאת מוזוודת לעייפה עשוי להיות כואב   מ א ו ד   ויקר."

#~ msgid "Transport"
#~ msgstr "נשאת־גייסות"

#~ msgid "Nuclear"
#~ msgstr "יחידה גרעינית"

#~ msgid "Diplomat"
#~ msgstr "דיפלומט"

#~ msgid "Caravan"
#~ msgstr "ארכת־גמלים"

#~ msgid "Barbarian Leader"
#~ msgstr "מנהיג ברברי"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "כאשר מנהיג ברברי נהרג על משבצת ללא יחידות מגן, כופר בסך 100 זהב משום, אך "
#~ "רק ליחידות יבשה ומסוקים."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "מאפשר לעיר לבנות יחידת ים עם וותק רקבות.  כמו כן יחידות ים שספגו נזק, "
#~ "שנשארות בעיר תור שלם ללא תונע משוקמות לחלוטין."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "מאפשר לעיר לייצר יחידות אוויר עם וותק קרבות. כמו כן, יחידות אויר שנשארות "
#~ "בעיר ללא תנועה למשך תור שלם, ישוקמו כליל.\n"
#~ "שתי ערים עם שדות תעופה יכולות לבצע משלוח אווירי יחידה בכל תור.  משלוח "
#~ "אווירי מעביר יחידה באופן מיידי מעיר אחת לאחרת, ויכלה את כל נקודות התנועה "
#~ "של היחידה לתור זה.  חייבת להיות ליחידה לפחות נקודת תנועה אחת, על־מנת שהיא "
#~ "תוכל להיות מועברת במשלוח אווירי."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר מגודל 8. מערכת ביוב נדרשת גם־כן לצמיחה מעבר לגודל "
#~ "12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "עם קסרקטין, כל יחידת קרקע שנבנית בעיר תקבל מעמד של וותיקת קרבות. משמעות "
#~ "הדבר היא שכוח התקיפה וההגנה שלה מוגבר ב־ 50%. כמו כן, יחידת קרקע שספגה "
#~ "נזק, ושנשארת בעיר ללא תנועה במשך תור שלם, תשוקם כליל."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "קתדרלה הופכת 3 אזרחים אומללים בעיר למרוצים, וכך מקלה על שמירת הסדר בעיר.  "
#~ "גילוי התאולוגיה מגביר את השפעת הקתדרלה, והופכת אזרח נוסף מעצוב למרוצה.  "
#~ "גילוי הקומוניזם מפחית את השפעת הקתדרלה, מפחית באחד את מספר האזרחים "
#~ "שהופכים מאומללים למרוצים."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "חומות מקלות על הגנת העיר. הן משלשת את כוח ההגנה של יחידות בעיר כנגד "
#~ "יחידות קרקע ומסוקים.  הן אינן יעילות כנגד יחידות אוויר וים כמו גם יחידות "
#~ "הוביצר.  חומות העיר מונעות אבדן אוכלוסיה שנגרמת כאשר יחידת מגן מושמדת על־"
#~ "ידי יחידת קרקע."

#~ msgid "Coastal Defense"
#~ msgstr "הגנת חוף"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "מגבירה את כוח המגן של יחידות בתוך העיר פי 2, מפני הפגזה מספינות אויב."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "מבדרים את אזרחי העיר, הופכים 3 אזרחים אומללים לשבעי רצון.  (ארבעה לאחר "
#~ "גילוי הכלכלה.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "מפחית את השחיתות בעיר ב־ 50%.  תחת דמוקרטיה, בית המשפט הופך אזרח אומלל "
#~ "אחד לשבע־רצון.  כמו כן מקטין לכדי חצי את השפעת המרחק מעיר הבירה, לצורך "
#~ "חישוב עלות מרידה."

#~ msgid "Harbor"
#~ msgstr "נמל"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "מעניק נקודת משאב מזון נוספת על כל ריבוע אוקיינוס.  העיר צריכה עיר חוף "
#~ "לבניית שיפור זה."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "יחד עם בית־חרושת, מפעל אוטומטי מגביר את ייצור המגן בעיר ב־ 100%."

#~ msgid "Offshore Platform"
#~ msgstr "אסדת־ים"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "מוסיף משאב מגן נוסף אחד עבור כל משבצת אוקיינוס בעיר.  רק עיר חוף יכולה "
#~ "לבנות שיפור זה."

#~ msgid "Police Station"
#~ msgstr "תחנת משטרה"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "מפחית את האומללות הנגרמת על־ידי יחידות מחוץ לעיר ב־ 2 תחת משטר דמוקרטי, "
#~ "ו־ 1 תחת רפובליקה.  לשיפור זה אין השפעה תחת שיטות משטר אחרות."

#~ msgid "Port Facility"
#~ msgstr "מתקני נמל"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "מאפשר לעיר לבנות יחידת ים עם וותק רקבות.  כמו כן יחידות ים שספגו נזק, "
#~ "שנשארות בעיר תור שלם ללא תונע משוקמות לחלוטין."

#~ msgid "Research Lab"
#~ msgstr "מעבדת מחקר"

#~ msgid "SAM Battery"
#~ msgstr "סוללת טק\"א"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "בכפילה את ההגנה של כל היחידות בתוך העיר מפני התקפת אוויר קונבנציונלית."

#~ msgid "Sewer System"
#~ msgstr "מערכת ביוב"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר לגודל 12.  אמת־מים נדרשת תחילה על־מנת שהעיר תצמח "
#~ "מעבר לגודל 8."

#~ msgid "Solar Plant"
#~ msgstr "תחנה סולרית"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "מפחית את כמות הזיהום הנגרמת מייצור בעיר ב־ 50%. הדבר מגביר גם את ייצור "
#~ "מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה הידרו־חשמלית יחדיו "
#~ "מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־חשמלית מניבות יחד "
#~ "בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#~ msgid "Stock Exchange"
#~ msgstr "בורסה"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr "יחד עם שוק ובנק, בורסה מגבירה את המס וייצור השפע בעיר ב־ 150%."

#~ msgid "Super Highways"
#~ msgstr "אוטוסטרדה"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr "מגביר את משאבי הסחר ב־ 50% בכל המשבצות עם דרכים או מסילות־ברזל."

#~ msgid "Supermarket"
#~ msgstr "סופרמרקט"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "מגביר את משאבי המזון ב־ 50% לכל משבצת חווה השמשת המשמשת סביב העיר.  "
#~ "משבצות חווה הן אלו שהושקו בפעם השנייה."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "כל המפה נחשפת לשחקן שהמחזיק בפלא־תבל זה.  הוא מאפשר לכל השחקנים להתחיל "
#~ "בבניית חלקי ספינת־החלל (בהנחה שחקרו את הטכנולוגיות הדרושות)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "חברת הסחר של אדם סמית"

#~ msgid "Eiffel Tower"
#~ msgstr "מגדל אייפל"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "המוניטין שלך והרצון הטוב מצד אומות אחרות מתגברים בשעה שאתה מחזיק בפלא־תבל "
#~ "זה. מוניטין משוקם במהירות כפולה מבלעדיו."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "הופך אזרח שבע־רצון אחד למאושר בכל עיר. הופך שני אזרחים שבעי־רצון נוספים "
#~ "למאושרים בעיר בה נבנו הגנים־התלויים (כלומר, סה\"כ 3). במקרה הבלתי בסיר בו "
#~ "אין אזרחים שבעי־רצון שיושפעו על־ידי הגנים התלויים, פלא־תבל זה ישפיע על "
#~ "אזרחים אומללים (יהפוך אותם לשבעי־רצון, תחת זאת)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "פועל כאילו ישב לך תחנה אלקטרו־חשמלית בכל עיר.  (הדבר מפחית את רמת הזיהום "
#~ "ומגביר את השפעת בתי־החרושת והמפעלים האוטומטיים.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#~ msgid "King Richard's Crusade"
#~ msgstr "טירת המלך ריצ'ארד"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr "מוסיף משאב מגן אחד נוסף על כל משבצת סביב לעיר בה בנויה הטירה."

#~ msgid "Leonardo's Workshop"
#~ msgstr "הסדנה של לאונרדו"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "משדרג יחידה מיושנת אחת בכל תור."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "מעניק לכל יחידת הים שלך נקודת תנועה אחת נוספת, ומבטל את הסכנה של אבדת "
#~ "ספינות־משוטים בלב ים. הופך את כל יחידת ים חדשה לוותיקת קרבות (עבור כל "
#~ "עריך)."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "השגרירות של מרקו פולו"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "השחקן שמחזיק בזה, מקבל שגרירויות אצל כל השחקנים."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "נחשב כאילו יש בכל עיר קתדרלה.  הדבר הופך 3 אזרחים אומללים לשבעי רצות בכל "
#~ "עיר.  גילוי התאולוגיה מגביר את השפעת הקתדרלה, הופך אזרח אומלל נוסף לשבע־"
#~ "רצון.  גילוי הקומוניזם מפחית את השפעת הקתדרלה, מפחית באחד את מספר האזרחים "
#~ "האומללים שהופכים לשבעי־רצון."

#~ msgid "Statue of Liberty"
#~ msgstr "פסל החירות"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "אקדמית המלחמה של סאן צו"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "כל יחידות היבשה שלך מוקמות עם רמת וותק קרבות.  הסיכוי שיחידה תקבל את רמת "
#~ "וותק הקרבות הבאה לאחר קרב עולה בחצי."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "כל היחידות שלך מקבלות חזרה את שתי נקודות פגיעה נוספות לתור."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "נחשב לתחנת משטרה בכל עיר. (כלומר, לכל עיר, מפחית את האומללות עבור יחידות "
#~ "צבא שמחוץ לעיר ב־ 2 תחת ממשל דמוקרטי, וב־ 1 תחת משטר רפובליקה.  אין לפלא־"
#~ "תבל זה השפעה תחת שיטת ממשל אחרות.)"

#~ msgid "Fundamentalism"
#~ msgstr "פונדמטליזם"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "כוהן גדול"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "כוהנת גדולה"

#~ msgid "Carthaginian"
#~ msgstr "קרטגואי"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?קרטגואים:"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?רבים:גאלים"

#~ msgid "Japanese"
#~ msgstr "יפני"

#~ msgid "?plural:Japanese"
#~ msgstr "?רבים:יפנים"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "שוגון"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "?נקבה:קונסולית"

#~ msgid "Persian"
#~ msgstr "פרסי"

#~ msgid "?plural:Persians"
#~ msgstr "?רבים:פרסים"

#~ msgid "Spanish"
#~ msgstr "ספרדי"

#~ msgid "?plural:Spanish"
#~ msgstr "?רבים:ספרדים"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "מכובד"

#~ msgid "Viking"
#~ msgstr "וויקינגי"

#~ msgid "?plural:Vikings"
#~ msgstr "?רבים:וויקיניגים"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "בסיס חיל-אויר"

#~ msgid "Amphibious Warfare"
#~ msgstr "לוחמה אמפיבית"

#~ msgid "Combined Arms"
#~ msgstr "כוחות משולבים"

#~ msgid "Economics"
#~ msgstr "כלכלה"

#~ msgid "Environmentalism"
#~ msgstr "שמירת איכות הסביבה"

#~ msgid "Espionage"
#~ msgstr "ריגול"

#~ msgid "Guerilla Warfare"
#~ msgstr "לוחמת גרילה"

#~ msgid "Laser"
#~ msgstr "לייזר"

#~ msgid "Leadership"
#~ msgstr "הנהגה"

#~ msgid "Machine Tools"
#~ msgstr "כלים מכניים"

#~ msgid "Miniaturization"
#~ msgstr "מזעור"

#~ msgid "Mobile Warfare"
#~ msgstr "לוחמה ניידת"

#~ msgid "Monotheism"
#~ msgstr "מונותאיזם"

#~ msgid "Polytheism"
#~ msgstr "פוליתאיזם"

#~ msgid "Radio"
#~ msgstr "רדיו"

#~ msgid "Refrigeration"
#~ msgstr "קירור"

#~ msgid "Sanitation"
#~ msgstr "סניטציה"

#~ msgid "Seafaring"
#~ msgstr "ימאות"

#~ msgid "Stealth"
#~ msgstr "חמיקת מכ\"מ"

#~ msgid "Tactics"
#~ msgstr "טקטיקה"

#~ msgid "Theology"
#~ msgstr "תאולוגיה"

#~ msgid "Warrior Code"
#~ msgstr "קוד לחימה"

#~ msgid "Glacier"
#~ msgstr "קרחון"

#~ msgid "Iron"
#~ msgstr "ברזל"

#~ msgid "Furs"
#~ msgstr "פרוות"

#~ msgid "Fruit"
#~ msgstr "פרי"

#~ msgid "Buffalo"
#~ msgstr "בופלו"

#~ msgid "Wheat"
#~ msgstr "חיטה"

#~ msgid "Peat"
#~ msgstr "כבול"

#~ msgid "Pheasant"
#~ msgstr "פסיון"

#~ msgid "Ivory"
#~ msgstr "שנהב"

#~ msgid "Silk"
#~ msgstr "משי"

#~ msgid "Spice"
#~ msgstr "תבלינים"

#~ msgid "Whales"
#~ msgstr "לויתנים"

#~ msgid "Wine"
#~ msgstr "יין"

#~ msgid "Airbase"
#~ msgstr "בסיס תעופה"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "הקם בסיס־_אוויר"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "המר _תוואי שטח"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "מסוק"

#~ msgid "Engineers"
#~ msgstr "מהנדסים"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "מהנדסים דומים לפועלים, אר שהם עובדים ונעים במהירות כפולה.  מהנדסים עשויים "
#~ "לבצע שינוי משמעותי של תוואי־השטח (למשל, להמיר טנדרה למדבר) דבר שהוא מעבר "
#~ "ליכולתם של פועלים.\n"
#~ "\n"
#~ "עצה 1: שדרג את הפועלים למהנדסים כאשר הדבר אפשרי, מכיוון שמהנדסים דורשים "
#~ "אותם משאבים כמו פועלים רגילים.\n"
#~ "\n"
#~ "עצה 2: אם עלה ביתך לבנות את הסדנה של לאונרדו דה־וינצ'י, הפנה את מאמצי "
#~ "המחקר לחומרי הנפץ לפני התיישנות הסדנה. כך הפועלים שלך ישודרגו בחינם."

#~ msgid "Warriors"
#~ msgstr "לוחמים"

#~ msgid "Archers"
#~ msgstr "קשתים"

#~ msgid "Pikemen"
#~ msgstr "נשאי־רומח"

#~ msgid "Fanatics"
#~ msgstr "פנטים"

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "אומות פונדמנטליסטיות יכולות להקים יחידות פנטים מבלי לשלם כל מגן עבור "
#~ "תחוזקתן."

#~ msgid "Partisan"
#~ msgstr "פרטיזנים"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "מספר יחידות פרטיזנים מוקמות בחינם כאשר אויב כובש את עירך, אך רק תחת תנאים "
#~ "אלו:\n"
#~ "\n"
#~ "- לוחמת גרילה צריכה להיות ידועה על־ידי לפחות אחד מהשחקנים.\n"
#~ "\n"
#~ "- עליך לדעת אודות קומוניזם ואבק־שירפה.\n"
#~ "\n"
#~ "- שיטת המשטר התקפה הנוכחית להיות דמוקרטיה או קומוניזם."

#~ msgid "Alpine Troops"
#~ msgstr "אלפיניסטים"

#~ msgid "Marines"
#~ msgstr "נחתים"

#~ msgid "Paratroopers"
#~ msgstr "צנחנים"

#~ msgid "Horsemen"
#~ msgstr "רוכבי־סוסים"

#~ msgid "Elephants"
#~ msgstr "פילים"

#~ msgid "Dragoons"
#~ msgstr "מוסקטרים רכובים"

#~ msgid "Howitzer"
#~ msgstr "הוביצר"

#~ msgid "Helicopter"
#~ msgstr "מסוק"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "המסוק היא יחידה חזקה ביותר, מכיוון שהיא יכולה הן לעוץ וכן לכבוש ערים.  אך "
#~ "עליך לנקוט בזהירות, מאחר ומסוקים מאבדים מעט בריאות בכל תור שהם שוהים "
#~ "בעיר, אלא אם כן יש ברשותך את פלא האומות המאוחדות."

#~ msgid "Stealth Fighter"
#~ msgstr "מטוס־קרב חמקן"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "מטוס־קרב משופר, אם יכולת תקיפה משופרת, ורדיוס פעולה רחב יותר."

#~ msgid "Stealth Bomber"
#~ msgstr "מפציץ חמקן"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "מפציץ משופר, אם יכולת תקיפה משופרת, ורדיוס פעולה רחב יותר."

#~ msgid "Caravel"
#~ msgstr "מפרשית"

#~ msgid "Galleon"
#~ msgstr "אניית מפרסים"

#~ msgid "Destroyer"
#~ msgstr "משחתת"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr "עצה:  יחידה מהירה ביותר. שימושית לציד נושאת־גייסות אויב."

#~ msgid "AEGIS Cruiser"
#~ msgstr "סטי\"ל"

#~ msgid "Cruise Missile"
#~ msgstr "טיל שיוט"

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "עצה:  כמה מאלו יכולים להשאיר את חופי המולדת היקרים נקיים מספינות אויב."

#~ msgid "Spy"
#~ msgstr "מרגל"

#~ msgid "Freight"
#~ msgstr "מוביל"

#~ msgid "Explorer"
#~ msgstr "מגלה־ארצות"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "כאשר מנהיג ברברי נהרג על משבצת ללא יחידות מגן, כופר בסך 100 זהב משום, אך "
#~ "רק ליחידות יבשה ומסוקים."

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?אומה:ניטרלי"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?קבוצת־עמים:ימי־הביניים"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?קבוצת־עמים:מודרני"

#~ msgid "?nationgroup:African"
#~ msgstr "?קבוצת־עמים:אפריקאי"

#~ msgid "?nationgroup:American"
#~ msgstr "?קבוצת־עמים:אמריקאי"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?קבוצת־עמים:אסיתי"

#~ msgid "?nationgroup:European"
#~ msgstr "?קבוצת־עמים:ארופאי"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?קבוצת־עמים:אושיאני"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?קבוצת־עמים:אסיתי"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר מגודל 8. מערכת ביוב נדרשת גם־כן לצמיחה מעבר לגודל "
#~ "12."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "משעשע את האזרחים בעיר, הופך 3 אזרחים אומללים לשבעי־רצון. (4 לאחר גילוי "
#~ "החשמל.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "מפחית את השחיתות בעיר ב־ 50%.  תחת משטר דמוקרטי, בית משפט הופך אזרח אומלל "
#~ "אחד לשבע־רצון.  כמו כן מעלה את עלות המרידה בעיר פי 4."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "מגביר את ייצור מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה "
#~ "הידרו־חשמלית יחדיו מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־"
#~ "חשמלית מניבות יחד בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "מגביר את תפוקת המדע בעיר ב־ 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "מגביר את ייצור מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה "
#~ "הידרו־חשמלית יחדיו מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־"
#~ "חשמלית מניבות יחד בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "מגביר את ייצור מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה "
#~ "הידרו־חשמלית יחדיו מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־"
#~ "חשמלית מניבות יחד בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "יחד עם ספירה, מעבדת מחקר מגבירה את תפוקת המדע של העיר ב־ 200%. יחד עם "
#~ "ספריה ואוניברסיטה, מעבדת מחקר מגבירה את תפוקת המדע בעיר ב־ 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר לגודל 12.  אמת־מים נדרשת תחילה על־מנת שהעיר תצמח "
#~ "מעבר לגודל 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "מגביר את ייצור מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה "
#~ "הידרו־חשמלית יחדיו מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־"
#~ "חשמלית מניבות יחד בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "הפוך אזרח אומלל אחד לשבע־רצון.  הן ההתקדמות מיסטיקה והן פלא־התבל אורקל "
#~ "מכפיל את השפעתו.  עם מיסטיקה ועם אורקל גם יחד, 4 אזרחים הופכים להיות שבעי־"
#~ "רצון."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "יחד עם ספרייה, אוניברסיטה מגבירה את תפוקת המדע של עיר ב־ 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "שיפורי־עיר העלות התחזוקה הרגילה שלהם היא 1, תחזוקתם תהייה בחינם, לכל "
#~ "הערים."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr "הישג טכנולוגי מדהים זו הופך אזרח אמלל אחד למרוצה בכל עירך."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "המוניטין שלך והרצון הטוב מצד אומות אחרות מתגברים בשעה שאתה מחזיק בפלא־תבל "
#~ "זה. מוניטין משוקם במהירות כפולה מבלעדיו."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "מגביר את תפוקת המדע ב־ 100% עבור כל עיר בשליטתך בה יש אוניברסיטה."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "מעניק לכל יחידת הים שלך נקודת תנועה אחת נוספת, ומבטל את הסכנה של אבדת "
#~ "ספינות־משוטים בלב ים. הופך את כל יחידת ים חדשה לוותיקת קרבות (עבור כל "
#~ "עריך)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "נותן לכל יחידות הים שלך 2 נקודות תנועה נוספות."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "כמות המזון המאוחסן אבדת בכל פעם בה עיר צומחת או מצטמצמת פוחתת ב־ 25%.  "
#~ "הדבר מסייע לעיר לצמוח מהר יותר ולעמוד טוב יותר בפני רעב.  ההשפעה מצטברת "
#~ "על זו של ממגורה."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "מגביר את תפוקת המדע בכל עיר עם מעבדת מחקר ב־ 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "כל יחידות היבשה שלך מוקמות עם רמת וותק קרבות.  הסיכוי שיחידה תקבל את רמת "
#~ "וותק הקרבות הבאה לאחר קרב עולה בחצי."

#~ msgid "Coinage"
#~ msgstr "מטבעות"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "זוהו אינו שיפור רגיל.  תחת זאת, משמעות קביעת ייצור בעיר למטבעות היא "
#~ "שתפוקת המגן שלה מומרת לתפוקת מס (כסף, מטבעות!)."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?סגנון־עיר:קלטי"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "_מחק ערך קבוע"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "כוח גרעיני"

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "ניסיון להקים נתיב־סחר עבור %s נכשל."

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "אוקיינוס"

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "_קנה"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "סיבובים"

#~ msgid "hardened"
#~ msgstr "מוקשח"

#~ msgid "elite"
#~ msgstr "אליטה"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "פועלים"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "מהנדסים דומים לפועלים, אר שהם עובדים ונעים במהירות כפולה.  מהנדסים עשויים "
#~ "לבצע שינוי משמעותי של תוואי־השטח (למשל, להמיר טנדרה למדבר) דבר שהוא מעבר "
#~ "ליכולתם של פועלים.\n"
#~ "\n"
#~ "עצה 1: שדרג את הפועלים למהנדסים כאשר הדבר אפשרי, מכיוון שמהנדסים דורשים "
#~ "אותם משאבים כמו פועלים רגילים.\n"
#~ "\n"
#~ "עצה 2: אם עלה ביתך לבנות את הסדנה של לאונרדו דה־וינצ'י, הפנה את מאמצי "
#~ "המחקר לחומרי הנפץ לפני התיישנות הסדנה. כך הפועלים שלך ישודרגו בחינם."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?מצב_דיפלומטי:שלום"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?מצב_דיפלומטי:שלום"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?מצב_דיפלומטי:צוות"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?מצב_דיפלומטי:מלחמה"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "משדרג יחידה מיושנת אחת בכל תור."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "משדרג יחידה מיושנת אחת בכל תור."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "מנהיג"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr "זה אתה. אם אתה מאבד יחידה זו, אתה מפסיד את המשחק. אז אל תעשה זאת."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר מגודל 8. מערכת ביוב נדרשת גם־כן לצמיחה מעבר לגודל "
#~ "12."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר מגודל 8. מערכת ביוב נדרשת גם־כן לצמיחה מעבר לגודל "
#~ "12."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "עיר־בירה:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "וותיק־קרבות"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "ניסיוני"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר מגודל 8. מערכת ביוב נדרשת גם־כן לצמיחה מעבר לגודל "
#~ "12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "קתדרלה הופכת 3 אזרחים אומללים בעיר למרוצים, וכך מקלה על שמירת הסדר בעיר.  "
#~ "גילוי התאולוגיה מגביר את השפעת הקתדרלה, והופכת אזרח נוסף מעצוב למרוצה.  "
#~ "גילוי הקומוניזם מפחית את השפעת הקתדרלה, מפחית באחד את מספר האזרחים "
#~ "שהופכים מאומללים למרוצים."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "חומות מקלות על הגנת העיר. הן משלשת את כוח ההגנה של יחידות בעיר כנגד "
#~ "יחידות קרקע ומסוקים.  הן אינן יעילות כנגד יחידות אוויר וים כמו גם יחידות "
#~ "הוביצר.  חומות העיר מונעות אבדן אוכלוסיה שנגרמת כאשר יחידת מגן מושמדת על־"
#~ "ידי יחידת קרקע."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "מפחית את השחיתות בעיר ב־ 50%.  תחת משטר דמוקרטי, בית משפט הופך אזרח אומלל "
#~ "אחד לשבע־רצון.  כמו כן מעלה את עלות המרידה בעיר פי 4."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "מגביר את יצור המגן בעיר ב־ 50%.  כמו כן תורם להגברת זיהום האוויר באופן "
#~ "משמעותי."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "כמות המזון המאוחסן בעיר יקבע למלא למחצה בכל פעם שהעיר עם ממגורה מצטמקת או "
#~ "צומחת.  הדבר מסייע לעיר לגדול מהר יותר, ולשרוד יותר רעב יותר בקלות."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "מגביר את תפוקת המדע בעיר ב־ 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr ""
#~ "בניית מרכז מחזור מפחית את רמת הזיהום הנגרמת כתוצאה של ייצור בעיר ב־ 66%."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "מגביר את יצור המגן בעיר ב־ 50%.  כמו כן תורם להגברת זיהום האוויר באופן "
#~ "משמעותי."

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "מוסיף משאב מגן נוסף אחד עבור כל משבצת אוקיינוס בעיר.  רק עיר חוף יכולה "
#~ "לבנות שיפור זה."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "מגביר את ייצור מהגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה "
#~ "הידרו־חשמלית יחדיו מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־"
#~ "חשמלית מניבות יחד בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "בניית מרכז מחזור מפחית את רמת הזיהום הנגרמת כתוצאה של ייצור בעיר ב־ 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "בכפילה את ההגנה של כל היחידות בתוך העיר מפני התקפת אוויר קונבנציונלית."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "מאפשר לעיר לצמוח מעבר לגודל 12.  אמת־מים נדרשת תחילה על־מנת שהעיר תצמח "
#~ "מעבר לגודל 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "מגביר את תפוקת השפע ומס  בעיר ב־ 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "כל משבצת מסביב לעיר בה פלא־תבל זה בנוי שכבר מייצרת מידה מסוימת סחר תניב "
#~ "משאב סחר אחד נוסף."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "הפוך אזרח אומלל אחד לשבע־רצון.  הן ההתקדמות מיסטיקה והן פלא־התבל אורקל "
#~ "מכפיל את השפעתו.  עם מיסטיקה ועם אורקל גם יחד, 4 אזרחים הופכים להיות שבעי־"
#~ "רצון."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "כל המפה נחשפת לשחקן שהמחזיק בפלא־תבל זה.  הוא מאפשר לכל השחקנים להתחיל "
#~ "בבניית חלקי ספינת־החלל (בהנחה שחקרו את הטכנולוגיות הדרושות)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "שיפורי־עיר העלות התחזוקה הרגילה שלהם היא 1, תחזוקתם תהייה בחינם, לכל "
#~ "הערים."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "כל משבצת מסביב לעיר בה פלא־תבל זה בנוי שכבר מייצרת מידה מסוימת סחר תניב "
#~ "משאב סחר אחד נוסף."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr "הישג טכנולוגי מדהים זו הופך אזרח אמלל אחד למרוצה בכל עירך."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "המסע של צ'ארלס דרווין הצית את גילוי תורת־האבולוציה של המינים, שהגבירה את "
#~ "הביטחון במדע. פלא־תבל זה מעניק מיד שתי התקדמויות טכנולוגיות."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "המוניטין שלך והרצון הטוב מצד אומות אחרות מתגברים בשעה שאתה מחזיק בפלא־תבל "
#~ "זה. מוניטין משוקם במהירות כפולה מבלעדיו."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "פועלת כחומה סביב כל אחת מעריך."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "הופרך שני אזרחים אומללים לשבעי־רצון בכל עיר."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "הופרך שני אזרחים אומללים לשבעי־רצון בכל עיר."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "מפחית את האומללות הנגרמת על־ידי יחידות מחוץ לעיר ב־ 2 תחת משטר דמוקרטי, "
#~ "ו־ 1 תחת רפובליקה.  לשיפור זה אין השפעה תחת שיטות משטר אחרות."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "מעניק לכל יחידת הים שלך נקודת תנועה אחת נוספת, ומבטל את הסכנה של אבדת "
#~ "ספינות־משוטים בלב ים. הופך את כל יחידת ים חדשה לוותיקת קרבות (עבור כל "
#~ "עריך)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "כל יחידות היבשה שלך מוקמות עם רמת וותק קרבות.  הסיכוי שיחידה תקבל את רמת "
#~ "וותק הקרבות הבאה לאחר קרב עולה בחצי."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "משעשע את האזרחים בעיר, הופך 3 אזרחים אומללים לשבעי־רצון. (4 לאחר גילוי "
#~ "החשמל.)"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "פסל החירות"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "כל משבצת מסביב לעיר בה פלא־תבל זה בנוי שכבר מייצרת מידה מסוימת סחר תניב "
#~ "משאב סחר אחד נוסף."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "פנימי"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "התאטרון של שייקספיר"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "כל יחידות היבשה שלך מוקמות עם רמת וותק קרבות.  הסיכוי שיחידה תקבל את רמת "
#~ "וותק הקרבות הבאה לאחר קרב עולה בחצי."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "מפחית את האומללות הנגרמת על־ידי יחידות מחוץ לעיר ב־ 2 תחת משטר דמוקרטי, "
#~ "ו־ 1 תחת רפובליקה.  לשיפור זה אין השפעה תחת שיטות משטר אחרות."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "קירור"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "ניתן לשדרג רק יחידות שנמצאות בעריך."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "מגביר את תפוקת המדע בעיר ב־ 100%."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "מערכת־השקיה"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "אומות פונדמנטליסטיות יכולות להקים יחידות פנטים מבלי לשלם כל מגן עבור "
#~ "תחוזקתן."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "המסוק היא יחידה חזקה ביותר, מכיוון שהיא יכולה הן לעוץ וכן לכבוש ערים.  אך "
#~ "עליך לנקוט בזהירות, מאחר ומסוקים מאבדים מעט בריאות בכל תור שהם שוהים "
#~ "בעיר, אלא אם כן יש ברשותך את פלא האומות המאוחדות."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr "עצה:  יחידה מהירה ביותר. שימושית לציד נושאת־גייסות אויב."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "משדרג יחידה מיושנת אחת בכל תור."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "התחבר לשרת Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "בחירת שרת Freeciv"

#~ msgid "Verify Password"
#~ msgstr "וודא ססמה"

#~ msgid "Freeciv Server List"
#~ msgstr "רשימת שרתי Freeciv"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "הושגה הסכמה עבור הסעיפים הבאים:"

#~ msgid "Erase clause"
#~ msgstr "מחק סעיף"

#~ msgid "Shared vision"
#~ msgstr "חזון משותף"

#~ msgid "Goto and Close"
#~ msgstr "לך וסגור"

#~ msgid "Select Unit(s)"
#~ msgstr "בחר יחידה/ות"

#~ msgid "Variant:"
#~ msgstr "וריאנט:"

#~ msgid "Firepower:"
#~ msgstr "כוח אש:"

#~ msgid "Movement/Defense:"
#~ msgstr "תנועה/הגנה:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "מזון/משאב/סחר:"

#~ msgid "Road Result/Time:"
#~ msgstr "דרך תוצאה\\זמן:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "השקיה תוצאה\\זמן:"

#~ msgid "Mine Result/Time:"
#~ msgstr "מכרה תוצאה\\זמן:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "תעבורה תוצאה\\זמן:"

#~ msgid "Select a city:"
#~ msgstr "בחר עיר:"

#~ msgid "Center"
#~ msgstr "מרכז"

#~ msgid "Select destination:"
#~ msgstr "בחר יעד:"

#~ msgid "Make new homecity"
#~ msgstr "הפוך לעיר־בית חדשה"

#~ msgid "Where to Display Messages"
#~ msgstr "היכן להציג הודעות"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr "פלט = חלון פלט, הוד = חלון הודעות, צץ = חלון צץ פרטי"

#~ msgid " Out Mes Pop"
#~ msgstr "פלט הוד צץ"

#~ msgid "Rates"
#~ msgstr "תעריפים"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "בחר שיעורי מס, שפע ומדע"

#~ msgid "Help:"
#~ msgstr "עזרה:"

#~ msgid "Citizen governor..."
#~ msgstr "מושל אזרחים..."

#~ msgid "Add Preset"
#~ msgstr "הוסף ערכים קבועים"

#~ msgid "Remove Preset"
#~ msgstr "הסר ערכים קבועים"

#~ msgid "Control City"
#~ msgstr "תפוס שלוטה בעיר"

#~ msgid "Release City"
#~ msgstr "הסר שליטה מעיר"

#~ msgid "Minimal Surplus:"
#~ msgstr "עודף מזערי:"

#~ msgid "Factor:"
#~ msgstr "פקטור:"

#~ msgid "Remove preset?"
#~ msgstr "הסר ערך קבוע?"

#~ msgid "City Options"
#~ msgstr "אפשריות עיר"

#~ msgid "Make new citizens into:     "
#~ msgstr "הפוך אזרח חדש ל־:"

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "פרק עם מקים יחידת מתנחלים בגודל 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "מתקפה אוטומטית כנגד יחידות יבשה:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "מתקפה אוטומטית כנגד יחידות ים:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "מתקפה אוטומטית כנגד יחידות אויר:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "מתקפה אוטומטית כנגד מסוקים:"

#~ msgid "Popup"
#~ msgstr "חלון־צץ"

#~ msgid "Change All..."
#~ msgstr "שנה הכל..."

#~ msgid "Configure..."
#~ msgstr "הגדר..."

#~ msgid "Configure Cities Report"
#~ msgstr "הגדר דוח עיר"

#~ msgid "Set columns shown"
#~ msgstr "קבע עמודות מוצגות"

#~ msgid "From:"
#~ msgstr "מאת:"

#~ msgid "To:"
#~ msgstr "אל:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "שם מבנה       מניה עלות סה\"כ"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?מיותר:*"

#~ msgid "Sell All"
#~ msgstr "מכר הכל"

#~ msgid "Available worklists"
#~ msgstr "רשימות־עבודה זמניות"

#~ msgid "Rename worklist"
#~ msgstr "שנה שם רשימת־עבודה"

#~ msgid "Insert"
#~ msgstr "הכנס"

#~ msgid "Delete"
#~ msgstr "מחק"

#~ msgid "Orders"
#~ msgstr "פקודות"

#~ msgid "Reports"
#~ msgstr "דוחות"

#~ msgid "Select new production"
#~ msgstr "בחר ייצור חדש"

#~ msgid "Production Worklist"
#~ msgstr "ייצור רשימת־עבודה"

#~ msgid "Current worklist"
#~ msgstr "רשימת־עבודת נוכחית"

#~ msgid "Available targets"
#~ msgstr "מטרות זמינות"

#~ msgid "Prepend"
#~ msgstr "הוסף לראש הרשימה"

#~ msgid "Up"
#~ msgstr "מעלה"

#~ msgid "Down"
#~ msgstr "מטה"

#~ msgid "  Ok  "
#~ msgstr "אישור"

#~ msgid "Show future targets:"
#~ msgstr "הצג מטרות עתידיות:"

#~ msgid "Trade Routes"
#~ msgstr "נתיבי־סחר"

#~ msgid "Darn"
#~ msgstr "לעזאזל"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "ארכת־הגמלים שלך הגיע"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "קבע נתיב־סחר"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "בחר את האסטרטגיה של הדיפלומט שלך"

#~ msgid "Investigate City (free)"
#~ msgstr "חקור עיר (חינם)"

#~ msgid "Industrial Sabotage"
#~ msgstr "חבלה תעשייתית"

#~ msgid "Steal"
#~ msgstr "גנבה"

#~ msgid "Your New Government"
#~ msgstr "ממשלתך החדשה"

#~ msgid "Select government type:"
#~ msgstr "בחר סוג ממשל:"

#~ msgid "Choose unit activity:"
#~ msgstr "בחר פעילות יחידה:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "המשחק Freeciv הוא חינם ואתה מוזמן לשלוח עותקים שלו\n"
#~ "בכמה תנאים; ראה סעיף \"Copying\" בדף העזרה\n"
#~ "ועכשיו... - תראה להם את הגיהינום!"

#~ msgid " Sell "
#~ msgstr "מכר"

#~ msgid "Rename..."
#~ msgstr "שנה שם..."

#~ msgid "Unit List..."
#~ msgstr "רשימת יחידות..."

#~ msgid "City Options..."
#~ msgstr "אפשרויות עיר..."

#~ msgid " Buy "
#~ msgstr "קנה"

#~ msgid "Change..."
#~ msgstr "שנה..."

#~ msgid "Worklist..."
#~ msgstr "רשימת־עבודה..."

#~ msgid "Supported units:"
#~ msgstr "יחידות נתמכות:"

#~ msgid "Units present:"
#~ msgstr "יחידות נוכחות:"

#~ msgid "Select nation and name:"
#~ msgstr "בחר אומה ושם:"

#~ msgid "Pick Name"
#~ msgstr "בחר שם:"

#~ msgid "Select your sex:"
#~ msgstr "בחר את מין השחקן:"

#~ msgid "Male  "
#~ msgstr "זכר"

#~ msgid "Select city style:"
#~ msgstr "בחר סגנון עיר:"

#~ msgid " Ok "
#~ msgstr "אישור"

#~ msgid "Intelligence"
#~ msgstr "מודיעין"

#~ msgid "Meet"
#~ msgstr "פגישה"

#~ msgid "Cancel pact"
#~ msgstr "ביטול הסכם"

#~ msgid "Goto location"
#~ msgstr "לך למיקום"

#~ msgid "Popup City"
#~ msgstr "הקפץ חלון עיר"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "קח שחקן זה"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "פועלים הם אחת מיחידות המפתח במשחק.  הם יכולים להקים מערכות השקיה, לסלול "
#~ "דרכים ומסילות־ברזל, להקים מבצרים ומכרות, לנקות זיהום ונשורת רדיו־"
#~ "אקטיבית. \n"
#~ "\n"
#~ "מתנחלים, פועלים ומהנדסים יכולים לעבוד בצוותא על־מנת לצמצם את הזמן הנדרש "
#~ "לפרויקטים ממושכים.  אם שנים או יותר פועלים ו/או מהנדסים עבדים יחד על אותה "
#~ "מטלה באותה המשבצת, מאמציהם יסוכמו יחדיו בכל תור עד להשלמת המטלה.  אולם, "
#~ "יש להיזהר מלהקצות יותר מדי עובדים למטלה אחת;  מאמץ רב מדי עלול להתבזבז, "
#~ "וקבוצה של פועלים, מתנחלים ו/או מהנדסים עלולה להיות פגיעה ביותר לפגיעה מצד "
#~ "האויב."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "ביזה"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "גבולות בינלאומיים"

#, fuzzy
#~ msgid " Food"
#~ msgstr "מזון "

#, fuzzy
#~ msgid " Production"
#~ msgstr "ייצור"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "סחר"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "מומחה"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "אושר"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "זיהום"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "מחק סעיף"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "מערכת־השקיה"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "?עודף סחר:ס+ "

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "קבע שיעורי מס, שפע, ומדע"

#~ msgid " Civil War"
#~ msgstr "מתחמת אזרחים"

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "אם סבירות ההצלחה פחותה מ־ 100%, חלק מהאנשים על הסיפון עלול לא לשרוד את "
#~ "המסע.  הדבר מפחית את ניקוד הבונוס מספינת־החלל, אך עדיין נחשב לניצחון."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr "אם בירת התרבות נכבשת, ספינת־החלל ששוגרה תאבד, הגן על בירתך היטב!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "עצה: אם תרבות אויב שגרה ספינת חלל, נסה לבנות במהירות ספינת חלל קלה עם "
#~ "יחידות הנעה מרובות שתגיע מוקדם יותר. האפשרות האחרת היא כיבוש עיר הבירה "
#~ "תרבות זו."

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "מפחית את האומללות הנגרמת על־ידי יחידות מחוץ לעיר ב־ 2 תחת משטר דמוקרטי, "
#~ "ו־ 1 תחת רפובליקה.  לשיפור זה אין השפעה תחת שיטות משטר אחרות."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "מגביר את משאבי המזון ב־ 50% לכל משבצת חווה השמשת המשמשת סביב העיר.  "
#~ "משבצות חווה הן אלו שהושקו בפעם השנייה."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "שיפורי־עיר העלות התחזוקה הרגילה שלהם היא 1, תחזוקתם תהייה בחינם, לכל "
#~ "הערים."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "הופך אזרח שבע־רצון אחד למאושר בכל עיר. הופך שני אזרחים שבעי־רצון נוספים "
#~ "למאושרים בעיר בה נבנו הגנים־התלויים (כלומר, סה\"כ 3). במקרה הבלתי בסיר בו "
#~ "אין אזרחים שבעי־רצון שיושפעו על־ידי הגנים התלויים, פלא־תבל זה ישפיע על "
#~ "אזרחים אומללים (יהפוך אותם לשבעי־רצון, תחת זאת)."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "דורש את הממשל %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "פועלת כחומה סביב כל אחת מעריך."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "הופך אזרח שבע־רצון אחד למאושר בכל עיר. הופך שני אזרחים שבעי־רצון נוספים "
#~ "למאושרים בעיר בה נבנו הגנים־התלויים (כלומר, סה\"כ 3). במקרה הבלתי בסיר בו "
#~ "אין אזרחים שבעי־רצון שיושפעו על־ידי הגנים התלויים, פלא־תבל זה ישפיע על "
#~ "אזרחים אומללים (יהפוך אותם לשבעי־רצון, תחת זאת)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "פועל כאילו ישב לך תחנה אלקטרו־חשמלית בכל עיר.  (הדבר מפחית את רמת הזיהום "
#~ "ומגביר את השפעת בתי־החרושת והמפעלים האוטומטיים.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr "מגביר את תפוקת המדע ב־ 100% עבור כל עיר בשליטתך בה יש אוניברסיטה."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "משדרג יחידה מיושנת אחת בכל תור."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "משדרג יחידה מיושנת אחת בכל תור."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "מגביר את משאבי הסחר ב־ 50% בכל המשבצות עם דרכים או מסילות־ברזל."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "נחשב כאילו יש בכל עיר קתדרלה.  הדבר הופך 3 אזרחים אומללים לשבעי רצות בכל "
#~ "עיר.  גילוי התאולוגיה מגביר את השפעת הקתדרלה, הופך אזרח אומלל נוסף לשבע־"
#~ "רצון.  גילוי הקומוניזם מפחית את השפעת הקתדרלה, מפחית באחד את מספר האזרחים "
#~ "האומללים שהופכים לשבעי־רצון."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "פנימי"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "מגביר את תפוקת המדע בכל עיר עם מעבדת מחקר ב־ 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "משדרג יחידה מיושנת אחת בכל תור."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "נחשב לתחנת משטרה בכל עיר. (כלומר, לכל עיר, מפחית את האומללות עבור יחידות "
#~ "צבא שמחוץ לעיר ב־ 2 תחת ממשל דמוקרטי, וב־ 1 תחת משטר רפובליקה.  אין לפלא־"
#~ "תבל זה השפעה תחת שיטת ממשל אחרות.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "_מחק ערך קבוע"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Brown  †�,†�,€†�,"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "* התעלם המשפעת חומת־עיר.\n"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "תיאורית הכבידה"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "המסוק היא יחידה חזקה ביותר, מכיוון שהיא יכולה הן לעוץ וכן לכבוש ערים.  אך "
#~ "עליך לנקוט בזהירות, מאחר ומסוקים מאבדים מעט בריאות בכל תור שהם שוהים "
#~ "בעיר, אלא אם כן יש ברשותך את פלא האומות המאוחדות."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Space"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?רבים:ערבים"

#~ msgid "Arab"
#~ msgstr "ערבי"

#~ msgid "?plural:Arabs"
#~ msgstr "?רבים:ערבים"

#~ msgid "Austrian"
#~ msgstr "אוסרי"

#~ msgid "?plural:Austrians"
#~ msgstr "?רבים:אוסטים"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "דוכס גדול"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "דוכסית"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "לייזר"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "ניגרי"

#~ msgid "Brazilian"
#~ msgstr "ברזילאי"

#~ msgid "?plural:Brazilians"
#~ msgstr "ברזילאים"

#~ msgid "Byzantine"
#~ msgstr "ביזנטי"

#~ msgid "?plural:Byzantines"
#~ msgstr "?רבים:ביזנטים"

#~ msgid "Danish"
#~ msgstr "דני"

#~ msgid "?plural:Danes"
#~ msgstr "?רבים:דנים"

#~ msgid "Dutch"
#~ msgstr "הולנדי"

#~ msgid "?plural:Dutch"
#~ msgstr "?רבים:הולנדים"

#~ msgid "Ethiopian"
#~ msgstr "אתיופי"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?רבים:אתיופים"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "אזרחים"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "?נקבה:צ'יף"

#~ msgid "Hittite"
#~ msgstr "חיתי"

#~ msgid "?plural:Hittites"
#~ msgstr "?רבים:חיתים"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "ליטוש"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?רבים:קניאתים"

#~ msgid "Inca"
#~ msgstr "אינקא"

#~ msgid "?plural:Incas"
#~ msgstr "?רבים:אינקא"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "בקרבת %s"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "שא"

#~ msgid "Indonesian"
#~ msgstr "אינדונזי"

#~ msgid "?plural:Indonesians"
#~ msgstr "?רבים:אינדונזים"

#~ msgid "Italian"
#~ msgstr "איטלקי"

#~ msgid "?plural:Italians"
#~ msgstr "?רבים:איטלקים"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "דוכס"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "דוכס"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?רבים:בווארים"

#~ msgid "Korean"
#~ msgstr "קוראני"

#~ msgid "?plural:Koreans"
#~ msgstr "?רבים:קוראנים"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?רבים:מאליאנים"

#~ msgid "Mayan"
#~ msgstr "מאיה"

#~ msgid "?plural:Mayas"
#~ msgstr "?רבים:מיאה"

#~ msgid "Polish"
#~ msgstr "פולני"

#~ msgid "?plural:Poles"
#~ msgstr "?רבים:פולנים"

#~ msgid "Portuguese"
#~ msgstr "פורטוגזי"

#~ msgid "?plural:Portuguese"
#~ msgstr "?רבים:פורטוגזים"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "ליטאי"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?רבים:רוסים"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?רבים:תילנאדים"

#~ msgid "Sumerian"
#~ msgstr "שומרי"

#~ msgid "?plural:Sumerians"
#~ msgstr "?רבים:שומרים"

#~ msgid "Swedish"
#~ msgstr "שוודי"

#~ msgid "?plural:Swedes"
#~ msgstr "?רבים:שוודים"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "כביש-מתכת"

#~ msgid "Thai"
#~ msgstr "תילנאדי"

#~ msgid "?plural:Thai"
#~ msgstr "?רבים:תילנאדים"

#~ msgid "?plural:Turks"
#~ msgstr "?רבים:תורכים"

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "האיים הבריטיים (בינוני/קלאסי)"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "כדור־הארץ (קלאסי, גדול)"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "כדור־הארץ (קלאסי, קטן)"

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "ארופה (ענק/קלאסי)"

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "כדור־הארץ (קלאסי, גדול)"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "כדור־הארץ (קלאסי, בינוני)"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "חצי־האי האיברי (קלאסי/גדול)"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "כדור־הארץ (קלאסי, בינוני)"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "כדור־הארץ (קלאסי, בינוני)"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "כדור־הארץ (קלאסי, בינוני)"

#~ msgid "Tutorial"
#~ msgstr "מדריך לימוד"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "_טען מחדש קבוצת משבצות"

#, fuzzy
#~ msgid "Could not write manual file %s."
#~ msgstr "לא מצליח לקרוא מידע בספריה %s: %s."

#, fuzzy
#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr "ראשי"

#~ msgid "Level: %s.<br>"
#~ msgstr "רמה: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "קטגוריה: %s.<br>"

#, fuzzy
#~ msgid "Default:"
#~ msgstr "_מחק ערך קבוע"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s עזרה עבור תוואי־שטח</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "עלות תנועה"

#~ msgid "Defense bonus"
#~ msgstr "בונוס הגנה"

#~ msgid "Mining"
#~ msgstr "כרייה"

#~ msgid "turns"
#~ msgstr "תורות"

#~ msgid "Clean pollution"
#~ msgstr "נקה זיהום"

#~ msgid "Clean fallout"
#~ msgstr "נקה נשורת"

#~ msgid "impossible"
#~ msgstr "בלתי אפשרי"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s עזרה עבור בניינים</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s עזרה עבור פלאי־תבל</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "תחזוקה"

#~ msgid "Requirement"
#~ msgstr "דרישות"

#~ msgid "Obsolete by"
#~ msgstr "הופך מיושן על־ידי"

#~ msgid "More info"
#~ msgstr "מידע נוסף"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "טכנולוגיות\n"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "לא מצליח לקרוא מידע בספריה %s: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "לא ידוע"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "בחר התקדמות לגנוב"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "בחר התקדמות לגנוב"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "בחר התקדמות לגנוב"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "אוכלוסיה:      %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "יחידות נתמכות %d"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "ניסיון לבנות פלא־תבל עבור %s נכשל."

#~ msgid "Enter password for %s:"
#~ msgstr "הזן ססמה עבור %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "הזן ססמה חדשה (וזכור אותה)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "שרת זה מתיר רק משתמשים נבחרים. סליחה."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "שרת זה מתיר רק משתמשים נבחרים. סליחה."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "סליחה, יותר מדי ניסיונות כושלים..."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "כביש-מתכת"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "ססמתך שגוייה. נסה שוב."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "התקוממת ילידים ליד %s בהנהגת %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "פושטי ים נצפו ליד %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "כבר מכרת משהו בתור הזה."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "אתה מוכר %s ב%s עבור %d זהב."
#~ msgstr[1] "אתה מוכר %s ב%s עבור %d זהב."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "אין אפשרות לקנות בעיר שקמה בתור הזה."

#~ msgid "You have already bought this turn."
#~ msgstr "כבר קנית בתור הזה."

#~ msgid "You don't buy %s!"
#~ msgstr "אינך קונה %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "אין אפשרות לקנות יחידה כאשר יש מהומות בעיר."

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d זהב נדרש.  ברשותך רק %d זהב."
#~ msgstr[1] "%d זהב נדרש.  ברשותך רק %d זהב."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "אינך רוכש %s ב־ %s"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "רכשת תור זה, לא ניתן לשנות."

#~ msgid "You already have a city called %s."
#~ msgstr "יש כבר ברשותך עיר בשם %s."

#~ msgid "A city called %s already exists."
#~ msgstr "עיר בשם %s כבר קיימת."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "אין אפשרות להשתמש ב%s כשם עיר. הוא שמור עבור %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr "%s אינו שם חוקי. רק שמות ASCII או ruleset מותרים עבור ערים."

#~ msgid "City no. %d"
#~ msgstr "עיר מס' %d"

#~ msgid "A poorly-named city"
#~ msgstr "ניתן שם עלוב לעיר"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "עיר הבית הוחלפה מ%s ל%s"

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "הועבר %s ב־ %s מ־ %s אל %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "הועבר %s מ־ %s אל %s."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "%s כבש %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s כבש %s."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "עיר הבית הוחלפה מ%s ל%s"

#, fuzzy
#~ msgid "increased"
#~ msgstr "בסיס תעופה"

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s צריכה %s (בבנייה) על־מנת לצמוח הלאה."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s צריכה שיפור על־מנת לצמוח הלאה."

#~ msgid "%s grows to size %d."
#~ msgstr "%s צומחת לגודל %d."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "רשימת־העבודה של %s ריקה כעת."

#~ msgid "%s is finished building %s."
#~ msgstr "%s סיימו לבנות את %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "אין אפשרות לקיים את תחזוקת %s ב%s, הבניין נמכר!"

#~ msgid "Pollution near %s."
#~ msgstr "זיהום בקרבת %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "הפרות סדר ב%s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "*מהומות נמשכות* ב%s."

#~ msgid "Order restored in %s."
#~ msgstr "הסדר הושב ל%s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "משחתת"

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "אוכלוסייה: %s"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "ייצור הושלם:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "נקה זיהום"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "טען משחק שמור"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "שרתים"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "שמור משחק לקובץ."

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "בחר בתסריט"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "שמור משחק לקובץ."

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "שרת"

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "צא מהמשחק וסגור את השרת"

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "הודעת חיבור/ניתוק"

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "הסר <player-name>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "שכבת יחידות"

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "הסר <player-name>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "קבע אחד או את כל שחקני הא\"מ ל'טירון'"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "הסר ערכים קבועים"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "שכבת יחידות"

#~ msgid "End the game immediately in a draw."
#~ msgstr "סיים את המשחק מיד בתיקו."

#~ msgid "Concede the game."
#~ msgstr "וותר על המשחק."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "הדבר אומר לכל השאר שאתה מוותר על המשחק, ואם כולם חוץ משחקן (או צוות) אחד "
#~ "וויתרו על המשחק באופן זה, המשחק מסתיים."

#~ msgid "remove <player-name>"
#~ msgstr "הסר <player-name>"

#~ msgid "Fully remove player from game."
#~ msgstr "מסיר שחקן באופן מלא מהמשחק."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "הדבר מסיר *לחלוטין* את השחקן מהמשחק, כולל כל הערים והיחידות שלו.  השתמש "
#~ "בזהירות!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "שמור\n"
#~ "שמור <file-name>"

#~ msgid "Save game to file."
#~ msgstr "שמור משחק לקובץ."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "שמור\n"
#~ "שמור <file-name>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "שמור משחק לקובץ."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "הגדרות שרת"

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "%s נפרד מ־ %s"

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "עיר הבית הוחלפה מ%s ל%s"

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "עיר הבית הוחלפה מ%s ל%s"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "שם חיבור: %s"

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "שחקן הושמד"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "כל האפשריות"

#, fuzzy
#~ msgid " (set)"
#~ msgstr "(ותיק קרבות)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "אין אפשרות לטעון קובץ תסריט קבוצת־חוקים \"%s\"."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "%s מ %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "השקף"

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "שחקן %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "ניתן שם עלוב לעיר"

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "התרבות הגדולה מכולן בעולם."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "התרבות הגדולה מכולן בעולם."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "התרבות הגדולה מכולן בעולם."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "התרבות הגדולה מכולן בעולם."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "התרבות הגדולה מכולן בעולם."

#, fuzzy
#~ msgid "Livy"
#~ msgstr "לובי"

#~ msgid "Military Service"
#~ msgstr "שירות צבאי"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "חסרי־הערך"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "כבירים"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "כבירים"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "חסרי־הערך"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "כבירים"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "חסרי־הערך"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "חסרי־הערך"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "חסרי־הערך"

#~ msgid "Historian Publishes!"
#~ msgstr "היסטוריון מפרסם!"

#~ msgid "with no wonders\n"
#~ msgstr "ללא פלאי־תבל\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "עם פלא־תבל אחד\n"
#~ msgstr[1] "עם %d פלאי־תבל\n"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "חמש הערים הגדולות של העולם!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "עיר: %s(%s) "

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s הושמד \n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "עיר: %s(%s) "

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "מיל רבוע"
#~ msgstr[1] "מיל רבוע"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] "מ. טונות"
#~ msgstr[1] "מ. טונות"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] "מ. סחורות"
#~ msgstr[1] "מ. סחורות"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] "נורות"
#~ msgstr[1] "נורות"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] "חודש"
#~ msgstr[1] ""

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] "טון"
#~ msgstr[1] ""

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s (%s) (רשימת־עבודה)"

#~ msgid "Population\n"
#~ msgstr "אוכלוסייה\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "סחר\n"
#~ "(מ. סחורות)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "זיהום\n"
#~ "מ. טונות"

#~ msgid "Cities\n"
#~ msgstr "ערים\n"

#~ msgid "Technologies\n"
#~ msgstr "טכנולוגיות\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "שירות צבאי\n"
#~ "(חודשים)"

#~ msgid "Wonders\n"
#~ msgstr "פלאי־תבל\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "קצב מחקר\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "שטח יבשה\n"
#~ "(מיל רבוע)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "שטח מיושב\n"
#~ "(מיל רבוע)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "קרוא וכתוב\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "ספינת־חלל\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "בניית יחידות"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "יחידות זמינות"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "מגן"

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "רמת בדיקה נמוכה \"%s\".\n"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "מנותק"

#, fuzzy
#~ msgid "Running"
#~ msgstr "ליטוש"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "המשחק הסתיים"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "מספר נתיבי־סחר"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "_שחרר שחקן"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "כדור־הארץ (קלאסי, בינוני)"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "בחר בתסריט"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "כל השחקנים מוכנים; המשחק מתחיל."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "תור אחד"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<אין חיבורים>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "מנותק"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "שכבת גבולות"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "שחקן %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "גבולות בינלאומיים"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "רשימת צוותים:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "בנייה"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "שכבת יחידות"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "תרבות: התקוממות ברברים"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "הגנים התלויים"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* יכולים לבנות דרכים ומסילות.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "בחר יעד"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "בנייה"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "פזר"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "אין אפשרות למכור שיפור."

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "מספר יחידות נוכחות"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "כוח גרעיני"

#~ msgid "Minimum number of players"
#~ msgstr "מספר שחקנים מזערי"

#~ msgid "Maximum number of players"
#~ msgstr "מספר שחקנים מרבי"

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "מספר שחקנים מזערי"

#~ msgid "List of players' initial units"
#~ msgstr "הצג רשימת היחידות הראשונית של השחקנים"

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "טכנולוגיה"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "זהב: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "עיר: חוגגת"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "סה\"כ סחר מנתיבי־סחר: %d"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "גבולות בינלאומיים"

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "יכולת לקיימם דיפלומטיה עם שחקנים אחרים"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "יכולת לקיימם דיפלומטיה עם שחקנים אחרים"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "רשימת שחקנים:"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "מנהיג ברברי"

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "תעבורה אווירית"

#~ msgid "Players that users are allowed to take"
#~ msgstr "שחקנים שלמשתמשים מותר לקחת"

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "רשימת חיבורים לשרת:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "שם זה אסור."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "פנימי"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "בלתי אפשרי"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "טיעון ריק בשביל \"%s\".\n"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "עמוד הגדרות זה"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "עמוד הגדרות זה"

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "עמוד הגדרות זה"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "עמוד הגדרות זה"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "בלתי אפשרי"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "עמוד הגדרות זה"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "אוכלוסיה: %s  -  %s"

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "אוכלוסיה: %s  -  %s"

#~ msgid "Geological"
#~ msgstr "גאולוגי"

#~ msgid "Sociological"
#~ msgstr "סוציולוגי"

#~ msgid "Economic"
#~ msgstr "כלכלי"

#~ msgid "Military"
#~ msgstr "צבא"

#~ msgid "Scientific"
#~ msgstr "מדעי"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "ממשק"

#~ msgid "Networking"
#~ msgstr "עבודת רשת"

#~ msgid "Vital"
#~ msgstr "חיוני"

#~ msgid "Situational"
#~ msgstr "מצבי"

#~ msgid "Rare"
#~ msgstr "נדיר"

#~ msgid "Changed"
#~ msgstr "השתנה"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "נעול"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "המשחק הסתיים"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr ""
#~ "\n"
#~ "הטריטוריה של ה%s %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr ""
#~ "\n"
#~ "הטריטוריה של ה%s %s"

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "שם זה אסור."

#~ msgid "Can't use an empty name."
#~ msgstr "אין אפשרות להשתמש בשם ריק"

#~ msgid "That name is not allowed."
#~ msgstr "שם זה אסור."

#~ msgid "You cannot save games manually on this server."
#~ msgstr "אין באפשרותך לשמור משחק באופן ידני על שרת זה."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "כבר קיים משתמש עם שם זה."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "כבר קיים שחקן עם שם זה."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "אין אפשרות להוסיף עוד שחקנים, השרת מלא."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "הפעל/בטל מוכנות שחקן"

#~ msgid "A player already exists by that name."
#~ msgstr "כבר קיים שחקן עם שם זה."

#~ msgid "A user already exists by that name."
#~ msgstr "כבר קיים משתמש עם שם זה."

#~ msgid "Can't add more players, server is full."
#~ msgstr "אין אפשרות להוסיף עוד שחקנים, השרת מלא."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "אין אפשרות להוסיף עוד שחקנים, השרת מלא."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "אין אפשרות לטעון קובץ תסריט קבוצת־חוקים \"%s\"."

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "אוכלוסיה: %s  -  %s"

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "אפשריות %s"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "זכר"

#~ msgid "All options"
#~ msgstr "כל האפשריות"

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "צוות"

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "אין לך כאן פועלים."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "שם זה אסור."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "אוכלוסיה: %s  -  %s"

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "אין באפשרותך לשמור משחק באופן ידני על שרת זה."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "שם זה אסור."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s נרכש מ־ %s!"

#~ msgid "Alive"
#~ msgstr "בחיים"

#~ msgid "%s detaching from %s"
#~ msgstr "%s נפרד מ־ %s"

#~ msgid "Could not load savefile: %s"
#~ msgstr "אין אפשרות לטעון את קובץ־השמירה: %s"

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "רשימת־העבודה של %s ריקה כעת."

#~ msgid "Goodbye."
#~ msgstr "להתראות"

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "משחק החל. "

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "אין אפשרות לטעון קובץ תסריט קבוצת־חוקים \"%s\"."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "אין באפשרותך לשמור משחק באופן ידני על שרת זה."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s נרכש מ־ %s!"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "אוכלוסיה: %s  -  %s"

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s נרכש מ־ %s!"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s כבש %s."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s כבש %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr "(משקיף)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "השקף"

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "* יכולים לבנות ערים חדשות.\n"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "הצג רשימת היחידות הראשונית של השחקנים"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "אין אפשרות לפתוח קובץ זמני."

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "אין אפשרות לפתוח קובץ זמני."

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "אין אפשרות לטעון קובץ תסריט קבוצת־חוקים \"%s\"."

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#~ msgid "All players are ready; starting game."
#~ msgstr "כל השחקנים מוכנים; המשחק מתחיל."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "חתוך חיבור"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "חובה לבחור את מינך"

#, fuzzy
#~ msgid "kicked"
#~ msgstr "חסום"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "קומוניזם %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "קומוניזם %s"

#~ msgid "List of connections to server:"
#~ msgstr "רשימת חיבורים לשרת:"

#~ msgid "<no connections>"
#~ msgstr "<אין חיבורים>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "רשימת צוותים:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "פעיל"

#~ msgid "List of players:"
#~ msgstr "רשימת שחקנים:"

#~ msgid "<no players>"
#~ msgstr "<אין שחקנים>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "משתמש %s, "

#~ msgid ", ready"
#~ msgstr ", מוכן"

#~ msgid ", not ready"
#~ msgstr ", לא מוכן"

#~ msgid ", Dead"
#~ msgstr ", מת"

#~ msgid ", difficulty level %s"
#~ msgstr ", רמת קושי %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " חיבור אחד:"
#~ msgstr[1] " %d חיבורים:"

#~ msgid " (observer mode)"
#~ msgstr "(מצב משקיף)"

#~ msgid "List of teams:"
#~ msgstr "רשימת צוותים:"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "הצג רשימת היחידות הראשונית של השחקנים"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "הצג רשימת היחידות הראשונית של השחקנים"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "רשימת שחקנים:"

#~ msgid "%s acquired from %s!"
#~ msgstr "%s נרכש מ־ %s!"

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "גילוי %s גורם להתיישנות %s ב־ %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "נלמד %s. המדענים שלנו מתמקדים ב%s; המטרה היא %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "נלמד  %s.  מדענים בחרו לחקור %s."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "נלמד  %s.  מדענים בחרו לחקור %s."

#~ msgid "Learned %s. "
#~ msgstr "נלמד %s."

#~ msgid "Researching %s."
#~ msgstr "חוקר %s."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "* יכולים לבנות ערים חדשות.\n"

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "אינך רוכש %s ב־ %s"

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr "ניסיון להקים נתיב־סחר עבור %s נכשל."

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "ניסיון להקים נתיב־סחר עבור %s נכשל."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "נתיבי הסחר הללו נקבעו עם  %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "ניסיון להקים נתיב־סחר עבור %s נכשל."

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s כבש %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "אין אפשרות לשחד יחידה זו!"

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "עלות תנועה"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "המר ל%s"

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "ניסיון לשנות את העיר־בית עבור %s נכשל."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "ניסיון להקים נתיב־סחר עבור %s נכשל."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "ניסיון לבנות פלא־תבל עבור %s נכשל."

#~ msgid "Your %s has invalid orders."
#~ msgstr "יחידת ה%s שלך קבלה פקודה לא תקינה."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "רשימות־עבודה"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "מומחה"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "ניגרי"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "מומחה"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "אתה מריץ את Freeciv ללא iconv. אלא אם אתה משתמש בערכת התווים latin1, "
#~ "תווים אחדים עלולים לא להיות מוצגים כראוי. ניתן להוריד את iconv מ־ http://"
#~ "gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "אין אפשרות להמיר טקסט מ־ %s אל %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "רמת רישום־יומן \"%s\" לא תקינה.\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "רמת ירשום יומן %d לא תקינה ב־ \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr "יש להדר את Freeciv עם הדגל DEBUG כדי להשתמש ברמת בדיקה %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "ארגומנט רמת רישום יומן לא בנויה כראוי \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "לא מספר שלם: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "שם קובץ ריק ברמת רישום יומן \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr "יש להדר את Freeciv עם הדגל DEBUG כדי להשתמש ברמת בדיקה %d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "אין אפשרות לפתוח קובץ יומן־רישום: %s להוספת \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "ההודעה האחרונה חזרה על עצמה פעם אחת"
#~ msgstr[1] "ההודעה האחרונה חזרה על עצמה %d פעמים"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] "(סך הכל חזרה אחת)"
#~ msgstr[1] "(סך הכל %d חזרות)"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "אין אפשרות לפתוח קובץ זמני."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "טיעון ריק בשביל \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "חסר טיעון בשביל \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "המשתנה FREECIV_PATH נמצא אך ריק; משתמש בתיקיה הנוכחית."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "המשתנה FREECIV_PATH נמצא אך ריק; משתמש בתיקיה הנוכחית."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "המשתנה FREECIV_PATH נמצא אך ריק; משתמש בתיקיה הנוכחית."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "המשתנה FREECIV_PATH נמצא אך ריק; משתמש בתיקיה הנוכחית."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "לא מצליח לקרוא מידע בספריה %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "תיקיית הנתונים צריכה להיקבע דרך משתנה הסביבה FREECIV_PATH."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "תיקיית המידה הנוכחית היא: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "קובץ ה \"%s\"  נדרש... מבטל!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%sשגיאה: אתה מנסה להריץ את המשחק כ-סופר משתמש.\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "השתמש במשתמש חסר-זכויות במקום. \n"

#~ msgid "exact match"
#~ msgstr "התאמה מדויקת"

#~ msgid "only match"
#~ msgstr "התאמה בלבד"

#~ msgid "ambiguous"
#~ msgstr "רב משמעי"

#~ msgid "empty"
#~ msgstr "ריק"

#~ msgid "too long"
#~ msgstr "ארוך מדי"

#~ msgid "non-match"
#~ msgstr "חוסר התאמה"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "מאי"
#~ msgstr[1] "מאי"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "או"
#~ msgstr[1] "או"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "מכרה"
#~ msgstr[1] "מכרה"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "רשומה"
#~ msgstr[1] "רשומה"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "שגיאה %ld (הודעת תבנית נכשלה)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "שגיאה %d (הודר ללא strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr " _בטל פגישה"

#~ msgid "Accept _treaty"
#~ msgstr "_קבל הסכם"

#~ msgid "_Gold:"
#~ msgstr "_זהב: "

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d סחר / %d"

#~ msgid "no extra / %d"
#~ msgstr "אין תוספת / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "ביצורים ובסיסי־תעופה"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "אומה נבחרה"

#~ msgid "Fortress & Airbase"
#~ msgstr "ביצורים ובסיסי־תעופה"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "נהרות"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "שם שחקן: %s"

#, fuzzy
#~ msgid "working man"
#~ msgstr "עבודת רשת"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "דיקטטור"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?נקבה:צ'יף"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "_ממשלה"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "הוסף ערכים קבועים"

#~ msgid "Rail"
#~ msgstr "מסילה"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "שמור משחק לקובץ."

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "יחידות יבשה"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "יחידות ים"

#~ msgid "_Ready all"
#~ msgstr "_הכן הכל"

#~ msgid "_Sentry idle"
#~ msgstr "_זקיף חסר־מעש"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "נשורת"

#~ msgid "Build _Railroad"
#~ msgstr "בנה _מסילת־ברזל"

#~ msgid "Strategy and tactics"
#~ msgstr "אסטרטגיה וטקטיקה"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "משי"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "מאליני"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "נישא"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "נשורת"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "סה\"כ"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "ספריה"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "ברזילאי"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "ברזילאי"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "קח שחקן זה"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "תעריפים"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "פורטוגזי"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "ב%s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "בקרבת %s"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "מדע"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "אמיר"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "דוכס גדול"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "דוכסים גדולה"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "ב%s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "ב%s"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?נקבה:קונסולית"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "עני"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "עני"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "לורד מגן"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "שחיתות"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "אומות"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "מטרה"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "יחידה %s"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "מצב"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "ביי"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?נקבה:צ'יף"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "דיקטטור"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "דיקטטור"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "התחל משחק חדש"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "קנה %s עבור %d זהב?\n"
#~ "באוצר המדינה יש %d זהב."

#~ msgid "Build _Fortress"
#~ msgstr "_בנה ביצורים"

#~ msgid "Add to City (_B)"
#~ msgstr "הוסף לעיר (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "שנה ל%s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "שנה ל%s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "מכר _מיושנים:"

#~ msgid "City Overview"
#~ msgstr "סקירת עיר"

#~ msgid "Worklist"
#~ msgstr "רשימת־עבודה"

#~ msgid "Misc. Settings"
#~ msgstr "הגדרות שונות"

#~ msgid "Units present"
#~ msgstr "יחידות נוכחות"

#~ msgid "_Yes"
#~ msgstr "_כן"

#~ msgid "_No"
#~ msgstr "_לא"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "סחר עם %s מפיק %d סחר.\n"

#~ msgid "No trade routes exist."
#~ msgstr "לא קיימים נתיבי־סחר."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "סה\"כ סחר מנתיבי־סחר: %d"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_הפעל יחידה"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "הפעל יחידה ו_סגור תיבת־שיחה"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "עליית _משמר"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "פזר יחידה"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "שדרג יחידה!"

#~ msgid "Configure City Report"
#~ msgstr "הגדר דוח עיר"

#~ msgid "Change All"
#~ msgstr "שנה הכל"

#~ msgid "Select"
#~ msgstr "בחר"

#~ msgid "Configure"
#~ msgstr "הגדר"

#~ msgid "City Advisor"
#~ msgstr "יועץ עיר"

#~ msgid "City Report"
#~ msgstr "דוח עיר"

#~ msgid "For information on:"
#~ msgstr "למידע נוסף:"

#~ msgid "CMA and presets"
#~ msgstr "סנ\"א והגדרות קיימות"

#~ msgid "including sample presets,"
#~ msgstr "כולל דוגמאות להגדרות קיימות,"

#~ msgid "see README.cma."
#~ msgstr "ראה README.cma."

#~ msgid "New"
#~ msgstr "חדש"

#~ msgid "Couldn't load the savegame"
#~ msgstr "אין אפשרות לטעון משחק שמור"

#~ msgid "Local Area Network"
#~ msgstr "רשת תקשורת מקומית"

#~ msgid "Connect To Network Game"
#~ msgstr "התחבר למשחק רשת"

#~ msgid "Choose a nation to play"
#~ msgstr "בחר לשחק באומה"

#~ msgid "Number of players (Including AI):"
#~ msgstr "מספר שחקנים (כולל א\"מ):"

#~ msgid "AI skill level:"
#~ msgstr "רמת מיומנות א\"מ:"

#~ msgid "Game Options"
#~ msgstr "אפשריות משחק"

#~ msgid "Start Game"
#~ msgstr "התחל משחק"

#~ msgid "Host:"
#~ msgstr "שרת:"

#~ msgid "Port:"
#~ msgstr "פורט:"

#~ msgid "City Style:"
#~ msgstr "סגנון עיר:"

#~ msgid "Unit Selection"
#~ msgstr "בחירת יחידה"

#~ msgid "Erase Clause"
#~ msgstr "מחק סעיף"

#~ msgid "Allows "
#~ msgstr "מאפשר"

#~ msgid "Obsoletes "
#~ msgstr "גורם להתיישנות"

#~ msgid " (with "
#~ msgstr "(יחד עם "

#~ msgid "Ruler: %s %s"
#~ msgstr "שליט: %s %s"

#~ msgid "Local _Options"
#~ msgstr "_אפשרויות מקומיות"

#~ msgid "_Message Options"
#~ msgstr "אפשרויות _הודעות"

#~ msgid "Sa_ve Settings"
#~ msgstr "_שמור הגדרות"

#~ msgid "Server O_ptions"
#~ msgstr "אפשריות _שרת"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "י_צא יומן־רישום"

#~ msgid "_Clear Log"
#~ msgstr "_נקה יומן־רישום"

#~ msgid "_Disconnect"
#~ msgstr "הת_נתק"

#~ msgid "_Orders"
#~ msgstr "_פקודות"

#~ msgid "Transf_orm to Hills"
#~ msgstr "_המר לגבעות"

#~ msgid "_Road"
#~ msgstr "_דרך"

#~ msgid "Rai_l"
#~ msgstr "_מסילה"

#~ msgid "_Irrigate"
#~ msgstr "_השקה"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_לך אל"

#~ msgid "_Reports"
#~ msgstr "_דוחות"

#~ msgid "Out:"
#~ msgstr "פלט:"

#~ msgid "Mes:"
#~ msgstr "הדע:"

#~ msgid "Pop:"
#~ msgstr "צץ:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "הין להציג את ההודעות\n"
#~ "פלט = חלון פלט, הדע = חלון הודעות, צץ = חלון צץ נפרד"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(צעד אחד)"
#~ msgstr[1] "(%d צעדים)"

#~ msgid "Trade Report"
#~ msgstr "דוח סחר"

#~ msgid "Sell Obsolete"
#~ msgstr "מכר מיושנים"

#~ msgid "Building Name"
#~ msgstr "שם בניין"

#~ msgid "Totals"
#~ msgstr "סה\"כ"

#~ msgid "Rename Worklist"
#~ msgstr "שנה שם רשימת־עבודה"

#~ msgid "Remove"
#~ msgstr "הסר"

#~ msgid "Available items"
#~ msgstr "פריטים זמינים"

#~ msgid "Show future targets"
#~ msgstr "הצג מטרות עתידיות"

#~ msgid "Undo"
#~ msgstr "בטל"

#, fuzzy
#~ msgid "Sea"
#~ msgstr "גנבה"

#, fuzzy
#~ msgid "Air"
#~ msgstr "בסיס תעופה"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "בלתי אפשרי"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "קרקע"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "כל יחידות היבשה שלך מוקמות עם רמת וותק קרבות.  הסיכוי שיחידה תקבל את רמת "
#~ "וותק הקרבות הבאה לאחר קרב עולה בחצי."

#~ msgid "_Full Screen"
#~ msgstr "מסך _מלא"

#~ msgid "Pollution:    %3d"
#~ msgstr "זיהום:    %3d"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "משעשע את האזרחים בעיר, הופך 3 אזרחים אומללים לשבעי־רצון. (4 לאחר גילוי "
#~ "החשמל.)"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "נחשב כאילו יש בכל עיר קתדרלה.  הדבר הופך 3 אזרחים אומללים לשבעי רצות בכל "
#~ "עיר.  גילוי התאולוגיה מגביר את השפעת הקתדרלה, הופך אזרח אומלל נוסף לשבע־"
#~ "רצון.  גילוי הקומוניזם מפחית את השפעת הקתדרלה, מפחית באחד את מספר האזרחים "
#~ "האומללים שהופכים לשבעי־רצון."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr "הופך שנים מאזרחיך האומללים לשבעי־רצון בכל עיר עם מקדש."

#~ msgid " and "
#~ msgstr "וגם"

#~ msgid "?and:, "
#~ msgstr "?וגם:,"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr "?clistbegin: %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "מומחה"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "?blistend:"

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "המרה"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?רבים:פולנים"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s יחידות"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr ", צוות %s"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_החלף ממשל"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "בזבוב"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "מאליני"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "מאליני"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "בקרבת %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "ב%s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "ב%s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "תילנאדי"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "תילנאדי"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "תילנאדי"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "תילנאדי"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "מטרה"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "פלאי־תבל:"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "?נקבה:קונסולית"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "מספר"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "פרעה"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "ארמני"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "ניגרי"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "או"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "אפשריות %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "דיפלומטיה: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "מהראג'ה"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "מהראג'ה"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "קרדינל"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "דני"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "נובונגו"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "אומה"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "_ממשלה"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "מפציץ חמקן"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "שאמאן"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "מחשב־מארח: %s"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "דיפלומטיה: %s"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "חוזה: שגרירות"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "בקרבת %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "ממלכה"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?נקבה:קונסולית"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "תאולוגיה"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "כרייה"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "בקרבת %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "שנה ל%s"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "תעריפים"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "תילנאדי"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "מלכה"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "האחאן"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "נשורת"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "מ%s"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "ממלכה"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?נקבה:קונסולית"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr ", צוות %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "דיווחים"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "מכובד"

#~ msgid "st"
#~ msgstr " "

#~ msgid "nd"
#~ msgstr " "

#~ msgid "rd"
#~ msgstr " "

#~ msgid "th"
#~ msgstr " "

#~ msgid "King"
#~ msgstr "מלך"

#~ msgid "Prince"
#~ msgstr "נסיך"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "?נקבה:נשיאה"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "שאמאן גדול"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?נקבה:קונסולית"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "בסיס תעופה"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "נסיך"

#, fuzzy
#~ msgid "Raina"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "_ממשלה"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "כביש"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_השקה"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "מכרה"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "דרך"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "אתה מריץ את Freeciv ללא iconv. אלא אם אתה משתמש בערכת התווים latin1, "
#~ "תווים אחדים עלולים לא להיות מוצגים כראוי. ניתן להוריד את iconv מ־ http://"
#~ "gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "שם קובץ ריק ברמת רישום יומן \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "המשתנה FREECIV_PATH נמצא אך ריק; משתמש בתיקיה הנוכחית."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "תיקיית הנתונים צריכה להיקבע דרך משתנה הסביבה FREECIV_PATH."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "תיקיית המידה הנוכחית היא: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "אין אפשרות לטעון קובץ תסריט קבוצת־חוקים \"%s\"."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "הדבר מסיר *לחלוטין* את השחקן מהמשחק, כולל כל הערים והיחידות שלו.  השתמש "
#~ "בזהירות!"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "ממתין"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "אין אפשרות להוסיף שחקני א\"מ לאחר שהמשחק החל."

#~ msgid "Empty team: %s"
#~ msgstr "צוות ריק: %s"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s מתוך %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?בדרנים/מדענים/גובי־מס:ב/מ/ג"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "בדרנים, מדענים, גובי־מס"

#~ msgid " Rivers"
#~ msgstr "נהרות"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* יכולים לבנות ביצורים.\n"

#~ msgid "Progress: no research target"
#~ msgstr "קידמה: אין מטרת מחקר"

#~ msgid "_View"
#~ msgstr "_הצג"

#~ msgid "Give info access"
#~ msgstr "תן מידע לגישה"

#~ msgid "Give ctrl access"
#~ msgstr "תן שליטה בגישה"

#~ msgid "?Building:Name"
#~ msgstr "?בניין:שם"

#~ msgid "Total Cost:"
#~ msgstr "עלות כוללת:"

#~ msgid "true"
#~ msgstr "אמת"

#~ msgid "false"
#~ msgstr "שקר"

#~ msgid "(hidden)"
#~ msgstr "(נסתר)"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "נתיבי־סחר:"

#~ msgid "Special Resources"
#~ msgstr "משאבים מיוחדים"

#~ msgid "Roads and Rails"
#~ msgstr "דרכים ומסילות"

#~ msgid "Fortress and Airbase"
#~ msgstr "מבצרים ובסיסי אויר"

#~ msgid "Video options"
#~ msgstr "אפשרויות חוזי"

#~ msgid "Sound options"
#~ msgstr "אפשריות שמע"

#~ msgid "Game options"
#~ msgstr "אפשריות משחק"

#~ msgid "Map options"
#~ msgstr "אפשריות מפה"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "מדול חלל הם החלק היקר ביותר בספינת החלל.  ישנם שלושה סוגי מודולים:\n"
#~ "\n"
#~ "- מודול מגורים: מאפשר מרחב מחייה ל־ 10,000 אנשים.\n"
#~ "\n"
#~ "- מודול מערכת תמיכת חיים: מכיל מזון ומים לאוכלוסיה של מודול מגורים אחד.\n"
#~ "\n"
#~ "- לוחות סולריים: מספקים את האנרגיה הנדרשת עבור כל שני מודולים אחרים.\n"
#~ "\n"
#~ "יש באפשרותך לבנות עד 4 מודולי חלל מכל סוג.\n"
#~ "\n"
#~ "לפני שיש באפשרותך לבנות חלקי ספינת־חלל, פלא־התבל תכנית־אפולו חייב להיבנות "
#~ "על־ידי אחד השחקנים."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "התרבות שמקימה את הספרייה הגדולה מקבל את כל התקדמות שנמצאת ברשות לפחות שתי "
#~ "תרבויות אחרות."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?קבוצת־עמים:בידיוני"

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "כל יחידות היבשה שלך מוקמות עם רמת וותק קרבות.  הסיכוי שיחידה תקבל את רמת "
#~ "וותק הקרבות הבאה לאחר קרב עולה בחצי."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "שא"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "מאליני"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?נקבה:קונסולית"

#~ msgid "Team 4"
#~ msgstr "צוות 4"

#~ msgid "Team 5"
#~ msgstr "צוות 5"

#~ msgid "Team 6"
#~ msgstr "צוות 6"

#~ msgid "Team 7"
#~ msgstr "צוות 7"

#~ msgid "Team 8"
#~ msgstr "צוות 8"

#~ msgid "Team 9"
#~ msgstr "צוות 9"

#~ msgid "Team 10"
#~ msgstr "צוות 10"

#~ msgid "Team 11"
#~ msgstr "צוות 11"

#~ msgid "Team 12"
#~ msgstr "צוות 12"

#~ msgid "Team 13"
#~ msgstr "צוות 13"

#~ msgid "Team 14"
#~ msgstr "צוות 14"

#~ msgid "Team 15"
#~ msgstr "צוות 15"

#~ msgid "Team 16"
#~ msgstr "צוות 16"

#~ msgid "Team 17"
#~ msgstr "צוות 17"

#~ msgid "Team 18"
#~ msgstr "צוות 18"

#~ msgid "Team 19"
#~ msgstr "צוות 19"

#~ msgid "Team 20"
#~ msgstr "צוות 20"

#~ msgid "Team 21"
#~ msgstr "צוות 21"

#~ msgid "Team 22"
#~ msgstr "צוות 22"

#~ msgid "Team 23"
#~ msgstr "צוות 23"

#~ msgid "Team 24"
#~ msgstr "צוות 24"

#~ msgid "Team 25"
#~ msgstr "צוות 25"

#~ msgid "Team 26"
#~ msgstr "צוות 26"

#~ msgid "Team 27"
#~ msgstr "צוות 27"

#~ msgid "Team 28"
#~ msgstr "צוות 28"

#~ msgid "Team 29"
#~ msgstr "צוות 29"

#~ msgid "Team 30"
#~ msgstr "צוות 30"

#~ msgid "Team 31"
#~ msgstr "צוות 31"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "פלאי עולם"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "דורש את תוואי השטח המיוחד %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "דרושה האומה %s\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "_שפות"

#~ msgid "Co_nnecting"
#~ msgstr "_מתחבר"

#~ msgid "C_ontrols"
#~ msgstr "_בקרות"

#~ msgid "C_hatline"
#~ msgstr "קו _שיחה"

#~ msgid "_Worklist Editor"
#~ msgstr "עורך _רשימת־עבודה"

#~ msgid "Citizen _Management"
#~ msgstr "_ניהול אזרחים"

#~ msgid "_Playing"
#~ msgstr "_משחקים"

#~ msgid "City _Improvements"
#~ msgstr "_שיפורים בערים"

#~ msgid "Com_bat"
#~ msgstr "_קרב"

#~ msgid "_ZOC"
#~ msgstr "_אזור־שליטה"

#~ msgid "Techno_logy"
#~ msgstr "_טכנולוגיה"

#~ msgid "Won_ders"
#~ msgstr "_פלאי־תבל"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "דיפלומטיה"

#~ msgid "Happin_ess"
#~ msgstr "_אושר"

#~ msgid "Space _Race"
#~ msgstr "המירוץ ל_חלל"

#~ msgid "_Copying"
#~ msgstr "_העתקה"

#~ msgid "_About"
#~ msgstr "_אודות"

#~ msgid "Playing"
#~ msgstr "משחק"

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "תחת שיטות ממשל רבות, נוכחות יחידות צבא בעיר עשויה ליצור שביעות־רצון על־"
#~ "ידי השלטת משטר צבאי.  תחת רפובליקה או דמוקרטיה, עם זאת, יחידות צבא עלולות "
#~ "להעציב אזרחים (לפרטים ראה: ממשל).  יצוין שבמקרה זה שיפור בעיר כמו אלה "
#~ "שנזכרים לעיל, אין השפעה על עצבות האזרחים.  ניתן לסתור סוג זה של עצבות על־"
#~ "ידי בניית תחנת־משטרה, פלאי־תבל רלוונטיים (כמו הגנים התלויים, הקתדרלה של י"
#~ "\"ס באך, תרופה לסרטן, התאטרון של שייקספיר, וכמובן זכות ההצבעה לנשים; שים־"
#~ "לב, עם זאת, שהקפלה של מיכלאנג'לו לא תשפיע במקרה זה, מאחר והיא שקולה "
#~ "לקתדרלה בכל עיר, הוא הכפלת ההשפעה של קתדרלות, לפי קבוצת־החוקים), או המרת "
#~ "חלק מהסחר שלך לשפע."

#, fuzzy
#~ msgid "Mama"
#~ msgstr "כביש-מתכת"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "כביש-מתכת"

#~ msgid "Tzar"
#~ msgstr "צאר"

#~ msgid "Tzaritza"
#~ msgstr "צארינה"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "ממגורה"

#~ msgid "Primer Ministre"
#~ msgstr "ראש ממשלה"

#~ msgid "Primera Ministre"
#~ msgstr "ראש ממשלה"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "דיווחים"

#~ msgid "Dyktator"
#~ msgstr "דיקטטור"

#~ msgid "Dyktatorka"
#~ msgstr "דיקטטורית"

#~ msgid "Rege"
#~ msgstr "מלך"

#~ msgid "Regina"
#~ msgstr "מלכה"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "מנהיג"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "כביש-מתכת"

#~ msgid "Federal Chancellor"
#~ msgstr "קאנצלר פדרלי"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "מכובד"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "דיווחים"

#~ msgid "Tutorial Scenario."
#~ msgstr "מדריך לימוד לתסריט."

#~ msgid "Choose a _nation to play:"
#~ msgstr "בחר לשחק בא_ומה:"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "מתנחלים הם אחת מיחידות המפתח במשחק.  אם יכולים לייסד ערים חדשות, להקים "
#~ "מערכות השקיה, לסלול דרכים ומסילות־ברזל, להקים מבצרים ומכרות, לנקות זיהום "
#~ "ונשורת רדיו־אקטיבית. עלות התחזוקה של מתנחלים היא במזון וכן בייצור, "
#~ "ומתנחלים עלולים למות אם אוזל המזון בעיר שתומכת בהם.\n"
#~ "\n"
#~ "מתנחלים ומהנדסים יכולים לעבוד בצוותא על־מנת לצמצם את הזמן הנדרש לפרויקטים "
#~ "ממושכים.  הם שנים או יותר מתנחלים ו/או מהנדסים עבדים יחד על אותה מטלה "
#~ "באותה המשבצת, מאמציהם יסוכמו יחדיו בכל תור עד להשלמת המטלה.  אולם, יש "
#~ "להיזהר מלהקצות יותר מדי עובדים למטלה אחת;  מאמץ רב מדי עלול להתבזבז, "
#~ "וקבוצה של מתנחלים ו/או מהנדסים עלולה להיות פגיעה ביותר לפגיעה מצד האויב."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "מתנחלים הם אחת מיחידות המפתח במשחק.  אם יכולים לייסד ערים חדשות, להקים "
#~ "מערכות השקיה, לסלול דרכים ומסילות־ברזל, להקים מבצרים ומכרות, לנקות זיהום "
#~ "ונשורת רדיו־אקטיבית. עלות התחזוקה של מתנחלים היא במזון וכן בייצור, "
#~ "ומתנחלים עלולים למות אם אוזל המזון בעיר שתומכת בהם.\n"
#~ "\n"
#~ "מתנחלים ומהנדסים יכולים לעבוד בצוותא על־מנת לצמצם את הזמן הנדרש לפרויקטים "
#~ "ממושכים.  הם שנים או יותר מתנחלים ו/או מהנדסים עבדים יחד על אותה מטלה "
#~ "באותה המשבצת, מאמציהם יסוכמו יחדיו בכל תור עד להשלמת המטלה.  אולם, יש "
#~ "להיזהר מלהקצות יותר מדי עובדים למטלה אחת;  מאמץ רב מדי עלול להתבזבז, "
#~ "וקבוצה של מתנחלים ו/או מהנדסים עלולה להיות פגיעה ביותר לפגיעה מצד האויב."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "מתנחלים הם אחת מיחידות המפתח במשחק.  אם יכולים לייסד ערים חדשות, להקים "
#~ "מערכות השקיה, לסלול דרכים ומסילות־ברזל, להקים מבצרים ומכרות, לנקות זיהום "
#~ "ונשורת רדיו־אקטיבית. עלות התחזוקה של מתנחלים היא במזון וכן בייצור, "
#~ "ומתנחלים עלולים למות אם אוזל המזון בעיר שתומכת בהם.\n"
#~ "\n"
#~ "מתנחלים ומהנדסים יכולים לעבוד בצוותא על־מנת לצמצם את הזמן הנדרש לפרויקטים "
#~ "ממושכים.  הם שנים או יותר מתנחלים ו/או מהנדסים עבדים יחד על אותה מטלה "
#~ "באותה המשבצת, מאמציהם יסוכמו יחדיו בכל תור עד להשלמת המטלה.  אולם, יש "
#~ "להיזהר מלהקצות יותר מדי עובדים למטלה אחת;  מאמץ רב מדי עלול להתבזבז, "
#~ "וקבוצה של מתנחלים ו/או מהנדסים עלולה להיות פגיעה ביותר לפגיעה מצד האויב."

#~ msgid "Tutorial message"
#~ msgstr "הודעת ספר הדרכה"

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(מסילות־ברזל ומבצרים דורשים 3 תורות, ללא תלות בתוואי השטח.)"

#~ msgid "Make new _homecity"
#~ msgstr "הפוך לעיר־_בית חדשה"

#~ msgid "_Chat"
#~ msgstr "_שיחה"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "נתיבי־סחר:"

#~ msgid "_Unload Transporter"
#~ msgstr "_פרוק מוביל"

#~ msgid "Wake up o_thers"
#~ msgstr "ה_ער את האחרים"

#~ msgid "Go _to"
#~ msgstr "_לך אל"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "לך\\/עבור אווירית לעיר"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "פעולות דיפלומט\\/מרגל"

#, fuzzy
#~ msgid "Single"
#~ msgstr "ג'ונגל"

#~ msgid "_Top Five Cities"
#~ msgstr "_חמש הערים הראשונות"

#~ msgid "Make Trade _Route"
#~ msgstr "צור נתיב־_סחר"

#~ msgid "_Paradrop"
#~ msgstr "_הצנח"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "פעולות דיפלומט|מרגל"

#~ msgid "Connect railroad"
#~ msgstr "חבר מסילה"

#~ msgid "Auto-Explore"
#~ msgstr "גילוי־ארצות אוטומטי"

#~ msgid "Auto-Attack"
#~ msgstr "התקפה אוטומטית"

#~ msgid "Auto-Settler"
#~ msgstr "התנחלות אוטומטית"

#~ msgid "Wake Up Others"
#~ msgstr "הער את האחרים"

#~ msgid "Paradrop"
#~ msgstr "הצנח"

#~ msgid "Form Traderoute"
#~ msgstr "צור נתיב־סחר"

#~ msgid "_Revolution"
#~ msgstr "_מהפכה"

#~ msgid "Make Trade Route"
#~ msgstr "צור נתיב סחר"

#~ msgid "Connect/Road"
#~ msgstr "חיבור/דרך"

#~ msgid "Connect/Irrigation"
#~ msgstr "חיבור/מערכת־השקיה"

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "מגן על עיר מפני התקפה של יחידות גרעיניות.  להתקפה גרעינית פשוט אין השפעה "
#~ "על היער. כמו כן מכפיל את ההגנה כנגן טילים קונבנציונליים."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr "יחד עם שוק ובנק, בורסה מגבירה את המס וייצור השפע בעיר ב־ 150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "פועל כחומה בסיב כל עיר עבור כל הערים."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "כביש-מתכת"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "עיר: בונה פריט לא זמן"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "עיר: נכבשה/הושמדה"

#~ msgid "City: Civil Disorder"
#~ msgstr "עיר: הפרות סדר"

#~ msgid "City: Famine"
#~ msgstr "עיר: רעב"

#~ msgid "City: Famine Feared"
#~ msgstr "עיר: חשש לרעב"

#~ msgid "City: Growth"
#~ msgstr "עיר: צמיחה"

#~ msgid "City: May Soon Grow"
#~ msgstr "עיר: עשויה לצמוח בקרוב"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "עיר: דרושה אמת־מים"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "עיר: אמת־מים נדרשת בבניה כעת"

#~ msgid "City: Normal"
#~ msgstr "עיר: רגיל"

#~ msgid "City: Nuked"
#~ msgstr "עיר: ספגה פצצת אטום"

#~ msgid "City: Released from citizen governor"
#~ msgstr "עיר: שוחררה משלטון אזרחי"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "עיר: מציע בלימת צמחיה"

#~ msgid "City: Transfer"
#~ msgstr "עיר: העברה"

#~ msgid "City: Was Built"
#~ msgstr "עיר: נבנתה"

#~ msgid "City: Worklist Events"
#~ msgstr "עיר: אירועי רשימת־עבודה"

#~ msgid "City: Production changed"
#~ msgstr "עיר: ייצור השתנה"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "תרבות: התקוממות ברברים"

#~ msgid "Civ: Civil War"
#~ msgstr "תרבות: מלחמת אזרחים"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "תרבות: התמוטטות לאנרכיה"

#~ msgid "Civ: First Contact"
#~ msgstr "תרבות: מפגש ראשון"

#~ msgid "Civ: Learned New Government"
#~ msgstr "תרבות: נלמדה שיטת ממשל חדשה"

#~ msgid "Civ: Low Funds"
#~ msgstr "תרבות: רזרבות מטבע נמוכות"

#~ msgid "Civ: Pollution"
#~ msgstr "תרבות: זיהום"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "תרבות: מרידה הסתיימה"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "תרבות: אירועי ספינת חלל"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "פעילות דיפלומטית: שחד"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "פעילות דיפלומטית: יצר תקרית"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "פעילות דיפלומטית: ברח"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "פעילות דיפלומטית: שגרירות"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "פעילות דיפלומטית: נכשלה"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "פעילות דיפלומטית: תקרית"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "פעילות דיפלומטית: הרעלה"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "פעילות דיפלומטית: חבלה"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "פעילות דיפלומטית: גנבה"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "דיפלומט אויב: שוחד"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "דיפלומט אויב: שגרירות"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "דיפלומט אויב: נכשל"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "דיפלומט אויב: המרדה"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "דיפלומט אויב: חבלה"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "דיפלומט אויב: גנבה"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "עולמי: אסון אקולוגי"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "עולמי: אסון גרעיני"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "בקתה: ברברים בבקתה התקוממו"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "בקתה: עיר יוסדה מהבקתה"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "בקתה: זהב נמצא בבקתה"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "בקתה: נהגר על־ידי ברברים בבקתה"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "בקתה: שכירי חרב נמצאו בבקתה"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "בקתה: מתנחלים נמצאו בבקתה"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "בקתה: טכנולוגיה נמצאה בבקתה"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "בקתה: ברברים חסו על יחידה"

#~ msgid "Improvement: Bought"
#~ msgstr "שיפור: נרכש"

#~ msgid "Improvement: Built"
#~ msgstr "שיפור: נבנה"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "שפור: נאלץ למכור"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "שיפור: שיפור חדש נבחר"

#~ msgid "Improvement: Sold"
#~ msgstr "שיפור: נמכר"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "טכנולוגיה: נלמדה מהספרייה הגדולה"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "טכנולוגיה: נלמדה טכנולוגיה חדשה"

#~ msgid "Treaty: Alliance"
#~ msgstr "חוזה: ברית"

#~ msgid "Treaty: Broken"
#~ msgstr "חוזה: הופר"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "חוזרה: הפסקת־אש"

#~ msgid "Treaty: Peace"
#~ msgstr "חוזה: שלום"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "חוזה: חזון משותף"

#~ msgid "Unit: Attack Failed"
#~ msgstr "יחידה: התקפה נכשלה"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "יחידה: התקפה הצליחה"

#~ msgid "Unit: Bought"
#~ msgstr "יחידה: נרכשה"

#~ msgid "Unit: Built"
#~ msgstr "יחידה: הוקמה"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "יחידה: יחידת־מגן השמדה"

#~ msgid "Unit: Defender Survived"
#~ msgstr "יחידה: יחידת־מגן שרדה"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "יחידה: הפכה יותר וותיקת קרבות"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "יחידה: יצור שודרג"

#~ msgid "Unit: Relocated"
#~ msgstr "יחידה: מוקמה מחדש"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "יחידה: אירועי פקודות / לך־אל"

#~ msgid "Wonder: Finished"
#~ msgstr "פלא: הושלם"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "פלא: הפך מיושן"

#~ msgid "Wonder: Started"
#~ msgstr "פלא: הותחל"

#~ msgid "Wonder: Stopped"
#~ msgstr "פלא: הפסק"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "פלא: יושלם בתור הבא"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "זוהי גרסה ניסיונית\n"
#~ "הגרסה %s תשתחרר ב־\n"
#~ "%s, ב%s"

#~ msgid "%d BC"
#~ msgstr "%d לפני הספירה"

#~ msgid "%d AD"
#~ msgstr "%d אחרי הספירה"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr "המשתנה FREECIV_PATH נמצא אך ריק; משתמש בתיקיה הנוכחית."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "תיקיית הנתונים צריכה להיקבע דרך משתנה הסביבה FREECIV_PATH."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "יום 'אנו אוהבים את %s' נחוג ב%s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "בטלו חגיגות יום 'אנו אוהבים את %s' ב%s."

#~ msgid "endgame"
#~ msgstr "סיים משחק"

#~ msgid "surrender"
#~ msgstr "היכנע"

#~ msgid "Magnificent"
#~ msgstr "כבירים"

#~ msgid "Glorious"
#~ msgstr "דגולים"

#~ msgid "Decent"
#~ msgstr "ראויים"

#~ msgid "Mediocre"
#~ msgstr "בינוניים"

#~ msgid "Hilarious"
#~ msgstr "מגוחכים"

#~ msgid "Worthless"
#~ msgstr "חסרי־הערך"

#~ msgid "Pathetic"
#~ msgstr "מעוררי־הרחמים"

#~ msgid "Useless"
#~ msgstr "מיותרים"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "מספר סך כל השחקנים (כולל שחקני א\"מ)"

#~ msgid "novice"
#~ msgstr "טירון"

#~ msgid "easy"
#~ msgstr "קל"

#~ msgid "normal"
#~ msgstr "רגיל"

#~ msgid "hard"
#~ msgstr "קשה"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "דורש את בניין ה%s.\n"
#~ "\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr "ניתן לפרק בעיר לקבלת 50%% מעלות הייצור בחזרה.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* יכולים לבנות ביצורים (אם %s ידוע).\n"

#~ msgid "ON"
#~ msgstr "פועל"

#~ msgid "OFF"
#~ msgstr "כבוי"

#~ msgid "_Happiness"
#~ msgstr "_שמחה"

#~ msgid "_Rename..."
#~ msgstr "_שנה שם..."

#~ msgid "Sa_ve Options"
#~ msgstr "ש_מור אפשריות"

#~ msgid "Gov_ernment"
#~ msgstr "_ממשלה"

#~ msgid "_Change Government"
#~ msgstr "_החלף ממשל"

#~ msgid "Chan_ge Production"
#~ msgstr "שנה _ייצור"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "אין אפשרות לטעון קובץ gfx %s עבור Sprite (רכיב גרפי בר הזזה) %s"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "מפחית את כמות הזיהום הנגרמת מייצור בעיר ב־ 50%.  הדבר מגביר גם את ייצור "
#~ "המגן של בית־חרושת ומפעל אוטומטי בעיר: בית־חרושת ותחנה הידרו־חשמלית יחדיו "
#~ "מניבות בונוס ייצור של 75%, מפעל אוטומטי ותחנה הידרו־חשמלית מניבות יחד "
#~ "בונוס יצור של 150%.\n"
#~ "\n"
#~ "עיר יכולה להחזיק תחנה הידרו־חשמלית, תחנת כוח, או כור גרעיני.  עיר יכולה "
#~ "לבנות תחנה הידרו־חשמלית אם לידה (או בתוכה) יש משבצת הרים או נהר."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "מעניק לכל יחידת הים שלך נקודת תנועה אחת נוספת, ומבטל את הסכנה של אבדת "
#~ "ספינות־משוטים בלב ים. הופך את כל יחידת ים חדשה לוותיקת קרבות (עבור כל "
#~ "עריך)."

#~ msgid "Petroleum"
#~ msgstr "פטרול"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr "ניתן לבנות יחידה זו מתחילת המשחק.  זו היחידה החלשה מכולן."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "לצוללת יש ערך אסטרטגי גבוהה, אך הגנה מועטה."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "מגלי־ארצות הם שימושיים ביותר למפות טריטוריה לא ידועה."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "בוסניה והצגוביאנה"

#~ msgid "Emporer"
#~ msgstr "אימפרטור"

#~ msgid "Elected King"
#~ msgstr "מלך נבחר"

#~ msgid "Elected Queen"
#~ msgstr "מלכה נבחרת"

#~ msgid "Elected Priest"
#~ msgstr "כוהן נבחר"

#~ msgid "Elected Priestess"
#~ msgstr "כוהנת נבחרת"

#~ msgid "Turk"
#~ msgstr "תורכי"

#~ msgid "Venezuela"
#~ msgstr "וונצואלה"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "שם זה אסור."

#~ msgid "%s of the %s"
#~ msgstr "%s מה־ %s"

#~ msgid "Select same type"
#~ msgstr "בחר אותו סוג"

#~ msgid ", "
#~ msgstr ", "

#~ msgid "_Map"
#~ msgstr "_מפה"

#~ msgid "Create _player"
#~ msgstr "צור _שחקן"

#~ msgid "_Release player"
#~ msgstr "_שחרר שחקן"

#~ msgid "Gover_nment"
#~ msgstr "ממ_של"

#~ msgid "_Players"
#~ msgstr "_שחקנים"

#~ msgid "_Science"
#~ msgstr "_מדע"

#~ msgid "S_paceship"
#~ msgstr "_ספינת־חלל"

#~ msgid "Game _Options..."
#~ msgstr "_אפשריות משחק..."

#~ msgid "Clear _Log"
#~ msgstr "מחק _יומן רישום"

#~ msgid "Science Report"
#~ msgstr "דוח מדע"

#~ msgid "Goto _location"
#~ msgstr "לך ל_מקום"

#~ msgid "Team 32"
#~ msgstr "צוות 32"

#~ msgid "Cleared output window.\n"
#~ msgstr "חלון פלט נוקה.\n"

#~ msgid "_Darn"
#~ msgstr "ל_עזאזל"

#~ msgid "Shields"
#~ msgstr "מגנים"

#~ msgid "City Overview page"
#~ msgstr "עמוד סקירת עיר"

#~ msgid "Units page"
#~ msgstr "עמוד יחידות"

#~ msgid "Worklist page"
#~ msgstr "עמוד רשימת־עבודה"

#~ msgid "Trade Routes page"
#~ msgstr "עמוד נתיבי־סחר"

#~ msgid "This Misc. Settings page"
#~ msgstr "עמוד הגדרות שונות זה"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - תצוגת עיר"

#~ msgid "Citymap"
#~ msgstr "מפת־עיר"

#~ msgid "_Sell"
#~ msgstr "_מכר"

#~ msgid "Name:"
#~ msgstr "שם:"

#~ msgid "City grows:"
#~ msgstr "עיר צומחת:"

#~ msgid "_Change"
#~ msgstr "_שנה"

#~ msgid "C_hange permanent"
#~ msgstr "שנה ל_תמיד"

#~ msgid "_Release city"
#~ msgstr "_שחרר עיר"

#~ msgid "Auto attack vs"
#~ msgstr "התקפה אוטומטית כנגד"

#~ msgid "Helicopters"
#~ msgstr "מסוקים"

#~ msgid "Air units"
#~ msgstr "יחידות אויר"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "_פזר אם מקים יחידת מתנחלים בגודל 1"

#~ msgid "_Close"
#~ msgstr "_סגור"

#~ msgid "%s citizens%s"
#~ msgstr "%s אזרחים%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "שפע: סה\"כ %d (מקסימום %d בר־שימוש)"

#~ msgid "_Ok"
#~ msgstr "_אישור"

#~ msgid "_Refresh"
#~ msgstr "_רענן"

#~ msgid "Con_figure"
#~ msgstr "_הגדר"

#~ msgid "Server Selection"
#~ msgstr "בחירת שרת"

#~ msgid "_Name"
#~ msgstr "_שם"

#~ msgid "_Host"
#~ msgstr "מחשב _מארח"

#~ msgid "_Port"
#~ msgstr "_פורט"

#~ msgid "_Goto and Close"
#~ msgstr "_לך אל וסגור"

#~ msgid "_Establish embassy"
#~ msgstr "הקם _שגרירות"

#~ msgid "_Investigate city"
#~ msgstr "ח_קור עיר"

#~ msgid "_Sabotage city"
#~ msgstr "_חבל בעיר"

#~ msgid "Steal _technology"
#~ msgstr "גנוב _טכנולוגיה"

#~ msgid "_Poison city"
#~ msgstr "ה_רעל עיר"

#~ msgid "Industrial _sabotage"
#~ msgstr "_חבלה תעשייתית"

#~ msgid "_Establish traderoute"
#~ msgstr "צור נתיב־_סחר"

#~ msgid "_Enter Marketplace"
#~ msgstr "הכנס ל_שוק"

#~ msgid "_Help build Wonder"
#~ msgstr "סייע בבניית _פלא־תבל"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - ביזה"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - התחבר"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - בחר יחידה"

#~ msgid "_Ready All"
#~ msgstr "_הכן הכל"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - בחר אומה"

#~ msgid "_City Style"
#~ msgstr "_סוג עיר"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "סלחה: אין אפשרות לשדרג את %s."

#~ msgid "No technology"
#~ msgstr "אין טכנולוגיה"

#~ msgid "No city"
#~ msgstr "אין עיר"

#~ msgid "_Accept treaty"
#~ msgstr "_קבל הסכם"

#~ msgid "World-Map"
#~ msgstr "מפת־עולם"

#~ msgid "Sea-Map"
#~ msgstr "מפת־ים"

#~ msgid "Select a city"
#~ msgstr "בחר עיר"

#~ msgid "_Airlift"
#~ msgstr "_תעבורה אווירית"

#~ msgid "Kingdom"
#~ msgstr "ממלכה"

#~ msgid "City Report..."
#~ msgstr "דוח עיר..."

#~ msgid "Science Report..."
#~ msgstr "דוח מדע..."

#~ msgid "Trade Report..."
#~ msgstr "דוח סחר..."

#~ msgid "Military Report..."
#~ msgstr "דוח צבאי..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "תור\n"
#~ "הסתיים"

#~ msgid "Cost: %ld"
#~ msgstr "עלות: %ld"

#~ msgid " wonder"
#~ msgstr "פלא־תבל"

#~ msgid " improvement"
#~ msgstr "שיפור"

#~ msgid " unit"
#~ msgstr "יחידה"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "הגנה: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "מזון:   %d\n"
#~ "מגן:   %d\n"
#~ "סחר:  %d"

#~ msgid "with City Walls"
#~ msgstr "עם חומה"

#~ msgid "Infrastructure: "
#~ msgstr "תשתית:"

#~ msgid "Wake up"
#~ msgstr "התעורר"

#~ msgid "Activate"
#~ msgstr "הפעל"

#~ msgid "List all units"
#~ msgstr "הצג רשימת יחידות"

#~ msgid "Connect to this location"
#~ msgstr "חבר מקום זה"

#~ msgid "Goto this location"
#~ msgstr "לך למקום זה"

#~ msgid "City_name"
#~ msgstr "_שם עיר"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "מס: %d שפע: %d מדע: %d"

#~ msgid "_Goto Location"
#~ msgstr "_לך למיקום"

#~ msgid "Reputation"
#~ msgstr "מוניטין"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld צעדים)"

#~ msgid "Science Advisor"
#~ msgstr "יועץ מדע"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(אין מחקר)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d תור\\התקדמות)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d תורות\\התקדמות)"

#~ msgid "_Goal"
#~ msgstr "_יעד"

#~ msgid "Trade Advisor"
#~ msgstr "יועץ סחר"

#~ msgid "Military Report"
#~ msgstr "דוח צבאי"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "אוכלוסיה:\n"
#~ "תמיכה:\n"
#~ "אנרגיה:\n"
#~ "מסה:\n"
#~ "משך מסע:\n"
#~ "הסתברות להצלחה:\n"
#~ "שנת הגעה:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d טונות\n"
#~ "%5.1f שנים\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - ערוך רשימות־עבודה"

#~ msgid "Available Worklists"
#~ msgstr "רשימות־עבודה זמינות"

#~ msgid "_New"
#~ msgstr "_חדש"

#~ msgid "_Remove"
#~ msgstr "_הסר"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - ערוך רשימת־עבודה"

#~ msgid "Accept"
#~ msgstr "קבל"

#~ msgid "Current Targets"
#~ msgstr "מטרות נוכחיות"

#~ msgid "Available Targets"
#~ msgstr "מטרות זמינות"

#~ msgid "Worklist for city"
#~ msgstr "רשימת עבודה לעיר"

#~ msgid "Name of Worklist"
#~ msgstr "שם רשימת־העבודה"

#~ msgid "Options panel"
#~ msgstr "לוח אפשרויות"

#~ msgid "Unit maintenance panel (%d %s)"
#~ msgstr "לוח תחזוקת יחידה (%d %s)"

#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] "יחידה"
#~ msgstr[1] "יחידות"

#~ msgid "Happiness panel"
#~ msgstr "לוח אושר"

#~ msgid "Maintenance panel"
#~ msgstr "לוח תחזוקה"

#~ msgid "Garrison panel"
#~ msgstr "לוח חיל־מצב"

#~ msgid "Information panel"
#~ msgstr "לוח מידע"

#~ msgid "Exit Report"
#~ msgstr "צא מדוח"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "הסתיים"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "טכנולוגיה \"%s\": דורשת את עצמה"

#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "אין אפשרות למצוא קובץ הגדרות \"%s\"."
ENDREP
DELTA
SVN   †  †  €†  # Finnish translation
# Copyright (C) 2002-2003 2005-2009 2011-2012
# Sini Ruohomaa <sini.ruohomaa@iki.fi>, 
# Pekka Pessi <nospam@pessi.fi>,
# Juhana Uuttu <juhana.uuttu@gmail.com>,
# Jarkko Siekkinen <jarkko.siekkinen@evl.fi>, 
# Juhani Heino <juhani.heino@vtt.fi>,
# Timo Jyrinki <timo.jyrinki@iki.fi> & helpers.
# This translation is covered by the GNU General Public License Version 2.
#
# Translations in the 2.3 branch are now independent from the 2.2
# branch. Do not overwrite 2.3 with 2.2.
#
# Prioritizing stable branch of 2_3 for translations (March 2012), merge
# to trunk when feeling like it with: 
#   msgmerge --compendium=fi.po.trunk fi.po.s2_3 freeciv.pot -o fi.po.newtrunk
# where fi.po.trunk is current trunk version, fi.po.s2_3 the improved branch
# version, freeciv.pot an up-to-date POT for the trunk.
# Then upload the resulting  fi.po.newtrunk to trunk.
#
# 2_4 becomes an independent translation of its own at the first
# release; until then merging translations from here can be done
# similarly to trunk.
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-04-28 02:47+0300\n"
"Last-Translator: Sini Ruohomaa <sini.ruohomaa@iki.fi>\n"
"Language-Team: Finnish <laatu@lokalisointi.org>\n"
"Language: fi\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "abhaasien"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "abhaasit"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Abhaasien esi-isät ovat eläneet läntisellä Kaukasian alueella ammoisista "
"ajoista lähtien. Lyhyet itsenäisyyden ajat ovat vuorotelleet kreikkalaisten, "
"roomalaisten, bysanttilaisten, turkkilaisten, venäläisten ja georgialaisten "
"vallan alaisuuden kanssa. Nykyään Abhasia on itsenäiseksi julistautunut "
"tasavalta, jonka itsenäisyyden on tunnustanut muutama valtio."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imaami %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imaama %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "aboriginaalien"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "aboriginaalit"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Australian aboriginaalit on yhteisnimitys Australian mantereen "
"alkuperäisasukkaille. Eri Australian osista kotoisin olevat aboriginaalit "
"kutsuvat itseään eri nimillä, kuten Koori, Yamaji, Nunga ja Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Suuri päällikkö %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Suuri päällikkö %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Vaaliruhtinas %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Johtajatar %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Suuri päällikkö %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Suuri päällikkö %s"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "albanialaisten"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "albanialaiset"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarkka %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarkka %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Keisari %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Keisarinna %s"

# Wikipedia (fi): Acadie, ol. ranskalainen ääntö acadii
#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "acadieläisten"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "acadieläiset"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Acadie perustettiin 1604, ja se oli ensimmäinen Ranskan siirtomaa Pohjois-"
"Amerikassa. Se joutui pian ristituleen Ranskan ja Englannin välisissä "
"sodissa, ja valta vaihtui toistuvasti. Tämän seurauksena akadialaiset "
"muodostivat erillisen identiteetin ja itsehallinnon. Koska tukea ei juuri "
"herunut kummaltakaan sodan osapuolelta, Acadie tunnettiin \"ranskalaisina "
"puolueettomina\", eivätkä Iso-Britannian siirtomaavaltiaat myöskään "
"luottaneet paikallisiin, vaan karkottivat heitä alueeltaan väkipakolla 1755. "
"Acadieläiset ovat sittemmin palanneet alueelle ja jälleenrakentaneet."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Pääministeri %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Pääministeri %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Apotti %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Abbedissa %s"

# Wikipedia (fi): Aceh
#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "acehilaisten"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "acehilaiset"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Acehin sulttaanikunta sijaitsi Sumatran saaren länsikärjessä, ja oli "
"aluevalta 1500- ja 1600-luvulla. Se hallitsi tällöin suurta osaa Malakan "
"salmen yli tehtävää kauppaa. Aceh liitettiin Hollannin Itä-Intiaan verisessä "
"Acehin sodassa 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sulttaani %s"

# Nolo.
#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sulttaanitar %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Kuvernööri %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Kuvernööri %s"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "korealaisten"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "aramealaiset"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "Baani %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Ruhtinatar %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Isä %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Äiti %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "afgaanien"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "afgaanit"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afganistania on usein kutsuttu Keski-Aasian tienristeykseksi. Sen historia "
"on myrskyisä: maata ovat miehittäneet aikojen saatossa useat eri vallat, "
"mukaanlukien Persia, Tšingis-kaani ja Aleksanteri Suuri. Nykyinen "
"Afganistanin kansallisvaltio syntyi vuonna 1746, kun Ahmad Shad Durran "
"perusti Durranin valtakunnan."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emiiri %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emiiri %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Pääsihteeri %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Pääsihteeri %s"

# 15 Jan 09: 'Mullah' also used in Finnish according to wikipedia.
#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mulla %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "Mulla %s"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "yhdysvaltalaisten"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:yhdysvaltalaiset"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "ainujen"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "ainut"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Ainut ovat pohjoisen Japanin, Kuriilien, Sahalinin ja Kamtšatkan niemimaan "
"eteläosan alkuperäisasukkaita."

# Wikipedian (en) pääsivu on Xavante
#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "šavantien"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "šavantet"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Šavantet tunnetaan useilla heimonimillä, kuten portugalista johdetut "
"Xakriaba, Xerente ja Xavante. Klaani periytyy isän puolelta. Šavantet elävät "
"Brasiliassa kahden osavaltion, Mato Grosson ja Tocantinsin alueella, tosin "
"brasilialaiset ovat pakottaneet heimot muuttamaan useita kertoja historiansa "
"aikana. Perinteisesti heimoa johtavat vanhmpien neuvostot, jotka valitsevat "
"päällikön. Šavantet ovat todennäköisesti eläneet laajoissa rinkikylissä noin "
"800-luvulta jaa. lähtien. He puhuvat gen kieltä ja kasvattavat maissia, "
"maniokkia, bataattia ja jamssia."

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "maurien"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "maurit"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Maurien vallan alainen osa Pyreneiden niemimaasta tunnettiin keskiajalla "
"nimellä Al Andalus. Maurit eli islaminuskoiset tunnetaan erityisesti "
"loistavasta arkkitehtonisesta perinnöstään. Kristityt kuningaskunnat "
"valloittivat vähitellen Al Andaluksen islamilaiset valtiot takaisin. "
"Viimeinen muslimien kaupunki, Granada, kukistui 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Šeikki %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Šeikki %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Kalifi %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Kalifi %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Keisari %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Pääministeri %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "grönlantilaisten"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "islantilaiset"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinaali %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Baani %s"

# Friar != normimunkki, mutta tehdään vähän eroa Brother %s:äänkin. Huom. kirjaimellisesti 'veli', naispuolisille sopii heikosti.
#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Munkkiveli %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Diktaattori %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "albanialaisten"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "albanialaiset"

# Wikipedia (fi) ei käytä aksenttia.
#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Albaanit asuttavat Balkanin niemimaata. Heidän etniset juurensa ovat "
"epäselviä, vaikkakin on arveltu kansan polveutuvan antiikin illyrialaisista. "
"Albaniassa valta on vaihtunut moneen kertaan sen historian aikana. Se on "
"ollut itsenäinen valtio vuodesta 1912. Suuren osan 1900-lukua Albaniaa "
"hallitsi kommunistidiktaattori Enver Hoxha."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Ruhtinas %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Ruhtinatar %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Pääsihteeri %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Pääsihteeri %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "aleuttien"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "aleutit"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"Unagaovat eli aleutit asuivat pysyvissä maanalaisissa kodeissa metsästys-\n"
"ja kalastuskylissään. Aleutit asuttivat Aleuttien saaristoa tuhansia vuosia\n"
"ennen eurooppalaisten saapumista. He muodostivat yhteyden venäläisiin\n"
"lähetyssaarnaajiin ja kauppiaisiin, jolloin monet kääntyivät venäläiseen\n"
"tapaan ortodoksikristityiksi ja menivät naimisiin venäläisten kanssa. "
"Jotkut\n"
"seurasivat venäläisiä näiden muihin vapaasatamiin, kuten Ft. Rossiin "
"pohjoisessa\n"
"Kaliforniassa ja Ft. Elizabethiin Havaijilla."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Šamaani %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "Šamaani %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "algerialaisten"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "algerialaiset"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algeria on Pohjois-Afrikassa sijaitseva arabivaltio, jota ovat "
"historiallisesti asuttaneet berberit."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Pääsihteeri %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "Dey %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "Dey %s"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "haitilaisten"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "albanialaiset"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Ministeri-presidentti %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "Ministeri-presidentti %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Vouti %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "Vouti %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Piispa %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Piispa %s"

# En-wikipedia: Burgomaster TODO: eikö tälle tosiaan ole omaa suomennosta?
#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Pormestari %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "Pormestari %s"

# berberit
#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "berberien"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "berberit"

# The msgid seems to disagree in part with wikipedia: what Tamazirt? Also, tifinagh is apparently just one way of writing this stuff.
#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"Berberien kansa on yksi Välimeren maiden vanhimmista, ja se oli olemassa jo "
"muinasten egyptiläisten aikaan. Berberi-termi viittaa kreikan kielen sanaan "
"Barbaros, joka merkitsee vierasta tai ulkopuolista; kansan berberinkielinen "
"nimi Imazighen tarkoittaa \"vapaita\".  Berberit on tunnettu vankkoina ja "
"väkevinä, mutta hyväntuulisina ja anteliaina, sekä perhettä ja heimoa "
"kunnioittavina ihmisinä. Kullakin heimolla on omat perinteet ja "
"kulttuurinsa, mistä johtuen erot nyky-Marokon, Algerian ja Tunisian alueiden "
"välillä ovat huomattavia. Berberikieliin kuuluvat mm. tamazight, tašelhit ja "
"tarafit, ja niiden alkuperäinen kirjoitusjärjestelmää, tifinagh-aakkostoa, "
"käytetään yhä."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "amatsonien"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "amatsonit"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Amatsonit ovat Kreikan klassisessa kirjallisuudessa ja taiteessa esiintyvä "
"naissoturien tarukansa. Eri kirjoittajat ovat sijoittaneet heidät milloin "
"Ukrainaan, milloin Vähään-Aasiaan tai Libyaan. Amatsonien väitettiin "
"poistavan vasemman rintansa käyttääkseen vaivattomammin jousta ja muita "
"aseita."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "andorralaisten"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "andorralaiset"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andorra on pieni maa Pyreneiden vuoriston itäosissa. Vuonna 1278 Urgellin "
"piispan ja Foix'n kreivin välinen valtataistelu päättyi sopimukseen jakaa "
"valta Andorrassa. Sopimus on yhä voimassa, ja näiden seuraajat - Urgellin "
"nykyinen piispa ja Ranskan tasavallan presidentti - kantavat nykyään lähinnä "
"muodollista Andorran yhteishallitsijan kunnianimitystä."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Diktaattori %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "Diktaattori %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Ruhtinas %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Ruhtinatar %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "angolalaisten"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "angolalaiset"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Kun portugalilaiset saapuivat Angolaan 1400-luvulla, aluetta hallitsi joukko "
"bantujen kuningaskuntia. Angolasta tuli keskeinen orjakauppiaiden lähde "
"pitkälle 1800-luvulle asti. Kaksi vuosikymmentä sissisotaa portugalilaisten "
"siirtomaavaltiaita vastaan johti lopulta Angolan itsenäistymiseen 1975. Pian "
"sissijoukot alkoivat taistella toisiaan vastaan. Puoli vuosisataa kestäneen "
"sotimisen jälkeen rauhansopimus solmittiin vihdoin vuonna 2002."

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "haitilaisten"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "malilaiset"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Kreivi %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Kreivitär %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Suurherttua %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Suurherttuatar %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "anišinabien"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "anišinabit"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"Anišinabit ovat joukko Amerikan alkuperäiskansojen heimoja, jotka ovat "
"läheistä sukua toisilleen. Heimot asuttavat Pohjois-Amerikan Suurten järvien "
"aluetta, mukaanlukien Ottawaa, Ojibwea, Algonkinia ja Potawatomia. "
"Anišinabit puhuvat algonkin-ryhmän kieliä, ja ovat yhdessä yksi "
"lukumäärältään suurimmista Pohjois-Amerikan alkuperäiskansoista."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Suuršamaani %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "Suuršamaani %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "etelänapaattien"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "etelänapaatit"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Itsenäinen Etelänapa, pingviinien maa."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "ugandalaiset"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Tykistö"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "angolalaiset"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "aragonialaisten"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "aragonialaiset"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Aragonia oli alkuaan frankkien kreivikunta, joka julistettiin "
"kuningaskunnaksi 1000-luvulla. Se laajensi aluettaan etelään reconquistan, "
"\"takaisinvaltauksen\", aikana ja onnistui pian hallitsemaan huomattavaa "
"osaa Pyreneiden nimimaan Välimeren puoleisesta osasta. Vuonna 1469 kuningas "
"Fernando II nai Kastilian kuningattaren Isabellan. Avioliitto loi perustan "
"Espanjan yhdistämiselle. Aragonian kuningaskunta lakkautettiin vuonna 1707, "
"mutta Aragonia jatkaa olemassaoloaan Espanjan itsehallintoalueena."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "aramealaisten"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "aramealaiset"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"Tarinan mukaan aramealaiset polveutuvat Aramista, joka oli Nooan pojanpoika."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "argentiinalaisten"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:argentiinalaiset"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentiina sijaitsee Etelä-Amerikan kaakkoisrannikolla. Itsenäistyttyään "
"Espanjasta 1816 Argentiina on kärsinyt useista sisäisistä ja ulkoisista "
"konflikteista. Toista maailmansotaa seuranneina vuosikymmeninä maan "
"politiikkaa dominoivat Juan Perón ja hänen karismaattinen vaimonsa Eva "
"\"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Komentaja %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Komentaja %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Kardinaali %s"

# Niin se wikipedia sanoo...
#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Varakuningas %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Varakuningatar %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "armenialaisten"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "armenialaiset"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Tarinan mukaan armenialaiset polveutuvat Haikista, jonka isoisoisä oli Nooa. "
"Nykyinen Armenian tasavalta itsenäistyi Neuvostoliitosta vuonna 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Vallananastaja %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "Vallananastaja %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "ašantien"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "ašantit"

#: data/nation/ashanti.ruleset:6
#, fuzzy
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"Ašanti oli ammoinen kuningaskunta, jonka alue on nykyään osa Ghanaa. "
"Ensimmäinen Ašanti-kuningaskunta perustettiin 1000-luvulla."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Kansleri %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "Kansleri %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "aramealaiset"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "assyrialaisten"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "assyrialaiset"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assyria oli keisarikunta Pohjois-Mesopotamiassa. Se on nimetty "
"pääkaupunkinsa Ashurin mukaan."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "asturialaisten"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "asturialaiset"

# TODO: typo in msgid: missing trailing period.
#: data/nation/asturian.ruleset:6
#, fuzzy
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"Asturialaiset olivat kelttikansa, joka asutti suurta osaa Espanjan "
"pohjoisrannikosta. Asturialaiset taistelivat Rooman keisarikuntaa vastaan, "
"kunnes kärsivät tappion Caesar Augustuksen legioonia vastaan 29-19 eaa. "
"Visigoottien hallitseman Toledon kuningaskunnan alaisten asturialaisten "
"suhteet visigootteihin ovat levottomat. Vuonna 722 kuningas Pelayo voitti "
"taistelun islaminuskoisia maurijoukkoja vastaan Covadongassa, mikä johti "
"Asturian kuningaskunnan perustamiseen. Vuonna 910 pääkaupunki siirrettiin "
"Oviedosta Leóniin, minkä jälkeen maa nimettiin uudelleen Leónin "
"kuningaskunnaksi. Nykyään Asturia on Espanjan itsehallintoalue."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "atlantislaisten"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "atlantislaiset"

# TODO: typo in msgid, . missing.
#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Atlantis, tuo myyttinen manner."

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Korkea kuningas %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Korkea kuningatar %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "australialaisten"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:australialaiset"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australia perustettiin brittien rangaistussiirtolaksi vuona 1788. Se koostui "
"alunperin useista eri siirtokunnista (Uusi Etelä-Wales, Victoria, "
"Queensland, Etelä-Australia, Länsi-Australia ja Tasmania), jotka yhdistyivät "
"vuonna 1902. Se on ainoa maa maailmassa joka käsittää kokonaisen mantereen."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "aimarat"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s-kaani"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s-kataani"

# 'suurkaani'; WSOYn sivistyssanakirjasta
#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s-kagaani"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "%s-kagaani"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "aimarojen"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "aimarat"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Andien Tiwanaku-kulttuurin hajottua näiden perilliset järjestäytyivät "
"uudelleen joukoksi kulttuurillisesti samankaltaisia aimarojen "
"kuningaskuntia, jotka kukoistivat Titicaca-järven rannoilla, kunnes inkat "
"valloittivat ne."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "azerien"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "azerit"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Azerit ovat Azerbaidžanin kansa. Nykyisen Azerbaidžanin alueella nousi ja "
"kaatui joukko erilaisia kaukasuslaisia antiikin ajan valtakuntia. Vuonna "
"1813 Azerbaidžan liitettiin osaksi Venäjän keisarikuntaa, jonka jälkeen se "
"itsenäistyi lyhyeksi ajaksi 1918-1920 - historian ensimmäiseksi "
"muslimitasavallaksi. Puna-armeijan joukkojen saavuttua Azerbaidžanista tuli "
"osa Neuvostoliittoa tämän hajoamiseen 1991 asti."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "Šaahi %s"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "Šaahitar %s"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "baadenilaisten"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "baadenilaiset"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Baden oli valtio Lounais-Saksan Schwabenissa. Toisen maailmansodan jälkeen "
"siitä muodostettin Württembergin ja Hohenzollernin alueen kanssa Baden–"
"Württembergin osavaltio."

# Wikipedia: Rajakreivi
#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Rajakreivi %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Rajakreivitär %s"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "horezmien"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:baijerilaiset"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
#, fuzzy
msgid "Bahraini"
msgstr "sahrawien"

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:barbaarit"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "Mwami %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Mwami %s"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Taistelulaiva"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "baškiirit"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Radža %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharadža %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "Nabob %s"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "barbaarien"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:barbaarit"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

# TODO: unconfirmed
#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "baškiirien"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "baškiirit"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"Baškiirit ovat turkkia puhuva kansa lounais-Uralista. 1500-luvun loppuun "
"saakka baškiirit olivat Venäjän tsaarin vasalleja, mutta ovat osallistuneet "
"sen jälkeen useisiin Venäjän hallituksen vastaisiin kansannousuihin. Nykyään "
"suurin osa baškiirireista elää Baškortostanin tasavallassa, joka on osa "
"Venäjän federaatiota."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "baskien"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "baskit"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Baskit ovat eläneet jo ammoisista ajoista Pyreneen vuorten länsijuurilla. "
"Itsenäisistä baskivaltiosta viimeinen, Navarren kuningaskunta, antautui "
"Aragonille 1500-luvulla. Nykyään Baskimaa, eli \"Euskal Herria\", sijaitsee "
"Espanjan ja Ranskan raja-alueella, jossa se on jaettu seitsemään "
"historialliseen lääniin. Maassa puhutulla euskaran kielellä ei ole "
"tunnettuja sukulaiskieliä ja sen alkuperä on tuntematon."

# Ironian lisäämiseksi isoilla molemmat.
#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Suuri Johtaja %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "Johtajatar %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Johtajatar %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "baijerilaisten"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:baijerilaiset"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Baijeri oli yksi Saksan suurimmista kuningaskunnista ennen Saksan "
"yhdistymistä vuonna 1870."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Herttua %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Herttuatar %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "valkovenäläisten"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "valkovenäläiset"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Valko-Venäjä oli Kiovan Venäjän (Kiovan Rusj) ammoinen slaaviosavaltio ja "
"sen jälkeen osa Liettuaa, Rzeczpospolitaa, Venäjän keisarikuntaa ja "
"Neuvostoliittoa. Valko-Venäjä itsenäistyi 1991 Neuvostoliiton hajottua."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsaari %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Tsaarinna %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "belgialaisten"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "belgialaiset"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgia itsenäistyi Hollannin kuningaskunnasta 1830. Maata kuvaa sen "
"siirtyminen yhtenäisestä valtiosta liittovaltioksi flaamien ja valloonien "
"kansallismielisten ryhmittymien välisten (lähestulkooon) rauhanomaisen "
"kiistelyn myötä."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Pääministeri %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Pääministeri %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Valtionhoitaja %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Valtionhoitaja %s"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "belgialaisten"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "belgialaiset"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druidi %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Veli %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Sisar %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Puhemies %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Puhenainen %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Puhemies %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Puhenainen %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "belgialaiset"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Kersantti %s"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Kersantti %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "bengalilaisten"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "bengalilaiset"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengal on alue Intian osamantereen itäreunalla. Ensimmäinen kirjattu "
"itsenäisen Bengalin kuningas on Shashanka, joka hallitsi noin vuonna 606 "
"jaa. Nykyään alueen itäosa kuuluu Bangladeshin kansantasavallalle, kun taas "
"länsiosa on Intian aluetta, Länsi-Bengalin osavaltio."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "beniniläisten"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "beniniläiset"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "beniniläisten"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "beniniläiset"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"Beninin kuningaskunnan – jolla ei ole mitään tekemistä nykyisen Beninin "
"tasavallan kanssa – perustivat edonkieliset länsiafrikkalaiset joskus 1100–"
"1300-luvuilla. Benin yhdisti laajan maa-alueen Niger-joen suistoa lännestä "
"ja sen kasvukehitys saavutti huippunsa 1500-luvulla. Eweka I perusti Uzaman, "
"joka oli valtion neuvonantajien piiri, auttaakseen uuden Oban eli kuninkaan "
"valtaanastumista. Kuningaskunnan onni kääntyi, sen pääsatama liettyi umpeen "
"ja eurooppalaiset alkoivat tehdä kauppaa toisten kuningaskuntien kanssa. "
"Kuningaskunta kaatui lopulta 1897 brittien valloituksen myötä."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "bhutanilaisten"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "bhutanilaiset"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Himalajalla sijaitseva Bhutan on yksi maailman eristyneimmistä maista. Sitä "
"ei ole valloitettu ulkopuolelta yli tuhanteen vuoteen. 1600-luvulla "
"Shabdrung Ngawang Namgyal yhdisti kilpailevat läänitykset yhdeksi valtioksi, "
"ja torjui mongolien maahantunkeutumisen."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Lohikäärmekuningas %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Lohikäärmekuningatar %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "biafralaisten"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "biafralaiset"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Kun Nigeria oli saanut takaisin itsenäisyytensä, sen alueella velloivat "
"etniset, uskonnolliset ja taloudelliset jännitteet. Näistä tarpeekseen "
"saanut Biafra julistautui itsenäiseksi Nigeriasta 1967, mikä johti sotaan "
"näiden välillä. Sodassa kuoli arviolta jopa kaksi miljoonaa ihmistä, lähinnä "
"nälänhädän ja tautien seurauksena; näiden taustalla oli Biafran satamien "
"saarto. Biafra antautui lopulta 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Eversti %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Eversti %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "baadenilaiset"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Kapteeni %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Kapteeni %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "buurien"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:buurit"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Buurit olivat hollantilaisia uudisraivaajia brittien hallitsemassa Etelä-"
"Afrikassa vuodesta 1650.  He hallitsivat lyhyen ajan kahta tasavaltaa, "
"Transvaalia ja Oranjen vapaavaltiota, ennen häviötään briteille vuosien 1899–"
"1902 sodassa."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Kenraali %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "Kenraali %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Pastori %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/natio  †  †  €†  n/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "Pastori %s"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Presidentti %s"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Presidentti %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "bolivialaiset"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "bolivialaisten"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "bolivialaiset"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Bolivia on sisämaavaltio Etelä-Amerikassa, ja siellä on pitkään ollut hyvin "
"edistyneitä kulttuureita. Maa on nimetty Simón Bolívarin mukaan. Se "
"itsenäistyi 1825, mutta kärsi epävakaudesta ja menetti Tyynenmeren "
"rantakaistaleensa Chilelle. Chacon sodassa 1932-1936 Bolivia hävisi "
"karvaasti Paraguaylle. Tyytymättömyys entiseen oligarkiaan johti "
"vallankumoukseen 1952. 1970-lukua värittäneiden sotilasvallankaappausten "
"sarjan jälkeen maa palasi demokraattiseen hallintoon 1980-luvulla. Vuonna "
"2006 virkaan astui Eva Morales, ensimmäinen alkuperäisväestöä edustava "
"presidentti."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Arkkipiispa %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "bosnialaisten"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "bosnialaiset"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnia-Hertsegovina on valtio Kaakkois-Euroopassa ja sitä asuttaa kolme "
"valtakansaa: bosniakit, serbit ja kroaatit. Suurin osa väestöstä kutsuu "
"itseään uskontotaustasta riippumattomasti bosnialaisiksi."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Baani %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "Baani %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "bosporoslaisten"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "bosporoslaiset"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"Bosporoksen kuningaskunta oli muinainen valtio itäisessä Krimissä sekä "
"Tamanin niemimaalla, Kimmerian Bosporoksen rannoilla."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Tyranni %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Tyranni %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Konsuli %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Konsuli %s"

# Motswana is the singular form of batswana; using plural genetive as 
# adjective as per Wikipedia and Jaakko Kankaanpää's plural-on-plural 
# translation style, as seen in a McCall Smith book:
# "eivätkä batswanat voi katsoa vierestä toisen motswanan kärsimystä"
#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "batswanojen"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "batswanat"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"Botswanan tasavalta on eteläisen Afrikan valtio. Se itsenäistyi Iso-"
"Britannian vallan alta vuonna 1966. Botswanaa pidetään Afrikan vähiten "
"korruptiosta kärsivänä valtiona, ja sen talous kehittyy rivakasti."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "brandenburgilaisten"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "brandenburgilaiset"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"Alkujaan itäiseen Frankkien valtakuntaan kuulunut Nordmarkin alue liitettiin "
"Pyhään Saksalais-Roomalaiseen keisarikuntaan 1100-luvulla. Brandenburgin "
"hallitsijat saivat Preussin valtaansa 1618, ja alueet muodostivat yhdessä "
"1701 Preussin kuningaskunnan. Brandenburgin nimellinen itsenäisyys säilyi "
"vuoteen 1806 asti, jolloin siitä tuli Preussin maakunta. Nykyään Brandenburg "
"on yksi Saksan liittotasavallan osavaltioista."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Vaaliruhtinas %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Vaaliruhtinatar %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "bretonien"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "bretonit"

#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Bretagnessa, jonka roomalaiset tunsivat nimellä Armorica, puhuttiin "
"kelttikieliä jo pitkään ennen kuin britonit saapuivat niemimaalle "
"palkkasotilaina, uudisraivaajina ja pakolaisina. Siirtolaiset sysäsi "
"liikkeelle Galliassa vallitseva kaaos sekä Britannian valloittaneet "
"germaaniheimot 400-luvulla jaa. Vuosisatojen kuluessa bretonin kielen "
"käyttäjät on työnnetty länteen pitkin niemimaata ranskan kielen vallatessa "
"alaa. Bretagnen herttuakunta liitettiin muodollisesti osaksi Ranskaa vuonna "
"1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "brittien"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "britit"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Yhdistynyt kuningaskunta syntyi 1707 Englannin ja Skotlannin kuningaskuntien "
"neuvotteleman sopimuksen pohjalta. Tästä myös Iso-Britanniana tunnetusta "
"maasta tuli johtava teollisuus- ja merimahti 1800-luvulla."

# Otavan sivistyssanat 2001: presbyteeri
#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presbyteeri %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Presbyteeri %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Lordi %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Lady %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Valtionhoitaja %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Valtionhoitajatar %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "britonien"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "britonit"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"Muinaisbritit (\"britonit\") asuttivat Ison-Britannian aluetta "
"rautakaudella. He puhuivat brittiläisiä kelttikieliä ja ovat nykyisten "
"walesilaisten, kornien ja bretagnelaisten esi-isiä."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Heimopäällikkö %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Heimopäällikkö %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druidi %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Druidi %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "burundit"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Suurmufti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "Suurmufti %s"

# 'Bolgaarit' are the historical people, 'bulgarialaiset' the current residents of Bulgaria. Freeciv uses the current Bulgarian flag for the nation, so we'll go with that.
#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "bulgarialaisten"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "bulgarialaiset"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Bolgaarijohtaja Khan Asparukh johti kansansa Balkanin pohjoisosiin ja "
"perusti sinne Bulgarian 681. Bulgaria oli historian ensimmäinen slaavilainen "
"kansallisvaltio."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "burgundien"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "burgundit"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Läntisen Rooman keisarikunnan hajottua burgundeina tunnettu germaanikansa "
"asettui Rhônen jokilaaksoon; burgundit antoivat myös nimensä alueelle. "
"Vuosisatoja myöhemmin Burgundin herttuakunta oli vauras maa ja Dijonin hovi "
"oli jopa Pariisin hovia hohdokkaampi. Nykyään Burgundi on yksi Ranskan "
"hallintoalueista."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Kansleri %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Kansleri %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "burgundien"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "burgundit"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "burkinalaisten"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "burkinalaiset"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Burkina Faso, alkujaan Ylä-Volta, on sisämaavaltio Länsi-Afrikassa. Se "
"itsenäistyi Ranskan alta 1960."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "burmalaisten"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "burmalaiset"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Burman liitto (virallisesti \"Myanmar\") on suurin valtio Kaakkois-Aasian "
"mantereella."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "burundien"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "burundit"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Itä-Afrikan suurten järvien alueelta nousi monarkia, jota hallitsi Mwami-"
"kuningas ja useita Ganwa-prinsessoja. Maa laajeni kattamaan 1600-lukuun "
"mennessä suurimman osan nyky-Burundin aluetta. 1700- ja 1800-luvuilla "
"perimyskiista heikensi monarkiaa, ja vuosisadan loppuun mennessä siitä oli "
"tullut Saksan siirtomaa. Ensimmäisen maailmansodan jälkijäristyksissä "
"Burundi siirtyi Belgialle. Toisen maailmansodan jälkeisen kansainvälisen "
"painostuksen saattelemana Burundi itsenäistyi tammikuussa 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "dryadit"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "kalifornialaisten"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "kalifornialaiset"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"Kalifornia on Yhdysvaltojen suurin osavaltio sekä väkiluvun että talouden "
"koon perusteella. Aluetta asuttivat Amerikan alkuperäisväestöt, kunnes "
"espanjalaiset lähetyssaarnaajat asettuivat paikalle 1700-luvulla. "
"Kaliforniasta tuli Meksikon aluetta tämän itsenäistymisen myötä. Meksikon-"
"Yhdysvaltain sodan aikana paikalliset uudisasukkaat julistivat maahan "
"\"karhulippuisen tasavallan\", joka liitettiin piakkoin Yhdysvaltoihin. "
"Vuoden 1848 suuri kultakuume toi Kaliforniaan läjäpäin maahanmuuttajia. 1900-"
"luvulla osavaltiosta tuli maailman viihde- ja teknologiateollisuuden keskus."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Šeriffi %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Šeriffi %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "khmerien"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "khmerit"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Nykyinen Kambodža periytyy mahtavasta Khmer-valtakunnasta, joka hallitsi "
"suurinta osaa Indokiinan niemimaata 1000–1300-luvuilla."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "kamerunilaisten"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "kamerunilaiset"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Kamerun sijaitsee Keski-Afrikan länsiosissa. Se oli aluksi Saksan siirtomaa, "
"ja jaettiin Iso-Britannian ja Ranskan välillä ensimmäisen maailmansodan "
"jälkeen. Maa on ollut itsenäinen vuodesta 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "kanadalaisten"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:kanadalaiset"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Kanada on maa-alaltaan maailman toiseksi suurin valtio. Magneettinen "
"pohjoisnapa on tällä hetkellä Kanadan alueella."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "kanadalaisten"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:kanadalaiset"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "aragonialaisten"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "aragonialaiset"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:kanadalaiset"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emiiri %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Mirza %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "kastilialaisten"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "kastilialaiset"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"Kastilia yhdistyi alkujaan pienistä kreivikunnista, ja siitä tuli "
"keskiaikaisista Espanjan kuningaskunnista mahtavin. Se yhdistyi Leónin "
"kanssa ja liittoutui Ferdinand II:n ja Isabellan avioliiton myötä Aragonian "
"kanssa. Kastilian alue kuuluu nykyään joukkoon Espanjan itsehallintoalueita."

# Katalaanit asuvat Kataloniassa, Valensiassa ja Mallorcalla...
#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "katalaanien"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:katalaanit"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Katalaanikuninkaat valloittivat ja hallitsivat keskiajalla useita "
"kuningaskuntia Välimeren rannoilla, Pyreneiden niemimaalta Italian ja "
"Kreikan osiin. Heidän valtioliitostaan tai valtakunnastaan tuli tärkeä "
"laivasto- ja kauppamahti Välimeren alueella. Katalaanit säilyttivät "
"itsehallintonsa valtion yhdistyttyä 1479 avioliiton kautta "
"personaaliunioniin Kastilian kuningaskunnan kanssa. He taistelivat Englannin "
"ja Itävallan puolella Ranskaa ja Kastiliaa vastaan Espanjan perimyssodassa. "
"Englanti allekirjoitti Utrechtin sopimuksen vuonna 1713 ja irtautui "
"liitosta; katalaanit joutuivat tappiolle lopulta 1714 ja menettivät tällöin "
"kansallisen itsemäärämisoikeutensa."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "keltiberien"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "keltiberit"

#: data/nation/celtiberian.ruleset:6
#, fuzzy
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"Keltiberit olivat Keski-Espanjan itäisen alueen kansa viimeisellä "
"vuosituhannella eaa. Keltiberit koostuivat kelteistä ja ibereistä. "
"Roomalaiset kukistivat keltiberit sitkeän vastarinnan jälkeen Numantian "
"sodassa ."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "keskiafrikkalaisten"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "keskiafrikkalaiset"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"Keski-Afrikan tasavalta on valtio Keskisessä Afrikassa. Se oli aiemmin "
"Oubangui-Chari, Ranskan maa-alue Afrikassa. Maa oli 70-luvulla hetkellisesti "
"keisari Bokasa I:n hallitsema diktatuuri, minkä aikana sitä kutsuttiin Keski-"
"Afrikan keisarikunnaksi."

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "keskiamerikkalaisten"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "keskiamerikkalaiset"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"Siirtomaavallan aikoihin Keski-Amerikka oli osa Guatemalan "
"kapteenikenraalikuntaa, joka oli Espanjan siirtomaa. Se julistautui "
"itsenäiseksi 1821, liittyi lyhyeksi aikaa yhteen Meksikon kanssa, ja "
"muodosti sen jälkeen liittotasavallan. Guatemalan ja muiden tasavaltojen "
"sekä liberaalien ja konservatiivien väliset kahnaukset johtivat "
"liittovaltion hajoamiseen, ja vuoteen 1840 mennessä se lakkasi olemasta. "
"Myöhemmät liittouman uudelleenherättely-yritykset ovat epäonnistuneet, "
"vaikkakin vuodesta 1993 Keski-Amerikan tasavallat toimivat yhdessä Keski-"
"Amerikan integraatiojärjestelmässä (SICA)."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Suuri johtaja %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Suuri johtaja %s"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "liettualaisten"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:liettualaiset"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Komissaari %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Paavi %s"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "kanadalaisten"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:kanadalaiset"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "chamien"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "chamit"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"Champa oli nykyisen Vietnamin eteläpuoliskolla sijaitseva chamien hindulais-"
"buddhalainen kuningaskunta. Varhaisimmista kirjoituksista lähtien Champan "
"kuninkaat olivat hinduja, jotka palvoivat varsinkin Shivaa. Champa oli "
"Khmerin ja vietnamilaisen Dai Vietin hyökkäysten kohteena, ja lopulta Dai "
"Viet valloitti sen 1400-luvun lopulla. Tähän mennessä suurin osa chamien "
"ylimystöstä oli kääntynyt islaminuskoon. Enemmistö nyky-Vietnamissa asuvista "
"muslimeista kuuluu chamien etniseen ryhmään."

# Viittaa antiikin myyttisiin koirapäisiin kansoihin
#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "koirankuonolaisten"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "koirankuonolaiset"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Maininnat koirankuonolaisuudesta (chynocephalia), koiran tai jakaalin päästä "
"ihmisruumiissa, voidaan jäljittää Antiikin Kreikkaan. Lääkäri Ktesias ja "
"matkailija Megasthenes sijoittivat heidät Intiaan. Keskiajalla Giovanni da "
"Pian ja Marco Polo viittasivat näihin, ja toisaalta teologi Ratramnus pohti, "
"ovatko koirankuonolaiset ihmisiä vaiko eivät. Useissa tarinoissa "
"koiranpäisiä hahmoja on sijoitettu Skotlantiin, Kaanaan maalle, Kyrenaikaan "
"ja Andamaaneille. Chananean valtakunnan kuvaili saksalainen runoilija Walter "
"von Speyer. Sir John Mandevillen kuvailussa kansan nimi oli Nacumerianit."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "Alfauros %s"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "Alfanaaras %s"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "tšetšeenien"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "tšetšeenit"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"Tšetšenia on muinainen valtio Kaukasuksella, joka on nykyään osa Venäjän "
"federaatiota. Vuonna 1588 tšetšeenit tarjoutuivat vapaaehtoisiksi "
"vasalleiksi moskovalaiselle tšaarille. Tästä huolimatta tšetšeenit ovat "
"olleet useaan otteeseen sodassa Venäjää vastaan. Neuvostoliiton romahduksen "
"myötä alueella syttyi sisällissota 1990-luvulla, kun tšetšeeni-separatistit "
"julistivat itsenäisen Itškerian tšetšeenitasavallan syntymän."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:kiinalaiset"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "chamit"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "chileläisten"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:chileläiset"

#: data/nation/chilean.ruleset:6
#, fuzzy
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Chile sijaitsee Etelä-Amerikan lounaisrannikolla. Chile yli kaksinkertaisti "
"maa-alueensa 1800-luvulla valtaamalla alueita Bolivialta, Perulta ja "
"alkuperäiskansa Mapucheilta. Chile on aina ollut vakaampi ja hyvinvoivampi "
"kuin naapurinsa, ja onkin nykyään Latinalaisen Amerikan kehittynein maa."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Kapteenikenraali %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Kapteenikenraali %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "chimujen"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "chimut"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"Mochenkulttuurin raunioille noussut Chimú-kulttuuri muodosti Chimor-valtion, "
"jonka kasvu alkoi 1100-luvulla Mochen jokilaaksosta nykyisen Perun "
"pohjoisosissa. Chimor jatkoi laajentumistaan, kunnes inkojen armeijat "
"pysäyttivät ja lopulta valloittivat Chimorin 1470. Chimujen viimeinen "
"kuningas, Minchanman, joutui vangiksi ja vietiin inkojen pääkaupunkiin, "
"Qoscoon (nyk. Cuzco). Chimujen artesaanit vaikuttivat suuresti inkojen "
"taidetavaroiden valmistukseen. Kaatumisensa aikoihin Chimor hallitsi noin "
"kahta kolmannesta pohjoisten Andien väestöstä."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:kiinalaiset"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "cholat"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "cholien"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "cholat"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"Cholat olivat eteläintialainen tamilidynastia, joka oli tavallista "
"vaikutusvaltaisempi myös Pohjois-Intiassa. Valtakunta sai alkunsa Palan "
"valtakunnan alaisuudessa, mutta alkoi kasvaa mahtavammaksi 800-luvulla. 1000-"
"luvun aikana cholat johtivat voittoisia sotaretkiä paitsi muita intialaisia "
"valtioita vastaan aina Bengalia myöden pohjoisessa niin myös Malediiveille, "
"Sri Lankaan ja jopa indonesialaiseen Srivijayan kuningaskuntaan. Valtakunta "
"kuitenkin romahti 1250-luvulla muiden eteläintialaisten valtioiden "
"vahvistuessa."

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "kroaattien"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:kroaatit"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voivodi %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "Voivodi %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Papitar %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Suuriruhtinas %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Suuriruhtinatar %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "chumašien"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "chumašit"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "chumašit"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

# TODO: collisions?
#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "preussien"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "preussit"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

# TODO: unconfirmed; Bey vaiko -bey, jaa-a.
#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "kolumbialaisten"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "kolumbialaiset"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Kolumbia on maa Etelä-Amerikan pohjoisosissa. Alue oli Amerikan "
"alkuperäisasukkaiden kulttuurikeskus ennen eurooppalaisten tuloa. "
"Espanjalaiset alkoivat asuttaa Kolumbian pohjoisrannikkoa vuoden 1500 "
"aikoihin. Vuonna 1819 Kolumbian tasavalta itsenäistyi."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "komanssien"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "komanssit"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"Comanchet eli numunuut ovat Amerikan alkuperäiskansa, joiden historiallinen "
"asuinalue, Comancheria, kattoi nykypäivän osavaltioista itäisen New Mexicon, "
"Coloradon eteläosan, Arizonan koillisosat, eteläisen Kansasin, koko "
"Oklahoman ja enemmistön Teksasin luoteisosasta."

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "norsunluurannikkolaisten"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "korsikalaiset"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Puheenjohtaja %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Puheenjohtaja %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "etelävaltiolaisten"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "etelävaltiolaiset"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "kongolaiset"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "kongolaiset"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

# Moderni Kongon demokraattinen tasavalta
#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "kongolaisten"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "kongolaiset"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "kornien"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "kornit"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall on Englannin lounaiskärki. Sitä pidetään perinteisesti tarukuningas "
"Arthurin kotipaikkana."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "korsikalaisten"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "korsikalaiset"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "Ylipäällikkö %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "Ylipäällikkö %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "kasakoiden"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "kasakat"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Atamaani %s"

# TODO: female form unconfirmed
#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "Atamaani %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "costaricalaisten"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "costaricalaiset"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Costa Ricasta tuli itsenäinen tasavalta vuonna 1840. Se on ollut armeijaton "
"vuodesta 1949 asti ja se on yksi demokraattisimmista ja vauraimmista "
"Latinalaisen Amerikan maista."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "creiden"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "creet"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Creet ovat Kanadan suurin alkuperäiskansa, johon kuuluu yli 200 000 jäsentä. "
"Creen kielet kuuluvat algonkin-kieliryhmään; creet kutsuvat itseään mm. "
"nimillä \"Iiyiyuu\" tai \"Iinuu\", jotka tarkoittavat ihmistä. Creet "
"asuttivat alkujaan suurta osaa Quebecistä, Labradorista, Albertasta, "
"Saskatchewanista, Ontariosta ja Manitobasta."

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "tiibetiläisten"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:kroaatit"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Krimin tataarien "

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "Krimin tataarit"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"Krimin tataarien muodostama Krimin kaanikunta perustettiin 1400-luvulla ja "
"kesti 1700-luvulle. Krimin tataarit valloittivat Puolan ja Venäjän, mikä "
"johti sotiin Turkin kanssa."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "kroaattien"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:kroaatit"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Kroatia on eteläslaavilainen alue jonka itävaltalais-unkarilainen imperiumi "
"valloitti, ottomaanien sijaan, Bysantin hajoamisen jälkeen. Suurimman osan "
"1900-lukua se kuului Jugoslavian liittovaltioon."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Ristiritarikaarti"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "kuubalaiset"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "kuubalaisten"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "kuubalaiset"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Kuuba joutui Espanjan vallan alle 1500-luvulla. Tätä seuranneina "
"vuosisatoina saaresta tuli yksi maailman johtavista tupakan, sokerin ja "
"kahvin tuottajista. Kuuballe myönnettiin nimellinen itsenäisyys vuonna 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "kuurien"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "kuurit"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"Kuurinmaan ja Zemgalen herttuakunta luotiin Saksalaisen ritarikuntavaltion "
"maallistuessa. Kuurinmaan herttuat olivat Liettuan (ja Puola-Liettuan) "
"vasalleja Puolan kolmanteen jakoon asti. Herttua Jakob Kettler johti kuurien "
"epäonnistuneita yrityksiä perustaa siirtokuntia Etelä-Amerikkaan ja "
"Afrikkaan."

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "latvialaisten"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "latvialaiset"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "kyproslaisten"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "kyproslaiset"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Kyproksesta tuli itsenäinen tasavalta 16. elokuuta 1960. Se on "
"euraasialainen saarivaltio, joka sijaitsee itäisellä Välimerellä, Turkin "
"eteläpuolella, Syyriasta ja Libanonista länteen."

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "grenadalaisten"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "grenadalaiset"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "slovakialaisten"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "slovakialaiset"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "tšekkien"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "tšekit"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Nykyinen Tšekin tasavalta oli vuoteen 1993 asti osa Tšekkoslovakiaa, joka "
"taas oli vuoteen 1918 asti ollut Itävalta-Unkarin osa."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Ennustajatar %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Ennustajatar %s"

# Äännetään en. dõhoumiilaisten tai ransk. da-o-meilaisten (õ ~ schwa)
#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "dahomeylaisten"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "dahomeylaiset"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "rarámurit"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "haitilaiset"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "dominikaanien"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "dominikaanit"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"Dominikaaninen tasavalta kattaa Karibianmeren toiseksi suuremman saaren, "
"Hispaniolan, lukuunottamatta sen läntistä kolmannesta, joka kuuluu Haitille. "
"Sen pääkaupungin, Santo Domingon, perusti Bartholomew Columbus vuonna 1498, "
"ja se oli ensimmäinen pysyvä eurooppalaisasutus Amerikassa."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "dominicalaisten"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "dominicalaiset"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"Dominican saari tuli eurooppalaisten, mukaan lukien Kristoffer Kolumbuksen, "
"tietoisuuteen vuonna 1493. Tarinan mukaan saari nimettiin löytöpäivänsä "
"sunnuntain mukaan. Dominican liittovaltiota ei tule sekoittaa "
"Dominikaaniseen tasavaltaan, joka on toinen Karibianmeren valtio."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "dryadien"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "dryadit"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Dryadit ovat kreikkalaisten myyttien olentoja; ne ovat puita suojelevia "
"nymfejä. Dryadeja on yleisesti pidetty ujoina ja pitkäikäisinä. He ovat "
"usein naispuolisia ja heidät kuvataan tyypillisesti kauniina nuorina naisina."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "itäsaksalaisten"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "itäsaksalaiset"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"Saksan demokraattinen tasavalta perustettiin 1949 Neuvostoliiton "
"miehitysvyöhykkeelle, joka käsitti sodan jälkeen itäisen Saksan. Se oli "
"neuvostovetoisen itäblokin osa kylmän sodan aikana. DDR tunnettiin Berliinin "
"muurista ja laajasta sisäisestä turvallisuuselimestään, Stasista. Vuonna "
"1989 kommunistihallinto kaatui, ja vuotta myöhemmin DDR liitettiin Saksan "
"liittotasavaltaan."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Uuden pelaajan kansakunta: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Pääministeri %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Komissaari %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Komissaari %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "itätimorilaisten"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "itätimorilaiset"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Itä-Timor julistautui itsenäiseksi vuonna 1975, oltuaan sitä ennen "
"Portugalin siirtokunta. Nuori valtio joutui kuitenkin pian Indonesian "
"joukkojen jyräämäksi. Itä-Timorista tuli 2000-luvun ensimmäinen uusi valtio, "
"kun Indonesia luopui vallasta 20. toukokuuta 2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "ecuadorilaisten"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "ecuadorilaiset"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"Ecuador on maa Etelä-Amerikan länsiosissa. Se jakautuu kolmeen hyvin "
"erilaiseen maantieteelliseen alueeseen: rannikon alankoihin, Andien "
"vuoristoon ja Orienten viidakoihin. Galapagossaaret kuuluvat myös "
"Ecuadoriin. Maa itsenäistyi Espanjan siirtomaavallan alta 1821, ja "
"hajonneesta Suur-Kolumbiasta 1830. Ecuadorin historiaa on täplittänyt "
"kilpailu rannikon (Guayaquil) ja vuoriston (Quito) välillä. Se on myös "
"käynyt useita rajasotia sekä Kolumbian että Perun kanssa. Nyttemmin Ecuador "
"on yksi Etelä-Amerikan pääasiallisia öljyntuottajamaita."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "egyptinarabien"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "egyptinarabit"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"Nyky-Egypti on väkiluvultaan suurin Lähi-Idän maa, samoin kuin muihin "
"Afrikan maihin verrattuna. Egyptin alue on yksi maailman vanhimmista "
"sivistyksen kehdoista."

# TODO: unconfirmed
#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "elamilaisten"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "elamilaiset"

#: data/nation/elamite.ruleset:6
#, fuzzy
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"Elam oli muinainen sivilisaatio nykyisen Iranin lounaisosissa noin vuosina "
"3200–643 eaa. Elamin nuolenpääkirjoituksella kirjoitetun kielen alkuperää ei "
"tunneta. Elam tuhoutui assyrialaisten kuninkaan Assurbanipalin valloittaessa "
"maan 643 eaa."

# Arabiemiraattien arabien? Neuvostoliitto-poikkeus?
#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "emiraattien arabien"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "emiraattien arabit"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"Arabiemiirikuntien historia ulottuu 600-luvulle. 1800-luvulla alueesta tuli "
"Iso-Britannian protektoraatti. Vuonna 1971 kuusi entistä sheikkikuntaa "
"julistautui emiirikunniksi ja muodosti liittovaltion nimeltä Yhdistyneet "
"Arabiemiirikunnat. Seuraavana vuonna seitsemäs emiirikunta liittyi mukaan."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "merirosvot"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Kersantti %s"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Tarkaani %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "ecuadorilaiset"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "eritrealaisten"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "eritrealaiset"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"Eritrea on Itä-Afrikan maa, jonka rajanaapureita ovat Sudan, Etiopia ja "
"Djibouti. Se oli alkuaan D'mtin kuningaskunta, jonka Italia valloitti "
"myöhemmin. Vuonna 1951 se liitettiin osaksi Etiopiaa, jolloin "
"itsenäistymisliike alkoi kehittyä 1960-luvulla. Vuonna 1991 31-vuotinen sota "
"päättyi Eritrean itsenäistymiseen."

# Creative Esperant translation credit to sibbe @ #tko-äly.
#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "esperadojen"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "esperadot"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"Esperadot ovat maailmanlaajuinen yhteisö, joita yhdistää esperanton kieli."

# Viro-muoto on suomessa virallinen, tosin siihen liittyy kuuleman
# mukaan alistavampi sävy kuin Eestiin. :/ 
#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "virolaisten"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "virolaiset"

# Extended description a bit to get it flowing smoothly. Would be nice
# to have more to say on the subject, though, since this is one of the
# more interesting nations for Finnish-speakers.
#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Viro on pieni maa Suomenlahden etelärannalla. Viroa pidetään lahden "
"pohjoisrannalla sijaitsevan Suomen sukukansana, sillä sekä maiden asukkaat "
"että kielet ovat läheistä sukua toisilleen - eivätkä toisaalta juurikaan "
"muille."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Valtionhoitaja %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "Valtionhoitaja %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "etruskien"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "etruskit"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "eurooppalaisten"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "eurooppalaiset"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Euroopan unionin perusteita rakennettiin 1957 Rooman sopimuksella. EU on "
"sittemmin kehittynyt jo muistuttamaan supervallan alkua. Tosin yhä on "
"epäselvää, onko yhteistä eurooppalaista identiteettiä ja kansaa olemassa."

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Paavi %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Paavi %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Komissaari %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Komissaari %s"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Tapahtuma"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "kreikkalaiset"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "creet"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "fidžiläisten"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "fidžiläiset"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fidži on väkiluvultaan suurin pienistä Tyynenmeren saarivaltioista. Siihen "
"kuuluu Viti Levu, Vanua Levu ja satoja pienempiä saaria. Polynesian "
"alkuperäiskansojen asuttama alue valloitettiin Iso-Britannian "
"siirtomaavallaksi 1800-luvulla. Fidži itsenäistyi 1970, minkä jälkeen maan "
"sisäpolitiikassa ovat korostuneet etniset jännitteet indo-fidžiläisten ja "
"alkuperäisfidžiläisten välillä."

# Paramount Chief on pikkupomo muiden pikkupomojen joukossa
#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Suuri päällikkö %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "Suuri päällikkö %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "filippiiniläisten"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "filippiiniläiset"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Vuosisatojen hallinnan jälkeen Espanja menetti Filippiinit Yhdysvalloille "
"1898. Filippiiniläiset saivat autonomian 1935 ja itsenäistyivät 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "suomalaisten"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "suomalaiset"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Suomi on pieni kylmä maa Euroopan pohjoislaidalla, joka tunnetaan "
"puunviennistä, kännyköistä ja huippuluokan käyttöjärjestelmistä."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "Arkkipiispa %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "flaamien"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "?plural:flaamit"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "argentiinalaisten"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:argentiinalaiset"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Komentaja %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Komentaja %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emiiri %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Kapteeni %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Kapteeni %s"

# Wikipedia: Franken
#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "frankenilaisten"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "frankenilaiset"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Ruhtinaspiispa %s"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "turkkilaisten"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "friisiläiset"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Uuden pelaajan kansakunta: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Pääministeri %s"

# TODO: was fuzzy, why?
#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "friisiläisten"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "friisiläiset"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "brasilialaisten"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "friisiläiset"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "guaranit"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "guyanalaisten"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "guyanalaiset"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "gaelien"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "gaelit"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"Gaelit ovat kelttiläinen kansa, joka on ehkä lähtöisin nykyisestä Espanjasta "
"mutta joista ensimmäiset havainnot on Irlannista. Kansainvaellusten aikana "
"gaelit asettuivat myös Skotlantiin. He ovat nykyisten irlantilaisten, "
"skottien ja Man-saarelaisten esivanhempia. Nykyisin gaelilaisia kieliä "
"puhutaan Irlannin, Skotlannin ja Man-saaren lisäksi kanadalaisessa Nova "
"Scotian provinssissa."

# Taoiseach *vastaa* pääministeriä, mutta sille ei liene suomenkielistä nimeä.
#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

# Taoiseach *vastaa* pääministeriä, mutta sille ei liene suomenkielistä nimeä.
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "galicialaisten"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "galicialaiset"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Galicia on itsehallintoalue Espanjan luoteisosassa, välittömästi Portugalin "
"yläpuolella."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "gallialaisten"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "gallialaiset"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Gallialaiset olivat kelttikansa, joka asutti nykyisen Ranskan ja Belgian "
"aluetta. Kansakunta koostui päälliköiden hallitsemista yhteisöistä, joista "
"valta kuitenkin keskittyi ja kerrostui reaktiona kreikkalaisten ja "
"roomalaisten kauppiaiden ja sotilaiden saapumiseen Galliaan. Julius Caesar "
"aloitti kahdeksanvuotisen Gallian valloituksensa vuonna 59 eaa. Hän väitti "
"tappaneensa miljoona ihmistä ja orjuuttaneensa toisen miljoonan, kaksi "
"kolmannesta alkuperäisestä kolmen miljoonan hengen väestöstä. Gallialaiset "
"yhdistyivät yhden johtajan, Vercingétorixin, alle. Vercingétorix voittikin "
"Caesarin joukot Gergovian taistelussa, mutta koki murskatappion Alesian "
"kaupungissa."

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "namibialais  †  †  €†  ten"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "namibialaiset"

#: data/nation/gambian.ruleset:6
#, fuzzy
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"Mali on pinta-alaltaan suuri valtio Länsi-Afrikassa. Se oli aikoinaan osa "
"Ranskan Sudania ja itsenäistyi yhdessä Senegalin kanssa vuonna 1959."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "leónit"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Doge %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "georgialaisten"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "georgialaiset"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Georgialaiset olivat yksi ensimmäisistä kristinuskon omaksuneista kansoista, "
"300-luvulla jaa."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "nepalilaiset"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

# Otavan sivistyssanat 2001: presbyteeri
#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Presbyteeri %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "Presbyteeri %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Suuri Faarao %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Suuri Faarao %s"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "belgialaisten"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "belgialaiset"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "saksalaisten"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "saksalaiset"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "ghanalaisten"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "ghanalaiset"

# TODO: check spelling of Nkrumah
#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Ghana on nimetty vanhan Ghanan keisarikunnan mukaan. Eurooppalaiset tunsivat "
"alueen Kultarannikkona. Portugalilaiset, hollantilaiset ja ruotsalaiset "
"perustivat sinne etuvartioasemia. 1800-luvulla Ghanasta tuli brittien "
"siirtomaa. Vuonna 1957 Kwame Nkrumah julisti Ghanan itsenäiseksi."

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "ghanalaisten"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "ghanalaiset"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "Mansa %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Mansa %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "ghanalaiset"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "gökturkkilaisten"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "?plural:gökturkkilaiset"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Kultaa: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:buurit"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

# Myös länsigootti
#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "visigoottien"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "skotit"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "suurpuolalaisten"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "suurpuolalaiset"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Suur-Puola eli Wielkopolska on historiallinen ja maantieteellinen alue "
"Puolan keskilännessä."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "grönlantilaisten"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "grönlantilaiset"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "grenadalaisten"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "grenadalaiset"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenada on saarivaltio Karibianmerellä. Se itsenäistyi Iso-Britanniasta "
"1974. Pääsaari tunnetaan Camerhoguena alkuperäiskansa karibien keskuudessa."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "guanchien"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "guanchit"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"Guanchit olivat Kanarian saarten alkuperäisasukkaita. Heidän alkuperänsä on "
"hämärän peitossa, mutta he saattoivat olla sukua berbereille. Kastilia "
"alisti guanchit valtaansa 1400-luvulla."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "guaranien"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "guaranit"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "guatemalalaisten"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "guatemalalaiset"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"Guatemala sijaitsee mayojen vanhoilla sydänmailla. Espanja valloitti sen "
"1500-luvulla. Guatemala itsenäistyi 1821, ja oli osa Keski-Amerikan "
"liittovaltiota vuoteen 1840 asti. Se on kärsinyt poliittisesta kuohunnasta "
"huomattavan osan historiaansa. Guatemalaa riepoi yksi armottomimmista "
"sisällissodista 1900-luvulla, kunnes rauhansopimus allekirjoitettiin 1996."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "guaranit"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "guptien"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "guptat"

# Wikipediassa Gupta-valtakunta
#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"Gupta-valtakunta oli yksi suurista klassisista valtakunnista. Se hallitsi "
"Pohjois-Intiaa noin 240–550 jaa."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "guyanalaisten"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "guyanalaiset"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Arawak-heimojen alunperin asuttamalle Guyanan alueelle perustettiin ensin "
"hollantilaisia siirtokuntia, minkä jälkeen britit ottivat alueen haltuunsa "
"Napoleonin sotien jälkeen.  Se itsenäistyi 1966. Forbes Burnhamin vallan "
"aikana Guyanan hallinto suosi marxilaisuutta, mutta 1980-luvulla se alkoi "
"siirtyä markkinavetoiseksi demokratiaksi."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Johtaja-presidentti %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Johtaja-presidentti %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "hakkerien"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "hakkerit"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""
"Hakkerismin jalot syntyjuuret ovat maailman muuttamisessa koneita "
"käskyttämällä. Mieluusti tämä tapahtui hiljaisessa yksinäisyydessä öisinä "
"pikkutunteina. Nykyaikaisen hajaantuneen hakkeri(epä)yhteisön näkyvin osa "
"lienee wannabe-alakulttuuri, joka voidaan kiteyttää olennaisilta osiltaan "
"seuraavaan lausumaan: \n"
"\n"
"h4xx0rit on n11q üb3r-1337!!!1yksi"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Hakkeri %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Hakkeri %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "%s-nyymi"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "%s-nyymi"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "haitilaisten"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "haitilaiset"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Haiti itsenäistyi vuonna 1804 orjakapinan seurauksena. Se oli ensimmäinen "
"itsenäinen musta tasavalta ja toinen itsenäinen maa Amerikassa."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Elinikäinen presidentti %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Elinikäinen presidentti %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "hannoverilaisten"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "hannoverilaiset"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hannover oli osavaltio Pohjois-Saksassa, nykyisen Ala-Saksin alueella. "
"Vuodesta 1714 vuoteen 1837 Hannover ja Iso-Britannia olivat liittolaisia "
"hallitsijoidensa kautta. Vuonna 1866 Preussi nielaisi Hannoverin."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Ruhtinaspiispa %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "hanien"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "hanit"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"Han-kiinalaiset ovat Kiinan suurin etninen ryhmä. Kansa johtaa alkuperänsä "
"Yandiin (Yan-keisariin) ja Huangdiin (Keltainen keisari), jotka olivat "
"esihistoriallisia jumalkuninkaita."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Leskikeisarinna %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "hansaliittolaisten"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "hansaliittolaiset"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"Hansaliitto oli voimakas kauppakaupunkien liitto 1300-luvulta 1800-luvulle. "
"Liittoon kuului kaupunkeja Pohjanmeren ja Itämeren alueella. Liiton "
"jäsenkaupungeilla oli oma oikeusjärjestelmänsä, Lyypekin laki, ja toisinaan "
"liitto ryhtyi jopa sotaan kilpailevia valtoja vastaan."

# TODO: unconf...
#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "hasiinaiden"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "hasiinait"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "havajilaisten"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "havajilaiset"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Kuningas Kamehameha Suuri perusti Havaijin kuningaskunnan vuonna 1810. "
"Kuningasvalta syrjäytettiin 1893 ja Havaiji julistettiin Yhdysvaltojen "
"protektoraatiksi. Siitä tuli Yhdysvaltojen 50. osavaltio tuli 21. elokuuta "
"1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "helleenien"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "helleenit"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Helleenien tasavalta - joka myös Kreikkana tunnetaan - luotiin kun "
"helleenien kansa itsenäistyi Osmanien valtakunnasta 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "venetsialaisten"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "venetsialaiset"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Druidi %s"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "eliitti"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "nepalilaiset"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "hesseniläisten"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "hesseniläiset"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Maakreivi %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Maakreivitär %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "himyarien"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "himyarit"

#: data/nation/himyarite.ruleset:7
#, fuzzy
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Himyarit olivat alkujaan vuoristoheimo nykyisen Jemenin alueella. Himyarit "
"valloittivat muita Etelä-Arabian kuningaskuntia, kuten hajustekaupalla "
"rikastuneen Saban 115 eaa. Himyarit olivat linnanrakentajia ja pystyttivät "
"linnoituksia puolustaakseen alueitaan beduiinien ryöstöretkiä vastaan. "
"Etiopialainen Aksumin kuningaskunta hallitsi Sabaa 340–378 jaa., mutta "
"himyarien joukot valloittivat alueen takaisin vuonna 525. Valtakunnan tuho "
"oli hidas murentuminen, johon vaikuttivat yhtäältä Aksumin kristityt osat ja "
"Bysantin valtakunta, toisaalta Persiaa hallinnut mandealainen Sassanidien "
"dynastia, ja lisäksi eteläarabialaisia ryhmittymiä molemmilla puolilla. Maa "
"siirtyi Aksumien hallinnasta Sassanidien valtaan vuonna 575 ja vuonna 628 "
"viides Sassanidien \"al-Yamanin\" satraappi kääntyi islaminuskoon, jolloin "
"Etelä-Arabia liitettiin osaksi uutta, laajentuvaa muslimivaltakuntaa."

# TODO: käännös oli kertaalleen kadonnut? vähän säädös
#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "saksalais–roomalaisten"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "saksalais–roomalaiset"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"Pyhää saksalais–roomalainen keisarikuntaa pidettiin Rooman valtakunnan "
"jatkeena, mutta kuten Voltaire pilkkasi sitä, se ei ollut pyhä, ei "
"roomalainen eikä järin keisarikuntakaan. Tästä huolimatta valtakunta oli "
"äärimmäisen pitkäikäinen ja menetti alueitaan hyvin hitaasti. Suuren osan "
"olemassaoloaan keisarikunta oli monimutkainen tilkkutäkki, joka muodostui "
"lukemattomasta määrästä kreivi- ja herttuakuntia, vaaliruhtinaskuntia, "
"keisarillisia vapaakaupunkeja ja muita territorioita. Vuonna 1806 Napoleon "
"hajotti keisarikunnan ja korvasi sen Reinin liitolla."

# urrrghhhhh tosiaan. kirkkovaltiolaisten? vatikaanilaisten?
# Historiasta ratsastavat apuun guelfit ja ghibelliinit....
# Huonona puolena tosin tämän perusteella tuskin 'hei haluan pelata Kirkkovaltiota'
# -entusiastit eivät välttämättä löydä tätä kansakuntaa.
#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "guelfien"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "guelfit"

#: data/nation/holysee.ruleset:6
#, fuzzy
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"Kirkkovaltio koostui Italian niemimaalla ja sen ulkopuolella sijainneista "
"alueista, jotka olivat suoraan roomalaiskatolisen paavin vallan alla. Valtio "
"perustettiin 700-luvulla uskovaisten ja rikkaiden kirkolle lahjoittamista "
"maista, ja kasvoi huomattavaksi vallaksi Italiassa vuosisatojen ajan. "
"Guelfit kannattivat paavinvaltaa ja ottivat Pyhän saksalais-roomalaisen "
"keisarin vallankäyttöä puoltaneiden ghibelliinien kanssa yhteen rajusti "
"1100- ja 1200-luvuilla."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Vastapaavi %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Vastapaavi %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Suurmestari %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Suurmestari %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "hondurasilaisten"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "hondurasilaiset"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Honduras on ollut itsenäinen tasavalta Keski-Amerikan liittovaltion hajottua "
"1840. Se on arkkityyppinen 'banaanivaltio', jossa diktatuurin ja enemmän tai "
"vähemmän demokraattisen vallan ajat ovat vuorotelleet. Sen nykyinen "
"perustuslaki otettiin käyttöön 1982."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "hopien"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "hopit"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Hopit ovat Pohjois-Amerikan alueen alkuperäiskansa, jotka elävät nykyään "
"Arizonan koillisosan reservaatissa. Hopi-yhteisöt ovat matrilineaarisia: "
"niissä sukulinja määritellään äidin suvun mukaisesti."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "unkarilaisten"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:unkarilaiset"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Tarinan mukaan Árpád perusti Unkarin 800-luvulla."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "iberien"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "iberit"

#: data/nation/iberian.ruleset:6
#, fuzzy
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"Iberit olivat muinaisen Iberian niemimaan asukkaita, jotka eivät olleet "
"indoeurooppalaisia. Heidän historiastaan ei tiedetä juuri mitään. Iberit "
"alistettiin Rooman vallan alle viimeisinä vuosisatoina ennen ajanlaskumme "
"alkua."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "islantilaisten"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "islantilaiset"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Islanti oli pitkään yksi maailman suurimmista asuttamattomista saarista, "
"kunnes norjalaiset viikingit asettuivat sinne 800-luvun lopulla. Saari oli "
"alunperin Norjan ja myöhemmin Tanskan kruunun alaisuudessa, kunnes "
"itsenäistyi Tanskasta 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "illyrialaisten"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "illyrialaiset"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Illyrialaiset olivat joukko indoeurooppalaisia heimoja, jotka saapuivat "
"Balkanin niemimaan länsiosiin ennen 1000 eaa. Alueeseen kuului Dalmatia "
"pohjoisessa sekä etelässä Korfun saari ja Ambrakian lahti "
"esihistoriallisessa Epeiroksessa. Illyrialaiset sekoittuivat traakialaisiin "
"idässä, Dardaniassa, ja asuttivat Messapiaa Adrianmeren toisella rannalla. "
"Illyrian kuningaskunnat olivat itsenäisiä vuosisatojen ajan, kunnes Rooman "
"tasavalta valloitti ne."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "eurooppalaisten"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "eurooppalaiset"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "inuittien"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "inuitit"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"Inuitit ovat joukko kansoja, jotka asuttavat Pohjois-Amerikan ja Siperian "
"arktisia alueita. Nunavutin territorio Kanadassa on väestöltään enimmäkseen "
"inuitteja; nimi tarkoittaa inuktitutin kielellä \"meidän maatamme\"."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "iranilaisten"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "iranilaiset"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Länsimaissa pitkään Persiana tunnettu Iran tarkoittaa \"arjalaisten maata\". "
"Maa on nykyään islamilainen tasavalta ja keskeinen toimija Lähi-idässä."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ajatolla %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Ajatolla %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "irakilaisten"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "irakilaiset"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irak perustettiin Osmanien valtakunnan kukistuttua. Se kattaa muinaisen "
"Mesopotamian alueen Tigris- ja Eufrat-jokien yhtymäkohdassa."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "irlantilaisten"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:irlantilaiset"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irlanti kesti roomalaisten ja viikinkien hyökkäykset, mutta normannit "
"valloittivat sen 1171.  Englantilaiset hallitsivat maata vuoteen 1922 asti, "
"jolloin valtaosalle maata myönnettiin rajoitettu autonomia.  Irlannista tuli "
"tasavalta vuonna 1949. Skotlantilaiset ja englantilaiset uudisasukkaat (ns. "
"istuttajat, planters) levittäytyivät Pohjois-Irlantiin 1600-luvulla ja alue "
"kuuluu nykyään Iso-Britanniaan."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "israelilaisten"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:israelilaiset"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Israelin valtio perustettiin 1948 brittiläiseen Palestiinaan ja se on "
"asteittain valloittanut lisää alueita voitettuaan sarjan sitä vastaan "
"aloitettuja sotia vuosina 1948, 1967 ja 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Encik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "israelilaisten"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:israelilaiset"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Doge %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Duce %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "norsunluurannikkolaisten"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "norsunluurannikkolaiset"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Norsunluurannikko, eli Côte d'Ivoire, itsenäistyi 1960. Se on ollut "
"suhteellisen vakaa verrattuna muihin Länsi-Afrikan maihin, mutta 2000-"
"luvulla sitä ravisteli sisällissota."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "vandaalit"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "jamaikalaisten"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "jamaikalaiset"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Kolumbus saapui Jamaikalle 1494. Espanjalaiset asuttivat saaren, mutta 1655 "
"englantilaiset valloittivat sen ja muuttivat alueen orjavetoisiksi "
"plantaaseiksi. Orjuus kiellettiin 1834. Maa itsenäistyi osana "
"Kansainyhteisöä 1962. Jamaika on maailmankuulu musiikistaan: suuntaukset "
"kuten reggae ja ska ovat peräisin saarelta."

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "Rasta %s"

# afrikkanet: "Wolof eli Jolof"
#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "wolofilaisten"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "wolofilaiset"

# http://www.afrikkanet.fi/entvaltiot/1494/wolof.htm
#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "iranilaisten"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "iranilaiset"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "kalmukkien"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "kalmukit"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Kalmukit ovat Länsi-Mongolian etninen ryhmä, jotka asuvat Kalmukian "
"osatasavallassa Etelä-Venäjällä. Kalmukit muuttivat Kaspian syvängön "
"alueelle 1600-luvulla, ja muodostivat kaanivaltion joka liittoutui Venäjän "
"kanssa. Kalmukit ovat Euroopan ainoa buddhalainen kansa."

# TODO: unfoncirmed, eiku
#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "kanembornulaisten"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "kanembornulaiset"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Kanem-Bornun valtakunta on kestänyt jossain muodossa 800-luvulta aina "
"vuoteen 1893. Se sijaitsi nykyajan Tšadin ja Nigerian alueella ja hallitsi "
"suurta osaa Saharan ylittävästä kaupankäynnistä."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "kazakit"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "karjalaisten"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "karjalaiset"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"Karjalaiset ovat suomalais-ugrilainen kansa, joka asuu Karjalassa. Alue on "
"tällä hetkellä jakautunut Suomen ja Venäjän alueille. Karjalaiset ovat "
"läheistä sukua suomalaisille."

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "karjalaisten"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "karjalaiset"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "kasmirlaisten"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "kasmirlaiset"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"Kasmirlaakso sijaitsee Himalajan läntisellä juurella. Vuosituhansien ajan "
"asuttu alue on sulatusuuni hindu-, tiibetiläis- ja islamilaiskulttuureille."

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "nubialaisten"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "nubialaiset"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:katalaanit"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

# Kazakit ovat turkkilais-tataarilainen kansa Keski-Aasiassa,
# kazakstanilaiset Kazakstanin asukkaita.
#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "kazakkien"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "kazakit"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Kazakit ovat turkkilais-tataarilaisesta kansa Keski-Aasiassa, jonka alueet "
"Venäjä valloitti 1700-luvulla. Kazakstan itsenäistyi 1991 Neuvostoliiton "
"hajotessa, Venäjä oli valloittanut aikoinaan 1700-luvulla. Kazakstan on "
"pinta-alaltaan yksi maailman suurimmista valtioista."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "kenialaisten"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:kenialaiset"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenia itsenäistyi Britanniasta joulukuussa 1963."

# Wikipedia: kasaarit
#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "kasaarien"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "kasaarit"

# Ext. desc.
#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"Kasaaripaimentolaiset perustivat valtakunnan Etelä-Venäjän aroille "
"varhaiskeskiajalla. Kasaarien olivat alunperin šamanisteja, mutta "
"juutalaisuus valtasi alaa varsinkin yläluokan keskuudessa ja päätyi "
"valtionuskonnoksi."

# Unkariksi tarkan tai tarkán, turkiksi tarkan
#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkaani %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "Tarkaani %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "horezmien"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "horezmit"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satraappi %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "Satraappi %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "norsunluurannikkolaiset"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:kanadalaiset"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "saamelaiset"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

# Huom: kongolaiset kongon tasavallassa, kongo-kansa (joka perusti Kongon kuningaskunnan, fi-wikipedia: Kongon kuningaskunta) täällä
#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "kongojen"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "kongot"

#: data/nation/kongo.ruleset:7
#, fuzzy
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Kongo-kansa perusti Kongon kuningaskunnan, joka kesti noin vuodesta 1400 "
"1800-luvun lopulle. Se sijaitsi nykyisen Angolan ja Kongon demokraattisen "
"tasavallan alueella. Pian kuningaskunnan perustamisen jälkeen "
"portugalilaiset tutkimusmatkailijat, lähetyssaarnaajat ja orjakauppiaat "
"ilmaantuivat paikalle ja käyttivät huomattavaa vaikutusvaltaansa alueella."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "kosovolaisten"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "kosovolaiset"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosovo on maa Balkanin alueella. Se julistautui itsenäiseksi 2008. Serbia "
"pitää sitä yhä lääninään, eikä Kosovon itsenäisyyttä olekaan vielä "
"tunnustettu kaikkialla."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:kenialaiset"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "kurdien"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "kurdit"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "ašantien"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "ašantit"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "odottaa"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "haitilaiset"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "kirgiisien"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "kirgiisit"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Kirgiisia on valtio Keski-Aasiassa. Venäjän keisarikunta valloitti sen 1800-"
"luvulla. Kirgiisia itsenäistyi Neuvostoliiton hajotessa 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "savoijilaiset"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "Abbedissa %s"

# Lankese? Whut? Singaleesi is the largest ethnic group.
#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "srilankalaisten"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "srilankalaiset"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Prinssi Viljaya saapui Sri Lankaan koillisen Intian Orisasta 500-luvulla "
"eaa. ja perusti sinne singaleesien kuningaskunnan. Britannian "
"siirtomaavallan aikana maa tunnettiin nimellä Ceylon."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Ylikomentaja %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "Ylikomentaja %s"

# TODO: nconfirmed
#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "laosilaisten"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "laosilaiset"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"Laosin historia alkaa Lan Xang -kuningaskunnasta, joka luotiin 1300-luvulla "
"ja päättyi myöhään 1700-luvulla Siamin (nyk. Thaimaa) valloitukseen. 1800-"
"luvun lopulla Laosista tuli osa Ranskalaista Indokiinaa. Ranskan valta "
"päättyi Laosin itsenäistyessä 1946, mitä seurasi 30 vuotta sisällissotaa. "
"Vuonna 1975 kommunistijohtaja Pathet Lao pystytti maahan tiukan "
"sosialistisen hallinnon. Talouden vapauttaminen ja yksityisyrittämisen "
"vähittäinen paluu alkoivat 1986."

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Luokitus"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "latvialaiset"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "latvialaisten"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "latvialaiset"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Ensimmäisen maailmansodan jälkimainingeissa Latvia julistautui itsenäiseksi "
"Venäjästä. Vuonna 1940 Neuvostoliitto miehitti maan väkivalloin. "
"Neuvostoliiton kaaduttua 1991 Latvia palasi itsenäiseksi."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "libanonilaisten"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "libanonilaiset"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"Levantin alueella, Välimeren itärannalla sijaitseva Libanon on "
"foinikialaisten vanha kotimaa, ja sen alueella on joitakin ihmisasutuksen "
"vanhimmista jäänteistä. Foinikialaisten jälkeen Libanonia on hallinnut "
"joukko ulkovaltoja. Se oli Osmanien valtakunnan osa yli neljän vuosisadan "
"ajan, ja siirtyi Ranskan mandaattialueeksi ensimmäisen maailmansodan "
"jälkeen. Libanon julistautui itsenäiseksi 1943."

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "Pääsihteeri %s"

# TODO: unconfirmed, puolan sanasta Lędzianie.
#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "ledsianien"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "ledsianien"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

# # TODO: unconfirmed
#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "leónien"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "leónit"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"León oli keskiaikainen kuningaskunta Iberian niemimaan luoteisosissa. "
"Nykyään León on osa Kastiliaa ja Leónia, joka on Espanjan itsehallintoalue."

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "nestoriolaiset"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "siperialaisten"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "siperialaiset"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "liettualaisten"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:liettualaiset"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "libyalaisten"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "libyalaiset"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Libyana nykyään tunnettu alue oli Rooman siirtokunta, kunnes "
"arabisivilisaatio valloitti sen 600-luvulla. Vuonna 1912 se siirtyi Italian "
"hallintaan. Toisen maailmansodan jälkeen Libya sai itsenäisyyden osana "
"liittoutuneiden valtioiden ja Italian välistä rauhansopimusta."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "liechtensteinilaisten"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "liechtensteinilaiset"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"Liechtensteinin ruhtinaskunta on pieni sisämaavaltio Länsi-Euroopan "
"Alpeilla. Sen rajoja ympäröi lännessä Sveitsi ja idässä Itävalta. "
"Ruhtinaskunta muodostettiin Vaduzin ja Schellenbergin yhdistämisen "
"yhteydessä vuonna 1719."

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "siperialaisten"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:liettualaiset"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

# Paramount Chief on pikkupomo muiden pikkupomojen joukossa
#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Suuri päällikkö %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Suuri päällikkö %s"

# TODO: could not find specific Finnish term (tatar article in Finnish wikipedia is a warzone), picked literal translation from English wikipedia's most description-fitting alias.
#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Liettuan tataarien"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "Liettuan tataarit"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"Liettuan tataarit ovat tataarikansan jälkeläisiä, jotka muuttivat Puola-"
"Liettuan valtioliiton alueelle Krimin Kaanikunnan ja Kultaisen ordan "
"alueilta. Vaikka kansan nimi viittaa Liettuaan, heitä elää myös Puolan ja "
"Valko-Venäjän alueella. Osa Liettuan tataareista on säilyttänyt kulttuurinsa "
"ja perinteisen uskontonsa nykypäivään asti."

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "etiopialaisten"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "libyalaiset"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "liettualaisten"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:liettualaiset"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Liettua on pieni maa Itämeren etelärannalla, koilliseen Puolasta. Liettuan "
"kieli on vanhakantaisin ja monimutkaisin pohjoisista indoeurooppalaisista "
"kielistä."

# "lojban <-> taliban, no need for säätö"
#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "lojbanien"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "lojbanit"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lojbanistan on fiktiivinen paikka, jonka väestö puhuu lojbania. Lojban on "
"keinotekoinen kieli, joka on tarkoitettu ihmisten väliseen viestintään. "
"Kieli on syntaktisesti yksiselitteinen (sanojen roolit virkkeessä eivät voi "
"sekoittua), kulttuurineutraali ja helppo oppia."

# TODO: unconfirmed; Wikipedia: Lothringenin herttuakunta
#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "lothringeniläisten"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "lothringeniläiset"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "libyalaiset"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "luxemburgilaisten"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "luxemburgilaiset"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"Luxemburg on yksi Euroopan pienimmistä maista, joka perustettiin maakuntana "
"963. Se korotettiin ruhtinaskunnaksi Alankomaiden kanssa tehdyn "
"henkilökohtaisen liiton kautta, joka katkesi 1890."

# Sic: maasai, taivutuskin wikipediasta
#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "maasaiden"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "maasait"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"Maasait ovat Afrikan alkuperäinen etninen ryhmä, joka asuu Kenian ja "
"pohjoisen Tansanian alueella. Maasait ovat paimentolaiskansaa, jonka "
"erikoiset tavat, punainen perinneasu ja sijainti lähellä Itä-Afrikan monia "
"luonnonpuistoja on tehnyt heistä yhden Afrikan parhaiten tunnetuista "
"etnisistä ryhmistä."

# TODO: korjaa jos nyky-Makedonia vaihtaa ikinä nimeään
#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "nykymakedonialaisten"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "nykymakedonialaiset"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"Makedonian tasavalta sijaitsee Balkanin niemimaan eteläosalla. Se "
"julistautui itsenäiseksi Jugoslaviasta vuonna 1991. "

# Antiikin Makedonia
#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "makedonialaisten"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "makedonialaiset"

#: data/nation/macedon.ruleset:6
#, fuzzy
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"Antiikin Makedonian kuningaskunta sijaitsi eteläisellä Balkanin niemimaalla. "
"Aleksanteri suuren vallan alla siitä tuli yksi maailman mahtavimmista "
"valtioista, mutta se hajosi Aleksanterin kuoltua joukoksi pienempiä "
"valtioita. Lopulta jäljelle jääneen Makedonian valtasi Rooma 146 eaa."

# Wikipedia: diadokit
#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diadokki %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diadokki %s"

# Wikipedia: Majapahit
#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "majapahitilaisten"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "majapahitilaiset"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "malagassien"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "malagassit"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Malagassit ovat Madagaskarin väestöä. Vuosisatojen ajan saarelle on "
"kokoontunut heimoja Indonesiasta, Itä-Afrikasta ja arabimaailmasta."

# Wikipediatutkimuksen mukaan päävaltuutettu, x-komissaari(vrt. Fridtjof Nansen).
#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Päävaltuutettu %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "Päävaltuutettu %s"

# TODO: unconfirmed
#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "malawilaisten"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "malawilaiset"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"Malawi, jota britit kutsuivat Njassamaaksi, otti käyttöön uuden nimensä "
"itsenäistyessään 1964. Nimi viittaa vanhaan Maravin bantuvaltioon. Tohtori "
"Hastings Panda johti maan politiikkaa kolmen vuosikymmenen ajan "
"elinikäisessä presidentin virassa, kunnes hänet syrjäytettiin 1993."

# Alkuperäisasukkaat: malajit
#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "malesialaisten"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "malesialaiset"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malesia pohjautuu Malakan sulttaanikuntaan, jonka perusti Parameswara 1300-"
"luvun alussa."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "bolivialaisten"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "malilaiset"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "malilaisten"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "malilaiset"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Mali on pinta-alaltaan suuri valtio Länsi-Afrikassa. Se oli aikoinaan osa "
"Ranskan Sudania ja itsenäistyi yhdessä Senegalin kanssa vuonna 1959."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "maltalaisten"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "maltalaiset"

#: data/nation/maltese.ruleset:6
#, fuzzy
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"Malta asutettiin ensimmäisen kerran 5200 eaa. Vuosisatojen kuluessa saaria "
"ovat hallinneet foinikialaiset, roomalaiset, fatimidit, sisilialaiset, "
"Johanniittain ritarikunta, ranskalaiset ja britit. Malta itsenäistyi 1964 ja "
"liittyi EU:hun 2004."

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Valtias %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Valtiatar %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "malilaiset"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Baša %s"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Baša %s"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "mantšujen"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "mantšut"

# Luova käännös, vältetään "Mantsu-keisarikunta"-käsitteen pähkäily.
#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Mantšut olivat Mantšuria-nimiseltä Koillis-Aasian alueelta kotoisin oleva "
"paimentolaiskansa. 1600-luvulla mantšut valloittivat Kiinan ja heidän "
"perustamansa Qing-dynastia hallitsi keisarikuntaa vuoteen 1911 asti."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "manksien"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "manksit"

#: data/nation/manx.ruleset:6
#, fuzzy
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"Mansaari on osa Brittein saaria ja sijaitsee Iso-Britannian ja Irlannin "
"välillä. Saari ei ole muodollisesti osa Yhdistynyttä Kuningaskuntaa, vaan se "
"on itsehallinnollinen Britannian kruununsiirtomaa. Keskiajalla se oli Mannin "
"kuningaskunnan ja myöhemmin Manin lordikunnan keskus. Mansaari tunnetaan "
"myös vanhimmasta edelleen toimivasta parlamentista, Tynwald, joka on "
"perustettu 979. Vuodesta 1765 saari on kuulunut Ison-Britannian alaisuuteen."

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Pääministeri %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "Pääministeri %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "maorien"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "maorit"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Maorit ovat polynesialainen kansa, joka asutti nykyisen Uuden Seelannin "
"muodostavan saariryhmän. Arkeologisen näytön perusteella maorien muutto "
"saarille alkoi 900-luvulla ja jatkui 1400-luvulle asti."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "mapuchien"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "mapuchet"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Mapuchet vastustivat onnistuneesti inkojen valtakunnan laajentumista "
"alueelleen; eteneminen pysähtyi Maule-joelle, joka on nykyisen Chilen "
"keskiosissa. Mapuchet näyttivät itsepintaisuutensa myös espanjalaisia "
"vastaan; näiltä kesti chileläisten jälkeläistensä kanssa 300 vuotta "
"valloittaa mapuchekansan alueet."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "marsilaiset"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Korkea kuningas %s"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Baani %s"

#: data/nation/marshallese.ruleset:3
msgid "Marshallese"
msgstr ""

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "maltalaiset"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "marsilaisten"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "marsilaiset"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsilaiset laskeutuivat Maahan 4000 eaa!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "karthagolaisten"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "marsilaiset"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "marsilaisten"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "marsilaiset"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

# TODO: unconfirmed
#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "masovialaisten"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "masovialaiset"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr "Masovia on historiallinen ja maantieteellinen alue itäisessä Puolassa."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "mecklenburgilaisten"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "mecklenburgilaiset"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

# TODO: unconfirmed, puolan sanasta Lędzianie.
#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "ledsianien"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "ledsianien"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Šaahitar %s"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Viestiasetukset"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "hesseniläiset"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "métisien"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "métisit"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "meksikolaisten"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "meksikolaiset"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"Meksiko on saanut nimensä Mexica-kansalta, jota kutsuttiin myös asteekeiksi "
"yhdessä muiden etnisten ryhmien kanssa. Se itsenäistyi Espanjan "
"siirtomaavallan alta 1821. Suurimman osan 1800-lukua Meksikoa ryöpyttivät "
"kapinat ja ulkopuoliset valloittajat; se menetti yli puolet maa-alueestaan "
"Yhdysvalloille. Liberaali perustuslaki julistettiin 1857, mistä seurasi 10 "
"vuotta sisällissotaa liberaalien ja konservatiivien välillä. Sodan aikana "
"jälkimmäiset kruunasivat Itävallan Maximilianin keisarikseen Ranskan "
"miehityksen alaisena. Benito Juarezin liberaalit voittivat lopulta "
"ranskalaiset ja konservatiivit vuonna 1867. Meksiko siirtyi Porifirio Diazin "
"johtamana (1876-1911) nykyaikaan, mutta yhteiskunnallinen epätasa-arvoisuus "
"ja poliittiset patoumat johtivat Meksikon vallankumoukseen 1910, jossa kuoli "
"yli miljoona ihmistä. Vallankumouksen jälkeen Institutionaalinen "
"vallankumouspuolue piti valtaa 1929 alkaen 70 vuotta, ja vasta 2000 "
"vaaleissa valta siirtyi puolueen ulkopuolelle."

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "miaojen"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "miaot"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "mikronesialaisten"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "mikronesialaiset"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"Mikronesia sijaitsee Länsi-Tyynenmeren keskiosissa. Sen alueella on asunut "
"useita muinaisia merenkulkijakulttuureita. Nykyään suurinta osaa alueesta "
"hallinnoi Mikronesian liittovaltio."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "mi'kmaqien"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "mi'kmaqit"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "milanolaisten"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "milanolaiset"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"Milano on Pohjois-Italiassa sijaitsevan Lombardian pääkaupunki. Vuodesta "
"1395 vuoteen 1797 se oli Milanon herttuakunnan keskus. Lombardia "
"luovutettiin Napoleonin sotien jälkeen Hapsburgien itävaltalaiselle "
"sukuhaaralle, ja 1859 se liitettiin Piemonte-Sardinian kuningaskuntaan, joka "
"vaihtoi pian nimensä Italian kuningaskunnaksi."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "miskitoiden"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "miskitot"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "miaot"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "misteekkien"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "misteekit"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "moldovalaisten"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "moldovalaiset"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Osmanit valloittivat Moldovan 1500-luvulla, ja se oli osa Venäjän "
"keisarikuntaa 1812 lähtien. Vuodesta 1918 Moldova kuului Romaniaan, kunnes "
"sekin liitettiin Neuvostoliittoon 1940. Nykyinen Moldovan tasavalta "
"itsenäistyi Neuvostoliiton hajotessa 1991."

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "marokkolaisten"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "marokkolaiset"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "monacolaisten"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "monacolaiset"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco los  †  †  €†  t more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"Kahden neliökilometrin alueeseen rajoittuva Monaco on maailman toiseksi "
"pienin valtio. Sitä on hallinnut Grimaldien suku maan perustamisesta 1297 "
"lähtien. Vuonna 1861 Monaco menetti 95% alueestaan Ranskalle. Ruhtinaskunta "
"tunnetaan tuloverojen puutteesta, kasinostaan ja Formula 1 -radastaan. "
"Ulkomaalaiset muodostavat yli 80% väestöstä. Väkimäärään suhteutetun "
"kansantuotteen perusteella Monaco on kirkkaasti maailman rikkain maa."

# Kirj. valtionministeri, mutta ei tietääkseni käytössä tässä muodossa.
# ... so sade statsminister Katainen ju också
#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Pääministeri %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "Pääministeri %s"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "mongolien"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:mongolit"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "montenegrolaisten"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "montenegrolaiset"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Montenegro on pieni maa Balkanin niemimaalla. Se oli viimeinen Osmanien "
"valloittama maa, ja ensimmäinen uudelleen itsenäistynyt. Montenegro oli 1900-"
"luvulla osa Jugoslaviaa, ja irtautui liitostaan Serbian kanssa 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "määriläisten"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "määriläiset"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "mordvalaisten"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "mordvalaiset"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"Mordvalaiset ovat suomalais-ugrilainen kansa, joka jakautuu kahteen "
"kielellisesti hyvin erilaisia murteita puhuvaan ryhmään: ersäläisiin ja "
"mokšalaisiin. Mordvalaiset asuvat enimmäkseen Mordvan tasavallan alueella, "
"joka on osa Venäjän liittovaltiota."

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "marokkolaisten"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "marokkolaiset"

#: data/nation/moroccan.ruleset:6
#, fuzzy
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"Nykyinen Marokko itsenäistyi 1956. Sitä ennen aluetta on asutettu ainakin "
"8000 vuotta eaa. Aikoinaan alue tunnettiin Mauritanian nimellä."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "mosambikilaisten"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "mosambikilaiset"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Mosambik on maa Afrikan kaakkoisosissa. Se itsenäistyi Portugalin vallan "
"alta vuonna 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "mogulien"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "mogulit"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"Suurmogulien valtakunta hallitsi suurinta osaa Intiasta uuden ajan alussa."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "misteekit"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "muskogeitten"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "muskogeet"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "yhdysvaltalaisten"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "muiscien"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "muiscat"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Toveri %s"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Päällikkö %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "namibialaisten"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "namibialaiset"

# Random note: I can't believe the amount of political sensitivity in these msgids. I wonder if locals read them.
#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"Vaikka Euroopan vallat jättivät pitkään Afrikan aavikkoisen lounaisosan "
"rauhaan, Saksan keisarikunta perusti sinne siirtomaan (Saksan Lounais-"
"Afrikka) myöhään 1800-luvulla. Ensimmäisen maailmansodan aikana Etelä-"
"Afrikka piti Namibiaa hallussaan Kansainliiton mandaatilla. Namibia "
"itsenäistyi lopulta Etelä-Afrikan hallinnon alta 1990."

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "nicaragualaiset"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "navajoiden"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "navajot"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "napolilaisten"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "napolilaiset"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "venetsialaiset"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "nepalilaisten"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "nepalilaiset"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"Nepal on sisämaavaltio Himalajan vuoristossa. Maa on ollut pitkään "
"monikulttuurinen ja -kielinen, ja sen historia heijastelee sen sijaintia "
"Intian ja Kiinan välissä. Nepalilaisruhtinaskunnat liitettiin 1700-luvulla "
"yhdeksi valtakunnaksi. Nepalista tuli tasavalta vuonna 2008."

# Nestorio: harhaoppisuudesta syytetty pappi, jonka opeista syntyi idän kirkko, mikä sekoittui pappiskuningas Johanneksen legendaan.
#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "nestoriolaisten"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "nestoriolaiset"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"Tarinoita pappiskuningas Johanneksesta kierteli Euroopassa 1100–1600-"
"luvuilla. Tarinoissa kerrottiin nestoriolaisten kristittyjen valtakunnasta "
"eurooppalaisten tunteman maailman ulkopuolella. Ajan kuluessa kuningaskunnan "
"sijainti siirrettiin Intiasta Keski-Aasiaan ja edelleen Etiopiaan. Maassa "
"oli uskomattomia rikkauksia sekä olentoja ja Paratiisi oli sen "
"rajanaapurina. Koska maan uskottiin sijaitsevan islamilaisen maailman "
"toisella puolella, monet eurooppalaiset toivoivat Johanneksen olevan arvokas "
"liittolainen heidän pyrkiessään lopettaa muslimien herruus Pyhällä maalla."

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "newfoundlandilaisten"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "newfoundlandilaiset"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "uusiseelantilaisten"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "uusiseelantilaiset"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Uuden Seelannin saariryhmä liitettiin osaksi Britanniaa 1840. Vuoden 1907 "
"kuninkaallisen julistuksen perusteella maasta tuli itsenäinen maa-alue "
"Brittiläisen kansanyhteisön osana."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "nicaragualaisten"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "nicaragualaiset"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"Nicaragua on Keski-Amerikan tasavalloista suurin, ja tunnetaan levottomasta "
"historiastaan. Maata riepoivat lukuisat sisällissodat ja ulkomaiset "
"interventiot, kunnes Anastasio Somoza pystytti pahamaineisen korruptoituneen "
"diktatuurin 1930-luvulla. Hänen perheensä pysyi vallassa vuoteen 1979 asti, "
"jolloin sandinistit suistivat viimeisen Somozan vallasta. Tästä alkoi 11 "
"vuoden sisällissota sandinistihallituksen ja contrien välillä."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "nigerialaisten"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "nigerialaiset"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigeria itsenäistyi Iso-Britanniasta 1960. Se on Afrikan väkirikkain maa."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "nigerläisten"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "nigerläiset"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"Niger on maa Länsi-Afrikan Sahel-alueella. Se on saanut nimensä Niger-joen "
"mukaan, eikä sitä pidä sekoittaa saman joen varrella sijaitsevan Nigerian "
"kanssa. Maa itsenäistyi Ranskan alta 1960. Sittemmin sitä ovat vuoroittain "
"hallinneet siviili- ja sotilashallitukset. Niger on yksi maailman "
"köyhimmistä maista, ja pitää perää kansainvälisissä vertailuissa kuten Human "
"Development Index -listalla. Nigerissä on sekä maailman korkein syntyvyys "
"että lapsikuolleisuus. "

# TODO: unconf
#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "nimíipuiden"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "nimíiput"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "normannien"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "normannit"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Vuonna 911 viikinkipäällikkö Rollo allekirjoitti frankkikuningas Kaarle "
"Yksinkertaisen kanssa sopimuksen, jossa hän sai alueelta läänityksen. Tällä "
"pantiin piste viikinkien tuhoisille ryöstöretkille nykyisen Pohjois-Ranskan "
"alueella, sekä Pariisin piiritykselle. Läänityksestä kehittyi Normandian "
"herttuakunta, jonka kuuluisin herttua on Vilhelm Valloittaja, joka tunkeutui "
"Englantiin ja kruunautti itsensä sen kuninkaaksi 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "pohjoiskorealaisten"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "pohjoiskorealaiset"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"Vuonna 1945 Korea jaettiin kahtia Neuvostoliiton ja Yhdysvaltojen toimesta, "
"Pohjois- ja Etelä-Koreaksi. Siitä lähtien Pohjois-Korea on ollut "
"stalinistinen kommunistivaltio."

# Ironian lisäämiseksi isoilla molemmat.
#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Suuri Johtaja %s"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Suuri Johtaja %s"

# Ironian lisäämiseksi isoilla molemmat.
#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Suuri Johtaja %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "Suuri Johtaja %s"

# TODO: uncf
#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "northumbrialaisten"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "northumbrialaiset"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "norjalaisten"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "norjalaiset"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Vuosisatojen tanskalaisvallan jälkeen norjalaiset vahvistivat oman "
"perustuslakinsa Eidsvollissa vuonna 1814. Norjalaiset saavuttivat lopulta "
"itsenäisyytensä erotessaan unionista Ruotsin kanssa vuonna 1905."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "nigerialaiset"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "nubialaisten"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "nubialaiset"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Faarao %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "Faarao %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Suuri Faarao %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Suuri Faarao %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "numidialaisten"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "numidialaiset"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "nuutsien"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "nuutsit"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "oksitaanien"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "oksitaanit"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Varakreivi %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Varakreivitär %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "ohloneiden"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "ohlonet"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "oldenburgilaisten"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "oldenburgilaiset"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

# TODO: collisions?
#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "preussien"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "preussit"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "omanilaisten"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "omanilaiset"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"Oman on arabimaa Lounais-Aasiassa, Arabian niemimaan kaakkoisrannikolla. "
"Ennen islamin rantautumista Omania hallitsivat akhaemenidit, parthialaiset "
"ja sassanidit."

# TODO: go through General Xs with an axe at some point.
#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Ylikomentaja %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "Ylikomentaja %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "osseettien"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "osseetit"

#: data/nation/ossetian.ruleset:6
#, fuzzy
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"Nykyiset osseetit polveutuvat esihistoriallisista alaneista, jotka pakenivat "
"vuorille hunnien hyökkäysten aikaan. Noin vuonna 800 jaa. Alanian "
"kuningaskunta perustettiin Pohjois-Kaukasuksella, ja se pysyi pystyssä "
"mongolien valloitukseen asti. Nykyään osseetit asuvat Pohjois-Ossetia-"
"Alanian tasavaltaan, joka kuuluu Venäjän federaatioon, sekä osin "
"tunnustettuun Etelä-Ossetian tasavaltaan."

# Itägootit. TODO: unconf
#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "ostrogoottien"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "ostrogootit"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

# TODO: unconf
#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "otomíen"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "otomít"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "osmanien"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "osmanit"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"1300-luvun alussa Osman, Länsi-Anatoliassa sijaitsevan pienen turkkilaisen "
"heimon johtaja, valloitti kaikki naapuriheimonsa. Vuosisata myöhemmin "
"Bysantin valtakunnan pääkaupunki joutui turkkilaisvallan alle, mikä antoi "
"Osmanien valtakunnalle portin Eurooppaan. Osmanit valloittivat pikemmittä "
"puheitta suuria alueita Kaakkois-Eurooppaa, islaminuskoista arabimaailmaa ja "
"huomattavan osan Pohjois-Afrikkaa, mikä teki siitä alueellisen supervallan "
"valtakunnan hajoamiseen asti ensimmäisen maailmansodan jälkimainingeissa."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padišah %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "Padišah %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "ozilaisten"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "ozilaiset"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"L. Frank Baum loi Oz-maan vuonna 1900 ilmestyneessä kirjassaan Ihmemaa Oz, "
"ja kuvaili sitä edelleen joukossa muita kirjoja. Maa koostuu neljästä "
"pääterritoriosta: Winkie-maa, Quadling-maa, Munchkin-maa ja Gillikin-maa. "
"Ozia ympäröi läpikulkematon aavikko."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Velho %s"

# TODO: -noita?
#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Noita %s"

# TODO: korjaa jos nyky-Makedonia vaihtaa ikinä nimeään
#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "nykymakedonialaisten"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "nykymakedonialaiset"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "pakistanilaisten"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "pakistanilaiset"

# (Pakistan: added a side note, since the Finnish translation sounds too much like it still were a part of British rule.)
#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Pakistanin islamilainen tasavalta muodostettiin muslimienemmistöisistä "
"Brittiläisen Intian alueista vuonna 1947, jolloin se myös itsenäistyi "
"siirtomaavallasta."

# http://fi.wikipedia.org/wiki/Pfalz
#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "pfalzilaisten"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "pfalzilaiset"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Pfalzkreivi %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Pfalzkreivitär %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "palestiinalaisten"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "palestiinalaiset"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr "Palestiinalaiset ovat Palestiinan entisen Brittialueen arabiasukkaita."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "palmyralaisten"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "palmyralaiset"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Diktaattori %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "panamalaisten"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "panamalaiset"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "papualaiset"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Kenraalikuvernööri %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "Kenraalikuvernööri %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "papualaisten"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "papualaiset"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "paraguaylaisten"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "paraguaylaiset"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Sissiryhmä"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "marsilaiset"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Šeikki %s"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Šaahitar %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "pataanien"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "pataanit"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"Pataanit ovat kansanryhmä joka elää pääosin Afganistanissa ja Pakistanissa. "
"He puhuvat persialle läheistä sukua olevaa paštua ja elävät ikivanhan "
"paštunwali-kunniasäännöstön mukaisesti."

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "belgialaisten"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:persialaiset"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "perulaisten"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "perulaiset"

# Igh. Ontuu.
#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Peru oli inkojen valtakunnan ja kansan kehto. Se on yhä Etelä-Amerikan "
"alkuperäiskansojen kulttuurin huomattava keskus."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "foinikialaisten"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "foinikialaiset"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "georgialaisten"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:persialaiset"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "brittien"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "merirosvot"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "piemontelaisten"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "piemontelaiset"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "laosilaiset"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

# TODO: collisions?
#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "preussien"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "preussit"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "puertoricolaisten"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "puertoricolaiset"

# TODO: taino
#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"Puerto Rico on pienin Isojen Antillien saarista. Sitä asuttivat alunperin "
"tainot, kunnes espanjalaiset valloittivat sen. Yhdysvallat valloitti sen "
"puolestaan 1898, vain vuosi sen jälkeen kun Espanja antoi saarelle "
"autonomian. Nykyään saari on osa Yhdysvaltain erillisalueita, mutta sen "
"lopullinen status on yhä keskustelun alla."

# TODO: deduced from Norwegian and German translations, not necessarily official form
#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "purépechalaisten"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "purépechalaiset"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
#, fuzzy
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"Purépechalaiset ovat alkuperäiskansaa Meksikon osavaltion Michóacanissa, "
"vanhan Irechecua Tzintzuntzanin valtakunnan (\"Tzintzuntzanin maat\") "
"sydänmailla. Purépechalaisten kuninkaat olivat jatkuvasti sodassa asteekkien "
"valtakunnan kanssa näiden yritettyä tuloksetta näiden yritettyä tuloksetta "
"valloittaa purépechalaisten maat. Kun espanjalaiset saapuivat ja alkoivat "
"valloittaa Meksikon maita vuonna 1519, asteekit lähettivät lähetystön "
"purépechojen luokse hakemaan tukea, mutta pyyntö evättiin. Konkistadorien "
"maine levisi nopeasti, ja purépechat tarjoutuivat liittymään Espanjan "
"vasallivaltioksi välttääkseen entisten vihollistensa asteekkien kohtalon. "
"Siirtymä Espanjan kuninkaan vallan alle ei kuitenkaan ollut mutkatonta ja "
"johti väkivaltaisuuksiin. Noin vuonna 1450 jaa. perustettu valtakunta "
"romahti 1530."

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "tataarien"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "tataarit"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "québecien"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "québecit"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Québec on Kanadan suurin provinssi. Siellä asuu suurin osa Amerikkojen "
"ranskaa puhuvista ihmisistä."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "rarámurit"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "rarámurien"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "rarámurit"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

# Huom: ruteenit ovat kansansirpale Slovakian itäpuolella
# Karpatoruteniassa eli Taka-Karpatiassa
#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "rusien"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "rusit"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "rifkabylien"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "rifkabylit"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "riograndelaisten"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "riograndelaiset"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "romanialaisten"

# Note to self: romani != romanialainen
#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "romanialaiset"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Kansakuntana Romania muodostui 1900-luvun alussa, kun Transilvanian, "
"Valakian ja Moldavian ruhtinaskunnat yhdistyivät. Maan asukkaat puhuvat "
"kieltä, joka muistuttaa antiikin Rooman ajoista. Romanian historia on "
"monipolvinen, sillä se on aina ollut suurten valtojen - Rooman, Osmanien "
"valtakunnan, Itävalta-Unkarin ja Venäjän - rajamailla."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Johtaja-presidentti %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Johtaja-presidentti %s"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "roomalaisten"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "roomalaiset"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "venäläiset"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:kenialaiset"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"Kiovan Rusj oli keskiaikanen slaavien ruhtinaskunta.  Sen keskukseksi "
"muodostui Kiova novgorodin ruhtinaan Oleg Viisaan vallloitetua kaupungin. "
"Mongolien hyökkäykset 1200-luvulla tekivät lopun valtakunnasta. Rusj oli "
"nykyisten itäslaavien kansakuntien edeltäjä."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "ruandalaisten"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "ruandalaiset"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Ruanda on mäkinen ja erittäin hedelmällinen maa itäisen Afrikan suurten "
"järvien alueella. Sillä on yksi mantereen suurimmista väestöntiheyksistä."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "ryūkyūlaisten"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "ryūkyūlaiset"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Ryūkyū-kuningaskunta (1372–1879) oli Soveliaisuuden Maa, rauhanomainen meren "
"yli kauppaa käyvä kansa, jonka Japani lopulta valloitti, miehitti ja liitti "
"itseensä."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:tanskalaiset"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Ruhtinas %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Tun %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "sahrawien"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "sahrawit"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "galicialaisten"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "haitilaiset"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "saamelaiset"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "malilaiset"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

# Wikipediassa sekä elsalvadorilaiset että salvadorilaiset
#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "salvadorilaisten"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "salvadorilaiset"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "saamelaisten"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "saamelaiset"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Saamelaiset ovat kansa Pohjois-Skandinaviasta. Heitä asuu Suomen ja Ruotsin "
"Lapin, Norjan Finnmarkin sekä Kuolan niemimaalla Venäjällä."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "sanmarinolaisten"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "sanmarinolaiset"

#: data/nation/sammarinese.ruleset:6
#, fuzzy
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"San Marino on Italian niemimaalla sijaitseva, kukkulainen kääpiövaltio. Se "
"on maailman vanhin itsenäinen tasavalta. Tarinan mukaan sen perusti Pyhä "
"Marinus vuonna 301."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Kapteeni–valtionhoitaja %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "Kapteeni–valtionhoitaja %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "elamilaiset"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "samogiittien"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "saksit"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Valitse uusi hallintomuotosi"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Pääministeri %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "samogiittien"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "samogiitit"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogitia on historiallinen maa Itämeren läheisyydessä. Sen alueella asuivat "
"(virallisesti vuoteen 1413 asti) Euroopan viimeiset pakanat. Nykyään "
"Samogitia on Liettuan alue."

# Äännetään en. dõhoumiilaisten tai ransk. da-o-meilaisten (õ ~ schwa)
#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "dahomeylaisten"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "dahomeylaiset"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "karthagolaisten"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "syyrialaiset"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "sarmaattien"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "sarmaatit"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "saudien"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "saudit"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"Saudi-Arabia sijaitsee Arabian niemimaalla, siihen kuuluu Mekka ja Medina, "
"Islamin pyhimmät kaupungit. Saudien emiirikunta perustettiin 1744. Nykyinen "
"Saudi-Arabia sai alkunsa Hejazin ja Nejdin yhdistymisestä 1925. "
"Hallitsijasukunsa mukaan nimetty Saudi-Arabia on yksi viimeisistä maista, "
"jossa on käytössä absoluuttinen monarkia. Siellä on mailman suurimmat "
"öljyvarat. "

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "savoijilaisten"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "savoijilaiset"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "saksien"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "saksit"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"Saksin vaaliruhtinaskunta oli Pyhän saksalais-roomalaisen keisarikunnan "
"lähes täysin itsenäinen osa vuosina 1356–1806. "

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "iranilaisten"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "iranilaiset"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "schleswigholsteinilaisten"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "schleswigholsteinilaiset"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "skottien"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "skotit"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Päällikkö %s"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Päällikkö %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Pääministeri %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "Pääministeri %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "skottien"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "skotit"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Skotlannin alkuperäisten asukkaiden, piktien, tilalle tulivat roomalaisajan "
"lopulla iirivalloittajat. Skotlanti oli itsenäinen kuningaskunta vuoden 1034 "
"paikkeilta siihen asti kun se yhdistyi Englannin kanssa 1701."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "skyyttien"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "skyytit"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "seleukidien"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "seleukidit"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "seleukidit"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "senegalilaiset"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "senegalilaisten"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "senegalilaiset"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Senegal on Afrikan mantereen läntisin maa. Se itsenäistyi Ranskan "
"siirtomaavallan alta 1960. Naapureihinsa verrattuna Senegal on suhteellisen "
"vakaa ja demokraattinen valtio."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "serbien"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "serbit"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbia on eteläslaavilainen alue jonka ottomaanit valloittivat Bysantin "
"hajoamisen jälkeen. Suurimman osan 1900-lukua se kuului Jugoslavian "
"liittovaltioon."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "skotit"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "saksit"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

# TODO: unc
#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "shawnein"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "shawneet"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "sahrawit"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "siperialaisten"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "siperialaiset"

# I can't find a sensible description of this "Siberian Republic" in Finnish or English wikipedias, so translating as "declared independence" since they had some kind of separatist movement back then. :/
#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"Siperia on historiallinen ja maantieteellinen alue Venäjän ja entisen "
"Neuvostoliiton alueella. Tšaarien vallan aikana, separatistiaatos eli "
"joidenkin slaavilaisten uudisasukkaiden mielessä. Vuonna 1918 alue "
"julistautui itsenäiseksi, mutta se liitettiin Neuvostoliittoon vain pari "
"kuukautta myöhemmin."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "sisilialaisten"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "sisilialaiset"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "siperialaiset"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "sikhien"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "sikhit"

# Elaborated desc: sikhs
#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Sikhit, kirjaimellisesti 'oppilaat', kuuluvat nuorimpaan "
"maailmanuskonnoista. Sikhiläisyyden keskus on Pakistanin ja Intian "
"rajamaastossa sijaitseva Punjab; 1800-luvulla alueelle perustettiin "
"Sikhivaltio, jonka britit lopulta alistivat valtaansa."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Guru %s"

# TODO: unco
#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "sikkimiläisten"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "sikkimiläiset"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "sleesialaisten"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "sleesialaiset"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Sleesia on eteläpuolalainen maakunta joka kerran oli itsenäinen "
"kuningaskunta."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "singaporelaisten"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "singaporelaiset"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapore on kauppamahti, kaupunkivaltio Malesian niemimaan eteläkärjessä."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "senegalilaisten"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "senegalilaiset"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "slaavien"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "slaavit"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "slovakialaisten"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "slovakialaiset"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakia on valtio Euroopan sydämessä. Se oli osa osa Tsekkoslovakiaa, joka "
"taas oli vuoteen 1918 asti ollut osa Itävalta-Unkaria."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "sloveenien"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "sloveenit"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr "Slovenia oli luoteisin osa vanhasta Jugoslavian liittovaltiosta."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Samalla saarella olevat kaupungit"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "islantilaiset"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "somalien"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "somalit"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "somalien"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "somalit"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"Somalia on Afrikan sarvessa sijaitseva maa. Ammoisina aikoina Somalia oli "
"kaupankäynnin keskus. 1800-luvun lopulla Britannia ja Italia muuttivat sen "
"siirtomaavallakseen, jonka alta maa itsenäistyi 1960. Kenraali Siad Barren "
"johtama armeija kaappasi vallan 1969. Siad Barre pyrki hajottamaan maan "
"klaanijärjestelmän. Hänet syrjäytettiin vallasta vuonna 1991. Maassa ei sen "
"jälkeen ole ollut toimivaa hallintoa."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "sorbien"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "sorbit"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"Sorbit eli vendit ovat länsislaavilainen kansa joka elää Saksan Puolan "
"vastaisen itärajan tuntumassa Lausitzin alueella Saksin itäosissa ja "
"Brandenburgin eteläosissa. Alue on perinteisesti yhdistetty Puolaan ja "
"Böömiin."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "baškiirit"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "eteläafrikkalaisten"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "eteläafrikkalaiset"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "eteläamerikkalaisten"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "eteläafrikkalaiset"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"Eteläamerikan valtioiden unioni muodostettiin vuonna 2008. Vaikka se otti "
"mallia Euroopan unionista, panamerikkalaisuuden aate on ollut olemassa jo "
"1800-luvulta lähtien."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "eteläkorealaisten"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:eteläkorealaiset"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Korean niemimaa on nykyisin jaettu kahteen valtioon - Pohjois-ja Etelä-"
"Koreaan Korean sodan päätyttyä ratkaisemattomana vuonna 1953. Etelä-Korean "
"hallinnoksi muodostui kansallinen ja kommunisminvastainen \"Korean "
"tasavallan väliaikainen hallitus\" vuodelta 1948."

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "sudanien"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "sudanit"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "etelävietnamilaisten"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "etelävietnamilaiset"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Etelä-Vietnam, virallisesti Vietnamin tasavalta, oli Yhdysvaltojen tukema "
"osa maata Vietnamin sodan aikana. Maa yhdistyi Pohjois-Vietnamin kanssa "
"kommunistivoimien valloitettua sen 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Rouva %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "eteläjemeniläisten"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "?plural:eteläjemeniläiset"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"Adenin ympäristöstä tuli brittien siirtokunta 1839. Etelä-Jemen julistautui "
"itsenäiseksi 1967 ja liittyi Neuvostoliiton blokkiin. Se yhdistyi Pohjois-"
"Jemenin kanssa vuonna 1990."

# Note to self: usually "suomalaisten", but ... it sounds wrong! X-)
#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Neuvostoliiton"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "neuvostoliittolaiset"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Neuvostoliiton historia alkaa marraskuussa 1917 Leninin johtamasta "
"bolševikkivallankumouksesta. Joulukuun 31. päivänä 1922 neljä "
"neuvostotasavaltaa liittyi yhdeksi valtioksi. Neuvostoliitosta tuli yksi "
"1900-luvun mahtavimmista valtioista, mutta vuoden 1991 loppuun mennessä se "
"hajosi viideksitoista itsenäiseksi valtioksi yhteiskunnallisten ja "
"taloudellisten vaikeuksien seurauksena."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "srivijayalaisten"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "srivijayalaiset"

# TODO: check terminology in last sentence. http://fi.wikipedia.org/wiki/Srivijaya
#: data/nation/srivijaya.ruleset:7
#, fuzzy
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Srivijay oli merivalta pääkaupunkinaan Palembangin satamakaupunki Etelä-"
"Sumatralla. Sen valta ulottui Sumatran, Jaavan, Borneon ja Malakan niemimaan "
"rannikkoalueille. Se oli perustettu 200-luvulla ja sen valta loppui 1300-"
"luvun alussa sen jouduttua Jambin, sitten Singhasarin ja muiden paikallisten "
"valtojen, mukaanlukien eteläintialaisen Chola-dynastian hyökkäysten "
"kohteeksi."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "sudanien"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "sudanit"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"Vuonna 1820 Sudan siirtyi Egyptin ja myöhemmin brittien vallan alle. Sudan "
"itsenäistyi 1956."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "serbien"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "serbit"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "surinamilaisten"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "surinamilaiset"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Surinam on Etelä-Amerikan pienin itsenäinen valtio. Sitä asuttivat alunperin "
"arawak-intiaanit. Englantilaiset perustivat sinne ensimmäisen siirtomaan, "
"jotka vaihtoivat sen Alankomaiden kanssa Uuteen Amsterdamiin 1667, ja "
"nimesivät jälkimmäisen sittemmin New Yorkiksi. Surinam sai itsehallinnon "
"1954, ja itsenäistyi 1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Kersantti %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "Kersantti %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "swazit"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "swazien"

#:  †  †  €†   data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "swazit"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Swazit ovat bantukansa eteläisessä Afrikassa. Mswati II:n (1820–1868) "
"johtamina swazit laajensivat aluettaan ja vakiinnuttivat eteläisen rintaman "
"zulujen kanssa."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "sveitsiläisten"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "sveitsiläiset"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Sveitsi on ollut olemassa nykyisen valtion muodossa Sveitsin "
"liittotasavallan perustuslain julistuksesta 1848 lähtien. Nykyisen Sveitsin "
"edeltäjät perustivat alueen asemaa turvaavan liittouman 1200-luvun lopulla, "
"ja tämä löyhä liittouma kesti vuosisatojen ajan."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Liittopresidentti %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Liittopresidentti %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "syyrialaisten"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "syyrialaiset"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Nykyinen Syyrian arabitasavalta muodostui Ranskan mandaattialueesta, ja "
"itsenäistyi vaiheittain 1940-luvulla."

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Šamaani %s"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "haitilaisten"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "haitilaiset"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "taironien"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "taironat"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "taiwanilaisten"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "taiwanilaiset"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "tadžikkien"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "tadžikit"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"Tadžikistan on maa Keski-Aasiassa. Tadžikit määrittävät maansa perustamisen "
"Samanidien valtakuntaan asti; tämä oli yksi ensimmäisestä "
"persialaisvaltioista jotka perustettiin arabivalloitusten jälkeen."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "tansanialaiset"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "tansanialaisten"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "tansanialaiset"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "tataarien"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "tataarit"

# TODO: check terms
#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"Tataarit ovat turkkilaiskielinen kansa. Keskiajalla tataareilla oli lukuisia "
"valtioita: Kazanin, Krimit, Astrakanin, Siperian ja muita kaanikuntia. "
"Nykyään tataarit elävät ympäri entistä Neuvostoliittoa. Heillä on oma "
"Tatarstanin tasavaltansa Venäjän federaatiossa ja autonominen Krimin "
"tasavalta Ukrainassa."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "temppeliritarien"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "temppeliritarit"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Temppeliritarikunta muodostettiin ensimmäisen ristiretken jälkeen "
"suojelemaan pyhiinvaeltajia heidän matkallaan Pyhään maahan. Organisaatio "
"kasvoi suunnattoman rikkaaksi ja vaikutusavaltaiseksi 200 vuoden aikana, ja "
"kehitti monia moderneja käsitteitä, kuten pankkijärjestelmän."

# Note: unusual inflection
#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "ritarikunnan"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "ritarikuntalaiset"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"Saksalainen ritarikunta järjesti sarjan ristiretkiä pakanallisia baltteja "
"vastaan sydänkeskiajalla. Vuonna 1224 se perusti Preussiin käytännössä "
"itsenäisen ritarikuntavaltion, saksaksi \"Ordenstaat\", josta tuli voimakas "
"valta kolmen vuosisadan ajaksi. Valtio maallistui ja se korvautui Puolan "
"alaisilla Preussin ja Kuurinmaan herttuakunnilla 1500-luvulla."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "texasilaisten"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "texasilaiset"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "traakialaisten"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "traakialaiset"

# TODO-intl: msgid is questionable (I can't find enough confirmation in Wikipedia on such a statement to make sure I've translated them right) and says next to nothing. :/
#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""
"Traakialaiset ovat muinainen indoeurooppalainen heimo. Traakialaisia "
"pidetään antiikin läntisen maailman toiseksi väkirikkaimpana kansana."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "traakialaiset"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "tiibetiläisten"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "tiibetiläiset"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Tiibetiläisten kotimaata kutsutaan joskus \"Maailman katoksi\"; se on "
"maailman korkeimmalla sijaitseva ylänköalue. 600-luvulla Tiibet oli mahtava "
"valta kuningas Songtsen Gampon johtamana, ja sen tunnustivat sekä Kiina että "
"Intia. Dynastia jatkui 1000-luvulle, jolloin mongolit jyräsivät maan. "
"Vuosisatoja myöhemmin, mongolivallan heikennyttyä, Lozang Gyatso - 5. Dalai "
"Lama, joka syntyi vuonna 1617 - perusti buddhalaisen uskonnollisen valtion, "
"jota hallitsi tiibetiläisen buddhalaisuuden Gelugpa-koulukunta."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "timuridien"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "timuridit"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "tokaarien"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "tokaarit"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "togolaisten"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "togolaiset"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "tolteekkien"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "tolteekit"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "tongalaisten"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "tongalaiset"

#: data/nation/tongan.ruleset:6
#, fuzzy
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"Tonga on saariryhmä eteläisellä Tyynellämerellä. Polynesialaiset kansat "
"asuttivat saaret noin 1000 eaa. Vaikka saaret siirtyivät Brittien "
"protektoraatiksi 1800-luvulla, ne ovat ainoa varsinaisen siirtomaavallan "
"välttänyt maa Oseaniassa."

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "transilvanialaisten"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "tunisialaiset"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "transilvanialaisten"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "transilvanialaiset"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "transilvanialaiset"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

# Motswana is the singular form of batswana; using plural genetive as 
# adjective as per Wikipedia and Jaakko Kankaanpää's plural-on-plural 
# translation style, as seen in a McCall Smith book:
# "eivätkä batswanat voi katsoa vierestä toisen motswanan kärsimystä"
#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "batswanojen"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "batswanat"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "turkkilaiset"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "tunisialaisten"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "tunisialaiset"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Foinikialaiset perustivat Karthagon nyky-Tunisian alueelle. Karthagosta tuli "
"myöhemmin huomattava valta Välimeren alueella, kunnes se kukistui "
"Roomalaisille 146 eaa. Tämän jälkeen arabimuslimien valloitus 600-luvulla "
"johti arabien ja osmanien muuttamiseen alueelle. 1500-luvun lopulla "
"juutalaisia ja Espanjan maureja muutti alueelle sankoin joukoin. Tunisia sai "
"pitkälti itsehallinnon Osmanien valtakunnasta 1861, mutta 1881 ranskalaiset "
"valloittivat sen ja muuttivat maan Ranskan protektoraatiksi. Tunisia "
"itsenäistyi 1956."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "kyproslaisten"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "kyproslaiset"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "turkmeenien"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "turkmeenit"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

# vrt. Suuri Johtaja
#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmeenien Isä %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Turkmeenien Äiti %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "tuvaanien"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "tuvaanit"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "tirolilaisten"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "tirolilaiset"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"Tiroli oli maakunta Alpeilla. 1500-luvulla sen oma hallitsijasuku kuoli "
"pois, ja alue siirtyi Itävallan Hapsburgeille. Tirolin eteläosat liitettiin "
"Italiaan ensimmäisen maailmansodan jälkeen."

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Ruhtinas %s"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Kreivitär %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "ugandalaisten"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "ugandalaiset"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"Ugandan tasavalta sijaitsee Afrikan itäosissa. Maa sisältää osan "
"Viktoriajärvestä, joka ulottuu myös Keniaan ja Tansaniaan. Historiallisesti "
"maan eteläosa on kuulunut Bugandan kuningaskuntaan. Nykyinen Uganda "
"itsenäistyi 1962."

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "ukrainalaisten"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "ukrainalaiset"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraina on valtava maa entisen Neuvostoliiton länsiosasta. Siellä on "
"maapallon viljavimpia mustan mullan maita."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "YK:n"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "YK:laiset"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Yhdistyneet kansakunnat uskovat ihmisoikeuksiin ja heikkojen puolustamiseen."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Pääsihteeri %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "Pääsihteeri %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "marsilaisten"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "marsilaiset"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "uruguaylaisten"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "uruguaylaiset"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguay on pieni eteläamerikkalainen valtio. Sitä kutsutaan joskus "
"\"Amerikoiden Sveitsiksi\", johtuen sen aikoinaan pitkälle kehitetystä "
"hyvinvointijärjestelmästä."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "uiguurien"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "uiguurit"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uiguurit olivat itäisen Turkin valtakunta ja kansakunta. Kulta-aikanaan 820 "
"jaa. se kontrolloi suurinta osaa Keski- ja Pohjois-Aasiasta. Useita "
"vuosisatoja kestäneet yhteenotot kiinalaisten kanssa johtivat lopulta Qing-"
"dynastian voittoon uiguureista 1700-luvulla. Nykyään uiguurien jälkeläiset "
"asuttavat Keski-Aasian Uzbekistanin, Kazakstanin ja Kirgisian alueita. "
"Heille on myös osoitettu Kiinassa sijaitseva Xinjiangin autonominen alue, "
"jolla uiguurit muodostavat pääasiallisen vähemmistöryhmän."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "uzbekkien"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "uzbekit"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "vampyyrien"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "vampyyrit"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Vampyyrit ovat vertaimeviä taruolentoja."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "vandaalien"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "vandaalit"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "ainut"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Lääketiede"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "métisit"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Muinaisintialaisen sivilisaation kehto oli Indus-jokilaaksossa nykyisen "
"Pakistanin alueella."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "venetsialaisten"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "venetsialaiset"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "vandaalit"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "venetsialaisten"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "venetsialaiset"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "venetsialaisten"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "venetsialaiset"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "venezuelalaisten"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "venezuelalaiset"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela on Etelä-Amerikan pohjoisin valtio. Oltuaan Espanjan siirtomaana "
"1500-luvulta lähtien maa itsenäistyi 5. heinäkuuta 1811 El Liberador "
"(\"vapauttaja\") Simón Bolívarin johdolla."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "vermontilaisten"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "vermontilaiset"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "vietnamilaisten"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "vietnamilaiset"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnamin kansakunnan muodostivat ensimmäisellä vuosisadalla jaa. "
"kaksoissisaret jotka johtivat vallankumousta kiinalaista sotilaskuvernööriä "
"vastaan."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "vincentläisten"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "vincentläiset"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

# Myös länsigootti
#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "visigoottien"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "visigootit"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "asturialaiset"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "papualaiset"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "bulgarialaiset"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "itäsaksalaisten"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "saksalaiset"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

# TODO: unc
#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "vallonien"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "vallonit"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "walesilaisten"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:walesilaiset"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Walesilaiset (kymrit) hallitsivat koko nykyistä Englantia, kunnes "
"maahantunkeutuvat saksit ajoivat heidät läntisille vuorialueille."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:walesilaiset"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

# Wikipedia: Mecklenburg-Etu-Pommeri
#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "länsipommerilaisten"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "länsipommerilaiset"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "länsiroomalaisten"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "länsiroomalaiset"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "Augustus %s"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "Augusta %s"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "länsi-intialaisten"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "länsi-intialaiset"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "westfalenilaisten"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "westfalenilaiset"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westfalen oli Saksin herttuakunnan länsialue ennen muuttumistaan Preussin "
"provinssiksi. Nykyään se kattaa pohjoisen osan Saksan liittotasavallan "
"suurimmasta osavaltiosta, Nordhein-Westfalenista."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "württembergiläisten"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "württembergiläiset"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Württemberg oli valtio Lounais-Saksan Schwabenissa. Toisen maailmansodan "
"jälkeen siitä muodostettin Badenin ja Hohenzollernin alueen kanssa Baden–"
"Württembergin osavaltio."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "amatsonit"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "ainut"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

# TODO: unco
#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "jakuuttien"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "jakuutit"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "jemeniläisten"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "jemeniläiset"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"Jemen on Arabian niemimaan ainoa tasavalta. Vaikka sen alueella on elänyt "
"lukuisia muinaiskansoja, nykymuodossaan Jemen on ollut olemassa vasta sen "
"jälkeen kun Pohjois-Jemen liitti Etelä-Jemenin itseensä vuonna 1990."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "jukatanilaisten"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "jukatanilaiset"

# TODO: confirm terms
#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Jukatan on Meksikon niemimaa, joka on kuuluisa Maya-perinteistään ja "
"valkoisista hiekkarannoistaan. Sen nimen väitetään tarkoittavan \"emme "
"ymmärrä sinua\" jukatekin mayakielellä. 1800-luvulla Jukatan yritti kahteen "
"kertaan irrottautua itsenäiseksi Meksikosta. Nykyään sen jakavat kolme "
"osavaltiota: Jukatan, Campeche ja Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "jugoslavialaisten"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "jugoslavialaiset"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"Jugoslavia oli Balkanin länsiosien slaavikansakunnista koostuva valtio. Se "
"oli kuningaskunta vuoteen 1941, jolloin Akselivallat valloittivat sen. "
"Kansallisen vapautussodan jälkeen kommunistit näyttivät valtaajille ovea, ja "
"jatkoivat vallanpitoa 1980-luvulle asti. 1990-luvulla Jugoslavia repesi "
"verisesti itsenäisiksi tasavalloiksi."

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "namibialaisten"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "namibialaiset"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "kasaarit"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

# TODO: conf
#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "sapoteekkien"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "sapoteekit"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "hanit"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "zimbabwelaisten"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "zimbabwelaiset"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

# Ilmeisesti pelaaja menee away-moodissa ai-hallinnoitavaksi?
#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* Toisaalla; AI ei voi allekirjoittaa tällaista sopimusta."

# AI teitittelee...
#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Purkakaa ensin liittonne pelaajan %s kanssa, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* Haluaisin ensin odottaa varmistuakseni ettette te ja %s enää "
#~ "ole yhteistyössä, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Lopettakaamme ensin vihollisuutemme, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* Olisi suotavaa, jos ensin pitäisitte tulitauon hieman "
#~ "pidempään, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (AI)* En luota teihin vielä riittävästi liittoutumista varten, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* En tunne mainitsemaanne kaupunkia."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* Pahoittelen, näkymän jako kanssanne ei ole turvallista."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Tämä sopimus ei ollut erityisen hyvä kannaltamme, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Tervetuloa liittolaiseksemme, %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Aivan, kestäköön liittomme ikuisesti, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Aivan, rauha meidän aikanamme!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Olen samaa mieltä. Lopettakaamme vihanpito, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Tervehdys, %s! Voimmeko ehdottaa tulitaukoa jotta ehdimme "
#~ "paremmin tutustua?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Avaruus ei tule koskaan kuulumaan teille. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (AI)* Olen sietänyt äksyilyänne riittävän pitkään! Tulkoon sota!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Rauhaa? Ehkä joskus toiste."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Lopultakin yhytin teidät! Luulitteko tosiaan pääsevänne kuin "
#~ "koira veräjästä?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Desanttienne sabotaašitoiminta sai ansaitsemansa lopun!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Liittolaiseni (%s) ahdistelu oli vihonviimeinen erheenne!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* %s saa tuta sotavoimiemme täyden mahdin %d vuoron kuluttua, "
#~ "jotta avaruusaluksen laukaisu tulee estetyksi."
#~ msgstr[1] ""
#~ "*%s (AI)* %s saa tuta sotavoimiemme täyden mahdin %d vuoron kuluttua, "
#~ "jotta avaruusaluksen laukaisu tulee estetyksi."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Odotamme teidän auttavan tässä asiassa. Kauan eläköön mahtava "
#~ "liittomme!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s on vakavasti rikkonut kansakuntiemme välisiä sopimuksia "
#~ "omaksi edukseen. Vastaamme voimakeinoin %d vuoron kuluttua ja odotamme "
#~ "teidän kunnioittavan liittoumaamme toimimalla samoin!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s on vakavasti rikkonut kansakuntiemme välisiä sopimuksia "
#~ "omaksi edukseen. Vastaamme voimakeinoin %d vuoron kuluttua ja odotamme "
#~ "teidän kunnioittavan liittoumaamme toimimalla samoin!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* %s ui rahassa, joten aiomme ryöstää ja rosvota hänen "
#~ "kansakuntansa! Sota julistetaan %d vuoron kuluttua."
#~ msgstr[1] ""
#~ "*%s (AI)* %s ui rahassa, joten aiomme ryöstää ja rosvota hänen "
#~ "kansakuntansa! Sota julistetaan %d vuoron kuluttua."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Jos haluatte osille ryöstösaaliista, tulkaa mukaan vaan!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* %s käy hermoillemme! Julistamme sodan %d vuoron kuluttua ja "
#~ "revimme hänen naurettavan kansakuntansa silpuksi."
#~ msgstr[1] ""
#~ "*%s (AI)* %s käy hermoillemme! Julistamme sodan %d vuoron kuluttua ja "
#~ "revimme hänen naurettavan kansakuntansa silpuksi."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Odotamme apuanne tässä sodassa; olettehan mahtavia "
#~ "liittolaisiamme."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Kunnioitamme liittoamme, alas %s! Julistamme sodan %d vuoron "
#~ "kuluttua. Tulossa ollaan!"
#~ msgstr[1] ""
#~ "*%s (AI)* Kunnioitamme liittoamme, alas %s! Julistamme sodan %d vuoron "
#~ "kuluttua. Tulossa ollaan!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Koska liittolaisemme %s aikoo sotaan, on %s meidänkin "
#~ "vihollisemme. Julistamme sodan %d vuoron kuluttua! Odotamme teidän "
#~ "toimivan samoin."
#~ msgstr[1] ""
#~ "*%s (AI)* Koska liittolaisemme %s aikoo sotaan, on %s meidänkin "
#~ "vihollisemme. Julistamme sodan %d vuoron kuluttua! Odotamme teidän "
#~ "toimivan samoin."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Yrityksesi valloittaa avaruus yksin itsellesi toi julki "
#~ "todelliset aikomuksesi. Liittomme on tästä pitäen ohi!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Pyrkimyksesi hallita ulkoavaruutta yksin loukkaa meitä syvästi."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Jos et lopeta avaruusaluksesi rakentamista, minun pitää "
#~ "varmaankin tehdä asialle jotakin!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (AI)* Pahoittelen, mutta näkymän jakaminen kanssasi ei ole enää "
#~ "turvallista."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Tervehdys, oi luotettu liittolaisemme. Pyydämme apuanne - "
#~ "vihollisemme %s pitää tuhota."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Tervehdys, liittolainen. Huomaan, että vihollisemme, %s, ei "
#~ "vieläkään ole vastaanottanut sodanjulistustasi. Pitääkö minun muistuttaa "
#~ "teitä tekemistänne lupauksista?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Oi kunniaton, liittomme vastaisesti verivihollisemme, %s, saa "
#~ "vieläkin juonia rauhassa, ettekä nosta sormeannekaan! Tällaista on "
#~ "mahdoton hyväksyä, liittomme olkoon purettu!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Tervehdys, ystävä, haluaisimme ehdottaa yhteisen edun ajamista "
#~ "liittoutumalla."

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (AI)* Tervehdys, naapuri, haluaisimme ehdottaa rauhanomaisempia "
#~ "suhteita."

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Tämä jatkuva verenvuodatus väsyttää meitä. Voisimmeko haudata "
#~ "sotakirveen?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* %s on hyökännyt julmasti kimppuumme ja tarvitsemme apuanne! "
#~ "Kunnioittakaa mahtavaa liittoamme ja nimeänne kunnioitetaan iäti!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Peli: %s ovat keskeyttäneet hankkeensa %s kaupungissa %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Peli: %s tavoittelevat taivaita: %s rakenteilla kaupungissa %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s: myydään %s tarpeettomana hintaan %d."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Käskynhaltija ei voi täyttää vaatimuksia kaupungissa %s. Palautan "
#~ "hallinnan."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Käskynhaltija hämmentyi, kun käsittelyssä oli %s. Halunnet katsoa, mitä "
#~ "on tekeillä."

#~ msgid "Please report this message at %s"
#~ msgstr "Ole hyvä ja ilmoita tästä viestistä osoitteessa %s"

#~ msgid "none"
#~ msgstr "Ei mitään"

#~ msgid "custom"
#~ msgstr "oma valinta"

#~ msgid "never"
#~ msgstr "ei koskaan"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d vuoro"
#~ msgstr[1] "%d vuoroa"

#~ msgid "People (W/%s)"
#~ msgstr "Asukkaita (T/%s)"

# Välilyönti jätetty pois tahallaan, ks. yllä.
#~ msgid " happy"
#~ msgstr "onnellista"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nimi: %s\n"
#~ "Ruokaa:    %10s Kultaa:   %10s\n"
#~ "Tuotantoa: %10s Luksusta: %10s\n"
#~ "Kauppaa:   %10s Tiedettä: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "     Kaupungin kasvu: %s\n"
#~ "     Tuotanto valmis: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Erityisen onnellinen"

#~ msgid "?cma:Max food"
#~ msgstr "Maksimoi ruoka"

#~ msgid "?cma:Max production"
#~ msgstr "Maksimoi tuotanto"

#~ msgid "?cma:Max gold"
#~ msgstr "Maksimoi kulta"

#~ msgid "?cma:Max science"
#~ msgstr "Maksimoi tiede"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Virhe käskynhaltijaa ladatessa; sen asetuksiin on voinut tulla vikoja."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Löysin ja poistin vanhoja attribuutteja."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Liitännäinen '%s' ei ole saatavilla, vain %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Ääniliitännäistä ei ole saatavilla."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Jatketaan ilman ääntä."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Asenna SDL_mixer saadaksesi äänet toimimaan."

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Sinun pitää hakea äänisetti saadaksesi äänet toimimaan!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Äänisettejä löytyy osoitteesta <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Ääniasetustiedoston '%s' lataaminen epäonnistui:\\n\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Ääniliitännäisen alustus epäonnistui!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Kenties asetuksissa tai käyttöoikeuksissa on vikaa."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv on vapaa ohjelmisto; saat mieluusti välittää kopioita siitä "
#~ "tiettyjen ehtojen täyttyessä;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Katso \"Copying\"-kohta Ohje-valikossa."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Mene, näe ja voita!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Tulostusikkunan sisältö tallennetaan tiedostoon '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Tallennettu."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Tallennus epäonnistui, tiedostoon ei voi kirjoittaa."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX vuoroa"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d kulta joka vuoro"
#~ msgstr[1] "%3d kultaa joka vuoro"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d vuoro"
#~ msgstr[1] "%3d vuoroa"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/vuoro"

#~ msgid "Obsolete"
#~ msgstr "Vanhentunut"

#~ msgid "Built"
#~ msgstr "Rakennettu"

#~ msgid "Destroyed"
#~ msgstr "Tuhottu"

#~ msgid "Great Wonder"
#~ msgstr "Suuri ihme"

#~ msgid "Small Wonder"
#~ msgstr "Pieni ihme"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Asukkaat\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Verotettu kaupasta\n"

#~ msgid "(unknown)"
#~ msgstr "(tuntematon)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Kauppareitti (%s)\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Rakennuskymmenykset\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : %s-bonus  (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Hukka\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Korruptio\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Epäjärjestys\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Käytetty\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Yhteensä\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Ylijäämä yhteensä"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Taudit eivät ole käytössä sääntökokoelmassa."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Riski ylikansoituksesta\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Riski kaupasta\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Riski saasteista\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : %s-bonus\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Ruton kokonaistodennäköisyys"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Saasteita tuotannosta\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Saasteita asukasmäärästä\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Saasteen kynnysarvo\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Juhlii"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Kapinoi"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Rauhallinen"

#~ msgid "(worklist)"
#~ msgstr "(työlista)"

#~ msgid "?city:Name"
#~ msgstr "Nimi"

#~ msgid "City Name"
#~ msgstr "Kaupungin nimi"

#~ msgid "Nation"
#~ msgstr "Kansakunta"

#~ msgid "?size [short]:Sz"
#~ msgstr "Ko"

#~ msgid "Size"
#~ msgstr "Koko"

#~ msgid "State"
#~ msgstr "Tila"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Juhlii/Rauhallinen/Kapinoi"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Lyhyesti *=juhlii, X=kapinoi"

#~ msgid "?Happy workers:H"
#~ msgstr "O"

#~ msgid "Workers: Happy"
#~ msgstr "Työläiset: Onnellisia"

#~ msgid "?Content workers:C"
#~ msgstr "R"

#~ msgid "Workers: Content"
#~ msgstr "Työläiset: Rauhallisia"

#~ msgid "?Unhappy workers:U"
#~ msgstr "T"

#~ msgid "Workers: Unhappy"
#~ msgstr "Työläiset: tyytymättömiä"

#~ msgid "?Angry workers:A"
#~ msgstr "V"

#~ msgid "Workers: Angry"
#~ msgstr "Työläiset: vimmoissaan"

#~ msgid "?city:Workers"
#~ msgstr "Työläiset"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "O/R/T/V"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Työläiset: onnellisia, rauhallisia, tyytymättömiä, vimmoissaan"

#~ msgid "Best"
#~ msgstr "Paras"

#~ msgid "attack"
#~ msgstr "hyökkäys"

#~ msgid "Best attacking units"
#~ msgstr "Parhaat hyökkäysyksiköt"

#~ msgid "defense"
#~ msgstr "puolustus"

#~ msgid "Best defending units"
#~ msgstr "Parhaat puolustusyksiköt"

#~ msgid "Units"
#~ msgstr "Yksiköt"

#~ msgid "?Present (units):Here"
#~ msgstr "Sis."

#~ msgid "Number of units present"
#~ msgstr "Paikalla olevien yksiköiden määrä"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Omat"

#~ msgid "Number of units supported"
#~ msgstr "Ylläpidettyjen yksiköiden määrä"

#~ msgid "?food (population):Grow"
#~ msgstr "Kasvu"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(on/tarvitaan)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Vuoroa kasvuun/nälänhätään"

#~ msgid "Surplus"
#~ msgstr "Ylijäämä"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "R/T/K"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Ylijäämä: Ruoka, Tuotanto, Kauppa"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+R"

#~ msgid "Surplus: Food"
#~ msgstr "Ylijäämä: Ruokaa"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+T"

#~ msgid "Surplus: Production"
#~ msgstr "Ylijäämä: Tuotanto"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-T"

#~ msgid "Waste"
#~ msgstr "Hukkaan"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+K"

#~ msgid "Surplus: Trade"
#~ msgstr "Ylijäämä: Kauppa"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-K"

#~ msgid "Corruption"
#~ msgstr "Korruptio"

#~ msgid "Economy"
#~ msgstr "Talous"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "K/L/T"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Talous: Kultaa, luksusta, tutkimuspanosta"

#~ msgid "?Gold:G"
#~ msgstr "?Rahaa:R"

#~ msgid "Economy: Gold"
#~ msgstr "Talous: Rahaa"

#~ msgid "?Luxury:L"
#~ msgstr "?Luksus:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Talous: Luksus"

#~ msgid "?Science:S"
#~ msgstr "?Tutkimus:T"

#~ msgid "Economy: Science"
#~ msgstr "Talous: Tutkimuspanosta"

# The column is shown as "n over R". Doh.
#~ msgid "?number_trade_routes:n"
#~ msgstr "K"

#~ msgid "?number_trade_routes:R"
#~ msgstr "R"

#~ msgid "Number of Trade Routes"
#~ msgstr "Kauppareittien määrä"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Saa"

# *** Depends too much on the context, phenomenom pollution & 'substance' pollution
# aren't the same. ***
#~ msgid "Pollution"
#~ msgstr "Saastetta"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Rut"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Ruttoriski"

#~ msgid "?cma:Governor"
#~ msgstr "Käskynhaltija"

#~ msgid "Citizen Governor"
#~ msgstr "Käskynhaltija"

#~ msgid "BS"
#~ msgstr "Y/V"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Yhden vuoron aikana tuotettavien yksiköiden enimmäismäärä"

#~ msgid "Production"
#~ msgstr "Tuotanto"

#~ msgid "Turns/Buy"
#~ msgstr "Vuoroa/ostohinta"

#~ msgid "Currently Building"
#~ msgstr "Tuottaa parhaillaan"

#~ msgid "Specialists: "
#~ msgstr "Erikoistujat: "

# TODO: Hmm, consider using some handy UTF-8 symbols for some of these.
#~ msgid "?specialist:S"
#~ msgstr "E"

#~ msgid "Specialists: %s"
#~ msgstr "Erikoistujat: %s"

#~ msgid "Special"
#~ msgstr "Erityispiirteet"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tMainosta peliä lähiverkossa (LAN) "
#~ "yhteyskäytännöllä\n"
#~ "\t\t\tPROTO (IPv4/IPv6/none = ei mikään)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "   -a, --autoconnect\tOhita liittymisikkuna\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tAseta debug-lokitaso (%d..%d tai\n"
#~ "\t\t\t%d:tiedosto1,min,max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d --debug NUM\tAseta debug-lokitaso (%d..%d)\n"

#, fuzzy
#~ msgid "Raise a signal on failed assertion"
#~ msgstr ""
#~ "   -F, --Fatal [SIGNAL]\tLähetä signaali hylätystä "
#~ "oikeellisuustarkistusesta\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tNäytä yhteenveto valitsimista\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FILE\tKäytä tiedostoa FILE lokia varten (myös synnytetty "
#~ "palvelin).\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -M, --Meta HOST\tYhdistä metapalvelimeen osoitteessa HOST\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAME\tkäytä nimeä NAME pelaaja- tai palvelinnimenä\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PORT\tYhdistä palvelimen porttiin PORT (yleensä -a:lla)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin LIITÄNNÄINEN   Käytä LIITÄNNÄISTÄ äänentoistoon %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read FILE\tLue käynnistysskripti tiedostosta FILE (vain "
#~ "synnytetty palvelin)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Tarkkailija"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server HOST\tYhdistä palvelimeen osoitteessa HOST (yleensä -a:"
#~ "lla)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Ääni"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound TIED\tLue äänitiedot tiedostosta TIED\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t, --tiles TIED\tKäytä tiedostoa TIED.tilespec kuvitustyylinä\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tNäytä versionumero\n"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Signaalin numero \"%s\" ei kelpaa.\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Kokeile parametriä --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Epäkelpo portti \"%s\" --port-parametrille.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Epäkelpo debug-taso \"%s\" --debug-parametrille.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Epäkelpo ilmoituskäytäntö \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Tunnistamaton asetus: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Päivitän vanhan metapalvelimen osoitteen \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Oletusmetapalvelin on asetettu arvoon \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Automaattisen liittymisen aikana tapahtui virhe, lopetan."

#~ msgid "Game started."
#~ msgstr "Peli on käynnissä."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Vaihdettu tuotanto kaikkialla: %s -> %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Molemmat"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:On"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Meidän kanssamme"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Yhteys"

#~ msgid "?embassy:No Contact"
#~ msgstr "Ei yhteyttä"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Molemmat"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Heille"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Meille"

#~ msgid "The %s give %s"
#~ msgstr "%s antavat %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "%s antavat tuntemattoman kaupungin"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s antavat %d kultaa"
#~ msgstr[1] "%s antavat %d kultaa"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s antavat maailmankarttansa"

#~ msgid "The %s give their seamap"
#~ msgstr "%s antavat merikarttansa"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Osapuolet sopivat tulitauosta"

#~ msgid "The parties agree on a peace"
#~ msgstr "Rauhansopimuksesta sovitaan"

#~ msgid "The parties create an alliance"
#~ msgstr "Osapuolet muodostavat liiton"

#~ msgid "The %s give shared vision"
#~ msgstr "%s jakavat näkymänsä"

#~ msgid "The %s give an embassy"
#~ msgstr "%s myöntävät lähetystön"

#~ msgid "Popup Request"
#~ msgstr "Ikkunapyyntö"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "%s ei ole ostettavissa kaupungissa %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s maksaa %d"
#~ msgstr[1] "%s maksaa %d"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s mutta sinulla on vain %d kulta."
#~ msgstr[1] "%s mutta sinulla on vain %d kultaa."

#~ msgid "unknown reason"
#~ msgstr "tuntemattomasta syystä"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Yhteys palvelimeen katkesi (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Palvelimen nimeä ei löydy."

#~ msgid "Connection in progress."
#~ msgstr "Yhdistäminen käynnissä"

#~ msgid "Disconnected from server."
#~ msgstr "Yhteys palvelimeen katkesi."

#~ msgid "server disconnected"
#~ msgstr "yhteys katkesi"

#~ msgid "read error"
#~ msgstr "yhteysvirhe"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Palvelimen \"%s\" porttiin %d yhdistyminen nimellä \"%s\" epäonnistui %d "
#~ "yrityksen jälkeen"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Palvelimeen ei saada yhteyttä. Ole hyvä ja käynnistä se."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Virhe yhdistettäessä palvelimeen \"%s\", portti %d, nimellä \"%s\":\n"
#~ "%s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Automaattinen yhdistys palvelimeen \"%s\", portti %d, nimellä \"%s\" %f "
#~ "sekunnin välein %d kertaa"

#~ msgid "Starting server..."
#~ msgstr "Käynnistän palvelimen..."

#~ msgid "Couldn't start the server."
#~ msgstr "Palvelimen käynnistys epäonnistui."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Sinun pitää käynnistää palvelin käsin. Pahoittelen."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Palvelimeen yhdistäminen epäonnistui."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Sen käynnistäminen täältä käsin ei todennäköisesti onnistunut."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Palvelimen hallintatila asetettu. Sinulla on komentotaso 'hack'."

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Palvelimen hallintaan ottamiseen tarvittavan komentotason saaminen "
#~ "epäonnistui. Suljen palvelimen."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Vain kuljetusyksiköt pystyvät purkamaan lastinsa."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Vain uudisraivaajat voidaan automatisoida."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Vain ydinaseet pystyvät tähän."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Vain laskuvarjojääkärit pystyvät tähän."

#~ msgid "Too far for this unit."
#~ msgstr "Välimatka on liian pitkä tälle yksikölle."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Kohteeseen ei löytynyt käyttökelpoista reittiä!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Katsohan mokomaa, sinulla ei näköjään ole pääkaupunkia!"

#~ msgid "Terrain"
#~ msgstr "Maasto"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Muokkaa ruudun maastoa.\n"
#~ "Pikanäppäin: t\n"
#~ "Valitse maastotyyppi: vaihto+t tai hiiren oikea nappi."

#~ msgid "Terrain Resource"
#~ msgstr "Luonnonvara"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Muokkaa ruudun maaston luonnonvaroja.\n"
#~ "Pikanäppäin: r\n"
#~ "Valitse maastotyyppi: vaihto+r tai hiiren oikea nappi.<"

#~ msgid "Terrain Special"
#~ msgstr "Maaston erityispiirre"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Muokkaa ruudun maaston erityispiirteitä.\n"
#~ "Pikanäppäin: s\n"
#~ "Valitse erityispiirre: vaihto+s tai hiiren oikea nappi."

#~ msgid "Road"
#~ msgstr "tie"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Muokkaa ruudun maaston erityispiirteitä.\n"
#~ "Pikanäppäin: s\n"
#~ "Valitse erityispiirre: vaihto+s tai hiiren oikea nappi."

#~ msgid "Military Base"
#~ msgstr "Tukikohta"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Luo tukikohta.\n"
#~ "Pikanäppäin: m\n"
#~ "Valitse tukikohtatyyppi: vaihto+m tai hiiren oikea nappi."

#~ msgid "Unit"
#~ msgstr "Yksikkö"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Luo yksikkö.\n"
#~ "Pikanäppäin: u\n"
#~ "Valitse yksikkötyyppi: vaihto+u tai hiiren oikea nappi."

#~ msgid "City"
#~ msgstr "Kaupunki"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Luo kaupunki.\n"
#~ "Pikanäppäin: c"

#~ msgid "Vision"
#~ msgstr "Näkymä"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Muokkaa pelaajan näkymää ruutuun.\n"
#~ "Pikanäppäin: v"

#~ msgid "Start Position"
#~ msgstr "Aloituspaikka"

#, fuzzy
#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "Luo ruutuun aloituspaikka, jonka luota kansakunta voi aloittaa pelin. "
#~ "Hiiren keskinapilla voit muokata paikan ominaisuuksia, voit esimerkiksi "
#~ "rajoittaa mitkä kansakunnat voivat aloittaa tältä paikalta.\n"
#~ "Pikanäppäin: p"

#~ msgid "Copy/Paste"
#~ msgstr "Leikkaa/liimaa"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Leikkaa ja liimaa ruutuja.\n"
#~ "Pikanäppäin kopiointitilalle: vaihto-c\n"
#~ "Pikanäppäin liimaustilalle: vaihto-v"

#~ msgid "Paint"
#~ msgstr "Maalaa"

#~ msgid "Erase Value"
#~ msgstr "Poista arvo"

#~ msgid "Erase"
#~ msgstr "Poista"

#~ msgid "Copy"
#~ msgstr "Kopioi"

#~ msgid "Paste"
#~ msgstr "Liitä"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Aseta poistotila.\n"
#~ "Pikanäppäin: vaihto-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Aseta kopiointitila.\n"
#~ "Pikanäppäin: vaihto-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Aseta liittämistila.\n"
#~ "Pikanäppäin: vaihto-v"

#~ msgid "Buffer empty."
#~ msgstr "Puskuri on tyhjä."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d ruutu kopioitu."
#~ msgstr[1] "%d ruutua kopioitu."

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Vain GGZ-asiakasohjelman tulee kutsua civclientiä ggz-tilassa!\n"

#~ msgid "(noname)"
#~ msgstr "(nimetön)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "_Auta ihmeen toteuttamisessa (%d jäljellä)"

#~ msgid "Help build _Wonder"
#~ msgstr "_Auta ihmeen toteuttamisessa"

#~ msgid "Your %s Has Arrived"
#~ msgstr "%s on saapunut perille"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "%s kaupungista %s saapuu kaupunkiin %s.\n"
#~ "Mitä nyt?"

#~ msgid "Establish _Trade route"
#~ msgstr "Perusta kaupparei_tti"

#~ msgid "Enter Marketplace"
#~ msgstr "Astu torille"

#~ msgid "_Keep moving"
#~ msgstr "Jatka mat_kaa"

#~ msgid "Suggestions: %s."
#~ msgstr "Vaihtoehtoja: %s"

#~ msgid "No visible unit on this tile."
#~ msgstr "Ei yksikköä näkyvissä tässä ruudussa."

#~ msgid "This city isn't known!"
#~ msgstr "Kyseistä kaupunkia ei tunneta!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Kyseistä ruutua ei ole pelissä!"

#~ msgid "This unit isn't known!"
#~ msgstr "Kyseistä yksikköä ei tunneta!"

#~ msgid "Cleared output window."
#~ msgstr "Tulostusikkuna tyhjennetty."

#~ msgid "Select the %s color"
#~ msgstr "Valitse %s väri"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Lihavoitu (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Kursiivi (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Yliviivattu (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Alleviivattu (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Väri (Ctrl-C)"

# Select the X colour, valitse X väri
#~ msgid "foreground"
#~ msgstr "tekstin"

#~ msgid "Select the text color"
#~ msgstr "Valitse tekstin väri"

#~ msgid "background"
#~ msgstr "taustan"

#~ msgid "Select the background color"
#~ msgstr "Valitse taustan väri"

#~ msgid "Send the chat (Return)"
#~ msgstr "Lähetä viesti (Return)"

#~ msgid "Chat tools"
#~ msgstr "Keskustelutyökalut"

#~ msgid "Flag"
#~ msgstr "Lippu"

#~ msgid "Citizens"
#~ msgstr "Kansalaiset"

#~ msgid "Food:"
#~ msgstr "Ruokaa:"

#~ msgid "Prod:"
#~ msgstr "Tuotanto:"

#~ msgid "Trade:"
#~ msgstr "Kauppaa:"

#~ msgid "Gold:"
#~ msgstr "Rahaa:"

#~ msgid "Luxury:"
#~ msgstr "Luksus:"

#~ msgid "Science:"
#~ msgstr "Tiede:"

#~ msgid "Granary:"
#~ msgstr "Ruokavarasto:"

#~ msgid "Change in:"
#~ msgstr "Koon muutokseen:"

#~ msgid "Corruption:"
#~ msgstr "Korruptio:"

#~ msgid "Waste:"
#~ msgstr "Hukkaan:"

#~ msgid "Pollution:"
#~ msgstr "Saasteet:"

#~ msgid "Plague Risk:"
#~ msgstr "Ruttoriski:"

#~ msgid "_Overview"
#~ msgstr "_Yleiskatsaus"

#~ msgid "City map"
#~ msgstr "Kaupungin kartta"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Paina ENTER tai kaksoisnapsauta myydäksesi rakennuksen."

#~ msgid "Production:"
#~ msgstr "Tuotanto:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d vuoroa"

#~ msgid "_Buy"
#~ msgstr "O_sta"

#~ msgid "I_mprovements:"
#~ msgstr "_Rakennushankkeet:"

#~ msgid "Info"
#~ msgstr "Tietoja"

#~ msgid "P_roduction"
#~ msgstr "_Tuotanto"

#~ msgid "Happ_iness"
#~ msgstr "Onnell_isuus"

#~ msgid "_Governor"
#~ msgstr "_Käskynhaltija"

#~ msgid "_Settings"
#~ msgstr "_Asetukset"

#~ msgid "Entertainers"
#~ msgstr "Viihdyttäjiä"

#~ msgid "Scientists"
#~ msgstr "Tutkijoita"

#~ msgid "Taxmen"
#~ msgstr "Verottajia"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Hylkää kaupunki jos uudisraivaaja rakennetaan kun koko on 1"

#~ msgid "Overview page"
#~ msgstr "Kaupunkikatsaussivu"

#~ msgid "Production page"
#~ msgstr "Tuotantosivu"

#~ msgid "Happiness page"
#~ msgstr "Onnellisuussivu"

#~ msgid "Governor page"
#~ msgstr "Käskynhaltijasivu"

#~ msgid "This Settings page"
#~ msgstr "Tämä asetussivu"

#~ msgid "Last active page"
#~ msgstr "Viimeksi käytetty sivu"

#~ msgid "New citizens are"
#~ msgstr "Uudet asukkaat ovat"

#~ msgid "Next time open"
#~ msgstr "Seuraavalla kerralla avataan"

#~ msgid "R_ename..."
#~ msgstr "Nim_eä uudelleen..."

#~ msgid "_List present units..."
#~ msgstr "_Luetteloi yksiköt täällä"

#~ msgid "_Prev city"
#~ msgstr "Edellinen kaupunki"

#~ msgid "_Next city"
#~ msgstr "Seuraava kaupunki"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> – %s asukasta"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> – %s asukasta"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> – %s asukasta"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> – %s asukasta"

#~ msgid "blocked"
#~ msgstr "estynyt"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Tuotanto (jopa %d yksikköä joka vuoro):"
#~ msgstr[1] "Tuotanto (jopa %d yksikköä joka vuoro):"

#~ msgid "Supported units %d"
#~ msgstr "Ylläpidettyjä yksiköitä %d"

#~ msgid "Present units %d"
#~ msgstr "Paikallaolevia yksiköitä %d"

#~ msgid "Cen_ter"
#~ msgstr "Keskitä"

#~ msgid "_Activate unit"
#~ msgstr "_Aktivoi yksikkö"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktivoi yksikkö, _sulje ikkuna"

#~ msgid "_Disband unit"
#~ msgstr "Lakkauta"

#~ msgid "_Load unit"
#~ msgstr "_Lastaa yksikkö"

#~ msgid "_Unload unit"
#~ msgstr "P_ura lasti"

#~ msgid "_Sentry unit"
#~ msgstr "Leiriyd_y"

#~ msgid "_Fortify unit"
#~ msgstr "Linnoittaudu"

#~ msgid "Set _Home City"
#~ msgstr "Vaihda kotikaupungiksi"

#~ msgid "U_pgrade unit"
#~ msgstr "A_janmukaista yksikkö"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Kassassa pohjalla on vain yksi (%d) kulta."
#~ msgstr[1] "Kassassa on %d kultaa."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Osta %s %d kullalla?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Osta %s %d kullalla?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Osta se!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s maksaisi %d kullan.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s maksaisi %d kultaa.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Myydäänkö %s hintaan %d kulta?"
#~ msgstr[1] "Myydäänkö %s hintaan %d kultaa?"

#~ msgid "Sell It!"
#~ msgstr "Myydään pois!"

#~ msgid "Rename City"
#~ msgstr "Nimeä kaupunki uudelleen"

#~ msgid "What should we rename the city to?"
#~ msgstr "Mikä annetaan kaupungin uudeksi nimeksi?"

# I think this can be plural in some cases, but that's problem even in original
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Haluatko todella myydä rakennuksen %s?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Myyty %d × %s, saatu %d kulta."
#~ msgstr[1] "Myyty %d × %s, saatu %d kultaa."

#~ msgid "No %s could be sold."
#~ msgstr "%s ei ole myytävissä."

#~ msgid "(no worklists defined)"
#~ msgstr "(ei työlistaa)"

#~ msgid "_Production"
#~ msgstr "_Tuotanto"

#~ msgid "Chan_ge"
#~ msgstr "Vai_hda"

#~ msgid "Add _First"
#~ msgstr "Lisää _ensimmäiseksi"

#~ msgid "Add _Next"
#~ msgstr "Lisää _seuraavaksi"

#~ msgid "Add _2nd Last"
#~ msgstr "Lisää 2. viimeiseksi"

#~ msgid "Add _Last"
#~ msgstr "Lisää _viimeiseksi"

#~ msgid "Set Worklist"
#~ msgstr "Aseta työlistaksi"

#~ msgid "Append Worklist"
#~ msgstr "Liitä työlistaan"

#~ msgid "Clear _Worklist"
#~ msgstr "T_yhjennä työlista"

#~ msgid "Gover_nor"
#~ msgstr "_Käskynhaltija"

#~ msgid "S_ell"
#~ msgstr "_Myy"

#~ msgid "_Select"
#~ msgstr "Va_litse"

#~ msgid "_Display"
#~ msgstr "_Näytä"

#~ msgid "Cities"
#~ msgstr "Kaupungit"

#~ msgid "_Inspect"
#~ msgstr "_Tarkasta"

#~ msgid "Improvements"
#~ msgstr "Rakennushankkeet"

#~ msgid "Wonders"
#~ msgstr "Ihmeet"

#~ msgid "All Cities"
#~ msgstr "Kaikki kaupungit"

#~ msgid "No Cities"
#~ msgstr "Ei yhtään kaupunkia"

#~ msgid "Invert Selection"
#~ msgstr "Käänteinen valinta"

#~ msgid "Building Units"
#~ msgstr "Yksiköiden teko"

#~ msgid "Building Improvements"
#~ msgstr "Rakennushankkeet"

#~ msgid "Building Wonders"
#~ msgstr "Ihmeiden rakennus"

#~ msgid "Building Unit"
#~ msgstr "Tekee yksikköä"

#~ msgid "Building Improvement"
#~ msgstr "Rakentaa"

#~ msgid "Building Wonder"
#~ msgstr "Rakentaa ihmettä"

#~ msgid "Coastal Cities"
#~ msgstr "Rannikkokaupungit"

#~ msgid "Same Island"
#~ msgstr "Samalla saarella olevat kaupungit"

#~ msgid "Supported Units"
#~ msgstr "Ylläpidetyt yksiköt"

#~ msgid "Units Present"
#~ msgstr "Läsnäolevat yksiköt"

#~ msgid "Improvements in City"
#~ msgstr "Kaupungissa toteutetut hankkeet"

#~ msgid "Wonders in City"
#~ msgstr "Kaupungin ihmeet"

#~ msgid "Available Units"
#~ msgstr "Tuotettavissa olevat yksiköt"

#~ msgid "Available Improvements"
#~ msgstr "Rakennettavissa oleva hankkeet"

#~ msgid "Available Wonders"
#~ msgstr "Rakennettavissa olevat ihmeet"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Ostohinnat yhteensä: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Saadaksesi lisätietoa\n"
#~ "käskynhaltijasta ja toimintamalleista\n"
#~ "ja esimerkkejä jälkimmäisestä,\n"
#~ "katso README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "_Toimintamallit:"

#~ msgid "Ne_w"
#~ msgstr "_Uusi"

#~ msgid "Results"
#~ msgstr "Lopputulos"

#~ msgid "Minimal Surplus"
#~ msgstr "Pienin sallittu ylijäämä"

#~ msgid "Factor"
#~ msgstr "Kerroin"

#~ msgid "Celebrate"
#~ msgstr "Juhli"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Käskynhaltija kä_ytössä"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Käskynhaltija ei kä_ytössä"

#~ msgid "new preset"
#~ msgstr "uusi malli"

#~ msgid "Name new preset"
#~ msgstr "Nimeä uusi malli"

#~ msgid "What should we name the preset?"
#~ msgstr "Minkä niminen tämän mallin tulisi olla?"

#~ msgid "Remove this preset?"
#~ msgstr "Poistetaanko tämä malli?"

#~ msgid "Goto _Location"
#~ msgstr "Mene _kohteeseen"

#~ msgid "I_nspect City"
#~ msgstr "_Tutki kaupunkia"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Haluat siis vallankumouksen?"

#~ msgid "Revolution!"
#~ msgstr "Vallankumous!"

#~ msgid "What To Pillage"
#~ msgstr "Mitä turmellaan"

#~ msgid "Select what to pillage:"
#~ msgstr "Valitse mitä haluat turmella:"

#~ msgid "Nation _Groups:"
#~ msgstr "Kansakunta_ryhmät:"

#~ msgid "All"
#~ msgstr "Kaikki"

#~ msgid "Edit Nation"
#~ msgstr "Muokkaa kansakuntaa"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Mitä kansakuntaa haluat johtaa?"

#~ msgid "Pick Nation"
#~ msgstr "Kansakunnan valinta"

#~ msgid "_Random Nation"
#~ msgstr "_Satunnainen kansakunta"

#~ msgid "Select a nation"
#~ msgstr "Valitse kansakunta"

#~ msgid "_Properties"
#~ msgstr "_Ominaisuudet"

#~ msgid "_Leader:"
#~ msgstr "Hallitsi_ja"

#~ msgid "_Female"
#~ msgstr "_Nainen"

#~ msgid "_Male"
#~ msgstr "_Mies"

#~ msgid "City _Styles:"
#~ msgstr "Kaupunki_tyylit:"

#~ msgid "_Description"
#~ msgstr "_Kuvaus"

#~ msgid "You must select your sex."
#~ msgstr "Kaikki ovat jotain sukupuolta."

#~ msgid "You must select your city style."
#~ msgstr "Sinun on valittava kaupunkiesi rakennustyyli."

#~ msgid "You must type a legal name."
#~ msgstr "Kirjoita jokin järkevä nimi."

#~ msgid "Upgrade Unit!"
#~ msgstr "Ajanmukaista!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Ajanmukaista vanhentuneet yksiköt"

#~ msgid "Disband Units"
#~ msgstr "Lakkauta yksiköt"

#~ msgid "World-map"
#~ msgstr "Maailmankartta"

#~ msgid "Sea-map"
#~ msgstr "Merikartta"

#~ msgid "_Maps"
#~ msgstr "_Kartat"

#~ msgid "_Advances"
#~ msgstr "Edistys_askeleet"

#~ msgid "All advances"
#~ msgstr "Kaikki teknologiat"

#~ msgid "_Cities"
#~ msgstr "Kaupun_git"

#~ msgid "_Give shared vision"
#~ msgstr "Jaa näk_ymä"

#~ msgid "Give _embassy"
#~ msgstr "Läh_etystö"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Tulitauko"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Rauha"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Liittouma"

#~ msgid "_Pacts"
#~ msgstr "So_pimukset"

#~ msgid "Cancel _all meetings"
#~ msgstr "Peruuta k_aikki tapaamiset"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomatia [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Peruuta tapaaminen"

#~ msgid "Accept treaty"
#~ msgstr "Hyväksy sopimus"

#~ msgid "Add Clause..."
#~ msgstr "L_isää ehto..."

#~ msgid "C_lauses:"
#~ msgstr "Eh_dot:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Tämä sopimus on tyhjä. Ole hyvä ja lisää ehtoja. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Annettu rahamäärä on sopimaton."

#~ msgid "Ooops..."
#~ msgstr "Hupsista..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Tätä yksikköä ei voi lahjoa!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Lahjo yksikkö %d kullalla?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Lahjo yksikkö %d kullalla?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Lahjo vihollisen yksikkö"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Yksikön lahjominen maksaa %d kullan.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Yksikön lahjominen maksaa %d kultaa.\n"
#~ "%s."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Kapinalliset ovat liian ahneita!"

#~ msgid "Steal Technology"
#~ msgstr "Varasta teknologiaa"

#~ msgid "_Steal"
#~ msgstr "Varasta"

#~ msgid "Select Advance to Steal"
#~ msgstr "Valitse varastettava edistysaskel"

#~ msgid "_Advances:"
#~ msgstr "_Edistysaskeleet:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Vakoojan mielen mukaan"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotoi rakennushanke"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotoi"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Valitse sabotoitava rakennushanke"

#~ msgid "_Improvements:"
#~ msgstr "Valmistuneet _rakennushankkeet:"

#~ msgid "City Production"
#~ msgstr "Kaupungin tuotanto"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Et voi lietsoa kapinaa kaupungissa %s."

#~ msgid "City can't be incited!"
#~ msgstr "Kaupungissa ei voi lietsoa kapinaa!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Käytetäänkö kapinan lietsomiseen %d kulta?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Käytetäänkö kapinan lietsomiseen %d kultaa?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Lietso kapinaa!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Kapinan järjestäminen maksaisi %d kullan.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Kapinan järjestäminen maksaisi %d kultaa.\n"
#~ "%s"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Anna toimintaohjeet vakoojallesi"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s on saapunut kaupunkiin %s.\n"
#  †  †  €†  ~ "Mikä on komentosi?"

#~ msgid "Establish _Embassy"
#~ msgstr "Perusta lähetystö"

#~ msgid "_Investigate City"
#~ msgstr "Tutk_i kaupunkia"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotoi kaupunkia"

#~ msgid "Steal _Technology"
#~ msgstr "Varasta _teknologiaa"

#~ msgid "Incite a _Revolt"
#~ msgstr "_Lietso kapinaa"

#~ msgid "_Poison City"
#~ msgstr "Myrkytä kau_pungin juomavesi"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Teollinen _sabotaasi"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Vakooja odottaa toimintaohjeita"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Käännytä vihollisyksikkö"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Lahjo vihollisen _yksikkö"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotoi vihollisen yksikköä"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Nykyinen sääntökokoelma ei määrittele objekteja liittyen tähän "
#~ "muokkaintyökaluun."

#~ msgid "Global Observer"
#~ msgstr "Maailmanlaajuinen tarkkailija"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Muuta pelaajanäkökulmaa. Käytä tätä muokataksesi maailmaa eri pelaajien "
#~ "näkökannalta tai maailmanlaajuisena tarkkailijana."

#~ msgid "Show the property editor."
#~ msgstr "Näytä ominaisuusmuokkain."

#~ msgid "Select Tool Value"
#~ msgstr "Valitse työkalun arvo"

#~ msgid "Editor Tool"
#~ msgstr "Muokkaustyökalu"

#~ msgid "Click to change value if applicable."
#~ msgstr "Napsauta muuttaaksesi arvoa, jos se on muutettavissa."

#~ msgid "Click to change tool mode."
#~ msgstr "Napsauta muuttaaksesi työkalun tilaa."

#~ msgid "Mode"
#~ msgstr "Tila"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Käytä tätä muuttaaksesi työkalun \"koko\"-parametriä. Parametri määrittää "
#~ "esimerkiksi työkalun vaikutuksen säteen (neliön sivun puolikkaan) tai "
#~ "luotavan kaupungin koon."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Käytä tätä muuttaaksesi työkalun \"lukumäärä\"-parametriä. Tämä vaikuttaa "
#~ "esimerkiksi siihen, montako yksikköä sijoitetaan kerralla "
#~ "yksikkötyökalulla."

#~ msgid "Count"
#~ msgstr "Lukumäärä"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Käytä tätä muuttaaksesi työkalun \"kohdepelaaja\"-parametriä. Tämä "
#~ "vaikuttaa esimerkiksi siihen, minkä pelaajan hallintaan yksikköjä ja "
#~ "kaupunkeja luodaan."

#~ msgid "Tile"
#~ msgstr "Ruutu"

#~ msgid "Player"
#~ msgstr "Pelaaja"

#~ msgid "?play:Game"
#~ msgstr "Peli"

#~ msgid "TRUE"
#~ msgstr "TOSI"

#~ msgid "FALSE"
#~ msgstr "EPÄTOSI"

#~ msgid "%db %ds %dW"
#~ msgstr "%dr %di %dI"

#~ msgid "%d known"
#~ msgstr "%d tunnettu"

#~ msgid "%d present"
#~ msgstr "%d ruudulla"

#~ msgid "All nations"
#~ msgstr "Kaikki kansakunnat"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d kansakunta"
#~ msgstr[1] "%d kansakuntaa"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d tavu"
#~ msgstr[1] "%d tavua"

#~ msgid "(never)"
#~ msgstr "(ei koskaan)"

#~ msgid "(destroyed)"
#~ msgstr "(tuhoutunut)"

#~ msgid "?verb:View"
#~ msgstr "Katso"

#~ msgid "Edit"
#~ msgstr "Muuta"

#~ msgid "Present"
#~ msgstr "On"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Nimi"

#~ msgid "Known"
#~ msgstr "Tunnetaan"

#~ msgid "Turn Built"
#~ msgstr "Vuoro, jona rakennettu"

# *** The three first ones are states, this and a few next are imperative. ***
#~ msgid "Set"
#~ msgstr "Asetettu"

#~ msgid "Image"
#~ msgstr "Kuva"

#~ msgid "Resource"
#~ msgstr "Luonnonvara"

#~ msgid "Index"
#~ msgstr "Indeksi"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "LAS X"

#~ msgid "NAT Y"
#~ msgstr "LAS Y"

#~ msgid "Continent"
#~ msgstr "Manner"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Erityispiirteet"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "tie"

#~ msgid "Bases"
#~ msgstr "Tukikohdat"

#~ msgid "Address"
#~ msgstr "Osoite"

#~ msgid "Exclude Nations"
#~ msgstr "Vältä kansakuntia"

#~ msgid "Nations"
#~ msgstr "Kansakunnat"

#~ msgid "Type"
#~ msgstr "Yksikön tyyppi"

#~ msgid "Moves Left"
#~ msgstr "Siirtoja jäljellä"

#~ msgid "Fuel"
#~ msgstr "Polttoainetta"

# *** '(s/he/it) moves' ***
#~ msgid "Moved"
#~ msgstr "Liikkunut"

#~ msgid "Done Moving"
#~ msgstr "Liikkuminen valmis"

#~ msgid "HP"
#~ msgstr "VP"

#~ msgid "Veteran"
#~ msgstr "Konkari"

#~ msgid "Buildings"
#~ msgstr "Rakennukset"

#~ msgid "Food Stock"
#~ msgstr "Ruokavarasto"

#~ msgid "Shield Stock"
#~ msgstr "Tuotantovaranto"

#~ msgid "Inventions"
#~ msgstr "Keksinnöt"

#~ msgid "Gold"
#~ msgstr "kultaa"

#~ msgid "Year"
#~ msgstr "Vuosi"

#~ msgid "Scenario"
#~ msgstr "Skenaario"

#~ msgid "Scenario Name"
#~ msgstr "Skenaarion nimi"

#~ msgid "Scenario Description"
#~ msgstr "Skenaarion kuvaus"

#~ msgid "Save Players"
#~ msgstr "Tallenna pelaajat"

#~ msgid "Destroy"
#~ msgstr "Tuhoa"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Tämän napin painaminen lähettää palvelimelle pyynnön tuhota (l. poistaa) "
#~ "objektiliastalta valitut objektit."

#~ msgid "Create"
#~ msgstr "Luo"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Tämän napin painaminen lisää sivulle uuden vastaluodun objektin, joka on "
#~ "samaa tyyppiä kuin tämänhetkinen ominaisuussivu. Objektien tarkka tyyppi "
#~ "ja määrä luetaan muokkaustyökalun tilasta. Esimerkiksi yksikkötyökalun "
#~ "\"työkaluarvo\" ja sen \"lukumäärä\"-parametri vaikuttavat yksikköjen "
#~ "luomiseen."

#~ msgid "%s Properties"
#~ msgstr "%s ominaisuudet"

#~ msgid "Filter:"
#~ msgstr "Suodata:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Syötä suodatinmerkkijono rajoittaaksesi näytettäviä ominaisuuksia. "
#~ "Suodatin on yksi tai useampi hakulauseke, joita erottaa | (\"tai\") tai & "
#~ "(\"ja\"). Symbolilla & on korkeampi sitovuus kuin |:lla. Hakulausekkeen "
#~ "voi myös muuttaa käänteiseksi lisäämällä sen alkuun !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Tämän napin painaminen lähettää kaikkien listalta valittujen objektien "
#~ "muokatut ominaisuudet palvelimelle. Muokattujen ominaisuuksien nimet "
#~ "näkyvät punaisina ominaisuusnäkymässä."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Tämän napin painaminen palauttaa kaikki valittujen objektien muokatut "
#~ "ominaisuudet nykyisiin, palvelimelle tallennettuihin arvoihinsa."

#~ msgid "Property Editor"
#~ msgstr "Ominaisuuksien muokkaus"

#~ msgid "Seen (Main)"
#~ msgstr "Nähty (Pää)"

#~ msgid "Seen (Invis)"
#~ msgstr "Nähty (Näkymätön)"

#~ msgid "Unknown"
#~ msgstr "Tuntematon"

#~ msgid "Find City"
#~ msgstr "Etsi kaupunki"

#~ msgid "Ci_ties:"
#~ msgstr "Kaupungit:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Valitse hallinnon, viihteen ja tieteen meno-osuudet"

#~ msgid "Tax"
#~ msgstr "Vero"

#~ msgid "Lock"
#~ msgstr "Lukitse"

#~ msgid "Luxury"
#~ msgstr "luksus"

#~ msgid "Science"
#~ msgstr "tiede"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s maksimiosuus: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Mene tai lennätä yksikkö"

#~ msgid "Air_lift"
#~ msgstr "_Lennätä"

#~ msgid "_Goto"
#~ msgstr "_Mene"

#~ msgid "Select destination ci_ty"
#~ msgstr "Valitse _kohde"

#~ msgid "Id"
#~ msgstr "Tunniste"

#~ msgid "Airlift"
#~ msgstr "Lennätä"

#~ msgid "Show _All Cities"
#~ msgstr "_Näytä kaikki kaupungit"

#~ msgid "No units selected."
#~ msgstr "Ei valittua yksikköä."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (ilmasilta: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "niin edelleen"

#~ msgid "?gotodlg:no city"
#~ msgstr "poissa kaupungeista"

#~ msgid "Currently in: %s"
#~ msgstr "Sijoitettuna: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Tämä käyttöliittymä sallii Gtk:n komentoriviasetuksien \n"
#~ "antamisen '--':n jälkeen. Lisätietoa saat Gtk-dokumentaatiosta.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Ilmoita ohjelman virheistä osoitteessa %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Vuoro valmis"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Enter"

#~ msgid "?noun:View"
#~ msgstr "Näkymä"

#~ msgid "Chat"
#~ msgstr "Keskustelu"

#~ msgid "Allies Only"
#~ msgstr "Vain liittolaiset"

#~ msgid "Clear links"
#~ msgstr "Poista linkkimerkinnät"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Haluatko todella lopettaa?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Sulje välilehti:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Kaupungit:"

#~ msgid "Luxuries:"
#~ msgstr "Luksus:"

#~ msgid "Buildings:"
#~ msgstr "Rakennukset:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Kansakunta"

#~ msgid "Units:"
#~ msgstr "Yksiköt:"

#~ msgid "Wonders:"
#~ msgstr "Ihmeet:"

#~ msgid "Happiness"
#~ msgstr "Onnellisuus"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "Lisätietoa saa napauttamalla asukkaita hiiren vasemmalla napilla."

#~ msgid "Cost:"
#~ msgstr "Hinta:"

#~ msgid "Upkeep:"
#~ msgstr "Ylläpito:"

#~ msgid "Requirement:"
#~ msgstr "Vaatimukset:"

#~ msgid "Obsolete by:"
#~ msgstr "Vanhentaja:"

#~ msgid "Attack:"
#~ msgstr "Hyökkäys:"

#~ msgid "Defense:"
#~ msgstr "Puolustus:"

#~ msgid "Move:"
#~ msgstr "Liikepisteet:"

#~ msgid "FirePower:"
#~ msgstr "Tulivoima:"

# Eri roolipelien suomennoksista tutut...
#~ msgid "Hitpoints:"
#~ msgstr "Voimapisteet:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Ylläpito:"

#~ msgid "Vision:"
#~ msgstr "Näkökyky:"

#~ msgid "Move/Defense:"
#~ msgstr "Liikkuminen/puolustus:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Ruokaa/tuotantoa/kauppaa:"

#~ msgid "Resources:"
#~ msgstr "Luonnonvarat:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Tie saanto/aika:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Kastelu saanto/aika:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Kaivos saanto/aika:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Muunnos saanto/aika:"

#~ msgid "Build:"
#~ msgstr "Rakentaminen:"

#~ msgid "Conflicts with:"
#~ msgstr "Estää ruudustaan:"

#~ msgid "None"
#~ msgstr "Ei mikään"

#~ msgid "(Never)"
#~ msgstr "(Ei koskaan)"

#~ msgid "Removed"
#~ msgstr "Poistettu"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv-ohje"

#~ msgid "Expand All"
#~ msgstr "Näytä kaikki"

#~ msgid "Collapse All"
#~ msgstr "Piilota kaikki"

#~ msgid "Allows"
#~ msgstr "Mahdollistaa:"

#~ msgid "Obsoletes"
#~ msgstr "Vanhentaa:"

# TODO: original msgid should have been built with %s, not from pieces of strings like this.
#~ msgid "with"
#~ msgstr "(yhdessä askeleen"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp: kanssa)"

#~ msgid "(none)"
#~ msgstr "(ei mitään)"

#~ msgid "n/a"
#~ msgstr "–"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d ruokaa / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d tuotantoa / %d"

#~ msgid "%d MP"
#~ msgstr "%d lp"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Maaston erityispiirre"

# Jostain pääministeristä vähän vahvasti sanottu.
#~ msgid "Ruler:"
#~ msgstr "Hallitsija:"

#~ msgid "Government:"
#~ msgstr "Hallintomuoto:"

#~ msgid "Capital:"
#~ msgstr "Pääkaupunki:"

#~ msgid "Tax:"
#~ msgstr "Vero:"

#~ msgid "Researching:"
#~ msgstr "Tutkimuskohde:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomatia"

#~ msgid "_Techs"
#~ msgstr "_Teknologiat"

# Foreign Intelligence: Polish Empire.
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Ulkomaantiedustelu: %s valtakunta"

#~ msgid "(Unknown)"
#~ msgstr "(Tuntematon)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Lastaa yksikkö"

#~ msgid "Build New City"
#~ msgstr "Perusta uusi kaupunki"

#~ msgid "What should we call our new city?"
#~ msgstr "Mikä annetaan uudelle kaupungille nimeksi?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Näyttää nykyisen luksus/tutkimus/vero -tasosi, napsauta muuttaaksesi."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Kaunis näkymän rajoitus toimii vain täysväritilassa. Poistetaan käytöstä."

#~ msgid "Set local options"
#~ msgstr "Muokkaa paikallisia asetuksia"

#~ msgid "Game Settings"
#~ msgstr "Pelin asetukset"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Jos lähdet paikallispelistä, peli päättyy!"

#~ msgid "_Game"
#~ msgstr "_Peli"

#~ msgid "_Options"
#~ msgstr "_Asetukset"

#~ msgid "_Edit"
#~ msgstr "_Muokkaa"

#~ msgid "?verb:_View"
#~ msgstr "_Näytä"

#~ msgid "_Improvements"
#~ msgstr "_Infrastruktuuri"

#~ msgid "C_ivilization"
#~ msgstr "Kansakunta"

#~ msgid "_Help"
#~ msgstr "O_hje"

#~ msgid "_Clear Chat Log"
#~ msgstr "T_yhjennä keskustelualue"

#~ msgid "Save Chat _Log"
#~ msgstr "Talleta _keskusteluviestit"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
#
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation. 
#
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "_Local Client"
#~ msgstr "Paikalliset _asetukset"

#~ msgid "_Message"
#~ msgstr "_Viestiasetukset"

#~ msgid "_Remote Server"
#~ msgstr "_Etäpalvelimen asetukset"

#~ msgid "Save Options _Now"
#~ msgstr "Tallenna asetukset _nyt"

#~ msgid "_Reload Tileset"
#~ msgstr "Lataa kuvitus _uudelleen"

#~ msgid "_Save Game"
#~ msgstr "_Tallenna peli"

#~ msgid "Save Game _As..."
#~ msgstr "Tallenna peli _nimellä..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Tallenna peli"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Tallenna peli _nimellä..."

#~ msgid "_Leave"
#~ msgstr "_Poistu"

#~ msgid "_Quit"
#~ msgstr "_Lopeta"

#~ msgid "_Find City"
#~ msgstr "_Etsi kaupunki"

#~ msgid "Work_lists"
#~ msgstr "_Työlistat"

#, fuzzy
#~ msgid "Client _Lua Script"
#~ msgstr "lua <skripti>"

#~ msgid "?noun:_View"
#~ msgstr "_Näkymä"

#~ msgid "_Units"
#~ msgstr "_Yksiköt"

#~ msgid "_Nations"
#~ msgstr "_Kansakunnat"

#~ msgid "_Wonders of the World"
#~ msgstr "Maailman _ihmeet"

#~ msgid "Top _Five Cities"
#~ msgstr "Viisi parasta ka_upunkia"

#~ msgid "_Messages"
#~ msgstr "_Viestit"

#~ msgid "_Demographics"
#~ msgstr "_Tilastotietoa"

#~ msgid "?help:Overview"
#~ msgstr "Yhteenveto"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategia ja taktiikka"

#~ msgid "City Improvements"
#~ msgstr "Rakennushankkeet"

#~ msgid "Wonders of the World"
#~ msgstr "Maailman ihmeet"

#~ msgid "Combat"
#~ msgstr "Taistelu"

#~ msgid "Zones of Control"
#~ msgstr "Valvonta-alueet"

#~ msgid "Government"
#~ msgstr "Hallintomuoto"

#~ msgid "Diplomacy"
#~ msgstr "Diplomatia"

#~ msgid "Technology"
#~ msgstr "Teknologia"

#~ msgid "Space Race"
#~ msgstr "Avaruuden kilpajuoksu"

#~ msgid "About Ruleset"
#~ msgstr "Tietoja sääntökokoelmasta"

#~ msgid "About Nations"
#~ msgstr "Tietoja kansakunnista"

#~ msgid "Connecting"
#~ msgstr "Yhdistäminen"

#~ msgid "Controls"
#~ msgstr "Ohjauskomennot"

#~ msgid "Chatline"
#~ msgstr "Keskustelu"

#~ msgid "Worklist Editor"
#~ msgstr "Työlistan hallinta"

#~ msgid "Languages"
#~ msgstr "Kielet"

#~ msgid "Copying"
#~ msgstr "Kopiointi"

#~ msgid "About Freeciv"
#~ msgstr "Tietoja Freecivistä"

#~ msgid "Save Options on _Exit"
#~ msgstr "Tallenna valinnat p_oistuttaessa"

#~ msgid "_Editing Mode"
#~ msgstr "_Muokkaustila"

#~ msgid "Cit_y Outlines"
#~ msgstr "Kaupunkien ääri_viivat"

# Show food/production/trade on each worked tile
#~ msgid "City Output"
#~ msgstr "Kaupunkien t_yöruudut"

#~ msgid "Map _Grid"
#~ msgstr "Koor_dinaatisto"

#~ msgid "National _Borders"
#~ msgstr "Valtioiden ra_jat"

#~ msgid "City Full Bar"
#~ msgstr "Täydellinen kaupunki-in_fo"

#~ msgid "City _Names"
#~ msgstr "Kaupunkien _nimet"

#~ msgid "City G_rowth"
#~ msgstr "Kaupunkien kasv_u"

#~ msgid "City _Production Levels"
#~ msgstr "Kaupunkien _tuotanto"

#~ msgid "City Buy Cost"
#~ msgstr "Tuotannon osto_hinnat"

#~ msgid "City Tra_deroutes"
#~ msgstr "Kaupunkien kauppare_itit"

#~ msgid "_Terrain"
#~ msgstr "_Maasto"

#~ msgid "C_oastline"
#~ msgstr "Ra_ntaviiva"

#~ msgid "_Roads & Rails"
#~ msgstr "Tiet ja _rautatiet"

#~ msgid "_Irrigation"
#~ msgstr "Kaste_luverkosto"

#~ msgid "_Mines"
#~ msgstr "_Kaivokset"

#~ msgid "_Bases"
#~ msgstr "T_ukikohdat"

#~ msgid "_Specials"
#~ msgstr "_Erityispiirteet"

#~ msgid "Po_llution & Fallout"
#~ msgstr "_Saasteet & laskeuma"

#~ msgid "Citi_es"
#~ msgstr "Kaupun_git"

#~ msgid "Unit Solid Background"
#~ msgstr "Yksivärinen yksikön tausta"

#~ msgid "Unit shields"
#~ msgstr "Yksiköiden vaakuna"

#~ msgid "Focu_s Unit"
#~ msgstr "_Valittu yksikkö"

#~ msgid "Fog of _War"
#~ msgstr "Näkyvyyden rajat"

#~ msgid "Better Fog of War"
#~ msgstr "Näkyvyysrajat kauniimmin"

#~ msgid "_Fullscreen"
#~ msgstr "Kokoruututila"

#~ msgid "Recalculate _Borders"
#~ msgstr "Laske rajat _uudelleen"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Näkyvyyden rajoitusten käyttöönotto"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Pelin/skenaarion ominaisuudet"

#~ msgid "Save Scenario"
#~ msgstr "Tallenna skenaario"

#~ msgid "_Unit"
#~ msgstr "_Yksiköt"

#~ msgid "_Work"
#~ msgstr "_Työt"

#~ msgid "_Combat"
#~ msgstr "Taistel_u"

#~ msgid "Build _Base"
#~ msgstr "Rakenna tukikohta"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Rakenna tukikohta"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "_Vain yksi yksikkö"

#~ msgid "_All On Tile"
#~ msgstr "K_aikki ruudusta"

#~ msgid "Same Type on _Tile"
#~ msgstr "Saman tyyppiset r_uudusta"

#~ msgid "Same Type on _Continent"
#~ msgstr "Saman tyyppiset _mantereelta"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Saman tyyppiset ka_ikkialta"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Valitse yksikkö"

#~ msgid "_Wait"
#~ msgstr "O_dota"

#~ msgid "_Done"
#~ msgstr "Valmi_s"

#~ msgid "_Go to"
#~ msgstr "_Mene"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Mene/Lennä_tä kaupunkiin"

#~ msgid "_Return to Nearest City"
#~ msgstr "Palaa lä_himpään kaupunkiin"

#~ msgid "Auto E_xplore"
#~ msgstr "_Kartoita automaattisesti"

#~ msgid "_Patrol"
#~ msgstr "_Partioi"

#~ msgid "_Sentry"
#~ msgstr "Lei_riydy"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "H_erätä kaikki ruudussa"

#~ msgid "_Load"
#~ msgstr "_Lastaa"

#~ msgid "_Unload"
#~ msgstr "P_ura lasti"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Pura k_oko kuljetusalus"

#~ msgid "Upgr_ade"
#~ msgstr "_Ajanmukaista"

#~ msgid "C_onvert"
#~ msgstr "Muu_nna yksikkö"

#~ msgid "_Disband"
#~ msgstr "Lakkauta _yksikkö"

#~ msgid "_Build City"
#~ msgstr "_Perusta kaupunki"

#~ msgid "Go _to and Build city"
#~ msgstr "Mene _ja Perusta kaupunki"

#~ msgid "_Auto Settler"
#~ msgstr "_Automaattinen uudisraivaaja"

#~ msgid "Build _Road"
#~ msgstr "_Rakenna tie"

#~ msgid "Build _Irrigation"
#~ msgstr "Ka_iva kasteluverkosto"

#~ msgid "Build _Mine"
#~ msgstr "Louhi _kaivos"

#~ msgid "Connect With Roa_d"
#~ msgstr "Kulje _tietä rakentaen"

#~ msgid "Connect With Rai_l"
#~ msgstr "Ku_lje rautatietä rakentaen"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Kulje kastel_uverkostoa tehden"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Muuta maast_otyyppiä"

#~ msgid "Clean _Pollution"
#~ msgstr "_Puhdista saasteet"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "_Neutraloi ydinlaskeuma"

#~ msgid "Build Type A Base"
#~ msgstr "Rakenna tyypin A tukikohta"

#~ msgid "Build Type B Base"
#~ msgstr "Rakenna tyypin B tukikohta"

#~ msgid "_Pillage"
#~ msgstr "Tu_rmele"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "_Diplomaatin/vakoojan toiminnot"

#~ msgid "Explode _Nuclear"
#~ msgstr "Rä_jäytä ydinlataus"

#~ msgid "_Government"
#~ msgstr "_Hallintomuoto"

#~ msgid "_Tax Rates..."
#~ msgstr "_Veroasteet"

#~ msgid "_Revolution..."
#~ msgstr "_Vallankumous..."

#~ msgid "_Center View"
#~ msgstr "_Keskitä näyttö"

#~ msgid "_Economy"
#~ msgstr "_Talous"

#~ msgid "_Research"
#~ msgstr "T_utkimus"

#~ msgid "_Spaceship"
#~ msgstr "_Avaruusalus"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Mene tietä rakentaen"

#~ msgid "Help _Build Wonder"
#~ msgstr "Auta ihmeen toteuttamisessa (_B)"

#~ msgid "Add to City"
#~ msgstr "Lisää kaupunkiin"

#~ msgid "Establish Trade _Route"
#~ msgstr "Perusta kaupparei_tti"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druidi %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "_Ajanmukaista yksiköksi %s"

#~ msgid "C_onvert to %s"
#~ msgstr "M_uunna yksiköksi %s"

#~ msgid "Change to %s"
#~ msgstr "Tee tästä %s"

# As food bonus was already got for irrigation,
# I guess tile was suitable for agriculture.
# Farmland is more advanced form of fields, not completely new ones.
#~ msgid "Bu_ild Farmland"
#~ msgstr "Ra_ivaa peltomaaksi"

#~ msgid "Transf_orm to %s"
#~ msgstr "Muunna maast_osta %s"

#~ msgid "_Fortify Unit"
#~ msgstr "_Linnoittaudu"

#~ msgid "Drop _Paratrooper"
#~ msgstr "_Maahanlaske"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Viestiasetukset"

# Do not translate tag contents.
# ? Is this a comment of ours? Can't be. The elements are translated below!
#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Missä viestit näytetään?\n"
#~ "<b>Tek</b>sti-ikkunassa; <b>Vie</b>sti-ikkunassa; <b>Eri</b>llisessä "
#~ "ikkunassa"

#~ msgid "Event"
#~ msgstr "Tapahtuma"

#~ msgid "Out"
#~ msgstr "Tek"

#~ msgid "Mes"
#~ msgstr "Vie"

#~ msgid "Pop"
#~ msgstr "Eri"

#~ msgid "Messages"
#~ msgstr "Viestit"

#~ msgid "Refresh this option"
#~ msgstr "Hae asetus"

#~ msgid "Reset this option"
#~ msgstr "Palauta oletusarvo."

#~ msgid "Apply the changes for this option"
#~ msgstr "Ota muutettu arvo käyttöön"

#~ msgid "Select a color"
#~ msgstr "Valitse väri"

#~ msgid "Reset"
#~ msgstr "Oletusarvot"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Tämä on %s, käyttöliittymä %s."

#~ msgid "Start _New Game"
#~ msgstr "Aloita _uusi peli"

#~ msgid "Start _Scenario Game"
#~ msgstr "Aloita _skenaariopeli"

#~ msgid "_Load Saved Game"
#~ msgstr "_Lataa tallennettu peli"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Yhdistä verkkopeliin"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Y_hdistä pelialueelle"

#~ msgid "Select Location to Save"
#~ msgstr "Valitse sijainti johon tallennetaan"

#~ msgid "_Browse..."
#~ msgstr "_Selaa..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Salasanat eivät täsmää, anna salasana."

#~ msgid "Server Name"
#~ msgstr "Palvelimen nimi"

#~ msgid "Port"
#~ msgstr "Portti"

#~ msgid "Version"
#~ msgstr "Versio"

#~ msgid "Status"
#~ msgstr "Tila"

#~ msgid "Players"
#~ msgstr "Pelaajat"

#~ msgid "Humans"
#~ msgstr "Ihmisiä"

#~ msgid "Comment"
#~ msgstr "Lisätiedot"

#~ msgid "Local _Area Network"
#~ msgstr "Paikallisverkko (_LAN)"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet-metapalvelin"

#~ msgid "_Host:"
#~ msgstr "Palvelin:"

#~ msgid "_Port:"
#~ msgstr "_Portti:"

#~ msgid "_Login:"
#~ msgstr "Kirjaudu sisään:"

#~ msgid "Pass_word:"
#~ msgstr "_Salasana:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Vahv_ista salasana:"

#~ msgid "Host"
#~ msgstr "Palvelin"

#~ msgid "C_onnect"
#~ msgstr "_Yhdistä"

#~ msgid "Connection name: %s"
#~ msgstr "Yhteyden nimi: %s"

#~ msgid "Player name: %s"
#~ msgstr "Pelaajan nimi: %s"

#~ msgid "Host: %s"
#~ msgstr "Palvelin: %s"

#~ msgid "Player/conn info"
#~ msgstr "Pelaaja/yht-tiedot"

#~ msgid "%s info"
#~ msgstr "%s-tiedot"

#~ msgid "Toggle player ready"
#~ msgstr "Vaihda pelaajan valmiustilaa"

#~ msgid "Pick nation"
#~ msgstr "Valitse kansakunta"

#~ msgid "Observe this player"
#~ msgstr "Tarkkaile tätä pelaajaa"

#~ msgid "Take this player"
#~ msgstr "Ota tämä pelaaja"

#~ msgid "Cut connection"
#~ msgstr "Katkaise yhteys"

#~ msgid "Aitoggle player"
#~ msgstr "Vaihda pelaaja AI-hallintaan/hallinnasta"

#~ msgid "Remove player"
#~ msgstr "Poista pelaaja"

#~ msgid "Give %s access"
#~ msgstr "Anna tason %s pääsy"

#~ msgid "Put on %s"
#~ msgstr "Liitä joukkueeseen %s"

#~ msgid "Not _ready"
#~ msgstr "_Ei valmis"

#~ msgid "_Ready"
#~ msgstr "_Valmis"

#~ msgid "_Start"
#~ msgstr "_Aloita"

#~ msgid "_Take %s"
#~ msgstr "_Hallitse pelaajaa %s"

#~ msgid "Pick _Nation"
#~ msgstr "Valitse ka_nsakunta"

#~ msgid "_Take a Player"
#~ msgstr "Hallitse pelaajaa"

#~ msgid "_Observe %s"
#~ msgstr "Tarkkaile pelaajaa %s"

#~ msgid "_Observe"
#~ msgstr "_Tarkkaile"

#~ msgid "Do not _observe"
#~ msgstr "Älä _tarkkaile"

#~ msgid "<%s AI>"
#~ msgstr "<%s AI>"

#~ msgid "Random"
#~ msgstr "Satunnainen"

#~ msgid "Observer"
#~ msgstr "Tarkkailija"

#~ msgid "Detached"
#~ msgstr "Irrotettu"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Pelaajamäärä, mukaanlukien AI-pelaajat:"

#~ msgid "AI Skill _Level:"
#~ msgstr "AI:n vaikeus_taso:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Sääntökokoelman _versio:"

#~ msgid "_More Game Options..."
#~ msgstr "_Lisää peliasetuksia..."

# (Guess... 17 Jan 09)
#~ msgid "Record"
#~ msgstr "Ennätys"

#~ msgid "Rating"
#~ msgstr "Luokitus"

#~ msgid "Ready"
#~ msgstr "Valmis"

#~ msgid "?player:Leader"
#~ msgstr "Hallitsija"

#~ msgid "Team"
#~ msgstr "Joukkue"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Valitse ladattava peli"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Valitse _ladattava peli:"

#~ msgid "Choose a Scenario"
#~ msgstr "Valitse skenaario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Valitse _skenaario"

#~ msgid "Filename:"
#~ msgstr "Tiedostonimi:"

#~ msgid "Save Game"
#~ msgstr "Tallenna peli"

#~ msgid "Saved _Games:"
#~ msgstr "Tallennetut _pelit:"

#~ msgid "Save _Filename:"
#~ msgstr "Tallenna _tiedostoon:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Tallenna skenaario"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Tallenna skenaario"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Tallenna peli"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Tallennetut _pelit:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Tallennetut _pelit:"

#~ msgid "_Meet"
#~ msgstr "Tapaa"

#~ msgid "Cancel _Treaty"
#~ msgstr "Pura _sopimus"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Lopeta näkymä"

#~ msgid "_Report"
#~ msgstr "_Raportoi"

#~ msgid "?show:Dead Players"
#~ msgstr "Kuolleet pelaajat"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomatia"

#~ msgid "_Intelligence"
#~ msgstr "Tiedustelupalvelu"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Aseta AI-_tila"

#~ msgid "Research"
#~ msgstr "Tutkimus"

#~ msgid "Researching"
#~ msgstr "Tutkimuskohde nyt"

#~ msgid "Help"
#~ msgstr "Ohje"

#~ msgid "Goal"
#~ msgstr "Tavoite"

#~ msgid "Show all"
#~ msgstr "Näytä kaikki"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nimi"

#~ msgid "Redundant"
#~ msgstr "Tarpeeton"

#~ msgid "Cost"
#~ msgstr "Hinta"

#~ msgid "U Total"
#~ msgstr "Yhteensä"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Tulot: %d     Kokonaismenot: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Haluatko todella myydä rakennuksesi %s (%d yhteensä)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Haluatko todella myydä kaikki rakennuksesi %s (%d yhteensä)?"

#~ msgid "Sell Improvements"
#~ msgstr "Myy rakennukset"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Haluatko todella lakkauttaa kaikki yksiköt %s (%d yhteensä)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Myynti: Tulokset"

#~ msgid "Sell _Redundant"
#~ msgstr "Myy _tarpeettomat"

#~ msgid "Sell _All"
#~ msgstr "Myy _kaikki"

#~ msgid "Unit Type"
#~ msgstr "Yksikön tyyppi"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "↑"

#~ msgid "In-Prog"
#~ msgstr "Tuotannossa"

#~ msgid "Active"
#~ msgstr "Toiminnassa"

#~ msgid "Shield"
#~ msgstr "tuotanto"

#~ msgid "Food"
#~ msgstr "ruoka"

#~ msgid "Totals:"
#~ msgstr "Yhteensä:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ajanmukaista mahdollisimman monta yksikköä %s yksiköksi %s kukin hintaan "
#~ "%d kulta?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Ajanmukaista mahdollisimman monta yksikköä %s yksiköksi %s kukin hintaan "
#~ "%d kultaa?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "Löydä lähi_n"

#~ msgid "_Upgrade"
#~ msgstr "Ajanmukaista"

#~ msgid "Player\n"
#~ msgstr "Pelaaja\n"

#~ msgid "Nation\n"
#~ msgstr "Kansakunta\n"

#~ msgid "Score\n"
#~ msgstr "Pisteet\n"

#~ msgid "Score"
#~ msgstr "Pisteet"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Suositut kuvitukset"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Lastaa yksikkö"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Pidä nykyiset kuvitukset"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Mod-paketti ehdottaa kuvitussetin %s käyttöä\n"
#~ "Paketti ei välttämättä toimi muiden kuvitusten kanssa.\n"
#~ "Käytät tällä hetkellä kuvitusta %s."

#~ msgid "_Launch"
#~ msgstr "_Laukaisu"

#~ msgid "Theme suggested"
#~ msgstr "Ehdotettu teema"

#~ msgid "Load theme"
#~ msgstr "Lataa teema"

#~ msgid "Keep current theme"
#~ msgstr "Pidä nykyinen teema"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Nykyisen kuvituksen kanssa suositellaan teemaa %s.\n"
#~ "Tällä hetkellä käytössä on %s."

#~ msgid "Preferred tileset"
#~ msgstr "Suositut kuvitukset"

#~ msgid "Load tileset"
#~ msgstr "Lataa kuvitukset"

#~ msgid "Keep current tileset"
#~ msgstr "Pidä nykyiset kuvitukset"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Mod-paketti ehdottaa kuvitussetin %s käyttöä\n"
#~ "Paketti ei välttämättä toimi muiden kuvitusten kanssa.\n"
#~ "Käytät tällä hetkellä kuvitusta %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Kuvaus:"

#~ msgid "Unit selection"
#~ msgstr "Valitse yksikkö"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Ruutu"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Manner"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "maa"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Työt"

# *** The three first ones are states, this and a few next are imperative. ***
#~ msgid "Sentry"
#~ msgstr "Leiriydy"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "Va_litse"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Keskitä"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Keskitä yksikköön"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Etsi kotikaupunki"

#~ msgid "unknown"
#~ msgstr "tuntematon"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_KYLLÄ"

#~ msgid "_NO"
#~ msgstr "_EI"

#~ msgid "_ABSTAIN"
#~ msgstr "_TYHJÄ"

#~ msgid "[passed]"
#~ msgstr "[hyväksytty]"

#~ msgid "[failed]"
#~ msgstr "[hylätty]"

#~ msgid "[removed]"
#~ msgstr "[poistettu]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%säänestys (nro %d), avaajana %s: %s%s"

#~ msgid "new"
#~ msgstr "uusi"

#~ msgid "Edit worklists"
#~ msgstr "Muuta työlistoja"

#~ msgid "_Worklists:"
#~ msgstr "Työ_listat:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Muokkaa maailmanlaajuisia _työlistoja"

#~ msgid "Turns"
#~ msgstr "Vuoroa"

#~ msgid "Source _Tasks:"
#~ msgstr "Tehtävät lähteestä:"

#~ msgid "Show _Future Targets"
#~ msgstr "Näytä tulevaisuuden kohteet"

#~ msgid "Target _Worklist:"
#~ msgstr "Kohdetyölista"

#~ msgid "_Add Global Worklist"
#~ msgstr "Lisää m_aailmanlaajuinen työlista"

#~ msgid "Change Prod_uction"
#~ msgstr "Vaihda t_uotantoa"

#~ msgid "Activate unit"
#~ msgstr "Aktivoi yksikkö"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktivoi yksikkö"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktivoi yksikkö, sulje ikkuna"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktivoi yksikkö, sulje ikkuna"

#~ msgid "Sentry unit"
#~ msgstr "Leiriydy"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Leiriydy"

#~ msgid "Fortify unit"
#~ msgstr "Linnoittaudu"

#~ msgid "Disband unit"
#~ msgstr "Lakkauta yksikkö"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Tee tästä uusi kotikaupunki"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Yksikön %s kotikaupunki on nyt %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Haluatko todella lopettaa?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Yleiskatsaus"

#~ msgid "Supported units"
#~ msgstr "Ylläpidetyt yksiköt"

#~ msgid "Present units"
#~ msgstr "Yksiköt paikalla"

#~ msgid "Close"
#~ msgstr "Sulje"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Seuraava kaupunki"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Edellinen kaupunki"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Osta "

#~ msgid "Buy"
#~ msgstr "Osta"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "Osta %s %d kullalla?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Osta %s %d kullalla?\n"
#~ "%s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "asukas"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr "- LEVOTTOMUUKSIA"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Juhlii"

# Välilyönti jätetty pois tahallaan, ks. yllä.
#, fuzzy
#~ msgid "happy"
#~ msgstr "onnellista"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Valitse kansakunta"

#~ msgid "Female"
#~ msgstr "Nainen"

#~ msgid "Male"
#~ msgstr "Mies"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Valitse skenaario"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Uusi hallintomuotosi"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Kaikki kansakunnat"

#~ msgid "Cancel"
#~ msgstr "Peru"

#~ msgid "Ok"
#~ msgstr "OK"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Tietoja Freecivistä"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Freecivin SDL-pohjainen asiakasohjelma"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Älä _tarkkaile"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Tarkkaile"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Muuta palvelimen asetuksia."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Lopeta vuoro"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Vuoroa"

#~ msgid "Game"
#~ msgstr "Peli"

#~ msgid "Options"
#~ msgstr "Valinnat"

#~ msgid "Server Options"
#~ msgstr "Palvelimen asetukset"

#~ msgid "Center View"
#~ msgstr "Keskitä näkymä"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimi:"

#, fuzzy
#~ msgid "Fortify"
#~ msgstr "Linnoittautumassa"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Työt"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Perusta kaupunki"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Rakenna tie"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Rakenna kasteluverkosto"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Louhi kaivos"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Kansakunta"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Verotus..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Tietoja sääntökokoelmasta"

#~ msgid "Revolution..."
#~ msgstr "Vallankumous..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv on GPL:n alainen ohjelma, lisenssi alla: "

#~ msgid "Refresh"
#~ msgstr "Virkistä"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Käytä kerran"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Tallenna peli"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Aloita uusi peli"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Aloita _skenaariopeli"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "_Lataa tallennettu peli"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "_Yhdistä verkkopeliin"

#~ msgid "Quit"
#~ msgstr "Lopeta"

#~ msgid "Connect"
#~ msgstr "Yhdistä"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Kirjaudu sisään:"

#~ msgid "Password"
#~ msgstr "Salasana"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Vahv_ista salasana:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Virkistä"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Peru"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Yhdistä"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Selaa..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Lastaa"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Hallitsi_ja"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Lisää peliasetuksia..."

#~ msgid "Disconnect"
#~ msgstr "Katkaise yhteys"

#~ msgid "Start"
#~ msgstr "Aloita"

#~ msgid "Yes"
#~ msgstr "Kyllä"

#~ msgid "No"
#~ msgstr "Ei"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Maailmanlaajuinen tarkkailija"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", vaikeusaste %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Liitä joukkueeseen %s"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "%s on saapunut perille kaupunkiin %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Perusta kauppareitti kohteeseen %s ( %d T&K + %d kauppaa )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Astu torille ( %d T&K bonus )"

#~ msgid "Help build Wonder"
#~ msgstr "Auta ihmeen valmistelussa"

#~ msgid "Keep moving"
#~ msgstr "Jatka matkaa"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Sulje valintaikkuna (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Käyttäjiä kirjautuneena sisään yhteensä : %d"

#~ msgid "Back"
#~ msgstr "Palaa"

#~ msgid "Load Game"
#~ msgstr "Lataa peli"

#~ msgid "Server Settings"
#~ msgstr "Palvelimen asetukset"

#~ msgid "Unit commands"
#~ msgstr "Yksikön komennot"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktivoi yksikkö, sulje ikkuna"

#~ msgid "Set Home City"
#~ msgstr "Tee tästä uusi kotikaupunki"

#~ msgid "Upgrade unit"
#~ msgstr "Ajanmukaista yksikkö"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "konkari"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Hylkää kaupunki jos uudisraivaaja\n"
#~ "rakennetaan kun koko on 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Olet jo ostanut jotain tällä vuorolla."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Et voi ostaa täällä tällä vuorolla."

#~ msgid "Buy it?"
#~ msgstr "Ostetaanko?"

#~ msgid "Sell it?"
#~ msgstr "Myydäänkö?"

#~ msgid "Sell"
#~ msgstr "Myy"

#~ msgid "City options"
#~ msgstr "Kaupungin asetukset"

#~ msgid "Supported units: %d"
#~ msgstr "Ylläpidettyjä yksiköitä: %d"

#~ msgid "Present units: %d"
#~ msgstr "Paikallaolevia yksiköitä: %d"

#~ msgid "City info"
#~ msgstr "Kaupungin tiedot"

#~ msgid "Pollution: %d"
#~ msgstr "Saasteet: %d"

#~ msgid "Pollution: none"
#~ msgstr "Saasteet: ei saasteongelmaa"

#~ msgid "Trade routes: "
#~ msgstr "Kauppareitit: "

#~ msgid "Trade: +%d"
#~ msgstr "Kauppa: +%d"

#~ msgid "City improvements"
#~ msgstr "Kaupungin parannukset"

#~ msgid "Food: %d per turn"
#~ msgstr "Ruokaa: %d / vuoro"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Ylijäämä: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Tuotanto: %d (%d) / vuoro"

#~ msgid "?production:Support: %d"
#~ msgstr "Ylläpito: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Kauppa: %d / vuoro"

#~ msgid "Corruption: %d"
#~ msgstr "Korruptio: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Kultaa: %d (%d) / vuoro"

#~ msgid "Upkeep: %d"
#~ msgstr "Rakennusten ylläpito: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Tiede: %d / vuoro"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luksus: %d / vuoro"

#~ msgid "City growth: blocked"
#~ msgstr "Kaupungin kasvu: estetty"

#~ msgid "City growth: never"
#~ msgstr "Kaupungin kasvu: ei koskaan"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Kaupunki kutistuu: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "vuoro"
#~ msgstr[1] "vuoroa"

#~ msgid "City growth: %d %s"
#~ msgstr "Kaupungin kasvu: %d %s"

#~ msgid "Stock"
#~ msgstr "Varasto"

#~ msgid "Granary"
#~ msgstr "Viljasiilo"

#~ msgid "finished"
#~ msgstr "valmis"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Kaupunki %s (väkiluku %s asukasta)"

#~ msgid " - DISORDER"
#~ msgstr "- LEVOTTOMUUKSIA"

#~ msgid " - celebrating"
#~ msgstr "- juhlii"

#~ msgid " - happy"
#~ msgstr "- onnellinen"

#~ msgid " - under Citizen Governor control."
#~ msgstr "- käskynhaltijan hallinnassa."

#~ msgid "Change production"
#~ msgstr "Vaihda tuotantoa"

#~ msgid "Hurry production"
#~ msgstr "Kiirehdi tuotantoa"

#~ msgid "Previous city"
#~ msgstr "Edellinen kaupunki"

#~ msgid "Next city"
#~ msgstr "Seuraava kaupunki"

#~ msgid "size"
#~ msgstr "koko"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "aika\n"
#~ "kasvuun"

#~ msgid "Cities Report"
#~ msgstr "Kaupunkiraportti"

#~ msgid "Close Dialog"
#~ msgstr "Sulje ikkuna"

#~ msgid "Information Report"
#~ msgstr "Informaatioraportti"

#~ msgid "Happiness Report"
#~ msgstr "Onnellisuusraportti"

#~ msgid "Garrison Report"
#~ msgstr "Varuskuntaraportti"

#~ msgid "Maintenance Report"
#~ msgstr "Ylläpitoraportti"

#~ msgid "worklist"
#~ msgstr "työlista"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "valmis"

#~ msgid "Presets"
#~ msgstr "Toimintamallit"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Kaupunki %s (väkiluku %s asukasta) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Tallenna asetukset nimellä..."

#~ msgid "Load settings"
#~ msgstr "Lataa asetukset"

#~ msgid "Delete settings"
#~ msgstr "Poista asetukset"

#~ msgid "Control city"
#~ msgstr "Johda kaupunkia"

#~ msgid "Apply once"
#~ msgstr "Käytä kerran"

#~ msgid "Release city"
#~ msgstr "Siirrä käsinhallintaan"

#~ msgid "Creating Server List..."
#~ msgstr "Luodaan palvelinluetteloa..."

#~ msgid "No LAN servers found"
#~ msgstr "Yhtään LAN-palvelinta ei löytynyt"

#~ msgid "No public servers found"
#~ msgstr "Yhtään julkista palvelinta ei löytynyt"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s portti %d, versio %s, %s, %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Pelaajan nimi :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv-palvelin :"

#~ msgid "Port :"
#~ msgstr "Portti :"

#~ msgid "Next"
#~ msgstr "Seuraava"

#~ msgid "Upgrade"
#~ msgstr "Ajanmukaista"

#~ msgid "Disband"
#~ msgstr "Lakkauta"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Yhdistä kohteeseen %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(H:%d P:%d L:%d TV:%d) VP:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Kert.: H:%d%% P:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Puolustusetu maastossa: +%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Tietoa maastosta"

#~ msgid "Advanced Menu"
#~ msgstr "Laajennettu valikko"

#~ msgid "Zoom to : %s"
#~ msgstr "Kohdista : %s"

#~ msgid "Change Production"
#~ msgstr "Vaihda tuotantoa"

#~ msgid "Change City Governor settings"
#~ msgstr "Muuta käskynhaltija-asetuksia"

#~ msgid "Goto here"
#~ msgstr "Tule tänne"

#~ msgid "Patrol here"
#~ msgstr "Partioi täällä"

#~ msgid "Connect here"
#~ msgstr "Yhdistä tänne"

#~ msgid "Paradrop here"
#~ msgstr "Hyppää tänne laskuvarjolla"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktivoi %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (H:%d P:%d L:%d TV:%d) VP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Aktivoi kaikki"

#~ msgid "Sentry idle"
#~ msgstr "Leiriydy odotellessa"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Katso \"%s\" ohjeista"

#~ msgid "Choose Your New Government"
#~ msgstr "Valitse uusi hallintomuotosi"

#~ msgid "REVOLUTION!"
#~ msgstr "VALLANKUMOUS!"

#~ msgid "OK"
#~ msgstr "Selvä!"

#~ msgid "What nation will you be?"
#~ msgstr "Mitä kansakuntaa haluat johtaa?"

#~ msgid "Pacts"
#~ msgstr "Sopimukset"

#~ msgid "Give shared vision"
#~ msgstr "Jaa näkymä"

#~ msgid "Maps"
#~ msgstr "Kartat"

#~ msgid "World map"
#~ msgstr "Maailmankartta"

#~ msgid "Sea map"
#~ msgstr "Merikartta"

#~ msgid "Give embassy"
#~ msgstr "Myönnä lähetystö"

#~ msgid "Gold(max %d)"
#~ msgstr "Kultaa(max %d)"

#~ msgid "Advances"
#~ msgstr "Edistysaskeleet"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomaattinen kohtaaminen"

#~ msgid "%s incident !"
#~ msgstr "%s selkkaus!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Julistammeko SODAN heitä vastaan?"

#~ msgid "Foreign Minister"
#~ msgstr "Ulkoministeri"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Kunnioitettu hallitsija, %s lähettiläs on saapunut.\n"
#~ "Mitä määräätte?"

#~ msgid "Declare WAR"
#~ msgstr "Julista SOTA"

#~ msgid "Cancel Treaty"
#~ msgstr "Pura sopimus"

#~ msgid "Withdraw vision"
#~ msgstr "Irtisano jaettu näkymä"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Kutsu diplomaattinen kokous"

#~ msgid "Send him back"
#~ msgstr "Lähetä hänet pois"

#~ msgid "Establish Embassy"
#~ msgstr "Perusta lähetystö"

#~ msgid "Investigate City"
#~ msgstr "Tutki kaupunkia"

#~ msgid "Poison City"
#~ msgstr "Myrkytä juomavesi"

#~ msgid "Sabotage City"
#~ msgstr "Sabotoi kaupunkia"

#~ msgid "Incite a Revolt"
#~ msgstr "Yllytä kapinaan"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotoi vihollisen yksikkö"

#~ msgid "Select destination"
#~ msgstr "Valitse kohde"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Grafiikkatiedoston %s lataaminen epäonnistui!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Tiedoston %s muuntaminen ruudun formaattiin epäonnistui!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Tiedoston %s lataaminen epäonnistui."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Kuvatiedoston %s muotoon %d muuntaminen epäonnistui."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Hahmon (pinta-sprite) (koko %d x %d %d bittiä) luonti muodossa %d "
#~ "epäonnistui"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "SDL-kirjaston valmistelu epäonnistui: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "SDL_ttf-kirjaston valmistelu epäonnistui: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Tälle tarkkuudelle (%d x %d %d bpp) ei ole saatavilla moodia"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Asetan oletustarkkuuden arvoon 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Tarkkuuden %d x %d %d bpp %s asettaminen epäonnistui"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Asetan tarkkuudeksi %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tAloita asiakasohjelma kokoruututilassa\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tValmistele tapahtuma-alijärjestelmä erillisessä "
#~ "säikeessä (vain Linux ja BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tKäytä käyttöliittymäteemaa THEME\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Valmistan ruutukaappausta %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Käytän video-ulostuloa %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Freecivin SDL-pohjainen asiakasohjelma"

#~ msgid "Initializing Client"
#~ msgstr "Alustan asiakasohjelmaa"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Odotan pelin alkamista"

#~ msgid "FT"
#~ msgstr "TT"

#~ msgid "Help : Improvements"
#~ msgstr "Ohje : Rakennushankkeet"

#~ msgid "Never"
#~ msgstr "Ei koskaan"

#~ msgid "Help : Units"
#~ msgstr "Ohje : Yksiköt"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "tuotantoa"
#~ msgstr[1] "tuotantoa"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "asukas"
#~ msgstr[1] "asukasta"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "ruokaa"
#~ msgstr[1] "ruokaa"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "kulta"
#~ msgstr[1] "kultaa"

#~ msgid "( with "
#~ msgstr " ( lisävaatimuksena "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Ohje : Edistysaskelpuu"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Ulkomaantiedustelun raportti"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Tiedusteluraportti %s avaruusaluksesta"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Tiedusteluraportti %s valtakunnasta"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Hallitsija: %s  Hallintomuoto: %s\n"
#~ "Pääkaupunki: %s  Kultaa: %d\n"
#~ "Vero: %d%% Tiede: %d%% Luksus: %d%%\n"
#~ "Tutkii: (ei tiedossa)"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Hallitsija: %s  Hallintomuoto: %s\n"
#~ "Pääkaupunki: %s  Kultaa: %d\n"
#~ "Vero: %d%% Tiede: %d%% Luksus: %d%%\n"
#~ "Tutkii: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Meiltä puuttuvat edistysaskeleet:"

#~ msgid "Show Unit Info Window"
#~ msgstr "Näytä yksikön tiedot -ikkuna"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Piilota yksikön tiedot -ikkuna"

#~ msgid "Show Mini Map"
#~ msgstr "Näytä minikartta"

#~ msgid "Hide Mini Map"
#~ msgstr "Piilota minikartta"

#~ msgid "Show Messages (F9)"
#~ msgstr "Näytä viestit (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Piilota viestit (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Muuta minikartan kokoa"

#~ msgid "Single Tile Width"
#~ msgstr "Yhden ruudun leveys"

#~ msgid "Single Tile Height"
#~ msgstr "Yhden ruudun korkeus"

#~ msgid "Exit"
#~ msgstr "Poistu"

#~ msgid "Scale Unit Info"
#~ msgstr "Muuta yksikkötietojen kokoa"

#~ msgid "Width"
#~ msgstr "Leveys"

#~ msgid "Height"
#~ msgstr "Korkeus"

#~ msgid "Revolution"
#~ msgstr "Vallankumous"

#~ msgid "or"
#~ msgstr "tai"

#~ msgid "Hide Messages"
#~ msgstr "Piilota viestit"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Vaihda minikartan tilaa"

#~ msgid "Build City"
#~ msgstr "Perusta kaupunki"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "SDL-tapahtumapuskuri on täynnä; saatat nähdä piirtovirheitä tämän "
#~ "seurauksena."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Väkiluku: %s  Vuosi: %s  Kulta %d"

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Väkiluku: %s  Vuosi: %s  Kulta %d Vero: %d Luk: %d Tie: %d"

#~ msgid "veteran"
#~ msgstr "konkari"

#~ msgid "?nation:Neutral"
#~ msgstr "neutraali"

#~ msgid "?nation:Hostile"
#~ msgstr "vihamielinen"

#~ msgid "?nation:Peaceful"
#~ msgstr "rauhanomainen"

#~ msgid "?nation:Friendly"
#~ msgstr "ystävällinen"

#~ msgid "?nation:Mysterious"
#~ msgstr "mystinen"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Meidän aluettamme"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s aluetta (%d vuoro tulitaukoa)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s aluetta (%d vuoroa tulitaukoa)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "%s %s hallitsevat aluetta"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Valtaamatonta aluetta"

#~ msgid "?city:Neutral"
#~ msgstr "neutraali"

#~ msgid "?city:Hostile"
#~ msgstr "vihollinen"

#~ msgid "?city:Peaceful"
#~ msgstr "rauhallinen"

#~ msgid "?city:Friendly"
#~ msgstr "Ystävällinen"

#~ msgid "?city:Mysterious"
#~ msgstr "Mystinen"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Kaupunki (%s)"

#~ msgid "?blistbegin: with "
#~ msgstr " jossa "

#~ msgid "Barracks"
#~ msgstr "Kasarmi"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Lentoasema"

#~ msgid "City Walls"
#~ msgstr "Kaupunginmuuri"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Ruoka/tuotanto/kauppa: %s"

#~ msgid "End of Turn"
#~ msgstr "Lopeta vuoro"

#~ msgid "Press"
#~ msgstr "Paina"

#~ msgid "No Orders"
#~ msgstr "Ei käskyjä"

#~ msgid "Space"
#~ msgstr "Välilyönti"

#~ msgid "Wait"
#~ msgstr "Odota"

#~ msgid "Explode Nuclear"
#~ msgstr "Räjäytä ydinlataus"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomaatin/vakoojan toiminnot"

#~ msgid "Disband Unit"
#~ msgstr "Lakkauta yksikkö"

#~ msgid "Upgrade Unit"
#~ msgstr "Ajanmukaista"

#~ msgid "Convert Unit"
#~ msgstr "Muunna yksikkö"

#~ msgid "Return to Nearest City"
#~ msgstr "Palaa lähimpään kaupunkiin"

#~ msgid "Go to City"
#~ msgstr "Mene kaupunkiin"

#~ msgid "Airlift to City"
#~ msgstr "Lennätä kaupunkiin"

#~ msgid "Go to Tile"
#~ msgstr "Mene"

#~ msgid "Patrol"
#~ msgstr "Partioi"

#~ msgid "Connect With Irrigation"
#~ msgstr "Mene kasteluverkostoa rakentaen"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Mene tietä rakentaen"

#~ msgid "Auto Explore"
#~ msgstr "Kartoita automaattisesti"

#~ msgid "Auto Attack"
#~ msgstr "Hyökkää automaattisesti"

#~ msgid "Auto Settler"
#~ msgstr "Automatisoi uudisraivaaja"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Herätä kaikki ruudusta"

#~ msgid "Unload All From Transporter"
#~ msgstr "Pura kuljetusalus"

#~ msgid "Load Unit"
#~ msgstr "Lastaa yksikkö"

#~ msgid "Unload Unit"
#~ msgstr "Pura lasti"

#~ msgid "Find Home City"
#~ msgstr "Etsi kotikaupunki"

#~ msgid "Pillage"
#~ msgstr "Turmele"

#~ msgid "Sentry Unit"
#~ msgstr "Leiriydy"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Puhdista ydinlaskeumaa"

#~ msgid "Drop Paratrooper"
#~ msgstr "Laskuvarjohyppy"

#~ msgid "Clean Pollution"
#~ msgstr "Siivoa saasteita"

#~ msgid "Build Airbase"
#~ msgstr "Rakenna lentotukikohta"

#~ msgid "Fortify Unit"
#~ msgstr "Linnoittaudu"

#~ msgid "Build Fortress"
#~ msgstr "Rakenna linnoitus"

#~ msgid "Transform Tile"
#~ msgstr "Muuta maastotyyppiä"

#~ msgid "Build Mine"
#~ msgstr "Louhi kaivos"

#~ msgid "Build Irrigation"
#~ msgstr "Rakenna kasteluverkosto"

#~ msgid "Establish Trade Route"
#~ msgstr "Perusta kaupparei_tti"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(rakenteilla %s kaupungissa %s (%s, %s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Auta ihmeen valmistelussa"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Perusta kauppareitti kaupunkiin %s ( %d T&K + %d kauppaa ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Käy kauppaa kaupungin %s kanssa ( %d T&K-bonus) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Vähennä arvoon"

#~ msgid "Irrigate to"
#~ msgstr "Rakenna kasteluverkosto kohteeseen"

#~ msgid "Plant Forest"
#~ msgstr "Istuta metsää"

#~ msgid "Transform to"
#~ msgstr "Muuta maastotyypiksi"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
#
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation. 
#
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Local Options"
#~ msgstr "Paikalliset asetukset"

#~ msgid "Server options"
#~ msgstr "Etäpalvelimen asetukset"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation. 
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Local options"
#~ msgstr "Paikalliset asetukset"

#~ msgid "Worklists"
#~ msgstr "Työlistat"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation. 
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Save Local Options"
#~ msgstr "Tallenna paikalliset asetukset"

#~ msgid "Leave Game"
#~ msgstr "Poistu pelistä"

#~ msgid "Apply changes"
#~ msgstr "Ota muutokset käyttöön"

#~ msgid "empty worklist"
#~ msgstr "tyhjä työlista"

#~ msgid "Add new worklist"
#~ msgstr "Lisää uusi työlista"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Tämä on %s, käyttöliittymä %s."

#~ msgid "Start New Game"
#~ msgstr "Aloita uusi peli"

#~ msgid "Join Game"
#~ msgstr "Liity peliin"

#~ msgid "Join Pubserver"
#~ msgstr "Liity julkiselle palvelimelle"

#~ msgid "Join LAN Server"
#~ msgstr "Liity LAN-palvelimelle"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL-asiakasohjelma toivottaa sinut tervetulleeksi..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "valmis"

#~ msgid "moving"
#~ msgstr "liikkuu"

#~ msgid "disconnected"
#~ msgstr "yhteys katkesi"

#~ msgid "active"
#~ msgstr "toiminnassa"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "rakenteilla\n"
#~ " "

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "varhaisin\n"
#~ "valmistuminen"

#~ msgid "Total"
#~ msgstr "Yhteensä"

#~ msgid "Units Report"
#~ msgstr "Yksikköraportti"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Meillä on %d x %s\n"
#~ "(yhteisarvo : %d)\n"
#~ "Voimme myydä niitä %d, %d kullasta."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Tällä vuorolla ei voida myydä yhtään kohdetta %s."

#~ msgid "Sell It?"
#~ msgstr "Myydäänkö pois?"

#~ msgid "Economy Report"
#~ msgstr "Talousraportti"

#~ msgid "Treasury: "
#~ msgstr "Valtakunnan kassa: "

#~ msgid "Tax Rate: "
#~ msgstr "Veroaste: "

#~ msgid "Total Income: "
#~ msgstr "Kokonaistulot: "

#~ msgid "Total Cost: "
#~ msgstr "Kokonaismenot: "

#~ msgid "Net Income: "
#~ msgstr "Nettotulo: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s maksimitaso: %d%%"

#~ msgid "Update"
#~ msgstr "Päivitä"

#~ msgid "Wonder"
#~ msgstr "Ihme"

#~ msgid "What should we focus on now?"
#~ msgstr "Mihin meidän tulisi nyt keskittyä?"

#~ msgid "Select target :"
#~ msgstr "Valitse kohde :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "vaihe"
#~ msgstr[1] "vaihetta"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s hallitsija %s sai %d pisteen\n"
#~ msgstr[1] "%2d: %s hallitsija %s sai %d pistettä\n"

#~ msgid "Final Report:"
#~ msgstr "Lopullinen raportti:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Maailman mahtavimmat sivilisaatiot."

#~ msgid "The %s Spaceship"
#~ msgstr "Avaruusalus (%s)"

#~ msgid "Launch"
#~ msgstr "Laukaisu"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Grafiikkatiedoston %s lataaminen epäonnistui!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Gui-sdl-teemoja ei löytynyt. Teemojen hankkimisen ohjeita on osoitteessa "
#~ "%s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Käyttökelpoista oletusulkoasua ei löydy, lopetan!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Lataan teemaa \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "En saanut avattua tiedostoa '%s':\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d kulta joka vuoro"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d kultaa joka vuoro"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "estynyt!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "valmis!"

#~ msgid "( %d entries )"
#~ msgstr "( %d kohtaa )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "%s-\n"
#~ "työlista"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d kulta vuoroa kohden"
#~ msgstr[1] "%d kultaa vuoroa kohden"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "tuotantoyksikköä kullaksi"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "ei koskaan"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr "%s Väkiluku: %s  Vuosi: %s  Kulta %d Vero: %d Luk: %d Tie: %d"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Korruptio:  %4d\n"
#~ "Hukkaan:    %4d\n"
#~ "Saaste:     %4d\n"
#~ "Ruttoriski: %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Ruokavarastot: %3d/%-3d\n"
#~ "Muutokseen: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Ruoka:    %3d (%+-4d)\n"
#~ "Tuotanto: %3d (%+-4d)\n"
#~ "Kauppa:   %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Rahaa:    %3d (%+-4d)\n"
#~ "Luksus:   %3d\n"
#~ "Tutkimus: %3d"

#~ msgid "(is empty)"
#~ msgstr "(on tyhjä)"

#~ msgid "(in prog.)"
#~ msgstr "(tekeillä)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Nämä kauppareitit meillä on kaupunkiin %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d yksikköä/vuosi\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Ei vakituisia kauppareittejä.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Kokonaiskauppa %d yksikköä/vuosi\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s – %s asukasta  Käskynhaltija: %s"

#~ msgid "Workers"
#~ msgstr "Työläiset"

#~ msgid "What should we name the new preset?"
#~ msgstr "Minkä niminen tämän mallin tulisi olla?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Haluatko varmasti poistaa mallin %s?"

#~ msgid "LAN Servers"
#~ msgstr "Lähiverkko (LAN) -palvelimet"

#~ msgid "Metaserver"
#~ msgstr "Metapalvelin"

#~ msgid "You must select a nation."
#~ msgstr "Sinun on valittava kansakunta."

#~ msgid "The %s offerings"
#~ msgstr "%s tarjoukset"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Tämä ikuinen sopimus\n"
#~ "on solmittu niiden neuvottelujen pohjalta, jotka kävivät\n"
#~ "%s %s\n"
#~ "ja\n"
#~ "%s %s"

# que?
#~ msgid "%s view:"
#~ msgstr "%s näkymä:"

#~ msgid "NONE"
#~ msgstr "EI MITÄÄN"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Tämä käyttöliittymä hyväksyy X-työkalujen komentoriviasetuksien\n"
#~ "antamisen '--':n jälkeen. Saat lisätietoja X(7):n manuaalisivulta.\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "Versionumero puuttuu resurssitiedoista."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Sinulla on luultavasti vanha (esim. v1.0) Freeciv-resurssitiedosto "
#~ "jossain."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Pelin ja resurssitiedoston versiot eivät vastaa toisiaan."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Pelin versio: %s – Resurssitiedoston versio: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Hakemistosta /usr/lib/X11/app-defaults saattaa löytyä vanha "
#~ "resurssitiedosto"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Käytetään vanhoja resursseja – tuloksen pitäisi olla tyydyttävä"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Kyllä nykyään pitäisi jo käyttää värimonitoria..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Fontin lataaminen ei onnistunut: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Loitsu 'xset fp rehash' voi ratkaista ongelman väliaikaisesti."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Merkistön %s kirjasin on puutteellinen"

#~ msgid "Allows %s.\n"
#~ msgstr "%s edellyttää tätä.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "%s vanhentuu.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "%s mahdollistuu (lisäksi tarvitaan %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Rakentaminen: %d liikepistettä\n"

#~ msgid "Conflicts with: "
#~ msgstr "Ei voi olla samassa ruudussa seuraavien kanssa: "

#~ msgid "Ruler: %s"
#~ msgstr "Hallitsija: %s"

#~ msgid "Government: %s"
#~ msgstr "Hallintomuoto: %s"

#~ msgid "Gold: %d"
#~ msgstr "Kultaa: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Hallintokulut: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Tutkimusmenot: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luksus: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Tutkittavana: (Ei tiedossa)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Tutkittavana: Ei tiedossa(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Tutkittavana: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Pääkaupunki: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Tiedusteluraportti %s valtakunnasta"

#~ msgid "Save Settings"
#~ msgstr "Tallenna asetukset"

#~ msgid "Export Log"
#~ msgstr "Tallenna loki"

#~ msgid "Clear Log"
#~ msgstr "Tyhjennä loki"

#~ msgid "Tax Rates..."
#~ msgstr "Verotus..."

#~ msgid "Map Grid"
#~ msgstr "Koordinaatisto"

#~ msgid "National Borders"
#~ msgstr "Valtioiden rajat"

#~ msgid "City Names"
#~ msgstr "Kaupunkien nimet"

#~ msgid "City Growth"
#~ msgstr "Kaupungin kasvu"

#~ msgid "City Production Levels"
#~ msgstr "Kaupunkien tuotanto"

#~ msgid "Coastline"
#~ msgstr "Rantaviiva"

#~ msgid "Roads & Rails"
#~ msgstr "Tiet ja rautatiet"

#~ msgid "Irrigation"
#~ msgstr "kasteluverkosto"

#~ msgid "Mines"
#~ msgstr "Kaivokset"

# *** Depends too much on the context, phenomenom pollution & 'substance' pollution
# aren't the same. ***
#~ msgid "Pollution & Fallout"
#~ msgstr "Saasteet & laskeuma"

#~ msgid "Focus Unit"
#~ msgstr "Keskitä yksikköön"

#~ msgid "Fog of War"
#~ msgstr "Näkyvyyden rajat"

#~ msgid "Build Road"
#~ msgstr "Rakenna tie"

#~ msgid "Build Farmland"
#~ msgstr "Muokkaa peltomaaksi"

#~ msgid "Transform Terrain"
#~ msgstr "Muokkaa maastoa"

#~ msgid "Transform to %s"
#~ msgstr "Muokkaa tästä %s"

#~ msgid "Connect With Road"
#~ msgstr "Mene tietä rakentaen"

#~ msgid "Connect With Rail"
#~ msgstr "Mene rautatietä rakentaen"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Mene/Lennätä kaupunkiin..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Valitse saman tyyppiset kaikkialta"

#~ msgid "Done"
#~ msgstr "Valmis"

#~ msgid "Top Five Cities"
#~ msgstr "Viisi parasta kaupunkia"

#~ msgid "Demographics"
#~ msgstr "Tilastotietoja"

#~ msgid "Spaceship"
#~ msgstr "Avaruusalus"

#~ msgid "Editing Mode"
#~ msgstr "Muokkaustila"

#~ msgid "Tools"
#~ msgstr "Työkalut"

#~ msgid "ZOC"
#~ msgstr "Valvonta-alue"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(toimeton %d vuoron)"
#~ msgstr[1] "(toimeton %d vuoroa)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Peli: Tapaamista ei voi järjestää ilman lähetystöä."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Tutkittavana %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Tutkittavana %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Tavoite: %s (%d askelta)"

#~ msgid "Sell-Off:"
#~ msgstr "Myyty:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Tulot: %6d   Kokonaismenot: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Yhteensä: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Yhteensä:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Mikä annetaan uudeksi nimeksi?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Maasto      Tie    Kastelu        Kaivos         Muunnos\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "Seuraaviin töihin menevä aika ei riipu maastotyypistä:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Työ                 Aika\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "saasteiden siivous %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "laskeuman siivous  %3d"

#~ msgid "This is %s, %s client."
#~ msgstr "Tämä on %s, käyttöliittymä %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Edellyttää teknologian %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Edellyttää teknologian %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Edellyttää jonkun pelaajan tuntevan teknologian %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Edellyttää jonkun pelaajan tuntevan teknologian %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Edellyttää hallitusmuodon %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Edellyttää hallitusmuodon %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Edellyttää jonkun pelaajan rakentaneen ihmeen %s.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Edellyttää jonkun pelaajan rakentaneen ihmeen %s.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Edellyttää sinulla olevan ihmeen %s.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Edellyttää sinulla olevan ihmeen %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "Edellyttää sinulla olevan samalla mantereella ihmeen %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Edellyttää sinulla olevan samalla mantereella ihmeen %s.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Edellyttää rakennusta %s kaupungissa.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Edellyttää rakennusta %s kaupungissa.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Pätee vain rakennukseen \"%s\".\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Pätee vain rakennukseen \"%s\".\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa ruudussa.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa ruudussa.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa tai viereisessä ruudussa.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa tai viereisessä ruudussa.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa tai viereisessä ruudussa.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa tai viereisessä ruudussa.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa ruudussa.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Edellyttää erityispiirteen %s samassa ruudussa.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Edellyttää ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Edellyttää ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Edellyttää ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Edellyttää ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Edellyttää ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Edellyttää ruudun tai viereisen ruudun olevan maastotyyppiä %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Edellyttää rakennusta %s kaupungissa.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "Edellyttää kansakunnan olevan %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "Edellyttää kansakunnan olevan %s.\n"
#~ "\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Edellyttää kansakunnan %s olevan pelissä.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Edellyttää kansakunnan %s olevan pelissä.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Edellyttää rakennusta %s kaupungissa.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Edellyttää rakennusta %s kaupungissa.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Edellyttää %s.\n"

# gna bug #17704
#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Pätee vain hankkeeseen %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Edellyttää %s.\n"

# gna bug #17704
#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Pätee vain hankkeeseen %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Edellyttää %s yksiköitä.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Edellyttää %s yksiköitä.\n"

# gna bug #17704
#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Pätee vain hankkeeseen %s.\n"

# gna bug #17704
#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Pätee vain hankkeeseen %s.\n"

# gna bug #17704
#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Pätee vain hankkeeseen %s.\n"

# gna bug #17704
#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Pätee vain hankkeeseen %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Edellyttää minimikoon %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Edellyttää minimikoon %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Edellyttää %s AI-pelaajan.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Edellyttää %s AI-pelaajan.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Edellyttää %sruudun.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Edellyttää %sruudun.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Edellyttää %sruudun.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Edellyttää %sruudun.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Edellyttää %sruudun.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Edellyttää %sruudun.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Edellyttää %sruudun olevan vieressä.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Edellyttää %sruudun.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Edellyttää tukikohdan %s ruudussa.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Edellyttää tukikohdan %s ruudussa.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää tukikohdan %s kohdalla tai vieressä.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Edellyttää tukikohdan %s kohdalla tai vieressä.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Edellyttää tukikohdan %s kohdalla tai vieressä.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Edellyttää tukikohdan %s kohdalla tai vieressä.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Edellyttää rakennusta %s kaupungissa.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Edellyttää vähintään vuotta %d.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Edellyttää vähintään vuotta %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Edellyttää maastotyypin, jolle voidaan rakentaa %s.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Edellyttää maastotyypin, jolle voidaan rakentaa %s.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Pätee vain kaupunkien keskusruutuihin.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Pätee vain kaupunkien keskusruutuihin.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "%s edellyttää tätä."

#~ msgid "Allows %s (with %s)."
#~ msgstr "%s mahdollistuu (lisäksi tarvitaan %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Tämänhetkisestä sääntökokoelmasta puuttuu kuvaus."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "%s: Valitettavasti tälle ei ole ohjetta.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Valitettavasti aiheesta %s ei ole ohjetta.\n"
#~ "Tämä sivu on luotu automaattisesti.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "· Kun %s keksitään, %s vanhentuu.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr "'Pieni ihme': vain yhdessä kaupungeistasi voi olla tämä parannus.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "· Sallii pelaajien joilla on %s tuottaa %s yksiköitä.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "· %s mahdollistuu (lisäksi tarvitaan %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "· Mahdollistaa: %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "· Jos kaupunki, jossa tämä parannus on, valloitetaan, parannus "
#~ "rakennetaan ilmaiseksi johonkin toiseen kaupungeistasi (jos palvelimen "
#~ "asetus 'savepalace' on käytössä).\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "· Kuuluu %s yksiköihin.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  · Voi ottaa hallintaan tyhjiä viholliskaupunkeja.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  · Maasto ei vaikuta nopeuteen.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  · Ei saa puolustautumisetuja maastosta.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  · Ei piittaa valvonta-alueista.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  · Hidastuu vaurioituneena.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  · Tuhoutuu hyökätessään.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr ""
#~ "  · Vastaavat yksiköt saavat %d%% puolustusedun maastossa tässä "
#~ "ruudussa.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  · Voi linnoittautua ja saada täten 50% bonuksen puolustukseensa.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ "  · On tavoittamattomissa. Useimmat yksiköt eivät voi hyökätä tämän "
#~ "yksikön kimppuun.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  · Voi turmella infrastruktuuria.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr "  · Ei estä viholliskaupunkeja työstämästä ruutua.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "· Voi hyökätä vain vesillä olevia yksiköitä vastaan (ei rannikolle).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "· Voi puhdistaa ydinlaskeumaa ruuduista.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "· Voidaan rakentaa vain kun kaupungissa on %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "· Voidaan rakentaa vain hallitusmuodossa %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "· Ei voida koota kaupungeissa.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "· Vain barbaarit voivat koota tämän.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "· Voidaan saada muuntamalla yksiköistä %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "· Voidaan muuntaa yksiköksi %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "· Aina kotikaupungiton.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "· Jos tämä yksikkö on menetetään, häviät pelin!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "· Kullakin pelaajalla voi olla vain yksi tämäntyyppinen yksikkö.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "· Tuottaminen vähentää väkilukua %d.\n"
#~ msgstr[1] "· Tuottaminen vähentää väkilukua %d.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "· Voi kantaa ja tankata %d %s yksikön.\n"
#~ msgstr[1] "· Voi kantaa ja tankata %d %s yksikköä.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "· Joutuu pysyttelemään rannikon lähellä.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "· Voi aloittaa kauppareittejä – kulkemalla kohdekaupunkiin, joka on "
#~ "vähintään %d ruudun päässä taksimiehen geometrialla (ruutujen reunoja, ei "
#~ "diagonaaleja pitkin laskien) yksikön kotikaupungista.\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "· Voi auttaa ihmeen valmistumisessa (lisää %d tuotantoa).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "· Ei voida lakkauttaa.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "· Voidaan lakkauttaa kaupungissa, jolloin 50% tuotantokuluista saadaan "
#~ "takaisin.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "· Voi perustaa uusia kaupunkeja.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "· Voi lisätä %d asukasta kaupunkiin, joiden koko on korkeintaan %d.\n"
#~ msgstr[1] ""
#~ "· Voi lisätä %d asukasta kaupunkiin, joiden koko on korkeintaan %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "· Voi rakentaa teitä ja rautateitä.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "· Voi louhia kaivoksia ruutuihin.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "· Voi kaivaa kastelujärjestelmän ruutuihin.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "· Voi raivata peltomaata.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "· Voi raivata peltomaata (jos %s tunnetaan).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "· Voi raivata peltomaata, jos jokin seuraavista tunnetaan: %s.\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "· Voi puhdistaa saastetta ruuduista.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "· Voi puhdistaa ydinlaskeumaa ruuduista.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "· Pystyy diplomaattitehtävien lisäksi erityisiin vakoilutehtäviin.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "· Voi hoitaa diplomaattisia tehtäviä.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "· Puolustaa kaupunkeja diplomaatteja vastaan.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "· Ei koskaan häviä diplomaattien välisiä taisteluja.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "· Ei voida lahjoa.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "· On näkymätön paitsi aivan vihollisen yksikön tai kaupungin vieressä.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "· Voi hyökätä vain vesillä olevia yksiköitä vastaan (ei rannikolle).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "· Voi puhdistaa ydinlaskeumaa ruuduista.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "· Voidaan laskea maahan ystävällismielisestä kaupungista käsin "
#~ "(toimintasäde: %d).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "· Hyökkäys päättää tämän yksikön vuoron.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "· Tällä yksiköllä hyökkääminen aiheuttaa ydinräjähdyksen!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "· Saa kaksinkertaisen tulivoiman kaupunkeja vastaan.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "· Ei piittaa kaupunginmuureista.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "· Kykenee pommitushyökkäyksiin (%d vuoroa kohti). Nämä hyökkäykset voivat "
#~ "vain aiheuttaa vahinkoa (eivät ole kuolemaksi) puolustajalle ja ne ovat "
#~ "hyökkääjän kannalta riskittömiä.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "· On kotonaan maastossa kuin maastossa (kulkee kuten tiellä).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "· Ei piittaa valvonta-alueista.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "· Siviiliyksikkö:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  · Ei voi hyökätä.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  · Ei voi ylläpitää sotatilaa.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr "  · Voi liikkua vieraalla maalla rauhansopimuksesta riippumatta.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "· Taisteluyksikkö: aiheuttaa tyytymättömyyttä puolustusasemissakin.\n"

#  Only diplomats/spys can capture at the moment
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "· Voi lahjoa vihollisen yksiköitä.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "· Voi joutua vihollisen lahjomaksi.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "· Tietyin edellytyksin yksikön ylläpitokustannukset voidaan maksaa "
#~ "kultana tuotannon sijaan.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "· Voi hyökätä ylensä tavoittamattomissa olevia %s yksikköjä vastaan.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "· Yksikön tulee olla kaupungissa tai tukikohdassa %d vuoron jälkeen.\n"
#~ msgstr[1] ""
#~ "· Yksikön tulee olla kaupungissa tai tukikohdassa %d vuoron jälkeen.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "· Yksikön tulee olla kaupungissa tai tukikohdassa (%s riittää myös) %d "
#~ "vuoron jälkeen.\n"
#~ msgstr[1] ""
#~ "· Yksikön tulee olla kaupungissa tai tukikohdassa (%s riittää myös) %d "
#~ "vuoron jälkeen.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "· Ei ylennetä koskaan.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "· Ei ylennetä koskaan.\n"

# Property of improvement
#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "· Kootessa %syksiköitä niistä koulutetaan konkareita.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Jos %s otettaisiin kohteeksi nyt, tarvitsisimme %d lamppua."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Jotta %s saavutettaisiin, %d muu teknologia pitää keksiä ensin. Koko "
#~ "projekti vaatii %d lamppua."
#~ msgstr[1] ""
#~ "Jotta %s saavutettaisiin, %d muuta teknologiaa pitää keksiä ensin. Koko "
#~ "projekti vaatii %d lamppua."

#~ msgid "You cannot research this technology."
#~ msgstr "Et voi tutkia tätä teknologiaa."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Lamppujen määrä voi vaihdella riippuen siitä mitä muut pelaajat "
#~ "tutkivat.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "· Ensimmäinen pelaaja joka saavuttaa teknologian %s saa välittömästi "
#~ "ylimääräisen teknologian.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "· Lisää väestön aiheuttamaa saastumista.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "· Sallii yksiköiden %s rakentaa teitä jokien yli.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "· Mahdollistaa %s-yksiköille kastellun maan muuttamisen pelloksi.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "· Tämän teknologian säilyttämiseksi tutkimuksen on tuotettava lamppuja "
#~ "joka vuoro.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "· Tälle maastotyypille ei voi kehittyä saastetta."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "· Tälle maastotyypille ei voi jäädä ydinlaskeumaa."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "· Tälle maastotyypille ei voi rakentaa kaupunkeja."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "· Tämä maastotyypin rannikko on turvaton."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "· Yksiköt voivat tuhota.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Rakentamisvaatimukset:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "· Tukikohta sopii %s yksiköille.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  · Tukikohdan yksiköt voivat liikkua ruutuun vaikka maasto ei "
#~ "normaalisti sopisi niille.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  · Tukikohdassa olevat yksiköt eivät aiheuta tyytymättömyyttä kunhan "
#~ "tukikohta on korkeintaan 3 ruudun päässä ystävällismielisestä "
#~ "kaupungista.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr "  · Tukikohta voidaan myös valloittaa vastaavilla yksiköillä.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  · Vastaavat yksiköt saavat %d%% puolustusedun maastossa tässä "
#~ "ruudussa.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  · Diplomaattiyksiköt saavat 25% puolustusedun diplomaattisissa "
#~ "taisteluissa.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "· Ei voida rakentaa.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "· Yksiköt voivat tuhota.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "· Puolustavan yksikön tappio ei aiheuta muiden ruudussa olevien "
#~ "yksiköiden tuhoutumista.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "· Tästä ruudusta voi lähteä maahanlaskutehtäviin.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "· Laajentaa rakentavan kansakunnan rajoja.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr "· Omistaja näkee pysyvästi ympäröivät ruudut.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "· Omistaja näkee myös tavallisesti näkymättämät yksiköt ruudun "
#~ "ympäristössä.\n"

#~ msgid "Features:\n"
#~ msgstr "Ominaisuuksia:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " Ei mitään "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "· Poissa kotoa olevat sotilasyksiköt ja taisteluyksiköt tekevät %d "
#~ "asukkaan tyytymättömäksi.\n"
#~ msgstr[1] ""
#~ "· Poissa kotoa olevat sotilasyksiköt ja taisteluyksiköt tekevät %d "
#~ "asukasta tyytymättömäksi.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "· Kukin kaupungeistasi välttää %d asukkaan yksiköistä aiheutuvan "
#~ "tyytymättömyyden.\n"
#~ msgstr[1] ""
#~ "· Kukin kaupungeistasi välttää %d asukkaan yksiköistä aiheutuvan "
#~ "tyytymättömyyden.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "· Kukin kaupungeistasi välttää %d asukkaan tyytymättömyyden. Yksiköiden "
#~ "aiheuttamaa tyytymättömyyttä tämä ei pysty poistamaan.\n"
#~ msgstr[1] ""
#~ "· Kukin kaupungeistasi välttää %d asukkaan tyytymättömyyden. Yksiköiden "
#~ "aiheuttamaa tyytymättömyyttä tämä ei pysty poistamaan.\n"

# gna bug #17705
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] "· Kukin kaupungeistasi välttää %d asukkaan tyytymättömyyden.\n"
#~ msgstr[1] "· Kukin kaupungeistasi välttää %d asukkaan tyytymättömyyden.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "· Maksat %d-kertaisesti %sa ylläpitohinnan yksiköistäsi.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "· Maksat %d-kertaisesti tavallisen ylläpitohinnan yksiköistäsi.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "· Yksikköjen ylläpito ei maksa yhtään %s.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "· Yksikköjesi ylläpito ei maksa mitään.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "· Kukin kaupungeistasi välttyy maksamasta %d %spistettä joukkojesi "
#~ "ylläpitoon.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "· Kukin kaupungeistasi välttyy maksamasta %d yksikköä joukkojesi "
#~ "ylläpitokuluja.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "· Jos menetät pääkaupunkisi, sisällissodan todennäköisyys on %d %%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "· Ensimmäinen kansakunnan koon takia tyytymätön asukas ilmestyy kuhunkin "
#~ "kaupunkiin kun sinulla on niitä %d.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "· Ensimmäisen kansakunnan koon takia tyytymättömän asukkaan jälkeen %d "
#~ "lisäkaupunkia aiheuttaa aina uuden tyytymättömän asukkaan.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "· Tieteen, veron tai luksuksen maksimiosuus on %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "· Tieteen/veron/luksuksen osuuksia ei ole rajoitettu.\n"

#~ msgid ""
#~ "* Your units may impose martial   †  †  €†  law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "· Yksikkösi voivat osallistua sotatilan valvomiseen. Kukin kaupunkiin "
#~ "sijoitettu sotilasyksikkö pakottaa %d tyytymättömän asukkaan "
#~ "tyytyväiseksi.\n"
#~ msgstr[1] ""
#~ "· Yksikkösi voivat osallistua sotatilan valvomiseen. Kukin kaupunkiin "
#~ "sijoitettu sotilasyksikkö pakottaa %d tyytymätöntä asukkasta "
#~ "tyytyväiseksi.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "· Korkeintaan %d yksikkö voi osallistua sotatilan valvomiseen kussakin "
#~ "kaupungissa.\n"
#~ msgstr[1] ""
#~ "· Korkeintaan %d yksikköä voi osallistua sotatilan valvomiseen kussakin "
#~ "kaupungissa.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "· Juhliminen kasvattaa kaupunkejasi."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " (Kokoa %d pienemmät kaupungit eivät voi kasvaa juhlimalla.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "· Yksikköjäsi ei voi lahjoa.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "· Kaupungeissasi ei voi lietsoa kapinaa.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "· Hallintosi vajoaa anarkiaan jos yksikin kaupunki on rauhaton pidempään "
#~ "kuin kaksi vuoroa peräkkäin.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "· Hallintomuotoon kuuluva edustajisto voi estää sodanjulistuksen.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "· Mahdollistaa sissisodan kun vihollinen valtaa kaupungin.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "· Rakennukset jotka tavallisesti poistavat tyytymättömyyttä tuottavat sen "
#~ "sijaan rahaa.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "· Fanaatikkojen ylläpito ei maksa mitään.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "· Tyytymättömiä asukkaita ei ole.\n"

# Property of improvement
#~ msgid "* Veteran %s units.\n"
#~ msgstr "· Kootessa %syksiköitä niistä koulutetaan konkareita.\n"

# Property of improvement
#~ msgid "* Veteran units.\n"
#~ msgstr "· Yksiköitä kootessa niistä koulutetaan konkareita.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "· Jokaisen ruudun tuotosta joka ylittää %d %spistettä, vähennetään yksi "
#~ "ellei kaupunki juhli."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Kokoa %d pienemmät kaupungit eivät juhli.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "· Jokainen ruutu, joka tuottaa ainakin 1 %spisteen, saadaan %d lisää "
#~ "kaupungin juhliessa."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "· Jokainen ruutu, joka tuottaa ainakin 1 %spisteen, tuottaa %d pistettä "
#~ "lisää.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "· %spisteiden tuotto lisääntyy %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "· %spisteiden tuotto menee enimmäkseen hukkaan.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "· %spisteiden tuotto menee osittain hukkaan.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "· %spisteiden tuotto menee vähäisessä määrin hukkaan.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "· Lisää ruton vaaraa kaupungeissasi.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "· Vähentää ruton vaaraa kaupungeissasi.\n"

# gna bug #17706
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "· Etäisyyden pääkaupungista kasvaessa %spisteiden hukka kasvaa nopeasti.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "· Etäisyyden pääkaupungista kasvaessa %spisteiden hukka kasvaa.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "· Etäisyyden pääkaupungista kasvaessa %spisteiden hukka kasvaa hitaasti.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr ""
#~ "· Lisää todennäköisyyttä ihmisten muuttaa kaupunkeihisi toisista "
#~ "kaupungeista.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr ""
#~ "· Vähentää todennäköisyyttä ihmisten muuttaa kaupunkeihisi toisista "
#~ "kaupungeista.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "· Mahdollistaa %s-yksikköjen rakentamisen.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d tyytymätöntä"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "%s %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Saat uutta tietoa: %s opittu."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Asetus ei ole kaksiarvoinen."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Et tiedä miten %s rakennetaan!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Kopioi %s leikepöydälle."

#~ msgid "Clipboard is empty."
#~ msgstr "Leikepöytä on tyhjä."

#~ msgid "Split"
#~ msgstr "Jaettu"

#~ msgid "Separate"
#~ msgstr "Erillinen"

#~ msgid "Merged"
#~ msgstr "Yhdistetty"

#~ msgid "Enabled"
#~ msgstr "Käytössä"

#~ msgid "Disabled"
#~ msgstr "Ei käytössä"

#~ msgid "Ruleset"
#~ msgstr "sääntökokoelma"

#~ msgid "Login name"
#~ msgstr "Käyttäjätunnus"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Tätä käyttäjätunnusta käytetään oletuksena yhteysdialogeissa tai "
#~ "komentoriviparametrin -a kanssa."

#~ msgid "Server"
#~ msgstr "Palvelin"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Tätä palvelinosoitetta käytetään oletuksena yhteysdialogeissa tai "
#~ "komentoriviparametrin -a kanssa."

#~ msgid "Server port"
#~ msgstr "Palvelinportti"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Tämä on palvelimen portti jota käytetään oletuksena yhteysdialogeissa tai "
#~ "komentoriviparametrin -a kanssa."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Metapalvelin on kone johon asiakasohjelma ottaa yhteyttä löytääkseen "
#~ "tietoa käynnissä olevista peleistä Internetissä. Älä muuta tätä "
#~ "oletusarvoa ellet tiedä tarkkaan mitä olet tekemässä."

#~ msgid "Soundset"
#~ msgstr "Äänistö"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Tämä on käytettävä äänistö. Asetuksen muuttamisella on sama vaikutus kuin "
#~ "komentoriviparametrin -S käytöllä."

#~ msgid "Sound plugin"
#~ msgstr "Ääniliitännäinen"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Jos ääni aiheuttaa ongelmia, koeta muuttaa ääniliitännäistä. Uusi "
#~ "liitännäinen ei tule voimaan ennen Freecivin käynnistystä uudelleen. "
#~ "Asetuksen muuttamisella on sama vaikutus kuin komentoriviparametrin -P "
#~ "käytöllä."

#~ msgid "The chat log file"
#~ msgstr "Viestilogin nimi"

#~ msgid "The name of the chat log file."
#~ msgstr "Viestilogi tallennetaan annettuunn tiedostoon."

#~ msgid "Theme"
#~ msgstr "Teema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Asetuksen kautta voit vaihtaa käytössä olevaa teemaa."

#~ msgid "Tileset"
#~ msgstr "Kuvitus"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Asetuksen muutos vaihtaa käytössä olevaa kuvitusta.  Sen vaikutus on sama "
#~ "kuin komentoriviparametrin -t käytöllä."

#~ msgid "Draw city outlines"
#~ msgstr "Kaupunkien ääriviivat"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Asetuksen päällä ollessa piirretään kaupungin käytettävissä olevan alueen "
#~ "raja näkyviin."

#~ msgid "Draw city output"
#~ msgstr "Kaupungin tuotanto"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Asetuksen päällä ollessa kaikkien kaupungin työläisten tuotanto "
#~ "piirretään näkyviin."

#~ msgid "Draw the map grid"
#~ msgstr "Piirrä kartan ruudukko"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Asetuksen päällä ollessa kartalle piirretään ruudukko."

#~ msgid "Draw the city bar"
#~ msgstr "Piirrä kaupunkipalkki"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Tämä asetus määrittää, näytetäänkö hyödyllistä tietoa sisältävä "
#~ "kaupunkipalkki kunkin kaupungin alapuolella. Jos asetus on pois käytöstä, "
#~ "vain kaupungin nimi ja mahdollisesti sen tuotanto näytetään."

#~ msgid "Draw the city names"
#~ msgstr "Piirrä kaupunkien nimet"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Asetuksen ollessa päällä kaupunkien nimet piirretään kartalle."

#~ msgid "Draw the city growth"
#~ msgstr "Piirrä kaupunkien kasvuaikaennuste"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Asetuksen ollessa päällä piirretään kartalle tieto siitä monenko "
#~ "kierroksen päästä kaupungin oletetaan kasvavan tai pienentyvän."

#~ msgid "Draw the city productions"
#~ msgstr "Piirrä kaupunkien tuotanto"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Asetuksen ollessa päällä kartalle piirretään mitä kaupungit ovat "
#~ "parhaillaan rakentamassa."

#~ msgid "Draw the city buy costs"
#~ msgstr "Piirrä tuotannon ostohinta"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Asetuksen ollessa päällä kartalle piirretään paljonko maksaisi kaupungin "
#~ "ostaa rakenteilla oleva tuotantonsa."

#~ msgid "Draw the city trade routes"
#~ msgstr "Piirrä kauppareitit"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Asetuksen ollessa päällä kauppareittejä kuvaavat viivat piirretään "
#~ "kaupunkien välille."

#~ msgid "Draw the terrain"
#~ msgstr "Piirrä maasto"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Asetuksen ollessa päällä maasto piirretään."

#~ msgid "Draw the coast line"
#~ msgstr "Piirrä rantaviiva"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr "Asetuksen ollessa päällä maan ja meren välinen raja piirretään."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Piirrä tiet ja rautatiet"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr "Asetuksen ollessa päällä tiet ja rautatiet piirretään kartalle."

#~ msgid "Draw the irrigation"
#~ msgstr "Piirrä kasteluverkostot"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Asetukset ollessa päällä kasteluverkostot piirretään kartalle."

#~ msgid "Draw the mines"
#~ msgstr "Piirrä kaivokset"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Asetuksen ollessa päällä kaivokset piirretään kartalle."

#~ msgid "Draw the bases"
#~ msgstr "Piirrä tukikohdat"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Asetuksen ollessa päällä tukikohdat piirretään kartalle."

#~ msgid "Draw the specials"
#~ msgstr "Piirrä erityispiirteet"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Asetuksen ollessa päällä maaston erityispiirteet piirretään kartalle."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Piirrä saasteet ja laskeuma"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr "Asetuksen ollessa päällä saasteet ja laskeuma piirretään kartalle."

#~ msgid "Draw the cities"
#~ msgstr "Piirrä kaupungit"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Asetuksen ollessa päällä kaupungit piirretään kartalle."

#~ msgid "Draw the units"
#~ msgstr "Piirrä yksiköt"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Asetuksen ollessa päällä yksiköt piirretään kartalle."

#~ msgid "Solid unit background color"
#~ msgstr "Yksivärinen yksikön tausta"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Jos asetus on käytössä, yksiköt karttanäkymässä piirretään tasaisen "
#~ "yksivärisellä taustalla lipputaustan sijaan."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Piirrä kilpikuvio yksiköille"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Jos asetus on käytössä, kilpikuvat piirretään yksiköiden lippujen sijaan, "
#~ "muuton yksikölle piirretään täysikokoinen lippu."

#~ msgid "Draw the units in focus"
#~ msgstr "Piirrä valitut yksiköt"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Jos asetus on käytössä, valitut yksiköt näytetään, vaikka yksiköitä ei "
#~ "muutoin piirrettäisikään (esimerkiksi jos asetus 'Piirrä yksiköt' ei ole "
#~ "käytössä)."

#~ msgid "Draw the fog of war"
#~ msgstr "Piirrä näkyvyyden rajat"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr ""
#~ "Asetuksen ollessa päällä tunnetut, mutta paraikaa näkymättömissä olevat "
#~ "ruudut piirretään näkyvistä ruuduista erottuvina, esimerkiksi tummempina."

#~ msgid "Draw the borders"
#~ msgstr "Piirrä valtioiden rajat"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr ""
#~ "Jos asetus on käytössä, valtioiden väliset rajat piirretään kartalle."

#~ msgid "Show dead players in Nations report"
#~ msgstr "Näytä kuolleet pelaajat Kansakunnat-raportissa"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Jos asetus on käytössä, myös hävinneet kansakunnat näytetään välilehdellä "
#~ "\"Kansakunnat\"."

#~ msgid "Sound bell at new turn"
#~ msgstr "Merkkiääni pelivuoron vaihtuessa"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Jos asetus on käytössä, uuden vuoron aluksi soitetaan kelloa. "
#~ "Kellonsoiton vaikutukseen voidaan vaikuttaa viestiasetusten kautta."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Yksikön liikkeen animointiaika millisekunneissa"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Tämä asetus hallinnoi miten pitkään yksikön siirron \"animointi\" kestää "
#~ "sen liikkuessa karttanäkymällä. Jos asetus on 0, animointia ei käytetä "
#~ "lainkaan."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Karttanäkymän uudelleenkeskittämisen aika millisekunneissa"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Kun karttanäkymä uudelleenkeskitetään, siirtymä tehdään tasaisesti "
#~ "lähtöpisteestä kohteeseen. Tämä asetus määrittää siirtymän keston; jos "
#~ "arvo on 0, siirtymä on välitön."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Taisteluanimaation liikeiden välinen aika millisekunneina"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Tämä asetus hallinnoi miten pitkään yksikön siirron \"animointi\" kestää "
#~ "sen liikkuessa karttanäkymällä. Jos asetus on 0, animointia ei käytetä "
#~ "lainkaan."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Näytä kuvakkeet teknologiapuussa"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Kun tämä asetus on päällä, teknologiapuukaaviossa näytetään kuvakkeet. "
#~ "Asetuksen säätäminen pois päältä saa puun mahtumaan pienempään tilaan."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Käytä kaariviivoja teknologiapuussa"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, teknologiapuukaavion eri teknologioiden "
#~ "suhteet osoitetaan kaareutuvilla viivoilla. Jos asetusta ei ole valittu, "
#~ "viivat piirretään suoriksi."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Korostusväri pelaaja- tai käyttäjänimellesi"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Tämän asetuksen kautta voit määrittää korostusvärin, jolla pelaaja- ja "
#~ "käyttäjänimesi tausta väritetään uusissa keskusteluviesteissä. Jos arvoa "
#~ "ei ole asetettu, korostusta ei käytetä."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Vuoron päättäminen käsin AI-moodissa"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Jos asetus ei ole käytössä, sinun ei tarvitse painaa nappia \"Vuoro valmis"
#~ "\" seuratessasi AI-pelaajaa."

#~ msgid "Auto center on units"
#~ msgstr "Keskitä yksiköihin automaattisesti"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Jos asetus on käytössä, kartta keskitetään automaattisesti siirtovuorossa "
#~ "olevaan yksikköön."

#~ msgid "Auto center on combat"
#~ msgstr "Keskitä taisteluihin automaattisesti"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Jos asetus on käytössä, kartta keskitetään taisteluihin automaattisesti. "
#~ "Jos asetus on pois päältä, vuorojen välinen aika kuluu nopeammin, mutta "
#~ "taistelut voivat jäädä täysin huomaamatta."

#~ msgid "Auto center on new turn"
#~ msgstr "Keskitä automaattisesti uuden vuoron alkaessa"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Jos asetus on käytössä, kartta keskitetään sopivasti aina uuden vuoron "
#~ "alkaessa."

#~ msgid "Focus on awakened units"
#~ msgstr "Keskitä heränneisiin yksiköihin"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Jos asetus on käytössä, kartta keskitetään heränneisiin yksiköihin "
#~ "automaattisesti."

#~ msgid "Keyboardless goto"
#~ msgstr "Siirto hiirellä"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Jos asetus on käytössä, yksikölle voidaan antaa kulkukomento "
#~ "napsauttamalla sitä vasemmalla hiiren napilla, pitäen nappia alhaalla ja "
#~ "raahaten osoittimen kohderuutuun."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Salli meno tuntemattomaan."

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Jos asetus on käytössä, yksiköiden reitti voi mennä tuntemattomien "
#~ "ruutujen kautta. Jos asetus on pois päältä, mene-komennon reitti kiertää "
#~ "tuntemattomat ruudut tai pysähtyy niiden reunalle."

#~ msgid "Center map when popup city"
#~ msgstr "Keskitä kartta kaupungin tietoja katseltaessa"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Jos asetus on käytössä, kartta keskitetään kaupunkiin kun sen "
#~ "kaupunkidialogi avataan."

#~ msgid "Concise city production"
#~ msgstr "Tiivistä kaupungin tuotantokuvaus"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Jos asetus on käytössä, kaupungin tuotanto kaupunki-ikkunassa esitetään "
#~ "tiiviimmin."

#~ msgid "End turn when done moving"
#~ msgstr "Päätä pelivuoro kun kaikkia yksiköitä on liikutettu"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Jos asetus on käytössä, vuorosi päättyy automaattisesti kun kaikkia "
#~ "yksiköitä on liikutettu."

#~ msgid "Prompt for city names"
#~ msgstr "Kysy kaupunkien nimiä"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Jos asetus ei ole käytössä, palvelin valitsee perustamiesi kaupunkien "
#~ "nimet puolestasi."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Avaa kaupunki-ikkuna uusille kaupungeille"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Jos asetus on valittuna, kaupunkia perustettaessa kaupunki-ikkuna avautuu "
#~ "automaattisesti."

#~ msgid "Pop up caravan actions"
#~ msgstr "Avaa karavaanitapahtumat ikkunaan"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Jos asetus on käytössä, karavaanin tai vastaavan yksikön saapuessa "
#~ "kaupunkiin, johon se voi perustaa vakituisen kauppareitin tai jossa se "
#~ "voi auttaa ihmeen rakentamisessa, avataan ikkuna, jossa kysytään mitä "
#~ "tehdään. Jos asetus ei ole käytössä, nämä toiminnot pitää käskyttää "
#~ "erikseen painamalla 'r' (kauppareitille) tai 'b' (ihmeen rakentamiselle) "
#~ "yksikön ollessa kaupungissa."

#~ msgid "Enable cursor changing"
#~ msgstr "Salli kohdistimen muuttuminen"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Tämä asetus määrittää, pitäisikö asiakasohjelman yrittää muuttaa hiiren "
#~ "kohdistinta sen mukaan mitä sillä osoitetaan taikka  asiakas- tai "
#~ "palvelinohjelmien tilan muutosten havainnollistamiseksi."

#~ msgid "Select cities before units"
#~ msgstr "Valitse kaupungit ennen yksiköitä"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Jos asetus on käytössä ja valintaruudun sisällä on sekä kaupunkeja että "
#~ "yksiköitä, vain kaupungit valitaan. Lisätietoja ohjeiden kohdasta "
#~ "Ohjauskomennot."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Unohda yksikön komennot valittaessa"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, yksiköt unohtavat vanhat komentonsa kun ne "
#~ "valitaan joko yksin tai osana joukkoa. Jos asetusta ei ole valittu, "
#~ "yksikön valinta ei saa sitä keskeyttämään komentojensa toteuttamista. Sen "
#~ "sijaan se unohtaa vanhat käskynsä vasta saadessaan uudet tai jos painat "
#~ "kerran välilyöntiä. Toinen välilyönnin painaminen poistaa ne valinnasta."

#~ msgid "Enable vote bar"
#~ msgstr "Näytä äänestyspalkki"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, tietoa äänestyksistä näytetään "
#~ "äänestyspalkissa."

#~ msgid "Always display the vote bar"
#~ msgstr "Näytä äänestyspalkki aina"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Jos asetus on käytössä, äänestyspalkki on aina näkyvissä vaikka "
#~ "äänestyksiä ei olisikaan käynnissä."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Näytä äänestyspalkki vain pelaajille"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Jos asetus on käytössä, äänestyspalkkia ei näytetä jos vain seuraat peliä."

#~ msgid "Set new votes at front"
#~ msgstr "Uudet äänestykset listan alkuun"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Jos asetus on käytössä, uudet äänestykset lisätään äänestyslistan alkuun."

#~ msgid "Background layer"
#~ msgstr "Taustakerros"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Yleiskuvan taustakerros näyttää vain meren ja maan."

#~ msgid "Terrain relief map layer"
#~ msgstr "Maastokarttakerros"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Maastokerros näyttää maastotyypit kartalla."

#~ msgid "Borders layer"
#~ msgstr "Rajakerros"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr "Rajakerros näyttää, mitkä ruudut omistaa mikäkin pelaaja."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Rajakerros meriruuduissa"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, yleisnäkymän rajakerros piirretään myös "
#~ "meriruuduille. Tämä saattaa näyttää rumalta, jos saaria on paljon. "
#~ "Asetuksella on vaikutusta vain jos olet jo valinnut \"Rajakerros\"-"
#~ "asetuksen."

#~ msgid "Units layer"
#~ msgstr "Yksikkökerros"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Yksikkökerros näyttää yksiköiden sijainnin kartalla."

#~ msgid "Cities layer"
#~ msgstr "Kaupunkikerros"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Kaupunkikerros näyttää kaupunkien sijainnin kartalla."

#~ msgid "Overview fog of war"
#~ msgstr "Yleiskatsauksen näkyvyysrajat"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Jos asetus on käytössä, näkyvyysrajat näytetään yleiskatsauksessa."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Piirrä valtioiden rajat"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Ei käskyjä"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "_Näytä kaikki kaupungit"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Yleiskatsauksen näkyvyysrajat"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Piirrä maasto"

# unitclass: %s on "maavoimien" jne.
#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s yksikköjä"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <tiedosto>"

#~ msgid "Show map scrollbars"
#~ msgstr "Näytä kartan vierityspalkit"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Jos asetus ei ole käytössä, karttanäkymän vierityspalkit piilotetaan."

#~ msgid "Keep dialogs on top"
#~ msgstr "Pidä dialogit päällimmäisenä"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Jos asetus on käytössä, dialogi-ikkunat pysyvät aina Freecivin pääikkunan "
#~ "yläpuolella. Asetuksen poistolla ei ole vaikutusta kokoruututilassa."

#~ msgid "Show worklist task icons"
#~ msgstr "Näytä työlistan tehtäväkuvakkeet"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Tämän asetuksen poisto käytöstä piilottaa yksikkö- ja rakentamiskuvakkeet "
#~ "työlistaikkunasta sekä kaupunki-ikkunan tuotantovälilehdeltä."

#~ msgid "Enable status report tabs"
#~ msgstr "Käytä tilanneraporttivälilehtiä"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Jos asetus on käytössä, raporttidialogit näytetään erillisinä välilehtinä "
#~ "ponnahdusikkunoiden sijaan."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Kauniimmat näkyvyysrajat (\"fog of war\")"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Tämä asetus säätelee kauniimman, mutta noin kaksi kertaa enemmän muistia "
#~ "vaativan näkyvyysrajapiirtotyylin käyttöä. Tyyli ei ole "
#~ "suoritustehollisesti hitaampi."

#~ msgid "Show time for each chat message"
#~ msgstr "Näytä aika jokaiselle keskustelun viestille"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, kaikissa keskusteluissa kunkin viestin alkuun "
#~ "lisätään aikaleima muotoa [tunti:minuutti:sekunti]."

#~ msgid "New message events go to top of list"
#~ msgstr "Lisää uudet viestitapahtumat listan alkuun"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, uudet tapahtumat viesti-ikkunassa näytetään "
#~ "listan alussa, muussa tapauksessa ne lisätään listan loppuun."

#~ msgid "Show extra message window buttons"
#~ msgstr "Näytä lisänapit viesti-ikkunassa"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, viesti-ikkunassa näytetään napit kaupungin "
#~ "tarkastelemiseksi ja tapahtumapaikkaan siirtymiseksi. Jos asetusta ei ole "
#~ "valittu, nappeja ei näytetä. Voit tällöinkin kaksosnapsauttaa kaupunkien "
#~ "nimiä hiiren vasemmalla napilla tarkastellaksesi niitä tai napsauttaa "
#~ "riviä hiiren oikealla napilla siirtyäksesi tapahtumapaikalle. Tämän "
#~ "asetuksen muutos tulee voimaan vasta kun viesti-ikkuna suljetaan ja "
#~ "avataan uudelleen."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Metapalvelimen välilehti ensimmäisenä verkkosivulla"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, metapalvelimen välilehti on verkkosivun "
#~ "ensimmäinen välilehti. Tämän asetuksen muutos tulee voimaan vasta "
#~ "Freecivin uudelleenkäynnistämisen jälkeen."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Lähetä viestit oletuksena vain liittolaisille"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Jos tämä asetus on valittuna, pelin aikana viestikenttään kirjoitetut, "
#~ "erikseen osoittamattomat viestit lähetetään vain liittolaisillesi. Jos "
#~ "asetusta ei ole valittu, tällaiset viestit tulkitaan julkisiksi "
#~ "viesteiksi. Voit lähettää julkisen viestin asetuksen ollessa valittuna "
#~ "lisäämällä sen alkuun kaksoispisteen ':'. Asetuksen tilaa voi muuttaa "
#~ "myös viestikentän vieressä olevallaa kytkinnäppäimellä (näkyy vain "
#~ "moninpeleissä)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Viestit ja Keskustelu -osioiden sijoittelu"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Asetuksella määritellään miten Viestit ja Keskustelu esitetään kartan "
#~ "sisältävän päänäkymän rinnalla.\n"
#~ "'Jaettu' sallii kaikien kolmen näkyä yhtäaikaa, mikä sopii parhaiten "
#~ "moninpeliin, mutta vaaatii ison ruudun ollakseen käyttökelpoinen.\n"
#~ "'Erillinen' sijoittaa Viestit ja Keskustelun ikkunan alareunaan erikseen "
#~ "päänäkymästä, niin että jompaa kumpaa voi seurata koko ajan. \n"
#~ "'Yhdistetty' sijoittaa Viestit ja Keskustelun välilehdiksi kartan ja "
#~ "muiden raporttinäkymien rinnalle, jolloin karttanäkymä on suhteellisen "
#~ "iso myös pienillä näytöillä.\n"
#~ "Asetuksen vaihtaminen vaatii ohjelman uudelleenkäynnistyksen."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Sovita käyttöliittymä pienille näytöille"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, pääikkunan elementit järjestetään tavalla, "
#~ "jolla ne vievät mahdollisimman vähän tilaa näytöllä. Tällöin vasen "
#~ "paneeli, joka sisältää yleiskuvan, pelaajan tilanteen ja yksikön tiedot, "
#~ "laajennetaan koko ikkunan vasemman laidan kokoiseksi. Asetuksen muutos "
#~ "astuu voimaan vasta Freecivin uudelleenkäynnistyksen jälkeen."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Kartta-alue tulee aktiivisesti osoittimen liikkuessa sen päälle"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Jos asetus on käytössä, karttaikkuna valitaan jos hiiri liikkuu sen "
#~ "päällä."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Pelaajan tai käyttäjän nimen täydennys"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Jos tämä asetus on käytössä, keskustelussa voi käyttää sarkainnäppäintä "
#~ "täydentämään kirjoittamasi käyttäjien tai pelaajien nimet."

#~ msgid "Width of the city dialog"
#~ msgstr "Kaupunki-ikkunan leveys"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Tätä arvoa käytetään vain jos kaupunki-ikkunan leveysarvo tallennetaan."

#~ msgid "Height of the city dialog"
#~ msgstr "Kaupunki-ikkunan korkeus"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Tätä arvoa käytetään vain jos kaupunki-ikkunan korkeusarvo tallennetaan."

#~ msgid "City Label"
#~ msgstr "Kaupunkilipuke"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään kaupunkilipukkeiden näyttämiseen kaupunki-"
#~ "ikkunoissa."

#~ msgid "Notify Label"
#~ msgstr "Ilmoituslipuke"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään palvelinraporttien, kuten tilastotietojen ja "
#~ "historioitsijoiden julkituomien näyttämiseen."

#~ msgid "Spaceship Label"
#~ msgstr "Avaruusaluslipuke"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Tätä kirjasinta käytetään avaruusaluselementtien näyttämiseen."

#~ msgid "Help Label"
#~ msgstr "Ohjelipuke"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr "Tätä kirjasinta käytetään ohjeotsikoiden näyttämisen ohjeikkunassa."

#~ msgid "Help Link"
#~ msgstr "Ohjelinkki"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr "Tätä kirjasinta käytetään ohjelinkkien näyttämiseen ohjeikkunassa."

#~ msgid "Help Text"
#~ msgstr "Ohjeteksti"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään varsinaisen ohjetekstin näyttämiseen "
#~ "ohjeikkunassa."

#~ msgid "Chatline Area"
#~ msgstr "Keskustelukanavan alue"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään keskusteluviestien näyttämiseen "
#~ "keskustelualueella."

#~ msgid "Beta Label"
#~ msgstr "Beta-lipuke"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Tätä kirjasinta näytetään beta-lipukkeessa."

#~ msgid "Small Font"
#~ msgstr "Pieni kirjasin"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään kaikkiin pientä kirjasinta tarvitseviin "
#~ "elementteihin. Näitä ovat esimerkiksi rakennusluettelo kaupunki-"
#~ "ikkunassa, talousraportti ja yksikköraportti."

#~ msgid "Comment Label"
#~ msgstr "Kommenttilipuke"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään kommenttilipukkeiden näyttämiseen, esimerkiksi "
#~ "kaupunki-ikkunan käskynhaltijasivulla."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr "Tätä kirjasinta käytetään kaupunkien nimien näyttämiseen kartalla."

#~ msgid "City Productions"
#~ msgstr "Kaupunkien tuotanto"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään kaupunkien tuotantokohteiden näyttämiseen "
#~ "kartalla."

#~ msgid "Requirement Tree"
#~ msgstr "Edellytyspuu"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Tätä kirjasinta käytetään tutkimusraportin teknologioiden välisiä "
#~ "riippuvuuksia kuvaavassa puussa."

#~ msgid "Fullscreen"
#~ msgstr "Kokoruututila"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr "Jos asetus on käytössä, asiakasohjelma käyttää koko ruudun aluetta"

#~ msgid "Screen resolution"
#~ msgstr "Näytön tarkkuus"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Tällä asetuksella voi valita näytön tarkkuuden."

#~ msgid "Do cursor animation"
#~ msgstr "Näytä osoitinanimaatio"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr "Jos asetus on käytössä, käytetään hiiren osoittimen animointeja."

#~ msgid "Use color cursors"
#~ msgstr "Käytä väriosoittimia"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr "Jos asetus ei ole käytössä, hiiren kursori on mustavalkoinen."

#~ msgid "Enable alpha blending"
#~ msgstr "Käytä alfa-sekoitusta"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Jos tämä asetus on valittu, renderöinnissä käytetään alfasekoitusta "
#~ "(alpha blending) järjestetyn ditherin (ordered dither) sijaan. Jos "
#~ "alfasekoitusta ei tueta laitteistotasolla, tämä on paljon hitaampaa."

#~ msgid "Graphics"
#~ msgstr "Grafiikka"

#~ msgid "?map:Overview"
#~ msgstr "Pikkukartta"

#~ msgid "Sound"
#~ msgstr "Ääni"

#~ msgid "Interface"
#~ msgstr "Käyttöliittymä"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Kuva"

#~ msgid "Network"
#~ msgstr "Verkko"

#~ msgid "Font"
#~ msgstr "Kirjasin"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Jos lisäät toimintamallin käsin, päivitä myös arvoa \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Kotihakemistoasi ei löydy"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "Asetustiefostoa '%s' ei löytynyt, joten ladataan asetukset tiedostosta "
#~ "'%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "Asetustiedostoa ei löytynyt."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Tallennus epäonnistui, tiedostoon %s ei voi kirjoittaa"

#~ msgid "Saved settings to file %s"
#~ msgstr "Asetukset tallennettu tiedostoon %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Tallennus epäonnistui, tiedostonimeä ei löydy."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Sinut poistettiin pelistä: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Asiakasohjelman toimintomuuttuja: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Palvelimen toimintomuuttuja: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Vuoron %d alku"

#~ msgid "Welcome"
#~ msgstr "Tervetuloa"

#~ msgid "AI mode is now ON."
#~ msgstr "AI-tila on nyt PÄÄLLÄ."

#~ msgid "AI mode is now OFF."
#~ msgstr "AI-tila on nyt POIS PÄÄLTÄ."

#~ msgid "waiting"
#~ msgstr "odottaa"

#~ msgid "?Player:Name"
#~ msgstr "Nimi"

#~ msgid "Username"
#~ msgstr "Käyttäjänimi"

#~ msgid "Border"
#~ msgstr "Raja"

#~ msgid "Attitude"
#~ msgstr "Asennoituminen"

#~ msgid "Embassy"
#~ msgstr "Lähetystö"

#~ msgid "Dipl.State"
#~ msgstr "Diplomaattisuhteet"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Asiakasohjelma"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Jouten"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Et voi myydä parannuksia."

#~ msgid "You cannot disband units."
#~ msgstr "Et voi lakkauttaa yksiköitä."

#~ msgid "%s cannot be disbanded."
#~ msgstr "Yksikköä %s ei voi lakkauttaa."

#~ msgid "Disbanded %d %s."
#~ msgstr "Lakkautettiin %d %s-yksikköä."

#~ msgid "No %s could be disbanded."
#~ msgstr "Yhtään %s-yksikköä ei voitu lakkauttaa."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Metaserveridatan luku epäonnistui osoitteesta http://%s."

#, fuzzy
#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr ""
#~ "Metaserveridatan tulkinta osoitteesta http://%s ei onnistu:\n"
#~ "%s."

#~ msgid "Could not open temp file."
#~ msgstr "Väliaikaistiedoston avaaminen epäonnistui."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Lista yhteyksistä palvelimeen:"

#~ msgid "AI %s"
#~ msgstr "AI %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, joukkue %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "ystävällinen(joukkue)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Ystävällinen(joukkue)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Sijainti: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Ominaiskoordinaatit: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Maasto: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Ruoka/tuotanto/kauppa: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Pieni heimokylä"

#~ msgid "Our territory"
#~ msgstr "Meidän aluettamme"

#~ msgid "Territory of %s (%s)"
#~ msgstr "%s (%s) hallitsee aluetta"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Kaupunki: %s (%s) (%d vuoron tulitauko)"
#~ msgstr[1] "Kaupunki: %s (%s) (%d vuoron tulitauko)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "%s (%s | %s) hallitsee aluetta"

#~ msgid "Unclaimed territory"
#~ msgstr "Valtaamatonta aluetta"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Kaupunki: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Kaupunki: %s | %s (%s, %d vuoron tulitauko)"
#~ msgstr[1] "Kaupunki: %s | %s (%s, %d vuoron tulitauko)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Kaupunki: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Paikalla %d yksikkö."
#~ msgstr[1] " | Paikalla %d yksikköä."

#~ msgid " | Not occupied."
#~ msgstr " | Ei yksiköitä."

#~ msgid " | Occupied."
#~ msgstr " | Paikalla yksiköitä."

#~ msgid "   with %s."
#~ msgstr "  lisäksi %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Kauppa kaupungista %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktuuri: %s"

#~ msgid "Activity: %s"
#~ msgstr "Toiminta: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Yksikkö: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Yksikkö: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Yksikkö: %s | %s (%s, %d vuoron tulitauko)"
#~ msgstr[1] "Yksikkö: %s | %s (%s, %d vuoron tulitauko)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Kertoimet: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "H:%d P:%d TV:%d VP:%d/%d (%s)"

#~ msgid "  (%d more)"
#~ msgstr "  (%d muuta)"

#~ msgid "far from %s"
#~ msgstr "kaukana kaupungista %s"

#~ msgid "near %s"
#~ msgstr "lähellä kaupunkia %s"

#~ msgid "in %s"
#~ msgstr "kaupungissa %s"

#~ msgid "from %s"
#~ msgstr "kaupungista %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s kansalaista"

#~ msgid "Progress: no research"
#~ msgstr "Tutkimuksen nopeus: ei tutkimusta"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Tutkimuksen nopeus: %d vuoro/edistysaskel"
#~ msgstr[1] "Tutkimuksen nopeus: %d vuoroa/edistysaskel"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Tutkimuksen nopeus: %d vuoro/edistysaskeleen menetys"
#~ msgstr[1] "Tutkimuksen nopeus: %d vuoroa/edistysaskeleen menetys"

#~ msgid "Progress: none"
#~ msgstr "Tutkimuksen nopeus: ei tutkimusta"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d lamppu/vuoro"
#~ msgstr[1] "%d lamppua/vuoro"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] "%d lamppu/vuoro joukkueelta"
#~ msgstr[1] "%d lamppua/vuoro joukkueelta"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Lamppuja vuoroa kohden: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (teknologian ylläpitoon: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (ei koskaan)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d vuoro)"
#~ msgstr[1] "%d/%d (%d vuoroa)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (ei koskaan)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d vaihe"
#~ msgstr[1] "%d vaihetta"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d lamppu"
#~ msgstr[1] "%d lamppua"

#~ msgid "Population: %s"
#~ msgstr "Väkiluku: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Vuosi: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Kultaa: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Vero: %d Luksus: %d Tiede: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Liikkuu: Ei kukaan"

#~ msgid "Moving: %s"
#~ msgstr "Liikkuu: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Napsauttamalla lisätietoa)"

#~ msgid "%s People"
#~ msgstr "%s kansalaista"

#~ msgid "Year: %s"
#~ msgstr "Vuosi: %s"

#~ msgid "Turn: %d"
#~ msgstr "Vuoro: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Nettotulo: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Verot: Kulta:%d%% Luksus:%d%% Tiede:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Tutkittavana %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Lamppuja vuoroa kohden: %d – %d = %d"

#, fuzzy
#~ msgid "Bulbs per turn: %d"
#~ msgstr "Lamppuja vuoroa kohden: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Ilmaston lämpenemisen todennäköisyys: %d%% (%+d%%/vuoro)"

#~ msgid "Global warming deactivated."
#~ msgstr "Ilmastonmuutos ei ole käytössä."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Ydintalven mahdollisuus: %d%% (%+d%%/vuoro)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Ydintalvi ei ole käytössä."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d yksikkö"
#~ msgstr[1] "%d yksikköä"

#~ msgid "?goto:Unreachable"
#~ msgstr "Saavuttamaton"

#~ msgid "Turns to target: %d"
#~ msgstr "Vuoroja kohteeseen: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Vuoroja kohteeseen: %d – %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d yksikkö valittu"
#~ msgstr[1] "%d yksikköä valittu"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Muut: %d siviiliä; %d sotayksikköä"

#~ msgid "Others: %d civilian"
#~ msgstr "Muut: %d siviiliä"

#~ msgid "Others: %d military"
#~ msgstr "Muut: %d sotayksikköä"

#~ msgid "No units to upgrade!"
#~ msgstr "Yhtään ajanmukaistettavaa yksikköä ei ole."

#~ msgid "None of these units may be upgraded."
#~ msgstr "Yhtään yksikköä ei voitu ajanmukaistaa."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Ajanmukaista %d yksikkö"
#~ msgstr[1] "Ajanmukaista %d yksikköä"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s hinnalla %d kulta?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s hinnalla %d kultaa?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "Lakkautettavia yksikköjä ei ole!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s vastustaa lakkauttamistaan!"

#~ msgid "Disband %s?"
#~ msgstr "Lakkauta %s?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Yhtään näistä yksiköistä ei voi lakkauttaa."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Lakkauta %d yksikkö?"
#~ msgstr[1] "Lakkauta %d yksikköä?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Näyttää edistyksesi uusimman tutkimuskohteen kanssa."

#~ msgid "no research target."
#~ msgstr "ei tutkimuskohdetta."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "ei pakkausta"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s kaupungissa %s (%s, %s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Näyttää maailmanlaajuisen lämpenemisen etenemisen:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Saastumisaste: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Katastrofaalisen lämpenemisen todennäköisyys joka vuoro: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Näyttää ydintalven etenemisen:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Laskeuman määrä: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Katastrofitalven mahdollisuus vuorossa: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Näyttää nykyisen hallintomuotosi:"

#~ msgid "Population:      %5d"
#~ msgstr "Väkiluku:        %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Ylläpito:        %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energia:         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:            %5d t"
#~ msgstr[1] "Massa:            %5d t"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Matka-aika:     %5.1f vuotta"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Matka-aika:     ei tiedossa"

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Onnistumis-tn.:  %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Saapumisvuosi:   %8s"

#~ msgid "?timeout:off"
#~ msgstr "∞"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dmin %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dh %02dmin"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dpv %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "ylivuoto"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s – %s"

#~ msgid "Observer - %s"
#~ msgstr "Tarkkailija – %s"

#~ msgid "Buildings: "
#~ msgstr "Rakennukset: "

#~ msgid "None. "
#~ msgstr "Ei yhtään. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Kansakunta: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d kansakunta"
#~ msgstr[1] "%d kansakuntaa"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Ei käytössä"

#~ msgid "Wonders: "
#~ msgstr "Ihmeet: "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Kaupungit: %d kaikkiaan, ei haittaa valtakunnan koosta."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Kaupungit: %d kaikkiaan, %d yli %d kaupunkimäärän kynnyksen."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d rauhallinen ennen vähennyksiä."
#~ msgstr[1] "%d rauhallista ennen vähennyksiä."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d tyytymätön lisää."
#~ msgstr[1] "%d tyytymätöntä lisää."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Rajoittamaton sotatila on voimassa."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d sotilasyksikkö voi pitää kuria."
#~ msgstr[1] "Korkeintaan %d sotilasyksikköä voi pitää kuria."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Jokainen sotilasyksikkö tekee %d tyytymättömästä asukkaasta rauhallisen."
#~ msgstr[1] ""
#~ "Jokainen sotilasyksikkö tekee %d tyytymättömästä asukkaasta rauhallisia."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Sotilasyksiköt poissa kotoa voivat aiheuttaa tyytymättömyyttä. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Sotilasyksiköillä ei ole vaikutusta onnellisuuteen. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luksus: %d kaikkiaan."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Käyttökelpoista oletuskuvitusta ei löydy, lopetan!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Lataan kuvitusta \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Asiakasohjelma ei tue isometristä kuvitusta."

#~ msgid "Using default tileset instead."
#~ msgstr "Käytetään sen sijaan oletuskuvitusta."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Asiakasohjelma ei tue ylhäältä nähtävää kuvitusta."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Kuvitus \"%s\" ei tue %d ruudun pituisia reittinuolia. Reittinuolia ei "
#~ "välttämättä voida näyttää tavalliseen tapaan."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Kuvitus \"%s\" ei tue %d kokoisia kaupunkeja. Kaupungin kokoa ei voida "
#~ "näyttää tavalliseen tapaan."

#~ msgid "Trade"
#~ msgstr "kauppa"

#~ msgid "?wonder:W"
#~ msgstr "?ihme:I"

#~ msgid "?destroyed:D"
#~ msgstr "X"

#~ msgid "?built:B"
#~ msgstr "?rakennettu:R"

#~ msgid "?obsolete:O"
#~ msgstr "?vanhentunut:V"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "yhteysvirhe"

#~ msgid "lagging connection"
#~ msgstr "pykivä yhteys"

#~ msgid "buffer overflow"
#~ msgstr "puskurin ylivuoto"

#~ msgid "%s from %s"
#~ msgstr "%s osoitteesta %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (yhteys ei ole valmis)"

#~ msgid " (player %s)"
#~ msgstr " (pelaaja %s)"

#~ msgid " (observer)"
#~ msgstr " (tarkkailija)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" ei kelpaa kaavaimen tyypiksi"

#~ msgid "Missing pattern type"
#~ msgstr "Kaavaimen tyyppi puuttuu"

#~ msgid "Missing pattern"
#~ msgstr "Kaavain puuttuu"

#~ msgid "Technology: %s"
#~ msgstr "Teknologia: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Rakennushankkeet: %s"

#~ msgid "City: %s"
#~ msgstr "Kaupunki: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomaattitoiminta: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Vihollisdiplomaatti: %s"

#~ msgid "Global: %s"
#~ msgstr "Maailmanlaajuista: %s"

#~ msgid "Hut: %s"
#~ msgstr "Maja: %s"

#~ msgid "Nation: %s"
#~ msgstr "Kansakunta: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Sopimus: %s"

#~ msgid "Unit: %s"
#~ msgstr "Yksikkö: %s"

#~ msgid "Vote: %s"
#~ msgstr "Äänestys: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Ihme: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Opittu Aleksandrian kirjastosta"

#~ msgid "Learned New Tech"
#~ msgstr "Uusi edistysaskel saavutettu"

#~ msgid "Selected New Goal"
#~ msgstr "Uusi tavoite valittu"

#~ msgid "Bought"
#~ msgstr "Ostettu"

#~ msgid "Forced to Sell"
#~ msgstr "Pakotettu myymään"

#~ msgid "New Improvement Selected"
#~ msgstr "Uusi rakennushanke valittu"

#~ msgid "Sold"
#~ msgstr "Myyty"

#~ msgid "Building Unavailable Item"
#~ msgstr "Rakennettava kohde ei ole saatavilla"

#~ msgid "Captured/Destroyed"
#~ msgstr "Kaapattu/tuhottu"

#~ msgid "Celebrating"
#~ msgstr "Juhlii"

#~ msgid "Civil Disorder"
#~ msgstr "Kapinan partaalla"

#~ msgid "Famine"
#~ msgstr "Nälänhätä"

#~ msgid "Famine Feared"
#~ msgstr "Nälänhätä uhkaa"

#~ msgid "Growth"
#~ msgstr "Kasvu"

#~ msgid "May Soon Grow"
#~ msgstr "Saattaa kasvaa pian"

#~ msgid "Needs Aqueduct"
#~ msgstr "Tarvitsee vesijohdon"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Tarvitsee vesijohdon, työn alla"

#~ msgid "Normal"
#~ msgstr "Normaali"

#~ msgid "Nuked"
#~ msgstr "Ydinpommitettu"

#~ msgid "Released from citizen governor"
#~ msgstr "Vapautettu käsinhallintaan"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Ehdotetaan kasvun hidastamista"

#~ msgid "Transfer"
#~ msgstr "Siirrä"

#~ msgid "Was Built"
#~ msgstr "Rakennettiin"

#~ msgid "Has Plague"
#~ msgstr "Kärsii rutosta"

#~ msgid "City Map changed"
#~ msgstr "Kaupungin kartta muuttui"

#~ msgid "Worklist Events"
#~ msgstr "Työlistatapahtumat"

#~ msgid "Production changed"
#~ msgstr "Tuotannon kohde vaihtui"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Luonnonkatastrofi"

#~ msgid "Bribe"
#~ msgstr "Lahjus"

#~ msgid "Caused Incident"
#~ msgstr "Aiheutti selkkauksen"

#~ msgid "Escape"
#~ msgstr "Pako"

#~ msgid "Failed"
#~ msgstr "Epäonnistui"

#~ msgid "Incite"
#~ msgstr "Yllytys"

#~ msgid "Poison"
#~ msgstr "Myrkytys"

#~ msgid "Sabotage"
#~ msgstr "Sabotaasi"

#~ msgid "Theft"
#~ msgstr "Varkaus"

#~ msgid "Eco-Disaster"
#~ msgstr "Luonnonkatastrofi"

#~ msgid "Nuke Detonated"
#~ msgstr "Ydinase laukaistiin"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Majabarbaarit havahdutettu"

#~ msgid "City Founded from Hut"
#~ msgstr "Kaupunki perustettu majasta"

#~ msgid "Gold Found in Hut"
#~ msgstr "Kultaa löydetty majasta"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Kuoli majabarbaarien käsissä"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Palkkasoturi löydetty majasta"

#~ msgid "Settler Found in Hut"
#~ msgstr "Uudisraivaaja löydetty majasta"

#~ msgid "Tech Found in Hut"
#~ msgstr "Tietoa löydetty majasta"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Barbaarit säästivät yksikön"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbaarit lähtevät sotajalalle"

#~ msgid "Civil War"
#~ msgstr "Sisällissota"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Vajoaminen anarkiaan"

#~ msgid "First Contact"
#~ msgstr "Ensimmäinen yhteys"

#~ msgid "Learned New Government"
#~ msgstr "Opittiin uusi hallintomuoto"

#~ msgid "Low Funds"
#~ msgstr "Kassa tyhjä"

#~ msgid "Revolution Ended"
#~ msgstr "Vallankumous loppui"

#~ msgid "Revolution Started"
#~ msgstr "Vallankumous alkoi"

#~ msgid "Spaceship Events"
#~ msgstr "Avaruusalustapahtumat"

#~ msgid "Alliance"
#~ msgstr "Liittouma"

#~ msgid "Broken"
#~ msgstr "Rikottu"

#~ msgid "Cease-fire"
#~ msgstr "Tulitauko"

#~ msgid "Peace"
#~ msgstr "Rauha"

#~ msgid "Shared Vision"
#~ msgstr "Jaettu näkymä"

#~ msgid "Attack Failed"
#~ msgstr "Hyökkäys epäonnistui"

#~ msgid "Attack Succeeded"
#~ msgstr "Hyökkäys onnistui"

#~ msgid "Defender Destroyed"
#~ msgstr "Puolustaja tuhoutui"

#~ msgid "Defender Survived"
#~ msgstr "Puolustaja selvisi"

#~ msgid "Promoted to Veteran"
#~ msgstr "Nousi konkariksi"

#~ msgid "Lost outside battle"
#~ msgstr "Menetetty taistelun ulkopuolella"

#~ msgid "Production Upgraded"
#~ msgstr "Tuotanto päivitetty"

#~ msgid "Relocated"
#~ msgstr "Uudelleensijoitettu"

#~ msgid "Orders / goto events"
#~ msgstr "Komentotapahtumat"

#~ msgid "Built unit with population cost"
#~ msgstr "Yksikkö valmistui väkiluvun kustannuksella"

#~ msgid "New vote"
#~ msgstr "Uusi äänestys"

#~ msgid "Vote resolved"
#~ msgstr "Äänestys ratkesi"

#~ msgid "Vote canceled"
#~ msgstr "Äänestys peruttu"

#~ msgid "Finished"
#~ msgstr "Sai valmiiksi"

#~ msgid "Made Obsolete"
#~ msgstr "Vanhentui"

#~ msgid "Started"
#~ msgstr "Aloitettu"

#~ msgid "Stopped"
#~ msgstr "Lopetettu"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Valmistuu ensi vuorolla"

#~ msgid "AI Debug messages"
#~ msgstr "AI:n debug-viestit"

#~ msgid "Broadcast Report"
#~ msgstr "Levitä raportti"

#~ msgid "Caravan actions"
#~ msgstr "Karavaanitapahtumat"

#~ msgid "Chat error messages"
#~ msgstr "Keskustelun virheilmoitukset"

#~ msgid "Chat messages"
#~ msgstr "Keskusteluviestit"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Yhteydenotto/-katkeamisviestit"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomaattinen viesti"

#~ msgid "Error message from bad command"
#~ msgstr "Virheilmoitus huonosta komennosta"

#~ msgid "Game Ended"
#~ msgstr "Peli päättyi"

#~ msgid "Game Started"
#~ msgstr "Peli alkoi"

#~ msgid "Nation Selected"
#~ msgstr "Kansakunta valittu"

#~ msgid "Player Destroyed"
#~ msgstr "Pelaaja tuhottu"

#~ msgid "Report"
#~ msgstr "Raportti"

#~ msgid "Server Aborting"
#~ msgstr "Palvelin keskeyttää"

#~ msgid "Server Problems"
#~ msgstr "Palvelinongelmia"

#~ msgid "Message from server operator"
#~ msgstr "Viesti palvelinoperaattorilta"

#~ msgid "Server settings changed"
#~ msgstr "Palvelinasetukset muuttuivat"

#~ msgid "Turn Bell"
#~ msgstr "Vuorokello"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Skenaarion/sääntökokoelman skriptiviesti"

# Settings for messages for when the year advances
#~ msgid "Year Advance"
#~ msgstr "Vuosi vaihtuu"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Käyttö: %s [valitsin ...]\n"
#~ "Valitsin voi olla:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr "      --\t\tVälitä tästä seuraavat parametrit käyttöliittymälle.\n"

#~ msgid "AD"
#~ msgstr "jaa."

#~ msgid "BC"
#~ msgstr "eaa."

#~ msgid "Mr. %s"
#~ msgstr "Herra %s"

#~ msgid "Ms. %s"
#~ msgstr "Rouva %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "yhteysvirhe"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Kuva"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Sisäinen virhe"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Ruutuja pelaajaa kohden"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Vain tavallisten pelaajien kesken"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Kaikki pelaajat samalla mantereella"

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Kartan koon määrittely"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Asetus 'scorefile ei kelpaa: '%s'. Katso \"/help scorefile\"."

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Tuntematon asetusparametri '%s'."

#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "Kauppareitti kaupunkien %s ja %s välillä on peruttu."

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Merkkijonoarvo saa olla korkeintaa %lu merkkiä pitkä"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Yhteensä:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Yhteensä:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Kyllä"

#, fuzzy
#~ msgid "no"
#~ msgstr "Ei mitään"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Matka-aika:     ei tiedossa"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "rautatie           %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Yhteensä:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", ei valmis"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Pelaajan nimi: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Väli %d-%d ei kelpaa."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(ei työlistaa)"

#, fuzzy
#~ msgid "error generating the file name"
#~ msgstr "Tallennustiedoston nimen määritys"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Tallennustiedoston avaaminen epäonnistui: %s"

#~ msgid "illegal packet size"
#~ msgstr "virheellinen pakettikoko"

#~ msgid "decoding error"
#~ msgstr "koodauksenpurkuvirhe"

#~ msgid "Away"
#~ msgstr "Poissa"

#~ msgid "Novice"
#~ msgstr "Vasta-alkajan"

#~ msgid "Easy"
#~ msgstr "Helppo"

#~ msgid "Hard"
#~ msgstr "Vaikea"

#~ msgid "Cheating"
#~ msgstr "Huijaava"

#~ msgid "Experimental"
#~ msgstr "Kokeellinen"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Kansansurmahakuinen"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Sotaisa"

#~ msgid "?attitude:Hostile"
#~ msgstr "Vihamielinen"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Yhteistyökyvytön"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Rauhaton"

#~ msgid "?attitude:Neutral"
#~ msgstr "Neutraali"

#~ msgid "?attitude:Respectful"
#~ msgstr "Kunnioittava"

#~ msgid "?attitude:Helpful"
#~ msgstr "Avulias"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Innokas"

#~ msgid "?attitude:Admiring"
#~ msgstr "Ihaileva"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Palvova"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Aselepo"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Sotatila"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Ei tavattu"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Joukkuetoveri"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Vain ihmeille voi olla maailmanlaajuisia vaatimuksia."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Vain ihmeille voi olla kansakunnanlaajuisia (so. 'pelaajanlaajuisia') "
#~ "vaatimuksia."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Vain ihmeille voi olla saarenlaajuisia vaatimuksia."

# Hm, tältä se kuulostaa?
#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Vain maailmanlaajuisia hengissäpysymisvaatimuksia tuetaan."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" yksikköä"

# unitclass: %s on "maavoimien" jne.
#~ msgid "%s units"
#~ msgstr "%s yksikköjä"

#~ msgid "Size %d"
#~ msgstr "Koko %d"

#~ msgid "%s AI"
#~ msgstr "%s AI"

#~ msgid "%s terrain"
#~ msgstr "maastotyyppi: %s"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "maastotyyppi: %s"

# (I hope it's not "airbase base" too.)
#~ msgid "%s base"
#~ msgstr "%stukikohta"

#~ msgid "After %s"
#~ msgstr "Kun %s on saavutettu"

#~ msgid "%s possible"
#~ msgstr "%s mahdollinen"

#~ msgid "City center tile"
#~ msgstr "Kaupungin keskiruutu"

#~ msgid "Team %d"
#~ msgstr "Joukkue %d"

#~ msgid "team %s"
#~ msgstr "joukkue %s"

#~ msgid "team %d"
#~ msgstr "joukkue %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Tulevaisuuden teknologia %d"

#~ msgid "Future Tech."
#~ msgstr "Tulevaisuuden teknologia"

#~ msgid "Mine"
#~ msgstr "kaivos"

#~ msgid "Hut"
#~ msgstr "maja"

#~ msgid "Farmland"
#~ msgstr "peltomaa"

#~ msgid "Fallout"
#~ msgstr "laskeuma"

#~ msgid "Land"
#~ msgstr "maa"

#~ msgid "Oceanic"
#~ msgstr "meri"

#~ msgid "Idle"
#~ msgstr "Toimeton"

#~ msgid "Fortifying"
#~ msgstr "Linnoittautumassa"

#~ msgid "Fortified"
#~ msgstr "Linnoittautunut"

#~ msgid "Goto"
#~ msgstr "Mene"

#~ msgid "Explore"
#~ msgstr "Tutki"

#~ msgid "Transform"
#~ msgstr "Muokkaa"

#~ msgid "Base"
#~ msgstr "Tukikohta"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Muu_nna yksikkö"

# *** '(s/he/it) moves' ***
#~ msgid "Moves"
#~ msgstr "Liikkuu"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Ruoka/Tuotanto/Kulta:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ajanmukaista %s yksiköksi %s, kustannus on %d kulta?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Ajanmukaista %s yksiköksi %s, kustannus on %d kultaa?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Valitan: yksikköä %s ei voi (vielä) ajanmukaistaa."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Yksikön %s ajanmukaistaminen yksiköksi %s maksaa %d kullan.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Yksikön %s ajanmukaistaminen yksiköksi %s maksaa %d kultaa.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Voit ajanmukaistaa yksiköitä vain omissa kaupungeissasi."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "Jos päivittäisit yksikön %s, sen kuljettamat yksiköt jäisivät rannalle."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Päivitetty yksikkö %1$.0s%2$s ei tulisi toimeen tällaisessa maastossa."

#~ msgid "%s or similar units"
#~ msgstr "%s tai vastaavat yksiköt"

#~ msgid "%s and similar units"
#~ msgstr "%s ja vastaavat yksiköt"

# Remove 'version' as unnecessary and confusing, particularly when (beta
# version) is included.
#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beta-versio)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv %s"

#~ msgid "betatest version "
#~ msgstr "beta-kokeiluversio"

#~ msgid "version "
#~ msgstr "versio "

# *** -kuu can be removed from months to produce shortenings. ***
#~ msgid "January"
#~ msgstr "tammikuu"

#~ msgid "February"
#~ msgstr "helmikuu"

#~ msgid "March"
#~ msgstr "maaliskuu"

#~ msgid "April"
#~ msgstr "huhtikuu"

#~ msgid "May"
#~ msgstr "toukokuu"

#~ msgid "June"
#~ msgstr "kesäkuu"

#~ msgid "July"
#~ msgstr "heinäkuu"

#~ msgid "August"
#~ msgstr "elokuu"

#~ msgid "September"
#~ msgstr "syyskuu"

#~ msgid "October"
#~ msgstr "lokakuu"

#~ msgid "November"
#~ msgstr "marraskuu"

#~ msgid "December"
#~ msgstr "joulukuu"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "TÄMÄ ON BETA-VERSIO\n"
#~ "Freeciv %s ilmestyy %sssa, osoitteessa %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "TÄMÄ ON BETA-VERSIO\n"
#~ "Freeciv %s ilmestyy %sssa, osoitteessa %s"

# *** free -> liberty ***
#~ msgid "'Cause civilization should be free!"
#~ msgstr "Koska sivilisaation tulisi olla vapaa!"

#~ msgid "Aqueduct"
#~ msgstr "Vesijohto"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Mahdollistaa kaupungin kasvamisen suuremmaksi kuin 10."

#~ msgid "Bank"
#~ msgstr "Pankki"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Yhdessä Torin kanssa Pankki lisää luksuksen ja verojen tuottoa "
#~ "kaupungissa 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Jokainen kasarmikaupungissa koottava uusi yksikkö ylenee automaattisesti "
#~ "konkariksi, mikä tarkoittaa, että sen puolustus- ja hyökkäyskyky "
#~ "lisääntyy 50%. Vahingoittuneet yksiköt, jotka viipyvät kaupungissa "
#~ "kokonaisen pelivuoron liikkumatta, paranevat kokonaan."

#~ msgid "Barracks II"
#~ msgstr "Kasarmi II"

#~ msgid "Barracks III"
#~ msgstr "Kasarmi III"

#~ msgid "Cathedral"
#~ msgstr "Tuomiokirkko"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Tuomiokirkko tekee 4 tyytymätöntä asukasta rauhallisiksi kaupungissa "
#~ "helpottaen järjestyksenpitoa. Vaikutus ei kuitenkaan ulotu sotatoimista "
#~ "aiheutuvaan tyytymättömyyteen."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Kaupunginmuuri helpottaa kaupungin puolustamista. Se kolminkertaistaa "
#~ "kaupungissa olevien yksiköiden puolustuskyvyn maa- ja merivoimien "
#~ "yksiköitä sekä helikoptereita vastaan. Muurit eivät auta "
#~ "puolustauduttaessa muita ilma-aluksia tai tykistöä vastaan. Muurit "
#~ "suojaavat myös siviiliväestöä; kaupungin väkiluku ei laske vaikka "
#~ "puolustava yksikkö tuhoutuisikin maavoimien yksikön hyökkäyksessä."

#~ msgid "Colosseum"
#~ msgstr "Areena"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Tuottaa sirkushuveja kansalle, tehden kolme tyytymätöntä asukasta "
#~ "rauhallisiksi. Vaikutus ei kuitenkaan ulotu sotatoimista aiheutuvaan "
#~ "tyytymättömyyteen."

#~ msgid "Courthouse"
#~ msgstr "Käräjätalo"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähentää korruptiota kaupungissa 50%. Demokratiassa tekee yhden "
#~ "tyytymättömän asukkaan rauhalliseksi. Puolittaa pääkaupungin etäisyyden "
#~ "vaikutuksen kapinan hintaa laskettaessa."

#~ msgid "Factory"
#~ msgstr "Tehdas"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Lisää tuotantoa kaupungissa 50%. Tämä lisäys voi vaikuttaa merkittävästi "
#~ "saastumiseen."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Aina kun kaupunki, jossa on viljasiilo kasvaa tai kutistuu, varastoidun "
#~ "ruuan määrä asetetaan puolilleen. Kaupungin on helpompi kasvaa nopeasti "
#~ "ja se kestää helpommin nälänhätää."

#~ msgid "Hydro Plant"
#~ msgstr "Vesivoimala"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Vähentää tuotannosta johtuvaa saastumista kaupungissa 50%.  Lisää tehtaan "
#~ "ja teollisuuskompleksin tuotantoa: tehdas ja vesivoimala yhdessä antavat "
#~ "75% edun; tehdas, teollisuuskompleksi ja vesivoimala yhdessä antavat 150% "
#~ "edun."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Kaupungissa voi olla vain yksi voimalaitos: vesi-, hiili- tai "
#~ "ydinvoimala. Kaupunkiin voi rakentaa vesivoimalan jos se on vuorten tai "
#~ "joen vieressä (tai samalla ruudulla niiden kanssa)."

#~ msgid "Library"
#~ msgstr "Kirjasto"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Kasvattaa kaupungin tutkimustulosta 50%."

#~ msgid "Marketplace"
#~ msgstr "Tori"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Lisää kaupungin luksus- ja verokertymää 50%."

#~ msgid "Mass Transit"
#~ msgstr "Joukkoliikenne"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Poistaa väkimäärän vaikutuksen kaupungin saastutukseen. Kaupungin "
#~ "väkimäärä ei tällöin aiheuta saastumista."

#~ msgid "Mfg. Plant"
#~ msgstr "Teollisuuskompleksi"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Yhdessä Tehtaan kanssa Teollisuuskompleksi lisää tuotantoa kaupungissa "
#~ "100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Ydinvoimala"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Vähentää kaupungin aiheuttamaa saastumista 50%. Lisää kaupungissa olevan "
#~ "tehtaan tai teollisuuskompleksin tuotantoa: tehdas ja ydinvoimala yhdessä "
#~ "kaksinkertaistavat tuotannon; tehdas, teollisuuskompleksi ja ydinvoimala "
#~ "yhdessä lisäävät tuotantoa 150%."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Kaupungissa voi olla vain yksi voimalaitos: vesi-, hiili- tai ydinvoimala."

#~ msgid "Palace"
#~ msgstr "Palatsi"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Tekee kaupungista valtakuntasi pääkaupungin ja hallinnon keskuksen. "
#~ "Korruption määrä muissa kaupungeissa riippuu niiden etäisyydestä "
#~ "pääkaupungista, poikkeuksena Demokratia ja Kommunismi. Kaikissa "
#~ "hallitusmuodoissa kapinaan yllyttämisen kustannukset riippuvat myös "
#~ "etäisyydestä pääkaupungista."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Pidä hyvää huolta pääkaupungistasi, sillä sen menettäminen saattaa syöstä "
#~ "valtakuntasi sisällissotaan. Palatsin menetys johtaa myös mahdollisen "
#~ "avaruusaluksen menettämiseen."

#~ msgid "Power Plant"
#~ msgstr "Hiilivoimala"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Lisää kaupungissa olevan tehtaan tai teollisuuskompleksin tuotantoa: "
#~ "Tehdas ja hiilivoimala yhdessä kaksinkertaistavat tuotannon; tehdas, "
#~ "teollisuuskompleksi ja hiilivoimala yhdessä lisäävät tuotantoa 150%. "
#~ "Lisääntynyt tuotanto saattaa kasvattaa kaupungin saastepäästöjä."

#~ msgid "Recycling Center"
#~ msgstr "Kierrätyskeskus"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Kierrätyskeskuksen rakentaminen Vähentää kaupungin tuotannosta johtuvan "
#~ "saasteen määrää 66%."

#~ msgid "SDI Defense"
#~ msgstr "Ohjuspuolustusjärjestelmä"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Suojelee kaupunkia ja sen ympäristöä (aina 2 ruudun päähän) ydiniskuilta. "
#~ "Kaupunkia tai sen ympäristössä olevaa yksikköä vastaan hyökkäävä (tai "
#~ "muuten vain ympäristössä laukaistu) ydinaseyksikkö ammutaan alas eikä "
#~ "sillä ole mitään vaikutusta."

#~ msgid "Space Component"
#~ msgstr "Avaruusaluksen komponentti"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Avaruusaluksen komponentteja ovat Moottorit ja Polttoainesäiliöt.  "
#~ "Jokainen pari vähentää avaruusaluksesi matkustusaikaa.  Voit rakentaa "
#~ "näitä korkeintaan 8 paria."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Ennen kuin voit rakentaa avaruusaluksen osia, on jonkun pelaajan pitänyt "
#~ "rakentaa Apollo-ohjelma."

#~ msgid "Space Module"
#~ msgstr "Avaruusaluksen yksikkö"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Avaruusaluksen kalleimpia osia ovat sen eri yksiköt. Avaruusaluksen "
#~ "yksiköitä on kolmea eri tyypiä:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "– Asuinyksikkö: tarjoaa asuintilat 10 000 ihmiselle."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "– Ylläpitoyksikkö: tuottaa ruokaa ja vettä yhden asuinyksikön asukkaita "
#~ "varten."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "– Aurinkopaneeliyksikkö: tuottaa energiaa muille avaruusaluksen "
#~ "yksiköille."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "Voit rakentaa avaruusalustasi varten jokaista erityyppistä yksikköä "
#~ "korkeintaan 4 kappaletta."

#~ msgid "Space Structural"
#~ msgstr "Avaruusaseman runko-osa"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Runko-osat muodostavat avaruusaluksesi perustan.  Jotta muut osat "
#~ "toimisivat, ne on kiinnitettävä runko-osiin. Voit rakentaa korkeintaan 32 "
#~ "runko-osaa."

#~ msgid "Temple"
#~ msgstr "Temppeli"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Muuttaa yhden tyytymättömän asukkaan rauhalliseksi. Edistysaskel "
#~ "mystiikka kkaksinkertaistaa tämän vaikutuksen. Mystiikan ja ihmeen "
#~ "Delfoin oraakkeli kanssa neljä asukasta muuttuu tyytyväiseksi. Vaikutus "
#~ "ei ulotu asukkaisiin, joiden tyytymättömyys johtuu sotatoimista."

#~ msgid "University"
#~ msgstr "Yliopisto"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr "Yhdessä Kirjaston kanssa lisää tutkimuspanosta kaupungissa 100%"

#~ msgid "Apollo Program"
#~ msgstr "Apollo-ohjelma"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Kaikki kaupungit kartalla näkyvät ihmeen omistavalle pelaajalle. Hän saa "
#~ "aina ajantasaisen tiedon kaupunkiruuduista näkyvyysrajoista huolimatta. "
#~ "Kaikki pelaajat voivat alkaa rakentaa avaruusalusta (jos heidän "
#~ "teknologiatasonsa riittää siihen)."

#~ msgid "Colossus"
#~ msgstr "Kolossipatsas"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Kaikki kauppaa tuottavat ruudut tämän ihmeen rakentaneen kaupungin "
#~ "ympärillä tuottavat yhden yksikön enemmän kauppaa."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Kopernikuksen observatorio"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Lisää tutkimuspanosta kaupungissa 50%."

#~ msgid "Cure For Cancer"
#~ msgstr "Syövän parannus"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Tämä hämmästyttävä lääketieteellinen saavutus muuttaa yhden tyytymättömän "
#~ "asukkaan rauhalliseksi kaikissa kaupungeissa, mukaanlukien asukkaat "
#~ "joiden tyytymättömyys johtuu sotatoimista."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwinin tutkimusretket"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwin lisäsi tutkimuksellaan lajien synnystä ihmisten uskoa "
#~ "tieteen mahtiin. Antaa kaksi teknologista edistysaskelta välittömästi."

#~ msgid "Great Library"
#~ msgstr "Aleksandrian kirjasto"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Aleksandrian kirjaston rakentanut kansakunta saa käyttöönsä kaikki ne "
#~ "tieteen ja teknologian saavutukset, jotka ainakin kaksi muuta kansakuntaa "
#~ "on saavuttanut."

#~ msgid "Great Wall"
#~ msgstr "Kiinan muuri"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Vaikuttaa ikään kuin kaikissa kaupungeissasi olisi kaupunginmuuri."

#~ msgid "Hanging Gardens"
#~ msgstr "Riippuvat puutarhat"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Yksi rauhallinen asukas joka kaupungissa tulee onnelliseksi. Siinä "
#~ "kaupungissa, johon tämä ihme rakennetaan, vielä kaksi ylimääräistä "
#~ "rauhallista asukasta tulee onnelliseksi. Jos kaupungissa ei ole "
#~ "rauhallisia asukkaita, vaikutus muuttaa tyytymättömiä asukkaita "
#~ "rauhallisiksi. (Tämä koskee myös sotatoimista johtuvaa tyytymättömyyttä.)"

#~ msgid "Hoover Dam"
#~ msgstr "Assuanin pato"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Vaikuttaa kuin vesivoimalaitos kaikissa kaupungeissasi samalla "
#~ "mantereella, jolle ihme on rakennettu. (Vähentää saastepäästöjä ja lisää "
#~ "tehtaiden ja teollisuuskompleksien tuotantoa)."

#~ msgid "Isaac Newton's College"
#~ msgstr "Isaac Newtonin akatemia"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Lisää tutkimuspanosta kaupungissaan 100%."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bachin katedraali"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Tekee kaksi tyytymätöntä asukasta rauhallisiksi kaikissa omissa "
#~ "kaupungeissasi samalla mantereella, jolle ihme on rakennettu. Vaikutus "
#~ "koskee myös asukkaita, joiden tyytymättömyys johtuu sotilastoimista."

#~ msgid "Lighthouse"
#~ msgstr "Majakka"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr ""
#~ "Antaa kaikille merivoimien yksiköille yhden ylimääräisen liikepisteen."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magalhaesin tutkimukset"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr ""
#~ "Antaa kaikille merivoimien yksiköille yhden ylimääräisen liikepisteen."

#~ msgid "Manhattan Project"
#~ msgstr "Manhattan-projekti"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Sikstiiniläiskappeli"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Kaksinkertaistaa tuomiokirkkojen vaikutuksen kaikissa kaupungeissa."

#~ msgid "Oracle"
#~ msgstr "Delfoin oraakkeli"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Tekee kahdesta ylimääräisestä tyytymättömästä asukkaasta rauhallisen "
#~ "jokaisessa kaupungissa, jossa on temppeli. Vaikutus ei ulotu sotatoimista "
#~ "aiheutuvaan tyytymättömyyteen."

#~ msgid "Pyramids"
#~ msgstr "Pyramidi"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Voit valita minkä tahansa hallitusmuodon (myös sellaisen jota et ole "
#~ "tutkinut) ja vaihtaa niiden kesken ilman välikauden anarkiaa."

#~ msgid "SETI Program"
#~ msgstr "SETI-ohjelma"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Lisää tutkimuspanosta kaikissa kaupungeissa 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespearen teatteri"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Muuttaa kaikki tyytymättömät asukkaat rauhallisiksi kaupungissaan, "
#~ "mukaanlukien sotatoimien takia tyytymättömät asukkaat."

#~ msgid "United Nations"
#~ msgstr "Yhdistyneet Kansakunnat"

#~ msgid "Women's Suffrage"
#~ msgstr "Naisasialiike"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Kaikissa kaupungeissa sotilasyksiköiden aiheuttama tyytymättömyys vähenee "
#~ "yhdellä. Tämän jälkeen tasavallassa yksiköt eivät aiheuta "
#~ "tyytymättömyyttä ja demokratiassa hyökkäysyksiköt aiheuttavat vain yhden "
#~ "tyytymättömän asukkaan."

#~ msgid "?Elvis:E"
#~ msgstr "Vi"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Jokainen viihdyttäjä tuottaa joka vuoro kaksi pistettä luksusta "
#~ "kaupungilleen. Katso Onnellisuutta koskeva kappale luksuspisteiden "
#~ "vaikutuksista."

#~ msgid "?Scientist:S"
#~ msgstr "T"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Jokainen tutkija lisää joka vuorolla kaksi pistettä valtakuntasi "
#~ "tutkimustuloksiin."

#~ msgid "?Taxman:T"
#~ msgstr "Ve"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Jokainen verottaja tuottaa joka vuoro kaksi lisäkultaa valtiosi kassaan."

#~ msgid "?citystyle:European"
#~ msgstr "Eurooppalainen"

#~ msgid "?citystyle:Classical"
#~ msgstr "Klassinen"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Trooppinen"

#~ msgid "?citystyle:Asian"
#~ msgstr "Aasialainen"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babylonialainen"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Kelttiläinen"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renessanssi"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Teollinen"

#~ msgid "?citystyle:Modern"
#~ msgstr "Moderni"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Postmoderni"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1-sääntökokoelma"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Pelaat Civ1-tyylisillä säännöillä. Nämä ovat paljon yksinkertaisemmat "
#~ "kuin Freecivin oletussäännöt. Jos tunnet vain oletussäännöt, tutustu "
#~ "hetki näiden välisiin eroihin.\n"
#~ "\n"
#~ " · Teknologioita, rakennuksia ja yksiköitä on vähemmän\n"
#~ " · Yksiköillä ei ole voimapisteitä. Jos ne voittavat taistelun, ne "
#~ "pysyvät täysissä voimissa.\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Lukutaito"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Rutto"

#~ msgid "Team 0"
#~ msgstr "Joukkue 0"

#~ msgid "Team 1"
#~ msgstr "Joukkue 1"

#~ msgid "Team 2"
#~ msgstr "Joukkue 2"

#~ msgid "Team 3"
#~ msgstr "Joukkue 3"

#~ msgid "Anarchy"
#~ msgstr "Anarkia"

#~ msgid "Warlord %s"
#~ msgstr "Sotapäällikkö %s"

#~ msgid "Warlady %s"
#~ msgstr "Sotapäällikkö %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarkia on yksinkertaisesti kaikenlaisen tunnistettavissa olevan "
#~ "hallinnon puute. Kansalaiset ovat hajallaan ja tuottavat huonosti sekä "
#~ "käyttävät tulonsa mahdollisimman nopeasti sen sijaan että maksaisivat "
#~ "veroja tai sijoittaisivat tutkimukseen."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "Anarkiassa korruptiota esiintyy hiukan vähemmän kuin Yksinvallassa, mutta "
#~ "tyytymättömyys on yleisempää."

#~ msgid "Despotism"
#~ msgstr "Yksinvalta"

#~ msgid "Chief %s"
#~ msgstr "Päällikkö %s"

#~ msgid "?female:Chief %s"
#~ msgstr "Päällikkö %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Yksinvallan aikana olet kansasi absoluuttinen hallitsija. Valtasi "
#~ "alamaisiin riippuu armeijasi ylläpitämästä sotatilasta."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Yksinvalta kärsii kaikista hallintomuodoista korkeimmasta korruption "
#~ "tasosta."

#~ msgid "Monarchy"
#~ msgstr "Monarkia"

#~ msgid "King %s"
#~ msgstr "Kuningas %s"

#~ msgid "Queen %s"
#~ msgstr "Kuningatar %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Monarkiassa perinnöllinen kuningas tai kuningatar toimii hallintosi "
#~ "keulakuvana."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Monarkia kärsii samasta suhteellisen vähäisestä määrästä korruptiota kuin "
#~ "Tasavalta."

#~ msgid "Communism"
#~ msgstr "Kommunismi"

#~ msgid "Comrade %s"
#~ msgstr "Toveri %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Toveri %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Kommunistinen hallinto perustuu ihanteeseen kaikkien ihmisten tasa-"
#~ "arvosta. Kaiken omaisuuden omistaa yksityisten kansalaisten sijaan "
#~ "valtio. Kommunismi antaa tasapainoisesti pontta sekä sotilaalliselle että "
#~ "taloudelliselle toiminnalle."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Kommunismissa korruption määrä ei ole riippuvainen etäisyydestä "
#~ "pääkaupunkiin; kaikki kaupungit (myös pääkaupunki) kärsivät siitä "
#~ "kohtuullisessa määrin."

#~ msgid "Republic"
#~ msgstr "Tasavalta"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Tasavaltalaisessa valtiomuodossa kansalaiset valitsevat hallitsijansa "
#~ "vaaleilla; koska valittujen johtajien täytyy säilyttää kansansuosionsa "
#~ "säilyttääkseen valtansa, kansalaisille annetaan enemmän vapauksia. "
#~ "Tasavallan aikana kansalaiset tulevat helposti tyytymättömiksi, mutta "
#~ "heidän riippumattomuutensa  †  †  €†   mahdollistaa korkean kaupan tason."

#~ msgid "Democracy"
#~ msgstr "Demokratia"

#~ msgid "President %s"
#~ msgstr "Presidentti %s"

#~ msgid "?female:President %s"
#~ msgstr "Presidentti %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokratiassa kansalaiset hallitsevat suoraan äänestämällä käsiteltävistä "
#~ "asioista. Demokratia tarjoaa korkeimman mahdollisen kaupan tason, mutta "
#~ "myös suurimman tyytymättömyyden uhan. Demokratiassa ei esiinny "
#~ "korruptiota, mutta sotiminen korpeaa kansalaisia mitä suurimmassa määrin."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Koska demokratiassa (onnelliset) kansalaiset uskovat vakaasti "
#~ "hallintoonsa, heidän uskollisuutensa on vankkumatonta. Demokraattisen "
#~ "valtiomuodon sotilasyksiköt eivät ole lahjottavissa eivätkä "
#~ "vihollisdiplomaatit tai -vakoojat voi yllyttää demokratian kaupunkeja "
#~ "kapinaan."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Muinaiset"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Modernit"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:yhdysvaltalaiset"

# TODO: msgid needs VERBS
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Tunnetaan virallisesti Amerikan Yhdysvaltoina. Maa itsenäistyi Iso-"
#~ "Britanniasta vuosien 1776–1783 vallankumouksen jälkeen."

#~ msgid "Aztec"
#~ msgstr "asteekkien"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:asteekit"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Asteekit, nahuatlia puhuva Sonoran aavikolla kotoisin oleva kansa, otti "
#~ "vallan Keski-Meksikon tolteekkiperustaisilta kansoilta 1400-luvulla jaa. "
#~ "ja otti uudelleen käyttöön ihmisuhrit. Cortezin johtamat espanjalaiset "
#~ "valloittivat maan heiltä vuonna 1524."

#~ msgid "Babylonian"
#~ msgstr "babylonialaisten"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:babylonialaiset"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon oli Mesopotamian johtava kaupunki 1700-luvulta 600-luvulle eaa. "
#~ "Sitä hallitsivat mm. amoriitit, kassiitit, assyrialaiset ja kaldealaiset."

#~ msgid "%s Lugal"
#~ msgstr "Lugal %s"

#~ msgid "?female:%s Lugal"
#~ msgstr "Lugal %s"

#~ msgid "%s Ensi"
#~ msgstr "Ensi %s"

#~ msgid "?female:%s Ensi"
#~ msgstr "Ensi %s"

#~ msgid "Chinese"
#~ msgstr "kiinalaisten"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:kiinalaiset"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kiina on vanhin maailman nykyisistä pääsivilisaatioista. Sen kirjalliset "
#~ "lähteet yltävät 3 500 vuoden päähän. Qin-dynastia yhdisti Kiinan "
#~ "ensimmäistä kertaa vuonna 221 eaa., jonka jälkeen Kiina koki sekä "
#~ "yhtenäisyyden että erillisyyden kausia ja ulkopuoliset kansat "
#~ "valloittivat sen moneen kertaan. Nykyään mannermaalla valtaa kommunistien "
#~ "vuonna 1949 perustama Kiinan kansantasavalta, kun taas Taiwanin saarella "
#~ "vallankahvassa on entisen Kiinan kansallisen tasavallan hallinto."

#~ msgid "Chairperson %s"
#~ msgstr "Puheenjohtaja %s"

#~ msgid "Egyptian"
#~ msgstr "egyptiläisten"

#~ msgid "?plural:Egyptians"
#~ msgstr "egyptiläiset"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egypti oli maailman toiseksi vanhin sivilisaatio. Ammoisista ajoista se "
#~ "on ollut harvinaisen kaupungistunut, koska Niilin vuotuisten tulvien "
#~ "tuoma lieju tuotti ravintoa suurelle väestölle."

#~ msgid "English"
#~ msgstr "englantilaisten"

#~ msgid "?plural:English"
#~ msgstr "englantilaiset"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Wessexin Alfred Suuri yhdisti Englannin 800-luvun lopulla. Vain vuosisata "
#~ "myöhemmin Normandian Vilhelm Valloittaja valtasi maan. Sen jälkeen "
#~ "Englantia ei olekaan kukaan vallannut."

#~ msgid "French"
#~ msgstr "ranskalaisten"

#~ msgid "?plural:French"
#~ msgstr "ranskalaiset"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Ranska on ollut pitkään suurvalta Euroopassa. Ranskalaiset valloittajat, "
#~ "kuten keisari Napoleon ja kuningas Kaarle Suuri, yhdistivät laajoja "
#~ "Euroopan alueita Ranskan lipun alle."

#~ msgid "?female:Premier %s"
#~ msgstr "Pääministeri %s"

#~ msgid "German"
#~ msgstr "saksalaisten"

#~ msgid "?plural:Germans"
#~ msgstr "saksalaiset"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Preussin sotavoimat yhdistivät Saksan 1871. Ensimmäisen maailmansodan "
#~ "jälkeen valtiosta tuli tasavalta, mutta se joutui natsismin alle 1933 ja "
#~ "aloitti toisen maailmansodan. Sodan jälkeen Saksa jaettiin kahdeksi "
#~ "valtioksi, jotka uudelleenyhdistyivät vuonna 1990 kylmän sodan päätteeksi."

#~ msgid "Greek"
#~ msgstr "kreikkalaisten"

#~ msgid "?plural:Greeks"
#~ msgstr "kreikkalaiset"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Muinaiset kreikkalaiset, Mykenen jälkeen ja ennen Rooman valtaa."

#~ msgid "Indian"
#~ msgstr "intialaisten"

#~ msgid "?plural:Indians"
#~ msgstr "intialaiset"

#~ msgid "Mongol"
#~ msgstr "mongolien"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:mongolit"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Tšingis-kaanin yhdistettyä mongolit he valloittivat seuraavina "
#~ "vuosisatoina suurimman imperiumin ihmiskunnan historiassa: se käsitti "
#~ "suurimman osan Aasiasta. He olivat kuuluisia äärettömästä "
#~ "armottomuudestaan sodankäynnissä."

#~ msgid "Roman"
#~ msgstr "roomalaisten"

#~ msgid "?plural:Romans"
#~ msgstr "roomalaiset"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Legendan mukaan Romulus perusti Rooman 753 eaa.  Kulta-aikanaan Rooma "
#~ "hallitsi lähes koko Eurooppaa, pohjois-Afrikkaa ja Mesopotamiaa."

#~ msgid "Imperator %s"
#~ msgstr "Imperaattori %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Imperaattori %s"

#~ msgid "Russian"
#~ msgstr "venäläisten"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Tarinan mukaan Novrogodin slaavilaiset ja karjalaisheimot kutsuivat "
#~ "varjagikuningas Rurikin tuomaan järjestystä maahansa. Rurik perusti "
#~ "alueelle Kiovan Venäjän (Kiovan Rusj), josta tuli ensimmäinen venäläinen "
#~ "valtio. 1000-luvulle tultaessa Kiovan Venäjä oli hajonnut pienempiin "
#~ "ruhtinaskuntiin, jotka Iivana III yhdisti uudelleen yhdeksi valtioksi "
#~ "1400-luvulla. Voitettuaan Ruotsilta laajoja alueita Pietari I julisti "
#~ "maansa Venäjän keisarikunnaksi 1721. Keisarikunnan aikaa kesti vuoteen "
#~ "1917, jolloin sosialistinen vallankumous syöksi viimeisen venäläisen "
#~ "keisarin vallasta. Neuvostoliiton hajottua 1991 Venäjä ilmestyi takaisin "
#~ "maailmankartalle, tällä kertaa liittotasavaltana."

#~ msgid "Zulu"
#~ msgstr "zulujen"

#~ msgid "?plural:Zulus"
#~ msgstr "zulut"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Zulut ovat sotaisa bantukansa joka muutti läntisestä keski-Afrikasta "
#~ "eteläiseen Afrikkaan 1700-luvulta alkaen, alisti alkuperäiset khoisan-"
#~ "kansat ja törmäsi eurooppalaisiin uudisasukkaisiin."

#~ msgid "Advanced Flight"
#~ msgstr "Kehittynyt ilmailu"

#~ msgid "Alphabet"
#~ msgstr "Aakkoset"

#~ msgid "Astronomy"
#~ msgstr "Tähtitiede"

#~ msgid "Atomic Theory"
#~ msgstr "Atomiteoria"

#~ msgid "Automobile"
#~ msgstr "Auto"

#~ msgid "Banking"
#~ msgstr "Pankkitoiminta"

#~ msgid "Bridge Building"
#~ msgstr "Sillanrakennustaito"

#~ msgid "Bronze Working"
#~ msgstr "Pronssi"

#~ msgid "Ceremonial Burial"
#~ msgstr "Hautajaisseremonia"

#~ msgid "Chemistry"
#~ msgstr "Kemia"

#~ msgid "Chivalry"
#~ msgstr "Ritarilaitos"

#~ msgid "Code of Laws"
#~ msgstr "Lainsäädäntö"

#~ msgid "Combustion"
#~ msgstr "Polttomoottori"

#~ msgid "Computers"
#~ msgstr "Tietokone"

#~ msgid "Conscription"
#~ msgstr "Asevelvollisuus"

#~ msgid "Construction"
#~ msgstr "Rakennustaito"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Sallii työläisten rakentaa linnakkeita."

#~ msgid "Currency"
#~ msgstr "Raha"

#~ msgid "Electricity"
#~ msgstr "Sähkö"

#~ msgid "Electronics"
#~ msgstr "Elektroniikka"

#~ msgid "Engineering"
#~ msgstr "Tekniikka"

#~ msgid "Explosives"
#~ msgstr "Räjähteet"

#~ msgid "Feudalism"
#~ msgstr "Feodalismi"

#~ msgid "Flight"
#~ msgstr "Lentokone"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Vähentää uusien kauppareittien avaamisesta saatavaa tuloa."

#~ msgid "Fusion Power"
#~ msgstr "Fuusiovoima"

#~ msgid "Genetic Engineering"
#~ msgstr "Geenisuunnittelu"

#~ msgid "Gunpowder"
#~ msgstr "Ruuti"

#~ msgid "Horseback Riding"
#~ msgstr "Ratsastaminen"

#~ msgid "Industrialization"
#~ msgstr "Teollistuminen"

#~ msgid "Invention"
#~ msgstr "Keksintötoiminta"

#~ msgid "Iron Working"
#~ msgstr "Rauta"

#~ msgid "Labor Union"
#~ msgstr "Ammattiyhdistys"

#~ msgid "Literacy"
#~ msgstr "Lukutaito"

#~ msgid "Magnetism"
#~ msgstr "Magnetismi"

#~ msgid "Map Making"
#~ msgstr "Kartoittaminen"

#~ msgid "Masonry"
#~ msgstr "Muuraus"

#~ msgid "Mass Production"
#~ msgstr "Massatuotanto"

#~ msgid "Mathematics"
#~ msgstr "Matematiikka"

#~ msgid "Medicine"
#~ msgstr "Lääketiede"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgia"

#~ msgid "Mysticism"
#~ msgstr "Mystiikka"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Lisää temppelien vaikutusta."

#~ msgid "Navigation"
#~ msgstr "Navigointi"

#~ msgid "Nuclear Fission"
#~ msgstr "Ydinreaktio"

#~ msgid "Nuclear Power"
#~ msgstr "Ydinvoima"

#~ msgid "Philosophy"
#~ msgstr "Filosofia"

#~ msgid "Physics"
#~ msgstr "Fysiikka"

#~ msgid "Plastics"
#~ msgstr "Muovi"

#~ msgid "Pottery"
#~ msgstr "Keramiikka"

#~ msgid "Railroad"
#~ msgstr "rautatie"

#~ msgid "Recycling"
#~ msgstr "Kierrätys"

# "Öljyn" causes problems in alphabetisation, but I couldn't
# avoid it. --Juhani
#~ msgid "Refining"
#~ msgstr "Öljynjalostus"

#~ msgid "Religion"
#~ msgstr "Uskonto"

#~ msgid "Robotics"
#~ msgstr "Robotti"

#~ msgid "Rocketry"
#~ msgstr "Raketti"

#~ msgid "Space Flight"
#~ msgstr "Avaruuslento"

#~ msgid "Steam Engine"
#~ msgstr "Höyrykone"

#~ msgid "Steel"
#~ msgstr "Teräs"

#~ msgid "Superconductors"
#~ msgstr "Suprajohteet"

#~ msgid "The Corporation"
#~ msgstr "Osakeyhtiö"

#~ msgid "The Republic"
#~ msgstr "Tasavalta"

#~ msgid "The Wheel"
#~ msgstr "Pyörä"

#~ msgid "Theory of Gravity"
#~ msgstr "Painovoimateoria"

#~ msgid "Writing"
#~ msgstr "Kirjoitus"

#~ msgid "Ocean"
#~ msgstr "meri"

#~ msgid "Arctic"
#~ msgstr "arktinen alue"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Arktisia alueita on vain kaikkein pohjoisimmilla ja eteläisimmillä "
#~ "kolkilla. Kylmän ilmastonsa vuoksi ne ovat erittäin vaikeita hyödyntää."

#~ msgid "Desert"
#~ msgstr "autiomaa"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Autiomaat ovat äärimmäisen kuivia alueita, mikä vaikeuttaa pahasti "
#~ "maanviljelystä ja kaupankäyntiä."

#~ msgid "Forest"
#~ msgstr "metsä"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Metsien tiheä puusto tekee maanviljelystä jokseenkin ongelmallista."

#~ msgid "Grassland"
#~ msgstr "ruohomaa"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Ruohomaa tarjoaa erinomaiset mahdollisuudet maanviljelyyn."

#~ msgid "Hills"
#~ msgstr "kukkula"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Kukkulat ovat paitsi hyvää viljelysmaata niin myös usein "
#~ "luonnonvaroiltaan rikkaita."

#~ msgid "Jungle"
#~ msgstr "viidakko"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Viidakon tiheä aluskasvillisuus tekee maanviljelystä jokseenkin "
#~ "ongelmallista."

#~ msgid "Mountains"
#~ msgstr "vuoristo"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Vuoriston suuret korkeuserot vaikeuttavat kohtuuttomasti viljelyä ja "
#~ "kaupankäyntiä."

#~ msgid "Plains"
#~ msgstr "tasanko"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Tasangot ovat laajoja, karuja alueita, mikä vaikeuttaa hieman "
#~ "kaupankäyntiä."

#~ msgid "Swamp"
#~ msgstr "suo"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Suot ovat liian märkiä tuottoisaan viljelyyn."

#~ msgid "Tundra"
#~ msgstr "tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra on laajaa, kylmää aluetta, joka sopii pienviljelyyn, mutta ei "
#~ "juuri muuhun."

#~ msgid "?animals:Game"
#~ msgstr "?eläin:riistaa"

#~ msgid "Coal"
#~ msgstr "hiiltä"

#~ msgid "Fish"
#~ msgstr "kalaa"

#~ msgid "Gems"
#~ msgstr "jalokiviä"

#~ msgid "Horses"
#~ msgstr "hevosia"

#~ msgid "Oasis"
#~ msgstr "keidas"

#~ msgid "Oil"
#~ msgstr "öljyä"

#~ msgid "Resources"
#~ msgstr "luonnonvaroja"

#~ msgid "Seals"
#~ msgstr "hylkeitä"

#~ msgid "Fortress"
#~ msgstr "linnoitus"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Linnoitukset kohentavat maavoimien yksiköiden puolustuskykyä."

#~ msgid "River"
#~ msgstr "joki"

#~ msgid "green"
#~ msgstr "kokematon"

#~ msgid "?unitclass:Land"
#~ msgstr "maavoimien"

#~ msgid "?unitclass:Sea"
#~ msgstr "merivoimien"

#~ msgid "?unitclass:Air"
#~ msgstr "ilmavoimien"

#~ msgid "?unitclass:Missile"
#~ msgstr "ohjusjoukkojen"

# NOTE: All unit names are now transformed to singular or something that can be with only mild ridicule be treated as singular, to facilitate more sensible use in sentences. Words like 'ryhmä' refer to civillian groups, '-väki' is used where possible, 'joukkue' and 'joukko' for cannon fodder, 'partio' for anything mounted, and other words for suitable other special cases.
#~ msgid "Settlers"
#~ msgstr "Uudisraivaajaryhmä"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Uudisraivaajat ovat pelin tärkeimpiä yksikköjä. Niiden avulla perustetaan "
#~ "uusia kaupunkeja, viljellään maata, rakennetaan teitä, rautateitä, "
#~ "linnoituksia, lentotukikohtia ja kaivoksia, sekä puhdistetaan saasteita "
#~ "ja ydinlaskeumaa."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Uudisraivaajien ylläpito vaatii sekä ruokaa että tuotantoa. Uudisraivaaja "
#~ "saattaa menehtyä jos sitä ylläpitävän kaupungin ruokavarastot tyhjenevät. "
#~ "Uudisraivaajat vaativat kaksinkertaisen määrän ruokaa Tasavallassa ja "
#~ "Demokratiassa."

#~ msgid "Militia"
#~ msgstr "Nostoväki"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Näitä yksiköitä voi valmistaa heti pelin alussa. Se on kaikkein heikoin "
#~ "sotilasyksikkö."

#~ msgid "Phalanx"
#~ msgstr "Falangi"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "Falangi on kaupunkiesi puolustamiseen soveltuvaa panssaroitua jalkaväkeä."

#~ msgid "Legion"
#~ msgstr "Legioona"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legioonalaiset ovat raskaasti aseistettua ja kurinalaista jalkaväkeä, "
#~ "joiden hyökkäysteho on erinomainen."

#~ msgid "Musketeers"
#~ msgstr "Muskettijoukkue"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Muskettijoukkue on jalkaväkeä, joka on varustettu varhaisilla "
#~ "tuliaseilla. Ne korvaavat falangin suositeltuna kaupunginpuolustajana."

#~ msgid "Riflemen"
#~ msgstr "Kiväärijoukkue"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Kiväärijoukkue on maailmansotien aikaista jalkaväkeä, omiaan puolustamaan "
#~ "kaupunkejasi."

# Liberal translation
#~ msgid "Mech. Inf."
#~ msgstr "Panssarijalkaväki"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Panssarijalkaväen puolustuskyky on maavoimien suurin, mutta se on "
#~ "käytettävissä vasta aivan pelin loppuvaiheessa."

#~ msgid "Cavalry"
#~ msgstr "Ratsuväki"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Ratsuväki koostuu ratsain liikuvista sotureista. Murrettuaan vihollisen "
#~ "vastarinnan se voi edetä nopeasti syvälle vihollisen selustaan."

#~ msgid "Chariot"
#~ msgstr "Sotavaunu"

# civ1
#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Hevosten vetämät Sotavaunut ovat tavallista Ratsuväkeä vahvempia mutta "
#~ "myös kalliimpia."

#~ msgid "Knights"
#~ msgstr "Ritarikaarti"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr ""
#~ "Ritarit ovat raskaasti haarniskoituja ja ratsain liikkuvia sotureita."

#~ msgid "Armor"
#~ msgstr "Panssarivaunu"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Panssarivaunut ovat moottoroituja sotavaunuja jotka ovat nopeampia, "
#~ "vahvempia ja paremmin räimimistä sietäviä kuin mikä tahansa yhden "
#~ "hevosvoiman ratsuyksikkö."

#~ msgid "Catapult"
#~ msgstr "Katapultti"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Katapultit ovat suuria kiviä heittäviä sotakoneita. Ne ovat vahvoja "
#~ "hyökkääjiä mutta toivottomia puolustajia ja tarvitsevat siksi "
#~ "saattojoukkoja toimiakseen tehokkaasti."

#~ msgid "Cannon"
#~ msgstr "Kanuuna"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Kanuunat ovat suuria tykkejä jotka voivat ampua painavia ammuksia kauas. "
#~ "Ne ovat erinomaisien vahvoja hyökkääjiä mutta toivottomia puolustajia ja "
#~ "tarvitsevat siksi saattojoukkoja toimiakseen tehokkaasti."

#~ msgid "Artillery"
#~ msgstr "Tykistö"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Tykistö on uudistettu versio kanuunasta, sen sekä hyökkäys- että "
#~ "puolustuskyky on kohentunut."

#~ msgid "Fighter"
#~ msgstr "Hävittäjäkone"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Hävittäjäkoneet ovat ilmavoimiesi ensimmäisiä yksiköitä. Ne voivat "
#~ "liikkua mihin tahansa ja hyökätä minkä tahansa yksikön kimppuun."

#~ msgid "Bomber"
#~ msgstr "Pommikone"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Pommikoneet ovat erikoistuneita ilmavoimia, jotka voivat hyökätä vain "
#~ "maassa olevien kohteiden kimppuun – niistä ei ole vastusta toisille "
#~ "ilmassa liikkujille."

# Finnish translations of some naval units based on Jussi Mannerberg's book (JARKKO)
#~ msgid "Trireme"
#~ msgstr "Kaleeri"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Kaleeri on ensimmäinen laivayksikkösi. Se voi toimia kuljetusaluksena ja "
#~ "kykenee jossain määrin myös hyökkäykseen; sen sijaan se ei saa eksyä "
#~ "liian kauas rannikosta."

#~ msgid "Sail"
#~ msgstr "Purjelaiva"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Purjelaiva korvaa kaleerin ja on sitä paljon luotettavampi avomerellä."

#~ msgid "Frigate"
#~ msgstr "Fregatti"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Fregatti on monipuolinen alus, joka on sekä vahva hyökkääjä että "
#~ "kelvollinen kuljetusalus."

#~ msgid "Ironclad"
#~ msgstr "Panssarilaiva"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Panssarilaiva on panssaroitu alus joka on paljon kestävämpi kuin "
#~ "fregatti, muttei kykene sen tavoin kuljettamaan yksiköitä."

#~ msgid "Cruiser"
#~ msgstr "Risteilijä"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Risteilijä on hyökkäysteholtaan vahva alus."

#~ msgid "Battleship"
#~ msgstr "Taistelulaiva"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Taistelulaiva on ylivertainen laivaston yksikkö, jonka sekä hyökkäys- "
#~ "että puolustusteho ovat erinomaisia."

#~ msgid "Submarine"
#~ msgstr "Sukellusvene"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Merenpinnan alapuolella kulkevilla sukellusveneillä on paljon strategista "
#~ "arvoa, mutta ne ovat heikkoja puolustautumaan tullessaan yllätetyiksi."

#~ msgid "Carrier"
#~ msgstr "Lentotukialus"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Lentotukialus on liikkuva lentokenttä."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "VIHJE: Suojele lehtotukialuksiasi taistelulaivalla ja muutamalla nopealla "
#~ "aluksella sillä täyteen lastatun tukialuksen menettäminen on ERITTÄIN "
#~ "tuskallista ja kallista."

#~ msgid "Transport"
#~ msgstr "Rahtilaiva"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Rahtilaiva ei voi hyökätä itse, mutta voi puolustautua hyökkäystä vastaan."

#~ msgid "Nuclear"
#~ msgstr "Ydinohjus"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Voit rakentaa ydinaseyksiköitä, kun olet saavuttanut tarvittavan "
#~ "edistysaskeleen ja mikä tahansa pelaaja on saanut Manhattan-projektin "
#~ "valmiiksi."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Ydinräjähdys tuhoaa kaikki yksiköt kolmenlevyisellä alueella (3×3 ruutua "
#~ "neliöruudukossa) ystävällismieliset yksiköt mukaanlukien. Kaupungit "
#~ "vaikutusalueella menettävät puolet asukasluvustaan, kaupunkien "
#~ "ulkopuolelle voi jäädä ydinlaskeumaa."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Ydintalven riski lisääntyy ydinlaskeumien myötä aivan kuin saastuminen "
#~ "lisää ilmastonmuutoksen riskiä.  Ydintalven ilmaantuessa maasto muuttuu "
#~ "maailmanlaajuisesti aavikoksi, tundraksi ja jäätiköksi.  Uudisraivaajat  "
#~ "voivat neutraloida ydinlaskeumia."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "VIHJE 1: Ydinisku valtamereen ei aiheuta laskeumaa ja se on kaikkein "
#~ "tehokkain (joskin kallis) tapa päästä eroon vihollisen laivoista."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "VIHJE 2: Saatat joutua tilanteeseen, jossa olet miehittänyt laajalti "
#~ "vihollisen maa-alueita, mutta kaupungit ovat liian vahvoja. Ennen "
#~ "ydinaseiskua järjestä kaupungin lähelle useita Uudisraivaajaryhmiä, jotka "
#~ "puhdistavat laskeuman samalla pelivuorolla kuin se syntyy! Minimoit "
#~ "ydintalven syntymahdollisuuden ja käytät ydinaseitasi "
#~ "ympäristöystävällisesti!"

#~ msgid "Diplomat"
#~ msgstr "Diplomaatti"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "Diplomaatti on virkailija, joka kuljettaa viestejäsi ja jolla on valtuus "
#~ "toimia ulkomaisten arvohenkilöiden kanssa. Hän voi myös suorittaa "
#~ "erilaisia peiteoperaatioita, joiden tavoitteena on vastustajiesi "
#~ "vahingoittaminen. Omissa kaupungeissasi diplomaatit antavat suojaa "
#~ "peiteoperaatioita vastaan."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Monia peiteoperaatioita on mahdollista koettaa rauhanaikana, mutta "
#~ "vihamielisimmät operaatiot voivat paljastua ja aiheuttaa diplomaattisen "
#~ "selkkauksen, minkä seurauksena myös Tasavallat ja Demokratiat voivat "
#~ "purkaa niitä sitovat sopimukset."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Jos vihollisyksikkö on yksin ruudulla, voit yrittää lahjoa sen "
#~ "diplomaatillasi. Maksamalla tietyn määrän kultaa, yksikkö siirtyy "
#~ "välittömästi sinulle; tarvittava määrä riippuu yksikön ja sen omistavan "
#~ "kansakunnan tilasta. Demokraattisten kansakuntien yksiköitä ei voi "
#~ "kuitenkaan lahjoa. Lahjonta rauhan aikana aiheuttaa diplomaatisen "
#~ "selkkauksen."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Diplomaatit voivat myös toimia eri tavoin toisen pelaajan kaupungissa, "
#~ "vaikkakin kukin diplomaatti voi yrittää vain yhtä tointa. Useimmat näistä "
#~ "toimintatavoista voivat epäonnistua. Kaupungissa olevat vihollisen "
#~ "Diplomaatit ja Vakoojat voivat yrittää torjua vihamielisiä toimia, "
#~ "jolloin joko oma tai vihollisen yksikkö tuhoutuu. Jos puolustava yksikkö "
#~ "tuhoutuu, menetät yhden liikepisteen ja voit yrittää uudelleen."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Diplomaatille mahdolliset toimet kaupungissa ovat:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " – \"Perusta lähetystö\": tämä toimi onnistuu aina, se luo pysyvän "
#~ "yhteyden kaupunkia hallussa pitävään kansakuntaan ja tarjoaa lisäksi "
#~ "tiedustelutietoa veroasteista ja teknologioista."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " – \"Tutki kaupunkia\": yksikkösi yrittää saada yksityskohtaista tietoa "
#~ "kaupungista: kaupungin tila, rakennukset ja paikalla olevat yksiköt sekä "
#~ "nykyinen tuotantohanke."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " – \"Sabotoi\": yksikkösi pyrkii satunnaisest joko saamaan kaupungin "
#~ "nykyisen rakennushankkeen sekaisin ja alkupisteeseensä tai tuhoamaan "
#~ "valmiin rakennuksen. Valmistuneita ihmeitä tai palatsia ei voi sabotoida, "
#~ "yritykset sabotoida kaupungin muureja tai muitakin rakennuksia "
#~ "pääkaupungissa puolittavat kumpikin onnistumistodennäköisyyden. Sabotaasi "
#~ "on mahdollista vain kun osapuolet ovat avoimesti sodassa keskenään."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " – \"Varasta teknologiaa\": yksikkösi yrittää oppia jonkun teknologian "
#~ "jonka kaupungin haltija omistaa mutta sinä et.  Diplomaatit voivat "
#~ "varastaa teknologian kustakin kaupungista vain kerran. "
#~ "Teknologiavarkautta voidaan yrittää muutenkin kuin sodan aikana, mutta se "
#~ "aiheuttaa diplomaattisen selkkauksen."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " – \"Lietso kapinaa\": Ulkomainen kaupunki vaihtaa alamaisuuttaan ja "
#~ "liittyy valtakuntaasi. Mukana tulevat kaikki lähettyvillä olevat yksiköt, "
#~ "joiden kotikaupunki se on. Kaupungin koko pienenee yhdellä. Muissa "
#~ "kaupungeissa olevat yksiköt jäävät vihollisen hallintaan, kaupunkien "
#~ "ulkopuolella olevat yksiköt häviävät. Tarvittava summa riippuu kaupungin "
#~ "ja sitä hallitsevan kansakunnan tilasta.  Pääkaupungissa ei voi lietsoa "
#~ "kapinaa eikä missään demokratialle kuuluvassa kaupungissa. Kapinan "
#~ "lietsontaa voi yrittää rauhan aikana, mutta se aiheuttaa diplomaattisen "
#~ "selkkauksen."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Joissakin pelistrategioissa diplomaattilaumoja käytetään tekemään "
#~ "tuhojaan vihollisen keskuudessa. Eipä ihme että diplomaatit usein "
#~ "herättävät epäilystä ja pelkoa!"

#~ msgid "Caravan"
#~ msgstr "Karavaani"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Karavaani toimittaa tuotteita tai raaka-aineita kaukaisiin kaupunkeihin "
#~ "ja vieraille maille kaupiteltaviksi tai käytettäväksi ihmeen "
#~ "rakennusaineina omissa kaupungeissasi."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Jokainen ihmeen rakentamiseen käytettävä Karavaani edistää ihmeen "
#~ "valmistumista 50:llä yksiköllä."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "VIHJE: Voit varastoida karavaaneja etukäteen ja tuoda ne sitten kaikki "
#~ "kaupunkiin, johon olet alkanut rakentaa ihmettä. Näin voit saada ihmeen "
#~ "valmiiksi yhden vuoron aikana!"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbaarijohtaja"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Barbaarijohtaja ilmaantuu aina, kun maailman jossakin kolkassa barbaarit "
#~ "lähtevät sotajalalle."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Kun barbaarijohtaja siepataan ruudulta, jolla ei ole puolustavia "
#~ "yksiköitä, maksetaan hänestä sadan yksikön lunnaat, mutta vain maavoimien "
#~ "yksiköille."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Kaupunki tuottaa hyvin harjoitelleita ja valmiiksi ylennettyjä yksiköitä "
#~ "ilmavoimiin (mukaanlukien helikopterit). Vahingoittuneet ilmavoimien "
#~ "yksiköt (mukaanlukien helikopterit), jotka viipyvät kaupungissa täyden "
#~ "vuoron liikkumatta korjataan täydellisesti."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Kahden kaupungin välille voidaan muodostaa ilmasilta, mikäli molemmissa "
#~ "on lentoasema.  Ilmasiltaa pitkin voidaan siirtää yksi yksikkö vuoron "
#~ "aikana.  Siirrettävä yksikkö menettää kaikki liikepisteensä.  Yksiköllä "
#~ "on oltava liikepisteitä jäljellä voidakseen tulla siirretyksi."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Sallii kaupungin kasvaa kokoa 8 suuremmaksi. Jotta kaupunki voisi kasvaa "
#~ "kokoa 12 suuremmaksi tarvitaan lisäksi viemäriverkosto."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Jokainen uusi maavoimien yksikkö, joka kootaan kaupungissa, jossa on "
#~ "Kasarmi, on automaattisesti konkari, eli sen hyökkäys- ja puolustuskyky "
#~ "lisääntyy 50%.  Vahingoittuneet maavoimien yksiköt, jotka pysyvät "
#~ "kaupungissa kokonaisen vuoron liikkumatta, palautuvat täysin "
#~ "alkuperäiseen kuntoon."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Tuomiokirkko muuttaa kolme tyytymätöntä kaupungin asukasta rauhallisiksi, "
#~ "mikä helpottaa merkittävästi järjestyksenpitoa; se ei kuitenkaan vaikuta "
#~ "sotatoimista johtuvaan tyytymättömyyteen. Teologian keksiminen lisää "
#~ "tuomiokirkon vaikutusta vielä yhdellä asukkaalla. Kommunismin keksiminen "
#~ "vähentää tehoa yhden rauhoitetun asukkaan verran."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Kaupunginmuuri helpottaa kaupungin puolustusta. Se kolminkertaistaa "
#~ "kaupungissa olevien yksiköiden puolustuskyvyn maajoukkoja ja "
#~ "helikoptereita vastaan. Sillä ei ole vaikutusta puolustautumiseen ilmasta "
#~ "tai mereltä tulevaa iskua tai Haupitseja vastaan.  Muuri suojaa kaupungin "
#~ "asukkaita jos hyökkäävät maajoukot tuhoavat puolustavan yksikön, eikä "
#~ "kaupungin väkiluku vähene."

#~ msgid "Coastal Defense"
#~ msgstr "Rannikkopuolustus"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Kaksinkertaistaa kaupungissa olevien yksiköiden puolustuskyvyn vihollisen "
#~ "laivoja vastaan."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Viihdyttää kaupungin asukkaita, tehden kolme tyytymätöntä asukasta "
#~ "rauhalliseksi. (Neljä sen jälkeen, kun elektroniikka on keksitty.) Ei "
#~ "kuitenkaan vaikuta tyytymättömyyteen, joka johtuu sotatoimista."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähentää korruptiota ja hukkatuotantoa kaupungissa 50%. Käräjätalo tekee "
#~ "yhden tyytymättömän asukkaan rauhalliseksi demokratiassa, ellei "
#~ "tyytymättömyys johdu sotatoimista. Puolittaa myös pääkaupungin etäisyyden "
#~ "vaikutuksen laskettaessa kapinan hintaa."

#~ msgid "Harbor"
#~ msgstr "Kalastussatama"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Ruuantuotanto lisääntyy yhdellä kaikissa meriruuduissa. Tämä parannus "
#~ "voidaan rakentaa vain rannikkokaupunkeihin."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Kaupungissa voi olla vain yksi voimalaitos: vesi-, hiili-, aurinko- tai "
#~ "ydinvoimala. Kaupunkiin voi rakentaa vesivoimalan jos se on vuorten tai "
#~ "joen vieressä (tai samalla ruudulla niiden kanssa)."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Yhdessä Tehtaan kanssa Teollisuuskompleksi lisää kaupungin tuotantoa "
#~ "100%. Teollisuuskompleksi yksinään lisää tuotantoa 50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Kaupungissa voi olla vain yksi voimalaitos: vesi-, hiili-, aurinko- tai "
#~ "ydinvoimala."

#~ msgid "Offshore Platform"
#~ msgstr "Porauslautta"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Kaikkien kaupungin työstämien meriruutujen tuotanto lisääntyy yhdellä. "
#~ "Parannus voidaan rakentaa vain rannikkokaupunkeihin."

#~ msgid "Police Station"
#~ msgstr "Poliisiasema"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Vähentää kaupungin aggressiivisesti sijoitetuista sotilasyksiköistä "
#~ "johtuvaa tyytymättömyyttä kahdella Demokratiassa ja yhdellä Tasavallassa, "
#~ "eli molemmissa tapauksissa neutraloi yhden sotilasyksikön aiheuttaman "
#~ "tyytymättömyyden. Ei vaikutusta muissa hallitusmuodoissa."

#~ msgid "Port Facility"
#~ msgstr "Sotasatama"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Kaupunki voi tuottaa konkareita merivoimiin. Vahingoittuneet merivoimien "
#~ "yksiköt, jotka viipyvät kaupungissa täyden vuoron liikkumatta korjataan "
#~ "täydellisesti."

#~ msgid "Research Lab"
#~ msgstr "Tutkimuslaitos"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Tutkimuslaitos lisää yhdessä Kirjaston kanssa tutkimuspanosta kaupungissa "
#~ "100%. Tutkimuslaitos yhdessä Kirjaston ja Yliopiston kanssa lisää "
#~ "tutkimuspanosta 150%."

#~ msgid "SAM Battery"
#~ msgstr "Ilmatorjuntaohjuspatteri"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Kaksinkertaistaa kaikkien kaupungissa olevien yksiköiden puolustuskyvyn "
#~ "ilmaiskuja vastaan. Ei tehoa helikoptereita tai ohjuksia vastaan."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Suojelee kaupunkia ja sen ympäristöä (aina 2 ruudun päähän) ydiniskuilta. "
#~ "Kaupunkia tai sen ympäristössä olevaa yksikköä vastaan hyökkäävä (tai "
#~ "muuten vain ympäristössä laukaistu) ydinaseyksikkö ammutaan alas eikä "
#~ "sillä ole mitään vaikutusta. Lisäksi kaksinkertaistaa puolustuskyvyn "
#~ "tavanomaisia ohjuksia vastaan."

#~ msgid "Sewer System"
#~ msgstr "Viemäriverkosto"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Sallii kaupungin kasvaa kokoa 12 suuremmaksi . Ensin tosin tarvitaan "
#~ "vesijohtoverkosto, jotta kaupunki voisi kasvaa kokoa 8 suuremmaksi."

#~ msgid "Solar Plant"
#~ msgstr "Aurinkovoimala"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Poistaa täysin kaupungin tuotannon saastepäästöt. Lisää myös kaupungissa "
#~ "olevan tehtaan tai teollisuuskompleksin tuotantoa: Tehdas ja "
#~ "aurinkovoimala yhdessä kaksinkertaistavat tuotannon; tehdas, "
#~ "teollisuuskompleksi ja aurinkovoimala yhdessä lisäävät tuotantoa 150%."

#~ msgid "Stock Exchange"
#~ msgstr "Pörssi"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Pörssi ja Pankki yhdessä lisäävät verojen ja luksuksen tuottoa "
#~ "kaupungissa 50%. Torin ja Pankin kanssa Pörssi lisää luksuksen ja verojen "
#~ "tuottoja kaupungissa 150%."

#~ msgid "Super Highways"
#~ msgstr "Moottoritie"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Lisää kaupparesursseja 50% kaikissa ruuduissa joissa on tie tai rautatie."

#~ msgid "Supermarket"
#~ msgstr "Supermarketti"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Lisää ruuan tuotantoa 50% kaikilla kaupunkia ympäröivillä käytössä "
#~ "olevilla viljelysmailla. Kasteltu maa muuttuu peltomaaksi, kun siihen "
#~ "kaivetaan kasteluverkosto toistamiseen."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Apollon rakentanut pelaaja näkee koko maailman kartan – pysyvästi. Hän "
#~ "saa aina ajantasaisen tiedon kaikenlaisesta maastosta ja kaupungeista, ei "
#~ "kuitenkaan yksiköistä, näkyvyysrajoista huolimatta. Kaikki pelaajat "
#~ "voivat alkaa rakentaa avaruusalusta (jos heidän teknologiatasonsa siihen "
#~ "riittää)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Adam Smithin kauppakomppania"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Kaikkien perusparannusten, joiden normaali ylläpitokustannus on 1, "
#~ "ylläpito on ilmaista. Koskee pelaajan kaikkia kaupunkeja."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffel-torni"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Maineesi muiden kansojen keskuudessa ja näiden hyväntahtoisuus palautuu "
#~ "neljä kertaa tavallista nopeammin."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Yksi rauhallinen asukas joka kaupungissa tulee onnelliseksi. Siinä "
#~ "kaupungissa, johon Riippuvat puutarhat rakennetaan, vielä kaksi "
#~ "ylimääräistä rauhallista asukasta tulee onnelliseksi (siis yhteensä kolme "
#~ "asukasta). Jos kaupungissa ei sattumalta ole rauhallisia asukkaita, "
#~ "vaikutus muuttaa tyytymättömiä asukkaita rauhallisiksi ja sen jälkeen "
#~ "onnellisiksi. (Vaikutus ulottuu myös sotatoimista tyytymättömiin "
#~ "asukkaisiin.)"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Toimii aivan kuin sinulla olisi vesivoimala joka kaupungissa (vähentää "
#~ "saastumista ja lisää tehtaiden ja teollisuuskompleksien tehoa)."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Muuttaa kaksi tyytymätöntä asukasta rauhalliseksi joka kaupungissa, jossa "
#~ "on Temppeli. Tämä koskee myös sotatoimiin tyytymättömiä asukkaita."

#~ msgid "King Richard's Crusade"
#~ msgstr "Ristiretki"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Lisää yhden yksikön verran tuotantoa joka ruudussa sen kaupungin "
#~ "ympärillä, johon ihme rakennetaan."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardon työpaja"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Nykyaikaistaa yhden vanhentuneen yksikön joka pelivuorolla."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Antaa kaikille merivoimien yksiköille yhden ylimääräisen liikepisteen. "
#~ "Kaikista uusista merivoimien yksiköistä (kaikissa kaupungeissa) tulee "
#~ "konkareita."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Kaikki merivoimien yksiköt saavat 2 ylimääräistä liikepistettä."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polon lähetystö"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "Tämän rakentanut pelaaja saa lähetystön kaikkien muiden pelaajien "
#~ "kaupunkeihin."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Lasketaan tuomiokirkoksi jokaisessa kaupungissasi. Ihme muuttaa siis 3 "
#~ "tyytymätöntä kansalaista rauhallisiksi joka kaupungissa; vaikutus ei "
#~ "kuitenkaan ulotu sotatoimien takia tyytymättömiin asukkaisiin. Teologian "
#~ "keksiminen lisää katedraalin vaikutusta yhdellä, kun taas kommunismin "
#~ "keksiminen vähentää katedraalin vaikutusta yhdellä, jolloin yksi "
#~ "tyytymätön asukas vähemmän muuttuu rauhalliseksi."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Lasketaan Viljasiiloksi kaikissa kaupungeissa."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Lisää tutkimuspanosta 50% kaikissa niissä kaupungeissa, joissa on "
#~ "kirjasto (Kuin olisi tutkimuslaboratorio kaikissa kaupungeissa)."

#~ msgid "Statue of Liberty"
#~ msgstr "Vapaudenpatsas"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzun sotakorkeakoulu"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Kaikki uudet maavoimien yksikkösi (kaikissa kaupungeissa) ovat "
#~ "konkareita. Jokainen taistelusta selviävä yksikkösi muuttuu konkariksi."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Yksiköidesi voimapisteiden palautumisnopeus kiihtyy kahdella pisteellä "
#~ "pelivuoroa kohti."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Lasketaan poliisiasemaksi kaikissa kaupungeissa. Toisin sanoen se "
#~ "vähentää joka kaupungissa tyytymättömyyttä, joka johtuu kaupungin "
#~ "omistamien sotavoimien aggressiivisesta käytöstä: kahdella "
#~ "tyytymättömällä demokratiassa, yhdellä tasavallassa. Toisin sanoen se "
#~ "poistaa tyytymättömyyden yhteen sotavoimien yksikköön kaupunkia kohti. "
#~ "Tällä ihmeellä ei ole vaikutusta muissa hallintomuodoissa."

# Will eventually be obsoleted by Coinage.
#~ msgid "Capitalization"
#~ msgstr "Pääoman kasvatus"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Tämä ei ole normaali perusparannus.  Sen sijaan kaupungin tuotanto "
#~ "muutetaan rahaksi muualla tapahtuvaa hyödyntämistä varten."

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2-sääntökokoelma"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Pelaat Civ2-tyylisillä säännöillä. Nämä ovat varsin lähellä Freecivin "
#~ "oletussääntöjä, mutta sisältävät pieniä lisäyksiä."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarkiassa korruptiota esiintyy hiukan vähemmän kuin Yksinvallassa, mutta "
#~ "tyytymättömyys on yleisempää."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Kaikista hallitusmuodoista Yksinvalta kärsii pahimmasta korruptiosta ja "
#~ "haaskauksesta."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Monarkia kärsii samasta suhteellisen vähäisestä määrästä korruptiota ja "
#~ "hukkatuotantoa kuin Tasavalta."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Kommunismissa korruption määrä ei ole riippuvainen etäisyydestä "
#~ "pääkaupunkiin; kaikki kaupungit (myös pääkaupunki) kärsivät siitä "
#~ "kohtuullisessa määrin."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalismi"

#~ msgid "High Priest %s"
#~ msgstr "Ylipappi %s"

#~ msgid "High Priestess %s"
#~ msgstr "Ylipapitar %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Fundamentalismi on hallitusmuoto joka on organisoitu keskeisen joukon "
#~ "uskomuksia ympärille. Nämä useimmiten uskonnolliset uskomukset "
#~ "muodostavat sekä hallitsijan että kansalaisten toimintaa säätelevän "
#~ "jäykän sääntöjen verkoston."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "Fundamentalistisessa yhteiskunnassa kansa ja sen hallitsijat ovat täysin "
#~ "omistautuneita uskomuksilleen ja ovat usein valmiita kuolemaan uskonsa "
#~ "puolesta."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Parannukset, jotka tavallisesti rauhoittaisivat tyytymättömiä asukkaita, "
#~ "tuottavat 'kymmenyksinä' yhden kullan jokaista asukasta kohden jonka ne "
#~ "normaalisti rauhoittaisivat (eivätkä vaadi kultaa ylläpitoon)."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Demokratiassa kansalaiset hallitsevat suoraan äänestämällä käsiteltävistä "
#~ "asioista. Demokratia tarjoaa korkeimman mahdollisen kaupan tason, mutta "
#~ "myös suurimman tyytymättömyyden uhkan. Demokratiassa ei ole korruptiota "
#~ "tai hukkatuotantoa, mutta sotiminen korpeaa kansalaisia huomattavassa "
#~ "määrin."

#~ msgid "Carthaginian"
#~ msgstr "karthagolaisten"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:karthagolaiset"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Karthagolaiset olivat foinikialaisten kauppiaiden jälkeläisiä. He "
#~ "johtivat laivastoimperiumia Välimerellä 400-luvulta 100-luvulle eaa. "
#~ "Rooma hävitti Karthagon 146 eaa."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "gaelit"

#~ msgid "Japanese"
#~ msgstr "japanilaisten"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:japanilaiset"

# Sic. Jinmu.
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Perinteisen japanilaisen mytologian mukaan Japanin perusti 600-luvulla "
#~ "eaa. keisari Jinmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "Persian"
#~ msgstr "persialaisten"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:persialaiset"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Ensimmäinen persialainen imperiumi (akhaimenidit) vallitsi noin 550–330 "
#~ "eaa. ja toinen (sassanidit) 226–624 jaa."

#~ msgid "Sioux"
#~ msgstr "siouxien"

#~ msgid "?plural:Sioux"
#~ msgstr "siouxit"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Sioux oli pohjoisamerikkalainen kansakunta, joka taisteli useaan "
#~ "otteeseen Yhdysvaltoja vastaan. Kansakunta koostui kolmesta erillisestä "
#~ "heimoryhmästä: lakotoista, dakotoista ja nakotoista."

#~ msgid "Spanish"
#~ msgstr "espanjalaisten"

#~ msgid "?plural:Spanish"
#~ msgstr "espanjalaiset"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Nykyinen Espanja muodostui kun Kastilian ja Aragonian hallitsijat "
#~ "valtasivat Iberian niemimaan takaisin muslimeilta. Tämä Reconquista "
#~ "saatiin loppuun 1492, samana vuonna kun Kolumbus löysi Amerikan."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Kardinaali %s"

#~ msgid "Viking"
#~ msgstr "viikinkien"

#~ msgid "?plural:Vikings"
#~ msgstr "viikingit"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Viikingit ryöstelivät ja kävivät kauppaa Euroopan rannikoilla 800–1100 "
#~ "jaa. Aikanaan viikingit hallitsivat Normandiaa, Venäjää ja myös lyhyen "
#~ "ajan Sisilian kuningaskuntaa."

# Wikipedia: Jaarli. Naispuolinen unconfirmed.
#~ msgid "%s Jarl"
#~ msgstr "Jaarli %s"

#~ msgid "?female:%s Jarl"
#~ msgstr "Jaarli %s"

#~ msgid "Barbarian"
#~ msgstr "barbaarien"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:barbaarit"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Barbaarit ovat jo ammoisista ajoista lähtien olleet uhka sivistyneille "
#~ "kansoille kaikkialla."

#~ msgid "Pirate"
#~ msgstr "merirosvojen"

#~ msgid "?plural:Pirates"
#~ msgstr "merirosvot"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Niin kauan kuin merillä on purjehtinut rehtiä väkeä, ovat merirosvot "
#~ "olleet riesana heille ja kaikille rannikon asukeille."

#~ msgid "Amphibious Warfare"
#~ msgstr "Maihinnousu"

#~ msgid "Combined Arms"
#~ msgstr "Helikopteri"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Vähentää tuomiokirkkojen vaikutusta."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Sallii Uudisraivaajien ja Teknikkoryhmien rakentaa linnoituksia."

# Kauppa, taloustiede (teknologia)
#~ msgid "Economics"
#~ msgstr "Talous"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Lisää areenojen vaikutusta."

#~ msgid "Environmentalism"
#~ msgstr "Ympäristötietoisuus"

#~ msgid "Espionage"
#~ msgstr "Vakoilu"

#~ msgid "Guerilla Warfare"
#~ msgstr "Sissisota"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Johtamistaito"

#~ msgid "Machine Tools"
#~ msgstr "Teollisuusautomaatio"

#~ msgid "Miniaturization"
#~ msgstr "Nanotekniikka"

#~ msgid "Mobile Warfare"
#~ msgstr "Panssarivaunu"

#~ msgid "Monotheism"
#~ msgstr "Yksijumalaisuus"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Merivoimien yksiköt saavat ylimääräisen liikepisteen."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Suuret filosofit ympäri maailmaa liittyvät riveihisi; saat välittömästi "
#~ "edistysaskeleen."

#~ msgid "Polytheism"
#~ msgstr "Monijumalaisuus"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Sallii Uudisraivaajien ja Teknikkoryhmien rakentaa ilmatukikohtia."

#~ msgid "Refrigeration"
#~ msgstr "Jääkaappi"

#~ msgid "Sanitation"
#~ msgstr "Puhtaanapito"

#~ msgid "Seafaring"
#~ msgstr "Merenkulku"

#~ msgid "Stealth"
#~ msgstr "Tutkanharhautus"

#~ msgid "Tactics"
#~ msgstr "Taktiikka"

#~ msgid "Theology"
#~ msgstr "Teologia"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Lisää tuomiokirkkojen vaikutusta."

#~ msgid "Warrior Code"
#~ msgstr "Sotaoppi"

#~ msgid "Glacier"
#~ msgstr "jäätikkö"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Jäätiköitä on vain kaikkein pohjoisimmilla ja eteläisimmillä alueilla. Ne "
#~ "ovat hyvin kylmiä ja sen vuoksi vaikeita hyödyntää."

#~ msgid "Iron"
#~ msgstr "rautaa"

#~ msgid "Furs"
#~ msgstr "turkiseläimiä"

#~ msgid "Fruit"
#~ msgstr "hedelmiä"

#~ msgid "Buffalo"
#~ msgstr "puhveleita"

#~ msgid "Wheat"
#~ msgstr "vehnää"

#~ msgid "Peat"
#~ msgstr "turvetta"

#~ msgid "Pheasant"
#~ msgstr "fasaaneja"

#~ msgid "Ivory"
#~ msgstr "norsunluuta"

#~ msgid "Silk"
#~ msgstr "silkkiä"

#~ msgid "Spice"
#~ msgstr "mausteita"

#~ msgid "Whales"
#~ msgstr "valaita"

#~ msgid "Wine"
#~ msgstr "viiniköynnöksiä"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Linnoitukset antavat lisää pontta maavoimien yksiköiden puolustuskyvylle. "
#~ "Muiden vaikutusten ohessa linnoituksessa vuoron ajan liikkumatta elpyvä "
#~ "maavoimien yksikkö saa takaisin neljäsosan voimapisteistään."

#~ msgid "Airbase"
#~ msgstr "lentotukikohta"

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Lentotukikohtia käytetään ilmavoimien yksiköiden tankkaus- ja "
#~ "laskeutumispaikkoina. Maavoimien yksiköt voivat hyökätä lentotukikohtaan "
#~ "laskeutuneiden ilmavoimien yksiköiden kimppuun."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Kaikkien maaruutujen läpi voi virrata joki. Joki lisää ruudun tuottamaa "
#~ "kauppaa yhden yksikön verran. Se myös nostaa ruudun puolustuskerrointa "
#~ "50%. Maavoimien yksiköt voivat kulkea jokea pitkin pääilmansuuntiin; "
#~ "jokea pitkin liikkuminen kuluttaa vain 1/3 liikepistettä."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Teitä ja rautateitä voidaan rakentaa jokiruutujen yli vain jos "
#~ "sivilisaatiosi on oppinut sillanrakennustaidon."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Rakenna lentotukikohta"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Muokkaa maastoa"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "· Hyvin heikko hyökkäämään AEGIS-yksiköitä vastaan.\n"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "helikopterijoukkojen"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Uudisraivaajien ylläpito vaatii sekä ruokaa että tuotantoa. Uudisraivaaja "
#~ "saattaa menehtyä jos sitä ylläpitävän kaupungin ruokavarastot tyhjenevät. "
#~ "Tasavallassa ja Demokratiassa Uudisraivaajat vaativat kaksinkertaisen "
#~ "määrän ruokaa, Kommunismissa ja Fundamentalismissa kolminkertaisen."

#~ msgid "Engineers"
#~ msgstr "Teknikkoryhmä"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Teknikot ovat samankaltasia kuin Uudisraivaajat, mutta ne työskentelevät "
#~ "ja liikkuvat kaksinkertaisella nopeudella. Teknikot voivat myös tehdä "
#~ "suuria maastonmuokkauksia (esimerkiksi muuttaa tundran autiomaaksi) jotka "
#~ "ovat liian vaativia Uudisraivaajille."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "VIHJE 1:   Ajanmukaista työläiset teknikoiksi heti kun se on mahdollista, "
#~ "koska teknikkojen ylläpitokustannukset ovat samat kuin työläisten."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "VIHJE 2:   Jos onnistut rakentamaan Leonardon työpajan, opettele "
#~ "valmistamaan räjähteitä ennenkuin työpaja vanhentuu. Näin työläisesi "
#~ "ajanmukaistetaan ilman kustannuksia."

#~ msgid "Warriors"
#~ msgstr "Soturijoukko"

#~ msgid "Archers"
#~ msgstr "Jousimiespartio"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Jousimiehet taistelevat jousin ja nuolin. Niiden hyökkäysteho on hyvä ja "
#~ "puolustus kelvollinen."

# Perhaps peitsimiehet? This seems too much like ordinary warriors.
#~ msgid "Pikemen"
#~ msgstr "Keihäsjoukkue"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Pitkin keihäin varustetut Keihäsmiehet korvaavat Falangin suositeltuna "
#~ "kaupunginpuolustajana."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Muskettijoukkue on jalkaväkeä, joka on varustettu varhaisilla "
#~ "tuliaseilla. Ne korvaavat Keihäsmiehet suositeltuna kaupunginpuolustajana."

#~ msgid "Fanatics"
#~ msgstr "Fanaatikkolauma"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr ""
#~ "Fanaatikot ovat taistelijoita, jotka ovat sitoutuneet taistelemaan "
#~ "viimeiseen asti korkeamman aatteen puolesta."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalistivaltioiden ei tarvitse huolehtia fanaatikkoyksiköiden "
#~ "ylläpidosta."

#~ msgid "Partisan"
#~ msgstr "Sissiryhmä"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Sissiryhmät muodostuvat paikallisista vastarintaliikkeen jäsenistä, jotka "
#~ "osaavat käyttää maastoa erinomaisesti hyödykseen."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Saat muutaman Sissiryhmän ilmaiseksi vihollisen vallatessa kaupunkisi – "
#~ "ne ryhmittyvät automaattisesti puolustukseen ympäröivälle maaseudulle – "
#~ "jos seuraavat ehdot täyttyvät:\n"
#~ " - Vähintään yksi pelaaja on saavuttanut edistysaskeleen Sissisota.\n"
#~ " - Olet kaupungin alkuperäinen perustaja.\n"
#~ " - Olet saavuttanut edistysaskeleet Kommunismi ja Ruuti.\n"
#~ " - Hallitusmuotosi on joko demokratia tai kommunismi."

#~ msgid "Alpine Troops"
#~ msgstr "Alppijääkäripartio"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Alppijääkäripartiot ovat nopeasti liikkuvia yksiköitä ja erinomaisia "
#~ "puolustautujia."

#~ msgid "Marines"
#~ msgstr "Merijalkaväki"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Merijalkaväki erikoistuu sodankäyntiin merellä."

#~ msgid "Paratroopers"
#~ msgstr "Laskuvarjojääkäripartio"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Laskuvarjojääkärit ovat maahanlaskuhyökkäysten erikoisosaajia."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Panssarijalkaväen puolustuskyky on maavoimien suurin, mutta se on "
#~ "käytettävissä vasta aivan pelin loppuvaiheessa."

#~ msgid "Horsemen"
#~ msgstr "Hevospartio"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Hevospartio koostuu ratsain liikuvista sotureista. Murrettuaan vihollisen "
#~ "vastarinnan se voi edetä nopeasti syvälle vihollisen selustaan."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Hevosten vetämät Sotavaunut ovat tavallista Hevospartiota vahvempia mutta "
#~ "myös kalliimpia yksiköitä."

#~ msgid "Elephants"
#~ msgstr "Sotanorsupartio"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Sotanorsupartiossa on jättiläismäisiä sotaan koulutettuja eläimiä. Niitä "
#~ "käytetään usein voimakkaina rynnäkköyksikköinä, mutta ne puolustautuvat "
#~ "huonosti useimpia muita yksiköitä vastaan."

#~ msgid "Crusaders"
#~ msgstr "Ristiritarikaarti"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Ristiritarit ovat äärimmäisen kurinalaista ratsuväkeä, jota ajaa "
#~ "eteenpäin elämää suurempi tehtävä."

#~ msgid "Dragoons"
#~ msgstr "Rakuunapartio"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Rakuunat ovat varhaisia tuliaseita käyttäviä ratsusotilaita."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Ratsuväki on tarkkaan koulutettua."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Tykistö on parannettu versio kanuunasta. Se on erinomaisen vahva "
#~ "hyökkääjä mutta toivoton puolustaja ja tarvitsee siksi saattojoukon "
#~ "toimiakseen tehokkaasti."

#~ msgid "Howitzer"
#~ msgstr "Haupitsi"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Haupitsin sekä hyökkäys- että puolustuskyky ovat parantuneet aikaisempaan "
#~ "Tykistöön verrattuna."

#~ msgid "Helicopter"
#~ msgstr "Helikopteri"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikopteri on erittäin voimakas yksikkö, joka voi sekä lentää että "
#~ "valloittaa kaupunkeja. Ole tarkkana, sillä helikopterien kunto heikkenee "
#~ "hieman joka pelivuorolla, jota ne eivät vietä kaupungissa, tukikohdassa "
#~ "tai lentotukialuksessa (paitsi jos sinulla on ihme Yhdistyneet "
#~ "Kansakunnat). Vihollisen maavoimien yksiköt voivat lisäksi hyökätä "
#~ "Helikopterisi kimppuun."

#~ msgid "Stealth Fighter"
#~ msgstr "Häivehävittäjä"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Sekä toimintasäteeltään että tulivoimaltaan kohennettu hävittäjälentokone."

#~ msgid "Stealth Bomber"
#~ msgstr "Häivepommikone"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Sekä toimintasäteeltään että tulivoimaltaan kohennettu pommikone."

#~ msgid "Caravel"
#~ msgstr "Karaveli"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr "Karaveli korvaa kaleerin ja on paljon luotettavampi avomerellä."

#~ msgid "Galleon"
#~ msgstr "Kaljuuna"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Kaljuuna on puhdas kuljetusalus eikä voi hyökätä toisten laivojen "
#~ "kimppuun; se kykenee silti tosin puolustautumaan hyökkäykseltä."

#~ msgid "Destroyer"
#~ msgstr "Hävittäjä"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr ""
#~ "Kehittyneempi panssarilaiva, jolla on parempi liikkuvuus ja näkökenttä."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "VIHJE: Erittäin nopea alus, joka sopii hyvin vihollisen kuljetusalusten "
#~ "tuhoamiseen."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Ohjusristeilijä"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "Ohjusristeilijä on varustettu korkealuokkaisella "
#~ "ohjuspuolustusjärjestelmällä."

#~ msgid "Cruise Missile"
#~ msgstr "Risteilyohjus"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Risteilyohjus on pitkänmatkan ohjus, joka voi iskeä syvälle vihollisen "
#~ "alueelle."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "VIHJE: kourallinen risteilyohjuksia voi pitää kallisarvoisen kotimaasi "
#~ "lähivedet vapaina vihollisen aluksista."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Aivan kuten saastuminen ja ilmastonmuutos, ydintalven riski lisääntyy "
#~ "ydinlaskeumien myötä.  Ydintalven saapuessa osa maastosta muuttuu "
#~ "maailmanlaajuisesti aavikoksi, tundraksi ja jäätiköksi.  Uudisraivaajat "
#~ "ja Teknikot voivat neutraloida ydinlaskeumia."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "VIHJE 2: Saatat joutua tilanteeseen, jossa olet miehittänyt laajalti "
#~ "vihollisen maa-alueita, mutta kaupungit ovat liian vahvoja. Ennen "
#~ "ydinaseiskua järjestä kaupungin lähelle useita Uudisraivaaja- tai "
#~ "Teknikkoryhmiä, jotka puhdistavat laskeuman samalla pelivuorolla kuin se "
#~ "syntyy! Minimoit ydintalven syntymahdollisuuden ja käytät ydinaseitasi "
#~ "ympäristöystävällisesti!"

#~ msgid "Spy"
#~ msgstr "Vakooja"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Nimensä mukaisesti Vakooja on edeltäjäänsä Diplomaattia kehittyneempi "
#~ "vakoilun enemmän tai vähemmän jaloissa taidoissa."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Vakooja voi tehdä kaikkea mitä diplomaattikin, mutta onnistuu siinä "
#~ "todennäköisemmin. Ks. myös diplomaatin kykyluettelo. Toisin kuin "
#~ "Diplomaatti, Vakooja voi selvitä tehtävästään ja yletä. Vakoojat ovat "
#~ "myös Diplomaattia tehokkaampia kaupunkien puolustamisessa vieraiden "
#~ "valtojen Diplomaatteja ja Vakoojia vastaan."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Vakoojaa voidaan käyttää lisäksi:\n"
#~ "- vihollisyksikön sabotoimiseen (jolloin sen voimapisteet putoavat "
#~ "puoleen) jos yksikkö on yksin ruudussa ja pelaajat ovat sodassa "
#~ "keskenään\n"
#~ "- viholliskaupungin vesivarastojen myrkyttämiseen (jolloin väkiluku "
#~ "pienenee yhdellä ja ruokavarasto tyhjenee)\n"
#~ "- halutun teknologian varastamiseen (tosin todennäköisyys onnistua on "
#~ "pienempi)\n"
#~ "- useampien teknologioiden varastamiseen samasta kaupungista (vaikkakin "
#~ "joka kerta todennäköisyys onnistua pienee)\n"
#~ "- halutun kohteen sabotoimiseen kaupungissa (tosin todennäköisyys "
#~ "onnistua on pienempi)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Vakooja joka selviää hyökkäystehtävistä (sabotaasi, varkaus, kapinan "
#~ "lietsonta, myrkyttäminen) pakenee tehtävän jälkeen lähimpään "
#~ "ystävällismieliseen kaupunkiin."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr ""
#~ "Kommunistisen hallituksen alla rakennetut vakoojat aloittavat konkareina."

#~ msgid "Freight"
#~ msgstr "Rekka-auto"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "Rekka-auto liikkuu kaksinkertaisella nopeudella edeltäjäänsä Karavaaniin "
#~ "verrattuna."

#~ msgid "Explorer"
#~ msgstr "Seikkailija"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Seikkailijat ovat rohkeita yksilöitä, jotka ovat erittäin hyödyllisiä "
#~ "tuntemattomien alueiden kartoituksessa."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Kun barbaarijohtaja siepataan ruudulta, jolla ei ole lainkaan puolustavia "
#~ "yksiköitä, maksetaan hänestä 100 yksikön lunnaat kultana, mutta vain "
#~ "maavoimien yksiköille ja helikoptereille."

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Löysit %d kullan."
#~ msgstr[1] "Löysit %d kultaa."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr ""
#~ "Löysit muinaiskääröjä, joita lukemalla %s avautui ymmärrettävään muotoon."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s ovat oppineet teknologian %s muinaiskääröistä."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Ryhmä palkkasotureita liittyy joukkoihisi."

#~ msgid "You found a friendly city."
#~ msgstr "Löysit ystävällismielisen kaupungin."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Joukko paimentolaisia liittyy valtakuntaasi."

#~ msgid "An abandoned village is here."
#~ msgstr "Täällä on vain hylätty kylä."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Olet joutunut keskelle barbaarijoukon leiriä!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "%s menetettiin barbaarien hyökkäyksessä!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "Sissiryhmiä on muodostunut %s menetyksen jälkeen sen ympäristöön!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "neutraali"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Keskiaikaiset"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Esimodernit"

#~ msgid "?nationgroup:African"
#~ msgstr "Afrikkalaiset"

#~ msgid "?nationgroup:American"
#~ msgstr "Amerikkalaiset"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Aasialaiset"

#~ msgid "?nationgroup:European"
#~ msgstr "Eurooppalaiset"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Oseanialaiset"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Kuvitteelliset"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Sallii kaupungin kasvaa kokoa 8 suuremmaksi ja vähentää ruton riskiä "
#~ "kaupungissa. Jotta kaupunki voisi kasvaa kokoa 12 suuremmaksi, tarvitaan "
#~ "lisäksi Viemäriverkosto."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Tuottaa sirkushuveja kansalle. Kolme tyytymätöntä asukasta muuttuu "
#~ "rauhallisiksi. (Sähkön keksimisen jälkeen neljä). Ei kuitenkaan vaikuta "
#~ "sotatoimista johtuvaan tyytymättömyyteen."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Vähentää korruptiota ja hukkatuotantoa kaupungissa 50%. Demokratiassa "
#~ "tekee yhden tyytymättömän asukkaan rauhalliseksi, ellei tyytymättömyys "
#~ "johdu sotatoimista. Nelinkertaistaa kapinan hinnan kaupungissa."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Tehostaa Tehtaan ja Teollisuuskompleksin vaikutusta kaupungin tuotantoon "
#~ "vähentäen samalla tuotannon päästöjä: Vesivoimala yhdessä Tehtaan tai "
#~ "Teollisuuskompleksin kanssa lisää tuotantoa 75% siihen nähden, mitä "
#~ "kaupunki tuottaisi ilman mitään niistä, päästöjen jäädessä vain 75% siitä "
#~ "mitä Hiilivoimalan kanssa tulisi; Vesivoimala, Tehdas ja "
#~ "Teollisuuskompleksi yhdessä kasvattavat tuotantoa 150% päästöjen jäädessä "
#~ "vain 50% Hiilivoimalan kanssa tulevista päästöistä."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "Kaupungissa voi olla vain yksi voimalaitos: vesi-, hiili-, aurinko- tai "
#~ "ydinvoimala."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Kasvattaa kaupungin tutkimustuotantoa 100%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Tehostaa Tehtaan ja Teollisuuskompleksin vaikutusta kaupungin tuotantoon "
#~ "vähentäen samalla tuotannon päästöjä: Ydinvoimala yhdessä Tehtaan tai "
#~ "Teollisuuskompleksin kanssa lisää tuotantoa 75% siihen nähden, mitä "
#~ "kaupunki tuottaisi ilman mitään niistä, päästöjen jäädessä vain 75% siitä "
#~ "mitä Hiilivoimalan kanssa tulisi; Ydinvoimala, Tehdas ja "
#~ "Teollisuuskompleksi yhdessä kasvattavat tuotantoa 150% päästöjen jäädessä "
#~ "vain 50% Hiilivoimalan kanssa tulevista päästöistä."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Palatsin sijaintikaupunki saa +75% lisäyksen tuotantoon Yksinvaltiudessa "
#~ "ja +50% Monarkiassa."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Tehostaa Tehtaan ja Teollisuuskompleksin vaikutusta kaupungin tuotantoon: "
#~ "Hiilivoimala yhdessä Tehtaan tai Teollisuuskompleksin kanssa lisää "
#~ "tuotantoa 75% siihen nähden, mitä kaupunki tuottaisi ilman mitään niistä; "
#~ "Hiilivoimala, Tehdas ja Teollisuuskompleksi yhdessä kasvattavat tuotantoa "
#~ "150%.  Kaupungin kohonnnut tuotanto voi johtaa saastepäästöjen kasvuun."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Tutkimuslaitos lisää, yhdessä Kirjaston kanssa, tutkimuspanosta "
#~ "kaupungissa 200%. Tutkimuslaitos yhdessä Kirjaston ja Yliopiston kanssa "
#~ "lisää tutkimuspanosta 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Sallii kaupungin kasvaa 12 suuremmaksi. Vaatii vesijohtoverkoston joka "
#~ "sallii kasvuin 8 suuremmaksi. Vähentää edelleen ruton riskiä."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Tehostaa Tehtaan ja Teollisuuskompleksin vaikutusta kaupungin tuotantoon "
#~ "vähentäen samalla tuotannon päästöjä: Aurinkovoimala lisää yhdessä "
#~ "Tehtaan tai Teollisuuskompleksin kanssa tuotantoa 75% siihen nähden, mitä "
#~ "kaupunki tuottaisi ilman mitään niistä päästöjen jäädessä vain 50% siitä "
#~ "mitä Hiilivoimalan kanssa tulisi; Aurinkovoimala, Tehdas ja "
#~ "Teollisuuskompleksi yhdessä kasvattavat tuotantoa 150% ja eliminoivat "
#~ "täysin päästöt kaupungin tuotannosta."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Muuttaa yhden tyytymättömän asukkaan rauhalliseksi. Edistysaskel "
#~ "mystiikka kkaksinkertaistaa tämän vaikutuksen. Mystiikan ja ihmeen "
#~ "Delfoin oraakkeli kanssa neljä asukasta muuttuu tyytyväiseksi. Vaikutus "
#~ "ei ulotu asukkaisiin, joiden tyytymättömyys johtuu sotatoimista."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Yliopisto yhdessä Kirjaston kanssa lisää tutkimuspanosta kaupungissa 250%"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Kaikkien perusparannusten, joiden normaali ylläpitokustannus on 1, "
#~ "ylläpito on ilmaista. Koskee pelaajan kaikkia kaupunkeja."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Tämä ällistyttävä lääketieteen saavutus muuttaa yhden tyytymättömän "
#~ "asukkaan rauhalliseksi kaikissa kaupungeissa (mukaanlukien sotatoimien "
#~ "takia tyytymättömät asukkaat). Vähentää kulkutautien riskiä kaupungissaan."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Maineesi muiden kansojen keskuudessa ja näiden hyväntahtoisuus palautuvat "
#~ "kaksi kertaa tavallista nopeammin."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Lisää tutkimuspanosta 100%:lla jokaisessa hallitsemassasi kaupungissa, "
#~ "jossa on Yliopisto."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Antaa kaikille merivoimien yksiköille yhden ylimääräisen liikepisteen. "
#~ "Kaikista uusista merivoimien yksiköistä (kaikissa kaupungeissa) tulee "
#~ "konkareita."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Kaikki laivastoyksiköt saavat 2 ylimääräistä liikepistettä."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Tekee kahdesta ylimääräisestä tyytymättömästä asukkaasta rauhallisen "
#~ "jokaisessa kaupungissa, jossa on temppeli. Vaikutus ei ulotu sotatoimista "
#~ "aiheutuvaan tyytymättömyyteen."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Ruokavarastojen menetys kaupungin kasvaessa tai kutistuessa vähenee 25%. "
#~ "Tämä auttaa kaupunkia kasvamaan nopeammin ja sietämään nälänhätää "
#~ "paremmin. Vaikutus kumuloituu Viljasiilon vaikutusten kanssa."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Lisää tutkimuspanosta 100% kaikissa kaupungeissa, joissa on "
#~ "Tutkimuslaitos."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kaikki uudet maavoimien yksikkösi ylenevät heti valmistuessaan. "
#~ "Todennäköisyys sille, että yksikkösi ylenee taistelun jälkeen lisääntyy "
#~ "puolella."

#~ msgid "Coinage"
#~ msgstr "Kotiuta tulot"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Tämä ei ole normaali rakennushanke. Sen sijaan kaupungin tuotanto "
#~ "muutetaan suoraan rahaksi, joka voidaan käyttää muualla."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Jokainen tutkija lisää joka vuoro valtakuntasi tutkimuspanosta kolmella "
#~ "pisteellä."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Jokainen veronkantaja tuottaa joka vuoro kolme kultaa lisää valtiosi "
#~ "kassaan."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Sähköaika"

#~ msgid "Default ruleset"
#~ msgstr "Oletussääntökokoelma"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Pelaat Freeciviä oletussäännöillä."

#, fuzzy
#~ msgid "BCE"
#~ msgstr "eaa."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Ydintalvi"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Uudisraivaajat, Työläiset ja Teknikot voivat rakentaa linnoituksia."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Laajentaa linnoituksissa olevien yksiköiden näkökenttää."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Yritys perustaa kauppareitti yksiköllä %s epäonnistui."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Sallii Työläisten ja Teknikoiden rakentaa ilmatukikohtia ja poijuja."

#~ msgid "Lake"
#~ msgstr "järvi"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Järvet ovat kookkaita makean veden altaita."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Matalaa merta on useimmiten rannikoiden lähettyvillä. Sieltä löytyy usein "
#~ "runsaasti ruokaa ja muita luonnonvaroja. Kaikki merivoimien yksiköt, "
#~ "Kaleerit mukaanlukien, voivat kulkea matalaa merta pitkin."

#~ msgid "Deep Ocean"
#~ msgstr "ulappa"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Meren ulapat peittävät suuren osan maailmaa rannikoiden ulkopuolella. "
#~ "Vain merikelpoiset alukset (Kaleerit poislukien) voivat matkustaa niitä "
#~ "pitkin."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Linnoitukset antavat lisää pontta maavoimien yksiköiden puolustuskyvylle. "
#~ "Muiden vaikutusten ohessa linnoituksessa vuoron ajan liikkumatta elpyvä "
#~ "maavoimien yksikkö saa takaisin neljäsosan voimapisteistään. "
#~ "Keksintötoiminnan myötä yksiköiden näkökenttä laajenee linnoitusten "
#~ "vartiotorneista käsin."

#~ msgid "Buoy"
#~ msgstr "poiju"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "Poijuja voi rakentaa merelle (käyttäen laivojen kuljettamia yksiköitä)."

#~ msgid "Ruins"
#~ msgstr "Rauniot"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Rauniot ovat tuhotun tai hylätyn kaupungin jäänteitä. Niillä ei ole "
#~ "vaikutusta peliin."

#~ msgid "hardened"
#~ msgstr "karaistunut"

#~ msgid "elite"
#~ msgstr "eliitti"

#~ msgid "?unitclass:Trireme"
#~ msgstr "soutulaivaston"

#~ msgid "?unit:Workers"
#~ msgstr "Työläisjoukko"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterat  †  †  €†  ions section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Työläisjoukot voivat uudisraivaajien tapaan muokata maastoa – lisätietoja "
#~ "erilaisista tavoista muokata maastoa löytyy kappaleesta Maastonmuokkaus. "
#~ "Työläisjoukot eivät kuitenkaan voi perustaa uusia kaupunkeja."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Teknikkoryhmät ovat muuten samanlaisia kuin työläisjoukot mutta "
#~ "työskentelevät ja liikkuvat kaksinkertaisella nopeudella. Teknikkoryhmät "
#~ "voivat myös tehdä suuria, työläisjoukoille liian vaativia "
#~ "maastonmuokkauksia (esimerkiksi muuttaa tundran autiomaaksi). Lisätietoja "
#~ "kappaleesta Maastonmuokkaus."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "VIHJE 1:  Ajanmukaista työläisjoukot teknikkoryhmiksi heti kun se on "
#~ "mahdollista, koska teknikkojen ylläpitokustannukset ovat samat kuin "
#~ "työläisten."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "VIHJE 2:  Jos onnistut rakentamaan Leonardon työpajan, opettele "
#~ "valmistamaan räjähteitä ennenkuin työpaja vanhentuu. Näin työläisesi "
#~ "ajanmukaistetaan ilman kustannuksia."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Kaleeri on ensimmäinen laivayksikkösi. Se voi toimia kuljetusaluksena ja "
#~ "kykenee jossain määrin myös hyökkäykseen; sen sijaan se ei kykene "
#~ "liikkumaan syvänmeren ruuduilla."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Karaveli korvaa kaleerin ja kykenee liikkumaan myös avomeren ruuduilla."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "Aivan kuten saastuminen ja ilmastonmuutos, ydintalven riski lisääntyy "
#~ "ydinlaskeumien myötä.  Ydintalven saapuessa osa maastosta muuttuu "
#~ "maailmanlaajuisesti aavikoksi, tundraksi ja jäätiköksi.  Uudisraivaajat, "
#~ "Työläiset ja Teknikot voivat neutraloida ydinlaskeumia."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "VIHJE 2: Saatat joutua tilanteeseen, jossa olet miehittänyt laajalti "
#~ "vihollisen maa-alueita, mutta kaupungit ovat liian vahvoja. Ennen "
#~ "ydinaseiskua järjestä kaupungin lähelle useita Uudisraivaaja-, Työläis- "
#~ "tai Teknikkoryhmiä, jotka puhdistavat laskeuman samalla pelivuorolla kuin "
#~ "se syntyy! Minimoit ydintalven syntymahdollisuuden ja käytät ydinaseitasi "
#~ "ympäristöystävällisesti!"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Rauha"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Rauha"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Joukkuetoveri"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Sotatila"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Kommunistisen hallinnon alla rakennetut diplomaatit aloittavat valmiiksi "
#~ "ylennettyinä."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Kommunistisen hallinnon alla rakennetut vakoojat aloittavat valmiiksi "
#~ "ylennettyinä."

#~ msgid "?unit:Leader"
#~ msgstr "Hallitsija"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Tämä yksikkö edustaa sinua. Häviät pelin jos menetät tämän yksikön; "
#~ "ymmärtänet miksi."

#~ msgid "AWACS"
#~ msgstr "Tutkakone"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "Tutkakone (AWACS, Airborne Warning and Control System) on lentokone joka "
#~ "pystyy valvomaan tutkallaan laajaa aluetta."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Sallii kaupungin kasvaa 8 suuremmaksi ja vähentää ruton riskiä "
#~ "kaupungissa. Jotta kaupunki voisi kasvaa 12 suuremmaksi, tarvitaan "
#~ "lisäksi Viemäriverkosto."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr "Viemäriverkosto sallii kaupungin kasvaa kokoa 12 suuremmaksi."

#~ msgid "Hospital"
#~ msgstr "Sairaala"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Sairaalassa hoidetaan sairastuneita ja joskus tutkitaan lääketiedettä. "
#~ "Kaupunki jossa on Sairaala on vähemmän altis rutolle."

#~ msgid "Genetic Lab"
#~ msgstr "Geenilaboratorio"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "Geenilaboratoriossa voidaan tutkia eri hoitomuotoja. Se lievittää riskiä "
#~ "ruton iskusta kaupungissa.\n"
#~ "Geenilaboratorio mahdollistaa kasvien ja eläinten perimän kohentamisen. "
#~ "Ruuantuotanto kaupungin ympäristössä lisääntyy 25% jos kaupungin on "
#~ "kooltaan on yli 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "Jos suurkaupungissa (kaupungin koko > 30) on sekä Joukkoliikenne että "
#~ "Moottoritie, kaupungin säde kasvaa entisestään."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr "Pappien toiminta helpottaa ruton vaikutusta kaupungissa."

#~ msgid "Experimental ruleset"
#~ msgstr "Kokeelliset säännöt"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Pelaat kokeellisilla säännöillä. Niillä käytetään esitelemään Freecivin "
#~ "uusia tai epätavallisia sekä vielä tarkkaa tasapainottamista tai "
#~ "pelattavuutta vailla olevia ominaisuuksia. Kuvaus eroista "
#~ "oletussääntöihin on tiedostossa \"README.ruleset_experimental\"."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr "Anarkiassa teknologiota ei voi menettää ylläpidon puutteen takia."

#~ msgid "?unitclass:Big Land"
#~ msgstr "järeiden maavoimien"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Sallii kaupungin kasvaa kokoa 8 suuremmaksi ja vähentää ruton riskiä "
#~ "kaupungissa. Jotta kaupunki voisi kasvaa kokoa 12 suuremmaksi, tarvitaan "
#~ "lisäksi Viemäriverkosto."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Tuomiokirkko muuttaa kolme tyytymätöntä kaupungin asukasta rauhallisiksi, "
#~ "mikä helpottaa merkittävästi järjestyksenpitoa; se ei kuitenkaan vaikuta "
#~ "sotatoimista johtuvaan tyytymättömyyteen. Teologian keksiminen lisää "
#~ "tuomiokirkon vaikutusta vielä yhdellä asukkaalla. Kommunismin keksiminen "
#~ "vähentää tehoa yhden rauhoitetun asukkaan verran."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Kaupunginmuuri helpottaa kaupungin puolustusta. Se kolminkertaistaa "
#~ "kaupungissa olevien yksiköiden puolustuskyvyn maajoukkoja ja "
#~ "helikoptereita vastaan. Sillä ei ole vaikutusta puolustautumiseen ilmasta "
#~ "tai mereltä tulevaa iskua tai Haupitseja vastaan.  Muuri suojaa kaupungin "
#~ "asukkaita jos hyökkäävät maajoukot tuhoavat puolustavan yksikön, eikä "
#~ "kaupungin väkiluku vähene."

#, fuzzy
#~ msgid "Amphitheatre"
#~ msgstr "Amfiteatteri"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Vähentää korruptiota ja hukkatuotantoa kaupungissa 50%. Demokratiassa "
#~ "tekee yhden tyytymättömän asukkaan rauhalliseksi, ellei tyytymättömyys "
#~ "johdu sotatoimista. Nelinkertaistaa kapinan hinnan kaupungissa."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Lisää tuotantoa kaupungissa 50%. Tämä lisäys voi vaikuttaa merkittävästi "
#~ "saastumiseen."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Aina kun kaupunki, jossa on viljasiilo kasvaa tai kutistuu, varastoidun "
#~ "ruuan määrä asetetaan puolilleen. Kaupungin on helpompi kasvaa nopeasti "
#~ "ja se kestää helpommin nälänhätää."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Kasvattaa kaupungin tutkimustuotantoa 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "· Lisää väestön aiheuttamaa saastumista.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Lisää tuotantoa kaupungissa 50%. Tämä lisäys voi vaikuttaa merkittävästi "
#~ "saastumiseen."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "· Lisää väestön aiheuttamaa saastumista.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Kaikkien kaupungin työstämien meriruutujen tuotanto lisääntyy yhdellä. "
#~ "Parannus voidaan rakentaa vain rannikkokaupunkeihin."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "· Lisää väestön aiheuttamaa saastumista.\n"

#, fuzzy
#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "Palatsin sijaintikaupunki saa +75% lisäyksen tuotantoon Yksinvaltiudessa "
#~ "ja +50% Monarkiassa."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Muuttaa kaksi tyytymätöntä asukasta rauhalliseksi joka kaupungissa, jossa "
#~ "on Temppeli. Tämä koskee myös sotatoimiin tyytymättömiä asukkaita."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Tehostaa Tehtaan ja Teollisuuskompleksin vaikutusta kaupungin tuotantoon: "
#~ "Hiilivoimala yhdessä Tehtaan tai Teollisuuskompleksin kanssa lisää "
#~ "tuotantoa 75% siihen nähden, mitä kaupunki tuottaisi ilman mitään niistä; "
#~ "Hiilivoimala, Tehdas ja Teollisuuskompleksi yhdessä kasvattavat tuotantoa "
#~ "150%.  Kaupungin kohonnnut tuotanto voi johtaa saastepäästöjen kasvuun."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Kierrätyskeskuksen rakentaminen Vähentää kaupungin tuotannosta johtuvan "
#~ "saasteen määrää 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Kaksinkertaistaa kaikkien kaupungissa olevien yksiköiden puolustuskyvyn "
#~ "ilmaiskuja vastaan. Ei tehoa helikoptereita tai ohjuksia vastaan."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Suojelee kaupunkia ja sen ympäristöä (aina 2 ruudun päähän) ydiniskuilta. "
#~ "Kaupunkia tai sen ympäristössä olevaa yksikköä vastaan hyökkäävä (tai "
#~ "muuten vain ympäristössä laukaistu) ydinaseyksikkö ammutaan alas eikä "
#~ "sillä ole mitään vaikutusta. Lisäksi kaksinkertaistaa puolustuskyvyn "
#~ "tavanomaisia ohjuksia vastaan."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Sallii kaupungin kasvaa 12 suuremmaksi. Vaatii vesijohtoverkoston joka "
#~ "sallii kasvuin 8 suuremmaksi. Vähentää edelleen ruton riskiä."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "– Ylläpitoyksikkö: tuottaa ruokaa ja vettä yhden asuinyksikön asukkaita "
#~ "varten."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr ""
#~ "– Aurinkopaneeliyksikkö: tuottaa energiaa muille avaruusaluksen "
#~ "yksiköille."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Lisää kaupungin luksus- ja verokertymää 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Kaikki kauppaa tuottavat ruudut tämän ihmeen rakentaneen kaupungin "
#~ "ympärillä tuottavat yhden yksikön enemmän kauppaa."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "· Lisää väestön aiheuttamaa saastumista.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Muuttaa yhden tyytymättömän asukkaan rauhalliseksi. Edistysaskel "
#~ "mystiikka kkaksinkertaistaa tämän vaikutuksen. Mystiikan ja ihmeen "
#~ "Delfoin oraakkeli kanssa neljä asukasta muuttuu tyytyväiseksi. Vaikutus "
#~ "ei ulotu asukkaisiin, joiden tyytymättömyys johtuu sotatoimista."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Apollon rakentanut pelaaja näkee koko maailman kartan – pysyvästi. Hän "
#~ "saa aina ajantasaisen tiedon kaikenlaisesta maastosta ja kaupungeista, ei "
#~ "kuitenkaan yksiköistä, näkyvyysrajoista huolimatta. Kaikki pelaajat "
#~ "voivat alkaa rakentaa avaruusalusta (jos heidän teknologiatasonsa siihen "
#~ "riittää)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Kaikkien perusparannusten, joiden normaali ylläpitokustannus on 1, "
#~ "ylläpito on ilmaista. Koskee pelaajan kaupunkeja samalla mantereella."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Kaikki kauppaa tuottavat ruudut tämän ihmeen rakentaneen kaupungin "
#~ "ympärillä tuottavat yhden yksikön enemmän kauppaa."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Tämä ällistyttävä lääketieteen saavutus muuttaa yhden tyytymättömän "
#~ "asukkaan rauhalliseksi kaikissa kaupungeissa (mukaanlukien sotatoimien "
#~ "takia tyytymättömät asukkaat). Vähentää kulkutautien riskiä kaupungissaan."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwin lisäsi tutkimuksellaan lajien synnystä ihmisten uskoa "
#~ "tieteen mahtiin. Antaa kaksi teknologista edistysaskelta välittömästi."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Maineesi muiden kansojen keskuudessa ja näiden hyväntahtoisuus palautuvat "
#~ "kaksi kertaa tavallista nopeammin."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Vaikuttaa ikään kuin kaikissa kaupungeissasi olisi kaupunginmuuri."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Muuttaa kaksi tyytymätöntä asukasta rauhalliseksi joka kaupungissa, jossa "
#~ "on Temppeli. Tämä koskee myös sotatoimiin tyytymättömiä asukkaita."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Vähentää kentällä olevista sotilasyksiköistä johtuvaa tyytymättömyyttä 4:"
#~ "llä Demokratiassa ja 2:lla Tasavallassa – toisin sanoen, se neutraloi "
#~ "kahden sotilasyksikön aiheuttaman tyytymättömyyden. Ei vaikutusta muissa "
#~ "hallitusmuodoissa."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Antaa kaikille merivoimien yksiköille yhden ylimääräisen liikepisteen. "
#~ "Kaikista uusista merivoimien yksiköistä (kaikissa kaupungeissa) tulee "
#~ "konkareita."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Kaikki uudet maavoimien yksikkösi ylenevät heti valmistuessaan. "
#~ "Todennäköisyys sille, että yksikkösi ylenee taistelun jälkeen lisääntyy "
#~ "puolella."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Tuottaa sirkushuveja kansalle, tehden kolme tyytymätöntä asukasta "
#~ "rauhallisiksi. Vaikutus ei kuitenkaan ulotu sotatoimista aiheutuvaan "
#~ "tyytymättömyyteen."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Tekee kaksi tyytymätöntä asukasta rauhallisiksi kaikissa omissa "
#~ "kaupungeissasi samalla mantereella, jolle ihme on rakennettu. Vaikutus "
#~ "koskee myös asukkaita, joiden tyytymättömyys johtuu sotilastoimista."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Vapaudenpatsas"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Tekee kahdesta ylimääräisestä tyytymättömästä asukkaasta rauhallisen "
#~ "jokaisessa kaupungissa, jossa on temppeli. Vaikutus ei ulotu sotatoimista "
#~ "aiheutuvaan tyytymättömyyteen."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Kaikki kauppaa tuottavat ruudut tämän ihmeen rakentaneen kaupungin "
#~ "ympärillä tuottavat yhden yksikön enemmän kauppaa."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Internet"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespearen teatteri"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kaikki uudet maavoimien yksikkösi ylenevät heti valmistuessaan. "
#~ "Todennäköisyys sille, että yksikkösi ylenee taistelun jälkeen lisääntyy "
#~ "puolella."

#, fuzzy
#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances.  It allows to every nation to choose any government, "
#~ "including those that have not yet been researched.  If any player's city "
#~ "is in revolt for more than two turns, that player's government falls.  "
#~ "Also, your reputation and goodwill among other nations is recovered twice "
#~ "as fast."
#~ msgstr ""
#~ "Luo maailmanhallituksen joka voi estää sodanjulistukset tietyissä "
#~ "olosuhteissa. Jos minkä tahansa pelaajan kaupungissa on levottomuuksia "
#~ "yli kahden vuoron ajan, pelaajan hallinto kukistuu."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Vähentää kaupungin aggressiivisesti sijoitetuista sotilasyksiköistä "
#~ "johtuvaa tyytymättömyyttä kahdella Demokratiassa ja yhdellä Tasavallassa, "
#~ "eli molemmissa tapauksissa neutraloi yhden sotilasyksikön aiheuttaman "
#~ "tyytymättömyyden. Ei vaikutusta muissa hallitusmuodoissa."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2-sääntökokoelma"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Yksinvallan aikana olet kansasi absoluuttinen hallitsija. Valtasi "
#~ "alamaisiin riippuu armeijasi ylläpitämästä sotatilasta."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Jääkaappi"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokratiassa kansalaiset hallitsevat suoraan äänestämällä käsiteltävistä "
#~ "asioista. Demokratia tarjoaa korkeimman mahdollisen kaupan tason, mutta "
#~ "myös suurimman tyytymättömyyden uhan. Demokratiassa ei esiinny "
#~ "korruptiota, mutta sotiminen korpeaa kansalaisia mitä suurimmassa määrin."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Lisää areenojen vaikutusta."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Voit ajanmukaistaa yksiköitä vain omissa kaupungeissasi."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "· Vähentää ruton vaaraa kaupungeissasi.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Kaikkien maaruutujen läpi voi virrata joki. Joki lisää ruudun tuottamaa "
#~ "kauppaa yhden yksikön verran. Se myös nostaa ruudun puolustuskerrointa "
#~ "50%. Maavoimien yksiköt voivat kulkea jokea pitkin pääilmansuuntiin; "
#~ "jokea pitkin liikkuminen kuluttaa vain 1/3 liikepistettä."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "maavoimien"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "merivoimien"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Uudisraivaajat ovat pelin tärkeimpiä yksikköjä. Niiden avulla perustetaan "
#~ "uusia kaupunkeja, viljellään maata, rakennetaan teitä, rautateitä, "
#~ "linnoituksia, lentotukikohtia ja kaivoksia, sekä puhdistetaan saasteita "
#~ "ja ydinlaskeumaa."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Muuttoliikkeet"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legioonalaiset ovat raskaasti aseistettua ja kurinalaista jalkaväkeä, "
#~ "joiden hyökkäysteho on erinomainen."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Fundamentalistivaltioiden ei tarvitse huolehtia fanaatikkoyksiköiden "
#~ "ylläpidosta."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Sotanorsupartiossa on jättiläismäisiä sotaan koulutettuja eläimiä. Niitä "
#~ "käytetään usein voimakkaina rynnäkköyksikköinä, mutta ne puolustautuvat "
#~ "huonosti useimpia muita yksiköitä vastaan."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Helikopteri on erittäin tehokas yksikkö, koska se voi sekä lentää että "
#~ "valloittaa kaupunkeja. Ole tarkkana, sillä helikopterien kunto heikkenee "
#~ "hieman joka pelivuorolla, jota ne eivät vietä kaupungissa, lentokentällä "
#~ "tai tukialuksella, ja lisäksi maayksiköt voivat hyökätä niiden kimppuun."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Risteilijä on hyökkäysteholtaan vahva alus."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Panssarilaiva on panssaroitu alus joka on paljon kestävämpi kuin "
#~ "fregatti, muttei kykene sen tavoin kuljettamaan yksiköitä."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "Kehittyneempi panssarilaiva, jolla on parempi liikkuvuus ja näkökenttä."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "VIHJE: Erittäin nopea alus, joka sopii hyvin vihollisen kuljetusalusten "
#~ "tuhoamiseen."

#, fuzzy
#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "Voit rakentaa ydinaseyksiköitä, kun olet saavuttanut tarvittavan "
#~ "edistysaskeleen ja mikä tahansa pelaaja on saanut Manhattan-projektin "
#~ "valmiiksi."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "Kommunistisen hallinnon alla rakennetut diplomaatit aloittavat valmiiksi "
#~ "ylennettyinä."

#, fuzzy
#~ msgid ""
#~ "Spies built under Communist or Federation governments will start at the "
#~ "first veteran level (handler)."
#~ msgstr ""
#~ "Kommunistisen hallinnon alla rakennetut vakoojat aloittavat valmiiksi "
#~ "ylennettyinä."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Karavaani toimittaa tuotteita tai raaka-aineita kaukaisiin kaupunkeihin "
#~ "ja vieraille maille kaupiteltaviksi tai käytettäväksi ihmeen "
#~ "rakennusaineina omissa kaupungeissasi."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Yhdistä Freeciv-palvelimeen"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv-palvelimen valinta"

#~ msgid "Verify Password"
#~ msgstr "Vahvista salasana"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv-palvelinluettelo"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Palvelimen nimi                     Portti Versio     Tila    Pelaajia "
#~ "Kuvaus"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Seuraavista ehdoista on sovittu:"

#~ msgid "Erase clause"
#~ msgstr "Poista ehto"

#~ msgid "Shared vision"
#~ msgstr "Jaettu näkymä"

#~ msgid "Goto and Close"
#~ msgstr "Siirry ja sulje"

#~ msgid "Select Unit(s)"
#~ msgstr "Valitse yksiköt"

#~ msgid "Variant:"
#~ msgstr "Vaihtoehto:"

#~ msgid "Firepower:"
#~ msgstr "Tulivoima:"

#~ msgid "Movement/Defense:"
#~ msgstr "Liike/Puolustus:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Ruoka/Tuotanto/Kauppa:"

#~ msgid "Road Result/Time:"
#~ msgstr "Tienteon tulos/aika:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Kastelun lopputulos/aika:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Kaivoksen lopputulos/aika:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Muunnostyön lopputulos/aika:"

#~ msgid "Select a city:"
#~ msgstr "Valitse kaupunki:"

#~ msgid "Center"
#~ msgstr "Keskitä"

#~ msgid "Select destination:"
#~ msgstr "Valitse määränpää:"

#~ msgid "Unit Commands"
#~ msgstr "Yksikön komennot"

#~ msgid "Make new homecity"
#~ msgstr "Tee tästä uusi kotikaupunki"

#~ msgid "Where to Display Messages"
#~ msgstr "Missä viestit näytetään?"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Txt = Tulostusikkuna, Vst = Viesti-ikkuna, \n"
#~ "Oma = Avaa oma ikkuna"

#~ msgid " Out Mes Pop"
#~ msgstr "Txt Vst Oma"

#~ msgid "Rates"
#~ msgstr "Veroasteet"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Valitse hallinnon, luksuksen ja tutkimuksen meno-osuudet:"

#~ msgid "Change"
#~ msgstr "Vaihda"

#~ msgid "Help:"
#~ msgstr "Ohje:"

#~ msgid "Citizen governor..."
#~ msgstr "Käskynhaltija..."

#~ msgid "Add Preset"
#~ msgstr "Lisää malli"

#~ msgid "Remove Preset"
#~ msgstr "Poista malli"

#~ msgid "Control City"
#~ msgstr "Johda kaupunkia"

#~ msgid "Release City"
#~ msgstr "Siirrä käsinhallintaan"

#~ msgid "Minimal Surplus:"
#~ msgstr "Pienin sallittu ylijäämä:"

#~ msgid "Factor:"
#~ msgstr "Kerroin:"

#~ msgid "Remove preset?"
#~ msgstr "Poistetaanko tämä malli?"

#~ msgid "City Options"
#~ msgstr "Kaupungin asetukset"

#~ msgid "Make new citizens into:     "
#~ msgstr "Tee uusista asukkaista:       "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Hylkää kaupunki jos uudisraivaaja rakennetaan kun koko on 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Hyökkää automaattisesti maavoimien yksiköitä vastaan:      "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Hyökkää automaattisesti merivoimien yksiköitä vastaan:       "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Hyökkää automaattisesti ilma-aluksia vastaan:      "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Hyökkää automaattisesti helikoptereita vastaan:       "

#~ msgid "Popup"
#~ msgstr "Avaa ikkuna"

#~ msgid "Change All..."
#~ msgstr "Vaihda kaikki..."

#~ msgid "Configure..."
#~ msgstr "Asetukset..."

#~ msgid "Configure Cities Report"
#~ msgstr "Kaupunkiraportin asetukset"

#~ msgid "Set columns shown"
#~ msgstr "Valitse näytettävät sarakkeet"

#~ msgid "Change Production Everywhere"
#~ msgstr "Vaihda kaikkien kaupunkien tuotanto"

#~ msgid "From:"
#~ msgstr "Mistä:"

#~ msgid "To:"
#~ msgstr "Mihin:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Rakennushanke       Lkm Kust Yht"

#~ msgid "Sell Redundant"
#~ msgstr "Myy tarpeettomat"

#~ msgid "Sell All"
#~ msgstr "Myy kaikki"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Yksikkö             Ajanmukaista tuotannossa aktiivina kustannukset ruoka"

#~ msgid "Available worklists"
#~ msgstr "Mahdolliset työlistat"

#~ msgid "Rename"
#~ msgstr "Nimeä uudelleen"

#~ msgid "Rename worklist"
#~ msgstr "Nimeä työlista"

#~ msgid "Insert"
#~ msgstr "Lisää"

#~ msgid "Delete"
#~ msgstr "Poista"

#~ msgid "Orders"
#~ msgstr "Komennot"

#~ msgid "Reports"
#~ msgstr "Raportit"

#~ msgid "Editor"
#~ msgstr "Muokkain"

#~ msgid "Select new production"
#~ msgstr "Valitse uusi tuotanto"

#~ msgid "Production Worklist"
#~ msgstr "Tuotannon työlista"

#~ msgid "Current worklist"
#~ msgstr "Nykyinen työlista"

#~ msgid "Available targets"
#~ msgstr "Mahdolliset tavoitteet"

#~ msgid "Prepend"
#~ msgstr "Aikaista"

#~ msgid "Up"
#~ msgstr "Ylös"

#~ msgid "Down"
#~ msgstr "Alas"

#~ msgid "  Ok  "
#~ msgstr "  OK  "

#~ msgid "Show future targets:"
#~ msgstr "Näytä tulevaisuuden kohteet:"

#~ msgid "Trade Routes"
#~ msgstr "Kauppareitit"

#~ msgid "Darn"
#~ msgstr "Perhana"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Yksikkösi on perillä"

#~ msgid "Establish trade route"
#~ msgstr "Perusta kauppareitti"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Valitse diplomaattisi strategia"

#~ msgid "Investigate City (free)"
#~ msgstr "Tutki kaupunkia (ilmaiseksi)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotoi tuotantoa"

#~ msgid "Steal"
#~ msgstr "Varasta"

#~ msgid "Your New Government"
#~ msgstr "Uusi hallintomuotosi"

#~ msgid "Select government type:"
#~ msgstr "Valitse:"

#~ msgid "Choose unit activity:"
#~ msgstr "Valitse yksikön toiminta:"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv on vapaa ohjelmisto, ole hyvä ja jaa sen kopioita eteenpäin\n"
#~ "lisenssin mukaisesti. Lisätietoja saat Ohje-valikon kohdasta \"Kopionti"
#~ "\".\n"
#~ "\n"
#~ "Käännöstä koskevia huomautuksia ja toiveita otetaan mieluusti vastaan\n"
#~ "osoitteessa <sini.ruohomaa@iki.fi>. Suomi ja englanti ovat\n"
#~ "peruslähtökohdiltaan varsin erilaisia eivätkä kaikki suomennokset ikävä\n"
#~ "kyllä ole erinomaisen sujuvia.\n"
#~ "\n"
#~ "Eikä sitten muuta kuin näytä niille närhen munat!"

#~ msgid " Sell "
#~ msgstr " Myy "

#~ msgid "Rename..."
#~ msgstr "Nimeä uudelleen..."

#~ msgid "Activate Units"
#~ msgstr "Aktivoi yksiköt"

#~ msgid "Unit List..."
#~ msgstr "Yksikköluettelo..."

#~ msgid "City Options..."
#~ msgstr "Kaupungin asetukset..."

#~ msgid " Buy "
#~ msgstr " Osta "

#~ msgid "Change..."
#~ msgstr "_Vaihda..."

#~ msgid "Worklist..."
#~ msgstr "Työlistat..."

#~ msgid "Supported units:"
#~ msgstr "Ylläpidetyt yksiköt:"

#~ msgid "Units present:"
#~ msgstr "Läsnäolevat yksiköt:"

#~ msgid "Select nation and name:"
#~ msgstr "Valitse kansakunta ja nimi:"

#~ msgid "Pick Name"
#~ msgstr "Valitse nimi"

#~ msgid "Select your sex:"
#~ msgstr "Valitse sukupuolesi:"

#~ msgid "Male  "
#~ msgstr "Mies  "

#~ msgid "Select city style:"
#~ msgstr "Valitse kaupunkien rakennustyyli:"

#~ msgid " Ok "
#~ msgstr " OK "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nimi             Kansakunta   Lähetystö Dipl.suhteet   Näkymä   "
#~ "Maine         Tila     Palvelin"

#~ msgid "Intelligence"
#~ msgstr "Tiedustelu"

#~ msgid "Meet"
#~ msgstr "Tapaa"

#~ msgid "Cancel pact"
#~ msgstr "Pura sopimus"

#~ msgid "Goto location"
#~ msgstr "Mene"

#~ msgid "Popup City"
#~ msgstr "Näytä kaupungin tiedot"

#~ msgid "Pregame"
#~ msgstr "Pelin valmistelu"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "  Nimi             Valmis Hallitsija       Kansakunta      Joukkue"

#~ msgid "Take Player"
#~ msgstr "Ota pelaaja hallintaan"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv on vuoropohjainen strategiapeli, jossa pelaajista tulee kukin "
#~ "oman sivilisaationsa hallitsijoita. Kamppailet useiden eri vastustajien "
#~ "kanssa, perustat kaupunkeja, käytät niitä tukemaan sotatoimia ja taloutta "
#~ "ja lopulta saat valmiiksi valtakunnan joka selvittyään naapureidensa "
#~ "kohtaamisista päätyy lopulta voittoon. Vastustajat voivat olla toisten "
#~ "pelaajien tai tietokoneen hallitsemia. Pelin alkaessa historian "
#~ "aamuhämärissä vuonna 4000 eaa kukin pelaaja saa muutaman yksikön – "
#~ "tyypillisesti tutkimusmatkailija ja pari uudisraivaajaa – joiden kanssa "
#~ "lähteä kehittymiskisaan."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Pelissä menestyminen vaatii tasapainon vaalimista taloudellisen "
#~ "laajenemisen, sotilaallisen voiman ja tieteellisen edistyksen välillä. "
#~ "Kaikkien kolmen sopusointuisesta kehittämisestä ei ole kiinni vain "
#~ "valtakuntasi menestyksellinen laajentaminen ja puolustaminen, vaan mikä "
#~ "tahansa niistä tarjoaa lisäksi tavan saavuttaa voitto vastustajistasi:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " – Aivan kuten muissakin valloituspeleissä sinut julistetaan voittajaksi "
#~ "kun muut kansakunnat on tuhottu viimeistä kaupunkia ja yksikköä myöden."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " – Kun tutkimustyö on saavuttanut avaruusajan, voit laukaista "
#~ "avaruusaluksen kohti Alfa Centauria; se kansakunta voittaa jonka alus "
#~ "ensimmäisenä saavuttaa toisen aurinkokunnan."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " – Jos peli ei muuten ole ratkennut eikä avaruusaluksia ole laukaistu, "
#~ "peli päättyy vuonna 2000 j.a.a. Jäljelle jääneet sivilisaatiot arvioidaan "
#~ "ja korkeimman pistemäärän saanut julistetaan voittajaksi."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Vaikka jokainen peli on erilainen, useimmat pelaajat noudattavat tiettyä "
#~ "perusstrategiaa etenkin pelin alussa."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Nämä vaiheet saattavat vaihdella riippuen palvelimen asetuksista, mutta "
#~ "yleensä ne ovat seuraavat: "

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Ensimmäisen kaupungin paikan valinta.\n"
#~ " 1. Ympäristön kartoittaminen.\n"
#~ " 2. Kaupunkien puolustaminen.\n"
#~ " 3. Ensimmäisten tuotettavien yksiköiden valinta.\n"
#~ " 4. Infrastruktuurin kehittäminen.\n"
#~ " 5. Uusien kaupunkien sijainnista päättäminen.\n"
#~ " 6. Kaupungeista huolehtiminen.\n"
#~ " 7. Kanssakäyminen toisten pelaajien kanssa (diplomatia).\n"
#~ " 8. Maailman kartoittaminen.\n"
#~ " 9. Muistettavat asiat.\n"
#~ "10. Oman pelistrategian kehittäminen.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Ensimmäisen kaupungin paikan valinta.\n"
#~ "\n"
#~ "    Aloita peli LYHYELLÄ tutustumisella lähialueisiin löytääksesi hyvän "
#~ "paikan ensimmäiselle kaupungillesi. Älä anna periksi houkutukselle "
#~ "tutustua olkikattoisiin kyliin vielä - niissä saattaa piileksiä "
#~ "barbaariheimoja. Perusta kaupunki luonnonvarojen ja ehkä myös meren "
#~ "lähelle. Muista, että ensimmäisestä kaupungistasi tulee valtakuntasi "
#~ "pääkaupunki! Joudut tasapainoilemaan sijainnin laadun ja paikan "
#~ "etsimiseen hukkautuvan ajan välillä."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Ympäristön kartoittaminen.\n"
#~ "\n"
#~ "    Kun pääkaupunki on perustettu, se alkaa tuottaa sotilasyksikköä. "
#~ "Näitä yksiköitä voidaan käyttää ympäristön tutkimiseen. Muista että "
#~ "kaupungin jättäminen ilman puolustusta on vaarallista, joten ehkä olisi "
#~ "parasta pitää ensimmäinen yksikkö kaupungissa ja käyttää seuraavaa "
#~ "tutkimuksiin. Jos aloitit pelin tutkimusmatkailijayksikön kanssa, käytä "
#~ "luonnollisesti sitä!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Kaupunkien puolustaminen.\n"
#~ "\n"
#~ "    Tässä vaiheessa puolusta kaupunkejasi jättämällä niihin aina "
#~ "taistelijayksikkö. Kun sivilisaatiosi kehittää uusia yksiköitä joiden "
#~ "puolustuskyky on suurempi vaihda vanhentuneet yksiköt niihin "
#~ "varmistaaksesi kaupungeillesi parhaan mahdollisen puolustuksen. "
#~ "Yleisimmin puolustukseen käytetyt yksiköt ovat "
#~ "(voimakkuusjärjestyksessä): Soturijoukko, Falangi, Keihäsjoukkue, "
#~ "Muskettijoukkue ja Kiväärijoukkue."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Muista, että joissain hallintomuodoissa sotilasyksiköt kaupunkien "
#~ "sisällä tai ulkopuolella saattavat lisätä tai vähentää tyytymättömien "
#~ "asukkaiden määrää. Muista myös, että kaupungin sisällä yksiköt saavat "
#~ "50 % edun puolustuksessa aivan kuin ne olisivat linnoittautuneet. Kun "
#~ "uusi kaupunki perustetaan, se alkaa tuottaa parasta mahdollista "
#~ "puolustusyksikköä ylläolevasta listasta."

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Ensimmäisten tuotettavien yksiköiden valinta.\n"
#~ "\n"
#~ "    Kun olet tuottanut yhden tai kaksi sotilasyksikköä, ala tuottaa "
#~ "uudisraivaajia. Uudisraivaajat on paras käyttää uusien kaupunkien "
#~ "perustamiseen; vaikka ne voivat myös rakentaa infrastruktuuria (kuten "
#~ "seuraavassa kappaleessa kuvataan), siihen on parempi käyttää "
#~ "Työläisjoukkoa heti kun ne ovat saatavilla, koska Työläisjoukko ei kuluta "
#~ "ruokaa kotikaupungissaan toisin kuin Uudisraivaajat. Muista että "
#~ "väestönkasvu sekä lisää tuottavuutta että nopeuttaa tutkimusta "
#~ "sivilisaatiossasi, joten uusien kaupunkien perustamisen pitäisi olla "
#~ "aluksi ensiarvoisen tärkeää."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Infrastruktuurin kehittäminen.\n"
#~ "\n"
#~ "    Jokaisen kaupungin ympärillä on maastoruutuja, jota voidaan käyttää "
#~ "ruuan kasvattamiseen, hyödykkeiden tuotantoon sekä kaupankäyntiin. "
#~ "Ruutujen tuottoa voidaan kasvattaa käyttämällä Työläisryhmiä (tai "
#~ "Uudisraivaajia) rakentamaan infrastruktuuria kuten muun muuassa "
#~ "kastelujärjestelmiä (lisää ruokaa), teitä (mahdollistaa yksiköiden "
#~ "nopeammat liikkeet ja lisää kauppaa) ja kaivoksia (lisää tuotantoa)."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Muiden kaupunkien sijainnista päättäminen.\n"
#~ "\n"
#~ "    Paras sijainti kaupungille on makuasia. Vastustajien on helpompi "
#~ "havaita rannikolle perustettu kaupunki, mutta rannikkokaupunki voi taas "
#~ "tarjota sataman merivoimien yksiköille. (Myöhemmin rannikkokaupungit "
#~ "yleensä tarvitsevat rannikkopuolustuksen.) Parasta lienee perustaa "
#~ "muutama kaupunki sekä rannikolle että sisämaahan, mutta muista että "
#~ "vastustajien on vaikeampi löytää kaupunkisi jos et perusta sitä meren "
#~ "tuntumaan."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Kaupungeista huolehtiminen.\n"
#~ "\n"
#~ "    Jokaisella kaupungilla on joukko asukkaita. Asukkaiden määrä riippuu "
#~ "kaupungin väkiluvusta. Kun napsautat kaupunkia, näet, kuinka alueita "
#~ "kaupungin ympärillä käytetään. Voit joko ohjata asukkaasi töihin "
#~ "kaupunkia ympäräiviin ruutuihin tai tehdä heistä erikoistujia, jotka ovat "
#~ "muutoin hyödyksi kansakunnallesi. Erityisesti pelin alussa on pidettävä "
#~ "huolta siitä, että kaikki asukkaat tekevät töitä niin että kasvu, "
#~ "kaupankäynti ja tuotanto maksimoituu."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Jos ruokaa tuotetaan liikaa, asukas voidaan ottaa pois työstämästä "
#~ "ruutua napsauttamalla sitä. Tämän jälkeen tämä asukas voidaan siirtää "
#~ "edellä mainittuihin muihin tehtäviin."

# Moving citizens seems to be unnecessary.
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Jos napsautat oikealla napilla kaupungin keskiruutua, asukkaat "
#~ "järjestetään ruuantuotannon maksimoimiseksi."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Kaupungista huolehtimisen kultainen sääntö on, että siellä pitäisi "
#~ "olla ainakin yhtä monta onnellista kuin tyytymätöntä asukasta. Muuten "
#~ "kaupungissa alkavat mellakat. Mellakoivat kaupungit on merkitty käytössä "
#~ "olevasta kuvituksesta riippuen joko salamalla tai nyrkillä. Älä anna "
#~ "tämän tapahtua yhdellekään kaupungillesi, sillä mellakoidessaan kaupungit "
#~ "eivät tuota mitään ja ovat taipuvaisia kansannousuun."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ "7. Kanssakäynti muiden pelaajien kanssa (diplomatia).\n"
#~ "\n"
#~ "    Yhteys toiseen kansakuntaan syntyy, kun yksikkösi tapaavat ensi "
#~ "kerran yksiköitä vieraasta kansakunnasta tai löytävät vieraan kaupungin "
#~ "(tai toisin päin). Toisiinsa yhteydessä olevat kansakunnat saavat "
#~ "toisistaan perustiedustelutietoa, jota voi seurata raportista "
#~ "\"Kansakunnat\"."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    Tämä tiedonvälitys katkeaa jos kansakuntien välillä ei ole tiettyyn "
#~ "siirtomäärään yhteyksiä. Perustamalla lähetystö vakiinnutetaan pysyvämpi "
#~ "tiedonvälityskanava sekä saadaan tarkempaa tiedustelutietoa, kuten "
#~ "yksityiskohtia kansakunnan hallitsemista teknologioista. Lähetystöt ovat "
#~ "yksisuuntaisia – lähetystön vastaanottanut kansakunta ei saa siitä etua – "
#~ "eikä niitä voida perua perustamisen jälkeen."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Jos olet ollut toisen pelaajan kanssa yhteydessä, voit järjestää "
#~ "diplomaattisen tapaamisen. Tämä tapahtuu valitsemalla raportista "
#~ "\"Kansakunnat\" pelaajaa, jonka haluat tavata ja valitsemalla \"Tapaa\". "
#~ "Jos merkintä lähetystösarakkeessa ei ole tyhjä ja toinen pelaaja on "
#~ "yhdistetty palvelimeen (tai on palvelimen hallitsema AI-pelaaja), "
#~ "valtiosopimusdialogi avautuu."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    Tässä dialogissa voit neuvotella pelin eri hyödykkeiden kuten "
#~ "karttojen, näkyvyyden, edistysaskelien, kaupunkien ja kullan vaihdosta, "
#~ "lähetystöjen perustamisesta ja tehdä sitovia valtiosopimuksia. "
#~ "Hyödykkeitä ei tarvitse vaihtaa samanlaisiin, voit vaihtaa vaikkapa "
#~ "edistysaskeleen tai kaupungin kultaan."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Sitovat valtiosopimukset vaikuttavat siihen, minne yksikkösi voivat "
#~ "mennä ja mitä ne voivat tehdä. Sopimus yhden kansakunnan kanssa voi "
#~ "vaikuttaa suhteisiisi muiden kanssa. Itsevaltaisessa valtiomuodossa kuten "
#~ "Monarkiassa voit purkaa sopimuksen milloin vain, mutta edustuksellisissa "
#~ "valtiomuodoissa (Tasavalta ja Demokratia) senaatti estää sopimuksen "
#~ "purkamisen ilman sopivaa provokaatiota. Ellei ulkomainen Diplomaatti tai "
#~ "Vakooja aiheuta diplomaattista selkkausta, sopimuksesta pääsee eroon vain "
#~ "kansannousun kaataessa valtiomuodon. Lisätietoa sitovista sopimuksista on "
#~ "kappaleessa Diplomatia."

#~ msgid "    A couple of notes:"
#~ msgstr "    Muutama huomio:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   – Et voi antaa pois pääkaupunkiasi."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   – Et voi pyytää asioita, joista et tiedä; et voi pyytää teknologioita "
#~ "ellei sinulla ole lähetystöä etkä kaupunkia, jota et näe kartallasi. "
#~ "Kaupungin omistaja voi toki tarjota sitä sinulle, jolloin kaupunki "
#~ "ympäristöineen näytetään kartallasi."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   – Tärkeä asia huomata: kun kaupunki siirtyy omistajalta toiselle "
#~ "sopimusteitse, sen mukana siirtyvät myös kaikki kaupungin ylläpitämät "
#~ "yksiköt (lukuunottamatta niitä, jotka ovat muissa kaupungeissa). Muista "
#~ "varmistaa, että vastapuoli ei saa parempaa sopimusta kuin luuletkaan."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Maailman kartoittaminen.\n"
#~ "\n"
#~ "    Kun olet saanut kaupunkeihisi riittävästi varusväkeä, rakenna "
#~ "rannikkokaupungeissasi kaleereja. Käytä niitä maailman kartoittamiseen ja "
#~ "vastustajien sekä uusien maiden etsimiseen. Jos olet saarella, käytä "
#~ "vähemmän voimavaroja sotaväkeen ja enemmän laajentumiseen. Jos lähelläsi "
#~ "on vastustaja, on todella hyvä ajatus solmia rauhansopimus ja jakaa "
#~ "saavuttamanne kehitysaskeleet. Diplomaattiyksiköt ovat tässä erittäin "
#~ "hyödyllisiä ja niihin panostaminen tulee tuottamaan myöhemmin tuloksia."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Muistettavat asiat:\n"
#~ "\n"
#~ " – seuraavaksi tarvittava kehitysaskel.\n"
#~ "\n"
#~ " – veroasteesi tällä hetkellä.\n"
#~ "\n"
#~ " – sopimukset rikotaan helposti, joten älä laiminlyö puolustustasi...\n"
#~ "\n"
#~ " – joidenkin ihmeiden vaikutus kumoutuu saavutettaessa tiettu kehitysaskel"

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Oman pelistrategian kehittäminen.\n"
#~ "\n"
#~ "    Nämä perusohjeet auttavat sinua mukavasti alkuun pelaamisessa. "
#~ "Kehittyäksesi pelaajana sinun täytyy opiskella eri yksiköiden ja "
#~ "kehitysaskelten ominaisuuksia sekä HARJOITELLA, HARJOITELLA ja "
#~ "HARJOITELLA! Freeciv on monimutkainen peli, joten jollet ole pelannut "
#~ "samankaltaisia pelejä aikaisemmin, tutustu Freecivin WWW-sivustoon "
#~ "osoitteessa"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Saat sieltä lisää vinkkejä peliin ja ohjeita yhteyden ottamiseen muiden "
#~ "pelaajien kanssa."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Pelilaudan maastoruuduilla on kolme eri käyttötapaa: taistelukenttänä "
#~ "yksikköjesi ottaessa yhteen kilpailevien sivilisaatioiden kanssa, "
#~ "maastona jota pitkin ne kulkevat ja ympäristönä jonka luonnonvaroja "
#~ "kaupunkisi voivat hyödyntää tuotannossaan. Eri maastotyypeillä on "
#~ "kullakin omat etunsa ja haittansa, lisätietoja löytyy kunkin maastotyypin "
#~ "kohdalta."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Maasto vaikuttaa taisteluun yksinkertaisesti: kun maayksikköä vastaan "
#~ "hyökätään, sen puolustusvahvuus kerrotaan sen sijaintiruudun maaston "
#~ "puolustuskertoimella (\"etu\"). Lisätietoja kohdasta Taistelu."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Maasto vaikeuttaa maayksiköiden liikkumista – meri- ja ilmavoimien "
#~ "yksiköt käyttävät yhden liikepisteen yhtä ruutua kohden – mutta "
#~ "liikkuessaan vaikeakulkuisessa maastossa kuten vuorilla maayksiköt voivat "
#~ "käyttää enemmän liikepisteitä."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Kaupungin ympäristössä olevista ruuduista saatavan ruuan, tuotannon ja "
#~ "kaupan määrä riippuu maaston tyypistä. Nämä kolme tuottotyyppiä ovat niin "
#~ "tärkeitä että määrittelemme ruudun tuottavuuden yksinkertaisesti "
#~ "luettelemalla niiden määrän kauttaviivoilla erotettuna: esimerkiksi "
#~ "\"1/2/0\" kuvaa ruutua josta saadaan yksi yksikkö ruokaa, kaksi tuotantoa "
#~ "eikä yhtään yksikköä kauppaa jokaisella vuorolla jona se on tuotannossa. "
#~ "Maastotyypin ominaisen tuoton lisäksi joillakin ruuduilla on erityisiä "
#~ "luonnonvaroja, jotka kasvattavat yhtä tai kahtä ruudulta saatavaa eri "
#~ "tyyppistä tuottoa."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Kaupunkiesi eri ruuduista saama nettohyöty riippuu niin "
#~ "hallintomuodostasi kuin kaupungissa toteutetuista rakennushankkeista ja "
#~ "ihmeistäkin."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "Yksikkösi voivat muokata maastoa ja sen vaikutusta pelin: lisätietoja saa "
#~ "kappaleesta Maastotyypin muunnokset. Kaupungin keskusta (ruutu jolle "
#~ "kaupunki on rakennettu) saa joitain näistä eduista ilman muokkausta: "
#~ "lisätietoja kappaleesta Kaupungit."

#~ msgid " Terrain Alterations"
#~ msgstr " Maastotyypin muunnokset"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Uudisraivaajat, työläiset ja teknikot pystyvät muuttamaan peliruutujen "
#~ "maastoa monin tavoin."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Sopiville maastotyypeille voidaan kaivaa kasteluverkosto. Kasteluverkosto "
#~ "lisää ruuantuotantoa ruudussa. Lähellä on oltava saatavilla vettä: meri- "
#~ "tai jokiruutu taikka jo kasteltu ruutu on oltava heti kohteena olevan "
#~ "ruudun vieressä pääilmansuunnissa. Kun kasteluverkosto on kaivettu, ruutu "
#~ "pysyy kasteltuna vaikka vedenlähde poistettaisiin. Riittävän teknologisen "
#~ "tason saavutettuasi voit muokata kastellun maan vielä uudelleen, jolloin "
#~ "se muuttuu vielä tuottavammaksi peltomaaksi."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Joihinkin maastotyyppeihin voi louhia kaivoksen, joka lisää ruudulta "
#~ "saatavien tuotantoyksiköiden määrää. Samalle ruudulle ei voi kuitenkaan "
#~ "sekä kaivaa kasteluverkostoa että louhia kaivosta."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Kaivoksille tai kastelujärjestelmille sopimaton maasto voidaan usein "
#~ "pysyvästi muuntaa sopivammaksi pelaajan tarkoituksiin, vaikkakin se usein "
#~ "vie kauemmin aikaa. Maaston muuntaminen tyypistä toiseen voi kuitenkin "
#~ "tuhota olemassaolevan kaivoksen tai kastelujärjestelmän, jos ne eivät "
#~ "sovellu tuloksena olevaan maastotyyppiin. Maaston erityisluonnonvarat "
#~ "voivat myös kadota jos ne olivat ominaisia vain alkuperäiselle "
#~ "maastotyypille."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " – Uudisraivaajat ja Työläiset voivat muuntaa maastotyyppiä vain "
#~ "rajoitetusti. Maastonmuunnos käynnistetään antamalla komento I (\"kaiva "
#~ "kasteluverkosto\") tai M (\"louhi kaivos\") kun yksikkö on ruudulla johon "
#~ "kyseistä parannusta ei voi tehdä. Katso edempänä olevaa taulukkoa. "
#~ "(Maastotyypin muuuttaminen toiseksi komennolla I (\"kaiva kasteluverkko"
#~ "\") voidaan tehdä ilman että saatavilla on vettä.)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " – Teknikot voivat muuntaa melkein millaisia maastotyyppejä tahansa "
#~ "antamalla komento O (\"muunna\"). Joissakin sääntökokoelmissa vesialuksen "
#~ "kyydissä olevat Teknikot voivat jopa muuntaa vesiruutuja maaksi ja "
#~ "vastaavasti maaruutuja mereksi, vaikkakin sellaiset perustavaa laatua "
#~ "olevat muunnokset voivat vaatia ympäristössä olevan riittävä määrä maa- "
#~ "tai vesiruutuja. (Ruudulla olevat yksiköt siirtyvät turvalliseen "
#~ "naapuriruutuun tyypin vaihtuessa, jos mahdollista.)"

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Teitä voidaan rakentaa kaikille maaruuduille, vaikka niillä olisikin "
#~ "muita parannuksia (rakentaaksesi tien tai rautatien joen ylitse, on sinun "
#~ "tunnettava sillanrakennustaito). Soveltuvan edistysaskelen jälkeen tiet "
#~ "voidaan päivittää rautateiksi. Teiden ja rautateiden myötä yksiköt voivat "
#~ "liikkua nopeammin ja ne lisäävät kaupunkien ruuduista saamaa tuottoa."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " – Yksiköt käyttävät vain 1/3 liikepistettä siirtyäkseen ruudulta "
#~ "toiselle, jos molemmilla ruuduilla on tie."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " – Rautatietä pitkin kulkevat yksiköt eivät kuluta lainkaan "
#~ "liikepisteitä. Voit ajella junalla loputtomiin. (Kuten myös vihollisesi!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " – Tie saattaa lisätä kaupan tuottoa joissakin maastotyypeissä. Tämä "
#~ "vaikutus säilyy, kun tie korotetaan rautatieksi."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " – Rautatie lisää tämän lisäksi ruudun tuotantoa 50%. (Palvelimen "
#~ "asetuksista riippuen rautatie voi lisätä myös ruuan ja kaupan tuottoa "
#~ "ruudussa tai tuotannon muutos voi olla jotain muuta kuin 50%)."

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Teknisten edistysaskeleiden myötä mahdollistuvat myös muunlaiset joskus "
#~ "\"tukikohtina\" tunnetut rakennelmat. Yksityiskohtia niistä on "
#~ "seuraavissa kappaleissa."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Seuraavassa taulukossa näkyy kuinka monta vuoroa yhdeltä uudisraivaajlta "
#~ "tai työläisjoukolta kuluu kuhunkin tehtävään. Teknikkoryhmältä kuluu "
#~ "puolet allaolevista vuorojen määristä (ylöspäin pyöristettynä). Useampi "
#~ "saman tehtävän parissa työskentelevä yksikkö vähentää tarvittavaa aikaa; "
#~ "jos kaksi tai useampi yksikkö työskentelee saman hankkeen parissa, niin "
#~ "niiden ponnistukset lasketaan yhteen kunnes tehtävä valmistuu. Varo "
#~ "omistamasta liian monta yksikköä samaan tehtävään, ylimääräinen työpanos "
#~ "valuu hukkaan ja useampi uudisraivaaja, työläisjoukko tai teknikkoryhmä "
#~ "samassa ruudussa on hyvin haavoittuva kohde vihollisen hyökkäyksille."

#~ msgid "  Pillaging"
#~ msgstr "  Turmeleminen"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Useimmat yksiköt – oletussäännöissä kaikki maavoimien yksiköt – voivat "
#~ "turmella maaston parannuksia käyttökelvottomiksi. Turmeleminen poistaa "
#~ "yhden parannuksen pelivuorossa yksikköä kohti. Palvelimen asetuksista "
#~ "riippuen voit valita, mikä parannus milloinkin tuhotaan, tai sitten ne "
#~ "turmellaan seuraavassa järjestyksessä:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " – peltomaa\n"
#~ " – kasteluverkosto\n"
#~ " – kaivos\n"
#~ " – tukikohta (linnake, lentotukikohta, ...)\n"
#~ " – rautatie\n"
#~ " – tie"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Turmeleminen ei vaikuta ruutuihin, joilla ei ole yllämainittuja "
#~ "muutoksia. Myöskään pysyviä maastonmuutoksia ei voi perua turmelemalla; "
#~ "esimerkiksi tasangoksi muutettu metsämaa ei palaa metsäksi turmelemalla, "
#~ "vaan tehtävään tarvitaan Uudisraivaaja-, Työläis- tai Teknikkoryhmä, joka "
#~ "istuttaa metsän takaisin."

#~ msgid " Villages"
#~ msgstr " Kylät"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Kylät (tunnetaan myös \"majoina\") ovat alkukantaisia yhteisöjä, joita on "
#~ "pelin alussa kaikkialla maailmassa. Mikä tahansa maata pitkin kulkeva "
#~ "yksikkö voi astua sisään kylään saaden kylän häviämään ja aiheuttaen "
#~ "samalla satunnaisen vaikutuksen. Jos kylä osoittautuu vihamieliseksi, se "
#~ "voi tuottaa barbaariyksiköitä tai siihen saapuva yksikkö voi "
#~ "yksinkertaisesti tuhoutua. Jos kylä on ystävällismielinen, pelaaja voi "
#~ "saada kultaa, uuden edistysaskeleen, sotilasyksikön (toisinaan "
#~ "uudisraivaajan tai yksikön jota pelaaja ei voi vielä tuottaa) tai jopa "
#~ "uuden kaupungin."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Pelin edetessä myös helikopterit voivat myös tutkia kyliä mutta muiden "
#~ "ilma-alusten ylilento saa kyläläiset paniikkiin ja kylän tyhjenemään."

#~ msgid " National Borders"
#~ msgstr " Valtioiden rajat"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Kullakin kansakunnalla on pisteviivoina kartalla näkyvät valtionrajat "
#~ "(jos asetus on käytössä palvelimella). Rajat määrittelevät mitä ruutuja "
#~ "kaupunkisi voivat hyödyntää, mihin voit perustaa uusia kaupunkeja ja "
#~ "milloin yksikkösi ovat kansalaistesi mielestä hyökkäysasemissa (katso "
#~ "kohtaa Onnellisuus). Rajat vaikuttavat peliin myös silloin kun "
#~ "kansakuntien välillä on sitova valtiosopimus (katso kohtaa Diplomatia)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Perustamalla kaupungin valtaat maata kaupungin ympäriltä. Kun ne on "
#~ "kerran vallattu, kaupungin hyödynnettävissä olevat ruudut eivät vaihda "
#~ "omistajaa ellei niin käy itse kaupungille (tai se tuhoutuu). Kauempana "
#~ "kaupungeista olevan maan omistussuhteet voivat kuitenkin vaihtua riippuen "
#~ "eri tekijöistä kuten lähettyvillä olevien eri kansakuntiin kuuluvien "
#~ "kaupunkien väkiluvuista riippuen."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Rajat yltävät vedessä vain välittömästi kaupungin vieressä oleviin "
#~ "ruutuihin, kauempana olevat vesiruudut jäävät valtaamattomiksi."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Tukikohdilla voi myös laajentaa valtakuntasi aluetta. Lisätietoja löytyy "
#~ "kappaleesta Maastotyypin muunnokset"

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Kaupunkiesi niitä ympäröivistä maastoruuduista ammentama tuotto on "
#~ "sivilisaatiosi kukkaa kasteleva lähde. Tuottoa on kolmea eri tyyppiä: "
#~ "ruokapisteitä, tuotantopisteitä ja kauppapisteitä. Jäljempänä kuvataan "
#~ "näiden eri tyyppisten resurssien ominaisuuksia, käyttöä ja rajoituksia."

#~ msgid " Food"
#~ msgstr " Ruoka"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Väestösi tarvitsee ruokaa selvitäkseen. Kukin kaupungin asukas vaatii "
#~ "kaksi ruokapistettä vuoroa kohden, lisäksi jotkin yksiköt (kuten "
#~ "Uudisraivaajat oletussäännöissä) voivat kuluttaa ruokapisteitä niitä "
#~ "ylläpitävästä kaupungista."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Kussakin kaupungissa on varasto ruokapisteiden tallettamista varten "
#~ "(oletussääntöjen rakennushanke nimeltään Viljasiilo tehostaa "
#~ "varastointia). Ruokaa kulutusta enemmän tuottavat kaupungit tallettavat "
#~ "ylijäämän varastoonsa, kulutusta vähemmän tuottavat kaupungit kuluttavat "
#~ "ruokavarastojaan. Jos ruuantarve ylittää varaston, kaupungin väestö näkee "
#~ "nälkää. Ensin nääntyvät ruokaa kuluttavat yksiköt, sitten kaupungin "
#~ "asukkaat, kunnes ruuan tuotanto ylittää kulutuksen."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Ylenpalttinen ruoka voi lisätä väestöä: kaupungin ruokavarastolla on "
#~ "rajattu koko ja kun se täyttyy, väestö kasvaa yhdellä asukkaalla ja "
#~ "varasto tyhjenee. Koska ruokavaraston koko kasvaa väestön myötä, jokainen "
#~ "uusi asukas on edellistä kalliimpi ja niinpä tämä kasvutapa onkin "
#~ "merkittävä vain pienissä kaupungeissa. (Vaihtoehtoinen tapa kaupunkien "
#~ "kasvuun on \"hurmio\", jota kuvataan kohdassa Onnellisuus.) "

#~ msgid " Production"
#~ msgstr " Tuotanto"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Tuotantopisteet kuvastavat kaupungin valmistuksen tuottoa. Useimpien "
#~ "yksiköiden ylläpito vaatii kunkin kotikaupungilta tuotantopisteitä, "
#~ "joskin itsevaltaisisissa hallintomuodoissa kukin kaupunki voi huoltaa "
#~ "muutamaa yksiköitä ilmaiseksi. Jos kaupungin tuotanto laskee liikaa, "
#~ "yksiköt, joita ei voida ylläpitää, hajoitetaan automaattisesti.  Useimmat "
#~ "yksiköt voidaan lisäksi hajoittaa haluttaessa. Jos yksikkö hajoitetaan "
#~ "kaupungissa, puolet sen tuotantokustannuksista yleensä lisätään kyseisen "
#~ "kaupungin ylijäämään."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Tuotantopisteet, joita ei tarvita kaupungin yksiköiden ylläpitoon, "
#~ "edistävät kaupungin tavoitteeksi valitun yksikön, rakennushankkeen tai "
#~ "ihmeen valmistumista. Aivan kuin ruokapisteet jotka kertyvät "
#~ "ruokavarastoon ja tuottavat asukkaan sen täyttyessä, tuotantopisteet "
#~ "kertyvät kunnes tavoitteen kustannukset saavutetaan. Tuotannon tulokset "
#~ "ilmaantuvat kaupunkiin valmistuessaan: yksiköt ilmaantuvat kartalle, "
#~ "rakennukset ja ihmeet lisätään kaupungin rakennelmien listalle. "
#~ "Ylijääneet tuotantopisteet voidaan käyttää seuraavaan hankkeeseen."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "Oletussääntöjen mukaan kaupunki voi saada valmiiksi korkeintaan yhden "
#~ "hankkeen vuoroa kohden riippumatta sen tuotannon ylijäämästä. Joidenkin "
#~ "sääntökokoelmien mukaan  riittävän iso ja teknologisesti edistynyt "
#~ "kaupunki voi tietyissä olosuhteissa tuottaa useamman yksikön. Useamman "
#~ "\"rakennusikkunan\" kaupunki voi tuottaa yhden yksikön kutakin ikkunaa "
#~ "kohden tuotantoylijäämän sen salliessa.  Yksiköitä, joiden tuottaminen "
#~ "vähentää kaupungin asukaslukua, ei voi kuitenkaan tuottaa useita vuoroa "
#~ "kohden, niitä voi valmistua vain yksi kerrallaan kuten rakennuksiakin."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "Kaupungille voidaan antaa useamman tavoitteen \"työlista\", millä voidaan "
#~ "välttää sen hallinnointi muuutaman vuoron välein. Kukin työlistan kohde "
#~ "esittää yhtä tuotetta (kuten yksikköä), kaupunki tuottaa ne "
#~ "järjestyksessä. Kun kaupunki on päässyt listan loppuun, se tuottaa "
#~ "uudelleen viimeisen kohteen jos mahdollista, muutoin se valitsee itse "
#~ "uuden kohteen. Jos kaupunki tuottaa kultaa (oletussäännöissä kohde "
#~ "\"Kotiuta tulot\") – toimenpide joka ei koskaan lopu – lisättäessä uusi "
#~ "kohde työlistalle kullan tuotanto lopetetaan seuraavalla vuorolla ja uusi "
#~ "kohde otetaan työn alle. Jos säännöt sen sallivat, samalla vuorolla "
#~ "voidaan koota useampi samantyyppisen yksikkö, mutta erityyppisten "
#~ "yksiköiden kokoaminen jatkuu vasta seuraavalla vuorolla. Tällä tavoin "
#~ "voidaan rajoittaa erittäin tuottavien kaupunkien yhdellä vuorolla "
#~ "tuottamien yksiköiden määrää."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Kukin pelaaja voi liki vapaasti tuottaa kaikkia hankkeita joita pelaajan "
#~ "teknologian kehitys on mahdollistanut. Rajoitteista on lisätietoa "
#~ "kohdissa Yksiköt, Rakennushankkeet ja Maailman ihmeet. Ole kuitenkin "
#~ "varovainen – peli antaa sinun tuottaa yksiköitä ja rakennuksia, joita et "
#~ "voi ylläpitää ja jotka täytyy hajoittaa välittömästi niiden valmistumisen "
#~ "jälkeen."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Voit aina vaihtaa hanketta, jota kaupunki on tuottamassa, vaikkakin voit "
#~ "menettää puolet kertyneistä tuotantopisteistä vaihtaessasi tuotannon "
#~ "suuntaa yksikön, rakennuksen tai ihmeen tekemisestä eri luokkaan. Voit "
#~ "käyttää kultaa hankkeen saamiseksi valmiiksi kuluvan vuoron aikana "
#~ "käyttämällä kaupunkiraportin tai kaupunki-ikkunan tuotantovälilehden "
#~ "nappia \"Osta\"."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Voit menettää tuotantopisteitä tuotantohukkaan, tosin oletussäännöissä "
#~ "näin ei käy. Tuotantohukan seurauksena kaupunkisi voivat olla "
#~ "kykenemättömiä rakentamaan mitään."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Kaupungit, joiden tuotanto on korkea, aiheuttavat saastumista; tästä on "
#~ "lisätietoa kaupunkeja käsittelevässä osiossa."

#~ msgid " Trade"
#~ msgstr " Kauppa"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Kauppapisteet edustavat kaupunkien käymän kaupan tuottamaa vaurautta. "
#~ "Korruption takia osa pisteistä voidaan menettää. Korruptio vaihtelee "
#~ "valtiomuodosta riippue ja sillä on taipumus lisääntyä etäisyyden "
#~ "pääkaupungista kasvaessa. Kukin kaupunki jakaa jäljelle jääneet "
#~ "kauppapisteet kolmeen eri tarkoitukseen: veroina valtiosi kassaan "
#~ "kerättävä kulta, asukkaiden mielialaa kohottavat luksuspisteet ja uusien "
#~ "teknologioiden tutkimusta edistävät tiedepisteet (\"lamput\")."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Sinun on asetettava koko sivilisaationlaajuinen asteikko, jonka suhteessa "
#~ "kauppapisteet jaetaan näiden kolmen käyttötarkoituksen välillä. Vaikka "
#~ "voitkin muuttaa näitä veroasteita joka vuorolla, voit säätää niitä vain "
#~ "10% välein ja valtiomuotosi voi asettaa ylärajan tiettyyn tarkoitukseen "
#~ "menevälle osuudelle."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Yhtenäinen veroaste ei ole ongelma kullan tai tieteen suhteen, koska ne "
#~ "kertyvät kansakunnanlaajuisesti. Luksus on kuitenkin eri asia, koska sen "
#~ "vaikutus on paikallinen – se vaikuttaa vain kaupungissa, jossa se "
#~ "tuotetaan. Vaikka olisikin kätevää, jos tyytymättömät kaupungit "
#~ "panostaisivat kaiken kauppansa luksukseen muiden sijoittaessa sen sijaan "
#~ "tieteeseen ja veroihin, sinun on tehtävä ratkaisu, joka sopii kaikkien "
#~ "kaupunkiesi tarpeisiin (vaikkakin paikalliset järjestelyt ovat "
#~ "mahdollisia, oletussääntöjen mukaan voit vaikkapa määrätä osan asukkaista "
#~ "viihdyttäjiksi). Lisää tietoa luksuksen vaikutuksista löytyy kohdasta "
#~ "Onnellisuus."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Voit lisätä kauppaa paitsi työstämällä maastoa, joissa on harvinaisia "
#~ "hyödykkeitä tai pääsy vesireitteihin ja teihin, niin myös perustamalla "
#~ "kauppareittejä kaupunkien välille. Oletussääntöjen mukaan voit perustaa "
#~ "kauppareitin kokoamalla joko Karavaanin tai Rekan ja lähettämällä sen "
#~ "kaupunkiin, joka on joko vähintään yhdeksän ruudun päässä tai joka kuuluu "
#~ "eri sivilisaatioon, sekä antamalla perillä komennon \"perusta kauppareitti"
#~ "\". (Vähimmäisetäisyyttä voidaan säätää palvelinasetuksella \"trademindist"
#~ "\".)"

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "Myymällä tuotteita kohdekaupungissa kauppayksikön kotisivilisaatiolle "
#~ "kertyy välittömästi tuottona kultaa ja tutkimuspanosta. Välittömän tuoton "
#~ "suuruus riippuu molempien kaupunkien tuottamista kauppapisteistä ja "
#~ "niiden välisestä etäisyydestä. Jotkin edistysaskeleet helpottavat "
#~ "liikennöintiä ja vähentävät tätä kertaluontoista tuottoa. "

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Lisäksi muodostetaan jatkuva kauppareitti joka hyödyttää yhtäläisesti "
#~ "molempia kaupunkeja tuottamalla niissä kauppapisteitä joka vuoro. "
#~ "Jatkuvan kaupan tuotto kasvaa kaupunkien koon ja niiden välisen "
#~ "etäisyyden mukana, se kaksinkertaistuu jos kaupungit ovat eri mantereilla "
#~ "ja kaksinkertaistuu edelleen, jos kaupungit kuuluvat eri "
#~ "sivilisaatioihin. Tämä viimeinen ehto tarkoittaa sitä, että hyödyt "
#~ "kauppareitistä yhtä paljon riippumatta siitä, omistatko sen molemmat "
#~ "päätepisteet vai vain toisen niistä: jos omistat vain yhden kaupungeista, "
#~ "saat vain sen tuoton mutta sen tuotto on kaksinkertainen."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Jos kaupunkien välillä on jo kauppareitti, yksikön lähettänyt "
#~ "sivilisaatio voi edelleen saada voittoa astumalla torille ja myymällä "
#~ "tuotteensa, mutta voitto supistuu kolmasosaan.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Kunkion kaupungin kauppareittien lukumäärä on rajoitettu neljään. Jos "
#~ "yrität perustaa useampia reittejä, kaupungin kauppareiteistä perutaan "
#~ "vähiten tuottava mutta vain jos uuden reitin tuotto olisi sitä suurempi."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Varoitus: jos säännöissä on rutto käytössä, tauti voi kulkeutua "
#~ "kauppareittejä pitkin. Saat lisätietoa ruttoa käsittelevästä osiosta."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Nähdäksesi kaupungin nykyiset kauppareitit napsauta riviä \"Kauppaa\" "
#~ "kaupunki-ikkunan yleiskatsausvälilehdellä."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Kaupungit ovat ainoa välineesi luonnonvarojen hyödyntämiseen ja niiden "
#~ "tuoton ohja  †  †  €†  amiseen laajentumiseen, tieteellisen kehitykseen ja "
#~ "sodankäyntiin."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Kaupunki perustetaan kun Uudisraivaajalle annetaan komento \"rakenna "
#~ "kaupunki\" sopivassa maastossa. Uudisraivaajayksikkö poistuu pelistä "
#~ "muodostaen kaupungin ensimmäisen asukkaan. Kaupunki voi kasvaa kymmenien "
#~ "asukkaiden kokoiseksi, näistä osa voi työskennellä kaupungissa ja toiset "
#~ "voidaan lähettää edelleen uudisraivaajina. Nälänhätä, sota ja rutto "
#~ "tappaa asukkaita ja vähentää väkilukua. Kaupunki häviää viimeisen asukaan "
#~ "menehtyessä (oletussäännöissä kaupungista jää jäljelle rauniot, "
#~ "vaikkakaan niillä ei ole merkitystä pelin kulkuun)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Kukin kaupunki voi työstää ulottuvillaan olevaa maastoa. Oletussäännöissä "
#~ "kaupungin alue ulottuu noin kolmen ruudun säteelle, joten kaupunki pääsee "
#~ "käsiksi neliöistä koostuvilla kartoilla 20 ruutuun tai kuusikulmioista "
#~ "koostuvilla kartoilla 18 ruutuun keskusruutunsa lisäksi. Eri "
#~ "sääntökokoelmat voivat poiketa tästä ja kaupungin saavutettavissa oleva "
#~ "alue voi vaihdella riippuen eri tekijöistä kuten kaupungin koosta ja "
#~ "tunnetuista teknologioista."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Voidaksesi hyödyntää ruudun luonnonvaroja sinulla on oltava asukas "
#~ "työstämässä sitä. Et voi alkaa työstää ruutua jota naapurikaupunki jo "
#~ "työstää etkä voi työstää ruutua jossa on vihollisyksikkö tai joka on "
#~ "toisen pelaajan rajojen sisäpuolella. Voit näin jäljitellä piirityksen "
#~ "vaikutuksia sijoittamalla yksikkösi viholliskaupungin ympärillä "
#~ "arvokkaiden luonnonvarojen päälle. Voit määrätä yksikösi myös "
#~ "vahingoittamaan maaston parannuksia turmelemalla. Työläisjoukko, "
#~ "Uudisraivaaja tai Teknikkoryhmä voi myös muuntaa maastoa vähemmän "
#~ "tuottavaksi."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "Kohdassa Maasto kuvataan kuinka ruudun tuottoon vaikuttaa seb "
#~ "maastotyyppi, erityiset luonnonvarat kuten riista tai kaivannaiset sekä "
#~ "parannukset kuten tiet, kasteluverkostot ja kaivokset.  Huomaa, että "
#~ "ruutu jolla kaupunki itse on –  kaupungin keskusta – tulee työstetyksi "
#~ "ilman yhdenkään asukkaan omistamista sille. Oletussäännöissä "
#~ "kaupunkiruutu tuottaa ainakin yhden ruokapisteen ja tuotantopisteen "
#~ "maastosta riippumatta. Se saa myös ne edut jotka maasto tarjoaisi "
#~ "kastelujärjestelmän kanssa (koska kaupungeissa on sisäänrakennettuna "
#~ "kastelu), mutta kaupunkia ilman kastelujärjestelmää ei voida käyttää "
#~ "vesilähteenä muiden ruutujen kastelussa, vaan sitä varten kaupunkiin on "
#~ "erikseen kaivettava kastelujärjestelmä. Samaan tapaan kaupunki myös saa "
#~ "peltomaan edut sopivien kehitysaskelien ja parannusten kanssa. Kaupungin "
#~ "keskustaruuduissa on myös automaattisesti saatavilla tieverkosto ja "
#~ "teknologian sen mahdollistaessa rautatieverkosto (koska kaupungeissa on "
#~ "sisäänrakennettuna liikenneverkosto)."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Kaupunki-ikkunasta asukkaille voi jakaa eri tehtäviä. Eri ruutuja "
#~ "työstäviä asukkaita esittää työstettävän ruudun tuottoa edustavat kolme "
#~ "lukua. Lukuja sisältävän ruudun napsauttaminen poistaa asukkaan ruudulta "
#~ "ja tekee tästä erikoistujan (lisätieto kohdasta Erikoistujat), mikä näkyy "
#~ "myös asukkaita kuvaavien kuvakkeiden rivillä. Voit napsauttaa toista "
#~ "ruutua antaaksesi sen työstämisen asukkaan tehtäväksi tai erikoistujan "
#~ "asukaskuvaketta vaihtaaksesi tämän erikoistumisalaa."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Kaupungin keskusruutua napsauttamalla asukkaiden tehtävät ja työstettävät "
#~ "ruudut valitaan automaattisesti erityisesti ruuantuotantoa ja siten "
#~ "kasvua ajatellen. Asukkaiden tehtävät valitaan automaattisesti myös "
#~ "silloin kun kaupunki kasvaa. Kaupungin kasvaessa voit haluta tarkistaa ja "
#~ "säätää tehtävää, johon uusi asukas sijoitetaan. Voit antaa kaupungille "
#~ "erilaisia tavoitteita käyttämällä käskynhaltijaa, lisätietoja sitä "
#~ "käsittelevässä ohjeiden kohdassa."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Kaupunkeja voi parantaa monin erilaisin hankkein. Ne voivat parantaa "
#~ "kaupunkien tuottavuutta, niiden sotavoimaa tai suoda niille uusia kykyjä. "
#~ "Lisätietoa löytyy kohdista Rakennushankkeet ja Maailman ihmeet."

#~ msgid " Specialists"
#~ msgstr " Erikoistujat"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Kaupungin ensimmäiset asukkaat työskentelevät yleensä kaupungin "
#~ "ympäristössä, jolloin yhden asukkaan raadannan antina on tuotto yhdeltä "
#~ "maastoruudulta. Asukkaat voivat kuitenkin sen sijaan omaksua tehtäviä "
#~ "erikoistujina. Itse asiassa, ainoa tapa jolla asukkaat pystyvät "
#~ "lopettamaan kaupungin ympäristössä työskentelyn, on työskennellä "
#~ "erikoistujana. Kaupungin kasvaessa vapaat maaruudut voivat loppua, "
#~ "jolloin asukkaiden on pakko ryhtyä erikoistujiksi."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Erikoistujat nauttivat asemastaan riittävästi ollakseen pysyvästi "
#~ "tyytyväisiä - he eivät vaikuta tyytymättömyyteen tai juhlimiseen. Katso "
#~ "lisätietoja kohdasta Onnellisuus."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Tässä kappaleessa kuvataan eri erikoistumisalat, niiden vaikutukset ja "
#~ "mahdolliset vaatimukset."

#~ msgid " Happiness"
#~ msgstr " Onnellisuus"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Asukkaiden pitäminen onnellisina (tai ainakin tyytyväisinä) on yksi "
#~ "tärkeimmistä tavoittestasi Freecivissä. Kun asukkaasi tulevat "
#~ "tyytymättömiksi, kaupungeissasi syntyy sekasortoa, joka estää kaiken "
#~ "tuotannon; mutta kun asukkaasi ovat onnellisia, kaupunkisi juhlivat ja "
#~ "tuotantosi kasvaa voimakkaasti. (Jos muuttoliike on käytössä, asukkaiden "
#~ "onnellisuus vaikuttaa myös eri kaupunkien haluttavuuteen, katso "
#~ "lisätietoja kappaleesta Muuttoliike.)"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Jokainen kaupungin ympäristössä työskentelevä asukas on joko onnellinen, "
#~ "rauhallinen, tyytymätön tai vimmoissaan. Työskentelevät asukkaat ovat "
#~ "tavallisesti rauhallisia. Kaupunkiesi kasvaessa tungos tekee asukkaista "
#~ "tyytymättömiä. Oletussäännössä ensimmäiset neljä asukasta ovat "
#~ "rauhallisia, lisäasukkaista sen jälkeen tulee tyytymättömiä."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Jos kaupungissa on enemmän tyytymättömiä kuin onnellisia asukkaita, se "
#~ "vajoaa sekasortoon. Sekasortoinen kaupunki ei tuota ylijäämää ja "
#~ "vihollisen diplomaatit ja vakoojat saavat yllytettyä sen kapinaan "
#~ "helpommin. Pitkään jatkunut epäjärjestys Demokratiassa saattaa johtaa "
#~ "kansannousuun, joka syöksee hallintosi vallasta."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "On paikallaan tähdentää että vain kaupungin ympäristössä työskentelevien "
#~ "asukkaiden mieliala vaihtelee - Erikoistujien etuoikeudet pitävät heidät "
#~ "pysyvästi tyytyväisinä (lisätietoja kappaleessa Erikoistujista.)  Niinpä "
#~ "eräs ratkaisu ongelmaan on tehdä tyytymättömästä asukkaasta Erikoistuja. "
#~ "Toisaalta jos kaupungin haluaa joskus pystyvän työstämään useampaa kuin "
#~ "neljää maastoruutua kerrallaan, mielialaongelmaan on syytä etsiä "
#~ "suorempaa ratkaisua."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Tyytymättömän asukkaan rauhoittamiseksi on useita eri tapoja. Niillä "
#~ "voidaan torjua levottomuudet mutta siinä kaikki. Asukkaiden saaminen "
#~ "onnelliseksi tarjoaa paitsi vastapainon tyytymättömyydelle niin myös "
#~ "muita etuja."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Riittävän suuret kaupungit juhlivat kun ainakin puolet niiden asukkaista "
#~ "on onnellisia eikä yksikään ole tyytymätön. Juhlinnan vaikutukset "
#~ "vaihtelevat, oletussäännöissä ne riippuvat hallintomuodostasi:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " – Anarkiassa tai Yksinvallassa et kärsi normaalista "
#~ "tuotannonrajoituksesta niillä ruuduilla, jotka tuottavat yli kaksi "
#~ "yksikköä mitä tahansa resurssia (ruokaa, raaka-aineiden tuotantoa tai "
#~ "kauppatavaroita)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " – Monarkiassa ja Kommunismissa kaupunkisi saa saman edun kaupassa kuin "
#~ "tasavallassa ja demokratiassa: yksi ylimääräinen kauppayksikkö kaikille "
#~ "ruuduille, jotka ennestään tuottavat vähintään yhden yksikön verran "
#~ "kauppaa."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " – Tasavallassa ja Demokratiassa kaupunkisi vaipuu \"hurmioon\": sen "
#~ "asukasluku kasvaa yhdellä joka pelivuorolla, kunnes ruokaa ei ole enää "
#~ "yli tarpeen tai kunnes juhlintaan ei ole enää tarpeeksi onnellisia "
#~ "asukkaita.  Ilman hurmiota kaupunkisi voivat kasvaa vain tuottamalla "
#~ "ruokaylijäämää – mikä sekin voi olla vaikea ponnistus – ja odottamalla "
#~ "sitten ruokavaraston täyttymistä kymmenien vuorojen ajan."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "Pienissä kansakunnissa – kuten edellä mainittiin – kaupunkeihin tulee "
#~ "viidennestä alkaen tyytymättömiä asukkaita. Kaupunkiesi lukumäärän "
#~ "kasvaessa tämä raja laskee, millä pyritään jäljitelemään hankaluuksia "
#~ "suuren valtakunnan hallitsemisessa. Tarkka lukumäärä riippuu "
#~ "valtiomuodosta, lisätietoja saat valtiomuotokappaleesta."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Niinpä voitkin huomata että kaupungin perustaminen tai valloittaminen "
#~ "laukaisee levottomuuksia ympäri valtakuntaasi. Valtakunnan jatkuva "
#~ "kasvattaminen johtaa sääntöjen mukaan tilanteen asteettaiseen "
#~ "hankaloitumiseen. Valtakuntiin jotka ovat kasvaneet niin suuriksi, ettei "
#~ "yksikään asukas ole luonnostaan tyytyväinen, ilmestyy vimmoissaan olevia "
#~ "asukkaita, jotka pitää saada tyytymättömiksi ennen kuin tyytymättömät "
#~ "asukkaat voidaan rauhoittaa, mutta jotka muutoin toimivat kuten "
#~ "tyytymättömät asukkaat."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Asukkaat saa onnelliseksi luksuksella.  Yksi rauhallinen asukas tulee "
#~ "onnelliseksi kahta kaupungin tuottamaa luksuspistettä kohden (jos "
#~ "kaupungissa ei ole lainkaan rauhallisia asukkaita jäljellä, kukin "
#~ "tyytymätön asukas ensin rauhoitetaan ja muuutetaan sitten onnelliseksi).  "
#~ "Kaupungit saavat luksusta tuottamastaan kaupasta valtakuntasi "
#~ "veroasteiden mukaisesti, lisätietoja saat kohdasta Kauppa.  "
#~ "Luksuspisteitä voi saada myös muutoin, oletussääntöjen mukaan pelatessa "
#~ "osa asukkaista voi vaikkapa erikoistua viihdyttäjiksi."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Lukuisat rakennukset, kuten oletussäännöissä temppelit ja areenat, "
#~ "rauhoittavat tungoksen takia tyytymättömiä asukkaita. Jotkut maailman "
#~ "ihmeistä voivat myös vaikuttaa samaan tapaan. Lisätietoja löytyy "
#~ "asianmukaisista kohdista."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Sotilasyksiköt voivat vaikuttaa kaupungin onnellisuuteen. "
#~ "Yksinvaltaisissa valtiomuodoissa ne auttavat sillä kaupunkiin sijoitetut "
#~ "yksiköt voivat estää tyytymättömyyttä osallistumalla sotatilan "
#~ "valvomiseen. Edustuksellisissa valtiomuodoissa asukkaat tulevat "
#~ "päinvastoin tyytymättömiksi kaupungin ylläpitämien sotilasyksiköiden "
#~ "ollessa ryhmitettyinä hyökkäysasemiin. Hyökkäysasemissa ovat yksiköt, "
#~ "joita ei ole sijoitettu rajojesi sisäpuolelle, ystävälliseen kaupunkiin "
#~ "(mukaanlukien liittolaisesi kaupungit) tai tukikohtaan korkeintaan kolmen "
#~ "ruudun päässä ystävällisestä kaupungista. Joitakin yksiköitä "
#~ "(\"taisteluyksiköitä\") pidetään kuitenkin luonnostaan hyökkäyksellisinä "
#~ "ja ne aiheuttavat tyytymättömyyttä asemapaikastaan huolimatta. "

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Tämä tyytymättömyyden muoto eroaa selvästi tungoksen aiheuttamasta eikä "
#~ "sitä voi hyvittää luksuksella tai useimmilla rakennuksilla. "
#~ "Oletussäännöissä vain tietyt ihmeet – kuten J. S. Bachin katedraali –  ja "
#~ "yksi rakennus – poliisiasema – voi kompensoida tästä syystä aiheutuneen "
#~ "tyytymättömyyden."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "Kaupunki-ikkunan Onnellisuus-välilehti antaa yksityiskohtaista tietoa "
#~ "asukkaiden mielialoista ja niiden aiheuttajista."

#~ msgid " Pollution"
#~ msgstr " Saastuminen"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "Saastuminen vaivaa suuria kaupunkeja varsinkin kun sivilisaatiosi "
#~ "teollistuu. Todennäköisyys saasteiden ilmaantumiselle kaupungin ympärillä "
#~ "riippuu kaupungin asukasmäärästä – useiden kehitysaskelien kärjistämänä – "
#~ "ja sen joka vuoro tuottamista tuotantopisteistä. Kun näiden "
#~ "yhteenlaskettu määrä ylittää 20, ylimäärä on saasteiden ilmaantumisen "
#~ "todennäköisyys prosentteina kunakin vuorona.  Tämä prosenttiosuus näkyy "
#~ "kaupunki-ikkunassa. (Saastumisen todennäköisyys vaikuttaa myös ruton "
#~ "riskiin, jos se on käytössä säännöissä, katso kohtaa Rutto.)"

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "Saaste ilmaantuu kaupungin ympäristön maastoruutuja peittävänä sotkuna. "
#~ "Saastunut ruutu tuottaa vain puolet tavallisesta ruuasta, tuotannosta ja "
#~ "kaupasta. Saaste voidaan hävittää vain määräämällä Työläisjoukko, "
#~ "Uudisraivaaja tai Teknikkoryhmä puhdistamaan se komennolla \"siivoa "
#~ "saasteita\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Kun käyttämätön ruutu saastuu, on viettelevää välttyä sen puhdistamiseen "
#~ "vaadittavalta ponnistukselta. Saastumisen leviämisellä on kutenkin vielä "
#~ "kauheammat seuraukset: jokainen saastunut ruutu lisää maailmanlaajuisen "
#~ "ilmastonlämpenemisen riskiä. Joka kerta kun ilmastonmuutos voimistuu, "
#~ "kaikkialla maailmassa rannikkoseuduilla maastoa muuttuu viidakoksi ja "
#~ "suoksi ja sisämaassa ruudut muuttuvat aavikoksi. Tällä on taipumus "
#~ "autioittaa kaupunkeja ja johtaa maailmanlaajuiseen kurjistumiseen."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Maailmanlaajuisen ilmastonlämpenemisen riski on kumulatiivinen: mitä "
#~ "pidempään saastuneet ruudut jäävät siivoamatta, sitä korkemmaksi riski "
#~ "kohoaa ja jää koholle joksikin aikaa sen jälkeen kun kaikki saaste onkin "
#~ "jo siivottu.  Mitä kauemmin ilmastonlämpenemisen riski on ollut koholla, "
#~ "sitä vakavempia seuraukset ovat sen tapahtuessa."

#~ msgid " Plague"
#~ msgstr " Rutto"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Rutto on osa sääntökokoelman asetuksia, joka ei ole oletuksena käytössä."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Kaupungin väestö vähenee yhdellä ruton iskiessä kaupunkiin. Ellei ruton "
#~ "riskin lievittämiseksi ole ryhdytty toimenpiteisiin, rutolla on taipumus "
#~ "rajoittaa luontaisesti kaupunkien kokoa. Tavallisesti sääntökokoelmissa, "
#~ "joissa rutto on käytössä, ruton riskiä voi lievittää erilaisilla "
#~ "perusparannuksilla tai muilla tavoin."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Ruton riski riippuu kaupungin koosta (ylikansoituksesta aiheutuvasta "
#~ "epähygieniasta) ja kaupungin tuottamista saasteista. Lisäksi rutto voi "
#~ "levitä kauppareittejä myöden (kansakuntien rajoista välittämättä). Sen "
#~ "jälkeen kun rutto on iskenyt kaupunkiin, se säilyy tarttuvana useiden "
#~ "vuorojen ajan lisäten kauppakumppaneiden ruttoriskiä kauppareitin "
#~ "molempien päiden koosta riippuvan tekijän suhteessa."

#~ msgid " Migration"
#~ msgstr " Muuttoliikkeet"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "Muuttoliike on kaupunkien asukkaiden siirtymistä kaupungista toiseen "
#~ "riippuen niissä asumisen suhteellisesta houkuttelevuudesta.  Palvelimen "
#~ "asetuksella 'migration' voi ohjata sitä, onko muuttoliike käytössä. "
#~ "Oletusasetuksissa se ei ole käytössä."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Kun muuttoliike on käytössä, kunkin kaupungin asukkaat voivat aina "
#~ "muutaman vuoron välein muuttaa houkuttelevampaan kaupunkiin lähistöllä, "
#~ "joko saman kansakunnan sisällä tai (oletuksena vähemmässä määrin) jopa "
#~ "kansallisten rajojen yli."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Et voi suoraan estää tai ohjata asukkaiden muuttamista. Voit kuitenkin "
#~ "vaikuttaa kaupunkiesi houkuttelevuuteen. Seuraavat tekijät vaikuttavat "
#~ "eri kaupunkien arvioituun haluttavuuteen tärkeysjärjestyksessä. (Tekijät "
#~ "vaikuttavat paljon voimakkaammin kaupunkin omiin asukkaisiin, sillä he "
#~ "eivät halua muuttaa ilman vastustamatonta syytä.)"

#~ msgid " - City size."
#~ msgstr " – Kaupungin koko."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " – Onnellisten asukkaiden määrä. (Tyytymättömät ja vimmastuneet asukkaat "
#~ "vähentävät jossain määrin kaupungin haluttavuutta.)"

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " – Mikä tahansa ihme tekee kaupungista paljon haluttavamman (useampi ihme "
#~ "auttaa vain vähemmässä määrin lisäihmeiden rakennuskustannusten suhteen.)"

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " – Pääkaupungit ovat muita kaupunkeja haluttavampia muiden tekijöiden "
#~ "ollessa tasan, lisäksi asukkaat eivät koskaan muuta pois pääkaupungista."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr " – Ruokaylijäämä. (Ruuan puute pienentää kaupungin haluttavuutta.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " – Kauempana olevat kaupungit ovat vähemmän haluttavia. Asukkaat ovat "
#~ "valmiita muuttamaan korkeintaa matkan jota voi säätää palvelimen "
#~ "asetuksella 'mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " – Kaupan ylijäämä."

#~ msgid " - Luxury and science output."
#~ msgstr " – Luksuksen ja tieteen tuotanto."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " – Kaupungin perusparannusten ja ihmeiden määrä, rakennuskustannuksina "
#~ "laskettuna."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " – Säännöistä riippuen muutama muu tekijä kuten valtiomuoto ja kaupungin "
#~ "rakennukset voivat lisätä tai vähentää kaupunkien haluttavuutta, kuten "
#~ "muissa kohdissa ohjetta mainitaan. (Oletussääntöjen mukaan muilla "
#~ "tekijöillä ei ole kuitenkaan vaikutustta.)"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Asukkaat eivät muuta kaupunkeihin, joiden asukasmäärä ei voi kasvaa "
#~ "esimerkiksi kaupungin perusparannuksen kuten vesijohdon puutteen takia. "
#~ "Jos palvelimen asetus 'mgr_foodneeded' on käytössä, asukkaat eivät muuta "
#~ "kaupunkeihin, joissa ei olisi tarpeeksi ruokaa uusia asukkaita varten."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Muuttoliike voi jopa lopullisesti autioittaa kaupunkeja (yksiköiden "
#~ "ylläpidon siirtyessä lähimmälle jäljellejääneelle kaupungille). Kaupungit "
#~ "joissa on ihmeitä eivät kuitenkaan autioidu (ihmeesi eivät siis tuhoudu) "
#~ "ja viimeisen kaupunkisi viimeinen asukas ei koskaan muuta toiseen "
#~ "kansakuntaan."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Muuttoliikkeen eri ominaisuuksia voi yksityiskohtaisesti vaihdella 'mgr_'-"
#~ "alkuisilla palvelimen asetuksilla."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Kaupunkeja voi kehittää useilla erilaisilla hankkeilla, joilla jokaisella "
#~ "on erilainen vaikutus. Yhdessä kaupungissa voi olla vain yksi samanlainen "
#~ "kehityshanke, jotkin hankkeet vaativat muiden hankkeiden valmistumista "
#~ "ensin."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Kehityshankkeiden rakentaminen vaatii tuotantopisteitä ja valmistumisen "
#~ "jälkeen monen hankkeen ylläpito vaatii yhden tai useamman kullan joka "
#~ "vuorossa. Voit purkaa ja myydä kehityshankkeen, jolloin saat yhden kullan "
#~ "jokaisesta rakentamiseen kuluneesta tuotantopisteestä. Voit myydä "
#~ "ainoastaan yhden kehityshankkeen kaupunkia kohden vuoron aikana. Jos et "
#~ "voi vuoron alkaessa maksaa kaikkien kehityshankkeittesi ylläpitoa, osa "
#~ "niistä myydään automaattisesti. Tätä tulisi luonnollisesti välttää, sillä "
#~ "valitut hankkeet eivät välttämättä ole niitä, jotka itse olisit halunnut "
#~ "myydä."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Useimmat kehityshankkeet tulevat saataville vasta kun saavutat tietyn "
#~ "edistysaskeleen. Jotkut hankkeet vanhenevat teknologian edelleen "
#~ "edistyessä, jolloin ne myydään automaattisesti."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Ihmeet ovat erityisiä rakennuksia, jotka vain yksi pelaaja voi saada "
#~ "loppuun kussakin pelissä ja jotka usein tuovat etuja pelaajan koko "
#~ "sivilisaatiolle. Toisinkuin tavalliset kehityshankkeet, jotka täytyy "
#~ "rakentaa käyttäen paikallisti tuotettuja tuotantopisteitä, tietyt yksiköt "
#~ "(oletussäännöissä karavaanit ja rekat) voivat myötävaikuttaa ihmeen "
#~ "valmistumiseen toisessa kaupungissa kaikilla niiden valmistukseen "
#~ "kuluneilla tuotantopisteillä."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Kerran valmistunut ihme pysyy kaupungissa jossa se on rakennettu eikä "
#~ "sitä voi myydä tai tuhota (ellei koko kaupunkia tuhota). Jotkut ihmeet "
#~ "kuitenkin vanhenevat tiettyjen kehitysaskeleiden saavuttamisen jälkeen ja "
#~ "menettävät vaikutuksensa. Huomaa epäsymmetria: vaikka sinun täytyy itse "
#~ "saavuttaa kehitysaskel kunkin ihmeen rakentamiseen tarvittava "
#~ "kehitysaskel, niin ihme menettää vaikutuksensa kun kuka tahansa "
#~ "pelaajista saavuttaa sen vanhenemisen aiheuttavan kehitysaskeleen."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Yksiköt sekä tarjoavat sivilisaatiollesi liikkuvuutta ja antavat sille "
#~ "voimakeinot selvitymiseen ja laajenemiseen.  Saatavilla olevat yksiköt "
#~ "voi jakaa sotilaallisiin yksiköihin, joiden kyvyt ovat puolustuksessa ja "
#~ "hyökkäyksessä, sekä muutamiin siviiliyksiköihin, jotka tukevat "
#~ "laajentumista, diplomatiaa ja kauppaa."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Yksiköt yleensä kootaan kaupungeissa tuotantopisteitä käyttäen. Kaupunki, "
#~ "jossa yksikkö on koottu, säilyy sen kotipaikkana ja ylläpitää yksikköä "
#~ "(yksikön kotikaupunkia kuitenkin voidaan myöhemmin muuttaa sen ollessa "
#~ "toisessa kaupungissa). Yksiköiden ylläpito on yksi suurimpia kulunkejasi. "
#~ "Useimpien yksiköiden ylläpito vaatii tuotantopisteitä kotikaupungilta "
#~ "joka vuoro, joskin joissakin itsevaltaisissa valtiomuodoissa kaupungit "
#~ "voidaan pakottaa tukeemaan useita yksiköitä ilman eri kustannusta. Jos "
#~ "yksikön ylläpito ylittää siitä saatavan hyödyn, voit hajottaa sen: katso "
#~ "kohtaa Tuotanto. Joillakin yksiköillä, varsinkin niillä jotka saat pelin "
#~ "alussa, ei ole kotikaupunkia eivätkä ne tarvitse ylläpitoa."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Yksiköillä on joka vuoron alussa yksi tai useampi liikepiste. Jokainen "
#~ "toiminto johon yksikkö ryhtyy kuluttaa liikepisteitä."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "Yksinkertaisin toiminto on liikuminen: yksiköt voivat liikkua mihin "
#~ "tahansa niiden nykyisen sijainnin vieressä olevaan ruutuun niiden luokan, "
#~ "valtiosopimusten (katso kohta Diplomatia) ja vihollisen yksiköiden (katso "
#~ "kohta Valvonta-alueet) asettamien rajoitusten puitteissa. Kulutettujen "
#~ "liikepisteiden määrä voi riippua maaston tyypistä (katso kohta Maasto)."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Yksikkö ei voi liikkua vihollisyksikön hallussapitämään ruutuun ja jos "
#~ "niin ohjataan se hyökkää vihollisyksikön kimppuun (jos se on kykenevä "
#~ "hyökkäykseen) pitäen molemmat kiinni taistelussa kunnes toinen niistä "
#~ "tuhoutuu."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Yksiköiden ominaisuuksia voi edelleen tehostaa niiden yleneminen. "
#~ "Tiettyjen kaupunkien kehityshankkeiden tai muiden vaikutusten myötä "
#~ "yksiköt voivat yletä jo kokoamisvaiheen harjoituksissa. Kerran kootut "
#~ "yksiköt voivat yletä kokemuksen kertyessä (vaikkapa taistelusta "
#~ "selviämisen jälkeen). Siten ne voivat myös yletä pidemmälle kuin "
#~ "pelkästään alkuharjoituksissa."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Taistelussa vahingoittuneet yksiköt saavat voimapisteitään takaisin "
#~ "jokaisella vuorolla, jotka ne ovat liikkumatta. Tavallisesti yksikkö, "
#~ "joka ei liiku, saa takaisin yhden voimapisteen joka kierroksella. "
#~ "Linnoittautunut yksikkö saa yhden ylimääräisen pisteen. Yksikkö, joka on "
#~ "kaupungissa liikkumatta yhden vuoron, saa takaisin kolmanneksen "
#~ "voimapisteistään. Lisäksi yksikön tyypille sopivat parannukset "
#~ "kaupungissa nopeuttavat toipumista. Tukikohdat nopeuttavat toipumista "
#~ "(oletussääntöjen mukaan yksikkö, joka viettää vuoronsa linnakkeessa, saa "
#~ "takaisin neljänneksen voimapisteistään). Ihmeet voivat tehostaa "
#~ "toipumista (esimerkiksi oletussääntöjen Yhdistyneet Kansakunnat). "
#~ "Vahingoittuneena leiriytyneet yksiköt aktivoituvat kun ne ovat saaneet "
#~ "kaikki voimapisteensä takaisin."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "Teknologian edistyessä saataville tulevat uudet yksikkötyypit "
#~ "syrjäyttävät olemassaolevat. Kun opit uuden teknologian, olemassaolevat "
#~ "yksiköt säilyvät ennallaan, muttet voi enää koota uusia vanhentuneen "
#~ "tyypin yksiköitä. Voit halutessasi ajanmukaistaa vanhentuneen yksikkön "
#~ "maksua vastaan kun se on omassa kaupungissasi. Maksun suuruus riippuu "
#~ "alkuperäisen ja uuden tuotantohinnan eroista. Kun yksikkö päivitetään, "
#~ "sen voima- ja liikepisteet säilyvät suhteessa enimmäispisteisiin. "
#~ "Joissain säännöissä (ei kuitenkaan oletussäännöissä) yksikkö menettää "
#~ "päivitettäessä osan tai kaikki kokeneisuustasonsa."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Oletusarvoiset taistelusäännöt\n"
#~ "------------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Kun yksikkö hyökkää toisen yksikön kimppuun, vain toinen niistä tuhoutuu "
#~ "(paitsi jos hyökkääjä on ohjus, jolloin molemmat tuhoutuvat). Lopputulos "
#~ "riippuu useista eri tekijöistä, myös sattumasta."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "Seuraava kuvaus koskee oletussääntöjä, mutta samat periaatteet koskevat "
#~ "kaikkia sääntökokoelmia. Huomaa, että puolustajille on tarjolla monia "
#~ "etuja, mutta hyökkääjille vain vähän kokeneisuustasojen lisäksi; "
#~ "hyökkäävä yksikkö voi enimmäkseen olettaa olosuhteiden toimivan sitä "
#~ "vastaan."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Ensin lasketaan hyökkääjän voimat."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " – Jos hyökkääjä on konkari, sen voima kertautuu sen kokemuskertoimen "
#~ "verran."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Sitten lasketaan puolustajan voimat."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " – Jos puolustaja on konkari, sen voima kertautuu sen kokemuskertoimen "
#~ "verran."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr " – Sitten puolustajan voima kerrotaan maaston puolustuskertoimella."

# DRAGOON, n.
# A soldier who combines dash and steadiness in so equal measure that 
# he makes his advances on foot and his retreats on horseback.
#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " – Seuraavaksi puolustajan voimat kaksinkertaistetaan, jos kyseessä on "
#~ "keihäsmies-yksikkö puolustautumassa ratsuin liikkuvaa vihollista vastaan."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " – Jos kyseessä on ohjusristeilijä puolustautumassa ilma-aluksia "
#~ "(mukaanlukien ohjukset ja helikopterit), puolustuskyky "
#~ "viisinkertaistetaan."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " – Puolustajan voimat kaksinkertaistuvat taas, jos se on kaupungissa, "
#~ "johon on rakennettu ohjuspatteri ja hyökkääjä on ilma-alus (paitsi "
#~ "helikopteri tai ohjus)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " – Ohjuspuolustusjärjestelmä kaksinkertaistaa puolustajan voiman "
#~ "ohjusiskuja vastaan."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " – Kaupungin rannikkopuolustus kaksinkertaistaa puolustajan voiman "
#~ "hyökkäävää laivaa vastaan."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " – Muurien suojaamassa kaupungissa puolustautuvat yksiköt "
#~ "kolminkertaistavat voimansa maavoimien yksikköjä (haupitseja "
#~ "lukuunottamatta) ja helikoptereita vastaan."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " – Linnakkeessa (eikä kaupungissa) puolustajan voima kaksinkertaistetaan."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " – Linnoittautuneen tai kaupungissa olevan maavoimien yksikön "
#~ "puolustusvoima kerrotaan 1,5:llä."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " – Lopuksi, jos hyökkääjä on hävittäjä ja puolustaja on helikopteri, "
#~ "puolustajan voima puolittuu."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Jos näiden laskentojen jälkeen hyökkääjän voimakkuus on 0, se häviää "
#~ "automaattisesti. Muuten, jos puolustajan voimakkuus on 0, puolustaja "
#~ "häviää."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Myös hyökkääjän ja puolustajan tulivoimia muunnetaan."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ "– Kaupungin sisällä olevan laivan tulivoimaksi tulee 1 ja hyökkääjän "
#~ "tulivoima kaksinkertaistuu."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ "– Jos hävittäjälentokone hyökkää helikopterin kimppuun, helikopterin "
#~ "tulivoimaksi tulee 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ "– Jos laiva hyökkää maalla olevan maayksikön kimppuun, molempien "
#~ "tulivoimaksi tulee 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Näiden valmistelujen jälkeen taistelu jatkuu niin kauan kuin molemmat "
#~ "yksiköt ovat elossa (eli niillä on vielä voimapisteitä jäljellä). Joka "
#~ "kierroksella arvotaan satunnaisluku 1:n ja hyökkääjän ja puolustajan "
#~ "voimien summan väliltä. Jos tämä luku on suurempi kuin puolustajan "
#~ "voimat, puolustaja menettää voimapisteitä hyökkääjän tulivoiman mukaan. "
#~ "Muussa tapauksessa hyökkääjä menettää voimapisteitä puolustajan "
#~ "tulivoiman mukaan. Se yksikkö häviää, jonka voimapisteet loppuvat ensin."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Taistelusta selvinneestä yksiköstä saattaa tulla konkari, jos se ei jo "
#~ "ole sellainen. Oletussääntöjen mukaan jos voittajan sivilisaatiolla on "
#~ "Sun Tzun sotilasakatemia (joka ei ole vanhentunut), yksiköstä tulee aina "
#~ "konkari. Muussa tapauksessa todennäköisyys tulla konkariksi on 50 %."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Jos voittava hyökkääjä on maavoimien yksikkö ja häviävä puolustaja on "
#~ "kaupungissa, jonka suojana ei ole muureja, kaupungin koko pienenee "
#~ "yhdellä."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Jos puolustaja häviää eikä se ole kaupungissa, linnakkeessa tai "
#~ "lentotukikohdassa, kaikki muut yksiköt samassa ruudussa tuhoutuvat "
#~ "kerralla."

#~ msgid " Modifying Combat Rules"
#~ msgstr "Taistelusääntöjen muokkaus"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Taistelusääntöjen muokkaus\n"
#~ "--------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Edellä kuvattuja taistelusääntöjä voidaan muokata muuttamalla seuraavia "
#~ "asetuksia game.rulesetissä, osiossa combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " – killstack (oletus: 1). Jos arvo on 0, hävinneen puolustajan kanssa "
#~ "samassa ruudussa olevat yksiköt eivät tuhoudu."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " – tired_attack (oletus: 0). Jos arvo on 1, yksiköiden hyökkäysvoimaa "
#~ "alennetaan suhteellisesti niiden hyökätessä silloin kun niillä on vain "
#~ "2/3 tai 1/3 liikepistettä jäljellä."

#~ msgid " Combat example 1"
#~ msgstr " Taisteluesimerkki 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Oletetaan, että kanuuna (H:8, P:1, VP:20, TV:1) hyökkää musketöörin (H:3, "
#~ "P:3, VP:20, TV:1), joka on muurein suojatussa, metsäruudulle rakennetussa "
#~ "kaupungissa, kimppuun. Kumpikaan ei ole konkareita."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Puolustajan perusvoimakkuus on 3. Koska se on metsäruudulla, sen "
#~ "voimakkuudeksi tulee 4,5. Se on muurien suojassa, joten voimakkuus "
#~ "kolminkertaistuu 13,5:ksi. Se on maavoimien yksikkö kaupungin sisällä, "
#~ "joten sen voimakkuus on lopulta 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Itse asiassa kaikki voimakkuuden arvot pelissä kerrotaan kymmenellä ja "
#~ "desimaalit typistetään, eli hyökkääjän voimakkuus on 80 ja puolustajan "
#~ "voimakkuus on 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Kummankin yksikön tulivoima (1) pysyy samana."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Jokaisella taistelukierroksella arvotaan satunnaisluku 1:n ja 282:n "
#~ "väliltä. Jos numero on suurempi kuin 202 (noin 25% todennäköisyys), "
#~ "puolustaja menettää 1 voimapisteen. Muussa tapauksessa (noin 72% "
#~ "todennäköisyys) hyökkääjä menettää 1 pisteen."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Koska molemmilla yksiköillä on 20 voimapistettä, todennäköinen voittaja "
#~ "on puolustaja. Puolustaja menettää oletusarvoisesti noin 40% "
#~ "voimapisteistään taistelussa. Lopputulos ei kuitenkaan koskaan ole täysin "
#~ "ennalta arvattavissa niin kauan kuin molemmilla on voimapisteitä "
#~ "jäljellä; puolustaja saattaa säilyä koskemattomana, menettää valtaosan "
#~ "voimapisteistään tai jopa hävitä taistelun."

#~ msgid " Combat example 2"
#~ msgstr " Taisteluesimerkki 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Oletetaan, että hyökkääjä on konkari-taistelulaiva (H:12, P:12, VP:40, "
#~ "TV:2), jolla on kolme liikepistettä, ja puolustaja konkari-alppijääkäri "
#~ "(H:5, P:5, VP:20, TV:1), joka on ruohomaalle rakennetussa, muurein ja "
#~ "rannikkopuolustuksella suojatussa kaupungissa."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "Hyökkääjän perusvoima on 12, konkarilla se on kuitenkin 18."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Puolustajan perusvoima on 5 ja konkarina 7,5. Maaston puolustuskerroin on "
#~ "1 (ei vaikutusta). Rannikkopuolustusjärjestelmä kaksinkertaistaa "
#~ "puolustajan voimat 15:ksi. Kaupunginmuurilla ei ole vaikutusta mereltä "
#~ "tulevaa hyökkäystä vastaan. Puolustaja on maavoimien yksikkö kaupungissa, "
#~ "joten sen kokonaisvoima on 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Sisäisessä laskennassa käytetyt arvot hyökkääjän ja puolustajan voimalle "
#~ "ovat 180 ja 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Taistelulaivan tulivoima muutetaan kahdesta yhdeksi."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Joka kierroksella arvotaan satunnaisluku väliltä 1–405. Jos se on "
#~ "suurempi kuin 225 (noin 44% mahdollisuus), puolustaja menettää yhden "
#~ "voimapisteen. Muussa tapauksessa hyökkääjä menettää yhden voimapisteen."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Tässä tapauksessa todennäköisyys on hyökkääjän puolella. Taistelulaivan "
#~ "onnistumistodennäköisyys jokaisella kierroksella on 25% pienempi, mutta "
#~ "taistelulaivalla on kaksinkertainen määrä voimapisteitä. Taistelulaivan "
#~ "voisi olettaa menettävän noin 60% voimapisteistään taistelun aikana, eikä "
#~ "sillä pitäisi jälkeenpäin olla liikepisteitä jäljellä."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Valvonta-alueet, lyhyesti ZOC, ovat pelin ominaisuus, joka estää sinua "
#~ "vapaasti liikkumasta alueilla, jotka ovat kokonaan tai osittain "
#~ "vihollisen joukkojen valvomia."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Perussääntönä maavoimien yksikkö, joka on vihollisyksikön viereisessä "
#~ "ruudussa, ei voi siirtyä suoraan toiseen ruutuun, joka myös on "
#~ "vihollisyksikön hallussa pitämän ruudun vieressä. Hallussapidoksi "
#~ "lasketaan se, että ruudulla on vieraan vallan yksikkö. Vierekkäisiksi "
#~ "ruuduiksi lasketaan kaikki kahdeksan yksikköä ympäröivää nelikulmaista "
#~ "ruutua tai kuusikulmaisessa ruudukossa kuusi ympäröivää ruutua."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Seuraavissa erikoistapauksissa valvonta-alueita ei huomioida:\n"
#~ "- Yksikkö siirtyy suoraan kaupunkiin tai poistuu kaupungista.\n"
#~ "- Yksikkö siirtyy ruutuun, jossa jo on ystävällismielinen yksikkö.\n"
#~ "- Yksikkö siirtyy meriruudulta maalle (eli on nousemassa maihin "
#~ "laivasta).\n"
#~ "- Yksikkö ei lainkaan välitä valvonta-alueista, esimerkiksi diplomaatti.\n"
#~ "- Vieras yksikkö kuuluu valtiolle, jonka kanssa olet liitossa."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Huomautuksia:\n"
#~ "\n"
#~ "- Valvonta-alueet asettavat rajoituksia vain maavoimien yksiköille.\n"
#~ "\n"
#~ "- Myös muut kuin maavoimien yksiköt voivat rajoittaa maavoimien "
#~ "yksiköiden liikkumista mutta vain maaruudussa ollessaan.  Niinpä laivat "
#~ "eivät voi rajoittaa maavoimien yksiköiden liikkeitä paitsi kaupungeissa "
#~ "ollessaan eivätkä ilma-alukset (mukaanlukien helikopterit) merialueiden "
#~ "yläpuolella ollessaan.\n"
#~ "\n"
#~ "- Valvonta-alueet eivät rajoita hyökkäämistä, ainoastaan liikkumista.\n"
#~ "\n"
#~ "- Vihollisen kaupunki ei aiheuta ympärilleen valvonta-alueita, ellei sen "
#~ "sisällä ole vihollisen yksiköitä, samaan tapaan kuin muutkaan ruudut.\n"
#~ "\n"
#~ "- Laivasta maihinnouseminen on erikoistapaus; laivaan nouseminen on "
#~ "sallittua ystävällismielisen yksikön (eli laivan) luo siirtymistä "
#~ "koskevan erityissäännön perusteella."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "VIHJE:  Voit tunkeutua vihollisen valvomille alueille siirtämällä sinne "
#~ "ensin diplomaatin (tai jonkun muun soveltuvan yksikön) ja siirtämällä "
#~ "sitten tavallisia yksiköitä diplomaatin luo. Toistamalla tämän menettelyn "
#~ "(ja mahdollisesti jättämällä joitain yksikköjä jälkeen pitääksesi ruudut "
#~ "miehitettyinä) voit luoda kulkuväylän vihollisen alueen läpi."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Nämä säännöt poikkeavat hieman pelin aikaisemmista versioista (1.8.0 ja "
#~ "varhaisemmat) seuraavin tavoin:\n"
#~ "- Tyhjät viholliskaupungit eivät enää luo valvottuja alueita.\n"
#~ "- Maihinnousua koskeva erikoistapaus on uusi."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Hallintomuotosi vaikuttaa kaupunkiesi tuottavuuteen ja talouteen, "
#~ "kansalaistesi tyytyväisyyteen ja moniin muihin pelin kulkuun vaikuttaviin "
#~ "seikkoihin."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Sivilisaatiosi aloittaa yksinvaltana. Kun teknologiasi kehittyy, voit "
#~ "valita muita hallintomuotoja (lueteltu alempana). Vaihtaaksesi "
#~ "hallintomuotoa sinun on tehtävä vallankumous. Tämä johtaa sivilisaatiosi "
#~ "anarkiaan, jota kestää 1–5 pelivuoroa. Tämän jakson lopulla voit valita "
#~ "uuden hallintomuotosi."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "VIHJE 1:  Hyökkäävät sotilasoperaatiot ovat vaikeita toteuttaa, jos "
#~ "hallintomuotosi on tasavalta tai demokratia, paitsi jos tarjoat kansalle "
#~ "paljon sirkushuveja pitääksesi sen tyytyväisenä. Valloittaessasi muita "
#~ "sivilisaatioita saattaa olla edullista vaihtaa vähän sotilaallisempaan "
#~ "hallintomuotoon."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "VIHJE 2:  Tieteellinen edistyminen vaatii vahvaa taloutta, joka on paljon "
#~ "helpompi saavuttaa tasavallassa ja demokratiassa, kuin muissa "
#~ "hallitusmuodoissa. Harkitse vaihtamista tasavaltaan niin pian kuin voit; "
#~ "edistyksellisen teknologian saavuttaminen varhaisessa pelin vaiheessa "
#~ "antaa sinulle etulyöntiaseman."

#~ msgid " Civil War"
#~ msgstr " Sisällissota"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Sisällissota tuhoaa minkä valtakunnan tahansa. Se syttyy jos menetät "
#~ "pääkaupunkisi (sen, jossa palatsisi sijaitsee). Jopa puolet "
#~ "kaupungeistasi kapinoi ja liittoutuu uuden AI-hallitsijan kanssa. Hän saa "
#~ "puolet käteisvaroistasi ja kaiken teknologisen tietämyksesi."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Sisällissota kestää vain yhden pelivuoron ajan, jonka jälkeen "
#~ "valtakuntasi on anarkiassa."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Pääkaupungin menettäminen ei aina johda sisällissotaan. Jos olet "
#~ "kohdellut kansalaisiasi lempeästi, säilytät heidän luottamuksensa "
#~ "todennäköisemmin. Jokainen juhliva kaupunki vähentää sisällissodan "
#~ "todennäköisyyttä ja jokainen kapinoiva kaupunki vastaavasti lisää sitä."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Lisäksi hallintomuotosi vaikuttaa suoraan sisällissodan "
#~ "todennäköisyyteen. Mitä yksinvaltaisempi hallintomuotosi on, sitä "
#~ "suurempi on todennäköisyys, että kansa alkaa kapinoimaan."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Oletusarvoisesti alle kymmenen kaupungin valtakunnat ovat turvassa "
#~ "sisällissodalta. Tämä palvelinkohtainen asetus saattaa kuitenkin "
#~ "vaihdella. Sen pienin sallittu arvo on 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Pelaajien väliset suhteet voi olla viidessä eri diplomaattisesssa "
#~ "tilassa: sota, tulitauko, aselepo, rauha ja liittouma. Ensimmäinen on "
#~ "luontainen tila ja muihin päästään solmimalla diplomaattinen "
#~ "valtiosopimus."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Sodassa voit siirrellä yksikköjäsi vapaasti vihollisen alueella sekä "
#~ "hyökätä vihollisen yksiköiden ja kaupunkien kimppuun halutessasi."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Kun pelaajat päättävät lopettaa sotatoimet välillään, heidän on "
#~ "mahdollista solmia tulitaukosopimus. Tulitauon aikana pelaajat eivät voi "
#~ "hyökätä toistensa kimppuun, mutta voivat silti siirtää yksiköitään toisen "
#~ "pelaajan alueelle. Tietyn vuoromäärän kuluttua tulitauko purkautuu "
#~ "jälleen sodaksi. Kun tapaat AI-pelaajan ensimmäistä kertaa, se tarjoaa "
#~ "sinulle automaattisesti tulitaukosopimusta."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Jos janoat pysyvämpää rauhallista yhteiseloa toisen pelaajan kanssa, voit "
#~ "solmia rauhansopimuksen. Tällöin siirrytte ensin aselepoon, joka tietyn "
#~ "vuoromäärän kuluttua muuttuu pysyväksi rauhansopimukseksi. Aselevon "
#~ "rikkominen pudottaa diplomaattiset välinne suoraan takaisin sodaksi."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "Kun kaksi pelaajaa solmivat rauhan, kaikki jommalle kummalle pelaajalle "
#~ "kuuluvat toisen pelaajan aluerajojen sisäpuolella olevat yksiköt "
#~ "hajotetaan automaattisesti sopimuksen mukaisesti. Tämän jälkeen "
#~ "sotilasyksiköitä ei voi siirtää toisen osapuolen alueelle ennen "
#~ "sodanjulistusta tai liittosopimuksen solmimista. Rauhansopimuksen "
#~ "rikkominen palauttaa pelaajat suoraan takaisin sotatilaan."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "Liittouma on kahden pelaajan välisistä diplomaattisista suhteista lähin. "
#~ "Sen ollessa voimassa yksiköitä voi siirtää toisen kaupunkeihin ja eri "
#~ "pelaajien yksiköt voivat olla samalla ruudulla; yksiköiden liikuttelu ei "
#~ "enää noudata valvonta-alueita. Liittosopimuksen mukana tulee velvotteita; "
#~ "et voi liittoutua pelaajan kanssa joka on sodassa nykyisen liittolaisesi "
#~ "kanssa ellet ensin pura ensimmäistä sopimusta. Jos jokin liittolaisistasi "
#~ "julistaa sodan toiselle, liittosopimus hyökkääjän kanssa purkautuu "
#~ "automaattisesti. Liittosopimuksen purkamisen jälkeen olet aselevossa "
#~ "entisen liittolaisesi kanssa. AI-pelaaja antaa liittolaiselleen karttansa "
#~ "ja näkymänsä sekä harkitsee teknologioiden ja kaupunkien vaihtoa, mutta "
#~ "odottaa vastapalveluksena liittolaisensa yhtyvän sen sotiin muita "
#~ "pelaajia vastaan."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Uusien teknologioiden kehittäminen on välttämätöntä, jotta sivilisaatiosi "
#~ "voisi kehittää uudenlaisia sotilasyksiköitä ja rakennushankkeita."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Edistyaskeleita voi saada eri tavoin muilta sivilisaatioilta: "
#~ "valloittaessasi kaupunkeja saat joskus vihollisen teknologioita "
#~ "saaliiksi, Diplomaatit ja Vakoojat voivat varastaa edistysaskeleita, "
#~ "ihmeiden avulla voi saavuttaa teknologoita ja toinen pelaaja voi "
#~ "luovuttaa sinulle teknologioita osana valtiosopimusta. Muutoin "
#~ "edistysaskeleet on saavutettava oman kansasi ponnistelulla."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Isoin osa tieteen edistyksestä tulee kaupasta (lisätietoja kohdasta "
#~ "Kauppa) ja oletussääntöjen mukaan tutkijoiksi erikoistuneista asukkaista "
#~ "(lisätietoja kohdasta Erikoistujat). Vaikka työn alla olevaa "
#~ "tutkimuskohdetta on mahdollista vaihtaa, edistys kohteen suhteen "
#~ "menetetään vaihdossa oletusarvoisesti."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Vaikka suurin osa tutkimustuloksista (\"lampuista\") tavallisesti menee "
#~ "teknologian kehittämiseen, joissain säännöissä (mutta ei "
#~ "oletussäännöissä) osa suunnataan olemassaolevien teknologioiden "
#~ "ylläpitoon, ylläpitoon tarvittavan tutkimuksen määrän kasvaessa "
#~ "tunnettujen teknologioiden määrän kasvaessa.  Kehityksen vaihe jossa "
#~ "ylläpitoa aletaan tarvita riippuu myös muista tekijöistä kuten "
#~ "hallintomallistasi. Jos tutkimuksen määrä jää alle ylläpitoon "
#~ "tarvittavan, sivilisaatiosi voi unohtaa jonkun satunnaisen "
#~ "edistysaskeleen, jolloin se täytyy tutkia uudelleen."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Yksiköt, rakennushankkeet ja ihmeet voivat vanhentua tekniikan "
#~ "kehittymisen myötä. Et voi enää perustaa vanhentuneita yksiköitä – "
#~ "olemassaolevien yksiköiden jäädessä sellaisenaan jäljelle – vanhentuneet "
#~ "rakennukset myydään välittömästä ja vanhentuneet ihmeet menettävät "
#~ "vaikutuksensa. Lisätietoa löytyy näihin liittyvistä kappaleista."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Avaruuden kilpajuoksu on toinen mahdollisuus voittaa peli kaikkien muiden "
#~ "sivilisaatioiden tuhoamisen lisäksi. Jos avaruusaluksesi saapuu "
#~ "ensimmäisenä Alpha Centauriin, peli on ohi ja sinä olet voittaja. "
#~ "Palvelimen asetuksissa tämä mahdollisuus on kuitenkin voitu ottaa pois "
#~ "käytöstä."

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Ennen kuin voit rakentaa avaruusaluksen osia, on jonkun pelaajan pitänyt "
#~ "rakentaa Apollo-ohjelma. Sinulla on myös oltava tarvittavat teknologiat "
#~ "eri osille: katso avaruusaluksen osien ohjetekstejä. Ellei ohjetekstejä "
#~ "löydy, on mahdollisuus voittaa peli tällä tavalla ilmeisesti kytketty "
#~ "pois päältä."

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Aloitettuasi avaruusaluksen rakentamisen voit nähdä sen komennolla "
#~ "\"Avaruusalus\" valikossa Raportit. Nähdäksesi toisten pelaajien "
#~ "avaruusalukset, valitse pelaaja valikosta Peli/Pelaajat ja napsauta "
#~ "kohtaa \"Avaruusalus\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Jos onnistumisen todennäköisyys on alle 100%, jokin osa miehistöstä "
#~ "saattaa menehtyä matkan aikana. Tämä vähentää avaruusaluksesta saamiasi "
#~ "bonuspisteitä, mutta voitat pelin silti."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Jos sivilisaation pääkaupunki vallataan, laukaistu avaruusalus menetetään "
#~ "joten puolusta pääkaupunkiasi hyvin!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "VIHJE: Jos vihollissivilisaatio on laukaissut avaruusaluksen, yritä "
#~ "nopeasti rakentaa kevyt avaruusalus, jossa on paljon moottoreita, jolloin "
#~ "se saapuu perille aikaisemmin. Ainoa toinen vaihtoehto on vallata "
#~ "vihollisen pääkaupunki."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Kutakin pelaajaa edustaa pelissä kansakunta.  Pelin kansakunnat voivat "
#~ "olla nykyaikasia kansallisvaltioita, historiallisia valtioita tai "
#~ "valtakuntia, etnisiä ryhmiä tai kuvitteellisia kansakuntia. Kullakin "
#~ "kansakunnalla on oma lippunsa, omat johtajansa ja kaupunkien nimensä, "
#~ "mutta muissa suhteissa ne ovat täysin samanlaisia ja noudattavat samoja "
#~ "sääntöjä."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Ennen pelin aloittamista kuka tahansa voi yhdistää itsensä palvelimeen "
#~ "antamalla asiakasohjelmalle sen nimen ja portin numeron (oletus on 5556). "
#~ "Jos palvelin käynnistetään -m-valitsimella, se ilmoittaa käynnissä "
#~ "olevasta pelistä metapalvelimelle."

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Myös asiakasohjelma voi noutaa tämän sivun: käytä Metapalvelin-nappia "
#~ "yhdistämisikkunassa. Jos tuloksia ei näy, tarkista käyttääkö WWW-"
#~ "selaimesi HTTP-liikenteen välityspalvelinta; jotta asiakasohjelma "
#~ "käyttäisi samaa välityspalvelinta, aseta ennen sen käynnistämistä "
#~ "muuttujan $http_proxy arvoksi"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Kun peli on aloitettu, kuka tahansa voi yhdistyä millä nimellä tahansa, "
#~ "jos kyseinen pelaaja ei ole jo yhdistetty (Tämä koskee myös AI-pelaajia). "
#~ "Yhdistäminen AI-pelaajana ei yleensä tee siitä käsinohjattua; kyseessä on "
#~ "itsenäinen palvelimen asetus. Jos yhteytesi katkeaa pelin aikaisessa "
#~ "vaiheessa, käytä uudelleenkirjautuessasi valitsemaasi hallitsijan nimeä, "
#~ "älä omaa lempinimeäsi! Jos palvelin raportoi metapalvelimelle, pelaajien "
#~ "nimet löytyvät sieltä."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Näppäimistö:\n"
#~ "============\n"
#~ "  a: (a)uto-asuttaja (uudisraivaajat/työläiset/teknikot)\n"
#~ "  b: rakenna kaupunki (uudisraivaajat)\n"
#~ "  b: auta rakentamaan ihmettä (karavaanit/rekat)\n"
#~ "  B: mene ja rakenna kaupunki kohderuudulle (uudisraivaajat)\n"
#~ "  d: (d)iplomaatti/vakoojatoimet (diplomaatit/vakoojat)\n"
#~ "  D: lakkauta yksikkö\n"
#~ "  e: rakenna l(e)ntotukikohta (lentotukikohtayksiköt)\n"
#~ "  f: linnoittaudu (sotilasyksiköt)\n"
#~ "  f: rakenna linnoitus (uudisraivaajat/työläiset/teknikot)\n"
#~ "  g: mene (valitse sitten kohde vasemmalla hiiren napilla)\n"
#~ "  g: lisää etappi (mene-tilassa)\n"
#~ "  G: palaa lähimpään kaupunkiin\n"
#~ "  h: vai(h)da kotikaupunki (kaupungiksi jossa olet nyt)\n"
#~ "  i: kastele tai muunna maastoa (uudisraivaajat/työläiset/teknikot)\n"
#~ "  I: yhdistä nykyinen ja kohderuutu kasteluverkostolla\n"
#~ "  I: lisää kasteluverkkopiste (kasteluverkolla yhdistettäessä)\n"
#~ "  l: (l)astaa yksikkö alukseen\n"
#~ "  L: yhdistä nykyinen ja kohderuutu rautatiellä\n"
#~ "  L: lisää etappi rautatiehen (rautatiellä yhdistettäessä)\n"
#~ "  m: louhi kaivos tai muunna maastoa (uudisraivaajat/työläiset/teknikot)\n"
#~ "  n: neutraloi ydi(n)laskeumaa\n"
#~ "  N: räjäytä ydi(N)ase\n"
#~ "  o: muuta maast(o)a (teknikot)\n"
#~ "  O: muuta t(O)isentyyppiseksi yksiköksi\n"
#~ "  p: siivoa saasteita (uudisraivaajat/työläiset/teknikot)\n"
#~ "  p: hy(p)pää (maahanlaskuyksiköt)\n"
#~ "  P: turmele maan(P)arannus\n"
#~ "  q: partioi (valitse sitten kohde vasemmalla hiiren napilla)\n"
#~ "  q: lisää etappi partioreittiin (partioireittiä määriteltäessä)\n"
#~ "  r: rakenna tie/(r)autatie (uudisraivaajat/työläiset/teknikot)\n"
#~ "  R: yhdistä tiellä (uudisraivaajat/työläiset/teknikot)\n"
#~ "  R: lisää etappi tiehen (uudisraivaajat/työläiset/teknikot)\n"
#~ "  r: perusta kauppa(r)eitti (karavaanit/rekat)\n"
#~ "  s: leiriydy\n"
#~ "  S: herätä kaikki yksiköt ruudulla\n"
#~ "  t: mene/lennätä yksikkö kaupunkiin\n"
#~ "  T: pura kaikki kuljetusaluksesta\n"
#~ "  u: p(u)ra yksi kuljetusaluksesta\n"
#~ "  U: päivitä yksikkö\n"
#~ "  x: tutki ympäristöä itseksesi (auto-hortoile)\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Yksiköiden valinta:\n"
#~ "===================\n"
#~ "   z: valitse yksi kerrallaan ryhmästä\n"
#~ "   v: valitse kaikki yksiköt yhdestä ruudussa\n"
#~ "   V: valitse kaikki valitun tyyppiset yksiköt samasta ruudussa\n"
#~ "   C: valitse kaikki valitun tyyppiset yksiköt samalta mantereelta\n"
#~ "   X: valitse valitun tyyppiset yksiköt kaikkialta\n"
#~ "\n"
#~ "   w: odota – valitse seuraava yksikkö\n"
#~ "   5: valitse edellinen yksikkö\n"
#~ "väli: ei käskyjä (yksikkö jää sijoilleen)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Yksikön liikkuminen:\n"
#~ "====================\n"
#~ "  1: liiku lounaaseen\n"
#~ "  2: liiku etelään\n"
#~ "  3: liiku kaakkoon\n"
#~ "  4: liiku länteen\n"
#~ "  6: liiku itään\n"
#~ "  7: liiku luoteeseen\n"
#~ "  8: liiku pohjoiseen\n"
#~ "  9: liiku koilliseen\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Pääkartta (näppäimet):\n"
#~ "======================\n"
#~ "  c: keskitä näkymä aktiiviseen yksikköön\n"
#~ "    Shift-Home: keskitä pääkaupunkiin\n"
#~ "  Shift-nuolet: liikuta karttaa\n"
#~ "\n"
#~ "  Ctrl-B: näytä/piilota valtiorajat\n"
#~ "  Ctrl-D: näytä/piilota kauppareitit\n"
#~ "  Ctrl-G: näytä/piilota karttaruudukko\n"
#~ "  Ctrl-N: näytä/piilota kaupunkien nimet\n"
#~ "  Ctrl-P: näytä/piilota kaupunkien hankket\n"
#~ "  Ctrl-R: näytä/piilota kaupunkien kasvu\n"
#~ "  Ctrl-W: näytä/piilota kaupunkien työruudut\n"
#~ "  Ctrl-Y: näytä/piilota kaupunkien alueiden rajat\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Pääkartta (hiiri):\n"
#~ "==================\n"
#~ "  Kaupungin napsautus:               Näytä kaupunkidialogi\n"
#~ "  Yksikön napsautus:                 Aktivoi yksikkö (peruuttaa nykyisen\n"
#~ "                                     toiminnan jos valinta \"Unohda\n"
#~ "                                     yksikön komennot valittaessa\" on\n"
#~ "                                     käytössä)\n"
#~ "  Yksikön vaihto-napsautus:          Lisää yksikkö valintaan (GTK)\n"
#~ "  Yksikön napsautus ja raahaus:      Mene-komento yksikölle (jos valinta\n"
#~ "                                     \"Siirto hiirellä\" on käytössä)\n"
#~ "  Keskinapsautus, Alt-napsautus:     Näytä ruudun tiedot\n"
#~ "  Oikeanapsautus:                    Keskitä näkymä ruutuun\n"
#~ "  Ctrl-keskinapsautus:               Herätä leiriytyneet yksiköt"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  Yksikön pikavalinta:\n"
#~ "  =====================\n"
#~ "  Ruudun ctrl-napsautus:         Valitse meriyksikkö (mieluiten "
#~ "kuljetin)\n"
#~ "  Ruudun ctrl-oikeanapsautus:    Valitse maayksikkö (mieluiten "
#~ "sotilasyksikkö)\n"
#~ "\n"
#~ "  Nämä yhdistelmät valitsevat yksittäisen yksikön ruudulta.  Muutoin "
#~ "samanarvoisista yksiköistä valitaan se, jolla liikepisteitä jäljellä. Jos "
#~ "asetus \"Siirto hiirellä\" on käytössä, yksikkö voidaan valita ja siirtää "
#~ "raahaamalla."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  Kaupungin käsittely (GTK):\n"
#~ "  ==========================\n"
#~ "  Vaihto-Ctrl-napsautus:             Järjestele kaupungin työläisiä\n"
#~ "  Vaihto-Alt-oikeanapsautus:         Näytä kaupungin työläiset (hiiren\n"
#~ "                                     alla olevassa tai lähikaupungissa)\n"
#~ "  Vaihto-oikeanapsautus:             Kopioi tuotanto (kaupungin tai "
#~ "yksikön)\n"
#~ "  Vaihto-Ctrl-oikeanapsautus:        Liitä tuotanto kaupunkiin"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Alueenvalintatila (GTK):\n"
#~ "  =========================\n"
#~ "  Oikeanapsautus ja raahaus:         Valitse alueen yksiköt/kaupungit \n"
#~ "  Vaihto-oikeanapsautus ja raahaus:  Lisää alueen sisältö valintaan\n"
#~ "\n"
#~ "  Tässä tilassa valitaan useita yksiköitä ja/tai kaupunkeja. Jos\n"
#~ "valintasuorakaide sisältää kaupunkeja ja valinta \"Valitse kaupungit\n"
#~ "ennen yksiköitä\" on käytössä, vain kaupungit valitaan ja nykyinen\n"
#~ "yksiköiden valinta jää ennalleen. Muutoin sekä kaupungit että yksiköt\n"
#~ "valitaan.\n"
#~ "\n"
#~ "  Valitut kaupungit näkyvät joukkotoimenpiteitä varten korostettuina\n"
#~ "sekä kartalla että kaupunkiraportissa. Valittujen kaupunkien joukkoa\n"
#~ "voidaan välittömästi valinnan jälkeen säätää napsauttamalla yksittäisiä\n"
#~ "kaupunkeja. Kaikkien korostettujen kaupunkien tuotantoa voidaan vaihtaa\n"
#~ "Vaihto-Ctrl-oikeanapsautuksella (katso edellistä kappaletta).\n"
#~ "Aluevalintatilasta pääsee pois oikeanapsautuksella."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Viestitys (GTK):\n"
#~ "  ================\n"
#~ "  Ctrl-Alt-oikeanapautus:         Lisää kaupunki- tai ruutulinkki "
#~ "viestiin\n"
#~ "  Vaihto-Ctrl-Alt-oikeanapautus:  Lisää yksikkölinkki viestiin\n"
#~ "\n"
#~ "  Näillä ohjauskomennoilla voidaan viesteissä viitata kartan eri osiin.\n"
#~ "Lisää tietoa on viestitysohjeissa.\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Pikkukartta (hiiri):\n"
#~ "====================\n"
#~ "\n"
#~ "  Napsautus, vaihto-napsautus ja oikeanapsautus toimivat kuten isollakin\n"
#~ "kartalla.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Ikkunat ja raportit:\n"
#~ "=====================\n"
#~ "      F1: siirry karttanäkymään\n"
#~ "      F2: avaa yksikköraportti\n"
#~ "      F3: avaa kansakuntaraportti\n"
#~ "      F4: avaa kaupunkiraportti\n"
#~ "      F5: avaa talousraportti\n"
#~ "      F6: avaa tutkimusraportti\n"
#~ "      F7: avaa maailman ihmeet\n"
#~ "      F8: avaa viisi huippukaupunkia\n"
#~ "      F9: avaa viestidialogi\n"
#~ "     F11: avaa tilastotietoja\n"
#~ "     F12: avaa avaruusalus\n"
#~ "\n"
#~ "        Ctrl-F: avaa kaupunkihakuikkuna\n"
#~ "        Ctrl-L: avaa työlistaikkuna\n"
#~ "        Ctrl-T: avaa veroasteikkuna\n"
#~   †  †  €†  " Vaihto-Ctrl-R: avaa vallankumousikkuna\n"
#~ "\n"
#~ "Shift-Enter: Vuoro valmis"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Muokkaustila (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: vaihda muokkaustilaan tai takaisin\n"
#~ "    Ctrl-M: vaihda näkyvyyden rajoitus muokkastilassa päälle tai pois\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "Käskynhaltija (entinen KA/CMA) auttaa kaupunkiesi hallinassa. Se "
#~ "sijoittaa asukkaita työstämään kaupungin ympäristön ruutuja parhaimman "
#~ "mahdollisen tuoton saavuttamiseksi.  Tarvittaessa se määrää asukkaita "
#~ "erikoistujiksi. Lisäksi käskynhaltija pyrkii pitämään kaupunkisi "
#~ "rauhallisina aina kun mahdollista."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "On eri keinoja kertoa käskynhaltijalle millaista tuottoa haluat. Avaa "
#~ "kaupunki-ikkuna ja mene Käskynhaltija-välilehdelle. Siinä on kahdenlaisia "
#~ "säätimiä. Vasemmalla on vähimmäisylijäämä: esimerkiksi Kulta = +3 "
#~ "tarkoittaa että kaupunki tuottaa 3 kultaa enemmän kuin sen rakennusten "
#~ "ylläpitoon kuluu. Oikealla määrittelet miten suosit tuotannonlajeja: jos "
#~ "laitat tieteelle arvon 3, se tarkoittaa että yhden tiedepisteen saaminen "
#~ "on parempi kuin kolmen tuotantopisteen (tai kullan). Voit määrittää "
#~ "kertoimet kullekin tuottolajille tarpeesi mukaan."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Käskynhaltijaa ei voida aktivoida, jos vaadit vähimmäisylijäämiä joita ei "
#~ "voi toteuttaa. Jos käskynhaltija ei pysy tavoitteessaan pelin kuluessa, "
#~ "se luovuttaa hallinnan takaisin sinulle. On siis paras olla määrittämättä "
#~ "liian suuria ylijäämiä, käytä kertoimia ohjataksesi tavoitetilaa niiden "
#~ "sijaan."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "Juhli-valinta antaa kaupunkisi... juhlia. Tämä onnistuu vain veroasteella "
#~ "jossa luksuksen osuus on korkea. Lisätietoa ohjeiden kohdassa "
#~ "'Onnellisuus'."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Napsauttamalla 'Johda kaupunkia' (GTK: 'Käskynhaltija ei käytössä') "
#~ "siirtää kaupungin käskynhaltijan valtaan. Napsauttamalla 'Siirrä "
#~ "käsinhallintaan' (GTK: 'Käskynhaltija käytössä') hallinta siirtyy "
#~ "takaisin sinulle."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "Käytön helpottamiseksi voit tallentaa säätimien asetukset nimetyksi "
#~ "toimintamalliksi. Napsauta 'Luo malli' -nappia ('Uusi') ja anna mallille "
#~ "nimi. Voit käyttää mallia joka kaupungissa valitsemalla sen nimen "
#~ "listasta. Näet valitun mallin kaupunkiraportin Käskynhaltija-sarakkeessa "
#~ "ja käyttäessäsi tallennettua mallia voit myös vaihtaa sitä ('vaihda' --> "
#~ "'Käskynhaltija')."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Voit tallentaa mallisi pysyvästi valitsemalla 'Peli' --> 'Tallenna "
#~ "asetukset' (GTK: 'Peli' --> 'Paikalliset asetukset' --> 'Tallenna'.)"

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Varo! Jos käytät käskynhaltijaa joissakin kaupungeissa, läheisten "
#~ "kaupunkien käsinhallinta hankaloituu. On paras hallita joko käsin tai "
#~ "käskynhaltijalla kaikkia saman saaren kaupunkeja. Lisää vihjeitä, "
#~ "taustatietoa ja esimerkkejä on Freecivin mukana tulevassa ohjetiedostossa "
#~ "'README.cma'."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Ohjelmassa on yksinkertainen keskustelukanava. Rivit, jotka kirjoitat, "
#~ "lähetetään kaikille pelaajille, paitsi:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ " – Rivit, joiden alussa on '/', tulkitaan palvelinkomennoiksi ja "
#~ "suoritetaan, mikäli sinulla on riittävän korkea komentotaso."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ " – 'Erkki:'-alkuiset viestit ovat yksityisviestejä 'Erkille'. Nimet voi "
#~ "lyhentää. Palvelin etsii Erkki-nimisiä pelaajia mutta jos heitä ei löydy, "
#~ "se yrittää löytää vastineen Erkki-alkuisista käyttäjänimistä (kuten "
#~ "esimerkiksi 'Erkkinen')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ " – Rivit, jotka alkavat esim. 'Erkki::' ovat yksityisiä viestejä kuten "
#~ "yllä, mutta täsmäävät vain käyttäjiin (ei pelaajiin), joien nimi on "
#~ "'Erkki'. Nimiä voi yhä lyhentää, esim. 'Erkki-Jooseppi' täsmää."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr " – '.'-alkuiset viestit lähetetään vain kaikille liittolaisillesi."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Tyylitelty teksti (GTK):\n"
#~ "========================\n"
#~ "\n"
#~ "Versiosta 2.2 alkaen GTK-asiakasohjelma on tukenut tyyliteltyä tekstiä. "
#~ "Ominaisuus sallii käyttäjien muotoilla lähettämieen keskusteluviestejä "
#~ "lihavoimalla, kursivoimalla, värittämällä, linkittämällä, jne. Tällaiset "
#~ "muutokset suoritetaan lisäämällä viestiin sopivia tägejä."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "· Lihavointi:\n"
#~ "Pitkä tägäys: '[bold] ... [/bold]'\n"
#~ "Lyhennetägäys: '[b] ... [/b]'\n"
#~ "Pikanäppäin syötteessä: Ctrl-B\n"
#~ "Esimerkki: '[b]lihava[/b]' näyttää sanan 'lihava' lihavoituna."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "· Väritys:\n"
#~ "Pitkä tägäys: '[color] ... [/color]'\n"
#~ "Lyhennetägäys: '[c] ... [/c]'\n"
#~ "Pikanäppäin syötteessä: Ctrl-C (sinun pitää myös valita väri "
#~ "työkalupalkista syötteen yläpuolelta).\n"
#~ "Väritägissä on aina ainakin seuraavat parametrit:\n"
#~ "– 'foreground' (lyhenne fg): tekstin väri, parametrin arvo on hyvin "
#~ "tunnettu värin nimi englanniksi kuten \"red\" (punainen) tai värin "
#~ "määrittely heksadesimaalisena RGB-järjestelmässä kuten #3050b2 tai #35b.\n"
#~ "– 'background' (lyhenne bg): taustan väri, arvo kuten yllä\n"
#~ "Esimerkki: '[c fg=\"blue\" bg=\"yellow\"]väri[/c]' näyttää sanan 'väri' "
#~ "sinisenä keltaisella taustalla."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "· Kursivointi:\n"
#~ "Pitkä tägäys: '[italic] ... [/italic]'\n"
#~ "Lyhennetägäys: '[i] ... [/i]'\n"
#~ "Pikanäppäin syötteessä: Ctrl-I\n"
#~ "Esimerkki: '[i]kursiivi[/i]' näyttää sanan 'kursiivi' kursivoituna."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "· Yliviivaus:\n"
#~ "Pitkä tägäys: '[strike] ... [/strike]'\n"
#~ "Lyhennetägäys: '[s] ... [/s]'\n"
#~ "Pikanäppäin syötteessä: Ctrl-S\n"
#~ "Esimerkki: '[b]yliviivattu[/b]' näyttää sanan 'yliviivattu' yliviivattuna."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "· Alleviivaus:\n"
#~ "Pitkä tägäys: '[underline] ... [/underline]'\n"
#~ "Lyhennetägäys: '[u] ... [/u]'\n"
#~ "Pikanäppäin syötteessä: Ctrl-U\n"
#~ "Esimerkki: '[b]alleviivattu[/b]' näyttää sanan 'alleviivattu' "
#~ "alleviivattuna."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "· Linkitys kaupunkiin:\n"
#~ "Pitkä tägäys: '[link target=\"city\"] ... [/link]'\n"
#~ "Lyhennetägäys: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Pikanäppäin: Ctrl-Alt-oikea hiirennappi kaupunkiin kartalla.\n"
#~ "Parametrin 'id' tulee olla asetettuna osoittamaasi kaupunkiin.\n"
#~ "Valinnainen parametri 'name' voidaan asettaa kohdekaupungin nimeksi siinä "
#~ "tapauksessa että kohdekäyttäjät osaa sijoittaa kaupunkia kartalleen.\n"
#~ "Tämä ilmaisu voidaan aloittaa ja lopettaa yhden sulkuparin sisällä, kuten "
#~ "'[link target=\"city\" id=121 /]' (huomaa kauttaviiva lopussa).\n"
#~ "Esimerkkejä:\n"
#~ "'[l tgt=\"city\" id=65]kaupunki[/l]' tekee sanasta 'kaupunki' klikattavan "
#~ "kaupunkiin tunnus 65 osoittavan linkin.\n"
#~ "'[l tgt=\"city\" id=65 name=\"Nimetön\" /]' näyttää kaupungin tunnus 65 "
#~ "nimen, jos se tunnetaan, muutoin 'Nimetön'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "· Linkitys ruutuihin:\n"
#~ "Pitkä tägäys: '[link target=\"tile\"] ... [/link]'\n"
#~ "Lyhennetägäys: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Pikanäppäin: Ctrl-Alt-oikea hiirennappi kaupungittomaan ruutuun "
#~ "kartalla.\n"
#~ "Parametrit 'x' ja 'y' pitää asettaa osoittamasi ruudun sijaintiin.\n"
#~ "Tämä ilmaisu voidaan aloittaa ja lopettaa yhden sulkuparin sisällä, kuten "
#~ "'[link target=\"tile\" x=5 y=36 /]' (huomaa kauttaviiva lopussa).\n"
#~ "Esimerkki: '[l tgt=\"tile\" x=17 y=3]tämä ruutu[/l]' tekee sanoista 'tämä "
#~ "ruutu' klikattavan ruutuun (17, 3) osoittavan linkin."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "· Linkitys ruutuihin:\n"
#~ "Pitkä tägäys: '[link target=\"unit\" id=..] ... [/link]'\n"
#~ "Lyhennetägäys: '[l tgt=\"unit\" id=..] ... [/l]'\n"
#~ "Pikanäppäin: Ctrl-Alt-Vaihto-oikea hiirennappi yksikköön kartalla.\n"
#~ "Parametri 'id' pitää asettaa osoittamasi yksikön tunnukseksi. Valinnainen "
#~ "parametri 'name' voidaan asettaa kytkemään se yksikön nimeen siinä "
#~ "tapauksessa että kohdekäyttäjät eivät tunne yksikköä kartallaan.\n"
#~ "Tämä ilmaisu voidaan aloittaa ja lopettaa yhden sulkuparin sisällä, kuten "
#~ "'[link target=\"unit\" id=109 /]' (huomaa kauttaviiva lopussa).\n"
#~ "Esimerkkejä: '[l tgt=\"unit\" id=235]yksikkö[/l]' tekee sanasta 'yksikkö' "
#~ "klikattavan yksikköön tunnus 235 osoittavan linkin.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' näyttää yksikön nimen jos "
#~ "yksikkö tunnus 235 tunnetaan, muuten yksikön 'Warrior' käännöksen "
#~ "(suomeksi Soturijoukko).\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Krieger\" /]' näyttää yksikön nimen jos "
#~ "yksikkö tunnus 235 tunnetaan, muuten sanan Krieger."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Tietenkin eri tägäyksiä voi yhdistellä samassa virkkeessä kuten '[i][c fg="
#~ "\"blue\"]tämän [b]uuden [s]ominaisuuden [c bg=\"green\"]kokeilemisen "
#~ "[u]pitäisi[/i] varmaan[/b] olla[/s] [/c]aika[/u] hauskaa[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Työlistan hallintaa käytetään sekä kaupunkikohtaisten (kaupungin "
#~ "hallintoikkunasta) että maanlaajuisten työlistojen muunteluun. "
#~ "Käyttämällä tätä voit luoda listoja joissa määrätään tulevat "
#~ "rakennusprojektit."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Lisätäksesi jotakin työlistaan, kaksoisnapsauta sitä saatavilla olevien "
#~ "projektien listalla. Voit myös painaa Apua-nappia saadaksesi lisätietoa "
#~ "projektista. Jos painat Apua-nappia valitsematta ensin projektia, näet "
#~ "tämän sivun."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Poistaaksesi projektin työlistalta kaksoisnapsauta sitä. Käytä nappeja "
#~ "listan alla siirtääksesi projektia ylös ja/tai alas listalla."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Näppäimistölyhenteet: Home – valinta työlistaan, End – valinta saatavien "
#~ "listaan, nuolet ylös/alas – valitse edellinen/seuraava projekti työ- tai "
#~ "saatavien listalla, PageUp/Down – liikuta projektia ylös/alas "
#~ "työlistalla, Insert – liitä projekti saatavien listalta työlistalle ja "
#~ "Delete – poista projekti työlistalta."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Jos haluat ostaa listan päällimmäisen yksikön, voit tehdä näin "
#~ "Kaupunkikatsaus-ikkunassa."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv tukee useita eri kieliä. Lisätietoja eri käännösversioiden "
#~ "käyttöönotosta on README-tiedoston Native Language Support -osiossa.\n"
#~ "\n"
#~ "Tarkista täältä, onko käännöstyö jo käynnissä omalle kielellesi:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Jos haluat lisätä käännöksen omalle kielellesi, lue ohjeet netistä "
#~ "osoitteessa"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Voit myös lähettää kysymyksiä kääntäjien postituslistalle, jonka osoite on"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv on GPL:n alainen ohjelma, lisenssi alla: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Alkuperäiset tekijät:\n"
#~ "    (he eivät ole enää pelin kanssa tekemisissä, älä lähetä heille "
#~ "postia!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Nykyiset vastuuhenkilöt: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Löytäessäsi ohjelmointivirheen ole ystävällinen ja raportoi meillekin. "
#~ "Parhaiten tämä onnistuu Freecivin vikaraportointisivuston kautta, "
#~ "osoitteessa"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Ole hyvä ja liitä mukaan ylläolevat versiotiedot. Lisäohjeita "
#~ "virheraportin lähettämiseen tiedostossa BUGS jonka pitäisi tulla "
#~ "Freecivin mukana. Yleisiä lisätietoja Freecivistä web-sivuilla osoitteessa"

#~ msgid "Amphitheater"
#~ msgstr "Amfiteatteri"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Vähentää kentällä olevista sotilasyksiköistä johtuvaa tyytymättömyyttä 4:"
#~ "llä Demokratiassa ja 2:lla Tasavallassa – toisin sanoen, se neutraloi "
#~ "kahden sotilasyksikön aiheuttaman tyytymättömyyden. Ei vaikutusta muissa "
#~ "hallitusmuodoissa."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Apollo-ohjelma pitää saada loppuun ennen avaruusaluksen osien "
#~ "rakentamista."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Lisää ruuan tuotantoa 100% kaikilla kaupungin peltomailla. Peltomaita "
#~ "raivataan kaivamalla kasteluverkosto toisen kerran."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Mahdollistaa avaruusaluksen osien rakentamisen kaikissa "
#~ "tehdaskaupungeissa (olettaen että hallitset tarvittavat teknologiat)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Kaikkien perusparannusten, joiden normaali ylläpitokustannus on 1, "
#~ "ylläpito on ilmaista. Koskee pelaajan kaupunkeja samalla mantereella."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Tämä ällistyttävä lääketieteen saavutus muuttaa kaksi rauhallista "
#~ "asukasta onnelliseksi kaikkien Geeniteknologian hallitsevien pelaajien "
#~ "kaupungeissa. Siinä epätodennäköisessä tapauksessa että kaupungissa ei "
#~ "ole tarpeeksi rauhallisia asukkaita hyötymään tästä keksinnöstä, ihme "
#~ "ensin rauhoittaa ja sitten tekee tyytymättömät asukkaat onnellisiksi "
#~ "(mukaanlukien sotatoimien takia tyytymättömät asukkaat)."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Antaa kullekin sen rakentaneelle pelaajalle kaksi välitöntä "
#~ "edistysaskelta."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Kukin kaupunki samalla maanosalla saa yhden yksikön ylläpidon ilmaiseksi."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "Vähentää korruptiota 50% kaikissa saman maanosan kaupungeissa."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Vaikuttaa kuin kaupunginmuuri kaikissa saman maanosan kaupungeissa."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Kaksi rauhallista asukasta tulee onnelliseksi jokaisessa saman maanosan "
#~ "kaupungissa. Siinä epätodennäköisessä tapauksessa että kaupungissa ei ole "
#~ "tarpeeksi rauhallisia asukkaita hyötymään Riippuvista puutarhoista, ihme "
#~ "ensin rauhoittaa ja sitten tekee tyytymättömän asukkaan onnelliseksi "
#~ "(mukaanlukien sotatoimien takia tyytymättömän asukkaan)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Toimii aivan kuin sinulla olisi vesivoimala saman maanosan joka "
#~ "kaupungissa (vähentää saastumista ja lisää tehtaiden ja "
#~ "teollisuuskompleksien tehoa)."

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Tehostaa tutkimusta 100%:lla jokaisessa saman maanosan "
#~ "yliopistokaupungissa."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Rauhoittaa kaksi tyytymätöntä asukkasta rauhalliseksi kaikissa saman "
#~ "maanosan kaupungeissa (mukaanlukien sotatoimien takia tyytymättömät "
#~ "asukkaat)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Ajanmukaistaa kaksi vanhentunutta yksikköä joka pelivuorolla."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Kaikki saman maanosan kaupungeissa valmistuneet merivoimien yksiköt "
#~ "aloittavat valmiiksi ylennettyinä."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "Lisää kauppaa 40% saman maanosan kaupungeissa."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Lasketaan tuomiokirkoksi kaikissa saman maanosan kaupungissa. Muuttaa 3 "
#~ "tyytymätöntä kansalaista rauhallisiksi joka kaupungissa, ei kuitenkaan "
#~ "sotatoimien takia tyytymättömiä. Teologian keksiminen lisää vaikutusta "
#~ "yhdellä, kun taas kommunismin keksiminen vähentää vaikutusta yhdellä."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Rauhoittaa kaksi tyytymätöntä asukasta kaikissa saman maanosan "
#~ "temppelikaupungeissa. Ei vaikuta sotatoimien takia tyytymättömiin "
#~ "asukkaisiin."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr "Kaupunki jossa tämä ihme on kasvaa hurmoksessa juhliessaan."

#~ msgid "The Internet"
#~ msgstr "Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Tehostaa tutkimusta 100% kaikissa saman maanosan kaupungeissa, joissa on "
#~ "Tutkimuslaitos."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Kaikki saman maanosan kaupungeissa valmistuneet maavoimien yksiköt "
#~ "aloittavat valmiiksi ylennettyinä."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Luo maailmanhallituksen joka voi estää sodanjulistukset tietyissä "
#~ "olosuhteissa. Jos minkä tahansa pelaajan kaupungissa on levottomuuksia "
#~ "yli kahden vuoron ajan, pelaajan hallinto kukistuu."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Lasketaan poliisiasemaksi kaikissa saman maanosan kaupungeissa. (Se siis "
#~ "vähentää sotatoimissa käytettyjen kaupungin sotilasyksiköiden aiheuttamaa "
#~ "tyytymättömyyttä 4:llä Demokratiassa tai 2:lla Tasavallassa jokaisessa "
#~ "kaupungissa – toisin sanoen, se nautraloi kahden sotilasyksikön "
#~ "aiheuttaman tyytymättömyyden kaupunkia kohden. Ihmeellä ei ole vaikutusta "
#~ "muissa valtiomuodoissa.)"

#~ msgid "Multiplayer ruleset"
#~ msgstr "Sääntökokoelma moninpeliin"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Pelaat Freeciviä moninpeliin suunnitelluilla säännöillä. Oletussääntöihin "
#~ "nähden ne eroavat eniten siinä, että kauppareitit on poistettu käytöstä, "
#~ "useimmat ihmeet on jokaisen pelaajan rakennettavissa ja että ihmeiden "
#~ "vaikutus rajoittuu yhteen maanosaan. Täysi kuvaus sääntöjen eroista "
#~ "löytyy tiedostosta \"README.ruleset_multiplayer\"."

#~ msgid "?team name:Red"
#~ msgstr "Punaiset"

#~ msgid "?team name:Yellow"
#~ msgstr "Keiltaiset"

#~ msgid "?team name:Blue"
#~ msgstr "Siniset"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Taivaansiniset"

#~ msgid "?team name:Orange"
#~ msgstr "Oranssit"

#~ msgid "?team name:Magenta"
#~ msgstr "Magentat"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Keiltaiset"

#~ msgid "?team name:Emerald"
#~ msgstr "Smaragdinvihreät"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Sinivihreät"

#~ msgid "?team name:Green"
#~ msgstr "Vihreät"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Siniset"

#~ msgid "?team name:Pink"
#~ msgstr "Pinkit"

#~ msgid "?team name:Silver"
#~ msgstr "Hopeanväriset"

#~ msgid "?team name:Heliotrope"
#~ msgstr "Auringonkeltaiset"

# Ei jumalauta
#~ msgid "?team name:Fuchsia"
#~ msgstr "Fuksiat"

#~ msgid "?team name:Azure"
#~ msgstr "Taivaansiniset"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Punaiset"

#~ msgid "?team name:Khaki"
#~ msgstr "Khakinruskeat"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Siniset"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Pinkit"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Valkoiset"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Punaiset"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Violetit"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Kvitteninruskeat"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Jadenvihreät"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Taivaansiniset"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Vihreät"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Pinkit"

#~ msgid "?team name:Turquoise"
#~ msgstr "Turkoosit"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Sinivihreät"

#~ msgid "?team name:Lavender"
#~ msgstr "Laventelit"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Sinivihreät"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Tehostaa Amfiteatterien vaikutusta."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr "Tämä edistysaskel vähentää kaikkien kaupunkiesi päästöjä 50 %."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Kun saavutat tämän teknologian, saat lisäksi toisen välittömän "
#~ "edistysaskeleen."

#~ msgid "Theory of Evolution"
#~ msgstr "Evoluutioteoria"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "Saavutat tämän teknologian vain kun ensi kerran rakennat Darwinin "
#~ "tutkimusretket."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Uudisraivaajien ylläpito vaatii sekä ruokaa että tuotantoa. Uudisraivaaja "
#~ "saattaa menehtyä jos sitä ylläpitävän kaupungin ruokavarastot tyhjenevät. "
#~ "Tasavallassa ja Demokratiassa Uudisraivaajat vaativat kaksinkertaisen "
#~ "määrän ruokaa, Fundamentalismissa kolminkertaisen."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikopteri on erittäin tehokas yksikkö, koska se voi sekä lentää että "
#~ "valloittaa kaupunkeja. Ole tarkkana, sillä helikopterien kunto heikkenee "
#~ "hieman joka pelivuorolla, jota ne eivät vietä kaupungissa, lentokentällä "
#~ "tai tukialuksella, ja lisäksi maayksiköt voivat hyökätä niiden kimppuun."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "Karavaani toimittaa tuotteita tai raaka-aineita käytettäväksi ihmeen "
#~ "rakennusaineina muissa kaupungeissa."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Ihmeen rakentamiseen käytettävä Karavaani edistää sen valmistumista 30 "
#~ "yksiköllä."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Rekka korvaa karavaanin ja liikkuu kaksinkertaisella nopeudella. Ihmeen "
#~ "rakentamiseen käytettävä Rekka edistää sen valmistumista 50 yksiköllä."

#~ msgid "Apache"
#~ msgstr "apaššien"

#~ msgid "?plural:Apaches"
#~ msgstr "apaššit"

#, fuzzy
#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Apassit ovat athabasca-ryhmään kuuluva intiaaniheimo, joka elää nykyään "
#~ "Arizonassa, New Mexicossa ja Oklahomassa. Apassiheimo jakautuu kuuteen "
#~ "ryhmään: läntiset apassit, chiricahuat, mescalerot, jicarillat, lipanit "
#~ "ja tasankojen apassit. Apassit saapuivat kaukaa pohjoisesta noin vuonna "
#~ "1000 jaa. Heidät tunnetaan hurjina sotureina; Yhdysvaltain armeija "
#~ "kukisti apassit 1800-luvulla, mutta he pitivät pintansa ylivoimaa vastaan "
#~ "puolen vuosisadan ajan."

#~ msgid "Arab"
#~ msgstr "arabien"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:arabit"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Arabien islamilainen sivilisaatio ajalta 622–1495 jaa."

#~ msgid "Austrian"
#~ msgstr "itävaltalaisten"

#~ msgid "?plural:Austrians"
#~ msgstr "itävaltalaiset"

# Description slightly adapted based on Wikipedia for less sentence convolution.
#, fuzzy
#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "Itävallan alkujuuret ulottuvat Rooman valtakunnan aikaan, jolloin "
#~ "kelttiläisten kansojen vuonna 15 eaa. vallatut maat liitettiin Roomaan "
#~ "Noricumin provinssina. Noricumin provinssin alue ajanlaskumme "
#~ "ensimmäisellä vuosisadalla kattoi alueen joka sisältää suurimman osan "
#~ "nyky-Itävallasta. Vuonna 788 frankkien kuningas Kaarle Suuri valloitti "
#~ "alueen ja levitti kristinuskoa tullessaan. Paikallisen Hapsburg-suvun "
#~ "hallinnon alla Itävallasta kasvoi eurooppalainen mahti. Vuonna 1867 "
#~ "Itävallan keisarikunta muuttui Itävalta-Unkariksi Unkarin saatua "
#~ "valtakunnassa samat oikeudet kuin saksalaiset. Itävalta-Unkari "
#~ "paloiteltiin ensimmäisen maailmansodan lopulla. Saksalaisesta osasta tuli "
#~ "Itävallan tasavalta 1919, joka liitettiin natsi-Saksaan Anschluss-"
#~ "operaatiossa 1938. Toisen maailmansodan päätyttyä 1945 liittoutuneiden "
#~ "joukot valloittivat Itävallan."

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Suurherttua %s"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Herttuatar %s"

#~ msgid "Kaiser %s"
#~ msgstr "Keisari %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Keisarinna %s"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon oli Mesopotamian johtava kaupunki 1700-luvulta 600-luvulle eaa. "
#~ "Sitä hallitsivat mm. amoriitit, kassiitit, assyrialaiset ja kaldealaiset."

#~ msgid "Brazilian"
#~ msgstr "brasilialaisten"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:brasilialaiset"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Brazil perustettin alunperin Portugalin siirtokunnaksi, mutta se "
#~ "itsenäistyi 1822 Napoleonin Ranskan miehitettyä Portugalin. Maan oli "
#~ "alkujaan monarkia, jota hallitsi maanpakoon ajettu Portugalin "
#~ "kuningasperhe. Tätä kesti tasavaltaan siirtymiseen asti, vuoteen 1889."

#~ msgid "Byzantine"
#~ msgstr "bysanttilaisten"

#~ msgid "?plural:Byzantines"
#~ msgstr "bysanttilaiset"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Vanhan Rooman keisarikunnan rappeutuessa keisari Konstantinus siirsi "
#~ "pääkaupungin Bysantionin kaupunkiin ja muodosti uuden valtakunnan, joka "
#~ "tunnetaan yleisesti nimillä Itä-Rooma tai Bysantin valtakunta. Valtakunta "
#~ "kesti vuoteen 1463, jolloin osmanit valtasivat sen pääkaupungin. "
#~ "Justianus I:n valtakaudella bysanttilaiset hallitsivat lähes koko Lähi-"
#~ "Itää, pohjoista Afrikkaa, Italiaa ja osia Espanjasta."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Karthagolaiset olivat foinikialaisten kauppiaiden jälkeläisiä. He "
#~ "johtivat laivastoimperiumia Välimerellä 400-luvulta 100-luvulle eaa. "
#~ "Rooma hävitti Karthagon 146 eaa."

#~ msgid "Cherokee"
#~ msgstr "cherokeiden"

#~ msgid "?plural:Cherokees"
#~ msgstr "cherokeet"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr "Cherokeet ovat nykyään Pohjois-Amerikan suurin alkuperäiskansa."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kiina on vanhin maailman nykyisistä pääsivilisaatioista. Sen kirjalliset "
#~ "lähteet yltävät 3 500 vuoden päähän. Qin-dynastia yhdisti Kiinan "
#~ "ensimmäistä kertaa vuonna 221 eaa., jonka jälkeen Kiina koki sekä "
#~ "yhtenäisyyden että erillisyyden kausia ja ulkopuoliset kansat "
#~ "valloittivat sen moneen kertaan. Nykyään mannermaalla valtaa kommunistien "
#~ "vuonna 1949 perustama Kiinan kansantasavalta, kun taas Taiwanin saarella "
#~ "vallankahvassa on entisen Kiinan kansallisen tasavallan hallinto."

#~ msgid "Danish"
#~ msgstr "tanskalaisten"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:tanskalaiset"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Tanskan perustajana pidetään yleensä Harald Sinihammasta, joka yhdisti "
#~ "nykyisen Tanskan alueen vuosina 958–988."

#~ msgid "Dutch"
#~ msgstr "hollantilaisten"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:hollantilaiset"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Kun pyhä Rooman keisari tuomitsi koko Alankomaiden alueen väestön "
#~ "kuolemaan, kansa nousi kapinaan, julistautui itsenäiseksi ja muodosti "
#~ "Utrechtin liiton 1579. Alankomaat kasvoi huomattavaksi meri- ja "
#~ "talousmahdiksi 1600-luvulla."

#~ msgid "Ethiopian"
#~ msgstr "etiopialaisten"

#~ msgid "?plural:Ethiopians"
#~ msgstr "etiopialaiset"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etiopia on Afrikan vanhin kansakunta ja ainoa joka pysyi itsenäisenä "
#~ "eurooppalaisen siirtomaavallan aikana."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Kansalaiset"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Heimopäällikkö %s"

#~ msgid "Hittite"
#~ msgstr "heettiläisten"

#~ msgid "?plural:Hittites"
#~ msgstr "heettiläiset"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Heettiläisten kuningaskunta kesti noin vuodesta 1680 eaa. noin vuoteen "
#~ "1180 eaa.  Heettiläiset olivat ensimmäinen kansa joka keksi raudan "
#~ "työstämisen.  Parhaimmillaan heettiläiset hallitsivat Keski-Anatoliaa, "
#~ "Luoteis-Syyriaa ja Mesopotamiaa alas Babyloniin asti."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Käynnissä"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "hanit"

#~ msgid "Inca"
#~ msgstr "inkojen"

#~ msgid "?plural:Incas"
#~ msgstr "inkat"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Inkat olivat Pohjois-Andien intiaanikansa, joiden valloittama valtakunta "
#~ "käsitti Etelä-Amerikan länsirannikon nykyisestä Etelä-Chilestä lähes "
#~ "päiväntasaajalle asti. Ajoitus vain oli huono – 1530-luvulla, muutaman "
#~ "vuosikymmenen kuluttua, tähän maailmankolkkaan saapuivat espanjalaiset "
#~ "konkistadorit. Lyhytikäisen valtakuntansa aikana inkat saivat rakennettua "
#~ "yli 15 000 km tieverkoston. Inkojen valtio oli Amerikan suurin ennen "
#~ "Espanjan valloituksia ja sitä ylläpidettiin monimutkaisen, hierarkkisen "
#~ "ja pragmaattisen hallintojärjestelmän avulla. Inkat kärsivät kuitenkin "
#~ "vallanperimyskriiseistä monien kuningaskuntien tapaan. Espanjalaisten "
#~ "saapuessa inkat olivat juuri keskellä tällaista kriisiä – Atahualpa ja "
#~ "Huascar kävivät keskenään sotaa. Molemmat olivat edesmenneen hallitsijan, "
#~ "Huayana Capacin, poikia. Huayana oli kuollut sairauteen – todennäköisesti "
#~ "kyseessä oli alueella epidemiana riehunut isorokko."

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka %s"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Indonesian"
#~ msgstr "indonesialaisten"

#~ msgid "?plural:Indonesians"
#~ msgstr "indonesialaiset"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesia on suuri valtio Malaijien saaristossa, sen keskushallinto on "
#~ "Jaavan saarella. Se on väkiluvultaan suurimpia valtioita maailmassa; "
#~ "väestöstä valtaosa on muslimeja."

#~ msgid "Iroquois"
#~ msgstr "irokeesien"

#~ msgid "?plural:Iroquois"
#~ msgstr "irokeesit"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Irokeesien liittokunta, alkuperäiskielellä Haudenotounee (pitkien talojen "
#~ "kansa), oli Pohjois-Amerikkalainen joukko kansakuntia, joita yhteinen "
#~ "kieli ja kulttuuri yhdistivät. Liiton alueet sijaitsivat New Yorkin "
#~ "osavaltion pohjoisosissa. Alunperin liitto koostui viidestä "
#~ "kansakunnasta: senecat, cayugat, onondagat, oneidat ja mohawkit. Liitolla "
#~ "oli kirjallinen perustuslaki ja valuuttajärjestelmä, mikä teki siitä "
#~ "edistyneimmän Pohjois-Amerikkalaisen valtakunnan Eurooppalaisten "
#~ "rantautumisen aikaan."

#~ msgid "Italian"
#~ msgstr "italialaisten"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:italialaiset"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Italia yhdistettiin 1870 vuosikymmenien sotimisen tuloksena. Sitä "
#~ "hallitsi Savoijin kuningashuone fasistien vallannousuun asti 1922, sitten "
#~ "fasistit kunnes toisen maailmansodan voittajat palauttivat demokratian "
#~ "vuonna 1945."

# Mussolini otti käyttöön nimikkeen Il Duce.
#~ msgid "Duce %s"
#~ msgstr "Duce %s"

# Mussolini otti käyttöön nimikkeen Il Duce.
#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Duce %s"

# Sic. Jinmu.
#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Perinteisen japanilaisen mytologian mukaan Japanin perusti 600-luvulla "
#~ "eaa. keisari Jinmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "kasmirlaiset"

#~ msgid "Korean"
#~ msgstr "korealaisten"

#~ msgid "?plural:Koreans"
#~ msgstr "korealaiset"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Tarinan mukaan korealaisten esi-isät, Tangun, perustivat ensimmäisen "
#~ "Korean kuningaskunnan esihistoriallisina aikoina eteläisen Mantšurian "
#~ "alueelle. Kuningas Munmu yhdisti Korean kuningaskunnat vuonna 668. "
#~ "Nykyään Korean niemimaa on jaettu kahteen valtioon, Pohjois- ja Etelä-"
#~ "Koreaan, Korean sodan 1953 pattitilanteen jäljiltä."

#~ msgid "Mali"
#~ msgstr "malilaisten"

#~ msgid "?plural:Malis"
#~ msgstr "malilaiset"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Saharan eteläpuolinen Afrikka on ollut vuosituhansia kulttuurien ja "
#~ "etnisten ryhmien sulatusuuni. Keskiajalla alueelta oli kotoisin sarja "
#~ "valtakuntia, jotka tunnettiin nimellä Sahelin kuningaskunnat. Näistä "
#~ "islamilainen Malin kuningaskunta oli kaikkein vaikutusvaltaisin. 1300–"
#~ "1600-luvuilla vallinnut kuningaskunta tunnettiin rikkauksistaan ja "
#~ "hyväntahtoisista kuninkaistaan. Nykyisen Malin kansantasavallan nimi "
#~ "johtuu tästä keskiaikaisesta kuningaskunnasta."

#~ msgid "Mayan"
#~ msgstr "mayojen"

#~ msgid "?plural:Mayas"
#~ msgstr "mayat"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Mayat olivat mesoamerikkalainen kansakunta, joka oli kuuluisa viidakkoon "
#~ "rakentamistaan pyramideista ja palatseista."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Ensimmäinen persialainen imperiumi (akhaimenidit) vallitsi noin 550–330 "
#~ "eaa. ja toinen (sassanidit) 226–624 jaa."

#~ msgid "Polish"
#~ msgstr "puolalaisten"

#~ msgid "?plural:Poles"
#~ msgstr "puolalaiset"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Puolan valtio muodostettiin noin vuosituhat sitten, ja se nousi "
#~ "suurimpaan kukoistukseensa 1500-luvun lopulla."

#~ msgid "Polynesian"
#~ msgstr "polynesialaisten"

#~ msgid "?plural:Polynesian"
#~ msgstr "polynesialaiset"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Polynesialaisten kulttuurialue yltää Havaijilta Uuden Seelannin kautta "
#~ "Pääsiäissaarille asti, ja sisältää kaikki näiden väliin jäävät saaret."

#~ msgid "Portuguese"
#~ msgstr "portugalilaisten"

#~ msgid "?plural:Portuguese"
#~ msgstr "portugalilaiset"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugali perusti ensimmäisenä kauppaimperiumin 1400-luvulla, prinssi "
#~ "Henrik Purjehtijan rahoitettua laivatekniikan kehitystä."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Tarinan mukaan Novrogodin slaavilaiset ja karjalaisheimot kutsuivat "
#~ "varjagikuningas Rurikin tuomaan järjestystä maahansa. Rurik perusti "
#~ "alueelle Kiovan Venäjän (Kiovan Rusj), josta tuli ensimmäinen venäläinen "
#~ "valtio. 1000-luvulle tultaessa Kiovan Venäjä oli hajonnut pienempiin "
#~ "ruhtinaskuntiin, jotka Iivana III yhdisti uudelleen yhdeksi valtioksi "
#~ "1400-luvulla. Voitettuaan Ruotsilta laajoja alueita Pietari I julisti "
#~ "maansa Venäjän keisarikunnaksi 1721. Keisarikunnan aikaa kesti vuoteen "
#~ "1917, jolloin sosialistinen vallankumous syöksi viimeisen venäläisen "
#~ "keisarin vallasta. Neuvostoliiton hajottua 1991 Venäjä ilmestyi takaisin "
#~ "maailmankartalle, tällä kertaa liittotasavaltana."

# Huom: ruteenit ovat kansansirpale Slovakian itäpuolella
# Karpatoruteniassa eli Taka-Karpatiassa
#~ msgid "Ruthenian"
#~ msgstr "rusien"

#~ msgid "?plural:Ruthenians"
#~ msgstr "rusit"

# TODO: unc
#~ msgid "Songhai"
#~ msgstr "songhailaisten"

#~ msgid "?plural:Songhai"
#~ msgstr "songhailaiset"

#~ msgid "Sumerian"
#~ msgstr "sumerilaisten"

#~ msgid "?plural:Sumerians"
#~ msgstr "sumerilaiset"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumerilaiset hallitisvat eteläistä Mesopotamiaa Babylonian nousuun asti. "
#~ "Noin 5500 vuotta vanhoja sumerilaisia kirjoituslaattoja on löydetty, ja "
#~ "niiden perusteella sumerilaisia pidetään maailman ensimmäisinä "
#~ "kirjoitustaidon keksijöinä."

#~ msgid "Swedish"
#~ msgstr "ruotsalaisten"

#~ msgid "?plural:Swedes"
#~ msgstr "ruotsalaiset"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Ruotsin kuningaskunta kristillistyi ja yhtenäistyi poliittisesti 1100-"
#~ "luvulla jaa. Maa nousi yhdeksi Euroopan suurvalloista 1600-luvulla, kun "
#~ "valloittajakuninkaat laajensivat sen alueita. Ruotsin talouden "
#~ "heikentyessä ja sen kärsittyä useita katastrofaalisia tappioita Venäjälle "
#~ "maa menetti pian suurimman osan vallatuista alueista. Maa ei ole "
#~ "osallistunut aseelliseen konfliktiin sitten vuoden 1814."

# TODO: uncon - appears in a desc elsewhere as well
#~ msgid "Taino"
#~ msgstr "tainojen"

#~ msgid "?plural:Taino"
#~ msgstr "tainot"

#~ msgid "Thai"
#~ msgstr "thaimaalaisten"

#~ msgid "?plural:Thai"
#~ msgstr "thait"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Thai-kuningaskunta oli Kaakkois-Aasian ainoa valtio joka säilytti "
#~ "itsenäisyytensä siirtomaa-aikana 1700- ja 1800-luvuilla."

#~ msgid "Tupi"
#~ msgstr "tupien"

#~ msgid "?plural:Tupi"
#~ msgstr "tupit"

#~ msgid "Turkish"
#~ msgstr "turkkilaisten"

#~ msgid "?plural:Turks"
#~ msgstr "turkkilaiset"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Nykyisen Turkin edeltäjä oli Osmanien valtakunta, joka hajosi ensimmäisen "
#~ "maailmansodan voittajien jaettavaksi tuettuaan keskusvaltoja.  Valtion "
#~ "muodosti uudelleen ja maallisti Mustafa Kemal, Gallipolin puolustuksen "
#~ "sankari."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Viikingit ryöstelivät ja kävivät kauppaa Euroopan rannikoilla 800–1100 "
#~ "jaa. Aikanaan viikingit hallitsivat Normandiaa, Venäjää ja myös lyhyen "
#~ "ajan Sisilian kuningaskuntaa."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Brittein saaret (keskikokoinen/klassinen)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klassistyylinen 85x80-kokoinen Brittein saarten kartta."

#~ msgid "Earth (classic/large)"
#~ msgstr "Maa (klassinen, suuri)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klassistyylinen 160x90-kokoinen maailmankartta "

#~ msgid "Earth (classic/small)"
#~ msgstr "Maa (klassinen, pieni)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klassistyylinen 80×50-kokoinen maailmankartta."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Eurooppa (jättimäinen/klassinen)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Erinomaisen suuri 200×100-kokoinen klassistyylinen Euroopan kartta."

#~ msgid "France (classic/large)"
#~ msgstr "Ranska (klassinen, suuri)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klassistyylinen 140×90-kokoinen Ranskan kartta."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Maa (klassinen, keskisuuri)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klassistyylinen 120×60-kokoinen maailmankartta."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Pyreneiden niemimaa (klassinen/suuri)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Laaja klassistyylinen kartta Pyreneiden niemimaasta, jolla nykyinen "
#~ "Espanja ja Portugali sijaitsevat."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italia (klassinen, keskisuuri)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klassistyylinen 100×100-kokoinen Italian kartta."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japani (klassinen, keskisuuri)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klassistyylinen 88×100-kokoinen Japanin kartta."

#~ msgid "North America (classic/medium)"
#~ msgstr "Pohjois-Amerikka (klassinen, keskisuuri)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klassistyylinen 116×100-kokoinen kartta Pohjois-Amerikasta."

#~ msgid "Tutorial"
#~ msgstr "Opetusohjelma"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Tämän opetusohjelman kanssa pääset alkuun Freecivin pelaamisessa"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Tervetuloa Freeciviä pelaamaan! Johdat kansakuntaa. Tehtävänäsi on\n"
#~ "valloittaa maailma! Aloita tutkimalla maastoa ympärillä\n"
#~ "seikkailijallasi, ja etsi hyvä paikka rakentaa kaupunki\n"
#~ "uudisraivaajillasi. Käytä numeronäppäimistöä yksiköiden liikuttamiseen."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Tämä näyttää hyvältä paikalta rakentaa kaupunki. Seuraavan kerran\n"
#~ "kun tämä yksikkö on liikkumisvuorossa, paina b:tä perustaaksesi\n"
#~ "kaupungin.\n"
#~ "\n"
#~ "Yleisesti ottaen haluat rakentaa kaupunkisi avomaalle lähelle vettä.\n"
#~ "Ruoka on minkä tahansa kaupungin tärkein resurssi. Ruohomaa ja \n"
#~ "tasanko tuottavat rutkasti ruokaa."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Olet nyt rakentanut ensimmäisen kaupunkisi. Kaupunki-ikkunan pitäisi\n"
#~ "aueta automaattisesti; jos näin ei käynyt, napsauta kaupunkia avataksesi\n"
#~ "sen. Kaupungit ovat Freecivin peruskivi, joten tutustu niiden "
#~ "käsitteisiin\n"
#~ "tämän ikkunan kautta. Löydät ohjevalikosta lisätietoa.\n"
#~ "\n"
#~ "Haluat todennäköisesti rakentaa ensin uudisraivaajia, jotta voit "
#~ "laajentaa\n"
#~ "kansakuntaasi edemmäs. Napsauta tuotantovälilehteä, valitse luettelosta\n"
#~ "uudisraivaajayksikkö, ja paina sitten Vaihda-nappia aloittaaksesi sen\n"
#~ "rakentamisen. Kun olet valmis, sulje kaupunki-ikkuna. Jos kaikki menee\n"
#~ "nappiin, kaupungin pitäisi kertoa rakentavansa uudisraivaajaa \n"
#~ "karttanäkymässä."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Onneksi olkoon, olet perustanut toisen kaupunkisi. Tämä kaupunki\n"
#~ "käyttäytyy lähes täysin samoin kuin ensimmäinen - pienet erot johtuvat\n"
#~ "erilaisesta maastosta kaupunkien ympärillä. Halunnet rakentaa \n"
#~ "täälläkin uudisraivaajia."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Olet rakentanut kolmannen kaupunkisi! Kansakuntasi näkyy voivan "
#~ "paksusti.\n"
#~ "Nyt voisi olla korkea aika ajatella sotavoimia. Valitse jokin "
#~ "kaupungeista,\n"
#~ "joilla on korkea tuotanto, ja muuta se sotavoimiesi tukikohdaksi. \n"
#~ "Rakenna sinne ensin Kasarmi ja ala sitten koota sotilasyksikköä.\n"
#~ "Valitse paras saatavilla oleva yksikkö – pelin alussa Soturijoukko \n"
#~ "on ainoa saatavilla oleva vaihtoehto, mutta valinnanvarasi kasvaa pian.\n"
#~ "\n"
#~ "Tämä voi myös olla hyvä hetki käyttää työlistatukea kaupunki-ikkunan\n"
#~ "tuotantoraportin kohdalla. Valitse Kasarmi ja ala sitten rakentaa sitä\n"
#~ "Vaihda-napista. Kaksoisnapsuta sen jälkeen valitsemaasi sotilasyksikköä\n"
#~ "lisätäksesi sen työlistan loppuun. Jahka Kasarmi valmistuu, kaupunki\n"
#~ "siirtyy automaattisesti kokoamaan sotilasyksikköä."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Taas yksi kaupunki lisää! Alat olla tästä jo hyvin kärryillä. Tietänet\n"
#~ "myös jo pitkälti mitä tehdä uusilla kaupungeillasi. Vilkaise tässä\n"
#~ "vaiheessa karttanäkymässä kaupungin alla näkyvää palkkia. Palkki näyttää\n"
#~ "hyödyllistä tietoa kaupungin tilasta. Lippu ja taustaväri kertovat,\n"
#~ "mihin kansakuntaan kaupunki kuuluu – siitä on hyötyä, kun törmäät muihin\n"
#~ "kansoihin. Palkin ylärivi näyttää kaupungin nimen ja koon, sekä yhden\n"
#~ "tai useamman tähden sen mukaan, montako yksikköä kaupungissa on. Alarivi\n"
#~ "kertoo, mitä kaupunki rakentaa ja miten kauan tämä kestää; se kertoo\n"
#~ "myös, miten kauan kestää kunnes kaupunki kasvaa astetta suuremmaksi."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Kun valtakuntasi kaupunkien määrä kasvaa, yksittäisten kaupunkien\n"
#~ "hallinnointi hankaloituu. Tässä vaiheessa kaupunkiraportti tulee hätiin.\n"
#~ "Paina F4 avataksesi sen. Raportti näyttää luettelon kaupungeista ja\n"
#~ "erinäisiä tietoja kustakin. Nuohoa raporttinäkymää sen verran kuin sinua\n"
#~ "tässä vaiheessa kiinnostaa, ja palaa karttanäkymään napsauttamalla F1:tä\n"
#~ "tai Kartta-välilehteä. Pienen harjoittelun turvin voit hallinnoida lähes\n"
#~ "mitä tahansa kaupunkeihin liittyvää tämän raportin kautta, mutta tämä\n"
#~ "opetusohjelma ei ulotu työkalun syvällisempien hienouksien esittelyyn."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Kaupunkisi on kasvanut! Kun kaupunki kasvaa, käytettävissäsi on enemmän\n"
#~ "kansalaisia, jotka voit määrätä pelloille tai erikoistehtäviin. Kahden\n"
#~ "kokoinen kaupunki voi myös rakentaa uudisraivaajia, mikä maksaa yhden\n"
#~ "väestöyksikön verran.\n"
#~ "\n"
#~ "Jos kaupunkisi rakentaa uudisraivaajia, harkitse nyt niiden ostamista.\n"
#~ "Avaa kaupunki-ikkuna ja napsauta Osta-nappia. Kultaa käyttämällä (jos\n"
#~ "sinulla on sitä riittävästi) saat käynnissä olevan tuotannon\n"
#~ "valmiiksi välittömästi."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Kaupunkisi on kasvanut taas! Kolmen kansalaisen turvin sinulla on\n"
#~ "jo varsin hyvä valinnanvara sen suhteen, miten kaupungin kannattaisi\n"
#~ "ohjata resurssinsa. Kolmen asukasyksikön kaupunki voi työstää kolmea\n"
#~ "eri ruutua ilmaiseksi työstetyn keskiruudun lisäksi. Kaupunki-\n"
#~ "ikkunassa oleva kartta näyttää, millä ruuduilla työläiset ovat, ja\n"
#~ "miten paljon ruokaa, tuotantoa (\"kilpiä\") ja kauppaa kukin tuottaa.\n"
#~ "Ruoka kasvattaa kaupunkiasi, tuotanto käytetään rakennusten ja "
#~ "yksikköjen\n"
#~ "rakentamiseen, ja kauppa tuottaa verotettavaa tuloa joka voidaan muuntaa\n"
#~ "tieteelliseksi tutkimukseksi, kullaksi tai luksukseksi.\n"
#~ "\n"
#~ "Napsauta työstettyä ruutua poistaaksesi työläiset ruudulta. Napsauta sen\n"
#~ "jälkeen työstämätöntä ruutua sijoittaaksesi työläiset sinne. Voit\n"
#~ "sijoittaa tässä tapauksessa korkeintaan kolme työläistä. Yli jääneet\n"
#~ "kaupunkilaiset erikoistuvat – juuri nyt he ovat erikoistuneet\n"
#~ "viihdyttäjiksi, jotka tuottavat vain luksusta (josta ei ole vielä tässä\n"
#~ "vaiheessa hyötyä)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Nyt kaupunkisi on kasvanut kokoon viisi. Levottomuudesta tulee ongelma\n"
#~ "kun kaupungit kasvavat. Tämänkokoisessa kaupungissa on yleensä yksi\n"
#~ "tyytymätön työläinen, ellei rauhoittaviin toimenpiteisiin turvauduta:\n"
#~ "toisin sanoen yksi viihdyttäjäksi erikoistunut asukas tarvitaan pitämään\n"
#~ "asukkaasi rauhallisina. Tämä tarkoittaa käytännössä yhden asukkaan\n"
#~ "haaskuuta.\n"
#~ "\n"
#~ "Ongelmaan on kuitenkin useita eri ratkaisuja. Nopea korjaus on rakentaa\n"
#~ "temppeli (tai muu kulttuurirakennus), joka muuttaa tyytymättömän\n"
#~ "asukkaan rauhalliseksi (lisätietoa ohjeiden kohdasta Rakennukset). Kun\n"
#~ "useampi kaupunki kasvaa, voi kannattaa muuttaa veroastetta (painamalla\n"
#~ "ctrl-T) ja käyttää osa veroista suoraan luksukseen (kaksi luksusyksikköä\n"
#~ "rauhoittaa yhden kansalaisen). Torin rakentaminen lisää tästä saatavaa\n"
#~ "etua tuottamalla kaupungille +50%% luksusta."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Olet viimein kasvattanut kaupungin kokoon kahdeksan. Tämänkokoinen\n"
#~ "kaupunki voi tuottaa huomattavissa määrin, kunhan luksus riittää \n"
#~ "pitämään kansalaiset tyytyväisenä.\n"
#~ "\n"
#~ "Kaupungin koon kasvattaminen kahdeksaa suuremmaksi vaatii vesijohdon.\n"
#~ "Jos kaupunkisi jatkaa kasvamistaan, sinun pitäisi pian aloittaa\n"
#~ "Vesijohdon rakentaminen. Tätä varten tarvitset edistysaskeleen\n"
#~ "Rakennustaito."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Olet kasvattanut kaupungin kokoon 12. Jotta kaupunki voisi kasvaa\n"
#~ "suuremmaksi, sinun on rakennettava Viemäriverkosto, mikä puolestaan\n"
#~ "vaatii edistysaskeleen Puhtaanapito."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Onneksi olkoon; olet kasvattanut kaupungin kokoon 13. Sopivasti\n"
#~ "päivitettynä tämänkokoinen kaupunki tuottaa mahtavasti. Varmista, että\n"
#~ "panostat riittävästi veroja ja kulttuurirakennuksia pitääksesi asukkaat\n"
#~ "rauhallisina. Varmista myös, että kaupungissa on sopivat tuottoa\n"
#~ "kasvattavat rakennushankkeet. Kirjasto, Tori, Tehdas ja Porauslautta\n"
#~ "ovat neljä erinomaista rakennusta, joista suurissa kaupungeissa saa\n"
#~ "tuntuvan edun. Vertaa kunkin rakennuksen etuja ja kustannuksia – hyvin\n"
#~ "suurissa kaupungeissa lähes kaikki rakennukset ovat hintansa väärtejä.\n"
#~ "Suuret kaupungit tuottavat myös riittävästi verotuloja (kultaa) "
#~ "voidaksesi\n"
#~ "ostaa osan rakennuksista nopeuttaen niiden pystytystä."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Olet rakentanut uudisraivaajaryhmän. Uudisraivaajat ovat parhaimmillaan\n"
#~ "uusien kaupunkien rakentamisessa ja siten laajentavat kansakuntaasi.\n"
#~ "Siirrä uudisraivaajasi poispäin olemassaolevista kaupungeistasi\n"
#~ "löytääksesi paikan uudelle kaupungille. Kun olet valinnut sopivan\n"
#~ "paikan, paina B:tä rakentaaksesi kaupungin.\n"
#~ "\n"
#~ "Kertauksena: kaupungit on hyvä rakentaa avomaalle lähelle vettä.\n"
#~ "Ruohomailta ja tasangoilta saadaan ruokaa, metsiltä ja kukkuloilta\n"
#~ "saadaan taas tuotantoon tarvittavia resursseja. Joet ja meret ovat\n"
#~ "eduksi koko kansakuntaa hyödyttävälle kaupalle. Aavikko, tundra ja\n"
#~ "vuoret ovat yleensä tuotoltaan heikkoja eikä niistä ole juuri käyttöä\n"
#~ "pienille kaupungeille. Lisätietoa löydät maastotyyppejä ja niiden\n"
#~ "erityispiirteitä käsittelevistä kohdista."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Toinen uudisraivaajayksikkösi tulisi myös käyttää uuden kaupungin\n"
#~ "rakentamiseen. Huomaa, kuinka uudisraivaajan ympärille piirtyy raja kun\n"
#~ "se siirtyy ulos kaupungista. Raja näyttää alueen, jonka kyseiseen\n"
#~ "paikkaan rakennettu kaupunki kattaisi; se sopii karttanäkymässä jo\n"
#~ "näkyviin rajoihin, jotka näyttävät mitkä ruudut ovat olemassaolevien\n"
#~ "kaupunkiesi käytössä. Yleensä ottaen haluat varmistaa kaupunkeja\n"
#~ "perustettaessa että kaikki maaston ruudut kuuluvat johonkin kaupunkiin\n"
#~ "mutta niiden alueiden olisi paras mennä päällekkäin mahdollisimman\n"
#~ "vähän. Kaupunkien sijoittaminen sopivasti erilleen toisistaan antaa\n"
#~ "kungin kaupungin käyttöön enemmän resursseja, jolloin ne voivat kasvaa\n"
#~ "suuremmiksi."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Olet rakentanut kasarmin. Rakennus saa aikaan sen, että kaikki tässä\n"
#~ "kaupungissa kootut yksiköt ovat konkareita jo valmistuessaan. \n"
#~ "Konkariyksiköt ovat vahvempia kuin kokemattomat yksiköt, ja selviävät\n"
#~ "pidempään taistelussa. Katso rakennuksia käsittelevästä ohjeesta \n"
#~ "lisätietoa tästä ja muista rakennuksista.\n"
#~ "\n"
#~ "Haluat todennäköisesti alkaa rakentaa sotilasyksikköä kasarmin\n"
#~ "rakentaneessa kaupungissa. Koska kasarmi on huomattava sijoitus ja sen\n"
#~ "ylläpitokin maksaa hieman, sitä ei kannata haaskata."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Kaupunkisi ei voi rakentaa uudisraivaajia: ne vaativat yhden \n"
#~ "väestöyksikön syntyäkseen, joten kaupunki, jonka koko on vain yksi,\n"
#~ "ei voi rakentaa uudisraivaajaa lakkauttamatta koko kaupunkia.\n"
#~ "\n"
#~ "Hätä ei ole tämän näköinen – uudelleenjärjestele kaupungin työläinen\n"
#~ "niin, että se tuottaa enemmän ruokaa ja näin kasvattaa kaupunkia\n"
#~ "nopeammin. Kaupunkien, jotka tuottavat vain vähän ruokaa, ei kannata\n"
#~ "rakentaa uudisraivaajia. Kun perustat uuden kaupungin, varmista että\n"
#~ "rakennat sen maastoon joka tuottaa riittävästi ruokaa - ruohomaa on \n"
#~ "tältä osin paras vaihtoehto, tasanko tai kukkulat ovat lähes yhtä hyviä."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Olet rakentanut ensimmäisen sotilasyksikkösi! Sotilasyksiköillä on kaksi\n"
#~ "peruskäyttöä: hyökkäys ja puolustus. Kullakin yksiköllä on hyökkäysvoima\n"
#~ "ja puolustusvoima. Siinä missä Soturin voima on vaivaiset 1/1, Falangi\n"
#~ "on paljon vahvempi puolustaja 2 yksikön puolustusvoimallaan (1/2).\n"
#~ "Katapultti on hyvä hyökkäysyksikkö, koska sen hyökkäysvoima on 6 (6/1).\n"
#~ "\n"
#~ "Yleensä on hyvä pitää yksi tai kaksi puolustajaa kussakin kaupungissa.\n"
#~ "Tärkeissä kaupungeissa, kuten pääkaupungissasi, voi olla tarpeen varata\n"
#~ "enemmänkin voimia puolustukseen. Yhdessä kaupungissa rakennetut yksiköt\n"
#~ "voidaan lähettää puolustamaan toista kaupunkia (paina G:tä tai siirry\n"
#~ "Mene-tilaan siirtääksesi yksiköitä helposti pitkiäkin matkoja). Jos \n"
#~ "olet sodassa, voit haluta siirtää yksikkösi kohti viholliskaupunkia\n"
#~ "hyökätäksesi sen kimppuun. Varo kuitenkin, ettet menetä sitä!"

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Olet saavuttanut ensimmäisen teknologisen edistysaskeleesi! Teknologian \n"
#~ "kehittäminen on tärkeä käsite Freecivissä. Kun kehität teknologiasi "
#~ "tasoa,\n"
#~ "uudet yksiköt, rakennukset, hallintomuodot ja erinäiset ilmaisbonukset\n"
#~ "tulevat saatavillesi.\n"
#~ "\n"
#~ "Mene nyt tutkimusraportti-ikkunaan ja nuohoa siellä hieman. Paina F6:a\n"
#~ "avataksesi tutkimusraportti (tai napsauta hiirellä pääikkunan\n"
#~ "Tutkimus-välilehteä). Paikanna edistysaskel nimeltä Tasavalta ja\n"
#~ "napsauta sitä. Tutkimuksesi tavoitteena on nyt Tasavalta, mikä\n"
#~ "tarkoittaa että seuraavaksi tutkimuksen kohteeksi valitaan\n"
#~ "automaattisesti tavoitetta kohti kulkeva edistysaskel. Ikkunan\n"
#~ "yläreunasta näet kuinka paljon tutkimustuloksia saat aikaiseksi kunakin\n"
#~ "vuorona – tutkimuspanos (\"lamput\") tulee kaupunkiesi verotettavasta\n"
#~ "kaupankäynnistä (eli kaupasta). Ikkunan alaosassa on teknologiapuu: voit\n"
#~ "napsauttaa puun osia hiiren vasemmalla napilla asettaaksesi\n"
#~ "tutkimustavoitteita tai oikealla napilla lukeaksesi lisää jostakin\n"
#~ "teknologiasta. Kun olet puuhannut kylliksesi, napsauta Kartta-välilehteä\n"
#~ "(F1) palataksesi karttanäkymään."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Olet nyt saavuttanut toisen teknologisen edistysaskeleesi. Palaa\n"
#~ "tutkimusraportti-ikkunaan (F6) ja vilkaise edistymistäsi. Jos asetit\n"
#~ "aiemmin Tasavallan teknologiatavoitteeksesi, uuden tutkimuskohteen\n"
#~ "olisi pitänyt tulla valituksi automaattisesti. Jos sinulla ei ole\n"
#~ "mitään pitkän tähtäimen kohdetta valittuna, uutta kohdettakaan ei \n"
#~ "valita ennen vuoron päättymistä.\n"
#~ "\n"
#~ "Sinä vuorona kun saat tutkimuksesi valmiiksi, voit valita uuden\n"
#~ "tutkimuskohteen. Toisaalta jos vaihdat kohteita kesken aiemman\n"
#~ "tutkimushankkeen, menetät vaihdossa kohteeseen siihen mennessä uponneen\n"
#~ "tutkimuksen. Asettamalla tutkimustavoitteesi viisaasti vältyt uusien\n"
#~ "kohteiden valinnan vaivalta joka kerran edistysaskeleen valmistuessa."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Olet saanut päätökseen Tasavallan tutkimisen. Tämä edistysaskel on \n"
#~ "erityisen hyödyllinen, koska se sallii uudentyyppisen valtiomuodon.\n"
#~ "Kansakuntasi käyttämä hallintomuoto vaikuttaa suuresti sen kehitykseen.\n"
#~ "Alussa käytössäsi oli hyvin tehoton hallintomuoto, Yksinvalta. \n"
#~ "Myöhemmin vastaan tulevat valtiomuodot antavat sinulle\n"
#~ "jonkin verran valinnanvaraa sen suhteen, haluatko johtaa rauhallista, \n"
#~ "kauppaa käyvää valtiota vai kaiken tuhoavaa valloittajakansaa. \n"
#~ "Molemmilla on puolensa.\n"
#~ "\n"
#~ "Tällä erää halunnet ottaa tasavallan saman tien käyttöön. Valitse\n"
#~ "Hallitusmuoto-valikosta Vallankumous-alavalikko, ja valitse Tasavalta.\n"
#~ "Kyllä, haluat vallankumouksen! Valtiomuodon vaihdos vaatii veronsa: \n"
#~ "kansakunnassasi vallisee parin vuoron ajan anarkia. Tasavalta on \n"
#~ "kuitenkin huomattavasti yksinvaltaa parempi valtiomuoto, joten \n"
#~ "siihen sijoittaminen maksaa itsensä pian takaisin."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Yksikkösi on löytänyt Majan. Majat ovat pieniä kyliä, joita on siellä \n"
#~ "täällä pitkin karttaa. Yksikkösi astumisella majaan voi olla "
#~ "monenlaisia \n"
#~ "seurauksia. Todennäköisimmin löydät pienen kultamäärän arvosta "
#~ "tarvikkeita.\n"
#~ "Majasta voi kuitenkin myös löytää teknologiaa tai palkkasoturiyksikköjä.\n"
#~ "Joissakin majoissa lymyää paikallisia uudisraivaajia, jotka liittyvät\n"
#~ "joukkoihisi ja liittävät valtakuntaasi uuden kaupungin. Jos huonosti "
#~ "käy,\n"
#~ "majasta hyökkää joukko barbaareja, jotka listivät yksikkösi siltä "
#~ "istumalta.\n"
#~ "Keskimäärin on hyödyllistä tutkia kaikki vastaan tulevat majat\n"
#~ "mahdollisimman pian."

#~ msgid "Loading tutorial events."
#~ msgstr "Ladataan opetusohjelman tapahtumia."

#~ msgid "Could not write manual file %s."
#~ msgstr "Opastiedoston %s kirjoittaminen epäonnistui."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s -palvelimen asetukset</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Taso: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Luokka: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Lukittu käytetyissä säännöissä."

#~ msgid "Can only be used in server console."
#~ msgstr "Voidaan käyttää vain suoraan palvelimella. "

#~ msgid "Minimum:"
#~ msgstr "Minimi:"

#~ msgid "Default:"
#~ msgstr "Oletus:"

#~ msgid "Maximum:"
#~ msgstr "Maksimi:"

#~ msgid "Possible values:"
#~ msgstr "Mahdollisia arvoja:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "Mahdolliset arvot (mitkä tahansa seuraavista):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Arvoksi asetettu %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s palvelinkomennot</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Yhteenveto:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Taso: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Kuvaus:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s maastotyyppiohje</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Läpikulku"

#~ msgid "Defense bonus"
#~ msgstr "Puolustusbonus"

#~ msgid "Mining"
#~ msgstr "Kaivos"

#~ msgid "turns"
#~ msgstr "vuoroa"

#~ msgid "Clean pollution"
#~ msgstr "Siivoa saasteita"

#~ msgid "Clean fallout"
#~ msgstr "Laskeuman siivous"

#~ msgid "impossible"
#~ msgstr "mahdotonta"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s rakennusohje</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ihmeohje</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Ylläpito"

#~ msgid "Requirement"
#~ msgstr "Vaatimus"

#~ msgid "Obsolete by"
#~ msgstr "Vanhentuu"

#~ msgid "More info"
#~ msgstr "Lisätietoja"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log TDSTO\tKäytä tiedostoa TDSTO lokia varten\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr ""
#~ "  -r, --ruleset SÄÄNNÖT\tRakenna opaskirja sääntökokoelmalle SÄÄNNÖT\n"

#~ msgid "No URL given"
#~ msgstr "URL:ia ei annettu"

#~ msgid "This does not look like modpack URL"
#~ msgstr "Tämä ei näytä muunnospaketin URL:ilta"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Asennan munnospakettia %s osoitteesta %s"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Kotihakemistoasi ei löydy"

#~ msgid "Downloading modpack control file."
#~ msgstr "Ladataan muunnospaketin control-tiedostoa."

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Virhe muunnospaketin control-tiedoston tulkinnassa"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "Muunnospaketin control-tiedostossa ei ole kohtaa 'info.options'"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "Muunnospaketin control-tiedosto ei ole yhteensopiva"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "Muunnospaketin control-tiedosto ei ole yhteensopiva"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "Muunnospaketin control-tiedosto ei ole yhteensopiva"

#, fuzzy
#~ msgid "Illegal modpack type"
#~ msgstr "virheellinen pakettikoko"

#~ msgid "Illegal path for %s"
#~ msgstr "Polku %s ei kelpaa"

#~ msgid "Cannot create required directories"
#~ msgstr "Vaadittavia hakemistoja ei voi luoda"

#~ msgid "Downloading %s"
#~ msgstr "Ladataan %s"

#~ msgid "Failed to download %s"
#~ msgstr "Virhe ladattaessa %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Joitain muunnospaketin osia ei voitu asentaa."

#, fuzzy
#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Virhe muunnospakettiluettelon tulkinnassa"

#~ msgid "Modpack list has no capability string"
#~ msgstr "Muunnospakettiluettelossa ei ole paketin ominaisuuksien kuvausta."

#~ msgid "Modpack list is incompatible"
#~ msgstr "Muunnospakettilista ei ole yhteensopiva"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Virhe luotaessa uutta pelaajaa %s."

#, fuzzy
#~ msgid "Load modpack list from given URL"
#~ msgstr ""
#~ "Muunnospaketin control-tiedostoa ei voi ladata annetusta osoitteesta"

#~ msgid "Another download already active"
#~ msgstr "Toinen lataus on jo käynnissä"

#~ msgid "Failed to start downloader"
#~ msgstr "Lataimen käynnistys epäonnistui"

#~ msgid "?"
#~ msgstr "?"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Tuntematon"

#, fuzzy
#~ msgid "Installed"
#~ msgstr "Asenna muunnospaketti"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Asenna muunnospaketti"

#~ msgid "Modpack URL"
#~ msgstr "Muunnospaketin osoite"

#~ msgid "Select modpack to install"
#~ msgstr "Valitse asennettava muunnospaketti"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Muunnospaketin asennusohjelma"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Muunnospaketin asennusohjelma"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Väkiluku:        %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Ylläpidettyjä yksiköitä: %d"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Yritys rakentaa ihme yksiköllä %s epäonnistui."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Varoitus: vierailijanimi '%s' on varattu, vaihdan käyttäjänimeen '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Vierailijoita ei sallita tällä palvelimella, pahoittelen."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s jätetty ulkopuolelle: vierailijoita ei sallita."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Käyttäjätietokannan luku epäonnistui, kirjaudun sisään vierailijana '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Käyttäjätietokannan lukeminen epäonnistui eikä vierailijakirjautumisia "
#~ "sallita. Pahoittelen"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "%s jätettiin ulkopuolelle: Tietokantavirhe eikä vierailijoita sallita."

#~ msgid "Enter password for %s:"
#~ msgstr "Anna käyttäjän %s salasana:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Anna uusi salasana (ja muista se)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Pahoittelen, palvelin sallii vain ennalta rekisteröityjä käyttäjiä."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr ""
#~ "%s jätettiin ulkopuolelle: Vain ennalta rekisteröidyt käyttäjät sallittu."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Pahoittelen, liian monta yritystä meni vikaan..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s jätetty ulkopuolelle: Liian monta salasanavahvistusta uudelle "
#~ "käyttäjälle."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Varoitus: Virhe tallentaessa tietokantaan. Jatkan, mutta tietosi eivät "
#~ "tallennu."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr ""
#~ "%s jätetty ulkopuolelle: Liian monta epäonnistunutta salasanayritystä."

#~ msgid "auth failed"
#~ msgstr "todennus epäonnistui"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Annoit väärän salasanan, yritä uudelleen."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Pahoittelen, yhteytesi aikakatkaistiin..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s jätettiin ulkopuolelle: Yhteyden aikakatkaisu salasanaa odottaessa."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Salasanasi on liian lyhyt, alaraja on %d merkkiä. Anna uusi salasana."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Salasanassa on oltava vähintään %d isoa kirjainta, %d numeroa ja sen "
#~ "pituuden on oltava vähintään %d [näkyvää] merkkiä pitkä. Anna uusi "
#~ "salasana."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "Vaaralliset ajat uhkaavat, %s ovat saaneet uuden hallitsijan nimeltään %s."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "%s raportoi levottomuuksi  †  †  €†  a lähistöllä, %s johtaa rähinöijiä."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "%s on havainnut merirosvoja!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Olet jo myynyt jotain tällä vuorolla."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Myyty %s kaupungissa %s hintaan %d."
#~ msgstr[1] "Myyty %s kaupungissa %s hintaan %d."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Tällä vuorolla luotuun kaupunkiin ei voi ostaa mitään."

#~ msgid "You have already bought this turn."
#~ msgstr "Olet jo ostanut jotain tällä vuorolla."

#~ msgid "You don't buy %s!"
#~ msgstr "%s ei ole ostettavissa!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Yksikköjä ei voi ostaa kun kaupungissa mellakoidaan."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "Tarvitset %d kullan."
#~ msgstr[1] "Tarvitset %d kultaa."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Sinulla on vain yksi (%d) kulta."
#~ msgstr[1] "%s Sinulla on vain %d kultaa."

#~ msgid "You bought %s in %s."
#~ msgstr "Ostit hankkeen %s kaupungissa %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Olet jo ostanut tällä vuorolla, et voi vaihtaa."

#~ msgid "You already have a city called %s."
#~ msgstr "Sinulla on jo kaupunki jonka nimi on %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Maailmassa on jo kaupunki nimeltään %s."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Kaupungin %s nimi varattu kansakunnalle %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "Nimi \"%s\" ei kelpaa. Kaupungin nimen pitää olla ASCIIta tai peräisin "
#~ "sääntökokoelmasta."

#~ msgid "City no. %d"
#~ msgstr "Kaupunki no %d"

#~ msgid "A poorly-named city"
#~ msgstr "Huonosti nimetty kaupunki"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Yksikön %s kotikaupunki on nyt %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Yksikkö %s siirretty kaupungissa %s pelaajalta %s pelaajalle %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Yksikkö %s siirretty pelaajalta %s pelaajalle %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s menetettiin kun sitä oltiin siirtämässä %s kaupunkiin %s."

#~ msgid "%s lost along with control of %s."
#~ msgstr "Kun menetit kaupungin %2$s hallinnan, menetit yksikön %1$s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Korvaava %s rakennettiin kaupunkiin %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "Sinulla on jo kaupunki nimeltään %s. Kaupungin uudeksi nimeksi tuli %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Koko %s ihastelee millaista teknologiaa hallitset!\n"
#~ "      Työläiset päättävät kehittää kaupunkia ja rakentavat talkoovoimin\n"
#~ "      rautatieverkoston."

#~ msgid "You have founded %s."
#~ msgstr "Olet perustanut kaupungin %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "Yksikkö %s poistui hylätystä kaupungista %s koska %s ei sovi sille."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "Kun %s hylättiin, yksikkösi %s ei voinut poistua ja se menetettiin."

#~ msgid "You destroy %s completely."
#~ msgstr "Tuhoat kaupungin %s kokonaan."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "Kaupunki %s on tuhottu, asialla oli %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Valloitat kaupungin %s, saaliisi on %d kulta!"
#~ msgstr[1] "Valloitat kaupungin %s, saaliisi on %d kultaa!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s valloitti kaupungin %s ja sai saaliikseen %d kultaa."
#~ msgstr[1] "%s valloitti kaupungin %s ja sai saaliikseen %d kultaa."

#~ msgid "You conquer %s."
#~ msgstr "Valloitat kaupungin %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s valloitti kaupungin %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Olet vapauttanut kaupungin %s! Saaliisi on %d kulta."
#~ msgstr[1] "Olet vapauttanut kaupungin %s! Saaliisi on %d kultaa."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s vapautti kaupungin %s ja sai saaliikseen %d kullan."
#~ msgstr[1] "%s vapautti kaupungin %s ja sai saaliikseen %d kultaa."

#~ msgid "You have liberated %s!"
#~ msgstr "Olet vapauttanut kaupungin %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s vapautti kaupungin %s."

#~ msgid " from the worklist"
#~ msgstr " työlistalta"

# Last %s is the source: worklist or AI advisor. Or empty.
#~ msgid "%s is building %s%s."
#~ msgstr "%s aloitti hankkeen %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] ""
#~ "Myyt vesiyhteyttä vaativan parannuksen %s kaupungissa %s %d kullasta."
#~ msgstr[1] ""
#~ "Myyt vesiyhteyttä vaativan parannuksen %s kaupungissa %s %d kullasta."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Kaupungin %s alueen koko %s."

#~ msgid "increased"
#~ msgstr "laajeni"

#~ msgid "reduced"
#~ msgstr "supistui"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s realisoi omaisuuttaan: vanhentunut %s myyty hintaan %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Tiedoksi: ihme %s valmistuu ensi vuorolla kaupungissa %s."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Kannattaisiko hidastaa kaupungin %s kasvua, jotta rakenteilla oleva %s "
#~ "tulisi tehokkaammin käytetyksi?"

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s saattaa pian kasvaa kokoon %i"

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Varoitus: nälänhädän vaara kaupungissa %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "VAROITUS %s, rahavaramme ovat vähissä!"

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr ""
#~ "%1$s ei voi kasvaa kokoa %3$d suuremmaksi ennen kuin %2$s (rakenteilla) "
#~ "on valmistunut."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s ei voi kasvaa kokoa %d suuremmaksi ilman soveltuvaa rakennusta."

#~ msgid "%s grows to size %d."
#~ msgstr "%s kasvaa kokoon %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Nälänhätä uhkaa kaupungissa %s, %s menetetty!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Nälänhätä vähentää väkilukua kaupungissa %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Nälänhätä tyhjentää kaupungin %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska tarvittavaa teknologiaa ei vielä "
#~ "ole saatavilla."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s poistaa hankkeen %s työlistalta koska sitä ei voi rakentaa."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Tuotantoa uudistetaan: %s korvattu tavoitteella %s kaupungissa %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska tarvittavaa teknologiaa %s ei "
#~ "vielä ole saatavilla."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s, koska %s tarvitaan ensin."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska sen rakentamiseksi tarvitaan "
#~ "hallintomuoto %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska se vaatii maaston erityispiirteen "
#~ "%s."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s, koska se vaatii maastotyypin %s."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska se vaatii maaston erityispiirteen "
#~ "%s."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s, koska vain %s voivat rakentaa sen."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s, koska vain %s voivat rakentaa sen."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska sitä rakentavan kaupungin koon "
#~ "pitää olla vähintään %d."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska vain tason %s AI voi rakentaa sen."

# Terrain class: maa meri
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s, koska se vaatii %sruudun."

# Terrain class: maa meri
#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s, koska se vaatii %sruudun."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s, koska se vaatii maastotyypin %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s lykkää työlistan hanketta %s, koska se on saatavilla vasta vuonna %s."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr "%s lykkää työlistan hanketta %s tuntemattomasta syystä."

#~ msgid "The %s worklist is now empty."
#~ msgstr "%s pääsi työlistansa loppuun."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s ei voi ylläpitää kaikkia yksikköjään, %s hajotettu."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr ""
#~ "Kaupungin %s asukkaat kuolevat, kun %s rapistuu ylläpidon puutteesta!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s: rakenteilla on %s, joka ei enää ole saatavilla."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s ehtivät ensin: %s on valmistunut kaupungissa %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s sai valmiiksi hankkeen %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "Peli: %s tehostaa tutkimusta, harppaat %d edistysaskeleen."
#~ msgstr[1] "Peli: %s tehostaa tutkimusta, harppaat %d edistysaskelta."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Tiedonjanoiset %s saivat edistysaskeleen %s, opettajina %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Peli: %s rakentavat jo avaruusalusta!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ei voi vielä saada hanketta %s valmiiksi."

#~ msgid "%s is finished building %s."
#~ msgstr "%s sai valmiiksi hankkeensa %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s vaatii väestöä %d, %s kutistuu kokoon %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "%s myyty kaupungissa %s, koska ylläpitoon ei ollut varaa!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Rahasi eivät riitä. %s hajotettiin."

#~ msgid "Pollution near %s."
#~ msgstr "%s raportoi saasteista lähistöllään."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "%s järjestää villiä juhlintaa kunniaksesi."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "%s palaa arkeen, juhlallisuudet peruttu."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s on ruton riipimä! Väestöä kuolee!"

#~ msgid "Civil disorder in %s."
#~ msgstr "%s on kapinan partaalla."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "%s: LEVOTTOMUUDET JATKUVAT."

#~ msgid "Order restored in %s."
#~ msgstr "%s: Järjestys on palannut kaupunkiin."

# government - e.g. Yksinvalta
#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "%s kaatui kansannousussa, valtio natisee liitoksissaan."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s ei voi vielä saada hanketta %s valmiiksi, eikä ainoaa kaupunkia voi "
#~ "lakkauttaa."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s lakkautettiin, kun %s koottiin."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Siirtolaiset kaupungista %s eivät voi muuttaa, koska kohdekaupungissa %s "
#~ "syödään jo pettua!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Siirtolaiset kaupungista %s eivät voi muuttaa, koska kohdekaupungissa %s "
#~ "(%s) syödään jo pettua!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Siirtolaiset kaupungista %s (%s) eivät voi muuttaa, koska "
#~ "kohdekaupungissa %s syödään jo pettua!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Siirtolaiset kaupungista %s eivät voi muuttaa, koska kohdekaupunki %s "
#~ "vaatii parannuksen kasvaakseen!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Siirtolaiset kaupungista %s eivät voi muuttaa, koska kohdekaupunki %s "
#~ "(%s) vaatii parannuksen kasvaakseen!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Siirtolaiset kaupungista %s (%s) eivät voi muuttaa, koska kohdekaupunki "
#~ "%s vaatii parannuksen kasvaakseen!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s on tyhjentynyt asukkaista."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Siirtolaisia kaupungista %1$s on saapunut kaupunkiin %2$s."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Siirtolaisia kaupungistasi %1$s on päätynyt %3$s kaupunkiin %2$s."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Siirtolaisia %2$s kaupungista %1$s on saapunut kaupunkiisi %3$s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s tuhoutui kun %s iski ydinasein."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(tuhoutunut)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Tuhoat kaupungin %s kokonaan."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Nälänhätä vähentää väkilukua kaupungissa %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Tuotantosivu"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Siivoa saasteita"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr "%s ei houkuta. Sen asukkaat harkitsevat muuttoa kaupunkiin %s."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "%1$s ei houkuta. Sen asukkaat harkitsevat muuttoa %3$s kaupunkiin %2$s."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Asetan aikarajan nollaan. Testipeli päättyy."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Sinun tulee keskeyttää Freeciv kahdesti sekunnin sisään poistuaksesi "
#~ "ohjelmasta."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Signaalia SIGINT ei voida käsitellä: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Signaalia SIGHUP ei voida käsitellä: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Signaalia SIGTERM ei voida käsitellä: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Signaalia SIGPIPE ei voida jättää huomiotta: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Varoitus: %s ei enää ole käytössä.\n"
#~ "Valitse -m käyttääksesi metapalvelinta.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Valitsimelle --Announce ei kelpaa arvo \"%s\""

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Virhe ladattaessa %s"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Virhe: tuntematon valitsin '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Tällä palvelimella pyörii %s."

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Voit oppia paljon Freecivistä osoitteessa %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "-a  --auth TDSTO\tSalli palvelinautentikaatio, asetukset TDSTOsta\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tSalli vierailijoiden kirjautua sisään\n"
#~ "\t\t\tvaikka autentikaatio on käytössä\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tSalli uusien käyttäjien kirjautua sisään\n"
#~ "\t\t\tvaikka autentikaatio on käytössä\n"

# *** "Expect client-connections to port.." ***
#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADDR\tOdota yhteydenottoja osoitteessa ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "En lähetä raportteja metapalvelimelle tässä pelissä."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "_Lataa tallennettu peli"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -i, --identity ADDR\tAseta ADDR tunnisteeksesi metapalvelimella\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tIlmoittaudu ja lähetä tietoa metapalvelimelle\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metapalvelin"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <osoite>"

# *** "Expect client-connections to port.." ***
#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tOdota asiakasyhteydenottoja porttiin PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TIME\tLopeta jos ei pelaajia TIME sekuntiin\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tKun peli päättyy, lopeta uudelleenkäynnistyksen "
#~ "sijaan\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves HKMSTO\tTallenna pelit hakemistoon HKMSTO\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Skenaario"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "      --scenarios HKMSTO\tEtsi skenaarioita hakemistosta HKMSTO\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Palvelimen tunniste: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tYhdistä palvelimeen, jonka tunniste on ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read TDSTO\tLue käynnistysskripti tiedostosta TDSTO\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog TDSTO\tKäytä tiedostoa TDSTO sijoituslokina\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Aloita peli tai käynnistä tiedostosta ladattu peli uudelleen."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Tämä komento aloittaa pelin. Aloitettaessa uusi peli sitä tulee käyttää "
#~ "vasta kun kaikki ihmispelaajat ovat yhteydessä palvelimeen, tarvittavat "
#~ "AI-pelaajat on luotu sekä palvelimen alkuasetuksiin on tehty halutut "
#~ "muutokset. Komennon antamisen jälkeen ihmispelaajat valitsevat "
#~ "kansakuntansa, minkä jälkeen peli alkaa. Komentoa käytetään myös "
#~ "tallennetun pelin lataamisen jälkeen pelin uudelleenkäynnistämiseen. Kun "
#~ "peli on käynnissä, komento ei enää ole käytettävissä - sillä ei enää "
#~ "olisi vaikutusta."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <komennon nimi>\n"
#~ "help <asetuksen nimi>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Näytä ohjeita palvelinkomentojen ja asetusten käytöstä."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Ilman argumentteja näyttää ohjeita alkuun pääsemiseksi. Argumentilla "
#~ "'commands' tai 'options' näyttää listan sallituista komennoista tai "
#~ "asetuksista. Muussa tapauksessa argumentti tulkitaan komennon tai "
#~ "asetuksen nimeksi ja kyseiseen aiheeseen liittyvä ohje näytetään. "
#~ "Asetuksien ohjeet sisältävät asetuksen tämänhetkisen ja oletusarvon. "
#~ "Argumenttia voi lyhentää jos lyhenne on yksiselitteinen."

#~ msgid "Show a list of various things."
#~ msgstr "Listaa yhteyksiä, pelaajia, jne."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Näytä lista \n"
#~ "  connections    - yhteyksistä palvelimeen\n"
#~ "  ignored users  - huomiotta jätettävien lista, jolla viestit "
#~ "suodatetaan\n"
#~ "  player         - pelaajista\n"
#~ "  scenarios      - käytettävissä olevista skenaarioista\n"
#~ "  teams          - joukkueista\n"
#~ "  votes          - käynnissä olevista äänestyksistä.\n"
#~ "Argumentti voidaan lyhentää. Jos sitä ei ole, listataan pelaajat."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Lopeta peli ja sulje palvelin."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <yhteysnimi>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Katkaise annettu yhteys palvelimeen."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Katkaise haluttu yhteys palvelimeen. Jos peli ei ole vielä alkanut, "
#~ "yhteyttä käyttävä pelaaja poistetaan pelistä, muutoin tällä ei ole "
#~ "vaikutusta pelaajan tilaan. Huomaa että komento käyttää nykyään "
#~ "yhteyksien nimiä, ei pelaajien."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <asetuksen nimi>"

#~ msgid "Explain server options."
#~ msgstr "Kuvaa palvelimen asetuksia."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Ilman argumentteja komento 'explain' listaa mahdolliset asetukset (kuten "
#~ "'help options'), muussa tapauksessa se yrittää näyttää nimetun asetuksen "
#~ "ohjeen (kuten 'help <asetuksen nimi>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <asetuksen nimi>\n"
#~ "show <asetuksen alkuosa>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Näytä palvelimen asetukset."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Ilman argumentteja näyttää olennaiset (\"vital\") asetukset tai "
#~ "asiakasohjelmasta käsin käytettävissä olevat asetukset. Annettaessa "
#~ "asetuksen nimi tai sen alku, näyttää vain nimetyn tai nimetyt asetukset. "
#~ "Lisäksi komennolle \"show\" voi antaa seuraavat argumentit:\n"
#~ " vital       - näytä tason \"vital\" asetukset\n"
#~ " situational - näytä tason \"situational\" asetukset\n"
#~ " rate        - näytä tason \"rate\" asetukset\n"
#~ " changed     - näytä muuttuneet asetukset\n"
#~ " locked      - näytä sääntökokoelman lukitsemat asetukset\n"
#~ " ruleset     - näytä sääntökokoelman hakemistonimi"

#~ msgid "wall <message>"
#~ msgstr "wall <viesti>"

#~ msgid "Send message to all connections."
#~ msgstr "Lähetä viesti kaikille."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Avaa jokaista yhteydessä olevaa asiakasohjelmaa kohden ikkunan jossa "
#~ "lähetetty viesti näkyy."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <viesti>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Lähetä viesti yhteyttä muodostaville pelaajille."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Aseta viesti, joka lähetetään asiakasohjelmille kun ne muodostavat "
#~ "yhteyttä.\n"
#~ "Tyhjä viesti tarkoittaa että minkäänlaista viestiä ei lähetetä."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [äänestyksen numero]"

#~ msgid "Cast a vote."
#~ msgstr "Anna ääni."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Pelaaja aloittaa äänestyksen komennosta jos hän antaa 'ctrl'-tason "
#~ "komennon vaikka onkin 'basic'-komentotasolla. Ääni annetaan komennolla "
#~ "\"vote\", jonka parametriksi annetaan \"yes\" (kyllä), \"no\" (ei) tai "
#~ "\"abstain\" (tyhjä ääni), sekä mahdollisesti myös äänestyksen numero. Jos "
#~ "äänestyksen numeroa ei anneta, ääni koskee viimeisintä komentoa. Kukin "
#~ "pelaaja voi ehdottaa vain yhtä äänestystä kerrallaan. Äänestyksen tulos "
#~ "on myönteinen välittömästi, jos yli puolet äänestämättömistä pelaajista "
#~ "äänestää sen puolesta, tai kielteinen, mikäli ainakin puolet tyhjää "
#~ "äänestämättömistä pelaajista äänestää sitä vastaan."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <pelaaja>\n"
#~ "debug ferries\n"
#~ "debug player <pelaaja>\n"
#~ "debug tech <pelaaja>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Aseta AI-debuggaus tietylle oliolle päälle tai pois päältä."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Tulosta AI-debugtietoa annetusta oliosta ja aseta jatkuva "
#~ "debuggaustuloste tästä oliosta päälle tai pois päältä."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <asetuksen nimi> <arvo>"

#~ msgid "Set server option."
#~ msgstr "Muuta palvelimen asetuksia."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Muuta palvelimen käyttämiä asetuksia. Asetusten arvot ja niiden "
#~ "esittäminen vaihtelee, voit käyttää komentoa /help kunkin asetuksen "
#~ "kanssa. Joidenkin asetuksien arvo koostuu useammasta valinnasta, valinnat "
#~ "erotetaan silloin toisistaan merkillä |, esimerkiksi '/set topology isox|"
#~ "wrapx'. Näille asetuksille käytä muotoa '/set topology \"\"' jos et halua "
#~ "valita mitään."

#~ msgid "team <player> <team>"
#~ msgstr "team <pelaaja> <joukkue>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Vaihda pelaajan joukkuetta."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Joukkue on ryhmä pelaajia, joka taistelee yhdessä saavuttaaksen voiton. "
#~ "Pelin alussa joukkueen jäsenet ovat liitossa keskenään, he jakavat "
#~ "näkymänsä ja heillä on lähetystö toistensa luona. Joukkueen tuloksen "
#~ "määrää jäsenten keskimääräinen tulos. Jokainen pelaaja on aina yhden "
#~ "joukkueen jäsen (mutta joukkueessa voi olla vain yksi jäsen). Tämä "
#~ "komento vaihtaa pelaajan joukkuetta. Jos nimissä on välilyöntejä, käytä "
#~ "lainausmerkkejä \"\"."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <hakemisto>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Lataa sääntökokoelma tai mod-paketti annetusta hakemistosta."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metamessage <metarivi>"

#~ msgid "Set metaserver info line."
#~ msgstr "Muuta metapalvelimella näkyvää infotekstiä."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Muuta metapalvelimella näkyvää infotekstiä. Jos annettu tekstirivi on "
#~ "tyhjä, tämä infoteksti poistetaan. Tätä käyttäjän määrittelemää "
#~ "infotekstiä käytetään useimmiten automaattisesti luotujen tietojen sijaan."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatches <metarivi>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Aseta metapalvelimella ilmoitettava aliversiotieto (\"paikat\")."

#~ msgid "Control metaserver connection."
#~ msgstr "Hallitse yhteyttä metapalvelimeen."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' näyttää välityspalvelinyhteyden tilan.\n"
#~ "'metaconnection down' tai 'metac d' katkaisee yhteyden metapalvelimeen.\n"
#~ "'metaconnection up' tai 'metac u' ottaa yhteyden metapalvelimeen."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <osoite>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Aseta osoite (URL) metapalvelimelle, johon palvelin ilmoittautuu."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <pelaajan nimi>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Muuta pelaajan AI-tilaa."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [yhteyden nimi] <pelaajan nimi>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Ota pelaajan paikka pelissä."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Vain konsoli- ja 'hack'-komentotason yhteyksiltä voi pakottaa toisen "
#~ "yhteyden ottaamaan pelaajan hallintaansa, muutoin ainoastaan parametri "
#~ "<pelaajan nimi> on sallittu. Jos pelaajan nimeksi annetaan '-' ja yhteys "
#~ "ei ennestään hallitse pelaajaa, yhteyden hallintaan luodaan uusi pelaaja. "
#~ "Parametri 'allowtake' säätelee, mitä pelaajia voidaan ottaa hallintaan ja "
#~ "missä ehdoin."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [yhteyden nimi] [pelaajan nimi]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Tarkkaile pelaajaa tai koko peliä."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Vain konsoli- ja 'hack'-komentotason yhteyksiltä voi pakottaa toisen "
#~ "yhteyden tarkkailemaan pelaajaa, muutoin ainoastaan parametri [pelaajan "
#~ "nimi] on sallittu. Jos pelaajan nimeä ei anneta, annettu yhteys "
#~ "yhdistetään globaaliin tarkkailijaan. Parametrilla 'allowtake' voidaan "
#~ "hallita, mitä pelaajia voidaan tarkkailla ja millä ehdoilla."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <yhteysnimi>"

#~ msgid "Detach from a player."
#~ msgstr "Irrottaudu pelaajasta."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Vain konsoli- ja 'hack'-komentotason yhteyksiltä voi pakottaa toisen "
#~ "yhteyden irrottautumaan pelaajasta."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <pelaajan nimi>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Luo annetunniminen AI-pelaaja."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Merkitse itsesi poissaolevaksi. AI vahtii selustaasi."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "AI hallitsee kansakuntaasi mutta tekee vain minimaalisia muutoksia."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <pelaajan nimi>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr ""
#~ "Aseta yhden tai kaikkien AI-pelaajien vaikeustaso sopivaksi vasta-"
#~ "alkajalle."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilman argumentteja komento asettaa kaikkien AI-pelaajien taidot vasta-"
#~ "alkajalle sopivalle sopivalle tasolle 'novice' sekä asettaa sen uusien AI-"
#~ "pelaajien oletustasoksi. Argumentin kanssa vain kyseisen pelaajan "
#~ "vaikeustasoa muutetaan."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <pelaajan nimi>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Aseta yhden tai kaikkien AI-pelaajien vaikeustasoksi helppo."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilman argumentteja komento asettaa kaikien AI-pelaajien taidot helpolle "
#~ "tasolle ja asettaa sen uusien AI-pelaajien oletustasoksi. Nimen kanssa "
#~ "vain kyseisen AI-pelaajan vaikeustasoa asetetaan."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <pelaajan nimi>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Aseta yhden tai kaikkien AI-pelaajien vaikeustasoksi tavallinen."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilman argumentteja komento asettaa kaikkien AI-pelaajien taidot "
#~ "tavanomaiselle tasolle sekä asettaa sen uusien AI-pelaajien "
#~ "oletustasoksi. Nimen kanssa vain kyseisen AI-pelaajan vaikeustasoa "
#~ "muutetaan."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <pelaajan nimi>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Aseta yhden tai kaikkien AI-pelaajien vaikeustasoksi vaikea."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilman argumentteja komento asettaa kaikkien AI-pelaajien taidot vaikealle "
#~ "tasolle sekä asettaa tason uusien AI-pelaajien oletustasoksi. Pelaajan "
#~ "nimen kanssa vain kyseisen AI-pelaajan vaikeustasoa muutetaan."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <pelaajan nimi>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Aseta yhden tai kaikkien AI-pelaajien vaikeustasoksi epäreilu."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilman argumenttia komento asettaa kaikien AI-pelaajien taidot tasolle "
#~ "epäreilu (AI saa tasoitusta, jotta se olisi vaikeampi vastus) ja asettaa "
#~ "tason uusien AI-pelaajien oletustasoksi. Pelaajan nimen kanssa vain "
#~ "kyseisen AI-pelaajan vaikeustasoa muutetaan."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <pelaajan nimi>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Aseta yhden tai kaikkien AI-pelaajien vaikeustasoksi 'kokeellinen'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ilman argumenttia komento asettaa kaikien AI-pelaajien taidot "
#~ "kokeelliselle tasolle ja asettaa tason uusien AI-pelaajien oletustasoksi. "
#~ "Pelaajan nimen kanssa vain kyseisen pelaajan vaikeustasoa muutetaan. TÄTÄ "
#~ "TASOA KÄYTETÄÄN VAIN AI:N UUSIEN OMINAISUUUKSIEN TESTAAMISTA VARTEN! "
#~ "Tavallisilla palvelimilla tämä asetus ei tee mitään."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <taso>\n"
#~ "cmdlevel <taso> new\n"
#~ "cmdlevel <taso> first\n"
#~ "cmdlevel <taso> <yhteyden nimi>"

#~ msgid "Query or set command access level access."
#~ msgstr "Tarkista tai aseta sallittu komentotaso."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Komentotason asetuksilla määritellään mitkä komennot ovat pelaajien "
#~ "käytettävissä asiakasohjelman keskustelukentän kautta. Eri tasot ovat:\n"
#~ "    none  -  ei komentoja\n"
#~ "    info  -  vain informatiiviset komennot sallittu\n"
#~ "    basic -  peliin osallistuvien käytettävissä olevat komennot\n"
#~ "    ctrl  -  komennot joilla on vaikutusta peliin ja käyttäjiin\n"
#~ "    admin -  komennot, jotka vaikuttavat palvelimen toimintaan\n"
#~ "    hack  - *kaikki* komennot - vaarallista!\n"
#~ "Jos argumentteja ei ole, kone raportoi tämänhetkisen tilanteen. Jos "
#~ "argumentteja on yksi, kyseinen taso asetetaan kaikille yhteyksille ja "
#~ "taso toimii oletusarvona uusille yhteydenotoille. Jos lisäargumenttina on "
#~ "'new', taso asetetaan uusille yhteydenotoille. Jos 'first come', taso "
#~ "asetetaan ensimmäiselle yhteydenottajalle tai jos joku on jo yhteydessä, "
#~ "ensimmäiselle joka ajaa komennon 'first'. Jos yhteyden nimi on "
#~ "lisäargumenttina, taso asetetaan vain tälle yhteydelle.\n"
#~ "Komentotasot unohtuvat jos pelaaja katkaisee yhteyden, jottei taso siirry "
#~ "seuraavalle samannimiselle yhteydelle. Huomaa, että komento ottaa nykyään "
#~ "vastaan yhteysnimiä, ei pelaajanimiä."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "Jos pelillä ei vielä ole ohjaajaa, sinusta tulee sellainen.\n"
#~ "Pelinohjaajalla on laajemmat oikeudet vaikuttaa pelin kulkuun."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <vuoro> <vuorolisä> <arvo> <arvokerroin>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Komennolla '/help timeoutincrease' saat apua."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Vuoron <vuoro> välein lisää <arvo> vuoronkestoajastimeen, sitten lisää "
#~ "<vuorolisä> <vuoro>:oon sekä kerro <arvo> <arvokerroin>:lla. Käytä tätä "
#~ "komentoa yhdessä \"timeout\"-asetuksen kanssa. Oletusarvot ovat 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <äänestyksen numero>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Peru ääni tai koko äänestys.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Komento peruu antamasi äänen. Komentotasolla admin peruu äänestyksen "
#~ "antamalla sen numero argumenttina, argumentilla 'all' kaikki äänestykset "
#~ "perutaan."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [tyyppi=]<malli>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr "Jätä huomiotta kaikki viestit malliin sopivilta käyttäjiltä."

#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "Malli lisätään huomiotta jätettävien listaasi. Palvelin ei välitä sinulle "
#~ "viestejä käyttäjiltä, jotka sopivat malliin. Mallin tyyppi voi olla joko "
#~ "\"user\", \"host\" tai \"ip\". Jos tyyppiä ei anneta, mallia sovitetaan "
#~ "käyttäjänimiin. Mallissa voi käyttää unix-tyylisiä jokerimerkintöjä, * "
#~ "sopii mihin tahansa määrään merkkejä, ? tasan yhteen merkkiin, [abc] "
#~ "johonkin merkeistä 'a', 'b' tai 'c' jne. Nähdäksesi nykyisen huomiotta "
#~ "jätettävien listasi, anna komento \"/list ignore\"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <väli>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Poista merkintöjä huomiotta jätettävien listalta"

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Poistaa huomiotta jätettävien listan merkinnät annetulta väliltä. Voit "
#~ "taas vastaanottaa viestejä niitä vastaavilta käyttäjiltä. Väli voi olla "
#~ "joko yksittäinen numero tai kaksi numeroa erotettuna viivalla '-'. Jos "
#~ "ensimmäinen numero on jätetty pois, se asetetaan oletuksena 1:ksi. Toinen "
#~ "numero vastaavasti asetetaan pois jätettäessä osoittamaan listan loppuun. "
#~ "Nähdäksesi nykyisen huomiotta jätettävien listasi, anna komento \"/list "
#~ "ignore\"."

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Irrottaudu pelaajasta."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Lopeta peli välittömästi tasapeliin."

#~ msgid "Concede the game."
#~ msgstr "Luovuta peli."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Tämä kertoo kaikille muille sinun luovuttavan. Peli päättyy jos kaikki "
#~ "paitsi yksi pelaaja (tai joukkue) ovat luovuttaneet näin."

#~ msgid "remove <player-name>"
#~ msgstr "remove <pelaajan nimi>"

#~ msgid "Fully remove player from game."
#~ msgstr "Poista pelaaja pelistä lopullisesti."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Tämä poistaa pelaajan *täydellisesti* pelistä - mukaanlukien kaikki "
#~ "kaupungit ja yksiköt jne. Käytä varoen!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <tiedostonimi>"

#~ msgid "Save game to file."
#~ msgstr "Tallenna peli annettuun tiedostoon."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Tallenna tämänhetkinen peli tiedostoon <tiedostonimi>. Jos parametriä ei "
#~ "ole, peli tallentuu tiedostoon \"<auto-tallennusalkuliite><vuosi>m.sav[."
#~ "gz]\". Ladataksesi komennolla 'save' tallennetun pelin käynnistä palvelin "
#~ "komentoparametrillä:\n"
#~ "    --file <tiedostonimi>\n"
#~ "ja käytä komentoa 'start' kunhan pelaajat ovat taas yhteydessä."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <tiedostonimi>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Tallenna peli annettuun tiedostoon."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Tallenna tämänhetkinen peli tiedostoon <tiedostonimi>. Jos parametriä ei "
#~ "ole, peli tallentuu tiedostoon \"<auto-tallennusalkuliite><vuosi>m.sav[."
#~ "gz]\". Ladataksesi komennolla 'save' tallennetun pelin käynnistä palvelin "
#~ "komentoparametrillä:\n"
#~ "    --file <tiedostonimi>\n"
#~ "ja käytä komentoa 'start' kunhan pelaajat ovat taas yhteydessä."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <tiedosto>"

#~ msgid "Load game from file."
#~ msgstr "Lataa peli annetusta tiedostosta."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Lataa peli <tiedostosta>. Nykytila, mukaanlukien pelaajat, "
#~ "sääntökokoelmat ja palvelinasetukset unohdetaan."

#~ msgid "read <file-name>"
#~ msgstr "read <tiedosto>"

#~ msgid "Process server commands from file."
#~ msgstr "Suorita palvelinkäskyjä tiedostosta."

#~ msgid "write <file-name>"
#~ msgstr "write <tiedosto>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Tallenna tämänhetkiset asetukset palvelinkomentoina tiedostoon."

#~ msgid "Reset all server settings."
#~ msgstr "Palauta kaikki palvelimen asetukset oletusarvoihinsa."

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Palauta kaikki asetukset jos mahdollista. Hyväksyy seuraavat parametrit:\n"
#~ "  game     - palauta asetukset samoiksi kuin pelin alussa\n"
#~ "  ruleset  - käytä sääntökokoelman asetuksia\n"
#~ "  script   - käytä oletusasetuksia ja aja uudelleen aloituskripti\n"
#~ "  default  - käytä oletusasetuksia\n"

#, fuzzy
#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr "Suorita annettu rivi skriptiä käynnissä olevan pelin kontekstissa."

#~ msgid "kick <user>"
#~ msgstr "kick <käyttäjä>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Katkaise käyttäjän yhteys ja estä vastaiset yhteydenotot."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "Annettu käyttäjä <käyttäjä> laitetaan jäähylle: käyttäjän yhteys "
#~ "palvelimeen katkaistaan eikä käyttäjän anneta kytkeytyä uudelleen jäähyn "
#~ "aikana. Asetuksella 'kicktime' määrätään jäähyn pituus."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Vaihda palvelimen tulostus RFC-tyyliseksi tai tavalliseksi."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Palauttaa palvelimen tunnisteen."

#~ msgid "%s Welcome"
#~ msgstr "%s Tervetuloa"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Tervetuloa %s -palvelimelle, osoitteessa %s:%d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Tervetuloa %s-palvelimelle portissa %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s on liittynyt yhteydestä %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Yhteytesi yhdistäminen uuteen pelaajaan epäonnistui."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr ""
#~ "Olet kirjautunut sisään nimellä '%s', etkä ole yhteydessä pelaajaan."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr ""
#~ "Olet kirjautunut sisään nimellä '%s', yhteydessä nimettömään pelaajaan."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Olet kirjautunut sisään nimellä '%s', yhteydessä pelaajaan %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "Käyttäjä %1$s (pelaajana %3$s) on kytkeytynyt osoitteesta %2$s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "%s ei ole lopettanut vuoroaan, peli odottaa..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Palvelin on muokkaustilassa. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Asiakasohjelma torjuttu: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "%s osoitteesta %s lähetti yhteyspyynnön"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "Pelaajalla %s on client-versio %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Client-ohjelmasta puuttuu tämän palvelimen vaatima ominaisuus.\n"
#~ "Palvelimen versio: %d.%d.%d%s Client-ohjelman versio: %d.%d.%d%s. "
#~ "Päivittäminen voi auttaa!"

# Unliteral translation.
#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "Käyttäjän %s yhteys katkaistiin: epäyhteensopivat ohjelmistot."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Palvelimesta puuttuu client-ohjelman vaatima ominaisuus.\n"
#~ "Palvelimen versio: %d.%d.%d%s Client-ohjelman versio: %d.%d.%d%s.\n"
#~ "Päivittäminen saattaa auttaa!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Kelvoton käyttäjätunnus '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "Yhteys %2$s katkaistiin: käyttäjänimi %1$s ei kelpaa."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Olet jäähyllä tältä palvelimelta. Et voi ottaa uutta yhteyttä %d "
#~ "sekuntiin."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "Käyttäjän %s yhteys katkaistiin: jäähyä on jäljellä %d sekuntia."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' on jo yhteydessä palvelimeen."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "Yhteys %2$s katkaistiin: Kirjautumisnimi %1$s on jo käytössä."

#~ msgid "Lost connection: %s."
#~ msgstr "Yhteys katkesi: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Irrottaudutaan pelaajasta %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "OK. RFC-tyyli valittu."

#~ msgid "Ok. Standard style set."
#~ msgstr "OK. Standardityyli valittu."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Jos haluat esittelyn, kirjoita 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s eivät voi vastaanottaa edistysaskelta %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Sinulla ei ole teknologiaa %s, et voi hyväksyä sopimusta."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Yrität antaa kaupungin, jota ei enää ole. Et voi hyväksyä sopimusta."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "%s ei ole sinun, et voi hyväksyä sopimusta."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Vastapuoli haluaa pääkaupunkisi (%s). Et voi hyväksyä sopimusta."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Sinä ja %s ette voi solmia liittoa, koska olet sodassa sen liittolaisen "
#~ "kanssa."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr "Et voi solmia liittoa, koska %s on sodassa liittolaisesi kanssa."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Rahasi eivät riitä. Et voi hyväksyä sopimusta."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "%d-kohtainen valtiosopimus hyväksyttiin."
#~ msgstr[1] "%d-kohtainen valtiosopimus hyväksyttiin."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Yksi kaupungeista, joita %s on antamassa, on tuhottu! Sopimus peruttu!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s eivät enää omista kaupunkia %s! Sopimus peruutettu!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s eivät kykene maksamaan sovittua kultamäärää! Sopimus peruutettu!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Sallit hallitsijan %s perustaa lähetystön."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s salli sinun perustaa lähetystön!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Saat uutta tietoa: %s opittu."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Tiedonjanoiset %s saivat edistysaskeleen %s, luovuttajina %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Saat %d kullan."
#~ msgstr[1] "Saat %d kultaa."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Vastaanotat %s maailmankartan."

#~ msgid "You receive the %s seamap."
#~ msgstr "Vastaanotat %s merikartan."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "%2$s antoi sinulle kaupungin %1$s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "%2$s saa sinulta kaupungin %1$s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Sinä ja %s sovitte tulitauosta."

# $-akrobatiaa: %1$.0s tulostaa "puolalaiset" 0:n pituisena
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Sovit aselevosta %1$.0s%3$s kanssa. %2$d vuoron jälkeen siitä tulee "
#~ "rauhansopimus. Siirrä yksikkösi pois %3$s alueelta."
#~ msgstr[1] ""
#~ "Sovit aselevosta %1$.0s%3$s kanssa. %2$d vuoron jälkeen siitä tulee "
#~ "rauhansopimus. Siirrä yksikkösi pois %3$s alueelta."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "%s on nyt liittolaisesi."

#~ msgid "You give shared vision to %s."
#~ msgstr "%s näkee nyt sen mitä sinäkin."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s jakaa näkymänsä kanssasi."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s peruutti tapaamisen!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "%s ei voikaan tavata sinua..."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Lähettiläältäsi katkaistiin kaula!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr ""
#~ "Lähettämäsi %s ei onnistunut myrkyttämään vesivarantoja kaupungissa %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Lähettämäsi %s myrkytti vesivarastot kaupungissa %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Huhutaan että %s myrkytti veden kaupungissa %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr ""
#~ "Lähettämäsi %s teloitettiin kaupungissa %s - %s ovat selvästi barbaareja."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Olet perustanut lähetystön kaupunkiin %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s ovat perustaneet lähetystön kaupunkiin %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Lähettämäsi %s ei onnistunut sabotoimaan %s yksikköä %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Lähettämäsi %s sabotoi %s yksikön %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Yksikkösi %s on sabotoitu – mokomat %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Et voi lahjoa tämän valtion yksikköjä."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Sinulla ei ole tarpeeksi varoja lahjoa %s yksikköä %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "%s ei ole lahjottavissa!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Lähettämäsi %s onnistui lahjomaan yksikön %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Yksikkösi, %s, lahjottiin vihollisen (%s) puolelle."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s osasi odottaa sinun yrittävän teknologiavarkautta uudelleen; yksikkösi "
#~ "%s jäi kiinni ja teloitettiin."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "Lähettämäsi %s jäi kiinni yrittäessään varastaa teknologiaa kaupungissa "
#~ "%s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s ei saanut varastettua teknologiaa – %s pitävät salaisuutensa."

#~ msgid "No new technology found in %s."
#~ msgstr "Kaupungista %s ei löytynyt uutta teknologiaa."

#~ msgid "You can't subvert this city."
#~ msgstr "Et voi käännyttää tätä kaupunkia."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Rahasi eivät riitä kaupungin %s käännyttämiseen."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Lähettämäsi %s jäi kiinni kapinan lietsonnasta!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "%s %s jäi kiinni yrittäessään lietsoa kapinaa kaupungissa %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "%s kapinoi ja liittyy valtakuntaasi!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s kapinoi, %s lähettiläs on luultavasti syypää."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Lähettämäsi %s jäi kiinni teollisuussabotaasin yrityksestä!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "%s %s jäi kiinni yrittäessään sabotaasia kaupungissa %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Lähettämäsi %s ei löytänyt mitään sabotoitavaa kaupungista %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Ihmeet ja %s ovat immuuneja sabotaasille!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr ""
#~ "Lähettämäsi %s ei löytänyt suunniteltua sabotaasikohdetta %s kaupungista "
#~ "%s."

# Hard.
#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr ""
#~ "Lähettämäsi %s onnistui! %s ei valmistu aikataulussa kaupungissa %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr ""
#~ "%s ei valmistu aikataulussa kaupungissa %s, %s saattavat olla syypäitä."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Lähettämäsi %s jäi kiinni kesken sabotointiyrityksen!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "%s %s yritti sabotaasia – kohteenaan %s kaupungissa %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Lähettämäsi %s tuhosi kohteensa %s kaupungissa %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s tuhosivat kohteen %s kaupungissa %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Yksikkösi %2$s eliminoi vihollisen yksikön %1$s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr ""
#~ "Puolustava %s kaupungissa %s tuhoutui, kun %s yritti tunkeutua sinne."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr ""
#~ "Puolustava %s %s kaupungissa %s tuhoutui, kun %s yritti tunkeutua sinne."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr ""
#~ "Puolustava %s %s kaupungissa %s tuhoutui, kun %s yritti tunkeutua sinne."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Puolustava %s kaupungissa tuhoutui, kun %s yritti tunkeutua sinne."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr ""
#~ "Puolustava %s %s kaupungissa tuhoutui, kun %s yritti tunkeutua sinne."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Lähettämäsi %s tuhoutui – puolustanut %s oli liian kova pala."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s tuhottiin sen yrittäessä soluttautua kaupunkiin %s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "%s %s tuhosi %s yksikön %s sen yrittäessä soluttautua kaupunkiin %s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s tuhosi %s yksikön %s sen yrittäessä soluttautua kaupunkiin %s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s tuhoutui yrittäessään soluttautua joukkoihimme."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s tuhosi %s yksikön %s sen yrittäessä soluttautua joukkoihimme."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s tuhosi %s yksikön %s sen yrittäessä soluttautua joukkoihimme."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Lähettämäsi %s onnistui tehtävässään ja palasi vahingoittumattomana "
#~ "kaupunkiin %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr ""
#~ "Lähettämäsi %s onnistui tehtävässään, mutta jäi kiinni kaupungissa %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Lähettämäsi %s onnistui tehtävässään, mutta jäi kiinni."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Olet aiheuttanut selkkauksen %s yksikön %s lahjontayrityksellä."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s on aiheuttanut selkkauksen lahjoessaan yksikköäsi %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Olet aiheuttanut selkkauksen varastaessasi teknologiaa - %s raivostuivat."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s on aiheuttanut selkkauksen varastaessaan teknologiaa sinulta."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Olet aiheuttanut selkkauksen lietsoessasi kapinaa kaupungissa %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "%s ovat aiheuttaneet selkkauksen lietsoessaan kapinaa kaupungissa %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** %s on asettanut palvelimen muokkaustilaan! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** %s on peruuttanut palvelimen muokkaustilan. *** "

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Ruutua ei voi muokata – %d ei kelpaa ruudun indeksiksi tällä kartalla!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Ruudun %s maastotyypin muokkaus ei onnistunut - %d ei ole kelvollinen "
#~ "maastotyypin tunniste."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Ruudun %s erityispiirteen muokkaus ei onnistunut - %d ei ole kelvollinen "
#~ "erityispiirteen tunniste."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Ruudun %s tukikohdan muokkaus ei onnistunut - %d ei ole kelvollinen "
#~ "tukikohtatyypin tunniste."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Ruudun %s tukikohdan muokkaus ei onnistunut - %d ei ole kelvollinen "
#~ "tukikohtatyypin tunniste."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Yksiköitä ei voi luoda - %d ei kelpaa ruudun indeksiksi tällä kartalla!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Yksikön luonti ruudulle %s epäonnistui - %d ei ole kelvollinen "
#~ "yksikkötyypin tunniste."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Yksikön (tyyppi %s) luonti ruudulle %s epäonnistui - %d ei ole "
#~ "kelvollinen omistajapelaajan tunniste."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Yksikköä tyyppiä %s ei voi luoda vihollisruutuun %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Yksikköä tyyppiä %s ei voi luoda ruudun %s maastoon."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Yksikköä ei voi poistaa - %d ei kelpaa ruudun indeksiksi tällä kartalla!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Yksikön poisto ruudulta %s epäonnistui - %d ei ole kelvollinen "
#~ "yksikkötyypin tunniste."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Yksikön (tyyppi %s) poisto ruudulta %s epäonnistui - %d ei ole "
#~ "kelvollinen omistajapelaajan tunniste."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Osoittamaasi yksikköä (ID %d) ei ole."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Kokeneisuustasoa %d ei voi asettaa yksikölle %d (%s)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kaupunkia ei voida luoda - %d ei kelpaa ruudun indeksiksi tällä kartalla!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Kaupungin luonti ruudulle %s epäonnistui - %d ei ole kelvollinen tunniste "
#~ "omistajapelaajalle."

#~ msgid "A city may not be built at %s."
#~ msgstr "Ruutuun %s ei voi rakentaa kaupunkia."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Kaupungin muokkaus epäonnistui – epäkelpo tunniste %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Kaupungin nimen muokkaus epäonnistui: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Kaupungin koko %d on mahdoton kaupungille %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Muokkaus epäonnistui – %s ei voi olla kaupungissa!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Ruokavaraston koko %d kaupungille %s ei kelpaa; arvon oltava väliltä %d - "
#~ "%d."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Tuotannon tila %d kilpeä kaupungissa %s ei kelpaa; arvon oltava väliltä "
#~ "%d - %d."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Uusia pelaajia ei voi lisätä, koska pelaajien enimmäismäärä %d on jo "
#~ "saavutettu."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Pelaajia ei voi lisätä, koska yhtään kansakuntaa ei ole vapaana (%d "
#~ "käytössä)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Pelaajan luonti kariutui satunnaisen kansakunnan valinnan "
#~ "epäonnistumiseen."

#~ msgid "Player creation failed."
#~ msgstr "Pelaajan luonti epäonnistui."

#~ msgid "No such player (ID %d)."
#~ msgstr "Osoittamaasi pelaajaa tunnisteella %d ei ole."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Pelaajan muokkaus ei onnistu; pelaajatunniste %d ei kelpaa."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "Pelaajan (%d) '%s' nimeä ei voi vaihtaa nimeksi '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Pelaajan %d (%s) kansakunnan muuttaminen epäonnistui - annettu "
#~ "kansakunnan tunniste %d ei kelpaa."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Pelaajan %d (%s) kansakunnan muuttaminen epäonnistui – uusi kansakunta %d "
#~ "(%s) on jo pelaajan %d (%s) käytössä."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Pelaajan %d (%s) kultamäärän asettaminen epäonnistui - arvo %d on "
#~ "sallittujen rajojen ulkopuolella."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Näkymän muokkaus epäonnistui - %d ei kelpaa ruudun indeksiksi tällä "
#~ "kartalla!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Ruudun %s näkymän muokkaus epäonnistui - annettu pelaajan tunniste %d ei "
#~ "kelpaa."

#~ msgid "No such city (ID %d)."
#~ msgstr "Osoittamaasi kaupunkia (tunniste %d) ei ole."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Näkyvyysrajoja ei voi asettaa, kun ne eivät ole käytössä."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Näkyvyysrajoja ei voi asettaa – pelaajan tunniste %d ei kelpaa."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Aloituskohdan indeksi %d ei kelpaa!"

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Aloittavien kansakuntien muuttaminen ei onnistu - ruudussa (%d, %d) ei "
#~ "ole aloituskohtaa."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Pelin vuoden asettaminen arvoon %d epäonnistui; sallitut arvot ovat "
#~ "välillä %d - %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Pääsyoikeutesi eivät riitä skenaarion etätallentamiseen."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Skenaarion tietoja ei ole asetettu, joten sitä ei voi tallentaa."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Kirjautumisasetus \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr "puuttuu asetustiedostosta (käytetään oletusta)"

#~ msgid " (default)"
#~ msgstr " (oletus)"

#~ msgid " (config)"
#~ msgstr " (asetustiedosto)"

#~ msgid " (set)"
#~ msgstr " (asetettu)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Epäkelpo arvo autentikointiportille: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Kirjautumisasetustiedoston \"%s\" lataaminen ei onnistu!\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Merellä liikkuvia aloitusyksiköitä ei vielä tueta. Kukaan ei saa yksikköä "
#~ "%s."

#~ msgid "No units placed for %s!"
#~ msgstr "%s on jäänyt ilman sijoitettuja yksiköitä!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "Vuoron aikaraja on liian suuri ja palautetaan maksimiarvoon"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Vuoron aikaraja on nollaa pienempi ja muutetaan nollaksi."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Paljon maa-alaa – tässä voi mennä jonkin aikaa."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generaattori 3 ei asettanut kaikkia suuria saaria paikalleen."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generaattori 3 jätti %li maa-alasta sijoittamatta."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "Luodaan kartta kooltaan %d × %d = %d ruutua (haluttiin %d ruutua)"

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr "Luodaan kartta kooltaan %d × %d = %d ruutua (kokoluokka: %d)"

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "Kartasta tulee liian pieni laskettuna %d maaruudulle per pelaaja ja %d "
#~ "pelaajalle. Asetetaan kartan koko vähimmäiskokoon %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "Kartasta tulee liian laaja laskettuna %d maaruudulle per pelaaja ja %d "
#~ "pelaajalle. Asetetaan kartan koko enimmäiskokoon %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Asetetaan kartan kooksi %d (noin %d maaruutua kutakin %d pelaajaa kohden)."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Palvelin vaikuttaa jääneen ikuiseen silmukkaan asettaessaan "
#~ "aloituspaikkoja, toiminto keskeytetään.\n"
#~ "Ehkäpä pelaajia on liikaa tälle kartalle."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Väliaikaisen hakemiston luonti GGZ-peliä varten epäonnistui.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Väliaikaiseen palvelinhakemistoon %s vaihtaminen epäonnistui.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "Pelaajanimen alkuliite %s on epäselvä."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "Yhteysnimen alkuliite %s on epäselvä."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s on anonyyminimi. Käytä yhteysnimeä"

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "Et voi lähettää viestejä pelaajalle %s; sinut on jätetty huomiotta."

#~ msgid "%s to allies: %s"
#~ msgstr "%s liittolaisille: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s koko pelin tarkkailijoille: %s."

#~ msgid "You are not attached to a player."
#~ msgstr "Et ole yhteydessä pelaajaan."

#~ msgid "%s is not connected."
#~ msgstr "%s ei ole yhteydessä."

#~ msgid "There is no connection by the name %s."
#~ msgstr "En löydä yhteyttä jonka nimi olisi %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "En löydä pelaajaa enkä yhteyttä nimellä %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Maailmanlaajuista lämpenemistä on ilmennyt!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Rannikkoalueita on joutunut tulvan valtaan ja laajoja ruohikkoalueita on "
#~ "aavikoitunut."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Ydintalvi on laskeutunut!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Suoalueita on kuivunut ja tundra on levinnyt laajalti entisille "
#~ "ruohoalueille."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Uusi toivo leviää voimakkaasti eri osissa maata rautateiden keksimisen "
#~ "myötä.\n"
#~ "      Työläiset pitävät talkoot ja rakentavat rautatien joka kaupunkiin."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Kansa ilahtuu saadessaan tietää että tiedemiehesi ovat vihdoin keksineet "
#~ "rautatiet.\n"
#~ "      Työläiset pitävät talkoot ja rakentavat rautatien joka kaupunkiin."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Uusi toivo leviää voimakkaasti eri osissa maata rautateiden keksimisen "
#~ "myötä.\n"
#~ "      Työläiset pitävät talkoot ja rakentavat rautatien joka kaupunkiin."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Kansa ilahtuu saadessaan tietää että tiedemiehesi ovat vihdoin keksineet "
#~ "rautatiet.\n"
#~ "      Työläiset pitävät talkoot ja rakentavat rautatien joka kaupunkiin."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Yksikkösi %s on siirretty muuttuneen maaston takia."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Yksikkösi %s on lakkautettu muuttuneen maaston takia."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "En lähetä raportteja metapalvelimelle tässä pelissä."

#~ msgid "The %s are no more!"
#~ msgstr "%s on hävitetty kokonaan maailmankartalta!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Et voi muuttaa rahoitussuhteita ennen kuin peli on alkanut."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s on osuudeltaan liian korkea tälle valtiomuodolle (%s)."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s johtaa nyt kansaansa (%s), uusi valtiomuoto on %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "%s veroaste muuttui %3d%%/%3d%%/%3d%%:sta (vero/luksus/tiede) %3d%%/%3d%%/"
#~ "%3d%%:iin."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s pitävät vallankumouksen! %d vuoro anarkiaa seuraa ennen kuin %s nousee "
#~ "tuhkasta."
#~ msgstr[1] ""
#~ "%s pitävät vallankumouksen! %d vuoroa anarkiaa seuraa ennen kuin %s "
#~ "nousee tuhkasta."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Vallankumous: palataan anarkiaan."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Valitse uusi hallintomuoto hallintomuotovalikosta."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Veron osuus on liian korkea; korjattu."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Tutkimuksen osuus on liian korkea; korjattu."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Luksuksen osuus on liian korkea; korjattu."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s ei enää jaa näkymäänsä kanssamme!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senaatti ei anna sinun purkaa valtiosopimusta jonka sinä ja %s olette "
#~ "allekirjoittaneet. Sinun on joko hajotettava senaatti tai odotettava "
#~ "parempaa hetkeä."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "Senaatti hyväksyy esityksesi – %s ovat provosoineet jo tarpeeksi."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senaatti kieltäytyy purkamasta valtiosopimusta, jonka sinä ja %s olette "
#~ "allekirjoittaneet, mutta sinulla ei ole ongelmia uuden senaatin "
#~ "löytämisessä."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "%s ja %s ovat puhuneet; valtioiden välillä on nyt %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "%s peruutti valtiosopimuksen - %s ja %s toteavat, että kansojen välillä "
#~ "on nyt %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s on hyökännyt liittolaisesi (%s) kimppuun! Irtisanoudut liitosta "
#~ "hyökkääjän kanssa."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Joukkuetoverisi %s ja liittolaisesi %s ovat nyt sodassa. Sinulla ei ole "
#~ "vaihtoehtoa, %s ei voi enää olla liittolaisesi."

#~ msgid "Removing player %s."
#~ msgstr "Pelaaja %s on poistettu pelistä."

#~ msgid "You've been removed from the game!"
#~ msgstr "Sinut on poistettu pelistä!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s on poistettu pelistä."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Ole hyvä ja valitse nimi joka ei ole tyhjä."

#~ msgid "That nation is already in use."
#~ msgstr "Valitsemasi kansakunta on jo käytössä."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Samanniminen ('%s') pelaaja on jo liittynyt peliin. Ole hyvä ja valitse "
#~ "toinen nimi."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Ole hyvä ja valitse nimi jossa on vain ASCII-merkkejä."

#~ msgid "Player no. %d"
#~ msgstr "Pelaaja %d"

#~ msgid "A poorly-named player"
#~ msgstr "Huonosti nimetty pelaaja"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Olet kohdannut %s, joita hallitsee %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr ""
#~ "%s kansakunta ei voi vajota sisällissotaan - pelissä on liikaa pelaajia"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr ""
#~ "%s eivät voi vajota sisällissotaan - sopivia kansakuntia ei ole saatavilla"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Kansakunnassasi syttyy sisällissota."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s on kapinajohtaja, jota %s seuraavat."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s irtautuu emämaasta; nyt %s hallitsevat sitä."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Sisällissota jakaa %s kahtia; %s hallitsevat nyt %d kaupunkia."
#~ msgstr[1] "Sisällissota jakaa %s kahtia; %s hallitsevat nyt %d kaupunkia."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s listaa maailman RIKKAIMMAT sivilisaatiot."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s listaa maailman KEHITTYNEIMMÄT sivilisaatiot."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s listaa maailman MILITARISOITUNEIMMAT sivilisaatiot."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s listaa maailman ONNELLISIMMAT sivilisaatiot."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s listaa maailman SUURIMMAT sivilisaatiot."

#~ msgid "Herodotus"
#~ msgstr "Herodotos"

#~ msgid "Thucydides"
#~ msgstr "Juhani Suomi"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinius vanhempi"

#~ msgid "Livy"
#~ msgstr "Livius"

#~ msgid "Toynbee"
#~ msgstr "Edwin Linkomies"

#~ msgid "Gibbon"
#~ msgstr "Kustaa Vilkuna"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Yrjö-Sakari Yrjö-Koskinen"

#~ msgid "Pan Ku"
#~ msgstr "Elias Lönnrot"

#~ msgid "Population"
#~ msgstr "Väkiluku"

#~ msgid "Land Area"
#~ msgstr "Pinta-ala"

#~ msgid "Settled Area"
#~ msgstr "Asuttu ala"

#~ msgid "Research Speed"
#~ msgstr "Tutkimuksen nopeus"

#~ msgid "Military Service"
#~ msgstr "Asepalvelus"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Ylivoimaiset %s"

# Assuming use "the x Finns".
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Loistokkaat %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Mahtavat %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Ylväät %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Erinomaiset %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Etevät %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Huomionarvoiset %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Keskiverrot %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Keskinkertaiset %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Tavanomaiset %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Nolot %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Kelvottomat %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Arvottomat %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Saamattomat %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Kurjat %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Historioitsija julkituo!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s kaupunki %s (%s) kooltaan %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s kaupunki %s kooltaan %d, "

#~ msgid "with no wonders\n"
#~ msgstr "ei ihmeitä\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "jossa on %d ihme\n"
#~ msgstr[1] "jossa on %d ihmettä\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Matkamies kertoo:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Maailman viisi mahtavinta kaupunkia!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s kaupungissa %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s kaupungissa %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s on TUHOUTUNUT\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(rakenteilla %s kaupungissa %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(rakenteilla %s kaupungissa %s (%s))\n"

# The scale probably isn't precise enough to suffer from miles-to-kilometers swap.
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " km²"
#~ msgstr[1] " km²"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M t"
#~ msgstr[1] " M t"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M tuotetta"
#~ msgstr[1] " M tuotetta"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " lamppu"
#~ msgstr[1] " lamppua"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " kk"
#~ msgstr[1] " kk"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " t"
#~ msgstr[1] " t"

#~ msgid "(ranked %d)"
#~ msgstr "(sijalla %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Väestökatsaus:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Ikävä kyllä väestökatsaus ei ole saatavilla."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Väkiluku\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Kauppa\n"
#~ "(M tuotteita)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Tuotanto\n"
#~ "(milj. tonnia)"

#~ msgid "Cities\n"
#~ msgstr "Kaupungit\n"

#~ msgid "Technologies\n"
#~ msgstr "Teknologiat\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Asepalvelus\n"
#~ "(kuukautta)"

#~ msgid "Wonders\n"
#~ msgstr "Ihmeet\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Tutkimuksen nopeus\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Pinta-ala\n"
#~ "(km²)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Asuttu ala\n"
#~ "(km²)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Lukutaito\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Avaruusalus\n"

#~ msgid "Built Units\n"
#~ msgstr "Yksiköitä koottu\n"

#~ msgid "Killed Units\n"
#~ msgstr "Vihollisyksiköitä tuhottu\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Yksiköitä menetetty\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "En löytänyt lukukelpoista \"%s.%s\"-sääntökokoelmatiedostoa."

#~ msgid "Loading rulesets."
#~ msgstr "Lataan sääntökokoelmaa"

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr ""
#~ "Vähennetään AI-pelaajilla täydennettävien paikkojen määrää, koska "
#~ "kansakuntia ei riitä kaikille."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Tallennustiedoston karttatiedot ovat puutteelliset. Tämä voi tapahtua, "
#~ "jos tallennettu peli on vanha, tai tiedosto voi olla viallinen. Jatka "
#~ "omalla vastuullasi."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s on lisätty vaikeustason %s AI-pelaajaksi."

#~ msgid "%s has been added as human player."
#~ msgstr "%s on lisätty tavalliseksi pelaajaksi."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s johtama kansakuntaa ei kelpaa; vaihdetaan tilalle %s."

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Suoritetaan yhteensopivuustoiminto versiolle: <%d (tiedosto: %d, "
#~ "palvelin: %d)."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Tallennettu peli käyttää \"klassista\" maastosäännöstöä, jota ei enää "
#~ "tueta."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Varoitus: Eri sääntökokoelmahakemistoja ('%s' ja '%s') ei enää tueta. "
#~ "Käytetään hakemistoa '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Tallennettu peli on liian vanha, tarvitaan vähintään versio 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr ""
#~ "Palvelin ei saa luettua STDIN:iä. Sen kautta tulevat komennot jätetään "
#~ "huomiotta."

#~ msgid "rejected"
#~ msgstr "hylätty"

#~ msgid "Restarting for lack of players."
#~ msgstr "Käynnistetään uudelleen pelaajapulan vuoksi"

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Käynnistetään %d sekunnin päästä uudelleen pelaajapulan vuoksi"

#~ msgid "restarting soon for lack of players"
#~ msgstr "Käynnistetään pian uudelleen pelaajapulan vuoksi"

#~ msgid "ping timeout"
#~ msgstr "asiakasohjelma ei vastaa pingiin"

#~ msgid "client disconnected"
#~ msgstr "asiakasohjelma purki yhteyden"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Palvelin: osoite <%s:%d> ei kelpaa."

#~ msgid "Running"
#~ msgstr "Käynnissä"

#~ msgid "Game over"
#~ msgstr "Peli päättynyt"

#~ msgid "Number of tiles"
#~ msgstr "Ruutujen määrä"

#~ msgid "Tiles per player"
#~ msgstr "Ruutuja pelaajaa kohden"

#~ msgid "Width and height"
#~ msgstr "Leveys ja korkeus"

#~ msgid "Wrap East-West"
#~ msgstr "Yhdistä kartan itä- ja länsireunat."

#~ msgid "Wrap North-South"
#~ msgstr "Yhdistä kartan pohjois- ja eteläreunat"

#~ msgid "Isometric"
#~ msgstr "Isometrinen"

#~ msgid "Hexagonal"
#~ msgstr "Heksagoninen"

#~ msgid "Scenario map"
#~ msgstr "Skenaario"

#~ msgid "Fully random height"
#~ msgstr "Täysin satunnainen korkeus"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Pseudo-fraktaalinen korkeus"

#~ msgid "Island-based"
#~ msgstr "Saariin perustuva"

#~ msgid "Generator's choice"
#~ msgstr "Generaattorin valitsema"

#~ msgid "One player per continent"
#~ msgstr "Yksi pelaaja mannerta kohden"

#~ msgid "Two or three players per continent"
#~ msgstr "Pari-kolme pelaajaa mannerta kohden"

#~ msgid "All players on a single continent"
#~ msgstr "Kaikki pelaajat samalla mantereella"

#~ msgid "Depending on size of continents"
#~ msgstr "Mantereen koosta riippuva"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d vuoro"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<ei yhteyksiä>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "yhteys katkesi"

#~ msgid "See everything inside borders"
#~ msgstr "Esteetön näkyvyys rajojen sisäpuolella"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Rajat laajenevat ja paljastavat tutkimattomia ruutuja"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Pelaaja %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Valtioiden rajat"

#~ msgid "Enabled for everyone"
#~ msgstr "Kaikkien pelaajien kesken"

#~ msgid "Only allowed between human players"
#~ msgstr "Vain tavallisten pelaajien kesken"

#~ msgid "Only allowed between AI players"
#~ msgstr "Vain AI-pelaajien kesken"

#~ msgid "Restricted to teams"
#~ msgstr "Vain joukkuueen jäsenten kesken"

#~ msgid "Disabled for everyone"
#~ msgstr "Ei käytössä"

#~ msgid "No restrictions"
#~ msgstr "Ei rajoituksia"

#~ msgid "Unique to a player"
#~ msgstr "Pelaajalla ei samannimisiä"

#~ msgid "Globally unique"
#~ msgstr "Maailmassa ei samannimisiä"

#~ msgid "No city name stealing"
#~ msgstr "Ei toisen kansakunnan nimiä"

#~ msgid "No barbarians"
#~ msgstr "Ei barbaareja"

#~ msgid "Only in huts"
#~ msgstr "Barbaareita vain majoissa"

#~ msgid "Normal rate of appearance"
#~ msgstr "Normaalitaso"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Lukuisia barbaarihyökkäyksiä"

#~ msgid "Raging hordes"
#~ msgstr "Käsittämättömiä kansainvaelluksia"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Ilmasilta liittolaisten kaupungeista"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Ilmasilta liittolaisten kaupunkeihin"

#~ msgid "Unlimited units from source city"
#~ msgstr "Rajaton lähtevien yksiköiden määrä"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Rajaton saapuvien yksiköiden määrä"

#~ msgid "All players move concurrently"
#~ msgstr "Pelaajien siirrot samanaikaisesti"

#~ msgid "All players alternate movement"
#~ msgstr "Pelaajien siirrot vuorotellen"

#~ msgid "Team alternate movement"
#~ msgstr "Joukkueiden siirrot vuorotellen"

#~ msgid "No compression"
#~ msgstr "ei pakkausta"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "zlib-pakkaus (gzip-muoto)"

#~ msgid "Using bzip2"
#~ msgstr "bzip2-pakkaus"

#, fuzzy
#~ msgid "Using xz"
#~ msgstr "bzip2-pakkaus"

#~ msgid "disabled"
#~ msgstr "ei käytössä"

#~ msgid "enabled"
#~ msgstr "käytössä"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr "Asetus 'savename' ('%s') ei kelpaa (tuloksena on '%s')."

#~ msgid "You cannot disable the map generator."
#~ msgstr "Kartan generaattoria ei voi ottaa pois käytöstä."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr ""
#~ "Kartan generaattoria ei voi ottaa käyttöön kartan lataamisen jälkeen."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Asetus 'scorefile ei kelpaa: '%s'. Katso \"/help scorefile\"."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Asetuksessa 'demography' on sopimaton merkki '%c'. Katso \"/help "
#~ "demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Asetuksessa 'allowtake' on kelvoton merkki '%c'. Katso \"/help allowtake"
#~ "\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Asetuksessa 'startunits' on kelvoton merkki '%c'. Katso \"/help startunits"
#~ "\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr ""
#~ "Asetusta 'endturn' (lopetusvuoro) ei voi asettaa kuluvaa vuoroa "
#~ "aikaisemmaksi."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr ""
#~ "Asetusta 'maxplayers' (maksi  †  †  €†  mipelaajamäärä) ei voi muuttaa GGZ-tilassa."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Pelaajien lukumäärä (%d) on asetuksen 'maxplayers' pyydettyä arvoa (%d) "
#~ "suurempi; pidän vanhan arvon."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Asetuksen 'maxplayers' pyydetty arvo (%d) on suurempi kuin saatavilla "
#~ "olevien aloituspaikkojen määrä (%d); pidän vanhan arvon."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Et voi asettaa aikarajoja alle 30 sekunnin."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "Testipeleissä ('timeout' = -1) asetuksen 'unitwaittime' pitäisi olla pois "
#~ "käytöstä (=0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "Asetuksen 'timeout' olla ainakin puolitoista kertaa asetuksen "
#~ "'unitwaittime' arvo (%d). Vaihda ensin asetusta 'unitwaittime'."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "Asetuksen 'unitwaittime' pitää olla alle 2/3 asetuksen 'unitwaittime' "
#~ "arvosta (%d). Vaihda ensin asetusta 'timeout."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr ""
#~ "Isometrisen tai heksagonaalisen kartan 'ysize' pitää olla parillinen."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "Kartan koon (%d × %d = %d) pitää olla %d ruutua laajempi."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "Kartan koon (%d × %d = %d) pitää olla %d ruutua pienempi."

#~ msgid "Map size definition"
#~ msgstr "Kartan koon määrittely"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Kartan koko määritellään seuraavien asetusten avulla:\n"
#~ "- \"Ruutujen määrä\" (FULLSIZE):\n"
#~ "   kartan koko tuhansina ruutuina (asetus 'size').\n"
#~ "- \"Ruutuja pelaajaa kohden\" (PLAYER):\n"
#~ "   (maa)ruutujen määrä pelaajaa kohden (asetus 'tilesperplayer').\n"
#~ "- \"Leveys ja korkeus\" (XYSIZE):\n"
#~ "   kartan leveys ja korkeus ruutuina (asetukset 'xsize' ja 'ysize')."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Kartan koko (tuhansina ruutuina)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Asetus määrittää kartan suuruuden.\n"
#~ "  size = 4 on tavallinen 4.000 ruudun kartta (oletus)\n"
#~ "  size = 20 on valtava 20.000 ruudun kartta\n"
#~ "Asetus otetaan käyttöön asettamalla \"Kartan koon määrittely"
#~ "\" ('mapsize') arvoon \"Ruutujen määrä\" (FULLSIZE)."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Maaruutuja pelaajaa kohden"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Tätä asetusta käytetään kartan koon määrittämisessä. Kartan koko "
#~ "lasketaan pelin alussa pelaajien määrän ja asetuksen 'landmass' arvon "
#~ "perusteella.\n"
#~ "Asetus otetaan käyttöön asettamalla \"Kartan koon määrittely"
#~ "\" ('mapsize') arvoon \"Ruutuja pelaajaa kohden\" (PLAYER). "

#~ msgid "Map width in tiles"
#~ msgstr "Kartan leveys ruutuina"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Määrittelee kartan leveyden.\n"
#~ "Asetus otetaan käyttöön asettamalla \"Kartan koon määrittely"
#~ "\" ('mapsize') arvoon \"Leveys ja korkeus\" (XYSIZE). "

#~ msgid "Map height in tiles"
#~ msgstr "Kartan korkeus ruutuina"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Määrittelee kartan korkeuden.\n"
#~ "Asetus otetaan käyttöön asettamalla \"Kartan koon määrittely"
#~ "\" ('mapsize') arvoon \"Leveys ja korkeus\" (XYSIZE). "

#~ msgid "Map topology index"
#~ msgstr "Kartan topologiaindeksi"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freecivin kartat ovat aina kaksiulotteisia. Ne voivat pyörähtää ympäri "
#~ "pohjois–etelä ja itä–länsi -suunnissa, jolloin tuloksena on litteä, "
#~ "sylinterimäinen tai donitsinmuotoinen (torus) maailma. Yksittäiset ruudut "
#~ "voivat olla suorakulmioita tai kuusikulmaisia ja ne voivat olla joko "
#~ "klassisesti tai isometrisesti aseteltyja – tämä tulisi asettaa käytetyn "
#~ "kuvituksen mukaan.\n"
#~ "Klassinen suorakulmio:     Isometrinen suorakulmio:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Kuusikulmio:               Isometrinen kuusikulmio:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"

#~ msgid "Method used to generate map"
#~ msgstr "Kartanluontitapa"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Määrittelee kartan generoimisessa käytetyn algoritmin. Valittu algoritmi "
#~ "valitsee myös pelaajien aloituspaikat jos asetuksen 'startpos' oletusarvo "
#~ "on käytössä, muutoin pyritään luomaan kartta, joka soveltuu valitulle "
#~ "asetuksen 'startpos' arvolle.\n"
#~ "- \"Skenaario\" (SCENARIO): valmis kartta. Jos skenaariokartalle ei ole "
#~ "merkitty aloitussijainteja, ne valitaan mantereiden koon perusteella.\n"
#~ "- \"Täysin satunnainen korkeus\" (RANDOM): luo kartan jossa on tasaisesti "
#~ "suhteellisen pieniä saaria. Aloitussijainnit valitaan mantereiden koon "
#~ "perusteella.\n"
#~ "- \"Pseudo-fraktaalinen korkeus\" (FRACTAL): luo maankaltaisen maailman, "
#~ "jossa on yksi tai useampi suuri manner ja pienempiä saaria ripoteltuna "
#~ "sinne tänne. Aloitussijainnit valitaan mantereiden koon perusteella.\n"
#~ "- \"Saariin perustuva\" (ISLAND): luo tasapuolisen kartan jossa on "
#~ "lukuisia samankokoisia ja -muotoisia saaria, joissa on suunnilleen sama "
#~ "osuus eri maastotyyppejä. Aloitussijainnit ovat kukin omalla saarellaan.\n"
#~ "Palvelin voi käyttää toista generaattoria jos valittu generaattori ei "
#~ "sovi yhteen muiden palvelimen asetusten kanssa."

#~ msgid "Method used to choose start positions"
#~ msgstr "Menetelmä aloitussijaintien valintaan"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "Asetus määrää tavan jolla pelaajien aloitusyksiköt sijoitetaan kartalle. "
#~ "Asetus jätetään huomiotta skenaarioissa, joissa mahdolliset aloituspaikat "
#~ "on valittu valmiiksi.\n"
#~ "- \"Generaattorin valitsema\" (DEFAULT): aloituspaikkojen sijainti "
#~ "riippuu valitusta karttageneraattorista.  Katso asetusta 'generator'.\n"
#~ "- \"Yksi pelaaja mannerta kohden\" (SINGLE): kukin pelaaja sijoitetaan "
#~ "omalle, suunnilleen samanarvoiselle manterelleen (jos mahdollista).\n"
#~ "- \"Pari-kolme pelaajaa mannerta kohden\" (2or3): samantapainen kuin "
#~ "edellä, mutta kullekin mantereelle sijoitetaan 2 pelaajaa ja jos pelaajia "
#~ "on pariton määrä, suotuisimmalle mantereelle sijoitetaan 3 pelaajaa.\n"
#~ "- \"Kaikki pelaajat samalla mantereella\" (ALL): kaikki pelaajat "
#~ "aloittavat suotuisimmalla mahdollisella mantereella.\n"
#~ "- \"Mantereen koosta riippuva\" (VARIABLE): pelaajat sijoitetaan "
#~ "suotuisimmille mahdollisille mantereille niin että pelaajien määrä "
#~ "kullakin mantereella on verrannollinen mantereen suotuisuuteen.\n"
#~ "Palvelin voi valita aloituspaikat toisin, jos pelaajia on liikaa "
#~ "asetuksessa valittua menetelmää varten. (Tämä on kuitenkin "
#~ "epätodennäköistä, koska kartalla olevien mantereiden määrä generoidaan "
#~ "ottaen huomioon tämän asetuksen arvo ja pelaajien määrä.)"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Sallitaanko 1×1-saaret"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "Jos asetus on käytössä, karttageneraattori voi luoda myös vain yhden "
#~ "ruudun kokoisia saaria."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Ovatko navat erillisiä mantereita"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Jos asetus on käytössä, mantereet voivat olla maayhteydessä napa-"
#~ "alueisiin."

#~ msgid "All the map is temperate"
#~ msgstr "Koko kartta-alue on lauhaa"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Jos asetus on käytössä, kartalla ei ole lämpötilaeroja. Kartalle ei "
#~ "generoida napa-alueita."

#~ msgid "Average temperature of the planet"
#~ msgstr "Planeetan keskilämpötila"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Pienillä arvoilla kartan maailma on kylmä, suuremmilla kuumempi.\n"
#~ "\n"
#~ "100 vastaa hyvin kuivaa ja kuumaa planeetta, jolla ei ole arktisia napa-"
#~ "alueita, vain trooppisia ja kuivia alueita.\n"
#~ "70 vastaa kuumaa planeettaa, jolla on vähän napajäätä.\n"
#~ "50 vastaa lauhaa planeettaa, jolla on tavalliset napajää-, viileät, "
#~ "lauhat ja trooppiset alueet; aavikkoalue on osin päällekkäin trooppisten "
#~ "ja lauhan ilmaston vyöhykkeiden kanssa\n"
#~ "30 vastaa kylmää planeettaa, jossa on pieniä trooppisia alueita.\n"
#~ "0 vastaa hyvin kylmää planeettaa, jossa on laajat napajääalueet eikä "
#~ "lainkaan trooppisia alueita"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Maa-alueiden osuus kartasta prosentteina"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Tämä arvo asettaa maa-alueiden likimääräisen prosenttiosuuden kartalla."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Kukkuloiden/vuorien määrä"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Pienet arvot luovat tasaisia karttoja, korkeat arvot jyrkempiä karttoja, "
#~ "joissa on enemmän kukkuloita ja vuoria."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Veden määrä maa-alueilla"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Pienet arvot vastaavat suurta määrää kuivaa, aavikkomaista maastoa; "
#~ "korkeammat arvot lisäävät karttaan enemmän soita, viidakkoa ja jokia."

#~ msgid "Global warming"
#~ msgstr "Ilmastonmuutos"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Jos asetus ei ole käytössä, saastumisesta ei voi seurata "
#~ "ilmastonmuutosta. Asetus ei vaikuta saastumiseen."

#~ msgid "Nuclear winter"
#~ msgstr "Ydintalvi"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr "Jos asetus ei ole käytössä, ydinsodasta ei voi seurata ydintalvea."

#~ msgid "Map generation random seed"
#~ msgstr "Kartanluonnin siemenluku ('seed')"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Sama siemenluku tuottaa aina saman kartan; valinnalla 0 (oletus) "
#~ "siemenluku valitaan kellonajan perusteella sattumanvaraisen kartan "
#~ "luomiseksi. Tätä asetusta käytetään yleensä vain pelin toimintaa "
#~ "testatessa."

#~ msgid "Game random seed"
#~ msgstr "Yleinen siemenluku ('seed')"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Asetuksen oletusarvolla 0 siemenluku valitaan kellonajan perusteella. "
#~ "Tätä asetusta käytetään yleensä vain pelin toimintaa testatessa."

# Not really specials, but resources, apparently.
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Erityisiä luonnonvaroja sisältävien ruutujen osuus"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Erityisluonnonvarat parantavat maa-aluetta jolla ne ovat. "
#~ "Palvelinmuuttujan yksikkö on promille (tuhannesosa)."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Majojen (pienten alkuasukaskylien) määrä"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Tällä asetuksella annetaan koko kartalle sijoitettavien majojen määrä. "
#~ "Majat ovat pieniä alkuasukaskyliä, joita yksiköt voivat tutkia."

#~ msgid "Minimum number of players"
#~ msgstr "Pienin sallittu pelaajamäärä"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Peli ei voi alkaa ennen kuin vähintään näin moni (yhteydessä oleva "
#~ "ihmis-) pelaaja on liittynyt."

#~ msgid "Maximum number of players"
#~ msgstr "Suurin sallittu pelaajamäärä"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Suurin määrä ihmis- ja AI-pelaajia jotka voivat ottaa osaa peliin. Kun "
#~ "tämä määrä pelaajia on liittynyt peliin sen valmisteluvaiheessa, useampia "
#~ "pelaajia ei enää oteta.\n"
#~ "Pelatessa skenaariota joka määrittelee pelaajien aloituspaikat, tätä "
#~ "asetusta ei voi asettaa aloituspaikkojen määrää suuremmaksi."

#~ msgid "Limited number of AI players"
#~ msgstr "Rajattu määrä AI-pelaajia"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Jos pelaajia on vähemmän kuin annettu positiivien arvo, peli luo AI-"
#~ "pelaajia kunnes pelaajien kokonaismäärä on arvon mukainen. Uusien "
#~ "pelaajien liittyessä AI-pelaajien määrää vähennetään. Jos arvo on 0, "
#~ "kaikki AI-pelaajat poistetaan."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Viestipuskuri näin moneksi vuoroksi"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Viestit talletetaan näin monelta kierrokselta. Arvo 0 poistaa puskurin "
#~ "käytöstä."

#~ msgid "Size of the event cache"
#~ msgstr "Viestipuskurin koko"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "Tallennettavien viestien enimmäismäärä."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Säilytä keskustelu viestipuskurissa"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Jos valinta on päällä, pelaajien välinen keskustelu tallennetaan "
#~ "viestipuskuriin."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Tulosta kunkin tallennetun viestin aika ja vuoronumero."

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Jos valinta on käytössä, tallennettujen viestien kanssa tulostetaan "
#~ "vuoron numero ja ajankohta, esimerkiksi '(T2 - 15:29:52)'"

#~ msgid "List of players' initial units"
#~ msgstr "Pelaajien aloitusyksiköiden luettelo"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Tämän asetuksen tulisi olla merkkijono, jossa kukin merkki määrittää\n"
#~ "yksikön roolin. Jokaisessa merkkijonossa on oltava vähintään yksi\n"
#~ "kaupungin perustaja. Merkit ja niiden merkitykset ovat:\n"
#~ "    c   = Kaupungin perustaja (esim. Uudisraivaajat)\n"
#~ "    w   = Maastonmuokkaaja (esim. Teknikot)\n"
#~ "    x   = Seikkailija (esim. Seikkailija)\n"
#~ "    k   = Pelihäviö (esim. Kuningas)\n"
#~ "    s   = Diplomaatti (esim. Diplomaatti)\n"
#~ "    d   = tyydyttävä puolustusyksikkö (esim. Soturijoukko)\n"
#~ "    D   = Hyvä puolustusyksikkö (esim. Falangi)\n"
#~ "    a   = Nopea hyökkäysyksikkö (esim. Hevospartio)\n"
#~ "    A   = Vahva hyökkäysyksikkö (esim. Katapultti)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Pidetäänkö pelaajatilastoista kirjaa"

#~ msgid "Area where initial units are located"
#~ msgstr "Aloitusyksiköiden hajonta-alue"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Aloitusyksiköt hajautetaan alueelle, jonka säde on tämän asetuksen "
#~ "mukainen."

#~ msgid "Starting gold per player"
#~ msgstr "Kullan määrä pelaajaa kohti pelin alussa"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Kullekin pelaajalle annetaan arvon mukainen määrä kultaa pelin alussa."

#~ msgid "Number of initial techs per player"
#~ msgstr "Pelaajien aloitusteknologioiden määrä"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Pelin alussa jokaiselle pelaajalle annetaan näin monta teknologiaa "
#~ "(edistysaskelta). Valitut teknologiat ovat satunnaisia kullekin "
#~ "pelaajalle. Sääntökokoelman tech_cost_style-arvosta riippuen korkea "
#~ "techlevel-arvo voi tehdä seuraavista teknologioista erittäin kalliita."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Teknologiahinnan kerrannaisprosentti"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Tämä vaikuttaa nopeuteen jolla pelaajat voivat kehittää uutta "
#~ "teknologiaa. Kaikkien edistysaskeleiden hinnat kerrotaan tällä arvolla "
#~ "(prosenttilukuna tulkittuna). Perusteknologiakustannukset määritetään "
#~ "sääntökokoelmassa tai muiden pelin asetusten kautta."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Prosentuaalinen menetys tutkimuskohdetta muutettaessa"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Jos vaihdat tämänhetkistä tutkimuskohdettasi ja tutkimuspisteesi ovat "
#~ "positiivisia, menetät näin monta prosenttia tutkimuspisteistäsi. "
#~ "Menetystä ei tapahdu jos olet juuri tehnyt uuden edistysaskeleen tällä "
#~ "vuorolla."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Mahdollisuus menettää sopimusteitse saatava edistysaskel."

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Asetus määrittelee todennäköisyyden, jolla voit menettää edistysaskeleen "
#~ "jonka saat valtiosopimuksen mukaan toiselta kansakunnalta."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Mahdollisuus menettää edistysaskel antaessasi sen"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Asetus määrittelee todennäköisyyden, jolla voit menettää edistysaskeleen, "
#~ "jonka annat valtiosopimuksen mukaan toiselle kansakunnalle."

#~ msgid "Team pooled research"
#~ msgstr "Joukkueen tutkimuksen yhdistäminen"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Jos asetus on käytössä, joukkueen jäsenet jakavat tutkimustulokset. "
#~ "Muutoin jokaisen jäsenen pitää erikseen saavuttaa edistyaskeleet."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Sopimusteitse saadun teknologian tai kullan menetys"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Jokaista valtiosopimuksen kautta saatua teknologista edistysaskelta "
#~ "kohden menetät näin monta prosenttia uuden edistysaskeleen vaatimista "
#~ "tutkimuspisteistä - voit siis päätyä pakkasen puolelle "
#~ "tutkimuspisteissäsi, jos asetus ei ole 0. Samaa asetusta käytetään "
#~ "saadessasi kultaa diplomaattisten sopimusten seurauksena."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr ""
#~ "Prosentuaalinen menetys valloituksen kautta saadun teknologian takia"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Jokaista valloittamalla saatua teknologista edistysaskelta kohden menetät "
#~ "näin monta prosenttia uuden edistysaskeleen vaatimista tutkimuspisteistä "
#~ "- voit siis päätyä pakkasen puolelle tutkimuspisteissäsi, jos arvo ei ole "
#~ "0."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Prosentuaalinen menetys ilmaisen teknologian saamisen takia"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Jokaista \"ilmaiseksi\" (ei siis asetusten 'diplcost' eikä 'conquercost' "
#~ "määrittelemiä teknologiasiirtoja, vaan majojen tai Aleksandrian kirjaston "
#~ "kautta) saamaasi teknologista edistysaskelta kohden menetät näin monta "
#~ "prosenttia uuden edistysaskeleen vaatimista tutkimuspisteistä – voit siis "
#~ "päätyä pakkasen puolelle tutkimuspisteissäsi."

#~ msgid "Food required for a city to grow"
#~ msgstr "Kaupungin kasvuun tarvittava ruokamäärä"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Tämä on kaupungin kasvuun tarvittava perusruokamäärä. Se kerrotaan "
#~ "sääntökokoelman määräämällä tekijällä, joka riippuu kaupungin koosta."

#~ msgid "Percentage food lost when building needed"
#~ msgstr ""
#~ "Prosentuaalinen ruokavarojen menetys kun tarvittava rakennus puuttuu"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Jos kaupunki kasvaisi muuten, mutta Vesijohdon (tai Viemäriverkoston) "
#~ "puutteen takia ei siinä onnistu, se menettää näin monta prosenttia "
#~ "ruokavaroistaan (tai puolet siitä jos kaupungissa on Viljasiilo)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Tuotantohinnan kerroin"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Tämä arvo vaikuttaa siihen, miten nopeasti yksiköitä ja rakennuksia "
#~ "voidaan tuottaa. Perushinnat kerrotaan tällä arvolla (tulkittuna "
#~ "prosenttiyksiköiksi)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Kaupungin minimikoko kaupan maksimoinniksi"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Tätä pienemmissä kaupungeissa on käytössä kaupan tuottoleikkuri. Leikkuri "
#~ "on 100 % (ei lainkaan kauppaa) kokoa 'notradesize' pienemmissä "
#~ "kaupungeissa ja lievenee asteettain 0 %:iin (ei lainkaan leikkuria "
#~ "tavanomaista korruptiota lukuunottamatta) kokoon 'fulltradesize' asti. "
#~ "Katso myös 'notradesize'."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Kaupattoman kaupungin maksimikoko"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Vain tätä kokoa suuremmat kaupungit tuottavat kauppaa. Tuotetun kaupan "
#~ "määrä lisääntyy vähitellen kunnes saavutetaan 'fulltradesize', täyden "
#~ "kaupan tuottava koko. Katso myös 'fulltradesize'."

#~ msgid "Minimum distance between cities"
#~ msgstr "Kaupunkien välinen minimietäisyys"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Uutta kaupunkia perustettaessa tätä lähempänä ei saa olla muita "
#~ "kaupunkeja. Jos asetuksen arvo on esimerkiksi 3, kaikkien kaupunkien "
#~ "välissä pitää olla vähintään 2 tyhjää ruutua joka suunnassa. Jos arvo on "
#~ "0 (oletus), asetus määräytyy pelin alkaessa senhetkisen sääntökokoelman "
#~ "mukaiseksi."

#~ msgid "Technology trading"
#~ msgstr "Teknologian vaihto"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Jos asetus ei ole käytössä, diplomatiadialogissa ei voi siirtää "
#~ "teknologioita kansakunnalta toiselle."

#~ msgid "Gold trading"
#~ msgstr "Kullan vaihto"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Jos asetus ei ole käytössä, diplomatiadialogissa ei voi siirtää kultaa "
#~ "kansakunnalta toiselle."

#~ msgid "City trading"
#~ msgstr "Kaupunkien vaihto"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Jos asetus ei ole käytössä, diplomatiadialogissa ei voi siirtää "
#~ "kaupunkeja kansakunnalta toiselle."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Kauppareittien perustamiseksi tarvittava minimietäisyys"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Kahden samalle kansalle kuuluvan kaupungin välisen kauppareitin "
#~ "avaamiseksi niiden pitää olla vähintään näin monen ruudun päässä "
#~ "toisistaan. Neliöruuduilla välimatka lasketaan \"taksimiehen geometrialla"
#~ "\", toisin sanoen, laskemalla yhteen kaupunkien välimatka x- ja y- "
#~ "akselien suunnassa."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Vuorojen määrä hurmion vaikutusten välillä"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Asettaa vuorojen määrän, joiden välein hurmiossa oleva kaupunki kasvaa. "
#~ "Jos arvo on n, kaupunki kasvaa juhlittuaan n+1 vuoroa."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Valloitetun rakennuksen tuhoutumisriski"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Kun pelaaja valloittaa kaupunkin, kullakin kaupungin rakennuksista on "
#~ "näin monen prosentin todennäköisyys tuhoutua."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Todennäköisyys ruutuun liikkumiselle hyökkäyksen jälkeen"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Jos asetuksen arvo on 0, taistelut ovat Civ1/Civ2-tyylisiä (kun hyökkäät, "
#~ "jäät paikallesi). Jos arvo on 100, hyökkäävät yksiköt liikkuvat aina "
#~ "ruutuun johon hyökkäsivät jos ne voittavat taistelun (eikä vastustajalla "
#~ "ole muita yksiköitä jäljellä ruudussa). Jos arvo on 0:n ja 100:n välillä, "
#~ "se tulkitaan maa-alueen \"valtaamisen\" prosentuaaliseksi "
#~ "todennäköisyydeksi."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Aseta palvelinpään automaattihyökkäys päälle/pois päältä"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Jos tämä arvo on valittu, yksiköt joilla on liikepisteitä jäljellä "
#~ "harkitsevat automaattisesti niiden viereen liikkuvien vihollisyksiköiden "
#~ "kimppuun hyökkäämistä."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Jos puolustaja häviää eikä se ole kaupungissa, linnakkeessa tai "
#~ "lentotukikohdassa, kaikki muut yksiköt samassa ruudussa tuhoutuvat "
#~ "kerralla."

#~ msgid "Reduce city population after attack"
#~ msgstr "Vähennä kaupungin väestöä hyökkäyksen jälkeen"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Asetus määrittelee väheneekö kaupungin väestö vihollisen onnistuneen "
#~ "hyökkäyksen jälkeen hyökkäävän yksikön tyypistä riippuen."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr "Tapa hitaasti yksiköt joilla ei ole kotikaupunkia."

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Jos asetuksen arvo on suurempi kuin 0, jokainen yksikkö jolla ei ole "
#~ "kotikaupunkia menettää voimapisteitä joka vuoro. Menetettyjen pisteiden "
#~ "määrä on asetuksen 'killunhomed' arvo prosentteina kunkin yksikön "
#~ "maksimivoimapisteistä. Joka vuorolla menetetään ainakin yksi voimapiste "
#~ "kunnes yksikkö tuhoutuu."

#~ msgid "National borders"
#~ msgstr "Valtioiden rajat"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Jos asetus on käytössä, kaikki maaruudut linnoituksen tai kaupungin "
#~ "ympärillä kuuluvat kansakunnalle."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Sotilasyksiköt rajojen sisäpuolella eivät aiheuta tyytymättömyyttä"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Jos tämä arvo on asetettu, sotilasyksiköt eivät aiheuta tyytymättömyyttä "
#~ "ollessaan rajojesi sisäpuolella."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Diplomatia muiden pelaajien kanssa"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "Asetus säätelee mahdollisuutta käydä diplomaattisia keskusteluja muiden "
#~ "pelaajien kanssa."

#~ msgid "Allowed city names"
#~ msgstr "Sallitut kaupunkien nimet"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "Asetus määrittelee millaisia nimiä voit valita kaupungeillesi:\n"
#~ "- \"Ei rajoituksia\" (NO_RESTRICTIONS): pelaajalla voi olla useita "
#~ "samannimisiä kaupunkeja.\n"
#~ "- \"Pelaajalla ei samannimisiä\" (PLAYER_UNIQUE): pelaajalla ei voi olla "
#~ "samannimisiä kaupunkeja.\n"
#~ "- \"Maailmassa ei samannimisiä\" (GLOBAL_UNIQUE): kaikilla kaupungeilla "
#~ "maailmassa pitää olla eri nimet.\n"
#~ "- \"Ei toisen kansakunnan nimiä\" (NO_STEALING): kuten edellä, mutta "
#~ "nimet eivät voi myöskään kuulua muiden kansakuntien oletusnimistöön ellei "
#~ "nimi kuulu myös pelaajan omaan oletusnimistöön."

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Barbaarien aktiivisuustaso"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "Asetus ohjaa barbaarien esiintymistodennäköisyyttä. Katso myös asetusta "
#~ "'onsetbarbs'."

#~ msgid "Barbarian onset turn"
#~ msgstr "Barbaarien ilmaantumisvuoro"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbaareja ei ilmaannu ennen tätä vuoroa."

#~ msgid "Length in turns of revolution"
#~ msgstr "Vallankumouksen kesto vuoroina"

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Hallintomuotoa vaihdettaessa kansakunta vajoaa anarkiaan, joka kestää "
#~ "asetuksen mukaisen määrän vuoroja. Mikäli asetuksen arvo on 0, anarkia "
#~ "kestää satunnaisesti 1–5 vuoroa."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Rajoita näkyvyyttä (\"fog of war\")"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Jos arvo on 1, sinulle näytetään vain omien yksikköjesi ja kaupunkiesi "
#~ "näkökentässä olevat yksiköt ja kaupungit. Et näe uusia kaupunkeja tai "
#~ "maaston muutoksia ruuduissa joita et tarkkaile."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Rajoita rajojen näkyvyyttä (\"fog of war\")"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Asetus määrittää, näkevätkö pelaajat muutokset ruutujen omistussuhteissa "
#~ "vaikka heillä ei ole enää suoraa näköyhteyttä kyseisiin ruutuihin. Jos "
#~ "asetus on valittu, näkyvyyttä rajoitetaan, muussa tapauksessa pelaajat "
#~ "näkevät kaikki valtiorajojen muutokset, jos ovat joskus nähneet kyseiset "
#~ "ruudut."

#~ msgid "Airlifting style"
#~ msgstr "Ilmasillan käyttö"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "Asetus vaikuttaa siihen miten yksiköitä voi liikutella ilmasiltaa myöden. "
#~ "Se voi saada yhden tai useamman seuravista arvoista:\n"
#~ "- \"Ilmasilta liittolaisten kaupungeista\" (FROM_ALLIES).\n"
#~ "- \"Ilmasilta liittolaisten kaupunkeihin\" (TO_ALLIES).\n"
#~ "- \"Rajaton lähtevien yksiköiden määrä\" (SRC_UNLIMITED)\n"
#~ "   Lähtökaupungissa tulee olla lentokenttä tai muu soveltuva parannus.\n"
#~ "- \"Rajaton saapuvien yksiköiden määrä\" (DEST_UNLIMITED).\n"
#~ "   Kohdekaupungissa ei tarvita lentokenttää."

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Perustodennäköisyys sille, että diplomaatit ja vakoojat onnistuvat."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Todennäköisyys sille, että vakooja palaa onnistuneen tehtävän jälkeen, ja "
#~ "perustodennäköisyys diplomaattien ja vakoojien tehtävien onnistumiselle."

#~ msgid "Whether to allow space race"
#~ msgstr "Sallitaanko avaruuden kilpajuoksu"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Jos asetus on käytössä, pelaajat voivat rakentaa avaruusaluksia."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Loppuuko peli avaruusaluksen päästessä perille?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Jos asetus on käytössä, peli päättyy kun avaruusalus pääsee perille Alfa "
#~ "Centauriin."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Pienin määrä kaupunkeja sisällissodan syttymiseen"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Sisällissota syttyy kun pääkaupunki valloitetaan jos pelaajalla on "
#~ "ainakin tämä määrä kaupunkeja. Jos arvo on suurin mahdollinen, "
#~ "sisällissotia ei syty lainkaan."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Estä vihollisyksiköiden infrastruktuurin käyttö"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Jos asetus on käytössä, vihollisyksiköt eivät voi käyttää teitä ja "
#~ "rautateitä."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Suojeleeko tavoittamattomissa oleva yksikkö muita"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Asetus määrittelee, onko hyökkäys mahdollinen ruutuihin, joissa on sekä "
#~ "tavoitettavissa että tavoittamattomissa olevia yksiköitä. Jos asetus on "
#~ "pois käytöstä, ruutuun voi hyökätä, vaikka siinä olisi tavoittamattomissa "
#~ "oleva yksikkö. Jos asetus on käytössä, ruutuihin ei voi hyökätä, jos "
#~ "niissä on tavoittamattomissa oleva yksikkö."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Vuorojen määrä ennen kuin pelaajayhteys menetetään"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Pelaajat pysyvät yhteydessä näin monta vuoroa sen jälkeen kun heidän "
#~ "yksikkönsä ovat viimeksi tavanneet, vaikkei heillä olisi lähetystöä. "
#~ "Yhteyden aikana he voivat tehdä diplomaattisen sopimuksen. Jos arvo on 0, "
#~ "pelaajat eivät voi tavata ilman lähetystöä."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Rakenna palatsi uudelleen jos pääkaupunki vallataan"

#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Jos asetus on käytössä ja pääkaupunki vallataan, satunnaisesti valittuun "
#~ "kaupunkiin rakennetaan automaattisesti uusi palatsi ilman kustannuksia. "
#~ "Asetukselle antaa lisäpainoa se, että palatsin rakentamisen "
#~ "teknologiavaatimukset jätetään huomiotta."

#~ msgid "Give caught units a homecity"
#~ msgstr "Anna kotikaupunki valloitetun kaupungin yksiköille."

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Jos asetus ei ole päällä, valloitetun kaupungin mukana tulleilla "
#~ "yksiköillä ei ole kotikaupunkia ja ne ovat asetuksen 'killunhomed' "
#~ "kohteena."

#~ msgid "Whether allied players can win together"
#~ msgstr "Voivatko liittoutuneet pelaajat voittaa yhdessä"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Jos asetus on päällä ja peli saavuttaa kohdan, jossa kaikki pelaajat, "
#~ "jotka vielä voivat voittaa pelin, ovat liittolaisia keskenään ja ainakin "
#~ "yksi hävinneistä pelaajista ei kuulunut liittoumaan, peli päättyy "
#~ "välittömästi liittoutuneiden pelaajien yhteisvoittoon."

#~ msgid "Whether to use natural city names"
#~ msgstr "Käytetäänkö luonnollisia kaupunkien nimiä"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Jos tämä on valittu, kaupunkien oletusnimet valitaan niiden ympäristön "
#~ "perusteella."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Mahdollistetaanko asukkaiden muuttoliikkeet"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Tämä on pääasetus, joka määrittää, ovatko asukkaiden muuttoliikkeet "
#~ "käytössä pelissä. Jos asetus on valittu, asukkaat voivat muuttaa "
#~ "itsekseen nihkeistä kaupungeista lupaavampiin. Kaupungin \"lupaavuus\" "
#~ "lasketaan käyttäen useita muuttujia. Yleisesti suuret kaupungit, joilla "
#~ "on pieniä korkeammat tulot ja enemmän parannuksia, houkuttavat eniten. "
#~ "Asukkaat eivät koskaan muuta pois pääkaupungista, eivätkä aiheuta ihmeen "
#~ "menetystä tyhjentämällä sen kotikaupunkia. Joukko muita asetuksia "
#~ "määrittävät muuttoliikkeen toimintaa:\n"
#~ "  mgr_turninterval – Kuinka usein siirtolaiset yrittävät muuttaa.\n"
#~ "  mgr_foodneeded   – Tarkistetaanko kohteen ruokavarannot.\n"
#~ "  mgr_distance     – Kuinka kauas siirtolaiset voivat muuttaa.\n"
#~ "  mgr_worldchance  – Todennäköisyys maansisäiselle muutolle.\n"
#~ "  mgr_nationchance – Todennäköisyys muuttoon ulkomaille."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Vuorojen määrä kaupungista muuttojen välillä"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Asetuksella määritellään monenko vuoron välein kustakin kaupungista voi "
#~ "lähteä siirtolaisia. Väli lasketaan kaupungin perustamisvuorosta lähtien. "
#~ "Jos arvo on vaikkapa 5, asukkaat etsivät sopivaa muuttokohdetta viiden "
#~ "vuoron välein kotikaupunkinsa perustamisesta lähtien. Siirtolaisia ei "
#~ "kuitenkaan lähde heti kaupungin perustamisvuorolla. Asetuksella ei ole "
#~ "vaikutusta, ellei muuttoliikkeitä ole mahdollistettu 'migration'-"
#~ "asetuksella."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Rajoittaako ruoka muuttoja"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Jos asetus on käytössä siirtolaiset eivät muuta kaupunkeihin, joissa ei "
#~ "ole riittävästi ruokaa uusien asukkaiden ruokkimiseen. Asetuksella ei ole "
#~ "vaikutusta, ellei muuttoliikkeitä ole mahdollistettu 'migration'-"
#~ "asetuksella."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Maksimietäisyys, jonka siirtolaiset voivat muuttaa"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Asetuksella määritellään kuinka kaukaa siirtolaiset voivat etsiä sopivaa "
#~ "kohdekaupunkia muutolleen. Asetuksen arvoon lisätään kaupungin alueen "
#~ "säde ja sitä verrataan kaupunkien väliseen etäisyyteen. Jos etäisyys on "
#~ "pienempi tai yhtäsuuri, muuttoliike on mahdollinen. Asetuksella ei ole "
#~ "vaikutusta, ellei muuttoliikkeitä ole mahdollistettu 'migration'-"
#~ "asetuksella."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Todennäköisyys (%) maassamuuttoon"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Asetuksella määritellään kuinka todennäköisesti siirtolaiset muuttavat "
#~ "saman pelaajan kaupunkien välillä. Tällaisia muuttoja ei tapahdu koskaan "
#~ "arvolla 0, kun taas arvolla 100 muutto tapahtuu aina kunhan asukkaat "
#~ "löytävät sopivan kohdekaupungin muuttovuorollaan. Asetuksella ei ole "
#~ "vaikutusta, ellei muuttoliikkeitä ole mahdollistettu 'migration'-"
#~ "asetuksella."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Todennäköisyys (%) maastamuuttoon"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Asetuksella määritellään kuinka todennäköisesti siirtolaiset muuttavat "
#~ "eri pelaajien kaupunkien välillä. Tällaisia muuttoja ei tapahdu koskaan "
#~ "arvolla 0, kun taas arvolla 100 muutto tapahtuu aina kunhan asukkaat "
#~ "löytävät sopivan kohdekaupungin muuttovuorollaan. Asetuksella ei ole "
#~ "vaikutusta, ellei muuttoliikkeitä ole mahdollistettu 'migration'-"
#~ "asetuksella."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Pelaajat, joihin käyttäjät voivat kytkeytyä"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Asetuksen pitäisi olla merkkijono, jossa eri merkit viittaavat "
#~ "kansakunnan (pelaajan) tyyppiin tai tilaan.\n"
#~ "Vain kuvaukseen sopivien pelaajien hallinta tai tarkkailu on sallittu. "
#~ "Asetus ei vaikuta takautuvasti, se pätee vain sen muuttamisen jälkeen "
#~ "annettuihin 'take'- ja 'observe'-komentoihin. Merkit ja niiden "
#~ "merkitykset ovat:\n"
#~ "    o,O = yleinen tarkkailija\n"
#~ "    b   = barbaaripelaajat\n"
#~ "    d   = kuolleet pelaajat\n"
#~ "    a,A = tekoälypelaajat\n"
#~ "    h,H = ihmispelaajat\n"
#~ "Edellä olevan listan ensimmäinen pelaajaan sopiva arvo tulkitaan pelaajan "
#~ "tyypiksi, eli esimerkiksi 'd' ei kata kuolleita barbaaripelaajia ja 'a' "
#~ "ei kata kuolleita tekoälypelaajia. Isot kirjaimet vaikuttavat ennen pelin "
#~ "alkua, pienet kirjaimet pelin jo alettua.\n"
#~ "Jokaisen yllämainitun merkin jälkeen voidaan lisätä yksi seuraavista "
#~ "numeroista, mikäli halutaan sallia tai rajoittaa yhteyden muotoa:\n"
#~ "(ei mitään) = hallinta sallitaan, tarkkailijat sallitaan, yhteyksiä voi "
#~ "syrjäyttää (mikä tarkoittaa sitä, että voit ottaa pelaajan hallintaan "
#~ "vaikka joku toinen jo hallitsisi sitä);\n"
#~ "          1 = hallinta sallitaan, tarkkailijat sallitaan, yhteyksiä ei "
#~ "voi syrjäyttää;\n"
#~ "          2 = hallinta sallitaan, tarkkailijoita ei, yhteyksiä voi "
#~ "syrjäyttää;\n"
#~ "          3 = hallinta sallitaan, tarkkailijoita ei, yhteyksiä ei voi "
#~ "syrjäyttää;\n"
#~ "          4 = hallintaa ei sallita, tarkkailijat sallitaan"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Muuttuuko AI-tila yhteyden mukaan"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Jos asetus on käytössä, AI-tilasta poistutaan kun pelaaja on yhteydessä "
#~ "ja siihen palataan kun pelaaja katkaisee yhteyden."

#~ msgid "Turn the game ends"
#~ msgstr "Pelin päättymisvuoro"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Peli päättyy annetun vuoron lopussa."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Suurin sallittu aika kierrosta kohti (sekunteina)"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Jos kaikki pelaajat eivät ole valinneet \"Vuoro valmis\" ennen kuin tämä "
#~ "aika on kulunut, vuoro päättyy automaattisesti. Arvolla 0 aikarajoitusta "
#~ "ei ole. Debug-asetuksin käännetyissä palvelimissa aikarajoituksen arvo -1 "
#~ "asettaa automaattipelin testitilaan. Vain yhteydet joilla on 'hack'-"
#~ "komentotason pääsy voivat asettaa tämän arvon alle 30 sekuntiin. Käytä "
#~ "tätä asetusta komennon \"timeoutincrease\" kanssa luodaksesi dynaamisen "
#~ "ajastimen."

#, fuzzy
#~ msgid "First turn timeout"
#~ msgstr "asiakasohjelma ei vastaa pingiin"

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Aikakatkaisu vähintään n sekuntia, kun vihollinen on liikkunut"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Aina kun yksikkö liikkuu vihollispelaajan näköpiirissä, jäljellä olevaa "
#~ "siirtoaikaa korotetaan tähän arvoon."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "Aika yksikön siirtojen välillä vuoronvaihdon yli"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "Asetus määrää vähimmäisajan sekunteina yksikön liikkeiden välillä vuoron "
#~ "vaihtuessa. Jos esimerkiksi tämän asetuksen arvo on 20 ja yksikkö on "
#~ "liikkunut 5 sekuntia ennen vuoron vaihtumista, sitä ei voi liikuttaa "
#~ "ainakaan 15 sekuntiin seuraavan vuoron aikana. Asetus vaikuttaa myös "
#~ "kaupunkien rakentamiseen ja yksiköihin kuljetusyksikön sisällä. Asetuksen "
#~ "arvo on korkeintaan 2/3 asetuksen 'timeout' arvosta."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Pelaajien/joukkueiden vuorottainen liikkuminen."

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "Tällä asetuksella määrätään, tekevätkö pelaajat siirtonsa samaan aikaan "
#~ "vuoron sisällä."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Kuinka kauan asiakkaan verkkoyhteyttä odotetaan (s)."

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Jos TCP-yhteys ei reagoi pidempään aikaan kuin tänä sekuntimääränä, "
#~ "yhteys suljetaan. Jos arvo on nolla, yhteyttä ei suljeta tällä "
#~ "perusteella (tosin yhteydet sulkeutuvat automaattisesti lopulta joka "
#~ "tapauksessa)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Verkkopuskureiden tyhjenemisen maksimiodotusaika sekunteina"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Palvelin odottaa korkeintaan näin monta sekuntia kaikkien "
#~ "pelaajayhteyksien verkkopuskureiden vapautumista (unblock). Jos arvo on "
#~ "nolla, palvelin ei odota lainkaan."

#~ msgid "Seconds between PINGs"
#~ msgstr "Tauko PINGausten välillä (s)"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Aika palvelimen asiakasohjelmille lähettämien PING-viestien välillä."

#~ msgid "Time to cut a client"
#~ msgstr "Aika yhteyden katkaisuun."

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Jos asiakasohjelma ei vastaa PINGiin tässä ajassa, yhteys katkaistaan."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Kierroksen vaihtumisen esto"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Jos asetus on käytössä, pelin vuoro ei vaihdu ennen kuin kaikki pelaajat "
#~ "ovat päättäneet omat vuoronsa, mukaanlukien pelaajat joiden yhteys on "
#~ "poikki."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Tasapitkät kierrokset"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Jos asetus on käytössä, uusi kierros ei ala ennen kuin asetettu "
#~ "kierrosaika on kulunut, vaikka kaikki olisivat painaneet \"Vuoro valmis\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Mitä väestökatsaus sisältää"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Tämän tulisi olla kirjainjono. Kirjaimet määrittävät, mitkä tiedot "
#~ "väestökatsaukseen sisällytetään.\n"
#~ "Kirjaimet merkityksineen:\n"
#~ "    N = väkiluku mukaan   \n"
#~ "    P = tuotanto mukaan\n"
#~ "    A = pinta-ala mukaan    \n"
#~ "    L = lukutaitoisuus mukaan\n"
#~ "    R = tutkimuksen nopeus mukaan \n"
#~ "    S = asutettu ala mukaan       \n"
#~ "    E = talous mukaan\n"
#~ "    M = asepalvelus mukaan\n"
#~ "    O = saasteet mukaan\n"
#~ "Lisäksi seuraavat kirjaimet määrittävät, mitkä vertailuarvot kullekin "
#~ "tiedolle näytetään:\n"
#~ "    q = näytä määrä ('quantity')  \n"
#~ "    r = näytä sijoitus\n"
#~ "    b = näytä paras valtio\n"
#~ "(Kirjainten järjestyksellä ei ole merkitystä, mutta niiden koolla (P/p) "
#~ "on.)"

#~ msgid "Turns per auto-save"
#~ msgstr "Vuoroja automaattista tallennusta kohden"

#~ msgid "Savegame compression level"
#~ msgstr "Tallennetun pelin pakkaustaso"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Jos asetuksen arvo on suurempi kuin 0, tallennetut pelit pakataan "
#~ "asetuksen 'compresstype' määrittämällä tavalla. Suuremmilla arvoilla "
#~ "pakkaus tehostuu mutta vie enemmän aikaa."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Tallennetun pelin pakkausalgoritmi"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Pakkauskirjasto jota käytetään pelien tallentamiseen"

#~ msgid "Definition of the save file name"
#~ msgstr "Tallennustiedoston nimen määritys"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "Asetuksessa voi käyttää seuraavia erikoismerkintöjä:\n"
#~ "  %R = <syy>\n"
#~ "  %S = <loppu>\n"
#~ "  %T = <vuoronumero>\n"
#~ "  %Y = <pelivuosi>\n"
#~ "\n"
#~ "Esimerkiksi: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Muista käyttää ainakin jompaa kumpaa %T tai %Y tai muutoin uudemmat "
#~ "pelitallennukset kirjoitetaan vanhojen päälle. Jos asetuksessa ei ole "
#~ "mitään edelläolevista erikoismerkinnöistä, '-T%04T-Y%05Y-%R' liitetään "
#~ "sen perään."

#~ msgid "Whether to log player statistics"
#~ msgstr "Pidetäänkö pelaajatilastoista kirjaa"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Jos asetus on käytössä, pelaajatilastot liitetään asetuksessa 'scorefile' "
#~ "määriteltyy tiedostoon joka vuoro. Tilastoja voidaan käyttää valta/voima-"
#~ "kuvaajien luomiseen pelin päätyttyä."

#~ msgid "Name for the score log file"
#~ msgstr "Tulostiedoston nimi"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr "Oletusarvo tulostiedoston nimeelle on 'freeciv-score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Yhdeltä koneelta tulevien yhteyksien maksimimäärä"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Uudet yhteydenotot yksittäiseltä koneelta evätään, jos samalta koneelta "
#~ "tulevien yhteyksien määrä ylittäisi tämän arvon. Asetuksen arvo 0 "
#~ "tarkoittaa, ettei rajoituksia ole, kunhan palvelimen kokonaisuudessaan "
#~ "sallimien yhteyksien määrän raja ei tule vastaan."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Jäähyaika"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Asetus määrittelee sekunteina jäähyajan, jonka komennolla 'kick' jäähylle "
#~ "laitettu käyttäjä joutuu odottamaan ennen uutta yhteydenottoa "
#~ "palvelimeen. Asetuksen muuttaminen vaikuttaa myös nykyisten jäähyllä "
#~ "olevien jäähyaikaan."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Sinulla ei ole tarvittavia oikeuksia asetuksen '%s' muuttamiseen."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "Asetus '%s' on lukittu sääntökokoelmassa."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Asetusta '%s' ei voida muuttaa kartan generoinnin jälkeen."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Asetusta '%s' ei voida muuttaa pelin alettua."

#~ msgid "Internal error."
#~ msgstr "Sisäinen virhe"

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Alku \"%s\" vastaa useampaa kandidaattia: %s."

#~ msgid "Missing value."
#~ msgstr "Puuttuva arvo."

#~ msgid "No match for \"%s\"."
#~ msgstr "Alulla \"%s\" ei löydy osumia."

#~ msgid "This setting is not a boolean."
#~ msgstr "Asetus ei ole kaksiarvoinen."

#~ msgid "This setting is not an integer."
#~ msgstr "Asetus ei ole kokonaisluku."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Arvo %d ei ole välillä %d–%d."

#~ msgid "This setting is not a string."
#~ msgstr "Asetus ei ole merkkijono."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Merkkijonoarvo saa olla korkeintaa %lu merkkiä pitkä"

#~ msgid "This setting is not an enumerator."
#~ msgstr "Asetus ei ole enumeraatio."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#~ msgid "empty value"
#~ msgstr "tyhjä arvo"

#~ msgid "This setting is not a bitwise."
#~ msgstr "Asetus ei ole arvojoukko."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Sääntökokoelma: '%s' on asetettu arvoon %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Sääntökokoelma: '%s' on lukittu."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Ladattu peli: '%s' on asetettu arvoon %s."

#~ msgid "Geological"
#~ msgstr "Geologia"

#~ msgid "Sociological"
#~ msgstr "Sosiologia"

#~ msgid "Economic"
#~ msgstr "Talous"

#~ msgid "Military"
#~ msgstr "Sodankäynti"

#~ msgid "Scientific"
#~ msgstr "Tutkimus"

#~ msgid "Internal"
#~ msgstr "Palvelin"

#~ msgid "Networking"
#~ msgstr "Verkko"

#~ msgid "Vital"
#~ msgstr "Elintärkeät"

#~ msgid "Situational"
#~ msgstr "Tilanneriippuvaiset"

#~ msgid "Rare"
#~ msgstr "Harvinaiset"

#~ msgid "Changed"
#~ msgstr "Muuttuneet"

#~ msgid "Locked"
#~ msgstr "Lukitut"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr ""
#~ "Sinulla täytyy olla pääkaupunki jotta voisit laukaista avaruusaluksesi."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Avaruusaluksesi on jo matkalla!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Avaruusaluksesi ei ole vielä laukaisuvalmis!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s ovat laukaisseet avaruusaluksen! Sen arvioidaan saapuvan Alfa "
#~ "Centauriin vuonna %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "Avaruusaluskomento vastaanotettu – mutta sinulla ei ole avaruusalusta, "
#~ "jota komentaa!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Et voi muunnella avaruusalusta kun se on jo matkalla!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Sinulla ei ole yhtään vapaita runko-osia!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Runko-osa ei olisi kiinni missään!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Sinulla ei ole yhtään vapaita komponentteja!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Avaruusaluksessasi on jo maksimimäärä polttoainesäiliöitä!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Avaruusaluksessasi on jo maksimimäärä moottoreita!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Sinulla ei ole yhtään vapaita moduuleja!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Avaruusaluksessasi on jo maksimimäärä miehistötiloja!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "Avaruusaluksessasi on jo maksimimäärä ylläpitojärjestelmiä!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Avaruusaluksessasi on jo maksimimäärä aurinkopaneeleita!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "%s pääkaupungin myötä menetettiin avaruusaluskin!"

#~ msgid "?winners:, the %s"
#~ msgstr ", %s"

#~ msgid "?winners:the %s"
#~ msgstr "%s"

#~ msgid "Scenario victory to %s."
#~ msgstr "%s on voittanut skenaarion."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Peli päättynyt"

#~ msgid "Team victory to %s."
#~ msgstr "Joukkue %s voitti."

#~ msgid "Allied victory to %s."
#~ msgstr "Liittoutuneet pelaajat voittivat: %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Peli päättyi, %s voitti"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Peli päättyi tasapeliin vuororajan tultua vastaan"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s avaruusalus on laskeutunut Alpha Centauriin."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "%s lakkautettu rauhansopimuksen perusteella – %s arvostavat."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "%s aiheuttaa huolta: kansalaiset muistuttavat tulitauon päättyvän pian."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "%s ilmoittaa, että tulitauko on päättynyt. Sinä ja %s olette nyt sodassa."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "%s ja %s ovat nyt sodassa tulitauon päätyttyä. Purat liittosi molempien "
#~ "kanssa."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Pakkaustyyppiä %d ei tueta"

#~ msgid "Failed saving game as %s"
#~ msgstr "Pelin tallennus tiedostoon %s epäonnistui"

#~ msgid "Game saved as %s"
#~ msgstr "Peli tallennettu tiedostoon %s"

#~ msgid "The game is already running."
#~ msgstr "Peli on jo käynnissä."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s menetti control-komentotason pelin alkaessa. Käytä äänestystä tästä "
#~ "eteenpäin."

#~ msgid "Starting game."
#~ msgstr "Aloitan pelin."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "tuntemattoman raporttityypin pyyntö (tyyppi %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Varoitus: hylättiin vanha asiakasohjelma %s\""

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Asiakasohjelmasi on liian vanha. Ole hyvä ja päivitä ohjelmasi vähintään "
#~ "Freeciv-versioon 2.2."

#~ msgid "You are not allowed to edit."
#~ msgstr "Sinulla ei ole tarvittavia oikeuksia muokkaamiseen."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Kansakunta (%s) ei ole saatavilla tässä skenaariossa."

#~ msgid "%s nation is already in use."
#~ msgstr "Kansakunta (%s) on jo käytössä."

# Johndoe on suomalaisten hallitsija Tarja Halonen.
#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s on %s hallitsija %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Odotetaan pelin alkamista: %d / %d pelaajaa valmiina aloittamaan."

#~ msgid "%s rules the %s."
#~ msgstr "%s sai johtaakseen %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Tämä civ-palvelinohjelma tukee käyttäjien kirjautumista "
#~ "(autentikaatiota), mutta se ei ole tällä hetkellä käytössä."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Lähetän tietoa metapalvelimelle <%s>"

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr "En käynnisty ilman erikseen pyydettyä metapalvelinyhteyttä."

#~ msgid "The game is over..."
#~ msgstr "Peli päättyy..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Yksikön luonti ruudulle %s epäonnistui - %d ei ole kelvollinen "
#~ "yksikkötyypin tunniste."

#~ msgid "Now accepting new client connections."
#~ msgstr "Vastaanotan nyt uusia asiakasohjelmien yhteydenottoja."

#~ msgid "Can't use an empty name."
#~ msgstr "En voi käyttää tyhjää nimeä."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Nimi on liian pitkä, yläraja on %d merkkiä."

#~ msgid "That name is not allowed."
#~ msgstr "Antamasi nimi ei ole sallittu."

#~ msgid "(ambiguous)"
#~ msgstr "(epäselvä)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Nimi on tyhjä, joten tämä ei voi olla pelaaja."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Nimi on liian pitkä, joten tämä ei voi olla pelaaja."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Pelaajanimen etuliite '%s' ei ole yksiselitteinen."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Pelaajaa nimellä '%s' ei ole."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Odottamaton match_result (osumatulos) %d (%s) haulle '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Nimi on tyhjä, joten tämä ei voi olla pelaajayhteys."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Nimi on liian pitkä, joten tämä ei voi olla pelaajayhteys."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Pelaajayhteyden nimen etuliite '%s' on moniselitteinen."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Ei pelaajayhteyttä nimellä '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Avaa yhteys metapalvelimeen [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Yhteys metapalvelimeen [%s] katkaistu."

#~ msgid "Metaserver connection is open."
#~ msgstr "Yhteys metapalvelimeen on muodostettu."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Yhteys metapalvelimeen on katkaistu."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Yhteys metapalvelimeen on jo muodostettu."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Yhteys metapalvelimeen on jo katkaistu."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumentin tulee olla 'u', 'up', 'd', 'down' tai '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metapalvelimella näkyvä paikkaustietorivi on nyt '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metapalvelimelle ilmoitettava paikkaustietorivi (patches) asetettu "
#~ "arvoksi '%s', ei yhteyttä metapalvelimelle."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Metapalvelimelle näkyvä viesti on nyt '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metapalvelimelle ilmoitettava viesti on nyt '%s', ei yhteyttä "
#~ "metapalvelimelle."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metapalvelin on nyt [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Palvelimen tunniste: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Et voi tallentaa pelejä käsin tällä palvelimella."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Barbaaripelaajaa ei voi muuttaa."

#~ msgid "%s is now under AI control."
#~ msgstr "%s on nyt AI:n ohjaama."

#~ msgid "%s is now under human control."
#~ msgstr "%s on nyt ihmisen ohjaama."

#~ msgid "A living user already exists by that name."
#~ msgstr "Käyttäjänimellä on jo toinen pelaaja."

#~ msgid "A living player already exists by that name."
#~ msgstr "Nimi on jo toisen pelaajan käytössä."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "En voi luoda pelaajia, %s ja %s eivät sovi yhteen."

#~ msgid "Can't create players, no nations available."
#~ msgstr "Kansakunnat ovat kaikki käytössä, en voi lisätä enempää pelaajia."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s korvaa AI-pelaajana ihmispelaajan %s."

#~ msgid "Failed to create new player %s."
#~ msgstr "Virhe luotaessa uutta pelaajaa %s."

#~ msgid "New player %s created."
#~ msgstr "Uusi pelaaja %s luotu"

#~ msgid " Nation of the new player: %s."
#~ msgstr "Uuden pelaajan kansakunta: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Nimi on jo toisen pelaajan käytössä."

#~ msgid "A user already exists by that name."
#~ msgstr "Nimi on jo toisen pelaajan käytössä."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Palvelin on täynnä, en voi lisätä enempää pelaajia."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Kansakunnat ovat kaikki käytössä, en voi lisätä enempää pelaajia."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Vapaata paikkaa pelaajalle %s ei ole."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s korvaa AI-pelaajana ihmispelaajan %s."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "AI-pelaaja %s lisätty."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Pelaajan poistamiseen tarvitaan vähintään komentotaso '%s', koska peli on "
#~ "jo alkanut."

#~ msgid "Removed player %s from the game."
#~ msgstr "Pelaaja %s on poistettu pelistä."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Nimi \"%s\" on kielletty tietoturvasyistä."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Komentojuontotiedostoa ('skripti') ei löytynyt nimellä \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Lataan juontotiedostoa: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Juontotiedoston ('skripti') '%s' lukeminen epäonnistui."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Juontotiedoston ('skripti') '%s' lukeminen epäonnistui."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Juontotiedostoon ('skripti') '%s' kirjoittaminen epäonnistui."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr "Et voi käyttää write-komentoa tällä palvelimella tietoturvasyistä."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Et voi laskea pelaajan '%2$s' komentotasoa '%1$s'; sinulla on vain '%3$s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Pelaajan %2$s sallittujen komentojen taso asetettu arvoon '%1$s'."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Kuka tahansa voi ryhtyä pelinohjaajaksi '%s' käyttämällä komentoa 'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Käytössä olevat komentotasot:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Komentotaso uusille yhteydenottajille: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Komentotaso ensimmäiselle ottajalle: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "Komentotason tulee olla joko %s"

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Et voi nostaa komentotasoa arvoon '%s'; oma tasosi '%s' ei riitä siihen."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Uusien pelaajien komentotaso on asetettu arvoon '%s'."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Komentotaso ensimmäiselle ottajalle: %s"

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Komentoa 'first' ei ole järkeä käyttää suoraan palvelimella."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Sinulla on jo käytettävissäsi vähintään tason '%s' komennot."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Joku muu on jo pelinohjaaja."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Yhteys %s on tarjoutunut pelinohjaajaksi."

#~ msgid "Invalid argument %d."
#~ msgstr "Kelvoton argumentti %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Käyttö: \n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dynaaminen vuoron aikaraja asetettu arvoiksi %d %d %d %d."

#~ msgid "Option: %s  -  %s"
#~ msgstr "Asetus: %s – %s"

#~ msgid "Option: %s"
#~ msgstr "Asetus: %s"

#~ msgid "Description:"
#~ msgstr "Kuvaus:"

#~ msgid "Status: %s"
#~ msgstr "Tila: %s"

#~ msgid "changeable"
#~ msgstr "on muutettavissa"

#~ msgid "fixed"
#~ msgstr "kiinteä"

#~ msgid "Value:"
#~ msgstr "Arvo:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Seuraavista palvelimen asetuksista on saatavilla seloste:"

#~ msgid "No explanation for that yet."
#~ msgstr "Tuolle ei ole vielä selostetta."

#~ msgid "Ambiguous option name."
#~ msgstr "Asetuksen nimi ei ole yksiselitteinen."

#~ msgid "Server Operator: %s"
#~ msgstr "Palvelinoperaattori: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Yhteysviesti lyhennetty %u tavuun."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Pelaajan '%s' AI-vaikeustaso on nyt '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s ei ole AI:n ohjauksessa."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "AI:n vaikeustason oletusarvo on nyt '%s'."

#~ msgid "This command is client only."
#~ msgstr "Tämä komento on vain asiakasohjelman käytettävissä."

#~ msgid "Only players may use the away command."
#~ msgstr "Vain pelaajat voivat käyttää away-komentoa."

#~ msgid "%s set to away mode."
#~ msgstr "%s on poissa-tilassa."

#~ msgid "%s returned to game."
#~ msgstr "%s palasi pelin ääreen."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr ""
#~ "Ikävä kyllä sinulla ei ole tarvittavia oikeuksia asetuksen '%s' "
#~ "näyttämiseen."

#~ msgid "Unknown option '%s'."
#~ msgstr "Tuntematon asetusparametri '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Tämänhetkinen hakemistopolku sääntökokoelmille on: \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Asetukset joilla on oletuksesta poikkeava arvo"

#~ msgid "All options"
#~ msgstr "Kaikki asetukset"

#~ msgid "Vital options"
#~ msgstr "Keskeiset asetukset"

#~ msgid "Situational options"
#~ msgstr "Tilannekohtaiset asetukset"

#~ msgid "Rarely used options"
#~ msgstr "Harvinaiset asetukset"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Asetus on lukittu sääntökokoelmassa"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "Sarakkeessa '##' näytetään asetuksen tila:"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "- '!' tarkoittaa sääntökokoelmassa lukittua asetusta"

#~ msgid " - a '+' means you may change the option."
#~ msgstr "- '+' tarkoittaa että voit muuttaa asetusta"

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "- '=' tarkoittaa että asetus on oletusarvossaan"

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## arvo (min, maks)"

#~ msgid "Option"
#~ msgstr "Asetus"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr ""
#~ "Jokaisesta asetuksesta on tarjolla tietoa komennolla 'help <asetus>'."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Komennot 'show situational' ja 'show rare' voivat näyttää enemmän "
#~ "asetuksia.\n"
#~ "Komento 'show changed' näyttää asetukset, joiden arvo eroaa oletuksesta.\n"
#~ "Komento 'show locked' näyttää asetukset, jotka on lukittu "
#~ "sääntökokoelmassa."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Joukkuetta ei voi vaihtaa pelin alettua."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Parametriä ei ole määritelty. Käyttö: \n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Joukkuetta %s ei ole. Ole hyvä ja anna oikea joukkueen nimi tai numero."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Barbaarit eivät voi kuulua joukkueeseen."

#~ msgid "Player %s set to team %s."
#~ msgstr "Pelaaja %s on nyt joukkueessa %s."

#~ msgid "Teamvote"
#~ msgstr "Joukkueäänestys"

#~ msgid "Vote"
#~ msgstr "Äänestys"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (vaaditaan %0.0f%%%s): %d puolesta, %d vastaan ja %d tyhjää "
#~ "kaikkiaan %d pelaajasta."

#~ msgid " no dissent"
#~ msgstr " yksimielinen päätös"

#~ msgid "There are no votes going on."
#~ msgstr "Yhtään äänestystä ei ole käynnissä."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Sinulla ei ole lupaa käyttää tätä komentoa."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Parametri \"%s\" ei ole yksiselitteinen."

#~ msgid "There are no votes running."
#~ msgstr "Yhtään äänestystä ei ole käynnissä."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Kelvollista viimeisintä äänestystä ei ole (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "muu äänestys käynnissä"
#~ msgstr[1] "muuta äänestystä käynnissä"

#~ msgid "Value must be an integer."
#~ msgstr "Arvon pitää olla kokonaisluku."

#~ msgid "No such vote (%d)."
#~ msgstr "Äänestystä %d ei ole."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Et voi osallistua tähän äänestykseen."

#~ msgid "You voted for \"%s\""
#~ msgstr "Äänestit ehdotuksen \"%s\" puolesta"

#~ msgid "You voted against \"%s\""
#~ msgstr "Äänestit ehdotusta \"%s\" vastaan"

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Äänestit tyhjää ehdotuksen \"%s\" suhteen"

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Parametri <äänestyksen numero> tai \"all\" puuttuu."

#~ msgid "You don't have any vote going on."
#~ msgstr "Sinulla ei ole yhtään äänestystä käynnissä."

#~ msgid "There isn't any vote going on."
#~ msgstr "Yhtään äänestystä ei ole käynnissä."

#~ msgid "All votes have been removed."
#~ msgstr "Kaikki äänestykset on peruttu."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr ""
#~ "Sinulla ei ole tarvittavia oikeuksia tämän äänestyksen (%d) "
#~ "peruuttamiseen."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Käyttö: /cancelvote [<äänestyksen numero>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s on peruuttanut äänestyksen \"%s\" (numero %d)"

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Äänestys \"%s\" (numero %d) on peruttu."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Komentoa voi käyttää vain pelin alettua."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "Pelaajan %s diplomatiaa ei enää debugata"

#~ msgid "%s diplomacy debugged"
#~ msgstr "Pelaajan %s diplomatiaa debugataan"

#~ msgid "%s tech no longer debugged"
#~ msgstr "Pelaajan %s teknologiaa ei enää debugata"

#~ msgid "%s tech debugged"
#~ msgstr "Pelaajan %s teknologiaa debugataan"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "pelaajia=%d kaupunkeja=%d asukkaita=%d yksiköitä=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Arvojen 2 ja 3 pitää olla kokonaislukuja."

#~ msgid "Bad map coordinates."
#~ msgstr "Karttakoordinaatit ovat epäkelvot."

#~ msgid "No city at this coordinate."
#~ msgstr "Näissä koordinaateissa ei ole kaupunkia."

#~ msgid "%s no longer debugged"
#~ msgstr "Kohdetta %s ei enää debugata"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s ei ole enää debugattavana."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Lauttajärjestelmä ei enää ole debugattavana."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Lauttajärjestelmä asetettu debug-tilaan."

#~ msgid "Value 2 must be integer."
#~ msgstr "Arvon 2 pitää olla kokonaisluku."

#~ msgid "Unit %d does not exist."
#~ msgstr "Yksikköä %d ei ole olemassa."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Asetusta '%s' ei tunneta."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr "Käytä komentoa '%srulesetdir' vaihtamaan sääntökokoelmahakemisto."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Parametrin %s tulisi sisältää vain +- ja numeroita 0–9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Konsoli: '%s' on asetettu arvoon %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Tässä pelissä ei voi tarkkailla koko maailmaa."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Et voi ottaa hallintaasi uutta pelaajaa tässä vaiheessa peliä."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Et voi ottaa uutta pelaajaa hallintaasi, koska %d pelaajan maksimi on jo "
#~ "saavutettu (maxplayers-asetus)."
#~ msgstr[1] ""
#~ "Et voi ottaa uutta pelaajaa hallintaasi, koska %d pelaajan maksimi on jo "
#~ "saavutettu (maxplayers-asetus)."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Et voi ottaa uutta pelaajaa hallintaasi, koska vapaita pelaajapaikkoja ei "
#~ "ole."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Tässä pelissä ei voi tarkkailla barbaareja."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Tässä pelissä ei voi hallita barbaareja."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Tässä pelissä ei voi seurata kuolleita pelaajia."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Tässä pelissä ei voi hallita kuolleita pelaajia."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Tässä pelissä ei voi tarkkailla AI-pelaajia."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Tässä pelissä ei voi hallita AI-pelaajia."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Tässä pelissä ei voi tarkkailla ihmispelaajia."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Tässä pelissä ei voi ottaa hallintaan ihmispelaajia."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Tässä pelissä ei voi tarkkailla."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Tässä pelissä ei voi ottaa pelaajia hallintaan."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "Tässä pelissä ei voi ottaa hallintaan jo yhdistettyjä pelaajia."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Vain pelaajan nimen muoto on sallittu."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr ""
#~ "%s hallitsee jo pelaajaa %s. Jos käytät 'observea', poistat pelaajan %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s tarkkailee jo pelaajaa %s."

#~ msgid "%s is already observing."
#~ msgstr "%s on jo tarkkailija."

#~ msgid "%s now observes %s"
#~ msgstr "%s tarkkailee nyt pelaajaa %s."

#~ msgid "%s now observes"
#~ msgstr "%s on nyt tarkkailija"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Et voi käyttää komentoa \"/take -\" kun peli on jo käynnissä."

#~ msgid "%s already controls %s."
#~ msgstr "%s hallitsee jo pelaajaa %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Vapaata paikkaa pelaajalle %s ei ole."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Kansakunta siirretty pelaajalle %s palvelinkonsolilta."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "%2$s siirsi kansakunnan pelaajalle %1$s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s hallitsee nyt pelaajaa %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "ihminen"

#~ msgid "Alive"
#~ msgstr "elossa"

#~ msgid "Dead"
#~ msgstr "kuollut"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s ei saanut kytkeydyttyä yhteenkään pelaajaan."

#~ msgid "You can not detach other users."
#~ msgstr "Et voi irrottaa muita käyttäjiä."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s ei ole yhteydessä pelaajiin."

#~ msgid "%s detaching from %s"
#~ msgstr "%s irrottautuu pelaajasta  %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s ei enää tarkkaile."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Peliä ei voi ladata kun toinen peli on käynnissä."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "En löydä tallennettua peliä tai skenaariota nimellä \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Tallennustiedoston avaaminen epäonnistui: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "Sinun on annettava sääntökokoelman nimi. Komennolla \"/show ruleset\" "
#~ "näet mikä on nykyinen sääntökokoelma."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Tätä asetusta ei voida muuttaa pelin alettua."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Sääntökokoelmahakemistoksi on jo asetettu \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Sääntökokoelmahakemistoa \"%s\" ei löydy"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "%s asetettu sääntökokoelmahakemistoksi"

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Tämänhetkinen hakemistopolku sääntökokoelmille on: \"%s\""

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Se olisi aika hölmöä, koska et ole yksi pelaajista."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Katso /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "Lisäsin mallin %s kohtaan %d huomiotta jätettävien listallesi."

#~ msgid "Your ignore list is empty."
#~ msgstr "Huomiotta jätettävien listasi on tyhjä."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr ""
#~ "Poistettavien merkintöjen määrittely puuttuu.  Katso \"/help unignore\"."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "\"%s\" ei ole sopiva väli. Katso \"/help unignore\"."

#~ msgid "Invalid entry number: %d."
#~ msgstr  ‚òy‚òy€‚òy "Ei kelpaa merkinnän numeroksi: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Väli %d-%d ei kelpaa."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr "Malli %s (merkintä %d) poistettu huomiotta jätettävien listaltasi."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Et voi muuttaa rahoitussuhteita ennen kuin peli on alkanut."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Pelaaja %s on nyt joukkueessa %s."

#~ msgid "Goodbye."
#~ msgstr "Näkemiin."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Pahoittelen, sinulla ei ole lupaa käyttää palvelimen komentoja."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Varoitus: Kirjoitit '%s', tulkitsin sinun tarkoittaneen '%s', mutta "
#~ "muitakin vaihtoehtoja olisi. Katso '%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Tuntematon komento '%s%s'. Katso '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Uusi äänesi peruutti edellisen äänesi."

#~ msgid "New teamvote"
#~ msgstr "Uusi äänestys joukkueen kesken"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (nro %d), avaajana %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Uusi äänesi (\"%s\") oli epäkelpo tai sitä ei tunnustettu."

#~ msgid "(server prompt)"
#~ msgstr "(palvelinkehote)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Päätän pelin. Palvelin käynnistyy uudelleen, kun kaikki asiakasyhteydet "
#~ "on lopetettu."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "En voi lopettaa peliä: yhtään peliä ei ole käynnissä."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s on luovuttanut pelin eikä voi enää voittaa."

#~ msgid "You cannot surrender now."
#~ msgstr "Et voi antautua nyt."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Arvelen puuttuvan argumentin olevan 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Arvelen puuttuvan argumentin olevan 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Argumentin pitää olla joko 'game', 'ruleset', 'script' tai 'default'."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Tätä asetusta ei voida muuttaa pelin alettua."

#~ msgid "No saved settings from the game start available."
#~ msgstr "Pelin alussa tallennettuja asetuksia ei ole saatavilla."

#~ msgid "No game started..."
#~ msgstr "Peliä ei ole vielä käynnistetty..."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Palauta kaikki asetukset sääntökokoelman arvoihin."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Palauta kaikki asetukset sääntökokoelman arvoihin."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Palautan kaikki asetusten arvot ja suoritan uudelleen palvelimen "
#~ "käynnistysskriptin."

#~ msgid "Reset all settings to default values."
#~ msgstr "Palautan kaikki asetukset oletusarvoonsa."

#~ msgid "Settings re-initialized."
#~ msgstr "Asetukset palautettu alkuarvoihinsa."

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Juontotiedoston ('skripti') '%s' lukeminen epäonnistui."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Nimi \"%s\" on kielletty tietoturvasyistä."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Komentojuontotiedostoa ('skripti') ei löytynyt nimellä \"%s\"."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Lataan juontotiedostoa: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Juontotiedoston ('skripti') '%s' lukeminen epäonnistui."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Pelaajan poistamiseen tarvitaan vähintään komentotaso '%s', koska peli on "
#~ "jo alkanut."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "%s ei voi liikkua niin kauas rannikolta."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Et ole yhteydessä pelaajaan."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Ei pelaajayhteyttä nimellä '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "%s ei voikaan tavata sinua..."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s hallitsee jo pelaajaa %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Konsoli: '%s' on asetettu arvoon %s."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s hallitsee jo pelaajaa %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s ei ole AI:n ohjauksessa."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Et ole yhteydessä pelaajaan."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s ei ole yhteydessä."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (tarkkailija)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Maailmanlaajuinen tarkkailija"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Asetuksen nimi ei ole yksiselitteinen."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Kelvoton argumentti %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Valitsimella \"%s\" ei ole argumenttia.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Kartan koon määrittely"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Asetus 'scorefile ei kelpaa: '%s'. Katso \"/help scorefile\"."

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Valitsimella \"%s\" ei ole argumenttia.\n"

#, fuzzy
#~ msgid "All map image definitions deleted."
#~ msgstr "Kartan koon määrittely"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Asetus 'scorefile ei kelpaa: '%s'. Katso \"/help scorefile\"."

#, fuzzy
#~ msgid "Map image definition %d deleted."
#~ msgstr "Kartan koon määrittely"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Asetus 'scorefile ei kelpaa: '%s'. Katso \"/help scorefile\"."

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Valitsimella \"%s\" ei ole argumenttia.\n"

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Pelaajia ei ole tarpeeksi, peliä ei aloiteta."

#~ msgid "No players; game will not start."
#~ msgstr "Pelaajia ei ole, peliä ei aloiteta."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Pelaajille ei ole tarpeeksi kansakuntia, peliä ei aloiteta."

#~ msgid "All players are ready; starting game."
#~ msgstr "Kaikki pelaajat ovat valmiina; peli alkaa."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "En voi aloittaa peliä: se odottaa kaikkien asiakasohjelmien katkaisevan "
#~ "yhteyden."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "En voi aloittaa peliä: se on jo käynnissä."

#~ msgid "Cutting connection %s."
#~ msgstr "Katkaisen yhteyden %s."

#~ msgid "connection cut"
#~ msgstr "yhteys katkaistu"

#~ msgid "You may not kick yourself."
#~ msgstr "Et voi laittaa itseäsi jäähylle."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr "Komentoa ei voi käyttää ellei palvelimelle ole %d eri yhteyttä."

#~ msgid "kicked"
#~ msgstr "jäähy"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Tervetuloa - tässä hieman neuvoja Freeciv-palvelimen kanssa alkuun "
#~ "pääsemiseksi.\n"
#~ "\n"
#~ "Kaksi tärkeää käsitettä ovat 'komennot' ja 'asetukset'. Komentoja, kuten "
#~ "'help', käytetään palvelimen kanssa vuorovaikuttamiseen. Joidenkin "
#~ "komentojen kanssa käytetään yhtä tai useampaa parametriä, jotka erotetaan "
#~ "toisistaan välilyönnillä. Monissa tapauksissa komennot tai niiden "
#~ "parametrit voidaan lyhentää. Asetuksilla ohjataan palvelimen toimintaa "
#~ "sen ollessa käynnissä.\n"
#~ "\n"
#~ "Komennolla 'help help' saat apua lisätiedon löytämiseen.\n"
#~ "\n"
#~ "Kärsimättömille listaamme tässä pääkomennot alkuun pääsemiseksi: <\n"
#~ "  show   -  näytä tämänhetkiset asetukset\n"
#~ "  set    -  muuta asetuksia\n"
#~ "  start  -  aloita peli, kun pelaajat ovat liittyneet\n"
#~ "  save   -  tallenna tämänhetkinen peli\n"
#~ "  quit   -  poistu ohjelmasta"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Komento: %s – %s"

#~ msgid "Command: %s"
#~ msgstr "Komento: %s"

#~ msgid "Synopsis: "
#~ msgstr "Yhteenveto: "

#~ msgid "Level: %s"
#~ msgstr "Taso: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Seuraavat palvelinkomennot ovat saatavilla:"

#~ msgid "Possible matches: %s"
#~ msgstr "Mahdollisesti täsmääviä: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Argumentti '%s' ei ole yksiselitteinen."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Argumentille '%s' ei löytynyt vastinetta."

#~ msgid "List of connections to server:"
#~ msgstr "Lista yhteyksistä palvelimeen:"

#~ msgid "<no connections>"
#~ msgstr "<ei yhteyksiä>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Joukkueluettelo:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "toiminnassa"

#~ msgid "Your ignore list:"
#~ msgstr "Huomiotta jätettävien listasi:"

#~ msgid "List of players:"
#~ msgstr "Pelaajaluettelo:"

#~ msgid "<no players>"
#~ msgstr "<ei pelaajia>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "käyttäjä %s, "

#~ msgid ", ready"
#~ msgstr ", valmis"

#~ msgid ", not ready"
#~ msgstr ", ei valmis"

#~ msgid ", Dead"
#~ msgstr ", kuollut"

#~ msgid ", difficulty level %s"
#~ msgstr ", vaikeusaste %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d yhteys:"
#~ msgstr[1] " %d yhteyttä:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s, yhteys %s (komentotaso %s), puskurikoko = %d kb"

#~ msgid " (observer mode)"
#~ msgstr " (tarkkailija)"

#~ msgid "List of scenarios available:"
#~ msgstr "Saatavilla olevat skenaariot:"

#~ msgid "List of teams:"
#~ msgstr "Joukkueluettelo:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d pelaaja"
#~ msgstr[1] "%2d : '%s' : %d pelaajaa"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Kartan koon määrittely"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Kartan koon määrittely"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Pelaajaluettelo:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (nro %d), avaajana %s: %s"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Kelvoton parametri komennolle 'list': '%s'. Ks. '%shelp list'."

# TODO: needs capitalization tag
#~ msgid "The %s have researched %s."
#~ msgstr ""
#~ "Diplomaatit raportoivat, että %s ovat saavuttaneet edistysaskeleen %s."

# TODO: needs capitalization tag
#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr ""
#~ "Diplomaatit raportoivat, että %s ovat saavuttaneet tulevaisuuden "
#~ "teknologian %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s saatu, opettajina %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Edistysaskel %s mahdollistaa hallitusmuodon %s. Voit halutessasi "
#~ "polkaista vallankumouksen käyntiin."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "%s on opittu, joten %s VANHENTUU kaupungissa %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "%s opittu. Tutkimuksen seuraavana kohteena %s, tavoitteena %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "%s opittu. Tiedemiehet eivät tiedä, mitä tutkisivat seuraavaksi."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s opittu. Tutkimuksen seuraavana kohteena %s."

#~ msgid "Learned %s. "
#~ msgstr "%s opittu."

#~ msgid "Researching %s."
#~ msgstr "Tutkimuskohteena %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Suuret tiedemiehet ympäri maailmaa liittyvät riveihisi; saavutat "
#~ "välittömästi edistysaskeleen."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr ""
#~ "Olematon tutkimuspanostus saa meidät menettämään Tulevaisuuden "
#~ "teknologian %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Olematon tutkimuspanostus määrä saa meidät menettämään %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "Hallitusmuotomme %s vaatima teknologia menetettiin. Kansa on noussut ja "
#~ "vallankumous tähtää hallitusmuotoon %s."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "Tulevan hallitusmuotomme %s vaatima teknologia menetettiin. Kansa tähtää "
#~ "nyt hallitusmuotoon %s."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%s ei voi rakentaa hanketta %s. Vaadittu teknologia on menetetty. "

#~ msgid "Technology goal is %s."
#~ msgstr "Teknologiatavoitteena on %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Varastat edistysaskeleen %s kohteelta %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr ""
#~ "%2$s on vuotanut vieraalle vallalle - %1$s teknologiavakoojat olivat "
#~ "asialla!"

# TODO: Needs capitalization tag.
#~ msgid "The %s have stolen %s from the %s."
#~ msgstr ""
#~ "Diplomaattien mukaan %1$s teknologiavakoojat ovat olleet liikkeellä: %3$s "
#~ "%2$s on vuotanut."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "Ikävä juttu! Teit virheen kun yritit siirtää teknologiaa %s - menetit sen."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Luvaton paketti, et voi ajanmukaistaa kohdetta %s vielä."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d yksikköä %s ajanmukaistettu yksiköiksi %s %d kullasta."
#~ msgstr[1] "%d yksikköä %s ajanmukaistettu yksiköiksi %s %d kullasta."

#~ msgid "No units could be upgraded."
#~ msgstr "Yhtään yksikköä ei voitu ajanmukaistaa."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s ajanmukaistettu yksiköksi %s %d kullasta."
#~ msgstr[1] "%s ajanmukaistettu yksiköksi %s %d kullasta."

#~ msgid "Can't build a city on %s."
#~ msgstr "Kaupunkia ei voi perustaa maastotyypissä %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s ei voi perustaa kaupunkia maastotyypissä %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Kaupunkia ei voi perustaa toisen rajojen sisäpuolelle."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr "Kaupunkia ei voi perustaa liian lähelle toista kaupunkia."

#~ msgid "Only %s can build a city."
#~ msgstr "Vain %s voi perustaa kaupungin."

#~ msgid "Can't build a city."
#~ msgstr "Kaupungin perustaminen ei onnistu."

#~ msgid "Only %s can add to a city."
#~ msgstr "Vain %s voi liittyä kaupunkiin."

#~ msgid "Can't add to a city."
#~ msgstr "Kaupunkiin liittyminen epäonnistui."

# Settlers can add population to a city.
#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr ""
#~ "Yksikkö %s ei voi kasvattaa kaupunkia %s, koska sillä ei ole "
#~ "liikepisteitä."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr ""
#~ "Yksikkö %s ei voi perustaa kaupunkia, koska sillä ei ole liikepisteitä."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "Koska %s on %s kaupunki, %s ei voi liittyä siihen."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s on liian suuri, %s ei voi liittyä joukkoon."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s: kasvamiseen tarvitaan rakennushanke, %s ei voi liittyä."

#~ msgid "Can't add %s to %s."
#~ msgstr "%s ei voi liittyä kaupunkiin %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s lisätty auttamaan kaupunkia %s kasvamaan."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr ""
#~ "Laukaisemasi %s ammuttiin alas ohjuspuolustusjärjestelmällä. Ilonpilaajat!"

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr ""
#~ "Ohjustentorjuntajärjestelmäsi torjui ydiniskun – %s ei vahingoittunut."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%s selviytyi surkeasta hyökkäyksestä, jota %s %s yritti."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Hyökkäyksesi meni mönkään, %s hävisi ja %s %s selviytyi voittajana."

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Tämäntyyppinen yksikkö ei voi valloittaa kaupunkia."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Et voi hyökätä ennen sodanjulistusta."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s voi siirtyä vain itse valvomallesi alueelle."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s ei voi liikkua niin kauas rannikolta."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr ""
#~ "Sinä ja %s olette solmineet rauhan, et voi hyökätä ennen sopimuksen "
#~ "purkua."

#~ msgid "This unit has no moves left."
#~ msgstr "Tällä yksiköllä ei ole liikepisteitä jäljellä."

#~ msgid "No diplomat action possible."
#~ msgstr "Diplomaattitoiminta ei ole mahdollista."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Yksikkö ei kykene diplomaattisiin toimiin maastotyypistä %s."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Tämä vaatii että sinä ja %s olette julistaneet sodan. Käytä tähän "
#~ "Kansakunnat-näkymää (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Lähettämäsi %s onnistui lahjomaan yksikön %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Petolliset %2$s lahjoivat yksikkösi %1$s puolelleen."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Tätä yksikköä kuljetetaan, joten se ei voi pommittaa."

#~ msgid "You can't attack there."
#~ msgstr "Et voi hyökätä sinne."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Kuljetettu yksikkö ei ole liitossa kaikkien kohderuudun joukkojen tai sen "
#~ "kaupungin kanssa."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%s auttaa rakennushanketta %s kaupungissa %s (%d jäljellä)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "%s auttaa rakennushanketta %s kaupungissa %s (%d jäi yli)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr "%s ei voi luoda kauppareittiä, koska sillä ei ole kotikaupunkia"

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "%s ei voi luoda kauppareittiä kaupunkien %s ja %s välille"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "%s ei voi luoda kauppareittiä tänne!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Kaupungilla %s on jo %d parempaa kauppareittiä!"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "%s kaupungista %s saapui kaupunkiin %s. Matka tuotti %d kullan ja "
#~ "tutkimuspanoksen."
#~ msgstr[1] ""
#~ "%s kaupungista %s saapui kaupunkiin %s. Matka tuotti %d kultaa ja "
#~ "tutkimuspanosta."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Uusi kauppareitti perustettu kaupungista %s kaupunkiin %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%s perusti kauppareitin kaupunkinsa %s ja kaupungin %s välille."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Kauppareitti kaupunkien %s ja %s välillä on peruttu."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "%s on perunut kauppareitin kaupungista %s kaupunkiisi %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s on ajanmukaistettu kustannuksetta yksiköksi %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Yksikösi %s voimapisteet loppuivat."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "%s on palannut tankkaamaan."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "%s-yksikkösi polttoaine loppui."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "%s on nyt kokeneempi, siitä tuli %s!"

#~ msgid "%s converted to %s."
#~ msgstr "%s muunnettu yksiköksi %s."

#~ msgid "%s cannot be converted."
#~ msgstr "Yksikköä %s ei voi muuntaa."

#~ msgid "Teleported your %s to %s."
#~ msgstr "%s siirrettiin kaupunkiin %s."

#~ msgid "Moved your %s."
#~ msgstr "%s siirrettiin."

#~ msgid "Disbanded your %s."
#~ msgstr "%s lakkautettiin."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Yksikön %s puolustaminen epäonnistui, %s on hävinnyt pelin."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Yksikön %s menettäminen sai sinut häviämään pelin - ole vähän "
#~ "varovaisempi ensi kerralla!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s menetetty yksikön %s mukana."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s pakeni yksikön %s tuhoa ja pakeni kaupunkiin %s"

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbaarijohtaja vangittu, saat %d kullan lunnaat."
#~ msgstr[1] "Barbaarijohtaja vangittu, saat %d kullan lunnaat."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Hyökännyt yksikkösi %s onnistui, %s %s kukistettiin!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr ""
#~ "%s menetettiin taistelussa; %s hyökännyt %s teki siitä selvää jälkeä."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Hyökännyt yksikkösi %s onnistui, %s %s (ja %d muu yksikkö) kukistettiin!"
#~ msgstr[1] ""
#~ "Hyökännyt yksikkösi %s onnistui, %s %s (ja %d muuta yksikköä) "
#~ "kukistettiin!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s menetettiin kun %s %s hyökkäsi kohteen %s %s kimppuun."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (ja %s) menetettiin kun %s %s hyökkäsi."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s ja %d muu yksikkö menetettiin kun %s %s hyökkäsi."
#~ msgstr[1] "%s ja %d muuta yksikköä menetettiin kun %s %s hyökkäsi."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d yksikkö menetettiin kun %s %s hyökkäsi kohteenaan %s %s."
#~ msgstr[1] "%d yksikköä menetettiin kun %s %s hyökkäsi kohteenaan %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Yksikkösi %s tuhoutui kun %s iskivät ydinasein."

#~ msgid "yourself"
#~ msgstr "sinä itse"

#~ msgid "The %s %s was nuked."
#~ msgstr "%s %s tuhottiin ydiniskussa."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s tuhoutui kun %s iski ydinasein."

#~ msgid "You nuked %s."
#~ msgstr "Olet pamauttanut kohteen %s tuusannuuskaksi ydiniskussa."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s räjäyttivät ydinlatauksen!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%s ei pysty lennättämään yksikköä %s."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "Yksikköä %s ei voi kuljettaa kaupunkiin %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s on turvallisesti siirretty kohteeseensa."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Tätä yksikköä ei voi maahanlaskea."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Yksikkö joka kuljettaa muita yksiköitä ei voi hypätä laskuvarjolla."

#~ msgid "The destination location is not known."
#~ msgstr "Maahanlaskupaikka on tutkimaton."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "%s ei sovi yksikön maahanlaskupaikaksi."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Etäisyys kohteesta (%i) ylittää yksikön toimintasäteen (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Yksikkösi %s menetettiin maahanlaskupaikassa %s."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Maahanlaskupaikalla olleet vihollisyksiköt tuhosivat yksikkösi %s."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "Ylilentosi pelottaa alkukantaista heimoa; he hajaantuvat kauhuissaan."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "%s keskeytti toimintansa havaittuaan vihollisen liikehdintää."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "%s keskeytti toimintansa, koska lähistöllä on yksiköitä."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "%s keskeytti toimintansa, koska kaupungin rakentaminen epäonnistui."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "%s kieltäytyy jatkamasta sopimattomiksi käyneiden komentojen seuraamista."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "%s keskeytti liikkumisensa, koska kohdepaikka on sopimaton."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "%s keskeytti toimintansa, koska muut yksiköt ovat sen tiellä."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "%s keskeytti toimintansa, koska sen liikkuminen epäonnistui."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Yksikön %s kotipaikan muutos epäonnistui."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Yritys perustaa kauppareitti yksiköllä %s epäonnistui."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Yritys rakentaa ihme yksiköllä %s epäonnistui."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Yksikölle %s annetut ohjeet eivät enää kelpaa."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "Yksikkösi on odotettava %s vuoron alussa ennen liikkumista. Katso /help "
#~ "unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d, \"%s\" hyväksyttiin: %d puolesta, %d vastaan, %d tyhjää ja %d "
#~ "äänestämätöntä."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d, \"%s\" hylättiin: %d vastaan, %d puolesta, %d tyhjää ja %d "
#~ "äänestämätöntä."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s äänesti puolesta."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s äänesti vastaan."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s äänesti tyhjää."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (vaatii %0.0f%% äänistä ja yksimielisyyden)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (vaatii %0.0f%% kannatuksen)."

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s tai %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr " tai %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s ja %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr " ja %s"

# Arvelisin että myös latin1:llä tulee ongelmia --PP
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Ajat Freeciviä ilman iconv-kirjastoa. Kaikki merkit eivät välttämättä\n"
#~ "näy oikein. Voit ladata iconv-kirjaston osoitteesta http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Merkkijonon muunto lähteestä %s kohteeksi %s epäonnistui: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Lokitaso \"%s\" ei kelpaa.\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Lokitasoa %d valinnasta \"%s\" ei ole olemassa.\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv pitää kääntää DEBUG-makro määriteltynä jotta debug-taso %d\n"
#~ "olisi käytettävissä.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Lokitason määrittely \"%s\" ei kelpaa.\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "'%s' ei ole kokonaisluku.\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Lokitason määrittelyssä (\"%s\") on tyhjä tiedostonimi.\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv pitää kääntää DEBUG-makro määriteltynä jotta tiedostokohtaisia\n"
#~ "logitasoja voisi säätää.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr ""
#~ "Lokitiedoston %s avaaminen tekstin \"%s\" liittämistä varten "
#~ "epäonnistui.\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "viimeisin viesti toistettu %d kerran"
#~ msgstr[1] "viimeisin viesti toistettu %d kertaa"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (yhteensä %d toisto)"
#~ msgstr[1] " (yhteensä %d toistoa)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Virhe ladattaessa %s"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Väliaikaistiedoston avaaminen epäonnistui."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Valitsimen \"%s\" argumentti on tyhjä.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Valitsimella \"%s\" ei ole argumenttia.\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" on asetettu tyhjäksi, käytän oletuspolkua \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "\"%s\" on asetettu tyhjäksi, käytän oletuspolkua \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "\"%s\" on asetettu tyhjäksi, käytän oletuspolkua \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "\"%s\" on asetettu tyhjäksi, käytän oletuspolkua \"%s\"."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Datahakemiston %s lukeminen epäonnistui: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Hakemistopolun voi asettaa ympäristömuuttujalla \"%s\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Tämänhetkinen hakemistopolku on: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Tiedosto \"%s\" vaaditaan ... keskeytän!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Vakava virhe: root-käyttäjän ei sovi ajaa minua!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Käytä mieluummin tavallista käyttäjätiliä.\n"

# Used in the server/stdinhand.c to describe errors if given player name or
# command is not known or matches multiple players/commands --PP
#~ msgid "exact match"
#~ msgstr "täysosuma"

#~ msgid "only match"
#~ msgstr "ainoa osuma"

# *** 'non-clear' ***
#~ msgid "ambiguous"
#~ msgstr "vastaa useaa"

#~ msgid "empty"
#~ msgstr "tyhjä"

#~ msgid "too long"
#~ msgstr "liian pitkä"

# *** Urmh. ***
#~ msgid "non-match"
#~ msgstr "huti"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "päivä"
#~ msgstr[1] "päivää"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "tunti"
#~ msgstr[1] "tuntia"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minuutti"
#~ msgstr[1] "minuuttia"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "sekunti"
#~ msgstr[1] "sekuntia"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "virhe %ld (FormatMessage epäonnistui)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "virhe %d (funktio strerror() ei ole käytössä)"

#
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Meret peittävät suuren osan maailmaa, vain merivoimien yksiköt (Kaleerit "
#~ "ja muut laivat) voivat kulkea niitä pitkin."

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Virhe: rekursiivinen loggaus.\n"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "Käyttö: %s [valitsin ...]\n"
#~ "jossa valitsin voi olla:\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file TDSTO\tLataa tallennettu peli tiedostosta TDSTO\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, -Metaserver ADDR\tAseta ADDR metapalvelimen osoitteeksi\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\t Tallenna kartasta ppm-kuvia peliä tallennettaessa\n"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities."
#~ msgstr ""
#~ "Komennolla 'create' luodaan uusi AI-pelaaja. Jos peli on alkanut eikä "
#~ "vapaita pelipaikkoja ole, komento yrittää käyttää uudelleen kuolleiden "
#~ "pelaajien paikkoja. Uudella pelaajalla ei ole yksiköitä eikä kaupunkeja."

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metapalvelin: osoite ei kelpaa: <%s %d>."

#~ msgid "current version"
#~ msgstr "nykyinen versio"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr ""
#~ "Suoritetaan yhteensopivuustoiminto versiolle: <%d (halutaan: %d, "
#~ "palvelin: %d)."

#~ msgid "Land moving units"
#~ msgstr "Maavoimien yksiköt"

#~ msgid "Sea moving units"
#~ msgstr "Merivoimien yksiköt"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Sekä maa- että merivoimien yksiköt"

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Asetuksessa 'startunits' ('%s') ei ollut kaupungin perustajayksiköitä "
#~ "('c'). Katso \"/help startunits\"."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "Peli tallennetaan automaattisesti näin monen vuoron välein. Jos arvo on "
#~ "0, automaattista tallennusta ei tehdä."

#~ msgid "Save using the given savegame version"
#~ msgstr "Tallenna käyttäen annettua tallennetun pelin versiota"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Tallenna pelit muodossa jonka annettu Freecivin versio voi ladata. Huomaa "
#~ "että joitakin pelin ominaisuuksia ei voi tallentaa/ladata vanhempia "
#~ "versioita varten."

#~ msgid "Game ended in a draw."
#~ msgstr "Peli päättyi tasapeliin."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Vain %s voi hyökätä mereltä."

#~ msgid "Cannot attack from sea."
#~ msgstr "Et voi hyökätä mereltä."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tMainosta peliä lähiverkossa (LAN) "
#~ "yhteyskäytännöllä PROTO (IPv4/IPv6/none = ei mikään)\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "      --\t\tVälitä tästä seuraavat parametrit käyttöliittymälle.\n"
#~ "\t\t\tKs. myös \"%s -- --help\".\n"

#~ msgid "%*sRivers"
#~ msgstr "%*sjoki"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "· Voi muuntaa ruutuja.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "· Voi hyökätä suoraan alukselta maissa olevaa kohdetta tai kaupunkia "
#~ "vastaan.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "· Kaksinkertaistaa puolustusvoimansa ratsastavia yksiköitä vastaan.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "· Lasketaan ratsuyksiköksi tiettyjä puolustajia vastaan.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "· Lasketaan helikopterityyppiseksi tiettyjä hyökkääjiä vastaan.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr ""
#~ "· Erityisen hyvä hyökkäämään helikopterityyppisiä yksiköitä vastaan.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "· Saa viisinkertaisen puolustustehon kaikkea lentävää vastaan.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "· Valmistuu konkarina kaupungeissa, joissa on sopivat edellytykset "
#~ "harjoitteluun (ks. Lentokenttä).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "· Saatetaan ylentää vihollisyksikön voittamisen jälkeen.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "· Saatetaan ylentää onnistuneen tehtävän jälkeen.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "· Valmistuu konkarina kaupungeissa, joissa on sopivat edellytykset "
#~ "harjoitteluun (ks. Kasarmi).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "· Valmistuu konkarina kaupungeissa, joissa on sopivat edellytykset "
#~ "harjoitteluun (ks. Sotasatama).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "· Saatetaan ylentää taistelun tai harjoittelun jälkeen.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "· Voi valmistua konkarina harjoittelemalla kokoamisvaiheessa.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "· Sallii yksiköiden %s parantaa tiet rautateiksi.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "· Maayksiköt eivät voi kulkea merellisillä maastotyypeillä."

#~ msgid "This option controls the speed of combat animation."
#~ msgstr "Asetus säätää taisteluanimaation nopeutta."

#~ msgid "Show combat animation"
#~ msgstr "Näytä taisteluanimaatio"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Jos asetus on käytössä, yksiköiden väliset taistelut animoidaan "
#~ "karttanäkymässä."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Epätäydellinen $http_proxy:n tai metapalvelimen osoite, alussa on oltava "
#~ "'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Metapalvelimen nimi on tuntematon"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomaatti odottaa komentoasi"

#~ msgid "_Ready all"
#~ msgstr "Aktivoi kaikki"

#~ msgid "_Sentry idle"
#~ msgstr "Leiriydy odotellessa"

#~ msgid "Select _all"
#~ msgstr "Valitse k_aikki"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Kauppaa / %d"

#~ msgid "no extra / %d"
#~ msgstr "ei lisiä / %d"

#~ msgid "Build _Railroad"
#~ msgstr "_Rakenna rautatie"

#~ msgid "Nation's Legend"
#~ msgstr "Kansan kuvaus"

#~ msgid "SORRY... NO INFO"
#~ msgstr "Pahoittelen – ei tietoa"

#~ msgid "Build Railroad"
#~ msgstr "Rakenna rautatie"

#~ msgid "Rail"
#~ msgstr "Rautatie"

#~ msgid "Cannot determine user home directory"
#~ msgstr "Kotihakemistoa ei löydy"

#~ msgid "Cannot determine control directory"
#~ msgstr "Control-hakemistoa ei voi määritellä"

#~ msgid "Failed to download modpack list"
#~ msgstr "Virhe ladattaessa muunnospakettiluetteloa"

#~ msgid "Modpack"
#~ msgstr "muunnospaketti"

#~ msgid "?team name:Dark White"
#~ msgstr "Maalarinvalkoiset"

#~ msgid "?team name:Indigo"
#~ msgstr "Indigot"

#~ msgid "?team name:Nutmeg"
#~ msgstr "Muskotinruskeat"

#~ msgid "?team name:Ultramarine"
#~ msgstr "Ultramariinit"

#~ msgid "?team name:Xanadu"
#~ msgstr "Xanadunsininen"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Uskovaisten komentaja %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Uskovaisten komentaja %s"

#~ msgid "Sheik %s"
#~ msgstr "Šeikki %s"

#~ msgid "Malik %s"
#~ msgstr "Malikta %s"

#~ msgid "Malika %s"
#~ msgstr "Malikta %s"

#~ msgid "Dictatress %s"
#~ msgstr "Diktaattori %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "Johtaja %s"

#~ msgid "Liberator %s"
#~ msgstr "Vapauttaja %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "Vapauttaja %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileios %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basileios %s"

#~ msgid "Father %s"
#~ msgstr "Isä %s"

#~ msgid "Mother %s"
#~ msgstr "Äiti %s"

#~ msgid "?female:Supreme Director %s"
#~ msgstr "Suuri johtaja %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Yhdysvaltojen Etelävaltiot oli Yhdysvaltojen sisältä itsenäistymään "
#~ "pyrkinyt konfederaatio sisällissodan aikaan. Sen perustivat kuusi "
#~ "etelävaltiota 1861, jotka kuitenkin joutuivat luopumaan "
#~ "itsenäisyyspyrkimyksestään muutamaa vuotta myöhemmin, hävittyään useita "
#~ "kertoja Yhdysvaltojen joukoille."

# Male despot - was something between general and landowner? --Juhani
#~ msgid "Thane %s"
#~ msgstr "Taani %s"

# TODO: (non-translation, as is Adi)
#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

# Otavan sivistyssanakirjassa 'potestatiivinen' -> improvisoitu käännös.
#~ msgid "Potestate %s"
#~ msgstr "Potestaatti %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "Potestaatti %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Doña %s"

# Guanchenkielinen versio kuninkaasta
#~ msgid "Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

# TODO: unconfirmed
#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "Manikongo %s"

# TODO: unconfirmed
#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Suuriruhtinas %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Suuriruhtinatar %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

# TODO: unconfirmed
#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

# TODO: unconfirmed female
#~ msgid "?female:Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "Vouti %s"

#~ msgid "Perfect %s"
#~ msgstr "Valtionhoitaja %s"

#~ msgid "Perfectae %s"
#~ msgstr "Valtionhoitaja %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "Šeikki %s"

#~ msgid "Corrector %s"
#~ msgstr "Corrector %s"

#~ msgid "Correctrix %s"
#~ msgstr "Correctrix %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Papualaiset ovat melanesialainen kansa Uuden-Guinean saarella."

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas on Amerikan Yhdysvaltojen toiseksi suurin osavaltio sekä kooltaan "
#~ "että väkimäärältään. Se on kuuluisa \"elämää suuremmasta\" "
#~ "karjapaimenasenteestaan."

#~ msgid "%s Beg"
#~ msgstr "Beg %s"

#~ msgid "?female:%s Beg"
#~ msgstr "Beg %s"

#~ msgid "?female:Chairperson %s"
#~ msgstr "Puhemies %s"

#~ msgid "Dictador %s"
#~ msgstr "Diktaattori %s"

#~ msgid "Dictadora %s"
#~ msgstr "Diktaattori %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Magister Militium %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Magistra Militium %s"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <metateksti>"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "· Valmistuu konkarina kommunistihallinnossa.\n"

#~ msgid "?female:Empress %s"
#~ msgstr "Keisarinna %s"
ENDREP
DELTA
SVN   †  †  €†  # translation of eo.po to Freeciv
#
# KEEP UTF-8, PLEASE !!!
# |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# |La ĉefa celo estis igi Freeciv esperantlingve ludebla. La dua paŝo estos pli bone aranĝi |
# |la tradukadon kun la helpo de la ludantoj, ĉar la ludo entenas frazajn skemojn kaj vari- |
# |ablojn kiuj ne estas plene esperantigeblaj. Poste oni tradukos ankaŭ la ceteran parton.  |
# -------------------------------------------------------------------------------------------
# This translation is covered by the GNU General Public License Version 2.
# Copyright: Antonio C. Codazzi <f_sophia@libero.it>, 2008.
#
# Esperanto special letters: ĉŝĝĥĵŭ
#
msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2008-07-10 17:52+0200\n"
"Last-Translator: Antonio Codazzi <f_sophia@libero.it>\n"
"Language-Team: Esperanto <eo@li.org>\n"
"Language: eo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: KBabel 1.0.2\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:Trakoj"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%s de la %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Lamao"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborigena"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Aborigenoj"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Unua Ĉefo"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Unua Ĉefino"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elektisto"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Estrino"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Granda Ĉefo"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Granda Ĉefino"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Armena"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:Irananoj"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarko"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarko"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperiestro"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperiestrino"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Kanada"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Kanadanoj"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Premiero"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Premiero"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Pri"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Supera Patrino"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Ĉina"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Ĉinoj"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultano"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultanino"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Guberniestro"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "?female:Guberniestrino"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Korea"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Arameoj"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "en %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Princino"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Rara"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Rara"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afgana"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afganoj"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emiro"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emiro"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Ĝenerala Sekretario"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "?female:Ĝenerala Sekretario"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Mulao"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mahatmo"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Usona"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Usonanoj"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Aina"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Ainoj"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr ""

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Ainoj"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Ŝejko"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Ŝaho"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kalifo"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kalifo"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Lasero"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Estrino"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Ega Mirindaĵo"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Islandanoj"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinalo"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:Kamaradino"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregatoj"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Druidino"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Armena"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:Irananoj"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Princino"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Princino"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Ĉefa Ŝtatsekretario"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "?female:Ĉefa Ŝtatsekretario"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Akvokondukilo"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Poloj"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Ŝamano"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "?female:Ŝamanino"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Alĝeria"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Alĝerianoj"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Ĝenerala Sekretario"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "?female:Despotino"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Havaja"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:Irananoj"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Direktoro-Prezidanto"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Direktoro-Prezidantino"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Bizanca Imperiestro"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Bizanca Imperiestrino"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Ĉefepiskopo"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "?female:Ĉefepiskopo"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Birma"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Episkopo"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Armena"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Arameoj"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Armena"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Arameoj"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Hindoj"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktatoro"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?female:Druidino"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Princino"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Princino"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongola"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Hindoj"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Havaja"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Malianoj"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Nombro"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Nombro"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Grandduko"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Granddukino"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Tunizanoj"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Granda Ŝamano"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Granda Ŝamanino"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarkta"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Antarktanoj"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Aŭtonoma Sud-Poluso, lando de pingvenoj"

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Ruandoj"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artilerio"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Hindoj"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragonoj"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Lankaanoj"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramea"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Arameoj"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentina"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentinanoj"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Kamarado"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Kanada"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Estro"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Estrino"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinalo"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Versio"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armena"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Armenoj"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Uzurpatoro"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Uzurpatorino"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Afganoj"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Federacia Kanceliero"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "?female:Kanceliero"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Aramea"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Ĥano"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Arameoj"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Asira"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Asiroj"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Aŭstria"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Aŭstrianoj"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Aramea"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Arameoj"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Moŝta Reĝo"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Moŝta Reĝino"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Aŭstralia"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Aŭstralianoj"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Ajmaroj"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Ĥano"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Ĥatano"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Grandĥano"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "?female:Grandĥano"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Ajmara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Ajmaroj"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azera"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:Azeroj"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Ŝaho"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bavara"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Bavaroj"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Tera areo"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Marsoldatoj"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bavaroj"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Barbaroj"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "en %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mahatmo"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Militŝipoj"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Eŭskoj"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Raĝo"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Fervojo"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharaĝo"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharaĝo"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nacio: %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "?female:Lordino"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbara"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Barbaroj"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Bazo"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:Eŭskoj"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Eŭska"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Eŭskoj"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Ĝenerala Sekretario"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:Estrino"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Estrino"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavara"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bavaroj"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavario, antaŭ la nacia unuiĝo je 1870 PK, estis unu el la plej vastaj "
"ĝermanaj reĝlandoj."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Duko"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Dukino"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Belorusa"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Belorusoj"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Caro"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Carino"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belga"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belgoj"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Ĉefinistro"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Ĉefinistro"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Kaŝaj bombaviadiloj"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktatorino"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belga"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Belgoj"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druido"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Fratro"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Fratrino"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Elstarulo"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Elstarulino"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Informisto"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "?female:Informistino"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Belgoj"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Serba"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Reverendo"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengala"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Bengalanoj"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Banka sistemo"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Belgoj"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Banka sistemo"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Belgoj"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Sudana"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Sudananoj"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Lamao"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "?female:Mahatmo"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Darma-Reĝo"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragonoj"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Bavaroj"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Kolonelo"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?female:Konsulo"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bavaroj"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Kapitan-Generalo"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Kapitan-Generalo"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Bura"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Buroj"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Generalo"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "?female:Ĝeneralo"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Reverendo"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "?female:Reverendo"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Prezidanto"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:Prezidantino"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Belgoj"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Belga"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Belgoj"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Ĉefepiskopo"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnia - Hercegovina"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosnianoj"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "en %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "?female:Ĥano"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Bosnianoj"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despoto"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "?female:Despotino"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konsulo"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Konsulo"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Ruanda"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Bosnianoj"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbara"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Bavaroj"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Elektisto"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Elektisto"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretona"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Bretonoj"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Brita"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:Britoj"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Prezidanto"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Premierino"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Ŝargu"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lordo-Protektanto"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Lordino-Protektanto"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Bretona"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Britoj"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Ĉilia"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Ĉefino"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Druido"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?female:Druidino"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Burgundoj"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Granda Majstro"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Druidino"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgara"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bulgaroj"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led  †  †  €†   his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgunda"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?plural:Burgundoj"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kanceliero"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Kanceliero"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burunda"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Burgundoj"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Subaĉeto"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Britoj"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birma"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Birmanoj"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Burgunda"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:Burgundoj"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Araboj"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babilona"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Babilonanoj"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Ŝejko"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Ĉefino"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Kamboĝia"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Kamboĝianoj"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Irana"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Kroatoj"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanada"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Kanadanoj"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Kanada"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Kanadanoj"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Sudana"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Sudananoj"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Kanadanoj"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emiro"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Mahatmo"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Marbordo"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Katalunoj"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Kataluna"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Katalunoj"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Niĝeria"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Serboj"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Usona"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Usonanoj"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Usona"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Usonanoj"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Ĝenerala Direktoro"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Ĝenerala Direktoro"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Litova"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Litovoj"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?female:Supera Komisaro"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:Despotino"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Kanada"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Kanadanoj"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:Chola"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Kanada"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Kanadanoj"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Alfabeto"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "?female:Ĉefino"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Ĉeĥoj"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Ĉinoj"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:Chola"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Ĉilia"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Ĉilianoj"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Kapitan-Generalo"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Kapitan-Generalo"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Prezidanto"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Ainoj"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Ĉinoj"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:Chola"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr ""

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:Chola"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Kroata"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Kroatoj"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Princo"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?female:Kamaradino"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Ĉefsacerdotino"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Princino"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Princino"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:Chola"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:Chola"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Prusa"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Prusoj"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "?female:Ĉefino"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Kolombia"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Kolombianoj"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Nuligu"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Romianoj"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Irana"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Bosnianoj"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Prezidanto"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Prezidanto"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Konfederaciita"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Konfederaciitoj"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongoloj"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongoloj"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Regiloj"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongoloj"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Kornvala"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Kornvalanoj"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Kornvalo estas regiono en la ekstrema sud-okcidenta parto de Anglio, kaj laŭ "
"la tradicio ĝi estis la patrujo de legenda Reĝo Arturo."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Persa"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Bosnianoj"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Generalo"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Ĝeneralo"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Ĉefulo"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:Chola"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Kabano: %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "?female:Ŝamanino"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Kroata"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Kroatoj"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr ""

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr ""

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibeta"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Kroatoj"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Kanada"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Arameoj"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Kroata"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Kroatoj"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Krucmilitistoj"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Kubanoj"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Kuba"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Kubanoj"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Irana"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Kroatoj"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Letona"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Kanadanoj"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Militĉaroj"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Kroatoj"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Armena"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Armenoj"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovaka"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Slovakoj"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Ĉeĥa"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Ĉeĥoj"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Hodiaŭa Ĉeĥa Respubliko estis parto de Ĉeĥoslovakio ĝis 1993, kiu estis "
"parto de Aŭstra-Hungara Imperio ĝis 1918."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Profetino"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Profetino"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Aramea"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Arameoj"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Barbaroj"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Havajanoj"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Dominikia"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:Dominikianoj"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominikia"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Dominikianoj"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Malaktiva"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Araboj"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Germana"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Germanoj"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Ĉefinistro"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Supera Komisaro"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?female:Supera Komisaro"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Germanoj"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Bulgara"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:Bulgaroj"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egipta"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egiptanoj"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elita"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Emirlandanoj"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emirlanda"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:Emirlandanoj"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Piratoj"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Reĝino"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Komputpiratino"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Bulgaroj"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Eŭropa"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:Eŭropanoj"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperanta"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Esperantistoj"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Esperantistoj estas tutmonda komunumo kunigita de Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estona"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Estonoj"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Protektanto"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "?female:Premierino"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Prusoj"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Eŭropa"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Eŭropanoj"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Papino"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Papino"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Supera Komisaro"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Supera Komisaro"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Evento"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Helenoj"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Lankaanoj"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Persoj"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Granda Ĉefo"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Granda Ĉefino"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipina"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipinanoj"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finna"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finnoj"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finlando estas eta, malvarma lando en la ekstrema nordo de Eŭropo; ĝi estas "
"konata  pro eksportado de ligno, pro la porteblaj telefonetoj kaj pro "
"mastrumaj sistemoj."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Ĉefepiskopo"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Fiŝo"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Finnoj"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentina"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentinanoj"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Mirindaĵo: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Mirindaĵo: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emiro"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Kapitan-Generalo"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Kapitan-Generalo"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Irana"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:Irananoj"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Princino"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Turka"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Persoj"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Ĉefinistro"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Persa"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Persoj"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brazila"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Persoj"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Persoj"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Sudana"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Sudananoj"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Gaŭla"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Gaŭloj"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Ĉefministro"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Ĉefministro"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galega"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galeganoj"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gaŭla"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Gaŭloj"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Gaŭloj estis Keltaj kiuj loĝis en nuna Francio kaj Belgio.  Ili vivis en "
"triba societo kiu kreskis pli kaj pli alcentrigita kaj aranĝita laŭ statumoj "
"sub la influo de la helenaj kaj romianaj komercistoj kaj soldatoj kiuj "
"alvenis en Gaŭlujo.  Julio Cesaro plenumis la okan jaron de invado de "
"Gaŭlujo en 59 AK.  Li deklaris ke li mortigis unu milionon de homoj kaj "
"sklavigis alian milionon el popolo en kiu estis tri milionoj da homoj.  "
"Gaŭloj kuniĝis kaj kuraĝiĝis sub Vercingetorix, kiu venkis Cesaron en la "
"batalo de Gergovia, sed poste estis venkobatita de Cesaro mem en la batalo "
"de Alesia."

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Nubia"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Nubianoj"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "apud %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "?female:Mahatmo"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Lankaanoj"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Finita"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Diktatorino"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Kartvela"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Kartveloj"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr "Gruzoj estis en la unuaj popoloj kiuj adoptis Kristanismon, en 300 PK."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Bengalanoj"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Prezidanto"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Premierino"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Granda Faraono"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Granda Faraono"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belga"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Belgoj"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Germana"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Germanoj"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Kanada"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Kanadanoj"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Kanada"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Kanadanoj"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "en %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Mahatmo"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Kanadanoj"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Turkoj"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Oro: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Buroj"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Vido"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Skotoj"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Granda Faraono"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Poloj"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Ega Mirindaĵo"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Islandanoj"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Armena"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Armenoj"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Nuligu"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Manĉuroj"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharaĝo"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:Burundoj"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Kataluna"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Katalunoj"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Burundoj"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr ""

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Sudana"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Sudananoj"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Direktoro-Prezidanto"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?female:Prezidantino"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Komputpirata"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Komputpiratoj"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "?title:Komputpirato"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "?female:Komputpiratino"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "?title:Komputpirato"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "?female:Raĝino"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Havaja"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:Havajanoj"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Prezidanto"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:Prezidantino"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bavara"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Bavaroj"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Princino"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Homo"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural:Bosnianoj"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Reĝino-Patrino"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanatikuloj"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Antarktanoj"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Reĝina"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural:Bosnianoj"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Havaja"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Havajanoj"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Greka"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Grekoj"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Helena Respubliko - ankaŭ konata kiel Grecio - estis kreita kiam la Grekoj "
"gajnis la aŭtonomion el Otomana Imperio en 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veterana"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Venezuelanoj"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Druidino"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elita"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Bengalanoj"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Persa"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Persoj"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Tera areo"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Tera areo"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr ""

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr ""

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Romia"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Romianoj"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Papua"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Lankaanoj"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Papino"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Papino"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Granda Majstro"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Granda Majstrino"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Hindoj"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopia"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Hopioj"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Hungara"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Hungaroj"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Laŭ la legendo, Hungario estis fondita de Arpad en la 9a jarcento."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Niĝeria"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Serboj"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islanda"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Islandanoj"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Ilira"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Iliroj"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Eŭropa"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Eŭropanoj"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Eskima"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Eskimoj"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Irana"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Irananoj"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Ajatolo"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Ĉefministro"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraka"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Irakanoj"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlanda"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Irlandanoj"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irlando repuŝis Romianojn kaj Vikingojn, ĝi estis konkerita de Normanoj en "
"1171. Ĝi estis regita de Angloj ĝis 1922, kiam la plejparto de la nacio "
"akiris limigitan aŭtonomion, kiu iĝis respubliko en 1949. Norda Irlando "
"estis koloniita dum 17a jarcento de anglaj kaj skotaj kamplaboristoj kaj nun "
"ĝi estas parto de Unuiĝita Reĝolando."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israela"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Israelanoj"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgi  †  †  €†  d "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Lordino"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Fervojo"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Raĝino"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Israela"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Israelanoj"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Finita"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Despotino"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Irana"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:Irananoj"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Ruandoj"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Usona"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Usonanoj"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "%s de la %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "?female:Mahatmo"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "Reĝino"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:Konganoj"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Irana"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Irananoj"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Kazaĥoj"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Kazaĥoj"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Korea"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Koreanoj"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Korea"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Koreanoj"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Bazo"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:Eŭskoj"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Nubia"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Nubianoj"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Katalunoj"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazaĥa"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Kazaĥoj"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenja"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenjanoj"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Ĥatano"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Kazaĥoj"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Taja"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Komputpiratino"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr ""

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "Stato: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:Ŝamanino"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:Irananoj"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Kanadanoj"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Sameoj"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Konga"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Konganoj"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Moldavoj"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Kenjanoj"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurda"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Kurdoj"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Kenjanoj"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "uzanto %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "atenda"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Havajanoj"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirgiza"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Kirgizoj"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Hispanoj"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Supera Patrino"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lankaa"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Lankaanoj"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Supera Komandanto"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Supera Komandanto"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laosa"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "?plural:Laosanoj"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Skribado"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Letonoj"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Letona"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Letonoj"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Lankaa"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Lankaanoj"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Ĝenerala Sekretario"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Hinda"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Hindoj"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Lankaa"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Lankaanoj"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Aŭstrianoj"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Niĝeria"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Serboj"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Litova"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Litovoj"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libia"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libianoj"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentinanoj"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Niĝeria"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Litovoj"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Granda Ĉefo"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Granda Ĉefino"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Kanada"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Turkoj"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiopa"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Libianoj"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Litova"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Litovoj"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Loĵbana"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Loĵbanistoj"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Loĵbanujo (Lojbanistan) estas fantazia loko kie oni parolas Loĵbano. Loĵbano "
"estas planlingvo kreita por la homa komunikado. Lojban estas  sintakse ne-"
"dubsenca (malsame ol la angla frazo \"Time flies like an arrow. Fruit flies "
"like a banana.\"), kulture neŭtrala kaj facile lernebla."

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Grundo"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Koreanoj"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Libianoj"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Lukso:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Kartveloj"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Maharaĝo"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Malagaŝoj"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Armena"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Malianoj"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Hispanoj"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Diktatorino"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Diktatorino"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagaŝa"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Malagaŝoj"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Malagaŝoj estas la popolo de Madagaskaro. Dum multaj jarcentoj, tribuoj el "
"Indonezio, orienta Afriko kaj Arabujo pli kaj pli enradikiĝis en la insulo."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Supera Komisaro"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Supera Komisaro"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Malia"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Malianoj"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaja"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malajoj"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belga"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Malianoj"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malia"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Malianoj"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Malina"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Lankaanoj"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Lasero"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Granda Majstrino"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Malianoj"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Bazo"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Raĝino"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manĉura"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Manĉuroj"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Manĉuroj"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Ĉefinistro"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Ĉefinistro"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maora"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maoroj"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marsanoj"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Moŝta Reĝo"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Druidino"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Regiloj"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Lankaanoj"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marsa"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marsanoj"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsanoj alteriĝis sur Tero en 4000 AK!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Kartaga"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marsanoj"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marsa"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marsanoj"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Malia"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Malianoj"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Belgoj"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Hinda"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Hindoj"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Ĥano"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Opcio de mesaĝoj"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Persoj"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetismo"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Meksikianoj"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Meksikia"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Meksikianoj"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Maoroj"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indonezia"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Polinezianoj"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:Malianoj"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Tajvana"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Tajvananoj"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Vido"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Britoj"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Maoroj"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Minejo"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Aztekoj"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldava"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Moldavoj"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Moldava"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Moldavoj"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Eŭska"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongoloj"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "?female:Ĉefinistro"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Ĉefinistro"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Lordo"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongoloj"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Konektu"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongoloj"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Malia"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Malianoj"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:Moldavoj"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
#, fuzzy
msgid "Moroccan"
msgstr "Moldava"

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Moldavoj"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Usona"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Malianoj"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Malina"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Malianoj"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Aztekoj"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Usona"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Reĝino"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Svisoj"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Ĉefulo"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Komputpiratino"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Nubia"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Nubianoj"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Niĝerianoj"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:UN-anoj"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Malia"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Malianoj"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venezuelanoj"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengala"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Bengalanoj"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Reta"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Aŭstrianoj"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Novzelanda"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Novzelandanoj"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Novzelanda"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Novzelandanoj"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Niĝerianoj"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Niĝeria"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Niĝerianoj"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "Nigerio gajnis plenan aŭtonomion el Britujo en 1960."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Niĝeria"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Niĝerianoj"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Ainoj"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normana"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Normanoj"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Nord-korea"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Nord-koreanoj"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Ĝenerala Sekretario"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Ĝenerala Sekretario"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Ĝenerala Sekretario"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Ĝenerala Sekretario"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Nord-korea"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:Normanoj"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norvega"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Norvegoj"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Niĝerianoj"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubia"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Nubianoj"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraono"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Faraono"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Granda Faraono"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Granda Faraono"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr ""

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr ""

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Oceano"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Otomanoj"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Vido"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Nombro"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Kolonelo"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Ĉinoj"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Alĝeria"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Kartveloj"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Prusa"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Prusoj"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Oceana"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Otomanoj"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Supera Komandanto"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "?female:Supera Komandanto"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Rusa"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Rusoj"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Vido"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vikingoj"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Otomana"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Otomanoj"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Otomana"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Otomanoj"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Partizanoj"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "?female:Ĉefministro"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elita"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Aztekoj"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Militestro"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Larĝo"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Armena"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Malianoj"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistana"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Pakistananoj"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Pentru"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Germanoj"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Populacio: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Persa"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Polinezianoj"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Kazaĥoj"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktatorino"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Kanada"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Kanadanoj"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papuanoj"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Ĝeneral-guberniestro"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Guberniestrino"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papua"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuanoj"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Urugvaja"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Urugvajanoj"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partizanoj"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marsanoj"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Ŝejko"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr ""

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Malŝparo"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Papuanoj"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belga"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Persoj"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Perua"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Peruanoj"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenica"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Fenicoj"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Kartvela"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Persoj"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Brita"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Piratoj"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Germanoj"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Malianoj"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prusa"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Prusoj"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Kroata"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Persoj"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr ""

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Caro"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Turkoj"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Kebeka"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Kebekanoj"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Barbaroj"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Barbaroj"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Litova"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Rusoj"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Persoj"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Ruandoj"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumana"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rumanoj"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Direktoro-Prezidanto"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "?female:Direktoro-Prezidantino"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romia"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Romianoj"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Rusoj"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Kenjanoj"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan  †  †  €†  "
msgstr "Ruanda"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Ruandoj"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr ""

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Hispanoj"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Princino"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Ĥano"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Svisoj"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galega"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Sirianoj"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Sameoj"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Malianoj"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bulgara"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Bavaroj"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Samea"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Sameoj"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Submarŝipoj"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Birmanoj"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Kapitan-Generalo"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Kapitan-Generalo"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Emirlandanoj"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr ""

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Hispanoj"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Elektu vian novan regsistemo"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Guberniestrino"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr ""

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr ""

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Aramea"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Arameoj"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Kartaga"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Sirianoj"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marsa"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Marsanoj"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Velŝipoj"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Svazioj"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Hispanoj"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Aŭdo"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:Hispanoj"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Irana"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Irananoj"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Slovenoj"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Skota"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Skotoj"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Ĉefo"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Ĉefino"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Ĉefministro"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?female:Ĉefministro"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Skota"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Skotoj"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Siria"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:Sirianoj"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Elektu"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Svedoj"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Svedoj"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Bengalanoj"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Regiloj"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Bengalanoj"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serba"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serboj"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Skotoj"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Hispanoj"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Sudana"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Sudananoj"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Hispanoj"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Niĝeria"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Serboj"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Sileza"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Silezoj"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Serboj"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Ŝejko"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Svisoj"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?female:Druidino"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Birma"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Svisoj"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Sileza"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Silezoj"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapura"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singapuranoj"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Regiloj"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Bengalanoj"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Velŝipoj"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Chola"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovaka"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slovakoj"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovena"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slovenoj"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Sama insulo"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Islandanoj"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Normala"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Romianoj"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Normala"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Romianoj"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Serba"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Skotoj"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Eŭskoj"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Sudafrika"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Sudafrikanoj"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Sudafrika"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Sudafrikanoj"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Sud-Korea"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Sud-Koreanoj"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudana"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Sudananoj"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vjetnama"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Vjetnamanoj"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Ŝargu ludon"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Sud-Korea"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Sud-Koreanoj"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sovetia"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Sovetianoj"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudana"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Sudananoj"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Serba"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Serboj"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Birma"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Birmanoj"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Serba"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Reverendo"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Svazioj"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Svazia"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Svazioj"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Svisa"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Svisoj"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Federacia Kanceliero"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Federacia Kanceliero"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Siria"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Sirianoj"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Ŝamanino"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Havaja"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Havajanoj"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr ""

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr ""

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Tajvana"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Tajvananoj"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Taĝika"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Taĝikoj"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Kanadanoj"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Kanada"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Kanadanoj"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Caro"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Turkoj"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Templana"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Templanoj"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elektroniko"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Islandanoj"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Teksasa"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Teksasanoj"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Traka"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Trakoj"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Trakoj"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibeta"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tibetanoj"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai-Lamao"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Mahatmo"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Kurdoj"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr ""

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr ""

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Regiloj"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongoloj"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Poloj"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Bosnianoj"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Kanada"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Tunizanoj"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Kanada"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Kanadanoj"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Kanadanoj"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Ruanda"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Bosnianoj"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Turkoj"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tuniza"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tunizanoj"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Militĉaroj"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Kroatoj"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmena"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Turkmenoj"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmena"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Bizanca Imperiestrino"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Teksasanoj"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Korea"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Sirianoj"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Princino"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Nombro"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Ruanda"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Ruandoj"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "Kabaka %s"
msgstr "Kazaĥa"

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Grandĥano"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrajna"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukrajnanoj"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "UN-a"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:UN-anoj"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Unuiĝintaj Nacioj kredas je la homaj rajtoj kaj la protekto al la "
"malfortuloj."

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Ĝenerala Sekretario"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Ĝenerala Sekretario"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marsa"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marsanoj"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Urugvaja"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Urugvajanoj"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr ""

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr ""

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbeka"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Uzbekoj"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Malsatmisero"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Sameoj"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Ruandoj"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Ainoj"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicino"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Meksikianoj"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahatmo"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Mahatmo"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veterana"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venezuelanoj"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Ruandoj"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veterana"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Venezuelanoj"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veterana"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venezuelanoj"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezuela"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Venezuelanoj"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versio"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Germanoj"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vjetnama"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vjetnamanoj"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Veterana"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Venezuelanoj"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Vido"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vikingoj"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Aŭstrianoj"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Papuanoj"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bulgaroj"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Germana"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Germanoj"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galionoj"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:Hispanoj"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Kimra"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Kimroj"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Kimroj"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veterana"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Romianoj"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veterana"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Romianoj"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Aŭgusto"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Aŭgusto"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Hinda"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Hindoj"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Vestfala"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Vestfaloj"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Sumera"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:Sumeranoj"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Arameoj"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Ainoj"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Gaŭloj"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Halebardistoj"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Armenoj"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Arameoj"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:Chola"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Nubia"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Nubianoj"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Kazaĥoj"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Aztekoj"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:Bosnianoj"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Tibetanoj"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (IA)* En \"for\" moduso, la AI ne povas subskribi traktaton."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (IA)* Antaŭe rompu aliancon kun %s, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (IA)* Antaŭe mi deziras konstati se vi tenos la nunan pafĉesigon "
#~ "plue, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (IA)* Antaŭe ĉesigu ni la militon, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (IA)* Antaŭe mi deziras konstati se vi tenos la nunan pafĉesigon "
#~ "plue, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (IA)* Mi ne kredas ankoraŭ je alianco kun vi, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Mi ne konas la urbon kiun vi citis."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (IA)* Mi bedaŭras, sed komuna vido kun vi ne estas sendanĝera."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Tiu ĉi renkontiĝo ne estis tre bona por vi, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (IA)* Bonvenon en nia alianco, %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (IA)* Jes, esperu ni ke ni estos ĉiam unuiĝintaj, %s"

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (IA)* Jes, paco estu!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (IA)* Konsentite! Ne plu malamikeco, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Saluton, %s! Mi povas konsili al vi pafĉesigon dum la tempo "
#~ "necesa por sin koni reciproke?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (IA)* La kosmo neniam estos via. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "%s (AI)* Mi toleris viajn fiajn bufonojn tro longe! Ni ekmilitu!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (IA)* Ĉu paco?... eble alian fojon."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (IA)* Finfine mi encirkligis vin! Ĉu vi opinias ke vi povas foriĝis "
#~ "post la fiaj krimoj kiun vi faris?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Viaj kaŝitaj militaĵoj ĵetas la militon sur vi!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (IA)* Via agreso kontraŭ %s estis vian lastan eraro!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Ni totale militos kontraŭ %s en %d vico por haltigi la lanĉon "
#~ "de la kosmoŝipo."
#~ msgstr[1] ""
#~ "*%s (AI)* Ni totale militos kontraŭ %s en %d vicoj por haltigi la lanĉon "
#~ "de la kosmoŝipo."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr "*%s (AI)* Via helpo pri tio estos atendita. Vivu nia glora alianco!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s krude rompis la traktatojn kun ni por sia propra gajno.  Ni "
#~ "potence reagos en %d vico kaj ni atendas ke vi plenumos la aliancon kun "
#~ "ni kaj do vi agos sammaniere!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s krude rompis la traktatojn kun ni por sia propra gajno.  Ni "
#~ "potence reagos en %d vicoj kaj ni atendas ke vi plenumos la aliancon kun "
#~ "ni kaj do vi agos sammaniere!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Ni intencas disrabadi la riĉan civilizon de %s. Ni ekmilitos en "
#~ "%d vico."
#~ msgstr[1] ""
#~ "*%s (AI)* Ni intencas disrabadi la riĉan civilizon de %s. Ni ekmilitos en "
#~ "%d vicoj."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (AI)* Se vi deziras parton de la kaptaĵo, estu libera pri aliĝo en la "
#~ "agado!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Ni havis tion kun %s. Buĉu ni tiun ĉi patosan civilizon! Ni "
#~ "ekmilitos en %d vico."
#~ msgstr[1] ""
#~ "*%s (AI)* Ni havis tion kun %s. Buĉu ni tiun ĉi patosan civilizon! Ni "
#~ "ekmilitos en %d vicoj."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* kiel niaj gloraj aliancanoj, ni atendas vian helpon en tiu ĉi "
#~ "milito."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Ni plenumos nian aliancon kaj ekmilitos kontraŭ %s en %d vico.  "
#~ "Ek! - Ni estas alvenantaj!"
#~ msgstr[1] ""
#~ "*%s (AI)* Ni plenumos nian aliancon kaj ekmilitos kontraŭ %s en %d "
#~ "vicoj.  Ek! - Ni estas alvenantaj!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Ni plenumos nian aliancon kun %s kaj ekmilitos kontraŭ %s en %d "
#~ "vico.  Ni atendas ke vi faros sammaniere."
#~ msgstr[1] ""
#~ "*%s (AI)* Ni plenumos nian aliancon kun %s kaj ekmilitos kontraŭ %s en %d "
#~ "vicoj.  Ni atendas ke vi faros sammaniere."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Via klopodo por unuflanke konkeri la kosmospacon malkaŝas viajn "
#~ "efektivajn intencojn, kaj do mi ne volas esti plu via aliancano!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Via klopodo por unuflanke superregi la kosmospacon estas ege "
#~ "ataka."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (IA)* Se vi ne haltigis la konstruadon de via kosmoŝipo, mi severe "
#~ "dispozicios kontraŭ vi!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (IA)* Mi bedaŭras, sed komuna vido kun vi ne estas plu senriska."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (IA)* Saluton al nia plej fidela aliancano. Ni adresas al vi por "
#~ "detrui nian malamikon, %s"

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (IA)* Saluton, aliancano. Mi konstatis ke vi ne ekmilitis ankoraŭ "
#~ "kontraŭ nia malamiko, %s. Kial do mi devas memorigi al vi pri viaj "
#~ "promesoj?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (IA)* Fia senhonorulo! Ni havas aliancon kaj vi ankoraŭ estas en paco "
#~ "kun nia ĝismorta malamiko, %s! Tio ne estas akceptebla, kaj do nia "
#~ "alianco ĉesas!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (IA)* Saluton, amiko. Ĉu mi povas konsili al vi kune alfronti la "
#~ "malamikon kaj krei aliancon inter ni?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (IA)* Saluton, najbaro. Ĉu ni povas konsili pli pacajn rilatojn?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Ni estas naŭzitaj pro tiu ĉi senĉesa sangelverŝo. Ĉu ni povas "
#~ "konsili ĉesigon de la milito?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Ni estis sovaĝe atakitaj de %s, kaj ni bezonas vian helpon! "
#~ "Plenumu nian gloran aliancon kaj via nomo neniam estos forgesito!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "La %s ĉesis la preparadon de la %s en %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "La %s komencis la preparadon de la %s en %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s plenumas la vendon de %s (ne plu necesa) por %d oraj moneroj."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "La aŭtomata urba regado ne kapablas plene ekipi %sn. Do ĝi rezignis pri "
#~ "la regado."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "La aŭtomata urba regado konfuzis la renkontiĝon kun %s. Estus bone "
#~ "kontroli."

#~ msgid "Please report this message at %s"
#~ msgstr "Bonvolu sendi tiun ĉi mesaĝon al %s"

#~ msgid "none"
#~ msgstr "neniu"

#~ msgid "custom"
#~ msgstr "persona"

#~ msgid "never"
#~ msgstr "neniam"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d vico"
#~ msgstr[1] "%d vicoj"

#~ msgid " happy"
#~ msgstr " kontenta"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nomo: %s\n"
#~ "Nutraĵo:   %10s Oro:     %10s\n"
#~ "Produktado: %10s Lukso:   %10s\n"
#~ "Komerco:    %10s Scienco: %10s\n"
#~ "\n"
#~ "  Civitanoj (L/A/S/E): %s\n"
#~ "         Urba pliiĝo: %s\n"
#~ "    Produktado finita: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Tre kontenta"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Maksimumigo de nutraĵo"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Maksimumigo de produktado"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Maksimumigo de oro"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Maksimumigo de scienco"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "La kromaĵo '%s' ne estas disponebla. Disponeblaj estas %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Neniu real-audio kromaĵo ĉeestas."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Plenumanta sen sono."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Por havi sonon, instalu esound aŭ SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Por havi sonon, vi devas elŝuti sonaĵojn!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Prenu sonaĵojn el <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Estas neeble ŝargi sound-spec-file: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Neniu reala son-subsistemo por prepari!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Eble ĉi tie estas eraraj agordaĵoj aŭ rajtoj."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv estas libera programaro kaj vi bonvolu disdoni kopiojn de ĝi\n"
#~ "laŭ specifaj kondiĉoj;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Legu la \"Permesilo\" eron en menuo pri Helpo."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Nun... La diablo ilin prenu!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Eksportante la fenestron de la mesaĝoj en civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "La eksportado kompletiĝis."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "La eksportado malsukcesis, ĉar estas neeble skribi en la dosiero."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX vicoj"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d oro povice"
#~ msgstr[1] "%3d oro povice"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d vico"
#~ msgstr[1] "%3d vicoj"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/vico"

#~ msgid "Obsolete"
#~ msgstr "Arkaika"

#~ msgid "Built"
#~ msgstr "Konstruita"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Destrojeroj"

#~ msgid "Great Wonder"
#~ msgstr "Ega Mirindaĵo"

#~ msgid "Small Wonder"
#~ msgstr "Eta mirindaĵo"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Civitanoj\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Impostoj el komerco\n"

#~ msgid "(unknown)"
#~ msgstr "(nekonata)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Komerca kurso kun %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Dekonaĵoj de konstruado\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Pluso el %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Malŝparo\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Subaĉetado"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Tumulto\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Uzata\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Aldonita al\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Suma troo"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Impostoj el komerco\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Impostoj el komerco\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Impostoj el komerco\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : Pluso el %s (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Pluso el %s (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Civitanoj\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Subaĉetado"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Celebrado"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Tumulta"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Paca"

#~ msgid "(worklist)"
#~ msgstr "(laborlisto)"

#~ msgid "?city:Name"
#~ msgstr "?city:Nomo"

#~ msgid "City Name"
#~ msgstr "Urbonomo"

#~ msgid "Nation"
#~ msgstr "Nacio"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size:Gr"

#~ msgid "Size"
#~ msgstr "Grando"

#~ msgid "State"
#~ msgstr "Stato"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Entuziasmo/Paco/Tumulto"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Mallonge + Entuziasmo, - Tumulto"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:Fe"

#~ msgid "Workers: Happy"
#~ msgstr "Laboristoj: Feliĉaj"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:Kn"

#~ msgid "Workers: Content"
#~ msgstr "Laboristoj: Kontentaj"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:Mk"

#~ msgid "Workers: Unhappy"
#~ msgstr "Laboristoj: Malkontentaj"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:Kl"

#~ msgid "Workers: Angry"
#~ msgstr "Laboristoj: Koleraj"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Laboristoj"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:Fe/Kn/Mk/Kl"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Laboristoj: Feliĉaj, Kontentoj, Malkontentoj, Koleraj"

#~ msgid "Best"
#~ msgstr "La plej bona"

#~ msgid "attack"
#~ msgstr "atako"

#~ msgid "Best attacking units"
#~ msgstr "La plej bona atak-unuo"

#~ msgid "defense"
#~ msgstr "defendo"

#~ msgid "Best defending units"
#~ msgstr "La plej bona defend-unuo"

#~ msgid "Units"
#~ msgstr "Unuoj"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Ĉi tie"

#~ msgid "Number of units present"
#~ msgstr "Nombro da ĉeestantaj unuoj"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Tenitaj"

#~ msgid "Number of units supported"
#~ msgstr "Nombro da unuoj subtenitaj"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Plinombriĝo"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(Havaĵo/Necesaĵo)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Vicoj antaŭ pliiĝo/malsatmisero"

#~ msgid "Surplus"
#~ msgstr "Troo"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:Nu/  †  †  €†  Pr/Ko"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Troo: Nutraĵo, Produktado, Komerco"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+NU"

#~ msgid "Surplus: Food"
#~ msgstr "Troo: Nutraĵo"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+Pr"

#~ msgid "Surplus: Production"
#~ msgstr "Troo: Produktado"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-Pr"

#~ msgid "Waste"
#~ msgstr "Malŝparo"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+Ko"

#~ msgid "Surplus: Trade"
#~ msgstr "Surplus: Komerco"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade perdita (subaĉeto) [mallonge]:-Ko"

#~ msgid "Corruption"
#~ msgstr "Subaĉetado"

#~ msgid "Economy"
#~ msgstr "Ekonomio"

#, fuzzy
#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/lŭury/science:Au/Lu/Sc"

#, fuzzy
#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Ekonomio: Oro, Lukso, Scienco"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:Au"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomio: Oro"

#, fuzzy
#~ msgid "?Luxury:L"
#~ msgstr "?Lŭury:Lu"

#, fuzzy
#~ msgid "Economy: Luxury"
#~ msgstr "Ekonomio: Lukso"

#~ msgid "?Science:S"
#~ msgstr "?Science:Sc"

#~ msgid "Economy: Science"
#~ msgstr "Ekonomio: Scienco"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:Kv"

#~ msgid "Number of Trade Routes"
#~ msgstr "Nombro da komercaj kursoj"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Pol"

#~ msgid "Pollution"
#~ msgstr "Poluado"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Pol"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Ludantoj"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Reganto"

#~ msgid "Citizen Governor"
#~ msgstr "Urba regado"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maksimuma nombro da sekundoj por vico"

#~ msgid "Production"
#~ msgstr "Produktado"

#~ msgid "Turns/Buy"
#~ msgstr "Vicoj/Aĉeti"

#~ msgid "Currently Building"
#~ msgstr "Konstruata konstruaĵo"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Specialistoj: %s"

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialistoj: %s"

#~ msgid "Special"
#~ msgstr "Specialistoj"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "Fermu konekton"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "+ signifas ke vi povas ŝanĝi opcion"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Estas neeble konektiĝi al la servilo."

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Observanto"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Aŭdo"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "Prenu sonaĵojn el <%s>."

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Nevalida uzantonomo '%s'"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Nekonata opcio: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <adreso>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Opcio: %s estis agordita je \"%s\"."

#~ msgid "Game started."
#~ msgstr "La ludo komencas."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Ŝanĝado de produktado de ĉiu %s en %s."

#, fuzzy
#~ msgid "?embassy:Yes"
#~ msgstr "Ambasado"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Ambaŭ"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:al ili"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:al ni"

#~ msgid "The %s give %s"
#~ msgstr "La %s donas %sn"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "La %s donas nekonatan urbon."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "La %s donas %d orajn monerojn"
#~ msgstr[1] "La %s donas %d orajn monerojn"

#~ msgid "The %s give their worldmap"
#~ msgstr "La %s donas ilian mapon de la mondo"

#~ msgid "The %s give their seamap"
#~ msgstr "La %s donas ilian mar-mapon"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "La partioj interkonsentas pri pafĉesigo"

#~ msgid "The parties agree on a peace"
#~ msgstr "La partioj interkonsentas pri paco"

#~ msgid "The parties create an alliance"
#~ msgstr "La partioj kreas aliancon"

#~ msgid "The %s give shared vision"
#~ msgstr "La %s donas komunan vidon"

#, fuzzy
#~ msgid "The %s give an embassy"
#~ msgstr "La %s donas %sn"

#~ msgid "Popup Request"
#~ msgstr "Ŝpruc-mendado"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Vi ne aĉetis %sn en %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"
#~ msgstr[1] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s kostas %d orajn monerojn kaj vi havas nur %d orajn monerojn."
#~ msgstr[1] "%s kostas %d orajn monerojn kaj vi havas nur %d orajn monerojn."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "nekonata"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "La konekto kun la servilo estis perdita!"

#~ msgid "Failed looking up host."
#~ msgstr "La serĉo pri gastiga komputilo malsukcesis."

#~ msgid "Connection in progress."
#~ msgstr "La konekto estas plenumanta."

#~ msgid "Disconnected from server."
#~ msgstr "Malkonektita de la servilo."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "malkonektita"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Interna"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Estas neeble konektiĝi al la servilo \"%s\" ĉe la pordo %d kiel \"%s\" "
#~ "post %d provo(j)"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr ""
#~ "La konekto kun la servilo estis rifuzita. Bonvolu startigi la servilon."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Eraro dum konektado kun la servilo \"%s\" ĉe la pordo %d kiel \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Aŭtomata konektado al la servilo \"%s\" ĉe la pordo %d kiel \"%s\" je ĉiu "
#~ "%f sekundoj por %d fojoj"

#~ msgid "Starting server..."
#~ msgstr "Preparado de la servilo..."

#~ msgid "Couldn't start the server."
#~ msgstr "Estas neeble startigi la servilon."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Vi devos mane startigi ĝin. Ni bedaŭras..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Estas neeble konektiĝi al la servilo."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Eble ni ne povas startigi ĝin de ĉi tie."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Ni mastrumas la servilo (la nivelo de komand-rajto estas hack)"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Nur la kargo-ŝipoj povas esti malŝargitaj."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Nur la farmistoj povas esti aŭtomate mastrumitaj."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Nur la atomaj unuoj povas fari tion."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Nur la paraŝutistoj povas fari tion."

#~ msgid "Too far for this unit."
#~ msgstr "Tro malproksima por ĉi tiu unuo."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Estas neeble trovi irvojon por la alvenpunkto!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Oh ve! Ŝajnas ke via nacio ne havas ĉefurbon!"

#~ msgid "Terrain"
#~ msgstr "Grundo"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Grundo: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Specialistoj"

#~ msgid "Road"
#~ msgstr "Vojo"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Milita"

#~ msgid "Unit"
#~ msgstr "Unuo"

#~ msgid "City"
#~ msgstr "Urbo"

#, fuzzy
#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr "Vi ne povas fondi urbon."

#~ msgid "Vision"
#~ msgstr "Vido"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Situaciaj opcioj"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Marbordo"

#~ msgid "Paint"
#~ msgstr "Pentru"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Forigu klaŭzon"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Facila"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Kopirajto"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Malŝparo"

#, fuzzy
#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr "Mastrumu mapetan moduson"

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Nur GGZ-kliento devas uzi civclient en ggz moduso!\n"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(nenio)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Helpu konstrui mirindaĵon (%d ceterajn)"

#~ msgid "Help build _Wonder"
#~ msgstr "_Helpu konstrui mirindaĵon"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Via karavano alvenis"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Via karavano alvenis de %s al %s.\n"
#~ "Kion nun?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Starigu _komercan kurson"

#~ msgid "Enter Marketplace"
#~ msgstr "Eniru la bazaron"

#~ msgid "_Keep moving"
#~ msgstr "_Estu moviĝanta"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "Nacio: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Vi ne povas fondi urbon en tiu ĉi areo."

#~ msgid "Cleared output window."
#~ msgstr "La fenestro de mesaĝoj estas vakigita."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Nova celo estis elektita"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Nova celo estis elektita"

#, fuzzy
#~ msgid "background"
#~ msgstr "Fona tavolo"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "Solida fona koloro por la unuoj"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Sonu per bip-signalo la novan vicon"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Ŝanĝu en %s"

#~ msgid "Flag"
#~ msgstr "Flago"

#~ msgid "Citizens"
#~ msgstr "Civitanoj"

#~ msgid "Food:"
#~ msgstr "Nutr.:"

#~ msgid "Prod:"
#~ msgstr "Prod.:"

#~ msgid "Trade:"
#~ msgstr "Kom.:"

#~ msgid "Gold:"
#~ msgstr "Oro:"

#, fuzzy
#~ msgid "Luxury:"
#~ msgstr "Lukso:"

#~ msgid "Science:"
#~ msgstr "Scienco:"

#~ msgid "Granary:"
#~ msgstr "Grenejo:"

#~ msgid "Change in:"
#~ msgstr "Ŝanĝu en:"

#~ msgid "Corruption:"
#~ msgstr "Subaĉetado:"

#~ msgid "Waste:"
#~ msgstr "Malŝparo:"

#~ msgid "Pollution:"
#~ msgstr "Poluado:"

#~ msgid "_Overview"
#~ msgstr "_Priskribo"

#~ msgid "City map"
#~ msgstr "Urba mapo"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Premu ENENKLAVOn aŭ duoble alklaku por vendi urban plibonigaĵon."

#~ msgid "Production:"
#~ msgstr "Produktado:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d vicoj"

#~ msgid "_Buy"
#~ msgstr "Aĉ_etu"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Urbaj plibonigoj:"

#~ msgid "Info"
#~ msgstr "Pri"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Produktado"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Kontenteco"

#~ msgid "_Governor"
#~ msgstr "_Regado"

#~ msgid "_Settings"
#~ msgstr "_Agordoj"

#~ msgid "Entertainers"
#~ msgstr "Vervigantoj"

#~ msgid "Scientists"
#~ msgstr "Sciencistoj"

#~ msgid "Taxmen"
#~ msgstr "Impostistoj"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Forlasu se vi havas farmaron je 1a grando"

#~ msgid "Overview page"
#~ msgstr "Paĝo pri priskribo"

#~ msgid "Production page"
#~ msgstr "Paĝo pri produktado"

#~ msgid "Happiness page"
#~ msgstr "Paĝo pri kontenteco"

#~ msgid "Governor page"
#~ msgstr "Paĝo pri regado"

#~ msgid "This Settings page"
#~ msgstr "Tiu ĉi paĝo pri agordoj"

#~ msgid "Last active page"
#~ msgstr "Lasta aktiva paĝo"

#~ msgid "New citizens are"
#~ msgstr "La novaj civitanoj estas"

#~ msgid "Next time open"
#~ msgstr "Malfermu venontfoje"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Renomu..."

#~ msgid "_List present units..."
#~ msgstr "_Listo pri la ĉeestantaj unuoj..."

#~ msgid "_Prev city"
#~ msgstr "_Antaŭa urbo"

#~ msgid "_Next city"
#~ msgstr "_Sekva urbo"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s civitanoj"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s civitanoj"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s civitanoj"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s civitanoj"

#~ msgid "blocked"
#~ msgstr "blokita"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produktado: %d (%d) povice"
#~ msgstr[1] "Produktado: %d (%d) povice"

#~ msgid "Supported units %d"
#~ msgstr "Subtenitaj unuoj %d"

#~ msgid "Present units %d"
#~ msgstr "Ĉeestantaj unuoj %d"

#~ msgid "Cen_ter"
#~ msgstr "C_entrigu"

#~ msgid "_Activate unit"
#~ msgstr "_Aktivigu unuon"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktivigu unuon kaj _fermu la fenestron"

#~ msgid "_Disband unit"
#~ msgstr "Dissolvu _unuon"

#~ msgid "_Load unit"
#~ msgstr "_Ŝargu unuon"

#~ msgid "_Unload unit"
#~ msgstr "_Malŝargu unuon"

#~ msgid "_Sentry unit"
#~ msgstr "_Gardosoldato"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortigado"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Igu ĝin _hejmurbo"

#~ msgid "U_pgrade unit"
#~ msgstr "Ĝis_datigu unuon"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s kostas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "%s kostas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"
#~ msgstr[1] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"

#~ msgid "Buy It!"
#~ msgstr "Aĉetu ĝin!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Vi gajnis %d ora(j) monero(j)."
#~ msgstr[1] "Vi gajnis %d ora(j) monero(j)."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"
#~ msgstr[1] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"

#~ msgid "Sell It!"
#~ msgstr "Vendu ĝin!"

#~ msgid "Rename City"
#~ msgstr "Renomu urbon"

#~ msgid "What should we rename the city to?"
#~ msgstr "Kiu estas la nova nomo de la urbo?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Ĉu vi deziras eliri?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Venditaj %d %s por %d oraj moneroj."
#~ msgstr[1] "Venditaj %d %s por %d oraj moneroj."

#~ msgid "No %s could be sold."
#~ msgstr "%s ne povus esti venditaj."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(laborlisto)"

#~ msgid "_Production"
#~ msgstr "_Produktado"

#~ msgid "Chan_ge"
#~ msgstr "Ŝan_ĝu"

#~ msgid "Add _First"
#~ msgstr "Aldonu _unuan"

#~ msgid "Add _Next"
#~ msgstr "Aldonu _sekvan"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Aldonu _lastan"

#~ msgid "Add _Last"
#~ msgstr "Aldonu _lastan"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Laborlisto"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Renomu laborliston"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Celo de la _Laborlisto:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Guberniestro"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Vendu"

#~ msgid "_Select"
#~ msgstr "_Elektu"

#~ msgid "_Display"
#~ msgstr "_Ekrano"

#~ msgid "Cities"
#~ msgstr "Urboj"

#~ msgid "_Inspect"
#~ msgstr "_Enketado"

#~ msgid "Improvements"
#~ msgstr "Urbaj plibonigoj"

#~ msgid "Wonders"
#~ msgstr "Mirindaĵoj"

#~ msgid "All Cities"
#~ msgstr "Ĉiu urbo"

#~ msgid "No Cities"
#~ msgstr "Neniu urbo"

#~ msgid "Invert Selection"
#~ msgstr "Renversu elektaĵon"

#~ msgid "Building Units"
#~ msgstr "Prepari unuojn"

#~ msgid "Building Improvements"
#~ msgstr "Prepari plibonigojn"

#~ msgid "Building Wonders"
#~ msgstr "Konstrui mirindaĵojn"

#~ msgid "Building Unit"
#~ msgstr "Fondi urbon"

#~ msgid "Building Improvement"
#~ msgstr "Prepari plibonigon"

#~ msgid "Building Wonder"
#~ msgstr "Konstrui mirindaĵon"

#~ msgid "Coastal Cities"
#~ msgstr "Marbordaj urboj"

#~ msgid "Same Island"
#~ msgstr "Sama insulo"

#~ msgid "Supported Units"
#~ msgstr "Subtenitaj unuoj"

#~ msgid "Units Present"
#~ msgstr "Ĉeestantaj unuoj"

#~ msgid "Improvements in City"
#~ msgstr "Plibonigoj en la urbo"

#~ msgid "Wonders in City"
#~ msgstr "Mirindaĵoj en la urbo"

#~ msgid "Available Units"
#~ msgstr "Disponeblaj unuoj"

#~ msgid "Available Improvements"
#~ msgstr "Disponeblaj plibonigoj"

#~ msgid "Available Wonders"
#~ msgstr "Disponeblaj mirindaĵoj"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Elspezo:"

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "Antaŭagordaĵoj"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Nova"

#~ msgid "Results"
#~ msgstr "Rezultoj"

#~ msgid "Minimal Surplus"
#~ msgstr "Minim.  troo  "

#~ msgid "Factor"
#~ msgstr "Faktoro"

#~ msgid "Celebrate"
#~ msgstr "Celebrado"

#~ msgid "Governor Enabl_ed"
#~ msgstr "_Ebligu reganton"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Mal_ebligu reganton"

#~ msgid "Goto _Location"
#~ msgstr "Iru al _loko"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Enketi la urbon"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Ĉu vi deziras la revolucion?"

#~ msgid "Revolution!"
#~ msgstr "Revolucio!"

#~ msgid "What To Pillage"
#~ msgstr "Kio estas disrabenda"

#~ msgid "Select what to pillage:"
#~ msgstr "Kio estas disrabenda:"

#~ msgid "Nation _Groups:"
#~ msgstr "Naciaj _grupoj:"

#~ msgid "All"
#~ msgstr "Ĉio"

#~ msgid "Edit Nation"
#~ msgstr "Redaktu nacion"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Kiu nacio vi deziras esti?"

#~ msgid "Pick Nation"
#~ msgstr "Elektu nacion"

#~ msgid "_Random Nation"
#~ msgstr "_Hazarda nacio"

#~ msgid "Select a nation"
#~ msgstr "Elektu nacion"

#~ msgid "_Properties"
#~ msgstr "_Ecoj"

#~ msgid "_Leader:"
#~ msgstr "_Estro:"

#~ msgid "_Female"
#~ msgstr "_Ina"

#~ msgid "_Male"
#~ msgstr "_Malina"

#~ msgid "City _Styles:"
#~ msgstr "Urbaj _stiloj:"

#~ msgid "_Description"
#~ msgstr "_Priskribo"

#~ msgid "You must select your sex."
#~ msgstr "Vi devas elekti vian sekson."

#~ msgid "You must select your city style."
#~ msgstr "Vi devas elekti vian urban stilon"

#~ msgid "You must type a legal name."
#~ msgstr "Vi devas tajpi validan nomon."

#~ msgid "Upgrade Unit!"
#~ msgstr "Ĝisdatigu unuojn!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Ĝisdatigu arkaikajn unuojn"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Dissolvu unuon"

#~ msgid "World-map"
#~ msgstr "Ter-mapo"

#~ msgid "Sea-map"
#~ msgstr "Mar-mapo"

#~ msgid "_Maps"
#~ msgstr "_Mapoj"

#~ msgid "_Advances"
#~ msgstr "_Avanaĵoj"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Avanaĵoj"

#~ msgid "_Cities"
#~ msgstr "_Urboj"

#~ msgid "_Give shared vision"
#~ msgstr "Doni komunan vidon"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Pafĉesiga"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Paca"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Alianca"

#~ msgid "_Pacts"
#~ msgstr "_Paktoj"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Nuligu renkontiĝon"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomatio: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Nuligu renkontiĝon"

#~ msgid "Accept treaty"
#~ msgstr "Subskribu kontrakton"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Aldonu klaŭzon..."

#~ msgid "C_lauses:"
#~ msgstr "K_laŭzoj:"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Nevalida kvanto da oro estis specifita."

#~ msgid "Ooops..."
#~ msgstr "Ooops..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Ĉi tiu unuo ne estas subaĉetebla!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ĉu vi deziras subaĉeti unuon per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "Ĉu vi deziras subaĉeti unuon per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Subaĉetu malamikan unuon"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "La subaĉeto de unuo kostas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "La subaĉeto de unuo kostas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "La perfiduloj postulis tro altan pagon!"

#~ msgid "Steal Technology"
#~ msgstr "Forŝtelu teĥnologion"

#~ msgid "_Steal"
#~ msgstr "_Forŝtelu"

#~ msgid "Select Advance to Steal"
#~ msgstr "Elektu forŝtelendan avanaĵon"

#~ msgid "_Advances:"
#~ msgstr "_Avanaĵoj:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Laŭ la opinio de la spiono"

#~ msgid "Sabotage Improvements"
#~ msgstr "Saboto de la plibonigoj"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotado"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Elektu sabotendan plibonigon"

#~ msgid "_Improvements:"
#~ msgstr "_Urbaj plibonigoj:"

#~ msgid "City Production"
#~ msgstr "Produktado de la urbo"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Vi ne povas instigi al ribelo en %s."

#~ msgid "City can't be incited!"
#~ msgstr "La urbo ne estas instigebla al ribelo!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ĉu vi deziras instigi al ribelo per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "Ĉu vi deziras instigi al ribelo per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#~ msgid "Incite a Revolt!"
#~ msgstr "Instigu al ribelo!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "La instigo al ribelo kostas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "La instigo al ribelo kostas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Elektu strategion por via spiono"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Via %s alvenis al %s.\n"
#~ "Kion vi ordonas nun?"

#, fuzzy
#~ msgid "Establish _Embassy"
#~ msgstr "Starigu _komercan kurson"

#~ msgid "_Investigate City"
#~ msgstr "En_ketu urbon"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotu urbon"

#~ msgid "Steal _Technology"
#~ msgstr "Forŝtelu _teĥnologion"

#~ msgid "Incite a _Revolt"
#~ msgstr "Instigu al _ribelo"

#~ msgid "_Poison City"
#~ msgstr "_Venenu la urbon"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Industria saboto"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "La spiono atendas viajn ordonojn"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Ataku malamikan unuon"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Sub_aĉetu malamikan unuon"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotu malamikan unuon"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Observanto"

#, fuzzy
#~ msgid "Show the property editor."
#~ msgstr "Redaktilo por laborlisto"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "_Elektu ĉion"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Redaktilo"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Vi ne povas ŝanĝi la grandon de la urbo."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Movoj"

#~ msgid "Count"
#~ msgstr "Nombro"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Grafikaĵo"

#~ msgid "Player"
#~ msgstr "Ludanto"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?Player:Nomo"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Nekonata"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Aldonu apriorajn elektaĵojn"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Ĉiuj opcioj"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Nekonata"
#~ msgstr[1] "Nekonata"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d paŝo"
#~ msgstr[1] "%d paŝoj"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(Neniam)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Destrojeroj"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Priskribo"

#~ msgid "Edit"
#~ msgstr "Redaktu"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Prezidanto"

#~ msgid "Name"
#~ msgstr "Nomo"

#~ msgid "Known"
#~ msgstr "Konata"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Sonorilo je vico"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Gardosoldato"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Produktado"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Nenifaro"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Eraraj mapaj koordinatoj."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Eraraj mapaj koordinatoj."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Konektu"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Eraraj mapaj koordinatoj."

#~ msgid "Specials"
#~ msgstr "Specialaj risurcoj"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Vojo"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Bazo"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Aldonu apriorajn elektaĵojn"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Redaktu nacion"

#~ msgid "Nations"
#~ msgstr "Nacioj"

#~ msgid "Type"
#~ msgstr "Speco"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Movoj"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Ina"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Movoj"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Prilaborado de bronzo"

#~ msgid "Veteran"
#~ msgstr "Veterana"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Konstruaĵoj: "

#, fuzzy
#~ msgid "Food Stock"
#~ msgstr "Stoko"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Produktado"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Eltrovo"

#~ msgid "Gold"
#~ msgstr "Oro"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Jaro: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Elektu scenejon"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Startigu scenejon"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Priskribo:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Prenu tiun ĉi ludanton"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Destrojeroj"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Murego"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_Ecoj"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Ĉasaviadiloj"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Redaktilo por laborlisto"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Elektu unuo(j)n"

#~ msgid "Unknown"
#~ msgstr "Nekonata"

#~ msgid "Find City"
#~ msgstr "Trovu urbon"

#~ msgid "Ci_ties:"
#~ msgstr "_Urboj:"

#, fuzzy
#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Elektu impostan, luksan kaj sciencan kvantojn"

#~ msgid "Tax"
#~ msgstr "Impostoj"

#~ msgid "Lock"
#~ msgstr "Bloku"

#, fuzzy
#~ msgid "Luxury"
#~ msgstr "Lukso"

#~ msgid "Science"
#~ msgstr "Scienco"

#~ msgid "%s max rate: %d%%"
#~ msgstr "Maks. procento por %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Iru al/Flugtransportu unuon"

#~ msgid "Air_lift"
#~ msgstr "F_lugtransportu"

#~ msgid "_Goto"
#~ msgstr "_Iru al"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Elektu alvenpunkton"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Nenifaro"

#~ msgid "Airlift"
#~ msgstr "Flugtransportu"

#~ msgid "Show _All Cities"
#~ msgstr "Vidigu _ĉiujn urbojn"

#~ msgid "No units selected."
#~ msgstr "Neniu unuo estas elektita."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "Bizanca Imperiestro"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Regu urbon"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Konstruata konstruaĵo"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Bonvolu raporti pri la eraro al %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Fino de la vico"

#~ msgid "Shift+Return"
#~ msgstr "Ŝvkl+Enenklavo"

#~ msgid "Chat"
#~ msgstr "_Babillineo"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "Celo de la _Laborlisto:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Ĉu vi deziras eliri?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Fermu langeton:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Strkl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "_Urboj:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Lukso:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Konstruaĵoj: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nacio"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Unuoj"

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Mirindaĵoj: "

#~ msgid "Happiness"
#~ msgstr "Kontenteco"

#~ msgid "Cost:"
#~ msgstr "Kosto:"

#~ msgid "Upkeep:"
#~ msgstr "Tenado:"

#~ msgid "Requirement:"
#~ msgstr "Necesaĵoj:"

#~ msgid "Obsolete by:"
#~ msgstr "Arkaika kun:"

#~ msgid "Attack:"
#~ msgstr "Atako:"

#~ msgid "Defense:"
#~ msgstr "Defendo:"

#~ msgid "Move:"
#~ msgstr "Movo:"

#~ msgid "FirePower:"
#~ msgstr "Pafpovo:"

#~ msgid "Hitpoints:"
#~ msgstr "Pafceloj:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Baza tenado:"

#~ msgid "Vision:"
#~ msgstr "Vido:"

#~ msgid "Move/Defense:"
#~ msgstr "Movo/defendo:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Nutraĵo/Prod/Kom:"

#~ msgid "Resources:"
#~ msgstr "Risurcoj:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Vojo Rez/Tempo:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irig. Rez/Tempo:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Minejo Rez/Tempo:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans. Rez/Tempo:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Konstruaĵoj: "

#~ msgid "None"
#~ msgstr "Neniu"

#~ msgid "(Never)"
#~ msgstr "(Neniam)"

#~ msgid "Removed"
#~ msgstr "Formovita"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Helpilo pri Freeciv"

#~ msgid "Expand All"
#~ msgstr "Etendu ĉion"

#~ msgid "Collapse All"
#~ msgstr "Maletendu ĉion"

#~ msgid "Allows"
#~ msgstr "Ebligas"

#~ msgid "Obsoletes"
#~ msgstr "Igas arkaika"

#~ msgid "with"
#~ msgstr "kun"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(nenio)"

#~ msgid "n/a"
#~ msgstr "-"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Nutraĵo / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Prod. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Specialistoj"

#~ msgid "Ruler:"
#~ msgstr "Estro:"

#~ msgid "Government:"
#~ msgstr "Regsistemo:"

#~ msgid "Capital:"
#~ msgstr "Ĉefurbo:"

#~ msgid "Tax:"
#~ msgstr "Impostado:"

#~ msgid "Researching:"
#~ msgstr "Studado:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomacio"

#~ msgid "_Techs"
#~ msgstr "_Teĥnologioj"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Spionado: Imperio %s"

#~ msgid "(Unknown)"
#~ msgstr "(Nekonata)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Ŝargu unuon"

#~ msgid "Build New City"
#~ msgstr "Konstruu novan urbon"

#~ msgid "What should we call our new city?"
#~ msgstr "Kiel ni devas nomi nian novan urbon?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Vidigu la nunan kvanto pri lukso/scienco/imposto; alklaku ĉi tie por "
#~ "mastrumi ilin."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Nebulo plenumas bone nur en verkolora moduso.  Malebligu ĝin"

#~ msgid "Set local options"
#~ msgstr "Agordu lokajn opciojn"

#~ msgid "Game Settings"
#~ msgstr "Lud-agordoj"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Forlaso de loka ludo estas la fino de la ludo mem!"

#~ msgid "_Game"
#~ msgstr "_Ludo"

#~ msgid "_Options"
#~ msgstr "_Opcioj"

#~ msgid "_Edit"
#~ msgstr "_Redaktu"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Priskribo"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Urbaj plibonigoj:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Kapitaligo"

#~ msgid "_Help"
#~ msgstr "_Helpilo"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Vakigu protokolon"

#~ msgid "_Local Client"
#~ msgstr "_Loka kliento"

#~ msgid "_Message"
#~ msgstr "_Mesaĝoj"

#~ msgid "_Remote Server"
#~ msgstr "_Fora servilo"

#~ msgid "Save Options _Now"
#~ msgstr "Konservu opciojn _nun"

#~ msgid "_Reload Tileset"
#~ msgstr "_Reŝargu grafikaĵon"

#~ msgid "_Save Game"
#~ msgstr "_Konservu ludon"

#~ msgid "Save Game _As..."
#~ msgstr "Konservu ludon k_iel..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Konservu ludon"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Konservu ludon k_iel..."

#~ msgid "_Leave"
#~ msgstr "_Forlasu"

#~ msgid "_Quit"
#~ msgstr "_Eliro"

#~ msgid "_Find City"
#~ msgstr "_Trovu urbon"

#, fuzzy
#~ msgid "Work_lists"
#~ msgstr "Laborlisto"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Videbligo"

#~ msgid "_Units"
#~ msgstr "_Unuoj"

#~ msgid "_Nations"
#~ msgstr "_Nacioj"

#~ msgid "_Wonders of the World"
#~ msgstr "_Mirindaĵoj de la mondo"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "La kvin urboj pli gravaj"

#~ msgid "_Messages"
#~ msgstr "_Mesaĝoj"

#~ msgid "_Demographics"
#~ msgstr "_Demografio"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Priskribo"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Strategioj kaj taktikoj"

#~ msgid "City Improvements"
#~ msgstr "Urbaj plibonigoj"

#~ msgid "Wonders of the World"
#~ msgstr "Mirindaĵoj de la mondo"

#~ msgid "Combat"
#~ msgstr "Batalado"

#~ msgid "Zones of Control"
#~ msgstr "Influzonoj"

#~ msgid "Government"
#~ msgstr "Regsistemo"

#~ msgid "Diplomacy"
#~ msgstr "Diplomatio"

#~ msgid "Technology"
#~ msgstr "Teĥnologio"

#~ msgid "Space Race"
#~ msgstr "Konkuro por la kosmo"

#, fuzzy
#~ msgid "About Ruleset"
#~ msgstr "Ŝpruc-mendado"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Nacioj"

#~ msgid "Connecting"
#~ msgstr "Konektado"

#~ msgid "Controls"
#~ msgstr "Regiloj"

#~ msgid "Chatline"
#~ msgstr "Babillineo"

#~ msgid "Worklist Editor"
#~ msgstr "Redaktilo por laborlisto"

#~ msgid "Languages"
#~ msgstr "Lingvoj"

#~ msgid "Copying"
#~ msgstr "Kopirajto"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Konservu opciojn _elirante"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "Redakta moduso"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Limoj de la urbo"

#, fuzzy
#~ msgid "City Output"
#~ msgstr "Opcioj pri urbo"

#~ msgid "Map _Grid"
#~ msgstr "Map_krado"

#~ msgid "National _Borders"
#~ msgstr "Landlimoj"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Murzono"

#~ msgid "City _Names"
#~ msgstr "_Nomoj de la urboj"

#~ msgid "City G_rowth"
#~ msgstr "_Pliiĝoj de la urboj"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_Produktadoj de la urbo"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Elspezo:"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Komercaj kursoj:"

#~ msgid "_Terrain"
#~ msgstr "_Grundo"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Marbordo"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Vojoj kaj fervojoj"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Irigacio"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Minejoj"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Bazo"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Specialaj risurcoj"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Poluo kaj radioaktiveco"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Urboj"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Solida fona koloro por la unuoj"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "produktado"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Aktiva unuo"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Milit-nebulo"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Milit-nebulo"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Plenekrane"

#~ msgid "Recalculate _Borders"
#~ msgstr "Reen taksu la landlimojn"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Milit-nebulo"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Startigu scenejon"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_Unuoj"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_Laborlistoj"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Batalado"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Konstruu avian bazon"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Konstruu avian bazon"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Elektu saman specon en kahelo"

#, fuzzy
#~ msgid "Same Type on _Continent"
#~ msgstr "Elektu saman specon en kahelo"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Elekto de unuo"

#~ msgid "_Wait"
#~ msgstr "_Atendu"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Finita"

#~ msgid "_Go to"
#~ msgstr "_Iru al"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Iru/flugtransportu en urbon"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Revenu al la pli apuda urbo"

#~ msgid "Auto E_xplore"
#~ msgstr "Aŭtomata e_ksplorado"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Patrolado"

#~ msgid "_Sentry"
#~ msgstr "_Gardosoldato"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "Paŭzigu la gardo_soldaton"

#~ msgid "_Load"
#~ msgstr "_Ŝargu"

#~ msgid "_Unload"
#~ msgstr "_Malŝargu"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Malŝargu kargoŝipon"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Ĝisdatigu"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "K_onektu"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Dissolvu"

#~ msgid "_Build City"
#~ msgstr "_Fondu urbon (_B)"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Konstruu ur_bon"

#~ msgid "_Auto Settler"
#~ msgstr "_Aŭtomata farmigo"

#~ msgid "Build _Road"
#~ msgstr "Konst_ruu vojon"

#~ msgid "Build _Irrigation"
#~ msgstr "Preparu _irigacion"

#~ msgid "Build _Mine"
#~ msgstr "Konstruu _minejon"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Kunligu vojon"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Kunligo/Fervojo"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Kunligi irigacion"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormu grundon"

#~ msgid "Clean _Pollution"
#~ msgstr "_Malpolui"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Malpolui _radioaktivan refalon"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Konstruu avian bazon"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Konstruu avian bazon"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Disrabado"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomatiaj/Spionaj agoj"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Atomeksplodo"

#~ msgid "_Government"
#~ msgstr "_Regsistemo"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "_Impostado"

#~ msgid "_Revolution..."
#~ msgstr "_Revolucio..."

#~ msgid "_Center View"
#~ msgstr "_Centrigu la vidon"

#~ msgid "_Economy"
#~ msgstr "_Ekonomio"

#~ msgid "_Research"
#~ msgstr "_Studado"

#~ msgid "_Spaceship"
#~ msgstr "_Kosmoŝipo"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Kunligu ĉi tie"

#~ msgid "Help _Build Wonder"
#~ msgstr "Helpu konstrui mirindaĵon (_B)"

#~ msgid "Add to City"
#~ msgstr "Aldonu al urbo"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Starigu _komercan kurson"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druido"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Ĝisdatigu"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Komputiloj"

#~ msgid "Change to %s"
#~ msgstr "Ŝanĝu en %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Konstruu fa_rmaron"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormu en %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Fortigado"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Paraŝutistoj"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Opcio de mesaĝoj"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Kie oni vidigas la mesaĝojn?\n"
#~ "<b>Fen</b> en normala fenestro ; <b>Mes</b> en la fenestro de la "
#~ "mesaĝoj ; <b>Pop</b> en unu ŝprucfenestro"

#~ msgid "Event"
#~ msgstr "Evento"

#~ msgid "Out"
#~ msgstr "Fen"

#~ msgid "Mes"
#~ msgstr "Mes"

#~ msgid "Pop"
#~ msgstr "Ŝpruc."

#~ msgid "Messages"
#~ msgstr "Mesaĝoj"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Agordu opciojn pri servilo."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Nova celo estis elektita"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Dezerto"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Tiu ĉi komando estas nur por klientoj."

#~ msgid "Start _New Game"
#~ msgstr "Startigu _novan ludon"

#~ msgid "Start _Scenario Game"
#~ msgstr "Startigu scenejon"

#~ msgid "_Load Saved Game"
#~ msgstr "Ŝargu konservitan _ludon"

#~ msgid "C_onnect to Network Game"
#~ msgstr "K_onekto al retan ludon"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Konekto al _areon de ludo"

#~ msgid "Select Location to Save"
#~ msgstr "Elektu lokon por konservi"

#~ msgid "_Browse..."
#~ msgstr "_Foliumu..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Ne kongruas pasvorto, reen enigu pasvorton."

#~ msgid "Server Name"
#~ msgstr "Servilnomo"

#~ msgid "Port"
#~ msgstr "Pordo"

#~ msgid "Version"
#~ msgstr "Versio"

#~ msgid "Status"
#~ msgstr "Stato"

#~ msgid "Players"
#~ msgstr "Ludantoj"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Homo"

#~ msgid "Comment"
#~ msgstr "Komento"

#~ msgid "Local _Area Network"
#~ msgstr "Loka _Reto"

#~ msgid "Internet _Metaserver"
#~ msgstr "Interreta _Metaservilo"

#~ msgid "_Host:"
#~ msgstr "_Gast.komp:"

#~ msgid "_Port:"
#~ msgstr "_Pordo:"

#~ msgid "_Login:"
#~ msgstr "_Nomo:"

#~ msgid "Pass_word:"
#~ msgstr "Pas_vorto:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Konf_irmu pasvorton:"

#~ msgid "Host"
#~ msgstr "Gast. komputilo"

#~ msgid "C_onnect"
#~ msgstr "K_onektu"

#~ msgid "Connection name: %s"
#~ msgstr "Nomo de la konekto: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nomo de la ludanto: %s"

#~ msgid "Host: %s"
#~ msgstr "Gast.komp: %s"

#~ msgid "Player/conn info"
#~ msgstr "Pri ludanto/konekto"

#~ msgid "%s info"
#~ msgstr "Pri %s"

#~ msgid "Pick nation"
#~ msgstr "Elektu nacion"

#~ msgid "Observe this player"
#~ msgstr "Observu tiun ĉi ludanton"

#~ msgid "Take this player"
#~ msgstr "Prenu tiun ĉi ludanton"

#~ msgid "Cut connection"
#~ msgstr "Fermu konekton"

#~ msgid "Remove player"
#~ msgstr "Formovu ludanton"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Ambasado"

#~ msgid "Put on %s"
#~ msgstr "Enigu en %s"

#~ msgid "Not _ready"
#~ msgstr "Ne preta"

#~ msgid "_Ready"
#~ msgstr "_Preta"

#~ msgid "_Start"
#~ msgstr "_Startigu"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Prenu tiun ĉi ludanton"

#~ msgid "Pick _Nation"
#~ msgstr "Elektu _nacion"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Prenu tiun ĉi ludanton"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Observanto: %s"

#~ msgid "_Observe"
#~ msgstr "_Observi"

#~ msgid "Do not _observe"
#~ msgstr "Ne _observi"

#~ msgid "Random"
#~ msgstr "Hazarda"

#~ msgid "Observer"
#~ msgstr "Observanto"

#~ msgid "Detached"
#~ msgstr "Malkonektigita"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Nombro de _ludantoj (inkluziva de la AI):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Lerteco de _AI:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Versio de la reguloj:"

#~ msgid "_More Game Options..."
#~ msgstr "Pluaj opcioj de la ludo..."

#~ msgid "Record"
#~ msgstr "Raporto"

#~ msgid "Rating"
#~ msgstr "Skribado"

#~ msgid "Ready"
#~ msgstr "Preta"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?female:Estrino"

#~ msgid "Team"
#~ msgstr "Grupo"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Elektu konservitan ludon"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Elektu ŝargendan konvervitan _ludon:"

#~ msgid "Choose a Scenario"
#~ msgstr "Elektu scenejon"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Elektu _scenejon:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Konservu dosiernomon:"

#~ msgid "Save Game"
#~ msgstr "Konservu ludon"

#~ msgid "Saved _Games:"
#~ msgstr "Konservitaj _ludoj:"

#~ msgid "Save _Filename:"
#~ msgstr "Konservu dosiernomon:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Startigu scenejon"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Startigu scenejon"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Konservu ludon"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Konservitaj _ludoj:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Konservitaj _ludoj:"

#~ msgid "_Meet"
#~ msgstr "_Renkontiĝo"

#~ msgid "Cancel _Treaty"
#~ msgstr "Nuligu kontra_kton"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "_Repripensu la vidon"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Raportoj"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Mortintaj Ludantoj"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomatio"

#~ msgid "_Intelligence"
#~ msgstr "_Spionado"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Mastrumu AI-moduson"

#~ msgid "Research"
#~ msgstr "Studado"

#~ msgid "Researching"
#~ msgstr "Studado"

#~ msgid "Help"
#~ msgstr "Helpilo"

#~ msgid "Goal"
#~ msgstr "Celo"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:Nomo"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Kosto"

#~ msgid "U Total"
#~ msgstr "Kompleta kosto"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Enspezo: %d    Elspezo: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Ĉu vi deziras vendi %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Ĉu vi deziras vendi %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Vendu Plibonigaĵojn"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Ĉu vi deziras vendi %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Vendado: Rezultoj"

#~ msgid "Sell _All"
#~ msgstr "Vendu _ĉion"

#~ msgid "Unit Type"
#~ msgstr "Speco de unuo"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unuo [mallonge]:U"

#~ msgid "In-Prog"
#~ msgstr "En programo"

#~ msgid "Active"
#~ msgstr "Aktiva"

#~ msgid "Shield"
#~ msgstr "Produktado"

#~ msgid "Food"
#~ msgstr "Nutraĵo"

#~ msgid "Totals:"
#~ msgstr "Sumoj:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ĉu oni ĝisdatigi kiom eble plej multe %sn al %s per %d oraj moneroj?\n"
#~ "Ŝata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "Ĉu oni ĝisdatigi kiom eble plej multe %sn al %s per %d oraj moneroj?\n"
#~ "Ŝata kaso entenas %d orajn monerojn."

#~ msgid "Find _Nearest"
#~ msgstr "Trovu la pli _proksiman"

#~ msgid "_Upgrade"
#~ msgstr "Ĝisdatig_u"

#~ msgid "Player\n"
#~ msgstr "Ludanto\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Nacio"

#~ msgid "Score\n"
#~ msgstr "Poentaro\n"

#~ msgid "Score"
#~ msgstr "Poentaro"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Favorata grafikaĵo"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Ŝargu unuon"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Tenu nunan grafikaĵon"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Modpack konsilas uzi %s grafikaĵon.\n"
#~ "ĝi povus ne plenumi kun alia grafikaĵo.\n"
#~ "Vi estas uzanta %s grafikaĵon."

#~ msgid "_Launch"
#~ msgstr "_Ĵeto"

#~ msgid "Theme suggested"
#~ msgstr "Sugestita temo"

#~ msgid "Load theme"
#~ msgstr "Ŝargu temon"

#~ msgid "Keep current theme"
#~ msgstr "Tenu nunan temon"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "La sugestita grafikaĵo uzas %sn temon.\n"
#~ "Vi nun estas uzanta %sn."

#~ msgid "Preferred tileset"
#~ msgstr "Favorata grafikaĵo"

#~ msgid "Load tileset"
#~ msgstr "Ŝargu grafikaĵon"

#~ msgid "Keep current tileset"
#~ msgstr "Tenu nunan grafikaĵon"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modpack konsilas uzi %s grafikaĵon.\n"
#~ "ĝi povus ne plenumi kun alia grafikaĵo.\n"
#~ "Vi estas uzanta %s grafikaĵon."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Priskribo:"

#~ msgid "Unit selection"
#~ msgstr "Elekto de unuo"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Grafikaĵo"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Konektu"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Tera"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Laborlistoj"

#~ msgid "Sentry"
#~ msgstr "Gardosoldato"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Elektu"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrigu"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Aktiva unuo"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Trovu hejmurbon"

#~ msgid "unknown"
#~ msgstr "nekonata"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s en %s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Ne"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Malsukceso"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Formovita"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Nova voĉdono (numero %d) de %s: %s."

#~ msgid "new"
#~ msgstr "nova"

#~ msgid "Edit worklists"
#~ msgstr "Redaktu laborlistojn"

#~ msgid "_Worklists:"
#~ msgstr "_Laborlistoj:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Redaktu ĝeneralajn laborlistojn"

#~ msgid "Turns"
#~ msgstr "Vicoj"

#~ msgid "Source _Tasks:"
#~ msgstr "Fonto de taskoj:"

#~ msgid "Show _Future Targets"
#~ msgstr "Vidigu estontajn celojn"

#~ msgid "Target _Worklist:"
#~ msgstr "Celo de la _Laborlisto:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Aldonu al ĝenerala laborlisto"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Ŝanĝu produktadon"

#~ msgid "Activate unit"
#~ msgstr "Aktivigu unuon"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktivigu unuon"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktivigu unuon kaj fermu la fenestron"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktivigu unuon kaj fermu la fenestron"

#~ msgid "Sentry unit"
#~ msgstr "Gardosoldato"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Gardosoldato"

#~ msgid "Fortify unit"
#~ msgstr "Fortigado"

#~ msgid "Disband unit"
#~ msgstr "Dissolvu unuon"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Kreu novan hejmurbon"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Estas ŝanĝita hejmurbo de %s al %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Ĉu vi deziras eliri?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Priskribo"

#~ msgid "Supported units"
#~ msgstr "Subtenitaj unuoj"

#~ msgid "Present units"
#~ msgstr "Ĉeestantaj unuoj"

#~ msgid "Close"
#~ msgstr "Fermu"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Sekva urbo"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Antaŭa urbo"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Aĉetu "

#~ msgid "Buy"
#~ msgstr "Aĉetu"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"
#~ msgstr[1] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "civitano"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - RIBELO"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Celebrado"

#, fuzzy
#~ msgid "happy"
#~ msgstr " kontenta"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Elektu nacion"

#~ msgid "Female"
#~ msgstr "Ina"

#~ msgid "Male"
#~ msgstr "Malina"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Elektu scenejon"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Via nova regsistemo"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Ĉiuj opcioj"

#~ msgid "Cancel"
#~ msgstr "Nuligu"

#~ msgid "Ok"
#~ msgstr "BONE"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Bonvenon al Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Bonvenon al Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Ne _observi"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Observi"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Agordu opciojn pri servilo."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Fino de la vico"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Vicoj"

#~ msgid "Game"
#~ msgstr "Ludo"

#~ msgid "Options"
#~ msgstr "Opcioj"

#~ msgid "Server Options"
#~ msgstr "Foraj opcioj"

#~ msgid "View"
#~ msgstr "Videbligo"

#~ msgid "Center View"
#~ msgstr "Centrigu la vidon"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minim.  troo  "

#~ msgid "Fortify"
#~ msgstr "Ekipu per defendilo"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Laborlistoj"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Fondu urbon"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Konstruu vojon"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Preparu irigacion"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Konstruu minejon"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Kapitaligo"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Impostado"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Pri"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Revolucio..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr ""
#~ "Freeciv estas sub GPL permesilo, kiu estas ĉi tie aldonita anglalingve: "

#~ msgid "Refresh"
#~ msgstr "Ĝisdatigu"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Apliku unufoje"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Konservu ludon"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Startigu novan ludon"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Startigu scenejon"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Ŝargu konservitan ludon"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "K_onekto al retan ludon"

#~ msgid "Quit"
#~ msgstr "Eliro"

#~ msgid "Connect"
#~ msgstr "Konektu"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Nomo:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Pasvorto:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Konf_irmu pasvorton:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Ĝisdatigu"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Nuligu"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Konektu"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Foliumu..."

#~ msgid "Load"
#~ msgstr "Ŝargu"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Estro:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Pluaj opcioj de la ludo..."

#~ msgid "Disconnect"
#~ msgstr "Malkonektiĝu"

#~ msgid "Start"
#~ msgstr "Komencu"

#~ msgid "Yes"
#~ msgstr "Jes"

#~ msgid "No"
#~ msgstr "Ne"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Observanto"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", ludonivelo %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Enigu en %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Via karavano alvenis al %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Starigu komercan kurson kun %s ( %d R&G + %d poentoj de komerco )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Eniru la bazaron ( %d R&G pluso )"

#~ msgid "Help build Wonder"
#~ msgstr "Helpu konstrui Mirindaĵon"

#~ msgid "Keep moving"
#~ msgstr "Daŭrigu moviĝi"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Fermu fenestron (ESC)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Sumo de la konektitaj uzantoj: %d"

#~ msgid "Back"
#~ msgstr "Antaŭe"

#~ msgid "Load Game"
#~ msgstr "Ŝargu ludon"

#~ msgid "Server Settings"
#~ msgstr "Agordoj de servilo"

#~ msgid "Unit commands"
#~ msgstr "Komandoj por la unuoj"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktivigu unuon kaj fermu la fenestron"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Igu ĝin hejmurbo"

#~ msgid "Upgrade unit"
#~ msgstr "Ĝisdatigu unuon"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veterano"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Forlasu se vi havas\n"
#~ "1a-grandan farmaron"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Bedaŭre, vi jam aĉetis ĉi tie en ĉi vico."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Bedaŭre, vi ne povas aĉeti ĉi tie en ĉi vico."

#~ msgid "Buy it?"
#~ msgstr "Ĉu vi aĉetas ĝin?"

#~ msgid "Sell it?"
#~ msgstr "Ĉu vi vendas ĝin?"

#~ msgid "Sell"
#~ msgstr "Vendu"

#~ msgid "City options"
#~ msgstr "Opcioj por la urbo"

#~ msgid "Supported units: %d"
#~ msgstr "Subtenitaj unuoj: %d"

#~ msgid "Present units: %d"
#~ msgstr "Ĉeestantaj unuoj: %d"

#~ msgid "City info"
#~ msgstr "Pri urbo"

#~ msgid "Pollution: %d"
#~ msgstr "Poluo: %d"

#~ msgid "Pollution: none"
#~ msgstr "Poluo: nenio"

#~ msgid "Trade routes: "
#~ msgstr "Komercaj kursoj:"

#~ msgid "Trade: +%d"
#~ msgstr "Komerco: +%d"

#~ msgid "City improvements"
#~ msgstr "Urbaj plibonigoj"

#~ msgid "Food: %d per turn"
#~ msgstr "Nutraĵo: %d povice"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Troo : %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produktado: %d (%d) povice"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Produktaĵo: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Komerco: %d povice"

#~ msgid "Corruption: %d"
#~ msgstr "Subaĉetado: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Oro: %d (%d) povice"

#~ msgid "Upkeep: %d"
#~ msgstr "Tenado: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Scienco: %d povice"

#, fuzzy
#~ msgid "Luxury: %d per turn"
#~ msgstr "Lukso: %d povice"

#~ msgid "City growth: blocked"
#~ msgstr "Urba pliiĝo: blokita"

#~ msgid "City growth: never"
#~ msgstr "Urba pliiĝo: neniam"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Urba malpliiĝo: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "vico"
#~ msgstr[1] "vicoj"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "Urba pliiĝo: %d vico"

#~ msgid "Stock"
#~ msgstr "Stoko"

#~ msgid "Granary"
#~ msgstr "Grenejo"

#~ msgid "finished"
#~ msgstr "finita"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Urbo de %s (loĝantaro: %s civitanoj)"

#~ msgid " - DISORDER"
#~ msgstr " - RIBELO"

#~ msgid " - celebrating"
#~ msgstr " - celebrado"

#~ msgid " - happy"
#~ msgstr " - kontenteco"

#~ msgid " - under Citizen Governor control."
#~ msgstr "- sub la regado de la urba reganto."

#~ msgid "Change production"
#~ msgstr "Ŝanĝu produktadon"

#~ msgid "Hurry production"
#~ msgstr "Akcelu produktadon"

#~ msgid "Previous city"
#~ msgstr "Antaŭa urbo"

#~ msgid "Next city"
#~ msgstr "Sekva urbo"

#~ msgid "size"
#~ msgstr "grando"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "tempo\n"
#~ "de pliiĝo"

#~ msgid "Cities Report"
#~ msgstr "Raporto pri urboj"

#~ msgid "Close Dialog"
#~ msgstr "Fermu fenestron"

#~ msgid "Information Report"
#~ msgstr "Pri:"

#~ msgid "Happiness Report"
#~ msgstr "Raporto pri kontenteco"

#~ msgid "Garrison Report"
#~ msgstr "Raporto de Garrison"

#~ msgid "Maintenance Report"
#~ msgstr "Raporto pri bontenado"

#~ msgid "worklist"
#~ msgstr "laborlisto"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "finita"

#~ msgid "Presets"
#~ msgstr "Antaŭagordaĵoj"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Urbo de %s (Populacio %sj civitanoj) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Konservu agordaĵojn kiel..."

#~ msgid "Load settings"
#~ msgstr "Ŝargu agordaĵojn"

#~ msgid "Delete settings"
#~ msgstr "Nuligu agordaĵojn"

#~ msgid "Control city"
#~ msgstr "Regu urbon"

#~ msgid "Apply once"
#~ msgstr "Apliku unufoje"

#~ msgid "Release city"
#~ msgstr "Malpremu urbon"

#~ msgid "Creating Server List..."
#~ msgstr "Kreante liston pri la serviloj..."

#~ msgid "No LAN servers found"
#~ msgstr "Neniu loka servilo estis trovita"

#~ msgid "No public servers found"
#~ msgstr "Nenio publika servilo estis trovita"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "Nova voĉdono (numero %d) de %s: %s."

#~ msgid "Player Name :"
#~ msgstr "Nomo de ludanto :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv-Servilo :"

#~ msgid "Port :"
#~ msgstr "Pordo :"

#~ msgid "Next"
#~ msgstr "Sekva"

#~ msgid "Upgrade"
#~ msgstr "Ĝisdatigu"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Dissolvu"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontaktu %sn (%d / %d) %sn (%d,%d,%d) %sn"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%sj %sj %s(A:%d D:%d M:%d FP:%d) ĈP:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Ŝancoj pri venko: A:%d%% D:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Pri areo"

#~ msgid "Advanced Menu"
#~ msgstr "Menuo pri avanaĵoj"

#~ msgid "Zoom to : %s"
#~ msgstr "Zomu je : %s"

#~ msgid "Change Production"
#~ msgstr "Ŝanĝu produktadon"

#~ msgid "Change City Governor settings"
#~ msgstr "Ŝanĝu agordojn pri urba regado"

#~ msgid "Goto here"
#~ msgstr "Iru ĉi tien"

#~ msgid "Patrol here"
#~ msgstr "Patrolu ĉi tie"

#~ msgid "Connect here"
#~ msgstr "Kunligu ĉi tie"

#~ msgid "Paradrop here"
#~ msgstr "Paraŝutu ĉi tie"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktivigo de %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%sj %sj %s (A:%d D:%d M:%d FP:%d) ĈP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Ĉiuj pretaj"

#~ msgid "Sentry idle"
#~ msgstr "Paŭzigu gardosoldaton"

#~ msgid "Choose Your New Government"
#~ msgstr "Elektu vian novan regsistemo"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUCIO!"

#~ msgid "OK"
#~ msgstr "BONE"

#~ msgid "What nation will you be?"
#~ msgstr "Kiu nacio vi deziras esti?"

#~ msgid "Pacts"
#~ msgstr "Paktoj"

#~ msgid "Give shared vision"
#~ msgstr "Donu komunan vidon"

#~ msgid "Maps"
#~ msgstr "Mapoj"

#~ msgid "World map"
#~ msgstr "Mapo de la mondo"

#~ msgid "Sea map"
#~ msgstr "Mapo de la maro"

#, fuzzy
#~ msgid "Give embassy"
#~ msgstr "Ambasado"

#~ msgid "Gold(max %d)"
#~ msgstr "Oro(maks. %d)"

#~ msgid "Advances"
#~ msgstr "Avanaĵoj"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatia renkontiĝo"

#~ msgid "%s incident !"
#~ msgstr "%s akcidento !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Ĉu ni deklaros militon kontraŭ ili?"

#~ msgid "Foreign Minister"
#~ msgstr "Ministro por eksterlandaj aferoj"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Moŝto!, la %s ambasadoro alvenis\n"
#~ "Kiuj estas viaj deziroj?"

#~ msgid "Declare WAR"
#~ msgstr "MILITdeklaro"

#~ msgid "Cancel Treaty"
#~ msgstr "Nuligu kontrakton"

#~ msgid "Withdraw vision"
#~ msgstr "Repripensu la vidon"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Voku diplomatian renkontiĝon"

#~ msgid "Send him back"
#~ msgstr "Retrosendu lin"

#~ msgid "Investigate City"
#~ msgstr "Enketu la urbon"

#~ msgid "Poison City"
#~ msgstr "Venenu la urbon"

#~ msgid "Sabotage City"
#~ msgstr "Sabotu la urbon"

#~ msgid "Incite a Revolt"
#~ msgstr "Instigu al ribelo"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Saboti malamikan unuon"

#~ msgid "Select destination"
#~ msgstr "Elektu alvenpunkton"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Ŝargo de grafika dosiero %s malsukcesis!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: Estas neeble aranĝi la dosieron %s en la formato de la ekrano!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Estas neeble ŝargi la dosieron %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Estas neeble aranĝi bildon de la dosiero %s en la formato %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Estas neeble krei filmeron (surfaco) laŭ grando je %d x %d %d bitoj en "
#~ "formato %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Estas neeble prepari la SDL-bibliotekon: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Estas neeble prepari la SDL_ttf bibliotekon: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Ne estas disponebla moduso por tiu ĉi difino : %d x %d %d bpb"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Oni agordas normalan difinon laŭ : 640 x 480 16 bpb SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Estas neeble uzi tiun ĉi difinon: %d x %d %d bpb %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Oni agordas la difinon laŭ: %d x %d %d bpb"

#~ msgid "Making screenshot %s"
#~ msgstr "Ekfoto de %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Uzante video-eligon: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Bonvenon al Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Preparado de la kliento"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Atendante la komencon de la ludo"

#~ msgid "FT"
#~ msgstr "ET"

#~ msgid "Help : Improvements"
#~ msgstr "Helpilo: Urbaj plibonigoj"

#~ msgid "Never"
#~ msgstr "Neniam"

#~ msgid "Help : Units"
#~ msgstr "Helpilo: Unuoj"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "produktado"
#~ msgstr[1] "produktadoj"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "civitano"
#~ msgstr[1] "civitanoj"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "nutraĵo"
#~ msgstr[1] "nutraĵo"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "oro"
#~ msgstr[1] "oro"

#~ msgid "( with "
#~ msgstr "( kun "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Helpilo: Arbumo pri la avanaĵoj"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Raporto pri fora spionado"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informoj de la spionoj pri la %s Kosmoŝipo"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informoj de la spionoj por la %s Imperio"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Estro: %s %s  Regsistemo: %s\n"
#~ "Ĉefurbo: %s  Oro: %d\n"
#~ "Impostoj: %d%% Scienco: %d%% Lukso: %d%%\n"
#~ "Studado: nekonata"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Estro: %s %s  Regsistemo: %s\n"
#~ "Ĉefurbo: %s  Oro: %d\n"
#~ "Impostoj: %d%% Scienco: %d%% Lukso: %d%%\n"
#~ "Studado: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Iliaj teĥnologioj kiujn ni ne havas:"

#~ msgid "Show Unit Info Window"
#~ msgstr "Vidigu fenestron pri unuoj"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Kaŝu fenestron pri unuoj"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Vidigu mapeton"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Kaŝu mapeton"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Vidigu mesaĝojn (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Kaŝu  mesaĝojn (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Skalu mapeton"

#~ msgid "Single Tile Width"
#~ msgstr "Larĝo je unu kahelo"

#~ msgid "Single Tile Height"
#~ msgstr "Alto je unu kahelo"

#~ msgid "Exit"
#~ msgstr "Eliro"

#~ msgid "Scale Unit Info"
#~ msgstr "Skalu fenestron pri unuoj"

#~ msgid "Width"
#~ msgstr "Larĝo"

#~ msgid "Height"
#~ msgstr "Alto"

#~ msgid "Revolution"
#~ msgstr "Revolucio"

#~ msgid "or"
#~ msgstr "aŭ"

#~ msgid "Hide Messages"
#~ msgstr "Kaŝu mesaĝojn"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Mastrumu mapetan moduson"

#~ msgid "Build City"
#~ msgstr "Fondu urbon"

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Populacio: %s  Jaro: %s  Oro %d "

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Populacio: %s  Jaro: %s  Oro %d Imp.: %d Lukso: %d Sci.: %d "

#~ msgid "veteran"
#~ msgstr "veterana"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neŭtrala"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Malamika"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Paca"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Amika"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Mistera"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Nia Teritorio"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s teritorio (%d vico de pafĉesigo)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s teritorio (%d vicoj de pafĉesigo)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Teritorio de la %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Ne postulita teritorio"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neŭtrala"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Malamika"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Paca"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Amika"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Mistera"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Urbo de %s"

#~ msgid "?blistbegin: with "
#~ msgstr "?blistbegin: kun "

#~ msgid "Barracks"
#~ msgstr "Kazernoj"

#~ msgid "?blistmore:, "
#~ msgstr "?blistmore:, "

#~ msgid "Airport"
#~ msgstr "Flughaveno"

#~ msgid "City Walls"
#~ msgstr "Murzono"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Nutraĵo/Prod/Kom: %s"

#~ msgid "End of Turn"
#~ msgstr "Fino de la vico"

#~ msgid "Press"
#~ msgstr "Premu"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Neniu ordono"

#~ msgid "Space"
#~ msgstr "Spaco"

#~ msgid "Wait"
#~ msgstr "Atendu"

#~ msgid "Explode Nuclear"
#~ msgstr "Atomeksplodo"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomatiaj/Spionaj agoj"

#~ msgid "Disband Unit"
#~ msgstr "Dissolvu unuon"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Ĝisdatigu unuojn!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Fortigado"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Revenu al la pli apuda urbo"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Iru al la urbo"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Iru/flugtransportu en urbon"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Iru al"

#~ msgid "Patrol"
#~ msgstr "Patrolado"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Kunligi irigacion"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Kunligu ĉi tie"

#~ msgid "Auto Explore"
#~ msgstr "Aŭt. esplorado"

#~ msgid "Auto Attack"
#~ msgstr "Aŭtomata atako"

#~ msgid "Auto Settler"
#~ msgstr "Aŭtomata farmigo"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Malŝargu kargoŝipon"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Ŝargu unuon"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Malŝargu unuon"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Trovu hejmurbon"

#~ msgid "Pillage"
#~ msgstr "Disrabado"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Gardosoldato"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Malpolui radioaktivan refalon"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Paraŝutistoj"

#~ msgid "Clean Pollution"
#~ msgstr "Malpolui"

#~ msgid "Build Airbase"
#~ msgstr "Konstruu avian bazon"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Fortigado"

#~ msgid "Build Fortress"
#~ msgstr "Konstruu fortreson"

#~ msgid "Transform Tile"
#~ msgstr "Transformu kahelon"

#~ msgid "Build Mine"
#~ msgstr "Konstruu minejon"

#~ msgid "Build Irrigation"
#~ msgstr "Preparu irigacion"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Starigu _komercan kurson"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(preparante %sn en %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Helpu konstrui mirindaĵon"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Starigu komercan kurson kun %s ( %d R&G + %d poentoj de komerco )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Komercu kun %s ( %d R&G pluso ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Transformado en"

#~ msgid "Irrigate to"
#~ msgstr "Irigaciado"

#~ msgid "Plant Forest"
#~ msgstr "Plantu arbaron"

#~ msgid "Transform to"
#~ msgstr "Transformu en %s"

#~ msgid "Local Options"
#~ msgstr "Lokaj opcioj"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Foraj opcioj"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Lokaj opcioj"

#~ msgid "Worklists"
#~ msgstr "Laborlisto"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Lokaj opcioj"

#~ msgid "Leave Game"
#~ msgstr "Forlasu la ludon"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Apliku unufoje"

#~ msgid "empty worklist"
#~ msgstr "malplena laborlisto"

#~ msgid "Add new worklist"
#~ msgstr "Aldonu novan laborliston"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Tiu ĉi komando estas nur por klientoj."

#~ msgid "Start New Game"
#~ msgstr "Startigu novan ludon"

#~ msgid "Join Game"
#~ msgstr "Aliĝu al ludo"

#~ msgid "Join Pubserver"
#~ msgstr "Aliĝu al la servilo"

#~ msgid "Join LAN Server"
#~ msgstr "Aliĝu al la loka reto"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient bonvenigas vin..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "farita"

#~ msgid "moving"
#~ msgstr "movanta"

#~ msgid "disconnected"
#~ msgstr "malkonektita"

#~ msgid "active"
#~ msgstr "aktiva"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "formiĝanta"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "finigota"

#~ msgid "Total"
#~ msgstr "Sumo"

#~ msgid "Units Report"
#~ msgstr "Raporto pri unuoj"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Ni havas %d da %s\n"
#~ "(sumo estas : %d)\n"
#~ "Ni povas vendi %d el ili por %d oraj moneroj."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Ni povas vendi neniun %sn dum tiu ĉi vico."

#~ msgid "Sell It?"
#~ msgstr "Ĉu vi vendas ĝin?"

#~ msgid "Economy Report"
#~ msgstr "Ekonomia raporto"

#~ msgid "Treasury: "
#~ msgstr "Ŝtata kaso:"

#~ msgid "Tax Rate: "
#~ msgstr "Impostado:"

#~ msgid "Total Income: "
#~ msgstr "Enspezo:"

#~ msgid "Total Cost: "
#~ msgstr "Elspezo:"

#~ msgid "Net Income: "
#~ msgstr "Neta enspezo:"

#~ msgid "%s max rate : %d%%"
#~ msgstr "Maksimuma procento de %s: %d%%"

#~ msgid "Update"
#~ msgstr "Ĝisdatigu"

#~ msgid "Wonder"
#~ msgstr "Mirindaĵo"

#~ msgid "What should we focus on now?"
#~ msgstr "Kion ni devas enfazi nun?"

#~ msgid "Select target :"
#~ msgstr "Elektu celon:"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "paŝo"
#~ msgstr[1] "paŝoj"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: La %s de %s atingis sume %d poenton\n"
#~ msgstr[1] "%2d: La %s de %s atingis sume %d poentojn\n"

#~ msgid "Final Report:"
#~ msgstr "Fina raporto:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "La Plej Grandaj Civilizoj en la mondo."

#~ msgid "The %s Spaceship"
#~ msgstr "La %s kosmoŝipo"

#~ msgid "Launch"
#~ msgstr "Ekflugo"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: estas neeble ŝargi grafikan dosieron %s!"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Neniu uzebla temo estis trovita, nuligante!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Ŝargante temon \"%s\"."

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Estas neeble malfermi \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d oraj moneroj povice"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d oraj moneroj povice"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "estas blokita!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "estas finita!"

#~ msgid "( %d entries )"
#~ msgstr "( %d enigoj )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Laborlisto de\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d oraj moneroj por vico"
#~ msgstr[1] "%d oraj moneroj por vico"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "en oro"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "neniam"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Loĝantaro: %s\n"
#~ "Jaro: %s\n"
#~ "Oro %d\n"
#~ "Imp: %d Luks: %d Sci: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Grenejo:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Nutr.: %3d (%+-4d)\n"
#~ "Prod.: %3d (%+-4d)\n"
#~ "Kom.:  %3d (%+-4d)"

#, fuzzy
#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Oro:   %3d (%+-4d)\n"
#~ "Lukso: %3d\n"
#~ "Sci.:  %3d"

#~ msgid "(is empty)"
#~ msgstr "(malplena)"

#~ msgid "(in prog.)"
#~ msgstr "(plenumanta)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Tiuj komercaj kursoj estas starigitaj kun %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Komerco/Jaro\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Neniu komerca kurso ekzistas.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Rejŝo pri komerco: %d Komerco/Jaro\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s civitanoj Estro: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Mirindaĵoj"

#~ msgid "What should we name the new preset?"
#~ msgstr "Kio estas la nomo de la novan aprioran elektaĵon?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Ĉu vi deziras formovi %sn?"

#~ msgid "LAN Servers"
#~ msgstr "Lokaj serviloj"

#~ msgid "Metaserver"
#~ msgstr "Metaservilo"

#~ msgid "You must select a nation."
#~ msgstr "Vi devas elekti nacion."

#~ msgid "The %s offerings"
#~ msgstr "La %sj proponoj"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Tiu Eterna Kontrakto\n"
#~ "montras la rezultojn de la diplomatia laboro inter\n"
#~ "la %s %s %s\n"
#~ "kaj\n"
#~ "la %s %s %s"

#~ msgid "%s view:"
#~ msgstr "%s vido:"

#~ msgid "NONE"
#~ msgstr "NENIU"

#~ msgid "No version number in resources."
#~ msgstr "Neniu numero de versio en la risurcoj."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Vi verŝajne havas iun malnovan risurcodosieron (laŭ versio 1.0) de "
#~ "Freeciv ie."

#~ msgid "Game version does not match Resource version."
#~ msgstr "La ludoversio ne kongruas kun la risurcoversio."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Ludoversio: %s - Risurcoversio: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Vi verŝajne havas iun malnovan risurcodosieron de Freeciv en /usr/lib/X11/"
#~ "app-defaults"

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Estas neeble ŝargi tiparon: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Tajpu 'xset fp rehash' ; tio eble solvis la problemon pormomente."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Mankas tiparo por %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Ebligas %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Igas arkaika %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Ebligas %s (kun %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Konstruu minejon"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Estro: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Regsistemo: %s"

#~ msgid "Gold: %d"
#~ msgstr "Oro: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Impostoj: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Scienco: %d%%"

#, fuzzy
#~ msgid "Luxury: %d%%"
#~ msgstr "Lukso: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Studado: (nekonata)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Studado: Nekonata(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Studado: %s (%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Ĉefurbo: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Diplomatia informoj por la %s Imperio"

#~ msgid "Save Settings"
#~ msgstr "Konservu agordaĵojn"

#~ msgid "Export Log"
#~ msgstr "Eksportu protokolon"

#~ msgid "Clear Log"
#~ msgstr "vakigu protokolon"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Impostado"

#~ msgid "Map Grid"
#~ msgstr "Mapkrado"

#~ msgid "National Borders"
#~ msgstr "Landlimoj"

#~ msgid "City Names"
#~ msgstr "Nomoj de urboj"

#~ msgid "City Growth"
#~ msgstr "Urba pliiĝo"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Produktadoj de urboj"

#~ msgid "Coastline"
#~ msgstr "Marbordo"

#~ msgid "Roads & Rails"
#~ msgstr "Vojoj kaj fervojoj"

#~ msgid "Irrigation"
#~ msgstr "Irigacio"

#~ msgid "Mines"
#~ msgstr "Minejoj"

#~ msgid "Pollution & Fallout"
#~ msgstr "Poluo kaj radioaktiveco"

#~ msgid "Focus Unit"
#~ msgstr "Aktiva unuo"

#~ msgid "Fog of War"
#~ msgstr "Milit-nebulo"

#~ msgid "Build Road"
#~ msgstr "Konstruu vojon"

#~ msgid "Build Farmland"
#~ msgstr "Konstruu farmaron"

#~ msgid "Transform Terrain"
#~ msgstr "Transformu grundon"

#~ msgid "Transform to %s"
#~ msgstr "Transformu en %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Kunligu vojon"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Kunligo/Fervojo"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Iru/flugtransportu en urbon"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Elektu laŭ sama speco"

#~ msgid "Done"
#~ msgstr "Finita"

#~ msgid "Top Five Cities"
#~ msgstr "La kvin urboj pli gravaj"

#~ msgid "Demographics"
#~ msgstr "Demografio"

#~ msgid "Spaceship"
#~ msgstr "Kosmoŝipo"

#~ msgid "Editing Mode"
#~ msgstr "Redakta moduso"

#~ msgid "Tools"
#~ msgstr "Iloj"

#~ msgid "ZOC"
#~ msgstr "Influareo"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(paŭzo: %d vico)"
#~ msgstr[1] "(paŭzo: %d vicoj)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Vi bezonas ambasadejon por starigi diplomatian renkontiĝon."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Studado pri %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Studado pri %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Celo: %s (%d paŝoj)"

#~ msgid "Sell-Off:"
#~ msgstr "Vendoj:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Enspezo:%6d    Elspezo:%6d"

#~ msgid "Totals: ..."
#~ msgstr "Sumoj: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Sumoj:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Kio devas esti la nova nomo?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Grundo      Vojo   Irigacio       Minejo         Transformado\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Malpolui"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Malpolui radioaktivan refalon"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Tiu ĉi komando estas nur por klientoj."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "Necesas la %s teĥnologio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "Necesas la %s teĥnologio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Necesas la %s teĥnologio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "Necesas la %s teĥnologio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Oni aplikas nur al \"%s\" unuoj.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Oni aplikas nur al \"%s\" unuoj.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Necesas %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Necesas %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "Necesas %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s unuoj.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "Necesas %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "Necesas minimuma grado je %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "Necesas minimuma grado je %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires AI player of level %s.\n"
#~ msgstr ""
#~ "Necesas AI-ludantoj je nivelo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr ""
#~ "Necesas AI-ludantoj je nivelo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "Necesas la %s teĥnologio.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#~ msgid "?clistmore:, %s"
#~ msgstr "?clistmore:, %s"

#~ msgid "Allows %s."
#~ msgstr "Tio ebligas %sn."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Tio ebligas %sn (kun %s)."

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "La nuna dosierujo de la reguloj estas \"%s\""

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s unuoj.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "%s povas nur movi en via influa areo."

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Disponeblaj plibonigoj"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s estas konektita el %s."

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "Vi povas ĝisdatigi nur unuojn en viaj urboj."

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "Ĉi tiu unuo ne povas paraŝuti en %sn."

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Estas neeble ataki de la maro."

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Se ni deziras komenci kun %s, al ni necesas %d ampoloj."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Por atingi %sn, ni bezonas akiri %d aliajn teĥnologioj antaŭe. La tuta "
#~ "projekto bezonas %d ampolojn por plenumi."
#~ msgstr[1] ""
#~ "Por atingi %sn, ni bezonas akiri %d aliajn teĥnologioj antaŭe. La tuta "
#~ "projekto bezonas %d ampolojn por plenumi."

#~ msgid "You cannot research this technology."
#~ msgstr "Vi ne povas studi tiun ĉi teĥnologion."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Tiu ĉi numero povas varii laŭ tio kion la aliaj ludantoj estas "
#~ "pristudantaj.\n"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "Vi ne povas krei %s unuon en tiu ĉi areo."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "Disponeblaj plibonigoj"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Necesaĵoj:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s unuoj.\n"
#~ "\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "Disponeblaj plibonigoj"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "Ĉi tiu unuo ne povas paraŝuti en %sn."

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Nenio "

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "Vi ne povas instigi al ribelo en %s."

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d malkontenta(j)"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Regsistemo: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Vi estis instruita pri %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s en %s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Tiu ĉi paĝo pri agordoj"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Vi ne scias kiel konstrui %sn!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Kopiu %sn en la poŝon."

#~ msgid "Clipboard is empty."
#~ msgstr "La poŝo estas malplena."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Malsukceso"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Dissolvu"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Dezerto"

#~ msgid "Login name"
#~ msgstr "Nomo"

#~ msgid "Server"
#~ msgstr "Servilo"

#~ msgid "Server port"
#~ msgstr "Pordo de la servilo"

#~ msgid "Soundset"
#~ msgstr "Sonaĵoj"

#~ msgid "Sound plugin"
#~ msgstr "Sona kromaĵo"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Teĥnologioj\n"

#~ msgid "Theme"
#~ msgstr "Temo"

#~ msgid "Tileset"
#~ msgstr "Grafikaĵo"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Limoj de la urbo"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Opcioj pri urbo"

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Desegnu mapkradon de la urbo"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Kunligi irigacion"

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Desegnu urbostangon"

#~ msgid "Solid unit background color"
#~ msgstr "Solida fona koloro por la unuoj"

#~ msgid "Draw shield graphics for units"
#~ msgstr "Desegnu ŝildeton por unuoj"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Militnebulo en la trarigardo"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Desegnu urbostangon"

#~ msgid "Sound bell at new turn"
#~ msgstr "Sonu per bip-signalo la novan vicon"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Daŭro de la animacio por la movoj de la unuoj (milisekundoj)"

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Tempo por ree centrigo de la mapo (milisekundoj)"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Daŭro de la animacio por la movoj de la unuoj (milisekundoj)"

#~ msgid "Show icons in the technology tree"
#~ msgstr "Vidigu ikonojn en la teĥnologia arbumo"

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Vidigu ikonojn en la teĥnologia arbumo"

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Mana vico-fino en IA-moduso"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Aŭtomata centrigo de la unuoj "

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Aŭtomata centrigo de la bataloj"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Aŭtomata centrigo de la unuoj "

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Enfazigu aktivajn unuojn"

#~ msgid "Keyboardless goto"
#~ msgstr "\"Iru al\" senklavare"

#~ msgid "Allow goto into the unknown"
#~ msgstr "Ebligu iri al la nekonataj landoj"

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Centrigu la mapon kiam urbo iĝas aktiva"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Konciza produktado de la urbo"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Finigu la vicon kiam ĉiuj movoj estas plenumitaj"

#~ msgid "Prompt for city names"
#~ msgstr "Invito por nomoj de la urboj"

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Malfermu ŝprucfenes  †  †  €†  tron pri urbo por novaj urboj"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Agoj de Karavano"

#~ msgid "Background layer"
#~ msgstr "Fona tavolo"

#~ msgid "Terrain relief map layer"
#~ msgstr "Reliefa tavolo de grundoj"

#~ msgid "Borders layer"
#~ msgstr "Tavolo de landlimoj"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Tavolo de landlimoj"

#~ msgid "Units layer"
#~ msgstr "Tavolo de unuoj"

#~ msgid "Cities layer"
#~ msgstr "Tavolo de urboj"

#~ msgid "Overview fog of war"
#~ msgstr "Militnebulo en la trarigardo"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Neniu ordono"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Vidigu _ĉiujn urbojn"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Militnebulo en la trarigardo"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s unuoj"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <dosiernomo>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Vidigu rulumstangojn"

#~ msgid "Keep dialogs on top"
#~ msgstr "Tenu la dialgofenestrojn supre"

#~ msgid "Show worklist task icons"
#~ msgstr "Vidigu ikonojn de la taskoj de la laborlisto"

#~ msgid "Enable status report tabs"
#~ msgstr "Ebligu la langetojn de la raportoj pri la stato"

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Plejbona bildigo de militnebulo"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "Se ĉi tiu valoro estas 1, la ludantoj povas konstrui kosmoŝipojn."

#~ msgid "City Label"
#~ msgstr "Langeto de urbo"

#~ msgid "Notify Label"
#~ msgstr "Langeto de notoj"

#~ msgid "Spaceship Label"
#~ msgstr "Langeto de kosmoŝipo"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Se ĉi tiu valoro estas 1, la ludantoj povas konstrui kosmoŝipojn."

#~ msgid "Help Label"
#~ msgstr "Langeto de la helpilo"

#~ msgid "Help Link"
#~ msgstr "Helpilo (ligilo)"

#~ msgid "Help Text"
#~ msgstr "Helpilo (teksto)"

#~ msgid "Chatline Area"
#~ msgstr "Babillineo"

#~ msgid "Beta Label"
#~ msgstr "Langeto de Beta"

#~ msgid "Small Font"
#~ msgstr "Eta tiparo"

#~ msgid "Comment Label"
#~ msgstr "Langeto de komentoj"

#~ msgid "City Productions"
#~ msgstr "Produktadoj de urboj"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Necesaĵo:"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Se ĉi tiu valoro estas 1, la ludantoj povas konstrui kosmoŝipojn."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Plenekrane"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Elektu novan produktadon"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Vidigu animacion de kursoroj"

#~ msgid "Use color cursors"
#~ msgstr "Uzu kolorajn kursorojn"

#~ msgid "Graphics"
#~ msgstr "Grafikaĵoj"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Priskribo"

#~ msgid "Sound"
#~ msgstr "Aŭdo"

#~ msgid "Interface"
#~ msgstr "Interfaco"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Kartografio"

#~ msgid "Network"
#~ msgstr "Reto"

#~ msgid "Font"
#~ msgstr "Tiparo"

#~ msgid "Cannot find your home directory"
#~ msgstr "Estas neeble trovi vian hejm-dosierujon"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "La konservo malsukcesis, estas neeble skribi en la dosiero %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "La agordaĵoj estas konservitaj en la dosiero %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "La konservo malsukcesis, estas neeble trovi dosiernomon."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Vi estis forpelitaj de la ludo: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Ĉeno de la klientokapacito: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Ĉeno de la servilkapacito: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Komenco de la %da vico"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s Bonvenon"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "La IA-moduso nun estas %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "La IA-moduso nun estas %s."

#~ msgid "waiting"
#~ msgstr "atenda"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Nomo"

#~ msgid "Username"
#~ msgstr "Uzantonomo"

#~ msgid "Border"
#~ msgstr "Landlimo"

#~ msgid "Attitude"
#~ msgstr "Emo"

#~ msgid "Embassy"
#~ msgstr "Ambasado"

#~ msgid "Dipl.State"
#~ msgstr "Diplomatia stato"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Gast. Komp"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Nenifaro"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Vi ne povas vendi la urbajn plibonigojn."

#~ msgid "You cannot disband units."
#~ msgstr "Vi ne povas dissolvi la unuojn."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s ne povas esti dissolvitaj."

#~ msgid "Disbanded %d %s."
#~ msgstr "Dissolvita(j) %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "%s ne povus esti dissolvitaj."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "La konekto kun la servilo estis perdita!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "%s de la %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Amika (grupo)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Amika(grupo)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Lokiĝo: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Grundo: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Nutraĵo/Prod/Komerco: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Vilaĝo de eta tribo"

#~ msgid "Our territory"
#~ msgstr "Nia teritorio"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "Teritorio de la %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Urbo: %s (%s, %d vico de pafĉesigo)"
#~ msgstr[1] "Urbo: %s (%s, %d vicoj de pafĉesigo)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "Teritorio de la %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "Nenies teritorio"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Urbo: %s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Urbo: %s (%s, %d vico de pafĉesigo)"
#~ msgstr[1] "Urbo: %s (%s, %d vicoj de pafĉesigo)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Urbo: %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( kun "

#~ msgid "Trade from %s: %d"
#~ msgstr "Komercado el %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Instalaĵo: %s"

#~ msgid "Activity: %s"
#~ msgstr "Ago: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unuo: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unuo: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unuo: %s (%s, %d vico de pafĉesigo)"
#~ msgstr[1] "Unuo: %s (%s, %d vicoj de pafĉesigo)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Ŝancoj pri venko: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d FP:%d ĈP:%d/%d (%s)"

#~ msgid "  (%d more)"
#~ msgstr "  (%d plue)"

#~ msgid "far from %s"
#~ msgstr "fore de %s"

#~ msgid "near %s"
#~ msgstr "apud %s"

#~ msgid "in %s"
#~ msgstr "en %s"

#~ msgid "from %s"
#~ msgstr "de %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Popolo"

#~ msgid "Progress: no research"
#~ msgstr "Progreso: neniu studado"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progreso: %d vico/eltrovo"
#~ msgstr[1] "Progreso: %d vicoj/eltrovo"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progreso: %d vico/eltrovo"
#~ msgstr[1] "Progreso: %d vicoj/eltrovo"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Progreso: neniu studado"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d ampolo/vico"
#~ msgstr[1] "%d ampoloj/vico"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d ampolo/vico por grupo"
#~ msgstr[1] ", %d ampoloj/vico por grupo"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (neniam)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d vico)"
#~ msgstr[1] "%d/%d (%d vicoj)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (neniam)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d paŝo"
#~ msgstr[1] "%d paŝoj"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d ampolo"
#~ msgstr[1] "%d ampoloj"

#~ msgid "Population: %s"
#~ msgstr "Populacio: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Jaro: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Oro: %d (%+d)"

#, fuzzy
#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Imp: %d Lukso: %d Sci:%d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "Moviĝanta: %s"

#~ msgid "Moving: %s"
#~ msgstr "Moviĝanta: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Alklaku por havi pli informojn)"

#~ msgid "%s People"
#~ msgstr "%s Popolo"

#~ msgid "Year: %s"
#~ msgstr "Jaro: %s"

#~ msgid "Turn: %d"
#~ msgstr "Vico: %d"

#, fuzzy
#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Procento: Oro:%d%%  Lukso:%d%%  Scienco:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Studante %sn: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Probablo pri ĝenerala varmiĝo: %d%% (%+d%%/vico)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Tutmonda varmiĝo okazis!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Probablo pri atomvintro: %d%% (%+d%%/vico)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Atomvintro okazis!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unuo"
#~ msgstr[1] "%d unuoj"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Neatingebla"

#~ msgid "Turns to target: %d"
#~ msgstr "Vicoj al la celo: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Vicoj al la celo: de %d ĝis %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d elektita unuo"
#~ msgstr[1] "%d elektitaj unuoj"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Aliuloj: %d civiloj; %d militistoj"

#~ msgid "Others: %d civilian"
#~ msgstr "Aliuloj: %d civiloj"

#~ msgid "Others: %d military"
#~ msgstr "Aliuloj: %d militistoj"

#~ msgid "No units to upgrade!"
#~ msgstr "Neniu ĝisdatigenda unuo."

#~ msgid "None of these units may be upgraded."
#~ msgstr "Neniu el ĉi tiuj unuoj estas ĝisdatigebla."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Ĝisdatigu unuon"
#~ msgstr[1] "Ĝisdatigu unuon"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"
#~ msgstr[1] "Ĉu vi deziras vendi %sn por %d oraj moneroj?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Neniu ĝisdatigenda unuo."

#~ msgid "%s refuses to disband!"
#~ msgstr "%s rifuzas dissolviĝon!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Dissolvu unuon"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Neniu el ĉi tiuj unuoj estas ĝisdatigebla."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Dissolvu unuon"
#~ msgstr[1] "Dissolvu unuon"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Vidigu la evoluon de la studado pri la nuna teĥnologio."

#~ msgid "no research target."
#~ msgstr "Neniu celo pri studado."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Konstruo"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s en %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Vidigu la evoluon de la ĝenerala varmiĝo:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Procento de poluado: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Probablo pri katastrofa varmiĝo en ciu turno: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Vidigu la evoluon de la atomvintro:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Radioaktiveco: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Probablo pri katastrofa vintro en ciu turno: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Vidigu vian nunan regsistemon:"

#~ msgid "Population:      %5d"
#~ msgstr "Populacio:       %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Bazo:            %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energio:         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Maso:           %5d tuno"
#~ msgstr[1] "Maso:           %5d tunoj"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Vojaĝodaŭro:  %5.1f jaroj"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Vojaĝodaŭro:     -     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Sukcesprobablo: %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Alvenjaro:  %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:-"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dg %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:troo"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Regsistemo: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Observanto: %s"

#~ msgid "Buildings: "
#~ msgstr "Konstruaĵoj: "

#~ msgid "None. "
#~ msgstr "Neniu. "

#~ msgid "?clistend:."
#~ msgstr "?clistend:."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nacio: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Nekonata"
#~ msgstr[1] "Nekonata"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Dissolvu"

#~ msgid "Wonders: "
#~ msgstr "Mirindaĵoj: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Urboj: %d sume, %d trans la sojlo de %d urboj."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Urboj: %d sume, %d trans la sojlo de %d urboj."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d kontenta civitano antaŭ la puno"
#~ msgstr[1] "%d kontentaj civitanoj antaŭ la puno"

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d aldona malkontenta civitano."
#~ msgstr[1] "%d aldonaj malkontentaj civitanoj."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Milita leĝo plenumanta ("

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Ĝi amuzas la civitanoj de unu urbo kaj igas kontentaj tri malkontentaj "
#~ "civitanoj."
#~ msgstr[1] ""
#~ "Ĝi amuzas la civitanoj de unu urbo kaj igas kontentaj tri malkontentaj "
#~ "civitanoj."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Armeaj unuoj en la areo povus kaŭzi malkontenton. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Armeaj unuoj ne havas feliĉigantan efikon. "

#, fuzzy
#~ msgid "Luxury: %d total."
#~ msgstr "Lukso: %d sume."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Neniu defaŭlta grafikaĵo estas trovita, do oni eliras!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Ŝargante grafikaĵon \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "La kliento ne subtenas izometrian grafikaĵon."

#~ msgid "Using default tileset instead."
#~ msgstr "Oni uzas defaŭltan grafikaĵon anstataŭe."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "La kliento ne subtenas trarigardantajn grafikaĵojn."

#~ msgid "Trade"
#~ msgstr "Komerco"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:m"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Destrojeroj"

#~ msgid "?built:B"
#~ msgstr "?built:K"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:A"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Renversu elektaĵon"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<neniu konekto>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:troo"

#~ msgid "%s from %s"
#~ msgstr "%s el %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (agordoj)"

#~ msgid " (connection incomplete)"
#~ msgstr " (nekompleta konekto)"

#~ msgid " (player %s)"
#~ msgstr " (ludanto %s)"

#~ msgid " (observer)"
#~ msgstr " (observanto)"

#~ msgid "Technology: %s"
#~ msgstr "Teĥnologio: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Plibonigo: %s"

#~ msgid "City: %s"
#~ msgstr "Urbo: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomacia ago: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Malamika diplomacia ago: %s"

#~ msgid "Global: %s"
#~ msgstr "Ĝenerala: %s"

#~ msgid "Hut: %s"
#~ msgstr "Kabano: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nacio: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Traktado: %s"

#~ msgid "Unit: %s"
#~ msgstr "Unuo: %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Gast.komp: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Mirindaĵo: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Ĝi estis lernita el Granda Biblioteko"

#~ msgid "Learned New Tech"
#~ msgstr "Nova teĥnologio estis lernita"

#~ msgid "Selected New Goal"
#~ msgstr "Nova celo estis elektita"

#~ msgid "Bought"
#~ msgstr "Aĉetita"

#~ msgid "Forced to Sell"
#~ msgstr "Deviga vendo"

#~ msgid "New Improvement Selected"
#~ msgstr "Nova plibonigo estis elektita"

#~ msgid "Sold"
#~ msgstr "Vendita"

#~ msgid "Captured/Destroyed"
#~ msgstr "Konkerita/Detruita"

#~ msgid "Celebrating"
#~ msgstr "Celebrado"

#~ msgid "Civil Disorder"
#~ msgstr "Insurekcio"

#~ msgid "Famine"
#~ msgstr "Malsatmisero"

#~ msgid "Famine Feared"
#~ msgstr "Timo pri malsatmisero"

#~ msgid "Growth"
#~ msgstr "Pliiĝo"

#~ msgid "May Soon Grow"
#~ msgstr "Ebla baldaŭa pliiĝo"

#~ msgid "Needs Aqueduct"
#~ msgstr "Necesas akvokondukilo"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Necesas konstruota akvokondukilo"

#~ msgid "Normal"
#~ msgstr "Normala"

#~ msgid "Nuked"
#~ msgstr "Atombombita"

#~ msgid "Released from citizen governor"
#~ msgstr "Ĝi estas liberigita el civita reganto"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Oni konsilas kreskoreguladon"

#~ msgid "Transfer"
#~ msgstr "Transigo"

#~ msgid "Was Built"
#~ msgstr "Estis konstruita"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Forigu klaŭzon"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Produktado estis ŝanĝita"

#~ msgid "Worklist Events"
#~ msgstr "Agoj en la laborlisto"

#~ msgid "Production changed"
#~ msgstr "Produktado estis ŝanĝita"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Ekologia katastrofo"

#~ msgid "Bribe"
#~ msgstr "Subaĉeto"

#~ msgid "Caused Incident"
#~ msgstr "Kaŭzita akcidento"

#~ msgid "Escape"
#~ msgstr "Forkuro"

#~ msgid "Failed"
#~ msgstr "Malsukceso"

#~ msgid "Incite"
#~ msgstr "Instigo"

#~ msgid "Poison"
#~ msgstr "Venenado"

#~ msgid "Sabotage"
#~ msgstr "Sabotado"

#~ msgid "Theft"
#~ msgstr "Ŝtelo"

#~ msgid "Eco-Disaster"
#~ msgstr "Ekologia katastrofo"

#~ msgid "Nuke Detonated"
#~ msgstr "Atombombo estis eksplodinta"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Barbaroj en kabano vekiĝis"

#~ msgid "City Founded from Hut"
#~ msgstr "Urbo estas fondita el kabano"

#~ msgid "Gold Found in Hut"
#~ msgstr "Oro estas trovita en kabano"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Mortigita de barbaroj en kabano"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Dungosoldatoj estas trovitaj en kabano"

#~ msgid "Settler Found in Hut"
#~ msgstr "Farmisto estas trovita en kabano"

#~ msgid "Tech Found in Hut"
#~ msgstr "Teĥnologio estas trovita en kabano"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Unuo estas indulgita de Barbaroj"

#~ msgid "Barbarian Uprising"
#~ msgstr "Rabkuro de Barbaroj"

#~ msgid "Civil War"
#~ msgstr "Intercivitana milito"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Anarĥio"

#~ msgid "First Contact"
#~ msgstr "Unua ekkontakto"

#~ msgid "Learned New Government"
#~ msgstr "Nova speco de regado estas eltrovita"

#~ msgid "Low Funds"
#~ msgstr "Malabundo da mono"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "Ribelo ĉesis"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "Ribelo komencis"

#~ msgid "Spaceship Events"
#~ msgstr "Kosmaŝipaj okazoj"

#~ msgid "Alliance"
#~ msgstr "Alianco"

#~ msgid "Broken"
#~ msgstr "Rompo"

#~ msgid "Cease-fire"
#~ msgstr "Pafĉesigo"

#~ msgid "Peace"
#~ msgstr "Paco"

#~ msgid "Shared Vision"
#~ msgstr "Komuna vido"

#~ msgid "Attack Failed"
#~ msgstr "La atako malsukcesis"

#~ msgid "Attack Succeeded"
#~ msgstr "La atako sukcesis"

#~ msgid "Defender Destroyed"
#~ msgstr "Defenda unuo estas detruita"

#~ msgid "Defender Survived"
#~ msgstr "Defenda unuo estas ankoraŭ viva"

#~ msgid "Promoted to Veteran"
#~ msgstr "Unuo estas promociita al rango de Veterano"

#~ msgid "Production Upgraded"
#~ msgstr "La produktado estas ĝisdatigita"

#~ msgid "Relocated"
#~ msgstr "Relokita"

#~ msgid "Orders / goto events"
#~ msgstr "Ordonoj / iru al okazoj"

#, fuzzy
#~ msgid "New vote"
#~ msgstr "Neniam"

#~ msgid "Finished"
#~ msgstr "Finita"

#~ msgid "Made Obsolete"
#~ msgstr "Kreu arkaikaĵojn"

#~ msgid "Started"
#~ msgstr "Starinta"

#~ msgid "Stopped"
#~ msgstr "Haltita"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Kompleta plenumo estos je sekva vico"

#~ msgid "Broadcast Report"
#~ msgstr "Raporto en lineo"

#~ msgid "Caravan actions"
#~ msgstr "Agoj de Karavano"

#~ msgid "Chat messages"
#~ msgstr "Mesaĝoj de babillineo"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Mesaĝoj de (mal)konektado."

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatia mesaĝo"

#~ msgid "Game Ended"
#~ msgstr "La ludo ĉesis"

#~ msgid "Game Started"
#~ msgstr "La ludo komencis"

#~ msgid "Nation Selected"
#~ msgstr "La nacio estas elektita"

#~ msgid "Player Destroyed"
#~ msgstr "La ludanto estas detruito"

#~ msgid "Report"
#~ msgstr "Raporto"

#~ msgid "Server Aborting"
#~ msgstr "Ĉesigado de la gastiga komputilo"

#~ msgid "Server Problems"
#~ msgstr "Problemoj de gastiga komputilo"

#~ msgid "Message from server operator"
#~ msgstr "Mesaĝo el operatoro de la gastiga komputilo"

#~ msgid "Server settings changed"
#~ msgstr "Agordoj de gastiga komputilo estas ŝanĝitaj"

#~ msgid "Turn Bell"
#~ msgstr "Sonorilo je vico"

#~ msgid "Year Advance"
#~ msgstr "Jaro"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Rara"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "apud %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "Interna"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Interna"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<neniu konekto>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Unua kvanto da oro por ludanto"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Unua kvanto da oro por ludanto"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Ĉiuj ludantoj estas pretaj; la ludo komencas."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Listo pri unuaj unuoj de la ludantoj"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "La opcio '%s' estas nekonata."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr ""
#~ "La ĉeno estas tro longa.  Uzo:\n"
#~ "%s"

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Atomvintro okazis!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Sumoj:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Sumoj:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Desegnu urbostangon"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Mes"

#, fuzzy
#~ msgid "no"
#~ msgstr "neniu"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Vojaĝodaŭro:     -     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Sumoj:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Sumoj:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", ne preta"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Atomvintro okazis!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Nomo de la ludanto: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Nevalida argumento %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(laborlisto)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Ŝargante skripton: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Estas neeble malfermi \"%s\"."

#~ msgid "Away"
#~ msgstr "For"

#~ msgid "Novice"
#~ msgstr "Novico"

#~ msgid "Easy"
#~ msgstr "Facila"

#~ msgid "Hard"
#~ msgstr "Malfacila"

#~ msgid "Cheating"
#~ msgstr "Babillineo"

#~ msgid "Experimental"
#~ msgstr "Eksperimenta"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Genocida"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Milita"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Malamika"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Malkoopera"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Malfacila"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neŭtrala"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Respekta"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Koopera"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entuziasma"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Admiranta"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Adoranta"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Armistica"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Milita"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Nekonata"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Grupa"

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" unuoj"

#~ msgid "%s units"
#~ msgstr "%s unuoj"

#~ msgid "Size %d"
#~ msgstr "Grando %d"

#~ msgid "%s AI"
#~ msgstr "%s AI"

#~ msgid "%s terrain"
#~ msgstr "%s areo"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s areo"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "apud %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "neebla"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Centrigu la vidon"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Grupo 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "%s de la %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "%s de la %s"

#~ msgid "Future Tech. %d"
#~ msgstr "Estonta teĥnologio %d"

#~ msgid "Future Tech."
#~ msgstr "Estonta teĥnologio"

#~ msgid "Mine"
#~ msgstr "Minejo"

#~ msgid "Hut"
#~ msgstr "Kabano"

#~ msgid "Farmland"
#~ msgstr "Farmo"

#~ msgid "Fallout"
#~ msgstr "Radioaktiveco"

#~ msgid "Land"
#~ msgstr "Tera"

#~ msgid "Oceanic"
#~ msgstr "Oceana"

#~ msgid "Idle"
#~ msgstr "Nenifaro"

#~ msgid "Fortifying"
#~ msgstr "Fortigado"

#~ msgid "Fortified"
#~ msgstr "Fortigita"

#~ msgid "Goto"
#~ msgstr "Iru al"

#~ msgid "Explore"
#~ msgstr "Esploru"

#~ msgid "Transform"
#~ msgstr "Transformu"

#~ msgid "Base"
#~ msgstr "Bazo"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "K_onektu"

#~ msgid "Moves"
#~ msgstr "Movoj"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s moderniĝis al %s per %d oraj moneroj."
#~ msgstr[1] "%s moderniĝis al %s per %d oraj moneroj."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Bedaŭrinde, estas neeble ĝisdatigi %s (ankoraŭ)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ĝisdatigo de %s al %s necesigas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "Ĝisdatigo de %s al %s necesigas %d orajn monerojn.\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Vi povas ĝisdatigi nur unuojn en viaj urboj."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Ŝargado de la reguloj"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versio %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versio beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versio %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versio %s"

#~ msgid "betatest version "
#~ msgstr "versio beta "

#~ msgid "version "
#~ msgstr "versio "

#~ msgid "January"
#~ msgstr "Januaro"

#~ msgid "February"
#~ msgstr "Februaro"

#~ msgid "March"
#~ msgstr "Marto"

#~ msgid "April"
#~ msgstr "Aprilo"

#~ msgid "May"
#~ msgstr "Majo"

#~ msgid "June"
#~ msgstr "Junio"

#~ msgid "July"
#~ msgstr "Julio"

#~ msgid "August"
#~ msgstr "Aŭgusto"

#~ msgid "September"
#~ msgstr "Septembro"

#~ msgid "October"
#~ msgstr "Oktobro"

#~ msgid "November"
#~ msgstr "Novembro"

#~ msgid "December"
#~ msgstr "Decembro"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "TIU ĈI ESTAS BETA VERSIO\n"
#~ "Freeciv %s estos publikigita\n"
#~ "%s, ĉe %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "TIU ĈI ESTAS BETA VERSIO\n"
#~ "Freeciv %s estos publikigita\n"
#~ "%s, ĉe %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Ĉar la civiliziĝo devas esti libera!"

#~ msgid "Aqueduct"
#~ msgstr "Akvokondukilo"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Ĝi ebligas urbon plu-grandiĝis pli ol la grando je 10."

#~ msgid "Bank"
#~ msgstr "Banko"

#~ msgid "Barracks II"
#~ msgstr "Kazernoj II"

#~ msgid "Barracks III"
#~ msgstr "Kazernoj III"

#~ msgid "Cathedral"
#~ msgstr "Katedralo"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Katedralo igas kontentaj kvar malkontentaj civitanoj en unu urbo kaj igas "
#~ "pli facila la ordo-tenadon en tiu urbo."

#~ msgid "Colosseum"
#~ msgstr "Amfiteatro"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ĝi amuzas la civitanoj de unu urbo kaj igas kontentaj tri malkontentaj "
#~ "civitanoj (kaj kvar post la Elektroniko)."

#~ msgid "Courthouse"
#~ msgstr "Tribunalo"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Ĝi malpliigas la konstruadon de urbo je 50%. Sub Demokratio, tribunalo "
#~ "igis kontenta unu malkontentan civitanon. Krome ĝi duonigas la realan "
#~ "distancon de la ĉefurbo por kalkuli la koston por inciti al ribelo."

#~ msgid "Factory"
#~ msgstr "Fabriko"

#~ msgid "Hydro Plant"
#~ msgstr "Hidroelektra centralo"

#~ msgid "Library"
#~ msgstr "Biblioteko"

#~ msgid "Marketplace"
#~ msgstr "Bazaro"

#~ msgid "Mass Transit"
#~ msgstr "Publikaj trafikiloj"

#~ msgid "Mfg. Plant"
#~ msgstr "Manufakturo"

#~ msgid "Nuclear Plant"
#~ msgstr "Atomcentralo"

#~ msgid "Palace"
#~ msgstr "Regpalaco"

#~ msgid "Power Plant"
#~ msgstr "Elektrocentralo"

#~ msgid "Recycling Center"
#~ msgstr "Recikladejo"

#~ msgid "SDI Defense"
#~ msgstr "SDI-defendo"

#~ msgid "Space Component"
#~ msgstr "Komponanto de kosmoŝipo"

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#~ msgid "Space Module"
#~ msgstr "Kosma Modulo"

#~ msgid "Space Structural"
#~ msgstr "Strukturoj por kosmoŝipo"

#~ msgid "Temple"
#~ msgstr "Templo"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#~ msgid "University"
#~ msgstr "Universitato"

#~ msgid "Apollo Program"
#~ msgstr "Kosma programo Apolono"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Ĉiu urbo en la mapo igas videbla al la ludanto kiu havas ĝin. Ĝi ankaŭ "
#~ "ebligas ĉiuj ludantoj konstrui partojn de kosmoŝipo (se ili havas la "
#~ "necesajn teĥnologiojn)."

#~ msgid "Colossus"
#~ msgstr "Koloso"

#~ msgid "Copernicus' Observatory"
#~ msgstr "Observatorio de Koperniko"

#~ msgid "Cure For Cancer"
#~ msgstr "Kuracado de kancero"

#~ msgid "Darwin's Voyage"
#~ msgstr "Vojaĝo de Darwin"

#~ msgid "Great Library"
#~ msgstr "Granda Biblioteko"

#~ msgid "Great Wall"
#~ msgstr "Murego"

#~ msgid "Hanging Gardens"
#~ msgstr "Pendĝardenoj"

#~ msgid "Hoover Dam"
#~ msgstr "Hoover-digo"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Ĝi efikas kiel se vi havas hidroelektran centralon en ĉiu urbo en la sama "
#~ "kontinento kie estas la mirindaĵo. (Tiu ĉi malpliigas poluadon kaj "
#~ "pliigas efikojn de fabrikoj kaj manufakturoj.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Universitato de Isaac Newton"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Katedralo de J.S. Bach"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#~ msgid "Lighthouse"
#~ msgstr "Lumturo"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Ĝi donas al ĉiu mara unuo du pluajn movojn."

#~ msgid "Magellan's Expedition"
#~ msgstr "Ekspedicio de Magelano"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Ĝi donas al ĉiu mara unuo du pluajn movojn."

#~ msgid "Manhattan Project"
#~ msgstr "Projekto Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Kapelo de Mikelanĝelo"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Ĝi duobligas la efikon de Katedraloj, en ĉiu urbo"

#~ msgid "Oracle"
#~ msgstr "Orakolo"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#~ msgid "Pyramids"
#~ msgstr "Piramidoj"

#~ msgid "SETI Program"
#~ msgstr "SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Ĝi pliigas la sciencan produktadon je 50% en ĉiu urbo."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Teatraĵoj de Shakespeare"

#~ msgid "United Nations"
#~ msgstr "Uniĝintaj Nacioj"

#~ msgid "Women's Suffrage"
#~ msgstr "Voĉdonrajto por virinoj"

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:V"

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:S"

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:I"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Eŭropa"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Klasika"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropika"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Azia"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babilona"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Kelta"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renesanca"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Industria"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Moderna"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Postmoderna"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "Ŝargado de la reguloj"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Alfabetiĝo"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Forigu klaŭzon"

#~ msgid "Volcano"
#~ msgstr "Vulkano"

#~ msgid "Team 0"
#~ msgstr "Grupo 0"

#~ msgid "Team 1"
#~ msgstr "Grupo 1"

#~ msgid "Team 2"
#~ msgstr "Grupo 2"

#~ msgid "Team 3"
#~ msgstr "Grupo 3"

#~ msgid "Anarchy"
#~ msgstr "Anarĥio"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Militestro"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Militestro"

#~ msgid "Despotism"
#~ msgstr "Despotismo"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Ĉefo"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "?female:Ĉefino"

#~ msgid "Monarchy"
#~ msgstr "Monarkio"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "en %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Reĝino"

#~ msgid "Communism"
#~ msgstr "Komunismo"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Kamarado"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Kamaradino"

#~ msgid "Republic"
#~ msgstr "Respubliko"

#~ msgid "Democracy"
#~ msgstr "Demokratio"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Prezidanto"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?female:Prezidantino"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Antikva"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Moderna"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Usonanoj"

#~ msgid "Aztec"
#~ msgstr "Azteka"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Aztekoj"

#~ msgid "Babylonian"
#~ msgstr "Babilona"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babilonanoj"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "?female:Konsulo"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "%s unuoj"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "?female:Lordino"

#~ msgid "Chinese"
#~ msgstr "Ĉina"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Ĉinoj"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Estro"

#~ msgid "Egyptian"
#~ msgstr "Egipta"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egiptanoj"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egipto estis la dua el la plej antikvaj civilizo en la mondo. Ekde de "
#~ "antikva tempo ĝi estas nekutime urbanizita, kun la ĉeesto de multnombra "
#~ "loĝantaro pro la fruktodona deponaĵo post la jara superakvo de Nilo."

#~ msgid "English"
#~ msgstr "Angla"

#~ msgid "?plural:English"
#~ msgstr "?plural:Angloj"

#~ msgid "French"
#~ msgstr "Franca"

#~ msgid "?plural:French"
#~ msgstr "?plural:Francoj"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "?female:Premierino"

#~ msgid "German"
#~ msgstr "Germana"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Germanoj"

#~ msgid "Greek"
#~ msgstr "Heleno"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Helenoj"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Antikvaj grekoj, de la micena dominado ĝis la unua romia konkero."

#~ msgid "Indian"
#~ msgstr "Hinda"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Hindoj"

#~ msgid "Mongol"
#~ msgstr "Mongola"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongoloj"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Dum la jarcentoj sekvantaj al la unuigo farita de Ĝinĝis Ĥano, Mongoloj "
#~ "kreis la plej grandan imperion en la homa historio, entenante la "
#~ "plejparto de Azio. Ili estis konataj pro la absoluta krueleco laŭ "
#~ "batalado."

#~ msgid "Roman"
#~ msgstr "Romia"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Romianoj"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Laŭ la legendo, Romo estis fondita de Romolo en 753 AK. Dum la maksimuma "
#~ "ekspansio, Romo regis preskaŭ tute Eŭropon, nordan Afrikon kaj "
#~ "Mezopotamio."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperiestro"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperiestrino"

#~ msgid "Russian"
#~ msgstr "Rusa"

#~ msgid "Zulu"
#~ msgstr "Zulua"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zuluoj"

#~ msgid "Advanced Flight"
#~ msgstr "Avana flugo"

#~ msgid "Alphabet"
#~ msgstr "Alfabeto"

#~ msgid "Astronomy"
#~ msgstr "Astronomio"

#~ msgid "Atomic Theory"
#~ msgstr "Atomteorio"

#~ msgid "Automobile"
#~ msgstr "Aŭtomobilo"

#~ msgid "Banking"
#~ msgstr "Banka sistemo"

#~ msgid "Bridge Building"
#~ msgstr "Pontoj"

#~ msgid "Bronze Working"
#~ msgstr "Prilaborado de bronzo"

#~ msgid "Ceremonial Burial"
#~ msgstr "Ceremonia sepultado"

#~ msgid "Chemistry"
#~ msgstr "Kemio"

#~ msgid "Chivalry"
#~ msgstr "Kavalira kodo"

#~ msgid "Code of Laws"
#~ msgstr "Leĝa kodo"

#~ msgid "Combustion"
#~ msgstr "Brulado"

#~ msgid "Computers"
#~ msgstr "Komputiloj"

#~ msgid "Conscription"
#~ msgstr "Rekrutado"

#~ msgid "Construction"
#~ msgstr "Konstruo"

#~ msgid "Currency"
#~ msgstr "Valuto"

#~ msgid "Electricity"
#~ msgstr "Elektro"

#~ msgid "Electronics"
#~ msgstr "Elektroniko"

#~ msgid "Engineering"
#~ msgstr "Inĝenierio"

#~ msgid "Explosives"
#~ msgstr "Eksplodaĵoj"

#~ msgid "Feudalism"
#~ msgstr "Feŭdismo"

#~ msgid "Flight"
#~ msgstr "Flugo"

#~ msgid "Fusion Power"
#~ msgstr "Nuklea fuzio"

#~ msgid "Genetic Engineering"
#~ msgstr "Genetika inĝenierio"

#~ msgid "Gunpowder"
#~ msgstr "Pulvo"

#~ msgid "Horseback Riding"
#~ msgstr "Rajdo"

#~ msgid "Industrialization"
#~ msgstr "Industriiĝo"

#~ msgid "Invention"
#~ msgstr "Eltrovo"

#~ msgid "Iron Working"
#~ msgstr "Siderurgia"

#~ msgid "Labor Union"
#~ msgstr "Sindikato"

#~ msgid "Literacy"
#~ msgstr "Alfabetiĝo"

#~ msgid "Magnetism"
#~ msgstr "Magnetismo"

#~ msgid "Map Making"
#~ msgstr "Kartografio"

#~ msgid "Masonry"
#~ msgstr "Masono"

#~ msgid "Mass Production"
#~ msgstr "Industria produktado"

#~ msgid "Mathematics"
#~ msgstr "Matematiko"

#~ msgid "Medicine"
#~ msgstr "Medicino"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgio"

#~ msgid "Mysticism"
#~ msgstr "Mistikismo"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Ĝi pliigas la efikon de la Temploj."

#~ msgid "Navigation"
#~ msgstr "Navigado"

#~ msgid "Nuclear Fission"
#~ msgstr "Nuklea fisio"

#~ msgid "Nuclear Power"
#~ msgstr "Atomenergio"

#~ msgid "Philosophy"
#~ msgstr "Filozofio"

#~ msgid "Physics"
#~ msgstr "Fiziko"

#~ msgid "Plastics"
#~ msgstr "Plasto"

#~ msgid "Pottery"
#~ msgstr "Potaro"

#~ msgid "Railroad"
#~ msgstr "Fervojo"

#~ msgid "Recycling"
#~ msgstr "Reciklado"

#~ msgid "Refining"
#~ msgstr "Rafinado"

#~ msgid "Religion"
#~ msgstr "Religio"

#~ msgid "Robotics"
#~ msgstr "Robotiko"

#~ msgid "Rocketry"
#~ msgstr "Misiloscienco"

#~ msgid "Space Flight"
#~ msgstr "Kosma flugo"

#~ msgid "Steam Engine"
#~ msgstr "Vapormotoro"

#~ msgid "Steel"
#~ msgstr "Ŝtalo"

#~ msgid "Superconductors"
#~ msgstr "Superkonduktanto"

#~ msgid "The Corporation"
#~ msgstr "Korporacio"

#~ msgid "The Republic"
#~ msgstr "Respubliko"

#~ msgid "The Wheel"
#~ msgstr "Rado"

#~ msgid "Theory of Gravity"
#~ msgstr "Teorio pri Gravitforco"

#~ msgid "Writing"
#~ msgstr "Skribo"

#~ msgid "Ocean"
#~ msgstr "Oceano"

#~ msgid "Arctic"
#~ msgstr "Arkta"

#~ msgid "Desert"
#~ msgstr "Dezerto"

#~ msgid "Forest"
#~ msgstr "Arbaro"

#~ msgid "Grassland"
#~ msgstr "Herbejo"

#~ msgid "Hills"
#~ msgstr "Montetoj"

#~ msgid "Jungle"
#~ msgstr "Ĝangalo"

#~ msgid "Mountains"
#~ msgstr "Montoj"

#~ msgid "Plains"
#~ msgstr "Ebenaĵoj"

#~ msgid "Swamp"
#~ msgstr "Marĉo"

#~ msgid "Tundra"
#~ msgstr "Tundro"

#~ msgid "?animals:Game"
#~ msgstr "?animals:Ĉasaĵo"

#~ msgid "Coal"
#~ msgstr "Karbo"

#~ msgid "Fish"
#~ msgstr "Fiŝo"

#~ msgid "Gems"
#~ msgstr "Gemoj"

#~ msgid "Horses"
#~ msgstr "Ĉevaloj"

#~ msgid "Oasis"
#~ msgstr "Oazo"

#~ msgid "Oil"
#~ msgstr "Petrolo"

#~ msgid "Resources"
#~ msgstr "Produktado"

#~ msgid "Seals"
#~ msgstr "Fokoj"

#~ msgid "Fortress"
#~ msgstr "Fortreso"

#~ msgid "River"
#~ msgstr "Rivero"

#~ msgid "green"
#~ msgstr "rekruta"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Estro"

#~ msgid "Settlers"
#~ msgstr "Farmistoj"

#~ msgid "Militia"
#~ msgstr "Milicanoj"

#~ msgid "Phalanx"
#~ msgstr "Falanganoj"

#~ msgid "Legion"
#~ msgstr "Legianoj"

#~ msgid "Musketeers"
#~ msgstr "Musketistoj"

#~ msgid "Riflemen"
#~ msgstr "Fusilistoj"

#~ msgid "Mech. Inf."
#~ msgstr "Mekan. Inf."

#~ msgid "Cavalry"
#~ msgstr "Kavalerianoj"

#~ msgid "Chariot"
#~ msgstr "Militĉaroj"

#~ msgid "Knights"
#~ msgstr "Kavaliroj"

#~ msgid "Armor"
#~ msgstr "Blendaŭtoj"

#~ msgid "Catapult"
#~ msgstr "Katapultoj"

#~ msgid "Cannon"
#~ msgstr "Kanonoj"

#~ msgid "Artillery"
#~ msgstr "Artilerio"

#~ msgid "Fighter"
#~ msgstr "Ĉasaviadiloj"

#~ msgid "Bomber"
#~ msgstr "Bombaj ĉasaviadiloj"

#~ msgid "Trireme"
#~ msgstr "Triremoj"

#~ msgid "Sail"
#~ msgstr "Velŝipoj"

#~ msgid "Frigate"
#~ msgstr "Fregatoj"

#~ msgid "Ironclad"
#~ msgstr "Kirasŝipoj"

#~ msgid "Cruiser"
#~ msgstr "Krozoŝipoj"

#~ msgid "Battleship"
#~ msgstr "Militŝipoj"

#~ msgid "Submarine"
#~ msgstr "Submarŝipoj"

#~ msgid "Carrier"
#~ msgstr "Aviŝipoj"

#~ msgid "Transport"
#~ msgstr "Kargoŝipoj"

#~ msgid "Nuclear"
#~ msgstr "Atombomboj"

#~ msgid "Diplomat"
#~ msgstr "Diplomato"

#~ msgid "Caravan"
#~ msgstr "Karavanoj"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarestro"

#~ msgid "Coastal Defense"
#~ msgstr "Marborda defendo"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ĝi amuzas la civitanoj de unu urbo kaj igas kontentaj tri malkontentaj "
#~ "civitanoj (kaj kvar post la Elektroniko)."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Ĝi malpliigas la konstruadon de urbo je 50%. Sub Demokratio, tribunalo "
#~ "igis kontenta unu malkontentan civitanon. Krome ĝi duonigas la realan "
#~ "distancon de la ĉefurbo por kalkuli la koston por inciti al ribelo."

#~ msgid "Harbor"
#~ msgstr "Golfo"

#~ msgid "Offshore Platform"
#~ msgstr "Petrolplatformo"

#~ msgid "Police Station"
#~ msgstr "Policejo"

#~ msgid "Port Facility"
#~ msgstr "Haveno"

#~ msgid "Research Lab"
#~ msgstr "Esplorada laboratorio"

#~ msgid "SAM Battery"
#~ msgstr "SAM-baterio"

#~ msgid "Sewer System"
#~ msgstr "Kloakreto"

#~ msgid "Solar Plant"
#~ msgstr "Suncentralo"

#~ msgid "Stock Exchange"
#~ msgstr "Biloborso"

#~ msgid "Super Highways"
#~ msgstr "Aŭtoŝoseo"

#~ msgid "Supermarket"
#~ msgstr "Superbazaro"

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Ĉiu urbo en la mapo igas videbla al la ludanto kiu havas ĝin. Ĝi ankaŭ "
#~ "ebligas ĉiuj ludantoj konstrui partojn de kosmoŝipo (se ili havas la "
#~ "necesajn teĥnologiojn)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Komerca societo de Adam Smith"

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffel-turo"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#~ msgid "King Richard's Crusade"
#~ msgstr "Krucmilito de Rikardo la Leonkora"

#~ msgid "Leonardo's Workshop"
#~ msgstr "Laboratorio de Leonardo"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr "Ĝi donas al ĉiu mara unuo du pluajn movojn."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambasado de Marko Polo"

#~ msgid "Statue of Liberty"
#~ msgstr "Statuo de la Libereco"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Milit-Akademio de Sun Tzu"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Ĉiuj novaj teraj unuoj iĝas veteranaj (en ĉiu urbo). La ebleco de la unuo "
#~ "iĝi veterana pliiĝas de 50% ĝis 100%."

#~ msgid "Capitalization"
#~ msgstr "Kapitaligo"

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "Ŝargado de la reguloj"

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentismo"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Ĉefsacerdoto"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Ĉefsacerdotino"

#~ msgid "Carthaginian"
#~ msgstr "Kartaga"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Kartaganoj"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Kartaganoj, idoj de fenicaj komercantoj, kreis ŝipan imperon en "
#~ "Mediteraneo de la 5a ĝis la 2a centjaro AK. Kartago estis detruita de "
#~ "Romianoj dum 146 AK."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Gaŭloj"

#~ msgid "Japanese"
#~ msgstr "Japana"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japanoj"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Laŭ tradicia japanese mitologio, Japano estis fondita en la 7a jarcento "
#~ "AK de praa Emperiestro Jimmu."

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Ŝoguno"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Ŝamanino"

#~ msgid "Persian"
#~ msgstr "Persa"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Persoj"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "La unua persa imperio (Aĉaemenida) estis de 550 AK ĝis 330 AK; la dua "
#~ "(Sasanida) estis de 226 PK ĝis 642 PK."

#, fuzzy
#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Siuoj"

#~ msgid "Spanish"
#~ msgstr "Hispana"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Hispanoj"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Kardinalo"

#~ msgid "Viking"
#~ msgstr "Vikinga"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikingoj"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingoj prirabis kaj komercis laŭlonge de Eŭropa marbordo de 800 PK ĝis "
#~ "1100 PK. Vikingoj iĝis regantoj de Normandio, de Rusio kaj, nur mallonge, "
#~ "de Sicilio."

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "?female:Kamaradino"

#~ msgid "Barbarian"
#~ msgstr "Barbara"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbaroj"

#~ msgid "Pirate"
#~ msgstr "Pirata"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Piratoj"

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfibia milito"

#~ msgid "Combined Arms"
#~ msgstr "Kombinitaj armiloj"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Ĝi malpliigas la efikon de la Katedraloj."

#~ msgid "Economics"
#~ msgstr "Ekonomio"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Ĝi pliigas la efikon de la Amfiteatroj"

#~ msgid "Environmentalism"
#~ msgstr "Mediismo"

#~ msgid "Espionage"
#~ msgstr "Spionado"

#~ msgid "Guerilla Warfare"
#~ msgstr "Gerilo"

#~ msgid "Laser"
#~ msgstr "Lasero"

#~ msgid "Leadership"
#~ msgstr "Gvidado"

#~ msgid "Machine Tools"
#~ msgstr "Meĥanizo"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturigo"

#~ msgid "Mobile Warfare"
#~ msgstr "Mov-milito"

#~ msgid "Monotheism"
#~ msgstr "Monoteismo"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Ĝi donas al maraj unuoj unu pluan movon."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Gravaj filozofoj el la tuta mondo aliĝis al via civilizo: vi gajnis tujan "
#~ "avanaĵon."

#~ msgid "Polytheism"
#~ msgstr "Politeismo"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Refrigeration"
#~ msgstr "Fridigo"

#~ msgid "Sanitation"
#~ msgstr "Sano-scienco"

#~ msgid "Seafaring"
#~ msgstr "Maristaro"

#~ msgid "Stealth"
#~ msgstr "Kaŝteknologio"

#~ msgid "Tactics"
#~ msgstr "Taktiko"

#~ msgid "Theology"
#~ msgstr "Teologio"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Ĝi pliigas la efikon de la Katedraloj."

#~ msgid "Warrior Code"
#~ msgstr "Militkodo"

#~ msgid "Glacier"
#~ msgstr "Glaciejo"

#~ msgid "Iron"
#~ msgstr "Fero"

#~ msgid "Furs"
#~ msgstr "Peltoj"

#~ msgid "Fruit"
#~ msgstr "Fruktoj"

#~ msgid "Buffalo"
#~ msgstr "Bubalo"

#~ msgid "Wheat"
#~ msgstr "Tritiko"

#~ msgid "Peat"
#~ msgstr "Torfo"

#~ msgid "Pheasant"
#~ msgstr "Fazano"

#~ msgid "Ivory"
#~ msgstr "Eburo"

#~ msgid "Silk"
#~ msgstr "Silko"

#~ msgid "Spice"
#~ msgstr "Spicoj"

#~ msgid "Whales"
#~ msgstr "Balenoj"

#~ msgid "Wine"
#~ msgstr "Vino"

#~ msgid "Airbase"
#~ msgstr "Avia bazo"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Estas neeble fondi urbon"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Transformu grundon"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopteroj"

#~ msgid "Engineers"
#~ msgstr "Inĝenieroj"

#~ msgid "Warriors"
#~ msgstr "Militistoj"

#~ msgid "Archers"
#~ msgstr "Pafarkistoj"

#~ msgid "Pikemen"
#~ msgstr "Halebardistoj"

#~ msgid "Fanatics"
#~ msgstr "Fanatikuloj"

#~ msgid "Partisan"
#~ msgstr "Partizanoj"

#~ msgid "Alpine Troops"
#~ msgstr "Alposoldatoj"

#~ msgid "Marines"
#~ msgstr "Marsoldatoj"

#~ msgid "Paratroopers"
#~ msgstr "Paraŝutistoj"

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "La Mekanizita Infanterio havas la plej altan defendan kapablon el ĉiuj "
#~ "teraj trupoj, sed ĝi estas disponebla nur preskaŭ en la fino de la "
#~ "teĥnologia evoluo."

#~ msgid "Horsemen"
#~ msgstr "Kavalerianoj"

#~ msgid "Elephants"
#~ msgstr "Elefantoj"

#~ msgid "Crusaders"
#~ msgstr "Krucmilitistoj"

#~ msgid "Dragoons"
#~ msgstr "Dragonoj"

#~ msgid "Howitzer"
#~ msgstr "Haŭbizoj"

#~ msgid "Helicopter"
#~ msgstr "Helikopteroj"

#~ msgid "Stealth Fighter"
#~ msgstr "Kaŝaj ĉasaviadiloj"

#~ msgid "Stealth Bomber"
#~ msgstr "Kaŝaj bombaviadiloj"

#~ msgid "Caravel"
#~ msgstr "Karaveloj"

#~ msgid "Galleon"
#~ msgstr "Galionoj"

#~ msgid "Destroyer"
#~ msgstr "Destrojeroj"

#~ msgid "AEGIS Cruiser"
#~ msgstr "Krozoŝipoj AEGIS"

#~ msgid "Cruise Missile"
#~ msgstr "Kroz-misiloj"

#~ msgid "Spy"
#~ msgstr "Spiono"

#~ msgid "Freight"
#~ msgstr "Aŭtoĉaroj"

#~ msgid "Explorer"
#~ msgstr "Skolto"

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Vi trovis %d oraj monerojn."
#~ msgstr[1] "Vi trovis %d oraj monerojn."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Vi trovis %sn en antikvaj pergamenoj de saĝo."

#, fuzzy
#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr ""
#~ "%s akiris %sn el antikvaj pergamenoj de                              saĝo."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Bando da amikaj dungosoldatoj aliĝas al via idealo."

#~ msgid "You found a friendly city."
#~ msgstr "Vi trovis amikan urbon."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Amikaj nomadoj restis imponitaj de vi, kaj ili aliĝas al vi."

#~ msgid "An abandoned village is here."
#~ msgstr "Ĉi tie estas forlasita vilaĝo."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Vi senbridigis hordon de barbaroj!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Viaj %s estis mortigita de la barbaroj!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Neŭtrala"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Mezepoka"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Moderna"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Afrika"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Amerika"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Azia"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Eŭropa"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Oceania"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Azia"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ĝi amuzas la civitanoj de unu urbo kaj igas kontentaj tri malkontentaj "
#~ "civitanoj (kaj kvar post la Elektroniko)."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Ĝi malpliigas la konstruadon de urbo je 50%. Sub Demokratio, tribunalo "
#~ "igis kontenta unu malkontentan civitanon. Krome ĝi duonigas la realan "
#~ "distancon de la ĉefurbo por kalkuli la koston por inciti al ribelo."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "Ĝi donas al ĉiu mara unuo du pluajn movojn."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "Ĝi pliigas la sciencan produktadon je 50% en ĉiu urbo."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Ĉiuj novaj teraj unuoj iĝas veteranaj (en ĉiu urbo). La ebleco de la unuo "
#~ "iĝi veterana pliiĝas de 50% ĝis 100%."

#~ msgid "Coinage"
#~ msgstr "Stampado de monero"

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Kelta"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Atomenergio"

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Malsukcesis provo por starigi komercan kurson por %s."

#~ msgid "Lake"
#~ msgstr "Lago"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Oceano"

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Aĉetu"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Plenumanta"

#~ msgid "hardened"
#~ msgstr "sperta"

#~ msgid "elite"
#~ msgstr "elita"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Laboristoj"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Paca"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Paca"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Grupa"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Milita"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Estro"

#~ msgid "AWACS"
#~ msgstr "AWACS"

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr "Ĝi ebligas urbon plu-grandiĝis pli ol la grando je 10."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Ĉefurbo:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veterana"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Eksperimenta"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Estro"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Katedralo igas kontentaj kvar malkontentaj civitanoj en unu urbo kaj igas "
#~ "pli facila la ordo-tenadon en tiu urbo."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Ĝi malpliigas la konstruadon de urbo je 50%. Sub Demokratio, tribunalo "
#~ "igis kontenta unu malkontentan civitanon. Krome ĝi duonigas la realan "
#~ "distancon de la ĉefurbo por kalkuli la koston por inciti al ribelo."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Ĉiu urbo en la mapo igas videbla al la ludanto kiu havas ĝin. Ĝi ankaŭ "
#~ "ebligas ĉiuj ludantoj konstrui partojn de kosmoŝipo (se ili havas la "
#~ "necesajn teĥnologiojn)."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "Ĝi donas al ĉiu mara unuo du pluajn movojn."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Ĉiuj novaj teraj unuoj iĝas veteranaj (en ĉiu urbo). La ebleco de la unuo "
#~ "iĝi veterana pliiĝas de 50% ĝis 100%."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Ĝi amuzas la civitanoj de unu urbo kaj igas kontentaj tri malkontentaj "
#~ "civitanoj (kaj kvar post la Elektroniko)."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Statuo de la Libereco"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Interna"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatraĵoj de Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Ĉiuj novaj teraj unuoj iĝas veteranaj (en ĉiu urbo). La ebleco de la unuo "
#~ "iĝi veterana pliiĝas de 50% ĝis 100%."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Ŝargado de la reguloj"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Fridigo"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Ĝi pliigas la efikon de la Amfiteatroj"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Vi povas ĝisdatigi nur unuojn en viaj urboj."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Irigacio"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Konektigu kun Freeciv-servilo"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Elekto de Freeciv-servilo"

#~ msgid "Verify Password"
#~ msgstr "Kontrolo de la pasvorto"

#~ msgid "Freeciv Server List"
#~ msgstr "Listo pri Freeciv-serviloj"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Servilnomo                          Pordo  Versio     Stato   Ludantoj "
#~ "Komentoj"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "La sekvantaj klaŭzoj estas akceptitaj:"

#~ msgid "Erase clause"
#~ msgstr "Forigu klaŭzon"

#~ msgid "Shared vision"
#~ msgstr "Komuna vido"

#~ msgid "Goto and Close"
#~ msgstr "Iru kaj fermu"

#~ msgid "Select Unit(s)"
#~ msgstr "Elektu unuo(j)n"

#~ msgid "Variant:"
#~ msgstr "Varianto:"

#~ msgid "Firepower:"
#~ msgstr "Pafpovo:"

#~ msgid "Movement/Defense:"
#~ msgstr "Movoj/Defendo:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Nutraĵo/Produktado/Komerco:"

#~ msgid "Road Result/Time:"
#~ msgstr "Vojo  Rez/Tempo:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irigacio Rez/Tempo:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Minejo Rez/Tempo:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Rez/Tempo:"

#~ msgid "Select a city:"
#~ msgstr "Elektu urbon"

#~ msgid "Center"
#~ msgstr "Centrigu"

#~ msgid "Select destination:"
#~ msgstr "Elektu celpunkton:"

#~ msgid "Unit Commands"
#~ msgstr "Regiloj de unuoj"

#~ msgid "Make new homecity"
#~ msgstr "Kreu novan hejmurbon"

#~ msgid "Where to Display Messages"
#~ msgstr "Kie oni videbligas mesaĝojn"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Norm = normala fenestro, Mes = fenestro pri mesaĝoj,\n"
#~ "Ŝpruc = ŝprucfenestro"

#~ msgid " Out Mes Pop"
#~ msgstr " Norm Mes Ŝpruc"

#~ msgid "Rates"
#~ msgstr "Kvantoj"

#, fuzzy
#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Elektu impostan, lukson kaj sciencan kvanton:"

#~ msgid "Change"
#~ msgstr "Ŝanĝu"

#~ msgid "Help:"
#~ msgstr "Helpo:"

#~ msgid "Citizen governor..."
#~ msgstr "Urba estro.."

#~ msgid "Add Preset"
#~ msgstr "Aldonu apriorajn elektaĵojn"

#~ msgid "Remove Preset"
#~ msgstr "Formovu apriorajn elektaĵojn"

#~ msgid "Control City"
#~ msgstr "Regu urbon"

#~ msgid "Release City"
#~ msgstr "Malpremu urbon"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minimuma troo:"

#~ msgid "Factor:"
#~ msgstr "Faktoro:"

#~ msgid "Remove preset?"
#~ msgstr "Ĉu vi deziras formovi apriorajn elektaĵojn?"

#~ msgid "City Options"
#~ msgstr "Opcioj pri urbo"

#~ msgid "Make new citizens into:     "
#~ msgstr "Krei novajn civitanojn en:  "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Dissolvu farmkomunumon je 1 grandeco:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Aŭt. atako kontraŭ ter-unuoj: "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Aŭt. atako kontraŭ mar-unuoj:   "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Aŭt. atako kontraŭ aer-unuoj:   "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Aŭt. atako kontraŭ helikopteroj: "

#~ msgid "Popup"
#~ msgstr "Ŝprucfenestro"

#~ msgid "Change All..."
#~ msgstr "Ŝanĝu ĉion..."

#~ msgid "Configure..."
#~ msgstr "Agordu..."

#~ msgid "Configure Cities Report"
#~ msgstr "Agordu raporton pri la urboj"

#~ msgid "Set columns shown"
#~ msgstr "Agordu kolumnojn"

#~ msgid "Change Production Everywhere"
#~ msgstr "Ŝanĝu produktadon ĉie"

#~ msgid "From:"
#~ msgstr "De:"

#~ msgid "To:"
#~ msgstr "Ĝis:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nomo de konstruo    Nombro  Kosto "

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Vendu ĉion"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Speco de unuo      Ĝisdatigu  In-prog  Aktiva Produk   Nutraĵo"

#~ msgid "Available worklists"
#~ msgstr "Disponeblaj laborlistoj"

#~ msgid "Rename"
#~ msgstr "Renomu"

#~ msgid "Rename worklist"
#~ msgstr "Renomu laborliston"

#~ msgid "Insert"
#~ msgstr "Enigu"

#~ msgid "Delete"
#~ msgstr "Forigu"

#~ msgid "Orders"
#~ msgstr "Ordonoj"

#~ msgid "Reports"
#~ msgstr "Raportoj"

#~ msgid "Editor"
#~ msgstr "Redaktilo"

#~ msgid "Select new production"
#~ msgstr "Elektu novan produktadon"

#~ msgid "Production Worklist"
#~ msgstr "Produktada laborlisto"

#~ msgid "Current worklist"
#~ msgstr "Nuna laborlisto"

#~ msgid "Available targets"
#~ msgstr "Disponeblaj celoj"

#~ msgid "Prepend"
#~ msgstr "Antaŭaldonu"

#~ msgid "Up"
#~ msgstr "Supren"

#~ msgid "Down"
#~ msgstr "Suben"

#~ msgid "  Ok  "
#~ msgstr "  BONE  "

#~ msgid "Show future targets:"
#~ msgstr "Montru estontajn celojn:"

#~ msgid "Trade Routes"
#~ msgstr "Komercaj kursoj"

#~ msgid "Darn"
#~ msgstr "Rezignu"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Via karavano alvenis"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Establu komercan kurson"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Elektu strategion por via diplomato"

#~ msgid "Investigate City (free)"
#~ msgstr "Enketu pri urbo (senpaga)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Industria sabotado"

#~ msgid "Steal"
#~ msgstr "Ŝtelu"

#~ msgid "Your New Government"
#~ msgstr "Via nova regsistemo"

#~ msgid "Select government type:"
#~ msgstr "Elektu regsistemon:"

#~ msgid "Choose unit activity:"
#~ msgstr "Elektu agon de la unuo:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv estas libera programaro kaj vi bonvolu disdoni kopiojn de ĝi\n"
#~ "laŭ specifaj kondiĉoj; legu la \"Permesilo\" eron en menuo de Helpo.\n"
#~ "Nun... diablo ilin prenu!"

#~ msgid " Sell "
#~ msgstr " Vendu "

#~ msgid "Rename..."
#~ msgstr "Renomu..."

#~ msgid "Activate Units"
#~ msgstr "Aktivigu unuon"

#~ msgid "Unit List..."
#~ msgstr "Listo pri unuoj.."

#~ msgid "City Options..."
#~ msgstr "Opcio pri urbo..."

#~ msgid " Buy "
#~ msgstr " Aĉetu "

#~ msgid "Change..."
#~ msgstr "Ŝanĝu..."

#~ msgid "Worklist..."
#~ msgstr "Laborlisto..."

#~ msgid "Supported units:"
#~ msgstr "Subtenitaj unuoj:"

#~ msgid "Units present:"
#~ msgstr "Ĉeestantaj unuoj:"

#~ msgid "Select nation and name:"
#~ msgstr "Elektu nacion kaj nomon:"

#~ msgid "Pick Name"
#~ msgstr "Elektu nomon"

#~ msgid "Select your sex:"
#~ msgstr "Elektu vian sekson:"

#~ msgid "Male  "
#~ msgstr "Malina"

#~ msgid "Select city style:"
#~ msgstr "Elektu stilon por via urbo"

#~ msgid " Ok "
#~ msgstr " BONE "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nomo             Nacio        Ambasadejo  Dipl.Stato       Vido   "
#~ "Reputacio     Stato    Gast.komputilo"

#~ msgid "Intelligence"
#~ msgstr "Spionado"

#~ msgid "Meet"
#~ msgstr "Renkontiĝo"

#~ msgid "Cancel pact"
#~ msgstr "Nuligu kontrakton"

#~ msgid "Goto location"
#~ msgstr "Iru al la loko"

#~ msgid "Popup City"
#~ msgstr "Fenestro pri urbo"

#~ msgid "Pregame"
#~ msgstr "Antaŭludo"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nomo                Estro               Nacio           "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Prenu tiun ĉi ludanton"

#~ msgid " Terrain Alterations"
#~ msgstr " Aliiĝoj de la areo"

#~ msgid "  Pillaging"
#~ msgstr "  Disrabado"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - farmo\n"
#~ " - irigacio\n"
#~ " - minejo\n"
#~ " - fortreso\n"
#~ " - avia bazo\n"
#~ " - fervojo\n"
#~ " - vojo"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Disrabado"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Landlimoj"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Nutraĵo"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Produktado"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Komerco"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Specialistoj: %s"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Kontenteco"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Poluado"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Forigu klaŭzon"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Irigacio"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Suma troo"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Elektu impostan, luksan kaj sciencan kvantojn"

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Normalaj batalreguloj\n"
#~ "----------------------------------"

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Se la atakanto estas veterano, lia forto estas multiplikita per 1,5."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Se la defendanto estas veterano, lia forto estas multiplikita per 1,5."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Se la defendanto estas veterano, lia forto estas multiplikita per 1,5."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Redaktu batalregulojn"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Redaktu batalregulojn\n"
#~ "-------------------------------------"

#~ msgid " Combat example 1"
#~ msgstr " Ekzemplo pri interbatalo 1"

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Ambaŭ unuoj tenas sian pafpovon je 1."

#~ msgid " Combat example 2"
#~ msgstr " Ekzemplo pri interbatalo 2"

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "La forto de la atakanto estas 12, sed ĝi pliiĝas ĝis 18 por la stato je "
#~ "veterano."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "La pafpovo de la militŝipo estas malpliigita de 2 ĝis 1."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "La regsistemo influas sur la produktado kaj la komerco de viaj urboj, sur "
#~ "la kontenteco de la civitanoj kaj sur multaj aliaj faktoroj de la ludo."

#~ msgid " Civil War"
#~ msgstr " Intercivitana milito"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "La kliento havas rudimentan interfacon por la babillineo. Oni sendis al "
#~ "la aliaj  ludantoj tion kion vi skribas, escepte de:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - La mesaĝoj kiuj komencas kun '/' estas komandoj por la servilo kaj "
#~ "ili estas plenumitaj se vi havas la necesajn rajtojn."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - La mesaĝoj kiuj komencas kun 'John:' estas privataj mesaĝoj por "
#~ "'John'. Oni povas mallongigi la nomojn. La servilo serĉas ludantojn "
#~ "nomitajn 'John' kaj se ili neĉeestas, ĝi ekkontaktas uzantonomojn kiu "
#~ "komencas kun 'John' (ekz. 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - La mesaĝoj kiuj komencas kun 'John::' estas privataj mesaĝoj kiel la "
#~ "supraj , sed vi povas kontakti nur uzantojn (do ne ludantojn) kiuj "
#~ "nomiĝas 'John'. 'Johnathan' povas ĉiukaze ekkontakti vin."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - La mesaĝoj kiuj komencas kun '.' estos senditaj nur al viaj "
#~ "aliancanoj."

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr ""
#~ "Freeciv estas sub GPL permesilo, kiu estas ĉi tie aldonita anglalingve: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Originalaj aŭtoroj:\n"
#~ "    (ili ne estas plu en la projekto, bonvolu ne sendi retpoŝton al ili!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Nunaj administrantoj: "

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Ĝi efikas kiel se vi havas hidroelektran centralon en ĉiu urbo en la sama "
#~ "kontinento kie estas la mirindaĵo. (Tiu ĉi malpliigas poluadon kaj "
#~ "pliigas efikojn de fabrikoj kaj manufakturoj.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Interna"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "Ĝi pliigas la sciencan produktadon je 50% en ĉiu urbo."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "?female:Mahatmo"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "?female:Ĝeneralo"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?female:Mahatmo"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "?female:Ĥano"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?female:Mahatmo"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?female:Ĝeneralo"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?female:Mahatmo"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?female:Reverendo"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Ĝi pliigas la efikon de la Temploj."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Teorio pri Gravitforco"

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Spaco"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Komputpiratoj"

#~ msgid "Arab"
#~ msgstr "Araba"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Araboj"

#~ msgid "Austrian"
#~ msgstr "Aŭstria"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Aŭstrianoj"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Grandduko"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Dukino"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Lasero"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Niĝeria"

#~ msgid "Brazilian"
#~ msgstr "Brazila"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brazilanoj"

#~ msgid "Byzantine"
#~ msgstr "Bizanca"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Bizancanoj"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Kartaganoj, idoj de fenicaj komercantoj, kreis ŝipan imperon en "
#~ "Mediteraneo de la 5a ĝis la 2a centjaro AK. Kartago estis detruita de "
#~ "Romianoj dum 146 AK."

#~ msgid "Cherokee"
#~ msgstr "Ĉeroka"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Ĉerokoj"

#~ msgid "Danish"
#~ msgstr "Dana"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Danoj"

#~ msgid "Dutch"
#~ msgstr "Nederlanda"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Nederlandanoj"

#~ msgid "Ethiopian"
#~ msgstr "Etiopa"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Etiopoj"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Civitanoj"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Ĉefino"

#~ msgid "Hittite"
#~ msgstr "Hitita"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hititoj"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Plenumanta"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Kenjanoj"

#~ msgid "Inca"
#~ msgstr "Inkaa"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Inkaoj"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Ĉefulo"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Inkaa"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Inkaa"

#~ msgid "Indonesian"
#~ msgstr "Indonezia"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indonezianoj"

#~ msgid "Italian"
#~ msgstr "Itala"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italoj"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Italio estis unuigita en 1870 DK post dekjaroj de militoj fare de "
#~ "naciistoj. Ĝi estis monarkio sub la familio Savoia ĝis 1922, kaj poste "
#~ "faŝista ŝtato ĝis 1945, kiam la demokratio estis restarigita fare de la "
#~ "venkantoj de la dua mondmilito."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Duko"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Duko"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Laŭ tradicia japanese mitologio, Japano estis fondita en la 7a jarcento "
#~ "AK de praa Emperiestro Jimmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Eŭskoj"

#~ msgid "Korean"
#~ msgstr "Korea"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Koreanoj"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Malia"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Malianoj"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "La unua persa imperio (Aĉaemenida) estis de 550 AK ĝis 330 AK; la dua "
#~ "(Sasanida) estis de 226 PK ĝis 642 PK."

#~ msgid "Polish"
#~ msgstr "Pola"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Poloj"

#~ msgid "Polynesian"
#~ msgstr "Polinezia"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polinezianoj"

#~ msgid "Portuguese"
#~ msgstr "Portugala"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugaloj"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Litova"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Rusoj"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Sameoj"

#~ msgid "Sumerian"
#~ msgstr "Sumera"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sumeranoj"

#~ msgid "Swedish"
#~ msgstr "Sveda"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Svedoj"

#~ msgid "Thai"
#~ msgstr "Taja"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Tajoj"

#~ msgid "Turkish"
#~ msgstr "Turka"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turkoj"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingoj prirabis kaj komercis laŭlonge de Eŭropa marbordo de 800 PK ĝis "
#~ "1100 PK. Vikingoj iĝis regantoj de Normandio, de Rusio kaj, nur mallonge, "
#~ "de Sicilio."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Britaj Insuloj (meza, klasika)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klasika 85x80 mapo de Britaj Insuloj."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Tero (klasika, larĝa)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klasika 85x80 mapo de Britaj Insuloj."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Tero (klasika, eta)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klasika 85x80 mapo de Britaj Insuloj."

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Eŭropo (giganta/klasika)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Klasika ege larĝa mapo de Eŭropo."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Tero (klasika, larĝa)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klasika 160x90 scenejo de Terglobo."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Tero (klasika, meza)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klasika 85x80 mapo de Britaj Insuloj."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Ibera Duoninsulo (klasika/larĝa)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Klasika larĝa mapo de Ibera Duoninsulo (nune Hispanio kaj Portugalio)."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Tero (klasika, meza)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klasika 85x80 mapo de Britaj Insuloj."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Tero (klasika, meza)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klasika 85x80 mapo de Britaj Insuloj."

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Tero (klasika, meza)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klasika 160x90 scenejo de Terglobo."

#~ msgid "Tutorial"
#~ msgstr "Lernilo"

#~ msgid "Could not write manual file %s."
#~ msgstr "Estas neeble skribi en la dosiero de manlibro %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Opcioj de Freeciv %s servilo</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Nivelo: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategorio: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "La nacio estis ree asignita al %s fere de la servilo."

#, fuzzy
#~ msgid "Default:"
#~ msgstr " (defaŭlto)"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "neniu maksimumo, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">La valoro estas %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Komandoj por Freeciv %s servilo</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Skemo:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Nivelo: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Priskribo:</p>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Kosto de movo"

#~ msgid "Defense bonus"
#~ msgstr "Defenda pluso"

#~ msgid "Mining"
#~ msgstr "Eltirado"

#~ msgid "turns"
#~ msgstr "vicoj"

#~ msgid "Clean pollution"
#~ msgstr "Malpolui"

#~ msgid "Clean fallout"
#~ msgstr "Malpolui radioaktivan refalon"

#~ msgid "impossible"
#~ msgstr "neebla"

#~ msgid "Upkeep"
#~ msgstr "Bontenado"

#~ msgid "Requirement"
#~ msgstr "Necesaĵo:"

#~ msgid "Obsolete by"
#~ msgstr "Arkaika kun:"

#~ msgid "More info"
#~ msgstr "Pluaj informoj"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "Teĥnologioj\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Estas neeble trovi vian hejm-dosierujon"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Ĉeno de la klientokapacito: %s"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Vi ne povas krei unuon en malamika areo."

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Ĉeno de la klientokapacito: %s"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Nekonata"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Elektu forŝtelendan avanaĵon"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Elektu forŝtelendan avanaĵon"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Elektu forŝtelendan avanaĵon"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Estas neeble trovi vian hejm-dosierujon"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Populacio:       %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Subtenitaj unuoj: %d"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Estas neeble trovi vian hejm-dosierujon"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Malsukcesis provo por konstrui mirindaĵon por %s."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#~ msgid "Enter password for %s:"
#~ msgstr "Enigu pasvorton por %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Enigu novan pasvorton (kaj memorigu ĝin!)."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Bedaŭre, tro da eraraj provoj..."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Malsukceso"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Via pasvorto ne estas ĝusta. Provu denove."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Via pasvorto estas tro mallonga, la minimuma longo estas %d. Provu denove."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "La pasvorto devas enteni almenaŭ %d majusklojn, %d numerojn, kaj havi "
#~ "longon je %d presliteroj [do preseblaj]. Provu denove."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s havas novan estron nomita %s. Danĝeraj tempoj alvenos."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Apud %s estas ribelo de indiĝenoj estrita de %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Piratoj estas viditaj apud %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Vi jam vendis ion ĉi tie, en ĉi tiu vico."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Vi aĉeti %sn en %s per %d oraj moneroj."
#~ msgstr[1] "Vi aĉeti %sn en %s per %d oraj moneroj."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Estas neeble aĉeti en urbo kiu estas kreita en ĉi tiu vico."

#~ msgid "You have already bought this turn."
#~ msgstr "Vi jam aĉetis en tiu ĉi vico."

#~ msgid "You don't buy %s!"
#~ msgstr "Vi ne aĉetis %sn!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Estas neeble aĉeti unuojn kiam estas ribelo en la urbo."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d oraj moneroj por vico"
#~ msgstr[1] "%d oraj moneroj por vico"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d oraj monero necesas. Vi havas nur %d orajn monerojn."
#~ msgstr[1] "%d oraj monero necesas. Vi havas nur %d orajn monerojn."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Vi ne aĉetis %sn en %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Vi aĉetis en tiu ĉi vico, kaj do vi ne povas interŝanĝi."

#~ msgid "You already have a city called %s."
#~ msgstr "Vi jam havas urbon nomitan %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Urbo nomita %s jam ekzistas."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Vi ne povas uzi %s kiel nomon de urbo. Ĝi estas rezervata al %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s ne estas valida nomo. Nur ASCII aŭ la nomoj en la listo estas "
#~ "ebligitaj por urboj."

#~ msgid "City no. %d"
#~ msgstr "Urbo n. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Strangenomita urbo"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Estas ŝanĝita hejmurbo de %s al %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s estas translokitaj en %s de %s al %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s estas translokitaj de %s al %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%sj %s estis perditaj dum translokado al %sj %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s estis perditaj kun regilo de %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Anstataŭigo de %s estis konstruita en %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Via jam havas urbon nomitan %s. La urbo estis renomita %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Popolo en %s supermiriĝas je via vido pri teĥnologio!\n"
#~ "      Laborantoj memvole grupiĝis kaj modernigis la urbon pere de fervojo."

#~ msgid "You have founded %s."
#~ msgstr "Vi fondis %s-n."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "%s estis movita ekster la forlasitan urbon %s ekde tiam ĝi ne povas resti "
#~ "en %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Kiam %s estis forlasita, viaj %s ne povis foriri kaj do ĝi estis perdita."

#~ msgid "You destroy %s completely."
#~ msgstr "Vi tute detruis %sn."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s estis detruita de %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Vi konkeris %s-n; vi kaptis %d oran moneron!"
#~ msgstr[1] "Vi konkeris %s-n; vi kaptis %d orajn monerojn!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s konkeris %s-n kaj kaptis %d oran moneron el la urbo."
#~ msgstr[1] "%s konkeris %s-n kaj kaptis %d orajn monerojn el la urbo."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Vi konkeris %s-n"

#~ msgid "%s conquered %s."
#~ msgstr "%s konkeris %s-n."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Vi liberigis %s-n! Disrabado sumas je %d ora monero."
#~ msgstr[1] "Vi liberigis %s-n! Disrabado sumas je %d oraj moneroj."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s liberigis %s-n kaj rabegis %d oran moneron el la urbo."
#~ msgstr[1] "%s liberigis %s-n kaj rabegis %d orajn monerojn el la urbo."

#~ msgid "You have liberated %s!"
#~ msgstr "Vi liberigis %s-n!"

#~ msgid "%s liberated %s."
#~ msgstr "%s liberigis %s-n."

#~ msgid " from the worklist"
#~ msgstr " el la laborlisto"

#~ msgid "%s is building %s%s."
#~ msgstr "%s estas konstruanta %s%s-n."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Vi vendis %sn en %s (nun landinterna) per %d oraj moneroj."
#~ msgstr[1] "Vi vendis %sn en %s (nun landinterna) per %d oraj moneroj."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "La %s de la %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Avia bazo"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s vendas %sn (arkaikaĵo) por %d oraj moneroj."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Mirindaĵo %s en %s estos finita  †  †  €†   sekvan turnon."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Oni konsilas kreskoreguladon en %s por pli bone uzi %sn (preparotan)."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s povus baldaŭ pligrandiĝi je %ia grando."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "ATENTU: timo pri malsatmizero en %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ATENTU; ni havas malmulton da mono, via moŝto."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s bezonas %sn (preparotan) por plue pligrandiĝi."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s bezonas plibonigon por plue pligrandiĝi."

#~ msgid "%s grows to size %d."
#~ msgstr "%s pligrandiĝis je %da grando."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Malsatmizero estas en %s, %s estas perditaj!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Malsatmizero kaŭzas malpliigon de loĝantaro en %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Malsatmizero tute detruis %sn."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas konstrui %sn el la laborlisto; teĥnologio ne ankoraŭ "
#~ "disponebla. Ĝi estas prokrastita..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s ne povas konstrui %sn el la laborlisto.  Ĝi estas forigita..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Produktado de %s altiĝis ĝis %s en %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; teĥnologio pri %s ne estas "
#~ "ankoraŭ disponebla. Ĝi estas prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; unue necesas %s. Ĝi estas "
#~ "prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; necesas %s kiel regado. Ĝi "
#~ "estas prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; necesas %s. Ĝi estas "
#~ "prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; necesas %s areo. Ĝi estas "
#~ "prokrastita..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; necesas %s. Ĝi estas "
#~ "prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; nur %s povas konstrui tion. Ĝi "
#~ "estas prokrastita..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; nur %s povas konstrui tion. Ĝi "
#~ "estas prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; la urbo devas havi grandecon je "
#~ "%d. Ĝi estas prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; Nur AI je nivelo %s povas "
#~ "konstrui tion. Ĝi estas prokrastita..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; %s grundo estas necesa. Ĝi "
#~ "estas prokrastita..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; %s grundo estas necesa. Ĝi "
#~ "estas prokrastita..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; necesas %s areo. Ĝi estas "
#~ "prokrastita..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne povas konstrui %sn el la laborlisto; teĥnologio ne ankoraŭ "
#~ "disponebla. Ĝi estas prokrastita..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s ne povas prepari %sn de la laborlisto; Nekonata kialo! Ĝi estas "
#~ "prokrastita..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "La laborlisto de %s estas malplena nun."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s ne povas teni %sn, do la unuo estis dissolvita."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "La civitanoj en %s mortas ĉar ili malsukcesis teni %sn!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s estas preparanta %sn, kiu ne estas plu disponebla."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "La %s plenumis la preparadon de %s en %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s plenumis la preparadon de %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s plirapidigas la studadon; vi gajnas %d tujan avanaĵon."
#~ msgstr[1] "%s plirapidigas la studadon; vi gajnas %d tujajn avanaĵojn."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "La %s aĉetis %sn el %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "La %s komencis konstrui kosmoŝipon!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ne povas ankoraŭ konstrui %sn."

#~ msgid "%s is finished building %s."
#~ msgstr "%s plenumis preparadon de %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr ""
#~ "Viaj enspezoj ne permesas al vi bontenadon de %s en %s, do la konstruaĵo "
#~ "estis vendita!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Oro estas nesufiĉa. %s estas dissolvitaj"

#~ msgid "Pollution near %s."
#~ msgstr "Poluado ĉe %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Celebrado por vi en %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "La celebrado en %s estas nuligita."

#~ msgid "Civil disorder in %s."
#~ msgstr "Civitana ribelo en %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "CIVITANA RIBELO PLUDAŬRAS en %s."

#~ msgid "Order restored in %s."
#~ msgstr "Publika ordo estis restarigita en %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "La popolo eksigis vian %s, la nacio ekribelas."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s ne povas ankoraŭ konstrui %sn kaj ni ne povas forlasi nian nuran urbon."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s estis forlasita en %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s estis forlasita en %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s estis atombombita fare de %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Destrojeroj"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Vi tute detruis %sn."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Malsatmizero kaŭzas malpliigon de loĝantaro en %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Paĝo pri produktado"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Malpolui"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "ATENTU: la opcio %s estas arkaika.  Uzu -m por aktivigi la metaservilon.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Eraro: opcio '%s' estas nekonata\n"

#~ msgid "This is the server for %s"
#~ msgstr "Tiu ĉi estas la servilo por %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Vi povas multe lerni pri Freeciv ĉe %s"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Neniu konekto kun metaservilo por tiu ĉi ludo."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Ŝargu konservitan ludon"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaservilo"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adreso>"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "Konservu la ludon en dosiero."

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Elektu scenejon"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Konservu la ludon en dosiero."

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "ID de la servilo: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "Agordu opciojn pri servilo."

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Komencu ludon aŭ restarigu post reŝargo de konservita ludo."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Tiu ĉi komando startigas la ludon.  Kiam oni komencas novan ludon, ĝi "
#~ "devus esti uzata post kiam ĉiuj homaj ludantoj estas konektitaj kaj la IA-"
#~ "ludantoj estis (se ĝi necesas) kreitaj kaj iu ajn modifo pri komencaj "
#~ "opcioj estis plenumitaj. Post \"komencu\", ĉiu homa ludanto povas elekti "
#~ "la nacio kaj post tio la ludon povas komenci. Tiu ĉi komando necesas "
#~ "ankaŭ por iu ajn (ŝargitan) konservitan ludon por lanĉi la ludon mem.  "
#~ "Kiam la ludon komencis, tiu ĉi komando ne estas pli videbla, ĉar ĉiukaze "
#~ "ĝi ne plu efikas."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <komand-nomo>\n"
#~ "help <opci-nomo>"

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Eliru el la ludo kaj fermu la servilon."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <konekto>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "CUT interrompas konektadon kun servilo."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <opcinomo>"

#~ msgid "Send message to all connections."
#~ msgstr "Sendu mesaĝon al ĉiu konekto."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Mesaĝoj de (mal)konektado."

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Sendu mesaĝon al ĉiu konekto."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [kvanto de voĉdono]"

#~ msgid "Cast a vote."
#~ msgstr "Voĉdonu."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <opcinomo> <valoro>"

#~ msgid "Set server option."
#~ msgstr "Agordu opciojn pri servilo."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <ludanto> [grupo]"

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <dosierujo>"

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <lineo de metaservilo>"

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <lineo de metaservilo>"

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adreso>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Agordu la adreson (URL) de la metaservilon por raporti."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <ludantonomo>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Mastrumu IA-staton de la ludanto."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [konektonomo] <ludantonomo>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Anstataŭu ludanton en la ludo."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [konektonomo] [ludantonomo]"

#~ msgid "detach <connection-name>"
#~ msgstr "detach <konektonomo>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "Disigu de iu ludanto."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Nur la konzolo kaj la konektoj kun komand-nivelo 'hack' kapablas devigi "
#~ "aliajn konektojn al la disigo de iu ludanto."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <ludantonomo>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Kreu IA-ludanton kun nomo."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "FOR moduso. La IA anstataŭas vin dumtempe."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "La IA regos vian nacion sed ĝi plenumos nur etajn modifojn."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <ludantonomo>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Agordu unu aŭ pluraj IA-ludantoj laŭ nivelo 'novico'."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <ludantonomo>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Agordu unu aŭ pluraj IA-ludantoj laŭ nivelo 'facila'."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <ludantonomo>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Agordu unu aŭ pluraj IA-ludantoj laŭ nivelo 'normala'."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <ludantonomo>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Agordu unu aŭ pluraj IA-ludantoj laŭ nivelo 'malfacila'."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <ludantonomo>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Agordu unu aŭ pluraj IA-ludantoj laŭ nivelo 'babillineo'."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimantal <ludantonomo>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Agordu unu aŭ pluraj IA-ludantoj laŭ nivelo 'eksperimenta'."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <nivelo>\n"
#~ "cmdlevel <nivelo> new\n"
#~ "cmdlevel <nivelo> first\n"
#~ "cmdlevel <nivelo> <konektonomo>"

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <vico> <vicprogresado> <valoro> <valormultipliko>."

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Vidu \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Po <vico> vicoj, oni aldonas <valoro>-n al tempolimo, kaj poste oni "
#~ "aldonas <vicprogresado>-n al <vico> kaj oni multiplikas <valoro> per "
#~ "<valormultipliko>. Uzu ĉi tiun opio kun opcio \"timeout\". Apriora valoro "
#~ "estas  0 0 0 1"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Formovu apriorajn elektaĵojn"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Disigu de iu ludanto."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Finigu tuj la ludon egalstate."

#~ msgid "Concede the game."
#~ msgstr "Cedo la ludon."

#~ msgid "remove <player-name>"
#~ msgstr "remove <ludantonomo>"

#~ msgid "Fully remove player from game."
#~ msgstr "TUTE formovu ludanton de la ludo."

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <dosiernomo>"

#~ msgid "Save game to file."
#~ msgstr "Konservu la ludon en dosiero."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <dosiernomo>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Konservu la ludon en dosiero."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <dosiernomo>"

#~ msgid "Load game from file."
#~ msgstr "Ŝargu ludon el dosiero."

#~ msgid "read <file-name>"
#~ msgstr "read <dosiernomo>"

#~ msgid "Process server commands from file."
#~ msgstr "Plenumu komandojn de la servilo pere de dosiero."

#~ msgid "write <file-name>"
#~ msgstr "write <dosiernomo>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Skribu nunajn agordojn kiel komandoj de la servilo en dosiero."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Agordu opciojn pri servilo."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "La konekto de metaservilo estas jam fermita."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Interŝanĝu eligon inter 'RFC-stilo' kaj normala stilo."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Vidigu la ID-on de la servilo."

#~ msgid "%s Welcome"
#~ msgstr "%s Bonvenon"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Bonvenon al servilo %s plenumanta ĉe %s - pordo %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Bonvenon al servilo %s ĉe pordo %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s estas konektita el %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Estas neeble konekti vian konekton kun novan ludanto."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Vi estas konektita kiel '%s' konektita kun neniu ludanto."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Vi estas konektita kiel '%s' konektita kun anonima ludanto."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Vi estas konektita kiel '%s' konektita kun %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s estas konektita el %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Laŭvica ludo: bonvolu atendi en %s ke la turnoj estas finitaj..."

#~ msgid "Client rejected: %s."
#~ msgstr "Rifuzita kliento: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Konektopeto de %s el %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s havas version de kliento %d.%d.%d%s"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s  estis rifuzita: nekongruaj mandatoj."

#~ msgid "Invalid username '%s'"
#~ msgstr "Nevalida uzantonomo '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s estis rifuzita: nevalida nomo [%s]."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' estas jam konektita."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s estis rifuzita: duplikita nomo [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Konekto estis perdita: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "malkonektado el %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "BONE. RFC-stilo estas ebligita."

#~ msgid "Ok. Standard style set."
#~ msgstr "BONE. Normala stilo estas ebligita."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Por helpo, tajpu 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "La %s ne povas akcepti %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr ""
#~ "Vi ne havas la teĥnologion %s, do vi ne povas akcepti la kontrakton."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "La urbo, kiun vi provas doni, ne ekzistas plu, do vi ne povas akcepti la "
#~ "kontrakton."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr ""
#~ "Vi ne estas la proprietulo de %s, do vi ne povas akcepti la kontrakton."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr ""
#~ "Oni postulas vian ĉefurbon (%s), do vi ne povas akcepti la kontrakton."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Vi ne havas sufiĉe da oro, do vi ne povas akcepti la kontrakton."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Estis subskribita kontrakto kun %d klaŭzo."
#~ msgstr[1] "Estis subsktibita kontrakto kun %d klaŭzoj."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Unu el la urboj, kiujn la %s cedas, estas detruita! La kontrakto estas "
#~ "nuligita!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "La %s ne regas plu %sn! La kontrakto estas nuligita!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ "La %s ne havas la promesitan kvanton da oro! La kontrakto estas nuligita!"

#, fuzzy
#~ msgid "You gave an embassy to %s."
#~ msgstr "Vi donis komunan vidon al %s."

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Vi estis instruita pri %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "La %s akiris %sn de la %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Vi gajnis %d ora(j) monero(j)."
#~ msgstr[1] "Vi gajnis %d ora(j) monero(j)."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Vi ricevis la mapon pri %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Vi ricevis la marmapon pri %s."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Vi ricevis la urbon de %s de %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Vi cedis la urbon de %s al %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Vi akordiĝis kun %s pri paf-cesigo."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Vi konsentis armisticon kun la %s. En %d vico, ĝi iĝos packontrakto."
#~ "Forpelu vian unuojn el %s teritorio."
#~ msgstr[1] ""
#~ "Vi konsentis armisticon kun la %s. En %d vicoj, ĝi iĝos packonstrakto."
#~ "Forpelu vian unuojn el %s teritorio."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Vi akordiĝis kun %s pri alianco."

#~ msgid "You give shared vision to %s."
#~ msgstr "Vi donis komunan vidon al %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s donis komunan vidon al vi."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s nuligis renkontiĝon!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "La renkontiĝo kun %s estas nuligita."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Via diplomato estis senkapigita!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Via %s ne povas veneni la akvon en %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Via %s venenis la akvon en %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s estas suspektita pri venenado de la akvon en %s."

#, fuzzy
#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Via %s sukcesis subaĉeti la %sn."

#, fuzzy
#~ msgid "You have established an embassy in %s."
#~ msgstr "Vi senbridigis hordon de barbaroj!"

#, fuzzy
#~ msgid "The %s have established an embassy in %s."
#~ msgstr "La %s plenumis la preparadon de %s en %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Via %s ne povas saboti la %sjn %sn."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Via %s sukcesis saboti la %sjn %sn."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Via %s estis sabotita de la %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Vi ne povas subaĉeti unuon de tiu ĉi nacio."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Vi ne havas sufiĉe da oro por subaĉeti la %sjn %sn."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Vi ne povas subaĉeti la %sn!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Via %s sukcesis subaĉeti la %sn."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Viaj %s estis subaĉetita de la %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s estis atendante vian novan provon por ŝteli teĥnologio. Via %s estis "
#~ "kaptita kaj ekzekutita."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Via %s estis kaptita dum ŝtelado de teĥnologio de %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "La %sj %s malsukcesi forŝteli teĥnologion el %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Neniu nova teĥnologio estis trovita en %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Vi ne povas renversi la ordon en tiu ĉi urbo."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Vi ne havas sufiĉe da mono por renversi la ordon en %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Via %s estis kaptita dum klopodo por instigi al ribelo!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Vi kaptis %sn %sn kiuj klopodis instigi al ribelo en %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Estis ribelo en %s kaj nun vi havas regadon de la urbo!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s estas en ribelo, oni suspektas pri influo de %s nacio."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Via %s estis kaptita dum industria sabotado!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Vi kaptis %sn %sn kiu estas plenumanta sabotadon en %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Via %s trovis nenion saboteblan en %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Vi ne povas saboti %sn!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Via %s ne trovas la sabotendan %sn en %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Via %s sukcesis detrui produktadon de %s en %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "La produktado de %s en %s estis detruita, oni suspektis la %sn."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Via %s estis kaptita dum sabotado!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Vi kaptis %sn %sn dum la sabotado de la %s en %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Viaj %s detruis la %sn en %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "La %s detruis la %sn en %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Malamikaj %s estis mortigitaj de viaj %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Viaj %s estis mortigitaj, defendante %sn kontraŭ %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Viaj %s estis mortigitaj, defendante %sn kontraŭ %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Viaj %s estis mortigitaj, defendante %sn kontraŭ %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Viaj %s estis mortigitaj dum defendado kontraŭ %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Viaj %s estis mortigitaj dum defendado kontraŭ %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Viaj %s estis mortigitaj de defendantaj %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "%sj %s estis mortigitaj dum enŝteliĝo en %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%sj %s estis mortigitaj dum enŝteliĝo en %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%sj %s estis mortigitaj dum enŝteliĝo en %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "%sj %s estis mortigitaj dum enŝteliĝo en niaj trupoj."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%sj %s estis mortigitaj dum enŝteliĝo en niaj trupoj."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%sj %s estis mortigitaj dum enŝteliĝo en niaj trupoj."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Via %s plenumis la taskon kaj, sendifekta kaj sekura, revenis al %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Via %s estis kaptita post la plenumo de la tasko en %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Via %s estis kaptita post la plenumo de la tasko."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Vi kaŭzis diplomatan incidenton dum subaĉetado de la %sj %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s kaŭzis diplomatan incidenton dum subaĉetado de via %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Vi kaŭzis diplomatan incidenton dum ŝtelado de teĥnologio de %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s kaŭzis diplomatan incidenton dum ŝtelado de teĥnologio de vi."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Vi kaŭzis diplomatan incidenton dum instigado al ribelo en %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s kaŭzis diplomatan incidenton dum instigado al ribelo en %s."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Vi ne povas krei %s unuon en tiu ĉi areo."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Vi ne povas krei %s unuon en tiu ĉi areo."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Vi ne povas krei unuon en malamika areo."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Vi ne povas krei %s unuon en tiu ĉi areo."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Neniu voĉdono (%d)."

#, fuzzy
#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Vi ne povas formovi scion pri via urbo."

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Nomo de la konekto: %s"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Estas neeble formovi ludantoj post la komenco de la ludo."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "La ludanto estas detruito"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Neniu voĉdono (%d)."

#, fuzzy
#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Estas neeble mastrumi barbaran ludanton."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Neniu voĉdono (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Estas neeble mastrumi barbaran ludanton."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Nekonata opcio: \"%s\"\n"

#~ msgid " (default)"
#~ msgstr " (defaŭlto)"

#~ msgid " (config)"
#~ msgstr " (agordoj)"

#~ msgid " (set)"
#~ msgstr " (agordoj)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Estas neeble trovi vian hejm-dosierujon"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Marmovado por unuoj ne estas ankoraŭ disponebla. Neniu havas %sn."

#~ msgid "No units placed for %s!"
#~ msgstr "Neniu unuo estas disponita por %s!"

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "La generatoro 3 ne lokis ĉiujn grandajn insulojn."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "La generatoro 3 lasis ne-lokita %li da lando."

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s de nun observas %sn"

#~ msgid "Global warming has occurred!"
#~ msgstr "Tutmonda varmiĝo okazis!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Marbordoj estis subakvigitaj kaj vastaj partoj de herbejo iĝis dezertaj."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Atomvintro okazis!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "La marĉoj sekiĝis kaj vastaj partoj de herbejo iĝis tundro."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nova espero flamiĝas en la nacio kiam oni anoncis la eltrovo de la "
#~ "fervojo.\n"
#~ "       La laboristoj memvole grupiĝas kaj modernigas ĉiun urbon per "
#~ "fervojo."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "La popolo estas feliĉa pro la sciigo pri la eltrovo de la fervojo fare de "
#~ "viaj sciencistoj.\n"
#~ "      La laboristoj memvole grupiĝas kaj modernigas ĉiun urbon per "
#~ "fervojo."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Nova espero flamiĝas en la nacio kiam oni anoncis la eltrovo de la "
#~ "fervojo.\n"
#~ "       La laboristoj memvole grupiĝas kaj modernigas ĉiun urbon per "
#~ "fervojo."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "La popolo estas feliĉa pro la sciigo pri la eltrovo de la fervojo fare de "
#~ "viaj sciencistoj.\n"
#~ "      La laboristoj memvole grupiĝas kaj modernigas ĉiun urbon per "
#~ "fervojo."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Viaj %s estis movita pro ŝanĝo de speco de areo."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Viaj %s estis forsalutita pro ŝanĝo de grundo."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Neniu konekto kun metaservilo por tiu ĉi ludo."

#~ msgid "The %s are no more!"
#~ msgstr "La %s ne estas plu!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Vi ne povas ŝanĝi impostadon antaŭ la komenco de la ludo."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s imposto superas la maksimuman impostadon por %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s regas %sn kiel %s."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "La %s instigis al ribelo! Estos %d vico de anarĥio! La regsistemo celas "
#~ "%sn."
#~ msgstr[1] ""
#~ "La %s instigis al ribelo! Estos %d vicoj de anarĥio! La regsistemo celas "
#~ "%sn."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolucio: reveno al anarĥio"

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Vi devas elekti novan regsistemon el la menuo pri la regsistemoj."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "La impostado superas la maksimumon por %s; aranĝu ĝin."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "La scienco superas la maksimumon por %s; aranĝu ĝin."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "La lukso superas la maksimumon por %s; aranĝu ĝin."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s ne donas plu al ni komuna vidon!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "La senato ne permesos al vi nuligi kontrakton kun la %s.  Vi devas ĉu "
#~ "dissolvi la senaton ĉu atendi la ĝustan momenton."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "La senato aprobas vian proponon pro la senĉesaj provokoj de la %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "La senato rifuzas nuligi la kontrakton kun la %s, sed vi ne havas "
#~ "problemojn por trovi novan senaton."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "La diplomatia stato inter la %s kaj la %s nun estas %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "La %s nuligis la diplomatajn interkonsentojn! La diplomatia stato inter "
#~ "la %s kaj la %s nun estas %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s atakis vian aliancanon %s! Via alianco kun la atakanto estas nuligita."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Via grupano %s ekmilitis kun %s. Vi estas devigata nuligi la aliancon kun "
#~ "%s."

#~ msgid "Removing player %s."
#~ msgstr "Formovante la ludanton %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Vi estis formovita de la ludo!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s estis formovita de la ludo."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Bonvolu ne elekti nulan nomon."

#~ msgid "That nation is already in use."
#~ msgstr "Tiu nacio estas jam uzata."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Jam alia uzanto havas la nomon '%s'.  Bonvolu elekti alian nomon."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Bonvolu elekti nomon kiu entenas nur ASCII literojn."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Ludanto %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Strangenomita urbo"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Vi kontaktiĝis kun la %s, estritaj de %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr ""
#~ "Estas neeble ĵeti %sn en intercivitana milito - ĉar ĉeestas tro ludantoj"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr ""
#~ "Estas neeble ĵeti %sn en intercivitana milito - ĉar ĉeestas tro ludantoj"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Via nacio falis en intercivitana milito."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s estas la estro de la ribelo de la %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s subskribis aliancon kun la %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "La intercivitana milito dividas la %sn; la %s nun havas %d urbo."
#~ msgstr[1] ""
#~ "La intercivitana milito dividas la %sn; la %s nun havas %d urboj."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "La ludanto %s estas aligita al %s grupo."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej RIĈA Civilizo en la mondo."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej AVANA Civilizo en la mondo"

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej MILITA Civilizo en la mondo"

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej FELIĈA Civilizo en la mondo"

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej GRANDA Civilizo en la mondo"

#~ msgid "Herodotus"
#~ msgstr "Herodoto"

#~ msgid "Thucydides"
#~ msgstr "Tucidido"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinio la Maljuna"

#~ msgid "Livy"
#~ msgstr "Tito Livio"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Populacio"

#~ msgid "Land Area"
#~ msgstr "Tera areo"

#~ msgid "Settled Area"
#~ msgstr "Okupita areo"

#~ msgid "Research Speed"
#~ msgstr "Rapideco de la studado"

#~ msgid "Military Service"
#~ msgstr "Militservo"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: La Plejsuperaj %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: La Majestaj %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: La Grandaj %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: La Gloroplenaj %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: La Plej Eminentaj %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: La Eminentaj %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: La Distingitaj %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: La Normalaj %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: La Mezvaloraj %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: La Ordinaraj %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: La Mizeraj %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: La Senutilaj %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: La Senvaloraj %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: La Sentaŭgaj %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: La Malnoblaj %s"

#~ msgid "Historian Publishes!"
#~ msgstr "La Historiisto verkas!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: La %s urbo de %s je grando %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: La %s urbo de %s je grando %d, "

#~ msgid "with no wonders\n"
#~ msgstr "sen mirindaĵoj\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "kun %d mirindaĵo\n"
#~ msgstr[1] "kun %d mirindaĵoj\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Raporto de vojaĝanto:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "La kvin Plej Grandaj Urboj en la mondo!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s en %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s en %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s estis DETRUITA\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(preparante %sn en %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(preparante %sn en %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " kvadr. km."
#~ msgstr[1] " kvadr. km."

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M tunoj"
#~ msgstr[1] " M tunoj"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M da havaĵoj"
#~ msgstr[1] " M da havaĵoj"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " ampoloj"
#~ msgstr[1] " ampoloj"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " monato"
#~ msgstr[1] " monatoj"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tuno"
#~ msgstr[1] " tunoj"

#~ msgid "Demographics Report:"
#~ msgstr "Demografia raporto:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Bedaŭrinde, la demografia raporto ne estas disponebla."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s en %s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "Populacio\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Komerco\n"
#~ "(M da havaĵoj)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produzione\n"
#~ "(M tunoj)"

#~ msgid "Cities\n"
#~ msgstr "Urboj\n"

#~ msgid "Technologies\n"
#~ msgstr "Teĥnologioj\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Militservo\n"
#~ "(monatoj)"

#~ msgid "Wonders\n"
#~ msgstr "Mirindaĵoj\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Rapideco de studado\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Esplorita areo\n"
#~ "(kv. Km)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Koloniita areo\n"
#~ "(kv. Km)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Alfabetiĝo\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Kosmoŝipo\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Prepari unuojn"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Disponeblaj unuoj"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "produktado"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Ne estas trovita legebla dosiero de reguloj \"%s.%s\"."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Ŝargado de la reguloj"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "La konservita ludo entenas nekompletan mapon.  Tio povas okazi kun "
#~ "malnovaj konservitaj ludoj, aŭ tio signifas ke la konservita dosiero "
#~ "estas nevalida. Pluiru laŭ via propra risko."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s estis aldonita kiel AI-ludanto je %s nivelo "

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s estis aldonita kiel AI-ludanto."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s havas nevalidan nacion; ŝanĝante al %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "La konservitan ludon uzas la \"klasikajn\" grund-regulojn, kaj ili ne "
#~ "estas plu subtenitaj."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "ATENTU: malamaj dosierujoj por la reguloj ('%s' kaj '%s') ne estas plu "
#~ "subtenitaj. Uzu '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "La konservitan ludon estas tro malnova, necesas almenaŭ la versio 1.9.0."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Unua kvanto da oro por ludanto"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Unua kvanto da oro por ludanto"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Unua kvanto da oro por ludanto"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "malkonektita"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Metaservilo: erara adreso: [%s:%d]."

#~ msgid "Running"
#~ msgstr "Plenumanta"

#~ msgid "Game over"
#~ msgstr "Ludfino"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Nombro da komercaj kursoj"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Unua kvanto da oro por ludanto"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperiestrino"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Elektu scenejon"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Kontrolu ke la polusoj estas apartaj kontinentoj"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Ĉiuj ludantoj estas pretaj; la ludo komencas."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d vico"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<neniu konekto>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "malkonektita"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Tavolo de landlimoj"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Ludanto %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Landlimoj"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Gruplisto:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Konstruo"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Tavolo de unuoj"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Permesitaj nomoj de urbo"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbara"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Rabkuro de Barbaroj"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Pendĝardenoj"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Elektu alvenpunkton"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Konstruo"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Dissolvu"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Malsukceso"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Vi ne povas dissolvi la unuojn."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Estas neeble uzi finan jaron pli frua ol nuna jaro."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Estas neeble ŝanĝi maxplayers en GGZ moduso."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Numero de ludantoj estas pli alta ol la necesa valoro;\n"
#~ "Uzante malnovan valoron."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Numero de ludantoj estas pli alta ol la necesa valoro;\n"
#~ "Uzante malnovan valoron."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Vi ne rajtas agordi tiun ĉi opcion."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Mapgrando (en miloj da kaheloj)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Tiu ĉi valoro agordas la mapograndon.\n"
#~ "  size = 4 estas normala mapo je 4000 kaheloj (defaŭlto)\n"
#~ "  size = 20 estas giganta mapo je 20000 kaheloj"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Nombro da unuaj teĥnologioj por ludanto"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Tiu ĉi valoro agordas la mapograndon.\n"
#~ "  size = 4 estas normala mapo je 4000 kaheloj (defaŭlto)\n"
#~ "  size = 20 estas giganta mapo je 20000 kaheloj"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Desegnu urbostangon"

#~ msgid "Map topology index"
#~ msgstr "Topologia indekso de la mapo"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "La mapoj de Freeciv ĉiam estas dudimensiaj. Ili estas interligeblaj laŭ "
#~ "norda-suda kaj orienta-okcidenta direkto por krei plata mapo, cilindra "
#~ "mapo aŭ tora mapo. Ĉiu kvadro de la mapo estas ortangula aŭ sesangula kun "
#~ "klasika aŭ izometria alliniiĝo - tio estas laŭ uzata grafikaĵo.\n"
#~ "   0 Tero plata (ne interligita mapo)\n"
#~ "   1 Tero (mapo interligita laŭ E-O)\n"
#~ "   2 Urano (mapo interligita laŭ N-S)\n"
#~ "   3 Mondo tora (mapo interligita laŭ N-S kaj E-O)\n"
#~ "   4 Tero plata (izometria)\n"
#~ "   5 Tero (izometria)\n"
#~ "   6 Urano (izometria)\n"
#~ "   7 Mondo tora (izometria)\n"
#~ "   8 Tero plata (sesangula)\n"
#~ "   9 Tero (sesangula)\n"
#~ "  10 Urano (sesangula)\n"
#~ "  11 Mondo tora (sesangula)\n"
#~ "  12 Tero plata (izo-sesangula)\n"
#~ "  13 Tero (izo-sesangula)\n"
#~ "  14 Urano (izo-sesangula)\n"
#~ "  15 Mondo tora (izo-sesangula)\n"
#~ "Klasika ortangula:   Ortangula izometria:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Fakoj sesangulaj:        Izometria-sesangula:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Metodo por krei mapon"

#~ msgid "Method used to choose start positions"
#~ msgstr "Metodo uzata por elekti la startopunktojn"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Ĉeesto de insuloj je 1x1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Kontrolu ke la polusoj estas apartaj kontinentoj"

#~ msgid "All the map is temperate"
#~ msgstr "La tuta mapo havas moderan klimaton"

#~ msgid "Average temperature of the planet"
#~ msgstr "La mezvaloro de la temperaturo de la planedo"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Malaltaj valoroj kreas malvarman mapon kaj altaj valoroj kreas varmegan "
#~ "mapon.\n"
#~ "\n"
#~ "100 signifas ke la planedo estas seka kaj varmega sen polusaj kalotoj, "
#~ "ekzistas nur tropikaj kaj sekaj areoj.\n"
#~ "\n"
#~ "70 signifas ke la planedo estas varma kaj la polusaj kalotoj estas "
#~ "mallarĝaj.\n"
#~ "\n"
#~ "50 signifas ke la planedo havas moderan klimaton, normalajn polusajn "
#~ "kalotojn, malvarmajn, varmajn kaj tropikajn areojn; la dezerto parte "
#~ "surmetiĝas tropikajn kaj moderajn areojn.\n"
#~ "\n"
#~ "30 signifas ke la planedo estas malvarma, la tropikaj areoj estas "
#~ "mallarĝaj.\n"
#~ "\n"
#~ "0 signifas ke la planedo estas ege malvarma sen tropikaj areoj, la "
#~ "polusaj kalotoj estas larĝaj"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Procento de la mapo kiu estas tero"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Tiu ĉi variablo proksimume reeĥas la procento de mapo kiu estos kreita "
#~ "kiel tero."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Kanto da montoj/montetoj"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Malaltaj valoroj kreas ebenajn mapojn, altaj valoroj kreas malebenajn "
#~ "mapojn kun multaj montoj kaj montetoj."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Kvanto da akvo en la tero"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Etaj valoroj signifas ke la plejparto de la lando estas kvazaŭ-dezerta; "
#~ "altaj valoroj kreas mapon pli malsekan kun marĉoj, ĝangaloj kaj riveroj."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Tutmonda varmiĝo okazis!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Atomenergio"

#~ msgid "Map generation random seed"
#~ msgstr "Hazarda valoro por map-generatoro"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "La sama valoro kreas ĉiam la saman mapon; laŭ nulo (la apriora valoro)oni "
#~ "elektas valoron bazita sur la horo, por krei hazardan mapon."

#~ msgid "Game random seed"
#~ msgstr "Hazarda valoro por ludo"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Laŭ nulo (la apriora valoro) oni elektas valoron bazita sur la horo. Ĉi "
#~ "tiu variablo estas interesa nur dum la sencimigo de la ludo."

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Kvanto da kaheloj kun \"specialaj\" risurcoj"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "La specialaj risurcoj plibonigas la bazan grundon sur kiu ili estas. La "
#~ "skalo de la variablo estas en partoj por miloj."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Kvanto da kabanoj (etaj tribaj vilaĝoj)"

#~ msgid "Minimum number of players"
#~ msgstr "Minimuma nombro da ludantoj"

#~ msgid "Maximum number of players"
#~ msgstr "Maksimuma nombro da ludantoj"

#~ msgid "Limited number of AI players"
#~ msgstr "Limigita nombro da AI-ludantoj"

#~ msgid "List of players' initial units"
#~ msgstr "Listo pri unuaj unuoj de la ludantoj"

#~ msgid "Area where initial units are located"
#~ msgstr "Areoj kie unuaj unuoj estas lokitaj"

#~ msgid "Starting gold per player"
#~ msgstr "Unua kvanto da oro por ludanto"

#~ msgid "Number of initial techs per player"
#~ msgstr "Nombro da unuaj teĥnologioj por ludanto"

#~ msgid "Food required for a city to grow"
#~ msgstr "Necesa nutraĵo por kreskigi urbon"

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Procento da perdita nutraĵo kiam konstruaĵo necesas"

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Minimuma grando de urbo por havi plenan komercon"

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Maksimuma grando de urbo sen komerco"

#~ msgid "Minimum distance between cities"
#~ msgstr "Minimuma distanco inter du urboj"

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Teĥnologio"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Oro: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Celebrado"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minimuma distanco inter du urboj"

#~ msgid "Reduce city population after attack"
#~ msgstr "Malpliigu la urban loĝantaron post atako"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Tiu ĉi flago montras se la urba loĝantaro estas malpliigita post atako de "
#~ "malamika unuo, rilate al ĝia movospeco (la valoroj estas sumigendaj):\n"
#~ "  1 = tera\n"
#~ "  2 = mara\n"
#~ "  4 = helikoptera\n"
#~ "  8 = avia"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Landlimoj"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "La unuoj interne de la landlimo ne kaŭzas malkontentecon"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Se tiu ĉi variablo estas 1, la unuoj ne kaŭzos malkontentecon dum ili "
#~ "estas interne de sia nacia landlimo."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Diplomatia kapablo kun aliaj ludantoj"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Diplomatia kapablo kun aliaj ludantoj"

#~ msgid "Allowed city names"
#~ msgstr "Permesitaj nomoj de urbo"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Listo de ludantoj:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Ofteco de la apero de la Barbaroj"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Jaro de la apero de la Barbaroj"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "La Barbaroj ne aperos antaŭ ĉi tiu jaro."

#~ msgid "Length in turns of revolution"
#~ msgstr "Daŭro de la revolucioj en vicoj"

#~ msgid "Whether to enable fog of war"
#~ msgstr "Ebligu milit-nebulon"

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Flugtransportu"

#~ msgid "Whether to allow space race"
#~ msgstr "Ebligu konkuro por la kosmo"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Se ĉi tiu valoro estas 1, la ludantoj povas konstrui kosmoŝipojn."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Se ĉi tiu valoro estas 1, la ludantoj povas konstrui kosmoŝipojn."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimuma nombro da urboj por intercivitana milito"

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Ree konstruu la palacon se la ĉefurbo estis konkerita"

#~ msgid "Whether to use natural city names"
#~ msgstr "Ebligu naturajn nomojn de la urboj"

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Ebligu milit-nebulon"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Minimuma distanco inter du urboj"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Ebligu aŭtomatan mastrumadon fare de IA kiam ludanto malkonektiĝis"

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Finjaro de la ludo"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "La ludo finos en la fino de la specifita jaro."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maksimuma nombro da sekundoj por vico"

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Ebligu samtempajn fazojn por la ludantoj."

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekundoj inter du PING"

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Luda moduso kun blokanta vico"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Se tio estas agordita je 1, la vico ne finos ĝis ĉiu ludanto finos sian "
#~ "vicon, inkluzive de la ne plu konektitaj ludantoj."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Luda moduso kun fiksa vico"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Se tio estas agordita je 1, la vico finas laŭ la tempolimo, ankaŭ se ĉiuj "
#~ "ludantoj premis la butonon \"Fino de la vico\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Kio estas en la demografia raporto"

#~ msgid "Turns per auto-save"
#~ msgstr "Vicoj por mem-konservado"

#~ msgid "Savegame compression level"
#~ msgstr "Kunprem-nivelo por konservotaj ludoj"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Se ĝi estas malsama ol nulo, la dosieroj estos kunpremitaj per zlib "
#~ "( gzip-formato) aŭ bzip2. Pli altaj valoroj kunpremas plie, sed pli "
#~ "malrapide."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Kunprem-algoritmo por konservotaj ludoj"

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Listo de konektoj al la servilo:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Vi ne rajtas agordi tiun ĉi opcion."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Tiu ĉi agordaĵo ne estas redaktebla post la komenco de la ludo."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Tiu ĉi agordaĵo ne estas redaktebla post la komenco de la ludo."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Interna"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Misiloj"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Vi voĉdonis favore al \"%s\""

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Tiu ĉi paĝo pri agordoj"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Tiu ĉi paĝo pri agordoj"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Ekstera valoro (minimumo: %d, maksimumo: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Tiu ĉi paĝo pri agordoj"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr ""
#~ "La ĉeno estas tro longa.  Uzo:\n"
#~ "%s"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Tiu ĉi paĝo pri agordoj"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Misiloj"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Tiu ĉi paĝo pri agordoj"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Opcio: %s estis agordita je \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Opcio: %s estis agordita je \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Opcio: %s estis agordita je \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geologia"

#~ msgid "Sociological"
#~ msgstr "Sociologia"

#~ msgid "Economic"
#~ msgstr "Ekonomia"

#~ msgid "Military"
#~ msgstr "Milita"

#~ msgid "Scientific"
#~ msgstr "Scienca"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Interfaco"

#~ msgid "Networking"
#~ msgstr "Reta"

#~ msgid "Vital"
#~ msgstr "Vigla"

#~ msgid "Situational"
#~ msgstr "Situacia"

#~ msgid "Rare"
#~ msgstr "Rara"

#~ msgid "Changed"
#~ msgstr "Ŝanĝita"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Bloku"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Ĉefurbo necesas al vi por lanĉi vian kosmoŝipon."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Via kosmoŝipo jam ekflugis!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Via kosmoŝipo ne povas ankoraŭ esti lanĉita!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "La %s lanĉis kosmoŝipon!   Oni taksis ke ili alvenos al Alfa Centaŭro en "
#~ "%s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Vi ricevis komandon de la kosmoŝipo, sed vi ne havas kosmoŝipon!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Vi ne povas modifi vian kosmoŝipon por la lanĉo!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Vi ne havas nelokitajn strukturojn por kosmoŝipo!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "La strukturo por kosmoŝipo ne devus esti kunigita!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Vi ne havas nelokitajn komponantojn de kosmoŝipo!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Via kosmoŝipo jam havas la maksimuma kvanto da fuelo!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Via kosmoŝipo jam havas la maksimuma kvanto da fuzaĵo!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Vi ne havas nelokitajn kosmajn modulojn !"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Via kosmoŝipo jam havas la maksimuma kvanto da loĝaj moduloj"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Via kosmoŝipo jam havas la maksimuma kvanto da vivsubtenantaj moduloj!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Via kosmoŝipo jam havas la maksimuma kvanto da sunpaneloj"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Sen regado el la ĉefurbo, la %s kosmoŝipo estis perdita!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Grupa venko por %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Ludfino"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Grupa venko por %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Grupa venko por %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "%s gajnis la ludon"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr ""
#~ "La ludo finis egalstate ĉar finis la jaro kiu estas specifita kiel fino."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "La %s kosmoŝipo alvenis al Alfa Centaŭro."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "Viaj %s estis dissolvitaj laŭ via packontrakto kun la %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Angoroplenaj civitanoj rimarkas ke la pafĉesigo kun %s finos baldaŭ."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "La pafĉesigo kun %s finis. Nun vi estas en milito kun la %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "La pafĉesigo inter %s kaj %s finis. Ili estas militantaj. Vi nuligas vian "
#~ "aliancon kun ambaŭ ili."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "Nesubtenita kunpremo %d"

#~ msgid "Failed saving game as %s"
#~ msgstr "Malsukcesis la konservado de la ludo kiel %s"

#~ msgid "Game saved as %s"
#~ msgstr "La ludo estas konservita kiel %s"

#~ msgid "The game is already running."
#~ msgstr "La ludo estas jam plenumanta."

#~ msgid "Starting game."
#~ msgstr "Komenco de la ludo."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "mendo pri nekonata raporto (speco %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Atentu: malnova kliento %s estas rifuzita"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Vi kliento estas tro malnova. Por uzi tiun ĉi servilon, bonvolu "
#~ "anstataŭigi vian kliento per Freeciv 2.2 aŭ sekvaj versioj."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Vi ne rajtas agordi tiun ĉi opcion."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "%s nacio ne estas disponebla en tiu ĉi scenejo."

#~ msgid "%s nation is already in use."
#~ msgstr "%s nacio estas jam uzata."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s estas la %s estro %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Atendante komenci la ludon: %d el %d ludantoj estas pretaj por komenci."

#~ msgid "%s rules the %s."
#~ msgstr "%s estas la %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Sendante informojn al la metaservilo [%s]"

#~ msgid "The game is over..."
#~ msgstr "La ludo estas finita..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Vi ne povas krei unuon en malamika areo."

#~ msgid "Now accepting new client connections."
#~ msgstr "Nun novaj konektoj de klientoj estas akcepteblaj."

#~ msgid "Can't use an empty name."
#~ msgstr "Estas neeble uzi malplenan nomon."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Tiu nomo superas la maksimumon je %d literoj."

#~ msgid "That name is not allowed."
#~ msgstr "Tiu nomo ne estas permesita."

#~ msgid "(ambiguous)"
#~ msgstr "(dubsenca)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "La nomo estas malplena, do ĝi ne povas aparteni al iu ludanto."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "La nomo estas tro longa, do ĝi ne povas aparteni al iu ludanto."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Antaŭmetaĵo de ludantonomo '%s' estas dubsenca."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Neniu ludanto nomiĝas '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "La nomo estas malplena, do ĝi ne povas aparteni al iu konekto."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "La nomo estas tro longa, do ĝi ne povas aparteni al iu konekto."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Antaŭmetaĵo de konekto '%s' estas dubsenca."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Neniu konekto havas nomon '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Estas malfermita la konekto de metaservilo al [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Estas fermita la konekto de metaservilo al [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "La konekto de metaservilo estas malfermita."

#~ msgid "Metaserver connection is closed."
#~ msgstr "La konekto de metaservilo estas fermita."

#~ msgid "Metaserver connection is already open."
#~ msgstr "La konekto de metaservilo estas jam malfermita."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "La konekto de metaservilo estas jam fermita."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "La argumento devas esti 'u', 'up', 'd', 'down' aŭ '?'."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "La metaservilo nun estas [%s]."

#~ msgid "Server id: %s"
#~ msgstr "ID de la servilo: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Vi ne povas konservi la ludon mane en ĉi tiu servilo."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Estas neeble mastrumi barbaran ludanton."

#~ msgid "%s is now under AI control."
#~ msgstr "%s nun estas mastrumita de AI."

#~ msgid "%s is now under human control."
#~ msgstr "%s nun estas mastrumita de homo."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Jam ekzistas uzanto kiu havas tiun nomon."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Jam ekzistas ludanto kiu havas tiun nomon."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Vi ne povas krei %s unuon en tiu ĉi areo."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Estas neeble aldoni pluajn ludantojn: la servilo estas plena."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s anstataŭas %s-n kiel AI-ludanto."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "La ludanto %s estis formovita de la ludo."

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#~ msgid "A player already exists by that name."
#~ msgstr "Jam ekzistas ludanto kiu havas tiun nomon."

#~ msgid "A user already exists by that name."
#~ msgstr "Jam ekzistas uzanto kiu havas tiun nomon."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Estas neeble aldoni pluajn ludantojn: la servilo estas plena."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Estas neeble aldoni pluajn ludantojn: la servilo estas plena."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Ne estas libera ludanta ingo por %s"

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s anstataŭas %s-n kiel AI-ludanto."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s estis aldonita kiel AI-ludanto."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Estas neeble formovi ludantoj post la komenco de la ludo."

#~ msgid "Removed player %s from the game."
#~ msgstr "La ludanto %s estis formovita de la ludo."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "La nomo \"%s\" ne estas permesita pro sekureco."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Ŝargante skripton: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Estas neeble legi la skripton de komandlinio '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Estas neeble legi la skripton '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Estas neeble skribi la skripton '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr "Vi ne povas uzi komandojn je skribo en tiu ĉi servilo pro sekureco."

#~ msgid "Invalid argument %d."
#~ msgstr "Nevalida argumento %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Uzo:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dinamika tempolimo agordita je %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Opcio: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Opcio: %s"

#~ msgid "Description:"
#~ msgstr "Priskribo:"

#~ msgid "Status: %s"
#~ msgstr "Stato: %s"

#~ msgid "changeable"
#~ msgstr "ŝanĝebla"

#~ msgid "fixed"
#~ msgstr "fiksa"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Malina"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Esplikojn estas disponeblaj pri la jenaj servil-opcioj:"

#~ msgid "No explanation for that yet."
#~ msgstr "Neniu espliko estas disponebla pri tio."

#~ msgid "Ambiguous option name."
#~ msgstr "Dubsenca nomo de opcio."

#~ msgid "Server Operator: %s"
#~ msgstr "Servil-operatoro: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "la ludanto '%s' nun havas nivelon de AI '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s ne estas mastrumita de AI."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "La apriora nivelo de lerteco por IA estas agordita je '%s'."

#~ msgid "This command is client only."
#~ msgstr "Tiu ĉi komando estas nur por klientoj."

#~ msgid "Only players may use the away command."
#~ msgstr "Nur la ludantoj rajtas uzi tiun komandon."

#~ msgid "%s set to away mode."
#~ msgstr "%s estas agordita je 'for' moduso."

#~ msgid "%s returned to game."
#~ msgstr "%s estas denove en la ludo."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Bedaŭre, vi ne rajtas uzi la opcion '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "La opcio '%s' estas nekonata."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "La nuna dosierujo de la reguloj estas \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Ĉiuj opcioj kun ne-defaŭltaj valoroj"

#~ msgid "All options"
#~ msgstr "Ĉiuj opcioj"

#~ msgid "Vital options"
#~ msgstr "Vitalaj opcioj"

#~ msgid "Situational options"
#~ msgstr "Situaciaj opcioj"

#~ msgid "Rarely used options"
#~ msgstr "Maloftaj opcioj"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= signifas ke la opcio havas sian defaŭltan valoron"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ signifas ke vi povas ŝanĝi opcion"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= signifas ke la opcio havas sian defaŭltan valoron"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s valoro  (min,maks)      "

#~ msgid "Option"
#~ msgstr "Opcio"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Estas neeble ŝanĝi la grupojn post la komenco de la ludo."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Nedifinita argumento.  Uzo:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Neniu grupo %s.  Bonvolu havigi validan nomon aŭ numero por la grupo."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Estas neeble aligi barbaron."

#~ msgid "Player %s set to team %s."
#~ msgstr "La ludanto %s estas aligita al %s grupo."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Grupo"

#~ msgid "There are no votes going on."
#~ msgstr "Neniu voĉdonado."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Vi ne rajtas uzi tiun komandon."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "La argumento '%s' aldonita al 'help' estas dubsenca."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Neniu voĉdonado."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Lasta voĉdono estas nevalida."

#~ msgid "Value must be an integer."
#~ msgstr "La valoro devas esti entjero."

#~ msgid "No such vote (%d)."
#~ msgstr "Neniu voĉdono (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Vi ne rajtas agordi tiun ĉi opcion."

#~ msgid "You voted for \"%s\""
#~ msgstr "Vi voĉdonis favore al \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Vi voĉdonis malfavore al \"%s\""

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Vi ne povas ataki ĉi tie."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Neniu voĉdonado."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Vi ne rajtas agordi tiun ĉi opcion."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "Bedaŭrinde, %s forigis la komercan kurson de %s ĝis via urbo %s."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Vi povas uzi tiun komandon nur post la komenco de la ludo."

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "ludantoj=%d urboj=%d civitanoj=%d unuoj=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "La 2a kaj 3a valoro devas esti entjero."

#~ msgid "Bad map coordinates."
#~ msgstr "Eraraj mapaj koordinatoj."

#~ msgid "No city at this coordinate."
#~ msgstr "Neniu urbo estas ĉe tiuj koordinatoj."

#~ msgid "Value 2 must be integer."
#~ msgstr "La dua valoro devas esti entjero."

#~ msgid "Unit %d does not exist."
#~ msgstr "La unuo %d ne ekzistas."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "La parametro %s devus enteni nur +- kaj 0-9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Opcio: %s estis agordita je \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Bedaŭre, oni ne povas observi ĝenerale en tiu ĉi ludo."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Bedaŭre, oni ne povas mastrumi la homajn ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Bedaŭre, oni ne povas observi la Barbarojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Bedaŭre, oni ne povas mastrumi la Barbarojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr ""
#~ "Bedaŭre, oni ne povas observi la mortintajn ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr ""
#~ "Bedaŭre, oni ne povas mastrumi la mortintajn ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Bedaŭre, oni ne povas observi la AI-jn ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Bedaŭre, oni ne povas mastrumi la AI-jn ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Bedaŭre, oni ne povas observi la homajn ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Bedaŭre, oni ne povas mastrumi la homajn ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Bedaŭre, oni ne povas observi en tiu ĉi ludo."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Bedaŭre, oni ne povas mastrumi la ludantojn en tiu ĉi ludo."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Bedaŭre, oni ne povas mastrumi la jam konektitajn ludantojn en tiu ĉi "
#~ "ludo."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s jam mastrumas %sn. Uzante 'observe', tio formovus %sn"

#~ msgid "%s is already observing %s."
#~ msgstr "%s estas jam observanta %sn."

#~ msgid "%s is already observing."
#~ msgstr "%s estas jam observanta."

#~ msgid "%s now observes %s"
#~ msgstr "%s de nun observas %sn"

#~ msgid "%s now observes"
#~ msgstr "%s nun observas"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Estas neeble formovi ludantoj post la komenco de la ludo."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s jam mastrumas %sn"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Ne estas libera ludanta ingo por %s"

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "La nacio estis ree asignita al %s fere de la servilo."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "La nacio estis ree asignita al %s fare de %s."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s nun mastrumas %sn (%s, %s)"

#~ msgid "Human"
#~ msgstr "Homo"

#~ msgid "Alive"
#~ msgstr "Aktiva"

#~ msgid "Dead"
#~ msgstr "Malaktiva"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#~ msgid "You can not detach other users."
#~ msgstr "Vi ne povas malkonetkigi aliajn uzantojn."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s ne estas konektita kun iu ajn ludanto."

#~ msgid "%s detaching from %s"
#~ msgstr "%s malkonetktanta el %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s ne estas plu kontrolita."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Vi ne povas ŝargi ludon dum alia ludo estas plenumanta."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Estas neeble trovi konservitan ludon aŭ scenejon nomitan \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Estas neeble ŝargi la konservitan dosieron: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Tiu ĉi agordaĵo ne estas redaktebla post la komenco de la ludo."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "La dosierujo de la reguloj jam estas \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "La dosierujo de la reguloj \"%s\" ne estis trovita"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "La dosierujo de la reguloj estas agordita je \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "La nuna dosierujo de la reguloj estas \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "La laborlisto de %s estas malplena nun."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Nevalida argumento %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Vi ne povas ŝanĝi impostadon antaŭ la komenco de la ludo."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "La ludanto %s estas aligita al %s grupo."

#~ msgid "Goodbye."
#~ msgstr "Ĝis."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Domaĝe, vi ne rajtas uzi komandojn de la servilo."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Nekonata komando.  Provu '%shelp'."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Via nova voĉdono forigis vian antaŭan voĉdonon."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Nova voĉdono (numero %d) de %s: %s."

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Via nova voĉdono (\"%s\") estas ĉu ne leĝa ĉu ne konata."

#~ msgid "(server prompt)"
#~ msgstr " (konzolo por servilo)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "La ludo finas. La servilo denove startos kiam ĉiuj klientoj estos "
#~ "malkonektitaj."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Estas neeble finigi la ludon: neniu ludo estas plenumanta."

#~ msgid "You cannot surrender now."
#~ msgstr "Vi ne povas kapitulaci nun!"

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Tiu ĉi agordaĵo ne estas redaktebla post la komenco de la ludo."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "La ludo komencas."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Ĉiuj opcioj kun ne-defaŭltaj valoroj"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Ĉiuj opcioj kun ne-defaŭltaj valoroj"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Estas neeble legi la skripton de komandlinio '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "La nomo \"%s\" ne estas permesita pro sekureco."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Neniu konekto havas nomon '%s'."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Ŝargante skripton: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Estas neeble legi la skripton de komandlinio '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Estas neeble formovi ludantoj post la komenco de la ludo."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Bedaŭre, oni ne povas mastrumi la homajn ludantojn en tiu ĉi ludo."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "%s ne estas konektita kun iu ajn ludanto."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "La ludanto %s estas aligita al %s grupo."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Neniu konekto havas nomon '%s'."

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%s ne povas movi tiom malproksime de la marbordo."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "La celebrado en %s estas nuligita."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s jam mastrumas %sn"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Opcio: %s estis agordita je \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s jam mastrumas %sn"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s ne estas mastrumita de AI."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "%s ne estas konektita kun iu ajn ludanto."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s estas konektita el %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (observanto)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Observanto"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Dubsenca nomo de opcio."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Nevalida argumento %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Nevalida uzantonomo '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Ŝargante skripton: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "La nombro de ludantoj ne estas sufiĉa, la ludo ne povas komenci."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "La nombro de ludantoj ne estas sufiĉa, la ludo ne povas komenci."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "La nombro de ludantoj ne estas sufiĉa, la ludo ne povas komenci."

#~ msgid "All players are ready; starting game."
#~ msgstr "Ĉiuj ludantoj estas pretaj; la ludo komencas."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Fermu konekton"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Vi devas elekti vian sekson."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "blokita"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Komando: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Komando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Skemo: "

#~ msgid "Level: %s"
#~ msgstr "Nivelo: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Estas disponeblaj la jenaj komandoj de la servilo:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "La argumento '%s' aldonita al 'help' estas dubsenca."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Neniu kongruo pri la argumento '%s' aldonita al 'help'."

#~ msgid "List of connections to server:"
#~ msgstr "Listo de konektoj al la servilo:"

#~ msgid "<no connections>"
#~ msgstr "<neniu konekto>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Gruplisto:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "aktiva"

#~ msgid "List of players:"
#~ msgstr "Listo de ludantoj:"

#~ msgid "<no players>"
#~ msgstr "<neniu ludanto>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "uzanto %s, "

#~ msgid ", ready"
#~ msgstr ", preta"

#~ msgid ", not ready"
#~ msgstr ", ne preta"

#~ msgid ", Dead"
#~ msgstr ", Mortinta"

#~ msgid ", difficulty level %s"
#~ msgstr ", ludonivelo %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d konekto:"
#~ msgstr[1] " %d konektoj:"

#~ msgid " (observer mode)"
#~ msgstr " (observanto)"

#~ msgid "List of scenarios available:"
#~ msgstr "Listo pri scenejoj disponeblaj:"

#~ msgid "List of teams:"
#~ msgstr "Gruplisto:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d ludanto"
#~ msgstr[1] "%2d : '%s' : %d ludantoj"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Listo pri unuaj unuoj de la ludantoj"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Listo pri unuaj unuoj de la ludantoj"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Listo de ludantoj:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Nova voĉdono (numero %d) de %s: %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Erara argumento aldonita al 'list': '%s'.  Provu '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "La %s estis studintaj pri %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "La %s estis studintaj la Estontan Teĥnologio. %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s akiris el %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "La eltrovo de %s igas disponebla la regsistemo %s. Vi povus deziri "
#~ "revolucii."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Eltrovo de %s igas ARKAIKA %sn en %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "%s estas lernita. Niaj sciencistoj sin koncentras sur %s; la celo estas "
#~ "%s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "%s estis lernita. Do la sciencistoj ne scias tion kion ili devos studi "
#~ "sekve."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s estas lernita. Niaj sciencistoj elektas studi pri %s."

#~ msgid "Learned %s. "
#~ msgstr "%s estis lernita. "

#~ msgid "Researching %s."
#~ msgstr "Studante %sn."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Gravaj sciencistoj el la tuta mondo aliĝis al via civilizo: vi tuj gajnas "
#~ "novan teĥnologion."

#~ msgid "Technology goal is %s."
#~ msgstr "Teĥnologia celo estas %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Vi forŝtelis %sn de la %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "La %s forŝtelis %sn de vi!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "La %s forŝtelis %sn de la %s."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s moderniĝis al %s per %d oraj moneroj."
#~ msgstr[1] "%d %s moderniĝis al %s per %d oraj moneroj."

#~ msgid "No units could be upgraded."
#~ msgstr "Neniu unuo povis esti modernigita."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s moderniĝis al %s per %d oraj moneroj."
#~ msgstr[1] "%s moderniĝis al %s per %d oraj moneroj."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Estas neeble fondi urbon"

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Estas neeble fondi urbon"

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Vi ne povas fondi urbon ĉi tie."

#~ msgid "Only %s can build a city."
#~ msgstr "Nur la %s povas fondi urbon."

#~ msgid "Can't build a city."
#~ msgstr "Estas neeble fondi urbon"

#~ msgid "Only %s can add to a city."
#~ msgstr "Nur la %s povas aldoniĝi al urbo"

#~ msgid "Can't add to a city."
#~ msgstr "Estas neeble aldoniĝi al urbo"

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "La %s unuo ne havas plu movojn por aldoni sin al %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "La %s unuo ne havas plu movojn por fondi urbon."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s estas tro granda por aldoni %sn."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s estas tro granda por aldoni %sn."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "Necesas urba plibonigo por ke %s kresku, do vi ne povas aldoni %sn."

#~ msgid "Can't add %s to %s."
#~ msgstr "Vi ne povas aldoni %sn al %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s aldoniĝis por helpi la kreskon de %s."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr ""
#~ "Via atom-misilo estis paffaligita fare de SDI-defendo. Kia malŝparo."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "La atom-atako en %s estas senefikigita fare de via SDI-defendo."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Viaj %s supervivis la mizeran atakon de la %sj %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Viaj atakantaj %s malsukcesis kontraŭ la %sj %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Ĉi tiu speco de unuo ne povas konkeri urbon."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Vi ne povas ataki sen militdeklari antaŭe."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s povas nur movi en via influa areo."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s ne povas movi tiom malproksime de la marbordo."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Vi ne povas invadi sen nuligi la pacon kun %s antaŭe."

#~ msgid "This unit has no moves left."
#~ msgstr "Ĉi tiu unuo ne havas plu movojn."

#~ msgid "No diplomat action possible."
#~ msgstr "Neniu diplomatia ago estas farebla."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "La unuo ne povas plenumi diplomatian agon de %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Vi devas militdeklari kontraŭ %s antaŭe.  Uzu la fenestron de la ludantoj "
#~ "(F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Via %s sukcesis subaĉeti la %sn."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Viaj %s estis subaĉetita de la %s."

#~ msgid "This unit is being transported, and so   …›…›€…›cannot bombard."
#~ msgstr "Ĉi tiu unuo estas transportita, do ĝi ne povas bombi."

#~ msgid "You can't attack there."
#~ msgstr "Vi ne povas ataki ĉi tie."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Transportita unuo ne estas alianca kun ĉiuj unuoj aŭ kun urbo de la "
#~ "kahelo kie ĝi estas alvenonta."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Viaj %s helpis prepari la %sn en %s (%d ceterajn)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Viaj %s helpis prepari la %sn en %s (troo je %d)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Bedaŭre, viaj %s ne povas starigi komercan kurson ĉar mankas hejmurbon"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Bedaŭre, viaj %s ne povas starigi komercan kurson inter %s kaj %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Bedaŭre, viaj %s ne povas starigi komercan kurson ĉi tie!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "       La urbo %s jam havas %d pli bonajn komercajn kursojn!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Viaj %s estas alvenintaj de %s al %s, kaj la enspezo estas %d poentojn de "
#~ "oro kaj studo."
#~ msgstr[1] ""
#~ "Viaj %s estas alvenintaj de %s al %s, kaj la enspezo estas %d poentojn de "
#~ "oro kaj studo."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Tiuj komercaj kursoj estas starigitaj kun %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Bedaŭre, viaj %s ne povas starigi komercan kurson inter %s kaj %s"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Bedaŭrinde, %s forigis la komercan kurson de %s ĝis via urbo %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s estas senpage ĝisdatigitaj al %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Viaj %s finis la vivo-poentojn."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Viaj %s revenis por sin provizi."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Viaj %s elĉerpis la fuelon."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Viaj %s iĝis pli spertaj!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s konkeris %s-n."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s ne povas esti dissolvitaj."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Viaj %s estis teletransportitaj al %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Viaj %s estis dissolvita."

#~ msgid "Disbanded your %s."
#~ msgstr "Viaj %s estis dissolvita."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Oni malkapablas defendi %sn, %s malvenkis la ludon."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "Perdi %sn signifas malvenki! Estu pli zorgema venont-foje!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s malvenkis pro la perdo de %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s forkuris de la detruo de %s, kaj rifuĝis en %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "La estro de la Barbaroj estis kaptita; elaĉeto je %d oraj moneroj estis "
#~ "pagita."
#~ msgstr[1] ""
#~ "La estro de la Barbaroj estis kaptita; elaĉeto je %d oraj moneroj estis "
#~ "pagita."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Viaj atakantaj %s sukcesis kontraŭ la %sj %s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s pereis pro atako de la %sj %s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Viaj atakantaj %s sukcesis kontraŭ la %sj %s (kaj %d alia unuo)!"
#~ msgstr[1] ""
#~ "Viaj atakantaj %s sukcesis kontraŭ la %sj %s (kaj %d aliaj unuoj)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s pereis kiam la %sj %s atakis la %sjn %sn."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (kaj %s) pereis pro atako de la %sj %s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s kaj %d alia unuo pereis pro atako de la %sj %s."
#~ msgstr[1] "%s kaj %d aliaj unuoj pereis pro atako de la %sj %s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d unuo pereis kiam la %sj %s atakis la %sj %s."
#~ msgstr[1] "%d unuoj pereis kiam la %sj %s atakis la %sj %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Via %s estis atombombita fare de %s."

#~ msgid "yourself"
#~ msgstr "vi mem"

#~ msgid "The %s %s was nuked."
#~ msgstr "La %sj %s estis atombombitaj"

#~ msgid "%s was nuked by %s."
#~ msgstr "%s estis atombombita fare de %s."

#~ msgid "You nuked %s."
#~ msgstr "Vi atombombis %sn."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "La %s eksplodigis atombombon!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Transformu en %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s estis transportitaj sukcese."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Ĉi tiu speco de unuo ne estas paraŝutebla."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Vi ne povas paraŝutigi unuon kiu transportas alian unuon."

#~ msgid "The destination location is not known."
#~ msgstr "La alvenpunkto estas nekonata."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Ĉi tiu unuo ne povas paraŝuti en %sn."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "La distanco de la celo (%i) superas la aŭtonomion de la unuo (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Viaj %s paraŝutis en la %s kaj estis perdita."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "Viaj %s estis mortigita fare de malamikaj unuoj ĉe la paraŝuta "
#~ "alvenpunkto."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Via superflugo teruris la tribon; ili forkuris terruroplenaj."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "La ordonoj por %s estis nuligitaj post la ĉesigo de la movoj de la "
#~ "malamiko."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "La ordonoj por %s estis nuligitaj ĉar estas proksimaj unuoj."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "La ordonoj por %s estis nuligitaj ĉar la konstruado de urbo malsukcesis."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "La ordonoj por %s estis nuligitaj ĝis ili estos nevalidaj agoj."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "La ordonoj por %s estis nuligitaj ĉar ili havas nevalidan lokiĝon."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "La ordonoj por %s estis nuligitaj ĉar estas unuoj en la vojo."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "La ordonoj por %s estis nuligitaj pro malsukcesa movo."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Anstataŭigo de nuna hejmurbo per %s malsukcesis."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Malsukcesis provo por starigi komercan kurson por %s."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Malsukcesis provo por konstrui mirindaĵon por %s."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Viaj %s havas nevalidajn ordonojn."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "Voĉo \"%s\" estas akceptita: %d favore, %d malfavore, %d sindetene."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "Voĉo \"%s\" ne estas akceptita: %d malfavore, %d favore, %d sindetene."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Laborlisto de\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Laborlisto"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr "?clistmore:, %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Laborlisto de\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "?clistlast: kaj %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Granda Majstro"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr "?clistmore:, %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "?clistlast:, kaj %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Vi estas uzanta Freeciv sen iconv.  Sen tio, vi estas\n"
#~ "uzanta nur latin1 kodigo, kaj do kelkaj tiparoj ne estas\n"
#~ "bone videbligitaj.  Vi povas elŝuti iconv\n"
#~ "ĉe http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Estas neeble konverti tekston el %s en %s: %s"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "lasta mesaĝo estis ripetita por %d fojo"
#~ msgstr[1] "lasta mesaĝo estis ripetita por %d fojoj"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (sume %d ripeto)"
#~ msgstr[1] " (sume %d ripetoj)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "%s malsukcesis konekti kun iu ajn ludanto."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Estas neeble malfermi \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Malplena operando por \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Mankanta operando por \"%s\".\n"

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "La nuna dosierujo de la reguloj estas \"%s\""

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Neriparebla eraro: Freeciv ne povas esti lanĉita de la ĉefuzanto!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Uzu normala uzanto.\n"

#~ msgid "exact match"
#~ msgstr "ekzakta kongruo"

#~ msgid "only match"
#~ msgstr "nur simpla kongruo"

#~ msgid "ambiguous"
#~ msgstr "ambigua"

#~ msgid "empty"
#~ msgstr "malplena"

#~ msgid "too long"
#~ msgstr "tro longa"

#~ msgid "non-match"
#~ msgstr "neniu kongruo"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Majo"
#~ msgstr[1] "Majo"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "aŭ"
#~ msgstr[1] "aŭ"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Malsatmisero"
#~ msgstr[1] "Malsatmisero"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Raporto"
#~ msgstr[1] "Raporto"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "eraro %ld (FormatMessage malsukcesis)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "eraro %d (kompilumita sen strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Nuligi renkontiĝon"

#~ msgid "Accept _treaty"
#~ msgstr "Konsenti"

#~ msgid "_Gold:"
#~ msgstr "_Oro:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "La diplomato atendas viajn ordonojn"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Komerco / %d"

#~ msgid "no extra / %d"
#~ msgstr "neniu pluso / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Fortresoj kaj Aviaj Bazoj"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "La nacio estas elektita"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortresoj kaj Aviaj Bazoj"

#~ msgid "Build Railroad"
#~ msgstr "Konstruu fervojon"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Riveroj"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Neniu reala son-subsistemo por prepari!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "La opcio '%s' estas nekonata."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Reta"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktatorino"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "?female:Premierino"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:Estrino"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Informistino"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Supera Patrino"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Raĝino"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktatorino"

#~ msgid "Rail"
#~ msgstr "Fervojo"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Estas neeble trovi vian hejm-dosierujon"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <lineo de metaservilo>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Konservu la ludon en dosiero."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(versio beta)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Ŝargado de la reguloj"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "La plej bona atak-unuo"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Oni konservos la ludon je ĉi nombro da vicoj. Nulo signifas neniun "
#~ "aŭtomatan konservadon."

#~ msgid "Game ended in a draw."
#~ msgstr "La ludon finis egalstate."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Neniu ludanto nomiĝas '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s estas konektita el %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Ne estas libera ludanta ingo por %s"

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(laborlisto)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Nur la %s kapablas ataki de la maro."

#~ msgid "Cannot attack from sea."
#~ msgstr "Estas neeble ataki de la maro."

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaservilo: erara adreso: [%s:%d]."

#~ msgid "Show combat animation"
#~ msgstr "Vidigu animacion de la batalado"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Vekigu ĉiujn"

#~ msgid "_Sentry idle"
#~ msgstr "Paŭzigu la gardo_soldaton"

#~ msgid "Select _all"
#~ msgstr "_Elektu ĉion"

#~ msgid "Build _Railroad"
#~ msgstr "Konstruu _fervojon"

#~ msgid "Pass"
#~ msgstr "Transen"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategioj kaj taktikoj"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Estas neeble trovi vian hejm-dosierujon"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "?female:Ĉefministro"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "?female:Ĉefministro"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Ŝejko"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malia"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malia"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Prezidanto"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Prezidantino"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Sumo"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Biblioteko"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Druidino"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Reĝo"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Reĝino"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Bizanca Imperiestro"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Bizanca Imperiestro"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Fratro"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Fratro"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Konfederaciitaj Ŝtatoj de Ameriko estis secesia nacio de Usono dum la "
#~ "Amerika Intercivitana Milito. Ĝi naskiĝis en 1861 de ses Sudistaj ŝtatoj "
#~ "sed ili forlasis siajn pretendojn de aŭtonomeco post kelkaj jaroj, post "
#~ "multaj malvenkoj aljuĝitaj de la usona soldataro."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Prenu tiun ĉi ludanton"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Stato: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portugala"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Delegito"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "en %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Lordino"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Scienco"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "?female:Lordino"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Lordino"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Nacio: %s"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Lordino"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emiro"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Grandduko"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Granddukino"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "en %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "en %s"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Druidino"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Lordo"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Lordino"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "?female:Bizanca Imperiestrino"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Protektanto"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Protektanto"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lordo-Protektanto"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Subaĉetado"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nacio: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Ŝamanino"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Ĝenerala: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Konsulo"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Lordo"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Stato: %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Druidino"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:Ĉefino"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Estrino"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Diktatoro"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Diktatorino"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ĉu vi dezira ĝisdatigi %s al %s per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Ĉu vi deziras modernigi %d unuon per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."
#~ msgstr[1] ""
#~ "Ĉu vi deziras modernigi %d unuojn per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ĉu vi deziras aĉeti %sn per %d oraj moneroj?\n"
#~ "La ŝtata kaso entenas %d orajn monerojn."

#~ msgid "Build _Fortress"
#~ msgstr "Konstruu _fortreson"

#~ msgid "Build Airbas_e"
#~ msgstr "Konstruu avian bazon"

#~ msgid "Add to City (_B)"
#~ msgstr "Aldonu al urbo (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Ŝanĝu en %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Ŝanĝu en %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Vendu _arkaikaĵon"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Bontenado (Sumo: %d)"

#~ msgid "City Overview"
#~ msgstr "Trarigardo pri la urbo"

#~ msgid "Worklist"
#~ msgstr "Laborlisto"

#~ msgid "Misc. Settings"
#~ msgstr "Variaj agordaĵoj"

#~ msgid "Units present"
#~ msgstr "Ĉeestantaj unuoj"

#~ msgid "Unit List"
#~ msgstr "Listo pri unuoj"

#~ msgid "Improvement"
#~ msgstr "Urbaj plibonigoj"

#~ msgid "_Yes"
#~ msgstr "_Jes"

#~ msgid "_No"
#~ msgstr "_Ne"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Komerco kun la %s estigas %d poentojn.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Neniu komerca kurso ekzistas."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Komerco el la komercaj kursoj: %d"

#~ msgid "_Cancel"
#~ msgstr "_Nuligu"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Aktivigu unuon"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktivigu unuon kaj _fermu la fenestron"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "_Gardosoldato"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Dissolvu unuon"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Ĝisdatigu unuojn!"

#~ msgid "Elvises"
#~ msgstr "Vervigantoj"

#~ msgid "Configure City Report"
#~ msgstr "Agordu la raporton pri la urbo"

#~ msgid "No Buildings Available"
#~ msgstr "Neniu disponebla konstruaĵon"

#~ msgid "No Units Available"
#~ msgstr "Neniu disponebla unuo"

#~ msgid "No Wonders Available"
#~ msgstr "Neniu disponebla mirindaĵo"

#~ msgid "Available To Build"
#~ msgstr "Disponebla por prepari"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Elektu unuon aŭ plibonigon por ŝanĝi la produktado."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Elektu unuon aŭ plibonigon por ŝanĝi la produktado laŭ ĝi."

#~ msgid "That's the same thing!"
#~ msgstr "Estas la sama afero!"

#~ msgid "Change All"
#~ msgstr "Ŝanĝu ĉion"

#~ msgid "Select"
#~ msgstr "Elektu"

#~ msgid "Configure"
#~ msgstr "Agordu"

#~ msgid "City Advisor"
#~ msgstr "Urba konsilisto"

#~ msgid "City Report"
#~ msgstr "Raporto pri urbo"

#~ msgid "For information on:"
#~ msgstr "Pri:"

#~ msgid "CMA and presets"
#~ msgstr "CMA kaj antaŭagordoj"

#~ msgid "including sample presets,"
#~ msgstr "inkluzive ekzemplaj antaŭagordoj,"

#~ msgid "New"
#~ msgstr "Nova"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Estas neeble ŝargi konservitan ludon"

#~ msgid "Local Area Network"
#~ msgstr "Loka reto"

#~ msgid "Connect To Network Game"
#~ msgstr "Konekto al reta ludo"

#~ msgid "Choose a nation to play"
#~ msgstr "Elektu nacion por ludi"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Nombro da ludantoj (inkluzive la AI):"

#~ msgid "AI skill level:"
#~ msgstr "Lerteco de _AI:"

#~ msgid "Game Options"
#~ msgstr "Opcioj de la ludo"

#~ msgid "Start Game"
#~ msgstr "Startigu ludon"

#~ msgid "Host:"
#~ msgstr "Gast.Komp.:"

#~ msgid "Port:"
#~ msgstr "Pordo:"

#~ msgid "City Style:"
#~ msgstr "Urba stilo:"

#~ msgid "Unit Selection"
#~ msgstr "Elekto pri la unuo"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Tiu Eterna Kontrakto\n"
#~ "montras la rezultojn de la diplomatia laboro inter\n"
#~ "la %s %s %s\n"
#~ "kaj\n"
#~ "la %s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Forigu klaŭzon"

#~ msgid "Allows "
#~ msgstr "Ebligas "

#~ msgid "Obsoletes "
#~ msgstr "Igas arkaika "

#~ msgid " (with "
#~ msgstr " (kun "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Estro: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Lokaj _opcioj"

#~ msgid "_Message Options"
#~ msgstr "Opcioj de _mesaĝoj"

#~ msgid "Sa_ve Settings"
#~ msgstr "Konser_vu agordaĵojn"

#~ msgid "Server O_ptions"
#~ msgstr "O_pcioj de la servilo"

#~ msgid "_Write Log"
#~ msgstr "_Skribu protokolon"

#~ msgid "_Clear Log"
#~ msgstr "_Vakigu protokolon"

#~ msgid "_Disconnect"
#~ msgstr "_Malkonektu"

#~ msgid "_Orders"
#~ msgstr "_Ordonoj"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormu en montetoj"

#~ msgid "_Road"
#~ msgstr "_Vojo"

#~ msgid "Rai_l"
#~ msgstr "_Fervojo"

#~ msgid "_Irrigate"
#~ msgstr "_Irigacio"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Iru al"

#~ msgid "_Reports"
#~ msgstr "_Raportoj"

#~ msgid "Out:"
#~ msgstr "Norm:"

#~ msgid "Mes:"
#~ msgstr "Mes:"

#~ msgid "Pop:"
#~ msgstr "Ŝpruc:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Kie oni vidigas mesaĝojn\n"
#~ "Norm = normala fenestro, Mes = fenestro pri mesaĝoj, Ŝpruc = ŝprucfenestro"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d paŝo)"
#~ msgstr[1] "(%d paŝoj)"

#~ msgid "Trade Report"
#~ msgstr "Raporto pri komerco"

#~ msgid "Sell Obsolete"
#~ msgstr "Vendu arkaikaĵon"

#~ msgid "Building Name"
#~ msgstr "Nomo de la konstruaĵo"

#~ msgid "Totals"
#~ msgstr "Sumo"

#~ msgid "Rename Worklist"
#~ msgstr "Renomu laborliston"

#~ msgid "Remove"
#~ msgstr "Formovi"

#~ msgid "Available items"
#~ msgstr "Disponeblaj erojn"

#~ msgid "Show future targets"
#~ msgstr "Vidigu estontajn celojn"

#~ msgid "Undo"
#~ msgstr "Malfaru"

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Elekto de la generatoro. La elekto de tiu ĉi valoro signifas ke\n"
#~ "    la apriora valoro estos elektita laŭ la elektita generatoro.\n"
#~ "    Vidu la variablon \"generator\".1 = Ĝi provas loki unu ludanton en "
#~ "unu kontinento.\n"
#~ "2 = Ĝi provas loki du ludantojn en unu kontinento.\n"
#~ "3 = Ĝi provas loki ĉiujn ludanton en la sama kontinento.\n"
#~ "4 = Ĝi lokas ludantojn laŭ la grandeco de la kontinentoj.\n"
#~ "Notu: La generatoroj klopodas krei la taŭga nombro da kontinentoj laŭ la "
#~ "valoro de \"startpos\" kaj laŭ la nombro da ludantoj"

#~ msgid "Falling back to generator %d."
#~ msgstr "Anstataŭo de generatoro per generatoro %d."

#~ msgid "Sea"
#~ msgstr "Maro"

#~ msgid "Missile"
#~ msgstr "Misiloj"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Tera"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Ĉiuj novaj teraj unuoj iĝas veteranaj (en ĉiu urbo). La ebleco de la unuo "
#~ "iĝi veterana pliiĝas de 50% ĝis 100%."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Ebligu milit-nebulon"

#~ msgid "_Full Screen"
#~ msgstr "_Plenekrane"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Legu Civiliopedia-n sub kapvorto %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Poluado: %3d"

#, fuzzy
#~ msgid "<AI>"
#~ msgstr "AI"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Ĝi amuzas la civitanoj de unu urbo kaj igas kontentaj tri malkontentaj "
#~ "civitanoj."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Ĝi igis kontentaj du malkontentaj civitanojn en ĉiu urbo en la sama "
#~ "kontinento kie la Mirindaĵo estis konstruita."

#~ msgid " or "
#~ msgstr " aŭ "

#~ msgid " and "
#~ msgstr " kaj "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr "?clistbegin: kun %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr "?clistmore:, %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "?clistlast:, kaj %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "?clistend:."

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: kun %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Transformu"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Poloj"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "?female:Faraono"

#~ msgid "Game ended in a draw"
#~ msgstr "La ludo finis egalstate"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "?female:Ŝamanino"

#, fuzzy
#~ msgid "%s Nipa"
#~ msgstr "Ĉefulo"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "?female:Raĝino"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "Mastro"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "?female:Ĉefministro"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "%s de la %s"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "?female:Komputpiratino"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Regsistemo"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Subaĉeto"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malia"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malia"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "apud %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Estrino"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "en %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "en %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Taja"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Taja"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Taja"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Taja"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Ĝenerala: %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Kabano: %s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Gast.komp: %s"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Vi atombombis %sn."

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "?female:Druidino"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Komputiloj"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Ĉefepiskopo"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Gast.komp: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Faraono"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "?female:Faraono"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "impostisto"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "?female:Ŝamanino"

#, fuzzy
#~ msgid "Uchimaahkaan %s"
#~ msgstr "Ĉefulo"

#, fuzzy
#~ msgid "Uchimaahkaaniskweu %s"
#~ msgstr "Ĉefuledznino"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Niĝeria"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "aŭ"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Opcio: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomatio: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "?female:Mahatmo"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Uzurpatorino"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "?female:Raĝino"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "?female:Maharaĝino"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharaĝo"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Estro"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Prezidanto"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Prezidanto"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Dana"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "?female:Ĉefministro"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nacio: %s"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "?female:Lordino"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "?female:Ĥano"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "?female:Mahatmo"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "?female:Mahatmo"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Kaŝaj bombaviadiloj"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Estrino"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Ŝamano"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "?female:Ŝamanino"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Princo"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Lordino"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Kamarado"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Kamaradino"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "apud %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "?female:Ŝamanino"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Konga"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Konsulo"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Eŭska"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Uzurpatorino"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teologio"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Eltirado"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "apud %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Ĉefulo"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "?female:Maharaĝino"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Reĝo"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Taja"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Reĝino"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Prenu tiun ĉi ludanton"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "?female:Komputpiratino"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Episkopo"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "?female:Episkopo"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Konga"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Konsulo"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "%s de la %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "?female:Komputpiratino"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "?female:Despotino"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Reĝino"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Ĉefulo"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "?female:Mahatmo"

#~ msgid "st"
#~ msgstr "a"

#~ msgid "nd"
#~ msgstr "a"

#~ msgid "rd"
#~ msgstr "a"

#~ msgid "th"
#~ msgstr "a"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Tero (klasika, meza)"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = neniu insulo je 1x1; 1 = kelkaj insuloj je 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = la kontinentoj povas esti kunigitaj al la polusoj; 1 = la polusoj "
#~ "estas apartaj"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = normala Tera planedo; 1 = alia moderklima planedo "

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Uzeblaj kumpremaj bibliotekoj por konservotaj ludoj.\n"
#~ " 0 - neniu\n"
#~ " 1 - zlib (gzip formato)\n"
#~ " 2 - bzip2\n"
#~ "Ne ĉiuj kumprem-metodoj estas subtenitaj de ĉiuj serviloj."

#~ msgid "King"
#~ msgstr "Reĝo"

#~ msgid "elvis"
#~ msgstr "verviganto"

#~ msgid "scientist"
#~ msgstr "sciencisto"

#~ msgid "taxman"
#~ msgstr "impostisto"

#~ msgid "Prince"
#~ msgstr "Princo"

#~ msgid "Rei"
#~ msgstr "Reĝo"

#~ msgid "Reina"
#~ msgstr "Reĝino"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "?female:Komputpiratino"

#~ msgid "Ban"
#~ msgstr "Duko"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "?female:Ĥano"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "Granda Ŝamano"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "?female:Granda Ŝamanino"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:Konsulo"

#~ msgid "Pope"
#~ msgstr "Papo"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Kanada"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Princo"

#~ msgid "Raina"
#~ msgstr "Reĝina"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Granda Ŝamano"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "?female:Lordino"

#~ msgid "Noaydde"
#~ msgstr "Ŝamano"

#~ msgid "Lant"
#~ msgstr "Reĝo"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Irigacio"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Minejo"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Vojo"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Vi estas uzanta Freeciv sen iconv.  Sen tio, vi estas\n"
#~ "uzanta nur latin1 kodigo, kaj do kelkaj tiparoj ne estas\n"
#~ "bone videbligitaj.  Vi povas elŝuti iconv\n"
#~ "ĉe http://gnu.org/.\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Tiu ĉi komando startigas la ludon.  Kiam oni komencas novan ludon, ĝi "
#~ "devus esti uzata post kiam ĉiuj homaj ludantoj estas konektitaj kaj la IA-"
#~ "ludantoj estis (se ĝi necesas) kreitaj kaj iu ajn modifo pri komencaj "
#~ "opcioj estis plenumitaj. Post \"komencu\", ĉiu homa ludanto povas elekti "
#~ "la nacio kaj post tio la ludon povas komenci. Tiu ĉi komando necesas "
#~ "ankaŭ por iu ajn (ŝargitan) konservitan ludon por lanĉi la ludon mem.  "
#~ "Kiam la ludon komencis, tiu ĉi komando ne estas pli videbla, ĉar ĉiukaze "
#~ "ĝi ne plu efikas."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Vidigu la liston pri ludantoj, grupoj, konektoj kaj scenejoj."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "La komando 'create' estas uzebla nur antaŭ la komenco de la ludo."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Po <vico> vicoj, oni aldonas <valoro>-n al tempolimo, kaj poste oni "
#~ "aldonas <vicprogresado>-n al <vico> kaj oni multiplikas <valoro> per "
#~ "<valormultipliko>. Uzu ĉi tiun opio kun opcio \"timeout\". Apriora valoro "
#~ "estas  0 0 0 1"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Neniu voĉdono (%d)."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "La konservita ludo entenas nekompletan mapon.  Tio povas okazi kun "
#~ "malnovaj konservitaj ludoj, aŭ tio signifas ke la konservita dosiero "
#~ "estas nevalida. Pluiru laŭ via propra risko."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Numero de ludantoj estas pli alta ol la necesa valoro;\n"
#~ "Uzante malnovan valoron."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Tiu ĉi valoro agordas la mapograndon.\n"
#~ "  size = 4 estas normala mapo je 4000 kaheloj (defaŭlto)\n"
#~ "  size = 20 estas giganta mapo je 20000 kaheloj"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "La mapoj de Freeciv ĉiam estas dudimensiaj. Ili estas interligeblaj laŭ "
#~ "norda-suda kaj orienta-okcidenta direkto por krei plata mapo, cilindra "
#~ "mapo aŭ tora mapo. Ĉiu kvadro de la mapo estas ortangula aŭ sesangula kun "
#~ "klasika aŭ izometria alliniiĝo - tio estas laŭ uzata grafikaĵo.\n"
#~ "   0 Tero plata (ne interligita mapo)\n"
#~ "   1 Tero (mapo interligita laŭ E-O)\n"
#~ "   2 Urano (mapo interligita laŭ N-S)\n"
#~ "   3 Mondo tora (mapo interligita laŭ N-S kaj E-O)\n"
#~ "   4 Tero plata (izometria)\n"
#~ "   5 Tero (izometria)\n"
#~ "   6 Urano (izometria)\n"
#~ "   7 Mondo tora (izometria)\n"
#~ "   8 Tero plata (sesangula)\n"
#~ "   9 Tero (sesangula)\n"
#~ "  10 Urano (sesangula)\n"
#~ "  11 Mondo tora (sesangula)\n"
#~ "  12 Tero plata (izo-sesangula)\n"
#~ "  13 Tero (izo-sesangula)\n"
#~ "  14 Urano (izo-sesangula)\n"
#~ "  15 Mondo tora (izo-sesangula)\n"
#~ "Klasika ortangula:   Ortangula izometria:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Fakoj sesangulaj:        Izometria-sesangula:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Scenejo - neniu generatoro;\n"
#~ "1 = Tute hazarda generatoro de alteco;          [4]\n"
#~ "2 = Pseŭdo-fraktala generatoro de alteco;      [3]\n"
#~ "3 - Insul-bazita generatoro (justa sed enuiga)   [1]\n"
#~ "\n"
#~ "La numeroj inter la [] havigas la antaŭagorditajn valorojn por lokado de "
#~ "komencaj lokoj. Se estas uzata la defaŭlta valoro de startpos, agordaĵo "
#~ "de \"startpos\" estos elektita laŭ uzata generatoro. Legu pri agordado de "
#~ "\"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Elekto de la generatoro. La elekto de tiu ĉi valoro signifas ke\n"
#~ "    la apriora valoro estos elektita laŭ la elektita generatoro.\n"
#~ "    Vidu la variablon \"generator\".1 = Ĝi provas loki unu ludanton en "
#~ "unu kontinento.\n"
#~ "2 = Ĝi provas loki du ludantojn en unu kontinento.\n"
#~ "3 = Ĝi provas loki ĉiujn ludanton en la sama kontinento.\n"
#~ "4 = Ĝi lokas ludantojn laŭ la grandeco de la kontinentoj.\n"
#~ "Notu: La generatoroj klopodas krei la taŭga nombro da kontinentoj laŭ la "
#~ "valoro de \"startpos\" kaj laŭ la nombro da ludantoj"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Malaltaj valoroj kreas malvarman mapon kaj altaj valoroj kreas varmegan "
#~ "mapon.\n"
#~ "\n"
#~ "100 signifas ke la planedo estas seka kaj varmega sen polusaj kalotoj, "
#~ "ekzistas nur tropikaj kaj sekaj areoj.\n"
#~ "\n"
#~ "70 signifas ke la planedo estas varma kaj la polusaj kalotoj estas "
#~ "mallarĝaj.\n"
#~ "\n"
#~ "50 signifas ke la planedo havas moderan klimaton, normalajn polusajn "
#~ "kalotojn, malvarmajn, varmajn kaj tropikajn areojn; la dezerto parte "
#~ "surmetiĝas tropikajn kaj moderajn areojn.\n"
#~ "\n"
#~ "30 signifas ke la planedo estas malvarma, la tropikaj areoj estas "
#~ "mallarĝaj.\n"
#~ "\n"
#~ "0 signifas ke la planedo estas ege malvarma sen tropikaj areoj, la "
#~ "polusaj kalotoj estas larĝaj"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = defaŭlto; diplomatio estas ebligita por ĉiuj.\n"
#~ "1 = diplomatio estas ebligita nur inter homaj ludantoj.\n"
#~ "2 = diplomatio estas ebligita nur inter AI-ludantoj.\n"
#~ "3 = diplomatio estas ebligita nur por la grupoj.\n"
#~ "4 = diplomatio ne estas ebligita."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = neniam \n"
#~ "1 = barbaroj nur en kabanoj \n"
#~ "2 = normala ofteco de apero \n"
#~ "3 = oftaj rabkuroj de Barbaroj \n"
#~ "4 = senbridaj hordoj, multaj Barbaroj"

#~ msgid "You are not allowed to set this option."
#~ msgstr "Vi ne rajtas agordi tiun ĉi opcion."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "La valoro devas esti entjero."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr ""
#~ "La ĉeno estas tro longa.  Uzo:\n"
#~ "%s"

#~ msgid "Waiting"
#~ msgstr "Atendante"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Estas neeble aldoni AI-ludantojn post la komenco de la ludo."

#~ msgid "description"
#~ msgstr "priskribo"

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "La parametro %s devus enteni nur diĝitajn valorojn 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Ekstera valoro (minimumo: 0, maksimumo: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Opcio: %s estis agordita je %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Ekstera valoro (minimumo: %d, maksimumo: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Estas neeble legi la skripton de komandlinio '%s'."

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d ludanto"
#~ msgstr[1] "%2d : '%s' : %d ludantoj"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 ludanto : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Malplena grupo: %s"

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Estas neeble ŝargi sound-spec-file: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Eksportante la fenestron de la mesaĝoj en civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Impostoj el komerco\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+4d : Pluso el %s (%+d%%)\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:Ve/Sc/Im"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Vervigantoj, Sciencistoj, Impostisto"

#, fuzzy
#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr ""
#~ "Oni aplikas nur al \"%s\" unuoj.\n"
#~ "\n"

#~ msgid " Rivers"
#~ msgstr " Riveroj"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s unuoj\n"

#~ msgid "Screen width"
#~ msgstr "Ekranlarĝo"

#~ msgid "Screen height"
#~ msgstr "Ekranalto"

#~ msgid "Progress: no research target"
#~ msgstr "Progreso: neniu celo por la studado"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nomo: %s\n"
#~ "Nutraĵo:   %10s Oro:     %10s\n"
#~ "Produktado: %10s Lukso:   %10s\n"
#~ "Komerco:    %10s Scienco: %10s\n"
#~ "\n"
#~ "  Civitanoj (L/A/S/E): %s\n"
#~ "         Urba pliiĝo: %s\n"
#~ "    Produktado finita: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Nebulo plenumas bone nur en verkolora moduso.  Malebligu ĝin"

#~ msgid "_View"
#~ msgstr "_Videbligo"

#~ msgid "?Building:Name"
#~ msgstr "?Building:Nomo"

#~ msgid "Total Cost:"
#~ msgstr "Kompleta kosto:"

#~ msgid "true"
#~ msgstr "vera"

#~ msgid "false"
#~ msgstr "malvera"

#~ msgid "(hidden)"
#~ msgstr "(kaŝita)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Nunaj agordoj\n"
#~ "Plenekrane %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Nunaj agordoj\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Neniu moduso estas disponebla!"

#~ msgid "All resolutions available."
#~ msgstr "Ĉiuj difinoj estas disponeblaj"

#~ msgid "Fullscreen Mode"
#~ msgstr "Plenekrane"

#~ msgid "Smooth unit move steps"
#~ msgstr "Mildigu la paŝojn de la unuoj"

#~ msgid "Show focus animation"
#~ msgstr "Vidigu animacion de enfazo"

#~ msgid "Show cursors animation"
#~ msgstr "Vidigu animacion de kursoroj"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Komercaj kursoj:"

#~ msgid "Draw city map grid"
#~ msgstr "Desegnu mapkradon de la urbo"

#~ msgid "Draw city worker map grid"
#~ msgstr "Desegnu mapkradon de la urbaj laboristoj"

#~ msgid "Special Resources"
#~ msgstr "Specialaj risurcoj"

#~ msgid "Roads and Rails"
#~ msgstr "Vojoj kaj fervojoj"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fortresoj kaj aviaj bazoj"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3-tekstostilo por urbo"

#~ msgid "Video options"
#~ msgstr "Opcioj de la ekrano"

#~ msgid "Sound options"
#~ msgstr "Opcioj de la sono"

#~ msgid "Game options"
#~ msgstr "Opcioj de la ludo"

#~ msgid "Map options"
#~ msgstr "Opcioj de la mapo"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">La valoro estas %d</p>\n"
#~ "\n"

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Fantazia"

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Ĉiuj novaj teraj unuoj iĝas veteranaj (en ĉiu urbo). La ebleco de la unuo "
#~ "iĝi veterana pliiĝas de 50% ĝis 100%."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Ŝaho"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Malia"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "?female:Ĉefino"

#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Burundoj"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Ĉilio estas ĉe la sud-okcidenta marbordo de Suda Ameriko."

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "La eskimoj (aŭ Inuitoj) loĝas en la pli norda parto de Kanado kaj en "
#~ "Groenlando. Laŭ la legendo, la granda ŝamano Qitdlarssuaq gvidis lian "
#~ "popolon de Thule (Qaanaaq) ĝis la okcidenta marbordo de Groenlando dum la "
#~ "10a jarcento. Ĉiu eskimo estas ido de la kulturo de Thule."

#~ msgid "Caconzi"
#~ msgstr "Reĝo"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:Konsulo"

#~ msgid "Governador"
#~ msgstr "Guberniestro"

#~ msgid "Governadora"
#~ msgstr "Guberniestrino"

#~ msgid "Team 4"
#~ msgstr "Grupo 4"

#~ msgid "Team 5"
#~ msgstr "Grupo 5"

#~ msgid "Team 6"
#~ msgstr "Grupo 6"

#~ msgid "Team 7"
#~ msgstr "Grupo 7"

#~ msgid "Team 8"
#~ msgstr "Grupo 8"

#~ msgid "Team 9"
#~ msgstr "Grupo 9"

#~ msgid "Team 10"
#~ msgstr "Grupo 10"

#~ msgid "Team 11"
#~ msgstr "Grupo 11"

#~ msgid "Team 12"
#~ msgstr "Grupo 12"

#~ msgid "Team 13"
#~ msgstr "Grupo 13"

#~ msgid "Team 14"
#~ msgstr "Grupo 14"

#~ msgid "Team 15"
#~ msgstr "Grupo 15"

#~ msgid "Team 16"
#~ msgstr "Grupo 16"

#~ msgid "Team 17"
#~ msgstr "Grupo 17"

#~ msgid "Team 18"
#~ msgstr "Grupo 18"

#~ msgid "Team 19"
#~ msgstr "Grupo 19"

#~ msgid "Team 20"
#~ msgstr "Grupo 20"

#~ msgid "Team 21"
#~ msgstr "Grupo 21"

#~ msgid "Team 22"
#~ msgstr "Grupo 22"

#~ msgid "Team 23"
#~ msgstr "Grupo 23"

#~ msgid "Team 24"
#~ msgstr "Grupo 24"

#~ msgid "Team 25"
#~ msgstr "Grupo 25"

#~ msgid "Team 26"
#~ msgstr "Grupo 26"

#~ msgid "Team 27"
#~ msgstr "Grupo 27"

#~ msgid "Team 28"
#~ msgstr "Grupo 28"

#~ msgid "Team 29"
#~ msgstr "Grupo 29"

#~ msgid "Team 30"
#~ msgstr "Grupo 30"

#~ msgid "Team 31"
#~ msgstr "Grupo 31"

#~ msgid "Auto-save name prefix"
#~ msgstr "Antaŭmetaĵo por la nomoj de la aŭtomata konservado"

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Vi ricevis pakaĵon de %d speco de mortinta aŭ observanta ludanto"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Mirindaĵoj de la mondo"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Entuziasma"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "L_ingvoj"

#~ msgid "Co_nnecting"
#~ msgstr "Ku_nligo"

#~ msgid "C_ontrols"
#~ msgstr "Regil_oj"

#~ msgid "C_hatline"
#~ msgstr "_Babillineo"

#~ msgid "_Worklist Editor"
#~ msgstr "Redaktu _laborliston"

#~ msgid "Citizen _Management"
#~ msgstr "_Mastrumo de civitanoj"

#~ msgid "_Playing"
#~ msgstr "_Ludado"

#~ msgid "City _Improvements"
#~ msgstr "_Urbaj plibonigoj"

#~ msgid "Com_bat"
#~ msgstr "_Batalo"

#~ msgid "_ZOC"
#~ msgstr "_Influareo"

#~ msgid "Techno_logy"
#~ msgstr "Teĥno_logio"

#~ msgid "Won_ders"
#~ msgstr "Mirin_daĵoj"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomatio"

#~ msgid "Happin_ess"
#~ msgstr "Kontent_eco"

#~ msgid "Space _Race"
#~ msgstr "Konku_ro por la kosmo"

#~ msgid "_Copying"
#~ msgstr "_Permesilo"

#~ msgid "_About"
#~ msgstr "_Pri"

#~ msgid "Playing"
#~ msgstr "Ludado"

#~ msgid "Mama"
#~ msgstr "Sacerdoto"

#~ msgid "Buruzagi"
#~ msgstr "Estro"

#~ msgid "?female:Buruzagi"
#~ msgstr "?female:Estrino"

#~ msgid "Apaiz nagusi"
#~ msgstr "Lordo-Protektanto"

#~ msgid "Emakume Apaiz nagusi"
#~ msgstr "Lordino-Protektanto"

#~ msgid "Errege"
#~ msgstr "Reĝo"

#~ msgid "Erregina"
#~ msgstr "Reĝino"

#~ msgid "Tzar"
#~ msgstr "Caro"

#~ msgid "Tzaritza"
#~ msgstr "Carino"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Ĉefulo"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "?female:Raĝino"

#~ msgid "Primer Ministre"
#~ msgstr "Ĉefministro"

#~ msgid "Primera Ministre"
#~ msgstr "Ĉefministro"

#~ msgid "Chihchiuchimaau"
#~ msgstr "Reĝo"

#~ msgid "Chihchiuchimaaskweu"
#~ msgstr "Reĝino"

#~ msgid "President of the Commission"
#~ msgstr "Prezidanto de la Komisiono"

#~ msgid "Primeiro Ministro"
#~ msgstr "Ĉefministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Ĉefministro"

#~ msgid "Gran Bardo"
#~ msgstr "Granda Bardo"

#~ msgid "Grande Bardesa"
#~ msgstr "Granda Bardino"

#~ msgid "Inka"
#~ msgstr "Inkao"

#~ msgid "Ah kin"
#~ msgstr "Sacerdoto"

#~ msgid "?female:Ah kin"
#~ msgstr "?female:Sacerdotino"

#~ msgid "Ha'wiih"
#~ msgstr "Kronprinco"

#~ msgid "Dyktator"
#~ msgstr "Diktatoro"

#~ msgid "Dyktatorka"
#~ msgstr "Diktatorino"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Ĝenerala Sekretario"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "?female:Ĝenerala Sekretario"

#~ msgid "Rege"
#~ msgstr "Reĝo"

#~ msgid "Regina"
#~ msgstr "Reĝino"

#~ msgid "Koku-o"
#~ msgstr "Reĝo"

#~ msgid "Jo-o"
#~ msgstr "Reĝino"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "?female:Estrino"

#~ msgid "President of the Confederation"
#~ msgstr "Federacia Prezidanto"

#~ msgid "Federal Chancellor"
#~ msgstr "Federacia Kanceliero"

#~ msgid "?female:Federal Chancellor"
#~ msgstr "?female:Federacia Kanceliero"

#~ msgid "Bohike"
#~ msgstr "Sacerdoto"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "?female:Mahatmo"

#~ msgid "Dharma King"
#~ msgstr "Darma-Reĝo"

#~ msgid "Paje"
#~ msgstr "Ŝamano"

#~ msgid "Representative"
#~ msgstr "Delegito"

#~ msgid "?female:Representative"
#~ msgstr "?female:Delegito"

#~ msgid "Terrateniente"
#~ msgstr "Grandbienulo"

#~ msgid "Terratenienta"
#~ msgstr "Grandbienulino"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Klasika 80x50 scenejo de Terglobo."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Klasika 120x60 scenejo de Terglobo."

#~ msgid "Tutorial Scenario."
#~ msgstr "Lernilo pri scenejo"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <opcinomo>\n"
#~ "show <antaŭmeta opcio>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s kaj %s renkontiĝis kaj tuj ekmilitis. Vi forigas vian aliancon kun "
#~ "ambaŭ ili."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Elektu _nacion por ludi:"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Servilo: %s  estas konektita el %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Valoro: %d, Minimumo: 0, Defaŭlto: %d, Maksimumo: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Valoro: %d, Minimumo: %d, Defaŭlto: %d, Maksimumo: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Valoro: \"%s\",  Defaŭlto: \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Bedaŭre, vi ne povas mastrumi ĝeneralan observanton. Observu ĝin "
#~ "anstataŭe."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(Fervojoj kaj fortresoj bezonas 3 vicojn, sendepende de la grundo)."

#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas la %s teĥnologio.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas la %s regsistemo.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas la speciala %s grundo.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas la %s grundo.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas la %s nacio.\n"
#~ "\n"

#~ msgid ""
#~ "Applies only to %s.\n"
#~ "\n"
#~ msgstr ""
#~ "Oni aplikas nur al %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas minimuma grado je %d.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Kreu novan hejmurbon"

#~ msgid "_Chat"
#~ msgstr "_Babillineo"

#~ msgid "Editing _Mode"
#~ msgstr "Redaktomoduso"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Komercaj kursoj:"

#~ msgid "_Unload Transporter"
#~ msgstr "_Malŝargu kargon"

#~ msgid "Wake up o_thers"
#~ msgstr "Vekigu la a_liajn"

#~ msgid "_Connect"
#~ msgstr "_Kunligu"

#~ msgid "Go _to"
#~ msgstr "Iru _al"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrolado (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Iru\\/Flugtransportu al urbo"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Diplomatiaj\\/Spionaj agoj"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Ĝangalo"

#~ msgid "_Top Five Cities"
#~ msgstr "La k_vin urboj pli gravaj"

#~ msgid "Make Trade _Route"
#~ msgstr "Kreu komercan _kurson"

#~ msgid "_Fortify"
#~ msgstr "_Fortigado"

#~ msgid "_Paradrop"
#~ msgstr "_Paraŝuti"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Diplomatiaj/Spionaj agoj"

#~ msgid "Connect railroad"
#~ msgstr "Kunligi fervojon"

#~ msgid "Auto-Explore"
#~ msgstr "Aŭtomata esplorado"

#~ msgid "Auto-Attack"
#~ msgstr "Aŭtomata atako"

#~ msgid "Auto-Settler"
#~ msgstr "Aŭtomata farmigo"

#~ msgid "Wake Up Others"
#~ msgstr "Vekigu la aliajn"

#~ msgid "Unload"
#~ msgstr "Malŝargu"

#~ msgid "Paradrop"
#~ msgstr "Paraŝuti"

#~ msgid "Form Traderoute"
#~ msgstr "Kreu komercan kurson"

#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Kreu komercan kurson kun %s ( %d R&G + %d komercaj poentoj ) (R)"

#~ msgid "_Upgrade unit"
#~ msgstr "Ĝisdatig_u unuon"

#~ msgid "_Revolution"
#~ msgstr "_Revolucio"

#~ msgid "Make Trade Route"
#~ msgstr "Kreu komercan kurson"

#~ msgid "Wake up others"
#~ msgstr "Veki la aliajn"

#~ msgid "Connect/Road"
#~ msgstr "Kunligo/Vojo"

#~ msgid "Connect/Irrigation"
#~ msgstr "Kunligo/Irigacio"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimumo: 0, Defaŭlto: %d, Maksimumo: 1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimumo: %d, Defaŭlto: %d, Maksimumo: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Defaŭlto: \"%s\"</p>\n"
#~ "\n"

#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    En tiu ĉi menuo vi povas elekti:\n"
#~ "\n"
#~ "   - Komerci mapojn (marajn aŭ globajn mapojn),\n"
#~ "\n"
#~ "   - Komerci avanaĵojn,\n"
#~ "\n"
#~ "   - Komerci urbojn,\n"
#~ "\n"
#~ "   - Komerci komunajn vidojn,\n"
#~ "\n"
#~ "   - Ŝanĝi ambasadojn,\n"
#~ "\n"
#~ "   - Krei kontraktojn,\n"
#~ "\n"
#~ "   - kaj doni oron."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Unuoj ree gajnas du pluajn viv-punktoj por vico."

#~ msgid "Asian"
#~ msgstr "Aziano"

#~ msgid "Medieval"
#~ msgstr "Medievalulo"

#, fuzzy
#~ msgid "City: Building Unavailable Item"
#~ msgstr "Neniu disponebla konstruaĵon"

#, fuzzy
#~ msgid "City: Captured/Destroyed"
#~ msgstr "Konkerita/Detruita"

#, fuzzy
#~ msgid "City: Civil Disorder"
#~ msgstr "Insurekcio"

#, fuzzy
#~ msgid "City: Famine"
#~ msgstr "Urbonomo"

#, fuzzy
#~ msgid "City: Famine Feared"
#~ msgstr "Timo pri malsatmisero"

#, fuzzy
#~ msgid "City: Growth"
#~ msgstr "Urba pliiĝo"

#, fuzzy
#~ msgid "City: May Soon Grow"
#~ msgstr "Ebla baldaŭa pliiĝo"

#, fuzzy
#~ msgid "City: Needs Aqueduct"
#~ msgstr "Necesas akvokondukilo"

#, fuzzy
#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Necesas konstruota akvokondukilo"

#, fuzzy
#~ msgid "City: Normal"
#~ msgstr "Urba mapo"

#, fuzzy
#~ msgid "City: Nuked"
#~ msgstr "Urbonomo"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Ĝi estas liberigita el civita reganto"

#, fuzzy
#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Oni konsilas kreskoreguladon"

#, fuzzy
#~ msgid "City: Transfer"
#~ msgstr "Transigo"

#, fuzzy
#~ msgid "City: Was Built"
#~ msgstr "Estis konstruita"

#, fuzzy
#~ msgid "City: Worklist Events"
#~ msgstr "Agoj en la laborlisto"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "Produktado estis ŝanĝita"

#, fuzzy
#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Rabkuro de Barbaroj"

#, fuzzy
#~ msgid "Civ: Civil War"
#~ msgstr " Intercivitana milito"

#, fuzzy
#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Anarĥio"

#, fuzzy
#~ msgid "Civ: First Contact"
#~ msgstr "Unua ekkontakto"

#, fuzzy
#~ msgid "Civ: Learned New Government"
#~ msgstr "Nova speco de regado estas eltrovita"

#, fuzzy
#~ msgid "Civ: Low Funds"
#~ msgstr "Malabundo da mono"

#, fuzzy
#~ msgid "Civ: Pollution"
#~ msgstr "Poluado"

#, fuzzy
#~ msgid "Civ: Revolt Ended"
#~ msgstr "Ribelo ĉesis"

#, fuzzy
#~ msgid "Civ: Revolt Started"
#~ msgstr "Ribelo komencis"

#, fuzzy
#~ msgid "Civ: Spaceship Events"
#~ msgstr "Kosmaŝipaj okazoj"

#, fuzzy
#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomacia ago: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Malamika diplomacia ago: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Malamika diplomacia ago: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Malamika diplomacia ago: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Malamika diplomacia ago: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Malamika diplomacia ago: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Malamika diplomacia ago: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Malamika diplomacia ago: %s"

#, fuzzy
#~ msgid "Message from Server Operator"
#~ msgstr "Mesaĝo el operatoro de la gastiga komputilo"

#, fuzzy
#~ msgid "Global: Eco-Disaster"
#~ msgstr "Ekologia katastrofo"

#, fuzzy
#~ msgid "Global: Nuke Detonated"
#~ msgstr "Atombombo estis eksplodinta"

#, fuzzy
#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Barbaroj en kabano vekiĝis"

#, fuzzy
#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Urbo estas fondita el kabano"

#, fuzzy
#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Oro estas trovita en kabano"

#, fuzzy
#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Mortigita de barbaroj en kabano"

#, fuzzy
#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Dungosoldatoj estas trovitaj en kabano"

#, fuzzy
#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Farmisto estas trovita en kabano"

#, fuzzy
#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Teĥnologio estas trovita en kabano"

#, fuzzy
#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Unuo estas indulgita de Barbaroj"

#, fuzzy
#~ msgid "Improvement: Bought"
#~ msgstr "Plibonigo: %s"

#, fuzzy
#~ msgid "Improvement: Built"
#~ msgstr "Plibonigo: %s"

#, fuzzy
#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Deviga vendo"

#, fuzzy
#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Nova plibonigo estis elektita"

#, fuzzy
#~ msgid "Improvement: Sold"
#~ msgstr "Plibonigo: %s"

#, fuzzy
#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Ĝi estis lernita el Granda Biblioteko"

#, fuzzy
#~ msgid "Tech: Learned New Tech"
#~ msgstr "Nova teĥnologio estis lernita"

#, fuzzy
#~ msgid "Treaty: Alliance"
#~ msgstr "Alianco"

#, fuzzy
#~ msgid "Treaty: Broken"
#~ msgstr "Traktado: %s"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Pafĉesigo"

#, fuzzy
#~ msgid "Treaty: Peace"
#~ msgstr "Traktado: %s"

#, fuzzy
#~ msgid "Treaty: Shared Vision"
#~ msgstr "Komuna vido"

#, fuzzy
#~ msgid "Unit: Attack Failed"
#~ msgstr "La atako malsukcesis"

#, fuzzy
#~ msgid "Unit: Attack Succeeded"
#~ msgstr "La atako sukcesis"

#, fuzzy
#~ msgid "Unit: Bought"
#~ msgstr "Aĉetita"

#, fuzzy
#~ msgid "Unit: Built"
#~ msgstr "Listo pri unuoj"

#, fuzzy
#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Defenda unuo estas detruita"

#, fuzzy
#~ msgid "Unit: Defender Survived"
#~ msgstr "Defenda unuo estas ankoraŭ viva"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Unuo estas promociita al rango de Veterano"

#, fuzzy
#~ msgid "Unit: Production Upgraded"
#~ msgstr "La produktado estas ĝisdatigita"

#, fuzzy
#~ msgid "Unit: Relocated"
#~ msgstr "Relokita"

#, fuzzy
#~ msgid "Unit: Orders / goto events"
#~ msgstr "Ordonoj / iru al okazoj"

#, fuzzy
#~ msgid "Wonder: Finished"
#~ msgstr "Mirindaĵo: %s"

#, fuzzy
#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Kreu arkaikaĵojn"

#, fuzzy
#~ msgid "Wonder: Started"
#~ msgstr "La ludo komencis"

#, fuzzy
#~ msgid "Wonder: Stopped"
#~ msgstr "Mirindaĵoj: "

#, fuzzy
#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Kompleta plenumo estos je sekva vico"

#, fuzzy
#~ msgid "Treaty: Embassy"
#~ msgstr "Traktado: %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "TIU ĈI ESTAS BETA VERSIO\n"
#~ "Freeciv %s estos publikigita\n"
#~ "%s, ĉe %s"

#~ msgid "%d BC"
#~ msgstr "%d A.K."

#~ msgid "%d AD"
#~ msgstr "%d P.K."

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Anstataŭigo de %s estis konstruita en %s."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "%s estis movita ekster la forlasitan urbon %s ekde tiam ĝi ne povas resti "
#~ "en %s."

#, fuzzy
#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "La celebrado en %s estas nuligita."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Bonvolu raporti pri la eraro al %s\n"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Renomu"

#, fuzzy
#~ msgid "surrender"
#~ msgstr "Uzurpatoro"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "%s estas konektita el %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "Konektopeto de %s el %s"

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "%s  estis rifuzita: nekongruaj mandatoj."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Tiu nomo ne estas permesita."

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "%s estis rifuzita: nevalida nomo [%s]."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "Via kosmoŝipo jam ekflugis!"

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "%s estis rifuzita: duplikita nomo [%s]."

#~ msgid "Metaserver: bad address: [%s:%d]."
#~ msgstr "Metaservilo: erara adreso: [%s:%d]."

#~ msgid "Tax rate exceeded the max rate for %s; adjusted."
#~ msgstr "La impostado superas la maksimumon por %s; aranĝu ĝin."

#~ msgid "Science rate exceeded the max rate for %s; adjusted."
#~ msgstr "La scienco superas la maksimumon por %s; aranĝu ĝin."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate for %s; adjusted."
#~ msgstr "La lukso superas la maksimumon por %s; aranĝu ĝin."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "Via nacio falis en intercivitana milito."

#, fuzzy
#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s subskribis aliancon kun la %s."

#, fuzzy
#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej RIĈA Civilizo en la mondo."

#, fuzzy
#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej AVANA Civilizo en la mondo"

#, fuzzy
#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej MILITA Civilizo en la mondo"

#, fuzzy
#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej FELIĈA Civilizo en la mondo"

#, fuzzy
#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s %s raportas pri la plej GRANDA Civilizo en la mondo"

#, fuzzy
#~ msgid "Herodotus'"
#~ msgstr "Herodoto"

#, fuzzy
#~ msgid "Thucydides'"
#~ msgstr "Tucidido"

#, fuzzy
#~ msgid "Pliny the Elder's"
#~ msgstr "Plinio la Maljuna"

#, fuzzy
#~ msgid "Livy's"
#~ msgstr "Tito Livio"

#, fuzzy
#~ msgid "Toynbee's"
#~ msgstr "Toynbee"

#, fuzzy
#~ msgid "Gibbon's"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien"

#, fuzzy
#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

#, fuzzy
#~ msgid "Magnificent"
#~ msgstr "%2d: La Majestaj %s"

#, fuzzy
#~ msgid "Decent"
#~ msgstr "Forigu"

#, fuzzy
#~ msgid "Mediocre"
#~ msgstr "Medicino"

#, fuzzy
#~ msgid "Hilarious"
#~ msgstr "Golfo"

#, fuzzy
#~ msgid "Worthless"
#~ msgstr "Fortreso"

#, fuzzy
#~ msgid "Pathetic"
#~ msgstr "Matematiko"

#, fuzzy
#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: La Senutilaj %s"

#, fuzzy
#~ msgid "Total number of players (including AI players)"
#~ msgstr "Nombro da ludantoj (inkluzive la AI):"

#~ msgid "National borders radius"
#~ msgstr "Radiuso de landolimoj"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Se ĝi estas malsama ol nulo, la dosieroj estos kunpremitaj per zlib "
#~ "( gzip-formato) aŭ bzip2. Pli altaj valoroj kunpremas plie, sed pli "
#~ "malrapide."

#~ msgid "Sending info to metaserver [%s]"
#~ msgstr "Sendante informojn al la metaservilo [%s]"

#, fuzzy
#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr "timeoutincrease <vico> <vicprogresado> <valoro> <valormultipliko>."

#, fuzzy
#~ msgid "Option:"
#~ msgstr "Opcio"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr ""
#~ "Nedifinita argumento.  Uzo:\n"
#~ "%s"

#, fuzzy
#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr ""
#~ "Nedifinita argumento.  Uzo:\n"
#~ "%s"

#~ msgid "Observers cannot vote."
#~ msgstr "La observantoj ne rajtas voĉdoni."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Vi povas nur voĉdoni en plenumanta ludo.  Uzu 'first' por igi organizanto "
#~ "de la ludo, se la seĝo estas vaka."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Voĉdonado %d \"%s\": %d favore, %d malfavore"

#, fuzzy
#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr ""
#~ "Nedifinita argumento.  Uzo:\n"
#~ "%s"

#, fuzzy
#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr ""
#~ "La ĉeno estas tro longa.  Uzo:\n"
#~ "%s"

#, fuzzy
#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "observe [konektonomo] [ludantonomo]"

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "remove <ludantonomo>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "take [konektonomo] <ludantonomo>"

#, fuzzy
#~ msgid "Usage: take <player-name>"
#~ msgstr "create <ludantonomo>"

#, fuzzy
#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "take [konektonomo] <ludantonomo>"

#, fuzzy
#~ msgid "being detached from %s."
#~ msgstr "malkonektado el %s."

#, fuzzy
#~ msgid "Usage: detach <connection-name>"
#~ msgstr "detach <konektonomo>"

#, fuzzy
#~ msgid "Command:"
#~ msgstr "Komando: %s"

#, fuzzy
#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "La unuo ne povas plenumi diplomatian agon de %s."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Oro estas nesufiĉa. %s estas dissolvitaj"

#, fuzzy
#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Viaj %s finis la vivo-poentojn."

#, fuzzy
#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "Viaj %s iĝis pli spertaj!"

#, fuzzy
#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "Viaj %s finis la vivo-poentojn."

#, fuzzy
#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Plenumanta sen sono."

#, fuzzy
#~ msgid "No sound spec-file given!"
#~ msgstr "Estas neeble ŝargi sound-spec-file: %s"

#, fuzzy
#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Estas neeble ŝargi sound-spec-file: %s"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Eble ĉi tie estas eraraj agordaĵoj aŭ rajtoj."

#, fuzzy
#~ msgid "%s (XX) %d/turn"
#~ msgstr "%d/vico"

#, fuzzy
#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%d/%d %d vicoj"
#~ msgstr[1] "%d/%d %d vicoj"

#, fuzzy
#~ msgid "novice"
#~ msgstr "Novico"

#, fuzzy
#~ msgid "easy"
#~ msgstr "Facila"

#, fuzzy
#~ msgid "normal"
#~ msgstr "Normala"

#, fuzzy
#~ msgid "hard"
#~ msgstr "Malfacila"

#, fuzzy
#~ msgid "experimental"
#~ msgstr "Eksperimenta"

#, fuzzy
#~ msgid "Requires the %s terrain.\n"
#~ msgstr ""
#~ "Necesas la %s grundo.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Necesas la %s konstruaĵo.\n"
#~ "\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Vi estis forpelitaj de la ludo: %s"

#~ msgid "ON"
#~ msgstr "aktiva"

#~ msgid "OFF"
#~ msgstr "malaktiva"

#, fuzzy
#~ msgid "R.I.P"
#~ msgstr "R.I.P."

#, fuzzy
#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr "La kliento ne subtenas izometrian grafikaĵon."

#, fuzzy
#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr "La kliento ne subtenas trarigardantajn grafikaĵojn."

#~ msgid "_Happiness"
#~ msgstr "_Kontenteco"

#~ msgid "_Rename..."
#~ msgstr "_Renomu..."

#, fuzzy
#~ msgid "<Novice AI>"
#~ msgstr "Novico"

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "Facila"

#, fuzzy
#~ msgid "<Normal AI>"
#~ msgstr "Normala"

#, fuzzy
#~ msgid "<Hard AI>"
#~ msgstr "Malfacila"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Foraj opcioj"

#, fuzzy
#~ msgid "Gov_ernment"
#~ msgstr "Regsistemo"

#, fuzzy
#~ msgid "_Change Government"
#~ msgstr "_Regsistemo"

#~ msgid "Chan_ge Production"
#~ msgstr "Ŝan_ĝu produktadon"

#, fuzzy
#~ msgid "Making screenshot fc_%05d.bmp"
#~ msgstr "Ekfoto de %s"

#, fuzzy
#~ msgid "Now.. Go give'em hell!"
#~ msgstr "Nun... La diablo ilin prenu!"

#, fuzzy
#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Estas neeble ŝargi sound-spec-file: %s"

#, fuzzy
#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Estas neeble ŝargi sound-spec-file: %s"

#, fuzzy
#~ msgid "Failed reading PNG file: %s"
#~ msgstr "La agordaĵoj estas konservitaj en la dosiero %s"

#, fuzzy
#~ msgid "Petroleum"
#~ msgstr "Patrolado"

#, fuzzy
#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnia - Hercegovina"

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Skolto"

#, fuzzy
#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "La eskimoj (aŭ Inuitoj) loĝas en la pli norda parto de Kanado kaj en "
#~ "Groenlando. Laŭ la legendo, la granda ŝamano Qitdlarssuaq gvidis lian "
#~ "popolon de Thule (Qaanaaq) ĝis la okcidenta marbordo de Groenlando dum la "
#~ "10a jarcento. Ĉiu eskimo estas ido de la kulturo de Thule."

#, fuzzy
#~ msgid "Kampuchean"
#~ msgstr "Papua"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Papuanoj"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Prezidanto"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Elektro"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Ĉefsacerdotino"

#, fuzzy
#~ msgid "Turk"
#~ msgstr "Turkmena"

#, fuzzy
#~ msgid "Venezuela"
#~ msgstr "Venezuela"

#~ msgid "The %s of the %s (%s)"
#~ msgstr "La %s de la %s (%s)"

#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Estis trovita nevalida strukturo de alianco: la alianco inter %s kaj %s "
#~ "reduktiĝis al packontrakto."

#~ msgid "And, became more experienced!"
#~ msgstr "Kaj, ili iĝas pli spertaj!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Ni ne povas mastrumi la servilon, do ni provas haltigi ĝin."

#~ msgid "%s territory"
#~ msgstr "%s teritorio"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s teritorio (%d vico de pafĉesigo)"
#~ msgstr[1] "%s teritorio (%d vicoj de pafĉesigo)"

#~ msgid "%s territory (%s)"
#~ msgstr "%s teritorio (%s)"

#~ msgid "City: %s (%s)"
#~ msgstr "Urbo:  %s (%s)"

#~ msgid "Unit: %s (%s)"
#~ msgstr "Unuo: %s (%s)"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d unuo maksimume, "
#~ msgstr[1] "%d unuoj maksimume, "

#~ msgid "%d per unit). "
#~ msgstr "%d por unuo). "

#~ msgid "Select same type"
#~ msgstr "Elektu saman specon"

#~ msgid "Could not create city."
#~ msgstr "Vi ne povas fondi urbon."

#~ msgid "Cannot remove knowledge about own city."
#~ msgstr "Vi ne povas formovi scion pri via urbo."

#~ msgid "Cannot remove knowledge about own unit."
#~ msgstr "Vi ne povas formovi scion pri via unuo."

#~ msgid "clear all"
#~ msgstr "vakigu ĉion"

#~ msgid "Toggle"
#~ msgstr "Mastrumu"

#~ msgid "Activity"
#~ msgstr "Aktiveco"

#~ msgid "Activity Target"
#~ msgstr "Celo de la aktiveco"

#~ msgid "Activity Count"
#~ msgstr "Konto de la aktiveco"

#~ msgid "Owner"
#~ msgstr "Posedanto"

#~ msgid "Editing Tools"
#~ msgstr "Redaktilo"

#~ msgid "Editing _Tools"
#~ msgstr "Redak_tiloj"

#~ msgid "Regenerate _Water"
#~ msgstr "Regeneru ak_von"

#~ msgid "_Editor"
#~ msgstr "R_edaktilo"

#~ msgid "_Edit Nation..."
#~ msgstr "R_edaktu nacion.."

#~ msgid "Water"
#~ msgstr "Akvo"

#~ msgid "?ocean:Shelf"
#~ msgstr "?ocean:Malprofundaĵo"

#~ msgid "Briny Deep"
#~ msgstr "Mara profundaĵo"

#~ msgid "?ocean:Abyss"
#~ msgstr "?ocean:Abismo"

#~ msgid "Oceanic Ridge"
#~ msgstr "Oceana Ĉeno"

#~ msgid "Oceanic Vent"
#~ msgstr "Oceana kavaĵo"

#~ msgid "Glacial hills"
#~ msgstr "Frostaj montetoj"

#~ msgid "Desert hills"
#~ msgstr "Dezertaj montetoj"

#~ msgid "Alpine forest"
#~ msgstr "Alpa arbaro"

#~ msgid "Evergreen forest"
#~ msgstr "Ĉiamverda arbodensejo"

#~ msgid "Deciduous forest"
#~ msgstr "Intensa arbodensejo"

#~ msgid "Deciduous wetland"
#~ msgstr "Intensa marĉo"

#~ msgid "Wooded hills"
#~ msgstr "Arbaraj montetoj"

#~ msgid "Forested hills"
#~ msgstr "Arbaregaj montetoj"

#~ msgid "Tropical rainforest hills"
#~ msgstr "Tropikaj pluv-arbaraj montetoj"

#~ msgid "Heather hills"
#~ msgstr "Erikoriĉaj montetoj"

#~ msgid "Verdant hills"
#~ msgstr "Herboriĉaj montetoj"

#~ msgid "Tropical rainforest"
#~ msgstr "Tropika pluv-arbaro"

#~ msgid "Temperate rainforest"
#~ msgstr "Moderklima pluv-arbaro"

#~ msgid "Glacial peaks"
#~ msgstr "Glaciejoj"

#~ msgid "Temperate rainforest hills"
#~ msgstr "Moderklimaj pluv-arbaraj montetoj"

#~ msgid "Evergreen swamp"
#~ msgstr "Ĉiamverda marĉo"

#~ msgid "Temperate swamp"
#~ msgstr "Moderklima marĉo"

#~ msgid "Tropical swamp"
#~ msgstr "Tropika marĉo"

#~ msgid "Alpine tundra"
#~ msgstr "Monta tundro"

#~ msgid "Volcanic peaks"
#~ msgstr "Vulkanaj pintoj"

#~ msgid "Sioŭ"
#~ msgstr "Siua"
ENDREP
DELTA
SVN   †  †  €†  # translation of cs.po to 
# translation of cs.po to
# Czech translation of Freeciv.
# Copyright (C) 2004 THE Freeciv'S COPYRIGHT HOLDER
# This file is distributed under the same license as the Freeciv package.
# Dusan Hokuv <dusan@mirc.cz>, 2004.
# Mti., 2005.
# Dusan Hokuv <dusan@mirc.cz>, 2005.
#
#
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.0.3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2008-01-21 15:42+0100\n"
"Last-Translator: Dusan Hokuv <dusan@mirc.cz>\n"
"Language-Team: Czech <cs@li.org>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "Forma plurálů:"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "Obrázek"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Láma"

#: data/nation/aborigines.ruleset:3
#, fuzzy
msgid "Australian Aboriginal"
msgstr "Australský"

#: data/nation/aborigines.ruleset:4
#, fuzzy
msgid "?plural:Aborigines"
msgstr "?plural:Argentinci"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Šéf obrů"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Velká Náčelnice"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "S_elektor"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Soudružka"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Velký Náčelník"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Velká Náčelnice"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Arménský"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:Íránci"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarcha"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarcha"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Císař"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Císařovna"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Kanadský"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Kanaďané"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Premiér"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Premiér"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "O programu"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Matka představená"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Čínský"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Číňané"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultán"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultán"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Guvernér"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "?female:Guvernérka"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Korejský"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Aramejci"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "v %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Princezna"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Řídký"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Řídký"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afgánský"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afgánský"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emír"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emír"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "První sekretář"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "?female:Hlavní sekretářka"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Muláh"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mahátma"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Africký"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Američané"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ajnský"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Ajnové"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "Forma plurálů:"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Ajnové"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Šejk"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Šach"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kalif"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kalif"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Soudružka"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Velký div světa"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Islanďané"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinál"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregata"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Major"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Arménský"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:Íránci"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Princezna"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Princezna"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "První sekretář"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "?female:První sekretářka"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Akvadukt"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Poláci"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Šaman"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "?female:Šamanka"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Alžírský"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Alžířané"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Alžírsko je arabský národ v severní Africe. Historicky je osídlen Berbery."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Hlavní sekretář"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "%s základna"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Despotka"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Havajský"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:Íránci"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Ředitel-prezident"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Ředitelka-prezidentka"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Brazilský"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Arcibiskup"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "?female:Arcibiskup"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Barmský"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Arménský"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Aramejci"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Arménský"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Aramejci"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Indové"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktátor"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?female:Major"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Princezna"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Princezna"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongolský"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Indové"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Havajský"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Malajci"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Počet"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Počet"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Velkovévoda"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Velkovévodkyně"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Tunisané"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Velký šaman"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Velká šamanka"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarktický"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Antarktiďané"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Nezávislý Jižní pól, země tučňáků."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Rwanďané"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Dělostřelectvo"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Indové"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragouni"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Dánové"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramejský"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Aramejci"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentinský"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentinci"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Soudruh"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Kanadský"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudillo"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilla"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinál"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Verze"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Arménský"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Arméni"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Uzurpátor"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Uzurpátorka"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Afgánský"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Kancléř"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "?female:Kancléřka"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Aramejský"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Aramejci"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Asyřanský"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Asyřanský"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Rakouský"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Rakušané"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Aramejský"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Aramejci"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Nejvyšší Král"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Nejvyšší Královna"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australský"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australané"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "Forma plurálů:"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Chán"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Chán"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Chán"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "Forma plurálů:"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "Alžírský"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "Forma plurálů:"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Šach"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Šaman"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bavorský"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Bavoráci"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Karavela"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Námořní pěchota"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Předseda"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bavoráci"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Barbaři"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "v %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mahátma"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Bitevní loď"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Baskové"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Rádža"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Železnice"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharadža"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharadža"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Národ: %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbar"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Barbaři"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Základ"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:Baskové"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
#, fuzzy
msgid "Basque"
msgstr "Baskická"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Baskové"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Velký vůdce"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:Soudružka"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavorský"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bavoráci"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavorsko bylo před národním sjednocením v roce 1870 jedním z největších "
"německých království."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Vévoda"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Velkovévodkyně"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Běloruský"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Bělorusové"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Car"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Carevna"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belgický"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belgičané"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgie získala samostatnost na Německém Království v roce 1830 n.l. Je "
"hlavně charaterizovatelná svým přesunem od jednolitého státu k federaci. To "
"byl totiž výsledek téměř mírumilovného boje nacionalních Flámských a "
"Walloonských nacionalistů."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "První ministr"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:První ministryně"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Stealth bombardér"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktátor"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belgický"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Belgičané"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Ovoce"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Bratr"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Sestra"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Singapurský"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Mluvčí"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Mluvčí"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "?female:Mluvčí"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Belgičané"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Srbský"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Reverendka"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengálský"

#: data/nation/bengali.ruleset:4
#, fuzzy
msgid "?plural:Bengalis"
msgstr "?plural:Angličané"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Bankovnictví"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Belgičané"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Bankovnictví"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Belgičané"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Súdánský"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Súdánci"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Láma"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "?female:Mahátma"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Král Turongar"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragouni"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Bavoráci"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Zavřít"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?female:Konzulka"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bavoráci"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Generálmajor"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Náčelník trpaslíků"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Boerský"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Boerové"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Boeři byli Dánští osadníci v Jižní Africe, ovládané Britanií od roku1650 nl. "
"Než byli poraženi ve válce s Brity v letech 1899-1902,ovládali dvě republiky "
"- Transvall a Orange Free State."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Interní"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "?female:Hlavní sekretářka"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Reverend"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "?female:Reverendka"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Prezident"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:Prezidentka"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Belgičané"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Belgický"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Belgičané"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Arcibiskup"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosenský a Hercegovinský"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosenci"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "v %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Bosenci"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despota"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Despotka"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konzul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Konzulka"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Námořní pěchota"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Bosenci"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbar"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Bavoráci"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "S_elektor"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "S_elektor"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretonský"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Bretonci"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britský"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:Britové"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Prezident"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Premiérka"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Naložit"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lord Protektor"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Lady Protektor"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Bretonský"

#: data/nation/briton.ruleset:4
#, fuzzy
msgid "?plural:Britons"
msgstr "?plural:Britové"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Náčelník"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Náčelník trpaslíků"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Ovoce"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?female:Druidka"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "Forma plurálů:"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Hlavní server:\n"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.rules  †  †  €†  et:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Druidka"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulharský"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bulhaři"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Bulharský vůdce chán Asparuch vedl své lidi na severní Balkán a založil "
"Bulharsko v roce 681. Byl to první slovanský stát v historii."

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "Bulharský"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "Forma plurálů:"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kancléř"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Kancléřka"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burundský"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Forma plurálů:"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Uplatit"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Britové"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Barmský"

#: data/nation/burmese.ruleset:4
#, fuzzy
msgid "?plural:Burmese"
msgstr "?plural:Turkové"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Bulharský"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "Forma plurálů:"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Arabové"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babylónský"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Babylóňané"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Šejk"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Soudruh"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Kamobodžský"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Kambodžané"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Íránský"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Chorvatský"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanadský"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Kanaďané"

#: data/nation/canadian.ruleset:7
#, fuzzy
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Kanada je geograficky nejsevernější zemí ve světě. Severní magnetický pól "
"leží na území Kanady."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Kanadský"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Kanaďané"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Súdánský"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Súdánci"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Kanaďané"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emír"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Mahátma"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Pobřeží"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Katalánci"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Katalánský"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Katalánci"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Nigérijský"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Srbové"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Americký"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Američané"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Americký"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Američané"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Generální ředitel"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Generální ředitel"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Lotyšský"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Lotyši"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?female:Nejvyšší komisařka"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Despotka"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Kanadský"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Kanaďané"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "Forma plurálů:"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Kanadský"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Kanaďané"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Abeceda"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Češi"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Číňané"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "Forma plurálů:"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chilský"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Chile"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Generálmajor"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Generálmajor"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Předseda"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Ajnové"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Číňané"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "Forma plurálů:"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Uhlí"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "Forma plurálů:"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Chorvatský"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Chorvatský"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Host: %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?female:Soudružka"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Kněžka"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Princezna"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Princezna"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "Forma plurálů:"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "Forma plurálů:"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Pruský"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Prusové"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Koupit"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Soudruh"

#: data/nation/colombian.ruleset:3
#, fuzzy
msgid "Colombian"
msgstr "Kolumbijský"

#: data/nation/colombian.ruleset:4
#, fuzzy
msgid "?plural:Colombians"
msgstr "?plural:Kolumbijci"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Zrušit"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Římané"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Íránský"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Bosenci"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Předseda"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Předseda"

#: data/nation/confederate.ruleset:3
#, fuzzy
msgid "Confederate"
msgstr "Oslavuje"

#: data/nation/confederate.ruleset:4
#, fuzzy
msgid "?plural:Confederates"
msgstr "?plural:Boerové"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongolové"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongolové"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Ovládání"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongolové"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Kornský"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Korňané"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall je oblast na úplném jihozápadě Anglie, tradičně je označovánjako "
"domov krále Artuše."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Perský"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Bosenci"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Interní"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Hlavní sekretářka"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Zrušit"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "Forma plurálů:"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hejtman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "?female:Šamanka"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Chorvatský"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Chorvatský"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "krí"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "Forma plurálů:"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibetský"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Chorvatský"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Kanadský"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Aramejci"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Chorvatský"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Chorvatský"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Chorvatsko je regionem Jižních Slovanů a kdysi patřilo do Rakousko-Uherské "
"monarchie a ještě dříve bylo součástí tureckého impéria po rozpadu Byzancie. "
"Během 20.století bylo součástí Jugoslávské federace."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Křižáci"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Kubánci"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Kubánský"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Kubánci"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Íránský"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Chorvatský"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Litevský"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Kanaďané"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Válečný vůz"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Chorvatský"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Arménský"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Arméni"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovenský"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Slováci"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Český"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Češi"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Dnešní Česká republika byla do roku 1993 částí Československa, které bylo do "
"roku 1918 částí Rakousko-Uherské monarchie."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Prorokyně"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Prorokyně"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Aramejský"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Aramejci"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Barbaři"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Havajané"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Dominikánský"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:Dominikánci"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominikánský"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Dominikánci"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Mrtvý"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Arabové"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Německý"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Němci"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Selhalo vytvoření nového hráče %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:První ministryně"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Nejvyšší komisař"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?female:Nejvyšší komisařka"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Němci"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Bulharský"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:Bulhaři"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egyptský"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egypťané"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elita"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Elfové"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "Emír"

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "Forma plurálů:"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Piráti"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Námořní pěchota"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Hackerka"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Bulhaři"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Evropský"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:Evropané"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperantský"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Esperantisté"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Esperantisté je celosvětová komunita spojená jazykem Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estonský"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Estonci"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estonsko je malá země u serverního pobřeží Baltského moře. Její obyvatelé a "
"jazyk jsou příbuzné Finsku."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Lady Protektor"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "?female:Premiérka"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Prusové"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Evropský"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Evropané"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Sam"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Sam"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Nejvyšší komisař"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Nejvyšší komisařka"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Událost"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Řekové"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "Forma plurálů:"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Peršané"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Velký Náčelník"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Velká Náčelnice"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipínský"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipíňané"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Po stoletích Španělské nadvlády, Filipíny byli postoupeny Američanům v r. "
"1898. Pak dosáhly domácí vlády v r. 1935 a nezávislost v r. 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finský"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finové"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finsko je malá, studená země na severním okraji Evropy, významný producent "
"dřeva, mobilních telefonů a světově proslulých operačních systémů."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Arcibiskup"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Ryby"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Finové"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentinský"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentinci"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Div: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Div: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emír"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Generálmajor"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Náčelník trpaslíků"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Íránský"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:Íránci"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Princezna"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Turecký"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Peršané"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Hrabě"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:První ministryně"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Perský"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Peršané"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brazilský"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Peršané"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Peršané"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Súdánský"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Súdánci"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Galicijský"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Zuluové"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Premiér"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galicijský"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galiciané"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
#, fuzzy
msgid "Gallic"
msgstr "Galicijský"

#: data/nation/gallic.ruleset:4
#, fuzzy
msgid "?plural:Gauls"
msgstr "?plural:Zuluové"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Nigérijský"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "Forma plurálů:"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Námořní pěchota"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "?female:Mahátma"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Dánové"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Hotovo"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Diktátor"

#: data/nation/georgian.ruleset:3
#, fuzzy
msgid "Georgian"
msgstr "Německý"

#: data/nation/georgian.ruleset:4
#, fuzzy
msgid "?plural:Georgians"
msgstr "?plural:Němci"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Angličané"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Prezident"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Premiérka"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Velký Faraon"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Velký Faraon"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belgický"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Belgičané"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Německý"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Němci"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Kanadský"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Kanaďané"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Kanadský"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Kanaďané"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "v %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Mahátma"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Kanaďané"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Turkové"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Zlato: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Mordoři"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Nahlížení"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Skotové"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Velký Faraon"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Poláci"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Velký div světa"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Islanďané"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Arménský"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Arméni"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Zrušit"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Inkové"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharadža"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:Burunďané"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Katalánský"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Katalánci"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Dunedánové"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "Forma plurálů:"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Súdánský"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Súdánci"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Ředitel-prezident"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?female:Prezidentka"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Hackeři"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "?title:Hacker"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "?female:Hackerka"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "?attitude:Genocidní"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Havajský"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:Havajané"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Prezident"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:Prezidentka"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bavorský"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Bavoráci"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Princezna"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Člověk"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "Forma plurálů:"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Dědic trůnu"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanatici"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Antarktiďané"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Královna"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "Forma plurálů:"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Havajský"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Havajané"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
#, fuzzy
msgid "Hellenic"
msgstr "Výzvědná služba"

#: data/nation/hellenic.ruleset:4
#, fuzzy
msgid "?plural:Hellenes"
msgstr "?plural:Islanďané"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Helénská republika - také známá jako Řecko - byla vyhlášena Helénským lidem "
"získáním nezávislosti na Otomanské říši v roce 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veterán"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Venezuelané"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Druidka"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elita"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Angličané"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Perský"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Peršané"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Karavela"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Námořní pěchota"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Postoj"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "Forma plurálů:"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Římský"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Římané"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Populace"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Dánové"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Sam"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Sam"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Hlavní server:\n"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Ano, paní."

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Indové"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
#, fuzzy
msgid "Hopi"
msgstr "Hobitský"

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "Forma plurálů:"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Maďarský"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Maďaři"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Nigérijský"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Srbové"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandský"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Islanďané"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
#, fuzzy
msgid "Illyrian"
msgstr "Italský"

#: data/nation/illyrian.ruleset:4
#, fuzzy
msgid "?plural:Illyrians"
msgstr "?plural:Italové"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Evropský"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Evropané"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
#, fuzzy
msgid "Inuit"
msgstr "Konec"

#: data/nation/inuit.ruleset:4
#, fuzzy
msgid "?plural:Inuits"
msgstr "?plural:Indové"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Íránský"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Íránci"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Ajatoláh"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/iraqi.ruleset:3
#, fuzzy
msgid "Iraqi"
msgstr "Izraelský"

#: data/nation/iraqi.rules  †  †  €†  et:4
#, fuzzy
msgid "?plural:Iraqis"
msgstr "?plural:Irové"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irský"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Irové"

#: data/nation/irish.ruleset:6
#, fuzzy
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irsko odolávalo Římanům a Vikingům, ale bylo dobito Normany v roce 1171. "
"Ovládáno bylo roku do 1922 Anglií, než dostala většina země omezenou "
"autonomii a stala se republikou v roce 1949. Sever Irska byl obydlen v 17. "
"stoleti skotskými a anglickými osadníky a nyní je součástí Spojeného "
"království."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Izraelský"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Izraelci"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Izrael vznikl v roce 1948 jako společenství kantonů v britské Palestině a "
"expandoval během vítězství v sérii válek vedených proti němu v letech 1948, "
"1967 a 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Železnice"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Izraelský"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Izraelci"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Hotovo"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Despotka"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Íránský"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:Íránci"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Rwanďané"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Americký"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Američané"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " na %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "?female:Mahátma"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "Jordánsko (ar_JO)"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:Konžané"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Íránský"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Íránci"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Kazaši"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "Množné číslo jednotky."

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Kazaši"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Předseda"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Korejci"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Předseda"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Korejci"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Základ"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:Baskové"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "núbijské jazyky"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "Forma plurálů:"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Šaman"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Katalánci"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazašký"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Kazaši"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Keňský"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Keňané"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Chán"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Kazaši"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Zeman"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Hackerka"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "Předseda"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "Forma plurálů:"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " na %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:Šamanka"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:Íránci"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Kanaďané"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Thajové"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Konžský"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Konžané"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Moldavané"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Keňané"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdský"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Kurdové"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Keňané"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "uživatel %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "čekání"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Havajané"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kyrgyzský"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Kyrgyzové"

#: data/nation/kyrgyz.ruleset:6
#, fuzzy
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Národ ve střední Ázii. Dobyt ruským impériem v 19.století, nezávislost "
"Kyrgizstán získal po rozpadu Sovětského svazu v roce 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Malajci"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Matka představená"

#: data/nation/lankese.ruleset:3
#, fuzzy
msgid "Lankese"
msgstr "Japonský"

#: data/nation/lankese.ruleset:4
#, fuzzy
msgid "?plural:Lankese"
msgstr "?plural:Dánové"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Generální ředitel"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Vrchní Velitelka"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "Litevský"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "Forma plurálů:"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "čekání"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Litevci"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Litevský"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Litevci"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Japonský"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Dánové"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Hlavní sekretářka"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indický"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Indové"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Japonský"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Dánové"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Rakušané"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Nigérijský"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Srbové"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Lotyšský"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Lotyši"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
#, fuzzy
msgid "Libyan"
msgstr "Rozpustit"

#: data/nation/libyan.ruleset:4
#, fuzzy
msgid "?plural:Libyans"
msgstr "?plural:Litevci"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentinci"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Nigérijský"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Lotyši"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Velký Náčelník"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Velká Náčelnice"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Kanadský"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Malajci"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiopský"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Litevci"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lotyšský"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Lotyši"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lotyšsko je malá země na severním pobřeží Baltského moře, severovýchodně od "
"Polska. Lotyšština je nejarchaičtější a komplexní ze severních Indo-"
"Evropských jazyků."

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "Rumunský"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "Forma plurálů:"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Terén"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Korejci"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Litevci"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Luxus:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Němci"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Námořní pěchota"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Malajci"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Oceán"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Malajci"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Španělé"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Diktátorka"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Diktátorka"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "Forma plurálů:"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
#, fuzzy
msgid "Malagasy"
msgstr "Král"

#: data/nation/malagasy.ruleset:4
#, fuzzy
msgid "?plural:Malagasies"
msgstr "?plural:Malajci"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Nejvyšší komisař"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Nejvyšší komisařka"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Malajský"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Malajci"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malajský"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malajci"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belgický"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Malajci"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
#, fuzzy
msgid "Malian"
msgstr "Malajský"

#: data/nation/malian.ruleset:4
#, fuzzy
msgid "?plural:Malians"
msgstr "?plural:Malajci"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Muž"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Dánové"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Laser"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Ano, paní."

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Malajci"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Základ"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/manchu.ruleset:3
#, fuzzy
msgid "Manchu"
msgstr "Březnu"

#: data/nation/manchu.ruleset:4
#, fuzzy
msgid "?plural:Manchus"
msgstr "?plural:Inkové"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Inkové"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "První ministr"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:První ministryně"

#: data/nation/maori.ruleset:3
#, fuzzy
msgid "Maori"
msgstr "Marťanský"

#: data/nation/maori.ruleset:4
#, fuzzy
msgid "?plural:Maori"
msgstr "?plural:Marťané"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "mapudungun; mapuche"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "mapudungun; mapuche"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marťané"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Nejvyšší Král"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Druidka"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Ovládání"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Dánové"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marťanský"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marťané"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marťané přistáli na Zemi v roce 4000 př.n.l.!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Kartaginský"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marťané"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marťanský"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marťané"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Malajský"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Malajci"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Belgičané"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indický"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Indové"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Chán"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Možnosti zpráv"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Peršané"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetismus"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Mexičané"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mexický"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Mexičané"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Marťané"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indonézský"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Polynéský"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "Forma plurálů:"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Thajvanský"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Thajvanci"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Nahlížení"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "Forma plurálů:"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Marťané"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Důl"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Aztékové"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldavský"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Moldavané"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Moldavský"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Moldavané"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Baskická"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongolové"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "?female:První ministryně"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "?female:První ministryně"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Nemys..."

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongolové"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Kontinent"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongolové"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Malajský"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Malajci"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Mordorský"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:Moldavané"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
#, fuzzy
msgid "Moroccan"
msgstr "Moldavský"

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Moldavané"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Americký"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Malajci"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Muž"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Malajci"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Aztékové"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "Forma plurálů:"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Americký"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Královna"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Švýcaři"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Zrušit"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Hackerka"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Nigérijský"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "Forma plurálů:"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Nigerijci"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:OSN"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Malajský"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Malajci"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venezuelané"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengálský"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Angličané"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Síťové"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Rakušané"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Nový Zéland"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Novozélanďané"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Nový Zéland"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Novozélanďané"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Nigerijci"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigérijský"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigerijci"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "Nigérie zvítězila v boji o nezávislost na Velké Británii v roce 1960."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nigérijský"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Nigerijci"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "Forma plurálů:"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normanský"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Normané"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Severokorejský"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Severokorejci"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"V roce 1945 byla Korea rozdělena Sovětským svazem a USA do dvou států v "
"místech, které protíná 38.rovnoběžka. Po 60ti letech zůstává Severní Korea "
"(KLDR) socialistickým státem Stalinského typu."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Velký vůdce"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Velká vůdkyně"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Velký vůdce"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Velká vůdkyně"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Severokorejský"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:Normané"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norský"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Norové"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigerijci"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "núbijské jazyky"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "Forma plurálů:"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraon"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Faraon"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Velký Faraon"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Velký Faraon"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Nigérijský"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "Forma plurálů:"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Kambodžané"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Oceán"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Otomané"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Nahlížení"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Počet"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Zavřít"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Číňané"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Alžírský"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Němci"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Pruský"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Prusové"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Oceánský"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Otomané"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Generální ředitel"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "?female:Vrchní Velitelka"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Ruský"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Rusové"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Nahlížení"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vikingové"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Otomanský"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Otomané"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Otomanský"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Otomané"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padišáh"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elita"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Aztékové"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Válečník"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Šířka"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Oceán"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Malajci"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistánský"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Pakistánci"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Pakistánská federace vznikla z převážně muslimských regionů britské Indie v "
"roce 1947."

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Kreslit"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Němci"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Populace: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Perský"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Polynéský"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Kazaši"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktátorka"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Kanadský"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Kanaďané"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Japonci"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Guvernérka"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Guvernérka"

#: data/nation/papuan.ruleset:3
#, fuzzy
msgid "Papuan"
msgstr "Populace"

#: data/nation/papuan.ruleset:4
#, fuzzy
msgid "?plural:Papuans"
msgstr "?plural:Japonci"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Uruguayské peso"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "Forma plurálů:"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partizán"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marťané"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Šejk"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Šaman"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Vložit"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Japonci"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belgický"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Peršané"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "Peruánský inti"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "Forma plurálů:"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fénický"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Féničané"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Německý"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Peršané"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britský"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Piráti"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Němci"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Malajci"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Pruský"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Prusové"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Chorvatský"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Peršané"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "Forma plurálů:"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Car"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Malajci"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Kebecký"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Kebekové"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Kebek je největší provincie Kanady, obydlená převážně frankofonní populací "
"Ameriky."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Barbaři"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Barbaři"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Litevský"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Rusové"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Peršané"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.r  †  †  €†  uleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Rwanďané"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumunský"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rumuné"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Ředitel-prezident"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "?female:Ředitelka-prezidentka"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Římský"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Římané"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Rusové"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Keňané"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwandský"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Rwanďané"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
#, fuzzy
msgid "?plural:Ryukyuans"
msgstr "?plural:Rusové"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Španělé"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Princezna"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Švýcaři"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galicijský"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Syrové"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Thajové"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Malajci"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bulharský"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Bavoráci"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
#, fuzzy
msgid "Sami"
msgstr "Plachetnice"

#: data/nation/sami.ruleset:4
#, fuzzy
msgid "?plural:Sami"
msgstr "?plural:Thajové"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Ponorka"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Turkové"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Generálmajor"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Generálmajor"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Elfové"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Šaman"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Španělé"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Vyberte Vaše nové státní zřízení"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Guvernérka"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Šaman"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "Forma plurálů:"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Aramejský"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Aramejci"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Kartaginský"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Syrové"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marťanský"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Marťané"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Plachetnice"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Švýcaři"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Šaman"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Malajci"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Zvuk"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:Španělé"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Oceán"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Íránci"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Slovinci"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Skotský"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Skotové"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Náčelník"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Soudruh"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "První ministr"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?female:První ministryně"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Skotský"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Skotové"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Skotsko, původně obývané Irskými nájezdníky v pozdních Římských dobách, "
"kteří vytlačili rodilé obyvatele, bylo nezavislé království od roku 1034 n."
"l. až do Unie Korun s Anglií v roce 1701."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Syrský"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:Syrové"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Výběr"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Švédi"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Švédi"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Angličané"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Ovládání"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Angličané"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Srbský"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Srbové"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Srbsko je část regionu jižních Slovanů, které bylo součástí Turecké říše po "
"rozpadu Byzantského impéria. Během 20.století bylo součástí Jugoslávské "
"federace."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Skotové"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Španělé"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Zeman"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Súdánci"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Španělé"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Nigérijský"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Srbové"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Slezský"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Slezané"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Srbové"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Šejk"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Švýcaři"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?female:Druidka"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Barmský"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Švýcaři"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Slezský"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Slezané"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Slezsko je region v jižním Polsku, který byl jednu dobu samostatným "
"královstvím."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurský"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singapurci"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapur byl městským státem, žijícím převážně z obchodu a nachází se na "
"jihu Malajského poloostrova. Nyní součástí Číny."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Ovládání"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Angličané"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Plachetnice"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Elfové"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovenský"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slováci"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovensko je země v srdci Evropy. Bylo součástí Československa, pred tím do "
"roku 1918 součástí Rakousko-Uherské monarchie."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovinský"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slovinci"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovinsko je nezápadnější a nejsevernější republikou bývalé Jugoslávské "
"federace."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Stejný ostrov"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Islanďané"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Normální"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Římané"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Normální"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Římané"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Srbský"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Skotové"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Baskové"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Jihoafrický"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Jihoafričané"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Jihoafrický"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Jihoafričané"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Jihokorejský"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Jihokorejci"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Súdánský"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Súdánci"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamský"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Vietnamci"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Nahrát hru"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Jihokorejský"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Jihokorejci"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sovětský"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Sověté"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
#, fuzzy
msgid "Sri Vijaya"
msgstr "Srí Lanka"

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "Srí Lanka, Rupie"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Súdánský"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Súdánci"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Srbský"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Srbové"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Barmský"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Turkové"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Srbský"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Reverendka"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Švýcaři"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
#, fuzzy
msgid "Swazi"
msgstr "Plachetnice"

#: data/nation/swazi.ruleset:4
#, fuzzy
msgid "?plural:Swazis"
msgstr "?plural:Švýcaři"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Švýcarský"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Švýcaři"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Kancléř"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Federální Kancléřka"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Syrský"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Syrové"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Šamanka"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Havajský"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Havajané"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Železnice"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "Forma plurálů:"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Thajvanský"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Thajvanci"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tadžický"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Tadžikové"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Kanaďané"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Kanadský"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Kanaďané"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Car"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Malajci"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Templářský"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Templáři"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elektronika"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Islanďané"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
#, fuzzy
msgid "Texan"
msgstr "Náčelník"

#: data/nation/texan.ruleset:4
#, fuzzy
msgid "?plural:Texans"
msgstr "?plural:Mexičané"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Terén"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "Forma plurálů:"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "Forma plurálů:"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetský"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tibeťané"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalajláma"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Mahátma"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Kurdové"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Marťanský"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "Forma plurálů:"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Ovládání"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongolové"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Poláci"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Bosenci"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Fiktivní"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Tunisané"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Kanadský"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Kanaďané"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Kanaďané"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Námořní pěchota"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Bosenci"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Turkové"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tuniský"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tunisané"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Válečný vůz"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Chorvatský"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkménský"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Turkménci"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turkménský"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Mexičané"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Předseda"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Syrové"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Princezna"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Počet"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Rwandský"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Rwanďané"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "Kabaka %s"
msgstr "Kazašký"

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Podstatné jméno ženského rodu"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrajinský"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukrainci"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukrajina je veliká oblast západní části bývalého Sovětského svazu. Obsahuje "
"nejúrodnější půdu na Zemi vůbec - černozem."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "OSN"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:OSN"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Hlavní sekretář"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Hlavní sekretářka"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marťanský"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marťané"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
#, fuzzy
msgid "Uruguayan"
msgstr "Uruguayské peso"

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "Forma plurálů:"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
#, fuzzy
msgid "Uyghur"
msgstr "ujgurština"

#: data/nation/uyghur.ruleset:4
#, fuzzy
msgid "?plural:Uyghurs"
msgstr "?plural:Turkové"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbecký"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Uzbekové"

#: data/nation/uzbek.ruleset:6
#, fuzzy
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Národ ve střední Ázii. Dobyt ruským impériem v 19.století, nezávislost "
"Kyrgizstán získal po rozpadu Sovětského svazu v roce 1991."

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Hladomor"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Thajové"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Rwanďané"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Ajnové"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicína"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Mexičané"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahátma"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Mahátma"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veterán"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venezuelané"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Rwanďané"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veterán"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Venezuelané"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veterán"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venezuelané"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezuelský"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Venezuelané"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Verze"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Němci"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamský"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamci"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnamský národ se datuje v prvním století našeho letopočtu, kdy dvě sestry "
"stály v čele povstání proti Čínskému vojenskému guvernérovi."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Vynálezy"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Venezuelané"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Nahlížení"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vikingové"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Rakušané"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Japonci"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bulhaři"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Německý"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Němci"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galeona"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:Španělé"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Welšský"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Welšané"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Welšané jednu dobu ovládali vše, co je nyní známé jako Anglie, dokud je však "
"nájezdní Saxoni nezatlačili do hor na západě země."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Welšané"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veterán"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Římané"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veterán"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Římané"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Srpnu"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Srpnu"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Indický"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Indové"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
#, fuzzy
msgid "Westphalian"
msgstr "Italský"

#: data/nation/westphalian.ruleset:4
#, fuzzy
msgid "?plural:Westphalians"
msgstr "?plural:Italové"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Sumerský"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:Sumeřané"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Aramejci"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Ajnové"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Zuluové"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Pikiníci"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Arméni"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Aramejci"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "Forma plurálů:"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Nigérijský"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "Forma plurálů:"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Kazaši"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Aztékové"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Forma plurálů:"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Tibeťané"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#, fuzzy
#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (PO)* V pryč módu nemůže podepsat smlouvu"

#, fuzzy
#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (Řízený počítačem)* První zruš alianci s %s, %s"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr "*%s (PO)* Tak lehce to nepůjde, %s. Současné smlouvy zůstávají."

#, fuzzy
#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (Řízený počítačem)* Ukončeme první nepřátelství, %s"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr "*%s (PO)* Tak lehce to nepůjde, %s. Současné smlouvy zůstávají."

#, fuzzy
#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (Řízený počítačem)* První zruš alianci s %s, %s"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (Řízený počítačem)* Promiň, ale sdílet s tebou vidění není bezpečné."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (Po)* Tato dohoda pro nás není moc dobrá, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (Řízený počítačem)* Vítej v alianci %s!"

#, fuzzy
#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (Řízený počítačem)* Jasně, zůstaňme spojenci navždy, %s"

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (Řízený počítačem)* Mír. Dobrý nápad!"

#, fuzzy
#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (Řízený počítačem)* Souhlasím. Žádné nepřátelství, %s"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (PO)* Vesmír nebude nikdy tvůj."

#, fuzzy
#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (řízen počítačem)* Mír .... hm, někdy jindy"

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (řízen počítačem)* Ha, konečně jsme Vás prokoukli! Si myslíte, že Vás "
#~ "necháme na pokoji s Vašimi zločiny?"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (PO)* Vaše agrese proti %s byl váš poslední omyl!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (řízen počítačem)* Snažíte se obsadit vesmír pro sebe zrazujíce naše "
#~ "skutečné cíle. Už nejsme spojenci!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr "*%s (řízen počítačem)* Vaše snaha dobýt vesmír je velmi nepěkná."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (řízen počítačem)* Jestli okamžitě nepřestanete stavět tu vesmírnou "
#~ "loď, budeme nuceni přijmout patřičná opatření!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (řízen počítačem)* Lituji, ale sdílené vidění s Vámi už není bezpečné."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (řízen počítačem)* Buďte zdrávi, naši nejlepší spojenci. Voláme Vás, "
#~ "aby jste zničili naše nepřátele, %s"

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (řízen počítačem)* Nazdar spojenče, vidím, že jsi ještě nevyhlásil "
#~ "válku našim nepřátelům, %s. Proč Ti to musím připomínat?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (řízen počítačem)* Bezpáteřníče! Spojili jsme se v aliance a ty si "
#~ "klidně vegetuješ v míru s naším smrtelným protivníkem, %s! To "
#~ "nepřipustíme, rušíme alianci!"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (řízen počítačem)* Nazdar příteli, mohl bych navrhnout spojení sil "
#~ "proti %s?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (PO)* Zdravíme sousede, můžeme navrhnout společné tažení proti %s?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (řízen počítačem)* %s je nebezpečný pro nás oba, nevyhlásíme mu "
#~ "nepřátelství společně?"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s přerušili stavbu %s ve městě %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s zahájili stavbu %s ve městě %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s prodal %s (nepotřebuje) za %d."

#, fuzzy
#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "ASM: Správce města nemůže splnit předpoklady pro %s. Vrací zpátky "
#~ "ovládání."

#~ msgid "Please report this message at %s"
#~ msgstr "Prosím nahlašte tuto zprávu na %s"

#~ msgid "none"
#~ msgstr "žádný"

#~ msgid "custom"
#~ msgstr "vlastní"

#~ msgid "never"
#~ msgstr "nikdy"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d tah"
#~ msgstr[1] "%d tahy"
#~ msgstr[2] "%d tahů"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "Lidé (D/B/V/F):"

#~ msgid " happy"
#~ msgstr " spokojeni"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Název: %s\n"
#~ "Jídlo:         %10s Zlata:    %10s\n"
#~ "Production: %10s Luxus:  %10s\n"
#~ "Obchod:     %10s Věda:   %10s\n"
#~ "\n"
#~ "    Lidé (D/B/V/D): %s\n"
#~ "          Růst města: %s\n"
#~ "Dokončení produkce: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Velká spokojenost"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Max jídlo"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Max produkce"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Max zlato"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Max výzkum"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr "Vyskytla se chyba ASM.  Vaše ASM nastavení je nejspíše poškozené."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Staré atributy byly nalezeny a smazány."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Zásuvný modul '%s' není dostupný. Dostupné moduly jsou %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Není přítomný skutečný zvukový zásuvný modul."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Pokračujeme bez podpory zvuku."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Pokud chcete využívat zvuk, instalujte SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr ""
#~ "Aby jste mohl(a) používat zvuk musíte si stáhnout potřebné soubory (sound "
#~ "set)!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Stáhněte si sadu zvuků z <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Nelze načíst zvukový spec soubor: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Nepodařilo se inicializovat žádný ze zvukových subsystémů!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Je možné, že příčinou je špatná konfigurace nebo oprávnění."

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv je svobodný software a je vítána distribuce jeho kopií\n"
#~ "za určitých podmínek; Přečtěte si položku \"Licenční ujednání\" v menu "
#~ "Nápovědy.\n"
#~ "Tak.. Jdeme na to!"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr " Přečtěte si položku \"Licenční ujednání\" v menu Nápovědy."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Takže... Začněme!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Exportuji obsah výstupního okna do civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Export dokončen."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Export se nepovedl, nelze psát do souboru."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX tahů"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d zlata na kolo"
#~ msgstr[1] "%3d zlata na kolo"
#~ msgstr[2] "%3d zlata na kolo"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d tah"
#~ msgstr[1] "%3d tahy"
#~ msgstr[2] "%3d tahů"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/kolo"

#~ msgid "Obsolete"
#~ msgstr "Zastaralé"

#~ msgid "Built"
#~ msgstr "Postaveno"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Torpédoborec"

#~ msgid "Great Wonder"
#~ msgstr "Velký div světa"

#~ msgid "Small Wonder"
#~ msgstr "Malý div světa"

#, fuzzy
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%s - %s obyvatel"

#, fuzzy
#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "Celkem obchod z obchodních cest: %d"

#~ msgid "(unknown)"
#~ msgstr "(neznámý)"

#, fuzzy
#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "Neexistují obchodní cesty.\n"

#, fuzzy
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "Stavba jednotek"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus z %s (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Waste\n"
#~ msgstr "?waste:Odp"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Korupce"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Nepokoje\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Použito\n"

#, fuzzy
#~ msgid "==== : Adds up to\n"
#~ msgstr "O úroveň _výše"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Celkový přebytek"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "Celkem obchod z obchodních cest: %d"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "Celkem obchod z obchodních cest: %d"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "Celkem obchod z obchodních cest: %d"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : Bonus z %s (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Může odstraňovat znečištění z terénu.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Může odstraňovat znečištění z terénu.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Korupce"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr " - oslavuje"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Občanský nepokoj"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Mír"

#~ msgid "(worklist)"
#~ msgstr "(seznam prací)"

#~ msgid "?city:Name"
#~ msgstr "?city:Jméno"

#~ msgid "City Name"
#~ msgstr "Jméno města"

#~ msgid "Nation"
#~ msgstr "Národ"

#, fuzzy
#~ msgid "?size [short]:Sz"
#~ msgstr "?size:Vel"

#~ msgid "Size"
#~ msgstr "Velikost"

#~ msgid "State"
#~ msgstr "Stav"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Oslavuje/Klid/Nepokoj"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Stručně + Oslavuje, - Nepokoj"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:Š"

#~ msgid "Workers: Happy"
#~ msgstr "Pracovníci: Šťastní"

#, fuzzy
#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:S"

#~ msgid "Workers: Content"
#~ msgstr "Pracovníci: Spokojení"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:N"

#~ msgid "Workers: Unhappy"
#~ msgstr "Pracovníci: Nešťastní"

#, fuzzy
#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:R"

#~ msgid "Workers: Angry"
#~ msgst  †  †  €†  r "Pracovníci: Rozlobení"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Pracovníci"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:Š/S/N/R"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Pracovníci: Šťastní, Spokojení, Nešťastní, Rozlobení"

#~ msgid "Best"
#~ msgstr "Nejlepší"

#~ msgid "attack"
#~ msgstr "útok"

#~ msgid "Best attacking units"
#~ msgstr "Nejlepší útočné jednotky"

#~ msgid "defense"
#~ msgstr "obrana"

#~ msgid "Best defending units"
#~ msgstr "Nejlepší obranné jednotky"

#~ msgid "Units"
#~ msgstr "Jednotky"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Přít"

#~ msgid "Number of units present"
#~ msgstr "Počet přítomných jednotek"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Podp"

#~ msgid "Number of units supported"
#~ msgstr "Počet poporovaných jednotek"

#~ msgid "?food (population):Grow"
#~ msgstr "Růst"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Hotovo/Potřeba)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Počet tahů do růstu/hladomoru"

#~ msgid "Surplus"
#~ msgstr "Přebytek"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:J/P/O"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Přebytek: Jídlo, Produkce, Obchod"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+J"

#~ msgid "Surplus: Food"
#~ msgstr "Přebytek: Jídlo"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+P"

#~ msgid "Surplus: Production"
#~ msgstr "Přebytek: Produkce"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Odpad"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+O"

#~ msgid "Surplus: Trade"
#~ msgstr "Přebytek: Obchod"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-O"

#~ msgid "Corruption"
#~ msgstr "Korupce"

#~ msgid "Economy"
#~ msgstr "Ekonomika"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:Z/L/V"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Ekonomika: Zlato, Luxus, Věda"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:Z"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomika: Zlato"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Ekonomika: Luxus"

#~ msgid "?Science:S"
#~ msgstr "?Science:V"

#~ msgid "Economy: Science"
#~ msgstr "Ekonomika: Věda"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:O"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:c"

#~ msgid "Number of Trade Routes"
#~ msgstr "Počet obchodních cest"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Zne"

#~ msgid "Pollution"
#~ msgstr "Znečištění"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Zne"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Hráči"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Guvernér"

#, fuzzy
#~ msgid "Citizen Governor"
#~ msgstr "Guvernér"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maximální čas na kolo (v sekundách)"

#~ msgid "Production"
#~ msgstr "Produkce"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "Kol/Cena"

#~ msgid "Currently Building"
#~ msgstr "Právě staví"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Specialisté: %s"

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialisté: %s"

#~ msgid "Special"
#~ msgstr "Speciální"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A  --announce PROTO\tOznámit hru v LAN použitím protokolu PROTO (IPv4/"
#~ "IPv6/none)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tVynechat připojovací dialog\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug ČÍSLO\tNastaví logovací úroveň debugování (od 0 do 4, nebo "
#~ "4:soubor1,min,max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug ČÍSLO\tNastav úroveň logování (0 až 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tVytiskne přehled voleb\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "  -l, --log SOUBOR\tPoužije SOUBOR jako logovací\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta HOST\tPřipojit k metaserveru HOST\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name JMÉNO\tPoužít jméno JMÉNO\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORT\tPřipojit na port serveru PORT\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "   -P, --Plugin MODUL\tPoužít zásuvný MODUL pro zvuk %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "  -r, --read SOUBOR\tPřečte spouštěcí skript ze souboru SOUBOR\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Pozorovatel"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "  -s, --server HOST\tPřipojit k serveru HOST\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Zvuk"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound SOUBOR\tPřečte zvukyové tagy ze SOUBORu\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "  -t, --tiles SOUBOR\tPoužít grafiku mapy ze souboru SOUBOR.tilespec\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tVypiš číslo verze\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Zadán neplatný protokol `%s'.\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Zkuste použít --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Neplatný port \"%s\" určený s --port volbou.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Neplatná ladící úroveň \"%s\" určená s --debug volbou.\n"

#, fuzzy
#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Zadán neplatný protokol `%s'.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Neznámá volba: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <adresa>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Volba: %s byla nastavena na \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Při autoamtickém spojení nastala chyba; končím."

#~ msgid "Game started."
#~ msgstr "Hra spuštěna."

#, fuzzy
#~ msgid "Changing production of every %s into %s."
#~ msgstr "Měním výrobu z %s na %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Obě"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Ano"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:S námi"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Bez kontaktu"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Oba"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Jim"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Nám"

#~ msgid "The %s give %s"
#~ msgstr "%s dají %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s dají neznámé město."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s dají %d zlata"
#~ msgstr[1] "%s dají %d zlata"
#~ msgstr[2] "%s dají %d zlata"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s dají svojí mapu světa"

#~ msgid "The %s give their seamap"
#~ msgstr "%s dají svojí mapu oceánů"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Jednající se dohodli na příměří"

#~ msgid "The parties agree on a peace"
#~ msgstr "Jednající se dohodli na míru"

#~ msgid "The parties create an alliance"
#~ msgstr "Jednající vytvořili alianci"

#~ msgid "The %s give shared vision"
#~ msgstr "%s dovolí nahlížet do svých map"

#~ msgid "The %s give an embassy"
#~ msgstr "%s dají ambasádu"

#~ msgid "Popup Request"
#~ msgstr "Požadavek samostatně"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Nemůžete si koupit %s v %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Prodat %s za %d zlatých?"
#~ msgstr[1] "Prodat %s za %d zlatých?"
#~ msgstr[2] "Prodat %s za %d zlatých?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s stojí %d zlatých a vy máte pouze %d zlatých."
#~ msgstr[1] "%s stojí %d zlatých a vy máte pouze %d zlatých."
#~ msgstr[2] "%s stojí %d zlatých a vy máte pouze %d zlatých."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "neznámý"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Ztraceno spojení se serverem!"

#~ msgid "Failed looking up host."
#~ msgstr "Selhal dotaz na hostitele."

#~ msgid "Connection in progress."
#~ msgstr "Probíhá připojování."

#~ msgid "Disconnected from server."
#~ msgstr "Odpojen od serveru."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "odpojen"

#, fuzzy
#~ msgid "read error"
#~ msgstr "IO chyba"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Selhalo kontaktování serveru \"%s\" na portu %d jako \"%s\" po %d pokusech"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Spojení k serveru odmítnuto. Prosím spusťte server."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Chyba při kontakotvání serveru \"%s\" na portu %d jako \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Auto-připojení k serveru \"%s\" na portu %d jako \"%s\" každých %f sekund "
#~ "na %d pokusů"

#~ msgid "Starting server..."
#~ msgstr "Spouští se server..."

#~ msgid "Couldn't start the server."
#~ msgstr "Nelze spustit server."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Musíte ho spustit ručně. Lituji..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Nelze se připojit k serveru."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Pravděpodobně nebudeme moci odtud začit."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Máme kontrolu nad serverem (úprava úrovně přístupových práv)"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Vyloženy mohou být pouze transportní jednotky."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Pouze osadníci mohou být přepnuty do auto-módu."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Toto může jen jaderná střela."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Toto mohou jen výsadkáři."

#~ msgid "Too far for this unit."
#~ msgstr "Příliš daleko pro tuto jednotku."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Nepodařilo se nalézt cestu k cíli!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Sakra! Vypadá to, že nemáme hlavní město!"

#~ msgid "Terrain"
#~ msgstr "Terén"

#~ msgid "Terrain Resource"
#~ msgstr "Zdroje terénu"

#~ msgid "Terrain Special"
#~ msgstr "Specialita terénu"

#~ msgid "Road"
#~ msgstr "Cesta"

#~ msgid "Military Base"
#~ msgstr "Vojenská základna"

#~ msgid "Unit"
#~ msgstr "Jednotka"

#~ msgid "City"
#~ msgstr "Město"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Vytvořit město.\n"
#~ "Zkratka: c"

#~ msgid "Vision"
#~ msgstr "Nahlížení"

#~ msgid "Start Position"
#~ msgstr "Startovní pozice"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Vložit"

#~ msgid "Paint"
#~ msgstr "Kreslit"

#~ msgid "Erase Value"
#~ msgstr "Smazat hodnotu"

#~ msgid "Erase"
#~ msgstr "Smazat"

#~ msgid "Copy"
#~ msgstr "Kopírovat"

#~ msgid "Paste"
#~ msgstr "Vložit"

#~ msgid "Buffer empty."
#~ msgstr "Buffer prázdný."

#, fuzzy
#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d objekt zkopírován."
#~ msgstr[1] "%d objekty zkopírovány."
#~ msgstr[2] "%d objektů zkopírováno."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Pouze GGZ klient musí volat civcilient v ggz módu!\n"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(žádný)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Pomoci se stavbou _divu světa (%d zbývá)"

#~ msgid "Help build _Wonder"
#~ msgstr "Pomoci se stavbou _divu světa"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Vaše karavana dorazila"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Vaše karavana z %s dosáhla město %s.\n"
#~ "Co teď?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Zřídit _Obchodní trasu"

#~ msgid "Enter Marketplace"
#~ msgstr "Vstup na Tržiště"

#~ msgid "_Keep moving"
#~ msgstr "Pokračovat _dál"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "volby souboru: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Nemůžete uplácet jednotky tohoto národa."

#~ msgid "Cleared output window."
#~ msgstr "Výstupní okno smazáno."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Zvolen nový cíl"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Zvolen nový cíl"

#, fuzzy
#~ msgid "background"
#~ msgstr "Skok mezi vrstvami"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "Neprůhledná barva pozadí jednotky"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Zvukové znamení na začátku kola"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Změnit na %s"

#~ msgid "Flag"
#~ msgstr "Vlajka"

#~ msgid "Citizens"
#~ msgstr "Obyvatelé"

#~ msgid "Food:"
#~ msgstr "Jídlo:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Obchod:"

#~ msgid "Gold:"
#~ msgstr "Zlato:"

#~ msgid "Luxury:"
#~ msgstr "Luxus:"

#~ msgid "Science:"
#~ msgstr "Věda:"

#~ msgid "Granary:"
#~ msgstr "Sýpka:"

#~ msgid "Change in:"
#~ msgstr "Změna za:"

#~ msgid "Corruption:"
#~ msgstr "Korupce:"

#~ msgid "Waste:"
#~ msgstr "Odpad:"

#~ msgid "Pollution:"
#~ msgstr "Znečištění:"

#~ msgid "_Overview"
#~ msgstr "Př_ehled"

#~ msgid "City map"
#~ msgstr "Mapa města"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Stiskněte ENTER nebo dvojklikněte pro prodej vylepšení."

#~ msgid "Production:"
#~ msgstr "Produkce:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d tahů"

#~ msgid "_Buy"
#~ msgstr "_Koupit"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Vylepšení:"

#~ msgid "Info"
#~ msgstr "Info"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Produkce"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Spokojenost"

#~ msgid "_Governor"
#~ msgstr "_Guvernér"

#~ msgid "_Settings"
#~ msgstr "Nasta_vení"

#~ msgid "Entertainers"
#~ msgstr "Baviči"

#~ msgid "Scientists"
#~ msgstr "Vědci"

#~ msgid "Taxmen"
#~ msgstr "Výběrčí daní"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Zrušit, pokud se staví osadníci při velikosti 1"

#~ msgid "Overview page"
#~ msgstr "Stránka přehledu"

#~ msgid "Production page"
#~ msgstr "Produkce"

#~ msgid "Happiness page"
#~ msgstr "Spokojenost"

#, fuzzy
#~ msgid "Governor page"
#~ msgstr "Guvernér"

#~ msgid "This Settings page"
#~ msgstr "Toto nastavení"

#~ msgid "Last active page"
#~ msgstr "Poslední aktivní stránka"

#~ msgid "New citizens are"
#~ msgstr "Noví obyvatelé jsou"

#~ msgid "Next time open"
#~ msgstr "Příšte otevřít"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Přejmenovat..."

#~ msgid "_List present units..."
#~ msgstr "Seznam přítomných _jednotek..."

#~ msgid "_Prev city"
#~ msgstr "_Předchozí město"

#~ msgid "_Next city"
#~ msgstr "_Další město"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s obyvatel"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s obyvatel"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s obyvatel"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s obyvatel"

#~ msgid "blocked"
#~ msgstr "blokován"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Zlato: %d (%+d)"
#~ msgstr[1] "Zlato: %d (%+d)"
#~ msgstr[2] "Zlato: %d (%+d)"

#~ msgid "Supported units %d"
#~ msgstr "Podporovaných jednotek %d"

#~ msgid "Present units %d"
#~ msgstr "Přítomných jednotek %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_trovat"

#~ msgid "_Activate unit"
#~ msgstr "_Aktivovat jednotku"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktivovat jednotku, _zavřít dialog"

#~ msgid "_Disband unit"
#~ msgstr "_Rozpustit jednotku"

#~ msgid "_Load unit"
#~ msgstr "_Naložit jednotku"

#~ msgid "_Unload unit"
#~ msgstr "_Vyložit jednotku"

#~ msgid "_Sentry unit"
#~ msgstr "_Strážit"

#~ msgid "_Fortify unit"
#~ msgstr "_Opevnit jednotku"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Vytvořit _Domovské město"

#~ msgid "U_pgrade unit"
#~ msgstr "Vyle_pšit jednotku"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[1] ""
#~ "%s stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[2] ""
#~ "%s stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Prodat %s za %d zlatých?"
#~ msgstr[1] "Prodat %s za %d zlatých?"
#~ msgstr[2] "Prodat %s za %d zlatých?"

#~ msgid "Buy It!"
#~ msgstr "Koupit!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Dostali jsme %d zlatých."
#~ msgstr[1] "Dostali jsme %d zlatých."
#~ msgstr[2] "Dostali jsme %d zlatých."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Prodat %s za %d zlatých?"
#~ msgstr[1] "Prodat %s za %d zlatých?"
#~ msgstr[2] "Prodat %s za %d zlatých?"

#~ msgid "Sell It!"
#~ msgstr "Prodat!"

#~ msgid "Rename City"
#~ msgstr "Přejmenovat město"

#~ msgid "What should we rename the city to?"
#~ msgstr "Jak chcete přejmenovat město?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Opravdu to chcete ukončit?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Prodáno %d %s za %d zlatých."
#~ msgstr[1] "Prodáno %d %s za %d zlatých."
#~ msgstr[2] "Prodáno %d %s za %d zlatých."

#~ msgid "No %s could be sold."
#~ msgstr "Žádný %s nebyl prodán."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(seznam prací)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "P_rodukce"

#~ msgid "Chan_ge"
#~ msgstr "Změ_nit"

#~ msgid "Add _First"
#~ msgstr "Přidat _První"

#~ msgid "Add _Next"
#~ msgstr "Přidat _Další"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Přidat P_oslední"

#~ msgid "Add _Last"
#~ msgstr "Přidat P_oslední"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Seznam prací"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Přejmenovat seznam prací"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Cílový _Seznam prací:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Guvernér"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Prodat"

#~ msgid "_Select"
#~ msgstr "_Vybrat"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "_Zobrazit"

#~ msgid "Cities"
#~ msgstr "Města"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "_Samostatné"

#~ msgid "Improvements"
#~ msgstr "Vylepšení"

#~ msgid "Wonders"
#~ msgstr "Divy světa"

#~ msgid "All Cities"
#~ msgstr "Všechna města"

#~ msgid "No Cities"
#~ msgstr "Žádná města"

#~ msgid "Invert Selection"
#~ msgstr "Obrátit výběr"

#~ msgid "Building Units"
#~ msgstr "Stavba jednotek"

#~ msgid "Building Improvements"
#~ msgstr "Stavba vylepšení"

#~ msgid "Building Wonders"
#~ msgstr "Stavba divů světa"

#~ msgid "Building Unit"
#~ msgstr "Staví se jednotka"

#~ msgid "Building Improvement"
#~ msgstr "Staví se vylepšení"

#~ msgid "Building Wonder"
#~ msgstr "Staví se div světa"

#~ msgid "Coastal Cities"
#~ msgstr "Pobřežní města"

#~ msgid "Same Island"
#~ msgstr "Stejný ostrov"

#~ msgid "Supported Units"
#~ msgstr "Podporované jednotky"

#~ msgid "Units Present"
#~ msgstr "Přítomné jednotky"

#~ msgid "Improvements in City"
#~ msgstr "Vylepšení ve městě"

#~ msgid "Wonders in City"
#~ msgstr "Divy světa ve městě"

#~ msgid "Available Units"
#~ msgstr "Dostupné jednotky"

#~ msgid "Available Improvements"
#~ msgstr "Dostupná vylepšení"

#~ msgid "Available Wonders"
#~ msgstr "Dostupné divy světa"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Celkem výdaje:"

#, fuzzy
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Pro informace o:\n"
#~ "ASM a předvolbách\n"
#~ "včetně vzorů,\n"
#~ "si prohlédněte README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Předvolby:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Nový"

#~ msgid "Results"
#~ msgstr "Přehledy"

#~ msgid "Minimal Surplus"
#~ msgstr "Minimální přebytek"

#~ msgid "Factor"
#~ msgstr "Faktor"

#~ msgid "Celebrate"
#~ msgstr "Oslavuje"

#, fuzzy
#~ msgid "Governor Enabl_ed"
#~ msgstr "Guvernér"

#, fuzzy
#~ msgid "Governor Disabl_ed"
#~ msgstr "ASM vy_pnut"

#~ msgid "new preset"
#~ msgstr "nová předvolba"

#~ msgid "Name new preset"
#~ msgstr "Název nové předvolby"

#~ msgid "What should we name the preset?"
#~ msgstr "Jak se bude jmenovat předvolba?"

#~ msgid "Remove this preset?"
#~ msgstr "Smazat tuto předvolbu?"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "Jít k po_loze"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Ukázat město"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Takže Vy chcete revoluci?"

#~ msgid "Revolution!"
#~ msgstr "Revoluce!"

#~ msgid "What To Pillage"
#~ msgstr "Co plenit"

#~ msgid "Select what to pillage:"
#~ msgstr "Vyberte co plenit:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Národy:"

#~ msgid "All"
#~ msgstr "Všechny"

#~ msgid "Edit Nation"
#~ msgstr "Upravit národ"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Jaký národ chcete vést?"

#~ msgid "Pick Nation"
#~ msgstr "Vyberte národ"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Náhodný národ"

#~ msgid "Select a nation"
#~ msgstr "Vyberte národ"

#~ msgid "_Properties"
#~ msgstr "_Vlastnosti"

#~ msgid "_Leader:"
#~ msgstr "_Vůdce:"

#~ msgid "_Female"
#~ msgstr "_Žena"

#~ msgid "_Male"
#~ msgstr "_Muž"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "_Styl měst:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "L_egenda"

#~ msgid "You must select your sex."
#~ msgstr "Musíte si vybrat pohlaví."

#~ msgid "You must select your city style."
#~ msgstr "Musíte si vybrat styl měst."

#~ msgid "You must type a legal name."
#~ msgstr "Musíte napsat platné jméno."

#~ msgid "Upgrade Unit!"
#~ msgstr "Vylepšit jednotku!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Vylepšit zastaralé jednotky"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Rozpustit jednotku"

#~ msgid "World-map"
#~ msgstr "Mapa světa"

#~ msgid "Sea-map"
#~ msgstr "Mapa moří"

#~ msgid "_Maps"
#~ msgstr "_Mapy"

#~ msgid "_Advances"
#~ msgstr "_Objevy"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Technologie"

#~ msgid "_Cities"
#~ msgstr "_Města"

#~ msgid "_Give shared vision"
#~ msgstr "_Poskytnout svoje mapy"

#~ msgid "Give _embassy"
#~ msgstr "Dát _ambasádu"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Příměří"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Mír"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Aliance"

#~ msgid "_Pacts"
#~ msgstr "_Smlouvy"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Ukončit setkání"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomacie: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Ukončit setkání"

#~ msgid "Accept treaty"
#~ msgstr "Přijmout dohodu"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Přidat klauzuli..."

#~ msgid "C_lauses:"
#~ msgstr "K_lauzule:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Tato smlouva je prázdná. Prosím přidejte nějaké odstavce. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Určeno neplatné množství zlata."

#~ msgid "Ooops..."
#~ msgstr "Ooops..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Tato jednotka nemůže být uplacena!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Uplatit jednotku za %d zlatých?\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[1] ""
#~ "Uplatit jednotku za %d zlatých?\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[2] ""
#~ "Uplatit jednotku za %d zlatých?\n"
#~ "V pokladně je %d zlatých."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Uplatit nepřátelskou jednotku"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Uplacení jednotky stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[1] ""
#~ "Uplacení jednotky stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[2] ""
#~ "Uplacení jednotky stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Zrádci požadují příliš!"

#~ msgid "Steal Technology"
#~ msgstr "Ukrást technologii"

#~ msgid "_Steal"
#~ msgstr "_Ukrást"

#~ msgid "Select Advance to Steal"
#~ msgstr "Vyberte technologii pro krádež"

#~ msgid "_Advances:"
#~ msgstr "_Objevy:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Podle úsudku špionáže"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotáž vylepšení"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotáž"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Vyberte vylepšení pro sabotáž"

#~ msgid "_Improvements:"
#~ msgstr "_Vylepšení:"

#~ msgid "City Production"
#~ msgstr "Produkce města"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Nemůžete vyvolat převrat ve městě %s!"

#~ msgid "City can't be incited!"
#~ msgstr "Město nemůže být rozvráceno!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Podnítit povstání za %d zaltých?\n"
#~ "Pokladna obsahuje %d zlatých."
#~ msgstr[1] ""
#~ "Podnítit povstání za %d zaltých?\n"
#~ "Pokladna obsahuje %d zlatých."
#~ msgstr[2] ""
#~ "Podnítit povstání za %d zaltých?\n"
#~ "Pokladna obsahuje %d zlatých."

#~ msgid "Incite a Revolt!"
#~ msgstr "Podnítit revoluci!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Podnícení povstání stojí %d zlatých.\n"
#~ "Pokladna obsahuje %d zlatých."
#~ msgstr[1] ""
#~ "Podnícení povstání stojí %d zlatých.\n"
#~ "Pokladna obsahuje %d zlatých."
#~ msgstr[2] ""
#~ "Podnícení povstání stojí %d zlatých.\n"
#~ "Pokladna obsahuje %d zlatých."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Vyberte strategii vašeho špióna"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Vaše jednotka %s se dostala do %s.\n"
#~ "Jaký je Váš rozkaz?"

#~ msgid "Establish _Embassy"
#~ msgstr "Založit _vyslanectví"

#~ msgid "_Investigate City"
#~ msgstr "_Prozkoumat město"

#~ msgid "_Sabotage City"
#~ msgstr "Provést _sabotáž"

#~ msgid "Steal _Technology"
#~ msgstr "Ukrást _technologii"

#~ msgid "Incite a _Revolt"
#~ msgstr "Vyvolat povstání"

#~ msgid "_Poison City"
#~ msgstr "Otrávit město"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Průmyslová sabotáž"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Pane, špion očekává Vaše rozkazy"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Rozvrátit nepřátelskou jednotku"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Uplatit nepřátelskou jednotku"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotáž nepřátelské jednotky"

#~ msgid "Global Observer"
#~ msgstr "Globální Pozorovatel"

#~ msgid "Show the property editor."
#~ msgstr "Zobrazit editor vlastností."

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Zvolit ná_stroj a spustit..."

#~ msgid "Editor Tool"
#~ msgstr "Editovací nástroj"

#~ msgid "Click to change value if applicable."
#~ msgstr "Klikněte pro změnu hodnoty pokud je to vhodné."

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "práva souboru %s se nepodařila změnit na %04lo (%s)\n"

#~ msgid "Mode"
#~ msgstr "Mód"

#~ msgid "Count"
#~ msgstr "Počet"

#~ msgid "Tile"
#~ msgstr "Dlaždice"

#~ msgid "Player"
#~ msgstr "Hráč"

#~ msgid "?play:Game"
#~ msgstr "?play:Hra"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %ds %dDS"

#~ msgid "%d known"
#~ msgstr "%d známých"

#~ msgid "%d present"
#~ msgstr "%d přítomných"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Všechny možnosti"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d známých"
#~ msgstr[1] "%d známých"
#~ msgstr[2] "%d známých"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d krok"
#~ msgstr[1] "%d kroky"
#~ msgstr[2] "%d kroků"

#~ msgid "(never)"
#~ msgstr "(nikdy)"

#~ msgid "(destroyed)"
#~ msgstr "(zničeno)"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Přehled"

#~ msgid "Edit"
#~ msgstr "Upravit"

#~ msgid "Present"
#~ msgstr "Přítomný"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Jméno"

#~ msgid "Known"
#~ msgstr "Známý"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Přeložen na %s %s %s\n"

#~ msgid "Set"
#~ msgstr "Nastavil"

#~ msgid "Image"
#~ msgstr "Obrázek"

#~ msgid "Resource"
#~ msgstr "Zdroj"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Index"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Kontinent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Speciality"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Cesta"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Základen"

#~ msgid "Address"
#~ msgstr "Adresa"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Upravit národ"

#~ msgid "Nations"
#~ msgstr "Národy"

#~ msgid "Type"
#~ msgstr "Typ"

#~ msgid "Moves Left"
#~ msgstr "Pohybu zbývá"

#~ msgid "Fuel"
#~ msgstr "Palivo"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Skladba přesunuta"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Přesunuji zprávy"

#, fuzzy
#~ msgid "HP"
#~ msgstr "Životů"

#~ msgid "Veteran"
#~ msgstr "Veterán"

#~ msgid "Buildings"
#~ msgstr "Stavby"

#~ msgid "Food Stock"
#~ msgstr "Zásoba jídla"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Standardní tlačítko:"

#~ msgid "Inventions"
#~ msgstr "Vynálezy"

#~ msgid "Gold"
#~ msgstr "Zlato"

#~ msgid "Year"
#~ msgstr "Rok"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Vyberte scénář"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Start s_cénáře"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Popis:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Města"

#~ msgid "Destroy"
#~ msgstr "Zničit"

#~ msgid "Create"
#~ msgstr "Vytvořit"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "Vlastnosti"

#~ msgid "Filter:"
#~ msgstr "Filtr:"

#~ msgid "Property Editor"
#~ msgstr "Editor vlastností"

#, fuzzy
#~ msgid "Seen (Main)"
#~ msgstr "hlavní autor"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Naposledy viděn"

#~ msgid "Unknown"
#~ msgstr "Neznámý"

#~ msgid "Find City"
#~ msgstr "Najít město"

#~ msgid "Ci_ties:"
#~ msgstr "Měs_ta:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Zvolte úrovně pro daně, luxus a výzkum"

#~ msgid "Tax"
#~ msgstr "Daň"

#~ msgid "Lock"
#~ msgstr "Zamknout"

#~ msgid "Luxury"
#~ msgstr "Luxus"

#~ msgid "Science"
#~ msgstr "Věda, výzkum"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s max úroveň: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Přesun/Letecký most jednotky"

#~ msgid "Air_lift"
#~ msgstr "Letecký _most"

#, fuzzy
#~ msgid "_Goto"
#~ msgstr "Přesunout se (_G)"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Zvolte místo určení"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Nečinný"

#~ msgid "Airlift"
#~ msgstr "Letecký most"

#~ msgid "Show _All Cities"
#~ msgstr "Zobrazit _Všechna města"

#, fuzzy
#~ msgid "No units selected."
#~ msgstr "Výběr jednotek"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s spojencům: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Ovládat město"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Právě staví"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Chyby hlašte na <%s>.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Konec tahu"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Enter"

#~ msgid "Chat"
#~ msgstr "Chat"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "Cílový _Seznam prací:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Opravdu to chcete ukončit?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Zavřít kartu:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "Měs_ta:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Luxus:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Stavby: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Národ"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Jednotek: "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Divy: "

#~ msgid "Happiness"
#~ msgstr "Spokojenost"

#~ msgid "Cost:"
#~ msgstr "Cena:"

#~ msgid "Upkeep:"
#~ msgstr "Údržba:"

#~ msgid "Requirement:"
#~ msgstr "Požadavek:"

#~ msgid "Obsolete by:"
#~ msgstr "Zastarává:"

#~ msgid "Attack:"
#~ msgstr "Útok:"

#~ msgid "Defense:"
#~ msgstr "Obrana:"

#~ msgid "Move:"
#~ msgstr "Tahů:"

#~ msgid "FirePower:"
#~ msgstr "Síla:"

#~ msgid "Hitpoints:"
#~ msgstr "Výdrž:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Základní údržba:"

#~ msgid "Vision:"
#~ msgstr "Nahlížení:"

#~ msgid "Move/Defense:"
#~ msgstr "Pohyb/Obrana:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Jídlo/Štíty/Obchod:"

#~ msgid "Resources:"
#~ msgstr "Zdroje:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Cesta výsledek/čas:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Závlaha výsledek/čas:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Důl výsledek/čas:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Transf. výsledek/čas:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Stavby: "

#~ msgid "None"
#~ msgstr "Žádné"

#~ msgid "(Never)"
#~ msgstr "(Nikdy)"

#~ msgid "Removed"
#~ msgstr "Odebrán"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv prohlížeč nápovědy"

#~ msgid "Expand All"
#~ msgstr "Zobrazit vše"

#~ msgid "Collapse All"
#~ msgstr "Skrýt vše"

#~ msgid "Allows"
#~ msgstr "Dovoluje"

#~ msgid "Obsoletes"
#~ msgstr "Zastarává"

#~ msgid "with"
#~ msgstr "s"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(žádný)"

#~ msgid "n/a"
#~ msgstr "neznámo"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d jídlo / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Zdr. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Specialita terénu"

#~ msgid "Ruler:"
#~ msgstr "Vládce:"

#~ msgid "Government:"
#~ msgstr "Státní zřízení:"

#~ msgid "Capital:"
#~ msgstr "Hlavní město:"

#~ msgid "Tax:"
#~ msgstr "Daň:"

#~ msgid "Researching:"
#~ msgstr "Zkoumá se:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomacie"

#~ msgid "_Techs"
#~ msgstr "_Technologie"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Zahraniční přehled: %s Impérium"

#~ msgid "(Unknown)"
#~ msgstr "(Neznámý)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Naložit jednotku"

#~ msgid "Build New City"
#~ msgstr "Založit nové město"

#~ msgid "What should we call our new city?"
#~ msgstr "Jak budeme nazývat naše nové město?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Zobrazí současné hodnoty luxusu/vědy/daní; klikněte pro jejich přepnutí."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Lepší clona funguje pouze v truecolor. Vypíná se"

#~ msgid "Set local options"
#~ msgstr "Nastavení lokálních možností"

#~ msgid "Game Settings"
#~ msgstr "Nastavení hry"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Opuštění lokální hry ji ukončí!"

#~ msgid "_Game"
#~ msgstr "_Hra"

#~ msgid "_Options"
#~ msgstr "_Možnosti"

#~ msgid "_Edit"
#~ msgstr "_Upravit"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Přehled"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Vylepšení:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Kapitalizace"

#~ msgid "_Help"
#~ msgstr "_Nápověda"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Smazat Log"

#~ msgid "_Local Client"
#~ msgstr "_Lokální klient"

#~ msgid "_Message"
#~ msgstr "_Zpráva"

#~ msgid "_Remote Server"
#~ msgstr "_Vzdálený Server"

#~ msgid "Save Options _Now"
#~ msgstr "Uložit Možnosti _nyní"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "Sada dlaždic"

#~ msgid "_Save Game"
#~ msgstr "_Uložit hru"

#~ msgid "Save Game _As..."
#~ msgstr "Uložit hru _jako..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Uložit hru"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Uložit hru _jako..."

#~ msgid "_Leave"
#~ msgstr "Od_ejít"

#~ msgid "_Quit"
#~ msgstr "_Konec"

#~ msgid "_Find City"
#~ msgstr "_Najít město"

#~ msgid "Work_lists"
#~ msgstr "Sezn_amy prací"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Zobrazit"

#~ msgid "_Units"
#~ msgstr "_Jednotky"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Národy"

#~ msgid "_Wonders of the World"
#~ msgstr "_Divy světa"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "Pět nej měst"

#~ msgid "_Messages"
#~ msgstr "_Zprávy"

#~ msgid "_Demographics"
#~ msgstr "D_emografické údaje"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Přehled"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Strategie a taktika"

#~ msgid "City Improvements"
#~ msgstr "Vylepšení města"

#~ msgid "Wonders of the World"
#~ msgstr "Divy světa"

#~ msgid "Combat"
#~ msgstr "Boj"

#~ msgid "Zones of Control"
#~ msgstr "Zóny kontroly"

#~ msgid "Government"
#~ msgstr "Státní zřízení"

#~ msgid "Diplomacy"
#~ msgstr "Diplomacie"

#~ msgid "Technology"
#~ msgstr "Technologie"

#~ msgid "Space Race"
#~ msgstr "Vesmírný závod"

#~ msgid "About Ruleset"
#~ msgstr "O pravidlech"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Národy"

#~ msgid "Connecting"
#~ msgstr "Připojování"

#~ msgid "Controls"
#~ msgstr "Ovládání"

#~ msgid "Chatline"
#~ msgstr "Chatlinka"

#~ msgid "Worklist Editor"
#~ msgstr "Editor seznamu prací"

#~ msgid "Languages"
#~ msgstr "Jazyky"

#~ msgid "Copying"
#~ msgstr "Licenční ujednání"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Save Options on _Exit"
#~ msgstr "Volby serveru (stávající)"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "Mód úprav"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Možnosti města"

#~ msgid "City Output"
#~ msgstr "Produkce města"

#~ msgid "Map _Grid"
#~ msgstr "_Mřížku na mapě"

#~ msgid "National _Borders"
#~ msgstr "Státní _Hranice"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Hradby"

#~ msgid "City _Names"
#~ msgstr "_Jména měst"

#~ msgid "City G_rowth"
#~ msgstr "Růst mě_sta"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_Produkci měst"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Celkem výdaje:"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Obchodní cesty:"

#~ msgid "_Terrain"
#~ msgstr "_Terén"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Pobřeží"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Cesty a železnice"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Zavlažování"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Doly"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Základen"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Speciality"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Znečištění a spad"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Města"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Neprůhledná barva pozadí jednotky"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "Štít"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Výběr jednotky"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Clona války"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Clona války"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "_Fullscreen"

#~ msgid "Recalculate _Borders"
#~ msgstr "Přepočítat _Hranice"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Přepnout Clonu-války"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Start s_cénáře"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_Jednotky"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "Sezn_amy prací"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Boj"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Stavět letiště"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Stavět letiště"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Uloží hru do souboru."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Výběr jednotek"

#~ msgid "_Wait"
#~ msgstr "Čekat (_W)"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Hotovo"

#~ msgid "_Go to"
#~ msgstr "Přesunout se (_G)"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Přesun/Letecký most do města"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Návrat do nejbližšího města"

#~ msgid "Auto E_xplore"
#~ msgstr "Auto Průzkum (_X)"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Hlídka"

#~ msgid "_Sentry"
#~ msgstr "Strážit (_S)"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "_Strážit nečinné"

#~ msgid "_Load"
#~ msgstr "Na_ložit"

#~ msgid "_Unload"
#~ msgstr "_Vyložit"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Vyložit transportér"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Vylepšit"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Přip_ojit"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Rozpustit"

#~ msgid "_Build City"
#~ msgstr "Založit město (_B)"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Založit město (_B)"

#~ msgid "_Auto Settler"
#~ msgstr "_Auto Osadník"

#~ msgid "Build _Road"
#~ msgstr "Postavit cestu (_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "Postavit zavlažování (_I)"

#~ msgid "Build _Mine"
#~ msgstr "Postavit důl (_M)"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Připojit/Cesta"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Připojit/Železnice"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Připojit/Zavlažování"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormovat terén"

#~ msgid "Clean _Pollution"
#~ msgstr "Odstranit znečištění (_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Odstranit radioaktivní spad (_N)"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Stavět letiště"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Stavět letiště"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Drancovat"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Odpálit jadernou střelu"

#~ msgid "_Government"
#~ msgstr "_Zřízení"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Hodnota daní..."

#~ msgid "_Revolution..."
#~ msgstr "_Revoluce..."

#~ msgid "_Center View"
#~ msgstr "_Centrovat pohled"

#~ msgid "_Economy"
#~ msgstr "_Ekonomika"

#~ msgid "_Research"
#~ msgstr "_Výzkum"

#~ msgid "_Spaceship"
#~ msgstr "_Kosmická loď"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Připojit zde"

#~ msgid "Help _Build Wonder"
#~ msgstr "Pomoci se stavbou _divu světa"

#~ msgid "Add to City"
#~ msgstr "Přidat k městu"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Zřídit _Obchodní trasu"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Ovoce"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Vylepšit"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Počítače"

#~ msgid "Change to %s"
#~ msgstr "Změnit na %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Postav_it farmu"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormovat na %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Opevnit jednotku"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Výsadkáři"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Možnosti zpráv"

#, fuzzy
#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Kde zobrazovat zprávy?\n"
#~ "\t<b>Výs</b>tupní okno ;\n"
#~ "\t<b>Zpr</b>ávové okno ;\n"
#~ "\t<b>Sam</b>ostatné okno"

#~ msgid "Event"
#~ msgstr "Událost"

#~ msgid "Out"
#~ msgstr "Výs"

#~ msgid "Mes"
#~ msgstr "Zpr"

#~ msgid "Pop"
#~ msgstr "Sam"

#~ msgid "Messages"
#~ msgstr "Zprávy"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr ""
#~ "Vyžaduje %s národ.\n"
#~ "\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Jít na tuto lokaci"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Zvolen nový cíl"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Poušť"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Tento příkaz je pouze pro klienta."

#~ msgid "Start _New Game"
#~ msgstr "Start _nové hry"

#~ msgid "Start _Scenario Game"
#~ msgstr "Start s_cénáře"

#~ msgid "_Load Saved Game"
#~ msgstr "Nahrát u_loženou hru"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Přip_ojit k síťové hře"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Připojit do Herní _Zóny"

#~ msgid "Select Location to Save"
#~ msgstr "Vyberte si umístění pro uložení"

#~ msgid "_Browse..."
#~ msgstr "_Procházet..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Hesla nesouhlasí, zadejte heslo."

#~ msgid "Server Name"
#~ msgstr "Jméno serveru"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Verze"

#~ msgid "Status"
#~ msgstr "Stav"

#~ msgid "Players"
#~ msgstr "Hráči"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Člověk"

#~ msgid "Comment"
#~ msgstr "Komentář"

#~ msgid "Local _Area Network"
#~ msgstr "Lo_kální síť"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Login:"

#~ msgid "Pass_word:"
#~ msgstr "He_slo:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Heslo z_novu:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "Přip_ojit"

#~ msgid "Connection name: %s"
#~ msgstr "Název připojení: %s"

#~ msgid "Player name: %s"
#~ msgstr "Jméno hráče: %s"

#~ msgid "Host: %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "Player/conn info"
#~ msgstr "  -v, --version              vytisknout informace o verzi\n"

#~ msgid "%s info"
#~ msgstr "%s info"

#, fuzzy
#~ msgid "Toggle player ready"
#~ msgstr "aitoggle <jméno-hráče>"

#~ msgid "Pick nation"
#~ msgstr "Vyberte národ"

#~ msgid "Observe this player"
#~ msgstr "Pozorovat tohoto hráče"

#, fuzzy
#~ msgid "Take this player"
#~ msgstr "Města"

#, fuzzy
#~ msgid "Cut connection"
#~ msgstr "Ruším spojení s %s."

#, fuzzy
#~ msgid "Aitoggle player"
#~ msgstr "aitoggle <jméno-hráče>"

#, fuzzy
#~ msgid "Remove player"
#~ msgstr "Odstraňuji hráče %s."

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Nemohu přistupovat ke složce `%s': %s"

#, fuzzy
#~ msgid "Put on %s"
#~ msgstr "Populace: %s"

#, fuzzy
#~ msgid "Not _ready"
#~ msgstr ", nepřipraven"

#~ msgid "_Ready"
#~ msgstr "_Připraven"

#~ msgid "_Start"
#~ msgstr "_Start"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Dlaždice %s"

#~ msgid "Pick _Nation"
#~ msgstr "Vyberte _národ"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Města"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Pozorovatel: %s"

#, fuzzy
#~ msgid "_Observe"
#~ msgstr "_Pozorovatel"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "nyní _pozoruje"

#~ msgid "<%s AI>"
#~ msgstr "<%s PO>"

#~ msgid "Random"
#~ msgstr "Náhodný"

#~ msgid "Observer"
#~ msgstr "Pozorovatel"

#, fuzzy
#~ msgid "Detached"
#~ msgstr "Mrtvý"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Počet hráčů (včetně počítačových):"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "Úroveň počítačem ovládaných hráčů:"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "Vládce:"

#~ msgid "_More Game Options..."
#~ msgstr "Více M_ožností Hry..."

#~ msgid "Record"
#~ msgstr "Záznam"

#, fuzzy
#~ msgid "Rating"
#~ msgstr "čekání"

#~ msgid "Ready"
#~ msgstr "Připraven"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?Player:Jméno"

#~ msgid "Team"
#~ msgstr "Tým"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Vyberte uloženou hru pro nahrání"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Vyberte uloženou hru pro _nahrání:"

#~ msgid "Choose a Scenario"
#~ msgstr "Vyberte scénář"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Vyberte _scénář:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Uložit _soubor:"

#~ msgid "Save Game"
#~ msgstr "Uložit hru"

#~ msgid "Saved _Games:"
#~ msgstr "Uložené _hry:"

#~ msgid "Save _Filename:"
#~ msgstr "Uložit _soubor:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Start s_cénáře"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Start s_cénáře"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Uložit hru"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Uložené _hry:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Uložené _hry:"

#~ msgid "_Meet"
#~ msgstr "_Setkat se"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "_Zrušit dohodu"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "_Zrušit nahlížení"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Přehledy"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Mrtví hráči"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomacie"

#~ msgid "_Intelligence"
#~ msgstr "_Výzvědná služba"

#~ msgid "_AI"
#~ msgstr "_Počítač"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Přepnout na PO mód"

#, fuzzy
#~ msgid "Research"
#~ msgstr "Výzkum"

#~ msgid "Researching"
#~ msgstr "Zkoumá se"

#~ msgid "Help"
#~ msgstr "Nápověda"

#~ msgid "Goal"
#~ msgstr "Cíl"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Název stavby"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Stojí"

#~ msgid "U Total"
#~ msgstr "Celkem"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Příjmy: %d    Celkem Výdaje: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Opravdu chcete prodat váš %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Opravdu chcete prodat váš %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Prodej Vylepšení"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Opravdu chcete prodat váš %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Odprodej: Výsledky"

#~ msgid "Sell _All"
#~ msgstr "Prodat _Vše"

#~ msgid "Unit Type"
#~ msgstr "Typ jednotky"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "V"

#~ msgid "In-Prog"
#~ msgstr "Probíhá"

#~ msgid "Active"
#~ msgstr "Aktivní"

#~ msgid "Shield"
#~ msgstr "Štít"

#~ msgid "Food"
#~ msgstr "Jídlo"

#~ msgid "Totals:"
#~ msgstr "Celkem:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Vylepšit co nejvíce %s na %s jak je možné za %d zlatých za každou "
#~ "jednotku?\n"
#~ "Pokladna obsahuje %d zlatých."
#~ msgstr[1] ""
#~ "Vylepšit co nejvíce %s na %s jak je možné za %d zlatých za každou "
#~ "jednotku?\n"
#~ "Pokladna obsahuje %d zlatých."
#~ msgstr[2] ""
#~ "Vylepšit co nejvíce %s na %s jak je možné za %d zlatých za každou "
#~ "jednotku?\n"
#~ "Pokladna obsahuje %d zlatých."

#~ msgid "Find _Nearest"
#~ msgstr "Najít _Nejbližší"

#~ msgid "_Upgrade"
#~ msgstr "_Vylepšit"

#~ msgid "Player\n"
#~ msgstr "Hráč\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Národ"

#~ msgid "Score\n"
#~ msgstr "Skóre\n"

#~ msgid "Score"
#~ msgstr "Skóre"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Preferovaná sada dlaždic"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Naložit jednotku"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Ponechat současnou sadu dlaždic"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Modpack doporučuje použít sadu dlaždic %s.\n"
#~ "To nemusí fungovat s jinými.\n"
#~ "Nyní se používá sada dlaždic %s."

#~ msgid "_Launch"
#~ msgstr "_Start"

#~ msgid "Theme suggested"
#~ msgstr "Doporučené téma"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "Nahrát hru"

#~ msgid "Keep current theme"
#~ msgstr "Ponechat současné téma"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Sada dlaždic doporučuje použít %s téma.\n"
#~ "Nyní se používá %s."

#~ msgid "Preferred tileset"
#~ msgstr "Preferovaná sada dlaždic"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "Sada dlaždic"

#~ msgid "Keep current tileset"
#~ msgstr "Ponechat současnou sadu dlaždic"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modpack doporučuje použít sadu dlaždic %s.\n"
#~ "To nemusí fungovat s jinými.\n"
#~ "Nyní se používá sada dlaždic %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Popis:"

#~ msgid "Unit selection"
#~ msgstr "Výběr jednotek"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Dlaždice"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Kontinent"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Země"

#, fuzzy
#~ msgid "_World"
#~ msgstr "Sezn_amy prací"

#~ msgid "Sentry"
#~ msgstr "Stráž"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Vybrat"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrovat"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Výběr jednotky"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Najít město"

#~ msgid "unknown"
#~ msgstr "neznámý"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s ve městě %s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Ne"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Selhal"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Odebrán"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Nové hlasování, č. %d, od %s: %s."

#~ msgid "new"
#~ msgstr "nový"

#~ msgid "Edit worklists"
#~ msgstr "Upravit seznam prací"

#~ msgid "_Worklists:"
#~ msgstr "_Seznamy prací:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Upravit globální seznamy _prací"

#~ msgid "Turns"
#~ msgstr "Tahů"

#~ msgid "Source _Tasks:"
#~ msgstr "Zdrojové _Úkoly:"

#~ msgid "Show _Future Targets"
#~ msgstr "Zobrazit _budoucí cíle"

#~ msgid "Target _Worklist:"
#~ msgstr "Cílový _Seznam prací:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Přidat do _globálního seznamu prací"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Změnit produkci"

#~ msgid "Activate unit"
#~ msgstr "Aktivovat jednotku"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktivovat jednotku"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktivovat jednotku, zavřít dialog"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktivovat jednotku, zavřít dialog"

#~ msgid "Sentry unit"
#~ msgstr "Strážit jednotku"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Strážit jednotku"

#~ msgid "Fortify unit"
#~ msgstr "Opevnit jednotku"

#~ msgid "Disband unit"
#~ msgstr "Zrušit jednotku"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Nové domovské město"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Domovské město jednotky %s změněno na %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Opravdu to chcete ukončit?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "Př_ehled"

#~ msgid "Supported units"
#~ msgstr "Podporované jednotky"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "Přítomných jednotek %d"

#~ msgid "Close"
#~ msgstr "Zavřít"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Další město"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "_Předchozí město"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Koupit "

#~ msgid "Buy"
#~ msgstr "Koupit"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Prodat %s za %d zlatých?"
#~ msgstr[1] "Prodat %s za %d zlatých?"
#~ msgstr[2] "Prodat %s za %d zlatých?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "obyvatel"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - NEPOKOJE"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Oslavuje"

#, fuzzy
#~ msgid "happy"
#~ msgstr " spokojeni"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Vyberte národ"

#~ msgid "Female"
#~ msgstr "Žena"

#~ msgid "Male"
#~ msgstr "Muž"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Vyberte scénář"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "_Jméno vůdce"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Všechny možnosti"

#~ msgid "Cancel"
#~ msgstr "Zrušit"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Vítejte ve Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Klient pro Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "nyní _pozoruje"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Pozorovatel"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Nastavena možnost serveru."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Konec tahu"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Tahů"

#~ msgid "Game"
#~ msgstr "Hra"

#~ msgid "Options"
#~ msgstr "Možnosti"

#~ msgid "Server Options"
#~ msgstr "Možnosti serveru"

#~ msgid "View"
#~ msgstr "Zobrazit"

#~ msgid "Center View"
#~ msgstr "Centrovat pohled"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimální přebytek"

#~ msgid "Fortify"
#~ msgstr "Opevnit"

#, fuzzy
#~ msgid "Work"
#~ msgstr "Sezn_amy prací"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Založit město"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Stavět cestu"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Stavět zavlažování"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Stavět důl"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Kapitalizace"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Hodnoty daní"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "O programu"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Revoluce..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv je pod licencí GPL, která je zde: "

#~ msgid "Refresh"
#~ msgstr "Obnovit"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Použít jednou"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Uložit hru"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Start nové hry"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Start s_cénáře"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Nahrát uloženou hru"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Přip_ojit k síťové hře"

#~ msgid "Quit"
#~ msgstr "Konec"

#~ msgid "Connect"
#~ msgstr "Připojit"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Login:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Heslo:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Heslo z_novu:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Obnovit"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Zrušit"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Připojit"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Procházet..."

#~ msgid "Load"
#~ msgstr "Naložit"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Vůdce:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Více M_ožností Hry..."

#~ msgid "Disconnect"
#~ msgstr "Odpojit"

#~ msgid "Start"
#~ msgstr "Start"

#~ msgid "Yes"
#~ msgstr "Ano"

#~ msgid "No"
#~ msgstr "Ne"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Globální Pozorovatel"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", úroveň obtížnosti %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Populace: %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Vaše karavana dorazila"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Vytvořit obchodní trasu s %s ( %d P&Z + %d obchod )"

#, fuzzy
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Vstup na Tržiště"

#~ msgid "Help build Wonder"
#~ msgstr "Pomoc se stavbou divu světa"

#~ msgid "Keep moving"
#~ msgstr "Pokračovat v pohybu"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Zavřít Dialog (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Celkem přihlášených uživatelů : %d"

#~ msgid "Back"
#~ msgstr "Zpět"

#~ msgid "Load Game"
#~ msgstr "Nahrát hru"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr ""
#~ "Nastavení\n"
#~ "serveru"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Příkazy"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktivovat jednotku, zavřít dialog"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Vytvořit Domovské město"

#~ msgid "Upgrade unit"
#~ msgstr "Vylepšit jednotku"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veterán"

#, fuzzy
#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr "Zrušit, pokud se staví osadníci při velikosti 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "V tomto kole jste již nakoupil(a)."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "V tomto kole jste již nakoupil(a)."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Koupit!"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Prodat!"

#~ msgid "Sell"
#~ msgstr "Prodat"

#, fuzzy
#~ msgid "City options"
#~ msgstr "Možnosti města"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "Podporovaných jednotek %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "Přítomných jednotek %d"

#~ msgid "City info"
#~ msgstr "Info o městě"

#~ msgid "Pollution: %d"
#~ msgstr "Znečištění: %d"

#~ msgid "Pollution: none"
#~ msgstr "Znečištění: žádné"

#~ msgid "Trade routes: "
#~ msgstr "Obchodní cesty:"

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "+%d obchod / %d"

#, fuzzy
#~ msgid "City improvements"
#~ msgstr "Vylepšení města"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "%3d zlata na kolo"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Přebytek: %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Zlato: %d (%+d)"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Podpora: %d"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "%3d zlata na kolo"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "Korupce: %d"

#, fuzzy
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Zlato: %d (%+d)"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "Údržba: %d"

#, fuzzy
#~ msgid "Science: %d per turn"
#~ msgstr "Výzkum: %d%%"

#, fuzzy
#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxus: %d celkem."

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "Růst města"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "Růst města"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "Město: %s (%s)"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "tah"
#~ msgstr[1] "tahy"
#~ msgstr[2] "tahů"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "Růst města"

#~ msgid "Stock"
#~ msgstr "Zásoba"

#~ msgid "Granary"
#~ msgstr "Sýpka"

#~ msgid "finished"
#~ msgstr "ukončeno"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Město %s (Populace %s obyvatel)"

#~ msgid " - DISORDER"
#~ msgstr " - NEPOKOJE"

#~ msgid " - celebrating"
#~ msgstr " - oslavuje"

#~ msgid " - happy"
#~ msgstr " - spokojený"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "%s nyní ovládá počítač."

#, fuzzy
#~ msgid "Change production"
#~ msgstr "Změnit produkci"

#, fuzzy
#~ msgid "Hurry production"
#~ msgstr "Produkce města"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "_Předchozí město"

#~ msgid "Next city"
#~ msgstr "Další město"

#~ msgid "size"
#~ msgstr "velikost"

#, fuzzy
#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr "Růst města"

#, fuzzy
#~ msgid "Cities Report"
#~ msgstr "Přehled města"

#~ msgid "Close Dialog"
#~ msgstr "Zavřít Dialog"

#, fuzzy
#~ msgid "Information Report"
#~ msgstr "Pro informace o:"

#, fuzzy
#~ msgid "Happiness Report"
#~ msgstr "Spokojenost"

#, fuzzy
#~ msgid "Garrison Report"
#~ msgstr "Konečný přehled:"

#, fuzzy
#~ msgid "Maintenance Report"
#~ msgstr "Vědecký přehled"

#~ msgid "worklist"
#~ msgstr "seznam prací"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "Finský"

#~ msgid "Presets"
#~ msgstr "Předvolby"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Město %s (Populace %s obyvatel) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Uložit nastavení jako..."

#~ msgid "Load settings"
#~ msgstr "Načíst nastavení"

#~ msgid "Delete settings"
#~ msgstr "Smazat předvolbu"

#~ msgid "Control city"
#~ msgstr "Ovládat město"

#~ msgid "Apply once"
#~ msgstr "Použít jednou"

#~ msgid "Release city"
#~ msgstr "Uvolnit město"

#~ msgid "Creating Server List..."
#~ msgstr "Vytvářím seznam serverů..."

#, fuzzy
#~ msgid "No LAN servers found"
#~ msgstr "LAN servery"

#~ msgid "No public servers found"
#~ msgstr "Nenalezeny žádné veřejné servery"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "Nové hlasování, č. %d, od %s: %s."

#~ msgid "Player Name :"
#~ msgstr "Jméno hráče:"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv server:"

#~ msgid "Port :"
#~ msgstr "Port:"

#~ msgid "Next"
#~ msgstr "Další"

#~ msgid "Upgrade"
#~ msgstr "Vylepšit"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Rozpustit"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontaktovat %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "Ú:%d O:%d PS:%d HS:%d0%%"

#, fuzzy
#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Šance na vítězství: Ú:%d%% O:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Info o terénu"

#~ msgid "Advanced Menu"
#~ msgstr "Pokročilé menu"

#, fuzzy
#~ msgid "Zoom to : %s"
#~ msgstr "Host:"

#~ msgid "Change Production"
#~ msgstr "Změnit produkci"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "Nastavení hry"

#~ msgid "Goto here"
#~ msgstr "Přesun sem"

#~ msgid "Patrol here"
#~ msgstr "Hlídkovat zde"

#~ msgid "Connect here"
#~ msgstr "Připojit zde"

#~ msgid "Paradrop here"
#~ msgstr "Výsadek zde"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktivovat %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "Ú:%d O:%d PS:%d HS:%d0%%"

#~ msgid "Ready all"
#~ msgstr "Připravit všechny"

#~ msgid "Sentry idle"
#~ msgstr "Strážit nečinné"

#~ msgid "Choose Your New Government"
#~ msgstr "Vyberte Vaše nové státní zřízení"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUCE!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Jaký národ chcete být?"

#~ msgid "Pacts"
#~ msgstr "Smlouvy"

#~ msgid "Give shared vision"
#~ msgstr "Poskytnout svoje mapy"

#~ msgid "Maps"
#~ msgstr "Mapy"

#~ msgid "World map"
#~ msgstr "Mapa světa"

#~ msgid "Sea map"
#~ msgstr "Mapa moří"

#~ msgid "Give embassy"
#~ msgstr "Dát ambasádu"

#~ msgid "Gold(max %d)"
#~ msgstr "Zlato(max %d)"

#~ msgid "Advances"
#~ msgstr "Technologie"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatické setkání"

#~ msgid "%s incident !"
#~ msgstr "%s incident !"

#~ msgid "Foreign Minister"
#~ msgstr "Ministr zahraničí"

#~ msgid "Declare WAR"
#~ msgstr "Vyhlásit VÁLKU"

#~ msgid "Cancel Treaty"
#~ msgstr "Zrušit dohodu"

#~ msgid "Withdraw vision"
#~ msgstr "Zrušit nahlížení"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Uspořádat Diplomatické setkání"

#~ msgid "Send him back"
#~ msgstr "Poslat zpátky"

#~ msgid "Establish Embassy"
#~ msgstr "Zřízení Ambasády"

#~ msgid "Investigate City"
#~ msgstr "Prozkoumat město"

#~ msgid "Poison City"
#~ msgstr "Otrávit město"

#~ msgid "Sabotage City"
#~ msgstr "Sabotáž města"

#~ msgid "Incite a Revolt"
#~ msgstr "Podnítit revoluci"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotáž nepřátelské jednotky"

#~ msgid "Select destination"
#~ msgstr "Zvolte místo určení"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Selhalo načtení grafického souboru %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Nelze konvertovat soubor %s na obrazový formát!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Nelze načíst soubor %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Nelze konvertovat obrázek ze souboru %s do formátu %d."

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Nelze inicializovat SDL knihovnu: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Nelze inicializovat  SDL_ttf knihovnu: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Není dostupný mód pro toto rozlišení : %d x %d %d bitů na pixel"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Nastaveno výchozí rozlišení na : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Nelze nastavit rozlišení na: %d x %d %d bitů na pixel %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Nastaveno rozlišení na: %d x %d %d bitů/pixel"

#, fuzzy
#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tStart klienta v módu přes celou obrazovku\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInicializovat Event Subsystém v jiném threadu "
#~ "(pouze Linux a BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tPoužít GUI téma THEME\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Vytváří se snímek obrazovky %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Používám Video Výstup: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Klient pro Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Inicializace klienta"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Čeká se na zahájení hry"

#~ msgid "FT"
#~ msgstr "TB"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Prodej Vylepšení"

#~ msgid "Never"
#~ msgstr "Nikdy"

#, fuzzy
#~ msgid "Help : Units"
#~ msgstr "Vyberte jednotku(y)"

#, fuzzy
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Štít"
#~ msgstr[1] "Štít"
#~ msgstr[2] "Štít"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "obyvatel"
#~ msgstr[1] "obyvatelé"
#~ msgstr[2] "obyvatelů"

#, fuzzy
#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Jídlo"
#~ msgstr[1] "Jídlo"
#~ msgstr[2] "Jídlo"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "zlato"
#~ msgstr[1] "zlata"
#~ msgstr[2] "zlata"

#, fuzzy
#~ msgid "( with "
#~ msgstr " (s "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Nápověda : Strom technologií"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Zahraniční přehled"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informace výzvědné služby pro %s impérium"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informace výzvědné služby pro %s impérium"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Jejich technologie, které nemáme :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Zobrazit Info okno jednotky"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Schovat Info okno jednotky"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Zobrazit minimapu"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Schovat minimapu"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Zobrazit Log (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Schovat Log (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Měřítko Minimapy"

#, fuzzy
#~ msgid "Single Tile Width"
#~ msgstr "Šířka vykresleného textu"

#, fuzzy
#~ msgid "Single Tile Height"
#~ msgstr "Výška vykresleného textu"

#~ msgid "Exit"
#~ msgstr "Konec"

#, fuzzy
#~ msgid "Scale Unit Info"
#~ msgstr "Schovat Info okno jednotky"

#~ msgid "Width"
#~ msgstr "Šířka"

#~ msgid "Height"
#~ msgstr "Výška"

#~ msgid "Revolution"
#~ msgstr "Revoluce"

#~ msgid "or"
#~ msgstr " nebo "

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "Zprávy"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "_Přepnout na PO mód"

#~ msgid "Build City"
#~ msgstr "Založit město"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "SDL event buffer je plný; můžete vidět chyby zobrazení jako důsledek."

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr ""
#~ "Populace: %s\n"
#~ "Rok: %s\n"
#~ "Zlato: %d\n"
#~ "Daně: %d Lux: %d Věda: %d"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "Populace: %s\n"
#~ "Rok: %s\n"
#~ "Zlato: %d\n"
#~ "Daně: %d Lux: %d Věda: %d"

#~ msgid "veteran"
#~ msgstr "veterán"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutrální"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Nepřátelský"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Mírumilovný"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Přátelští"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Záhadní"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Naše území"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "%s území (%d tah příměří)"
#~ msgstr[1] "%s území (%d tahy příměří)"
#~ msgstr[2] "%s území (%d tahů příměří)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr "Území %s %s"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr "Nepřivlastněné území"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutrální"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Nepřátelské"

#~ msgid "?city:Peaceful"
#~ msgstr "?city_state:Mírové"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Přátelské"

#~ msgid "?city:Mysterious"
#~ msgstr "?nation:Záhadní"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr "Město %s"

#, fuzzy
#~ msgid "?blistbegin: with "
#~ msgstr " s "

#~ msgid "Barracks"
#~ msgstr "Kasárny"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Letiště"

#~ msgid "City Walls"
#~ msgstr "Hradby"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr "Jídlo/Prod/Obch: %s"

#~ msgid "End of Turn"
#~ msgstr "Konec tahu"

#, fuzzy
#~ msgid "Press"
#~ msgstr "Předvolby"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Státní hranice"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Koření"

#~ msgid "Wait"
#~ msgstr "Čekat"

#~ msgid "Explode Nuclear"
#~ msgstr "Odpálit jadernou střelu"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomatické/Špionážní akce"

#~ msgid "Disband Unit"
#~ msgstr "Rozpustit jednotku"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Vylepšit jednotku!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Opevnit jednotku"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Návrat do nejbližšího města"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Ovládat město"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Přesun/Letecký most do města"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Jít"

#~ msgid "Patrol"
#~ msgstr "Hlídka"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Připojit/Zavlažování"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Připojit zde"

#~ msgid "Auto Explore"
#~ msgstr "Auto Průzkum"

#~ msgid "Auto Attack"
#~ msgstr "Auto-útok"

#~ msgid "Auto Settler"
#~ msgstr "Auto Osadník"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Vyložit transportér"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Naložit jednotku"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Vyložit jednotku"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Najít město"

#~ msgid "Pillage"
#~ msgstr "Drancovat"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Strážit jednotku"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Vyčistit jaderný spad"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Výsadkáři"

#~ msgid "Clean Pollution"
#~ msgstr "Odstranit Znečištění"

#~ msgid "Build Airbase"
#~ msgstr "Stavět letiště"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Opevnit jednotku"

#~ msgid "Build Fortress"
#~ msgstr "Stavět opevnění"

#, fuzzy
#~ msgid "Transform Tile"
#~ msgstr "Transformovat"

#~ msgid "Build Mine"
#~ msgstr "Stavět důl"

#~ msgid "Build Irrigation"
#~ msgstr "Stavět zavlažování"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Zřídit _Obchodní trasu"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(staví %s ve městě %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Pomoc se stavbou divu světa"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Vytvořit obchodní trasu s %s ( %d P&Z + %d obchod )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Požadovat obchod s %1"

#~ msgid "Cut Down to"
#~ msgstr "Vykácet na"

#, fuzzy
#~ msgid "Irrigate to"
#~ msgstr "Závlaha (-I)"

#, fuzzy
#~ msgid "Plant Forest"
#~ msgstr "Les"

#~ msgid "Transform to"
#~ msgstr "Transformovat na"

#~ msgid "Local Options"
#~ msgstr "Lokální Možnosti"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Možnosti serveru"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Lokální Možnosti"

#~ msgid "Worklists"
#~ msgstr "Seznamy prací"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Lokální Možnosti"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "Uložit hru"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Použít jednou"

#~ msgid "empty worklist"
#~ msgstr "prázdný seznam prací"

#, fuzzy
#~ msgid "Add new worklist"
#~ msgstr "Přejmenovat seznam prací"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv klient"

#~ msgid "Start New Game"
#~ msgstr "Start nové hry"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "Přihlašovací jméno"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr " (pozorovatel)"

#, fuzzy
#~ msgid "Join LAN Server"
#~ msgstr "LAN servery"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL Klient vás vítá..."

#~ msgid "R.I.P."
#~ msgstr "Mrtev"

#~ msgid "AI"
#~ msgstr "Počítač"

#~ msgid "done"
#~ msgstr "hotovo"

#~ msgid "moving"
#~ msgstr "přesunuje se"

#~ msgid "disconnected"
#~ msgstr "odpojen"

#~ msgid "active"
#~ msgstr "aktivní"

#, fuzzy
#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "Konstrukce"

#, fuzzy
#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "Konstrukce"

#~ msgid "Total"
#~ msgstr "Celkem"

#, fuzzy
#~ msgid "Units Report"
#~ msgstr "Přehled města"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "* Na tomto terénu nemůžete stavět města."

#~ msgid "Sell It?"
#~ msgstr "Prodat?"

#, fuzzy
#~ msgid "Economy Report"
#~ msgstr "Ekonomika: Zlato"

#~ msgid "Treasury: "
#~ msgstr "Pokladna:"

#, fuzzy
#~ msgid "Tax Rate: "
#~ msgstr "Hodnoty daní"

#~ msgid "Total Income: "
#~ msgstr "Celkem příjmy:"

#~ msgid "Total Cost: "
#~ msgstr "Celkem výdaje:"

#~ msgid "Net Income: "
#~ msgstr "Čistý příjem:"

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s max úroveň: %d%%"

#~ msgid "Update"
#~ msgstr "Aktualizovat"

#~ msgid "Wonder"
#~ msgstr "Div světa"

#, fuzzy
#~ msgid "What should we focus on now?"
#~ msgstr "Jak budeme nazývat naše nové město?"

#~ msgid "Select target :"
#~ msgstr "Vyberte cíl :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "krok"
#~ msgstr[1] "kroky"
#~ msgstr[2] "kroků"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s vládce %s získal %d bod\n"
#~ msgstr[1] "%2d: %s vládce %s získal %d body\n"
#~ msgstr[2] "%2d: %s vládce %s získal %d bodů\n"

#~ msgid "Final Report:"
#~ msgstr "Konečný přehled:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Největší civilizace světa"

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "Kosmická loď"

#~ msgid "Launch"
#~ msgstr "Start"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Nelze nahrát grafický soubor %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Nenalezeno gui-sdl téma. Pro instrukce jak nějaké získat, prosím "
#~ "navštivte %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Nenalezeno použitelné výchozí téma, končím!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Nahrává se téma \"%s\"."

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Nemohu otevřít \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d zlata na kolo"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d zlata na kolo"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%d zlata na kolo"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "blokován!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "hotovo!"

#~ msgid "( %d entries )"
#~ msgstr "( %d položek )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Seznamy prací\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d zlata na kolo"
#~ msgstr[1] "%d zlata na kolo"
#~ msgstr[2] "%d zlata na kolo"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "štíty na zlato"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "nikdy"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Populace: %s\n"
#~ "Rok: %s\n"
#~ "Zlato: %d\n"
#~ "Daně: %d Lux: %d Věda: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Sýpka:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Jídlo:      %3d (%+-4d)\n"
#~ "Prod:      %3d (%+-4d)\n"
#~ "Obchod: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Zlato:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Věda:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(je prázdný)"

#~ msgid "(in prog.)"
#~ msgstr "(probíhá)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Tyto obchodní trasy byly zřízeny s %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Obchod/rok\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Neexistují obchodní cesty.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Celkem obchod %d Obchod/Rok\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s obyvatel  ASM: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Divy světa"

#~ msgid "What should we name the new preset?"
#~ msgstr "Jak se bude jmenovat nová předvolba?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Opravdu chcete smazat %s?"

#~ msgid "LAN Servers"
#~ msgstr "LAN servery"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Musíte si vybrat národ."

#~ msgid "The %s offerings"
#~ msgstr "%s nabízejí"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Tato věčná smlouva\n"
#~ "obsahuje výsledky diplomatické práce mezi\n"
#~ "%s %s %s\n"
#~ "a\n"
#~ "%s %s %s"

#~ msgid "%s view:"
#~ msgstr "%s pohled:"

#~ msgid "NONE"
#~ msgstr "ŽÁDNÉ"

#~ msgid "No version number in resources."
#~ msgstr "Číslo verze ve zdrojích chybí."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Nejspíše máte někde starší (asi v1.0) soubor s Freeciv zdroji."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Verze hry nesouhlasí s verzí zrojů."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Verze hry: %s - Verze zdroje: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Možná máte starší Freeciv soubor se zdroji v /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Použity nouzové zdroje - které jsou OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Jsou podporovány pouze barevné obrazovky..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Nelze otevřít sadu fontů: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Příkazem 'xset fp rehash' můžete dočasně vyřešit problém."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Font pro znakovou sadu %s je neúplný"

#~ msgid "Allows %s.\n"
#~ msgstr "Umožňuje %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Zastarává %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Umožňuje %s (s %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Stavět důl"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Vládce: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Zřízení: %s"

#~ msgid "Gold: %d"
#~ msgstr "Zlato: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Daně: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Výzkum: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxus: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "Zkoumáme: %s(%d/%d)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Zkoumá se: Neznámý(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Zkoumáme: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Hlavní město: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informace výzvědné služby o pro %s impérium"

#~ msgid "Save Settings"
#~ msgstr "Uložit nastavení"

#~ msgid "Export Log"
#~ msgstr "Exportovat log"

#~ msgid "Clear Log"
#~ msgstr "Smazat log"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Hodnota daní..."

#~ msgid "Map Grid"
#~ msgstr "Mřížka mapy"

#~ msgid "National Borders"
#~ msgstr "Státní hranice"

#~ msgid "City Names"
#~ msgstr "Jména měst"

#~ msgid "City Growth"
#~ msgstr "Růst města"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Produkce měst"

#~ msgid "Coastline"
#~ msgstr "Pobřeží"

#~ msgid "Roads & Rails"
#~ msgstr "Cesty a železnice"

#~ msgid "Irrigation"
#~ msgstr "Zavlažování"

#~ msgid "Mines"
#~ msgstr "Doly"

#~ msgid "Pollution & Fallout"
#~ msgstr "Znečištění a spad"

#~ msgid "Focus Unit"
#~ msgstr "Výběr jednotky"

#~ msgid "Fog of War"
#~ msgstr "Clona války"

#~ msgid "Build Road"
#~ msgstr "Stavět cestu"

#~ msgid "Build Farmland"
#~ msgstr "Postavit farmu"

#~ msgid "Transform Terrain"
#~ msgstr "Transformovat terén"

#~ msgid "Transform to %s"
#~ msgstr "Transformovat na %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Připojit/Cesta"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Připojit/Železnice"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Přesun/Letecký most do města"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Vyberte stejný typ"

#~ msgid "Done"
#~ msgstr "Hotovo"

#~ msgid "Top Five Cities"
#~ msgstr "Pět nej měst"

#~ msgid "Demographics"
#~ msgstr "Demografie"

#~ msgid "Spaceship"
#~ msgstr "Kosmická loď"

#~ msgid "Editing Mode"
#~ msgstr "Mód úprav"

#~ msgid "Tools"
#~ msgstr "Nástroje"

#~ msgid "ZOC"
#~ msgstr "ZK"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(nečinný %d tah)"
#~ msgstr[1] "(nečinný %d tahy)"
#~ msgstr[2] "(nečinný %d tahů)"

#, fuzzy
#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Potřebujeme ambasádu pro diplomatická setkání."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Zkoumá se %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Zkoumá se %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Cíl: %s (%d kroků)"

#~ msgid "Sell-Off:"
#~ msgstr "Odprodej:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Příjmy:%6d    Celkem výdaje: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Celkem: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Celkem:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Jaké bude nové jméno?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terén       Cesta  Zavlažování    Důl            Transformace\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Odstranit znečištění"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Odstranit spad"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Tento příkaz je pouze pro klienta."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Nemůžeme zkoumat tuto technologii."

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Nemůžeme zkoumat tuto technologii."

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Nemůžeme zkoumat tuto technologii."

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Nemůžeme zkoumat tuto technologii."

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Změny provést jen pro aktuální displej"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Změny provést jen pro aktuální displej"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Vyžaduje terén %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Vyžaduje terén %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "Vyžaduje terén %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Změny provést jen pro aktuální displej"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "Vyžaduje terén %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "Vyžaduje minimální velikost %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "Vyžaduje minimální velikost %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires AI player of level %s.\n"
#~ msgstr ""
#~ "Vyžaduje PO hráče s úrovní %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr ""
#~ "Vyžaduje PO hráče s úrovní %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Nemůžeme zkoumat tuto technologii."

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Vyžaduje stavbu %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Vyžaduje stavbu %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "Platí pouze na %s.\n"
#~ "\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Umožňuje %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Umožňuje %s (s %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Současná sada pravidel neobsahuje popis."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Lituji, pro téma %s není nápověda.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Lituji, není nápověda pro %s.\n"
#~ "Tato stránka byla vytvořena automaticky.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Objev %s způsobí, že %s zastarajá.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Umožní všem hráčům s znalostí %s stavbu %s jednotek.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Umožňuje %s (s %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Umožňuje %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "Žádné jednotky k vylepšení!"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Může okupovat prázdná města nepřáte  †  †  €†  l.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* Ignoruje ZOC (zony kontroly).\n"

#, fuzzy
#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Zpomalena při poškození\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "Raketa: Je použita(ztracena) při útoku.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "* Má dvojnásobnou palebnou sílu, pokud útočí na města.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* Může se opevnit, aby ziskal o 50%% vyšší obrannou sílu.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Dostupná vylepšení"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Může útočit jen na jednotky na moři (není možný pozemní útok)\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Může odstranit radioaktivní spad z terénu.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Nemůže se stavět ve městech.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Toto mohou stavět jen barbaři.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s se připojil z %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Neměl nikdy domovské město.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Ztracení této jednotky znamená prohru!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Každý hráč může mít pouze jednu jednotku tohoto typu.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Vyžaduje %d populace pro stavbu.\n"
#~ msgstr[1] "* Vyžaduje %d populace pro stavbu.\n"
#~ msgstr[2] "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Může vézt a doplňovat palivo %d jednotce letectva.\n"
#~ msgstr[1] "* Může vézt a doplňovat palivo %d jednotky letectva.\n"
#~ msgstr[2] "* Může vézt a doplňovat palivo %d jednotek letectva.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Může zřizovat obchodní cesty (musí se přesunout do cílového města a "
#~ "musí být minimálně 9 polí od svého domovského města).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Může pomoci se stavbou divů světa (přidá %d produkce).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Nemůže být rozpuštěna.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Může být rozložen ve městě, za účelem získání 50%% surovin potřebných k "
#~ "výrobě.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Může stavět nová města.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "* Může zvýšit populaci o %d, pokud není město větší než %d.\n"
#~ msgstr[1] "* Může zvýšit populaci o %d, pokud není město větší než %d.\n"
#~ msgstr[2] "* Může zvýšit populaci o %d, pokud není město větší než %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Může stavět cesty a železnice.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Může stavět doly.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Může stavět závlahy.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Může stavět farmy.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Může stavět farmy (pokud je %s objeven).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Může postavit farmu (pokud je známo: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Může odstraňovat znečištění z terénu.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Může odstranit radioaktivní spad z terénu.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Může provádět diplomatické a navíc speciální špionážní akce.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Může provádět diplomatické akce.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Může provádět diplomatické akce.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Nikdy neprohraje v boji Diplomat proti Diplomatu.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Nemůže být podplacen.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Je neviditelný, pokud není u nepřátelského města nebo jednotky.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Může útočit jen na jednotky na moři (není možný pozemní útok)\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Může odstranit radioaktivní spad z terénu.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* Může být vysazen z přátelského města (dosah: %d).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Útokem tato jednotka ukončí tah.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Útok této jednotky způsobí jaderný výbuch!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Má dvojnásobnou palebnou sílu, pokud útočí na města.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignoruje efekt městských hradeb.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Provádí bombardování (%d za tah).  Tento typ útoku jenom zraní obránce "
#~ "(nikdy nezabije), ale není žádným rizikem pro útočníka.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ignoruje rerén. (považuje se za cestu).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignoruje ZOC (zony kontroly).\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Nelze útočit z moře."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr ""
#~ "* Není vojenskou jednotkou (nemůže utočit, neprosadí stanné právo).\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Zlá jednotka: působí jednoho nespokojeného ikdyž není agresivní.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Může útočit na nepřátelské letectvo.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Může útočit na nepřátelské letectvo.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "Musí se vrátit do města nebo na pole kde je %s po %d tahu.\n"
#~ msgstr[1] "Musí se vrátit do města nebo na pole kde je %s po %d tazích.\n"
#~ msgstr[2] "Musí se vrátit do města nebo na pole kde je %s po %d tazích.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "Musí se vrátit do města nebo na pole kde je %s po %d tahu.\n"
#~ msgstr[1] "Musí se vrátit do města nebo na pole kde je %s po %d tazích.\n"
#~ msgstr[2] "Musí se vrátit do města nebo na pole kde je %s po %d tazích.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Nemůže nikdy dosáhnout veterán stavu.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Nemůže nikdy dosáhnout veterán stavu.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Veteráni.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Pokud teď začneme zkoumat technologii %s, budeme potřebovat %d žárovek "
#~ "(bulbs)."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Abychom ovládli technologii %s budeme před tím potřebovat získat %d "
#~ "jednodušší. Celý projekt spotřebuje %d žárovek (bulbs)."
#~ msgstr[1] ""
#~ "Abychom ovládli technologii %s budeme před tím potřebovat získat %d "
#~ "jednodušší. Celý projekt spotřebuje %d žárovek (bulbs)."
#~ msgstr[2] ""
#~ "Abychom ovládli technologii %s budeme před tím potřebovat získat %d "
#~ "jednodušší. Celý projekt spotřebuje %d žárovek (bulbs)."

#~ msgid "You cannot research this technology."
#~ msgstr "Nemůžeme zkoumat tuto technologii."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ "Toto číslo se může lišit v závislosti na tom, co zkoumají ostatní hráči.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "První hráč, který vynalezne %s ziská okamžitě jednu technologii navíc.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Umožňuje %s stavbu mostů přes řeky.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Umožňuje %s vylepšit závlahu na farmu.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Na tomto terénu nelze generovat znečištění."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Na tomto terénu nelze generovat znečištění."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Na tomto terénu nemůžete stavět města."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Pobřeží tohoto terénu je nebezpečné."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Může útočit na nepřátelské letectvo.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Požadavek:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "Změny provést jen pro aktuální displej"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Nemůže být podplacen.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Může útočit na nepřátelské letectvo.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Může odstranit radioaktivní spad z terénu.\n"

#~ msgid "Features:\n"
#~ msgstr "Vlastnosti:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Nic "

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Vojenské jednotky vzdálené od domova a  v poli mohou způsobit "
#~ "nespokojenost.\n"
#~ " "
#~ msgstr[1] ""
#~ "* Vojenské jednotky vzdálené od domova a  v poli mohou způsobit "
#~ "nespokojenost.\n"
#~ " "
#~ msgstr[2] ""
#~ "* Vojenské jednotky vzdálené od domova a  v poli mohou způsobit "
#~ "nespokojenost.\n"
#~ " "

#, fuzzy
#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Neplatíte údržbu za své jednotky.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Neplatíte údržbu za své jednotky.\n"

#, fuzzy
#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Pokud ztratíte hlavní město, pravděpodobnost občanské války je %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Má neomezené hodnoty vědy/zlata/luxusu.\n"

#, fuzzy
#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "Tato jednotka nemůže být uplacena!"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "Město nemůže být rozvráceno!"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Má senát, který může předejít vyhlášení války.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Umožňuje partyzány, když je město dobito nepřítelem.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Neplatí údržbu za fanatiky.\n"

#, fuzzy
#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "%d dalších nespokojených obyvatel."

#, fuzzy
#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Veteráni.\n"

#, fuzzy
#~ msgid "* Veteran units.\n"
#~ msgstr "Námořní jednotky"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* %s produkce je zvýšena %d%%.\n"

#, fuzzy
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* %s produkce způsobí masivní odpad.\n"

#, fuzzy
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* %s produkce způsobí nějaký odpad.\n"

#, fuzzy
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* %s produkce způsobí malé množství odpadu.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* %s odpad se rychle zvýší se vzdáleností od hlavního města.\n"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* %s odpad se zvýší se vzdáleností od hlavního města.\n"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* %s odpad se pomalu zvýší se vzdáleností od hlavního města.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Umožňuje stavbu %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d nespokojených"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Zřízení: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Je nám objasněna znalost technologie %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s ve městě %s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Toto nastavení"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Nevíte jak postavit %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Kopírovat %s do schránky."

#~ msgid "Clipboard is empty."
#~ msgstr "Schránka je prázdná."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Selhal"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Rozpustit"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Poušť"

#~ msgid "Login name"
#~ msgstr "Přihlašovací jméno"

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid "Server port"
#~ msgstr "Port serveru"

#~ msgid "Soundset"
#~ msgstr "Sada zvuků"

#~ msgid "Sound plugin"
#~ msgstr "Zvukový zasuvný modul"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Technologie\n"

#~ msgid "Theme"
#~ msgstr "Motiv"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Změnou této možnosti změníte aktivní téma."

#~ msgid "Tileset"
#~ msgstr "Sada dlaždic"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr "Změnou této možnosti změníte aktivní téma."

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Možnosti města"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Produkce města"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Kreslit mřížku na mapě města"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Nastavením této možnosti se zobrazí 'citybar' obsahující užitečné "
#~ "informace pod každým městem. Vypnutím této možnosti zobrazí pouze jméno "
#~ "města a volitelně produkci."

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Může stavět cesty a železnice.\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Připojit/Zavlažování"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "<th>Odstranit znečištění</th><th>Odstranit radioaktivní spad</th>\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#~ msgid "Solid unit background color"
#~ msgstr "Neprůhledná barva pozadí jednotky"

#~ msgid "Draw shield graphics for units"
#~ msgstr "Kreslit štíty u jednotek"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Přehled clony války"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Zobrazit informace u měst"

#~ msgid "Sound bell at new turn"
#~ msgstr "Zvukové znamení na začátku kola"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Čas na animaci jednotky při pohybu (milisekundy)"

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Nové vystředění mapy (milisekundy)"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Čas na animaci jednotky při pohybu (milisekundy)"

#~ msgid "Show icons in the technology tree"
#~ msgstr "Zobrazit ikony v technologickém stromu"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Nastavení této možnosti zobrazí ikony v stromovém diagramu technologií. "
#~ "Vypnutím této možnosti udělá technologický strom více kompaktní."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Použít zaoblené čáry v technologickém stromu"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Nastavení této možnosti zaoblí čáry v technologickém stromu mezi "
#~ "technologiemi. Vypnutím této možnosti budou zobrazeny jen přímé čáry."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Ruční konec kola v AI módu"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Auto-centrovat na jednotkách"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Auto-centrovat při bitvě"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Auto-centrovat při dalším tahu"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Zaměřit na probuzené jednotky"

#~ msgid "Keyboardless goto"
#~ msgstr "Pohyb bez klávesnice"

#~ msgid "Allow goto into the unknown"
#~ msgstr "Povolit přesun do neznáma"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Nastavením této možnosti umožníte přesun do neznámého terénu. Pokud ne, "
#~ "trasa povede okolo nebo bude blokována neznámým terénem."

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Centrovat mapu při zobrazení města"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Zvol produkci města"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Ukončit kolo po dokončení pohybů"

#~ msgid "Prompt for city names"
#~ msgstr "Dotazovat na názvy měst"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Zobrazit dialog pro nová města"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Karavana"

#, fuzzy
#~ msgid "Enable cursor changing"
#~ msgstr "Povolit alfa blending"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Background layer"
#~ msgstr "Skok mezi vrstvami"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Vrstva pozadí ukazuje jen oceány a pevninu."

#~ msgid "Terrain relief map layer"
#~ msgstr "Vrstva reliéfu mapy"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Vrstva reliéfu mapy zobrazuje všechny terény na mapě."

#, fuzzy
#~ msgid "Borders layer"
#~ msgstr "Hranice"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr "Vrstva hranic ukazuje přehled území jednotlivých hráčů."

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Hranice"

#, fuzzy
#~ msgid "Units layer"
#~ msgstr "Jednotky"

#, fuzzy
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Cities layer"
#~ msgstr "Města"

#, fuzzy
#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#~ msgid "Overview fog of war"
#~ msgstr "Přehled clony války"

#, fuzzy
#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Státní hranice"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Zobrazit _Všechna města"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Přehled clony války"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s jednotek"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <jméno-souboru>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Zobrazit posuvníky mapy"

#~ msgid "Keep dialogs on top"
#~ msgstr "Nechat dialogy navrchu"

#~ msgid "Show worklist task icons"
#~ msgstr "Zobrazovat ikony v seznamu prací"

#~ msgid "Enable status report tabs"
#~ msgstr "Povolit záložky s hlášením stavu"

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Lepší vykreslování clony války"

#, fuzzy
#~ msgid "Metaserver tab first in network page"
#~ msgstr "Topic string metaserveru nastaven na '%s'."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#~ msgid "City Label"
#~ msgstr "Popiska města"

#, fuzzy
#~ msgid "Notify Label"
#~ msgstr "Velikost popisku"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Velikost popisku"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Pokud je nastaveno na 1, mohou hráči stavět kosmické lodě."

#, fuzzy
#~ msgid "Help Label"
#~ msgstr "Velikost popisku"

#~ msgid "Help Link"
#~ msgstr "Odkaz Nápovědy"

#~ msgid "Help Text"
#~ msgstr "Text Nápovědy"

#~ msgid "Chatline Area"
#~ msgstr "Chatlinka"

#, fuzzy
#~ msgid "Beta Label"
#~ msgstr "Velikost popisku"

#~ msgid "Small Font"
#~ msgstr "Malý font"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Velikost popisku"

#~ msgid "City Productions"
#~ msgstr "Produkce měst"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Požadavek"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Pokud je nastaveno na 1, mohou hráči stavět kosmické lodě."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "_Fullscreen"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Vyberte novou produkci"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Ukazovat animace boje"

#~ msgid "Use color cursors"
#~ msgstr "Použít barevné kurzory"

#~ msgid "Enable alpha blending"
#~ msgstr "Povolit alfa blending"

#~ msgid "Graphics"
#~ msgstr "Grafika"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Přehled"

#~ msgid "Sound"
#~ msgstr "Zvuk"

#~ msgid "Interface"
#~ msgstr "Interface"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Obrázek"

#~ msgid "Network"
#~ msgstr "Síť"

#~ msgid "Font"
#~ msgstr "Font"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Pokud přidáte přednastavení ručně, aktualizujte také \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Nelze najít váš domovský adresář"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Uložení selhalo, nelze zapisovat do souboru %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Nastavení uložena do souboru %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Ukládání selhalo, nelze nalézt název souboru."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Byli jste odmítnuti ze hry: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Řetězec možností klienta: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "String kapacity serveru: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Začátek kola %d"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s Vítejte"

#~ msgid "AI mode is now ON."
#~ msgstr "PO Mód je nyní ZAP."

#~ msgid "AI mode is now OFF."
#~ msgstr "PO Mód je nyní VYP."

#~ msgid "waiting"
#~ msgstr "čekání"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Jméno"

#~ msgid "Username"
#~ msgstr "Uživatelské jméno"

#~ msgid "Border"
#~ msgstr "Hranice"

#~ msgid "Attitude"
#~ msgstr "Postoj"

#~ msgid "Embassy"
#~ msgstr "Velvyslanectví"

#~ msgid "Dipl.State"
#~ msgstr "Dipl.Stav"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Host"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Nečinný"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Nemůžete prodat vylepšení."

#~ msgid "You cannot disband units."
#~ msgstr "Nemůžete rozpustit jednotky."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s nemůže být rozpuštěn."

#~ msgid "Disbanded %d %s."
#~ msgstr "Rozpuštěn náš %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Žádný %s nebyl rozpuštěn."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "Could not open temp file."
#~ msgstr "Nemohu otevřít \"%s\"."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Ztraceno spojení se serverem!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr ", tým %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Přátelští(tým)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?nation:Přátelští(tým)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Umístění: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Terén: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Jídlo/Prod/Obch: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Vesnice malého kmene"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "Naše území"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr "Území %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Město: %s (%s, %d tah příměří)"
#~ msgstr[1] "Město: %s (%s, %d tahy příměří)"
#~ msgstr[2] "Město: %s (%s, %d tahů příměří)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Území %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "Nepřivlastněné území"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Město: %s (%s,%s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Město: %s (%s, %d tah příměří)"
#~ msgstr[1] "Město: %s (%s, %d tahy příměří)"
#~ msgstr[2] "Město: %s (%s, %d tahů příměří)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Město: %s (%s,%s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr " (s "

#~ msgid "Trade from %s: %d"
#~ msgstr "Obchod z %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktura: %s"

#~ msgid "Activity: %s"
#~ msgstr "Aktivita: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Jednotka: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Jednotka: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Jednotka: %s (%s, %d tah příměří)"
#~ msgstr[1] "Jednotka: %s (%s, %d tahy příměří)"
#~ msgstr[2] "Jednotka: %s (%s, %d tahů příměří)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Šance na vítězství: Ú:%d%% O:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "Ú:%d O:%d PS:%d HS:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Pohyb: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (%d více)"

#~ msgid "far from %s"
#~ msgstr "daleko od %s"

#~ msgid "near %s"
#~ msgstr "poblíž %s"

#~ msgid "in %s"
#~ msgstr "v %s"

#~ msgid "from %s"
#~ msgstr "z %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Lidí"

#~ msgid "Progress: no research"
#~ msgstr "Průběh: bez výzkumu"

#, fuzzy
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Průběh: %d tah/objev (%d bodů/tah)"
#~ msgstr[1] "Průběh: %d tahy/objev (%d bodů/tah)"
#~ msgstr[2] "Průběh: %d tahů/objev (%d bodů/tah)"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Průběh: %d tah/objev (%d bodů/tah)"
#~ msgstr[1] "Průběh: %d tahy/objev (%d bodů/tah)"
#~ msgstr[2] "Průběh: %d tahů/objev (%d bodů/tah)"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Průběh: bez výzkumu"

#, fuzzy
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d tah"
#~ msgstr[1] "%d tahy"
#~ msgstr[2] "%d tahů"

#, fuzzy
#~ msgid "%d/- (never)"
#~ msgstr "(Nikdy)"

#, fuzzy
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d %d tahů"
#~ msgstr[1] "%d/%d %d tahů"
#~ msgstr[2] "%d/%d %d tahů"

#, fuzzy
#~ msgid "%d/%d (never)"
#~ msgstr "(Nikdy)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d krok"
#~ msgstr[1] "%d kroky"
#~ msgstr[2] "%d kroků"

#~ msgid "Population: %s"
#~ msgstr "Populace: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Rok: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Zlato: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Daně:%d Luxus:%d Věda:%d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "v %s"

#, fuzzy
#~ msgid "Moving: %s"
#~ msgstr "v %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klikněte pro více informací)"

#~ msgid "%s People"
#~ msgstr "%s Lidí"

#~ msgid "Year: %s"
#~ msgstr "Rok: %s"

#~ msgid "Turn: %d"
#~ msgstr "Tah: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Čistý příjem: %d"

#, fuzzy
#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Daně:%d Luxus:%d Věda:%d"

#, fuzzy
#~ msgid "Researching %s: %s"
#~ msgstr "Zkoumá se %s: %d/%d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Šance na globální oteplení: %d%% (%+d%%/tah)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Došlo ke globálnímu oteplení!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Šance na nukleární zimu: %d%% (%+d%%/tah)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Nastala nukleární zima!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d jednotka"
#~ msgstr[1] "%d jednotky"
#~ msgstr[2] "%d jednotek"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Nemožné"

#~ msgid "Turns to target: %d"
#~ msgstr "Tahů k cíli: %d"

#, fuzzy
#~ msgid "Turns to target: %d to %d"
#~ msgstr "Tahů k cíli: %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d jednotka vybrána"
#~ msgstr[1] "%d jednotky vybrány"
#~ msgstr[2] "%d jednotek vybráno"

#, fuzzy
#~ msgid "Others: %d civil; %d military"
#~ msgstr ""
#~ "Vojenská služba\n"
#~ "(měsíců)"

#, fuzzy
#~ msgid "Others: %d civilian"
#~ msgstr "Spatřen civilista!\n"

#, fuzzy
#~ msgid "Others: %d military"
#~ msgstr "Vojenský přehled"

#, fuzzy
#~ msgid "No units to upgrade!"
#~ msgstr "Žádné jednotky nemohou být vylepšeny."

#, fuzzy
#~ msgid "None of these units may be upgraded."
#~ msgstr "Žádné jednotky nemohou být vylepšeny."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Vylepšit jednotku"
#~ msgstr[1] "Vylepšit jednotku"
#~ msgstr[2] "Vylepšit jednotku"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Prodat %s za %d zlatých?"
#~ msgstr[1] "Prodat %s za %d zlatých?"
#~ msgstr[2] "Prodat %s za %d zlatých?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Žádné jednotky nemohou být vylepšeny."

#~ msgid "%s refuses to disband!"
#~ msgstr "%s zamítli rozpuštění!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Rozpustit jednotku"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Žádné jednotky nemohou být vylepšeny."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Zrušit jednotku"
#~ msgstr[1] "Zrušit jednotku"
#~ msgstr[2] "Zrušit jednotku"

#, fuzzy
#~ msgid "Shows your progress in researching the current technology."
#~ msgstr ""
#~ "Zobrazí průběh výzkumu naší současné technologie.\n"
#~ "%s: %d/%d."

#, fuzzy
#~ msgid "no research target."
#~ msgstr ""
#~ "%s\n"
#~ "(žádný výzkum)"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Konstrukce"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s ve městě %s (%s)\n"

#, fuzzy
#~ msgid "Shows the progress of global warming:"
#~ msgstr ""
#~ "Zobrazit průběh globálního oteplování:\n"
#~ "%d."

#, fuzzy
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Znečištění:    %3d"

#, fuzzy
#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr ""
#~ "Zobrazit průběh nukleární zimy:\n"
#~ "%d."

#, fuzzy
#~ msgid "Fallout rate: %d%%"
#~ msgstr "%s max úroveň: %d%%"

#, fuzzy
#~ msgid "Shows your current government:"
#~ msgstr ""
#~ "Zobrazí vaš současné státní zřízení:\n"
#~ "%s."

#~ msgid "Population:      %5d"
#~ msgstr "Populace:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Podpora:       %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energie:        %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Hmotnost:      %5d tuna"
#~ msgstr[1] "Hmotnost:      %5d tuny"
#~ msgstr[2] "Hmotnost:      %5d tun"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Doba letu:       %5.1f roků"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Doba letu:       není známa"

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Ǔspěšnost odhad.:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Rok doletu: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:vyp"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:pretečení"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Zřízení: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Pozorovatel: %s"

#~ msgid "Buildings: "
#~ msgstr "Stavby: "

#~ msgid "None. "
#~ msgstr "Žádné. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Národ: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d známých"
#~ msgstr[1] "%d známých"
#~ msgstr[2] "%d známých"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Rozpustit"

#~ msgid "Wonders: "
#~ msgstr "Divy: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Města: %d celkem, %d nad hranicí z %d měst."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Města: %d celkem, %d nad hranicí z %d měst."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d spokojený před postihem s "
#~ msgstr[1] "%d spokojený před postihem s "
#~ msgstr[2] "%d spokojený před postihem s "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d dalších nespokojených obyvatel."
#~ msgstr[1] "%d dalších nespokojených obyvatel."
#~ msgstr[2] "%d dalších nespokojených obyvatel."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Stanné právo v efektu ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] ""
#~ "* Není vojenskou jednotkou (nemůže utočit, neprosadí stanné právo).\n"
#~ msgstr[1] ""
#~ "* Není vojenskou jednotkou (nemůže utočit, neprosadí stanné právo).\n"
#~ msgstr[2] ""
#~ "* Není vojenskou jednotkou (nemůže utočit, neprosadí stanné právo).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Obveselí obyvatele města natolik, že učiní 3 nespokojené lidi spokojenými."
#~ msgstr[1] ""
#~ "Obveselí obyvatele města natolik, že učiní 3 nespokojené lidi spokojenými."
#~ msgstr[2] ""
#~ "Obveselí obyvatele města natolik, že učiní 3 nespokojené lidi spokojenými."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Vojenské jednotky v poli mohou způsobit nespokojenost. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Vojenské jednotky nemají na spokojenost vliv. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luxus: %d celkem."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Nenalezena použitelná výchozí sada dlaždic, končím!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Nahrává se sada dlaždic \"%s\"."

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr ""
#~ "Klient nepodporuje izometrickou sadu dlaždic. Použije se namísto toho "
#~ "výchozí sada."

#~ msgid "Using default tileset instead."
#~ msgstr "Použiji výchozí sadu dlaždic."

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "Klient nepodporuje dlaždice z horního pohledu. Použijí se místo toho "
#~ "výchozí."

#~ msgid "Trade"
#~ msgstr "Obchod"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:ds"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "(zničeno)"

#~ msgid "?built:B"
#~ msgstr "?built:S"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:Z"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Obrátit výběr"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<žádná spojení>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:pretečení"

#~ msgid "%s from %s"
#~ msgstr "%s z %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (veterán)"

#~ msgid " (connection incomplete)"
#~ msgstr " (neúplné spojení)"

#~ msgid " (player %s)"
#~ msgstr " (hráč %s)"

#~ msgid " (observer)"
#~ msgstr " (pozorovatel)"

#~ msgid "Technology: %s"
#~ msgstr "Technologie: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Vylepšení: %s"

#~ msgid "City: %s"
#~ msgstr "Město: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomatické akce: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Nepřátelský Diplomat: %s"

#~ msgid "Global: %s"
#~ msgstr "Globální: %s"

#~ msgid "Hut: %s"
#~ msgstr "Chýše: %s"

#~ msgid "Nation: %s"
#~ msgstr "Národ: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Dohoda: %s"

#~ msgid "Unit: %s"
#~ msgstr "Jednotka: %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Host: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Div: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Získáno z Velké Knihovny"

#~ msgid "Learned New Tech"
#~ msgstr "Objevena nová technologie"

#~ msgid "Selected New Goal"
#~ msgstr "Zvolen nový cíl"

#~ msgid "Bought"
#~ msgstr "Koupeno"

#~ msgid "Forced to Sell"
#~ msgstr "Vynucení k prodeji"

#~ msgid "New Improvement Selected"
#~ msgstr "Vybráno nové vylepšení"

#~ msgid "Sold"
#~ msgstr "Prodáno"

#~ msgid "Building Unavailable Item"
#~ msgstr "Staví se Nedostupná položka"

#~ msgid "Captured/Destroyed"
#~ msgstr "Dobito/Zničeno"

#~ msgid "Celebrating"
#~ msgstr "Oslavuje"

#~ msgid "Civil Disorder"
#~ msgstr "Občanské nepokoje"

#~ msgid "Famine"
#~ msgstr "Hladomor"

#~ msgid "Famine Feared"
#~ msgstr "Obavy z hladomoru"

#~ msgid "Growth"
#~ msgstr "Růst"

#~ msgid "May Soon Grow"
#~ msgstr "Může se brzy rozrůst"

#~ msgid "Needs Aqueduct"
#~ msgstr "Potřebuje Akvadukt"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Potřebuje postavit Akvadukt"

#~ msgid "Normal"
#~ msgstr "Normální"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "Na %s %s byl proveden jaderný útok."

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr " - pod kontrolou Guvernéra."

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Doproučení přiškrcení růstu"

#~ msgid "Transfer"
#~ msgstr "Přesun"

#~ msgid "Was Built"
#~ msgstr "Bylo postaveno"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Smazat klauzuli"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Produkce města"

#~ msgid "Worklist Events"
#~ msgstr "Události seznamu prací"

#~ msgid "Production changed"
#~ msgstr "Produkce změněna"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Ekologická katastrofa"

#~ msgid "Bribe"
#~ msgstr "Uplatit"

#~ msgid "Caused Incident"
#~ msgstr "Způsoben incident"

#~ msgid "Escape"
#~ msgstr "Útěk"

#~ msgid "Failed"
#~ msgstr "Selhal"

#~ msgid "Incite"
#~ msgstr "Rozvrat"

#~ msgid "Poison"
#~ msgstr "Otrava"

#~ msgid "Sabotage"
#~ msgstr "Sabotáž"

#~ msgid "Theft"
#~ msgstr "Krádež"

#~ msgid "Eco-Disaster"
#~ msgstr "Ekologická katastrofa"

#~ msgid "Nuke Detonated"
#~ msgstr "Jaderná exploze"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Probuzeni Barbaři v Chýši"

#~ msgid "City Founded from Hut"
#~ msgstr "Z chýše založeno město"

#~ msgid "Gold Found in Hut"
#~ msgstr "V chýši nalezeno zlato"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Zabit barbary v chýši"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "V chýši nalezeni žoldáci"

#~ msgid "Settler Found in Hut"
#~ msgstr "V chýši nalezen osadník"

#~ msgid "Tech Found in Hut"
#~ msgstr "V chýši nalezena technologie"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Jednotka ušetřena Barbary"

#~ msgid "Barbarian Uprising"
#~ msgstr "Povstání barbarů"

#~ msgid "Civil War"
#~ msgstr "Občanská válka"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Pád do Anarchie"

#~ msgid "First Contact"
#~ msgstr "První kontakt"

#~ msgid "Learned New Government"
#~ msgstr "Objeveno nové státní zřízení"

#~ msgid "Low Funds"
#~ msgstr "Málo peněz"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "Revoluce skončila"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "Revoluce začala"

#~ msgid "Spaceship Events"
#~ msgstr "Události kosmické lodi"

#~ msgid "Alliance"
#~ msgstr "Aliance"

#~ msgid "Broken"
#~ msgstr "Rozbitý"

#~ msgid "Cease-fire"
#~ msgstr "Příměří"

#~ msgid "Peace"
#~ msgstr "Mír"

#~ msgid "Shared Vision"
#~ msgstr "Sdílené nahlížení"

#~ msgid "Attack Failed"
#~ msgstr "Útok selhal"

#~ msgid "Attack Succeeded"
#~ msgstr "Útok se podařil"

#~ msgid "Defender Destroyed"
#~ msgstr "Obránce zničen"

#~ msgid "Defender Survived"
#~ msgstr "Obránce přežil"

#~ msgid "Promoted to Veteran"
#~ msgstr "Povýšen na Veterána"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr "Prohrál jste bitvu"

#~ msgid "Production Upgraded"
#~ msgstr "Produkce vylepšena"

#~ msgid "Relocated"
#~ msgstr "Přemístěno"

#~ msgid "Orders / goto events"
#~ msgstr "Rozkazy / pohyb"

#~ msgid "Finished"
#~ msgstr "Dokončeno"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "Příkaz %c%s je zastaralý"

#~ msgid "Started"
#~ msgstr "Odstartován"

#~ msgid "Stopped"
#~ msgstr "Zastaven"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Bude dokončeno v příštím kole"

#~ msgid "AI Debug messages"
#~ msgstr "PO Ladící zprávy"

#, fuzzy
#~ msgid "Broadcast Report"
#~ msgstr "Obchodní bilance"

#, fuzzy
#~ msgid "Caravan actions"
#~ msgstr "Karavana"

#~ msgid "Chat error messages"
#~ msgstr "Chybové hlášky chatu"

#, fuzzy
#~ msgid "Chat messages"
#~ msgstr "Zprávy"

#, fuzzy
#~ msgid "Connect/disconnect messages"
#~ msgstr "Probíhá připojování."

#, fuzzy
#~ msgid "Diplomatic Message"
#~ msgstr "Diplomacie: %s"

#~ msgid "Error message from bad command"
#~ msgstr "Chybová hláška ze špatného příkazu"

#~ msgid "Game Ended"
#~ msgstr "Hra skončena"

#~ msgid "Game Started"
#~ msgstr "Hra spuštěna"

#, fuzzy
#~ msgid "Nation Selected"
#~ msgstr "Výběr jednotek"

#, fuzzy
#~ msgid "Player Destroyed"
#~ msgstr "Hráč %d"

#~ msgid "Report"
#~ msgstr "Přehled"

#~ msgid "Server Aborting"
#~ msgstr "Přerušení serveru"

#~ msgid "Server Problems"
#~ msgstr "Problémy serveru"

#~ msgid "Message from server operator"
#~ msgstr "Zpráva od operátora serveru"

#, fuzzy
#~ msgid "Server settings changed"
#~ msgstr "Uložit nastavení"

#, fuzzy
#~ msgid "Turn Bell"
#~ msgstr "Konec tahu"

#, fuzzy
#~ msgid "Year Advance"
#~ msgstr "Technologie"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Použití: %s [volba ...]\n"
#~ "Možné volby jsou:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tPředá všechny následující možnosti UI.\n"
#~ "\t\t\tZkuste \"%s -- --help\" pro další informace.\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Řídký"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "Námořní pěchota"

#, fuzzy
#~ msgid "error"
#~ msgstr "IO chyba"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Obrázek"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Interní"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<žádná spojení>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Tržiště"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Tržiště"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Všichni hráči připraveni; startuji hru."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Seznam jednotek hráče na začátku hry"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Neznámá volba '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr ""
#~ "Textová hodnota je příliš dlouhá.  Použití:\n"
#~ "%s"

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Nastala nukleární zima!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Celkem:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Celkem:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Zobrazit informace u měst"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Zpr"

#, fuzzy
#~ msgid "no"
#~ msgstr "žádný"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Doba letu:       není známa"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Celkem:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Celkem:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", nepřipraven"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Nastala nukleární zima!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Jméno hráče: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Neplatný argument %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(seznam prací)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Nahrávám soubor se skriptem: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Nemohu otevřít \"%s\"."

#, fuzzy
#~ msgid "illegal packet size"
#~ msgstr "Neplatná hodnota pro auth port: \"%s\""

#~ msgid "Away"
#~ msgstr "Pryč"

#~ msgid "Novice"
#~ msgstr "Nováček"

#~ msgid "Easy"
#~ msgstr "Lehká"

#~ msgid "Hard"
#~ msgstr "Těžká"

#~ msgid "Cheating"
#~ msgstr "Podvádění"

#~ msgid "Experimental"
#~ msgstr "Experimentální"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Genocidní"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Útočný"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Nepřátelský"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Nespolupracující"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Nesnadný"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutrální"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Zdvořilý"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Prospěšný"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Nadšený"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Obdivující"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Ctihodný"

#, fuzzy
#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Aliance"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Válka"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Žádné setkání"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Tým"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Celosvětové efekty jsou podporovány pouze pro divy světa."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Efekty pro hráče jsou podporovány pouze pro divy světa."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Ostrovní efekty jsou podporovány pouze pro divy světa."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Přežívací efekty jsou podporovány pouze v rozsahu světa."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" jednotek"

#~ msgid "%s units"
#~ msgstr "%s jednotek"

#~ msgid "Size %d"
#~ msgstr "Velikost %d"

#~ msgid "%s AI"
#~ msgstr "%s PO"

#~ msgid "%s terrain"
#~ msgstr "%s terén"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s terén"

#~ msgid "%s base"
#~ msgstr "%s základna"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "poblíž %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "nemožné"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Centrovat pohled"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Tým 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr ", tým %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Konec proudu"

#~ msgid "Future Tech. %d"
#~ msgstr "Tech. budoucnosti %d"

#~ msgid "Future Tech."
#~ msgstr "Tech. budoucnosti"

#~ msgid "Mine"
#~ msgstr "Důl"

#~ msgid "Hut"
#~ msgstr "Chatrč"

#~ msgid "Farmland"
#~ msgstr "Farma"

#~ msgid "Fallout"
#~ msgstr "Spad"

#~ msgid "Land"
#~ msgstr "Země"

#~ msgid "Oceanic"
#~ msgstr "Oceánský"

#~ msgid "Idle"
#~ msgstr "Nečinný"

#~ msgid "Fortifying"
#~ msgstr "Opevňuje se"

#~ msgid "Fortified"
#~ msgstr "Opevněný"

#~ msgid "Goto"
#~ msgstr "Přesun"

#~ msgid "Explore"
#~ msgstr "Prozkoumat"

#~ msgid "Transform"
#~ msgstr "Transformovat"

#~ msgid "Base"
#~ msgstr "Základ"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Přip_ojit"

#~ msgid "Moves"
#~ msgstr "Tahů"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Jednotka %s vylepšena na %s za %d zlatých."
#~ msgstr[1] "Jednotka %s vylepšena na %s za %d zlatých."
#~ msgstr[2] "Jednotka %s vylepšena na %s za %d zlatých."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Lituji, nelze vylepšit %s (nyní)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Vylepšení %s na %s stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[1] ""
#~ "Vylepšení %s na %s stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[2] ""
#~ "Vylepšení %s na %s stojí %d zlatých.\n"
#~ "V pokladně je %d zlatých."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Můžete vylepšit pouze jednotky ve svých městech."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "vylepšení tohoto %s by vylodilo převážené jednotky"

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "vylepšení tohoto %s by vylodilo převážené jednotky"

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Pozemní jednotky"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv verze %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beta verze)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv verze %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv verze %s"

#~ msgid "betatest version "
#~ msgstr "testovací beta verze "

#~ msgid "version "
#~ msgstr "verze "

#~ msgid "January"
#~ msgstr "Lednu"

#~ msgid "February"
#~ msgstr "Únoru"

#~ msgid "March"
#~ msgstr "Březnu"

#~ msgid "April"
#~ msgstr "Dubnu"

#~ msgid "May"
#~ msgstr "Květnu"

#~ msgid "June"
#~ msgstr "Červnu"

#~ msgid "July"
#~ msgstr "Červenci"

#~ msgid "August"
#~ msgstr "Srpnu"

#~ msgid "September"
#~ msgstr "Září"

#~ msgid "October"
#~ msgstr "Říjnu"

#~ msgid "November"
#~ msgstr "Listopadu"

#~ msgid "December"
#~ msgstr "Prosinci"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "TOTO JE BETA VERZE\n"
#~ "Freeciv %s vyjde v %s, na %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "TOTO JE BETA VERZE\n"
#~ "Freeciv %s vyjde v %s, na %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Aby civilizace byla svobodná!"

#~ msgid "Aqueduct"
#~ msgstr "Akvadukt"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Umožňuje městu růst na velikost větší než 10."

#~ msgid "Bank"
#~ msgstr "Banka"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Spolu s tržištěm zajistí banka o 100% vyšší produkci blahobytu a daní."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "S kasárnami bude každá nově postavená jednotka automaticky povýšena na "
#~ "status veterána, což znamená, že síla obrany i útoku se zvýší o 50%. "
#~ "Každá jednotka, která stráví bez pohybu tah ve městě, bude kompletně "
#~ "vyléčena."

#~ msgid "Barracks II"
#~ msgstr "Kasárny II"

#~ msgid "Barracks III"
#~ msgstr "Kasárny III"

#~ msgid "Cathedral"
#~ msgstr "Katedrála"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Katedrála učiní 4 nespokojené obyvatele spokojenými, což zlepší "
#~ "udržovatelnost města."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Hradby umožní lepší obranu města. Zvednou 3x obrannou sílu jednotkám ve "
#~ "městě, proti pozemním jednotkám, lodím a vrtulníkům. Nemají žádný efekt "
#~ "proti vzdušným (kromě vrtulníku) a proti dělostřelectvu. Městské hradby "
#~ "taky zamezí snižování populace města, je-li obránce v bojii zničen "
#~ "pozemní jednotkou."

#~ msgid "Colosseum"
#~ msgstr "Koloseum"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Obveselí obyvatele města natolik, že získáte 3 spokojené obyvatele na "
#~ "úkor nespokojených. (4, po vynálezu elektřiny) "

#~ msgid "Courthouse"
#~ msgstr "Budova soudu"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Snižuje korupci ve městě o 50%. Pod demokracií snižují soudy počet "
#~ "nespokojených lidí o 1 a činí je spokojenými. Navíc snižuje vzdálenost od "
#~ "hlavního města v případě výpočtu ceny za převrat."

#~ msgid "Factory"
#~ msgstr "Továrna"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Zvýší produkci štítů města o 50%. Toto zvýšení však může citelně přispět "
#~ "ke znečistění ve městě."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Množství uloženého jídla bude nastaveno na polovinu, když je sýpka "
#~ "vybrána nebo naplněna. To pomůže městu rychleji růst a lépe se vyrovnávat "
#~ "s hladomorem."

#~ msgid "Hydro Plant"
#~ msgstr "Hydroelektrárna"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s Jadernou "
#~ "el. zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid "Library"
#~ msgstr "Knihovna"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Zvyšuje vědecké zdroje ve městě o 50%."

#~ msgid "Marketplace"
#~ msgstr "Tržiště"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Zvyšuje spokojenost a příjmy z daní o 50%."

#~ msgid "Mass Transit"
#~ msgstr "Hromadná doprava"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Nuluje znečištění produkované populací. Populace jednoduše nemá vliv na "
#~ "znečištění generované městem."

#~ msgid "Mfg. Plant"
#~ msgstr "Výrobní podnik (mfg. plant)"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "Spolu s Továrnou zvýší produkci ve městě o 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Jaderná elektrárna"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s jadernou elektrárnou zvýší produkci o 100%, Výrobní podnik s "
#~ "jadernou elektrárnou zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid "Palace"
#~ msgstr "Palác"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Palác udělá z města hlavní město a centrum státní správy. Korupce v "
#~ "ostatních městech je úměrná vzdálenosti od hlavního města s výjimkou "
#~ "Demokracie a Socialismu. Cena vyprovokování revoluce ve městě taky záleží "
#~ "na vzdálenosti od hlavního města. (pod všemi typy státní správy)\n"
#~ "\n"
#~ "Dobře se starejte o své hlavní město, protože jeho ztráta může znamenat "
#~ "občanskou válku. Ztráta hlavního města taky znamená ztrátu vesmírné lodi, "
#~ "ať je v jakémkoliv stavu."

#~ msgid "Power Plant"
#~ msgstr "Elektrárna"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s jadernou elektrárnou zvýší produkci o 100%, Výrobní "
#~ "podnik s jadernou elektrárnou zvýší produkci o 150%. Vyšší produkce může "
#~ "způsobovat i vyššé míru znečistění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid "Recycling Center"
#~ msgstr "Recyklační centrum"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Postavením Recyklačního centra snížíte množství znečištění, produkovaného "
#~ "městem, o 66%."

#~ msgid "SDI Defense"
#~ msgstr "SDI obrana"

#~ msgid "Space Component"
#~ msgstr "Příslušenství vesmírné lodi. "

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Příslušenství vesmírné lodi (Space komponent) může být rozděleno na "
#~ "Pohonné jednotky a Palivové části. Každý pár sníží čas letu. Můžete "
#~ "postavit až 8 párů.\n"
#~ "\n"
#~ "Dříve, než budete moci stavět tyto díly, bude muset některá civilizace "
#~ "postavit div sveta Program Apollo."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#~ msgid "Space Module"
#~ msgstr "Modul vesmírné lodi"

#~ msgid "Space Structural"
#~ msgstr "Konstrukce vesmírné lodi"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Konstrukce vesmírné lodi (Space structural) je základ Vaší lodi. Všechny "
#~ "ostatní díly k ní musí být připojeny, aby mohly správně fungovat. Můžete "
#~ "postavit až 32 těchto dílů.\n"
#~ "\n"
#~ "Dříve, než budete moci stavět tyto díly, bude muset některá civilizace "
#~ "postavit div sveta Program Apollo."

#~ msgid "Temple"
#~ msgstr "Chrám"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Získáte jednoho spokojeného obyvatele na úkor nespokojených. Obojí - "
#~ "Mysticismus i div světa Věšírna zdvojnásobí efekt. S Mysticismem a "
#~ "věštírnou udělá chrám 4 spokojené lidi na úkor nespokojených."

#~ msgid "University"
#~ msgstr "Univerzita"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr "Spolu s knihovnou zrychlí univerzita rychlost výzkumu o 100%."

#~ msgid "Apollo Program"
#~ msgstr "Program Apollo"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Budou odkryta všechna města na mapě pro majitele. Umožní všem hráčům "
#~ "zahájit stavbu vesmírné lodi (předpokladem je dostatečná technologická "
#~ "vyspělost)."

#~ msgid "Colossus"
#~ msgstr "Kolos"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Každé políčko, které produkuje nějaké obchodní příležitosti, bude "
#~ "produkovat o 1 víc."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Kopernikova observatoř"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Zvyšuje vědecký výstup o 50% ve městě, kde je postavena."

#~ msgid "Cure For Cancer"
#~ msgstr "Lék proti rakovině"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Tato úžasná technologická vymoženost udělá jednoho občana spokojeného na "
#~ "úkor nespokojených v každém Vašem městě."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwinova cesta"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Cesta Charlese Darwina odstartovala objev evoluce druhů, což způsobilo "
#~ "větší odvahu ve výzkumech.  Tento div dává dva okamžité vynálezy."

#~ msgid "Great Library"
#~ msgstr "Velká knihovna"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Civilizace, která postaví Velkou knihovnu získá každý vynález, který už "
#~ "znají alespoň dva ostatní národy."

#~ msgid "Great Wall"
#~ msgstr "Velká zeď"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Funguje jako Hradby v každém městě."

#~ msgid "Hanging Gardens"
#~ msgstr "Visuté zahrady"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Učiní jednoho spokojeného obyvatele štastným v každém městě. Navíc učiní "
#~ "dva spokojené lidi šťastnými ve městě, kde jsou postaveny (dohromady 3). "
#~ "Pokud ve městě nejsou spokojení lidé, efekt pracuje na nespokojených "
#~ "(činí jespokojenými)."

#~ msgid "Hoover Dam"
#~ msgstr "Hooverova hydroelektrárna"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funguje jako hydroelektrárna v každém městě na kontinentu kde stojí. (což "
#~ "snižuje znečistění a zvyšuje efekt továren a výrobních podniků)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Univerzita Izáka Newtona"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Zvyšuje vědecký výstup o 100% ve městě kde stojí."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Katedrála J.S. Bacha"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Učiní dva nespokonené lidi spokojenými v každém městě na stejném "
#~ "kontinentě kde je postaveno."

#~ msgid "Lighthouse"
#~ msgstr "Maják"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Přidá všem námořním jednotkám navíc 2 pohybové body."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellanova expedice"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Přidá všem námořním jednotkám navíc 1 pohybový bod."

#~ msgid "Manhattan Project"
#~ msgstr "Manhattanský projekt"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Michelangelova kaple"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Zdvojnásobuje efekt katedrál ve všech městech."

#~ msgid "Oracle"
#~ msgstr "Věštírna"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Učiní dva nespokonené lidi spokojenými v každém městě na stejném "
#~ "kontinentě kde je postaveno."

#~ msgid "Pyramids"
#~ msgstr "Pyramidy"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Umožní Vám zvolit si libovolný typ vlády, včetně těch, které jste ještě "
#~ "nevynalezli a bez přechodného období anarchie."

#~ msgid "SETI Program"
#~ msgstr "SETI Program"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Zvýší vědeckou produkci v každém městě o 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeareovo divadlo"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Učiní spokojenými všechny nespokojené lidi ve městě, kde je postaveno."

#~ msgid "United Nations"
#~ msgstr "Organizace spojených národů"

#~ msgid "Women's Suffrage"
#~ msgstr "Volební právo žen"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "V každém městě je nespokojenost způsobena vojenskými jednotkami o jedno "
#~ "snížena. To znamená, že v Republice jednotky nezpůsobují nespokojenost a "
#~ "v Demokracii způsobuje každá agresivní jednotka jen jednoho nespokojeného."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:E"

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:V"

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:D"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Evropský"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Klasický"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropický"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Asijský"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babylónský"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Keltský"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renesanční"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Průmyslový"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Moderní"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:PostModerní"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1 pravidla"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Gramotnost"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Smazat klauzuli"

#~ msgid "Team 0"
#~ msgstr "Tým 0"

#~ msgid "Team 1"
#~ msgstr "Tým 1"

#~ msgid "Team 2"
#~ msgstr "Tým 2"

#~ msgid "Team 3"
#~ msgstr "Tým 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchie"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Válečník"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Válečník"

#~ msgid "Despotism"
#~ msgstr "Despotismus"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Náčelník"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Soudruh"

#~ msgid "Monarchy"
#~ msgstr "Monarchie"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "v %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Královna"

#~ msgid "Communism"
#~ msgstr "Socialismus"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Soudruh"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Soudružka"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Socialismus je postaven na ideálu, že jsou si všichni lidé rovni. Všechno "
#~ "je vlastněno raději státem než jednotlivci. Socialismus je v rovnováze "
#~ "mezi militantním a komerčním stylem vlády.\n"
#~ "\n"
#~ "V socialismu nezávisí korupce na vzdálenosti od hlavního města. Všechny "
#~ "města (včetně hlavního) mají mírnou míru korupce."

#~ msgid "Republic"
#~ msgstr "Republika"

#~ msgid "Democracy"
#~ msgstr "Kapitalismus"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Prezident"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?female:Prezidentka"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Starověký"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Moderní"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Američané"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Oficiálně zvané Spojené Staty Americké. Nezávislé na Velké Británii po "
#~ "revoluci v letech 1776-1783 našeho letopočtu."

#~ msgid "Aztec"
#~ msgstr "Aztécký"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Aztékové"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Aztékové, skupina barbarů ze Sonorské pouště, převzala kontrolu "
#~ "nadToltéckými civilizacemi středního Mexika během 15. století "
#~ "našeholetopočtu, obnovujíc praktiky lidských obětí. Ovládnuti byli v "
#~ "roce1524 Španělskem, zastoupeným Cortezem."

#~ msgid "Babylonian"
#~ msgstr "Babylónský"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babylóňané"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylón byl dominantním městem Mezopotámie od 18-7.století před naším "
#~ "letopočtem a obyvatelé byli i Amorité, Kasité, Asyřané a Chaldeané."

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Tovaryš"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Podstatné jméno ženského rodu"

#~ msgid "Chinese"
#~ msgstr "Čínský"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Číňané"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Čína je nejstarší velká civilizace, která ještě stále existuje, jež byla "
#~ "připomínána písemnými zápisy datovanými před 3500 let.  Po té, co byla "
#~ "poprvé sjednocena dynastií Qin v roce 221 p.l. se nacházela střídavě ve "
#~ "stavu sjednocení a rozdrobenosti a byla často dobývána cizími národy. "
#~ "Nyní se Lidová Republika Čína, založená komunisty v r. 1949, nachází na "
#~ "pevnině, zatím co se původní vláda po občanské válce uchýlila na Taiwan."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Předsedkyně"

#~ msgid "Egyptian"
#~ msgstr "Egyptský"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egypťané"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egypt byl druhou největší starodávnou civilizací světa. I když byl "
#~ "starověk mimořádně urbanizovaný, podporování velké populace záviselo na "
#~ "náplavách a úrodné půdě okolo Nilu. "

#~ msgid "English"
#~ msgstr "Anglický"

#~ msgid "?plural:English"
#~ msgstr "?plural:Angličané"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Anglie byla sjednocena Alfrédem Velikým Wessexským na konci 9. století n."
#~ "l., aby byla ovládnuta jen o století později Williamem Normandským,během "
#~ "poslední úspěšné invaze."

#~ msgid "French"
#~ msgstr "Francouzský"

#~ msgid "?plural:French"
#~ msgstr "?plural:Francouzi"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "?female:Premiérka"

#~ msgid "German"
#~ msgstr "Německý"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Němci"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Německo bylo sjednoceno v roce 1871 Pruskou vojenskou silou. Po první "
#~ "světové válce se stalo republikou, ale po nástupu nacismu v r. 1933 "
#~ "zahájilo zbrojení a nakonec druhou světovou válku. Po válce se rozdeělilo "
#~ "na dva státy, které se sjednotili v r. 1990 po skončení Studené Války."

#~ msgid "Greek"
#~ msgstr "Řecký"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Řekové"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Starodávné Řecko, mezi Mykénami a Římským tažením."

#~ msgid "Indian"
#~ msgstr "Indický"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Indové"

#~ msgid "Mongol"
#~ msgstr "Mongolský"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongolové"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Během několika století po jejich sjednocení Genghisem Khanem, ovládalo "
#~ "Mongolsko největší říši v historii lidstva, zahrnujíce většinu z "
#~ "asijského kontinentu. Stali se znamými díky své maximalní krutosti během "
#~ "vedení válek."

#~ msgid "Roman"
#~ msgstr "Římský"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Římané"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Řím podle legendy založil Romulus v roce 753 př.n.l. Jak rostl, Řím "
#~ "ovládal téměř celou Evropu, severní Afriku a Mezopotámii."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperátor"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperátorka"

#~ msgid "Russian"
#~ msgstr "Ruský"

#~ msgid "Zulu"
#~ msgstr "Zulský"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zuluové"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Zuluové jsou válečnickým národem, který migroval ze západu střední Afriky "
#~ "na do jižní části začátkem roku 1700, podrobil si původní obyvatele a "
#~ "zápolil s Evropskými osadníky."

#~ msgid "Advanced Flight"
#~ msgstr "Pokročilé létání"

#~ msgid "Alphabet"
#~ msgstr "Abeceda"

#~ msgid "Astronomy"
#~ msgstr "Astronomie"

#~ msgid "Atomic Theory"
#~ msgstr "Atomová teorie"

#~ msgid "Automobile"
#~ msgstr "Automobil"

#~ msgid "Banking"
#~ msgstr "Bankovnictví"

#~ msgid "Bridge Building"
#~ msgstr "Stavba mostů"

#~ msgid "Bronze Working"
#~ msgstr "Zpracování bronzu"

#~ msgid "Ceremonial Burial"
#~ msgstr "Obřadné pohřby"

#~ msgid "Chemistry"
#~ msgstr "Chemie"

#~ msgid "Chivalry"
#~ msgstr "Rytířství"

#~ msgid "Code of Laws"
#~ msgstr "Zákonodárství"

#~ msgid "Combustion"
#~ msgstr "Spalování"

#~ msgid "Computers"
#~ msgstr "Počítače"

#~ msgid "Conscription"
#~ msgstr "Branná povinnost"

#~ msgid "Construction"
#~ msgstr "Konstrukce"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* Umožňuje %s stavbu pevností.\n"

#~ msgid "Currency"
#~ msgstr "Měna"

#~ msgid "Electricity"
#~ msgstr "Elektřina"

#~ msgid "Electronics"
#~ msgstr "Elektronika"

#~ msgid "Engineering"
#~ msgstr "Stavitelství"

#~ msgid "Explosives"
#~ msgstr "Výbušniny"

#~ msgid "Feudalism"
#~ msgstr "Feudalismus"

#~ msgid "Flight"
#~ msgstr "Létání"

#~ msgid "Fusion Power"
#~ msgstr "Fúzní energie"

#~ msgid "Genetic Engineering"
#~ msgstr "Genetické inženýrství"

#~ msgid "Gunpowder"
#~ msgstr "Střelný prach"

#~ msgid "Horseback Riding"
#~ msgstr "Jízda na koni"

#~ msgid "Industrialization"
#~ msgstr "Industrializace"

#~ msgid "Invention"
#~ msgstr "Vynálezy"

#~ msgid "Iron Working"
#~ msgstr "Zpracování železa"

#~ msgid "Labor Union"
#~ msgstr "Odbory"

#~ msgid "Literacy"
#~ msgstr "Gramotnost"

#~ msgid "Magnetism"
#~ msgstr "Magnetismus"

#~ msgid "Map Making"
#~ msgstr "Tvorba map"

#~ msgid "Masonry"
#~ msgstr "Zdivo"

#~ msgid "Mass Production"
#~ msgstr "Sériová výroba"

#~ msgid "Mathematics"
#~ msgstr "Matematika"

#~ msgid "Medicine"
#~ msgstr "Medicína"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgie"

#~ msgid "Mysticism"
#~ msgstr "Mystika"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Vylepšuje efekt chrámů."

#~ msgid "Navigation"
#~ msgstr "Navigace"

#~ msgid "Nuclear Fission"
#~ msgstr "Nukleární štěpení"

#~ msgid "Nuclear Power"
#~ msgstr "Jaderná energie"

#~ msgid "Philosophy"
#~ msgstr "Filozofie"

#~ msgid "Physics"
#~ msgstr "Fyzika"

#~ msgid "Plastics"
#~ msgstr "Plasty"

#~ msgid "Pottery"
#~ msgstr "Hrnčířství"

#~ msgid "Railroad"
#~ msgstr "Železnice"

#~ msgid "Recycling"
#~ msgstr "Recyklace"

#~ msgid "Refining"
#~ msgstr "Zušlechťování"

#~ msgid "Religion"
#~ msgstr "Náboženství"

#~ msgid "Robotics"
#~ msgstr "Robotika"

#~ msgid "Rocketry"
#~ msgstr "Rakety"

#~ msgid "Space Flight"
#~ msgstr "Kosmické lety"

#~ msgid "Steam Engine"
#~ msgstr "Parní stroj"

#~ msgid "Steel"
#~ msgstr "Ocel"

#~ msgid "Superconductors"
#~ msgstr "Supravodiče"

#~ msgid "The Corporation"
#~ msgstr "Korporace"

#~ msgid "The Republic"
#~ msgstr "Republika"

#~ msgid "The Wheel"
#~ msgstr "Kolo"

#~ msgid "Theory of Gravity"
#~ msgstr "Gravitační teorie"

#~ msgid "Writing"
#~ msgstr "Písmo"

#~ msgid "Ocean"
#~ msgstr "Oceán"

#~ msgid "Arctic"
#~ msgstr "Arktida"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Polární oblasti se nacházejí pouze na nejsevernějších a nejjižnějších "
#~ "koncích stěta. Jsou velmi chladné a práce na nich je proto velmi obtížná."

#~ msgid "Desert"
#~ msgstr "Poušť"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Pouště jsou extrémně suché oblasti, zemědělství a obchodu se zde příliš "
#~ "nedaří."

#~ msgid "Forest"
#~ msgstr "Les"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Lesy jsou oblasti s velkou hustotou stromů, zemědělství je zde "
#~ "problematické."

#~ msgid "Grassland"
#~ msgstr "Pastviny"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Pastviny pozkytují vyjímečné zemědělské možnosti."

#~ msgid "Hills"
#~ msgstr "Kopce"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr "Mohou být zemědělsky využity, Kopce jsou často bohaté na zdroje."

#~ msgid "Jungle"
#~ msgstr "Džungle"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Džungle je velice hustě zalesněná, zemědělství je zde nemožné."

#~ msgid "Mountains"
#~ msgstr "Pohoří"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Pohoří jsou oblasti s vyskou nadmořskou výškou, zemědělství a obchodu se "
#~ "zde příliš nedaří."

#~ msgid "Plains"
#~ msgstr "Planiny"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Planiny jsou velmi broad, sparse regions, which makes trade slightly "
#~ "inconvenient."

#~ msgid "Swamp"
#~ msgstr "Bažiny"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Bažiny trpí přebytkem vody, což je činí poněkud problémovými."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra jsou rozsáhlé chladné oblasti, umožňující nějaké zemědělství a pár "
#~ "dalších činností."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Zvěř"

#~ msgid "Coal"
#~ msgstr "Uhlí"

#~ msgid "Fish"
#~ msgstr "Ryby"

#~ msgid "Gems"
#~ msgstr "Drahokamy"

#~ msgid "Horses"
#~ msgstr "Koně"

#~ msgid "Oasis"
#~ msgstr "Oáza"

#~ msgid "Oil"
#~ msgstr "Ropa"

#~ msgid "Resources"
#~ msgstr "Zdroje"

#~ msgid "Seals"
#~ msgstr "Tuleni"

#~ msgid "Fortress"
#~ msgstr "Pevnost"

#~ msgid "River"
#~ msgstr "Řeka"

#~ msgid "green"
#~ msgstr "zelenáč"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Vůdce"

#~ msgid "Settlers"
#~ msgstr "Osadníci"

#~ msgid "Militia"
#~ msgstr "Milice"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Tato jednotka může být postavena již od začátku hry. Je ovšem taky "
#~ "nejslabší."

#~ msgid "Phalanx"
#~ msgstr "Falanga"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "Phalanx je obrněná pěchota, vhodná pro obranu našich měst."

#~ msgid "Legion"
#~ msgstr "Legie"

#~ msgid "Musketeers"
#~ msgstr "Mušketýři"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Mušketýři jsou pěchota vybavená prvními střelnými zbraněmi a nahrazuje "
#~ "Phalanxy jako preferovaný obránce města."

#~ msgid "Riflemen"
#~ msgstr "Pěchota"

#~ msgid "Mech. Inf."
#~ msgstr "Mech. Pěchota"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mechanizovaná pěchota má nejvyšší obrannou sílu ze všech pozemních "
#~ "jednotek, ale je umístěna až na konci technologického stromu."

#~ msgid "Cavalry"
#~ msgstr "Kavalérie"

#, fuzzy
#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Jízda jsou jízdní bojovníci a jako jednotky prvního sledu mohou "
#~ "proniknout hluboko do nepřátelského území."

#~ msgid "Chariot"
#~ msgstr "Válečný vůz"

#, fuzzy
#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr "Válečné vozy jsou tažené koňmi, silnější ale dražší než jízda."

#~ msgid "Knights"
#~ msgstr "Rytíři"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Rytíři jsou jízdní a těžce obrnění válečníci."

#~ msgid "Armor"
#~ msgstr "Tank"

#~ msgid "Catapult"
#~ msgstr "Katapult"

#~ msgid "Cannon"
#~ msgstr "Kanón"

#~ msgid "Artillery"
#~ msgstr "Dělostřelectvo"

#, fuzzy
#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Houfnice je vylepšené dělostřelectvo s vylepšenou obranou a obrannými "
#~ "schopnostmi."

#~ msgid "Fighter"
#~ msgstr "Stíhačka"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Stíhačky jsou naše první letecké jednotky. Mohou letět kamkoliv a útočit "
#~ "na jakoukoliv jednotku."

#~ msgid "Bomber"
#~ msgstr "Bombardér"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombardéry jsou speciální letecké jednotky, které mohou útočit pouze na "
#~ "pozemní cíle, ale na letecké ne."

#~ msgid "Trireme"
#~ msgstr "Triréma"

#~ msgid "Sail"
#~ msgstr "Plachetnice"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr "Plachetnice nahrazuje Trirému a je spolehlivější na otevřeném moři."

#~ msgid "Frigate"
#~ msgstr "Fregata"

#~ msgid "Ironclad"
#~ msgstr "Parník"

#~ msgid "Cruiser"
#~ msgstr "Křižník"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Křižník je silná útočná námořní jednotka."

#~ msgid "Battleship"
#~ msgstr "Bitevní loď"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Bitevní loď je nejlepší námořní jednotka s vyýbornými útočnými a "
#~ "obrannými hodnotami."

#~ msgid "Submarine"
#~ msgstr "Ponorka"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Ponorky mají velmi vysokou strategickou hodnotu, ale jsou velmi "
#~ "zranitelné."

#~ msgid "Carrier"
#~ msgstr "Letadlová loď"

#, fuzzy
#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Křižník je silná útočná námořní jednotka."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "TIP :  Hlídejte si letadlové lodě spoustou rychlých a bitevních lodí, "
#~ "neboť ztráta plně naložené letadlové lodi je velmi bolestivá a drahá."

#~ msgid "Transport"
#~ msgstr "Transport"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Transportní loď nemůže útočit ale může se bránit, pokud je proti ní veden "
#~ "útok."

#~ msgid "Nuclear"
#~ msgstr "Jaderná střela"

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid "Caravan"
#~ msgstr "Karavana"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Každá karavana, která je použita při stavbě divu světa přidá 50 štítů k "
#~ "jeho produkci.\n"
#~ "\n"
#~ "TIP:  Můžete nakupit spoustu karavan a poslat je všechny do města, kde "
#~ "jste začali stavět div světa a dokončit jej tak za jediný tah!"

#~ msgid "Barbarian Leader"
#~ msgstr "Vůdce barbarů"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Pokud vůdce barbarů zemře na políčku bez obránců, bude vyplacena odměna "
#~ "100 zlatých, ale jen v případě pozemních jednotek."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Umožňuje městu stavit námořní jednotky se statusem veterán. Poškozené "
#~ "námořní jednotky, které stráví celý tah ve městě, budou vyléčeny na "
#~ "maximum."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Umožňuje městu stavět vzdušné jednotky se statusem veterán. Dále pak "
#~ "každá vzdušná jednotka, která ve městě stráví tah, bude plně vyléčena.\n"
#~ "\n"
#~ "Dvě města s letišti mohou zajistit letecký most. Ten přesune jednotku z "
#~ "jednoho města do druhého, spotřebuje mu však všechny pohybové jednotky. "
#~ "Jednotka musí mít před touto cestou nějaké body na pohyb k dispozici."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Umožní zvětšení města nad velikost 8. Kanalizace pak umožní zvětšení "
#~ "města nad velikost 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "S kasárnami získá každá pozemní jednotka, vyrobená ve městě, automaticky "
#~ "status veterán, který znamená, že jednotka bude mít o 50% vyšší obrannou "
#~ "i útočnou sílu. Pokud pozemní jednotka stráví celý tah bez pohybu ve "
#~ "městě s kasárnami, bude její zdraví obnoveno v plné výši."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reduc  †  †  €†  ing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Katedrála vytvoří 3 spokojené obyvetele na úkor nespokojených, což zlepší "
#~ "udržovatelnost města. Objev Teologie zvýší efekt katedrály o dalšího "
#~ "obyvatele. Objev Socialismu efekt o jednoho obyvatele sníží."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Hradby umožní lepší obranu města. Zvednou 3x obrannou sílu jednotkám ve "
#~ "městě, proti pozemním jednotkám a vrtulníkům. Nemají žádný efekt proti "
#~ "vzdušným a námořním jednotkám a taky nemají žádný efekt proti houfnici. "
#~ "Městské hradby taky zamezí snižování populace města, je-li obránce v "
#~ "bojii zničen pozemní jednotkou."

#~ msgid "Coastal Defense"
#~ msgstr "Pobřežní pevnost"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Zvyšují obrannou sílu jednotek ve městě 2x tím, že chrání před "
#~ "bombardováním města nepřátelskými loděmi."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Obveselí 3 nespokojené lidi ve městě a učiní je spokojenými. (4 po "
#~ "vynálezu elektroniky)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Snižuje korupci a plýtvání ve městě o 50%. Pod Demokracií (kapitalismem) "
#~ "uklidní jednoho nespokojenejo obyvatele na spokojeného. Taky snižuje na "
#~ "polovinu efekt vzdálenosti od hlavního města, při výpočtech ceny revolucí."

#~ msgid "Harbor"
#~ msgstr "Přístav"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Každé políčko moře dá o jednu jednotku jídla více. Jen pobřežní města "
#~ "mohou stavět toto vylepšení."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "Spolu s Továrnou zvýší produkci ve městě o 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Těžební plošina"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Zvýší produkci štítů ve městě o 1 na všech políčcích moře. Město musí "
#~ "ležet na pobřeží, aby mohlo Těžební plošinu postavit."

#~ msgid "Police Station"
#~ msgstr "Policejní stanice"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Snižuje nespokojenost vyvolanou vojenskými jednotkami mimo město o 2 pod "
#~ "Demokracií a o 1 pod Republikou. V ostatních státních zřízeních nemá "
#~ "efekt."

#~ msgid "Port Facility"
#~ msgstr "Loděnice"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Umožňuje městu stavit námořní jednotky se statusem veterán. Poškozené "
#~ "námořní jednotky, které stráví celý tah ve městě, budou vyléčeny na "
#~ "maximum."

#~ msgid "Research Lab"
#~ msgstr "Výzkumná laboratoř"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Spolu s knihovnou zrychlí výzkum o 100%. Spolu s knihovnou a univerzitou "
#~ "o 150%."

#~ msgid "SAM Battery"
#~ msgstr "SAM Baterie"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Zdvojnásobí obranyschopnost všem jednotkám ve městě proti leteckým "
#~ "jednotkám. (s výjimkou jaderných zbraní)"

#~ msgid "Sewer System"
#~ msgstr "Kanalizační systém"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Umožní se městu rozrůst nad velikost 12. Samotný akvadukt je požadován "
#~ "před kanalizací a umožní městu růst nad velikost 8."

#~ msgid "Solar Plant"
#~ msgstr "Solární elektrárna"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Eliminuje veškeré znečištění ve městě, způsobené produkcí.Zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s Jadernou "
#~ "el. zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu, Jadernou el. nebo Solární elektrárnu. "

#~ msgid "Stock Exchange"
#~ msgstr "Burza"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Spolu s Tržištěm a Bankou Vám Burza zvedne blahobyt a zisk z daní o 150%"

#~ msgid "Super Highways"
#~ msgstr "Superdálnice"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Zvyšuje obchodní zdroje o 50% na všech polích s cestami nebo železnicí."

#~ msgid "Supermarket"
#~ msgstr "Supermarket"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Zvyšuje produkci jídla každé obdělávané farmy kolem města. Farma je "
#~ "políčko, na kterém bylo podruhé vybudováno zavlažování."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Pro hráče, který Program Apollo postaví, bude odkryta celá mapa. Program "
#~ "Apollo umožní všem hráčům zahájit stavbu vesmírné lodi, pokud jsou na "
#~ "dostatečné technologické úrovni."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A.Smithova obch.spol."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Každé vybavení města, které potřebuje pro údržbu 1 jednotku (blbý překlad "
#~ "co?) bude s tímto divem světa ve všech městech zdarma."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffelova věž"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Vaše reputace a dobrá vůle vůči ostatním národům se zvýší, pokud "
#~ "vlastníte tento div. Reputace se navrací dvakrát rychleji než normálně."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Učiní jednoho spokojeného obyvatele štastným v každém městě. Navíc učiní "
#~ "dva spokojené lidi šťastnými ve městě, kde jsou postaveny (dohromady 3). "
#~ "Pokud ve městě nejsou spokojení lidé, efekt pracuje na nespokojených "
#~ "(činí jespokojenými)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funguje jako hydroelektrárna v každém městě. (to snižuje znečištění a "
#~ "zvyšuje efekt továren a výrobních podniků)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "Učiní dva nespokojené lidi spokojenými v každém městě s chrámem."

#~ msgid "King Richard's Crusade"
#~ msgstr "Křižáci krále Richarda"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Ve městě, které tento div postaví, se zvýší produkce štítů každého "
#~ "políčka o 1."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardova dílna"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Vylepší jednu zastaralou jednotku každý herní tah."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dá každé Vaší námořní jednotce jeden bod k pohybu navíc a eliminuje "
#~ "riziko ztráty triméry na otevřeném moři. Všechny nově postavené lodě "
#~ "budou mít status veterán. "

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Každá námořní jednotka získá navíc 2 body k pohybu."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Vyslanectví Marca Pola"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Hráč, který ji vlastní, získá ambasádu u každého hráče."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Počítá se jako katedrála v každém městě. Ušiní 3 nespokojené lidi "
#~ "spokojenými v každém městě. Objev Teologie zvýší efekt katedrál o 1. "
#~ "Objev Socialismu efekt o 1 sníží."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Počítají se jako sýpka v každém městě."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Zvedne výzkum v každém městě s knihovnou o 50% (počítá se jako výzkumná "
#~ "laboratoř v každém městě)"

#~ msgid "Statue of Liberty"
#~ msgstr "Socha svobody"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzuova Bojová akademie"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Všechny Vaše nové jednotky budou veterány. Šance, že se jednotka po boji "
#~ "stane veteránem se zvýší z 50% na 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Všechny jednotky se budou léčit každým tahem o 2 body zdraví."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Počítá se jako policejní stanice v každém městě. (to učiní 2 spokojené "
#~ "obyvatele z nespokojených pod Demokracií a jednoho pod Republikou. V "
#~ "ostatních typech vlády nemá vliv)"

#~ msgid "Capitalization"
#~ msgstr "Kapitalizace"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Toto není normální vylepšení. Místo toho je produkce štítů ve městě "
#~ "přeměněna na tvorbu zisku. (peníze)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2 pravidla"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Hrajete s civ2 pravidly. Ty jsou velmi blízké výchozím Freeciv pravidlům, "
#~ "ale s nějakými dodatky."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalismus"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Nejvyšší kněz"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Nejvyšší kněžka"

#~ msgid "Carthaginian"
#~ msgstr "Kartaginský"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Kartagiňané"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Kartagiňané, následníci Fénických obchodníků, vládli námořnímu impériu ve "
#~ "Středozemním moři v 5-2. století před naším letopočtem. Kartágo bylo "
#~ "zničeno Římem v roce 146 př.n.l."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Zuluové"

#~ msgid "Japanese"
#~ msgstr "Japonský"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japonci"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Šogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Šamanka"

#~ msgid "Persian"
#~ msgstr "Perský"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Peršané"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "První Perské (Achaemenid) Impérium trvalo od 550 - 330 př.n.l.; druhé "
#~ "(Sassanid) od 226 - 642 n.l."

#~ msgid "Sioux"
#~ msgstr "Siouxský"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Siouxové"

#~ msgid "Spanish"
#~ msgstr "Španělský"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Španělé"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Moderní španělský národ byl zformován, když se podařilo vládcům "
#~ "království Kastilského a Aragonského znovu dobýt Iberský poloostrov, "
#~ "ovládaný do té doby Muslimy. Znovudobytí bylo ukončeno v roce 1492 n.l., "
#~ "tedy ten samý rok, ve kterém připlul Kolumbus."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Kardinálka"

#~ msgid "Viking"
#~ msgstr "Vikingský"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikingové"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingové válčili a obchodovali na pobřeží Evropy mezi 800-1100 n.l. "
#~ "Vikingští nájezdníci vládli Normandii, Rusku a krátce i království na "
#~ "Sicílii."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Jarl"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Podstatné jméno ženského rodu"

#~ msgid "Barbarian"
#~ msgstr "Barbar"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbaři"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr "Na úsvitu civilizací byli barbaři hrozbou všem kulturním lidem."

#~ msgid "Pirate"
#~ msgstr "Pirátský"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Piráti"

#~ msgid "Amphibious Warfare"
#~ msgstr "Obojživelné válčení"

#~ msgid "Combined Arms"
#~ msgstr "Kombinované zbraně"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Redukuje efekt katedrál."

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* Umožňuje %s stavbu pevností.\n"

#~ msgid "Economics"
#~ msgstr "Ekonomika"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Vylepšuje efekt koloseí."

#~ msgid "Environmentalism"
#~ msgstr "Ekologie"

#~ msgid "Espionage"
#~ msgstr "Špionáž"

#~ msgid "Guerilla Warfare"
#~ msgstr "Partyzánská válka"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Vůdcovství"

#~ msgid "Machine Tools"
#~ msgstr "Obráběcí stroje"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturizace"

#~ msgid "Mobile Warfare"
#~ msgstr "Konvenční zbraně"

#~ msgid "Monotheism"
#~ msgstr "Jednobožství"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Přidá všem námořním jednotkám navíc 1 pohybový bod."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Velcí filozofové z celého světa se připojili k naší civilizaci: získali "
#~ "jsme novou technologii."

#~ msgid "Polytheism"
#~ msgstr "Mnohobožství"

#~ msgid "Radio"
#~ msgstr "Rádio"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* Umožňuje %s stavbu letišť.\n"

#~ msgid "Refrigeration"
#~ msgstr "Mrazení"

#~ msgid "Sanitation"
#~ msgstr "Hygiena"

#~ msgid "Seafaring"
#~ msgstr "Mořeplavectví"

#~ msgid "Stealth"
#~ msgstr "Stealth"

#~ msgid "Tactics"
#~ msgstr "Taktika"

#~ msgid "Theology"
#~ msgstr "Teologie"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Vylepšuje efekt katedrál."

#~ msgid "Warrior Code"
#~ msgstr "Válečnický kodex"

#~ msgid "Glacier"
#~ msgstr "Ledovec"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Ledovce se nacházejí pouze na nejsevernějších a nejjižnějších koncích "
#~ "stěta. Jsou velmi chladné a práce na nich je proto velmi obtížná."

#~ msgid "Iron"
#~ msgstr "Železo"

#~ msgid "Furs"
#~ msgstr "Kožešiny"

#~ msgid "Fruit"
#~ msgstr "Ovoce"

#~ msgid "Buffalo"
#~ msgstr "Bizoni"

#~ msgid "Wheat"
#~ msgstr "Pšenice"

#~ msgid "Peat"
#~ msgstr "Rašelina"

#~ msgid "Pheasant"
#~ msgstr "Bažant"

#~ msgid "Ivory"
#~ msgstr "Slonovina"

#~ msgid "Silk"
#~ msgstr "Bavlna"

#~ msgid "Spice"
#~ msgstr "Koření"

#~ msgid "Whales"
#~ msgstr "Velryby"

#~ msgid "Wine"
#~ msgstr "Víno"

#~ msgid "Airbase"
#~ msgstr "Letiště"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Jakýkoliv terén (kromě oceánu) může obsahovat řeku.  Řeka přidává 1 "
#~ "obchod do zdrojů produkovaných tímto polem.  Také zvyšuje obranný faktor "
#~ "o 50%.  Pozemní jednotky se mohou přesouvat přes řeku (ale ne "
#~ "diagonálně); přesun přes řeku stojí pouze 1/3 of pohybového bodu.\n"
#~ "\n"
#~ "Cesty a železnice mohou být na polích s řekou postaveny pokud Vaše "
#~ "civilizace má objevenu technologii Stavba mostů."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Může stavět letiště.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Transformovat terén"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Nejlepší útočné jednotky"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikoptéra"

#~ msgid "Engineers"
#~ msgstr "Inženýři"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Inženýři jsou podobní osadníkům, ale pracují a pohybují se 2x rychleji. "
#~ "Inženýři mohou navíc provádět velé terénní úpravy (např. přeměnu tundry "
#~ "na poušť).\n"
#~ "\n"
#~ "TIP 1:  Povyšte osadníky na inženýry hned jak to bude možné, neboť "
#~ "inženýři potřebují stejné másobování jako původní osadníci. \n"
#~ "\n"
#~ "TIP 2:  Pokud stihnete postavit Leonardovu dílnu, snažte se vynaleznout "
#~ "výbušniny dřív než bude dílna zastaralá. Touto cestou povýšíte osadníky "
#~ "zdarma."

#~ msgid "Warriors"
#~ msgstr "Bojovníci"

#~ msgid "Archers"
#~ msgstr "Lučistníci"

#~ msgid "Pikemen"
#~ msgstr "Pikiníci"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Vybaveni dlouhými píkami, Pikiníci nahrazují Phalanxe jako preferovaný "
#~ "obránce města."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Mušketýři jsou pěchota vybavená prvními střelnými zbraněmi a nahrazuje "
#~ "Pikiníky jako preferovaný obránce města."

#~ msgid "Fanatics"
#~ msgstr "Fanatici"

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalistické národy jsou schopny udržovat fanatiky bez nutnosti "
#~ "platit štíty pro údržbu."

#~ msgid "Partisan"
#~ msgstr "Partizán"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Skupinu partyzánů dostanete zdarma, pokud Vám nepřítel obsadí město, ale "
#~ "jen pokud jsou splněny následující podmínky: \n"
#~ "\n"
#~ " - Partyzánská válka musí být známa alespoň jednomu národu. \n"
#~ "\n"
#~ " - Musíte být hráč, který město původně založil.\n"
#~ "\n"
#~ " - Musíte znát technologie Střelný prach a Socialismus.\n"
#~ "\n"
#~ " - Typ vlády musí být buď Socialismus nebo Demokracie."

#~ msgid "Alpine Troops"
#~ msgstr "Alpské jednotky"

#~ msgid "Marines"
#~ msgstr "Námořní pěchota"

#~ msgid "Paratroopers"
#~ msgstr "Výsadkáři"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Výsadkáři jsou experti na útoky ze vzduchu."

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mechanizovaná pěchota má nejvyšší obrannou sílu ze všech pozemních "
#~ "jednotek, ale je umístěna až na konci technologického stromu."

#~ msgid "Horsemen"
#~ msgstr "Jízda"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Jízda jsou jízdní bojovníci a jako jednotky prvního sledu mohou "
#~ "proniknout hluboko do nepřátelského území."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr "Válečné vozy jsou tažené koňmi, silnější ale dražší než jízda."

#~ msgid "Elephants"
#~ msgstr "Sloni"

#~ msgid "Crusaders"
#~ msgstr "Křižáci"

#~ msgid "Dragoons"
#~ msgstr "Dragouni"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragouni jsou jízdní bojovníci s prvními střelnými zbraněmi."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Kavalérie jsou jízdní a vysoce vycvičení vojáci."

#~ msgid "Howitzer"
#~ msgstr "Houfnice"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Houfnice je vylepšené dělostřelectvo s vylepšenou obranou a obrannými "
#~ "schopnostmi."

#~ msgid "Helicopter"
#~ msgstr "Helikoptéra"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Vrtulník je velmi silná jednotka, protože může létat, ale i dobývat "
#~ "města. Musíte však být opatrní, neboť vrtulníky ztrácí malé množství "
#~ "zdraví každý tah, který dokončí mimo město. (pokud nepostavíte div světa "
#~ "Spojené národy)."

#~ msgid "Stealth Fighter"
#~ msgstr "Stealth stíhačka"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Pokročilá stíhačka se zvýšenou útočnou silou a lepší pohyblivostí."

#~ msgid "Stealth Bomber"
#~ msgstr "Stealth bombardér"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Pokročilý bombardér se zvýšenou útočnou silou a lepší pohyblivostí."

#~ msgid "Caravel"
#~ msgstr "Karavela"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Karavela nahrazuje Trirému a je mnohem spolehlivější na otevřeném moři."

#~ msgid "Galleon"
#~ msgstr "Galeona"

#~ msgid "Destroyer"
#~ msgstr "Torpédoborec"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "TIP: Velmi rychlá jednotka, která je vhodná ke stíhání nepřátelských "
#~ "transportů."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS Křižník"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "AEGIS křižník je vybaven pokročilým obranným protiraketovým systémem."

#~ msgid "Cruise Missile"
#~ msgstr "Řízená střela"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Jízda jsou jízdní bojovníci a jako jednotky prvního sledu mohou "
#~ "proniknout hluboko do nepřátelského území."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "TIP : Pár těchto milých hraček udrží s přehledem vody kolem Vašeho "
#~ "milovaného domova bez nepřátelských lodí."

#~ msgid "Spy"
#~ msgstr "Špión"

#~ msgid "Freight"
#~ msgstr "Náklaďák"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "Karavany byly postupně nahrazeny náklaďáky, jež se pohybují 2x rychleji."

#~ msgid "Explorer"
#~ msgstr "Průzkumník"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "Průzkumníci jsou velice užiteční při mapování neznámého území."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Pokud je barbarský vůdce zabit na políčku bez obranných jednotek, je "
#~ "vyplacena odměna 100 zlatých, ale jen pozemním jednotkám nebo vrtulníkům."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Nalezli jsme %d zlatých."
#~ msgstr[1] "Nalezli jsme %d zlatých."
#~ msgstr[2] "Nalezli jsme %d zlatých."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Nalezli jsme %s ve starodávných svitcích moudrosti."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s nalezli %s ve starodávných svitcích moudrosti."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Připojila se k vám skupina žoldáků."

#~ msgid "You found a friendly city."
#~ msgstr "Nalezli jsme přátelské město."

#, fuzzy
#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Udělal(a) jste dojem na skupinu kočovných nomádů, kteří se k Vám rozhodli "
#~ "připojit."

#~ msgid "An abandoned village is here."
#~ msgstr "Nalezli jsme opuštěnou osadu."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Vyrušili jsme skupinu barbarů!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Jednotka %s byla zničena barbary!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Neutrální"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Středověký"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Moderní"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Africký"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Americký"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Asijský"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Evropský"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Oceánský"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Asijský"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Umožní zvětšení města nad velikost 8. Kanalizace pak umožní zvětšení "
#~ "města nad velikost 12."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Obveselí obyvatele města natolik, že získáte 3 spokojené obyvatele na "
#~ "úkor nespokojených. (4, po vynálezu elektřiny) "

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Snižuje korupci a plýtvání ve městě o 50%. Pod Demokracií (kapitalismem) "
#~ "uklidní jednoho nespokojenejo obyvatele na spokojeného. Taky snižuje na "
#~ "polovinu efekt vzdálenosti od hlavního města, při výpočtech ceny revolucí."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s "
#~ "Jadernou el. zvýší produkci o 150%. Zvýšená produkce však může vést ke "
#~ "zvýšení znečištění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Zvyšuje vědecké zdroje ve městě o 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s "
#~ "Jadernou el. zvýší produkci o 150%. Zvýšená produkce však může vést ke "
#~ "zvýšení znečištění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s "
#~ "Jadernou el. zvýší produkci o 150%. Zvýšená produkce však může vést ke "
#~ "zvýšení znečištění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Spolu s knihovnou zrychlí výzkum o 200%. Spolu s knihovnou a univerzitou "
#~ "o 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Umožní se městu rozrůst nad velikost 12. Samotný akvadukt je požadován "
#~ "před kanalizací a umožní městu růst nad velikost 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s "
#~ "Jadernou el. zvýší produkci o 150%. Zvýšená produkce však může vést ke "
#~ "zvýšení znečištění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Získáte jednoho spokojeného obyvatele na úkor nespokojených. Obojí - "
#~ "Mysticismus i div světa Věšírna zdvojnásobí efekt. S Mysticismem a "
#~ "věštírnou udělá chrám 4 spokojené lidi na úkor nespokojených."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "Spolu s knihovnou zvýší rychlost výzkumu ve městě o 200%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Každé vybavení města, které potřebuje pro údržbu 1 jednotku (blbý překlad "
#~ "co?) bude s tímto divem světa zdarma ve všech městech."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Tato úžasná technologická vymoženost udělá jednoho občana spokojeného na "
#~ "úkor nespokojených v každém Vašem městě."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Vaše reputace a dobrá vůle vůči ostatním národům se zvýší, pokud "
#~ "vlastníte tento div. Reputace se navrací dvakrát rychleji než normálně."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Zvyšuje vědecký výstup o 100% v každém městě, které ovládáme a má "
#~ "univerzitu."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá každé Vaší námořní jednotce jeden bod k pohybu navíc a eliminuje "
#~ "riziko ztráty triméry na otevřeném moři. Všechny nově postavené lodě "
#~ "budou mít status veterán. "

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Přidá všem námořním jednotkám navíc 2 pohybové body."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Učiní dva nespokonené lidi spokojenými v každém městě na stejném "
#~ "kontinentě kde je postaveno."

#, fuzzy
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Množství uloženého jídla bude nastaveno na polovinu, když je sýpka "
#~ "vybrána nebo naplněna. To pomůže městu rychleji růst a lépe se vyrovnávat "
#~ "s hladomorem."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Zvýší vědeckou produkci v každém městě s výzkumnou laboratoří o 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Všechny vaše nové pozemní jednotky budou začínat na první úrovni statusu "
#~ "veteran. Šance, že Vaše jednotka získá další úroveň po boji se o polovinu "
#~ "zvýší."

#~ msgid "Coinage"
#~ msgstr "Ražba mincí"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Toto není normální stavba. Veškerá aktuální produkce štítů, bude "
#~ "přeměněna na zisk (peníze)."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Keltský"

#~ msgid "Default ruleset"
#~ msgstr "Výchozí pravidla"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Hrajete Freeciv s výchozími pravidly."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Jaderná energie"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Osadníci, pracovníci a inženýři mohou několika způsoby měnit terén."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Pokus o vytvoření obchodní cesty pro %s selhal."

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* Umožňuje %s stavbu letišť.\n"

#~ msgid "Lake"
#~ msgstr "Jezero"

#~ msgid "Deep Ocean"
#~ msgstr "Hluboký oceán"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Oceány pokrývají velkou část světa, a pouze námořní jednotky (Triremy a "
#~ "ostatní lodě) po nich mohou plout.\n"
#~ "\n"
#~ "Oceán nemůže být znečištěn nebo zasažen spadem."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Koupit"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Tahů"

#~ msgid "hardened"
#~ msgstr "v tvrzi"

#~ msgid "elite"
#~ msgstr "elita"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Pracovníci"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Inženýři jsou podobní pracovníkům, ale pracují a pohybují se 2x rychleji. "
#~ "Inženýři mohou navíc provádět velé terénní úpravy (např. přeměnu tundry "
#~ "na poušť).\n"
#~ "\n"
#~ "TIP 1:  Povyšte pracovníky na inženýry hned jak to bude možné, neboť "
#~ "inženýři potřebují stejné másobování jako pracovníci. \n"
#~ "\n"
#~ "TIP 2:  Pokud stihnete postavit Leonardovu dílnu, snažte se vynaleznout "
#~ "výbušniny dřív než bude dílna zastaralá. Touto cestou povýšíte pracovníky "
#~ "zdarma."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr "Karavela nahrazuje Trirému a může se pohybovat kdekoliv po oceánu."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Mír"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Mír"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Tým"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Válka"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Vylepší jednu zastaralou jednotku každý herní tah."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Vylepší jednu zastaralou jednotku každý herní tah."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Vůdce"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr "To jste Vy. Pokud ztratíte tuto jednotku, prohrajete hru. "

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS (Airborne Warning and Control System ... Létající systém řízení a "
#~ "uvědomování protivzdusne obrany)  je letadlo vybavené pokročilými radary, "
#~ "které mu umožní určovat pozice nepřátelských jednotek do značné "
#~ "vzdálenosti."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Umožní zvětšení města nad velikost 8. Kanalizace pak umožní zvětšení "
#~ "města nad velikost 12."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Umožní zvětšení města nad velikost 8. Kanalizace pak umožní zvětšení "
#~ "města nad velikost 12."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Hlavní město:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veterán"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Experimentální"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Umožní zvětšení města nad velikost 8. Kanalizace pak umožní zvětšení "
#~ "města nad velikost 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Katedrála vytvoří 3 spokojené obyvetele na úkor nespokojených, což zlepší "
#~ "udržovatelnost města. Objev Teologie zvýší efekt katedrály o dalšího "
#~ "obyvatele. Objev Socialismu efekt o jednoho obyvatele sníží."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Hradby umožní lepší obranu města. Zvednou 3x obrannou sílu jednotkám ve "
#~ "městě, proti pozemním jednotkám a vrtulníkům. Nemají žádný efekt proti "
#~ "vzdušným a námořním jednotkám a taky nemají žádný efekt proti houfnici. "
#~ "Městské hradby taky zamezí snižování populace města, je-li obránce v "
#~ "bojii zničen pozemní jednotkou."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Snižuje korupci a plýtvání ve městě o 50%. Pod Demokracií (kapitalismem) "
#~ "uklidní jednoho nespokojenejo obyvatele na spokojeného. Taky snižuje na "
#~ "polovinu efekt vzdálenosti od hlavního města, při výpočtech ceny revolucí."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Zvýší produkci štítů města o 50%. Toto zvýšení však může citelně přispět "
#~ "ke znečistění ve městě."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Množství uloženého jídla bude nastaveno na polovinu, když je sýpka "
#~ "vybrána nebo naplněna. To pomůže městu rychleji růst a lépe se vyrovnávat "
#~ "s hladomorem."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Zvyšuje vědecké zdroje ve městě o 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Zvýší produkci štítů města o 50%. Toto zvýšení však může citelně přispět "
#~ "ke znečistění ve městě."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Zvýší produkci štítů ve městě o 1 na všech políčcích moře. Město musí "
#~ "ležet na pobřeží, aby mohlo Těžební plošinu postavit."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Učiní dva nespokojené lidi spokojenými v každém městě s chrámem."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s "
#~ "Jadernou el. zvýší produkci o 150%. Zvýšená produkce však může vést ke "
#~ "zvýšení znečištění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Postavením Recyklačního centra snížíte množství znečištění, produkovaného "
#~ "městem, o 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Zdvojnásobí obranyschopnost všem jednotkám ve městě proti leteckým "
#~ "jednotkám. (s výjimkou jaderných zbraní)"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Umožní se městu rozrůst nad velikost 12. Samotný akvadukt je požadován "
#~ "před kanalizací a umožní městu růst nad velikost 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Zvyšuje spokojenost a příjmy z daní o 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Každé políčko, které produkuje nějaké obchodní příležitosti, bude "
#~ "produkovat o 1 víc."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Získáte jednoho spokojeného obyvatele na úkor nespokojených. Obojí - "
#~ "Mysticismus i div světa Věšírna zdvojnásobí efekt. S Mysticismem a "
#~ "věštírnou udělá chrám 4 spokojené lidi na úkor nespokojených."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Pro hráče, který Program Apollo postaví, bude odkryta celá mapa. Program "
#~ "Apollo umožní všem hráčům zahájit stavbu vesmírné lodi, pokud jsou na "
#~ "dostatečné technologické úrovni."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Každé vybavení města, které potřebuje pro údržbu 1 jednotku (blbý překlad "
#~ "co?) bude s tímto divem světa zdarma ve všech městech."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Každé políčko, které produkuje nějaké obchodní příležitosti, bude "
#~ "produkovat o 1 víc."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Tato úžasná technologická vymoženost udělá jednoho občana spokojeného na "
#~ "úkor nespokojených v každém Vašem městě."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Cesta Charlese Darwina odstartovala objev evoluce druhů, což způsobilo "
#~ "větší odvahu ve výzkumech.  Tento div dává dva okamžité vynálezy."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Vaše reputace a dobrá vůle vůči ostatním národům se zvýší, pokud "
#~ "vlastníte tento div. Reputace se navrací dvakrát rychleji než normálně."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Funguje jako Hradby v každém městě."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Učiní dva nespokojené lidi spokojenými v každém městě."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Učiní dva nespokojené lidi spokojenými v každém městě."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Snižuje nespokojenost vyvolanou vojenskými jednotkami mimo město o 2 pod "
#~ "Demokracií a o 1 pod Republikou. V ostatních státních zřízeních nemá "
#~ "efekt."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá každé Vaší námořní jednotce jeden bod k pohybu navíc a eliminuje "
#~ "riziko ztráty triméry na otevřeném moři. Všechny nově postavené lodě "
#~ "budou mít status veterán. "

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Všechny vaše nové pozemní jednotky budou začínat na první úrovni statusu "
#~ "veteran. Šance, že Vaše jednotka získá další úroveň po boji se o polovinu "
#~ "zvýší."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Obveselí obyvatele města natolik, že získáte 3 spokojené obyvatele na "
#~ "úkor nespokojených. (4, po vynálezu elektřiny) "

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Učiní dva nespokonené lidi spokojenými v každém městě na stejném "
#~ "kontinentě kde je postaveno."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Socha svobody"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Učiní dva nespokonené lidi spokojenými v každém městě na stejném "
#~ "kontinentě kde je postaveno."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Každé políčko, které produkuje nějaké obchodní příležitosti, bude "
#~ "produkovat o 1 víc."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Interní"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeareovo divadlo"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Všechny vaše nové pozemní jednotky budou začínat na první úrovni statusu "
#~ "veteran. Šance, že Vaše jednotka získá další úroveň po boji se o polovinu "
#~ "zvýší."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Snižuje nespokojenost vyvolanou vojenskými jednotkami mimo město o 2 pod "
#~ "Demokracií a o 1 pod Republikou. V ostatních státních zřízeních nemá "
#~ "efekt."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2 pravidla"

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Ve fundamentalismu je vláda soustředěna kolem víry. Vláda, obvykle "
#~ "náboženského rázu, vytyčuje pevné vymezení akcí a reakcí jak pro vládce "
#~ "tak pro lid.\n"
#~ "\n"
#~ "Ve fundamentalisticé společnosti jsou jak lidé, tak vládci kompletně "
#~ "oddáni své víře, obvykle ochotní pro ni i zemřít..\n"
#~ "\n"
#~ "Stavby, které normálně konvertují obyvatele z nespokojených na spokojené "
#~ "produkují desátky (zlato) úměrné počtu lidí, které konvertují a "
#~ "nepotřebují údržbu."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Mrazení"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Vylepšuje efekt koloseí."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Můžete vylepšit pouze jednotky ve svých městech."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Zvýší znečištení produkované populací.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Jakýkoliv terén (kromě oceánu) může obsahovat řeku.  Řeka přidává 1 "
#~ "obchod do zdrojů produkovaných tímto polem.  Také zvyšuje obranný faktor "
#~ "o 50%.  Pozemní jednotky se mohou přesouvat přes řeku (ale ne "
#~ "diagonálně); přesun přes řeku stojí pouze 1/3 of pohybového bodu.\n"
#~ "\n"
#~ "Cesty a železnice mohou být na polích s řekou postaveny pokud Vaše "
#~ "civilizace má objevenu technologii Stavba mostů."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Zavlažování"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Fundamentalistické národy jsou schopny udržovat fanatiky bez nutnosti "
#~ "platit štíty pro údržbu."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Vrtulník je velmi silná jednotka, protože může létat, ale i dobývat "
#~ "města. Musíte však být opatrní, neboť vrtulníky ztrácí malé množství "
#~ "zdraví každý tah, který dokončí mimo město. (pokud nepostavíte div světa "
#~ "Spojené národy)."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Křižník je silná útočná námořní jednotka."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "TIP: Velmi rychlá jednotka, která je vhodná ke stíhání nepřátelských "
#~ "transportů."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "TIP: Velmi rychlá jednotka, která je vhodná ke stíhání nepřátelských "
#~ "transportů."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Vylepší jednu zastaralou jednotku každý herní tah."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Připojit k Freeciv serveru"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv výběr serveru"

#~ msgid "Verify Password"
#~ msgstr "Heslo znovu"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv seznam serverů"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Název serveru                       Port  Verze       Stav    Hráčů    "
#~ "Komentář"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Následující klauzule byly potvrzeny při:"

#~ msgid "Erase clause"
#~ msgstr "Smazat klauzuli"

#~ msgid "Shared vision"
#~ msgstr "Sdílené nahlížení"

#~ msgid "Goto and Close"
#~ msgstr "Jít a Zavřít"

#~ msgid "Select Unit(s)"
#~ msgstr "Vyberte jednotku(y)"

#~ msgid "Variant:"
#~ msgstr "Varianta:"

#~ msgid "Firepower:"
#~ msgstr "Palebná síla:"

#~ msgid "Movement/Defense:"
#~ msgstr "Pohyb/Obrana:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Jídlo/Štíty/Obchod:"

#~ msgid "Road Result/Time:"
#~ msgstr "Cesta výsledek/čas:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Závlaha výsledek/čas:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Důl výsledek/čas:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Transf. výsledek/čas:"

#~ msgid "Select a city:"
#~ msgstr "Vyberte město:"

#~ msgid "Center"
#~ msgstr "Centrovat"

#~ msgid "Select destination:"
#~ msgstr "Vyberte místo učení:"

#~ msgid "Unit Commands"
#~ msgstr "Příkazy"

#~ msgid "Make new homecity"
#~ msgstr "Nové domovské město"

#~ msgid "Where to Display Messages"
#~ msgstr "Kde zobrazovat zprávy"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Výs = Výstupní okno, Zpr = Zprávové okno,\n"
#~ "Sam = Samostatné okno"

#~ msgid " Out Mes Pop"
#~ msgstr " Výs Zpr Sam"

#~ msgid "Rates"
#~ msgstr "Hodnoty"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Zvolte hodnoty daní, luxusu a vědy:"

#~ msgid "Change"
#~ msgstr "Změnit"

#~ msgid "Help:"
#~ msgstr "Nápověda:"

#~ msgid "Citizen governor..."
#~ msgstr "Správce měst..."

#~ msgid "Add Preset"
#~ msgstr "Přidat předvolbu"

#~ msgid "Remove Preset"
#~ msgstr "Smazat předvolbu"

#~ msgid "Control City"
#~ msgstr "Ovládat město"

#~ msgid "Release City"
#~ msgstr "Uvolnit město"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minimální přebytek:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Smazat předvolbu?"

#~ msgid "City Options"
#~ msgstr "Možnosti města"

#~ msgid "Make new citizens into:     "
#~ msgstr "Noví obyvatelé jako:"

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Rozpustit, pokud se staví osadníci při velikosti 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto-útočit proti pozemním jednotkám:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto-útočit proti námořním jednotkám:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto-útočit proti leteckým jednotkám:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto-útočit proti helikoptérám:"

#~ msgid "Popup"
#~ msgstr "Samostatné"

#~ msgid "Change All..."
#~ msgstr "Změnit"

#~ msgid "Configure..."
#~ msgstr "Konfigurovat..."

#~ msgid "Configure Cities Report"
#~ msgstr "Konfigurovat přehled měst"

#~ msgid "Set columns shown"
#~ msgstr "Nastavit zobrazené sloupce"

#~ msgid "Change Production Everywhere"
#~ msgstr "Změnit produkci všude"

#~ msgid "From:"
#~ msgstr "Z:"

#~ msgid "To:"
#~ msgstr "Do:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Název stavby         Počet Celkem výdaje"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Prodat vše"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Typ jednotky           Vylepšení  Výstavba   Aktivní   Štít     Jídlo"

#~ msgid "Available worklists"
#~ msgstr "Dostupné seznamy prací"

#~ msgid "Rename"
#~ msgstr "Přejmenovat"

#~ msgid "Rename worklist"
#~ msgstr "Přejmenovat seznam prací"

#~ msgid "Insert"
#~ msgstr "Vložit"

#~ msgid "Delete"
#~ msgstr "Smazat"

#~ msgid "Orders"
#~ msgstr "Příkazy"

#~ msgid "Reports"
#~ msgstr "Přehledy"

#~ msgid "Editor"
#~ msgstr "Editor"

#~ msgid "Select new production"
#~ msgstr "Vyberte novou produkci"

#~ msgid "Production Worklist"
#~ msgstr "Seznam prací produkce"

#~ msgid "Current worklist"
#~ msgstr "Současný seznam prací"

#~ msgid "Available targets"
#~ msgstr "Dostupné cíle"

#~ msgid "Prepend"
#~ msgstr "Stav před"

#~ msgid "Up"
#~ msgstr "Nahoru"

#~ msgid "Down"
#~ msgstr "Dolů"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Zobrazit budoucí cíle:"

#~ msgid "Trade Routes"
#~ msgstr "Obchodní cesty"

#~ msgid "Darn"
#~ msgstr "Sakra"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Vaše karavana dorazila"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Zřídit obchodní cestu"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Vyberte strategii vašeho diplomata"

#~ msgid "Investigate City (free)"
#~ msgstr "Prozkoumat město (zdarma)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Průmyslová sabotáž"

#~ msgid "Steal"
#~ msgstr "Ukrást"

#~ msgid "Your New Government"
#~ msgstr "Vaše nové státní zřízení"

#~ msgid "Select government type:"
#~ msgstr "Vyberte si typ zřízení:"

#~ msgid "Choose unit activity:"
#~ msgstr "Vyberte akci jednotky:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv je svobodný software a je vítána distribuce jeho kopií\n"
#~ "za určitých podmínek; Přečtěte si položku \"Licenční ujednání\" v menu "
#~ "Nápovědy.\n"
#~ "Tak.. Jdeme na to!"

#~ msgid " Sell "
#~ msgstr " Prodat "

#~ msgid "Rename..."
#~ msgstr "Přejmenovat..."

#~ msgid "Activate Units"
#~ msgstr "Aktivovat jednotky"

#~ msgid "Unit List..."
#~ msgstr "Seznam jednotek..."

#~ msgid "City Options..."
#~ msgstr "Možnosti města..."

#~ msgid " Buy "
#~ msgstr " Koupit "

#~ msgid "Change..."
#~ msgstr "Změnit..."

#~ msgid "Worklist..."
#~ msgstr "Seznamy prací..."

#~ msgid "Supported units:"
#~ msgstr "Podporovaných jednotek:"

#~ msgid "Units present:"
#~ msgstr "Přítomné jednotky:"

#~ msgid "Select nation and name:"
#~ msgstr "Vyberte si národ a jméno:"

#~ msgid "Pick Name"
#~ msgstr "Vybete jméno"

#~ msgid "Select your sex:"
#~ msgstr "Vyberte své pohlaví:"

#~ msgid "Male  "
#~ msgstr "Muž  "

#~ msgid "Select city style:"
#~ msgstr "Vyberte styl měst:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Jméno            Národ         Ambasáda  Dipl.stav      Nahlížení   "
#~ "Reputace      Stav    Hostitel"

#~ msgid "Intelligence"
#~ msgstr "Výzvědná služba"

#~ msgid "Meet"
#~ msgstr "Setkat se"

#~ msgid "Cancel pact"
#~ msgstr "Zrušit pakt"

#~ msgid "Goto location"
#~ msgstr "Jít na lokaci"

#~ msgid "Popup City"
#~ msgstr "Ukázat město"

#~ msgid "Pregame"
#~ msgstr "Předehra"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Jméno             Připr. Vládce          Národ  "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Města"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "I když je každá hra jiná, základní strategii, zejména na začátku hry, "
#~ "používá většina hráčů."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Vzhledem k nastavení serveru se nasledující kroky mohou lišit, ale "
#~ "většinou to jsou: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Založit první město.\n"
#~ " 1. Prozkoumání okolí.\n"
#~ " 2. Obrana měst.\n"
#~ " 3. Rozhodování, které jednotky postavit nejdříve.\n"
#~ " 4. Budování zemědělských staveb.\n"
#~ " 5. Rozhodování kde stavět města.\n"
#~ " 6. Udržování měst.\n"
#~ " 7. Prozkoumávání světa.\n"
#~ " 8. Věci, které mít na paměti.\n"
#~ " 9. Volba vlastní strategie pro hru.\n"
#~ "10. Komunikace s ostatními hráči (Diplomacie).\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Založit první město.\n"
#~ "\n"
#~ "    Zběžně prozkoumej okolí, abys našel dobré místo pro založení města. "
#~ "Nesnaž se za každou cenu prozkoumávat vesnice (dřevěná chatrč) - mohou "
#~ "obsahovat barbary.  Postav město blízko zásob a případně blízko moře.  "
#~ "Měj na paměti, že první co stavíš je hlavní město!  Důležité je zvolit "
#~ "vhodný poměr mezi hledáním ideálního místa a zakládáním města co nejdříve."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Prozkoumání okolí.\n"
#~ "\n"
#~ "    První, co začne hlavní město produkovat, bude asi jednotka "
#~ "bojovník.   Taková jednotka se dá použít na průzkum okolí.  Je ale velmi "
#~ "nebezpečné nechávat město bez obrany, takže první bojovníky nechejte ve "
#~ "městě a na průzkum použijte raději až další.   Pokud začínáte hru s "
#~ "jednotkou Průzkumník, použijte na výzvědy samozřejmě ji!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Obrana měst.\n"
#~ "\n"
#~ "    V tomto okamžiku vždy nechávejte nějaké bojovníky ve městě pro případ "
#~ "obrany. Postupně nahrazujte obranné jednotky za lepší, jak je Vaše "
#~ "civilizace bude vynalézat, aby jste zajistili maximalní obranu měs. "
#~ "Nejčastěji používané obranné  jednotky jsou (postupně) Bojovník, Falanga, "
#~ "Pikemen, Mušketýr a  Riflemen."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Mějte na mysli, že pod nekterými typy vlády jsou schopné vojenské "
#~ "jednotky ve městě nebo poblíž snížit nespokojenost. Taky vemte v úvahu, "
#~ "že jednotka ve městě dostává 50% bunus k obraně jako opevněná. Nově "
#~ "založené město začne stavět nejlepší dostupnou obrannou jednotku podle "
#~ "předchozího seznamu."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Rozhodování, které jednotky postavit nejdříve.\n"
#~ "\n"
#~ "    Až si postavíte pár bojovníků, začněte stavět jednotku Osadníci. "
#~ "Druhý Osadník ti může stavit cesty, zavlažování. Třetí založí další "
#~ "město. Nebo druhý založí město a třetí bude stavět cesty. V každém "
#~ "případě zvýšení populace znamená jak vyšší produktivitu tak rychlost "
#~ "výzkumu."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Budování zemědělských staveb.\n"
#~ "\n"
#~ "    Kolem každého města je oblast, kterou město může použít k produkci "
#~ "potravin zboží nebo obchodu. Produkce může být zvýšena Osadníky (později "
#~ "i pracovníky), když vylepší příslušné místo o cesty, zavlažování nebo "
#~ "doly."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Rozhodování kde stavět města.\n"
#~ "\n"
#~ "    Nejlepší místo pro město je otázka vkusu. Město blízko moře uvidí "
#~ "brzo protivník, ale zase může poskytovat přístav pro lodě. (Později "
#~ "budete potřebovat asi i pobřežní obranu)  Nejlepší je postavit od každého "
#~ "trochu, ale protivníkovi se budou města hledat hůř, pokud nebudou u moře."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Udržování měst.\n"
#~ "\n"
#~ "    Každé město má své obyvatele. Množství záleží na populaci. Pokud "
#~ "kliknete na město, uvidíte i jeho okolí a jak je využíváno. Můžete své "
#~ "lidi přidělit na práci kolem města nebo mohou být baviči, vědci případně "
#~ "výběrčí daní. Zejména ze začátku hry je důležité, aby byli lidé "
#~ "zaměstnáni a zajišťovali tak maximální růst, obchod a produkci."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Pokud je produkováno opravdu hodně jídla, můžete človéka stáhnout z "
#~ "práce kolem města kliknutím na jeho políčko a zaměstnat ho jiným způsobem "
#~ "zmíněným výše."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Pokud přesunete všechny lidi do města a kliknete pravým tlačítkem na "
#~ "centrální políčko, budou lidé přeskupeni tak, aby zajistili maximální "
#~ "produkci jídla."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Zlatým pravidlem pro správu města je, aby bylo alespoň tolik "
#~ "šťastných obyvatel, kolik nespokojených. Město, kde je víc nespokojených "
#~ "lidí je označeno bleskem. Tato města neprodukují nic a brzy se vzbouří."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "10. Komunikace s ostatními hráči (Diplomacie).\n"
#~ "\n"
#~ "    Pokud jste již kontaktovali (nebo založili ambasádu) další hráče, "
#~ "můžete uskutečnit diplomatické setkání. V menu Přehledy zvolte Hráči a "
#~ "zde v položce Hráč zvolit Navštívit (meet). Pokud tato položka není "
#~ "blokována a vy jste již hráče potkal, objeví se menu pro diplomacii."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "    Samozřejmě, majitel města ti ho může dát. V takovém případě je "
#~ "ukázána i část mapy kolem. Důležitá poznámka: Všechny jednotky ve městě a "
#~ "jednotky jím podporované jsou taktéž převedeny s vyjimkou jednotek v "
#~ "jiných městech.  Takže se ujistěte, že s městem nedáte víc, než jste "
#~ "chtěli."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Prozkoumávání světa.\n"
#~ "\n"
#~ "    Po té, co jste opevnili svá města jednotkami, postavte ve městech u "
#~ "moře Triméry. Použijte je k hledání protivníků a nových zemí. Pokud se "
#~ "nacházíte na ostrově, můžete investovat méně do zbrojení a více do "
#~ "expanze. Máte-li blízko sousedy, je velmi dobré uzavřít mír a vyměnit "
#~ "technologie. Diplomaté jsou tedˇ velmi užiteční a později se OPRAVDU "
#~ "vyplatí."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Věci, které mít na paměti.\n"
#~ "\n"
#~ "  - Jaký další vynález potřebuji.\n"
#~ "  - Jak jsou nastaveny daně/luxus/výzkum.\n"
#~ "  - Mírové smlouvy jsou občas zrušeny. Nezapomínej na obranu.\n"
#~ "  - Některé divy světa zestárnou vlivem vývoje."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Volba vlastní strategie pro hru.\n"
#~ "\n"
#~ "    Tyto základní postupy Vám umožní hrát celkem dobře, zejména v začátku "
#~ "hry. Na zlepšení však musíte studovat jednotlivé jednotky a vynálezy a "
#~ "TRÉNOVAT, TRÉNOVAT, TRÉNOVAT!  Freeciv má hodně možností, takže pokud "
#~ "jste nehráli podobnou hru dříve, navštivte stránky Freeciv na http://www."
#~ "freeciv.org/\n"
#~ "Najdete tam další tipy pro hru a informace jak kontaktovat ostatní hráče."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Produkce políčka pro vaše město záleží na státním zřízení (typu vlády), "
#~ "na vybavení města i na divech světa."

#~ msgid " Terrain Alterations"
#~ msgstr "Modifikace terénu"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr "Osadníci, pracovníci a inženýři mohou několika způsoby měnit terén."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Vhodné typy terénu mohou být zavlažovány.  To vyžaduje blízký zdroj vody: "
#~ "moře nebo řeku na sousedním políčku nebo sousední políčko s již "
#~ "fungujícím zavlažováním. Políčko se musí totýkat ze severu, z jihu, z "
#~ "východu nebo západu (tj. ne jen rožkem). Zavlažované políčko vyprodukuje "
#~ "každým tahem o nějaké množství jídla více. S dostatkem technologie jde "
#~ "postavit zavlažování podruhé na již zavlažovaném místě. Získate tím farmu "
#~ "s ještě vyšší produkci potravin."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Na některých typech terénu mohou být vybudovány doly, což na takovém "
#~ "políčku zvýší produkci zdrojů (štíty)."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Cesty a železnice mohou být postaveny na všech typech terénu kromě moře. "
#~ "Aby jste mohli postavit cestu nebo železnici přes řeku, musíte prví "
#~ "vědět, jak postavit most. Cesty a železnice umožní Vašim jednotkám "
#~ "rychlejší pohyb a zvednou produkci města."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " -  Jednotky potřebují jen třetinu bodu na pohyb, pokud se pohybují z "
#~ "jednoho políčka na druhé, pokud obě mají vybudovánu cestu."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Jednotky nespotřebovávají žádné body, pokud se pohybují po železnici. "
#~ "Mohou tak cestovat libovolně daleko."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Cesta může zvednout zdroje obchodu, produkované některými typy terénu."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Železnice zvýší produkci štítů o 50%. (V závislosti na nastavení "
#~ "serveru může železnice zvýšit i produkci potravin a obchodování nebo "
#~ "zvýšit produkci štítů i o jiné množství než 50%.)"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Pracovníci jsou jednou z klíčových jednotek hry. Mohou stavět "
#~ "zavlažování, doly, silnice, železnice, letecké základny pevnosti. Mohou "
#~ "odklízet znečištění (i jaderné).\n"
#~ "\n"
#~ "Osadníci, pracovníci i inženýři mohou pracovat spolu, což vede ke "
#~ "zkrácení času potřebného na dokončení úkolu. Pokud dva nebo více osadníků "
#~ "pracuje na stejném políčku, bude jejich produkce přidávána společně, "
#~ "dokud nebude úkol hotov. Nenechávejte pracovat příliš mnoho osadníků "
#~ "pracovat na stejném místě,  protože přebytečná práce nebude využita. "
#~ "Navíc mohou být lehce ztraceni při nepřátelském útoku."

#~ msgid "  Pillaging"
#~ msgstr "  Plenění"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Všechny pozemní jednotky mají schopnost ničit terénní úpravy. Plenění "
#~ "zničí jednu terénní úpravu za tah. V závislosti na nastavení serveru, "
#~ "můžete dostat na výběr, kterou modifikaci zničit, nebo budou zničeny v "
#~ "následujícím pořadí:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - farma\n"
#~ " - závlaha\n"
#~ " - důl\n"
#~ " - pevnost\n"
#~ " - letiště\n"
#~ " - železnice\n"
#~ " - cesta"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Políčka, které nemají terénní úpravy (farmy, zavlažování, doly, pevnost, "
#~ "letecká základna, železnice, cesta) nemohou být pleněny. Taktéž terénní "
#~ "přeměny nemohou být zvráceny. Na příklad, pokud jste zavlažili les, aby "
#~ "jste z něho udělali planinu, pleněním z něj les neuděláte. To dokážou "
#~ "opět jen osadníci a spol."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Drancovat"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Státní hranice"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Jídlo"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Produkce"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Obchod"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Specialisté"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Spokojenost"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Obyvatelé mohou být šťastni, spokojení nebo nespokojení.  Udržovat "
#~ "obyvatele šťastné (nebo alespoň spokojené) je jeden z nejdůležitějších "
#~ "úkolů ve hře. Pokud bude obyvatelstvo nespokojené, ve Vašem městě "
#~ "vypuknou výtržnosti (což přeruší produkci). Kdežto, pokud jsou Vaši lidé "
#~ "šťastni, budou oslavovat a Vaše produkce se značně zvýší."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Pokud počet nespokojených obyvatel překročí počet šťastných, ve městě "
#~ "vypuknou výtržnosti. Město s výtržnostma neprodukuje nic. Pro diplomata "
#~ "je jednodušší vyvolat převrat ve městě s výtržnostmi. Dlouhodobé "
#~ "výtržnosti v Demokracii (kapitalismu) mohou vést k samovolné revoluci, "
#~ "jež vyvrátí Vaši vládu."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " -  Pod Anarchii nebo despotismem, neobdržíte normální penalizaci, která "
#~ "postihuje políčka s produkcí vyšší jak 2 jednotky kteréhokoliv zdroje "
#~ "(jídlo, štíty, obchod)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Monarchie a Socialismus (komunismus) získá obchodní bonusy Republiky/"
#~ "Demokracie, tj. 1 jednotka obchodu ke každému políčku, které produkuje "
#~ "alespoň 1."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Pod Republikou nebo Demokracii se budou oslavující města zvětšovat o 1 "
#~ "každým tahem, pokud jim nepochybí jídlo nebo pokud se vlivem velikosti "
#~ "města neobjeví víc spokojených/nespokojených lidí, takže město přestane "
#~ "oslavovat."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Znečištění"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Smazat klauzuli"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Zavlažování"

#, fuzzy
#~ msgid " - City size."
#~ msgstr "Město %s"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Celkový přebytek"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Nastavte hodnoty daní, luxusu a vědy"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Jednotky poškozené v boji regenerují každý tah, pokud se nepohybují. Za "
#~ "normálních okolností se jednotka, která se nepohne, uzdraví o jeden bod "
#~ "za kolo.  Pozemní jednotky ve městě s kasárnami nebo námořní jednotky ve "
#~ "městě s loděnicí nebo vzdušná jednotka ve městě s letištěm získá všechny "
#~ "ztracené body zdraví, pokud stráví ve městě tah. Jinak jednotka, kerá "
#~ "zůstane jeden tah ve městě, získá jednu třetinu zdraví.  Jednotka, která "
#~ "stráví tah v pevnosti, se uzdraví o jednu čtvrtinu.  Opevněné jednotky se "
#~ "léčí o jeden bod rychleji.  Div světa Spojené Národy urychlí léčení o "
#~ "další dva body, bez ohledu na to, zda-li se jednotka pohla nebo ne.  "
#~ "Vrtulníky musí počítat kromě tohoto ještě se ztrátou dvou bodů zdraví, "
#~ "pokud neukončí tah ve městě. Poškozené jednotky v režimu střežení se "
#~ "aktivují, pokud se kompletně uzdraví."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Výchozí Pravidla boje\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Pokud jedna jednotka útočí na jinou, bude útočník nebo obránce zničen - "
#~ "nikdy ne oba (pokud není útočníkem raketa).  Výsledek záleží na několika "
#~ "faktorech, včetně náhody."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "První je modifikována síla útočníka."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " - pokud má útočník status veterán, je jeho síla násobena 1.5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Následně se počítá síla obránce."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - obránci se statusem veterán je síla násobena 1,5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Následně je síla obránce násobena obrannými vlastnostmi terénu, v "
#~ "jakém se brání."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Pokud je obránce pikemen a útočníkem je jízda, je síla obránce "
#~ "zdvojnásobena."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Pokud je obráncem AEGIS křižník a útočníkem libo  †  †  €†  volná vzdušná jednotka "
#~ "(včetně vrtulníku nebo raket), je síla obránce nasobena čtyřmi."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Obráncova síla je zvdojnásobena, pokud je ve městě vybaveném SAM "
#~ "baterií a útočníkem je vzdušná jednotka (jiná než vrtulník) nebo raketa."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr " - SDI obrana navíc dvojnásobí sílu obránce proti raketám."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Pokud je útočník loď a obránce je ve městě s pobřežní pevností, "
#~ "obrancova síla je zdvojnásobena."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Všechny pozemní jednotky (kromě houfnic) a vrtulníky, bránící se ve "
#~ "městě s hradbami mají sílu trojnásobenu."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr " - Jednotka v pevnosti (ne ve městě) má dvojnásobnou sílu."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - a konečně - pokud je jednotka opevněna nebo je ve městě, je její síla "
#~ "násobena 1.5."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Pokud je útočník loď a obránce je ve městě s pobřežní pevností, "
#~ "obrancova síla je zdvojnásobena."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Pokud po těchto úpravách má útočník sílu 0, automaticky prohraje. V "
#~ "ostatních případech, má-li obránce sílu 0, prohraje on."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Palená síla útočníka a obránce je taky modifikována."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - pokud je obráncem loď ve městě, je útočníkova palebná síla "
#~ "zdvojnásobena a obráncova nastavena na 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Pokud stíhačka útočí na vrtulník, je palebná síla vrtulníku nastavena "
#~ "na 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - pokud loď útočí na pozemní jednotku na pevnině, je palebná síla obou "
#~ "nastavena na 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Po těchto úpravách začne boj a trvá, dokud jsou obě jednotky živé (zdraví "
#~ "obou je větší jak 0). Každé kolo je vygenerováno náhodné číslo od 1 do "
#~ "součtu síly obránce a útočníka. Pokud je toto číslo větší, jak síla "
#~ "obránce, obránce ztrácí jeden bod zdraví. Jinak ztrácí bod zdraví "
#~ "útočník. První jednotka, která dosáhne 0 bodú zdraví (nebo méně) prohrává."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Kterákoliv z jednotek, která přežije, má šanci stát se veteránem. Pokud "
#~ "národ vítěze postavil Sun Tzuovu bojovou akademii (a není-li ještě "
#~ "zastaralá), je tato šance 2x vyšší."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Pokud útočník vyhraje a obránce byl ve městě bez hradeb, sníží se "
#~ "populace města o jedno."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Pokud obránce není ve městě nebo pevnosti, všechny ostatní jednotky ze "
#~ "stejného políčka budou ztraceny s obráncem."

#~ msgid " Modifying Combat Rules"
#~ msgstr "Změny v pravidlech boje"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Změny v pravidlech boje\n"
#~ "-----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr "Výše zmíněné pravidla mohou být změněna v nastavení serveru."

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killsack. (výchozí hodnota je 1) Pokud je nastaveno na 0, je po "
#~ "porážce obránce políčka zničen jen on a ne včechny jednotky."

#~ msgid " Combat example 1"
#~ msgstr "Příklad boje 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Předpokládejme, že kanón se statusem veterán (útok 8, obrana 1,zdraví 20, "
#~ "síla 1) s 2/3 pohybových bodů útočí na ne-veteran Mušketýry (útok 3, "
#~ "obrana 3,zdraví 20, síla 1) ve městě s hradbami postaveném v lese."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Obránce má sílu 3. Protože se brání v lese, zvedá se síla na 4.5. Město "
#~ "má hradby, síla bude 3x větší - 13.5. Je to pozemní jednotka ve městě, "
#~ "takže síla se násobí ještě 1.5 na konečných 20.25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Hodnoty síly jsou ve hře vynásobeny 10 a zbylá desetinná místa zahozena. "
#~ "Takže útočník má 80 a obránce 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Obě jednotky mají nezměněnu palebnou sílu. (obě mají 1)"

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Každé kolo boje je vygenerováno náhodné číslo mezi 1 a 282 (80+202). "
#~ "Pokud je toto číslo větší než 202, (šance je přibližně 28%), zraněn bude "
#~ "obránce. Jinak (šance cca 72%) bude zraněn o jeden bod útočník."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Protože obě jednotky mají 20 bodů zdraví, má obránce větší šanci. Během "
#~ "boje ztratí zhruba 40% zdraví. Výsledek však není nikdy jistý. Obránce "
#~ "může přežít i nezraněný nebo taky prohrát boj."

#~ msgid " Combat example 2"
#~ msgstr "Příklad boje 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Předpokládejme veterána Bitevní loď (U12,O12,Zd40,P2) se třemi body na "
#~ "pohyb, která útočí na veteran Alpine troops (U5,D5,Zd20,F1) ve městě "
#~ "postaveném na pastvinách, včetně hradeb a pobřežní pevnosti."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "Útočníkova síla se zvedne z 12 na 18, protože je to veterán."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Obránce s původní silou 5, dostane bonus jako veterán - 7.5. Terén "
#~ "(pastviny) nemá žádný efekt. Pobřežní pevnost zvedá obrannou sílu 2x - "
#~ "15. Hradby nemají žádný efekt proti námořním jednotkám. Obránce je "
#~ "pozemní jednotka ve městě -síla se zvedá na 22.5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr "Pro vnitřní výpočty je tedy síla útočníka 180 a obránce 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Palebná síla bitevní lodi je nastavena ze 2 na 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Každé kolo je vygenerováno číslo od 1 do 405. Pokud je větší než 225 (cca "
#~ "44%), je zraněn o jeden bod obránce, jinak útočník."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "V tomto případě je šance na výhru na strně útočníka. Bitevní loď má sice "
#~ "cca o 25% menší šanci na zásah, ale má 2x více bodů zdraví. Může tedy "
#~ "očekávat průměrně 60% ztrátu zdraví a taky žádné body na pohyb."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Zóny kontroly (Zones of control - ZOC), je koncept hry, kteý Vám "
#~ "znemožňuje volný pohyb po oblastech, které kontroluje alespoň částečně "
#~ "nepřítel."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Obecně platí, že pokud stojí pozemní jednotka na poli u nepřátelské "
#~ "jednotky, nemůže přejít přímo na jiné políčko v okolí nepřítele. Kdy za "
#~ "okolí nepřítele je považováno všech 8 políček kolem nepřátelské jednotky."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Ve speciálních případech se ZOC neuplatní:\n"
#~ " - Jednotka se přesunuje přímo do/z vlastního města.\n"
#~ " - Jednotka se přesunuje na políčko obsazené přátelskou jednotkou.\n"
#~ " - Jednotka se přesunuje z moře na souš. (vylodění).\n"
#~ " - Jedná se o jednotku která z principu ignoruje ZOC, například diplomat "
#~ "nebo špion."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Poznámky:\n"
#~ "\n"
#~ " - ZOC se vztahuje jen na pozemní jednotky.\n"
#~ "\n"
#~ " - Ostatní jednotky (ne-pozemní) mohou tvořit ZOC (chovají se jako "
#~ "nepřátelské jednotky), ale pouze pokud se nalézají nas souší. Takže "
#~ "námořní jednotky nikomu nevadí, pokud nejsou ve městě a taky vzdušné "
#~ "jednotky (včetně vrtulníků), pokud se nenachází nad mořem.\n"
#~ "\n"
#~ " - ZOC nemá vliv na útočící jednotku, pokuze na její pohyb.\n"
#~ "\n"
#~ " -  Nepřátelské město se počítá jako nepřátelská jednotka, ale jen v "
#~ "případě, že není prázdné. (Je to stejné pravidlo jako pro každé jiné "
#~ "políčko)\n"
#~ "\n"
#~ " - Přesun z moře na souš nebo obráceně je taky povoleno, neboť se jedná o "
#~ "speciální případ - pohyb na/z políčko se spřátelenou jednotkou (loď)."

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "TIP:  Můžete projít nepřátelskou ZOC tak, že políčko obsadíte jednotkou, "
#~ "která ZOC ignoruje (třeba diplomat) a teprve pak tam vstoupíte ostatními "
#~ "jednotkami. Opakováním tohoto postupu, případně zanecháváním některých "
#~ "jednotek po cestě (takže budou dál držet políčko obsazené), můžete "
#~ "vytvořit cestu nepřátelským územím."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Tyto pravidla se poněkud liší od sterší verze Freeciv (verze 1.8.0 a "
#~ "dřívější) :  - Nepřátelská města bez jednotek již neprodukují ZOC  - Nově "
#~ "byl přidán zvláštní případ pro vylodění."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Vaše státní zřízení ovlivňuje produkci a obchod ve vašich městech, "
#~ "spokojenost obyvatel a další vlastnosti hry."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Vaše civilizace začíná s Despotismem.  Jak Vaše technologie postupují, "
#~ "můžete si vybrat další typy státní správy. Aby jste mohli změnit státní "
#~ "zřízení, musíte vyvolat revoluci.  To strhne Vaši civilizaci do anarchie "
#~ "(trvající 1-5 tahů), na jejímž konci si budete schopni vybrat nové státní "
#~ "zřízení."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "TIP 1:  Útočné vojenské akce jsou obtížnější se státním zřízením "
#~ "Republika a Demokracie (kapitalismus), pokud nedáte obyvatelstvu dostatek "
#~ "luxusu, aby jste je udrzeli spokojené. Pokud dobýváte cizí civilizace, "
#~ "může být užitečné přejít pod více militantní státní správu."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "TIP 2:  Technologický pokrok vyžaduje vysoké úrovně obchodu, které jsou "
#~ "daleko lépe dosažitelné v Republice nebo Demokracii (kapitalismu). Zvažte "
#~ "použití Republiky co nejdříve ze začátku hry, aby jste se dříve dostali k "
#~ "dokonalejším technologiím."

#~ msgid " Civil War"
#~ msgstr "Občanská válka"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Občanská válka je pro impérium devastující. Odstartuje ji ztráta hlavního "
#~ "města (Paláce).  Až polovina Vašich měst se vzbouří a přidá se k novému "
#~ "vůdci (řízenému počítačem), který ukrade polovinu vašeho bohatství a "
#~ "získá veškeré vaše technologie."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr "Hráč zůstává v občanské válce jeden tah, ta pak přejde do anarchie."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Obsazení Vašeho hlavního města nevede k občanské válce vždy. Pokud jste "
#~ "přistupoval k obyvatelstvu vlídně, máte větší šanci si uchovat jejich "
#~ "loajalitu. Každé oslavující město snižuje šanci na občanskou válku, každé "
#~ "vzbouřené město šanci zvyšuje."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "K tomu je dobré vědět, že státní zřízení přímo ovlivňuje šance na "
#~ "občanskou válku. Státní zřízení s všeobecným volebním právem inklinují ke "
#~ "vzpourám méně, než despotičtěji zaměřené."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Výchozí počet měst, kdy může impérium propadnout občanské válce, je 10.  "
#~ "To znamená, že stát s méně než 10ti městy je proti civilní válce imunní.  "
#~ "Nicméně je to nastavení serveru které se může lišit, minimální počet je 6."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Výzkum technologii je nezbytný pro získání nových vojenských jednotek a "
#~ "vybavení měst."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Závod v dobývání vesmíru je druhou možností, jak vyhrá hru, bez vyhubení "
#~ "protivníků. Pokud Vsše loď dorazí k Alfě kentauri jako první, hra končí a "
#~ "vy jste vyhrál (nicméně tato volba může být vypnuta na serveru)."

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Div světa Program Apollo musí být dokončen před tím, než budete moci "
#~ "postavit jednotlivé díly vesmírné lodi. Taky potřebujete specifické "
#~ "technologie, aby jste mohli jednotlivé díly stavět. Podívejte se do "
#~ "nápovědy k Space structural (konstrukce vesmírné lodi), Space component a "
#~ "Space Module, pod Vylepšeními města. (pokud tam není žádná nápověda, "
#~ "znamenáto zřejmě, že je volba Vesmírného závodu zakázána na serveru)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Po té co zahájíte stavbu vesmírné lodi, můžete ji vidět v přehledu "
#~ "Vesmírná loď. Pokud chcete vidět loď ostatních hráčů, zvolte položku "
#~ "Vesmírná loď v dialogu hráči."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Pokud je šance na úspěch nižší, než 100%, několik skupin lidí na palubě "
#~ "to nemusí přežít. To sníží celkové skóre z vesmírné lodi, ale stále se "
#~ "počítá jako výhra."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Pokud je po vypuštění lodi dobyto hlavní město, loď je ztacena. Takže si "
#~ "své hlavní město laskavě braňte."

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "TIP: Pokud jiný národ vypustí vesmírnou loď, pokuste se postavit a "
#~ "vypustit lehčí a rychlejší, aby dorazila dříve. (tj. co nejvíce pohonných "
#~ "jednotek, malo modulu...). Druhá možnost je rychle dobýt protivníkovo "
#~ "hlavní město."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Před spuštěním hry se může kdokoliv připojit na server, zadáním jeho "
#~ "hostname a čísla portu (5555 je výchozí). Pokud se server spustí s "
#~ "přepínačem -m, bude se hlásit na metaserveru,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "I klient se může dostat na tuto stránku: použijte tlačítko Metaserver v "
#~ "dialohu Připojení.  Pokud to neukáže žádné výsledky, skontrolujte, jestli "
#~ "Váš www prohlížeč nepoužívá proxy; civclientu umožníte používat stejnou "
#~ "proxy, pokud před jeho spuštěním nastavíte proměnnou prostředí "
#~ "$http_proxy.na\n"
#~ "\n"
#~ "  http://nazevproxy:cisloportu/\n"
#~ "\n"
#~ "."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Pokud je hra spuštěna, každý se může přihlásit jako libovolný hráč, který "
#~ "ještě není připojen, včetně hráčů řízenných počítačem. S tím, že "
#~ "připojování se na hřáče řízeného počítačem ho ještě nenastaví na řízeného "
#~ "člověkem, to je nezávislé nastavení serveru.  Pokud ztratíte spojení "
#~ "časně ze začátku hry, použijte jméno svého zvoleného vůdce, ne svoji "
#~ "přezdívku!  Pokud se server hlásí na metaserveru, mohou tam být jména "
#~ "hráčů nalezena."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Rozkazy jednotky:\n"
#~ "================\n"
#~ "  a: (a)utomatický osadník  (osadník/pracovník)\n"
#~ "  a: (a)utomatický útok  (vojenské jednotky)\n"
#~ "  b: (b) založit město  (osadník)\n"
#~ "  b: pomoci se stav(b)ou divu světa  (karavana)\n"
#~ "  c: vy(c)entrovat výhled na jednotku\n"
#~ "  C: spojit  (následováno levým kliknutím pro volbu cíle)\n"
#~ "  d: akce pro (d)iplomata/špióna  (diplomat/špión)\n"
#~ "  D: Rozpustit je(D)notku\n"
#~ "  e: Postavit leteckou základnu  (osadník/pracovník)\n"
#~ "  f: Opevnit jednotku (f)  (vojenské jednotky)\n"
#~ "  f: postavit opevnění (f)  (osadníci/pracovníci)\n"
#~ "  g: jdi (g)  (následováno udáním pozice levým kliknutím)\n"
#~ "  g: zadání pomocných bodů pro pohyb (g) (při zadávání cesty)\n"
#~ "  h: zvol nové domovské město (h)  (na město, ve kterém se zrovna "
#~ "nachází)\n"
#~ "  i: postav zavlažování (i) nebo změň terén  (osadníci/pracovníci)\n"
#~ "  l: na(l)ožit jednotku na loď\n"
#~ "  L: (l)etecký most do města\n"
#~ "  m: postav doly (m) nebo změna terénu (osadníci/pracovníci)\n"
#~ "  n: odstraň nukleární odpad\n"
#~ "  N: Odpal (N) Jadernou střelu\n"
#~ "  o: přeměň terén (o)\n"
#~ "  p: odstraň od(p)ad  (osadníci/pracovníci/inženýři)\n"
#~ "  p: výsadek (p)  (výsadkáři)\n"
#~ "  P: (P)lenit\n"
#~ "  q: hlídkovat  (následováno udáním pozice levým kliknutím)\n"
#~ "\n"
#~ "  q: přidat další místo při cestě hlídky (při zadávání hlídky)\n"
#~ "  r: postavit cestu/železnici (r)  (osadníci/pracovníci)\n"
#~ "  r: vybudovat obchodní cestu (r)  (karavana)\n"
#~ "  s: nechat jednotku (s)trážit\n"
#~ "  u: vyložit loď (u)\n"
#~ "  U: (U) Vyložit všechny jednotky z lodi\n"
#~ "  w: počkej na pozdější část kola (w)\n"
#~ "  W: probudit ostatní jednotky na políčku (W)\n"
#~ "  x: automatický průzkum (x)\n"
#~ "mezerník: jednotka vynechá tah\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Pohyb jednotky:\n"
#~ "=============\n"
#~ "  1: na jihozápad\n"
#~ "  2: na jih\n"
#~ "  3: na jihovýchod\n"
#~ "  4: na západ\n"
#~ "  6: na východ\n"
#~ "  7: na severozápad\n"
#~ "  8: na sever\n"
#~ "  9: na severovýchod\n"
#~ "\n"
#~ "  5: přepnout na předchozí jednotku\n"
#~ "  w: přepnout na další jednotku (čekat)\n"
#~ "  W: aktivovat ostatní jednotky v lokaci\n"
#~ "  c: centrovat pohled na jednotku\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Hlavní mapa (klávesy):\n"
#~ "===================\n"
#~ "    Shift-home: centrovat na hlavní město\n"
#~ "    Shift-šipky: skrolování mapou\n"
#~ "        Ctrl-G: zobrazit mřížku zap/vyp\n"
#~ "        Ctrl-B: zobrazit státní hranice zap/vyp\n"
#~ "        Ctrl-N: zobrazit názvy měst zap/vyp\n"
#~ "        Ctrl-R: zobrazit růst měst zap/vyp\n"
#~ "        Ctrl-P: zobrazit produkci měst zap/vyp\n"
#~ "             t: zobrazit pracovníky města (myš nad nebo blízko města)\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialogy a Přehledy:\n"
#~ "================\n"
#~ "     F1: otevře Přehled města\n"
#~ "     F2: otevře Přehled jednotek\n"
#~ "     F3: otevře dialog Hráčů\n"
#~ "     F5: otevře Ekonomický přehled\n"
#~ "     F6: otevře Vědecký přehled\n"
#~ "     F7: otevře Divy Světa\n"
#~ "     F8: otevře Pět Nej Měst\n"
#~ "     F9: otevře dialog Zpráv\n"
#~ "    F11: otevře Demografii\n"
#~ "    F12: optevře Kosmickou loď\n"
#~ "\n"
#~ "      T: otevře dialog Daň/Lux/Věd hodnot\n"
#~ "      F: otevře dialog Hledání města\n"
#~ " Ctrl-L: otevře dialog Seznamu prací\n"
#~ "      R: otevře dialog Revoluce\n"
#~ "\n"
#~ "Shift-Return: Konec tahu"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Klient má primitivní chatovací rozhraní.  Řádky, které napíšete jsou "
#~ "poslány všem hráčům, kromě:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Zprávy začínající '/' jsou interpretovány jako serverové příkazy a "
#~ "spouštějí se, pokud máte příslušná přístupová práva."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Zprávy začínající na 'John:' jsou soukromé zprávy pro 'John'. Jména "
#~ "mohou být zkrácena. Server hledá hráče se jménem 'John' a pokud niho "
#~ "nenajde, zkusí uživatelské jméno začínající na 'John' (např. 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Zprávy začínající 'John::' jsou soukromé zprávy jako výše, ale "
#~ "obsahují pouze uživatele (ne hráče) se jmény hráči se jmény 'John'.  "
#~ "'Johnathan' také bude souhlasit."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr "  - Zprávy začínající '.' budou poslány pouze vašim spojencům."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Editor seznamu prací je použit jak pro každé město (z jeho dialogu), tak "
#~ "globálně. Tímto editorem můžete zvolit, co se má postavit v následujících "
#~ "tazích."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Dvakrát klikněte na požadovanou položku, aby jste ji přidali do seznamu. "
#~ "Stisknutím tlačítka Nápověda získáte popis zvolené položky. Není-li "
#~ "zvolena žádna položka, tlačítko Nápověda zobrazí tuto stránku."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Položku z pracovního listu odeberete jednoduše tak, že na ni dvakrát "
#~ "kliknete. Pořadí položek se mění tlačítky pod/vedle seznamu prací."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Klávesové zkratky: Home pro aktivaci seznamu prací, End pro aktivaci "
#~ "dostupného seznamu, Šipky nahoru/dolů pro výběr předchozí/následující "
#~ "položky v seznamu prací nebo dostupném seznamu, PageUp/Down pro přesun "
#~ "položek nahodu/dolů v seznamu prací, Insert pro vložení položek z "
#~ "dostupného seznamu do seznamu prací a Delete pro smazání vybrané položky "
#~ "ze seznamu prací."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "V záložce města Přehled můžete koupit první položku z pracovního listu."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv podporuje několik jazyků.  Podívejte se do sekce Native Language "
#~ "Support v souboru README pro instrukce jak použít tyto jazyky.\n"
#~ "\n"
#~ "Nejdříve si zkontrolujte, zda již lokalizace pro váš jazyk neprobíhá:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Pokud byste chtěli přidat lokalizaci (překlad) do vašeho jazyka, prosím "
#~ "prohlédněte si instrukce na:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr "Jsou také vítány jakékoliv dotazy k překladu do mailing listu:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv je pod licencí GPL, která je zde: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Původní autoři:\n"
#~ "    (již nejsou zúčastnění, prosím nemailujete jim!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Přítomní administrátoři: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Pokud naleznete nějakou chybu, prosím pošlete nám bugreport.  Nejlépe "
#~ "pomocí návštěvy Freeciv Bug Tracking System, na:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Pro více informací o zasílání bugreportů se podívejte do souboru BUGS v "
#~ "distribuci Freeciv.  Pro další informace, navštivte Freeciv web, na:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Snižuje nespokojenost vyvolanou vojenskými jednotkami mimo město o 2 pod "
#~ "Demokracií a o 1 pod Republikou. V ostatních státních zřízeních nemá "
#~ "efekt."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Zvyšuje produkci jídla každé obdělávané farmy kolem města. Farma je "
#~ "políčko, na kterém bylo podruhé vybudováno zavlažování."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Každé vybavení města, které potřebuje pro údržbu 1 jednotku (blbý překlad "
#~ "co?) bude s tímto divem světa zdarma ve všech městech."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Učiní jednoho spokojeného obyvatele štastným v každém městě. Navíc učiní "
#~ "dva spokojené lidi šťastnými ve městě, kde jsou postaveny (dohromady 3). "
#~ "Pokud ve městě nejsou spokojení lidé, efekt pracuje na nespokojených "
#~ "(činí jespokojenými)."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Funguje jako Hradby v každém městě."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Učiní jednoho spokojeného obyvatele štastným v každém městě. Navíc učiní "
#~ "dva spokojené lidi šťastnými ve městě, kde jsou postaveny (dohromady 3). "
#~ "Pokud ve městě nejsou spokojení lidé, efekt pracuje na nespokojených "
#~ "(činí jespokojenými)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Funguje jako hydroelektrárna v každém městě. (to snižuje znečištění a "
#~ "zvyšuje efekt továren a výrobních podniků)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Zvyšuje vědecký výstup o 100% v každém městě, které ovládáme a má "
#~ "univerzitu."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "Učiní dva nespokojené lidi spokojenými v každém městě s chrámem."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Vylepší jednu zastaralou jednotku každý herní tah."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Vylepší jednu zastaralou jednotku každý herní tah."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Zvyšuje obchodní zdroje o 50% na všech polích s cestami nebo železnicí."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Počítá se jako katedrála v každém městě. Ušiní 3 nespokojené lidi "
#~ "spokojenými v každém městě. Objev Teologie zvýší efekt katedrál o 1. "
#~ "Objev Socialismu efekt o 1 sníží."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Učiní dva nespokonené lidi spokojenými v každém městě na stejném "
#~ "kontinentě kde je postaveno."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Interní"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Zvýší vědeckou produkci v každém městě s výzkumnou laboratoří o 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Vylepší jednu zastaralou jednotku každý herní tah."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Počítá se jako policejní stanice v každém městě. (to učiní 2 spokojené "
#~ "obyvatele z nespokojených pod Demokracií a jednoho pod Republikou. V "
#~ "ostatních typech vlády nemá vliv)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Výchozí pravidla"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "?female:Hlavní sekretářka"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?female:Hlavní sekretářka"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?female:Reverendka"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Vylepšuje efekt chrámů."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Gravitační teorie"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Vrtulník je velmi silná jednotka, protože může létat, ale i dobývat "
#~ "města. Musíte však být opatrní, neboť vrtulníky ztrácí malé množství "
#~ "zdraví každý tah, který dokončí mimo město. (pokud nepostavíte div světa "
#~ "Spojené národy)."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Karavany byly postupně nahrazeny náklaďáky, jež se pohybují 2x rychleji."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Koření"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Hackeři"

#~ msgid "Arab"
#~ msgstr "Arabský"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Arabové"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Arabská/Islámská civilizace z let  622-1495 n.l."

#~ msgid "Austrian"
#~ msgstr "Rakouský"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Rakušané"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Velkovévoda"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Velkovévodkyně"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Laser"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Nigérijský"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylón byl dominantním městem Mezopotámie od 18-7.století před naším "
#~ "letopočtem a obyvatelé byli i Amorité, Kasité, Asyřané a Chaldeané."

#~ msgid "Brazilian"
#~ msgstr "Brazilský"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brazilové"

#~ msgid "Byzantine"
#~ msgstr "Byzantský"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Byzanťané"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Kartagiňané, následníci Fénických obchodníků, vládli námořnímu impériu ve "
#~ "Středozemním moři v 5-2. století před naším letopočtem. Kartágo bylo "
#~ "zničeno Římem v roce 146 př.n.l."

#~ msgid "Cherokee"
#~ msgstr "Čerokézský"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Čerokézové"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Čína je nejstarší velká civilizace, která ještě stále existuje, jež byla "
#~ "připomínána písemnými zápisy datovanými před 3500 let.  Po té, co byla "
#~ "poprvé sjednocena dynastií Qin v roce 221 p.l. se nacházela střídavě ve "
#~ "stavu sjednocení a rozdrobenosti a byla často dobývána cizími národy. "
#~ "Nyní se Lidová Republika Čína, založená komunisty v r. 1949, nachází na "
#~ "pevnině, zatím co se původní vláda po občanské válce uchýlila na Taiwan."

#~ msgid "Danish"
#~ msgstr "Dánský"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Dánové"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Založení Dánského království je přisuzováno říši Haralda Blatanda, který "
#~ "spojil nynější Dánsko v letech 958 - 988 n.l.  "

#~ msgid "Dutch"
#~ msgstr "Holandský"

#~ msgid "?plural:Dutch"
#~ msgstr "Holanďané"

#~ msgid "Ethiopian"
#~ msgstr "Etiopský"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Etiopané"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Obyvatelé"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Náčelník trpaslíků"

#, fuzzy
#~ msgid "Hittite"
#~ msgstr "Postoj"

#, fuzzy
#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hobitové"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Probíhající"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Keňané"

#~ msgid "Inca"
#~ msgstr "Incký"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Inkové"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Květnu"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " na %s"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Incký"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Incký"

#~ msgid "Indonesian"
#~ msgstr "Indonézský"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indonézané"

#, fuzzy
#~ msgid "Iroquois"
#~ msgstr "Irský"

#, fuzzy
#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Irové"

#~ msgid "Italian"
#~ msgstr "Italský"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italové"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Italský národ byl sjednocen roku 1870 po desetiletích bojů domorodých "
#~ "obyvatel. Do roku 1922 to byla monarchie spravovaná Domem Savojským, "
#~ "posléze do roku 1945 fašitický stát a nakonec zde byla vítězi druhé sv."
#~ "války obnovena demokracie."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Vévoda"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Vévoda"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Baskové"

#~ msgid "Korean"
#~ msgstr "Korejský"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Korejci"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Malajci"

#, fuzzy
#~ msgid "Mayan"
#~ msgstr "Květnu"

#, fuzzy
#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Malajci"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "První Perské (Achaemenid) Impérium trvalo od 550 - 330 př.n.l.; druhé "
#~ "(Sassanid) od 226 - 642 n.l."

#~ msgid "Polish"
#~ msgstr "Polský"

#, fuzzy
#~ msgid "?plural:Poles"
#~ msgstr "?plural:Poláci"

#~ msgid "Polynesian"
#~ msgstr "Polynésané"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polynéský"

#~ msgid "Portuguese"
#~ msgstr "Portugalský"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugalci"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugalci založili první velkou kupeckou říši v letech kolem roku 1400, "
#~ "díky zkušenostem se stavbou lodí získaným za prince Henryho, řečeného "
#~ "Navigátor."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Litevský"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Rusové"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Thajové"

#~ msgid "Sumerian"
#~ msgstr "Sumerský"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sumeřané"

#~ msgid "Swedish"
#~ msgstr "Švédský"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Švédi"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Terén"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "Forma plurálů:"

#~ msgid "Thai"
#~ msgstr "Thajský"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Thajové"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Thajské království bylo jedinou zemí v Jižní asii, která si udržela svou "
#~ "nezávislost napříč koloniální érou 18. a 19. stolení n.l."

#, fuzzy
#~ msgid "Tupi"
#~ msgstr "tupi jazyky"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "tupi jazyky"

#~ msgid "Turkish"
#~ msgstr "Turecký"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turkové"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Moderní Turecko je nastupním státem Ottomanské Říše, která upadla a byla "
#~ "rozdělena vítězi První světové války. Země byla postupně reformována a "
#~ "zesvetštěna Kemalem Mustafou, hrdinou od obrany Gallipole."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingové válčili a obchodovali na pobřeží Evropy mezi 800-1100 n.l. "
#~ "Vikingští nájezdníci vládli Normandii, Rusku a krátce i království na "
#~ "Sicílii."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Britské ostrovy (střední/klasické)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Mapa Britských ostrovů klasického stylu 85x80."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Země (klasická, velká)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Mapa Britských ostrovů klasického stylu 85x80."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Země (klasická, malá)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Mapa Britských ostrovů klasického stylu 85x80."

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Evropa (obrovská/klasická)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Obrovská mapa Evropy klasického stylu."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Země (klasická, velká)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Scénář Země 160x90 klasického stylu."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Země (klasická, střední)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Mapa Britských ostrovů klasického stylu 85x80."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Apeninský poloostrov (klasický, velký)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Velká mapa Apeninského poloostrova klasického stylu (dnešní Španělsko a "
#~ "Portugalsko)"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Země (klasická, střední)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Mapa Britských ostrovů klasického stylu 85x80."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Země (klasická, střední)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Mapa Britských ostrovů klasického stylu 85x80."

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Země (klasická, střední)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Scénář Země 160x90 klasického stylu."

#~ msgid "Tutorial"
#~ msgstr "Výuka"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Vítejte ve Freeciv.  Vedete civilizaci.  Vaším\n"
#~ "úkolem je dobýt svět!  Měli byste začít\n"
#~ "průzkumem země okolo vaším průzkumníkem,\n"
#~ "a použít své osadníky k nalezení dobrého místa\n"
#~ "pro stavbu města.  Pro pohyb použijte num. klávesnici."

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "Nahrávám pravidla"

#~ msgid "Could not write manual file %s."
#~ msgstr "Nelze zapisovat do manuálového souboru %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s serverové možnosti</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Úroveň: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategorie: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Může být použito pouze v serverové konzoli. "

#, fuzzy
#~ msgid "Default:"
#~ msgstr "(výchozí)"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "žádné maximum, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Hodnota nastavena na %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s serverové příkazy</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Shrnutí:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Úroveň: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Popis:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s nápověda k terénu</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Pohyb stojí"

#~ msgid "Defense bonus"
#~ msgstr "Obranný bonus"

#~ msgid "Mining"
#~ msgstr "Dolování"

#~ msgid "turns"
#~ msgstr "tahů"

#~ msgid "Clean pollution"
#~ msgstr "Odstranit znečištění"

#~ msgid "Clean fallout"
#~ msgstr "Odstranit spad"

#~ msgid "impossible"
#~ msgstr "nemožné"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s nápověda ke stavbám</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s nápověda k divům světa</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Údržba"

#~ msgid "Requirement"
#~ msgstr "Požadavek"

#~ msgid "Obsolete by"
#~ msgstr "Zastarává"

#~ msgid "More info"
#~ msgstr "Více informací"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log SOUBOR\tPoužije SOUBOR jako logovací\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Nelze najít váš domovský adresář"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Řetězec možností klienta: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "zvukový spec soubor vypadá nekompatibilní:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "zvukový spec soubor vypadá nekompatibilní:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "zvukový spec soubor vypadá nekompatibilní:"

#, fuzzy
#~ msgid "Illegal path for %s"
#~ msgstr "Neplatná hodnota pro auth port: \"%s\""

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Nelze najít váš domovský adresář"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Řetězec možností klienta: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "zvukový spec soubor vypadá nekompatibilní:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Neznámý"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Vyberte technologii pro krádež"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Vyberte technologii pro krádež"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Vyberte technologii pro krádež"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Nelze nalézt zvukový soubor %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "volby souboru: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "podporované volby: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Nelze nalézt zvukový soubor %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Pokus o stabu divu světa %s selhal."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Selhalo vytvoření nového hráče %s."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Upozornění: jméno hosta '%s' je obsazené, přejmenování na uživatele '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Hosté nejsou povoleni na tomto serveru. Lituji."

#, fuzzy
#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s byl(a) odmítnut(a): Nesouhlasící vlastnosti."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Objevila se chyba při čtení databáze uživatelů, přihlášení jako připojení "
#~ "hosta '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Objevila se chyba při čtení z databáze uživatelů a přihlášení hostů není "
#~ "povoleno. Lituji"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s byl odmítnut: Chyba databáze a anonymní připojení není povoleno."

#~ msgid "Enter password for %s:"
#~ msgstr "Zadejte heslo pro %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Zadejte nové heslo (a zapamatujte si ho)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Tento server umožňuje jen předregistrované uživatele. Lituji."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s byl odmítnut. Pouze předregistrovaní uživatelé jsou povoleni."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Lituji, příliš mnoho špatných pokusů..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s byl odmítnut: Příliš špatných ověření hesla pro nového uživatele."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Upozornění: Vyskytla se chyba při ukládání do databáze. Pokračujeme, ale "
#~ "vaše statistisky nebudou uloženy."

#, fuzzy
#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s byl(a) odmítnut(a): Nesouhlasící vlastnosti."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Selhal"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Vaše heslo je nesprávné. Zkuste to znovu."

#, fuzzy
#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Lituji, propojení letectvem není ještě implementováno."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s byl odmítnut: Spojení vypršelo při čekání na heslo."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Vaše heslo je příliš krátké, minimální délka je %d znaků. Zkuste to znovu."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Heslo musí mít nejméně %d velkých písmen, %d číslic a být minimálně %d "
#~ "[tisknutelných] znaků dlouhé. Zkuste to znovu."

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "Barbaři mají nového vůdce jménem %s.  Mohou nastat těžkosti."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Nepokoje původního obyvatelstva poblíž města %s vedené %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Nájezdníci z moře byli viděni poblíž města %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "V tomto kole jste zde už něco prodal(a)."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Prodal(a) jste %s v %s za %d zlatých."
#~ msgstr[1] "Prodal(a) jste %s v %s za %d zlatých."
#~ msgstr[2] "Prodal(a) jste %s v %s za %d zlatých."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Nelze nakupovat ve městě, které bylo založeno v tomto kole."

#~ msgid "You have already bought this turn."
#~ msgstr "V tomto kole jste již nakoupil(a)."

#~ msgid "You don't buy %s!"
#~ msgstr "%s si nemůžete koupit!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Nelze kupovat jednotky pokud je ve městě nepokoj."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d zlata na kolo"
#~ msgstr[1] "%d zlata na kolo"
#~ msgstr[2] "%d zlata na kolo"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d zlatých je potřeba a vy máte pouze %d zlatých."
#~ msgstr[1] "%d zlatých je potřeba a vy máte pouze %d zlatých."
#~ msgstr[2] "%d zlatých je potřeba a vy máte pouze %d zlatých."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Nemůžete si koupit %s v %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Koupeno v tomto kole - nelze změnit."

#~ msgid "You already have a city called %s."
#~ msgstr "Již máte město nazvané %s"

#~ msgid "A city called %s already exists."
#~ msgstr "Město nazvané %s již existuje."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Nemůžete použít %s jako název města. Je to rezervováno pro %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s není platné jméno. Pouze ASCII nebo názvy pravidel jsou povoleny pro "
#~ "města."

#~ msgid "City no. %d"
#~ msgstr "Město č. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Špatně pojmenované město"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Domovské město jednotky %s změněno na %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "přesunuta %s v %s z %s do %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s patřící %s převedena na %s."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s ztracena při útoku %s %s."

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s ztraceno spolu s kontrolou %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Náhrada %s byla postavena v %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Již jsme měli město pojmenované %s. Město bylo přejmenováno na %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Lidé ve městě %s jsou ohromeni vaším technologickým postupem!\n"
#~ "      Dělníci spontáně vylepšili město stavbou železnice."

#, fuzzy
#~ msgid "You have founded %s."
#~ msgstr "Založili jsme město %s"

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "Jednotka %s opustila zrušené město %s, aby neuvízla na souši."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Protože byla jednotka %s rozpuštěna, byla ztracena jednotka %s, protože "
#~ "se nemohla dostat ven."

#~ msgid "You destroy %s completely."
#~ msgstr "Úplně jsme zničili %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "Město %s bylo zcela zničeno hráčem %s."

#, fuzzy
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Dobyl(a) jste město %s, Vaše kořist činí %d zlatých!"
#~ msgstr[1] "Dobyl(a) jste město %s, Vaše kořist činí %d zlatých!"
#~ msgstr[2] "Dobyl(a) jste město %s, Vaše kořist činí %d zlatých!"

#, fuzzy
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "Hráč %s dobyl město %s a ukořistil v něm %d zlatých."
#~ msgstr[1] "Hráč %s dobyl město %s a ukořistil v něm %d zlatých."
#~ msgstr[2] "Hráč %s dobyl město %s a ukořistil v něm %d zlatých."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Při atomovém útoku jste ozářil(a) město %s."

#, fuzzy
#~ msgid "%s conquered %s."
#~ msgstr "%s se připojil z %s."

#, fuzzy
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Dobyli jsme město %s! Naše kořist činí %d zlatých!"
#~ msgstr[1] "Dobyli jsme město %s! Naše kořist činí %d zlatých!"
#~ msgstr[2] "Dobyli jsme město %s! Naše kořist činí %d zlatých!"

#, fuzzy
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "Hráč %s osvobodil město %s a ukořistil v něm %d zlatých."
#~ msgstr[1] "Hráč %s osvobodil město %s a ukořistil v něm %d zlatých."
#~ msgstr[2] "Hráč %s osvobodil město %s a ukořistil v něm %d zlatých."

#, fuzzy
#~ msgid "You have liberated %s!"
#~ msgstr "Založili jsme město %s"

#, fuzzy
#~ msgid "%s liberated %s."
#~ msgstr "%s vládne %s."

#~ msgid " from the worklist"
#~ msgstr " podle seznamu prací"

#~ msgid "%s is building %s%s."
#~ msgstr "%s staví %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Prodal(a) jste %s v %s (nyní ve vnitrozemí) za %d zlatých."
#~ msgstr[1] "Prodal(a) jste %s v %s (nyní ve vnitrozemí) za %d zlatých."
#~ msgstr[2] "Prodal(a) jste %s v %s (nyní ve vnitrozemí) za %d zlatých."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Letiště"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s prodává %s (zastaralé) za %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Oznámení: Div světa %s ve městě %s bude dokončen v příštím kole."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Doporučuje se přiškrcení růstu ve městě %s pro použití %s (probíhá "
#~ "stavba) více efektivně."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s se může brzy rozrůst na velikost %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Varování: Hrozí hladomor ve městě %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "POZOR, dochází nám PENÍZE pane."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "Město %s potřebuje %s (staví se) aby se mohlo dále rozrůstat."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "Město %s potřebuje vylepšení, aby se mohlo dále rozrůstat."

#~ msgid "%s grows to size %d."
#~ msgstr "Město %s se rozrostlo na velikost %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Obavy z hladomoru ve městě %s - %s ztraceni!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Hladomor ve městě %s vedl ke ztrátě obyvatel."

#, fuzzy
#~ msgid "Famine destroys %s entirely."
#~ msgstr "Úplně jste zničil(a) %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože tato technologie ještě "
#~ "není k dispozici.Pozdržuji..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "Město %s nemůže postavit %s podle seznamu prací.  Odstraňuji..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Stavba %s byla změněna na %s ve městě %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací; technologie %s ješte není "
#~ "dostupná.  Pozdržuji..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací; město musí mít velikost %d."
#~ "Pozdržuji..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože %s musí byt postaveno "
#~ "dřív.  Odkládám..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nemůže postavit %s ze seznamu prací, protože tato technologie ještě "
#~ "není k dispozici.Pozdržuji..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr "%s nemůže stavět %s ze seznamu prací; Neznámý důvod!  Odkládá se..."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "Město %s má nyní prázdný seznam prací."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "Město %s nemůže uržovat %s, jednotka rozpuštěna."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Oyvatelé v %s umírají, protože se jim nedaří uživit %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "Město %s staví %s, který již není dostupný."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s dokončili stavbu %s ve městě %s."

#~ msgid "%s has finished building %s."
#~ msgstr "Město %s dokončilo stavbu %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s urychluje výzkum; okamžitě získáváte %d objev."
#~ msgstr[1] "%s urychluje výzkum; okamžitě získáváte %d objevy."
#~ msgstr[2] "%s urychluje výzkum; okamžitě získáváte %d objevů."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s získali %s od %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s začali se stavbou vesmírn lodi!"

#~ msgid "%s can't build %s yet."
#~ msgstr "Město %s zatím nemůže postavit %s."

#~ msgid "%s is finished building %s."
#~ msgstr "Město %s dokončilo stavbu %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Nadále nelze udržovat %s ve městě %s - stavba prodána!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Nedostatek zlata. %s zrušeni."

#~ msgid "Pollution near %s."
#~ msgstr "Znečištění poblíž města %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "%s řekl vaši přezdívku v %s"

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Oslavy zrušeny v %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "Občanské nepokoje ve městě %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "OBČANSKÉ NEPOKOJE POKRAČUJÍ ve městě %s."

#~ msgid "Order restored in %s."
#~ msgstr "Pořádek obnoven ve městě %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Lidé svrhli Vaší %s - země upadla do zmatku."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s nemůže ještě postavit %s, protože nesmíme rozpustit naše jediné město."

#~ msgid "%s is disbanded into %s."
#~ msgstr "Město %s je zrušeno a z jeho obyvatel jsou jednotky %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "Město %s je zrušeno a z jeho obyvatel jsou jednotky %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "Na %s podnikli %s jaderný útok!"

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(zničeno)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Úplně jsme zničili %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Hladomor ve městě %s vedl ke ztrátě obyvatel."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Hotová produkce:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Odstranit znečištění"

#, fuzzy
#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Prodleva nastavena na 0. Autohra se zastaví.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr "Varování: volba %s je zastaralá.  Použijte -m pro metaserver.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Neplatná hodnota \"%s\" pro --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Selhalo vytvoření nového hráče %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Chyba: neznámá volba '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Toto je server pro %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "O Freeciv se lze více dozvědět na %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tZapne autentifikaci serveru.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tPovolí přihlášení hostům, když je zapnutá "
#~ "autentifikace.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tPovolí přihlášení novým hráčům, když je zapnutá "
#~ "autentifikace.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b, --bind ADR\tOčekává spojení od klientů na adrese ADR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Nehlásit se metaserveru v této hře."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Nahrát uloženou hru"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADR\tNastaví ADR jako adresu metaserveru\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tOhlásí se metaserveru a pošle info o serveru\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adresa>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tOčekává spojení od klientů na portu PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle ČAS\tUkončí se, pokud během doby ČAS sekund není žádný "
#~ "hráč\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "  -e, --exit-on-end\tKdyž skončí hra, ukončení místo restartu\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves ADRESÁŘ\tUloží hry do adresáře ADRESÁŘ\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Vyberte scénář"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves ADRESÁŘ\tUloží hry do adresáře ADRESÁŘ\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Server id: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tNastaví server id na ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read SOUBOR\tPřečte spouštěc skript ze souboru SOUBOR\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -l, --log SOUBOR\tPoužije SOUBOR jako logovací\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Zahájí hru, nebo ji restartuje po nahrání."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Tento příkaz zahájí hru.  V případě nové hry by měl být použit poté, co "
#~ "se přihlásili všichni lidští hráči, byli vytvořeni všichni hráči "
#~ "počítačoví a byly provedeny všechny změny nastavení voleb serveru.  Po "
#~ "'start'u si každý hráč vybere svůj národ a hra se rozběhne.  Tento příkaz "
#~ "je také nutný pro opětovné rozběhnutí uložené hry, která byla právě "
#~ "nahrána.  Jakmile se hra rozběhne nemá již tento příkaz smysl a není "
#~ "proto nadále dostupný."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <příkaz>\n"
#~ "help <volba>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Zobrazí nápovědu k příkazům a volbám serveru."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Samotný příkaz bez parametrů zobrazí pouze úvodní informace.  S "
#~ "argumentem \"commands\" nebo \"options\" zobrazí seznam všech příkazů "
#~ "resp. voleb.  V ostatních případech chápe help parametr jako jméno "
#~ "příkazu nebo volby a zobrazí odpovídající nápovědu.  Nápověda pro volby "
#~ "navíc obsahuje informaci o současné a výchozí hodnotě volby.  V případech "
#~ "kde nedochází k nejednoznačnostem může být argument zkrácen."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Zobrazí seznam hráčů nebo seznam spojení k serveru.  Argument může být "
#~ "zkrácen a pokud není uveden bude použita výchozí hodnota 'players'."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Přeruší hru a ukončí činnost serveru."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <jméno-spojení>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Ukončí spojení klienta se serverem."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Ukončí uvedené spojení klienta se serverem a odstraní klienta ze hry.  "
#~ "Pokud hra ještě nezačala odstraní také hráče ovládaného tímto klientem, v "
#~ "opačném případě nemá příkaz na hráče žádný vliv.  Všiměte si, že příkaz "
#~ "očekává jméno spojení a nikoliv jméno hráče."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <jméno-volby>"

#~ msgid "Explain server options."
#~ msgstr "Objasní účel volby serveru."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Příkaz 'explain' je speciálním případem příkazu 'help' určeným pro "
#~ "zachování zpětné kompatibility.  Pokud je uveden bez argumentu zobrazí "
#~ "seznam všech voleb (jako 'help options').  Při uvedení s argumentem "
#~ "zobrazí nápovědu pro specifikovanou volbu (jako 'help <jméno-volby>')."

#~ msgid "Show server options."
#~ msgstr "Zobrazí volby serveru."

#~ msgid "wall <message>"
#~ msgstr "wall <zpráva>"

#~ msgid "Send message to all connections."
#~ msgstr "Odešle zprávu na všechna spojení."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Na všech připojených klientech zobrazí okno zobrazující uvedenou zprávu."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Probíhá připojování."

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Odešle zprávu na všechna spojení."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [vote číslo]"

#~ msgid "Cast a vote."
#~ msgstr "Hlasovat."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Hráč s přístupovou úrovní info může použít příkazy pro hlasování.  "
#~ "Příkaz /vote následovaný \"yes\" nebo \"no\" a volitelně číslem hlasování "
#~ "provede vaše hlasování.  Pokud nechcete zadávat číslo, vaše hlasování se "
#~ "vztáhne k poslednímu příkazu.  Můžete navrhnout jen jedno hlasování.  "
#~ "Hlasování projde, pokud více než polovina hráčů halsuje pro, nebo "
#~ "okamžitě neprojde, pokud více jak polovina hráčů hlasuje proti.  Pokud "
#~ "proběhne jedno celé kolo, hlasování projde, i když proti němu někdo "
#~ "hlasuje."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Zapnutí nebo vypnutí ladění dané počítačově ovládané entity."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Psát ladící informace o počítačem řízeném hráči a přepnutí plynulého "
#~ "ladění dané entity do režimu zap nebo vyp."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <jméno-volby> <hodnota>"

#~ msgid "Set server option."
#~ msgstr "Nastavena možnost serveru."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <hráč> [tým]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Mění, přidává nebo odebíra příslušnost hráče k alianci."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <adresář>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Vyberte nový adresář s pravidly nebo modpack."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <meta-řádek>"

#~ msgid "Set metaserver info line."
#~ msgstr "Nastaví text s infornací pro metaserver."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <meta-řádek>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Nastaví text s patchy pro metaserver."

#~ msgid "Control metaserver connection."
#~ msgstr "Ovládá spojení s metaserverem."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' zobrazí stav spojení s metaserverem.\n"
#~ "'metaconnection down' or 'metac d' ukončí spojení s metaserverem.\n"
#~ "'metaconnection up' or 'metac u' naváže spojení s metaserverem."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adresa>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr ""
#~ "Nastaví adresu (URL) metaserveru, na který budou odesílány informace."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <jméno-hráče>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Přepne druh hráče"

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [název-spojení ] <jméno-hráče>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Převzít hráčovo místo ve hře."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Pouze konzole a spojení s příkazovou úrovní 'hack' mohou ostatním "
#~ "spojením povolit pozorování hráče. Pokud nemáte ani jedno z toho, můžete "
#~ "použít pouze argument [jméno-hráče]. Pokud v konzoli nezadáte jméno hráče "
#~ "nebo spojení nepoužije argumenty, pak je spojení napojeno na globálního "
#~ "pozorovatele."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [název-spojení] [jméno-hráče]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Pozorovat hráče nebo celou hru."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Pouze konzole a spojení s příkazovou úrovní 'hack' mohou ostatním "
#~ "spojením povolit pozorování hráče. Pokud nemáte ani jedno z toho, můžete "
#~ "použít pouze argument [jméno-hráče]. Pokud v konzoli nezadáte jméno hráče "
#~ "nebo spojení nepoužije argumenty, pak je spojení napojeno na globálního "
#~ "pozorovatele."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <jméno-spojení>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "odpojit od hráče."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Pouze konzole a spojení s příkazovou úrovní 'hack' může ostatní spojení "
#~ "odpojit od hráče."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <jméno-hráče>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Vytvoří počítačového hráče s uvedeným jménem."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Nastavíte se do pryč módu. Počítač na vás počká."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "Počítač bude řídit váš národ, ale s minimálními změnami."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <jméno-hráče>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Úroveň jednoho nebo všech počítačových hráčů bude 'nováček'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'nováček' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'nováček'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <jméno-hráče>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Úroveň jednoho nebo všech počítačových hráčů bude 'easy'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'easy' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'easy'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <jméno hráče>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Úroveň jednoho nebo všech počítačových hráčů bude 'normal'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'normal' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'normal'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <jméno-hráče>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Úroveň jednoho nebo všech počítačových hráčů bude 'hard'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'hard' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'hard'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <jméno-hráče>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Úroveň jednoho nebo všech počítačových hráčů bude 'cheating'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for  †  †  €†   any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'easy' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'easy'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <jméno-hráče>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Nastaví jednoho nebo všechny počítačové hráče na 'experimentalní'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Bez argumentů nastaví všem počítačem ovládaným hráčům úroveň na  "
#~ "'experimentální' a nastaví výchozí úroveň další nové.  S argumentem, "
#~ "nastaví úroveň pouze pro daného hráče. TOTO JE POUZE PRO TESTOVÁNÍ NOVÝCH "
#~ "VLASTNOSTÍ! Na normální servery tato možnost nemá vliv."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <úroveň>\n"
#~ "cmdlevel <úroveň> new\n"
#~ "cmdlevel <úroveň> first\n"
#~ "cmdlevel <úroveň> <jméno-spojení>"

#~ msgid "Query or set command access level access."
#~ msgstr "Zobrazí nebo nastaví oprávnění k provádění příkazů."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Oprávnění k provádění příkazů udává, které z příkazů serveru jsou "
#~ "dostupné uživatelům pomocí jejich klientů.  Možné úrovně oprávnění jsou:\n"
#~ "    none  -  žádné příkazy\n"
#~ "    info  -  pouze informační příkazy\n"
#~ "    ctrl  -  příkazy ovlivňující hru a uživatele\n"
#~ "    hack  -  *všechny* příkazy - nebezpečné!\n"
#~ "Bez argumentu zobrazí stávající oprávnění.\n"
#~ "S jedním argumentem jsou oprávnění nastavena pro všechna stávájící "
#~ "spojení a zároveň je nastavena i výchozí hodnota pro nová spojení.\n"
#~ "Pokud je uvedeno 'new', nastavuje se pouze úroveň pro nová spojení.\n"
#~ "Pokud je uvedeno 'first come', nastaví se úroveň pro 'prvního "
#~ "příchozího'; tuto úroveň bude mít první přihlášený klient.  V případě, že "
#~ "již existují spojení, získá uvedenou úroveň první klient, který zavolá "
#~ "příkaz 'firstlevel'.\n"
#~ "Pokud je uvedeno jméno spojení, nastaví se úroveň pouze pro toto "
#~ "spojení.\n"
#~ "Oprávnění k provádění příkazů nejsou zachována v případě odpojení "
#~ "klienta, neboť někdo jiný by se mohl znovu připojit se stejným jménem.  "
#~ "Všiměte si, že příkaz očekává jméno spojení a nikoliv jméno hráče."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <tah> <turninc> <hodnota> <valuemult>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Viz \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Každých <počet> kol zvýší čas určený na jedno kolo o <hodnota> potom "
#~ "přidá <přírůstek> k <počet> a vynásobí <hodnota> číslem <násobek>. "
#~ "Používejte tento příkaz společně s volbou \"timeout\". Výchozí hodnoty "
#~ "jsou 0 0 0 1"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Smazat předvolbu"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "odpojit od hráče."

#, fuzzy
#~ msgid "End the game immediately in a draw."
#~ msgstr "Hra skončila remízou"

#, fuzzy
#~ msgid "Concede the game."
#~ msgstr "Nelze nahrát uloženou hru"

#~ msgid "remove <player-name>"
#~ msgstr "remove <jméno-hráče>"

#~ msgid "Fully remove player from game."
#~ msgstr "Odstraní hráče ze hry."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Tento příkaz *kompletně* odstraní hráče ze hry, včetně veškerých jeho "
#~ "měst, jednotek atd.  Používejte opatrně!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <jméno-souboru>"

#~ msgid "Save game to file."
#~ msgstr "Uloží hru do souboru."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Uloží stávající hru do souboru <jméno-souboru>.  Pokud není jméno souboru "
#~ "uvedeno bude použito jméno ve tvaru \"<předpona><rok>.sav[.gz]\".\n"
#~ "Pokud chcete nahrát hru uloženou pomocí 'save', spusťte server s volbou:\n"
#~ "    --file <jméno-souboru>\n"
#~ "počkejte až se všichni hráči znovu připojí a použijte příkaz 'start'."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <jméno-souboru>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Uloží hru do souboru."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Uloží stávající hru do souboru <jméno-souboru>.  Pokud není jméno souboru "
#~ "uvedeno bude použito jméno ve tvaru \"<předpona><rok>.sav[.gz]\".\n"
#~ "Pokud chcete nahrát hru uloženou pomocí 'save', spusťte server s volbou:\n"
#~ "    --file <jméno-souboru>\n"
#~ "počkejte až se všichni hráči znovu připojí a použijte příkaz 'start'."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <název-souboru>"

#~ msgid "Load game from file."
#~ msgstr "Nahrát hru ze souboru."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Načte hru z <název-souboru>. Všechna současná data včetně hráčů, pravidel "
#~ "a voleb serveru budou ztracena.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <jméno-souboru>"

#~ msgid "Process server commands from file."
#~ msgstr "Zpracování serverových příkazů ze souboru."

#~ msgid "write <file-name>"
#~ msgstr "write <jméno-souboru>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Uloží současná nastavení jako serverové příkazy do souboru."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Nastavena možnost serveru."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Spojení s metaserverem je již ukončeno."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Přepne výstup serveru mezi 'RFC-stylem' a normálním stylem."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Jednoduše vrátí id serveru."

#~ msgid "%s Welcome"
#~ msgstr "%s Vítejte"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Vítejte na %s Server běží na %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Vítejte na %s Server běží na portu %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s se připojil z %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Nelze připojit vaše spojení na nového hráče."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Přihlásili jste se jako '%s' a nepřipojili se k hráči."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Přihlásili jste se jako '%s' a pripojili k anonymnímu hráči."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Přihlásili jste se jako '%s' připojeni k %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s se připojil z %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Hra s blokováním tahu: čeká se na %s pro dokončení tahu..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Server je v módu úprav. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Klient odmítnut: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Požadavek připojení od %s z %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s má verzi klienta %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Klientu chybí vlastnost, kterou vyžaduje tento server.\n"
#~ "Verze serveru: %d.%d.%d%s Verze klienta: %d.%d.%d%s.  Aktualizace by měla "
#~ "pomoci!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s byl(a) odmítnut(a): Nesouhlasící vlastnosti."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Serveru chybí vlastnost, kterou klient vyžaduje.\n"
#~ "Verze serveru: %d.%d.%d%s Verze klienta: %d.%d.%d%s.  Aktualizace by měla "
#~ "pomoci!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Neplatné jméno '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s byl odmítnut: Neplatné jméno [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s byl odmítnut: Spojení vypršelo při čekání na heslo."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' je již připojen(a)."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s odmítnut: Duplicitní login [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Ztraceno spojení: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "odpojování od %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. Použit RFC styl."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Použit standardní styl."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Pro úvodní seznámení napište 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s nemohou přijmout %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Nemáte technologii %s - nemůžete přijmout dohodu."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Město, které se snažíš věnovat již neexistuje. Dohoda nemůže být uzavřena."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Nejste vlastníkem města %s - nemůžete přijmout dohodu."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Je požadováno Vaše hlavní město (%s) - nemůžete přijmout dohodu."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Nemáte dostatek zlata - nemůžete přijmout dohodu."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Dohoda obsahuje %d již potvrzenou klauzuli."
#~ msgstr[1] "Dohoda obsahuje %d již potvrzené klauzule."
#~ msgstr[2] "Dohoda obsahuje %d již potvrzených klauzulí."

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "Jedno z měst, kterého se %s vzdávají je zničeno! Dohoda zrušena!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s již neovládají město %s! Dohoda zrušena!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s nemají slíbené množství zlata! Dohoda zrušena!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Povolili jsme u nás zřídit vyslanectví %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s nám povolili zřízení ambasády!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Je nám objasněna znalost technologie %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s získali %s od %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Dostali jsme %d zlatých."
#~ msgstr[1] "Dostali jsme %d zlatých."
#~ msgstr[2] "Dostali jsme %d zlatých."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "Získal(a) jste mapu kontinentů, které %s zná."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "Získal(a) jste mapu moří, které %s zná."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Získala(a) jste město %s od %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Hráč %2$s od Vás dostal město %1$s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Dohodl(a) jste se na příměří s hráčem %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Dohodl(a) jste se na alianci s hráčem %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Dovolil(a) jste hráči %s nahlížet do vašich map."

#~ msgid "%s gives you shared vision."
#~ msgstr "Hráč %s vám dovolil nahlížet do svých map."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s zrušil(a) schůzku!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Schůzka s hráčem %s zrušena."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Vaši vyslanci byli popraveni!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Váš %s nemohl otrávit vodu ve městě %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Váš %s otrávil vodu ve městě %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Hráč %s je podezřelý z otrávení vody ve městě %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Váš %s ve městě %s byl poraven primitivními %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Založil(a) jste vyslanectví ve městě %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s založili vyslanectví ve městě %s."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Váš %1$s neuspěl při sabotáži jednotky %3$s hráče %2$s."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Váš %1$s uspěl při sabotáži jednotky %3$s hráče %2$s."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Váš %s byl sabotován hráčem %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Nemůžete uplácet jednotky tohoto národa."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Nemáte dostatek peněz na uplacení jednotky %2$s hráče %1$s."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "%s nemůžete uplatit!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Váš %s uspěl při uplácení jednotky %s."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Jednotka %s byla uplacena hráčem %s."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Váš %s byl chycen při pokusu o krádež technologie ve městě %s."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%2$s hráče %1$s neuspěla při krádeži technologie ve městě %3$s."

#~ msgid "No new technology found in %s."
#~ msgstr "Ve městě %s nebyla nalezena žádná nová technologie."

#~ msgid "You can't subvert this city."
#~ msgstr "Nemůžete rozvrátit toto město."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Nemáte dostatek zlata na rozvrácení města %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Váš %s byl chycen při pokusu o vyvolání převratu!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Chytili jsme %s %s podněcující povstání v %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Ve městě %s došlo k převratu a Vy jste převzal(a) kontrolu!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "Převrat ve městě %s. %s jej pravděpodobně podporovali."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Váš %s byl chycen při pokusu o sabotáž!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "%2$s (%1$s) chycen při pokusu o sabotáž ve městě %3$s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Váš %s nenalezl ve městě %s nic, co by stálo za sabotáž."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Nemůžete sabotovat %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Váš %s nemohl sabotovat %s, protože ve městě %s není."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Váš %s byl úspěšný a zničil probíhající stavbu %s ve městě %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Stavba %s ve městě %s byla zničena, podezřelý je %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Váš %s byl chycen při pokusu o sabotáž!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Byl chycen %2$s (%1$s) při pokusu o sabotáž %3$s ve městě %4$s!\""

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Váš %s zničil %s ve městě %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s zničili %s ve městě %s."

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Nepřátelský %s byl zlikvidován při obraně %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Váš %s byl zlikvidován při obraně města %s proti %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Váš %s byl zlikvidován při obraně města %s proti %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Váš %s byl zlikvidován při obraně města %s proti %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Váš %s byl zlikvidován při obraně města proti %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Váš %s byl zlikvidován při obraně města proti %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Váš %s byl zlikvidován při obraně %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Byl zlikvidován %2$s (%1$s) při pokusu o infiltrování města %3$s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Byl zlikvidován %2$s (%1$s) při pokusu o infiltrování města %3$s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Byl zlikvidován %2$s (%1$s) při pokusu o infiltrování města %3$s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Byl zlikvidován %s %s při pokusu o infiltrování našich jednotek."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Byl zlikvidován %s %s při pokusu o infiltrování našich jednotek."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Byl zlikvidován %s %s při pokusu o infiltrování našich jednotek."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Váš %s úspěšně spnil misi a vrátil se nepozorovaně do města %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Váš %s byl zajat poté, co dokončil svoji misi ve městě %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Váš %s byl zajat poté, co dokončil svoji misi."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Váš pokus o uplacení %2$s hráče %1$s vyvolal incident."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "Hráč %s vyvolal incident svým pokusem o uplacení Vašeho %s."

#, fuzzy
#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Při pokusu o krádež technologie hráči %s došlo k incidentu."

#, fuzzy
#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "Hráč %s vyvolal incident svým pokusem o krádež technologie."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Způsobil jste incident při pokusu vyvolat povstání ve městě %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s způsobil incident při pokusu vyvolat povstání ve městě %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Server nastaven do upravovacího módu hráčem %s! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Upravovací mód zrušen hráčem %s. *** "

#, fuzzy
#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr "Nelze upravovat políčko (%d, %d), protože není na mapě!"

#, fuzzy
#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr "Nelze upravovat políčko (%d, %d), protože není na mapě!"

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr "Nelze upravovat políčko (%d, %d), protože není na mapě!"

#, fuzzy
#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr "Nelze upravovat políčko (%d, %d), protože není na mapě!"

#, fuzzy
#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr "Nelze vytvořit město na (%d, %d), protože to není na mapě!"

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Nelze vytvořit město na (%d, %d), protože to není na mapě!"

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Nelze vytvořit jednotku typu %s v terénu na (%d, %d)."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Nelze vytvořit jednotku typu %s v terénu na (%d, %d)."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Nelze vytvořit jednotku typu %s v terénu na (%d, %d)."

#, fuzzy
#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr "Nelze vytvořit město na (%d, %d), protože to není na mapě!"

#~ msgid "No such unit (ID %d)."
#~ msgstr "Žádná jednotka (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Neplatná úroveň %d veterána pro jednotku %d (%s)."

#, fuzzy
#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr "Nelze vytvořit město na (%d, %d), protože to není na mapě!"

#, fuzzy
#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr "Nelze vytvořit město na (%d, %d), protože to není na mapě!"

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "Město nemůže být postaveno na (%d, %d)."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Nelze upravovat město s neplatným ID %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Nelze upravovat název města: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Neplatná velikost města %d pro město %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Není možné, aby město mělo %s!"

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Žádní další hráči nermohou být přidáni, protože maximální počet hráčů "
#~ "(%d) byl dosažen."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Žádní další hráči nemohou být přidáni, protože nejsou dostupné národy (%d "
#~ "použito)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Hráč nemůže být vytvořen, protože selhal náhodný výběr národa."

#~ msgid "Player creation failed."
#~ msgstr "Vytvoření hráče selhalo."

#~ msgid "No such player (ID %d)."
#~ msgstr "Žádný hráč (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Nelze upravit hráče s neplatným ID %d."

#, fuzzy
#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr ""
#~ "Nelze změnit jméno hráče (%d) '%s' na '%s': jiný hráč (%d) již má toto "
#~ "jméno."

#, fuzzy
#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr "Nelze upravovat políčko (%d, %d), protože není na mapě!"

#~ msgid "No such city (ID %d)."
#~ msgstr "Žádné město (ID %d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Nelze zahájit hru: hra již běží."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Nelze přepnout na hráče barbara."

#, fuzzy
#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Neplatná velikost města %d pro město %s."

#, fuzzy
#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Nelze umístit startovací pozici na (%d, %d), protože to není na mapě!"

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Nelze nastavit neplatný rok hry %d. Platný rozsah roků je od %d do %d."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Všechny možnosti"

#~ msgid " missing from config file (using default)"
#~ msgstr " chybí z konfiguračního souboru (použije se výchozí)"

#~ msgid " (default)"
#~ msgstr "(výchozí)"

#~ msgid " (config)"
#~ msgstr "(konfig)"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veterán)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Neplatná hodnota pro auth port: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Nelze nalézt zvukový soubor %s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Námořní jednotky přidělované na začátku hry nejsou podporovány. Nikdo "
#~ "nedostal jednotku %s."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Jednotky pro zobrazování souřadnic."

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Čas na jedno kolo překročil maximální hodnotu, upraveno na maximální "
#~ "hodnotu"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Čas na jedno kolo je menší než nula, upraveno na nulu."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Příliš velká pevnina - to může pár sekund trvat."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generátoru 3 se nepodařilo rozmístit všechny velké ostrovy."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generátor 3 nezozmístil %li pevniny."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Server vypadá, že se dostal do nekonečného cyklu v alokaci startovních "
#~ "pozic.\n"
#~ "Možná je počet hráčů/počítačem ovládaných příliš vysoký pro tuto mapu.\n"
#~ "Prosím nahlašte bug na %s."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Nelze vytvořit dočasný adresář pro GGZ hru.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Nelze přejít do dočasného adresáře serveru %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s je nejednoznačný prefix jména hráče."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s je nejednoznačný prefix jména spojení."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s je anonymní jméno. Použijte název spojení"

#~ msgid "%s to allies: %s"
#~ msgstr "%s spojencům: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s nyní pozoruje %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Nejste připojeni k hráči."

#~ msgid "%s is not connected."
#~ msgstr "%s není připojen."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Neexistuje žádné spojení se jménem %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Neexistuje žádný hráč ani spojení se jménem %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Došlo ke globálnímu oteplení!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Pobřeží bylo zaplaveno vodou a suché okraje pastvin se staly pouštěmi."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Nastala nukleární zima!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "Bažiny zamrzly a z mnoha pastvin se stala tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nové nadšení prolétlo krajem po té, co byl ohlášen objev železnice.\n"
#~ "      Pracovníci spontánně vybudovali železnici ve všech městech."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Lidé jsou potěšeni, že naši vědci konečně pochopili jak vlastně železnice "
#~ "funguje.\n"
#~ "      Pracovníci spontánně vybudovali železnici ve všech městech."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Nové nadšení prolétlo krajem po té, co byl ohlášen objev železnice.\n"
#~ "      Pracovníci spontánně vybudovali železnici ve všech městech."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Lidé jsou potěšeni, že naši vědci konečně pochopili jak vlastně železnice "
#~ "funguje.\n"
#~ "      Pracovníci spontánně vybudovali železnici ve všech městech."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Přesunuta naše %s kvůli změně moře na pobřeží."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Rozpuštěna naše %s kvůli změně moře na pobřeží."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Nehlásit se metaserveru v této hře."

#~ msgid "The %s are no more!"
#~ msgstr "%s již neexistují!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Před začátkem hry nelze úrovně měnit."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Úroveň pro %s přesahuje maximální hodnotu povolenou pro %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s ovládá nyní %s jako %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revoluce: návrat do anarchie."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr ""
#~ "Můžete si zvolit nové státní zřízení z menu Státní zřízení -> Změna "
#~ "zřízení."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Úroveň pro daně přesahuje maximální hodnotu; upraveno."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Úroveň pro vědu přesahuje maximální hodnotu; upraveno."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Úroveň pro luxus přesahuje maximální hodnotu; upraveno."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s nám již neposkytuje sdílené vidění!"

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Senát souhlasil s vaším návrhem kvůli neustálým provokacím ze strany %s."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Diplomatický stav mezi %s a %s je nyní %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s zrušili diplomatické dohody! Diplomatický stav mezi %s a %s je nyní "
#~ "%s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s zaútočili na na naše spojence %s! Zrušili jsme alianci s agresorem."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Váš týmový spoluhráč %s vyhlásil válku %s. Jsme povinni zrušit alianci s "
#~ "%s."

#~ msgid "Removing player %s."
#~ msgstr "Odstraňuji hráče %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Byl jste odstraněn ze hry."

#~ msgid "%s has been removed from the game."
#~ msgstr "%s byl(a) odstraněn(a) ze hry."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Prosím zvolte si neprázdné jméno."

#~ msgid "That nation is already in use."
#~ msgstr "Tento národ je již použit."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Jméno '%s' již používá jiný hráč.  Prosím zvolte si jiné jméno."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Prosím zvolte si jméno obsahující pouze ASCII znaky."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Hráč %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Špatně pojmenované město"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Učinil(a) jste kontakt s %s, kterým vládne %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Nelze uvrhnout %s do občanské války - příliš mnoho hráčů"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Nelze uvrhnout %s do občanské války - příliš mnoho hráčů"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Váš národ byl uvržen do občanské války."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s je nyní vůdce rebelů %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "Město %s vyhlásilo věrnost %s."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "Pád hlavního města %s a zničení imperiální administrativy\n"
#~ "      zažehlo občanskou válku.  Opportunisté se shromáždili k rebeliím\n"
#~ "      a zbohatlík %s má v rukou %d vzbouřených provincií."
#~ msgstr[1] ""
#~ "Pád hlavního města %s a zničení imperiální administrativy\n"
#~ "      zažehlo občanskou válku.  Opportunisté se shromáždili k rebeliím\n"
#~ "      a zbohatlík %s má v rukou %d vzbouřených provincií."
#~ msgstr[2] ""
#~ "Pád hlavního města %s a zničení imperiální administrativy\n"
#~ "      zažehlo občanskou válku.  Opportunisté se shromáždili k rebeliím\n"
#~ "      a zbohatlík %s má v rukou %d vzbouřených provincií."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Hráč %s je v týmu %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s přehled NEJBOHATŠÍCH civilizací světa."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s přehled NEJVYSPĚLEJŠÍCH civilizací světa."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s přehled NEJVYZBROJENĚJŠÍCH civilizací světa."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s přehled NEJŠŤASTNĚJŠÍCH civilizací světa."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s přehled NEJVĚTŠÍCH civilizací světa."

#~ msgid "Herodotus"
#~ msgstr "Herodotův"

#~ msgid "Thucydides"
#~ msgstr "Thukydidův"

#~ msgid "Pliny the Elder"
#~ msgstr "Pliniův"

#~ msgid "Livy"
#~ msgstr "Liviův"

#~ msgid "Toynbee"
#~ msgstr "Toynbeeův"

#~ msgid "Gibbon"
#~ msgstr "Gibonnův"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Čchienův"

#~ msgid "Pan Ku"
#~ msgstr "Pa Kunův"

#~ msgid "Population"
#~ msgstr "Populace"

#~ msgid "Land Area"
#~ msgstr "Plocha"

#~ msgid "Settled Area"
#~ msgstr "Obydlená plocha"

#~ msgid "Research Speed"
#~ msgstr "Rychlost výzkumu"

#~ msgid "Military Service"
#~ msgstr "Vojenská služba"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Nejlepší %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Velkolepí %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Významní %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Skvělí %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Výteční %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Pozoruhodní %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Slavní %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Průměrní %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Průměrní %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Obyčejní %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Ubozí %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Nepoužitelní %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Bezcenní %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Neschopní %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Zoufalí %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Historici uvádějí!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s - město %s o velikosti %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s - město %s o velikosti %d, "

#~ msgid "with no wonders\n"
#~ msgstr "bez divů\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "s %d divem\n"
#~ msgstr[1] "s %d divy\n"
#~ msgstr[2] "s %d divy\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Cestovatelé tvrdí:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Pět největších měst světa!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s ve městě %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s ve městě %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "Div %s byl ZNIČEN\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(staví %s ve městě %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(staví %s ve městě %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "km čt."
#~ msgstr[1] "km čt."
#~ msgstr[2] "km čt."

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " mil. tun"
#~ msgstr[1] " mil. tun"
#~ msgstr[2] " mil. tun"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " mil. zboží"
#~ msgstr[1] " mil. zboží"
#~ msgstr[2] " mil. zboží"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " žárovek"
#~ msgstr[1] " žárovek"
#~ msgstr[2] " žárovek"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " měsíc"
#~ msgstr[1] " měsíce"
#~ msgstr[2] " měsíců"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tuna"
#~ msgstr[1] " tuny"
#~ msgstr[2] " tun"

#~ msgid "Demographics Report:"
#~ msgstr "Demografický přehled"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Lituji, ale demografický přehled není k dispozici."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s ve městě %s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "Populace\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Obchod\n"
#~ "(M zboží)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produkce\n"
#~ "(M tun)"

#~ msgid "Cities\n"
#~ msgstr "Města\n"

#~ msgid "Technologies\n"
#~ msgstr "Technologie\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Vojenská služba\n"
#~ "(měsíců)"

#~ msgid "Wonders\n"
#~ msgstr "Divy světa\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Rychlost výzkumu\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Území\n"
#~ "(čtv. km)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Obydlená plocha\n"
#~ "(čtv. km)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Gramotnost\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Kosmická loď\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Stavba jednotek"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Dostupné jednotky"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Štít"

#, fuzzy
#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Nemohu najít čitelný soubor pravidel \"%s\"."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Nahrávám pravidla"

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "Redukuje se aifill, protože není dostatek hratelných národů."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Uložená hra obsahuje neúplná data mapy. Může se jednat o starší verzi "
#~ "souboru nebo o neplatný soubor. Pokračujte na vlastní nebezpečí."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s byl přidán jako počítačem ovládaný hráč úrovně %s."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s byl přidán jako počítačem ovládaný hráč."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s měl neplatný národ; změněno na %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Uložená hra používá soubor pravidel pro terén, který již není podporován."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Upozornění: Různé adresáře pro soubory pravidel ('%s' a '%s') již nejsou "
#~ "podporovány. Použito '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Uložená hra je příliš stará. Nutná je alespoň verze 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Server nemůže číst ze standardního vstupu. Ignorováno."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "restartuje se pro nedostatek hráčů"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "restartuje se za %d sekund pro nedostatek hráčů"

#~ msgid "restarting soon for lack of players"
#~ msgstr "restartuje se později pro nedostatek hráčů"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "odpojen"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: špatná adresa: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Probíhající"

#~ msgid "Game over"
#~ msgstr "Hra skončena"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Počet obchodních cest"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Tržiště"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperátorka"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Vyberte scénář"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Jsou póly samostatné kontinenty"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Všichni hráči připraveni; startuji hru."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d tah"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<žádná spojení>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "odpojen"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Hranice"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Hráč %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Státní hranice"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Seznam týmů:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Konstrukce"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Jednotky"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Povolená jména měst"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Povstání barbarů"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Visuté zahrady"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Umožňuje %s stavbu mostů přes řeky.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Zvolte místo určení"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Konstrukce"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Rozpustit"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Selhal"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Nemůžete rozpustit jednotky."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Řetězec Demografie obsahuje neplatné znaky. Zkuste \"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Řetězec allowed take obsahuje neplatné\n"
#~ "znaky. Zkuste \"help allowtable\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Řetězec počátečních jednotek obsahuje neplatné\n"
#~ "znaky.  Zkuste \"help startunits\"."

#, fuzzy
#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Nelze nastavit endyear dřívější než současný rok."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Nelze měnit maxplayers v GGZ módu."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Počet hráčů je vyšší než požadovaná hodnota, zůstává původní hodnota"

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Počet hráčů je vyšší než požadovaná hodnota, zůstává původní hodnota"

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Nemáte povoleno měnit tuto volbu."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Velikost mapy (v tisících dlaždic)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Tato hodnota je použita pro výpočet rozměru mapy.\n"
#~ "  velikost = 4 je normální mapa s 4,000 dlaždicemi (výchozí)\n"
#~ "  velikost = 20 je obrovská mapa s 20,000 dlaždicemi"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Počet technologií na začátku hry"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Tato hodnota je použita pro výpočet rozměru mapy.\n"
#~ "  velikost = 4 je normální mapa s 4,000 dlaždicemi (výchozí)\n"
#~ "  velikost = 20 je obrovská mapa s 20,000 dlaždicemi"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Zobrazit informace u měst"

#~ msgid "Map topology index"
#~ msgstr "Index topologie mapy"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freeciv mapy jsou vždy dvourozměrné. Mohou být propojeny ve směrech sever-"
#~ "jih a východ-západ pro plochou mapu, válec nebo toroid. Individuální "
#~ "dlaždice map jsou čtyřúhelníkové nebo šestiúhelníkové, s klasickým nebo "
#~ "izometrickým zobrazením - to záleží na použité sadě dlaždic.\n"
#~ "   0 Rovná Země (nepropojená)\n"
#~ "   1 Země (propojená V-Z)\n"
#~ "   2 Uran (propojené S-J)\n"
#~ "   3 Toroidní svět (propojené S-J, V-Z)\n"
#~ "   4 Rovná Země (izometrická)\n"
#~ "   5 Země (izometrická)\n"
#~ "   6 Uran (izometrický)\n"
#~ "   7 Toroidní svět (izometrický)\n"
#~ "   8 Rovná Země (hexagonální)\n"
#~ "   9 Země (hexagonální)\n"
#~ "  10 Uran (hexagonální)\n"
#~ "  11 Toroidní svět (hexagonální)\n"
#~ "  12 Rovná Země (izo-hex)\n"
#~ "  13 Země (izo-hex)\n"
#~ "  14 Uran (izo-hex)\n"
#~ "  15 Toroidní svět (izo-hex)\n"
#~ "Klasické čtverce:       Izometrické čtverce:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hexagonální:             Izo-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Metoda použitá pro generování mapy"

#~ msgid "Method used to choose start positions"
#~ msgstr "Metoda použitá pro výběr počátečních pozic"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Existence 1x1 ostrovů"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Jsou póly samostatné kontinenty"

#~ msgid "All the map is temperate"
#~ msgstr "Celá mapa je s mírným podmebím"

#~ msgid "Average temperature of the planet"
#~ msgstr "Průměrná teplota na planetě"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Malé hodnoty určují studenou mapu, zatímco vysoké učiní mapu teplejší\n"
#~ "\n"
#~ "Hodnota 100 znamená velmi suchou a horkou planetu bez polárních oblastí. "
#~ "Bude obsahovat jen tropické a pouštní oblasti.\n"
#~ "\n"
#~ "Hodnota 70 znamená planetu horkou, ale již s polárním ledem.\n"
#~ "\n"
#~ "50 znamená mírnou planetu s normálními póly, chladnými, středními i "
#~ "tropickými oblastmi.; pouštní oblasti jsou vytlačeny mírnými a "
#~ "tropickými.\n"
#~ "\n"
#~ "30 učiní planetu chladnou jen s malou oblastí tropů.\n"
#~ "\n"
#~ "Při hodotě 0 bude planeta studená s rozsáhlými polárními oblastmi a bez "
#~ "tropů."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Procento pevniny na mapě"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Toto nastavení udává přibližné procentuální zastoupení pevniny na mapě."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Množství kopců/hor"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Malé hodnoty dají ploché mapy, vyšší hodnoty dají nerovnější mapy s více "
#~ "kopci a pohořími."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Množství vody na pevnině"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Nízké hodnoty znamenají suché pouštní země, kdežto vysoké zajistí svět s "
#~ "množstvím bažin džunglí a řek."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Došlo ke globálnímu oteplení!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Jaderná energie"

#~ msgid "Map generation random seed"
#~ msgstr "Inicializační hodnota generátoru map"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Stejná startovací hodnota generátoru náhodných čísel zajistí vždy stejnou "
#~ "mapu. Pokud je použita hodnota 0 (výchozí nastavení), bude výchozí "
#~ "hodnota zvolena náhodně. Toto nastavení má smysl měnit zřejmě jen při "
#~ "laďění kódu hry."

#~ msgid "Game random seed"
#~ msgstr "Náhodná inicializační hodnota"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Pokud je ponecháno na 0 (výchozí nastavení), bude generátor startován "
#~ "náhodně. Toto nastavení má smysl měnit zřejmě jen při laďění kódu hry."

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Množství polí se \"speciálními\" zdroji"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Pole se speciálními zdroji zvýší základní vlastnosti terénu, na kterém "
#~ "jsou umístěny. Měřítko: množství na 1000 normálních políček."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Počet chýší (vesnic drobných kmenů)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Toto nastavení říká, kolik chýší se má na mapě nacházet. Chýše jsou palé "
#~ "vesnice domorodců, jež mohou být nalezeny Vašimi jednotkami."

#~ msgid "Minimum number of players"
#~ msgstr "Minimální počet hráčů"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Ve hře mus být alespoň toto množství hráčů (ať již lidí nebo řízených "
#~ "počítačem), než bude možné spustit hru."

#~ msgid "Maximum number of players"
#~ msgstr "Maximální počet hráčů"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Maximální počet lidských a počítačových hráčů, kteří mohou hrát hru. "
#~ "Pokud již počet háčů ve hře dosáhl tohoto počtu, nebudou spojení od "
#~ "nových hráčů přijímána."

#~ msgid "Limited number of AI players"
#~ msgstr "Omezený počet PO hráčů"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Pokud je ve hře připojeno méně hráčů, budou při startu hry vygenerováni "
#~ "další, řízení počítačem (aby dolnili počet hráčů až na tuto hodnotu)."

#~ msgid "List of players' initial units"
#~ msgstr "Seznam jednotek hráče na začátku hry"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Může to být řada znaků. každý z nich určuje jednu jednotku. V řetězci "
#~ "musí být alespoň jeden zakladatel města. Znaky a jejich významy jsou:     "
#~ "c   = Zakladatel města (např. Osadníci)\n"
#~ "    w   = Jednotka na terénní úpravy (naúpř., Inženýři)\n"
#~ "    x   = Průzkumík (že by Půzkumník?)\n"
#~ "    k   = Jednotka, s jejíž ztrátou končí hra (např., Král)\n"
#~ "    s   = Diplomat (ehm..., Diplomat)\n"
#~ "    d   = Normální obranná jednotka (např., Bojovníci)\n"
#~ "    D   = Dobrá obranná jednotka (např., Falanga)\n"
#~ "    a   = Rychlá útočná jednotka (např., Jízda)\n"
#~ "    A   = Silná útočná jednotka (např., Katapult)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Logovat statistiky hráčů"

#~ msgid "Area where initial units are located"
#~ msgstr "Počáteční rozptýlení jednotek"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Toto je poloměr ve kterém jsou na počátku jednotky rozptýleny."

#~ msgid "Starting gold per player"
#~ msgstr "Zlato na začátku hry"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Toto množství zlata bude mít každý hráč na začátku hry."

#~ msgid "Number of initial techs per player"
#~ msgstr "Počet technologií na začátku hry"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Na začátku hry dostane každý hráč toto množství technologií. Ty jsou "
#~ "zvoleny náhodně."

#, fuzzy
#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Tato volba určuje jak rychle mohou hráči získat nový objev. Dvojnásobek "
#~ "této hodnoty zapříčiní dvakrát tak dlouho dobu zkoumání."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Procentuální penále při změně technologie"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Pokud změníte cíl výzkumu a máte li již v původním nějaké body, ztratíte "
#~ "z nich určité procento. Penalizace se nepočítá, pokud jste tento tah "
#~ "technologii dokončili."

#, fuzzy
#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Penále za zisk technologie díky dohodě"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Za každou technologii, získanou diplomatickou cestou, ztratíte tyto "
#~ "procenta při výzkumu nové technologie. Pokud tato hodnota není nulová, "
#~ "můžete skončit i se zápornou hodnotou bodů na výzkum."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penále za zisk technologie dobytím města"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Za každou technologii, získanou dobytím města, ztratíte tyto procenta při "
#~ "výzkumu nové technologie. Pokud tento parametr není nulový, můžete "
#~ "skončit i se zápornou hodnotou bodů na výzkum."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penále za bezplatné získání technologie"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Za každou technologii, získanou \"zdarma\" (jinak než diplomatickou nebo "
#~ "vojenskou cestou, kontrétně z Velké knihovny nebo z chýše), ztratíte tyto "
#~ "procenta při výzkumu nové technologie. Pokud tato hodnota není nulová, "
#~ "můžete skončit i se zápornou hodnotou bodů na výzkum."

#~ msgid "Food required for a city to grow"
#~ msgstr "Jídlo potřebné pro růst města"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Toto je základní množství jídla potřebného pro růst města. Tato hodnota "
#~ "je násobena další proměnnou, která je nastavena v závislosti na "
#~ "pravidlech a její velikost se mění s velikostí města."

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "Ztráta jídla při neexistenci akvaduktu"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Pokud by se město chtělo rozrůst, ale nemůže, protože potřebuje Akvadukt "
#~ "(nebo kanalizaci), ztratí určité množství (v procentech) zásob jídla "
#~ "(nebo polovinu tohoto množství, pokud je ve městě sýpka)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Minimální velikost města s plným obchodem"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Ve městech, které jsou menší než hodnota této proměnné je penalizace na "
#~ "obchod. Penalizace je 100% (žádný obchod) pro města menší než hodnota "
#~ "NOTRADESIZE a snižuje se postupně k nule (žádná penalizace kromě běžné "
#~ "korupce) pro mesta s velikostí FULLTRADESIZE. Viz též NOTRADESIZE."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Maximální velikost města bez obchodu"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Dokud nejsou města větší, než tato velikost, neprodukují žádný obchod. Po "
#~ "překročení této hodnoty, se penalizace za obchod se postupně snižuje. "
#~ "Nuly dosáhne při velikosti města FULLTRADESIZE. K fulltradesize je "
#~ "nápověda podobná, můžete tam nahlédnout."

#~ msgid "Minimum distance between cities"
#~ msgstr "Minimální vzdálenost mezi městy"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Pokud hráč zakládá nové město, je testováno, jestli již v okolí neleží "
#~ "jiné ve vzdálenosti citymindist (minimální vzdálenost města). Například, "
#~ "je-li citymindist 3, musí být mezi novým a původním městem alespoň 2 "
#~ "prázdn políčka. Pokud je použita hodnota 0, bere se údaj z pravidel."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Technologie"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Zlato: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr " - oslavuje"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minimální vzdálenost mezi městy"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Počet tahů mezi efektem \"rapture\". (oslavy ve městě)"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Nastaví počet kol mezi rustem města vlivem efektu \"rapture\". Pokud je "
#~ "nastaveno na \"n\", město se rozroste každých n+1 tahů."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Šance na zničení budov při dobývání"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Pokud hráč dobyde město,každé vylepšení města má tuto šanci na zničení."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Šance na obsazení pole po útoku"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Pokud je nastaveno na 0, boj je ve stylu Civ1/2(pokud útočíš, zůstáváš na "
#~ "místě). Pokud je nastaveno na 100, útočící jednotka se vždy přesune na "
#~ "místo, na které útočí, když vyhraje (a nezbydou tam žádní neřátelé). "
#~ "Hodnota mezi 0 a 100 je použita jako procentuální šance na \"obsazení\" "
#~ "místa."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Pokud obránce není ve městě nebo pevnosti, všechny ostatní jednotky ze "
#~ "stejného políčka budou ztraceny s obráncem."

#~ msgid "Reduce city population after attack"
#~ msgstr "Snížit počet obyvatel po útoku"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Tento příznak indikuje, zda je populace města snížena po úspěšném útoku "
#~ "nepřátelské jednotky, v závislosti na jejím typu (OR-ováno):\n"
#~ "  1 = pozemní\n"
#~ "  2 = námořní\n"
#~ "  4 = helikoptéry\n"
#~ "  8 = letectvo"

#~ msgid "National borders"
#~ msgstr "Státní hranice"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Jednoty ve vnitrozemí nezpůsobí nespokojenost"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Pokd je toto nastaveno, jednotky nebudou působit nespokojenost, pokud "
#~ "jsou uvnitř vlastních hranic."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Možnosti diplomacie s ostatními hráči"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Možnosti diplomacie s ostatními hráči"

#~ msgid "Allowed city names"
#~ msgstr "Povolená jména měst"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Nejsou žádné omezení: hráči mohou mít více měst se stejným jménem.\n"
#~ "\n"
#~ "1 = ména měst musí být unikátní pro hráče: jeden hráč nesmí mít více měst "
#~ "stejného názvu.\n"
#~ "\n"
#~ "2 = Názvy měst musí být unikátní v rámci celé hry: žádné dvě mesta se "
#~ "nesmí jmenovat stejně.\n"
#~ "\n"
#~ "3 = Jako nastavení 2, ale hráči není dovoleno používat výchozí jména měst "
#~ "jiných národů, pokud toto není výchozí i pro jeho národ."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Seznam hráčů:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Četnost barbarských nájezdů"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "První rok nájezdů"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbaři se neobjeví před tímto rokem."

#~ msgid "Length in turns of revolution"
#~ msgstr "Délka revoluce v tazích"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Pokud se mění státní zřízení, tento počet tahů bude trvat anarchie. "
#~ "Nastavení této hodnoty na 0 způsobí trvání anarchie 1-6 tahů."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Používat clonu války"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Pokutd je toto nastaveno na 1, pouze ty jednotky a města, které vaše "
#~ "jednotky přímo vidí se vám ukáží. Neuvidíte nové města nebo terénní "
#~ "úpravy, které nevidí vaše jednotky."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Letecký most"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Základní pravděpodobnost úspěchu pro diplomaty a špióny."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Pravděpodobnost úspěšného návratu z mise pro špióna a základní "
#~ "pravděpodobnost úspěchu pro diplomaty a špióny."

#~ msgid "Whether to allow space race"
#~ msgstr "Povolit závod v dobývání vesmíru"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Pokud je nastaveno na 1, mohou hráči stavět kosmické lodě."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Pokud je nastaveno na 1, mohou hráči stavět kosmické lodě."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimální počet měst pro občanskou válku"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Občanská válka začne, pokud má hráč alespoň tento počet měst a ztratí "
#~ "hlavní město. Pokud je tato volba nastavena na maximum, je občanská válka "
#~ "celkově zakázána."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Počet tahů, než je ztracen kontakt s jiným hráčem"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Hráči se mohou scházet za účelem diplomacie tento počet tahů po té, co se "
#~ "naposledy setkaly jejich jednotky, když nemají ambasádu. Pokud je tato "
#~ "hodnota nastavena na 0, nemohou se sejít, pokud nemají ambasádu."

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Vybudování paláce při dobytí hl. města"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Pokud je nastaveno na 1, je po pádu hlavního města postaven automaticky "
#~ "palác v jiném, náhodně zvoleném, městě. To je podstatné, protože "
#~ "technologie potřebná k budování paláce bude ignorována."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Neměl nikdy domovské město.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Jestli použít původní názvy měst"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Používat clonu války"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Počet tahů mezi efektem \"rapture\". (oslavy ve městě)"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Minimální vzdálenost mezi městy"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Hráči, které jsou uživatelé oprávněni vzít"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Toto je řetězec znaků, každý určuje typ nebo status civilizace (hráče). "
#~ "Klienti mohou vzít nebo pozorovat jen ty hráče, ke kterým jim pasují "
#~ "uvedené písmena. Toto omezuje pouze budoucí uživatele ve výběru nebo "
#~ "pozorování, neuplatňuje se zpětně.Významy jednotlivých znaků jsou:\n"
#~ "    o,O = Globální pozorovatel\n"
#~ "    b   = Barbaři\n"
#~ "    d   = Mrtví hráči\n"
#~ "    a,A = Hráči řízeni počítačem\n"
#~ "    h,H = Hráči řízeni člověkem\n"
#~ "Pouze první popis, který vyhovuje bude zahrnovat hráče. Takže 'd' "
#~ "nezahrnuje mrtvé barbary, 'a' se nevztahuje na mrtvé hráče řízené "
#~ "počítačem. Velké písmena se aplikují při startu hry, malé potom.\n"
#~ "\n"
#~ "Každé písmeno může být následováno číslem, určujícím nebo omezujícím typ "
#~ "připojení:\n"
#~ "\n"
#~ "(žádné) = Ovládání povoleno, Pozorování povoleno, může převzít spojení. "
#~ "(převzetí spojení znamená, že převezmete hráče ikdyž je již někým "
#~ "ovládán.)\n"
#~ "\n"
#~ "1 = Ovládání povoleno, Pozorování povoleno, nemůže převzít spojení;\n"
#~ "\n"
#~ "2 = Ovládání povoleno, Pozorování zakázáno, může převzít spojení;\n"
#~ "\n"
#~ "3 = Ovládání povoleno, Pozorování zakázáno, nemůže převzít spojení;\n"
#~ "\n"
#~ "4 = Ovládání není povoleno, Pozorování povoleno;\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Přepnutí na/z počítačového ovládání"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Pokud je nastaveno na 1, Status Říezeno počítačem je vypnut, když se "
#~ "připojí hráč a zapnuto, pokud se odpojí."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Rok, ve kterém hra končí"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Hra na konci zvoleného roku skončí."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maximální čas na kolo (v sekundách)"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "V případě, že někteří z hráčů nestiskli tlačítko \"Konec tahu\" do "
#~ "uvedeného počtu sekund skončí tah automaticky. Nula znamená neomezeně "
#~ "dlouhé tahy. Použití společně s příkazem \"timeoutincrease\" umožňuje "
#~ "dynamické změny délky kola. V DEBUG serverech znamená hodnota -1 "
#~ "testovací režim autogame."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Prodleva nejméně n sekund když se přesouvá nepřítel"

#, fuzzy
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Kdykoliv se přesouvá jednotka poblíž nepřátelského hráče, zbývající "
#~ "prodlevy jsou nastaveny na tuto hodnotu, když jsou nižší."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Logovat statistiky hráčů"

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Doba blokování spojení s klientem"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "TCP spojení bude ukončeno, pokud je blokováno déle než udává tato volba. "
#~ "Nula znamená, že není použit žádný limit."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Max sekund pro vyprázdnění síťových bufferů"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "V případě blokovaného TCP spojení bude server čekat uvedenou dobu na "
#~ "odblokování všech klientských spojení. Nula znamená, že server nebude na "
#~ "blokovaná spojení čekat."

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekund mezi PINGy"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Civserver (server hry) bude testovat klienty pomoci PINGu, kdy uplyne "
#~ "tento interval."

#~ msgid "Time to cut a client"
#~ msgstr "Doba k odpojení klienta"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr "Pokud klient neodpoví na PING během této doby, bude odpojen."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Režim dokončování kol"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Pokud je nastaveno na 1, herní kolo se nedokončí, pokud jej nedokončí "
#~ "všichni hráči, včetně odpojených."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Režim fixní délky kola"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Pokud je tato volba nastavena na 1 nepřejde hra do dalšího kola dříve než "
#~ "uplyne čas potřebný pro jedno kolo, bez ohledu na to zda hráči stiskli "
#~ "\"Konec tahu\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Co obsahuje Demografický přehled"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Tato Volba by měla obsahovat řetězec jehož jednotlivé znaky určují co vše "
#~ "bude zobrazeno v Demografickém přehledu.\n"
#~ "Jednotlivé znaky a jejich význam:\n"
#~ "    N = zobrazuj Populaci\n"
#~ "    P = zobrazuj Produkci\n"
#~ "    A = zobrazuj Plochu\n"
#~ "    L = zobrazuj Literaturu (vzdělanost)\n"
#~ "    R = zobrazuj Rychlost výzkumu\n"
#~ "    E = zobrazuj Ekonomiku\n"
#~ "    S = zobrazuj Obydlenou plochu\n"
#~ "    M = zobrazuj Vojenskou službu\n"
#~ "    O = zobrazuj Znečištění\n"
#~ "Následující znaky pak určují zda budou či nebudou některé sloupce v "
#~ "přehledu zobrazeny:\n"
#~ "    q = zobraz sloupec \"množství\"\n"
#~ "    r = zobraz sloupec \"pořadí\"\n"
#~ "    b = zobraz sloupec \"nejlepší národ\"\n"
#~ "Pořadí těchto znaků není důležité, ale jejich velikost ano."

#~ msgid "Turns per auto-save"
#~ msgstr "Počet kol před automatickým uložením"

#~ msgid "Savegame compression level"
#~ msgstr "Úroveň komprimace ukládaných her"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "V případě nenulové hodnoty budou hry ukládány komprimované pomocí "
#~ "knihovny zlib (formát gzip) nebo bzip2. Větší hodnoty znamenají lepší "
#~ "kompresi, ale ukládání trvá déle."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algoritmus komprimace ukládaných her"

#~ msgid "Whether to log player statistics"
#~ msgstr "Logovat statistiky hráčů"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Pokud je tato volba nastavena na 1, budou statistiky hráčů přidány do "
#~ "souboru \"civscore.log\" na konci každého tahu.  Tyto statistiky lze "
#~ "použít pro konstrukci grafů na konci hry."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Seznam spojení k server:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Nemáte povoleno měnit tuto volbu."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Toto nastavení nelze změnit poté co byla hra zahájena."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Toto nastavení nelze změnit poté co byla hra zahájena."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Interní"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Řízená střela"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Zvolili jste \"%s\"."

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Toto nastavení"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Toto nastavení"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Hodnota mimo rozsah (minimum: %d, maximum: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Toto nastavení"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr ""
#~ "Textová hodnota je příliš dlouhá.  Použití:\n"
#~ "%s"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Toto nastavení"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Řízená střela"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Toto nastavení"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Volba: %s byla nastavena na \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Volba: %s byla nastavena na \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Volba: %s byla nastavena na \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geologické"

#~ msgid "Sociological"
#~ msgstr "Sociologické"

#~ msgid "Economic"
#~ msgstr "Ekonomické"

#~ msgid "Military"
#~ msgstr "Vojenské"

#~ msgid "Scientific"
#~ msgstr "Vědecké"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Interface"

#~ msgid "Networking"
#~ msgstr "Síťové"

#~ msgid "Vital"
#~ msgstr "Životní"

#~ msgid "Situational"
#~ msgstr "Situační"

#~ msgid "Rare"
#~ msgstr "Řídký"

#~ msgid "Changed"
#~ msgstr "Změněno"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Zamknout"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Abyste mol(a) vypustit vesmírnou loď musíte mít hlavní město."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Vaše vesmírná loď již odstartovala!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Vaše vesmírná loď ještě nemůže odstartovat!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s provedli úspěšný start kosmické lodi!  Plánovaný dolet k Alpha "
#~ "Centauri v roce %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "Obdržena akce týkající se kosmické lodi, ale my nemáme kosmickou loď!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Nemůžete měnit Vaši kosmickou loď poté co odstartovala!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Nemáte žádné součásti konstrukce kosmické lodi!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Tuto součást konstrukce nelze připojit!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Nemáte žádné nepoužité komponenty kosmické lodi!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Vaše kosmická loď má již plný počet palivových komponent!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Vaše kosmická loď má již plný počet pohonných komponent!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Nemáte žádné nepoužité moduly kosmické lodi!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Vaše kosmická loď má již plný počet obytných modulů!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "Vaše kosmická loď má již plný počet modulů pro podporu života!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Vaše kosmická loď má již plný počet slunečních modulů!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Bez navádění z hlavního města je %s kosmická loď ztracena!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Týmové vítězství pro %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Hra skončena"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Týmové vítězství pro %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Týmové vítězství pro %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Hra skončila vítězstvím pro %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Hra skončila remízou jako na konci roku"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Kosmická loď %s dorazila na Alfu Centauri."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "obyvatelé upozorňují, že příměří s %s brzy skončí."

#, fuzzy
#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Příměří s %s skončilo.  K %s jste nyní neutrální."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Váš týmový spoluhráč %s vyhlásil válku %s. Jsme povinni zrušit alianci s "
#~ "%s."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "Nepodporovaný typ komprese %d"

#~ msgid "Failed saving game as %s"
#~ msgstr "Nepodařilo se uložit hru jako %s"

#~ msgid "Game saved as %s"
#~ msgstr "Hra uložena jako %s"

#~ msgid "The game is already running."
#~ msgstr "Hra již probíhá."

#~ msgid "Starting game."
#~ msgstr "Zahajuji hru."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "požadavek pro neznámé hlášení (typ %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Upozornění: odmítnut starý klient %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Váš klient je příliš starý. Pro použití tohoto serveru, prosím "
#~ "aktualizujte klienta na Freeciv 2.2 nebo novější."

#~ msgid "You are not allowed to edit."
#~ msgstr "Nemáte povoleno upravovat."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "%s národ není dostupný v tomto scénáři."

#~ msgid "%s nation is already in use."
#~ msgstr "%s národ je již použit."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s je %s vládce %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Čekání na start hry: %d z of %d hráčů je připraveno ke hře."

#~ msgid "%s rules the %s."
#~ msgstr "%s vládne %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Posílá se info metaserveru <%s>"

#~ msgid "The game is over..."
#~ msgstr "Hra je u konce..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Nelze vytvořit město na (%d, %d), protože to není na mapě!"

#~ msgid "Now accepting new client connections."
#~ msgstr "Nyní přijímám spojení od klientů."

#~ msgid "Can't use an empty name."
#~ msgstr "Nelze použít prázdné jméno."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Jméno je delší než maximální počet znaků %d."

#~ msgid "That name is not allowed."
#~ msgstr "Toto jméno není povoleno."

#~ msgid "(ambiguous)"
#~ msgstr "(nejednoznačný)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Jméno je prázdné, takže se nemůže jednat o hráče."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Jméno je příliš dlouhé, takže se nemůže jednat o hráče."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Začátek jména hráče '%s' je nejednoznačný."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Neexistuje žádný hráč se jménem '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Neočekávaná hodnota match_result %d (%s) pro '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Jméno je prázdné, takže se nemůže jednat o spojení."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Jméno je příliš dlouhé, takže se nemůže jednat o spojení."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Začátek jména spojení '%s' je nejednoznačný."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Neexistuje žádné spojení se jménem '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Otevřít metaserver spojení k [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Zavřít metaserver spojení k [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Spojení s metaserverem je navázáno."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Spojení s metaserverem je ukončeno."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Spojení s metaserverem je již navázáno."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Spojení s metaserverem je již ukončeno."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argument musí být 'u', 'up', 'd', 'down' nebo '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Patches string metaserveru nastaven na '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Patches string metaserveru nastaven na '%s', nebude se posílat "
#~ "metaserveru."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Message string metaserveru nastaven na '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Zprávový string metaserveru nastaven na '%s', nebude se posílat "
#~ "metaserveru."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver je nyní [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Server id: %s"

#, fuzzy
#~ msgid "You cannot save games manually on this server."
#~ msgstr "Přeruší hru a ukončí činnost serveru."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Nelze přepnout na hráče barbara."

#~ msgid "%s is now under AI control."
#~ msgstr "%s nyní ovládá počítač."

#~ msgid "%s is now under human control."
#~ msgstr "%s je nyní ovládán člověkem."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Hráč s tímto jménem již existuje."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Hráč s tímto jménem již existuje."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Nelze vytvořit jednotku typu %s v terénu na (%d, %d)."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Nelze přidávat další hráče, není dostatek národů."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s byl přidán jako počítačem ovládaný hráč."

#~ msgid "Failed to create new player %s."
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "aitoggle <jméno-hráče>"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Selhalo vytvoření nového hráče %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Hráč s tímto jménem již existuje."

#~ msgid "A user already exists by that name."
#~ msgstr "Hráč s tímto jménem již existuje."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Server je plný, nelze přidávat další hráče."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Nelze přidávat další hráče, není dostatek národů."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Neexistuje žádný hráč ani spojení se jménem %s."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s byl přidán jako počítačem ovládaný hráč."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s byl přidán jako počítačem ovládaný hráč."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Po začátku hry již nelze odstraňovat hráče."

#~ msgid "Removed player %s from the game."
#~ msgstr "Hráč %s byl odstraněn ze hry."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Jméno \"%s\" je z bezpečnostních důvodů nemožné."

#, fuzzy
#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Neexistuje žádné spojení se jménem '%s'."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Nahrávám soubor se skriptem: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Nelze přečíst soubor skriptu '%s' uvedený v příkazové řádce."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Nelze přečíst soubor skriptu '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Nelze zapisovat do souboru skriptu '%s'."

#~ msgid ""
#~ "You cannot use the write command on t  †  †  €†  his server for security reasons."
#~ msgstr "Příkaz write nelze na tomto serveru z bezpečnostních důvodů použít."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Nelze snížit příkazovou přístupovou úroveň '%s' pro spojení '%s'; máte "
#~ "pouze '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Úroveň oprávnění pro spojení %2$s nastavena na '%1$s'"

#, fuzzy
#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Kdokoliv může nyní získat úroveň oprávnění '%s' pomocí příkazu "
#~ "'firstlevel'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Platné úrovně oprávnění:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Úroveň oprávnění pro nová spojení: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Úroveň oprávnění pro prvního hráče, který o ní požádá: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Chyba: úroveň oprávnění musí být 'none', 'info', 'ctrl' nebo 'hack'."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "Nelze zvýšit úroveň oprávnění na '%s'; máte pouze oprávnění '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Příkazová přístupová úroveň je nastavena na '%s' pro nové hráče."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Příkazová přístupová úroveň nastavena na '%s' pro prvního hráče pro "
#~ "převzetí."

#, fuzzy
#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Zadání příkazu 'firstlevel' na serveru nemá nemá význam."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Máte již úroveň oprávnění '%s' nebo lepší."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Někdo další má příkazovou přístupovou úroveň '%s' nebo lepší."

#~ msgid "Invalid argument %d."
#~ msgstr "Neplatný argument %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Použití:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dynamický čas na kolo nastaven na %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Volba: %s  -  %s."

#~ msgid "Option: %s"
#~ msgstr "Volba: %s"

#~ msgid "Description:"
#~ msgstr "Popis:"

#~ msgid "Status: %s"
#~ msgstr "Stav: %s"

#~ msgid "changeable"
#~ msgstr "změnitelné"

#~ msgid "fixed"
#~ msgstr "neměnné"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Muž"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Pro následující volby serveru je dostupné vysvětlení:"

#~ msgid "No explanation for that yet."
#~ msgstr "Zatím bez vysvětlení."

#~ msgid "Ambiguous option name."
#~ msgstr "Nejednoznačné jméno volby."

#~ msgid "Server Operator: %s"
#~ msgstr "Operátor serveru: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Hráč '%s' ovládaný počítačem má nyní úroveň nastavenu na '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s není počítačem ovládaný hráč."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Výchozí schopnosti umělé inteligence nastaveny na '%s'."

#~ msgid "This command is client only."
#~ msgstr "Tento příkaz je pouze pro klienta."

#~ msgid "Only players may use the away command."
#~ msgstr "Pouze hráči mohou použít příkaz away."

#~ msgid "%s set to away mode."
#~ msgstr "%s se nastavil na away mód."

#~ msgid "%s returned to game."
#~ msgstr "%s se vrátil(a) do hry."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Lituji, ale nemáte oprávnění k prohlížení volby '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Neznámá volba '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Současný adresář s pravidly je: \"%s\""

#, fuzzy
#~ msgid "All options with non-default values"
#~ msgstr "= znamená, že volba má svou výchozí hodnotu"

#~ msgid "All options"
#~ msgstr "Všechny možnosti"

#~ msgid "Vital options"
#~ msgstr "Rozhodující možnosti"

#~ msgid "Situational options"
#~ msgstr "Situační možnosti"

#~ msgid "Rarely used options"
#~ msgstr "Zřídka používané možnosti"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= znamená, že volba má svou výchozí hodnotu"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ znamená, že můžete volbu změnit"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= znamená, že volba má svou výchozí hodnotu"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s hodnota (min,max)      "

#~ msgid "Option"
#~ msgstr "Volba"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Zkuste 'show situational' nebo 'show rare' pro zobrazení více možností"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Nelze měnit týmy po spuštění hry."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Nedefinovaný argument.  Použití:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr "Žádný tým %s.  Prosím zadejte platný název týmu nebo číslo."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Nelze být v týmu s barbary."

#~ msgid "Player %s set to team %s."
#~ msgstr "Hráč %s je v týmu %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Tým"

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr "Hlasování \"%s\" neprošlo s %d proti, %d pro a %d se zdrželo."

#~ msgid "There are no votes going on."
#~ msgstr "Neprobíhá žádné hlasovaní."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Nemáte povoleno používat tento příkaz."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Argument \"%s\" je nesprávný."

#~ msgid "There are no votes running."
#~ msgstr "Neprobíhá žádné hlasovaní."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Žádné předchozí platné hlasování."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "jiná volba probíhá"
#~ msgstr[1] "jiné volby probíhají"
#~ msgstr[2] "jiných voleb probíhá"

#~ msgid "Value must be an integer."
#~ msgstr "Hodnota musí být celé číslo."

#~ msgid "No such vote (%d)."
#~ msgstr "Žádné hlasování (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Nemáte povoleno upravovat."

#~ msgid "You voted for \"%s\""
#~ msgstr "Zvolili jste \"%s\"."

#~ msgid "You voted against \"%s\""
#~ msgstr "Hlasoval jsi proti \"%s\""

#, fuzzy
#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Přihlásili jste se z jiného umístění."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Nemáte zde žádného dělníka."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Neprobíhá žádné hlasovaní."

#, fuzzy
#~ msgid "All votes have been removed."
#~ msgstr "Globální pozorovatel vytvořen "

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Nemáte povoleno měnit tuto volbu."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "Lituji, %s zrušil obchodní cestu z %s do Vašeho města %s."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Tento příkaz lze použít jednou po zahájení hry."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s dipolomacie se již neladí"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomacie se ladí"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s technologie se již neladí"

#~ msgid "%s tech debugged"
#~ msgstr "%s technologie se ladí"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "hráčů=%d měst=%d obyvatel=%d jednotek=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Hodnota 2 a 3 musí být celé číslo."

#~ msgid "Bad map coordinates."
#~ msgstr "Špatné koordináty mapy."

#~ msgid "No city at this coordinate."
#~ msgstr "Na těchto koordinátech není město."

#~ msgid "%s no longer debugged"
#~ msgstr "%s se již neladí"

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s se již neladí."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Přepravní systém již není v ladícím módu."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Přepravní systém v ladícím režimu."

#~ msgid "Value 2 must be integer."
#~ msgstr "Hodnota 2 musí být celé číslo."

#~ msgid "Unit %d does not exist."
#~ msgstr "Jednotka %d neexistuje."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Parametr %s by měl obsahovat pouze znaky +- a číslice 0-9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Volba: %s byla nastavena na \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Lituji, ale nikdo nemůže pozorovat celou hru."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Lituji, nelze přebírat hráče v této hře."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Nemůžete přebrat nového hráče, protože nejsou volné sloty pro hráče."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Lituji, žádné pozorování barbarů v této hře."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Lituji, nelze převzít barbary v této hře."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Lituji, nelze pozorovat mrtvé hráče v této hře."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Lituji, nelze převzít mrtvé hráče v této hře."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Lituji, nelze pozorovat počítačem ovládané hráče v této hře."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Lituji, nelze přezvít počítačem ovládané hráče v této hře."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Lituji, nelze pozorovat hráče v této hře."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Lituji, nelze přebírat hráče v této hře."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Lituji, nelze pozorovat v této hře."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Lituji, nelze přebírat hráče v této hře."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "Lituji, ale nemůžeš převzít již připojeného hráče."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Toto jméno není povoleno."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s již ovládá %s. Použití 'observe' odebere %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s již pozoruje %s."

#~ msgid "%s is already observing."
#~ msgstr "%s již pozoruje."

#~ msgid "%s now observes %s"
#~ msgstr "%s nyní pozoruje %s"

#~ msgid "%s now observes"
#~ msgstr "%s nyní pozoruje"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Po začátku hry již nelze odstraňovat hráče."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s již ovládá %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Neexistuje žádný hráč ani spojení se jménem %s."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Může být použito pouze v serverové konzoli. "

#, fuzzy
#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Přinesen k Vám od:"

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s nyní ovládá %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "Člověk"

#~ msgid "Alive"
#~ msgstr "Aktivní"

#~ msgid "Dead"
#~ msgstr "Mrtvý"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s není připojen k žádnému hráči."

#~ msgid "You can not detach other users."
#~ msgstr "Nemůžete odpojit jiné hráče."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s není připojen k žádnému hráči."

#~ msgid "%s detaching from %s"
#~ msgstr "%s se odpojuje od %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s již nepozoruje."

#, fuzzy
#~ msgid "Cannot load a game while another is running."
#~ msgstr "Nelze nahrát hru, dokud jiná běží."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Nelze nalézt uloženou hru nebo scénář s názvem \"%s\"."

#, fuzzy
#~ msgid "Could not load savefile: %s"
#~ msgstr "Nelze nahrát uložený soubor: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Toto nastavení nelze změnit poté co byla hra zahájena."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Adresář s pravidly nastaven na \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Adresář s pravidly \"%s\" nebyl nalezen"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Adresář s pravidly nastaven na \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Současný adresář s pravidly je: \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "Město %s má nyní prázdný seznam prací."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Zadán neplatný protokol `%s'.\n"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Neplatný argument %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Před začátkem hry nelze úrovně měnit."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Hráč %s je v týmu %s."

#~ msgid "Goodbye."
#~ msgstr "Neshledanou."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Lituji, ale nemáte povoleno používat příkazy serveru."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Varování: '%s' iterpretováno jako '%s', ale je nejednoznačně.  Zkuste "
#~ "'%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Neznamý příkaz.  Zkuste '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Váš nový hlas zrušil vaše předchozí hlasování."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Nové hlasování, č. %d, od %s: %s."

#~ msgid "(server prompt)"
#~ msgstr "(prompt serveru)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr "Končí se hra. Server restartuje po odpojení všech klientů."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Nelze ukončit hru: žádná hra neběží."

#~ msgid "You cannot surrender now."
#~ msgstr "Nyní nemůžete kapitulovat."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Toto nastavení nelze změnit poté co byla hra zahájena."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Hra spuštěna."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "= znamená, že volba má svou výchozí hodnotu"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "= znamená, že volba má svou výchozí hodnotu"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Nelze přečíst soubor skriptu '%s' uvedený v příkazové řádce."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Jméno \"%s\" je z bezpečnostních důvodů nemožné."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Neexistuje žádné spojení se jménem '%s'."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Nahrávám soubor se skriptem: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Nelze přečíst soubor skriptu '%s' uvedený v příkazové řádce."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Po začátku hry již nelze odstraňovat hráče."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Lituji, nelze přebírat hráče v této hře."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Nejste připojeni k hráči."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Hráč %s je v týmu %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Neexistuje žádné spojení se jménem '%s'."

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%s se nemůže vzdálit tak daleko od pobřeží."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Oslavy zrušeny v %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s již ovládá %s"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Volba: %s byla nastavena na \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s již ovládá %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s není počítačem ovládaný hráč."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Nejste připojeni k hráči."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s není připojen."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (pozorovatel)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Globální Pozorovatel"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Nejednoznačné jméno volby."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Neplatný argument %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Neplatné jméno '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Nahrávám soubor se skriptem: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Nedostatečný počet hráčů, hru nelze zahájit."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Nedostatečný počet hráčů, hru nelze zahájit."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Nedostatečný počet hráčů, hru nelze zahájit."

#~ msgid "All players are ready; starting game."
#~ msgstr "Všichni hráči připraveni; startuji hru."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Nelze zahájit hru: hra čeká na odpojení všech klientů."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Nelze zahájit hru: hra již běží."

#~ msgid "Cutting connection %s."
#~ msgstr "Ruším spojení s %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Ruším spojení s %s."

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Musíte si vybrat pohlaví."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "blokován"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Vítejte - toto je úvodní nápověda k Freeciv serveru.\n"
#~ "\n"
#~ "Na serveru existují dva důležité koncepty - Příkazy a Volby.\n"
#~ "Příkazy, jako je 'help', slouží k interaktivní práci se serverem.\n"
#~ "Některé příkazy mají jeden či více argumentů oddělených mezerami.\n"
#~ "V mnoha případech mohou být pro příkazy a argumenty použity zkratky.\n"
#~ "Volby představují nastavení, která ovlivňují činnost serveru.\n"
#~ "\n"
#~ "Pokud chcete o příkazech a volbách vědět více použijte 'help help'.\n"
#~ "\n"
#~ "Pro netrpělivé, kteří chtějí začít co nejrychleji, budou zajímavé\n"
#~ "následující příkazy:\n"
#~ "  show   -  zobrazí současné nastavení voleb\n"
#~ "  set    -  změní nastavení voleb\n"
#~ "  start  -  zahájí hru poté co se připojili hráči\n"
#~ "  save   -  uloží aktuální hru\n"
#~ "  quit   -  ukončí program"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Příkaz: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Příkaz: %s"

#~ msgid "Synopsis: "
#~ msgstr "Použití:"

#~ msgid "Level: %s"
#~ msgstr "Úroveň: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Server podporuje následující příkazy:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Argument '%s' příkazu help je nejednoznačný."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Příkaz help nenalezl žádnou shodu pro argument '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Seznam spojení k server:"

#~ msgid "<no connections>"
#~ msgstr "<žádná spojení>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Seznam týmů:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "aktivní"

#~ msgid "List of players:"
#~ msgstr "Seznam hráčů:"

#~ msgid "<no players>"
#~ msgstr "<žádní hráči>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "uživatel %s, "

#~ msgid ", ready"
#~ msgstr ", připraven"

#~ msgid ", not ready"
#~ msgstr ", nepřipraven"

#~ msgid ", Dead"
#~ msgstr ", mrtvý"

#~ msgid ", difficulty level %s"
#~ msgstr ", úroveň obtížnosti %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d spojení:"
#~ msgstr[1] " %d spojení:"
#~ msgstr[2] " %d spojení:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "%s z %s (úroveň oprávnění %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (režim pozorovatele)"

#, fuzzy
#~ msgid "List of scenarios available:"
#~ msgstr "Žádné dostupné jednotky"

#~ msgid "List of teams:"
#~ msgstr "Seznam týmů:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : 1 hráč : %s"
#~ msgstr[1] "%2d : '%s' : 1 hráč : %s"
#~ msgstr[2] "%2d : '%s' : 1 hráč : %s"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Seznam jednotek hráče na začátku hry"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Seznam jednotek hráče na začátku hry"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Seznam hráčů:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Nové hlasování, č. %d, od %s: %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Chybný argument '%s' příkazu list. Zkuste '%s help list'."

#, fuzzy
#~ msgid "The %s have researched %s."
#~ msgstr "%s získali %s od %s."

#, fuzzy
#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s zahájili stavbu %s ve městě %s."

#, fuzzy
#~ msgid "%s acquired from %s!"
#~ msgstr "%s získali %s od %s."

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Objev %s učinil dostupnou novou formu státního zřízení %s. Můžete začít "
#~ "revoluci."

#, fuzzy
#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Legal  (8 1/2 x 14 in)"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Objeveno %s. Naši vědci se zaměřili na %s; cílem je %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Objeveno %s. Vědci neví, co dalšího mají zkoumat."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Objeveno %s.  Vědci si vybrali výzkum %s."

#, fuzzy
#~ msgid "Learned %s. "
#~ msgstr "poblíž %s"

#~ msgid "Researching %s."
#~ msgstr "Zkoumá se %s."

#, fuzzy
#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Velcí filozofové z celého světa se připojili k naší civilizaci: získali "
#~ "jsme novou technologii."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Zvyšuje vědecké zdroje ve městě o 50%."

#, fuzzy
#~ msgid "Technology goal is %s."
#~ msgstr "Ve městě %s nebyla nalezena žádná nová technologie."

#, fuzzy
#~ msgid "You steal %s from the %s."
#~ msgstr "%s získali %s od %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s nám ukradli %s!"

#, fuzzy
#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s získali %s od %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Neplatný paket, nemohu vylepšit %s (prozatím)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d jednotek %s vylepšeno na %s za %d zlatých."
#~ msgstr[1] "%d jednotek %s vylepšeno na %s za %d zlatých."
#~ msgstr[2] "%d jednotek %s vylepšeno na %s za %d zlatých."

#~ msgid "No units could be upgraded."
#~ msgstr "Žádné jednotky nemohou být vylepšeny."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "Jednotka %s vylepšena na %s za %d zlatých."
#~ msgstr[1] "Jednotka %s vylepšena na %s za %d zlatých."
#~ msgstr[2] "Jednotka %s vylepšena na %s za %d zlatých."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Nelze založit město."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Nelze založit město."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Zde nelze založit město."

#~ msgid "Only %s can build a city."
#~ msgstr "Pouze jednotky %s mohou založit město."

#~ msgid "Can't build a city."
#~ msgstr "Nelze založit město."

#~ msgid "Only %s can add to a city."
#~ msgstr "Pouze jednotky %s se mohou usadit ve městě."

#~ msgid "Can't add to a city."
#~ msgstr "Nelze se usadit ve městě."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "Jednotce %s nezbývají tahy na usazení ve městě %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Jednotce %s nezbývají tahy na založení města."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "Město %s je příliš veliké pro usazení jednotky %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "Město %s je příliš veliké pro usazení jednotky %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "Město %s potřebuje vylepšení, aby se mohlo rozrůstat a proto nemůžete "
#~ "přidat %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Jednotka %s se nemůže usadit ve městě %s."

#, fuzzy
#~ msgid "%s added to aid %s in growing."
#~ msgstr "Jednotka %s se usadila ve městě %s."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Vaše atomová střela byla sestřelena SDI obranou - jaká škoda."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Vaše SDI obrana zabránila atomovému útoku na město %s."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Vaše %s přežila patetický útok %s %s."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Vaše útočící %s selhala proti %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Tento typ jednotek nemůže ovládnout město."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Nelze útočit dokud nevyhlásíte válku."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s se může pohybovat jen v našich zónach kontroly."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s se nemůže vzdálit tak daleko od pobřeží."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Nelze útočit dokud nevyhlásíte válku."

#~ msgid "This unit has no moves left."
#~ msgstr "Této jednotce nezbývají tahy pro přesun."

#~ msgid "No diplomat action possible."
#~ msgstr "Diplomatická akce není možná."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Jednotka nemůže provádět diplomatickou akci z %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Nejdříve musíte vyhlásit válku %s.  Zkuste použít dialog hráčů (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Váš %s uspěl při uplácení jednotky %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Jednotka %s byla uplacena hráčem %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Tato jednotka je transportována, takže nemůže bombardovat."

#~ msgid "You can't attack there."
#~ msgstr "Zde nemůžete útočit."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Transportovaná jednotka není spojenecká vůči všem jednotkám nebo městu v "
#~ "cílové lokaci."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Náš %s pomohl se stavbou %s v %s (%d zbývá)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Náš %s pomohl se stavbou %s v %s (%d přebytek)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Lituji, ale jednotka %s nemůže založit obchodní cestu, protože nemá "
#~ "domovské město"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Lituji, ale jednotka %s nemůže založit obchodní cestu mezi %s a %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Lituji, ale jednotka %s zde nemůže založit obchodní cestu!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Město %s již má %d lepší obchodní cesty!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Jednotka %s z města %s dorazila do města %s.  Výtěžek ve formě zlata a "
#~ "výzkumu je %d."
#~ msgstr[1] ""
#~ "Jednotka %s z města %s dorazila do města %s.  Výtěžek ve formě zlata a "
#~ "výzkumu je %d."
#~ msgstr[2] ""
#~ "Jednotka %s z města %s dorazila do města %s.  Výtěžek ve formě zlata a "
#~ "výzkumu je %d."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Tyto obchodní trasy byly zřízeny s %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Lituji, ale jednotka %s nemůže založit obchodní cestu mezi %s a %s"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Lituji, %s zrušil obchodní cestu z %s do Vašeho města %s."

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "Jednotka %s vylepšena zdarma na %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Vaší jednotce %s došly síly."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Jednotka %s se vrátila dotankovat."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Jednotce %s došlo palivo."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Váš %s se stal zkušenější!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s se připojil z %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s nemůže být převzat."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Teleportována jednotka %s do %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Rozpuštěn náš %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Rozpuštěn náš %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Nelze bránit %s, %s prohrál hru."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "Ztráta %s znamená prohru ve hře! Buďte příště více opatrnější!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Jednotka %s ztracena spolu s jednotkou %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "Jednotka %s unikla před zničením %s a stáhla se do %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Vůdce barbarů byl zajat a prodán za výkupné %d zlatých."
#~ msgstr[1] "Vůdce barbarů byl zajat a prodán za výkupné %d zlatých."
#~ msgstr[2] "Vůdce barbarů byl zajat a prodán za výkupné %d zlatých."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Vaše útočící %s byla uspěšná proti %s %s!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s ztracena při útoku %s %s."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Vaše útočící %s byla uspěšná proti %s %s!"
#~ msgstr[1] "Vaše útočící %s byla uspěšná proti %s %s!"
#~ msgstr[2] "Vaše útočící %s byla uspěšná proti %s %s!"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s ztracena %s %s při útoku %s %s."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (%s) ztracena při útoku %s %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s (%d) ztracena při útoku %s %s."
#~ msgstr[1] "%s (%d) ztracena při útoku %s %s."
#~ msgstr[2] "%s (%d) ztracena při útoku %s %s."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d ztracena %s %s při útoku %s %s."
#~ msgstr[1] "%d ztracena %s %s při útoku %s %s."
#~ msgstr[2] "%d ztracena %s %s při útoku %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Na náš %s podnikli %s jaderný útok!"

#~ msgid "yourself"
#~ msgstr "Vy"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "Na %s %s byl proveden jaderný útok."

#~ msgid "%s was nuked by %s."
#~ msgstr "Na %s podnikli %s jaderný útok!"

#~ msgid "You nuked %s."
#~ msgstr "Při atomovém útoku jste ozářil(a) město %s."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s odpálili atomovou zbraň."

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Transformovat na %s"

#~ msgid "%s transported successfully."
#~ msgstr "Jednotka %s byla úspěšně transportována."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Tento typ jednotky nemůže provést výsadek."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Nelze provést výsadek transportní jednotky."

#~ msgid "The destination location is not known."
#~ msgstr "Cílová oblast není prozkoumána."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Tato jednotka nemůže provést výsadek do %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Vzdálenost k cíli (%i) je větší než dosah jednotky (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Jednotka %s vysazena do %s a ztracena."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Jednotka %s byla zabita nepřátelskými jednotkami v místě výsadku."

#, fuzzy
#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "Přelet nad osadou vyděsil její obyvatele, kteří se v hrůze rozprchli."

#, fuzzy
#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Příkazy pro %s byly zrušeny, protože poblíž jsou jednotky."

#, fuzzy
#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Příkazy pro %s byly zrušeny, protože poblíž jsou jednotky."

#, fuzzy
#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Rozkazy pro %s zrušeny kvůli selhání pohybu."

#, fuzzy
#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Rozkazy pro %s zrušeny, protože určují neplatnou činnost."

#, fuzzy
#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Rozkazy pro %s zrušeny, protože určují neplatnou polohu."

#, fuzzy
#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Rozkazy pro %s zrušeny, v cestě jsou jednotky."

#, fuzzy
#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Rozkazy pro %s zrušeny kvůli selhání pohybu."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Pokus o změnu domovského města jednotky %s selhal."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Pokus o vytvoření obchodní cesty pro %s selhal."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Pokus o stabu divu světa %s selhal."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Jednotka %s má neplatné rozkazy."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "Hlasování \"%s\" prošlo %d ku %d a %d se zdrželo."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr "Hlasování \"%s\" neprošlo s %d proti, %d pro a %d se zdrželo."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Seznamy prací\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Seznamy prací"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Seznamy prací\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "?clistlast: a %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Hlavní server:\n"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "?clistlast: a %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Máte spuštěno Freeciv bez podpory iconv.  Pokud\n"
#~ "použijete znakovou sadu latin1, některé znaky\n"
#~ "mohou být zobrazeny nekorektně.  Iconv můžete stáhnout\n"
#~ "na http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Nelze konvertovat text z %s do %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Špatná úroveň logování \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Špatná úroveň logování %d v \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv·musí·být·zkompilován·s·volbou·DEBUG,·aby·bylo·možné·použít·úroveň "
#~ "logování %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Špatně zformovaný argument úrovně logování \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Neplatné celé číslo: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Prázdné jméno souboru v argumentu úrovně logování \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv·musí·být·zkompilován·s·volbou·DEBUG,·aby·bylo·možné·použít·úroveň "
#~ "logování %d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Nemohu otevřít log soubor: %s pro přidávání. \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "Poslední zpráva opakována %d x"
#~ msgstr[1] "Poslední zpráva opakována %d x"
#~ msgstr[2] "Poslední zpráva opakována %d x"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (celkem %d opakování)"
#~ msgstr[1] " (celkem %d opakování)"
#~ msgstr[2] " (celkem %d opakování)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Selhalo vytvoření nového hráče %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Nemohu otevřít \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Prázdný argument pro \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Chybějící argument pro \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "Proměnná FREECIV_PATH je nastavena, ale je prázdná; použita výchozí cesta."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "Proměnná FREECIV_PATH je nastavena, ale je prázdná; použita výchozí cesta."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "Proměnná FREECIV_PATH je nastavena, ale je prázdná; použita výchozí cesta."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "Proměnná FREECIV_PATH je nastavena, ale je prázdná; použita výchozí cesta."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Nelze přečíst datový adresář %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Datovou cestu lze nastavit pomocí proměnné prostředí FREECIV_PATH."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Současná datová cesta je: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Je potřeba soubor \"%s\" ... končím!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Kritická chyba: snažíte se spustit program jako superuživatel!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Použijte neprivilegovaný uživatelský účet.\n"

#~ msgid "exact match"
#~ msgstr "přesná shoda"

#~ msgid "only match"
#~ msgstr "jediná shoda"

#~ msgid "ambiguous"
#~ msgstr "nejednoznačné"

#~ msgid "empty"
#~ msgstr "prázdné"

#~ msgid "too long"
#~ msgstr "příliš dlouhé"

#~ msgid "non-match"
#~ msgstr "neshoda"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Květnu"
#~ msgstr[1] "Květnu"
#~ msgstr[2] "Květnu"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " nebo "
#~ msgstr[1] " nebo "
#~ msgstr[2] " nebo "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Hladomor"
#~ msgstr[1] "Hladomor"
#~ msgstr[2] "Hladomor"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Záznam"
#~ msgstr[1] "Záznam"
#~ msgstr[2] "Záznam"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "chyba %ld (selhalo FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "chyba %d (přeloženo bez strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Ukončit setkání"

#~ msgid "Accept _treaty"
#~ msgstr "Přijmout _dohodu"

#~ msgid "_Gold:"
#~ msgstr "_Zlata:"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Pane, diplomat očekává Vaše rozkazy"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Tento klient nemá sepciální možnosti příkazové řádky\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d obchod / %d"

#~ msgid "no extra / %d"
#~ msgstr "žádné extra / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Pevnosti a letiště"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Výběr jednotek"

#~ msgid "Fortress & Airbase"
#~ msgstr "Pevnosti a letiště"

#~ msgid "Build Railroad"
#~ msgstr "Stavět železnici"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Řeky"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Může transformovat terén.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "* Může útoči přímo z lodi na pozemní jednotky a města.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Získává dvojnásobnou obranu proti jednotkám specifikovaným jako "
#~ "'mounted' (jízda).\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Počítá se jako jízda (mounted) proti některým typům obránců.\n"

#, fuzzy
#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Počítá se jako jízda (mounted) proti některým typům obránců.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Nejlepší útočné jednotky"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Získává čtyřnásobnou obranu proti raketám a letadlům.\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Může být povýšena po poražení nepřítele.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Může být postavena jako veterán za socialismu.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Může být povýšena po úspěšné misi.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Může být povýšena během boje nebo tréninku.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Může se stát vetránem během tréninku nebo boje.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Umožňuje %s vylepšit cesty na železnice.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Pozemní jednotky se nemohou pohybovat v oceánu."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Pokud je povoleno, budou výchozí jména měst nabízena v závislosti na "
#~ "okolním terénu."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Neplatná $http_proxy nebo metaserver hodnota, musí začínat 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Selhal dotaz na hostitele metaserveru"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "Ú:%d O:%d PS:%d HS:%d/%d%s"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Nepodařilo se inicializovat žádný ze zvukových subsystémů!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Neznámá volba '%s'."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Německo bylo sjednoceno v roce 1871 Pruskou vojenskou silou. Po první "
#~ "světové válce se stalo republikou, ale po nástupu nacismu v r. 1933 "
#~ "zahájilo zbrojení a nakonec druhou světovou válku. Po válce se rozdeělilo "
#~ "na dva státy, které se sjednotili v r. 1990 po skončení Studené Války."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceány pokrývají velkou část světa, a pouze námořní jednotky (Triremy a "
#~ "ostatní lodě) po nich mohou plout.\n"
#~ "\n"
#~ "Oceán nemůže být znečištěn nebo zasažen spadem."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Moderní španělský národ byl zformován, když se podařilo vládcům "
#~ "království Kastilského a Aragonského znovu dobýt Iberský poloostrov, "
#~ "ovládaný do té doby Muslimy. Znovudobytí bylo ukončeno v roce 1492 n.l., "
#~ "tedy ten samý rok, ve kterém připlul Kolumbus."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Síťové"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktátor"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "?female:Premiérka"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:Soudružka"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Námořní pěchota"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Mluvčí"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Matka představená"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktátor"

#~ msgid "Rail"
#~ msgstr "Železnice"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Nelze najít váš domovský adresář"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-řádek>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Uloží hru do souboru."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(beta verze)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Pozemní jednotky"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Námořní jednotky"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Hra bude uložena jednou za uvedený počet kol. Nula znamená automaticky "
#~ "neukládat."

#~ msgid "Game ended in a draw."
#~ msgstr "Hra skončila remízou."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Neexistuje žádný hráč se jménem '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s se připojil z %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Neexistuje žádný hráč ani spojení se jménem %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(seznam prací)"

#, fuzzy
#~ msgid "Error creating map image %d: %s"
#~ msgstr "Chyba vytvoření nového počítačem ovládaného hráče: %s."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Pouze %s může útočit z moře."

#~ msgid "Cannot attack from sea."
#~ msgstr "Nelze útočit z moře."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file SOUBOR\tNačte uloženou hru ze souboru SOUBOR\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADR\tNastaví ADR jako adresu metaserveru\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tUložit ppm mapy při ukládání hry.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: špatná adresa: <%s %d>."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Server vypadá, že se dostal do nekonečného cyklu v alokaci startovních "
#~ "pozic.\n"
#~ "Možná je počet hráčů/počítačem ovládaných příliš vysoký pro tuto mapu.\n"
#~ "Prosím nahlašte bug na %s."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A  --announce PROTO\tOznámit hru v LAN použitím protokolu PROTO (IPv4/"
#~ "IPv6/none)\n"

#~ msgid "Show combat animation"
#~ msgstr "Ukazovat animace boje"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Připravit všechny"

#~ msgid "_Sentry idle"
#~ msgstr "_Strážit nečinné"

#~ msgid "Select _all"
#~ msgstr "Výbr_at vše"

#~ msgid "Build _Railroad"
#~ msgstr "Stavět Žele_znici"

#~ msgid "Pass"
#~ msgstr "Průchod"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategie a taktika"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Nelze najít váš domovský adresář"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "?female:První ministryně"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "?female:První ministryně"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Šejk"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Prezident"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Prezidentka"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Král"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Celkem"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Knihovna"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Major"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Dolů"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Oáza"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Oáza"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Bratr"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Bratr"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Zeman"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " na %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portugalský"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "v %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Dolů"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Věda, výzkum"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Král"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Major"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Dolování"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Major"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emír"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Velkovévoda"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Velkovévodkyně"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "v %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irský"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Druidka"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr " na %s"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Lady Protektor"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Lady Protektor"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lord Protektor"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korupce"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Papuánci jsou Melanésané na ostrově Nová Guinea."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Národ: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Globální: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Tovaryš"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " na %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Druidka"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Koupit"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Soudruh"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Diktátor"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Diktátorka"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Vylepšit %s na %s za %d zlatých?\n"
#~ "V pokladně je %d zlatých."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Dokončeno ok"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Konec proudu"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Chyba konfigurace"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Chyba sekvence"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Chyba parametru"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Mem chyba"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Chyba dat"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Není bzip2 soubor"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Neočekávaný EOF"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Výstupní buffer plný"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2 chyba %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Není vojenskou jednotkou (nemůže utočit, neprosadí stanné právo).\n"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Vylepšit %s na %s za %d zlatých?\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[1] ""
#~ "Vylepšit %s na %s za %d zlatých?\n"
#~ "V pokladně je %d zlatých."
#~ msgstr[2] ""
#~ "Vylepšit %s na %s za %d zlatých?\n"
#~ "V pokladně je %d zlatých."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Koupit %s za %d zlatých?\n"
#~ "V pokladně je %d zlatých."

#~ msgid "Build _Fortress"
#~ msgstr "Postavit pevnost (_F)"

#~ msgid "Build Airbas_e"
#~ msgstr "Postavit letiště (_E)"

#~ msgid "Add to City (_B)"
#~ msgstr "Usadit se ve městě (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Změnit na %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Změnit na %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Prodat Z_astaralé"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Údržba (Celkem: %d)"

#~ msgid "City Overview"
#~ msgstr "Přehled města"

#~ msgid "Worklist"
#~ msgstr "Seznam prací"

#~ msgid "Misc. Settings"
#~ msgstr "Další nastavení"

#~ msgid "Units present"
#~ msgstr "Přítomné jednotky"

#~ msgid "Unit List"
#~ msgstr "Seznam jednotek"

#~ msgid "Improvement"
#~ msgstr "Vylepšení"

#~ msgid "_Yes"
#~ msgstr "_Ano"

#~ msgid "_No"
#~ msgstr "_Ne"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Obchod s %s přidá %d obchodu.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Neexistují žádné obchodní cesty."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Celkem obchod z obchodních cest: %d"

#~ msgid "_Cancel"
#~ msgstr "_Zrušit"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Aktivovat jednotku"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktivovat jednotku, _zavřít dialog"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "_Strážit"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Rozpustit jednotku"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Vylepšit jednotku!"

#~ msgid "Elvises"
#~ msgstr "Elvisové"

#~ msgid "Configure City Report"
#~ msgstr "Konfigurovat přehled města"

#~ msgid "No Buildings Available"
#~ msgstr "Žádné dostupné stavby"

#~ msgid "No Units Available"
#~ msgstr "Žádné dostupné jednotky"

#~ msgid "No Wonders Available"
#~ msgstr "Žádné dostupné divy světa"

#~ msgid "Available To Build"
#~ msgstr "Dostupné stavby"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Vyberte jednotku nebo vylepšení, ze které chcete změnit produkci.."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Vyberte jednotku nebo vylepšení, na kterou chcete změnit produkci."

#~ msgid "That's the same thing!"
#~ msgstr "To je stejná věc!"

#~ msgid "Change All"
#~ msgstr "Změnit vše"

#~ msgid "Select"
#~ msgstr "Výběr"

#~ msgid "Configure"
#~ msgstr "Konfigurovat"

#~ msgid "City Advisor"
#~ msgstr "Poradce měst"

#~ msgid "City Report"
#~ msgstr "Přehled města"

#~ msgid "For information on:"
#~ msgstr "Pro informace o:"

#~ msgid "CMA and presets"
#~ msgstr "ASM a předvolby"

#~ msgid "including sample presets,"
#~ msgstr "včetně ukázkových předvoleb,"

#~ msgid "see README.cma."
#~ msgstr "přečti si README.cma."

#~ msgid "New"
#~ msgstr "Nový"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Nelze nahrát uloženou hru"

#~ msgid "Local Area Network"
#~ msgstr "Lokální síť"

#~ msgid "Connect To Network Game"
#~ msgstr "Připojit k síťové hře"

#~ msgid "Choose a nation to play"
#~ msgstr "Vyberte národ pro hru"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Počet hráčů (včetně počítačových):"

#~ msgid "AI skill level:"
#~ msgstr "Úroveň počítačem ovládaných hráčů:"

#~ msgid "Game Options"
#~ msgstr "Možnosti hry"

#~ msgid "Start Game"
#~ msgstr "Start hry"

#~ msgid "Host:"
#~ msgstr "Host:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Styl měst:"

#~ msgid "Unit Selection"
#~ msgstr "Výběr jednotky"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Tato věčná smlouva\n"
#~ "obsahuje výsledky diplomatické práce mezi\n"
#~ "%s %s %s\n"
#~ "a\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Smazat klauzuli"

#~ msgid "Allows "
#~ msgstr "Dovoluje "

#~ msgid "Obsoletes "
#~ msgstr "Zastarává "

#~ msgid " (with "
#~ msgstr " (s "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Vládce: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Lokální M_ožnosti"

#~ msgid "_Message Options"
#~ msgstr "_Možnosti zpráv"

#~ msgid "Sa_ve Settings"
#~ msgstr "Uložit nasta_vení"

#~ msgid "Server O_ptions"
#~ msgstr "Možnosti s_erveru."

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "E_xportovat log"

#~ msgid "_Clear Log"
#~ msgstr "_Smazat Log"

#~ msgid "_Disconnect"
#~ msgstr "_Odpojit"

#~ msgid "_Orders"
#~ msgstr "_Příkazy"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormovat na Kopce"

#~ msgid "_Road"
#~ msgstr "Cesta (_R)"

#~ msgid "Rai_l"
#~ msgstr "Že_leznice"

#~ msgid "_Irrigate"
#~ msgstr "Závlaha (-I)"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "Přesunout se (_G)"

#~ msgid "_Reports"
#~ msgstr "_Přehledy"

#~ msgid "Out:"
#~ msgstr "Výs:"

#~ msgid "Mes:"
#~ msgstr "Zpr:"

#~ msgid "Pop:"
#~ msgstr "Pop:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Kde zobrazovat zprávy\n"
#~ "Výs = Výstupní okno, Zpr = Zprávové okno, Sam = Samostatné okno"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d krok)"
#~ msgstr[1] "(%d kroky)"
#~ msgstr[2] "(%d kroků)"

#~ msgid "Trade Report"
#~ msgstr "Obchodní bilance"

#~ msgid "Sell Obsolete"
#~ msgstr "Prodat zastaralé"

#~ msgid "Building Name"
#~ msgstr "Název stavby"

#~ msgid "Totals"
#~ msgstr "Celkem"

#~ msgid "Rename Worklist"
#~ msgstr "Přejmenovat seznam prací"

#~ msgid "Remove"
#~ msgstr "Odebrat"

#~ msgid "Available items"
#~ msgstr "Dostupné položky"

#~ msgid "Show future targets"
#~ msgstr "Zobrazit budoucí cíle"

#~ msgid "Undo"
#~ msgstr "Zpět"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Hlavní mapa (myš):\n"
#~ "=================\n"
#~ "  Levý-klik na město:   Zobrazí okno města\n"
#~ "  Levý klik na jednotku: Aktivuje jednotku\n"
#~ "  Levý klik a drag na jednotku: Přesun jednotky\n"
#~ "  Střední-klik:              Ukáže vlastnosti políčka\n"
#~ "  Pravý klik:                Vycentruje výhled na políčko\n"
#~ "\n"
#~ "  Shift-Levý-klik:                   Kopírovat produkci (GTK)\n"
#~ "  Shift-Pravý-klik na město:    Vložit produkci do města (GTK)\n"
#~ "\n"
#~ "  Shift-Ctrl-Levý-klik:     Přizpůsobí zaměstnanost pracovníků ve městě\n"
#~ "  Ctrl-Střední-klik:        Probudí stážící jednotky\n"
#~ "\n"
#~ "   V režimu výběru oblasti (GTK):\n"
#~ "  =============================\n"
#~ "  Levý-klik a drag:         Vstup do výběru políčka\n"
#~ "  Levý-klik:           Přepne zvýraznění políčka\n"
#~ "  Shift-Pravý-klik:  Vložit produkci vybraným městům\n"
#~ "\n"
#~ "  Pravý-klik:        Zruší režim výběru oblasti\n"
#~ "\n"
#~ "  Města zvýrazněná na mapě,\n"
#~ " budou zvýrazněna i v přehledu měst."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Dle generátoru.  Zvolení této hodnoty znamená, \n"
#~ "    použití výchozích hodnot zvoleného generátoru.\n"
#~ "    Viz. nastavení \"generator\".\n"
#~ "1 = Snažit se umístit jednoho hráče na kontinent.\n"
#~ "2 = Snažit se umístit dva hráče na kontinent.\n"
#~ "3 = Snažit se umístit všechny hráče na jeden kontinent.\n"
#~ "4 = Umístit hráče v závislosti na velikosti kontinentů.\n"
#~ "Pozn.: generátor se snaží vytvořit správný počet kontinentů pro počet "
#~ "startovních pozic a hráčů"

#~ msgid "Falling back to generator %d."
#~ msgstr "Návrat zpět ke generátoru %d."

#~ msgid "Sea"
#~ msgstr "Moře"

#~ msgid "Air"
#~ msgstr "Vzduch"

#~ msgid "Missile"
#~ msgstr "Řízená střela"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Země"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Všechny vaše nové pozemní jednotky budou začínat na první úrovni statusu "
#~ "veteran. Šance, že Vaše jednotka získá další úroveň po boji se o polovinu "
#~ "zvýší."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Používat clonu války"

#~ msgid "_Full Screen"
#~ msgstr "_Fullscreen"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Prohlédnout záznam Civilopedie pro %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Znečištění:    %3d"

#~ msgid "<AI>"
#~ msgstr "<PO>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tVytiskne přehled voleb\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tVypiš číslo verze\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Obveselí obyvatele města natolik, že učiní 3 nespokojené lidi spokojenými."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Tato úžasná technologická vymoženost udělá jednoho občana spokojeného na "
#~ "úkor nespokojených v každém Vašem městě."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Počítá se jako katedrála v každém městě. Ušiní 3 nespokojené lidi "
#~ "spokojenými v každém městě. Objev Teologie zvýší efekt katedrál o 1. "
#~ "Objev Socialismu efekt o 1 sníží."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Učiní dva nespokonené lidi spokojenými v každém městě na stejném "
#~ "kontinentě kde je postaveno."

#, fuzzy
#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Hrajete Freeciv s výchozími pravidly."

#~ msgid " or "
#~ msgstr " nebo "

#~ msgid " and "
#~ msgstr " a "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid ""
#~ "Cannot place a start position because %d is not a valid tile index on "
#~ "this map!"
#~ msgstr ""
#~ "Nelze umístit startovací pozici na (%d, %d), protože to není na mapě!"

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " s %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "?clistlast: a %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " s %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Transformovat"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Poláci"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "?female:Faraon"

#~ msgid "Game ended in a draw"
#~ msgstr "Hra skončila remízou"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Nastavením této možnosti se vykreslí štít jako ikona vlajky u jednotek. "
#~ "Pokud není nastaveno, vykreslí se celá vlajka."

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "?female:Šamanka"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s jednotek"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "_Hex"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "?female:Hackerka"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Změna zřízení"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Uplatit"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Král"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "poblíž %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Soudružka"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "v %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "v %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Carevna"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Carevna"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Carevna"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Carevna"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " na %s"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " na %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Chýše: %s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Zdroje"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Římský"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Maďarský"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Maďarský"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Počítače"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arcybiskup"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Faraon"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "?female:Faraon"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Hejtman"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "?female:Šamanka"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nigérijský"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " nebo "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Volba: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomacie: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Uzurpátorka"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "?female:Major"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharadža"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharadža"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Prezident"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Prezident"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Dánský"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Národ"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibonnův"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahátma"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Stealth bombardér"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Soudružka"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Šaman"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "?female:Šamanka"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Host: %s"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Dolů"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Celkem"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Celkem"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "poblíž %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Konžský"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Konzulka"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Baskická"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Uzurpátorka"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teologie"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Dolování"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "poblíž %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Chat"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Král"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Thajský"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Květnu"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "?female:Hackerka"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milice"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Primas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Konžský"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Konzulka"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr ", tým %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "?female:Hackerka"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Zdroje"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Despotka"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Námořní pěchota"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "?female:Mahátma"

#~ msgid "Run ok"
#~ msgstr "Běh ok"

#~ msgid "Flush ok"
#~ msgstr "Růst ok"

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Nelze nastavit prázdné jméno pro hráče (%d) '%s'."

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Země (klasická, střední)"

#~ msgid "All players must have a team if this option value is used."
#~ msgstr "Pokud je tato hodnota použita, všichni hráči musí mít tým."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = bez 1x1 ostrovů; 1 = s 1x1 ostrovy"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "0 = kontinenty mohou být spojeny s póly; 1 = póly jsou oddělené"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = normální Zemi podobná planeta; 1 = celá planeta s mírným podnebím "

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Kompresní knihovna použitá pro ukládání her.\n"
#~ " 0 - žádná\n"
#~ " 1 - zlib (gzip formát)\n"
#~ " 2 - bzip2\n"
#~ "Ne všechny servery podporují všechny kompresní metody."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Trasy delší než 99 tahů nejsou podporovány."

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Automatická správa města (ASM) pomáhá udržovat město. Zaměstnává "
#~ "obyvatele města na vhodných polích tak, aby město dosáhlo maximální "
#~ "výkon. Taky zaměstnává lidi jako výběrčí/baviče/vědce, pokud je třeba. A "
#~ "ještě jedna věc - pokud to jde, snaží se udržet město alespoň spokojené.\n"
#~ "\n"
#~ "Je zde několik způsobů, jak ASM naznačit, co od města očekáváme. Otevřete "
#~ "nastavení města a zvolte záložku ASM. Jsou zde dva posuvníky. Levý "
#~ "nastavuje minimální množství. Napříklat Zlato=+3 znamená, že město musí "
#~ "získat o 3 kusy zlata víc, než samo spotřebuje na ůdržbu vybavení. Pravým "
#~ "posuvníkem můžete říct, jak moc preferujete příslušnou produkci. "
#~ "Nastavení výzkumu na 3 znamená, že si ceníte jedné žárovky jako 3 štítů "
#~ "nebo potravin.\n"
#~ "\n"
#~ "Pokud nastavíte minimální množství na hodnotu, kterou nelze zajistit, ASM "
#~ "nebude možné aktivovat. Pokud ASM nebude schopné později udržet minimální "
#~ "produkci, vrátí Vám řízení města. Je tedy lepší nenastavovat příliš "
#~ "vysoké produkce a použít raději poměrné zvýhodnění produkce.\n"
#~ "\n"
#~ "Zaškrtávací okénko Oslavuje nechá vaše město .... oslavovat. Bude to "
#~ "fungovat pouze s velkou měrou luxusu. Podívejte se do nápovědy na "
#~ "Spokojenost (Happines)\n"
#~ "\n"
#~ "Kliknutím na Ovládat město spustíte ASM. Propustit (Release city) ukončí "
#~ "řízení města.\n"
#~ "\n"
#~ "Pro zjednodušení můžete své nastavení pojmenovat a uložit. Klikněte na "
#~ "Nový a zadejte nový název. Toto nastavení pak můžete použít i v ostatních "
#~ "městech kliknutím na tento název. Zvolené nastavení můžete vybírat i v "
#~ "seznamu měst (Změnit -> ASM), pokud jste si je uložili.\n"
#~ "\n"
#~ "Pokud chcete zachovat vaše nastavení trvale, použijte v hlavním menu "
#~ "položku Hra ->  Uložit nastavení.\n"
#~ "\n"
#~ "Dejte si pozor,kde použijete ASM. Pokud ASM použijete pro řízení "
#~ "některých měst, můžete u ručně řízených  měst v okolí narazit na "
#~ "nepříjemnosti. Je dobré mít pro celý ostrov ASM aktivní nebo vše řídit "
#~ "ručně.  Více zákulisních informací a příkladů získáte v souboru README."
#~ "cma, který je přibalen s Freeciv.\n"

#~ msgid "King"
#~ msgstr "Král"

#~ msgid "elvis"
#~ msgstr "elvis"

#~ msgid "scientist"
#~ msgstr "vědec"

#, fuzzy
#~ msgid "taxman"
#~ msgstr "Hejtman"

#~ msgid "Prince"
#~ msgstr "Princ"

#~ msgid "Rei"
#~ msgstr "Král"

#~ msgid "Reina"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "?female:Hackerka"

#, fuzzy
#~ msgid "Ban"
#~ msgstr "Banka"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Podstatné jméno ženského rodu"

#~ msgid "Great Khan"
#~ msgstr "Velký chán"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "?female:Velká šamanka"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:Konzulka"

#, fuzzy
#~ msgid "Pope"
#~ msgstr "Sam"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Vzduch"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Princ"

#~ msgid "Raina"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Odes&lat emailem"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Velký chán"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "Tahů"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Vyplnit &mléčnou dráhu"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "?female:Major"

#, fuzzy
#~ msgid "Noaydde"
#~ msgstr "Ne"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Stav"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Země"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "Závlaha (-I)"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Důl"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Cesta"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Máte spuštěno Freeciv bez podpory iconv.  Pokud\n"
#~ "použijete znakovou sadu latin1, některé znaky\n"
#~ "mohou být zobrazeny nekorektně.  Iconv můžete stáhnout\n"
#~ "na http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Prázdné jméno souboru v argumentu úrovně logování \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "Proměnná FREECIV_PATH je nastavena, ale je prázdná; použita výchozí cesta."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Datovou cestu lze nastavit pomocí proměnné prostředí FREECIV_PATH."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Současná datová cesta je: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Nelze nalézt zvukový soubor %s"

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Prodleva nastavena na 0. Autohra se zastaví.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug ČÍSLO\tNastaví logovací úroveň debugování (od 0 do 4, nebo "
#~ "4:soubor1,min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug ČÍSLO\tNastav úroveň logování (0 až 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Tento příkaz zahájí hru.  V případě nové hry by měl být použit poté, co "
#~ "se přihlásili všichni lidští hráči, byli vytvořeni všichni hráči "
#~ "počítačoví a byly provedeny všechny změny nastavení voleb serveru.  Po "
#~ "'start'u si každý hráč vybere svůj národ a hra se rozběhne.  Tento příkaz "
#~ "je také nutný pro opětovné rozběhnutí uložené hry, která byla právě "
#~ "nahrána.  Jakmile se hra rozběhne nemá již tento příkaz smysl a není "
#~ "proto nadále dostupný."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Samotný příkaz bez parametrů zobrazí pouze úvodní informace.  S "
#~ "argumentem \"commands\" nebo \"options\" zobrazí seznam všech příkazů "
#~ "resp. voleb.  V ostatních případech chápe help parametr jako jméno "
#~ "příkazu nebo volby a zobrazí odpovídající nápovědu.  Nápověda pro volby "
#~ "navíc obsahuje informaci o současné a výchozí hodnotě volby.  V případech "
#~ "kde nedochází k nejednoznačnostem může být argument zkrácen."

#, fuzzy
#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Zobrazí seznam hráčů nebo spojení."

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Zobrazí seznam hráčů nebo seznam spojení k serveru.  Argument může být "
#~ "zkrácen a pokud není uveden bude použita výchozí hodnota 'players'."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Ukončí uvedené spojení klienta se serverem a odstraní klienta ze hry.  "
#~ "Pokud hra ještě nezačala odstraní také hráče ovládaného tímto klientem, v "
#~ "opačném případě nemá příkaz na hráče žádný vliv.  Všiměte si, že příkaz "
#~ "očekává jméno spojení a nikoliv jméno hráče."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Příkaz 'explain' je speciálním případem příkazu 'help' určeným pro "
#~ "zachování zpětné kompatibility.  Pokud je uveden bez argumentu zobrazí "
#~ "seznam všech voleb (jako 'help options').  Při uvedení s argumentem "
#~ "zobrazí nápovědu pro specifikovanou volbu (jako 'help <jméno-volby>')."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Bez argumentu zobrazí všechny volby serveru (nebo dostupné volby v "
#~ "případě volání z klienta).  Při uvedení argumentu zobrazí pouze "
#~ "jmenovanou volbu, nebo všechny volby s daným prefixem."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Hráč s přístupovou úrovní info může použít příkazy pro hlasování.  "
#~ "Příkaz /vote následovaný \"yes\" nebo \"no\" a volitelně číslem hlasování "
#~ "provede vaše hlasování.  Pokud nechcete zadávat číslo, vaše hlasování se "
#~ "vztáhne k poslednímu příkazu.  Můžete navrhnout jen jedno hlasování.  "
#~ "Hlasování projde, pokud více než polovina hráčů halsuje pro, nebo "
#~ "okamžitě neprojde, pokud více jak polovina hráčů hlasuje proti.  Pokud "
#~ "proběhne jedno celé kolo, hlasování projde, i když proti němu někdo "
#~ "hlasuje."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Změní adresář s pravidly nebo modpacky. Pokud při volání neuvedete "
#~ "argument zobrazí současný adresář s pravidly."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' zobrazí stav spojení s metaserverem.\n"
#~ "'metaconnection down' or 'metac d' ukončí spojení s metaserverem.\n"
#~ "'metaconnection up' or 'metac u' naváže spojení s metaserverem."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Pouze konzole a spojení s příkazovou úrovní 'hack' mohou ostatním "
#~ "spojením povolit pozorování hráče. Pokud nemáte ani jedno z toho, můžete "
#~ "použít pouze argument [jméno-hráče]. Pokud v konzoli nezadáte jméno hráče "
#~ "nebo spojení nepoužije argumenty, pak je spojení napojeno na globálního "
#~ "pozorovatele."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "Příkaz 'create' je dostupný pouze před startem hry."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'nováček' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'nováček'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'easy' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'easy'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'normal' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'normal'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'hard' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'hard'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Při volání bez argumentu nastaví úroveň všech počítačových hráčů na "
#~ "'easy' a současně nastaví výchozí úroveň pro nové počítačové hráče na "
#~ "'easy'.  S argumentem nastaví úroveň pouze uvedeného hráče."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Bez argumentů nastaví všem počítačem ovládaným hráčům úroveň na  "
#~ "'experimentální' a nastaví výchozí úroveň další nové.  S argumentem, "
#~ "nastaví úroveň pouze pro daného hráče. TOTO JE POUZE PRO TESTOVÁNÍ NOVÝCH "
#~ "VLASTNOSTÍ! Na normální servery tato možnost nemá vliv."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Oprávnění k provádění příkazů udává, které z příkazů serveru jsou "
#~ "dostupné uživatelům pomocí jejich klientů.  Možné úrovně oprávnění jsou:\n"
#~ "    none  -  žádné příkazy\n"
#~ "    info  -  pouze informační příkazy\n"
#~ "    ctrl  -  příkazy ovlivňující hru a uživatele\n"
#~ "    hack  -  *všechny* příkazy - nebezpečné!\n"
#~ "Bez argumentu zobrazí stávající oprávnění.\n"
#~ "S jedním argumentem jsou oprávnění nastavena pro všechna stávájící "
#~ "spojení a zároveň je nastavena i výchozí hodnota pro nová spojení.\n"
#~ "Pokud je uvedeno 'new', nastavuje se pouze úroveň pro nová spojení.\n"
#~ "Pokud je uvedeno 'first come', nastaví se úroveň pro 'prvního "
#~ "příchozího'; tuto úroveň bude mít první přihlášený klient.  V případě, že "
#~ "již existují spojení, získá uvedenou úroveň první klient, který zavolá "
#~ "příkaz 'firstlevel'.\n"
#~ "Pokud je uvedeno jméno spojení, nastaví se úroveň pouze pro toto "
#~ "spojení.\n"
#~ "Oprávnění k provádění příkazů nejsou zachována v případě odpojení "
#~ "klienta, neboť někdo jiný by se mohl znovu připojit se stejným jménem.  "
#~ "Všiměte si, že příkaz očekává jméno spojení a nikoliv jméno hráče."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Každých <počet> kol zvýší čas určený na jedno kolo o <hodnota> potom "
#~ "přidá <přírůstek> k <počet> a vynásobí <hodnota> číslem <násobek>. "
#~ "Používejte tento příkaz společně s volbou \"timeout\". Výchozí hodnoty "
#~ "jsou 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Tento příkaz *kompletně* odstraní hráče ze hry, včetně veškerých jeho "
#~ "měst, jednotek atd.  Používejte opatrně!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Uloží stávající hru do souboru <jméno-souboru>.  Pokud není jméno souboru "
#~ "uvedeno bude použito jméno ve tvaru \"<předpona><rok  †  †  €†  >.sav[.gz]\".\n"
#~ "Pokud chcete nahrát hru uloženou pomocí 'save', spusťte server s volbou:\n"
#~ "    --file <jméno-souboru>\n"
#~ "počkejte až se všichni hráči znovu připojí a použijte příkaz 'start'."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Načte hru z <název-souboru>. Všechna současná data včetně hráčů, pravidel "
#~ "a voleb serveru budou ztracena.\n"

#~ msgid "Cannot edit the tile (%d, %d) because it is not on the map!"
#~ msgstr "Nelze upravovat políčko (%d, %d), protože není na mapě!"

#~ msgid "No such tile (ID %d)."
#~ msgstr "Žádná dlaždice (ID %d)."

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr "Nelze vytvořit město na (%d, %d), protože to není na mapě!"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Řetězec Demografie obsahuje neplatné znaky. Zkuste \"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Uložená hra obsahuje neúplná data mapy. Může se jednat o starší verzi "
#~ "souboru nebo o neplatný soubor. Pokračujte na vlastní nebezpečí."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Řetězec allowed take obsahuje neplatné\n"
#~ "znaky. Zkuste \"help allowtable\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Řetězec počátečních jednotek obsahuje neplatné\n"
#~ "znaky.  Zkuste \"help startunits\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Řetězec počátečních jednotek neobsahuje\n"
#~ "alespoň jednoho zakladatele města.  Zkuste \n"
#~ "\"help startunits\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Počet hráčů je vyšší než požadovaná hodnota, zůstává původní hodnota"

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Tato hodnota je použita pro výpočet rozměru mapy.\n"
#~ "  velikost = 4 je normální mapa s 4,000 dlaždicemi (výchozí)\n"
#~ "  velikost = 20 je obrovská mapa s 20,000 dlaždicemi"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Freeciv mapy jsou vždy dvourozměrné. Mohou být propojeny ve směrech sever-"
#~ "jih a východ-západ pro plochou mapu, válec nebo toroid. Individuální "
#~ "dlaždice map jsou čtyřúhelníkové nebo šestiúhelníkové, s klasickým nebo "
#~ "izometrickým zobrazením - to záleží na použité sadě dlaždic.\n"
#~ "   0 Rovná Země (nepropojená)\n"
#~ "   1 Země (propojená V-Z)\n"
#~ "   2 Uran (propojené S-J)\n"
#~ "   3 Toroidní svět (propojené S-J, V-Z)\n"
#~ "   4 Rovná Země (izometrická)\n"
#~ "   5 Země (izometrická)\n"
#~ "   6 Uran (izometrický)\n"
#~ "   7 Toroidní svět (izometrický)\n"
#~ "   8 Rovná Země (hexagonální)\n"
#~ "   9 Země (hexagonální)\n"
#~ "  10 Uran (hexagonální)\n"
#~ "  11 Toroidní svět (hexagonální)\n"
#~ "  12 Rovná Země (izo-hex)\n"
#~ "  13 Země (izo-hex)\n"
#~ "  14 Uran (izo-hex)\n"
#~ "  15 Toroidní svět (izo-hex)\n"
#~ "Klasické čtverce:       Izometrické čtverce:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hexagonální:             Izo-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = mapa ze scénáře - bez generátoru;\n"
#~ "1 = Kompletní generátor výšek;              [4]\n"
#~ "2 = Pseudo=fraktální generátor výšek;             [3]\n"
#~ "3 = Generátor založený na ostrovech (férový, ale nudný)   [1]\n"
#~ "\n"
#~ "Čísla v [ ] udávají výchozí hodnoty pro umísťování výchozích pozic.  "
#~ "Pokud je použita výchozí hodnota počtu startovních pozic, bude použita "
#~ "hodnota generátoru.  Viz. nastavení \"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Dle generátoru.  Zvolení této hodnoty znamená, \n"
#~ "    použití výchozích hodnot zvoleného generátoru.\n"
#~ "    Viz. nastavení \"generator\".\n"
#~ "1 = Snažit se umístit jednoho hráče na kontinent.\n"
#~ "2 = Snažit se umístit dva hráče na kontinent.\n"
#~ "3 = Snažit se umístit všechny hráče na jeden kontinent.\n"
#~ "4 = Umístit hráče v závislosti na velikosti kontinentů.\n"
#~ "Pozn.: generátor se snaží vytvořit správný počet kontinentů pro počet "
#~ "startovních pozic a hráčů"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Malé hodnoty určují studenou mapu, zatímco vysoké učiní mapu teplejší\n"
#~ "\n"
#~ "Hodnota 100 znamená velmi suchou a horkou planetu bez polárních oblastí. "
#~ "Bude obsahovat jen tropické a pouštní oblasti.\n"
#~ "\n"
#~ "Hodnota 70 znamená planetu horkou, ale již s polárním ledem.\n"
#~ "\n"
#~ "50 znamená mírnou planetu s normálními póly, chladnými, středními i "
#~ "tropickými oblastmi.; pouštní oblasti jsou vytlačeny mírnými a "
#~ "tropickými.\n"
#~ "\n"
#~ "30 učiní planetu chladnou jen s malou oblastí tropů.\n"
#~ "\n"
#~ "Při hodotě 0 bude planeta studená s rozsáhlými polárními oblastmi a bez "
#~ "tropů."

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Pokud je tato volba nastavena na více jak 0, pak každá políčko v této "
#~ "vzdálenosti od města bude vlastněno jeho národem. Speciální pravidla se "
#~ "uplatňují v ppřípadě moře a políček, které jsou v této vzdálenosti u více "
#~ "měst různých národů."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = výchozí; diplomacie je povolena pro všechny.\n"
#~ "1 = diplomacie je povolena jen mezi lidskými hráči.\n"
#~ "2 = diplomacie je povolena jen mezi počítačovými hráči.\n"
#~ "3 = diplomacie je omezena na týmy.\n"
#~ "4 = diplomacie je pro všechny zakázána."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Nejsou žádné omezení: hráči mohou mít více měst se stejným jménem.\n"
#~ "\n"
#~ "1 = ména měst musí být unikátní pro hráče: jeden hráč nesmí mít více měst "
#~ "stejného názvu.\n"
#~ "\n"
#~ "2 = Názvy měst musí být unikátní v rámci celé hry: žádné dvě mesta se "
#~ "nesmí jmenovat stejně.\n"
#~ "\n"
#~ "3 = Jako nastavení 2, ale hráči není dovoleno používat výchozí jména měst "
#~ "jiných národů, pokud toto není výchozí i pro jeho národ."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = bez barbarů \n"
#~ "1 = barbaři jen v chýších \n"
#~ "2 = normální chování barbarů \n"
#~ "3 = častá barbarská povstání \n"
#~ "4 = zuřící hordy, mnoho barbarů"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Toto je řetězec znaků, každý určuje typ nebo status civilizace (hráče). "
#~ "Klienti mohou vzít nebo pozorovat jen ty hráče, ke kterým jim pasují "
#~ "uvedené písmena. Toto omezuje pouze budoucí uživatele ve výběru nebo "
#~ "pozorování, neuplatňuje se zpětně.Významy jednotlivých znaků jsou:\n"
#~ "    o,O = Globální pozorovatel\n"
#~ "    b   = Barbaři\n"
#~ "    d   = Mrtví hráči\n"
#~ "    a,A = Hráči řízeni počítačem\n"
#~ "    h,H = Hráči řízeni člověkem\n"
#~ "Pouze první popis, který vyhovuje bude zahrnovat hráče. Takže 'd' "
#~ "nezahrnuje mrtvé barbary, 'a' se nevztahuje na mrtvé hráče řízené "
#~ "počítačem. Velké písmena se aplikují při startu hry, malé potom.\n"
#~ "\n"
#~ "Každé písmeno může být následováno číslem, určujícím nebo omezujícím typ "
#~ "připojení:\n"
#~ "\n"
#~ "(žádné) = Ovládání povoleno, Pozorování povoleno, může převzít spojení. "
#~ "(převzetí spojení znamená, že převezmete hráče ikdyž je již někým "
#~ "ovládán.)\n"
#~ "\n"
#~ "1 = Ovládání povoleno, Pozorování povoleno, nemůže převzít spojení;\n"
#~ "\n"
#~ "2 = Ovládání povoleno, Pozorování zakázáno, může převzít spojení;\n"
#~ "\n"
#~ "3 = Ovládání povoleno, Pozorování zakázáno, nemůže převzít spojení;\n"
#~ "\n"
#~ "4 = Ovládání není povoleno, Pozorování povoleno;\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Pokud je tato volba nastavena na 1, budou statistiky hráčů přidány do "
#~ "souboru \"civscore.log\" na konci každého tahu.  Tyto statistiky lze "
#~ "použít pro konstrukci grafů na konci hry."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Nemáte povoleno měnit tuto volbu."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Hodnota musí být celé číslo."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr ""
#~ "Textová hodnota je příliš dlouhá.  Použití:\n"
#~ "%s"

#~ msgid "restarting for lack of players"
#~ msgstr "restartuje se pro nedostatek hráčů"

#~ msgid "Waiting"
#~ msgstr "Čekání"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Po začátku hry již nelze přidávat počítačové hráče."

#~ msgid "description"
#~ msgstr "popis"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Zkuste 'show situational' nebo 'show rare' pro zobrazení více možností"

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Parametr %s by měl obsahovat pouze číslice 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Hodnota mimo rozsah (minimum: 0, maximum: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Volba: %s byla nastavena na %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Hodnota mimo rozsah (minimum: %d, maximum: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Nelze přečíst soubor skriptu '%s' uvedený v příkazové řádce."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Vítejte - toto je úvodní nápověda k Freeciv serveru.\n"
#~ "\n"
#~ "Na serveru existují dva důležité koncepty - Příkazy a Volby.\n"
#~ "Příkazy, jako je 'help', slouží k interaktivní práci se serverem.\n"
#~ "Některé příkazy mají jeden či více argumentů oddělených mezerami.\n"
#~ "V mnoha případech mohou být pro příkazy a argumenty použity zkratky.\n"
#~ "Volby představují nastavení, která ovlivňují činnost serveru.\n"
#~ "\n"
#~ "Pokud chcete o příkazech a volbách vědět více použijte 'help help'.\n"
#~ "\n"
#~ "Pro netrpělivé, kteří chtějí začít co nejrychleji, budou zajímavé\n"
#~ "následující příkazy:\n"
#~ "  show   -  zobrazí současné nastavení voleb\n"
#~ "  set    -  změní nastavení voleb\n"
#~ "  start  -  zahájí hru poté co se připojili hráči\n"
#~ "  save   -  uloží aktuální hru\n"
#~ "  quit   -  ukončí program"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 hráč : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Prázdný tým: %s"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "Vyskytla se chyba ASM.  Vaše ASM nastavení je nejspíše poškozené."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Nelze načíst zvukový spec soubor: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Exportuji obsah výstupního okna do civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "Celkem obchod z obchodních cest: %d"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+4d : Bonus z %s (%+d%%)\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:B/V/D"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Baviči, Vědci, Výběrčí daní"

#~ msgid " Rivers"
#~ msgstr " Řeky"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Může vézt a doplňovat palivo %d jednotce letectva.\n"
#~ msgstr[1] "* Může vézt a doplňovat palivo %d jednotky letectva.\n"
#~ msgstr[2] "* Může vézt a doplňovat palivo %d jednotek letectva.\n"

#~ msgid "  * %s units\n"
#~ msgstr " * %s jednotek\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Může stavět pevnosti.\n"

#~ msgid "Screen width"
#~ msgstr "Šířka obrazovky"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "Kosmické lety"

#, fuzzy
#~ msgid "Progress: no research target"
#~ msgstr "Průběh: bez výzkumu"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Název: %s\n"
#~ "Jídlo:         %10s Zlata:    %10s\n"
#~ "Production: %10s Luxus:  %10s\n"
#~ "Obchod:     %10s Věda:   %10s\n"
#~ "\n"
#~ "    Lidé (D/B/V/D): %s\n"
#~ "          Růst města: %s\n"
#~ "Dokončení produkce: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Lepší clona funguje pouze v truecolor. Vypíná se"

#~ msgid "_View"
#~ msgstr "_Zobrazit"

#, fuzzy
#~ msgid "Give info access"
#~ msgstr "Nemohu přistupovat ke složce `%s': %s"

#, fuzzy
#~ msgid "Give ctrl access"
#~ msgstr "Nemohu přistupovat ke složce `%s': %s"

#, fuzzy
#~ msgid "?Building:Name"
#~ msgstr "Název stavby"

#~ msgid "Total Cost:"
#~ msgstr "Celkem stojí:"

#~ msgid "true"
#~ msgstr "pravda"

#~ msgid "false"
#~ msgstr "nepravda"

#~ msgid "(hidden)"
#~ msgstr "(skrytý)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Současné nastavení\n"
#~ "Fullscreen %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Současné nastavení\n"
#~ "%dx%d"

#, fuzzy
#~ msgid "No modes available!"
#~ msgstr "Žádné dostupné divy světa"

#~ msgid "All resolutions available."
#~ msgstr "Všechna dostupná rozlišení."

#~ msgid "Fullscreen Mode"
#~ msgstr "Fullscreen mód"

#, fuzzy
#~ msgid "Show focus animation"
#~ msgstr "Ukazovat animace boje"

#, fuzzy
#~ msgid "Show cursors animation"
#~ msgstr "Ukazovat animace boje"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Obchodní cesty:"

#~ msgid "Draw city map grid"
#~ msgstr "Kreslit mřížku na mapě města"

#~ msgid "Special Resources"
#~ msgstr "Speciální zdroje"

#~ msgid "Roads and Rails"
#~ msgstr "Cesty a železnice"

#~ msgid "Fortress and Airbase"
#~ msgstr "Pevnosti a letiště"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3 styl textu měst"

#~ msgid "Video options"
#~ msgstr "Možnosti zobrazení"

#~ msgid "Sound options"
#~ msgstr "Možnosti zvuku"

#~ msgid "Game options"
#~ msgstr "Možnosti hry"

#~ msgid "Map options"
#~ msgstr "Možnosti mapy"

#~ msgid "Can only be used in server console. "
#~ msgstr "Může být použito pouze v serverové konzoli. "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Hodnota nastavena na %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Osadníci, pracovníci a inženýři mohou postavit pevnost. Jednotky v "
#~ "pevnosti mají obranu na dvojnásobku své původní hodnoty. Navíc jednotky v "
#~ "pevnosti musí být ničeny po jedné. Podívejte se na nápovědu k boji, pokud "
#~ "chcete vědět více."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Palác udělá z města hlavní město a centrum státní správy. Korupce v "
#~ "ostatních městech je úměrná vzdálenosti od hlavního města s výjimkou "
#~ "Demokracie a Socialismu. Cena vyprovokování revoluce ve městě taky záleží "
#~ "na vzdálenosti od hlavního města. (pod všemi typy státní správy)\n"
#~ "\n"
#~ "Dobře se starejte o své hlavní město, protože jeho ztráta může znamenat "
#~ "občanskou válku. Ztráta hlavního města taky znamená ztrátu vesmírné lodi, "
#~ "ať je v jakémkoliv stavu."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Moduly vesmírné lodi (Space module) jsou nejdražší části lodi. Existují 3 "
#~ "typy:\n"
#~ "\n"
#~ " - Obytný modul - nabízí prostor pro 10 000 lidí.\n"
#~ "\n"
#~ " - Modul pro podporu života - poškytuje vodu a potraviny pro populaci v "
#~ "Obytném modulu. \n"
#~ "\n"
#~ " - Solární články - poskytují energii pro předchozí moduly. \n"
#~ "\n"
#~ "Můžete postavit až 4 kompletní sady modulů.\n"
#~ "\n"
#~ "Dříve, než budete moci stavět tyto díly, bude muset některá civilizace "
#~ "postavit div sveta Program Apollo."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Civilizace, která postaví Velkou knihovnu získá každý vynález, který už "
#~ "znají alespoň dva ostatní národy."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá každé Vaší námořní jednotce jeden bod k pohybu navíc a eliminuje "
#~ "riziko ztráty triméry na otevřeném moři. Všechny nově postavené lodě "
#~ "budou mít status veterán. "

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Fiktivní"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s hydroelektrárnou zvýší produkci o 100%, Výrobní podnik s "
#~ "Hydroelektrárnou zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. Město může postavit Hydroelektrárnu jen v "
#~ "případě, že je na (nebo hned vedle) kopci nebo řece."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s jadernou elektrárnou zvýší produkci o 100%, Výrobní podnik s "
#~ "jadernou elektrárnou zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s jadernou elektrárnou zvýší produkci o 100%, Výrobní "
#~ "podnik s jadernou elektrárnou zvýší produkci o 150%. Vyšší produkce může "
#~ "způsobovat i vyššé míru znečistění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dá každé Vaší námořní jednotce jeden bod k pohybu navíc a eliminuje "
#~ "riziko ztráty triméry na otevřeném moři. Všechny nově postavené lodě "
#~ "budou mít status veterán. "

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Všechny Vaše nové jednotky budou veterány. Šance, že se jednotka po boji "
#~ "stane veteránem se zvýší z 50% na 100%."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s hydroelektrárnou zvýší produkci o 100%, Výrobní podnik s "
#~ "Hydroelektrárnou zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. Město může postavit Hydroelektrárnu jen v "
#~ "případě, že je na (nebo hned vedle) kopci nebo řece."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Socialismus je postaven na ideálu, že jsou si všichni lidé rovni. Všechno "
#~ "je vlastněno raději státem než jednotlivci. Socialismus je v rovnováze "
#~ "mezi militantním a komerčním stylem vlády.\n"
#~ "\n"
#~ "V socialismu nezávisí korupce na vzdálenosti od hlavního města. Všechny "
#~ "města (včetně hlavního) mají mírnou míru korupce."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "TIP :  Hlídejte si letadlové lodě spoustou rychlých a bitevních lodí, "
#~ "neboť ztráta plně naložené letadlové lodi je velmi bolestivá a drahá."

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "TIP : Pár těchto milých hraček udrží s přehledem vody kolem Vašeho "
#~ "milovaného domova bez nepřátelských lodí."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Jaderné střely můžete stavět, pokud ovládáte patřičné technologie a "
#~ "některý hráč již dokončil div světa Projekt Manhattan.\n"
#~ "\n"
#~ "V místě dopadu zničí výbuch oblast 3x3 políčka včetně přáteských "
#~ "jednotek. Při útoku na město je jeho velikost snížena na polovinu a okolí "
#~ "je pokryto jaderným odpadem.\n"
#~ "\n"
#~ "TIP 1:  Vyjádřit se na moři (jadernou střelou) nezpůsobí zamoření "
#~ "jaderným odpadem a účinně (ikdyž trochu draze) vyčistí místo od "
#~ "nepřátelských lodí.\n"
#~ "\n"
#~ "TIP 2:  Můžete se dostat do situace, kdy obsazujete velké a silné město "
#~ "hrubou silou, ale nepřátelská města jsou příliš silná. Přistavte poblíž "
#~ "města úklidovou četu osadníků/inženýrů aby mohli uklidit jaderný odpad "
#~ "ten samý tah, kdy vznikne. To snižuje šanci na vznik jaderné zimy. Eko-"
#~ "jaderné střely?"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Každá karavana, která je použita při stavbě divu světa přidá 50 štítů k "
#~ "jeho produkci.\n"
#~ "\n"
#~ "TIP:  Můžete nakupit spoustu karavan a poslat je všechny do města, kde "
#~ "jste začali stavět div světa a dokončit jej tak za jediný tah!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Pokaždé se objeví jeden vůdce Barbarů, neboť barbarské povstání je "
#~ "neustále někde ve světě.\n"
#~ "\n"
#~ "Pokud je barbarský vůdce zabit na políčku bez obranných jednotek, je "
#~ "vyplacena odměna 100 zlatých, ale jen pozemním jednotkám nebo vrtulníkům."

#, fuzzy
#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalistické národy jsou schopny udržovat fanatiky bez nutnosti "
#~ "platit štíty pro údržbu."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Jaderné střely můžete stavět, pokud ovládáte patřičné technologie a "
#~ "některý hráč již dokončil div světa Projekt Manhattan.\n"
#~ "\n"
#~ "V místě dopadu zničí výbuch oblast 3x3 políčka včetně přáteských "
#~ "jednotek. Při útoku na město je jeho velikost snížena na polovinu a okolí "
#~ "je pokryto jaderným odpadem.\n"
#~ "\n"
#~ "TIP 1:  Vyjádřit se na moři (jadernou střelou) nezpůsobí zamoření "
#~ "jaderným odpadem a účinně (ikdyž trochu draze) vyčistí místo od "
#~ "nepřátelských lodí.\n"
#~ "\n"
#~ "TIP 2:  Můžete se dostat do situace, kdy obsazujete velké a silné město "
#~ "hrubou silou, ale nepřátelská města jsou příliš silná. Přistavte poblíž "
#~ "města úklidovou četu osadníků/inženýrů aby mohli uklidit jaderný odpad "
#~ "ten samý tah, kdy vznikne. To snižuje šanci na vznik jaderné zimy. Eko-"
#~ "jaderné střely?"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Jaderné střely můžete stavět, pokud ovládáte patřičné technologie a "
#~ "některý hráč již dokončil div světa Projekt Manhattan.\n"
#~ "\n"
#~ "V místě dopadu zničí výbuch oblast 3x3 políčka včetně přáteských "
#~ "jednotek. Při útoku na město je jeho velikost snížena na polovinu a okolí "
#~ "je pokryto jaderným odpadem.\n"
#~ "\n"
#~ "TIP 1:  Vyjádřit se na moři (jadernou střelou) nezpůsobí zamoření "
#~ "jaderným odpadem a účinně (ikdyž trochu draze) vyčistí místo od "
#~ "nepřátelských lodí.\n"
#~ "\n"
#~ "TIP 2:  Můžete se dostat do situace, kdy obsazujete velké a silné město "
#~ "hrubou silou, ale nepřátelská města jsou příliš silná. Přistavte poblíž "
#~ "města úklidovou četu osadníků aby mohli uklidit jaderný odpad ten samý "
#~ "tah, kdy vznikne. To snižuje šanci na vznik jaderné zimy. Eko-jaderné "
#~ "střely?"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Pokaždé se objeví jeden vůdce Barbarů, neboť barbarské povstání je "
#~ "neustále někde ve světě.\n"
#~ "\n"
#~ "Pokud vůdce barbarů zemře na políčku bez obránců, bude vyplacena odměna "
#~ "100 zlatých, ale jen v případě pozemních jednotek."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Šach"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Podstatné jméno ženského rodu"

#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Burunďané"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Chile se nachází na jihozápadním pobřeží Jižní Ameriky."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Mexiko získalo svůj název podle Mexických lidí, jiného jména pro Aztéky."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Kanón"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:Konzulka"

#~ msgid "Governador"
#~ msgstr "Guvernér"

#~ msgid "Governadora"
#~ msgstr "Guvernérka"

#~ msgid "Team 4"
#~ msgstr "Tým 4"

#~ msgid "Team 5"
#~ msgstr "Tým 5"

#~ msgid "Team 6"
#~ msgstr "Tým 6"

#~ msgid "Team 7"
#~ msgstr "Tým 7"

#~ msgid "Team 8"
#~ msgstr "Tým 8"

#~ msgid "Team 9"
#~ msgstr "Tým 9"

#~ msgid "Team 10"
#~ msgstr "Tým 10"

#~ msgid "Team 11"
#~ msgstr "Tým 11"

#~ msgid "Team 12"
#~ msgstr "Tým 12"

#~ msgid "Team 13"
#~ msgstr "Tým 13"

#~ msgid "Team 14"
#~ msgstr "Tým 14"

#~ msgid "Team 15"
#~ msgstr "Tým 15"

#~ msgid "Team 16"
#~ msgstr "Tým 16"

#~ msgid "Team 17"
#~ msgstr "Tým 17"

#~ msgid "Team 18"
#~ msgstr "Tým 18"

#~ msgid "Team 19"
#~ msgstr "Tým 19"

#~ msgid "Team 20"
#~ msgstr "Tým 20"

#~ msgid "Team 21"
#~ msgstr "Tým 21"

#~ msgid "Team 22"
#~ msgstr "Tým 22"

#~ msgid "Team 23"
#~ msgstr "Tým 23"

#~ msgid "Team 24"
#~ msgstr "Tým 24"

#~ msgid "Team 25"
#~ msgstr "Tým 25"

#~ msgid "Team 26"
#~ msgstr "Tým 26"

#~ msgid "Team 27"
#~ msgstr "Tým 27"

#~ msgid "Team 28"
#~ msgstr "Tým 28"

#~ msgid "Team 29"
#~ msgstr "Tým 29"

#~ msgid "Team 30"
#~ msgstr "Tým 30"

#~ msgid "Team 31"
#~ msgstr "Tým 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Nastaví hráče jako člena týmu. Pokud není žádný tým specifikován, je hráč "
#~ "definován \"bez týmu\". Použijte \"\" (uvozovky), pokud jména obsahují "
#~ "mezery. Tým je skupina hráčů, spojená od začátku v alianci, se sdíleným "
#~ "viděním, ambasádami a bojujícími společně za dosažení vítězství týmu. "
#~ "Jednotlivá skore jsou pak průměrována."

#~ msgid "Auto-save name prefix"
#~ msgstr "Předpona automaticky ukládaných her"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Automaticky ukládané hry budou mít jméno ve tvaru \"<předpona><rok>.sav"
#~ "\". Tato volba ovlivňuje část <předpona>."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Přijat paket typu %d od mrtvého hráče nebo pozorovatele"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Divy světa"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Občanský nepokoj"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#~ msgid "Language_s"
#~ msgstr "Jazyk_y"

#~ msgid "Co_nnecting"
#~ msgstr "Připoj_ování"

#~ msgid "C_ontrols"
#~ msgstr "_Ovládání"

#~ msgid "C_hatline"
#~ msgstr "C_hatlinka"

#~ msgid "_Worklist Editor"
#~ msgstr "_Editor seznamu prací"

#~ msgid "Citizen _Management"
#~ msgstr "Správce oby_vatelstva"

#~ msgid "_Playing"
#~ msgstr "_Hraní"

#~ msgid "City _Improvements"
#~ msgstr "_Vylepšení města"

#~ msgid "Com_bat"
#~ msgstr "_Boj"

#~ msgid "_ZOC"
#~ msgstr "_ZK"

#~ msgid "Techno_logy"
#~ msgstr "Techno_logie"

#~ msgid "Won_ders"
#~ msgstr "_Divy světa"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomacie"

#~ msgid "Happin_ess"
#~ msgstr "Spokoj_enost"

#~ msgid "Space _Race"
#~ msgstr "Vesmírný _závod"

#~ msgid "_Copying"
#~ msgstr "_Licenční ujednání"

#~ msgid "_About"
#~ msgstr "_O programu"

#~ msgid "Playing"
#~ msgstr "Hraní"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv je tahová strategická hra, ve které se každý hráč stane vůdcem "
#~ "civilizace, bojující za dosažení konečného cíle: zánik všech ostatních "
#~ "civilizací."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Výbava města je stavěna v každém městě zvlášť, aby zlepšila obchod, "
#~ "výzkum, atd.   Většina vylepšení potřebuje platby pro udržení v provozu. "
#~ "Pokud nemůžete zajistit dostatek financí na údržbu, vybavení bude "
#~ "automaticky prodáno."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Městská centra (políčko, kde město stojí) mají v normálních pravidlech "
#~ "práci zdarma. Po založení města je automaticky postavena silnice a pokud "
#~ "ji znáte, tak i železnice. Městské centum je automaticky zavlažováno. "
#~ "Získá tím všechny výhody zavlažování. Ke všemu může ještě dostat, v "
#~ "závislosti na pravuidlech, minimální produkci jídla, štítů a obchodu."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Korupce je ztráta v obchodu díky neefektivnosti a a nenažranosti. Pod "
#~ "většinou forem státní správy vzrůsta korupce se vzdáleností od hlavního "
#~ "města. (pokud nemáte hlavní město, budete trpět extrémně vysokou "
#~ "korupcí). Soudy sníží míru korupce ve městě."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Plýtvání je ztráta v produkci štítů díky neefektivnosti a a nenažranosti. "
#~ "Pod většinou forem státní správy vzrůsta plýtvání se vzdáleností od "
#~ "hlavního města. (pokud nemáte hlavní město, budete trpět extrémně vysokou "
#~ "měrou plýtvání). Soudy sníží míru míru ve městě. Plýtvání může dospět do "
#~ "stádia, že Vaše město nebude stavit nic."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Dále, pokud je množství šťastných obyvatel alespoň stejné, jak "
#~ "spokojených, nemáte-li žádné nespokojené, a město má velikost alespoň 3, "
#~ "bude toto oslavovat. Toto je označeno jako \"Rapture\" (zanícení?) v "
#~ "hlášeních o městě. Efekt oslav se liší v závislosti na státním zřízení."

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Normální stav obyvatel je spokojený.  Nicméně, jak Vaše město roste, "
#~ "zahušťování začne vyvolávat nespokojenost. Každý další občan ve městě nad "
#~ "velikost 4 (toto je výchozí hodnota proměnné serveru unhappysize, může "
#~ "být změněna na serveru) bude již nespokojený. Pokud máte velké množství "
#~ "měst (závisí na státním zřízení a nastavení proměnné cityfactor na "
#~ "serveru), limit pro nespokojenost klesne na 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "V cestě za snížením nespokojenosti můžete postavit některá vylepšení "
#~ "města, která mění nespokojené lidi na spokojené (chrám, koloseum, "
#~ "katedrála, případně soud, pokud máte Demokracii) a/nebo patřičné divy "
#~ "světa a/nebo přeměnit část Vaší produkce na blahobyt. Každé dvě jednotky "
#~ "blahobytu přemění jednoho spokojeného občna na šťastného. Pokud už nejsou "
#~ "žádní spokojení, budou měněni nespokojení na spokojené/šťastné. Některé "
#~ "divy světa mají taky vliv na spokojenost (nahlédněte do příslušných sekcí "
#~ "nápovědy)."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "V hodně státních zřízeních zajistí přítomnost vojenských jednotek ve "
#~ "městě spokojenost prostřednictvím staného práva. Pod Republikou a "
#~ "Demokracií může přítomnost vojenských jednotek způsobit nespokojenost "
#~ "( nahledněte do nápovědy ke státním zřízením). Nutno poznamenat, že v "
#~ "takovém případě nemají předešlé stavby význam na spokojenost. Tato forma "
#~ "nespokojenosti může býto potlačena policejní stanicí, patřičnými divy "
#~ "světa (Viduté zahrady, J.S.Bachova katedrála, Lék na rakovinu, "
#~ "Shakespearovo divadlo a samozřejmě Volební právo žen, avšak "
#~ "Michelangelova kaple nebude mít v tomto případě efekt, neboť se počítá "
#~ "jako katedrála v každém městě nebo zvyšuje efekt katedrál v závislosti na "
#~ "státním zřízení), nabo přeměnou části produkce na spokojenost."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Zdvojnásobí efekt chrámů ve všech městech."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Milice"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Drancovat"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Dolů"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Březnu"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Premiér"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Major"
#~ msgstr "Marťanský"

#~ msgid "Tzar"
#~ msgstr "Car"

#~ msgid "Tzaritza"
#~ msgstr "Carevna"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Šaman"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Šaman"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Květnu"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Podstatné jméno ženského rodu"

#~ msgid "Primer Ministre"
#~ msgstr "První ministr"

#~ msgid "Primera Ministre"
#~ msgstr "První ministryně"

#~ msgid "President of the Commission"
#~ msgstr "Prezident komise"

#~ msgid "Primeiro Ministro"
#~ msgstr "Premiér"

#~ msgid "Primeira Ministra"
#~ msgstr "Premiérka"

#~ msgid "Gran Bardo"
#~ msgstr "Gran Bardo"

#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bardesa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Incký"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Drancovat"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Zamknout"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Březnu"

#, fuzzy
#~ msgid "Ah kin"
#~ msgstr "Ah, čerstvé maso!"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Ah, čerstvé maso!"

#, fuzzy
#~ msgid "Ha'wiih"
#~ msgstr "Ha'Tang"

#, fuzzy
#~ msgid "Imparator"
#~ msgstr "Imperátor"

#~ msgid "Dyktator"
#~ msgstr "Diktátor"

#~ msgid "Dyktatorka"
#~ msgstr "Diktátorka"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "První sekretář"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "?female:První sekretářka"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Odebrat"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Královna"

#, fuzzy
#~ msgid "Jo-o"
#~ msgstr "Jordánsko (ar_JO)"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Vůdce"

#, fuzzy
#~ msgid "Nin"
#~ msgstr ""
#~ "%s :%s\n"
#~ "dovnitř: %s ven: %s"

#~ msgid "President of the Confederation"
#~ msgstr "Prezident Konfederace"

#, fuzzy
#~ msgid "Federal Chancellor"
#~ msgstr "Kancléř"

#~ msgid "?female:Federal Chancellor"
#~ msgstr "?female:Federální Kancléřka"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Bratr"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "?female:Mahátma"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Král Turongar"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Hráč"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Podstatné jméno ženského rodu"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "Terén"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Terén"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Scénář Země 80x50 klasického stylu."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Scénář Země 120x60 klasického stylu."

#~ msgid "Tutorial Scenario."
#~ msgstr "Výukový scénář"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <jméno-volby>\n"
#~ "show <prefix-volby>"

#, fuzzy
#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s zaútočili na na naše spojence %s! Zrušili jsme alianci s agresorem."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Vyberte _národ pro hru:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Může plenit, tj. ničit intfrastrukturu.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Jednotky mohou být použity třemi způsoby: útok, obrana a průzkum.  Jak "
#~ "užitečná je jednotka pro které použití záleží na její síle v útoku, "
#~ "obraně a na její schopnosti pohybu."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Ve hře jsou čtyři základní typy jednotek: Pozemní, Námořní, Vzdušné a "
#~ "Vrtulníky. (Vrtulníky jsou dostatečně odlišné od ostatních vzdušných "
#~ "jednotek, že je jednodušší je považovat za zvláštní skupinu.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Pozemní jednotky se pohybují po zemi, různý terén je zpomaluje a jsou "
#~ "schopné využít cesty nebo železnice.  Nemohou se pohybovat po moři s "
#~ "výjimkou přepravy lodí. V takovém případě ale nemohou útočit nebo se samy "
#~ "bránit a jsou odkázány na schopnosti lodi. Jen pozemní jednotky spadají "
#~ "do zón kontroly. Na zemi se tyto jednotky mohou opevnit, čímž získaji 50% "
#~ "bonus k obraně. Ve městě tento bonus dostávají bez ohledu na to, zda-li "
#~ "se opevnily. Pokud pozemní jednotka uspěje při útoku na město, je toto o "
#~ "jedeno zmenšeno. Pozemní jednotky s útočnou silou 0 se nepočítají mezi "
#~ "vojenské jednotky. Nepotřebují financovat, nemaji vliv  na spokojenost, "
#~ "nemohou útočit na cizí jednotku ani obsadit nepřátelské město."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Námořní jednotky se pohybují po moři a mohou vplout do měst na pobřeží. "
#~ "Mohou být postaveny jen v pobřežních městech. Pohyblivost těchto jednotek "
#~ "ovlivňují některé divy světa (Maják, Magelanova expedice) a vynález "
#~ "jaderné energie. Většina námořních jednotek může útočit na jednotky na "
#~ "pobřeží a v pobřežních městech, ale nemohou obsadit město, ani když nemá "
#~ "obranu."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Vzdušné jednotky se mohou pohybovat po libovolném terénu i vodě, na "
#~ "kterém není nepřátelská jednotka nebo město. Pohyblivost jednotek není "
#~ "pozměněna se strátou zdraví. Vzdušné jednotky potřebují palivo, které je "
#~ "doplněno pokud jednotka dokončí tah v přátelském městě, na letecké "
#~ "základně nebo na letadlové lodi (a na ponorce v případě raket). Množství "
#~ "kol, které mohou strávit bez doplnění paliva záleží na typu jednotky "
#~ "(podívejte se na jejich popis v nápovědě). Stejně jako námořní jednotky, "
#~ "nemohou vstoupit do nepřátelského města a obsadit je. Mimo město mohou "
#~ "byt napadeny pouze stihačkami. (fighters). Vzdušné jednotky nemohou být "
#~ "použity k prozkoumání vesnic; v závislosti na nastavení serveru, mohou "
#~ "být rozpuštěny při přeplnění města."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Jako vzdušné jednotky, se mohou Vrtulníky pohybovat po libovolném terénu "
#~ "a vodě, neobsazenem protivníkem a jejich pohyb není ovlivněn jejich "
#~ "zdravím. Vrtulníky nepotřebují palivo, ale ztrácí malé množství zdraví, "
#~ "pokud nekončí kolo ve městě, letecké základně nebo letadlové lodi, pokud "
#~ "nevlastníte div světa Spojené národy. Narozdíl od ostatních vzdušných "
#~ "jednotek, vrtulníky mohou obsadit cizí město."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "V závislosti na nastavení serveru, každá skupina vojenských jednotek může "
#~ "při úspěšném útoku způsobit snížení populace města bez hradeb o jedno."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "Následující tabulka ukazuje časy, které zaberou osadníkům (i "
#~ "pracovníkům?) některé práce. Tyto časy jsou pro inženýry poloviční. Dále "
#~ "mohou být sníženy současnou prací více jednotek na stejném úkolu."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Osadníci jsou klíčovou jednotkou hry. Mohou být použiti k zakládání "
#~ "nových měst, stavbě zavlažování, dolů, cest, železnic, čištění klasického "
#~ "i jaderného odpadu. Na údržbu osadníků budete potřebovat jak potraviny "
#~ "tak produkci štítů. Osadníci zemřou, pokud jejich městu docházejí zásoby "
#~ "potravin.\n"
#~ "\n"
#~ "Osadníci a inženýři mohou pracovat spolu, což vede ke zkrácení času "
#~ "potřebného na dokončení úkolu. Pokud dva nebo více osadníků pracuje na "
#~ "stejném políčku, bude jejich produkce přidávána společně, dokud nebude "
#~ "úkol hotov. Nenechávejte pracovat příliš mnoho osadníků pracovat na "
#~ "stejném místě,  protože přebytečná práce nebude využita. Navíc mohou být "
#~ "lehce ztraceni při nepřátelském útoku."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ " - Diplomaté mohou zřízovat ambasády u ostatních civilizací tak, že "
#~ "vstoupí do jejich měst.\n"
#~ "\n"
#~ " - Mohou sabotovat nepřátelskou produkci nebo ukrást technologii (z města "
#~ "může být ukradena jen jedna technologie)\n"
#~ "\n"
#~ "Diplomat může podplatit nepřátelskou jednotku, pokud ta je na svém "
#~ "políčku sama\n"
#~ "\n"
#~ " - Mohou vyvolat revoluci v nepřátelském městě a dostat je tak pod "
#~ "vlastní kontrolu, pokud na to máte finance!\n"
#~ "\n"
#~ " - V některých strategiích mohou být stáda diplomatů použity k pustošení "
#~ "nepřítele. Není se čemu divit, že se na diplomaty často hledí s "
#~ "oprávněným strachem."

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Špion je jako profesionál na plný úvazek daleko zdatnější než jeho "
#~ "předchůdce Diplomat.\n"
#~ "\n"
#~ "Nejmíň útočnou schopností špionů je repertoár možností průzkumu měst - "
#~ "zjišťování podrobných informací a zřizování ambasád.\n"
#~ "\n"
#~ "Může být též použit otraě vody ve městě (což poněkud snižuje populaci), "
#~ "kradení technologií dle vlastního uvážení, sabotáže vybavení města "
#~ "(sabotáže v hlavním městě nebo sabotáže hradeb zvyšují šanci na "
#~ "dopadení). Může taky infiltrovat město a podnítit převrat.\n"
#~ "\n"
#~ "Špion najde užitek i v boji - zvládá jak podplácení tak sabotáže "
#~ "nepřátelských jednotek."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Osadníci jsou klíčovou jednotkou hry. Mohou být použiti k zakládání "
#~ "nových měst, stavbě zavlažování, dolů, cest, železnic, pevností a "
#~ "leteckých základen, čištění klasického i jaderného odpadu. Na údržbu "
#~ "osadníků budete potřebovat jak potraviny tak produkci štítů. Osadníci "
#~ "zemřou, pokud jejich městu docházejí zásoby potravin.\n"
#~ "\n"
#~ "Osadníci a inženýři mohou pracovat spolu, což vede ke zkrácení času "
#~ "potřebného na dokončení úkolu. Pokud dva nebo více osadníků pracuje na "
#~ "stejném políčku, bude jejich úsilí přidáváno společně, dokud nebude úkol "
#~ "hotov. Nenechávejte pracovat příliš mnoho osadníků pracovat na stejném "
#~ "místě,  protože přebytečná práce nebude využita. Navíc mohou být lehce "
#~ "ztraceni při nepřátelském útoku."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Osadníci jsou jednou z klíčových jednotek hry. Mohou být použiti k "
#~ "zakládání nových měst, stavbě zavlažování, dolů, cest, železnic, pevností "
#~ "a leteckých základen, čištění klasického i jaderného odpadu. Na údržbu "
#~ "osadníků budete potřebovat jak potraviny tak produkci štítů. Osadníci "
#~ "zemřou, pokud jejich městu docházejí zásoby potravin.\n"
#~ "\n"
#~ "Osadníci mohou pracovat spolu, což vede ke zkrácení času potřebného na "
#~ "dokončení úkolu. Pokud dva nebo více osadníků pracuje na stejném políčku, "
#~ "bude jejich úsilí přidáváno společně, dokud nebude úkol hotov. "
#~ "Nenechávejte pracovat příliš mnoho osadníků pracovat na stejném místě,  "
#~ "protože přebytečná práce nebude využita. Navíc mohou být lehce ztraceni "
#~ "při nepřátelském útoku."

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "Průmyslový"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Server: %s byl(a) připojen(a) z %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Příkazová přístupová úroveň nemůže být nastavena na '%s' pro spojení %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Hodnota: %d, Minimum: 0, Výchozí: %d, Maximum: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Hodnota: %d, Minimum: %d, Výchozí: %d, Maximum: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Hodnota: \"%s\", Výchozí: \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Lituji, nemůžete převzít globálního pozorvatele. Pozorujte ho místo toho."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(Železnice a pevnosti vyžadují 3 kola bez ohledu na terén.)"

#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "Vyžaduje technologii %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "Vyžaduje státní zřízení %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Vyžaduje stavbu %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "Vyžaduje specialitu terénu %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Vyžaduje terén %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr ""
#~ "Vyžaduje %s národ.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Vytvořit nové _domovské město"

#~ msgid "FIXME"
#~ msgstr "OPRAVIT"

#~ msgid "_Chat"
#~ msgstr "_Chat"

#~ msgid "_Tax Rates"
#~ msgstr "_Daně"

#~ msgid "Editing _Mode"
#~ msgstr "_Upravovací mód"

#~ msgid "City _Traderoutes"
#~ msgstr "Obchodní ces_ty"

#~ msgid "_Unload Transporter"
#~ msgstr "_Vyložit transportér"

#~ msgid "Wake up o_thers"
#~ msgstr "Probudit os_tatní"

#~ msgid "_Connect"
#~ msgstr "_Připojit"

#, fuzzy
#~ msgid "Go _to"
#~ msgstr "Jít"

#~ msgid "Patrol (_Q)"
#~ msgstr "Hlídkovat (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Přesun\\/Letecký most do města"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Diplomatické\\/Špionážní akce"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Džungle"

#~ msgid "_Top Five Cities"
#~ msgstr "_Pět nejlepších měst"

#~ msgid "Make Trade _Route"
#~ msgstr "Zřídit obchodní t_rasu"

#~ msgid "_Fortify"
#~ msgstr "_Opevnit"

#~ msgid "_Paradrop"
#~ msgstr "_Výsadek"

#, fuzzy
#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Připojit/Cesta"

#~ msgid "Auto-Explore"
#~ msgstr "Auto-Průzkum"

#~ msgid "Auto-Attack"
#~ msgstr "Auto-Útok"

#~ msgid "Auto-Settler"
#~ msgstr "Auto-Osadník"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "Probudit ostatní"

#~ msgid "Unload"
#~ msgstr "Vyložit"

#~ msgid "Paradrop"
#~ msgstr "Výsadek"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "Obchodní cesty"

#, fuzzy
#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Vytvořit obchodní trasu s %s ( %d P&Z + %d obchod )"

#~ msgid "_Upgrade unit"
#~ msgstr "_Vylepšit jednotku"

#~ msgid "_Revolution"
#~ msgstr "_Revoluce"

#~ msgid "Make Trade Route"
#~ msgstr "Zřídit obchodní trasu"

#~ msgid "Wake up others"
#~ msgstr "Probudit ostatní"

#~ msgid "Connect/Road"
#~ msgstr "Připojit/Cesta"

#~ msgid "Connect/Irrigation"
#~ msgstr "Připojit/Zavlažování"

#~ msgid "Can be changed during a game. "
#~ msgstr "Může být změněno v průběhu hry. "

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Nemůže</b> být změněno v průběhu hry. "

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum: 0, Výchozí: %d, Maximum: 1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum: %d, Výchozí: %d, Maximum: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Výchozí: \"%s\"</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    zde můžete vybrat:\n"
#~ "\n"
#~ "   - Výměnu map (jen moře nebo i celé mapy),\n"
#~ "\n"
#~ "   - Směnit vynálezy,\n"
#~ "\n"
#~ "   - Směnit města,\n"
#~ "\n"
#~ "    - a dát nějaké to zlato."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "     Vůbec není nutné měnit stejné věci. Výměnit můžete třeba vynález "
#~ "nebo města za zlato - berte to jako nákup a prodej."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "     A spousta poznámek:\n"
#~ "\n"
#~ "    - Nemůžeš prodat hlaví město.\n"
#~ "\n"
#~ "   - Pokud město není na mapě vidět, nemůže být požadováno."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Každý div světa má svůj vlastní přínos. Každý div je jedinečný a je "
#~ "umístěn ve městě, které ho postavilo."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Každý typ terénu má své výhody a nevýhody. Když vybíráte nové místo pro "
#~ "město, ujistěte se, že je v okolí místa, které zajistí dostatek potravin "
#~ "pro Vaši vzrůstající populaci."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Taky můžete postavit leteckou základnu, na které mohou letecké jednotky "
#~ "doplnit palivo. (ukončit na nich tah)"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s Jadernou "
#~ "el. zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Chrání město před útokem jaderných zbraní.  Jaderné útoky jsou jednoduše "
#~ "bez efektu v tomto městě.  Také zdvojnásobuje obranu proti konvenčním "
#~ "raketám."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Eliminuje veškeré znečištění ve městě, způsobené produkcí.Zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s Jadernou "
#~ "el. zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu, Jadernou el. nebo Solární elektrárnu. "

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Spolu s Tržištěm a Bankou Vám Burza zvedne blahobyt a zisk z daní o 150%"

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Funguje jako hradby ve všech městech."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Každá jednotka se bude uzdravovat o dva body za tah."

#~ msgid "Lake squares can never be polluted or subjected to fallout."
#~ msgstr "Jezera nemohou být nikdy znečištěna nebo zasažena spadem."

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Pokaždé se objeví jeden vůdce Barbarů, neboť barbarské povstání je "
#~ "neustále někde ve světě.\n"
#~ "\n"
#~ "Pokud je barbarský vůdce zabit na políčku bez obranných jednotek, je "
#~ "vyplacena odměna 100 zlatých, ale jen pozemním jednotkám nebo vrtulníkům."

#~ msgid "Asian"
#~ msgstr "Asijský"

#~ msgid "Medieval"
#~ msgstr "Středověký"

#, fuzzy
#~ msgid "City: Building Unavailable Item"
#~ msgstr "Žádné dostupné stavby"

#, fuzzy
#~ msgid "City: Civil Disorder"
#~ msgstr "Občanské nepokoje ve městě %s."

#, fuzzy
#~ msgid "City: Famine"
#~ msgstr "Jméno města"

#, fuzzy
#~ msgid "City: Famine Feared"
#~ msgstr "Varování: Hrozí hladomor ve městě %s."

#, fuzzy
#~ msgid "City: Growth"
#~ msgstr "Růst města"

#, fuzzy
#~ msgid "City: May Soon Grow"
#~ msgstr "Růst města"

#, fuzzy
#~ msgid "City: Normal"
#~ msgstr "Mapa města"

#, fuzzy
#~ msgid "City: Nuked"
#~ msgstr "Jméno města"

#, fuzzy
#~ msgid "City: Transfer"
#~ msgstr "Transformovat"

#, fuzzy
#~ msgid "City: Was Built"
#~ msgstr "Hradby"

#, fuzzy
#~ msgid "City: Worklist Events"
#~ msgstr "Upravit seznam prací"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "Produkce města"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Občanská válka"

#, fuzzy
#~ msgid "Civ: Learned New Government"
#~ msgstr "Vaše nové státní zřízení"

#~ msgid "Civ: Pollution"
#~ msgstr "Civ: Znečištění"

#, fuzzy
#~ msgid "Civ: Spaceship Events"
#~ msgstr "Kosmická loď"

#, fuzzy
#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomatické/Špionážní akce"

#, fuzzy
#~ msgid "Message from Server Operator"
#~ msgstr "Operátor serveru: %s"

#, fuzzy
#~ msgid "Improvement: Bought"
#~ msgstr "Vylepšení"

#, fuzzy
#~ msgid "Improvement: Built"
#~ msgstr "Vylepšení"

#, fuzzy
#~ msgid "Improvement: Sold"
#~ msgstr "Vylepšení"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Velký vůdce"

#, fuzzy
#~ msgid "Treaty: Peace"
#~ msgstr "Velký vůdce"

#, fuzzy
#~ msgid "Treaty: Shared Vision"
#~ msgstr "Sdílené nahlížení"

#, fuzzy
#~ msgid "Unit: Bought"
#~ msgstr "Jednotek: "

#, fuzzy
#~ msgid "Unit: Built"
#~ msgstr "Seznam jednotek"

#, fuzzy
#~ msgid "Unit: Production Upgraded"
#~ msgstr "Produkce"

#, fuzzy
#~ msgid "Unit: Relocated"
#~ msgstr "Výběr jednotek"

#, fuzzy
#~ msgid "Wonder: Finished"
#~ msgstr "Divy světa ve městě"

#, fuzzy
#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Vylepšit zastaralé jednotky"

#, fuzzy
#~ msgid "Wonder: Started"
#~ msgstr "Divy: "

#, fuzzy
#~ msgid "Wonder: Stopped"
#~ msgstr "Divy: "

#, fuzzy
#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Oznámení: Div světa %s ve městě %s bude dokončen v příštím kole."

#, fuzzy
#~ msgid "Treaty: Embassy"
#~ msgstr "Velvyslanectví"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "TOTO JE BETA VERZE\n"
#~ "Freeciv %s vyjde\n"
#~ "v %s, na %s"

#~ msgid "%d BC"
#~ msgstr "%d př.n.l."

#~ msgid "%d AD"
#~ msgstr "%d n.l."

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "Proměnná FREECIV_PATH je nastavena, ale je prázdná; použita výchozí cesta."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "Datovou cestu lze nastavit pomocí proměnné prostředí FREECIV_PATH."

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "Tento server umožňuje jen předregistrované uživatele. Lituji."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Ztratili jsme hlavní město %s. Nový %s byl postaven v %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr "Jednotka %s opustila zrušené město %s, aby neuvízla na souši."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "%s oslavován ve městě %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "%s už nadále není oslavován ve městě %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Chyby hlašte na <%s>.\n"

#~ msgid "vote yes|no [vote number]"
#~ msgstr "vote yes|no [vote číslo]"

#, fuzzy
#~ msgid ""
#~ "A player with info level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\" or \"no"
#~ "\", and optionally a vote number, gives your vote.  If you do not add a "
#~ "vote number, your vote applies to the latest command.  You can only "
#~ "suggest one vote at a time.  The vote will pass immediately if more than "
#~ "half of the players vote for it, or fail immediately if at least half of "
#~ "the players vote against it."
#~ msgstr ""
#~ "Hráč s přístupovou úrovní info může použít příkazy pro hlasování.  "
#~ "Příkaz /vote následovaný \"yes\" nebo \"no\" a volitelně číslem hlasování "
#~ "provede vaše hlasování.  Pokud nechcete zadávat číslo, vaše hlasování se "
#~ "vztáhne k poslednímu příkazu.  Můžete navrhnout jen jedno hlasování.  "
#~ "Hlasování projde, pokud více než polovina hráčů halsuje pro, nebo "
#~ "okamžitě neprojde, pokud více jak polovina hráčů hlasuje proti.  Pokud "
#~ "proběhne jedno celé kolo, hlasování projde, i když proti němu někdo "
#~ "hlasuje."

#, fuzzy
#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr "debug [ player <hráč> | city <x> <y> | units <x> <y> | unit <id> ]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Přejmenovat"

#~ msgid "surrender"
#~ msgstr "kapitulace"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s se připojil z %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) Požadavek připojení od %s z %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Klientu chybí vlastnost, kterou vyžaduje tento server."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s byl(a) odmítnut(a): Nesouhlasící vlastnosti."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Serveru chybí vlastnost, kterou klient vyžaduje."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Neplatné jméno"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s byl(a) odmítnut(a): Nesouhlasící vlastnosti [%s]"

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "je již připojen(a)."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s byl(a) odmítnut(a): Nesouhlasící vlastnosti [%s]"

#~ msgid "Metaserver: bad address: [%s:%d]."
#~ msgstr "Metaserver: špatná adresa: [%s:%d]."

#~ msgid "Tax rate exceeded the max rate for %s; adjusted."
#~ msgstr ""
#~ "Úroveň pro daně přesahuje maximální hodnotu povolenou pro %s; upraveno."

#~ msgid "Science rate exceeded the max rate for %s; adjusted."
#~ msgstr ""
#~ "Úroveň pro vědu přesahuje maximální hodnotu povolenou pro %s; upraveno."

#~ msgid "Luxury rate exceeded the max rate for %s; adjusted."
#~ msgstr ""
#~ "Úroveň pro luxus přesahuje maximální hodnotu povolenou pro %s; upraveno."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "Váš národ byl strhnut do občanské války,  %s je nyní vůdce rebelů."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "Město %s vyhlásilo věrnost %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Pád hlavního města %s a zničení imperiální administrativy\n"
#~ "      zažehlo občanskou válku.  Opportunisté se shromáždili k rebeliím\n"
#~ "      a zbohatlík %s má v rukou %d vzbouřených provincií."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s přehled NEJBOHATŠÍCH civilizací světa."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s přehled NEJVYSPĚLEJŠÍCH civilizací světa."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s přehled NEJVYZBROJENĚJŠÍCH civilizací světa."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s přehled NEJŠŤASTNĚJŠÍCH civilizac světa."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s přehled NEJVĚTŠÍCH civilizací světa."

#~ msgid "Herodotus'"
#~ msgstr "Herodotův"

#~ msgid "Thucydides'"
#~ msgstr "Thukydidův"

#~ msgid "Pliny the Elder's"
#~ msgstr "Pliniův"

#~ msgid "Livy's"
#~ msgstr "Liviův"

#~ msgid "Toynbee's"
#~ msgstr "Toynbeeův"

#~ msgid "Gibbon's"
#~ msgstr "Gibonnův"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Čchienův"

#~ msgid "Pan Ku's"
#~ msgstr "Pa Kunův"

#~ msgid "Magnificent"
#~ msgstr "Velkolepí"

#~ msgid "Glorious"
#~ msgstr "Slavní"

#~ msgid "Great"
#~ msgstr "Velcí"

#~ msgid "Decent"
#~ msgstr "Ucházející"

#~ msgid "Mediocre"
#~ msgstr "Průměrní"

#~ msgid "Hilarious"
#~ msgstr "Směšní"

#~ msgid "Worthless"
#~ msgstr "Neškodní"

#~ msgid "Pathetic"
#~ msgstr "Patetičtí"

#~ msgid "Useless"
#~ msgstr "Bezcenní"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Celkový počet hráčů (včetně počítačem ovládaných)"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount."
#~ msgstr ""
#~ "Pokud je ve hře připojeno méně hráčů, budou při startu hry vygenerováni "
#~ "další, řízení počítačem (aby dolnili počet hráčů až na tuto hodnotu)."

#~ msgid "City size before people become unhappy"
#~ msgstr "Poslední šťastný ve městě"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Bez dalších úprav bude při této velikosti ještě každý občan spokojený. "
#~ "Každý další už bude nespokojený. Viz. též proměnná cityfactor."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Počet měst zvyšující nespokojenost"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Pokud je počet měst Vaší civilizace větší než proměnná cityfactor, další "
#~ "občan města bude nespokojený. (sníží se hodnota unhappysize). Toto "
#~ "předpokládá demokracii. Pro ostatní typy vlády je číslo nižší."

#~ msgid "National borders radius"
#~ msgstr "Poloměr státních hranic"

#, fuzzy
#~ msgid "Whether to have simultaneous player phases."
#~ msgstr "Logovat statistiky hráčů"

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "V případě nenulové hodnoty budou hry ukládány komprimované pomocí "
#~ "knihovny zlib (formát gzip). Větší hodnoty znamenají lepší kompresi, ale "
#~ "ukládání trvá déle. Pokud nebyl tento server zkompilován s podporou "
#~ "knihovny zlib, bude maximální povolená hodnota nula."

#~ msgid "Server: bad address: [%s:%d]."
#~ msgstr "Server: špatná adresa: [%s:%d]."

#~ msgid "Sending info to metaserver [%s]"
#~ msgstr "Posílám info metaserveru [%s]"

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr "Použití: timeoutincrease <počet> <hodnota> <přírůstek> <násobek>."

#~ msgid "Option:"
#~ msgstr "Volba:"

#~ msgid "Usage: away"
#~ msgstr "Použití: away"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Nedefinovaný argument.  Použití: team <hráč> [tým]."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Nedefinované argumenty. Použití: vote yes|no [vote číslo]."

#~ msgid "Observers cannot vote."
#~ msgstr "Pozorovatelé nemohou hlasovat."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Hlasování %d \"%s\": %d pro, %d proti"

#~ msgid "No legal last vote."
#~ msgstr "Žádné předchozí platné hlasování."

#, fuzzy
#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Nedefinované argumenty. Použití: debug <player <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id>>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "%s %s se ladí."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Nedefinovaný argument.  Použití: set <volba> <hodnota>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Textová hodnota je příliš dlouhá.  Použití: set <volba> <hodnota>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Použití: observe [název-spojení [jméno-hráče]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Použití: observe [jméno-hráče]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Použití: take <název-připojení> <jméno-hráče>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Použití: take <jméno-hráče>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Použití: take [název-spojení] <jméno-hráče>"

#~ msgid "being detached from %s."
#~ msgstr "byl odpojen od %s."

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Použití: detach <jméno-spojení>"

#, fuzzy
#~ msgid "Usage: load <game name>"
#~ msgstr "Použití: load <jméno-souboru>"

#~ msgid "Command:"
#~ msgstr "Příkaz:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Jednotka musí být na pevnině k provedení diplomatické akce."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Nedostatek zlata. %s zrušeni."

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Jednotka %s se ztratila na moři."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "Vaše %s přežila na moři a stala se zkušenější!"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "Jednotka %s se ztratila v nebezpečném terénu."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Server vypadá, že se dostal do nekonečného cyklu v alokaci startovních "
#~ "pozic.\n"
#~ "Možná je počet hráčů/počítačem ovládaných příliš vysoký pro tuto mapu.\n"
#~ "Prosím nahlašte bug na %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Zásuvný modul %s nalezen, ale nemůže být inicializován."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Nemohu najít zvukovou sadu \"%s\" zkouším \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Pokračuji bez podpory zvuku"

#~ msgid "No sound spec-file given!"
#~ msgstr "Žádný zvukový spec soubor nezadán!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Nelze nalézt zvukový spec soubor \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Je možné, že příčinou je špatná konfigurace nebo oprávnění"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/kolo"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d tah"
#~ msgstr[1] "%s (%d) %d tahy"
#~ msgstr[2] "%s (%d) %d tahů"

#~ msgid "novice"
#~ msgstr "nováček"

#~ msgid "easy"
#~ msgstr "lehká"

#~ msgid "normal"
#~ msgstr "normální"

#~ msgid "hard"
#~ msgstr "těžká"

#~ msgid "experimental"
#~ msgstr "experimentální"

#, fuzzy
#~ msgid "Requires the %s terrain.\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr "* Vyžaduje %d populace pro stavbu.\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "Může nést a doplňovat palivo %d raketě.\n"
#~ msgstr[1] "Může nést a doplňovat palivo %d raketám.\n"
#~ msgstr[2] "Může nést a doplňovat palivo %d raketám.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Může vézt %d pozemních jednotku přes vodu.\n"
#~ msgstr[1] "* Může vézt %d pozemní jednotky přes vodu.\n"
#~ msgstr[2] "* Může vézt %d pozemních jednotek přes vodu.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* Může být rozložen ve městě, za účelem získání 50%% surovin potřebných k "
#~ "výrobě.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Může postavit pevnosti (pokud je známa technologie %s).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Může postavit pevnosti (pokud je známo: %s).\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* Může se opevnit, aby ziskal o 50%% vyšší obrannou sílu.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Může útočit na nepřátelské letectvo  … … €… .\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "Raketa: Je použita(ztracena) při útoku.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Musí končit kolo ve městě nebo u pevniny, nebo je 50%% pravděpodobnost "
#~ "ztráty v moři.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* Vynález %s snižuje riziko na 25%%.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s rsnižuje riziko na 12%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Snižuje šanci ztráty lodi na otevřeném moři na 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Snižuje šanci ztráty lodi na otevřeném moři na 12%%.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* Tento terén je nebezpečný pro přesun jednotek."

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Byli jste odmítnuti ze hry:"

#~ msgid "AI Mode is now %s."
#~ msgstr "AI Mód je nyní %s."

#~ msgid "ON"
#~ msgstr "ZAP"

#~ msgid "OFF"
#~ msgstr "VYP"

#~ msgid "R.I.P"
#~ msgstr "Mrtev"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Klient nepodporuje izometrickou sadu dlaždic. Použije se namísto toho "
#~ "výchozí sada."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Klient nepodporuje dlaždice z horního pohledu. Použijí se místo toho "
#~ "výchozí."

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Trasy delší než 99 tahů nejsou podporovány.\n"
#~ "Nahlašte tento bug prosím na %s."

#~ msgid "_Happiness"
#~ msgstr "_Spokojenost"

#~ msgid "_Rename..."
#~ msgstr "Přejme_novat..."

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Možnosti hry"

#~ msgid "Gov_ernment"
#~ msgstr "Státní zříz_ení"

#~ msgid "_Change Government"
#~ msgstr "_Změna zřízení"

#~ msgid "Chan_ge Production"
#~ msgstr "Změn_it produkci"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s soubor vypadá nekompatibilně:\n"
#~ "soubor: \"%s\"\n"
#~ "možnosti souboru: %s\n"
#~ "podporované možnosti: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s soubor vyžaduje volbu(y), které nepodporujemet:\n"
#~ "soubor: \"%s\"\n"
#~ "možnosti souboru: %s\n"
#~ "podporované možnosti: %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Zkouší se \"%s\" téma."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Nelze nahrát gfx soubor pro spec soubor %s"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Nelze nalézt podporované gfx přípony souboru pro %s"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Nelze nahrát gfx soubor %s pro sprite %s"

#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "Nejsou grafické tagy %s nebo %s pro %s %s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Selhalo čtení PNG souboru: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Selhalo vytvoření PNG struktury"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Selhání při čtení PNG souboru: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG soubor nemá paletu: %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Pokud naleznete nějakou chybu, prosím pošlete nám bugreport.  Nejlépe "
#~ "pomocí návštěvy Freeciv Bug Tracking System, na:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv podporuje několik jazyků.  Podívejte se do sekce Native Language "
#~ "Support v souboru README pro instrukce jak použít tyto jazyky.\n"
#~ "\n"
#~ "Pokud chcete přidat lokalizaci (překlad) pro svůj jazyk, prosím podívejte "
#~ "se na instrukce na:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Nejdříve si zkontrolujte, zda již lokalizace pro váš jazyk neprobíhá.\n"
#~ "\n"
#~ "Rádi uvítáme poslané otázky do mailing listu freeciv-i18n:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "I klient se může dostat na tuto stránku: použijte tlačítko Metaserver v "
#~ "dialohu Připojení.  Pokud to neukáže žádné výsledky, skontrolujte, jestli "
#~ "Váš www prohlížeč nepoužívá proxy; civclientu umožníte používat stejnou "
#~ "proxy, pokud před jeho spuštěním nastavíte proměnnou prostředí "
#~ "$http_proxy.na\n"
#~ "\n"
#~ "  http://nazevproxy:cisloportu/\n"
#~ "\n"
#~ "."

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "Hlavní mapa (klávesy):\n"
#~ "===================\n"
#~ "    Shift-home: centrovat na hlavní město\n"
#~ "    Shift-šipky: skrolování mapou\n"
#~ "        Ctrl-G: zobrazit mřížku zap/vyp\n"
#~ "        Ctrl-B: zobrazit státní hranice zap/vyp\n"
#~ "        Ctrl-N: zobrazit názvy měst zap/vyp\n"
#~ "        Ctrl-R: zobrazit růst měst zap/vyp\n"
#~ "        Ctrl-P: zobrazit produkci měst zap/vyp\n"
#~ "             t: zobrazit pracovníky města (myš nad nebo blízko města)\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Hlavní mapa (myš):\n"
#~ "=================\n"
#~ "  Levý-klik na město:   Zobrazí okno města\n"
#~ "  Levý klik na jednotku: Aktivuje jednotku\n"
#~ "  Levý klik a drag na jednotku: Přesun jednotky\n"
#~ "  Střední-klik:              Ukáže vlastnosti políčka\n"
#~ "  Pravý klik:                Vycentruje výhled na políčko\n"
#~ "\n"
#~ "  Shift-Levý-klik:                   Kopírovat produkci (GTK)\n"
#~ "  Shift-Pravý-klik na město:    Vložit produkci do města (GTK)\n"
#~ "\n"
#~ "  Shift-Ctrl-Levý-klik:     Přizpůsobí zaměstnanost pracovníků ve městě\n"
#~ "  Ctrl-Střední-klik:        Probudí stážící jednotky\n"
#~ "\n"
#~ "   V režimu výběru oblasti (GTK):\n"
#~ "  =============================\n"
#~ "  Levý-klik a drag:         Vstup do výběru políčka\n"
#~ "  Levý-klik:           Přepne zvýraznění políčka\n"
#~ "  Shift-Pravý-klik:  Vložit produkci vybraným městům\n"
#~ "\n"
#~ "  Pravý-klik:        Zruší režim výběru oblasti\n"
#~ "\n"
#~ "  Města zvýrazněná na mapě,\n"
#~ " budou zvýrazněna i v přehledu měst."

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialogy a Přehledy:\n"
#~ "================\n"
#~ "     F1: otevře Přehled města\n"
#~ "     F2: otevře Přehled jednotek\n"
#~ "     F3: otevře dialog Hráčů\n"
#~ "     F5: otevře Ekonomický přehled\n"
#~ "     F6: otevře Vědecký přehled\n"
#~ "     F7: otevře Divy Světa\n"
#~ "     F8: otevře Pět Nej Měst\n"
#~ "     F9: otevře dialog Zpráv\n"
#~ "    F11: otevře Demografii\n"
#~ "    F12: optevře Kosmickou loď\n"
#~ "\n"
#~ "      T: otevře dialog Daň/Lux/Věd hodnot\n"
#~ "      F: otevře dialog Hledání města\n"
#~ " Ctrl-L: otevře dialog Seznamu prací\n"
#~ "      R: otevře dialog Revoluce\n"
#~ "\n"
#~ "Shift-Return: Konec tahu"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Volba vlastní strategie pro hru.\n"
#~ "\n"
#~ "    Tyto základní postupy Vám umožní hrát celkem dobře, zejména v začátku "
#~ "hry. Na zlepšení však musíte studovat jednotlivé jednotky a vynálezy a "
#~ "TRÉNOVAT, TRÉNOVAT, TRÉNOVAT!  Freeciv má hodně možností, takže pokud "
#~ "jste nehráli podobnou hru dříve, navštivte stránky Freeciv na http://www."
#~ "freeciv.org/\n"
#~ "Najdete tam další tipy pro hru a informace jak kontaktovat ostatní hráče."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Každé políčko moře dá o jednu jednotku jídla více. Jen pobřežní města je "
#~ "mohou stavit."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s hydroelektrárnou zvýší produkci o 75%, Výrobní podnik s "
#~ "Hydroelektrárnou zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. Město může postavit Hydroelektrárnu jen v "
#~ "případě, že je na (nebo hned vedle) kopci nebo řece."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Snižuje množství znečištění produkovaného ve městě o 50% a zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s Jadernou "
#~ "el. zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Zvýší produkci štítů ve městě o 1 na všech políčcích moře. Město musí "
#~ "ležet na pobřeží, aby mohlo Těžební plošinu postavit."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Zvyšuje produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. "
#~ "plant). Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s "
#~ "Jadernou el. zvýší produkci o 150%. Zvýšená produkce však může vést ke "
#~ "zvýšení znečištění.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu a Jadernou el. "

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Dá každé Vaší námořní jednotce jeden bod k pohybu navíc a eliminuje "
#~ "riziko ztráty triméry na otevřeném moři. Všechny nově postavené lodě "
#~ "budou mít status veterán. "

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Eliminuje veškeré znečištění ve městě, způsobené produkcí.Zvyšuje "
#~ "produkci města, pokud toto má Továrnu neno Výrobní podnik (mfg. plant). "
#~ "Továrna s Jadernou el. zvýší produkci o 75%, Výrobní podnik s Jadernou "
#~ "el. zvýší produkci o 150%.\n"
#~ "\n"
#~ "Město může mít jen jednu elektrárnu - Hydroelektrárnu, (klasickou) "
#~ "elektrárnu, Jadernou el. nebo Solární elektrárnu. "

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Každá námořní jednotka získá jeden bod k pohybu navíc. U trimér eliminuje "
#~ "šanci na ztrátu na otevřeném moři. Učiní všechny nově postavené lodě "
#~ "veterány. "

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Ve fundamentalismu je vláda soustředěna kolem víry. Vláda, obvykle "
#~ "náboženského rázu, vytyčuje pevné vymezení akcí a reakcí jak pro vládce "
#~ "tak pro lid.\n"
#~ "\n"
#~ "Ve fundamentalisticé společnosti jsou jak lidé, tak vládci kompletně "
#~ "oddáni své víře, obvykle ochotní pro ni i zemřít..\n"
#~ "\n"
#~ "Stavby, které normálně konvertují obyvatele z nespokojených na spokojené "
#~ "produkují desátky (zlato) úměrné počtu lidí, které konvertují a "
#~ "nepotřebují údržbu."

#~ msgid "Petroleum"
#~ msgstr "Ropa"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Tato jednotka může být postavena již od začátku hry. Je ovšem taky "
#~ "nejslabší."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Skupinu partyzánů dostanete zdarma, pokud Vám nepřítel obsadí město, ale "
#~ "jen pokud jsou splněny následující podmínky: \n"
#~ "\n"
#~ " - Partyzánská válka musí být známa alespoň jednomu národu. \n"
#~ "\n"
#~ " - Musíte být hráč, který město původně založil.\n"
#~ "\n"
#~ " - Musíte znát technologie Střelný prach a Socialismus.\n"
#~ "\n"
#~ " - Typ vlády musí být buď Socialismus nebo Demokracie."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Ponorky mají velmi vysokou strategickou hodnotu, ale jsou velmi "
#~ "zranitelné."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Průzkumníci jsou velice užiteční při mapování neznámého území."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Australia byla založena jako Britská trestanecká kolonie v roce 1788 n.l. "
#~ "Je to jediný stát na zemi, který obsazuje celý kontinent."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosenský a Hercegovinský"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brazílie vznikla jako Portugalská kolonie a stala se nezávislou v roce "
#~ "1822. Je to jediná země v Novém Světě, která měla kořeny v monarchii."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Kalalánie je severovýchodní pobřežní region Španělska blízko jižního "
#~ "úpatí Pyrenejí."

#~ msgid "Emporer"
#~ msgstr "Imperátor"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Inkové byli původní američtí obyvatelé, žijící v severních Andách, kteří "
#~ "ovládli říši rozpínající se po západním pobřeží jižní Ameriky, na území "
#~ "dnešní jižní Chile, blízko rovníku. Nenačasovali si to úplně nejlíp, "
#~ "protože o pár desetiletí později sem dorazili španělští dobyvatelé zhruba "
#~ "v polovině 15. století n.l."

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "Incký"

#~ msgid "Kampuchean"
#~ msgstr "Kampučíjský"

#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Kambodžané"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Prezident"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "_Smazat předvolbu"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Kněžka"

#~ msgid "Turk"
#~ msgstr "Turecký"

#~ msgid "Venezuela"
#~ msgstr "Venezuela"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Toto jméno není povoleno."

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr "Neplatná struktura aliance: Aliance %s s %s byla redukována na mír."

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr " a stala se více zkušenou!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Nelze převzít kontrolu nad serverem, zkusíme kill."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "Území %s"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s území (%d tah příměří)"
#~ msgstr[1] "%s území (%d tahy příměří)"
#~ msgstr[2] "%s území (%d tahů příměří)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "Území %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Město: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Jednotka: %s(%s)"

#~ msgid "%s of the %s"
#~ msgstr "%s %s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d jednotka max., "
#~ msgstr[1] "%d jednotky max., "
#~ msgstr[2] "%d jednotek max., "

#~ msgid "%d per unit). "
#~ msgstr "%d na jednotku). "

#~ msgid "Select same type"
#~ msgstr "Vyberte stejný typ"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr ""
#~ "* Vojenské jednotky vzdálené od domova a  v poli mohou způsobit "
#~ "nespokojenost.\n"
#~ " "

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr ", "

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "Váš %s uspěl při uplácení jednotky %s %s a získal více zkušeností."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "Váš %s úspěšně spnil misi a vrátil se nepozorovaně do města %s. Stal se "
#~ "zkušenějším."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "Vaše bombardování %s%s přidalo více zkušeností!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr ""
#~ "Vaše %s%s přežila patetický útok %s %s a stala se více zkušenou jednotkou!"

#~ msgid " in %s"
#~ msgstr " v %s"

#~ msgid " outside %s"
#~ msgstr " poblíž %s"

#~ msgid " near %s"
#~ msgstr " poblíž %s"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Vaše útočící jednotka %s zvítězila proti %s %s%s a stala se více zkušenou!"
#~ msgstr[1] ""
#~ "Vaše útočící jednotka %s zvítězila proti %s %s%s a stala se více zkušenou!"
#~ msgstr[2] ""
#~ "Vaše útočící jednotka %s zvítězila proti %s %s%s a stala se více zkušenou!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%s ztracena při útoku %s %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Vyberte strategii vašeho diplomata"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Byl zlikvidován %s %s při pokusu o infiltrování města %s. Obránce je nyní "
#~ "zkušenější."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Byl zlikvidován %s %s při pokusu o infiltrování našich jednotek. Obránce "
#~ "je nyní zkušenější."

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "Váš klient je příliš starý. Pro použití tohoto serveru, prosím "
#~ "aktualizujte klienta na CVS verzi novější než 2003-11-28 nebo Freeciv 2.1 "
#~ "nebo novější."

#, fuzzy
#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "Adresář s pravidly \"%s\" nebyl nalezen"

#~ msgid ", nation %s"
#~ msgstr ", národ %s"

#~ msgid "_Map"
#~ msgstr "_Mapa"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <jméno-hráče>"

#, fuzzy
#~ msgid "_Release player"
#~ msgstr "Tržiště"

#~ msgid "Gover_nment"
#~ msgstr "_Státní zřízení"

#~ msgid "_Players"
#~ msgstr "_Hráči"

#~ msgid "_Science"
#~ msgstr "_Věda"

#~ msgid "S_paceship"
#~ msgstr "_Vesmírná loď"

#~ msgid "Game _Options..."
#~ msgstr "M_ožnosti hry.."

#~ msgid "Clear _Log"
#~ msgstr "Smazat _log"

#~ msgid "Science Report"
#~ msgstr "Vědecký přehled"

#~ msgid "Reason: line not found"
#~ msgstr "Důvod: řádek nenalezen"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Důvod: řádek je příliš krátký (očekáván %d dostal %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Vybrán zásuvný modul '%s'"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "Není přítomný žádný zvukový zásuvný modul, pokračujeme bez zvuků"

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Program bude pokračovat bez zvuku."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "zvukový spec soubor vypadá nekompatibilní:"

#~ msgid "file: \"%s\""
#~ msgstr "soubor: %s"

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "volby zvukového spec souboru, které nepodporujeme:"

#~ msgid "Goto _location"
#~ msgstr "Jít k po_loze"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Nelze konvertovat text z %s do %s: %s"

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Pokud je postaveno, názor na Vás se zlepší o 25% u všech ostatních národů."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ " - Diplomaté mohou zřízovat ambasády u ostatních civilizací tak, že "
#~ "vstoupí do jejich měst.\n"
#~ "\n"
#~ " - Mohou sabotovat nepřátelskou produkci nebo ukrást technologii (z města "
#~ "může být ukradena jen jedna technologie)\n"
#~ "\n"
#~ "Diplomat může podplatit nepřátelskou jednotku, pokud ta je na svém "
#~ "políčku sama\n"
#~ "\n"
#~ " - Mohou vyvolat revoluci v nepřátelském městě a dostat je tak pod "
#~ "vlastní kontrolu, pokud na to máte finance!\n"
#~ "\n"
#~ " - V některých strategiích mohou být stáda diplomatů použity k pustošení "
#~ "nepřítele. Není se čemu divit, že se na diplomaty často hledí s "
#~ "oprávněným strachem."

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "Tým"

#~ msgid "Cleared output window.\n"
#~ msgstr "Výstupní okno smazáno.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Jednotekn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Vylepšenín"

#~ msgid "_Darn"
#~ msgstr "_Sakra"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv produkce města"

#~ msgid "Shields"
#~ msgstr "Štítů"

#~ msgid "City Overview page"
#~ msgstr "Přehled města"

#~ msgid "Units page"
#~ msgstr "Jednotky"

#~ msgid "Worklist page"
#~ msgstr "Seznam prací"

#~ msgid "Trade Routes page"
#~ msgstr "Obchodní cesty"

#~ msgid "This Misc. Settings page"
#~ msgstr "Stránka ostatních nastavení"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv náhled města"

#~ msgid "Citymap"
#~ msgstr "Mapa města"

#~ msgid "_Sell"
#~ msgstr "_Prodat"

#~ msgid "_Add preset"
#~ msgstr "_Přidat předvolbu"

#~ msgid "_Delete preset"
#~ msgstr "_Smazat předvolbu"

#~ msgid "Name:"
#~ msgstr "Jméno:"

#~ msgid "People (W/E/S/T):"
#~ msgstr "Lidé (D/B/V/F):"

#~ msgid "City grows:"
#~ msgstr "Růst města"

#~ msgid "_Change"
#~ msgstr "_Změnit"

#~ msgid "C_hange permanent"
#~ msgstr "Z_měnit permanentně"

#~ msgid "_Release city"
#~ msgstr "Uvo_lnit město"

#~ msgid "Auto attack vs"
#~ msgstr "Auto-útok proti"

#~ msgid "Helicopters"
#~ msgstr "Helikoptéry"

#~ msgid "Air units"
#~ msgstr "Letectvo"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "_Zrušit, pokud se staví osadníci při velikosti 1"

#~ msgid "_Close"
#~ msgstr "_Zavřít"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (seznam prací)"

#~ msgid "%s citizens%s"
#~ msgstr "%s obyvatel%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s obyvatel%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luxus: %d celkem (maximálně %d použitelných). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Obnovit"

#~ msgid "Con_figure"
#~ msgstr "Kon_figurovat"

#~ msgid "Server Selection"
#~ msgstr "Výběr serveru"

#~ msgid "_Name"
#~ msgstr "_Jméno"

#~ msgid "_Host"
#~ msgstr "_Host"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "_Jít a zavřít"

#~ msgid "_Establish embassy"
#~ msgstr "_Zřídit Ambasádu"

#~ msgid "_Investigate city"
#~ msgstr "_Prozkoumat město"

#~ msgid "_Sabotage city"
#~ msgstr "_Sabotáž města"

#~ msgid "Steal _technology"
#~ msgstr "Ukrást _technologii"

#~ msgid "Incite a _revolt"
#~ msgstr "Podnítit _revoluci"

#~ msgid "_Poison city"
#~ msgstr "_Otrávit město"

#~ msgid "Industrial _sabotage"
#~ msgstr "Průmyslová _sabotáž"

#~ msgid "_Establish traderoute"
#~ msgstr "Zřídit _Obchodní trasu"

#~ msgid "_Enter Marketplace"
#~ msgstr "_Vstup na tržiště"

#~ msgid "_Help build Wonder"
#~ msgstr "_Pomoc se stavbou divu světa"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Drancovat"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Spojit"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Vyberte jednotku"

#~ msgid "_Ready All"
#~ msgstr "_Připravit vše"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Vyberte národ"

#~ msgid "_City Style"
#~ msgstr "_Styl měst"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Lituji: nelze vylepšit %s."

#~ msgid "No technology"
#~ msgstr "Žádná technologie"

#~ msgid "No city"
#~ msgstr "Žádné město"

#~ msgid "_Accept treaty"
#~ msgstr "_Přijmout dohodu"

#~ msgid "World-Map"
#~ msgstr "Mapa světa"

#~ msgid "Sea-Map"
#~ msgstr "Mapa moří"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Tato věčná smlouva\n"
#~ "obsahuje výsledky\n"
#~ "diplomatické práce mezi\n"
#~ "%s %s %s\n"
#~ "a\n"
#~ "%s %s %s"

#~ msgid "Select a city"
#~ msgstr "Vyberte město"

#~ msgid "_Airlift"
#~ msgstr "_Letecký most"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Nelze získat masku, protože musí být jedna (%s)! Grafika může vypadat "
#~ "poškozeně.\n"

#~ msgid "Options..."
#~ msgstr "Možnosti..."

#~ msgid "Message Options..."
#~ msgstr "Možnosti zpráv..."

#~ msgid "Players..."
#~ msgstr "Hráči..."

#~ msgid "Message..."
#~ msgstr "Zpráva..."

#~ msgid "Server opt initial..."
#~ msgstr "Výchozí nastavení serveru..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Volby serveru stávající..."

#~ msgid "Kingdom"
#~ msgstr "Stát"

#~ msgid "Find City..."
#~ msgstr "Hledat město..."

#~ msgid "Worklists..."
#~ msgstr "Seznamy prací..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUCE..."

#~ msgid "Road & Rails"
#~ msgstr "Cesty a železnice"

#~ msgid "Order"
#~ msgstr "Příkaz"

#~ msgid "City Report..."
#~ msgstr "Přehled měst..."

#~ msgid "Science Report..."
#~ msgstr "Přehled výzkumu..."

#~ msgid "Trade Report..."
#~ msgstr "Obchodní bilance..."

#~ msgid "Military Report..."
#~ msgstr "Vojenský přehled..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Konec\n"
#~ "Tahu"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Nelze otevřít hlavní okno (Problém Gfx paměti nebo příliš malá velikost "
#~ "okna)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Stojí: %ld"

#~ msgid " wonder"
#~ msgstr " div"

#~ msgid " improvement"
#~ msgstr " vylepšení"

#~ msgid " unit"
#~ msgstr " jednotka"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Obrana: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Jídlo:      %d\n"
#~ "Štít:        %d\n"
#~ "Obchod: %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Město: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "s hradbami"

#~ msgid "Infrastructure: "
#~ msgstr "Infrastruktura: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Jednotka: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "Ú:%d O:%d PS:%d HS:%d0%%"

#~ msgid "Unit %s"
#~ msgstr "Jednotka %s"

#~ msgid "Tile %s"
#~ msgstr "Dlaždice %s"

#~ msgid "Wake up"
#~ msgstr "Probudit"

#~ msgid "Activate"
#~ msgstr "Aktivovat"

#~ msgid "List all units"
#~ msgstr "Seznam všech jednotek"

#~ msgid "Connect to this location"
#~ msgstr "Připojit se k této lokaci"

#~ msgid "Goto this location"
#~ msgstr "Jít na tuto lokaci"

#~ msgid "City_name"
#~ msgstr "J_méno města"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Daně:%d Luxus:%d Věda:%d"

#~ msgid "_Goto Location"
#~ msgstr "_Jít k umístění"

#~ msgid "Reputation"
#~ msgstr "Reputace"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld kroky)"

#~ msgid "Science Advisor"
#~ msgstr "Ministr pro vědu"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(žádný výzkum)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d tah/objev)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d tahy/objev)"
#~ msgstr[2] ""
#~ "%s\n"
#~ "(%d tahů/objev)"

#~ msgid "_Goal"
#~ msgstr "_Cíl"

#~ msgid "Trade Advisor"
#~ msgstr "Ministr obchodu"

#~ msgid "Military Report"
#~ msgstr "Vojenský přehled"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Populace:\n"
#~ "Podpora:\n"
#~ "Energie:\n"
#~ "Hmotnost:\n"
#~ "Doba letu:\n"
#~ "Úspěšnost proc.:\n"
#~ "Rok doletu:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tun\n"
#~ "%5.1f let\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Upravit seznamy prací"

#~ msgid "Available Worklists"
#~ msgstr "Dostupné seznamy prací"

#~ msgid "_New"
#~ msgstr "_Nový"

#~ msgid "_Remove"
#~ msgstr "_Odebrat"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Upravit seznam prací"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "záznam"
#~ msgstr[1] "záznamy"
#~ msgstr[2] "záznamů"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Seznamy pracín"

#~ msgid "Accept"
#~ msgstr "Přijmout"

#~ msgid "Current Targets"
#~ msgstr "Současné cíle"

#~ msgid "Available Targets"
#~ msgstr "Dostupné cíle"

#~ msgid "Worklist for city"
#~ msgstr "Seznam prací města"

#~ msgid "Name of Worklist"
#~ msgstr "Název seznamu prací"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Možnosti"

#, fuzzy
#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " jednotka"
#~ msgstr[1] " jednotka"
#~ msgstr[2] " jednotka"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "Spokojenost"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Pro informace o:"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Přehled města"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "neměnné"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "tech \"%s\": vyžaduje sama sebe"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s %s se pokouší stavět %s, který již není dostupný"

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "Váš %s byl popraven v %s s obviněním ze špionáže.  %s uvítají "
#~ "diplomatické snahy v případě, že příští ambasador bude důvěryhodný.."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Provedli jsme %s %s a měli poslat zřídit ambasádu v %s pro zvýšení "
#~ "důvěryhosnosti"

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr ""
#~ "Námořní jednotky přidělované na začátku hry nejsou podporovány. Jednotka "
#~ "%s nebyla založena."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Zkouším alternativní způsob pojmenování souboru pravidel."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Nemohu načíst soubor pravidel \"%s\"."

#, fuzzy
#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Nemohu načíst soubor pravidel \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Zdá se, že soubor pravidel je nekompatibilní:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Datový soubor pravidel vyžaduje volbu(volby), které nepodporujeme:"

#, fuzzy
#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "Stavba %s má neznámý typ předpokladu: \"%s\" (%s)"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "Neznámý terén %s v záznamu %s."

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "Sada pravidel nemá žádné terény (%s)"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "Terény %s a %s mají stejný identifikátor."

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr "'%c' nemůže být použit jako identifikátor terénu, je rezervovaný."

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "Terén %s má neznámý příznak %s"

#, fuzzy
#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "Terény %s a %s mají stejný identifikátor."

#, fuzzy
#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr "Stavba %s má neznámý typ efektu: \"%s\" (%s)"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr "Neznámý identifikátor terénu '%c' v uložené hře."

#~ msgid "Warning: Unknown nation %s for starting position no %d"
#~ msgstr "Upozornění: Neznámý národ %s na startovací pozici číslo %d"

#, fuzzy
#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Počet startů (%d) je menší než max_players (%d), snižuje se max_players."

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "Špatná hodnota id typu jednotky (%d)"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "Špatná hodnota id vylepšení (%d)"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "Špatná hodnota tech typu id (%d)"

#~ msgid "Unknown technology (%s)"
#~ msgstr "Neznámá technologie (%s)"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "Špatný typ id zřízení (%d)"

#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "Špatná player%d.u%d.type hodnota (%d)"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "Neznámý typ jednotky '%s' v player%d sekci"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "Chyba uložení hry: neplatné rozkazy jednotky."

#~ msgid "Unsupported government found (%s)"
#~ msgstr "Nalezeno nepodporované státní zřízení (%s)"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr "Nepodporovaný styl měst nalezen v player%d sekci. Změněno na %s"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s soubor vyžaduje volbu(y), které nepodporujemet:\n"
#~ "soubor: \"%s\"\n"
#~ "možnosti souboru: %s\n"
#~ "podporované možnosti: %s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "Zkouší se \"%s\" sada."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Nelze nalézt zvukový spec soubor \"%s\"."

#~ msgid "Invalid darkness style set in tileset."
#~ msgstr "Neplatný tmavý styl v sadě dlaždic."

#~ msgid ""
#~ "Error in %s layer %d: you cannot have tall terrain or\n"
#~ "a sprite offset with a cell-based drawing method."
#~ msgstr ""
#~ "Chyba ve %s vrstvě %d: nemůžete mít vyšší terén nebo\n"
#~ "offset spritu při použití metody vykreslování buněk."

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Nelze nalézt zvukový spec soubor \"%s\"."

#~ msgid "No graphics for specialist %s."
#~ msgstr "Není grafika pro specialistu %s."

#~ msgid "No graphics for citizen %s."
#~ msgstr "Není grafika pro obyvatele %s."

#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "Chybí základ sprite tagu \"%s1\"."

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "Ekonomika"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "_Výzkum"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "Revoluce"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Hráči"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "Jednotek: "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "Zkoumáme: %s(%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "Login:"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "Start hry"

#, fuzzy
#~ msgid "Citizen Management Agent"
#~ msgstr "Správce oby_vatelstva"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 J/Š/O:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 J/Š/O:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s J/Š/O:"

#~ msgid "Ah"
#~ msgstr "Ah"

#~ msgid "Modern"
#~ msgstr "Moderní"

#~ msgid "Fictional"
#~ msgstr "Fiktivní"

#~ msgid "Qween"
#~ msgstr "Královna"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "Pouze konzole a spojení s příkazovou úrovní 'hack' mohou ostatní spojení "
#~ "donutit k převzetí hráče. Pokud nemáte ani jedno z toho, je povolen pouze "
#~ "argument <jméno-hráče>"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr "* Útočí s plnou silou, ikdyž mu zbývá míň času na pohyb.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - \"Vyčerpaný\" útočník je slabší : Pokud mu zbývá jen 1/3 bodú na "
#~ "pohyb, dostane jen 1/3 síly; pokud má 2/3 pohybových bodů, bude mít při "
#~ "útoku 2/3 síly. Útočník s 1 nebo více body na pohyb neutrpí žádnou "
#~ "penalizaci."

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "Útočníkova základní síla je 8. Status veteran mu ji zvedne na 12, ale 2/3 "
#~ "bodu na pohyb to srazí zpět na 8."

#~ msgid "Tropical"
#~ msgstr "Tropický"

#~ msgid "Industrial"
#~ msgstr "Průmyslový"

#~ msgid "PostModern"
#~ msgstr "Postmoderní"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g, --gamelog SOUBOR\t  Použije SOUBOR jako log pro hru\n"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr "Odmítnuté spojení od %s s neplatným jménem."

#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr "Odmítnuté spojení od %s s duplicitním jménem."

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr "Nelze otevřít log soubor hry \"%s\" pro přidávání."

#~ msgid "Detail level for logging game events"
#~ msgstr "Úroveň logování událostí ve hře"

#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "Má význam pouze v případě, že logování bylo povoleno (pomocí volby -g).  "
#~ "Jednotlivé úrovně jsou: 0=nelogovat, 20=standardní logování, 30=detailní "
#~ "logování, 40=ladicí logování."

#~ msgid "* Allows changing government to %s.\n"
#~ msgstr "* Umožňuje změnu státního zřízení na %s.\n"

#~ msgid "<table border=1><tr><th>Terrain</th>"
#~ msgstr "<table border=1><tr><th>Terén</th>"

#~ msgid "<th>Food/ Shield/ Trade</th>"
#~ msgstr "<th>Jídlo/ Štít/ Obchod</th>"

#, fuzzy
#~ msgid "<th>Resources</th>"
#~ msgstr "Zdroje"

#~ msgid "<th>Move cost</th><th>Defense</th><th>Road +trade</th>\n"
#~ msgstr "<th>Přesun</th><th>Obrana</th><th>Cesta +obchod</th>\n"

#~ msgid "<th>Irrigation +food</th><th>Mining +shields</th>\n"
#~ msgstr "<th>Závlaha +jídlo</th><th>Doly +štíty</th>\n"

#~ msgid "<th>Transform to</th>"
#~ msgstr "<th>Transformovat na</th>"

#~ msgid "</table><br><br><br><table border=1>"
#~ msgstr "</table><br><br><br><table border=1>"

#~ msgid "<caption>Time to perform action</caption>"
#~ msgstr "<caption>Doba na provedení akce</caption>"

#~ msgid "<tr><th>Terrain</th>\n"
#~ msgstr "<tr><th>Terén</th>\n"

#~ msgid "<th>Road</th><th>Irrigation</th>\n"
#~ msgstr "<th>Cesta</th><th>Závlaha</th>\n"

#~ msgid "<th>Mining</th><th>Rail</th>\n"
#~ msgstr "<th>Doly</th><th>Železnice</th>\n"

#~ msgid "<th>Airbase</th><th>Fortress</th>\n"
#~ msgstr "<th>Letiště</th><th>Opevnění</th>\n"

#~ msgid "<th>Transform</th></tr>\n"
#~ msgstr "<th>Transformovat</th></tr>\n"

#, fuzzy
#~ msgid "<table border=1><tr><th>Resource</th>"
#~ msgstr "<table border=1><tr><th>Terén</th>"

#~ msgid "<tr><td>Cost: <td>%d</tr>\n"
#~ msgstr "<tr><td>Stojí: <td>%d</tr>\n"

#~ msgid "<tr><td>Upkeep: <td>%d</tr>\n"
#~ msgstr "<tr><td>Údržba: <td>%d</tr>\n"

#, fuzzy
#~ msgid "<tr><td>Requires: <td>%s</tr>\n"
#~ msgstr "<tr><td>Potřebná technologie: <td>%s</tr>\n"

#~ msgid "<tr><td>Obsoleted by: <td>%s</tr>\n"
#~ msgstr "<tr><td>Zastarává objevem: <td>%s</tr>\n"

#~ msgid "Dunedain"
#~ msgstr "Dunedánský"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Lidé ze západu z J.R.R. Tolkienovy Středozemě."

#~ msgid "Elves"
#~ msgstr "Elfský"

#, fuzzy
#~ msgid "The ancient Elves of J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Lidé ze západu z J.R.R. Tolkienovy Středozemě."

#~ msgid "High King of the Noldor"
#~ msgstr "Nejvyšší král Noldoru"

#~ msgid "Queen of Doriath"
#~ msgstr "Nejvyšší Královna"

#~ msgid "Hobbit"
#~ msgstr "Hobitský"

#~ msgid "?plural:Hobbits"
#~ msgstr "?plural:Hobitové"

#, fuzzy
#~ msgid ""
#~ "The Hobbits of the Shire, from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Lidé ze západu z J.R.R. Tolkienovy Středozemě."

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr ""
#~ "Armády temného lorda Saurona, z J.R.R. Tolkienovy fantasy Středozemě."

#~ msgid "Overlord"
#~ msgstr "Overlord"

#~ msgid "Dark Lord"
#~ msgstr "Dark Lord"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "?diplomatic_state:Neutrální"

#~ msgid ""
#~ "*%s (AI)* I will not let you go that easy, %s. The current treaty stands."
#~ msgstr ""
#~ "*%s (Řízený počítačem)* Tak lehce to nepůjde, %s. Současné smlouvy "
#~ "zůstávají."

#~ msgid ""
#~ "You are at war with one of %s's allies - an alliance with %s is "
#~ "impossible."
#~ msgstr "Jste ve válce s %s spojencem.- aliance s %s není možná."

#~ msgid ""
#~ "%s is at war with one of your allies - an alliance with %s is impossible."
#~ msgstr ""
#~ "%s je ve válce s jedním z vašich spojenců - aliance s %s je nemožná."

#~ msgid "You agree on a peace treaty with %s."
#~ msgstr "Dohodl(a) jste se na míru s hráčem %s."

#~ msgid "Game ended in allied victory"
#~ msgstr "Hra skončila vítězstvím spojenců"

#, fuzzy
#~ msgid "* Military units cause %d times normal unhappiness.\n"
#~ msgstr "Vojenské jednotky v poli mohou způsobit nespokojenost. "

#~ msgid "Requires %s technology.  "
#~ msgstr "Vyžaduje %s technologii."

#~ msgid "<th>Special 1</th><th>Food/ Shield/ Trade</th>"
#~ msgstr "<th>Speciál 1</th><th>Jídlo/ Štít/ Obchod</th>"

#~ msgid "<th>Special 2</th><th>Food/ Shield/ Trade</th>"
#~ msgstr "<th>Speciál 2</th><th>Jídlo/ Štít/ Obchod</th>"

#~ msgid "Mr."
#~ msgstr "pan"

#~ msgid "Ms."
#~ msgstr "paní"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Anarchie je jednoduše absence jakékoliv pozorovatelné formy vlády. "
#~ "Obyvatelé jsou neorganizovaní, neproduktivní a s radostí utratí příjmy, "
#~ "které by měli odvádět na daních nebo investovat do výzkumu.\n"
#~ "\n"
#~ "Anarchie nabízí citelně méně korupce a plýtvání než despotismus, ale "
#~ "daleko více nespokojenosti.\n"
#~ "\n"
#~ "V anarchii spotřebuje osadník 1 jednotku jídla na tah. Políčka, které "
#~ "normálně produkují více než 2 jednotky jídla, štítů nebo obchodu, utrpí "
#~ "penalizaci a jejich produkce je o jedno snížena. (zavlažované pastviny, "
#~ "pteré  normálně produkují 3 jednotky jídla, budou v anarchii produkovat "
#~ "jen 2). (tato penalizace se neprojeví, pokud město oslavuje - podívejte "
#~ "se v nápovědě na spokojenost)\n"
#~ "\n"
#~ "Každé město může podporovat stejné množství jednotek jako je velikost "
#~ "města bez nutnosti platit jejich údržbu. (každá další jednotka spotřebuje "
#~ "z produkce jeden štít)\n"
#~ "\n"
#~ "Můžete prosadit stané právo: každá vojenská jednotka ve městě udrží "
#~ "jednoho nespokojeného spokojeným.(nebo alespoň se nespokojení budou "
#~ "chovat poslušně a nebudou činit potíže)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "V despotismu jste absolutním vládcem nad lidem. Kontrolujete národ "
#~ "zejména armádou.\n"
#~ "\n"
#~ "Despotismus trpí nejvyšší mírou korupce a plýtvání ze všech státních "
#~ "zřízení.\n"
#~ "\n"
#~ "Osadníci spotřebují 1 jednotku potravin na tah. Políčka, které normálně "
#~ "produkují více jak 2 jednotky potravin, produkce nebo obchodu utrpí -1 "
#~ "bod penalizaci (takže zavlažovaná pastvina bude produkovat místo "
#~ "normálních 3 jednotek potravin jen 2) (což se neprojeví, pokud město "
#~ "oslavuje. Kukněte v nápovědě na spokojenost)\n"
#~ "\n"
#~ "Maximální hodnota pro výzkum, daně nebo luxus je 60%.\n"
#~ "\n"
#~ "V despotismu může každé město podporovat stejné množství jednotek, jako "
#~ "je jeho velikost, aniž by by platilo štíty za jejich údržbu. (každá další "
#~ "jednotka potřebuje jeden štít každý tah).\n"
#~ "\n"
#~ "Můžete prosadit stané právo: každá jednotka ve městě udrží jednoho "
#~ "nespokojeného obyvatele spokojeným. (nebo alespoň se budou chovat "
#~ "poslušně a nebudou působit nepříjemnosti)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "V monarchii slouží král nebo královna jako dědičný symbol moci Vaší "
#~ "vlády.\n"
#~ "\n"
#~ "Monarchie trpí stejně malým množstvím korupce a plýtvání jako republika.\n"
#~ "\n"
#~ "Osadníci spotřebují jednu jednotku potravin na tah.\n"
#~ "\n"
#~ "Pokud město pod monarchií oslavuje, obdrží bonus v podobě zvýšení obchodu "
#~ "o 1, pokud již políčko nějaký obchod produkuje. (nahlédněte do nápovědy "
#~ "ke Spokojenosti)\n"
#~ "\n"
#~ "Maximum, kolik můžete nastavit pro výzkum, daně nebo luxus je 70%.\n"
#~ "\n"
#~ "Pod monarchií mohou Vaše města podporovat až 3 jednotky, aniž by musely "
#~ "platit na jejich provoz. (každá další jednotka spotřebuje z produkce "
#~ "jeden štít)\n"
#~ "\n"
#~ "Můžete prosadit omezeně i stané právo. Vojenská jednotka ve městě (ale "
#~ "maximálně jen 3) udrží jednoho nespokojeného spokojeným."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption.  In addition, Communist cities more than 10 squares away from "
#~ "the capital are considered to be only 10 squares away when computing the "
#~ "cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Socialismus je postaven na ideálu, že jsou si všichni lidé rovni. Všechno "
#~ "je vlastněno raději státem než jednotlivci. Socialismus je v rovnováze "
#~ "mezi militantním a komerčním stylem vlády.\n"
#~ "\n"
#~ "V socialismu nezávisí korupce a plýtvání na vzdálenosti od hlavního "
#~ "města. Všechny města (včetně hlavního) mají mírnou míru korupce. Navíc "
#~ "města dál než 10 políček od hlavního města se počítají jako ve "
#~ "vzdálenosti 10, pri výpočtu ceny povstání. (viz. jednotka Diplomat).\n"
#~ "\n"
#~ "Osadníci spotřebují dvě jednotky potravin na tah.\n"
#~ "\n"
#~ "Město získá 1 bod k obchodu na každé políčko, které produkuje alespoň 1 "
#~ "bod, pokud oslavuje. (viz. Spokojenost)\n"
#~ "\n"
#~ "Maximum pro vědu, daně a luxus je 80%. \n"
#~ "\n"
#~ "Diplomati a špioni vytvoření pod socialismem jsou vždy veteráni. \n"
#~ "\n"
#~ "Socialistická města mohou podporovat až 3 jednotky, aniž by musela platit "
#~ "na jejich provoz. (každá další jednotka spotřebuje z produkce jeden "
#~ "štít)\n"
#~ "\n"
#~ "Můžete prosadit omezeně i stané právo. Vojenská jednotka ve městě (ale "
#~ "maximálně jen 3) udrží DVA nespokojené obyvatele spokojenými."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption and waste.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "V republice obyvatelé volí své zodpovědné zástupce, přičemž zvolení musí "
#~ "zůstat oblíbení, aby mohli být u moci. Obyvatelé dostávají míru svobody, "
#~ "jednodušeji se stávají nespokojenými, ale jejich samostatnost umožňuje "
#~ "vyšší míru obchodu.\n"
#~ "\n"
#~ "Města v republice trpí malou měrou korupce a plýtvání.\n"
#~ "\n"
#~ "Osadníci spotřebují 2 jednotky potravin na tah. Políčka, která produkují "
#~ "v obchodu alespoň 1 bod, získají jeden bod navíc.\n"
#~ "\n"
#~ "Města, která oslavují rostou o jednoho obyvatele za tah (viz "
#~ "Spokojenost)\n"
#~ "\n"
#~ "Maximum pro vědu, daně a luxus je 80%.\n"
#~ "\n"
#~ "Vojenské jednotky spotřebují z produkce města jeden štít na údržbu. "
#~ "Následující jednotky jsou považovány za agresivní: \n"
#~ "\n"
#~ " - Jednotky s útočnou silou vyšší jak 0, které nejsou ve městě nebo v "
#~ "pevnosti maximalně 3 políčka od přátelského města.\n"
#~ "\n"
#~ " - letecké jednotky (včetně raket a vrtulníků s výjimkou stíhaček) s "
#~ "útočnou silou vyšší jak 0, bez ohledu na jejich pozici. \n"
#~ "\n"
#~ "Obyvatelé budou tolerovat jednu agresivní jednotku. Každá další učiní "
#~ "jednoho obyvatele nespokojeným."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "V demokracii (kapitalismu) vládnou obyvatelé přímou volbou v případě "
#~ "problémů. Demokracie sice umožňuje nejvyšší míru obchodu, ale taky "
#~ "největší potenciál pro nespokojenost. V demokracii není korupce, ale lidé "
#~ "jsou velmi naštvaní během válek.\n"
#~ "\n"
#~ "Osadníci spotřebují 2 jednotky jídla každý tah.Políčka, která produkují v "
#~ "obchodu alespoň 1 bod, získají jeden bod navíc.\n"
#~ "\n"
#~ "Města, která oslavují rostou o jednoho obyvatele za tah (viz "
#~ "Spokojenost).\n"
#~ "\n"
#~ "Není žádný limit na vědu, daně nebo luxus. Můžete kteroukoliv nastavit až "
#~ "na 100%.\n"
#~ "\n"
#~ "Každá vojenská jednotka spotřebuje z produkce města jeden štít na údržbu. "
#~ "Následující jednotky jsou považovány za agresivní a vyvolají "
#~ "nespokojenost: \n"
#~ "\n"
#~ " - Jednotky s útočnou silou vyšší jak 0, které nejsou ve městě nebo v "
#~ "pevnosti maximalně 3 políčka od přátelského města učiní nespokojenými 2 "
#~ "obyvatele.\n"
#~ "\n"
#~ " - letecké jednotky (včetně raket a vrtulníků s výjimkou stíhaček) s "
#~ "útočnou silou vyšší jak 0, bez ohledu na jejich pozici, vyvolají každá "
#~ "jednoho nespokojeného. \n"
#~ "\n"
#~ "Pokud město zůstane déle jak dva tahy vzbouřené, obyvatelé spontánně "
#~ "vyvolají revoluci a strhnou civilizaci do anarchie.\n"
#~ "\n"
#~ "Protože (spokojení) obyvatelé silně věří v jejich vládu, jejich loajalita "
#~ "je nezlomná. Demokratické jednotky nemohou být podplaceny a demokratické "
#~ "města nemohou být vyprovokována ke vzpouře nepřátelskými diplomaty."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Anarchie je jednoduše absence jakékoliv pozorovatelné formy vlády. "
#~ "Obyvatelé jsou neorganizovaní, neproduktivní a s radostí utratí příjmy, "
#~ "které by měli odvádět na daních nebo investovat do výzkumu.\n"
#~ "\n"
#~ "Anarchie nabízí citelně méně korupce než despotismus, ale daleko více "
#~ "nespokojenosti.\n"
#~ "\n"
#~ "V anarchii spotřebuje osadník 1 jednotku jídla na tah. Políčka, které "
#~ "normálně produkují více než 2 jednotky jídla, štítů nebo obchodu, utrpí "
#~ "penalizaci a jejich produkce je o jedno snížena. (zavlažované pastviny, "
#~ "které  normálně produkují 3 jednotky jídla, budou v anarchii produkovat "
#~ "jen 2). (tato penalizace se neprojeví, pokud město oslavuje - podívejte "
#~ "se v nápovědě na spokojenost)\n"
#~ "\n"
#~ "Při anarchii může každé město podporovat stejné množství jednotek, jako "
#~ "je jeho velikost, aniž by platilo štíty za jejich údržbu. (každá další "
#~ "jednotka potřebuje jeden štít každý tah).\n"
#~ "\n"
#~ "Můžete prosadit stané právo: každá vojenská jednotka ve městě udrží "
#~ "jednoho nespokojeného spokojeným.(nebo alespoň se nespokojení budou "
#~ "chovat poslušně a nebudou činit potíže)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "V despotismu jste absolutním vládcem nad lidem. Kontrolujete národ "
#~ "zejména armádou.\n"
#~ "\n"
#~ "Despotismus trpí nejvyšší mírou korupce ze všech státních zřízení.\n"
#~ "\n"
#~ "Osadníci spotřebují 1 jednotku potravin na tah. Políčka, které normálně "
#~ "produkují více jak 2 jednotky potravin, produkce nebo obchodu utrpí -1 "
#~ "bod penalizaci (takže zavlažovaná pastvina bude produkovat místo "
#~ "normálních 3 jednotek potravin jen 2) (což se neprojeví, pokud město "
#~ "oslavuje. Kukněte v nápovědě na spokojenost)\n"
#~ "\n"
#~ "V despotismu může každé město podporovat stejné množství jednotek, jako "
#~ "je jeho velikost, aniž by by platilo štíty za jejich údržbu. (každá další "
#~ "jednotka potřebuje jeden štít každý tah).\n"
#~ "\n"
#~ "Můžete prosadit stané právo: každá jednotka ve městě udrží jednoho "
#~ "nespokojeného obyvatele spokojeným. (nebo alespoň se budou chovat "
#~ "poslušně a nebudou působit nepříjemnosti)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Monarchy: each military unit in a city "
#~ "will keep one unhappy citizen content."
#~ msgstr ""
#~ "V monarchii slouží král nebo královna jako dědičný symbol moci Vaší "
#~ "vlády.\n"
#~ "\n"
#~ "Monarchie trpí stejně malým množstvím korupce jako republika.\n"
#~ "\n"
#~ "Osadníci spotřebují jednu jednotku potravin na tah.\n"
#~ "\n"
#~ "Pokud město pod monarchií oslavuje, obdrží bonus v podobě zvýšení obchodu "
#~ "o 1, pokud již políčko nějaký obchod produkuje. (nahlédněte do nápovědy "
#~ "ke Spokojenosti)\n"
#~ "\n"
#~ "Pod monarchií mohou Vaše města podporovat až 3 jednotky, aniž by musely "
#~ "platit na jejich provoz. (každá další jednotka spotřebuje z produkce "
#~ "jeden štít)\n"
#~ "\n"
#~ "Můžete prosadit omezeně i stané právo. Vojenská jednotka ve městě (ale "
#~ "maximálně jen 3) udrží jednoho nespokojeného spokojeným."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Communism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Socialismus je postaven na ideálu, že jsou si všichni lidé rovni. Všechno "
#~ "je vlastněno raději státem než jednotlivci. Socialismus je v rovnováze "
#~ "mezi militantním a komerčním stylem vlády.\n"
#~ "\n"
#~ "V socialismu nezávisí korupce na vzdálenosti od hlavního města. Všechny "
#~ "města (včetně hlavního) mají mírnou míru korupce. Navíc města dál než 10 "
#~ "políček od hlavního města se počítají jako ve vzdálenosti 10, pri výpočtu "
#~ "ceny povstání. (viz. jednotka Diplomat).\n"
#~ "\n"
#~ "Osadníci spotřebují jednu jednotku potravin na tah.\n"
#~ "\n"
#~ "Město získá 1 bod k obchodu na každé políčko, které produkuje alespoň 1 "
#~ "bod, pokud oslavuje. (viz. Spokojenost)\n"
#~ "\n"
#~ "Diplomati a špioni vytvoření pod socialismem jsou vždy veteráni. \n"
#~ "\n"
#~ "Socialistická města mohou podporovat až 3 jednotky, aniž by musela platit "
#~ "na jejich provoz. (každá další jednotka spotřebuje z produkce jeden "
#~ "štít)\n"
#~ "\n"
#~ "Můžete prosadit omezeně i stané právo. Vojenská jednotka ve městě (ale "
#~ "maximálně jen 3) udrží DVA nespokojené obyvatele spokojeným."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters) with an attack strength "
#~ "greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "V republice obyvatelé volí své zodpovědné zástupce, přičemž zvolení musí "
#~ "zůstat oblíbení, aby mohli být u moci. Obyvatelé dostávají míru svobody, "
#~ "jednodušeji se stávají nespokojenými, ale jejich samostatnost umožňuje "
#~ "vyšší míru obchodu.\n"
#~ "\n"
#~ "Města v republice trpí malou měrou korupce.\n"
#~ "\n"
#~ "Osadníci spotřebují 2 jednotky potravin na tah. Políčka, která produkují "
#~ "v obchodu alespoň 1 bod, získají jeden bod navíc.\n"
#~ "\n"
#~ "Města, která oslavují rostou o jednoho obyvatele za tah (viz "
#~ "Spokojenost)\n"
#~ "\n"
#~ "Vojenské jednotky spotřebují z produkce města jeden štít na údržbu. "
#~ "Následující jednotky jsou považovány za agresivní: \n"
#~ "\n"
#~ " - Jednotky s útočnou silou vyšší jak 0, které nejsou ve městě nebo v "
#~ "pevnosti maximalně 3 políčka od přátelského města.\n"
#~ "\n"
#~ " - letecké jednotky (včetně raket a vrtulníků s výjimkou stíhaček) s "
#~ "útočnou silou vyšší jak 0, bez ohledu na jejich pozici. \n"
#~ "\n"
#~ "Obyvatelé budou tolerovat jednu agresivní jednotku. Každá další učiní "
#~ "jednoho obyvatele nespokojeným."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Pod demokracií (kapitalismem) vládnou obyvatelé přímou volbou v případě "
#~ "problémů. Demokracie sice umožňuje nejvyšší míru obchodu, ale taky "
#~ "největší potenciál pro nespokojenost. V demokracii není korupce, ale lidé "
#~ "jsou velmi naštvaní během válek.\n"
#~ "\n"
#~ "Osadníci spotřebují 2 jednotky jídla každý tah.Políčka, která produkují v "
#~ "obchodu alespoň 1 bod, získají jeden bod navíc.\n"
#~ "\n"
#~ "Města, která oslavují rostou o jednoho obyvatele za tah (viz "
#~ "Spokojenost).\n"
#~ "\n"
#~ "Každá vojenská jednotka spotřebuje z produkce města jeden štít na údržbu. "
#~ "Následující jednotky jsou považovány za agresivní a vyvolají "
#~ "nespokojenost: \n"
#~ "\n"
#~ " - Jednotky s útočnou silou vyšší jak 0, které nejsou ve městě nebo v "
#~ "pevnosti maximalně 3 políčka od přátelského města učiní nespokojenými 2 "
#~ "obyvatele.\n"
#~ "\n"
#~ " - letecké jednotky (včetně raket a vrtulníků s výjimkou stíhaček) s "
#~ "útočnou silou vyšší jak 0, bez ohledu na jejich pozici, vyvolají každá "
#~ "jednoho nespokojeného. \n"
#~ "\n"
#~ "Pokud město zůstane déle jak dva tahy vzbouřené, obyvatelé spontánně "
#~ "vyvolají revoluci a strhnou civilizaci do anarchie.\n"
#~ "\n"
#~ "Protože (spokojení) obyvatelé silně věří v jejich vládu, jejich loajalita "
#~ "je nezlomná. Demokratické jednotky nemohou být podplaceny a demokratické "
#~ "města nemohou být vyprovokována ke vzpouře nepřátelskými diplomaty."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption and waste.  In addition, Communist cities more than 10  "
#~ "squares away from the capital are considered to be only 10 squares away "
#~ "when computing the cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Socialismus je postaven na ideálu, že jsou si všichni lidé rovni. Všechno "
#~ "je vlastněno raději státem než jednotlivci. Socialismus je v rovnováze "
#~ "mezi militantním a komerčním stylem vlády.\n"
#~ "\n"
#~ "V socialismu nezávisí korupce a plýtvání na vzdálenosti od hlavního "
#~ "města. Všechny města (včetně hlavního) mají mírnou míru korupce. Navíc "
#~ "města dál než 10 políček od hlavního města se počítají jako ve "
#~ "vzdálenosti 10, pri výpočtu ceny povstání. (viz. jednotka Diplomat).\n"
#~ "\n"
#~ "Osadníci spotřebují dvě jednotky potravin na tah.\n"
#~ "\n"
#~ "Město získá 1 bod k obchodu na každé políčko, které produkuje alespoň 1 "
#~ "bod, pokud oslavuje. (viz. Spokojenost)\n"
#~ "\n"
#~ "Maximum pro vědu, daně nebo luxus je 80%. \n"
#~ "\n"
#~ "Diplomati a špioni vytvoření pod socialismem jsou vždy veteráni. \n"
#~ "\n"
#~ "Socialistická města mohou podporovat až 3 jednotky, aniž by musela platit "
#~ "na jejich provoz. (každá další jednotka spotřebuje z produkce jeden "
#~ "štít)\n"
#~ "\n"
#~ "Můžete prosadit omezeně i stané právo. Vojenská jednotka ve městě (ale "
#~ "maximálně jen 3) udrží DVA nespokojené obyvatele spokojenými."

#~ msgid "Riflery"
#~ msgstr "Puškařství"

#, fuzzy
#~ msgid "Grand Noyd"
#~ msgstr "Gran Bardo"

#~ msgid ""
#~ "The server you tried to connect is too old (1.12.0 or earlier). Please "
#~ "choose another server next time. Good bye."
#~ msgstr ""
#~ "Server ke kterému jste se pokusil(a) připojit je příliš starý (1.12.0 "
#~ "nebo starší). Příště prosím zkuste jiný server. Nashledanou."

#~ msgid "metatopic <meta-line>"
#~ msgstr "metatopic <meta-řádek>"

#~ msgid "Set metaserver topic line."
#~ msgstr "Nastaví text s tématem pro metaserver."

#~ msgid "A global observer cannot be created: too many regular players."
#~ msgstr "Globální pozorovatel nemůže být vytvořen: příliš mnoho hráčů."

#~ msgid ""
#~ "A global observer cannot be created: there's no observer nation in the "
#~ "ruleset."
#~ msgstr "Globální pozorovatel nemůže být vytvořen: příliš mnoho hráčů."

#~ msgid "Nation %s (used by %s) isn't available."
#~ msgstr "Národ %s (použit %s) není dostupný."

#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Topic string metaserveru nastaven na '%s', nebude se posílat metaserveru."

#~ msgid "You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "Ztratili jsme %d jednotku při útoku %s %s%s."
#~ msgstr[1] "Ztratili jsme %d jednotky při útoku %s %s%s."
#~ msgstr[2] "Ztratili jsme %d jednotek při útoku %s %s%s."

#, fuzzy
#~ msgid "%s aborted GOTO as there are units in the way."
#~ msgstr "%s zrušili přesun, protože narazili cestou na jednotky."

#, fuzzy
#~ msgid ""
#~ "Your %s cancelled patrol order because it encountered a foreign unit."
#~ msgstr "Jednotka %s přerušila hlídku neboť narazila na cizí jednotku."

#~ msgid "Failed querying socket"
#~ msgstr "Selhal dotaz na soket"

#~ msgid " V"
#~ msgstr " V"

#~ msgid "Argentina is located on the south-eastern coast of South America."
#~ msgstr "Argentina je umístěna na jihovýchodním pobřeží Jižní Ameriky."

#~ msgid "?plural:Observers"
#~ msgstr "?plural:Pozorovatelé"

#~ msgid ""
#~ "Russia originated as the Kievan Rus, territory seized during the early "
#~ "medieval period by Vikings from what is now Sweden."
#~ msgstr ""
#~ "Rusko vzniklo z bývalé Kijevské Rusi, území osídlené v raném středověku "
#~ "Vikingy z území nynějšího Švédska."

#~ msgid "Czar"
#~ msgstr "Car"

#~ msgid "Czarina"
#~ msgstr "Carevna"
ENDREP
DELTA
SVN   †  †  €†  # translation of es.po to Spanish
# Spanish translations for Freeciv
# Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold.
#
# Nota de M.L.: al igual que el resto de los mensajes, las notas históricas
# sobre las naciones son traducciones más o menos fieles de la versión inglesa.
# Para debatir sobre su exactitud es mejor contactar directamente con los
# autores del juego, escribiendo *en inglés* a <freeciv-dev@freeciv.org>.
# David Pérez Serrada <dperezs@nexo.es>, 1999.
# Miguel Lobo <miguel@miguell.cjb.net>, 2000 - 2003.
# Jordi Negrevernis i Font <jorneg@retemail.es>, 2005.
# Claudio M. Camacho <claudiomkd@gmail.com>, 2006.
# Jordi Negrevernis i Font <jnegrevernis@jnfprogramari.com>, 2009, 2010, 2011, 2012, 2013.
msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:57+0300\n"
"Last-Translator: Jordi Negrevernis i Font <jnegrevernis@jnfprogramari.com>\n"
"Language-Team: American English <kde-i18n-doc@kde.org>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms:  nplurals=2; plural=(n != 1);\n"
"X-Generator: Lokalize 1.0\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abjaso"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "Abjasios"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Antepasados de abjasios han vivido en el Cáucaso occidental desde tiempos "
"inmemoriales. Los breves periodos de independencia se han alternado con la "
"dominación de los griegos, romanos, bizantinos, turcos, rusos y georgianos. "
"Hoy en día Abjasia es una república parcialmente reconocida."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imán %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imán %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborigen australiano"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborígenes"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Los aborígenes australianos son un colectivo de los habitantes originarios "
"del Continente Australiano. Los aborígenes de diferentes partes de Australia "
"se refieren a sí mismos con diferentes nombres, entre los que se encuentran "
"los Koori, los Yamaji, los Nunga y los Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Gran Jefe %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Gran Jefa %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Anciano %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "Anciana %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Gran Jefe %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Gran Jefa %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "Abisinio"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "Abisinios"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"Los Abisinios - también conocido como los Habesha o etíopes - son un pueblo "
"semítico que gobernó estados históricos en el Cuerno de África, el más "
"destacado es el Reino Aksum y el imperio de Etiopía."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarca %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarca %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Emperador %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Emperatriz %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Acadiano"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "Acadianos"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Acadia fue fundada en 1604 como la primera colonia francesa en América del "
"Norte. Se vió envuelta en el fuego cruzado de las guerras franco-inglesas, y "
"cambió de manos con frecuencia. Esto llevó a los acadianos a desarrollar una "
"identidad propia y una forma de autogobierno. Su falta de apoyo a cualquiera "
"de las partes en estas guerras les valió el título de franceses neutrales, y "
"les valió la desconfianza de las autoridades coloniales británicas, que por "
"la fuerza les deportaron en 1755. Los acadianos regresaron posteriormente a "
"su tierra y la reconstruyeron."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Primer Ministro %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Primer Ministro %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Abad %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "La Madre Superiora %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Acehnés"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "Acehneses"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"El Sultanato de Aceh, situada en el extremo occidental de la isla de Sumatra "
"fue una potencia regional en los siglos 16 y 17, que controló gran parte del "
"comercio a través del Estrecho de Malaca. Aceh fue subyugada por los "
"holandeses en la sangrienta guerra de Aceh en 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultán %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultana %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Gobernador %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Gobernadora %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "Acreano"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "Acreanos"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"Acre es el Estado más occidental de Brasil. La región era parte de Bolivia "
"hasta 1899, cuando los colonos brasileños se rebelaron y declararon el "
"Estado Independiente de Acre. Bolivia renunció a sus reivindicaciones sobre "
"el territorio en el Tratado de Petrópolis de 1903, después de lo cual Acre "
"fue anexada al Brasil. Acre es una de las regiones productoras de caucho más "
"importante del mundo."

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Barón %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Baronesa %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afgano"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Afganos"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afganistán, comúnmente llamado el 'cruce de caminos de Asia Central, a "
"tenido una historia turbulenta. A través de los tiempos, el país ha sido "
"ocupado por muchas fuerzas, incluyendo el Impero Persa, Genghis Khan y "
"Alejandro el Grande. El estado-nación de Afganistán, como es conocido hoy, "
"surgió en 1746 cuando Ahmad Shah fundó el Imperio Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emira %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Secretario General %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Secretaria General %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mullah %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "Mullah %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Africano"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "Africanos"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"África: la cuna de la humanidad. Es el segundo continente más grande del "
"mundo y también el segundo más poblado."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Ainos"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Los Ainos son una población indígena del norte de Japón, las islas Kuriles,"
"Sakhalin, y la parte sur de la península de Kamchatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Akwes"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Los Akwes también son conocidos por tres nombres tribales diferentes en "
"portugués, Xavante, Xakriaba y Xerente. Tienen un sistema de clanes "
"patrilineal y viven en los estados de Mato Grosso y Tocantins en Brasil, "
"aunque se han visto obligados a movimientos forzados por los brasileños en "
"varias ocasiones a lo largo de su historia. Tradicionalmente, son gobernados "
"por consejos de ancianos que eligen un jefe y probablemente han vivido en "
"grandes pueblos con forma de anillo desde aproximadamente el siglo 9 EC. "
"Hablan un idioma de la familia de lenguas Yê que plantan maíz agrícola, "
"mandioca, patatas y ñame."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Andalusí"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "Andalusinos"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Ándalus fue la parte de la península ibérica que estuvo bajo dominio "
"musulmán durante la Edad Media. Los musulmanes andaluces destacan por su "
"espléndido patrimonio arquitectónico. Durante la Reconquista, los reinos "
"cristianos reconquistaron gradualmente los estados islámicos de Al-Ándalus. "
"Su última ciudad en la península Ibérica, Granada, cayó en 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Sheikh %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Shaykhah %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Califa %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Califa %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Vizier %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "Vizier %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Åland"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "Alaneses"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"Åland es un archipiélago en el Mar Báltico, situado entre Suecia y "
"Finlandia. Los habitantes de las islas son de habla sueca, pero Aland es una "
"provincia autónoma de Finlandia, un estado al que se llegó en 1921 después "
"de un largo período en que las islas fueron objeto de controversia entre "
"Suecia y Finlandia. El régimen especial y desmilitarizado de Åland está "
"protegido por el derecho internacional."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Earl %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "Earl %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Vicar %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "Vicar %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albanés"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "Albaneses"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Habitantes de la península de los Balcanes, el origen étnico de los "
"albaneses es incierto, aunque se ha sugerido que descienden de los ilirios "
"de la Antigüedad clásica. Albania cambió de manos varias veces durante su "
"historia. Ha sido un Estado independiente de nuevo desde 1912. Durante gran "
"parte del siglo 20, Albania fue gobernada por el dictador comunista Enver "
"Hoxha."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Príncipe %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Princesa %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Primer Secretario %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Primera Secretaria %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Aleuta"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "Aleutas"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"Los Unangan o aleutianos, vivían en casas permanentes subterráneas que "
"utilizavan durante su caza y en pueblos de pescadores. Ellos vivían en las "
"islas Aleutianas durante miles de años antes del contacto europeo. Algunas "
"personas Unangan han desarrollado lazos con los misioneros y comerciantes de "
"Rusia y muchos se han convertido el cristianismo ortodoxo ruso y se han "
"casaron con los rusos, y algunos incluso acompañaron a los rusos a sus "
"factorías coloniales, tales como Ft. Ross en el norte de California y Ft. "
"Elizabeth en Hawai."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Chamán %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "Chamán %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Argelino"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Argelinos"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Argelia es una nación árabe de África del Norte. Ha sido habitada "
"históricamente por las gentes Bereberes."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Secretario General %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "%s Dey"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "Alsaciano"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "Alsacianos"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"Alsacia es una región en Europa, en la frontera de Francia y Alemania. "
"Durante la Edad Media Alsacia era parte del Imperio Sacro Romano, y se "
"componía de varias ciudades-estado muy ricas. En el siglo 17 y 18 las "
"ciudades de Alsacia fueron anexadas por Francia, una por una, pero después "
"la región se convirtió en una de las partes más disputadas de Europa, "
"cambiando de manos entre Alemania y Francia 4 veces en menos de un siglo. "
"Desde 1944 ha estado en manos de los franceses."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Ministro-Presidente %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "Ministra-Presidenta %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Bailío %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "Bailía %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Arzobispo %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Arzobispa %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Burgomaestre %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "Burgomaestra %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Amazigh"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "Amazighs"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"La civilización amazigh es una de las más antiguas de la cuenca del "
"Mediterráneo, coexistente con el antiguo Egipto. La gente amazigh, que "
"significa \"hombres libres\",son robustos y fuertes, pero alegres y "
"generosos con una gran consideraciónpara la familia y la tribu. Cada tribu "
"tiene sus propias tradiciones y cultura, que es una de las razones de la "
"diversidad de tradiciones en el Marruecos moderno,Argelia y Túnez. Los "
"amazighs hablan lenguas antiguas como Tamazirt,Tachelhit o Tarifit, "
"conocidas colectivamente como lenguas bereberes, con una antiguo sistema de "
"escritura llamada Tifinagh."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazona"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "Amazonas"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Las amazonas son un pueblo ficticio de mujeres guerreras que aparecen en la "
"escritura y el arte griego clásico. Los autores las han situado en Ucrania, "
"Asia Menor, o Libia. Las amazonas son legendarias por eliminar su pecho "
"derecho a fin de utilizar mejor el arco y otras armas."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorrano"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Andorranos"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andorra es un pequeño país de los Pirineos orientales. En 1278, una disputa "
"entre el obispo de Urgell y el conde de Foix terminó con un acuerdo para "
"compartir la soberanía de Andorra. Este acuerdo sigue en vigor y sus "
"sucesores - el actual obispo de Urgell y el Presidente de la República "
"Francesa - llevan el título (en gran medida honorífico) de co-príncipes de "
"Andorra."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Dictador %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "Dictadora %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Copríncipe %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Coprincesa %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angoleño"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "Angoleños"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Cuando los portugueses llegaron a Angola en el siglo 15 la región estaba "
"controlada por varios Reinos Bantú. Angola se convirtió en una fuente "
"importante para los traficantes de esclavos hasta bien entrado el siglo 19. "
"Después de dos décadas de guerra de guerrillas contra las autoridades "
"coloniales portuguesas de Angola, finalmente logró independizarse en 1975. "
"Pronto varios grupos guerrilleros comenzaron a pelear entre sí. Después de "
"medio siglo de guerra, un acuerdo de paz se alcanzó finalmente en 2002."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "Anhaltino"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "Anhaltinos"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"Anhalt era un estado alemán. Inicialmente, un condado, se separó de Sajonia "
"en 1212. Para la mayor parte de su historia, fue partido en varios "
"territorios que fueron gobernados por la misma familia. Los condes de Anhalt "
"fueron promocionados a duques durante la disolución del Sacro Imperio Romano "
"por Napoleón en 1806. Anhalt se reunió en un solo ducado en 1863. Tras la "
"caída de las monarquías alemanas, en 1918, se convirtió en un estado libre. "
"Después de la Segunda Guerra Mundial, Anhalt, finalmente dejó de existir "
"cuando los aliados decidieron fusionarlo con la antigua provincia prusiana "
"de Sajonia para formar el estado de Sajonia-Anhalt."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Conde %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Condesa %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Gran Duque %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Gran Duquesa %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Anishinaabe"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "Anishinaabeg"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"El Anishinaabeg son un grupo de tribus nativas americanas muy "
"interrelacionados en la región de América del Norte de los Grandes Lagos, "
"incluyendo los de Ottawa, Ojibwe, Algonkin y Potawatomi. Hablan lenguas "
"algonquinas. Juntos, son uno de los pueblos indígenas más numerosos de "
"América del Norte."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Gran Chamán %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "Gran Chamán %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Ántártico"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antárticos"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Polo Sur Independiente, tierra de pingüinos."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "Antiguano"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "Antiguanos"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua y Barbuda es un país del Caribe Oriental, que consiste en las dos "
"islas homónimas, así como una serie de pequeños islotes. El país ha sido "
"independiente del Reino Unido desde 1981."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "Antillano"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "Antillanos"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Las islas de Aruba, Bonaire, Curazao, Saba, San Martín y San Eustaquio "
"fueron colonizadas por los holandeses en el siglo 17. Su población es la "
"mezcla de orígenes latinoamericanos, europeos y africanos. Las Antillas "
"Holandesas tuvieron auto-gobierno interno desde 1954m y fueron disueltas en "
"2010. Aruba, Curazao y San Martín son países dentro del Reino de los Países "
"Bajos; las otras tres islas han sido directamente integradas en los Países "
"Bajos como municipios especiales."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragonés"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "Aragoneses"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Aragón se constituyó como un condado franco y fue elevado a un reino en el "
"siglo 11. Se expandió hacia el sur de su territorio durante la Reconquista "
"y, posteriormente, logró controlar gran parte del Mediterráneo. En 1469 "
"Isabel II se casó con el rey Fernando de Castilla, una unión que formaría la "
"base de la unificación española. El reino se disolvió legalmente en 1707 "
"pero hoy en día Aragón sigue existiendo como una comunidad autónoma de "
"España."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Arameo"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Arameos"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"Según cuenta la leyenda, los Arameos son desdencientes de Aram, el nieto de "
"Noah."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentino"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentinos"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentina se encuentra en la costa sureste de América del Sur. Desde la "
"independencia de España en 1816, varios conflictos internos y externos han "
"plagado el país. En las décadas posteriores a la Segunda Guerra Mundial, la "
"política del país ha sido dominada por Juan Perón y su carismática esposa "
"Eva \"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Cardenal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Vicerey %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Vicereina %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armenio"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Armenios"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Según cuenta la leyenda, los Armenios son descendientes de Haik - el "
"tátaranieto de Noah. La moderna República de Armenia ganó su Independencia "
"de los Soviéticos en 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Usurpador %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "Usurpadora %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "Ashantis"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"Los Ashantis fueron un antiguo reino que ahora forma parte de la actual "
"Ghana. El primer reino Ashanti fue fundado en el siglo 11."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Canciller %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "Canciller %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "Asamés"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "Asameses"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"El Reino Assam (Ahom) fue fundado en 1228 en las estribaciones sur-"
"orientales de la cordillera del Himalaya por un grupo de personas de etnia "
"Shan que emigraron de lo que hoy es el noreste de Birmania. Los reyes "
"Asameses derrotaron varias expediciones del poderoso Imperio Mogol, "
"efectivamente deteniendo la expansión de los mogoles de hacia el este."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Asirio"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Asirios"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assyria fue un imperio al norte de Mesopotamia, nombrado después de su "
"capital Ashur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturiano"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "Asturianos"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"Los Asturianos eran un pueblo celta que ocupó la mayor parte de la costa "
"norte de España. Ellos lucharon contra el Imperio Romano hasta su derrota "
"por las legiones de César Augusto entre el 29 y 19 AEC. Bajo el reino "
"visigodo de Toledo, había incómodas relaciones entre visigodos y asturianos. "
"En el año 722, el rey Pelayo derrotó a las tropas omeyas musulmanes en "
"Cuadonga, y marco el establecimiento del Reino de Asturias, que duró hasta "
"el año 910, cuando la capital fue trasladada de Uviéu a León. Ahora, "
"Asturias es una comunidad autónoma de España."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlanta"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "Atlantas"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "El mítico continente de la Atlántida"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "El Alto Rey %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "La Alta Reina %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australiano"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Australianos"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australia fue fundada como una colonia penal Británica en 1788 EC. "
"Originalmente, abarcando varias colonias (Nueva Gales del Sur, Victoria, "
"Queensland, Australia del Sur, Australia del Este y Tasmania) se convirtió "
"en un único país en 1902. Es el único país en el Mundo que ocupa un "
"continente entero."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "Ávaro"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "Ávaros"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"Los ávaros y ávaros de Eurasia eran una antigua confederación nómada de "
"origen mixto. La lengua dominante de este grupo fue presuntamente Proto-"
"búlgara dentro del subgrupo de lengua turca de Oghuz, pero el verdadero "
"origen de los ávaros se desconoce. Es posible que originalmente eran un "
"grupo Rouran o heftalitas. Después de establecerse en Panonia subyugaron las "
"tribus eslavas locales. Poco a poco fueron perdiendo importancia en el poder "
"y la política y, finalmente, los ávaros se mezclaron con los pueblos eslavos."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "%s Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aimara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Aimaras"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Después del colapso de la civilización de los Tiwanaku en los Andes, sus "
"descendientes se reorganizaron en un conjunto de reinos culturalmente "
"cercanos a la cultura Aimara y que se ubicaron alrededor del lago Titicaca, "
"hasta que fueron conquistados por los Incas."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azerí"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Azeríes"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Los azeríes son el pueblo de Azerbaiyán. El territorio del Azerbaiyán "
"moderno fue el escenario de subidas y bajadas de los diferentes estados "
"antiguos de la región del Cáucaso. En 1813, Azerbaiyán se convirtió en parte "
"del Imperio Ruso, seguido por un breve período de independencia en 1918-1920 "
"- como la primerarepública islámica en la historia. Entonces, Azerbaiyán se "
"convirtió en parte de la Unión Soviética hasta su disolución en 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Shah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Shahbanu"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Badenés"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "Badeneses"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Baden es un país en Suabia, en el suroeste de Alemania. Después de la "
"Segunda Guerra Mundial se unió con Wuerttemberg y Hohenzollern para formar "
"el land de Baden-Wuerttemberg."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Margrave %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Margravine %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "Bahameño"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "Bahameños"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"Las Bahamas son un archipiélago de América del Norte. Fue en algún lugar de "
"las Bahamas, que Colón puso pie en suelo americano. Las islas estaban "
"despobladas y básicamente ignoradas hasta que fueron ocupadas por colonos "
"británicos en el siglo 17. Las Bahamas han sido un país independiente dentro "
"de la Commonwealth desde 1973. Hoy en día las Bahamas son famosas por sus "
"playas, pero también son un importante centro financiero. Las Bahamas son el "
"país más desarrollado de la América Latina y el Caribe, así como el país más "
"rico del mundo de mayoría negra."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "Bareiní"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "Bareiníes"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"Baréin es un país insular en el Golfo Pérsico y el más pequeño país de "
"Oriente Medio. Baréin ha sido independiente de Persia desde el siglo 18, "
"aunque era un protectorado británico hasta 1971. El país se convirtió en una "
"monarquía constitucional en 2001, pero un levantamiento a favor de la "
"democracia en 2011 fue reprimido con violencia."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "Bangladesí"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "Bangladesís"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"La República Popular de Bangladesh se formó a partir del antiguo territorio "
"pakistaní de Bengala Oriental a raíz de una guerra de independencia."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Rajá %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Raní %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Marajá %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharaní %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "Nabob %s"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "Barbadense"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "Barbadenses"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"Barbados es un país insular en el Océano Atlántico, a unos 100 km al este de "
"las Islas de Barlovento en el Caribe. Originalmente habitada por arahuacos, "
"la isla fue descubierta por los portugueses alrededor de 1500. Cuando los "
"Ingleses se instalaron en Barbados en 1627 encontraron que la isla estaba "
"despoblada. La isla ha sido independiente desde 1966. Barbados es un "
"importante destino turístico internacional y uno de los países más "
"desarrollados del Caribe."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Bashkir"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "Bashkires"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"Los bashkires son una nación de habla turca en el sur de los Urales. Desde "
"finales del siglo 16, los bashkires eran vasallos del zar de Rusia, pero "
"desde entonces han participado en varios levantamientos contra el gobierno "
"de Rusia. Hoy en día la mayoría de los bashkires viven en la República de "
"Bashkortostán que forma parte de la Federación de Rusia."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Vasco"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Vascos"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Los vascos han vivido desde tiempos antiguos por las estribaciones "
"occidentales de los Pirineos. El Reino de Navarra fue el último estado "
"independiente vasco, que pasó a Aragón en el siglo 16. Hoy en día, el País "
"Vasco, o \"Euskal Herria\", está ubicado en la zona fronteriza entre España "
"y Francia, dividida en siete provincias históricas. Su lengua, el euskara, "
"no tiene idiomas relacionados y sus orígenes son desconocidos."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Líder %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "Líder %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bávaro"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bávaros"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Baviera era uno de los mayores reinos germanos antes de la unificación "
"nacional alemana de 1870 EC."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Duque %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Duquesa %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Bielorruso"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Bielorrusos"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Belarús fue parte del  antiguo estado eslavo de Rus de Kiev, y a "
"continuación,Lituania, Polonia, el Imperio Ruso y la Unión Soviética. "
"Belarús se independizó en 1991 con la disolución de la Unión Soviética."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Zar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Zarina %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belga"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belgas"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Bélgica ganó su independencia del Reino Holandés en 1830. Bélgica es "
"reconocida por el cambio de un estado centralista o uno de federal. Esto es "
"el resultado de los combates pacíficos (casi siempre) de los nacionalistas "
"Flamencos y Valones."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Primer Ministro %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Primera Ministra %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Estatúder %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Estatúder %s"

#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "Belga"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "Belgas"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""
"Los belgas fueron una antigua tribu celta que habitó la zona que más tarde "
"se convertiría en la provincia romana de Gallia Belgica. Su origen fue tal "
"vez mezclado céltica y germánico, debido a que había llegado a la Galia por "
"detrás del Rin, y habían adoptado algunos elementos germánicos, pero los "
"nombres de sus jefes eran galos. Julio César se refirió a los belgas cómo a "
"los más valientes entre los habitantes de la Galia. Ellos pusieron una "
"fuerte resistencia contra las legiones de César, pero finalmente sucumbieron "
"a los romanos. El país moderno de Bélgica recibe su nombre de los belgas."

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Gran Druida %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Hermano %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Hermana %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Portavoz %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Portavoz %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Presidente Cameral %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Presidenta Cameral %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "Beliceño"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "Beliceños"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"Belice es el país más pequeño de Centroamérica. Antaño parte de la región "
"maya, fue colocada por los piratas y leñadores ingleses en el siglo 17. "
"Belice, entonces conocida como Honduras Británica, se convirtió en una "
"colonia de la corona en 1862. Ha sido un país independiente desde 1981. "
"Belice es étnicamente muy diversa, su población compuesta de criollos, "
"mayas, mestizos de habla española, garífunas, chinos, menonitas, y indios."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "Superintendente %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "Superintendenta %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengalí"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengalíes"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengala es una región muy al Este del subcontinente Indio. El primer rey "
"independiente del Pueblo Bengalí que se tiene constancia fue Shashanka, "
"quien reinó sobre el año 606 EC. Hoy en día, la gente de la República de "
"Bangladesh ocupan la parte este de la región, mientras que la parte oeste es "
"el estado indio de Bengala Oeste."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "Beninés"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "Benineses"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""
"Antaño la región que ocupaba el reino de Dahomey, el país fue colonizado por "
"Francia en el siglo 19. Dahomey se convirtió en independiente en 1960. Los "
"marxistas tomaron el poder en 1972 y cambiaron el nombre del país a Benin, "
"tres años después. El multipartidismo regresó en 1990."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Benin"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "Benins"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"No se debe confundir con la moderna República de Benin, el Reino de Benin "
"fue fundado por hablantes de Edo en algún momento entre los siglos 12 y 14. "
"Benin unió una gran área de tierra al oeste del delta del río Níger, "
"alcanzando su apogeo en el siglo 16. Eweka fundó el Uzama, o los Consejeros "
"del Estado, para ayudar en la ascensión de un nuevo Oba, o Rey. Su fortuna "
"se desvaneció como los europeos eligieron otros reinos con quien negociar "
"despúes de que el principal puerto de Benin quedase obstruido. El Reino "
"finalmente terminó en 1897 cuando el control británico asumió."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Butanés"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "Butaneses"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Situado en el Himalaya, Bután es uno de los países más aislados del mundo. "
"Bután nunca ha sido conquistado u ocupado por invasores extranjeros durante "
"un milenio o más. En el siglo 17 Bután se convirtió en una nación unificada "
"bajo Shabdrung Ngawang Namgyal, quien rechazó una invasión de los mongoles y "
"unió a las tribus rivales de Bhután."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nati  †  †  €†  on/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Rey dragón %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Reina dragón %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Biafreño"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "Biafreños"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Biafra declaró su independencia de Nigeria en 1967 después de años de "
"tensiones étnicas, religiosas y económicas en la recientemente independiente "
"Nigeria. La guerra entre Nigeria y Biafra seguió y se cobró hasta dos "
"millones de vidas, sobre todo a causa de la hambruna y las enfermedades "
"causadas por el bloqueo de los puertos de Biafra. Biafra se rindió en 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Coronel %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Coronela %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "Bisáu-guineano"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "Bisáu-guineanos"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"Guinea-Bissau es un país de África occidental. Anteriormente conocida como "
"Guinea Portuguesa, declaró su independencia en 1973."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Capitán General %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "Capitana General %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Bóer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Bóers"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Los Bóers eran colonos holandeses que emigraron a la Sudáfrica británica a "
"partir de 1650 EC. Después de migrar hacia el interior después de la "
"conquista británica de Sudáfrica, controlaron brevemente dos repúblicas, el "
"Transvaal y el Estado Libre de Orange, pero los británicos los derrotaron en "
"una guerra que duró de 1899 a 1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "General %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "Generala %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Reverendo %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "Reverenda %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "Presidente %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "Presidenta %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "Boyo"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "Boyos"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""
"Los Boyos eran una antigua tribu celta o confederación tribal que habitaba "
"en Europa Central y el norte de Italia. Los nombres de Bohemia y Baviera "
"probablemente se derivan de este pueblo."

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Boliviano"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "Bolivianos"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Bolivia es un país sin litoral de América del Sur con una gran herencia "
"indígena. El país lleva el nombre de Simón Bolívar. Independiente desde "
"1825, el país estuvo destrozado por la inestabilidad y perdió su costa del "
"Pacífico en favor de Chile. La guerra del Chaco contra Paraguay entre 1932 y "
"1936 condujo a una derrota humillante. El descontento con el régimen "
"oligárquico de Bolivia llevó a una revolución en 1952. Después de una serie "
"de golpes militares en la década de 1970 el país retornó a la democracia en "
"la década de 1980. En 2006 Evo Morales se convirtió en el primer presidente "
"indígena."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Arzobispo %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnio-herzegovino"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Bosnios"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnia Herzegovina es un país en el sureste de Europa, y la casa de sus tres "
"gentes constituyentes: Bosnios, Serbios y Croatas."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bósforo"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "Bósforos"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"El Reino del Bósforo era un antiguo estado en el este de Crimea y la "
"Península de Tamán en las orillas del Bósforo cimerio."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Déspota %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Déspota %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Cónsul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Cónsul %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botsuano"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "Botsuanos"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"La República de Botswana es un país en el sur de África. Obtuvo la "
"independencia del Reino Unido en 1966. Botswana está considerado como el "
"país menos corrupto de África y tiene una economía en rápido desarrollo."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Brandenburgués"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "Brandenburgueses"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"Primeramente la Marca Norte de Francia Oriental, Brandeburgo se convirtió en "
"un Electorado del Sacro Imperio Romano en el siglo 12. Los gobernantes de "
"Brandeburgo adquirieron Prusia en 1618 y fue absorbida por Prusia en 1701. "
"Brandeburgo mantuvo su independencia nominal hasta 1806, cuando se convirtió "
"en una provincia de Prusia. Actualmente es uno de los estados de la "
"República Federal de Alemania."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Elector %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Electora %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretón"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Bretones"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Conocido por los romanos como Armórica, Bretaña había sido de habla celta "
"muchos siglos antes de que los británicos llegaran a la península como "
"mercenarios, colonos y refugiados en respuesta al caos en la Galia y la "
"invasión de Gran Bretaña por tribus germánicas en el siglo quinto EC. "
"Durante siglos, el uso de la Lengua bretona ha sido empujado hacia el oeste "
"de la península, con el resultado del avance del francés. El ducado de "
"Bretaña en sí fue formalmente anexado a Francia en 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Británico"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "Británicos"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"El Reino Unido fue creado en 1707 como acuerdo entre el reino de Inglaterra "
"y el reino de Escocia. El país, también conocido como Gran Bretaña, se "
"convirtió en el líder de la Industria y en una potencia marítima durante el "
"siglo XIX."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Pretendiente %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "Pretendienta %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Señor %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Señora %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Señor Protector %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Señora Protectora %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Británico"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Británicos"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"Los británicos fueron los habitantes de la mayor parte de Gran Bretaña "
"durante la Edad del Hierro. Hablaron lenguas celtas británicas y son los "
"antepasados de los modernos de los pueblos de Gales y Cornualles y el pueblo "
"bretón."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Jefe %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Jefa %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druida %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Druida %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "Bruneano"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "Bruneanos"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"Brunei Darussalam es un país en Borneo en el achipelago malayo. El sultanato "
"data del siglo 14 y se convirtió en un estado bastante potente un siglo más "
"tarde gracias a su control del comercio marítimo en gran parte del sudeste "
"de Asia. Brunei fue un protectorado británico desde 1888 hasta 1984."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Grand Mufti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "Grand Mufti %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Búlgaro"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Búlgaros"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"El líder búlgaro Khan Asparukh llevó a esta gente al norte de los Balcanes y "
"fundó Bulgaria en 681. Esta fue la primera nación-estado eslava in la "
"Historia."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgundio"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Burgundios"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Después de la caída del Imperio Romano de Occidente, un pueblo germánico "
"conocido como los Burgundios se asentaron en los valles fluviales del este "
"de la Galia, prestando su nombre a la región. Siglos más tarde, el Ducado de "
"Borgoña fue un país próspero, con el tribunal en Dijon eclipsando el de "
"París. Es hoy una de las regiones de Francia."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Canciller %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Cancillera %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burgundio"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Burgundios"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkinés"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "Burkineses"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Antiguo Alto Volta, Burkina Faso es un país en el interior de África "
"occidental. Logró su independencia de Francia en 1960."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birmanio"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Birmanios"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"La Unión de Birmania (oficialmente \"Myanmar\") es el país más grande in la "
"península de Asia del Sureste."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundés"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "Burundeses"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Una monarquía surgió en la región de los Grandes Lagos de África Oriental en "
"los años 1100, gobernada por un Mwami (rey) y varios Ganwa (príncipes). Se "
"pasó por un período de expansión hasta el 1600 cuando abarcaba "
"aproximadamente el terreno de la moderna Burundi. A finales de 1700 y "
"principios de 1800 una sucesión controversia debilitó a la monarquía, y para "
"finales de siglo se había convertido en un colonia alemana. A raíz de la "
"Primera Guerra Mundial la colonia cayó a manos de Bélgica. Después de la "
"Segunda Guerra Mundial y por la presión internacional, Burundi se convirtió "
"en un nación independiente en enero de 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "Buriato"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "Buriatos"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"De acuerdo con los anales históricos de Mongolia, los buriatos eran tribus "
"forestales que habitan alrededor del Lago Baikal. En 1207 fueron subyugados "
"por Jochi, el hijo mayor de Gengis Kan. Cuando la patria Buriatia fue "
"anexada a Rusia a través de tratados en 1689 y 1728, se los separó "
"políticamente de los otros mongoles y comenzaron a desarrollar una identidad "
"nacional distinta. Hoy en día, la República de Buriatia es el hogar de la "
"mayoría de los más o menos medio millón de buriatos que hay en el mundo, así "
"como el centro del budismo en Rusia."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Californiano"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "Californianos"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"California es el estado más grande de EE.UU. por población y por economía. "
"Primeramente poblado por nativos americanos, fue colonizada por los "
"misioneros españoles en el siglo 18. California se convirtió en un "
"territorio de México después de la independencia de ese país. Durante la "
"guerra México-Americana los colonos locales de Estados Unidos proclamaron la "
"'Bear Flag Republic', que se incorporó en los Estados Unidos poco después. "
"La fiebre del oro de 1848 atrajo masivamente inmigrantes a California. En el "
"siglo 20 el Estado se convirtió en un centro del ocio mundial y un polo de "
"industrias de tecnología."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Camboyano"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Camboyanos"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Camboya es el estado moderno sucesor del todopoderso Impero Khmer, el cual "
"gobernó sobre casi toda la Península de Indonesia entre los siglos XI y XIV."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Camerunés"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "Cameruneses"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Camerún es un país en el oeste de África central. Colonizado por los "
"alemanes, fue dividido entre Gran Bretaña y Francia después de la Primera "
"Guerra Mundial. Ha sido independiente desde 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadiense"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Canadienses"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Geográficamente, Canadá es el segundo país más grande del Mundo. El Polo "
"Norte Magnético reside actualmente en territorio canadiense."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "Cañari"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "Cañaris"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""
"Los Cañaris eran una civilización precolombina en lo que hoy es Ecuador, "
"cuya existencia se puede remontar a partir del siglo 6 EC. Eran una de las "
"pocas culturas andinas que no adoraban el sol. El idioma cañari estaba "
"probablemente relacionado con la lengua mochica de Perú, pero en el momento "
"de la conquista española los cañaris había cambiado sobre todo al quechua. "
"Los cañaris formaban una confederación con su principal centro político en "
"Guapdondelig, en la actualidad la ciudad de Cuenca, capital de la provincia "
"del Azuay. Ellos fueron sometidos por los incas en el siglo 15 a pesar de "
"oponer una resistencia feroz. Se rebelaron durante la guerra civil inca y se "
"pusieron del lado de los españoles durante la conquista del imperio Inca."

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Cantonés"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "Cantoneses"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""
"Los cantoneses es un sub-grupo de los chinos procedentes de la provincia de "
"Guangdong en el sur de China, que comprende alrededor de 70 millones de "
"personas. Los cantoneses son reconocidos por su música y su comida y "
"constituyen una parte muy importante de las comunidades chinas en el "
"extranjero por todo el mundo. También conforman la mayoría de la población "
"de las Regiones Autónomas Especiales de Hong Kong y Macao. En el siglo II "
"AEC, el reino dominado por los cantones de Nanyue gobernó sobre gran parte "
"del sur de China y dominó Vietnam. En el 111 AEC Nanyue se incorporó a la "
"Dinastía Han de China. El cantonés es el segundo idioma chino más hablado "
"después del mandarín."

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "Caboverdiano"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "Caboverdianos"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Cabo Verde es un archipiélago en la costa de África occidental. Estas islas "
"estaban deshabitadas probablemente antes de que fueran colonizadas por los "
"portugueses en el siglo 15. Cabo Verde se convirtió posteriormente en un "
"centro importante para el comercio de esclavos en el Atlántico. Las islas "
"declararon su independencia de Portugal en 1975. La población de Cabo Verde "
"es de ascendencia mixta europea y africana."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Almirante %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "Almirante %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Castellano"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "Castellanos"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"Castilla se erigió en el más poderoso de los reinos españoles medievales. "
"Absorbió León y más tarde formó una unión marital con Aragón. Su actual "
"territorio se divide en varias comunidades autónomas de España."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalán"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Catalanes"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Durante la Edad Media, los reyes catalanes conquistaron y presidieron varios "
"reinos en las orillas del Mar Mediterráneo, desde la Península Ibérica a "
"partes de Italia y Grecia. Esta confederación / imperio se convirtió en "
"poderoso imperio comercial y naval en el área mediterránea. Los Catalanes "
"mantuvieron su autogobierno después de una unión dinástica con el vecino "
"reino de Castilla. Se unieron con Inglaterra y Austria contra Francia y "
"Castilla, en la Guerra de Sucesión Española. En 1713, Inglaterra firmó el "
"Tratado de Utrecht y finalizó la alianza, y los catalanes fueron finalmente "
"derrotados en 1714, perdiendo sus derechos nacionales, como resultado."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Celtíbero"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "Celtíberos"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"Los celtíberos eran un pueblo del este-centro de España que vivió durante el "
"último milenio antes de Cristo. Eran una mezcla de ascendencias celtas y "
"ibéricas y fueron derrotados por Roma en la Guerra Numantina."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Centroafricano"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "Centroafricanos"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"La República Centroafricana es un país en el África central, anteriormente "
"conocido como el Territorio Francés de África de Ubangui-Shari. Se gobernó "
"brevemente como una dictadura en los años 70 bajo el emperador Bokassa I en "
"el que fue llamado el Imperio Centroafricano."

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Centroamericano"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "Centroamericanos"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"Durante la época colonial de Centroamérica formó la Capitanía General de "
"Guatemala. Centroamérica declaró su independencia de España en 1821, se unió "
"por poco timepo a México, y luego formó una república federal. Las luchas "
"entre Guatemala y las otras provincias y entre los liberales y los "
"conservadores llevaron a la desaparición de la federación. En 1840 la "
"federación había dejado de existir. Todos los intentos posteriores de la "
"reunificación fallaron, aunque desde 1993 las repúblicas centroamericanas "
"cooperar en el Sistema de Integración Centroamericana (SICA)."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Director Supremo %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Directora Suprema %s"

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "Central-Lituano"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "Central-Lituanos"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""
"Los polacos de Lituania son una minoría étnica en Lituania, principalmente "
"en la región Aukshtota. Se trata de un remanente de la Mancomunidad polaco-"
"lituana - la  Mancomunidad de las Dos Naciones, que fue fundada con la Unión "
"de Lublin en 1569. Este estado unificó el Reino de Polonia con el Gran "
"Ducado de Lituania y fue fundado por el gran duque de Lituania Jogaila, "
"quien fue bautizado con el nombre de Ladislao. La presencia de la primera "
"comunidad polaca en Lituania se remonta al Duque Mindaugas de Lituania. Los "
"primeros polacos llegaron a Lituania como prisioneros de guerra capturados "
"durante las incursiones en las tierras fronterizas (principalmente a "
"Mazovia). Después de unir los dos países se produjo un polonización muy "
"fuerte de la nobleza lituana. La comunidad de habla polaca en Lituania "
"sobrevivió al colapso y la partición del estado polaco, coexistiendo con la "
"gente de habla lituana. En 1920, el general rebelde Zeligowski, anunció la "
"creación de una República de Lituania Central, que se incorporó a Polonia. "
"Después de la Segunda Guerra Mundial la mayoría de los polacos de Lituania "
"fueron desplazados a nuevos territorios del oeste de Polonia."

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "Comisario del Pueblo %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "Comisaria del Pueblo %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "Chadiano"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "Chadianos"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""
"Chad es un país sin salida al mar en África. Antaño el área fue el Imperio "
"Kanem-Bornu, el Chad fue colonizado por Francia en 1900. Independiente desde "
"1960, el Chad sigue siendo uno de los países más pobres del mundo. De 1982 a "
"1990 Hissene Habre encabezó una dictadura notoriamente brutal."

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Sham"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "Shams"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"Champa fue el nombre de un grupo de organizaciones políticas estrechamente "
"relacionadas en lo que hoy es la mitad sur de Vietnam. Desde tiempos "
"inmemoriales, los reyes Champa eran hindúes que adoraban a Shiva. Estuvieron "
"involucrados en conflictos con los vecinos estados de Khmer y Dai Viet "
"durante siglos, pero los Champa fue dominados final y esencialmente por Dai "
"Viet en el siglo 15. En ese momento, la mayoría de la nobleza Cham se había "
"convertido al Islam. La mayoría de los musulmanes en la actual Vietnam son "
"de etnia Cham."

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Cananeano"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "Cananeanos"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Informes de cynocephalus (con la cabeza de un perro o chacal) se remontan a "
"la Antigüedad griega. El médico Ctesias y el viajante Megástenes los "
"localizaban en la India. En la Edad Media, Giovanni da Pian y Marco Polo se "
"refirió a ellos, mientras que el teólogo Ratramnus debatió si deberían ser "
"considerados humanos o no. Diversas leyendas los han colocado en Escocia, "
"Canaán, Cirenaica, y las Islas Andamán. El país 'Chananea' viene del poeta "
"alemán Walter de Speyer. En el relato de Sir John Mandeville, a este pueblo "
"se les conoce como Nacumerians."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alfa"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s Alfa"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Checheno"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "Chechenos"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"Chechenia es una antigua nación en el Cáucaso, en la actualidad parte de la "
"Federación de Rusia. En 1588, los chechenos voluntariamente se sometieron "
"como vasallos al zar moscovita. Sin embargo, en repetidas ocasiones se hizo "
"la guerra contra Rusia. En la década de 1990, después de la desintegración "
"de la Unión Soviética, la guerra civil estalló cuando los separatistas de "
"Chechenia proclamaron la independiente República Chechena de Ichkeria."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "Chiapaneco"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "Chiapanecos"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""
"Chiapas es un estado en el sur de México. Fue gobernado desde Guatemala "
"durante la época colonial, pero en 1824, después de una breve independencia, "
"optó por unirse a México. Chiapas cuenta con una considerable población "
"indígena (predominantemente maya). Gran parte de la historia de Chiapas se "
"ha caracterizado por las luchas entre campesinos indígenas y la élite en su "
"mayoría ladinos. Las ciudades coloniales del Estado, sus pueblos mayas y sus "
"riquezas naturales han convertido al estado en uno de los destinos "
"turísticos más importantes de México."

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "Chickasaw"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "Chickasaws"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""
"Una de las llamadas Cinco Tribus Civilizadas, los Chickasaws ocuparon "
"principalmente lo que hoy es el norte del estado de Mississippi de los EUA "
"en el momento del primer contacto con los europeos. El nombre de "
"\"Mississippi\" se origina de una palabra en Chickasaw que significa \"Sin "
"Origen\"."

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chileno"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Chilenos"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Chile está ubicado en la costa sur-occidental de América del Sur. Chile "
"declaró la independencia de España en 1810. A expensas de Bolivia, Perú y el "
"pueblo indígena Mapuche, Chile ha más que doblado su territorio durante el "
"siglo 19. Siempre han sido más estable y próspera que sus vecinos, Chile es "
"actualmente el país más desarrollado de América Latina."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Capitán General %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Capitana General %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Chimú"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "Chimúes"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"Herederos de la tradición cultural Moche, Chimor comenzó su expansión en el "
"siglo 12 desde el valle del río Moche, en lo que hoy es el norte de Perú. Su "
"expansión continuó hasta que se detuvo y fue conquistado por el naciente "
"Imperio Inca en 1470. Su último rey, Minchancaman, fue capturado y llevado a "
"la capital Inka Cusco. Artesanos Chimúes han contribuido en gran medida a la "
"fabricación de productos artísticos Inkas . Hasta su caída, Chimor quizás "
"controló 2/3 de la población de la zona norte de los Andes."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "Chinook"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "Chinooks"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""
"La Confederación Chinook fue un grupo de comunidades con costumbres y "
"lenguaje comunes. Eran un pueblo sedentario que vivía a lo largo del río "
"Columbia en los actuales Oregón y Washington en los Estados Unidos. La "
"influencia regional de los Chinook se puede ver en el hecho de que su lengua "
"se convirtió en la base de la lengua pidgin para el comercio y la "
"comunicación entre los nativos americanos y los blancos a lo largo de "
"Oregon, Washington, Columbia Británica y todo el camino hasta Alaska."

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "Choctaws"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""
"Una de las llamadas Cinco Tribus Civilizadas, los Choctaws tradicionalmente "
"ocuparon buena parte del centro y el sur del estado actual de Mississippi de "
"EUA. Fueron descubiertos primero por los exploradores españoles en el siglo "
"16, pero se aliaron con los franceses durante largo tiempo antes de ponerse "
"del lado de los Estados Confederados durante la Guerra Civil Americana. La "
"mayoría de Choctaws hoy vive en Oklahoma después de la extracción forzada de "
"su patria bajo la presidencia de Andrew Jackson en 1831, pero también hay un "
"grupo resistente en Mississippi compuesto de Choctaws que logró escapar la "
"deportación y se quedaron. La palabra \"Oklahoma\" en sí deriva de un "
"término que significa \"gente roja\" en la lengua Choctaw."

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Cholas"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"Los Cholas fueron una dinastía Tamil centrada en la India meridional que "
"tuvo un inusual nivel de influencia en el norte de la India. Comenzaron como "
"un estado tributario de los Pallavas, pero en el siglo 9 su poder comenzó a "
"crecer. Durante el siglo 11, se llevaron a cabo expediciones en contra de "
"otros estados de la India, tan alejados como Bengala, así como contra las "
"Maldivas, Sri Lanka e incluso el reino indonesio de Sri Vijaya. Pero el "
"reino se derrumbó, sin embargo, en la década de 1250, al tiempo que otros "
"estados del sur de la India se establecían."

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "Chrobatiano"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "Chrobatianos"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""
"Chrobatia era un país eslavo semi-legendario del período medieval temprano, "
"organizado por los croatas blancos en una parte de Europa Central que no "
"puede ser identificada de manera concluyente en la actualidad. La principal "
"fuente de la existencia de un estado Croata Blanco es una mención por el "
"Emperador Bizantino de Constantinopla Porphyrogennetos VII. La Croacia "
"Blanca se asocia a veces con el Príncipe Slavnik, el señor de Libice, cuya "
"influencia se extendió hasta la región de Silesia y la tierra de Cracovia."

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voivode %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "Voivode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Presbítera %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Gran Príncipe %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Gran Princesa %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"Habitaban en las islas del Canal de Santa Bárbara y la costa sur de "
"California entre Malibú y Paso Robles tierra adentro hacia el valle de San "
"Joaquín. Los Chumash vivían en grandes aldeas permanentes y mantenían una "
"economía semi-monetarizada. Estos pueblos llegaron a ser gobernados por "
"jefes hereditarios, que podían ser hombres o mujeres. Cuando se produjo el "
"contacto, la población era probablemente 8-18,000 personas, aunque tal vez "
"llegaba a 22.000. Los españoles establecieron cinco misiones en la tierra "
"Chumash. Como resultado de las enfermedades y otros subproductos de "
"dominación colonial, la población se redujo a menos de 3.000 en 1831."

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "Chuvasio"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "Chuvasios"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""
"Los Chuvashios son un grupo étnico turco en el este de la Rusia europea y la "
"Siberia occidental. Ellos pueden ser descendientes de antiguas tribus turcas "
"de Bulgaria y los hunos posiblemente. Hoy en día hay alrededor de 1,8 "
"millones de Chuvashes, aproximadamente la mitad de ellos en la República de "
"Chuvashia, que forma parte de la Federación Rusa."

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "Circasiano"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "Circasianos"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""
"Los circasianos son los pueblos indígenas de la región del Cáucaso Noroeste. "
"El idioma circasiano o Adyghe es parte de la familia lingüística caucásica "
"del noroeste, relacionado con el Kabardian, Abjasia y Ubykh. Los circasianos "
"aparecieron por primera vez como una entidad coherente unos 6000 años atrás. "
"Nunca formaron una unidad políticamente unida, sin embargo se las arreglaron "
"para resistir con éxito innumerables invasiones de los grandes imperios "
"durante toda su historia. Los circasianos nunca fueron sometidos por "
"completo en su larga historia hasta mediados del siglo 19, cuando fueron "
"derrotados y sometidos a un genocidio a manos del Imperio ruso. Hoy, menos "
"del 10% de la población circasiana vive en su patria de origen."

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombiano"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Colombianos"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Colombia es un país situado al norte de Sudamérica. La región fue un centro "
"cultural de la Amerindía en los tiempos pre-Europeos. Los Españoles "
"comenzaron a colonizar el norte de la costa colombiana alrededor del año "
"1500. En 1819 la República de Colombia adquirió su independencia."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Comanche"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "Comanches"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"Los Comanche o Numunu son un grupo de étnicas nativas americanas cuyo "
"histórico rango de distribución (la Comancheria) abarcó el este de las "
"actuales Nuevo México, sur de Colorado, el noreste de Arizona, el sur de "
"Kansas, todo Oklahoma, y la mayor parte del noroeste de Texas."

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "Comorense"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "Comorenses"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""
"Las Comoras es un país insular en el canal de Mozambique, que consiste en "
"Gran Comora, Moheli y Anjouan, aunque el gobierno de Comores también reclama "
"Mayotte, que actualmente es un departamento francés de ultramar. Después de "
"haber estado bajo la influencia árabe desde el siglo octavo, las Comoras es "
"el país más austral de mayoría musulmana en el mundo."

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Director %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Directora %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Confederado"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Confederados"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""
"Los Estados Confederados de América era una nación escindida de los Estados "
"Unidos, formada por los once estados del sur, existiendo desde 1861 a 1865. "
"Los estados se separaron de los Estados Unidos debido a las diferencias "
"políticas y culturales con el Norte, principalmente por el tema de la "
"esclavitud, que temían que el gobierno del recientemente elegido presidente "
"de Estados Unidos Abraham Lincoln aboliría. La capital de la Confederación "
"fue Richmond, Virginia, y Jefferson Davis fue el único presidente del país. "
"La Guerra Civil estadounidense enfrentó a la Confederación contra los "
"Estados Unidos. Después de varias derrotas militares los estados sureños "
"tuvieron que abandonar sus pretensiones de independencia; Gran parte de su "
"territorio estaba en ruinas. Además, la victoria de la Unión en la Guerra "
"Civil abrió el camino para la abolición de la esclavitud en los Estados "
"Unidos."

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "Congoleño"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "Congoleños"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""
"La República del Congo es un país del África central, que no debe "
"confundirse con la República Democrática del Congo. El Congo se independizó "
"de Francia en el 1960. De 1970 a 1991 fue gobernado como un Estado de "
"partido marxista-leninista uno, en este período el país era conocido como la "
"República Popular del Congo. La economía del país depende en gran medida de "
"la exportación de petróleo."

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Congoleño"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "Congoleños"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"La República Democrática del Congo es un país muy grande en el África "
"central. A pesar (o a causa de) su riqueza en recursos naturales ha estado "
"en ruinas durante la mayor parte de su historia moderna. En 1885 el Congo "
"fue entregado a Leopoldo II de Bélgica como su posesión personal, el Estado "
"Libre del Congo, lo que convirtió al país en un matanza. Por lo menos el "
"veinte por ciento de la población murió y después de una protesta "
"internacional se convirtió en una colonia belga en 1906. Se logró la "
"independencia en 1960. La dictadura de Mobutu comenzó una nueva ronda de "
"pillaje. Cuando Mobutu fue derrocado el país se hundió en una guerra civil, "
"que causó cinco millones de muertes, el más sangriento evento desde la "
"Segunda Guerra Mundial."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornish"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Cornish"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall es una región en el extremo suroeste de Inglaterra.  La leyenda "
"establece allí la residencia del Rey Arturo."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Corso"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "Corsos"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"Durante gran parte de su historia, Córcega ha sido gobernados por potencias "
"extranjeras. Griegos, etruscos, romanos, vándalos, visigodos, bizantinos, "
"sarracenos, lombardos, los Estados Pontificios y los genoveses, todos han "
"dominado Córcega en un momento u otro. El siglo 18 vio una guerra de la "
"independencia inspirada en los valores de la Ilustración. Pasquale Paoli "
"logró echar a los genoveses y desde 1755 a 1769 Córcega era una república "
"independiente con la primera constitución moderna en el mundo. Génova vendió "
"sus derechos a Francia,  y después una fuerza de invasión de los franceses "
"derrotó a los corsos y Córcega se incorporó a Francia."

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "General %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "Generala %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Cosaco"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "Cosacos"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"Los cosacos de Zaporozhia vivieron en Zaporozhia, en el centro de Ucrania. "
"Eran una comunidad multi-étnica con rutenos siendo el elemento dominante, "
"organizada de una forma militar."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Costarricense"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "Costarricenses"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Costa Rica se convirtió en una república independiente en 1840. Ha sido un "
"país sin ejército desde 1949 y es uno de los países más democráticos y ricos "
"de América Latina."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Los cree son el grupo indígena más grande de Canadá con más de 200.000 "
"miembros que hablan una lengua algonquina y, a menudo se hacen llamar "
"\"Iiyiyuu\" o \"Iinuu\", que significa \"personas\". Ellos habitaron "
"originalmente gran parte de Quebec, Labrador, Alberta, Saskatchewan, Ontario "
"y Manitoba."

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "Cretense"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "Cretenses"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""
"Creta es una isla en el Mar Mediterráneo, la más grande del archipiélago "
"griego. En los milenios tercero y segundo AEC Creta fue el sitio de la "
"primera civilización avanzada de Europa, la cultura minoica. Una erupción "
"del Thera destruyó la civilización minoica. Creta pasó a formar parte del "
"ámbito cultural griego, y posteriormente fue conquistada por los romanos, "
"árabes, bizantinos, venecianos y los turcos otomanos. Después de haber sido "
"un estado semi-independiente durante 15 años, Creta finalmente se convirtió "
"en parte de Grecia en 1913."

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Tártaro de Crimea"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "Tártaros de Crimea"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"Histórico estado feudal en la península de Crimea, que existió desde el "
"siglo 15 hasta el 18. Los tártaros de Crimea invadieron Polonia y Rusia, lo "
"que provocó las guerras con Turquía."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Croata"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Croatas"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Croacia es una región en el sudoeste de los Balcanes.  Tras la caída del "
"Imperio Bizantino pasó a pertenecer al Imperio Austrohúngaro, y no a los "
"otomanos, como el resto de la zona.  Durante la mayor parte del siglo XX ha "
"formado parte de la Federación Yugoslava."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Cruzado"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "Cruzados"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""
"Las Cruzadas fueron una serie de guerras en las que los ejércitos europeos "
"trataron de restablecer el control cristiano en Tierra Santa. La Primera "
"Cruzada fue convocada por el Papa Urbano II en 1095. Los cruzados lucharon y "
"lograron el control de gran parte del Levante de manos de los musulmanes y "
"establecieron una serie de Estados liderados por nobles de dinastías "
"europeas cristianas. El más poderoso de los estados cruzados era el Reino de "
"Jerusalén, otros estados incluido el condado de Trípoli, el Principado de "
"Antioquía y el País de Edesa. Las Cruzadas posteriores tuvieron menos éxito. "
"Los Ejércitos Musulmanes (árabes y turcos) lograron hacer retroceder a los "
"cruzados y la última ciudad controlada por los Cruzados, Acre, cayó a los "
"mamelucos en 1291."

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cubano"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Cubanos"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Cuba se puso bajo control Español en el siglo XVI. En los siglos "
"posteriores, la isla se puso al frente de la producción tabacera, de azúcar "
"y de café en todo el mundo. Cuba recibió su independencia en 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Curo"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "Curos"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"El Ducado de Curlandia y de Semigallia se creó como resultado de la "
"secularización del Estado por la Orden Teutónica. Los duques de Curlandia "
"eran vasallos de Polonia hasta su colapso. El duque Jakob Kettler lideró "
"intentos fallidos de colonización en América del Sur y África."

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "Cuyaviano"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "Cuyavianos"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""
"Cuyavia es una región histórica en el norte de a Polonia Central, limita al "
"oeste con Masovia, por el Este con la Gran Polonia y en el Norte de "
"Pomerania."

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Chipriota"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "Chipriotas"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Chipre se convirtió en una república independiente el 16 de agosto de 1960. "
"Es un país eurasiático localizado en la isla del Mediterráneo oriental, al "
"sur de Turquía y al oeste de Siria y el Líbano."

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr "Cirenaico"

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr "Cirenaicos"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""
"Cirenaica es una región histórica en el este de Libia. En la antigüedad "
"clásica la región era parte del ámbito cultural griego. A partir del siglo "
"7º en adelante, la región estuvo controlada por varias dinastías árabes. "
"Cirenaica fue ocupada por Italia en 1911. Después de la Segunda Guerra "
"Mundial se estableció un Emirato de breve duración en Cirenaica, a partir "
"del cual la dinastía Senussi estableció un reino unido para Libia en 1951. "
"Cirenaica ha sido un semillero de resistencia contra el régimen de Gaddafi. "
"Una región con gran parte de las reservas de petróleo de Libia, Cirenaica ha "
"sido testigo de nuevos demandas de autonomía tras el derrocamiento de "
"Gaddafi."

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "Checoslovaco"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "Checoslovacos"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""
"Checoslovaquia fue fundada en 1918. Durante mucho tiempo fue la única "
"democracia en Europa del Este hasta que fue invadida por los nazis en 1939 y "
"la Unión Soviética en 1948. Cuatro años después de la caída del comunismo se "
"dividió en las Repúblicas Checa y Eslovaca."

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Checo"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Checos"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"La República Checa actual formó parte hasta 1993 de Checoslovaquia, que a su "
"vez perteneció al Imperio Austrohúngaro hasta 1918."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Profeta %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Profetisa %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahomeo"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "Dahomeos"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"El tercio sur de la actual Benín fue una vez un reino histórico conocido con "
"diversos nombres como Agbome (c. 1600 - c. 1700), Danhome (hacia 1700 - "
"1730), y Dahomey (1730 - 1894). En 1730 el país se convirtió en un "
"tributario del vecino reino de Oyo. Fue conquistado por Francia en la "
"segunda guerra franco-Dahomey (1892 - 1894) y se dividió en Agbome y Alada. "
"En los siglos 18 y 19 Dahomey era conocido por sus feroces ahosi (gbeto) "
"guerreros: un ejército de mujeres que eran los guardaespaldas oficiales del "
"rey y sus mujeres célibes."

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Darfurí"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "Darfuríes"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""
"El Sultanato de Darfur era un estado oriental del Sahel ubicación en la "
"región al sur del Sahara que se benefició y prosperó con el comercio "
"transahariano. La región había sido dominada por los grupos étnicos Daju y "
"Tunjur, este último se cree tradicionalmente que introdujo el Islam en la "
"región. Durante la siglo XVI, un grupo étnico conocido como los fur había "
"ganado la partida y bajo el sultán Solimán estableció un sultanato de larga "
"duración. La palabra Darfur significa la tierra de los fur."

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Yibutiano"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "Yibutianos"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""
"Yibuti es uno de los países más pequeños de África, situado en el Golfo de "
"Adén. Ha sido independiente de Francia desde 1977. Los principales grupos "
"étnicos de Yibuti son los Afar y los Somalíes. El país tiene uno de los más "
"cálidos climas del mundo."

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominicano"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "Dominicanos"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"La República Dominicana se encuentra en los dos tercios orientales de la "
"isla caribeña de La Española. Su capital - Santo Domingo - se convirtió en "
"el primer asentamiento europeo permanente en las Américas cuando fue fundada "
"por Bartolomé Colón en 1498."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominiqués"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominiqueses"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"La isla de Dominica fue vista por primera vez por los europeos, incluyendo a "
"Cristóbal Colón, en 1493. Cuenta la leyenda que la isla se comenzó a llamar "
"así porque el día que de su primer avistamiento fue un domingo. "
"Oficialmente, la \"Mancomunidad de Dominica\", el país no debe confundirse "
"con la República Dominicana, otra nación del Caribe."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Dríade"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "Dríades"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Las dríades son criaturas de la mitología griega; son un tipo de ninfas "
"asociadas con los árboles. Se consideraba que las dríades en general eran "
"tímidas y tenían una larga vida. Por lo general son mujeres, y es habitual "
"que sean representadas como hermosas jóvenes."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Alemán del este"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "Alemanes del este"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"La República Democrática Alemana se fundó en la zona soviética de ocupación "
"de la Alemania de posguerra en 1949. Fue parte del bloque del este dominado "
"por los soviético durante la Guerra Fría. La RDA era conocida por el Muro de "
"Berlín y su vasto aparato de seguridad interna, la Stasi. En 1989, el "
"régimen comunista se derrumbó y un año después fue anexada a la República "
"Federal de Alemania."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Enemigo del pueblo %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "Enemiga del pueblo %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Comisionado %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "Comisionada %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Timorense"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "Timorenses"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Un ex colonia portuguesa, Timor Oriental declaró su independencia en 1975, "
"pero fue invadida por fuerzas indonesias poco después. Timor Oriental se "
"convirtió en el primer estado de nueva soberana del siglo 21, cuando "
"Indonesia cedió el control el 20 de mayo de 2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Ecuatoriano"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "Ecuatorianos"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"Ecuador es un país en el oeste de América del Sur. Se divide en tres "
"regiones geográficas bien diferenciadas: las tierras bajas costeras, las "
"montañas de los Andes y las selvas del Oriente. Las islas Galápagos son "
"también parte de Ecuador. El país se independizó de España en 1821 y de "
"Colombia en 1830. La historia del Ecuador ha estado marcada por la rivalidad "
"entre la costa (Guayaquil) y la sierra (Quito). También luchó numerosas "
"guerras fronterizas con Colombia y Perú. Hoy en día el Ecuador es uno de los "
"principales países productores de petróleo de América del Sur."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Árabe Egipcio"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "Árabes Egipcios"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"El Egipto moderno es el país más poblado del Oriente Medio, así como uno de "
"los más poblados de África. Se encuentra en el sitio de una de las "
"civilizaciones más antiguas del mundo ."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Elamita"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "Elamitas"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"El Imperio Elamita fue una antigua civilización ubicada en la zona del "
"suroeste de Irán moderno, que surgió alrededor de 3100 AEC. La lengua "
"elamita, escrita en cuneiforme, es de origen desconocido. En el 643 AEC la "
"civilización elamita fue destruida por los asirios bajo Asurbanipal."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emiratí"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Emiratíes"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"La historia de los Emiratos Árabes Unidos se remonta al siglo 7. En el Siglo "
"XIX los Emiratos se convirtieron en una dependencia del Reino Unido. En el "
"año 1971 seis emiratos se unieron en un Estado Federado como los Emiratos "
"Árabes Unidos. Al año siguiente, el séptimo emirato miembro se unió a ellos."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "Epiro"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "Epiros"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""
"Los Epiros eran los antiguos habitantes de la región de Epiro en el noroeste "
"  †  †  €†  de Grecia. Pirro, su gobernante más poderoso, lanzó una campaña contra Roma "
"en Italia, que terminó en la famosa \"victoria pírrica\"."

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tirano %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "Tirana %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr "Ecuatoguineano"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "Ecuatoguineanos"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""
"Guinea Ecuatorial es un país de África. Se divide en una parte continental "
"(Río Muni) y las islas de Bioko y Annobón. Anteriormente la Guinea Española, "
"el país logró la independencia en 1968. Guinea Ecuatorial es uno de los "
"países más ricos de África, pero también uno de los más desiguales."

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Eritreo"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "Eritreos"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"Eritrea es un país del este de África que limita con Sudán, Etiopía y "
"Djibouti. Fue antaño el Reino de D'mt y fue conquistada después por Italia. "
"En 1951 se federó con Etiopía, que llevó al desarrollo de un movimiento "
"independentista en la década de 1960. En 1991 la guerra de 31 años terminó "
"con Eritrea declarando la independencia."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperantista"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Esperantista"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"Los Esperantistas son una comunidad mundial unida por el idioma Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estonio"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Estonios"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estonia es un pequeño país en la costa sur del Mar Báltico oriental. Sus "
"habitantes e idioma están estrechamente emparentados con los de Finlandia."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protector %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "Protectora %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Etrusco"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "Etruscos"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"Los etruscos fueron una civilización antigua en Etruria, Italia, conocidos "
"por sus logros artísticos y la creación de las necrópolis. Su lenguaje es "
"sólo parcialmente descifrado y sus orígenes se debaten todavía. Ellos se "
"llamaban Rasna y formaron una confederación de doce ciudades. En el siglo "
"sexto la civilización etrusca se empezó a desmoronar después de las "
"incursiones de romanos y galos. La misma Roma, probablemente se originó como "
"una ciudad-estado que se quitó de encima la dominación etrusca. Como "
"resultado, las fuentes romanas a menudo reflejan a los etruscos de una forma "
"negativa, y los representan como una cultura sexual licenciosa. Sin embargo, "
"la civilización romana debe mucho a sus predecesores los Etruscos."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europeo"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Europeos"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"La fundación de la Unión Europea fue iniciada en 1957 con el Tratado deRoma. "
"El proyecto de la UE se ha desarrollado desde entonces y está empezando a "
"parecerse a un Super Estado. Pero la pregunta sigue siendo: ¿Realmente "
"existen la identidad europea común y la nación en sí?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Papa %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Papa %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Comisionado %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Comisionada %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "Evenki"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "Evenki"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""
"Los Evenki son un grupo étnico tunguso que vive en Siberia, Mongolia y el "
"norte de China. La evidencia histórica sugiere que han vivido en la zona del "
"Baikal en la frontera ruso-mongola de hoy desde la Edad de Piedra. Cuando "
"fueron encontraron por los rusos en el siglo 17, los Evenki tenían una "
"estructura tribal y eran cazadores-recolectores y pastores de renos."

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Feroés"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "Feroeses"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""
"Las Islas Feroe son un archipiélago en el océano Atlántico Norte. Según las "
"sagas, se establecieron por primera vez por hombres del norte que huyeron de "
"la tiranía del rey de Noruega Harald Fairhair. Las islas se convirtieron en "
"una posesión de Noruega en 1035 y pasaron a Dinamarca en 1814. Las Islas "
"Feroe tienen autonomía desde 1948."

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fiyiano"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "Fiyianos"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fiji es el más poblado de los Estados pequeños insulares de Oceanía. Consta "
"de Viti Levu, Vanua Levu y cientos de pequeñas islas. Colonizada por los "
"polinesios, se convirtió en una colonia británica en el siglo 19. Fiji ha "
"sido independiente de Gran Bretaña desde 1970. Desde entonces la política "
"del país se han caracterizado por las tensiones étnicas entre los indo-"
"fiyianos y los fiyianos indígenas."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Gran Jefe %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "Gran Jefa %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipino"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipinos"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Tras siglos de gobierno español, Filipinas pasó a manos de Estados Unidos en "
"1898.  Consiguió el autogobierno en 1935 y la independencia en 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finlandés"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finlandeses"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finlandia es un pequeño y frío país en la frontera norte de Europa. Destaca "
"por sus exportaciones de madera, teléfonos móviles y sistemas operativos de "
"calidad \"extra\"."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "Arzobispa %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Flamenco"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "Flamencos"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"En la Edad Media, Flandes era un condado en la frontera de Francia y el "
"Sacro Imperio Romano Germánico. En el siglo 15, que estuvo bajo el dominio "
"de los Habsburgo y posteriormente se convirtió en uno de los Diecisiete "
"Países Bajos . Después de su conquista por la Francia revolucionaria el "
"condado fue legalmente disuelto. Hoy en día el nombre se aplica a la parte "
"que habla holandés (o flamenco) de Bélgica."

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "Florentino"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "Florentinos"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""
"La República de Florencia fue fundada después del derrocamiento de la "
"Margraviato de Toscana en 1115. A pesar de las intrigas políticas "
"aparentemente endémicas, se convirtió en la más hermosa de la ciudad-estado "
"de su época. Florencia fue el líder cultural y filosófico de Italia y de "
"toda Europa en el Renacimiento, atrayendo genios tales como Dante, "
"Savonarola, Miguel Ángel, Da Vinci y Maquiavelo. La familia Medici "
"finalmente logró consolidar su control sobre Florencia, y en el siglo 16 la "
"República se convirtió en el Gran Ducado de Toscana. En 1859 fue anexionada "
"por Italia."

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Condottiere %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Condottiera %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Fraile %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Capitán General %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Capitana General %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Francón"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "Francones"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"Franconia era uno de los ducados madre del Sacro Imperio Romano. Fundada en "
"el siglo noveno, a diferencia de los otros ducados madre no logró "
"consolidarse y en el siglo 12 había desaparecieron por completo. Franconia "
"sigue existiendo como una región cultural en los actuales estados de "
"Baviera, Turingia y Baden-Wuerttemberg."

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Príncipe-Obispo %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Franco"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "Francos"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""
"Los francos fueron una confederación germánica que se formó en lo que hoy es "
"el noroeste de Alemania en el siglo 3 EC . En el siglo quinto tardió su "
"líder Clovis se convirtió al cristianismo, unificó a las tribus francas y "
"conquistó gran parte de la Galia. Los sucesores de Clovis expandieron el "
"dominio franco sobre gran parte de Europa Central. El reino franco mezcló "
"elementos germanos y romanos y sentó las bases para gran parte de la "
"cultura, sociedad y la política europea medieval. Después de un período de "
"estancamiento el reino franco se reunió en el siglo octavo. En el año 800 el "
"rey franco Carlomagno fue coronado emperador por el Papa. Tras su muerte, el "
"imperio franco fue dividido una vez más. En el siglo 10 EC, el reino de los "
"francos había roto definitivamente en la Francia occidental, que más tarde "
"se convirtió en Francia, y la Francia del este, que más tarde se convirtió "
"en el Sacro Imperio Romano Germánico o Alemania."

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Mayordomo de palacio %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Ama de llaves de palacio %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Frisón"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "Frisones"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"Los romanos ya mencionavan a los Frisones pero los historiadores no están "
"seguros si eran los antepasados de frisones de hoy o no. En la Baja Edad "
"Media los frisones controlavan un reino que se extendía desde el río Escalda "
"a la península de Jutlandia. Aunque finalmente fueron derrotados por los "
"francos, siguieron disfrutando de la famosa libertad de Frisia, negándose a "
"reconocer la autoridad de cualquier señor feudal. En el siglo 15 y 16 el "
"territorio frisón fue paulatinamente controlado y su núcleo se convertió en "
"una provincia de los Países Bajos Unidos. En 1782 los Estados de Frisia "
"fueron el primer gobierno extranjero en reconocer la independencia de los "
"Estados Unidos de América."

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "Friulano"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "Friulanos"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""
"Friuli es una región en el noreste de Italia. Un ducado de los lombardos y "
"luego una marca de los francos, fue gobernada por los patriarcas de Aquileia "
"a partir del siglo 11. En el siglo 15 se dividió entre Venecia y Austria. El "
"idioma friulano está estrechamente relacionado con la lengua romanche "
"hablado en Suiza."

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "Fulani"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "Fulani"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""
"Los Fulani o Fulbe son un grupo étnico en el África occidental. "
"Originalmente pastores, en los siglos 18 y 19 lideraron las Jihadas Fulani, "
"fundando una serie de estados en la región. El mayor estado Fulani fue el "
"Califato de Sokoto, fundada por Usuman dan Fodio durante la Jihad Fulani de "
"1809. Fue uno de los imperios más poderosos en el África subsahariana antes "
"de la conquista y colonización europea. El califato permaneció durante el "
"período colonial y incluso posteriormente, aunque con menor poder."

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Gabonés"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "Gaboneses"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""
"Gabón es un país en la costa atlántica de África Central. Gabón, por aquel "
"entonces habitada por pueblos bantúes, se convirtió en un protectorado "
"francés en el siglo 19. Ha sido una república independiente desde 1960. Es "
"considerado como uno de los países más desarrollados del África "
"subsahariana, en parte debido a su posición como un importante exportador de "
"petróleo."

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gaélico"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "Gaélicos"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"Los Gaélicos fueron un pueblo celta, que puede que tuviesen su origen en "
"España; pero se hallaron por primera vez en Irlanda. Durante el Período de "
"Migración de los Gaélicos también se trasladaron a Escocia. Ellos son los "
"antepasados de los modernos escoceses, irlandeses, y de los habitantes de la "
"Isla de Man. Hoy en día, permanecer áreas de lengua gaélica en Irlanda, "
"Escocia, la Isla de Man y la provincia canadiense de Nueva Escocia."

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Gallego"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Gallegos"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "Galicia es una región al norte de España, justo encima de Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Galo"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Galos"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Los Galos fueron un pueblo celta que ocupaban lo que hoy es Francia y "
"Bélgica. Vivían en las las sociedades tribales que fueron creciendo cada vez "
"más centralizadas y estratificadas bajo la influencia de los comerciantes y "
"soldados griegos y romanos que llegaron a la Galia. Julio César lanzó su "
"invasión de ocho años a la Galia en el 59 AEC. Afirmó haber matado a un "
"millón de personas y esclavizado otro millón de una población original de "
"tres millones. Los galos se unieron y se agruparon bajo Vercingétorix, quien "
"derrotó a César en la batalla de Gergovia, pero luego fueron aplastado por "
"él en la batalla de Alesia."

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "Gambiano"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "Gambianos"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"Gambia es un pequeño país de África occidental, a caballo entre las dos "
"orillas del río Gambia. Logró su independencia del Reino Unido en 1965."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "Genovés"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "Genoveses"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""
"La Serenísima República de Génova (Italiano: Repubblica di Genova) fue un "
"estado independiente en Liguria, en la costa noroeste de Italia desde el "
"siglo 11 hasta 1797, cuando fue invadida por los ejércitos de la Francia "
"Revolucionaria bajo Napoleón. La sucedió entonces la República de Liguria, "
"que existió hasta 1805, antes de ser anexionada por el Imperio francés. A "
"pesar de que su restauración fue brevemente proclamada en 1814, tras la "
"derrota de Napoleón, fue de corta duración, y la República fue finalmente "
"anexionada por el Reino de Cerdeña."

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgiano"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Georgianos"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Los Georgianos fueron unos de los primeros pueblos en la Historia en adoptar "
"el Cristianismo, en el año 300 EC."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Nepalíes"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Presbítero %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "Presbítera %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "Gran Guerrero %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "Gran Guerrera %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "Belga Germano"

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "Belgas Germanos"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""
"La Comunidad de habla alemana es una de las tres comunidades federales de "
"Bélgica, que forma parte de la Región Valona en el extremo oriental del "
"país. El área fue anexada por Bélgica después de la Primera Guerra Mundial "
"para compensar al país por la ocupación alemana durante la guerra. Con cerca "
"de 75.000 habitantes la comunidad de habla alemana comprende menos del uno "
"por ciento de la población de Bélgica. Descuidados durante mucho tiempo, los "
"belgas de habla alemana ahora disfrutar de los mismos derechos que sus "
"compatriotas flamencos y francófonos. Como resultado, son apodados a menudo "
"como \"la minoría mejor protegida de Europa\" y \"los últimos belgas reales"
"\"."

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "Germánico"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "Germánicos"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""
"Los pueblos germánicos son un complejo etno-lingüístico en el norte y "
"noroeste de Europa. Las lenguas germánicas descienden de un hipotético "
"lenguaje proto-germánico dentro de la familia de lenguas indoeuropeas. Los "
"primeros orígenes de los pueblos germánicos antiguos son más bien "
"hipotéticos; las lenguas germánicas contienen numerosas características que "
"no existen en otras lenguas indoeuropeas. Estas tribus fueron halladas "
"primero en las llanuras del norte de Alemania y en el sur de Escandinavia, y "
"más tarde se enfrentaron a los romanos a partir del siglo II AEC. "
"Finalmente, en la Alta Edad Media, los reinos germánicos se establecieron en "
"lo que fue el Imperio Romano de Occidente. Por aquel entonces la mayoría de "
"los pueblos germánicos había cambiado su religión politeísta ancestral por "
"el cristianismo."

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghanés"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "Ghaneses"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Ghana toma su nombre del antiguo imperio de Ghana. Conocida como la Costa de "
"Oro por los europeos, los portugueses, holandeses y suecos, Estos fundaron "
"asentamientos, pero en el siglo 19 Ghana se convirtió en una colonia "
"británica. En 1957, Kwame Nkrumah, proclamó la independencia de Ghana."

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Ghanés"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "Ghaneses"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""
"El Imperio Ghana o Wagadou existía en África occidental desde el siglo 9 "
"hasta el 13 EC. Toma su nombre del rey, cuyo título 'ghana' significa 'gran "
"guerrero'. El Imperio de Ghana prosperó gracias al comercio trans-sahariano "
"y las minas de oro en su territorio. La moderna República de Ghana toma su "
"nombre del Imperio de Ghana, a pesar de que el imperio estaba ubicado en lo "
"que hoy es Mali y Mauritania."

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "Gaznaví"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "Gaznavíes"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""
"Los Gaznavíes fueron una dinastía musulmana sunita de origen turco, reinando "
"977-1186 CE en Afganistán y el norte de la India, y en la cima de su poder "
"también en el este de Irán y Asia Central."

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Göktürk"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "Göktürks"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"El Göktürk o Khaganate viejo turco fue gobernado por la dinastía Ashina que "
"deriva su origen legendario de la loba roja. Los köktürks fueron antepasados "
"de los pueblos modernos turcos en Asia y Europa del Este. Ellos fueron los "
"creadores de un vasto imperio militar, que abarcava desde el oeste las "
"estepas del río Kuban hasta Corea en el este."

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "Horda Dorada"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "Horda Dorada"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""
"La Horda de Oro fue un estado histórico de mongoles y tártaros, fundado "
"alrededor de 1240 en la parte occidental del imperio de Genghis Khan por su "
"nieto Batu Khan, con su capital en Sarai Batu. Después de las conquistas,  "
"su mayor extensión abarcó de los territorios del Irtysh a las montañas del "
"Cáucaso, el Mar Negro y las cuencas del Volga y el Kama. En 1375 todo el "
"país fue conquistado por Tamerlán y se convirtió en su vasallo. A partir del "
"siglo 14 el país gradualmente se fue desestabilizando, hasta que a "
"principios del siglo 15 se produjo la desintegración completa del estado."

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "Godo"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "Godos"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""
"Los godos eran un pueblo germánico oriental que se originaron en lo que hoy "
"es Polonia o, posiblemente, en Escandinavia. Dominaron el sureste de Europa "
"en el siglo IV EC. Los godos jugado un papel importante en la caída del "
"Imperio romano, saqueando la propia Roma en el año 410 CE. Los visigodos "
"conquistaron Iberia romana, mientras que los ostrogodos fundó un reino en "
"Italia."

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Granpolaco"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "Granpolacos"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Gran Polonia o Wielkopolska es una región histórica y geográfica del centro-"
"oeste de Polonia."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Groenlandés"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "Groenlandeses"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"La leyenda dice que el Gran Chamán Qitdlarssuaq condució al pueblo Inuit a "
"Thule (Qaanaaq) en la costa oeste de Groenlandia en el siglo 10. Por la "
"misma época, los colonos escandinavos llegaron a los fiordos en el extremo "
"suroeste de la isla. Hoy en día, Groenlandia es un país autónomo dentro del "
"Reino de Dinamarca con una mezcla de los Inuit y de la población escandinava."

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Granadino"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "Granadinos"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Granada es una nación insular en el Caribe. Obtuvo la independencia del "
"Reino Unido en 1974. La isla principal se conocía como Camahogne por los "
"indígenas caribeños."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guanche"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "Guanches"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"Los Guanches eran los habitantes originarios de las Islas Canarias. Poco se "
"sabe de sus orígenes, pero parece que estaban relacionados con los "
"bereberes. En el siglo 15 que fueron sometidos por Castilla."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guaraní"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "Guaraníes"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"Llegaban tal vez hasta 400.000 personas en el momento de contacto con los "
"europeos, los ABA (más popularmente conocido como guaraníes) vivían "
"principalmente en lo que hoy es Paraguay en pueblos agrícolas. Hoy en día el "
"idioma Guaraní es hablado por más de 4 millones de personas y es lengua "
"oficial de la nación de Paraguay."

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatemalteco"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "Guatemaltecos"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"El corazón de la antigua civilización de los mayas, Guatemala fue "
"conquistada por los españoles en el siglo 16. Se independizó en 1821, pero "
"fue parte de los Estados Unidos de América Central hasta 1840. Ha soportado "
"inestabilidad política durante gran parte de su historia. Guatemala vivió "
"una de las guerras civiles más brutales del siglo 20 hasta que se firmó un "
"acuerdo de paz en 1996."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "Guineano"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "Guineanos"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""
"Guinea declaró su independencia de Francia en 1958. Su primer presidente "
"Ahmed Sékou Touré continuó gobernando el país hasta su muerte en 1984. "
"Guinea no se debe confundir con la vecina Guinea-Bissau."

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Guptas"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"El Imperio Gupta fue uno de los grandes imperios clásicos. Gobernó el norte "
"de India, de alrededor de 240 a 550 EC."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guyanés"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "Guyaneses"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Originalmente habitada por los Arawk, Guyana fue colonizada por los "
"holandeses, pero se convirtió en colonia británica después de las Guerras "
"Napoleónicas. Obtuvo la independencia en 1966. Bajo Forbes Burnham, Guyana "
"se convirtió en un país de orientación marxista, pero en la década de 1980 "
"comenzó su transición a una democracia de mercado."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Presidente Ejecutivo %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Presidenta Ejecutiva %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Hackers"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haitiano"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "Haitianos"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Una rebelión de esclavos condujo Haití a la independencia en 1804. Fue la "
"primera república independiente negra y el segundo país independiente en las "
"Américas."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Presidente vitalicio %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Presidenta vitalicia %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hannoveriano"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "Hannoverianos"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hannover era un estado del norte de Alemania, en la actual Baja Sajonia. "
"Desde 1714 a 1837 Hannover y el Reino Unido se unieron en una unión "
"personal. En 1866 fue engullido por Prusia."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Princesa-Obispo %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "Han"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"El pueblo Han es el grupo étnico mayoritario en China, remontando su linaje "
"hasta \"Yandi\" (el emperador Yan) y \"Huangdi\" (el Emperador Amarillo), "
"los legendarios dioses-reyes de la prehistoria."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Emperatriz Viuda %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hanseático"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "Hanseáticos"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"La Liga Hanseática fue una poderosa alianza de ciudades comerciales "
"existentes desde el 12 hasta el siglo 19. Las ciudades hanseáticas se "
"encontraban en el Mar del Norte y la región del Báltico. Los miembros de la "
"liga tenían su propio sistema legal y ocasionalmente esta liga fue a la "
"guerra con poderes rivales."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Hasinay"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "Hasinay"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"Fue una agrupación política Caddoan del Este de Texas, y la Confederación "
"Hasinai consistía en un grupo de aldeas agrícolas. A pesar de que estaban "
"involucrados en redes de comercio que los conectaban hacia el oeste con "
"gente hasta en las comunidades políticas Puebloan del suroeste de Estados "
"Unidos, sus lazos culturales más fuertes estaban aparejados con las otras "
"culturas constructoras de montículos del Sureste. La palabra Texas deriva de "
"la palabra en Caddoan para \"Amigo.\""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawaiano"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Hawaianos"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"El Reino de Hawai fue establecido en 1810 por el rey Kamehameha el Grande. "
"Abolido en 1893, y posteriormente anexado a los Estados Unidos, la reino se "
"convirtió en el estado número 50 de los Estados Unidos el 21 de agosto de "
"1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Helénico"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Helénicos"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"La República Helénica, también conocida como Grecia, fue creada cuando los "
"Helénicos adquirieron la independencia del Imperio Otomano en 1832."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "Helvecio"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "Helvecios"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""
"Los Helvecios (latín: Helvetii) fueron un antiguo pueblo celta, que habitan "
"lo que hoy es Suiza y partes adyacentes de Francia y Alemania. Los Helvecios "
"algunas veces prestaron ayuda a los conflictos internos de Roma, por "
"ejemplo, del lado de Cicerón. Eran una tribu grande, expansiva, que luchó "
"por el dominio sobre las tribus de la Galia. Las campañas del cacique "
"helvecio Orgetorix fueron utilizadas por César como un pretexto para "
"conquistar Helvetia y el resto de la Galia. Los Helvecios sucumbieron a los "
"romanos y fueron romanizados en los siglos siguientes."

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "Gran Druida %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "Heftalita"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "Heftalitas"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""
"Los Heftalitas eran una confederación nómada del Asia central de los siglos "
"quinto y sexto CE. Sus orígenes exactos y composición siguen siendo dudosos. "
"Es posible que hayan sido una mezcla de pueblos iránicos, tocarios y turcos, "
"pero su lengua principal es desconocida. A pesar de que también eran "
"conocidos como los hunos blancos, esta conexión con los hunos se considera "
"improbable. Los Heftalitas fueron aplastados por los Göktürks y sasánidas en "
"el siglo sexto, pero en el subcontinente indio algunos reinos sucesores "
"heftalitas sobrevivió hasta finales del siglo 7."

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Hesiano"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "Hesianos"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"Hesse se convirtió en un Landgraviate del Sacro Imperio Romano en el siglo "
"13. En el siglo 16 que se dividió en varios bis de territorios más pequeños. "
"Muchos hesianos lucharon en la Revolución Americana como mercenarios en "
"ambos lados. Actualmente Hesse es uno de los estados de la República Federal "
"de Alemania."

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgrave %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgravine %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himyarita"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himyaritas"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Los Himyaritas eran originalmente una tribu montañosa en lo que ahora es "
"Yemen, que conquistaron los otros reinos del sur de Arabia, incluida la "
"Sabaea en 115 AEC, y que eran ricos en el comercio del incienso. Los "
"Himyaritas fueron constructores de castillos, y consideraron necesario "
"levantar ciudadelas para protegerse contra los ataques de los beduinos. El "
"Reino de Aksum en Etiopía gobernó sobre Sabaea de 340 a 378 EC, pero el área "
"fue reconquistada por las fuerzas de Himyar en 525. La caída de la nación "
"fue un lento proceso que involucra los estados cristianos de Axum y el "
"Imperio Bizantino de un lado, el Imperio Sasánida de Mandea de Persia por el "
"otro, y varias facciones al Sur de Arabia que se escindieron. El país pasó "
"de régimen de Aksum a sasánida en 575 y en 628, el quinto sátrapa sasánida "
"de \"Al-Yaman\" se convirtió al Islam y el sur de Arabia fue incorporado al "
"nuevo imperio musulmán en expansión."

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Sacro-romano"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "Sacro-romanos"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"El Sacro Imperio Romano era considerado el sucesor del Imperio Romano, pero "
"como Voltaire dijo una vez en broma no era ni santo, ni romano, ni mucho "
"menos un imperio. Sin embargo, resultó ser extremadamente durable, y la "
"pérdida de territorio fue muy lenta. Durante la mayor parte de su existencia "
"fue un mosaico complejo que constaba de un incontable número de condados, "
"ducados, electoradados, ciudades imperiales libres y otros territorios. En "
"1806 fue disuelta por Napoleón y sustituida por la Confederación del Rhin."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Pontificio"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "Pontificios"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"Los Estados Pontificios eran los territorios en la península italiana y en "
"otras partes bajo el gobierno soberano de los papas católicos romanos. "
"Fundada en el siglo 8 EC del territorio donado a la Iglesia por los piadosos "
"y los ricos, los Estados Pontificios crecieron hasta convertirse en la "
"potencia dominante en Italia durante siglos."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "AntiPapa %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "AntiPapa %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Gran Maestro %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Gran Maestra %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Hondureño"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "Hondureños"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Honduras ha sido una república independiente desde la disolución de la "
"Federación Centroamericana en 1840. El arquetipo de 'república bananera', "
"los períodos de dictadura y de gobierno más o menos democráticos han seguido "
"constantes. Su constitución actual fue adoptada en 1982."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "Hopis"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Son una cultura matrilineal en América del Norte, que reclaman ser "
"descendientes de la Hisatsinom. A día de hoy los Hopi viven en la Reserva "
"Hopi en el noreste de Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Húngaro"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Húngaros"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Dice la leyenda que Hungría fue fundada por Árpád en el siglo IX."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Íbero"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "Íberos"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"Los íberos fueron los habitantes no-indoeuropeos de la antigua Península "
"Ibérica. Se sabe muy poco sobre su historia. Ellos fueron sometidos por Roma "
"en los últimos siglos AEC."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandés"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Islandeses"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Islandia fue durante mucho tiempo una de las mayores islas deshabitadas del "
"mundo, hasta que fue descubierta y colonizada por los Vikingos Noruegos al "
"final del siglo IX. La isla estuvo bajo dominio noruego y más tarde pasó a "
"estar en manos de la corona danesa hasta que recibieron su independencia en "
"1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illyriano"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Illyrianos"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Los Illirios fueron una de las tribus Indoeuropeas que aparecieron en la "
"parte oeste de la Península Balcánica antes del año 1000 AEC, incluyendo a  "
"la isla de Corfú y la bahía de Arta en la prehistórica Epira al sur. Se "
"mezclaron con los Thracianos de Dardania del Este, y conquistaron Mesapia "
"por todo el Mar Adriático. Los reinos de Illiria fueron independientes "
"durante siglos, hasta que fueron conquistados por el Imperio Romano."

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "Indoeuropeo"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "Indoeuropeos"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""
"Los indoeuropeos fueron un hipotético pueblo antiguo que eran "
"lingüísticamente ancestral de los pueblos modernos de Europa y Asia "
"Meridional y Occidental. Probablemente existieron alrededor de 5000 años "
"atrás en algún lugar en las estepas de Eurasia, pero sus verdaderos orígenes "
"siguen siendo un misterio. La existencia de este pueblo se ha deducido a "
"partir del análisis de las lenguas indoeuropeas, sobre la base de los "
"intentos que se han hecho para reconstruir la lengua Proto-Indoeuropea. Uno "
"de los primeros científicos que señalaron las similitudes entre estos "
"idiomas era Sir William Jones."

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Inuits"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"Los Inuits son un grupo de pueblos que habitan las zonas árticas de América "
"del Norte y Siberia. El territorio canadiense de Nunavut tiene una gran "
"población de inuits, el nombre del territorio significa \"nuestra tierra\" "
"en inuktitut."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iraní"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "Iranis"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Irán significa \"la tierra de los arios\" - conocido desde hace mucho tiempo "
"como Persia en el mundo occidental. El país es hoy una república islámica y "
"una gran potencia en el Medio Oriente."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatolá %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Ayatolá %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraquí"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Iraquíes"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Iráq fue fundado después de la caída del Imperio Otomano. Está atravesando "
"la antigua región de Mesopotamia en el encuentro de los ríos Tigris y "
"Éufrates."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandés"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Irlandeses"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irlanda resistío la conquista de los Romanos y los Vikingos pero fue "
"conquistada por los Normandos en el 1171. Fue gobernada por los Ingleses "
"hasta en 1922 cuando se les concedio una limitada autonomía en casi todo el "
"país, y es refundó en república en el 1949. El Irlanda del Norte fue "
"colonizada en el siglo XVII por colonos Escoceses y Ingleses y ahora es "
"parte del Reino Unido."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israelí"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Israelíes"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"La nación de Israel fue fundada en 1948 como una serie de cantones aislados "
"en la Palestina británica. Y ha expandido su territorio gracias a las "
"victorias en las guerras que le fueron declaradas en 1948, 1967 y 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "Israelita"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "Israelitas"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""
"Israel fue un reino judío en la orilla oriental del Mediterráneo, fundado "
"alrededor del año 1000 AEC. Gran parte de su historia se cuenta en los "
"libros sagrados de las religiones abrahámicas. El último reino judío fue "
"destruido por los romanos en el 1r siglo EC, dejando a los judíos dispersos "
"por todo el mundo desde hace diecinueve siglos."

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Juez %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "Jueza %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Marfileño"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "Marfileños"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Costa de Marfil se independizó en 1960. Se ha mantenido relativamente "
"estable en comparación con otros países de África occidental, pero en la "
"década de 2000 vivió una guerra civil."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "Jaffna"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "Jaffnas"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""
"El Reino de Jaffna era un reino medieval tamil ubicado en el norte de Sri "
"Lanka. Fue un rival exitoso al sur del Imperio Chola en el continente indio."

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Jamaicano"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "Jamaicanos"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Colón llegó a Jamaica en 1494. La isla fue colonizada por los españoles, "
"pero en 1655 fue conquistada por los Ingleses, que convirtieron la isla en "
"una economía de plantación basada en la esclavitud. La esclavitud fue "
"abolida en 1834. El país se convirtió en un país independiente dentro de la "
"Commonwealth en 1962. Jamaica es famosa en todo el mundo por su música, "
"géneros como el reggae y el ska se originaron en la isla."

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Wólof"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "Wolofeses"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""
"También llamado Wólof, el Reino se formó entre los ríos Senegal y Gambia en "
"el siglo 14. El Rey, o Jolof Burba, estaba en deuda con un puñado de "
"poderosos nobles de la región que reconocieron al rey pero sin renunciar a "
"fuertes cotas de poder personales. A principios de 1500, el Jolof Burba "
"podía mobilizar hasta 100.000 hombre de infantería y 10.000 jinetes. Las "
"incursiones Fulanis y Bereberes, junto con una debilidad política fueron "
"erosionando el poder del Jolof Burba. Varios estados de habla wolof fueron "
"estableciendo uniones entre sí, con sus jefes asumiendo las competencias de "
"Burba Jolof. El siglo 19 trajo consigo la colonización francesa y una "
"conversión al Islam alimentada en gran parte por el sentimiento anti-europeo."

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "Jordano"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "Jordanos"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""
"El Reino Hachemita de Jordania es un país de Oriente Medio. Durante la "
"Antigüedad el país fue escenario de numerosas civilizaciones antiguas, "
"incluyendo los nabateos que construyeron la ciudad de Petra. El país ha sido "
"árabe desde el siglo 7. Conquistado por los turcos otomanos en 1519, se "
"convirtió en un territorio del Mandato Brítanico para Oriente Medio por "
"encargo de Sociedad de las Naciones después de la Segunda Guerra Mundial. El "
"clan hachemita, que había encabezado una revuelta contra los turcos durante "
"la guerra, se estableció como dinastía gobernante de Jordania. El país "
"finalmente se independizó en 1946."

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Calmuco"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "Calmucos"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Los calmucos son un pueblo étnico mongol occidental que viven en Kalmykia en "
"el sur de Rusia. Ellos emigraron a las llanuras del Caspio en el siglo 17 y "
"formaron un kanato que estaba aliado con Rusia. Los calmucos son la única "
"nación budista de Europa."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Este imperio duró de alguna forma desde el siglo 9º hasta 1893 en el Chad y "
"la Nigeria moderna, y controlaba gran parte del comercio trans-sahariano."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "Karabají"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "Karabajies"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""
"Aunque principalmente habitado por armenios, el territorio de Nagorno-"
"Karabaj fue otorgado a la República Socialista Soviética de Azerbaiyán "
"después de la Unión Soviética invadió el Cáucaso en 1920. Poco antes de la "
"caída de la Unión Soviética, la región declaró su independencia de "
"Azerbaiyán, lo que llevó a una guerra entre Nagorno-Karabaj y Armenia de un "
"lado, contra Azerbaiyán en el otro lado. Un alto el fuego fue acordado en "
"1994, pero el conflicto sigue sin resolverse. La República de Nagorno-"
"Karabaj es independiente de facto pero no ha sido reconocida por ningún "
"miembro de la ONU. En armenio la región es también conocida como Artsaj, el "
"nombre de la provincia del antiguo reino armenio."

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Carelio"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "Carelios"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"Los Carelios son un pueblo ugro-finés que habitan Carelia, región "
"actualmente dividida entre Finlandia y Rusia. Están estrechamente "
"relacionados con los finlandeses."

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "Karen"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "Karen"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""
"Los Karen son un pueblo montañoso y resistente que han vivido en los "
"márgenes occidentales del reino birmano a lo largo de la historia. Su propia "
"historia oral sugiere que en algún momento emigraron hacia el sur a través "
"del desierto de Gobi para llegar a su tierra natal actual. Con la "
"independencia de Birmania del Reino Unido en 1948, se inició un heterogéneo "
"movimiento independentista armado Karen que continúa hasta nuestros días."

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Cachemiro"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "Cachemiros"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"El valle de Cachemira está situado en las estribaciones occidentales de la "
"cordillera del Himalaya. Después de haber sido habitada desde hace milenios, "
"es un crisol de hindúes, tibetanos, y la cultura islámica."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr "Casubio"

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr "Casubios"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""
"Casubia es una región histórica del centro-norte de Polonia. El nombre de la "
"tierra, cuya etimología se desconoce, fue mencionado por primera vez en el "
"siglo 13. Considerado como un grupo étnico de la nación polaca, los casubios "
"tienen un lenguaje y una cultura que son muy diferentes del resto de "
"Polonia. Hoy en día, una gran comunidad casubia cultiva su habla, su "
"literatura y sus costumbres a través de, entre otros, programas locales de "
"radio y televisión, cómics, y hay incluso varias distribuciones del sistema "
"operativo Linux totalmente localizadas al casubio."

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "Katangueño"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "Katangueños"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""
"Katanga, la parte más meridional de la República Democrática del Congo, es "
"rica en minerales y antaño fue el Reino Yeke. La región se separó de Congo "
"unos días después de la independencia de ese país de Bélgica en 1960. El "
"Estado, protegidos por los industriales mineros belgas y mercenarios "
"extranjeros, fue dirigido por Moise Tshombe. Katanga se reincorporó al Congo "
"después de una campaña militar congoleña y de las Naciones Unidas."

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "kazako"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "kazakos"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Los Kazakos son descendientes de las tribus nómadas turcas y mongolas. "
"Conquistada por Rusia en el siglo 18, Kazahstan se hizo independiente en "
"1991 con la disolución de la Unión Soviética. Es uno de los diez estados más "
"grandes del mundo por área."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenyano"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Kenyanos"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenia adquirió su independencia de Gran Bretaña en Diciembre de 1963."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Jázaro"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "Jázaros"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"Los Jázaros fundaron un imperio estepareo en las llanuras del sur de Rusia "
"en la Alta Edad Media. Originalmente chamanistas, adoptaron el judaísmo como "
"religión del estado."

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Khwarezmiano"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "Khwarezmianos"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Conocida por los griegos como Chorasmia, Khwarezm era un estado urbanizado, "
"centralizado, militarizado al sur del mar Aral en Asia Central, que "
"controlaba partes de la Ruta de la Seda. Era estrictamente controlado como "
"una satrapía bajo las dinastías aqueménida y sasánida persa y fue la patria "
"mítica de Zaratustra, el fundador del zoroastrismo. Tras la introducción del "
"Islam, Khwarezm acostumbró a ser divididos en dos reinos separados, pero que "
"se reunieron bajo la dinastía turca de los Anushtiginid, y que duró desde "
"1097 hasta que Gengis Kan lo conquistó en 1231."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Sátrapa %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "Sátrapa %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "Kiribatiano"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "Kiribatianos"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""
"Las Islas Gilbert, conocidas en gilbertese como Tungaru, son una cadena de "
"islas en el Océano Pacífico. Habitada por micronesios desde tiempos "
"prehistóricos, fueron unidas bajo una jefatura común en el siglo 19. Junto "
"con las islas Ellice fueron anexadas por los británicos en 1892, que "
"establecieron la colonia de las Islas Gilbert y Ellice. Tras la "
"independencia en 1976, el pueblo de las Islas Gilbert adoptó Kiribati (la "
"traducción en gilbertese de \"Gilbert\") como el nombre de la república de "
"reciente creación."

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr "Sancristobaleño"

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr "Sancristobaleños"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""
"San Cristóbal y Nieves es una nación en el Caribe con sede en las dos islas "
"homónimas. Es el país más pequeño del continente americano y la más pequeña "
"federación del mundo. San Cristóbal fue el escenario de algunos de los "
"primeros intentos de colonización francesa e Inglés en el Nuevo Mundo."

#: data/nation/komi.ruleset:3
#, fuzzy
msgid "Komi"
msgstr "Otomí"

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Boyos"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Congoleño"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "Congoleños"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Este Reino, con una duración aproximada de 1400 EC hasta finales del siglo "
"19, existía en los actuales países de Angola y la República Democrática del "
"Congo. Poco después de su formación, los exploradores portugueses, los "
"misioneros y esclavos comenzaron a llegar y ejercieron una influencia "
"considerable en el reino."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosovar"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "Kosovares"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosovo es un país de los Balcanes. Declaró su independencia en 2008. Serbia "
"afirma que Kosovo es una provincia suya y su independencia no es reconocida "
"universalmente."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr "Kuna"

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr "Kunas"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""
"Los Kunas son un pueblo Chibcha que viven en el istmo de Darién, donde "
"América del Norte y del Sur se encuentran. En 1925 el jefe Kuna Nele Kantule "
"encabezó una revuelta contra las autoridades panameñas. Desde entonces, "
"Panamá ha otorgado una autonomía significativa para Kuna Yala, la tierra "
"madre de los Kunas. Actualmente Kuna Yala (también conocido como San Blas) "
"es reconocida mundialmente como un centro turístico y los Kunas han sido "
"reconocidos por haber logrado combinar tradición y modernidad."

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdo"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Kurdos"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Los kurdos son un grupo etno-lingüístico distinto que hablan una lengua indo-"
"aria. Su tradicional patria Kurdistán está situado en el norte de Oriente "
"Medio y dividido entre Irak, Turquía, Siria, e Irán. La época medieval vio "
"el surgimiento de varios principados gobernados por dinastías de kurdos, "
"incluyendo Shaddadid, Rawadid, Hasanwayhid, Annazid, y Marwaní."
"Posteriormente sometidos por los Otomanos, la lucha de los kurdos por su "
"autogobierno e independencia volvió a despegar después de la caída del "
"Imperio Otomano y el fin de la era colonial. Hoy en día, la Región Autónoma "
"de Kurdistán de Iraq es la única entidad política dominada por kurdos en el "
"mundo."

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Casubio"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Kunas"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Gurú %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "Kuwaití"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "Kuwaitíes"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""
"Kuwait es un país árabe, rodeado por Iraq, Arabia Saudita y el Golfo "
"Pérsico. Fue fundada en 1756 por la dinastía Sabah, que ha gobernado el país "
"desde entonces. En 1990, el país fue ocupado por las fuerzas iraquíes, que "
"fueron expulsadas ​​posteriormente después de una intervención militar "
"internacional. Económicamente, Kuwait es uno de los países más desarrollados "
"del Oriente Medio. A pesar de su tamaño relativamente pequeño, el país tiene "
"un diez por ciento de las reservas mundiales probadas de petróleo."

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirguís"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "Kirguisos"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Es una nación en Asia Central. Conquistada por el Imperio Ruso en el siglo "
"19, Kirguistán obtuvo la independencia de la Unión Soviética en 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Savoyeses"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "La Madre Superiora %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Cingalés"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Cingaleses"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"El Príncipe Vijaya vino a Sri Lanka de Orissa, del noreste de la India, "
"durante el siglo VI AEC y fundó el reino Sinhalés ahí. Durante el "
"colonialismo británico, el país fue conocido como Ceylon."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Comandante Supremo %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "Comandante Suprema %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laosiano"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Laosianos"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"La historia de Laos se inicia con el reino de Lan Xang creado en el siglo 14 "
"y finalizó a finales del siglo 18 con la invasión de Siam (Tailandia). A "
"finales del siglo 19, Laos se convirtió en parte de la Indochina francesa. "
"El dominio francés terminó con la independencia en 1946, seguido por 30 años "
"de guerra civil. En 1975 el comunista Pathet Lao establecido régimen "
"socialista estricto. Sin embargo, en 1986, comenzó la liberalización y un "
"retorno gradual a la libre empresa."

#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "Latino"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "Latinos"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"c  †  †  €†  apture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""
"El Imperio Latino fue un estado medieval creado por los cruzados después de "
"su toma de Constantinopla durante la Cuarta Cruzada en 1204, que pretende "
"ser un reemplazo católico romano del Imperio Bizantino. En la historia "
"griega, el período de gobierno del Imperio Latino y sus reinos sucesores "
"disidentes se conoce como la \"Frankokratia\", la dominación de los francos. "
"El Imperio dejó de existir cuando Constantinopla fue recuperada por los "
"bizantinos en 1261."

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Letón"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Letones"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"En la secuela de la Primera Guerra Mundial, Letonia proclamó su "
"independencia de Rusia. En 1940, Letonia fue ocupada a la fuerza por la "
"Unión Soviética. Después del colapso de la Unión Soviética en 1991, Letonia "
"recuperó su independencia."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Libanés"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "Libaneses"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"Está situado en el Oriente Próximo, en la costa oriental del Mediterráneo, "
"en el Líbano se encuentran algunas de las más antiguas huellas de la "
"civilización humana. La vieja patria de los fenicios, el Líbano ha sido "
"gobernado por muchos imperios. Fue parte del Imperio Otomano durante más de "
"cuatro siglos y se convirtió en un mandato francés después de la Primera "
"Guerra Mundial. El Líbano proclamó su independencia en 1943."

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "Secretaria General %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "Lendiano"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "Lendianos"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""
"Los Lendianos eran una confederación de tribus eslavas occidentales "
"lechiticas que habitan las zonas fronterizas de Polonia y Ucrania de hoy en "
"día. Su tierra fue objeto de rivalidad entre Polonia y la Rus de Kiev en el "
"momento de la dinastía Piast temprana. Los Lendianos sucumbieron a "
"ucranización como resultado de las acciones de deportación organizadas por "
"los príncipes de Kiev y las actividades de la Iglesia Ortodoxa."

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Leonés"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "Leoneses"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"León fue un reino medieval en la parte noroeste de la península Ibérica. "
"Actualmente León es parte de la Comunidad Autónoma española de Castilla y "
"León."

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr "Lesotense"

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr "Lesotenses"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""
"Lesotho formó un sistema político unificado en el siglo 19 por el rey "
"Moshoeshoe I, que unió a los clanes sotho. Moshoeshoe buscó la protección de "
"los británicos contra las incursiones de los Boer y en 1869 el país se "
"convirtió en el protectorado británico de Basutolandia. Aunque rodeado por "
"Sudáfrica en todos los lados, las políticas de apartheid de ese país "
"impidieron su integración en Sudáfrica. En 1966, Basutolandia se convirtió "
"en el reino independiente de Lesoto."

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr "Liberiano"

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr "Liberianos"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""
"Liberia es un país de África occidental, fundado en la primera mitad del "
"siglo 19 como un país de esclavos afroamericanos liberados. La historia de "
"Liberia se ha caracterizado por las tensiones entre la minoría dominante "
"américo-liberiana y la mayoría indígena. Los américo-liberianos se "
"organizaron en el Partido Whig True, que mantuvo el poder por no menos de "
"102 años, más que cualquier otro partido político en todo el mundo. La "
"población indígena obtuvo derecho a voto en 1960 y los Whig True fueron "
"derrocados en 1980, lo que llevó a un período de inestabilidad y guerras "
"civiles. En 2003 se declaró una paz muy frágil."

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr "Liburnés"

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr "Liburneses"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""
"Los liburnios eran una antigua tribu indoeuropea que vivía a lo largo de la "
"costa noreste del Adriático en la Croacia moderna. Probablemente eran "
"distintos de sus vecinos, los ilirios, y hablaban una lengua itálica. Ellos "
"fueron romanizados después de la anexión de sus tierras por parte de Roma."

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libiano"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Libianos"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"La región que se conoce hoy como Libia fue una colonia romana hasta que fue "
"conquistada por la civilización Árabe en el siglo VII. En 1912, se puso bajo "
"el control de Italia y, después de la Segunda Guerra Mundial, Libia recibió "
"su independencia como una condición de la Alianza del tratado de paz con "
"Italia."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Liechtensteiniano"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "Liechtensteinianos"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"El Principado de Liechtenstein es un pequeño país alpino sin litoral en el "
"oeste de Europa, limita con Suiza al oeste y Austria al este. El Principado "
"se formó por la fusión de Vaduz y Schellenberg en 1719."

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Liberiano"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Liburneses"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr "Gobernante Supremo %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Gobernante Suprema %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Tártaro de Lipka"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "Tártaros de Lipka"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"Los Tártaros de Lipka son descendientes de los tártaros que emigraron a la "
"Mancomunidad de Polonia-Lituania des del Kanato de Crimea y la Horda de Oro. "
"Su nombre proviene del nombre turco de Lituania. Además de Lituania, también "
"viven en Polonia y Bielorrusia. Algunos tártaros de Lipka han conservado su "
"cultura y religión tradicional hasta nuestros días."

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr "Lippeano"

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr "Lippeanos"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""
"Lippe era un estado histórico en Alemania. Se encontraba entre el río Weser "
"y la parte suroriental del bosque de Teutoburgo."

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lituano"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Lituanos"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lituania es un pequeño país en la costa meridional del Mar Báltico, al "
"noroeste de Polonia.  El lituano es el más antiguo y complejo de los "
"lenguajes indoeuropeos del norte de Europa."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanparlante"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "Lojbanparlantes"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lojbanistan es un lugar ficticio donde se habla lojban. El lojban es una "
"lengua construida destinada a la comunicación humana. Lojban es "
"sintácticamente inambigua (\"El tiempo vuela como una flecha. A las moscas "
"de la fruta les gusta un plátano. \"), culturalmente neutral y fácil de "
"aprender."

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Loreno"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "Lorenos"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""
"Lorena o Lotaringia se formó como el reino intermedio cuando el imperio "
"franco se dividió en tres en 843. Inicialmente se extiende desde el Mar del "
"Norte hasta el Mediterráneo, su territorio fue mutilado durante las luchas "
"entre las diversas dinastías francas. Lo que quedó de Lorena se convirtió en "
"un ducado que tanto Francia como Alemania estaban continuamente "
"disputándose. Lorena se convirtió en una provincia de Francia en 1766."

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr "Luvita"

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr "Luvitas"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""
"Los Luvitas fueron un antiguo pueblo indoeuropeo de Anatolia, que vivían en "
"la Edad de Bronce tardía. Durante un tiempo después de la caída del imperio "
"hitita se tomaron un papel dominante en la región. Uno de los más "
"importantes del Neo-Hitita estados fue Tabal (trompas bíblica), que se "
"encuentra en Siria y Anatolia del sudeste."

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Luxemburgués"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "Luxemburgueses"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"Uno de los países más pequeños de Europa, Luxemburgo, fue fundado como un "
"condado en el 963. En 1815 fue elevado a un Gran Ducado en unión personal "
"con los Países Bajos, que se rompió en 1890."

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Masái"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "Masáis"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"Los Masáis son un grupo étnico indígena africano de personas semi-nómadas en "
"Kenia y el norte de Tanzania. Gracias a sus propias costumbres, su "
"vestimenta y su residencia cerca a los diversos parques temáticos de África "
"oriental, se encuentran entre los más conocidos grupos étnicos africanos."

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Macedonio"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "Macedonios"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"La República de Macedonia se encuentra en la parte centro-sur de la "
"península de los Balcanes. Declaró su independencia de Yugoslavia en 1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Macedonio"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "Macedonios"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"El Reino de Macedonia se encontraba en el sur de los Balcanes. Bajo "
"Alejandro el Grande se convirtió en uno de los estados más poderosos del "
"mundo pero se escindió en varios estados después de la muerte de Alejandro. "
"Macedonia fue conquistada por Roma en el año 146 AEC."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diádoco %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diádoca %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "Majapahites"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Este imperio comenzó en 1293 EC, cuando un príncipe local utilizó las tropas "
"invasoras de la dinastía Yuan en su provecho, haciendo que derrotaran a sus "
"enemigos para luego expulsarlos. El Imperio Majapahit, centrado en el este "
"de Java, estaba fuertemente influido por el budismo y el hinduismo y fue una "
"potencia regional en el mundo insular del sudeste asiático, una posición que "
"les permitía el control de gran parte del comercio entre China, la India y "
"el Oriente Medio. Duró hasta 1500 cuando fueron eclipsados por el Sultanato "
"de Malaca y el auge del Islam en el mundo de Indonesia."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malgache"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Malagaches"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Los Malgaches eran la gente de Madagascar. Durante siglos, tribus de "
"Indonesia, Este de África y del mundo Árabe fueron acogidos en la isla."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Alto Comisionado %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "Alta Comisionada %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malauí"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "Malauíes"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"Llamado Nyasalandia por los británicos, Malaui adoptó su nombre actual, en "
"referencia al antiguo Imperio Maravi después de la independencia en 1964. La "
"política del país fue dominada por el Dr. Hastings Banda durante tres "
"décadas, hasta que fue despojado de sus títulos en 1993."

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malayo"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malayos"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malasia comenzó con la fundación de Malaca (Melaka) por Parameswara a "
"principios del siglo XIV."

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "Maldivo"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "Maldivos"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""
"Las Maldivas son un archipiélago en el Océano Índico y el país más pequeño "
"de Asia. Según la tradición, las Maldivas se convirtieron en un sultanato "
"unido cuando los Cholas fueron expulsados ​​en el siglo 12. Las islas fueron "
"un protectorado británico desde 1887 hasta 1965. La monarquía fue abolida "
"tres años después de la independencia. Hoy en día, las Maldivas son "
"reconocidas como un destino turístico."

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malí"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Malíes"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Malí es un gran país en el oeste de África. Antaño parte del Sudán francés, "
"obtuvo la independencia junto con Senegal en 1959."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Maltés"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "Malteses"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"Malta fue colonizada alrededor de 5200 AEC. A lo largo de los siglos, las "
"islas han sido gobernadas por los fenicios, romanos, fatimíes, los "
"sicilianos, la Orden de Malta, los francés y los británicos. Malta se "
"convirtió en independiente en 1964 y se unió a la UE en 2004."

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Maestro %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Maestra %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr "Mameluco"

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr "Mamelucos"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""
"Los Mamelucos eran una casta de guerreros egipcios que fueron reclutados de "
"esclavos de origen turco o caucásico. Los mamelucos eran conocidos como "
"unidades militares de élite. Llevaron a cabo un papel importante en varios "
"países musulmanes. En 1250, crearon su propio estado en Egipto. El sultanato "
"mameluco fue gobernada por dos dinastías mamelucas hasta que fue conquistada "
"por los turcos otomanos en 1517."

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr "%s Pasha"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "%s Pasha"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manchú"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "Manchúes"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Los Manchués fueron un pueblo semi-nómada original de una región llamada "
"Manchuria al norte de Asia. En el siglo XVII, conquistaron y gobernaron "
"sobre China como el Imperio Manchú hasta 1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Manés"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "Maneses"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"La Isla de Man es una de las Islas Británicas que se encuentra entre Gran "
"Bretaña e Irlanda. Formalmente no forma parte del Reino Unido, es una "
"dependencia con autogobierno de la Corona Británica. En la Edad Media fue el "
"centro del Reino de Mann y de las islas, y más tarde del señorío de Man. La "
"Isla se caracteriza por tener el Parlamento más antiguo aún en "
"funcionamiento en el mundo, el Tynwald, que existe desde el 979 EC. Desde "
"1765 la isla depende de Gran Bretaña."

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Primer Ministro %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "Primera Ministra %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maorí"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maorís"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Los Maorís son un pueblo de Polinesia que emigró y conquistó el grupo de "
"islas conocido hoy como Nueva Zelanda. En coherencia con evidencias "
"arqueológicas, la emigración comenzó en los años 900 y se postergó hasta los "
"años 1400."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "Mapuches"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"El pueblo mapuche resistió con éxito la expansión del Imperio Inca, "
"parándolo en el río Maule en  lo que hoy es el Chile Central. Demostraron "
"ser tercos opositores de los españoles, y también, junto con sus sucesores, "
"los Chile, ya que costó 300 años vencerlos."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr "Maratí"

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr "Maratíes"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""
"Los maratíes son personas que habitan en el estado de Maharashtra, en la "
"India. En el siglo 17, el príncipe maratí Shivaji estableció la "
"Confederación Maratha, que se enfrentó contra el imperio mogol y "
"eventualmente sustituyó a los mogoles como el poder principal del "
"subcontinente indio."

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr "El Alto Brahmin %s"

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr "La Alta Brahmin %s"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Maltés"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Malteses"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marciano"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Marcianos"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "¡Los Marcianos llegaron a la Tierra en el año 4000 AEC!"

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr "Mauritano"

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr "Mauritanos"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""
"Mauritania es un país en el noroeste de África, donde los mundos africanos "
"árabes y subsaharianos se encuentran. Mauritania se islamizó a partir del "
"siglo 11. Fueron colonizados por Francia en el siglo 19, y el país se "
"convirtió en república independiente en 1960."

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr "Mauriciano"

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr "Mauricianos"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""
"Mauricio es una isla en el Océano Índico. Fue colonizada por los holandeses, "
"que la nombró a partir de Mauricio de Nassau. La isla es famosa por ser el "
"hábitat del dodo, que el hombre llevó a la extinción un siglo después de su "
"descubrimiento. Los holandeses abandonaron la isla Mauricio en 1710 y fue "
"colonizada posteriormente por los franceses. Durante las guerras "
"napoleónicas, la isla fue capturada por los británicos. La isla se "
"independizó en 1968. Hoy en día, Mauricio es uno de los países más "
"desarrollados de África. La población es mayoritariamente de origen "
"indígena, africana y europea."

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Mazovio"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "Mazovios"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""
"Mazovia es una región histórica y geográfica del centro-este de Polonia."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "Mecklemburgués"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "Mecklemburgueses"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""
"Mecklemburgo se erigió en el siglo 12. Su casa reinante, los Obrodites, eran "
"de origen eslavo - caso único entre los estados alemanes. La dinastía se "
"mantuvo en el poder durante ocho siglos. El ducado fue dividido en "
"Mecklemburgo-Schwerin y Mecklemburgo Strelitz. En el siglo 19 Mecklemburgo "
"tiene la reputación de ser el más atrasado de los estados alemanes; sus "
"instituciones feudales fueron abolidas sólo a la caída de la monarquía en "
"1918. Actualmente Mecklemburgo forma al oeste dos terceras partes de el "
"estado alemán de Mecklemburgo-Cispomerania."

#: data/nation/median.ruleset:3
msgid "Median"
msgstr "Medo"

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr "Medos"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""
"Media fue un antiguo estado iraní que fue creado por un pueblo iránico "
"occidental, los Medos, emparentados con los escitas europeos. Su estado "
"precedió al Imperio Aqueménida Persa, que se formó como resultado de la "
"rebelión de los persas contra el rey Astyages medo. Fue el primer imperio "
"multiétnico y controlaba una vasta zona que abarca desde el río Halys a lo "
"que hoy es Afganistán."

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr "%s Shahanshah"

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr "Mesapio"

#: data/nation/messapian.ruleset:4
msgid "?plural:Messapians"
msgstr "Mesapios"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""
"Los Mesapios eran una tribu indoeuropea que habitaron en la antigüedad, "
"Apulia, la península del sudeste de Italia, antes de ser absorbidos por los "
"romanos."

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "Métis"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "Métis"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""
"Los Métis son un pueblo nacido de la descendencia entre las Primeras "
"Naciones (nativos americanos) y europeos (principalmente franceses) que "
"viven principalmente en la provincias de las praderas canadienses. Junto con "
"las Primeras Naciones y los Inuit forman uno de los tres grupos indígenas de "
"Canadá. En el siglo 19, los mestizos en repetidas ocasiones se rebelaron "
"contra las autoridades británicas y canadienses."

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mejicano"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Mejicanos"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"México toma su nombre del pueblo mexica, otro nombre para los aztecas. Logró "
"la independencia de España en 1821. Durante la mayor parte del siglo 19 el "
"país fue destruido por las rebeliones e invasiones extranjeras perdiendo más "
"de la mitad de su territorio a los Estados Unidos. Una constitución liberal "
"fue proclamada en 1857, llevando a diez años de guerra civil entre liberales "
"y conservadores, que finalizó con la coronación de Maximiliano de Austria "
"como emperador bajo la ocupación francesa. Los franceses y los conservadores "
"fueron derrotados finalmente por los liberales de Benito Juárez en 1867. "
"México entró en la era moderna de la mano de Porfirio Díaz (1876-1911), pero "
"la desigualdad social y la represión política llevaron a la Revolución "
"Mexicana de 1910 que dejó más de un millón de muertos. La Revolución dio "
"lugar al establecimiento de un partido único corporativo en 1929. Sólo en el "
"año 2000 México vió su primera transferencia democrática del poder."

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "Miao"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "Miao"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""
"Según una leyenda china, el Emperador Amarillo de Huaxia luchó y derrotó a "
"Chi You, líder de la tribu Nine Li, en la Batalla de Zhuolu en el siglo 26 "
"AEC. Para el pueblo Miao de la actual China, Chi You - a quien se refieren "
"como \"Txiv yawg\" - es un mítico rey y padre fundador de su nación. La "
"mayoría de los Miao viven en el sur de la China, pero hay una diáspora "
"importante en los países del sudeste asiático, así como Europa y América del "
"Norte, muchos de los cuales pertenecen al subgrupo \"Hmong\"."

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Micronesio"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "Micronesios"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"Micronesia se encuentra en el Pacífico central y occidental. Fue el lugar de "
"de varias culturas antiguas marineras, hoy en día la mayor parte de la "
"región es gobernada por los Estados Federados de Micronesia."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Micmac"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "Micmacs"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""
"Hoy en día con un población aproximadamente de 25.000, los Micmacs habitaban "
"(y en gran medida siguen en) Nueva Escocia. El primer Micmaq que se "
"convertió al cristianismo lo hizo en 1610 bajo la soberanía francesa. El "
"gobierno francés dio paso al Inglés, y el Inglés al Canadadiense."

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Milanés"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "Milaneses"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"Milán es la capital de Lombardía, una región del norte de Italia. Desde 1395 "
"hasta 1797 fue la sede del Ducado de Milán. Lombardía cayó bajo la "
"dominación austriaca después de la guerra napoleónica. En 1859 fue "
"anexionada por Italia."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Misquito"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "Misquitos"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""
"Viven a lo largo de la costa Miskito de nombre homónimo en Nicaragua y "
"Honduras, y ahora los Misquitos son alrededor de 200.000 personas. En 1625, "
"los Miskitos entraron en una relación política de larga duración con el "
"Imperio británico, cuyos intereses en el Caribe eran contrarios a los del "
"imperio español. Ese año se formó un 'reino' miskito de estructuras débiles "
"y se estableció una dinastía de reyes que tenían nombres en Inglés y fue "
"objeto de reconocimiento oficial como protectorado británico en 1740. El "
"estatus de Protectorado se acabó un siglo después y en 1894 el gobierno de "
"Nicaragua incorporó el territorio."

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr "Mitani"

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr "Mitanis"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""
"Mitani fue un antiguo reino hurrita en lo que hoy es el norte de Siria e "
"Iraq. Mitani estuvo en la cúspide de su poder durante el siglo 14 AEC, "
"durante el cual rivalizaba con Egipto."

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Mixteco"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "Mixtecos"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""
"Los mixtecos o Nuu Savi fue una de las grandes civilizaciones "
"mesoamericanas. El territorio mixteco se componía de un gran número de "
"ciudades-estado. El gobernante mixteco Ocho Venados 'Garra de Jaguar', que "
"gobernó Tilantongo alrededor del año 1100 EC, se hizo famoso en todo el "
"México antiguo. A finales  del siglo 15 la mayoría del territorio mixteco "
"fue ocupada por los aztecas, aunque algunas partes se mantuvieron "
"independientes hasta la llegada de los españoles. Hoy en día hay cerca de "
"700.000 mixtecos que viven en los estados mexicanos de Oaxaca, Guerrero y "
"Puebla, así como en comunidades de emigrantes en el norte de México y los EE."
"UU."

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldavo"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Moldavos"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Moldavia fue conquistada por los otomanos en el siglo 16. Luego, en 1812, "
"Moldavia se convirtió en parte del Imperio Ruso. Desde 1918 Moldavia fue "
"parte de Rumanía hasta su inclusión en la Unión Soviética en 1940. La "
"moderna República de Moldavia se independizó de la Unión Soviética en 1991."

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "Moluca"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "Molucas"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""
"Las Molucas, conocidas como las islas de las especias durante la época de la "
"colonización, son un grupo de islas en el archipiélago indonesio. Habitadas "
"por pueblos malayos, las islas fueron reclamadas por los españoles, "
"portugueses e ingleses, pero acabaron bajo el firme control holandés en el "
"siglo 16. Durante el proceso de descolonización muchos molucas se ponieron "
"del lado del Ejército Holandés de las Indias Orientales. Esto, y el "
"centralismo ejercido por Java después de la independencia de Indonesia en "
"1949, condujo a la proclamación de la República de las Molucas del Sur en "
"1950. La rebelión fue aplastada, pero aun existe un gobierno en el exilio "
"que sigue funcionando no reconocido por ningún país."

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Monegasco"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "Monegascos"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"Con sólo dos kilómetros cuadrados, Mónaco es el segundo país más pequeño del "
"mundo. Ha sido gobernado por la dinastía Grimaldi, desde que el país fue "
"fundado en 1297. En 1861, Mónaco perdió más del 95 por ciento de su "
"territorio a Francia. El principado es conocido por su ausencia de impuestos "
"sobre la renta, su casino y su carrera de Fórmula 1. Los extranjeros "
"representan más del 80 por ciento de la población. En términos de PIB per "
"cápita, Mónaco es el país más rico del mundo por un amplio margen."

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Ministro de Estado %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "Ministra de Estado %s"

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "Mon"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "Mon"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""
"La etnia Mon fueron uno de los primeros habitantes del sudeste de Asia y "
"fueron fundamentales en la difusión del budismo en la región."

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Montenegrino"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "Montenegrinos"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Montenegro es un país pequeño en los Balcanes, el último en ser conquistado "
"por los otomanos y el primero en llegar a ser independiente otra vez. Parte "
"de Yugoslavia en el siglo 20, disolvió su unión con Serbia en 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Moraviano"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "Moravianos"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""
"La Gran Moravia fue una monarquía medieval eslava, cuyo centro fue "
"localizado en las áreas de la actual región de Moravia en la República "
"Checa. Moravia conquistó áreas de Bohemia, Eslovaquia, Panonia y gran parte "
"del sur de Polonia y Lusacia. El primer gobernante y fundador de este estado "
"fue el duque Mojmir I. El estado de la Gran Moravia fue destruido como "
"resultado de la invasión de Hungría por las estepas del este. Después de la "
"derrota de los húngaros por el Sacro Imperio Romano, Moravia se convirtió en "
"un principado, que se basó en una unión personal con Bohemia que duró el "
"resto de su historia."

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Mordvino"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "Mordvinos"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"El mordvinos son un pueblo finés que consiste en dos subgrupos: los Erzya y "
"losMoksha. Los Mordvinos viven principalmente en la República de Mordovia, "
"una subdivisión de la Federación Rusia."

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Marroquí"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "Marroquinos"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"El moderno Marruecos obtuvo la independencia en 1956. Sin embargo, el área "
"ha sido habitada desde al menos 8000 AEC. En la época clásica de la región "
"fue conocida como Mauritania."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Mozambiqueño"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "Mozambiqueños"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Mozambique es un país en el sudeste de África. Obtuvo la independencia de "
"Portugal en 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Mogol"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "Mogoles"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"El Imperio Mogol gobernó la mayor parte del subcontinente indio durante toda "
"la era moderna."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr "Moscotiva"

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr "Moscotivas"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""
"Moscú se convirtió en una potencia regional y sucesora de la Rus de Kiev en "
"el siglo 12 CE. Bajo la dinastía Rurikid, los moscovitas consolidaron el "
"poder a través de alianzas con la Horda de Oro y la Iglesia ortodoxa, y "
"eventualmente sometiendo a las ciudades circundantes y principados incluida "
"la República de Novgorod."

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Maskoki"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "Maskokis"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Estadounidense"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Los Maskokis era una confederación de tribus de América del Norte, incluida "
"los Creek, Seminole, Choctaw y Chickasaw. Se basaban en la zona que ahora "
"abarcan los estados de los EE.UU. de Georgia y Alabama. Creek y las tribus "
"Seminole brevemente formaron un Estado soberano, conocido como el \"Estado "
"de Muskogee\" durante el 1800."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Muisca"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "Muiscas"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""
"Constando de cinco estados, descritos como cacicazgos y reinos, los Muiscas "
"(también conocidos como Mwiskas) probablemente tenian una población de entre "
"medio millón y un millón de personas en el momento de la conquista española. "
"Los dos más grandes de los Estados Muiscas, Zipa y Zaque, se encontraban en "
"conflicto entre sí cuando los españoles llegaron a la escena, siendo el "
"primero más exitoso que el segundo. La conquista española fue bastante "
"rápida, sin embargo, no hubo ninguna rebelión hasta después de 1541 y la "
"lengua se extinguió en el siglo 18."

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr "Cacique %s"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr "Cacique %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namibio"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "Namibios"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"A pesar de las potencias europeas despreciaron el desértico suroeste de "
"África, el Imperio Alemán estableció una colonia en el siglo XIX. Después de "
"perder la Primera Guerra Mundial, el territorio se convirtió en un mandato "
"bajo la responsabilidad de la Unión de Sudáfrica. Finalmente, se independizó "
"en 1990, bajo el nombre de Namibia."

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr "Nauruano"

#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr "Nauruanos"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""
"Llamado la Isla Agradable por los colonizadores europeos, Nauru es una isla "
"en el Pacífico Sur. La isla fue colonizada por pueblos austronesios "
"alrededor del año 1000 AEC. El contacto con los europeos condujo a una "
"guerra intestina tribal que diezmó la población. Nauru fue anexionada por el "
"Imperio Alemán en 1888, pero fue ocupada por Australia durante la Segunda "
"Guerra Mundial. En 1968, la República de Nauru se independizó. Gracias a sus "
"enormes recursos de fosfato, Nauru fue durante algún tiempo el país más "
"desarrollado del tercer mundo y uno de los países más ricos del mundo por "
"habitante. Con el agotamiento de las reservas de fosfato del país ha caído "
"en tiempos económicos difíciles. El negocio bancario, los centros de "
"detención de inmigrantes y la música no han tenido éxito para reemplazar al "
"fosfato como fuente de ingresos. Nauru es el el tercer país más pequeño del "
"mundo en tamaño, y el segundo más pequeño en población. Es el país más "
"pequeño del hemisferio sur y la república más pequeña del mundo."

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Navajo"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "Navajos"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"Los navajos o Dine son la nación de Nativos Americanos con más población de "
"los Estados Unidos. Están estrechamente relacionados con los Apaches. Su "
"lenguaje es famoso por ser uno de los más complejos del mundo."

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Napolitano"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "Napolitanos"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"Durante siglos, el Reino de Nápoles fue el país más grande en la península "
"italiana. Muchas potencias europeas mostraron interés en el reino y su "
"trono, cambió de manos muchas veces. Después de la era napoleónica se "
"fusionó con el Reino de Sicilia."

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr "Nenezo"

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr "Nenezos"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""
"Los Nenezos son una etnia que vive en el noroeste de Rusia y son el pueblo "
"samoyedo más numeroso."

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Nepalí"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "Nepalíes"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"Nepal es un país sin litoral situado en el Himalaya. Durante mucho tiempo un "
"país multicultural y multilingüe, su historia se caracteriza por su "
"ubicación entre la India y China. Los principados nepalíes se unieron en un "
"solo reino en el siglo 18. Nepal se convirtió en república en 2008."

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Nestoriano"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "Nestorianos"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"Leyendas del Sacerdote Juan circularon en Europa desdel siglo 12 al 17. Las "
"historias contaban de una nación cristiana nestoriana más allá de los "
"límites del mundo europeo; con el tiempo la ubicación del reino se trasladó "
"desde la India hasta Asia Central y a Etiopía. Esa tierra contenía riquezas "
"increíbles y criaturas fantásticas, y limitava con el Paraíso Terrenal. "
"Debido a que el país se creía que estaba en el otro lado del mundo musulmán, "
"muchos europeos esperaban que el Sacerdote Juan fuese un valioso aliado en "
"su búsqueda para poner fin a la dominación musulmana de Tierra Santa."

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Terranovenselabradoriano"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "Terranovenselabradorianos"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""
"En tiempos precolombinos Terranova y Labrador fueron habitados por los "
"Beothuk, aunque alrededor del año 1000 EC por un corto periodo de tiempo los "
"vikingos se asentaron allí. A partir de a finales del siglo 15 Terranova fue "
"visitado por los Portugueses y los Ingleses. Inglaterra y Francia se "
"disputaron la isla hasta 1713, cuando Francia renunció a sus pretensiones. "
"Terranova se convirtió en un dominio en 1907. Muy afectada por la Gran "
"Depresión, en 1934 entregó voluntariamente su soberanía al Reino Unido. "
"Terranova pasó a Canadá en 1949,y  actualmente se conoce como la provincia "
"de Terranova y Labrador."

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Nuevo Zelandés"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Nuevo Zelandeses"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"El grupo de islas que forman Nueva Zelanda fue anexado a Gran Bretaña en "
"1840. Siguiendo con la proclamación real en 1907, el país pasó a ser dominio "
"independiente, perteneciendo a las Naciones Federadas."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nicaragüense"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "Nicaragüenses"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"La mayor de las repúblicas de América Central, Nicaragua es conocida por su "
"turbulenta historia. El país atravesó numerosas guerras civiles e "
"intervenciones extranjeras hasta que Anastasio Somoza estableció una "
"dictadura notoriamente corrupta en la década de 1930. Su familia siguió "
"gobernando hasta 1979, cuando el último Somoza fue derrocado por los "
"revolucionarios sandinistas, y así empezó una guerra civil  de 11 años entre "
"el gobierno sandinista y los contras."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeriano"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nigerianos"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigeria ganó la plena independencia de los Británicos en 1960. Es el país "
"más poblado de África."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Nigerino"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "Nigerinos"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"Níger es un país en la región de Sahel en África Occidental, nombrado a "
"partir del río Níger. Logró su independencia de Francia en 1960. Desde "
"entonces ha sido gobernada de forma intermitente por gobiernos civiles y "
"militares. Uno de los países más pobres del mundo, Níger ocupa los últimos "
"lugares de los rankings internacionales como el Índice de Desarrollo Humano. "
"Níger tiene tanto la más alta tasa de fecundidad como la tasa de mortalidad "
"infantil más alta del mundo. Níger no debe ser confundido con Nigeria."

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "Nez percé"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "Nez percé"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""
"El Nimíipuu, o la 'Gente Real', en su propio idioma, son más conocidos como "
"el'Nez Percé'. Esta nación nativa americana cubrió partes de Washington, "
"Oregón, Montana y Idaho y constaba de más de 70 aldeas permanentes en 1800. "
"En este momento la población era de unas 6.000 personas. Después de una "
"derrota por la caballería americana el 5 de octubre de 1877, los Nimíipuu "
"fueron trasladados a las reservas. El Comité Ejecutivo Tribal Nez Perce "
"elegido ahora gobierna los asuntos tribales."

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normando"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Normandos"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Después de varias incursiones devastadoras vikingas en lo que hoy es el "
"norte de Francia y el asedio de París, el rey franco Carlos el Simple "
"concedió el líder vikingo Rollo un feudo en la zona. Este feudo se convirtió "
"en el Ducado de Normandía, de los cuales el más famoso es el duque William "
"II \"el conquistador\" que invadieron Inglaterra en 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Norcoreano"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Norcoreanos"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"En 1945, Corea fue dividida por la Unión Soviética y los Estados Unidos en "
"dos estados a lo largo del paralelo 38 que formaron Corea del Norte y Corea "
"del Sur. Incluso 60 años desde entonces, Corea del Norte sigue siendo un "
"Estado comunista de tipo Estalinista."

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr "Querido Líder %s"

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr "Querida Líder %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Gran Líder %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "Gran Líder %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Northumbrio"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "Northumbrios"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""
"Northumbria era un reino medieval de los anglos, en lo que hoy es el norte "
"de Inglaterra y el sur de Escocia. Fue creado después de la unificación de "
"Bernicia y Deira por el rey Eteelfrido. Uno de los principales estados de la "
"heptarquía anglo-sajona, en el siglo 10 fue incorporado a Inglaterra."

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Noruego"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Noruegos"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Después de siglos de haber sido gobernados por los Daneses, los Noruegos "
"hicieron su propia constitución en Eidsvoll, en el año 1814 EC. Finalmente, "
"en el año 1905 EC, los Noruegos recibieron su independencia después de "
"unirse a Suecia."

#: data/nation/novgorodian.ruleset:3
#, fuzzy
msgid "Novgorodian"
msgstr "Comorense"

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Comorenses"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubio"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "Nubios"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Una sucesión de reinos que se extendieron aproximadamente desde la catarata "
"1 a la 6 del río Nilo, en el actual Sudán y Egipto, Nubia era antiguo "
"perenne vecino de Egipto, competidor, socio comercial, enemigo, y fuente de "
"oro, esclavos y soldados al sur. La frontera entre las dos naciones fluctuó "
"una y otra vez arriba y abajo. La Baja Nubia a veces era gobernada por "
"Egipto. La dinastía 25ª de Egipto, sin embargo, fue una dinastía Nubia, y "
"una que vivió en conflicto con Asiria, que finalmente arrancó Egipto de "
"Nubia. También hubo un breve conflicto con Roma en 24 AEC, cuando los "
"ejércitos de Nubia derrotaron a la guarnición romana con sus famosos "
"arqueros. Nubia era una nación influida por su posición entre el mundo "
"mediterráneo y el interior de África. Los Grandes Estados de Nubia se "
"centraron alrededor de Napata y más tarde en Meroe, y finalmente se "
"rompieron en pequeños reinos cristianos que se mantuvieron hasta la época "
"medieval, antes de ser conquistados por los árabes musulmanes."

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Faraón %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "Faraona %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Gran Faraón %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Gran Faraona %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Númido"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Númidos"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"Los númidas eran un antiguo pueblo bereber conocido por sus jinetes, que se "
"compone de dos tribus principales en Argelia y el Túnez moderno: el Massyli "
"en el este y el Massaesyli en el oeste. Fueron unidos bajo el rey "
"Massinissa, cuya posición estuvo garantizada por sus aliados romanos después "
"de la 2ª Guerra Púnica en la que ayudó a los romanos en la derrota de los "
"cartagineses. Su reino unificado fue de corta duración, puesto que los "
"romanos cedieron el oeste al rey mauritano tras la muerte del rey Yugurta. "
"Finalmente, todos los de Numidia y Mauritania fueron añadidos al dominio "
"romano."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"Los Nuu-Chah-nulth son un pueblo del noroeste del Pacífico, uno de los pocos "
"pueblos indígenas americanos que viajaban en el mar y daban caza a las "
"ballenas. Habitaban básicamente la parte oeste de la isla de Vancouver y "
"ahora ascienden a más de 8.000 personas. Al igual que otros pueblos de la "
"costa noroeste del Pacífico, construyeron grandes canoas y casas de madera y "
"vivían organizados en sistemas de clanes."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Occitano"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "Occitanos"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""
"Aunque nunca ha habido en Occitania una unidad política real (constaba de "
"varios condados y ducados en el sur de la Francia de hoy), su cultura gozaba "
"de gran prestigio en toda Europa durante los siglos 11, 12 y 13; el occitano "
"es la lengua de los trovadores. Su libertad religiosa permitió el "
"florecimiento del catarismo, que fue declarado hereje por el Papa y los "
"reyes franceses se aprovecharon de la cruzada posterior para anexar su "
"territorio."

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Vizconde %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Vizcondesa %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Ohlone"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "Ohlones"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""
"Recolectores, cazadores y pescadores, los Ohlones vivieron en más de 40 "
"tribus que se extendían desde la Bahía de San Francisco hacia el sur hasta "
"el Valle de Salinas. Hablaban ocho idiomas distintos, aunque relacionados y, "
"aunque compartían muchos rasgos culturales comunes a otros pueblos nativos "
"de California, los Ohlones también tenían diversos aspectos culturales con "
"diferencias más sutiles. Su forma de vida cambió dramáticamente cuando los "
"españoles llegaron en 1769 y las enfermedades y las injusticias de la vida "
"de la misión llegaron para reemplazar a sus estilos de vida anteriores. "
"Aunque el último parlante que habla un lenguaje Ohlone murió en 1939, los "
"Ohlones son hoy reconocidos a nivel federal como 7 tribus."

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Oldenburgués"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "Oldenburgueses"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""
"Inicialmente, un vasallo de los duques de Sajonia, Oldenburgo se convirtió "
"en un condado directamente soberano al emperador del Sacro Imperio Romano en "
"el siglo 12. En 1450, cuando el conde Cristián VI se convirtió en el rey "
"Cristián I de Dinamarca, el país entró en una unión personal con Dinamarca. "
"Hubo también una segunda unión con Dinamarca desde 1667 hasta 1773. La "
"dinastía de Oldenburg también gobernó en Schleswig-Holstein, Rusia y Suecia "
"ocasionalmente. Oldenburg se convirtió en un gran ducado en 1815 y una "
"república en 1918. En 1931 fue el primer estado alemán que dió en poder al "
"Partido Nazi. Después de la Segunda Guerra Mundial, Oldenburg se fusionó con "
"Hannover para formar el estado de Baja Sajonia."

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "Prusiano Antiguo"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "Prusianos Antiguos"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""
"Los prusianos eran pueblos bálticos que habitan en la zona comprendida entre "
"el Pomerania, Mazovia, Lituania, y el Mar Báltico (la costa bàltica entre "
"las partes bajas de los ríos Vistula y Nemen). Ellos fueron conquistados y "
"alemanizados por la Orden Teutónica."

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Omanés"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "Omaneses"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"Omán es un país árabe en el sudoeste de Asia en la costa sureste de la "
"Península Arábiga. Antes de la llegada del Islam Omán fue controlado por "
"aqueménidas, Partos y Sasánidas."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Comandante Supremo %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "Comandante Suprema %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Osetio"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "Osetios"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"Los Osetios modernos son los sucesores de los alanos de la historia antigua, "
"que huyeron a las montañas durante las invasiones de los hunos. Alrededor de "
"800 EC un reino alano surgido en el Cáucaso del Norte, que continuó "
"existiendo hasta la invasión de los mongoles. Hoy en día los osetios viven "
"en la República de Osetia del Norte (parte de la Federación de Rusia) y en "
"la parcialmente reconocida República de Osetia del Sur."

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostrogodo"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "Ostrogodos"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"Los Ostrogodos o greutungos (significando las personas de la estepa, en "
"contraste con los Visigodos-Tervingi, que viven en las zonas más boscosas) "
"fueron un pueblo germánico del Este, una de las dos tribus de godos. Ellos "
"conquistaron la Italia de Odoacro y fundaron su reino. En el siglo quinto el "
"reino ostrogodo fue aplastado por los bizantinos en una guerra que despobló "
"gran parte de Italia."

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Otomí"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "Otomíes"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"Los otomíes son uno de los pueblos más antiguos de México. Ellos han vivido "
"en el centro de México desde el desarrollo de la agricultura o incluso más. "
"Un pueblo guerrero, servían como mercenarios en los ejércitos de muchas "
"civilizaciones de Mesoamérica y lleva el nombre de la otmitl, el orden "
"militar de ataque de los aztecas, en los que muchos de ellos sirvieron. En "
"su propia lengua se llaman hñahñú. Con más de medio millón de personas, los "
"otomíes siguen siendo uno de los mayores grupos indígenas de México."

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Otomano"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Otomanos"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"A principios del siglo XIV, Osman, un líder de una pequeña tribu turca al "
"oeste de Anatolia, conquistó todas las tribus vecinas. Un siglo después, la "
"capital Bizantina cayó en manos del gobierno Turco, el cual dio al imperio "
"Otomano el acceso a Europa. Los Otomanos, posteriormente, conquistaron "
"grandes partes del sureste de Europa, el mundo Islámico Árabe, Egipto, y "
"gran parte del norte de África, convirtiéndose en una superpotencia regional "
"hasta el momento de su disolución en la secuela de la Primera Guerra Mundial."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padishah %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "Padishah %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Poblador de Oz"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "Pobladores de Oz"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"La tierra de Oz fue creada por L. Frank Baum en 1900 en 'El Maravilloso Mago "
"de Oz' y fue embellecido posteriormente en una serie de otros libros. El "
"país consta de cuatro territorios principales: el País Winkie , el País "
"Quadling, el País Munchkin, y el País Gillikin. Oz está rodeado por un "
"desierto intransitable."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Mago %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Bruja %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr "Peonio"

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr "Peonios"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""
"El Peonios fueron un antiguo pueblo que habitaba las zonas al norte de "
"Macedonia, entre las tribus de Tracia y de Iliria. Su lengua tenía "
"probablemente una mezcla de origen tracio-ilirio. La capital de los reyes "
"peonios era Bylazora. En 360-359 EC, las tribus peonias del sur realizaron "
"ataques dentro de Macedonia, pero los macedonios los derrotaron y "
"conquistaron. Un contingente militar peonio participó en la expedición de "
"Alejandro el Magno a Persia."

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "pakistaní"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Pakistaníes"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"La Federación de Pakistán se formó a partir de las regiones de mayoría "
"musulmana de la India británica en 1947."

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palatinado"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "Palatinados"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"El Palatinado Electoral fue uno de los electores del Sacro Imperio Romano, "
"ubicado a orillas del Rhin. Tenía una historia política volátil, "
"continuamente en división o reunificación. La captura del trono de Bohemia "
"por parte del elector Federico V provocó la Guerra de Treinta Años en 1618, "
"lo que comportó que gran parte del área fue devastada. El Palatinado se unió "
"en una unión personal con Baviera en 1777. Actualmente forma parte del "
"estado alemán de Renania-Palatinado, con áreas más pequeñas en Baden-"
"Württemberg y Baviera."

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Conde Paladino %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Condesa Paladina %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palestino"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "Palestinos"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"Los palestinos son los habitantes árabes del antiguo Mandato Británico de "
"Palestina."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "Palmirano"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "Palmiranos"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"Palmira fue una escisión del estado romano en Asia gobernado por la reina "
"Zenobia. En 273 EC, Aureliano lo puso de nuevo bajo control romano."

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dictadora %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panameño"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "Panameños"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"Situado en un istmo estrecho que conecta América del Norte y del Sur, Panamá "
"es mundialmente famoso por el Canal de Panamá. Panamá declaró su "
"independencia de Colombia en 1903 bajo la protección de EE.UU. La política "
"panameña se mantuvo dominada por Estados Unidos durante la mayor parte del "
"siglo 20, y especialmente en 1989, cuando Estados Unidos lanzó una invasión "
"militar para derrocar y detener el General Noriega. La soberanía sobre la "
"Zona del Canal fue transferida a Panamá en 1999. Panamá es uno de los pocos "
"países en el mundo sin un ejército permanente."

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr "Papú Neoguineano"

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr "Papúes Neoguineanos"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""
"Papua Nueva Guinea es un país que ocupa la parte oriental de la isla de "
"Nueva Guinea. Habitada desde tiempos inmemoriales por los pueblos de Papúa, "
"fue colonizada por los británicos y alemanes en el siglo 19. Durante la "
"Primera Guerra Mundial Papúa Nueva Guinea fue transferido a Australia. Se "
"convirtió en un país independiente en 1975."

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Gobernador General %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "Gobernadora General %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papú"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papúes"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""
"Los papúes son los habitantes indígenas de la isla de Nueva Guinea. Ellos "
"son los descendientes de los pueblos que colonizaron la isla hace 40.000 "
"años. La agricultura se ha venido desarrollado en las tierras altas de Nueva "
"Guinea des de hace 6.000 años atrás, aunque muchas tribus de Papúa, en "
"especial los de la costa, siguen viviendo como cazadores-recolectores. "
"Algunas tribus de Papúa todavía no han sido contactadas. Los varios grupos "
"de Papúa son muy diversos cultural, étnica y lingüísticamente; Nueva Guinea "
"alberga por lo menos una cuarta parte de las lenguas del mundo. La parte "
"occidental de la isla fue colonizada por los holandeses, la parte oriental "
"por los alemanes, británicos, japoneses y finalmente los australianos. La "
"parte oriental ha sido independiente como Papua Nueva Guinea desde 1975. "
"Papúa Occidental fue ocupada por Indonesia al retirarse los holandeses en "
"1963, pero algunos activistas indígenas han estado luchando por la "
"independencia desde entonces."

#: d  †  †  €†  ata/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paraguayo"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "Paraguayos"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""
"Paraguay está ubicado en el corazón de América del Sur. Fue conquistada por "
"los españoles en el siglo 16. La colonia fue controlada principalmente por "
"los jesuitas hasta su expulsión en 1767. En 1811, el Paraguay fue el primer "
"país de América del Sur en lograr la independencia de España. Una serie de "
"gobernantes altamente autoritarios gobernó el país como una tiranía, pero "
"también lo convirtió en una potencia militar y económica. La Guerra de la "
"Triple Alianza de 1864-1870 condujo a la casi aniquilación del Paraguay, que "
"perdió la mitad de su territorio y el ochenta por ciento de su población "
"masculina. La historia de Paraguay sigue siendo marcada por la inestabilidad "
"y el autoritarismo, aunque se las arregló para derrotar a Bolivia en la "
"Guerra del Chaco de 1932-1936. Durante gran parte del siglo 20 el país fue "
"gobernado por el general Stroessner, que proporcionó un refugio seguro para "
"los criminales de guerra nazis. Sin embargo, alrededor del cambio de "
"milenio, Paraguay comenzó a disfrutar de un sistema democrático de gobierno "
"y un crecimiento económico impresionante."

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr "Parto"

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr "Partos"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""
"Los partos eran un pueblo originariamente nómada de Asia Central que "
"habitaban la región de Partia del Imperio Seléucida. Bajo la dirección del "
"sátrapa Arsakes consiguieron sacar a los seléucidas de Irán, donde crearon "
"su propio imperio. Su cultura era helenística."

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr "Shah %s"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr "Shahbanu %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Pastún"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "Pastunes"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"Los pastunes son un grupo étnico que vive principalmente en Afganistán y "
"Pakistán. Ellos hablan pashto, un idioma muy relacionado con el pérsico, y "
"viven según un código ancestral de honor conocido como Pashtunwali."

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr "Pelasgo"

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr "Pelasgos"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""
"Los Pelasgos o Pelasgoi eran una antiguo pueblo pre-griego de Grecia. Queda "
"mucho por descubrir acerca de ellos, pero es probable que fuesen de origen "
"pre-indoeuropeo."

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peruano"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Peruanos"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Perú fue la cuna del imperio y la civilización Inca. Es todavía hoy un "
"importante centro de la cultura indígena de América del Sur."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenicio"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Fenicios"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Los Fenicios era una antigua civilización, basada en lo que ahora son las "
"regiones costeras del Líbano y Siria. Ellos hablaban una lengua cananea "
"relacionada con el hebreo y eran famosos marineros. Su alfabeto fue el "
"origen del alfabeto griego, y estos evolucionaron hacia el alfabeto etrusco "
"y el latino. Los griegos y los romanos los conocían por su producción de "
"tinte púrpura de la concha de cañadilla, que les dio sus nombre en griego y "
"latino. Se refirieron a sí mismos como los Kan'ani y sus descendientes "
"púnicos (cartagineses) en el día de San Agustín se llamaban a sí mismos "
"Chanani."

#: data/nation/phrygian.ruleset:3
msgid "Phrygian"
msgstr "Frigio"

#: data/nation/phrygian.ruleset:4
msgid "?plural:Phrygians"
msgstr "Frigios"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""
"Los Frigios eran un antiguo pueblo indoeuropeo, probablemente relacionado "
"con los griegos o los tracios. Llegaron a Anatolia en el siglo XII AEC, en "
"la época de la invasión de los pueblos marineros en la región del "
"Mediterráneo Oriental. La llegada de los frigios se ha asociado por algunos "
"historiadores con la caída del Estado Hitita. Después de la conquista "
"macedónica del Imperio Aqueménida y después de la llegada de los Gálatas a "
"Anatolia, los Frigios sucumbieron a la helenización."

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr "Picto"

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr "Pictos"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""
"Los Pictos eran los habitantes indígenas de Caledonia, la Antigua Escocia. "
"Eran probablemente celtas o tal vez pre-indoeuropeos celtizados. Los romanos "
"les llamaban los pictos, \"pueblo pintado\" debido a su costumbre de "
"tatuarse el cuerpo. Los Pictos sobrevivieron hasta bien entrada la Edad "
"Media, pero en el siglo 11 fueron asimilados por el escoceses gaélicos."

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Piamontés"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "Piamonteses"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"El Piamonte se formó cuando el Ducado de Saboya se elevó a la categoría de "
"un reino en 1720. Oficialmente se trataba de un elemento constitutivo del "
"Reino de Cerdeña-Piamonte. La zona fue ocupada por Napoleón en 1796, pero "
"reafirmó su independencia en 1814. Cerdeña-Piamonte fue uno de los "
"principales estados del Risorgimiento, el renacimiento nacional de Italia. "
"En 1861 se fusionó con el reino recién formado de Italia, con el último rey "
"piamontés convirtiéndose en el primer rey de Italia. Actualmente es una de "
"las regiones de Italia."

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr "Póntico"

#: data/nation/pontic.ruleset:4
msgid "?plural:Pontians"
msgstr "Pónticos"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""
"Pontus es una región en la costa del Mar Negro de Asia Menor, actualmente "
"parte de Turquía, pero históricamente parte del ámbito cultural griego. Un "
"reino helenístico de Pontus fue fundado en el siglo tercero antes de Cristo, "
"que alcanzó su máximo esplendor bajo Mitrídates el Grande antes de sucumbir "
"a Roma. Después de siglos de dominación romana y bizantina, Pontus se "
"convirtió en un estado independiente de nuevo cuando en 1204 el Imperio de "
"Trebisonda fue creado como uno de los sucesores del Imperio bizantino que se "
"desmoronaba. Bajo la dinastía Comneno, Trebisonda se mantuvo como el último "
"resto del Imperio Romano, hasta que finalmente cayó a los otomanos en 1461. "
"Durante los traslados de población turco-griegos después de la Segunda "
"Guerra Mundial, los griegos pónticos fueron deportados prácticamente todos y "
"hoy en día la población de Pontus es casi exclusivamente turca."

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prusiano"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Prusianos"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Prusia era originalmente el nombre de un pueblo pagano del Báltico, que en "
"el siglo 13 fueron conquistados por la orden alemana de caballeros "
"teutónicos. Los caballeros establecido un estado independiente en esta "
"tierra, y en 1561 el Gran Maestro Alberto I se proclamó el duque hereditario "
"de Prusia. Convirtiendo en una formidable fuerza militar regional, Prusia "
"desempeñó un papel importante en la unión de la nación alemana en 1871 y "
"consolidó su poder durante la guerra franco-prusiana de ese mismo año."

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Puertorriqueño"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "Puertorriqueños"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"La más pequeña de las Antillas Mayores, Puerto Rico estaba habitada por los "
"indígenas taínos cuando fue conquistada por los españoles. Fue conquistada "
"por los Estados Unidos en 1898, justo un año después de que España hubiera "
"concedido la autonomía a la isla. En la actualidad es un estado libre "
"asociado de EE.UU., pero su estatus definitivo todavía está en debate."

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "Purépecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "Purépechas"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"Los purépechas o tarascas son un pueblo nativo del estado mexicano de "
"Michoacán, el corazón de un antiguo imperio conocido por ellos como "
"Irechecua Ts'intsuntsani, es decir, las \"tierras de Tzintzuntzan\", su "
"capital. Sus reyes eran el enemigo eterno del imperio azteca, que intentaron "
"sin éxito una invasión de las tierras purépechas. Cuando los españoles "
"llegaron y comenzaron la conquista de México en 1519, los aztecas enviaron "
"una embajada buscando el apoyo de los purépechas, pero fue rechazada. La "
"reputación de los conquistadores los precedió y los purépechas se ofrecieron "
"a ser un reino vasallo del rey de España en lugar de correr la misma suerte "
"que sus antiguos enemigos, los aztecas. Sin embargo, la transición a la "
"dominación española no fue suave y degeneró en violencia. El imperio, "
"fundado alrededor de 1450 EC, se derrumbó en 1530."

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "Catarí"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "Cataríes"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""
"Qatar es un emirato ubicado en una península en el golfo Pérsico. Es uno de "
"los países más ricos del mundo en términos de PIB per cápita. Qatar es una "
"de las pocas monarquías absolutas del mundo."

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebequés"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Quebequeses"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec es una de las provincias más grandes de Canadá, albergando la mayoría "
"de la población francófona de América."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr "Rapa Nui"

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr "Rapa Nui"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""
"Los Rapa Nui son los habitantes polinesios nativos de la isla de Pascua. "
"Ellos han habitado la isla desde finales del primer milenio. Son famosos por "
"haber construido grandes estatuas llamadas moai. Esta civilización fue "
"destruida debido a los conflictos internos, y en 1888 la isla fue anexada "
"por Chile. Su alfabeto Rongorongo nunca ha sido descifrado."

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Tarahumara"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "Tarahumaras"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""
"Los rarámuri o tarahumaras viven en los cañones de la Sierra Madre "
"Occidental en el norte de México. Ellos son bien conocidos por su "
"resistencia, sus tradiciones incluyen correr largas distancias, mientras que "
"patean bolas de madera en las carreras que duran hasta varios días. En 1891 "
"un levantamiento Rarámuri en Tomóchic fue brutalmente reprimido por las "
"autoridades mexicanas."

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr "Renanio"

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr "Renanios"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""
"La Renania fue donde hubo tres electores del Sacro Imperio Romano, Colonia, "
"Tréveris y Maguncia, así como numerosos territorios más pequeños. Los "
"pequeños estados renanos fueron absorbidos gradualmente por Prusia a partir "
"del siglo 17. La Provincia Prusiana de Rin fue erigida en 1822. Durante la "
"Revolución Industrial, la región se convirtió en el corazón económico e "
"industrial de Alemania. Desde el final de la Segunda Guerra Mundial la "
"región del Rin se divide entre los estados alemanes de Renania del Norte-"
"Westfalia, Renania-Palatinado y Sarre."

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Rifeño"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "Rifeños"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""
"La República Confederal de las Tribus del Rif fue una nación de corta vida "
"fundada en septiembre de 1921, cuando los rifeños se rebelaron contra los "
"españoles y los marroquíes. El país fue conquistado por los españoles y "
"franceses en 1926. El área ahora es parte de Marruecos."

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Riograndense"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "Riograndenses"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""
"La República Rio-Grandense o República Piratini existió en el estado "
"brasileño de Rio Grande do Sul desde 1836 hasta 1845. Luchó en la Guerra de "
"los Farrapos contra el Ejército Imperial de Brasil y contó con el apoyo de "
"Giuseppe Garibaldi, entre otros."

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumano"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Rumanos"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Rumanía, como nación, fue formada a principios del siglo XX, cuando los "
"estados de Transilvania, Valaquia y Moldavia se unificaron. Es un país "
"habitado por gente que habla un idioma con reminiscencias de los tiempos de "
"la antigua Roma. Su historia ha sido convulsa porque siempre fue un país "
"fronterizo con grandes imperios: el Romano, el Otomano, el Austro-Húngaro y "
"el Ruso."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Director-Presidente %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Directora-Presidenta %s"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr "Romanche"

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr "Romanches"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""
"Las personas romanches o retorromanos son habitantes del cantón suizo de los "
"Grisones que hablan romanche, una lengua románica que conserva algunas "
"características únicas y con una rica tradición oral. Aunque el romanche es "
"una de las cuatro lenguas nacionales de Suiza y hay proyectos que se están "
"llevando a cabo para salvar la lengua, la lengua está perdiendo terreno "
"porque muchos de su hablantes están cambiando al alemán. Antes de la era "
"napoleónica, las Tres Ligas de los Grisones fueron el único territorio de "
"Europa donde la toma de decisiones se organizó mediante votos."

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Rusos"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Kenyanos"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"La Rus de Kiev se una monarquía medieval eslava. El epicentro fue ubicado en "
"Kiev después de que la ciudad fue conquistada por Oleg de Novgorod. En el "
"siglo 13 el estado sucumbió a una invasión de los mongoles. Los pobladores "
"del estado fueron los precursores de las modernas naciones eslavas."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Ruandés"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Ruandeses"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Ruanda es un país montañoso y muy fértil en la región de los Grandes Lagos "
"de África oriental. Soporta la mayor densidad de población del continente."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuano"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Ryukyuanos"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"El Reino Ryukyuano (1372-1879) fue una Tierra de Propiedad, una nación de "
"comercio marítimo que fue eventualmente invadida, ocupada y anexada a Japón."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr "Sabino"

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr "Sabinos"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""
"Los Sabinos eran una tribu itálica cuyo lenguaje era muy cercano al de "
"Umbría. Ellos tuvieron un gran impacto en la historia de Roma. Los sabinos "
"se pelearon regularmente con la recién nacida República Romana, pero al "
"final los Sabinos fueron asimilados por la cultura romana. Varias familias "
"romanas se enorgullecían de sus orígenes Sabinos."

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr "Tribuno %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr "Tribuna %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "Saharaui"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "Saharauis"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""
"Los Saharauis son los habitantes del Sahara Occidental, antigua colonia "
"española. Marruecos controla actualmente la mayoría de la zona, que se "
"considera una ocupación ilegal por la mayoría de la comunidad internacional. "
"El Ejército de Marruecos y los Saharauis rebeldes del Frente Polisario han "
"estado luchando entre sí desde 1975."

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr "Santaluciano"

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr "Santalucianos"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""
"Santa Lucía es una isla en el Caribe Oriental. Durante la época colonial, "
"Santa Lucía cambió de manos entre Francia y Gran Bretaña no menos de catorce "
"veces hasta que los británicos finalmente se la aseguraron en 1814. La isla "
"se independizó en 1979. Es miembro tanto de la Commonwealth y la "
"Francofonía. La economía se basa en el turismo, el plátano y el azúcar."

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr "Saka"

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr "Sakas"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""
"Los Saka fueron una antigua tribu iraní de las estepas de Asia Central. "
"Estaban muy estrechamente relacionados con los escitas europeos, y que "
"probablemente eran descendientes de la cultura Andronovo."

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr "Salishano"

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr "Salishanos"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""
"Los Salishanos son un grupo lingüístico-cultural de los pueblos de la región "
"del Pacífico Noroeste de los Estados Unidos y Canadá. Entre los Salishanos "
"más famosos está el jefe Seattle, líder de la tribu Duwamish, del cual la "
"ciudad de Seattle ha tomado su nombre. Otros conocidos miembros de la tribu "
"Salish incluyen los Bella Coola (Nuxalk), Spokane y Coeur d'Alene. Las "
"Lenguas Salish son famosas por sus características especiales. Tienen un "
"gran inventario de consonantes y incluso algunas palabras no tienen vocales."

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Salvadoreño"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "Salvadoreños"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""
"Originalmente habitada por los indios pipiles, en el siglo 16 El Salvador "
"fue conquistado por los españoles. Se unió a la federación de Centroamérica "
"después de la independencia y se convirtió en una república totalmente "
"independiente, en 1840. Aunque oficialmente El Salvador ha sido una "
"democracia para la mayoría de su independencia, en realidad, el gobierno del "
"país es muy oligárquico, la 'catorce familias' han dominado la vida política "
"y económica del país desde la independencia. En la década de 1930 el general "
"Hernández Martínez estableció una dictadura. Una revolución no violenta "
"derrocó Hernández en 1944, pero el país sigue siendo inestable y de 1979 a "
"1992 el país vivió otra sangrienta guerra civil."

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Saami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Saamis"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Los Saamis son gente que viven al norte de Escandinavia. Su nación se "
"extiende en las regiones al norte de los paises escandinavos y la nordeste "
"de Rusia."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "Sanmarinense"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "Sanmarinenses"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"San Marino es un pequeño país sin salida al mar en la península italiana. Es "
"la república independiente más antigua del mundo. Según la leyenda, fue "
"fundada por San Marino en el año 301 EC."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Capitán General %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "Capitana General %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr "Samnita"

#: data/nation/samnite.ruleset:4
msgid "?plural:Samnites"
msgstr "Samnitas"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""
"Los Samnitas fueron una antigua confederación de tribus itálicas que "
"hablaban el idioma osco y habitaban el centro de Italia, al sur de los "
"Sabinos. Después de perder las guerras con Roma, los samnitas fueron "
"sometidos por Roma y fueron romanizados. Eran buenos soldados y fueron "
"famosos como gladiadores romanos."

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr "Samoano"

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr "Samoanos"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""
"Samoa es un país que ocupa la parte occidental de las islas de Samoa en el "
"Pacífico Central, la parte oriental es gobernada por los Estados Unidos, es "
"la Samoa Americana. Samoa fue colonizada por pueblos austronesios alrededor "
"del año 1500 AEC. Probablemente fue desde Samoa que los polinesios "
"comenzaron la expansión por todo el Pacífico. Colonizado por Alemania y "
"Nueva Zelanda, Samoa alcanzó la independencia en 1962."

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "Gobernador %s"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "Gobernadora %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogitiano"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "Samogitianos"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogitia - país histórico, cerca del Mar Báltico - hogar de los últimos "
"paganos en Europa (oficial hasta 1413). Hoy en día, Samogitia es una región "
"de Lituania."

#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr "Santotomense"

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr "Santotomenses"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""
"Santo Tomé y Príncipe son dos islas en el Océano Atlántico frente a las "
"costas de África. La isla principal lleva el nombre de Santo Tomás por los "
"marineros portugueses que descubrieron por primera vez la isla el día de la "
"fiesta del santo alrededor de 1470. Las islas se convirtieron en la primera "
"plantación importante de una colonia europea. La esclavitud fue abolida en "
"el siglo 19, y el país se independizó en 1975. La economía de las islas "
"sigue dependiendo de la exportación de cacao."

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr "Sardo"

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr "Sardos"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""
"Cerdeña es una isla en el Mar Mediterráneo y una región autónoma de Italia. "
"Antaño fue la zona donde surgió la civilización nurágica en la prehistoria, "
"la isla pasó a ser dominada por los fenicios y después por los romanos. Tras "
"la caída del Imperio Romano Cerdeña fue ocupada por los vándalos y después "
"por los bizantinos, pero la dominación extranjera se fue debilitando "
"rápidamente y hacia el siglo noveno los representantes bizantinos habían "
"formado sus propios estados autónomos. A finales de la Edad Media, sin "
"embargo, la corona de Aragón habían establecido su dominio sobre la isla. En "
"1718 Cerdeña fue entregada a la casa de Saboya, y se convirtió en parte "
"integrante del Reino de Piamonte-Cerdeña, lo que llevó a su unificación "
"nacional con Italia en 1861."

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Sármata"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "Sármatas"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""
"Los sármatas eran unas tribus iraníes de Asia Central y del suroeste de "
"Siberia. Ellos estaban estrechamente relacionados con los Saka y los "
"escitas. El mito del origen de los sármatas constituyó la base de la cultura "
"polaca desde el siglo 15 hasta el 18."

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Saudí"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "Saudíes"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"Arabia Saudita se encuentra en la Península Arábiga e incluye la Meca y "
"Medina, los lugares más sagrados del Islam. El primer estado saudita fue "
"establecido en 1744. La actual Arabia Saudita se remonta a la unión de Hejaz "
"y Nejd en 1925. El nombre de su dinastía gobernante, la casa de Saud, de "
"Arabia Saudita es uno de los últimos países que tienen una monarquía "
"absoluta. Tiene las mayores reservas probadas de petróleo del mundo."

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Savoyés"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "Savoyeses"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""
"Saboya surgido en los Alpes occidentales después de la desintegración del "
"Reino de Borgoña. Su dinastía logró el control de Cerdeña y Piamonte y luego "
"de toda Italia. El crecimiento y la supervivencia de Saboya durante los "
"siglos no se basaban en conquistas espectaculares, sino en la expansión "
"territorial gradual a través del matrimonios y adquisiciones políticas "
"metódicas altamente manipuladas. Saboya fue anexada por Francia en 1860."

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Sajón"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "Sajones"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"El Electorado de Sajonia fue un electorado independiente hereditario del "
"Sacro Imperio Romano de 1356-1806."

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr "Escaniano"

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr "Escanianos"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""
"Escania es la región más al sur de Suecia. Históricamente uno de los muchos "
"reinos pequeños en Edad Vikinga de Escandinavia, se convirtió en parte de "
"Dinamarca en tiempos medievales pero fue cedida a Suecia a través del "
"Tratado de Roskilde en 1658. Scania vio algo de un renacimiento nacional en "
"el siglo 20 con un llamado a una mayor autonomía dentro del Reino de Suecia."

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Schleswig-Holsteiniano"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "Schleswig-Holsteinianos"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"Durante gran parte de su historia, Alemania y Dinamarca se han disputado los "
"ducados de Schleswig y Holstein. Los territorios se unieron en una unión "
"personal en 1375. En el siglo 19, el confusó estado de Schleswig-Holstein "
"llevó a dos guerras entre Dinamarca y Prusia, y en 1866 Schleswig-Holstein "
"se convirtió en una provincia de Prusia. Después de la Primera Guerra "
"Mundial, el norte de Schleswig-fue anexado por Dinamarca. Actualmente "
"Schleswig-Holstein es un estado de la República Federal de Alemania."

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr "Gaélico-Escocés"

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr "Gaélico-Escoceses"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""
"Ambos los gaélicos y el idioma gaélico fueron llevados a Escocia por la "
"dinastía de Dalriada de Irlanda. Primero se establecieron en Argyll (Earra "
"Ghaidheal o el litoral de la Gael) y pronto se expandieron aún más en "
"territorio controlado por los pictos indígenas y que culminó con Kenneth Mac "
"Alpin uniendo los reinos de los Pictos y los Gaélicos alrededor de 843 EC. "
"En la época de Malcolm III, el gaélico fue la lengua de la mayoría de "
"Escocia, hasta el sur de Strathclyde, Galloway y partes de Lothian y de las "
"fronteras. Hoy en día todavía hay unos 60.000 hablantes de gaélico, cerca de "
"la mitad de los cuales viven en las tierras altas escocesas y las islas, la "
"otra mitad vive en toda Escocia, en particular en el Cinturón Central."

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "Jefe del Clan %s"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "Jefa del Clan %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Primer Ministro %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "Primera Ministra %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Escocés"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Escoceses"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Escocia, originalmente colonizada hacia el final de Imperio Romano por "
"invasores irlandeses que desplazaron a la población nativa de pictos, fue un "
"reino independiente desde 1034 EC hasta la Unión de las Coronas con "
"Inglaterra en 1701."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Escita"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "Escitas"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"Los escitas fueron un antiguo pueblo iraní de pastores nómadas que dominaban "
"la equitación que a lo largo de la Antigüedad clásica dominaron las estepas "
"del Ponto-Caspio, conocida en su momento como Escitia. En la Antigüedad "
"Tardía, los sármatas estrechamente relacionados con ellos vinieron a dominar "
"a los escitas en esta área. Mucha de la información sobreviviente acerca de "
"los escitas proviene del historiador griego Heródoto (c. 440 AEC) en sus "
"Historias y de Ovidio en su poema del exilio Epistulae ex Ponto, y "
"arqueológicamente de la exquisita orfebrería que se encuentran en túmulos "
"escitas en Ucrania y el sur de Rusia."

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Seléucida"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "Seléucidas"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"El Imperio seléucida fue uno de los estados diádicos que se fundaron cuando "
"los generales de Alejandro Magno se repartieron su imperio después de su "
"muerte. El Imperio debe su nombre a su fundador Seleuco I Nicátor. Centrado "
"en Siria, los seléucidas fueron el más poderoso de los estados diádicos pero "
"finalmente sucumbieron a Roma en el último siglo antes de Cristo."

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr "Selyúcida"

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "selyúcidas"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""
"Los selyúcidas fueron una horda turca cuyo nombre proviene de su fundador "
"Selyuq. Después de la victoria sobre los gaznavidas en 1040 EC, crearon su "
"propio estado. En 1055 EC los selyúcidas tomaron Bagdad, y su líder Beg "
"Tugril tomó el título de sultán. Los selyúcidas son famosos por la derrota "
"que le infligieron a los bizantinos en la batalla de Manzikert en 1071 EC. "
"Después de la caída del Gran Imperio Selyuq en el siglo 12 los selyúcidas "
"continuaron gobernando en el Sultanato de Rum, que más tarde sería la base "
"de los turcos otomanos."

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr "Seminola"

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr "Seminolas"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""
"Los Seminolas surgieron en el siglo 18 a través de un proceso de "
"etnogénesis, de los pequeños grupos de emigrantes Creek que huyan de la "
"invasión de los colonos blancos en el estado de Georgia de los EE.UU. y de "
"otros lugares al sur de la península de Florida, que en ese momento estaba "
"bajo dominio español. Se entremezclaron con restos de otras tribus, más un "
"número significativo de negros africanos liberados. Los líderes Seminolas se "
"pusieron del lado de los Estados Unidos durante las llamadas guerras "
"Seminola contra España, cuyo resultado fue la cesión de Florida a los EE."
"UU., y la eliminación de la mayoría de los Seminolas en territorio indio en "
"lo que hoy es Oklahoma. Junto con el Cherokee, Choctaw, Muskogee, y "
"Chickasaw, los Seminolas son conocidos como uno de las \"Cinco Tribus "
"Civilizadas\" por sus relaciones relativamente amistosas con los blancos "
"colonizadores europeos durante la primera época de la expansión de EE.UU.."

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Senegalés"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "Senegaleses"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Senegal es el país más occidental del continente africano. Ha sido "
"independiente de Francia desde 1960. El Senegal es relativamente estable y "
"democrático en comparación con sus vecinos."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbio"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Serbios"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbia formate parte de las tierras eslavas del sur que fueron conquistadas "
"por los otomanos tras el colapso del Imperio Bizantino.  Durante la mayor "
"parte del siglo XX ha formado parte de la Federación Yugoslava."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr "Seychelense"

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr "Seychelenses"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""
"Las Seychelles son un archipiélago frente a la costa del este de África en "
"el Océano Índico. Las islas han recibido la visita de mercaderes de "
"Austronesia, de las Maldivas y árabes en la antigüedad, pero en la época de "
"los descubrimientos europeos las Seychelles no tenía población indígena. Las "
"Seychelles estuvieron intermitentemente bajo posesión francesa y británica "
"hasta su independencia en 1976. Su población está formada por personas de "
"ascendencia africana, china, europea, india y malgache. Las Seychelles son "
"el país menos poblado de África y tienen el índice más alto de desarrollo "
"humano del continente."

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr "Shan"

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr "Shan"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""
"Los Shans son un grupo étnico relacionado con los tailandeses y los "
"laosianos. Después de la caída del Reino Bagan dominado por los birmanos a "
"los mongoles en 1287, se crearon una sucesión de reinos Shan conocidos por "
"los historiadores como los estados de Shan, que  controlaban gran parte de "
"la actual Myanmar, Laos, Tailandia, así como la provincia china de Yunnan."

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Shawnee"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "Shawnee"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""
"Un pueblo algonquino, los Shawnee fueron dirigidos por Tikamthi (más "
"conocido como Tecumseh) y su hermano Tenskwatawa al tratar de crear una "
"alianza nativos americanos contra el expansionismo estadounidense, pero "
"finalmente fracasaron y fueron obligados a reasentarse en Territorio Indio "
"(actualmente Oklahoma)."

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr "Sherpa"

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr "Sherpas"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""
"Los Sherpas son una etnia que se asentó en la región del Himalaya del Nepal "
"actual en el siglo 15. Son de las facciones tibetanas y hablan una lengua "
"relacionada con el tibetano moderno aunque no son mutuamente inteligibles. "
"Después de varios siglos de autonomía, las comunidades Sherpas fueron "
"puestas bajo presión militar durante el siglo 18 por parte de los sistemas "
"políticos hindúes, como el Imperio Sen de Bengala. En el siglo 18 los "
"territorios Sherpas había sido anexados al Reino de Nepal. A raíz de la "
"democratización del Nepal a principios del siglo 21, se han hecho "
"llamamientos para una mayor autonomía de los Sherpas dentro de la república "
"federal."

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Siberiano"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "Siberianos"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"Siberia es una región histórica y geográfica de Rusia y la URSS. Durante el "
"reinado de los zares los sentimientos separatistas prevalecieron entre "
"algunos colonos eslavos. En 1918 se proclamó una república siberiana, pero "
"fue anexionada por la URSS después de sólo unos meses."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Siciliano"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "Sicilianos"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"Sicilia es la isla más grande de Italia. Que ha sido gobernada por griegos, "
"cartagineses, romanos, vándalos, ostrogodos, bizantinos y árabes. En el "
"siglo 11 los normandos fundaron el Reino de Sicilia, que poco a poco se "
"convirtió en uno de los estados más poderosos de Italia. En 1816 se fusionó "
"con el Nápoles en el Reino de las Dos Sicilias, que se unió a Italia en 1861."

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr "Sierraleonés"

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr "Sierraleoneses"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""
"Sierra Leona es un país de África occidental. Fue fundado en 1792 como hogar "
"para esclavos liberados y rápidamente pasó a ser una dependencia británica. "
"Sierra Leona ha sido una república independiente desde 1961. En la década de "
"1990 el país pasó por una guerra civil. Hoy en día, Sierra Leona sigue "
"siendo uno de los países más pobres del mundo."

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Sij"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "Sijes"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Los Sijes son los seguidores de una religión monoteísta con origen en el "
"subcontinente indio en el siglo 15. El Punjab, en la frontera de Pakistán y "
"la India, es el corazón del sijismo. En el siglo 19 un imperio Sij existía "
"en la región."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Gurú %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sikkimés"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "Sikkimeses"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Localizado entre Nepal y Bután, el reino himalayo de Sikkim fue gobernado "
"por un linaje de reyes conocido como chogyals durante siglos, hasta "
"convertirse en el estado 22º de la India en 1975."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silesiano"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Silesianos"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silesia, una región del sur de Polonia, fue durante un tiempo un reino "
"independiente."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurés"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapureses"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapur es una ciudad-estado mercantil ubicada en el extremo sur de la "
"Península Malaya."

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "Cingalés"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "Cingaleses"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""
"Los cingaleses de Sri Lanka remonta sus orígenes al príncipe semi-legendario "
"Vijaya que se estableció en la isla de Sri Lanka junto con 700 seguidores en "
"el año 543 AEC."

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Eslavo"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "Eslavos"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"Los eslavos son un grupo lingüístico moderno de varias naciones de Europa "
"del Este con raíces históricas comunes. El origen de los eslavos no se "
"conoce con precisión, por lo tanto hay muchas hipótesis tratándolo de "
"explicar. Su repentina aparición en la historia de la Europa civilizada "
"puede estar relacionado con la llegada de los pueblos iraníes y la expansión "
"de los hunos."

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Eslovaco"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Eslovacos"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Eslovaquia es un país situado en el corazón de Europa. Formalmente, parte de "
"Checoslovaquia, fue parte del Imperio Austro-Húngaro hasta el año 1918."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Esloveno"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Eslovenos"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Eslovenia era la república más occidental y septentrional de la antigua "
"Federación Yugoslava."

#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr "Salomonense"

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr "Salomonenses"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""
"Las Islas Salomón son un país en Melanesia, que se encuentra entre Papua "
"Nueva Guinea y Vanuatu. Habitada por pueblos austronesios desde el año 4000 "
"AEC, la isla se convirtió en un protectorado británico en el siglo 19. Las "
"islas fueron el escenario de algunos intensos combates durante la Segunda "
"Guerra Mundial, incluyendo la famosa batalla de Guadalcanal. Las Islas "
"Salomón ha sido independientes desde 1978."

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr "Somalilandés"

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr "Somalilandeses"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""
"La República de Somalilandia es un estado no reconocido en el norte de "
"Somalia, muy parecido a la Somalilandia británica. Se declaró la "
"independencia en el colapso de Somalia en 1991. A pesar de que goza de una "
"mayor estabilidad y un nivel de vida un poco más alto que el resto de "
"Somalia sigue siendo no  reconocido internacionalmente."

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somalí"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "Somalíes"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"Somalia es un país en el Cuerno de África. En la antigüedad, Somalia era un "
"centro comercial. Al final del siglo 19 fue colonizado por la Gran Bretaña e "
"Italia. Somalia recuperó su independencia en 1960. Los militares al mando "
"del general Siad Barre tomaron el poder en 1969. Siad Barre trató sin éxito "
"de arrancar de raíz el sistema nacional de clanes. En 1991 fue derrocado. El "
"país ha estado sin un gobierno funcional desde entonces."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Sorbio"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "Sorbios"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"El Sorbios son pueblos eslavos del oeste que viven en el Este de Alemania en "
"el este de Sajonia y el sur de Brandeburgo (Lusacia). La región ha estado "
"asociada históricamente con Polonia y Bohemia."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr "Sotho"

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr "Basotho"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""
"Un pueblo bantú en el sur de África; los antepasados ​​de los Basotho llegaron "
"por primera vez a la región a finales del primer milenio. Los Basotho "
"formaron un sistema político unificado en el siglo 19 bajo el reinado de "
"Moshoeshoe I. Hoy en día, hay cerca de 2 millones Sotho en el Reino de "
"Lesotho y casi el doble de ese número en Sudáfrica."

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Sudafricano"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Sudafricanos"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Los colonos holandeses empezaron a colonizar el sur de África en el siglo "
"XVII. Después de muchas guerras entre los Boers (descendientes de los "
"colonos holandeses), fuerzas británicas y Zulúes, la Unión de Sudáfrica fue "
"creada en 1910. El gobierno de Sudáfrica se hizo notorio por su política "
"\"apartheid\" de desigualdad legal basada en el color de la piel de los "
"ciudadanos. Continuando con la adopción de la primera constitución no racial "
"del país en 1994, el que había sido preso político por mucho tiempo, Nelson "
"Mandela, fue elegido como el primer presidente de Sudáfrica democráticamente "
"votado."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Sudamericano"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "Sudamericanos"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"La Unión de Naciones de América de Sur fue creada en 2008, modelada a partir "
"la Unión Europea, pero panamericanismo ha existido desde el siglo 19."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Sudcoreano"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "Sudcoreanos"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Anteriormente un estado unificado, la península de Corea está hoy en día "
"dividida en dos estados - Norte y Corea del Sur - como consecuencia del "
"estancamiento de la Guerra de Corea en 1953. El gobierno de Corea del Sur "
"fue formado por los nacionalistas y anti-comunistas \"Gobierno Provisional "
"de la República de Corea\" en 1948."

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr "Sursudanés"

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr "Sursudaneses"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""
"Una larga guerra civil enfrentó a Sudán del Sur, habitada en su mayoría por "
"negros africanos y predominantemente animista y cristiana, contra el norte "
"musulmán y árabe. La guerra dejó dos millones de muertos y muchos más "
"desplazados hasta el alto el fuego firmado en 2005. Sudán del Sur logró la "
"independencia completa en 2011."

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Survietnamita"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "Survietnamitas"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Vietnam del Sur, oficialmente la República de Vietnam, fue el estado "
"respaldado por Estados Unidos durante la guerra de Vietnam. El país se "
"reunificó con Vietnam del Norte después de haber sido conquistada por las "
"fuerzas comunistas en 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Madame %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Suryemení"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "Suryemeníes"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"El área alrededor de Adén fue colonizada por los británicos en 1839. Yemen "
"del Sur declaró su independencia en 1967 y se alió con el bloque comunista. "
"Se unió con el Norte de Yemen en 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Soviético"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Soviéticos"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"La historia de la Unión Soviética comienza en Noviembre de 1917, cuando tuvo "
"lugar la revolución Bolchevique bajo el mando de Lenin. El 31 de Diciembre "
"de 1922, cuatro repúblicas soviéticas fueron unificadas en un país. La Unión "
"Soviética pasó a ser uno de los estados más potentes en el siglo XX, pero a "
"finales del año 1991, debido a varios conflictos sociales y económicos, se "
"desintegró en quince países independientes."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Srivijayés"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "Srivijayeses"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Sri Vijaya era un imperio centrado en Palembang, en Sumatra oriental y que "
"extendió su control a una gran parte de las regiones costeras de Sumatra, "
"Java, Borneo y la península de Malaya. Fue fundado en el siglo 3 EC y duró "
"hasta aproximadamente 1400 EC, cayendo primero a Jambi, luego a Singhasari y "
"a otras potencias regionales, incluida la dinastía Chola del Sur de la India."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudanés"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Sudaneses"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"En 1820, Sudán cayó en manos del gobierno Egipcio y, más tarde, en manos de "
"los Británicos. Sudán se hizo independiente en 1956."

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr "Suabo"

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr "Suabos"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""
"Los Suebos eran una antigua confederación tribal germánico occidental, que "
"pudo haber sido formada por Ariovisto para su expedición a la Galia. Los "
"Suebios incluyan las tribus germánicas de la cuenca del río Elba "
"pertenecientes al grupo lingüístico hermiónico, como los marcómanos y los "
"cuados. Entre los siglos I y IV EC eran una amenaza para Roma, a menudo "
"invadiendo las provincias del imperio en el Danubio. En el 405-406 EC los "
"Suebios se vieron obligados a abandonar sus tierras por los hunos y durante "
"la noche de Año Nuevo en el 405 EC cruzaron el Rin congelado junto con los "
"vándalos y los alanos. Se instalaron en el noroeste de la Península Ibérica, "
"donde establecieron su propio reino, que fue conquistado por los visigodos "
"en el año 585 EC."

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Surinamés"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "Surinameses"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Surinam es el país independiente más pequeño de América del Sur. "
"Originalmente fue habitada por los indios arawak. Fue colonizada por primera "
"vez por los ingleses que la intercambiaron con los holandeses por Nueva "
"Amsterdam, la moderna Nueva York, en 1667. Se concedió la autonomía a "
"Surinam en 1954 y se convirtió en totalmente independiente, en 1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sargento %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "Sargenta %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr "Suajili"

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr "Suajilis"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""
"Los Suajilis son un grupo étnico bantú que viven a lo largo de la costa "
"oriental de África. A partir del siglo noveno la región, en la encrucijada "
"de influencias culturales islámicas y africanas, vio el surgimiento de las "
"ciudades-estado suajilis, incluyendo Zanzíbar, Kisiwani Kilwa, Mozambique y "
"Sofala. Las ciudades crecieron en importancia gracias al marfil, el oro, los "
"esclavos y el comercio de especies. La llegada de los portugueses hacia 1500 "
"coincidió con la decadencia de los sistemas políticos suajilis, pero el "
"Suajili siguió siendo un elemento cultural dominante en el este de África. "
"Hoy, la lengua Suajili (Kiswahili) se utiliza como lingua franca por más de "
"50 millones de personas en el este de África y es la lengua oficial de "
"Kenia, Tanzania, Uganda, las Comoras y la Unión Africana."

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Swazis"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Los Swazis son una pueblo Bantu, al sur de África. Bajo el liderazgo de "
"Mswati II (1820 -1868), los Swazis expandieron su territorio y estabilizaron "
"la frontera sur con los Zulúes."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Suizo"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Suizos"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Suiza ha existido como estado en su forma actual desde la aprobación de la "
"Constitución federal en 1848. Los precursores de la Suiza moderna "
"establecieron una alianza de protección a finales del siglo 13º, formando "
"una confederación de estados que persistió durante siglos."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Canciller Federal %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Cancillera Federal %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Sirio"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Sirios"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"La moderna República Árabe de Siria se formó a partir de un mandato francés "
"y poco a poco logró su independencia durante la década de 1940."

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "Shaykha %s"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr "Tahitiano"

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr "Tahitianos"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""
"Las islas de la actual Polinesia Francesa fueron colonizada por pueblos "
"polinesios en el siglo 3 EC. Francia estableció un protectorado sobre "
"Tahití, la isla principal del archipiélago, en 1842. En 1889 el área entera "
"fue declarada una colonia francesa. Las islas siguen siendo una colectividad "
"de ultramar de Francia de hoy, pero gozan de una gran autonomía interna. "
"Debido a su vegetación exuberante y la cultura polinesia, Tahiti se ha "
"convertido en la arquetípica isla exótica."

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tayrona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "Tayronas"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"A la gente de habla chibcha relacionados con los Kuna de Panamá y los "
"muiscas del centro de Colombia, los Tayronas habitan en los modernos "
"departamentos de Magdalena y La Guajira del norte de Colombia. Su ciudad de "
"Teyuna fue fundada alrededor del 500 AEC. Los Tayrona, que viven en una "
"zonas montañosas, construyeron escalones de piedra y terrazas en las laderas "
"empinadas con el fin de cultivar la región. A pesar de que lucharon contra "
"los españoles durante 75 años, finalmente sucumbieron a las distintas "
"presiones que todos los pueblos nativos americanos fueron objeto en el "
"período."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanés"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Taiwaneses"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"La República de China fue establecida en 1912 como el estado sucesor del "
"Imperio Qing, poniendo fin a más de dos milenios de dominación imperial en "
"China. Cuando los nacionalistas chinos, que gobernaban la República "
"perdieron una guerra civil contra los comunistas chinos en 1949, el gobierno "
"nacionalista fue evacuado a la isla de Taiwán, establecediendo Taipei como "
"la capital provisional de la República de China."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tayiko"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Tayikos"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"Tayikistán es un país en Asia Central. Los tayikos trazan la fundación de su "
"nación al Imperio Samánida, uno de los primeros estados persas en aparecer "
"después de la conquista árabe."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "Tanganico"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "Tanganicos"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""
"Habitado por tribus bantúes desde el comienzo de la era común, Tanganica se "
"convirtió en una colonia alemana en el siglo 19. Fue conquistada por los "
"británicos durante la Primera Guerra Mundial y declaró su independencia en "
"1961. Tres años más tarde se fusionó con Zanzíbar para formar la Unión de "
"Tanzania."

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tanzano"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "Tanzanos"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"Tanzania se formó con la fusión de las antiguas colonias británicas de "
"Tanganica y Zanzíbar en 1964. Durante dos décadas el país fue gobernado por "
"Julius Nyerere, que siguió los principios del socialismo africano. En 1985 "
"Nyerere fue el primer jefe de Estado africano que cedió el poder "
"voluntariamente."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tártaro"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "Tártaros"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"Los tártaros son una nación de habla turca. Existieron varios estados "
"tártaros en la Edad Media: Kazán, Crimea, Astrakhan, Sibir y otros kanatos. "
"Hoy en día los tártaros viven en muchos lugares de la antigua URSS. Ellos "
"tienen su propia república llamada Tatarstán en la Federación de Rusia y la "
"República Autónoma de Crimea en Ucrania."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Caballero Templario"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "Caballeros Templarios"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Los Caballeros Templarios se formaron después de la primera cruzada con el "
"fin de proteger a los peregrinos en su viaje a Tierra Santa. La organización "
"creció y tuvo un inmenso poder y riqueza en los próximos 200 años, y fueron "
"los innovadores de muchos conceptos modernos como la banca."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Teutónico"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "Teutónicos"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"La Orden Teutónica encabezó una serie de cruzadas contra paganos bálticos "
"durante la Alta Edad Media. En 1224 fundó la 'Ordenstaat' o Estado de la "
"Orden, que siguió siendo un país poderoso durante tres siglos. El Estado fue "
"secularizado y se sustituyó por el Ducado de Prusia en el siglo 16º."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texano"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Texanos"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""
"Texas \"the Lone Star State\", es el segundo estado más poblado y el segundo "
"más grande de los EE.UU. Famoso por su mentalidad de cowboy \"larger than "
"life\". Durante su historia, Texas ha sido gobernado en su totalidad o en "
"parte por seis países: Francia, España, México, la República de Texas, la "
"Confederación y los EE.UU. - como se expresa en el lema \"Six Flags Over "
"Texas\"."

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Tracio"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Tracios"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "El segundo pueblo más numeroso en el mundo occidental antiguo."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr "Turingio"

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr "Turingios"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""
"Los Turingios eran una antigua confederación germánica en lo que hoy es el "
"centro de Alemania, creada después de la derrota de los hunos. Derrotados "
"por los francos en el siglo octavo, Turingia más tarde se convirtió en un "
"landgraviato del Sacro Imperio Romano. Después de la extinción de la familia "
"gobernante en el siglo 13, la Guerra de Sucesión de Turingia dejó la región "
"muy mal dividida, incluso para los estándares del Sacro Imperio Romano "
"Imperio, lo cual se vio agravado por la tradición turingia (o más bien "
"sajona) de dividir el territorio entre todos los herederos varones. Turingia "
"fue dónde se originó la Reforma Protestante y las Guerras de la religión, y "
"vio a un apogeo cultural durante la Ilustración, cuando el duque de Saxe-"
"Weimar invitó a genios como Johann Wolfgang von Goethe y Friedrich Schiller "
"a su corte. La fragmentación política de Turingia sobrevivió a Napoleón y a "
"la unificación alemana, y sólo después de la caída de las monarquías "
"alemanas en 1918 se establecido el Estado Libre de Turingia, que existe en "
"la actualidad como uno de los estados de Alemania."

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetano"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tibetanos"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"La tierra de los Tibetanos es llamada, a veces, \"El cielo del Mundo\", la "
"región más elevada de la Tierra. En el siglo VII, el Tibet emergió como un "
"imperio formidable bajo el mando del rey Songtsen Gampo, siendo reconocido "
"tanto por China como por India. Esta dinastía duró hasta el siglo XI, cuando "
"el Tibet fue invadido por los Mongoles. Siglos después, cuando el gobierno "
"de los Mongoles se había debilitado, Lozang Gyatso (nacido en 1617 y el 5º "
"Dalai Lama) estableció un estado religioso budista bajo el control de la "
"escuela de Budismo Tibetano, llamada Gelugpa."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Tamerlán"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "Tamerlanes"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle Ea  †  †  €†  st and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"Timur el Tuerto o Tamerlán fue un genio militar que decía pertenecer al "
"linaje de Gengis Khan y desde su capital de Samarcanda conquistó toda la "
"Asia Central, así como partes de Oriente Medio y la India. La cultura de la "
"corte del imperio timúrida fue muy persa, mientras que la administración "
"imperial y militar de la élite gobernante timúrida tenía muchas influencias "
"de origen mongol y turco."

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tocario"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "Tocarios"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"Los tocarios eran un pueblo indoeuropeo que vivió en lo que es ahora "
"Xinjiang en el oeste de China. Debido a su posición geopolítica única, sus "
"reinos de Shanshan, Kucha y Khotan (así como otros más pequeños) fueron "
"influenciados por los chinos, los persas, los indios, los Sogdianos, los "
"escitas, y las culturas tibetanas. Su religión, vestidos, escritura y arte "
"reflejan estas influencias variadas. Ellos vivían en los pueblos de los "
"oasis y ciudades a lo largo de la Ruta de la Seda, con lo que el budismo fue "
"llevado a China. La zona fue en varias ocasiones en un protectorado militar "
"de China, por ejemplo, durante las dinastías Han y Tang. Durante el declive "
"de esta última dinastía, la tribu turca Uyghur se trasladó a la cuenca de "
"Tarim, colonizándola y expandiendo su kanato través de las tierras tocarias. "
"Los uigures se mezclaron con los tocarios y suplantaron su lengua excepto "
"para fines litúrgicos. Este último uso se perdió cuando el Islam se extendió "
"y tomó el lugar del budismo como la religión predominante en la región."

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Togolés"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "Togoleses"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"Togo se convirtió en un protectorado alemán en 1885 y fue conquistada por "
"los franceses y los británicos en la Segunda Guerra Mundial. Togo obtuvo su "
"independencia en 1960. Desde finales de 1960 la política del país han estado "
"dominada por el general Gnassingbe Eyadema, quien fue sucedido por su hijo "
"Faure después de su muerte en 2005."

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Tolteca"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "Toltecas"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"Los toltecas fueron una civilización mesoamericana que existió desde el "
"siglo 10 hasta el 12. El imperio tolteca fue fundado por Ce Tecpatl "
"Mixcoatl, que condujo a su pueblo nómada des del norte para establecerse en "
"la de las altas llanuras mexicanas. Mixcóatl fue asesinado por sus enemigos, "
"pero fue vengado más tarde por su hijo Ce Acatl Topilitzin Quetzalcoatl, que "
"conduciría a la civilización tolteca a su máximo apogeo. La cultura tolteca "
"continuó prosperando hasta el siglo 12. Su capital Tollan fue destruida "
"violentamente en 1168 y la zona tolteca fue fragmentada con la rivalidad de "
"las ciudades-estado. Se han identificado las influencias culturales toltecas "
"desde Nuevo México hasta Nicaragua, aunque los historiadores no se ponen de "
"acuerdo sobre la historia política de los toltecas. Dado que la mayor parte "
"de la historia de los toltecas se basa en la mitología azteca, algunos "
"afirman que nunca hubo un imperio tolteca, y que las referencias de los "
"aztecas a los toltecas fueron una alegoría de la civilización."

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tongano"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "Tonganos"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"Un grupo de islas en el Pacífico Sur, Tonga fue colonizada por los "
"polinesios alrededor del año 1000 AEC. Aunque las islas se convirtieron en "
"un protectorado británico en el siglo 19, son el único país de Oceanía que "
"han escapado de la colonización real."

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr "Transnistrio"

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr "Transnistrios"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""
"Transnistria fue añadida a la República Socialista Soviética de Moldavia por "
"Stalin, a pesar de que estaba habitada principalmente por rusos y "
"ucranianos. Después del colapso de la Unión Soviética Transnistria declaró "
"su independencia de Moldavia. Aunque el país es independiente de facto, no "
"es reconocido por ningún miembro de la ONU. El poder está todavía en manos "
"de la antigua élite comunista."

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Transilvano"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "Transilvanos"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"Transilvania es un territorio histórico en lo que hoy es Rumania, habitado "
"por los rumanos, los húngaros y los alemanes de Sajonia. Transilvania se "
"convirtió en un principado bajo soberanía húngara cuando el país comenzó a "
"desmoronarse por las incursiones otomanas. Durante la Reforma, Transilvania "
"fue el primer país en Europa en proclamar la libertad religiosa. El "
"principado perdió su soberanía hacia los Habsburgo de Austria en 1711."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr "Trinitense"

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Trinitenses"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""
"Trinidad y Tobago es un país en el Caribe, que consiste en las dos islas "
"epónimas. Es el país más poblado de las Antillas Menores. Trinidad fue "
"avistada por Cristóbal Colón en 1498, y siguió siendo una colonia española "
"hasta que fue conquistada por los británicos durante las guerras "
"napoleónicas; Tobago fue colonizada por Curonianos, españoles, holandeses, "
"franceses y suecos, pero finalmente también acabó en manos británicas. Las "
"islas han sido independientes desde 1962. La economía de las islas se basa "
"en el petróleo y está relativamente desarrollada en comparación con sus "
"vecinos del Caribe. Trinidad y Tobago es famoso por su música y su Carnaval."

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Mansa"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "Bosnios"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "Tuareg"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "Tuaregs"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""
"Los tuareg o Imuhagh son un pueblo de pastores nómadas bereberes que habitan "
"en el interior del desierto del Sahara, principalmente en Argelia, Níger y "
"Malí. A pesar de su organización matrilineal son seguidores del Islam. "
"Durante muchos siglos se dedicaron a la caza de esclavos, incluso influyendo "
"en el comercio de esclavos a las Américas."

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunecino"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tunecinos"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Los Fenicios fundaron Cartago en el área donde Túnez se ubica hoy en día. "
"Más tarde, Cartago se convirtió en una potencia en la región del "
"Mediterráneo, hasta que fue derrotada por los Romanos en el año 146 AEC. "
"Después, con la conquista Árabe Musulmana en el siglo VII, tuvo lugar una "
"migración desde países árabes y otomanos. Pero hubo también muchos Judíos y "
"Moriscos Españoles que llegaron a finales del siglo XVI. Túnez pasó a ser "
"casi independiente de los Otomanos en el año 1861. Pero en 1881, Túnez fue "
"invadida por los Franceses y convertida en un protectorado francés. El país "
"adquirió su independencia en 1956."

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr "Turcochipriota"

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr "Turcochipriotas"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""
"Turcos se asentaron en Chipre después de que los otomanos conquistaron la "
"isla en 1571. La inestabilidad política y las tensiones étnicas entre los "
"turco-chipriotas y griegos llevó a una invasión por el ejército turco en "
"1974, seguido por la declaración de independencia de la República Turca del "
"Norte de Chipre en 1983. En la actualidad, el único país que reconoce la "
"independencia de la RTNC es Turquía."

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turcomano"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "Turcomanos"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""
"Tribus turcomanas se unieron por primera vez en el siglo 11 EC bajo Togrul "
"Beg, segundo gobernante del Imperio Seleúcida. Cuando el estado seleúcida se "
"rompió bajo la presión de los invasores mongoles, los turcomanos iniciado "
"una migración hacia el oeste. Finalmente se establecieron en las tierras "
"entre el río Amu Darya y el mar Caspio, aproximadamente la ubicación del "
"Turkmenistán de hoy."

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmenbashi %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Turkmenbashi %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Tuvano"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "Tuvanos"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""
"Los tuvanos son un pueblo túrquico que viven en la República Autónoma de "
"Tuva, en el sur de Siberia. Tuva se separó de China en 1921 y formó la "
"república independiente de Tannu Tuva aliada con la Unión Soviética. En 1940 "
"Tannu Tuva tuvo el honor de tener la primera mujer jefa de Estado no "
"monárquica de la Historia Moderna cuando Khertek Anchimaa-Toka se convirtió "
"en la presidenta de la república. En 1944 se incorporó a la Unión Soviética "
"como parte de la República Socialista Federativa Soviética de Rusia."

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Tirolés"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "Tiroleses"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"Tirol fue un condado en los Alpes. En el siglo 16 su propia dinastía se "
"extinguió y la región pasó a la Austria de los Habsburgo. La parte sur fue "
"anexionada por Italia tras la Primera Guerra Mundial."

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr "Conde Príncipe %s"

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr "Condesa Princesa %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Ugandés"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "Ugandeses"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"La República de Uganda se encuentra en el este de África. El país cuenta con "
"una parte del lago Victoria, que está también en Kenia y Tanzania. Antaño, "
"la parte sur del país fue parte del reino de Buganda. La moderna Uganda "
"obtuvo su independencia en 1962."

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ucraniano"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ucranianos"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ucrania ocupa una vasta región en la parte más occidental de lo que fue la "
"Unión Soviética.  Posee una de las tierras de cultivo más fértiles del "
"planeta."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "UN"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "UNs"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Las Naciones Unidas creen en los derechos humanos y la protección de los "
"débiles."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Secretario-General %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "Secretaria-General %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marciano"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Marcianos"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguayo"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "Uruguayos"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguay, un pequeño país de América del Sur que a veces se denomina la "
"\"Suiza de las Américas\", debido al sistema público muy desarrollado de "
"bienestar social."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uigur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Uigurs"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uigur fue imperio y civilización turco situado al Este. A su máximo apogeo "
"en el año 820 EC, controlaba la mayoría de Asia Central y del Norte. Después "
"de muchos conflictos con los Chinos durante siglos, fueron finalmente "
"sometidos por la dinastía Qing en los años 1700. Hoy en día, los "
"descendientes de los Uigur están ubicados en los estados de Asia Central: "
"Uzbekistán, Kazajstán y Kirguistán. Estos son también una minoría "
"mayoritaria de la provincia China de Xinjiang."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbeko"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "Uzbekos"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"La nación en Asia Central de Uzbekistán fue el centro de los antiguos "
"estados como Corasmia, el Janato de Bujará, y el Janato de Kokand. Los "
"uzbekos se consideran descendientes de Timur, fundador de la dinastía "
"timúrida, que gobernó desde su capital en Samarcanda."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Vampiro"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "Vampiros"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Criaturas legendarias que chupan sangre humana."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Vándalo"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "Vándalos"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"Los vándalos fueron un pueblo germánico originario del este de lo que hoy en "
"día es el sur de Polonia y Eslovaquia. Entraron en el Imperio Romano a "
"comienzos del siglo 5 EC. Dirigidos por Genserico, fundaron un reino en "
"Cartago. Los vándalos son quizás más conocido por su saqueo de Roma en 455 "
"EC. En el año 534 EC Belisario conquistó el reino vandálico para el Imperio "
"Bizantino."

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "Ainos"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicina"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "Métis"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"La horquilla de la Antigua Civilización India residía en los valles de los "
"ríos indús en lo que hoy conocemos como Pakistán."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veneciano"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "Venecianos"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
#, fuzzy
msgid "Venda"
msgstr "Lendiano"

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "Vándalos"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Veneciano"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "Venecianos"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""
"La República de Venecia emergió de entre las sombras de la historia cuando "
"los refugiados de los bárbaros se reunieron buscando seguridad en las islas "
"de una laguna en el noreste de Italia. Originalmente un leal súbdito del "
"Imperio Romano de Oriente, poco a poco adquirió su independencia y se situó "
"entre las superpotencias de la Edad Media. Sus comerciantes se enriqueeron "
"con el comercio y su marina de guerra se hizo respetar por todo el mar "
"Mediterráneo. Después de un largo declive, finalmente fue derrotada por los "
"ejércitos de Bonaparte en 1796."

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veneciano"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "Venecianos"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezolano"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Venezolanos"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela es uno de los países al norte de Sudamérica. Habiendo sido una "
"colonia española desde el siglo XVI, el país adquirió su independencia el "
"día 5 de Julio de 1811 bajo el mando del liberador Simón Bolívar."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Vermontés"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "Vermonteses"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""
"Vermont fue un estado independiente durante 14 años antes de que se uniera a "
"Estados Unidos en 1791. Actualmente es uno de los estados más pequeños de "
"los Estados Unidos, tanto en población como en superficie. Vermont es famosa "
"por sus productos lácteos y el jarabe de arce."

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamita"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnamitas"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"La nación de Vietnam fue fundada en el siglo I D.C. por dos hermanas "
"gemelas, que dirigieron una revuelta armada contra el gobernador militar "
"chino."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "Sanvicentino"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "Sanvicentinos"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""
"San Vicente y las Granadinas fueron de las últimas islas del Caribe en ser "
"colonizadas, mientras que los locales indios caribeños se mezclaron con "
"esclavos fugitivos y lucharon contra los colonizadores europeos. En el siglo "
"18 los franceses y británicos se disputaron el control de las islas. En 1783 "
"los franceses renunciaron a sus reivindicaciones. San Vicente y las "
"Granadinas se independizaron de Gran Bretaña en 1979 y son actualmente un "
"Reino de la Commonwealth."

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Visigodo"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "Visigodos"

#: data/nation/visigothic.ruleset:6
#, fuzzy
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""
"Los tervingios o visigodos eran uno pueblo germánico del Este, una de las "
"dos tribus de los godos. Probablemente se originaron en Escandinavia. En la "
"siglo 3º, emigraron hacia el sur, a la moderna Ucrania. Luego cruzaron el "
"Danubio y saquearon Roma en 410 dC. Reconocidos por los romanos como "
"foederati, finalmente se establecieron cerca de Tolosa, donde formaron un "
"reino. Los visigodos lograron conquistaron toda la Península Ibérica y se "
"trasladaron su capital a Toledo. Perdieron todos sus territorios del norte "
"de los Pirineos a los francos, pero los gobernantes visigodos continuaron "
"gobernando los íberos romanizados hasta que la península fue invadida por "
"los invasores musulmanes en el año 711."

#: data/nation/vistulan.ruleset:3
#, fuzzy
msgid "Vistulan"
msgstr "Asturiano"

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "Asturianos"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
#, fuzzy
msgid "Volapukan"
msgstr "Papuano"

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "Papuanos"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "Búlgaros"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Alemán del este"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "Alemanes"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Valón"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "Valones"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"Los valones son los habitantes de habla francesa de Bélgica. En el siglo 19, "
"Valonia fue la primera región en el continente europeo que se industrializó "
"y la segunda del mundo después de Inglaterra. Posteriormente, se convirtió "
"en un semillero de la actividad sindical socialista y obrera."

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Galés"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Galeses"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Los galeses controlaban todo el territorio de la actual Inglaterra, pero se "
"tuvieron que retirarse a las montañas occidentales de Gran Bretaña ante la "
"invasión de los sajones."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "Hombre Lobo"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "Hombres Lobo"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""
"Un hombre lobo es un ser humano que en determinadas circunstancias se "
"transforma en una bestia parecida a un lobo. En Europa, durante la Edad "
"Media, se creía que los hombres lobo aterrorizaban las aldeas en busca de "
"carne humana y se los culpó a menudo de los asesinatos inexplicables o "
"particularmente brutales."

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Pomerano Occidental"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "Pomeranos Occidentales"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"Pomerania Occidental es una región geográfica e histórica en el noroeste de "
"Polonia y el extremo noreste de Alemania. Inicialmente un estado "
"independiente de eslavos, Pomerania Occidental fue conquistada en dos "
"ocasiones por los polacos. Más tarde, Pomerania Occidental sucumbió a la "
"germanización y se dividió en pequeños principados feudales que poco a poco "
"fueron conquistados por Brandeburgo. Durante muchos años esta tierra era "
"parte de Alemania, pero en 1945 fue anexada a Polonia."

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Romano Occidental"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "Romanos Occidentales"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"El Imperio Romano fue dividió por primera vez por Diocleciano en 286 y se "
"dividió para siempre a la muerte de Teodosio en el 395. A diferencia de su "
"parte oriental, el Imperio Bizantino, el Imperio Romano de Occidente no fue "
"capaz de resistir las invasiones bárbaras y la desintegración económica. El "
"último emperador romano occidental fue depuesto en el año 476 EC."

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Augusto"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "Caribeño"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "Caribeños"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"Las Indias Occidentales, conocidas por sus piratas, el ron, el cricket y las "
"playas. Las Indias Occidentales Británicas formaron la efímera Federación de "
"las Indias Occidentales en 1958. La federación no se consolidó debido a las "
"tensiones entre Trinidad, Jamaica y los miembros más pequeños. La federación "
"se derrumbó en 1962. Algunas islas se convirtieron en países independientes, "
"y otras volvieron a la condición de dependencia británica."

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westfaliano"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Westfalianos"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westfalia, antes de ser una provincia de Prusia, fue la región oeste del "
"ducado de Sajonia. Actualmente es la parte norte del estado federal más "
"grande de Alemania, Renania del Norte-Westfalia."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Badenés-wurtembergués"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "Badeneses-wurtembergueses"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Württemberg fue un país en Suabia, en el suroeste de Alemania. Después de la "
"Segunda Guerra Mundial se unió con Hohenzollern y Baden para formar el land "
"de Baden-Wuerttemberg."

#: data/nation/xhosa.ruleset:3
#, fuzzy
msgid "Xhosa"
msgstr "Chola"

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "Amazonas"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
#, fuzzy
msgid "Xiongnu"
msgstr "Tongano"

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "Ainos"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Yakuto"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "Yakutos"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"La tradición oral indica que los yakutos - Sajá o como ellos se llaman - "
"emigraron desdel norte de las estepas de Asia Central a las costas del lago "
"Baikal, en el siglo 10. Ellos se mezclaron con la población nativa y "
"establecieron una nación a lo largo del río Lena, que tenía relaciones "
"diplomáticas por lo menos con los chinos, los mongoles, y los diversos "
"pueblos turcos de la región. En el 1620, los cosacos habían llegado en el "
"territorio de los yakutios como agentes de una Rusia expansionista, que con "
"el tiempo sometió a los reyes yakutos y aseguró la hegemonía de Rusia en "
"Yakutia. Con una población de un millón hoy en día, los yakutos constituyen "
"aproximadamente la mitad de la población de la gran República de Saja del "
"Distrito de Lejano Oriente de Rusia."

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Yemení"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "Yemeníes"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"Yemen es la única república de la Península Arábiga. A pesar de que era el "
"sitio de varias civilizaciones antiguas, el Yemen sólo existe en su forma "
"actual desde que Yemen del Norte y el Yemen del Sur se juntaron en 1990."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Yucateco"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "Yucatecos"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Yucatán es una península de México, famosa por su herencia maya y sus playas "
"de arena blanca. Su nombre se afirma a menudo que significa \"no te entiendo"
"\" en maya yucateco. El Yucatán declaró su independencia de México dos veces "
"en el siglo 19 . En la actualidad se divide en tres estados: Yucatán, "
"Campeche y Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Yugoslavo"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "Yugoslavos"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"Yugoslavia era un estado formado por los pueblos eslavos de los Balcanes "
"Occidentales. Fue un reino hasta 1941, cuando fue ocupada por las potencias "
"del Eje. Después de una guerra de liberación nacional los comunistas "
"expulsaron a los ocupantes y continuaron gobernando hasta el 1980. La década "
"de 1990 vio la desintegración sangrienta de Yugoslavia en repúblicas "
"independientes."

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Namibio"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "Namibios"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Jázaros"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapoteco"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "Zapotecos"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"Los zapotecas o Binni záa viven en el estado mexicano de Oaxaca. Ellos "
"formaron una de las civilizaciones mesoamericanas más antiguas y más "
"resistentes. El centro zapoteca más notable, Monte Albán, fue construido en "
"la cima de unas montañas arrasadas. Benito Juárez, el primer presidente "
"indígena de México, era un zapoteco."

#: data/nation/zhuang.ruleset:3
#, fuzzy
msgid "Zhuang"
msgstr "Cambiar"

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Han"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Zimbabuense"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "Zimbabuenses"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"Zimbabue es un país en el sur de África, el nombre del antiguo reino de "
"Zimbabwe. Se convirtió en una colonia inglesa llamada Rhodesia del Sur en "
"1898. La minoría blanca en Rhodesia del Sur declaró unilateralmente su "
"independencia en 1965. El primer ministro Ian Smith instaló un régimen "
"racista que excluyó a los negros del poder. Una guerra civil obligó a Smith "
"a poner fin al régimen de minoría blanca en 1979. Desde 1980 el país ha sido "
"gobernado por Robert Mugabe, que ha recibido una reputación igualmente pobre "
"a nivel internacional como el régimen anterior."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (Ordenador)* En modo ausente el Ordenador no puede firmar este "
#~ "tratado."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (Ordenador)* Primero rompe tu alianza con %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (Ordenador)* Antes me gustaría que mantuvieses la distancia de %s por "
#~ "un poco más de tiempo, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (Ordenador)* Detengamos nuestras hostilidades antes, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (Ordenador)* Antes me gustaría que mantuvieses la tregua por un poco "
#~ "más de tiempo, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (Ordenador)* Sinceramente no confío en tí aún para tener una alianza, "
#~ "%s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (Ordenador)* No conozco la ciudad que mencionas."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (Ordenador)* Lo siento pero no es seguro compartir la vision."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡Este pacto no nos ha sido muy bueno para nosotros, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (Ordenador)* ¡Bienvenido a nuestra alianza %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (Ordenador)* Sí, que nuestra amistad sea eterna, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (Ordenador)* ¡Sí, paz en nuestros días!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (Ordenador)* De acuerdo. Que acaben las hostilidades, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡Saludos %s! ¿Te interesaría una tregua mientras nos "
#~ "vamos conociendo mejor el uno al otro?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (Ordenador)* El Espacio nunca será tuyo. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡Ya he tolerado tus vicios tontos demasiado tiempo! ¡A "
#~ "la guerra!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (Ordenador)* Paz en ... otro momento."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡Al final te he encontrado! ¿Creías que tus crímenes "
#~ "iban a quedar sin castigo?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡Tus chanchullos hostiles te han llevado a esta guerra!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (Ordenador)* ¡Tu agresión contra %s ha sido tu último error!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (Ordenador)* Lanzaremos un ataque con todas nuestras fuerzas contra "
#~ "%s en %d turno para detener el lanzamiento de la nave espacial."
#~ msgstr[1] ""
#~ "*%s (Ordenador)* Lanzaremos un ataque con todas nuestras fuerzas contra "
#~ "%s en %d turnos para detener el lanzamiento de la nave espacial."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (Ordenador)* Confiamos en tu colaboración en este asunto. ¡Larga vida "
#~ "a nuestra gloriosa alianza!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (Ordenador)* %s ha violado rotundamente sus pactos con nosotros para "
#~ "su propio bien. ¡Nosotros le responderemos con la fuerza en %d turno y "
#~ "esperamos que honores tu alianza con nosotros y que respondas de la misma "
#~ "manera!"
#~ msgstr[1] ""
#~ "*%s (Ordenador)* %s ha violado rotundamente sus pactos con nosotros para "
#~ "su propio bien. ¡Nosotros le responderemos con la fuerza en %d turnos y "
#~ "esperamos que honores tu alianza con nosotros y que respondas de la misma "
#~ "manera!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (Ordenador)* Tenemos la intención de alcanzar y saquear la rica "
#~ "civilización de %s. Nosotros declararemos la guerra en %d turno."
#~ msgstr[1] ""
#~ "*%s (Ordenador)* Tenemos la intención de alcanzar y saquear la rica "
#~ "civilización de %s. Nosotros declararemos la guerra en %d turnos."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (Ordenador)* Si quieres una pieza del botín, ¡no dudes en unirte a la "
#~ "acción!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (Ordenador)* La hemos tenido con %s. Destrozaremos esta patética "
#~ "civilización. Declararemos la guerra en %d turno."
#~ msgstr[1] ""
#~ "*%s (Ordenador)* La hemos tenido con %s. Destrozaremos esta patética "
#~ "civilización. Declararemos la guerra en %d turnos."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (Ordenador)* Como sois nuestros gloriosos aliados, esperamos vuestra "
#~ "ayuda en esta guerra."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (Ordenador)* Honraremos nuestra alianza y declararemos la guerra a %s "
#~ "en %d turno.  Aguanta - ¡venimos en tu ayuda!"
#~ msgstr[1] ""
#~ "*%s (Ordenador)* Honraremos nuestra alianza y declararemos la guerra a %s "
#~ "en %d turnos.  Aguanta - ¡venimos en tu ayuda!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (Ordenador)* Honraremos nuestra alianza con %s y declararemos la "
#~ "guerra a %s en %d turnos. Esperamos que hagas como nosotros."
#~ msgstr[1] ""
#~ "*%s (Ordenador)* Honraremos nuestra alianza con %s y declararemos la "
#~ "guerra a %s en %d turnos. Esperamos que hagas como nosotros."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (Ordenador)* Tus intentos de conquistar el espacio para tí solo "
#~ "demuestran tus verdaderas intenciones.  ¡Nuestra alianza ha terminado!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (Ordenador)* Tus intentos de dominar el espacio unilateralmente "
#~ "resultan de lo más ofensivos."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡Si no interrumpes la construcción de tu nave espacial "
#~ "puede que me vea obligado a actuar!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (Ordenador)* Lo siento, pero compartir la visión ya no es seguro."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (Ordenador)* Saludos, nuestro aliado más digno de confianza. Te "
#~ "solicitamos que destruyas a nuestro enemigo, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (Ordenador)* Saludos, aliado.  Veo que aún no has emprendido la "
#~ "guerra contra nuestro enemigo, %s.  ¿Por qué tengo que recordarte tus "
#~ "promesas?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡A pesar de nuestra alianza, sigues en paz con nuestro "
#~ "enemigo mortal, %s! ¡Esto es inaceptable, nuestra alianza ha terminado!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (Ordenador)* Saludos amigo, ¿te parece bien una campaña conjunta y "
#~ "forjar una alianza?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (Ordenador)* Saludos vecino, ¿te parece bien que mejoremos nuestras "
#~ "relaciones?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (Ordenador)* Estamos hartos de ver tanta sangre derramada. ¿Te parece "
#~ "bien que cesemos nuestras hostilidades?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (Ordenador)* ¡Hemos sido atacados de manera salvaje por %s, y "
#~ "necesitamos tu ayuda! ¡Honra nuestra gloriosa alianza y tu nombre nunca "
#~ "será olvidado!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Los %s han dejado de construir %s en %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Los %s han empezado a construir %s en %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s ha vendido %s (no se necesitaba) por %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Esta compilación Freeciv no tiene ninguna implementación completa de "
#~ "hilos, la IA de hilos no se puede utilizar."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "El Gobernador de ciudades no puede cumplir los requisitos para %s. Así "
#~ "que te devuelve el control."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "El Gobernador de ciudades se ha confundido con %s. Mejor que eches un "
#~ "vistazo."

#~ msgid "Please report this message at %s"
#~ msgstr "Por favor, informa de este mensaje a %s"

#~ msgid "none"
#~ msgstr "ninguno"

#~ msgid "custom"
#~ msgstr "personal"

#~ msgid "never"
#~ msgstr "nunca"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d turno"
#~ msgstr[1] "%d turnos"

#~ msgid "People (W/%s)"
#~ msgstr "Población (O/%s)"

#~ msgid " happy"
#~ msgstr " felices"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nombre: %s\n"
#~ "Alimento:   %10s Oro:     %10s\n"
#~ "Producción: %10s Lujo:    %10s\n"
#~ "Comercio:   %10s Ciencia: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "Crecimiento de ciudad: %s\n"
#~ "Producción completada: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Muy contento"

#~ msgid "?cma:Max food"
#~ msgstr "Max Comida"

#~ msgid "?cma:Max production"
#~ msgstr "Max Producción"

#~ msgid "?cma:Max gold"
#~ msgstr "Max Dinero"

#~ msgid "?cma:Max science"
#~ msgstr "Max Ciencia"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Ha habido un error de CMA. La configuración del gobernador de ciudades "
#~ "puede estar mal."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Se han eliminado los atributos antiguos."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "No se encuentra el plugin '%s'.  Los plugins presentes son %s"

#~ msgid "No real audio plugin present."
#~ msgstr "No está presente un controlador real de audio."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Se prosigue con el sonido desactivado."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Para el soporte de sonido, instala SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "¡Para que se produzca sonido necesitas un paquete de sonidos!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Puedes obtener paquetes de sonidos en <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No se ha podido cargar el arch. de especificaciones de sonido: '%s':\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "¡No se ha ponido inicializar ningún sistema de sonido!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Quizá haya algo mal configurado o sea un problema de permisos."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv es software libre y te animamos a que distribuyas copias de él "
#~ "bajo ciertas condiciones;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Más información en la opción \"Copiar\" del menú de Ayuda."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Y ahora... ¡a por ellos!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Exportando la ventana de salida a '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Fin de la exportación."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Exportación cancelada, no se pudo escribir al fichero."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX turnos"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d moneda de oro por turno"
#~ msgstr[1] "%3d monedas de oro por turno"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d turno"
#~ msgstr[1] "%3d turnos"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/turno"

#~ msgid "Obsolete"
#~ msgstr "Obsoleto"

#~ msgid "Built"
#~ msgstr "Construido"

#~ msgid "Destroyed"
#~ msgstr "Destruido"

#~ msgid "Great Wonder"
#~ msgstr "Gran Maravilla"

#~ msgid "Small Wonder"
#~ msgstr "Pequeña Maravilla"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Ciudadanos\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Impuesto de comercio\n"

#~ msgid "(unknown)"
#~ msgstr "(desconocido)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Ruta comercial con %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Construyendo diezmos\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Prima de %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Mermas\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Corrupción\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Disturbios\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Usado\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Se agrega a\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Superávit total"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Las enfermedades se han desactivado en el ruleset."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Riesgo de hacinamiento\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Riesgo de comercio\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Riesgo de contaminación\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Prima de %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Total riesgo de plaga"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Contaminación de la producción.\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Contaminación de los ciudadanos.\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Modificador de la contaminación\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Celebraciones"

#~ msgid "?city_state:Disorder"
#~ msgstr "Disturbios"

#~ msgid "?city_state:Peace"
#~ msgstr "Paz"

#~ msgid "(worklist)"
#~ msgstr "(lista de tareas)"

#~ msgid "?city:Name"
#~ msgstr "Nombre"

#~ msgid "City Name"
#~ msgstr "Nombre de la Ciudad"

#~ msgid "Nation"
#~ msgstr "Nación"

#~ msgid "?size [short]:Sz"
#~ msgstr "Tm"

#~ msgid "Size"
#~ msgstr "Tamaño"

#~ msgid "State"
#~ msgstr "Estado"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Celebraciones/Paz/Disturbios"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Breve *=Celebraciones, X=Disturbios"

#~ msgid "?Happy workers:H"
#~ msgstr "F"

#~ msgid "Workers: Happy"
#~ msgstr "Obreros: Felices"

#~ msgid "?Content workers:C"
#~ msgstr "C"

#~ msgid "Workers: Content"
#~ msgstr "Obreros: Conformes"

#~ msgid "?Unhappy workers:U"
#~ msgstr "D"

#~ msgid "Workers: Unhappy"
#~ msgstr "Obreros: Descontentos"

#~ msgid "?Angry workers:A"
#~ msgstr "E"

#~ msgid "Workers: Angry"
#~ msgstr "Obreros: Enfadados"

#~ msgid "?city:Workers"
#~ msgstr "Obreros"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "F/C/D/E"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Ciudadanos: Felices, Conformes, Descontentos, Enfadados"

#~ msgid "Best"
#~ msgstr "Mejor"

#~ msgid "attack"
#~ msgstr "ataque"

#~ msgid "Best attacking units"
#~ msgstr "Mejores unidades ofensivas"

#~ msgid "defense"
#~ msgstr "defensa"

#~ msgid "Best defending units"
#~ msgstr "Mejores unidades defensivas"

#~ msgid "Units"
#~ msgstr "Unidades"

#~ msgid "?Present (units):Here"
#~ msgstr "Aquí"

#~ msgid "Number of units present"
#~ msgstr "Número de unidades presentes"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Mant"

#~ msgid "Number of units supported"
#~ msgstr "Número de unidades mantenidas"

#~ msgid "?food (population):Grow"
#~ msgstr "Crece"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Const/Obj)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Turnos hasta crecimiento/hambruna"

#~ msgid "Surplus"
#~ msgstr "Superávit"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "A/P/C"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Superávit: Alimento, Producción, Comercio"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+A"

#~ msgid "Surplus: Food"
#~ msgstr "Superávit: Comida"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Superávit: Producción"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-M"

#~ msgid "Waste"
#~ msgstr "Mermas"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+C"

#~ msgid "Surplus: Trade"
#~ msgstr "Superávit: Comercio"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-C"

#~ msgid "Corruption"
#~ msgstr "Corrupción"

#~ msgid "Economy"
#~ msgstr "Economía"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "O/L/C"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economía: Oro, Lujo, Ciencia"

#~ msgid "?Gold:G"
#~ msgstr "O"

#~ msgid "Economy: Gold"
#~ msgstr "Economía: Oro"

#~ msgid "?Luxury:L"
#~ msgstr "L"

#~ msgid "Economy: Luxury"
#~ msgstr "Economía: Lujo"

#~ msgid "?Science:S"
#~ msgstr "C"

#~ msgid "Economy: Science"
#~ msgstr "Economía: Ciencia"

#~ msgid "?number_trade_routes:n"
#~ msgstr "n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "C"

#~ msgid "Number of Trade Routes"
#~ msgstr "Rutas comerciales"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Con"

#~ msgid "Pollution"
#~ msgstr "Contaminación"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Pla"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Riesgo de plaga"

#~ msgid "?cma:Governor"
#~ msgstr "Gobernador"

#~ msgid "Citizen Governor"
#~ msgstr "Gobernador de la Ciudad"

#~ msgid "BS"
#~ msgstr "RC"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Nº máximo de unidades construibles por turno"

#~ msgid "Production"
#~ msgstr "Producción"

#~ msgid "Turns/Buy"
#~ msgstr "Turnos/Precio"

#~ msgid "Currently Building"
#~ msgstr "Construyendo"

#~ msgid "Specialists: "
#~ msgstr "Especialistas: "

#~ msgid "?specialist:S"
#~ msgstr "?Especialistas:E"

#~ msgid "Specialists: %s"
#~ msgstr "Especialistas: %s"

#~ msgid "Special"
#~ msgstr "Especial"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "Anuncia la partida en la LAN usando el protocolo PROTO (IPv4/IPv6/none)"

#~ msgid "Skip connect dialog"
#~ msgstr "Prescindir de la ventana de conexión"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "Establece el registro de nivel de depuración (de %d a %d, o %d:fich1,min,"
#~ "max:...)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Establecer el registro del nivel de depuración (de %d a %d)"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "Fatal [SEÑAL]"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Lanzar una señal en assert errónea"

#~ msgid "Print a summary of the options"
#~ msgstr "Imprimir un resumen de las opciones"

#~ msgid "log FILE"
#~ msgstr "log FICHERO"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "Usar FICH como fichero de registro (el servidor 'ahijado' también lo usa)"

#~ msgid "Meta HOST"
#~ msgstr "Meta HOST"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Conectarse al metaservidor en HOST"

#~ msgid "name NAME"
#~ msgstr "name NOMBRE"

#~ msgid "Use NAME as username on server"
#~ msgstr "Usar NOMBRE como nombre de usuario en el servidor"

#~ msgid "port PORT"
#~ msgstr "port PUERTO"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "Conectarse al puerto PUERTO del servidor (normalmente con -a)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "Usar el PLUGIN para la reproducción de sonido %s"

#~ msgid "read FILE"
#~ msgstr "read FICHERO"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "Ejecutar el fichero FILE de secuencia de comandos (sólo para el servidor "
#~ "'ahijado')"

#~ msgid "server HOST"
#~ msgstr "server HOST"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Conectarse al servidor en HOST (normalmente con -a)"

#~ msgid "Sound FILE"
#~ msgstr "Sound FICHERO"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Leer la configuración del sonido de FILE"

#~ msgid "tiles FILE"
#~ msgstr "tiles FICHERO"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "Usar el fichero de especificación de casillas FILE.tilespec"

#~ msgid "Print the version number"
#~ msgstr "Imprimir el número de versión"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Número de señal inválida \"%s\".\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Prueba usando --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Puerto inválido \"%s\" especificado con la opción --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr ""
#~ "Nivel de depuración \"%s\" inválido, especificado con la opción --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Protocolo de anuncio inválido \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Opción desconocida: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Actualizando la antigua dirección del metaservidor \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "El metaservidor por defecto tiene el valor de \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Ha ocurrido un error durante la autoconexión; cancelando."

#~ msgid "Game started."
#~ msgstr "La partida ha empezado."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Cambiando la producción de cada %s en %s."

#~ msgid "?embassy:Both"
#~ msgstr "Ambos"

#~ msgid "?embassy:Yes"
#~ msgstr "Sí"

#~ msgid "?embassy:With Us"
#~ msgstr "Con nosotros"

#~ msgid "?embassy:Contact"
#~ msgstr "Contacto"

#~ msgid "?embassy:No Contact"
#~ msgstr "Sin Contacto"

#~ msgid "?vision:Both"
#~ msgstr "Ambos"

#~ msgid "?vision:To Them"
#~ msgstr "Para ellos"

#~ msgid "?vision:To Us"
#~ msgstr "Para Ti"

#~ msgid "The %s give %s"
#~ msgstr "Los %s dan %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "Los %s dan una ciudad desconocida"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Los %s dan %d moneda de oro"
#~ msgstr[1] "Los %s dan %d monedas de oro"

#~ msgid "The %s give their worldmap"
#~ msgstr "Los %s dan su mapamundi"

#~ msgid "The %s give their seamap"
#~ msgstr "Los %s dan su mapa marítimo"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Los firmantes acuerdan una tregua"

#~ msgid "The parties agree on a peace"
#~ msgstr "Los firmantes acuerdan la paz"

#~ msgid "The parties create an alliance"
#~ msgstr "Los firmantes crean una alianza"

#~ msgid "The %s give shared vision"
#~ msgstr "Los %s dan visión compartida"

#~ msgid "The %s give an embassy"
#~ msgstr "Los %s dan una embajada"

#~ msgid "Popup Request"
#~ msgstr "Ventana Emergente"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "¡No puedes comprado %s en %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s vale %d moneda de oro"
#~ msgstr[1] "%s vale %d monedas de oro"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s y tú sólo tienes %d moneda de oro."
#~ msgstr[1] "%s y tú sólo tienes %d monedas de oro."

#~ msgid "unknown reason"
#~ msgstr "razón desconocida"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "¡Se ha cortado la conexión con el servidor (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Fallo buscando el host."

#~ msgid "Connection in progress."
#~ msgstr "Conectando."

#~ msgid "Disconnected from server."
#~ msgstr "Desconectado del servidor."

#~ msgid "server disconnected"
#~ msgstr "servidor desconectado"

#~ msgid "read error"
#~ msgstr "error de lectura"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "No se ha podido contactar con el servidor \"%s\", puerto %d, como \"%s\" "
#~ "tras %d intentos"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr ""
#~ "Rechazada la conexión con el servidor. Por favor, ejecuta el servidor."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Error al contactar con el servidor \"%s\", puerto %d, como \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Autoconectando con el servidor \"%s\", puerto %d, como \"%s\" cada %f "
#~ "segundo(s) hasta %d intentos"

#~ msgid "Starting server..."
#~ msgstr "Empezando el servidor..."

#~ msgid "Couldn't start the server."
#~ msgstr "No se ha podido empezar el servidor."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Tendrás que empezar uno manualmente. Lo siento..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "No se ha podido conectar con el servidor."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Probablemente no lo hemos podido iniciar desde aquí."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Establecido el control sobre el servidor. Tu tienes el nivel de acceso a "
#~ "comandos 'hack'."

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Ha fallado la obtención del nivel de acceso requerido para tomar el "
#~ "control del servidor. Se intentará cerrar el servidor."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Sólo las unidades del transporte pueden descargarse."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Sólo los colonos pueden ponerse en modo automático."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Sólo las armas nucleares pueden hacer eso."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Sólo los paracaidistas pueden hacer eso."

#~ msgid "Too far for this unit."
#~ msgstr "Demasiado lejos para esta unidad."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "¡No hay una ruta hacia el destino!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "¡Vaya! ¡Parece que no tienes capital!"

#~ msgid "Terrain"
#~ msgstr "Terreno"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Cambiar terreno de la casilla.\n"
#~ "Tecla: t\n"
#~ "Selecciona el tipo de terreno: Mayús+t o haz clic derecho aquí."

#~ msgid "Terrain Resource"
#~ msgstr "Recursos de Terreno"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Cambiar los recursos del terreno de las casillas.\n"
#~ "Tecla: r\n"
#~ "Selecciona el tipo de recurso: Mayús+r o haz clic derecho aquí."

#~ msgid "Terrain Special"
#~ msgstr "Especiales de Terreno"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Modificación de los especiales de las casillas.\n"
#~ "Tecla: s\n"
#~ "Selecciona el tipo de especial: Mayús+s o haz clic derecho aquí."

#~ msgid "Road"
#~ msgstr "Camino"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Modificación de los especiales de las casillas.\n"
#~ "Tecla: s\n"
#~ "Selecciona el tipo de especial: Mayús+s o haz clic derecho aquí."

#~ msgid "Military Base"
#~ msgstr "Bases Militares"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Crear una base militar.\n"
#~ "Acceso directo: m\n"
#~ "Selecciona el tipo de base: Mayús+m o clic botón derecho aquí."

#~ msgid "Unit"
#~ msgstr "Unidad"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Crear una unidad.\n"
#~ "Acceso directo: u\n"
#~ "Selecciona el tipo de unidad: Mayús+u o clic botón derecho aquí."

#~ msgid "City"
#~ msgstr "Ciudad"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Crear ciudad.\n"
#~ "Acceso directo: c"

#~ msgid "Vision"
#~ msgstr "Visión"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Modificar conocimiento de casillas de jugador.\n"
#~ "Acceso directo: v"

#~ msgid "Start Position"
#~ msgstr "Posiciones de Inicio"

#, fuzzy
#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "Coloque una posición de inicio que permita a cualquier nación comienzar a "
#~ "partir de una casilla. Para permitir que sólo ciertas naciones puedan "
#~ "empezar ahí, haz clic con el botón del medio en la posición de inicio en "
#~ "el mapa y usa el editor de propiedades. \n"
#~ "Acceso directo: p"

#~ msgid "Copy/Paste"
#~ msgstr "Copiar/Pegar"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Copiar y pegar casillas.\n"
#~ "Tecla para el modo de copia: Mayús-c\n"
#~ "Tecla para el modo de pegar: Mayús-v"

#~ msgid "Paint"
#~ msgstr "Pintar"

#~ msgid "Erase Value"
#~ msgstr "Borrar Valor"

#~ msgid "Erase"
#~ msgstr "Borrar"

#~ msgid "Copy"
#~ msgstr "Copiar"

#~ msgid "Paste"
#~ msgstr "Pegar"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Cambiar el modo de borrar.\n"
#~ "Atajo de teclado: Mayús-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Cambiar el modo de copia.\n"
#~ "Tecla: Mayús-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Cambiar el modo de pegar.\n"
#~ "Tecla: Mayús-v"

#~ msgid "Buffer empty."
#~ msgstr "Búffer vacío."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d casilla copiada."
#~ msgstr[1] "%d casillas copiadas."

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr ""
#~ "¡Sólo los clientes GGZ pueden llamar a freeciv-client en modo ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(ningún nombre)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Ayudar a construir la _Maravilla (quedan %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Ayudar a construir la _maravilla"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Tu %s ha llegado"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Tu %s de %s ha llegado a %s.\n"
#~ "¿Y ahora qué?"

#~ msgid "Establish _Trade route"
#~ msgstr "Establecer ru_ta comercial"

#~ msgid "Enter Marketplace"
#~ msgstr "Entrar al mercado"

#~ msgid "_Keep moving"
#~ msgstr "_Seguir moviéndose"

#~ msgid "Suggestions: %s."
#~ msgstr "Sugerencias: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "No hay unidades visibles en esta casilla."

#~ msgid "This city isn't known!"
#~ msgstr "Ciudad desconocida!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "La casilla no existe en esta partida!"

#~ msgid "This unit isn't known!"
#~ msgstr "Unidad desconocida!"

#~ msgid "Cleared output window."
#~ msgstr "Se ha borrado la ventana de salida."

#~ msgid "Select the %s color"
#~ msgstr "Elige el color %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Negrita (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Cursiva (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Tachado (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Subrayado (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Color (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "primer plano"

#~ msgid "Select the text color"
#~ msgstr "Selecciona el color de texto"

#~ msgid "background"
#~ msgstr "fondo"

#~ msgid "Select the background color"
#~ msgstr "Selecciona el color de fondo"

#~ msgid "Send the chat (Return)"
#~ msgstr "Envía el chat (Retorno)"

#~ msgid "Chat tools"
#~ msgstr "Herr. de chat"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Bandera"

#~ msgid "Citizens"
#~ msgstr "Ciudadanos"

#~ msgid "Food:"
#~ msgstr "Alimento:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Comercio:"

#~ msgid "Gold:"
#~ msgstr "Oro:"

#~ msgid "Luxury:"
#~ msgstr "Lujo:"

#~ msgid "Science:"
#~ msgstr "Ciencia:"

#~ msgid "Granary:"
#~ msgstr "Granero:"

#~ msgid "Change in:"
#~ msgstr "Cambio en:"

#~ msgid "Corruption:"
#~ msgstr "Corrupción:"

#~ msgid "Waste:"
#~ msgstr "Mermas:"

#~ msgid "Pollution:"
#~ msgstr "Contaminación:"

#~ msgid "Plague Risk:"
#~ msgstr "Riesgo de Plaga:"

#~ msgid "_Overview"
#~ msgstr "_Vista general"

#~ msgid "City map"
#~ msgstr "Mapa de la ciudad"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Pulsa RETORNO o haz doble-clic para vender una instalación."

#~ msgid "Production:"
#~ msgstr "Producción:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d turnos"

#~ msgid "_Buy"
#~ msgstr "_Comprar"

#~ msgid "I_mprovements:"
#~ msgstr "I_nstalaciones:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "P_roducción"

#~ msgid "Happ_iness"
#~ msgstr "Fel_icidad"

#~ msgid "_Governor"
#~ msgstr "_Gobernador"

#~ msgid "_Settings"
#~ msgstr "_Opciones"

#~ msgid "Entertainers"
#~ msgstr "Artistas"

#~ msgid "Scientists"
#~ msgstr "Científicos"

#~ msgid "Taxmen"
#~ msgstr "Recaudadores"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Abandonar si se crean Colonos con tamaño 1"

#~ msgid "Overview page"
#~ msgstr "Página de la vista de la ciudad"

#~ msgid "Production page"
#~ msgstr "Página de producción"

#~ msgid "Happiness page"
#~ msgstr "Página de felicidad"

#~ msgid "Governor page"
#~ msgstr "Página del Gobernador"

#~ msgid "This Settings page"
#~ msgstr "Esta página de opciones"

#~ msgid "Last active page"
#~ msgstr "Última página activa"

#~ msgid "New citizens are"
#~ msgstr "Los nuevos ciudadanos serán"

#~ msgid "Next time open"
#~ msgstr "Página inicial"

#~ msgid "R_ename..."
#~ msgstr "R_enombrar..."

#~ msgid "_List present units..."
#~ msgstr "_Listar las unidades presentes..."

#~ msgid "_Prev city"
#~ msgstr "Ciudad _anterior"

#~ msgid "_Next city"
#~ msgstr "Ciudad _siguiente"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s ciudadanos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s ciudadanos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s ciudadanos"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s ciudadanos"

#~ msgid "blocked"
#~ msgstr "bloqueado"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Producción: (hasta %d unidad por turno):"
#~ msgstr[1] "Producción: (hasta %d unidades por turno):"

#~ msgid "Supported units %d"
#~ msgstr "Unidades mantenidas %d"

#~ msgid "Present units %d"
#~ msgstr "Unidades presentes %d"

#~ msgid "Cen_ter"
#~ msgstr "Ce_ntrar"

#~ msgid "_Activate unit"
#~ msgstr "_Activar unidad"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Activar unidad y cerrar _ventana"

#~ msgid "_Disband unit"
#~ msgstr "_Desarticular unidad"

#~ msgid "_Load unit"
#~ msgstr "Cargar(_L)"

#~ msgid "_Unload unit"
#~ msgstr "Descargar (_U)"

#~ msgid "_Sentry unit"
#~ msgstr "_Vigilancia"

#~ msgid "_Fortify unit"
#~ msgstr "_Atrincherar"

#~ msgid "Set _Home City"
#~ msgstr "Asignar a esta ciudad"

#~ msgid "U_pgrade unit"
#~ msgstr "Mejorar(_P) unidad"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "En el tesoro tienes %d moneda de oro."
#~ msgstr[1] "En el tesoro tienes %d monedas de oro."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "¿Comprar %s por %d moneda de oro?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "¿Comprar %s por %d monedas de oro?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "¡Comprarlo!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s cuesta %d moneda de oro.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s cuesta %d monedas de oro.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "¿Deseas vender %s por %d moneda de oro?"
#~ msgstr[1] "¿Deseas vender %s por %d monedas de oro?"

#~ msgid "Sell It!"
#~ msgstr "¡Venderlo!"

#~ msgid "Rename City"
#~ msgstr "Renombrar ciudad"

#~ msgid "What should we rename the city to?"
#~ msgstr "¿Cuál será el nuevo nombre de la ciudad?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Seguro que quieres vender estos %s?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Se han vendido %d %s por %d moneda de oro."
#~ msgstr[1] "Se han vendido %d %s por %d monedas de oro."

#~ msgid "No %s could be sold."
#~ msgstr "No se han podido vender ningún %s."

#~ msgid "(no worklists defined)"
#~ msgstr "(no hay lista de tareas)"

#~ msgid "_Production"
#~ msgstr "_Producción"

#~ msgid "Chan_ge"
#~ msgstr "Cam_biar"

#~ msgid "Add _First"
#~ msgstr "Añadir _Primero"

#~ msgid "Add _Next"
#~ msgstr "Añadir Siguie_nte"

#~ msgid "Add _2nd Last"
#~ msgstr "Añadir _2º Último"

#~ msgid "Add _Last"
#~ msgstr "Añadir Ú_ltimo"

#~ msgid "Set Worklist"
#~ msgstr "Definir la Lista de tareas"

#~ msgid "Append Worklist"
#~ msgstr "Añadir la lista de tareas"

#~ msgid "Clear _Worklist"
#~ msgstr "Borrar Lista de _tareas"

#~ msgid "Gover_nor"
#~ msgstr "Gober_nador"

#~ msgid "S_ell"
#~ msgstr "V_ender"

#~ msgid "_Select"
#~ msgstr "_Seleccionar"

#~ msgid "_Display"
#~ msgstr "_Mostrar"

#~ msgid "Cities"
#~ msgstr "Ciudades"

#~ msgid "_Inspect"
#~ msgstr "_Abrir"

#~ msgid "Improvements"
#~ msgstr "Instalaciones"

#~ msgid "Wonders"
#~ msgstr "Maravillas"

#~ msgid "All Cities"
#~ msgstr "Todas las ciudades"

#~ msgid "No Cities"
#~ msgstr "Ninguna ciudad"

#~ msgid "Invert Selection"
#~ msgstr "Invertir selección"

#~ msgid "Building Units"
#~ msgstr "Producción de unidades"

#~ msgid "Building Improvements"
#~ msgstr "Construcción de instalaciones"

#~ msgid "Building Wonders"
#~ msgstr "Construcción de maravillas"

#~ msgid "Building Unit"
#~ msgstr "Producción de unidad"

#~ msgid "Building Improvement"
#~ msgstr "Construcción de instalación"

#~ msgid "Building Wonder"
#~ msgstr "Construcción de maravilla"

#~ msgid "Coastal Cities"
#~ msgstr "Ciudades costeras"

#~ msgid "Same Island"
#~ msgstr "En la misma isla"

#~ msgid "Supported Units"
#~ msgstr "Unidades mantenidas"

#~ msgid "Units Present"
#~ msgstr "Unidades presentes"

#~ msgid "Improvements in City"
#~ msgstr "Instalaciones de la ciudad"

#~ msgid "Wonders in City"
#~ msgstr "Maravillas de la Ciudad"

#~ msgid "Available Units"
#~ msgstr "Unidades disponibles"

#~ msgid "Available Improvements"
#~ msgstr "Instalaciones disponibles"

#~ msgid "Available Wonders"
#~ msgstr "Maravillas disponibles"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Costes totales: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Para información sobre la configuración del\n"
#~ " Gobernador, incluyendo las configuraciones\n"
#~ "de ejemplo, lee README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Predefinidos:"

#~ msgid "Ne_w"
#~ msgstr "Nuevo"

#~ msgid "Results"
#~ msgstr "Resultados"

#~ msgid "Minimal Surplus"
#~ msgstr "Superávit mínimo"

#~ msgid "Factor"
#~ msgstr "Prioridad"

#~ msgid "Celebrate"
#~ msgstr "Celebraciones"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Gobernador Activa_do"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Gob. Deshabilita_do"

#~ msgid "new preset"
#~ msgstr "nueva configuración"

#~ msgid "Name new preset"
#~ msgstr "Nombre de la nueva configuración"

#~ msgid "What should we name the preset?"
#~ msgstr "¿Como se debe llamar la nueva configuración?"

#~ msgid "Remove this preset?"
#~ msgstr "¿Quieres borrar esta configuración?"

#~ msgid "Goto _Location"
#~ msgstr "Ir a _Lugar"

#~ msgid "I_nspect City"
#~ msgstr "Abrir _Ciudad"

#~ msgid "You say you wanna revolution?"
#~ msgstr "¿Quieres la revolución?"

#~ msgid "Revolution!"
#~ msgstr "¡Revolución!"

#~ msgid "What To Pillage"
#~ msgstr "Qué saquear"

#~ msgid "Select what to pillage:"
#~ msgstr "Elige qué deseas saquear:"

#~ msgid "Nation _Groups:"
#~ msgstr "Grupos de _Naciones:"

#~ msgid "All"
#~ msgstr "Todas"

#~ msgid "Edit Nation"
#~ msgstr "Editar Nación"

#~ msgid "What Nation Will You Be?"
#~ msgstr "¿Qué nación quieres ser?"

#~ msgid "Pick Nation"
#~ msgstr "Elegir Nación"

#~ msgid "_Random Nation"
#~ msgstr "Nación al aza_r"

#~ msgid "Select a nation"
#~ msgstr "Elige tu nación"

#~ msgid "_Properties"
#~ msgstr "_Propiedades"

#~ msgid "_Leader:"
#~ msgstr "_Líder:"

#~ msgid "_Female"
#~ msgstr "_Hembra"

#~ msgid "_Male"
#~ msgstr "_Varón"

#~ msgid "City _Styles:"
#~ msgstr "Estilo de las ciudade_s:"

#~ msgid "_Description"
#~ msgstr "Leyen_da"

#~ msgid "You must select your sex."
#~ msgstr "Debes elegir tu sexo."

#~ msgid "You must select your city style."
#~ msgstr "Debes elegir el estilo de tus ciudades."

#~ msgid "You must type a legal name."
#~ msgstr "Debes teclear un nombre válido."

#~ msgid "Upgrade Unit!"
#~ msgstr "¡Mejorar la unidad!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Actualizar unidades obsoletas"

#~ msgid "Disband Units"
#~ msgstr "Desarticular unidades"

#~ msgid "World-map"
#~ msgstr "Mapamundi"

#~ msgid "Sea-map"
#~ msgstr "Mapa marítimo"

#~ msgid "_Maps"
#~ msgstr "_Mapas"

#~ msgid "_Advances"
#~ msgstr "_Avances"

#~ msgid "All advances"
#~ msgstr "Todos los Avances"

#~ msgid "_Cities"
#~ msgstr "_Ciudades"

#~ msgid "_Give shared vision"
#~ msgstr "Dar _visión compartida"

#~ msgid "Give _embassy"
#~ msgstr "Dar _embajada"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Tregua"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Paz"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Alianza"

#~ msgid "_Pacts"
#~ msgstr "_Pactos"

#~ msgid "Cancel _all meetings"
#~ msgstr "C_ancelar todas las cumbres"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomacia [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Cancelar cumbre"

#~ msgid "Accept treaty"
#~ msgstr "Aceptar pacto"

#~ msgid "Add Clause..."
#~ msgstr "Añadir Cláusula..."

#~ msgid "C_lauses:"
#~ msgstr "C_láusulas:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Este pacto está vacío. Por favor, añade algunas cláusulas. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Se ha especificado una cantidad inválida de oro."

#~ msgid "Ooops..."
#~ msgstr "Vaya..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "¡No se puede sobornar a esta unidad!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "¿Quieres sobornar a la unidad por %d moneda de oro?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "¿Quieres sobornar a la unidad por %d monedas de oro?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Sobornar unidad enemiga"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Sobornar a la unidad cuesta %d moneda de oro.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Sobornar a la unidad cuesta %d monedas de oro.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "¡Los traidores piden demasiado!"

#~ msgid "Steal Technology"
#~ msgstr "Robar tecnología"

#~ msgid "_Steal"
#~ msgstr "_Robar"

#~ msgid "Select Advance to Steal"
#~ msgstr "Elige qué avance robar"

#~ msgid "_Advances:"
#~ msgstr "_Avances:"

#~ msgid "At %s's Discretion"
#~ msgstr "Lo que decida el %s"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotear Instalaciones"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotear"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Elige qué Instalación sabotear"

#~ msgid "_Improvements:"
#~ msgstr "_Instalaciones:"

#~ msgid "City Production"
#~ msgstr "Producción de la ciudad"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "No puedes incitar una sublevación en %s."

#~ msgid "City can't be incited!"
#~ msgstr "¡No se puede incitar en esa ciudad!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "¿Provocar una sublevación por %d moneda de oro?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "¿Provocar una sublevación por %d monedas de oro?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "¡Provocar una sublevación!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n  †  †  €†  "
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Provocar una sublevación cuesta %d moneda de oro.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Provocar una sublevación cuesta %d monedas de oro.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Elige el objetivo de tu %s"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Tu %s ha llegado a %s.\n"
#~ "¿Qué deseas hacer?"

#~ msgid "Establish _Embassy"
#~ msgstr "Establecer una _embajada"

#~ msgid "_Investigate City"
#~ msgstr "_Investigar la ciudad"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotear la ciudad"

#~ msgid "Steal _Technology"
#~ msgstr "Robar _tecnología"

#~ msgid "Incite a _Revolt"
#~ msgstr "_Provocar una sublevación"

#~ msgid "_Poison City"
#~ msgstr "_Envenenar la ciudad"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotaje industrial"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "Tu %s está esperando órdenes."

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Sobornar a una unidad enemiga"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Sobornar una unidad enemiga"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotear una unidad enemiga"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "El conjunto de reglas(ruleset) actuales no define ningún objeto "
#~ "correspondiente a esta herramienta de edición."

#~ msgid "Global Observer"
#~ msgstr "Observador Global"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Cambiar de punto de vista de jugador. Utiliza esta opción para editar "
#~ "desde la perspectiva de jugadores diferentes, o incluso como un "
#~ "observador global."

#~ msgid "Show the property editor."
#~ msgstr "Mostrar el editor de propiedades."

#~ msgid "Select Tool Value"
#~ msgstr "Selecciona el Valor de la Herramienta"

#~ msgid "Editor Tool"
#~ msgstr "Herramienta de edición"

#~ msgid "Click to change value if applicable."
#~ msgstr "Haz clic para cambiar el valor si es posible."

#~ msgid "Click to change tool mode."
#~ msgstr "Haz clic para cambiar el modo de la herramienta."

#~ msgid "Mode"
#~ msgstr "Modo"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Usa esto para cambiar el parámetro \"tamaño\" de la herramienta. Este "
#~ "parámetro controla, por ejemplo, la mitad de la anchura de las casillas, "
#~ "que serán afectadas por la herramienta, o el tamaño de la ciudad que se "
#~ "crea."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Use esto para cambiar el parámetro \"cuenta\" de la herramienta. Esto "
#~ "controla, por ejemplo, cuántas unidades se ponen a la vez con la "
#~ "herramienta de la unidad."

#~ msgid "Count"
#~ msgstr "Número"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Use esto para cambiar el parámetro \"jugador aplicado\" de la "
#~ "herramienta. Esta opción controla con qué jugador se crean las unidades y "
#~ "las ciudades."

#~ msgid "Tile"
#~ msgstr "Título"

#~ msgid "Player"
#~ msgstr "Jugador"

#~ msgid "?play:Game"
#~ msgstr "Partida"

#~ msgid "TRUE"
#~ msgstr "CIERTO"

#~ msgid "FALSE"
#~ msgstr "FALSO"

#~ msgid "%db %ds %dW"
#~ msgstr "%di %dpM %dM"

#~ msgid "%d known"
#~ msgstr "%d conocidas"

#~ msgid "%d present"
#~ msgstr "%d presentes"

#~ msgid "All nations"
#~ msgstr "Todas las naciones"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d nación"
#~ msgstr[1] "%d naciones"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"
#~ msgstr[1] "%d bytes"

#~ msgid "(never)"
#~ msgstr "(nunca)"

#~ msgid "(destroyed)"
#~ msgstr "(destruida)"

#~ msgid "?verb:View"
#~ msgstr "Ver"

#~ msgid "Edit"
#~ msgstr "Editar"

#~ msgid "Present"
#~ msgstr "Presente"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Nombre"

#~ msgid "Known"
#~ msgstr "Conocido"

#~ msgid "Turn Built"
#~ msgstr "Turno construido"

#~ msgid "Set"
#~ msgstr "Asignar"

#~ msgid "Image"
#~ msgstr "Imagen"

#~ msgid "Resource"
#~ msgstr "Recurso"

#~ msgid "Index"
#~ msgstr "Índice"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Continente"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Especiales"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Camino"

#~ msgid "Bases"
#~ msgstr "Bases"

#~ msgid "Address"
#~ msgstr "Dirección"

#~ msgid "?property:Label"
#~ msgstr "Etiqueta"

#~ msgid "Exclude Nations"
#~ msgstr "Excluir Naciones"

#~ msgid "Nations"
#~ msgstr "Naciones"

#~ msgid "Type"
#~ msgstr "Tipo"

#~ msgid "Moves Left"
#~ msgstr "Movimientos restantes"

#~ msgid "Fuel"
#~ msgstr "Combustible"

#~ msgid "Moved"
#~ msgstr "Movido"

#~ msgid "Done Moving"
#~ msgstr "Finalizado movimiento"

#~ msgid "HP"
#~ msgstr "PV"

#~ msgid "Veteran"
#~ msgstr "Veterano"

#~ msgid "Buildings"
#~ msgstr "Instalaciones"

#~ msgid "Food Stock"
#~ msgstr "Granero"

#~ msgid "Shield Stock"
#~ msgstr "Producción"

#~ msgid "Inventions"
#~ msgstr "Invenciones"

#~ msgid "Gold"
#~ msgstr "Oro"

#~ msgid "Year"
#~ msgstr "Año"

#~ msgid "Scenario"
#~ msgstr "Escenario"

#~ msgid "Scenario Name"
#~ msgstr "Nombre del Escenario"

#~ msgid "Scenario Description"
#~ msgstr "Descripción del Escenario"

#~ msgid "Save Players"
#~ msgstr "Guardar Jugadores"

#~ msgid "Destroy"
#~ msgstr "Destruir"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Al pulsar este botón, se enviará una solicitud al servidor para destruir "
#~ "(es decir,borrar) los objetos seleccionados en la lista de objetos."

#~ msgid "Create"
#~ msgstr "Crear"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Al pulsar este botón, se creará un nuevo objeto del mismo tipo que el de "
#~ "la página de propiedades actual y se agregará a la página. El tipo "
#~ "específico y el número de ellos se toma del estado de la herramienta de "
#~ "edición. Así, por ejemplo, el parámetro \"valor de la herramienta\" de la "
#~ "herramienta de la unidad y su \"cuenta\" afecta a la creación de unidades."

#~ msgid "%s Properties"
#~ msgstr "Propiedades %s"

#~ msgid "Filter:"
#~ msgstr "Filtro:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Introduzca una cadena de filtro para limitar las propiedades que se "
#~ "muestran. El filtro es uno o más patrones de texto separado por | (\"o\") "
#~ "o & (\"y\"). El símbolo & tiene mayor precedencia que |. Un patrón "
#~ "también puede ser negado prefijándolo con !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Al pulsar este botón, se enviarán todas las propiedades modificadas de "
#~ "los objetos seleccionados en la lista de objetos al servidor. Los nombres "
#~ "de propiedades modificadas se muestran en rojo en el panel de propiedades."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Al pulsar este botón se restablecerán todas las propiedades modificadas "
#~ "de los objetos seleccionados a sus valores actuales (los valores que "
#~ "están en el servidor)."

#~ msgid "Property Editor"
#~ msgstr "Editor de Propiedades"

#~ msgid "Seen (Main)"
#~ msgstr "Vistos (Pral)"

#~ msgid "Seen (Invis)"
#~ msgstr "Vistos (Invis)"

#~ msgid "Unknown"
#~ msgstr "Desconocido"

#~ msgid "Find City"
#~ msgstr "Buscar ciudad"

#~ msgid "Ci_ties:"
#~ msgstr "Ci_udades:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Elige las tasas de impuestos, lujo y ciencia"

#~ msgid "Tax"
#~ msgstr "Impuestos"

#~ msgid "Lock"
#~ msgstr "Fijar"

#~ msgid "Luxury"
#~ msgstr "Lujo"

#~ msgid "Science"
#~ msgstr "Ciencia"

#~ msgid "%s max rate: %d%%"
#~ msgstr "máxima tasa en %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Ir a/Aerotransportar unidad"

#~ msgid "Air_lift"
#~ msgstr "Aero_transportar"

#~ msgid "_Goto"
#~ msgstr "_Ir a"

#~ msgid "Select destination ci_ty"
#~ msgstr "Elegir ciudad des_tino"

#~ msgid "Id"
#~ msgstr "Id"

#~ msgid "Airlift"
#~ msgstr "Aerotransportar"

#~ msgid "Show _All Cities"
#~ msgstr "_Todas las ciudades"

#~ msgid "No units selected."
#~ msgstr "Ninguna seleccionada."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (aerotransportado: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "más"

#~ msgid "?gotodlg:no city"
#~ msgstr "ninguna ciudad"

#~ msgid "Currently in: %s"
#~ msgstr "Actualmente en: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Este cliente admite el formato de estándar Gtk de la línea de comandos\n"
#~ "después de '--'. Consulta la documentación de Gtk.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Informa de los errores a %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Fin del turno"

#~ msgid "Shift+Return"
#~ msgstr "Mayúsculas+Intro"

#~ msgid "?noun:View"
#~ msgstr "Vista general"

#~ msgid "Chat"
#~ msgstr "Charla"

#~ msgid "Allies Only"
#~ msgstr "Sólo aliados"

#~ msgid "Clear links"
#~ msgstr "Borrar enlaces"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Seguro que quiere salir?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Cierra Len:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Ciudades:"

#~ msgid "Luxuries:"
#~ msgstr "Lujos:"

#~ msgid "Buildings:"
#~ msgstr "Instalaciones:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nación"

#~ msgid "Units:"
#~ msgstr "Unidades:"

#~ msgid "Wonders:"
#~ msgstr "Maravillas:"

#~ msgid "Happiness"
#~ msgstr "Felicidad"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Hay información adicional disponible con un clic izquierdo en los "
#~ "ciudadanos."

#~ msgid "Cost:"
#~ msgstr "Coste:"

#~ msgid "Upkeep:"
#~ msgstr "Mantenimiento:"

#~ msgid "Requirement:"
#~ msgstr "Se requiere:"

#~ msgid "Obsolete by:"
#~ msgstr "Obsoleto con:"

#~ msgid "Attack:"
#~ msgstr "Ataque:"

#~ msgid "Defense:"
#~ msgstr "Defensa:"

#~ msgid "Move:"
#~ msgstr "Movimientos:"

#~ msgid "FirePower:"
#~ msgstr "Potencia de fuego:"

#~ msgid "Hitpoints:"
#~ msgstr "Puntos de vida:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Sustento básico:"

#~ msgid "Vision:"
#~ msgstr "Visión:"

#~ msgid "Move/Defense:"
#~ msgstr "Movimiento/Defensa:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Alimento/Producción/Comercio:"

#~ msgid "Resources:"
#~ msgstr "Recursos:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Camino Res/Tmpo:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Regadío Res/Tmpo:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Mina Res/Tmpo:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans. Res/Tmpo:"

#~ msgid "Build:"
#~ msgstr "Construir:"

#~ msgid "Conflicts with:"
#~ msgstr "Colide con:"

#~ msgid "None"
#~ msgstr "Ninguna"

#~ msgid "(Never)"
#~ msgstr "(Nunca)"

#~ msgid "Removed"
#~ msgstr "Eliminado"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Visor de Ayuda de Freeciv"

#~ msgid "Expand All"
#~ msgstr "Expandir Todo"

#~ msgid "Collapse All"
#~ msgstr "Colapsar Todo"

#~ msgid "Allows"
#~ msgstr "Permite"

#~ msgid "Obsoletes"
#~ msgstr "Deja obsoleto"

#~ msgid "with"
#~ msgstr "con"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(ninguno)"

#~ msgid "n/a"
#~ msgstr "---"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Alimento / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Prod. / %d"

#~ msgid "%d MP"
#~ msgstr "%d PM"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Especiales de Terreno"

#~ msgid "Ruler:"
#~ msgstr "Gobernante:"

#~ msgid "Government:"
#~ msgstr "Gobierno:"

#~ msgid "Capital:"
#~ msgstr "Capital:"

#~ msgid "Tax:"
#~ msgstr "Impuestos:"

#~ msgid "Researching:"
#~ msgstr "Investigando:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomacia"

#~ msgid "_Techs"
#~ msgstr "_Tecno"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Servicios de Información: Imperio %s "

#~ msgid "(Unknown)"
#~ msgstr "(Desconocida)"

#~ msgid "Client Lua Console"
#~ msgstr "Consola del Cliente Lua"

#~ msgid "Load Lua Script"
#~ msgstr "Cargar Secuencia Lua"

#~ msgid "Build New City"
#~ msgstr "Construir nueva ciudad"

#~ msgid "What should we call our new city?"
#~ msgstr "¿Cómo se llamará la nueva ciudad?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Muestra tus ratios actuales de lujos/ciencia/impuestos; pulsa clic para "
#~ "cambiarlos."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Mejor neblina de la guerra sólo funcionará mejor en truecolor. Se "
#~ "deshabilita"

#~ msgid "Set local options"
#~ msgstr "Cambiar opciones locales"

#~ msgid "Game Settings"
#~ msgstr "Preferencias de la partida"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Dejar un juego en local lo acabará!"

#~ msgid "_Game"
#~ msgstr "_Partida"

#~ msgid "_Options"
#~ msgstr "_Opciones"

#~ msgid "_Edit"
#~ msgstr "_Editar"

#~ msgid "?verb:_View"
#~ msgstr "_Ver"

#~ msgid "_Improvements"
#~ msgstr "_Instalaciones"

#~ msgid "C_ivilization"
#~ msgstr "C_ivilización"

#~ msgid "_Help"
#~ msgstr "_Ayuda"

#~ msgid "_Clear Chat Log"
#~ msgstr "Borrar Registro de _Chat"

#~ msgid "Save Chat _Log"
#~ msgstr "Guardar Registro de Cha_t"

#~ msgid "_Local Client"
#~ msgstr "_Locales del Cliente"

#~ msgid "_Message"
#~ msgstr "_Mensaje"

#~ msgid "_Remote Server"
#~ msgstr "Servidor _Remoto"

#~ msgid "Save Options _Now"
#~ msgstr "Guardar Opcio_nes Ahora"

#~ msgid "_Reload Tileset"
#~ msgstr "_Recargar Tileset"

#~ msgid "_Save Game"
#~ msgstr "Grabar(_S) partida"

#~ msgid "Save Game _As..."
#~ msgstr "Grabar p_artida como..."

#~ msgid "Save Map _Image"
#~ msgstr "Grabar la _Imagen del Mapa"

#~ msgid "Save _Map Image As..."
#~ msgstr "Grabar la Imagen del _Mapa como..."

#~ msgid "_Leave"
#~ msgstr "Abandonar(_L) partida"

#~ msgid "_Quit"
#~ msgstr "_Salir"

#~ msgid "_Find City"
#~ msgstr "Buscar ciudad (_F)"

#~ msgid "Work_lists"
#~ msgstr "_Listas de tareas"

#~ msgid "Client _Lua Script"
#~ msgstr "Script del Cliente _Lua"

#~ msgid "?noun:_View"
#~ msgstr "_Vista general"

#~ msgid "_Units"
#~ msgstr "_Unidades"

#~ msgid "_Nations"
#~ msgstr "_Naciones"

#~ msgid "_Wonders of the World"
#~ msgstr "_Maravillas del mundo"

#~ msgid "Top _Five Cities"
#~ msgstr "L_as cinco mayores ciudades"

#~ msgid "_Messages"
#~ msgstr "_Mensajes"

#~ msgid "_Demographics"
#~ msgstr "Informe _demográfico"

#~ msgid "?help:Overview"
#~ msgstr "Ayuda"

#~ msgid "Strategy and Tactics"
#~ msgstr "Estrategia y Tácticas"

#~ msgid "City Improvements"
#~ msgstr "Instalaciones urbanas"

#~ msgid "Wonders of the World"
#~ msgstr "Maravillas del mundo"

#~ msgid "Combat"
#~ msgstr "Combates"

#~ msgid "Zones of Control"
#~ msgstr "Zonas de Control"

#~ msgid "Government"
#~ msgstr "Gobiernos"

#~ msgid "Diplomacy"
#~ msgstr "Diplomacia"

#~ msgid "Technology"
#~ msgstr "Tecnología"

#~ msgid "Space Race"
#~ msgstr "Carrera espacial"

#~ msgid "About Ruleset"
#~ msgstr "Acerca de Ruleset"

#~ msgid "About Nations"
#~ msgstr "Sobre las Naciones"

#~ msgid "Connecting"
#~ msgstr "Conectarse"

#~ msgid "Controls"
#~ msgstr "Controles"

#~ msgid "Chatline"
#~ msgstr "Línea de chat"

#~ msgid "Worklist Editor"
#~ msgstr "Editor de listas de tareas"

#~ msgid "Languages"
#~ msgstr "Idiomas"

#~ msgid "Copying"
#~ msgstr "Copiar"

#~ msgid "About Freeciv"
#~ msgstr "Acerca de Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Guardar opciones al Salir(_E)"

#~ msgid "_Editing Mode"
#~ msgstr "Modo de _Editado"

#~ msgid "Cit_y Outlines"
#~ msgstr "Contornos de Ciudades (_Y)"

#~ msgid "City Output"
#~ msgstr "Resultados de la ciudad"

#~ msgid "Map _Grid"
#~ msgstr "Cuadrícula del mapa (_G)"

#~ msgid "National _Borders"
#~ msgstr "Fronteras nacionales (_B)"

#~ msgid "Native Tiles"
#~ msgstr "Casillas Nativas"

#~ msgid "City Full Bar"
#~ msgstr "Barra Completa de Ciudad"

#~ msgid "City _Names"
#~ msgstr "_Nombres de las ciudades"

#~ msgid "City G_rowth"
#~ msgstr "Ciudad C_rece"

#~ msgid "City _Production Levels"
#~ msgstr "Nivel de _Producción de las Ciudades"

#~ msgid "City Buy Cost"
#~ msgstr "Coste de compra"

#~ msgid "City Tra_deroutes"
#~ msgstr "Rutas comerciales de la Ciu_dad"

#~ msgid "_Terrain"
#~ msgstr "_Terreno"

#~ msgid "C_oastline"
#~ msgstr "Linea de C_osta"

#~ msgid "_Roads & Rails"
#~ msgstr "Caminos y Vías (_R)"

#~ msgid "_Irrigation"
#~ msgstr "Regadío (_I)"

#~ msgid "_Mines"
#~ msgstr "_Minas"

#~ msgid "_Bases"
#~ msgstr "_Bases"

#~ msgid "_Specials"
#~ msgstr "E_speciales"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Contaminación y Radioactividad (_L)"

#~ msgid "Citi_es"
#~ msgstr "Ciudad_es"

#~ msgid "Unit Solid Background"
#~ msgstr "Fondo Opaco de Unidades"

#~ msgid "Unit shields"
#~ msgstr "Producción de Unidad"

#~ msgid "Focu_s Unit"
#~ msgstr "Ob_servar unidad"

#~ msgid "Fog of _War"
#~ msgstr "Niebla de guerra (_W)"

#~ msgid "Better Fog of War"
#~ msgstr "Mejor Niebla de guerra"

#~ msgid "_Fullscreen"
#~ msgstr "_Pantalla Completa"

#~ msgid "Recalculate _Borders"
#~ msgstr "Recalcular _Bordes"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Cambiar Niebla de guerra (_W)"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Propiedades de la Partida/Escenario"

#~ msgid "Save Scenario"
#~ msgstr "Guardar el Escenario"

#~ msgid "_Unit"
#~ msgstr "_Unidad"

#~ msgid "_Work"
#~ msgstr "Trabajo (_W)"

#~ msgid "_Combat"
#~ msgstr "_Combate"

#~ msgid "Build _Base"
#~ msgstr "Construir _Base"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Construir _Base"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Unidad _Sola (Deselecciona las Otras)"

#~ msgid "_All On Tile"
#~ msgstr "Tod_as en la Casilla"

#~ msgid "Same Type on _Tile"
#~ msgstr "Mismo _Tipo en Casilla"

#~ msgid "Same Type on _Continent"
#~ msgstr "Mismo Tipo en _Continente"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Mismo Tipo en todas part_es"

#~ msgid "Unit selection dialog"
#~ msgstr "Diálogo de selección de unidad"

#~ msgid "_Wait"
#~ msgstr "Esperar (_W)"

#~ msgid "_Done"
#~ msgstr "Hecho (_D)"

#~ msgid "_Go to"
#~ msgstr "Ir a (_G)"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Ir a/Aero_transportar a ciudad..."

#~ msgid "_Return to Nearest City"
#~ msgstr "Volver a la ciudad más p_róxima"

#~ msgid "Auto E_xplore"
#~ msgstr "Autoe_xplorar"

#~ msgid "_Patrol"
#~ msgstr "_Patrullar"

#~ msgid "_Sentry"
#~ msgstr "Vigilancia (_S)"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "No Vigilar Todas _en la Casilla"

#~ msgid "_Load"
#~ msgstr "Cargar (_L)"

#~ msgid "_Unload"
#~ msgstr "Descargar (_U)"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Descargar Todas del Tra_nsporte"

#~ msgid "Upgr_ade"
#~ msgstr "Mejor_ar"

#~ msgid "C_onvert"
#~ msgstr "C_onvertir"

#~ msgid "_Disband"
#~ msgstr "_Desarticular"

#~ msgid "_Build City"
#~ msgstr "Construir ciudad (_B)"

#~ msgid "Go _to and Build city"
#~ msgstr "Ir a y Cons_truir ciudad"

#~ msgid "_Auto Settler"
#~ msgstr "_Autocolonizar"

#~ msgid "Build _Road"
#~ msgstr "Const_ruir camino"

#~ msgid "Build _Irrigation"
#~ msgstr "Constru_ir regadío"

#~ msgid "Build _Mine"
#~ msgstr "Construir _mina"

#~ msgid "Connect With Roa_d"
#~ msgstr "Conectar con camino (_D)"

#~ msgid "Connect With Rai_l"
#~ msgstr "Conectar con vía férrea (_L)"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Conectar con re_gadío"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormar el terreno"

#~ msgid "Clean _Pollution"
#~ msgstr "Descontaminar (_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Limpiar la radioactividad (_N)"

#~ msgid "Build Type A Base"
#~ msgstr "Construir Base Tipo A"

#~ msgid "Build Type B Base"
#~ msgstr "Construir Base Tipo B"

#~ msgid "_Pillage"
#~ msgstr "Saqueo (_P)"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Acciones de _diplomático/espía"

#~ msgid "Explode _Nuclear"
#~ msgstr "Explosión _nuclear"

#~ msgid "_Government"
#~ msgstr "_Gobiernos"

#~ msgid "_Tax Rates..."
#~ msgstr "Impues_tos..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolución..."

#~ msgid "_Center View"
#~ msgstr "C_entrar vista"

#~ msgid "_Economy"
#~ msgstr "_Economía"

#~ msgid "_Research"
#~ msgstr "_Investigar"

#~ msgid "_Spaceship"
#~ msgstr "_Nave espacial"

#~ msgid "Connect With %s"
#~ msgstr "Conectar con %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Contri_buir a la maravilla"

#~ msgid "Add to City"
#~ msgstr "Añadirse a la ciudad"

#~ msgid "Establish Trade _Route"
#~ msgstr "Establecer _ruta comercial"

#~ msgid "Build %s"
#~ msgstr "Producir %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Mejor_ar a %s"

#~ msgid "C_onvert to %s"
#~ msgstr "C_onvertir a %s"

#~ msgid "Change to %s"
#~ msgstr "Transformar a %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Constru_ir huerta"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormar a %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Atrincherar (_F)"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Lanzar _Paracaidista"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Opciones sobre mensajes"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "¿Dónde mostrar los mensajes?\n"
#~ "Ventana de <b>sal</b>ida ; Ventana de <b>men</b>sajes ; Ventana <b>eme</"
#~ "b>rgente individual"

#~ msgid "Event"
#~ msgstr "Suceso"

#~ msgid "Out"
#~ msgstr "Pri"

#~ msgid "Mes"
#~ msgstr "Men"

#~ msgid "Pop"
#~ msgstr "Ind"

#~ msgid "Messages"
#~ msgstr "Mensajes"

#~ msgid "Refresh this option"
#~ msgstr "Actualizar esta opción"

#~ msgid "Reset this option"
#~ msgstr "Restablecer esta opción"

#~ msgid "Apply the changes for this option"
#~ msgstr "Aplicar los cambios para esta opción"

#~ msgid "Select a color"
#~ msgstr "Elige un color"

#~ msgid "Reset"
#~ msgstr "Restablecer"

#~ msgid "%s%s, %s client"
#~ msgstr "%s%s, cliente %s."

#~ msgid "Start _New Game"
#~ msgstr "Empezar una _nueva partida"

#~ msgid "Start _Scenario Game"
#~ msgstr "Empezar un e_scenario"

#~ msgid "_Load Saved Game"
#~ msgstr "Cargar(_L) una partida guardada"

#~ msgid "C_onnect to Network Game"
#~ msgstr "C_onectar con un juego en red"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Conectar con _Zona de Juegos"

#~ msgid "Select Location to Save"
#~ msgstr "Elige camino para grabar"

#~ msgid "_Browse..."
#~ msgstr "_Navegar..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Las contraseñas no coinciden, introduce tu contraseña."

#~ msgid "Server Name"
#~ msgstr "Nombre del servidor"

#~ msgid "Port"
#~ msgstr "Puerto"

#~ msgid "Version"
#~ msgstr "Versión"

#~ msgid "Status"
#~ msgstr "Estado"

#~ msgid "Players"
#~ msgstr "Jugadores"

#~ msgid "Humans"
#~ msgstr "Humanos"

#~ msgid "Comment"
#~ msgstr "Comentario"

#~ msgid "Local _Area Network"
#~ msgstr "Red de _Área Local"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Metaservidor de Internet"

#~ msgid "_Host:"
#~ msgstr "_Servidor:"

#~ msgid "_Port:"
#~ msgstr "_Puerto:"

#~ msgid "_Login:"
#~ msgstr "_Usuario:"

#~ msgid "Pass_word:"
#~ msgstr "Co_ntraseña:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Conf_irme Contraseña:"

#~ msgid "Host"
#~ msgstr "Servidor"

#~ msgid "C_onnect"
#~ msgstr "C_onectar"

#~ msgid "Connection name: %s"
#~ msgstr "Nombre de la conexión: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nombre del jugador: %s"

#~ msgid "Host: %s"
#~ msgstr "Serv: %s"

#~ msgid "Player/conn info"
#~ msgstr "Información de jugad/conex"

#~ msgid "%s info"
#~ msgstr "Info. de %s"

#~ msgid "Toggle player ready"
#~ msgstr "Activa/Desact. jugador listo"

#~ msgid "Pick nation"
#~ msgstr "Elegir nación"

#~ msgid "Observe this player"
#~ msgstr "Observar a este jugador"

#~ msgid "Take this player"
#~ msgstr "Elegir este jugador"

#~ msgid "Cut connection"
#~ msgstr "Cerrar la conexión"

#~ msgid "Aitoggle player"
#~ msgstr "Aitoggle jugador"

#~ msgid "Remove player"
#~ msgstr "Eliminar jugador"

#~ msgid "Give %s access"
#~ msgstr "Dar acceso %s"

#~ msgid "Put on %s"
#~ msgstr "Poner en %s"

#~ msgid "Not _ready"
#~ msgstr "No _preparado"

#~ msgid "_Ready"
#~ msgstr "_Listo"

#~ msgid "_Start"
#~ msgstr "_Comenzar"

#~ msgid "_Take %s"
#~ msgstr "Con_trolar %s"

#~ msgid "Pick _Nation"
#~ msgstr "Elegir _Nación"

#~ msgid "_Take a Player"
#~ msgstr "Con_trolar un jugador"

#~ msgid "_Observe %s"
#~ msgstr "_Observar a %s"

#~ msgid "_Observe"
#~ msgstr "_Observar"

#~ msgid "Do not _observe"
#~ msgstr "No _observar"

#~ msgid "<%s AI>"
#~ msgstr "<Ordenador %s>"

#~ msgid "Random"
#~ msgstr "Aleatorio"

#~ msgid "Observer"
#~ msgstr "Observador"

#~ msgid "Detached"
#~ msgstr "Separado"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Número de _Jugadores (incluyendo ordenadores):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Nive_l de los Jugadores Controlados por Ordenador:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Versión de _Ruleset:"

#~ msgid "_More Game Options..."
#~ msgstr "Más _Opciones del Juego..."

#~ msgid "Record"
#~ msgstr "Registro"

#~ msgid "Rating"
#~ msgstr "Grado"

#~ msgid "Ready"
#~ msgstr "Listo"

#~ msgid "?player:Leader"
#~ msgstr "Líder"

#~ msgid "Team"
#~ msgstr "Equipo"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Escoja la partida guardada a cargar"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Escoja la partida guardada a _Cargar:"

#~ msgid "Choose a Scenario"
#~ msgstr "Escoger un Escenario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Escoger un E_scenario:"

#~ msgid "Filename:"
#~ msgstr "Nombre de fichero:"

#~ msgid "Save Game"
#~ msgstr "Grabar la partida"

#~ msgid "Saved _Games:"
#~ msgstr "Partidas _Grabadas:"

#~ msgid "Save _Filename:"
#~ msgstr "Grabar a Nombre_Fichero:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Escenarios guardados:"

#~ msgid "Save Sc_enario:"
#~ msgstr "Guardar el Esc_enario:"

#~ msgid "Save Map Image"
#~ msgstr "Grabar la Imagen del Mapa"

#~ msgid "Saved Map _Images:"
#~ msgstr "_Imágenes de Mapa Grabadas:"

#~ msgid "Save _Map Images:"
#~ msgstr "Guarda la Imagen del _Mapa:"

#~ msgid "_Meet"
#~ msgstr "_Cumbre"

#~ msgid "Cancel _Treaty"
#~ msgstr "Cancelar pac_to"

#~ msgid "_Withdraw Vision"
#~ msgstr "Retirar visión (_W)"

#~ msgid "_Report"
#~ msgstr "Info_rme"

#~ msgid "?show:Dead Players"
#~ msgstr "Jugadores muertos"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomacia"

#~ msgid "_Intelligence"
#~ msgstr "_Información"

#~ msgid "_AI"
#~ msgstr "Orden_ador"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Cambiar Modo _Ordenador"

#~ msgid "Research"
#~ msgstr "Investigación"

#~ msgid "Researching"
#~ msgstr "Investigando"

#~ msgid "Help"
#~ msgstr "Ayuda"

#~ msgid "Goal"
#~ msgstr "Meta"

#~ msgid "Show all"
#~ msgstr "Mostrar todo"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nombre"

#~ msgid "Redundant"
#~ msgstr "Redundante"

#~ msgid "Cost"
#~ msgstr "Coste"

#~ msgid "U Total"
#~ msgstr "M Total"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Recaudación: %d    Costes totales: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "¿De verdad quieres venderte tus %s redundantes (%d en total)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "¿De verdad quieres venderte todos tus %s (%d en total)?"

#~ msgid "Sell Improvements"
#~ msgstr "Vender Instalaciones Urbanas"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "¿De verdad quieres desarticular todos tus %s (%d en total)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Venta: Resultado"

#~ msgid "Sell _Redundant"
#~ msgstr "Vender _Redundantes"

#~ msgid "Sell _All"
#~ msgstr "Vender _todo"

#~ msgid "Unit Type"
#~ msgstr "Tipo de unidad"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "In-Prog"
#~ msgstr "Proyectadas"

#~ msgid "Active"
#~ msgstr "Activas"

#~ msgid "Shield"
#~ msgstr "Producción"

#~ msgid "Food"
#~ msgstr "Alimento"

#~ msgid "Totals:"
#~ msgstr "Totales:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "¿Mejorar tantos %s a %s como se pueda por %d moneda de oro cada uno?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "¿Mejorar tantos %s a %s como se pueda por %d monedas de oro cada uno?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "Buscar _Más Próximo"

#~ msgid "_Upgrade"
#~ msgstr "_Mejorar"

#~ msgid "Player\n"
#~ msgstr "Jugador\n"

#~ msgid "Nation\n"
#~ msgstr "Nación\n"

#~ msgid "Score\n"
#~ msgstr "Puntuación\n"

#~ msgid "Score"
#~ msgstr "Puntuación"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Tileset preferido"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "Cargar(_L)"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Mantener tileset actual"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "El Modpack sugiere que se use el tileset %s.\n"
#~ "Podría no funcionar con otros tilesets.\n"
#~ "Tu estás usando actualmente el tileset %s."

#~ msgid "_Launch"
#~ msgstr "_Lanzar"

#~ msgid "Theme suggested"
#~ msgstr "Tema sugerido"

#~ msgid "Load theme"
#~ msgstr "Cargar tema"

#~ msgid "Keep current theme"
#~ msgstr "Mantener tema actual"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "El Tileset sugiere usar el tema %s.\n"
#~ "Tu estás usando %s actualmente."

#~ msgid "Preferred tileset"
#~ msgstr "Tileset preferido"

#~ msgid "Load tileset"
#~ msgstr "Cargar Tileset"

#~ msgid "Keep current tileset"
#~ msgstr "Mantener tileset actual"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "El Modpack sugiere que se use el tileset %s.\n"
#~ "Podría no funcionar con otros tilesets.\n"
#~ "Tu estás usando actualmente el tileset %s."

#~ msgid "Description"
#~ msgstr "Descripción"

#~ msgid "Unit selection"
#~ msgstr "Selección de Unidad"

#~ msgid "_Tile"
#~ msgstr "_Título"

#~ msgid "C_ontinent"
#~ msgstr "C_ontinente"

#~ msgid "_Land"
#~ msgstr "_Tierra"

#~ msgid "_Sea"
#~ msgstr "_Océano"

#~ msgid "_Both"
#~ msgstr "_Ambos"

#~ msgid "_World"
#~ msgstr "Mundo (_W)"

#~ msgid "Sentry"
#~ msgstr "Vigilante"

#~ msgid "_Deselect"
#~ msgstr "_Deseleccionar"

#~ msgid "C_enter"
#~ msgstr "C_entrar"

#~ msgid "_Focus"
#~ msgstr "_Enfoque"

#~ msgid "no home city"
#~ msgstr "sin ciudad de origen"

#~ msgid "unknown"
#~ msgstr "desconocido"

#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr ""
#~ "%s\n"
#~ "(%s)"

#~ msgid "_YES"
#~ msgstr "_SI"

#~ msgid "_NO"
#~ msgstr "_NO"

#~ msgid "_ABSTAIN"
#~ msgstr "_ABSTENER"

#~ msgid "[passed]"
#~ msgstr "[aceptado]"

#~ msgid "[failed]"
#~ msgstr "[falló]"

#~ msgid "[removed]"
#~ msgstr "[eliminado]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%s voto %d por %s: %s%s"

#~ msgid "new"
#~ msgstr "nuevo"

#~ msgid "Edit worklists"
#~ msgstr "Editar las listas de tareas"

#~ msgid "_Worklists:"
#~ msgstr "_Listas de tareas:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Editar Lista de _Tareas Global"

#~ msgid "Turns"
#~ msgstr "Turnos"

#~ msgid "Source _Tasks:"
#~ msgstr "Tareas _originales:"

#~ msgid "Show _Future Targets"
#~ msgstr "Mostrar objetivos _futuros"

#~ msgid "Target _Worklist:"
#~ msgstr "Tareas _resultantes:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Añadir lista de tareas global"

#~ msgid "Change Prod_uction"
#~ msgstr "Cambiar prod_ucción"

#~ msgid "Activate unit"
#~ msgstr "Activar unidad"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Activar unidad"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Activar unidad y cerrar ventana"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Activar unidad y cerrar ventana"

#~ msgid "Sentry unit"
#~ msgstr "Vigilancia"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Vigilancia"

#~ msgid "Fortify unit"
#~ msgstr "Atrincherar unidad"

#~ msgid "Disband unit"
#~ msgstr "Desarticular unidad"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Asignar a esta ciudad"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Tu %s se ha establecido en la ciudad de %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Seguro que quiere salir?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Vista general"

#~ msgid "Supported units"
#~ msgstr "Unidades mantenidas"

#~ msgid "Present units"
#~ msgstr "Unidades presentes"

#~ msgid "Close"
#~ msgstr "Cerrar"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Ciudad siguiente"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Ciudad anterior"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr "Comprar"

#~ msgid "Buy"
#~ msgstr "Comprar"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "¿Comprar %s por %d moneda de oro?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "¿Comprar %s por %d monedas de oro?\n"
#~ "%s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "ciudadano"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - DISTURBIOS"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Celebrando"

#, fuzzy
#~ msgid "happy"
#~ msgstr " felices"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Elige tu nación"

#~ msgid "Female"
#~ msgstr "Hembra"

#~ msgid "Male"
#~ msgstr "Varón"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Escoger un Escenario"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Nuevo gobierno"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Todas las naciones"

#~ msgid "Cancel"
#~ msgstr "Cancelar"

#~ msgid "Ok"
#~ msgstr "Aceptar"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Acerca de Freeciv"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Este es el cliente Qt de Freeciv."

#, fuzzy
#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is viacommandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "En esta fase inicial de desarrollo del cliente Qt la única manera de "
#~ "conectar con el servidor es a a través del parámetro \"-a\" de conexión "
#~ "automática de línea de comandos"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "No _observar"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Observar"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Cambia una opción del servidor."

#, fuzzy
#~ msgid "TURN"
#~ msgstr "UN"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Fin del turno"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Turnos"

#~ msgid "Game"
#~ msgstr "Partida"

#~ msgid "Options"
#~ msgstr "Opciones"

#~ msgid "Server Options"
#~ msgstr "Opciones del servidor"

#~ msgid "Center View"
#~ msgstr "Centrar vista"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Mínimo:"

#, fuzzy
#~ msgid "Fortify"
#~ msgstr "Atrincherándose"

#, fuzzy
#~ msgid "Work"
#~ msgstr "Trabajo (_W)"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Construir ciudad"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Construir camino"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Construir regadío"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Construir mina"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "C_ivilización"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Impuestos..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Créditos"

#~ msgid "Revolution..."
#~ msgstr "Revolución..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv se distribuye bajo la licencia GPL."

#, fuzzy
#~ msgid "See file COPYING distributed with Freeciv for full license text."
#~ msgstr ""
#~ "Consulte el fichero Copia distribuido con Freeciv para el texto de la "
#~ "licencia."

#~ msgid "Refresh"
#~ msgstr "Refrescar"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Aplicar una vez"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Estado"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Empezar una nueva partida"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Empezar un e_scenario"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Cargar una partida guardada en FILE"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "C_onectar con un juego en red"

#~ msgid "Quit"
#~ msgstr "Salir"

#~ msgid "Connect"
#~ msgstr "Conectar"

#, fuzzy
#~ msgid "Login"
#~ msgstr "_Usuario:"

#~ msgid "Password"
#~ msgstr "Contraseña"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Conf_irme Contraseña:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Refrescar"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Cancelar"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Conectar"

#, fuzzy
#~ msgid "Time"
#~ msgstr "Título"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Navegar..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "Cargar (_L)"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "_Líder:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Más _Opciones del Juego..."

#~ msgid "Disconnect"
#~ msgstr "Desconectar"

#~ msgid "Start"
#~ msgstr "Comenzar"

#~ msgid "Yes"
#~ msgstr "Sí"

#~ msgid "No"
#~ msgstr "No"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Observador Global"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", nivel de dificultad %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Poner en %s"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "Tu %s ha llegado a %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Establecer ruta comercial con %s ( %d I+I + %d comercio )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Entrar al mercado (%d I+I)"

#~ msgid "Help build Wonder"
#~ msgstr "Ayudar a construir maravilla"

#~ msgid "Keep moving"
#~ msgstr "Seguir moviéndose"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Cerrar Ventana (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Usuarios conectados : %d"

#~ msgid "Back"
#~ msgstr "Volver"

#~ msgid "Load Game"
#~ msgstr "Cargar partida"

#~ msgid "Server Settings"
#~ msgstr "Configuración del servidor"

#~ msgid "Unit commands"
#~ msgstr "Órdenes de unidades"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Activar unidad y cerrar ventana"

#~ msgid "Set Home City"
#~ msgstr "Asignar a esta ciudad"

#~ msgid "Upgrade unit"
#~ msgstr "Mejorar unidad"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veterano"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Abandonar si se crean\n"
#~ "Colonos con tamaño 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Lo siento, ya has comprado aquí durante este turno."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Lo siento, no se puede comprar aquí durante este turno."

#~ msgid "Buy it?"
#~ msgstr "¿Comprarlo?"

#~ msgid "Sell it?"
#~ msgstr "¿Venderlo?"

#~ msgid "Sell"
#~ msgstr "Vender"

#~ msgid "City options"
#~ msgstr "Opciones de la ciudad"

#~ msgid "Supported units: %d"
#~ msgstr "Unidades mantenidas: %d"

#~ msgid "Present units: %d"
#~ msgstr "Unidades presentes: %d"

#~ msgid "City info"
#~ msgstr "Información de la ciudad"

#~ msgid "Pollution: %d"
#~ msgstr "Contaminación : %d"

#~ msgid "Pollution: none"
#~ msgstr "Contaminación: no hay"

#~ msgid "Trade routes: "
#~ msgstr "Rutas comerciales : "

#~ msgid "Trade: +%d"
#~ msgstr "Comercio: +%d"

#~ msgid "City improvements"
#~ msgstr "Instalaciones urbanas"

#~ msgid "Food: %d per turn"
#~ msgstr "Alimento: %d por turno"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Superávit: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Producción: %d (%d) por turno"

#~ msgid "?production:Support: %d"
#~ msgstr "Mantenimiento: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Comercio: %d por turno"

#~ msgid "Corruption: %d"
#~ msgstr "Corrupción: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Oro: %d (%d) por turno"

#~ msgid "Upkeep: %d"
#~ msgstr "Mantenimiento: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Ciencia: %d por turno"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Lujo: %d por turno"

#~ msgid "City growth: blocked"
#~ msgstr "Crecimiento: detenido"

#~ msgid "City growth: never"
#~ msgstr "Crecimiento: nunca"

#~ msgid "City shrinks: %d %s"
#~ msgstr "La ciudad decrece: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "turno"
#~ msgstr[1] "turnos"

#~ msgid "City growth: %d %s"
#~ msgstr "Crecimiento: %d %s"

#~ msgid "Stock"
#~ msgstr "Almacenado"

#~ msgid "Granary"
#~ msgstr "Granero"

#~ msgid "finished"
#~ msgstr "acabado"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Ciudad de %s (Población: %s ciudadanos)"

#~ msgid " - DISORDER"
#~ msgstr " - DISTURBIOS"

#~ msgid " - celebrating"
#~ msgstr " - celebrando"

#~ msgid " - happy"
#~ msgstr " - felices"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - bajo control del Gobernador."

#~ msgid "Change production"
#~ msgstr "Cambiar producción"

#~ msgid "Hurry production"
#~ msgstr "Accelerar producción"

#~ msgid "Previous city"
#~ msgstr "Ciudad anterior"

#~ msgid "Next city"
#~ msgstr "Ciudad siguiente"

#~ msgid "size"
#~ msgstr "tamaño"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr "crecimiento"

#~ msgid "Cities Report"
#~ msgstr "Informe de Ciudades"

#~ msgid "Close Dialog"
#~ msgstr "Cerrar Ventana"

#~ msgid "Information Report"
#~ msgstr "Informe general"

#~ msgid "Happiness Report"
#~ msgstr "Informe de felicidad"

#~ msgid "Garrison Report"
#~ msgstr "Informe de unidades"

#~ msgid "Maintenance Report"
#~ msgstr "Informe de mantenimiento"

#~ msgid "worklist"
#~ msgstr "lista de tareas"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "acabado"

#~ msgid "Presets"
#~ msgstr "Configuraciones"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Ciudad de %s (Población: %s ciudadanos) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Guardar configuración en..."

#~ msgid "Load settings"
#~ msgstr "Cargar configuración"

#~ msgid "Delete settings"
#~ msgstr "Borrar configuración"

#~ msgid "Control city"
#~ msgstr "Controlar la ciudad"

#~ msgid "Apply once"
#~ msgstr "Aplicar una vez"

#~ msgid "Release city"
#~ msgstr "Dejar la ciudad"

#~ msgid "Creating Server List..."
#~ msgstr "Creando lista de servidores..."

#~ msgid "No LAN servers found"
#~ msgstr "No hay Servidores LAN"

#~ msgid "No public servers found"
#~ msgstr "No se ha encontrado servidores públicos"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Puerto %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Nombre del jugador:"

#~ msgid "Freeciv Server :"
#~ msgstr "Servidor de Freeciv :"

#~ msgid "Port :"
#~ msgstr "Puerto:"

#~ msgid "Next"
#~ msgstr "Siguiente"

#~ msgid "Upgrade"
#~ msgstr "Mejorar"

#~ msgid "Disband"
#~ msgstr "Desarticular"

#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Contacta con %s (%d / %d) %s(%d,%d,%s) %s"

#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%s PF:%d) PV:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Prob. ganar: A:%d%% D:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Prima de Defensa del Terreno : +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Terreno"

#~ msgid "Advanced Menu"
#~ msgstr "Menú avanzado"

#~ msgid "Zoom to : %s"
#~ msgstr "Mostrar: %s"

#~ msgid "Change Production"
#~ msgstr "Cambiar producción"

#~ msgid "Change City Governor settings"
#~ msgstr "Cambiar la configuración del Gobernador de la Ciudad"

#~ msgid "Goto here"
#~ msgstr "Ir aquí"

#~ msgid "Patrol here"
#~ msgstr "Patrullar aquí"

#~ msgid "Connect here"
#~ msgstr "Conectarse aquí"

#~ msgid "Paradrop here"
#~ msgstr "Lanzarse en paracaídas aquí"

#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Activar %s (%d / %d) %s (%d,%d,%s) %s"

#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%s PF:%d) PV:%d%%"

#~ msgid "Ready all"
#~ msgstr "Activar todas"

#~ msgid "Sentry idle"
#~ msgstr "Vigilancia"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Busca \"%s\" en el sistema de ayuda"

#~ msgid "Choose Your New Government"
#~ msgstr "Elige tu nuevo gobierno"

#~ msgid "REVOLUTION!"
#~ msgstr "¡REVOLUCIÓN!"

#~ msgid "OK"
#~ msgstr "Vale"

#~ msgid "What nation will you be?"
#~ msgstr "¿Qué nación quieres ser?"

#~ msgid "Pacts"
#~ msgstr "Pactos"

#~ msgid "Give shared vision"
#~ msgstr "Dar visión compartida"

#~ msgid "Maps"
#~ msgstr "Mapas"

#~ msgid "World map"
#~ msgstr "Mapamundi"

#~ msgid "Sea map"
#~ msgstr "Mapa marítimo"

#~ msgid "Give embassy"
#~ msgstr "Dar embajada"

#~ msgid "Gold(max %d)"
#~ msgstr "Oro(máx %d)"

#~ msgid "Advances"
#~ msgstr "Avances"

#~ msgid "Diplomacy meeting"
#~ msgstr "Cumbre diplomática"

#~ msgid "%s incident !"
#~ msgstr "¡Incidente %s!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "¿Les declaramos la GUERRA?"

#~ msgid "Foreign Minister"
#~ msgstr "Ministro de exteriores"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "¡Señor, ha llegado el embajador %s!\n"
#~ "¿Qué hacemos?"

#~ msgid "Declare WAR"
#~ msgstr "Declarar la GUERRA"

#~ msgid "Cancel Treaty"
#~ msgstr "Cancelar pacto"

#~ msgid "Withdraw vision"
#~ msgstr "Retirar visión"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Convocar cumbre diplomática"

#~ msgid "Send him back"
#~ msgstr "Enviarle de vuelta"

#~ msgid "Establish Embassy"
#~ msgstr "Establecer embajada"

#~ msgid "Investigate City"
#~ msgstr "Investigar ciudad"

#~ msgid "Poison City"
#~ msgstr "Envenenar ciudad"

#~ msgid "Sabotage City"
#~ msgstr "Sabotear la ciudad"

#~ msgid "Incite a Revolt"
#~ msgstr "Provocar sublevación"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotear unidad enemiga"

#~ msgid "Select destination"
#~ msgstr "Elegir destino"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: ¡No se ha podido cargar el fichero gráfico %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: ¡No se ha podido convertir el fichero %s al formato de la "
#~ "pantalla!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: No se ha podido cargar el fichero %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "No se puede convertir la imagen del fichero %s al formato %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "No se puede crear un Sprite (Área) de tamaño %d x %d %d Bits en formato %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "No se ha podido inicializar la librería SDL: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "No se ha podido inicializar la librería SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "No hay modo disponible para esta resolución: %dx%d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Se usará la resolución por defecto: 640x480 16 bpp"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "No se ha puede usar la resolución: %dx%d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Se usará la resolución: %dx%d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tModo de pantalla completa\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tUsar un hilo separado para el procesamiento de "
#~ "eventos (sólo Linux y BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr ""
#~ "  -t,  --theme TEMA\tUsar el tema de la interficie de usuario TEMA\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Haciendo captura de pantalla %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Se usa la salida de video: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Cliente SDL de Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Inicializando cliente"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Esperando el inicio de la partida"

#~ msgid "FT"
#~ msgstr "TL"

#~ msgid "Help : Improvements"
#~ msgstr "Ayuda : Instalaciones urbanas"

#~ msgid "Never"
#~ msgstr "Nunca"

#~ msgid "Help : Units"
#~ msgstr "Ayuda : Unidades"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "escudo"
#~ msgstr[1] "escudos"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "ciudadano"
#~ msgstr[1] "ciudadanos"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "alimento"
#~ msgstr[1] "alimentos"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "moneda de oro"
#~ msgstr[1] "monedas de oro"

#~ msgid "( with "
#~ msgstr "( con "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Ayuda : Árbol de avances"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Informe de los Servicios de Información"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Información de Inteligencia acerca de la Nave Espacial %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Información sobre la Civilización %s"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Gobernante: %s  Gobierno: %s\n"
#~ "Capital: %s  Oro: %d\n"
#~ "Impuestos: %d%% Ciencia: %d%% Lujo: %d%%\n"
#~ "Investigando: Desconocido"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Gobernante: %s  Gobierno: %s\n"
#~ "Capital: %s  Oro: %d\n"
#~ "Impuestos: %d%% Ciencia: %d%% Lujo: %d%%\n"
#~ "Investigando: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Avances que tienen y nos faltan:"

#~ msgid "Show Unit Info Window"
#~ msgstr "Mostrar información de unidades"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Ocultar información de unidades"

#~ msgid "Show Mini Map"
#~ msgstr "Mostrar Minimapa"

#~ msgid "Hide Mini Map"
#~ msgstr "Ocultar Minimapa"

#~ msgid "Show Messages (F9)"
#~ msgstr "Mostrar mensajes (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Ocultar mensajes (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Escalar Minimapa"

#~ msgid "Single Tile Width"
#~ msgstr "Ancho de una sola casilla"

#~ msgid "Single Tile Height"
#~ msgstr "Altura de una sola casilla"

#~ msgid "Exit"
#~ msgstr "Salir"

#~ msgid "Scale Unit Info"
#~ msgstr "Información sobre la unidad de escalado"

#~ msgid "Width"
#~ msgstr "Ancho"

#~ msgid "Height"
#~ msgstr "Altura"

#~ msgid "Revolution"
#~ msgstr "Revolución"

#~ msgid "or"
#~ msgstr "o"

#~ msgid "Hide Messages"
#~ msgstr "Ocultar Mensajes"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Cambiar modo del Minimapa"

#~ msgid "Build City"
#~ msgstr "Construir ciudad"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "El buffer de eventos de SDL está lleno; puede que aparezcan errores de "
#~ "dibujo."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Población: %s  Año: %s  Oro %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Población: %s  Año: %s  Oro: %d Imp: %d Lujo: %d Cie: %d"

#~ msgid "veteran"
#~ msgstr "veterano"

#~ msgid "?nation:Neutral"
#~ msgstr "Neutral"

#~ msgid "?nation:Hostile"
#~ msgstr "Hostil"

#~ msgid "?nation:Peaceful"
#~ msgstr "Pacífico"

#~ msgid "?nation:Friendly"
#~ msgstr "Amigable"

#~ msgid "?nation:Mysterious"
#~ msgstr "Misterioso"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Nuestro Territorio"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "Territorio %s (%d turno de alto el fuego)"
#~ msgstr[1] ""
#~ "\n"
#~ "Territorio %s (%d turnos de alto el fuego)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Territorio de los %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Tierra de nadie"

#~ msgid "?city:Neutral"
#~ msgstr "Neutral"

#~ msgid "?city:Hostile"
#~ msgstr "Hostil"

#~ msgid "?city:Peaceful"
#~ msgstr "Pacífica"

#~ msgid "?city:Friendly"
#~ msgstr "Amigable"

#~ msgid "?city:Mysterious"
#~ msgstr "Misteriosa"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Villa de %s"

#~ msgid "?blistbegin: with "
#~ msgstr " con "

#~ msgid "Barracks"
#~ msgstr "Cuarteles"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Aeropuerto"

#~ msgid "City Walls"
#~ msgstr "Murallas"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Alimento/Producción/Comercio: %s"

#~ msgid "End of Turn"
#~ msgstr "Fin del turno"

#~ msgid "Press"
#~ msgstr "Pulsar"

#~ msgid "No Orders"
#~ msgstr "No hay órdenes"

#~ msgid "Space"
#~ msgstr "Espacio"

#~ msgid "Wait"
#~ msgstr "Esperar"

#~ msgid "Explode Nuclear"
#~ msgstr "Explosión nuclear"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Acciones diplom/espionaje"

#~ msgid "Disband Unit"
#~ msgstr "Desarticular unidad"

#~ msgid "Upgrade Unit"
#~ msgstr "Mejorar unidad"

#~ msgid "Convert Unit"
#~ msgstr "Convertir la unidad"

#~ msgid "Return to Nearest City"
#~ msgstr "Volver a la ciudad más próxima"

#~ msgid "Go to City"
#~ msgstr "Ir a ciudad"

#~ msgid "Airlift to City"
#~ msgstr "Aerotransportar a ciudad"

#~ msgid "Go to Tile"
#~ msgstr "Ir a casilla"

#~ msgid "Patrol"
#~ msgstr "Patrullar"

#~ msgid "Connect With Irrigation"
#~ msgstr "Conectar con Regadío"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Conectarse con %s (%s)"

#~ msgid "Auto Explore"
#~ msgstr "Autoexplorar"

#~ msgid "Auto Attack"
#~ msgstr "Autoatacar"

#~ msgid "Auto Settler"
#~ msgstr "Autocolonizar"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Despertar Todas en la casilla"

#~ msgid "Unload All From Transporter"
#~ msgstr "Descargar Todas del Transporte"

#~ msgid "Load Unit"
#~ msgstr "Cargar Unidad"

#~ msgid "Unload Unit"
#~ msgstr "Descargar Unidad"

#~ msgid "Find Home City"
#~ msgstr "Buscar ciudad de origen"

#~ msgid "Pillage"
#~ msgstr "Saqueo"

#~ msgid "Sentry Unit"
#~ msgstr "Unidad en Vigilancia"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Limpiar la radioactividad"

#~ msgid "Drop Paratrooper"
#~ msgstr "Lanzar Paracaidistas"

#~ msgid "Clean Pollution"
#~ msgstr "Descontaminar"

#~ msgid "Build Airbase"
#~ msgstr "Construir base aérea"

#~ msgid "Fortify Unit"
#~ msgstr "Atrincherar unidad"

#~ msgid "Build Fortress"
#~ msgstr "Construir fortaleza"

#~ msgid "Transform Tile"
#~ msgstr "Transformar"

#~ msgid "Build Mine"
#~ msgstr "Construir mina"

#~ msgid "Build Irrigation"
#~ msgstr "Construir regadío"

#~ msgid "Establish Trade Route"
#~ msgstr "Establecer ruta comercial"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Construido %s (%s) %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "A_yudar a construir la maravilla"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Establecer ruta comercial con %s (%d I&O + %d comercio) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Comercio con %s (%d R&G bonus) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Cortando desde"

#~ msgid "Irrigate to"
#~ msgstr "Construir regadío en"

#~ msgid "Plant Forest"
#~ msgstr "Plantar bosque"

#~ msgid "Transform to"
#~ msgstr "Transformar a"

#~ msgid "Local Options"
#~ msgstr "Opciones locales"

#~ msgid "Server options"
#~ msgstr "Opciones del servidor"

#~ msgid "Local options"
#~ msgstr "Opciones locales"

#~ msgid "Worklists"
#~ msgstr "Listas de tareas"

#~ msgid "Save Local Options"
#~ msgstr "Guarda opciones locales"

#~ msgid "Leave Game"
#~ msgstr "Abandonar la partida"

#~ msgid "Apply changes"
#~ msgstr "Aplicar cambios"

#~ msgid "empty worklist"
#~ msgstr "lista de tareas vacía"

#~ msgid "Add new worklist"
#~ msgstr "Añadir lista de tareas"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv %s, cliente %s"

#~ msgid "Start New Game"
#~ msgstr "Empezar una nueva partida"

#~ msgid "Join Game"
#~ msgstr "Unirse a una partida"

#~ msgid "Join Pubserver"
#~ msgstr "Conectar con servidor público"

#~ msgid "Join LAN Server"
#~ msgstr "Unirse a un servidor LAN"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "El cliente SDL te da la bienvenida..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "Ordenador"

#~ msgid "done"
#~ msgstr "acabado"

#~ msgid "moving"
#~ msgstr "moviendo"

#~ msgid "disconnected"
#~ msgstr "desconectado"

#~ msgid "active"
#~ msgstr "activa"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "en\n"
#~ "construcción"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "primero\n"
#~ "en acabar"

#~ msgid "Total"
#~ msgstr "Total"

#~ msgid "Units Report"
#~ msgstr "Informe de unidades"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Tenemos %d de %s\n"
#~ "(valor total es: %d)\n"
#~ "Podemos vender %d por %d monedas."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "No podemos vender ningún %s en este turno."

#~ msgid "Sell It?"
#~ msgstr "¿Venderlo?"

#~ msgid "Economy Report"
#~ msgstr "Informe de economía"

#~ msgid "Treasury: "
#~ msgstr "Tesoro: "

#~ msgid "Tax Rate: "
#~ msgstr "Tasas: "

#~ msgid "Total Income: "
#~ msgstr "Recaudación total: "

#~ msgid "Total Cost: "
#~ msgstr "Costes totales: "

#~ msgid "Net Income: "
#~ msgstr "Beneficios netos: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "máxima tasa en %s: %d%%"

#~ msgid "Update"
#~ msgstr "Actualizar"

#~ msgid "Wonder"
#~ msgstr "Maravilla"

#~ msgid "What should we focus on now?"
#~ msgstr "¿Qué hacemos ahora?"

#~ msgid "Select target :"
#~ msgstr "Elige el objetivo :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "turno"
#~ msgstr[1] "turnos"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%1$2d: %3$s, gobernante de los %2$s, ha obtenido %4$d punto\n"
#~ msgstr[1] "%1$2d: %3$s, gobernante de los %2$s, ha obtenido %4$d puntos\n"

#~ msgid "Final Report:"
#~ msgstr "Informe final:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Las mayores civilizaciones del mundo."

#~ msgid "The %s Spaceship"
#~ msgstr "La nave espacial %s"

#~ msgid "Launch"
#~ msgstr "Lanzar"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: ¡No se puede cargar el fichero gráfico %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "No es ha encontrado ningún tema gui-dsl. Para obtener instrucciones sobre "
#~ "cómo conseguir uno, por favor visite %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "No se encontró un tema usable por defecto, ¡abortando!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Cargando tema \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No se ha podido abrir '%s':\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d moneda de oro por turno"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d monedas de oro por turno"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "¡bloqueado!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "¡acabado!"

#~ msgid "( %d entries )"
#~ msgstr "( %d elementos )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Listas de tareas de\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d moneda de oro por turno"
#~ msgstr[1] "%d monedas de oro por turno"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "producción en oro"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "nunca"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Población: %s\n"
#~ "Año: %s\n"
#~ "Oro: %d\n"
#~ "Imp: %d Lujo: %d Cie: %d"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Corrupción:    %4d\n"
#~ "Mermas:        %4d\n"
#~ "Contaminación: %4d\n"
#~ "Riesgo de plaga: %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Granero:   %3d/%-3d\n"
#~ "Cambio en : %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Alim:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Comrc: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Oro:   %3d (%+-4d)\n"
#~ "Lujo:  %3d\n"
#~ "Cie:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(vacío)"

#~ msgid "(in prog.)"
#~ msgstr "(en prog.)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "La siguientes ciudades comercian con %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Productos/Año\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "No hay comercio con ninguna ciudad.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Comercio total: %d Productos/Año\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s ciudadanos  Gobernador: %s"

#~ msgid "Workers"
#~ msgstr "Obreros"

#~ msgid "What should we name the new preset?"
#~ msgstr "¿Como se llamará la nueva configuración?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "¿De verdad quieres eliminar %s?"

#~ msgid "LAN Servers"
#~ msgstr "Servidores LAN"

#~ msgid "Metaserver"
#~ msgstr "Metaservidor"

#~ msgid "You must select a nation."
#~ msgstr "Debes elegir una nación."

#~ msgid "The %s offerings"
#~ msgstr "%s ofrece"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Este Pacto Eterno\n"
#~ "es el resultado de la actividad diplomática entre\n"
#~ "Los %s %s\n"
#~ "y\n"
#~ "El %s %s"

#~ msgid "%s view:"
#~ msgstr "vista de %s:"

#~ msgid "NONE"
#~ msgstr "NINGUNA"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Este cliente admite el formato de estándar del toolkit X de la línea de "
#~ "comandos\n"
#~ "después de '--' Consulta la documentación de la página X(7) de man.\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "No hay número de versión en los recursos."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Probablemente tienes un fichero de recursos de Freeciv antiguo (sobre "
#~ "V1.0) por algún lado."

#~ msgid "Game version does not match Resource version."
#~ msgstr ""
#~ "La versión del juego no se corresponde con la versión de los recursos."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Versión del juego: %s - Versión de los recursos: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Quizá tengas un fichero de recursos de Freeciv antiguo en /usr/lib/X11/"
#~ "app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Usando los recursos por defecto (lo cual no es un problema)"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Sólo se admiten pantallas en color por el momento..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "No se ha podido abrir la fuente: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr ""
#~ "Usando 'xset fp rehash' se puede resolver el problema temporalmente."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Falta la fuente para el conjunto de caracteres %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Permite %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Deja obsoleto %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Permite %s (con %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Constr: %d PM\n"

#~ msgid "Conflicts with: "
#~ msgstr "Colide con: "

#~ msgid "Ruler: %s"
#~ msgstr "Gobernante: %s"

#~ msgid "Government: %s"
#~ msgstr "Gobierno: %s"

#~ msgid "Gold: %d"
#~ msgstr "Oro: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Impuestos: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Ciencia: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Lujo: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Investigando: (Desconocido)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Investigando: Desconocido(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Investigando: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Captial: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Información de Inteligencia sobre el Imperio %s"

#~ msgid "Save Settings"
#~ msgstr "Guardar preferencias"

#~ msgid "Export Log"
#~ msgstr "Exportar registro"

#~ msgid "Clear Log"
#~ msgstr "Borrar registro"

#~ msgid "Tax Rates..."
#~ msgstr "Impuestos..."

#~ msgid "Map Grid"
#~ msgstr "Cuadrícula del mapa"

#~ msgid "National Borders"
#~ msgstr "Fronteras nacionales"

#~ msgid "City Names"
#~ msgstr "Nombres de las ciudades"

#~ msgid "City Growth"
#~ msgstr "Ciudad: Crece"

#~ msgid "City Production Levels"
#~ msgstr "Niveles de Producción de las ciudades"

#~ msgid "Coastline"
#~ msgstr "Costa"

#~ msgid "Roads & Rails"
#~ msgstr "Caminos y vías"

#~ msgid "Irrigation"
#~ msgstr "Regadío"

#~ msgid "Mines"
#~ msgstr "Minas"

#~ msgid "Pollution & Fallout"
#~ msgstr "Contaminación"

#~ msgid "Focus Unit"
#~ msgstr "Observar unidad"

#~ msgid "Fog of War"
#~ msgstr "Niebla de guerra"

#~ msgid "Build Road"
#~ msgstr "Construir camino"

#~ msgid "Build Farmland"
#~ msgstr "Construir huerta"

#~ msgid "Transform Terrain"
#~ msgstr "Transformar el terreno"

#~ msgid "Transform to %s"
#~ msgstr "Transformar a %s"

#~ msgid "Connect With Road"
#~ msgstr "Conectar con Carretera"

#~ msgid "Connect With Rail"
#~ msgstr "Conectar con Ferrocaril"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Ir a/Aerotransportar a ciudad..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Seleccione el mismo tipo en todas partes"

#~ msgid "Done"
#~ msgstr "Salir"

#~ msgid "Top Five Cities"
#~ msgstr "Las cinco mayores ciudades"

#~ msgid "Demographics"
#~ msgstr "Informe demográfico"

#~ msgid "Spaceship"
#~ msgstr "Nave espacial"

#~ msgid "Editing Mode"
#~ msgstr "Modo de Edición"

#~ msgid "Tools"
#~ msgstr "Herramientas"

#~ msgid "ZOC"
#~ msgstr "Zona de Control"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(inactivo %d turno)"
#~ msgstr[1] "(inactivo %d turnos)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Necesitas una embajada para preparar una cumbre diplomática."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Investigando %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Investigando %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Meta: %s (%d pasos)"

#~ msgid "Sell-Off:"
#~ msgstr "Ventas:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Recaudación: %6d    Costes totales: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totales: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totales:                    %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "¿Cuál será el nuevo nombre?"

#~ msgid "Veteran level      Power factor   Move bonus\n"
#~ msgstr "Nivel veteranía   Fact. Disparo  Bonus movimiento\n"

#~ msgid "--------------------------------------------"
#~ msgstr "-------------------------------------------------------------------"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terreno     Camino Regadío        Minería        Transformación\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "El tiempo empleado para las siguientes actividades es independiente de "
#~ "terreno:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Actividad               Tiempo\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Limpiar contaminación  %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Limpiar radioactividad %3d"

#~ msgid "In this ruleset, the following veteran levels are defined:"
#~ msgstr ""
#~ "En este conjunto de reglas, están definidos los niveles de veteranía:"

#~ msgid "This ruleset has no default veteran levels defined."
#~ msgstr "Este conjunto de reglas no tiene predefinidos niveles de veteranía."

#~ msgid "This is %s, %s client."
#~ msgstr "Esto es %s, cliente %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Requiere haber desarrollado la tecnología %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Requiere haber desarrollado la tecnología %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Requiere que algún jugador haya desarrollado la tecnología %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Requiere que algún jugador haya desarrollado la tecnología %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Requiere el tipo de gobierno %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Requiere el tipo de gobierno %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Requiere que la maravilla %s haya sido construida por algún jugador.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Requiere que la maravilla %s haya sido construida por algún jugador.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Requiere que poseas la maravilla %s.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Requiere que poseas la maravilla %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "Requiere que poseas la maravilla %s en el mismo continente.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Requiere que poseas la maravilla %s en el mismo continente.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Requiere la instalación %s en la ciudad.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Requiere la instalación %s en la ciudad.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Sólo se aplica a las instalaciones \"%s\".\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Sólo se aplica a las instalaciones \"%s\".\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Requiere el especial de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Requiere el especial de terreno %s en la casilla.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Requiere el especial de terreno %s en la casilla o adyacentes "
#~ "cardinales.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Requiere el especial de terreno %s en la casilla o adyacentes "
#~ "cardinales.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Requiere el especial de terreno %s en la casilla o adyacentes.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Requiere el especial de terreno %s en la casilla o adyacentes.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Requiere el especial de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Requiere el especial de terreno %s en la casilla.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes cardinales.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes cardinales.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on a tile within the city radius.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes cardinales.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes cardinales.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Requiere el terreno %s en la casilla o adyacentes.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on a tile within the city radius.\n"
#~ msgstr "Requiere el terreno %s en la casilla.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Requiere que tu estés jugando con la nación %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Requiere que tu estés jugando con la nación %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Requiere que la nación %s esté en la partida.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Requiere que la nación %s esté en la partida.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Requiere la instalación %s en la ciudad.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Requiere la instalación %s en la ciudad.\n"

#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Requiere %s.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Sólo se aplica a %s.\n"

#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Requiere %s.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Sólo se aplica a %s.\n"

#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Requiere unidad %s.\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Requiere unidad %s.\n"

#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Requiere unidades %s.\n"

#, fuzzy
#~ msgid "?uclasslist:Does not apply to %s units.\n"
#~ msgstr "Requiere unidades %s.\n"

#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Sólo se aplica a %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Sólo se aplica a %s.\n"

#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Sólo se aplica a %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Sólo se aplica a %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Requiere un tamaño mínimo de %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Requiere un tamaño mínimo de %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Requiere un jugador de Ordenador de nivel %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Requiere un jugador de Ordenador de nivel %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requiere la clase de terreno %s en una casilla adyacente cardinalmente.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requiere la clase de terreno %s en una casilla adyacente cardinalmente.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Requiere la clase de terreno %s en una casilla adyacente.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Requiere la clase de terreno %s en una casilla adyacente.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requiere la clase de terreno %s en una casilla adyacente cardinalmente.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requiere la clase de terreno %s en una casilla adyacente cardinalmente.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Requiere la clase de terreno %s en una casilla adyacente.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Requiere la clase de terreno %s en una casilla adyacente.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Requiere la clase de terreno %s en la casilla.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Requiere %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Requiere %s en la casilla.\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Requiere %s en una casilla adyacente cardinalmente.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Requiere %s en una casilla adyacente cardinalmente.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Requiere %s en una casilla adyacente.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Requiere %s en una casilla adyacente.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Requiere la instalación %s en la ciudad.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a tile within the city radius.\n"
#~ msgstr "Requiere la instalación %s en la ciudad.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Requiere que se llegue al año %d.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Requiere que se llegue al año %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Requiere un terreno donde se pueda construir un %s en la casilla.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Requiere un terreno donde se pueda construir un %s en la casilla.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Sólo se aplica a los centros de las ciudades.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Sólo se aplica a los centros de las ciudades.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Permite %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Permite %s (con %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "El ruleset actual no tiene ninguna descripción."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Lo siento, no se encuentra el tema de ayuda para %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Lo siento, no se encuentra el tema de ayuda para %s.\n"
#~ "Esta página se ha generado automáticamente.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* El descubrimiento de %s dejará obsoleto %s.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* Una 'pequeña maravilla': sólo una de tus ciudades puede poseer esta "
#~ "mejora.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Permite a todos los jugadores que conozcan %s construir unidades %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Permite %s (con %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Permite %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* Si tu pierdes la ciudad donde está esta instalación, será reconstruida "
#~ "gratuitamente en otra de tus ciudades (si la opción 'savepalace' está "
#~ "activada).\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Pertenece a la clase de unidades %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Puede ocupar ciudades enemigas vacías.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Este terreno no afecta a la velocidad.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * No reciben bonificaciones de defensa del terreno.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ignora las zonas de control.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Reduce la velocidad mientras está dañado.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Se destruye al efectuar un ataque.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  *Obtienen un 50% de bonificación de defensa en las ciudades.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * Se puede fortificar, ganando un bonificación defensiva del 50% cuando "
#~ "no está en una ciudad.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ "  * Es inalcanzable. La mayoría de las unidades no la pueden atacar.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Puede saquear las mejoras de las casillas.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * No impide que las ciudades enemigas usen las casillas donde está.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Sólo puede atacar a unidades en casillas de océano (no ataca a "
#~ "tierra).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr ""
#~ "* Sólo puede atacar a unidades en casillas de océano (no ataca a "
#~ "tierra).\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Sólo puede construirse si hay un %s en la ciudad.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Sólo puede construirse gobernando con %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* No se puede construir en ciudades.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Sólo los bárbaros pueden construir esto.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* Se puede obtener por la conversión de %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Se puede convertir en %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Nunca se establece en una ciudad.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Perder esta unidad significa perder la partida!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Cada jugador sólo puede tener una unidad de este tipo.\n"

#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Requiere %d de población para construirla.\n"
#~ msgstr[1] "* Requiere %d de población para construirla.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Puede transportar y repostar %d unidad %s.\n"
#~ msgstr[1] "* Puede transportar y repostar %d unidades %s.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Debe permanecer al lado de la costa.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Puede establecer rutas comerciales (tiene que viajar a la ciudad "
#~ "destino que tiene que estar cómo mínimo a %d casillas apartada [la "
#~ "distancia de Manhattan] desde la ciudad en la cual está establecida).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr ""
#~ "* Puede contribuir a la construcción de una maravilla. (añade %d a la "
#~ "producción)\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* No se puede desarticular.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Se puede desarticular en una ciudad para recuperar el 50% del coste de "
#~ "producción.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Puede construir nuevas ciudades.\n"

#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Puede añadir %d de población a ciudades de población máxima de %d.\n"
#~ msgstr[1] ""
#~ "* Puede añadir %d de población a ciudades de población máxima de %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Puede construir carreteras y ferrocarriles.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Puede construir minas en las casillas.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Puede construir irrigación en las casillas.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Puede construir huertas.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Puede construir huertas (si %s es conocido).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Puede construir huertas (si alguna de las siguientes son conocidas: "
#~ "%s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Puede limpiar la contaminación de las casillas.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Puede limpiar la radioactividad de las casillas.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Puede realizar acciones diplomáticas, y tiene habilidades especiales de "
#~ "espionaje.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Puede realizar acciones diplomáticas.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Defiende las ciudades de las acciones diplomáticas.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr ""
#~ "* Nunca perderá un combate de un diplomático contra otro diplomático.\n"

#~ msgid "* Will always survive a spy mission.\n"
#~ msgstr "* Siempre sobrevivirá a una misión de espionaje.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* No se puede sobornar.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Es invisible excepto cuando está junto a una ciudad o unidad enemiga.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Sólo puede atacar a unidades en casillas de océano (no ataca a "
#~ "tierra).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr ""
#~ "* Sólo puede atacar a unidades en casillas de océano (no ataca a "
#~ "tierra).\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Se puede tirar en paracaídas desde una ciudad amiga o base aérea "
#~ "(Alcance: %d casillas).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* El turno de esta unidad se termina si ataca.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* ¡El ataque de esta unidad causa una explosión nuclear!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Tiene el doble de poder de tiro cuando ataca a ciudades.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignora el efecto de las murallas.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Hace ataques de bombardeo (%d por turno).  Estos ataques sólo dañarán "
#~ "(nunca matarán) al defensor pero sin riesgo para el atacante.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Ignora el efecto del terreno (actúa como si todas las casillas fueran "
#~ "caminos).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignora las zonas de control.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Una unidad no militar:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * No puede atacar.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  * No puede imponer la ley marcial.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr ""
#~ "  * Puede entrar en territorio extranjero, aunque haya un tratado de "
#~ "paz.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Es una unidad de campo: crea un descontento incluso cuando no es "
#~ "agresiva.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Puede capturar algunas unidades enemigas.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Puede ser carpturado por algunas unidades enemigas.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* Bajo ciertas condiciones el mantenimiento en producción de esta unidad "
#~ "se puede convertir en un mantenimiento en oro.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "* Puede atacar contra las unidades %s, que normalmente son "
#~ "inalcanzables.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "* La unidad tiene que acabar en una ciudad o una base cada %d turno.\n"
#~ msgstr[1] ""
#~ "* La unidad tiene que acabar en una ciudad o una base cada %d turnos.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* La unidad tiene que acabar en una ciudad, una base o un %s cada %d "
#~ "turno.\n"
#~ msgstr[1] ""
#~ "* La unidad tiene que acabar en una ciudad, una base o un %s cada %d "
#~ "turnos.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* No puede tener niveles veteranos.\n"

#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Puede adquirir niveles de veteranía.\n"

#~ msgid "  * Veterans have increased strength in combat.\n"
#~ msgstr " * Los veteranos aumentan la fuerza en el combate.\n"

#~ msgid "  * Veterans have improved chances in diplomatic contests.\n"
#~ msgstr ""
#~ " * Los veteranos tienen mejores posibilidades en los encuentros "
#~ "diplomáticos.\n"

#~ msgid "  * Veterans are more likely to survive missions.\n"
#~ msgstr ""
#~ " * Los veteranos tienen más posibilidades de sobrevivir a misiones.\n"

#~ msgid "  * Veterans work faster.\n"
#~ msgstr " * Los veteranos trabajan más rápido.\n"

#~ msgid "This type of unit has its own veteran levels:"
#~ msgstr "Este tipo de unidad tiene sus propios niveles de veteranía:"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Si empezáramos ahora, para desarrollar %s necesitaríamos %d bombillas."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Para llegar a %s necesitamos antes otro %d avance.  El proyecto entero "
#~ "empleará %d bombillas para terminarse."
#~ msgstr[1] ""
#~ "Para llegar a %s necesitamos antes otros %d avances.  El proyecto entero "
#~ "empleará %d bombillas para terminarse."

#~ msgid "You cannot research this technology."
#~ msgstr "No puedes investigar este avance."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Este número puede cambiar según lo que investiguen otros jugadores.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* El primer jugador que descubra %s obtiene un avance inmediatamente.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Aumenta la contaminación generada por la población.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Permite que los %s construyan caminos en casillas de río.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Permite que los %s mejoren los regadíos a huertas.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* Para conservar esta tecnología para nuestra nación se necesitan cada "
#~ "turno algunas bombillas.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* No se puede generar contaminación en este terreno."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* No se puede generar radioactividad en este terreno."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* No se pueden construir ciudades en este terreno."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* La costa de este terreno no es segura."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Las unidades la pueden saquear.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Requerimientos a construir:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Nativa de unidades %s.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * Estas unidades pueden moverse a esta casilla, aunque normalmente no "
#~ "se terreno propicio.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Estas unidades si se encuentran aquí no se consideran agresivas si "
#~ "esta casilla está dentro del rango de 3 fichas de una ciudad amigable.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Pueden ser capturadas por unidades de este tipo, si estas en guerra "
#~ "con la nación que actualmente las posee.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  *Estas unidades obtienen un %d%% de bonificación de defensa en esta "
#~ "casilla.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Las unidades diplomáticas obtienen un bonus de defensa del 25% en "
#~ "enfrentamientos diplomáticos.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* No se puede producir.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Las unidades la pueden saquear.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* La derrota de una unidad no causa la muerte de todas las otras unidades "
#~ "de esta casilla.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Las unidades se pueden tirar en paracaídas desde esta casilla.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr ""
#~ "* Extiende las fronteras nacionales de la nación que lo construye.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "* Da visión permanente de la área alrededor de la casilla a su "
#~ "propietario.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Permite al propietario ver las unidades normalmente invisible en la "
#~ "área alrededor de la casilla.\n"

#~ msgid "Features:\n"
#~ msgstr "Características:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "Nada"

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Las unidades militares alejadas de su ciudad y las unidades de campo "
#~ "harán que %d ciudadano pasen a descontento.\n"
#~ msgstr[1] ""
#~ "* Las unidades militares alejadas de su ciudad y las unidades de campo "
#~ "harán que %d ciudadanos pasen a descontentos.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Cada una de tus ciudades evitará %d descontento, no incluidos los "
#~ "causados por las unidades.\n"
#~ msgstr[1] ""
#~ "* Cada una de tus ciudades evitará %d descontentos, no incluidos los "
#~ "causados por las unidades.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Cada una de tus ciudades evitará %d descontento, no incluidos los "
#~ "causados por las unidades.\n"
#~ msgstr[1] ""
#~ "* Cada una de tus ciudades evitará %d descontentos, no incluidos los "
#~ "causados por las unidades.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Cada una de tus ciudades evitará %d descontento, incluidos los causados "
#~ "por las unidades.\n"
#~ msgstr[1] ""
#~ "* Cada una de tus ciudades evitará %d descontentos, incluidos los "  †  †  €†  
#~ "causados por las unidades.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Pagas %d veces del sustento normal de %s de tus unidades.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Pagas %d veces del sustento normal de tus unidades.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* No pagas nada del sustento normal de %s de tus unidades.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* No pagas nada del sustento normal de tus unidades.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Cada una de tus ciudades evitará pagar %d %s por el sustento de tus "
#~ "unidades.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Cada una de tus ciudades evitará pagar %d de sustento para tus "
#~ "unidades.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Si tu pierdes tu capital, la posibilidad de una guerra civil es %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* El primer ciudadano descontento en cada ciudad, debido al tamaño de la "
#~ "civilización, aparecerá cuando tengas %d ciudades.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Después del primer ciudadano descontento por el tamaño de la "
#~ "civilización, para cada %d ciudades adicionales, aparecerá otro ciudadano "
#~ "descontento.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "El máxima tasa que puedes imponer para Ciencia, Oro, o Lujos es %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Tienes tasas ilimitadas para Ciencia/Oro/Lujos.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Tus unidades pueden imponer la Ley Marcial. Cada unidad militar dentro "
#~ "de una ciudad obligará a %d ciudadano descontento a estar contento.\n"
#~ msgstr[1] ""
#~ "* Tus unidades pueden imponer la Ley Marcial. Cada unidad militar dentro "
#~ "de una ciudad obligará a %d ciudadanos descontentos a estar contentos.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Un máximo de %d unidad en cada ciudad puede hacer que se cumpla la Ley "
#~ "Marcial.\n"
#~ msgstr[1] ""
#~ "* Un máximo de %d unidades en cada ciudad puede hacer que se cumpla la "
#~ "Ley Marcial.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* Puedes hacer crecer tus ciudades con las celebraciones."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr ""
#~ " (Las ciudades por debajo del tamaño %d no pueden crecer de esta manera.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Tus unidades no pueden ser sobornadas.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Tus ciudades no pueden ser incitadas a revoltarse.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* El Gobierno caerá en la Anarquía si en una ciudad hay disturbios por "
#~ "más de dos turnos.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Tiene un Senado que puede bloquear la declaración de Guerra.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Permite la aparición de partisanos cuando las ciudades son tomadas por "
#~ "el enemigo.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Los edificios que normalmente ofrecen primas contra los descontentos, "
#~ "ofrecerán oro en su lugar.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* No paga ningún sustento para los fanáticos.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* No tiene ciudadanos descontentos.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Unidades %s veteranas.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Unidades veteranas.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Cada casilla trabajada que da más de %d %s será penalizada con -1, a no "
#~ "ser que haya celebraciones en la ciudad."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Las ciudades por debajo del tamaño %d no celebrarán.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Cada casilla trabajada con al menos 1 %s producirá %d adicionales "
#~ "cuando haya celebraciones."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Cada casilla trabajada con al menos 1 %s producirá %d adicionales.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* La producción de %s será incrementada en %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* La producción de %s sufrirá un desperdicio masivo.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* La producción de %s sufrirá algún desperdicio.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* La producción de %s sufrirá poco desperdicio.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Aumenta la posibilidad de plagas en tus ciudades.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Disminuye la posibilidad de plagas en tus ciudades.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* El desperdicio de %s aumentará rápidamente con la distancia a la "
#~ "capital.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* El desperdicio de %s aumentará con la distancia a la capital.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* El desperdicio de %s aumentará lentamente con la distancia a la "
#~ "capital.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Aumenta la posibilidad de migraciones en tus ciudades.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Disminuye la posibilidad de migraciones en tus ciudades.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Te permite construir %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Descontentos"

#~ msgid "Initial government is %s.\n"
#~ msgstr "El gobierno inicial es %s.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr ""
#~ "Comienza con el conocimiento de %s, además de las tecnologías estándares "
#~ "de partida.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Comienza con el conocimiento de %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Comienza con la unidad adicional siguiente: %s.\n"
#~ msgstr[1] "Comienza con las unidades adicionales siguientes: %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr ""
#~ "La primera ciudad obtendrá %s de forma gratuita, además de las "
#~ "instalaciones estándar.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "La primera ciudad obtendrá %s de forma gratuita.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "Ésta es la Consola del Cliente Lua."

#~ msgid "You don't know how to build %s!"
#~ msgstr "¡No sabes cómo construir %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Copia %s al portapapeles."

#~ msgid "Clipboard is empty."
#~ msgstr "El portapapeles está vacío."

#~ msgid "Split"
#~ msgstr "Dividido"

#~ msgid "Separate"
#~ msgstr "Separado"

#~ msgid "Merged"
#~ msgstr "Fusionado"

#~ msgid "Enabled"
#~ msgstr "Habilitado"

#~ msgid "Disabled"
#~ msgstr "Deshabilitado"

#~ msgid "Ruleset"
#~ msgstr "Ruleset"

#~ msgid "Login name"
#~ msgstr "Nombre de usuario"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Este es el nombre de usuario por defecto que se usará en los diálogos de "
#~ "conexión o con el parámetro -a de la línea de comandos."

#~ msgid "Server"
#~ msgstr "Servidor"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Este es el nombre de servidor por defecto que se usará en los diálogos de "
#~ "conexión o con el parámetro -a de la línea de comandos."

#~ msgid "Server port"
#~ msgstr "Puerto del servidor"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Este es el puerto por defecto del servidor que se usará en los diálogos "
#~ "de conexión o con el parámetro -a de la línea de comandos."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "El metaservidor es un servidor que el cliente contacta para encontrar "
#~ "partidas en Internet. No cambies el valor por defecto a menos que sepas "
#~ "lo que estás haciendo."

#~ msgid "Soundset"
#~ msgstr "Conjunto de sonidos"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Este es el conjunto de sonidos que se utilizará. Cambiar esto es igual "
#~ "que usar el parámetro -S en la línea de comandos."

#~ msgid "Sound plugin"
#~ msgstr "Plugin de sonido"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Si tienes un problema con el sonido, prueba a cambiar el plugin de "
#~ "sonido. El nuevo plugin no funcionará hasta que reinicies Freeciv. "
#~ "Cambiar esto es lo mismo que usar la opción -P en la línea de comandos."

#~ msgid "The chat log file"
#~ msgstr "El archivo de registro del chat"

#~ msgid "The name of the chat log file."
#~ msgstr "El nombre del archivo de registro de chat."

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Cambiando esta opción tu cambias el tema actual."

#~ msgid "Tileset"
#~ msgstr "Tileset"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Cambiando esta opción, cambias el tileset actual. Esto es lo mismo que "
#~ "usar el parámetro -t en la línea de comandos."

#~ msgid "Draw city outlines"
#~ msgstr "Mostrar contornos de ciudades"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Activando esta opción, se mostrará una linea en los límites trabajables "
#~ "de las ciudades."

#~ msgid "Draw city output"
#~ msgstr "Mostrar rendimiento de la ciudad"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Si se activa, se mostrarán los rendimientos de cada ciudadano."

#~ msgid "Draw the map grid"
#~ msgstr "Mostrar la rejilla del mapa"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Activar esta opción hará que se muestre una rejilla sobre el mapa."

#~ msgid "Draw the city bar"
#~ msgstr "Mostrar la barra de la ciudad"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Activando esta opción, se activará 'la barra de ciudad', la cual contiene "
#~ "información útil sobre la ciudad. Desactivando esta opción, sólo se "
#~ "mostrará el nombre de la ciudad y, opcionalmente, la producción."

#~ msgid "Draw the city names"
#~ msgstr "Mostrar los nombres de las ciudades"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Activando esta opción, se mostrarán los nombres de las ciudades en el "
#~ "mapa."

#~ msgid "Draw the city growth"
#~ msgstr "Mostrar el crecimiento de las ciudades"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Activando esta opción, se mostrará en cuantos turnos las ciudades "
#~ "crecerán o disminuirán."

#~ msgid "Draw the city productions"
#~ msgstr "Mostrar las producciones de las ciudades"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Al activar esta opción, se dibujará lo que las ciudades están "
#~ "construyendo actualmente en el mapa."

#~ msgid "Draw the city buy costs"
#~ msgstr "Mostrar los costes de compra de las ciudades"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Si está activada esta opción, se mostrará cuantas monedas de oro se "
#~ "necesitan para comprar la producción de la ciudad."

#~ msgid "Draw the city trade routes"
#~ msgstr "Mostrar las rutas comerciales de las ciudades"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Si está activada esta opción, se mostrarán las líneas de las rutas "
#~ "comerciales entre las ciudades que tienen rutas comerciales."

#~ msgid "Draw the terrain"
#~ msgstr "Mostrar el terreno"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Si se activa, se mostrará el terreno."

#~ msgid "Draw the coast line"
#~ msgstr "Mostrar la linea de la costa"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Activando esta opción, se mostrará una linea para separar la tierra del "
#~ "mar."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Mostrar las carreteras y los ferrocarriles"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Activando esta opción, se mostrarán las carreteras y los ferrocarriles en "
#~ "el mapa."

#~ msgid "Draw the irrigation"
#~ msgstr "Mostrar los regadíos"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Activando esta opción, se mostrarán los regadíos en el mapa."

#~ msgid "Draw the mines"
#~ msgstr "Mostrar las minas"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Si se activa, se mostrarán las minas en el mapa."

#~ msgid "Draw the bases"
#~ msgstr "Mostrar las bases"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Activa esta opción para mostrar las bases en el mapa."

#~ msgid "Draw the specials"
#~ msgstr "Mostrar los especiales"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Activando esta opción se mostrarán los especiales de las casillas en el "
#~ "mapa."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Mostrar la contaminación/radioactividad nuclear"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Activando esta opción, se mostrará la contaminación y la radioactividad "
#~ "nuclear en el mapa."

#~ msgid "Draw the cities"
#~ msgstr "Mostrar las ciudades"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Si se activa, se mostrarán las ciudades en el mapa."

#~ msgid "Draw the units"
#~ msgstr "Mostrar las unidades"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Si se activa, se mostrarán las unidades en el mapa."

#~ msgid "Solid unit background color"
#~ msgstr "Unidades con fondo opaco"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Poniendo esta opción, harás que las unidades se dibujen en el mapa con un "
#~ "color de fondo en lugar de una bandera."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Muestra el escudo en las unidades"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Activando esta opción, se mostrará un escudo como bandera en las "
#~ "unidades. Si no está activada, se mostrará la bandera completa."

#~ msgid "Draw the units in focus"
#~ msgstr "Mostrar las unidades activas"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Establecer esta opción hará que la unidad actualmente seleccionada(s) "
#~ "siempre se muestre, incluso si las unidades no se muestran (por ejemplo, "
#~ "si 'Dibujar unidades' no está definido)."

#~ msgid "Draw the fog of war"
#~ msgstr "Mostrar la niebla de la guerra"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr ""
#~ "Activar esta opción, mostrará los efectos de la niebla de la guerra."

#~ msgid "Draw the borders"
#~ msgstr "Mostrar las fronteras"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Activar esta opción, mostrará las fronteras nacionales."

#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Mostrar si las casillas son nativas a la unidad seleccionada"

#~ msgid ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"
#~ msgstr ""
#~ "Al activar esta opción, se destacan las casillas que la unidad "
#~ "seleccionada actual no pueden entrar sin ayuda debido a terreno no-"
#~ "nativo. (Si se seleccionan múltiples unidades, solo se indican las "
#~ "casillas en que todos ellos pueden entrar.)"

#~ msgid "Show dead players in Nations report"
#~ msgstr "Mostrar los jugadores muertos en el informe de naciones"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Activar esta opción, mostrará las naciones vencidas en la página del "
#~ "informe de naciones."

#~ msgid "Sound bell at new turn"
#~ msgstr "Sonido al comenzar el turno"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Activa esta opción si quieres tener un \"pitido\" al comienzo de un nuevo "
#~ "turno. Puedes controlar el comportamiento del \"pitido\" editando las "
#~ "opciones de los mensajes."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Tiempo de animación de movimiento de unidades (milisegundos)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Esta opción controla la duración de las \"animaciones\" cuando las "
#~ "unidades se mueven en el mapa. Si vale 0, la animación se desactiva."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Tiempo de recentrado de la vista del mapa (milisegundos)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Cuando la vista del mapa se reajusta, lo hará de forma suave hacia dicha "
#~ "posición. Esta opción controla cuanto tarda dicho desplazamiento. Si se "
#~ "pone a 0, se desactiva este efecto de movimiento en el mapa."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Tiempo de animación de movimiento de combates (milisegundos)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Esta opción controla la duración de las \"animaciones\" de combate cuando "
#~ "las unidades se mueven en el mapa. Si vale 0, la animación se desactiva."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Mostrar iconos en el árbol de tecnologías"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Activando esta opción, se mostrarán iconos en el diagrama del árbol de "
#~ "tecnologías. Desactivando esta opción, el árbol de tecnologías se vuelve "
#~ "más compacto."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Usar lineas curvadas en el árbol de tecnologías"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Activando esta opción, se usarán lineas curvas para mostrar las "
#~ "relaciones de las tecnologías en el diagrama del árbol de tecnologías. "
#~ "Desactivándola, se usarán lineas rectas."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Color para resaltar tu jugador/nombre de usuario"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Si se asigna, el jugador y el nombre de usuario se resaltarán con este "
#~ "color de fondo en los nuevos mensajes de chat. Si no se establece, "
#~ "simplemente no se resaltará."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Fin de turno manual en modo ordenador"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Desactiva esta opción si no quieres presionar 'Fin del turno' manualmente "
#~ "cuando estás observando a un jugador del Ordenador."

#~ msgid "Auto center on units"
#~ msgstr "Auto-Centrado de las unidades"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Activa esta opción si quieres tener la unidad activa centrada "
#~ "automáticamente cuando el foco de la unidad cambia."

#~ msgid "Auto center on combat"
#~ msgstr "Auto-Centrar los combates"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Activa esta opción si quieres tener cualquier unidad de combate centrada "
#~ "automáticamente. Desactivada, hará que los tiempos entre turnos pasen más "
#~ "rápido, pero también hace que te pierdas el combate por completo."

#~ msgid "Auto center on new turn"
#~ msgstr "Auto-Centrar en nuevo turno"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Activa esta opción si quieres que el cliente automáticamente centre el "
#~ "mapa en una ubicación adecuada al inicio de cada turno."

#~ msgid "Focus on awakened units"
#~ msgstr "Centrarse en las unidades activadas"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Activa esta opción para centrar automáticamente las nuevas unidades que "
#~ "se activan (Vigilancia)."

#~ msgid "Keyboardless goto"
#~ msgstr "'Ir a' sin el teclado"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Si esta opción está activada, los eventos de 'Ir a' se pueden hacer con "
#~ "un clic (botón izquierdo del ratón) y manteniendo el botón presionado "
#~ "mientras se arrastra la unidad a otra casilla."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Permitir ir a sitio desconocido"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Activando esta opción, se considerará el poder mover a casillas "
#~ "desconocidas. Si no, entonces las reglas de 'Ir' emplearán desvíos o "
#~ "bloqueos en las casillas desconocidas."

#~ msgid "Center map when popup city"
#~ msgstr "Centrar el mapa al abrir una ciudad"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Activando esta opción, se centrará la vista general en una ciudad cuando "
#~ "el diálogo de la ciudad aparezca."

#~ msgid "Concise city production"
#~ msgstr "Producción de la ciudad compacta"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Activa esta opción para hacer que la producción de la ciudad (como se "
#~ "muestra en el cuadro de diálogo de la ciudad) sea más compacta."

#~ msgid "End turn when done moving"
#~ msgstr "Terminar el turno al acabar de mover"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Activando esta opción, se termina el turno automáticamente cuando todas "
#~ "las unidades han sido movidas."

#~ msgid "Prompt for city names"
#~ msgstr "Solicitar nombres de ciudades"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Desactivando esta opción, los nombres de las ciudades recién fundadas "
#~ "serán elegidos automáticamente por el servidor."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Solicita al usuario los nombres de las nuevas ciudades"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Activando esta opción, se mostrará una ventana de creación de ciudad "
#~ "cuando una ciudad es fundada."

#~ msgid "Pop up caravan actions"
#~ msgstr "Ventana de acciones de la caravana"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Si se habilita esta opción, cuando las caravanas o similares lleguen a "
#~ "una ciudad en la que pueden establecer una ruta comercial o ayudar a "
#~ "construir una maravilla, aparecerá una ventana emergente solicitando qué "
#~ "acción debe ser realizada. Desactivar esta opción significa que tendrá "
#~ "que realizar la acción manualmente pulsando 'r' (para una ruta comercial) "
#~ "o 'b' (para la construcción de una maravilla) cuando la caravana esté en "
#~ "la ciudad."

#~ msgid "Enable cursor changing"
#~ msgstr "Activar cambio del cursor"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Esta opción controla si el cliente debe tratar de cambiar el cursor del "
#~ "ratón en función de lo que se señala, así como para indicar los cambios "
#~ "en el cliente o el estado del servidor."

#~ msgid "Select cities before units"
#~ msgstr "Seleccionar las ciudades antes que las unidades"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Si esta opción está activada, cuando haya ciudades y unidades presentes "
#~ "en el rectángulo de selección, sólo serán seleccionadas las ciudades. "
#~ "Mira la Ayuda de Controles."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Elimina las órdenes de las unidades de la selección"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Al habilitar esta opción hará que las órdenes de las unidades se borren "
#~ "cuando una o más unidades se seleccionen. Si esta opción está "
#~ "desactivada, la selección de las unidades no hará cesar su actividad "
#~ "actual. Cuando se den nuevas órdenes, sus órdenes actuales serán "
#~ "borradas; presionar <espacio> una vez borrará sus órdenes y las dejará "
#~ "seleccionadas, y presionar <espacio> una segunda vez las ignorará."

#~ msgid "Enable vote bar"
#~ msgstr "Habilitar barra de votación"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Si esta opción está activada, la barra de la votación se mostrará para "
#~ "mostrar la información de voto."

#~ msgid "Always display the vote bar"
#~ msgstr "Mostrar siempre la barra de la votación"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Si esta opción está activada, la barra de la votación nunca se oculta, "
#~ "sobre todo cuando no hay ninguna votación en marcha."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "No mostrar barra de voto si no es un jugador"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Si se habilita esta opción, el cliente no mostrará la barra de votar si "
#~ "tu no eres un jugador."

#~ msgid "Set new votes at front"
#~ msgstr "Poner los nuevos votos a delante"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Si esta opción está activada, los votos nuevos irán delante en la lista "
#~ "de votación."

#~ msgid "Autoaccept tileset suggestions"
#~ msgstr "Auto-aceptar sugestiones de Tileset"

#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "Si esta opción está activada, entonces cualquier Tileset sugerido por el "
#~ "Ruleset será usado automáticamente; en caso contrario se te preguntará "
#~ "para cambiar el Tileset."

#, fuzzy
#~ msgid "Autoaccept soundset suggestions"
#~ msgstr "Auto-aceptar sugestiones de Tileset"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, soundset suggested by the ruleset is "
#~ "automatically taken in to use."
#~ msgstr ""
#~ "Si esta opción está activada, entonces cualquier Tileset sugerido por el "
#~ "Ruleset será usado automáticamente; en caso contrario se te preguntará "
#~ "para cambiar el Tileset."

#~ msgid "Background layer"
#~ msgstr "Capa de fondo"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "La capa de la vista general muestra sólo el océano y la tierra."

#~ msgid "Terrain relief map layer"
#~ msgstr "Capa de relieve del terreno"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "La capa de relieve muestra todos los terrenos en el mapa."

#~ msgid "Borders layer"
#~ msgstr "Capa de fronteras"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "La capa de fronteras de la vista general muestra qué casillas pertenecen "
#~ "a cada jugador."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Capa de fronteras en casillas de océano"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "La capa de las fronteras de la vista general también se dibuja sobre las "
#~ "casillas de los océanos (esto puede que quede feo con muchas islas). Esta "
#~ "opción sólo es de interés si tu ya has activado la opción \"Capa de "
#~ "Fronteras\"."

#~ msgid "Units layer"
#~ msgstr "Capa de unidades"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Si se activa, se mostrarán las unidades en la vista general."

#~ msgid "Cities layer"
#~ msgstr "Capa de ciudades"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Si se activa, se mostrarán las ciudades en la vista general."

#~ msgid "Overview fog of war"
#~ msgstr "Vista general de la niebla de la guerra"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "Si se activa, se mostrará la niebla de la guerra en la vista general."

#~ msgid "Image format"
#~ msgstr "Formato de Imagen"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr ""
#~ "La librería y el formato de imagen que se utiliza para las imágenes de "
#~ "mapa."

#~ msgid "Zoom factor for map images"
#~ msgstr "Factor del zoom de las imágenes de mapa"

#~ msgid "The magnification used for map images."
#~ msgstr "El aumento que se utiliza para las imágenes de mapa."

#~ msgid "Show area within borders"
#~ msgstr "Mostrar el área dentro de las fronteras"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr ""
#~ "Si se activa, el territorio de cada nación se muestra en la imagen "
#~ "guardada."

#~ msgid "Show borders"
#~ msgstr "Mostrar fronteras"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr ""
#~ "Si este valor está activado, la frontera de cada nación se muestran en la "
#~ "imagen del mapa."

#~ msgid "Show cities"
#~ msgstr "Mostrar las ciudades"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Si esta opción está desactivada, las ciudades mostrarán en la imagen del "
#~ "mapa."

#~ msgid "Show fog of war"
#~ msgstr "Mostrar la niebla de la guerra"

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr ""
#~ "Si se activa, toda la extensión de la niebla de la guerra se muestra en "
#~ "la imagen guardada."

#~ msgid "Show full terrain"
#~ msgstr "Mostrar todo el terreno"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "Si se activa, los desniveles del terreno se muestra con diferentes "
#~ "colores en la imagen guardada, de lo contrario, sólo la tierra y el agua "
#~ "se distinguen."

#~ msgid "Show units"
#~ msgstr "Mostrar las unidades"

#~ msgid "If set, units are shown in the saved image."
#~ msgstr "Si está activada, se muestran las unidades en la imagen guardada."

#~ msgid "Map image file name"
#~ msgstr "Nombre de fichero de la imagen del mapa"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "La parte base del nombre de archivo para imágenes de mapas guardadas. Se "
#~ "añadirá al final una cadena que identifica el turno de juego y las "
#~ "opciones del mapa."

#~ msgid "Show map scrollbars"
#~ msgstr "Mostrar barras de desplazamiento en el mapa"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Desactiva esta opción para ocultar las barras laterales en la vista del "
#~ "mapa."

#~ msgid "Keep dialogs on top"
#~ msgstr "Mantener los diálogos en primer plano"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Si esta opción está activada, los diálogos permanecerán siempre al frente "
#~ "de la ventana principal de Freeciv. Desactivarla, no tiene efecto a "
#~ "pantalla completa."

#~ msgid "Show worklist task icons"
#~ msgstr "Mostrar los iconos de tareas de la lista de tareas"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Desactivando esto, se desactivarán los iconos de unidades y edificios de "
#~ "la lista de tareas y de la pestaña de producción en el diálogo de la "
#~ "ciudad."

#~ msgid "Enable status report tabs"
#~ msgstr "Habilita informe de estado en lengüetas"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Si esta opción está activada, los diálogos de mensajes se mostrarán en "
#~ "pestañas separadas en lugar de mostrar una ventana emergente."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Dibujo de la neblina de la guerra mejor"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Si esto está activado, se utilizará un método mejorado para dibujar la "
#~ "niebla en la guerra. No sólo es más lento, sinó que consume casi el doble "
#~ "de memoria."

#~ msgid "Show time for each chat message"
#~ msgstr "Muestra tiempo para cada mensaje de chat"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Si esta opción está activada, todos los mensajes de chat serán precedidos "
#~ "por una cadena de hora con el formato [hora:minuto:segundo]."

#~ msgid "New message events go to top of list"
#~ msgstr "Los nuevos mensajes aparecen a la parte de arriba de la lista"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Si se habilita esta opción, los nuevos eventos en la ventana de mensajes "
#~ "aparecerán en la parte superior de la lista, en lugar de ser anexados en "
#~ "la parte inferior."

#~ msgid "Show extra message window buttons"
#~ msgstr "Mostrar botones adicionales en la ventana de mensajes"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Si se habilita esta opción, habrá dos botones que se muestran en la "
#~ "ventana de mensajes para la inspección de una ciudad e ir a un lugar. Si "
#~ "esta opción está desactivada, estos botones no aparecen (todavía puede "
#~ "hacer doble clic con el botón izquierdo del ratón o haga clic derecho en "
#~ "una fila para inspeccionar o 'ir a' respectivamente). Esta opción sólo "
#~ "tendrá efecto una vez que la ventana de mensajes sea cerrada y reabierta."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "La ficha de 'metaserver' será la primera página de la red"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Si se habilita esta opción, la ficha 'metaserver' será la primera "
#~ "seleccionada en la página de la red. Esta opción requiere reiniciar el "
#~ "programa a fin de tener efecto."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Mensajes de chat sin formato se envían sólo a los aliados"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Si se habilita esta opción, los mensajes de texto escritos en la entrada "
#~ "de mensajes de chat mientras el juego se ejecuta sólo se enviará a sus "
#~ "aliados. De lo contrario, los mensajes se envían como mensajes de chat "
#~ "públicos. Para enviar un mensaje de chat público con esta opción "
#~ "activada, ponga el prefijo ':' antes del mensaje. Esta opción también se "
#~ "puede cambiar mediante un botón de alternar al lado de la charla de "
#~ "entrada (sólo visible en juegos multijugador)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Ubicación de los informes de mensajes y Chat"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Controla donde aparecen los informes de mensajes y de chat con relación a "
#~ "la vista principal que contiene el mapa.\n"
#~ "'Dividido' permite que todos los tres pueden ser vistos simultáneamente, "
#~ "lo que es mejor para multijugador, pero requiere una gran ventana para "
#~ "ser utilizable.\n"
#~ "'Separado' pone de los mensajes y el chat en un cuadro separado de la "
#~ "vista principal, de modo que uno de ellos siempre se puede ver junto con "
#~ "la vista principal.\n"
#~ "'Fusionado' hace que los informes de mensajes y chat se ponga en pestañas "
#~ "junto con el mapa y otros informes, lo que permite una vista de mapa más "
#~ "grande en pantallas pequeñas.\n"
#~ "Esta opción requiere que se reinicie para tener efecto."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Disponer widgets para pantallas pequeñas"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Si se habilita esta opción, los widgets en la ventana principal será "
#~ "organizados de manera que ocupen la menor cantidad de espacio en la "
#~ "pantalla total. En concreto, el panel de la izquierda que contiene el "
#~ "minimapa, el estado del jugador, y el cuadro de información de unidades "
#~ "se extenderá por todo el lado izquierdo de la ventana. Esta opción "
#~ "requiere un reinicio para tener efecto."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Mover el ratón por encima del mapa lo selecciona automáticamente"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Si esta opción está activada, entonces el mapa tendrá el focus cuando el "
#~ "ratón se mueva sobre de él."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Autocompletar el nombre del jugador o del usuario"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Si esta opción está activada, la tecla de tabulación se utilizará en la "
#~ "línea de chat para completar la palabra que está escribiendo con el "
#~ "nombre de un jugador o un usuario."

#~ msgid "Width of the city dialog"
#~ msgstr "Ancho del diálogo de la ciudad"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Este valor sólo se utiliza si el ancho del cuadro de diálogo de la ciudad "
#~ "se salva."

#~ msgid "Height of the city dialog"
#~ msgstr "Altura del diálogo de la ciudad"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Este valor sólo se utiliza si la altura del cuadro de diálogo de la "
#~ "ciudad se salva."

#~ msgid "City Label"
#~ msgstr "Etiqueta de la ciudad"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar las etiquetas de las ciudades en los "
#~ "diálogos de ciudades."

#~ msgid "Notify Label"
#~ msgstr "Etiqueta de notificación"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar los informes de servidor, tales como "
#~ "el informe demográfico o las publicaciones históricas."

#~ msgid "Spaceship Label"
#~ msgstr "Etiqueta de la nave espacial"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar los mensajes del informe de la nave "
#~ "espacial."

#~ msgid "Help Label"
#~ msgstr "Etiqueta de ayuda"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar las cabeceras de ayuda en la ventana "
#~ "de ayuda."

#~ msgid "Help Link"
#~ msgstr "Enlace de ayuda"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar los enlaces de ayuda en la ventana de "
#~ "ayuda."

#~ msgid "Help Text"
#~ msgstr "Texto de Ayuda"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar el texto del cuerpo de ayuda en la "
#~ "ventana de ayuda."

#~ msgid "Chatline Area"
#~ msgstr "Área de chat"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "Esta fuente se utiliza para mostrar el texto en el área de chat."

#~ msgid "Beta Label"
#~ msgstr "Etiqueta Beta"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Esta fuente se utiliza para mostrar la etiqueta de beta."

#~ msgid "Small Font"
#~ msgstr "Fuente pequeña"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Esta fuente se utiliza para cualquier solicitud de fuente pequeña. Por "
#~ "ejemplo, se utiliza para que muestre las listas de instalaciones en el "
#~ "diálogo de la ciudad, el informe económico o el informe de unidades."

#~ msgid "Comment Label"
#~ msgstr "Etiqueta de Comentario"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar las etiquetas de comentarios, como en "
#~ "la página del gobernador de los diálogos de las ciudades."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Esta fuente se utiliza mostrar los nombres de las ciudades en el mapa."

#~ msgid "City Productions"
#~ msgstr "Producciones de las ciudades"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar los nombres de las producciones de "
#~ "las ciudades en el mapa."

#~ msgid "Requirement Tree"
#~ msgstr "Árbol de requisitos"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Esta fuente se utiliza para mostrar el árbol de requisitos en el informe "
#~ "de investigación."

#~ msgid "Fullscreen"
#~ msgstr "Pantalla Completa"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Si esta opción está configurada en el cliente se utilizará toda la área "
#~ "de la pantalla para jugar."

#~ msgid "Screen resolution"
#~ msgstr "Resolución de pantalla"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Esta opción controla la resolución de la pantalla seleccionada."

#~ msgid "Do cursor animation"
#~ msgstr "Mostrar la animación del cursor"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Si esta opción está desactivada, el cursor se mostrará siempre estático."

#~ msgid "Use color cursors"
#~ msgstr "Usa cursores de colores"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Si esta opción está desactivada, el cursor se mostrará siempre en blanco "
#~ "y negro."

#~ msgid "Enable alpha blending"
#~ msgstr "Activar alpha blending (transparencias)"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Si esto está activado, el alpha blending (transparencias) será utilizado, "
#~ "en lugar del dibujado 'dither'. Si no hay soporte hardware para el alpha "
#~ "blending, irá muy lento."

#~ msgid "Graphics"
#~ msgstr "Gráficos"

#~ msgid "?map:Overview"
#~ msgstr "Mapa"

#~ msgid "Sound"
#~ msgstr "Sonido"

#~ msgid "Interface"
#~ msgstr "Interfaz"

#~ msgid "Map Image"
#~ msgstr "Imagen del Mapa"

#~ msgid "Network"
#~ msgstr "De Red"

#~ msgid "Font"
#~ msgstr "Fuente"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr "Si creas una configuración a mano, actualiza \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "No se ha encontrado tu directorio raíz"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "No se ha encontrado el fichero de opciones '%s', cargando desde '%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "No se ha encontrado el fichero de opciones."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Grabación cancelada, no se puede escribir en el fichero %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Se han grabado las preferencias en el fichero %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Grabación cancelada, no se ha encontrado un nombre al fichero."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Te han rechazado en la partida: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Cadena de capacidades del cliente: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Cadena de capacidades del servidor: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Comienzo del turno %d"

#~ msgid "Welcome"
#~ msgstr "Bienvenido"

#~ msgid "AI mode is now ON."
#~ msgstr "El control por ordenador ahora está ACTIVADO."

#~ msgid "AI mode is now OFF."
#~ msgstr "El control por ordenador ahora está DESACTIVADO."

#~ msgid "waiting"
#~ msgstr "esperando"

#~ msgid "?Player:Name"
#~ msgstr "Nombre"

#~ msgid "Username"
#~ msgstr "Nombre de usuario"

#~ msgid "Border"
#~ msgstr "Frontera"

#~ msgid "Attitude"
#~ msgstr "Actitud"

#~ msgid "Embassy"
#~ msgstr "Embajada"

#~ msgid "Dipl.State"
#~ msgstr "Estado dipl."

#~ msgid "?Player_dlg:Host"
#~ msgstr "Ordenador"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Inactivo"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "No puedes vender instalaciones urbanas."

#~ msgid "You cannot disband units."
#~ msgstr "No puedes desmantelar unidades."

#~ msgid "%s cannot be disbanded."
#~ msgstr "No se puede desmantelar a %s."

#~ msgid "Disbanded %d %s."
#~ msgstr "Se han desarticulado %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "No se pudo desmantelar ningún %s."

#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "La última versión estable de Freeciv %s es %s, esta es %s."

#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "No hay ninguna otra versión más reciente de Freeciv %s disponible."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "No se pudo leer los datos de metaservidor http://%s."

#, fuzzy
#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr ""
#~ "No se han podido analizar los datos del metaservidor en http://%s:\n"
#~ "%s."

#~ msgid "Could not open temp file."
#~ msgstr "No se pudo abrir el fichero temporal."

#~ msgid "Error connecting to metaserver"
#~ msgstr "Error conectando con el metaservidor"

#~ msgid "AI %s"
#~ msgstr "IA %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, equipo %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Amigable(equipo)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Amigable(equipo)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Localización: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Coordenadas nativas: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terreno: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Alimento/Producción/Comercio: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Aldea Indígena"

#~ msgid "Our territory"
#~ msgstr "Nuestro territorio"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Territorio de los %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Territorio de %s (%s) (%d turno de alto el fuego)"
#~ msgstr[1] "Territorio de %s (%s) (%d turnos de alto el fuego)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Territorio de %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Territorio sin reclamar"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Ciudad: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Ciudad: %s | %s (%s, %d turno de alto el fuego)"
#~ msgstr[1] "Ciudad: %s | %s (%s, %d turnos de alto el fuego)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Ciudad: %s | %s, (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Ocupada con %d unidad."
#~ msgstr[1] " | Ocupada con %d unidades."

#~ msgid " | Not occupied."
#~ msgstr " | No ocupada."

#~ msgid " | Occupied."
#~ msgstr " | Ocupada."

#~ msgid "   with %s."
#~ msgstr "   con %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Comercio de %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infraestructura: %s"

#~ msgid "Activity: %s"
#~ msgstr "Actividad: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unidad: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unidad: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unidad: %s | %s (%s, %d turno de alto el fuego)"
#~ msgstr[1] "Unidad: %s | %s (%s, %d turnos de alto el fuego)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Prob. de ganar: A:%d%% D:%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d PF:%d PV:%d/%d"

#~ msgid "Bribe cost: %d"
#~ msgstr "Coste del soborno: %d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Coste estimado del soborno: > %d"

#~ msgid "  (%d more)"
#~ msgstr "  (%d más)"

#~ msgid "far from %s"
#~ msgstr "lejos de %s"

#~ msgid "near %s"
#~ msgstr "cerca de %s"

#~ msgid "in %s"
#~ msgstr "en %s"

#~ msgid "from %s"
#~ msgstr "de %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Habitantes"

#~ msgid "Progress: no research"
#~ msgstr "Progreso: no hay investigación"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progreso: %d turno/avance"
#~ msgstr[1] "Progreso: %d turnos/avance"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progreso: %d turno/pérdida de tecno"
#~ msgstr[1] "Progreso: %d turnos/pèrdida de tecno"

#~ msgid "Progress: none"
#~ msgstr "Progreso: ninguno"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d bulbo/turno"
#~ msgstr[1] "%d bulbos/turnos"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d bulbo/turno de equipo"
#~ msgstr[1] ", %d bulbos/turnos de equipo"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Bulbos generados por turno: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (necesario para el mantenimiento de la tecnología: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (nunca)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d turno)"
#~ msgstr[1] "%d/%d (%d turnos)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (nunca)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d paso"
#~ msgstr[1] "%d pasos"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d bulbo"
#~ msgstr[1] "%d bulbos"

#~ msgid "Population: %s"
#~ msgstr "Población: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Año: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Oro: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Imp:%d Lujo:%d Cie:%d"

#~ msgid "Moving: Nobody"
#~ msgstr "Moviendo: Nadie"

#~ msgid "Moving: %s"
#~ msgstr "Moviendo: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Haz clic para más info)"

#~ msgid "%s People"
#~ msgstr "%s Habitantes"

#~ msgid "Year: %s"
#~ msgstr "Año: %s"

#~ msgid "Turn: %d"
#~ msgstr "Turno: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Beneficios netos: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Impuestos: Oro:%d%% Lujo:%d%% Cie:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Investigando %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Bulbos por turno: %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Bulbos por turno: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Probabilidad de calentamiento global: %d%% (%+d%%/turno)"

#~ msgid "Global warming deactivated."
#~ msgstr "Calentamiento global desactivado."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Probabilidad de Invierno Nuclear: %d%% (%+d%%/turno)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Invierno Nuclear desactivado."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] " %d unidad"
#~ msgstr[1] " %d unidades"

#~ msgid "?goto:Unreachable"
#~ msgstr "No alcanzable"

#~ msgid "Turns to target: %d"
#~ msgstr "Turnos hasta destino: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Turnos hasta el destino: %d a %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unidad seleccionada"
#~ msgstr[1] "%d unidades seleccionadas"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Otros: %d civiles; %d militares"

#~ msgid "Others: %d civilian"
#~ msgstr "Otros: %d civiles"

#~ msgid "Others: %d military"
#~ msgstr "Otros: %d militares"

#~ msgid "No units to upgrade!"
#~ msgstr "Ninguna unidad a actualizar!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Ninguna unidad puede actualizarse."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Mejorar %d unidad"
#~ msgstr[1] "Mejorar %d unidades"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s por %d moneda de oro?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s por %d monedas de oro?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "Ninguna unidad para desarticular!"

#~ msgid "%s refuses to disband!"
#~ msgstr "¡%s se niega a ser desarticulado!"

#~ msgid "Disband %s?"
#~ msgstr "Desarticular %s?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Ninguna unidad puede desarticularse."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Desarticular %d unidad?"
#~ msgstr[1] "Desarticular %d unidades?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Muestra el progreso en la investigación tecnológica actual."

#~ msgid "no research target."
#~ msgstr "no hay un objetivo de investigación."

#~ msgid "No progress"
#~ msgstr "Sin progreso"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Muestra el progreso del calentamiento global:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Nivel de contaminación: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Probabilidad de calentamiento catastrófico en cada turno: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Muestra el progreso del Invierno Nuclear:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Cantidad de polvo radiactivo: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Probabilidad de invierno catastrófico en cada turno: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Muestra tu gobierno actual:"

#~ msgid "Population:      %5d"
#~ msgstr "Población:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Soporte:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energía:            %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Masa:            %5d tonelada"
#~ msgstr[1] "Masa:            %5d toneladas"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Duración del viaje: %5.1f años"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Duración del viaje:     -     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Probab. Éxito:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Año de Llegada: %8s"

#~ msgid "?timeout:off"
#~ msgstr "inactivo"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "desbordamiento"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Observador - %s"

#~ msgid "Buildings: "
#~ msgstr "Instalaciones: "

#~ msgid "None. "
#~ msgstr "Ninguna. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nación: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d nación"
#~ msgstr[1] "%d naciones"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Deshabilitado"

#~ msgid "Wonders: "
#~ msgstr "Maravillas: "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr ""
#~ "Ciudades: %d en total, pero sin penalización por el tamaño del imperio."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Ciudades: %d en total, %d sobre el límite de %d ciudades."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d ciudadano conformes antes de penalizar."
#~ msgstr[1] "%d ciudadanos conformes antes de penalizar."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d descontento adicional."
#~ msgstr[1] "%d descontentos adicionales."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Ley marcial ilimitada en vigor."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d unidad militar puede imponer la ley marcial."
#~ msgstr[1] "Hasta %d unidades militares pueden imponer la ley marcial."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Cada unidad militar provoca que %d ciudadano descontento se transforme en "
#~ "conforme."
#~ msgstr[1] ""
#~ "Cada unidad militar provoca que %d ciudadanos descontentos se transformen "
#~ "en conformes."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr ""
#~ "Las unidades militares en los alrededores pueden causar descontento. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Las unidades militares no influyen en el descontento. "

#~ msgid "Luxury: %d total."
#~ msgstr "Lujo: %d en total."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "No se encuentra un tileset por defecto que pueda usar, ¡cancelando!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Cargando tileset \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "El cliente no soporta aspectos (tileset) isométricos."

#~ msgid "Using default tileset instead."
#~ msgstr "Usando el tileset por defecto."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "El cliente no soporta los aspectos de vista superior (overhead view "
#~ "tileset)."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Tileset \"%s\" no es compatible con trayectorias largas 'ir a', como %d. "
#~ "La ruta no se muestra como se esperaba."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Tileset \"%s\" no es compatible con tamaños grandes de ciudades, como por "
#~ "ejemplo %d. El tamaño no se muestra como se esperaba."

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Demasiados módulos de Ordenador(IA). Máx es%d."

#~ msgid "Trade"
#~ msgstr "Comercio"

#~ msgid "?wonder:W"
#~ msgstr "M"

#~ msgid "?destroyed:D"
#~ msgstr "D"

#~ msgid "?built:B"
#~ msgstr "C"

#~ msgid "?obsolete:O"
#~ msgstr "O"

#~ msgid "?redundant:*"
#~ msgstr "?redundante:*"

#~ msgid "network exception"
#~ msgstr "excepción de red"

#~ msgid "lagging connection"
#~ msgstr "conexión con retraso"

#~ msgid "buffer overflow"
#~ msgstr "desbordamiento"

#~ msgid "%s from %s"
#~ msgstr "%s de %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (conexión incompleta)"

#~ msgid " (player %s)"
#~ msgstr " (jugador %s)"

#~ msgid " (observer)"
#~ msgstr " (observador)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" no es un tipo de patrón válido"

#~ msgid "Missing pattern type"
#~ msgstr "sin tipo de patrón"

#~ msgid "Missing pattern"
#~ msgstr "sin patrón"

#~ msgid "Technology: %s"
#~ msgstr "Tecnología: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Instalación: %s"

#~ msgid "City: %s"
#~ msgstr "Ciudad: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Acción diplomática: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomático enemigo: %s"

#~ msgid "Global: %s"
#~ msgstr "Global: %s"

#~ msgid "Hut: %s"
#~ msgstr "Choza: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nación: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Tratado: %s"

#~ msgid "Unit: %s"
#~ msgstr "Unidad: %s"

#~ msgid "Vote: %s"
#~ msgstr "Voto: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Maravilla: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Adquirido de la Gran Biblioteca"

#~ msgid "Learned New Tech"
#~ msgstr "Adquirida nueva tecnología"

#~ msgid "Selected New Goal"
#~ msgstr "Seleccione un nueva meta"

#~ msgid "Bought"
#~ msgstr "Comprado"

#~ msgid "Forced to Sell"
#~ msgstr "Vendida forzosamente"

#~ msgid "New Improvement Selected"
#~ msgstr "Nueva instalación seleccionada"

#~ msgid "Sold"
#~ msgstr "Vendido"

#~ msgid "Building Unavailable Item"
#~ msgstr "Producción no disponible"

#~ msgid "Captured/Destroyed"
#~ msgstr "Capturada/Destruida"

#~ msgid "Celebrating"
#~ msgstr "Celebrando"

#~ msgid "Civil Disorder"
#~ msgstr "Disturbios"

#~ msgid "Famine"
#~ msgstr "Hambruna"

#~ msgid "Famine Feared"
#~ msgstr "Se prevé hambruna"

#~ msgid "Growth"
#~ msgstr "Crecimiento"

#~ msgid "May Soon Grow"
#~ msgstr "Crecerá pronto"

#~ msgid "Needs Aqueduct"
#~ msgstr "Necesita acueducto"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Necesita acueducto, en construcción"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Detonada"

#~ msgid "Released from citizen governor"
#~ msgstr "Liberada del Gobernador de ciudades"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Se sugiere ralentizar crecimiento"

#~ msgid "Transfer"
#~ msgstr "Transferida"

#~ msgid "Was Built"
#~ msgstr "Se funda"

#~ msgid "Has Plague"
#~ msgstr "Tiene una plaga"

#~ msgid "City Map changed"
#~ msgstr "Mapa de Ciudad Ha Cambiado"

#~ msgid "Worklist Events"
#~ msgstr "Noticias de la listas de tareas"

#~ msgid "Production changed"
#~ msgstr "Producción cambiada"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Desastre ecológico"

#~ msgid "Bribe"
#~ msgstr "Sobornar"

#~ msgid "Caused Incident"
#~ msgstr "Causar un Incidente"

#~ msgid "Escape"
#~ msgstr "Escapar"

#~ msgid "Failed"
#~ msgstr "Falló"

#~ msgid "Incite"
#~ msgstr "Incitar revuelta"

#~ msgid "Poison"
#~ msgstr "Envenenar"

#~ msgid "Sabotage"
#~ msgstr "Sabotear"

#~ msgid "Theft"
#~ msgstr "Robar"

#~ msgid "Eco-Disaster"
#~ msgstr "Desastre ecológico"

#~ msgid "Nuke Detonated"
#~ msgstr "Bomba atómica detonada"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Salen bárbaros de una choza"

#~ msgid "City Founded from Hut"
#~ msgstr "Se funda una ciudad desde una choza"

#~ msgid "Gold Found in Hut"
#~ msgstr "Se encuentra oro en una choza"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Bárbaros destruyen unidad en una choza"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Se encuentran mercenarios en una choza"

#~ msgid "Settler Found in Hut"
#~ msgstr "Se hallan Colonos en una choza"

#~ msgid "Tech Found in Hut"
#~ msgstr "Se encuentra tecnología en una choza"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Los bárbaros perdonan la unidad"

#~ msgid "Barbarian Uprising"
#~ msgstr "Aparecen bárbaros"

#~ msgid "Civil War"
#~ msgstr "Guerra civil"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Colapso a la Anarquía"

#~ msgid "First Contact"
#~ msgstr "Primer contacto"

#~ msgid "Learned New Government"
#~ msgstr "Aprendida nueva forma de Gobierno"

#~ msgid "Low Funds"
#~ msgstr "Poco dinero"

#~ msgid "Revolution Ended"
#~ msgstr "Revolución Acabada"

#~ msgid "Revolution Started"
#~ msgstr "Revolución Comenzada"

#~ msgid "Spaceship Events"
#~ msgstr "Noticias de la Carrera Espacial"

#~ msgid "Alliance"
#~ msgstr "Alianza"

#~ msgid "Broken"
#~ msgstr "Rotura"

#~ msgid "Cease-fire"
#~ msgstr "Tregua"

#~ msgid "Peace"
#~ msgstr "Paz"

#~ msgid "Shared Vision"
#~ msgstr "Visión compartida"

#~ msgid "Attack Failed"
#~ msgstr "Ataque fallido"

#~ msgid "Attack Succeeded"
#~ msgstr "Ataque exitoso"

#~ msgid "Defender Destroyed"
#~ msgstr "Se pierde un defensor"

#~ msgid "Defender Survived"
#~ msgstr "Un defensor sobrevive"

#~ msgid "Promoted to Veteran"
#~ msgstr "Se Volvió más Veterana"

#~ msgid "Lost outside battle"
#~ msgstr "Perdida sin batalla"

#~ msgid "Production Upgraded"
#~ msgstr "Se actualiza la producción"

#~ msgid "Relocated"
#~ msgstr "Se establece en ciudad"

#~ msgid "Orders / goto events"
#~ msgstr "Noticias de Órdenes / Ir a"

#~ msgid "Built unit with population cost"
#~ msgstr "Construir unidades con coste de población"

#~ msgid "New vote"
#~ msgstr "Nuevo voto"

#~ msgid "Vote resolved"
#~ msgstr "Voto resuelto"

#~ msgid "Vote canceled"
#~ msgstr "Voto cancelado"

#~ msgid "Finished"
#~ msgstr "Acabado"

#~ msgid "Made Obsolete"
#~ msgstr "Se hace obsoleto"

#~ msgid "Started"
#~ msgstr "Iniciado"

#~ msgid "Stopped"
#~ msgstr "Detenido"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Se va a terminar en el turno siguiente"

#~ msgid "AI Debug messages"
#~ msgstr "Mensajes de depuración de la Inteligencia Artificial"

#~ msgid "Broadcast Report"
#~ msgstr "Informe Público"

#~ msgid "Caravan actions"
#~ msgstr "Acciones de la caravana"

#~ msgid "Chat error messages"
#~ msgstr "Mensajes de error del chat"

#~ msgid "Chat messages"
#~ msgstr "Mensajes de chat"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Mensajes de conectando/desconectado"

#~ msgid "Diplomatic Message"
#~ msgstr "Mensaje diplomático"

#~ msgid "Error message from bad command"
#~ msgstr "Mensaje de error por comando incorrecto"

#~ msgid "Game Ended"
#~ msgstr "La partida ha terminado"

#~ msgid "Game Started"
#~ msgstr "La partida ha comenzado"

#~ msgid "Nation Selected"
#~ msgstr "Nación Seleccionada"

#~ msgid "Player Destroyed"
#~ msgstr "Jugador destruído"

#~ msgid "Report"
#~ msgstr "Informes"

#~ msgid "Server Aborting"
#~ msgstr "Servidor abortando"

#~ msgid "Server Problems"
#~ msgstr "Problemas del servidor"

#~ msgid "Message from server operator"
#~ msgstr "Mensaje del operador del servidor"

#~ msgid "Server settings changed"
#~ msgstr "La configuración del servidor cambió"

#~ msgid "Turn Bell"
#~ msgstr "Aviso de turno"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Mensaje de escenario/script del ruleset"

#~ msgid "Year Advance"
#~ msgstr "Ha pasado un año"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Uso: %s [opción ...]\n"
#~ "Las opciones válidas son:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Prueba \"%s -- --help\" para obtener más."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Pasa las siguientes opciones al IU."

#~ msgid "AD"
#~ msgstr "dC"

#~ msgid "BC"
#~ msgstr "aC"

#~ msgid "Mr. %s"
#~ msgstr "Sr. %s"

#~ msgid "Ms. %s"
#~ msgstr "Sra. %s"

#~ msgid "not checked"
#~ msgstr "no comprobado"

#~ msgid "error"
#~ msgstr "error"

#~ msgid "Standard ppm files"
#~ msgstr "ficheros ppm estándar"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "error interno"

#~ msgid "no players, only terrain"
#~ msgstr "ningún jugador, sólo terreno"

#~ msgid "one image per player"
#~ msgstr "una imagen por jugador"

#~ msgid "one image per human player"
#~ msgstr "una imagen por jugador humano"

#~ msgid "all players on a single image"
#~ msgstr "todos los jugadores en una sola imagen"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "sólo el jugador llamado 'plrname'"

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "sólo el jugador especificado con 'plrid'"

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "una imagen por cada jugador en el 'plrbv'"

#~ msgid "no map definition"
#~ msgstr "No hay la definición del mapa"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "Cadena de definición de mapa demasiado larga (máx %d caracteres)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "Número máximo de definiciones de mapa alcanzado (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Duplicado de definición de mapa de imagen %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "Opción de mapa desconocida: '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' pero no hay ningún nombre de jugador 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' pero ningún jugador para el id 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' pero sin bitvector de jugador 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "carácter inválido en bitvector: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' debería estar entre 0 y %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Nombre de jugador demasiado largo: '%s' (máx: %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' debería estar entre 0 y 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "El factor 'zoom' debería estar entre 1 y 5"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "valor inválido para la opción '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "definición de mapa no validada (la partida no se hay iniciado)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "definición de mapa desactivada: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Información detallada de la definición de mapa de imagen %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr " - estado:                    %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr " - estado:                    %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr " - nombre de fichero:      %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr " - herra. toolkit:              %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr " - formato de imagen:       %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr " - factor zoom:                %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr " - Mostrar dentro de fronteras: %s\n"

#~ msgid "yes"
#~ msgstr "sí"

#~ msgid "no"
#~ msgstr "no"

#~ msgid "  - show borders:             %s\n"
#~ msgstr " - mostrar fronteras:       %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr " - mostrar cities:            %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr " - mostrar niebla de guerra: %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr " - mostrar conoc. de jugador:  %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr " - mostrar terreno:          %s\n"

#~ msgid "full"
#~ msgstr "completo"

#~ msgid "basic"
#~ msgstr "básico"

#~ msgid "  - show units:               %s\n"
#~ msgstr " - mostrar unidades:        %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr " - jugadores incluidos:      %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ " - nombre jugador:           %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ " - id jugador:               %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ " - jugadores:                 %s"

#~ msgid "map not yet created"
#~ msgstr "el mapa no se creado todavía"

#~ msgid "map definition not checked or error"
#~ msgstr "definición de mapa no validada o error"

#~ msgid "no map definition with id %d"
#~ msgstr "No hay ninguna definición de mapa con id %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "nombre de jugador desconocido: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "Id de jugador inválido: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Turno: %4d - Año: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "toolkit no definido"

#~ msgid "error generating the file name"
#~ msgstr "error generando el nombre de fichero"

#~ msgid "error saving map image '%s'"
#~ msgstr "error guardando la imagen del mapa: '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr "La herramienta ppm sólo puede crear imágenes en formato ppm"

#~ msgid "could not open file: %s"
#~ msgstr "no se ha podido abrir el fichero: %s"

#~ msgid "illegal packet size"
#~ msgstr "tamaño de paquete ilegal"

#~ msgid "decoding error"
#~ msgstr "error de decodificación"

#, fuzzy
#~ msgid "incompatible packet contents"
#~ msgstr "Módulo de IA incompatible %s:"

#~ msgid "Away"
#~ msgstr "Ausente"

#~ msgid "Novice"
#~ msgstr "Novato"

#~ msgid "Easy"
#~ msgstr "Fácil"

#~ msgid "Hard"
#~ msgstr "Difícil"

#~ msgid "Cheating"
#~ msgstr "Tramposo"

#~ msgid "Experimental"
#~ msgstr "Experimental"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Genocida"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Beligerante"

#~ msgid "?attitude:Hostile"
#~ msgstr "Hostil"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Incooperativo"

#~ msgid "?attitude:Uneasy"
#~ msgstr "No fácil"

#~ msgid "?attitude:Neutral"
#~ msgstr "Neutral"

#~ msgid "?attitude:Respectful"
#~ msgstr "Respetuoso"

#~ msgid "?attitude:Helpful"
#~ msgstr "Ayudado"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Entusiasta"

#~ msgid "?attitude:Admiring"
#~ msgstr "Admirador"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Excelentísima"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Armisticio"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Guerra"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Sin contacto"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Grupo"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Los requisitos a nivel de Mundo sólo están soportados por las maravillas."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Los requisitos a nivel de jugador sólo están soportados por las "
#~ "maravillas."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Los requisitos a nivel de isla sólo están soportados por las maravillas."

#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Los requisitos de supervivencia sólo están soportados a nivel de Mundo y "
#~ "Jugador."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" unidades"

#~ msgid "%s units"
#~ msgstr "unidades %s"

#~ msgid "Size %d"
#~ msgstr "Tamaño %d"

#~ msgid "%s AI"
#~ msgstr "Ordenador %s"

#~ msgid "%s terrain"
#~ msgstr "terreno %s"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "terreno %s"

#~ msgid "%s base"
#~ msgstr "base %s"

#, fuzzy
#~ msgid "?road:%s"
#~ msgstr "Comando: %s"

#~ msgid "After %s"
#~ msgstr "Despues de %s"

#~ msgid "%s possible"
#~ msgstr "%s posible"

#~ msgid "City center tile"
#~ msgstr "Casilla central de la ciudad"

#~ msgid "Team %d"
#~ msgstr "Equipo %d"

#~ msgid "team %s"
#~ msgstr "equipo %s"

#~ msgid "team %d"
#~ msgstr "equipo %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Siguiente Tecno. %d"

#~ msgid "Future Tech."
#~ msgstr "Siguiente Tecno."

#~ msgid "Mine"
#~ msgstr "Mina"

#~ msgid "Hut"
#~ msgstr "Choza"

#~ msgid "Farmland"
#~ msgstr "Huerta"

#~ msgid "Fallout"
#~ msgstr "Radioactividad"

#~ msgid "Land"
#~ msgstr "Tierra"

#~ msgid "Oceanic"
#~ msgstr "Marino"

#~ msgid "Idle"
#~ msgstr "Inactivo"

#~ msgid "Fortifying"
#~ msgstr "Atrincherándose"

#~ msgid "Fortified"
#~ msgstr "Atrincherada"

#~ msgid "Goto"
#~ msgstr "Ir a"

#~ msgid "Explore"
#~ msgstr "Explorar"

#~ msgid "Transform"
#~ msgstr "Transformar"

#~ msgid "Base"
#~ msgstr "Base"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "C_onvertir"

#~ msgid "Moves"
#~ msgstr "Movimientos"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Alimento/Producción/Monedas:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mejorar %s a %s por %d moneda de oro?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Mejorar %s a %s por %d monedas de oro?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Lo siento, no se puede mejorar %s (aún)."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mejorar %s a %s cuesta %d moneda de oro.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Mejorar %s a %s cuesta %d monedas de oro.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Sólo puedes mejorar unidades en tus ciudades."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "Mejorar este %s producirá la pérdida de las unidades que transporta."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Mejorar este %s resultará que %s no podrá sobrevivir en este lugar."

#~ msgid "%s or similar units"
#~ msgstr "%s o unidades similares"

#~ msgid "%s and similar units"
#~ msgstr "%s y unidades similares"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versión %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versión beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versión %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versión %s"

#~ msgid "betatest version "
#~ msgstr "versión beta "

#~ msgid "version "
#~ msgstr "versión "

#~ msgid "January"
#~ msgstr "Enero"

#~ msgid "February"
#~ msgstr "Febrero"

#~ msgid "March"
#~ msgstr "Marzo"

#~ msgid "April"
#~ msgstr "Abril"

#~ msgid "May"
#~ msgstr "Mayo"

#~ msgid "June"
#~ msgstr "Junio"

#~ msgid "July"
#~ msgstr "Julio"

#~ msgid "August"
#~ msgstr "Agosto"

#~ msgid "September"
#~ msgstr "Septiembre"

#~ msgid "October"
#~ msgstr "Octubre"

#~ msgid "November"
#~ msgstr "Noviembre"

#~ msgid "December"
#~ msgstr "Diciembre"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ESTA ES UNA VERSIÓN BETA\n"
#~ "Freeciv %s será publicado en %s, en %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ESTA ES UNA VERSIÓN BETA\n"
#~ "Freeciv %s será publicado en %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "¡Porque la civilización debería ser libre!"

#~ msgid "Aqueduct"
#~ msgstr "Acueducto"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Permite que una ciudad crezca a un tamaño mayor de 10."

#~ msgid "Bank"
#~ msgstr "Banco"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Junto con la instalación del Mercado, un Banco incrementa los lujos e "
#~ "impuestos producidos por una ciudad en un 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Las unidades terrestres que se producen en una ciudad con cuarteles "
#~ "obtienen directamente el grado de vetaranas, gracias a lo cual sus "
#~ "fuerzas de ataque y defensa aumentan en un 50%.  Además, las unidades "
#~ "terrestres dañadas que pasan en la ciudad un turno entero sin moverse se "
#~ "recuperan por completo."

#~ msgid "Barracks II"
#~ msgstr "Cuarteles II"

#~ msgid "Barracks III"
#~ msgstr "Cuarteles III"

#~ msgid "Cathedral"
#~ msgstr "Catedral"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Una Catedral hace que 4 ciudadanos descontentos pasen a estar conformes, "
#~ "facilitando el mantenimiento de la orden público en la ciudad; sin "
#~ "embargo, no afecta a los ciudadanos descontentos con la actividad militar."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Las Murallas facilitan la defensa de la ciudad.  La mejora triplica la "
#~ "fuerza defensiva de las unidades que se encuentren en la ciudad contra "
#~ "las unidades terrestres, marítimas y Helicópteros.  No surten efecto "
#~ "contra las unidades aéreas que no son Helicópteros ni contra la "
#~ "Artillería.  Las Murallas también evitan que la población se reduzca "
#~ "cuando una unidad defensora resulta destruida por una unidad terrestre."

#~ msgid "Colosseum"
#~ msgstr "Coliseo"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Proporciona diversión a los ciudadanos de una ciudad, haciendo que 3 "
#~ "ciudadanos descontentos pasen a estar conformes. Sin embargo, no afecta a "
#~ "los ciudadanos descontentos por la actividad militar."

#~ msgid "Courthouse"
#~ msgstr "Juzgados"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduce en un 50% la corrupción en una ciudad.  Bajo una Democracia, los "
#~ "Juzgados transforman a 1 ciudadano descontento en conforme.  Además "
#~ "reduce a la mitad la distancia efectiva a la capital, para el propósito "
#~ "de calcular el coste de provocar una sublevación."

#~ msgid "Factory"
#~ msgstr "Fábrica"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Incrementa la producción de una ciudad en un 50%.  Este incremento "
#~ "también podría aumentar la contaminación significativamente."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "La cantidad de alimento almacenado pasará a ser medio lleno cuando una "
#~ "ciudad con Granero crezca o decrezca.  Esto permite que las ciudades "
#~ "crezcan más deprisa y aguanten mejor las hambrunas."

#~ msgid "Hydro Plant"
#~ msgstr "Central Hidroeléctrica"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Reduce en un 50% la contaminación proveniente de la producción de la "
#~ "ciudad.  También aumenta la producción de la Fábrica y de la Planta "
#~ "Industrial: una Fábrica junto con una Central Hidroeléctrica incrementan "
#~ "la producción en un 100%, y una Fábrica junto con una Planta Industrial y "
#~ "una Central Hidroeléctrica incrementan la producción en un 150%."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Una ciudad sólo puede tener una Planta Hidroeléctrica, una Central "
#~ "Térmica, o una Central Nuclear. Una ciudad sólo puede construir una "
#~ "Central Hidroeléctrica si está al lado (o sobre) de una casilla de "
#~ "montaña o río."

#~ msgid "Library"
#~ msgstr "Biblioteca"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Incrementa la investigación científica de una ciudad en un 50%."

#~ msgid "Marketplace"
#~ msgstr "Mercado"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr ""
#~ "Incrementa la generación de lujo e impuestos en una ciudad en un 50%."

#~ msgid "Mass Transit"
#~ msgstr "Transporte Público"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutraliza la contaminación generada por la población.  La población "
#~ "simplemente deja de tener efecto en la contaminación generada por la "
#~ "ciudad."

#~ msgid "Mfg. Plant"
#~ msgstr "Planta Industrial"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Junto con una Fábrica, una Planta Industrial incrementa la producción "
#~ "total de la ciudad en un 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Central Nuclear"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Reduce en un 50% la contaminación proveniente de la producción de la "
#~ "ciudad.  También aumenta la producción de la Fábrica y de la Planta "
#~ "Industrial: una Fábrica junto con una Central Nuclear incrementan la "
#~ "producción en un 100%, y una Fábrica junto con una Planta Industrial y "
#~ "una Central Nuclear incrementan la producción en un 150%."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Una ciudad sólo puede tener una Planta Hidroeléctrica, una Central "
#~ "Térmica, o una Central Nuclear."

#~ msgid "Palace"
#~ msgstr "Palacio"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "La ciudad en la que está es la capital y el centro de tu gobierno.  La "
#~ "corrupción de otras ciudades depende de lo lejos que estén de la capital, "
#~ "salvo si la forma de gobierno es Democracia o Comunismo.  El coste de "
#~ "provocar una sublevación en una ciudad también depende de la distancia de "
#~ "esa ciudad a la capital (en todas las formas de gobierno)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Protege tu capital a conciencia, ya que su pérdida podría originar una "
#~ "guerra civil en tu civilización. Perder tu palacio actual significa que "
#~ "también perderías tu nave espacial."

#~ msgid "Power Plant"
#~ msgstr "Central Térmica"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Aumenta la producción de la Fábrica y de la Planta Industrial: una "
#~ "Fábrica junto con una Central Térmica incrementan la producción en un "
#~ "100%, y una Fábrica junto con una Planta Industrial y una Central Térmica "
#~ "incrementan la producción en un 150%. La producción adicional puede dar "
#~ "lugar a que la ciudad genere más contaminación."

#~ msgid "Recycling Center"
#~ msgstr "Centro de Reciclaje"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "El Centro de Reciclaje reduce la contaminación proveniente de la "
#~ "producción de la ciudad en un 66%."

#~ msgid "SDI Defense"
#~ msgstr "Defensa SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Protege una ciudad y sus alrededores (hasta 2 casillas de distancia) de "
#~ "los ataques de unidades nucleares. Una unidad nuclear que ataque una "
#~ "ciudad con Defensa SDI, o ataque a una unidad (o se detone "
#~ "deliberadamente) dentro del rango, es derribado y simplemente no tiene "
#~ "efecto."

#~ msgid "Space Component"
#~ msgstr "Componente Espacial"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Los Componentes Espaciales pueden diferenciarse en dos tipos: los de "
#~ "Propulsión y los de Combustible.  Cada par reduce el tiempo que dura el "
#~ "viaje de tu nave espacial.  Puedes construir hasta 8 pares."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Antes de poder construir cualquier parte de la nave espacial, la "
#~ "Maravilla del Programa Apolo tiene que haber sido construida por algún "
#~ "jugador."

#~ msgid "Space Module"
#~ msgstr "Módulo Espacial"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Los módulos espaciales son las partes más costosas de las naves "
#~ "espaciales. Hay tres tipos diferentes de módulos espaciales:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr ""
#~ "- Módulo Habitables: proporciona espacio vital para 10.000 personas."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Módulo de Soporte Vital: proporciona alimento y agua para la población "
#~ "de un Módulo Habitable."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Panel Solar: proporciona la energía necesaria para dos de los otros "
#~ "módulos."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Tu puede construir hasta 4 módulos espaciales de cada tipo."

#~ msgid "Space Structural"
#~ msgstr "Estructura Espacial"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Las Estructuras Espaciales forman la base de tu nave espacial.  Las demás "
#~ "partes de la nave necesitan estar conectadas a Estructuras para "
#~ "funcionar.  Puedes construir un máximo de 32 Estructuras Espaciales."

#~ msgid "Temple"
#~ msgstr "Templo"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Hace que un ciudadano descontento pase a estar conforme.  La tecnología "
#~ "del Misticismo duplica el efecto.  Con el Misticismo y el Oráculo, 4 "
#~ "ciudadanos se transforman en conformes.  No afecta a los ciudadanos "
#~ "descontentos por la actividad militar."

#~ msgid "University"
#~ msgstr "Universidad"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Junto con la Biblioteca, la Universidad aumenta la investigación "
#~ "científica de la ciudad en un 100%."

#~ msgid "Apollo Program"
#~ msgstr "El Proyecto Apolo"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "El jugador que lo posee puede ver las casillas del mapa -- el jugador "
#~ "siempre tiene un conocimiento actualizado de todas las casillas con las "
#~ "ciudades a pesar de la niebla de la guerra.  Permite que todos los "
#~ "jugadores que tengan las tecnologías necesarias empiecen a construir "
#~ "partes de la nave espacial."

#~ msgid "Colossus"
#~ msgstr "El Coloso"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Las casillas alrededor de la ciudad en la que se encuentra esta maravilla "
#~ "que ya generen comercio pasarán a generar una unidad más de comercio."

#~ msgid "Copernicus' Observatory"
#~ msgstr "El Observatorio de Copérnico"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Impulsa en un 50% la investigación científica de la ciudad en la que se "
#~ "construye."

#~ msgid "Cure For Cancer"
#~ msgstr "La Cura del Cáncer"

#~ msgid ""
#~ "This stunning technological achievement makes   †  †  €†  one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Este asombroso logro tecnológico hace que un ciudadano descontento pase a "
#~ "estar conforme en todas las ciudades (incluyendo a los ciudadanos "
#~ "descontentos por la actividad militar)."

#~ msgid "Darwin's Voyage"
#~ msgstr "El Viaje de Darwin"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "El viaje de Charles Darwin dio lugar al descubrimiento de la evolución de "
#~ "las especias, inspirando así una mayor confianza en la ciencia.  "
#~ "Proporciona dos avances tecnológicos inmediatamente."

#~ msgid "Great Library"
#~ msgstr "La Gran Biblioteca"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "La civilización que posee la Gran Biblioteca obtiene todo avance "
#~ "tecnológico que hayan conseguido al menos otros dos equipos."

#~ msgid "Great Wall"
#~ msgstr "La Gran Muralla"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Opera como si todas las ciudades estuvieran provistas de Murallas."

#~ msgid "Hanging Gardens"
#~ msgstr "Los Jardines Colgantes"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Hace que un ciudadano conforme pase a ser feliz en todas las ciudades.  "
#~ "Si no hay ningún ciudadano conforme sobre el que actuar, la maravilla "
#~ "operará sobre los ciudadanos descontentos (incluyendo los descontentos "
#~ "con la actividad militar), haciéndolos conformes."

#~ msgid "Hoover Dam"
#~ msgstr "La Presa de Hoover"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Opera como si tuvieras una Central Hidroeléctrica en cada ciudad del "
#~ "mismo continente donde está la maravilla.  (Esto reduce la contaminación "
#~ "e incrementa los efectos de las Fábricas y las Plantas de Fabricación)."

#~ msgid "Isaac Newton's College"
#~ msgstr "La Cátedra de Isaac Newton"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Impulsa en un 100% la producción científica de la ciudad en la que se "
#~ "encuentra."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "La Catedral de J.S. Bach"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas tus "
#~ "ciudades que se encuentren en el mismo continente que la maravilla "
#~ "(incluyendo los cuidadanos descontentos con la actividad militar)."

#~ msgid "Lighthouse"
#~ msgstr "El Faro"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr ""
#~ "Otorga a todas las unidades marítimas 1 punto de movimiento adicional."

#~ msgid "Magellan's Expedition"
#~ msgstr "La Expedición de Magallanes"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr ""
#~ "Proporciona 1 punto de movimiento adicional a todas las unidades "
#~ "marítimas."

#~ msgid "Manhattan Project"
#~ msgstr "El Proyecto Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "La Capilla Sixtina"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Duplica el efecto de las Catedrales en todas las ciudades."

#~ msgid "Oracle"
#~ msgstr "El Oráculo"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas tus "
#~ "ciudades con un Templo. No afecta a los ciudadanos descontentos con la "
#~ "actividad militar."

#~ msgid "Pyramids"
#~ msgstr "Las Pirámides"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Te permite elegir cualquier forma de gobierno, incluyendo las que todavía "
#~ "no has descubierto, y sin el periodo intermedio de Anarquía."

#~ msgid "SETI Program"
#~ msgstr "El Proyecto SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Impulsa en un 50% la producción científica de todas tus ciudades."

#~ msgid "Shakespeare's Theater"
#~ msgstr "El Teatro de Shakespeare"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Hace que todos los ciudadanos enfadados y descontentos de la ciudad en la "
#~ "que se encuentra pasen a estar conformes, incluso los descontentos con la "
#~ "actividad militar."

#~ msgid "United Nations"
#~ msgstr "Las Naciones Unidas"

#~ msgid "Women's Suffrage"
#~ msgstr "El Sufragio Femenino"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "En todas las ciudades, el descontento que causa cada unidad se reduce en "
#~ "1.  Así, en la República las unidades no causan descontento, y en la "
#~ "Democracia cada unidad agresiva sólo causa 1 ciudadano descontento."

#~ msgid "?Elvis:E"
#~ msgstr "B"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Cada artista produce dos puntos de lujo para su ciudad por turno. "
#~ "Consulta la sección sobre la felicidad para saber los efectos de los "
#~ "puntos de lujos."

#~ msgid "?Scientist:S"
#~ msgstr "C"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Cada científico añade dos puntos al resultado de la investigación de tu "
#~ "imperio por turno."

#~ msgid "?Taxman:T"
#~ msgstr "R"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Cada recaudador de impuestos produce dos monedas de oro adicionales para "
#~ "tu tesorería por turno."

#~ msgid "?citystyle:European"
#~ msgstr "Europeo"

#~ msgid "?citystyle:Classical"
#~ msgstr "Clásico"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropical"

#~ msgid "?citystyle:Asian"
#~ msgstr "Asiático"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babilónico"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Celta"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renacentista"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Industrial"

#~ msgid "?citystyle:Modern"
#~ msgstr "Moderno"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Posmoderno"

#~ msgid "Civ1 ruleset"
#~ msgstr "Ruleset Civ1"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Tu estás jugando con las reglas de estilo civ1 . Estas normas son mucho "
#~ "más simples que las predeterminadas de Freeciv. Si sólo te sabes las "
#~ "reglas predeterminadas, pasa algún tiempo comprobando las diferencias.\n"
#~ "\n"
#~ " * Hay menos tecnologías, instalaciones y unidades\n"
#~ " * Las unidades no tienen puntos de ataque. Si ganan la batalla, se "
#~ "mantienen en plena salud\n"

#, fuzzy
#~ msgid "Fire"
#~ msgstr "Hambruna"

#, fuzzy
#~ msgid "Flood"
#~ msgstr "Alimento"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Alfabetización"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Plaga"

#, fuzzy
#~ msgid "Volcano"
#~ msgstr "Moluca"

#~ msgid "Team 0"
#~ msgstr "Equipo 0"

#~ msgid "Team 1"
#~ msgstr "Equipo 1"

#~ msgid "Team 2"
#~ msgstr "Equipo 2"

#~ msgid "Team 3"
#~ msgstr "Equipo 3"

#~ msgid "Anarchy"
#~ msgstr "Anarquía"

#~ msgid "Warlord %s"
#~ msgstr "Señor de la Guerra %s"

#~ msgid "Warlady %s"
#~ msgstr "Señora de la Guerra %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "La Anarquía es la carencia de gobierno. Los ciudadanos están "
#~ "desorganizados y son improductivos, y todos los beneficios serán gastados "
#~ "tan pronto como lleguen, en lugar de pagar los impuestos o aprovecharlos "
#~ "para el avance tecnológico."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "La Anarquía ofrece un poco menos de corrupción que el Despotismo, pero un "
#~ "poco más de descontento general."

#~ msgid "Despotism"
#~ msgstr "Despotismo"

#~ msgid "Chief %s"
#~ msgstr "Jefe %s"

#~ msgid "?female:Chief %s"
#~ msgstr "Jefa %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Bajo Despotismo, tendrás absoluto control del Pueblo. Y esto puede "
#~ "prolongarse con la imposición regular de la Ley Marcial."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "El Despotismo padece el mayor nivel de corrupción de entre todos los "
#~ "tipos de gobierno."

#~ msgid "Monarchy"
#~ msgstr "Monarquía"

#~ msgid "King %s"
#~ msgstr "Rey %s"

#~ msgid "Queen %s"
#~ msgstr "Reina %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Bajo la Monarquía, un rey o una reina sirven como un jefe de estado "
#~ "hereditario para tu gobierno."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr "La Monarquía sufre la misma pequeña corrupción que la República."

#~ msgid "Communism"
#~ msgstr "Comunismo"

#~ msgid "Comrade %s"
#~ msgstr "Camarada %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Camarada %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Un gobierno Comunista se basa en la idea de que todos los ciudadanos son "
#~ "iguales. Toda la producción y riqueza pertenece al estado, en lugar de "
#~ "pertenecer a ciudadanos privados. El Comunismo ofrece un balance entre lo "
#~ "militar y lo comercial a otros tipos de gobierno."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Bajo Comunismo, la corrupción no varía con la distancia a la capital; "
#~ "todas las ciudades (inclusive la capital) tienen una modesta cantidad de "
#~ "corrupción."

#~ msgid "Republic"
#~ msgstr "República"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Bajo un gobierno de República, los ciudadanos eligen representativamente "
#~ "quién los gobernará; de modo que los líderes son elegidos popularmente y "
#~ "permanecen en su control, aparte de que los ciudadanos tienen un mayor "
#~ "grado de libertad. Los ciudadanos bajo República se vuelven descontentos "
#~ "fácilmente, pero la autosuficiencia de estos te permite emplear mayores "
#~ "niveles de comercio."

#~ msgid "Democracy"
#~ msgstr "Democracia"

#~ msgid "President %s"
#~ msgstr "Presidente %s"

#~ msgid "?female:President %s"
#~ msgstr "Presidenta %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Bajo Democracia, los ciudadanos gobiernan directamente mediante sufragio. "
#~ "La Democracia ofrece el mayor nivel de comercio posible, pero también "
#~ "ofrece el mayor descontento en potencia. La corrupción no tiene lugar "
#~ "cuando hay Democracia, pero los ciudadanos se enfadan bastante cuando "
#~ "vienen guerras."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Porque los ciudadanos (felices) en Democracia creen profundamente en su "
#~ "gobierno, su lealtad es indiscutible. Las unidades militares de las "
#~ "civilizaciones en Democracia no pueden ser sobornadas, y las ciudades "
#~ "democráticas no pueden ser llamadas a la revolución por los espías o "
#~ "diplomáticos enemigos."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Antiguo"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Moderno"

#~ msgid "?plural:Americans"
#~ msgstr "Estadounidenses"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "El nombre completo es Estados Unidos de América.  Alcanzó la "
#~ "independencia de Gran Bretaña tras una revolución entre 1776 y 1783."

#~ msgid "Aztec"
#~ msgstr "Azteca"

#~ msgid "?plural:Aztecs"
#~ msgstr "Aztecas"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Los Aztecas, una gente procedente del desierto de Sonora y que habla el "
#~ "Náhuatl, tomaron el control de las civilizaciones derivadas de los "
#~ "Toltecas del Centro de México durante el siglo XV EC, reviviendo la "
#~ "práctica del sacrificio humano. Fueron conquistados por los Españoles "
#~ "bajo el mando de Hernán Cortés en 1521."

#~ msgid "Babylonian"
#~ msgstr "Babilonio"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babilonios"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonia fue la principal ciudad de Mesopotamia entre los siglos XVIII y "
#~ "VII A.C.  Estuvo bajo el control de diversos pueblos, tales como los "
#~ "Amoritas, los Casiítas, los Asirios y los Caldeos."

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Chino"

#~ msgid "?plural:Chinese"
#~ msgstr "Chinos"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China es hoy la civilización más grande y antigua que existente todavía, "
#~ "con escritos datados desde hace 3.500 años. Después de ser unificada por "
#~ "la dinastía Qin en 221 AC, la China se alternó con periodos de unidad y "
#~ "caos, y fue conquistada ocasionalmente por etnias externas. Hoy en día, "
#~ "La República Popular de la China, establecida por los Comunistas en el "
#~ "1949, ocupa el continente, mientas que el originario gobierno "
#~ "Nacionalista de la República de la China gobierna la isla de Taiwan."

#~ msgid "Chairperson %s"
#~ msgstr "Presidente %s"

#~ msgid "Egyptian"
#~ msgstr "Egipcio"

#~ msgid "?plural:Egyptians"
#~ msgstr "Egipcios"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "La civilización egipcia fue la segunda más antigua del mundo. Desde "
#~ "tiempos remotos estuvo inusualmente urbanizada; sus numerosos habitantes "
#~ "subsistían gracias a los sedimentos depositados por las inundaciones "
#~ "anuales del Nilo."

#~ msgid "English"
#~ msgstr "Inglés"

#~ msgid "?plural:English"
#~ msgstr "Ingleses"

#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Inglaterra fue unificada por Alfredo el Grande de Wessex a finales del "
#~ "siglo IX, y sólo fue conquistada por Guillermo de Normandía un siglo más "
#~ "tarde, en la última invasión con éxito del país."

#~ msgid "French"
#~ msgstr "Francés"

#~ msgid "?plural:French"
#~ msgstr "Franceses"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Francia siempre ha sido una gran potencia en Europa. Conquistadores "
#~ "franceses como Napoleón y Carlo Magno unieron grandes partes de Europa "
#~ "bajo la bandera francesa."

#~ msgid "?female:Premier %s"
#~ msgstr "Primera Ministra %s"

#~ msgid "German"
#~ msgstr "Alemán"

#~ msgid "?plural:Germans"
#~ msgstr "Alemanes"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "El Ejército Prusiano unificó Alemania en 1871. Tras la Primera Guerra "
#~ "Mundial pasó a ser una república, pero el gobierno nazi llegó al poder en "
#~ "1933 y comenzó la Segunda Guerra Mundial. Después de la guerra, Alemania "
#~ "fue dividida en dos estados que se reunificaron en 1990 al final de la "
#~ "guerra fría."

#~ msgid "Greek"
#~ msgstr "Griego"

#~ msgid "?plural:Greeks"
#~ msgstr "Griegos"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Los antiguos griegos, desde Micenas hasta la conquista romana."

#~ msgid "Indian"
#~ msgstr "Indio"

#~ msgid "?plural:Indians"
#~ msgstr "Indios"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongoles"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "En los siglos posteriores a su unificación bajo Gengis Khan, los Mongoles "
#~ "conquistaron el mayor imperio de la historia de la humanidad, que ocupaba "
#~ "la mayor parte del continente asiático. Son famosas sus despiadadas "
#~ "tácticas de combate."

#~ msgid "Roman"
#~ msgstr "Romano"

#~ msgid "?plural:Romans"
#~ msgstr "Romanos"

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Dice la leyenda que Roma fue fundada por Rómulo en 753 AEC. En su apogeo, "
#~ "Roma controló casi toda Europa, el Norte de África y Mesopotamia."

#~ msgid "Imperator %s"
#~ msgstr "Emperador %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Emperatriz %s"

#~ msgid "Russian"
#~ msgstr "Ruso"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Dice la leyenda que las tribus Eslavas y Finesas de Novgorod pidieron, en "
#~ "el año 862 al rey Rurik de Varangia (Vikingo), que pusiera orden en sus "
#~ "tierras. Rurik estableció Kievan Rus en su reino, el primer estado Ruso. "
#~ "Durante el siglo XI, Kievan Rus fue desintegrada en principados menores, "
#~ "los cuales fueron reunificados de nuevo en un único estado por Ivan III "
#~ "en el siglo XV. Después de una victoria decisiva sobre Suecia y grandes "
#~ "conquistas territoriales, Pedro I de Rusia proclamó el Imperio Ruso en "
#~ "1721. El Imperio Ruso duró hasta 1917, cuando la revolución socialista "
#~ "destronó al emperador ruso. Después de la disolución de la URSS en 1991, "
#~ "Rusia apareció en el mapa de nuevo, ahora como una república federal."

#~ msgid "Zulu"
#~ msgstr "Zulú"

#~ msgid "?plural:Zulus"
#~ msgstr "Zulúes"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Los zulúes son un belicoso pueblo Bantú que emigró desde el oeste de "
#~ "África Central hacia el sur del continente a principios del siglo XVIII, "
#~ "lo cual condujo a enfrentamientos con los colonos europeos."

#~ msgid "Advanced Flight"
#~ msgstr "Vuelo avanzado"

#~ msgid "Alphabet"
#~ msgstr "Alfabeto"

#~ msgid "Astronomy"
#~ msgstr "Astronomía"

#~ msgid "Atomic Theory"
#~ msgstr "Teoría atómica"

#~ msgid "Automobile"
#~ msgstr "Automóvil"

#~ msgid "Banking"
#~ msgstr "Banca"

#~ msgid "Bridge Building"
#~ msgstr "Construcción de puentes"

#~ msgid "Bronze Working"
#~ msgstr "Trabajo del bronce"

#~ msgid "Ceremonial Burial"
#~ msgstr "Ceremonias de enterramiento"

#~ msgid "Chemistry"
#~ msgstr "Química"

#~ msgid "Chivalry"
#~ msgstr "Nobleza"

#~ msgid "Code of Laws"
#~ msgstr "Legislación"

#~ msgid "Combustion"
#~ msgstr "Combustión"

#~ msgid "Computers"
#~ msgstr "Ordenadores"

#~ msgid "Conscription"
#~ msgstr "Reclutamiento"

#~ msgid "Construction"
#~ msgstr "Construcción"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Permite a los Colonos construir fortalezas."

#~ msgid "Currency"
#~ msgstr "Moneda"

#~ msgid "Electricity"
#~ msgstr "Electricidad"

#~ msgid "Electronics"
#~ msgstr "Electrónica"

#~ msgid "Engineering"
#~ msgstr "Ingeniería"

#~ msgid "Explosives"
#~ msgstr "Explosivos"

#~ msgid "Feudalism"
#~ msgstr "Feudalismo"

#~ msgid "Flight"
#~ msgstr "Vuelo"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Disminuye los ingresos inmediatos de nuevas rutas comerciales."

#~ msgid "Fusion Power"
#~ msgstr "Energía de fusión"

#~ msgid "Genetic Engineering"
#~ msgstr "Ingeniería genética"

#~ msgid "Gunpowder"
#~ msgstr "Pólvora"

#~ msgid "Horseback Riding"
#~ msgstr "Hípica"

#~ msgid "Industrialization"
#~ msgstr "Industrialización"

#~ msgid "Invention"
#~ msgstr "Invención"

#~ msgid "Iron Working"
#~ msgstr "Trabajo del hierro"

#~ msgid "Labor Union"
#~ msgstr "Sindicatos"

#~ msgid "Literacy"
#~ msgstr "Alfabetización"

#~ msgid "Magnetism"
#~ msgstr "Magnetismo"

#~ msgid "Map Making"
#~ msgstr "Cartografía"

#~ msgid "Masonry"
#~ msgstr "Albañilería"

#~ msgid "Mass Production"
#~ msgstr "Producción en cadena"

#~ msgid "Mathematics"
#~ msgstr "Matemáticas"

#~ msgid "Medicine"
#~ msgstr "Medicina"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgia"

#~ msgid "Mysticism"
#~ msgstr "Misticismo"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Aumenta el efecto de los Templos."

#~ msgid "Navigation"
#~ msgstr "Navegación"

#~ msgid "Nuclear Fission"
#~ msgstr "Fisión nuclear"

#~ msgid "Nuclear Power"
#~ msgstr "Energía nuclear"

#~ msgid "Philosophy"
#~ msgstr "Filosofía"

#~ msgid "Physics"
#~ msgstr "Física"

#~ msgid "Plastics"
#~ msgstr "Plásticos"

#~ msgid "Pottery"
#~ msgstr "Cerámica"

#~ msgid "Railroad"
#~ msgstr "Vía férrea"

#~ msgid "Recycling"
#~ msgstr "Reciclaje"

#~ msgid "Refining"
#~ msgstr "Refinado"

#~ msgid "Religion"
#~ msgstr "Religión"

#~ msgid "Robotics"
#~ msgstr "Robótica"

#~ msgid "Rocketry"
#~ msgstr "Cohetes"

#~ msgid "Space Flight"
#~ msgstr "Vuelo espacial"

#~ msgid "Steam Engine"
#~ msgstr "Motor de vapor"

#~ msgid "Steel"
#~ msgstr "Acero"

#~ msgid "Superconductors"
#~ msgstr "Superconductores"

#~ msgid "The Corporation"
#~ msgstr "La Corporación"

#~ msgid "The Republic"
#~ msgstr "La República"

#~ msgid "The Wheel"
#~ msgstr "La Rueda"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoría de la gravitación"

#~ msgid "Writing"
#~ msgstr "Escritura"

#~ msgid "Ocean"
#~ msgstr "Océano"

#~ msgid "Arctic"
#~ msgstr "Ártico"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Las casillas Árticas sólo se encuentran en las regiones más "
#~ "septentrionales y australes del mundo.  Son muy frías, y es difícil "
#~ "trabajar allí."

#~ msgid "Desert"
#~ msgstr "Desierto"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Los desiertos son regiones de una sequedad extrema, lo cual dificulta "
#~ "mucho la agricultura y el comercio."

#~ msgid "Forest"
#~ msgstr "Bosque"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Los bosques están llenos de árboles, lo cual dificulta la agricultura."

#~ msgid "Grassland"
#~ msgstr "Praderas"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Las praderas son excepcionalmente favorables para la agricultura."

#~ msgid "Hills"
#~ msgstr "Colinas"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Además de permitir la agricultura, en las colinas frecuentemente hay "
#~ "recursos."

#~ msgid "Jungle"
#~ msgstr "Jungla"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "En las junglas la vegetación es muy densa, dificultando la agricultura."

#~ msgid "Mountains"
#~ msgstr "Montañas"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Las montañas son regiones de gran altitud, dificultando enormemente la "
#~ "agricultura y el comercio."

#~ msgid "Plains"
#~ msgstr "Llanuras"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Las llanuras son regiones muy amplias y despobladas, lo cual es "
#~ "ligeramente inconveniente para el comercio."

#~ msgid "Swamp"
#~ msgstr "Ciénagas"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "En las ciénagas hay una cantidad excesiva de agua, lo cual es perjudicial "
#~ "para la agricultura."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "La tundra es una región amplia y fría en la que se puede hacer algo de "
#~ "agricultura y poco más."

#~ msgid "?animals:Game"
#~ msgstr "Gamo"

#~ msgid "Coal"
#~ msgstr "Carbón"

#~ msgid "Fish"
#~ msgstr "Pesca"

#~ msgid "Gems"
#~ msgstr "Gemas"

#~ msgid "Horses"
#~ msgstr "Caballos"

#~ msgid "Oasis"
#~ msgstr "Oasis"

#~ msgid "Oil"
#~ msgstr "Petróleo"

#~ msgid "Resources"
#~ msgstr "Recursos"

#~ msgid "Seals"
#~ msgstr "Focas"

#~ msgid "Fortress"
#~ msgstr "Fortaleza"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Las Fortalezas mejorar la defensa de las unidades de tierra."

#~ msgid "River"
#~ msgstr "Río"

#~ msgid "green"
#~ msgstr "verde"

#~ msgid "?unitclass:Land"
#~ msgstr "Terrestre"

#~ msgid "?unitclass:Sea"
#~ msgstr "Marítima"

#~ msgid "?unitclass:Air"
#~ msgstr "Aérea"

#~ msgid "?unitclass:Missile"
#~ msgstr "Misil"

#~ msgid "Settlers"
#~ msgstr "Colonos"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Los Colonos son una de las unidades clave en el juego. Así como pueden "
#~ "construir nuevas ciudades, también puede mejorar el terreno, por ejemplo, "
#~ "construyendo el regadío, las minas, y las carreteras. Ver la sección de "
#~ "las Alteraciones del Terreno de la ayuda para más detalles."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "El mantenimiento de los colonos es en forma de alimentos y producción, y "
#~ "unos colonos puede morir si su ciudad de origen se queda sin alimentos. "
#~ "Los colonos en una República o en Democracia requieren el doble de "
#~ "alimentos por turno."

#~ msgid "Militia"
#~ msgstr "Milicia"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Esta unidad se puede construir desde el principio de la partida.  Es la "
#~ "unidad ofensiva más débil."

#~ msgid "Phalanx"
#~ msgstr "Falange"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "La Falange es una infantería armada, usada para defender sus ciudades."

#~ msgid "Legion"
#~ msgstr "Legión"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Las legiones están fuertemente armadas, son muy disciplinadas y tienen un "
#~ "valor ofensivo excelente."

#~ msgid "Musketeers"
#~ msgstr "Mosqueteros"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Los Mosqueteros son una infantería equipada con armas de fuego tempranas "
#~ "y reemplazan a las Falanges como el defensor preferido de la ciudad ."

#~ msgid "Riflemen"
#~ msgstr "Fusileros"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Los Fusileros son la infantería de la Primera Guerra Mundial, muy buenos "
#~ "en la defensa de sus ciudades."

#~ msgid "Mech. Inf."
#~ msgstr "Inf. Mec."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infantería Mecanizada; ésta es la unidad terrestre con mayor defensa, "
#~ "pero sólo se consigue cerca del final del árbol tecnológico."

#~ msgid "Cavalry"
#~ msgstr "Caballería"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "La Caballería son tropas montadas y constituien una fuerza de choque "
#~ "temprana que  pueden penetrar profundamente en territorio enemigo."

#~ msgid "Chariot"
#~ msgstr "Carro"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Los Carros son carros de combate tirados a caballo, más fuertes pero más "
#~ "caros que los jinetes."

#~ msgid "Knights"
#~ msgstr "Caballeros"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr ""
#~ "Los Caballeros son guerreros montados a caballos y con armadura pesada."

#~ msgid "Armor"
#~ msgstr "Tanque"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Los Tanques son carros de guerra motorizados que son más rápidos, más "
#~ "fuertes, y puede infligir más daños que cualquier unidad montada."

#~ msgid "Catapult"
#~ msgstr "Catapulta"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Las Catapultas son grandes máquinas de guerra que lanzan rocas. Son unos "
#~ "atacantes muy fuertes pero son unos defensores muy débiles y necesitan "
#~ "una escolta para ser eficaz."

#~ msgid "Cannon"
#~ msgstr "Cañón"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Los Cañones son armas de fuego de gran tamaño que puede disparar "
#~ "proyectiles pesados a largas distancias. Son muy fuertes atacando, pero "
#~ "igualmente débiles defendiendo por lo necesitan de una escolta para ser "
#~ "eficazes."

#~ msgid "Artillery"
#~ msgstr "Artillería"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "La Artillería es un cañón mejorado con una mejora defensiva así "
#~ "comoofensiva."

#~ msgid "Fighter"
#~ msgstr "Caza"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Los Cazas son las primeras unidades aéreas. Se pueden mover por todos los "
#~ "sitios y atacar a cualquier unidad."

#~ msgid "Bomber"
#~ msgstr "Bombardero"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Los bombarderos son unidades aéreas especializadas que sólo se puede "
#~ "atacar objetivos en tierra, no a otras unidades en el aire."

#~ msgid "Trireme"
#~ msgstr "Trirreme"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "El trirreme es su primera unidad de barco. Puede actuar como un buque de "
#~ "transporte y tiene una rudimentaria capacidad ofensiva, pero no puede "
#~ "alejarse demasiado de la orilla."

#~ msgid "Sail"
#~ msgstr "Barco"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "El Barco sustituye el trirreme y es mucho más fiable en mar abierto."

#~ msgid "Frigate"
#~ msgstr "Fragata"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "La Fragata es una unidad naval de gran versatilidad, que es tanto una "
#~ "fuerte unidad ofensiva, así como un buque de transporte decente."

#~ msgid "Ironclad"
#~ msgstr "Patrullera"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "La Patrullera es un buque blindado que es mucho más sólido que la "
#~ "Fragatapero pierde la capacidad de transporte de este último."

#~ msgid "Cruiser"
#~ msgstr "Crucero"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "El Crucero es una unidad naval con gran poder ofensivo."

#~ msgid "Battleship"
#~ msgstr "Acorazado"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "El Acorazado es la unidad naval suprema con excelentes valores ofensivos "
#~ "ydefensivos."

#~ msgid "Submarine"
#~ msgstr "Submarino"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Navegando bajo la superficie del océano, los Submarinos tienen un elevado "
#~ "valor estratégico, pero su defensa es muy débil."

#~ msgid "Carrier"
#~ msgstr "Portaaviones"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Un Portaaviones es un aeropuerto móvil."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "CONSEJO:  Proteje tus Portaaviones con unas cuantas unidades rápidas y un "
#~ "Acorazado, ya que perder un Portaaviones repleto es algo MUY caro y "
#~ "doloroso."

#~ msgid "Transport"
#~ msgstr "Transporte"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "El transporte no puede atacar por su cuenta, pero pueden defenderse "
#~ "cuando está siendo atacado."

#~ msgid "Nuclear"
#~ msgstr "Misil Nuclear"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Tu puedes construir las unidades nucleares cuando tienes el avance "
#~ "necesario, y la maravilla del Proyecto Manhattan ha sido construida por "
#~ "algún jugador."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Cuando impacte, la explosión va a destruir cualquier unidad en un área de "
#~ "3 casillas de ancho (3x3 cuadrados para rejillas rectangulares), "
#~ "incluyendo las unidades amigas. Cualquier ciudad en el área de la "
#~ "explosión pierde la mitad de su población, y las casillas de tierra "
#~ "dentro del área de la explosión están sujetos a la contaminación "
#~ "radiactiva."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Al igual que la contaminación y el calentamiento global, el riesgo de "
#~ "invierno nuclear global aumenta con la contaminación radioactiva. Si el "
#~ "invierno nuclear se produce, habrá cambios en el terreno de todo el mundo "
#~ "para convertirse a desierto, tundra o hielo. Los colonos pueden limpiar "
#~ "la contaminación nuclear."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "CONSEJO 1ª: una explosión en el océano no va a generar consecuencias, y "
#~ "es la forma más eficaz de deshacerse de las naves enemigas (pero cara!)."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "CONSEJO 2: Tu puedes verte involucrado en una situación en la que ha "
#~ "invadido un país enemigo en masa, pero las ciudades enemigas son "
#~ "demasiado fuertes. Antes de utilizar una unidad nuclear, montar una banda "
#~ "de colonos junto a la ciudad y tenerlas listas para solucionar las "
#~ "consecuencias en el mismo turno que ocurre! Esto reduce al mínimo la "
#~ "posibilidad de que el invierno nuclear. Armas nucleares ecológicas!"

#~ msgid "Diplomat"
#~ msgstr "Diplomático"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "Un diplomático es un funcionario que lleva tus envíos y tiene "
#~ "autorización paratratar con dignatarios extranjeros. También podrá llevar "
#~ "a cabo diversas operaciones encubiertas con la intención de dañar a sus "
#~ "oponentes; Los diplomáticos también defienden tus propias ciudades contra "
#~ "tales acciones."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Muchas acciones encubiertas se puede intentar incluso en tiempos de paz, "
#~ "pero las acciones más agresivas se descubrirán y provocar incidentes "
#~ "diplomáticos, que puede permitir a repúblicas y democracias romper los "
#~ "tratados."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Si una unidad extranjera está sola en una casilla, puedes intentar "
#~ "sobornarla con tu diplomático. Mediante el pago de una suma de oro la "
#~ "unidad se convertirá inmediatamente en tuya; la suma exacta depende del "
#~ "estado de la unidad y la de su civilización. Sin embargo, las unidades "
#~ "pertenecientes a los gobiernos democráticos no puede ser sobornadas. El "
#~ "Soborno cuando no se esté en guerra provocará un incidente diplomático."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Los diplomáticos también pueden realizar una serie de acciones en "
#~ "ciudades de otros jugadores, aunque cada diplomático puede intentar una "
#~ "sola acción. La mayoría de estas acciones tienen probabilidades de "
#~ "fracasar. Además, cualquier diplomático o espía enemigo en la ciudad se "
#~ "opondrá a las acciones hostiles; por lo tanto tu unidad o la unidad que "
#~ "la defiende va a morir. Si la unidad defensora muere, tu pierdes un punto "
#~ "de movimiento y lo puedes volver a intentar de nuevo."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Las acciones disponibles de los diplomáticos en una ciudad son:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Establecer Embajada\": esta acción siempre tiene éxito, y le da un "
#~ "contacto permanente con el dueño de la ciudad, así como información de "
#~ "inteligencia sobre sus tasas de impuestos y tecnologías."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Investigar la ciudad\": Tu unidad intenta transmitir la información "
#~ "detallada sobre la ciudad: su estado, las instalaciones construídas y las "
#~ "unidades que hay, y lo que está produciendo."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Sabotear la ciudad\": Tu unidad intentará sabotear el trabajo "
#~ "realizado del objetivo actual de producción, o destruir al azar una "
#~ "instalación ya existente en la ciudad. Una vez construidos, los Palacios "
#~ "y las Maravillas no puede ser saboteados, y los intentos de sabotaje de "
#~ "murallas o cualquier edificio en una capital reducen las posibilidades de "
#~ "éxito a la mitad. El sabotaje sólo se puede intentar cuando se está "
#~ "abiertamente en guerra."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Roba de tecnología\": Tu unidad intentará de aprender los secretos "
#~ "de una tecnología al azar conocida por el dueño de la ciudad, pero que tu "
#~ "no la conoces. Sólo se puede robar tecnología una sola vez desde una "
#~ "ciudad enemiga a través de diplomáticos. Esta acción se puede intentar, "
#~ "incluso cuando no se está en guerra, pero se generará un incidente "
#~ "diplomático."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Incitar una Rebelión\": A cambio de oro una ciudad extranjera "
#~ "cambiará su lealtad para unirse a tu imperio, llevando con sigo todas las "
#~ "unidades cercanas establecidas en la ciudad, pero reduciendo su tamaño en "
#~ "1. Otras unidades en otras ciudades permanecen bajo control del enemigo, "
#~ "pero las unidades fuera de las ciudades se pierden para ambos jugadores. "
#~ "La cantidad exacta depende del estado de la ciudad y de la civilización "
#~ "que la posee. No es posible incitar una rebelión en la capital, o en "
#~ "cualquier otra ciudad gobernada por una democracia. La incitación se "
#~ "puede intentar en tiempos de paz, pero causará un incidente diplomático."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "En algunas estrategias de juego, una multitud de diplomáticos se pueden "
#~ "utilizar para causar estragos en el enemigo. No es de extrañar que los "
#~ "diplomáticos sean vistos con sospecha y miedo!"

#~ msgid "Caravan"
#~ msgstr "Caravana"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Una caravana transporta mercancías o materiales para el comercio con "
#~ "otras ciudades distantes y países extranjeros, o para ayudar a construir "
#~ "maravillas en tus ciudades."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Cada caravana que se utiliza para construir una maravilla añadirá 50 "
#~ "escudos a la producción de la maravilla."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "SUGERENCIA: Puede almacenar una montón de caravanas de antemano y "
#~ "llevarlas todas a la ciudad donde se han comenzado a construir una "
#~ "maravilla, y terminarla en un solo turno!"

#~ msgid "Barbarian Leader"
#~ msgstr "Jefe Bárbaro"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Cada vez que hay un levantamiento de bárbaros en algún lugar del mundo "
#~ "aparece un Líder bárbaro."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Cuando una unidad terrestre mata al Jefe Bárbaro en una casilla sin "
#~ "unidades defensivas, se obtiene un rescate de 100 monedas de oro."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite que una ciudad produzca unidades aéreas veteranas (incluyendo los "
#~ "helicópteros).  Además, una unidad aérea dañada (incluso un helicóptero) "
#~ "que permanezca sin moverse en la ciudad durante un turno entero quedará "
#~ "completamente reparada."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Dos ciudades con Aeropuerto pueden aerotransportar una unidad de una a la "
#~ "otra por turno.  El transporte aéreo transfiere la unidad "
#~ "instantáneamente a la ciudad de destino y gasta todos los puntos de "
#~ "movimiento de la unidad.  A la unidad le debe quedar algún punto de "
#~ "movimiento para que pueda ser aerotransportada."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permite que una ciudad crezca a un tamaño mayor que 8.  Se necesita un "
#~ "Alcantarillado para que una ciudad pueda crecer a tamaño mayor que 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Con unos Cuarteles, cualquier unidad de tierra que se construya en la "
#~ "ciudad será automáticamente veterana, lo cual le proporciona un "
#~ "incremento del 50% en sus fuerzas de ataque y defensa.  Además, las "
#~ "unidades terrestres dañadas que permanezcan en la ciudad un turno entero "
#~ "sin moverse quedan completamente reparadas."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Una Catedral hace que 3 ciudadanos descontentos pasen a estar conformes, "
#~ "facilitando el mantenimiento del orden público en la ciudad; sin embargo, "
#~ "esto no afecta a los ciudadanos descontentos por las actividades "
#~ "militares. El descubrimiento de la Teología incrementa el efecto de la "
#~ "Catedral, transformando a un ciudadano descontento adicional en "
#~ "conforme.  El descubrimiento del Comunismo reduce el efecto de la "
#~ "Catedral, reduciendo en uno el número de ciudadanos descontentos que "
#~ "pasan a ser conformes."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Las Murallas facilitan la defensa de la ciudad.  Triplican la fuerza "
#~ "defensiva de las unidades que se encuentren en la ciudad contra ataques "
#~ "por parte de unidades terrestres y Helicópteros. No surten efecto contra "
#~ "unidades aéreas y marítimas ni contra los Obuses.  Las Murallas también "
#~ "evitan la pérdida de población que se produce cuando una unidad defensiva "
#~ "es destruida por una unidad de tierra."

#~ msgid "Coastal Defense"
#~ msgstr "Defensa costera"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Duplica la fuerza defensiva de las unidades que se encuentran en una "
#~ "ciudad al defenderse de los ataques de barcos enemigos."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Proporciona diversión a los ciudadanos de una ciudad, haciendo que 3 "
#~ "ciudadanos descontentos pasen a estar conformes (4 tras el descubrimiento "
#~ "de la Electricidad). Sin embargo, no afecta a los ciudadanos descontentos "
#~ "con la actividad militar."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduce en un 50% la corrupción y las mermas de una ciudad.  Bajo una "
#~ "Democracia, los Juzgados transforman a 1 ciudadano descontento en "
#~ "conforme (a no ser que esté descontento con la actividad militar).  "
#~ "Además reduce a la mitad la distancia efectiva a la capital, para el "
#~ "propósito de calcular el coste de provocar una sublevación."

#~ msgid "Harbor"
#~ msgstr "Puerto"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Proporciona un recurso de alimento más en todas las casillas de Océano.  "
#~ "Sólo se puede construir en ciudades costeras."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Una ciudad sólo puede tener una Central Térmica, una Central "
#~ "Hidroeléctrica, una Central Nuclear, o una Central Solar. Una ciudad sólo "
#~ "puede construir una Central Hidroeléctrica de si está al lado (o sobre) "
#~ "una casilla de montaña o río."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Junto con una Fábrica, una Planta Industrial incrementa la producción "
#~ "total de la ciudad en un 100%. Una Planta Industrial sola incrementa la "
#~ "producción total en un 50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Una ciudad sólo puede tener una Central Térmica, una Central "
#~ "Hidroeléctrica, una Central Nuclear, o una Central Solar."

#~ msgid "Offshore Platform"
#~ msgstr "Plataforma petrolífera"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Añade 1 recurso de producción a todas las casillas de Océano de la "
#~ "ciudad.  Sólo se puede construir en ciudades costeras."

#~ msgid "Police Station"
#~ msgstr "Comisaría"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduce el descontento causado por las unidades militares que están fuera "
#~ "de la ciudad en 2 bajo la Democracia en 1 bajo la República -- o sea, que "
#~ "neutraliza el descontento que causa una unidad militar.  Esta instalación "
#~ "no tiene efecto alguno con otras formas de gobierno."

#~ msgid "Port Facility"
#~ msgstr "Astilleros"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite que una ciudad produzca unidades marítimas veteranas.  Además, "
#~ "las unidades marítimas dañadas que permanezcan sin moverse en la ciudad "
#~ "durante un turno entero quedarán completamente reparadas."

#~ msgid "Research Lab"
#~ msgstr "Laboratorio"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Junto con una Biblioteca, el Laboratorio aumenta la investigación "
#~ "científica de la ciudad en un 100%.  Junto con una Biblioteca y una "
#~ "Universidad, el Laboratorio aumenta la investigación científica de la "
#~ "ciudad en un 150%."

#~ msgid "SAM Battery"
#~ msgstr "Batería SAM"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Duplica la fuerza de defensa de todas las unidades que se encuentren en "
#~ "la ciudad contra los ataques de unidades aéreas (no nucleares y no "
#~ "helicópteros)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protege una ciudad y sus alrededores (hasta 2 casillas de distancia) de "
#~ "los ataques de unidades nucleares. Una unidad nuclear que ataca una "
#~ "ciudad con Defensa SDI, o atacar a una unidad (o se detonó "
#~ "deliberadamente ) dentro del rango, es derribado y simplemente no tiene "
#~ "efecto. Además, duplica la defensa de las unidades en la ciudad contra "
#~ "los misiles no nucleares."

#~ msgid "Sewer System"
#~ msgstr "Alcantarillado"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Permite que una ciudad crezca a un tamaño mayor que 12.  Primero hace "
#~ "falta un Acueducto para crecer a un tamaño mayor que 8."

#~ msgid "Solar Plant"
#~ msgstr "Central Solar"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Elimina toda la contaminación proveniente de la producción de la ciudad.  "
#~ "Además aumenta la producción de la Fábrica y de la Planta Industrial: una "
#~ "Fábrica junto con una Central Solar incrementan la producción en un 100%, "
#~ "y una Fábrica junto con una Planta Industrial y una Central Solar "
#~ "incrementan la producción en un 150%."

#~ msgid "Stock Exchange"
#~ msgstr "Bolsa"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Junto con el Banco, la Bolsa impulsa la generación de impuestos y lujos "
#~ "de una ciudad en un 50% . Junto con un Mercado y un Banco, la Bolsa de "
#~ "Valores aumenta la producción de impuestos y lujos en una ciudad en un "
#~ "150%."

#~ msgid "Super Highways"
#~ msgstr "Autopistas"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Aumenta la generación de comercio en un 50% en todas las casillas con "
#~ "caminos y vías férreas."

#~ msgid "Supermarket"
#~ msgstr "Supermercado"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta en un 50% la generación de alimento en cada casilla de Huerta que "
#~ "pertenezca a la ciudad.  Las casillas de Huerta son las que han sido "
#~ "irrigadas por segunda vez."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "El jugador que lo posee puede ver permanentemente todo el mapa -- el "
#~ "jugador siempre tiene la última información actualizada del terreno y las "
#~ "ciudades (pero no de las unidades) aunque haya niebla de la guerra. "
#~ "Permite que todos los jugadores (que hayan investigado las tecnologías "
#~ "necesarias) comiencen a producir partes de la nave espacial."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "La Compañía de Adam Smith"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Las instalaciones urbanas por las que normalmente se pagaría un sustento "
#~ "de 1 pasan a no necesitar sustento, en todas las ciudades."

#~ msgid "Eiffel Tower"
#~ msgstr "La Torre Eiffel"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Tu reputación y buena voluntad entre las naciones se recupera al "
#~ "cuádruple de velocidad."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Hace que un ciudadano conforme pase a ser feliz en todas las ciudades.  "
#~ "En la ciudad que lo contiene, dos ciudadanos conformes adicionales "
#~ "pasarán a ser felices (esto es, un total de 3).  Donde no haya ningún "
#~ "ciudadano conforme sobre el que actuar, la maravilla operará sobre los "
#~ "ciudadanos descontentos (incluyendo a los descontentos por la actividad "
#~ "militar), haciéndolos conformes."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Opera como si tuvieras una Central Hidroeléctrica en cada ciudad.  (Esto "
#~ "reduce la contaminación e incrementa los efectos de las Fábricas y las "
#~ "Plantas de Fabricación)."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas las "
#~ "ciudades (incluyendo los ciudadanos descontentos por la actividad "
#~ "militar)."

#~ msgid "King Richard's Crusade"
#~ msgstr "La Cruzada del Rey Ricardo"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Hace que cada casilla alrededor de la ciudad en la que se construye "
#~ "genere una unidad de producción más."

#~ msgid "Leonardo's Workshop"
#~ msgstr "El Taller de Leonardo"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Actualiza una unidad obsoleta por turno."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Otorga a todas las unidades marítimas un punto de movimiento adicional. "
#~ "Hace que todas las unidades marítimas que se produzcan (en cualquier "
#~ "ciudad) sean veteranas."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr ""
#~ "Otorga a todas las unidades marítimas 2 puntos de movimiento adicionales."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "La Embajada de Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "El jugador que la posee obtiene una embajada con cada uno de los demás "
#~ "jugadores."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Opera como si hubiera una Catedral en todas tus ciudades.  Esto hace que "
#~ "3 ciudadanos descontentos pasen a estar conformes en cada ciudad; sin "
#~ "embargo, esto no afecta a los ciudadanos descontentos por la actividad "
#~ "militar.  El descubrimiento de la Teología incrementa este efecto, "
#~ "convirtiendo un ciudadano más de descontento a conforme. El "
#~ "descubrimiento del Comunismo disminuye el efecto, reduciendo en uno el "
#~ "número de descontentos convertidos a conformes."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Opera como si hubiera un Granero en todas tus ciudades."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Opera como si hubiera un Laboratorio en todas tus ciudades. (Impulsa en "
#~ "un 50% la producción científica en cada ciudad con Biblioteca)."

#~ msgid "Statue of Liberty"
#~ msgstr "Estatua de la Libertad"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "La Academia Militar de Sun Tzu"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Todas las unidades terrestres se producen (en cualquier ciudad) ya "
#~ "veteranas. La probabilidad de que una unidad pase a ser veterana tras una "
#~ "batalla pasa del 50% al 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "La unidades recuperan dos puntos de vida adicionales cada turno."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Opera como si hubiera una Comisaría en todas tus ciudades.  (Es decir, en "
#~ "cada ciudad reduce el descontento provocado por las unidades militares "
#~ "que están destinadas agresivamente en 2 bajo Democracia y en 1 bajo "
#~ "República --o sea, que neutraliza el descontento causado por una unidad "
#~ "militar por ciudad.  Esta maravilla no tiene efecto con otras formas de "
#~ "gobierno.)"

#~ msgid "Capitalization"
#~ msgstr "Capitalización"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Esta no es una instalación normal.  En las ciudades que están produciendo "
#~ "Capitalización la producción se transforma en impuestos (oro)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Rulesets de Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Tu juegas con las reglas de estilo Civ2. Estas son bastante parecidas a "
#~ "lasreglas por defecto de Freeciv, pero con algunas adiciones."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "La Anarquía ofrece un poco menos de corrupción y mermas que el "
#~ "despotismo, pero un poco más de infelicidad."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "El Despotismo sufre el mayor nivel de corrupción y mermas de todas las "
#~ "formas de gobierno."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "La Monarquía sufre el mismo (pequeño) nivel de corrupción y mermas que la "
#~ "República."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Bajo el comunismo, la corrupción y las mermas no varían en base a la "
#~ "distancia de la capital; todas las ciudades (incluida la capital) tienen "
#~ "una cantidad modesta de la corrupción."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalismo"

#~ msgid "High Priest %s"
#~ msgstr "Sumo Sacerdote %s"

#~ msgid "High Priestess %s"
#~ msgstr "Suma Sacerdotisa %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "El fundamentalismo es una forma de gobierno organizado en torno a un "
#~ "conjunto central de creencias. Las creencias, por lo general de carácter "
#~ "religioso, forman una pauta rígida para las acciones y las reacciones "
#~ "tanto de los gobernantes y como del pueblo."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "En una sociedad fundamentalista, el pueblo y los gobernantes se implican "
#~ "totalmente a sus creencias, y por lo general están dispuestos a morir "
#~ "para su conservación."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Las mejoras, que normalmente se dedican a convertir ciudadanos "
#~ "descontentos a conformes, producen 'diezmos' (oro), equivalentes al "
#~ "número de personas que se podrían convertir, y no requieren mantenimiento."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Bajo Democracia, los ciudadanos gobiernan directamente mediante sufragio. "
#~ "La Democracia ofrece el mayor nivel de comercio posible, pero también "
#~ "ofrece el mayor descontento en potencia. La corrupción o las mermas no "
#~ "tiene lugar cuando hay Democracia, pero los ciudadanos se enfadan "
#~ "bastante cuando vienen guerras."

#~ msgid "Carthaginian"
#~ msgstr "Cartaginés"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Cartagineses"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Los cartagineses, descendientes de los comerciantes fenicios, poseyeron "
#~ "un imperio naval en el Mediterráneo entre los siglos V y II A.C.  Roma "
#~ "destruyó Cartago en el 146 A.C."

#~ msgid "Celtic"
#~ msgstr "Céltico"

#~ msgid "?plural:Celts"
#~ msgstr "Célticos"

#~ msgid ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorized the ancient civilized peoples of Europe and Asia Minor. The "
#~ "Celts colonized much of Europe and had a large influence on the "
#~ "development of European civilization."
#~ msgstr ""
#~ "Los celtas eran un complejo grupo etno-lingüístico indoeuropeo en Europa "
#~ "Occidental, probablemente originario de la zona comprendida entre la "
#~ "parte superior del Rin y el Danubio superior, de la cultura de los Campos "
#~ "de Urnas y el grupo occidental de la cultura de Hallstatt. Los celtas "
#~ "eran conocidos como guerreros crueles y salvajes que aterrorizaron a los "
#~ "antiguos pueblos civilizados de Europa y Asia Menor. Los celtas "
#~ "colonizaron gran parte de Europa y tuvieron una gran influencia en el "
#~ "desarrollo de la civilización europea."

#~ msgid "Japanese"
#~ msgstr "Japonés"

#~ msgid "?plural:Japanese"
#~ msgstr "Japoneses"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "De acuerdo con la tradición de la mitología japonesa, Japón fue fundado "
#~ "en el siglo VII A.C. por el ancestral Emperador Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "Persian"
#~ msgstr "Persa"

#~ msgid "?plural:Persians"
#~ msgstr "Persas"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "El primer imperio persa (el Aqueménida) existió desde 550 A.C. a 330 A.C; "
#~ "el segundo (el Sasánida) desde 226 D.C. a 642 D.C."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Sioux fue una nación de Norteamérica que luchó en varias batallas "
#~ "decisivas contra los Estados Unidos. Consistía en tres grupos de tribus "
#~ "distintos: los Lakota, los Dakota y los Nakota."

#~ msgid "Spanish"
#~ msgstr "Español"

#~ msgid "?plural:Spanish"
#~ msgstr "Españoles"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "La actual nación española se formó cuando los reyes de los reinos de "
#~ "Castilla y Aragón se lanzaron a la reconquista de la Península Ibérica a "
#~ "los musulmanes.  La Reconquista se completó en 1492, el mismo año que "
#~ "Cristóbal Colón zalpó hacia América. Entonces España llegó a crear un "
#~ "imperio en el que nunca se ponía el sol."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Cardenal %s"

#~ msgid "Viking"
#~ msgstr "Vikingo"

#~ msgid "?plural:Vikings"
#~ msgstr "Vikingos"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Los vikingos se dedicaron al comercio y el pillaje por las costas de "
#~ "Europa entre los siglos IX y XII a.C. Los incursores vikingos "
#~ "consiguieron gobernar Normandía, Rusia y un breve reino en Sicilia."

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "Barbarian"
#~ msgstr "Bárbaro"

#~ msgid "?plural:Barbarians"
#~ msgstr "Bárbaros"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Desde el alba de la Civilización, los bárbaros han sido una amenaza para "
#~ "la gente culturizada en todos los sitios."

#~ msgid "Pirate"
#~ msgstr "Pirata"

#~ msgid "?plural:Pirates"
#~ msgstr "Piratas"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Des de que los hombres honestos han surcado los mares, los piratas han "
#~ "sido su flagelo y de todos los pueblos que habitan la costa."

#~ msgid "Amphibious Warfare"
#~ msgstr "Guerra anfibia"

#~ msgid "Combined Arms"
#~ msgstr "Armas combinadas"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Disminuye el efecto de las Catedrales."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Permite a los Colonos y los Ingenieros construir fortalezas."

#~ msgid "Economics"
#~ msgstr "Economía"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Aumenta el efecto de los Coliseos."

#~ msgid "Environmentalism"
#~ msgstr "Ecología"

#~ msgid "Espionage"
#~ msgstr "Espionaje"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerrillas"

#~ msgid "Laser"
#~ msgstr "Láser"

#~ msgid "Leadership"
#~ msgstr "Liderazgo"

#~ msgid "Machine Tools"
#~ msgstr "Maquinaria"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturización"

#~ msgid "Mobile Warfare"
#~ msgstr "Guerra mecanizada"

#~ msgid "Monotheism"
#~ msgstr "Monoteísmo"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Les da a las unidades marítimas un punto de movimiento extra."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Juego: Grandes filósofos de todo el mundo se unen a tu civilización; "
#~ "obtienes un avance inmediatamente."

#~ msgid "Polytheism"
#~ msgstr "Politeísmo"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Permite a los Colonos y los Ingenieros construir bases aéreas."

#~ msgid "Refrigeration"
#~ msgstr "Refrigeración"

#~ msgid "Sanitation"
#~ msgstr "Higiene"

#~ msgid "Seafaring"
#~ msgstr "Viajes marítimos"

#~ msgid "Stealth"
#~ msgstr "Caza invisible"

#~ msgid "Tactics"
#~ msgstr "Tácticas"

#~ msgid "Theology"
#~ msgstr "Teología"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Aumenta el efecto de las Catedrales."

#~ msgid "Warrior Code"
#~ msgstr "Código guerrero"

#~ msgid "Glacier"
#~ msgstr "Glaciar"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Los glaciares sólo se encuentran en las zonas más septentrionales o "
#~ "australes del mundo.  Son muy fríos, por lo que es difícil trabajar allí."

#~ msgid "Iron"
#~ msgstr "Hierro"

#~ msgid "Furs"
#~ msgstr "Pieles"

#~ msgid "Fruit"
#~ msgstr "Fruta"

#~ msgid "Buffalo"
#~ msgstr "Búfalo"

#~ msgid "Wheat"
#~ msgstr "Trigo"

#~ msgid "Peat"
#~ msgstr "Turba"

#~ msgid "Pheasant"
#~ msgstr "Faisán"

#~ msgid "Ivory"
#~ msgstr "Marfil"

#~ msgid "Silk"
#~ msgstr "Seda"

#~ msgid "Spice"
#~ msgstr "Especias"

#~ msgid "Whales"
#~ msgstr "Ballenas"

#~ msgid "Wine"
#~ msgstr "Vino"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Las Fortalezas mejorar la defensa de las unidades de tierra. Entre otras "
#~ "cosas, una unidad de tierra que se queda en una fortaleza por un turno "
#~ "completo sin moverse recupera una cuarta parte de sus puntos de vida."

#~ msgid "Airbase"
#~ msgstr "Base aérea"

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Las bases aéreas permiten a las unidades aéreas aterrizar y repostar "
#~ "combustible. Las unidades aéreas en una base aérea pueden ser atacadas "
#~ "por unidades de tierra."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "En cualquier tipo de terreno puede haber un Río.  El Río hace que esa "
#~ "casilla genere un recurso de comercio más. También incrementa el factor "
#~ "de defensa de la casilla en un 50%.  Además, las unidades de tierra se "
#~ "pueden mover por el Río (pero no diagonalmente); el movimiento a lo largo "
#~ "de un río cuesta sólo 1/3 de un punto de movimiento."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Sólo puedes construir caminos y vías férreas en casillas de Río si tu "
#~ "civilización conoce la tecnología de Construcción de Puentes."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Construir base aérea"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Transformar el terreno"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Muy malo para atacar a unidades AEGIS.\n"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helicóptero"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "El mantenimiento de los Colonos es con alimentos, así como con "
#~ "producción, y un Colono puede morirse si la ciudad que lo soporta se "
#~ "queda sin alimentos. Los Colonos en una República o Democracia requieren "
#~ "el doble de alimentos por turno, y en las sociedades comunistas o "
#~ "fundamentalistas, tres veces más."

#~ msgid "Engineers"
#~ msgstr "Ingenieros"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Los Ingenieros son similares a los Colonos, pero trabajan y se mueven al "
#~ "doble de velocidad.  Los Ingenieros también pueden realizar importantes "
#~ "transformaciones del terreno (como por ejemplo, convertir la Tundra en "
#~ "Desierto) de las cuales los Colonos no son capaces; mira la sección de "
#~ "las Alteraciones del Terreno para más detalles."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "CONSEJO 1:  Mejora los Colonos a Ingenieros en cuanto puedas, ya que el "
#~ "sustento de los Ingenieros es el mismo que el de los Colonos normales."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "CONSEJO 2:  Si consigues construir el Taller de Leonardo, investiga los "
#~ "Explosivos antes de que el Taller quede obsoleto.  Así, tus Colonos serán "
#~ "mejorados gratis."

#~ msgid "Warriors"
#~ msgstr "Guerreros"

#~ msgid "Archers"
#~ msgstr "Arqueros"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Los arqueros luchan con arcos y flechas, y tiene un valor ofensivo bueno "
#~ "y una defensa decente."

#~ msgid "Pikemen"
#~ msgstr "Piqueros"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Equipado con largas picas, los Piqueros sustituye las Falanges como la "
#~ "unidad preferida para defender ciudades."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Mosqueteros son una infantería equipada con armas de fuego tempranas que "
#~ "reemplazar los Piqueros como el defensor preferido de las ciudades."

#~ msgid "Fanatics"
#~ msgstr "Fanáticos"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr ""
#~ "Los fanáticos son guerreros extremadamente volcados en defender una causa "
#~ "superior."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Sólo las naciones Fundamentalistas pueden sustentar unidades Fanáticas "
#~ "sin la necesidad de pagar ningún escudo por su sustento."

#~ msgid "Partisan"
#~ msgstr "Partisanos"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Los Partisanos son guerrilleros que son expertos en el uso del terreno en "
#~ "su favor."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Conseguirás un cierto número de Partisanos cada vez que un enemigo "
#~ "conquiste una de tus ciudades  -- automáticamente toman posiciones "
#~ "defensivas alrededor de la ciudad -- pero sólo bajo las siguientes "
#~ "condiciones:\n"
#~ " - Algún jugador debe haber descubierto la Guerra de Guerrillas.\n"
#~ " - Debes ser el jugador que construyó la ciudad originalmente.\n"
#~ " - Debes conocer el Comunismo y la Pólvora.\n"
#~ " - Tu gobierno debe ser una Democracia o Comunismo."

#~ msgid "Alpine Troops"
#~ msgstr "Tropas alpinas"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Las Tropas Alpinas son altamente móviles, así como unos excelentes "
#~ "defensores."

#~ msgid "Marines"
#~ msgstr "Marines"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Los Marines son una infantería que son expertos en la guerra naval."

#~ msgid "Paratroopers"
#~ msgstr "Paracaidistas"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Los paracaidistas son expertos en ataques aéreos."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "La Infantería Mecanizada es es la unidad terrestre con mayor defensa, "
#~ "pero sólo se consigue cerca del final del árbol tecnológico."

#~ msgid "Horsemen"
#~ msgstr "Jinetes"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Los Jinetes son guerreros montados a caballo y unas tropas de choque "
#~ "tempranas que pueden penetrar profundamente en territorio enemigo."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Los Carros son carros de combate tirados a caballo, más fuertes pero más "
#~ "caros que los jinetes."

#~ msgid "Elephants"
#~ msgstr "Elefantes"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Los elefantes son animales imponentes entrenados para la guerra que a "
#~ "menudo son utilizados como las tropas de choque de gran alcance, pero se "
#~ "defienden mal en contra de la mayoría de las unidades."

#~ msgid "Crusaders"
#~ msgstr "Cruzados"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Los Cruzados son unos guerreros montados muy disciplinados impulsados por "
#~ "una causa superior."

#~ msgid "Dragoons"
#~ msgstr "Dragones"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr ""
#~ "Los Dragones están guerreros montados a caballo que llevan armas de fuego "
#~ "tempranas."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr ""
#~ "La Caballería son soldados montados a caballo y altamente entrenados."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "    La artillería es un cañón actualizado. Es un atacante muy fuerte "
#~ "peroigualmente un débil defensor y necesita una escolta para ser eficaz."

#~ msgid "Howitzer"
#~ msgstr "Obús"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Los Obuses son una artillería actualizada con una mejora defensiva, así "
#~ "comocapacidades ofensivas muy notables."

#~ msgid "Helicopter"
#~ msgstr "Helicóptero"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "El Helicóptero es una unidad muy poderosa, ya que puede volar y "
#~ "conquistar ciudades.  Hay que tener cuidado, porque los Helicópteros "
#~ "pierden un poco de vida cada turno que no acaben en una ciudad o base "
#~ "aérea o Portaaviones, a menos que tengas la maravilla de las Naciones "
#~ "Unidas. Los helicópteros pueden ser atacados por unidades terrestres."

#~ msgid "Stealth Fighter"
#~ msgstr "Caza invisible"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un Caza mejorado, con un ataque más potente y un radio de movimiento más "
#~ "amplio."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombardero invisible"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un Bombardero mejorado, con un ataque más potente y un radio de "
#~ "movimiento más amplio."

#~ msgid "Caravel"
#~ msgstr "Caravela"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "La carabela sustituye al trirreme y es mucho más fiable en mar abierto."

#~ msgid "Galleon"
#~ msgstr "Galeón"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "El Galeón es un buque de transporte puro y no puede atacar a otros "
#~ "barcos, aunque todavía puede defenderse cuando es atacado."

#~ msgid "Destroyer"
#~ msgstr "Destructor"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "Una Patrullera mejorada, con más movilidad y una visión mejor."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "CONSEJO:  Una unidad muy rápida, que resulta muy útil para atrapar a los "
#~ "Transportes enemigos."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Crucero AEGIS"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "El Crucero Aegis está equipado con un avanzado sistema defensivo de "
#~ "misiles."

#~ msgid "Cruise Missile"
#~ msgstr "Misil de crucero"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "El misil de crucero es un misil de larga distancia que puede penetrar "
#~ "profundamente en territorio enemigo."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "CONSEJO:  Unos cuantos de éstos pueden mantener las aguas cercanas a tu "
#~ "preciada tierra natal libres de barcos enemigos."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Igual que la contaminación y el calentamiento global, el riesgo de "
#~ "invierno nuclear aumenta con la contaminación radioactiva. Si el invierno "
#~ "nuclear se produce, terreno alrededor del mundo cambiará a desierto, "
#~ "tundra y hielo. Los colonos y los ingenieros pueden limpiar la "
#~ "contaminación radiactiva."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "CONSEJO 2: Puedes verse involucrado en una situación en la que has "
#~ "invadido un país enemigo en masa, pero las ciudades enemigas son "
#~ "demasiado fuertes. Antes de utilizar una unidad nuclear, debes amasar una "
#~ "tropa de colonos y/o Ingenieros al lado de la ciudad y tenerlas listas "
#~ "para solucionar las consecuencias en el mismo turno que ocurre! Esto "
#~ "reduce al mínimo la posibilidad de invierno nuclear. Armas nucleares "
#~ "ecológicas!"

#~ msgid "Spy"
#~ msgstr "Espía"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Una espía es más experta en las artes del espionaje que su predecesor el "
#~ "diplomático."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Ella puede realizar todas las funciones del diplomático, pero con una "
#~ "mayor tasa de éxito; mira la entrada Diplomático para más detalles. A "
#~ "diferencia de un Diplomático, una espía puede sobrevivir a una operación "
#~ "en una ciudad extranjera y se volverá más experimentada como consecuencia "
#~ "de ello. Las espías son también más eficaz que los diplomáticos en la "
#~ "defensa de las ciudades contra diplomáticos y espías extranjeros."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Una espía también se puede utilizar para:\n"
#~ " - Sabotear una unidad enemiga (reducir sus puntos de ataque a la mitad), "
#~ "si está solo en una casilla y los jugadores están en guerra;\n"
#~ " - Envenenar el suministro de agua de una ciudad enemiga (reduce la "
#~ "población en uno y vacía el granero);\n"
#~ " - Robar una tecnología específica (con una menor posibilidad de éxito);\n"
#~ " - Robar más tecnologías de una ciudad que ya ha sido robada antes "
#~ "(aunque las ciudades se vuelven más resistentes cada vez que son "
#~ "robadas);\n"
#~ " - Sabotear objetivos determinados de una ciudad (con una menor "
#~ "posibilidad de éxito)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Una Espía que sobrevive a las acciones más agresivas (sabotaje, robo, "
#~ "incitación a la rebelión, y el envenenamiento) se escapa a la seguridad "
#~ "de la ciudad amiga más cercana."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr ""
#~ "Los espías construidos bajo un gobierno comunista se crearán veteranos."

#~ msgid "Freight"
#~ msgstr "Convoy"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "El Convoy sustituye a la Caravana, y se mueve al doble de velocidad."

#~ msgid "Explorer"
#~ msgstr "Explorador"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Los Exploradores son unidades valientes que son muy útiles para explorar "
#~ "un territorio desconocido."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Cuando una unidad terrestre o un Helicóptero mata a un Jefe Bárbaro en "
#~ "una casilla sin unidades defensivas, se obtiene un rescate de 100 monedas "
#~ "de oro."

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Has encontrado %d moneda de oro."
#~ msgstr[1] "Has encontrado %d monedas de oro."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Tu encontraste %s en unos antiguos pergaminos de la sabiduría."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Los %s reciben %s de unos antiguos pergaminos de sabiduría."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Una banda amistosa de mercenarios se une a tu causa."

#~ msgid "You found a friendly city."
#~ msgstr "Tu encuentras una ciudad amistosa."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Estos nómadas amistosos se sienten impresionados por ti, y se unen a tu "
#~ "causa."

#~ msgid "An abandoned village is here."
#~ msgstr "Encuentras una aldea abandonada."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Has desatado a una horda de bárbaros!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "¡Los bárbaros han destruido tu %s!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "La pérdida de %s ha inspirado a los partidarios!"

#~ msgid "?nationset:Core"
#~ msgstr "Núcleo"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Medieval"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Edad Moderna"

#~ msgid "?nationgroup:African"
#~ msgstr "Africano"

#~ msgid "?nationgroup:American"
#~ msgstr "Americano"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Asiático"

#~ msgid "?nationgroup:European"
#~ msgstr "Europeo"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "de Oceanía"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Imaginarios"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces t  †  †  €†  he chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Permite que una ciudad crezca a un tamaño mayor que 8 y reduce la "
#~ "probabilidad de una plaga en la ciudad. Se necesita un Alcantarillado "
#~ "para que una ciudad pueda crecer a tamaño mayor que 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Proporciona diversión a los ciudadanos de una ciudad, haciendo que 3 "
#~ "ciudadanos descontentos pasen a estar conformes. (4 tras el "
#~ "descubrimiento de la Electricidad). Sin embargo, esto no afecta a los "
#~ "ciudadanos descontentos por las actividades militares."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Reduce en un 50% la corrupción de una ciudad. Bajo una Democracia, los "
#~ "juzgados hacen que 1 ciudadano descontento pase a estar conforme (a no "
#~ "ser que esté descontento por la actividad militar). Además hace que el "
#~ "coste de una revuelta en la ciudad sea 4 veces mayor."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Aumenta el efecto de la Fábrica y la Planta Industrial en la producción "
#~ "de la ciudad, y también reduce la cantidad de contaminación generada por "
#~ "dicha producción. Una Central Hidroeléctrica en combinación con una "
#~ "fábrica o una Planta Industrial aumenta la producción en un 75% por "
#~ "encima del nivel sin ninguna de estas mejoras, asimismo la contaminación "
#~ "sólo es el 75% de la combinación equivalente con una Central Térmica; una "
#~ "Central Hidroeléctrica, una Fábrica, y una Planta Industrial resultan en "
#~ "un aumento del 150% de la producción con una contaminación solamente del "
#~ "50% de la combinación equivalente con una Central Térmica."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "En cada ciudad, sólo puede tener efecto una Central Térmica, una Central "
#~ "Hidroeléctrica, una Central Nuclear, o una Central Solar a la vez."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Incrementa la investigación científica de una ciudad en un 100%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Aumenta el efecto de la Fábrica y Planta Industrial en la producción de "
#~ "la ciudad, y también reduce la cantidad de contaminación generada por "
#~ "dicha producción. Una Central Nuclear en combinación con una Fábrica o "
#~ "una Planta Industrial aumenta la producción en un 75% por encima del "
#~ "nivel sin ninguna de estas mejoras, asimismo la contaminación sólo será "
#~ "del 75% de la combinación equivalente con una Central Térmica; una "
#~ "Central Nuclear, una Fábrica, y una Planta Industrial proporcionan un "
#~ "aumento de 150% de la producción con una contaminación equivalente sólo "
#~ "el 50% de la combinación con una Central Térmica."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Bajo el despotismo la ciudad que contiene el palacio aumenta la "
#~ "producción en un 75%, y bajo la Monarquía en un 50%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta el efecto de la Fábrica y de la Planta Industrial en la "
#~ "producción. Una Central Térmica junto con una Factoría o Planta "
#~ "Industrial incrementan la producción en un 75%; una Central Térmica, una "
#~ "Fábrica y una Planta Industrial incrementan conjuntamente la producción "
#~ "en un 150%. La producción extra puede causar a la ciudad generar más "
#~ "contaminación."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Junto con una Biblioteca, el Laboratorio aumenta la investigación "
#~ "científica de la ciudad en un 200%.  Junto con una Biblioteca y una "
#~ "Universidad, el Laboratorio aumenta la investigación científica de la "
#~ "ciudad en un 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Permite que una ciudad crezca a un tamaño mayor que 12.  Primero hace "
#~ "falta un Acueducto para crecer a un tamaño mayor que 8. El Alcantarillado "
#~ "reduce aún más la posibilidad de una plaga."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Aumenta el efecto de la Fábrica y la Planta Industrial en la producción "
#~ "de la ciudad, y también reduce en gran medida la cantidad de "
#~ "contaminación generada por esta producción. Una Central Solar en "
#~ "combinación con la Fábrica o una Planta Industrial da un bonificación de "
#~ "75% de la producción por encima del nivel sin ninguna de estas mejoras, "
#~ "asímismo la contaminación sólo es del 50% de la combinación equivalente "
#~ "con una Central Térmica; una Central Solar, una Fábrica, y una Planta "
#~ "Industrial dan un incremento de 150% de la producción, y eliminan toda la "
#~ "contaminación generada por la producción de esa ciudad."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Hace que un ciudadano descontento pase a estar conforme.  La tecnología "
#~ "del Misticismo duplica el efecto.  Con el Misticismo y el Oráculo, 4 "
#~ "ciudadanos se transforman en conformes.  No afecta a los ciudadanos "
#~ "descontentos por la actividad militar."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Junto con la Biblioteca, la Universidad aumenta la investigación "
#~ "científica de la ciudad en un 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Las instalaciones urbanas por las que normalmente se pagaría un sustento "
#~ "de 1 pasan a no necesitar sustento, en todas las ciudades."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Este asombroso logro tecnológico hace que un ciudadano descontento pase a "
#~ "estar conforme en todas las ciudades (incluidos los ciudadanos "
#~ "descontentos con la actividad militar). Además, reduce la posibilidad de "
#~ "una enfermedad en la ciudad."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Tu reputación y buena voluntad entre las naciones se incrementa al doble "
#~ "de velocidad."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Impulsa en un 100% la producción científica de las ciudadades que posees "
#~ "que tienen una Universidad."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Otorga a todas las unidades marítimas un punto de movimiento adicional. "
#~ "Hace que todas las unidades marítimas que se produzcan (en cualquier "
#~ "ciudad) sean veteranas."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr ""
#~ "Otorga a todas las unidades marítimas 2 puntos de movimiento adicionales."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas tus "
#~ "ciudades con un Templo. No afecta a los ciudadanos descontentos con la "
#~ "actividad militar."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "La cantidad de alimento almacenado que se pierde cuando una ciudad crece "
#~ "o decrece será reducido en un 25%. Esto ayuda a que la ciudad crezca más "
#~ "rápidamente o que resista mejor a las hambrunas. Acumulativo con Granero."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Impulsa en un 100% la producción científica de todas tus ciudades que "
#~ "tengan un Laboratorio."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas las nuevas unidades terrestres se producen ya con el primer nivel "
#~ "de veteranía. Además, la probabilidad de que una unidad se vuelva más "
#~ "veterana tras una batalla aumenta en un 50%."

#~ msgid "Coinage"
#~ msgstr "Acuñación"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Ésta no es una instalación normal.  En las ciudades que están produciendo "
#~ "Acuñación la producción se transforma en impuestos (monedas de oro)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Cada científico añade tres puntos a los resultados de la investigación de "
#~ "tu imperio por turno."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Cada recaudador de impuestos produce tres monedas de oro adicionales para "
#~ "tu tesorería por turno."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Electricidad"

#~ msgid "Default ruleset"
#~ msgstr "Ruleset por defecto"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr ""
#~ "Tu estás jugando a Freeciv con las reglas por defecto para las partidas "
#~ "de un solo jugador."

#~ msgid "CE"
#~ msgstr "EC"

#~ msgid "BCE"
#~ msgstr "AEC"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Invierno nuclear"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Permite construir fortalezas a los Colonos, los Obreros y los Ingenieros."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Aumenta la visión de unidades cuando estén en fortalezas."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Falló el intento de establecer una ruta comercial por %s."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Permite a los Obreros e Ingenieros construir bases aéreas y boyas."

#~ msgid "Lake"
#~ msgstr "Lago"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Los lagos son extensiones importantes de agua dulce."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Los mares poco profundos se encuentran principalmente cerca de las "
#~ "costas, y son a menudo ricos en fuentes de alimentos y otros recursos. "
#~ "Pueden ser recorridos por las unidades de mar, incluyendo las Trirremes."

#~ msgid "Deep Ocean"
#~ msgstr "Océano Profundo"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "El océano profundo cubre gran parte del mundo exceptuando la costa, y "
#~ "sólo las unidades marítimas evolucionadas (no las Trirremes) pueden "
#~ "viajar por él."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Las Fortalezas mejorar la defensa de las unidades de tierra. Entre otros "
#~ "efectos, una unidad de tierra que se queda en una fortaleza un turno "
#~ "completo sin moverse recupera una cuarta parte de sus puntos de ataque. "
#~ "Con la Invención, las fortalezas ganan torres de vigilancia para poder "
#~ "ver más lejos."

#~ msgid "Buoy"
#~ msgstr "Boya"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "Las boyas pueden ser construidas en el océano (por unidades que van en "
#~ "buques marítimos)."

#~ msgid "Ruins"
#~ msgstr "Ruinas"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Las Ruinas marcan el antiguo emplazamiento de una ciudad que fue "
#~ "destruida o abandonada. No tienen ningún efecto en el juego."

#~ msgid "hardened"
#~ msgstr "difícil"

#~ msgid "elite"
#~ msgstr "élite"

#~ msgid "?unitclass:Trireme"
#~ msgstr "Trirreme"

#~ msgid "?unit:Workers"
#~ msgstr "Obreros"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Los Obreros son similares a los colonos, pueden mejorar el terreno - ver "
#~ "las Alteraciones de Terreno de la sección de ayuda para más detalles de "
#~ "las mejoras posibles. Sin embargo, los Obreros no pueden construir nuevas "
#~ "ciudades."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Los Ingenieros son similares a los Obreros, pero trabajan y se mueven al "
#~ "doble de velocidad.  Los Ingenieros también pueden realizar importantes "
#~ "transformaciones del terreno (como por ejemplo, convertir la Tundra en "
#~ "Desierto) de las cuales los Obreros y los Colonos no son capaces; mira la "
#~ "sección de Alteraciones de Terreno para más detalles."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "CONSEJO 1:  Mejora los Obreros a Ingenieros en cuanto puedas, ya que el "
#~ "sustento de los Ingenieros es el mismo que el de los Obreros normales."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "CONSEJO 2:  Si consigues construir el Taller de Leonardo, investiga los "
#~ "Explosivos antes de que el Taller quede obsoleto.  Así, tus Obreros serán "
#~ "mejorados gratis."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "El Trirreme es tu primera unidad marítima. Puede actuar como un buque de "
#~ "transporte y tiene rudimentarias capacidades ofensivas, pero no puede "
#~ "entrar en casillas de océano profundo."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "La Carabela sustituye el Trirreme y puede entrar en cualquier casilla del "
#~ "océano."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "Al igual que la contaminación y el calentamiento global, el riesgo de "
#~ "invierno nuclear aumenta con la contaminación radioactiva. Si el invierno "
#~ "nuclear se produce, terreno alrededor del mundo cambiará a desierto, "
#~ "tundra y hielo. Los colonos, los obreros, y los ingenieros pueden limpiar "
#~ "la contaminación radiactiva."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "CONSEJO 2: Tu te puedes ver involucrado en una situación en la que ha "
#~ "invadido un país enemigo en masa, pero las ciudades enemigas son "
#~ "demasiado fuertes. Antes de utilizar una unidad nuclear, puedes montar "
#~ "una banda de colonos, trabajadores, y/o Ingenieros al lado de la ciudad, "
#~ "y puedes tenerlas listas para solucionar las consecuencias en el mismo "
#~ "turno que ocurre! Esto reduce al mínimo la posibilidad de un invierno "
#~ "nuclear. Armas nucleares ecológicas!"

#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Agregado"

#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Secretario"

#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Ministro plenipotenciario"

#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Embajador"

#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Los diplomáticos construidos bajo un gobierno comunista se iniciarán en "
#~ "el primer nivel de veteranía (secretario)."

#~ msgid "?spy_level:informant"
#~ msgstr "Informador"

#~ msgid "?spy_level:handler"
#~ msgstr "Asistente"

#~ msgid "?spy_level:agent"
#~ msgstr "Agente"

#~ msgid "?spy_level:spymaster"
#~ msgstr "Espía"

#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Los espías construidos bajo un gobierno comunista se iniciarán en el "
#~ "primer nivel de veteranía (asistente)."

#~ msgid "?unit:Leader"
#~ msgstr "Líder"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Pues esto. Si pierdes esta unidad, tu pierdes la partida. Ten cuidado."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "El AWACS (Sistema de Aviso y Control Aéreo) es un avión que incopora un "
#~ "rádar avanzado.  Puede localizar unidades enemigas en un amplio radio."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Permite que una ciudad crezca a un tamaño mayor que 8 y reduce la "
#~ "probabilidad de una plaga en la ciudad. Después que se haya desarrollado "
#~ "la Industrialización el efecto del Acueducto decrece."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Se necesita un Alcantarillado para que una ciudad pueda crecer a tamaño "
#~ "mayor que 12."

#~ msgid "Hospital"
#~ msgstr "Hospital"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Un hospital se utiliza para tratar a los enfermos, y a veces para "
#~ "realizar investigación médica. Una ciudad con un hospital tiene menos "
#~ "posibilidades de sufrir plagas."

#~ msgid "Genetic Lab"
#~ msgstr "Laboratorio Genético"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "En un Laboratorio genético se pueden investigar nuevos medicamentos. La "
#~ "posibilidad de plagas dentro de la ciudad se reduce.\n"
#~ "Un Laboratorio Genético le permite la optimización genética de las "
#~ "plantas y los animales. La producción de alimentos se incrementa en un "
#~ "25% si el tamaño de la ciudad supera los 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "Si una metrópolis (tamaño de la ciudad> 30) tiene un Transporte Público y "
#~ "unas Autopistas el radio de la ciudad se incrementa."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr ""
#~ "El trabajo de los sacerdotes también reduce el efecto de las plagas en "
#~ "las ciudades."

#~ msgid "Experimental ruleset"
#~ msgstr "Ruleset Experimental"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Tu estás jugando con el conjunto de reglas experimentales. Esto presenta "
#~ "nuevos o inusuales características disponibles en Freeciv sin tener en "
#~ "cuenta el balanceado de normas estricto de juego o la jugabilidad. Una "
#~ "descripción de las diferencias con el conjunto de reglas por defecto se "
#~ "encuentra en README.ruleset_experimental."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "Bajo la anarquía, la tecnología no se puede perder debido a la falta de "
#~ "mantenimiento."

#, fuzzy
#~ msgid "Maglev"
#~ msgstr "Varón"

#~ msgid "?unitclass:Big Land"
#~ msgstr "Terrestre Grande"

#~ msgid "?worker_level:apprentice"
#~ msgstr "Aprendiz"

#~ msgid "?worker_level:journeyman"
#~ msgstr "Mozo"

#~ msgid "?worker_level:master"
#~ msgstr "Maestro"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Permite que una ciudad crezca a un tamaño mayor que 8 y reduce la "
#~ "probabilidad de una plaga en la ciudad. Se necesita un Alcantarillado "
#~ "para que una ciudad pueda crecer a tamaño mayor que 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Una Catedral hace que 3 ciudadanos descontentos pasen a estar conformes, "
#~ "facilitando el mantenimiento del orden público en la ciudad; sin embargo, "
#~ "esto no afecta a los ciudadanos descontentos por las actividades "
#~ "militares. El descubrimiento de la Teología incrementa el efecto de la "
#~ "Catedral, transformando a un ciudadano descontento adicional en "
#~ "conforme.  El descubrimiento del Comunismo reduce el efecto de la "
#~ "Catedral, reduciendo en uno el número de ciudadanos descontentos que "
#~ "pasan a ser conformes."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Las Murallas facilitan la defensa de la ciudad.  Triplican la fuerza "
#~ "defensiva de las unidades que se encuentren en la ciudad contra ataques "
#~ "por parte de unidades terrestres y Helicópteros. No surten efecto contra "
#~ "unidades aéreas y marítimas ni contra los Obuses.  Las Murallas también "
#~ "evitan la pérdida de población que se produce cuando una unidad defensiva "
#~ "es destruida por una unidad de tierra."

#, fuzzy
#~ msgid "Amphitheatre"
#~ msgstr "Anfiteatro"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Reduce en un 50% la corrupción de una ciudad. Bajo una Democracia, los "
#~ "juzgados hacen que 1 ciudadano descontento pase a estar conforme (a no "
#~ "ser que esté descontento por la actividad militar). Además hace que el "
#~ "coste de una revuelva en la ciudad sea 4 veces mayor."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Incrementa la producción de una ciudad en un 50%.  Este incremento "
#~ "también podría aumentar la contaminación significativamente."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "La cantidad de alimento almacenado pasará a ser medio lleno cuando una "
#~ "ciudad con Granero crezca o decrezca.  Esto permite que las ciudades "
#~ "crezcan más deprisa y aguanten mejor las hambrunas."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Incrementa la investigación científica de una ciudad en un 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Aumenta la contaminación generada por la población.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Incrementa la producción de una ciudad en un 50%.  Este incremento "
#~ "también podría aumentar la contaminación significativamente."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Aumenta la contaminación generada por la población.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Añade 1 recurso de producción a todas las casillas de Océano de la "
#~ "ciudad.  Sólo se puede construir en ciudades costeras."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Aumenta la contaminación generada por la población.\n"

#, fuzzy
#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "Bajo el despotismo la ciudad que contiene el palacio aumenta la "
#~ "producción en un 75%, y bajo la Monarquía en un 50%."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas las "
#~ "ciudades (incluyendo los ciudadanos descontentos por la actividad "
#~ "militar)."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta el efecto de la Fábrica y de la Planta Industrial en la "
#~ "producción. Una Central Térmica junto con una Factoría o Planta "
#~ "Industrial incrementan la producción en un 75%; una Central Térmica, una "
#~ "Fábrica y una Planta Industrial incrementan conjuntamente la producción "
#~ "en un 150%. La producción extra puede causar a la ciudad generar más "
#~ "contaminación."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "El Centro de Reciclaje reduce la contaminación proveniente de la "
#~ "producción de la ciudad en un 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Duplica la fuerza de defensa de todas las unidades que se encuentren en "
#~ "la ciudad contra los ataques de unidades aéreas (no nucleares y no "
#~ "helicópteros)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protege una ciudad y sus alrededores (hasta 2 casillas de distancia) de "
#~ "los ataques de unidades nucleares. Una unidad nuclear que ataca una "
#~ "ciudad con Defensa SDI, o atacar a una unidad (o se detonó "
#~ "deliberadamente ) dentro del rango, es derribado y simplemente no tiene "
#~ "efecto. Además, duplica la defensa de las unidades en la ciudad contra "
#~ "los misiles no nucleares."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Permite que una ciudad crezca a un tamaño mayor que 12.  Primero hace "
#~ "falta un Acueducto para crecer a un tamaño mayor que 8. El Alcantarillado "
#~ "reduce aún más la posibilidad de una plaga."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Módulo de Soporte Vital: proporciona alimento y agua para la población "
#~ "de un Módulo Habitable."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr ""
#~ "- Panel Solar: proporciona la energía necesaria para dos de los otros "
#~ "módulos."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr ""
#~ "Incrementa la generación de lujo e impuestos en una ciudad en un 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Las casillas alrededor de la ciudad en la que se encuentra esta maravilla "
#~ "que ya generen comercio pasarán a generar una unidad más de comercio."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Aumenta la contaminación generada por la población.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Hace que un ciudadano descontento pase a estar conforme.  La tecnología "
#~ "del Misticismo duplica el efecto.  Con el Misticismo y el Oráculo, 4 "
#~ "ciudadanos se transforman en conformes.  No afecta a los ciudadanos "
#~ "descontentos por la actividad militar."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "El jugador que lo posee puede ver permanentemente todo el mapa -- el "
#~ "jugador siempre tiene la última información actualizada del terreno y las "
#~ "ciudades (pero no de las unidades) aunque haya niebla de la guerra. "
#~ "Permite que todos los jugadores (que hayan investigado las tecnologías "
#~ "necesarias) comiencen a producir partes de la nave espacial."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Las instalaciones urbanas por las que normalmente se pagaría un sustento "
#~ "de 1 pasan a no necesitar sustento, en todas las ciudades en el mismo "
#~ "continente."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Las casillas alrededor de la ciudad en la que se encuentra esta maravilla "
#~ "que ya generen comercio pasarán a generar una unidad más de comercio."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Este asombroso logro tecnológico hace que un ciudadano descontento pase a "
#~ "estar conforme en todas las ciudades (incluidos los ciudadanos "
#~ "descontentos con la actividad militar). Además, reduce la posibilidad de "
#~ "una enfermedad en la ciudad."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "El viaje de Charles Darwin dio lugar al descubrimiento de la evolución de "
#~ "las especias, inspirando así una mayor confianza en la ciencia.  "
#~ "Proporciona dos avances tecnológicos inmediatamente."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Tu reputación y buena voluntad entre las naciones se incrementa al doble "
#~ "de velocidad."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Opera como si todas las ciudades estuvieran provistas de Murallas."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas las "
#~ "ciudades (incluyendo los ciudadanos descontentos por la actividad "
#~ "militar)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Reduce el descontento causado por el despliegue agresivo de unidades "
#~ "militares establecidas en la ciudad por 4 en la Democracia y 2 en una "
#~ "República - en otras palabras, neutraliza el descontento causado por dos "
#~ "unidades militares.  Esta instalación no tiene efecto alguno con otras "
#~ "formas de gobierno."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Otorga a todas las unidades marítimas un punto de movimiento adicional. "
#~ "Hace que todas las unidades marítimas que se produzcan (en cualquier "
#~ "ciudad) sean veteranas."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Todas las nuevas unidades terrestres se producen ya con el primer nivel "
#~ "de veteranía. Además, la probabilidad de que una unidad se vuelva más "
#~ "veterana tras una batalla aumenta en un 50%."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Proporciona diversión a los ciudadanos de una ciudad, haciendo que 3 "
#~ "ciudadanos descontentos pasen a estar conformes. Sin embargo, no afecta a "
#~ "los ciudadanos descontentos por la actividad militar."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas tus "
#~ "ciudades que se encuentren en el mismo continente que la maravilla "
#~ "(incluyendo los cuidadanos descontentos con la actividad militar)."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Estatua de la Libertad"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas tus "
#~ "ciudades con un Templo. No afecta a los ciudadanos descontentos con la "
#~ "actividad militar."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Las casillas alrededor de la ciudad en la que se encuentra esta maravilla "
#~ "que ya generen comercio pasarán a generar una unidad más de comercio."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "La Internet"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "El Teatro de Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas las nuevas unidades terrestres se producen ya con el primer nivel "
#~ "de veteranía. Además, la probabilidad de que una unidad se vuelva más "
#~ "veterana tras una batalla aumenta en un 50%."

#, fuzzy
#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances.  It allows to every nation to choose any government, "
#~ "including those that have not yet been researched.  If any player's city "
#~ "is in revolt for more than two turns, that player's government falls.  "
#~ "Also, your reputation and goodwill among other nations is recovered twice "
#~ "as fast."
#~ msgstr ""
#~ "Crea un Senado Mundial que puede impedir las declaraciones de guerra en "
#~ "ciertas circunstancias. Si cualquier ciudad de cualquier jugador está en "
#~ "rebelión más de dos turnos, el gobierno de ese jugador se disuelve."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Reduce el descontento causado por las unidades militares que están fuera "
#~ "de la ciudad en 2 bajo la Democracia en 1 bajo la República -- o sea, que "
#~ "neutraliza el descontento que causa una unidad militar.  Esta instalación "
#~ "no tiene efecto alguno con otras formas de gobierno."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Rulesets de Civ2"

#, fuzzy
#~ msgid "Tribal"
#~ msgstr "Tutorial"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Bajo Despotismo, tendrás absoluto control del Pueblo. Y esto puede "
#~ "prolongarse con la imposición regular de la Ley Marcial."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Refrigeración"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Bajo Democracia, los ciudadanos gobiernan directamente mediante sufragio. "
#~ "La Democracia ofrece el mayor nivel de comercio posible, pero también "
#~ "ofrece el mayor descontento en potencia. La corrupción no tiene lugar "
#~ "cuando hay Democracia, pero los ciudadanos se enfadan bastante cuando "
#~ "vienen guerras."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Aumenta el efecto de los Coliseos."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Sólo puedes mejorar unidades en tus ciudades."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Disminuye la posibilidad de plagas en tus ciudades.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "En cualquier tipo de terreno puede haber un Río.  El Río hace que esa "
#~ "casilla genere un recurso de comercio más. También incrementa el factor "
#~ "de defensa de la casilla en un 50%.  Además, las unidades de tierra se "
#~ "pueden mover por el Río (pero no diagonalmente); el movimiento a lo largo "
#~ "de un río cuesta sólo 1/3 de un punto de movimiento."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Terrestre"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Marítima"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Los Colonos son una de las unidades clave en el juego. Así como pueden "
#~ "construir nuevas ciudades, también puede mejorar el terreno, por ejemplo, "
#~ "construyendo el regadío, las minas, y las carreteras. Ver la sección de "
#~ "las Alteraciones del Terreno de la ayuda para más detalles."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Migración"

#, fuzzy
#~ msgid "Swordsmen"
#~ msgstr "Jinetes"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Las legiones están fuertemente armadas, son muy disciplinadas y tienen un "
#~ "valor ofensivo excelente."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Sólo las naciones Fundamentalistas pueden sustentar unidades Fanáticas "
#~ "sin la necesidad de pagar ningún escudo por su sustento."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Los elefantes son animales imponentes entrenados para la guerra que a "
#~ "menudo son utilizados como las tropas de choque de gran alcance, pero se "
#~ "defienden mal en contra de la mayoría de las unidades."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "El Helicóptero es una unidad muy poderosa, ya que puede volar y "
#~ "conquistar ciudades.  Hay que tener cuidado, porque los Helicópteros "
#~ "pierden un poco de vida cada turno que no acaben en una ciudad o base "
#~ "aérea o Portaaviones, y los helicópteros pueden ser atacados por unidades "
#~ "terrestres."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "El Crucero es una unidad naval con gran poder ofensivo."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "La Patrullera es un buque blindado que es mucho más sólido que la "
#~ "Fragatapero pierde la capacidad de transporte de este último."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr "Una Patrullera mejorada, con más movilidad y una visión mejor."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "CONSEJO:  Una unidad muy rápida, que resulta muy útil para atrapar a los "
#~ "Transportes enemigos."

#, fuzzy
#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "Tu puedes construir las unidades nucleares cuando tienes el avance "
#~ "necesario, y la maravilla del Proyecto Manhattan ha sido construida por "
#~ "algún jugador."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "Los diplomáticos construidos bajo un gobierno comunista se iniciará en el "
#~ "primer nivel de veteranía (secretario)."

#, fuzzy
#~ msgid ""
#~ "Spies built under Communist or Federation governments will start at the "
#~ "first veteran level (handler)."
#~ msgstr ""
#~ "Los espías construidos bajo un gobierno comunista se iniciará en el "
#~ "primer nivel de veteranía (asistente)."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Una caravana transporta mercancías o materiales para el comercio con "
#~ "otras ciudades distantes y países extranjeros, o para ayudar a construir "
#~ "maravillas en tus ciudades."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Conectarse al servidor Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Selección del servidor Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Repite la contraseña"

#~ msgid "Freeciv Server List"
#~ msgstr "Lista de Servidores Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nombre del Servidor                Puerto Versión     Estado Jugadores "
#~ "Comentario"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Se han acordado los siguientes puntos:"

#~ msgid "Erase clause"
#~ msgstr "Borrar punto"

#~ msgid "Shared vision"
#~ msgstr "Visión compartida"

#~ msgid "Goto and Close"
#~ msgstr "Ir y cerrar"

#~ msgid "Select Unit(s)"
#~ msgstr "Elegir unidad(es)"

#~ msgid "Variant:"
#~ msgstr "Variante:"

#~ msgid "Firepower:"
#~ msgstr "Potencia de fuego:"

#~ msgid "Movement/Defense:"
#~ msgstr "Movimiento/Defensa:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Alimento/Producción/Comercio:"

#~ msgid "Road Result/Time:"
#~ msgstr "Res. camino/Tiempo:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Res. regadío/Tiempo:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Res. mina/Tiempo:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Res. transf./Tiempo:"

#~ msgid "Select a city:"
#~ msgstr "Elige una ciudad:"

#~ msgid "Center"
#~ msgstr "Centrar"

#~ msgid "Select destination:"
#~ msgstr "Elegir destino:"

#~ msgid "Unit Commands"
#~ msgstr "Órdenes a la unidad"

#~ msgid "Make new homecity"
#~ msgstr "Asignar a esta ciudad"

#~ msgid "Where to Display Messages"
#~ msgstr "Dónde mostrar los mensajes"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Pri = Ventana principal, Men = Ventana de mensajes,\n"
#~ "Ind = Crear una ventana individual"

#~ msgid " Out Mes Pop"
#~ msgstr " Pri Men Ind"

#~ msgid "Rates"
#~ msgstr "Tasas"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Elegir tasas de impuestos, lujo y ciencia:"

#~ msgid "Change"
#~ msgstr "Cambiar"

#~ msgid "Help:"
#~ msgstr "Ayuda:"

#~ msgid "Citizen governor..."
#~ msgstr "Gobernador del Pueblo..."

#~ msgid "Add Preset"
#~ msgstr "Añadir configuración"

#~ msgid "Remove Preset"
#~ msgstr "Borrar configuración"

#~ msgid "Control City"
#~ msgstr "Controlar la ciudad"

#~ msgid "Release City"
#~ msgstr "Dejar la ciudad"

#~ msgid "Minimal Surplus:"
#~ msgstr "Superávit mínimo:"

#~ msgid "Factor:"
#~ msgstr "Factor:"

#~ msgid "Remove preset?"
#~ msgstr "¿Quieres borrar esta configuración?"

#~ msgid "City Options"
#~ msgstr "Opciones de la ciudad"

#~ msgid "Make new citizens into:     "
#~ msgstr "Los nuevos ciudadanos son:  "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Abandonar al producir Colonos con tamaño 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Atacar a las unidades terrestres:  "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Atacar a las unidades marítimas:   "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Atacar a las unidades aéreas:      "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Atacar a los Helicópteros:         "

#~ msgid "Popup"
#~ msgstr "Ventana"

#~ msgid "Change All..."
#~ msgstr "Cambiar todo..."

#~ msgid "Configure..."
#~ msgstr "Configurar..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configurar informe de ciudades"

#~ msgid "Set columns shown"
#~ msgstr "Elegir las columnas"

#~ msgid "Change Production Everywhere"
#~ msgstr "Cambiar todas las producciones"

#~ msgid "From:"
#~ msgstr "De:"

#~ msgid "To:"
#~ msgstr "A:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Edificio Nombre     Núm. Coste Total"

#~ msgid "Sell Redundant"
#~ msgstr "Vender Redundantes"

#~ msgid "Sell All"
#~ msgstr "Vender todo"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Uni. Tipo            Mejora   Prod.     Activos  Sustento   Alimento"

#~ msgid "Available worklists"
#~ msgstr "Listas de tareas existentes"

#~ msgid "Rename"
#~ msgstr "Renombrar"

#~ msgid "Rename worklist"
#~ msgstr "Renombrar lista de tareas"

#~ msgid "Insert"
#~ msgstr "Insertar"

#~ msgid "Delete"
#~ msgstr "Borrar"

#~ msgid "Orders"
#~ msgstr "Órdenes"

#~ msgid "Reports"
#~ msgstr "Informes"

#~ msgid "Editor"
#~ msgstr "Editor"

#~ msgid "Select new production"
#~ msgstr "Elegir nueva producción"

#~ msgid "Production Worklist"
#~ msgstr "Lista de tareas"

#~ msgid "Current worklist"
#~ msgstr "Lista de tareas actual"

#~ msgid "Available targets"
#~ msgstr "Objetivos disponibles"

#~ msgid "Prepend"
#~ msgstr "Añadir"

#~ msgid "Up"
#~ msgstr "Arriba"

#~ msgid "Down"
#~ msgstr "Abajo"

#~ msgid "  Ok  "
#~ msgstr " Vale "

#~ msgid "Show future targets:"
#~ msgstr "Mostrar futuros objetivos:"

#~ msgid "Trade Routes"
#~ msgstr "Comercio"

#~ msgid "Darn"
#~ msgstr "Vaya, hombre"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Tu unidad ha llegado"

#~ msgid "Establish trade route"
#~ msgstr "Establecer ruta comercial"

#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Elige la estrategia encubierta"

#~ msgid "Investigate City (free)"
#~ msgstr "Investigar ciudad (gratis)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotaje industrial"

#~ msgid "Steal"
#~ msgstr "Robar"

#~ msgid "Your New Government"
#~ msgstr "Nuevo gobierno"

#~ msgid "Select government type:"
#~ msgstr "Tipo de gobierno:"

#~ msgid "Choose unit activity:"
#~ msgstr "Elige la actividad de la unidad:"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv es software libre y te animamos a que distribuyas copias de él\n"
#~ "bajo ciertas condiciones; mira el tema \"Copiar\" en el menú de Ayuda.\n"
#~ "Y ahora... ¡a por ellos!"

#~ msgid " Sell "
#~ msgstr "Vender"

#~ msgid "Rename..."
#~ msgstr "Renombrar..."

#~ msgid "Activate Units"
#~ msgstr "Activar unidades"

#~ msgid "Unit List..."
#~ msgstr "Lista de unidades..."

#~ msgid "City Options..."
#~ msgstr "Opciones de la ciudad..."

#~ msgid " Buy "
#~ msgstr "Comprar"

#~ msgid "Change..."
#~ msgstr "Cambiar..."

#~ msgid "Worklist..."
#~ msgstr "Lista de tareas..."

#~ msgid "Supported units:"
#~ msgstr "Unidades mantenidas:"

#~ msgid "Units present:"
#~ msgstr "Unidades presentes:"

#~ msgid "Select nation and name:"
#~ msgstr "Elige tu nación y tu nombre:"

#~ msgid "Pick Name"
#~ msgstr "Elige un nombre"

#~ msgid "Select your sex:"
#~ msgstr "Elige tu sexo:"

#~ msgid "Male  "
#~ msgstr "Varón "

#~ msgid "Select city style:"
#~ msgstr "Elige el estilo de ciudades:"

#~ msgid " Ok "
#~ msgstr "Vale"

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nombre           Nación         Embajada Estado dipl.    Visión   "
#~ "Reputación    Estado   Host"

#~ msgid "Intelligence"
#~ msgstr "Información"

#~ msgid "Meet"
#~ msgstr "Cumbre"

#~ msgid "Cancel pact"
#~ msgstr "Cancelar pacto"

#~ msgid "Goto location"
#~ msgstr "Ir a lugar"

#~ msgid "Popup City"
#~ msgstr "Ventana de ciudad"

#~ msgid "Pregame"
#~ msgstr "Prepartida"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "  Nombre           Listo  Líder            Nación          Equipo "

#~ msgid "Take Player"
#~ msgstr "Controlar un jugador"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv es un juego de estrategia basado en turnos, en el que cada "
#~ "jugador se convierte en el líder de una civilización. Puedes competir "
#~ "contra varios oponentes fundando ciudades, utilizándolas para soportar "
#~ "una fuerza militar y económica, para finalmente, completar un imperio que "
#~ "sobrevive a todas las relaciones con sus vecinos para salir victorioso. "
#~ "Cada oponente puede ser otro ser humano, o ser controlado por la "
#~ "computadora. Todos los jugadores comienzan en los albores de la historia "
#~ "con un puñado de unidades - normalmente con un explorador y un par de "
#~ "colonos en 4000 aC - y luchan para crecer y expandirse a partir de esos "
#~ "humildes comienzos."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Lograr el éxito requiere un equilibrio entre la expansión económica, la "
#~ "fuerza militar, y el desarrollo tecnológico. No sólo hay que desarrollar "
#~ "los tres en conjunto para expandir y defender con éxito su imperio, pero "
#~ "cualquiera ellos puede proporcionar la victoria sobre sus oponentes:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ "- Como en otros juegos de conquista y expansión, tu serás el ganador por "
#~ "defecto cuando se destruya la última ciudad y unidad de todas las otras "
#~ "civilizaciones."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ "- Una vez que el progreso tecnológico te haya impulsado a la era "
#~ "espacial, puedes fletar una nave espacial destinada a Alpha Centauri; la "
#~ "primera civilización cuya nave llega primero al sistema gana."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ "- A falta de otros medios para determinar la victoria, el juego terminará "
#~ "en el año 2000 AD, si no hay ninguna nave espacial que se haya puesto en "
#~ "marcha. Las civilizaciones que sobreviven son entonces evaluadas, y el "
#~ "jugador con la puntuación más alta será el ganador."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Aunque cada partida es diferente, hay una estrategia básica que muchos "
#~ "jugadores siguen, sobre todo al principio de la partida."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Estos pasos pueden cambiar según las opciones del servidor, pero, en "
#~ "general, los pasos son: "

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Elegir la ubicación de la primera ciudad.\n"
#~ " 1. Explorar el área cercana.\n"
#~ " 2. Defender las ciudades.\n"
#~ " 3. Decidir qué unidades producir primero.\n"
#~ " 4. Construir mejoras agrícolas.\n"
#~ " 5. Decidir dónde construir las ciudades.\n"
#~ " 6. Cuidar de las ciudades.\n"
#~ " 7. Interacción con otros jugadores (diplomacia)\n"
#~ " 8. Explorar el mundo.\n"
#~ " 9. Cosas que hay que tener presentes.\n"
#~ " 10. Desarrolla tu propia estrategia.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Elegir la ubicación de la primera ciudad.\n"
#~ "\n"
#~ "Comienza el juego explorando los alrededores BREVEMENTE hasta encontrar "
#~ "un buen lugar para construir la primera ciudad.  No entres todavía en las "
#~ "aldeas: podría haber tribus bárbaras en ellas.  Construye la ciudad cerca "
#~ "de recursos y quizá en la costa.  ¡Recuerda que la primera ciudad que "
#~ "construyas será tu capital!  La idea es no pasar mucho tiempo buscando "
#~ "una buena ubicación, pero tampoco construir tu primera ciudad en "
#~ "cualquier lugar."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Explorar los alrededores.\n"
#~ "\n"
#~ "Cuando fundes tu capital, ésta comenzará a producir una unidad militar.  "
#~ "Estas unidades se pueden usar para explorar los alrededores.  Recuerda, "
#~ "es arriesgado dejar una ciudad sin defensa, así que quizás deberías dejar "
#~ "la primera unidad militar en la ciudad, y usar la siguiente para "
#~ "explorar.  Si al principio de la partida ya te dan un Explorador, úsalo "
#~ "para explorar, obviamente!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Defender las ciudades.\n"
#~ "\n"
#~ "En este momento, siempre debes defender tus ciudades dejando al menos una "
#~ "unidad militar en cada una.  Conforme tu civilización va desarrollando "
#~ "unidades con un mayor poder de defensa, sustituye las unidades obsoletas "
#~ "por otras nuevas para asegurarte de que tus ciudades están defendidas al "
#~ "máximo.  Las unidades más utilizadas para defensa son (el orden creciente "
#~ "de fuerza):  Guerreros, Falange, Piqueros, Mosqueteros y Fusileros."

#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Recuerda que, según el tipo de gobierno, las unidades militares "
#~ "dentro o fuera de las ciudades pueden aumentar o reducir el descontento.  "
#~ "Recuerda también que cuando una unidad está dentro de una ciudad, obtiene "
#~ "un bonus del 50% en defensa, como si estuviera fortificada.  Cuando se "
#~ "construye una nueva ciudad, por defecto comienza a producir la mejor "
#~ "unidad disponible de las de la lista anterior."

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Decidir qué unidades producir primero.\n"
#~ "\n"
#~ "    Después de producir una o dos unidades de Guerreros, comienza a "
#~ "producir Colonos.  Los Colonos son preferentemente usados para fundar "
#~ "nuevas ciudades; aunque también pueden crear mejoras agrícolas (véase la "
#~ "sección siguiente), es mejor usar los Obreros para esto cuando estén "
#~ "disponibles, ya que a diferencia de los Colonos, los Obreros no consumen "
#~ "alimentos de sus ciudad de origen.  Recuerda que cuanto mayor sea tu "
#~ "población, mayores serán la producción y el ritmo de investigación de tu "
#~ "civilización, sin olvidar que las ciudades protegen a tu imperio, por lo "
#~ "tanto la fundación de ciudades debe ser una prioridad inicialmente."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Construir mejoras agrícolas.\n"
#~ "\n"
#~ "    Las tierras cercanas a una ciudad se pueden usar para cultivar "
#~ "alimentos, producir artículos y generar comercio.  Esto se puede aumentar "
#~ "usando los Obreros ( o los Colonos) para crear mejoras en la tierra.  "
#~ "Estas mejoras incluyen regadíos (incrementa los alimentos), caminos "
#~ "(permiten a las unidades moverse más rápido y aumenta el comercio) y "
#~ "minas (aumentan la producción) además de otros."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Decidir dónde construir las ciudades.\n"
#~ "\n"
#~ "La mejor ubicación para una ciudad es una cuestión de gustos.  Las "
#~ "ciudades que están cerca del mar serán localizadas antes por los "
#~ "contrincantes, pero sirven como puerto para las unidades marítimas.  "
#~ "(Probablemente necesitarán más adelante la instalación de la Defensa "
#~ "Costera).  La mejor estrategia es construir unas cuantas ciudades de los "
#~ "dos tipos, pero recuerda que será más difícil para tus oponentes "
#~ "encontrar tu ciudad si no la construyes cerca del mar."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Cuidar de las ciudades.\n"
#~ "\n"
#~ "    Cada ciudad tiene un grupo de ciudadanos.  El número de ciudadanos "
#~ "depende de la población de la ciudad.  En la ventana de la ciudad, puedes "
#~ "ver de qué manera se están usando las tierras cercanas a la ciudad.  "
#~ "Puedes asignar tus ciudadanos a las tierras, o a pueden ser especialistas "
#~ "que contribuyen a tu civilización de otra manera.  Sobre todo al "
#~ "principio del juego, debes asegurarte de que que los ciudadanos se están "
#~ "usando de forma óptima para obtener el máximo crecimiento, comercio y "
#~ "producción."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "Si se están generando demasiados alimentos, puedes retirar a un ciudadano "
#~ "pulsando en una de las casillas usadas por la ciudad.  Este ciudadano se "
#~ "puede transferir después a alguna de las otras tareas."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Si mueves a todos los ciudadanos a la ciudad y pulsas con el botón "
#~ "derecho sobre ella, los ciudadanos se reorganizarán de forma que la "
#~ "generación de alimentos sea máxima."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    La regla más importante del cuidado de una ciudad es que tiene que "
#~ "haber al menos tantos ciudadanos felices como descontentos.  En una "
#~ "ciudad en la que no se da esta situación habrá disturbios, y se marcará "
#~ "en el mapa con una mano alzada o con un rayo (dependiendo del tileset).  "
#~ "Ten cuidado de que esto no le suceda a tus ciudades, ya que las ciudades "
#~ "descontentas no producen nada, y podrían rebelarse en poco tiempo."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Interacción con otros jugadores (la diplomacia).\n"
#~ "\n"
#~ "Cuando una de tus primeras unidades se encuentra con una unidad de otra "
#~ "nación, o encuentra una de sus ciudades (o igualmente si lo encuentran), "
#~ "se establece un contacto básico entre las dos naciones. Esto proporciona "
#~ "una información de inteligencia básica sobre la otra, que se puede "
#~ "consultar desde el informe de 'naciones' ."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "Esta comunicación se perderá si no hay un contacto en un número "
#~ "determinado de vueltas . El establecimiento de una embajada dará una "
#~ "canal de comunicación más permanente, así como una inteligencia más "
#~ "avanzada, como por ejemplo los detalles de tecnología. Las embajadas son "
#~ "de sentido único - de la nación que tiene la embajada no recibe ningún "
#~ "beneficio - y una vez establecidas, no puede ser revocadas."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "Si está en contacto con otro jugador, o has establecido una embajada con "
#~ "él, puedes convocar una cumbre diplomática.  Para ello ve al Informe de "
#~ "naciones, pulsa en el jugador con el que deseas tratar y elige 'Cumbre'.  "
#~ "Si la columna 'Embajada' de ese jugador no está vacía y el otro jugador "
#~ "está conectado (o está controlado por el ordenador) aparecerá un menú de "
#~ "diplomacia."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "En este diálogo se puede negociar un intercambio de activos (mapas, "
#~ "visión,avances tecnológicos, ciudades, o oro), embajadas, o pactos "
#~ "vinculantes, como un alto el fuego o la paz. No hay necesidad para el "
#~ "comercio igual por igual, usted comerciar, por ejemplo, una tecnología o "
#~ "una ciudad por oro - se puede considerar esto una compra-venta."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "Los pactos afectan a donde pueden ir sus unidades y lo que pueden hacer, "
#~ "y un pacto con una nación puede afectar a sus relaciones con los demás. "
#~ "Bajo los regimenes autoritarios como la monarquía se puede romper un "
#~ "pacto en cualquier momento, pero los gobiernos representativos (República "
#~ "y Democracia) tienen un Senado que puede bloquear la cancelación no "
#~ "provocada de un tratado; a menos que un diplomático o espía extranjero "
#~ "provoque un incidente diplomático. La única manera de disolver un pacto "
#~ "en esta situación es disolver su gobierno. Los detalles de los pactos se "
#~ "describen en la sección de Diplomacia."

#~ msgid "    A couple of notes:"
#~ msgstr "Un par de notas:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "- No puedes deshacerte de tu capital."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "- Sólo se pueden solicitar propiedades que se conocen, así que no puede "
#~ "solicitar una tecnología a menos que tenga una embajada, y si usted no "
#~ "puede ver una ciudad en su mapa, entonces usted no puede pedirla. Por "
#~ "supuesto, el propietario de esa ciudad puede todavía darsela a usted, en "
#~ "cuyo caso la zona alrededor de la ciudad se muestra en su mapa."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "- Una cosa importante a tener en cuenta: cuando se transfiere una ciudad, "
#~ "todas las unidades en el terreno y con son soportadas por esa ciudad "
#~ "también se transfieren (pero no las que están estacionadas en otras "
#~ "ciudades). Así que asegúrate de que el otro jugador no esté recibiendo "
#~ "una oferta mejor de la esperada."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Explorar el mundo.\n"
#~ "\n"
#~ "Cuando ya tengas tus ciudades defendidas por tropas, produce Trirremes en "
#~ "las ciudades costeras.  Usa las Trirremes para explorar el mundo en busca "
#~ "de contrincantes y nuevas tierras.  Si estás en una isla, es mejor que "
#~ "dediques menos tiempo a las tropas y más a la expansión.  Si estás cerca "
#~ "de un oponente humano, es una buena idea firmar con él un pacto de paz y "
#~ "compartir los avances que hayáis obtenido hasta ese momento.  Las "
#~ "unidades diplomáticas son muy útiles en este caso, y EN VERDAD merecen la "
#~ "pena."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Cosas que hay que tener presentes.\n"
#~ "\n"
#~ "  - Cuál es el siguiente avance que necesitarás.\n"
#~ "\n"
#~ "  - Cuáles son tus tasas actuales de lujo, impuestos e investigación.\n"
#~ "\n"
#~ "  - Los pactos se rompen a menudo, así que no descuides la defensa...\n"
#~ "\n"
#~ "  - Algunas maravillas quedan obsoletas cuando se obtienen determinados "
#~ "avances."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Desarrolla tu propia estrategia.\n"
#~ "\n"
#~ "Estos conceptos básicos te permitirán jugar tus partidas bastante bien, "
#~ "especialmente al principio.  Pero si quieres mejorar, tendrás que "
#~ "estudiar las diferentes unidades, avances, etc, y sobre todo PRACTICAR, "
#~ "PRACTICAR y PRACTICAR!  En Freeciv se pueden usar muchos truquillos, así "
#~ "que si nunca habías jugado antes a un juego similar, quizá te interese "
#~ "consultar las páginas Web de Freeciv en:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Encontrarás más consejos para jugar, y los detalles de cómo ponerse en "
#~ "contacto con otros jugadores."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "El terreno tiene tres funciones: el teatro de operaciones donde tus "
#~ "unidades se enfrentan a civilizaciones rivales, el paisaje a través del "
#~ "cual tus unidades viajan, y el medio que tus ciudades trabajan para "
#~ "producir recursos. Los diferentes tipos de terreno tienen cada uno "
#~ "diferentes puntos fuertes y desventajas, ver las secciones de cada tipo "
#~ "de terreno para más detalles."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "El terreno afecta al combate de una manera muy simple: cuando una unidad "
#~ "de la tierra es atacada, su fuerza de defensa se multiplica por el factor "
#~ "de defensa (\"prima\") del terreno debajo de ella. Vea la sección de "
#~ "ayuda de Combate para obtener más detalles."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "El terreno complica la circulación de las unidades de tierra - las "
#~ "unidades de mar y las de aire siempre gastar un punto de movimiento para "
#~ "mover una ficha, pero que se moverse en un terreno áspero tal como las "
#~ "montañas les puede costar más."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Las ciudades pueden trabajar las casillas que están dentro del rango de "
#~ "la ciudad para producir alimentos, producción, y puntos de comercio, y la "
#~ "cantidad producida depende del terreno. Estos tres productos son tan "
#~ "importantes que especificamos el rendimiento de una casilla simplemente "
#~ "listándolos con barras en medio: por ejemplo, \"1/2/0\", describe una "
#~ "casilla que cada turno cuando se trabaja produce un punto de comida, dos "
#~ "puntos de producción, y nada de comercio. Además de la producción "
#~ "característica del terreno, algunas casillas tienen recursos especiales "
#~ "adicionales que aumentan uno o dos de los productos. Mira la sección de "
#~ "Economía para más información en el uso de estos productos."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "El beneficio neto de una casilla para tu ciudad depende del tipo de "
#~ "gobierno así como de las instalaciones urbanas y maravillas."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "Es posible que las unidades puedan cambiar el terreno y por lo tanto sus "
#~ "efectos; Vea la sección sobre las alteraciones del terreno para más "
#~ "detalles. Los centros de las ciudades (la casilla donde está la ciudad) "
#~ "reciben estos beneficios gratis, mira la sección de las Ciudades para más "
#~ "detalles."

#~ msgid " Terrain Alterations"
#~ msgstr " Modificaciones en el terreno"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Los Colonos, los obreros y los Ingenieros son capaces de modificar el "
#~ "terreno de varias formas."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Se pueden crear regadíos en los terrenos adecuados. El regadío produce "
#~ "más comida extra en la casilla cada turno. Esto requiere la existencia de "
#~ "una fuente de agua cercana: un Océano, Lago, Río o otra casilla "
#~ "colindante con irrigación que comparten un borde (no sólo una esquina) "
#~ "con la casilla en cuestión. Una vez irrigada, la tierra permanece así "
#~ "incluso si se elimina la fuente de agua. Además, si dispones de la "
#~ "tecnología apropiada, puedes irrigar una casilla por segunda vez, "
#~ "transformándola en una Huerta que es todavía más productiva."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Las Minas se pueden crear en algunos tipos de terreno, aumentando así la "
#~ "producción que se obtiene de esa casilla. Sin embargo, no es posible "
#~ "tener regadío y una mina en la misma casilla."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "El terreno no apto para el riego o la minería a menudo puede ser cambiado "
#~ "permanentemente en un tipo más adecuado a las necesidades del jugador, "
#~ "aunque esto suele costar más esfuerzo. Cambiar el terreno de un tipo a "
#~ "otro de esta manera pueden destruir una mina existente o un regadío, si "
#~ "el terreno resultante no es apto para la mejora, y también puede eliminar "
#~ "recursos especiales si éran específicos para ese terreno."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ "- Los colonos y los obreros tienen un rango limitado de alteraciones para "
#~ "realizar sobre el terreno, comenzadas por ordenar el \"regadío\" o la "
#~ "\"mina\" en un terreno que no puede soportar la mejora pedida; ver la "
#~ "tabla más abajo. (Convertir un tipo de terreno en otro con la acción de "
#~ "\"regadío\" no requiere una fuente de agua.)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ "- Los ingenieros pueden realizar una gama mucho más amplia de "
#~ "transformaciones en casi cualquier tipo de terreno mediante la emisión de "
#~ "la orden de \"transformación\". En algunos ruleset, los ingenieros a "
#~ "bordo de buques, incluso puede terraformar casillas de agua en tierra, y "
#~ "lo mismo se puede transformar la tierra en océano, aunque tan radical "
#~ "transformación puede requerir un cierto número de casillas adyacentes a "
#~ "la transformada que sean tierra o agua, respectivamente. (Las unidades se "
#~ "trasladarán a casillas vecinas seguras cuando la transformación se lleve "
#~ "a cabo, si es posible.)"

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Los caminos y las vías férreas se pueden construir en cualquier casilla "
#~ "que no sea de océano (aunque para construir caminos y vías férreas en una "
#~ "casilla de río necesitas conocer la Construcción de Puentes).  Los "
#~ "caminos y las vías férreas permiten que tus unidades se muevan más "
#~ "rápidamente, y aumentan el comercio y la producción que se obtienen de "
#~ "una casilla."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Las unidades sólo utilizan un tercio de punto de movimiento cuando se "
#~ "mueven de una casilla a otra adyacente si las dos tienen un camino."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Las unidades no gastan puntos de movimiento cuando se mueven por la "
#~ "vía férrea. Puedes moverte indefinidamente por la vía férrea. (Tus "
#~ "enemigos también!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Un camino puede incrementar el comercio que generan algunos tipos de "
#~ "terreno. Este efecto se mantiene cuando una carretera se actualiza a una "
#~ "vía férrea."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Una vía férrea incrementa la producción que se obtiene de una casilla "
#~ "en un 50%. (No obstante, según las opciones del servidor, las vías "
#~ "férreas también podrían incrementar la generación de alimentos y "
#~ "comercio, o incrementar la producción en un porcentaje distinto del 50%.)"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Los avances tecnológicos permiten que otros tipos de estructuras es "
#~ "puedan construir; también conocidas como \"bases\"; mira la siguiente "
#~ "sección para los detalles."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "La siguiente tabla muestra el número de turnos necesarios para una unidad "
#~ "de Colonos o Obreros para completar una actividad. Estos números se "
#~ "reducen a la mitad (redondeando hacia arriba) para los ingenieros. El "
#~ "tiempo que puede reducirse aún más si varias unidades trabajan juntos "
#~ "como un equipo; si dos o más unidades están ejerciendo la misma tarea en "
#~ "la misma casilla, cada turno sus esfuerzos se combinarán hasta que la "
#~ "tarea sea terminada. No obstante, ten cuidado de no asignar demasiadas "
#~ "unidades a una misma tarea; el exceso de trabajo se podría desperdiciar, "
#~ "y un grupo de Trabajadores, Colonos y/o Ingenieros es vulnerable a los "
#~ "ataques enemigos."

#~ msgid "  Pillaging"
#~ msgstr "  Saqueo"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Muchas unidades -- en las reglas por defecto, todas las unidades "
#~ "terrestres -- tiene la habilidad de poder destruir las modificaciones del "
#~ "terreno por medio del saqueo. El saqueo elimina una modificación del "
#~ "terreno por unidad y turno. Según del ruleset, puedes tener la opción de "
#~ "elegir qué modificación del terreno deseas destruir, o bien serán "
#~ "destruidas en el siguiente orden:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - huerta\n"
#~ " - regadío\n"
#~ " - mina\n"
#~ " - una base (fortaleza, base aérea, ...)\n"
#~ " - vía férrea\n"
#~ " - camino"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Las casillas de terreno que no tienen estas modificaciones no pueden ser "
#~ "saqueadas. Además, ciertas transformaciones del terreno no se pueden "
#~ "deshacer por medio del saqueo. Por ejemplo, si has irrigado una casilla "
#~ "de Bosque para convertirla en Llanuras, el saqueo no la volverá a "
#~ "convertir en Bosque -- si es eso lo que deseas, tendrás que transformar "
#~ "de nuevo la casilla usando Colonos, trabajadores o Ingenieros."

#~ msgid " Villages"
#~ msgstr " Pueblos"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Pueblos (también llamado \"chocas\") son las comunidades primitivas "
#~ "repartidas en todo el mundo al comienzo del juego. Cualquier unidad de "
#~ "tierra puede entrar en un pueblo, haciendo desaparecer el pueblo y dando "
#~ "una respuesta al azar. Si el pueblo resulta hostil, podría producir "
#~ "bárbaros o destruir la unidad que entró. Si son amigos, el jugador puede "
#~ "recibir oro, una nueva tecnología, una unidad militar (de vez en cuando "
#~ "un colono, y algunas veces una unidad que el jugador aún no puede crear), "
#~ "o incluso una nueva ciudad."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Más adelante en el juego, los helicópteros también pueden entrar en las "
#~ "aldeas, pero con el sobrevuelo de aeronaves hará que los aldeanos que se "
#~ "asusten y desaparezcan."

#~ msgid " National Borders"
#~ msgstr " Fronteras Nacionales"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Si se habilita en el servidor, cada nación tiene fronteras, que se ven "
#~ "como líneas de puntos en el mapa. Las fronteras determinan la tierra que "
#~ "tus ciudadanos puedan trabajar y donde se pueden fundar nuevas ciudades, "
#~ "y si las unidades se consideran desplegadas agresivamente por tus "
#~ "ciudadanos (véase la sección relativa a la Felicidad). Las fronteras "
#~ "también entran en juego cuando hay un pacto diplomático entre dos "
#~ "naciones (véase la sección sobre la Diplomacia)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "La fundación de una ciudad establece un derecho sobre un área de tierra "
#~ "alrededor de la ciudad. Una vez reclamada, que una casilla puede ser "
#~ "directamente trabajada por una ciudad no puede cambiar de propiedad a "
#~ "menos que la ciudad cambie de manos (o se destruya). Sin embargo, la "
#~ "propiedad de la tierra que está fuera del alcance de cualquier ciudad "
#~ "puede cambiar dependiendo de factores tales como el tamaño relativo de "
#~ "las ciudades de naciones vecinas."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Las fronteras sólo se puede extender en el agua para las casillas "
#~ "adyacentes a una ciudad, las otras casillas de agua siguen siendo un "
#~ "territorio no reclamado."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Las bases también se pueden extender las fronteras nacionales. Consulta "
#~ "la ayuda en las Alteraciones del terreno para obtener más detalles."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Los productos que tus ciudades extraen del terreno circundante son la "
#~ "fuente de la que tu civilización se nutre. Hay tres tipos de productos: "
#~ "los puntos de comida, los puntos de producción y puntos de comercio. Las "
#~ "secciones siguientes describen cada uno de estos recursos, junto con   †  †  €†  sus "
#~ "propiedades, usos y limitaciones."

#~ msgid " Food"
#~ msgstr " Comida"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Tu población necesita alimentos para sobrevivir. Cada ciudadano requiere "
#~ "de dos puntos de alimento por turno y, además, algunas unidades (como "
#~ "colonos en el conjunto de reglas por defecto) puede requerir puntos de "
#~ "alimentos de la ciudad que los soporta."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Cada ciudad tiene un granero para almacenar puntos de alimentos (el "
#~ "edificio que se llama un Granero en el conjunto de reglas por defecto "
#~ "sólo aumenta esta capacidad). Las ciudades que producen más alimento del "
#~ "necesario acumulan el excedente en su granero, mientras que los que "
#~ "producen menos de lo que requiere agotan su granero. Cuando se necesita "
#~ "comida pero no hay, la población de la ciudad sufre hambre, matando "
#~ "primero a las unidades que consumen alimentos, seguido de los ciudadanos, "
#~ "hasta que el déficit de alimentos termina."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "El exceso de comida puede aumentar la población: el granero de la ciudad "
#~ "tiene una capacidad limitada, y una vez llena la ciudad crece en un "
#~ "ciudadano y el granero se vacía. Pero dado que aumenta la capacidad de "
#~ "granero con la población, cada ciudadano es más costoso que el anterior, "
#~ "haciendo de este modo de crecimiento importante sólo para las ciudades "
#~ "pequeñas. (Una forma alternativa para que las ciudades crezcan es el "
#~ "\"éxtasis \", descrito en la sección sobre la Felicidad.)"

#~ msgid " Production"
#~ msgstr " Producción"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Los puntos de producción (también conocidos como \"escudos\") representan "
#~ "la producción manufacturera. La mayoría de las unidades requieren puntos "
#~ "de producción para su mantenimiento, y los requieren de su ciudad de "
#~ "origen, aunque bajo regímenes autocráticos cada ciudad soporta unas pocas "
#~ "unidades de forma gratuita. Si la producción de la ciudad baja demasiado, "
#~ "las unidades que no pueden ser soportadas son automáticamente "
#~ "desmanteladas. Las unidades también se puede desarticular en cualquier "
#~ "momento. Si una unidad se desmanteló, mientras estaba en una ciudad, la "
#~ "mitad de su coste de producción se recuperará para la producción de esa "
#~ "ciudad."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "El exceso de los puntos de producción requeridos para el mantenimiento de "
#~ "las unidades de la ciudad se ponen a disposición de cualquier unidad, "
#~ "instalación, o maravilla que ha sido seleccionada como producto actual de "
#~ "la ciudad. Así como los puntos de los alimentos se acumulan en el granero "
#~ "de la ciudad y incrementan un ciudadano cuando queda lleno, igualmente "
#~ "los puntos de producción se acumulan hasta que el costo del producto se "
#~ "ha logrado. Los productos aparecen en tu ciudad, cuando se hayan "
#~ "completado - las unidades aparecen en el mapa mientras que las mejoras y "
#~ "las maravillas se añadirán a la lista de instalaciones de la ciudad. "
#~ "Todos los puntos de producción que restan permanecerán disponibles para "
#~ "ser aplicados hacia el próximo proyecto."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "En el conjunto de reglas(ruleset) por defecto, una ciudad puede construir "
#~ "un máximo de un producto por turno, independientemente de su excedente de "
#~ "producción. Sin embargo, en algunos conjuntos de reglas, factores como el "
#~ "tamaño de la ciudad y la tecnología puede permitir que una sola ciudad "
#~ "para producir más de una unidad en un solo turno, en determinadas "
#~ "condiciones. Una ciudad con múltiples \"ranuras de construcción\", que "
#~ "construye una unidad, puede crear tantas de este tipo de unidad por turno "
#~ "como su excedente de producción lo permita, hasta el número de ranuras. "
#~ "Las unidades que para construirlas cuestan población de la ciudad son una "
#~ "excepción a esta regla, ya que sólo se pueden construir por separado, al "
#~ "igual que los edificios."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "A una ciudad se le puede dar una lista de varios productos para construir "
#~ "a través de la \"lista de tareas\", evitando la necesidad de prestarle "
#~ "atención repetidamente. Cada elemento de la lista de tareas representa un "
#~ "solo producto (como una unidad); la ciudad los producirá en orden. Cuando "
#~ "una ciudad ha terminado todo el trabajo que le han dado a hacer, va a "
#~ "tratar de construir el último elemento nuevo, si es posible, de lo "
#~ "contrario, elegirá un nuevo objetivo por si sola. Si una ciudad está "
#~ "actualmente produciendo monedas de oro (produciendo Acuñación en el "
#~ "conjunto de reglas predeterminadas), una actividad que nunca termina, "
#~ "poner un nevo elemento en su lista de trabajo hará que deje de producir "
#~ "oro y empezará a trabajar el siguiente elemento en el turno siguiente. En "
#~ "los conjunto de reglas que lo permitan, una ciudad puede producir varias "
#~ "unidades del mismo tipo a partir de un elemento de su lista de tareas en "
#~ "un solo turno, pero si alcanza otro tipo de elemento, la producción se "
#~ "interrumpe hasta el turno siguiente. Esto puede ser usado para limitar el "
#~ "número de unidades producidas por las ciudades con alta productividad."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Cada jugador es libre de construir cualquier producto que su tecnología "
#~ "ha puesto a su disposición, con algunas restricciones, vea las secciones "
#~ "en las Unidades, Instalaciones de la Ciudad, y Maravillas del Mundo para "
#~ "más información. Ten cuidado - el juego incluso te da la libertad para "
#~ "producir unidades que no puedes suportar y edificios cuyo mantenimiento "
#~ "no puedes pagar, los cuales serán disueltos inmediatamente después de su "
#~ "finalización."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Siempre puedes cambiar el producto en el que una ciudad está trabajando, "
#~ "aunque se pierde la mitad de los puntos de producción acumulada al pasar "
#~ "de una instalación, unidad o maravilla a un producto de una de las otras "
#~ "dos categorías. Puedes gastar oro para completar un proyecto en un solo "
#~ "turno pulsando en el botón Comprar en el cuadro de diálogo de la ciudad."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Algunos puntos de la producción puede perderse en mermas, aunque no hay "
#~ "mermas en las reglas predeterminadas. Las mermas pueden resultar en que "
#~ "tus ciudades no construyan nada."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Las ciudades con una gran producción generan contaminación, mírate la "
#~ "sección sobre las Ciudades para obtener más información."

#~ msgid " Trade"
#~ msgstr " Comercio"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Los puntos de comercio reflejan la riqueza generada en cada ciudad por el "
#~ "comercio exterior. Algunos puntos de comercio se pueden perder con la "
#~ "corrupción, que varía según las formas de gobierno, y tiende a aumentar "
#~ "con la distancia de tu ciudad capital. Cada ciudad distribuye sus puntos "
#~ "de comercio restantes entre tres usos: el oro, en forma de impuestos, va "
#~ "a su tesoro nacional, los lujos que influyen en la moral de los "
#~ "ciudadanos; y los puntos de ciencia (\"bombillas\") que contribuyen al "
#~ "descubrimiento de nuevas tecnologías."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Tu debes elegir una sola ratio de impuestos para tu civilización por la "
#~ "que los puntos de comercio se distribuyen entre estos tres usos. Aunque "
#~ "tu puedes modificar los tipos impositivos en cualquier turno, está "
#~ "obligado a múltiplos de diez por ciento, y la mayoría de las formas de "
#~ "gobierno limitan su valor máximo."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Tener esta relación única no tiene impacto sobre el oro y la ciencia, "
#~ "porque el oro y el progreso tecnológico son unos recuentos a nivel de "
#~ "imperio. Los lujos son más problemáticos, sin embargo, porque su efecto "
#~ "es local - sólo afecta a la ciudad que lo produce. Así, mientras que "
#~ "sería conveniente en las ciudades infelices invertir todo su comercio en "
#~ "lujos, en otras seria mejor invertir en ciencia o impuestos en su lugar. "
#~ "Esto significa que tendrás que llegar a un compromiso entre las "
#~ "necesidades de todas las ciudades (aunque hay maneras de realizar ajustes "
#~ "locales, cómo por ejemplo la asignación de ciudadanos como artistas). "
#~ "Mira la sección sobre la Felicidad para más información sobre el efecto "
#~ "de los lujos."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Además de trabajar el terreno dotado de especiales raros, o con acceso a "
#~ "las vías navegables y carreteras, tu puedes incrementar el comercio "
#~ "mediante el establecimiento de rutas comerciales entre las ciudades. En "
#~ "el conjunto de reglas por defecto, esto se logra mediante la producción "
#~ "de una caravana o un convoy, enviándolos a otra ciudad por lo menos nueve "
#~ "casillas lejos o de una civilización diferente, y emitiendo la orden "
#~ "\"hacer una ruta comercial\". (La distancia mínima puede ser cambiada con "
#~ "la opción de servidor 'trademindist )"

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "La civilización de origen de la unidad gana unos ingresos inmediatos en "
#~ "oro y ciencia por la venta de sus productos comerciales en la ciudad de "
#~ "destino. El ingreso inicial depende del comercio ya producido por las dos "
#~ "ciudades en cuestión y su distancia. Algunos de los avances facilitan el "
#~ "transporte y reducen el ingreso inicial."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Asimismo, se establece una ruta de comercio continua que beneficia tanto "
#~ "a su origen como a su destino en partes iguales, generando puntos de "
#~ "comercio en cada ciudad y turno. El importe del comercio en curso se "
#~ "incrementa con el tamaño de cada ciudad y la distancia entre ellos; "
#~ "asimismo se duplica si las ciudades están en diferentes continentes, y se "
#~ "duplica de nuevo si las ciudades son de diferentes civilizaciones. Esta "
#~ "última condición implica que el beneficio neto para la civilización de "
#~ "una ruta comercial es el mismo independientemente de si usted es dueño de "
#~ "las dos ciudades o sólo de una de ellas; si sólo tiene una ciudad, el "
#~ "comercio de cada ciudad se duplica, pero sólo se obtiene el beneficio de "
#~ "un extremo de la ruta."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Si ya existe una ruta comercial entre las dos ciudades, la civilización "
#~ "de origen todavía puede obtener ingresos iniciales por entrar en el "
#~ "mercado y vender los productos comerciales, pero se reduce a un tercio.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "El número de rutas de comercio por ciudad se limita a cuatro. Si intentas "
#~ "establecer más rutas, la ruta de comercio con los ingresos más pequeños "
#~ "en curso se cancela si es inferior a la nueva."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Atención: en los conjuntos de reglas en donde la plaga está habilitada, "
#~ "ésta puede viajar a lo largo de las rutas comerciales. Vea la sección de "
#~ "Plaga para más detalles."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Para ver las rutas comerciales actuales de una ciudad, haz clic y "
#~ "mantenlo sobre la línea de comercio de la pestaña general en la vista de "
#~ "la ciudad."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Las ciudades son el único instrumento para el desarrollo de los recursos "
#~ "naturales y canalizarlos hacia la expansión, el progreso tecnológico, y "
#~ "la guerra."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Una ciudad es creada cuando se le da la orden de \"construir ciudad\" a "
#~ "unos colonos en un terreno adecuado; entonces se elimina la unidad para "
#~ "dotar a la ciudad con su primer ciudadano. Una ciudad puede crecer para "
#~ "incluir a decenas de ciudadanos, algunos trabajando dentro de la ciudad, "
#~ "mientras que otros son enviados como nuevos colonos. La hambre, la guerra "
#~ "y las plagas matan a los ciudadanos y reducen la población; con la "
#~ "pérdida de su último ciudadano una ciudad desaparece (en el conjunto de "
#~ "reglas por defecto, esto puede dejar ruinas, aunque estas no tienen "
#~ "ningún efecto en el juego)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Cada ciudad puede trabajar el terreno a su alcance. En el conjunto de "
#~ "reglas por defecto, se trata de un radio fijo de aproximadamente tres "
#~ "fichas, que dan acceso a 20 casillas en los mapas de forma rectangular, o "
#~ "18 casillas en los hexagonales, además de la casilla centro de la ciudad. "
#~ "En otros conjuntos de reglas pueden ser diferentes, y puede variar "
#~ "dependiendo de factores tales como el tamaño de la ciudad y las "
#~ "tecnologías conocidas."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Para extraer los recursos de una casilla debes tener un ciudadano "
#~ "trabajando allí. Tu no puedes comenzar a trabajar una casilla que una "
#~ "ciudad vecina ya está trabajando, ni se puede trabajar terreno en el que "
#~ "haya una unidad enemiga, o el terreno dentro de las fronteras de otro "
#~ "jugador. Asimismo tu puedes simular las condiciones de sitio mediante el "
#~ "envío de unidades a casillas con recursos valiosos en torno a una ciudad "
#~ "enemiga. También puedes ordenar a las unidades que saqueen, lo que daña "
#~ "las mejoras del terreno. Los obreros, los colonos, y los ingenieros "
#~ "podrían transformar el terreno para hacer las casillas de ciudades "
#~ "enemigas menos productivas."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "La sección de los terrenos describe cómo los recursos de cada casilla se "
#~ "ven afectados por el terreno, la presencia de recursos especiales como la "
#~ "caza o minerales, así como mejoras de caminos, riego, y minas. Ten en "
#~ "cuenta que la casilla sobre la que descansa la propia ciudad - el centro "
#~ "de la ciudad - se trabaja de forma gratuita, sin que se le asigne a un "
#~ "ciudadano. En el conjunto de reglas por defecto, la casilla de la ciudad "
#~ "siempre produce al menos un punto de alimento y al menos un punto de "
#~ "producción, independientemente del terreno. Asimismo, el centro también "
#~ "gana las ventajas del terreno con un regadío (porque las ciudades cuentan "
#~ "con sistemas de agua incorporado), pero esto no puede ser utilizado como "
#~ "base para el riego de otras fichas, para eso, un sistema de riego debe "
#~ "ser explícitamente construido en la casilla (que no será de ningún "
#~ "beneficio adicional a la propia ciudad). Del mismo modo, con la "
#~ "tecnología suficiente y mejoras, el centro de la ciudad obtiene "
#~ "automáticamente un bono asociado con la Huerta. Los centros de las "
#~ "ciudades también se equipan de forma automática con carreteras y, cuando "
#~ "la tecnología lo ha puesto a tu disposición, ferrocarriles (porque las "
#~ "ciudades cuentan con transporte integrado)."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "El rol de los ciudadanos es controlado desde el diálogo de la ciudad. Los "
#~ "ciudadanos que trabajan la tierra están representados por tres números "
#~ "que muestran sus productos en la casilla que están trabajando. Al hacer "
#~ "clic en estos números se eliminará el ciudadano de la casilla, "
#~ "convirtiéndolo en un especialista (mira la sección 'Especialistas' para "
#~ "más detalles); esto se puede ver en la fila de iconos de los ciudadanos. "
#~ "Puedes hacer clic en otra casilla para asignarla al ciudadano, o haz clic "
#~ "en el icono de especialista para cambiar su papel de especialista."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Al hacer clic en la casilla del centro de la ciudad en el mapa de la "
#~ "ciudad elegirá automáticamente los roles de los ciudadanos y las casillas "
#~ "para trabajar, con un énfasis en la producción de alimentos y por lo "
#~ "tanto en el crecimiento. Los roles de ciudadanos también son asignados "
#~ "automáticamente cuando una ciudad crece; es posible que desees "
#~ "inspeccionar las ciudades que han crecido y acabar de ajustar el papel "
#~ "del nuevo ciudadano. Puedes establecer diferentes prioridades para una "
#~ "ciudad con el Gobernador de Ciudadanos; ver la sección de ayuda."

#, fuzzy
#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. Over time, citizens may be "
#~ "assimilated into their home city, depending on ruleset settings. If "
#~ "nationality is enabled, you can see the cultural makeup of your cities in "
#~ "the City dialog, on the Happiness tab."
#~ msgstr ""
#~ "En el conjunto de reglas por defecto(ruleset), los ciudadanos siempre "
#~ "tienen la nacionalidad de su ciudad natal. Sin embargo, en algunos "
#~ "conjuntos de reglas, la nacionalidad de los ciudadanos puede ser "
#~ "diferente de la del estado en el que habitan. Cuando una ciudad crece "
#~ "debido al excedente de alimentos, los nuevos ciudadanos tienen la "
#~ "nacionalidad del propietario actual de la ciudad, pero cuando una ciudad "
#~ "es conquistada o transferida de algún modo, los ciudadanos conservan su "
#~ "nacionalidad de origen, como lo hacen los inmigrantes. Los ciudadanos de "
#~ "otra nacionalidad que trabajan en las ciudades lo mismo que los de la "
#~ "tuya, y se comportan igual en muchos aspectos, pero su presencia hace que "
#~ "sea más barato para los agentes de su estado asociado de incitar a una "
#~ "revuelta en las ciudades, y si está habilitada la migración, tienen una "
#~ "mayor tendencia a emigrar a las ciudades de su estado. Si la nacionalidad "
#~ "está activada, se puede ver la composición cultural de sus ciudades en el "
#~ "diálogo de la ciudad, en la ficha felicidad."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Las ciudades pueden ser mejoradas con una gran variedad de edificios, que "
#~ "pueden mejorar su productividad, su fuerza militar, o darles nuevas "
#~ "habilidades. Vea las secciones sobre las Mejoras de la Ciudad y de las "
#~ "Maravillas del Mundo para más información."

#~ msgid " Specialists"
#~ msgstr " Especialistas"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Los primeros ciudadanos de cada ciudad son por lo general trabajadores, "
#~ "cada uno encargado de entregar los recursos de una casilla de terreno. "
#~ "Sin embargo, cuando se le libera de tener que trabajar la tierra, hay "
#~ "varios otros tipos de especialistas que los ciudadanos pueden asumir; de "
#~ "hecho, asumir otro papel es la única manera que pueden dejar de "
#~ "funcionar. Una gran ciudad puede tener más ciudadanos que tierra "
#~ "disponible para trabajar, y en este caso algunos ciudadanos deben "
#~ "convertirse en especialistas."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Todos los especialistas disfrutar de privilegios suficientes para "
#~ "permanecer perpetuamente contentos - no contribuyen a la infelicidad o "
#~ "las celebraciones. Mira la sección sobre la felicidad para más detalles."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Esta sección describe los roles especializados disponibles, sus efectos, "
#~ "y sus requisitos, si los hubiere."

#~ msgid " Happiness"
#~ msgstr " Felicidad"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Mantener a tus ciudadanos felices (o al menos conformes) es uno de los "
#~ "objetivos más importantes en Freeciv. Cuando tus ciudadanos están "
#~ "descontentos, habrá disturbios en tus ciudades, lo que impide la "
#~ "producción; pero cuando tus ciudadanos son felices, las ciudades entrarán "
#~ "en celebraciones, y tu producción aumentará considerablemente. (Si se "
#~ "habilita la migración, la felicidad afecta también a la deseabilidad "
#~ "relativa de las ciudades, véase la sección sobre la Migración para más "
#~ "detalles.)"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Cada ciudadano que trabaja la tierra puede ser feliz, conforme, "
#~ "descontento o enfadado. El estado normal de un ciudadano que trabaja es "
#~ "la conformidad. Sin embargo, a medida que crecen las ciudades y se hacen "
#~ "más grandes, el hacinamiento hace que los ciudadanos se enfaden. En las "
#~ "reglas por defecto, cada ciudadano en una ciudad después del cuarto se "
#~ "generará descontento, en lugar de conforme."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Si el número de ciudadanos descontentos de una ciudad supera al número de "
#~ "ciudadanos felices, habrá disturbios en la ciudad. Una ciudad en la que "
#~ "hay disturbios no produce ni comida ni producción, ni ciencia ni "
#~ "impuestos, sólo lujos. Las ciudades con disturbios es más fácil que se "
#~ "subleve bajo la incitación de un Diplomático o Espía enemigo. Los "
#~ "disturbios prolongados en Democracia pueden dar lugar a una revolución "
#~ "espontánea, derrocando a tu gobierno."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Cabe destacar que sólo los ciudadanos que trabajan la tierra varían en la "
#~ "moral - los especialistas disfrutar del privilegio de  permanecer "
#~ "perpetuamente contentos. Así, una solución para el problema de un "
#~ "ciudadano descontento es simplemente de asignar a ese ciudadano al papel "
#~ "de un especialista. Pero si las ciudades tienen que trabajar más de "
#~ "cuatro casillas de terreno a la vez, el problema de la moral debe ser "
#~ "enfrentado de manera más directa."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Hay muchas maneras de hacer conformes ciudadanos descontentos, que impide "
#~ "que el desorden, pero es, sin mayor beneficio. La producción de "
#~ "ciudadanos felices puede equilibrar el efecto de los ciudadanos "
#~ "descontentos y también aportan otros beneficios."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Las ciudades suficientemente grandes entran en celebraciones cuando al "
#~ "menos la mitad de sus ciudadanos están contentos y no hay ninguno "
#~ "descontento. Los efectos de la celebración varían; en el conjunto de "
#~ "reglas por defecto, dependen de tu tipo de gobierno:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Bajo Anarquía o Despotismo, no sufres la penalización normal para las "
#~ "casillas que generan más de 2 unidades de un determinado recurso "
#~ "(alimento, producción o comercio)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Bajo Monarquía o Comunismo, tu ciudad conseguirá las primas de "
#~ "comercio de la República y la Democracia: 1 comercio adicional en cada "
#~ "casilla que ya produzca por lo menos 1 punto de comercio."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Bajo República y Democracia, tu ciudad entrará en \"éxtasis\": la "
#~ "población de tu ciudad aumentará en 1 cada turno hasta que no haya exceso "
#~ "de alimento o hasta que el número de ciudadanos felices ya no sea "
#~ "suficiente para seguir con las celebraciones. Sin éxtasis, las grandes "
#~ "ciudades sólo puede crecer luchando para producir un excedente de "
#~ "alimentos - que puede ser bastante difícil - y luego esperar docenas de "
#~ "vueltas para llenar su granero."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "En imperios pequeños, como ya se indicó, el quinto ciudadano en cada "
#~ "ciudad es el primero descontento. A medida que obtienes más ciudades, "
#~ "este límite en realidad disminuye, para simular la dificultad de imponer "
#~ "orden en un gran imperio. Los límites precisos dependen del tipo de "
#~ "gobierno; mire la sección sobre el Gobierno para obtener detalles."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Por lo tanto, es posible que la fundación o la conquista de una ciudad "
#~ "provoque el desorden generalizado en todo su imperio. El crecimiento "
#~ "continúo del imperio puede dar lugar a sanciones adicionales. En los "
#~ "imperios que crecen más allá del punto en el que los ciudadanos no son "
#~ "naturalmente conformes, ciudadanos enfadados van a aparecer; todos estos "
#~ "debe convertirse en ciudadanos descontentos antes de que los ciudadanos "
#~ "descontentos puedan ser pasados a conformes, pero en todos los demás "
#~ "aspectos se comportan como ciudadanos descontentos."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Los lujos hacen que los ciudadanos sean felices. Por cada dos puntos de "
#~ "lujos que una ciudad produce, un ciudadano conforme se hace feliz (si no "
#~ "quedan ciudadanos conformes, los ciudadanos descontentos pasan a ser "
#~ "conformes y después felices). Cada ciudad recibe de nuevo algunos puntos "
#~ "de comercio que produce como lujos de acuerdo a las tasas de impuestos de "
#~ "tu imperio; mira la sección sobre comercio. Los puntos de lujo también "
#~ "puede ser producidos por otros medios, tales como especialistas artistas "
#~ "en el conjunto de reglas por defecto."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Hay varias instalaciones urbanas que van a hacer conformes a los que aún "
#~ "están descontentos por la aglomeración, tales como templos y coliseos en "
#~ "las reglas predeterminadas. Algunas Maravillas del Mundo también pueden "
#~ "tener este efecto. Mira las secciones apropiadas para más detalles."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Las unidades militares pueden afectar a la felicidad de la ciudad. Bajo "
#~ "los regímenes autoritarios esto es útil, porque las unidades militares "
#~ "estacionadas en una ciudad pueden evitar la infelicidad imponiendo la ley "
#~ "marcial. Sin embargo, en los gobiernos representativos, los ciudadanos se "
#~ "enfadan cuando su ciudad está soportando a unidades militares que se han "
#~ "desplegado de una manera agresiva. Esto incluye las unidades que no están "
#~ "dentro de sus fronteras nacionales, una ciudad amiga (incluyendo las "
#~ "ciudades de tus aliados), o una fortaleza a tres casillas de una ciudad "
#~ "amiga; sin embargo, ciertas unidades (\"unidades de campo\") son "
#~ "inherentemente agresivas y causan infelicidad independientemente de su "
#~ "ubicación."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Esta forma de la infelicidad es distinta de la causada por el "
#~ "hacinamiento, y no puede ser compensada por los lujos, o por la mayoría "
#~ "de las mejoras de la ciudad. En el conjunto de reglas por defecto, sólo "
#~ "hay unas pocas Maravillas -- por ejemplo la Catedral de J.S. Bach -- y un "
#~ "edificio especial -- la Comisaría -- que pueden compensar esta forma de "
#~ "infelicidad."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "La pestaña de la felicidad en el cuadro de diálogo de la ciudad te dará "
#~ "información detallada sobre el estado de ánimo de la ciudadanía y sus "
#~ "causas."

#~ msgid " Pollution"
#~ msgstr " Contaminación"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "La contaminación puede ser una plaga en las grandes ciudades, "
#~ "especialmente a medida que tu civilización se hace más industrializada. "
#~ "La posibilidad de contaminación que aparece alrededor de una ciudad "
#~ "depende de la suma de su población, agravado por varios avances "
#~ "tecnológicos, y su producción. Cuando esta suma sea superior a 20, el "
#~ "exceso es el porcentaje de probabilidad de la aparición de contaminación "
#~ "para cada turno, porcentaje que se muestra en el cuadro de diálogo de la "
#~ "ciudad. (Esta posibilidad de la contaminación también afecta al riesgo de "
#~ "plaga, si está activada en el conjunto de reglas; mira la sección sobre "
#~ "la Plaga.)"

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "La contaminación aparece como mugre que cubre las casillas de terreno "
#~ "alrededor de la ciudad. Una casilla contaminada genera sólo la mitad de "
#~ "su comida, producción y comercio habitual. La contaminación sólo puede "
#~ "ser limpiada mediante el envío de obreros, colonos, o ingenieros con la "
#~ "orden de \"limpiar contaminación\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Cuando una casilla no utilizada se contamina, existe la tentación de "
#~ "evitar el esfuerzo de limpiarla, pero la propagación de la contaminación "
#~ "tiene resultados mucho más terribles - cada casilla contaminada aumenta "
#~ "el riesgo de calentamiento global. Cada vez que avanza el calentamiento "
#~ "global, el mundo entero pierde terreno de la costa por selvas y ciénagas, "
#~ "y también se pierden casillas tierra adentro por desiertos. Esto tiende a "
#~ "devastar las ciudades y conduce a un empobrecimiento global."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "El riesgo de calentamiento global es acumulativo; cuando más tiempo se "
#~ "dejen sin limpiar las casillas contaminadas, mayor será el riesgo, y el "
#~ "riesgo puede persistir durante algún tiempo, incluso después de que toda "
#~ "la contaminación se ha limpiado. Si pasa mucho tiempo con un elevado "
#~ "riesgo de calentamiento, sus efectos serán mucho más graves cuando se "
#~ "produzca."

#~ msgid " Plague"
#~ msgstr " Plaga"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "La plaga es una opción del ruleset, y no está habilitada en el conjunto "
#~ "de reglas por defecto."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Cuando la peste golpea una ciudad, su población se reduce en uno. A menos "
#~ "que se tomen medidas para reducir el riesgo de plaga, esto tiende a "
#~ "actuar como un límite natural en el tamaño de la ciudad. Los conjuntos de "
#~ "reglas que permiten la plaga suele tener mejoras en la ciudad u otros "
#~ "medios para reducir el riesgo de plaga."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "El riesgo de plaga depende del tamaño de la ciudad (el hacinamiento "
#~ "conduce a condiciones insalubres) y de la contaminación generada en una "
#~ "ciudad. Además, la plaga puede propagarse a través de rutas comerciales "
#~ "(sin tener en cuenta la nacionalidad); después de que una ciudad ha sido "
#~ "golpeada por la plaga, seguirá siendo infecciosa para sus socios "
#~ "comerciales durante varios turnos, aumentando el riesgo de plaga en estas "
#~ "ciudades por un factor que dependerá del tamaño de ambas ciudades."

#~ msgid ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."
#~ msgstr ""
#~ "Si la migración es activa, los ciudadanos tienden a preferir las ciudades "
#~ "con un menor riesgo de plaga."

#~ msgid " Migration"
#~ msgstr " Migración"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "La migración es el movimiento de ciudadanos de una ciudad a otra basada "
#~ "en el atractivo de vivir en cada una de ellas. Si la migración es "
#~ "permitida se controla mediante la opción del servidor de 'migration', "
#~ "aunque está desactivada por defecto."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Cuando la migración está habilitada, cada unos cuantos turnos, un "
#~ "ciudadano de cada ciudad en el juego puede migrar a una ciudad cercana, "
#~ "más atractiva, ya sea dentro del mismo país o incluso atravesando las "
#~ "fronteras nacionales (en menor medida, por defecto)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Tu no puedes impedir o dirigir la migración de los ciudadanos. Sin "
#~ "embargo, puede influir en el atractivo de tus ciudades. Los siguientes "
#~ "factores afectan la deseabilidad percibida ia percibida de cada ciudad, "
#~ "en aprmadamente el orden decreciente de importancia. a facto cuenta para "
#~ "mucho más en la ciudad actual de los ciudadanos, ya que prefieren no "
#~ "moverse sin una razón de peso.)"

#~ msgid " - City size."
#~ msgstr "- Tamaño de la ciudad."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ "- El número de ciudadanos felices. (En menor medida, los ciudadanos "
#~ "descontentos y enfadados reducen la conveniencia de una ciudad.)"

#~ msgid ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."
#~ msgstr ""
#~ " - En los conjuntos de reglas donde la nacionalidad se habilita, los "
#~ "ciudadanos tienen una fuerte preferencia a trasladarse a las ciudades de "
#~ "su propia nacionalidad."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ "- La presencia de cualquier Maravilla aumentará en gran medida su "
#~ "conveniencia (las maravillas no contribuyen más, excepto por el efecto "
#~ "menor de su coste de construcción)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ "- Las capitales son más atractivas que otras ciudades si todos los demás "
#~ "factores son iguales; y además, los ciudadanos nunca emigran de una "
#~ "capital."

#~ msgid " - A high risk of plague reduces a city's attractiveness."
#~ msgstr " - Un alto riesgo de plaga reduce el atractivo de una ciudad."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ "- Excedente de alimento. (Un déficit de alimento reduce la conveniencia "
#~ "de una ciudad.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ "- Las ciudades que están más lejos son menos deseables. La distancia "
#~ "máxima absoluta que un ciudadano está dispuesto a migrar se controla por "
#~ "la opción del servidor 'mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr "- Superávit de comercio."

#~ msgid " - Luxury and science output."
#~ msgstr "- La elaboración de lujos y ciencia."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ "- La cantidad de mejoras de la ciudad (y Maravillas), medida por el coste "
#~ "de producción."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ "- Según el grupo de reglas (ruleset), una serie de otros factores como el "
#~ "tipo de gobierno y mejoras en la ciudad puede aumentar o disminuir la "
#~ "conveniencia de las ciudades; las cuales se observan en otras secciones "
#~ "de la ayuda. (El conjunto de reglas por defecto no contiene tales "
#~ "efectos.)"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Los ciudadanos no emigrarán a las ciudades que no pueden aumentar de "
#~ "tamaño para absorberlos, por ejemplo debido a la falta de una mejora de "
#~ "la ciudad como un acueducto. Si la opción de servidor 'mgr_foodneeded' "
#~ "está activada, no van a emigrar a las ciudades que no dispongan de "
#~ "alimentos suficientes para mantenerlos."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "La migración puede incluso causar que algunas ciudades puedan ser "
#~ "abandonadas por completo (las unidades de propiedad de la ciudad serán "
#~ "trasladadas a tu ciudad más cercana). Sin embargo, las ciudades con "
#~ "maravillas nunca serán disueltas (por lo que la maravilla no será "
#~ "destruida), y el último ciudadano de tu última ciudad nunca migrará a "
#~ "otra nación."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Varios de los detalles de la migración se pueden cambiar con las opciones "
#~ "de servidor 'mgr_*'."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Las ciudades pueden ser mejoradas con una gran variedad de edificios, "
#~ "cada uno con un efecto diferente. Cada ciudad puede tener sólo uno de "
#~ "cada instalación, y algunas instalaciones requieren que otras se hayan "
#~ "construido primero."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Construir mejoras cuesta puntos de producción, y una vez completadas, "
#~ "muchas mejoras requieren un mantenimiento de una o más piezas de oro por "
#~ "turno. Tu puedes desmantelar y vender una instalación, recibiendo una "
#~ "moneda de oro por cada punto de producción utilizados en su construcción, "
#~ "aunque sólo puedes vender una instalación por ciudad por turno. Si llega "
#~ "un turno en el que no puedes pagar el mantenimiento de todas tus "
#~ "instalaciones, algunas de ellas se venderán de forma automática; "
#~ "obviamente esto debe evitarse en la medida de que las mejoras elegidas "
#~ "podrían no ser las que hubieras preferido vender."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "La mayoría de las instalaciones sólo están disponibles cuando tu alcanzas "
#~ "ciertas tecnologías, sin embargo avances futuros pueden hacer algunas "
#~ "mejoras obsoletas, momento en el que se venden de forma automática."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Las maravillas son edificios especiales que sólo pueden ser completados "
#~ "por un solo jugador por partida, y que a menudo ayudan a mejorar tu "
#~ "civilización. A diferencia de las instalaciones de una ciudad ordinaria, "
#~ "que deben ser construidas con los puntos de producción locales, algunas "
#~ "unidades especiales construidas en ciudades (Caravanas y Convoyes en el "
#~ "conjunto de reglas por defecto) pueden contribuir con su coste en puntos "
#~ "de producción hacia la construcción de una maravilla en otra ciudad."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Una vez construida, una maravilla se encuentra en la ciudad que la "
#~ "construyó, y no pueden ser vendidas o destruidas (a menos que toda la "
#~ "ciudad sea destruida). Sin embargo, algunas maravillas se vuelven "
#~ "obsoletas con el descubrimiento de un cierto avance, y pierden su efecto. "
#~ "Ten en cuenta la asimetría: mientras que tu tienes que lograr el avance "
#~ "necesario de cada maravilla para construirla, ésta será desactivada "
#~ "cuando otro jugador logre el avance que la vuelve obsoleta."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Las unidades proporcionan movilidad a tu civilización así como "
#~ "suministran la violencia necesaria para sobrevivir y expandirse. Las "
#~ "unidades disponibles se pueden clasificar como las unidades militares, "
#~ "cuyos talentos son los de defensa y agresión, y unas pocas pacíficas que "
#~ "apoyan la expansión, la diplomacia y el comercio."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Las unidades son generalmente construidas en las ciudades con su "
#~ "producción. Una vez construidas, las unidades son propiedad de la ciudad "
#~ "que las construyó (aunque luego pueden establecerse en la nueva ciudad al "
#~ "visitar una ciudad diferente) y requiere de soporte de esa ciudad, que "
#~ "será uno de tus gastos principales. La mayoría de las unidades requieren "
#~ "mantenimiento, tales como puntos de producción de la ciudad en la que "
#~ "están establecidas, aunque algunos estilos autocráticos de gobierno puede "
#~ "obligar las ciudades a prestar apoyo a varias unidades de forma gratuita. "
#~ "Si el mantenimiento de una unidad es mayor que su beneficio, puedes "
#~ "desarticularla; mira la sección sobre la Producción. Algunas unidades, "
#~ "especialmente con las que se inicia el juego, no cuentan con ninguna "
#~ "ciudad de origen y por lo tanto no requieren mantenimiento."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Las unidades comenzan el turno con uno o más puntos de movimiento. Cada "
#~ "acción llevada a cabo por una unidad consume puntos de movimiento."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "La acción más básica es el movimiento, las unidades pueden moverse en "
#~ "cualquiera de los casillas que rodean su ubicación actual, sujeto a las "
#~ "restricciones impuestas por su clase, por las obligaciones diplomáticas "
#~ "(véase la sección sobre la Diplomacia), y por las unidades enemigas "
#~ "(véase la sección sobre las zonas de control). El número de puntos de "
#~ "movimiento que se consumen puede depender del tipo de terreno, mira la "
#~ "ayuda de terrenos."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Una unidad no puede moverse a una casilla ocupada por una unidad enemiga, "
#~ "y cuando se le ordena que lo haga atacará (si es capaz de atacar), "
#~ "enzarzándose en un combate hasta que una es destruida. El resultado "
#~ "depende de los atributos de los de las unidades en cuestión (puntos de "
#~ "fuego, fuerza de ataque y de defensa, y potencia de fuego); la sección de "
#~ "Combate describe el proceso en detalle, y las siguientes secciones "
#~ "describen los atributos específicos de las unidades ."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Los atributos de las unidades pueden ser potenciados por la veteranía. "
#~ "Las unidades pueden ser construidas como veteranas por medio de mejoras "
#~ "en la ciudad o algunas otras influencias; Una vez construidas, las "
#~ "unidades también pueden llegar a ser veteranas a través de la experiencia "
#~ "(como sobrevivientes de combates), que pueden ofrecer un nivel adicional "
#~ "de mejora más allá de los disponibles en su formación inicial."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Las unidades que han resultado dañadas en combate recuperarán puntos de "
#~ "vida en cada turno en que no se muevan. Normalmente, si una unidad no se "
#~ "mueve recupera un punto de vida por turno. Las unidades que están "
#~ "fortificadas ganan un punto extra. Una unidad que pasa un turno en una "
#~ "ciudad recupera un tercio de sus puntos de vida totales, y las "
#~ "instalaciones de ciudad apropiadas al tipo de unidad pueden ayudar a la "
#~ "mejora. En las reglas por defecto, una unidad que pasa un turno en una "
#~ "fortaleza se recupera más rápido que fuera. Las maravillas también pueden "
#~ "ayudar a amplificar el efecto de recuperación (por ejemplo Las Naciones "
#~ "Unidas en las reglas por defecto). Las unidades dañadas que estén en modo "
#~ "Vigilancia se despertarán cuando hayan recuperado todos sus puntos de "
#~ "vida."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "A medida que avanza la tecnología, están disponibles nuevos tipos de "
#~ "unidades que reemplazan los tipos existentes. Cuando tu descubres una "
#~ "nueva tecnología, las unidades existentes se mantienen intactos, pero ya "
#~ "no se pueden construir nuevas unidades del tipo obsoleto. Mientras que "
#~ "una unidad obsoleta este en una de tus ciudades, puedes optar por "
#~ "actualizarla a la última equivalente a cambio de monedas, teniendo en "
#~ "cuenta que el costo será cada vez mayor a medida que aumente la "
#~ "diferencia de puntos de producción entre los dos tipos. Cuando una unidad "
#~ "se actualiza, sus puntos de vida y puntos de movimiento se conservan como "
#~ "una fracción del total; sin embargo, en algunos conjuntos de reglas (pero "
#~ "no en el que viene por defecto) se perderá parte o la totalidad de sus "
#~ "niveles de veteranía."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Reglas de Combate por Defecto\n"
#~ "---------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Cuando una unidad ataca a otra unidad, o bien el atacante o bien el "
#~ "defensor resultarán destruidos; nunca ambos (a menos que el atacante "
#~ "fuera un misil).  El resultado depende de diversos factores, incluyendo "
#~ "el azar."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "La siguiente descripción es para el conjunto de reglas por defecto, pero "
#~ "los principios son los similares para cualquier conjunto de reglas.  "
#~ "Tenga en cuenta que las bonificaciones son posibles para los defensores, "
#~ "pero pocos para los atacantes, aparte de la condición de veterano; una "
#~ "unidad atacante puede esperar que usualmente las circunstancias van "
#~ "trabajar en contra de ella."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Primero, se modifica la fuerza del atacante."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Si el atacante es veterano, su fuerza se multiplica por el bonus "
#~ "asociado a su nivel de veteranía."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Después, se modifica la fuerza del defensor."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Si el defensor es veterano, su fuerza se multiplica por el bonus "
#~ "asociado a su nivel de veteranía."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Después la fuerza del defensor se multiplica por el factor de defensa "
#~ "del terreno que ocupa."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - A continuación, la fuerza del defensor se duplica si se trata de unos "
#~ "Piqueros que se defienden de una unidad a caballo."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Si el defensor es un Crucero AEGIS y se está defendiendo de unidades "
#~ "áereas (incluyendo misiles y Helicópteros), se quintuplica su fuerza."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - La fuerza del defensor se duplica de nuevo si está en una ciudad con "
#~ "Batería SAM y el atacante es una unidad aérea (excepto Helicópteros o "
#~ "misiles)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - La Defensa SDI duplica nuevamente la fuerza del defensor contra "
#~ "ataques de misiles."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Si el atacante es un barco y el defensor está en una ciudad con "
#~ "Defensa Costera, se duplica la fuerza del defensor."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Contra unidades de tierra (que no sean Obuses) y Helicópteros, se "
#~ "triplica la fuerza de las unidades que se defienden dentro de una ciudad "
#~ "con Murallas."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Si el defensor está dentro de una fortaleza (y no en una ciudad), se "
#~ "duplica su fuerza."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Si el defensor es una unidad terrestre, y está atrincherado o dentro "
#~ "de una ciudad, su fuerza se multiplica por 1'5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Finalmente, si el atacante es un avión y el defensor es un "
#~ "helicóptero, la fuerza del defensor se divide por dos."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Si, tras estas modificaciones, el atacante tiene una fuerza nula, pierde "
#~ "automáticamente.  De lo contrario, si el defensor tiene una fuerza nula, "
#~ "pierde automáticamente."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "También se altera la potencia de ataque del atacante y del defensor."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ "- Si el defensor es un barco y está en una ciudad la potencia de ataque "
#~ "del atacante se duplica, y la potencia de ataque del barco se establece a "
#~ "1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ "- Si un Caza ataca a un Helicóptero la potencia de fuego del Helicóptero "
#~ "se establece a 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Si un barco ataca a una unidad terrestre en tierra la potencia de "
#~ "fuego de ambos se establece a 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Tras estos preliminares, el combate transcurre mientras ambas unidades "
#~ "sigan vivas (esto es, les queden puntos de vida).  Cada ronda, se genera "
#~ "un número aleatorio entre 1 y se realiza la suma de las fuerzas de "
#~ "atacante y defensor.  Si el número es mayor que la fuerza del defensor, "
#~ "el defensor pierde un número de puntos de vida igual a la potencia de "
#~ "fuego del atacante.  En caso contrario, el atacante pierde un número de "
#~ "puntos de vida igual a la potencia de fuego del defensor.  La primera "
#~ "unidad que se quede sin puntos de vida pierde."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "La unidad que sobrevive puede ser promocionada en un nivel de veteranía. "
#~ "Si la civilización de la unidad tiene la Academia Militar de Sun Tzu (y "
#~ "no está obsoleta), la probabilidad es incrementa en una mitad."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Si el atacante es una unidad terrestre y gana, y el defensor está en una "
#~ "ciudad sin Murallas, el tamaño de la ciudad se reduce en 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Si el defensor pierde, y no está dentro de una ciudad o una fortaleza o "
#~ "base aérea, todas las unidades que estén en la misma casilla que el "
#~ "defensor resultan también destruidas."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modificando Reglas de Combate"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ " Modificando Reglas de Combate\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Las reglas de combate describidas anteriormente se pueden modificar "
#~ "cambiando los siguientes valores en  game.ruleset, sección combat_rules:  "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (defecto: 1) Si vale 0, las unidades en la misma casilla de "
#~ "un defensor vencido no son destruidas."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ "- Tired_attack (por defecto: 0). Si se establece a 1, las unidades que "
#~ "ataquen con sólo 2/3 o 1/3 de su movimiento atacarán con su fuerza "
#~ "reducida proporcionalmente."

#~ msgid " Combat example 1"
#~ msgstr " Ejemplo de combate 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Supongamos que un Cañón (A:8, D:1, PV:20, PF:1) ataca a unos Mosqueteros "
#~ "(A:3, D:3, PV:20, PF:1) que están dentro de una ciudad con murallas "
#~ "construida en una casilla de Bosque. Y sin ser veteranos."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "La fuerza inicial del defensor es 3.  Como está en una casilla de Bosque, "
#~ "su fuerza pasa a ser 4'5.  Está protegido por las Murallas, así que su "
#~ "fuerza se triplica a 13'5.  Es una unidad de tierra dentro de una ciudad, "
#~ "así que su fuerza aumenta hasta 20'25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "En realidad, dentro del juego los valores de las fuerzas se toman "
#~ "multiplicados por 10 y se desprecian los decimales, así que la fuerza del "
#~ "atacante es 80, y la del defensor es 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Ambas unidades mantienen su potencia de fuego de 1."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "En cada ronda del combate se genera un número aleatorio entre 1 y 282.  "
#~ "Si el número es mayor que 202 (con una probabilidad de un 28% "
#~ "aproximadamente), el defensor pierde 1 punto de vida.  En caso contrario "
#~ "(con una probabilidad de un 72% aprox.) el atacante pierde 1 punto."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Como ambas unidades tienen 20 puntos de vida, lo más probable es que "
#~ "venza el defensor, que perderá seguramente sobre el 40% de sus puntos de "
#~ "vida durante la batalla.  Pero nunca hay certeza del resultado si las "
#~ "unidades tienen fuerzas no nulas; el defensor podría resultar "
#~ "completamente ileso, o podría perder la mayoría de sus puntos de vida, o "
#~ "incluso podría perder el combate."

#~ msgid " Combat example 2"
#~ msgstr " Ejemplo de combate 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Supongamos que un Acorazado veterano (A:12, D:12, PV:40, PF:2) al que le "
#~ "quedan 3 puntos de movimiento ataca a unas Tropas Alpinas veteranas (A:5, "
#~ "D:5, PV:20, PF:1) dentro de una ciudad construida en una casilla de "
#~ "Praderas, y equipada con Murallas y Defensa Costera."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "La fuerza inicial del atacante es 12, pero aumenta a 18 por ser veterano."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "La fuerza inicial del defensor es 5, y aumenta a 7'5 por ser veterano.  "
#~ "El factor de defensa del terreno es 1 (sin efecto).  La Defensa Costera "
#~ "duplica la fuerza del defensor, que pasa a ser 15.  El defensor es una "
#~ "unidad terrestre dentro de una ciudad, así que su fuerza total es 22'5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internamente, los valores que se usan para las fuerzas de atacante y "
#~ "defensor son 180 y 225, respectivamente."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "La potencia de fuego del Acorazado se baja de 2 a 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Cada ronda, se genera un número aleatorio entre 1 y 405.  Si es mayor que "
#~ "225 (con una probabilidad del 44% aprox.) el defensor pierde 1 punto de "
#~ "vida.  En caso contrario, el atacante pierde 1 punto de vida."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "En este caso, es mucho más probable una victoria del atacante.  Cada "
#~ "ronda, el Acorazado tiene una probabilidad un 25% menor de conseguir un "
#~ "impacto, pero cuando lo consigue provoca el doble de daños en el "
#~ "enemigo.  Además, el acorazado tiene el doble de puntos de vida.  El "
#~ "acorazado perderá seguramente sobre el 60% de sus puntos de vida durante "
#~ "la batalla, y no le quedarán puntos de movimiento."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Las Zonas de Control (llamadas abreviadamente ZOC) impiden que las "
#~ "unidades se muevan libremente por zonas controladas (o parcialmente "
#~ "controladas) por fuerzas enemigas."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "La regla general es que una unidad terrestre adyacente a una unidad "
#~ "enemiga no se puede mover directamente a una casilla que también sea "
#~ "adyacente a una unidad enemiga. Aquí una ficha enemiga ocupada significa "
#~ "una casilla de tierra con una unidad extranjera en ella. Se consideran "
#~ "adyacentes a una unidad las ocho casillas que la rodean en rejillas "
#~ "rectangulares, o seis en rejillas hexagonales."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "En los siguientes casos especiales no se aplican las ZOC(zonas de "
#~ "control):\n"
#~ "- Cuando la unidad está entrando o saliendo de una ciudad.\n"
#~ "- Cuando la unidad se mueve a una casilla ocupada por otra unidad "
#~ "propia.\n"
#~ "- Cuando la unidad procede de una casilla de océano (es decir, está "
#~ "desembarcando).\n"
#~ "- Cuando la unidad es de un tipo que explícitamente ignora las ZOC; por "
#~ "ejemplo, los Diplomáticos y los Espías.\n"
#~ "- La unidad extrangera es de una nación con la que tu tienes un pacto de "
#~ "Alianza."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notas:\n"
#~ "\n"
#~ "- Las ZOC sólo afectan a las unidades terrestres.\n"
#~ "\n"
#~ "- Las unidades no terrestres sí provocan la aparición de ZOC(cuentan como "
#~ "casillas ocupadas), pero sólo si están en una casilla de tierra.  Por lo "
#~ "tanto, las unidades marítimas nunca provocan ZOC(a no ser no esten en una "
#~ "ciudad), y las unidades aéreas (incluyendo los Helicópteros) no provocan "
#~ "ZOC si están sobre casillas de océano.\n"
#~ "\n"
#~ "- ZOC no restringe los ataques de las unidades, sólo los movimientos.\n"
#~ "\n"
#~ "- Una ciudad enemiga sólo provoca la aparición de ZOC si hay unidades "
#~ "dentro de ella, pero no si está vacía. (Es decir, igual que cualquier "
#~ "otra casilla).\n"
#~ "\n"
#~ "- El caso de moverse desde una casilla de océano es especial; el caso de "
#~ "moverse _a_ una casilla de océano (embarcar) también está permitido, por "
#~ "el caso especial de moverse a una casilla donde hay una unidad propia (el "
#~ "barco)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "CONSEJO:  Puedes infiltrarte en la zona enemiga colocando primero un "
#~ "Diplomático (u otra unidad que ignore las ZOC), y luego moviendo las "
#~ "unidades normales a la casilla en la que ahora está el diplomático. "
#~ "Repitiendo este proceso (y dejando quizá algunas unidades por el camino "
#~ "para mantener la ocupación de las casillas), puedes establecer un camino "
#~ "a través del territorio enemigo."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Estas reglas son ligeramente diferentes de las de versiones anteriores de "
#~ "Freeciv (versiones 1.8.0 y anteriores) en los siguientes aspectos:\n"
#~ "- Las ciudades enemigas vacías ya no provocan la aparición de ZOC.\n"
#~ "- Se ha introducido el caso especial del desembarque de unidades "
#~ "terrestres."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "El tipo de gobierno influye en la productividad y comercio de las "
#~ "ciudades, en la felicidad de los ciudadanos, y en muchos otros factores "
#~ "del juego."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Tu civilización comienza bajo el Despotismo.  Según vas obteniendo "
#~ "avances tecnológicos, puedes elegir otras formas de gobierno (véase la "
#~ "lista más abajo).  Para cambiar de forma de gobierno, debes comenzar una "
#~ "revolución.  Esto hará que tu civilización sufra un periodo de Anarquía "
#~ "(que dura entre 1 y 5 turnos), al final del que podrás elegir la nueva "
#~ "forma de gobierno."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "CONSEJO 1:  Las campañas militares ofensivas son difíciles con República "
#~ "y Democracia a menos que dés a tus ciudadanos muchos lujos para que sigan "
#~ "conformes.  Cuando intentas conquistar otras civilizaciones, quizá sea "
#~ "mejor cambiar a otra forma de gobierno más militarizada."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "CONSEJO 2:  El avance de la ciencia requiere de elevados niveles de "
#~ "comercio, que se consiguen mucho más fácilmente bajo República o "
#~ "Democracia.  Considera el cambiar a república tan pronto como puedas; la "
#~ "obtención de tecnologías avanzadas en los comienzos de la partida te pone "
#~ "en ventaja."

#~ msgid " Civil War"
#~ msgstr " Guerra civil"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "La guerra civil es devastadora para cualquier civilización, y se produce "
#~ "cuando pierdes tu capital (el Palacio).  Hasta la mitad de tus ciudades "
#~ "se rebelarán y pasarán a seguir a un nuevo líder (controlado por el "
#~ "ordenador), que se quedará con la mitad de tu oro y todos los avances "
#~ "científicos que hayas obtenido hasta el momento."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Los jugadores sólo pasan un turno en estado de guerra civil; después la "
#~ "civilización pasa a un estado de Anarquía."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "La captura de la capital no siempre conduce a la guerra civil.  Si has "
#~ "tratado a tu pueblo con amabilidad, es más probable que retengas su "
#~ "lealtad.  Cada ciudad que esté en celebraciones reduce la probabilidad de "
#~ "guerra civil, mientras que cada ciudad con disturbios la aumenta."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Además, la forma de gobierno influye directamente en la probabilidad de "
#~ "guerra civil.  Es mucho más probable que el pueblo se rebele contra un "
#~ "gobierno despótico."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Por defecto, el número de ciudades mínimo para que una civilización pueda "
#~ "entrar en guerra civil es 10.  Es decir, las civilizaciones con menos de "
#~ "10 ciudades son inmunes a la guerra civil.  No obstante, ésta es una "
#~ "opción del servidor que se puede establecer a cualquier valor mayor o "
#~ "igual que 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Hay cinco estados diplomáticos entre los jugadores: la guerra, la tregua, "
#~ "el armisticio, la paz y la alianza. El primero es el estado por defecto, "
#~ "mientras que los otros pueden ser alcanzados mediante la firma de "
#~ "tratados diplomáticos."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Durante la guerra, puedes mover libremente tus unidades dentro de "
#~ "territorio enemigo y puedes atacar a sus unidades y sus ciudades a tu "
#~ "antojo."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Cuando dos jugadores deciden poner fin a las hostilidades entre ellos, "
#~ "pueden acordar un tratado de tregua. Esto evita que cada jugador pueda "
#~ "atacar al otro, pero puede seguir moviendo sus unidades dentro de las "
#~ "fronteras de los otros jugadores. Después de un número de turnos, la "
#~ "cesación del fuego llevará de nuevo a la guerra. Tras el primer contacto "
#~ "con jugador controlado por ordenador, se le ofrecerá automáticamente un "
#~ "tratado de cesación de fuego."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Si tu deseas una coexistencia más pacífica permanente con otro jugador,tu "
#~ "puedes firmar un pacto de paz. Esto ara que se entre en un estado "
#~ "transitorio de Armisticio, que después de otro número de turnos se "
#~ "convertirá en una paz permanente. Romper un armisticio le llevará "
#~ "directamente a la guerra."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "En el momento en que dos jugadores entran en el estado diplomático de "
#~ "Paz, todas las unidades pertenecientes a cualquiera de los jugadores que "
#~ "pasan a estar dentro de las fronteras del otro jugador se desarticularán "
#~ "automáticamente de acuerdo con el tratado. Después de esto, tu no puedes "
#~ "mover tus unidades en el territorio del otro hasta que se declare la "
#~ "Guerra, o se forje una Alianza. Romper un tratado de paz te llevará "
#~ "directamente a la guerra."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "allianc  †  †  €†  e with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "Una alianza es la relación diplomática final entre dos jugadores. Eneste "
#~ "estado, tu puedes mover tus unidades en sus ciudades y tus unidades "
#~ "pueden compartir las mismas casillas; las unidades ya no se imponen zonas "
#~ "de control. Sin embargo, los tratados de alianza imponen obligaciones; no "
#~ "será capaz de aliarse con un jugador que esté en guerra con un aliado "
#~ "actual a menos que rompa el primer tratado. Si uno de sus aliados, "
#~ "declara la guerra a otro, la alianza con el agresor se rompe "
#~ "automáticamente. Romper una Alianza significa pasar a un Tratado de "
#~ "Armisticio. Un jugador aliado controlado por ordenador libremente te dará "
#~ "sus mapas del mundo y la visión compartida, y considerá seriamente "
#~ "comerciar con sus tecnologías y ciudades, pero a cambio esperá que te "
#~ "unas a sus guerras contra otros jugadores."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "La investigación tecnológica es necesaria para permitir a tu civilización "
#~ "el desarrollo de nuevas unidades militares, instalaciones urbanas, etc."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Hay varias maneras de conseguir avances de otras civilizaciones: a veces "
#~ "se descubre la tecnología del enemigo cuando se captura una ciudad; "
#~ "puedes robar avances con diplomáticos y espías; las Maravillas te pueden "
#~ "proporcionar tecnología; y otro jugador puede concederte tecnología a "
#~ "través de un pacto diplomático. Sino, los avances deben ser descubiertos "
#~ "a través de los esfuerzos de tu propio pueblo."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "La mayoría de los avances en tecnología proviene del comercio (mire la "
#~ "sección de Comercio) y, en el conjunto de reglas por defecto, de los "
#~ "especialistas científicos (véase la sección sobre las Ciudades). Si bien "
#~ "es posible cambiar lo que se está investigando, por defecto el progreso "
#~ "realizado se pierde con ello."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Si bien la mayoría de los resultados de la investigación resultante "
#~ "(\"bombillas\") por lo general va hacia desarrollar tecnología, en "
#~ "algunos conjuntos de reglas (pero no por defecto), algunas parte pueden "
#~ "ser desviadas para mantener las tecnologías existentes; la cantidad "
#~ "necesaria para el mantenimiento de tecnología aumenta con el coste total "
#~ "de la investigación de todos los avances conocidos. El estadio de avance "
#~ "en el que se empieza a pagar el mantenimiento puede depender de factores "
#~ "tales como el tipo de gobierno. Si la producción cae por debajo del "
#~ "limite que se requiere para el mantenimiento, tu civilización se olvidará "
#~ "de un avance al azar, lo que requerirá que sea investigado de nuevo."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Los avances tecnológicos pueden hacer que las unidades, las instalaciones "
#~ "de las ciudades, y las Maravillas se vuelvan obsoletas. Mientras que las "
#~ "unidades obsoletas simplemente no se pueden construir - deja las ya "
#~ "construidas intactas - las instalaciones obsoletas se venden de "
#~ "inmediato, y las Maravillas obsoletas pierden su efecto. Mira las "
#~ "secciones pertinentes para obtener más información."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "La Carrera Espacial es una segunda posibilidad para ganar la partida, "
#~ "además de eliminar a todas las demás civilizaciones.  Si tu nave es la "
#~ "primera en llegar a Alfa Centauri, el partida termina y tú consigues la "
#~ "victoria. (Aunque esto se puede desactivar mediante una opción del "
#~ "servidor)."

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Antes de que puedas construir las partes de la nave espacial, algún "
#~ "jugador tiene que haber construido el Proyecto Apolo.  También necesitas "
#~ "algunas tecnologías específicas para construir las diferentes partes de "
#~ "la nave espacial: véanse los textos de ayuda para Estructura Espacial, "
#~ "Componente Espacial, y Módulo Espacial, dentro de las Instalaciones "
#~ "Urbanas.  (Si no hay textos de ayuda para estas instalaciones, "
#~ "probablemente es porque se ha desactivado en el servidor la opción de la "
#~ "carrera espacial para esta partida)."

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Una vez que empiezas a construir tu nave espacial, puedes verla con la "
#~ "opción \"Nave espacial\" en el menú de Informes.  Para ver las naves "
#~ "espaciales de los otros jugadores, selecciona el jugador en cuestión en "
#~ "la ventana de Jugadores y pulsa en \"Nave espacial\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Si la probabilidad de éxito es menor que el 100%, una parte de la "
#~ "población de la nave podría no sobrevivir el viaje.  Esto reduce la "
#~ "puntuación que obtienes de la nave espacial, pero aun así consigues la "
#~ "victoria."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Si la capital de una civilización es capturada, se perderá la nave "
#~ "espacial si se ha lanzado, así que ¡defiende bien tu capital!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "CONSEJO: Si una civilización enemiga ha lanzado una nave espacial, "
#~ "intenta construir rápidamente una nave ligera con muchas unidades de "
#~ "propulsión para que llegue antes.  La única otra posibilidad es capturar "
#~ "su capital."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Cada jugador en el juego está representado por una nación. Una nación "
#~ "puede ser un Estado-Nación moderno, un estado histórico o un imperio , un "
#~ "grupo étnico, o incluso una nación ficticia. Naciones se distinguen por "
#~ "sus banderas, los líderes y los nombres de ciudades, pero son idénticos "
#~ "en todos los demás aspectos y juegan con las mismas reglas."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Antes de que comience la partida, cualquiera puede conectarse al servidor "
#~ "si conoce su host y número de puerto (5556 por defecto). Si el servidor "
#~ "se arranca con el argumento -m, se notificará al metaservidor,"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "El cliente también puede leer esta página: usa el botón 'Metaservidor' en "
#~ "la ventana de conexión.  Si no obtienes resultado alguno, comprueba si tu "
#~ "navegador está usando un proxy HTTP; para que el cliente use el mismo "
#~ "proxy, antes de ejecutar el cliente, crea una variable de entorno "
#~ "$http_proxy que contenga:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Cuando la partida ya está en marcha, uno puede conectarse asumiendo el "
#~ "papel de un jugador que no está conectado en ese momento.  Esto incluye a "
#~ "los jugadores controlados por ordenador, pero una persona que se conecte "
#~ "a uno de estos jugadores no obtendrá necesariamente su control; eso "
#~ "depende de una opción del servidor.  Si tu conexión se corta y quieres "
#~ "reconectarte, debes usar el nombre que elegiste como gobernante, ¡no tu "
#~ "nick original!  Si el servidor se notifica al metaservidor, allí puedes "
#~ "encontrar los nombres de los jugadores."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Órdenes para Unidades:\n"
#~ "========\n"
#~ "    a: colonización (a)utomática  (unidades de colonización/obreros)\n"
#~ "    b: construir ciudad  (unidades de colonización)\n"
#~ "    b: ayudar a construir maravilla  (unidades de comercio)\n"
#~ "    B: Ir a i construir ciudad en la casilla destino  (unidades de "
#~ "colonización)\n"
#~ "    d: acciones (d)iplom./espionaje (unidades diplom./espionaje)\n"
#~ "    D: (D)esarticular unidad\n"
#~ "    e: construir base aérea  (unidades de base aérea)\n"
#~ "    f: atrincherar unidad  (unidades militares)\n"
#~ "    f: construir fortaleza  (unidades de colonización/obreros)\n"
#~ "    g: ir a  (y después clic-izquierdo para indicar el destino)\n"
#~ "    g: añadir un punto de paso (cuando estamos en modo de ir a destino)\n"
#~ "    G: devolver la unidad a la ciudad más cercana\n"
#~ "    h: establecerse en la ciudad (en la que está en ese momento)\n"
#~ "    i: construir regadío o huerta o transformar (colonos/trabajadores)\n"
#~ "    I: conectar casilla actual y destino con regad(Í)o\n"
#~ "    I: añadir un punto de paso de regadío (cuando se conecta con "
#~ "regadío)\n"
#~ "    l: cargar unidad en transporte\n"
#~ "    L: conectar casilla actual y destino con vía férrea\n"
#~ "    L: asignar un punto de paso (cuando se está conectando con vía "
#~ "férrea)\n"
#~ "    m: construir mina o transformar (colonos/trabajadores)\n"
#~ "    n: limpiar la contaminación nuclear\n"
#~ "    N: explosión nuclear\n"
#~ "    o: transformar el terreno (ingenieros)\n"
#~ "    O: convertir a otro tipo de unidad\n"
#~ "    p: limpiar la contaminación  (unidades de colonización/trabajadores)\n"
#~ "    p: lanzarse en paracaídas  (unidades paracaidistas)\n"
#~ "    P: saqueo (eliminar modificación del terreno)\n"
#~ "    q: patrullar (y después clic-izquierdo para elegir el destino)\n"
#~ "    q: añadir punto de paso (cuando estamos en modo patrulla)\n"
#~ "    r: construir ca(r)retera/ferrocarril  (colonos/trabajadores)\n"
#~ "    r: establecer ruta comercial  (unidades de comercio)\n"
#~ "    R: conectar casilla actual y destino con  ca(r)etera\n"
#~ "    R: asignar un punto de paso (cuando estamos conectando con "
#~ "carretera)\n"
#~ "    s: unidad en vigilancia\n"
#~ "    S: despertar todas las unidades de la casilla\n"
#~ "    t: aerotransportar unidad a ciudad\n"
#~ "    T: descargar todas las unidades del transporte\n"
#~ "    u: descargar unidad de un transporte\n"
#~ "    U: mejorar unidad\n"
#~ "    x: autoexplorar unidad\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Selección de unidades:\n"
#~ "==============\n"
#~ "  z: selecciona sólo la primera unidad del grupo seleccionado\n"
#~ "  v: selecciona todas las unidades en la casilla\n"
#~ "  V: (en la casilla) selecciona todas las unidades del mismo tipo de la "
#~ "unidad activa\n"
#~ "  C: (en el continente) selecciona todas las unidades del mismo tipo de "
#~ "la unidad activa\n"
#~ "  X: (en todas partes), selecciona todas las unidades del mismo tipo de "
#~ "la unidad activa\n"
#~ "\n"
#~ "  w: esperar, se centra en la siguiente unidad\n"
#~ "  5: se centra en la unidad anterior\n"
#~ "espacio: no se dan órdenes  (la unidad se queda dónde está)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Movimiento de Unidades:\n"
#~ "==============\n"
#~ "  1: moverse al suroeste\n"
#~ "  2: moverse al sur\n"
#~ "  3: moverse al sudeste\n"
#~ "  4: moverse al oeste\n"
#~ "  6: moverse al este\n"
#~ "  7: moverse al noroeste\n"
#~ "  8: moverse al norte\n"
#~ "  9: moverse al noreste\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Mapa Principal (Teclas):\n"
#~ "================\n"
#~ "    c: (c)entrar la vista en la unidad activa\n"
#~ "    Mayúsculas-Inicio: centrar en la capital\n"
#~ "    Mayúsculas-fechas: desplazar el mapa\n"
#~ "\n"
#~ "    Ctrl-B: enseñar las fronteras nacionales\n"
#~ "    Ctrl-D: enseñar las rutas comerciales de las ciudades\n"
#~ "    Ctrl-G: enseñar la lineas de quadrícula\n"
#~ "    Ctrl-N: enseñar los nombres de las ciudades\n"
#~ "    Ctrl-P: enseñar la producción de las ciudades\n"
#~ "    Ctrl-R: enseñar el crecimiento de las ciudades\n"
#~ "    Ctrl-W: enseñar el rendimiento de las ciudades\n"
#~ "    Ctrl-Y: enseñar el contorno de las ciudades\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Mapa Principal (Ratón):\n"
#~ "=======================\n"
#~ "  Botón izquierdo en la ciudad:           Muestra el diálogo de la "
#~ "ciudad\n"
#~ "  Botón izquierdo en la unidad:           Activa la unidad\n"
#~ "                              (cancela cualquier actividad actual si "
#~ "\"borrar\n"
#~ "                               órdenes de unidad seleccionadas\" está "
#~ "activa)\n"
#~ "  Shift + clic Botón Izquierdo en unidad: Añadir unidad a la selección "
#~ "(GTK)\n"
#~ "  Botón izquierdo y arrastrar la unidad:  Comando 'Ir a' para la unidad\n"
#~ "                              (si el modo de \"Ir a sin teclado\"\n"
#~ "                               se ha activado en opciones)\n"
#~ "  Botón central, Alt + Botón Izquierdo:   Muestra la info de la casilla\n"
#~ "  Botón derecho:                          Centrar la vista a esta "
#~ "casilla\n"
#~ "  Control + botón central:                Despierta unidades en vigilancia"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  Selección ràpida de unidad:\n"
#~ "  ================\n"
#~ "  Ctrl + clic botón izquierdo sobre casilla:    Selecciona una unidad "
#~ "marítima (prefiere los transportes)\n"
#~ "  Ctrl + clic botón derecho sobre casilla:      Selecciona una unidad "
#~ "terrestre (preferere las militares)\n"
#~ "\n"
#~ "  Estas combinaciones eligen y seleccionan una sola unidad de las de una "
#~ "casilla. En igualdad de condiciones, se prefieren a las unidades que "
#~ "tienen puntos de movimiento restantes. Si el Ir a sin teclado es "
#~ "permitido, arrastrar la unidad permite que se seleccione y se mueva con "
#~ "un solo gesto."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  Manipulación de ciudades (GTK):\n"
#~ "  =======================\n"
#~ "  Shift + Ctrl + clic botón izquierdo :   Ajusta trabajadores de la "
#~ "ciudad\n"
#~ "  Shift + Alt + clic botón derecho:       Muestra trabajadores de la "
#~ "ciudad (ratón encima o cerca de la ciudad)\n"
#~ "  Shift + clic botón derecho:             Copiar producción (desde una "
#~ "ciudad ciudad o unidad)\n"
#~ "  Shift + Ctrl + clic botón derecho:      Enganchar producción en la "
#~ "ciudad"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Modo de selección de área (GTK):\n"
#~ "  ================================\n"
#~ "  Botón derecho y arrastrar:     Selecciona unidades/ciudades del área\n"
#~ "  Shift + Botón derecho y arrastrar:     Añade los contenidos a la "
#~ "selección existente\n"
#~ "\n"
#~ "  En este modo, múltiples unidades y/o ciudades se seleccionarán. Si el "
#~ "rectángulo de selección contiene ciudades, y la opción \"Seleccionar las "
#~ "ciudades antes que las unidades\" se encuentra activada, sólo se "
#~ "seleccionan las ciudades y la unidad seleccionada se mantiene; de lo "
#~ "contrario, se seleccionan las ciudades y unidades.\n"
#~ "\n"
#~ "  Las ciudades seleccionadas se destacan en el mapa y en el informe las "
#~ "ciudades, para que pueda realizar acciones masivas. Inmediatamente "
#~ "después de la selección, el conjunto de ciudades se puede ajustar "
#~ "presionando el botón izquierdo en cada ciudad; y la producción de todas "
#~ "las ciudades resaltadas se puede cambiar con Shift + Ctrl + botón derecho "
#~ "del ratón (ver sección anterior). Hacer clic con el botón derecho del "
#~ "ratón sale de este modo."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Linea de Chat (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl + Alt + clic botón derecho:          Enganchar ciudad o enlace en "
#~ "la linea de chat\n"
#~ "  Shift + Ctrl + Alt + clic botón derecho:  Enganchar enlace a unidad en "
#~ "la linea de chat\n"
#~ "\n"
#~ "  Estos controles permiten referirse a elementos de mapa en el linea de "
#~ "chat. Consulte la ayuda de Linea de chat para más detalles.\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Mini Mapa (Ratón):\n"
#~ "==============\n"
#~ "  Clic izquierdo, Shift + clic izquierdo, y clic derecho tienen la misma "
#~ "función que en el mapa principal.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Diálogos y Informes:\n"
#~ "====================\n"
#~ "F1: mostrar el mapa\n"
#~ "F2: informe de unidades\n"
#~ "F3: ventana de naciones\n"
#~ "F4: informe de ciudades\n"
#~ "F5: informe económico\n"
#~ "F6: informe científico\n"
#~ "F7: informe de maravillas\n"
#~ "F8: informe de cinco mayores ciudades\n"
#~ "F9: ventana de mensajes\n"
#~ "F11: informe demográfico\n"
#~ "F12: informe de la nave espacial\n"
#~ "\n"
#~ "      Ctrl-F: Diálogo de Buscar Ciudad\n"
#~ "      Ctrl-L: Diálogo de lista de tareas\n"
#~ "      Ctrl-T: Diálogo de ratios Impu/Luj/Ciencia\n"
#~ "  Mayús-Ctrl-R: Diálogo de Revolución\n"
#~ "\n"
#~ "Mayúsculas-Intro: Turno acabado"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Modo de edición (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: conmutar modo de edición\n"
#~ "    Ctrl-M: conmutar la niebla de la guerra en el modo de edición\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "El Gobernador de ciudadanos (antes llamado CMA) te ayuda a administrar "
#~ "tus ciudades. Despliega a los trabajadores disponibles en las casillas "
#~ "libres alrededor de la ciudad para lograr la máxima producción para la "
#~ "ciudad. También cambia los trabajadores a especialistas, si es necesario. "
#~ "Y el gobernador tiene otra habilidad: siempre que sea posible, mantiene "
#~ "tu ciudad contenta."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Hay varios medios para decirle al gobernador qué tipo de producción "
#~ "desea. Abra la ventana de la ciudad y haga clic en la ficha gobernador. "
#~ "Hay dos tipos de reguladores: A la izquierda, se puede establecer un "
#~ "excedente mínimo para cada tipo de producción; por ejemplo, Oro = +3 "
#~ "significa que la ciudad debe ganar tres monedas de oro más de lo que "
#~ "necesita para el mantenimiento de sus mejoras. A la derecha, las barras "
#~ "de desplazamiento le permite definir por cuánto usted prefiere un tipo de "
#~ "producción a otro; asginar la ciencia ajuste a 3 significa que prefieren "
#~ "un solo bulbo de tres escudos (o de oro, el comercio,...). Usted puede "
#~ "configurar factores diferentes para cada tipo de producción, de acuerdo a "
#~ "sus necesidades."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Si configura algunos excedentes mínimos que son imposibles de cumplir, el "
#~ "gobernador no se activará. Cada vez que el gobernador no pueda cumplir su "
#~ "tarea en la partida en curso, te devuelve el control. Así que es mejor no "
#~ "definir demasiado alto un superávit, en cambio, utiliza los factores para "
#~ "lograr tus objetivos."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "La casilla de verificación Celebraciones permite que tu ciudad entre en "
#~ "celebraciones. Esto sólo funcionará con una tasa alta de lujos. Consulta "
#~ "la ayuda de 'Felicidad'."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Al hacer clic sobre 'Gob Deshabilitado' pone la ciudad bajo control del "
#~ "gobernador,y 'Gobernador habilitado' te devuelve el control de la ciudad."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "En aras de facilitar el uso, puedes guardar tus ajustes de las barras "
#~ "como una configuración con un nombre. Haz clic en 'nuevo''y escribe un "
#~ "nombre para tu configuración. Puedes utilizar esta configuración en cada "
#~ "ciudad con sólo hacer clic sobre su nombre. También, puedes controlar la "
#~ "configuración desde el informe de ciudades, en la columna de gobernador. "
#~ "Y se puede cambiar a partir de ahí (usa 'Gobernador)', si lo has guardado "
#~ "como una configuración."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Usa 'Partida'-> 'Opciones' -> 'Guardar Opciones Ahora' para almacenar tus "
#~ "configuraciones de forma permanente."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Cuidado! Si utilizas el gobernador para algunas de tus ciudades, "
#~ "encontrarás algunas dificultades con el manejo manual de las ciudades "
#~ "cercanas. Es mejor gestionar todas las ciudades en una isla o a mano o "
#~ "por el gobernador. Lea más consejos, información de fondo, y algunos "
#~ "ejemplos predefinidos en el archivo README.cma, incluido con Freeciv."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "El cliente está provisto de un primitivo interface de chat.  Las líneas "
#~ "que teclees se enviarán a todos los jugadores, excepto:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Los mensajes que empiecen por '/' serán interpetados como comandos "
#~ "del servidor y son ejecutados, si tienes los derechos de acceso "
#~ "apropiados."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Los mensajes empezando por 'John:' son mensajes privados para 'John'. "
#~ "Los nombres se pueden abreviar. El servidor mira por los nombres que se "
#~ "llamen 'John' y si no lo consigue trata de encontrar los jugadores que "
#~ "comiencem por 'John'(como 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Los mensajes que empiezan por 'John::' son mensajes privados cómo los "
#~ "anteriores, pero sólo buscaran usuarios (no jugadores) con este nombre.  "
#~ "'Johnattan' aún será válido."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Los mensajes que comiencen con '.' sólo serán enviados a tus aliados."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Texto destacado (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Desde la versión 2.2, el cliente GTK ha ofrecido soporte para texto "
#~ "destacado. Esta característica permite a los usuarios dar formato a los "
#~ "mensajes de chat que se envían utilizando negrita, cursiva, con colores, "
#~ "enlaces, etc .. Estos cambios se realizan utilizando secuencias de escape."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Obtener negrita:\n"
#~ "Secuencia con nombre completo: '[bold] ... [/bold]'\n"
#~ "Secuencia abreviada: '[b] ... [/b]'\n"
#~ "Tecla en la entrada: Ctrl-B\n"
#~ "Ejemplo: '[b]bold[/b]' mostrará la palabra 'bold' en cursiva."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Obtener colores:\n"
#~ "Secuencia con el nombre completo: '[color] ... [/color]' \n"
#~ "Secuencia Abreviada: '[c] ... [/c]'\n"
#~ "Tecla rápida en la entrada: Ctrl-C (tienes que seleccionar el color en la "
#~ "barra de herramientas sobre la entrada)\n"
#~ "La secuencia de comienzo del color siempre tiene como mínimo una de los "
#~ "siguientes parametros:\n"
#~ "- 'foreground' (abreviación 'fg'): un nombre de color(en inglés) cómo "
#~ "red, o una especificación en hex como #3050b2 o #35b.\n"
#~ "- 'background' (abreviación 'bg'): como arriba.\n"
#~ "Ejemplo: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' mostrará la palabra "
#~ "'color' en azul sobre un fondo amarillo."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Obtener cursiva:\n"
#~ "Secuencia con el nombre completo: '[italic] ... [/italic]'\n"
#~ "Secuencia Abreviada: '[i] ... [/i]'\n"
#~ "Tecla rápida en la entrada: Ctrl-I\n"
#~ "Ejemplo: '[i]cursiva[/i]' mostrará la palabra 'cursiva' en estilo cursiva."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Obtener tachado:\n"
#~ "Secuencia con el nombre completo: '[strike] ... [/strike]'\n"
#~ "Secuencia Abreviada: '[s] ... [/s]'\n"
#~ "Tecla rápida en la entrada: Ctrl-S\n"
#~ "Ejemplo: '[s]tachado[/s]' mostrará la palabra 'tachado' tachada."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Obtener subrayado:\n"
#~ "Secuencia con el nombre completo: '[underline] ... [/underline]'\n"
#~ "Secuencia Abreviada: '[u] ... [/u]'\n"
#~ "Tecla rápida en la entrada: Ctrl-U\n"
#~ "Ejemplo: '[u]subrayado[/u]' mostrará la palabra 'subrayado' subrayada."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Conseguir enlaces a ciudades:\n"
#~ "Secuencia con el nombre completo: '[link target=\"ciudad\"] ... [/link]'\n"
#~ "Secuencia Abreviada: '[l tgt=\"ciudad\"] ... [/l]'\n"
#~ "Tecla rápida en la entrada: Control-Alt-clic derecho en la ciudad en el "
#~ "mapa.\n"
#~ "El parametro 'id' se tiene que asignar al Id de la ciudad que enlazas.\n"
#~ "Un parametro adicional 'name' se puede poner para enlazar la ciudad en "
#~ "caso que el usuario no tenga la ciudad en el mapa.\n"
#~ "Esta expresión puede ser iniciada y finalizada con el mismo par de "
#~ "corchetes, como '[link target=\"ciudad\" id=121 /]' (nótese la barra al "
#~ "final).\n"
#~ "Ejemplos: '[l tgt=\"ciudad\" id=65]ciudad[/l]' mostrar la palabra "
#~ "'ciudad' a la que se podrá hacer clic para enlazar con la ciudad id 65.\n"
#~ "'[l tgt=\"ciudad\" id=65 name=\"sinnombre\" /]' mostrará el nombre de la "
#~ "ciudad id 65 si se conoce, sino la palabra 'sinnombre'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Obtener enlaces de texto:\n"
#~ "Secuencia con el nombre completo: '[link target=\"título\"] ... [/link]'\n"
#~ "Secuencia Abreviada: '[l tgt=\"título\"] ... [/l]'\n"
#~ "Tecla rápida: Control-Alt-clic derecho en una casilla sin ciudad en el "
#~ "mapa.\n"
#~ "Los parametros 'x' e 'y' se tienen que asignar a la localización que "
#~ "estás apuntando.\n"
#~ "Esta expresión puede ser iniciada y finalizada con el mismo par de "
#~ "corchetes, como '[link target=\"título\" x=5 y=36 /]' (nótese la barra al "
#~ "final).\n"
#~ "Ejemplo: '[l tgt=\"título\" x=17 y=3]esta casilla[/l]' mostrará la cadena "
#~ "'esta casilla' a la que se podrá hacer clic para enlazar con la casilla "
#~ "(17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Obtener enlaces a unidades:\n"
#~ "Secuencia con el nombre completo: '[link target=\"unidad\"] ... [/link]'\n"
#~ "Secuencia Abreviada: '[l tgt=\"unidad\"] ... [/l]'\n"
#~ "Tecla rápida en la entrada: Shift-Control-Alt-clic derecho en unidad en "
#~ "el mapa.\n"
#~ "El parametro 'id' se tiene que asignar al Id de la unidad que enlazas.  "
#~ "Se puede poner un parametro opcional 'name' para enlazar al nombre de la "
#~ "unidad en caso que los destinatarios no tengan esta unidad en su mapa.\n"
#~ "Esta expresión puede ser iniciada y finalizada con el mismo par de "
#~ "corchetes, como '[link target=\"unidad\" id=109 /]' (nótese la barra al "
#~ "final).\n"
#~ "Ejemplos: '[l tgt=\"unidad\" id=235]unidad[/l]' mostrará la palabra "
#~ "'unidad' a la que se podrá hacer clic para enlazar con la unidad con id "
#~ "235.\n"
#~ "'[l tgt=\"unidad\" id=235 name=\"Guerrero\" /]' mostrará el nombre de la "
#~ "unidad id 235 si se conoce, sino la palabra 'Guerrero'."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Por supuesto, las secuencias de escape se pueden combinar en la misma "
#~ "frase, cómo '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/"
#~ "i] test[/b] this[/s] [/c]new[/u] feature[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "El editor de listas de tareas se usa para editar las listas de tareas, "
#~ "tanto las de cada ciudad (accesibles desde la ventana de la ciudad) como "
#~ "las globales.  Mediante este editor puedes crear un plan de producción."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Para añadir una tarea a la lista de tareas, pulsa dos veces sobre la "
#~ "tarea deseada en la lista de posibles tareas.  También puedes pulsar el "
#~ "botón de Ayuda para obtener ayuda sobre la tarea seleccionada.  Si pulsas "
#~ "Ayuda sin seleccionar ninguna tarea, verás esta página."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Para eliminar una tarea de la lista de tareas simplemente pulsa dos veces "
#~ "sobre el item en cuestión.  Usa los botones que hay bajo la lista para "
#~ "mover tareas hacia arriba o hacia abajo."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Teclas rápidas: Inicio para seleccionar la lista de tareas, Fin para "
#~ "seleccionar la lista de posibilidades, Arriba/Abajo para seleccionar la "
#~ "tarea anterior o siguiente en la lista de tareas o en la de "
#~ "posibilidades, RePág/AvPág para mover tareas hacia arriba o hacia abajo "
#~ "en la lista de tareas, Insert para insertar tareas de la lista de "
#~ "posibilidades, y Supr para borrar la tarea seleccionada de la lista de "
#~ "tareas."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Si quieres comprar la primera unidad de la lista, lo puedes hacer desde "
#~ "la vista de la ciudad."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv soporta varios idiomas.  Busca la sección 'Native Language "
#~ "Support' en el fichero README para encontrar instrucciones de cómo "
#~ "activar tu idioma preferido.\n"
#~ "\n"
#~ "Si te gustaría añadir una localización (traducción) para tu idioma, lee "
#~ "las instrucciones de:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Si deseas añadir una localización (traducción) para tu idioma,por favor, "
#~ "consulta las instrucciones en:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "También puedes enviarnos tus preguntas a la lista de correo de traducción:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr ""
#~ "Freeciv se distribuye bajo la licencia GPL, que se reproduce a "
#~ "continuación: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Autores originales:\n"
#~ "    (ya no participan en el desarrollo; no les escribas, por favor)"

#~ msgid "  Present administrators: "
#~ msgstr "  Administradores actuales: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Si encuentras algún error, por favor infórmanos de él.  Lo mejor es "
#~ "visitar el 'Freeciv Bug Tracking System' (Sistema de Seguimiento de "
#~ "Errores de Freeciv), en:"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Por favor, cita la información de la versión mostrada más arriba. Para "
#~ "más información sobre cómo informar de los errores lee el fichero BUGS de "
#~ "la distribución de Freeciv.  Para más información en general, visita el "
#~ "sitio web de Freeciv, en:"

#~ msgid "Amphitheater"
#~ msgstr "Anfiteatro"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduce el descontento causado por el despliegue agresivo de unidades "
#~ "militares establecidas en la ciudad por 4 en la Democracia y 2 en una "
#~ "República - en otras palabras, neutraliza el descontento causado por dos "
#~ "unidades militares.  Esta instalación no tiene efecto alguno con otras "
#~ "formas de gobierno."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Antes de poder construir cualquier parte de la nave espacial, tienes que "
#~ "construir la Maravilla del Programa Apolo."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta en un 100% la generación de alimento en cada casilla de Huerta "
#~ "que pertenezca a la ciudad.  Las casillas de Huerta son las que han sido "
#~ "irrigadas por segunda vez."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Te permite empezar a construir las piezas de la nave espacial en las "
#~ "ciudades con fábricas (asumiendo que has investigado las tecnologías "
#~ "necesarias)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Las instalaciones urbanas por las que normalmente se pagaría un sustento "
#~ "de 1 pasan a no necesitar sustento, en todas las ciudades en el mismo "
#~ "continente."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Este logro tecnológico impresionante hace que dos ciudadanos conformes "
#~ "pasen a felices en todas las ciudades de todos los jugadores que han "
#~ "desarrollado la Ingeniería Genética. Donde no haya ningún ciudadano "
#~ "conforme sobre el que actuar, la maravilla operará sobre los ciudadanos "
#~ "descontentos (incluyendo a los descontentos por la actividad militar), "
#~ "haciéndolos conformes y después felices."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Da inmediatamente dos avances de tecnología la primera vez que se "
#~ "construye por cada jugador."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Cada ciudad en el mismo continente puede soportar una unidad sin "
#~ "mantenimiento de producción."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Reduce la corrupción en un 50% en todas las ciudades del mismo continente."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr ""
#~ "Opera como si todas las ciudades estuvieran provistas de Murallas en el "
#~ "mismo continente."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Hace que dos ciudadano conformes pase a ser felices en todas las ciudades "
#~ "del mismo continente.  Si no hay ningún ciudadano conforme sobre el que "
#~ "actuar, la maravilla operará sobre los ciudadanos descontentos "
#~ "(incluyendo los descontentos con la actividad militar), haciéndolos "
#~ "conformes."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Opera como si tuvieras una Central Hidroeléctrica en cada ciudad. (Esto "
#~ "reduce la contaminación e incrementa los efectos de las Fábricas y las "
#~ "Plantas Industriales.)"

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Impulsa en un 100% la producción científica de las ciudades del mismo "
#~ "continente que posees que tienen una Universidad."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas las "
#~ "ciudades del mismo continente (incluyendo los ciudadanos descontentos por "
#~ "la actividad militar)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Actualiza dos unidades obsoletas por turno."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Todas tus unidades marinas construidas en las ciudades del mismo "
#~ "continente tendrán el primer nivel de veteranía."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Aumenta la desempeño comercial en un 40% en todas las ciudades del mismo "
#~ "continente."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Opera como si hubiera una Catedral en todas tus ciudades del mismo "
#~ "continente. Esto hace que 3 ciudadanos descontentos pasen a estar "
#~ "conformes en cada ciudad; sin embargo, esto no afecta a los ciudadanos "
#~ "descontentos por la actividad militar. El descubrimiento de la Teología "
#~ "incrementa este efecto, convirtiendo un ciudadano más de descontento a "
#~ "conforme. El descubrimiento del Comunismo disminuye el efecto, reduciendo "
#~ "en uno el número de descontentos convertidos a conformes."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Hace que dos ciudadanos descontentos pasen a estar conformes en todas tus "
#~ "ciudades con un Templo en el mismo continente. No afecta a los ciudadanos "
#~ "descontentos con la actividad militar."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "La ciudad donde se construye esta maravilla experimentará un crecimiento "
#~ "inmediato al celebrar."

#~ msgid "The Internet"
#~ msgstr "La Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Impulsa en un 100% la producción científica de todas tus ciudades del "
#~ "mismo continente que tengan un Laboratorio."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Todas tus unidades terrestres construidas en las ciudades del mismo "
#~ "continente tendrán el primer nivel de veteranía."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Crea un Senado Mundial que puede impedir las declaraciones de guerra en "
#~ "ciertas circunstancias. Si cualquier ciudad de cualquier jugador está en "
#~ "rebelión más de dos turnos, el gobierno de ese jugador se disuelve."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Opera como si hubiera una Comisaría en todas tus ciudades del mismo "
#~ "continente. (Es decir, en cada ciudad reduce el descontento provocado por "
#~ "las unidades militares que están destinadas agresivamente en 4 bajo "
#~ "Democracia y en 2 bajo República -- en otras palabras, neutraliza la "
#~ "infelicidad causada por dos unidades militares por ciudad. Esta maravilla "
#~ "no tiene efecto con otras formas de gobierno.)"

#~ msgid "Multiplayer ruleset"
#~ msgstr "Ruleset Multijugador"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Está jugando Freeciv con reglas diseñadas para el juego multijugador. Las "
#~ "mayores diferencias en el conjunto de reglas predeterminadas son que las "
#~ "rutas de comercio están deshabilitadas, y que la mayoría de maravillas "
#~ "pueden ser construidas una vez por cada jugador, y sólo afectan a las "
#~ "ciudades en el mismo continente. Una descripción completa de las "
#~ "diferencias se pueden encontrar en README.ruleset_multiplayer."

#~ msgid "?team name:Red"
#~ msgstr "Rojo"

#~ msgid "?team name:Yellow"
#~ msgstr "Amarillo"

#~ msgid "?team name:Blue"
#~ msgstr "Azul"

#~ msgid "?team name:Purple"
#~ msgstr "Púrpura"

#~ msgid "?team name:Orange"
#~ msgstr "naranja"

#~ msgid "?team name:Magenta"
#~ msgstr "Magenta"

#~ msgid "?team name:Cornflower"
#~ msgstr "Azulejo"

#~ msgid "?team name:Emerald"
#~ msgstr "Esmeralda"

#~ msgid "?team name:Salmon"
#~ msgstr "Salmón"

#~ msgid "?team name:Green"
#~ msgstr "Verde"

#~ msgid "?team name:Burgundy"
#~ msgstr "Borgoña"

#~ msgid "?team name:Pink"
#~ msgstr "Rosa"

#~ msgid "?team name:Silver"
#~ msgstr "Plata"

#~ msgid "?team name:Heliotrope"
#~ msgstr "Heliotropo"

#~ msgid "?team name:Fuchsia"
#~ msgstr "Fucsia"

#~ msgid "?team name:Azure"
#~ msgstr "Azur"

#~ msgid "?team name:Gold"
#~ msgstr "Oro"

#~ msgid "?team name:Khaki"
#~ msgstr "Caqui"

#~ msgid "?team name:Butter"
#~ msgstr "Mantequilla"

#~ msgid "?team name:Mint"
#~ msgstr "Menta"

#~ msgid "?team name:Lime"
#~ msgstr "Lima"

#~ msgid "?team name:Peach"
#~ msgstr "Melocotón"

#~ msgid "?team name:Vermilion"
#~ msgstr "Bermellón"

#~ msgid "?team name:Puce"
#~ msgstr "Castaño"

#~ msgid "?team name:Mustard"
#~ msgstr "Mostaza"

#~ msgid "?team name:Aubergine"
#~ msgstr "Berenjena"

#~ msgid "?team name:Brown"
#~ msgstr "Marrón"

#~ msgid "?team name:Pumpkin"
#~ msgstr "Calabaza"

#~ msgid "?team name:Turquoise"
#~ msgstr "Turquesa"

#~ msgid "?team name:Crimson"
#~ msgstr "Carmesí"

#~ msgid "?team name:Lavender"
#~ msgstr "Lavanda"

#~ msgid "?team name:Cream"
#~ msgstr "Crema"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Aumenta el efecto de los Amfiteatros."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr ""
#~ "Tener este avance reducirá la contaminación en todas tus ciudades en un "
#~ "50%."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Cuando haya desarrollado esta tecnología, también consigues un avance "
#~ "inmediatamente."

#~ msgid "Theory of Evolution"
#~ msgstr "Teoría de la Evolución"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "Esta tecnología sólo se gana la primera vez que construir el Viaje de "
#~ "Darwin."

#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr "No se puede construir boyas en el conjunto de reglas multijugador."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "El mantenimiento de los Colonos es con alimentos, así como con "
#~ "producción, y un Colono puede morirse si la ciudad que lo soporta se "
#~ "queda sin alimentos. Los Colonos en una República o en Democracia "
#~ "requieren el doble de alimentos por turno, y en las sociedades "
#~ "fundamentalistas, tres veces más."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "El Helicóptero es una unidad muy poderosa, ya que puede volar y "
#~ "conquistar ciudades.  Hay que tener cuidado, porque los Helicópteros "
#~ "pierden un poco de vida cada turno que no acaben en una ciudad o base "
#~ "aérea o Portaaviones, y los helicópteros pueden ser atacados por unidades "
#~ "terrestres."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "Una caravana transporta mercancías o materiales para ayudar a construir "
#~ "maravillas en sus ciudades."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Cada caravana que se utiliza para construir una maravilla añade 30 "
#~ "escudos hacia la producción de la maravilla."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "El Convoy sustituye a la Caravana, y se mueve al doble de velocidad. Cada "
#~ "Convoy utilizado para construir una maravilla añade 50 escudos a la "
#~ "producción."

#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "Los Estados Unidos de América lograron su independencia de Gran Bretaña "
#~ "después de una revolución en 1776-1783 EC. Su constitución fue proclamada "
#~ "en 1789, haciendo del país una de las primeras repúblicas representativas "
#~ "modernas. Los Estados Unidos comenzaron a ampliar su territorio, primero "
#~ "en el continente de América del Norte y más tarde también en el "
#~ "extranjero. En el siglo 20 el país se había convertido en una "
#~ "superpotencia mundial, su influencia cultural, económica y política en el "
#~ "resto del mundo es enorme."

#~ msgid "Apache"
#~ msgstr "Apache"

#~ msgid "?plural:Apaches"
#~ msgstr "Apaches"

#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Los apaches es un grupo de tribus indias que hablan Athabascan que viven "
#~ "en Arizona, Nuevo México y Oklahoma. Los grupos Apaches incluyen los "
#~ "occidentales Chiricahua, Mescalero, Jicarilla, Lipan y los Apaches de las "
#~ "praderas. Ellos vinieron desde el Lejano Norte alrededor del año 1000 EC. "
#~ "Los apaches son conocidos como fieros guerreros. A los Estados Unidos les "
#~ "costó medio siglo para someterlos en el siglo 19."

#~ msgid "Arab"
#~ msgstr "Árabe"

#~ msgid "?plural:Arabs"
#~ msgstr "Árabes"

#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "La civilización árabe islámica que existió entre 622 y 1495 EC."

#~ msgid "Austrian"
#~ msgstr "Austríaco"

#~ msgid "?plural:Austrians"
#~ msgstr "Austríacos"

#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "Los orígenes de Austria datan de la época del Imperio Romano, cuando un "
#~ "reino celta fue conquistado por los romanos en 15 EC, y más tarde se "
#~ "convirtió en Noricum, una provincia romana, a mediados del siglo 1 EC - "
#~ "un área que en su mayoría incluye la Austria de hoy. En 788 EC, el rey "
#~ "franco Carlomagno conquistó la zona, e introdujo el cristianismo. Bajo la "
#~ "dinastía natal de los Habsburgo, Austria se convirtió en una de las "
#~ "grandes potencias de Europa. En 1867, el Imperio Austríaco se reformó en "
#~ "Austro-Húngaro. El Imperio Austro-Húngaro colapsó en 1918 con el fin de "
#~ "la Primera Guerra Mundial. Después de establecer la Primera República de "
#~ "Austria en 1919, Austria se unió a la Alemania nazi en el Anschluss en "
#~ "1938. Esto duró hasta el final de la Segunda Guerra Mundial en 1945, "
#~ "después de que Austria fue ocupada por los aliados."

#~ msgid "Archduke %s"
#~ msgstr "Archiduque %s"

#~ msgid "Archduchess %s"
#~ msgstr "Archiduquesa %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kaiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserin %s"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonia fue la principal ciudad de Mesopotamia entre los siglos XVIII y "
#~ "VII AEC. Estuvo bajo el control de diversos pueblos, tales como los "
#~ "Amoritas, los Casiítas, los Asirios y los Caldeos."

#~ msgid "Brazilian"
#~ msgstr "Brasileño"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brasileños"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Brasil fue fundada como una colonia de Portugal, pero se hizo "
#~ "independiente en 1822 como resultado de la ocupación de Portugal por la "
#~ "Francia napoleónica. El país se estableció por primera vez como el "
#~ "imperio en el exilio de la familia real portuguesa. El imperio duró hasta "
#~ "el establecimiento de un gobierno republicano en 1889."

#~ msgid "Byzantine"
#~ msgstr "Bizantino"

#~ msgid "?plural:Byzantines"
#~ msgstr "Bizantinos"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "En el momento de la decadencia del viejo Imperio Romano, el Emperador "
#~ "Constantino movió la capital del imperio a Bizantio y formó un nuevo "
#~ "imperio conocido como el Imperio Romano del Este o el Imperio Bizantino. "
#~ "Este imperio duró hasta 1453 cuando su capital cayó en manos de los "
#~ "Otomanos. Al tiempo que Justiniano I, los Bizantinos controlaron casi "
#~ "todo el Medio Este, el norte de África, Italia y parte de España."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Los cartagineses, descendientes de los comerciantes fenicios, poseyeron "
#~ "un imperio naval en el Mediterráneo entre los siglos V y II AEC.  Roma "
#~ "destruyó Cartago en el 146 AEC."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "Cherokees"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "La nación Cherokee es hoy la más grande nación americana nativa de "
#~ "América del Norte."

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China es hoy la civilización más grande y antigua que existente todavía, "
#~ "con escritos datados desde hace 3.500 años. Después de ser unificada por "
#~ "la dinastía Qin en 221 AEC, la China se alternó con periodos de unidad y "
#~ "caos, y fue conquistada ocasionalmente por etnias externas. Hoy en día, "
#~ "La República Popular de la China, establecida por los Comunistas en el "
#~ "1949, ocupa el continente, mientas que el originario gobierno "
#~ "Nacionalista de la República de la China gobierna la isla de Taiwan."

#~ msgid "Danish"
#~ msgstr "Danés"

#~ msgid "?plural:Danes"
#~ msgstr "Daneses"

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "La fundación del Reino de Dinamarca se atribuye generalmente a Harald "
#~ "Blåtand, que unificó su territorio actual entre 958 y 988 EC."

#~ msgid "Dutch"
#~ msgstr "Holandés"

#~ msgid "?plural:Dutch"
#~ msgstr "Holandeses"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Cuando el Sagrado Emperador Romano sentenció a toda la población a "
#~ "muerte, la gente de los Países Bajos se amotinó y se proclamó "
#~ "autoindependiente, formando la Unión de Utrech en 1579. Los Países Bajos "
#~ "crecieron hasta ser una potencia marítima y económica en el siglo XVII."

#~ msgid "Ethiopian"
#~ msgstr "Etíope"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Etíopes"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etiopía es una de las naciones más viejas de África y la única que ha "
#~ "permanecido independiente durante el colonialismo europeo."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "Francia ha sido durante mucho tiempo una gran potencia en Europa. "
#~ "Conquistadores franceses como el emperador Napoleón y rey Carlomagno "
#~ "unieron grandes partes de Europa bajo la bandera francesa. El país "
#~ "también construyó el imperio colonial más grande de segundo. El reino "
#~ "Francés se formó cuando nació de la parte occidental del reino de los "
#~ "francos durante la Alta Edad Media. Francia - y también el mundo - fueron "
#~ "sacudidas en sus cimientos por la Revolución Francesa de 1789."

#~ msgid "Citizen %s"
#~ msgstr "Ciudadano %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "Ciudadana %s"

#~ msgid "Hittite"
#~ msgstr "Hitita"

#~ msgid "?plural:Hittites"
#~ msgstr "Hititas"

#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "El Reino Hitita duró aproximadamente desde el 1680 AEC hasta el 1180 AEC. "
#~ "Fueron la primera civilización en descubrir el trabajo del hierro. A su "
#~ "máximo apogeo, controlaron Anatolia Central, el noroeste de Siria y desde "
#~ "Mesopotamia hasta Babilonia"

#~ msgid "Hunnic"
#~ msgstr "Huno"

#~ msgid "?plural:Huns"
#~ msgstr "Hunos"

#~ msgid ""
#~ "The European Huns were an ancient tribal confederation who first appeared "
#~ "in the 4th century. The Huns inhabited the Eurasian steppes and were "
#~ "known as formidable horse archers. In the fifth century CE they created a "
#~ "powerful military empire under the leadership of Attila, famous for his "
#~ "campaigns against the Roman Empire. Attila died in 453, and the empire "
#~ "fell apart one year later. The origins of the Huns are still a matter of "
#~ "dispute; they have long been associated with the Xiongnu mentioned in "
#~ "Chinese sources, but that link has still not been unequivocally proven. "
#~ "Hunnic ethnic relations and language are likewise controversial."
#~ msgstr ""
#~ "Los hunos europeos eran una antigua confederación tribal que apareció por "
#~ "primera vez en el siglo cuarto. Los hunos habitaban las estepas de "
#~ "Eurasia y eran conocidos como arqueros a caballo formidables. En el siglo "
#~ "V EC crearon un poderoso imperio militar bajo el liderazgo de Atila, "
#~ "conocido por sus campañas contra el Imperio Romano. Atila murió en el año "
#~ "453, y el imperio se desintegró al año siguiente. Los orígenes de los "
#~ "hunos son todavía materia de controversia; se han asociado con los "
#~ "Xiongnu como se menciona en fuentes chinas, pero ese vínculo aún no se ha "
#~ "demostrado de manera inequívoca. Las relaciones étnicas y el lenguaje de "
#~ "los hunos son igualmente materia de controversia."

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "Incas"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Los incas fueron un pueblo amerindio de los Andes del Norte, que "
#~ "conquistó un imperio que se extendía a lo largo de la costa oeste de "
#~ "América del Sur desde lo que hoy es el sur de Chile hasta cerca del "
#~ "Ecuador. Ellos tuvieron la mala suerte de hacerlo sólo unas décadas antes "
#~ "de que los conquistadores españoles llegaran a su parte de mundo en el "
#~ "año de 1530 EC. En ese corto período de tiempo, los incas fueron capaces "
#~ "de construir más de 15.000 kilómetros de carreteras en todo su reino. Su "
#~ "estado era el más grande de las Américas antes de la conquista española y "
#~ "se mantuvo a través de un complejo sistema administrativo, jerárquico y "
#~ "pragmático. Fueron, sin embargo, sacudidos como muchos reinos por las "
#~ "crisis de sucesión. Cuando llegaron los españoles, los incas se "
#~ "encontraban en medio de una crisis - la guerra entre Atawallpa y Waskhar. "
#~ "Ellos eran los hijos del último gobernante Wayna Qhapaq, que había muerto "
#~ "de enfermedad - probablemente la viruela - que se extendía a través del "
#~ "imperio."

#~ msgid "Inka %s"
#~ msgstr "Inka %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Qoya %s"

#~ msgid ""
#~ "The Republic of India was created in 1950 following a non-violent "
#~ "independence movement led by Mahatma Gandhi. With more than a billion "
#~ "inhabitants it is the world's second most populous country as well as the "
#~ "world's largest democracy."
#~ msgstr ""
#~ "La República de la India fue creada en 1950 después de un movimiento "
#~ "independentista no violento liderado por Mahatma Gandhi. Con más de mil "
#~ "millones de habitantes es el segundo país más poblado, así como la mayor "
#~ "democracia del mundo."

#~ msgid "Indonesian"
#~ msgstr "Indonesio"

#~ msgid "?plural:Indonesians"
#~ msgstr "Indonesios"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesia es uno de los grandes países de la Insulindia, con un gobierno "
#~ "central en la isla de Java. El país tiene una mayoría musulmana y es uno "
#~ "de los más poblados del mundo."

#~ msgid "Iroquois"
#~ msgstr "Iroqués"

#~ msgid "?plural:Iroquois"
#~ msgstr "Iroqueses"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "La Confederación Iroquesa, conocida como Haudenosaunee en su propia "
#~ "lengua, fue un grupo de naciones norteamericanas con un idioma y una "
#~ "cultura en común. Estuvieron asentados en lo que se conoce como el Estado "
#~ "de Nueva York y consistía originalmente de cinco naciones: Seneca, "
#~ "Cayuga, Onondaga, Oneida y Mohawk. La confederación había escrito una "
#~ "constitución y tenían un sistema monetario, haciéndolos el estado más "
#~ "avanzado de América del Norte, hasta la llegada de los Europeos."

#~ msgid "Italian"
#~ msgstr "Italiano"

#~ msgid "?plural:Italians"
#~ msgstr "Italianos"

#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "La nación Italiana es unificó en 1870 EC tras décadas de campañas de los "
#~ "nacionalistas. Fue una monarquía bajo el reinado de los Saboya hasta "
#~ "1922, a continuación un estado fascista hasta 1945 y después los "
#~ "ganadores de la Segunda Guerra mundial restauraron la democracia."

#~ msgid "Duce %s"
#~ msgstr "Duque %s"

#~ msgid "Ducezza %s"
#~ msgstr "Duquesa %s"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "De acuerdo con la tradición de la mitología japonesa, Japón fue fundado "
#~ "en el siglo VII AEC. por el ancestral Emperador Jimmu."

#~ msgid "Khmer"
#~ msgstr "Jemer"

#~ msgid "?plural:Khmers"
#~ msgstr "Jemeres"

#~ msgid ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."
#~ msgstr ""
#~ "El Imperio Khmer, establecido el 802 EC, dominó el sudeste de Asia "
#~ "durante muchos siglos en la Edad Media. Fuertemente influenciado por la "
#~ "cultura india, los jemeres fueron grandes constructores que levantaron "
#~ "innumerables templos de piedra a las deidades hindúes. Los jemeres hoy "
#~ "son la etnia mayoritaria de Camboya."

#~ msgid "Korean"
#~ msgstr "Coreano"

#~ msgid "?plural:Koreans"
#~ msgstr "Coreanos"

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Según cuenta la leyenda, el primer reino Coreano fue fundado en la "
#~ "Prehistoria por el ancestral Tangun en el sur de Manchuria. Los reinos "
#~ "coreanos fueron unificados en el 668 por el rey Munmu. Hoy en día, la "
#~ "península de Corea está dividida en dos estados, Corea del Norte y Corea "
#~ "del Sur, como resultado del acuerdo después de la guerra de Corea en el "
#~ "año 1953."

#~ msgid "Mali"
#~ msgstr "Malí"

#~ msgid "?plural:Malis"
#~ msgstr "Malíes"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "La África Sub-Sahariana ha sido cultural y étnicamente un crisol durante "
#~ "milenios. En tiempos medievales, la región fue el hogar de una sucesión "
#~ "de imperios denominados los reinos Sahelianos. De estos, el Imperio "
#~ "Islámico Malí con su capital en Timbuktu fue el más influyente. Este "
#~ "imperio reinó desde el siglo XIV hasta el XVII y fue famoso por su buen "
#~ "nivel de vida y sus benévolos reyes. La moderna República de Malí recibe "
#~ "su nombre de aquel imperio."

#~ msgid "Mayan"
#~ msgstr "Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "Mayas"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Los Mayas fueron una civilización de Mesoamérica. Son famosos por "
#~ "construir grandes pirámides y palacios en medio de la selva."

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "El primer imperio persa (el Aqueménida) existió desde 550 AEC a 330 AEC; "
#~ "el segundo (el Sasánida) desde 226 EC a 642 EC."

#~ msgid "Polish"
#~ msgstr "Polaco"

#~ msgid "?plural:Poles"
#~ msgstr "Polacos"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "El Estado Polaco fue formado hace aproximadamente un milenio y alcanzó su "
#~ "Edad de Oro a finales del siglo XVI."

#~ msgid "Polynesian"
#~ msgstr "Polinesio"

#~ msgid "?plural:Polynesian"
#~ msgstr "Polinesios"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "La cultura polinesia se extiende desde Hawai hasta Nueva Zelanda a la "
#~ "Isla de Pascua y abarca todas las islas en el medio."

#~ msgid "Portuguese"
#~ msgstr "Portugués"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portugueses"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal fundó en el siglo XIV el primero de los grandes imperios "
#~ "mercantiles gracias a los avances en la técnica naval impulsados por el "
#~ "Príncipe Enrique el Navegante."

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
#~ "controlled much of Europe, northern Africa and the Near East. Roman "
#~ "culture adopted much of the civilizations it conquered, such as the "
#~ "Greeks and Etruscans, and forms one of the bases of the Western culture. "
#~ "Even today, Roman influence in fields such as law, philosophy and "
#~ "language remains enormous. The Roman civilization spanned more than a "
#~ "millennium; first as a kingdom, later as a republic and then from 27 BCE "
#~ "onward as an empire. The empire was split in the 4th century CE. The "
#~ "Western Roman Empire fell in 476 CE, the Eastern Roman or Byzantine "
#~ "Empire survived almost a thousand years more; its capital Constantinople "
#~ "fell to the Turks in 1453."
#~ msgstr ""
#~ "Roma fue, según la leyenda, fundada por Rómulo en el año 753 antes de "
#~ "Cristo. En su apogeo, Roma controlaba gran parte de Europa, norte de "
#~ "África y el Oriente cercano. La cultura romana fue adoptada por la gran "
#~ "parte de las civilizaciones que conquistó, como los griegos y los "
#~ "etruscos, y constituye una de las bases de la cultura occidental. Incluso "
#~ "hoy en día, la influencia romana en campos como el derecho, la filosofía "
#~ "y la lengua sigue siendo enorme. La civilización romana se extendió por "
#~ "más de un milenio, primero como un reino, después como república y "
#~ "después del 27 AEC en adelante como un imperio. El imperio fue dividido "
#~ "en el siglo cuarto EC. El Imperio Romano de Occidente cayó el año 476 EC, "
#~ "el romano de Oriente o Imperio Bizantino sobrevivió casi mil años más, y "
#~ "su capital Constantinopla cayó ante los turcos en 1453."

#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Rusia es el país más grande del mundo, y ocupa una gran parte de Europa y "
#~ "Asia. Dice la leyenda que las tribus Eslavas de Novgorod pidieron al rey "
#~ "Oleg de Varangia (Vikingo), que pusiera orden en sus tierras. Oleg "
#~ "estableció Kievan Rus en su reino, el primer estado Ruso. Durante el "
#~ "siglo XI, Kievan Rus fue desintegrada en principados menores, los cuales "
#~ "fueron reunificados de nuevo en un único estado por Ivan III en el siglo "
#~ "XV. Después de una victoria decisiva sobre Suecia y grandes conquistas "
#~ "territoriales, Pedro I de Rusia proclamó el Imperio Ruso en 1721. El "
#~ "Imperio Ruso duró hasta 1917, cuando la revolución socialista destronó al "
#~ "emperador ruso. Después de la disolución de la URSS en 1991, Rusia "
#~ "apareció en el mapa de nuevo, ahora como una república federal."

#~ msgid "Ruthenian"
#~ msgstr "Ruso antiguo"

#~ msgid "?plural:Ruthenians"
#~ msgstr "Rusos Antiguos"

#~ msgid "Songhai"
#~ msgstr "Songhay"

#~ msgid "?plural:Songhai"
#~ msgstr "Songhays"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "El pueblo Songhay estableció un estado en el siglo 11 se centró en la "
#~ "ciudad de Gao. Tras la caída del imperio Malí unos pocos cientos de años "
#~ "más tarde, los Songhays establecieron un imperio propio, que con el "
#~ "tiempo creció hasta convertirse en uno de los más grandes en la historia "
#~ "de África. Los gobernantes de Songhay fueron conocidos por su riqueza, "
#~ "así como por su devoción a la fe musulmana."

#~ msgid "Sumerian"
#~ msgstr "Sumerio"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sumerios"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumeria controlaba el sur de Mesopotamia hasta el alzamiento de "
#~ "Babilonia. Tablas sumerianas escritas hace más de 5500 años han sido "
#~ "encontradas, precediendo a cualquier otra escritura histórica."

#~ msgid "Swedish"
#~ msgstr "Sueco"

#~ msgid "?plural:Swedes"
#~ msgstr "Suecos"

#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "El Reino de Suecia fue cristianizado y consolidado como entidad política "
#~ "en el siglo XII EC. El país se alzó como una de las grandes potencias "
#~ "europeas en el siglo XVII, que consiguieron con numerosas conquistas "
#~ "militares por los llamados Reyes Guerreros. Sea como fuere, debido a una "
#~ "economía en decadencia y varias derrotas desastrosas contra Rusia, Suecia "
#~ "perdió pronto casi todo el territorio que previamente había ganado. El "
#~ "país no se ha vuelto a ver envuelto en conflictos armados desde 1814."

#~ msgid "Taino"
#~ msgstr "Taíno"

#~ msgid "?plural:Taino"
#~ msgstr "Taínos"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Los habitantes nativos de las Bahamas, Cuba, La Española, Puerto Rico, "
#~ "Jamaica y otras islas del Caribe que nos dieron la raíz de palabras tan "
#~ "familiares como el huracán, el tabaco, la patata, la canoa, la barbacoa, "
#~ "las hamacas, y la yuca. Eran un pueblo matrilineal, y el primero que "
#~ "Colón entró en contacto en 1492. Con un población de cientos de miles, si "
#~ "no millones, en todo el Caribe, los taínos fueron víctimas de la "
#~ "esclavitud y la enfermedad, y su población disminuyó rápidamente como "
#~ "resultado. Relatos españoles los muestran como un pueblo pacífico en "
#~ "comparación con sus vecinos del sur del Caribe. Sus canoas, que a menudo "
#~ "eran casi tan largas como las naves de Colón, transportaban los "
#~ "comerciantes entre las islas. Estudios genéticos recientes muestran que "
#~ "aproximadamente la mitad de los puertorriqueños tienen ascendencia taína "
#~ "materna."

#~ msgid "Thai"
#~ msgstr "Tailandés"

#~ msgid "?plural:Thai"
#~ msgstr "Tailandeses"

#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "El reino de Tailandia fue el único estado del sudeste asiático que "
#~ "preservó su independencia durante la era colonial de los siglos XVIII y "
#~ "XIX EC."

#~ msgid "Tupi"
#~ msgstr "Tupí"

#~ msgid "?plural:Tupi"
#~ msgstr "Tupí"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "El Tupí es un pueblo indígena de Brasil en relación con los guaraníes que "
#~ "habitaban los actuales estados brasileños de Paraiba, Pernambuco, Ceará, "
#~ "Rio Grande do Norte, Alagoas, Sergipe y otros. Sus estructuras "
#~ "administrativas fueron destruidas por las redadas portugueses para "
#~ "conseguir esclavos, la creación de la misión-aldeas, y las enfermedades. "
#~ "Los tupí se mezclaron con los esclavos africanos y europeos y muchos "
#~ "grandes nombres de los lugares de Brasil se derivan de las palabras "
#~ "Tupís. "

#~ msgid "Turkish"
#~ msgstr "Turco"

#~ msgid "?plural:Turks"
#~ msgstr "Turcos"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "La Turquía moderna sucedió al Imperio Otomano, que colapsó y fue dividido "
#~ "por los vencedores de la Primera Guerra Mundial como castigo por su apoyo "
#~ "a los Poderes Centrales. El país acometió mas adelante una profunda "
#~ "reforma y inició la secularización gracias a Kemal Mustafá, el héroe de "
#~ "la defensa de Gallípoli."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Los vikingos se dedicaron al comercio y el pillaje por las costas de "
#~ "Europa entre los siglos IX y XII a.C. Los incursores vikingos "
#~ "consiguieron gobernar Normandía, Rusia y un breve reino en Sicilia."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Islas británicas (clásico/medio)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Mapa al estilo clásico, 85x80, de las islas británicas."

#~ msgid "Earth (classic/large)"
#~ msgstr "La Tierra (clásico, grande)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Mapa al estilo clásico, 160x90, de la Tierra."

#~ msgid "Earth (classic/small)"
#~ msgstr "La Tierra (clásico, pequeño)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Mapa al estilo clásico, 85x80, de la Tierra."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (clásico/gigante)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Mapa al estilo clásico, 200x200, de Europa."

#~ msgid "France (classic/large)"
#~ msgstr "Francia (clásico, grande)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Mapa al estilo clásico, 140x90, de Francia."

#~ msgid "Earth (classic/medium)"
#~ msgstr "La Tierra (clásico, medio)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Mapa al estilo clásico, 120x60, de la Tierra."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Península Ibérica (clásico/grande)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Mapa al estilo clásico, 136x100, de la Península Ibérica (actualmente, "
#~ "España y Portugal)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italia (clásico/medio)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Mapa al estilo clásico, 100x100, de Italia."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japón (clásico/medio)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Mapa al estilo clásico, 88x100, de Japón."

#~ msgid "North America (classic/medium)"
#~ msgstr "América del Norte (clásico/medio)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Mapa al estilo clásico, 116x100, de América del Norte."

#~ msgid "Tutorial"
#~ msgstr "Tutorial"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Juega este tutorial para tener una introducción a Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Bienvenido a Freeciv.  Tu lideras a una civilizacion. Tu tarea\n"
#~ "es conquistar el mundo! Tu deberías comenzar a \n"
#~ "explorar la tierrra a tu alrededor con un explorador,\n"
#~ "y usar tus colonos para encontrar una buen sitio para fundar\n"
#~ "ciudades.  Usa el teclado numérico para mover tus unidades."

#~ msgid ""
#~ "This looks like a good place to   †  †  €†  build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Aquí parece un buen lugar para construir una ciudad. La próxima vez que "
#~ "esta\n"
#~ "unidad tenga la oportunidad de mover, pulsa (b) para fundar una ciudad.\n"
#~ "\n"
#~ "En general, tu quieres construir ciudades en campo abierto cerca del "
#~ "agua. La comida\n"
#~ "es el recurso más importante para cualquier ciudad. Las praderas y "
#~ "llanuras\n"
#~ " proporcionan un montón de comida."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Ahora, tu has construido tu primera ciudad. La ventana de la ciudad se\n"
#~ "abre automáticamente, y si no, haz clic sobre la ciudad para abrirla. "
#~ "Las\n"
#~ "ciudades son un concepto fundamental en Freeciv, por lo que debes\n"
#~ "familiarizarse con ellas jugando en la ventana. Ver el menú de ayuda para "
#~ "más información.\n"
#~ "\n"
#~ "Es probable que quieras construir algunos colonos primero, a fin de "
#~ "ampliar\n"
#~ "tu civilización. Haz clic en la ficha de producción, a continuación, haz "
#~ "clic\n"
#~ "en la unidad de los colonos de la lista de producciones posibles, \n"
#~ "a continuación, haz clic en el Botón Cambiar para comenzar su "
#~ "construcción.\n"
#~ "Cuando haya terminado, cierra la ventana de la ciudad. Si todo va bien, "
#~ "la\n"
#~ "ciudad debe mostrar la producción de los colonos en el mapa."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Felicitaciones, has fundado tu segunda ciudad. Esta ciudad se\n"
#~ "comportará casi exactamente igual que la primera - que será un poco "
#~ "diferente\n"
#~ "debido al terreno a su alrededor. Es probable que quieras construir\n"
#~ "colonos también aquí."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Tu has construido tu tercera ciudad! Tu civilización parece ser\n"
#~ "próspera. Podría ser el momento de pensar en la parte militar. Elije una "
#~ "de\n"
#~ "las ciudades que tiene una alta producción, y conviertela en una base "
#~ "militar.\n"
#~ "Primero construye un cuartel, y luego empieza a trabajar en una unidad "
#~ "militar.\n"
#~ "Elige la mejor unidad que tienes disponible - al principio del juego,\n"
#~ "los Guerreros será la única opción, pero pronto tendrás un montón\n"
#~ "de opciones.\n"
#~ "\n"
#~ "Este también podría ser un buen momento para utilizar la función de lista "
#~ "de\n"
#~ "trabajo del informe de producción de la ventana de la ciudad . Haz clic "
#~ "en el\n"
#~ "cuartel, a continuación, haz clic en Cambiar para comenzar su "
#~ "construcción.\n"
#~ "Luego, haga doble clic sobre una unidad militar para añadir a la lista "
#~ "de \n"
#~ "trabajo. Tan pronto como el cuartel se complete, la ciudad cambiará\n"
#~ "automáticamente a la producción de la unidad."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Otra ciudad! Tu estás realmente cogiendo el truquillo. Tú ahora\n"
#~ "probablemente tiene una idea bastante buena de qué hacer con las "
#~ "ciudades\n"
#~ "nuevas. Toma un momento para mirar en la barra de abajo de la ciudad\n"
#~ "en el mapa. Se muestra información útil sobre la ciudad. La bandera y el "
#~ "color\n"
#~ "de fondo indican a que civilización pertenece la ciudad (esto será útil "
#~ "cuando\n"
#~ "contactes con otras civilizaciones). La fila superior de la barra "
#~ "también \n"
#~ "muestra el nombre y el tamaño de la ciudad, y mostrará una o más "
#~ "estrellas\n"
#~ "para indicar si hay unidades en la ciudad. La fila inferior muestra lo "
#~ "que la\n"
#~ "ciudad está construyendo, y cuánto tiempo falta para terminar; también \n"
#~ "muestra el tiempo que llevará a la ciudad crecer al siguiente tamaño."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "A medida que el número de ciudades en el imperio crece, se hace más\n"
#~ "difícil de manejar las ciudades individualmente. Aquí es donde el informe "
#~ "de\n"
#~ "ciudades se convierte en útil. Presiona F4 para mostrarlo. Este informe\n"
#~ "muestra una lista de ciudades con diversas estadísticas acerca de cada\n"
#~ "una de ellas. Juega un poco si quieres (puedes volver a la vista de mapa\n"
#~ "pulsando F1 o haciendo clic en la pestaña Mapa). Con un poco de "
#~ "práctica,\n"
#~ "es posible controlar casi cualquier aspecto de las ciudades desde este "
#~ "informe.\n"
#~ "Sin embargo, el potencial completo del informe de la ciudad está más allá "
#~ "del\n"
#~ "alcance de este tutorial."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Tu ciudad ha crecido! Cuando una ciudad crece, se tienen más ciudadanos\n"
#~ "disponibles que se pueden poner a trabajar en los campos o dedicarlos "
#~ "como\n"
#~ "especialistas. Una ciudad del tamaño de dos o más también pueden "
#~ "construir\n"
#~ "colonos, que cuestan una unidad de la población.\n"
#~ "\n"
#~ "Si tu ciudad está construyendo colonos, puedes considerar la opción de\n"
#~ "comprarlos ahora. Abre el diálogo de la ciudad y haz clic en el botón "
#~ "Comprar.\n"
#~ "Esto completa la producción instantáneamente a cambio de oro (si tienes\n"
#~ "bastante)."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Tu ciudad ha crecido de nuevo!  Ahora, con tres ciudadanos tienes\n"
#~ "una buena cantidad de opciones donde la ciudad debe centrar su\n"
#~ "recursos.  Una ciudad con tres ciudadanos puede trabajar tres cuadros\n"
#~ "diferentes, además de su casilla central que se trabaja de forma "
#~ "gratuita.\n"
#~ "En el diálogo de la ciudad, el mapa muestra las casillas que se\n"
#~ "están trabajando y la cantidad de comida, escudos, y comercio que cada\n"
#~ "una proporciona.  La comida se utiliza para hacer crecer tu ciudad, los "
#~ "escudos\n"
#~ "se utilizan para la producción de los edificios y las unidades, mientras "
#~ "que el\n"
#~ "comercio proporciona ingresos imponibles que se convirten en "
#~ "investigación\n"
#~ "científica, oro o lujos.\n"
#~ "\n"
#~ "Haz clic en una casilla trabajada para eliminar el ciudadano de la "
#~ "misma.\n"
#~ "Entonces haz clic en una casilla no trabajada para poner a un trabajador "
#~ "allí.\n"
#~ "Tu puedes colocar hasta tres trabajadores, por supuesto. El resto de los\n"
#~ "ciudadanos son todos especialistas - ahora todos son artistas (Elvies) "
#~ "que\n"
#~ "sólo ofrecen lujos (que no serán útiles hasta más tarde)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Ahora tu ciudad ha crecido al tamaño cinco. A medida que las ciudades se\n"
#~ "hacen más grandes, los disturbios se convierte en un problema. Una "
#~ "ciudad\n"
#~ "de este tamaño por lo general tendrá un ciudadano infeliz a menos que se\n"
#~ "utilicen los efectos de pacificación; lo que significa que se requiere "
#~ "un\n"
#~ "artista especialista para mantener conformes los ciudadanos. Esto\n"
#~ "significa básicamente que se pierde un ciudadano.\n"
#~ "\n"
#~ "Hay varias cosas que puedes hacer al respecto. Una solución rápida\n"
#~ "es construir un templo (o un edificio cultural de otro tipo) que hará\n"
#~ "conforme un ciudadano descontento (consulta la ayuda de las "
#~ "Instalaciones\n"
#~ " Urbanas para las especificaciones de cada tipo de edificio). A medida "
#~ "que\n"
#~ "tienes ciudades más grandes, puede convenirte cambiar tus tarifas de\n"
#~ "impuestos (pulsando Ctrl-T) para dedicar parte de tus impuestos\n"
#~ " directamente a los lujos (cada dos lujos se pacifica un ciudadano). La\n"
#~ "construcción de un mercado aumenta el beneficio de esto proporcionando\n"
#~ "+50%% lujos a la ciudad."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Por último, tu has hecho crecer una ciudad a tamaño ocho. Una ciudad \n"
#~ "tamaño ocho puede proporcionar una importante cantidad de recursos "
#~ "siempre y\n"
#~ "cuando tenga suficientes lujos para mantener su población contenta.\n"
#~ "\n"
#~ "Se requiere un acueducto para que una ciudad crezca más allá de tamaño "
#~ "ocho.\n"
#~ "Si tu ciudad va a seguir creciendo debes empezar a construir uno pronto. "
#~ "La\n"
#~ "construcción de un acueducto requiere de la tecnología de Construcción."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Has hecho crecer una ciudad a tamaño doce. Para que crezca más, sin \n"
#~ "embargo, tendrás que construir un sistema de Alcantarillado. Esto "
#~ "requiere\n"
#~ "la tecnología de Higiene."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Felicitaciones, tu has conseguido hacer crecer una ciudad a tamaño 13. "
#~ "Estas\n"
#~ "ciudades tan grandes pueden proporcionar una gran cantidad de la "
#~ "producción\n"
#~ "debidamente actualizadas. Asegúrate de tener suficientes impuestos y\n"
#~ "edificios culturales para mantener sus ciudadanos conformes. Tu\n"
#~ "también debes asegurarte de que la ciudad se actualiza con edificios que\n"
#~ "proporcionan incentivos para su producción. Una Biblioteca, un Mercado, "
#~ "una\n"
#~ "Fábrica y una Plataforma Petrolífera son cuatro edificios buenos que\n"
#~ "proporcionan unos rendimientos grandes en grandes ciudades. Considera "
#~ "qué\n"
#~ "beneficio cada edificio te proporcionará y sopesa esto en contra de su "
#~ "costo.\n"
#~ "En casi todas las ciudades muy grandes casi todos los edificios valen la "
#~ "pena.\n"
#~ "Estas ciudades grandes también proporcionar suficientes impuestos (de "
#~ "oro)\n"
#~ "que te permiten comprar algunos edificios a fin de acelerar sus "
#~ "producciones."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Tu has construido una unidad de Colonos. Los Colonos se usan mejor para\n"
#~ "construir nuevas ciudades, con el fin de ampliar tu civilización. Mueve "
#~ "los\n"
#~ "Colonos lejos de tus ciudades existentes para encontrar un lugar para "
#~ "una \n"
#~ "nueva ciudad. Cuándo hayas escogido un punto teclea B para fundar una \n"
#~ "ciudad.\n"
#~ "\n"
#~ "Otra vez, las ciudades se construyen mejor en un terreno abierto cerca "
#~ "del\n"
#~ "agua. Las Praderas y las llanuras proporcionar alimentos a la ciudad. "
#~ "Los\n"
#~ "bosques y las colinas proporcionan los recursos necesarios(escudos) para\n"
#~ "la construcción de cosas. Los ríos y los océanos dan bonus comerciales\n"
#~ "que proporcionan beneficios a toda la civilización. El desierto, la "
#~ "tundra, y\n"
#~ "las montañas en general, proporcionan pocos recursos y no son de gran\n"
#~ " utilidad para las pequeñas ciudades. Consulta la ayuda de los terrenos "
#~ "y\n"
#~ "sus especiales para obtener más información acerca de las sus\n"
#~ "características."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Tu segunda unidad de Colonos también debería utilizarse para construir "
#~ "una\n"
#~ "nueva ciudad. Observa cómo al mover los colonos fuera de tus ciudades\n"
#~ "existentes se dibuja un esquema alrededor de ellos. Esto muestra el área "
#~ "que se\n"
#~ "cubriría si una ciudad fuese construida en este lugar; se muestra además "
#~ "con el\n"
#~ "esquema en la vista de mapa que muestra las casillas que están cubiertas "
#~ "por\n"
#~ "tus ciudades ya existentes. En general, cuando se construyen nuevas "
#~ "ciudades\n"
#~ "lo que queremos hacer es que todas las casillas esten cubiertas por al "
#~ "menos\n"
#~ "una ciudad, pero después de esto, lo mejor es que tus ciudades se "
#~ "superponga\n"
#~ "tan poco como sea posible. Distribuir correctamente las ciudades les da a "
#~ "cada\n"
#~ "ciudad el acceso a más recursos, lo que permite crecer a tamaños más "
#~ "grandes."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Tu has construido un Cuartel. Este edificio hará que cualquier unidad\n"
#~ "militar que construyas se cree como veterana. Las unidades veteranas son\n"
#~ "más fuertes que las tropas inexpertas (verdes) , y sobreviven más tiempo\n"
#~ "en combate. Consulta la ayuda de las instalaciones para obtener más\n"
#~ "información acerca de este y otros edificios.\n"
#~ "\n"
#~ "Tu querrás probablemente comenzar a construir una unidad militar en la\n"
#~ "ciudad que construyó el cuartel. Un cuartel es una inversión importante\n"
#~ "y tiene un mantenimiento reducido, por lo tanto, no es una buena idea "
#~ "dejar\n"
#~ "de aprovecharlo."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Tu ciudad no puede construir un Colono. Los colonos tomar una unidad de\n"
#~ "la población para crearse, por lo que en una ciudad de un tamaño 1 no se\n"
#~ "puede construir uno sin la disolución de la ciudad.\n"
#~ "\n"
#~ "Para remediar esto, es necesario ajustar los ciudadanos de la ciudad a "
#~ "fin de\n"
#~ "proporcionar más alimento para hacer crecer más rápido la ciudad. Las "
#~ "ciudades\n"
#~ "que no tienen mucha comida no debe tratar de construir los colonos. "
#~ "Cuándo\n"
#~ "fundas una nueva ciudad, asegúrate de que está construida en un terreno "
#~ "que\n"
#~ "proporciona suficiente comida - las praderas son la mejor; las llanuras o "
#~ "las\n"
#~ "colinas son casi tan buenas."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Tu has construido tu primera unidad militar! Las unidades militares "
#~ "tienen\n"
#~ "dos propósitos fundamentales: ataque y defensa. Cada unidad tiene una\n"
#~ "fuerza de ataque y una fuerza de defensa. Mientras que un Guerrero tiene\n"
#~ "un miserable 1/1, una Falange es un defensor mucho más fuerte con 2 de\n"
#~ "defensa (1/2). Una catapulta es una unidad de ataque buena porque tiene\n"
#~ "6 de ataque (6/1).\n"
#~ "\n"
#~ "Generalmente es una buena idea tener uno o dos defensores en cada\n"
#~ "ciudad. Las ciudades importantes como su capital pueden merecer una\n"
#~ "protección adicional. Las unidades construidas en una ciudad puede ser\n"
#~ "enviadas a otra ciudad para defenderla (pulsa la tecla G para entrar en "
#~ "el\n"
#~ "modo Ir a para mover las unidades fácilmente a través de largas\n"
#~ "distancias). Si tu estás en guerra, sin embargo, puede que desees mover\n"
#~ "una unidad hacia una ciudad enemiga para atacar. Ten cuidado de no \n"
#~ "perderla sin embargo!"

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Has descubierto tu primera tecnología!  Los avances tecnológicos\n"
#~ "son un concepto primordial en Freeciv.  A medida que aumenta tu nivel de\n"
#~ "tecnología, nuevas unidades, edificios, tipos de gobierno y diversas\n"
#~ "bonificaciones estarán disponibles para ti.\n"
#~ "\n"
#~ "Ahora, ves al diálogo de la Ciencia a jugar un poco. Presiona F6 para "
#~ "abrir\n"
#~ "el diálogo de la ciencia (o haz clic en la pestaña de la Ciencia en el "
#~ "área\n"
#~ "de la ventana principal).  Encuentra la tecnología llamada República y "
#~ "haz\n"
#~ "clic en ella.  Ahora la República se ha establecido como tu objetivo de\n"
#~ "tecnología, lo que significa que el siguiente avance en el camino hacia\n"
#~ "esta tecnología se elegirá de forma automática.  En la parte superior de\n"
#~ "la ventana se muestra la cantidad de investigación científica que se\n"
#~ "obtiene cada turno - la investigación (bombillas) proviene del comercio\n"
#~ "efectivo en tus ciudades.  En la parte inferior de la ventana hay el "
#~ "árbol de\n"
#~ "tecnología; aquí se puede hacer clic con el boton izquierdo para "
#~ "establecer\n"
#~ "la investigación objetivo o meta de la investigación, o hacer clic con "
#~ "el\n"
#~ "botón derecho para obtener ayuda acerca de esta tecnología en "
#~ "particular.\n"
#~ "Cuando hayas terminado de jugar, haz clic en la pestaña Mapa (F1) para\n"
#~ "volver a la vista de mapa."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Ahora tu has acabado de investigar tu segunda tecnología.  Vuelve al\n"
#~ "diálogo de la ciencia (F6) y echa un vistazo rápido a su progreso.  Si\n"
#~ "estableciste la República como tu objetivo tecnológico anterior, se "
#~ "debería\n"
#~ "haber elegido automáticamente un nuevo objetivo de investigación.  Si tu\n"
#~ "no has definido ningún objetivo, sin embargo, no habrá ningún nuevo\n"
#~ "objetivo elegido hasta el final del turno.\n"
#~ "\n"
#~ "En el turno que se completa tu investigación, tu puedes escoger una "
#~ "nueva\n"
#~ "tecnología a investigar.  Sin embargo, cambiar la nueva tecnología a "
#~ "medio\n"
#~ "camino de la investigación significa que se pierde toda la investigación\n"
#~ "realizada hasta el momento.  Configurar la meta de tecnología de una "
#~ "manera\n"
#~ "inteligente significa que no tienes que preocuparse de elegir un nuevo\n"
#~ "objetivo de investigación cada vez que termine la investigación en curso."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Has completado con éxito la investigación de la República. Esta "
#~ "tecnología\n"
#~ "es particularmente útil ya que permite una nueva forma de gobierno. La\n"
#~ "forma de gobierno de tu civilización es muy importante en la "
#~ "determinación\n"
#~ "de su desarrollo. En un principio se inició en despotismo, una forma muy\n"
#~ "ineficiente de gobierno. Más tarde, las opciones de gobierno te darán la\n"
#~ "opción de elegir si tu civilización quiere ser una pacífica nación "
#~ "comercial\n"
#~ "o un monstruo conquistador. Cada una tiene sus ventajas. \n"
#~ "Por ahora, es probable que quieras cambiar directamente a la República.\n"
#~ "En el menú de la Civilización, vés al Gobierno y elije la República. Si,\n"
#~ "deseas una revolución! Cambiar de gobierno significa pasar unos cuantos\n"
#~ "turnos en la anarquía, lo que es costoso. Sin embargo, la República es "
#~ "una\n"
#~ "forma sustancialmente mejor de gobierno que el despotismo por lo que la\n"
#~ "inversión pronto dará sus frutos."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Tu unidad ha encontrado una choza. Estos son los pequeños pueblos "
#~ "dispersos\n"
#~ "por el campo. Cuando una unidad entra en una, pueden suceder varias "
#~ "cosas.\n"
#~ "El resultado más probable es que tu encuentres recursos como por ejemplo\n"
#~ "una pequeña cantidad de oro. Sin embargo, también es posible encontrar\n"
#~ "tecnologías o unidades de mercenarios dentro de una choza. Algunas "
#~ "chozas\n"
#~ "contienen pobladores nativos que se unirán a tu civilización y crearán "
#~ "una\n"
#~ "nueva ciudad en tu imperio. Por último, algunas chozas contienen "
#~ "bárbaros\n"
#~ "que matarán a tu unidad inmediatamente. En promedio, es beneficioso "
#~ "buscar\n"
#~ "y entrar en las chozas que puedas encontrar lo antes posible."

#~ msgid "Loading tutorial events."
#~ msgstr "Cargando eventos del tutorial."

#~ msgid "?vertag:stable"
#~ msgstr "Estable"

#~ msgid "?vertag:win32"
#~ msgstr "Win32"

#~ msgid "?vertag:S2_4"
#~ msgstr "S2_4"

#~ msgid "?vertag:S2_5"
#~ msgstr "S2_5"

#~ msgid "?vertag:crosser"
#~ msgstr "Traspasado"

#~ msgid "Could not write manual file %s."
#~ msgstr "No se puede escribir el fichero del manual %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Opciones Freeciv del servidor %s</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Nivel: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Categoría: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Está bloqueado por el ruleset."

#~ msgid "Can only be used in server console."
#~ msgstr "Sólo se puede usar en la consola del servidor."

#~ msgid "Minimum:"
#~ msgstr "Mínimo:"

#~ msgid "Default:"
#~ msgstr "Por defecto:"

#~ msgid "Maximum:"
#~ msgstr "Máximo:"

#~ msgid "Possible values:"
#~ msgstr "Valores posibles:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr ""
#~ "Valores posibles (la opción puede tomar cualquier combinación de estos):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valor puesto a %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Comandos Freeciv del servidor %s</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Sinopsis:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Nivel: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Descripción:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Ayuda de Freeciv sobre Terrenos %s</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Coste de movimiento"

#~ msgid "Defense bonus"
#~ msgstr "Prima por defensa"

#~ msgid "Mining"
#~ msgstr "Minería"

#~ msgid "turns"
#~ msgstr "turnos"

#~ msgid "Clean pollution"
#~ msgstr "Reducir la contaminación"

#~ msgid "Clean fallout"
#~ msgstr "Reducir las emisiones radiactivas"

#~ msgid "impossible"
#~ msgstr "imposible"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Ayuda de Freeciv sobre Edificios %s</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Ayuda Freeciv sobre Maravillas %s</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Mantenimiento"

#~ msgid "Requirement"
#~ msgstr "Requisito"

#~ msgid "Obsolete by"
#~ msgstr "Obsoleto con"

#~ msgid "More info"
#~ msgstr "Más información"

#~ msgid "Manual file %s successfully written."
#~ msgstr "El fichero de manual %s es ha escrito correctamente."

#~ msgid "Use FILE as logfile"
#~ msgstr "Usar FILE como fichero de registro"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset RULESET"

#~ msgid "Make manual for RULESET"
#~ msgstr "Hacer el manual para el RULESET"

#~ msgid "No URL given"
#~ msgstr "No se ha proporcionado una URL"

#~ msgid "This does not look like modpack URL"
#~ msgstr "Esto no se parece a una URL de un modpack"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Instalación de modpack %s de %s"

#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "No se ha podido instalar en la jerarquía de directorios dada"

#~ msgid "Downloading modpack control file."
#~ msgstr "Se está descargando el archivo de control del modpack."

#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "No se puede analizar el fichero de control del modpack"

#~ msgid "Modpack control file has no capability string"
#~ msgstr ""
#~ "El archivo de control del modpack no tiene una cadena de capacidades"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "El archivo de control del modpack es incompatible"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "El archivo de control del modpack es incompatible"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "El archivo de control del modpack es incompatible"

#~ msgid "Illegal modpack type"
#~ msgstr "Tipo de modpack ilegal"

#~ msgid "Illegal path for %s"
#~ msgstr "Camino ilegal para %s"

#~ msgid "Cannot create required directories"
#~ msgstr "No se han podido crear los directorios necesarios"

#~ msgid "Downloading %s"
#~ msgstr "Descargando %s"

#~ msgid "Failed to download %s"
#~ msgstr "No se ha podido descargar %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Algunas partes del modpack no se pudieron instalar."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "No se puede bajar y analizar la lista de modpacks"

#~ msgid "Modpack list has no capability string"
#~ msgstr "La lista de modpacks no tiene una cadena de capacidades"

#~ msgid "Modpack list is incompatible"
#~ msgstr "La lista de modpacks es incompatible"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Error al restaurar el control sobre '%s'."

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Carga la lista de modpack de URL dada"

#~ msgid "prefix DIR"
#~ msgstr "prefix DIR"

#~ msgid "Install modpacks to given directory hierarchy"
#~ msgstr "Instala modpacks en la jerarquía de directorios dada"

#~ msgid "Another download already active"
#~ msgstr "Otra descarga ya está activa"

#~ msgid "Failed to start downloader"
#~ msgstr "Error al iniciar la descarga"

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "Desconocida"

#, fuzzy
#~ msgid "Installed"
#~ msgstr "Instalar modpack"

#~ msgid "License"
#~ msgstr "Licencia"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Instalar modpack"

#~ msgid "Modpack URL"
#~ msgstr "URL de Modpack"

#~ msgid "Select modpack to install"
#~ msgstr "Elige qué modpack se instalará"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Instalador de modpacks de Freeciv"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Instalador de modpacks de Freeciv"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "No se puede abrir el módulo de Ordenador (IA) %s (%s)"

#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "No se puede encontrar la función capstr de módulo de IA %s (%s)"

#~ msgid "Incompatible ai module %s:"
#~ msgstr "Módulo de IA incompatible %s:"

#~ msgid "  Module options:    %s"
#~ msgstr "  Opciones del módulo:    %s"

#~ msgid "  Supported options: %s"
#~ msgstr "  Opciones soportadas: %s"

#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr ""
#~ "No se puede encontrar la función de configuración del módulo de IA %s (%s)"

#~ msgid "Setup of ai module %s failed."
#~ msgstr "Falló el intento de configuración del módulo de IA %s."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "No se pudo cargar el módulo multi-hilo de IA"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr ""
#~ "No se pudo configurar el módulo de IA por defecto, no se puede continuar."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Atención: ya se ha adquirido el nombre de invitado '%s', se le renombra a "
#~ "'%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "En este servidor no se permiten invitados. Lo siento."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "Rechazado %s: Invitados no permitidos."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Ha habido un error leyendo la base de datos de usuarios, conectando como "
#~ "el invitado '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Ha habido un error leyendo la base de datos de usuarios, y no se permiten "
#~ "las conexiones como invitado. Lo siento"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "Rechazado %s: Error en la base de datos e invitados no permitidos."

#~ msgid "Enter password for %s:"
#~ msgstr "Introduce la contraseña para %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Introduce una nueva contraseña (y recuérdala)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Este servidor sólo permite usuarios preregistrados. Lo siento."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s rechazado: Sólo se permiten usuarios preregistrados."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Lo siento, demasiados intentos fallidos..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "Rechazado %s: Demasiadas verificaciones de contraseña incorrectas para el "
#~ "nuevo usuario."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Atención: Ha habido un error escribiendo en la base de datos. Se "
#~ "prosigue, pero tus estadísticas no se van a almacenar."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "Rechazado %s: Demasiados intentos fallidos."

#~ msgid "auth failed"
#~ msgstr "autentificación falló"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Tu contraseña es incorrecta. Inténtalo de nuevo."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Lo siento, tu conexión ha expirado..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "Rechazado %s: Demasiado tiempo esperando por la contraseña."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Tu contraseña es demasiado corta, la longitud mínima es %d. Inténtalo de "
#~ "nuevo."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "La contraseña debe contener al menos %d letras mayúsculas, %d números, y "
#~ "tener al menos %d caracteres (imprimibles). Inténtalo de nuevo."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "Los %s ganan un líder llamado %s. Se avecinan tiempos difíciles."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Cerca de %s han aparecido indígenas descontentos dirigidos por %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "¡Se han visto piratas cerca de %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Ya has vendido algo aquí durante este turno."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Has vendido %s en %s por %d moneda de oro."
#~ msgstr[1] "Has vendido %s en %s por %d monedas de oro."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "No puedes comprar en una ciudad creada durante este turno."

#~ msgid "You have already bought this turn."
#~ msgstr "Ya has comprado durante este turno."

#~ msgid "You don't buy %s!"
#~ msgstr "¡No has comprado %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr ""
#~ "No se pueden comprar unidades mientras haya disturbios en la ciudad."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d moneda de oro por turno."
#~ msgstr[1] "%d monedas de oro por turno."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Tú sólo tienes %d moneda de oro."
#~ msgstr[1] "%s Tú sólo tienes %d monedas de oro."

#~ msgid "You bought %s in %s."
#~ msgstr "Compraste %s en %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Ya has comprado este turno, no puedes cambiar."

#~ msgid "You already have a city called %s."
#~ msgstr "Ya tienes una ciudad llamada %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Ya existe una ciudad llamada %s."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "No se puede usar %s como nombre de ciudad. Está reservado para los %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s no es un nombre válido. Sólo se permite ASCII o nombres del ruleset "
#~ "para las ciudades."

#~ msgid "City no. %d"
#~ msgstr "Ciudad nº %d"

#~ msgid "A poorly-named city"
#~ msgstr "Una ciudad con mal nombre"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Tu %s se ha establecido en la ciudad de %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Se ha transferido %s de %s desde los %s a los %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Se ha transferido %s desde los %s a los %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "Perdido un %2$s %1$s en la transferencia a %4$s %3$s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "Has perdido %s con la toma de %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Un %s de reemplazo fue construido en %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "Ya tienes una ciudad llamada %s. Así que su nombre se ha cambiado a %s."

#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr "¡La población de %s está maravillada de tu nivel tecnológico!"

#, fuzzy
#~ msgid "Workers spontaneously gather and upgrade %s roads."
#~ msgstr ""
#~ "Los obreros se reúnen espontáneamente e instalan vías férreas en %s."

#, fuzzy
#~ msgid "Workers spontaneously gather and upgrade %s bases."
#~ msgstr ""
#~ "Los obreros se reúnen espontáneamente e instalan vías férreas en %s."

#~ msgid "You have founded %s."
#~ msgstr "Has fundado %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Se ha movido tu %s a fuera de la ciudad abandonada %s porque no puede "
#~ "estar en %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "Cuando se abandonó %s, tu %s no pudo salir, y se quedó varado."

#~ msgid "You destroy %s completely."
#~ msgstr "Destruyes %s por completo."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%2$s ha destruido %1$s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "¡Conquistas %s, y consigues un botín de %d monedas de oro!"
#~ msgstr[1] "¡Conquistas %s, y consigues un botín de %d monedas de oro!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] ""
#~ "%s ha conquistado %s y ha conseguido un botín de %d monedas de oro."
#~ msgstr[1] ""
#~ "%s ha conquistado %s y ha conseguido un botín de %d monedas de oro."

#~ msgid "You conquer %s."
#~ msgstr "Has conquistado %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s ha conquistado %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "¡Has liberado %s! Consigues un botín de %d monedas de oro."
#~ msgstr[1] "¡Has liberado %s! Consigues un botín de %d monedas de oro."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s ha liberado %s y ha conseguido un botín de %d monedas de oro."
#~ msgstr[1] "%s ha liberado %s y ha conseguido un botín de %d monedas de oro."

#~ msgid "You have liberated %s!"
#~ msgstr "¡Has liberado %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s ha liberado %s."

#~ msgid " from the worklist"
#~ msgstr " de la lista de tareas"

#~ msgid "%s is building %s%s."
#~ msgstr "%s está produciendo %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Vendes %s en %s (ahora en tierra) por %d moneda de oro."
#~ msgstr[1] "Vendes %s en %s (ahora en tierra) por %d monedas de oro."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "El tamaño del mapa de la ciudad de %s se ha %s."

#~ msgid "increased"
#~ msgstr "incrementado"

#~ msgid "reduced"
#~ msgstr "reducido"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s ha vendido %s (obsoleto) por %d monedas de oro."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Nota: La maravilla %s de %s se va a terminar el próximo turno."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Sería bueno que %s no creciera tan rápido para usar %s (en construcción) "
#~ "de una forma más efectiva."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s podría crecer a tamaño %i dentro de poco."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Atención: Puede haber hambruna en %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ATENCIÓN, nos estamos quedando SIN FONDOS %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr ""
#~ "%s necesita %s (en construcción) para crecer más allá del tamaño %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s necesita una mejora para crecer más allá del tamaño %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s crece a tamaño %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "¡Hambruna en %s, se ha perdido %s!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "La hambruna ha reducido la población de %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "El hambre destruye %s por completo."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas, porque todavía no se "
#~ "dispone de esa tecnología. Posponiendo..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s no puede producir %s de la lista de tareas. Eliminando..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "La producción de %s se ha actualizado a %s en %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; la tecnología %s todavía "
#~ "no está disponible. Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; primero se necesita %s. "
#~ "Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; primero se necesita la "
#~ "forma de gobierno %s. Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; primero se requiere el %s "
#~ "especial. Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; se necesita el terreno %s. "
#~ "Posponiendo..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; se necesita el terreno %s. "
#~ "Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; sólo %s puede producir "
#~ "esto.  Posponiendo..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; sólo %s puede producir "
#~ "esto.  Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; la ciudad tiene que ser "
#~ "del tamaño %d. Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; sólo ordenadores de nivel "
#~ "%s puede producir esto.  Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; se necesita la clase de "
#~ "terreno %s.  Posponiendo..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; se necesita la clase de "
#~ "terreno %s.  Posponiendo..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; se necesita el terreno %s. "
#~ "Posponiendo..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; Sólo disponible para %s.  "
#~ "Posponiendo..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s no puede producir %s de la lista de tareas; ¡razón desconocida!  "
#~ "Posponiendo..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "La lista de tareas de %s está vacía."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s no puede pagar el sustento de %s, unidad disuelta."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "¡Los ciudadanos de %s perecen por su fracaso para mantener %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s está produciendo %s, lo cual ya no está disponible."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Los %s han terminado de producir %s en %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s ha terminado de producir %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "%s impulsa la investigación; consigues %d descubrimiento inmediatamente."
#~ msgstr[1] ""
#~ "%s impulsa la investigación; consigues %d descubrimientos inmediatamente."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Los %s reciben %s de los %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "¡Los %s han empezado a construir una nave espacial!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s no puede producir aún %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s ha terminado de producir %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "Tu %s cuesta %d punto(s) de población. %s se reduce a tamaño %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr ""
#~ "¡No hay suficiente dinero para mantener %s en %s, se vende el edificio!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "No hay suficiente oro. Se desarticula %s."

#~ msgid "Pollution near %s."
#~ msgstr "Contaminación cerca de %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Celebraciones a lo grande en tu honor en %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Celebraciones canceladas en %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s ha sido alcanzado por una plaga! Se ha perdido población!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Disturbios en %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "SIGUE HABIENDO DISTURBIOS en %s."

#~ msgid "Order restored in %s."
#~ msgstr "Se ha restablecido el orden público en %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "El pueblo ha derrocado a tu %s, tu nación está sumida en revueltas."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s no puede producir %s todavía, y no podemos abandonar nuestra única "
#~ "ciudad."

#~ msgid "%s is disbanded into %s."
#~ msgstr "Se abandona %s; sus habitantes ahora son %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrantes de %s no pueden ir a %s porque no hay suficiente alimento "
#~ "disponible!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrantes de %s no pueden ir a %s (%s) porque no hay suficiente comida "
#~ "disponible!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrantes de %s (%s) no pueden ir a %s porque no hay suficiente comida "
#~ "disponible!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Migrantes de %s no puede ir a %s, porque necesita una instalación para "
#~ "crecer!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migrantes de %s no puede ir a %s (%s), porque necesita una instalación "
#~ "para crecer!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migrantes de %s (%s) no puede ir a %s, porque necesita una instalación "
#~ "para crecer!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "Los habitantes de %s abandonan su ciudad."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Migrantes de %s se trasladan a %s en busca de una vida mejor."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Migrantes de %s se trasladan a %s (%s) en busca de una vida mejor."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Migrantes de %s (%s) se trasladan a %s en busca de una vida mejor."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%2$s ha lanzado una bomba atómica sobre %1$s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(destruida)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Destruyes %s por completo."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "La hambruna ha reducido la población de %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Página de producción"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Reducir la contaminación"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Ciudadanos de %s están pensando en emigrar a %s para tener una vida mejor."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Ciudadanos de %s están pensando en emigrar a %s (%s) para tener una vida "
#~ "mejor."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Ajustando el tiempo de espera a 0. El modo autojuego se parará."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Debes interrumpir Freeciv dos veces en un segundo para cerrar el programa."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Fallo al instalar el controlador de SIGINT: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Fallo al instalar el controlador de SIGHUP: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Fallo al instalar el controlador de SIGTERM: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Fallo al ignorar SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Atención: la opción %s está obsoleta.  Usa -m para activar el "
#~ "metaservidor.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Valor ilegal \"%s\" para --Announce"

#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "No se pudo cargar el módulo de IA \"%s\"\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Error: opción desconocida '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Este es el servidor %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Puedes encontrar más información sobre Freeciv en %s"

#~ msgid "Database FILE"
#~ msgstr "Database FICHERO"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "Habilita la conexión a base de datos con la configuración en el fichero "
#~ "FILE."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "Habilita la autenticación en el servidor (requiere --Database)."

#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "Permitir entrar a los invitados si la autenticación está habilitada."

#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "Permitir entrar a los nuevos usuarios si la autenticación está habilitada."

#~ msgid "bind ADDR"
#~ msgstr "bind DIR"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Esperar conexiones de clientes en la dirección DIRE"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Conecta al metaservidor desde esta dirección"

#~ msgid "file FILE"
#~ msgstr "file FICHERO"

#~ msgid "Load saved game FILE"
#~ msgstr "Cargar una partida guardada en FILE"

#~ msgid "identity ADDR"
#~ msgstr "identity DIR"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Ser conocido como ADDR en el metaserver"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr "Enviar información del servidor al metaservidor"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver DIR"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Establecer a ADDR como la dirección del metaservidor"

#~ msgid "Listen for clients on port PORT"
#~ msgstr "Esperar conexiones de clientes al puerto PUERTO"

#~ msgid "quitidle TIME"
#~ msgstr "quitidle TIEMPO"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Salir si no hay jugadores en SEGS segundos"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "Cuando una partida acaba, salir en lugar de empezar de nuevo"

#~ msgid "saves DIR"
#~ msgstr "saves DIR"

#~ msgid "Save games to directory DIR"
#~ msgstr "Graba las partidas en el directorio DIR"

#~ msgid "scenarios DIR"
#~ msgstr "scenarios DIR"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Busca los escenarios en el directorio DIR"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Asigna al servidor id a ID"

#~ msgid "Read startup script FILE"
#~ msgstr "Ejecutar el fichero de secuencia de inicio FILE"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog FICHERO"

#~ msgid "Use FILE as ranking logfile"
#~ msgstr "Usar FICH como fichero de ranking"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODULO"

#~ msgid "Load ai module MODULE. Can appear multiple times"
#~ msgstr "Carga el módulo de IA MODULO. Puede aparecer múltiples veces"

#~ msgid "Requested authentication with --auth, but no --Database given\n"
#~ msgstr ""
#~ "Se ha requerido la autenticación con --auth, pero no se ha especificado --"
#~ "Database\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr ""
#~ "Comenzar la partida, o volver a empezar tras cargar una partida salvada."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Este comando da comienzo a la partida. Al empezar una nueva partida, debe "
#~ "emplearse cuando todos los jugadores humanos se hayan conectado, y se "
#~ "hayan creado los jugadores controlados por el ordenador (si se desea), y "
#~ "se hayan efectuado los cambios oportunos a las opciones iniciales del "
#~ "servidor. Tras ejecutar 'start', cada jugador humano podrá elegir su "
#~ "nación, y después comenzará la partida. Este comando también se utiliza "
#~ "para continuar tras cargar una partida salvada. Cuando la partida está en "
#~ "marcha, este comando no tiene efecto."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <nombre-de-comando>\n"
#~ "help <nombre-de-opción>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Mostrar ayuda sobre comandos y opciones del servidor."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sin argumentos se obtiene una ayuda introductoria. Si se utilizan los "
#~ "argumentos \"commands\" u \"options\" se obtiene una lista de todos los "
#~ "comandos o de todas las opciones, respectivamente. En caso contrario se "
#~ "interpreta que el argumento es el nombre de un comando o de una opción, y "
#~ "se proporciona información de ayuda sobre ese comando u opción. Para las "
#~ "opciones, esta información incluye los valores actual e inicial. El "
#~ "argumento se puede abreviar si no hay ambigüedad."

#~ msgid "Show a list of various things."
#~ msgstr "Muestra una lista de varias cosas."

#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Muestra una lista de:\n"
#~ " - los colores de los jugadores,\n"
#~ " - las conexiones del servidor,\n"
#~ " - todas las delegaciones de jugadores,\n"
#~ " - tu lista de ignorar,\n"
#~ " - la lista de imágenes de mapa definidas,\n"
#~ " - la lista de los jugadores en la partida,\n"
#~ " - los escenarios disponibles,\n"
#~ " - los equipos de jugadores, o\n"
#~ " - los votos en curso.\n"
#~ "El argumento puede ser abreviado, y se usará 'jugadores' por defecto si "
#~ "no hay argumento."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Termina el juego y sale del servidor."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nombre-de-conexión>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Cortar la conexión de un cliente con el servidor."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Cortar la conexión del cliente especificado con el servidor, eliminando a "
#~ "ese cliente de la partida. Si la partida aún no ha comenzado el jugador "
#~ "de ese cliente se elimina también de la partida; de lo contrario, el "
#~ "comando no tiene efecto en el jugador. Nótese que este comando ahora toma "
#~ "nombres de conexiones, y no de jugadores."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <nombre-de-opción>"

#~ msgid "Explain server options."
#~ msgstr "Explicar las opciones del servidor."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "El comando 'explain' proporciona sólo una parte de las posibilidades de "
#~ "'help', y se incluye para compatibilidad con versiones anteriores. Sin "
#~ "argumentos se muestra la lista de opciones (como 'help options'), y con "
#~ "un argumento se muestra la ayuda para esa opción (como 'help <nombre-de-"
#~ "opción>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <nombre opción>\n"
#~ "show <prefijo de opción>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Muestra opciones del servidor."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Sin argumentos, muestra las opciones vitales del servidor (o las opciones "
#~ "disponibles, cuando se usa en los clientes). Con un argumento de nombre, "
#~ "sólo mostrará la opción u opciones con ese prefijo. Con \"all\", muestra "
#~ "todas las opciones. Con \"vital\", \"situational\" o \"rare\", un "
#~ "conjunto de opciones con este nivel. Con \"changed\", sólo muestra las "
#~ "opciones que han sido modificadas, mientras que con \"locked\" todos los "
#~ "ajustes bloqueados por el ruleset serán enumerados. Con \"ruleset\", "
#~ "muestra el conjunto de reglas(ruleset) actual."

#~ msgid "wall <message>"
#~ msgstr "wall <mensaje>"

#~ msgid "Send message to all connections."
#~ msgstr "Envía el mensaje a todas las conexiones."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "En cada cliente conectado, muestra una ventana con el mensaje "
#~ "especificado."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <mensaje>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Asigna el mensaje a mostrar a los jugadores que se conectan."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Asignar el mensaje para enviar a los clientes cuando se conectan. \n"
#~ "Un mensaje vacío significa que no se envía ningún mensaje."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [número de voto]"

#~ msgid "Cast a vote."
#~ msgstr "Emitir un voto."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Un jugador con nivel de acceso básico, entrando comandos de nivel de "
#~ "control, provoca que comience un nuevo voto para el comando. El comando /"
#~ "vote seguido de \"yes\", \"no\" o \"abstain\", y opcionalmente un número "
#~ "de voto, te permite votar. Si no se especifica el número de voto, este se "
#~ "aplica al último voto entrado. Sólo se puede sugerir un sólo voto a la "
#~ "vez. El voto pasará inmediatamente cuando más de la mitad de los "
#~ "jugadores que no se han abstenido vote a favor, o se perderá si como "
#~ "mínimo la mitad de los que no se abstienen vota en contra."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <jugador>\n"
#~ "debug ferries\n"
#~ "debug player <jugador>\n"
#~ "debug tech <jugador>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr ""
#~ "Activa/Desactiva la información de depuración del Ordenador para una "
#~ "entidad en concreto."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Muestra información de depuración del Ordenador acerca una entidad en "
#~ "concreto y activa/desactiva la información del depurador continua."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <nombre-de-opción> <valor>"

#~ msgid "Set server option."
#~ msgstr "Cambia una opción del servidor."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Establece una opción en el servidor. La sintaxis y los valores legales "
#~ "dependen de cada opción; consulte la ayuda para cada opción. Algunas "
#~ "opciones son \"bitwise\", o sea, que son una selección de un conjunto de "
#~ "valores, separados con |, por ejemplo, '/set topology wrapx|iso'. Para "
#~ "estas opciones, utilice una sintaxis como '/set topology \"\"' para no "
#~ "configurar ningún valor."

#~ msgid "team <player> <team>"
#~ msgstr "team <jugador> <equipo>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Cambia la pertenencia de un jugador a un equipo."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Un equipo es un grupo de jugadores que empiezan aliados, con visión "
#~ "compartida y embajadas, y luchar juntos para lograr la victoria del "
#~ "equipo con una puntuación individual del promedio. Cada jugador es "
#~ "siempre miembro de un equipo (posiblemente el único miembro). Este "
#~ "comando cambia el equipo del cual un jugador es miembro. Usa \"\" si los "
#~ "nombres contienen espacios."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <directorio>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Escoger un nuevo directorio de ruleset o modpack."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metamessage <meta-línea>"

#~ msgid "Set metaserver info line."
#~ msgstr "Establece la línea de información del metaservidor."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Asignar la línea de información del metaservidor definida por el usuario. "
#~ "Si se omite el parámetro, el metamensaje previamente establecido será "
#~ "eliminado. Generalmente se utilizará el metamensaje definido por el "
#~ "usuario en lugar del mensaje generado automáticamente, si está disponible."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatches <meta-línea>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Establece la línea de información de parches del metaservidor."

#~ msgid "Control metaserver connection."
#~ msgstr "Controlar la conexión con el metaservidor."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' informa del estado de la conexión con el metaservidor. "
#~ "'metaconnection down' o 'metac d' termina la conexión con el "
#~ "metaservidor.'metaconnection up' o 'metac u' establece una conexión con "
#~ "el metaservidor."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <dirección>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Establece la dirección (URL) del metaservidor para informar."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nombre-del-jugador>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Conmuta el control del ordenador sobre un jugador."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nombre-de-conexión] <nombre-del-jugador>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Jugar reemplazando a un jugador determinado."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Sólo la consola y las conexiones con nivel de comandos 'hack' pueden "
#~ "forzar a otras conexiones a asumir del control sobre un jugador. Si este "
#~ "no es tu caso, sólo se permite el argumento <nombre del jugador>. Si '-' "
#~ "es introducido como nombre de jugador y la conexión no controla aún a un "
#~ "jugador, se crea uno y se asigna a la conexión. La opción 'allowtake' "
#~ "controla que jugadores pueden ser controlados y en que circunstancias."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [nombre-de-conexión] [nombre-del-jugador]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Observar a un jugador o todo el juego."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Sólo la consola y las conexiones con nivel de comandos 'hack' pueden "
#~ "forzar a otras conexiones a observar a un jugador. Si no es uno de estos "
#~ "casos, sólo se permite el argumento [nombre del jugador]. Si en la "
#~ "consola no se proporciona [nombre de jugador] o la conexión no usa "
#~ "argumentos, entonces la conexión se asigna a un observador global. La "
#~ "opción 'allowtake' controla que jugadores pueden ser observados y en que "
#~ "circunstancias."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <nombre-de-conexión>"

#~ msgid "Detach from a player."
#~ msgstr "Abandonar a un jugador."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Sólo desde la consola y las conexiones con nivel de comandos 'hack' se "
#~ "puede forzar a otras conexiones a abandonar un jugador."

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nombre-del-jugador> [tipo IA]"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Crea un jugador controlado por el ordenador."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "The 'ai type' parameter can be used to select which AI module will be "
#~ "used for the created player. This requires that Freeciv has been compiled "
#~ "with loadable AI module support and that the respective module has been "
#~ "loaded.\n"
#~ "If the game has already started, the new player will have no units or "
#~ "cities; also, if no free player slots are available, the slot of a dead "
#~ "player can be reused (removing all record of that player from the running "
#~ "game)."
#~ msgstr ""
#~ "Con el comando 'create' se crea un nuevo jugador con el nombre "
#~ "proporcionado.\n"
#~ "El parámetro 'tipo ai' se puede utilizar para seleccionar el módulo de "
#~ "inteligencia artificial que será utilizado por el jugador creado. Esto "
#~ "requiere que Freeciv ha sido compilado con soporte de módulo cargables de "
#~ "inteligencia artificial y que el módulo correspondiente se ha cargado.\n"
#~ "Si el juego ya ha comenzado, el nuevo jugador no tendrá ninguna unidad ni "
#~ "ciudades; además, si no hay ranuras de jugadores libres disponibles, la "
#~ "ranura de un jugador muerto se puede volver a utilizar (eliminando todos "
#~ "los registros de ese jugador en la partida actual)."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Tu jugador entra en modo ausente.  El ordenador cuida de tu nación."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "El ordenador gobierna tu nación pero sólo hace cambios mínimos."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nombre-del-jugador>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr ""
#~ "Cambia uno o todos los jugadores controlados por el ordenador a 'novato'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sin argumentos, cambia el nivel de juego de todos los jugadores "
#~ "controlados por el ordenador a 'principiante', y hace que los nuevos "
#~ "jugadores controlados por el ordenador se creen por defecto en nivel "
#~ "'principiante'. Con un argumento, cambia el nivel de juego de ese jugador "
#~ "solamente."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nombre-del-jugador>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr ""
#~ "Cambia uno o todos los jugadores controlados por el ordenador a 'fácil'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sin argumentos, cambia el nivel de juego de todos los jugadores "
#~ "controlados por el ordenador a 'fácil', y hace que los nuevos jugadores "
#~ "controlados por el ordenador se creen por defecto en nivel 'fácil'. Con "
#~ "un argumento, cambia el nivel de juego de ese jugador solamente."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nombre-del-jugador>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr ""
#~ "Cambia uno o todos los jugadores controlados por el ordenador a 'normal'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sin argumentos, cambia el nivel de juego de todos los jugadores "
#~ "controlados por el ordenador a 'normal', y hace que los nuevos jugadores "
#~ "controlados por el ordenador se creen por defecto en nivel 'normal'. Con "
#~ "un argumento, cambia el nivel de juego de ese jugador solamente."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nombre-del-jugador>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr ""
#~ "Cambia uno o todos los jugadores controlados por el ordenador a 'difícil'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sin argumentos, cambia el nivel de juego de todos los jugadores "
#~ "controlados por el ordenador a 'difícil', y hace que los nuevos jugadores "
#~ "controlados por el ordenador se creen por defecto en nivel 'difícil'. Con "
#~ "un argumento, cambia el nivel de juego de ese jugador solamente."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <nombre-del-jugador>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr ""
#~ "Cambia uno o todos los jugadores controlados por el ordenador a "
#~ "'tramposo'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sin argumentos, cambia el nivel de juego de todos los jugadores "
#~ "controlados por el ordenador a 'tramposo', y hace que los nuevos "
#~ "jugadores controlados por el ordenador se creen por defecto en nivel "
#~ "'tramposo'. Con un argumento, cambia el nivel de juego de ese jugador "
#~ "solamente."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <nombre-del-jugador>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Cambia los jugadores controlados por el ordenador a 'experimental'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sin argumentos, cambia el nivel de juego de todos los jugadores "
#~ "controlados por el ordenador a 'experimental', y hace que los nuevos "
#~ "jugadores controlados por el ordenador se creen por defecto en nivel "
#~ "'experimental'. Con un argumento, cambia el nivel de juego de ese jugador "
#~ "solamente. ¡ESTA OPCIÓN SÓLO ES PARA PROBAR LAS NUEVAS CARACTERÍSTICAS DE "
#~ "LOS JUGADORES CONTROLADOS POR EL ORDENADOR! Para los servidores normales, "
#~ "este comando no produce efecto alguno."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <nivel>\n"
#~ "cmdlevel <nivel> new\n"
#~ "cmdlevel <nivel> first\n"
#~ "cmdlevel <nivel> <nombre-de-conexión>"

#~ msgid "Query or set command access level access."
#~ msgstr "Consultar o establecer el nivel de acceso a comandos."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "El nivel de acceso a comandos controla qué comandos del servidor están\n"
#~ "disponibles para los jugadores por medio del chat del cliente. Los\n"
#~ "niveles disponibles son:\n"
#~ "    none  -  ningún comando\n"
#~ "    info  -  sólo los comandos de información o observación\n"
#~ "    basic - comandos disponibles para los jugadores de la partida\n"
#~ "    ctrl  -  los comandos que afectan al juego y a los usuarios\n"
#~ "    admin -  comandos que afectan a la operación del servidor\n"
#~ "    hack  -  *todos* los comandos - ¡es peligroso!\n"
#~ "Sin argumentos, se informa de los actuales niveles de acceso a comandos. "
#~ "Con un solo argumento, se establece el nivel para todas las conexiones "
#~ "existentes, y el valor por defecto para las conexiones futuras. Si se "
#~ "especifica 'new', se establece el nivel para las conexiones futuras. Si "
#~ "se especifica 'first come', se establece el nivel 'first come'; se le "
#~ "asignará al primer jugador en conectarse, o si ya hay conexiones, se le "
#~ "otorgará al primer cliente que se conecte y envíe el comando "
#~ "'firstlevel'. Si se especifica el nombre de una conexión, se establece el "
#~ "nivel para esa conexión solamente.\n"
#~ "El nivel de acceso a comandos no es persistente si un jugador se "
#~ "desconecta, porque una persona desconocida se podría conectar con el "
#~ "mismo nombre. Observa que este comando ahora utiliza como parámetro el "
#~ "nombre de la conexión y no el del jugador."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "Si no hay ninguno, se convierte en el organizador del juego con con "
#~ "permisos añadidos."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <turnos> <aumento> <valor> <factor>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Véase \"help timeoutincrease\"."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Cada <turnos> turnos, añade <valor> a la duración máxima de turno, y "
#~ "después añade <aumento> a <turnos> y multiplica <valor> por <factor>. "
#~ "Puedes usar este comando con la opción \"timeout\". Los valores por "
#~ "defecto son 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <número voto>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Cancela un voto en curso.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Sin argumentos este comando elimina tu propio voto. Si tu tienes un nivel "
#~ "de acceso 'admin', puedes anular cualquier votación por número de voto, o "
#~ "todos los votos con el argumento \"all\"."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [tipo=]<patrón>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr ""
#~ "Bloquear todos los mensajes de los usuarios que coinciden con el patrón."

#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "El patrón determinado será añadido a tu lista de ignorar; no recibirás "
#~ "los mensajes de estos usuarios que coincidan con este patrón. El tipo "
#~ "puede ser \"user\", \"host\", o \"ip\". El tipo por defecto (si se omite) "
#~ "es comparar con el nombre de usuario. El patrón soporta caracteres "
#~ "comodín estilo glob, por ejemplo, * permite cero o más caracteres, ? sólo "
#~ "permite un carácter, [abc] exactamente uno de 'a' 'b' o 'c', etc. Para "
#~ "acceder a la lista ignorar actual, escribe \"/list ignore \"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <rango>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Borrar elementos de la lista de ignorar."

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Las entradas de la lista de ignorar en el rango dado serán eliminadas; tu "
#~ "serás capaz de recibir mensajes de los respectivos usuarios. El argumento "
#~ "de rango puede ser un número único o un par de números separados por un "
#~ "guión '-'. Si el primer número se omite, se supone que es 1, si el último "
#~ "se omite, se supone que es el último índice válido de la lista de "
#~ "ignorados. Para acceder a la lista ignorar actual , escribe \"/list ignore"
#~ "\"."

#~ msgid ""
#~ "playercolor <player-name> <color>\n"
#~ "playercolor <player-name> reset"
#~ msgstr ""
#~ "playercolor <nombre-jugador> <color>\n"
#~ "playercolor <nombre-jugador> reset"

#~ msgid "Define the color of a player."
#~ msgstr "Define el color de un jugador."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Fin del juego inmediatamente con empate."

#~ msgid "Concede the game."
#~ msgstr "Concede la partida."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Esto dice a los demás que tú concedes la partida, y si todos menos un "
#~ "jugador  (o un equipo) ha concedido la partida de este modo, entonces el "
#~ "juego acaba."

#~ msgid "remove <player-name>"
#~ msgstr "remove <nombre-del-jugador>"

#~ msgid "Fully remove player from game."
#~ msgstr "Eliminar completamente a un jugador de la partida."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Esto elimina *completamente* a un jugador de la partida, incluyendo sus "
#~ "ciudades, unidades, etc. ¡Úsalo con cuidado!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nombre-de-fichero>"

#~ msgid "Save game to file."
#~ msgstr "Salva la partida en un fichero."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salva la partida actual en el fichero <nombre-de-fichero>.  Si no se "
#~ "especifica el nombre del fichero, la partida se salva a \"<prefijo-de-"
#~ "autosalvado><año>m.sav[.gz]\". Para cargar una partida salvada mediante "
#~ "'save', arranca el servidor con la opción de línea de comando:\n"
#~ "    '--file <nombre-de-fichero>' o '-f <nombre-de-fichero>'\n"
#~ "y usa el comando 'start' cuando todos los jugadores se hayan conectado de "
#~ "nuevo."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nombre-de-fichero>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Salva la partida en un fichero."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salva la partida actual en el fichero <nombre-de-fichero>.  Si no se "
#~ "especifica el nombre del fichero, la partida se salva a \"<prefijo-de-"
#~ "autosalvado><año>m.sav[.gz]\". Para cargar una partida salvada mediante "
#~ "'save', arranca el servidor con la opción de línea de comando:\n"
#~ "    '--file <nombre-de-fichero>' o '-f <nombre-de-fichero>'\n"
#~ "y usa el comando 'start' cuando todos los jugadores se hayan conectado de "
#~ "nuevo."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nombre-de-fichero>"

#~ msgid "Load game from file."
#~ msgstr "Carga una partida de un fichero."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Carga una partida del fichero <nombre-de-fichero>. Se descarta toda la "
#~ "configuración actual, incluidos los jugadores, los rulesets y las "
#~ "opciones del servidor."

#~ msgid "read <file-name>"
#~ msgstr "read <nombre-de-fichero>"

#~ msgid "Process server commands from file."
#~ msgstr "Ejecutar los comandos del servidor contenidos en un fichero."

#~ msgid "write <file-name>"
#~ msgstr "write <nombre-de-fichero>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Guardar las opciones actuales como comandos del servidor."

#~ msgid "Reset all server settings."
#~ msgstr "Restablecer todas las opciones del servidor."

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Restablecer todos los ajustes, si es posible. Los niveles siguientes son "
#~ "posibles:\n"
#~ "  game     - usa los valores definidos al inicio de la partida\n"
#~ "  ruleset  - usa los valores definidos en el ruleset\n"
#~ "  script   - usa los valores por defecto y vuelve a leer la secuencia de "
#~ "inicio (start script)\n"
#~ "  default  - usa los valores por defecto\n"

#~ msgid ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"
#~ msgstr ""
#~ "lua cmd <linea de script>\n"
#~ "lua file <fichero de script>\n"
#~ "lua <linea de script> (depreciado)"

#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr ""
#~ "Evalúa una línea de secuencia de comandos de Freeciv o un fichero de "
#~ "secuencia de comandos en el juego actual."

#~ msgid "kick <user>"
#~ msgstr "kick <usuario>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Se cierra una conexión y se impide reconectar."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "Se cortará la conexión del usuario proporcionado y no se le permitirá "
#~ "volver a conectar. El usuario no podrá volver a conectarse durante el "
#~ "tiempo especificado en el ajuste 'kicktime'."

#~ msgid ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"
#~ msgstr ""
#~ "delegate to <nombre-usuario> [nombre-jugador]\n"
#~ "delegate cancel [nombre-jugador]\n"
#~ "delegate take <nombre-jugador>\n"
#~ "delegate restore\n"
#~ "delegate show <nombre-jugador>"

#~ msgid "Delegate control to another user."
#~ msgstr "Delegar el control a otro usuario."

#~ msgid ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"
#~ msgstr ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"

#~ msgid "Manage the authentication database."
#~ msgstr "Manejar la base de datos de autenticación. "

#~ msgid ""
#~ "The argument 'reload' causes the database script file to be re-read after "
#~ "a change, while the argument 'lua' evaluates a line of Lua script in the "
#~ "context of the Lua instance for the database."
#~ msgstr ""
#~ "El argumento 'reload' permite un reinicio del archivo de comandos después "
#~ "de un cambio, mientras que el argumento 'lua' permite evaluar una línea "
#~ "de script Lua en el contexto de la instancia lua para la base de datos de "
#~ "Freeciv."

#~ msgid ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"
#~ msgstr ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~   †  †  €†  "mapimg delete <id>|all\n"
#~ "mapimg colortest"

#~ msgid "Create image files of the world/player map."
#~ msgstr "Crear archivos de imagen del mapa del jugador/mundo."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Alterna el estilo del servidor entre el 'RFC' y el normal."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Simplemente retorna el id del servidor."

#~ msgid "%s Welcome"
#~ msgstr "%s Bienvenido"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Bienvenido al servidor %s ejecutándose en %s puerto %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Bienvenido al servidor %s puerto %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s se ha conectado desde %s."

#~ msgid "Your delegate %s was controlling your player '%s'; now detached."
#~ msgstr ""
#~ "Tu delegado %s estaba controlando tu jugador '%s'; ahora se ha separado."

#~ msgid "%s reconnected, ending your delegated control of player '%s'."
#~ msgstr ""
#~ "%s se ha reconectado, finalizando tu control delegado del jugador '%s'."

#~ msgid "Couldn't get control of '%s' from delegation to %s."
#~ msgstr "No se pudo pasar el control de '%s' desde la delegación a %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "No se ha conseguido un nuevo jugador para tu conexión."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Estás conectado como '%s' pero no estás participando."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Estás conectado como '%s', participando como jugador anónimo."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Estás conectado como '%s' y participando como %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s se ha conectado desde %s (jugador %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Juego por turnos: esperando a que %s dé su turno por terminado..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Servidor está en el modo edición. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Se rechaza el cliente: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Solicitud de conexión de %s de %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s tiene la versión %d.%d.%d%s del cliente"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Al cliente le falta una capacidad necesaria para este servidor\n"
#~ "Versión del servidor: %d.%d.%d%s.  Versión del cliente: %d.%d.%d%s.  "
#~ "¡Vendría bien una actualización!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "Rechazado %s: las capacidades no se corresponden."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Al servidor le falta una capacidad que el cliente necesita.\n"
#~ "Versión del servidor: %d.%d.%d%s.  Versión del cliente: %d.%d.%d%s.  "
#~ "¡Vendría bien una actualización!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nombre de usuario inválido '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "Rechazado %s: Nombre incorrecto [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Usted ha sido expulsado de este servidor y no puede volver a conectar en "
#~ "%d segundos."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s ha sido rechazado: conexión expulsada (faltan %d segundos)."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' ya está conectado."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "Rechazado %s: Nombre de usuario duplicado [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Se ha cortado la conexión: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Abandonando a %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Bien. Usando el estilo RFC."

#~ msgid "Ok. Standard style set."
#~ msgstr "Bien. Usando el estilo estándar."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Para una ayuda introductoria, teclea 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "Los %s no aceptan %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "No tienes el avance %s, no puedes aceptar el pacto."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "La ciudad que tratas de dar ya no existe, no puedes aceptar el pacto."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "No controlas %s, así que no puedes aceptar el pacto."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Piden tu capital (%s), no puedes aceptar el pacto."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "No puedes formar una alianza porque estás en guerra con un aliado de %s."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "No puedes formar una alianza porque %s está en guerra con un aliado tuyo."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "No tienes suficiente dinero, no puedes aceptar el pacto."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Se ha firmado un pacto con %d punto."
#~ msgstr[1] "Se ha firmado un pacto con %d puntos."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "¡Una de las ciudades que %s está dando está destruida! ¡Se cancela el "
#~ "pacto!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "¡Los %s ya no controlan %s! ¡Se cancela el pacto!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "¡Los %s no tienen el oro que prometieron! ¡Se cancela el pacto!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Has dado una embajada a %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "¡%s te ha permitido crear una embajada!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Recibes el conocimiento de %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Los %s reciben %s de los %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Recibes %d moneda de oro."
#~ msgstr[1] "Recibes %d monedas de oro."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Recibes el mapamundi %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Recibes el mapa marítimo %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Recibes la ciudad %s de %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Cedes la ciudad %s a %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Has pactado una tregua con %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Aceptas el armisticio con %s. En %d turno se convertirá en un pacto de "
#~ "paz. Mueve tus unidades fuera del territorio %s."
#~ msgstr[1] ""
#~ "Aceptas el armisticio con %s. En %d turnos se convertirá en un pacto de "
#~ "paz. Mueve tus unidades fuera del territorio %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Has pactado una alianza con %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Compartes tu visión con %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s comparte su visión contigo."

#~ msgid "%s canceled the meeting!"
#~ msgstr "¡%s ha cancelado la cumbre!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Se cancela la cumbre con %s."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "¡Tu emisario ha sido decapitado!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Tu %s no pudo envenenar el suministro de agua de %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Tu %s ha envenenado el suministro de agua de %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Se sospecha que %s ha envenenado el suministro de agua de %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Unos primitivos %3$s han ejecutado a tu %1$s en %2$s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Has establecido una embajada en %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Los %s han establecido una embajada en %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Tu %1$s no pudo sabotear el %3$s de %2$s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Tu %1$s ha conseguido sabotear el %3$s de %2$s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Tu %s ha sido saboteado por los %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "No puedes sobornar a una unidad de esta nación."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "No tienes suficiente dinero para sobornar al %2$s de %1$s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "¡No puedes sobornar el %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Tu %s ha conseguido sobornar al %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Tu %s ha sido sobornado por los %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s esperaba que robases tecnología de nuevo. Tu %s fue pillado y "
#~ "ejecutado."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Han pillado a tu %s intentando robar tecnología de %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "El %2$s de los %1$s no ha conseguido robar tecnología de %3$s."

#~ msgid "No new technology found in %s."
#~ msgstr "No se han encontrado nuevas tecnologías en %s."

#~ msgid "You can't subvert this city."
#~ msgstr "No puedes sublevar esta ciudad."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "No tienes dinero suficiente para sublevar %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "¡Han pillado a tu %s intentando provocar una sublevación!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "¡Has pillado a un %2$s %1$s intentando incitar una sublevación en %3$s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "¡Has conseguido que %s se subleve, y ahora gobiernas la ciudad!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s se ha sublevado. Se sospecha influencia de %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "¡Han pillado a tu %s intentado un sabotaje industrial!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "¡Has pillado a un %2$s %1$s intentando un sabotaje en %3$s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Tu %s no ha encontrado nada que sabotear en %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "¡No puedes sabotear a %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Tu %s no ha encontrado el %s que iba a sabotear en %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Tu %s ha conseguido destruir la producción de %s en %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Se ha destruido la producción de %s en %s. Se sospecha de los %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "¡Han pillado a tu %s en un intento de sabotaje!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "¡Has pillado a un %2$s %1$s intentando sabotear %3$s en %4$s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Tu %s ha destruido %s de %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Los %s han destruido %s de %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Tu %2$s ha eliminado a un %1$s enemigo."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Tu %s ha sido eliminado defendiendo %s en contra de %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Un %2$s %1$s ha sido eliminado defendiendo %3$s en contra de %4$s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Tu %1$s ha sido eliminado defendiendo %3$s %2$s en contra de %4$s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Tu %s ha sido eliminado defendiendo en contra de %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Un %2$s %1$s ha sido eliminado defendiendo en contra de %3$s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Tu %s ha sido eliminado por un %s defensor."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Se han eliminado un %2$s %1$s al infiltrarse en %3$s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Un %2$s %1$s han eliminado %4$s %3$s al infiltrarse en %5$s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Tu %1$s han eliminado %3$s %2$s al infiltrarse en %4$s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Se han eliminado un %2$s %1$s al infiltrarse en nuestras tropas."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Un %2$s %1$s han eliminado un %4$s %3$s al infiltrarse en nuestras tropas."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Tu %1$s han eliminado un %3$s %2$s al infiltrarse en nuestras tropas."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Tu %s ha completado su misión con éxito y ha vuelto ileso a %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Tu %s ha sido capturado después de completar su misión en %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Han capturado a tu %s después de completar su misión."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Has causado un incidente al sobornar al %2$s %1$s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s ha causado un incidente al sobornar a tu %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Has causado un incidente al intentar robar tecnología a los %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s ha causado un incidente al intentar robarte tecnología."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Has causado un incidente al incitar una rebelión en %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "Los %s ha causado un incidente al provocar una rebelión en %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** ¡Servidor puesto en modo edición por %s! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Modo de edición cancelado por %s. *** "

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No se puede editar la casilla porque %d no es un índice válido de casilla "
#~ "en este mapa!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "No se puede modificar el terreno para la casilla %s porque %d no es un "
#~ "identificador válido de terreno."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "No se pueden modificar los especiales para la casilla %s porque %d no es "
#~ "un identificación válido de terreno especial."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "No se puede modificar la base para la casilla %s porque %d no es un tipo "
#~ "de identificación de base válido."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "No se puede modificar la base para la casilla %s porque %d no es un tipo "
#~ "de identificación de base válido."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No se pueden crear unidades porque %d no es un índice válido de casilla "
#~ "en este mapa!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "No se puede crear la unidad en %s porque el identificador %d de tipo de "
#~ "unidad proporcionado no es válido."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "No se puede crear la unidad de tipo %s en %s porque la id de jugador %d "
#~ "dada no es válida."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "No se puede crear la unidad de tipo %s en la casilla enemiga %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "No se puede crear la unidad de tipo %s en el terreno de %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No se puede eliminar las unidades porque %d no es un índice válido de "
#~ "casilla en este mapa!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "No se puede eliminar la unidad en %s porque la id de tipo de unidad %d "
#~ "dada es inválida."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "No se puede eliminar la unidad de tipo %s en %s porque la id %d del "
#~ "jugador propietario dada no es válida."

#~ msgid "No such unit (ID %d)."
#~ msgstr "No existe la unidad (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Nivel de veteranía %d inválido para la unidad %d (%s)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No se puede crear una ciudad porque %d no es un índice válido de casilla "
#~ "en este mapa!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "No se puede crear una ciudad en %s porque la id de jugador %d dada es "
#~ "inválida"

#~ msgid "A city may not be built at %s."
#~ msgstr "No se puede construir una ciudad en %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "No se puede editar la ciudad con id %d inválido."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "No se puede editar la ciudad de nombre: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Tamaño de ciudad %d inválido para la ciudad %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "¡No se posible que una ciudad tenga %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Acopio de comida %d de la ciudad %s no válido (rango permitido es de %d a "
#~ "%d)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Cantidad de producción %d de la ciudad %s no válido (rango permitido es "
#~ "de %d a %d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "No se pueden añadir más jugadores, porque el número máximo de jugadores "
#~ "(%d) se ha alcanzado."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "No se pueden añadir más jugadores porque no hay naciones disponibles (%d "
#~ "utilizadas)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "No se puede crear el jugador porque la selección aleatoria de nación ha "
#~ "fallado."

#~ msgid "Player creation failed."
#~ msgstr "La creación del jugador falló."

#~ msgid "No such player (ID %d)."
#~ msgstr "No existe el jugador (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "No se puede editar el jugador con Id %d no válida."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "No se puede cambiar el nombre del jugador (%d) '%s' a '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "No se puede cambiar la nación del jugador %d (%s) porque el ID %d de la "
#~ "nación dada no es válido."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "No se puede cambiar la nación del jugador %d (%s) a la nación %d (%s) "
#~ "debido a que la nación ya está asignada a el jugador %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "No se puede establecer el dinero del jugador %d (%s) porque el valor %d "
#~ "está fuera del rango permitido."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "No se puede modificar la visión debido a %d no es un índice válido de "
#~ "casilla en este mapa!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "No se puede editar la visión de la casilla en %s porque el id de jugador "
#~ "%d dado no es válido."

#~ msgid "No such city (ID %d)."
#~ msgstr "No existe la ciudad (ID %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr ""
#~ "No se puede alternar la opción de la niebla de guerra cuando ya está "
#~ "desactivada."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "No se puede alternar la opción de la niebla de guerra para el Id de "
#~ "jugador %d no válida."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Índice de casilla %d no válido para la posición de inicio."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "No se puede editar una posición inicial de nación en (%d, %d) porque no "
#~ "hay ningún posición de inicio aquí."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "No se puede asignar un año de juego %d inválido. El rango de año válido "
#~ "es de %d a %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Sin permisos para guardar de forma remota el escenario."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr ""
#~ "La información del escenario no se ha configurado. No se puede guardar el "
#~ "escenario."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "Opción de fcdb \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " no definido en fichero de config (usando valor por defecto)"

#~ msgid " (default)"
#~ msgstr " (por defecto)"

#~ msgid " (config)"
#~ msgstr " (config)"

#~ msgid " (set)"
#~ msgstr " (asignado)"

#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Valor ilegal para puerto de fcdb: \"%s\""

#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No se puede cargar el fichero de configuración de fcdb '%s':\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Aún no están soportadas las unidades navales de inicio. Nadie, recibe %s."

#~ msgid "No units placed for %s!"
#~ msgstr "No hay unidades para %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "La duración máxima del turno ha excedido su valor máximo, fijándola a su "
#~ "máximo."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "La duración máxima del turno es negativa, quedará a cero."

#~ msgid "The server couldn't allocate starting positions."
#~ msgstr "El servidor no pudo asignar las posiciones de partida."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Gran cantidad de masa terrestre - esto podría llevar unos segundos."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "El generador 3 no ha podido colocar todas las islas grandes."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "El generador 3 ha dejado %li masas terrestres sin colocar."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "Creando un mapa de tamaño %d x %d = %d casillas (%d solicitado)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr ""
#~ "Creando un mapa de tamaño %d x %d =%d casillas (tamaño del mapa: %d)."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "Mapa demasiado pequeño para tamaño calculado para %d (tierra) casillas "
#~ "por jugador y jugadores %d. Cambiando tamaño del mapa al tamaño mínimo %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "Mapa demasiado grande para tamaño calculado para %d (tierra) casillas por "
#~ "jugador y jugadores %d. Cambiando tamaño del mapa al tamaño máximo %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Cambiando el tamaño del mapa a %d (aproximadamente %d (tierra) casillas "
#~ "para cada uno de los %d jugadore(s))."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "El servidor parece que ha entrado en un bucle infinito al intentar ubicar "
#~ "las posiciones de inicio.\n"
#~ "Quizás el número de jugadores es excesivo para este mapa."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "No se ha podido crear el directorio temporal para el juego GGZ.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr ""
#~ "No se ha podido cambiar la ruta al directorio temporal del servidor %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s es un prefijo de nombre de jugador ambiguo."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s es un prefijo de nombre de conexión ambiguo."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s es un nombre anónimo. Usa el nombre de la conexión."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "No puedes enviar mensajes a %s; te está ignorando."

#~ msgid "%s to allies: %s"
#~ msgstr "%s a sus aliados: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s a observadores globales: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "No estás asociado a ningún jugador."

#~ msgid "%s is not connected."
#~ msgstr "%s no está conectado."

#~ msgid "There is no connection by the name %s."
#~ msgstr "No hay ninguna conexión llamada %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "No hay ningún jugador ni conexión llamado %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "¡Hay calentamiento global!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Las costas se han inundado y extensas áreas de praderas se han "
#~ "transformado en desierto."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "¡Ha llegado el Invierno Nuclear!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Las marismas se han secado y extensas áreas de praderas se han "
#~ "transformado en tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr "La invención de la vía férrea llena la nación de esperanza."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "El pueblo se alegra de que tus científicos hayan descubierto al fin la "
#~ "vía férrea."

#, fuzzy
#~ msgid ""
#~ "Workers spontaneously gather and upgrade all possible cities with better "
#~ "roads."
#~ msgstr ""
#~ "Los obreros se reúnen espontáneamente e instalan vías férreas en todas "
#~ "las ciudades."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr "La invención de la vía férrea llena la nación de esperanza."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "El pueblo se alegra de que tus científicos hayan descubierto al fin la "
#~ "vía férrea."

#, fuzzy
#~ msgid ""
#~ "Workers spontaneously gather and upgrade all possible cities with better "
#~ "bases."
#~ msgstr ""
#~ "Los obreros se reúnen espontáneamente e instalan vías férreas en todas "
#~ "las ciudades."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Tu %s se ha movido al transformar el terreno."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Se desarticula a tu %s al transformar el terreno."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "No informamos al metaservidor en esta partida."

#~ msgid "The %s are no more!"
#~ msgstr "¡Los %s ya no existen!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "No se pueden cambiar los impuestos antes de que empiece la partida."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "La tasa de %s excede la tasa máxima para %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s ahora gobierna a los %s como %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Los impuestos de %s han cambiado de  %3d%%/%3d%%/%3d%% (impuestos/lujos/"
#~ "ciencia) a %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "¡Los %s han incitado la revolución! ¡Habrá Anarquía durante %d turno! El "
#~ "objetivo de Gobierno es %s."
#~ msgstr[1] ""
#~ "¡Los %s han incitado la revolución! ¡Habrá Anarquía durante %d turnos! El "
#~ "objetivo de Gobierno es %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolución: volvemos a la Anarquía."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Deberías escoger un nuevo gobierno des del menú gobierno."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "La tasa de impuestos excedía la tasa máxima; corregido."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "La tasa de ciencia excedía la tasa máxima; corregido."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "La tasa de lujos excedía la tasa máxima; corregido."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "¡%s ya no nos da visión compartida!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "El Senado no permitirá romper tu pacto con los %s. Puedes disolver el "
#~ "Senado o esperar a otro momento más adecuado."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "El Senado ha aprobado tu ley por las constantes provocaciones de los %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "El Senado se niega a romper el pacto con los %s, pero puedes buscarte un "
#~ "Senado nuevo sin problema."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "El estado diplomático entre los %s y los %s ahora es %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "¡%s ha cancelado el acuerdo diplomático! El estado diplomático entre los "
#~ "%s y los %s ahora es %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "¡%s ha atacado a tu aliado %s! Tu cancelas la alianza con el agresor."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Tu compañero de equipo %s ha declarado la guerra a %s. Así que tu eres "
#~ "obligado a cancelar la alianza con %s."

#~ msgid "no color"
#~ msgstr "sin color"

#~ msgid "Removing player %s."
#~ msgstr "Se ha eliminado al jugador %s de la partida."

#~ msgid "You've been removed from the game!"
#~ msgstr "¡Te han echado de la partida!"

#~ msgid "%s has been removed from the game."
#~ msgstr "Han echado a %s de la partida."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Por favor, elige un nombre no vacío."

#~ msgid "That nation is already in use."
#~ msgstr "La nación ya se está usando."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Ya hay otro jugador llamado '%s' en esta partida. Por favor, elige otro "
#~ "nombre."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Por favor, elige un nombre que contenga sólo caracteres ASCII."

#~ msgid "Player no. %d"
#~ msgstr "Jugador nº %d"

#~ msgid "A poorly-named player"
#~ msgstr "Un jugador con mal nombre"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Has contactado con los %s, gobernados por %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "No se pudo instigar la guerra civil en %s - demasiados jugadores"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "No se pudo instigar la guerra civil de %s - demasiadas naciones"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Tu nación ha entrado en guerra civil."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s se declara jefe de los territorios sublevados de los %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s declara una alianza con los %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "La guerra civil parte en dos los %s; los %s controlan ahora %d ciudades "
#~ "sublevadas."
#~ msgstr[1] ""
#~ "La guerra civil parte en dos los %s; los %s controlan ahora %d ciudades "
#~ "sublevadas."

#~ msgid ""
#~ "User '%s' is currently allowed to take control of your player while you "
#~ "are away. Use '/delegate cancel' to revoke this access."
#~ msgstr ""
#~ "El usuario '%s' actualmente puede tomar el control de tu jugador mientras "
#~ "tu estás en modo ausente. Usa '/delegate cancel' para revocar este "
#~ "permiso."

#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Se te ha delegado a ti el control del jugador '%s'."

#~ msgid "Use '/delegate take <player>' to take control of a delegated player."
#~ msgstr ""
#~ "Usa '/delegate take <jugador>' para tomar el control de un jugador "
#~ "delegado."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "En %s %s informa sobre las civilizaciones más RICAS del mundo."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "En %s %s informa sobre las Civilizaciones más AVANZADAS del mundo."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "En %s %s informa sobre las civilizaciones más MILITARIZADAS del mundo."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "En %s %s informa sobre las civilizaciones más FELICES del mundo."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "En %s %s informa sobre las civilizaciones más EXTENSAS del mundo."

#~ msgid "Herodotus"
#~ msgstr "Heródoto"

#~ msgid "Thucydides"
#~ msgstr "Tucídides"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinio el Viejo"

#~ msgid "Livy"
#~ msgstr "Livio"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Población"

#~ msgid "Land Area"
#~ msgstr "Área de tierra"

#~ msgid "Settled Area"
#~ msgstr "Área colonizada"

#~ msgid "Research Speed"
#~ msgstr "Vel. investigación"

#~ msgid "Military Service"
#~ msgstr "Servicio Militar"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Los Supremos %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Los Magníficos %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Los Grandes %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Los Gloriosos %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Los Excelentes %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Los Eminentes %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Los Distinguidos %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Los Normales %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Los Mediocres %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Los Ordinarios %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Los Patéticos %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Los Inútiles %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Los Prescindibles %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Los Escasos %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Los Lisiados %s"

#~ msgid "Historian Publishes!"
#~ msgstr "¡El historiador publica!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: El núcleo urbano %s de %s (%s) de tamaño %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: El núcleo urbano %s de %s de tamaño %d, "

#~ msgid "with no wonders\n"
#~ msgstr "sin maravillas\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "con %d maravilla\n"
#~ msgstr[1] "con %d maravillas\n"

#~ msgid "Traveler's Report:"
#~ msgstr "El informe del viajero:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "¡Las cinco ciudades más importantes del mundo!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s en %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s en %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s ha sido DESTRUIDO\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(construyendo %s en %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(construyendo %s en %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " mi^2"
#~ msgstr[1] " mi^2"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M de tonelada"
#~ msgstr[1] " M de toneladas"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M de mercancía"
#~ msgstr[1] " M de mercancías"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " bombilla"
#~ msgstr[1] " bombillas"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mes"
#~ msgstr[1] " meses"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonelada"
#~ msgstr[1] " toneladas"

#~ msgid "(ranked %d)"
#~ msgstr "(clasificado %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Informe demográfico:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Lo siento, el informe demográfico no está disponible."

#~ msgid "%s %s (%s)"
#~ msgstr "%2$s del Imperio %1$s (%3$s)"

#~ msgid "Population\n"
#~ msgstr "Población\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Comercio\n"
#~ "(M de artículos)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Producción\n"
#~ "(M de toneladas)"

#~ msgid "Cities\n"
#~ msgstr "Ciudades\n"

#~ msgid "Technologies\n"
#~ msgstr "Tecnologías\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Servicio militar\n"
#~ "(meses)"

#~ msgid "Wonders\n"
#~ msgstr "Maravillas\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Vel. investigación\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Área de tierra\n"
#~ "(km^2)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Área colonizada\n"
#~ "(km^2)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Alfabetización\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Nave espacial\n"

#~ msgid "Built Units\n"
#~ msgstr "Unidades Construidas\n"

#~ msgid "Killed Units\n"
#~ msgstr "Unidades Eliminadas\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Unidad Perdidas\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "No se ha podido encontrar un fichero \"%s.%s\" ruleset legible."

#~ msgid "Loading rulesets."
#~ msgstr "Cargando rulesets."

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "Reduciendo aifill porque no hay suficientes naciones jugables."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Los datos del mapa de la partida grabada están incompletos. Puede que la "
#~ "partida grabada corresponda a una versión antigua de Freeciv, o puede que "
#~ "sucediera algún error durante la grabación. Si continúas puede que "
#~ "Freeciv no funcione correctamente."

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr ""
#~ "Se ha añadido %s como un jugador controlado por Ordenador de nivel %s "
#~ "(%s)."

#~ msgid "%s has been added as human player."
#~ msgstr "Se ha añadido %s cómo un jugador humano."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s tiene una nación inválida; cambiada a %s."

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Ejecutando la función de compatibilidad para la versión: <%d (formato "
#~ "fichero: %d; servidor: %d)."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "La partida grabada usa las reglas \"clásicas\" para el terreno, que ya no "
#~ "están soportadas."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Atención: Ya no se permiten varios rulesetdirs ('%s' y '%s').  Sólo se "
#~ "usará '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "La partida grabada es demasiado antigua, se requiere la versión 1.9.0 "
#~ "como mínimo."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr ""
#~ "No se permite que el servidor lea la entrada estándar, así que lo que se "
#~ "introduzca será descartado."

#~ msgid "rejected"
#~ msgstr "rechazado"

#~ msgid "Restarting for lack of players."
#~ msgstr "Reiniciando por falta de jugadores."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "reiniciando en %d segundos por falta de jugadores."

#~ msgid "restarting soon for lack of players"
#~ msgstr "reiniciando en poco tiempo por falta de jugadores"

#~ msgid "ping timeout"
#~ msgstr "tiempo de espera expirado en ping"

#~ msgid "client disconnected"
#~ msgstr "cliente desconectado"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Servidor: dirección incorrecta: <%s:%d>."

#~ msgid "Running"
#~ msgstr "En marcha"

#~ msgid "Game over"
#~ msgstr "Fin de la partida"

#~ msgid "Number of tiles"
#~ msgstr "Número de casillas"

#~ msgid "Tiles per player"
#~ msgstr "Casillas por jugador"

#~ msgid "Width and height"
#~ msgstr "Tamaño y ancho"

#~ msgid "Wrap East-West"
#~ msgstr "Mapa continuo Este-Oeste"

#~ msgid "Wrap North-South"
#~ msgstr "Mapa continuo Norte-Sur"

#~ msgid "Isometric"
#~ msgstr "Isométrico"

#~ msgid "Hexagonal"
#~ msgstr "Hexagonal"

#~ msgid "Scenario map"
#~ msgstr "Mapa de Escenario"

#~ msgid "Fully random height"
#~ msgstr "Altura completamente al azar"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Altura pseudo-fractal"

#~ msgid "Island-based"
#~ msgstr "Basado en Islas"

#~ msgid "Generator's choice"
#~ msgstr "Elección del generador"

#~ msgid "One player per continent"
#~ msgstr "Un jugador por continente"

#~ msgid "Two or three players per continent"
#~ msgstr "Dos o tres jugadores por continente"

#~ msgid "All players on a single continent"
#~ msgstr "Todos los jugadores en un solo continente"

#~ msgid "Depending on size of continents"
#~ msgstr "Dependiendo del tamaño de los continentes"

#~ msgid "New turn"
#~ msgstr "Nuevo turno"

#~ msgid "No player connections"
#~ msgstr "No hay conexiones de jugadores"

#~ msgid "Server interrupted"
#~ msgstr "servidor interrumpido"

#~ msgid "See everything inside borders"
#~ msgstr "Verlo todo dentro de las fronteras"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Las fronteras se amplían a lo desconocido, revelando las casillas"

#~ msgid "Per-player, in order"
#~ msgstr "Por jugador, ordenado"

#~ msgid "Per-player, random"
#~ msgstr "Por jugador, aleatorio"

#~ msgid "Set manually"
#~ msgstr "Asignar manualmente"

#~ msgid "Per-team, in order"
#~ msgstr "Por equipo, ordenado"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Por equipo, ordenado"

#~ msgid "Enabled for everyone"
#~ msgstr "Habilitado para todo el mundo"

#~ msgid "Only allowed between human players"
#~ msgstr "Sólo se permite entre jugadores humanos"

#~ msgid "Only allowed between AI players"
#~ msgstr "Sólo se permite entre jugadores controlados por ordenador"

#~ msgid "Restricted to teams"
#~ msgstr "Limitado a equipos"

#~ msgid "Disabled for everyone"
#~ msgstr "Deshabilitado para todo el mundo"

#~ msgid "No restrictions"
#~ msgstr "Sin restricciones"

#~ msgid "Unique to a player"
#~ msgstr "Único a un jugador"

#~ msgid "Globally unique"
#~ msgstr "Único globalmente"

#~ msgid "No city name stealing"
#~ msgstr "No se roban nombres de ciudades"

#~ msgid "No barbarians"
#~ msgstr "Sin Bárbaros"

#~ msgid "Only in huts"
#~ msgstr "Sólo en chozas"

#~ msgid "Normal rate of appearance"
#~ msgstr "Tasa normal de aparición"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Levantamientos bárbaros frecuentes"

#~ msgid "Raging hordes"
#~ msgstr "Hordas furiosas"

#~ msgid "Reveal map at game start"
#~ msgstr "Revelar el mapa al inicio de la partida"

#~ msgid "Unfog map for dead players"
#~ msgstr "Desvela el mapa para los jugadores muertos"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Permite las unidades sean aerotransportadas desde ciudades aliadas"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Permite las unidades sean aerotransportadas hacia ciudades aliadas"

#~ msgid "Unlimited units from source city"
#~ msgstr "Unidades ilimitadas desde la ciudad origen"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Unidades ilimitadas hacia la ciudad destino"

#~ msgid "All players move concurrently"
#~ msgstr "Todos los jugadores se mueven concurrentemente"

#~ msgid "All players alternate movement"
#~ msgstr "Todos los jugadores tienen movimientos alternos"

#~ msgid "Team alternate movement"
#~ msgstr "Movimientos alternos por equipos"

#~ msgid "No compression"
#~ msgstr "Sin compresión"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Usando zlib (formato gzip)"

#~ msgid "Using bzip2"
#~ msgstr "Usando bzip2"

#~ msgid "Using xz"
#~ msgstr "Usando xz"

#~ msgid "disabled"
#~ msgstr "deshabilitado"

#~ msgid "enabled"
#~ msgstr "habilitado"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr "Definición inválida de nombre de guardar: '%s' (resuelve a '%s')."

#~ msgid "You cannot disable the map generator."
#~ msgstr "Tu no puedes desactivar el generador de mapas."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr "Tu no puedes exigir un generador de mapa cuando se carga un mapa."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Definición inválida de nombre de puntuación: '%s'."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "La cadena de demografía falló en el carácter: '%c'. Prueba \"help "
#~ "demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "La cadena de \"allowtake\" falló en el carácter: '%c'. Prueba \"help "
#~ "allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "La cadena de unidades iniciales falló en el carácter '%c'. Prueba \"help "
#~ "startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr ""
#~ "No se puede establecer el turno de final de partida a uno menor al actual."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "No se puede cambiar maxplayers en modo GGZ."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "El número de jugadores (%d) es mas alto que el solicitado (%d). Se "
#~ "mantiene el valor anterior."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "El número proporcionado (%d) es mas alto que el nº de posiciones de "
#~ "inicio (%d). Se mantiene el valor anterior."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "No está permitido asignar el valor de expiración de tiempo a menos de 30 "
#~ "segundos."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "Para autopartidas (partidas de sólo ordenadores) ('timeout'= -1) "
#~ "'unitwaittime' debe estar desactivado (= 0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "'timeout' no puede ser inferior a 3/2, de la opción 'unitwaittime' (=%d). "
#~ "Por favor, cambia primero 'unitwaittime'."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "'unitwaittime' tiene que ser inferior a 2/3 de la configuración "
#~ "'timeout' (=%d). Por favor, cambie primero 'timeout'."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr ""
#~ "Para un mapa isométrico o hexagonal el parámetro 'ysize' debe ser par."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "El tamaño del mapa (%d * %d =%d) debe ser mayor que %d casillas."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "El tamaño del mapa (%d * %d = %d) debe ser menor que %d casillas."

#~ msgid "Map size definition"
#~ msgstr "Definición del tamaño del mapa"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Escoge el método utilizado para definir el área del mapa. Otras opciones "
#~ "especifican los parametros para cada método.\n"
#~ "- \"Número de casillas\"   (FULLSIZE): Área del mapa (opción 'size').\n"
#~ "- \"Casillas por jugador\" (PLAYER):   Número de casillas (terrestres) "
#~ "por jugador (opción 'tilesperplayer').\n"
#~ "- \"Anchura y altura\"     (XYSIZE):   Anchura y Altura del mapa en "
#~ "casillas (opciones 'xsize' e 'ysize')."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Área del mapa (en miles de casillas)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Este valor se usa para determinar las dimensiones del mapa.\n"
#~ "  tamaño = 4 es un mapa normal de 4.000 casillas (defecto)\n"
#~ "  tamaño = 20 es un mapa grandioso de 20.000 casillas\n"
#~ "Para usar esta opción, la opción \"Definición del tamaño del mapa"
#~ "\" ('mapsize') debe valer \"Número de casillas\" (FULLSIZE)."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Número de casillas(terrestres) iniciales por jugador"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Este valor se usa para determinar las dimensiones del mapa. Calcula el "
#~ "tamaño del mapa al inicio de la partida basado en el número de jugadores "
#~ "y el valor del ajuste 'landmass'.\n"
#~ "Para utilizar esta opción, establezca la opción \"Definición del tamaño "
#~ "de mapa\" ('mapsize') a \"Casillas por jugador\" (PLAYER)."

#~ msgid "Map width in tiles"
#~ msgstr "Anchura del mapa en casillas"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Define el ancho del mapa.\n"
#~ "Para utilizar esta opción, establezca la opción \"Definición del tamaño "
#~ "del mapa\"'('mapsize') a \"Ancho y altura\"(XYSIZE)."

#~ msgid "Map height in tiles"
#~ msgstr "Altura del mapa en casillas"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Define la altura del mapa.\n"
#~ "Para utilizar esta opción, establezca la opción \"Definición del tamaño "
#~ "del mapa\" ('mapsize') a \"Anchura y altura\" (XYSIZE)."

#~ msgid "Map topology index"
#~ msgstr "Índice de la topología del mapa"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Los mapas de Freeciv siempre son de dos dimensiones. Se pueden comunicar "
#~ "de norte a sur y de este a oeste para formar una map continuo, un "
#~ "cilindro, o un torus (donut). Las casillas individuales poden ser "
#~ "rectangulares o hexagonales, con alineamiento clásico o isométrico - esto "
#~ "será especificado por el 'tileset' usado.\n"
#~ "Rectangular Clásico:       Rectangular isométrico:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Casillas Hex:              Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"

#~ msgid "Method used to generate map"
#~ msgstr "Método para generar el mapa"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Especifica el algoritmo utilizado para generar el mapa. Si el valor "
#~ "predeterminado de la opción 'startpos' es utilizado, entonces el "
#~ "generador elegido opta por un ajuste apropiado de 'startpos'; de lo "
#~ "contrario, el mapa generado trata de adaptarse a la configuración elegida "
#~ "de 'startpos'\n"
#~ ".- \"Mapa de escenario\" (SCENARIO): indica un mapa generado previamente. "
#~ "De forma predeterminada, si el escenario no especifica las posiciones de "
#~ "inicio, estas se asignarán en función del tamaño de los continentes.\n"
#~ "- \"Altura completamente al azar\" (RANDOM): genera mapas con un número "
#~ "de islas equidistantes y relativamente pequeñas . De forma "
#~ "predeterminada, las posiciones de inicio se asignan en función del tamaño "
#~ "de los continentes.\n"
#~ "- \"Altura pseudo-fractal\" (FRACTAL): genera mundos parecidos a la "
#~ "Tierra con uno o varios grandes continentes y una dispersión de pequeñas "
#~ "islas. De forma predeterminada, los jugadores están situados todos en un "
#~ "solo continente.\n"
#~ "- \"Basado en islas\" (ISLAND): genera mapas 'justos' con islas de tamaño "
#~ "y forma similar, cada uno con aproximadamente la misma proporción de "
#~ "tipos de terreno. De forma predeterminada, cada jugador tiene su propia "
#~ "isla.\n"
#~ "Si el generador solicitado no es compatible con otros ajustes del "
#~ "servidor, el servidor puede recurrir a otro generador."

#~ msgid "Method used to choose start positions"
#~ msgstr "Método usado para escoger las posiciones de inicio"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "El método utilizado para elegir el lugar donde las primeras unidades de "
#~ "cada jugador comenzarán en el mapa. (Para los escenarios que incluyen "
#~ "posiciones de inicio preestablecidas, se ignora este valor.)\n"
#~ "- \"Elección del generador\"(DEFAULT): la colocación de las posiciones de "
#~ "inicio dependerá de l elección del generador de mapas . Véase el ajuste "
#~ "'generator'.\n"
#~ "- \"Uno jugador por continente\" (SINGLE): sólo se coloca un jugador en "
#~ "cada uno de un conjunto de los continentes de valor aproximadamente "
#~ "equivalente (si es posible).\n"
#~ "- \"Dos o tres jugadores por continente\" (2or3): similar a SINGLE a "
#~ "excepción de que dos jugadores se colocarán en cada continente, con tres "
#~ "en el 'mejor' continente si hay un número impar de jugadores.\n"
#~ "- \"Todos los jugadores en un solo continente\" (ALL): todos los "
#~ "jugadores comienzan en el continente 'mejor' disponible.\n"
#~ "- \"Dependiendo del tamaño de continentes\"(VARIABLE): los jugadores se "
#~ "colocan en los 'mejores' continentes disponibles de manera que, en la "
#~ "medida de lo posible, el número de jugadores en cada continente es "
#~ "proporcional a su valor.\n"
#~ "Si el servidor no puede satisfacer la configuración solicitada debido que "
#~ "hay demasiados jugadores en los continentes, se puede recurrir a otro. "
#~ "(De todas maneras, los generadores de mapas tratan de crear el número "
#~ "correcto de continentes para la elección del ajuste 'startpos' 'y el "
#~ "número de jugadores, así que esto es poco probable que ocurra.)"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Existencia de islas 1x1"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "Esta opción controla si al generador de mapas se le permite hacer islas "
#~ "del tamaño de una sola casilla."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Forzar que los polos sean continentes separados"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Si esta opción está deshabilitada, los continentes pueden acoplarse a los "
#~ "polos."

#~ msgid "All the map is temperate"
#~ msgstr "Todo el mapa es temperado"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Si se habilita esta opción, la temperatura será igual en todas las partes "
#~ "del mapa. Como resultado, los polos no se generarán."

#~ msgid "Average temperature of the planet"
#~ msgstr "Temperatura media del planeta"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Valores pequeños darán lugar a un mapa frío, mientas valores altos darán "
#~ "lugar a un mapa caliente.\n"
#~ "\n"
#~ "100 significa un planeta muy caliente y seco sin zonas polares, sólo "
#~ "zonas desérticas y tropicales.\n"
#~ "\n"
#~ "70 significa un planeta caliente con un poco de hielo polar.\n"
#~ "\n"
#~ "50 significa un planeta temperado con zonas polares, frías, temperadas y "
#~ "tropicales; una zona desértica se solapa con zonas tropicales y "
#~ "temperadas.\n"
#~ "\n"
#~ "30 significa un planeta frío con pocas zonas tropicales.\n"
#~ "\n"
#~ "0 significa un planeta muy frío con grandes zonas polares y sin trópicos."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Porcentaje del mapa que será tierra"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Este valor indica el porcentage aproximado del mapa que será tierra."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Cantidad de colinas y montañas"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Con valores pequeños se obtienen mapas llanos, mientras que valores más "
#~ "altos proporciona un mapa más abrupto con más colinas y montañas."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Cantidad de agua en la tierra firme"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Valores pequeños provocarán mucha tierra seca y muchos desiertos; valores "
#~ "altos darán lugar a un mapa más húmedo con ciénagas, jungla y más ríos."

#~ msgid "Global warming"
#~ msgstr "Calentamiento global"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Si se desactiva, el calentamiento global no se produzirá como "
#~ "consecuencia de la contaminación. Este ajuste no afecta a la "
#~ "contaminación."

#~ msgid "Nuclear winter"
#~ msgstr "Invierno nuclear"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Si se desactiva, el invierno nuclear no se producirá como resultado de la "
#~ "guerra nuclear."

#~ msgid "Map generation random seed"
#~ msgstr "Semilla para la generación del mapa"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Una semilla dada siempre originará el mismo mapa; para cero(valor por "
#~ "defecto) se elegirá una semilla basándose en la hora para producir un "
#~ "mapa aleatorio. Esta opción es especialmente de interés cuando se está "
#~ "depurando el juego."

#~ msgid "Game random seed"
#~ msgstr "Semilla aleatoria del juego"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Si vale cero (valor por defecto) la semilla se elegirá basándose en la "
#~ "hora actual. Está opción es especialmente de interés cuando se está "
#~ "depurando el juego."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Porcentaje de casillas con recursos \"especiales\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Los recursos especiales suponen una mejora para el terreno en el que se "
#~ "encuentran.  La escala de esta variable es la proporción en partes por "
#~ "mil."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Cantidad de chozas (aldeas indígenas)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Este valor indica el número exacto de chozas que es pondran en todo el "
#~ "mapa. Las chozas son pequeños poblados tribales que pueden ser "
#~ "investigados por unidades."

#~ msgid "Minimum number of players"
#~ msgstr "Mínimo número de jugadores"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "La partida no empezará hasta que haya este número de jugadores (jugadores "
#~ "humanos conectados)."

#~ msgid "Maximum number of players"
#~ msgstr "Máximo número de jugadores"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "El número máximo de humanos o jugadores controlados por el ordenador que "
#~ "pueden participar en la partida. Antes de la partida, cuando ya se ha "
#~ "conectado este número de jugadores, no se permitirá que se conecten más "
#~ "jugadores.\n"
#~ "Cuando se juega un escenario que define posiciones de inicio de los "
#~ "jugadores, este ajuste no se puede establecer a un número mayor de "
#~ "posiciones que las de inicio previamente definidas."

#~ msgid "Limited number of AI players"
#~ msgstr "Número limitado de jugadores por Ordenador"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Si es un valor positivo, los jugadores del Ordenador serán creados o "
#~ "eliminados automáticamente para mantener el total de jugadores en esta "
#~ "cantidad. A medida que se unan jugadores a la partida, estos jugadores "
#~ "del Ordenador serán sustituidos. Cuando se asigne a cero, todos los "
#~ "jugadores del Ordenador serán eliminados."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Caché de eventos durante este número de turnos"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Los mensajes de eventos se guardan para este número de turnos. Un valor "
#~ "de 0 desactiva la memoria de eventos."

#~ msgid "Size of the event cache"
#~ msgstr "Tamaño de la memoria de eventos"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "Esto define el número máximo de eventos en la memoria de eventos."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Guardar mensajes de chat en la memoria de eventos"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Si se activa, los mensajes de chat se guardan en la memoria de eventos."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Imprimir el turno y el tiempo para cada evento memorizado"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Si activa, todos los eventos almacenados estarán marcados por el turno y "
#~ "el tiempo del evento cómo '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Lista de las unidades iniciales de los jugadores"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Esto debería ser una cadena de carácteres, de los cuales cada uno "
#~ "especifica un papel de una unidad. Tiene que haber al menos un fundador "
#~ "de ciudades. Los caracteres son:\n"
#~ "     c   = Ciudad fundadora (ej., Colonos)\n"
#~ "    w   = Trabajador del terreno (ej., Ingenieros)\n"
#~ "    x   = Explorador (ej., Explorador)\n"
#~ "    k   = Pérdida del juego (eg., Rey)\n"
#~ "    s   = Diplomático (ej., Diplomático)\n"
#~ "    d   = Unidad de defensa (ej., Guerreros)\n"
#~ "    D   = Unidad de defensa buena (eg., Falange)\n"
#~ "    a   = Unidad de ataque rápida (eg., Jinete)\n"
#~ "    A   = Unidad de ataque fuerte (eg., Catapulta)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Registrar las estadísticas de los jugadores"

#~ msgid "Area where initial units are located"
#~ msgstr "Área de separación de las unidades iniciales"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Este valor es el radio de la circumferencia en la que se dispersarán las "
#~ "unidades iniciales."

#~ msgid "Starting gold per player"
#~ msgstr "Monedas de oro iniciales para cada jugador"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Al comienzo de la partida, cada jugador recibirá este valor en monedas de "
#~ "oro."

#~ msgid "Number of initial techs per player"
#~ msgstr "Número de tecnologías iniciales para cada jugador"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Al comienzo de la partida, cada jugador recibirá este número de "
#~ "tecnologías. La tecnologías serán escogidas aleatoriamente para cada "
#~ "jugador. Dependiendo del valor de tech_cost_style en el ruleset, un valor "
#~ "alto en 'techlevel' puede hacer que las siguientes tecnologías sean muy "
#~ "caras."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Porcentaje multiplicador del coste de la tecnología"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Esto afecta a la rapidez con la que los jugadores van obteniendo nuevas "
#~ "tecnologías. Todos los costes tecnológicos se multiplican por esta "
#~ "cantidad (como un porcentaje). La base de los costes tecnológicos está "
#~ "determinada por el ruleset u otras configuraciones del juego."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Penalización por cambiar la investigación"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Si cambias la tecnología que estás investigando, y tienes un número "
#~ "positivo de puntos de investigación, pierdes este porcentaje de esos "
#~ "puntos de investigación.  No obstante, esto no sucederá si acabas de "
#~ "obtener una tecnología en ese turno."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Probabilidad de perder una invención, mientras se recibe"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Si usted recibe una invención a través de un tratado, este ajuste define "
#~ "la posibilidad de que la invención se pierda durante la transferencia."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Oportunidad de perder una invención cuando se entrega"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Si le das una invención a través de un tratado, este ajuste define la "
#~ "posibilidad de que la invención se pierde para tu civilización durante la "
#~ "transferencia."

#~ msgid "Team pooled research"
#~ msgstr "Investigación combinada de Equipo"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Si esta opción está activada, entonces los compañeros de equipo "
#~ "compartirán la investigación de nuevas tecnologías. Si no, todos los "
#~ "jugadores de equipos tendrán que hacer por su cuenta."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr ""
#~ "Penalización cuando se obtiene tecnología o dinero a traves de un pacto"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Por cada avance tecnológico que obtengas de un pacto diplomático, pierdes "
#~ "una cantidad de puntos de investigación igual a este porcentaje del coste "
#~ "de investigar un nuevo avance.  Así puedes acabar con un número negativo "
#~ "de puntos de investigación. También se aplica a las tranferencias de "
#~ "dinero en tratados diplomáticos."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penalización por avances de las conquistas"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Por cada avance tecnológico que obtengas por la conquista de una ciudad "
#~ "enemiga, pierdes una cantidad de puntos de investigación igual a este "
#~ "porcentaje del coste de investigar un nuevo avance.  Así puedes acabar "
#~ "con un número negativo de puntos de investigación."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penalización por avances gratis"

#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Por cada avance tecnológico que obtengas \"gratis\" (es decir, por casos "
#~ "diferentes de los cubiertos por 'diplcost' y 'conquercost': en concreto, "
#~ "de las chozas o de la Gran Biblioteca), pierdes una cantidad de puntos de "
#~ "investigación igual a este porcentaje del coste de investigar un nuevo "
#~ "avance. Así, puedes acabar con un número negativo de puntos de "
#~ "investigación si no es cero."

#~ msgid "Food required for a city to grow"
#~ msgstr "Alimento que se necesita para crecer"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Este es el valor base de comida necesaria para hacer crecer a una ciudad. "
#~ "Este valor es multiplicado por otro valor que está en el ruleset y que es "
#~ "dependiente del tamaño de la ciudad."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Porcentaje de alimento perdido cuando se necesita un edificio"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Si una ciudad fuese a crecer, pero no puede porque necesita un Acueducto "
#~ "(o Alcantarillado), pierde este porcentaje de su alimento almacenado (o "
#~ "la mitad de esa cantidad si tiene un Granero)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Porcentaje multiplicador para los costes de producción"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Esto afecta a la rapidez en que las unidades y los edificios se "
#~ "construyen. La base de los costes se multiplica por este valor (como un "
#~ "porcentaje)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Tamaño mínimo para generar todo el comercio"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "En todas las ciudades con tamaño menor que éste existe una penalización. "
#~ "Esta penalización es 100% en el comercio (nada de comercio) para las "
#~ "ciudades con tamaño hasta 'notradesize', y disminuye gradualmente hasta "
#~ "el 0% (sin penalización excepto por la corrupción normal) para un tamaño "
#~ "de 'fulltradesize'. Véase también 'notradesize'."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Tamaño límite para que una ciudad genere comercio"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Todas las ciudades con un tamaño mayor a éste no generan comercio alguno. "
#~ "Conforme el tamaño de la ciudad se aproxima a 'fulltradesize' y es mayor "
#~ "que 'notradesize' , el comercio generado va aumentando. Véase también "
#~ "'fulltradesize'."

#~ msgid "Minimum distance between cities"
#~ msgstr "Mínima distancia entre ciudades"

#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Cuando un jugador intenta fundar una nueva ciudad, no puede hacerlo si "
#~ "hay otras ciudades a menos de esta distancia. Por ejemplo, si el valor es "
#~ "3, tiene que haber un mínimo de dos casillas vacías entre la nueva ciudad "
#~ "y la ciudad más cercana en todas las direcciones. Un valor de 1 elimina "
#~ "esta restricción cuando se fundan ciudades."

#~ msgid "Technology trading"
#~ msgstr "Comercio de tecnología"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Si se desactiva, el intercambio de tecnologías en el diálogo de la "
#~ "diplomacia no está permitido."

#~ msgid "Gold trading"
#~ msgstr "Intercambio de Oro"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Si se desactiva, el comercio de oro en el diálogo de la diplomacia no "
#~ "está permitido."

#~ msgid "City trading"
#~ msgstr "Intercambio de Ciudades"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Si se desactiva, el comercio de ciudades en el diálogo de la diplomacia "
#~ "no está permitido."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Mínima distancia de las rutas comerciales"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Para que se pueda establecer una ruta comercial entre dos ciudades de una "
#~ "misma civilización, deben estar separadas por lo menos esta distancia en "
#~ "el mapa. Para mapas cuadrados, la distancia se calcula como \"la "
#~ "distancia Manhattan \", es decir, de la suma de los desplazamientos a lo "
#~ "largo de las direcciones x e y."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Número en turnos antes del efecto del éxtasis (crecimiento)"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Establece el número de turnos hasta el éxtasis que debe pasar una ciudad "
#~ "para crecer. Si se le da el valor n, las ciudades crecerán tras estar en "
#~ "celebraciones durante n+1 turnos."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Probabilidad de destrucción de instalaciones durante una conquista"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Cuando un jugador conquista una ciudad, cada Instalación Urbana tiene "
#~ "este porcentaje de probabilidad de resultar destruido."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Probabilidad de moverse después de atacar"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Si está a 0, el combate es al estilo de Civ1/2 (cuando atacas, te quedas "
#~ "donde estabas).  Si está a 100, las unidades atacantes siempre se moverán "
#~ "a la casilla que atacan si ganan el combate (y no quedan unidades "
#~ "enemigas en la casilla).  Si el valor está entre 0 y 100, ése será el "
#~ "porcentaje de probabilidad de \"ocupar\" la casilla."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Activa/Desactiva el autoataque en el servidor"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Si está activado, las unidades con movimientos sobrantes considerarán "
#~ "atacar automáticamente a las unidades enemigas que pasen al lado de ellas."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Si el defensor pierde, y no está dentro de una ciudad o una fortaleza o "
#~ "base aérea, todas las unidades que estén en la misma casilla que el "
#~ "defensor resultan también destruidas."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reducir la población tras un ataque"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Este conmutador indica si la población de una ciudad se reduce después de "
#~ "un ataque con éxito por parte de unidad enemiga, dependiendo del tipo de "
#~ "movimiento de la unidad."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr ""
#~ "Matar poco a poco las unidades sin ciudad de origen (por ejemplo, las "
#~ "unidades iniciales)"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Si es mayor que 0, entonces todas las unidades no establecidas perderán "
#~ "puntos de vida cada turno. El número de puntos de vida perdidos es el "
#~ "tanto por ciento de los puntos de vida de unidad que marca la opción "
#~ "'killunhomed'. Por lo menos un punto de vida se pierde cada turno hasta "
#~ "la muerte de la unidad."

#~ msgid "National borders"
#~ msgstr "Fronteras nacionales"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Si esto no está deshabilitado, cualquier casilla de la tierra en torno a "
#~ "una fortaleza o ciudad será propiedad de esa nación."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr ""
#~ "Las unidades dentro de las fronteras nacionales no causan descontento"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Si está activado, las unidades dentro de las fronteras nacionales no "
#~ "causan descontento."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Posibilidad de diplomacia entre jugadores"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "Esta opción controla la capacidad de hacer diplomacia con otros jugadores."

#~ msgid "Allowed city names"
#~ msgstr "Nombres de ciudades permitidos"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "- \"Sin restricciones\" (NO_RESTRICTIONS): los jugadores pueden tener "
#~ "varias ciudades con el mismo nombre.\n"
#~ "- \"Único al jugador\" (PLAYER_UNIQUE): un jugador no puede tener varias "
#~ "ciudades con el mismo nombre.\n"
#~ "- \"Único globalmente\" (GLOBAL_UNIQUE): todas las ciudades de una "
#~ "partida han que tener nombres diferentes.\n"
#~ "- \"No robo de nombre de ciudad\" (NO_STEALING): como la opción \"Único "
#~ "globalmente\", pero los jugadores tampoco pueden usar los nombres de "
#~ "ciudades prefijados para otras naciones a no ser que lo sean también de "
#~ "su nación."

#~ msgid "How to pick player colors"
#~ msgstr "Cómo escoger los colores del jugador"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Frecuencia de aparición de bárbaros"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "Esta configuración controla la frecuencia con la que los bárbaros "
#~ "aparecen en el juego. Véase también la opción 'onsetbarbs'."

#~ msgid "Barbarian onset turn"
#~ msgstr "Turno de aparición de los bárbaros"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Los bárbaros no aparecen antes de este turno."

#~ msgid "Length in turns of revolution"
#~ msgstr "Duración en turnos de las revoluciones"

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Cuando se cambía de gobierno, ocurrirá un período de tiempo en anarquía "
#~ "que durará este valor. Asignar este valor a cero dará como resultado que "
#~ "es genere un número aleatorio entre 1 y 5 turnos."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Activar la niebla de la guerra"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Si está a activada, sólo verás las unidades que estén a la vista de tus "
#~ "propias unidades y ciudades. No verás nuevas ciudades ni cambios en el "
#~ "terreno de las casillas que no estén a la vista."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Si la niebla de guerra se aplica a los cambios de fronteras"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Si se habilita esta opción, los jugadores no podrán ver los cambios en la "
#~ "propiedad de las casillas si no tienen una visión directa de las casillas "
#~ "afectadas. De lo contrario, los jugadores pueden ver cualquiera o todos "
#~ "los cambios de fronteras, siempre y cuando hayan visto previamente las "
#~ "casillas."

#~ msgid "Airlifting style"
#~ msgstr "Estilo de Aerotransporte"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "Este ajuste afecta al transporte aéreo de unidades entre las ciudades. "
#~ "Puede ser un conjunto de los siguientes valores:\n"
#~ "- \"Permite aerotransportar las unidades desde ciudades aliadas"
#~ "\" (FROM_ALLIES).\n"
#~ "- \"Permite aerotransportar las unidades a ciudades aliadas"
#~ "\" (TO_ALLIES).\n"
#~ "- \"Unidades ilimitadas desde la ciudad de origen\" (SRC_UNLIMITED): "
#~ "tenga en cuenta que el transporte aéreo desde una ciudad no reduce el "
#~ "contador de aerotransportes, pero aún necesita por lo menos uno.\n"
#~ "- \"Unidades ilimitadas hacia la ciudad de destino\" (DEST_UNLIMITED): "
#~ "tenga en cuenta que el transporte aéreo a una ciudad no reduce el "
#~ "contador de aerotransportes, y no necesita ninguno."

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr ""
#~ "Oportunidad base de los diplomáticos y espías de conseguir su objetivo"

#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "La Oportunidad Base de que una espía vuelva de su misión victoriosa y la "
#~ "oportunidad base de que los diplomáticos y espías consigan su objetivo."

#~ msgid "Whether to allow space race"
#~ msgstr "Permitir o no la carrera espacial"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Si está activada, los jugadores pueden construir naves espaciales."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Debe acabar la partida cuando la nave espacial llega?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Si esta opción está activada, la partida terminará con la llegada de una "
#~ "nave espacial a Alpha Centauri."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Mínimas ciudades para la guerra civil"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Cuando la capital de un jugador resulta capturada, si el jugador tiene "
#~ "por lo menos este número de ciudades su nación entrará en guerra civil.  "
#~ "Si esta opción se establece a su máximo valor, las guerras civiles quedan "
#~ "completamente imposibilitadas."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Restringir el uso de las infraestructuras a las unidades enemigas"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Si esta opción está activada, el uso de carreteras y vías férreas se "
#~ "limitará a las unidades enemigas."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Puede la unidad inalcanzable proteger a las accesibles"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Esta opción controla si las casillas con unidades inalcanzables y "
#~ "accesibles pueden ser atacadas. Si está desactivado, cualquier casilla "
#~ "con unidades accesibles puede ser atacada. Si está activado, las casillas "
#~ "con unidades inalcanzables no pueden ser atacadas."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Turnos hasta que se pierde el contacto de un jugador"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Sólo se puede solicitar un encuentro diplomático con otro jugador cuando "
#~ "aún no ha pasado este número de turnos desde el último contacto con sus "
#~ "unidades, aunque no se tenga embajada. Si se fija el valor a 0, sólo se "
#~ "pueden solicitar encuentros diplomáticos sin se tiene una embajada."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Reconstruir el palacio si conquistan la capital"

#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Si está activado, cuando alguien conquista una capital, el palacio se "
#~ "reconstruye gratuita y automáticamente en otra ciudad elegida al azar. "
#~ "Esto es importante porque el requisito de la tecnología para construir un "
#~ "palacio será ignorado. (En algunos conjuntos de reglas, otras "
#~ "instalaciones diferentes al palacio se ven afectados por este ajuste.)"

#~ msgid "Give caught units a homecity"
#~ msgstr "Establecer en ciudad unidades capturadas"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Si no se activa, las unidades capturadas no tendrá ciudad de origen y "
#~ "estarán sujetas a la opción 'killunhomed'."

#~ msgid "Whether allied players can win together"
#~ msgstr "Pueden jugadores aliados ganar juntos"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Si esta es la opción está activada y se alcanza un punto donde todos los "
#~ "jugadores que son capaces de ganar el juego son aliados, y al menos uno "
#~ "de los jugadores derrotados no forma parte de esta alianza, el juego "
#~ "terminará en una victoria inmediata compartida por los jugadores aliados."

#~ msgid "Whether to use natural city names"
#~ msgstr "Usar los nombres naturales para las ciudades"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Si se activa, los nombres por defecto para las ciudades se elegirán de "
#~ "acuerdo con el terreno circundante."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Activar las migraciones de ciudadanos"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferre  †  †  €†  d. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Este es la configuración principal que controla si la migración de "
#~ "ciudadanos está activa en la partida. Si está activado, los ciudadanos "
#~ "pueden pasar automáticamente de ciudades menos deseables a otras más "
#~ "deseables. La \"deseabilidad\" de una ciudad determinada se calcula a "
#~ "partir de una serie de factores. En general se preferirán las ciudades "
#~ "más grandes con más ingresos y mejoras. Los ciudadanos nunca emigrarán de "
#~ "la capital, o causarán que se pierda una maravilla por la disolución de "
#~ "una ciudad. Existen un conjunto de opciones que controlan cómo se "
#~ "comporta la migración:\n"
#~ "  'mgr_turninterval' - Con qué frecuencia los ciudadanos tratan de "
#~ "emigrar.\n"
#~ "  'mgr_foodneeded'   - Si se comprueba la comida en el destino.\n"
#~ "  'mgr_distance'     - Distancia entre ciudades a la que  migrarán cómo "
#~ "máximo.\n"
#~ "  'mgr_worldchance'  - Probabilidad de migración internacional.\n"
#~ "  'mgr_nationchance' - Probabilidad de migración intranacional."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Número de turnos entre migraciones de una ciudad"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Esta opción controla el número de turnos entre la comprobación de "
#~ "migración de una misma ciudad. El intervalo es calculado a partir del "
#~ "turno de fundación de la ciudad. Así, por ejemplo, si este valor es de 5, "
#~ "los ciudadanos buscarán una destino adecuado de migración cada cinco "
#~ "turnos a partir de la fundación de su ciudad actual. La migración no se "
#~ "producirá el mismo turno que se construye una ciudad. Esta opción no "
#~ "tiene ningún efecto a menos que la migración se haya activado mediante la "
#~ "opción de 'migration'."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Si la migración está limitada por la comida"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Si se habilita esta opción, los ciudadanos no emigrarán a las ciudades "
#~ "que no tienen alimentos suficientes para soportarlos. Este ajuste no "
#~ "tiene efecto a menos que la migración se haya habilitado mediante la "
#~ "opción de 'migration'."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Máxima distancia que los ciudadanos pueden emigrar"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Esta configuración controla la distancia hasta la que los ciudadanos "
#~ "pueden buscar un destino de migración adecuado para decidir a qué ciudad "
#~ "emigrar. El valor se agrega al radio de la ciudad actual y se compara con "
#~ "la distancia entre las dos ciudades. Si la distancia es menor o igual, la "
#~ "migración es posible. Este ajuste no tiene ningún efecto a menos que se "
#~ "active la migración mediante el ajuste 'migration'."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr ""
#~ "Tanto por ciento de probabilidad de la migración dentro de la misma nación"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Esta opción controla qué probabilidad hay que los ciudadanos migren entre "
#~ "ciudades del mismo jugador. Cero indica que la migración no se producirá, "
#~ "100 significa que la migración siempre se producirá si los ciudadanos "
#~ "encuentran un destino adecuado. Esta opción no tiene efecto a menos que "
#~ "la migración se ha activado por la opción 'migration'."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr ""
#~ "Tanto por ciento de probabilidad de migración entre ciudades extranjeras"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Esta opción controla qué probabilidad hay que se produzca la migración "
#~ "entre ciudades de distintos jugadores. Cero indica que la migración no se "
#~ "producirá, 100 significa que los ciudadanos siempre emigrarán si "
#~ "encuentran un destino adecuado. Este ajuste no tiene efecto si la "
#~ "migración no se ha permitido por la opción de 'migration'."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Jugadores que se permite tomar a los usuarios"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "El valor de esta opción debe ser una cadena de caracteres, cada uno de "
#~ "los cuales identifica un tipo o estado de una civilización (jugador).\n"
#~ "Sólo se permitirá que los clientes controlen o observen aquellos "
#~ "jugadores que se correspondan con una de las letras especificadas. Esto "
#~ "sólo afecta a futuros usos de \"take\" o \"observe\"; las conexiones "
#~ "actuales no se modifican. Los caracteres y sus significados son:\n"
#~ "    o,O = Observador global\n"
#~ "    b   = Jugadores bárbaros\n"
#~ "    d   = Jugadores muertos\n"
#~ "    a,A = Jugadores controlados por ordenador\n"
#~ "    h,H = Jugadores humanos\n"
#~ "La primera descripción de esta lista que se concuerda con un jugador es "
#~ "la que se aplica. Así 'd' no incluye a los bárbaros, 'a' no incluye a los "
#~ "jugadores controlados por el ordenador muertos, etcétera.  Las letras "
#~ "mayúsculas sólo se aplican antes del comienzo de la partida, las "
#~ "minúsculas después.\n"
#~ "A continuación de cada uno de los anteriores caracteres se puede usar uno "
#~ "de los siguientes dígitos para permitir o restringir ciertos tipos de "
#~ "conexiones:\n"
#~ "(nada) = Conexiones con control, observadores, se puede desplazar "
#~ "conexiones. (Desplazar conexiones significa que puede tomar el control "
#~ "sobre un jugador, aunque otro usuario esté controlado un jugador).\n"
#~ "     1 = Conexiones con control, observadores, no se puede desplazar el "
#~ "control;\n"
#~ "     2 = Conexiones con control, pero no observadores, se puede desplazar "
#~ "el control;\n"
#~ "     3 = Conexiones con control, pero no observadores, no se puede "
#~ "desplazar el control;\n"
#~ "     4 = No conexiones con control, pero sí observadores"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Control por ordenador durante desconexión"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Si está activado, cuando un jugador humano se desconecta el ordenador "
#~ "toma el control de su nación. Si el jugador vuelve a conectarse "
#~ "recuperará el control de su nación."

#~ msgid "Turn the game ends"
#~ msgstr "Turno en que acaba el juego"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "La partida acabará al final del turno proporcionado."

#~ msgid "Reveal the map"
#~ msgstr "Revelar el mapa"

#~ msgid ""
#~ "If \"Reveal map at game start\" (START) is set, the initial state of the "
#~ "entire map will be known to all players from the start of the game, "
#~ "although it may still be fogged (depending on the 'fogofwar' setting). If "
#~ "\"Unfog map for dead players\" (DEAD) is set, dead players can see the "
#~ "entire map, if they are alone in their team."
#~ msgstr ""
#~ "Si esta opción se establece a \"Revelar mapa al inicio de la partida"
#~ "\" (START), todo el mapa se dará a conocer a todos los jugadores desde el "
#~ "inicio del juego, aunque todavía habrá la niebla de la guerra "
#~ "(dependiendo de la configuración de 'fogofwar'). Si esta opción se "
#~ "establece a \"Desvelar el mapa para los jugadores muertos\" (DEAD), los "
#~ "jugadores muertos pueden ver todo el mapa si están solos en su equipo."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Duración máxima en segundos de un turno"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Si todos los jugadores no han pulsado \"Fin del Turno\" antes de que "
#~ "transcurra este tiempo, el turno acaba automáticamente.  Cero indica que "
#~ "no hay duración máxima. En servidores compilados para depuración, un "
#~ "valor de -1 activa el modo autojuego para pruebas. Solo conexiones con "
#~ "nivel de acceso hack pueden asignar un valor menor a 30 segundos. Usa "
#~ "esta opción junto con el comando \"timeoutincrease\" para conseguir una "
#~ "duración de turno dinámica. El primer turno es tratado como un caso "
#~ "especial y es controlado por el ajuste 'first_timeout'."

#~ msgid "First turn timeout"
#~ msgstr "Tiempo de espera del primer turno"

#~ msgid ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."
#~ msgstr ""
#~ "Si es mayor que 0, T0 tendrá una duración de 'first_timeout' segundos.\n"
#~ "Si se establece en 0, T0 no tendrá un tiempo de espera.\n"
#~ "Si se establece en -1, el tratamiento especial de T0 se desactivará.\n"
#~ "Mira también 'timeout'."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr ""
#~ "Añade como mínimo n segundos de tiempo cuando un enemino mueva unidades"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Cada vez que una unidad vista por un enemigo se mueve, si el tiempo de "
#~ "turno restante es menor a este valor se asigna a este."

#~ msgid "Time between unit moves over turn change"
#~ msgstr ""
#~ "Tiempo transcurrido entre movimientos de unidades entre cambios de turno"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "Esta ajuste proporciona la cantidad mínima de tiempo en segundos entre "
#~ "los movimientos de unidades después de un cambio de turno. Por ejemplo, "
#~ "si este valor se establece en 20 y una unidad se mueve 5 segundos antes "
#~ "de cambiar de turno, no será capaz de moverse en el siguiente turno por "
#~ "lo menos 15 segundos. La construcción de ciudades también se ve afectada "
#~ "por este ajuste, así como movimientos de unidades dentro de un "
#~ "transporte. Este valor se limita a un valor máximo de 2/3 de 'timeout'."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Control de fases simultáneas de jugadores/equipos"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "Esta opción controla si los jugadores pueden hacer movimientos "
#~ "simultaneamente durante un turno."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Máx. segundos de bloqueo de conexiones de los clientes"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Si una conexión de red bloquea durante un tiempo mayor que este valor, se "
#~ "cierra la conexión. Cero significa que no hay limite (aunque la conexión "
#~ "se puede desconectar automáticamente dependiendo de la implementación)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Máx. segundos de espera para que los búferes de red se vacíen"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "El servidor esperará como máximo este número de segundos a que se "
#~ "desbloqueen todos los búferes de las conexiones de los clientes. Un valor "
#~ "de cero hace que el servidor no espere en absoluto."

#~ msgid "Seconds between PINGs"
#~ msgstr "Intervalo entre PINGs en segundos"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "El servidor sondeará a los clientes con un PING con la periodicidad "
#~ "indicada por esta opción."

#~ msgid "Time to cut a client"
#~ msgstr "Plazo de desconexión de un cliente"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Si un cliente no contesta a un PING antes de este plazo, se le desconecta."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Modo de juego con bloqueo de turnos"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Si esta opción se activa, el turno de juego no avanza hasta que todos los "
#~ "jugadores hayan terminado su turno, inclusive los jugadores desconectados."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Modo de juego con turnos de duración fija"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Si esta opción es activa, el turno de juego no avanza hasta que el límite "
#~ "de tiempo haya expirado, aunque todos los jugadores hayan hecho clic en "
#~ "\"Fin del Turno\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Qué hay en el informe demográfico"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "El valor es una cadena de caracteres, cada uno de los cuales especifica "
#~ "que se incluya una línea de información en el informe demográfico.\n"
#~ "Los caracteres y sus significados son:\n"
#~ "    N = incluir Población\n"
#~ "    P = incluir Producción\n"
#~ "    A = incluir Área de Tierra\n"
#~ "    L = incluir Alfabetización\n"
#~ "    R = incluir Ritmo de Investigación\n"
#~ "    S = incluir Área Colonizada\n"
#~ "    E = incluir Economía\n"
#~ "    M = incluir Servicio Militar\n"
#~ "    O = incluir Contaminación\n"
#~ "Además, los siguientes caracteres controlan si se incluyen o no "
#~ "determinadas columnas en el informe:\n"
#~ "    q = mostrar la columna \"cantidad\"\n"
#~ "     r = mostrar la columna \"puesto\"\n"
#~ "    b = mostrar la columna \"mejor nación\"\n"
#~ "El orden de estos caracteres es indiferente, pero sí importa si son "
#~ "mayúsculas o minúsculas."

#~ msgid "Turns per auto-save"
#~ msgstr "Turnos entre salvado automático"

#~ msgid ""
#~ "How many turns elapse between automatic game saves. This setting only has "
#~ "an effect when the 'autosaves' setting includes \"New turn\"."
#~ msgstr ""
#~ "Cuántos turnos transcurren entre el guardado automáticamente de las "
#~ "partidas. Este ajuste sólo tiene efecto cuando la opción 'autosaves' "
#~ "incluye 'Nuevo turno'."

#~ msgid "Which savegames are generated automatically"
#~ msgstr "Que las partidas se guardan automáticamente"

#~ msgid ""
#~ "This setting controls which autosave types get generated:\n"
#~ "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' "
#~ "turns.\n"
#~ "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
#~ "- \"No player connections\" (QUITIDLE): Save before server restarts due "
#~ "to lack of players.\n"
#~ "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
#~ "interrupt."
#~ msgstr ""
#~ "Este ajuste controla que tipo de guardado automático se genera: \n"
#~ "- \"Turno nuevo\" (TURN): Guarda la partida cuando se comienza el turno, "
#~ "una vez cada 'saveturns' turnos.\n"
#~ "- \"Partida finalizada\" (GAMEOVER): Se graba al final cuando el juego "
#~ "termina.\n"
#~ "- \"No hay conexiones de jugadores\" (QUITIDLE): Graba antes de reiniciar "
#~ "el servidor, debido a la falta de jugadores.\n"
#~ "- \"Servidor interrumpido\" (INTERRUPT): Guarda la partida cuando el "
#~ "servidor se cierra debido a una interrupción."

#~ msgid "Savegame compression level"
#~ msgstr "Compresión de las partidas salvadas"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Si no vale cero, las partidas salvadas se comprimen dependiendo del "
#~ "ajuste 'compresstype'. Los valores más elevados proporcionan mayor "
#~ "compresión, pero son más lentos."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algoritmo de compresión de las partidas salvadas"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Biblioteca de compresión a utilizar para guardar las partidas."

#~ msgid "Definition of the save file name"
#~ msgstr "Definición del nombre de archivo de grabación"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "Dentro de la cadena los formatos personalizados serán las siguientes:\n"
#~ "  %R = <razón>\n"
#~ "  %S = <sufijo>\n"
#~ "  %T = <turno de la partida>\n"
#~ "  %Y = <año de la partida>\n"
#~ "\n"
#~ "Ejemplo: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Ten cuidado al usar por lo menos uno de %T y%Y, sino los archivos de "
#~ "partida nuevos sobrescribirán a los antiguos. Si no se usa ninguno de "
#~ "estos formatos '-T%04T-Y%05Y-%R' se añadirá al valor de 'savename'."

#~ msgid "Whether to log player statistics"
#~ msgstr "Registrar las estadísticas de los jugadores"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Si se activa, las estadísticas de los jugadores se añaden al fichero "
#~ "definido en la opción 'scorefile' cada turno. Estas estadísticas se "
#~ "pueden usar para crear gráficos después del juego."

#~ msgid "Name for the score log file"
#~ msgstr "Nombre del archivo de registro de puntuación"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr ""
#~ "El nombre por defecto para el archivo de registro de resultados es "
#~ "'freeciv-score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Máximo número de conexiones al servidor por ordenador"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Las nuevas conexiones desde un mismo equipo serán rechazadas si el número "
#~ "total de conexiones desde este ordenador es igual o superior a este "
#~ "valor. Un valor de 0 significa que no hay límite, hasta alcanzar el "
#~ "número máximo deconexiones que admite el servidor."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Tiempo antes de que un usuario expulsado se puede volver a conectar"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Proporciona el tiempo en segundos antes de que un usuario expulsado con "
#~ "comando \"kick\" puede volver a conectarse. Si cambia esta opción "
#~ "afectará a los usuarios expulsados en el pasado."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "No se te permite cambiar la opción '%s'."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "El ajuste '%s' está bloqueado por el conjunto de reglas (ruleset)."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr ""
#~ "El ajuste '%s' no puede ser modificado después de que el mapa se haya "
#~ "fijado."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "La opción '%s'no se puede cambiar tras el inicio de la partida."

#~ msgid "Internal error."
#~ msgstr "Error Interno."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "El prefijo \"%s\" es ambiguo. Los candidatos son: %s."

#~ msgid "Missing value."
#~ msgstr "Falta valor."

#~ msgid "No match for \"%s\"."
#~ msgstr "No se encontró \"%s\"."

#~ msgid "This setting is not a boolean."
#~ msgstr "Este ajuste no es un valor booleano."

#~ msgid "This setting is not an integer."
#~ msgstr "Este ajuste no es un entero."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Valor fuera de rango: %d (mínimo: %d, máximo: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Este ajuste no es una cadena."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Cadena demasiado larga (máxima longitud: %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "Este ajuste no es un enumerador."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#~ msgid "empty value"
#~ msgstr "sin valor"

#~ msgid "This setting is not a bitwise."
#~ msgstr "Este ajuste no es un bitwise."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Ruleset: '%s' ahora vale %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr ""
#~ "Ruleset: '%s' ha sido bloqueada por el ruleset (conjunto de reglas)."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "PartidaSalvada: '%'s ahora vale %s."

#~ msgid "Geological"
#~ msgstr "Geológico"

#~ msgid "Sociological"
#~ msgstr "Sociológico"

#~ msgid "Economic"
#~ msgstr "Económico"

#~ msgid "Military"
#~ msgstr "Militar"

#~ msgid "Scientific"
#~ msgstr "Científico"

#~ msgid "Internal"
#~ msgstr "Interno"

#~ msgid "Networking"
#~ msgstr "De Red"

#~ msgid "Vital"
#~ msgstr "Vital"

#~ msgid "Situational"
#~ msgstr "Situacional"

#~ msgid "Rare"
#~ msgstr "Raro"

#~ msgid "Changed"
#~ msgstr "Cambiado"

#~ msgid "Locked"
#~ msgstr "Bloqueado"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Necesitas una capital para lanzar tu nave espacial."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "¡Ya has lanzado tu nave espacial!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "¡Todavía no puedes lanzar tu nave espacial!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "¡Los %s han lanzado una nave espacial!  Se calcula que llegará a Alfa "
#~ "Centauri en %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "¡Se ha recibido una acción sobre la nave espacial, pero no tienes una "
#~ "nave espacial!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "¡No puedes modificar tu nave espacial después de lanzarla!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "¡No tienes ninguna Estructura Espacial sin colocar!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "¡Esa Estructura Espacial no quedaría conectada!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "¡No tienes ningún Componente Espacial sin conectar!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "¡Tu nave espacial ya tiene el número máximo de Componentes de Combustible!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "¡Tu nave espacial ya tiene el número máximo de Componentes de Propulsión!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "¡No tienes ningún Módulo Espacial sin colocar!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "¡Tu nave espacial ya tiene el número máximo de Módulos Habitables!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "¡Tu nave espacial ya tiene el número máximo de Módulos de Soporte Vital!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "¡Tu nave espacial ya tiene el número máximo de Módulos de Paneles Solares!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr ""
#~ "¡Al no ser guiada desde la capital, la nave espacial %s se ha perdido!"

#~ msgid "?winners:, the %s"
#~ msgstr ", los %s"

#~ msgid "?winners:the %s"
#~ msgstr "los %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Victoria de escenario para %s."

#~ msgid "Game is over."
#~ msgstr "Fin de la partida."

#~ msgid "Team victory to %s."
#~ msgstr "Victoria de equipo para %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Victoria aliada para %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "La partida ha acabado con victoria para %s."

#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "La partida ha acabado al sobrepasarse el turno final límite."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "La nave espacial %s ha llegado a Alfa Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Tu %s ha sido desarticulada de acuerdo con tu tratado de paz con los %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Los ciudadanos, preocupados, te recuerdan que la tregua con %s se acabará "
#~ "pronto."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "La tregua con %s se ha acabado. Ahora estás en guerra con los %s."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "La tregua entre %s y %s se ha acabado. Se han declarado la guerra. Así "
#~ "que tu cancelas la alianza con ellos dos."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Tipo de compresión no soportada %d."

#~ msgid "Failed saving game as %s"
#~ msgstr "Error salvando la partida en el fichero %s"

#~ msgid "Game saved as %s"
#~ msgstr "Partida salvada en el fichero %s"

#~ msgid "The game is already running."
#~ msgstr "La partida ya está en marcha."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s perdió el control a nivel de comandos al comienzo de la partida. "
#~ "Utiliza el voto a partir de ahora."

#~ msgid "Starting game."
#~ msgstr "Empezando la partida."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "solicitud de informe desconocido (tipo %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Aviso: rechazando cliente antiguo %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Tu cliente es muy antiguo. Para usar este servidor, actualiza tu cliente "
#~ "a la Freeciv versión 2.2 o posterior."

#~ msgid "You are not allowed to edit."
#~ msgstr "No se te permite editar."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "La nación %s no está disponible en este escenario."

#~ msgid "%s nation is already in use."
#~ msgstr "La nación %s está en uso."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s es %s, el gobernante %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Esperando para empezar la partida: %d de %d jugadores están preparados "
#~ "para empezar."

#~ msgid "%s rules the %s."
#~ msgstr "%s gobierna a los %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Este programa servidor de Freeciv tiene soporte para autentificación de "
#~ "jugadores, pero no se está usando actualmente."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Enviando información al metaservidor <%s>."

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr ""
#~ "No se reinicia sin haber solicitado expresamente una conexión al "
#~ "metaserver ."

#~ msgid "The game is over..."
#~ msgstr "¡La partida ha finalizado!"

#~ msgid "Failed to create suitable map, retrying with another mapseed"
#~ msgstr ""
#~ "No se pudo crear un mapa adecuado, se volverá a intentar con otro mapseed"

#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "No se puede crear un mapa adecuado con los ajustes proporcionados."

#~ msgid "Now accepting new client connections."
#~ msgstr "Aceptando más conexiones de clientes."

#~ msgid "Can't use an empty name."
#~ msgstr "No se puede usar un nombre en blanco."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "El nombre excede el máximo de %d caracteres."

#~ msgid "That name is not allowed."
#~ msgstr "Este nombre no se permite."

#~ msgid "(ambiguous)"
#~ msgstr "(ambiguo)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Falta el nombre del jugador."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "No puede haber un jugador con un nombre tan largo."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "El prefijo de nombre de jugador '%s' es ambiguo."

#~ msgid "No player by the name of '%s'."
#~ msgstr "No hay ningún jugador llamado '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "match_result inesperado %d (%s) para '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Falta el nombre, así que no puede ser una conexión."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "El nombre es demasiado largo, así que no puede ser una conexión."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "El prefijo de nombre de conexión '%s' es ambiguo."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "No hay ninguna conexión llamada '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Abrir la conexión con el metaservidor en [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Cerrar la conexión con el metaservidor en [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "La conexión con el metaservidor está abierta."

#~ msgid "Metaserver connection is closed."
#~ msgstr "La conexión con el metaservidor está cerrada."

#~ msgid "Metaserver connection is already open."
#~ msgstr "La conexión con el metaservidor ya está abierta."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "La conexión con el metaservidor ya está cerrada."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "El argumento debe ser 'u', 'up', 'd', 'down', o '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "El metaservidor parchea la cadena configurada a '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "El metaservidor parchea la cadena configurada a '%s', sin informar al "
#~ "metaservidor."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "El mensaje del metaservidor se cambió a '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "El mensaje del metaservidor se cambió a '%s', sin informar al "
#~ "metaservidor."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "El metaservidor ahora es [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Servidor id: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "No se pueden guardar las partidas manualmente en este servidor."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "No se puede conmutar un jugador bárbaro."

#~ msgid "%s is now under AI control."
#~ msgstr "%s ahora está controlado por el ordenador."

#~ msgid "%s is now under human control."
#~ msgstr "%s ahora está controlado por una persona."

#~ msgid "Wrong number of arguments to create command."
#~ msgstr "Número incorrecto de argumentos para el comando 'create' ."

#~ msgid "A living user already exists by that name."
#~ msgstr "Ya existe un usuario vivo llamado así."

#~ msgid "A living player already exists by that name."
#~ msgstr "Ya existe un jugador vivo llamado así."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr ""
#~ "No se pueden crear jugadores, la nación %s entra en conflicto con %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr "No se pueden crear jugadores, no hay naciones disponibles."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s reemplaza a un jugador muerto %s cómo un jugador del ordenador."

#~ msgid "Failed to create new player %s."
#~ msgstr "Error al crear un nuevo jugador %s."

#~ msgid "New player %s created."
#~ msgstr "Nuevo jugador %s creado."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Nación del nuevo jugador: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Ya existe un jugador llamado así."

#~ msgid "A user already exists by that name."
#~ msgstr "Ya existe un usuario llamado así."

#~ msgid "Can't add more players, server is full."
#~ msgstr "No se pueden añadir más jugadores, el servidor está a tope."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "No se pueden añadir más jugadores, no hay suficientes naciones."

#~ msgid "There is no AI type %s."
#~ msgstr "No hay ningún tipo de jugador de ordenador (IA) %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s reemplazando a %s cómo un jugador del ordenador."

#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "Se ha añadido el jugador %s, controlado por el ordenador (%s)."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Se necesita el nivel de comando '%s' o superior para eliminar a jugadores "
#~ "cuando la partida ya ha comenzado."

#~ msgid "Removed player %s from the game."
#~ msgstr "Se ha eliminado al jugador %s de la partida."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "El nombre \"%s\" se ha prohibido por motivos de seguridad."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "No hay ningún comando con el nombre \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Cargando el fichero de comandos: '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "No se puede leer el fichero de comandos '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "No se puede leer el fichero de comandos '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "No se puede escribir el fichero de comandos '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "No se pueden usar los comandos de escritura en este servidor por razones "
#~ "de seguridad."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "No puedes disminuir el nivel de comandos '%s' del jugador '%s': tú sólo "
#~ "tienes '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Se le ha dado el nivel de acceso a comandos '%s' a la conexión %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Cualquiera puede asumir ahora el nivel organizador '%s' usando el comando "
#~ "'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Niveles de acceso a comandos activos:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Nivel de acceso a comandos de las conexiones futuras: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Nivel de acceso a comandos para el primer jugador en llegar: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "El nivel de acceso a comandos debe ser uno de %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "No puedes aumentar el nivel de acceso a comandos a '%s'; tú mismo sólo "
#~ "tienes '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr ""
#~ "El nivel de acceso a comandos para nuevas conexiones se ha establecido en "
#~ "%s."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "El nivel de acceso a comandos para el primer jugador en llegar se ha "
#~ "establecido en %s."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "El comando 'first' no tiene sentido en la línea de comandos del servidor."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Juego: Ya tienes el nivel de acceso a comandos '%s' o uno superior."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Ya hay alguien que es organizador del juego."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "La conexión %s optó por asumir la organización del juego."

#~ msgid "Invalid argument %d."
#~ msgstr "Argumento inválido: %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Uso:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "La duración dinámica de turno se cambia a %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Opción: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Opción: %s"

#~ msgid "Description:"
#~ msgstr "Descripción:"

#~ msgid "Status: %s"
#~ msgstr "Estado: %s"

#~ msgid "changeable"
#~ msgstr "modificable"

#~ msgid "fixed"
#~ msgstr "fijo"

#~ msgid "Value:"
#~ msgstr "Valor:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Existen explicaciones para las siguientes opciones del servidor:"

#~ msgid "No explanation for that yet."
#~ msgstr "Todavía no se ha escrito esta explicación."

#~ msgid "Ambiguous option name."
#~ msgstr "Nombre de opción ambiguo."

#~ msgid "Server Operator: %s"
#~ msgstr "Operador del servidor: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Mensaje de conexión truncado a %u bytes."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "El jugador '%s' ahora juega según la dificultad '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s no está controlado por el ordenador."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "El nivel de dificultad por defecto se ha establecido en '%s'."

#~ msgid "This command is client only."
#~ msgstr "Este comando sólo se puede utilizar desde un cliente."

#~ msgid "Only players may use the away command."
#~ msgstr "Sólo jugadores pueden usar el comando away."

#~ msgid "%s set to away mode."
#~ msgstr "%s pasa a modo ausente."

#~ msgid "%s returned to game."
#~ msgstr "%s ha vuelto a la partida."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Lo siento, tu acceso no te permite ver la opción '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Opción desconocida: '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "El directorio de ruleset actual es \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Todas las opciones sin valor por defecto"

#~ msgid "All options"
#~ msgstr "Todas las opciones"

#~ msgid "Vital options"
#~ msgstr "Opciones principales"

#~ msgid "Situational options"
#~ msgstr "Opciones situacionales"

#~ msgid "Rarely used options"
#~ msgstr "Opciones raras"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Opciones bloqueadas por el ruleset"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "En la columna '##' se muestra el estado de la opción:"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr " - un '!' quiere decir que la opción está bloqueada por el ruleset."

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - '+' quiere decir que puedes cambiar la opción."

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr " - '=' quiere decir que la opción está en su valor por defecto."

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## valor (mín,máx)"

#~ msgid "Option"
#~ msgstr "Opción"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr ""
#~ "Está disponible una ayuda para cada opción a través de 'help <opción>'."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Prueba 'show situational' o 'show rare' para ver más opciones.\n"
#~ "Prueba 'show changed' para ver las opciones diferentes al valor por "
#~ "defecto.\n"
#~ "Pueba 'show locked' para mostrar los ajustes bloqueados por un conjunto "
#~ "de reglas(ruleset)."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "No se pueden cambiar los equipos tras el inicio de la partida."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Argumento indefinido.  Uso:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "No existe el equipo %s. Por favor, introduce un nombre o número de equipo "
#~ "válidos."

#~ msgid "Cannot team a barbarian."
#~ msgstr "No se puede agregar un jugador bárbaro a un equipo."

#~ msgid "Player %s set to team %s."
#~ msgstr "El jugador %s ahora pertenece al equipo %s."

#~ msgid "Teamvote"
#~ msgstr "Equipo de voto"

#~ msgid "Vote"
#~ msgstr "Votar"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (necesita %0.0f%%%s): %d a favor, %d en contra, y %d "
#~ "abstenciones de %d jugadores."

#~ msgid " no dissent"
#~ msgstr "no disiente"

#~ msgid "There are no votes going on."
#~ msgstr "No hay votos en curso."

#~ msgid "You are not allowed to use this command."
#~ msgstr "No se te permite usar ese comando."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "El argumento \"%s\" es ambiguo."

#~ msgid "There are no votes running."
#~ msgstr "No hay votos en curso."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Último voto no legal (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "Otro voto en curso"
#~ msgstr[1] "Otros votos en curso"

#~ msgid "Value must be an integer."
#~ msgstr "El valor debe ser un número entero."

#~ msgid "No such vote (%d)."
#~ msgstr "No existe el voto (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Tu no puedes votar en esto."

#~ msgid "You voted for \"%s\""
#~ msgstr "Tu votaste a favor de \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Tu votaste en contra de \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Tu te absteniste de votar en \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Falta el argumento <número voto> o la cadena \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "No tienes ningún voto en curso."

#~ msgid "There isn't any vote going on."
#~ msgstr "No hay votos en curso."

#~ msgid "All votes have been removed."
#~ msgstr "Todos los votos han sido eliminados."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "No se te permite cancelar esta voto (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Uso: /cancelvote [<nº voto>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s ha cancelado el voto \"%s\" (número %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "El voto \"%s\" (número %d) ha sido cancelado."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Sólo se pueden usar este comando después del inicio de la partida."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "La diplomacia %s ya no será depurada"

#~ msgid "%s diplomacy debugged"
#~ msgstr "La diplomacia %s se depura"

#~ msgid "%s tech no longer debugged"
#~ msgstr "La tecnología %s ya no será depurada"

#~ msgid "%s tech debugged"
#~ msgstr "La tecnología %s se depura"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "jugadores=%d ciudades=%d ciudadanos=%d unidades=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "El valor 2 y 3 debe ser un número entero."

#~ msgid "Bad map coordinates."
#~ msgstr "Coordenadas de mapa incorrectas."

#~ msgid "No city at this coordinate."
#~ msgstr "No hay ninguna ciudad en estas coordenadas."

#~ msgid "%s no longer debugged"
#~ msgstr "%s ya no será depurado"

#~ msgid "%s %s no longer debugged."
#~ msgstr "El %2$s de %1$s ya no será depurado."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "El sistema de transporte marítimo ya no se está depurando."

#~ msgid "Ferry system in debug mode."
#~ msgstr "El sistema de transporte marítimo se está depurando."

#~ msgid "Value 2 must be integer."
#~ msgstr "El valor 2 debe ser un número entero."

#~ msgid "Unit %d does not exist."
#~ msgstr "La unidad %d no existe."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Opción '%s' no reconocida."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr ""
#~ "Utilice el comando '%srulesetdir' para cambiar el directorio del conjunto "
#~ "de reglas (ruleset)."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "El parámetro %s sólo debería contener +- y 0-9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Consola: '%s' ahora vale %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Lo siento, en esta partida no se permite observar globalmente."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Ahora no puedes controlar un nuevo jugador."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "No puedes coger el nuevo jugador porque ya se ha llegado al máximo de %d "
#~ "jugador (opción maxplayers)."
#~ msgstr[1] ""
#~ "No puedes coger el nuevo jugador porque ya se ha llegado al máximo de %d "
#~ "jugadores (opción maxplayers)."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "No puedes coger un nuevo jugador porque no hay espacios libres para "
#~ "jugadores."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Lo siento, en esta partida no se permite observar a los bárbaros."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Lo siento, en esta partida no se permite controlar a los bárbaros."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr ""
#~ "Lo siento, en esta partida no se permite observar a los jugadores muertos."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr ""
#~ "Lo siento, en esta partida no se permite controlar a los jugadores "
#~ "muertos."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr ""
#~ "Lo siento, en esta partida no se permite observar a los jugadores "
#~ "controlados por el ordenador."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr ""
#~ "Lo siento, en esta partida no se permite controlar a los jugadores "
#~ "controlados por el ordenador."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Lo siento, en esta partida no se permite observar a los jugadores humanos."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Lo siento, en esta partida no se permite controlar a los jugadores "
#~ "humanos."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Lo siento, en esta partida no se permite observar."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Lo siento, en esta partida no se permite controlar a jugadores."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Lo siento, en esta partida no se permite controlar jugadores ya "
#~ "conectados."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Sólo se permite especificar el nombre del jugador."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s ya controla %s.  Si se usa 'observe' se eliminaría %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s ya observa %s."

#~ msgid "%s is already observing."
#~ msgstr "%s ya está observando."

#~ msgid "%s now observes %s"
#~ msgstr "%s ahora observa %s"

#~ msgid "%s now observes"
#~ msgstr "%s ahora observa"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Tu no puedes emitir \"/take -\" cuando el juego ya ha comenzado."

#~ msgid "A delegation is active for player '%s'. /take not possible."
#~ msgstr ""
#~ "Existe una delegación activa para el jugador '%s'. /take no es posible."

#~ msgid "%s already controls %s."
#~ msgstr "%s ya controla %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "No hay ningún puesto de jugador disponible para %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Reasignada la nación a %s por la consola del servidor."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Ha sido reasignada la nación a %s por %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s ahora controla %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Humano"

#~ msgid "Alive"
#~ msgstr "Vivo"

#~ msgid "Dead"
#~ msgstr "Muerto"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s ha fallado en unirse a un jugador."

#~ msgid "You can not detach other users."
#~ msgstr "No puedes forzar a otros jugadores a abandonar."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s no está conectado a ningún jugador."

#~ msgid "%s detaching from %s"
#~ msgstr "%s se abandona a %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s ya no está observando."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "No se puede cargar una partida mientras hay otra en marcha."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr ""
#~ "No se pudo encontrar una partida guardada o un escenario con el nombre "
#~ "\"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "No he podido cargar la partida guardada en el fichero: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "Tienes que proporcionar un nombre de conjunto de reglas(ruleset). Usa \"/"
#~ "show ruleset\" para ver cuál es el conjunto de reglas actual."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Esta opción no se puede cambiar tras el inicio de la partida."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "El directorio de ruleset ya es \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "El directorio de ruleset \"%s\" no existe"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Se ha cambiado el directorio de ruleset a \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "El directorio de ruleset actual es \"%s\""

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Eso sería bastante tonto, ya que no eres un jugador."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Prueba /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "Añadido patrón %s en la entrada %d de tu lista de ignorar ."

#~ msgid "Your ignore list is empty."
#~ msgstr "La lista de ignorar está vacía."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Rango no especificado. Prueba /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "\"%s\" no es un rango válido. Prueba /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Número de entrada inválida: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Rango inválido: %d de %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr ""
#~ "Se ha sido eliminado el patrón %s (entrada %d) de su lista de ignorar."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Se necesitan dos argumentos. Mira '/help playercolor'."

#~ msgid ""
#~ "Can only set player color prior to game start if 'plrcolormode' is "
#~ "PLR_SET."
#~ msgstr ""
#~ "El color del jugador únicamente se puede asignar antes del inicio de la "
#~ "partida y si el ajuste 'plrcolormode' se pone a PLR_SET."

#~ msgid "Can only unset player color before game starts."
#~ msgstr ""
#~ "Sólo se puede desasignar los colores de los jugadores antes de que "
#~ "empiece la partida."

#~ msgid "Invalid player color definition. See '/help playercolor'."
#~ msgstr ""
#~ "La definición del color del jugador no es válida. Mira '/help "
#~ "playercolor'."

#~ msgid "Warning: new color [%s] for %s is identical to %s."
#~ msgstr "Aviso: el nuevo color [%s] para %s es idéntico a %s."

#~ msgid "Color of player %s set to [%s]."
#~ msgstr "El color del jugador %s asignado a %s."

#~ msgid "Goodbye."
#~ msgstr "Adiós."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Lo siento, no se te permite usar comandos del servidor."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Aviso: '%s' se interpreta como '%s', pero es ambiguo.  Prueba '%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Comando desconocido '%s%s'. Prueba '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Tu nuevo voto ha cancelado el previo."

#~ msgid "New teamvote"
#~ msgstr "Nuevo voto de equipo"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (número %d) por %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Tu nuevo voto (\"%s\") no es legal o no ha sido reconocido."

#~ msgid "(server prompt)"
#~ msgstr "(consola del servidor)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "La partida se ha acabado. El servidor se reiniciará cuando todos los "
#~ "clientes se desconecten."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "No se puede terminar la partida: no hay partida en marcha."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s ha concedido la partida y ya no puede ganar."

#~ msgid "You cannot surrender now."
#~ msgstr "No puedes redirte ahora."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Suponiendo argumento 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Suponiendo argumento partida'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Los argumentos válidos son: 'game', 'ruleset', 'script' o 'default'."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr ""
#~ "Restablecer todos los ajustes a los valores de inicio de la partida."

#~ msgid "No saved settings from the game start available."
#~ msgstr "No hay ajustes disponibles guardados en el inicio de la partida."

#~ msgid "No game started..."
#~ msgstr "La partida no ha empezado..."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr ""
#~ "Restablecer todos los ajustes a los valores de conjunto de "
#~ "reglas(ruleset)."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr ""
#~ "Restablecer todos los ajustes a los valores de conjunto de "
#~ "reglas(ruleset)."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Restableciendo todos los ajustes y volviendo a leer la secuencia de "
#~ "comandos(script) de inicio del servidor."

#~ msgid "Reset all settings to default values."
#~ msgstr "Restablecer todos los ajustes a los valores por defecto."

#~ msgid "Settings re-initialized."
#~ msgstr "Opciones reiniciadas."

#~ msgid "Fall back to old syntax '%slua <script command>'."
#~ msgstr "Usando la sintaxis vieja '%slua <comando script>'."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr ""
#~ "No hay ningún comando lua o no existe el fichero de comandos lua. Mira "
#~ "'%shelp lua'."

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr ""
#~ "El fichero de secuencias '%s' se ha deshabilitado por motivos de "
#~ "seguridad."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "No hay ningún fichero de secuencias Freeciv con el nombre '%s'."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Cargando el fichero de secuencias de comandos Freeciv '%s'."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "No se puede leer el fichero de comandos Freeciv '%s'."

#~ msgid "Game not started - cannot delegate yet."
#~ msgstr "La partida no se ha iniciado - la delegación no es posible."

#~ msgid "Valid arguments for 'delegate' are: %s."
#~ msgstr "Los argumentos válidos para 'delegate' son: %s."

#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Se necesita el nivel de comando '%s' o superior para modificar las "
#~ "delegaciones de otros jugadores."

#~ msgid "Please specify a player for whom delegation should be canceled."
#~ msgstr ""
#~ "Por favor, especifica un jugador a quien se debe cancelar la delegación."

#~ msgid "You can't switch players from the console."
#~ msgstr "Tu no puedes cambiar entre jugador desde la consola."

#~ msgid "Please specify a player for whom the delegation should be shown."
#~ msgstr ""
#~ "Por favor, defina un jugador de quien se debe mostrar la delegación."

#~ msgid "Please specify a player to take control of."
#~ msgstr "Por favor, especifica un jugador para tomar su control."

#~ msgid "Please specify a user to whom control is to be delegated."
#~ msgstr "Por favor, especifica un usuario a quien se delegue el control."

#~ msgid "You do not control a player."
#~ msgstr "No controlas a ningún jugador."

#~ msgid ""
#~ "Can't delegate control of '%s' belonging to %s while they are controlling "
#~ "another player."
#~ msgstr ""
#~ "No se puede delegar el control de '%s' que pertenece a %s mientras tu "
#~ "estás controlando otro jugador."

#~ msgid "Can't change delegation of '%s' while controlled by delegate %s."
#~ msgstr ""
#~ "No se puede cambiar la delegación de '%s' mientras se está controlado por "
#~ "el delegado %s."

#~ msgid ""
#~ "You can't delegate control while you are controlling a delegated player "
#~ "yourself."
#~ msgstr ""
#~ "Tu no puedes delegar el control mientras tu estás controlando a un "
#~ "jugador delegado."

#~ msgid ""
#~ "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' "
#~ "to cancel an existing delegation."
#~ msgstr ""
#~ "%s ya tiene a '%s', por lo tanto tampoco puede ser su delegado. Usa "
#~ "'%sdelegate cancel' para cancelar una delegación existente."

#~ msgid ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."
#~ msgstr ""
#~ "No puedes delegar el control a tu mismo. Usa '/delegate cancel' para "
#~ "cancelar una delegación existente."

#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "El control del jugador '%s' se ha delegado al usuario '%s'."

#~ msgid "No delegation defined for '%s'."
#~ msgstr "No se ha definido ninguna delegación para '%s'."

#~ msgid "Unexpected failure."
#~ msgstr "Fallo inesperado."

#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "Tu control delegado del jugador '%s' se ha cancelado."

#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Delegación de '%s' cancelada."

#~ msgid "You already control '%s'."
#~ msgstr "Tu ya controlas '%s'."

#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "No se te ha delegado a ti el control del jugador '%s'."

#~ msgid "Another user already controls player '%s'."
#~ msgstr "Otro usuario ya controla el jugador '%s'."

#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s ahora está controlando el jugador '%s'."

#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Tu no estás actualmente controlando a un jugador delegado."

#~ msgid "%s is now connected as %s."
#~ msgstr "%s está conectado como %s."

#~ msgid "%s (observer)"
#~ msgstr "%s (observador)"

#~ msgid "global observer"
#~ msgstr "Observador Global"

#~ msgid "nothing"
#~ msgstr "ninguno"

#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Comando 'mapimg' ambiguo."

#~ msgid "The valid arguments are: %s."
#~ msgstr "Los argumento válidos son: %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Falta un argumento de 'mapimg define'."

#~ msgid "Can't use definition: %s."
#~ msgstr "No se puede usar la definición: '%s'."

#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Definido como definición de mapa de imagen %d: '%s'."

#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Falta el argumento para 'mapimg delete'."

#~ msgid "All map image definitions deleted."
#~ msgstr "Todas las definiciones de mapa eliminadas."

#~ msgid "Couldn't delete definition: %s."
#~ msgstr "No se ha podido borrar la definición: '%s'."

#~ msgid "Map image definition %d deleted."
#~ msgstr "La definición %d de imagen de mapa eliminada."

#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argumento inválido para 'mapimg delete': '%s'."

#~ msgid "Couldn't show definition: %s."
#~ msgstr "No se puede mostrar la definición: '%s'."

#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argumento inválido para 'mapimg show': '%s'."

#~ msgid "Map color test images saved."
#~ msgstr "Las imágenes de testeo de color de mapa ha sido guardadas."

#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Falta un argumento para 'mapimg create'."

#~ msgid "Error saving map image %d: %s."
#~ msgstr "Error guardando la imagen del mapa %d: %s."

#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argumento inválido para 'mapimg create': '%s'."

#~ msgid "Freeciv database script deactivated at compile time."
#~ msgstr ""
#~ "El fichero de comandos de base de datos Freeciv ha sido desactivado en "
#~ "tiempo de compilación."

#~ msgid "Ambiguous fcdb command."
#~ msgstr "Comando de fcdb ambiguo."

#~ msgid "Not enough human players; game will not start."
#~ msgstr ""
#~ "No hay suficientes jugadores humanos; la partida no se puede empezar."

#~ msgid "No players; game will not start."
#~ msgstr "No hay jugadores; la partida no se puede empezar."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "No hay naciones para todos los jugadores; la partida no se puede empezar."

#~ msgid "All players are ready; starting game."
#~ msgstr "Todos los jugadorres están preparados; comenzando la partida."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "No se puede empezar la partida: el juego está esperando que todos los "
#~ "clientes se desconecten."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "No se puede empezar la partida: ya está en marcha."

#~ msgid "Cutting connection %s."
#~ msgstr "Cortando la conexión %s."

#~ msgid "connection cut"
#~ msgstr "conexión cortada"

#~ msgid "You may not kick yourself."
#~ msgstr "No te puedes expulsar a tu mismo."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "Debe haber al menos %d conexiones únicas con el servidor para que este "
#~ "comando sea válido."

#~ msgid "kicked"
#~ msgstr "expulsado"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bienvenido - ésta es la ayuda introductoria del servidor de Freeciv.\n"
#~ "\n"
#~ "Dos conceptos importantes sobre el servidor son los comandos y las "
#~ "opciones.Los comandos, como 'help', sirven para interactuar con el "
#~ "servidor. Algunos comandos requieren uno o varios parámetros, separados "
#~ "por espacios. Habitualmente los comandos y sus parámetros se pueden "
#~ "abreviar. Las opciones controlan el funcionamiento del servidor.\n"
#~ "\n"
#~ "Para averiguar cómo obtener más ayuda sobre los comandos y las opciones, "
#~ "usa 'help help'.\n"
#~ "\n"
#~ "Para los impacientes, los comandos más importantes para empezar son:\n"
#~ "  show   - para ver las opciones actuales\n"
#~ "  set    - para cambiar las opciones\n"
#~ "  start  - para empezar la partida cuando los jugadores se han conectado\n"
#~ "  save   - para salvar la partida actual\n"
#~ "  quit   - para salir"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Comando: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Comando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Resumen: "

#~ msgid "Level: %s"
#~ msgstr "Nivel: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Puedes usar los siguientes comandos del servidor:"

#~ msgid "Possible matches: %s"
#~ msgstr "Coincidencias posibles: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "El tema de ayuda '%s' es ambiguo."

#~ msgid "No match for help argument '%s'."
#~ msgstr "No hay ningún tema de ayuda llamado '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Lista de conexiones del servidor:"

#~ msgid "<no connections>"
#~ msgstr "<no hay conexiones>"

#~ msgid "List of all delegations:"
#~ msgstr "Lista de todas las delegaciones:"

#~ msgid "%s delegates control over player '%s' to user %s%s."
#~ msgstr "%s delega el control del jugador '%s' al usuario %s%s."

#~ msgid " (active)"
#~ msgstr " (activa)"

#~ msgid "No delegations defined."
#~ msgstr "No se han definido delegaciones."

#~ msgid "Your ignore list:"
#~ msgstr "Tu lista de ignorar:"

#~ msgid "List of players:"
#~ msgstr "Lista de jugadores:"

#~ msgid "<no players>"
#~ msgstr "<no hay jugadores>"

#~ msgid ", user %s"
#~ msgstr ", usuario %s"

#~ msgid ", ready"
#~ msgstr ", preparado"

#~ msgid ", not ready"
#~ msgstr ", no preparado"

#~ msgid ", Dead"
#~ msgstr ", Muerto"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", nivel de dificultad %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", %d conexión:"
#~ msgstr[1] ", %d conexiones:"

#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "%s de %s (nivel de acceso a comandos %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (modo observador)"

#~ msgid "List of scenarios available:"
#~ msgstr "Lista de escenarios disponibles:"

#~ msgid "List of teams:"
#~ msgstr "Lista de equipos:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d jugador :"
#~ msgstr[1] "%2d : '%s' : %d jugadores :"

#~ msgid "No map image definitions."
#~ msgstr "No hay definiciones de imagen de mapa."

#~ msgid "List of map image definitions:"
#~ msgstr "Lista de definiciones de imagen de mapa:"

#~ msgid "[%2d] %s"
#~ msgstr "[%2d] %s"

#~ msgid "List of player colors:"
#~ msgstr "Lista de colores de jugadores:"

#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (usuario %s): [%s]"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Parámetro inválido para list: '%s'.  Prueba con '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "Los %s han descubierto %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Los %s han descubierto \"Tecno. Futura %d\"."

#~ msgid "%s acquired from %s!"
#~ msgstr "¡Has obtenido %s de los %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "El descubrimiento de %s pone a tu disposición la forma de gobierno %s. "
#~ "Quizá quieras comenzar una revolución."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "¡El descubrimiento de %s DEJA OBSOLETO %s en %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "Hemos descubierto %s. Nuestros científicos se dedican a %s, la meta es %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "Hemos descubierto %s. Los científicos no saben qué investigar ahora."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Hemos descubierto %s. Los científicos eligen investigar %s."

#~ msgid "Learned %s. "
#~ msgstr "Hemos descubierto %s. "

#~ msgid "Researching %s."
#~ msgstr "Investigando %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grandes científicos de todo el mundo se unen a tu civilización: obtienes "
#~ "un descubrimiento inmediatamente."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr ""
#~ "Insuficiente producción científica. Hemos perdido la Tecno. Futura %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Insuficiente producción científica. Hemos perdido %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "La tecnología necesaria para nuestro gobierno '%s' se ha perdido. Los "
#~ "ciudadanos han comenzado una revolución hacia '%s'."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "La tecnología necesaria para nuestro nuevo gobierno '%s' se ha perdido. "
#~ "Los ciudadanos eligen '%s' como el nuevo gobierno objetivo."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%s no puede construir %s. La tecnología necesaria se perdió."

#~ msgid "Technology goal is %s."
#~ msgstr "La meta tecnológica es %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Has robado %s a los %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "¡Los %s te han robado %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Los %s han robado %s a los %s."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "¡Qué lástima! Has cometido un error al transferir la tecnología %s y la "
#~ "has perdido."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Paquete ilegal, no se puede mejorar %s (todavía)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s mejorados a %s por %d moneda de oro."
#~ msgstr[1] "%d %s mejorados a %s por %d monedas de oro."

#~ msgid "No units could be upgraded."
#~ msgstr "No pudo actualizarse ninguna unidad."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s mejorados a %s por %d moneda de oro."
#~ msgstr[1] "%s mejorados a %s por %d monedas de oro."

#~ msgid "Can't build a city on %s."
#~ msgstr "No puedes fundar una ciudad en %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s no puede fundar una ciudad en %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "No puedes fundar una ciudad dentro de fronteras extrangeras."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr ""
#~ "No puedes poner una ciudad aquí, porque otra ciudad está demasiado cerca."

#~ msgid "Only %s can build a city."
#~ msgstr "Sólo los %s pueden fundar una ciudad."

#~ msgid "Can't build a city."
#~ msgstr "No puedes fundar una ciudad."

#~ msgid "Only %s can add to a city."
#~ msgstr "Sólo los %s pueden añadirse a una ciudad."

#~ msgid "Can't add to a city."
#~ msgstr "No puedes añadir a una ciudad."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "A la unidad %s no le quedan movimientos para añadirse a %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "A la unidad %s no le quedan movimientos para fundar una ciudad."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s es propiedad de %s, no se puede añadir %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s ya es demasiado grande para añadir %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s necesita una mejora para crecer, así que no puedes añadir %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "No se pueden añadir %s a %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "Tu %s se ha añadido a %s para contribuir a su crecimiento."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Tu %s ha sido derribado por la defensa SDI, vaya desperdicio."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Tu defensa SDI ha evitado un ataque nuclear sobre %s."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Tu %1$s ha sobrevivido al patético ataque del %3$s %2$s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "¡Has perdido tu %1$s en un ataque contra un %3$s %2$s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Las tropas de este tipo no pueden conquistar una ciudad."

#, fuzzy
#~ msgid "Only %s can conquer from a non-native tile."
#~ msgstr ""
#~ "* Sólo puede atacar a unidades en casillas de océano (no ataca a "
#~ "tierra).\n"

#, fuzzy
#~ msgid "Cannot conquer from a non-native tile."
#~ msgstr ""
#~ "* Sólo puede atacar a unidades en casillas de océano (no ataca a "
#~ "tierra).\n"

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "No puedes atacar si no declaras primero la guerra."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "Sólo puedes mover tu %s a tu propia zona de control."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s no puede ir tan lejos de la costa."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "No puedes invadir si no rompes antes el tratado de paz con %s."

#~ msgid "This unit has no moves left."
#~ msgstr "A esa unidad no le quedan movimientos."

#~ msgid "No diplomat action possible."
#~ msgstr "No hay acciones diplomáticas disponibles."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "La unidad no puede realizar acciones diplomáticas desde %s."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Primero debes declarar la guerra a %s.  Intenta usar el diálogo de "
#~ "jugadores (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Tu %s ha conseguido capturar al %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Tu %s ha sido capturado por el %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Esta unidad está siendo transportada, y no puede bombardear."

#~ msgid "You can't attack there."
#~ msgstr "No puedes atacar ahí."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Una unidad transportada no está aliada con todas o alguna de las unidades "
#~ "en la casilla de destino."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Tu %s ayuda a construir %s en %s (quedan %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Tu %s ayuda a construir %s en %s (%d de superávit)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Lo siento, tu %s no puede establecer una ruta comercial porque no "
#~ "pertenece a ninguna ciudad."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Lo siento, tu %s no puede establecer una ruta comercial entre %s y %s."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "¡Lo siento, tu %s no puede establecer una ruta comercial aquí!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      ¡La ciudad de %s ya tiene %d rutas comerciales mejores!"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Tu %s de %s ha llegado a %s, y hay unos beneficios totales de %d en oro e "
#~ "investigación."
#~ msgstr[1] ""
#~ "Tu %s de %s ha llegado a %s, y hay unos beneficios totales de %d en oro e "
#~ "investigación."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Nueva ruta comercial establecida de %s a %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Los %s ha establecido una ruta comercial entre su ciudad %s y %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "La ruta comercial entre %s y %s ha sido cancelada."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Lo siento, los %s han cancelado la ruta comercial de %s a tu ciudad %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "Tu %s se ha mejorado gratuitamente a %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Tu %s se ha quedado sin puntos de vida."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Tu %s ha vuelto para repostar."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Tu %s se ha quedado sin combustible."

#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Tu %s se volvió más experimentado y consiguió el rango de %s."

#~ msgid "%s converted to %s."
#~ msgstr "%s convertido a %s."

#~ msgid "%s cannot be converted."
#~ msgstr "%s no se puede convertir."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Se ha teletransportado tu %s a %s."

#~ msgid "Moved your %s."
#~ msgstr "Se ha movido tu %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Se han desarticulado tu %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "No se puede defender %s, %s ha perdido la partida."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "¡La pérdida de %s ha supuesto tu derrota!  ¡Procura tener más cuidado!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Has perdido un %s al desaparecer tu %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s ha escapado de la destrucción de %s y se ha ido a %s."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "Has capturado a un jefe bárbaro; obtienes %d moneda de oro como rescate."
#~ msgstr[1] ""
#~ "Has capturado a un jefe bárbaro; obtienes %d monedas de oro como rescate."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "¡Tu %1$s ha atacado y destruido a un %3$s de %2$s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Has perdido un %1$s bajo un ataque de un %3$s %2$s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "¡Tu %1$s ha atacado y destruido a un %3$s de %2$s (y %4$d unidad más)!"
#~ msgstr[1] ""
#~ "¡Tu %1$s ha atacado y destruido a un %3$s de %2$s (y %4$d unidades más)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Has perdido un %1$s cuando un %3$s %2$s atacó un %5$s %4$s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "Has perdido un %1$s (y %2$s) bajo un ataque de un %4$s %3$s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] ""
#~ "Has perdido un %1$s y %2$d unidad más bajo un ataque de un %4$s %3$s."
#~ msgstr[1] ""
#~ "Has perdido un %1$s y %2$d unidades más bajo un ataque de un %4$s %3$s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%1$d unidad perdida cuando %3$s %2$s atacó a %5$s %4$s."
#~ msgstr[1] "%1$d unidades perdidas cuando %3$s %2$s atacó a %5$s %4$s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "La bomba atómica de %2$s ha destruido tu %1$s."

#~ msgid "yourself"
#~ msgstr "tú"

#~ msgid "The %s %s was nuked."
#~ msgstr "Un %2$s %1$s ha sido detonado."

#~ msgid "%s was nuked by %s."
#~ msgstr "%2$s ha lanzado una bomba atómica sobre %1$s."

#~ msgid "You nuked %s."
#~ msgstr "Has lanzado una bomba atómica sobre %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "¡Los %s han detonado una bomba atómica!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%s no tiene capacidad de transporte para %s."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s no se puede transportar a %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s fue transportado con éxito."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Este tipo de unidad no se puede tirar en paracaídas."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr ""
#~ "Esta unidad que está transportando otras unidades no se puede tirar en "
#~ "paracaídas."

#~ msgid "The destination location is not known."
#~ msgstr "Posición de destino desconocida."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Esta unidad no se puede tirar en paracaídas sobre %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "La distancia al objetivo (%i) es mayor que el alcance de la unidad (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Tu %s se ha tirado en paracaídas sobre %s y ha desaparecido."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Unidades enemigas han destruido tu %s nada más aterrizar."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "Has asustado a los indígenas al sobrevolarlos, y se han marchado "
#~ "aterrorizados."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Órdenes de %s abortadas después de intuir un movimiento enemigo."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Órdenes de %s abortadas porque hay unidades cerca."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Órdenes de %s abortadas porque la construcción de la ciudad fue imposible."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Órdenes de %s abortadas porque especifican una actividad inválida."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Órdenes de %s abortadas porque especifican una localización inválida."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Órdenes de %s abortadas porque hay unidades en el camino."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Órdenes de %s abortadas porque ha habido un movimiento fallido."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Falló el intento de asociar %s a la ciudad de origen."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Falló el intento de establecer una ruta comercial por %s."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Falló el intento de construir una maravilla por %s."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Tu %s tiene órdenes inválidas."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "La unidad no puede moverse en este turno por otros %s. Mira /help "
#~ "unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "%s %d \"%s\" pasó %d a %d con %d abstenciones y %d que no votaron."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" falló con %d contra, %d a favor, %d abstenciones y %d que no "
#~ "votaron."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s votaron sí."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s votaron no."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s escogió abstenerse."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (necesita %0.0f%% y ninguna disensión)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (necesita %0.0f%% a favor)."

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s o %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr " o %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s y %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr ", y %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Estás ejecutando Freeciv sin usar iconv. A no ser\n"
#~ "que estés usando el conjunto de caracteres latin1,\n"
#~ "algunos caracteres pueden visualizarse incorrectamente.\n"
#~ "Puedes descargar iconv de http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "No se pudo convertir el texto desde: %s a %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Nivel de registro incorrecto \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Nivel de registro incorrecto %d en \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Se debe compilar Freeciv con el flag DEBUG para poder usar el nivel de "
#~ "depuración %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Sintaxis incorrecta del argumento del nivel de registro \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "No es un número entero: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr ""
#~ "Nombre de fichero vacío en el argumento de nivel de registro \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Se debe compilar Freeciv con el flag DEBUG para poder usar los niveles "
#~ "avanzados de depuración basados en ficheros.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "No se pudo abrir el fichero de registro %s para añadir \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "el mensaje anterior se ha repetido %d vez"
#~ msgstr[1] "el mensaje anterior se ha repetido %d veces"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (en total %d vez)"
#~ msgstr[1] " (en total %d veces)"

#~ msgid "Failed to fetch %s"
#~ msgstr "No se ha podido descargar %s"

#~ msgid "Could not open %s for writing"
#~ msgstr "No se ha podido abrir %s para escribir"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argumento vacío para \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Falta el argumento de \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" existe pero está vacío; se usará en su lugar \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" existe pero está vacío; se usará el valor por defecto \"%s\" para "
#~ "los directorios de datos."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" existe pero está vacío; se usará en su lugar el valor \"%s\"por "
#~ "defecto para los directorios para guardar partidas."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" existe pero está vacío; se usará en su lugar el valor \"%s\" por "
#~ "defecto para los directorios de escenarios."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "No se puede leer el directorio de datos %s: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Los directorios de datos se pueden indicar por medio de la variable de "
#~ "entorno \"%s\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "El directorio actual es: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "El fichero \"%s\" es necesario ... ¡abortando!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Error fatal: ¡estás intentando ejecutarme como superusuario!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Mejor usa una cuenta de usuario sin privilegios.\n"

#~ msgid "exact match"
#~ msgstr "coincidencia exacta"

#~ msgid "only match"
#~ msgstr "única coincidencia"

#~ msgid "ambiguous"
#~ msgstr "ambiguo"

#~ msgid "empty"
#~ msgstr "vacío"

#~ msgid "too long"
#~ msgstr "demasiado largo"

#~ msgid "non-match"
#~ msgstr "no hay coincidencias"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "dia"
#~ msgstr[1] "dias"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "hora"
#~ msgstr[1] "horas"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minuto"
#~ msgstr[1] "minutos"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "segundo"
#~ msgstr[1] "segundos"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "error %ld (falló FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "error %d (se ha compilado sin strerror)"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "El Océano cubre gran parte del mundo, y sólo las unidades marítimas (las "
#~ "Trirremes y los otros barcos) pueden viajar por él."

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Coloque una posición de inicio que permita a cualquier nación comienzar a "
#~ "partir de una casilla. Para permitir que sólo ciertas naciones puedan "
#~ "empezar ahí, haz clic con el botón del medio en la posición de inicio en "
#~ "el mapa y usa el editor de propiedades. \n"
#~ "Acceso directo: p"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Comercio / %d"

#~ msgid "no extra / %d"
#~ msgstr "nada / %d"

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is via commandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "En esta fase inicial de desarrollo del cliente Qt la única manera de "
#~ "conectar con el servidor es a a través del parámetro \"-a\" de conexión "
#~ "automática de línea de comandos"

#~ msgid "Build Railroad"
#~ msgstr "Construir vía férrea"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Vía férrea           %3d"

#~ msgid "%*sRivers"
#~ msgstr "%*sRíos"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Puede efectuar transformaciones de las casillas.\n"

#~ msgid "* Can only attack units on ocean tiles (no land attacks).\n"
#~ msgstr ""
#~ "* Sólo puede atacar a unidades en casillas de océano (no ataca a "
#~ "tierra).\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Puede atacar desde a bordo de unidades marítimas: a ciudades enemigas y "
#~ "casillas de tierra.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Tiene el doble de defensa contra unidades que sean 'a caballo'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr ""
#~ "* Es una unidad 'a caballo' (eso importa contra ciertos defensores).\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr ""
#~ "* Es una unidad 'helicóptero' (eso importa contra ciertos defensores).\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Muy bueno para atacar a unidades 'helicóptero'.\n"

#~ msgid "* Very bad at attacking AEGIS units.\n"
#~ msgstr "* Muy malo para atacar a unidades AEGIS.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Tiene cinco veces más defensa contra misiles y aviones.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Permite que los %s mejoren las caminos a vías férreas.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Las unidades terrestres no puede viajar en el océano."

#~ msgid "Failed to read the metaserver data from http://%s."
#~ msgstr "No se pudo leer los datos de metaservidor http://%s."

#~ msgid ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s."
#~ msgstr ""
#~ "No se han podido analizar los datos del metaservidor en http://%s:\n"
#~ "%s."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Valor inválido para $http_proxy o valor del metaservidor, debe empezar "
#~ "con 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Fallo buscando el metaservidor"

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. If nationality is enabled, you can "
#~ "see the cultural makeup of your cities in the City dialog, on the "
#~ "Happiness tab."
#~ msgstr ""
#~ "En el conjunto de reglas por defecto(ruleset), los ciudadanos siempre "
#~ "tienen la nacionalidad de su ciudad natal. Sin embargo, en algunos "
#~ "conjuntos de reglas, la nacionalidad de los ciudadanos puede ser "
#~ "diferente de la del estado en el que habitan. Cuando una ciudad crece "
#~ "debido al excedente de alimentos, los nuevos ciudadanos tienen la "
#~ "nacionalidad del propietario actual de la ciudad, pero cuando una ciudad "
#~ "es conquistada o transferida de algún modo, los ciudadanos conservan su "
#~ "nacionalidad de origen, como lo hacen los inmigrantes. Los ciudadanos de "
#~ "otra nacionalidad que trabajan en las ciudades lo mismo que los de la "
#~ "tuya, y se comportan igual en muchos aspectos, pero su presencia hace que "
#~ "sea más barato para los agentes de su estado asociado de incitar a una "
#~ "revuelta en las ciudades, y si está habilitada la migración, tienen una "
#~ "mayor tendencia a emigrar a las ciudades de su estado. Si la nacionalidad "
#~ "está activada, se puede ver la composición cultural de sus ciudades en el "
#~ "diálogo de la ciudad, en la ficha felicidad."

#~ msgid "Rail"
#~ msgstr "Ferrocarril"

#~ msgid "Cannot determine control directory"
#~ msgstr "No se ha encontrado el directorio de control"

#~ msgid "Modpack"
#~ msgstr "Modpack"

#~ msgid "Freeciv modpack installer"
#~ msgstr "Instalador de modpacks de Freeciv"

#~ msgid "Save game to file using the old format."
#~ msgstr "Salva la partida en un fichero usando el formato antiguo."

#~ msgid "current version"
#~ msgstr "versión actual"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "freeciv 2.4.0"
#~ msgstr "freeciv 2.4.0"
  �Þn�Þn€�Þn
#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr ""
#~ "Ejecutando la función de compatibilidad para la versión: <%d (want: %d, "
#~ "server: %d)."

#~ msgid ""
#~ "Saved game uses the \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "La partida grabada usa las reglas \"clásicas\" para el terreno, que ya no "
#~ "están soportadas."

#~ msgid "Land moving units"
#~ msgstr "Unidades terrestres"

#~ msgid "Sea moving units"
#~ msgstr "Unidades marítimas"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Unidades capaces de moverse en tierra y mar"

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "No hay ninguna unidad de colonos ('c') en la cadena de unidades "
#~ "iniciales: '%s'. Prueba \"help startunits\"."

#~ msgid "Save using the given savegame version"
#~ msgstr "Guardar con la versión proporcionada de archivo de partida"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Crear un archivo de partida guardada que puede ser cargado con la versión "
#~ "especificada de Freeciv. Tenga en cuenta que algunas funciones no se "
#~ "guardarán y restaurarán para versiones anteriores."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Sólo los %s pueden atacar desde el mar."

#~ msgid "Cannot attack from sea."
#~ msgstr "No se puede atacar desde el mar."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Si se activa, se mostrarán las casillas que la unidad no puede entrar."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that Freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "Con el comando 'crear' se crea un nuevo jugador con el nombre dado.\n"
#~ "Si el juego se inició, el comando comprueba que hay ranuras libres de "
#~ "jugador y, si no se dispone de ranuras libres, intenta volver a utilizar "
#~ "las ranuras de los jugadores muertos. El nuevo jugador no tiene unidades "
#~ "ni ciudades.\n"
#~ "El parámetro 'tipo IA' se puede utilizar para seleccionar el módulo de "
#~ "inteligencia artificial que será utilizada para el jugador creado. Esto "
#~ "requiere que Freeciv se ha compilado con soporte de módulos de "
#~ "inteligencia artificial y que el módulo correspondiente se ha cargado."

#~ msgid ""
#~ "This command can be used to delegate the control over a player. The "
#~ "[player-name] argument can only be used by connections with the cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "Este comando se puede utilizar para delegar el control de un jugador. El "
#~ "argumento [nombre-jugador] sólo puede ser utilizado por las conexiones "
#~ "con cmdlevel 'admin' o superior para forzar el cambio correspondiente de "
#~ "la situación de delegación."

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr ""
#~ "El jugador '%s' se vuelve a conectar. Se restaura el estado del jugador."

#~ msgid "Delegation to user '%s' defined."
#~ msgstr "Se ha definido la delegación del usuario '%s'."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Cada vez que transcurra este número de turnos la partida se salvará "
#~ "automáticamente. Mira el ajuste de 'autosaves'."

#~ msgid "Unknown player name: '%s'"
#~ msgstr "Nombre del jugador desconocido: '%s'"

#~ msgid "Delegation to yourself?"
#~ msgstr "Delegación a tu mismo?"

#~ msgid "Please restore first your original connection."
#~ msgstr "Por favor, primero restaura tu conexión original."

#~ msgid "Please cancel first your own delegation."
#~ msgstr "Por favor, primero cancela tu propia delegación."

#~ msgid "A user is connected to player '%s'."
#~ msgstr "Un usuario está conectado al jugador '%s'."

#~ msgid "Failed to take control of '%s'."
#~ msgstr "No se ha podido tomar el control de '%s'."

#~ msgid "There is no original player to restore."
#~ msgstr "No hay ningún jugador original para restaurar."

#~ msgid "Player data do not match."
#~ msgstr "Los datos del jugador no coinciden."

#~ msgid "Failed to restore control over '%s'."
#~ msgstr "Error al restaurar el control sobre '%s'."

#~ msgid "Control over player '%s' delegated to user '%s'%s."
#~ msgstr "Control sobre el jugador '%s' delegado al usuario '%s' %s."

#~ msgid "Dictatress %s"
#~ msgstr "Dictadora %s"

#~ msgid "?female:Calipha %s"
#~ msgstr "Califa %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "Jeque %s"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Estatúder %s"

#~ msgid "Game ended in a draw."
#~ msgstr "La partida ha acabado en tablas."

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Será construido como veterano en las ciudades con instalaciones de "
#~ "formación adecuada (véase el Aeropuerto).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Puede promocionar después de derrotar a una unidad enemiga.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr ""
#~ "* Será producido como una unidad veterana bajo gobiernos comunistas.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Puede ser promocionado después de una misión exitosa.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Será construido como un veterano en las ciudades con instalaciones de "
#~ "formación adecuadas (véase los Cuarteles).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Será construido como un veterano en las ciudades con instalaciones de "
#~ "formación adecuadas (véase los Astilleros).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Puede volverse veterano a través de combate o entrenamiento.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Puede volverse veterano a través de entrenamiento.\n"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-línea>"

#~ msgid "?team name:Violet"
#~ msgstr "Violeta"

#~ msgid "?team name:Dark White"
#~ msgstr "Gris"

#~ msgid "?team name:Indigo"
#~ msgstr "Índigo"

#~ msgid "?team name:Nutmeg"
#~ msgstr "Nuez moscada"

#~ msgid "?team name:Ultramarine"
#~ msgstr "Ultramarino"

#~ msgid "?team name:Xanadu"
#~ msgstr "Xanadú"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "El Ejército Prusiano unificó Alemania en 1871.  Tras la Primera Guerra "
#~ "Mundial pasó a ser una república.  El gobierno nazi que llegó al poder en "
#~ "1933 comenzó la Segunda Guerra Mundial, tras la cual Alemania fue "
#~ "dividida en dos estados.  La reunificación alemana en 1990 marcó el final "
#~ "de la guerra fría."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "La actual nación española se formó cuando los reyes de los reinos de "
#~ "Castilla y Aragón se lanzaron a la reconquista de la Península Ibérica a "
#~ "los musulmanes.  La Reconquista se completó en 1492 D.C., el mismo año "
#~ "que Cristóbal Colón zalpó hacia América."

#~ msgid "journeyman"
#~ msgstr "oficial"

#~ msgid "working man"
#~ msgstr "trabajador"

#~ msgid "foreman"
#~ msgstr "jefe"

#~ msgid "?female:Empress %s"
#~ msgstr "Emperadora %s"

#~ msgid "?female:Princess %s"
#~ msgstr "Princesa %s"

#~ msgid "?female:Popess %s"
#~ msgstr "Papa %s"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Líder"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Duquesa %s"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Rabbi %s"

#, fuzzy
#~ msgid "Couldn't add definition: %s."
#~ msgstr "No he podido cargar la partida guardada en el fichero: %s"

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Error: llamadas recursivas a log.\n"

#~ msgid "player color (set/random)"
#~ msgstr "colores de jugador (asignado/aleatorio)"

#~ msgid "team color (ordered)"
#~ msgstr "colores de equipos (ordenado)"

#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "No hay ningún jugador llamado '%s' o el nombre es ambiguo."

#, fuzzy
#~ msgid ""
#~ "Please set 'plrcolormode' to PLR_SET to define the color for the player "
#~ "%s before the game starts."
#~ msgstr ""
#~ "Por favor, asigna 'PLR_SET' a 'plrcolormode' para definir el color para "
#~ "el jugador %s antes de que se inicie la partida."

#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "freeciv 2.4.0 (en desarrollo)"

#~ msgid "Surviving requirements are only supported at world range."
#~ msgstr ""
#~ "Los requisitos de supervivencia sólo están soportados a nivel de Mundo."

#~ msgid "Auth option \"%s\":"
#~ msgstr "Opción de Aut. \"%s\":"

#~ msgid "Illegal value for auth port: \"%s\""
#~ msgstr "valor ilegal para puerto de aut: \"%s\""

#~ msgid ""
#~ "Cannot load auth config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "No se encuentra el fichero de configuración de la autentificación '%s':\n"
#~ "%s"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "Uso: %s [opción ...]\n"
#~ "Las opciones válidas son:\n"

#~ msgid ""
#~ "  -A  --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tAnuncia la partida en la LAN usando el protocolo "
#~ "PROTO (IPv4/IPv6/none)\n"

#~ msgid ""
#~ "  -a  --auth FILE\tEnable server authentication with configuration from "
#~ "FILE.\n"
#~ msgstr ""
#~ "  -a  --auth FILE\tHabilita la autentificación en el servidor con la "
#~ "configuración del fichero FILE.\n"

#~ msgid "  -G  --Guests\t\tAllow guests to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -G  --Guests\t\tPermitir entrar a los invitados si la autentificación "
#~ "está habilitada.\n"

#~ msgid "  -N  --Newusers\tAllow new users to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -N  --Newusers\tPermtir entrar a los nuevos usuarios si la "
#~ "autentificación está habilitada.\n"

#~ msgid "  -b  --bind ADDR\tListen for clients on ADDR\n"
#~ msgstr ""
#~ "  -b  --bind DIRE\tEsperar conexiones de clientes en la dirección DIRE\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (%d to %d, or %d:file1,min,"
#~ "max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tEstablecer el nivel de depuración (de %d a %d, o %d:"
#~ "fich1,min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (%d to %d)\n"
#~ msgstr "  -d, --debug NUM\tEstablecer el nivel de depuración (de %d a %d)\n"

#~ msgid "  -F, --Fatal [SIGNAL]\tRaise a signal on failed assertion\n"
#~ msgstr "  -F, --Fatal [SEÑAL]\tLanzar una señal de assert errónea\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FICH\tCargar la partida guardada en FICH\n"

#~ msgid "  -h, --help\t\tPrint a summary of the options\n"
#~ msgstr "  -h, --help\t\tImprimir un resumen de las opciones\n"

#~ msgid "  -i, --identity ADDR\tBe known as ADDR at metaserver\n"
#~ msgstr "  -i, --identity ADDR\tSer conocido como ADDR en el metaserver\n"

#~ msgid "  -l, --log FILE\tUse FILE as logfile\n"
#~ msgstr "  -l, --log FICH\tUsar FICH como fichero de registro\n"

#~ msgid "  -m, --meta\t\tNotify metaserver and send server's info\n"
#~ msgstr "  -m, --meta\t\tEnviar información del servidor al metaservidor\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver DIR\tEstablecer DIR como dirección del servidor\n"

#~ msgid "  -p, --port PORT\tListen for clients on port PORT\n"
#~ msgstr ""
#~ "  -p, --port PUERTO\tEsperar conexiones de clientes al puerto PUERTO\n"

#~ msgid "  -q, --quitidle TIME\tQuit if no players for TIME seconds\n"
#~ msgstr "  -q, --quitidle SEGS\tSalir si no hay jugadores en SEGS segundos\n"

#~ msgid "  -e, --exit-on-end\tWhen a game ends, exit instead of restarting\n"
#~ msgstr ""
#~ "  -e, --exit-on-end\tCuando una partida acaba, acabar en lugar de empezar "
#~ "de nuevo\n"

#~ msgid "  -s, --saves DIR\tSave games to directory DIR\n"
#~ msgstr "  -s, --saves DIR\tGraba las partidas en el directorio DIR\n"

#~ msgid "      --scenarios DIR\tSearch for scenarios in directory DIR\n"
#~ msgstr "      --scenarios DIR\tBusca los escenarios en el directorio DIR\n"

#~ msgid "  -S, --Serverid ID\tSets the server id to ID\n"
#~ msgstr "  -S, --Serverid ID\tAsigna al servidor id a ID\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr " -P, --Ppm\t\tGuarda los ppms del mapa al guardar la partida.\n"

#~ msgid "  -r, --read FILE\tRead startup script FILE\n"
#~ msgstr ""
#~ "  -r, --read FICH\tEjecutar el fichero de secuencia de inicio FICH\n"

#~ msgid "  -R, --Ranklog FILE\tUse FILE as ranking logfile\n"
#~ msgstr "  -R, --Ranklog FICH\tUsar FICH como fichero de ranking\n"

#~ msgid "  -v, --version\t\tPrint the version number\n"
#~ msgstr "  -v, --version\t\tImprimir el número de versión\n"

#~ msgid ""
#~ "Show a list of connections to the server, your ignore list, the list of "
#~ "the players in the game, the available scenarios, the teams of players, "
#~ "or the running votes. The argument may be abbreviated, and defaults to "
#~ "'players' if absent."
#~ msgstr ""
#~ "Muestra la lista de las conexiones del servidor, tu lista de ignorar, la "
#~ "lista de los jugadores en el juego, los escenarios disponibles, los "
#~ "equipos de jugadores, o los votos en curso. El argumento puede ser "
#~ "abreviado, y se usará 'jugadores' por defecto si no hay argumento."

#~ msgid "create <player-name>"
#~ msgstr "create <nombre-del-jugador>"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities."
#~ msgstr ""
#~ "Con el comando 'crear' se crea un nuevo jugador con el nombre dado.\n"
#~ "Si el juego se inició, el comando comprueba que hay ranuras libres de "
#~ "jugador y, si no se dispone de ranuras libres, intenta volver a utilizar "
#~ "las ranuras de los jugadores muertos. El nuevo jugador no tiene unidades "
#~ "o ciudades."

#~ msgid "lua <script>"
#~ msgstr "lua <script>"

#~ msgid "Evaluate a line of freeciv script in the current game."
#~ msgstr ""
#~ "Evalúa una línea de secuencia de comandos de Freeciv en el juego actual."

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaservidor: dirección incorrecta: <%s %d>."

#~ msgid "%s has been added as %s level AI-controlled player."
#~ msgstr "Se ha añadido %s como el jugador %s controlado por el Ordenador."

#~ msgid ""
#~ "When a player attempts to found a new city, there may be no other city in "
#~ "this distance. For example, when this value is 3, there have to be at "
#~ "least two empty fields between two cities in every direction. If set to 0 "
#~ "(default), the ruleset value will be used."
#~ msgstr ""
#~ "Cuando un jugador intenta fundar una nueva ciudad, no puede haber otras "
#~ "ciudades a esta distancia. Por ejemplo, si el valor es 3, tiene que haber "
#~ "un mínimo de dos casillas vacías entre la nueva ciudad y la ciudad más "
#~ "cercana en todas las direcciones. Si se fija a 0 (valor por defecto), se "
#~ "usará el valor fijado en el fichero ruleset."

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer."
#~ msgstr ""
#~ "Si todos los jugadores no han pulsado \"Fin del Turno\" antes de que "
#~ "transcurra este tiempo, el turno acaba automáticamente.  Cero indica que "
#~ "no hay duración máxima. En servidores compilados para depuración, un "
#~ "valor de -1 activa el modo autojuego para pruebas. Solo conexiones con "
#~ "nivel de acceso hack pueden asignar un valor menor a 30 segundos. Usa "
#~ "esta opción junto con el comando \"timeoutincrease\" para conseguir una "
#~ "duración de turno dinámica."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "Cada vez que transcurra este número de turnos la partida se salvará "
#~ "automáticamente. Un cero desactiva el salvado automático."

#~ msgid "%s has been added as an AI-controlled player."
#~ msgstr "Se ha añadido el jugador %s, controlado por el ordenador."

#~ msgid "user %s, "
#~ msgstr "usuario %s, "

#~ msgid " %d connection:"
#~ msgid_plural " %d connections:"
#~ msgstr[0] " %d conexión:"
#~ msgstr[1] " %d conexiones:"

#~ msgid "  %s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s de %s (nivel de acceso a comandos %s), bufsize=%dkb"

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tAnunciar juego en LAN usando protocol PROTO (IPv4/"
#~ "IPv6/none)\n"

#~ msgid "  -a, --autoconnect\tSkip connect dialog\n"
#~ msgstr "  -a, --autoconnect\tPrescindir de la ventana de conexión\n"

#~ msgid ""
#~ "  -l, --log FILE\tUse FILE as logfile (spawned server also uses this)\n"
#~ msgstr ""
#~ "  -l, --log FICH\tUsar FICH como fichero de registro (el servidor "
#~ "'hijado' también lo usa)\n"

#~ msgid "  -M, --Meta HOST\tConnect to the metaserver at HOST\n"
#~ msgstr "  -M, --Meta HOST\tConectarse al metaservidor en HOST\n"

#~ msgid "  -n, --name NAME\tUse NAME as username on server\n"
#~ msgstr ""
#~ "  -n, --name NOMBRE\tUsar NOMBRE como nombre de usuario en el servidor\n"

#~ msgid "  -p, --port PORT\tConnect to server port PORT (usually with -a)\n"
#~ msgstr ""
#~ "  -p, --port PUERTO\tConectarse al puerto PUERTO del servidor "
#~ "(normalmente con -a)\n"

#~ msgid "  -P, --Plugin PLUGIN\tUse PLUGIN for sound output %s\n"
#~ msgstr ""
#~ "  -P, --Plugin PLUGIN\tUsar el PLUGIN para la reproducción de sonido %s\n"

#~ msgid ""
#~ "  -r, --read FILE\tRead startup script FILE (for spawned server only)\n"
#~ msgstr ""
#~ "  -r, --read FICH\tEjecutar el fichero FICH de sequencia de comandos(sólo "
#~ "para el servidor 'hijado')\n"

#~ msgid ""
#~ "  -s, --server HOST\tConnect to the server at HOST (usually with -a)\n"
#~ msgstr ""
#~ "  -s, --server HOST\tConectarse al servidor en HOST (normalmente con -a)\n"

#~ msgid "  -S, --Sound FILE\tRead sound tags from FILE\n"
#~ msgstr "  -S, --Sound FICH\tLeer la configuración del sonido de FICH\n"

#~ msgid "  -t, --tiles FILE\tUse data file FILE.tilespec for tiles\n"
#~ msgstr ""
#~ "  -t, --tiles FICH\tUsar el fichero de especificación de casillas de FICH."
#~ "tilespec\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "        --              Pasa las siguientes opciones al UI.\n"
#~ "                        Prueba con \"%s -- --help\" para más "
#~ "información.\n"

#~ msgid "This option controls the speed of combat animation."
#~ msgstr "Esta opción controla la rapidez de las animaciones de combates."

#~ msgid "Show combat animation"
#~ msgstr "Animar los combates"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Desactivando esta opción, se desactivará también las animaciones en los "
#~ "combates entre unidades en el mapa."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "At Spy's Discretion"
#~ msgstr "Lo que decida el Espía"

#~ msgid "Choose Your Diplomat's Strategy"
#~ msgstr "Elige la estrategia de tu diplomático"

#~ msgid "Choose Your Spy's Strategy"
#~ msgstr "Elige el objetivo de tu espía"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "El diplomático está esperando órdenes"

#~ msgid "The spy is waiting for your command"
#~ msgstr "El Espía está esperando órdenes"

#~ msgid "_Ready all"
#~ msgstr "_Activar todas"

#~ msgid "_Sentry idle"
#~ msgstr "_Vigilancia"

#~ msgid "Build _Railroad"
#~ msgstr "Construir vía fé_rrea"

#~ msgid "Nation's Legend"
#~ msgstr "Leyenda de la Nación"

#~ msgid "SORRY... NO INFO"
#~ msgstr "LO SIENTO ... NO HAY INFO"

#~ msgid "  -r, --ruleset RULESET\tMake manual for RULESET\n"
#~ msgstr "  -r, --ruleset RULESET\tHacer el manual para el RULESET\n"

#~ msgid "Cannot determine user home directory"
#~ msgstr "No se ha encontrado el directorio de usuario"

#~ msgid "Failed to download modpack control file from given URL"
#~ msgstr ""
#~ "No se pudo descargar el fichero de control del modpack de la URL dada"

#~ msgid "Cannot parse modpack control file"
#~ msgstr "No se puede analizar el archivo de control del modpack"

#~ msgid "Failed to download modpack list"
#~ msgstr "No se ha podido descargar la lista de modpacks"

#~ msgid "Cannot parse modpack list"
#~ msgstr "No se puede analizar la lista del modpacks"

#~ msgid "      --\t\tPass any following options to the UI.\n"
#~ msgstr "        --              Pasa las siguientes opciones al UI.\n"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Amir Al-Muminin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Amirat Al-Muminin %s"

#~ msgid "Al-Andalus"
#~ msgstr "Al-Ándalus"

#~ msgid "?plural:Al-Andalus"
#~ msgstr "Al-Ándalus"

#~ msgid "Sheik %s"
#~ msgstr "Sheik %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malika %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "Líder %s"

#~ msgid "Liberator %s"
#~ msgstr "Liberador %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "Liberadora %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Padre %s"

#~ msgid "Mother %s"
#~ msgstr "Madre %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Los Estados Confederados de América fueron una nación astilla de los "
#~ "Estados Unidos durante la Guerra Civil Americana. Fueron formados en el "
#~ "año 1861 por seis estados del Sur, pero tuvieron que abandonar sus ánimos "
#~ "de independencia unos años más tarde, cuando varios militares fueron "
#~ "derrotados por tropas estadounidenses."

#~ msgid "Thane %s"
#~ msgstr "Barón %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Potestado %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "Potestada %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Doña %s"

#~ msgid "Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid ""
#~ "The nation of Israel was founded in 1948 as a scattered collection of "
#~ "cantons in British Palestine, and has gradually expanded through winning "
#~ "a series of wars launched against it in 1948, 1967 and 1973."
#~ msgstr ""
#~ "La nación de Israel fue fundada en 1948 como una serie de cantones "
#~ "aislados en la Palestina británica.  Sus victorias en las guerras que le "
#~ "fueron declaradas en 1948, 1967 y 1973 le ha permitido expandir su "
#~ "territorio."

#~ msgid "?female:Duce %s"
#~ msgstr "Duquesa %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "?female:Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Gran Duque %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Gran Duquesa %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

#~ msgid "?female:Tun %s"
#~ msgstr "Tun %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "Friar %s"
#~ msgstr "Fraile %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "Bailío %s"

#~ msgid "Perfect %s"
#~ msgstr "Perfect %s"

#~ msgid "Perfectae %s"
#~ msgstr "Perfectae %s"

#~ msgid "Corrector %s"
#~ msgstr "Corrector %s"

#~ msgid "Correctrix %s"
#~ msgstr "Correctora %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr ""
#~ "Los Papuanos son una gente de Melanesia, en la isla de Nueva Guinea."

#~ msgid "%s Basha"
#~ msgstr "%s Basha"

#~ msgid "?female:%s Basha"
#~ msgstr "%s Basha"

#~ msgid "?female:Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "?female:Encik %s"
#~ msgstr "Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas es el segundo estado más grande y más poblado de Estados Unidos, "
#~ "famoso por su \"exagerada\" mentalidad de cowboy."

#~ msgid "%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "Directora %s"

#~ msgid ""
#~ "Venezuela is the northernmost country in South America. Having been a "
#~ "Spanish colony since the 16th century, the country gained independence on "
#~ "July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
#~ "Liberator."
#~ msgstr ""
#~ "Venezuela es uno de los países al norte de Sudamérica. Habiendo sido una "
#~ "colonia española desde el siglo XVI, el país adquirió su independencia el "
#~ "día 5 de Julio de 1811 bajo el mando del liberador Simón Bolívar."

#~ msgid "Dictador %s"
#~ msgstr "Dictador %s"

#~ msgid "Dictadora %s"
#~ msgstr "Dictadora %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Magister Militium %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Magistra Militium %s"

#~ msgid "You are playing Freeciv with default rules."
#~ msgstr "Tu estás jugando a Freeciv con las reglas por defecto."

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fortaleza y base aérea"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortaleza y base aérea"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cancelar cumbre"

#~ msgid "Accept _treaty"
#~ msgstr "Aceptar _pacto"

#~ msgid "_Gold:"
#~ msgstr "_Oro:"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Este cliente no tiene opciones especiales de comandos de linea\n"
#~ "\n"

#~ msgid "Pass"
#~ msgstr "Pasar"
ENDREP
DELTA
SVN   †  †  €†  # Korean localization of Freeciv
# Copyright (C) 1996 A Kjeldberg, L Gregersen, P Unold
# This file is distributed under the same license as the Freeciv package.
# Daniel Markstedt <himasaram@spray.se>, 2007 - 2009
# Jungho Lee <junghoya@gmail.com>, 2007
# Sungdae Back <skzptnlqor@yahoo.co.kr>, 2010
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:59+0300\n"
"Last-Translator: Sungdae\n"
"Language-Team: Korean language team\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "아브하지아"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "아브하지아 사람"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"아브하지아인의 조상들은 아주 오랜 옛날부터 서부 카프카스 산맥에서 살아왔습니"
"다. 짧은 기간의 독립은 그리스, 로마, 비잔틴, 그리고 그루지야에게 번갈아 나왔"
"습니다. 오늘날의 아브하지아는 부분적으로 공화국으로 인정받습니다."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%s, %s팀"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "라마"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "호주 원주민"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "호주 원주민"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"호주 원주민은 호주 대륙의 원래의 주민을 위한 집단 용어입니다. 호주의 다른 지"
"역으로부터 원주민들은 그들을 다른 이름으로 지칭하는데, 쿠리, 야마지, 넌가, 그"
"리고 머리를 포함합니다."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "추장"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "추장"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "전기학"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "지도자"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "위대한  추장"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "추장"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "아비시니아"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "아비시니아 사람"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"아비시니아인 - 또한 하베샤 또는 에티오피아로 알려진 - 은 가장 두드러진 존재"
"인 악숨 왕국과 에티오피아 제국이 있는 아프리카의 뿔에서, 역사상의 국가를 통치"
"한 셈어족입니다."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "족장"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "여족장"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "황제"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "여제"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "아카디아"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "아카디안 사람"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"아카디안은 북아메리카에서 첫 프랑스 식민지로 세워졌습니다. 이것은 곧 프랑스-"
"영국 전쟁의 십자 포화에 잡혀, 아카디아의 주인이 흔히 바뀌었습니다. 이것은 아"
"카디안인이 분리된 독자성과 자치 정부를 발달하게 이끌었습니다. 이들의 전쟁에"
"서 한 편에 대한 지지의 결핍은 프랑스 중립국이라는 칭호를 얻을 뿐만 아니라, "
"1775년에 그들을 격렬하게 강제 추방하는, 영국 식민지의 정부당국의 불신감도 얻"
"었습니다. 아카디안인은 그 이후에 그들의 땅을 되찾고 재건했습니다."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "수상"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "수상"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "대해서"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "수녀원장"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "아체"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "아체 사람"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"수마트라섬의 서쪽 끝에 위치한 아체 왕국은, 말라카 해협을 통해 많은 무역을 통"
"제하는 16,17세기에 지역의 강대국이였습니다. 아체는 1873-1903년 피비린내 나는 "
"아체 전쟁에서 네덜란드에게 예속되었습니다."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "술탄"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "술타나"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "통치자"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "집정관"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "아크리"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "아크리인"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"아크리는 브라질 서단에 있는 위치합니다. 브라질 정착민이 봉기를 일으키고 독립"
"된 아크리의 지역을 선언할 떄, 그 지역은 1899년까지 볼리비아의 지역이였습니"
"다. 볼리비아는 정착민의 선언에 1903년 페트로폴리스 조약으로 그 지역을 넘겨주"
"었습니다. 아크리는 세계에서 가장 중요한 고무 공급 지역중의 하나입니다."

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "%s체재"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "왕비"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "드문"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "드문"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "아프가니스탄"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "아프가니스탄인"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"보통 중앙아시아의 교차로라고 불리는, 아프가니스탄은 매우 격변의 역사를 가지"
"고 있습니다. 대대로, 그 나라는 페르시안 제국, 칭기즈칸 그리고 알렉산더 대왕"
"을 포함하여 많은 세력에게 점령되었습니다. 오늘날 알려진 아프가니스탄 민족 국"
"가는 1746년 아흐매드 샤(Ahmad Shah)가 더라니 제국(Durrani Empire)을 세울 떄 "
"생겨났습니다."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "족장"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "족장"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "서기장"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "서기장"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "물라"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "동무"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "아프리카"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "아프리칸인"

#: data/nation/african.ruleset:6
#, fuzzy
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"아프리카: 인류의 발상지. 이것은 세계에서 두번째로 가장 넓은 대륙이며 또한 두"
"번째로 가장 인구가 많습니다."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "아이누"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "아이누 사람"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"아이누 사람은 일본 북부,쿠릴 열도, 사할린 섬, 그리고 캄차카 반도의 남부의 토"
"착민입니다."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "악위"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "악위 사람"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"악위(Akwe) 사람은 또한 포루투갈어로 Xavante, Xakriaba 그리고 Xerente로 세가"
"지 다른 이름으로 알려져 있습니다. 비록 그들이 역사를 통해서 여러 차례 브라질 "
"사람에게 이주하도록 강요받았지만, 부계의 씨족 체제를 가지고 브라질의 마토 그"
"로소 고원과 토간틴스 강에서 거주합니다. 전통적으로, 그들은 대략 서기 9세기 이"
"후에 큰 고리 마을에서 살았을 것 같고, 족장을 선출하는 장로 의회에 의해 지배받"
"았습니다. 그들은 옥수수, 매니악(manioc), 고구마 그리고 얌을 경작하는 장로 의"
"장입니다."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "안달루시아"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "안달루시 사람"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"알-안달루스(Al-Andalus)는 중세시대 동안 무슬림 지배 아래에 있던 이베리아 반도"
"의 지역입니다. 무슬림 안달루시 사람은 그들의 아름다운 건축술의 유산으로 주목"
"되었습니다. 국토회복운동 동안 기독교의 제국들은 서서히 알-안달루스의 이슬람교"
"도의 국가를 밀쳤습니다. 그들의 이베리안 반도의 마지막 도시, 그라나다는 1492년"
"에 함락되었습니다."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "스웨덴"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "샤"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "칼리프"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "칼리프"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "레이저"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "지도자"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "알제리"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "아이슬란드 사람"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "추기경"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "집정관"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "프리깃함"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "동무"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "알바니아"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "알바니아 사람"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"발칸 반도의 주민인, 알바니아 사람 민족의 기원은 확실하지 않지만, 그들이 고전"
"고대의 일리리아(Illyria)로 부터 내려왔다고 제안됩니다. 알바니아는 역사동안 여"
"러 차례 주인이 바뀌었습니다. 1912년 이후에 다시 독립국이 되었습니다. 20세기 "
"이래로 알바니아는 공산주의 독재자 엔버 호자(Enver Hoxha)에게 지배되었습니다."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "왕비"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "왕비"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "첫번째 장관"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "서기장"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "알류트"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "알류트 족"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"언안간(Unangan), 또는 알류트는 그들이 사냥하고 낚시하는 영구적인 지하의 집에"
"서 들어가 삽니다. 그들은 알류산 열도에서 유럽인의 접촉 이전에 수천년 동안을 "
"살았습니다. 대부분 언안간 사람은 러시안 정통 기독교에 개종시키고 러시아인과 "
"결혼시키는, 러시아 선교사와 상인에게 의지하도록 발달하고, 심지어 몇몇은 북부"
"의 캘리포니아의 요새, 로스(Ft. Ross)와 하와이의 요새, 엘리자베스(Ft. "
"Elizabeth)와 같은 그들의 다른 식민지의 창고에 러시아인과 동행했습니다."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "샤먼"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "동무"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "알제리"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "알제리 사람"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"알제리는 북아프리카의 아랍어의 나라입니다. 이곳은 베르베르 사람에 의해서 역사"
"적으로 살았습니다."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "총사령관"

# 태수(太守)
#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "태수"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "대통령"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "알자스"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "알자스 사림"

#: data/nation/alsatian.ruleset:6
#, fuzzy
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"알자스는 유럽의 지역으로, 프랑스과 독일을 국경에 있습니다. 중세 동안 알자스"
"는 로마 제국의 부분으로 있었고, 몇몇 꽤 부유한 도시 국가들로 이루어져 있었습"
"니다. 17,18세기에 알자스인 도시들은 프랑스에게 하나씩 합병되었지만, 이후에 "
"그 지역은 한 세기 안에 독일과 프랑스 사이에서 4번이나 주인이 바뀌는, 유럽의 "
"가장 경쟁을 벌이는 부분 중의 하나가 되었습니다. 1944년 이후로 이곳은 프랑스"
"의 소유로 되었습니다."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "지도자-대통령"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "대통령"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "행정관"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "추장"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "대주교"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "추장"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "미얀마"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "대통령"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "아마지흐"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "아마지흐 사람"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"아마지흐(Amazigh) 문명은 고대 이집트와 공존하는, 지중해에서 가장 오래된 문명 "
"중 하나입니다. \"자유 사람\"을 의마하는 아마지흐(The Imazighen) 사람은, 튼튼"
"하고 강하지만 발랄하고 가족과 부족을 위한 큰 사려에 관대합니다. 모든 부족은 "
"자신의 전통과 문화를 가지는데, 현대 모로코, 알제리아, 그리고 튀니지에서 셀 "
"수 없이 많은 전통의 다양성이 그 이유입니다. 아마지흐 사람은 타마저트"
"(Tamazirt), 타칠힛(Tachelhit), 또는 타리핏(Tarifit)과 같은, 티피나흐"
"(Tifinagh)라 불리는 아주 오래된 문자체계를 사용하는 베르베르 언어로 총괄하여 "
"알려진 고대 언어를 구사합니다."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "아마존"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "아마존 사람"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"아마존은 고대 그리스 문학과 미술에서 나타나는 허구적인 여자 전사의 국가입니"
"다. 작가는 우크라이나, 소아시아, 또는 리비아에 그들은 두었습니다. 아마존은 활"
"와 다른 무기를 더 잘 다루기 위해 그들의 오른쪽 가슴을 제거한다고 알려져 있습"
"니다."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "안도라"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "안도라 사람"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"안도라는 동부 피레네 산맥의 작은 국가입니다. 1278년, 우르헬의 주교와 푸아의 "
"백작 사이에서 분쟁은 안도라의 통치권을 나누는 것으로 끝냈습니다. 이 협의는 여"
"전히 유효하고, 그들의 계승자들 - 현재 우르헬의 주교와 프랑스 공화국의 대통령 "
"- 은 안도라의 협동-군주라는 (주로 경칭의) 명칭을 가지고 있습니다."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "집정관"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "동무"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "왕비"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "왕비"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "앙골라"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "앙골라 사람"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"포르투갈인이 15세기에 앙골라에 도착했을 때, 그 지역은 몇몇의 반투 족 왕국에"
"게 통제되고 있었다. 앙골라는 줄곧 19세기까지 노예 상인의 중요한 근원이 되었습"
"니다. 포르투갈 식인지의 정부당국에 대한 20년 동안의 유격전 후에, 앙골라는 마"
"침내 1975년에 독립을 성취했습니다. 이내 다양한 게릴라 무리들이 서로 싸우기 시"
"작했습니다. 반 세기 동안의 전쟁 후에, 평화 협정은 마침내 2002년에 이루어졌습"
"니다."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "안할트"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "안할트 사람"

#: data/nation/anhaltian.ruleset:6
#, fuzzy
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"안할트는 독일 지역입니다. 처음에 자치주는 1212년 작센으로 부터 분열되었습니"
"다. 역사의 대부분 동안, 같은 가문에게 지배당하는 몇몇의 영토로 나뉘었습니다. "
"안할트의 백작은 1806년 나폴레옹이 신성 로마 제국을 해체할 떄 공작으로 상승했"
"습니다. 1918년 독일 군주제가 몰락할 때, 이곳은 자유주가 되었습니다. 제2차 세"
"계 대전 후, 연합국이 이전의 프로이센의 작센 지방과 안할트를 합병하여, 안할트"
"는 소멸되고 작센-안할트 국가로 되었습니다."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "수"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "수"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "거대한 군주"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "거대한 군주"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "아니시나베"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "아니시나베 족"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"아니시나베 족은 오타와, 오지브웨, 알곤킨, 그리고 포타와토미 족을 포함하여 북"
"아메리카 대서양 지역에서, 토종의 아메리칸 부족과 밀접하게 관련된 집단입니다. "
"그들은 알곤킨 말을 구사합니다. 동시에 그들은 북아메리카의 가장 많은 토착 민"
"족 중 하나입니다."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "大샤먼"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "大샤먼"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "남극"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "남극 사람"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "펭귄의 땅, 독립된 남극입니다."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "앤티가 바부다"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "앤티가 바부다 사람"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"앤티가 바부다는 더 작고 많은 섬 뿐만 아니라 둘 다 동일한 이름을 가진 섬들도 "
"존재하는 동부 카리브해 지역의 국가입니다. 그 국가는 1981년 이후로 영국으로 부"
"터 독립되었습니다."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "앤틸리스"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "앤틸리스 사람"

#: data/nation/antillean.ruleset:6
#, fuzzy
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"아루바, 보네르, 쿠라사우, 사바, 세인트 마틴 그리고 세인트 유스타티우스은 17세"
"기 네덜란드에게 식민지로 만들어 졌습니다. 이곳의 인구는 유럽인, 아프리카인 그"
"리고 라틴 아메리카 유산으로 섞여 있습니다. 네덜란드령 앤틸 제도는 1954년에 내"
"부 자체 통치를 가졌습니다. 2010년 네덜란드령 앤틸 제도는 사라졌습니다.  아루"
"바, 쿠라사우, 세인트 마틴은 네덜란드 왕국안에 있고, 다른 세개의 섬은 특별한 "
"자치제로 네덜란드에 바로 통합되었습니다."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "아라곤"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "아라곤 사람"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"아라곤은 프랑크 족의 국가로서 형성되었고, 11세기에 왕국으로 승격하였습니다. "
"이것은 국토회복운동 동안 남쪽을 향해 영토를 확장하였고, 나중에 지중해의 광범"
"위한 부분을 통제하게되었습니다. 1469년 왕 페르난도 2세가 카스티야의 이사벨라"
"와 결혼하고, 그 결혼은 스페인의 통합의 기반을 형성하였습니다. 그 왕국은 법률"
"적으로 1707년에 사라졌지만, 오늘날 아라곤은 스페인의 자주적인 공동체로서 계속"
"해서 존재합니다."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "아람"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "아람 사람"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "전설에 의하면, 아람 사람들은 노아의 손자인, 아람의 후손입니다."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "아르헨티나"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "아르헨티나 사람"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "동무"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "캐나다"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "독재자"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "독재자"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "추기경"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "버전"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "아르메니아"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "아르메니아 사람"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "횡령자"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "횡령자"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "아프가니스탄 사람"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "연방총리"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "추장"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "아람"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "추장"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "아람 사람"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "아시리아"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "아시리아 시람"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "오스트리아"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "오스트리아 사람"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "아람"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "아람 사람"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "높은 왕"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "높은 여왕"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "호주"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "호주 사람"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "아랍 사람"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "칸"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "가한"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "가한"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "추장"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "아랍"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "아랍 사람"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "알제리"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "아즈텍 사람"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "샤"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "샤바누"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "바이에른"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "바이에른 사람"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "카라벨선"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "해병"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "바이에른 사람"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "야만 사람"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "%s체재"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "동무"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "전함"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "미얀마 사람"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "왕"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "철도"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "大왕"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "大왕"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "태수"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "집정관"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "야만인"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "야만 사람"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "레이저"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "미얀마 사람"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "미얀마 사람"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "위대한 지도자"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "지도자"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "추장"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "추장"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "바이에른"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "바이에른 사람"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "대공"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "대공"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "불가리아"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "불가리아 사람"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "황제"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "황제"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "벨기에"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "벨기에 사람"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "총리"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "총리"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "스텔스 폭격기"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "미리설정 추가하기"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "벨기에"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "벨기에 사람"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "드루이드 "

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "형제"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "자매"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "연설가"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "연설가(여성)"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "연설자"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "횡령자"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "벨기에 사람"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "세르비아"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "대통령"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "벵골"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "벵골 사람"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "은행 제도"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "벨기에 사람"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "은행 제도"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "벨기에 사람"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "수단"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "수단 사람"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "라마"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "동무"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "청동기 제조"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "용기병"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "바이에른 사람"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "대령"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "집정관"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "바이에른 사람"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "총사령관"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "추장"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "보어"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "보어 사람"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "장군"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "집정관"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "신부"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "대통령"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "대통령"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "대통령"

#: data/nation/boian.ruleset:3
#, fuzzy
msgid "Boian"
msgstr "벨기에"

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "벨기에 사람"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "벨기에"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "벨기에 사람"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "대주교"

#: data/nation/bosnia.ruleset:3
#, fuzzy
msgid "Bosnian-Herzegovinian"
msgstr "보스니아 헤르체고비나"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "보스니아 사람"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "%s체재"

#: data/nation/  †  †  €†  bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "추장"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "보스니아 사람"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "독재자"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "대통령"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "집정관"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "집정관"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "만사"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "보스니아 사람"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "야만인"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "바이에른 사람"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "전기학"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "전기학"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "톤"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "영국 사람"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "영국"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "영국 사람"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "대통령"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "대통령"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "번"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "호민관"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "호민관"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "톤"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "영국 사람"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "칠레"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "추장"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "드루이드 "

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "대통령"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "인도 사림"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "곡창"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "대통령"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "불가리아"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "불가리아 사람"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "불가리아"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "인도 사림"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "대법관"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "추장"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "불가리아"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "인도 사림"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "영국 사람"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "미얀마"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "미얀마 사람"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "불가리아"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "인도 사림"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "아랍 사람"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "바빌론"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "바빌론 사람"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "스웨덴"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "추장"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "캐나다"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "캐나다 사람"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "인도"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "크로아티아 사람"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "캐나다"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "캐나다 사람"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "캐나다"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "캐나다 사람"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "수단"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "수단 사람"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "캐나다 사람"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "족장"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "동무"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "해안선"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "카탈로니아 사람"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "카탈로니아"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "카탈로니아 사람"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "나이지리아"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "세르비아 사람"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "미국"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "미국 사람"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "미국"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "미국 사람"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "최고 감독자"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "최고 감독자"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "리투아니아"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "리투아니아 사람"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "동무"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "대통령"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "캐나다"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "캐나다 사람"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "칠레 사람"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "캐나다"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "캐나다 사람"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "글자"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "집정관"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "체코 사람"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "중국 사람"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "칠레 사람"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "칠레"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "칠레 사람"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "총사령관"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "총사령관"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "의장"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "핀란드 사람"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "중국 사람"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "칠레 사람"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "석탄"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "칠레 사람"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "크로아티아"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "크로아티아 사람"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "군주"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "동무"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "성직자"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "왕비"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "왕비"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "칠레 사람"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "칠레 사람"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "페르시아"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "페르시아 사람"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "고관"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "추장"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "콜롬비아"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "콜롬비아 사람"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "취소"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "로마 사람"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "인도"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "보스니아 사람"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "의장"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "의장"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "남부동맹"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "남부동맹 사람"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "몽골 사람"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "몽골 사람"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "제어"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "몽골 사람"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "콘월"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "콘월 사람"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "페르시아"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "보스니아 사람"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "장군"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "집정관"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "취소"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "칠레 사람"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "추장"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "동무"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "크로아티아"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "크로아티아 사람"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "신병"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "헬라스 사람"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "크로아티아"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "크로아티아 사람"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "캐나다"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "아람 사람"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "크로아티아"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "크로아티아 사람"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "십자군"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "쿠바 사람"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "쿠바"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "쿠바 사람"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "인도"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "크로아티아 사람"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "캐러밴"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "캐나다 사람"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "전차"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "크로아티아 사람"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "아르메니아"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "아르메니아 사람"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "슬로바키아"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "슬로바키아 사람"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "체코"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "체코 사람"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "예언자(女)"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "예언자(女)"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "아람"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "아람 사람"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "야만 사람"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "바이에른 사람"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "루마니아"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "루마니아 사람"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "루마니아"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "루마니아 사람"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "사망"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "아랍 사람"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "독일"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "독일 사람"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "총리"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "고등 판무관"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "동무"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "독일 사람"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "불가리아"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "불가리아 사람"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "이집트"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "이집트 사람"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "엘리트"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "이라크 사람"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "이라크 사람"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "포르투갈 사람"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "스리랑카"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "횡령자"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "불가리아 사람"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "족장"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "한국 사람"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr ""

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "독일 사람"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "에스토니아"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "에스토니아 사람"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "호민관"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "대통령"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "페르시아 사람"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr ""

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "한국 사람"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "여제"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "여제"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "고등 판무관"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "동무"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "이벤트"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "헬라스 사람"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "헬라스 사람"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "페르시아 사람"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "위대한  추장"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "추장"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "필리핀"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "필리핀 사람"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "핀란드"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "핀란드 사람"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "추장"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "생선"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "핀란드 사람"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "아르헨티나"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "아르헨티나 사람"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "불가사의: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "불가사의: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "족장"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "총사령관"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "추장"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "인도"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "인도 사림"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "왕비"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "덴마크"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "페르시아 사람"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "총리"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "페르시아"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "페르시아 사람"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "브라질"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "페르시아 사람"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
#, fuzzy
msgid "Fulani"
msgstr "브라질"

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "페르시아 사람"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "수단"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "수단 사람"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "골"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "골 사람"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "수상"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "수상"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "갈리시아"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "갈리시아 사람"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "골"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "골 사람"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "나이지리아"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "나이지리아 사람"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "만사"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "동무"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "스리랑카 사람"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "끝"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr ""

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "그루지아"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "그루지아 사람"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "벵골 사람"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "대통령"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "대통령"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "大파라오"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "大파라오"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "벨기에"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "벨기에 사람"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "독일"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "독일 사람"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "캐나다"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "캐나다 사람"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "캐나다"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "캐나다 사람"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "%s체재"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "동무"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "캐나다 사람"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "터키 사람"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "금화: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "보어 사람"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "시야"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "스코틀랜드 사람"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "大파라오"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "폴란드 사람"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "불가사의"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "아이슬란드 사람"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "아르메니아"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "아르메니아 사람"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "취소"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "만주 사람"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "大왕"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "영국 사람"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "카탈로니아"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "카탈로니아 사람"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "영국 사람"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "네덜란드 사람"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "수단"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "수단 사람"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "지도자-대통령"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "대통령"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "빙하"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "스리랑카 사람"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "잉카"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "횡령자"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "잉카"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "동무"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "바이에른"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "바이에른 사람"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "대통령"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "대통령"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "바이에른"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "바이에른 사람"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "왕비"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "인간"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "태국 사람"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "귀부인"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "광신자"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "남극 사람"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "여왕"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "태국 사람"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "바이에른"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "바이에른 사람"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "그리스"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "그리스 사람"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "숙련가"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "베네수엘라 사람"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "대통령"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "엘리트"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "벵골 사람"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "페르시아"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "페르시아 사람"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "카라벨선"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "해병"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "히타이트"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "리비아 사람"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia o  †  †  €†  n the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "로마"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "로마 사람"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "파푸아"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "스리랑카 사람"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "여제"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "여제"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "곡창"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "곡창"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "인도 사림"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "콘월 사람"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "헝가리"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "헝가리 사람"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "나이지리아"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "세르비아 사람"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "아이슬란드"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "아이슬란드 사람"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "일리리아"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "일리리아 사람"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "인도네시아"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "한국 사람"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "이뉴잇"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "이뉴잇 사람"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "인도"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "인도 사림"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "아야톨라"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "수상"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "이라크"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "이라크 사람"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "아일랜드"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "아일랜드 사람"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "이스라엘"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "이스라엘 사람"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "추장"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "철도"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "집정관"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "이스라엘"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "이스라엘 사람"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "끝"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "대통령"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "인도"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "인도 사림"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "캐나다 사람"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "미국"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "미국 사람"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "%s, %s팀"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "동무"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "여왕"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "몽골 사람"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "인도"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "인도 사림"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "마야 사람"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "한국 사람"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "마야 사람"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "한국"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "한국 사람"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "한국"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "한국 사람"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "레이저"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "미얀마 사람"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "쿠바"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "쿠바 사람"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "사야"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "카탈로니아 사람"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "마야 사람"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "케냐"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "케냐 사람"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "가한"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "마야 사람"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "귀족"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "횡령자"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "한국 사람"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "상태: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "동무"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "인도 사림"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "캐나다 사람"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "벨기에 사람"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "몽골"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "몽골 사람"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "말리 사람"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "케냐 사람"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "아일랜드"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "터키 사람"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "케냐 사람"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "사용자 %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "기대"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "바이에른 사람"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "케냐 사람"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "마야 사람"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "수녀원장"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "스리랑카"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "스리랑카 사람"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "최고 사령관"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "동무"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "라트비아"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "라트비아 사람"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "라트비아"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "라트비아 사람"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "라트비아"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "라트비아 사람"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "스리랑카"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "스리랑카 사람"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "총사령관"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "인도"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "인도 사림"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "스리랑카"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "스리랑카 사람"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "오스트리아 사람"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "나이지리아"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "세르비아 사람"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "리투아니아"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "리투아니아 사람"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "리비아"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "리비아 사람"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "아르헨티나 사람"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "나이지리아"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "리투아니아 사람"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "위대한  추장"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "추장"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "캐나다"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "마야 사람"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "에티오피아"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "리비아 사람"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "리투아니아"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "리투아니아 사람"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "루마니아"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "루마니아 사람"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "지형"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "한국 사람"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
#, fuzzy
msgid "Luwian"
msgstr "리투아니아"

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "리비아 사람"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "복지:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "그루지아 사람"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "만사"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "마야 사람"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "아르메니아"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "말리 사람"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "스패인 사람"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "전제자"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "전제자"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "마다가스카르 사람"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "마다가스카르"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "마다가스카르 사람"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "고등 판무관"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "동무"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "말리"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "말리 사람"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "말레이시아"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "말레이시아 사람"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "벨기에"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "말리 사람"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "말리"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "말리 사람"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "남"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "스리랑카 사람"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "레이저"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "곡창"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "말리 사람"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "레이저"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "동무"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "만주"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "만주 사람"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "만주 사람"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "총리"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "총리"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "마오리"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "마오리 사람"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "캄보디아"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "캄보디아 사람"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
#, fuzzy
msgid "Marathi"
msgstr "화성"

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "화성 사람"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "높은 왕"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "대통령"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "제어"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "스리랑카 사람"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "화성"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "화성 사람"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "카르타고"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "화성 사람"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "화성"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "화성 사람"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "말리"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "말리 사람"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "벨기에 사람"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "인도"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "인도 사림"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "칸"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "페르시아"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "페르시아 사람"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "자기학"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "멕시코 사람"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "멕시코"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "멕시코 사람"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "마오리 사람"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "인도네시아"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "폴란드 사람"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "리비아 사람"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "대만"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "대만 사람"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "시야"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "미얀마 사람"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "마오리 사람"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "관갱"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "아즈텍 사람"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "말리 사람"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "말리 사람"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "몽골 사람"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "총리"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "총리"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "몽골"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "몽골 사람"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "연결"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "몽골 사람"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "말리"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "말리 사람"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "말리 사람"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "말리 사람"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "미국"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "말리 사람"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "남"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "말리 사람"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "아즈텍 사람"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "머스킷 총병"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "미얀마 사람"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "미국"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "말리크타"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "스의스 사람"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "취소"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "횡령자"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "나이지리아"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "나이지리아 사람"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
#, fuzzy
msgid "Nauruan"
msgstr "불가리아"

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "나이지리아 사람"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "사미 사람"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "말리"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "말리 사람"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "베네수엘라 사람"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "벵골"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "벵골 사람"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "네트워킹"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "오스트리아 사람"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "뉴질랜드"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "뉴질랜드 사람"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "뉴질랜드"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "뉴질랜드 사람"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "나이지리아 사람"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "나이지리아"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "나이지리아 사람"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "나이지리아"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "나이지리아 사람"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "나이지리아 사람"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "로마"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "로마 사람"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "한국"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "한국 사람"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "위대한 지도자"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "위대한 수령"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "위대한 지도자"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "위대한 수령"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "한국"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "로마 사람"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "노르웨이"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "노르웨이 사람"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "나이지리아 사람"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "쿠바"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "쿠바 사람"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "파라오"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "동무"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "大파라오"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "大파라오"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "나이지리아"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "나이지리아 사람"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "캄보디아 사람"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "바다"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "오스만 사람"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "시야"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "수"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "대령"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "중국 사람"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "알제리"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "그루지아 사람"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "페르시아"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "페르시아 사람"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "바다"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "오스만 사람"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "최고 사령관"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "동무"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "러시아"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "러시아 사람"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "시야"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "바이킹 사람"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "오스만"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "오스만 사람"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "오스만"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "오스만 사람"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "파디사"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "수상"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "엘리트"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "아즈텍 사람"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "장군"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "폭"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "아르메니아"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "말리 사람"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "유격병"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "말리 사람"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "평원"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "독일 사람"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "인구: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "페르시아"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "폴란드 사람"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "마야 사람"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "집정관"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "캐나다"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "캐나다 사람"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "파푸아 사람"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "집정관"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "집정관"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "파푸아"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "파푸아 사람"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "불가리아 사람"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "유격병"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "화성 사람"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "샤"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "샤먼"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "낭비:"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "파푸아 사람"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "페르시아"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "페르시아 사람"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "페르시아"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "페르시아 사람"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "페니키아"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "페니키아 사람"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "페르시아"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "페르시아 사람"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "영국"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "포르투갈 사람"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "독일 사람"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
#, fuzzy
msgid "Pontic"
msgstr "페니키아"

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "말리 사람"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "페르시아"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "페르시아 사람"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "크로아티아"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "페르시아 사람"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status   †  †  €†  is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "프랑스 사람"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "황제"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "마야 사람"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "퀘벡"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "퀘벡 사람"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "야만 사람"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "야만 사람"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "리투아니아"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "러시아 사람"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "페르시아 사람"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "캐나다 사람"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "루마니아"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "루마니아 사람"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "지도자-대통령"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "대통령"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "로마"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "로마 사람"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "러시아 사람"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "케냐 사람"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "캐나다"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "캐나다 사람"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "류큐"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "류큐 사람"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
#, fuzzy
msgid "Sabine"
msgstr "해병"

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "덴마크 사람"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "왕비"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "추장"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "스의스 사람"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "카르타고"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "세르비아 사람"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "사미 사람"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "말리 사람"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "불가리아"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "바이에른 사람"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "사미"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "사미 사람"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "잠수함"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "미얀마 사람"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "총사령관"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "총사령관"

#: data/nation/samnite.ruleset:3
#, fuzzy
msgid "Samnite"
msgstr "사미"

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "이라크 사람"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "샤먼"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "스패인 사람"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "새로운 정부 제도를 선택하세요"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "집정관"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "샤먼"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "라트비아 사람"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "아람"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "아람 사람"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "카르타고"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "세르비아 사람"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "화성"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "화성 사람"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "돛"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "스와지 사람"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "사야"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "마야 사람"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "소리"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "스패인 사람"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "인도"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "인도 사림"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "슬로베니아 사람"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "스코틀랜드"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "스코틀랜드 사람"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "추장"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "추장"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "총리"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "대통령"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "스코틀랜드"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "스코틀랜드 사람"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "세르비아"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "세르비아 사람"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "선택"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "스웨덴 사람"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "스웨덴 사람"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "벵골 사람"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "제어"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "벵골 사람"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "세르비아"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "세르비아 사람"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "스코틀랜드 사람"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "스패인 사람"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "귀족"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "수단 사람"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
#, fuzzy
msgid "Sherpa"
msgstr "해상"

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "스패인 사람"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "나이지리아"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "세르비아 사람"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "실레지아"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "실레지아 사람"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "세르비아 사람"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "스웨덴"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "스의스 사람"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "대통령"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "미얀마"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "스의스 사람"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "실레지아"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "실레지아 사람"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "싱가포르"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "싱가포르 사람"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "제어"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "벵골 사람"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "돛"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "칠레 사람"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "슬로바키아"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "슬로바키아 사람"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "슬로베니아"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "슬로베니아 사람"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "같은 섬"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "아이슬란드 사람"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "석탄"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "로마 사람"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "석탄"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "로마 사람"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "세르비아"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "스코틀랜드 사람"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "미얀마 사람"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "남아프리카"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "남아프리카 사람"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "남아프리카"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "남아프리카 사람"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "남아프리카"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "남아프리카 사람"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "수단"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "수단 사람"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "베트남"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "베트남 사람"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "로드 게임"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "남아프리카"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "남아프리카 사람"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "소비에트"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "소비에트 사람"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "마야 사람"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "수단"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "수단 사람"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "세르비아"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "세르비아 사람"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "미얀마"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "미얀마 사람"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "세르비아"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "대통령"

#: data/nation/swahili.ruleset:3
#, fuzzy
msgid "Swahili"
msgstr "돛"

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "스와지 사람"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "스와지"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "스와지 사람"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "스의스"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "스의스 사람"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "연방총리"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "추장"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "세르비아"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "세르비아 사람"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "동무"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "바이에른"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "바이에른 사람"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "철도"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "태국 사람"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "대만"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "대만 사람"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "태국"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "태국 사람"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "캐나다 사람"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "캐나다"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "캐나다 사람"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "황제"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "마야 사람"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "기사"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "테크사스 사람"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "전자 공학"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "아이슬란드 사람"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "테크사스"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "테크사스 사람"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "태국"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "태국 사람"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "태국 사람"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "티벳"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "티벳 사람"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "달라이 라마"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "동무"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "터키 사람"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "화성"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "화성 사람"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "제어"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "몽골 사람"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "폴란드 사람"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "보스니아 사람"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "캐나다"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "튀니시아 사람"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "캐나다"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "캐나다 사람"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "캐나다 사람"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "만사"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "보스니아 사람"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
#, fuzzy
msgid "Tuareg"
msgstr "터키"

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "터키 사람"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "튀니시아"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "튀니시아 사람"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "전차"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "크로아티아 사람"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "터키"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "터키 사람"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "터키"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "추장"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "테크사스 사람"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "한국"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "세르비아 사람"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "왕비"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "수"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "캐나다"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "캐나다 사람"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "추장"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "우크라이나"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "우크라이나 사암"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr ""

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "사미 사람"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "총사령관"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "집정관"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "화성"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "화성 사람"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "불가리아 사람"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "위구르"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "위구르 사람"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "아즈텍 사람"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "해병"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "사미 사람"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "캐나다 사람"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "핀란드 사람"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "의학"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "멕시코 사람"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "大성"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "동무"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "숙련가"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "베네수엘라 사람"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "캐나다 사람"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "숙련가"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "베네수엘라 사람"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "숙련가"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "베네수엘라 사람"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
#, fuzzy
msgid "Venezuelan"
msgstr "베네수엘라"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "베네수엘라 사람"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "버전"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "독일 사람"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "베트남"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "베트남 사람"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "숙련가"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "베네수엘라 사람"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "시야"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "바이킹 사람"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "오스트리아 사람"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "파푸아 사람"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "불가리아 사람"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "독일"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "독일 사람"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "갈레온선"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "스패인 사람"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "웨일스"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "웨일스 사람"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "웨일스 사람"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "숙련가"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "로마 사람"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "숙련가"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "로마 사람"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "8월"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "8월"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "인도"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "인도 사림"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "베스트팔리아"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "베스트팔리아 사람"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "수메르"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "수메르 사람"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "아람 사람"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "아이누 사람"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "골 사람"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "창병"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "아르메니아 사람"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "아람 사람"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "칠레 사람"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "나이지리아"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "나이지리아 사람"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "마야 사람"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "아즈텍 사람"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "태국 사람"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "티벳 사람"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* 자리에 없는 방식에서, AI는 그런 조약에 서명할 수 가 없다."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* 먼저 %s 와의 동맹을 끝내라, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* 나는 얼마의 시간동안 %s 으로부터 당신의 거리를 유지하는 것을 보"
#~ "고싶소,%s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* 우리 우선 적대감을 중지합시다, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* 나는 당신이 먼저 현재의 휴전을 잠시 더 오래 유지하는 것을 보고싶"
#~ "다, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (AI)* 난 아직 간단하게 당신과 동맹을 할 정도로 당신을 신뢰 할 수 없"
#~ "소, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "**%s(AI)* 나는 당신이 언급하는 그 도시를 모릅니다."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* 미안하지만, 당신과 시야를 공유하는 것은 안전하지 않소."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* 이 거래는 우리에게 유익하지 않소, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* 우리 동맹국으로 들어온 걸 환영하오 %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* 그렇소, 아마 우리는 연합체로 영원히 설 것이오, %s"

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* 맞소, 우리의 시간 안에 평화!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* 동의하오. 더 아상의 적의는 없소, %s"

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* 환영합니다 %s ! 서로를 더 알아가는 동안 우리 휴전은 어떻소?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* 우주는 결코 당신의 것이 될 수 없어."

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* 나는 당신의 잔인한 행동을 충분히 참아왔소! 전쟁으로!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* 평화는... 다른 시간에."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* 마침내 나는 당신 주변에 왔소! 정말 당신은 당신의 범죄들로부터 멀"
#~ "어질 수 있다고 생각하오?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)*당신의 숨겨진 적대감은 이 전쟁을 당신 위에 가져왔소!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* %s 에 향한 당신의 공격성은 당신의 마지막 실수였소!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* 우리는 %s 에 대항하여 %d 차례 안에 그 우주선 발사를 멈추기 위해"
#~ "서, 총력전을 실행할 것이오."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* 이 문제 안에서 당신의 도움은 기대될 것이오. 우리의 영광스러운 동"
#~ "맹국이여 영원하라!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s 가 자신의 이익을 위해 우리와의 조약들을 지독히 위반했다. 우리"
#~ "는 %d 차례 안에 힘으로 답할 것이며, 너가 우리와의 동맹을 지키고  똑같이 "
#~ "할 것을 기대한다!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* 우리는 %s 의 그 부유한 문명을 약탈하고 강탈할 것을 의도한다. 우"
#~ "리는 전쟁을 %d 차례 동안 선언한다."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (AI)* 만약 너가 전리품의 한 조각을 원한다면, 그 행동에 거리낌없이 참여"
#~ "해라!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* 우리는 %s 와 함께 해왔다. 이 한심한 문명을 분열하자. 우리는 %d "
#~ "차례 동안 전쟁을 선포한다."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* 우리의 영광스러운 동맹국으로서, 우리는 이번 전쟁 동안 당신의 도"
#~ "움을 기대한다."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* 우리는 우리의 동맹을 지킬 것이고, %s 와 %d 차례 동안 전쟁을 선포"
#~ "한다. 기다려라 - 우리가 간다!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* 우리는 %s 와의 동맹을 지킬 것이고, %s와 %d 차례 동안 전쟁을 선포"
#~ "한다. 우리는 너가 똑같이 할 것을 기대한다."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* 너 혼자 스스로를 위해 우주를 정복하려는 너의 시도는 너의 진정한 "
#~ "목적들을 배반하고, 나는 우리의 동맹을 더 이상 할 수 없다!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* 외부의 우주를 일방적으로 지배하려는 너의 시도는 매우 공격적이다."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* 만약 너의 우주선을 건설하는 것을 멈추기 아니한다면, 나는 힘으로 "
#~ "조치를 취할 것이다!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (AI)* 미안하지만, 너와 시야를 공유하는 것은 더 이상 안전하지 않다."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* 우리의 가장 믿을 수 있는 동맹국을 환영합니다. 우리는 너에게 우리"
#~ "의 적을 말살할 것을 요구합니다, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* 동맹국을 환영합니다. 나는 너가 아직도 우리의 적과 전쟁을 걸지 않"
#~ "는 것을 본다, %s. 왜 내가 너에게 너의 약속을 상기시켜야 할 필요가 있는가?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* 불명예스러운 하나로, 우리는 동맹의 조약을 만들었지만, 허나 너는 "
#~ "우리의 치명적인 적과의 평화를 유지하고 있소, %s! 이것은 용납할 수 없다; 우"
#~ "리의 동맹은 더 이상 없다!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* 친구를 환영합니다. 우리 공동 노력을 기울이고 동맹국으로 참여하"
#~ "는 것이 어떻습니까?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (AI)* 이웃을 환영합니다. 우리 더 평화로운 관계들을 제안하는데 어떻습니"
#~ "까?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgs  †  †  €†  tr ""
#~ "*%s (AI)* 우리는 이 지치고 끊임없는 유혈사태를 키웠습니다. 우리 적대감을 "
#~ "중지를 제안하는데 어떻습니까?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* 우리는 %s 에게 사납게 공격당했고, 우리는 당신의 도움을 필요합니"
#~ "다! 우리의 영광스러운 동맹을 지키고, 당신의 이름은 절대로 잊혀지지 않을 것"
#~ "입니다!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s(은)는 %s의 건설을 %s에서 중단했습니다."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s(은)는 %s의 건설을 %s에서 시작했습니다."

#~ msgid "none"
#~ msgstr "없음"

#~ msgid "custom"
#~ msgstr "관습"

#~ msgid "never"
#~ msgstr "없음"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d 턴"

#~ msgid " happy"
#~ msgstr " 만족"

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "스크립트 파일  '%s' 을 읽읈 ㅜ없습니다"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv는 자유 소프트웨어 이고 당신의 이것에 대한 확실한 조건하에서 복사"
#~ "가 허용됩니다;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr " 도움말 메뉴에서 \"복사\" 을 보기 바랍니다."

#, fuzzy
#~ msgid "Now ... Go give 'em hell!"
#~ msgstr " 그리고... 해보자구요."

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d 턴"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/턴"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "구축함"

#~ msgid "Great Wonder"
#~ msgstr "불가사의"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "부패"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%2$s에서 오시는 %1$s"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%2$s에서 오시는 %1$s"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%2$s에서 오시는 %1$s"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "부패"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "도시 : 축제"

#~ msgid "?city_state:Disorder"
#~ msgstr "혼란"

#~ msgid "?city_state:Peace"
#~ msgstr "평화"

#~ msgid "(worklist)"
#~ msgstr "(작업리스트)"

#~ msgid "?city:Name"
#~ msgstr "이름"

#~ msgid "City Name"
#~ msgstr "도시 이름"

#~ msgid "Nation"
#~ msgstr "민족"

#~ msgid "?size [short]:Sz"
#~ msgstr "크"

#~ msgid "Size"
#~ msgstr "크기"

#~ msgid "State"
#~ msgstr "상태"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "황홀/평화/혼란"

#~ msgid "?Happy workers:H"
#~ msgstr "행"

#~ msgid "Workers: Happy"
#~ msgstr "노동자: 행복"

#~ msgid "?Content workers:C"
#~ msgstr "만"

#~ msgid "Workers: Content"
#~ msgstr "노동자: 만족"

#~ msgid "?Unhappy workers:U"
#~ msgstr "불"

#~ msgid "Workers: Unhappy"
#~ msgstr "노동자: 불만"

#~ msgid "?Angry workers:A"
#~ msgstr "화"

#~ msgid "Workers: Angry"
#~ msgstr "노동자: 화가난"

#~ msgid "?city:Workers"
#~ msgstr "노동자"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "행/만/불/화"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "노동자: 행복, 만족, 불만, 화가난"

#~ msgid "Best"
#~ msgstr "최고"

#~ msgid "attack"
#~ msgstr "공격"

#~ msgid "Best attacking units"
#~ msgstr "최고의 공격부대"

#~ msgid "defense"
#~ msgstr "방어"

#~ msgid "Best defending units"
#~ msgstr "최고의 방어부대"

#~ msgid "Units"
#~ msgstr "부대"

#~ msgid "?Present (units):Here"
#~ msgstr "여기"

#~ msgid "Number of units present"
#~ msgstr "현재 부대의 수"

#~ msgid "?Supported (units):Owned"
#~ msgstr "원조"

#~ msgid "Number of units supported"
#~ msgstr "원조하는 부대의 수"

#~ msgid "Surplus"
#~ msgstr "잉여"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "식/생/무"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "잉여: 식량, 생산, 무역"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+식"

#~ msgid "Surplus: Food"
#~ msgstr "잉여: 식량"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+생"

#~ msgid "Surplus: Production"
#~ msgstr "잉여: 생산"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-생"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+무"

#~ msgid "Surplus: Trade"
#~ msgstr "잉여: 무역"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-무"

#~ msgid "Corruption"
#~ msgstr "부패"

#~ msgid "Economy"
#~ msgstr "경제"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?금화/복지/과학:금/복/과"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "경제: 금화, 복지, 과학"

#~ msgid "?Gold:G"
#~ msgstr "금"

#~ msgid "Economy: Gold"
#~ msgstr "경제: 금화"

#~ msgid "?Luxury:L"
#~ msgstr "?복지:복"

#~ msgid "Economy: Luxury"
#~ msgstr "경제: 복지"

#~ msgid "?Science:S"
#~ msgstr "과"

#~ msgid "Economy: Science"
#~ msgstr "경제: 과학"

#~ msgid "?number_trade_routes:n"
#~ msgstr "수"

#~ msgid "?number_trade_routes:R"
#~ msgstr "무"

#~ msgid "Number of Trade Routes"
#~ msgstr "무역 경로 수"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?오염:오"

#~ msgid "Pollution"
#~ msgstr "공해"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?오염:오"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "사용자"

#~ msgid "?cma:Governor"
#~ msgstr "도지사"

#~ msgid "Citizen Governor"
#~ msgstr "도지사"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "한 턴당 최대 시간 (초)"

#~ msgid "Production"
#~ msgstr "생산품"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "전문가"

#~ msgid "?specialist:S"
#~ msgstr "?전문가:전"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "연결 끊기"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "틀린 로그 레벨 %d in \"%s\".\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "연방대통령"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "서버에 연결할수 없습니다"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "관찰자"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "소리"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "유효하지 않은 인자 %d."

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <주소>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "자동연결중 이상이 발생되었습니다; 중단"

#~ msgid "Game started."
#~ msgstr "게임이 시작되었습니다"

#~ msgid "?embassy:Both"
#~ msgstr "서로"

#~ msgid "?embassy:Yes"
#~ msgstr "우리 있슴"

#~ msgid "?embassy:With Us"
#~ msgstr "상대 있슴"

#~ msgid "?embassy:Contact"
#~ msgstr "접촉"

#~ msgid "?embassy:No Contact"
#~ msgstr "미접촉"

#~ msgid "?vision:Both"
#~ msgstr "서로"

#~ msgid "?vision:To Them"
#~ msgstr "상대한테"

#~ msgid "?vision:To Us"
#~ msgstr "우리한테"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "당신은 %s 을(를) 살수 없습니다"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s(을)를 %d의 금으로 팔겠습니까?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%d 의 돈이 필요합니다. 당신은 오직 %d의 금을 가지고 있군요"

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "모름"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "서버로부터 연결을 놓쳤습니다"

#~ msgid "Connection in progress."
#~ msgstr "접속중입니다"

#~ msgid "Disconnected from server."
#~ msgstr "서버로부터 연결이 끊겼습니다"

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "절단"

#, fuzzy
#~ msgid "read error"
#~ msgstr ""
#~ "\n"
#~ "우리 땅"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "서버의 접속이 거부당했습니다 서버를 시작하십시요."

#~ msgid "Starting server..."
#~ msgstr "서버를 시작하고 있습니다..."

#~ msgid "Couldn't start the server."
#~ msgstr "서버를 시작할수 없습니다"

#~ msgid "Couldn't connect to the server."
#~ msgstr "서버에 연결할수 없습니다"

#~ msgid "Only nuclear units can do this."
#~ msgstr "오직 핵 부대만이 이것을 할 수 있습니다"

#~ msgid "Too far for this unit."
#~ msgstr "이 부대로부터 너무 멀리 있습니다"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "오 세상에! 당신은 수도가 없어 보입니다."

#~ msgid "Terrain"
#~ msgstr "지형"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "지형: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "지형"

#~ msgid "Road"
#~ msgstr "도로"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "군사"

#~ msgid "Unit"
#~ msgstr "부대"

#~ msgid "City"
#~ msgstr "도시"

#~ msgid "Vision"
#~ msgstr "시야"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "상황별 옵션"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "해안선"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "평원"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "조항 삭제"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "공군 기지"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "복사"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "낭비:"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(없음)"

#~ msgid "Help build _Wonder"
#~ msgstr "불가사의 건설 도움말"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "당신의 캐러번이 도착하였음"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "당신의 캐러번이 %s에서 도시%s로 도착했습니다.\n"
#~ "무엇을 하시겠습니까?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "무역경로 확립"

#~ msgid "Enter Marketplace"
#~ msgstr "시장 들어가기"

#~ msgid "_Keep moving"
#~ msgstr "_계속 이동"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "민족"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "이 나라의 부대를 매수할 수 없습니다."

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "목표 설정 :"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "%s(으)로 변경"

#~ msgid "Flag"
#~ msgstr "국기"

#~ msgid "Citizens"
#~ msgstr "시민"

#~ msgid "Food:"
#~ msgstr "식량:"

#~ msgid "Prod:"
#~ msgstr "생산:"

#~ msgid "Trade:"
#~ msgstr "무역:"

#~ msgid "Gold:"
#~ msgstr "금화:"

#~ msgid "Luxury:"
#~ msgstr "복지:"

#~ msgid "Science:"
#~ msgstr "과학:"

#~ msgid "Granary:"
#~ msgstr "곡창:"

#~ msgid "Change in:"
#~ msgstr "전환 기간:"

#~ msgid "Corruption:"
#~ msgstr "부패:"

#~ msgid "Waste:"
#~ msgstr "낭비:"

#~ msgid "Pollution:"
#~ msgstr "환경오염:"

#~ msgid "_Overview"
#~ msgstr "개관(_O)"

#~ msgid "City map"
#~ msgstr "도시 지도"

#~ msgid "Production:"
#~ msgstr "생산:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d 턴"

#~ msgid "_Buy"
#~ msgstr "구메(_B)"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "건축물:(_I)"

#~ msgid "Info"
#~ msgstr "정보"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "생산품"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "만족도"

#~ msgid "_Governor"
#~ msgstr "도지사(_G)"

#~ msgid "_Settings"
#~ msgstr "설정(_S)"

#~ msgid "Entertainers"
#~ msgstr "예능인"

#~ msgid "Scientists"
#~ msgstr "과학자"

#~ msgid "Taxmen"
#~ msgstr "징세자"

#~ msgid "Overview page"
#~ msgstr "페이지 다시보기"

#~ msgid "Production page"
#~ msgstr "생산 면"

#~ msgid "Happiness page"
#~ msgstr "행복 면"

#~ msgid "Governor page"
#~ msgstr "도지사 면"

#~ msgid "This Settings page"
#~ msgstr "이 설정 면"

#~ msgid "Last active page"
#~ msgstr "다음 활동 면"

#~ msgid "New citizens are"
#~ msgstr "새로운 시민의 직업"

#~ msgid "Next time open"
#~ msgstr "다음번에 열린 면"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "이름바꾸기..."

#~ msgid "_List present units..."
#~ msgstr "있는 부대 목록 보기(_L)"

#~ msgid "_Prev city"
#~ msgstr "이전 도시(_P)"

#~ msgid "_Next city"
#~ msgstr "다음 도시(_N)"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s명"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s명"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s명"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s명"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "생산 : 매턴당 %d (%d)"

#~ msgid "Supported units %d"
#~ msgstr "%d부대 원조됨"

#~ msgid "Present units %d"
#~ msgstr "%d부대 있슴"

#~ msgid "_Disband unit"
#~ msgstr "부대를 해산하기(_D)"

#~ msgid "_Sentry unit"
#~ msgstr "부대를 보초시킴(_S)"

#~ msgid "_Fortify unit"
#~ msgstr "부대를 요새화시킴(_F)"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "도시이름 바꾸기"

#~ msgid "U_pgrade unit"
#~ msgstr "부대를 업그레이드 하기"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s(은)는 %d의 금을 소비합니다.\n"
#~ "%d의 금을 자금으로 갖고 있습니다."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s(을)를 %d의 금으로 팔겠습니까?"

#~ msgid "Buy It!"
#~ msgstr "사버려!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "%d의 금을 얻었습니다"

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "%s(을)를 %d의 금으로 팔겠습니까?"

#~ msgid "Sell It!"
#~ msgstr "팔아버려!"

#~ msgid "Rename City"
#~ msgstr "도시이름 바꾸기"

#~ msgid "What should we rename the city to?"
#~ msgstr "도시 이름을 무엇으로 바꾸겠습니까?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "정말 끝내시겠습니까?"

#~ msgid "(no worklists defined)"
#~ msgstr "(작업리스트 없음)"

#~ msgid "_Production"
#~ msgstr "생산(_P)"

#~ msgid "Chan_ge"
#~ msgstr "변환(_G)"

#~ msgid "Add _First"
#~ msgstr "앞에 추가(_F)"

#~ msgid "Add _Next"
#~ msgstr "다음에 추가(_N)"

#~ msgid "Add _2nd Last"
#~ msgstr "맨뒤 이전에 추가(_2)"

#~ msgid "Add _Last"
#~ msgstr "뒤에 추가(_L)"

#~ msgid "Set Worklist"
#~ msgstr "작업리스트 결정"

#~ msgid "Append Worklist"
#~ msgstr "작업리스트 첨부"

#~ msgid "Clear _Worklist"
#~ msgstr "작업리스트 지우기(_W)"

#~ msgid "Gover_nor"
#~ msgstr "통치자(_N)"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "매각"

#~ msgid "_Select"
#~ msgstr "선택(_S)"

#~ msgid "_Display"
#~ msgstr "표시(_D)"

#~ msgid "Cities"
#~ msgstr "도시"

#~ msgid "_Inspect"
#~ msgstr "점검하기(_I)"

#~ msgid "Improvements"
#~ msgstr "건축물"

#~ msgid "Wonders"
#~ msgstr "불가사의한 것들"

#~ msgid "All Cities"
#~ msgstr "모든 도시"

#~ msgid "No Cities"
#~ msgstr "도시 없음"

#~ msgid "Invert Selection"
#~ msgstr "선택 거꾸로 하기"

#~ msgid "Building Units"
#~ msgstr "부대 건설중"

#~ msgid "Building Improvements"
#~ msgstr "건축물 건설중"

#~ msgid "Building Wonders"
#~ msgstr "불가사의 건설중"

#~ msgid "Building Unit"
#~ msgstr "부대 건설중"

#~ msgid "Building Improvement"
#~ msgstr "건축물 건설중"

#~ msgid "Building Wonder"
#~ msgstr "불가사의 건설중"

#~ msgid "Coastal Cities"
#~ msgstr "연안의 도시"

#~ msgid "Same Island"
#~ msgstr "같은 섬"

#~ msgid "Supported Units"
#~ msgstr "원조하는 부대"

#~ msgid "Units Present"
#~ msgstr "부대 상태"

#~ msgid "Improvements in City"
#~ msgstr "도시의 건축물"

#~ msgid "Wonders in City"
#~ msgstr "도시안의 불가사의 "

#~ msgid "Available Units"
#~ msgstr "가능한 부대"

#~ msgid "Available Improvements"
#~ msgstr "가능한 건축물"

#~ msgid "Available Wonders"
#~ msgstr "가능한 불가사의"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "총비용 : %d"

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "미리설정:(_P)"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "새로운"

#~ msgid "Results"
#~ msgstr "결과"

#~ msgid "Minimal Surplus"
#~ msgstr "최소 잉여"

#~ msgid "Factor"
#~ msgstr "요인"

#~ msgid "Celebrate"
#~ msgstr "축제"

#~ msgid "Governor Enabl_ed"
#~ msgstr "도지사 켜짐"

#~ msgid "Governor Disabl_ed"
#~ msgstr "도지사 꺼짐"

#~ msgid "new preset"
#~ msgstr "새로운 미리설정"

#~ msgid "Name new preset"
#~ msgstr "새로운 미리설정 이름짓기"

#~ msgid "What should we name the preset?"
#~ msgstr "미리설정 이름을 지어 주세요."

#~ msgid "Remove this preset?"
#~ msgstr "이 미리설정을 지우시겠습니까?"

#~ msgid "Goto _Location"
#~ msgstr "장소로 이동하기(_L)"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "도시 조사(_C)"

#~ msgid "You say you wanna revolution?"
#~ msgstr "당신이 혁명을 원한다고 하셨습니까?"

#~ msgid "Revolution!"
#~ msgstr "혁명!"

#~ msgid "What To Pillage"
#~ msgstr "약탈하기"

#~ msgid "Select what to pillage:"
#~ msgstr "약탈 할 것을 선택하세요:"

#~ msgid "Nation _Groups:"
#~ msgstr "민족 그룹:(_G)"

#~ msgid "All"
#~ msgstr "모두"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "민족을 선택"

#~ msgid "What Nation Will You Be?"
#~ msgstr "어떤 민족으로 합니까?"

#~ msgid "Pick Nation"
#~ msgstr "민족을 선택"

#~ msgid "_Random Nation"
#~ msgstr "무작위의 민족(_R)"

#~ msgid "Select a nation"
#~ msgstr "민족을 선택하세요"

#~ msgid "_Properties"
#~ msgstr "속성(_P)"

#~ msgid "_Leader:"
#~ msgstr "지도자:(_L)"

#~ msgid "_Female"
#~ msgstr "여(_F)"

#~ msgid "_Male"
#~ msgstr "남(_M)"

#~ msgid "City _Styles:"
#~ msgstr "도시형:(_S)"

#~ msgid "_Description"
#~ msgstr "묘사(_D)"

#~ msgid "You must select your sex."
#~ msgstr "성별을 선택하새요."

#~ msgid "You must select your city style."
#~ msgstr "도시형을 선택하새요."

#~ msgid "You must type a legal name."
#~ msgstr "합법적인 이름을 입력하새요."

#~ msgid "Upgrade Unit!"
#~ msgstr "부대를 업그레이드 하기"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "부대해산"

#~ msgid "World-map"
#~ msgstr "세계 지도"

#~ msgid "Sea-map"
#~ msgstr "해양 지도"

#~ msgid "_Maps"
#~ msgstr "지도(_M)"

#~ msgid "_Advances"
#~ msgstr "기술(_A)"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "기술"

#~ msgid "_Cities"
#~ msgstr "도시(_C)"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "정전"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "평화"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "동맹"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "외교"

#~ msgid "Ooops..."
#~ msgstr "아이구..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "이 부대를 매수할 수 없습니다!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "이 부대를 %d금으로 매수하시겠습니까?\n"
#~ "%d의 금을 자금으로 갖고 있습니다."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "적 부대를 매수하기"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "이 부대를 매수 하려면 %d의 금을 소비합니다.\n"
#~ "%d의 금을 자금으로 갖고 있습니다."

#~ msgid "Steal Technology"
#~ msgstr "기술 훔치기"

#~ msgid "_Steal"
#~ msgstr "훔치기(_S)"

#~ msgid "Select Advance to Steal"
#~ msgstr "훔친 기술을 선택하세요"

#~ msgid "_Advances:"
#~ msgstr "기술:(_A)"

#~ msgid "_Improvements:"
#~ msgstr "건축물:(_I)"

#~ msgid "City Production"
#~ msgstr "도시 생산"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "당신의 스파이의 전략을 선택하세요"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "선생님, 스파이가 당신의 명령을 기다리고 있습니다"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "적 부대를 매수하기(_B)"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "관찰자"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "선택"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "공작 기계"

#, fuzzy
#~ msgid "Mode"
#~ msgstr "이동"

#~ msgid "Count"
#~ msgstr "수"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "타일세트"

#, fuzzy
#~ msgid "Player"
#~ msgstr "사용자"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "이름"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "알려지지 않은"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "새로운 미리설정"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "모든 옵션들"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "알려지지 않은"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d 단계"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(없음)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "구축함"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "개관(_O)"

#~ msgid "Edit"
#~ msgstr "수정"

#, fuzzy
#~ msgid "Present"
#~ msgstr "대통령"

#~ msgid "Name"
#~ msgstr "이름"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "턴 벨"

#, fuzzy
#~ msgid "Set"
#~ msgstr "보초"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "자원"

#, fuzzy
#~ msgid "Index"
#~ msgstr "한가함(idle)"

#, fuzzy
#~ msgid "Continent"
#~ msgstr "연결"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "도로"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "레이저"

#, fuzzy
#~ msgid "Address"
#~ msgstr "미리설정 추가하기"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "민족을 선택"

#~ msgid "Nations"
#~ msgstr "민족"

#~ msgid "Type"
#~ msgstr "형식"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "이동"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "여"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "이동"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "청동기 제조"

#~ msgid "Veteran"
#~ msgstr "숙련가"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "건물: "

#, fuzzy
#~ msgid "Food Stock"
#~ msgstr "주식"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "방패"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "발명"

#~ msgid "Gold"
#~ msgstr "금화"

#, fuzzy
#~ msgid "Year"
#~ msgstr "서기: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "시나리오 선택"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "시나리오 게임 시작(_S)"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "설명:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "이 사용자 데려오기(_T)"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "구축함"

#, fuzzy
#~ msgid "Create"
#~ msgstr "의대한"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "속성(_P)"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "전투기"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "작업리스트 편집기"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "부대 선택"

#~ msgid "Unknown"
#~ msgstr "알려지지 않은"

#~ msgid "Find City"
#~ msgstr "도시 찾기"

#~ msgid "Ci_ties:"
#~ msgstr "도시:(_T)"

#~ msgid "Tax"
#~ msgstr "세금"

#~ msgid "Lock"
#~ msgstr "잠금"

#~ msgid "Luxury"
#~ msgstr "복지"

#~ msgid "Science"
#~ msgstr "과학"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s 최대율: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "부대를 이동또는 공수하기"

#~ msgid "Air_lift"
#~ msgstr "공수(_L)"

#~ msgid "_Goto"
#~ msgstr "이동(_G)"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "목적지 설정"

#, fuzzy
#~ msgid "Id"
#~ msgstr "한가함(idle)"

#~ msgid "Airlift"
#~ msgstr "공수하기"

#~ msgid "Show _All Cities"
#~ msgstr "모든 도시 보기"

#~ msgid "No units selected."
#~ msgstr "선택된 부대 없음"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "행정관"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "도시 제어"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "현재 데이터 경로는 : \"%s\""

#~ msgid "Report bugs at %s\n"
#~ msgstr "%s에 버그리포트.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "턴 종료"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "Chat"
#~ msgstr "대화"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "작업리스트 지우기(_W)"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "정말 끝내시겠습니까?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "탭 닫기:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "도시:(_T)"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "복지:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "건물: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "민족"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "부대"

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "불가사의: "

#~ msgid "Happiness"
#~ msgstr "만족도"

#~ msgid "Cost:"
#~ msgstr "비용:"

#~ msgid "Upkeep:"
#~ msgstr "유지비:"

#~ msgid "Requirement:"
#~ msgstr "요구:"

#~ msgid "Obsolete by:"
#~ msgstr "구식 지점:"

#~ msgid "Attack:"
#~ msgstr "공격:"

#~ msgid "Defense:"
#~ msgstr "방어:"

#~ msgid "Move:"
#~ msgstr "이동:"

#~ msgid "FirePower:"
#~ msgstr "화력:"

#~ msgid "Hitpoints:"
#~ msgstr "체력:"

#~ msgid "Basic Upkeep:"
#~ msgstr "기초 유지비:"

#~ msgid "Vision:"
#~ msgstr "시야:"

#~ msgid "Move/Defense:"
#~ msgstr "이동/방어:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "식량/연구/무역:"

#~ msgid "Resources:"
#~ msgstr "자원:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "건물: "

#~ msgid "None"
#~ msgstr "없음"

#~ msgid "(Never)"
#~ msgstr "(없음)"

#~ msgid "Removed"
#~ msgstr "제거됨"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv 도움 창"

#~ msgid "Expand All"
#~ msgstr "모두 펼치기"

#~ msgid "Collapse All"
#~ msgstr "모두 붕괴"

#~ msgid "Allows"
#~ msgstr "허락"

#~ msgid "Obsoletes"
#~ msgstr "고식 시킴"

#~ msgid "with"
#~ msgstr "공동"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(없음)"

#~ msgid "n/a"
#~ msgstr "없음"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d 식량 / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d 연구 / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "지형"

#~ msgid "Ruler:"
#~ msgstr "통치자:"

#~ msgid "Government:"
#~ msgstr "정부:"

#~ msgid "Capital:"
#~ msgstr "수도:"

#~ msgid "Tax:"
#~ msgstr "세금:"

#~ msgid "Researching:"
#~ msgstr "연구중:"

#~ msgid "_Diplomacy"
#~ msgstr "외교(_D)"

#~ msgid "_Techs"
#~ msgstr "기슬(_T)"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "%s의 제국에 대한 첩보"

#~ msgid "(Unknown)"
#~ msgstr "(불명)"

#~ msgid "Build New City"
#~ msgstr "새로운 도시 건설"

#~ msgid "What should we call our new city?"
#~ msgstr "이 도시는 뭐라고 하겠습니까?"

#~ msgid "Set local options"
#~ msgstr "로컬 옵션 설정"

#~ msgid "Game Settings"
#~ msgstr "게임 설정"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "로컬 게임으로부터 나가면 종료됩니다!"

#~ msgid "_Game"
#~ msgstr "게임(_G)"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "옵션"

#, fuzzy
#~ msgid "_Edit"
#~ msgstr "끝내기(_Q)"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "보기(_V)"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "건축물:(_I)"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "수도화"

#~ msgid "_Help"
#~ msgstr "도움말(_H)"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "로그 지우기(_C)"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "메세지(_M)"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "서버"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "옵션 저장(_V)"

#~ msgid "_Reload Tileset"
#~ msgstr "타일세트 재장전(_R)"

#~ msgid "_Save Game"
#~ msgstr "게임 저장(_S)"

#~ msgid "Save Game _As..."
#~ msgstr "다른 이름으로 게임 저장(_A)"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "게임 저장"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "다른 이름으로 게임 저장(_A)"

#~ msgid "_Leave"
#~ msgstr "나가기(_L)"

#~ msgid "_Quit"
#~ msgstr "끝내기(_Q)"

#~ msgid "_Find City"
#~ msgstr "도시 찾기(_F)"

#, fuzzy
#~ msgid "Work_lists"
#~ msgstr "작업 리스트"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "보기(_V)"

#~ msgid "_Units"
#~ msgstr "부대(_U)"

#~ msgid "_Nations"
#~ msgstr "민족(_N)"

#~ msgid "_Wonders of the World"
#~ msgstr "세계 불가사의(_W)"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "상위 5개 도시"

#~ msgid "_Messages"
#~ msgstr "메세지(_M)"

#~ msgid "_Demographics"
#~ msgstr "인구 통계 보고(_D)"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "개관(_O)"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "전략과 전술"

#~ msgid "City Improvements"
#~ msgstr "도시 향상"

#~ msgid "Wonders of the World"
#~ msgstr "세계 불가사의"

#~ msgid "Combat"
#~ msgstr "전쟁"

#~ msgid "Zones of Control"
#~ msgstr "조종가능한 구역"

#~ msgid "Government"
#~ msgstr "정부"

#~ msgid "Diplomacy"
#~ msgstr "외교"

#~ msgid "Technology"
#~ msgstr "기술"

#~ msgid "Space Race"
#~ msgstr "우주 경주"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "민족"

#~ msgid "Connecting"
#~ msgstr "연결중"

#~ msgid "Controls"
#~ msgstr "제어"

#~ msgid "Chatline"
#~ msgstr "채팅 라인"

#~ msgid "Worklist Editor"
#~ msgstr "작업리스트 편집기"

#~ msgid "Languages"
#~ msgstr "언어"

#~ msgid "Copying"
#~ msgstr "복사"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "종료할때 옵션 저장(_E)"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "도시 옵션"

#, fuzzy
#~ msgid "City Output"
#~ msgstr "도시 옵션"

#~ msgid "National _Borders"
#~ msgstr "국경(_B)"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "성벽"

#~ msgid "City _Names"
#~ msgstr "도시 이름(_N)"

#~ msgid "City G_rowth"
#~ msgstr "도시 성장(_R)"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "도시 생산(_P)"

#~ msgid "City Buy Cost"
#~ msgstr "도시 생산 구입 비용"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "도시 무역 경로"

#~ msgid "_Terrain"
#~ msgstr "지형(_T)"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "해안선"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "도로와 철도"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "관개"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "광산"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "레이저"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "전문가"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "오염과 방사전 낙진"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "도시"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "방배"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "전체 화면"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "시나리오 게임 시작(_S)"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "부대(_U)"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "작업 리스트(_W)"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "전쟁"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "공군 기지 세우기"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "공군 기지 세우기"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "부대 선택"

#~ msgid "_Wait"
#~ msgstr "기대(_W)"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "끝"

#~ msgid "_Go to"
#~ msgstr "이동(_G)"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "출발/한 도시로 공수"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "제일 가까운 도시로 복귀"

#~ msgid "Auto E_xplore"
#~ msgstr "자동 탐험(_X)"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "순찰"

#~ msgid "_Sentry"
#~ msgstr "보초(_S)"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "대기하는 부대 보초시킴(_S)"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "업그레이드"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "연결(_O)"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "해제"

#~ msgid "_Build City"
#~ msgstr "도시 건설(_B)"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "도시 세우기(_B)"

#~ msgid "_Auto Settler"
#~ msgstr "자동 이주민(_A)"

#~ msgid "Build _Road"
#~ msgstr "다리 건설(_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "관개 작업(_I)"

#~ msgid "Build _Mine"
#~ msgstr "광산 짓기(_M)"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "도로 연결"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "연결/철도"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "관개 연결"

#~ msgid "Transf_orm Terrain"
#~ msgstr "지형 개조(_O)"

#~ msgid "Clean _Pollution"
#~ msgstr "오염 없앰(_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "핵낙진 없앰(_N)"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "공군 기지 세우기"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "공군 기지 세우기"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "약탈"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "외교관/스파이행위"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "핵폭발"

#~ msgid "_Government"
#~ msgstr "정부(_G)"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "세율(_T)"

#~ msgid "_Revolution..."
#~ msgstr "혁명...(_R)"

#~ msgid "_Economy"
#~ msgstr "경제(_E)"

#~ msgid "_Research"
#~ msgstr "연구(_R)"

#~ msgid "_Spaceship"
#~ msgstr "우주선(_S)"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "여기로 연결하기"

#~ msgid "Help _Build Wonder"
#~ msgstr "불가사의 건설을 도와주기(_B)"

#~ msgid "Add to City"
#~ msgstr "도시에 추가"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "무역경로 확립"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "드루이드 "

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "업그레이드"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "컴퓨터"

#~ msgid "Change to %s"
#~ msgstr "%s(으)로 변경"

#~ msgid "Bu_ild Farmland"
#~ msgstr "농지 건설(_I)"

#~ msgid "Transf_orm to %s"
#~ msgstr "%s(으)로 개조(_I)"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "부대를 요새화시킴(_F)"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "낙하산병"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Event"
#~ msgstr "이벤트"

#~ msgid "Messages"
#~ msgstr "메세지"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "거의 사용되지 않는 옵션들"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "서버 옵션 설정."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "목표 설정 :"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "사막"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "이 명령은 오직 클라이언트에서만 됩니다"

#~ msgid "Start _New Game"
#~ msgstr "새로운 게임 시작(_N)"

#~ msgid "Start _Scenario Game"
#~ msgstr "시나리오 게임 시작(_S)"

#~ msgid "_Load Saved Game"
#~ msgstr "저장된 게임을 로딩(_L)"

#~ msgid "C_onnect to Network Game"
#~ msgstr "네트웍 게임에 연결(_O)"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Gaming Zone으로 연결(_Z)"

#~ msgid "Select Location to Save"
#~ msgstr "저장하기 위한 장소 선택"

#~ msgid "_Browse..."
#~ msgstr "찾아보기(_B)"

#~ msgid "Server Name"
#~ msgstr "서버명"

#~ msgid "Port"
#~ msgstr "포트"

#~ msgid "Version"
#~ msgstr "버전"

#~ msgid "Status"
#~ msgstr "상태"

#~ msgid "Players"
#~ msgstr "사용자"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "인간"

#~ msgid "Comment"
#~ msgstr "비평"

#~ msgid "Local _Area Network"
#~ msgstr "L_AN"

#~ msgid "Internet _Metaserver"
#~ msgstr "메타서버(_M)"

#~ msgid "_Host:"
#~ msgstr "호스트:(_H)"

#~ msgid "_Port:"
#~ msgstr "포트:(_P)"

#~ msgid "_Login:"
#~ msgstr "로그인:(_L)"

#~ msgid "Pass_word:"
#~ msgstr "암호:(_W)"

#~ msgid "Conf_irm Password:"
#~ msgstr "암호 확인:(_I)"

#~ msgid "Host"
#~ msgstr "호스트"

#~ msgid "C_onnect"
#~ msgstr "연결(_O)"

#~ msgid "Connection name: %s"
#~ msgstr "연결 이름: %s"

#~ msgid "Player name: %s"
#~ msgstr "사용자명: %s"

#~ msgid "Host: %s"
#~ msgstr "호스트: %s"

#~ msgid "Player/conn info"
#~ msgstr "사용자/접속 정보"

#~ msgid "%s info"
#~ msgstr "%s 정보"

#~ msgid "Pick nation"
#~ msgstr "민족을 선택"

#~ msgid "Observe this player"
#~ msgstr "이 플레이어를 관찰하기"

#~ msgid "Take this player"
#~ msgstr "이 사용자 데려오기"

#~ msgid "Cut connection"
#~ msgstr "연결 끊기"

#~ msgid "Remove player"
#~ msgstr "사용자 제거"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "%s의 우주선"

#~ msgid "Not _ready"
#~ msgstr "준비 안 됐슴(_R)"

#~ msgid "_Ready"
#~ msgstr "준비 됐슴(_R)"

#~ msgid "_Start"
#~ msgstr "시작(_S)"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "이 사용자 데려오기(_T)"

#~ msgid "Pick _Nation"
#~ msgstr "민족 선택(_N)"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "이 사용자 데려오기(_T)"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "관찰자: %s"

#~ msgid "_Observe"
#~ msgstr "관찰하기(_O)"

#~ msgid "Do not _observe"
#~ msgstr "관찰을 취소하기(_O)"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<AI>"

#~ msgid "Random"
#~ msgstr "무작위"

#~ msgid "Observer"
#~ msgstr "관찰자"

#~ msgid "Detached"
#~ msgstr "붙임"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "플레이어 수(AI 포함):"

#~ msgid "AI Skill _Level:"
#~ msgstr "AI 숙련 레벨:(_L)"

#~ msgid "Ruleset _Version:"
#~ msgstr "룰세트:(_V)"

#~ msgid "_More Game Options..."
#~ msgstr "기타 게임 옵션...(_M)"

#~ msgid "Record"
#~ msgstr "기록"

#~ msgid "Rating"
#~ msgstr "비율"

#~ msgid "Ready"
#~ msgstr "준비"

#~ msgid "?player:Leader"
#~ msgstr "지도자"

#~ msgid "Team"
#~ msgstr "팀"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "로드하기 위해 저장된 게임을 선택하세요"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "로드하기 위해 저장된 게임을 선택하세요:"

#~ msgid "Choose a Scenario"
#~ msgstr "시나리오 선택"

#~ msgid "Choose a _Scenario:"
#~ msgstr "시나리오 선택:(_S)"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "파일이름 저장 :"

#~ msgid "Save Game"
#~ msgstr "게임 저장"

#~ msgid "Saved _Games:"
#~ msgstr "저장된 게임들 :"

#~ msgid "Save _Filename:"
#~ msgstr "파일이름 저장 :"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "시나리오 게임 시작(_S)"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "시나리오 게임 시작(_S)"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "게임 저장"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "저장된 게임들 :"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "저장된 게임들 :"

#~ msgid "_Meet"
#~ msgstr "회합(_M)"

#~ msgid "Cancel _Treaty"
#~ msgstr "조약 파기(_T)"

#~ msgid "_Withdraw Vision"
#~ msgstr "시야 제거(_W)"

#~ msgid "_Report"
#~ msgstr "보고(_R)"

#~ msgid "?show:Dead Players"
#~ msgstr "죽은 사용자"

#~ msgid "Di_plomacy"
#~ msgstr "외교(_P)"

#~ msgid "_Intelligence"
#~ msgstr "첩보(_I)"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "Research"
#~ msgstr "연구"

#~ msgid "Researching"
#~ msgstr "연구중"

#~ msgid "Help"
#~ msgstr "도움말"

#~ msgid "Goal"
#~ msgstr "목표"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "이름"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "*"

#~ msgid "Cost"
#~ msgstr "비용"

#~ msgid "U Total"
#~ msgstr "당신의 총합"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "수입: %d       총 비용: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "정말 당신의 %s를(을) 팔기 원합니까?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "정말 당신의 %s를(을) 팔기 원합니까?\n"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "정말 당신의 %s를(을) 팔기 원합니까?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "팔아치움: 결과"

#~ msgid "Sell _All"
#~ msgstr "모두 팔기"

#~ msgid "Unit Type"
#~ msgstr "부대 타입"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "업"

#~ msgid "In-Prog"
#~ msgstr "생산중"

#~ msgid "Active"
#~ msgstr "활동중"

#~ msgid "Shield"
#~ msgstr "방패"

#~ msgid "Food"
#~ msgstr "식량"

#~ msgid "Totals:"
#~ msgstr "합계:"

#~ msgid "Find _Nearest"
#~ msgstr "제일 가까운곳 찾기"

#~ msgid "_Upgrade"
#~ msgstr "업그레이드(_U)"

#~ msgid "Player\n"
#~ msgstr "사용자\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "민족"

#~ msgid "Score\n"
#~ msgstr "득점\n"

#~ msgid "Score"
#~ msgstr "득점"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "사운드세트"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "현재 테마 유지"

#~ msgid "_Launch"
#~ msgstr "발사(_L)"

#~ msgid "Theme suggested"
#~ msgstr "제안하는 테마"

#~ msgid "Load theme"
#~ msgstr "테마 불러오기"

#~ msgid "Keep current theme"
#~ msgstr "현재 테마 유지"

#, fuzzy
#~ msgid "Description"
#~ msgstr "설명:"

#~ msgid "Unit selection"
#~ msgstr "부대 선택"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "타일세트"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "연결"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "지상"

#, fuzzy
#~ msgid "_World"
#~ msgstr "작업 리스트(_W)"

#~ msgid "Sentry"
#~ msgstr "보초"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "선택(_S)"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "중앙"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "홈 도시로 하기(_H)"

#~ msgid "unknown"
#~ msgstr "모름"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s의 %s 국가 (%s)"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "아니오(_N)"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "여"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "제거됨"

#~ msgid "new"
#~ msgstr "새로운"

#~ msgid "Edit worklists"
#~ msgstr "작업리스트를 수정"

#~ msgid "_Worklists:"
#~ msgstr "_작업리스트"

#~ msgid "Edit Global _Worklists"
#~ msgstr "광역 작업리스트 편집(_W)"

#~ msgid "Turns"
#~ msgstr "턴"

#~ msgid "Source _Tasks:"
#~ msgstr "작업 자료:"

#~ msgid "Show _Future Targets"
#~ msgstr "미래 목표 표시(_F)"

#~ msgid "Target _Worklist:"
#~ msgstr "목표 작업리스트:(_W)"

#~ msgid "_Add Global Worklist"
#~ msgstr "광역 작업리스트 추가(_A)"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "생산 바뀜"

#~ msgid "Activate unit"
#~ msgstr "활동 부대"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "활동 부대"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "활동 부대"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "활동 부대"

#~ msgid "Sentry unit"
#~ msgstr "부대를 보초시킴"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "부대를 보초시킴"

#~ msgid "Fortify unit"
#~ msgstr "부대를 요새화시킴"

#~ msgid "Disband unit"
#~ msgstr "부대를 해산하기"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "홈 도시로 하기(_H)"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "홈시티를  %s 에서  %s 로(으로) 변경하였습니다"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "정말 끝내시겠습니까?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "개관(_O)"

#~ msgid "Close"
#~ msgstr "닫기"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "다음 도시"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "앞 도시"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " 구입 "

#~ msgid "Buy"
#~ msgstr "구입"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "%s(을)를 %d의 금으로 팔겠습니까?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "시민"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - 혼란중"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "크로아티아"

#, fuzzy
#~ msgid "happy"
#~ msgstr " 만족"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "민족을 선택하세요"

#~ msgid "Female"
#~ msgstr "여"

#~ msgid "Male"
#~ msgstr "남"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "시나리오 선택"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "당신의 새로운 정부"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "모든 옵션들"

#~ msgid "Cancel"
#~ msgstr "취소"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Freeciv에 오신걸 환영합니다"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Freeciv에 오신걸 환영합니다"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "관찰을 취소하기(_O)"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "관찰하기(_O)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "서버 옵션 설정."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "마지막 턴"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "턴"

#~ msgid "Game"
#~ msgstr "게임"

#~ msgid "Options"
#~ msgstr "옵션"

#~ msgid "Server Options"
#~ msgstr "서버 옵션들"

#~ msgid "View"
#~ msgstr "보기"

#~ msgid "Center View"
#~ msgstr "가운데 보기"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "최소 잉여"

#~ msgid "Fortify"
#~ msgstr "요새화"

#, fuzzy
#~ msgid "Work"
#~ msgstr "작업 리스트(_W)"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "도시 건설"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "도로 건설"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "관개 작업"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "광산 건축"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "수도화"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "세율"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "대해서"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "형명...(_R)"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv는 GPL정책에 따릅니다, GPL은 아래내용을 포함합니다:"

#~ msgid "Refresh"
#~ msgstr "새로고침"

#, fuzzy
#~ msgid "Save"
#~ msgstr "게임 저장"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "새로운 게임 시작"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "시나리오 게임 시작(_S)"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "저장된 게임 불러오기"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "네트웍 게임에 연결(_O)"

#~ msgid "Quit"
#~ msgstr "종료"

#~ msgid "Connect"
#~ msgstr "연결"

#, fuzzy
#~ msgid "Login"
#~ msgstr "로그인 :"

#, fuzzy
#~ msgid "Password"
#~ msgstr "암호 :"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "암호 확인:(_I)"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "새로고침"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "취소"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "연결"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "찾아보기(_B)"

#, fuzzy
#~ msgid "Load"
#~ msgstr "로드 게임"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "지도자 :"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "기타 게임 옵션...(_M)"

#~ msgid "Disconnect"
#~ msgstr "절단"

#~ msgid "Start"
#~ msgstr "시작"

#~ msgid "Yes"
#~ msgstr "예"

#~ msgid "No"
#~ msgstr "아니오"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "관찰자"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "팀의 목록:"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "당신의 캐러번이 %s에 도착하였음"

#~ msgid "Help build Wonder"
#~ msgstr "불가사의 건설 도움말"

#~ msgid "Keep moving"
#~ msgstr "계속 이동"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "창 닫기 (Esc)"

#~ msgid "Back"
#~ msgstr "뒤로"

#~ msgid "Load Game"
#~ msgstr "로드 게임"

#~ msgid "Server Settings"
#~ msgstr "서버 세팅"

#~ msgid "Unit commands"
#~ msgstr "부대 명령"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "도시이름 바꾸기"

#~ msgid "Upgrade unit"
#~ msgstr "부대업그레이드"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "숙련자"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "죄송하지만 당신은 이미 이번턴에 여기로 데려왔습니다"

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "미안하지만 당신은 이번턴에서 여기를 살수 없습니다"

#~ msgid "Buy it?"
#~ msgstr "구입하시겠습니까?"

#~ msgid "Sell it?"
#~ msgstr "매각하시겠습니까?"

#~ msgid "Sell"
#~ msgstr "매각"

#~ msgid "City options"
#~ msgstr "도시 옵션"

#~ msgid "Supported units: %d"
#~ msgstr "원조하는 부대 : %d"

#~ msgid "Present units: %d"
#~ msgstr "현재 부대 : %d"

#~ msgid "City info"
#~ msgstr "도시 정보"

#~ msgid "Pollution: %d"
#~ msgstr "오염: %d"

#~ msgid "Pollution: none"
#~ msgstr "오염: 없음"

#~ msgid "Trade routes: "
#~ msgstr "무역 경로"

#~ msgid "Trade: +%d"
#~ msgstr "무역: +%d"

#~ msgid "City improvements"
#~ msgstr "도시 건축물"

#~ msgid "Food: %d per turn"
#~ msgstr "식량: 매턴당 %d"

#~ msgid "?food:Surplus: %d"
#~ msgstr "잉여 : %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "생산 : 매턴당 %d (%d)"

#~ msgid "?production:Support: %d"
#~ msgstr "원조 : %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "무역 : 매턴당 %d"

#~ msgid "Corruption: %d"
#~ msgstr "부패 : %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "금화 : 매턴당 %d (%d)"

#~ msgid "Upkeep: %d"
#~ msgstr "유지: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "과학: 매턴당 %d"

#~ msgid "Luxury: %d per turn"
#~ msgstr "복지: 매턴당 %d "

#~ msgid "City growth: blocked"
#~ msgstr "도시성장: 막힘"

#~ msgid "City growth: never"
#~ msgstr "도시 성장 : 결코 안됨."

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "턴"

#~ msgid "City growth: %d %s"
#~ msgstr "도시 성장 : %d %s"

#~ msgid "Stock"
#~ msgstr "주식"

#~ msgid "Granary"
#~ msgstr "곡창"

#~ msgid "finished"
#~ msgstr "완성"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "%s 시 (인구 %s 명)"

#~ msgid " - DISORDER"
#~ msgstr " - 혼란중"

#~ msgid " - celebrating"
#~ msgstr " - 축제중"

#~ msgid " - happy"
#~ msgstr " - 만족"

#~ msgid "Change production"
#~ msgstr "생산 바뀜"

#~ msgid "Previous city"
#~ msgstr "앞 도시"

#~ msgid "Next city"
#~ msgstr "다음 도시"

#~ msgid "size"
#~ msgstr "크기"

#~ msgid "worklist"
#~ msgstr "작업 리스트"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "완성"

#~ msgid "Presets"
#~ msgstr "미리설정"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "%s 시 (인구 %s 명) : %s"

#~ msgid "Control city"
#~ msgstr "도시 제어"

#~ msgid "Creating Server List..."
#~ msgstr "서버 리스트를 만들고 있습니다..."

#~ msgid "No LAN servers found"
#~ msgstr "LAN서버를 못 찾았습니다"

#~ msgid "No public servers found"
#~ msgstr "공개서버를 못 찾았습니다"

#~ msgid "Player Name :"
#~ msgstr "사용자명 :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv 서버 :"

#~ msgid "Port :"
#~ msgstr "포트 :"

#~ msgid "Next"
#~ msgstr "다음"

#~ msgid "Upgrade"
#~ msgstr "업그레이드"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "해제"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(공:%d 방:%d 이:%d 화:%d) 체:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "지형 정보"

#~ msgid "Advanced Menu"
#~ msgstr "향상된 메뉴"

#~ msgid "Change Production"
#~ msgstr "생산 바뀜"

#~ msgid "Change City Governor settings"
#~ msgstr "도지사 바뀜"

#~ msgid "Goto here"
#~ msgstr "여기로 이둥하기"

#~ msgid "Patrol here"
#~ msgstr "여기로 순찰하기"

#~ msgid "Connect here"
#~ msgstr "여기로 연결하기"

#~ msgid "Paradrop here"
#~ msgstr "여기로 공중 낙하하기"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (공:%d 방:%d 이:%d 화:%d) 체:%d%%"

#~ msgid "Ready all"
#~ msgstr "모두 준비됨"

#~ msgid "Sentry idle"
#~ msgstr "대기하는 부대 보초시킴"

#~ msgid "Choose Your New Government"
#~ msgstr "새로운 정부 제도를 선택하세요"

#~ msgid "REVOLUTION!"
#~ msgstr "혁명!"

#~ msgid "OK"
#~ msgstr "확인"

#~ msgid "What nation will you be?"
#~ msgstr "어떤 민족으로 합니까?"

#~ msgid "Maps"
#~ msgstr "지도"

#~ msgid "World map"
#~ msgstr "세계 지도"

#~ msgid "Sea map"
#~ msgstr "해양 지도"

#~ msgid "Gold(max %d)"
#~ msgstr "금화(최대 %d)"

#~ msgid "Advances"
#~ msgstr "기술"

#~ msgid "Foreign Minister"
#~ msgstr "외무 장관"

#~ msgid "Declare WAR"
#~ msgstr "전쟁 선포"

#~ msgid "Cancel Treaty"
#~ msgstr "조약 파기"

#~ msgid "Withdraw vision"
#~ msgstr "시야 제거"

#~ msgid "Send him back"
#~ msgstr "그를 되돌려 보냄"

#~ msgid "Establish Embassy"
#~ msgstr "대사관 설립"

#~ msgid "Investigate City"
#~ msgstr "도시 조사"

#~ msgid "Select destination"
#~ msgstr "목적지 설정"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Freeciv에 오신걸 환영합니다"

#~ msgid "FT"
#~ msgstr "미"

#~ msgid "Help : Improvements"
#~ msgstr "도움말 : 건축물"

#, fuzzy
#~ msgid "Never"
#~ msgstr "서버"

#~ msgid "Help : Units"
#~ msgstr "도움말 : 부대"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "방배"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "시민"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "식량"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "금화"

#~ msgid "( with "
#~ msgstr "( "

#~ msgid " )"
#~ msgstr "와 함께)"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "외교 첩보"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "%s의 우주선에 대한 첩보"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "%s의 제국에 대한 첩보"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "지도자: %s %s  정부 제도: %s\n"
#~ "수도: %s  금화: %d\n"
#~ "세금: %d%% 과학: %d%% 복지: %d%%\n"
#~ "연구중: 불명"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "지도자: %s %s  정부 제도: %s\n"
#~ "수도: %s  금화: %d\n"
#~ "세금: %d%% 과학: %d%% 복지: %d%%\n"
#~ "연구중: %s(%d/%d)"

#~ msgid "Show Unit Info Window"
#~ msgstr "부대 정보 창 보이기"

#~ msgid "Hide Unit Info Window"
#~ msgstr "부대 정보 창 숨기기"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "미니맵 보이기"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "미니맵 숨기기"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "메세지 표시 (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "메세지 숨기기 (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "미니맵 보이기"

#~ msgid "Exit"
#~ msgstr "나가기"

#~ msgid "Width"
#~ msgstr "폭"

#~ msgid "Height"
#~ msgstr "높이"

#~ msgid "Revolution"
#~ msgstr "혁명"

#~ msgid "or"
#~ msgstr "또는"

#~ msgid "Hide Messages"
#~ msgstr "메세지 숨기기"

#~ msgid "Build City"
#~ msgstr "도시 건설"

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s 인구: %s  서기: %s  금화 %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s 인구: %s  서기: %s  금화 %d 세금: %d 복지: %d 과학: %d "

#~ msgid "veteran"
#~ msgstr "숙련가"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "우리 땅"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "%s시"

#~ msgid "?blistbegin: with "
#~ msgstr "?blistbegin:하고 "

#~ msgid "Barracks"
#~ msgstr "군영"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "공항"

#~ msgid "City Walls"
#~ msgstr "성벽"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "식량/생산/무역: %s"

#~ msgid "End of Turn"
#~ msgstr "마지막 턴"

#~ msgid "Press"
#~ msgstr "누르세요"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "명령 없음"

#~ msgid "Space"
#~ msgstr "우주"

#~ msgid "Wait"
#~ msgstr "기다림"

#~ msgid "Explode Nuclear"
#~ msgstr "핵폭발"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "외교관/스파이행위"

#~ msgid "Disband Unit"
#~ msgstr "부대해산"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "부대를 업그레이드 하기"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "부대를 요새화시킴"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "제일 가까운 도시로 복귀"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "도시로 이동"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "출발/한 도시로 공수"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "이동"

#~ msgid "Patrol"
#~ msgstr "순찰"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "관개 연결"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "여기로 연결하기"

#~ msgid "Auto Explore"
#~ msgstr "자동 탐험"

#~ msgid "Auto Attack"
#~ msgstr "자동 공격"

#~ msgid "Auto Settler"
#~ msgstr "이주민 자동"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "부대해산"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "부대를 업그레이드 하기"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "도시 찾기"

#~ msgid "Pillage"
#~ msgstr "약탈"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "부대를 보초시킴"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "핵낙진 없앰"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "낙하산병"

#~ msgid "Clean Pollution"
#~ msgstr "오염 없앰"

#~ msgid "Build Airbase"
#~ msgstr "공군 기지 세우기"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "부대를 요새화시킴"

#~ msgid "Build Fortress"
#~ msgstr "요새 세우기"

#~ msgid "Transform Tile"
#~ msgstr "지형 개조"

#~ msgid "Build Mine"
#~ msgstr "광산 건축"

#~ msgid "Build Irrigation"
#~ msgstr "관개 작업"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "무역경로 확립"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "도시: %s | %s (%s, %s)"

#~ msgid "Help Build Wonder"
#~ msgstr "불가사의 건설 도와주기"

#~ msgid "Plant Forest"
#~ msgstr "숲 만들기"

#~ msgid "Transform to"
#~ msgstr "개조 지형"

#~ msgid "Local Options"
#~ msgstr "지역설정"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "서버 옵션들"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "지역설정"

#~ msgid "Worklists"
#~ msgstr "작업 리스트"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "지역설정"

#~ msgid "Leave Game"
#~ msgstr "게임 나가기"

#~ msgid "empty worklist"
#~ msgstr "빈 작업 리스트"

#~ msgid "Add new worklist"
#~ msgstr "새 작업 리스트 추가"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "이 명령은 오직 클라이언트에서만 됩니다"

#~ msgid "Start New Game"
#~ msgstr "새로운 게임 시작"

#~ msgid "Join Game"
#~ msgstr "게임에 참가"

#~ msgid "Join Pubserver"
#~ msgstr "공개서버에 참가"

#~ msgid "Join LAN Server"
#~ msgstr "LAN서버에 참가"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL클라언트에 오신것을 환영 합니다"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "죽음"

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "완료"

#~ msgid "moving"
#~ msgstr "활동중"

#~ msgid "active"
#~ msgstr "활동중"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "공사\n"
#~ "중"

#~ msgid "Units Report"
#~ msgstr "부대 보고"

#~ msgid "Sell It?"
#~ msgstr "팔겠습니까?"

#~ msgid "Economy Report"
#~ msgstr "경제 보고"

#~ msgid "Treasury: "
#~ msgstr "보고: "

#~ msgid "Tax Rate: "
#~ msgstr "세율: "

#~ msgid "Total Income: "
#~ msgstr "총수입: "

#~ msgid "Total Cost: "
#~ msgstr "총비용: "

#~ msgid "Net Income: "
#~ msgstr "순수입: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s 최대율 : %d%%"

#~ msgid "Update"
#~ msgstr "세로 고침"

#~ msgid "Wonder"
#~ msgstr "불가사의"

#~ msgid "Select target :"
#~ msgstr "목표 설정 :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "단계"

#~ msgid "Final Report:"
#~ msgstr "최종 보고:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "세계 최대 문명"

#~ msgid "The %s Spaceship"
#~ msgstr "%s의 우주선"

#~ msgid "Launch"
#~ msgstr "발사"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: %s 그래픽 파일을 읽을 수 없었습니다"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "사용할 수 있는 테마를 찾을 수 없었습니까 종료하겠습니다"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "테마 불러오기"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "\"%s\"를 열 수 없었습니다."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "매턴당 %d금"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "완성!"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "%s의\n"
#~ "작업 리스트"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "한턴당 금화 %d"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "없음"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "인구: %s\n"
#~ "서기: %s\n"
#~ "금화: %d\n"
#~ "세금: %d 복지: %d 과학i: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "곡창:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "식량:  %3d (%+-4d)\n"
#~ "생산:  %3d (%+-4d)\n"
#~ "무역:  %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "금화:   %3d (%+-4d)\n"
#~ "복지:   %3d\n"
#~ "과학:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(비어있슴)"

#~ msgid "(in prog.)"
#~ msgstr "(진행중)"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s명  도지사: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "불가사의한 것들"

#~ msgid "What should we name the new preset?"
#~ msgstr "새로운 미리설정을 뭐라고 하겠습니까"

#~ msgid "Do you really want to remove %s?"
#~ msgstr " %s을(를) 정말 지우시겠습니까?"

#~ msgid "LAN Servers"
#~ msgstr "LAN 서버들"

#~ msgid "Metaserver"
#~ msgstr "메타 서버"

#~ msgid "You must select a nation."
#~ msgstr "국가를 선택하셔야 합니다."

#~ msgid "NONE"
#~ msgstr "없음"

#~ msgid "Allows %s.\n"
#~ msgstr "%s를 허용함.\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "광산 건축"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "통치자: %s %s"

#~ msgid "Government: %s"
#~ msgstr "정부 제도: %s"

#~ msgid "Gold: %d"
#~ msgstr "금화: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "세금: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "과학: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "복지 : %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "연구 : (알려지지 않음)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "연구 : 알려지지 않음(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "연구 : %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "수도 : %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "%s의 제국에 대한 첩보"

#~ msgid "Save Settings"
#~ msgstr "저장 설정"

#~ msgid "Export Log"
#~ msgstr "기록 출력"

#~ msgid "Clear Log"
#~ msgstr "기록 지우기"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "세율"

#~ msgid "National Borders"
#~ msgstr "국경"

#~ msgid "City Names"
#~ msgstr "도시 이름"

#~ msgid "City Growth"
#~ msgstr "도시 성장"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "도시 생산"

#~ msgid "Coastline"
#~ msgstr "해안선"

#~ msgid "Roads & Rails"
#~ msgstr "도로와 철도"

#~ msgid "Irrigation"
#~ msgstr "관개"

#~ msgid "Mines"
#~ msgstr "광산"

#~ msgid "Pollution & Fallout"
#~ msgstr "오염과 방사전 낙진"

#~ msgid "Build Road"
#~ msgstr "도로 건설"

#~ msgid "Build Farmland"
#~ msgstr "농지 건설"

#~ msgid "Transform Terrain"
#~ msgstr "지형 개조"

#~ msgid "Transform to %s"
#~ msgstr "%s(으)로 개조"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "도로 연결"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "연결/철도"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "출발/한 도시로 공수"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "같은 유형 선택"

#~ msgid "Done"
#~ msgstr "끝"

#~ msgid "Top Five Cities"
#~ msgstr "상위 5개 도시"

#~ msgid "Demographics"
#~ msgstr "인구통계"

#~ msgid "Spaceship"
#~ msgstr "우주선"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "합계:"

#~ msgid "ZOC"
#~ msgstr "조종가능한 구역"

#~ msgid "Researching %s: %d/%s"
#~ msgstr "%s 연구중 : %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "%s 연구중: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "목표: %s (%d 단계)"

#~ msgid "Sell-Off:"
#~ msgstr "팔아치움:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "수입:%6d    총 비용: %6d"

#~ msgid "Totals: ..."
#~ msgstr "총합: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "총합:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "이름은 뭐라고 하겠습니까"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "지형         도로    관개            광산업           개조\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "오염 없앰"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "핵낙진 없앰"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "이 명령은 오직 클라이언트에서만 됩니다"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "?uclasslist:Does not apply to %s units.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "불가사의 %d\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "불가사의 %d\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "%d 부대"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "당신의 모든 도시에서 성벽처럼 동작시킵니다."

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "가능한 건축물"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "당신은 오직 당신도시 안에서 부대를 업그레이드 시킬수 있습니다"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s(은)는 %s에서 연결했습니다."

#~ msgid "* May not be bribed.\n"
#~ msgstr "※ 매수시킬 수 없음.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "당신은 오직 당신도시 안에서 부대를 업그레이드 시킬수 있습니다"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "당신은 오직 당신도시 안에서 부대를 업그레이드 시킬수 있습니다"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "※ 매수시킬 수 없음.\n"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "미안하지만 당신은 이번턴에서 여기를 살수 없습니다"

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "가능한 건축물"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "요구:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "%d 부대"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "※ 매수시킬 수 없음.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "가능한 건축물"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "※ 당신의 부대를 매수시킬 수 없습니다.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "※ 당신의 부대를 매수시킬 수 없습니다.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "도시안의 과학 결과물이 100% 증가합니다"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d 불만"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "%s의 %s 국가"

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s의 %s 국가 (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "이 설정 면"

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "여"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "해제"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "사막"

#~ msgid "Login name"
#~ msgstr "로그인 이름"

#~ msgid "Server"
#~ msgstr "서버"

#~ msgid "Server port"
#~ msgstr "서버 포트"

#~ msgid "Soundset"
#~ msgstr "사운드세트"

#~ msgid "Sound plugin"
#~ msgstr "음성 플러그인"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "기술\n"

#~ msgid "Theme"
#~ msgstr "테마"

#~ msgid "Tileset"
#~ msgstr "타일세트"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "도시 옵션"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "도시 옵션"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "허용된 도시 이름"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "허용된 도시 이름"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "도시 생산"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "도시 무역 경로"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "호주"

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "관개 연결"

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "부대업그레이드"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "국경"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "호주"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "도시 생산"

#~ msgid "Borders layer"
#~ msgstr "국경 층"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "국경 층"

#~ msgid "Units layer"
#~ msgstr "부대 층"

#~ msgid "Cities layer"
#~ msgstr "도시 층"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "국경"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "명령 없음"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "모든 도시 보기"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "호주"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s 부대"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <파일명>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "맵 스크롤 바 보이기"

#~ msgid "Keep dialogs on top"
#~ msgstr "다이얼로그 항상 위에"

#, fuzzy
#~ msgid "City Label"
#~ msgstr "도시 이름"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "우주선(_S)"

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "도움말"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "도움말"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "중국"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "비평"

#~ msgid "City Productions"
#~ msgstr "도시 생산"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "필요사항"

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "전체 화면"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "새로운 생산을 선택하세요"

#~ msgid "Use color cursors"
#~ msgstr "컬러 커서 사용"

#~ msgid "Graphics"
#~ msgstr "그래픽"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "개관(_O)"

#~ msgid "Sound"
#~ msgstr "소리"

#~ msgid "Interface"
#~ msgstr "인터패이스"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "지도 제작"

#~ msgid "Network"
#~ msgstr "네트워크"

#, fuzzy
#~ msgid "Font"
#~ msgstr "개월"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s 환영합니다"

#~ msgid "waiting"
#~ msgstr "기대"

#~ msgid "?Player:Name"
#~ msgstr "이름"

#~ msgid "Username"
#~ msgstr "사용자명"

#~ msgid "Border"
#~ msgstr "국경"

#~ msgid "Attitude"
#~ msgstr "태도"

#~ msgid "Embassy"
#~ msgstr "대사관"

#~ msgid "Dipl.State"
#~ msgstr "외교"

#~ msgid "?Player_dlg:Host"
#~ msgstr "호스트"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "대기"

#~ msgid "Ping"
#~ msgstr "핑"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "서버로부터 연결을 놓쳤습니다"

#~ msgid "%s, team %s"
#~ msgstr "%s, %s팀"

#~ msgid "Terrain: %s"
#~ msgstr "지형: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "식량/생산/무역: %s"

#~ msgid "Our territory"
#~ msgstr "우리 땅"

#~ msgid "Territory of %s (%s)"
#~ msgstr "%s의 땅 (%s)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "%s의 땅 (%s | %s)"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "도시: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "도시: %s | %s (%s, 정전 %d턴)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "도시: %s | %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( "

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "부대: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "부대: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "부대: %s | %s (%s, 정전 %d턴)"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "공:%d 방:%d 화:%d 체:%d/%d (%s)"

#~ msgid "far from %s"
#~ msgstr " %s 로 부터 멀리 있습니다"

#~ msgid "near %s"
#~ msgstr "%s 로 부터 가깝습니다"

#~ msgid "in %s"
#~ msgstr "%s체재"

#~ msgid "from %s"
#~ msgstr "%s출신"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "인구: %s"

#~ msgid "Progress: no research"
#~ msgstr "진보: 연구 안 함"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "진보: 매진보당 %d턴"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "진보: 매진보당 %d턴"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "진보: 연구 안 함"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "매턴당 %d전구"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", 팀에서 매턴당 %d전구"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (진보 없음)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d 턴)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (진보 없음)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d 단계"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d 전구"

#~ msgid "Population: %s"
#~ msgstr "인구: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "서기: %s (%d 턴)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "금화: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "세금: %d 복지: %d 과학: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "활동중: 없음"

#~ msgid "Moving: %s"
#~ msgstr "활동중: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(더 많은 정보는 여기 클릭)"

#~ msgid "%s People"
#~ msgstr "인구: %s"

#~ msgid "Year: %s"
#~ msgstr "서기: %s"

#~ msgid "Turn: %d"
#~ msgstr "턴: %d"

#~ msgid "Net Income: %d"
#~ msgstr "수지: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "세율: 금화:%d%% 복지:%d%% 과학:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "연구중 %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "지구 온난화 위험: %d%% (%+d%%/턴)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "온난화가 생겼습니다"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "핵 겨울 위험: %d%% (%+d%%/턴)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "핵 겨울이 일어났습니다!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d 부대"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d부대 선택됨"

#~ msgid "No units to upgrade!"
#~ msgstr "업그레이드 할수 있는 부대가 없습니다!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "이 부대를 업그레이드 할수 없습니다!"

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "부대업그레이드"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s(을)를 %d의 금으로 팔겠습니까?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "업그레이드 할수 있는 부대가 없습니다!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "부대해산"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "이 부대를 업그레이드 할수 없습니다!"

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "부대를 해산하기"

#~ msgid "no research target."
#~ msgstr "연구대상이 없음"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "건설"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "도시: %s | %s (%s, %s)"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "오염도 : %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "당신의 현재정부 보이기"

#~ msgid "Population:      %5d"
#~ msgstr "인구 :           %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "지원 :           %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "에너지 :         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "질량 :           %5d 톤"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "여행 시간 :      %5.1f 년"

#~ msgid "Travel time:        N/A     "
#~ msgstr "여행 시간 :      N/A     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "성공 율 :        %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "도착 할 때 :     %8s"

#~ msgid "?timeout:off"
#~ msgstr "꺼짐"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02d초"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02d분 %02d초"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02d시간 %02d분"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02d일 %02d시간"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%s의 %s 국가"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "관찰자: %s"

#~ msgid "Buildings: "
#~ msgstr "건물: "

#~ msgid "None. "
#~ msgstr "없음."

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "민족"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "알려지지 않은"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "해제"

#~ msgid "Wonders: "
#~ msgstr "불가사의: "

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "평지상에서 군 부대는 불행을 야기할수 있습니다."

#~ msgid "Luxury: %d total."
#~ msgstr "복지: 총액 %d."

#~ msgid "Trade"
#~ msgstr "무역"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?볼가사의:불"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "구축함"

#~ msgid "?built:B"
#~ msgstr "?건설:건"

#~ msgid "?obsolete:O"
#~ msgstr "?폐기:폐"

#~ msgid "?redundant:*"
#~ msgstr "*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "선택 거꾸로 하기"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<접속 없음>"

#~ msgid "%s from %s"
#~ msgstr "%2$s에서 오시는 %1$s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (배치)"

#~ msgid " (connection incomplete)"
#~ msgstr " (미완성한 연결)"

#~ msgid " (player %s)"
#~ msgstr " (사용자 %s)"

#~ msgid " (observer)"
#~ msgstr " (관찰자)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "기술"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "건축물"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr ""
#~ "\n"
#~ "%s시"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "외교관"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "외교관"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "금화"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "호스트: %s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "민족"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "의대한"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "부대"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "호스트: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "불가사의: "

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "大도서관"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "금화"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "도시: 이용할 수 없는 항목을 만들기"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr "크로아티아"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "해병"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "수로"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "석탄"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "수송선"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "조항 삭제"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "도시 : 생산 변경됨"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "작업 리스트"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "생산품"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "해제"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "여"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "이뉴잇"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "공해"

#~ msgid "Sabotage"
#~ msgstr "방해"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "추장"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "야만인"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "새로운 정부 제도를 선택하세요"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "혁명"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "도시 : 반란 시작됨"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "우주선(_S)"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "알제리"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "철"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "메타 서버"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "궁전"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "시야:"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "공격:"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "생산품"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "도로"

#, fuzzy
#~ msgid "Finished"
#~ msgstr "완성"

#, fuzzy
#~ msgid "Started"
#~ msgstr "시작"

#~ msgid "AI Debug messages"
#~ msgstr "AI 디버그 메세지"

#~ msgid "Broadcast Report"
#~ msgstr "방송 보도"

#~ msgid "Caravan actions"
#~ msgstr "이주민 마차대의 행동"

#~ msgid "Chat error messages"
#~ msgstr "채팅 에러 메세지"

#~ msgid "Chat messages"
#~ msgstr "채팅 메세지"

#~ msgid "Connect/disconnect messages"
#~ msgstr "연결/미연결 메세지"

#~ msgid "Diplomatic Message"
#~ msgstr "외교상 메세지"

#~ msgid "Error message from bad command"
#~ msgstr "잘못된 명령으로 부터의 에러메세지"

#~ msgid "Game Ended"
#~ msgstr "게임 끝남"

#~ msgid "Game Started"
#~ msgstr "게임 시작됨"

#~ msgid "Nation Selected"
#~ msgstr "국가 선택"

#~ msgid "Player Destroyed"
#~ msgstr "플레이어 멸망함"

#~ msgid "Report"
#~ msgstr "보고"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "서버 포트"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "서버 옵션들"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "서버로부터의 메세지"

#~ msgid "Server settings changed"
#~ msgstr "서버 세팅이 바뀜"

#~ msgid "Turn Bell"
#~ msgstr "턴 벨"

#~ msgid "Year Advance"
#~ msgstr "년간 진보"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "사용법 : %s [옵션 ...] \n"
#~ "가능한 옵션은 : \n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "드문"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "만사"

#, fuzzy
#~ msgid "error"
#~ msgstr ""
#~ "\n"
#~ "우리 땅"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "내부"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<접속 없음>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "한 플레이어당 시작 금"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "한 플레이어당 시작 금"

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "(작업리스트 없음)"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "에러: 알려지지 않은 옵션 '%s'\n"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "문자열이 너무 깁니다. 사용법 : set <옵션> <값>."

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "핵 겨울이 일어났습니다!"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "총합:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "총합:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "국경"

#, fuzzy
#~ msgid "yes"
#~ msgstr "예"

#, fuzzy
#~ msgid "no"
#~ msgstr "없음"

#, fuzzy
#~ msgid "basic"
#~ msgstr "플라스틱 공학"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "여행 시간 :      N/A     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "총합:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "총합:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", 준비 안 됐슴"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "핵 겨울이 일어났습니다!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "사용자명: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "유효하지 않은 인자 %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(작업리스트 없음)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "스크립트 파일을 로딩중 : %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "\"%s\"를 열 수 없었습니다."

#, fuzzy
#~ msgid "Novice"
#~ msgstr "소비에트"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "대사관"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "번"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "바꾸기"

#~ msgid "?attitude:Genocidal"
#~ msgstr "대량 살육"

#~ msgid "?attitude:Belligerent"
#~ msgstr "증오"

#~ msgid "?attitude:Hostile"
#~ msgstr "적대"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "비협조"

#~ msgid "?attitude:Uneasy"
#~ msgstr "불안"

#~ msgid "?attitude:Neutral"
#~ msgstr "중립"

#~ msgid "?attitude:Respectful"
#~ msgstr "공손"

#~ msgid "?attitude:Helpful"
#~ msgstr "도움"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "열광"

#~ msgid "?attitude:Admiring"
#~ msgstr "찬미"

#~ msgid "?attitude:Worshipful"
#~ msgstr "숭배"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "휴전"

#~ msgid "?diplomatic_state:War"
#~ msgstr "전쟁"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "미접촉"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "팀"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "여러지역에 분포된 요구사항은 불가사의에 의해 원조됩니다"

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "사용자주변 요구사항은 불가사의에 의해 유지됩니다"

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "섬주변 요구사항은 불가사의에 의해 지탱됩니다."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "생존 필요조건은 여러지역 분포에 의해 지탱됩니다."

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "%d 부대"

#~ msgid "%s units"
#~ msgstr "%s 부대"

#~ msgid "Size %d"
#~ msgstr "크기 %d"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "호주"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "호주"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "%s 로 부터 가깝습니다"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "불가능"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "가운데 보기"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "팀 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "%s, %s팀"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "증기 기관"

#~ msgid "Future Tech. %d"
#~ msgstr "미래기술 %d"

#~ msgid "Future Tech."
#~ msgstr "미래기술"

#~ msgid "Mine"
#~ msgstr "관갱"

#~ msgid "Hut"
#~ msgstr "움막"

#~ msgid "Farmland"
#~ msgstr "농지"

#~ msgid "Fallout"
#~ msgstr "방사능 낙진"

#~ msgid "Land"
#~ msgstr "지상"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "바다"

#~ msgid "Idle"
#~ msgstr "한가함(idle)"

#~ msgid "Fortifying"
#~ msgstr "요새화"

#~ msgid "Fortified"
#~ msgstr "요새화됨"

#~ msgid "Goto"
#~ msgstr "이동"

#~ msgid "Explore"
#~ msgstr "탐험"

#~ msgid "Transform"
#~ msgstr "개조"

#, fuzzy
#~ msgid "Base"
#~ msgstr "레이저"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "연결(_O)"

#~ msgid "Moves"
#~ msgstr "이동"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s에서 %s(으)로 %d의 금이 필요한데 업그레이드 하시겠습니까?\n"
#~ "%d의 금을 자금으로 갖고 있습니다."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "미안하지만 %s를(을) 업그레이드 할수 없습니다(아직)"

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s에서 %s(으)로 %d의 금을 소비하여 업그레이드 합니다.\n"
#~ "%d의 금을 자금으로 갖고 있습니다."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "당신은 오직 당신도시 안에서 부대를 업그레이드 시킬수 있습니다"

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "이 %s의 업그레이드는 해안가로 운반할 것입니다"

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "이 %s의 업그레이드는 해안가로 운반할 것입니다"

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "룰세트를 읽는 중"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv 버젼 %s %s"

#~ msgid "(beta version)"
#~ msgstr "(베타판)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv 서버 :"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv 버젼 %s"

#~ msgid "betatest version "
#~ msgstr "베타판 "

#~ msgid "version "
#~ msgstr "버젼"

#~ msgid "January"
#~ msgstr "1월"

#~ msgid "February"
#~ msgstr "2월"

#~ msgid "March"
#~ msgstr "3월"

#~ msgid "April"
#~ msgstr "4월"

#~ msgid "May"
#~ msgstr "5월"

#~ msgid "June"
#~ msgstr "6월"

#~ msgid "July"
#~ msgstr "7월"

#~ msgid "August"
#~ msgstr "8월"

#~ msgid "September"
#~ msgstr "9월"

#~ msgid "October"
#~ msgstr "10월"

#~ msgid "November"
#~ msgstr "11월"

#~ msgid "December"
#~ msgstr "12월"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "이 것은 베타판입니다\n"
#~ "Freeciv %s은 %s에 %s 에서\n"
#~ "공개할 예정 입니다"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "이 것은 베타판입니다\n"
#~ "Freeciv %s은 %s에 %s 에서\n"
#~ "공개할 예정 입니다"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "문명은 자유이기 때문입니다"

#~ msgid "Aqueduct"
#~ msgstr "수로"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "도시가 8 크기보다 크게 성장하기를 허락합니다."

#~ msgid "Bank"
#~ msgstr "은행"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "시장과 함께 시설되는 은행은, 도시 안의 복지와 세금을 100% 로 증가시킵니다."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "군영이 있으면, 각각의 도시 안의 새로운 부대는 공격과 방어가 50% 증가되는, "
#~ "숙련가 상태로 자동적으로 생산됩니다. 또한, 손상받은 지상 부대가 도시 안에"
#~ "서 한 차례 움직임 없이 머무르면 완전히 회복됩니다."

#~ msgid "Barracks II"
#~ msgstr "군영2"

#~ msgid "Barracks III"
#~ msgstr "군영3"

#~ msgid "Cathedral"
#~ msgstr "대성당"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "대성당은 도시 안의 4 단위의 불만족스러워하는 시민들을 만족시켜서, 그 도시 "
#~ "안에 명령을 유지하기 쉽게합니다: 그러나, 군사 활동으로부터 불만족스러워하"
#~ "는 시민에게는 영향을 끼치지는 않습니다."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "성벽은 도시를 방어하기 쉽게 만듭니다. 도시 안의 부대의 방어를 3배로 하여 "
#~ "지상, 해양, 그리고 헬리콥터 부대에 저항합니다. 공수 부대에는 곡사포만큼 효"
#~ "과 없이 저항합니다. 또한 성벽은 방어하는 부대가 지상 부대로 부터 파괴될 "
#~ "때, 발생하는 인구의 감소를 막습니다."

#~ msgid "Colosseum"
#~ msgstr "콜로세움"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "도시의 시민들을 즐겁게 해 주어서, 3 단위의 불만족스러워하는 시민들을 만족"
#~ "시킵니다. 그러나, 군사 활동으로부터 불만족스러워하는 시민들에게는 영향을 "
#~ "끼치지 않습니다."

#~ msgid "Courthouse"
#~ msgstr "법원"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "도시 안의 부패를 50% 로 감소시킵니다. 민주주의 아래에서, 법원은 또한 1 단"
#~ "위의 불만족스러워하는 시민을 만족시킵니다. 또한 혁명 비용을 계산하는 목적"
#~ "을 위하여, 수도와의 거리를 효과적으로 반으로 줄입니다."

#~ msgid "Factory"
#~ msgstr "공장"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "도시 안의 보호 생산을 50% 로 증가시킵니다. 이것은 크게 공해의 원인이 될 것"
#~ "입니다."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "  †  †  €†  Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "도시와 함께 곡창이 줄거나 늘어날때마다 저장된 식량의 양이 반쯤 차게 할 것"
#~ "입니다. 이것은 도시가 더 빠르게 성장하고 기아현상을 더 쉽게 견디게 도와줄 "
#~ "것입니다."

#~ msgid "Hydro Plant"
#~ msgstr "수력 발전소"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "도시 안의 생산으로부터 발생되는 공해의 양을 50% 로 줄입니다. 또한 도시 안"
#~ "의 공장이나 제조 공장의 보호 생산을 증가시킵니다.(공장과 원자력 발전소는 "
#~ "100% 의 생산 보너스를, 공장, 제조 공장과 원자력 발전소는 150% 의 생산 보너"
#~ "스를 줍니다.)\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 또는 원자력 발전소중, 오직 하나만 가질 수 있습"
#~ "니다."

#~ msgid "Library"
#~ msgstr "도서관"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "도시 안의 과학 생산물을 50% 로 증가시킵니다."

#~ msgid "Marketplace"
#~ msgstr "시장"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "도시 안의 복지와 세금의 생산량을 50% 로 증가시킵니다."

#~ msgid "Mass Transit"
#~ msgstr "대량 수송"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "인구로부터 발생되는 공해를 무효화시킵니다. 간단히 인구는 도시안에 발생되"
#~ "는 공해에 영향을 가지지 않습니다."

#~ msgid "Mfg. Plant"
#~ msgstr "제조 공장"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "공장과 함께 있는 제조공장은, 도시안에서 보호 생산을 100% 로 증가시킵니다."

#~ msgid "Nuclear Plant"
#~ msgstr "원자력 발전소"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "도시 안의 생산으로부터 발생되는 공해의 양을 50% 로 줄입니다. 또한 도시 안"
#~ "의 공장이나 제조 공장의 보호 생산을 증가시킵니다.(공장과 원자력 발전소는 "
#~ "100% 의 생산 보너스를, 공장, 제조 공장과 원자력 발전소는 150% 의 생산 보너"
#~ "스를 줍니다.)\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 또는 원자력 발전소중, 오직 하나만 가질 수 있습"
#~ "니다."

#~ msgid "Palace"
#~ msgstr "궁전"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "도시를 수도와 당신의 정부의 중심으로 만듭니다. 정부가 민주주의나 공산주의"
#~ "일 때를 제외하고, 다른 도시들의 부패는 그들이 수도로 부터 얼마나 먼가에 관"
#~ "련되있습니다. 또한 도시 안의 봉기에 조장하는 것의 비용이, 도시의 수도로 부"
#~ "터의 거리에 의존합니다. (정부의 모든 종류의 아래에서 입니다.)\n"
#~ "\n"
#~ "당신의 수도가 손실되면 당신의 제국이 내전에 뛰어들 수 있으니, 잘 관리하십"
#~ "시오. 당신의 지금의 수도를 잃어버리는 것은 또한 아마도 당신이 우주선을 가"
#~ "진 것을 잃게 될 것입니다."

#~ msgid "Power Plant"
#~ msgstr "발전소"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "공장과 제조공장의  보호 생산을 증가시킵니다. (공장과 발전소는 함께 100% "
#~ "의 생산 보너스를 주고, 공장, 제조 공장 그리고 발전소는 함께 150% 의 생산 "
#~ "보너스를 줍니다. 추가적인 생산은 도시에 공해를, 더 발생하도록 이끌 수 있습"
#~ "니다.\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 또는 원자력 발전소중, 오직 하나만 가질 수 있습"
#~ "니다."

#~ msgid "Recycling Center"
#~ msgstr "재활용 센터"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "재활용 센터를 세우면, 도시 안의 생산으로 발생되는 공해의 양을 66% 로 줄입"
#~ "니다."

#~ msgid "SDI Defense"
#~ msgstr "SDI 방위 시스템"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "도시와 주변(2 타일 떨어진 곳 입니다.)을 핵병기로의 공격으로부터 보호합니"
#~ "다. 핵병기가 SDI 방위 시스템와 함께 있는 도시를 공격하거나, 또는 거리 안"
#~ "의 부대를 공격할 때(또는 고의적으로 폭발할 때 입니다.) 격추시키고, 간단히 "
#~ "영향이 없게 합니다."

#~ msgid "Space Component"
#~ msgstr "우주 부품"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "우주 부품은 추진력과 연료 요소를 구분 짓습니다. 그들의 각각의 한쌍은 당신"
#~ "의 우주선의 여행 시간을 줄입니다. 당신은 8 쌍을 지을 수 있습니다.\n"
#~ "\n"
#~ "당신이 어느 우주선 부품을 지을 수 있기 전에, 아폴로 계획(불가사의)가 어느 "
#~ "플레이어로부터 반드시 지어져 있어야 합니다."

#~ msgid "Space Module"
#~ msgstr "우주 모듈"

#~ msgid "Space Structural"
#~ msgstr "우주선 구조물"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "우주선 구조물은 당신의 우주선의 바탕을 형성합니다. 모든 다른 우주선 부품들"
#~ "은 기능을 하기 위해 구조물과 연결되어야 합니다. 당신은 32개의 우주선 구조"
#~ "물을 지을 수 있습니다.\n"
#~ "\n"
#~ "당신이 어느 우주선 부품을 지을 수 있기 전에, 아폴로 계획(불가사의)가 어느 "
#~ "플레이어로부터 반드시 지어져 있어야 합니다."

#~ msgid "Temple"
#~ msgstr "신전"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "하나의 불만족스러워 하는 시민을 만족시킵니다. 신비주의는 이 영향을 두배로 "
#~ "향상시킵니다. 신비주의와 신탁 둘 다 함께있으면, 4 단위 시민들을 만족시킵니"
#~ "다. 군사 활동으로부터 불만족스러워하는 시민들에게는 영향을 끼치지 않습니"
#~ "다. "

#~ msgid "University"
#~ msgstr "대학교"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "도서관과 함께 있는 대학은, 도시의 과학 생산물을 100% 로 증가시킵니다."

#~ msgid "Apollo Program"
#~ msgstr "아폴로 계획"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "지도의 모든 도시가 영구히 이것을 소유한 플레이어에게 보여집니다. - 그 플레"
#~ "이어는 모든 지형과 도시들을 전운 설정에도 불구하고 항상 최신으로 가집니"
#~ "다. 이것은 모든 플레이어가 우주선 부품을 짓기를 시작하기를 허락합니다.(그"
#~ "들이 중요한 기술들에 도달했을 때를 가정하고 입니다.)"

#~ msgid "Colossus"
#~ msgstr "콜로서스"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "이 불가사의가 지어진 도시에서, 주위의 각각의 타일에서, 하나의 추가적인 무"
#~ "역 자원을, 어떤 무역 생산에서 이미 발생시킵니다."

#~ msgid "Copernicus' Observatory"
#~ msgstr "코페르니쿠스의 천문대"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "이것이 지어진 도시에서 50% 의 과학 생산물을 향상시킵니다."

#~ msgid "Cure For Cancer"
#~ msgstr "암 치유"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "이 깜짝 놀랄 기술 성취는, 당신의 각각의 도시에서, 하나의 불만족스러워 하"
#~ "는 시민을 만족시킵니다.(군사 활동에 대한 시민들의 불만족도 포함합니다.)"

#~ msgid "Darwin's Voyage"
#~ msgstr "다윈의 항해"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "찰스 다윈의 항해는, 과학의 혼란보다 큰 영감을 주는, 종의 진화의 발견을 유"
#~ "발시킵니다. 기술 진전이 즉시 2 단위를 줍니다."

#~ msgid "Great Library"
#~ msgstr "대형 도서관"

#~ msgid "Great Wall"
#~ msgstr "만리장성"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "당신의 모든 도시에서 성벽처럼 동작시킵니다."

#~ msgid "Hanging Gardens"
#~ msgstr "공중 정원"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "모든 도시에서 하나의 시민을 행복하게 만족시킵니다. 공중 정원의 영향을 가지"
#~ "고, 시민들을 만족시키지 못하는 예상 밖의 사건에서는, 이 불가사의는 불만족"
#~ "스러워 하는 시민에게(군사 활동에 대한 시민들의 불만족도 포함합니다.) 먼저 "
#~ "적용해서 만족시킵니다."

#~ msgid "Hoover Dam"
#~ msgstr "후버 댐"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "이 불가사의가 지어진 같은 대륙의 모든 도시에서, 수력 발전소를 가진 것 처"
#~ "럼 작동시킵니다. (이것은 공해를 줄이고, 공장과 제조공장,발전소의 영향을 증"
#~ "가시킵니다.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "뉴턴의 대학원"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "이것이 지어진 도시에서 100% 의 과학 생산물을 향상시킵니다."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "바흐의 대성당"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "이 불가사의가 지어진 같은 대륙의 모든 도시에서, 불만족스러워하는 두 시민"
#~ "을 만족시킵니다. (군사 활동에 대한 시민의 불만족도 포함합니다.)"

#~ msgid "Lighthouse"
#~ msgstr "파로스등대"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "당신의 모든 해상 부대에게 2 의 추가적인 이동 단위를 줍니다."

#~ msgid "Magellan's Expedition"
#~ msgstr "마젤란의 탐험"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "모든 해상 부대에게 1의 추가적인 이동 단위를 줍니다."

#~ msgid "Manhattan Project"
#~ msgstr "맨해튼 계획"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "미켈란젤로의 성당"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "모든 도시에서, 대성당의 영향을 두배로 합니다."

#~ msgid "Oracle"
#~ msgstr "신탁"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "사원과 함께 있는 모든 도시안에서, 불만족스러워 하는 시민을 둘을 추가적으"
#~ "로 만족시킵니다. 군사 활동으로 불만족하는 시민에게는 영향을 주지않습니다."

#~ msgid "Pyramids"
#~ msgstr "피라미드"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "당신의 문명에 아직 발견되지 않은 것들을 포함해서, 무정부 상태의 과도기없"
#~ "이 당신이 어느 정부를 선택하기를 허락합니다."

#~ msgid "SETI Program"
#~ msgstr "SETI 계획"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "각각의 도시에서 과학 생산물을 50%로 향상시킵니다."

#~ msgid "Shakespeare's Theater"
#~ msgstr "셰익스피어의 극장"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "이것이 위치한 도시의 화나고 불만족스러워 하는 모든 시민을, 군사 활동에 대"
#~ "한 불만족하는 시민을 포함해서 만족시킵니다."

#~ msgid "United Nations"
#~ msgstr "국제 연합"

#~ msgid "Women's Suffrage"
#~ msgstr "여성 참정권"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "모든 도시에서, 모든 부대의 불만족스러워 하는 영향을 1 로 줄입니다. 공화제"
#~ "에서, 부대는 불만족을 야기하기 않고, 그리고 민주주의에서는, 공격적인 부대"
#~ "는 각각 오직 1 단위의 불만족스러워하는 시민만 야기합니다."

#~ msgid "?Elvis:E"
#~ msgstr "?엘비스:예"

#~ msgid "?Scientist:S"
#~ msgstr "?과학자:과"

#~ msgid "?Taxman:T"
#~ msgstr "?징세자:징"

#~ msgid "?citystyle:European"
#~ msgstr "유럽 형"

#~ msgid "?citystyle:Classical"
#~ msgstr "고전 형"

#~ msgid "?citystyle:Tropical"
#~ msgstr "열대 형"

#~ msgid "?citystyle:Asian"
#~ msgstr "동아 형"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "중동 형"

#~ msgid "?citystyle:Celtic"
#~ msgstr "켈트 형"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "르네상스 형"

#~ msgid "?citystyle:Industrial"
#~ msgstr "공업 형"

#~ msgid "?citystyle:Modern"
#~ msgstr "현대 형"

#~ msgid "?citystyle:PostModern"
#~ msgstr "미래 형"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "룰세트를 읽는 중"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "교육"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "조항 삭제"

#~ msgid "Team 0"
#~ msgstr "팀 0"

#~ msgid "Team 1"
#~ msgstr "팀 1"

#~ msgid "Team 2"
#~ msgstr "팀 2"

#~ msgid "Team 3"
#~ msgstr "팀 3"

#~ msgid "Anarchy"
#~ msgstr "무정부"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "장군"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "장군"

#~ msgid "Despotism"
#~ msgstr "전제"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "추장"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "추장"

#~ msgid "Monarchy"
#~ msgstr "군주제"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "%s체재"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "여왕"

#~ msgid "Communism"
#~ msgstr "공산주의"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "동무"

#~ msgid "Republic"
#~ msgstr "공화제"

#~ msgid "Democracy"
#~ msgstr "민주주의"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "대통령"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "고대"

#~ msgid "?nationgroup:Modern"
#~ msgstr "현대"

#~ msgid "?plural:Americans"
#~ msgstr "미국 사람"

#~ msgid "Aztec"
#~ msgstr "아즈텍"

#~ msgid "?plural:Aztecs"
#~ msgstr "아즈텍 사람"

#~ msgid "Babylonian"
#~ msgstr "바빌론"

#~ msgid "?plural:Babylonians"
#~ msgstr "바빌론 사람"

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "루갈"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "엔시"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "추장"

#~ msgid "Chinese"
#~ msgstr "중국"

#~ msgid "?plural:Chinese"
#~ msgstr "중국 사람"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "의장"

#~ msgid "Egyptian"
#~ msgstr "이집트"

#~ msgid "?plural:Egyptians"
#~ msgstr "이집트 사람"

#~ msgid "English"
#~ msgstr "잉글랜드"

#~ msgid "?plural:English"
#~ msgstr "잉글랜드 사람"

#~ msgid "French"
#~ msgstr "프랑스"

#~ msgid "?plural:French"
#~ msgstr "프랑스 사람"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "대통령"

#~ msgid "German"
#~ msgstr "독일"

#~ msgid "?plural:Germans"
#~ msgstr "독일 사람"

#~ msgid "Greek"
#~ msgstr "헬라스"

#~ msgid "?plural:Greeks"
#~ msgstr "헬라스 사람"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "고대 그리스, 미케네와 로마인의 정복사이"

#~ msgid "Indian"
#~ msgstr "인도"

#~ msgid "?plural:Indians"
#~ msgstr "인도 사림"

#~ msgid "Mongol"
#~ msgstr "몽골"

#~ msgid "?plural:Mongols"
#~ msgstr "몽골 사람"

#~ msgid "Roman"
#~ msgstr "로마"

#~ msgid "?plural:Romans"
#~ msgstr "로마 사람"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "대장군"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "대장군"

#~ msgid "Russian"
#~ msgstr "러시아"

#~ msgid "Zulu"
#~ msgstr "줄루"

#~ msgid "?plural:Zulus"
#~ msgstr "줄루 사람"

#~ msgid "Advanced Flight"
#~ msgstr "상급 비행술"

#~ msgid "Alphabet"
#~ msgstr "글자"

#~ msgid "Astronomy"
#~ msgstr "천문학"

#~ msgid "Atomic Theory"
#~ msgstr "원자 이론"

#~ msgid "Automobile"
#~ msgstr "자동차"

#~ msgid "Banking"
#~ msgstr "은행 제도"

#~ msgid "Bridge Building"
#~ msgstr "다리 건설"

#~ msgid "Bronze Working"
#~ msgstr "청동기 제조"

#~ msgid "Ceremonial Burial"
#~ msgstr "장례"

#~ msgid "Chemistry"
#~ msgstr "화학"

#~ msgid "Chivalry"
#~ msgstr "기사도"

#~ msgid "Code of Laws"
#~ msgstr "법률"

#~ msgid "Combustion"
#~ msgstr "연소 기관"

#~ msgid "Computers"
#~ msgstr "컴퓨터"

#~ msgid "Conscription"
#~ msgstr "징병 제도"

#~ msgid "Construction"
#~ msgstr "건설"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "이주민이 요새를 세울 수 있도록 허락합니다."

#~ msgid "Currency"
#~ msgstr "통화"

#~ msgid "Electricity"
#~ msgstr "전기"

#~ msgid "Electronics"
#~ msgstr "전자 공학"

#~ msgid "Engineering"
#~ msgstr "공학"

#~ msgid "Explosives"
#~ msgstr "폭약"

#~ msgid "Feudalism"
#~ msgstr "봉건 제도"

#~ msgid "Flight"
#~ msgstr "비행술"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "새로운 무역 경로로부터 한 차례의 수익이 감소합니다."

#~ msgid "Fusion Power"
#~ msgstr "핵융합"

#~ msgid "Genetic Engineering"
#~ msgstr "유전 공학"

#~ msgid "Gunpowder"
#~ msgstr "화약"

#~ msgid "Horseback Riding"
#~ msgstr "기마술"

#~ msgid "Industrialization"
#~ msgstr "공업화"

#~ msgid "Invention"
#~ msgstr "발명"

#~ msgid "Iron Working"
#~ msgstr "철기 제조"

#~ msgid "Labor Union"
#~ msgstr "노동 조합"

#~ msgid "Literacy"
#~ msgstr "교육"

#~ msgid "Magnetism"
#~ msgstr "자기학"

#~ msgid "Map Making"
#~ msgstr "지도 제작"

#~ msgid "Masonry"
#~ msgstr "석공술"

#~ msgid "Mass Production"
#~ msgstr "대량 생산"

#~ msgid "Mathematics"
#~ msgstr "수학"

#~ msgid "Medicine"
#~ msgstr "의학"

#~ msgid "Metallurgy"
#~ msgstr "야금술"

#~ msgid "Mysticism"
#~ msgstr "신비주의"

#~ msgid "Improves the effect of Temples."
#~ msgstr "신전의 영향이 증가합니다."

#~ msgid "Navigation"
#~ msgstr "항해술"

#~ msgid "Nuclear Fission"
#~ msgstr "핵분열"

#~ msgid "Nuclear Power"
#~ msgstr "원자력"

#~ msgid "Philosophy"
#~ msgstr "철학"

#~ msgid "Physics"
#~ msgstr "물리학"

#~ msgid "Plastics"
#~ msgstr "플라스틱 공학"

#~ msgid "Pottery"
#~ msgstr "도기 제조법"

#~ msgid "Railroad"
#~ msgstr "철도"

#~ msgid "Recycling"
#~ msgstr "재활용"

#~ msgid "Refining"
#~ msgstr "석유 정제"

#~ msgid "Religion"
#~ msgstr "종교"

#~ msgid "Robotics"
#~ msgstr "로봇 공학"

#~ msgid "Rocketry"
#~ msgstr "로켓 공학"

#~ msgid "Space Flight"
#~ msgstr "우주 비행"

#~ msgid "Steam Engine"
#~ msgstr "증기 기관"

#~ msgid "Steel"
#~ msgstr "강철"

#~ msgid "Superconductors"
#~ msgstr "초전도체"

#~ msgid "The Corporation"
#~ msgstr "주식 회사"

#~ msgid "The Republic"
#~ msgstr "공화제"

#~ msgid "The Wheel"
#~ msgstr "차바퀴"

#~ msgid "Theory of Gravity"
#~ msgstr "중력 이론"

#~ msgid "Writing"
#~ msgstr "집필"

#~ msgid "Ocean"
#~ msgstr "바다"

#~ msgid "Arctic"
#~ msgstr "극지"

#~ msgid "Desert"
#~ msgstr "사막"

#~ msgid "Forest"
#~ msgstr "숲"

#~ msgid "Grassland"
#~ msgstr "초원"

#~ msgid "Hills"
#~ msgstr "언덕"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr "추가로 농업이 받아들여지기 위해선, 언덕이 자원에 충족해야 합니다"

#~ msgid "Jungle"
#~ msgstr "정글"

#~ msgid "Mountains"
#~ msgstr "산"

#~ msgid "Plains"
#~ msgstr "평원"

#~ msgid "Swamp"
#~ msgstr "늪"

#~ msgid "Tundra"
#~ msgstr "툰드라"

#~ msgid "?animals:Game"
#~ msgstr "사냥감"

#~ msgid "Coal"
#~ msgstr "석탄"

#~ msgid "Fish"
#~ msgstr "생선"

#~ msgid "Gems"
#~ msgstr "보석"

#~ msgid "Horses"
#~ msgstr "말"

#~ msgid "Oasis"
#~ msgstr "오아시스"

#~ msgid "Oil"
#~ msgstr "석유"

#~ msgid "Resources"
#~ msgstr "자원"

#~ msgid "Seals"
#~ msgstr "물개"

#~ msgid "Fortress"
#~ msgstr "요새"

#~ msgid "River"
#~ msgstr "강"

#~ msgid "green"
#~ msgstr "신병"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "지도자"

#~ msgid "Settlers"
#~ msgstr "이주자"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "이주자는 게임에서의 핵심적인 부대중 하나입니다. 새로운 도시를 세울 수 있"
#~ "고, 게다가, 또한 그들은 지형에, 예를 들어 관개, 광산, 그리고 길을 지을 수 "
#~ "있습니다. 지형 개조 구역의 도움말에 더 상세하게 볼 수 있습니다.\n"
#~ "\n"
#~ "이주자를 유지하기 위해서 음식뿐만 아니라 생산이 있고, 만약 지원하는 도시"
#~ "의 음식이 다 떨어지면, 죽을 수 있습니다. 공화제나 민주주의에서 이주자는 "
#~ "매 차례마다 두배만큼의 음식을 요구합니다."

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "이주자는 게임에서의 핵심적인 부대중 하나입니다. 새로운 도시를 세울 수 있"
#~ "고, 게다가, 또한 그들은 지형에, 예를 들어 관개, 광산, 그리고 길을 지을 수 "
#~ "있습니다. 지형 개조 구역의 도움말에 더 상세하게 볼 수 있습니다.\n"
#~ "\n"
#~ "이주자를 유지하기 위해서 음식뿐만 아니라 생산이 있고, 만약 지원하는 도시"
#~ "의 음식이 다 떨어지면, 죽을 수 있습니다. 공화제나 민주주의에서 이주자는 "
#~ "매 차례마다 두배만큼의 음식을 요구합니다."

#~ msgid "Militia"
#~ msgstr "농병"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "이 부대는 아마 게임의 시작부터 만들 수 있습니다. 이것은 가장 약한 공격용"
#~ "의 부대입니다."

#~ msgid "Phalanx"
#~ msgstr "밀진 보병"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "밀진 보병은 당신의 도시를 방어하기에 적절한, 무장한 보병입니다."

#~ msgid "Legion"
#~ msgstr "보병"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "보병은 중무장했고, 훌륭한 공격용의 가치와 함께, 잘 달련된 보병 부대입니다."

#~ msgid "Musketeers"
#~ msgstr "머스킷 총병"

#~ msgid "Riflemen"
#~ msgstr "소총수"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "소총수는 세계 대전 시대의 부대로, 당신의 도시를 방어하기에 아주 훌륭합니"
#~ "다."

#~ msgid "Mech. Inf."
#~ msgstr "기계화 보병"

#~ msgid "Cavalry"
#~ msgstr "기병"

#~ msgid "Chariot"
#~ msgstr "전차"

#~ msgid "Knights"
#~ msgstr "기사"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "기사는 말을 타고 중무장을 한 전사입니다."

#~ msgid "Armor"
#~ msgstr "탱크"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "탱크는 동력 설비를 갖춘, 빠르고, 강하고, 그리고 어느 말을 탄 부대보다 더 "
#~ "많은 손상을 받을 수 있는, 전쟁 마차입니다."

#~ msgid "Catapult"
#~ msgstr "투석기"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "투석기는 큰 돌을 던지는 전쟁 기계입니다. 그들은 매우 강한 공격자이지만, 마"
#~ "찬가지로 방어자에게 약하고, 효과적이려면 호위가 필요할 수 있습니다."

#~ msgid "Cannon"
#~ msgstr "대포"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "대포는 무거운 발사체를 긴 거리를 두고 발사할 수 있는, 큰 화기입니다. 그들"
#~ "은 매우 강한 공격자이지만, 마찬가지로 방어자에게 약하고, 효과적이려면 호위"
#~ "가 필요할 수 있습니다."

#~ msgid "Artillery"
#~ msgstr "포"

#~ msgid "Fighter"
#~ msgstr "전투기"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "전투기는 당신의 최초의 공수 부대입니다. 그들은 어디든지 이동하고, 어느 부"
#~ "대도 공격할 수 있습니다."

#~ msgid "Bomber"
#~ msgstr "폭격기"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "폭격기는 다른 공수 부대가 아닌, 오직 지상 목표를 공격하는데에만 전문화된 "
#~ "공수 부대입니다."

#~ msgid "Trireme"
#~ msgstr "갤리선"

#~ msgid "Sail"
#~ msgstr "돛"

#~ msgid "Frigate"
#~ msgstr "프리깃함"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "프리깃함은 높은 다목적의 배 부대로, 강한 공격적인 부대일 뿐만 아니라 괜찮"
#~ "은 수송선입니다."

#~ msgid "Ironclad"
#~ msgstr "철갑함"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "철갑함은 무장된 배로 프리깃함보다 더 많이 튼튼하지만, 수송 능력을 잃었습니"
#~ "다."

#~ msgid "Cruiser"
#~ msgstr "순양함"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "순양함은 강하고 공격적인 배 부대입니다."

#~ msgid "Battleship"
#~ msgstr "전함"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr "전함은 완벽한 공격력과 방어력을 가진 최고의 해군 부대입니다."

#~ msgid "Submarine"
#~ msgstr "잠수함"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "잠수함은 바다의 표면 아래로 여행하므로, 아주 높은 전략적인 가치를 가집니디"
#~ "만, 만약 발각된다면 방어에 약합니다."

#~ msgid "Carrier"
#~ msgstr "항공 모함"

#, fuzzy
#~ msgid "The Carrier is a mobile airport."
#~ msgstr "순양함은 강하고 공격적인 배 부대입니다."

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "항공 모함은 이동하는 공항입니다.\n"
#~ "\n"
#~ "조언: 항공 모함을 소수의 빨리-이동하는 배들과 전함으로 방어하십시오, 충분"
#~ "히-장비한 항공 모함을 잃는 것은 매.우. 아프고 돈이 많이 들기 때문입니다."

#~ msgid "Transport"
#~ msgstr "수송선"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "수송선은 스스로 공격을 할 수가 없지만 공격 당할 때에 스스로 방어할 것 입니"
#~ "다."

#~ msgid "Nuclear"
#~ msgstr "핵병기"

#~ msgid "Diplomat"
#~ msgstr "외교관"

#~ msgid "Caravan"
#~ msgstr "캐러밴"

#~ msgid "Barbarian Leader"
#~ msgstr "야만인의 수령"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "한 야만인의 수령은 세계에 어디든지 야만인이 폭동을 일으킬 때 마다 나타납니"
#~ "다.\n"
#~ "\n"
#~ "어느 방어하는 부대들 없이 타일 위에 야만인의 수령이 죽을때, 몸값 100 금화"
#~ "가 주어지지만, 오직 지상 부대들과 헬리콥터들에게만 입니다."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "숙련된 해상 부대를 짓도록 도시를 허락합니다. 또한, 손상받은 해상 부대는 도"
#~ "시 안에서 한 차례 움직임 없이 머무르면 완전히 회복됩니다."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "도시의 숙련자인 공중 부대의 생산을 허용합니다.(헬리콥터를 포함해서 입니"
#~ "다.) 또한, 손상받은 공중 부대가 도시 안에서 한 차례 움직임 없이 머무르면 "
#~ "완전히 회복됩니다. (다시 말해서, 헬리콥터를 포함해서 입니다.)\n"
#~ "\n"
#~ "2개의 도시와 함께 있는 공항은, 매 차례당 하나의 부대가 공수 할 수 있습니"
#~ "다. 공수는 즉시 한 부대를 다른 도시로 모든 부대의 움직임에 설정 할 수 있습"
#~ "니다. 한 부대가 공수되기 위해서 반드시 몇몇의 이동점이 필요합니다."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "8 크기보다 크게 성장하기를 허락합니다. 또한 하수도 시설도 도시가 12 크기보"
#~ "다 크게 성장하기 위해서 요구됩니다."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "군영이 있으면, 각각의 도시 안의 새로운 지상 부대는 공격과 방어가 50% 증가"
#~ "되는, 숙련가 상태로 자동적으로 생산됩니다. 또한, 손상받은 지상 부대가 도"
#~ "시 안에서 한 차례 움직임 없이 머무르면 완전히 회복됩니다."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "대성당은 도시 안의 3 단위의 불만족스러워하는 시민들을 만족시켜서, 그 도시 "
#~ "안에 명령을 유지하기 쉽게합니다: 그러나, 군사 활동으로부터 불만족스러워하"
#~ "는 시민에게는 영향을 끼치지는 않습니다. 신학의 발견은 대성당의 효과에, 추"
#~ "가적으로 불만족스러운하는 시민을 만족시키는 것을 증가시킵니다."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "성벽은 도시를 방어하기 쉽게 만듭니다. 도시 안의 부대의 방어를 3배로 하여 "
#~ "지상과 헬리콥터 부대들을 저항합니다. 공수 부대와 해상 부대에는 곡사포만큼 "
#~ "효과 없이 저항합니다. 또한 성벽은 방어하는 부대가 지상 부대로 부터 파괴될 "
#~ "때, 발생하는 인구의 감소를 막습니다."

#~ msgid "Coastal Defense"
#~ msgstr "해안 방어"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "적 함대로 부터 포격에 저항을 의존할때 도시 안의 부대의 방어를 2 단위로 증"
#~ "가시킵니다."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "도시의 시민들을 즐겁게 해 주어서, 3 단위의 불만족스러워하는 시민들을 만족"
#~ "시킵니다. (전기의 발견 이후에는 4 단위입니다.) 그러나, 군사 활동으로부터 "
#~ "불만족스러워하는 시민들에게는 영향을 끼치지 않습니다."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "도시 안의 부패와 낭비를 50% 로 감소시킵니다. 민주주의 아래에서, 법원은 또"
#~ "한 1 단위의 불만족스러워하는 시민을 만족시킵니다. (시민이 군사 활동에 불만"
#~ "족스러워하지 않는 한입니다.) 또한 혁명 비용을 계산하는 목적을 위하여, 수도"
#~ "와의 거리를 효과적으로 반으로 줄입니다."

#~ msgid "Harbor"
#~ msgstr "항구"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "모든 바다의 타일들 위의 1 단위의 추가적인 식량을 줄 것입니다. 도시는 이 시"
#~ "설을 짓기 위해서 해안에 있어야 할 필요가 있습니다."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "공장과 함께 있는 제조공장은, 도시안에서 보호 생산을 100% 로 증가시킵니다."

#~ msgid "Offshore Platform"
#~ msgstr "해양 플랫폼"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "도시로 부터 모든 바다의 타일들 위로, 보호 생산에 1 단위의 추가로 작동됩니"
#~ "다. 그 도시는 이 시설을 짓기 위해서 해안에 있어야 할 필요가 있습니다."

#~ msgid "Police Station"
#~ msgstr "경찰서"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "도시에 소유된 공격적인 군사 부대들을 배치함으로서, 민주주의 아래에서는 2 "
#~ "단위, 그리고 공화제 아래에서는 1 단위로 불만족을 줄입니다. -다시 말해서, "
#~ "단일의 군사 부대로서 야기되는 불만족을 무효화시킵니다. 이 시설은 다른 정부"
#~ "들 아래에서는 효과를 못 가집니다."

#~ msgid "Port Facility"
#~ msgstr "항만 시설"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "숙련된 해상 부대를 짓도록 도시를 허락합니다. 또한, 손상받은 해상 부대는 도"
#~ "시 안에서 한 차례 움직임 없이 머무르면 완전히 회복됩니다."

#~ msgid "Research Lab"
#~ msgstr "연구소"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "도서관과 함께 있는 연구소는, 도시의 과학 생산물을 100% 로 증가시킵니다. 도"
#~ "서관와 대학이 함께 있는 연구소는, 도시의 과학 생산물을 150% 로 증가시킵니"
#~ "다."

#~ msgid "SAM Battery"
#~ msgstr "지대공미사일 포대"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "공중 부대에게 공격 당할 때 도시 안의 모든 부대의 방어가 두배로 됩니다. (헬"
#~ "리콥터나 미사일은 포함하지 않습니다.)"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "도시와 주변(2 타일 떨어진 곳 입니다.)을 핵병기로의 공격으로부터 보호합니"
#~ "다. 핵병기가 SDI 방위 시스템와 함께 있는 도시를 공격하거나, 또는 거리 안"
#~ "의 부대를 공격할 때(또는 고의적으로 폭발할 때 입니다.) 격추시키고, 간단히 "
#~ "영향이 없게 합니다."

#~ msgid "Sewer System"
#~ msgstr "하수도"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "도시가 12 크기보다 크게 성장하기를 허락합니다. 수로는 도시가 8 크기보다 크"
#~ "게 성장하기 위해 먼저 요구됩니다."

#~ msgid "Solar Plant"
#~ msgstr "태양열 발전소"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "도시 안의 생산으로 부터 발생되는 모든 공해를 없앱니다. 또한 도시 안의 공장"
#~ "이나 제조 공장의 보호 생산을 증가시킵니다. (공장과 태양열 발전소는 함께 "
#~ "100% 의 생산 보너스, 공장, 제조 공장 그리고 태양열 발전소는 함께 150% 의 "
#~ "생산 보너스르 줍니다.\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소중, 오직 하나"
#~ "만 가질 수 있습니다."

#~ msgid "Stock Exchange"
#~ msgstr "증권 거래소"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "은행과 함께 있는 증권 거래소는, 도시 안의 세금과 복지 생산을, 50% 로 향상"
#~ "시킵니다. 은행과 시장이 함께 있는 증권 거래소는 도시 안의 세금과 복지 생산"
#~ "을, 150% 로 향상시킵니다."

#~ msgid "Super Highways"
#~ msgstr "고속 도로"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "도로와 철도와 함께 있는 모든 타일은 무역 자원을 50% 로 증가시킵니다."

#~ msgid "Supermarket"
#~ msgstr "슈퍼마켓"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "도시 주위의 사용되는 각각의 농지 타일에서 50% 의 음식 자원을 증가시킵니"
#~ "다. 농지 타일은 두 번 관개되어 있어야 합니다."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "지도 전체가 영구히 이것을 소유한 플레이어에게 보여집니다 - 그 플레이어는 "
#~ "모든 지형과 도시들을(하지만 부대는 아닙니다.) 전운 설정에도 불구하고 항상 "
#~ "최신으로 가집니다. 이것은 모든 플레이어가 우주선 부품을 짓기를 시작하기를 "
#~ "허락합니다.(그들이 중요한 기술들에 도달했을 때를 가정하고 입니다.)"

#~ msgid "A.Smith's Trading Co."
#~ msgstr "스미스의 무역 회사"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "당신의 모든 도시에서, 유지비가 보통 1 단위로 가지는 도시 시설은, 유지비가 "
#~ "공짜가 됩니다."

#~ msgid "Eiffel Tower"
#~ msgstr "에펠탑"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "다른 국가 사이에서 당신의 명성과 호의를, 네배나 빠르게 회복시킵니다."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "모든 도시에서 하나의 시민을 행복하게 만족시킵니다. 공중 정원을 포함하는 도"
#~ "시는 둘의 추가적으로 행복하게 만족시킵니다.(그것은, 총합으로 3 입니다.) 공"
#~ "중 정원의 영향을 가지고, 시민들을 만족시키지 못하는 예상 밖의 사건에서는, "
#~ "이 불가사의는 불만족스러워 하는 시민에게(군사 활동에 대한 시민들의 불만족"
#~ "도 포함합니다.) 먼저 적용해서, 만족시킨 다음에 행복하게 합니다."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "모든 도시에서 수력 발전소를 가진 것 처럼 작동시킵니다. (이것은 공해를 줄이"
#~ "고, 공장과 제조공장,발전소의 영향을 증가시킵니다.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "모든 도시의 불만족스러워하는 두 시민을 만족시킵니다. (군사 활동에 대한 시"
#~ "민의 불만족도 포함합니다.)"

#~ msgid "King Richard's Crusade"
#~ msgstr "리처드왕의 십자군"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "이것이 지어진 도시 주위의 모든 타일에서, 하나의 추가적인 보호 자원을 추가"
#~ "시킵니다."

#~ msgid "Leonardo's Workshop"
#~ msgstr "레오나르도의 작업장"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr "모든 해상부대에게 추가 2의 이동포인트를 줍니다."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "모든 해상 부대에게 2 의 추가적인 이동 단위를 줍니다."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "마르코 폴로의 대사관"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "이것을 소유한 플레이어는 모든 플레이어와 대사관을 가집니다."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "당신의 각각의 도시가 대성당을 가진 것으로 간주합니다. 이것은 각각의 도시에"
#~ "서 3 단위의 불만족스러워 하는 시민을 만족시킵니다; 그러나, 군사 활동으로 "
#~ "불만족하는 시민에게는 영향을 주지않습니다. 신학의 발견으로 대성당의 영향"
#~ "이, 추가적인 불만족스러워 하는 시민을 만족시킴을 증가시킵니다. 공산주의의 "
#~ "발견으로 대성당의 영향이, 불만족스러워 하는 시민을 만족시킴의 수를 한 단"
#~ "위 줄입니다."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "모든 도시에 곡창을 가진 것으로 간주합니다."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "각각의 도시와 함께있는 도서관에서 과학 생산물을 50% 로 향상시킵니다. (당신"
#~ "의 도시의 전체에서 연구소를 가진 것으로 간주합니다.)"

#~ msgid "Statue of Liberty"
#~ msgstr "자유의 여신상"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "손자병법"

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "당신의 모든 부대는 매 차례당 2의 추가적인 타격 단위를 되찾습니다."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "모든 도시 안에 경찰서로서 간주합니다. (그것은, 각각의 도시에서, 소유된 공"
#~ "격적인 군사 부대에 대해 민주주의 아래에서는 2 단위, 그리고 공화제 아래에서"
#~ "는 1 단위로 불만족을 줄입니다. -다시 말해서, 단일의 군사 부대로서 야기되"
#~ "는 불만족을 도시마다 무효화시킵니다. 이 불가사의는 다른 정부 아래에서는 아"
#~ "무 영향을 가지지 못합니다."

#~ msgid "Capitalization"
#~ msgstr "자본화"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "이것은 보통의 시설이 아닙니다. 대신에, 도시의 생산을 자본화로 설정하는 것"
#~ "은, 보호 생산을 세금 생산물로 변환시킵니다.(돈)"

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "룰세트를 읽는 중"

#~ msgid "Fundamentalism"
#~ msgstr "근본주의"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "대사제"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "대사제"

#~ msgid "Carthaginian"
#~ msgstr "카르타고"

#~ msgid "?plural:Carthaginians"
#~ msgstr "카르타고 사람"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "골 사람"

#~ msgid "Japanese"
#~ msgstr "일본"

#~ msgid "?plural:Japanese"
#~ msgstr "일본 사람"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "쇼군"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "동무"

#~ msgid "Persian"
#~ msgstr "페르시아"

#~ msgid "?plural:Persians"
#~ msgstr "페르시아 사람"

#~ msgid "Sioux"
#~ msgstr "수"

#~ msgid "?plural:Sioux"
#~ msgstr "수 사람"

#~ msgid "Spanish"
#~ msgstr "스패인"

#~ msgid "?plural:Spanish"
#~ msgstr "스패인 사람"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "집정관"

#~ msgid "Viking"
#~ msgstr "바이킹"

#~ msgid "?plural:Vikings"
#~ msgstr "바이킹 사람"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "집정관"

#~ msgid "Barbarian"
#~ msgstr "야만인"

#~ msgid "?plural:Barbarians"
#~ msgstr "야만 사람"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "공군 기지"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "포르투갈 사람"

#~ msgid "Amphibious Warfare"
#~ msgstr "상륙전"

#~ msgid "Combined Arms"
#~ msgstr "육해공 합동군"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "대성당의 영향을 줄입니다."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "이주민과 기술자가 요새를 세울 수 있도록 허락합니다."

#~ msgid "Economics"
#~ msgstr "경제"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "콜로세움의 영향이 증가합니다."

#~ msgid "Environmentalism"
#~ msgstr "환경학"

#~ msgid "Espionage"
#~ msgstr "첩보"

#~ msgid "Guerilla Warfare"
#~ msgstr "게릴라전"

#~ msgid "Laser"
#~ msgstr "레이저"

#~ msgid "Leadership"
#~ msgstr "리더십"

#~ msgid "Machine Tools"
#~ msgstr "공작 기계"

#~ msgid "Miniaturization"
#~ msgstr "소형화"

#~ msgid "Mobile Warfare"
#~ msgstr "기동전"

#~ msgid "Monotheism"
#~ msgstr "일신교"

#~ msgid "Gives sea units one extra move."
#~ msgstr "해상 부대에게 하나의 추가 이동을 줍니다."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "모든 세계로부터 대단한 철학자가 당신의 문명에 합류했습니다.; 당신은 빠른 "
#~ "진보를 가집니다."

#~ msgid "Polytheism"
#~ msgstr "다신교"

#~ msgid "Radio"
#~ msgstr "라디오"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "이주민과 기술자가 공군 기지를 세울 수 있도록 허락합니다."

#~ msgid "Refrigeration"
#~ msgstr "냉각"

#~ msgid "Sanitation"
#~ msgstr "공중 위생"

#~ msgid "Seafaring"
#~ msgstr "바다 여행"

#~ msgid "Stealth"
#~ msgstr "스텔스"

#~ msgid "Tactics"
#~ msgstr "전술"

#~ msgid "Theology"
#~ msgstr "신학"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "대성당의 영향을 증가합니다."

#~ msgid "Warrior Code"
#~ msgstr "병법"

#~ msgid "Glacier"
#~ msgstr "빙하"

#~ msgid "Iron"
#~ msgstr "철"

#~ msgid "Furs"
#~ msgstr "모피"

#~ msgid "Fruit"
#~ msgstr "과일"

#~ msgid "Buffalo"
#~ msgstr "들소"

#~ msgid "Wheat"
#~ msgstr "밀"

#~ msgid "Peat"
#~ msgstr "이탄"

#~ msgid "Pheasant"
#~ msgstr "꿩"

#~ msgid "Ivory"
#~ msgstr "상아"

#~ msgid "Silk"
#~ msgstr "명무"

#~ msgid "Spice"
#~ msgstr "양념"

#~ msgid "Whales"
#~ msgstr "고래"

#~ msgid "Wine"
#~ msgstr "와인"

#~ msgid "Airbase"
#~ msgstr "공군 기지"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "※ 공군 기지를 세울 수 있슴.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "지형 개조"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "헬리콥터"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "이주자들은 게임에서 중요일 부대들중의 하나입니다. 새로운 도시들을 짓는 것 "
#~ "뿐만 아니라, 그들은 또한 지형을 개선할 수 있고, 예를 들어 관개, 광산, 그리"
#~ "고 길을 짓습니다. 더 많은 세부 사항을 위하여 도움말의 지형 변화 구역를 보"
#~ "십시오.\n"
#~ "\n"
#~ "이주자들을 위해 식량뿐만 아니라 생산을 유지하고, 이주자를 지원하는 도시의 "
#~ "식량이 고갈된다면 죽을 수 있습니다. 공화제나 민주주의에서 이주자들은 매 차"
#~ "례 두 배의 더 많은 식량을 요구하고, 공산주의나 근본주의자 사회에서는, 3 차"
#~ "례와 동일합니다."

#~ msgid "Engineers"
#~ msgstr "기술자"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "기술자는 노동자와 비슷하지만, 그들은 두배나 빠르게 일하고, 이동합니다. 기"
#~ "술자는 또한 노동자와 이주자의 능력으로 할 수 없는, 주요 지형 변화를 형성"
#~ "할 수 있습니다. (예를 들어, 툰드라를 사막으로 변환합니다.); 지형 개조 구역"
#~ "의 도움말에 더 상세하게 볼 수 있습니다.\n"
#~ "\n"
#~ "조언 1: 기술자가 평범한 노동자만큼 같은 자원을 요구하면, 가능할 때  노동자"
#~ "를 기술자로 개선하십시오.\n"
#~ "\n"
#~ "조언 2: 만약 당신이 레오나르도의 작업장을 세워 관리한다면, 작업장이 더 이"
#~ "상 쓸모가 없기 전에 폭약을 연구하십시오. 이 방법은, 당신의 노동자 부대가 "
#~ "공짜로 개선 될 수 있습니다."

#~ msgid "Warriors"
#~ msgstr "병사"

#~ msgid "Archers"
#~ msgstr "사수"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "사수는 활과 화살로 싸우고, 적절한 방어와 마찬가지로 좋은 공격용의 가치가 "
#~ "있습니다."

#~ msgid "Pikemen"
#~ msgstr "창병"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "긴 창을 장비한 창병은, 밀집 보병처럼 도시 방어자로서 배치하기를 선호됩니"
#~ "다."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "머스킷 총병은 초기의 화기로 무장한 부대이고, 창병처럼 도시 방어자로서 배치"
#~ "하기를 선호됩니다."

#~ msgid "Fanatics"
#~ msgstr "광신자"

#~ msgid "Partisan"
#~ msgstr "유격병"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr "해병은 해상 전투에 전문가인 보병입니다."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "유격병은 지형을 그들의 장점으로 사용하기에 전문가인, 게릴라 투사입니다.\n"
#~ "\n"
#~ "다수의 유격병은 적이 당신의 도시를 정복할때, 풀어주기를 승인받습니다. - 그"
#~ "들은 자동적으로, 도시 주위에 둘러싸는 방어적인 자세를 취합니다. -- 그러나 "
#~ "오직 이 조건 아래에서 입니다.\n"
#~ " - 게릴라전이 반드시 적어도 한 플레이어로부터 알려져야 합니다.\n"
#~ " - 당신은 반드시 도시를 원래 지은 플레이어야 합니다.\n"
#~ " - 당신은 반드시 공산주의와 화약에 대해 알아야 합니다.\n"
#~ " - 당신은 반드시 민주주의나 공산주의 정부중에서, 하나를 운영해야 합니다."

#~ msgid "Alpine Troops"
#~ msgstr "스키 부대"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "스키 부대는 훌륭한 방어자와 마찬가지로 고도의 기동성있는 부대입니다."

#~ msgid "Marines"
#~ msgstr "해병"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "해병은 해상 전투에 전문가인 보병입니다."

#~ msgid "Paratroopers"
#~ msgstr "낙하산병"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "낙하산병은 공수 공격에 전문가입니다."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "기계화 보병은 어느 지상 부대보다 가장 강한 방어력을 가졌지만, 기술 나무의 "
#~ "끝의 근처에 도달해야만 유효합니다."

#~ msgid "Horsemen"
#~ msgstr "기수"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "기수는 말을 탄 전사이고, 적 영토에 깊게 침투하는 초기의 기습 부대입니다."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr "전차는 말이 끄는 전쟁용 마차이고 강하지만, 기수보다 더 비쌉니다."

#~ msgid "Elephants"
#~ msgstr "코끼리"

#~ msgid "Crusaders"
#~ msgstr "십자군"

#~ msgid "Dragoons"
#~ msgstr "용기병"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "용기병은 초기의 화기를 가지고 말을 탄 전사입니다."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "기병은 말을 타고 고도로 훈련받은 군인입니다."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "포는 대포에서 개선된 것입니다. 이것은 매우 강한 공격자이지만, 마찬가지로 "
#~ "방어자에게 약하고, 효과적이려면 호위가 필요할 수 있습니다."

#~ msgid "Howitzer"
#~ msgstr "곡사포"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "곡사포는 공격 능력뿐만 아니라 방어의 향상과 함께, 포에서 개선된 것입니다."

#~ msgid "Helicopter"
#~ msgstr "헬리콥터"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "헬리콥터는 도시를 점령하고 비행하는 할 수 있는 매우 강력한 부대입니다. 헬"
#~ "리콥터는 매 차레마다, 도시나 공군 기지나 항공 모함에서 시간을 보내지 않으"
#~ "면 작은 양의 체력을 잃어서, 당신이 국제 연합 불가사의를 가지지 않는 한, 반"
#~ "드시 주의를 기울여야 하고, 또한 헬리콥터는 아마 지상 부대로부터 공격 당할 "
#~ "수 있습니다."

#~ msgid "Stealth Fighter"
#~ msgstr "스텔스 전투기"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "향상된 공격력과 높은 이동 반경을 가진, 향상된 전투기입니다."

#~ msgid "Stealth Bomber"
#~ msgstr "스텔스 폭격기"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "향상된 공격력과 높은 이동 반경을 가진, 향상된 폭격기입니다."

#~ msgid "Caravel"
#~ msgstr "카라벨선"

#~ msgid "Galleon"
#~ msgstr "갈레온선"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "갈레온선은 순수한 수송선으로 다른 배들을 공격할 수가 없습니다만, 공격 당"
#~ "할 때 스스로 방어할 수 있습니다."

#~ msgid "Destroyer"
#~ msgstr "구축함"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr "팁: 가장 빠른 부대는 적의 수송을 추적하는데 유용합니다"

#~ msgid "AEGIS Cruiser"
#~ msgstr "이지스 순양함"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr "이지스 순양함은 진보된 미사일 방어 체계를 장비합니다."

#~ msgid "Cruise Missile"
#~ msgstr "순항 미사일"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "기수는 말을 탄 전사이고, 적 영토에 깊게 침투하는 초기의 기습 부대입니다."

#, fuzzy
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "순항 미사일은 적 영토 안으로 깊숙하게 충돌하는 장-거리 미사일입니다.\n"
#~ "\n"
#~ "조언: 소수의 이들은 적 함선들로부터 당신의 소중한 조국 주위의 영해를 성공"
#~ "적으로 지킬 수 있습니다."

#~ msgid "Spy"
#~ msgstr "간첩"

#, fuzzy
#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "간첩은 간첩 행위의 기술을 그녀의 이전의 외교관보다 더 많이 배웠습니다.\n"
#~ "\n"
#~ "그녀는 외교관의 모든 기능들을 수행할 수 있습니다; 외교관의 자리를 더 많은 "
#~ "세부 사항들로 나타냅니다. 외교관과 다르게, 간첩은 외국 도시안의 작전에서 "
#~ "살아남고 결과적으로 경험이 더 쌓입니다. 또한 간첩들은 외교관들보다 외국 외"
#~ "교관들과 간첩들에 대항할 때 더 효과적입니다.\n"
#~ "\n"
#~ "간첩은 사용될 수도 있습니다:\n"
#~ " - 적 부대를 사보타주하기 (이것의 타격 점수를 반으로 줄입니다), 부대가 타"
#~ "일 위에 혼자있고 플레이어들이 전쟁중이어야 합니다;\n"
#~ " - 적 도시의 물 공급에 독을 넣기 (인구를 1 단위 줄이고 곡창을 비웁니다);\n"
#~ " - 특정한 기술 훔치기 (성공의 기회가 줄어듭니다);\n"
#~ " - 더 나아간 기술들을 이미 도난당한 도시로 부터 훔치기 (도시들은 그들이 도"
#~ "난당한 때 부터 매 차례 더 잘 견디더라도 입니다);\n"
#~ " - 예정된 도시 대상들을 사보타주하기 (성공의 기회가 줄어듭니다).\n"
#~ "\n"
#~ "더 공격적인 행동들(사보타주, 절도, 봉기 선동, 그리고 독을 넣기)로 살아남"
#~ "는 간첩은 가장 가까운 친근한 도시의 안전한 곳으로 탈출합니다."

#~ msgid "Freight"
#~ msgstr "운반차"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "화물 부대는 캐러밴에서 대체됬고, 2배의 속도로 움직입니다."

#~ msgid "Explorer"
#~ msgstr "탐험가"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "탐험가는 알려지지 않는 지역을 발견하는데 아주 유용하고 용감한 사람입니다."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "한 야만인의 수령은 세계에 어디든지 야만인이 폭동을 일으킬 때 마다 나타납니"
#~ "다.\n"
#~ "\n"
#~ "어느 방어하는 부대들 없이 타일 위에 야만인의 수령이 죽을때, 몸값 100 금화"
#~ "가 주어지지만, 오직 지상 부대들과 헬리콥터들에게만 입니다."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "%d금을 찾았습니다."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "당신은 고대의 지혜의 두루마리에서 %s 를 발견했습니다."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s 는 고대의 지혜의 두루마리로부터 %s 를 얻었습니다."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "우호적인 용병의 무리가 당신의 조직에 합류했습니다."

#~ msgid "You found a friendly city."
#~ msgstr "당신은 우호적인 도시를 발견했습니다."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "우호적인 유목민이 당신으로부터 감동받았고, 당신에게 합류했습니다."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "당신은 야만인의 무리를 불러일으켰습니다."

#~ msgid "?nationgroup:Medieval"
#~ msgstr "중세"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "현대"

#~ msgid "?nationgroup:African"
#~ msgstr "아프리카"

#~ msgid "?nationgroup:American"
#~ msgstr "아메리카"

#~ msgid "?nationgroup:Asian"
#~ msgstr "아시아"

#~ msgid "?nationgroup:European"
#~ msgstr "유럽"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "오세아니아"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "아시아"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "도시의 시민들을 즐겁게 해 주어서, 3 단위의 불만족스러워하는 시민들을 만족"
#~ "시킵니다. (전기의 발견 이후에는 4 단위입니다.) 그러나, 군사 활동으로부터 "
#~ "불만족스러워하는 시민들에게는 영향을 끼치지 않습니다."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "도시 안의 부패를 50% 로 감소시킵니다. 민주주의 아래에서, 법원은 또한 1 단"
#~ "위의 불만족스러워하는 시민을 만족시킵니다. (시민이 군사 활동에 불만족스러"
#~ "워하지 않는 한입니다.) 또한 도시의 혁명 비용을 4 시간 더 크게 만듭니다. "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "공장과 제조공장의 효과를 증가시킵니다. 도시의 보호 생산에 지어두면, 또한 "
#~ "그것으로부터 발생되는 공해의 양을 줄입니다. 수력 발전소는 공장이나 제조공"
#~ "장와 결합합니다. 발전소가 동등한 결합 (수력 발전소, 공장, 그리고 생산공장)"
#~ "으로, 75% 만의 공해를 주는 동안, 이 시설은 이들의 시설없이 75% 의 생산 보"
#~ "너스를 줍니다. 이 시설은 발전소가 동등한 결합으로 50% 만의 공해와 함께, "
#~ "150% 의 생산 보너스를 함께 줍니다.\n"
#~ "\n"
#~ "각각의 도시안에서, 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소"
#~ "중 오직 하나만이 한번의 시간에 영향을 가질 수 있습니다."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "도시 안의 과학 생산물을 100% 로 증가시킵니다."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "공장과 제조공장의 효과를 증가시킵니다. 도시의 보호 생산에 지어두면, 또한 "
#~ "그것으로부터 발생되는 공해의 양을 줄입니다. 원자력 발전소는 공장이나 제조"
#~ "공장와 결합합니다. 발전소가 동등한 결합(원자력 발전소, 공장, 그리고 생산공"
#~ "장)으로 75% 만의 공해를 주는 동안, 이 시설은 이들의 시설없이 75% 의 생산 "
#~ "보너스를 줍니다. 이 시설은 발전소가 동등한 결합으로는 50% 만의 공해와 함"
#~ "께, 150% 의 생산 보너스를 함께 줍니다.\n"
#~ "\n"
#~ "각각의 도시안에서, 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소"
#~ "중 오직 하나만이 한번의 시간에 영향을 가질 수 있습니다."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "공장과 제조공장의 효과를 증가시킵니다. 도시의 보호 생산에 지어집니다. 발전"
#~ "소는 공장이나 제조공장과 결합됩니다.  발전소는 이 결합(발전소, 공장, 그리"
#~ "고 제조공장)없이는 75% 의 생산 보너스를 줍니다. 발전소가 위의 결합과 함께"
#~ "라면 150% 의 생산 보너스를 줍니다. 추가적인 생산은 도시에 공해를, 더 발생"
#~ "하도록 이끌 수 있습니다.\n"
#~ "\n"
#~ "각각의 도시안에서, 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소"
#~ "중 오직 하나만이 한번의 시간에 영향을 가질 수 있습니다."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "도서관과 함께 있는 연구소는, 도시의 과학 생산물을 200% 로 증가시킵니다. 도"
#~ "서관와 대학이 함께 있는 연구소는, 도시의 과학 생산물을 450% 로 증가시킵니"
#~ "다."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "공장과 제조공장의 효과를 증가시킵니다. 도시의 보호 생산에 지어두면, 또한 "
#~ "그 생산으로부터 발생되는 공해의 양을 크게 줄입니다. 태양열 발전소는 공장이"
#~ "나 제조공장와 결합합니다. 발전소가 동등한 결합 (태양열 발전소, 공장, 그리"
#~ "고 생산공장)으로, 50% 만의 공해를 주는 동안, 이 시설은 이들의 시설없이 "
#~ "75% 의 생산 보너스를 줍니다. 이 시설은 동등한 결합으로, 그 도시 안의 생산"
#~ "으로부터 발생하는 모든 공해를 없애고, 150% 의 생산 보너스를 함께 줍니다.\n"
#~ "\n"
#~ "각각의 도시안에서, 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소"
#~ "중 오직 하나만이 한번의 시간에 영향을 가질 수 있습니다."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "하나의 불만족스러워 하는 시민을 만족시킵니다. 신비주의는 이 영향을 두배로 "
#~ "향상시킵니다. 신비주의와 신탁 둘 다 함께있으면, 4 단위 시민들을 만족시킵니"
#~ "다. 군사 활동으로부터 불만족스러워하는 시민들에게는 영향을 끼치지 않습니"
#~ "다. "

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "도서관과 함께 있는 대학교는, 도시의 과학 생산물을 250% 로 증가시킵니다."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "당신의 모든 도시에서, 유지비가 보통 1 단위로 가지는 도시 시설은, 유지비가 "
#~ "공짜가 됩니다."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "다른 국가 사이에서 당신의 명성과 호의를, 두배나 빠르게 회복시킵니다."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "당신이 대학을 가진 통제하는 모든 도시에서 과학 생산물을 100% 로 향상시킵니"
#~ "다."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "모든 해상부대에게 추가 2의 이동포인트를 줍니다."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "당신의 모든 해상 부대에게 2 의 추가적인 이동 단위를 줍니다."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "사원과 함께 있는 모든 도시안에서, 불만족스러워 하는 시민을 둘을 추가적으"
#~ "로 만족시킵니다. 군사 활동으로 불만족하는 시민에게는 영향을 주지않습니다."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "당신의 하나의 도시가 자라거나 줄어들 때의 저장된 음식의 양을 잃는 것을 "
#~ "25% 로 줄입니다. 이것은 도시가 더 빠르게 성장하고 기아현상을 더 쉽게 견디"
#~ "게 도와줄 것입니다. 곡창과 누적됩니다."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "연구소와 함께 있는 각각의 도시 안의 과학 생산물을 100% 로 향상시킵니다."

#~ msgid "Coinage"
#~ msgstr "화폐주조"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "이것은 보통의 시설이 아닙니다. 대신에, 도시의 생산을 화폐주조로 설정하는 "
#~ "것은, 보호 생산을 세금 생산물로 변환시킵니다.(돈, 화폐!)"

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "켈트 형"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "원자력"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "이주민과 노동자가, 요새를 세울 수 있도록 허락합니다."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "요새에 있을때 부대의 시야를 증가시킵니다."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "노동자와 기술자가 공군 기지과 부표를 세울 수 있도록 허락합니다."

#~ msgid "Lake"
#~ msgstr "호수"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "바다"

#~ msgid "Buoy"
#~ msgstr "부표"

#~ msgid "Ruins"
#~ msgstr "폐허"

#~ msgid "hardened"
#~ msgstr "견고해짐"

#~ msgid "elite"
#~ msgstr "엘리트"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "지도자"

#~ msgid "?unit:Workers"
#~ msgstr "노동자"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "노동자는 이주자와 비슷하게 그들은 지형을 개선시킬 수 있습니다. - 지형 개"
#~ "조 구역의 도움말에 이용할 수 있는 개선에, 더 상세하게 볼 수 있습니다. 그러"
#~ "나, 노동자는 새로운 도시를 만들 수 없습니다."

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "기술자는 노동자와 비슷하지만, 그들은 두배나 빠르게 일하고, 이동합니다. 기"
#~ "술자는 또한 노동자와 이주자의 능력으로 할 수 없는, 주요 지형 변화를 형성"
#~ "할 수 있습니다. (예를 들어, 툰드라를 사막으로 변환합니다.); 지형 개조 구역"
#~ "의 도움말에 더 상세하게 볼 수 있습니다.\n"
#~ "\n"
#~ "조언 1: 기술자가 평범한 노동자만큼 같은 자원을 요구하면, 가능할 때  노동자"
#~ "를 기술자로 개선하십시오.\n"
#~ "\n"
#~ "조언 2: 만약 당신이 레오나르도의 작업장을 세워 관리한다면, 작업장이 더 이"
#~ "상 쓸모가 없기 전에 폭약을 연구하십시오. 이 방법은, 당신의 노동자 부대가 "
#~ "공짜로 개선 될 수 있습니다."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "갤리선은 당신의 첫 배 부대입니다. 이것은 수송선으로서 작용하고 가장 기초적"
#~ "인 공격적인 능력을 가지지만, 깊은 바다 타일들로 진입할 수가 없을 것 입니"
#~ "다."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "카라벨선은 갤리선을 대체하고 어느 깊은 바다 타일들로 진입할 수가 있습니다."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "평화"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "평화"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "팀"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "전쟁"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#~ msgid "?unit:Leader"
#~ msgstr "지도자"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "이것은 당신입니다. 만약 당신이 이 부대를 잃으면, 당신은 게임에서 지게 됩니"
#~ "다. 그러니 하지 마십시오."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS(공중 경고와 조절 체계)는 넓은 지역 너머로 적 부대들의 위치를 알아챌 "
#~ "수 있는 진보된 전파 탐지기를 가진 비행기입니다."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "8 크기보다 크게 성장하기를 허락합니다. 또한 하수도 시설도 도시가 12 크기보"
#~ "다 크게 성장하기 위해서 요구됩니다."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "수도:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "숙련가"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "실험적인"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "지도자"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "8 크기보다 크게 성장하기를 허락합니다. 또한 하수도 시설도 도시가 12 크기보"
#~ "다 크게 성장하기 위해서 요구됩니다."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "대성당은 도시 안의 3 단위의 불만족스러워하는 시민들을 만족시켜서, 그 도시 "
#~ "안에 명령을 유지하기 쉽게합니다: 그러나, 군사 활동으로부터 불만족스러워하"
#~ "는 시민에게는 영향을 끼치지는 않습니다. 신학의 발견은 대성당의 효과에, 추"
#~ "가적으로 불만족스러운하는 시민을 만족시키는 것을 증가시킵니다."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "성벽은 도시를 방어하기 쉽게 만듭니다. 도시 안의 부대의 방어를 3배로 하여 "
#~ "지상과 헬리콥터 부대들을 저항합니다. 공수 부대와 해상 부대에는 곡사포만큼 "
#~ "효과 없이 저항합니다. 또한 성벽은 방어하는 부대가 지상 부대로 부터 파괴될 "
#~ "때, 발생하는 인구의 감소를 막습니다."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "도시 안의 부패를 50% 로 감소시킵니다. 민주주의 아래에서, 법원은 또한 1 단"
#~ "위의 불만족스러워하는 시민을 만족시킵니다. (시민이 군사 활동에 불만족스러"
#~ "워하지 않는 한입니다.) 또한 도시의 혁명 비용을 4 시간 더 크게 만듭니다. "

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "도시 안의 보호 생산을 50% 로 증가시킵니다. 이것은 크게 공해의 원인이 될 것"
#~ "입니다."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "도시와 함께 곡창이 줄거나 늘어날때마다 저장된 식량의 양이 반쯤 차게 할 것"
#~ "입니다. 이것은 도시가 더 빠르게 성장하고 기아현상을 더 쉽게 견디게 도와줄 "
#~ "것입니다."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "도시 안의 과학 생산물을 100% 로 증가시킵니다."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr ""
#~ "재활용 센터를 세우면, 도시 안의 생산으로 발생되는 공해의 양을 66% 로 줄입"
#~ "니다."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "도시 안의 보호 생산을 50% 로 증가시킵니다. 이것은 크게 공해의 원인이 될 것"
#~ "입니다."

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "도시로 부터 모든 바다의 타일들 위로, 보호 생산에 1 단위의 추가로 작동됩니"
#~ "다. 그 도시는 이 시설을 짓기 위해서 해안에 있어야 할 필요가 있습니다."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "모든 도시의 불만족스러워하는 두 시민을 만족시킵니다. (군사 활동에 대한 시"
#~ "민의 불만족도 포함합니다.)"

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "공장과 제조공장의 효과를 증가시킵니다. 도시의 보호 생산에 지어집니다. 발전"
#~ "소는 공장이나 제조공장과 결합됩니다.  발전소는 이 결합(발전소, 공장, 그리"
#~ "고 제조공장)없이는 75% 의 생산 보너스를 줍니다. 발전소가 위의 결합과 함께"
#~ "라면 150% 의 생산 보너스를 줍니다. 추가적인 생산은 도시에 공해를, 더 발생"
#~ "하도록 이끌 수 있습니다.\n"
#~ "\n"
#~ "각각의 도시안에서, 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소"
#~ "중 오직 하나만이 한번의 시간에 영향을 가질 수 있습니다."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "재활용 센터를 세우면, 도시 안의 생산으로 발생되는 공해의 양을 66% 로 줄입"
#~ "니다."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "공중 부대에게 공격 당할 때 도시 안의 모든 부대의 방어가 두배로 됩니다. (헬"
#~ "리콥터나 미사일은 포함하지 않습니다.)"

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "도시와 주변(2 타일 떨어진 곳 입니다.)을 핵병기로의 공격으로부터 보호합니"
#~ "다. 핵병기가 SDI 방위 시스템와 함께 있는 도시를 공격하거나, 또는 거리 안"
#~ "의 부대를 공격할 때(또는 고의적으로 폭발할 때 입니다.) 격추시키고, 간단히 "
#~ "영향이 없게 합니다."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "도시가 12 크기보다 크게 성장하기를 허락합니다. 수로는 도시가 8 크기보다 크"
#~ "게 성장하기 위해 먼저 요구됩니다."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "도시 안의 복지와 세금의 생산량을 50% 로 증가시킵니다."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "이 불가사의가 지어진 도시에서, 주위의 각각의 타일에서, 하나의 추가적인 무"
#~ "역 자원을, 어떤 무역 생산에서 이미 발생시킵니다."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "하나의 불만족스러워 하는 시민을 만족시킵니다. 신비주의는 이 영향을 두배로 "
#~ "향상시킵니다. 신비주의와 신탁 둘 다 함께있으면, 4 단위 시민들을 만족시킵니"
#~ "다. 군사 활동으로부터 불만족스러워하는 시민들에게는 영향을 끼치지 않습니"
#~ "다. "

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "지도 전체가 영구히 이것을 소유한 플레이어에게 보여집니다 - 그 플레이어는 "
#~ "모든 지형과 도시들을(하지만 부대는 아닙니다.) 전운 설정에도 불구하고 항상 "
#~ "최신으로 가집니다. 이것은 모든 플레이어가 우주선 부품을 짓기를 시작하기를 "
#~ "허락합니다.(그들이 중요한 기술들에 도달했을 때를 가정하고 입니다.)"

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "당신의 모든 도시에서, 유지비가 보통 1 단위로 가지는 도시 시설은, 유지비가 "
#~ "공짜가 됩니다."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "이 불가사의가 지어진 도시에서, 주위의 각각의 타일에서, 하나의 추가적인 무"
#~ "역 자원을, 어떤 무역 생산에서 이미 발생시킵니다."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "이 깜짝 놀랄 기술 성취는, 당신의 각각의 도시에서, 하나의 불만족스러워 하"
#~ "는 시민을 만족시킵니다.(군사 활동에 대한 시민들의 불만족도 포함합니다.)"

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "찰스 다윈의 항해는, 과학의 혼란보다 큰 영감을 주는, 종의 진화의 발견을 유"
#~ "발시킵니다. 기술 진전이 즉시 2 단위를 줍니다."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "다른 국가 사이에서 당신의 명성과 호의를, 두배나 빠르게 회복시킵니다."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "당신의 모든 도시에서 성벽처럼 동작시킵니다."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "모든 도시의 불만족스러워하는 두 시민을 만족시킵니다. (군사 활동에 대한 시"
#~ "민의 불만족도 포함합니다.)"

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "도시에 소유된 공격적인 군사 부대들을 배치함으로서, 민주주의 아래에서는 2 "
#~ "단위, 그리고 공화제 아래에서는 1 단위로 불만족을 줄입니다. -다시 말해서, "
#~ "단일의 군사 부대로서 야기되는 불만족을 무효화시킵니다. 이 시설은 다른 정부"
#~ "들 아래에서는 효과를 못 가집니다."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "모든 해상부대에게 추가 2의 이동포인트를 줍니다."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "당신의 새로운 지상 부대가 처음부터 숙련가 수준에서 시작시킵니다. 지상 부대"
#~ "가 전투 후의 다음 숙련가 수준에 도달하기에 반을 증가시키는 기회입니다."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "도시의 시민들을 즐겁게 해 주어서, 3 단위의 불만족스러워하는 시민들을 만족"
#~ "시킵니다. 그러나, 군사 활동으로부터 불만족스러워하는 시민들에게는 영향을 "
#~ "끼치지 않습니다."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "이 불가사의가 지어진 같은 대륙의 모든 도시에서, 불만족스러워하는 두 시민"
#~ "을 만족시킵니다. (군사 활동에 대한 시민의 불만족도 포함합니다.)"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "자유의 여신상"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "사원과 함께 있는 모든 도시안에서, 불만족스러워 하는 시민을 둘을 추가적으"
#~ "로 만족시킵니다. 군사 활동으로 불만족하는 시민에게는 영향을 주지않습니다."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "이 불가사의가 지어진 도시에서, 주위의 각각의 타일에서, 하나의 추가적인 무"
#~ "역 자원을, 어떤 무역 생산에서 이미 발생시킵니다."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "내부"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "셰익스피어의 극장"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "당신의 새로운 지상 부대가 처음부터 숙련가 수준에서 시작시킵니다. 지상 부대"
#~ "가 전투 후의 다음 숙련가 수준에 도달하기에 반을 증가시키는 기회입니다."

#, fuzzy
#~ msgid ""
#~ "It reduces th  †  †  €†  e unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "도시에 소유된 공격적인 군사 부대들을 배치함으로서, 민주주의 아래에서는 2 "
#~ "단위, 그리고 공화제 아래에서는 1 단위로 불만족을 줄입니다. -다시 말해서, "
#~ "단일의 군사 부대로서 야기되는 불만족을 무효화시킵니다. 이 시설은 다른 정부"
#~ "들 아래에서는 효과를 못 가집니다."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "룰세트를 읽는 중"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "냉각"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "콜로세움의 영향이 증가합니다."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "당신은 오직 당신도시 안에서 부대를 업그레이드 시킬수 있습니다"

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "도시안의 과학 결과물이 100% 증가합니다"

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "지도자"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "이주자는 게임에서의 핵심적인 부대중 하나입니다. 새로운 도시를 세울 수 있"
#~ "고, 게다가, 또한 그들은 지형에, 예를 들어 관개, 광산, 그리고 길을 지을 수 "
#~ "있습니다. 지형 개조 구역의 도움말에 더 상세하게 볼 수 있습니다.\n"
#~ "\n"
#~ "이주자를 유지하기 위해서 음식뿐만 아니라 생산이 있고, 만약 지원하는 도시"
#~ "의 음식이 다 떨어지면, 죽을 수 있습니다. 공화제나 민주주의에서 이주자는 "
#~ "매 차례마다 두배만큼의 음식을 요구합니다."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "관개"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "보병은 중무장했고, 훌륭한 공격용의 가치와 함께, 잘 달련된 보병 부대입니다."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "헬리콥터는 도시를 점령하고 비행하는 할 수 있는 매우 강력한 부대입니다. 헬"
#~ "리콥터는 매 차레마다, 도시나 공군 기지나 항공 모함에서 시간을 보내지 않으"
#~ "면 작은 양의 체력을 잃어서, 당신이 국제 연합 불가사의를 가지지 않는 한, 반"
#~ "드시 주의를 기울여야 하고, 또한 헬리콥터는 아마 지상 부대로부터 공격 당할 "
#~ "수 있습니다."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "순양함은 강하고 공격적인 배 부대입니다."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "철갑함은 무장된 배로 프리깃함보다 더 많이 튼튼하지만, 수송 능력을 잃었습니"
#~ "다."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "더 좋은 이동 속도와 시야를 가진, 향상된 철갑함입니다.\n"
#~ "\n"
#~ "조언: 아주 빠른 부대로, 적 수송선들을 추적하는데 아주 유용합니다."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr "팁: 가장 빠른 부대는 적의 수송을 추적하는데 유용합니다"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#, fuzzy
#~ msgid ""
#~ "Spies built under Communist or Federation governments will start at the "
#~ "first veteran level (handler)."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#~ msgid "Connect to Freeciv Server"
#~ msgstr " Freeciv 서버에 연결하기"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv 서버 선택"

#~ msgid "Verify Password"
#~ msgstr "암호 수정"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv 서버목록"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "서버     이름                          포트   버젼     상태   사용자    설"
#~ "명"

#~ msgid "Erase clause"
#~ msgstr "조항 삭제"

#~ msgid "Shared vision"
#~ msgstr "시야 공유"

#~ msgid "Select Unit(s)"
#~ msgstr "부대 선택"

#~ msgid "Variant:"
#~ msgstr "변형:"

#~ msgid "Firepower:"
#~ msgstr "화력:"

#~ msgid "Movement/Defense:"
#~ msgstr "이동/방어:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "식량/자원/무역:"

#~ msgid "Road Result/Time:"
#~ msgstr "도로 결과/시간"

#~ msgid "Mine Result/Time:"
#~ msgstr "광산 결과/시간:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "수송. 결과 /시간:"

#~ msgid "Select a city:"
#~ msgstr "도시 선택:"

#~ msgid "Center"
#~ msgstr "중앙"

#~ msgid "Select destination:"
#~ msgstr "목적지 설정:"

#~ msgid "Where to Display Messages"
#~ msgstr "메세지 보이기"

#~ msgid "Rates"
#~ msgstr "세율"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "세금선택, 복지과 과학 세율:"

#~ msgid "Change"
#~ msgstr "바꾸기"

#~ msgid "Help:"
#~ msgstr "도움말:"

#~ msgid "Citizen governor..."
#~ msgstr "도지사..."

#~ msgid "Add Preset"
#~ msgstr "미리설정 추가하기"

#~ msgid "Remove Preset"
#~ msgstr "미리설정 지우기"

#~ msgid "Control City"
#~ msgstr "도시 제어"

#~ msgid "Release City"
#~ msgstr "도시 해방"

#~ msgid "Minimal Surplus:"
#~ msgstr "최소 잉여금:"

#~ msgid "Factor:"
#~ msgstr "요소:"

#~ msgid "Remove preset?"
#~ msgstr "미리설정 삭제?"

#~ msgid "City Options"
#~ msgstr "도시 옵션"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "자동 공격 vs 해상 유닛:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "자동 공격 vs 공수부대:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "자동 공격 vs 헬리콥터:"

#~ msgid "Change All..."
#~ msgstr "모두 변경:"

#~ msgid "Configure..."
#~ msgstr "구성하다..."

#~ msgid "Configure Cities Report"
#~ msgstr "도시 보고를 수정"

#~ msgid "From:"
#~ msgstr "출발점:"

#~ msgid "To:"
#~ msgstr "도착점:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "건물 이름               수     비용   총합"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "*"

#~ msgid "Sell All"
#~ msgstr "전부다 팔기"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "부대 유형            업그레이드  진행중  활동  방어   식량"

#~ msgid "Available worklists"
#~ msgstr "가능한 작업리스트"

#~ msgid "Rename"
#~ msgstr "이름 바꾸기"

#~ msgid "Rename worklist"
#~ msgstr "작업리스트 이름바꾸기"

#~ msgid "Insert"
#~ msgstr "끼워넣기"

#~ msgid "Delete"
#~ msgstr "삭제"

#~ msgid "Orders"
#~ msgstr "명령"

#~ msgid "Reports"
#~ msgstr "보고"

#~ msgid "Select new production"
#~ msgstr "새로운 생산을 선택하세요"

#~ msgid "Production Worklist"
#~ msgstr "생산 작업리스트"

#~ msgid "Current worklist"
#~ msgstr "현재 작업리스트"

#~ msgid "Available targets"
#~ msgstr "가능한 표적들"

#~ msgid "Prepend"
#~ msgstr "미결"

#~ msgid "Up"
#~ msgstr "위로"

#~ msgid "Down"
#~ msgstr "아래로"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "미래 목표치 보이기:"

#~ msgid "Trade Routes"
#~ msgstr "무역 경로"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "당신의 캐러번이 도착하였음"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "항로 확립"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "당신의 스파이의 전략을 선택하세요"

#~ msgid "Investigate City (free)"
#~ msgstr "도시 연구(공짜)"

#~ msgid "Industrial Sabotage"
#~ msgstr "산업적 파괴활동"

#~ msgid "Steal"
#~ msgstr "도둑질"

#~ msgid "Your New Government"
#~ msgstr "당신의 새로운 정부"

#~ msgid "Select government type:"
#~ msgstr "정부형태를 선택하세요"

#~ msgid "Choose unit activity:"
#~ msgstr "부대활동을 선택하세요:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv는 자유 소프트웨어 이고 당신의 이것에 대한 확실한\n"
#~ " 조건하에서 복사가 허용됩니다; 도움말 메뉴에서 \"Copying\" 을 보기 바랍니"
#~ "다.\n"
#~ " 그리고... 해보자구요."

#~ msgid " Sell "
#~ msgstr " 팔다 "

#~ msgid "Rename..."
#~ msgstr "이름바꾸기..."

#~ msgid "Activate Units"
#~ msgstr "활동 부대"

#~ msgid "Unit List..."
#~ msgstr "부대리스트..."

#~ msgid "City Options..."
#~ msgstr "도시 옵션..."

#~ msgid " Buy "
#~ msgstr " 구입 "

#~ msgid "Change..."
#~ msgstr "바꾸기..."

#~ msgid "Worklist..."
#~ msgstr "작업리스트..."

#~ msgid "Supported units:"
#~ msgstr "원조하는 부대들:"

#~ msgid "Units present:"
#~ msgstr "현재 부대들:"

#~ msgid "Select nation and name:"
#~ msgstr "민족하고 이름 선택:"

#~ msgid "Pick Name"
#~ msgstr "이름 선택"

#~ msgid "Select your sex:"
#~ msgstr "성별 선택:"

#~ msgid "Male  "
#~ msgstr "남  "

#~ msgid "Select city style:"
#~ msgstr "도시형 선택:"

#~ msgid " Ok "
#~ msgstr " 확인 "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "이름              민족          대사관    외교             시야      평"
#~ "판           상태      호스트"

#~ msgid "Intelligence"
#~ msgstr "첩보"

#~ msgid "Meet"
#~ msgstr "회견"

#~ msgid "Cancel pact"
#~ msgstr "계약 파기"

#~ msgid "Goto location"
#~ msgstr "여기로 이동"

#~ msgid "Pregame"
#~ msgstr "게임 전"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "이름              준비됨  지도자            민족             "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "이 사용자 데려오기(_T)"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "모든 게임이 다른 반면, 특별히 게임시작할때 많은 사용자가 선호하는 기본 전"
#~ "략이 있습니다."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "서버옵션에 따라 이러한 단계는 다양해질수 있습니다, 하지만 일반적으로 단계"
#~ "는 :"

#~ msgid " Terrain Alterations"
#~ msgstr "지대 변경"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "이주민과 기술자는 지대면적을 몇가지 종류로 바꿀수 있는 능력이 있습니다."

#~ msgid "  Pillaging"
#~ msgstr " 약탈"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "약탈"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "국경"

#, fuzzy
#~ msgid " Food"
#~ msgstr "식량"

#, fuzzy
#~ msgid " Production"
#~ msgstr "생산품"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "무역"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "전문가"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "만족도"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "공해"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "조항 삭제"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "관개"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "+무"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "세금선택, 복지과 과학 세율:"

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "전쟁 규칙을 기본으로 정합니다\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "한 부대가 다른 부대를 공격할때,공격자가 파괴되거나 방어자가 파괴될것입니"
#~ "다 --둘다파괴는 없음(공격자가 탄도병기가 아니라면)결과는 운을 포함해서 몇"
#~ "몇 요인에 달려있습니다"

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr "- 만약 공격자가 숙련자 라면, 공격능력치가 1.5까지 증가됩니다."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "다음번에, 방어자의 힘은 수정됩니다."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - 만약 방어자가 숙련자라면, 방어능력치가 1.5까지 증가됩니다."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr " - 만약 방어자가 숙련자라면, 방어능력치가 1.5까지 증가됩니다."

#~ msgid " Modifying Combat Rules"
#~ msgstr "전쟁 규칙을 수정함"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "전쟁 규칙을 수정함 \n"
#~ "----------------------"

#~ msgid " Combat example 1"
#~ msgstr "전투 예제 1"

#~ msgid " Combat example 2"
#~ msgstr "전투 예제 2"

#~ msgid " Civil War"
#~ msgstr " 내란"

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "추가로 정부의 설립은 직접적으로 문명전쟁에 기여할수 있습니다. 국제적 선거"
#~ "권의 정부들은 독제체제보다 폭동이 덜 발생합니다."

#, fuzzy
#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "     만약 당신이 다른 플레이어와 지속적인 평화적 공존을 유지하고 싶다면, "
#~ "당신은 휴전에 들어갈 것이고, 그 후 또다른 턴에서 평화조약으로 들어서는 것"
#~ "입니다. 협정파기는 곧바로 당신을 전쟁으로 돌아가게 할 것입니다."

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "팁: 만약 적군이 우주선을 작동하게 된다면 일찍 도착할수 있는 높은 추진력의 "
#~ "부대와 함께 라이트 우주선을 건설하십시요.다른 방법은 오직 그들의 수도를 점"
#~ "령하는 것입니다."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "작업리스트에 아이템을 추가하기 위해서는 가능한 아이템의 목록중 원하는 아이"
#~ "템을 더블클릭하십시요. 선택 아이템에 도움말 버튼을 통해 도움을 얻을 수 있"
#~ "습니다. 아이템선택없이 도움말을 누르면 이 페이지에 대한 설명이 나옵니다."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "만약 당신이 목록에서 첫번째 부대를 구입하고 싶다면, 당신은 도시 개관 윈도"
#~ "우를 통해 할수 있습니다."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv는 몇몇 언어를 지원합니다. 만약 당신나라의 언어로 번역을 추가하고 "
#~ "싶다면, 아래 지시를 따르십시요:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "당신의 언어가 이미 진행중에 있는지 먼저 확인하십시요:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "또한 아래  freeciv-i18n 메일링 리스트에 질문하는 것또한 환영합니다:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv는 GPL정책에 따릅니다, GPL은 아래내용을 포함합니다:"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  원래 만든이:\n"
#~ "    (더이상 그들은 참여하지 않습니다, 그들에게 메일보내지 말아주세요!)"

#~ msgid "  Present administrators: "
#~ msgstr " 현재 관리자 : "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "만약 어떤 버그를 찾게 된다면, 우리에게 버그리포트를 보내주세요. 최선 방법"
#~ "은 아래의  Freeciv 버그 추적 시스템에 방문하는 것입니다, :\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "도시에 소유된 공격적인 군사 부대들을 배치함으로서, 민주주의 아래에서는 2 "
#~ "단위, 그리고 공화제 아래에서는 1 단위로 불만족을 줄입니다. -다시 말해서, "
#~ "단일의 군사 부대로서 야기되는 불만족을 무효화시킵니다. 이 시설은 다른 정부"
#~ "들 아래에서는 효과를 못 가집니다."

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "도시 주위의 사용되는 각각의 농지 타일에서 50% 의 음식 자원을 증가시킵니"
#~ "다. 농지 타일은 두 번 관개되어 있어야 합니다."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "당신의 모든 도시에서, 유지비가 보통 1 단위로 가지는 도시 시설은, 유지비가 "
#~ "공짜가 됩니다."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "모든 도시에서 하나의 시민을 행복하게 만족시킵니다. 공중 정원을 포함하는 도"
#~ "시는 둘의 추가적으로 행복하게 만족시킵니다.(그것은, 총합으로 3 입니다.) 공"
#~ "중 정원의 영향을 가지고, 시민들을 만족시키지 못하는 예상 밖의 사건에서는, "
#~ "이 불가사의는 불만족스러워 하는 시민에게(군사 활동에 대한 시민들의 불만족"
#~ "도 포함합니다.) 먼저 적용해서, 만족시킨 다음에 행복하게 합니다."

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "당신의 모든 도시에서 성벽처럼 동작시킵니다."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "모든 도시에서 하나의 시민을 행복하게 만족시킵니다. 공중 정원의 영향을 가지"
#~ "고, 시민들을 만족시키지 못하는 예상 밖의 사건에서는, 이 불가사의는 불만족"
#~ "스러워 하는 시민에게(군사 활동에 대한 시민들의 불만족도 포함합니다.) 먼저 "
#~ "적용해서 만족시킵니다."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "모든 도시에서 수력 발전소를 가진 것 처럼 작동시킵니다. (이것은 공해를 줄이"
#~ "고, 공장과 제조공장,발전소의 영향을 증가시킵니다.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "당신이 대학을 가진 통제하는 모든 도시에서 과학 생산물을 100% 로 향상시킵니"
#~ "다."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "모든 도시의 불만족스러워하는 두 시민을 만족시킵니다. (군사 활동에 대한 시"
#~ "민의 불만족도 포함합니다.)"

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "도로와 철도와 함께 있는 모든 타일은 무역 자원을 50% 로 증가시킵니다."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "당신의 각각의 도시가 대성당을 가진 것으로 간주합니다. 이것은 각각의 도시에"
#~ "서 3 단위의 불만족스러워 하는 시민을 만족시킵니다; 그러나, 군사 활동으로 "
#~ "불만족하는 시민에게는 영향을 주지않습니다. 신학의 발견으로 대성당의 영향"
#~ "이, 추가적인 불만족스러워 하는 시민을 만족시킴을 증가시킵니다. 공산주의의 "
#~ "발견으로 대성당의 영향이, 불만족스러워 하는 시민을 만족시킴의 수를 한 단"
#~ "위 줄입니다."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "사원과 함께 있는 모든 도시안에서, 불만족스러워 하는 시민을 둘을 추가적으"
#~ "로 만족시킵니다. 군사 활동으로 불만족하는 시민에게는 영향을 주지않습니다."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "내부"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "연구소와 함께 있는 각각의 도시 안의 과학 생산물을 100% 로 향상시킵니다."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "게임 차례당 하나의 구식인 부대를 개선시킵니다."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "모든 도시 안에 경찰서로서 간주합니다. (그것은, 각각의 도시에서, 소유된 공"
#~ "격적인 군사 부대에 대해 민주주의 아래에서는 2 단위, 그리고 공화제 아래에서"
#~ "는 1 단위로 불만족을 줄입니다. -다시 말해서, 단일의 군사 부대로서 야기되"
#~ "는 불만족을 도시마다 무효화시킵니다. 이 불가사의는 다른 정부 아래에서는 아"
#~ "무 영향을 가지지 못합니다."

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "추장"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "신전의 영향이 증가합니다."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "중력 이론"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "이주자들은 게임에서 중요일 부대들중의 하나입니다. 새로운 도시들을 짓는 것 "
#~ "뿐만 아니라, 그들은 또한 지형을 개선할 수 있고, 예를 들어 관개, 광산, 그리"
#~ "고 길을 짓습니다. 더 많은 세부 사항을 위하여 도움말의 지형 변화 구역를 보"
#~ "십시오.\n"
#~ "\n"
#~ "이주자들을 위해 식량뿐만 아니라 생산을 유지하고, 이주자를 지원하는 도시의 "
#~ "식량이 고갈된다면 죽을 수 있습니다. 공화제나 민주주의에서 이주자들은 매 차"
#~ "례 두 배의 더 많은 식량을 요구하고, 공산주의나 근본주의자 사회에서는, 3 차"
#~ "례와 동일합니다."

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "헬리콥터는 도시를 점령하고 비행하는 할 수 있는 매우 강력한 부대입니다. 헬"
#~ "리콥터는 매 차레마다, 도시나 공군 기지나 항공 모함에서 시간을 보내지 않으"
#~ "면 작은 양의 체력을 잃어서, 당신이 국제 연합 불가사의를 가지지 않는 한, 반"
#~ "드시 주의를 기울여야 하고, 또한 헬리콥터는 아마 지상 부대로부터 공격 당할 "
#~ "수 있습니다."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "화물 부대는 캐러밴에서 대체됬고, 2배의 속도로 움직입니다."

#, fuzzy
#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "아메리카 합중국은 서기 1776-1783년 혁멍 이후로 영국으로 부터 독립을 얻었습"
#~ "니다. 1789년에 최초로 현대 대의원제 공화국의 하나로 만드는 구조가 선포되었"
#~ "습니다. 그 다음에는 미국은 처음에는 북아메리카 본토를, 또한 그 후에는 해외"
#~ "로 영역을 넓히기 시작했습니다. 20세기가 될 무렵에는 그 국가는 세계 초강대"
#~ "국이 되었습니다; 이것의 전세계에 대한 문화적이고, 경제적인, 그리고 정치적"
#~ "인 영향은 거대합니다."

#~ msgid "Apache"
#~ msgstr "아파치"

#~ msgid "?plural:Apaches"
#~ msgstr "아파치족 사람"

#, fuzzy
#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "아파치족는 애리조나 주, 뉴멕시코 그리고 오클라호마에서 거주하고. 애서베스"
#~ "카 어를 구사하는 북미 원주민의 무리입니다. 아파치족은 서부 치리카와족, 메"
#~ "스칼레로족, 지카릴라, 리판 그리고 있는 그대로의 아파치족을 포함합니다. 그"
#~ "들은 서기 1000년쯤 극북에서 왔습니다. 아파치족 사람들은 사나운 전사로 알려"
#~ "져 있습니다. 19세기 이들은 미국을 진압하기 위해서 반 세기 동안 미국을 차지"
#~ "했습니다."

#~ msgid "Arab"
#~ msgstr "아랍"

#~ msgid "?plural:Arabs"
#~ msgstr "아랍 사람"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "서기 622~1495년 아랍/이슬람교의 문명입니다."

#~ msgid "Austrian"
#~ msgstr "오스트리아"

#~ msgid "?plural:Austrians"
#~ msgstr "오스트리아 사람"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "거대한 군주"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "대공"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "레이저"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "나이지리아"

#~ msgid "Brazilian"
#~ msgstr "브라질"

#~ msgid "?plural:Brazilians"
#~ msgstr "브라질 사람"

#~ msgid "Byzantine"
#~ msgstr "비잔티움"

#~ msgid "?plural:Byzantines"
#~ msgstr "비잔티움 사람"

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "헬라스 사람"

#~ msgid "Danish"
#~ msgstr "덴마크"

#~ msgid "?plural:Danes"
#~ msgstr "덴마크 사람"

#~ msgid "Dutch"
#~ msgstr "네덜란드"

#~ msgid "?plural:Dutch"
#~ msgstr "네덜란드 사람"

#~ msgid "Ethiopian"
#~ msgstr "에티오피아"

#~ msgid "?plural:Ethiopians"
#~ msgstr "에티오피아 사람"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "시민"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "추장"

#~ msgid "Hittite"
#~ msgstr "히타이트"

#~ msgid "?plural:Hittites"
#~ msgstr "히타이트 사람"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "석유 정제"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "케냐 사람"

#~ msgid "Inca"
#~ msgstr "잉카"

#~ msgid "?plural:Incas"
#~ msgstr "잉카 사람"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "은행"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "사파 잉카"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "사파 잉카"

#~ msgid "Indonesian"
#~ msgstr "인도네시아"

#~ msgid "?plural:Indonesians"
#~ msgstr "인도네시아 사람"

#~ msgid "Iroquois"
#~ msgstr "이러쿼이"

#~ msgid "?plural:Iroquois"
#~ msgstr "이러쿼이 사람"

#~ msgid "Italian"
#~ msgstr "이탈리아"

#~ msgid "?plural:Italians"
#~ msgstr "이탈리아 사람"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "대공"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "대공"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "미얀마 사람"

#~ msgid "Korean"
#~ msgstr "한국"

#~ msgid "?plural:Koreans"
#~ msgstr "한국 사람"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "말리크타"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "말리 사람"

#~ msgid "Mayan"
#~ msgstr "마야"

#~ msgid "?plural:Mayas"
#~ msgstr "마야 사람"

#~ msgid "Polish"
#~ msgstr "폴란드"

#~ msgid "?plural:Poles"
#~ msgstr "폴란드 사람"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "페르시아"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "폴란드 사람"

#~ msgid "Portuguese"
#~ msgstr "포르투갈"

#~ msgid "?plural:Portuguese"
#~ msgstr "포르투갈 사람"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "리투아니아"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "러시아 사람"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "사미 사람"

#~ msgid "Sumerian"
#~ msgstr "수메르"

#~ msgid "?plural:Sumerians"
#~ msgstr "수메르 사람"

#~ msgid "Swedish"
#~ msgstr "스웨덴"

#~ msgid "?plural:Swedes"
#~ msgstr "스웨덴 사람"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "태국"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "태국 사람"

#~ msgid "Thai"
#~ msgstr "태국"

#~ msgid "?plural:Thai"
#~ msgstr "태국 사람"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "태국 사람"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "터키"

#~ msgid "?plural:Turks"
#~ msgstr "터키 사람"

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "브리튼 제도 (보통/클래식)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "전형적인 스타일 160x90 브리튼 제도 시나리오"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "대지 (전형적인, 큰)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "전형적인 스타일 160x90 브리튼 제도 시나리오"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "대지 (전형적인, 작은)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "전형적인 스타일 160x90 브리튼 제도 시나리오"

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "유럽 (거인/전형적인)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "유럽의 아주 큰 고전풍 지도"

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "대지 (전형적인, 큰)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "전형적인 스타일 160x90지면 시나리오"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "지구 (클래식, 보통)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "전형적인 스타일 160x90 브리튼 제도 시나리오"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "이베리아 반도 (전형적인/큰)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr "전형적인 큰 이베리아 반도 지도 (현대 스페인와 포르투갈)."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "지구 (클래식, 보통)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "전형적인 스타일 160x90 브리튼 제도 시나리오"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "지구 (클래식, 보통)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "전형적인 스타일 160x90 브리튼 제도 시나리오"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "지구 (클래식, 보통)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "전형적인 스타일 160x90지면 시나리오"

#~ msgid "Tutorial"
#~ msgstr "지침서"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Freeciv에 오신 것을 환영합니다. 당신은 문명을 이끌어나갈것입니다\n"
#~ "해야 할일은 세계를 정복하는 것입니다!\n"
#~ "탐험가와 함께 지역주변을 조사를 시작하세요\n"
#~ "그리고 개척자로 하여금 좋은 장소에 도시를 건설하십시요\n"
#~ "숫자패드를 통해 부대를 주변으로 움직이십시요"

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "여기는 도시를 건설하기에 좋은 곳으로 보입니다\n"
#~ "다음턴에서 부태가 움직일 기회가 오면 (b)를 눌러 도시를 만드십시요\n"
#~ "\n"
#~ "일반적으로 당신은 물에 가까운 훤히 트인 땅에 도시를 건설하는 것을 원할 것"
#~ "입니다\n"
#~ "식량은 어느 도시에서나 가장 중요한 자원입니다.\n"
#~ "목초지는 평지는 풍부한 식량을 제공합니다"

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "자, 이제 당신은 첫번째 도시를 건설하였습니다.\n"
#~ "만약 그 도시를 보기 위해 클릭하지 않는다해도그 도시의 관찰할 기회는 언제"
#~ "든 열려있습니다\n"
#~ "도시들은 Freeciv 필수요소입니다. 따라서 당신은 도시 창(window)을 다뤄봄으"
#~ "로서 \n"
#~ "익숙해질 필요가 있습니다.\n"
#~ "좀더 자세한 사항은 help메뉴를 참고하세요\n"
#~ "첫번째 이주민이 건설한것처럼 당신은 당신의 문명이 \n"
#~ "더 확장되길 원할지 모릅니다\n"
#~ "생산 탭(tab)을 클릭하고, 가능한 생산목록(list)에서\n"
#~ " 이주민(settler) 부대를 클릭합니다. 그리고 순서바꾸는 버튼을 이용해생산을 "
#~ "시작합니다.\n"
#~ "생산이 마치면 도시 다이얼로그(dialog)를 닫습니다.\n"
#~ "만약 모든 것이 잘되었다면 지도상에 생산된 이주민이 보여질 것입니다."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "축하합니다, 당신은 2번째 도시를 발견하셨습니다\n"
#~ "이 도시는 첫번째도시처럼 움직일 것입니다.\n"
#~ "지형에 따라 약간씩 도시가 다를 수 있습니다.\n"
#~ "당신은 여기에도 이주민이 건물을 짓기를 원할 것입니다"

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "3번째 도시를 지으셨군요! 당신은 문명이 점점 왕성해져 가고 있습니다\n"
#~ "군대에 대해 고려해볼 때가 온거 같습니다\n"
#~ "도시중의 생산이 높은 도시를 선택하여, 군부대로 전환하십시요\n"
#~ "군영(Barracks)를 먼저 짓고, 군대 부대에 업무를 할당하십시요\n"
#~ "선택가능한 최선의 부대를 고르십시요\n"
#~ "게임의 처음부분에서는 전사(warrior)만 선택할수 있을 것입니다\n"
#~ "하지만 당신은 곧 다양한 옵션을 갖게 될 것입니다.\n"
#~ "이때 도시다이얼로그 생산보고서(city dialog production report)\n"
#~ "의 작업리스트를 사용할 때가 온 것 같습니다.\n"
#~ "군영(Barracks)을 먼저 클릭하고 그들의 생산을 시작하십시요.\n"
#~ "군부대를 더블 클릭하면 작업리스트에 추가가 될 것입니다.\n"
#~ "군영(Barracks)이 완성되자 마자 도시는 자동적으로 부대를\n"
#~ "생산하게 될 것입니다."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "당신의 도시는 이주민을 만들수 없습니다. 이주민은 한번에 한 부대를\n"
#~ " 만들수 있습니다. 따라서 하나의 크기의 도시는 해산시키지 않고는\n"
#~ " 더 만들수 없습니다. \n"
#~ "이것을 복구하기 위해선, 당신은 도시에 도시가 성장하기에 충분한\n"
#~ "식량을 시민에게 제공하도록 조정해야 합니다.충분한 식량이 없는\n"
#~ " 도시들은 이주민을 생산하도록 시도하지 않는 것이 낫습니다\n"
#~ "새로운 도시를 발견했을때, 충분한 식량을 제공할 지형에 지을\n"
#~ "것인지 분명하게 하십시요- 목초기가 제일좋고; 평야나 언덕은\n"
#~ "괜찮습니다"

#, fuzzy
#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "당신은 성공적으로 \"공화제\" 연구를 완료하였습니다\n"
#~ " 이 기술은  새로운 통치형태를 승인하도록 해주기 때문에 부분적으로 유용합니"
#~ "다.\n"
#~ " 당신 문명이 추구하고자 하는 통치형태는 당신의 개발에 따라 결정되므로 중요"
#~ "합니다.\n"
#~ "첫번째로,당신이 독재체제로 시작한다면,이것은 비효율적인 통치형태입니다.\n"
#~ "나중에 정부선택 옵션이 당신에게 몇몇 선택권을 줄 것입니다.\n"
#~ "당신문명이 평화로운 무역국가가 될것인지, \n"
#~ "파괴하고 정복하는 국가가 될것인지 선택하는 겁니다.\n"
#~ "각자 나름대로 장점을 가지고 있습니다.\n"
#~ "\n"
#~ "현재까지, 당신은 아마 공화국으로 가려는 것같습니다.\n"
#~ "정부(Government) 메뉴에서, 통치형태 하위메뉴(submenu)로 가셔서\n"
#~ " 공화제을 선택하십시요."

#~ msgid "Loading tutorial events."
#~ msgstr "지침 이벤트를 불러오고 있습니다."

#~ msgid "Could not write manual file %s."
#~ msgstr "메뉴얼 파일 %s에 기록할수 없습니다."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s 서버옵션</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "레벨: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "카테고리: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "서버 콘솔상에서만 오직 사용할수 있습니다."

#, fuzzy
#~ msgid "Default:"
#~ msgstr " (기본값)"

#~ msgid "Move cost"
#~ msgstr "이동 비용"

#~ msgid "Defense bonus"
#~ msgstr "방어 보너스"

#~ msgid "Mining"
#~ msgstr "광산"

#~ msgid "turns"
#~ msgstr "턴"

#~ msgid "Clean pollution"
#~ msgstr "오염 없앰"

#~ msgid "Clean fallout"
#~ msgstr "핵낙진 없앰"

#~ msgid "impossible"
#~ msgstr "불가능"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s건물 도움말</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s 불가사의 도움말</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "유지"

#~ msgid "Requirement"
#~ msgstr "필요사항"

#~ msgid "Obsolete by"
#~ msgstr "의해 쇠퇴함"

#~ msgid "More info"
#~ msgstr "더 많은 정보"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "기술\n"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "알려지지 않은"

#, fuzzy
#~ msgid "License"
#~ msgstr "스리랑카"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "훔친 기술을 선택하세요"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "훔친 기술을 선택하세요"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "훔친 기술을 선택하세요"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "인구 :           %5d"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "원조하는 부대 : %d"

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "경고 :  '%s'  이름의 손님이름은 이미 있습니다, 사용자  '%s'의 이름을 다시 "
#~ "이름바꾸세요."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "죄송하지만 손님은 이곳 서버에서 허용하지 않습니다"

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s는 거부당했습니다:손님은 허용되지 않습니다"

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "손님 %s로 로그인하여 사용자 데이터베이스를 읽는 도중 에러가 발생했습니다."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "사용자 데이터베이스를 읽는도중 에러가 발생하고 손님로그인이 허용되지 않습"
#~ "니다. 죄송합니다"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "%s는 거부당했습니다 : 데이터베이스 오류, 그리고 손님은 허용되지 않습니다"

#~ msgid "Enter password for %s:"
#~ msgstr "%s에 대한 암호를 입력하세요:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "새로운 암호를 입력하세요(그리고 기억해두세요)"

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "이 서버는 오직 미리등록한 사용자에게만 허용합니다. 미안합니다"

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s는 거부되었습니다 : 오직 미리등록사용자에게만 허용됩니다."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "미안하지만 잘못된 시도를 너무 많이 하셨습니다"

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s 는 거부당했습니다: 새로운 사용자를 위한 암호검증횟수가 너무 많습니다"

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "경고: 데이터베이스에 저장하는데 에러가 발생하였습니다. 진행되지만 저장되"
#~ "지 않습니다."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s번 거부되었습니다: 너무 많은 비밀번호시도를 했습니다"

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "여"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "당신의 암호는 정확하지 않습니다. 다시 시도하세요."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "죄송하지만 당신의 연결 시간 초과 되었습니다..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s 이(가) 거부당했음 : 암호에 대한 입력 시간이 초과되었습니다"

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "당신의 암호는 너무 짧습니다, 최소길이는 %d입니다. 다시 시도하세요"

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "암호는 적어도 %d 개의 대문자가 사용되어야 합니다, %d 숫자들, 그리고 최소 "
#~ "%d[화면상에 출력되는] 문자길이여야 합니다, 다시 시도하세요"

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "%s에 국가적 불안이 %s에 의해 인접하였습니다"

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "바다수색자가 %s에서 보였습니다!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "이번 턴에서 당신은 이미 무엇을 팔았습니다"

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "당신은 %s을 %s안에 있는, 금%d에 팔았습니다"

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "이번턴에서 만들어진 도시는 살수 없습니다"

#~ msgid "You have already bought this turn."
#~ msgstr "당신은 이번턴에서 이미 구입했습니다"

#~ msgid "You don't buy %s!"
#~ msgstr "당신은 %s 을(를) 살수 없습니다"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "도시가 무질서일때는 부대를 살수 없습니다"

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "한턴당 금화 %d"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d 의 돈이 필요합니다. 당신은 오직 %d의 금을 가지고 있군요"

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "당신은 %s 을(를) 살수 없습니다"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "당신은 이번턴에서 구입했습니다. 바꿀수 없습니다"

#~ msgid "You already have a city called %s."
#~ msgstr "당신은 이미 %s라고 도시를 이름지었습니다"

#~ msgid "A city called %s already exists."
#~ msgstr "%s의 도시이름은 이미 존재합니다"

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s는 사용가능한 이름이 아닙니다. 오직 아스키나  규칙에 맞는 이름만 도시에 "
#~ "허용됩니다."

#~ msgid "City no. %d"
#~ msgstr "도시 번호, %d"

#~ msgid "A poorly-named city"
#~ msgstr "안타깝게 이름지어진 도시"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "홈시티를  %s 에서  %s 로(으로) 변경하였습니다"

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s을 %s안에 있는, %s에서 %s로 옮겼습니다"

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%2$s에서  %3$s로  %1$s를 운반하였습니다"

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "새로운  %s 는  %s 에 지어졌습니다"

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "당신은 이미  %s 라 불리우는 도시를 갖고 있습니다. 그 도시는  %s 로 다시 이"
#~ "름지어졌습니다"

#~ msgid "You have founded %s."
#~ msgstr "당신은  %s 을(를) 발견하였습니다"

#~ msgid "You destroy %s completely."
#~ msgstr "당신은 %s를 완전히 파괴시켰습니다"

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "당신은  %s를 정복했습니다"

#~ msgid "%s conquered %s."
#~ msgstr "%s 가 %s를 정복했습니다"

#~ msgid "You have liberated %s!"
#~ msgstr "당신은 %s를 약탈했습니다!"

#~ msgid "%s liberated %s."
#~ msgstr "%s는 %s를 약탈했습니다"

#~ msgid " from the worklist"
#~ msgstr "작업리스트로 부터"

#~ msgid "%s is building %s%s."
#~ msgstr "%s는 %s%s를 건설하고 있습니다"

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "홈시티를  %s 에서  %s 로(으로) 변경하였습니다"

#, fuzzy
#~ msgid "increased"
#~ msgstr "공군 기지"

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "알림: %2$s의 불가사의 %1$s는(은) 다음턴에서 완성됩니다"

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s는 곧 성장하여 크기 %i에 도달할것입니다"

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "경고 :  %s 에  기아공포가 생겼습니다"

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "경고,우리는 창시하는데 적은 소지금이 있습니다"

#~ msgid "%s grows to size %d."
#~ msgstr " %s 가(이) %d까지 성장하였습니다"

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "%s의 기아 공포, %s이 파멸되었습니다"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "%s 의 기아는 인구감소를 야기시켰습니다"

#~ msgid "Famine destroys %s entirely."
#~ msgstr "기아는 %s를 전부 파괴시켰습니다"

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr " %s 의 생산은  %s을 업그레이드 시켰습니다  %s 안에서"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s에서 작업리스트 %s는 건설할수 없습니다; 이유없이 연기되고 있습니다..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s에서 작업리스트 %s는 건설할수 없습니다; 이유없이 연기되고 있습니다..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s에서 작업리스트 %s는 건설할수 없습니다; 이유없이 연기되고 있습니다..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s에서 작업리스트 %s는 건설할수 없습니다; 이유없이 연기되고 있습니다..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s에서 작업리스트 %s는 건설할수 없습니다; 이유없이 연기되고 있습니다..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s에서 작업리스트 %s는 건설할수 없습니다; 이유없이 연기되고 있습니다..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "%s의 작업리스트는 현재 비었습니다."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s는 %s를 유지할수 없어서 부대를 해산시켰습니다"

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "%s의 시민은 %s를 유지실패로 멸망했습니다"

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%1$s는 %3$s의 %2$s건설을 마쳤습니다"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s는 %s를 아직 건설할수 없습니다"

#~ msgid "%s is finished building %s."
#~ msgstr "%s는 건물 %s을 완성했습니다"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "%s(을)를 유지할수 없으며 해산시켰습니다"

#~ msgid "Pollution near %s."
#~ msgstr "%s에 오염이 근접했습니다"

#~ msgid "Civil disorder in %s."
#~ msgstr "%s에서의 문명 무질서"

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "%s에서 문명 무질서가 계속되고 있습니다"

#~ msgid "Order restored in %s."
#~ msgstr "%s의 명령 복구."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "당신의 %s는 %s으로부터 뇌물을 받았습니다"

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "당신의 %s는 %s으로부터 뇌물을 받았습니다"

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "구축함"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "당신은 %s를 완전히 파괴시켰습니다"

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "%s 의 기아는 인구감소를 야기시켰습니다"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "생산 면"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "오염 없앰"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "경고 : %s옵션은 쓸모없습니다. 메타서버를 가능하게 하려면 -m을 사용하세요\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "에러: 알려지지 않은 옵션 '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "여기는 %s 서버입니다"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "metaserver <주소>"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "저장된 게임 불러오기"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "메타 서버"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <주소>"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "시나리오 선택"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "서버"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "서버 옵션 설정."

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "게임을 시작하거나, 또는 저장된 게임을 로딩후에 재시작하십시요."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <명령 이름>\n"
#~ "help <옵션 이름>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "서버 명령과 서버옵션에 대해 도움말 보기"

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "게임을 그만두고, 서버를 종료합니다."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <접속 이름>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "서버에 접속한 클라이언트 접속 끊기"

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <옵션 이름>"

#~ msgid "Explain server options."
#~ msgstr "서버옵션 설명."

#~ msgid "Show server options."
#~ msgstr "서버 옵션 보기."

#~ msgid "wall <message>"
#~ msgstr "wall <메세지>"

#~ msgid "Send message to all connections."
#~ msgstr "모든 접속자에게 메세지를 보냅니다."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "연결/미연결 메세지"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "모든 접속자에게 메세지를 보냅니다."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "투표 예|아니오[투표 수]"

#~ msgid "Cast a vote."
#~ msgstr "투표합니다"

#~ msgid "set <option-name> <value>"
#~ msgstr "set <옵션이름> <값>"

#~ msgid "Set server option."
#~ msgstr "서버 옵션 설정."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "팀 <플레이어> [팀]"

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <디렉토리>"

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <메타라인>"

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <메타라인>"

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <주소>"

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <사용자 이름>"

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [접속이름] <사용자 이름>"

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [접속이름] [사용자 이름]"

#~ msgid "detach <connection-name>"
#~ msgstr "detach <접속이름>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "사용자로부터 분리"

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <사용자 이름>"

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <사용자 이름>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "하나 또는 모든 AI 사용자를 '초보'으로 설정"

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <사용자 이름>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "하나 또는 모든 AI 사용자를 '쉬움'으로 설정"

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <사용자 이름>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "하나 또는 모든 AI 사용자를 '보통'으로 설정"

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <사용자 이름>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "하나 또는 모든 AI 사용자를 '어려움'으로 설정"

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <사용자 이름>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "하나 또는 모든 AI 사용자를 '실험적'으로 설정"

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <레벨>\n"
#~ "cmdlevel <레벨> new\n"
#~ "cmdlevel <레벨> first\n"
#~ "cmdlevel <레벨> <접속 이름>"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "미리설정 지우기"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "사용자로부터 분리"

#~ msgid "End the game immediately in a draw."
#~ msgstr "즉시 비기는 것으로 게임끝냄"

#~ msgid "Concede the game."
#~ msgstr "패배인정"

#~ msgid "remove <player-name>"
#~ msgstr "remove <사용자 이름>"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <파일명>"

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <파일명>"

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <파일명>"

#~ msgid "read <file-name>"
#~ msgstr "read <파일명>"

#~ msgid "write <file-name>"
#~ msgstr "write <파일명>"

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "서버 옵션 설정."

#~ msgid "%s Welcome"
#~ msgstr "%s 환영합니다"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "%s 서버에 오신 것을 환영합니다 (%s 포트 %d)"

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "서버 %s의 %d 포트에 오신것을 환영합니다"

#~ msgid "%s has connected from %s."
#~ msgstr "%s(은)는 %s에서 연결했습니다."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s(은)는 %s에서 연결했습니다."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s 이(가) 거부당했음 : 암호에 대한 입력 시간이 초과되었습니다"

#~ msgid "Lost connection: %s."
#~ msgstr "접속 끊김: %s"

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "%s(으)로부터 분리."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "도움말을 보기 위해선, 'help'라고 입력하세요"

#~ msgid "The %s can't accept %s."
#~ msgstr "%s는 %s를 수락할수 없습니다"

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "충분한 금이 없으므로 조약을 받아들일 수 없습니다"

#~ msgid "You gave an embassy to %s."
#~ msgstr "당신은 %s에 사절단을 주었습니다"

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "%d의 금을 얻었습니다"

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "홈시티를  %s 에서  %s 로(으로) 변경하였습니다"

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "홈시티를  %s 에서  %s 로(으로) 변경하였습니다"

#~ msgid "%s gives you shared vision."
#~ msgstr "%s 가(이) 시야를 제공했습니다"

#~ msgid "Meeting with %s canceled."
#~ msgstr "%s와의 모임이 취소되었습니다"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "이 나라의 부대를 매수할 수 없습니다."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "%s %s(을)를 매수 할 금액이 없습니다."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "%s(을)를 매수할 수 없습니다!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "당신의 %s(은)는 %s(을)를 성공적으로 매수하였습니다."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "당신의 %s는 %s으로부터 뇌물을 받았습니다"

#~ msgid "No new technology found in %s."
#~ msgstr "%s에서 새로운 기술을 찾을수 없습니다"

#~ msgid "You can't subvert this city."
#~ msgstr "당신은 이 도시를 멸망시킬수 없습니다"

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%1$s는 %3$s의 %2$s건설을 마쳤습니다"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "연결 이름: %s"

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "플레이어 멸망함"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "권한이 있는 옵션 \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr "설정파일이 없습니다(기본값을 사용합니다)"

#~ msgid " (default)"
#~ msgstr " (기본값)"

#~ msgid " (config)"
#~ msgstr " (편집)"

#~ msgid " (set)"
#~ msgstr " (배치)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "권한있는 편집화일 \"%s\"는 읽을 수 없습니다!"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s는 이제 %s(을)를 관찰합니다"

#~ msgid "Global warming has occurred!"
#~ msgstr "온난화가 생겼습니다"

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "핵 겨울이 일어났습니다!"

#~ msgid "The %s are no more!"
#~ msgstr "%s(은)는 망했습니다!"

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s는 더이상 시야를 공유하지 않습니다"

#~ msgid "Removing player %s."
#~ msgstr " %s플레이어 없앰"

#~ msgid "You've been removed from the game!"
#~ msgstr "당신은 게임으로 부터 제거 되었습니다"

#~ msgid "That nation is already in use."
#~ msgstr "그 국가는 이미 사용되고 있습니다."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "또다른 플레이어가 이미 %s 이름을 갖고 있습니다. 다른 이름을 사용하세요"

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "사용자 %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "안타깝게 이름지어진 도시"

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "헤로도토스"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "투키디데스"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "大프리니우스"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "리비우스"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "토인비"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "기번"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "사마천"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "반고"

#~ msgid "Population"
#~ msgstr "인구"

#~ msgid "Land Area"
#~ msgstr "통치된 지역"

#~ msgid "Settled Area"
#~ msgstr "이주민 지역"

#~ msgid "Research Speed"
#~ msgstr "연구 속도"

#~ msgid "Military Service"
#~ msgstr "병역"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "장대한"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "역사가의 발표"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s의 도시 %s 크기 %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s의 도시 %s 크기 %d, "

#~ msgid "with no wonders\n"
#~ msgstr "불가사의 없음\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "불가사의 %d\n"

#~ msgid "Traveler's Report:"
#~ msgstr "여행사의 보고:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "세계 5개 대도시!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "도시: %s | %s (%s, %s)"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "도시: %s | %s (%s, %s)"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "제곱 마일"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] "백만 톤"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] "백만 상품"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] "전구"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] "개월"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] "톤"

#~ msgid "Demographics Report:"
#~ msgstr "인구 통계 보고서:"

#~ msgid "%s %s (%s)"
#~ msgstr "%s의 %s 국가 (%s)"

#~ msgid "Population\n"
#~ msgstr "인구\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "무역\n"
#~ "(백만 상품)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "생산\n"
#~ "(백만 톤)"

#~ msgid "Cities\n"
#~ msgstr "도시\n"

#~ msgid "Technologies\n"
#~ msgstr "기술\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "병역\n"
#~ "(월간)"

#~ msgid "Wonders\n"
#~ msgstr "불가사의\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "연구 속도\n"
#~ "(%)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "교육\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "우주선\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "부대 건설중"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "가능한 부대"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "방배"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "읽을 수 있는 \"%s.%s\" 룰세트 파일을 못 찾았습니다"

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "룰세트를 읽는 중"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "한 플레이어당 시작 금(gold)"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "한 플레이어당 시작 금(gold)"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "한 플레이어당 시작 금(gold)"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "절단"

#, fuzzy
#~ msgid "Running"
#~ msgstr "석유 정제"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "게임 끝남"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "무역 경로 수"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "한 플레이어당 시작 금"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "대장군"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "시나리오 선택"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d 턴"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<접속 없음>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "절단"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "국경 층"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "사용자 %d"

#, fuzzy
#~ msgid "Set manually"
#~ msgstr "선택"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "사용자 %d"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "팀의 목록:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "건설"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "부대 층"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "허용된 도시 이름"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "야만인"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "야만인"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "공중 정원"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "목적지 설정"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "건설"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "해제"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "여"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "%s(을)를 매수할 수 없습니다!"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "현재 부대의 수"

#~ msgid "All the map is temperate"
#~ msgstr "모든 지도는 온화합니다"

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "온난화가 생겼습니다"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "원자력"

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "플레이어의 목록:"

#~ msgid "Starting gold per player"
#~ msgstr "한 플레이어당 시작 금"

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "기술"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "금화: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "도시 : 축제"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "국경"

#~ msgid "Allowed city names"
#~ msgstr "허용된 도시 이름"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "플레이어의 목록:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "미개인의 등장 빈번도"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "미개인 습격 시작년도"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "미개인들은 이번년도 전에는 나타나지 않을것입니다"

#~ msgid "Length in turns of revolution"
#~ msgstr "혁명의 턴 길이"

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "공수하기"

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "내란을 위한 최소 도시의 수"

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "게임이 끝나는 년도"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "이 게임은 주어진 마지막 년도에 끝날 것입니다"

#~ msgid "Maximum seconds per turn"
#~ msgstr "한 턴당 최대 시간 (초)"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "당신은 이 옵션을 설정하도록 허용되지 않았습니다"

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "내부"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "미사일"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "\"%s\" 비어있는 인수.\n"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "이 설정 면"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "이 설정 면"

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "이 설정 면"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "문자열이 너무 깁니다. 사용법 : set <옵션> <값>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "이 설정 면"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "미사일"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "이 설정 면"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#~ msgid "Geological"
#~ msgstr "지질"

#~ msgid "Sociological"
#~ msgstr "사회"

#~ msgid "Economic"
#~ msgstr "경제"

#~ msgid "Military"
#~ msgstr "군사"

#~ msgid "Scientific"
#~ msgstr "과학"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "인터패이스"

#~ msgid "Networking"
#~ msgstr "네트워킹"

#~ msgid "Vital"
#~ msgstr "중요한"

#~ msgid "Situational"
#~ msgstr "상황적인"

#~ msgid "Rare"
#~ msgstr "드문"

#~ msgid "Changed"
#~ msgstr "바뀜"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "잠금"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "당신의 우주선을 작동시키기 위해선 수도를 가질 필요가 있습니다"

#~ msgid "Your spaceship is already launched!"
#~ msgstr "당신의 우주선은 이미 작동되었습니다"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "당신의 우주선은 아직 작동할수 없습니다"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "우주선 작동뒤엔 수정할수 없습니다"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "%s이(가) 팀승리함"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "게임 끝남"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "%s이(가) 팀승리함"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "%s이(가) 팀승리함"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "%s가(이) 승리함으로 게임이 끝났습니다"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "게임이 비김으로 끝났습니다"

#~ msgid "Failed saving game as %s"
#~ msgstr "%s 로 게임저장 실패"

#~ msgid "The game is already running."
#~ msgstr "게임은 이미 진행중입니다."

#~ msgid "Starting game."
#~ msgstr "게임 시작"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "경고 : 오래된 클라이언트 %s 가(이) 거부됨"

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "당신은 이 옵션을 설정하도록 허용되지 않았습니다"

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "%s 이름의 나라는 이 시나리오에서 가능하지 않습니다"

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s(은)는 %s의 통치자 %s입니다."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "게임시작을 기다립니다: (%d 명 총 %d 명중) 이 이미 시작하였습니다"

#~ msgid "%s rules the %s."
#~ msgstr "%s(은)는 %s(을)를 통치합니다."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "metaserver <주소>"

#~ msgid "The game is over..."
#~ msgstr "게임이 끝났습니다..."

#~ msgid "That name is not allowed."
#~ msgstr "그 이름은 허용되지 않습니다"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "이름이 비어있습니다, 따라서 플레이어가 될수 없습니다"

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "이름이 너무 깁니다, 따라서 플레이어가 될수 없습니다"

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "이름이 비어있어서 접속할수 없습니다"

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "이름이 너무 길어서 접속할수 없습니다"

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "그 이름의 사용자가 이미 존재합니다"

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "그 이름의 플레이어는 이미 존재합니다"

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "플레이어 멸망함"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#~ msgid "A player already exists by that name."
#~ msgstr "그 이름의 플레이어는 이미 존재합니다"

#~ msgid "A user already exists by that name."
#~ msgstr "그 이름의 사용자가 이미 존재합니다"

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "스크립트 파일을 로딩중 : %s"

#~ msgid "Could not read script file '%s'."
#~ msgstr "스크립트 파일  '%s' 을 읽을 수 없습니다"

#~ msgid "Invalid argument %d."
#~ msgstr "유효하지 않은 인자 %d."

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "사용법 : 승리"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "인구: %s  -  %s"

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "옵션: %s"

#~ msgid "Description:"
#~ msgstr "설명:"

#~ msgid "Status: %s"
#~ msgstr "상태: %s"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "남"

#~ msgid "This command is client only."
#~ msgstr "이 명령은 오직 클라이언트에서만 됩니다"

#~ msgid "%s set to away mode."
#~ msgstr "%s(은)는 외출중입니다."

#~ msgid "%s returned to game."
#~ msgstr "%s(은)는 돌아왔습니다."

#~ msgid "All options"
#~ msgstr "모든 옵션들"

#~ msgid "Vital options"
#~ msgstr "중요한 옵션들"

#~ msgid "Situational options"
#~ msgstr "상황별 옵션"

#~ msgid "Rarely used options"
#~ msgstr "거의 사용되지 않는 옵션들"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#~ msgid "Option"
#~ msgstr "옵션"

#~ msgid "Cannot team a barbarian."
#~ msgstr "미개인을 팀으로 할수 없습니다"

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "팀"

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "게임은 이미 진행중입니다."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "당신은 이 옵션을 설정하도록 허용되지 않았습니다"

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "여기에 일꾼을 가질수 없습니다"

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "게임은 이미 진행중입니다."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "당신은 이 옵션을 설정하도록 허용되지 않았습니다"

#~ msgid "No city at this coordinate."
#~ msgstr "여기에 동등한 도시가 없습니다"

#~ msgid "Value 2 must be integer."
#~ msgstr "값 2는 반드시 정수여야 합니다"

#~ msgid "Unit %d does not exist."
#~ msgstr "부대 %d는 존재하지 않습니다"

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "그 이름은 허용되지 않습니다"

#~ msgid "%s is already observing %s."
#~ msgstr "%s는 이미 %s(을)를 관찰하고 있습니다."

#~ msgid "%s is already observing."
#~ msgstr "%s는 이미 관찰하고 있습니다."

#~ msgid "%s now observes %s"
#~ msgstr "%s는 이제 %s(을)를 관찰합니다"

#~ msgid "%s now observes"
#~ msgstr "%s는 이제 관찰합니다"

#~ msgid "%s already controls %s."
#~ msgstr "%s는 이미 %s(을)를 제어합니다."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "서버 콘솔상에서만 오직 사용할수 있습니다."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s는 이제 %s(을)를 제어합니다 (%s, %s)."

#~ msgid "Human"
#~ msgstr "인간"

#~ msgid "Alive"
#~ msgstr "활약중"

#~ msgid "Dead"
#~ msgstr "사망"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s는 사용자와 합체 못 했습니다."

#~ msgid "%s detaching from %s"
#~ msgstr "%s는 %s(으)로부터 분리"

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%s의 작업리스트는 현재 비었습니다."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "유효하지 않은 인자 %d."

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "유효하지 않은 인자 %d."

#~ msgid "Goodbye."
#~ msgstr "안녕이 가세요"

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "게임이 시작되었습니다"

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "스크립트 파일을 로딩중 : %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "권한있는 편집화일 \"%s\"는 읽을 수 없습니다!"

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "이 나라의 부대를 매수할 수 없습니다."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "%s와의 모임이 취소되었습니다"

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s는 이미 %s(을)를 제어합니다."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "%s는 %s에 의해 파괴되었습니다."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s는 이미 %s(을)를 제어합니다."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s(은)는 %s에서 연결했습니다."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s(은)는 %s에서 연결했습니다."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (관찰자)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "관찰자"

#, fuzzy
#~ msgid "nothing"
#~ msgstr "시야"

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "유효하지 않은 인자 %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "연결 이름: %s"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "\"%s\"를 열 수 없었습니다."

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "\"%s\"를 열 수 없었습니다."

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "스크립트 파일을 로딩중 : %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "연결 끊기"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "성별을 선택하새요."

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "공산주의: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "공산주의: %s"

#~ msgid "<no connections>"
#~ msgstr "<접속 없음>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "팀의 목록:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "활동중"

#~ msgid "List of players:"
#~ msgstr "플레이어의 목록:"

#~ msgid "<no players>"
#~ msgstr "<플레이어 없음>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "사용자 %s, "

#~ msgid ", ready"
#~ msgstr ", 준비 됐슴"

#~ msgid ", not ready"
#~ msgstr ", 준비 안 됐슴"

#~ msgid ", Dead"
#~ msgstr ", 사망"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " 접속수 %d개:"

#~ msgid " (observer mode)"
#~ msgstr " (관찰자 모드)"

#~ msgid "List of teams:"
#~ msgstr "팀의 목록:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : 사용자 %d명"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "(작업리스트 없음)"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "플레이어의 목록:"

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "도시 안의 과학 생산물을 50% 로 증가시킵니다."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "연결 이름: %s"

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "%s는 %s를 아직 건설할수 없습니다"

#, fuzzy
#~ msgid "Cannot conquer from a non-native tile."
#~ msgstr "당신은 오직 당신도시 안에서 부대를 업그레이드 시킬수 있습니다"

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "당신의 %s(은)는 %s(을)를 성공적으로 매수하였습니다."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "당신의 %s는 %s으로부터 뇌물을 받았습니다"

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "%s을 %s안에 있는, %s에서 %s로 옮겼습니다"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s 가 %s를 정복했습니다"

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "이 부대를 매수할 수 없습니다!"

#~ msgid "Moved your %s."
#~ msgstr "당신의 %s(을)를 이동시켰습니다."

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s(으)로 개조"

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "%s의\n"
#~ "작업 리스트"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "작업 리스트"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "%s의\n"
#~ "작업 리스트"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "곡창"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "당신은 iconv없이 Freeicv를 하고 계십니다. \n"
#~ "라틴1 문자세트를 사용하지 않는 다면, \n"
#~ "몇몇 문자가 적절하게 화면에 나오지 않을 수 있습니다\n"
#~ "당신은 http://gnu.org/ 에서 iconv를 다운받을 수 있습니다\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr " %s에서  %s로 텍스트를 전환할수 없습니다: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "틀린 로그 레벨 \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "틀린 로그 레벨 %d in \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv는 반드시  디버그 레벨 %d를 사용하기 위해 DEBUG flag와 함께 번역되"
#~ "어야 합니다\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "불량하게 형성된 로그 레벨 인수 \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "정수가 아닙니다: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "로그레벨 인수에서 파일이름이 비어있습니다 \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv는 반드시  디버그 레벨 %d를 사용하기 위해 DEBUG flag와 함께 번역되"
#~ "어야 합니다\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "로그파일을 읽을수 없습니다: %s for appending \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "마지막 메세지는 %d 번 반복되었습니다"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] "(전체 %d번 반복)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "AI 플레이어를 생성하는데 에러발생 : %s"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "\"%s\"를 열 수 없었습니다."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "\"%s\" 비어있는 인수.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "\"%s\" 놓친 인수.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH는 배치되 있지만 비어있습니다; 대신 기본경로로 사용합니다"

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "FREECIV_PATH는 배치되 있지만 비어있습니다; 대신 기본경로로 사용합니다"

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "FREECIV_PATH는 배치되 있지만 비어있습니다; 대신 기본경로로 사용합니다"

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "FREECIV_PATH는 배치되 있지만 비어있습니다; 대신 기본경로로 사용합니다"

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "디렉토리 %s에서 데이터를 읽을 수 없습니다: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "데이터 경로는 변경할수 있는 FREECIV_PATH환경을 통해 세팅할수 있습니다."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "현재 데이터 경로는 : \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr " \"%s\"이 요구됩니다... 거부!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s:치명적 에러: 당신은 관리자되려고 시도하려고 했습니다!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "일반계정을 대신 사용하세요\n"

#~ msgid "exact match"
#~ msgstr "정확한 맞음(match)"

#~ msgid "only match"
#~ msgstr "오직 경기"

#~ msgid "ambiguous"
#~ msgstr "애매모한"

#~ msgid "empty"
#~ msgstr "비어있음"

#~ msgid "too long"
#~ msgstr "너무 깁니다"

#~ msgid "non-match"
#~ msgstr "맞지 않습니다"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "5월"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "또는"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "해병"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "기록"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "에러 %ld(포멧메세지 실패)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "에러 %d(sterror이 없는 컴파일)"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "강"

#, fuzzy
#~ msgid "Error connecting metaserver"
#~ msgstr "서버로부터 연결을 놓쳤습니다"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "룰세트를 읽는 중"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "최고의 공격부대"

#, fuzzy
#~ msgid "Unknown player name: '%s'"
#~ msgstr "사용자명: %s"

#, fuzzy
#~ msgid "A user is connected to player '%s'."
#~ msgstr "%s(은)는 %s에서 연결했습니다."

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d 무역 / %d"

#~ msgid "no extra / %d"
#~ msgstr "잉여 없음 / %d"

#~ msgid "Build Railroad"
#~ msgstr "철도 건설"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "※ 지형을 개조할 수 있슴.\n"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "?female:Calipha %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "미리설정 추가하기"

#~ msgid "Rail"
#~ msgstr "철도"

#, fuzzy
#~ msgid "current version"
#~ msgstr "(베타판)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0"
#~ msgstr "Freeciv"

#~ msgid "_Gold:"
#~ msgstr "금:(_G)"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "선생님, 외교관이 당신의 명령을 기다리고 있습니다"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "이 클라이언트는 특별한 명령줄 옵션이 없습니다\n"
#~ "\n"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "요새 및 공군 기지"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "국가 선택"

#~ msgid "Fortress & Airbase"
#~ msgstr "요새 및 공군 기지"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "사용자명: %s"

#, fuzzy
#~ msgid "working man"
#~ msgstr "네트워킹"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "만사"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "수녀원장"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "집정관"

#~ msgid "metainfo <meta-line>"
#~ msgstr "me  ƒùZƒùZ€ƒùZtainfo <메타라인>"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "metaserver <주소>"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Sentry idle"
#~ msgstr "대기하는 부대 보초시킴(_S)"

#~ msgid "Build _Railroad"
#~ msgstr "철도 건설(_R)"

#~ msgid "Pass"
#~ msgstr "통과"

#~ msgid "Strategy and tactics"
#~ msgstr "전략과 전술"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "스웨덴"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "말리크타"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "말리크타"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "아금학"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "합계:"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "도서관"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "사미"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "바시레우스"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "바시레우스"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "형제"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "형제"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "귀족"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "상태: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "포르투갈"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "%s체재"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "%s 로 부터 가깝습니다"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "과학"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "국왕"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "몽골"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "족장"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "거대한 군주"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "거대한 군주"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "%s체재"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "이러쿼이"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "아하우"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "추장"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "호민관"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "호민관"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "호민관"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "부패"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "민족"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "금화"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "남작"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "상태"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "고관"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "추장"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "추장"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "전제자"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "전제자"

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "핀란드"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "증기 기관"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "황제"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "서기: %s (%d 턴)"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%d부대를 %d의 금으로 업그레이드 하시겠습니까?\n"
#~ "%d의 금을 자금으로 갖고 있습니다."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "%s(을)를 %d의 금으로 사시겠습니까?\n"
#~ "%d의 금을 자금으로 갖고 있습니다."

#~ msgid "Build _Fortress"
#~ msgstr "요새 세우기(_F)"

#~ msgid "Build Airbas_e"
#~ msgstr "공군 기지 세우기(_E)"

#~ msgid "Add to City (_B)"
#~ msgstr "도시로 추가(_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "%s(으)로 바꾸기(_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "%s(으)로 변경(_M)"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "유지 (총합: %d)"

#~ msgid "City Overview"
#~ msgstr "도시 개괄"

#~ msgid "Worklist"
#~ msgstr "작업리스트"

#~ msgid "Units present"
#~ msgstr "부대 미리설정"

#~ msgid "Unit List"
#~ msgstr "부대 목록"

#~ msgid "Improvement"
#~ msgstr "건축물"

#~ msgid "_Yes"
#~ msgstr "예(_Y)"

#~ msgid "_No"
#~ msgstr "아니오(_N)"

#~ msgid "_Cancel"
#~ msgstr "취소(_C)"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "활동 부대"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "부대를 보초시킴(_S)"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "부대해산"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "부대를 업그레이드 하기"

#~ msgid "Configure City Report"
#~ msgstr "도시 보고서를 설정합니다"

#~ msgid "No Buildings Available"
#~ msgstr "가능한 건물이 없습니다"

#~ msgid "No Units Available"
#~ msgstr "가능한 부대가 없습니다"

#~ msgid "No Wonders Available"
#~ msgstr "가능한 불가사의가 없습니다"

#~ msgid "Available To Build"
#~ msgstr "건설가능한 것"

#~ msgid "That's the same thing!"
#~ msgstr "똑같잖아!"

#~ msgid "Select"
#~ msgstr "선택"

#~ msgid "CMA and presets"
#~ msgstr "도지사와 미리설정"

#~ msgid "New"
#~ msgstr "새로운"

#~ msgid "Couldn't load the savegame"
#~ msgstr "세이브된 게임을 읽을수가 없습니다"

#~ msgid "Local Area Network"
#~ msgstr "지역 네트워크"

#~ msgid "Connect To Network Game"
#~ msgstr "네트워크 게임 연결하기"

#~ msgid "Choose a nation to play"
#~ msgstr "플레이를 위한 국가선택"

#~ msgid "Number of players (Including AI):"
#~ msgstr "플레이어 수(AI 포함)"

#~ msgid "AI skill level:"
#~ msgstr "AI 숙련 레벨 :"

#~ msgid "Game Options"
#~ msgstr "게임 설정"

#~ msgid "Start Game"
#~ msgstr "게임 시작"

#~ msgid "Host:"
#~ msgstr "호스트 :"

#~ msgid "Port:"
#~ msgstr "포트 :"

#~ msgid "City Style:"
#~ msgstr "도시 스타일 :"

#~ msgid "Unit Selection"
#~ msgstr "부대 선택"

#~ msgid "Allows "
#~ msgstr "허용"

#~ msgid "Obsoletes "
#~ msgstr "폐물"

#~ msgid " (with "
#~ msgstr " ("

#~ msgid "?techhelp:)."
#~ msgstr "?기술도움말:와 함께)."

#~ msgid "Ruler: %s %s"
#~ msgstr "통치자: %s %s"

#~ msgid "Local _Options"
#~ msgstr "로컬 옵션(_O)"

#~ msgid "_Message Options"
#~ msgstr "메세지 옵션(_M)"

#~ msgid "Sa_ve Settings"
#~ msgstr "저장 설정(_V)"

#~ msgid "Server O_ptions"
#~ msgstr "서버 옵션(_P)"

#~ msgid "_Write Log"
#~ msgstr "로그 쓰기(_W)"

#~ msgid "_Clear Log"
#~ msgstr "로그 지우기(_C)"

#~ msgid "_Disconnect"
#~ msgstr "연결끊기(_D)"

#~ msgid "_Orders"
#~ msgstr "명령(_O)"

#~ msgid "Transf_orm to Hills"
#~ msgstr "언덕으로의 수송"

#~ msgid "_Road"
#~ msgstr "도로(_R)"

#~ msgid "Rai_l"
#~ msgstr "철도(_L)"

#~ msgid "_Irrigate"
#~ msgstr "관개(_I)"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "이동(_G)"

#~ msgid "_Reports"
#~ msgstr "보고(_R)"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d 단계)"

#~ msgid "Trade Report"
#~ msgstr "무역 보고"

#~ msgid "Sell Obsolete"
#~ msgstr "폐물 팔기"

#~ msgid "Building Name"
#~ msgstr "건물 이름"

#~ msgid "Totals"
#~ msgstr "총합"

#~ msgid "Rename Worklist"
#~ msgstr "작업리스트 이름바꾸기"

#~ msgid "Remove"
#~ msgstr "제거하기"

#~ msgid "Available items"
#~ msgstr "가능한 아이템"

#~ msgid "Show future targets"
#~ msgstr "미래 목표 보이기"

#~ msgid "Undo"
#~ msgstr "되돌리기"

#~ msgid "Air"
#~ msgstr "비행기"

#~ msgid "Missile"
#~ msgstr "미사일"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "지상"

#~ msgid "_Full Screen"
#~ msgstr "전화면(_F)"

#~ msgid "Pollution:    %3d"
#~ msgstr "오염:    %3d"

#~ msgid "<AI>"
#~ msgstr "<AI>"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "도시의 시민들을 즐겁게 해 주어서, 3 단위의 불만족스러워하는 시민들을 만족"
#~ "시킵니다. (전기의 발견 이후에는 4 단위입니다.) 그러나, 군사 활동으로부터 "
#~ "불만족스러워하는 시민들에게는 영향을 끼치지 않습니다."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "당신의 각각의 도시가 대성당을 가진 것으로 간주합니다. 이것은 각각의 도시에"
#~ "서 3 단위의 불만족스러워 하는 시민을 만족시킵니다; 그러나, 군사 활동으로 "
#~ "불만족하는 시민에게는 영향을 주지않습니다. 신학의 발견으로 대성당의 영향"
#~ "이, 추가적인 불만족스러워 하는 시민을 만족시킴을 증가시킵니다. 공산주의의 "
#~ "발견으로 대성당의 영향이, 불만족스러워 하는 시민을 만족시킴의 수를 한 단"
#~ "위 줄입니다."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "사원과 함께 있는 모든 도시안에서, 불만족스러워 하는 시민을 둘을 추가적으"
#~ "로 만족시킵니다. 군사 활동으로 불만족하는 시민에게는 영향을 주지않습니다."

#~ msgid " and "
#~ msgstr " 그리고 "

#~ msgid "?and:, "
#~ msgstr ", "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr "?clistbegin:, %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin:, %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "개조"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "폴란드 사람"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "동무"

#~ msgid "Game ended in a draw"
#~ msgstr "게임이 비김으로 끝났습니다"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s 부대"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "%s, %s팀"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "정부를 바꾸기(_C)"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "레이저"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "대주교"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "말가"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "말리크타"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "%s 로 부터 가깝습니다"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "%s체재"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "%s체재"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "틀라토와니"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "틀라토와니"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "후에이 틀라토와니"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "틀라토와니"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "금화"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "호스트: %s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "통치자:"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "로마"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "족장"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "장군"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "추장"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "컴퓨터"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "대주교"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "호스트: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "파라오"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "징세자"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "나이지리아"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "또는"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "옵션: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "3월"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "독재자"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "덴마크"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "수상"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "나봉고"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "기번"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "수학"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "스텔스 폭격기"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "샤먼"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "군주"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "군주"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "%s 로 부터 가깝습니다"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "몽골"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "신학"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "광산"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "%s 로 부터 가깝습니다"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "대화(_C)"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "국왕"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "태국"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "여왕"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "하칸"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "농병"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "승정"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "몽골"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "집정관"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "은괜야마"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "인도부자키"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "보고"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "대통령"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "스리랑카"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "동무"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "동무"

#~ msgid "st"
#~ msgstr "번"

#~ msgid "nd"
#~ msgstr "번"

#~ msgid "rd"
#~ msgstr "번"

#~ msgid "th"
#~ msgstr "번"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "지구 (클래식, 보통)"

#~ msgid "King"
#~ msgstr "국왕"

#~ msgid "elvis"
#~ msgstr "예능인"

#~ msgid "scientist"
#~ msgstr "과학자"

#~ msgid "taxman"
#~ msgstr "징세자"

#~ msgid "Prince"
#~ msgstr "왕자"

#~ msgid "Rei"
#~ msgstr "국왕"

#~ msgid "Reina"
#~ msgstr "여왕"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "횡령자"

#~ msgid "Ban"
#~ msgstr "반"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "추장"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "大샤먼"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "大샤먼"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "집정관"

#~ msgid "Pope"
#~ msgstr "교황"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "비행기"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "왕자"

#~ msgid "Raina"
#~ msgstr "여왕"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "마오리"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "大샤먼"

#~ msgid "Tun"
#~ msgstr "툰"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "명무"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "동무"

#~ msgid "Noaydde"
#~ msgstr "노아디"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "지상"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "관개(_I)"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "관갱"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "도로"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "당신은 iconv없이 Freeicv를 하고 계십니다. \n"
#~ "라틴1 문자세트를 사용하지 않는 다면, \n"
#~ "몇몇 문자가 적절하게 화면에 나오지 않을 수 있습니다\n"
#~ "당신은 http://gnu.org/ 에서 iconv를 다운받을 수 있습니다\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "로그레벨 인수에서 파일이름이 비어있습니다 \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH는 배치되 있지만 비어있습니다; 대신 기본경로로 사용합니다"

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "데이터 경로는 변경할수 있는 FREECIV_PATH환경을 통해 세팅할수 있습니다."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "현재 데이터 경로는 : \"%s\""

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "권한있는 편집화일 \"%s\"는 읽을 수 없습니다!"

#~ msgid "You are not allowed to set this option."
#~ msgstr "당신은 이 옵션을 설정하도록 허용되지 않았습니다"

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "값 2는 반드시 정수여야 합니다"

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "문자열이 너무 깁니다. 사용법 : set <옵션> <값>."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "한 플레이어당 시작 금(gold)"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "집필"

#~ msgid "description"
#~ msgstr "묘사"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : 사용자 %d명"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 사용자 1명 : %s"

#~ msgid "Empty team: %s"
#~ msgstr "공팀: %s"

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%2$s에서 오시는 %1$s"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr "%d 부대"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "※ 요새를 세울 수 있슴.\n"

#~ msgid "Screen width"
#~ msgstr "스크린 폭"

#~ msgid "Screen height"
#~ msgstr "스크린 높이"

#~ msgid "Progress: no research target"
#~ msgstr "진보: 연구 목적 없음"

#~ msgid "_View"
#~ msgstr "보기(_V)"

#~ msgid "?Building:Name"
#~ msgstr "이름"

#~ msgid "Total Cost:"
#~ msgstr "총 비용:"

#~ msgid "true"
#~ msgstr "진실"

#~ msgid "false"
#~ msgstr "거짓"

#~ msgid "(hidden)"
#~ msgstr "(숨김)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "현재 설정\n"
#~ "전화면 %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "현재 설정\n"
#~ "%dx%d"

#~ msgid "Fullscreen Mode"
#~ msgstr "전화면 모드"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "도시 무역 경로"

#~ msgid "Roads and Rails"
#~ msgstr "도로 및 철도"

#~ msgid "Fortress and Airbase"
#~ msgstr "요새 및 공군 기지"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3식 도시 제목"

#~ msgid "Video options"
#~ msgstr "화면 옵션"

#~ msgid "Sound options"
#~ msgstr "사운드 옵션"

#~ msgid "Game options"
#~ msgstr "게임 옵션"

#~ msgid "Map options"
#~ msgstr "지도 옵션"

#~ msgid "Can only be used in server console. "
#~ msgstr "서버 콘솔상에서만 오직 사용할수 있습니다."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "도시를 수도와 당신의 정부의 중심으로 만듭니다. 정부가 민주주의나 공산주의"
#~ "일 때를 제외하고, 다른 도시들의 부패는 그들이 수도로 부터 얼마나 먼가에 관"
#~ "련되있습니다. 또한 도시 안의 봉기에 조장하는 것의 비용이, 도시의 수도로 부"
#~ "터의 거리에 의존합니다. (정부의 모든 종류의 아래에서 입니다.)\n"
#~ "\n"
#~ "당신의 수도가 손실되면 당신의 제국이 내전에 뛰어들 수 있으니, 잘 관리하십"
#~ "시오. 당신의 지금의 수도를 잃어버리는 것은 또한 아마도 당신이 우주선을 가"
#~ "진 것을 잃게 될 것입니다.\n"
#~ "\n"
#~ "전체주의 아래에서, 도시가 포함하는 궁전은 75% 의 생산 보너스를, 그리고 군"
#~ "주제 아래에서는 50% 의 생산 보너스를 줍니다."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "우주 모듈은 우주선의 가장 비싼 부품입니다. 우주 모듈의 세가지의 다른 종류"
#~ "가 있습니다:\n"
#~ "\n"
#~ "-거주 모듈: 10,000 명에게 거주 공간을 제공합니다.\n"
#~ "\n"
#~ "-생명 유지 모듈: 음식과 물을 하나의 거주 모듈의 인구에게 제공합니다.\n"
#~ "\n"
#~ "태양 전지판: 어떤 다른 모듈의 2개에게 필요한 에너지를 제공합니다.\n"
#~ "\n"
#~ "각각 종류의 우주 모듈을 4개를 지을 수 있습니다.\n"
#~ "\n"
#~ "당신이 어느 우주선 부품을 지을 수 있기 전에, 아폴로 계획(불가사의)가 어느 "
#~ "플레이어로부터 반드시 지어져 있어야 합니다."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "대형 도서관을 지은 문명은, 적어도 다른 문명 둘이 성취한 진보를, 매번 가집"
#~ "니다."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "당신의 모든 해상 부대에게 1 의 추가적인 이동 단위를 줍니다. 당신의 새로운 "
#~ "해상 부대를 숙련가로 만듭니다. (당신의 모든 도시에서 입니다.)"

#~ msgid "?nationgroup:Fictional"
#~ msgstr "허구"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "도시 안의 생산으로부터 발생되는 공해의 양을 50% 로 줄입니다. 또한 도시 안"
#~ "의 공장이나 제조 공장의 보호 생산을 증가시킵니다.(공장과 수력 발전소는 "
#~ "100% 의 생산 보너스를, 공장, 제조 공장과 수력 발전소는 150% 의 생산 보너스"
#~ "를 줍니다.)\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소중, 오직 하나"
#~ "만 가질 수 있습니다. 도시는 오직 산이나 강 타일의 옆에(또는 위에서입니"
#~ "다.) 있어야만 지을 수 있습니다."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "도시 안의 생산으로부터 발생되는 공해의 양을 50% 로 줄입니다. 또한 도시 안"
#~ "의 공장이나 제조 공장의 보호 생산을 증가시킵니다.(공장과 원자력 발전소는 "
#~ "100% 의 생산 보너스를, 공장, 제조 공장과 원자력 발전소는 150% 의 생산 보너"
#~ "스를 줍니다.)\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소중, 오직 하나"
#~ "만 가질 수 있습니다."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "공장과 제조공장의  보호 생산을 증가시킵니다. (공장과 발전소는 함께 100% "
#~ "의 생산 보너스를 주고, 공장, 제조 공장 그리고 발전소는 함께 150% 의 생산 "
#~ "보너스를 줍니다. 추가적인 생산은 도시에 공해를, 더 발생하도록 이끌 수 있습"
#~ "니다.\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 원자력 발전소, 또는 태양열 발전소중, 오직 하나"
#~ "만 가질 수 있습니다."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "당신의 모든 해상 부대에게 1 의 추가적인 이동 단위를 줍니다. 당신의 새로운 "
#~ "해상 부대를 숙련가로 만듭니다. (당신의 모든 도시에서 입니다.)"

#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "모든 당신의 새로운 지상 부대는 숙련가가 됩니다. (모든 도시에서 입니다.) 지"
#~ "상 부대가 전투 후에 숙련가가 되기를, 50% 에서 100% 로 증가시키는 기회입니"
#~ "다."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "도시 안의 생산으로부터 발생되는 공해의 양을 50% 로 줄입니다. 또한 도시 안"
#~ "의 공장이나 제조 공장의 보호 생산을 증가시킵니다.(공장과 수력 발전소는 "
#~ "100% 의 생산 보너스를, 공장, 제조 공장과 수력 발전소는 150% 의 생산 보너스"
#~ "를 줍니다.)\n"
#~ "\n"
#~ "도시는 발전소, 수력 발전소, 또는 원자력 발전소중, 오직 하나만 가질 수 있습"
#~ "니다. 도시는 오직 산이나 강 타일의 옆에(또는 위에서입니다.) 있어야만 지을 "
#~ "수 있습니다."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "당신은 요구되는 진보를 가지고, 맨해튼 프로젝트 불가사의가 어느 플레이어로"
#~ "부터 지어져 있어야 지을 수가 있습니다.\n"
#~ "\n"
#~ "충격 안에, 폭풍은 친근한 부대들을 포함하여, 3 타일 넓이(3*3의 직사각형 격"
#~ "자의 사격형) 지역 안의 어느 부대도 파괴할 것 입니다. 폭풍 지역 안의 어느 "
#~ "도시는 인구의 반을 잃고, 폭풍 지역 안의 지형 타일들은 방사능 낙진을 받습니"
#~ "다.\n"
#~ "\n"
#~ "공해와 지구온난화와 같이, 세계적인 핵겨울의 위험은 낙진와 함께 증가합니"
#~ "다. 만약 핵겨울이 발생하면, 지구의 지형은 사막, 툰드라, 그리고 얼음으로 바"
#~ "뀝니다. 이주자들과, 노동자들, 그리고 기술자들은 방사능 낙진을 청소할 수 있"
#~ "습니다.\n"
#~ "\n"
#~ "조언 1: 바다에 핵공격은 낙진을 발생하지 않을 것이고, 가장 효과적인(하지만 "
#~ "돈이 많이 들어요!!) 적 배들을 없애는 방법입니다.\n"
#~ "\n"
#~ "조언 2: 당신은 집단으로 적 도시를 침공하지만, 적 도시들이 너무 강할때인 상"
#~ "황을 수반할 수 있습니다. 핵 부대를 사용하기 전에, 이주자들과, 노동자들, 그"
#~ "리고/또는 기술자들의 무리를 도시 옆에 모으고, 이것이 발생하는 같은 차례에 "
#~ "낙진을 고치도록 준비하십시오. 이것은 핵겨울의 기회를 최소화합니다. 친환경"
#~ "적인 핵!"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions.\n"
#~ "\n"
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties.\n"
#~ "\n"
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident.\n"
#~ "\n"
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again.\n"
#~ "\n"
#~ "The actions available to Diplomats in a city are:\n"
#~ "\n"
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology.\n"
#~ "\n"
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing.\n"
#~ "\n"
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war.\n"
#~ "\n"
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident.\n"
#~ "\n"
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "외교관은 당신의 파견을 수행하는 공무원으로, 외국 고위 관리와 거래하는 권리"
#~ "를 부여받읍니다. 그는 또한 당신의 적들을 해치는 의도로 다양한 은밀한 작전"
#~ "을 맏을 것입니다; 당신이 소유한 도시들 안의 외교관들은 그런 행동에 저항하"
#~ "여 그들을 막습니다.\n"
#~ "\n"
#~ "많은 은밀한 행동들은 정전에서조차 시도 될 수 있지만, 더 공격적인 행동들은 "
#~ "발각될 수가 있고, 공화제와 민주주의가 대우들을 파기하도록 허락하는 외교적"
#~ "인 사건을 야기할 수 있습니다.\n"
#~ "\n"
#~ "만약 외국의 부대가 혼자 타일 위에 있다면, 당신은 이를 당신의 외교관으로 매"
#~ "수를 시도할 수 있습니다. 그 부대에게 금화의 액수를 지불함으로서 즉시 당신"
#~ "의 것이 될 것입니다; 그 정확한 액수는 그 부대의 상태와 그를 소유하는 문명"
#~ "의 상태에 연관됩니다. 매수는 전쟁시가 아닐 때는 외교적인 사건을 야기할 것 "
#~ "입니다.\n"
#~ "\n"
#~ "각각의 외교관은 비록 오직 하나의 행동을 시도할지라도, 외교관은 다른 플레이"
#~ "어의 도시 안에 많은 행동들을 수행할 수가 있습니다. 이들의 행동들의 대부분"
#~ "은 실패할 수도 있습니다. 또한, 도시 안의 어느 적 외교관이나 간첩들은 적의"
#~ "있는 행동들을 대할할 것입니다; 이 경우, 당신의 부대나 방어하는 그 부대 중 "
#~ "어느 하나는 죽을 것입니다. 만약 방어하는 부대가 죽으면, 당신은 하나의 행"
#~ "동 횟수를 잃고 다시 시도해야 할 것입니다.\n"
#~ "\n"
#~ "도시 안에 있는 외교관들이 할 수 있는 것들입니다:\n"
#~ "\n"
#~ " - \"대사관 설립\": 이 행동은 항상 성공하고, 그 도시의 주인과 마찬가지로 "
#~ "그들의 세율과 기술의 정보를 영구적으로 제공합니다.\n"
#~ "\n"
#~ " - \"도시 조사\": 당신의 부대는 도시에 대한 상세한 정보를 보고합니다: 이것"
#~ "은 상태로, 무슨 건물들과 부대가 있는지, 그리고 현재 무엇을 생산하는 지 입"
#~ "니다.\n"
#~ "\n"
#~ " - \"도시 사보타주\": 당신의 부대는 무작위로, 현재 작업을 하는 도시의 모"
#~ "든 일을 어느 정도 방해하거나, 도시 안의 존재하는 건물을 파괴할 것입니다. "
#~ "한 번 지어진, 궁전과 불가사의들은 사보타주 할 수 없고, 도시 성벽 또는 수"
#~ "도 안의 어느 건물들을 사보타주하려 시도하면 각각 성공의 기회가 반입니다. "
#~ "사보타주는 오직 교전 중일때 시도될 것입니다.\n"
#~ "\n"
#~ " - \"기술 훔치기\": 당신의 부대는 당신을 제외한 도시의 주인에게 알려진 기"
#~ "술의 비밀을 무작위로 배우려 시도할 것입니다. 기술은 외교관들로서 주어진 "
#~ "적 도시로부터 한번 훔쳐질 것입니다. 이 행동은 전쟁시가 아닐 때에도 조차 시"
#~ "도될 수 있지만, 외교적인 사건을 야기할 것입니다.\n"
#~ "\n"
#~ " - \"봉기 선동\": 금화가 맞바꾸어 외국의 도시는 충성을 바꾸고 당신의 제국"
#~ "에 가담할 것입니다, 고향으로 부름받는 근처의 모든 부대들을 따라 가져오는 "
#~ "것은, 도시의 크기를 1 단위 줄어듭니다. 다른 도시들에 남아있는 부대들은 적"
#~ "의 조종 아래에 남지만, 도시밖의 부대들은 플레이어 둘다 잃을 것입니다. 정확"
#~ "한 액수는 도시의 상태와 그것을 가진 문명의 지위에 연관됩니다. 수도나 민주"
#~ "주의 아래의 어느 도시에서 반란을 선동하는것은 불가능입니다. 선동은 정전시"
#~ "에도 시도될 수 있지만, 외교적인 사건을 야기할 것입니다.\n"
#~ "\n"
#~ "어느 게임 작전들중, 외교관의 무리는 적에게 큰 혼란을 가할때 사용됩니다. 외"
#~ "교관들이 종종 의심과 공포와 함께 보여지는 것은 작은 궁금증입니다!"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "캐러밴은 상품과 떨어져 있는 도시들과 외국의 도시들과 무역하기 위한 재료를 "
#~ "운반하고, 당신의 도시들에서 불가사의들을 지을 수 있게 도와줍니다.\n"
#~ "\n"
#~ "불가사의를 지을 때 사용되는 모든 캐러밴들은 불가사의의 생산을 위한 50 단위"
#~ "의 생산들을 추가시킬 것입니다.\n"
#~ "\n"
#~ "조언: 당신을 많은 캐러밴들을 미리 비축하고 당신이 불가사의를 짓기 시작하"
#~ "는 도시에 그들 모두를 데려오면, 오직 한 차례에 완성됩니다!"

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "샤"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "말리크타"

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "틀라토와니"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "영국 사람"

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "캐논포"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "집정관"

#~ msgid "Governador"
#~ msgstr "통치자"

#~ msgid "Governadora"
#~ msgstr "통치자"

#~ msgid "Team 4"
#~ msgstr "팀 4"

#~ msgid "Team 5"
#~ msgstr "팀 5"

#~ msgid "Team 6"
#~ msgstr "팀 6"

#~ msgid "Team 7"
#~ msgstr "팀 7"

#~ msgid "Team 8"
#~ msgstr "팀 8"

#~ msgid "Team 9"
#~ msgstr "팀 9"

#~ msgid "Team 10"
#~ msgstr "팀 10"

#~ msgid "Team 11"
#~ msgstr "팀 11"

#~ msgid "Team 12"
#~ msgstr "팀 12"

#~ msgid "Team 13"
#~ msgstr "팀 13"

#~ msgid "Team 14"
#~ msgstr "팀 14"

#~ msgid "Team 15"
#~ msgstr "팀 15"

#~ msgid "Team 16"
#~ msgstr "팀 16"

#~ msgid "Team 17"
#~ msgstr "팀 17"

#~ msgid "Team 18"
#~ msgstr "팀 18"

#~ msgid "Team 19"
#~ msgstr "팀 19"

#~ msgid "Team 20"
#~ msgstr "팀 20"

#~ msgid "Team 21"
#~ msgstr "팀 21"

#~ msgid "Team 22"
#~ msgstr "팀 22"

#~ msgid "Team 23"
#~ msgstr "팀 23"

#~ msgid "Team 24"
#~ msgstr "팀 24"

#~ msgid "Team 25"
#~ msgstr "팀 25"

#~ msgid "Team 26"
#~ msgstr "팀 26"

#~ msgid "Team 27"
#~ msgstr "팀 27"

#~ msgid "Team 28"
#~ msgstr "팀 28"

#~ msgid "Team 29"
#~ msgstr "팀 29"

#~ msgid "Team 30"
#~ msgstr "팀 30"

#~ msgid "Team 31"
#~ msgstr "팀 31"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "세계 불가사의"

#~ msgid "?city_state:Rapture"
#~ msgstr "황홀"

#~ msgid "Language_s"
#~ msgstr "언어(_S)"

#~ msgid "Co_nnecting"
#~ msgstr "연결(_N)"

#~ msgid "C_ontrols"
#~ msgstr "사용 방법(_O)"

#~ msgid "C_hatline"
#~ msgstr "채팅 라인(_H)"

#~ msgid "_Worklist Editor"
#~ msgstr "작업리스트 편집(_W)"

#~ msgid "Citizen _Management"
#~ msgstr "시민 관리(_M)"

#~ msgid "_Playing"
#~ msgstr "노는 방법(_P)"

#~ msgid "City _Improvements"
#~ msgstr "도시 건축물(_I)"

#~ msgid "Com_bat"
#~ msgstr "전쟁(_B)"

#~ msgid "_ZOC"
#~ msgstr "조종가능한 구역(_Z)"

#~ msgid "Techno_logy"
#~ msgstr "기술(_L)"

#~ msgid "Won_ders"
#~ msgstr "불가사의(_D)"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "외교"

#~ msgid "Happin_ess"
#~ msgstr "만족(_E)"

#~ msgid "Space _Race"
#~ msgstr "우주 경쟁(_R)"

#~ msgid "_Copying"
#~ msgstr "복사(_C)"

#~ msgid "_About"
#~ msgstr "Freeciv에 대해서(_A)"

#~ msgid "Playing"
#~ msgstr "게임중"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv는 턴제기반의 전략게임입니다, 각각의 사용자는 문명의 지도자가 됩니"
#~ "다, 궁극의 목표에 도달하기 위해 전쟁을 합니다: 다른 모든 문명의 소멸"

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "농병"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "명무"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "마야"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "횡령자"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "갤리선"

#~ msgid "Major"
#~ msgstr "소령"

#~ msgid "Tzar"
#~ msgstr "황제"

#~ msgid "Tzaritza"
#~ msgstr "황제"

#~ msgid "Saya"
#~ msgstr "사야"

#~ msgid "Sayama"
#~ msgstr "사야마"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "은행"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "동무"

#~ msgid "Primer Ministre"
#~ msgstr "총리"

#~ msgid "Primera Ministre"
#~ msgstr "총리"

#~ msgid "Primeiro Ministro"
#~ msgstr "총리"

#~ msgid "Primeira Ministra"
#~ msgstr "총리"

#~ msgid "Gran Bardo"
#~ msgstr "大시인"

#~ msgid "Grande Bardesa"
#~ msgstr "大시인"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "잉카"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "3월"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "추장"

#~ msgid "Imparator"
#~ msgstr "대장군"

#~ msgid "Dyktator"
#~ msgstr "통치자"

#~ msgid "Dyktatorka"
#~ msgstr "통치자"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "첫번째 장관"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "대통령"

#~ msgid "Rege"
#~ msgstr "국왕"

#~ msgid "Regina"
#~ msgstr "여왕"

#~ msgid "Koku-o"
#~ msgstr "국왕"

#~ msgid "Jo-o"
#~ msgstr "여왕"

#~ msgid "?male:Leader"
#~ msgstr "지도자"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "민족"

#~ msgid "Federal Chancellor"
#~ msgstr "연방총리"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "보어"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "동무"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "궁전"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "대통령"

#~ msgid "Terrateniente"
#~ msgstr "관리"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "전형적인 스타일 80X50지면 시나리오"

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "클래식풍의 120x60 지도 시나리오"

#~ msgid "Tutorial Scenario."
#~ msgstr "지침 시나리오"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <옵션 이름>\n"
#~ "show <옵션 접두사>"

#~ msgid "Choose a _nation to play:"
#~ msgstr "민족을 선택하세요:(_N)"

#~ msgid "Tutorial message"
#~ msgstr "지침 메세지"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "서버 : %s는 %s로부터 접속되었습니다"

#~ msgid "_Chat"
#~ msgstr "대화(_C)"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "도시 무역 경로"

#~ msgid "_Connect"
#~ msgstr "연결(_C)"

#~ msgid "Go _to"
#~ msgstr "이동(_T)"

#~ msgid "Patrol (_Q)"
#~ msgstr "순찰(_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "도시에 이동\\/공수하기"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "외교관\\/스파이행위"

#~ msgid "Single"
#~ msgstr "단 부대"

#~ msgid "_Top Five Cities"
#~ msgstr "상위 5위의 도시(_T)"

#~ msgid "Make Trade _Route"
#~ msgstr "무역 경로 만들기"

#~ msgid "_Fortify"
#~ msgstr "요새화(_F)"

#~ msgid "_Paradrop"
#~ msgstr "공중 낙하(_P)"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "외교관|스파이 행동"

#~ msgid "Connect railroad"
#~ msgstr "철도 연결"

#~ msgid "Auto-Explore"
#~ msgstr "자동 탐험"

#~ msgid "Auto-Attack"
#~ msgstr "자동 공격"

#~ msgid "Auto-Settler"
#~ msgstr "자동 이주민"

#~ msgid "Paradrop"
#~ msgstr "공중 낙하"

#~ msgid "Form Traderoute"
#~ msgstr "무역 경로 체결"

#~ msgid "_Revolution"
#~ msgstr "혁명(_R)"

#~ msgid "Make Trade Route"
#~ msgstr "무역 경로 만들기"

#~ msgid "Wake up others"
#~ msgstr "다른 사람 깨우기"

#~ msgid "Connect/Road"
#~ msgstr "연결/도로"

#~ msgid "Connect/Irrigation"
#~ msgstr "연결/관개"

#~ msgid "Can be changed during a game. "
#~ msgstr "게임도중 변경할 수 없습니다."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "시장과 은행이 함께 있으면, 주식거래세금과 복지 생산이 150%이 됩니다."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "아시리아"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "평범한"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "도시: 이용할 수 없는 항목을 만들기"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "도시 : 점령/파괴"

#~ msgid "City: Civil Disorder"
#~ msgstr "도시 : 무질서"

#~ msgid "City: Famine"
#~ msgstr "도시 : 기아"

#~ msgid "City: Famine Feared"
#~ msgstr "도시 : 기아 공포"

#~ msgid "City: Growth"
#~ msgstr "도시 : 성장"

#~ msgid "City: May Soon Grow"
#~ msgstr "도시 : 금새 성장할수 있음"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "도시 : 수도관이 필요"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "도시 : 수도관 건설 필요"

#~ msgid "City: Normal"
#~ msgstr "도시 : 보통"

#~ msgid "City: Nuked"
#~ msgstr "도시 : 원자력 발전소"

#~ msgid "City: Released from citizen governor"
#~ msgstr "도시 : 도지사로 부터 해방"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "도시 : 숨막히는 성장 제안"

#~ msgid "City: Transfer"
#~ msgstr "도시 : 교통"

#~ msgid "City: Was Built"
#~ msgstr "도시 : 건설되었슴"

#~ msgid "City: Worklist Events"
#~ msgstr "도시 : 작업리스트 결과"

#~ msgid "City: Production changed"
#~ msgstr "도시 : 생산 변경됨"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "도시 : 미개인의 반란"

#~ msgid "Civ: Civil War"
#~ msgstr "도시 : 내란"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "도시 : 무정부 상태로의 붕괴"

#~ msgid "Civ: First Contact"
#~ msgstr "도시 : 첫번째 접촉"

#~ msgid "Civ: Learned New Government"
#~ msgstr "도시 : 새로운 정부 가르침"

#~ msgid "Civ: Low Funds"
#~ msgstr "도시 : 낮은 자금"

#~ msgid "Civ: Pollution"
#~ msgstr "도시 : 환경 오염"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "도시 : 폭동 종료"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "도시 : 우주선 사건"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "외교관 행동 : 매수"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "외교관 행동 : 대의 분쟁"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "외교관 행동 : 탈출"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "외교관 행동 : 사절단"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "외교관 행동 : 실패함"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "외교관 행동 : 선동"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "외교관 행동 : 독살"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "외교관 행동 : 방해공작"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "외교관 행동 : 절도"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "적군 외교관 : 매수"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "적군 외교관 : 사절단"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "적군 외교관 : 실패함"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "적군 외교관 : 선동"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "적군 외교관 : 독살"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "적군 외교관 : 방해공작"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "적군 외교관 : 절도"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "세계 : 경제 공황"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "세계 : 원자력발전소 폭발"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "부락 : 미개인"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "부락 : 부락으로 부터 도시 발견됨"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "부락 : 부락에서 돈이 발견됨"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "부락 : 부락안의 미개인들에 의해 살해됨"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "부락 : 부락에서 용병이 발견됨"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "부락 : 부락안에서 이주민 발견됨"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "부락 : 부락안에서 기술이 발견됨"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "부락 : 미개인에 의해 부대가 빈약해짐"

#~ msgid "Improvement: Bought"
#~ msgstr "진보 : 매수"

#~ msgid "Improvement: Built"
#~ msgstr "진보 : 건축"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "진보 : 강매"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "진보 : 극상품의 새로운 개량"

#~ msgid "Improvement: Sold"
#~ msgstr "진보 : 매각"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "기술 : 대형도서관으로의 배움"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "기술 : 새로운 기술의 배움"

#~ msgid "Treaty: Alliance"
#~ msgstr "조약 : 동맹"

#~ msgid "Treaty: Broken"
#~ msgstr "조약 : 파기"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "조약 : 휴전"

#~ msgid "Treaty: Peace"
#~ msgstr "조약 : 평화"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "조약 : 시야 공유"

#~ msgid "Unit: Attack Failed"
#~ msgstr "부대 : 공격 실패"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "부대 : 공격 성공"

#~ msgid "Unit: Bought"
#~ msgstr "부대 : 구입함"

#~ msgid "Unit: Built"
#~ msgstr "부대 : 건설"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "부대 : 방어자 파괴됨"

#~ msgid "Unit: Defender Survived"
#~ msgstr "부대 : 방어자 살아남음"

#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "부대 : 좀더 숙련됨"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "부대 : 생산 업그레이드"

#~ msgid "Unit: Relocated"
#~ msgstr "부대 : 새 배치"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "부대 : 명령 / 사건으로 이동"

#~ msgid "Wonder: Finished"
#~ msgstr "불가사의 : 완료"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "불가사의 : 폐물만듬"

#~ msgid "Wonder: Started"
#~ msgstr "불가사의 : 시작됨"

#~ msgid "Wonder: Stopped"
#~ msgstr "불가사의 : 멈춤"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "불가사의 : 다음 턴에서 완성됨"

#~ msgid "Treaty: Embassy"
#~ msgstr "조약 : 대사관"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "이 것은 베타판입니다\n"
#~ "Freeciv %s은 %s에 %s 에서\n"
#~ "공개할 예정 입니다"

#~ msgid "%d BC"
#~ msgstr "%d 기원전"

#~ msgid "%d AD"
#~ msgstr "%d 기원후"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "FREECIV_PATH는 배치되 있지만 비어있습니다; 대신 기본경로로 사용합니다"

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "데이터 경로는 변경할수 있는 FREECIV_PATH환경을 통해 세팅할수 있습니다."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s는 거부되었습니다 : 오직 미리등록사용자에게만 허용됩니다."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "당신은  %s 을 잃었습니다. 새로운  %s 는  %s 에 지어졌습니다"

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "우리는 %s에서 %s 의 날이 무효된 것을 기뻐합니다"

#~ msgid "Report bugs at %s.\n"
#~ msgstr "%s에 버그리포트.\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <사용자> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<사용자> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "endgame"

#~ msgid "surrender"
#~ msgstr "surrender"

#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s: 연결했습니다 [%s]"

#~ msgid "The username is invalid!"
#~ msgstr "유효한 사용자 이름이 아닙니다"

#~ msgid "Herodotus'"
#~ msgstr "헤로도토스"

#~ msgid "Thucydides'"
#~ msgstr "투키디데스"

#~ msgid "Pliny the Elder's"
#~ msgstr "大프리니우스"

#~ msgid "Livy's"
#~ msgstr "리비우스"

#~ msgid "Toynbee's"
#~ msgstr "토인비"

#~ msgid "Gibbon's"
#~ msgstr "기번"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "사마천"

#~ msgid "Pan Ku's"
#~ msgstr "반고"

#~ msgid "Magnificent"
#~ msgstr "장대한"

#~ msgid "Glorious"
#~ msgstr "화려한"

#~ msgid "Decent"
#~ msgstr "적당한"

#~ msgid "Mediocre"
#~ msgstr "평범한"

#~ msgid "Hilarious"
#~ msgstr "웃기는"

#~ msgid "Worthless"
#~ msgstr "쓸모없는"

#~ msgid "Pathetic"
#~ msgstr "측은한"

#~ msgid "Useless"
#~ msgstr "헛된"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Option:"
#~ msgstr "옵션:"

#~ msgid "Usage: away"
#~ msgstr "사용법 : away"

#~ msgid "Observers cannot vote."
#~ msgstr "관찰자는 투표를 못 합니다."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "문자열이 너무 깁니다. 사용법 : set <옵션> <값>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "사용법: observe [접속 이름 [사용자 이름]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "사용법: observe [사용자 이름]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "사용법 : take <접속 이름> <사용자 이름>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "사용법 : take <사용자 이름>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "사용법 : take [접속 이름] <사용자 이름>"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "사용법: detach <접속 이름>"

#~ msgid "Usage: load <game name>"
#~ msgstr "사용법: load <개임 이름>"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/턴"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d 턴"

#~ msgid "novice"
#~ msgstr "초보"

#~ msgid "easy"
#~ msgstr "쉬움"

#~ msgid "normal"
#~ msgstr "보통"

#~ msgid "hard"
#~ msgstr "어려움"

#~ msgid "_Happiness"
#~ msgstr "행복(_H)"

#~ msgid "_Rename..."
#~ msgstr "이름 바꾸기(_R)"

#~ msgid "<Novice AI>"
#~ msgstr "<초보 AI>"

#~ msgid "<Easy AI>"
#~ msgstr "<쉬운 AI>"

#~ msgid "<Normal AI>"
#~ msgstr "<보통 AI>"

#~ msgid "<Hard AI>"
#~ msgstr "<어려운 AI>"

#~ msgid "Sa_ve Options"
#~ msgstr "옵션 저장(_V)"

#~ msgid "Gov_ernment"
#~ msgstr "정부(_E)"

#~ msgid "_Change Government"
#~ msgstr "정부를 바꾸기(_C)"

#~ msgid "Chan_ge Production"
#~ msgstr "생산 바뀜(_G)"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "\"%s\" 테마로 해보겠습니다"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "PNG 파일을 읽는데 실패함: %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "만약 어떤 버그를 찾게 된다면, 우리에게 버그리포트를 보내주세요. 최선 방법"
#~ "은 아래의  Freeciv 버그 추적 시스템에 방문하는 것입니다, :\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv는 몇몇 언어를 지원합니다. 만약 당신나라의 언어로 번역을 추가하고 "
#~ "싶다면, 아래 지시를 따르십시요:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "당신의 언어가 이미 진행중에 있는지 먼저 확인하십시요:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "또한 아래  freeciv-i18n 메일링 리스트에 질문하는 것또한 환영합니다:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"

#~ msgid "Petroleum"
#~ msgstr "석유"

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "보스니아 헤르체고비나"

#~ msgid "Emporer"
#~ msgstr "황제"

#~ msgid "Sapa Inca"
#~ msgstr "사파 잉카"

#~ msgid "Kampuchean"
#~ msgstr "캄보디아"

#~ msgid "?plural:Kampucheans"
#~ msgstr "캄보디아 사람"

#~ msgid "Presedinte"
#~ msgstr "대통령"

#~ msgid "Elected King"
#~ msgstr "선출된 왕"

#~ msgid "Elected Queen"
#~ msgstr "선출된 여왕"

#~ msgid "Elected Priest"
#~ msgstr "선출된 성직자"

#~ msgid "Elected Priestess"
#~ msgstr "선출된 성직자"

#~ msgid "Turk"
#~ msgstr "터키"

#~ msgid "Venezuela"
#~ msgstr "베네수엘라"

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a must stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "첫번째 군 부대를 만들었습니다! 군 부대는 \n"
#~ "두가지 기본 목적을 가지고 있습니다: 공격, 방어. 각각의 부대는\n"
#~ "공격과 방어의 힘을 가지고 있습니다. 전사(warrior)는 1/1, 창병은 \n"
#~ "방어능력이 2배더 뛰어납니다. 1/2. 투석기는 6공격력을 가진(6/1)\n"
#~ "부대이므로 공격에 좋은 부대입니다\n"
#~ "\n"
#~ "일반적으로 각각의 도시에 1또는 2의 방어자를 세우는 건 좋은 생각\n"
#~ "입니다.당신의 수도와 같은 중요도시는 추가보호를 해야 할 가치가\n"
#~ " 있을것입다.하나의 도시안에서 지어진 부대는 또 다른 도시방어를\n"
#~ "위해 (G키를 클릭하면 거리를 넘어 쉽게 부대가 이동모드로 들어\n"
#~ "갑니다).만약 당신이 전쟁중이라면, 당신의 부대를 적진속으로 공격을\n"
#~ "하고 싶어할수도 있습니다. 부대를 잃지 않도록 조심하십시요!"

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "당신의 유닛이 부락을 찾았습니다. 이러한 작은 부락들은 주변에\n"
#~ "흩어져 있습니다. 당신의 유닛이 그곳에 접근했을때 몇가지 사건들이 발생합니"
#~ "다.\n"
#~ "대부분의 경우 작은양의 금의 가치에 해당하는 자원을 획득할것입니다. 하지"
#~ "만, 부락에 따라 기술이나 \n"
#~ "용병유닛이 발견할수도 있습니다.\n"
#~ "몇몇 부락의 원주민들은 당신의 문명에 참가하고 새로운 도시를 당신의 제국에 "
#~ "가져올 것입니다.\n"
#~ " 마지막으로 몇몇 야만인이 있는 부락은 당신을 즉시 죽일 것입니다\n"
#~ "평균적으로, 당신이 가능한한 빨리 찾아내서 들어가는 것이 유리합니다."
ENDREP
DELTA
SVN   †  †  €†  # Hungarian translations for Freeciv
# Copyright (C) 2000 Free Software Foundation, Inc.
# This translation is covered by the GNU General Public License Version 2.
# Zoltán Bárdosi <hck@lkg.rulez.org>, 1999.
# Gábor Dukai <dukai@EUnet.yu>, 2000.
# Gábor Takács <tg330@hszk.bme.hu>, 2001, 2002.
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 1.14.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2007-08-12 15:37+0300\n"
"Last-Translator: Gábor Takács <tg330@hszk.bme.hu>\n"
"Language-Team: Hungarian <hu@li.org>\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=ISO-8859-2\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:Irániak"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr " %s mellett"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Le"

#: data/nation/aborigines.ruleset:3
#, fuzzy
msgid "Australian Aboriginal"
msgstr "Ausztrál"

#: data/nation/aborigines.ruleset:4
#, fuzzy
msgid "?plural:Aborigines"
msgstr "?plural:Argentínok"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Nagyfõnök"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Elnök"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elektromosság"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Fõtitkár"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Nagyfõnök"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Nagyfõnök"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Amerikai"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:irániak"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Pátriárka"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Mátriárka"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Császár"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Császárnõ"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Kanadai"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Kanadaiak"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Miniszterelnök"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Miniszterelnök"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Névjegy"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Államforma"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Kínai"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Kínaiak"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Szultán"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Szultán"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Államforma"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Államforma"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Koreai"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Amerikaiak"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr " %s városában"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Hercegnõ"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Arányok"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Arányok"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "afgán"

#: data/nation/afghani.ruleset:4
#, fuzzy
msgid "?plural:Afghanis"
msgstr "?plural:Thaiföldiek"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emír"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emír"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Elsõ Titkár"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Elsõ Titkár"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr ""

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Fõtitkár"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Amerikai"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Amerikaiak"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "Ázsiai"

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "?plural:Finnek"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "?plural:Aztékok"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Finnek"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Sejk"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Sejk"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kalifa"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kalifa"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Lézer"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Fõtitkár"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Világcsoda"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Inkák"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Bíboros"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Fõtitkár"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregatt"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Fõtitkár"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Amerikai"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:irániak"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Hercegnõ"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Hercegnõ"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Elsõ Titkár"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Elsõ Titkár"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Vízvezeték"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Lengyelek"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Elnök"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Fõtitkár"

#: data/nation/algerian.ruleset:3
#, fuzzy
msgid "Algerian"
msgstr "Amerikai"

#: data/nation/algerian.ruleset:4
#, fuzzy
msgid "?plural:Algerians"
msgstr "?plural:Perzsák"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Államforma"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Elnök"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "hawaii"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:irániak"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Igazgató-Elnök"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Igazgató-Elnök"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Brazil"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "Brazil"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Érsek"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Érsek"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "burmai"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Elnök"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Amerikai"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Amerikaiak"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Amerikai"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Amerikaiak"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Indiaiak"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktátor"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Fõtitkár"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Hercegnõ"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Hercegnõ"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongol"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Indiaiak"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "hawaii"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Olaszok"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Db"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Db"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Nagyfejedelem"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Nagyfejedelemnõ"

#: data/nation/anishinaabe.ruleset:3
#, fuzzy
msgid "Anishinaabe"
msgstr "Tisztességtelen"

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Oroszok"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Nagykán"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Nagykán"

#: data/nation/antarctican.ruleset:3
#, fuzzy
msgid "Antarctican"
msgstr "Jégmezõ"

#: data/nation/antarctican.ruleset:4
#, fuzzy
msgid "?plural:Antarcticans"
msgstr "?plural:Lettek"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Független Déli-sark, a pingvinek földje."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:ruandaiak"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Tüzérség"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Indiaiak"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragonyos"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Dánok"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
#, fuzzy
msgid "Aramean"
msgstr "Amerikai"

#: data/nation/aramean.ruleset:4
#, fuzzy
msgid "?plural:Arameans"
msgstr "?plural:Amerikaiak"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentín"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentínok"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Fõtitkár"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Kanadai"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Császár"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Császárnõ"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Bíboros"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Verzió"

#: data/nation/armenian.ruleset:3
#, fuzzy
msgid "Armenian"
msgstr "Amerikai"

#: data/nation/armenian.ruleset:4
#, fuzzy
msgid "?plural:Armenians"
msgstr "?plural:Amerikaiak"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr " (megfigyelõ)"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Bitorló"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Thaiföldiek"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Kancellár"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Kancellár"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Amerikai"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Konzul"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Amerikaiak"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
#, fuzzy
msgid "Assyrian"
msgstr "Orosz"

#: data/nation/assyrian.ruleset:4
#, fuzzy
msgid "?plural:Assyrians"
msgstr "?plural:Oroszok"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Ausztrál"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Ausztrálok"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Amerikai"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Amerikaiak"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Király"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Királynõ"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Ausztrál"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Ausztrálok"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Arabok"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Kán"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Kán"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Kán"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Konzul"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "Arab"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "?plural:Arabok"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "azeri"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:azeriek"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Sah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Elnök"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bajor"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Bajorok"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Karavella"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Tengerész"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Elnök"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bajorok"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Barbárok"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr " %s városában"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Fõtitkár"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Csatahajó"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:baszkok"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Királynõ"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Vitorlás Hajó"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharadzsa"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharadzsa"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nábob"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nábob"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbár"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Barbárok"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Bázis"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:baszkok"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "baszk"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:baszkok"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Világcsoda"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Fõtitkár"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Elnök"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Elnök"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bajor"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bajorok"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "%s Mezõ"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Nagyfejedelemnõ"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "belarusz"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:belaruszok"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr " %s mellett"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Partizán"

#: data/nation/belgian.ruleset:3
#, fuzzy
msgid "Belgian"
msgstr "Vallás"

#: data/nation/belgian.ruleset:4
#, fuzzy
msgid "?plural:Belgians"
msgstr "?plural:Brazilok"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Miniszterelnök"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Miniszterelnök"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Lopakodó Bombázó"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktátor"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Vallás"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Brazilok"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Gyümölcs"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Búr"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Vadászgép"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Szingapúri"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Szingapúri"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Elnök"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Fõtitkár"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Brazilok"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Szerb"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Tiszteletes"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengáli"

#: data/nation/bengali.ruleset:4
#, fuzzy
msgid "?plural:Bengalis"
msgstr "?plural:Angolok"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Bank"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Brazilok"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Bank"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Brazilok"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Körök"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Dánok"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Le"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Fõtitkár"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Elnök"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragonyos"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Bajorok"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Bezárás"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Konzul"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bajorok"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Fõvezér"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Chilei"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Búr"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Búrok"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Ipari"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "?female:Tábornok"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Tiszteletes"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Tiszteletes"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Elnök"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Elnök"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Brazilok"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Vallás"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Brazilok"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Érsek"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "bosnyák"

#: data/nation/bosnia.ruleset:4
#, fuzzy
msgid "?plural:Bosnians"
msgstr "?plural:Babilóniaiak"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr " %s városában"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Konzul"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Babilóniaiak"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despotizmus"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Elnök"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konzul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Konzul"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Tengerész"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Babilóniaiak"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbár"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Bajorok"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Elektromosság"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Elektromosság"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Testvér"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "?plural:britek"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
#, fuzzy
msgid "British"
msgstr "Ír"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:Bajorok"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Elnök"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Elnök"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Út"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%3d/%3d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Kormányzó"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Kormányzónõ"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Testvér"

#: data/nation/briton.ruleset:4
#, fuzzy
msgid "?plural:Britons"
msgstr "?plural:Bajorok"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Chilei"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Chilei"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Gyümölcs"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?female:Druida"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Britek"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Magtár"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Druida"

#: data/nation/bulgarian.ruleset:3
#, fuzzy
msgid "Bulgarian"
msgstr "Magyar"

#: data/nation/bulgarian.ruleset:4
#, fuzzy
msgid "?plural:Bulgarians"
msgstr "?plural:Magyarok"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "bolgár"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "?plural:Britek"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cant  †  †  €†  onese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kancellár"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Kancellár"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "bolgár"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Britek"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Bajorok"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "burmai"

#: data/nation/burmese.ruleset:4
#, fuzzy
msgid "?plural:Burmese"
msgstr "?plural:Törökök"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "bolgár"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:Britek"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Arabok"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babilóniai"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Babilóniaiak"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Sejk"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Fõtitkár"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "kambodzsai"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:kambodzsaiak"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "iráni"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Horvátok"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanadai"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Kanadaiak"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Kanadai"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Kanadaiak"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Körök"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Dánok"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Kanadaiak"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emír"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Fõtitkár"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Partvonal"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Katalánok"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Katalán"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Katalánok"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Szerb"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Szerbek"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Amerikai"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Amerikaiak"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Amerikai"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Amerikaiak"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Elnök"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Elnök"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Litván"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Litvánok"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Fõtitkár"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Elnök"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Kanadai"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Kanadaiak"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:csolák"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Kanadai"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Kanadaiak"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Ábécé"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Fõtitkár"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Csehek"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Kínaiak"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:csolák"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chilei"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Chileiek"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Fõvezér"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Fõvezér"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Elnök"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Finnek"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Kínaiak"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:csolák"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "csola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:csolák"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Horvát"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Horvátok"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Gazdagép:"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Fõtitkár"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Fõpapnõ"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Hercegnõ"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Hercegnõ"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:csolák"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:csolák"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Perzsa"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Perzsák"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Megvétel"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Fõtitkár"

#: data/nation/colombian.ruleset:3
#, fuzzy
msgid "Colombian"
msgstr "Csata"

#: data/nation/colombian.ruleset:4
#, fuzzy
msgid "?plural:Colombians"
msgstr "?plural:Rómaiak"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Mégsem"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Rómaiak"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "iráni"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Babilóniaiak"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Elnök"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Elnök"

#: data/nation/confederate.ruleset:3
#, fuzzy
msgid "Confederate"
msgstr "Ünneplés"

#: data/nation/confederate.ruleset:4
#, fuzzy
msgid "?plural:Confederates"
msgstr "?plural:Búrok"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongolok"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongolok"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Vezérlés"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongolok"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornwalli"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Cornwalliak"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Perzsa"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Babilóniaiak"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Ipari"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Tábornok"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Mégsem"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:csolák"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hetman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Fõtitkár"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Horvát"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Horvátok"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "krí"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:krík"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Chilei"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Horvátok"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Kanadai"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Amerikaiak"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Horvát"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Horvátok"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Keresztes Vitéz"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Rómaiak"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
#, fuzzy
msgid "Cuban"
msgstr "Csata"

#: data/nation/cuban.ruleset:4
#, fuzzy
msgid "?plural:Cubans"
msgstr "?plural:Rómaiak"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "iráni"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Horvátok"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Lett"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Kanadaiak"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Harci Szekér"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Horvátok"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Amerikai"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Amerikaiak"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Szlovén"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Szlovénok"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Cseh"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Csehek"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Prófétanõ"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Prófétanõ"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Amerikai"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Amerikaiak"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Barbárok"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:hawaiiak"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "dominikai"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:dominikaiak"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "dominikai"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?plural:dominikaiak"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr ", Legyõzött"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Arabok"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Német"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Németek"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Hiba történt %s MI játékos létrehozása közben."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Miniszterelnök"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Fõtitkár"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Fõtitkár"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Németek"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Magyar"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:Magyarok"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egyiptomi"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egyiptomiak"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "Törlés"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Angolok"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "emirati"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:emiratiak"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:kalózok"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Tengerész"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Fõtitkár"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Magyarok"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Európai"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:európaiak"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "eszperantó"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:eszperantók"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Észt"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Észtek"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Kormányzó"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "Elnök"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Perzsák"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Európai"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:európaiak"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Pápa"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Pápa"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Fõtitkár"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Fõtitkár"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Esemény"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Görögök"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:krík"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Perzsák"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Nagyfõnök"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Nagyfõnök"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filippínó"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filippínók"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finn"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finnek"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Érsek"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Hal"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Finnek"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentín"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentínok"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Világcsodák: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Világcsodák: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emír"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Fõvezér"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Chilei"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "iráni"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:irániak"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Hercegprímás"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "török"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Perzsák"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Hiba történt %s MI játékos létrehozása közben."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Miniszterelnök"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Perzsa"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Perzsák"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brazil"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Perzsák"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Perzsák"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Körök"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Dánok"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Olasz"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Zuluk"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "%s Mezõ"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Konzul"

#: data/nation/galician.ruleset:3
#, fuzzy
msgid "Galician"
msgstr "Olasz"

#: data/nation/galician.ruleset:4
#, fuzzy
msgid "?plural:Galicians"
msgstr "?plural:Olaszok"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
#, fuzzy
msgid "Gallic"
msgstr "Olasz"

#: data/nation/gallic.ruleset:4
#, fuzzy
msgid "?plural:Gauls"
msgstr "?plural:Zuluk"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Nigériai"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Nigériaiak"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Tengerész"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Fõtitkár"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Dánok"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Kész"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Diktátor"

#: data/nation/georgian.ruleset:3
#, fuzzy
msgid "Georgian"
msgstr "Német"

#: data/nation/georgian.ruleset:4
#, fuzzy
msgid "?plural:Georgians"
msgstr "?plural:Németek"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Angolok"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Elnök"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "Elnök"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Nagyfáraó"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Nagyfáraó"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Vallás"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Brazilok"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Német"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Németek"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Kanadai"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Kanadaiak"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Kanadai"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Kanadaiak"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr " %s városában"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Fõtitkár"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Kanadaiak"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Törökök"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Arany: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Mordoriak"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Látvány"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Skótok"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Nagyfáraó"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Lengyelek"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Világcsoda"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Inkák"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Amerikai"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Amerikaiak"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Mégsem"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Inkák"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharadzsa"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:Britek"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Katalán"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Katalánok"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Dunadánok"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "?plural:Hollandok"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Körök"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Dánok"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Igazgató-Elnök"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Elnök"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "Jégmezõ"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "?plural:Dánok"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "Fõtitkár"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Fõtitkár"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "?female:Rája"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "?female:Rája"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "hawaii"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:hawaiiak"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Elnök"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Elnök"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bajor"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Bajorok"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Hercegprímás"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Ember"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural:Thaiföldiek"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Császárnõ"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanatikus"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Lettek"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Királynõ"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural:Thaiföldiek"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "hawaii"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:hawaiiak"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
#, fuzzy
msgid "Hellenic"
msgstr "Hírszerzés"

#: data/nation/hellenic.ruleset:4
#, fuzzy
msgid "?plural:Hellenes"
msgstr "?plural:Inkák"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "(veterán)"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Kenyaiak"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Druida"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "Törlés"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Angolok"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Perzsa"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Perzsák"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Karavella"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Tengerész"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Hettita"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "?plural:Arabok"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Római"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Rómaiak"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Népesség"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Dánok"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Pápa"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Pápa"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Magtár"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Magtár"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Indiaiak"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "?plural:Cornwalliak"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Magyar"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Magyarok"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Szerb"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Szerbek"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "izlandi"

#: data/nation/icelandic.ruleset:4
#, fuzzy
msgid "?plural:Icelanders"
msgstr "?plural:Inkák"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
#, fuzzy
msgid "Illyrian"
msgstr "Olasz"

#: data/nation/illyrian.ruleset:4
#, fuzzy
msgid "?plural:Illyrians"
msgstr "?plural:Olaszok"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Európai"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:európaiak"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
#, fuzzy
msgid "Inuit"
msgstr "Kilépés"

#: data/nation/inuit.ruleset:4
#, fuzzy
msgid "?plural:Inuits"
msgstr "?plural:Indiaiak"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "iráni"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:irániak"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Konzul"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Konzul"

#: data/nation/iraqi.ruleset:3
#, fuzzy
msgid "Iraqi"
msgstr "Izraeli"

#: data/nation/iraqi.ruleset:4
#, fuzzy
msgid "?plural:Iraqis"
msgstr "?plural:Írek"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Ír"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Írek"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Izraeli"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Izraeliek"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Konzul"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Vitorlás Hajó"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Nábob"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Izraeli"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Izraeliek"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Kész"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Elnök"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "iráni"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:irániak"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:ruandaiak"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Amerikai"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Amerikaiak"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 196  †  †  €†  2. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " %s városánál"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Fõtitkár"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:kongóiak"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "iráni"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:irániak"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Maják"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Koreaiak"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Maják"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Elnök"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Koreaiak"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Elnök"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Koreaiak"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Bázis"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:baszkok"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Kubai"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Kubaiak"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Elnök"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Katalánok"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "?plural:Maják"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenyai"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenyaiak"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Kán"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Maják"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Fõúr"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Fõtitkár"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "Elnök"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "?plural:Koreaiak"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " %s városánál"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Fõtitkár"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:irániak"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Kanadaiak"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Thaiföldiek"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "kongói"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:kongóiak"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:moldovaiak"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Kenyaiak"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "kurd"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:kurdok"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Kenyaiak"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "felhasználói név: %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "Várakozik"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:hawaiiak"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:kirgizek"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Olaszok"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Államforma"

#: data/nation/lankese.ruleset:3
#, fuzzy
msgid "Lankese"
msgstr "Japán"

#: data/nation/lankese.ruleset:4
#, fuzzy
msgid "?plural:Lankese"
msgstr "?plural:Dánok"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Elnök"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Elnök"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "Lett"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "?plural:Lettek"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Várakozik"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Lettek"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Lett"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Lettek"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Japán"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Dánok"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Tábornok"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indiai"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Indiaiak"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Japán"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Dánok"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Ausztrálok"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Szerb"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Szerbek"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Litván"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Litvánok"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
#, fuzzy
msgid "Libyan"
msgstr "Feloszlatás"

#: data/nation/libyan.ruleset:4
#, fuzzy
msgid "?plural:Libyans"
msgstr "?plural:Lettek"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentínok"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Szerb"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Litvánok"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Nagyfõnök"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Nagyfõnök"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Kanadai"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Olaszok"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Észt"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Lettek"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Litván"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Litvánok"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "Római"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "?plural:Rómaiak"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Terep"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Koreaiak"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Lettek"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Luxus:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Németek"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Tengerész"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Olaszok"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Óceán"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Olaszok"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Spanyolok"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Diktátornõ"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Diktátornõ"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "?plural:Malagasziak"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
#, fuzzy
msgid "Malagasy"
msgstr "Fiú"

#: data/nation/malagasy.ruleset:4
#, fuzzy
msgid "?plural:Malagasies"
msgstr "?plural:Olaszok"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Fõtitkár"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Fõtitkár"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Játékmenet"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Olaszok"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
#, fuzzy
msgid "Malaysian"
msgstr "Játékmenet"

#: data/nation/malaysian.ruleset:4
#, fuzzy
msgid "?plural:Malaysians"
msgstr "?plural:Olaszok"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Vallás"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Olaszok"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
#, fuzzy
msgid "Malian"
msgstr "Játékmenet"

#: data/nation/malian.ruleset:4
#, fuzzy
msgid "?plural:Malians"
msgstr "?plural:Olaszok"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Fiú"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Dánok"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Lézer"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Magtár"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Olaszok"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Bázis"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Rája"

#: data/nation/manchu.ruleset:3
#, fuzzy
msgid "Manchu"
msgstr "Március"

#: data/nation/manchu.ruleset:4
#, fuzzy
msgid "?plural:Manchus"
msgstr "?plural:Inkák"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Inkák"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Miniszterelnök"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Miniszterelnök"

#: data/nation/maori.ruleset:3
#, fuzzy
msgid "Maori"
msgstr "Partizán"

#: data/nation/maori.ruleset:4
#, fuzzy
msgid "?plural:Maori"
msgstr "?plural:Lettek"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Március"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "?plural:Koreaiak"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Lettek"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Király"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Druida"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Vezérlés"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Dánok"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
#, fuzzy
msgid "Martian"
msgstr "Partizán"

#: data/nation/martian.ruleset:4
#, fuzzy
msgid "?plural:Martians"
msgstr "?plural:Lettek"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Karthágói"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Lettek"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Partizán"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Lettek"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Játékmenet"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Olaszok"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Brazilok"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indiai"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Indiaiak"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Kán"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Üzenetbeállítások"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Perzsák"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Mágnesesség"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Amerikaiak"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
#, fuzzy
msgid "Mexican"
msgstr "Amerikai"

#: data/nation/mexican.ruleset:4
#, fuzzy
msgid "?plural:Mexicans"
msgstr "?plural:Amerikaiak"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Lettek"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indiai"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Lengyelek"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:Arabok"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Japán"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Japánok"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Látvány"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Burmaiak"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Lettek"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Bánya"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Aztékok"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:moldovaiak"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:moldovaiak"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "baszk"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongolok"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Miniszterelnök"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Miniszterelnök"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Kész"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongolok"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Kapcsolódás"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongolok"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Játékmenet"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Olaszok"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Mordori"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:moldovaiak"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:moldovaiak"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Amerikai"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Olaszok"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Fiú"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Olaszok"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Aztékok"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Muskétás"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "?plural:Burmaiak"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Amerikai"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Milícia"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Svédek"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Mégsem"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Fõtitkár"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Nigériai"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Nigériaiak"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Perzsák"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:Thaiföldiek"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Játékmenet"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Olaszok"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Kenyaiak"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengáli"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Angolok"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Ausztrál"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Ausztrálok"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "új-zélandi"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Inkák"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "új-zélandi"

#: data/nation/newzealand.ruleset:4
#, fuzzy
msgid "?plural:New Zealanders"
msgstr "?plural:Inkák"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Perzsák"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
#, fuzzy
msgid "Nigerian"
msgstr "Szerb"

#: data/nation/nigerian.ruleset:4
#, fuzzy
msgid "?plural:Nigerians"
msgstr "?plural:Perzsák"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Szerb"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Perzsák"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Nigériaiak"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "Tisztességes"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "?plural:rómaiak"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "észak-koreai"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:észak-koreaiak"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Világcsoda"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Világcsoda"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Világcsoda"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Világcsoda"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "észak-koreai"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:rómaiak"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
#, fuzzy
msgid "Norwegian"
msgstr "Koreai"

#: data/nation/norwegian.ruleset:4
#, fuzzy
msgid "?plural:Norwegians"
msgstr "?plural:Koreaiak"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Perzsák"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Kubai"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "?plural:Kubaiak"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Fáraó"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Fõtitkár"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Nagyfáraó"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Nagyfáraó"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Nigériai"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:Nigériaiak"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Koreaiak"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Óceán"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Rómaiak"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Látvány"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Db"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Bezárás"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Kínaiak"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Amerikai"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Németek"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Perzsa"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Perzsák"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Óceáni"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Rómaiak"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Elnök"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Elnök"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Orosz"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Oroszok"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Látvány"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vikingek"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Római"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Rómaiak"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
#, fuzzy
msgid "Ottoman"
msgstr "Római"

#: data/nation/ottoman.ruleset:4
#, fuzzy
msgid "?plural:Ottomans"
msgstr "?plural:Rómaiak"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Partizán"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Konzul"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "Törlés"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Aztékok"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Fõvezér"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Várakozik"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Óceán"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Olaszok"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Partizán"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "?plural:Rómaiak"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Síkság"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Németek"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Népesség: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Perzsa"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Lengyelek"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Maják"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktátornõ"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Kanadai"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Kanadaiak"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Japánok"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Államforma"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Államforma"

#: data/nation/papuan.ruleset:3
#, fuzzy
msgid "Papuan"
msgstr "Népesség"

#: data/nation/papuan.ruleset:4
#, fuzzy
msgid "?plural:Papuans"
msgstr "?plural:Japánok"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "uruguayi"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:uruguayiak"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partizán"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Lettek"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Sejk"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Elnök"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Várakozik"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Japánok"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Vallás"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Perzsák"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "Perzsa"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "?plural:Perzsák"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
#, fuzzy
msgid "Phoenician"
msgstr "Szlovén"

#: data/nation/phoenician.ruleset:4
#, fuzzy
msgid "?plural:Phoenicians"
msgstr "?plural:Szlovénok"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Német"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Perzsák"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Ír"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:kalózok"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Németek"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Olaszok"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "Perzsa"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "?plural:Perzsák"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Horvát"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Perzsák"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "?plural:Franciák"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Cár"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Olaszok"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "quebec-iek"

#: data/nation/quebecois.ruleset:4
#, fuzzy
msgid "?plural:Quebecois"
msgstr "?plural:Skótok"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Barbárok"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Barbárok"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Litván"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Oroszok"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Perzsák"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:ruandaiak"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
#, fuzzy
msgid "Romanian"
msgstr "Római"

#: data/nation/romanian.ruleset:4
#, fuzzy
msgid "?plural:Romanians"
msgstr "?plural:Rómaiak"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Igazgató-Elnök"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Igazgató-Elnök"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Római"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Rómaiak"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Oroszok"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Kenyaiak"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "ruandai"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:ruandaiak"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
#, fuzzy
msgid "?plural:Ryukyuans"
msgstr "?plural:Oroszok"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Spanyolok"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Hercegnõ"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Konzul"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Svédek"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Olasz"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:szírek"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Thaiföldiek"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzz  †  †  €†  y
msgid "?plural:Salishans"
msgstr "?plural:Olaszok"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Magyar"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Bajorok"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
#, fuzzy
msgid "Sami"
msgstr "Vitorlás Hajó"

#: data/nation/sami.ruleset:4
#, fuzzy
msgid "?plural:Sami"
msgstr "?plural:Thaiföldiek"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Tengeralattjáró"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Törökök"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Fõvezér"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Fõvezér"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Angolok"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Elnök"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Spanyolok"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Mi legyen az új államformád?"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Államforma"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Elnök"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "?plural:Lettek"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Amerikai"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Amerikaiak"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Karthágói"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:szírek"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Partizán"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Lettek"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Vitorlás Hajó"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Svédek"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Elnök"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Olaszok"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Körök"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:Spanyolok"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Óceán"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:irániak"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Szlovénok"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Skót"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Skótok"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Fõnök"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Fõtitkár"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Miniszterelnök"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Miniszterelnök"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Skót"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Skótok"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "szír"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:szírek"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Kiválasztás"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Svédek"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Svédek"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Angolok"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Vezérlés"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Angolok"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Szerb"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Szerbek"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Skótok"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Spanyolok"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Fõúr"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Dánok"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Spanyolok"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Szerb"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Szerbek"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Sziléziai"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Sziléziaiak"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Szerbek"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Sejk"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Svédek"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?female:Druida"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "burmai"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Svédek"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Sziléziai"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Sziléziaiak"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Szingapúri"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Szingapúriak"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Vezérlés"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Angolok"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Vitorlás Hajó"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Angolok"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
#, fuzzy
msgid "Slovakian"
msgstr "Szlovén"

#: data/nation/slovakian.ruleset:4
#, fuzzy
msgid "?plural:Slovakians"
msgstr "?plural:Szlovénok"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Szlovén"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Szlovénok"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Ugyanazon a szigeten"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Inkák"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Tisztességes"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Rómaiak"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Tisztességes"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Rómaiak"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Szerb"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Skótok"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:baszkok"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
#, fuzzy
msgid "South African"
msgstr "Amerikai"

#: data/nation/southafrican.ruleset:4
#, fuzzy
msgid "?plural:South Africans"
msgstr "?plural:Amerikaiak"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Amerikai"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Amerikaiak"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "Dél-afrikai"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "?plural:Dél-afrikaiak"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Körök"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Dánok"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnámi"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "Vietnámiak"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Játék betöltése"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Dél-afrikai"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Dél-afrikaiak"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
#, fuzzy
msgid "Soviet"
msgstr "semmi"

#: data/nation/soviet.ruleset:4
#, fuzzy
msgid "?plural:Soviets"
msgstr "?plural:Skótok"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "?plural:Maják"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
#, fuzzy
msgid "Sudanese"
msgstr "Körök"

#: data/nation/sudanese.ruleset:4
#, fuzzy
msgid "?plural:Sudanese"
msgstr "?plural:Dánok"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Szerb"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Szerbek"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "burmai"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Törökök"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Szerb"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Tiszteletes"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Svédek"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
#, fuzzy
msgid "Swazi"
msgstr "Vitorlás Hajó"

#: data/nation/swazi.ruleset:4
#, fuzzy
msgid "?plural:Swazis"
msgstr "?plural:Svédek"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
#, fuzzy
msgid "Swiss"
msgstr "Svéd"

#: data/nation/swiss.ruleset:4
#, fuzzy
msgid "?plural:Swiss"
msgstr "?plural:Svédek"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Kancellár"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Kancellár"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "szír"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:szírek"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Fõtitkár"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "hawaii"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:hawaiiak"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Vasút"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "?plural:Thaiföldiek"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
#, fuzzy
msgid "Taiwanese"
msgstr "Japán"

#: data/nation/taiwanese.ruleset:4
#, fuzzy
msgid "?plural:Taiwanese"
msgstr "?plural:Japánok"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "Thaiföldi"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "?plural:Thaiföldiek"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Kanadaiak"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Kanadai"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Kanadaiak"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Cár"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Olaszok"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Lovag"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "?plural:texasiak"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elektronika"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Inkák"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
#, fuzzy
msgid "Texan"
msgstr "Chilei"

#: data/nation/texan.ruleset:4
#, fuzzy
msgid "?plural:Texans"
msgstr "?plural:Amerikaiak"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Terep"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:Irániak"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Irániak"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
#, fuzzy
msgid "Tibetan"
msgstr "Chilei"

#: data/nation/tibetan.ruleset:4
#, fuzzy
msgid "?plural:Tibetans"
msgstr "?plural:Chileiek"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai láma"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Fõtitkár"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:kurdok"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Marslakó"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "?plural:Marslakók"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Vezérlés"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongolok"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Lengyelek"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Babilóniaiak"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Közegészségügy"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Oroszok"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Kanadai"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Kanadaiak"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Kanadaiak"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Tengerész"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Babilóniaiak"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Törökök"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
#, fuzzy
msgid "Tunisian"
msgstr "Orosz"

#: data/nation/tunisian.ruleset:4
#, fuzzy
msgid "?plural:Tunisians"
msgstr "?plural:Oroszok"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Harci Szekér"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Horvátok"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "Török"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "?plural:Törökök"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Török"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Oázis"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Amerikaiak"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Elnök"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:szírek"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Hercegnõ"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Db"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "ruandai"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:ruandaiak"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Konzul"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrán"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukránok"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "F"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "?plural:Thaiföldiek"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Államforma"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Tábornok"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Partizán"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Lettek"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "uruguayi"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:uruguayiak"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "ujgur"

#: data/nation/uyghur.ruleset:4
#, fuzzy
msgid "?plural:Uyghurs"
msgstr "?plural:Törökök"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "?plural:Aztékok"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Éhínség"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Thaiföldiek"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:ruandaiak"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Finnek"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Orvostudomány"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Amerikaiak"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Maharadzsa"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Fõtitkár"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "(veterán)"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Kenyaiak"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:ruandaiak"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "(veterán)"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Kenyaiak"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "(veterán)"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Kenyaiak"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "venezuelai"

#: data/nation/venezuelan.ruleset:4
#, fuzzy
msgid "?plural:Venezuelans"
msgstr "?plural:Kenyaiak"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Verzió"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Németek"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnámi"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnámiak"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "(veterán)"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Kenyaiak"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Látvány"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vikingek"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Ausztrálok"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Japánok"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Magyarok"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Német"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Németek"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Gálya"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:Spanyolok"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Walesi"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Walesiek"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Walesiek"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "(veterán)"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Rómaiak"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "(veterán)"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Rómaiak"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Augusztus"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Augusztus"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Indiai"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Indiaiak"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
#, fuzzy
msgid "Westphalian"
msgstr "Olasz"

#: data/nation/westphalian.ruleset:4
#, fuzzy
msgid "?plural:Westphalians"
msgstr "?plural:Olaszok"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Szerb"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:Szerbek"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Amerikaiak"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Finnek"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Zuluk"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Lándzsás"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Amerikaiak"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Amerikaiak"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:csolák"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Nigériai"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Nigériaiak"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Maják"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Aztékok"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:Thaiföldiek"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Chileiek"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* Távoli módban az MI nem tud ilyen szerzõdéseket kötni."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr ""
#~ "*%s (AI)* Elõször bontsd fel %s játékossal kötött szövetségedet, %s!"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* Elõbb azt szeretném, hogy továbbra is betartsd a tûzszünetet, "
#~ "%s!"

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Elõször szüntessük be az ellenségeskedést, %s!"

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* Elõbb azt szeretném, hogy továbbra is betartsd a tûzszünetet, "
#~ "%s!"

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (AI)* Egyszerûen még nem bízok benned annyira, hogy szövetséget "
#~ "kössünk, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Nem ismerem a várost, amit említettél."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Ez az alku nem a legjobb számunkra, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Üdvözöllek a szövetségünkben, %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Igen, lehet, hogy örökre egyesülve maradunk, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Igen, békét a mi idõnkben!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Rendben. Nincs több ellenségeskedés, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Üdvözöllek, %s! Ajánlhatok tûzszünetet, míg jobban meg nem "
#~ "ismerjük egymást?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Az ûr sohasem lesz a tied."

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (AI)* Túl sokáig tûrtem az erkölcstelen bohóckodásaidat! Háborúba!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Béke ... talán máskor."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Végül kiismertelek! Tényleg azt gondolod, hogy elmenekülhetsz a "
#~ "bûneiddel együtt?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (AI)* Titkolt háborús cselekményeid szabadították rád ezt a háborút!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* %s szembeni agressziód az utolsó tévedésed volt!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Totális háborút indítunk %s ellen %d körön belül, hogy "
#~ "megakadályozzuk az ûrhajó kilövését."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Számítunk a segítségedre ez ügyben. Dicsõ szövetségünk tartson "
#~ "sokáig!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s súlyosan megszegte a velünk kötött egyezményeit saját "
#~ "hasznára.   %d körön belül erõvel válaszolunk.  Azt szeretnénk, hogy "
#~ "szövetségünknél fogva te is tegyél hasonlóan!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Az a tervünk, hogy kifosztjuk %s gazdag civilizációját. %d kör "
#~ "múlva hadat üzenünk nekik."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (AI)* Ha részesedni akarsz a zsákmányból, nyugodtan csatlakozz az "
#~ "akcióhoz!"

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Mivel dicsõ szövetségben vagyunk, számítunk a segítségedre "
#~ "ebben a háborúban."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Megháláljuk a szövetségünket, és hadat üzenünk %s "
#~ "ellenségünknek %d kör múlva.  Tartsatok ki - jövünk!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Megháláljuk %s szövetségét, és háborúba szállunk %s ellen %d "
#~ "körön belül.  Reméljük, hogy te is így teszel."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Az ûr egyedüli meghódítására tett próbálkozásaid elárulták az "
#~ "igazi céljaidat! Nem vagyunk többé szövetségesek!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Az, hogy egyedül akarod uralni a világûrt, nagyon sértõ "
#~ "számomra."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Ha nem hagyod abba az ûrhajód készítését, muszály lesz akcióba "
#~ "lépnem!"

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Üdvözlünk, legbecsületesebb szövetségesünk! Arra kérnénk fel, "
#~ "hogy pusztítsd el %s ellenségünket."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Üdvözöllek, szövetséges! Látom, hogy még nem léptél háborúba %s "
#~ "ellenségünkkel. Miért kell emlékeztetnem téged az igéreteidre?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Te becstelen, szövetséget kötöttünk, de még mindig békében "
#~ "vagy  %s halálos ellenségünkkel! Ez elfogadhatatlan; szövetségünk nincs "
#~ "többé!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Üdvözöllek, barátom! Mi azt szeretnénk, ha lenne egy közös "
#~ "ügyünk, és csatlakoznánk, mint szövetségesek!"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (AI)* Üdvözöllek, szomszéd! Ajánlhatunk egy sokkal békésebb "
#~ "kapcsolatot?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Belefáradtunk az állandó vérrontásba. Az ellenségeskedés "
#~ "beszüntetését szeretnénk."

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* %s kegyetlenül megtámadott minket, ezért a segítségedre van "
#~ "szükségünk! Háláld meg dicsõ szövetségünket, és neved sohasem lesz "
#~ "elfelejtve!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "A(z) %s abbahagyták a(z) %s építését %s városában."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "A(z) %s elkezdték a(z) %s építését %s városában."

#, fuzzy
#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s eladja a (szükségtelen) %s épületet %d aranyért."

#, fuzzy
#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "CMA: Az ágens nem képes teljesíteni az elvárásokat %s városában. "
#~ "Irányítás visszaadása."

#~ msgid "none"
#~ msgstr "semmi"

#~ msgid "custom"
#~ msgstr "saját"

#~ msgid "never"
#~ msgstr "soha"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d kör"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "Lakosok (M/Sz/T/A):"

#~ msgid " happy"
#~ msgstr " boldog"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Név: %s\n"
#~ "Élelem:       %10s Arany     %10s\n"
#~ "Termelés:     %10s Luxus:    %10s\n"
#~ "Kereskedelem: %10s Tudomány: %10s\n"
#~ "\n"
#~ "    Emberek (M/Sz/T/A): %s\n"
#~ "        Városnövekedés: %s\n"
#~ "             Legyártás: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Nagyon boldog"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Maximum élelem"

#, fuzzy
#~ msgid "?cma:Max production"
#~ msgstr "Tömeggyártás"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Maximum arany"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Maximum tudomány"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "A(z) '%s' bõvítõmodul nem elérhetõ. A lehetséges bõvítõmodulok: %s"

#, fuzzy
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Hangtámogatás nélkül folytatom"

#, fuzzy
#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "A hangtámogatáshoz telepíts esound-ot vagy SDL_mixer-t"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Ha szeretnél hangot, tölts le egy hangkészletet!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Hangkészleteket beszerezhetsz a(z) <%s> weboldalról."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Nem sikerült betölteni a(z) %s hang spec-fájlt"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Nem sikerült inicializálni egyetlen valódi hang-alrendszert sem!"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr ""
#~ "Lehet hogy valami rosszul van beállítva, vagy nem megfelelõek a "
#~ "jogosultságok"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "A Freeciv szabad szoftver, szabadon továbbadható bizonyos feltételek "
#~ "mellett.\n"
#~ "(Lásd a \"Másolás\" pontot a Súgó menüben.)\n"
#~ "És most.. Adj nekik! :)"

#, fuzzy
#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Most pedig adj nekik!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "A kimeneti ablak tartalmának exportálása a civgame.log fájlba ..."

#~ msgid "Export complete."
#~ msgstr "Exportálás kész."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Nem sikerült elkészíteni a fájlt, az exportálás nem sikerült."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX kör"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "körönként %3d arany"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d kör"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/kör"

#~ msgid "Obsolete"
#~ msgstr "Elavult"

#~ msgid "Built"
#~ msgstr "Megépítve"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Romboló"

#, fuzzy
#~ msgid "Great Wonder"
#~ msgstr "Világcsoda"

#, fuzzy
#~ msgid "Small Wonder"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%s - %s lakos"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Adók a kereskedelembõl\n"

#~ msgid "(unknown)"
#~ msgstr "(ismeretlen)"

#, fuzzy
#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "Nem létezik kereskedelmi útvonal.\n"

#, fuzzy
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "Egységet épít"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bónusz - %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Kárba veszett\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Korrupció"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Használva\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Összes töblet"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Adók a kereskedelembõl\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Adók a kereskedelembõl\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Adók a kereskedelembõl\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : Bónusz - %s (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Képes megtisztítani a területeket a szennyezõdéstõl.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Képes megtisztítani a területeket a szennyezõdéstõl.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Korrupció"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Város: Ünneplés"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Zavargás"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Béke"

#~ msgid "(worklist)"
#~ msgstr "(munkaterv)"

#~ msgid "?city:Name"
#~ msgstr "?city:Név"

#~ msgid "City Name"
#~ msgstr "Városnév"

#~ msgid "Nation"
#~ msgstr "Nép"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size:Mrt"

#~ msgid "Size"
#~ msgstr "Méret"

#~ msgid "State"
#~ msgstr "Állapot"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Öröm/Béke/Zavargás"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Jelek: + Ünneplés, - Zavargás"

#, fuzzy
#~ msgid "?Happy workers:H"
#~ msgstr "B"

#, fuzzy
#~ msgid "Workers: Happy"
#~ msgstr "Munkások: boldogak"

#, fuzzy
#~ msgid "?Content workers:C"
#~ msgstr "E"

#, fuzzy
#~ msgid "Workers: Content"
#~ msgstr "Munkások: elégedettek"

#, fuzzy
#~ msgid "?Unhappy workers:U"
#~ msgstr "Bt"

#, fuzzy
#~ msgid "Workers: Unhappy"
#~ msgstr "Munkások: boldogtalanok"

#, fuzzy
#~ msgid "?Angry workers:A"
#~ msgstr "L"

#, fuzzy
#~ msgid "Workers: Angry"
#~ msgstr "Munkások: mérgesek"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Munkások"

#, fuzzy
#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:B/E/Bt/L"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Munkások: Boldog, Elégedett, Boldogtalan, Lázadó"

#, fuzzy
#~ msgid "Best"
#~ msgstr "."

#, fuzzy
#~ msgid "attack"
#~ msgstr "Támadás:"

#, fuzzy
#~ msgid "Best attacking units"
#~ msgstr "Automata támadás a légi egységek ellen"

#, fuzzy
#~ msgid "defense"
#~ msgstr "Védekezés:"

#, fuzzy
#~ msgid "Best defending units"
#~ msgstr "Jelenlévõ egységek ki_listázása"

#~ msgid "Units"
#~ msgstr "Egységek"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "Jelenlévõ"

#, fuzzy
#~ msgid "Number of units present"
#~ msgstr "Jelenlévõ egységek"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "Eltartott"

#, fuzzy
#~ msgid "Number of units supported"
#~ msgstr "Eltartott egységek"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "Élelem"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Raktár/Cél)"

#, fuzzy
#~ msgid "Turns until growth/famine"
#~ msgstr "Körök Élelem"

#~ msgid "Surplus"
#~ msgstr "Többlet"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:É/T/K"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Többlet: Élelem, Termelés, Kereskedelem"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+É"

#, fuzzy
#~ msgid "Surplus: Food"
#~ msgstr "Többlet: Élelem"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Termelési munkaterv:+T"

#, fuzzy
#~ msgid "Surplus: Production"
#~ msgstr "Többlet: Termelés"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-T"

#, fuzzy
#~ msgid "Waste"
#~ msgstr "Várakozik"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+K"

#, fuzzy
#~ msgid "Surplus: Trade"
#~ msgstr "Többlet: Kereskedelem"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-K"

#~ msgid "Corruption"
#~ msgstr "Korrupció"

#~ msgid "Economy"
#~ msgstr "Gazdaság"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:A/L/T"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Gazdaság: Arany, Luxus, Tudomány"

#, fuzzy
#~ msgid "?Gold:G"
#~ msgstr "?Arany:A"

#, fuzzy
#~ msgid "Economy: Gold"
#~ msgstr "Gazdaság: Arany"

#, fuzzy
#~ msgid "?Luxury:L"
#~ msgstr "?Luxus:L"

#, fuzzy
#~ msgid "Economy: Luxury"
#~ msgstr "Gazdaság: Luxus"

#, fuzzy
#~ msgid "?Science:S"
#~ msgstr "?Tudomány:T"

#, fuzzy
#~ msgid "Economy: Science"
#~ msgstr "Gazdaság: Tudomány"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:sz"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:KK"

#~ msgid "Number of Trade Routes"
#~ msgstr "Kereskedelmi kapcsolatok száma"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Szenny"

#~ msgid "Pollution"
#~ msgstr "Szennyezés"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Szenny"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Játékosok"

#, fuzzy
#~ msgid "?cma:Governor"
#~ msgstr "?cma:Helytartó"

#, fuzzy
#~ msgid "Citizen Governor"
#~ msgstr "Városi helytartó"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maximum hány másodpercig tarthat egy kör"

#~ msgid "Production"
#~ msgstr "Termelés"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "Körök/Ár"

#~ msgid "Currently Building"
#~ msgstr "Most épül"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Szakemberek"

#, fuzzy
#~ msgid "?specialist:S"
#~ msgstr "?Speciálisok:S"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "Szakemberek"

#~ msgid "Special"
#~ msgstr "Speciális"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tKapcsolódás ablak átugrása\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tNaplózási szint beállítása (0-tól 4-ig, vagy 4:file1,"
#~ "min,max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tNaplózási szint beállítása (0-tól 3-ig)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tAz összes opció kiíratása\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "  -l, --log FÁJL\tA FÁJL használata naplófájlként\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta HOST\tHOST használata metaszerverként\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NÉV\tA NÉV név használata\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORT\tKapcsolódás a szerver PORT portjára\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tPLUGIN használata a hangkimenethez %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "  -r, --read FÁJL\tA FÁJL inicializáló szkript futtatása\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server HOST\tA HOST címen található szerverhez való kapcsolódás\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Körök"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FÁJL\tHang tag-ek beolvasása a FÁJL fájlból\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "  -t, --tiles FÁJL\tA FÁJL.tilespec adatfájl használata a mezõkészlethez\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tVerziószám kiíratása\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "A(z) '%s' érvé  †  †  €†  nytelen név"

#~ msgid "Try using --help.\n"
#~ msgstr "Próbáld a --help használatát.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Ismeretlen opció: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <cím>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "A(z) %s beállítás új értéke: \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Hiba történt az automatikus kapcsolódás közben; félbeszakítás."

#~ msgid "Game started."
#~ msgstr "A játék elkezdõdött."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Minden %s gyártásának cseréje %s egységre/épületre."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Kölcsönös"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Van"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Velünk"

#, fuzzy
#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kölcsönös"

#, fuzzy
#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Kölcsönös"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Kölcsönös"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Feléjük"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Felénk"

#~ msgid "The %s give %s"
#~ msgstr "A(z) %s odaadják a(z) %s tudományt"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "A(z) %s ismeretlen várot adnak."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "A(z) %s %d aranyat adnak"

#~ msgid "The %s give their worldmap"
#~ msgstr "A(z) %s világtérképet adnak"

#~ msgid "The %s give their seamap"
#~ msgstr "A(z) %s tengeri térképet adnak"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "A felek tûzszünetet kötnek"

#~ msgid "The parties agree on a peace"
#~ msgstr "A felek békét kötnek"

#~ msgid "The parties create an alliance"
#~ msgstr "A felek szövetséget kötnek"

#~ msgid "The %s give shared vision"
#~ msgstr "A(z) %s közös látványt adnak"

#, fuzzy
#~ msgid "The %s give an embassy"
#~ msgstr "A(z) %s odaadják a(z) %s tudományt"

#~ msgid "Popup Request"
#~ msgstr "Felbukkanó kérés"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Nem veszel %s egységet/épületet!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s%d arany"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s ára %d arany, de neked csak %d aranyad van."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "(ismeretlen)"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Elveszett a kapcsolat a szerverrel!"

#, fuzzy
#~ msgid "Failed looking up host."
#~ msgstr "Nem sikerült megtalálni a szervert"

#, fuzzy
#~ msgid "Connection in progress."
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Disconnected from server."
#~ msgstr "Elszakadás a szervertõl"

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "Szétkapcsolás"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Saját terület"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Nem sikerült kapcsolódni a(z) \"%s\" szerver %d portjára \"%s\" néven (%d "
#~ "kapcsolódási kísérlet)"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Nem sikerült kapcsolódni a szerverhez. Indíts el egy szervert!"

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Nem sikerült kapcsolódni a(z) \"%s\" szerverhez a(z) %d porton \"%s\" "
#~ "néven:\n"
#~ " %s\n"

#, fuzzy
#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Automatikus kapcsolódás a(z) \"%s\" szerverhez a(z) %d porton \"%s\" "
#~ "néven %d.%d másodpercenként (%d kísérlet)"

#, fuzzy
#~ msgid "Starting server..."
#~ msgstr "Játék indítása."

#, fuzzy
#~ msgid "Couldn't start the server."
#~ msgstr "Ott nem támadhatsz."

#, fuzzy
#~ msgid "Couldn't connect to the server."
#~ msgstr "Egy klienssel való kapcsolat megszakítása."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Parancselérési szintek lekérdezése és beállítása."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Csak szállító egységek tudnak kirakodni."

#, fuzzy
#~ msgid "Only settler units can be put into auto mode."
#~ msgstr ""
#~ "Csak telepesek és városban lévõ katonai egységek tehetõk automata módba."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Csak nukleáris egységek tehetik ezt."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Csak ejtõernyõs egységet tehetik ezt."

#~ msgid "Too far for this unit."
#~ msgstr "Túl messze van az egységtõl."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Nem sikerült útvonalat találni a célhoz!"

#~ msgid "Terrain"
#~ msgstr "Terep"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Terep: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Speciális"

#~ msgid "Road"
#~ msgstr "Út"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Unit"
#~ msgstr "Egységek"

#, fuzzy
#~ msgid "City"
#~ msgstr "Várostérkép"

#~ msgid "Vision"
#~ msgstr "Látvány"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Helyi beállítások"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Partvonal"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "Síkság"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Pont törlése"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Légibázis"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Másolás"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Várakozik"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "semmi"

#, fuzzy
#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Segít világcsodát építeni"

#~ msgid "Help build _Wonder"
#~ msgstr "Segít világcsodát építeni"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "A karavánod megérkezett"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "A(z) %si karavánod %s városába ért.\n"
#~ "Most mit tegyen?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Keresk. kapcsolat _létesítése"

#, fuzzy
#~ msgid "Enter Marketplace"
#~ msgstr "Piac"

#~ msgid "_Keep moving"
#~ msgstr "Továbbmegy"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "fájlopciók: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Ennek a népnek az egységeit nem lehet lefizetni."

#~ msgid "Cleared output window."
#~ msgstr "A kimeneti ablak törölve."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Új cél kiválasztása"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Új cél kiválasztása"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "Nem átlátszó egységháttér"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Hangjelzés új kör esetén"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Cserél %s-re"

#~ msgid "Flag"
#~ msgstr "Zászló"

#, fuzzy
#~ msgid "Citizens"
#~ msgstr "Városok"

#~ msgid "Food:"
#~ msgstr "Élelem:"

#~ msgid "Prod:"
#~ msgstr "Termelés:"

#~ msgid "Trade:"
#~ msgstr "Kereskedelem:"

#~ msgid "Gold:"
#~ msgstr "Arany:"

#~ msgid "Luxury:"
#~ msgstr "Luxus:"

#~ msgid "Science:"
#~ msgstr "Tudomány:"

#~ msgid "Granary:"
#~ msgstr "Magtár:"

#~ msgid "Change in:"
#~ msgstr "Lakosságváltozás:"

#~ msgid "Corruption:"
#~ msgstr "Korrupció:"

#, fuzzy
#~ msgid "Waste:"
#~ msgstr "Várakozik"

#~ msgid "Pollution:"
#~ msgstr "Szennyezés:"

#, fuzzy
#~ msgid "_Overview"
#~ msgstr "Általános _jellemzõk"

#~ msgid "City map"
#~ msgstr "Várostérkép"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Nyomj ENTERt vagy kattints duplán egy fejlesztés eladásához."

#~ msgid "Production:"
#~ msgstr "Termelés:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d kör"

#~ msgid "_Buy"
#~ msgstr "Meg_vétel"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "Fejlesztések"

#~ msgid "Info"
#~ msgstr "Infó"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Termelés"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Közhangulat"

#, fuzzy
#~ msgid "_Governor"
#~ msgstr "_Államforma"

#, fuzzy
#~ msgid "_Settings"
#~ msgstr "Beállítások _mentése"

#~ msgid "Entertainers"
#~ msgstr "Szórakoztatók"

#~ msgid "Scientists"
#~ msgstr "Tudósok"

#~ msgid "Taxmen"
#~ msgstr "Adószedõk"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "A város feloszlatása, ha 1-es méretnél legyártott egy telepest"

#, fuzzy
#~ msgid "Overview page"
#~ msgstr "Általános jellemzõk fül"

#, fuzzy
#~ msgid "Production page"
#~ msgstr "Termelés"

#~ msgid "Happiness page"
#~ msgstr "Közhangulat fül"

#, fuzzy
#~ msgid "Governor page"
#~ msgstr "Államforma"

#, fuzzy
#~ msgid "This Settings page"
#~ msgstr "Egyéb beállítások fül"

#~ msgid "Last active page"
#~ msgstr "Utolsó aktív fül"

#~ msgid "New citizens are"
#~ msgstr "Az új lakosok"

#~ msgid "Next time open"
#~ msgstr "Legközelebb mi legyen aktív"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Átnevezés"

#, fuzzy
#~ msgid "_List present units..."
#~ msgstr "Jelenlévõ egységek ki_listázása"

#~ msgid "_Prev city"
#~ msgstr "E_lõzõ város"

#~ msgid "_Next city"
#~ msgstr "_Következõ város"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "%s - %s lakos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "%s - %s lakos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "%s - %s lakos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "%s - %s lakos"

#~ msgid "blocked"
#~ msgstr "blokkolt"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Arany: %d"

#, fuzzy
#~ msgid "Supported units %d"
#~ msgstr "Eltartott egységek: %d"

#, fuzzy
#~ msgid "Present units %d"
#~ msgstr "Jelenlévõ egységek: %d"

#~ msgid "Cen_ter"
#~ msgstr "_Középre hozás"

#~ msgid "_Activate unit"
#~ msgstr "Egység _aktivizálása"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Egység aktivizálása, ablak be_zárása"

#~ msgid "_Disband unit"
#~ msgstr "Egység fel_oszlatása"

#, fuzzy
#~ msgid "_Load unit"
#~ msgstr "Szárazföldi egységek ellen"

#, fuzzy
#~ msgid "_Unload unit"
#~ msgstr "Ki_rakodik"

#~ msgid "_Sentry unit"
#~ msgstr "Õrjáratozik (_s)"

#~ msgid "_Fortify unit"
#~ msgstr "Megerõsítés (_f)"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Város _kijelölése ellátóvárosnak"

#, fuzzy
#~ msgid "U_pgrade unit"
#~ msgstr "Egység fejlesztése"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "A(z) %s ára %d arany.\n"
#~ "A kincstárban %d arany van."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Eladjuk a(z) %s épletet %d aranyért?"

#~ msgid "Buy It!"
#~ msgstr "Vegyük meg!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "A(z) %2$si %1$s %3$d aranyért megvéve."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Eladjuk a(z) %s épletet %d aranyért?"

#~ msgid "Sell It!"
#~ msgstr "Adjuk el!"

#~ msgid "Rename City"
#~ msgstr "Város átnevezése"

#~ msgid "What should we rename the city to?"
#~ msgstr "Mi legyen a város új neve?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Biztosan ki szeretnél lépni?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "%d %s eladva %d aranyért"

#, fuzzy
#~ msgid "No %s could be sold."
#~ msgstr "Egy %s sem adható el"

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(munkaterv)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "Termelés"

#~ msgid "Chan_ge"
#~ msgstr "_Átállítás"

#, fuzzy
#~ msgid "Add _First"
#~ msgstr "Minta hozzáadása"

#, fuzzy
#~ msgid "Add _Next"
#~ msgstr "Minta hozzáadása"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Minta hozzáadása"

#, fuzzy
#~ msgid "Add _Last"
#~ msgstr "Minta hozzáadása"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Munkaterv"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Munkaterv Átnevezése"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "_Munkaterv"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Államforma"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Eladás"

#, fuzzy
#~ msgid "_Select"
#~ msgstr "Kiválasztás"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "_Megjelenítés..."

#~ msgid "Cities"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "Meg_nyitás"

#~ msgid "Improvements"
#~ msgstr "Fejlesztések"

#~ msgid "Wonders"
#~ msgstr "Világcsodák"

#~ msgid "All Cities"
#~ msgstr "Összes város"

#~ msgid "No Cities"
#~ msgstr "Nincsenek városok"

#~ msgid "Invert Selection"
#~ msgstr "Kijelölés invertálása"

#~ msgid "Building Units"
#~ msgstr "Egységet épít"

#~ msgid "Building Improvements"
#~ msgstr "Épületet épít"

#~ msgid "Building Wonders"
#~ msgstr "Világcsodát épít"

#~ msgid "Building Unit"
#~ msgstr "Egységet épít"

#~ msgid "Building Improvement"
#~ msgstr "Épületet épít"

#~ msgid "Building Wonder"
#~ msgstr "Világcsodát épít"

#~ msgid "Coastal Cities"
#~ msgstr "Partmenti városok"

#~ msgid "Same Island"
#~ msgstr "Ugyanazon a szigeten"

#~ msgid "Supported Units"
#~ msgstr "Eltartott egységek"

#~ msgid "Units Present"
#~ msgstr "Jelenlévõ egységek"

#~ msgid "Improvements in City"
#~ msgstr "Épületek a városban"

#~ msgid "Wonders in City"
#~ msgstr "Világcsodák a városban"

#~ msgid "Available Units"
#~ msgstr "Legyártható egységek"

#~ msgid "Available Improvements"
#~ msgstr "Megépíthetõ épületek"

#~ msgid "Available Wonders"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Összes Kiadás:"

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "Minták"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "_Új"

#~ msgid "Results"
#~ msgstr "Hatások"

#~ msgid "Minimal Surplus"
#~ msgstr "Minimális többlet"

#~ msgid "Factor"
#~ msgstr "Szorzó"

#~ msgid "Celebrate"
#~ msgstr "Ünneplés"

#, fuzzy
#~ msgid "Governor Enabl_ed"
#~ msgstr "Tisztességes"

#~ msgid "Governor Disabl_ed"
#~ msgstr "H_elytartó kikapcsolva"

#~ msgid "new preset"
#~ msgstr "új minta"

#~ msgid "Name new preset"
#~ msgstr "Minta elnevezése"

#~ msgid "What should we name the preset?"
#~ msgstr "Mi legyen az új minta neve?"

#~ msgid "Remove this preset?"
#~ msgstr "Töröljem ezt a mintát?"

#~ msgid "Goto _Location"
#~ msgstr "Menj (_L)"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Városablak felnyitása"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Azt mondod, forradalom kéne?"

#~ msgid "Revolution!"
#~ msgstr "Forradalom!"

#~ msgid "What To Pillage"
#~ msgstr "Mit fosztogassunk"

#~ msgid "Select what to pillage:"
#~ msgstr "Válaszd ki, hogy mit fosztogassunk:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Nép:"

#, fuzzy
#~ msgid "All"
#~ msgstr "Engedélyezi:"

#~ msgid "Edit Nation"
#~ msgstr "Nemzet szerkesztése"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Melyik nemzet leszel?"

#, fuzzy
#~ msgid "Pick Nation"
#~ msgstr "Rendõrállomás"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Egyesült Nemzetek"

#, fuzzy
#~ msgid "Select a nation"
#~ msgstr "Válassz célt"

#, fuzzy
#~ msgid "_Properties"
#~ msgstr "Prófétanõ"

#, fuzzy
#~ msgid "_Leader:"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "_Female"
#~ msgstr "Lány"

#, fuzzy
#~ msgid "_Male"
#~ msgstr "Fiú"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "_Városstílus"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "Légió"

#~ msgid "You must select your sex."
#~ msgstr "Be kell állítanod a nemedet."

#~ msgid "You must select your city style."
#~ msgstr "Be kell állítanod a városaid stílusát."

#~ msgid "You must type a legal name."
#~ msgstr "Érvényes nevet kell beírnod."

#~ msgid "Upgrade Unit!"
#~ msgstr "Egység felfejlesztése!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Elavult egységek felfejlesztése"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Egység feloszlatása"

#~ msgid "World-map"
#~ msgstr "Világtérkép"

#~ msgid "Sea-map"
#~ msgstr "Hajózási térkép"

#, fuzzy
#~ msgid "_Maps"
#~ msgstr "Térképek"

#, fuzzy
#~ msgid "_Advances"
#~ msgstr "Technológiák"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Technológiák"

#~ msgid "_Cities"
#~ msgstr "_Városok"

#, fuzzy
#~ msgid "_Give shared vision"
#~ msgstr "Közös látvány biztosítása"

#, fuzzy
#~ msgid "Give _embassy"
#~ msgstr "Követség"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Tûzszünet"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Béke"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Szövetség"

#, fuzzy
#~ msgid "_Pacts"
#~ msgstr "Egyezmények"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Találkozó megszakítása"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomata"

#~ msgid "Cancel meeting"
#~ msgstr "Találkozó megszakítása"

#~ msgid "Accept treaty"
#~ msgstr "Egyezmény elfogadása"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Kikötés hozzá_adása..."

#, fuzzy
#~ msgid "C_lauses:"
#~ msgstr "_Bezárás"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- A szerzõdés üres. Adj hozzá néhány kikötést. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Nem megfelelõ aranymennyiséget adtál meg."

#, fuzzy
#~ msgid "Ooops..."
#~ msgstr "Beállítások..."

#, fuzzy
#~ msgid "This unit cannot be bribed!"
#~ msgstr "Ez az egységtípus nem hajthat végre ejtõernyõs támadást."

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Lefizessük az egységet %d aranyért?\n"
#~ "A kincstárban %d arany van."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Ellenséges egység lefizetése"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Az egység lefizetésének ára %d arany.\n"
#~ "A kincstárban %d arany van."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Az árulók túl sokat kérnek!"

#~ msgid "Steal Technology"
#~ msgstr "Tudomány ellopása"

#~ msgid "_Steal"
#~ msgstr "_Lop"

#~ msgid "Select Advance to Steal"
#~ msgstr "Melyik tudományt lopjuk el?"

#, fuzzy
#~ msgid "_Advances:"
#~ msgstr "Technológiák"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "A kém megítélésére bízzuk"

#~ msgid "Sabotage Improvements"
#~ msgstr "Épület szabotálása"

#~ msgid "_Sabotage"
#~ msgstr "_Szabotázs"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Melyik épületet szabotáljuk?"

#, fuzzy
#~ msgid "_Improvements:"
#~ msgstr "Fejlesztések"

#~ msgid "City Production"
#~ msgstr "A város termelése"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Nem lázíthatod fel %s városát."

#~ msgid "City can't be incited!"
#~ msgstr "A város nem lázítható fel!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Fellázítsuk a várost %d aranyért?\n"
#~ "A kincstárban %d arany van."

#~ msgid "Incite a Revolt!"
#~ msgstr "Fellázítás!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "A város fellázítása %d aranyba kerül.\n"
#~ "A kincstárban %d arany van."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Válaszd ki a Kémed Stratégiáját"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "A(z) %s megérkezett %s városába.\n"
#~ "Mi a parancsod?"

#~ msgid "Establish _Embassy"
#~ msgstr "Nagy_követséget alapít"

#~ msgid "_Investigate City"
#~ msgstr "Város _megvizsgálása"

#~ msgid "_Sabotage City"
#~ msgstr "_Szabotázsakció"

#~ msgid "Steal _Technology"
#~ msgstr "_Tudományt lop"

#~ msgid "Incite a _Revolt"
#~ msgstr "_Lázadást szít"

#~ msgid "_Poison City"
#~ msgstr "Város megmé_rgezése"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Ipari _szabotázs"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Uram, a kém a parancsára vár"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Ellenséges egység átállítása"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Ellenséges egység _lefizetése"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Ellenséges egység _szabotálása"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Kiválasztás"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Szerkesztõeszközök"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Nem sikerült megnyitni a(z) %s fájlt."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Modern"

#~ msgid "Count"
#~ msgstr "Db"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "%s Mezõ"

#~ msgid "Player"
#~ msgstr "Játékos"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Ismeretlen"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Minta hozzáadása"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Helyi beállítások"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Ismeretlen"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "(%d lépés)"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(Soha)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Romboló"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Általános _jellemzõk"

#~ msgid "Edit"
#~ msgstr "Szerkesztés"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Elnök"

#~ msgid "Name"
#~ msgstr "Név"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Ismeretlen"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Hangjelzés új kör esetén"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Õrjáratozik"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Erõforrások"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Tétlen"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Rossz térképkoordináták."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Rossz térképkoordináták."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Rossz térképkoordináták."

#~ msgid "Specials"
#~ msgstr "Speciálisok"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Út"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Bázis"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Minta hozzáadása"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Nemzet szerkesztése"

#, fuzzy
#~ msgid "Nations"
#~ msgstr "Nép"

#~ msgid "Type"
#~ msgstr "Típus"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Lépések"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Lány"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Lépések"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Bronzmegmunkálás"

#, fuzzy
#~ msgid "Veteran"
#~ msgstr "(veterán)"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Épületek: "

#~ msgid "Food Stock"
#~ msgstr "Élelemraktár"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Pajzs"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Feltalálás"

#~ msgid "Gold"
#~ msgstr "Arany"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Év: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Scenario betöltése"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Leírás:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Romboló"

#, fuzzy
#~ msgid "Create"
#~ msgstr "A Nagyszerû"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "Prófétanõ"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Vadászgép"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Munkatervszerkesztõ"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Egység(ek) kiválasztása"

#~ msgid "Unknown"
#~ msgstr "Ismeretlen"

#~ msgid "Find City"
#~ msgstr "Városkeresés"

#, fuzzy
#~ msgid "Ci_ties:"
#~ msgstr "Városok"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Válassz adó, luxus és tudomány arányt"

#~ msgid "Tax"
#~ msgstr "Adó"

#~ msgid "Lock"
#~ msgstr "Rögzítés"

#~ msgid "Luxury"
#~ msgstr "Luxus"

#~ msgid "Science"
#~ msgstr "Tudomány"

#~ msgid "%s max rate: %d%%"
#~ msgstr "Maximális lehetséges arány %s államforma esetén: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Menj/Repülj"

#, fuzzy
#~ msgid "Air_lift"
#~ msgstr "Légi szállítás"

#~ msgid "_Goto"
#~ msgstr "_Menj"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Válassz célt"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Tétlen"

#~ msgid "Airlift"
#~ msgstr "Légi szállítás"

#, fuzzy
#~ msgid "Show _All Cities"
#~ msgstr "Összes város"

#, fuzzy
#~ msgid "No units selected."
#~ msgstr "Nép kiválasztása"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "A(z) %s államformája mostantól %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "CMA _bekapcsolása"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Most épül"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Hibajelentéseket a(z) <%s> címre küldj.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Kör vége"

#, fuzzy
#~ msgid "Chat"
#~ msgstr "Harci Szekér"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "_Munkaterv"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Biztosan ki szeretnél lépni?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Fül bezárása:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Luxus:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Épületek: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nép:"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Egységek: "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Világcsodák: "

#~ msgid "Happiness"
#~ msgstr "Közhangulat"

#~ msgid "Cost:"
#~ msgstr "Ár:"

#~ msgid "Upkeep:"
#~ msgstr "Fenntartás:"

#~ msgid "Requirement:"
#~ msgstr "Követelmény:"

#~ msgid "Obsolete by:"
#~ msgstr "Elavulttá teszi:"

#~ msgid "Attack:"
#~ msgstr "Támadás:"

#~ msgid "Defense:"
#~ msgstr "Védekezés:"

#~ msgid "Move:"
#~ msgstr "Lépések:"

#~ msgid "FirePower:"
#~ msgstr "Tûzerõ:"

#~ msgid "Hitpoints:"
#~ msgstr "Életerõ:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Fenntartás:"

#~ msgid "Vision:"
#~ msgstr "Látótávolság:"

#~ msgid "Move/Defense:"
#~ msgstr "Lépés/Védekezés:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Él/Erõf/Keresk:"

#, fuzzy
#~ msgid "Resources:"
#~ msgstr "Erõforrások"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Út hatása/elk.ideje:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Öntözés hatása/elk.ideje:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Bánya hatása/elk.ideje:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Átalakítás eredm./elk.ideje:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Épületek: "

#~ msgid "None"
#~ msgstr "Semmi"

#~ msgid "(Never)"
#~ msgstr "(Soha)"

#~ msgid "Removed"
#~ msgstr "Törölve"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv súgó nézõ"

#~ msgid "Expand All"
#~ msgstr "Fa kibontása"

#~ msgid "Collapse All"
#~ msgstr "Fa összecsukása"

#~ msgid "Allows"
#~ msgstr "Engedélyezi:"

#~ msgid "Obsoletes"
#~ msgstr "Elavulttá teszi:"

#~ msgid "with"
#~ msgstr " (ezzel: "

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:)."

#, fuzzy
#~ msgid "(none)"
#~ msgstr "semmi"

#~ msgid "n/a"
#~ msgstr "-"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Élelem / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Erõf. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Speciális"

#, fuzzy
#~ msgid "Ruler:"
#~ msgstr "Uralkodó: %s %s"

#, fuzzy
#~ msgid "Government:"
#~ msgstr "Államforma"

#, fuzzy
#~ msgid "Capital:"
#~ msgstr "Fõváros: %s"

#~ msgid "Tax:"
#~ msgstr "Adó:"

#, fuzzy
#~ msgid "Researching:"
#~ msgstr "Kutatás alatt:"

#, fuzzy
#~ msgid "_Diplomacy"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "_Techs"
#~ msgstr "_Igen"

#, fuzzy
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Hírszerzési jelentés"

#~ msgid "(Unknown)"
#~ msgstr "(Ismeretlen)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "Szárazföldi egységek ellen"

#~ msgid "Build New City"
#~ msgstr "Új város építése"

#~ msgid "What should we call our new city?"
#~ msgstr "Mi legyen az új város neve?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "A jelenlegi luxus/tudomány/adó arányod;kattints rájuk a módosításhoz."

#~ msgid "Set local options"
#~ msgstr "Helyi beállítások"

#, fuzzy
#~ msgid "Game Settings"
#~ msgstr "Beállítások Mentése"

#~ msgid "_Game"
#~ msgstr "_Játék"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Beállítások"

#~ msgid "_Edit"
#~ msgstr "_Szerkesztés"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Általános _jellemzõk"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "Fejlesztések"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Kapitalizáció"

#~ msgid "_Help"
#~ msgstr "_Súgó"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "Napló _törlése"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "Lokális Opciók"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Üzenetek"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "_Eltávolítás"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Mentés _beállítások"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "Alapértelmezett mezõkészlet"

#, fuzzy
#~ msgid "_Save Game"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Save Game _As..."
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "_Leave"
#~ msgstr "Vezetõ:"

#~ msgid "_Quit"
#~ msgstr "_Kilépés"

#~ msgid "_Find City"
#~ msgstr "_Városkeresés"

#~ msgid "Work_lists"
#~ msgstr "_Munkatervek"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Látvány"

#~ msgid "_Units"
#~ msgstr "_Egységek"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Nép"

#~ msgid "_Wonders of the World"
#~ msgstr "A világ _csodái"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "Az öt legjobb város"

#~ msgid "_Messages"
#~ msgstr "_Üzenetek"

#~ msgid "_Demographics"
#~ msgstr "_Demográfia"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Általános _jellemzõk"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Stratégia és taktika"

#~ msgid "City Improvements"
#~ msgstr "Épületek"

#~ msgid "Wonders of the World"
#~ msgstr "A Világ Csodái"

#~ msgid "Combat"
#~ msgstr "Csata"

#~ msgid "Zones of Control"
#~ msgstr "Fennhatósági övezetek"

#~ msgid "Government"
#~ msgstr "Államforma"

#, fuzzy
#~ msgid "Diplomacy"
#~ msgstr "Diplomata"

#~ msgid "Technology"
#~ msgstr "Technológia"

#~ msgid "Space Race"
#~ msgstr "A világûr meghódítása"

#, fuzzy
#~ msgid "About Ruleset"
#~ msgstr "Felbukkanó kérés"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Nép"

#~ msgid "Connecting"
#~ msgstr "Kapcsolódás"

#~ msgid "Controls"
#~ msgstr "Vezérlés"

#~ msgid "Chatline"
#~ msgstr "Csevegés"

#~ msgid "Worklist Editor"
#~ msgstr "Munkatervszerkesztõ"

#~ msgid "Languages"
#~ msgstr "Nyelvek"

#~ msgid "Copying"
#~ msgstr "Másolás"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Save Options on _Exit"
#~ msgstr "Szerverbeállítások (menetközbeni)"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "Szerkesztõ mó_d"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Város Opciók"

#~ msgid "City Output"
#~ msgstr "A város termelése"

#~ msgid "Map _Grid"
#~ msgstr "Térkép_beosztás"

#~ msgid "National _Borders"
#~ msgstr "Természeres _határok"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Városfal"

#~ msgid "City _Names"
#~ msgstr "Város_nevek"

#, fuzzy
#~ msgid "City G_rowth"
#~ msgstr "Város: Növekedés"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "Városok _termelése"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Összes Kiadás:"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Kereskedelmi kapcsolatok"

#~ msgid "_Terrain"
#~ msgstr "_Terep"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Partvonal"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Utak és vasutak"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Öntözés"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Bányák"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Bázis"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Speciálisok"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Szennyezés"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Nem átlátszó egységháttér"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "Pajzs"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Egységre fókuszálás"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Ismeretlen mezõk árnyékolása"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Ismeretlen mezõk árnyékolása"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Teljes képernyõ"

#, fuzzy
#~ msgid "Recalculate _Borders"
#~ msgstr "H_atárok újraszámítása"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Ismeretlen mezõk árnyékolása"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_Egységek"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_Munkaterv"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Csata"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Légibázist Épít"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Légibázist Épít"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Játékállás elmentése fájlba."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Egységválasztás"

#~ msgid "_Wait"
#~ msgstr "_Várakozik"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Kész"

#~ msgid "_Go to"
#~ msgstr "_Menj"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Menj/Repülj ... városába"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Visszatérés a legközelebbi városba"

#~ msgid "Auto E_xplore"
#~ msgstr "Automata _felfedezés"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Õrjáratozik"

#~ msgid "_Sentry"
#~ msgstr "_Õrködik"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "A tétlen egységek õrködjenek (_s)"

#, fuzzy
#~ msgid "_Load"
#~ msgstr "Ki_rakodik"

#~ msgid "_Unload"
#~ msgstr "Ki_rakodik"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Szállítóhajó"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Fejlesztés"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Feloszlatás"

#~ msgid "_Build City"
#~ msgstr "_Várost épít"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "_Várost épít"

#~ msgid "_Auto Settler"
#~ msgstr "_Automata telepes"

#~ msgid "Build _Road"
#~ msgstr "_Utat épít"

#~ msgid "Build _Irrigation"
#~ msgstr "_Öntözést épít"

#~ msgid "Build _Mine"
#~ msgstr "_Bányát épít"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Öntözés"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Terepet _átalakít"

#~ msgid "Clean _Pollution"
#~ msgstr "_Szennyezést eltakarít"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "_Nukleáris szennyezést eltakarít"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Légibázist Épít"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Légibázist Épít"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Fosztogat"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomata-/Kém- tevékenység"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Atomrobbantás"

#~ msgid "_Government"
#~ msgstr "_Államforma"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Adóráta..."

#, fuzzy
#~ msgid "_Revolution..."
#~ msgstr "_Forradalom"

#~ msgid "_Center View"
#~ msgstr "_Középre hozás"

#~ msgid "_Economy"
#~ msgstr "_Gazdaság"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "_Kutatás"

#~ msgid "_Spaceship"
#~ msgstr "Ûr_hajó"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Kapcsolódás"

#~ msgid "Help _Build Wonder"
#~ msgstr "Segít _csodát építeni"

#~ msgid "Add to City"
#~ msgstr "Városhoz fûz"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Keresk. kapcsolat _létesítése"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Gyümölcs"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Fejlesztés"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Számítógép"

#~ msgid "Change to %s"
#~ msgstr "Cserél %s-re"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Farmot épít"

#~ msgid "Transf_orm to %s"
#~ msgstr "Átalakít %s tereptípusra"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "Megerõsítés (_f)"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Ejtõernyõs"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Üzenetbeállítások"

#, fuzzy
#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Hol jelenjenek meg az üzenetek?\n"
#~ "<b>Kim</b>eneti ablak; <b>Üze</b>netek ablak; Saját ablak <b>Fel</"
#~ "b>nyitása"

#~ msgid "Event"
#~ msgstr "Esemény"

#~ msgid "Out"
#~ msgstr "Kim"

#~ msgid "Mes"
#~ msgstr "Üze"

#~ msgid "Pop"
#~ msgstr "Fel"

#~ msgid "Messages"
#~ msgstr "Üzenetek"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Ritkán használt beállítások"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Menj erre a helyre"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Új cél kiválasztása"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Sivatag"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Ez a parancs pillanatnyilag még nincs megvalósítva."

#, fuzzy
#~ msgid "Start _New Game"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "Start _Scenario Game"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "_Load Saved Game"
#~ msgstr "Játék betöltése"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Kapcsolódás hálózati játékhoz"

#, fuzzy
#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Kapcsolódj be itt"

#, fuzzy
#~ msgid "Select Location to Save"
#~ msgstr "Válassz népet és a nevet"

#, fuzzy
#~ msgid "_Browse..."
#~ msgstr "_Megjelenítés..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "A jelszavak nem egyeznek meg, adj meg egy jelszót."

#~ msgid "Server Name"
#~ msgstr "Szervernév"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Verzió"

#~ msgid "Status"
#~ msgstr "Állapot"

#~ msgid "Players"
#~ msgstr "Játékosok"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Ember"

#~ msgid "Comment"
#~ msgstr "Megjegyzés"

#~ msgid "Local _Area Network"
#~ msgstr "_Helyi hálózat (LAN)"

#, fuzzy
#~ msgid "Internet _Metaserver"
#~ msgstr "Metaszerver"

#, fuzzy
#~ msgid "_Host:"
#~ msgstr "_Szerver"

#, fuzzy
#~ msgid "_Port:"
#~ msgstr "_Port"

#, fuzzy
#~ msgid "_Login:"
#~ msgstr "Légió"

#~ msgid "Pass_word:"
#~ msgstr "_Jelszó:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Jelszó me_gerõsítése:"

#~ msgid "Host"
#~ msgstr "Szerver"

#, fuzzy
#~ msgid "C_onnect"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Connection name: %s"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Player name: %s"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "Host: %s"
#~ msgstr "Gazdagép:"

#~ msgid "Player/conn info"
#~ msgstr "Játékos/kapcsolat információ"

#, fuzzy
#~ msgid "%s info"
#~ msgstr "Városinfó"

#, fuzzy
#~ msgid "Toggle player ready"
#~ msgstr "aitoggle <játékosnév>"

#, fuzzy
#~ msgid "Pick nation"
#~ msgstr "Rendõrállomás"

#~ msgid "Observe this player"
#~ msgstr "Játékos megfigyelése"

#, fuzzy
#~ msgid "Take this player"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "Cut connection"
#~ msgstr "A(z) %s kapcsolat megszakítása."

#, fuzzy
#~ msgid "Aitoggle player"
#~ msgstr "aitoggle <játékosnév>"

#, fuzzy
#~ msgid "Remove player"
#~ msgstr "%s játékos törlése."

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Követség"

#, fuzzy
#~ msgid "Put on %s"
#~ msgstr "Népesség: %s"

#, fuzzy
#~ msgid "_Ready"
#~ msgstr "Mindenki készenlétbe"

#, fuzzy
#~ msgid "_Start"
#~ msgstr "Állapot"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "%s Mezõ"

#, fuzzy
#~ msgid "Pick _Nation"
#~ msgstr "Rendõrállomás"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "_Observe"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "%1$s mostantól %3$s államformában irányítja a(z) %2$s népét."

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<Könnyû MI>"

#, fuzzy
#~ msgid "Random"
#~ msgstr "Rádió"

#, fuzzy
#~ msgid "Observer"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Detached"
#~ msgstr ", Legyõzött"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "Ennyire egészítsék ki a játékosok számát az MI játékosok"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "AI képesség szintje"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "CMA _kikapcsolása"

#, fuzzy
#~ msgid "_More Game Options..."
#~ msgstr "Üzenetbeállítások..."

#, fuzzy
#~ msgid "Record"
#~ msgstr "Jelentés"

#, fuzzy
#~ msgid "Rating"
#~ msgstr "Várakozik"

#, fuzzy
#~ msgid "Ready"
#~ msgstr "Mindenki készenlétbe"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "Team"
#~ msgstr "Templom"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Válaszd ki a betöltendõ játékot"

#, fuzzy
#~ msgid "Choose a Scenario"
#~ msgstr "Scenario betöltése"

#, fuzzy
#~ msgid "Choose a _Scenario:"
#~ msgstr "Scenario betöltése"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Játék elmentése"

#~ msgid "Save Game"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Saved _Games:"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Save _Filename:"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Játék elmentése"

#~ msgid "_Meet"
#~ msgstr "_Találkozó"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "Egyezmény _Felbontása"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "Látvány _visszavonása"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "J_elentések"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Halott játékosok"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomata"

#~ msgid "_Intelligence"
#~ msgstr "_Hírszerzés"

#, fuzzy
#~ msgid "_AI"
#~ msgstr "MI"

#, fuzzy
#~ msgid "Research"
#~ msgstr "Kutatás"

#~ msgid "Researching"
#~ msgstr "Kutatás alatt:"

#~ msgid "Help"
#~ msgstr "Súgó"

#~ msgid "Goal"
#~ msgstr "Célkitûzés"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Épület Neve"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Ár"

#~ msgid "U Total"
#~ msgstr "Összes F"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Bevétel:%d    Összes kiadás: %d"

#, fuzzy
#~ msgid "Sell Improvements"
#~ msgstr "Fejlesztések"

#~ msgid "Sell-Off: Results"
#~ msgstr "Kiárusítás: Eredmények"

#~ msgid "Sell _All"
#~ msgstr "_Mindent Elad"

#~ msgid "Unit Type"
#~ msgstr "Egységtípus"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "F"

#~ msgid "In-Prog"
#~ msgstr "Folyamatban"

#~ msgid "Active"
#~ msgstr "Aktív"

#~ msgid "Shield"
#~ msgstr "Pajzs"

#~ msgid "Food"
#~ msgstr "Élelem"

#~ msgid "Totals:"
#~ msgstr "Összesen:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Fejlesszünk minden %s-t amit lehet %s-re, egyenként %d aranyért?\n"
#~ "A kincstárban %d arany van."

#~ msgid "_Upgrade"
#~ msgstr "_Fejleszt"

#, fuzzy
#~ msgid "Player\n"
#~ msgstr "Játékosok"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Nép"

#, fuzzy
#~ msgid "Score\n"
#~ msgstr "Pontszámok"

#, fuzzy
#~ msgid "Score"
#~ msgstr "Pontszámok"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "Szárazföldi egységek ellen"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "(béta verzió)"

#~ msgid "_Launch"
#~ msgstr "_Kilövés"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "Játék betöltése"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "Alapértelmezett mezõkészlet"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Leírás:"

#~ msgid "Unit selection"
#~ msgstr "Egységválasztás"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "%s Mezõ"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Út"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Munkaterv"

#~ msgid "Sentry"
#~ msgstr "Õrjáratozik"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "Kiválasztás"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Középre hozás"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Egységre fókuszálás"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Városkeresés"

#, fuzzy
#~ msgid "unknown"
#~ msgstr "(ismeretlen)"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "A(z) %2$si %1$s (%3$s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Nem"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Nem sikerült"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Törölve"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%s városát atomtámadás érte %s részérõl."

#~ msgid "new"
#~ msgstr "új"

#~ msgid "Edit worklists"
#~ msgstr "Munkatervek szerkesztése"

#, fuzzy
#~ msgid "_Worklists:"
#~ msgstr "_Munkaterv"

#, fuzzy
#~ msgid "Edit Global _Worklists"
#~ msgstr "Munkatervek szerkesztése"

#~ msgid "Turns"
#~ msgstr "Körök"

#, fuzzy
#~ msgid "Show _Future Targets"
#~ msgstr "Mutasd a jövõbeli célokat"

#, fuzzy
#~ msgid "Target _Worklist:"
#~ msgstr "_Munkaterv"

#, fuzzy
#~ msgid "_Add Global Worklist"
#~ msgstr "Lehetséges Munkatervek"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Termelés átállítása"

#~ msgid "Activate unit"
#~ msgstr "Egység aktiválása"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Egység aktiválása"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Egység aktiválása, ablak bezárása"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Egység aktiválása, ablak bezárása"

#~ msgid "Sentry unit"
#~ msgstr "Õrködik"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "A tétlen egységek õrködjenek (_s)"

#~ msgid "Fortify unit"
#~ msgstr "Megerõsít"

#~ msgid "Disband unit"
#~ msgstr "Egység feloszlatása"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Ellátó város kijelölése"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "A(z) %s ellátóvárosa mostantól %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Biztosan ki szeretnél lépni?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "Általános _jellemzõk"

#~ msgid "Supported units"
#~ msgstr "Eltartott egységek"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "Jelenlévõ egységek: %d"

#~ msgid "Close"
#~ msgstr "Bezárás"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "_Következõ város"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "E_lõzõ város"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Megvétel "

#~ msgid "Buy"
#~ msgstr "Megvétel"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Eladjuk a(z) %s épletet %d aranyért?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "%s lakos%s"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - ZAVARGÁS"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Ünneplés"

#, fuzzy
#~ msgid "happy"
#~ msgstr " boldog"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Válassz célt"

#~ msgid "Female"
#~ msgstr "Lány"

#~ msgid "Male"
#~ msgstr "Fiú"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Scenario betöltése"

#~ msgid "Your leader name"
#~ msgstr "A vezetõi neved"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Helyi beállítások"

#~ msgid "Cancel"
#~ msgstr "Mégsem"

#~ msgid "Ok"
#~ msgstr "Rendben"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Egy kliens a Freeciv-hez"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Egy kliens a Freeciv-hez"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "%1$s mostantól %3$s államformában irányítja a(z) %2$s népét."

#, fuzzy
#~ msgid "Observe"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Szerverbeállítások értékének megadása."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Kör vége"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Körök"

#~ msgid "Game"
#~ msgstr "Játék"

#~ msgid "Options"
#~ msgstr "Beállítások"

#, fuzzy
#~ msgid "Server Options"
#~ msgstr "Szerverbeállítások értékének megjelenítése."

#~ msgid "View"
#~ msgstr "Látvány"

#~ msgid "Center View"
#~ msgstr "Kép középre hoz"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimális többlet"

#~ msgid "Fortify"
#~ msgstr "Megerõsít"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Munkaterv"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Várost Épít"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Utat Épít"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Öntözést Épít"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Bányát Épít"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Kapitalizáció"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Adó Arányok"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Névjegy"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Forradalom"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "A Freecivre az itt mellékelt GPL licencszerzõdés érvényes: "

#~ msgid "Refresh"
#~ msgstr "Frissítés"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "_Egyszeri alkalmazás"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "_Kapcsolódás hálózati játékhoz"

#~ msgid "Quit"
#~ msgstr "Kilépés"

#~ msgid "Connect"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Légió"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Jelszó:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Jelszó me_gerõsítése:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Frissítés"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Mégsem"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Megjelenítés..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "Út"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Üzenetbeállítások..."

#~ msgid "Disconnect"
#~ msgstr "Szétkapcsolás"

#, fuzzy
#~ msgid "Start"
#~ msgstr "Állapot"

#~ msgid "Yes"
#~ msgstr "Igen"

#~ msgid "No"
#~ msgstr "Nem"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr "Nehézségi szint:"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Népesség: %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "A karavánod megérkezett"

#, fuzzy
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Piac"

#~ msgid "Help build Wonder"
#~ msgstr "Segít Világcsodát építeni"

#~ msgid "Keep moving"
#~ msgstr "Továbbmegy"

#, fuzzy
#~ msgid "Close Dialog (Esc)"
#~ msgstr "Városablak bezárása"

#, fuzzy
#~ msgid "Back"
#~ msgstr "Bank"

#~ msgid "Load Game"
#~ msgstr "Játék betöltése"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "Beállítások Mentése"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Parancsok"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Egység aktiválása, ablak bezárása"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Ellátó Város Kijelölése"

#~ msgid "Upgrade unit"
#~ msgstr "Egység fejlesztése"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr "(veterán)"

#, fuzzy
#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr "A város feloszlatása, ha 1-es méretnél legyártott egy telepest"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Már vettél ebben a körben."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Már vettél ebben a körben."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Vegyük meg!"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Adjuk el!"

#~ msgid "Sell"
#~ msgstr "Eladás"

#~ msgid "City options"
#~ msgstr "Városbeállítások"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "Eltartott egységek: %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "Jelenlévõ egységek: %d"

#~ msgid "City info"
#~ msgstr "Városinfó"

#, fuzzy
#~ msgid "Pollution: %d"
#~ msgstr "Szennyezés:   %3d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "Szennyezés:"

#, fuzzy
#~ msgid "Trade routes: "
#~ msgstr "Kereskedelmi kapcsolatok"

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "+%d kereskedelem / %d"

#~ msgid "City improvements"
#~ msgstr "Épületek"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "körönként %3d arany"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "Többlet : %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Arany: %d"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "körönként %3d arany"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "Korrupció:"

#, fuzzy
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Arany: %d"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "Fenntartás:"

#, fuzzy
#~ msgid "Science: %d per turn"
#~ msgstr "Tudomány: %d%%"

#, fuzzy
#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxus: összesen %d."

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "Városnövekedés:"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "Város: Növekedés"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "Város: %s(%s)"

#, fuzzy
#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "Körök"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "Város: Növekedés"

#~ msgid "Stock"
#~ msgstr "Raktár"

#~ msgid "Granary"
#~ msgstr "Magtár"

#, fuzzy
#~ msgid "finished"
#~ msgstr "Finn"

#~ msgid " - DISORDER"
#~ msgstr " - ZAVARGÁS"

#~ msgid " - celebrating"
#~ msgstr " - ünneplés"

#~ msgid " - happy"
#~ msgstr " - boldog"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "%s mostantól MI irányítás alatt áll."

#, fuzzy
#~ msgid "Change production"
#~ msgstr "Termelés átállítása"

#, fuzzy
#~ msgid "Hurry production"
#~ msgstr "A város termelése"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "E_lõzõ város"

#, fuzzy
#~ msgid "Next city"
#~ msgstr "_Következõ város"

#, fuzzy
#~ msgid "size"
#~ msgstr "Méret"

#, fuzzy
#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr "Városnövekedés:"

#, fuzzy
#~ msgid "Cities Report"
#~ msgstr "Jelentés a városokról"

#, fuzzy
#~ msgid "Close Dialog"
#~ msgstr "Városablak bezárása"

#, fuzzy
#~ msgid "Information Report"
#~ msgstr "Ha többet szeretnél megtudni"

#, fuzzy
#~ msgid "Happiness Report"
#~ msgstr "Közhangulat fül"

#, fuzzy
#~ msgid "Garrison Report"
#~ msgstr "Összegzõ jelentés:"

#, fuzzy
#~ msgid "Maintenance Report"
#~ msgstr "Jelentés a tudományról"

#, fuzzy
#~ msgid "worklist"
#~ msgstr "(munkaterv)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "Finn"

#~ msgid "Presets"
#~ msgstr "Minták"

#, fuzzy
#~ msgid "Save settings as..."
#~ msgstr "Beállítások Mentése"

#, fuzzy
#~ msgid "Load settings"
#~ msgstr "Beállítások Mentése"

#, fuzzy
#~ msgid "Delete settings"
#~ msgstr "Minta _törlése"

#, fuzzy
#~ msgid "Control city"
#~ msgstr "CMA _bekapcsolása"

#, fuzzy
#~ msgid "Apply once"
#~ msgstr "_Egyszeri alkalmazás"

#, fuzzy
#~ msgid "Release city"
#~ msgstr "CMA _kikapcsolása"

#, fuzzy
#~ msgid "Creating Server List..."
#~ msgstr "Freeciv szerver választás"

#, fuzzy
#~ msgid "No LAN servers found"
#~ msgstr "LAN szerverek"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%1$s\n"
#~ "A(z) %3$s (%6$s%7$s)\n"
#~ "Államforma: %2$s   %4$s: %5$s"

#, fuzzy
#~ msgid "Player Name :"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv szerver választás"

#, fuzzy
#~ msgid "Port :"
#~ msgstr "Port:"

#~ msgid "Upgrade"
#~ msgstr "Fejlesztés"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Feloszlatás"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "T:%d V:%d TE:%d ÉP:%d0%%"

#, fuzzy
#~ msgid "Terrain Info"
#~ msgstr "Terep"

#, fuzzy
#~ msgid "Advanced Menu"
#~ msgstr "Technológiák"

#, fuzzy
#~ msgid "Zoom to : %s"
#~ msgstr "Gazdagép:"

#~ msgid "Change Production"
#~ msgstr "Termelés átállítása"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "Beállítások Mentése"

#, fuzzy
#~ msgid "Goto here"
#~ msgstr "Búr"

#, fuzzy
#~ msgid "Patrol here"
#~ msgstr "Õrjáratozik"

#, fuzzy
#~ msgid "Connect here"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Paradrop here"
#~ msgstr "Ejtõernyõs Támadás"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "T:%d V:%d TE:%d ÉP:%d0%%"

#~ msgid "Ready all"
#~ msgstr "Mindenki készenlétbe"

#, fuzzy
#~ msgid "Sentry idle"
#~ msgstr "A tétlen egységek õrködjenek (_s)"

#~ msgid "Choose Your New Government"
#~ msgstr "Mi legyen az új államformád?"

#, fuzzy
#~ msgid "REVOLUTION!"
#~ msgstr "FORRADALOM..."

#~ msgid "OK"
#~ msgstr "Rendben"

#~ msgid "What nation will you be?"
#~ msgstr "Melyik nemzet leszel?"

#~ msgid "Pacts"
#~ msgstr "Egyezmények"

#~ msgid "Give shared vision"
#~ msgstr "Közös látvány biztosítása"

#~ msgid "Maps"
#~ msgstr "Térképek"

#, fuzzy
#~ msgid "World map"
#~ msgstr "Világtérkép"

#, fuzzy
#~ msgid "Sea map"
#~ msgstr "Hajózási térkép"

#, fuzzy
#~ msgid "Give embassy"
#~ msgstr "Követség"

#~ msgid "Gold(max %d)"
#~ msgstr "Arany(max %d)"

#~ msgid "Advances"
#~ msgstr "Technológiák"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomáciai találkozó"

#, fuzzy
#~ msgid "%s incident !"
#~ msgstr "Tudósok"

#, fuzzy
#~ msgid "Foreign Minister"
#~ msgstr "Miniszterelnök"

#~ msgid "Cancel Treaty"
#~ msgstr "Egyezmény Felbontása"

#~ msgid "Withdraw vision"
#~ msgstr "Látvány visszavonása"

#, fuzzy
#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Diplomáciai találkozó"

#~ msgid "Establish Embassy"
#~ msgstr "Követség Létesítése"

#~ msgid "Investigate City"
#~ msgstr "Város Megtekintése"

#~ msgid "Poison City"
#~ msgstr "Város Megmérgezése"

#~ msgid "Sabotage City"
#~ msgstr "Városbeli Szabotázs"

#~ msgid "Incite a Revolt"
#~ msgstr "Lázadást Szít"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Ellenséges Egység Szabotálása"

#~ msgid "Select destination"
#~ msgstr "Válassz célt"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Nem sikerült betölteni az SDL könyvtárat: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Nem sikerült betölteni az SDL_ttf könyvtárat: %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Videokimenet használata: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Egy kliens a Freeciv-hez"

#~ msgid "Initializing Client"
#~ msgstr "Kliens inicializálása"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Várakozás a játék kezetére"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Fejlesztések"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(Soha)"

#, fuzzy
#~ msgid "Help : Units"
#~ msgstr "Egység(ek) kiválasztása"

#, fuzzy
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Pajzs"

#, fuzzy
#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "%s lakos%s"

#, fuzzy
#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Élelem"

#, fuzzy
#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Arany"

#, fuzzy
#~ msgid "( with "
#~ msgstr " (ezzel: "

#, fuzzy
#~ msgid " )"
#~ msgstr ")"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Hírszerzési jelentés"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Hírszerzési információk a(z) %s Birodalomról"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Hírszerzési információk a(z) %s Birodalomról"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Térkép mutatása"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Térkép eltüntetése"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Üzenetek mutatása (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Üzenetek elrejtése (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Térkép mutatása"

#, fuzzy
#~ msgid "Exit"
#~ msgstr "Szerkesztés"

#, fuzzy
#~ msgid "Width"
#~ msgstr "Várakozik"

#, fuzzy
#~ msgid "Height"
#~ msgstr "Áruszállító"

#~ msgid "Revolution"
#~ msgstr "Forradalom"

#, fuzzy
#~ msgid "or"
#~ msgstr " vagy "

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "Üzenetek"

#~ msgid "Build City"
#~ msgstr "Várost Épít"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr ""
#~ "Lakosság: %s\n"
#~ "Év: %s\n"
#~ "Arany: %d\n"
#~ "Adó: %d Lux: %d Tud: %d"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "Lakosság: %s\n"
#~ "Év: %s\n"
#~ "Arany: %d\n"
#~ "Adó: %d Lux: %d Tud: %d"

#, fuzzy
#~ msgid "veteran"
#~ msgstr "(veterán)"

#, fuzzy
#~ msgid "?nation:Neutral"
#~ msgstr "?duration:túlcsordulás"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Ellenséges"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Békés"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Barátságos"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Rejtélyes"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Saját terület"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "Egység: %s(%s%s)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr "A(z) %2$s   (Államforma: %1$s)"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Gazdátlan terület"

#, fuzzy
#~ msgid "?city:Neutral"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "?city:Hostile"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "?city:Peaceful"
#~ msgstr "?city_state:Béke"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Barátságos"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Rejtélyes"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr "%s városa"

#, fuzzy
#~ msgid "?blistbegin: with "
#~ msgstr " ezzel: "

#~ msgid "Barracks"
#~ msgstr "Kaszárnya"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Repülõtér"

#~ msgid "City Walls"
#~ msgstr "Városfal"

#, fuzzy
#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr "Élelem/Term/Keresk: %s"

#~ msgid "End of Turn"
#~ msgstr "Kör vége"

#, fuzzy
#~ msgid "Press"
#~ msgstr "Minták"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Fûszer"

#~ msgid "Wait"
#~ msgstr "Várakozik"

#~ msgid "Explode Nuclear"
#~ msgstr "Atomrobbantás"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomata-/Kémtevékenység"

#~ msgid "Disband Unit"
#~ msgstr "Egység feloszlatása"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Egység felfejlesztése!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Megerõsít"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Visszatérés a legközelebbi városba"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "CMA _bekapcsolása"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Menj/Repülj ... városába"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Menj..."

#~ msgid "Patrol"
#~ msgstr "Õrjáratozik"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Öntözés"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Kapcsolódás"

#~ msgid "Auto Explore"
#~ msgstr "Automata Felfedezés"

#~ msgid "Auto Attack"
#~ msgstr "Automata Támadás"

#~ msgid "Auto Settler"
#~ msgstr "Automata Telepes"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Szállítóhajó"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "Szárazföldi egységek ellen"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "Ki_rakodik"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Városkeresés"

#~ msgid "Pillage"
#~ msgstr "Fosztogat"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Õrködik"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Nukleáris Szennyezést Eltakarít"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Ejtõernyõs"

#~ msgid "Clean Pollution"
#~ msgstr "Szennyezést Eltakarít"

#~ msgid "Build Airbase"
#~ msgstr "Légibázist Épít"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Megerõsít"

#~ msgid "Build Fortress"
#~ msgstr "Erõdöt Épít"

#, fuzzy
#~ msgid "Transform Tile"
#~ msgstr "Átalakít"

#~ msgid "Build Mine"
#~ msgstr "Bányát Épít"

#~ msgid "Build Irrigation"
#~ msgstr "Öntözést Épít"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Keresk. kapcsolat _létesítése"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(%2$s városában (%3$s) %1$s épül)\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Segít Világssodát Építeni"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Piac"

#, fuzzy
#~ msgid "Cut Down to"
#~ msgstr "A(z) %s kapcsolat megszakítása."

#, fuzzy
#~ msgid "Irrigate to"
#~ msgstr "Fregatt"

#, fuzzy
#~ msgid "Plant Forest"
#~ msgstr "Erdõ"

#, fuzzy
#~ msgid "Transform to"
#~ msgstr "Átalakít %s tereptípusra"

#~ msgid "Local Options"
#~ msgstr "Lokális Opciók"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Szerverbeállítások értékének megjelenítése."

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Lokális Opciók"

#~ msgid "Worklists"
#~ msgstr "Munkatervek"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Lokális Opciók"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "_Egyszeri alkalmazás"

#~ msgid "empty worklist"
#~ msgstr "üres munkaterv"

#, fuzzy
#~ msgid "Add new worklist"
#~ msgstr "Munkaterv átnevezése"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv Kliens"

#~ msgid "Start New Game"
#~ msgstr "Új játék indítása"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "Csatlakozás"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr " (megfigyelõ)"

#~ msgid "Join LAN Server"
#~ msgstr "Csatlakozás LAN szerverhez"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "megsemmisült"

#~ msgid "AI"
#~ msgstr "MI"

#~ msgid "done"
#~ msgstr "kész"

#~ msgid "moving"
#~ msgstr "mozgásban"

#, fuzzy
#~ msgid "disconnected"
#~ msgstr "Szétkapcsolás"

#, fuzzy
#~ msgid "active"
#~ msgstr "Aktív"

#, fuzzy
#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "Építészet"

#, fuzzy
#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "Építészet"

#, fuzzy
#~ msgid "Total"
#~ msgstr "Összesen"

#, fuzzy
#~ msgid "Units Report"
#~ msgstr "Jelentés a városokról"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Játék: Ennek a népnek az egységeit nem lehet lefizetni."

#, fuzzy
#~ msgid "Sell It?"
#~ msgstr "Adjuk el!"

#, fuzzy
#~ msgid "Economy Report"
#~ msgstr "Gazdaság"

#, fuzzy
#~ msgid "Treasury: "
#~ msgstr "Egyezmény: Béke"

#, fuzzy
#~ msgid "Tax Rate: "
#~ msgstr "Adó Arányok"

#, fuzzy
#~ msgid "Total Income: "
#~ msgstr "Összes Kiadás:"

#, fuzzy
#~ msgid "Total Cost: "
#~ msgstr "Összes Kiadás:"

#, fuzzy
#~ msgid "%s max rate : %d%%"
#~ msgstr "Maximális lehetséges arány %s államforma esetén: %d%%"

#~ msgid "Update"
#~ msgstr "Frissítés"

#~ msgid "Wonder"
#~ msgstr "Világcsoda"

#, fuzzy
#~ msgid "What should we focus on now?"
#~ msgstr "Mi legyen az új város neve?"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "Válassz ki egy várost:"

#, fuzzy
#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "(%d lépés)"

#, fuzzy
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s %s %d pontot értek el\n"

#~ msgid "Final Report:"
#~ msgstr "Összegzõ jelentés:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "A világ legnagyobb civilizációi."

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "Ûrhajók"

#~ msgid "Launch"
#~ msgstr "Indítás"

#, fuzzy
#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Nincs használható alapértelmezett mezõkészlet; félbeszakítás!"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Szabályok betöltése"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Nem sikerült megnyitni a(z) %s fájlt."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] "körönként %3d arany"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr "blokkolt"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "befejezve!"

#, fuzzy
#~ msgid "( %d entries )"
#~ msgstr "(%d lépés)"

#, fuzzy
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr "Munkatervek"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d kör"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d kör"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "körönként %3d arany"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d kör"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Lakosság: %s\n"
#~ "Év: %s\n"
#~ "Arany: %d\n"
#~ "Adó: %d Lux: %d Tud: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Magtár: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Élelem: %3d (%+-4d)\n"
#~ "Term:   %3d (%+-4d)\n"
#~ "Keresk: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Arany:    %3d (%+-4d)\n"
#~ "Luxus:    %3d\n"
#~ "Tudomány: %3d"

#~ msgid "(is empty)"
#~ msgstr "(üres)"

#~ msgid "(in prog.)"
#~ msgstr "(folyamatban)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Ilyen kereskedelmi útvonalak léteznek %s-vel:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Kereskedelem/Év\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Nem létezik kereskedelmi útvonal.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Összes kereskedelem %d Keresk./Év\n"

#, fuzzy
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s lakos%s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Világcsodák"

#, fuzzy
#~ msgid "What should we name the new preset?"
#~ msgstr "Mi legyen az új minta neve?"

#~ msgid "LAN Servers"
#~ msgstr "LAN szerverek"

#~ msgid "Metaserver"
#~ msgstr "Metaszerver"

#~ msgid "You must select a nation."
#~ msgstr "Választanod kell egy népet."

#~ msgid "The %s offerings"
#~ msgstr "A(z) %s ajánlatok:"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Ez az örök idõkre szóló szerzõdés\n"
#~ "rögzíti a tárgyalások eredményeit\n"
#~ "%3$s %1$s %2$s\n"
#~ "és\n"
#~ "%6$s %4$s %5$s között."

#~ msgid "%s view:"
#~ msgstr "%s nézõpont"

#~ msgid "NONE"
#~ msgstr "SEMMI"

#~ msgid "No version number in resources."
#~ msgstr "Nincs verziószám az erõforrásokban."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Valószínûleg valahol egy régi (kb. 1.0-ás verziójú) Freeciv "
#~ "erõforrásfájlt használsz."

#~ msgid "Game version does not match Resource version."
#~ msgstr "A Játékverzió nem passzol az Erõforrásverzióhoz."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Játékverzió: %s - Erõforrásverzió: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Lehet hogy egy régi Freeciv erõforrásfájlod van az /usr/lib/X11/app-"
#~ "defaults könyvtárban"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Csökkentett erõforráskészletet használok - ezzel minden rendben"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Mostantól már csak a színes monitorokat támogatja a program..."

#, fuzzy
#~ msgid "Unable to open fontset: %s"
#~ msgstr "Nem sikerült betölteni a(z) %s betûtípust"

#~ msgid "Allows %s.\n"
#~ msgstr "Lehetõvé válik a(z) %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Elavul tõle a(z) %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Lehetõvé válik a(z) %s (ha van már %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Bányát Épít"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Uralkodó: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Államforma: %s"

#~ msgid "Gold: %d"
#~ msgstr "Arany: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Adó: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Tudomány: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxus: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "Kutatás alatt: %s(%d/%d)"

#, fuzzy
#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Kutatás alatt: %s(%d/%d)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Kutatás alatt: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Fõváros: %s"

#, fuzzy
#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Hírszerzési információk a(z) %s Birodalomról"

#~ msgid "Save Settings"
#~ msgstr "Beállítások Mentése"

#~ msgid "Export Log"
#~ msgstr "Log Exportálása"

#~ msgid "Clear Log"
#~ msgstr "Log Törlése"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Adóráta..."

#~ msgid "Map Grid"
#~ msgstr "Térképbeosztás"

#, fuzzy
#~ msgid "National Borders"
#~ msgstr "Megépíthetõ világcsodák"

#~ msgid "City Names"
#~ msgstr "Városnevek"

#, fuzzy
#~ msgid "City Growth"
#~ msgstr "Város: Növekedés"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Városok Termelése"

#~ msgid "Coastline"
#~ msgstr "Partvonal"

#~ msgid "Roads & Rails"
#~ msgstr "Utak és vasutak"

#~ msgid "Irrigation"
#~ msgstr "Öntözés"

#~ msgid "Mines"
#~ msgstr "Bányák"

#~ msgid "Pollution & Fallout"
#~ msgstr "Szennyezés"

#~ msgid "Focus Unit"
#~ msgstr "Egységre fókuszálás"

#~ msgid "Fog of War"
#~ msgstr "Ismeretlen mezõk árnyékolása"

#~ msgid "Build Road"
#~ msgstr "Utat Épít"

#~ msgid "Build Farmland"
#~ msgstr "Farmot Épít"

#~ msgid "Transform Terrain"
#~ msgstr "Terepet Átalakít"

#~ msgid "Transform to %s"
#~ msgstr "Átalakít %s tereptípusra"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Menj/Repülj ... városába"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Válassz egy várost"

#~ msgid "Done"
#~ msgstr "Kész"

#~ msgid "Top Five Cities"
#~ msgstr "Az öt legjobb város"

#~ msgid "Demographics"
#~ msgstr "Demográfia"

#~ msgid "Spaceship"
#~ msgstr "Ûrhajók"

#~ msgid "Tools"
#~ msgstr "Eszközök"

#~ msgid "ZOC"
#~ msgstr "Kontroll Zónák"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(%d kör óta tétlen)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Egy követségre van szükséged diplomáciai találkozó létrehozásához."

#, fuzzy
#~ msgid "Researching %s: %d/%s"
#~ msgstr "Kutatás:    %s: %d/%d"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Kutatás:    %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Cél:  %s (%d lépés)"

#~ msgid "Sell-Off:"
#~ msgstr "Kiárusítás:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Bevétel:%6d    Összes kiadás: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Összesen: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Összesen:                   %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Mi legyen az új név?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terep       Út     Öntözés        Bánya          Átalakítás\n"

#, fuzzy
#~ msgid "Activity            Time\n"
#~ msgstr ""
#~ "\n"
#~ "              "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Szennyezést Eltakarít"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Szennyezést Eltakarít"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Ez a parancs pillanatnyilag még nincs megvalósítva."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "A(z) %s technológiára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "A(z) %s technológiára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "A(z) %s technológiára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "A(z) %s technológiára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "A(z) %s államformára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "A(z) %s államformára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "A(z) %s nemzetre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "A(z) %s nemzetre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "A(z) %s államformára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "A(z) %s államformára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Csak %s egységeken alkalmazható.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Csak %s egységeken alkalmazható.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "A(z) %s nemzetre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "A(z) %s nemzetre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "A(z) %s nemzetre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "A(z) %s nemzetre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Az) %s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Az) %s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "Csak %s egységeken alkalmazható.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "Legalább %d méretre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "Legalább %d méretre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "%s tereptípusra van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "A(z) %s technológiára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "a plusz %d boldogtalan lakosos büntetés életbe lépéséig."

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "Allows %s."
#~ msgstr "Lehetõvé válik a(z) %s.\n"

#, fuzzy
#~ msgid "Allows %s (with %s)."
#~ msgstr "Lehetõvé válik a(z) %s (ha van már %s).\n"

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "A jelenlegi szabálykészlet könyvtár: \"%s\""

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Sajnálom, a(z) %s azonosítóhoz nincs súgó témakör.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Sajnálom, a(z) %s azonosítóhoz nincs súgó témakör.\n"
#~ "Ez egy automatikusan generált lap.\n"
#~ "\n"

#, fuzzy
#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr ""
#~ "\n"
#~ "\n"
#~ "A(z) %2$s elavul a %1$s felfedezésével.  "

#, fuzzy
#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "Minden %s tudományt ismerõ játékosnak engedélyezi a(z) %s egységek "
#~ "építését.  "

#, fuzzy
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "Lehetõvé válik a(z) %s (ha van már %s).\n"

#, fuzzy
#~ msgid "* Allows %s.\n"
#~ msgstr "Lehetõvé válik a(z) %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* %s osztályba tartozik.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Képes ellenséges városok elfoglalására.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Sebessége nem függ a tereptõl.\n"

#, fuzzy
#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Sebessége nem függ a tereptõl.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* Nem hatnak rá a fennhatósági zónák.\n"

#, fuzzy
#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Lassabb, ha meg van sérülve.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Elhasználódik támadás közben.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Sebessége nem függ a tereptõl.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* Használható megerõsítésre, így 50% védelmi bónuszt kap.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Elérhetetlen. A legtöbb egység nem tudja megtámadni.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Megépíthetõ épületek"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Csak tengeri mezõn tartózkodó egységeket támadhat.\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "Nukleáris Szennyezést Eltakarít"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Csak akkor építhetõ, ha van %s a városban.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Csak %s közigazgatás során építhetõ.\n"

#, fuzzy
#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Alapíthat új városokat.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Csak barbárok építhetnek ilyet.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "Játék: %s játékossal nem áll fenn a kapcsolat."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Nincs szülõvárosa.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Az egység elveszítése egyben játék elveszítéséhez is vezet!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Minden játékosnak csak egy lehet ebbõl az egységtípusból.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* %d népesség kell az építéséhez.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Tud szállítani és új üzemanyaggal ellátni %d légi egységet.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Képes kereskedelmi utakat létesíteni (el kell utaznia a célvárosba, "
#~ "aminek legalább 9 kockányi távolságra kell lennie).\n"

#, fuzzy
#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Segíthet világcsodát építeni.\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Nem lehet feloszlatni.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Egy városban fel lehet oszlatni, hogy visszaszerezd az építési költség "
#~ "50%%-át.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Alapíthat új városokat.\n"

#, fuzzy
#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Segíthet világcsodát építeni.\n"

#, fuzzy
#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Alapíthat új városokat.\n"

#, fuzzy
#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Alapíthat új városokat.\n"

#, fuzzy
#~ msgid "* Can build farmland.\n"
#~ msgstr "Farmot Épít"

#, fuzzy
#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Alapíthat új városokat.\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Építhet farmot (ha ezek közül bármelyik ismert: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Képes megtisztítani a területeket a szennyezõdéstõl.\n"

#, fuzzy
#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "Nukleáris Szennyezést Eltakarít"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Végrehajthat diplomáciai akciókat, ezen kívül speciális, csak kémekre "
#~ "jellemzõ képességei is vannak.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Végrehajthat diplomáciai akciókat.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Végrehajthat diplomáciai akciókat.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Soha nem veszít egy diplomata-diplomata harban.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Nem lehet megvesztegetni.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Láthatatlan, kivéve ha közvetlenül egy ellenséges egység vagy város "
#~ "mellett van.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Csak tengeri mezõn tartózkodó egységeket támadhat.\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "Nukleáris Szennyezést Eltakarít"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* A városokból indítva ejtõernyõs ugrást hajthat végre (Hatótávolság: %d)."

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* A támadás lezárja az egység körét.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Az egység támadása atomrobbanást okoz!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Dupla tûzereje van városok támadásakor.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Nem hat rá a városfal.\n"

#, fuzzy
#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Képes bombázó támadásokra (%d körönként).  Ezek a támadások csak "
#~ "sérülést okoznak (soha nem ölnek) a védõ számára, és nem jár veszéllyel a "
#~ "támadó számára.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Mozgását nem befolyásolják a terepviszonyok (minden mezõt útként "
#~ "használ).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Nem hatnak rá a fennhatósági zónák.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Nem támadhatsz tengerrõl."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr ""
#~ "* Nem katonai egység (nem tud támadni; nem csökkenti a zavargást).\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Harctéri egység: akkor is 1 boldogtalanságot okoz, amikor nem "
#~ "agresszív.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Megtámadhat ellenséges légi egységeket.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Megtámadhat ellenséges légi egységeket.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Soha nem érhet el tapasztalt státuszt.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Soha nem érhet el tapasztalt státuszt.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Kiképez %s egységet.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Ha most elkezdenénk kutatni a(z) %s tudományt, %d villanykörtét kéne "
#~ "összegyûjtenünk."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "A(z) %s tudomány felfedezéséhez elõbb ki kell fejlesztenünk %d másik "
#~ "technológiát. A teljes projekt teljesítése %d villanykörtét igényel."

#~ msgid "You cannot research this technology."
#~ msgstr "Nem tudod ezt a technológiát kutatni."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " Ez a szám a többi játékos kutatásától függõen változhat.\n"

#, fuzzy
#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "Az elsõ játékos, aki felfedezi a(z) %s tudományt, kap egy azonnali új "
#~ "technológiát.\n"

#, fuzzy
#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr ""
#~ "Lehetõvé teszi a(z) %s egységek számára az útépítést a folyóval "
#~ "rendelkezõ mezõkön.\n"

#, fuzzy
#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr ""
#~ "Lehetõvé teszi a(z) %s egységek számára az öntözött területek farmmá "
#~ "fejlesztését.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Ezen a területen nem lehet szennyezést termelni."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Ezen a területen nem lehet szennyezést termelni."

#, fuzzy
#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "Ennek a népnek az egységeit nem lehet lefizetni."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* A terület tengerpartja nem biztonságos."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Megtámadhat ellenséges légi egységeket.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Követelmény:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "Csak %s egységeken alkalmazható.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Sebessége nem függ a tereptõl.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Nem lehet megvesztegetni.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Megtámadhat ellenséges légi egységeket.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "Nukleáris Szennyezést Eltakarít"

#~ msgid "Features:\n"
#~ msgstr "Képességek:\n"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] "A harcmezõn lévõ katonai egységek boldogtalanságot okozhatnak. "

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Minden városodban %d boldogtalan emberrel kevesebb lesz, amit egyébként "
#~ "az egységek okoznának.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Minden városodban %d boldogtalan emberrel kevesebb lesz, amit egyébként "
#~ "az egységek okoznának.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Minden városodban %d boldogtalan emberrel kevesebb lesz, amit egyébként "
#~ "az egységek okoznának.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr ""
#~ "* A normális ár %d-szeresét kell fizetned az egyégeid fenntartásához.\n"

#, fuzzy
#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr ""
#~ "* A normális ár %d-szeresét kell fizetned az egyégeid fenntartásához.\n"

#, fuzzy
#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr ""
#~ "* A normális ár %d-szeresét kell fizetned az egyégeid fenntartásához.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Minden városodban %d boldogtalan emberrel kevesebb lesz, amit egyébként "
#~ "az egységek okoznának.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Minden városodban %d boldogtalan emberrel kevesebb lesz, amit egyébként "
#~ "az egységek okoznának.\n"

#, fuzzy
#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* A civilizáció mérete miatt boldogtalan lakosok elõször akkor jelennek "
#~ "meg, ha %d városod van.\n"

#, fuzzy
#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Miután elõször megjelenik a civilizáció miatt boldogtalan lakos, minden "
#~ "újabb %d város után egy új boldogtalan lakos jelenik meg.\n"

#, fuzzy
#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "A legnagyobb érték, amit a tudománynak, az aranynak vagy luxusnak "
#~ "kijelöhetsz, az %d%%.\n"

#, fuzzy
#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "Ez az egységtípus nem hajthat végre ejtõernyõs támadást."

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "A város nem lázítható fel!"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr ""
#~ "* Szenátussal rendelkezik, ami megakadályozhatja a hadüzenet küldését.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Partizánokat eredményez, ha a város az ellenség kezére kerül.\n"

#, fuzzy
#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "a plusz %d boldogtalan lakosos büntetés életbe lépéséig."

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Kiképez %s egységet.\n"

#, fuzzy
#~ msgid "* Veteran units.\n"
#~ msgstr "Tengeri egységek ellen"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "Lehetõvé teszi a(z) %s egységek számára a légibázisépítést.\n"

#, fuzzy
#~ msgid "%s%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d boldogtalan"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Állam  †  †  €†  forma: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Megkaptad a(z) %s tudományt."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "A(z) %2$si %1$s (%3$s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Egyéb beállítások fül"

#, fuzzy
#~ msgid "You don't know how to build %s!"
#~ msgstr "Nem veszel %s egységet/épületet!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "%s másolása a vágólapra."

#~ msgid "Clipboard is empty."
#~ msgstr "A vágólap üres."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Tisztességes"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Tisztességtelen"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Sivatag"

#, fuzzy
#~ msgid "Login name"
#~ msgstr "Csatlakozás"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Ez az alapértelmezett bejelentkezési felhasználónév, ami a kapcsolati "
#~ "párbeszédablakokban és az  -a parancssori paraméternél lesz használva."

#, fuzzy
#~ msgid "Server"
#~ msgstr "soha"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Ez az alapértelmezett szerver hosztneve, ami a kapcsolat "
#~ "párbeszédablakokban vagy az -a parancssori paraméternél lesz használva."

#, fuzzy
#~ msgid "Server port"
#~ msgstr "(szerverprompt)"

#, fuzzy
#~ msgid "Soundset"
#~ msgstr "Körök"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Ez a hangcsomag lesz használva.  Megváltoztatásával ugyanazt lehet "
#~ "elérni, mint az -S parancsori paraméterrel."

#, fuzzy
#~ msgid "Sound plugin"
#~ msgstr "Alapértelmezett hang-bõvítõmodul"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Ha problémáid vannak a hanggal, próbáld megváltoztatni a hangplugint.  Az "
#~ "új pluginnak nincs hatása, addig, míg újra nem indul a Freeciv.  "
#~ "Megváltoztatásával hasonló érthetõ el, mint a -P parancssori paraméterrel."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Technológia"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "By changing this option you change the active theme."
#~ msgstr ""
#~ "Ez a hangcsomag lesz használva.  Megváltoztatásával ugyanazt lehet "
#~ "elérni, mint az -S parancsori paraméterrel."

#, fuzzy
#~ msgid "Tileset"
#~ msgstr "%s Mezõ"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Ez a hangcsomag lesz használva.  Megváltoztatásával ugyanazt lehet "
#~ "elérni, mint az -S parancsori paraméterrel."

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Város Opciók"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "A város termelése"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Ha engedélyezve van ez a beállítás, akkor megjelenik egy 'várossáv', "
#~ "amiben hasznos információk jelennek meg minden város alatt. Ha ki van "
#~ "kapcsolva, akkor csak a név és feltételesen a termelés jelenik meg."

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Segíthet világcsodát építeni.\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Ne engedélyezd a beállítást, ha nem szeretnél körgetõsávot a térképen."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Öntözés"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Ne engedélyezd a beállítást, ha nem szeretnél körgetõsávot a térképen."

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr ""
#~ "Ne engedélyezd a beállítást, ha nem szeretnél körgetõsávot a térképen."

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Ne engedélyezd a beállítást, ha nem szeretnél körgetõsávot a térképen."

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#~ msgid "Solid unit background color"
#~ msgstr "Nem átlátszó egységháttér"

#~ msgid "Draw shield graphics for units"
#~ msgstr "Az egységek pajzsának rajzolása"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Általános jellemzõk fül"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Várossáv mutatása"

#~ msgid "Sound bell at new turn"
#~ msgstr "Hangjelzés új kör esetén"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Egység mozgásanimációjának hossza (ezredmásodperc)"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Egység mozgásanimációjának hossza (ezredmásodperc)"

#~ msgid "Show icons in the technology tree"
#~ msgstr "Ikonok mutatása a technológiai fán"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Ha engedélyezve van a beállítás, akkor megjelennek az ikonok a "
#~ "technológiai fán. Kikapcsolt állapotban a fa sokkal tömörebb."

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Ikonok mutatása a technológiai fán"

#, fuzzy
#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Ha engedélyezve van a beállítás, akkor megjelennek az ikonok a "
#~ "technológiai fán. Kikapcsolt állapotban a fa sokkal tömörebb."

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Ráközelítés az egységekre"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Ráközelítés a csatákra"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Ráközelítés az egységekre"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Ráközelítés a felébresztett egységekre"

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Ráközelítés a városra a városablak megnyitásakor"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Tömör formátumú termelési infó"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Automatikus kör vége a lépések befejezésekor"

#, fuzzy
#~ msgid "Prompt for city names"
#~ msgstr "Megengedett városnevek"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Karaván"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Borders layer"
#~ msgstr "Búr"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Búr"

#, fuzzy
#~ msgid "Units layer"
#~ msgstr "Egységek fül"

#, fuzzy
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Cities layer"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Overview fog of war"
#~ msgstr "Általános jellemzõk fül"

#, fuzzy
#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Összes város"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Általános jellemzõk fül"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "Show units"
#~ msgstr " egység"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <fájlnév>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Térkép görgetõsávjainak megjelenítése (csak GTK)"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Ne engedélyezd a beállítást, ha nem szeretnél körgetõsávot a térképen."

#, fuzzy
#~ msgid "Keep dialogs on top"
#~ msgstr "Felbukkanó ablakok MI módban"

#, fuzzy
#~ msgid "Metaserver tab first in network page"
#~ msgstr "Az infó sor a metaszerveren mostantól '%s'."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Városnév"

#~ msgid "Notify Label"
#~ msgstr "Értesítõ szöveg"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Ûrhajó neve"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Ha 1-re állítjuk, akkor a játékosok építhetnek ûrhajót."

#~ msgid "Help Label"
#~ msgstr "Súgószöveg"

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Súgó"

#~ msgid "Help Text"
#~ msgstr "Súgószöveg"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "Csevegés"

#~ msgid "Beta Label"
#~ msgstr "Béta szöveg"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Megjegyzés"

#~ msgid "City Productions"
#~ msgstr "Városok Termelése"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Követelmény:"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Ha 1-re állítjuk, akkor a játékosok építhetnek ûrhajót."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Teljes képernyõ"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Válassz új építendõ dolgot"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Animált csata"

#~ msgid "Use color cursors"
#~ msgstr "Szines kurzorok használata"

#, fuzzy
#~ msgid "Graphics"
#~ msgstr "Demográfia"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Általános _jellemzõk"

#, fuzzy
#~ msgid "Sound"
#~ msgstr "Körök"

#~ msgid "Interface"
#~ msgstr "Felület"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Térképkészítés"

#~ msgid "Network"
#~ msgstr "Hálózat"

#~ msgid "Font"
#~ msgstr "Betûtípus"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Ha kézileg adsz hozzá új beállításmintát, akkor a \"number_of_presets\" "
#~ "mezõ értékét is frissítsd!"

#~ msgid "Cannot find your home directory"
#~ msgstr "Nem található a home-könyvtár"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Nem sikerült a mentés a(z) %s fájlba"

#~ msgid "Saved settings to file %s"
#~ msgstr "Beállítások elmentve a(z) %s fájlba"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "A mentés nem sikerült, nem sikerült fájlnevet találni."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Kiutasítottak a játékból: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "A kliens képességei: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "A szerver képességei: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Elkezdõdött a(z) %d. kör"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "Az MI irányítás %s van kapcsolva."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "Az MI irányítás %s van kapcsolva."

#, fuzzy
#~ msgid "waiting"
#~ msgstr "Várakozik"

#, fuzzy
#~ msgid "?Player:Name"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "Username"
#~ msgstr "Átnevezés"

#, fuzzy
#~ msgid "Border"
#~ msgstr "Búr"

#, fuzzy
#~ msgid "Attitude"
#~ msgstr "Aktivál"

#~ msgid "Embassy"
#~ msgstr "Követség"

#~ msgid "Dipl.State"
#~ msgstr "Dipl.Helyzet"

#, fuzzy
#~ msgid "?Player_dlg:Host"
#~ msgstr "Játékosok"

#, fuzzy
#~ msgid "Ping"
#~ msgstr "Király"

#, fuzzy
#~ msgid "You cannot sell improvements."
#~ msgstr "Épület szabotálása"

#, fuzzy
#~ msgid "%s cannot be disbanded."
#~ msgstr "Egy %si %s feloszlott, mert a város nem tudja fenntartani."

#, fuzzy
#~ msgid "Disbanded %d %s."
#~ msgstr "Feloszlott egy %s egységed a(z) (%d, %d) mezõn."

#, fuzzy
#~ msgid "No %s could be disbanded."
#~ msgstr "Egy %s sem adható el"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Could not open temp file."
#~ msgstr "Nem sikerült megnyitni a(z) %s fájlt."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Elveszett a kapcsolat a szerverrel!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr " %s mellett"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Barátságos(csapat)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Barátságos(csapat)"

#, fuzzy
#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Hely: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terep: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Élelem/Term/Keresk: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Apró törzsi falu"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "A(z) %s"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr "A(z) %2$s   (Államforma: %1$s)"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Egység: %s(%s%s)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "A(z) %2$s   (Államforma: %1$s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Gazdátlan terület"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Város: %s(%s) %s"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Egység: %s(%s%s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Város: %s(%s) %s"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr " (ezzel: "

#, fuzzy
#~ msgid "Trade from %s: %d"
#~ msgstr "Összes kereskedelem a kereskedelmi kapcsolatokból: %d"

#, fuzzy
#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktúra: "

#, fuzzy
#~ msgid "Activity: %s"
#~ msgstr "Tevékenység: "

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Egység: %s(%s%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Egység: %s(%s%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Egység: %s(%s%s)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Esély a gyõzelemre: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "T:%d V:%d TE:%d ÉP:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Lépési költség: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (még %d)"

#, fuzzy
#~ msgid "far from %s"
#~ msgstr "%s@%s"

#, fuzzy
#~ msgid "near %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid "in %s"
#~ msgstr " %s városában"

#, fuzzy
#~ msgid "from %s"
#~ msgstr "%s@%s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "Fel"

#, fuzzy
#~ msgid "Progress: no research"
#~ msgstr "Menet közbeni pontszámok:"

#, fuzzy
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Kutatási sebesség: %d kör/tudomány"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Kutatási sebesség: %d kör/tudomány"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Menet közbeni pontszámok:"

#, fuzzy
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d kör"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d pont/kör a csapattól"

#, fuzzy
#~ msgid "%d/- (never)"
#~ msgstr "(Soha)"

#, fuzzy
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d %d kör"

#, fuzzy
#~ msgid "%d/%d (never)"
#~ msgstr "(Soha)"

#, fuzzy
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "(%d lépés)"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d pont"

#~ msgid "Population: %s"
#~ msgstr "Népesség: %s"

#, fuzzy
#~ msgid "Year: %s (T%d)"
#~ msgstr "Év: %s"

#, fuzzy
#~ msgid "Gold: %d (%+d)"
#~ msgstr "Arany: %d"

#, fuzzy
#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Adó:%d Lux:%d Tud:%d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr " %s városában"

#, fuzzy
#~ msgid "Moving: %s"
#~ msgstr " %s városában"

#~ msgid "(Click for more info)"
#~ msgstr "(Kattints több információért)"

#, fuzzy
#~ msgid "%s People"
#~ msgstr "Fel"

#~ msgid "Year: %s"
#~ msgstr "Év: %s"

#, fuzzy
#~ msgid "Turn: %d"
#~ msgstr "Terep: %s"

#~ msgid "Net Income: %d"
#~ msgstr "Tiszta bevétel: %d"

#, fuzzy
#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Adó:%d Lux:%d Tud:%d"

#, fuzzy
#~ msgid "Researching %s: %s"
#~ msgstr "Kutatás:    %s: %d/%d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Globális felmelegedés esélye: %d%% (%+d%%/kör)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Globális felmelegedés történt!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Nukleáris tél esélye: %d%% (%+d%%/kör)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Nukleáris tél következett be!"

#, fuzzy
#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] " egység"

#~ msgid "Turns to target: %d"
#~ msgstr "Kör a célig: %d"

#, fuzzy
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Egységválasztás"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Mások: %d civil; %d katona"

#~ msgid "Others: %d civilian"
#~ msgstr "Mások: %d civil"

#~ msgid "Others: %d military"
#~ msgstr "Mások: %d katona"

#, fuzzy
#~ msgid "No units to upgrade!"
#~ msgstr "Nem volt felfejlesztendõ egység."

#, fuzzy
#~ msgid "None of these units may be upgraded."
#~ msgstr "Nem volt felfejlesztendõ egység."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Egység fejlesztése"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Eladjuk a(z) %s épletet %d aranyért?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Nem volt felfejlesztendõ egység."

#~ msgid "%s refuses to disband!"
#~ msgstr "%s visszautasítja a feloszlatást!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Egység feloszlatása"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Nem volt felfejlesztendõ egység."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Egység feloszlatása"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Az elõrehaladást mutatja a jelenlegi technológia kutatásában"

#, fuzzy
#~ msgid "no research target."
#~ msgstr ""
#~ "\n"
#~ "(nincs kutatás)"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Építészet"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "A(z) %2$si %1$s (%3$s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "A globális felmelegedés folyamatát mutatja:"

#, fuzzy
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Szennyezés:   %3d"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Egy katasztrofális felmelegedés esélye minden körben: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "A nukleáris tél folyamatát mutatja:"

#, fuzzy
#~ msgid "Fallout rate: %d%%"
#~ msgstr "Maximális lehetséges arány %s államforma esetén: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Egy katasztrofális tél esélye minden körben: %d%%"

#, fuzzy
#~ msgid "Shows your current government:"
#~ msgstr "Aktuális pontszámok megjelenítése."

#, fuzzy
#~ msgid "Population:      %5d"
#~ msgstr "Népesség: %s"

#, fuzzy
#~ msgid "Energy:          %5d %%"
#~ msgstr "Tömeg:           %5d tonna"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Tömeg:           %5d tonna"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Útidõ:           %5.1f év"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Útidõ:              -       "

#~ msgid "Year of arrival: %8s"
#~ msgstr "Megérkezés éve: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:ki"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02dmp"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dperc %02dmp"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dóra %02dperc"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dnap %02dóra"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:túlcsordulás"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Államforma: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr " (megfigyelõ)"

#~ msgid "Buildings: "
#~ msgstr "Épületek: "

#~ msgid "None. "
#~ msgstr "Nincsenek. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nép:"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Ismeretlen"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Tisztességtelen"

#~ msgid "Wonders: "
#~ msgstr "Világcsodák: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Városok: %d darab, %d várossal több mint a(z) %d városos küszöb."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Városok: %d darab, %d várossal több mint a(z) %d városos küszöb."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d elégedett lakos lehet még "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "a plusz %d boldogtalan lakosos büntetés életbe lépéséig."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Katonai jelenlét hatása ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] ""
#~ "* Nem katonai egység (nem tud támadni; nem csökkenti a zavargást).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Szórakozási lehetõségeket nyújt a város lakosainak, és ezzel 3 "
#~ "elégedetlen lakost közömbösít."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "A harcmezõn lévõ katonai egységek boldogtalanságot okozhatnak. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "A katonai egységek nincsenek hatással a közhangulatra. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luxus: összesen %d."

#, fuzzy
#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Nincs használható alapértelmezett mezõkészlet; félbeszakítás!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Szabályok betöltése"

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr ""
#~ "A kliens nem támogatja az izometrikus mezõkészleteket. Alapértelmezett "
#~ "mezõkészlet használata."

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "A kliens nem támogatja a felülnézeti mezõkészleteket. Alapértelmezett "
#~ "mezõkészlet használata."

#~ msgid "Trade"
#~ msgstr "Kereskedelem"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:cs"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Romboló"

#~ msgid "?built:B"
#~ msgstr "?built:M"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolate:E"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Kijelölés invertálása"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<nincs kapcsolat>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:túlcsordulás"

#~ msgid "%s from %s"
#~ msgstr "%s@%s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (veterán)"

#~ msgid " (connection incomplete)"
#~ msgstr " (a kapcsolat még nem épült ki)"

#~ msgid " (player %s)"
#~ msgstr " (%s játékos)"

#~ msgid " (observer)"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "Technológia"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "Fejlesztések"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "%s Város"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomatatevékenyésg"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Ellenséges diplomata"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Globális"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Gazdagép:"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "Nép"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "Megállapodás"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "%s Egység"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Gazdagép:"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "Világcsodák: "

#~ msgid "Learned From Great Library"
#~ msgstr "Megtanultuk a Nagy Könyvtárból"

#~ msgid "Learned New Tech"
#~ msgstr "Megtanultunk egy új technológiát"

#~ msgid "Selected New Goal"
#~ msgstr "Új cél kiválasztása"

#~ msgid "Bought"
#~ msgstr "Megvétel"

#~ msgid "Forced to Sell"
#~ msgstr "El kellett adni"

#~ msgid "New Improvement Selected"
#~ msgstr "Új fejlesztés épül"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "Arany"

#~ msgid "Building Unavailable Item"
#~ msgstr "Elérhetetlen dolog építése"

#~ msgid "Captured/Destroyed"
#~ msgstr "Elfoglalva/elpusztitva"

#~ msgid "Celebrating"
#~ msgstr "Ünneplés"

#~ msgid "Civil Disorder"
#~ msgstr "Civil zavargás"

#~ msgid "Famine"
#~ msgstr "Éhínség"

#~ msgid "Famine Feared"
#~ msgstr "Rettegés az éhínségtõl"

#~ msgid "Growth"
#~ msgstr "Növekedés"

#~ msgid "May Soon Grow"
#~ msgstr "Hamarosan növekedhet"

#~ msgid "Needs Aqueduct"
#~ msgstr "Vízvezeték szükséges"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Vízvezeték lesz építve"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "Tisztességes"

#~ msgid "Nuked"
#~ msgstr "Atomtámadás"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "Város: CMA kikapcsolása"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Növekedés visszafogásának javasolása"

#~ msgid "Transfer"
#~ msgstr "Átalakítás"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "Város: Megalapítás"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Pont törlése"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "A város termelése"

#~ msgid "Worklist Events"
#~ msgstr "Munkatervesemények"

#~ msgid "Production changed"
#~ msgstr "Termelés megváltoztatva"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Ökológiai katasztrófa"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "Tudósok"

#~ msgid "Failed"
#~ msgstr "Nem sikerült"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "Inuit"

#~ msgid "Poison"
#~ msgstr "Méreg"

#~ msgid "Sabotage"
#~ msgstr "Szabotázs"

#~ msgid "Theft"
#~ msgstr "Lopás"

#~ msgid "Eco-Disaster"
#~ msgstr "Ökológiai katasztrófa"

#~ msgid "Nuke Detonated"
#~ msgstr "Atombombarobbantás történt"

#, fuzzy
#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Kunyhó: Barbárok jöttek elõ a kunyhóból"

#~ msgid "City Founded from Hut"
#~ msgstr "Várost alapítottak a kunyhóból"

#~ msgid "Gold Found in Hut"
#~ msgstr "Aranyat találtáltak a kunyhóban"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Az egységet barbárok ölték meg egy kunyhóban"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Zsoldosokat találtáltak a kunyhóban"

#~ msgid "Settler Found in Hut"
#~ msgstr "Telepest találtáltak a kunyhóban"

#~ msgid "Tech Found in Hut"
#~ msgstr "Technológiát találtáltak a kunyhóban"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Az egységet megkímélték a barbárok"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbár felkelés"

#~ msgid "Civil War"
#~ msgstr "Polgárháború"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "Civ: Anarchiába zuhanás"

#~ msgid "First Contact"
#~ msgstr "Elsõ érintkezés"

#~ msgid "Learned New Government"
#~ msgstr "Új államforma megismerése"

#~ msgid "Low Funds"
#~ msgstr "Alacsony pénztartalékok"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "Forradalom vége"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "Forradalom kezdete"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "Civ: Ûrhajóesemények"

#~ msgid "Alliance"
#~ msgstr "Szövetség"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "Testvér"

#~ msgid "Cease-fire"
#~ msgstr "Tûzszünet"

#~ msgid "Peace"
#~ msgstr "Béke"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "Közös látvány"

#~ msgid "Attack Failed"
#~ msgstr "Támadás nem sikerült"

#~ msgid "Attack Succeeded"
#~ msgstr "Sikeres támadás"

#~ msgid "Defender Destroyed"
#~ msgstr "Védõ el lett pusztítva"

#~ msgid "Defender Survived"
#~ msgstr "A védõ túlélte"

#, fuzzy
#~ msgid "Promoted to Veteran"
#~ msgstr "Sokkal tapasztaltabb lett"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr " %s közelében"

#~ msgid "Production Upgraded"
#~ msgstr "Termelés frissítve lett"

#~ msgid "Relocated"
#~ msgstr "Áthelyezve"

#~ msgid "Orders / goto events"
#~ msgstr "Parancsok / mozgások"

#, fuzzy
#~ msgid "New vote"
#~ msgstr "Új játék"

#~ msgid "Finished"
#~ msgstr "befejezve"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "Elavult Eladása"

#, fuzzy
#~ msgid "Started"
#~ msgstr "Állapot"

#~ msgid "Stopped"
#~ msgstr "Leállítva"

#~ msgid "Will Finish Next Turn"
#~ msgstr "A következõ körben elkészül"

#~ msgid "AI Debug messages"
#~ msgstr "AI "

#~ msgid "Broadcast Report"
#~ msgstr "Mindenknek szóló jelentés"

#, fuzzy
#~ msgid "Caravan actions"
#~ msgstr "Karaván"

#~ msgid "Chat error messages"
#~ msgstr "Csevegés hibaüzenetek"

#, fuzzy
#~ msgid "Chat messages"
#~ msgstr "Üzenetek"

#, fuzzy
#~ msgid "Connect/disconnect messages"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatatevékenység: Sikeres visszatérés"

#~ msgid "Error message from bad command"
#~ msgstr "Hibaüzenet rossz parancs miatt"

#~ msgid "Game Ended"
#~ msgstr "Játék vége"

#~ msgid "Game Started"
#~ msgstr "Játék kezdete"

#, fuzzy
#~ msgid "Nation Selected"
#~ msgstr "Nép kiválasztása"

#~ msgid "Player Destroyed"
#~ msgstr "Játékos megsemmisülése"

#~ msgid "Report"
#~ msgstr "Jelentés"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "(szerverprompt)"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "Szerverbeállítások értékének megjelenítése."

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Üzenetek a szerveroperátortól"

#, fuzzy
#~ msgid "Server settings changed"
#~ msgstr "Beállítások Mentése"

#~ msgid "Turn Bell"
#~ msgstr "Hangjelzés új kör esetén"

#~ msgid "Year Advance"
#~ msgstr "Évek haladása"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Használat: %s [opció ...]\n"
#~ "A lehetséges opciók:\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Arányok"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "Tengerész"

#, fuzzy
#~ msgid "error"
#~ msgstr "Saját terület"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Ipari"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<nincs kapcsolat>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "_Játékosok"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "_Játékosok"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Van már ilyen nevû játékos."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Jelenlévõ egységek ki_listázása"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "A(z) '%s' ismeretlen beállítás."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "A megadott sztring túl hosszú.  Használat: set <beállítás> <érték>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Nukleáris tél következett be!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Összesen:                   %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Összesen:                   %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Várossáv mutatása"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Üze"

#, fuzzy
#~ msgid "no"
#~ msgstr "semmi"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Útidõ:              -       "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "              "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Összesen:                   %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", nincs kész"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Nukleáris tél következett be!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Érvénytelen argumentum: %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(munkaterv)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "A(z) %s parancsfájl (script) betöltése"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Nem sikerült megnyitni a(z) %s fájlt."

#~ msgid "Novice"
#~ msgstr "Újonc"

#~ msgid "Easy"
#~ msgstr "Könnyû"

#~ msgid "Hard"
#~ msgstr "Nehéz"

#~ msgid "Cheating"
#~ msgstr "Csalás"

#~ msgid "Experimental"
#~ msgstr "Profi"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Fajirtó"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Ellenséges"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Rosszindulatú"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Nem mûködik együtt"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Nyugtalan"

#, fuzzy
#~ msgid "?attitude:Neutral"
#~ msgstr "?diplomatic_state:Semleges"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Tisztelettudó"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Segítõkész"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Lelkes"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Csodáló"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Hódoló"

#, fuzzy
#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Szövetség"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Háború"

#, fuzzy
#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Semleges"

#, fuzzy
#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Béke"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Világméretû feltételek csak világcsodáknál lehetségesek."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Játékos-szintû feltételek csak világcsodáknál lehetségesek."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Sziget-szintû feltételek csak világcsodáknál lehetségesek."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Túlélési feltételek csak világméretûen lehetségesek."

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "%s  egység"

#, fuzzy
#~ msgid "%s units"
#~ msgstr " egység"

#, fuzzy
#~ msgid "Size %d"
#~ msgstr "Méret"

#~ msgid "%s AI"
#~ msgstr "%s MI"

#~ msgid "%s terrain"
#~ msgstr "%s terep"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s terep"

#, fuzzy
#~ msgid "After %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "Fel"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Kép középre hoz"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "team %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Gõzgép"

#~ msgid "Future Tech. %d"
#~ msgstr "%d. Jövõbeli Tudomány"

#, fuzzy
#~ msgid "Future Tech."
#~ msgstr "%d. Jövõbeli Tudomány"

#~ msgid "Mine"
#~ msgstr "Bánya"

#~ msgid "Hut"
#~ msgstr "Kunyhó"

#~ msgid "Farmland"
#~ msgstr "Farm"

#~ msgid "Fallout"
#~ msgstr "Nukleáris Szennyezés"

#, fuzzy
#~ msgid "Land"
#~ msgstr "Út"

#~ msgid "Oceanic"
#~ msgstr "Óceáni"

#~ msgid "Idle"
#~ msgstr "Tétlen"

#~ msgid "Fortifying"
#~ msgstr "Megerõsít"

#~ msgid "Fortified"
#~ msgstr "Megerõsítve"

#~ msgid "Goto"
#~ msgstr "Menj"

#~ msgid "Explore"
#~ msgstr "Felfedez"

#~ msgid "Transform"
#~ msgstr "Átalakít"

#~ msgid "Base"
#~ msgstr "Bázis"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Kapcsolódás"

#~ msgid "Moves"
#~ msgstr "Lépések"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Egy %s felfejlesztve %s egységgé %d aranyért."

#, fuzzy
#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Sajnálom: A(z) %s nem fejleszthetõ fel."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s felfejlesztése %s egységre %d aranyért.\n"
#~ "A kincstárban %d arany van."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Az egységeket csak a városaidban fejlesztheted."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Szárazföldi egységek ellen"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv %s %s"

#~ msgid "(beta version)"
#~ msgstr "(béta verzió)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv %s"

#~ msgid "betatest version "
#~ msgstr "bétateszt verzió "

#~ msgid "version "
#~ msgstr "verzió "

#~ msgid "January"
#~ msgstr "Január"

#~ msgid "February"
#~ msgstr "Február"

#~ msgid "March"
#~ msgstr "Március"

#~ msgid "April"
#~ msgstr "Április"

#~ msgid "May"
#~ msgstr "Május"

#~ msgid "June"
#~ msgstr "Június"

#~ msgid "July"
#~ msgstr "Július"

#~ msgid "August"
#~ msgstr "Augusztus"

#~ msgid "September"
#~ msgstr "Szeptember"

#~ msgid "October"
#~ msgstr "Október"

#~ msgid "November"
#~ msgstr "November"

#~ msgid "December"
#~ msgstr "December"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "EZ EGY BÉTA VERZIÓ\n"
#~ "A Freeciv %s %s hónapban fog\n"
#~ "megjelenni. (%s)"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "EZ EGY BÉTA VERZIÓ\n"
#~ "A Freeciv %s %s hónapban fog\n"
#~ "megjelenni. (%s)"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "A civilization legyen szabad!"

#~ msgid "Aqueduct"
#~ msgstr "Vízvezeték"

#, fuzzy
#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Lehetõvé teszi, hogy a város mérete %d fölé növekedjen.  "

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Piaccal együtt a Bank 100%-kal növeli a város luxus- és adótermelését."

#~ msgid "Barracks II"
#~ msgstr "Kaszárnya II"

#~ msgid "Barracks III"
#~ msgstr "Kaszárnya III"

#~ msgid "Cathedral"
#~ msgstr "Katedrális"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "A Katedrális 3 boldogtalan lakost tesz elégedetté a városban, "
#~ "megkönnyítve ezzel a rend fenntartását."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "A Városfal megkönnyíti a város megvédését.  Megháromszorozza a városban "
#~ "tartózkodó egységek védõerejét a szárazföldi egységek és a helikopterek "
#~ "ellen.  A Városfal hatástalan a légi és tengeri egységek, valamint a "
#~ "Gépágyúk ellen.  Ha egy városban van Városfal, akkor nincs "
#~ "lakosságcsökkenés a szárazföldi egységektõl elszenvedett vereségek esetén."

#~ msgid "Colosseum"
#~ msgstr "Kolosszeum"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Szórakozási lehetõséget nyújt a város lakosai számára, és ezzel 3 "
#~ "boldogtalan lakost tesz elégedetté.  (Az Elektromosság felfedezése után "
#~ "négyet.)"

#~ msgid "Courthouse"
#~ msgstr "Bíróság"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "50%-kal csökkenti a korrupciót a városban, és felezi a fõvárostól való "
#~ "távolságot a város fellázítási költségének számításakor.  Demokrácia "
#~ "államforma esetén a Bíróság elégedetté tesz 1 boldogtalan lakost."

#~ msgid "Factory"
#~ msgstr "Gyár"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "50%-kal növeli a város pajzstermelését, emellett jelentõsen növeli a "
#~ "szennyezést is."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Ha egy városban van Magtár, akkor az élelemraktár félig tele lesz a város "
#~ "növekedése vagy csökkenése után. Magtár segítségével a város gyorsabban "
#~ "növekszik, és jobban viseli az élelemhiányt."

#~ msgid "Hydro Plant"
#~ msgstr "Vízerõmû"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és az Atomerõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és az Atomerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#~ msgid "Library"
#~ msgstr "Könyvtár"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "50%-kal növeli a város tudománytermelését."

#~ msgid "Marketplace"
#~ msgstr "Piac"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "50%-kal növeli a város luxus- és adótermelését."

#~ msgid "Mass Transit"
#~ msgstr "Tömegközlekedés"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Semlegesíti a lakosságból származó szennyezést.  Ha egy városban van "
#~ "Tömegközlekedés, akkor a város méretének nincs hatása a szennyezésre."

#~ msgid "Mfg. Plant"
#~ msgstr "Gyártósor"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "Gyárral együtt a Gyártósor 100%-kal növeli a város pajzstermelését."

#~ msgid "Nuclear Plant"
#~ msgstr "Atomerõmû"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és az Atomerõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és az Atomerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#~ msgid "Palace"
#~ msgstr "Palota"

#~ msgid "Power Plant"
#~ msgstr "Erõmû"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Növeli a Gyár és a Gyártósor pajzstermelését: a Gyár és a Hõerõmû együtt "
#~ "75%-os, a Gyár, a Gyártósor és a Hõerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.  Ez a plusz termelés nagyobb szennyezést "
#~ "eredményezhet. \n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#~ msgid "Recycling Center"
#~ msgstr "Újrahasznosító központ"

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr "66%-kal csökkenti a város termelésbõl származó szennyezését."

#~ msgid "SDI Defense"
#~ msgstr "SDI Védelem"

#~ msgid "Space Component"
#~ msgstr "Ûrhajó-részegység"

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#~ msgid "Space Module"
#~ msgstr "Ûrhajómodul"

#~ msgid "Space Structural"
#~ msgstr "Ûrhajóváz elem"

#~ msgid "Temple"
#~ msgstr "Templom"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Elégedetté tesz egy boldogtalan lakost.  A Miszticizmus tudomány és a "
#~ "Jósda világcsoda megduplázza ezt a hatást.  Miszticizmussal és Jósdával "
#~ "együtt a Templom 4 boldogtalan lakost tesz elégedetté."

#~ msgid "University"
#~ msgstr "Egyetem"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Könyvtárral együtt az Egyetem 100%-kal növeli a város tudománytermelését."

#~ msgid "Apollo Program"
#~ msgstr "Apollo program"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Az egész térkép láthatóvá válik az Apollo Program tulajdonosa számára.  "
#~ "Minden játékos elkezdheti építeni az ûrhajóját (feltéve, hogy ismeri a "
#~ "szükséges technológiákat)."

#~ msgid "Colossus"
#~ msgstr "Kolosszus"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "A világcsodát megépítõ város körül minden mezõ plusz egy kereskedelmet "
#~ "termel, ha már eddig is termelt valamennyi kereskedelmet."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Kopernikusz csillagv."

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "A megépítõ városban 50%-kal növeli a tudománytermelést."

#~ msgid "Cure For Cancer"
#~ msgstr "A rák gyógymódja"

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwin utazása"

#~ msgid "Great Library"
#~ msgstr "Nagy Könyvtár"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Ha egy civilizáció megépíti a Nagy Könyvtárat, akkor minden olyan "
#~ "tudományt automatikusan megkap, amelyet legalább két másik civilizáció "
#~ "ismer."

#~ msgid "Great Wall"
#~ msgstr "Nagy Fal"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Városfalként hat a játékos összes városában."

#~ msgid "Hanging Gardens"
#~ msgstr "Függõkertek"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "A játékos minden városában boldoggá tesz egy elégedett lakost. A "
#~ "világcsodát megépítõ városban még plusz két elégedett lakost tesz "
#~ "boldoggá (tehát összesen hármat).  Azokban a ritka esetekben, amikor "
#~ "nincs elégedett lakos, akin a Függõkertek kifejthetné hatását, a "
#~ "világcsoda a boldogtalan lakosokra hat (elégedetté teszi õket)."

#~ msgid "Hoover Dam"
#~ msgstr "Hoover Gát"

#~ msgid "Isaac Newton's College"
#~ msgstr "Isaac Newton Fõiskolája"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "A megépítõ városban 100%-kal növeli a tudománytermelést."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bach Katedrálisa"

#~ msgid "Lighthouse"
#~ msgstr "Világítótorony"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Minden tengeri egységnek plusz 2 lépéspontot ad."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellán Expedíciója"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Minden tengeri egységnek plusz 1 lépéspontot ad."

#~ msgid "Manhattan Project"
#~ msgstr "Manhattan Terv"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Michelangelo Kápolnája"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Minden városban megduplázza a Katedrálisok hatását."

#~ msgid "Oracle"
#~ msgstr "Jósda"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#~ msgid "Pyramids"
#~ msgstr "Piramisok"

#~ msgid "SETI Program"
#~ msgstr "SETI Program"

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeare Színháza"

#~ msgid "United Nations"
#~ msgstr "Egyesült Nemzetek"

#~ msgid "Women's Suffrage"
#~ msgstr "Nõk Választójoga"

#, fuzzy
#~ msgid "?Elvis:E"
#~ msgstr "Elvis-ek"

#, fuzzy
#~ msgid "?Scientist:S"
#~ msgstr "Tudósok"

#, fuzzy
#~ msgid "?Taxman:T"
#~ msgstr "Adószedõk"

#, fuzzy
#~ msgid "?citystyle:European"
#~ msgstr "?city_state:Ünneplés"

#, fuzzy
#~ msgid "?citystyle:Classical"
#~ msgstr "Klasszikus"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Trópusi"

#, fuzzy
#~ msgid "?citystyle:Asian"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "?citystyle:Babylonian"
#~ msgstr "?plural:Babilóniaiak"

#, fuzzy
#~ msgid "?citystyle:Celtic"
#~ msgstr "?city_state:Béke"

#, fuzzy
#~ msgid "?citystyle:Renaissance"
#~ msgstr "?city_state:Béke"

#, fuzzy
#~ msgid "?citystyle:Industrial"
#~ msgstr "?city:Név"

#, fuzzy
#~ msgid "?citystyle:Modern"
#~ msgstr "?city_state:Zavargás"

#, fuzzy
#~ msgid "?citystyle:PostModern"
#~ msgstr "?city_state:Zavargás"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "Szabályok betöltése"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Mûveltség"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Pont törlése"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 1"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 2"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 3"
#~ msgstr "Templom"

#~ msgid "Anarchy"
#~ msgstr "Anarchia"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Fõvezér"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Fõvezér"

#~ msgid "Despotism"
#~ msgstr "Despotizmus"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Fõnök"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Fõtitkár"

#~ msgid "Monarchy"
#~ msgstr "Királyság"

#, fuzzy
#~ msgid "King %s"
#~ msgstr " %s városában"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Királynõ"

#~ msgid "Communism"
#~ msgstr "Kommunizmus"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Fõtitkár"

#~ msgid "Republic"
#~ msgstr "Köztársaság"

#~ msgid "Democracy"
#~ msgstr "Demokrácia"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Elnök"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Õsi"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Modern"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Amerikaiak"

#~ msgid "Aztec"
#~ msgstr "Azték"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Aztékok"

#~ msgid "Babylonian"
#~ msgstr "Babilóniai"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babilóniaiak"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Konzul"

#~ msgid "Chinese"
#~ msgstr "Kínai"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Kínaiak"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Elnök"

#~ msgid "Egyptian"
#~ msgstr "Egyiptomi"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egyiptomiak"

#~ msgid "English"
#~ msgstr "Angol"

#~ msgid "?plural:English"
#~ msgstr "?plural:Angolok"

#~ msgid "French"
#~ msgstr "Francia"

#~ msgid "?plural:French"
#~ msgstr "?plural:Franciák"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Elnök"

#~ msgid "German"
#~ msgstr "Német"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Németek"

#~ msgid "Greek"
#~ msgstr "Görög"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Görögök"

#~ msgid "Indian"
#~ msgstr "Indiai"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Indiaiak"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongolok"

#~ msgid "Roman"
#~ msgstr "Római"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Rómaiak"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Császár"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Császárnõ"

#~ msgid "Russian"
#~ msgstr "Orosz"

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zuluk"

#~ msgid "Advanced Flight"
#~ msgstr "Fejlett repülés"

#~ msgid "Alphabet"
#~ msgstr "Ábécé"

#~ msgid "Astronomy"
#~ msgstr "Csillagászat"

#~ msgid "Atomic Theory"
#~ msgstr "Atom-elmélet"

#~ msgid "Automobile"
#~ msgstr "Automobil"

#~ msgid "Banking"
#~ msgstr "Bank"

#~ msgid "Bridge Building"
#~ msgstr "Hídépítés"

#~ msgid "Bronze Working"
#~ msgstr "Bronzmegmunkálás"

#~ msgid "Ceremonial Burial"
#~ msgstr "Szertartásos temetkezés"

#~ msgid "Chemistry"
#~ msgstr "Kémia"

#~ msgid "Chivalry"
#~ msgstr "Lovagi kultúra"

#~ msgid "Code of Laws"
#~ msgstr "Polgári törvénykönyv"

#~ msgid "Combustion"
#~ msgstr "Robbanómototor"

#~ msgid "Computers"
#~ msgstr "Számítógép"

#~ msgid "Conscription"
#~ msgstr "Sorkatonaság"

#~ msgid "Construction"
#~ msgstr "Építészet"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Lehetõvé teszi a(z) %s egységek számára az erõdépítést.\n"

#~ msgid "Currency"
#~ msgstr "Pénz"

#~ msgid "Electricity"
#~ msgstr "Elektromosság"

#~ msgid "Electronics"
#~ msgstr "Elektronika"

#~ msgid "Engineering"
#~ msgstr "Mérnöki tervezés"

#~ msgid "Explosives"
#~ msgstr "Robbanóanyagok"

#~ msgid "Feudalism"
#~ msgstr "Feudalizmus"

#~ msgid "Flight"
#~ msgstr "Repülés"

#~ msgid "Fusion Power"
#~ msgstr "Fúziós energia"

#~ msgid "Genetic Engineering"
#~ msgstr "Genetika"

#~ msgid "Gunpowder"
#~ msgstr "Puskapor"

#~ msgid "Horseback Riding"
#~ msgstr "Lovaglás"

#~ msgid "Industrialization"
#~ msgstr "Iparosítás"

#~ msgid "Invention"
#~ msgstr "Feltalálás"

#~ msgid "Iron Working"
#~ msgstr "Vasmegmunkálás"

#~ msgid "Labor Union"
#~ msgstr "Szakszervezet"

#~ msgid "Literacy"
#~ msgstr "Mûveltség"

#~ msgid "Magnetism"
#~ msgstr "Mágnesesség"

#~ msgid "Map Making"
#~ msgstr "Térképkészítés"

#~ msgid "Masonry"
#~ msgstr "Kõmûvesség"

#~ msgid "Mass Production"
#~ msgstr "Tömeggyártás"

#~ msgid "Mathematics"
#~ msgstr "Matematika"

#~ msgid "Medicine"
#~ msgstr "Orvostudomány"

#~ msgid "Metallurgy"
#~ msgstr "Kohászat"

#~ msgid "Mysticism"
#~ msgstr "Miszticizmus"

#, fuzzy
#~ msgid "Improves the effect of Temples."
#~ msgstr "Növeli a Templomok hatékonyságát.\n"

#~ msgid "Navigation"
#~ msgstr "Navigáció"

#~ msgid "Nuclear Fission"
#~ msgstr "Maghasadás"

#~ msgid "Nuclear Power"
#~ msgstr "Atomenergia"

#~ msgid "Philosophy"
#~ msgstr "Filozófia"

#~ msgid "Physics"
#~ msgstr "Fizika"

#~ msgid "Plastics"
#~ msgstr "Mûanyagok"

#~ msgid "Pottery"
#~ msgstr "Fazekasság"

#~ msgid "Railroad"
#~ msgstr "Vasút"

#~ msgid "Recycling"
#~ msgstr "Újrahasznosítás"

#~ msgid "Refining"
#~ msgstr "Finomítás"

#~ msgid "Religion"
#~ msgstr "Vallás"

#~ msgid "Robotics"
#~ msgstr "Robotok"

#~ msgid "Rocketry"
#~ msgstr "Rakéta"

#~ msgid "Space Flight"
#~ msgstr "Ûrrepülés"

#~ msgid "Steam Engine"
#~ msgstr "Gõzgép"

#~ msgid "Steel"
#~ msgstr "Acél"

#~ msgid "Superconductors"
#~ msgstr "Szupravezetõk"

#~ msgid "The Corporation"
#~ msgstr "Részvénytársaság"

#~ msgid "The Republic"
#~ msgstr "Köztársaság"

#~ msgid "The Wheel"
#~ msgstr "Kerék"

#~ msgid "Theory of Gravity"
#~ msgstr "Gravitáció elmélete"

#~ msgid "Writing"
#~ msgstr "Írás"

#~ msgid "Ocean"
#~ msgstr "Óceán"

#~ msgid "Arctic"
#~ msgstr "Jégmezõ"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "A jégmezõk a Föld legészakibb ill. legdélibb részén találhatók. Mivel ott "
#~ "nagyon hideg az éghajlat, a jégmezõket nem igazán lehet hasznosítani."

#~ msgid "Desert"
#~ msgstr "Sivatag"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "A sivatagok különösen száraz területek, ezért körülményes rajtuk a "
#~ "földmûvelés és a kereskedelm."

#~ msgid "Forest"
#~ msgstr "Erdõ"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Az erdõkben sok fa van, ami a földmûvelést kissé megnehezíti."

#~ msgid "Grassland"
#~ msgstr "Mezõ"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "A mezõk kiváló mezõgazdasági lehetõségeket nyújtanak."

#~ msgid "Hills"
#~ msgstr "Dombság"

#~ msgid "Jungle"
#~ msgstr "Dzsungel"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "A dzsungelek sûrûn benõttek növénnyel, ezért a földmûvelés nehéz."

#~ msgid "Mountains"
#~ msgstr "Hegység"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "A hegyek nagy magasságú területek, ezért körülményessé teszik a "
#~ "földmûvelést és a kereskedelmet."

#~ msgid "Plains"
#~ msgstr "Síkság"

#~ msgid "Swamp"
#~ msgstr "Mocsár"

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid "?animals:Game"
#~ msgstr "?animals:Vad"

#~ msgid "Coal"
#~ msgstr "Szén"

#~ msgid "Fish"
#~ msgstr "Hal"

#~ msgid "Gems"
#~ msgstr "Drágakõ"

#~ msgid "Horses"
#~ msgstr "Ló"

#~ msgid "Oasis"
#~ msgstr "Oázis"

#~ msgid "Oil"
#~ msgstr "Olaj"

#~ msgid "Resources"
#~ msgstr "Erõforrások"

#~ msgid "Seals"
#~ msgstr "Fóka"

#~ msgid "Fortress"
#~ msgstr "Erõd"

#~ msgid "River"
#~ msgstr "Folyó"

#, fuzzy
#~ msgid "green"
#~ msgstr "Elejére szúrás"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Vezetõ:"

#~ msgid "Settlers"
#~ msgstr "Telepes"

#~ msgid "Militia"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Ilyen egységet már a játék kezdetétõl fogva lehet építeni. Egyébként ez a "
#~ "leggyengébb egység."

#~ msgid "Phalanx"
#~ msgstr "Falanx"

#~ msgid "Legion"
#~ msgstr "Légió"

#~ msgid "Musketeers"
#~ msgstr "Muskétás"

#~ msgid "Riflemen"
#~ msgstr "Puskás"

#~ msgid "Mech. Inf."
#~ msgstr "Gép. Gyalogság"

#~ msgid "Cavalry"
#~ msgstr "Huszár"

#~ msgid "Chariot"
#~ msgstr "Harci Szekér"

#~ msgid "Knights"
#~ msgstr "Lovag"

#~ msgid "Armor"
#~ msgstr "Tank"

#~ msgid "Catapult"
#~ msgstr "Katapult"

#~ msgid "Cannon"
#~ msgstr "Ágyú"

#~ msgid "Artillery"
#~ msgstr "Tüzérség"

#~ msgid "Fighter"
#~ msgstr "Vadászgép"

#~ msgid "Bomber"
#~ msgstr "Bombázó"

#~ msgid "Trireme"
#~ msgstr "Evezõs Gálya"

#~ msgid "Sail"
#~ msgstr "Vitorlás Hajó"

#~ msgid "Frigate"
#~ msgstr "Fregatt"

#~ msgid "Ironclad"
#~ msgstr "Páncélos Hajó"

#~ msgid "Cruiser"
#~ msgstr "Cirkáló"

#~ msgid "Battleship"
#~ msgstr "Csatahajó"

#~ msgid "Submarine"
#~ msgstr "Tengeralattjáró"

#~ msgid "Carrier"
#~ msgstr "Csapatszállító"

#~ msgid "Transport"
#~ msgstr "Szállítóhajó"

#~ msgid "Nuclear"
#~ msgstr "Atomrakéta"

#~ msgid "Diplomat"
#~ msgstr "Diplomata"

#~ msgid "Caravan"
#~ msgstr "Karaván"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbár Fõnök"

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Engedélyezi a veterán tengeri egységek gyártását.  Ezen felül, ha egy "
#~ "megrongálódott tengeri egység egy teljes kört a városban tölt, teljesen "
#~ "kijavítódik."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy egy város veterán légi egységeket gyártson.  Ezen "
#~ "felül, ha egy megrongálódott légi egység egy teljes kört a városban tölt, "
#~ "teljesen kijavítódik.\n"
#~ "\n"
#~ "Két Repülõtérrel rendelkezõ város között körönként egy egységet át lehet "
#~ "szállítani légi úton.  A légi szállítás hatására az egység azonnal "
#~ "átkerül az egyik városból a másikba, és arra a körre elfogynak a "
#~ "lépéspontjai.  Csak olyan egységet lehet légi úton szállítani, amelynek "
#~ "van még lépéspontja."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy a város 12-nél nagyobb méretûre nõjön.  Elõtte egy "
#~ "Vízvezeték is szükséges, hogy a város 8-nál nagyobb méretûre nõhessen."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Ha egy városban van Kaszárnya, akkor veterán szárazföldi egységeket fog "
#~ "gyártani, ami azt jelenti, hogy az egységnek 50%-kal több lesz a támadó- "
#~ "és a védõereje.  Ezen felül, ha egy megrongálódott szárazföldi egység egy "
#~ "teljes kört a városban tölt, teljesen kijavítódik."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "A Katedrális 3 boldogtalan lakost tesz elégedetté a városban, "
#~ "megkönnyítve ezzel a rend fenntartását.  A Teológia felfedezése növeli a "
#~ "Katedrálisok hatását: plusz egy boldogtalan lakost tesznek elégedetté.  A "
#~ "Kommunizmus felfedezése csökkenti a Katedrálisok hatását: eggyel csökken "
#~ "az elégedetté tett lakosok száma."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "A Városfal megkönnyíti a város megvédését.  Megháromszorozza a városban "
#~ "tartózkodó egységek védõerejét a szárazföldi egységek és a helikopterek "
#~ "ellen.  A Városfal hatástalan a légi és tengeri egységek, valamint a "
#~ "Gépágyúk ellen.  Ha egy városban van Városfal, akkor nincs "
#~ "lakosságcsökkenés a szárazföldi egységektõl elszenvedett vereségek esetén."

#~ msgid "Coastal Defense"
#~ msgstr "Partmenti védelem"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "2-es szorzóval megnöveli a városban tartózkodó egységek védõerejét az "
#~ "ellenséges hajók ellen."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Szórakozási lehetõséget nyújt a város lakosai számára, és ezzel 3 "
#~ "boldogtalan lakost tesz elégedetté.  (Az Elektromosság felfedezése után "
#~ "négyet.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "50%-kal csökkenti a korrupciót a városban, és felezi a fõvárostól való "
#~ "távolságot a város fellázítási költségének számításakor.  Demokrácia "
#~ "államforma esetén a Bíróság elégedetté tesz 1 boldogtalan lakost."

#~ msgid "Harbor"
#~ msgstr "Kikötõ"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Egy extra élelmet ad az Óceáni mezõkön.  Csak tengerparti városok "
#~ "építhetik meg."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "Gyárral együtt a Gyártósor 100%-kal növeli a város pajzstermelését."

#~ msgid "Offshore Platform"
#~ msgstr "Fúrótorony"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "1 extra pajzsot ad a város Óceán mezõin.  Csak tengerparti városok "
#~ "építhetik meg."

#~ msgid "Police Station"
#~ msgstr "Rendõrállomás"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Csökkenti a városon kívül tartózkodó katonai egységek hatására fellépõ "
#~ "boldogtalanságot.  Demokrácia alatt 2-vel, Köztársaság alatt 1-gyel.  Más "
#~ "államformák esetén az épületnek nincs hatása."

#~ msgid "Port Facility"
#~ msgstr "Kikötõi berendezés"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Engedélyezi a veterán tengeri egységek gyártását.  Ezen felül, ha egy "
#~ "megrongálódott tengeri egység egy teljes kört a városban tölt, teljesen "
#~ "kijavítódik."

#~ msgid "Research Lab"
#~ msgstr "Kutató laboratórium"

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Könyvtárral együtt a Kutatólaboratórium 100%-kal növeli a város "
#~ "tudománytermelését. Könyvtárral és Egyetemmel együtt a Kutatólaboratórium "
#~ "150%-kal növeli a város tudománytermelését."

#~ msgid "SAM Battery"
#~ msgstr "Légvédelmi Üteg"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Megduplázza a városban tartózkodó egységek védõerejét a nem nukleáris "
#~ "légi egységek ellen."

#~ msgid "Sewer System"
#~ msgstr "Csatornarendszer"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy a város 12-nél nagyobb méretûre nõjön.  Elõtte egy "
#~ "Vízvezeték is szükséges, hogy a város 8-nál nagyobb méretûre nõhessen."

#~ msgid "Solar Plant"
#~ msgstr "Naperõmû"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és az Atomerõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és az Atomerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#~ msgid "Stock Exchange"
#~ msgstr "Tõzsde"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Bankkal és Piaccal együtt a Tõzsde 150%-kal növeli a város adó- és "
#~ "luxustermelését."

#~ msgid "Super Highways"
#~ msgstr "Autópálya"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "50%-kal növeli a kereskedelmi erõforrásokat az úttal vagy vasúttal "
#~ "rendelkezõ mezõkön."

#~ msgid "Supermarket"
#~ msgstr "Szupermarket"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr "50%-kal növeli az élelemtermelést a farmmal rendelkezõ mezõkön."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Az egész térkép láthatóvá válik az Apollo Program tulajdonosa számára.  "
#~ "Minden játékos elkezdheti építeni az ûrhajóját (feltéve, hogy ismeri a "
#~ "szükséges technológiákat)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A.Smith Keresk. Vállalat"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Nem kell fenntartást fizetni azokra az épületekre, amelyek körönként 1 "
#~ "fenntartást igényelnének."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffel torony"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "A játékos minden városában boldoggá tesz egy elégedett lakost. A "
#~ "világcsodát megépítõ városban még plusz két elégedett lakost tesz "
#~ "boldoggá (tehát összesen hármat).  Azokban a ritka esetekben, amikor "
#~ "nincs elégedett lakos, akin a Függõkertek kifejthetné hatását, a "
#~ "világcsoda a boldogtalan lakosokra hat (elégedetté teszi õket)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Olyan a hatása, mintha Vízierõmû lenne a játékos összes városában.  (Ez "
#~ "csökkenti a szennyezést, és növeli a Gyárak és Gyártósorok hatását.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#~ msgid "King Richard's Crusade"
#~ msgstr "Richard király keresztesh."

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Minden mezõn plusz egy pajzsot ad a világcsodát megépítõ város körül."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardo mûhelye"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Minden körben felfejleszt egy elavult egységet."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Minden tengeri egységnek plusz 1 lépéspontot ad, és megszünteti az Evezõs "
#~ "Gályák elsüllyedésének kockázatát a nyílt tengeren.  A játékos újonnan "
#~ "épített tengeri egységei veteránok lesznek (minden városban)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Minden tengeri egységnek plusz 2 lépéspontot ad."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polo Követsége"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "A világcsoda birtokosának nagykövetsége lesz az összes játékosnál."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Katedrálisnak számít a játékos összes városában, és ezzel 3 boldogtalan "
#~ "lakost tesz elégedetté.  A Teológia felfedezése növeli a Katedrálisok "
#~ "hatását: plusz egy boldogtalan lakost tesznek elégedetté.  A Kommunizmus "
#~ "felfedezése csökkenti a Katedrálisok hatását: eggyel csökken az "
#~ "elégedetté tett lakosok száma."

#~ msgid "Statue of Liberty"
#~ msgstr "Szabadságszobor"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzu Katonai Akadémiája"

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Csökkenti a városon kívül tartózkodó katonai egységek hatására fellépõ "
#~ "boldogtalanságot.  Demokrácia alatt 2-vel, Köztársaság alatt 1-gyel.  Más "
#~ "államformák esetén az épületnek nincs hatása."

#~ msgid "Capitalization"
#~ msgstr "Kapitalizáció"

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "Szabályok betöltése"

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalizmus"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Fõpap"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Fõpapnõ"

#~ msgid "Carthaginian"
#~ msgstr "Karthágói"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Karthágóiak"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Zuluk"

#~ msgid "Japanese"
#~ msgstr "Japán"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japánok"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Sógun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Fõtitkár"

#~ msgid "Persian"
#~ msgstr "Perzsa"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Perzsák"

#~ msgid "Sioux"
#~ msgstr "Sziú"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Sziúk"

#~ msgid "Spanish"
#~ msgstr "Spanyol"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Spanyolok"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Konzul"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikingek"

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Õrjáratozik"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Fõtitkár"

#~ msgid "Barbarian"
#~ msgstr "Barbár"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbárok"

#~ msgid "Pirate"
#~ msgstr "kalóz"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:kalózok"

#~ msgid "Amphibious Warfare"
#~ msgstr "Kétéltû hadviselés"

#~ msgid "Combined Arms"
#~ msgstr "Kombinált fegyvernemek"

#, fuzzy
#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Csökkenti a Kolosszeumok hatékonyságát.\n"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Lehetõvé teszi a(z) %s egységek számára az erõdépítést.\n"

#~ msgid "Economics"
#~ msgstr "Gazdaság"

#, fuzzy
#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Növeli a Kolosszeumok hatékonyságát.\n"

#~ msgid "Environmentalism"
#~ msgstr "Környezetvédelem"

#~ msgid "Espionage"
#~ msgstr "Kémkedés"

#~ msgid "Guerilla Warfare"
#~ msgstr "Gerilla harcmodor"

#~ msgid "Laser"
#~ msgstr "Lézer"

#~ msgid "Leadership"
#~ msgstr "Hadvezetés"

#~ msgid "Machine Tools"
#~ msgstr "Szerszámgépek"

#~ msgid "Miniaturization"
#~ msgstr "Miniatürizáció"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobil hadviselés"

#~ msgid "Monotheism"
#~ msgstr "Egyistenhit"

#, fuzzy
#~ msgid "Gives sea units one extra move."
#~ msgstr "Egy extra lépést ad a tengeri egységeknek.\n"

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Nagy filozófusok csatlakoznak civilizációdhoz az egész világból; kapsz "
#~ "egy azonnali tudományt."

#~ msgid "Polytheism"
#~ msgstr "Többistenhit"

#~ msgid "Radio"
#~ msgstr "Rádió"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Lehetõvé teszi a(z) %s egységek számára a légibázisépítést.\n"

#~ msgid "Refrigeration"
#~ msgstr "Hûtõipar"

#~ msgid "Sanitation"
#~ msgstr "Közegészségügy"

#~ msgid "Seafaring"
#~ msgstr "Tengeri hajózás"

#~ msgid "Stealth"
#~ msgstr "Lopakodó"

#~ msgid "Tactics"
#~ msgstr "Taktika"

#~ msgid "Theology"
#~ msgstr "Teológia"

#, fuzzy
#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Növeli a Katedrálisok hatékonyságát.\n"

#~ msgid "Warrior Code"
#~ msgstr "Harci törvénykönyv"

#~ msgid "Glacier"
#~ msgstr "Jégmezõ"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "A jégmezõk a Föld legészakibb ill. legdélibb részén találhatók. Mivel ott "
#~ "nagyon hideg az éghajlat, a jégmezõket nem igazán lehet hasznosítani."

#~ msgid "Iron"
#~ msgstr "Vas"

#~ msgid "Furs"
#~ msgstr "Prém"

#~ msgid "Fruit"
#~ msgstr "Gyümölcs"

#~ msgid "Buffalo"
#~ msgstr "Bölény"

#~ msgid "Wheat"
#~ msgstr "Búza"

#~ msgid "Peat"
#~ msgstr "Tõzeg"

#~ msgid "Pheasant"
#~ msgstr "Fácán"

#~ msgid "Ivory"
#~ msgstr "Elefántcsont"

#~ msgid "Silk"
#~ msgstr "Selyem"

#~ msgid "Spice"
#~ msgstr "Fûszer"

#~ msgid "Whales"
#~ msgstr "Bálna"

#~ msgid "Wine"
#~ msgstr "Bor"

#~ msgid "Airbase"
#~ msgstr "Légibázis"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Az Óceán kivételével mindegyik tereptípuson lehet Folyó.  Egy Folyó +1 "
#~ "kereskedelmet ad a mezõjének, és 50%-kal növeli a mezõ védelmi faktorát.  "
#~ "A szárazföldi egységek képesek a folyó mentén mozogni (átlósan nem); a "
#~ "Folyó mentén történõ mozgás csak 1/3 lépéspontba kerül.\n"
#~ "\n"
#~ "A Folyóval rendelkezõ mezõkre csak a Hídépítés felfedezése után lehet "
#~ "utakat és vasutakat építeni."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Alapíthat új városokat.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Terepet átalakít"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Automata támadás a légi egységek ellen"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid "Engineers"
#~ msgstr "Mérnök"

#~ msgid "Warriors"
#~ msgstr "Harcos"

#~ msgid "Archers"
#~ msgstr "Íjász"

#~ msgid "Pikemen"
#~ msgstr "Lándzsás"

#~ msgid "Fanatics"
#~ msgstr "Fanatikus"

#~ msgid "Partisan"
#~ msgstr "Partizán"

#~ msgid "Alpine Troops"
#~ msgstr "Alpesi Sereg"

#~ msgid "Marines"
#~ msgstr "Tengerész"

#~ msgid "Paratroopers"
#~ msgstr "Ejtõernyõs"

#~ msgid "Horsemen"
#~ msgstr "Lovas"

#~ msgid "Elephants"
#~ msgstr "Elefánt"

#~ msgid "Crusaders"
#~ msgstr "Keresztes Vitéz"

#~ msgid "Dragoons"
#~ msgstr "Dragonyos"

#~ msgid "Howitzer"
#~ msgstr "Gépágyú"

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#~ msgid "Stealth Fighter"
#~ msgstr "Lopakodó Vadász"

#~ msgid "Stealth Bomber"
#~ msgstr "Lopakodó Bombázó"

#~ msgid "Caravel"
#~ msgstr "Karavella"

#~ msgid "Galleon"
#~ msgstr "Gálya"

#~ msgid "Destroyer"
#~ msgstr "Romboló"

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS Cirkáló"

#~ msgid "Cruise Missile"
#~ msgstr "Cirkálórakéta"

#~ msgid "Spy"
#~ msgstr "Kém"

#~ msgid "Freight"
#~ msgstr "Áruszállító"

#~ msgid "Explorer"
#~ msgstr "Felfedezõ"

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Találtál %d aranyat."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Megtaláltad a(z) %s tudományt õsi papírtekercseken."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "A(z) %s megszerezték a(z) %s tudományt õsi papírtekercsekbõl."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Egy csapat szolgálatkész zsoldos csatlakozott hozzád."

#~ msgid "You found a friendly city."
#~ msgstr "Találtál egy szövetséges várost."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Jó benyomást tettél egy csapat nomádra, ezért csatlakoztak hozzád."

#~ msgid "An abandoned village is here."
#~ msgstr "Egy elhagyatott falu van itt."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Elszabadítottál egy barbár hordát!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Barbárok ölték meg a(z) %s egységedet!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?duration:túlcsordulás"

#, fuzzy
#~ msgid "?nationgroup:Medieval"
#~ msgstr "?duration:túlcsordulás"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Modern"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Afrikai"

#, fuzzy
#~ msgid "?nationgroup:American"
#~ msgstr "?duration:túlcsordulás"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Ázsiai"

#, fuzzy
#~ msgid "?nationgroup:European"
#~ msgstr "?duration:túlcsordulás"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Oceániai"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Ázsiai"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy a város 12-nél nagyobb méretûre nõjön.  Elõtte egy "
#~ "Vízvezeték is szükséges, hogy a város 8-nál nagyobb méretûre nõhessen."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Szórakozási lehetõséget nyújt a város lakosai számára, és ezzel 3 "
#~ "boldogtalan lakost tesz elégedetté.  (Az Elektromosság felfedezése után "
#~ "négyet.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "50%-kal csökkenti a korrupciót a városban, és felezi a fõvárostól való "
#~ "távolságot a város fellázítási költségének számításakor.  Demokrácia "
#~ "államforma esetén a Bíróság elégedetté tesz 1 boldogtalan lakost."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Növeli a Gyár és a Gyártósor pajzstermelését: a Gyár és a Hõerõmû együtt "
#~ "75%-os, a Gyár, a Gyártósor és a Hõerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.  Ez a plusz termelés nagyobb szennyezést "
#~ "eredményezhet. \n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "50%-kal növeli a város tudománytermelését."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Növeli a Gyár és a Gyártósor pajzstermelését: a Gyár és a Hõerõmû együtt "
#~ "75%-os, a Gyár, a Gyártósor és a Hõerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.  Ez a plusz termelés nagyobb szennyezést "
#~ "eredményezhet. \n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Növeli a Gyár és a Gyártósor pajzstermelését: a Gyár és a Hõerõmû együtt "
#~ "75%-os, a Gyár, a Gyártósor és a Hõerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.  Ez a plusz termelés nagyobb szennyezést "
#~ "eredményezhet. \n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Könyvtárral együtt a Kutatólaboratórium 100%-kal növeli a város "
#~ "tudománytermelését. Könyvtárral és Egyetemmel együtt a Kutatólaboratórium "
#~ "150%-kal növeli a város tudománytermelését."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy a város 12-nél nagyobb méretûre nõjön.  Elõtte egy "
#~ "Vízvezeték is szükséges, hogy a város 8-nál nagyobb méretûre nõhessen."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Növeli a Gyár és a Gyártósor pajzstermelését: a Gyár és a Hõerõmû együtt "
#~ "75%-os, a Gyár, a Gyártósor és a Hõerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.  Ez a plusz termelés nagyobb szennyezést "
#~ "eredményezhet. \n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Elégedetté tesz egy boldogtalan lakost.  A Miszticizmus tudomány és a "
#~ "Jósda világcsoda megduplázza ezt a hatást.  Miszticizmussal és Jósdával "
#~ "együtt a Templom 4 boldogtalan lakost tesz elégedetté."

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Könyvtárral együtt az Egyetem 100%-kal növeli a város tudománytermelését."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Nem kell fenntartást fizetni azokra az épületekre, amelyek körönként 1 "
#~ "fenntartást igényelnének."

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "A megépítõ városban 100%-kal növeli a tudománytermelést."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Minden tengeri egységnek plusz 1 lépéspontot ad, és megszünteti az Evezõs "
#~ "Gályák elsüllyedésének kockázatát a nyílt tengeren.  A játékos újonnan "
#~ "épített tengeri egységei veteránok lesznek (minden városban)."

#, fuzzy
#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Minden tengeri egységnek plusz 2 lépéspontot ad."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#, fuzzy
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Ha egy városban van Magtár, akkor az élelemraktár félig tele lesz a város "
#~ "növekedése vagy csökkenése után. Magtár segítségével a város gyorsabban "
#~ "növekszik, és jobban viseli az élelemhiányt."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "A megépítõ városban 50%-kal növeli a tudománytermelést."

#~ msgid "Coinage"
#~ msgstr "Pénzverés"

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?city_state:Béke"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "Minta _törlése"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Atomenergia"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Lehetõvé teszi a(z) %s egységek számára az erõdépítést.\n"

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "* Létesíthet kereskedelmi kapcsolatokat.\n"

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Lehetõvé teszi a(z) %s egységek számára a légibázisépítést.\n"

#~ msgid "Lake"
#~ msgstr "Tó"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Óceán"

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Megvétel"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Körök"

#, fuzzy
#~ msgid "hardened"
#~ msgstr "nehéz"

#, fuzzy
#~ msgid "elite"
#~ msgstr "Törlés"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Munkások"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Béke"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Béke"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Béke"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Háború"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Minden körben felfejleszt egy elavult egységet."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Minden körben felfejleszt egy elavult egységet."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy a város 12-nél nagyobb méretûre nõjön.  Elõtte egy "
#~ "Vízvezeték is szükséges, hogy a város 8-nál nagyobb méretûre nõhessen."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "(Egy %s is szükséges ahhoz, hogy a város %d méretûnél nagyobbra "
#~ "nõhessen.)  "

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Fõváros: %s"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "(veterán)"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Profi"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy a város 12-nél nagyobb méretûre nõjön.  Elõtte egy "
#~ "Vízvezeték is szükséges, hogy a város 8-nál nagyobb méretûre nõhessen."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "A Katedrális 3 boldogtalan lakost tesz elégedetté a városban, "
#~ "megkönnyítve ezzel a rend fenntartását.  A Teológia felfedezése növeli a "
#~ "Katedrálisok hatását: plusz egy boldogtalan lakost tesznek elégedetté.  A "
#~ "Kommunizmus felfedezése csökkenti a Katedrálisok hatását: eggyel csökken "
#~ "az elégedetté tett lakosok száma."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "A Városfal megkönnyíti a város megvédését.  Megháromszorozza a városban "
#~ "tartózkodó egységek védõerejét a szárazföldi egységek és a helikopterek "
#~ "ellen.  A Városfal hatástalan a légi és tengeri egységek, valamint a "
#~ "Gépágyúk ellen.  Ha egy városban van Városfal, akkor nincs "
#~ "lakosságcsökkenés a szárazföldi egységektõl elszenvedett vereségek esetén."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "50%-kal csökkenti a korrupciót a városban, és felezi a fõvárostól való "
#~ "távolságot a város fellázítási költségének számításakor.  Demokrácia "
#~ "államforma esetén a Bíróság elégedetté tesz 1 boldogtalan lakost."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "50%-kal növeli a város pajzstermelését, emellett jelentõsen növeli a "
#~ "szennyezést is."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Ha egy városban van Magtár, akkor az élelemraktár félig tele lesz a város "
#~ "növekedése vagy csökkenése után. Magtár segítségével a város gyorsabban "
#~ "növekszik, és jobban viseli az élelemhiányt."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "50%-kal növeli a város tudománytermelését."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "50%-kal növeli a város pajzstermelését, emellett jelentõsen növeli a "
#~ "szennyezést is."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "1 extra pajzsot ad a város Óceán mezõin.  Csak tengerparti városok "
#~ "építhetik meg."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#, fuzzy
#~ msgid ""
#~ "Increases   †  †  €†  by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Növeli a Gyár és a Gyártósor pajzstermelését: a Gyár és a Hõerõmû együtt "
#~ "75%-os, a Gyár, a Gyártósor és a Hõerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.  Ez a plusz termelés nagyobb szennyezést "
#~ "eredményezhet. \n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr "66%-kal csökkenti a város termelésbõl származó szennyezését."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Megduplázza a városban tartózkodó egységek védõerejét a nem nukleáris "
#~ "légi egységek ellen."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Lehetõvé teszi, hogy a város 12-nél nagyobb méretûre nõjön.  Elõtte egy "
#~ "Vízvezeték is szükséges, hogy a város 8-nál nagyobb méretûre nõhessen."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "50%-kal növeli a város luxus- és adótermelését."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "A világcsodát megépítõ város körül minden mezõ plusz egy kereskedelmet "
#~ "termel, ha már eddig is termelt valamennyi kereskedelmet."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Elégedetté tesz egy boldogtalan lakost.  A Miszticizmus tudomány és a "
#~ "Jósda világcsoda megduplázza ezt a hatást.  Miszticizmussal és Jósdával "
#~ "együtt a Templom 4 boldogtalan lakost tesz elégedetté."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Az egész térkép láthatóvá válik az Apollo Program tulajdonosa számára.  "
#~ "Minden játékos elkezdheti építeni az ûrhajóját (feltéve, hogy ismeri a "
#~ "szükséges technológiákat)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Nem kell fenntartást fizetni azokra az épületekre, amelyek körönként 1 "
#~ "fenntartást igényelnének."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "A világcsodát megépítõ város körül minden mezõ plusz egy kereskedelmet "
#~ "termel, ha már eddig is termelt valamennyi kereskedelmet."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Városfalként hat a játékos összes városában."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Csökkenti a városon kívül tartózkodó katonai egységek hatására fellépõ "
#~ "boldogtalanságot.  Demokrácia alatt 2-vel, Köztársaság alatt 1-gyel.  Más "
#~ "államformák esetén az épületnek nincs hatása."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Minden tengeri egységnek plusz 1 lépéspontot ad, és megszünteti az Evezõs "
#~ "Gályák elsüllyedésének kockázatát a nyílt tengeren.  A játékos újonnan "
#~ "épített tengeri egységei veteránok lesznek (minden városban)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Minden tengeri egységnek plusz 1 lépéspontot ad, és megszünteti az Evezõs "
#~ "Gályák elsüllyedésének kockázatát a nyílt tengeren.  A játékos újonnan "
#~ "épített tengeri egységei veteránok lesznek (minden városban)."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Szórakozási lehetõséget nyújt a város lakosai számára, és ezzel 3 "
#~ "boldogtalan lakost tesz elégedetté.  (Az Elektromosság felfedezése után "
#~ "négyet.)"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Szabadságszobor"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "A világcsodát megépítõ város körül minden mezõ plusz egy kereskedelmet "
#~ "termel, ha már eddig is termelt valamennyi kereskedelmet."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Ipari"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeare Színháza"

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Csökkenti a városon kívül tartózkodó katonai egységek hatására fellépõ "
#~ "boldogtalanságot.  Demokrácia alatt 2-vel, Köztársaság alatt 1-gyel.  Más "
#~ "államformák esetén az épületnek nincs hatása."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Szabályok betöltése"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Hûtõipar"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Növeli a Kolosszeumok hatékonyságát.\n"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Az egységeket csak a városaidban fejlesztheted."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "Növeli a lakosság által termelt szennyezést.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Az Óceán kivételével mindegyik tereptípuson lehet Folyó.  Egy Folyó +1 "
#~ "kereskedelmet ad a mezõjének, és 50%-kal növeli a mezõ védelmi faktorát.  "
#~ "A szárazföldi egységek képesek a folyó mentén mozogni (átlósan nem); a "
#~ "Folyó mentén történõ mozgás csak 1/3 lépéspontba kerül.\n"
#~ "\n"
#~ "A Folyóval rendelkezõ mezõkre csak a Hídépítés felfedezése után lehet "
#~ "utakat és vasutakat építeni."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Öntözés"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Minden körben felfejleszt egy elavult egységet."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Kapcsolódás a Freeciv szerverhez"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv szerver választás"

#~ msgid "Verify Password"
#~ msgstr "Jelszó megerõsítése:"

#, fuzzy
#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv szerver választás"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Szervernév                          Port  Verzió     Állapot Játékosok "
#~ "Megjegyzés"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Az alábbi megállapodások köttetek meg:"

#~ msgid "Erase clause"
#~ msgstr "Pont törlése"

#~ msgid "Shared vision"
#~ msgstr "Közös látvány"

#~ msgid "Goto and Close"
#~ msgstr "Menj és Bezárás"

#~ msgid "Select Unit(s)"
#~ msgstr "Egység(ek) kiválasztása"

#~ msgid "Variant:"
#~ msgstr "Változat:"

#~ msgid "Firepower:"
#~ msgstr "Tûzerõ:"

#~ msgid "Movement/Defense:"
#~ msgstr "Lépés/Védekezés:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Élelem/Erõf/Keresk:"

#~ msgid "Road Result/Time:"
#~ msgstr "Út hatása/elk.ideje:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Öntözés hatása/elk.ideje:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Bánya hatása/elk.ideje:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Átalakítás eredménye/elk.ideje:"

#~ msgid "Select a city:"
#~ msgstr "Válassz ki egy várost:"

#~ msgid "Center"
#~ msgstr "Középre hozás"

#~ msgid "Select destination:"
#~ msgstr "Célmezõ kiválasztása:"

#~ msgid "Unit Commands"
#~ msgstr "Parancsok"

#~ msgid "Make new homecity"
#~ msgstr "Ellátó város kijelölése"

#~ msgid "Where to Display Messages"
#~ msgstr "Hol jelenjenek meg az Üzenetek"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Kim = Kimeneti ablak, Üze = Üzenetek ablak,\n"
#~ "Fel = Saját ablak felnyítása"

#~ msgid " Out Mes Pop"
#~ msgstr " Kim Üze Fel"

#~ msgid "Rates"
#~ msgstr "Arányok"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Válassz adó, luxus és tudomány arányt:"

#~ msgid "Change"
#~ msgstr "Átállítás"

#~ msgid "Help:"
#~ msgstr "Segítség:"

#, fuzzy
#~ msgid "Citizen governor..."
#~ msgstr "Jelentés a városokról..."

#, fuzzy
#~ msgid "Add Preset"
#~ msgstr "Minta hozzáadása"

#, fuzzy
#~ msgid "Remove Preset"
#~ msgstr "Töröljem ezt a mintát?"

#, fuzzy
#~ msgid "Control City"
#~ msgstr "CMA _bekapcsolása"

#, fuzzy
#~ msgid "Release City"
#~ msgstr "CMA _kikapcsolása"

#, fuzzy
#~ msgid "Minimal Surplus:"
#~ msgstr "Minimális többlet"

#, fuzzy
#~ msgid "Factor:"
#~ msgstr "Szorzó"

#, fuzzy
#~ msgid "Remove preset?"
#~ msgstr "Töröljem ezt a mintát?"

#~ msgid "City Options"
#~ msgstr "Város Opciók"

#~ msgid "Make new citizens into:     "
#~ msgstr "Mik legyenek az új lakosok:     "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Feloszlat, ha 1-es méretnél Telepest gyárt:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Automata támadás a szárazföldi egységek ellen:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Automata támadás a tengeri egységek ellen:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Automata támadás a légi egységek ellen:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Automata támadás a helikopterek ellen:"

#~ msgid "Popup"
#~ msgstr "Felnyitás"

#~ msgid "Change All..."
#~ msgstr "Mindenhol átállít..."

#, fuzzy
#~ msgid "Configure..."
#~ msgstr "Abak _konfigurálása..."

#~ msgid "Configure Cities Report"
#~ msgstr "Jelentés a városokról ablak konfigurálása"

#~ msgid "Set columns shown"
#~ msgstr "Megjelenített oszlopok"

#~ msgid "Change Production Everywhere"
#~ msgstr "Termelés átállítása mindenhol"

#~ msgid "From:"
#~ msgstr "Mirõl:"

#~ msgid "To:"
#~ msgstr "Mire:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Épület Neve        Db  Fennt Összesen"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Minden Eladása"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Egységtípus           Fejl  Folyamatban Aktív    Pajzs     Élelem"

#~ msgid "Available worklists"
#~ msgstr "A lehetséges munkatervek"

#~ msgid "Rename"
#~ msgstr "Átnevezés"

#~ msgid "Rename worklist"
#~ msgstr "Munkaterv átnevezése"

#~ msgid "Insert"
#~ msgstr "Beszúrás"

#~ msgid "Delete"
#~ msgstr "Törlés"

#~ msgid "Orders"
#~ msgstr "Parancsok"

#~ msgid "Reports"
#~ msgstr "Jelentések"

#~ msgid "Editor"
#~ msgstr "Szerkesztõ"

#~ msgid "Select new production"
#~ msgstr "Válassz új építendõ dolgot"

#~ msgid "Production Worklist"
#~ msgstr "Termelési Munkaterv"

#~ msgid "Current worklist"
#~ msgstr "Pillanatnyi munkaterv"

#~ msgid "Available targets"
#~ msgstr "Lehetséges célok"

#~ msgid "Prepend"
#~ msgstr "Elejére szúrás"

#~ msgid "Up"
#~ msgstr "Fel"

#~ msgid "Down"
#~ msgstr "Le"

#~ msgid "  Ok  "
#~ msgstr "  Rendben  "

#~ msgid "Show future targets:"
#~ msgstr "Jövõbeli célok megjelenítése:"

#~ msgid "Trade Routes"
#~ msgstr "Kereskedelmi kapcsolatok"

#~ msgid "Darn"
#~ msgstr "Állj"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "A karavánod megérkezett"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Keresk. kapcsolat létesítése"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Válaszd ki Diplomatád Stratégiáját"

#~ msgid "Investigate City (free)"
#~ msgstr "Város Megtekintése (díjtalan)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Ipari Szabotázs"

#~ msgid "Steal"
#~ msgstr "Ellopás"

#~ msgid "Your New Government"
#~ msgstr "Az Új Államformád"

#~ msgid "Select government type:"
#~ msgstr "Lehetséges államformák:"

#~ msgid "Choose unit activity:"
#~ msgstr "Válassz tevékenységet:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "A Freeciv szabad szoftver, szabadon továbbadható bizonyos feltételek "
#~ "mellett.\n"
#~ "(Lásd a \"Másolás\" pontot a Súgó menüben.)\n"
#~ "És most.. Adj nekik! :)"

#~ msgid " Sell "
#~ msgstr " Eladás "

#, fuzzy
#~ msgid "Rename..."
#~ msgstr "Átnevezés"

#~ msgid "Activate Units"
#~ msgstr "Egységek Aktiválása"

#, fuzzy
#~ msgid "Unit List..."
#~ msgstr "Egységlista"

#, fuzzy
#~ msgid "City Options..."
#~ msgstr "Város Opciók"

#~ msgid " Buy "
#~ msgstr " Megvétel "

#, fuzzy
#~ msgid "Change..."
#~ msgstr "_Átállítás..."

#, fuzzy
#~ msgid "Worklist..."
#~ msgstr "Munkatervek..."

#~ msgid "Supported units:"
#~ msgstr "Eltartott egységek:"

#~ msgid "Units present:"
#~ msgstr "Jelenlévõ egységek:"

#~ msgid "Select nation and name:"
#~ msgstr "Válassz népet és nevet:"

#~ msgid "Pick Name"
#~ msgstr "Név Kiválasztása"

#~ msgid "Select your sex:"
#~ msgstr "Válaszd ki a nemed:"

#~ msgid "Male  "
#~ msgstr "Fiú   "

#~ msgid "Select city style:"
#~ msgstr "Válassz városstílust:"

#~ msgid " Ok "
#~ msgstr " Rendben "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Név              Nép         Követség  Dipl.Helyzet    Látvány  "
#~ "Hírnév        Állapot  Host"

#~ msgid "Intelligence"
#~ msgstr "Hírszerzés"

#~ msgid "Meet"
#~ msgstr "Találkozó"

#~ msgid "Cancel pact"
#~ msgstr "Egyezmény felbontása"

#~ msgid "Goto location"
#~ msgstr "Menj"

#~ msgid "Popup City"
#~ msgstr "Városablak Felnyitása"

#~ msgid "Pregame"
#~ msgstr "Játék Elõtt"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr ""
#~ "Szervernév                          Port  Verzió     Állapot Játékosok "
#~ "Megjegyzés"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Városok"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Bár minden Freeciv parti különbözõ, mégis van általános stratégia, amit a "
#~ "legtöbb játékos követ, különösen a játék elején. "

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Ezek a lépések a szerverbeállításoktól függõen változhatnak, de "
#~ "általánosságban a haditerv: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Az elsõ város helyének kiválasztása.\n"
#~ " 1. A környék feltérképezése.\n"
#~ " 2. A városok megvédése.\n"
#~ " 3. Milyen egységeket építsünk elõször?\n"
#~ " 4. Mezõgazdasági fejlesztések.\n"
#~ " 5. Városok helyének kijelölése.\n"
#~ " 6. Ügyeljünk a városainkra!\n"
#~ " 7. A világ felfedezése.\n"
#~ " 8. Dolgok, amiket jó ha észben tartunk.\n"
#~ " 9. Saját stratégia kialakítása.\n"
#~ "10. Kapcsolat a többi játékossal (Diplomácia).\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Az elsõ város helyének kiválasztása.\n"
#~ "\n"
#~ "    Kezdjük a játékot egy RÖVID bolyongással a kezdõhely környékén, hogy "
#~ "jó helyet találjunk az elsõ városunknak!  Ne csábítsanak a sárga tetõs "
#~ "kunyhók - lehet hogy barbár törzseket rejtegetnek.  A várost érdemes "
#~ "természeti erõforrások közelébe építeni, és esetleg közel a tengerhez.  "
#~ "Ne feledkezzünk meg arról, hogy az elsõnek megépített város lesz a "
#~ "fõvárosunk!  Elõnyös, ha a fõvárosunk minél jobb helyen van, de az is "
#~ "cél, hogy az elsõ városunkat minél hamarabb alapítsuk meg.  E két "
#~ "szempont között ésszerû egyensúlyt érdemes betartani."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. A környék feltérképezése.\n"
#~ "\n"
#~ "    A fõvárosunk megalapítása után harcost kezd el gyártani.  Ezekkel az "
#~ "egységekkel bejárhatjuk, és felfedezhetjük a környéket.  Ne felejtsük el, "
#~ "hogy kockázatos lehet egy várost védelem nélkül hagyni, ezért az elsõ "
#~ "harcost esetleg hagyjuk a városban, és csak a következõvel induljunk el "
#~ "felfedezni.  Ha van felfedezõ egységünk a játék elején, akkor "
#~ "természetesen induljunk el vele felfedezni!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. A városok megvédése.\n"
#~ "\n"
#~ "    A játék ezen szakaszában védelemként mindig hagyjunk egy harcost a "
#~ "városainkban!  Ahogy a civilizációnk nagyobb védõerõvel rendelkezõ "
#~ "egységeket fejleszt ki, cseréljük le az elavult egységeinket újakra, hogy "
#~ "városaink védettsége maximális legyen!  A védelemre leggyakrabban "
#~ "használt egységek (erõ szerinti növekvõ sorrendben):  Harcos, Falanx, "
#~ "Lándzsás, Muskétás, Puskás."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Ne felejtsük el, hogy bizonyos államformák esetén a katonai egységek "
#~ "javíthatják/ronthatják a közhangulatot, ha városon belül/kívül "
#~ "tartózkodnak! Szintén fontos, hogy a városokban állomásozó egységek 50%-"
#~ "os védelmi bónuszt kapnak.  Amikor új várost alapítunk, a város az "
#~ "elérhetõ legjobb egységet kezdi el építeni a fenti listából."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Milyen egységeket építsünk elõször?\n"
#~ "\n"
#~ "    Miután megépítettünk egy vagy két Harcos egységet, kezdjünk el "
#~ "Telepest építeni!  A második Telepessel építhetünk utat és "
#~ "öntözõrendszert a városok körül, a harmadikkal alapíthatunk új várost.  "
#~ "Azt is megtehetjük, hogy a második Telepessel alapítunk új várost, és a "
#~ "harmadikkal fejlesztjük a terepet a városok körül.  Tartsuk szem elõtt, "
#~ "hogy a nagy lakosság növeli a civilizációnk termelékenységét és kutatási "
#~ "sebességét is."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Mezõgazdasági fejlesztések.\n"
#~ "\n"
#~ "    Minden város körül van egy mûvelhetõ terület, amit élelemtermelésre, "
#~ "termékek gyártására és kereskedelem generálására használhatunk.  Még "
#~ "jobban ki tudjuk használni a területet, ha Telepesekkel felfejlesztjük.  "
#~ "A terepet többek között utak, öntözõrendszerek és bányák építésével "
#~ "fejleszthetjük fel."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Városok helyének kijelölése.\n"
#~ "\n"
#~ "    Egy város optimális helyének kiválasztása ízlés dolga.  Például egy "
#~ "tengerpartra helyezett várost könnyebben fel tudnak fedezni az "
#~ "ellenfelek, ugyanakkor tengeri egységek kikõtõjéül is szolgálhat.  "
#~ "(Késõbb általában partmenti védelmet is érdemes kiépíteni bennük.)  A "
#~ "legjobb stratégia talán az, ha mindkét típusú városból építünk néhányat, "
#~ "de vegyük figyelembe, hogy az ellenfelek nehezebben találják meg a "
#~ "városainkat, ha nem építjük õket tenger mellé!"

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Ügyeljünk a városainkra!\n"
#~ "\n"
#~ "    Minden városhoz tartozik valahány polgár.  A polgárok száma a város "
#~ "lakosságától függ.  A városra kattintva megláthatjuk, hogyan használja ki "
#~ "a város a körülötte lévõ területet.  Polgárainkat hozzárendelhetjük a "
#~ "területekhez, vagy használhatjuk õket tudósként, szórakoztatóként vagy "
#~ "adószedõként.  Különösen a játék elején fontos ügyelnünk arra, hogy "
#~ "polgárainkat úgy alkalmazzuk, hogy ezzel maximalizáljuk a növekedést, a "
#~ "kereskedelmet és a termelést."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Ha túl sok élelem termelõdik, leszedhetünk egy polgárt a földekrõl az "
#~ "elfoglalt mezõre kattintva.  Ez a polgár az elõbb említett szolgálatokba "
#~ "helyezhetõ át."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Ha az összes polgárunkat leszedjük a földekrõl, és jobb egérgombbal "
#~ "klikkelünk a középsõ területre, akkor a gép automatikusan elrendezi "
#~ "polgárainkat az élelemtermelés maximalizálásával."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Egy aranyszabály a városokkal kapcsolatban: mindig legalább annyi "
#~ "boldog polgár legyen mint amennyi boldogtalan!  Azok a városok, ahol ez "
#~ "nincs így, villámmal vannak megjelölve.  Ügyeljünk arra, hogy ez ne "
#~ "történhessen meg, mert a boldogtalan városok semmit sem termelnek, és "
#~ "hamarosan fellázadnak!"

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Ha van nagykövetségünk egy másik emberi irányítású játékosnál, akkor "
#~ "kezdeményezhetünk vele diplomáciai találkozót. Ezt úgy tehetjük meg, hogy "
#~ "a `Játék' menüben kiválasztjuk a játékosok menüpontot, és rákattintunk "
#~ "arra a játékosra, akivel találkozni szeretnénk.  Ha van nagykövetségünk a "
#~ "másik játékosnál, és a másik játékos hálózati kapcsolata él, akkor elõjön "
#~ "a diplomácia menü."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Természetesen a város birtokosa akkor is odaadhatja a várost, ha nem "
#~ "látod a térképen, amennyiben a város körüli terület rajta van a "
#~ "térképeden.  Egy fontos megjegyzés: az összes város mezõjén található és "
#~ "város által fenntartott egység is átadódik (ha nem másik városban "
#~ "tartózkodnak).  Ezért gondoljuk végig rendesen cserét, nehogy a másik "
#~ "játékos jobban járjon, mint amire számítunk."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. A világ felfedezése.\n"
#~ "\n"
#~ "    Miután városainkat seregekkel megerõsítettük, építsünk Evezõs "
#~ "Gályákat a tengerparti városokban!  Ezekkel a hajókkal feltérképezhetjük "
#~ "a világot, ellenségeket és új földrészeket keresve.  Ha civilizációnk egy "
#~ "szigeten van, akkor elég kevesebbet költeni a haderõre, és lehet többet a "
#~ "terjeszkedésre.  Ha közel vagyunk egy ellenfélhez, akkor érdemes vele "
#~ "békeszerzõdést kötni, megosztani egymással a tudományos ismereteket. A "
#~ "diplomáciai egységek ilyenkor nagyon hasznosak, és késõbb ki fognak "
#~ "fizetõdni."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Dolgok, amiket jó ha észben tartunk.\n"
#~ "\n"
#~ "  - Melyik tudományra van éppen szükségünk?\n"
#~ "\n"
#~ "  - Mennyire állítottuk az adó-, luxus-, és tudományrátát?\n"
#~ "\n"
#~ "  - A szerzõdéseket gyakran megszegik, ezért ne hanyagoljuk el a "
#~ "védelmet...\n"
#~ "\n"
#~ "  - Néhány világcsoda elavulttá válhat bizonyos tudományok felfedezésével."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Saját stratégia kialakítása.\n"
#~ "\n"
#~ "    Ezeket az alapelveket alkalmazva már egész jól el lehet igazodni a "
#~ "játékban, különösen a játék elején.  De a fejlõdéshez meg kell ismerni a "
#~ "különbözõ egységek jellemzõit, és azt is, hogy melyik tudomány mire jó. "
#~ "És mindenek elõtt GYAKOROLNI kell!  A Freecivben renkívül sok trükk van, "
#~ "ezért ha még nem játszottál soha hasonló játékot, talán érdemes "
#~ "ellátogatnod a Freeciv weboldalára (http://www.freeciv.org/).\n"
#~ "Ott több tippet találhatsz a játékhoz, és megtudhatod, hogyan érhetõ el a "
#~ "többi játékos."

#~ msgid " Terrain Alterations"
#~ msgstr " Terepfejlesztés"

#~ msgid "  Pillaging"
#~ msgstr "  Fosztogatás"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Fosztogat"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Élelem"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Termelés"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Kereskedelem"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Speciálisok"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Közhangulat"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Szennyezés"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Pont törlése"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Öntözés"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Összes töblet"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Adó-, luxus- és tudományráta beállítása"

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Csataszabályok módosítása\n"
#~ "----------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Ha egy egység megtámad egy másikat, akkor a támadó és a védõ közül az "
#~ "egyik megsemmisül -- mindkettõ csak akkor, ha a támadó egy rakéta. A "
#~ "csata kimenetele sok tényezõtõl függ, többek között a szerencsétõl is."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Elõször is a támadó erejét módosítják bizonyos tényezõk."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " - Ha a támadó veterán, akkor az ereje 1.5-tel szorzódik."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Ezután a védõ ereje módosul."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - Ha a védõ veterán, akkor az ereje 1.5-tel szorzódik."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Majd a védõ ereje megszorzódik az általa elfoglalt mezõ tereptípusának "
#~ "védelmi faktorával."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Ezután a védõ ereje megduplázódik, ha a védõ Lándzsás, a támadó pedig "
#~ "valamilyen \"lovas\" egység."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Ha a védõ egy AEGIS Cirkáló, a támadó pedig légi egység, rakéta vagy "
#~ "Helikopter, akkor a védõ ereje megnégyszerezõdik."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - A védõ ereje megduplázódik, ha egy Légvédelmi Üteggel ellátott "
#~ "városban védekezik valamilyen légi egység (nem Helikopter) vagy rakéta "
#~ "ellen."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Egy esetleges SDI Védelem megduplázza a védõ erejét a rakétatámadások "
#~ "ellen"

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Ha a támadó egy hajó, és a védõ egy Partmenti Védelemmel ellátott "
#~ "városban védekezik ellene, akkor a védõ ereje megduplázódik"

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Szárazföldi egységek (kivéve Gépágyú) és Helikopterek ellen a védõ "
#~ "ereje megháromszorozódik, ha egy Városfallal rendelkezõ városban "
#~ "védekezik ellenük."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Ha a védõ egy erõdben (nem városban) tartózkodik, az ereje "
#~ "megduplázódik."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Végül ha a védõ egy szárazföldi egység, és megerõsített állapotban "
#~ "van, vagy városban tartózkodik, az ereje 1.5-tel szorzódik."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Ha a támadó egy hajó, és a védõ egy Partmenti Védelemmel ellátott "
#~ "városban védekezik ellene, akkor a védõ ereje megduplázódik"

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Ha ezen módosítások után a támadó ereje 0, akkor a támadó automatikusan "
#~ "veszít.  Ha a támadó ereje nem 0, és a védõ ereje 0, akkor a védõ veszít."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Mindezek után csata következik, ami egészen addig tart, amíg vagy a "
#~ "támadó vagy a védõ meg nem semmisül (vagyis életpontjainak száma 0 vagy "
#~ "annál kisebb nem lesz).  Minden egyes csatamenetben generálunk egy 1 és "
#~ "támadó ereje + védõ ereje közötti véletlen számot.  Ha ez a szám nagyobb "
#~ "mint a védõ ereje, akkor a védõ annyi életpontot veszít, amennyi a támadó "
#~ "tûzereje (kivéve ha a támadó egy szárazföldi egységet támadó hajó, "
#~ "ilyenkor a védõ csak egy életpontot veszít).  Ellenkezõ esetben pedig a "
#~ "támadó veszít annyi életpontot, mint amennyi a védõ tûzereje (kivéve ha a "
#~ "védõ egy városban tartózkodó hajó --a hajók a kikötõben nem tudnak "
#~ "hatékonyan manõverezni-- vagy ha a támadó egy szárazföldi egységet támadó "
#~ "hajó; a támadó mindkét esetben 1 életpontot veszít).  Az az egység "
#~ "veszít, amelyik elõször éri el a 0 (vagy kevesebb) életpontot. "

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "A csatát túlélõ egység valamekkora valószínûséggel veteránná válik, ha "
#~ "még nem volt az.  Ha a gyõztes civilizációjának van Sun Tzu Katonai "
#~ "Akadémiája világcsodája (és az még nem avult el), akkor az egység mindig "
#~ "veterán lesz.  Egyébként a veteránná válás esélye 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Ha egy szárazföldi támadó egység gyõz le egy Várofal nélküli városban "
#~ "védekezõ egységet, akkor a város mérete 1-gyel csökken."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Ha a védõ veszít, és nincs városon vagy erõdön belül, akkor a védõ "
#~ "mezõjén található összes egység megsemmisül a védõvel együtt."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Csataszabályok módosítása"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Csataszabályok módosítása\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "A fent leírt csataszabályok az alábbi változók átírásával módosíthatóak a "
#~ "game.ruleset fájlban, a combat_rules részben: "

#~ msgid " Combat example 1"
#~ msgstr "1. példacsata"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Tegyük fel, hogy egy 2/3 lépésponttal rendelkezõ veterán ágyú (T:8, V:1, "
#~ "ÉP:20, T:1) megtámad egy Erdõn épült, Városfallal rendelkezõ városban "
#~ "védekezõ nem veterán Muskétást (T:3, V:3, ÉP:20, T:1)."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "A védõ alap erõssége 3.  Mivel Erdõ tereptípuson van, az ereje 4.5 lesz.  "
#~ "Városfalak mögött mögött van, ezért az ereje megháromszorozódik, 13.5 "
#~ "lesz.  A védõ egy városban tartózkodó szárazföldi egység, ezért az ereje "
#~ "20.25-re növelõdik."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Valójában a játékon belül ezek az erõsségek 10-zel megszorzódnak a "
#~ "törtrészek elhagyásával, így a támadó ereje 80, a védõ ereje pedig 202."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Minden csatamenetben generálunk egy 1 és 282 közötti véletlen számot.  Ha "
#~ "ez a szám nagyobb mint 202 (ennek a valószínûsége kb. 28%), akkor a védõ "
#~ "veszít 1 életpontot.  Egyébként pedig (kb. 72% valószínûséggel) a támadó "
#~ "veszít 1 életpontot."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Mivel mindkét egységnek 20 életpontja van, az esélyek a védõ gyõzelme "
#~ "mellett szólnak.  A csatában a védõ várhatóan az életpontjainak nagyjából "
#~ "a 40%-át fogja elveszíteni.  De a harc végkimenetelét nem lehet biztosra "
#~ "venni, mivel mindkét egységnek pozitív az ereje; elõfordulhat, hogy a "
#~ "védõ teljesen sértetlen marad, az is lehet, hogy elveszti életponjainak a "
#~ "nagy részét, de akár az is elõfordulhat, hogy elveszíti a csatát."

#~ msgid " Combat example 2"
#~ msgstr "2. példacsata"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Tegyük fel, hogy egy 3 lépésponttal rendelkezõ veterán Csatahajó (T:12, "
#~ "V:12, ÉP:40, T:2) megtámad egy Mezõ tereptípuson épült, Városfallal és "
#~ "Partmenti Védelemmel rendelkezõ városban védekezõ veterán Alpesi Sereget."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "A támadó alap erõssége 12, ez 18-ra növelõdik a veteránság miatt."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "A védõ alap erõssége 5, ez a veteránság miatt 7.5-re növelõdik.  A "
#~ "tereptípus védelmi faktora 1, ezért ennek most nincs hatása.  A Partmeni "
#~ "Védelem megduplázza a védõ erejét, így az 15 lesz. (A Városfal nem "
#~ "befolyásolja a védõ erejét a tengeri támadók ellen.) A védõ egy városban "
#~ "lévõ szárazföldi egység, így a végsõ erõssége 22.5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "A játékon belül a támadó ill. a védõ erõsségeként használt értékek: 180 "
#~ "és 225."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Minden menetben generálunk egy 1 és 405 közötti véletlen számot.  Ha ez a "
#~ "szám nagyobb mint 225 (ennek kb. 44% a valószínûsége), akkor a védõ 2 "
#~ "életpontot veszít (a támadó tûzereje 2).  Egyébként pedig a támadó veszít "
#~ "1 életpontot."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Ebben az esetben a támadónak jóval nagyobb nyerési esélyei vannak mint a "
#~ "védõnek.  A Csatahajó minden csatamenetben csak 25% eséllyel sebzi meg "
#~ "ellenfelét, de minden sebzéskor kettõt sebez.  Ráadásul a Csatahajónak "
#~ "kétszer annyi életpontja van mint ellenfelének.  A csatahajó várhatóan az "
#~ "életpontjainak kb. a 30%-át veszíti el a csatában... ami után még mindig "
#~ "marad 2 lépéspontja."

#~ msgid " Civil War"
#~ msgstr "Polgárháború"

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "A tudományos kutatás elengedhetetlen feltétele civilizációnk "
#~ "fejlõdésének.  A tudomány fejlõdése teszi lehetõvé, hogy új katonai "
#~ "egységeket és városfejlesztéseket építsünk."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "A játék elkezdõdése elõtt bárki kapcsolódhat a szerverhez a szervercím és "
#~ "a portszám (alapértelmezés szerint 5555) megadásával. Ha a szervert -m "
#~ "jelzõvel indították, akkor jelenteni fog a metaszervernek,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Ezt az oldalt a kliensbõl is meg lehet nézni: használd a Metaszerver "
#~ "gombot a kapcsolódási ablakban!  Ha ez soha nem jelenít meg semmi "
#~ "eredményt, akkor nézd meg, hogy a WWW böngészõd nem használ-e HTTP proxy-"
#~ "t; ilyenkor a kliens elindítása elõtt be kell állítani a $http_proxy "
#~ "környezeti változót\n"
#~ "\n"
#~ "  http://proxycím:proxyportszám/\n"
#~ "\n"
#~ "-ra, hogy a kliens is ugyanazt a proxy-t használja."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Amikor a játék elkezdõdött, bárki kapcsolódhat eddig még nem kapcsolódott "
#~ "játékosként, tehát pl. MI játékosként is.  Ha MI játékosként lépünk be, "
#~ "akkor ezzal még nem kapcsoljuk át emberi irányításúra; ezt egy külön "
#~ "szerverparancs teszi meg.  Ha megszakad a kapcsolatod a játék elején, és "
#~ "újra belépsz, akkor az uraklodód számára kiválasztott nevet használd, ne "
#~ "az eredeti felhasználói nevedet!  Ha a szerver jelent a metaszervernek, "
#~ "akkor a játékosnevek megnézhetõk a metaszerveren."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Billentyûzet\n"
#~ "====================\n"
#~ "  a: automata telepes  (telepes egységek)\n"
#~ "  a: automata támadás  (katonai egységek)\n"
#~ "  b: várot épít  (telepes egységek)\n"
#~ "  b: segít világcsodát építeni  (karaván egységek)\n"
#~ "  c: az egység középpontba hozása\n"
#~ "  C: bekapcsolódás terepfejlesztésbe  (utána bal egégombbal kell "
#~ "kijelölni a célmezõt)\n"
#~ "  d: diplomata-/kémtevékenység  (diplomata/kém egységek)\n"
#~ "  D: egység feloszlatása\n"
#~ "  e: légibázist épít  (légibázis egységek)\n"
#~ "  f: megerõsít  (katonai egységek)\n"
#~ "  f: erõdöt épít  (telepes egységek)\n"
#~ "  g: menj!  (utána bal egérgombbal kell kijelölni az úticélt)\n"
#~ "  h: ellátó város beállítása  (az aktuális helyen található városra)\n"
#~ "  i: öntözõrendszert/farmot épít  (telepes egységek; esetleg "
#~ "átalakíthatja a terepet)\n"
#~ "  l: menj|repülj ... városába!\n"
#~ "  L: Munkatervek ablak megnyitása\n"
#~ "  m: bányát épít  (telepes egységek; esetleg átalakíthatja a terepet)\n"
#~ "  n: nukleáris szennyezést eltakarít\n"
#~ "  N: nukleáris robbantás\n"
#~ "  o: terep átalakítása\n"
#~ "  p: szennyezést eltakarít  (telepes egységek)\n"
#~ "  p: ejtõernyõs támadás  (ejtõernyõs egységek)\n"
#~ "  P: fosztogat\n"
#~ "  q: õrjáratozik  (utána bal egérgombbal kell kijelölni a célmezõt)\n"
#~ "  r: utat/vasutat épít  (telepes egységek)\n"
#~ "  r: kereskedelmi útvonalat alapít  (karaván egységek)\n"
#~ "  R: lázadást szít\n"
#~ "  s: õrködik\n"
#~ "  t: a város által használt mezõk megjelenítése  (az egeret a város fölé "
#~ "vagy közelébe kell vinni)\n"
#~ "  T: az Adó/Luxus/Tudomány ablak megnyitása\n"
#~ "  u: hajó kirakodása\n"
#~ "  w: várakozik\n"
#~ "  W: felébreszti a többieket\n"
#~ "  x: automata felfedezés\n"
#~ "\n"
#~ "  1: délnyugat felé megy              F1: Jelentés a városokról\n"
#~ "  2: dél felé megy                    F2: Katonai jelentés\n"
#~ "  3: délkelet felé megy               F3: Játékosok ablak\n"
#~ "  4: nyugat felé megy                 F5: Gazdasági jelentés\n"
#~ "  5: következõ egység                 F6: Jelentés a tudományról\n"
#~ "  6: kelet felé mozog                 F7: A Világ Csodái\n"
#~ "  7: északnyugat felé mozog           F8: Az Öt Legjobb Város\n"
#~ "  8: észak felé mozog                F10: Üzenetek ablak\n"
#~ "  9: északkelet felé mozog           F11: Demográfia\n"
#~ "                                     F12: Ûrhajók\n"
#~ "\n"
#~ "  nyilak: egység mozgatása           Ctrl-g: térképbeosztás be/ki\n"
#~ "  szóköz: az egység helyben marad    Ctrl-n: városnevek be/ki\n"
#~ "     tab: következõ egység           Ctrl-p: városok termelése be/ki\n"
#~ "   enter: kör vége"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Egység mozgás:\n"
#~ "==============\n"
#~ "  1: mozgás délnyugatra\n"
#~ "  2: mozgás délre\n"
#~ "  3: mozgás délkeletre\n"
#~ "  4: mozgás nyugatra\n"
#~ "  6: mozgás keletre\n"
#~ "  7: mozgás északnyugatra\n"
#~ "  8: mozgás északra\n"
#~ "  9: mozgás északkeletre\n"
#~ "\n"
#~ "  5: elõzõ egység mutatása\n"
#~ "  w: következõ egység mutatása (várakozás)\n"
#~ "  c: az egység középen\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Térkép (Billentyûk):\n"
#~ "================\n"
#~ "    Shift-home: a fõváros középen\n"
#~ "  Shift-arrows: térkép görgetése\n"
#~ "        Ctrl-G: rácsok be/ki\n"
#~ "        Ctrl-B: nemzeti határok be/ki\n"
#~ "        Ctrl-N: városnevek be/ki\n"
#~ "        Ctrl-R: város növekedés be/ki\n"
#~ "        Ctrl-P: város termelése be/ki\n"
#~ "             t: munkások mutatása (ha egér van felette vagy a város "
#~ "közelében)\n"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "A kliens rendelkezik egy primitív chat-felülettel.  Begépelt soraidat "
#~ "minden játékos megkapja, kivéve:"

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - A '/'-rel kezdõdõ üzenetek szerverparancsként értelmezõdnek (ha a "
#~ "szerver verziója elég friss; az 1.8.0-ás szerverek ezt még nem ismerték), "
#~ "és végre is hajtódnak, ha rendelkezel a szükséges jogosultságokkal."

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - A 'név:'-vel kezdõdõ üzenetek csak a 'név' nevû játékosnak szólnak; a "
#~ "játékosneveket lehet rövidíteni."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - A ponttal ( . ) kezdõdõ üzenetek csak a szövetségeseidhez fognak "
#~ "eljutni."

#, fuzzy
#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "A munkatervszerkesztõ a városi és a globális munkatervek szerkesztésére "
#~ "is használható. Olyan listákat hozhatsz vele létre, amelyek megadják, "
#~ "hogy egy város miket és milyen sorrendben építsen az elkövetkezendõ "
#~ "körökben."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "A munkatervhez úgy adhatunk hozzá új célt, hogy duplán rákattinbtunk a "
#~ "kívánt célra a lehetséges célok listájában. Ha segítséget szeretnél kérni "
#~ "a kiválasztott célról, nyomd meg a Segítség gombot! Ha úgy nyomod meg a "
#~ "Segítség gombot, hogy nincs kiválasztva cél, akkor ez az oldal fog "
#~ "megjelenni."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "A munkatervbõl célokat egyszerûen az elemre való dupla kattintással "
#~ "törölhetünk. A célok fel-le mozgatásához a listában használd a munkaterv "
#~ "alatt található gombokat!"

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Gyorsbillentyûk: Home hatására a munkaterv, End hatására a lehetséges "
#~ "célok listája lesz aktív, a Fel/Le nyilakkal az elõzõ/következõ elemre "
#~ "léphetünk át a munkatervben vagy a lehetséges célok listájában, PageUp/"
#~ "PageDown-nal a célokat fel/le tudjuk mozgatni a munkatervben, Insert-tel "
#~ "célokat tudunk beszúrni a lehetséges célok listájából a munkatervbe, "
#~ "Delete hatására a kiválasztott cél törlõdik a munkatervbõl."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "A Freeciv sok nyelvet támogat.  Ha érdekel hogyan lehet használni a "
#~ "nyelvtámogatást, olvasd el a README fájl erre vonatkozó szakaszát (Native "
#~ "Language Support).\n"
#~ "\n"
#~ "Ha bõvíeni szeretnéd a Freeciv nyelvtámogatását, úgy hogy az a Te "
#~ "nyelvedet is ismerje, az erre vonatkozó utasításokat a\n"
#~ "\n"
#~ " http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "honlapon találhatod meg. (Elõször nézd meg, hogy létezik-e már egy "
#~ "lokalizációs projekt a nyelvre)\n"
#~ "\n"
#~ "A freeciv-dev levelezési listán is tehetsz fel kérdéseket, szívesen "
#~ "válaszolunk. A lista címe:\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "A Freecivre az itt mellékelt GPL licencszerzõdés érvényes: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Eredeti készítõk:\n"
#~ "    (már nincsenek a fejlesztõk között, ne írj nekik e-mailt!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Jelenlegi adminisztrátorok: "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Ha találsz valami hibát, küldhetsz nekünk hibajelentést.  Ezt "
#~ "legegyszerûbben úgy teheted meg, hogy meglátogatod a Freeciv Hibakövetõ "
#~ "Rendszer honlapját a\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Ha részletesebben szeretnél olvasni a hibajelentések beküldésérõl, nézd "
#~ "meg a Freeciv disztribúcióban található BUGS fájlt.  Ha úgy általában "
#~ "többet szeretnél megtudni a Freecivrõl, látogasd meg internetes "
#~ "oldalunkat:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Csökkenti a városon kívül tartózkodó katonai egységek hatására fellépõ "
#~ "boldogtalanságot.  Demokrácia alatt 2-vel, Köztársaság alatt 1-gyel.  Más "
#~ "államformák esetén az épületnek nincs hatása."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "A(z) %s épületre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr "50%-kal növeli az élelemtermelést a farmmal rendelkezõ mezõkön."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Nem kell fenntartást fizetni azokra az épületekre, amelyek körönként 1 "
#~ "fenntartást igényelnének."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "A játékos minden városában boldoggá tesz egy elégedett lakost. A "
#~ "világcsodát megépítõ városban még plusz két elégedett lakost tesz "
#~ "boldoggá (tehát összesen hármat).  Azokban a ritka esetekben, amikor "
#~ "nincs elégedett lakos, akin a Függõkertek kifejthetné hatását, a "
#~ "világcsoda a boldogtalan lakosokra hat (elégedetté teszi õket)."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "A(z) %s államformára van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Városfalként hat a játékos összes városában."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "A játékos minden városában boldoggá tesz egy elégedett lakost. A "
#~ "világcsodát megépítõ városban még plusz két elégedett lakost tesz "
#~ "boldoggá (tehát összesen hármat).  Azokban a ritka esetekben, amikor "
#~ "nincs elégedett lakos, akin a Függõkertek kifejthetné hatását, a "
#~ "világcsoda a boldogtalan lakosokra hat (elégedetté teszi õket)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Olyan a hatása, mintha Vízierõmû lenne a játékos összes városában.  (Ez "
#~ "csökkenti a szennyezést, és növeli a Gyárak és Gyártósorok hatását.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr "A megépítõ városban 100%-kal növeli a tudománytermelést."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Minden körben felfejleszt egy elavult egységet."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Minden körben felfejleszt egy elavult egységet."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "50%-kal növeli a kereskedelmi erõforrásokat az úttal vagy vasúttal "
#~ "rendelkezõ mezõkön."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Katedrálisnak számít a játékos összes városában, és ezzel 3 boldogtalan "
#~ "lakost tesz elégedetté.  A Teológia felfedezése növeli a Katedrálisok "
#~ "hatását: plusz egy boldogtalan lakost tesznek elégedetté.  A Kommunizmus "
#~ "felfedezése csökkenti a Katedrálisok hatását: eggyel csökken az "
#~ "elégedetté tett lakosok száma."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Ipari"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "A megépítõ városban 50%-kal növeli a tudománytermelést."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Minden körben felfejleszt egy elavult egységet."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Csökkenti a városon kívül tartózkodó katonai egységek hatására fellépõ "
#~ "boldogtalanságot.  Demokrácia alatt 2-vel, Köztársaság alatt 1-gyel.  Más "
#~ "államformák esetén az épületnek nincs hatása."

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Minta _törlése"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "?female:Tábornok"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?female:Tábornok"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Tiszteletes"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Növeli a Templomok hatékonyságát.\n"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Gravitáció elmélete"

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Fûszer"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Dánok"

#~ msgid "Arab"
#~ msgstr "Arab"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Arabok"

#, fuzzy
#~ msgid "Austrian"
#~ msgstr "Ausztrál"

#, fuzzy
#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Ausztrálok"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Nagyfejedelem"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Nagyfejedelemnõ"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Lézer"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Szerb"

#~ msgid "Brazilian"
#~ msgstr "Brazil"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brazilok"

#, fuzzy
#~ msgid "Byzantine"
#~ msgstr "Bank"

#, fuzzy
#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Argentínok"

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Görögök"

#~ msgid "Danish"
#~ msgstr "Dán"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Dánok"

#~ msgid "Dutch"
#~ msgstr "Holland"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Hollandok"

#, fuzzy
#~ msgid "Ethiopian"
#~ msgstr "Észt"

#, fuzzy
#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Észtek"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Chilei"

#, fuzzy
#~ msgid "Hittite"
#~ msgstr "Aktivál"

#, fuzzy
#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Skótok"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Játék Közben"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Kenyaiak"

#~ msgid "Inca"
#~ msgstr "Inka"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Inkák"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Május"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " %s városánál"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Inka"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Inka"

#, fuzzy
#~ msgid "Indonesian"
#~ msgstr "Indiai"

#, fuzzy
#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indiaiak"

#, fuzzy
#~ msgid "Iroquois"
#~ msgstr "Ír"

#, fuzzy
#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Írek"

#~ msgid "Italian"
#~ msgstr "Olasz"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Olaszok"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Nagyfejedelemnõ"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Nagyfejedelemnõ"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:baszkok"

#~ msgid "Korean"
#~ msgstr "Koreai"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Koreaiak"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Olaszok"

#, fuzzy
#~ msgid "Mayan"
#~ msgstr "Május"

#, fuzzy
#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Olaszok"

#~ msgid "Polish"
#~ msgstr "Lengyel"

#, fuzzy
#~ msgid "?plural:Poles"
#~ msgstr "?plural:Lengyelek"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "Perzsa"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Lengyelek"

#~ msgid "Portuguese"
#~ msgstr "Portugál"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugálok"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Litván"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Oroszok"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Thaiföldiek"

#, fuzzy
#~ msgid "Sumerian"
#~ msgstr "Szerb"

#, fuzzy
#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Szerbek"

#~ msgid "Swedish"
#~ msgstr "Svéd"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Svédek"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Terep"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "?plural:Thaiföldiek"

#~ msgid "Thai"
#~ msgstr "Thaiföldi"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Thaiföldiek"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Thaiföldiek"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "török"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Törökök"

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Brit szigetek (közepes/klasszikus)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "A Brit szigetek klasszikus stílusú, 85×80-as térképe."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Föld (klasszikus, nagy)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "A Brit szigetek klasszikus stílusú, 85×80-as térképe."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Föld (klasszikus, nagy)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "A Brit szigetek klasszikus stílusú, 85×80-as térképe."

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "A Brit szigetek klasszikus stílusú, 85×80-as térképe."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Föld (klasszikus, nagy)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "A Föld klasszikus stílusú, 160×90-es térképe."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Föld (klasszikus, nagy)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "A Brit szigetek klasszikus stílusú, 85×80-as térképe."

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "A Brit szigetek klasszikus stílusú, 85×80-as térképe."

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "A Brit szigetek klasszikus stílusú, 85×80-as térképe."

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "A Föld klasszikus stílusú, 160×90-es térképe."

#, fuzzy
#~ msgid "Tutorial"
#~ msgstr "Ipari"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Üdvözöllek a Freeciv-ben! Egy civilizációt vezetsz, és az\n"
#~ "a feladatod, hogy meghódítsd a világot. Kezdésként\n"
#~ "felderítheted a körülötted levõ területet a felfedezõddel,\n"
#~ "és a telepeseiddel megfelelõ helyet kereshetsz egy város\n"
#~ "építéséhez. Használd a numerikus billentyûzetet az\n"
#~ "egységek mozgatásához."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Ez egy jó helynek tûnik város építéséhez. Legközelebb, mikor\n"
#~ "ez az egység mozoghat, nyomd meg a (b) billentyût, hogy\n"
#~ "várost alapíthass.\n"
#~ "\n"
#~ "A városokat általában nyílt terepre, víz közelébe kell építened. Az\n"
#~ "étel a legfontosabb erõforrás bármelyik városnál, melyet a mezõk\n"
#~ "és az alföldek bõségesen szolgáltatnak."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Megépítetted az elsõ városodat. A város ablaknak automatikusan\n"
#~ "meg kellett nyílnia; ha nem, kattints a városra, hogy elõhívd. A városok\n"
#~ "alapvetõ fogalmak a Freecivben, tehát hozzá kell szoknod ehhez az\n"
#~ "ablakhoz. Kattints a súgó menüre további információkért.\n"
#~ "\n"
#~ "Elõször valószínûleg néhány telepest akarsz építeni, hogy tovább\n"
#~ "terjeszd civilizációdat. Kattints a termelés fülre, majd kattints a\n"
#~ "telepes egységre a lehetséges termelések listájában, és kattints a\n"
#~ "módosítás gombra, hogy elkezdhesd építeni. Ha kész vagy, akkor\n"
#~ "zárd be a város ablakot. Ha minden rendben megy, a térképen\n"
#~ "város alatt láthatod, hogy éppen most egy telepest készít."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Gratulálok, megalapítottad második városodat! Ez a város is\n"
#~ "pontosan ugyanúgy viselkedik, mint az elsõ - egy kevéssé\n"
#~ "különbözik, mivel más a körülötte található terület. Itt is építhetsz\n"
#~ "telepeseket."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Megépítetted a harmadik városodat! A civilizációd virágzik. Azonban\n"
#~ "itt az ideje, hogy a hadseregre gondolj. Válaszd ki az egyik magas\n"
#~ "termeléssel rendelkezõ várost, és változtasd át katinai bázissá.\n"
#~ "Elõször építs kaszárnyát, majd kezd el dolgozni egy katonai egységen.\n"
#~ "Válaszd ki az elérhetõ legjobb egységet - a kezdeteknél az egyetlen\n"
#~ "lehetséges választás a harcosok, de hamarosan sok lehetõséged lesz.\n"
#~ "\n"
#~ "Ez a remek idõ, hogy megismerkedj a munkalistával. Kattints a\n"
#~ "kasznárnyára, majd kattints a változtat gombra, hogy elkezd építeni.\n"
#~ "Ezután kattints duplán a katonai egységre, hogy megjelenjen a\n"
#~ "munkalistán. Amint kész a kaszárnya, a város automatikusan elkezdi\n"
#~ "készíteni a következõt."

#, fuzzy
#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Egy újabb város! Most már tényleg beletanultál ebbe. Valószínûleg\n"
#~ "most már tudod, hogy mit kell tenned az új városokkal. Vess egy\n"
#~ "pillantást a város alatt található sávra a térképen! Ez néhány\n"
#~ "hasznos információt jelenít meg a várossal kapcsolatban. A zászló\n"
#~ "és a háttérszín azt mutatja, hogy melyik civilizációhoz tartozik. (Ez\n"
#~ "akkor lesz hasznos, ha más civilizációkkal találkozol.) A felsõ sor a\n"
#~ "város nevét és méretét is mutatja, és egy vagy több csillagot,\n"
#~ "jelzésül, hogy egységek vannak a városban. Az alsó sor a jelenleg\n"
#~ "épített dolgot mutatja, és azt, hogy az meddig tart; ezen kívül az\n"
#~ "is látható, hogy mikor fog a város a következõ legnagyobb méretre\n"
#~ "növekedni."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Ahogyan növekszik a birodalmadban található városok száma, sokkal\n"
#~ "nehezebb lesz kezelni egyenként õket. Ez az, mikor a város jelentés\n"
#~ "hasznossá válik. Nyomj F1-et, hogy elõhozd. Ez a jelentés a városok\n"
#~ "listáját tartalmazza, különbözõ információkkal. Játsz egy kicsit a\n"
#~ "lehetõségekkel, ha szeretnéd. (A térképhez a térkép fülre való\n"
#~ "kattintással térhetsz vissza.) Egy kis gyakorlattal a városok minden\n"
#~ "jellegét irányíthatod innen, de a lehetõségek teljes leírása ezen\n"
#~ "oktatószöveg lehetõségein kívül esik."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "A városod növekedett! Ahogy egy város növekedett, több lakos\n"
#~ "érhetõ el, melyeket munkába lehet küüldeni, vagy szakemberré\n"
#~ "nevezhetõ ki. Kettõ vagy nagyobb mérettel rendelkezõ városok is\n"
#~ "építhetnek telepeseket, azonban ez egy egységbe kerül a\n"
#~ "populációból.\n"
#~ "\n"
#~ "Ha a városod telepeseket épít, meg is veheted õket. Hozd elõ a\n"
#~ "város ablakot, majd kattints a megvétel gombra. Ezzel aranyat\n"
#~ "biztosítasz (ha volt elég), hogy azonnal befejezõdjön a termelés."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "A városod ismét növekedett! Három lakosnál már számos\n"
#~ "lehetõséged van, hogy a város hová koncentrálja az erõforrásait.\n"
#~ "A város három lakossal már három kockán dolgozik, plusz a \n"
#~ "központban található területen ingyen. A város ablakban a térkép\n"
#~ "mutatja, hogy mely kockákon dolgoznak, és mennyi ételt, védelmet\n"
#~ "és kereskedelmet biztosítanak. Az ételt a város növekedéséhet, a\n"
#~ "védelmet az épületek és egységek építéséhet, míg a kereskedelm\n"
#~ "adóköteles bevétel, amelyet a tudományokra, aranyra vagy\n"
#~ "luxuscikkekre lehet felhasználni."

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "Szabályok betöltése"

#, fuzzy
#~ msgid "Could not write manual file %s."
#~ msgstr "Nem sikerült elkészíteni a(z) '%s' parancsfájlt."

#, fuzzy
#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr "Freeciv szerver választás"

#, fuzzy
#~ msgid "Level: %s.<br>"
#~ msgstr "Szint: %s"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategória: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Csak szerver konzolban használható."

#, fuzzy
#~ msgid "Default:"
#~ msgstr "Alapértelmezett szerver"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "nincs egységlimit, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Érték beállítva %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s szerver parancsok</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Összegzés:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Szint: %s</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr "Leírás:"

#, fuzzy
#~ msgid "Move cost"
#~ msgstr "Lépési költség: %ld"

#, fuzzy
#~ msgid "Defense bonus"
#~ msgstr "Védekezés:"

#, fuzzy
#~ msgid "Mining"
#~ msgstr "Õrlés"

#, fuzzy
#~ msgid "turns"
#~ msgstr "Körök"

#, fuzzy
#~ msgid "Clean pollution"
#~ msgstr "Szennyezést Eltakarít"

#, fuzzy
#~ msgid "Clean fallout"
#~ msgstr "Szennyezést Eltakarít"

#~ msgid "Upkeep"
#~ msgstr "Fenntartás"

#, fuzzy
#~ msgid "Requirement"
#~ msgstr "Követelmény:"

#, fuzzy
#~ msgid "Obsolete by"
#~ msgstr "Elavulttá teszi:"

#~ msgid "More info"
#~ msgstr "Több információ"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FÁJL\tA FÁJL használata naplófájlként\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Nem található a home-könyvtár"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "A kliens képességei: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "a hang spec-fájl inkompatibilisnek tûnik:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "a hang spec-fájl inkompatibilisnek tûnik:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "a hang spec-fájl inkompatibilisnek tûnik:"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Nem található a home-könyvtár"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "A kliens képességei: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "a hang spec-fájl inkompatibilisnek tûnik:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Ismeretlen"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Melyik tudományt lopjuk el?"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Melyik tudományt lopjuk el?"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Melyik tudományt lopjuk el?"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Nincs meg a(z) %s hangfájl"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "fájlopciók: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "a támogatott opciók: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Nincs meg a(z) %s hangfájl"

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Sajnálom, nincs jogosultságod szerverparancsok kiadására."

#, fuzzy
#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s visszautasítva: %s már kapcsolódott."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Sajnos hiba történt a felhasználói adatbázis olvasása közben, és vendégek "
#~ "nem engedélyezettek."

#, fuzzy
#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s visszautasítva: A(z) %s nevet már valaki más használja."

#~ msgid "Enter password for %s:"
#~ msgstr "Add meg a(z) %s jelszavát:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Add meg azúj jelszót (és jegyezd meg)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Sajnos a szerver csak elõre regisztrált felhasználókat engedélyez."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s visszautasítva: A(z) %s nevet már valaki más használja."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Sajnos túl sok hibás próbálkozás volt..."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Figyelem: Hiba történt az adatbázisba való mentés közben. Folytatás, de a "
#~ "statisztikád nem lesz elmentve."

#, fuzzy
#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s visszautasítva: Tilos a barbárok megfigyelése."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Nem sikerült"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "A jelszó hibás. Próbáld újra."

#, fuzzy
#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Sajnálom, a légi egységek õrjáratozása egyelõre nincs megvalósítva."

#, fuzzy
#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s visszautasítva: Az ember játékosok számára tilos az újrakapcsolódás."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "A jelszó túl rövid, legalább %d karakter hosszúnak kell lennie."

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "A barbárok %s vezetése alatt egyesültek.  Veszélyes idõk vannak elõttünk."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Bennszülött felkelés %s közelében %s vezetésével."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Kalózok %s közelében!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Valamit már eladtál itt ebben a körben."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Eladod a(z) %s épületet %s városában %d aranyért."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Nem vehetsz olyan városban, amit ebben a körben hoztál létre."

#~ msgid "You have already bought this turn."
#~ msgstr "Már vettél ebben a körben."

#~ msgid "You don't buy %s!"
#~ msgstr "Nem veszel %s egységet/épületet!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Nem vehetsz egységeket, amíg a városban zavargások vannak."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "körönként %3d arany"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s ára %d arany, de neked csak %d aranyad van."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Nem veszel %s egységet/épületet!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Vettél ebben a körben, nem cserélheted ki."

#, fuzzy
#~ msgid "You already have a city called %s."
#~ msgstr "Már van %s nevû városod"

#~ msgid "A city called %s already exists."
#~ msgstr "Van már %s nevû város."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "Nem használhatod a(z)  %s városnevet. Ez a név a(z) %s számára van "
#~ "lefoglalva."

#~ msgid "City no. %d"
#~ msgstr "%d. város"

#~ msgid "A poorly-named city"
#~ msgstr "Névtelen Város"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "A(z) %s ellátóvárosa mostantól %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%3$s átadta %2$si %1$s egységét %4$s játékosnak."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%2$s átadta egy %1$s egységét %3$s játékosnak."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%3$s %4$s egysége megsemmisített egy %2$s %1$s egységedet."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Új %s épült %s városában."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "A szerver átnevezte a várost, mert volt már %s nevû városod. A város új "
#~ "neve: %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "A(z) %si embereket megdöbbenti a technológiai fejlettséged.\n"
#~ "       Önkéntes munkások gyûlnek össze, és megépítik a vasútvonalakat a "
#~ "városban."

#, fuzzy
#~ msgid "You have founded %s."
#~ msgstr "Megalapítottad %s városát"

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "Játék: Egy %s kihajózott a feloszlatott %s városából."

#, fuzzy
#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "%s feloszlatásakor egy %s nem tudott kihajózni, ezért megsemmisült."

#~ msgid "You destroy %s completely."
#~ msgstr "%s városát teljesen megsemmisítetted."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%2$s megsemmisítette %1$s városát."

#, fuzzy
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Elfoglaltad %s városát, %d aranyat zsákmányoltál!"

#, fuzzy
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s elfoglalta %s városát, és %d aranyat zsákmányolt."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Atombombát dobtál le %s városára."

#, fuzzy
#~ msgid "%s conquered %s."
#~ msgstr "A(z) %s felfedezték a(z) %s tudományt."

#, fuzzy
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Felszabadítottad %s városát!! %d aranyat zsákmányoltál."

#, fuzzy
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s felszabadította %s városát, és %d aranyat zsákmányolt."

#, fuzzy
#~ msgid "You have liberated %s!"
#~ msgstr "Megalapítottad %s városát"

#, fuzzy
#~ msgid "%s liberated %s."
#~ msgstr "%s a(z) %s uralkodója."

#~ msgid " from the worklist"
#~ msgstr " a munkatervbõl"

#~ msgid "%s is building %s%s."
#~ msgstr "%s városában %s%s épül."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] ""
#~ "Eladsz egy %s épületet %s városában %d aranyért (a város már nem "
#~ "tengerparti)."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "A(z) %2$s   (Államforma: %1$s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Légibázis"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s %s (elavult) épületet ad el %d aranyért."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Figyelem, a(z) %2$si %1$s a következõ körben megépül."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Javasolom a növekedés visszafogását %s városában, mert így a (most épülõ) "
#~ "%sat jobban ki lehet használni."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s hamarosan %i méretûre nõhet."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Figyelmeztetés: Éhínség van %s városában."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "FIGYELEM, KEVÉS PÉNZÜNK van."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s növekedéséhez %s szükséges. (épül)"

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s növekedéséhez %s szükséges."

#~ msgid "%s grows to size %d."
#~ msgstr "%s %d méretûre nõtt."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Éhínség van %s városában, egy %s elveszett!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Éhínség miatt csökken a népesség %s városában."

#, fuzzy
#~ msgid "Famine destroys %s entirely."
#~ msgstr "%s városát teljesen megsemmisítetted."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; a technológia még "
#~ "nem elérhetõ.  Elhalasztva..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s városában nem épülhet a munkatervben szereplõ %s.  Törölve..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "A(z) %s helyett inkább %s épül %s városában."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; a technológia még "
#~ "nem elérhetõ.  Elhalasztva..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Játék: %s városában nem épülhet a munkatervben szereplõ %s; %s szökséges "
#~ "hozzá.  Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Játék: %s városában nem épülhet a munkatervben szereplõ %s; %s szökséges "
#~ "hozzá.  Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Játék: %s városában nem épülhet a munkatervben szereplõ %s; %s szökséges "
#~ "hozzá.  Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; %s szökséges hozzá.  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; a technológia még "
#~ "nem elérhetõ.  Elhalasztva..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s városában nem épülhet a munkatervben szereplõ %s; Az ok ismeretlen!  "
#~ "Elhalasztva..."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "%s munkaterve most üres."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "Egy %si %s   †  †  €†  feloszlott, mert a város nem tudja fenntartani."

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s olyan épületet próbál építeni (%s), ami már nem építhetõ meg."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "A(z) %s befejezték a(z) %s építését %s városában."

#~ msgid "%s has finished building %s."
#~ msgstr "%s befejezte a(z) %s építését."

#, fuzzy
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "A(z) %s felgyorsítja a kutatást, kapsz 2 tudományt."

#, fuzzy
#~ msgid "The %s have acquired %s from %s."
#~ msgstr "A(z) %s megszerezték a(z) %s tudományt a(z) %s népétõl."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "A(z) %s ûrhajó építésébe kezdtek!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s városában még nem épülhet %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s befejezte a(z) %s építését."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr ""
#~ "Nem tudsz pénzt fordítani a(z) %2$si %1$s fenntartására, ezért azt "
#~ "eladtuk!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Nincs elég arany. %s feloszlatva."

#~ msgid "Pollution near %s."
#~ msgstr "Szennyezés %s közelében."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Játék: Az Éljen a(z) %s napot megszüntették %s városában."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "Játék: Az Éljen a(z) %s napot megszüntették %s városában."

#~ msgid "Civil disorder in %s."
#~ msgstr "Polgári lázadás %s városában."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "A(z) %si POLGÁRI LÁZADÁS TOVÁBB FOLYTATÓDIK."

#~ msgid "Order restored in %s."
#~ msgstr "Helyreállt a rend %s városában."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr ""
#~ "Országodban megdõlt a(z) %s, az emberek között nagy nyugtalanság "
#~ "uralkodik."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s még nem építhet %s egységet, nem szüntethetjük meg az egyetlen "
#~ "városunkat."

#~ msgid "%s is disbanded into %s."
#~ msgstr "A(z) %s beolvasztva %s városába."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "A(z) %s beolvasztva %s városába."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s városát atomtámadás érte %s részérõl."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Romboló"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "%s városát teljesen megsemmisítetted."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Éhínség miatt csökken a népesség %s városában."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Egység/Épület elkészülése:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Szennyezést Eltakarít"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Figyelmeztetés: a(z) %s opció elavult.  Használj -m -et a metaszerver "
#~ "engedélyezéséhez.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Hiba: a(z) '%s' ismeretlen opció\n"

#~ msgid "This is the server for %s"
#~ msgstr "Ez a %s szervere"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Többet is megtudhatsz a Freecivrõl a %s oldalon"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -p, --port PORT\tA szerver a PORT porton figyeljen\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Nincs jelentés a metaszervernek ebben a játékban."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Játék elmentése"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver CÍM\tA CÍM használata metaszervercímként\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tMetaszerver értesítése és szerverinfó elküldése\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaszerver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <cím>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tA szerver a PORT porton figyeljen\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle IDÕ\tKilépés, ha IDÕ másodpercig nincsenek játékosok\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "Játékállás elmentése fájlba."

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Scenario betöltése"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Játékállás elmentése fájlba."

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Szerveroperátor: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr ""
#~ "  -s, --server HOST\tA HOST címen található szerverhez való kapcsolódás\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FÁJL\tA FÁJL inicializáló szkript futtatása\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -l, --log FÁJL\tA FÁJL használata naplófájlként\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr ""
#~ "Játék elindítása, illetve betöltött játékállás esetén játék folytatása."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Ez a parancs indítja el a játékot.  Új játék esetén az ember játékosok "
#~ "csatlakozása, az MI játékosok (esetleges) létrehozása, és a kezdeti "
#~ "szerverbeállítások meghatározása után szokás kiadni.  A 'start' kiadása "
#~ "után minden játékos kiválasztja a népét, és elkezdõdik a játék.  A játék "
#~ "folytatásához is ez a parancs szükséges az elmentett játékállások "
#~ "betöltése után.  Ha a játék már fut, akkor a parancs már nem adható ki, "
#~ "mivel ilyenkor már úgysem lenne hatása."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <parancsnév>\n"
#~ "help <beállításnév>"

#~ msgid "Show help about server commands and server options."
#~ msgstr ""
#~ "Segítség megjelenítése a szerverparancsokról és szerverbeállításokról."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Argumentumok nélkül kiadva egy rövid bevezetõ súgószöveget ír ki.  "
#~ "\"commands\" ill. \"options\" argumentum hatására megjeleníti a "
#~ "lehetséges parancsok ill. beállítások listáját.  Egyébként az argumentum "
#~ "egy parancs vagy egy beállítás neve, ilyenkor ehhez a parancshoz vagy "
#~ "beállításhoz ír ki segítséget.  Beállítások esetén a segítség tartalmazza "
#~ "a beállítás jelenlegi és alapértelmezett értékét is.  Az argumentum "
#~ "megadásánál rövidíthetünk, feltéve hogy ez nem okoz kétértelmûséget."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Kilistázza a szerverhez kapcsolódott játékosokat, vagy a szerverhez való "
#~ "kapcsolódásokat.  Az argumentum rövidíthetõ, 'players' az alapértelmezés, "
#~ "ha hiányzik."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Kilép a játékból és leállítja a szervert."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <kapcsolatnév>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Egy klienssel való kapcsolat megszakítása."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "A megadott kliens kapcsolódásának megszakítása és a kliens törlése a "
#~ "játékból.  Ha a játék még nem kezdõdött el, akkor a klienshez tartozó "
#~ "játékos törlõdik a játékból, egyébként a parancs a kliens játékosára "
#~ "nincs hatással (csak a kliensre).  Megjegyzés: a parancs kapcsolatnév, "
#~ "nem pedig játékosnév argumentumot vár."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <beállításnév>"

#~ msgid "Explain server options."
#~ msgstr "Magyarázat a szerverbeállításokhoz."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Az 'explain' parancs a 'help' parancs szolgáltatásainak egy részhalmazát "
#~ "nyújtja, a régebbi verziókkal való kompatibilitás miatt szerepel a "
#~ "Freeciv parancsok között.  Ha argumentumok nélkül adjuk ki, akkor egy "
#~ "listát kapunk a lehetséges beállításokról (ugyanúgy mint 'help options' "
#~ "esetén), ha argumentummal adjuk ki, akkor a megadott beállításhoz ír ki "
#~ "segítséget (ugyanúgy mint a 'help <beállításnév>' parancs)."

#~ msgid "Show server options."
#~ msgstr "Szerverbeállítások értékének megjelenítése."

#~ msgid "wall <message>"
#~ msgstr "wall <üzenet>"

#~ msgid "Send message to all connections."
#~ msgstr "Üzenetküldés az összes kapcsolódott kliensnek."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Minden kapcsolódott kliensnél felnyit egy ablakot, amelyben a megadott "
#~ "üzenet látható."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Üzenetküldés az összes kapcsolódott kliensnek."

#, fuzzy
#~ msgid "Cast a vote."
#~ msgstr "Partmenti városok"

#~ msgid "set <option-name> <value>"
#~ msgstr "set <beállításnév> <érték>"

#~ msgid "Set server option."
#~ msgstr "Szerverbeállítások értékének megadása."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "remove <játékosnév>"

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <könyvtár>"

#, fuzzy
#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "A jelenlegi szabálykészlet könyvtár: \"%s\""

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metainfo <metainfó sor>"

#~ msgid "Set metaserver info line."
#~ msgstr "A metaszerveren megjelenõ infó sor beállítása."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metainfo <metainfó sor>"

#, fuzzy
#~ msgid "Set metaserver patches line."
#~ msgstr "A metaszerveren megjelenõ infó sor beállítása."

#~ msgid "Control metaserver connection."
#~ msgstr "A metaszerverrel való kapcsolat vezérlése."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "A 'metaconnection ?' parancs megadja a metaszerverrel való kapcsolat "
#~ "állapotát.\n"
#~ "A 'metaconnection down' vagy a 'metac d' parancs leállítja a "
#~ "metaszerverrel való kapcsolatot.\n"
#~ "A 'metaconnection up' vagy a 'metac u' parancs bekapcsolja a "
#~ "metaszerverrel való kapcsolatot."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <cím>"

#, fuzzy
#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Metaszerver címének beállítása."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <játékosnév>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Be- ill. kikapcsolja a játékosnál az MI irányítását."

#, fuzzy
#~ msgid "take [connection-name] <player-name>"
#~ msgstr "create <játékosnév>"

#, fuzzy
#~ msgid "Take over a player's place in the game."
#~ msgstr "%s játékos a játékból sikeresen eltávolítva."

#, fuzzy
#~ msgid "Observe a player or the whole game."
#~ msgstr "%s játékos a játékból sikeresen eltávolítva."

#, fuzzy
#~ msgid "detach <connection-name>"
#~ msgstr "cut <kapcsolatnév>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "Ott nem támadhatsz."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <játékosnév>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Egy MI játékos létrehozása a megadott névvel."

#, fuzzy
#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr "remove <játékosnév>"

#, fuzzy
#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Egy vagy az összes MI játékos erõsségének 'normal'-ra állítása."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'normal'-ra állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'normal'-ra állítja az alapértelmezett "
#~ "erõsségi szintet az új MI játékosok számára.  Ha argumentummal adjuk ki, "
#~ "akkor csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <játékosnév>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Egy vagy az összes MI játékos erõsségének 'easy'-re állítása."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'easy'-re állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'easy'-re állítja az alapértelmezett "
#~ "erõsségi az új MI játékosok számára.  Ha argumentummal adjuk ki, akkor "
#~ "csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <játékosnév>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Egy vagy az összes MI játékos erõsségének 'normal'-ra állítása."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'normal'-ra állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'normal'-ra állítja az alapértelmezett "
#~ "erõsségi szintet az új MI játékosok számára.  Ha argumentummal adjuk ki, "
#~ "akkor csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <játékosnév>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Egy vagy az összes MI játékos erõsségének 'hard'-ra állítása."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'hard'-ra állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'hard'-ra állítja az alapértelmezett "
#~ "erõsségi szintet az új MI játékosok számára.  Ha argumentummal adjuk ki, "
#~ "akkor csak a kijelölt játékos erõsségi szintjét állítja be."

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr "create <játékosnév>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Egy vagy az összes MI játékos erõsségének 'easy'-re állítása."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'easy'-re állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'easy'-re állítja az alapértelmezett "
#~ "erõsségi az új MI játékosok számára.  Ha argumentummal adjuk ki, akkor "
#~ "csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <játékosnév>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr ""
#~ "Egy vagy az összes MI játékos erõsségének 'experimental'-ra állítása."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'experimental'-ra állítja az "
#~ "összes MI játékos erõsségi szintjét, és 'experimental'-ra állítja az "
#~ "alapértelmezett erõsségi szintet az új MI játékosok számára.  Ha "
#~ "argumentummal adjuk ki, akkor csak a kijelölt játékos erõsségi szintjét "
#~ "állítja be. CSAK AZ ÚJ MI ELEMEK TESZTELÉSÉRE SZOLGÁL! A rendes "
#~ "szervereken ennek a beállításnak nincs hatása."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <szint>\n"
#~ "cmdlevel <szint> new\n"
#~ "cmdlevel <szint> first\n"
#~ "cmdlevel <szint> <kapcsolatnév>"

#~ msgid "Query or set command access level access."
#~ msgstr "Parancselérési szintek lekérdezése és beállítása."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "A parancselérési szint határozza meg, hogy egy kliensrõl mely "
#~ "szerverparancsok adhatók ki.\n"
#~ "A lehetséges szintek:\n"
#~ "    none  -  semmilyen parancs nem adható ki\n"
#~ "    info  -  csak lekérdezõ jellegû parancsok adhatók ki\n"
#~ "    ctrl  -  olyan parancsok is kiadhatók, amelyek hatással vannak a "
#~ "játékra és a többi játékosra\n"
#~ "    hack  -  *bármilyen* parancs kiadható - veszélyes!\n"
#~ "Argumentumok nélkül  a 'cmdlevel' parancs kilistázza a játékosok aktuális "
#~ "parancselérési szintjét.\n"
#~ "Egy  szimpla argumentum esetén a megadott szintet állítja be az összes "
#~ "jelenlegi és\n"
#~ "jövõbeli kapcsolat számára.\n"
#~ "'new' 2. argumentum esetén a megadott szint az újonnan kapcsolódó "
#~ "kliensek számára lesz érvényes.\n"
#~ "'first come' 2. argumentum esetén a 'first come' szintet állítjuk be, ami "
#~ "az elsõnek kapcsolódó\n"
#~ "kliens számára lesz érvényes.  Ha már több kapcsolat is van, akkor az a "
#~ "kliens kapja meg a 'first come'\n"
#~ "szintet, amelyik elõször adja ki a 'firstlevel' parancsot.\n"
#~ "Kapcsolatnév megadása esetén a megjelölt szint csak az adott kapcsolatra "
#~ "fog fennálni.\n"
#~ "Nem õrzõdik meg a kliens parancselérési szintje, ha megszakad a kapcsolat "
#~ "a szerverrel, mert azon a néven kívülrõl bárki (esetleg rosszindulatú "
#~ "személy is) újra tud csatlakozni.  Megjegyzés: a parancs kapcsolatnév, "
#~ "nem pedig játékosnév argumentumot vár."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <kör> <körnövelés> <érték> <értékszorzó>."

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Segítségért írd be: \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "<kör> körönként <érték> hozzáadása az idõkorláthoz, majd <körnövelés> "
#~ "hozzáadása <kör>-höz és <érték> megszorzása <értékszorzó>-val.  Ezt a "
#~ "parancsot a \"timeout\" beállítással összhangban érdemes használni. Az "
#~ "argumentumok alapértelmezett értéke 0 0 0 1."

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Töröljem ezt a mintát?"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Ott nem támadhatsz."

#, fuzzy
#~ msgid "End the game immediately in a draw."
#~ msgstr "E parancs hatására a játék azonnal befejezõdik."

#, fuzzy
#~ msgid "Concede the game."
#~ msgstr "Játék befejezése."

#~ msgid "remove <player-name>"
#~ msgstr "remove <játékosnév>"

#~ msgid "Fully remove player from game."
#~ msgstr "Játékos teljes törlése a játékból."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Ez *teljesen* kitöröl egy játékost a játékból, minden városával, "
#~ "egységével, stb. együtt.  Óvatosan használd!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <fájlnév>"

#~ msgid "Save game to file."
#~ msgstr "Játékállás elmentése fájlba."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Aktuális játékállás elmentése a <fájlnév> fájlba.  Ha nem adunk meg "
#~ "fájlnév argumentumot, akkor a mentés az \"<automatikus mentés "
#~ "elõtagja><év>m.sav[.gz]\" fájlba történik.  Egy 'save' paranccsal "
#~ "elmentett játékállás betöltéséhez a szervert a\n"
#~ "    --file <fájlnév>\n"
#~ "parancssori kapcsolóval kell elindítani, majd ki kell adni a 'start' "
#~ "parancsot, miután a játékosok csatlakoztak."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <fájlnév>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Játékállás elmentése fájlba."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Aktuális játékállás elmentése a <fájlnév> fájlba.  Ha nem adunk meg "
#~ "fájlnév argumentumot, akkor a mentés az \"<automatikus mentés "
#~ "elõtagja><év>m.sav[.gz]\" fájlba történik.  Egy 'save' paranccsal "
#~ "elmentett játékállás betöltéséhez a szervert a\n"
#~ "    --file <fájlnév>\n"
#~ "parancssori kapcsolóval kell elindítani, majd ki kell adni a 'start' "
#~ "parancsot, miután a játékosok csatlakoztak."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <fájlnév>"

#~ msgid "Load game from file."
#~ msgstr "Játékállás betöltése fájlból."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Játékállás betöltése a(z) <fájlnév> fájlból. A jelenlegi adatok mind "
#~ "elvesznek, beleértve a játékosokat, szabálykészleteket és "
#~ "szerverbeállításokat.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <fájlnév>"

#~ msgid "Process server commands from file."
#~ msgstr "Szerverparancsok végrehajtása egy fájlból."

#~ msgid "write <file-name>"
#~ msgstr "write <fájlnév>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr ""
#~ "Aktuális szerverbeállítások és eddig végrehajtott szerverparancsok "
#~ "kiírása fájlba."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Szerverbeállítások értékének megadása."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "A metaszerver kapcsolat már zárva van."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr ""
#~ "A szerverkimenet stílusának átkapcsolása RFC-rõl normálra ill. normálról "
#~ "RFC-re."

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Üdvözöl a %s Szerver a(z) %s gépen (port: %d)."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Üdvözöl a %s Szerver (port: %d)."

#, fuzzy
#~ msgid "%s has connected from %s."
#~ msgstr "Játék: %s játékossal nem áll fenn a kapcsolat."

#, fuzzy
#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "%s visszautasítva: Nem csatlakozhatnak új játékosok."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "Játék: %s játékossal nem áll fenn a kapcsolat."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr ""
#~ "Szigorúan körökre osztott játék: %s játékosra várunk hogy befejezze a "
#~ "körét..."

#, fuzzy
#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** A szerver kilép a szerkesztõmódból. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Kliens visszautasítva: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "%s csatlakozni szeretne a(z) %s címrõl"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s kliensének verziója: %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "A kliensbõl hiányzik egy képesség, amit a szerver megkövetel.\n"
#~ "A szerver verziója %d.%d.%d%s, a kliens verziója %d.%d.%d%s.  Egy újabb "
#~ "verzióra való áttérés talán segíthet."

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr ""
#~ "%s visszautasítva: A szerver és a kliens képességei nem kompatibilisek."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "A szerverbõl hiányzik egy képesség, amit a kliens megkövetel.\n"
#~ "A szerver verziója %d.%d.%d%s, a kliens verziója: %d.%d.%d%s.  Egy újabb "
#~ "verzióra való áttérés talán segíthet."

#, fuzzy
#~ msgid "Invalid username '%s'"
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s visszautasítva: A játék már fut, és a(z) %s ismeretlen név."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr ""
#~ "%s visszautasítva: Az ember játékosok számára tilos az újrakapcsolódás."

#, fuzzy
#~ msgid "'%s' already connected."
#~ msgstr "Sajnálom, %s már kapcsolódott."

#, fuzzy
#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s visszautasítva: A játék már fut, és a(z) %s ismeretlen név."

#~ msgid "Lost connection: %s."
#~ msgstr "Megszakadt a(z) %s kapcsolat."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "Kutatás alatt: %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Rendben. RFC-stíluskészlet."

#~ msgid "Ok. Standard style set."
#~ msgstr "Rendben. Szabványos stíluskészlet."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Rövid segítségért írd be, hogy 'help'!"

#, fuzzy
#~ msgid "The %s can't accept %s."
#~ msgstr "A(z) %s felfedezték a(z) %s tudományt."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Nem ismered a(z) %s technológiát, nem kötheted meg az egyezményt."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Olyan várost próbálsz adni, ami már nem létezik, nem kötheted meg az "
#~ "egyezményt."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "%s nem a te városod, nem kötheted meg az egyezményt."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "A fõvárosodat (%s) kéne odaadnod, nem kötheted meg az egyezményt."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Nincs elég pénzed, nem kötheted meg az egyezményt."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Egy %d pontból álló egyezmény köttetett meg."

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Megsemmisült az egyik %s által felajánlott város! Az egyezmény "
#~ "visszavonva!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%2$s városa már nem a(z) %1$s kezén van! Az egyezmény visszavonva!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ "A(z) %s nem rendelkeznek a megígért aranymennyiséggel! Az egyezmény "
#~ "visszavonva!"

#, fuzzy
#~ msgid "You gave an embassy to %s."
#~ msgstr "Nagykövetséget alapítottál %s városában."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s engedélyezte számodra egy nagykövetség létrehozását!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Megkaptad a(z) %s tudományt."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "A(z) %s megszerezték a(z) %s tudományt a(z) %s népétõl."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Kapsz %d aranyat."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "Megkapod %s világtérképét."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "Megkapod %s hajózási térképét."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "%2$s átadja neked %1$s városát."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "%2$s megkapja tõled %1$s városát."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Tûzszünetet kötöttél %s játékossal."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Szövetséget kötöttél %s játékossal."

#~ msgid "You give shared vision to %s."
#~ msgstr "Közös látványt biztosítasz %s számára."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s közös látványt biztosít neked."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s megszakította a találkozót!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Megszakítottuk a találkozót %s játékossal."

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "A %s nem tudta megmérgezni %s vízellátását."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "A %s megmérgezte %s vízellátását."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Megmérgezték %1$s vízellátását. (Feltehetõen %2$s követte el.)"

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "A barbár %3$s kivégezték a %1$s egységedet %2$s városában."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Nagykövetséget alapítottál %s városában."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "A(z) %s nagykövetséget alapítottak %s városában."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "A %s nem tudta szabotálni %s %s egységét."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "A %s szabotálta %s %s egységét."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%2$s szabotálta egy %1$s egységedet!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Ennek a népnek az egységeit nem lehet lefizetni."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Nincs elég aranyad %s %s egységének lefizetésére."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Nem veszel %s egységet/épületet!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "A %s lefizette %s egységét."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "%2$s lefizetett egy %1$s egységedet."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "Elfogták a %s egységedet, miközben technológiát próbált lopni %s "
#~ "városából."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s egységének nem sikerült technológiát lopnia %s városából."

#~ msgid "No new technology found in %s."
#~ msgstr "Nem találtál új technológiát %s városában."

#, fuzzy
#~ msgid "You can't subvert this city."
#~ msgstr "Ennek a népnek a városait nem lehet fellázítani."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Nincs elég aranyad %s fellázításához."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Elfogták a %s egységedet, miközben lázadást próbált kirobbantani!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "Elfogtál egy %s %s egységet, miközben lázadást próbált kirobbantani %s "
#~ "városában!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Felkelés tört ki %s városában, mostantól te irányítod a várost!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s fellázadt, feltehetõen %s közremûködés hatására."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr ""
#~ "Elfogták a %s egységedet, miközben szabotázsakciót próbált végrehajtani!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr ""
#~ "Elfogtál egy %s %s egységet, miközben szabotázsakciót próbált "
#~ "végrehajtani %s városában!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "A %s nem talált szabotálható dolgot %s városában."

#, fuzzy
#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Nem lehet szabotálni világcsodát vagy %s épületet!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "A %s nem tudta szabotálni a(z) %s épületet %s városában."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "A %s megsemmisítette a(z) épülõ %s egységet/épületet %s városában."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr ""
#~ "A(z) épülõ %s megsemmisült %s városában feltehetõen a(z) %s "
#~ "szabotázsakciójának köszönhetõen."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr ""
#~ "Elfogták a %s egységedet, miközben szabotázsakciót próbált végrehajtani!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr ""
#~ "Elfogtál egy %s %s egységet, miközben szabotálni próbálta a(z) %s "
#~ "épületet %s városában!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "A %s megsemmisítette a(z) %s épületet %s városában."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "A(z) %s megsemmisítették a(z) %s épületet %s városában."

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Egy támadó %s megsemmisített egy védõ egységedet %s városában."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr ""
#~ "Egy támadó %2$s megsemmisített egy védõ %1$s egységedet %3$s városában."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr ""
#~ "Egy támadó %2$s megsemmisített egy védõ %1$s egységedet %3$s városában."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr ""
#~ "Egy támadó %2$s megsemmisített egy védõ %1$s egységedet %3$s városában."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Egy támadó megsemmisített egy védõ %s egységedet %s városában."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Egy támadó megsemmisített egy védõ %s egységedet %s városában."

#, fuzzy
#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "A %s egységedet elfogta egy védõ %s városában."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "A %s teljesítette a küldetését és sértetlenül visszatért %s városába."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr ""
#~ "A %s egységedet elfogták %s városában, miután teljesítette a küldetését."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "A %s egységedet elfogták, miután teljesítette a küldetését."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "%s %s egységének lefizetésével diplomáciai incidenst okozotál."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s diplomáciai incidenst okozott egy %s egységed lefizetésével."

#, fuzzy
#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "A(z) %s játékostól való tudománylopással diplomáciai incidenst okoztál."

#, fuzzy
#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s diplomáciai incidenst okozott a tudománylopással."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "A(z) %si lázadás kirobbantásával diplomáciai incidenst okoztál."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "A(z) %2$si lázadás kirobbantásával %1$s diplomáciai incidenst okozott."

#, fuzzy
#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Szerver beállítva szerkesztõmódba! *** "

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Játék: Ennek a népnek az egységeit nem lehet lefizetni."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Játék: Ennek a népnek az egységeit nem lehet lefizetni."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Nem sikerült létrehozni a csõvezetéket"

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Játék: Ennek a népnek az egységeit nem lehet lefizetni."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Nincs ilyen szavazat (%d)."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Alapíthat új városokat.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr "%s visszautasítva: Már maximális számú játékosunk van."

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "A játék elkezdõdése után nem lehet már eltávolítani játékosokat."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Játékos megsemmisülése"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Nincs ilyen szavazat (%d)."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Nincs ilyen szavazat (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Nem sikerült elkezdeni a játékot: a játék már fut."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Barbár játékos MI irányítását nem lehet kikapcsolni."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Helyi beállítások"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veterán)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Nincs meg a(z) %s hangfájl"

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Nincs egység kiválasztva."

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "A körökre vonatkozó idõkorlát elérte a maximumát; rögzítés a maximális "
#~ "értéknél"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "A körökre vonatkozó idõkorlát kisebb mint nulla; rögzítés nullánál."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Sok szárazföld - ez néhány másodpercet vehet igénybe."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "A 3-as generálóeljárás nem helyezte el az összes nagy szigetet."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "A 3-as generálóeljárás %li szárazföldi mezõt nem helyezett el."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Úgy tûnik, hogy a szerver végtelen hurokba került a kezdõpontok "
#~ "elhelyezése közben.\n"
#~ "Valószínûleg túl sok a játékos ehhez a térképhez.\n"
#~ "Kérlek jelents ezt a hibát ide: %s."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "A(z) %s játékosnév-prefix nem egyértelmû."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "A(z) %s kapcsolatnév-prefix nem egyértelmû."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "A(z) %s kapcsolatnév-prefix nem egyértelmû."

#, fuzzy
#~ msgid "%s to allies: %s"
#~ msgstr "A(z) %s államformája mostantól %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%1$s mostantól %3$s államformában irányítja a(z) %2$s népét."

#, fuzzy
#~ msgid "You are not attached to a player."
#~ msgstr "Ott nem támadhatsz."

#~ msgid "%s is not connected."
#~ msgstr "%s játékossal nem áll fenn a kapcsolat."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Nincs %s nevû kapcsolat."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Sem %1$s nevû játékos sem %1$s nevû kapcsolat nincsen."

#~ msgid "Global warming has occurred!"
#~ msgstr "Globális felmelegedés történt!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "A partvonalakat elöntötte a víz, és nagy területû síkságok sivasagosodtak "
#~ "el."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Nukleáris tél következett be!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "A mocsarak kiszáradtak, és nagy mennyiségû füves puszta vált tundrává."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "A vasút felfedezése új reménnyel tölti el az embereket.\n"
#~ "       Önkéntes munkások gyûlnek össze, és minden várost vasúttal látnak "
#~ "el."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Az emberek örülnek, hogy tudósaid végre megismerték a vasutat.\n"
#~ "       Önkéntes munkások gyûlnek össze, és minden várost vasúttal látnak "
#~ "el."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "A vasút felfedezése új reménnyel tölti el az embereket.\n"
#~ "       Önkéntes munkások gyûlnek össze, és minden várost vasúttal látnak "
#~ "el."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Az emberek örülnek, hogy tudósaid végre megismerték a vasutat.\n"
#~ "       Önkéntes munkások gyûlnek össze, és minden várost vasúttal látnak "
#~ "el."

#, fuzzy
#~ msgid "Moved your %s due to changing terrain."
#~ msgstr ""
#~ "Arrébbment egy %s egységed, mert a(z) (%d, %d) mezõ tengerbõl "
#~ "szárazfölddé alakult."

#, fuzzy
#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr ""
#~ "Feloszlott egy %s egységed, mert a(z) (%d, %d) mezõ szárazföldbõl "
#~ "tengerré alakult."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Nincs jelentés a metaszervernek ebben a játékban."

#~ msgid "The %s are no more!"
#~ msgstr "Nincsenek többé %s!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Nem állíthatod át a rátákat a játék elkezdõdése elõtt."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr ""
#~ "A(z) %sráta meghaladja a(z) %s államforma esetén lehetséges maximális "
#~ "értéket."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%1$s mostantól %3$s államformában irányítja a(z) %2$s népét."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Forradalom: visszatérés az anarchiához."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Most már választhatsz egy új államformát a menübõl."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr ""
#~ "Az adó mértéke meghaladta a(z) %s államforma esetén lehetséges maximális "
#~ "mértéket; kiigazítva."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr ""
#~ "A tudományráta meghaladta a(z) %s államforma esetén lehetséges maximális "
#~ "értéket; kiigazítva."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr ""
#~ "A luxusráta meghaladta a(z) %s államforma esetén lehetséges maximális "
#~ "értéket; kiigazítva."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s játékos megszüntette velünk a közös látványt!"

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "A(z) %s folyamatos provokációi miatt a szenátus megszavazza a "
#~ "javaslatodat."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "A(z) %s és a(z) %s között a diplomáciai helyzet mostantól %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s megszegte az egyezményt! A(z) %s és a(z) %s között a diplomáciai "
#~ "helyzet mostantól %s."

#~ msgid "Removing player %s."
#~ msgstr "%s játékos törlése."

#~ msgid "You've been removed from the game!"
#~ msgstr "Kiutasítottak a játékból!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s játékost kiutasították a játékból."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Nem üres nevet válassz."

#, fuzzy
#~ msgid "That nation is already in use."
#~ msgstr "A játék már fut."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Van már '%s' nevû játékos.  Válassz másik nevet."

#, fuzzy
#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Nem üres nevet válassz."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "%d. Játékos"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Névtelen Város"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Elõször találkoztál a(z) %s népével. Vezetõjük: %s."

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Az országban polgárháború tört ki."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s a lett a lázadók vezetõje %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s hûségesküt tesz le %s mellett."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "A(z) %s fõváros elfoglalása és a birodalom hivatalnoki szervezetének "
#~ "összeomlása \n"
#~ "       polgárháborút robbantott ki. A megalkuvók a zendülõk oldalára "
#~ "álltak,\n"
#~ "       a lázadó %s %d várost tart az irányítása alatt."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "A(z) %s vesztettek egy %s egységet a(z) %s támadása miatt"

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGGAZDAGABB civilizációiról."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGFEJLETTEBB civilizációiról."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGJOBBAN FELFEGYVERZETT civilizációiról."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGBOLDOGABB civilizációiról."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGNAGYOBB civilizációiról."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "Hérodotosz"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "Plinius"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Livius"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Népesség"

#~ msgid "Land Area"
#~ msgstr "Terület"

#~ msgid "Settled Area"
#~ msgstr "Lakott terület"

#~ msgid "Research Speed"
#~ msgstr "Kutatási sebesség"

#~ msgid "Military Service"
#~ msgstr "Katonai szolgálat"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "A Fenséges"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "A Történész Közzéteszi!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%1$2d: %3$s (%2$s) - méret: %4$d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%1$2d: %3$s (%2$s) - méret: %4$d, "

#~ msgid "with no wonders\n"
#~ msgstr "nincs világcsoda\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "%d világcsoda\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Utazók jelentése:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "A világ öt legjelentõsebb városa!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "A(z) %2$si %1$s (%3$s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "A(z) %2$si %1$s (%3$s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "A(z) %s MEGSEMMISÜLT\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(%2$s városában (%3$s) %1$s épül)\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(%2$s városában (%3$s) %1$s épül)\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " négyzetmérföld"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " millió tonna"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " millió termék"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] "%d pont"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " hónap"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonna"

#~ msgid "Demographics Report:"
#~ msgstr "Demográfiai jelentés:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Sajnálom, a Demográfiai jelentés nem elérhetõ."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "A(z) %2$si %1$s (%3$s)\n"

#, fuzzy
#~ msgid "Population\n"
#~ msgstr "Népesség"

#, fuzzy
#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr " millió termék"

#, fuzzy
#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr "Termelés"

#, fuzzy
#~ msgid "Cities\n"
#~ msgstr "Városok"

#, fuzzy
#~ msgid "Technologies\n"
#~ msgstr "Technológia"

#, fuzzy
#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr "Katonai szolgálat"

#, fuzzy
#~ msgid "Wonders\n"
#~ msgstr "Világcsodák"

#, fuzzy
#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr "Kutatási sebesség"

#, fuzzy
#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr "Terület"

#, fuzzy
#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr "Lakott terület"

#, fuzzy
#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr "Mûveltség"

#, fuzzy
#~ msgid "Spaceship\n"
#~ msgstr "Ûrhajók"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Egységet épít"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Legyártható egységek"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Pajzs"

#, fuzzy
#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr ""
#~ "Nem sikerült megtalálni a(z) \"%s\" szabálykészletfájlt. (Vagy a fájl nem "
#~ "olvasható.)"

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Szabályok betöltése"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Az elmentett fájlban hiányosak a térképadatok.  Ez elõfordulhat túl régi "
#~ "elmentett játékállások, vagy érvénytelen játékállásfájl esetén is.  A "
#~ "folytatás némileg kockázatos."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "A szerver felvette a játékba %s MI irányította játékost."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "A szerver felvette a játékba %s MI irányította játékost."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "A játékállás a már nem támogatott klasszikus terep szabálykészletet "
#~ "használja."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Figyelmeztetés: Néhány szabálykészlet ('%s' és '%s') már nem támogatott. "
#~ "'%s' használata."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "A játékállás túl régi, legalább 1.9.0-ás verziójúnak kéne lennie."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr ""
#~ "A szerver nem tudja olvasni a standard bemenetet. Bemenet figyelmen kívül "
#~ "hagyása."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Játékosonkénti kezdeti aranymennyiség"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Játékosonkénti kezdeti aranymennyiség"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Játékosonkénti kezdeti aranymennyiség"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "Szétkapcsolás"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Metaszerver: rossz cím: [%s]."

#~ msgid "Running"
#~ msgstr "Játék Közben"

#~ msgid "Game over"
#~ msgstr "Játék Vége"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Kereskedelmi kapcsolatok száma"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "_Játékosok"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Császárnõ"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Scenario betöltése"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "A sarkvidékek különálló kontinensek legyenek-e"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Van már ilyen nevû játékos."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d kör"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<nincs kapcsolat>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "Szétkapcsolás"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Búr"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "%d. Játékos"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "A játékosok listája:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Építészet"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Egységek fül"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Megengedett városnevek"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbár"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Barbár felkelés"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Függõkertek"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr ""
#~ "Lehetõvé teszi a(z) %s egységek számára az útépítést a folyóval "
#~ "rendelkezõ mezõkön.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Válassz célt"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Építészet"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Tisztességtelen"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Tisztességes"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Egy nép fõvárosát nem lehet fellázítani."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "A demográfiai jelentést beállító karaktersorozat érvénytelen "
#~ "karakter(eke)t tartalmaz. Próbálkozz \"help demography\"-val!"

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "A megengedett kapcsolatokat beállító karaktersorozat érbénytelen\n"
#~ "karakter(eke)t tartalmaz.  Próbálkozz \"help allowconnect\"-tel!"

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "A megengedett kapcsolatokat beállító karaktersorozat érbénytelen\n"
#~ "karakter(eke)t tartalmaz.  Próbálkozz \"help allowconnect\"-tel!"

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "A játékosok száma nagyobb az elõírt értéknél, a szerver megtartja az "
#~ "eredeti értéket."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "A játékosok száma nagyobb az elõírt értéknél, a szerver megtartja az "
#~ "eredeti értéket."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Nincs jogosultságod a beállítás megváltoztatására."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Térkép mérete (ezer elem)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Ez az érték határozza meg a térkép kiterjedését.\n"
#~ "  méret = 4 egy normál térkép 4,000 elembõl (alapértelmezett)\n"
#~ "  méret = 20 egy hatalmas térkép 20,000 elembõl"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Játékosonkénti kezdeti telepesek száma"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Ez az érték határozza meg a térkép kiterjedését.\n"
#~ "  méret = 4 egy normál térkép 4,000 elembõl (alapértelmezett)\n"
#~ "  méret = 20 egy hatalmas térkép 20,000 elembõl"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "A térkép szélessége (mezõkben megadva)"

#, fuzzy
#~ msgid "Map height in tiles"
#~ msgstr "A térkép magassága (mezõkben megadva)"

#~ msgid "Method used to generate map"
#~ msgstr "Térképgeneráló eljárás"

#, fuzzy
#~ msgid "Method used to choose start positions"
#~ msgstr "Térképgeneráló eljárás"

#, fuzzy
#~ msgid "Presence of 1x1 islands"
#~ msgstr "Lehetnek-e 1x1-es méretû szigetek"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "A sarkvidékek különálló kontinensek legyenek-e"

#~ msgid "Average temperature of the planet"
#~ msgstr "A bolygó átlagos hõmérséklete"

#~ msgid "Percentage of the map that is land"
#~ msgstr "A térkép hány százaléka szárazföld"

#~ msgid "Amount of hills/mountains"
#~ msgstr "A dombok/hegyek százalékos aránya"

#, fuzzy
#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "A kis értékek sík térképet, a nagy értékek sok dombot és hegyet "
#~ "eredményeznek."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "A szárazföldi mezõk százalékos aránya"

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Globális felmelegedés történt!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Atomenergia"

#~ msgid "Map generation random seed"
#~ msgstr "A térképgeneráláshoz használt \"random seed\" érték"

#, fuzzy
#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Az azonos \"seed\" értékek egyforma térképeket generálnak; ha nullát "
#~ "állítunk be \"seed\" értéknek (ez az alapértelmezés), akkor a szerver az "
#~ "aktuális rendszeridõ alapján kisorsol egy pozitív \"seed\"-et, és azt "
#~ "használja a térképgeneráláshoz."

#, fuzzy
#~ msgid "Game random seed"
#~ msgstr "Általános \"random seed\" érték"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Ha nullát állítunk be \"seed\" értéknek (ez az alapértelmezés), akkor a "
#~ "szerver az aktuális rendszeridõ alapján kisorsol helyette egy pozitív "
#~ "\"seed\"-et."

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "A speciális mezõk gyakoriságát meghatározó érték"

#, fuzzy
#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "A \"specials\" beállítást a szerver térképgenerálás közben, a "
#~ "tereptípusok elhelyezése után használja:\n"
#~ "A szerver sorban végigmegy a generált térkép összes mezõjén. Eközben "
#~ "minden olyan szárazföldi vagy szárazfölddel érintkezõ tengeri mezõt, "
#~ "amelynek nincs még speciális szomszédja, \"specials\" ezrelék eséllyel "
#~ "speciálissá tesz. A speciálissá tétel minden tereptípus esetén valamilyen "
#~ "pluszt ad az eredeti mezõ termeléséhez."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Kunyhók (apró törzsi falvak) száma"

#~ msgid "Minimum number of players"
#~ msgstr "Játékosok minimális száma"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Legalább ennyi (ember vagy MI) játékosnak kell lennie ahhoz, hogy a játék "
#~ "elkezdõdhessen. "

#~ msgid "Maximum number of players"
#~ msgstr "Játékosok maximális száma"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "A játékban maximum ennyi (ember és MI) játékos vehet részt. Ha a "
#~ "játékosok száma a játék elkezdése eléri ezt a számot, akkor az új "
#~ "játékosok kapcsolódási kísérleteit a szerver visszautasítja."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Játékosok minimális száma"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Ha a játék elkezdésekor aifill-nél kevesebb játékos van, akkor annyi MI "
#~ "játékos keletkezik, hogy a játékosok száma éppen aifill-re egészítõdjön "
#~ "ki."

#, fuzzy
#~ msgid "List of players' initial units"
#~ msgstr "Jelenlévõ egységek ki_listázása"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Játékosstatisztika naplózása"

#~ msgid "Area where initial units are located"
#~ msgstr "A kezdeti egységek mekkora területen belül szóródjanak szét"

#, fuzzy
#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Azon négyzet oldalhosszának a fele, amelyen belül szétszóródnak a kezdeti "
#~ "egységek."

#~ msgid "Starting gold per player"
#~ msgstr "Játékosonkénti kezdeti aranymennyiség"

#, fuzzy
#~ msgid "Number of initial techs per player"
#~ msgstr "Játékosonkénti kezdeti telepesek száma"

#, fuzzy
#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Azt befolyásolja, hogy a játékosok milyen gyorsan tudnak új "
#~ "technológiákat kifejleszteni."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Százalékos büntetés a kutatási cél átváltásáért"

#, fuzzy
#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Ha megváltoztatod a kutatás alatt lévõ technológiát, és van összegyûjtött "
#~ "kutatási pontod, akkor elveszted a kutatási pontjaidnak egy bizonyos "
#~ "százalékát.  De ha éppen ebben a körben fejlesztettél ki technológiát, "
#~ "akkor nem érvényes ez a szabály."

#, fuzzy
#~ msgid "Team pooled research"
#~ msgstr "Kutatási sebesség: nincs kutatás"

#, fuzzy
#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Büntetés a diplomáciai úton szerzett tudományokért"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Az új technológia kutatási költségének ennyi százaléka vonódik le a "
#~ "kutatási pontjaidból, ha diplomáciai úton szerzel meg egy tudományt.  Ez "
#~ "akár negatív számú kutatási pontot is eredményezhet!"

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Büntetés a hódítással szerzett tudományokért"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Az új tecnológia kutatási költségének ennyi százaléka vonódik le a "
#~ "kutatási pontjaidból, ha ellenséges város elfoglalásával szerzel meg egy "
#~ "tudományt.  Ez akár negatív számú kutatási pontot is eredményezhet!"

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Büntetés az \"ingyen kapott\" tudományokért"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Az új technológia kutatási költségének ennyi százaléka vonódik le a "
#~ "kutatási pontjaidból, ha \"ingyen\" (kunyhóból vagy Nagy Könyvtárból) "
#~ "kapsz egy tudományt.  Ez akár negatív számú kutatási pontot is "
#~ "eredményezhet!"

#~ msgid "Food required for a city to grow"
#~ msgstr "A város növekedéséhez szükséges élelem = foodbox * városméret"

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr ""
#~ "Százalékos élelemveszteség, ha a város Vízvezeték hiánya miatt nem tud "
#~ "növekedni"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Ha egy város azért nem tud növekedni, mert ehhez Vízvezetékre (vagy "
#~ "Csatornarendszerre) lenne szüksége, akkor ennyi százaléka veszik el a "
#~ "város élelmiszerkészletének (illetve ennek a fele, ha van Magtár a "
#~ "városban)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "A normális kereskedelemtermeléshez tartozó városméret"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Az ennél kisebb városok kereskedelemtermelése valahány százalékos "
#~ "büntetést szenved. A büntetés a notradesize-nál kisebb városok esetén "
#~ "100%-os (nincs kereskedelemtermelés), notradesize városméret fölött "
#~ "fokozatosan csökken. A 0%-ot (nincs más büntetés a normál korrupción "
#~ "kívül) fulltradesize városméretnél éri el.  Lásd még a notradesize "
#~ "beállítást."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "A nulla kereskedelemtermeléshez tartozó maximális városméret"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Semmi kereskedelmet nem termelnek azok a városok, amelyeknek a mérete <= "
#~ "notradesize.  A notradesize és a fulltradesize méret között a "
#~ "kereskedelemtermelés mértéke a városméret függvényében fokozatosan "
#~ "növekszik.  Lásd még a fulltradesize beállítást."

#, fuzzy
#~ msgid "Minimum distance between cities"
#~ msgstr "A városok közötti minimális távolság (lépéstávolság)"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Egy játékos csak akkor alapíthat várost egy mezõn, ha a mezõtõl vett "
#~ "citymindist távolságon belül nincsen másik város. Például ha citymindist "
#~ "= 3, akkor bármely két város között bármilyen irányban legalább két "
#~ "várostalan mezõnek kell lennie. Ha citymindist = 0 (alapértelmezés), "
#~ "akkor a citymindist értéket egy szabálykészletbõl vett érték írja felül a "
#~ "játék kezdetekor."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Technológia"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Arany: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Város: Ünneplés"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "A városok közötti minimális távolság (lépéstávolság)"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Körök száma az ünneplés hatásai között"

#, fuzzy
#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Megadja, hogy hány körnek kell letelnie egy város két ünneplésbõl adódó "
#~ "növekedése között. Ha n-re állítjuk, akkor a városok n+1 kör ünneplés "
#~ "után fognak növekedni."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "A meghódított épületek megsemmisülésének az esélye"

#, fuzzy
#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Amikor egy játékos meghódít egy várost, minden épületnek ennyi százalék "
#~ "esélye van a megsemmisülésre."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "A megtámadott mezõre való átlépés esélye"

#, fuzzy
#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Ha 0-ra állítjuk, akkor Civ1/2-szerûek lesznek a csaták (a támadó helyben "
#~ "marad).  Ha 100-ra állítjuk, akkor a támadó egység mindenképpen átlép a "
#~ "megtámadott mezõre, amennyiben megnyeri a csatát (és nem maradt ellenség "
#~ "a mezõn).  Általános esetben ez a 0 és 100 közötti érték adja meg a "
#~ "\"területfoglalás\" százalékos esélyét."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Ha a védõ veszít, és nincs városon vagy erõdön belül, akkor a védõ "
#~ "mezõjén található összes egység megsemmisül a védõvel együtt."

#~ msgid "Reduce city population after attack"
#~ msgstr "Milyen típusú támadók okozzanak városcsökkenést"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Ezek a jelzõbitek határozzák meg, hogy milyen típusú egységek okozzanak "
#~ "városcsökkenést sikeres támadás után. (A számok összeadásával a bitek "
#~ "VAGY-kapcsolatba hozhatók.)\n"
#~ "  1 = szárazföldi\n"
#~ "  2 = tengeri\n"
#~ "  4 = helikopter\n"
#~ "  8 = légi"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Megépíthetõ világcsodák"

#, fuzzy
#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "A harcmezõn lévõ katonai egységek boldogtalanságot okozhatnak. "

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Diplomácia lehetõsége más játékosokkal"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Diplomácia lehetõsége más játékosokkal"

#~ msgid "Allowed city names"
#~ msgstr "Megengedett városnevek"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "Ha értéke 0, akkor nincsenek megkötések: egy játékosnak lehet akár több "
#~ "azonos nevû városa is. Ha értéke 1, akkor a városneveknek játékosonként "
#~ "egyedinek kell lenniük: egy játékosnak nem lehet két azonos nevû városa. "
#~ "Ha értéke 2 vagy 3, akkor a városneveknek globálisan egyedinek kell "
#~ "lenniük: ilyenkor a játékban szereplõ összes városnak különbözõ a neve. "
#~ "Ha értéke 3, akkor a játékos nem adhatnak olyan nevet a városainak, ami "
#~ "alapértelmezett városneve egy másik népnek."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "A játékosok listája:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "A barbárok megjelenésének gyakorisága"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Barbárok kezdési éve"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Ezen év elõtt nem jelenhetnek meg barbárok a játékban."

#~ msgid "Length in turns of revolution"
#~ msgstr "A forradalom köreinek száma"

#~ msgid "Whether to enable fog of war"
#~ msgstr "Fog of war ki-/bekapcsolása"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Ha 1-re állítjuk, akkor a játékosok csak az egységeik és városaik "
#~ "látósugarán belül található mezõkön érzékelik a változásokat. A többi "
#~ "mezõn nem fogják észrevenni pl. az új városok megjelenését vagy a "
#~ "terepváltozásokat."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Légi szállítás"

#~ msgid "Whether to allow space race"
#~ msgstr "Ûrhajók engedélyezése/tiltása"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Ha 1-re állítjuk, akkor a játékosok építhetnek ûrhajót."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Ha 1-re állítjuk, akkor a játékosok építhetnek ûrhajót."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimális városszám a polgárháborúhoz"

#, fuzzy
#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Ha egy játékosnak legalább ennyi városa van, és elfoglalják a fõvárosát, "
#~ "akkor a játékos országában polgárháború tör ki.  Ha a beállítás értéke "
#~ "maximális, akkor nem lesz polgárháború a játékban."

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Palota újrafelépítése, ha elfoglalják a fõvárost"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Ha 1-re állítjuk, akkor a fõváros elfoglalása esetén a palota 0 aranyért "
#~ "automatikusan újraépül a játékos egy véletlenszerûen kiválasztott "
#~ "városában, feltéve hogy a játékos ismeri a Kõmûvességet."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Nincs szülõvárosa.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Terepfüggõ városelnevezés használata"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Fog of war ki-/bekapcsolása"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Körök száma az ünneplés hatásai között"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "A városok közötti minimális távolság (lépéstávolság)"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Ez egy olyan sztring, amelyben minden karakter egy-egy játékostípust vagy "
#~ "civilizációállapotot jelent.  A kliensek csak ebben a sztringben szereplõ "
#~ "típusú játékosként kapcsolódhatnak a játékhoz.  A beállítás csak az "
#~ "ezutáni kapcsolódásokra van hatással, a jelenlegi kapcsolódásokat "
#~ "változatlanul hagyja.  A karakterek jelentése a következõ:\n"
#~ "    N   = Új játékosok (\"Játék elõtt\" szerverállapot esetén)\n"
#~ "    H,h = (Már létezõ) ember játékosok\n"
#~ "    A,a = MI játékosok\n"
#~ "    d   = Legyõzött játékosok\n"
#~ "    b   = Barbárok\n"
#~ "Egy játékosnak definíció szerint az a típusa, ami ezen a listán hátulról "
#~ "végigmenve elõször igaz rá.  Ezért pl. 'd' nem engedélyezi a legyõzött "
#~ "barbárokat, és 'a' nem engedélyezi a legyõzött MI játékosokat, stb.  A "
#~ "nagy betûk a játék elkezdõdése elõtti, a kis betûk a játék elkezdõdése "
#~ "utáni idõszakra vonatkoznak.\n"
#~ "A fent definiált karakterek mindegyikéhez egy speciális karakter fûzhetõ "
#~ "az alábbiak közül a többszörös és megfigyelõ kapcsolódások vezérlésére:\n"
#~ "   * = Engedélyezett a többszörös irányító kapcsolódás;\n"
#~ "   + = Egy irányító és több megfigyelõ kapcsolódás;\n"
#~ "   = = Több megfigyelõ kapcsolódás, tilos az irányítás;\n"
#~ "   - = Egy megfigyelõ kapcsolódás, tilos az irányítás;\n"
#~ "   (semmi) = Egy irányító kapcsolódás;\n"
#~ "A többszörös ill. megfigyelõ kapcsolódások megvalósítása pillanatnyilag "
#~ "KÍSÉRLETI stádiumban van."

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "MI állapot be-/kikapcsolása a kapcsolódás/szétkapcsolás hatására"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Ha 1-re állítjuk, akkor kapcsolódáskor megszûnik, a kapcsolat bontásakor "
#~ "pedig beállítódik az MI állapot a játékosoknál."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "A játék befejezési éve"

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maximum hány másodpercig tarthat egy kör"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "A kör automatikusan befejezõdik, ha ennyi idõ eltelte után nem nyomott "
#~ "még minden játékos \"Kör vége\" gombot. Ha a beállítás értéke nulla, "
#~ "akkor nincs idõkorlát. A DEBUG paraméterrel fordított szerverekben a -1 "
#~ "idõkorlát állítja be az \"automatikus játék\" üzemmódot. Dinamikusan "
#~ "változó idõkorlátot is létrehozhatunk, ha a beállítást a "
#~ "'timeoutincrease' paranccsal együtt használjuk."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Játékosstatisztika naplózása"

#, fuzzy
#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Hány másodpercig blokkolódhat egy kapcsolat"

#, fuzzy
#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Ha egy TCP kapcsolat ennél hosszabb ideig blokkolódik, akkor a "
#~ "kapcsolatot bezárja a szerver. A nulla érték azt jelenti, hogy nincs "
#~ "külön idõkorlát a TCP protokoll által meghatározott idõkorláton kívül."

#, fuzzy
#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Maximum hány másodpercig ürülhetnek ki a TCP pufferek"

#, fuzzy
#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "A Freeciv szerver minden kliens esetében ennyi másodpercig fog várni a "
#~ "TCP puffer blokkolódásának megszûnésére. Ha a beállítás értéke nulla, "
#~ "akkor a szerver semennyit sem fog várni."

#, fuzzy
#~ msgid "Seconds between PINGs"
#~ msgstr "Hány másodpercenként PING-eljen a szerver"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Legfeljebb ennyi másodpercenként a Freeciv szerver minden kliensnek küld "
#~ "egy PING kérést. Ha egy kliens nem válaszol PONG-gal a következõ PING "
#~ "elõtt, akkor a klienssel megszakad a kapcsolat."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Szigorúan körökre osztott játékmód"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Ha 1-re állítjuk, akkor senki sem kezdheti el a következõ kört, amíg "
#~ "minden játékos (beleértve azokat is, akikkel megszakadt a kapcsolat) be "
#~ "nem fejezte a körét."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Fix hosszúságú körök"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Ha 1-re állítjuk, akkor nem kezdõdik el a következõ kör az idõkorlát "
#~ "letelte elõtt, függetlenül attól, hogy a játékosok nyomtak-e \"Kör vége\" "
#~ "gombot."

#~ msgid "What is in the Demographics report"
#~ msgstr "Mi legyen a Demográfiai jelentésben"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Ez egy olyan sztring, amelyben a karakterek azt írják elõ, hogy a "
#~ "Demográfiai jelentés milyen sorokat tartalmazzon.\n"
#~ "Az egyes karakterek jelentése a következõ:\n"
#~ "    N = Népesség                     P = Termelés\n"
#~ "    A = Terület                      E = Gazdaság\n"
#~ "    S = Lakott terület               M = Katonai szolgálat\n"
#~ "    R = Kutatási sebesség            O = Szennyezés\n"
#~ "    L = Írni-olvasni tudók aránya\n"
#~ "Ezen kívül a következõ karakterekkel lehet vezérelni, hogy melyik "
#~ "oszlopok szerepeljenek a Demográfiai jelentésben:\n"
#~ "    q = \"mennyiség\" oszlop           r = \"helyezés\" oszlop\n"
#~ "    b = \"legjobb nép\" oszlop\n"
#~ "(A karakterek sorrendje nem számít, de a kis és nagy betûk különbözõnek "
#~ "számítanak.)"

#~ msgid "Turns per auto-save"
#~ msgstr "Hány körönként legyen automatikus mentés"

#~ msgid "Savegame compression level"
#~ msgstr "Elmentett állások tömörítésének mértéke"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Ha értéke nem nulla, akkor a játékállásokat a szerver a tömörítve menti "
#~ "el, a zlib könyvtár segítségével (gzip formátumban).  A nagyobb érték "
#~ "jobb, de lassabb tömörítést eredményez.  Ha a beállítás maximális értéke "
#~ "nulla, akkor a szervert úgy fordították, hogy ne használjon zlib-et."

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "Elmentett állások tömörítésének mértéke"

#~ msgid "Whether to log player statistics"
#~ msgstr "Játékosstatisztika naplózása"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Ha értéke 1, akkor a játékosokról minden kör végén statisztika íródik a "
#~ "\"civscore.log\" fájl végére.  Ezek a statisztikák fejlõdési grafikonok "
#~ "készítéséhez használhatók fel a játék után."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "A szerverhez való kapcsolódások listája:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Nincs jogosultságod a beállítás megváltoztatására."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Ez a beállítás a játék elkezdõdése után már nem változtatható meg."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Ez a beállítás a játék elkezdõdése után már nem változtatható meg."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Ipari"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Cirkálórakéta"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Megalapítottad %s városát"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Egyéb beállítások fül"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Egyéb beállítások fül"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr ""
#~ "A megadott érték kívül esik a megengedett tartományon (minimum: %d, "
#~ "maximum: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Egyéb beállítások fül"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "A megadott sztring túl hosszú.  Használat: set <beállítás> <érték>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Egyéb beállítások fül"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Cirkálórakéta"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Egyéb beállítások fül"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "A(z) %s beállítás új értéke: \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "A(z) %s beállítás új értéke: \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "A(z) %s beállítás új értéke: \"%s\"."

#
#, fuzzy
#~ msgid "Geological"
#~ msgstr "Gazdaság"

#
#, fuzzy
#~ msgid "Sociological"
#~ msgstr "Gazdaság"

#
#, fuzzy
#~ msgid "Economic"
#~ msgstr "Gazdaság"

#, fuzzy
#~ msgid "Military"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Scientific"
#~ msgstr "Tudomány"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Felület"

#, fuzzy
#~ msgid "Networking"
#~ msgstr "Hálózat"

#, fuzzy
#~ msgid "Vital"
#~ msgstr "Ellopás"

#, fuzzy
#~ msgid "Situational"
#~ msgstr "Közegészségügy"

#, fuzzy
#~ msgid "Rare"
#~ msgstr "Arányok"

#, fuzzy
#~ msgid "Changed"
#~ msgstr "Átállítás"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Rögzítés"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Nem indíthatod el az ûrhajódat, amíg nincs fõvárosod."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Az ûrhajód már elindult!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Az ûrhajódat még nem lehet elindítani!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "A(z) %s elindítottak egy ûrhajót! Az Alpha Centaurira való érkezés "
#~ "várható idõpontja %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Nincsen még ûrhajód!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Kilövés után nem módosíthatod az ûrhajódat!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Nincsen elhelyezetlen Ûrhajóváz elemed!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Azt az Ûrhajóváz elemet nem lehetne már beépíteni!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Nincsen elhelyezetlen Ûrhajó-részegységed!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "Az ûrhajód már maximális számú összes Üzemagyag-részegységgel rendelkezik!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Az ûrhajód már maximális számú Hajtómû-részegységgel rendelkezik!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Nincsen elhelyezetlen Ûrhajómodulod!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Az ûrhajód már maximális számú Lakómodullal rendelkezik!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "Az ûrhajód már maximális számú Létfenntartó modullal rendelkezik!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Az ûrhajód már maximális számú Napelem modullal rendelkezik!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "A fõváros irányítása nélkül a(z) %s ûrhajó elveszett!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Átalakít %s tereptípusra"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Játék Vége"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Átalakít %s tereptípusra"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Átalakít %s tereptípusra"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "A játék %s gyõzelmével ért véget"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "A játék döntetlenül végzõdött, mivel elérte az utolsó évet"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "A(z) %s ûrhajó megérkezett az Alpha Centaurira."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Az aggódó állampolgárok arra hívják fel a figyelmedet, hogy a(z) %s "
#~ "játékossal kötött tûzszüneti megállapodás hamarosan érvényét veszti."

#, fuzzy
#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Lejárt a(z) %s játékossal kötött tûzszünet. Mostantól semleges vagy a(z) "
#~ "%s felé."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Lejárt a(z) %s játékossal kötött tûzszünet. Mostantól semleges vagy a(z) "
#~ "%s felé."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "a támogatott opciók: %s"

#~ msgid "Failed saving game as %s"
#~ msgstr "Nem sikerült elmenteni a játékállást %s néven"

#~ msgid "Game saved as %s"
#~ msgstr "A játékállást elmentettem %s néven"

#~ msgid "The game is already running."
#~ msgstr "A játék már fut."

#~ msgid "Starting game."
#~ msgstr "Játék indítása."

#, fuzzy
#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Figyelmeztetés: Éhínség van %s városában."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Nincs jogosultságod a beállítás megváltoztatására."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "A(Z) %s nemzet nem elérhetõ ezen a pályán."

#, fuzzy
#~ msgid "%s nation is already in use."
#~ msgstr "A játék már fut."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s a(z) %s uralkodó %s néven."

#, fuzzy
#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Nem sikerült elkezdeni a játékot: a játék már fut."

#~ msgid "%s rules the %s."
#~ msgstr "%s a(z) %s uralkodója."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Információ küldése a metszervernek [%s]"

#~ msgid "The game is over..."
#~ msgstr "Vége a játéknak..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Játék: Ennek a népnek az egységeit nem lehet lefizetni."

#~ msgid "Now accepting new client connections."
#~ msgstr "Most fogadom a kliensek kapcsolódását."

#~ msgid "Can't use an empty name."
#~ msgstr "Nem lehet üres nevet használni."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Ez a név túllépi a megengedett %d karakter hosszt."

#, fuzzy
#~ msgid "That name is not allowed."
#~ msgstr "Milyen típusú kapcsolódások engedélyezettek"

#~ msgid "(ambiguous)"
#~ msgstr "(kétértelmû)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "A név üres, ezért nem lehet egy játékos neve."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "A név túl hosszú, ezért nem lehet egy játékos neve."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "A(z) '%s' játékosnév-prefix nem egyértelmû."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Nincs '%s' nevû játékos."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr ""
#~ "'%3$s' esetén ismeretlen illesztési eredmény született: %1$d (%2$s)."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "A név üres, ezért nem lehet egy kapcsolat neve."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "A név túl hosszú, ezért nem lehet egy kapcsolat neve."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "A(z) '%s' kapcsolatnév-prefix nem egyértelmû."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Nincs '%s' nevû kapcsolat."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Kapcsolat kezdeményezése a metaszerverrel [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Kapcsolat bontása a metaszerverrel [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "A metaszerver kapcsolat nyitva van."

#~ msgid "Metaserver connection is closed."
#~ msgstr "A metaszerver kapcsolat zárva van."

#~ msgid "Metaserver connection is already open."
#~ msgstr "A metaszerver kapcsolat már nyitva van."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "A metaszerver kapcsolat már zárva van."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumentumként 'u', 'up', 'd', 'down' vagy '?' adható meg."

#, fuzzy
#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Az infó sor a metaszerveren mostantól '%s'."

#, fuzzy
#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Az infó sor a metaszerveren mostantól '%s'."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "A metaszerver mostantól [%s]."

#, fuzzy
#~ msgid "Server id: %s"
#~ msgstr "Szerveroperátor: %s"

#, fuzzy
#~  †  †  €†   msgid "You cannot save games manually on this server."
#~ msgstr "Kilép a játékból és leállítja a szervert."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Barbár játékos MI irányítását nem lehet kikapcsolni."

#~ msgid "%s is now under AI control."
#~ msgstr "%s mostantól MI irányítás alatt áll."

#~ msgid "%s is now under human control."
#~ msgstr "%s mostantól emberi irányítás alatt áll."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Van már ilyen nevû játékos."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Van már ilyen nevû játékos."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Játék: Ennek a népnek az egységeit nem lehet lefizetni."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Nem lehet több játékost hozzáadni, a szerver megtelt."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "A szerver felvette a játékba %s MI irányította játékost."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "aitoggle <játékosnév>"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#~ msgid "A player already exists by that name."
#~ msgstr "Van már ilyen nevû játékos."

#, fuzzy
#~ msgid "A user already exists by that name."
#~ msgstr "Van már ilyen nevû játékos."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Nem lehet több játékost hozzáadni, a szerver megtelt."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Nem lehet több játékost hozzáadni, a szerver megtelt."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Sem %1$s nevû játékos sem %1$s nevû kapcsolat nincsen."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "A szerver felvette a játékba %s MI irányította játékost."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "A szerver felvette a játékba %s MI irányította játékost."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "A játék elkezdõdése után nem lehet már eltávolítani játékosokat."

#~ msgid "Removed player %s from the game."
#~ msgstr "%s játékos a játékból sikeresen eltávolítva."

#, fuzzy
#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Nincs '%s' nevû kapcsolat."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "A(z) %s parancsfájl (script) betöltése"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Nem sikerült beolvasni a(z) '%s' parancsfájlt."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Nem sikerült beolvasni a(z) '%s' parancsfájlt."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Nem sikerült elkészíteni a(z) '%s' parancsfájlt."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Nem sikerült csökkenteni a(z) '%2$s' kapcsolat parancselérési szintjét "
#~ "('%1$s'); csak '%3$s' szinttel rendelkezel."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "A(z) %2$s kapcsolat parancselérési szintje mostantól '%1$s'."

#, fuzzy
#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Most bárki felveheti a(z) '%s' parancselérési szintet a 'firstlevel' "
#~ "parancs kiadásával."

#~ msgid "Command access levels in effect:"
#~ msgstr "A jelenleg érvényben lévõ parancselérési szintek:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Parancselérési szint az új kapcsolatok számára: %s."

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Parancselérési szint az elsõ játékos számára: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Hiba: a parancselérési szint csak 'none', 'info', 'ctrl' vagy 'hack' "
#~ "lehet."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Nem sikerült '%s' szintre növelni a parancselérési szintet; csak '%s' "
#~ "szinttel rendelkezel."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Az új játékosok parancselérési szintje mostantól '%s'."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "A parancselérési szint az elsõ játékos számára mostantól '%s'."

#, fuzzy
#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "A 'firstlevel' parancsnak a szerver konzoljáról kiadva nincsen hatása."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Már rendelkezel '%s' vagy magasabb parancselérési szinttel."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Sajnálom, ez már valaki másnak a neve."

#~ msgid "Invalid argument %d."
#~ msgstr "Érvénytelen argumentum: %d."

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dinamikus idõzítõ beállítása %d %d %d %d értékre"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "A(z) %s beállítás új értéke: \"%s\"."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Beállítások: %s"

#~ msgid "Description:"
#~ msgstr "Leírás:"

#~ msgid "Status: %s"
#~ msgstr "Státusz: %s"

#~ msgid "changeable"
#~ msgstr "változtatható"

#~ msgid "fixed"
#~ msgstr "fix"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Fiú"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "A következõ szerverbeállításokhoz található leírás:"

#~ msgid "No explanation for that yet."
#~ msgstr "Még nincs hozzá leírás."

#~ msgid "Ambiguous option name."
#~ msgstr "Kétértelmû beállításnév."

#~ msgid "Server Operator: %s"
#~ msgstr "Szerveroperátor: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "'%s' játékos MI erõsségi szintje mostantól '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s játékos nem MI irányítás alatt áll."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Az alapértelmezett MI erõsségi szint '%s'."

#, fuzzy
#~ msgid "This command is client only."
#~ msgstr "Ez a parancs pillanatnyilag még nincs megvalósítva."

#, fuzzy
#~ msgid "%s set to away mode."
#~ msgstr "A(z) \"%s\" érvénytelen városnév."

#, fuzzy
#~ msgid "%s returned to game."
#~ msgstr "A(z) %s egységed visszatért üzemanyagfelvételre."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Sajnálom, nincs jogosultságod a(z) '%s' beállítás megtekintésére."

#~ msgid "Unknown option '%s'."
#~ msgstr "A(z) '%s' ismeretlen beállítás."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "A jelenlegi szabálykészlet könyvtár: \"%s\""

#, fuzzy
#~ msgid "All options with non-default values"
#~ msgstr "az '=' jelentése: a beállítás az alapértelmezett értékén van"

#, fuzzy
#~ msgid "All options"
#~ msgstr "Helyi beállítások"

#, fuzzy
#~ msgid "Vital options"
#~ msgstr "Városbeállítások"

#, fuzzy
#~ msgid "Situational options"
#~ msgstr "Helyi beállítások"

#~ msgid "Rarely used options"
#~ msgstr "Ritkán használt beállítások"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "az '=' jelentése: a beállítás az alapértelmezett értékén van"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "a '+' jelentése: a beállítás változtatható"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "az '=' jelentése: a beállítás az alapértelmezett értékén van"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-20sérték  (min , max)"

#~ msgid "Option"
#~ msgstr "Beállítás"

#, fuzzy
#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Nem állíthatod át a rátákat a játék elkezdõdése elõtt."

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "Definiálatlan argumentum.  Használat: set <beállítás> <érték>."

#, fuzzy
#~ msgid "Cannot team a barbarian."
#~ msgstr "Barbár játékos MI irányítását nem lehet kikapcsolni."

#, fuzzy
#~ msgid "Player %s set to team %s."
#~ msgstr "A(z) %s vesztettek egy %s egységet a(z) %s támadása miatt"

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Templom"

#~ msgid "You are not allowed to use this command."
#~ msgstr "Nincs jogosultságod használni ezt a parancsot."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "A help parancs '%s' argumentuma kétértelmû."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "A játék már fut."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Nincs ilyen szavazat (%d)."

#~ msgid "Value must be an integer."
#~ msgstr "Egész számot kell megadni."

#~ msgid "No such vote (%d)."
#~ msgstr "Nincs ilyen szavazat (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Nincs jogosultságod a beállítás megváltoztatására."

#, fuzzy
#~ msgid "You voted for \"%s\""
#~ msgstr "Megalapítottad %s városát"

#~ msgid "You voted against \"%s\""
#~ msgstr "A(z) \"%s\" ellen szavaztál"

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "nincs itt munkásod."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "A játék már fut."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Nincs jogosultságod a beállítás megváltoztatására."

#, fuzzy
#~ msgid "Can only use this command once game has begun."
#~ msgstr "A játék elkezdõdése után nem lehet MI játékosokat hozzáadni."

#, fuzzy
#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Egész számot kell megadni."

#~ msgid "Bad map coordinates."
#~ msgstr "Rossz térképkoordináták."

#~ msgid "No city at this coordinate."
#~ msgstr "Nincs város ennél a koordinátánál."

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s egységét atomtámadás érte."

#, fuzzy
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Játék: %s %s egységét atomtámadás érte."

#, fuzzy
#~ msgid "Value 2 must be integer."
#~ msgstr "Egész számot kell megadni."

#~ msgid "Unit %d does not exist."
#~ msgstr "%d egység nem létezik."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "A(z) %s beállítás új értéke: \"%s\"."

#, fuzzy
#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Sajnálom, ebbe a játékba nem léphetnek be új játékosok."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr ""
#~ "Sajnálom, ebben a játékban az ember játékosok számára tilos az "
#~ "újrakapcsolódás."

#, fuzzy
#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Sajnálom, ebben a játékban tilos a barbárok megfigyelése."

#, fuzzy
#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Sajnálom, ebben a játékban tilos a barbárok megfigyelése."

#, fuzzy
#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Sajnálom, ebben a játékban tilos a legyõzött játékok megfigyelése."

#, fuzzy
#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Sajnálom, ebben a játékban tilos a legyõzött játékok megfigyelése."

#, fuzzy
#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Sajnálom, ebben a játékban tilos az MI játékosok megfigyelése."

#, fuzzy
#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Sajnálom, ebben a játékban tilos az MI játékosok megfigyelése."

#, fuzzy
#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Sajnálom, ebben a játékban tilos az MI játékosok megfigyelése."

#, fuzzy
#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Sajnálom, ebben a játékban az ember játékosok számára tilos az "
#~ "újrakapcsolódás."

#, fuzzy
#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Sajnálom, ebbe a játékba nem léphetnek be új játékosok."

#, fuzzy
#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Sajnálom, ebbe a játékba nem léphetnek be új játékosok."

#, fuzzy
#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "Sajnálom, ebbe a játékba nem léphetnek be új játékosok."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Milyen típusú kapcsolódások engedélyezettek"

#, fuzzy
#~ msgid "%s is already observing %s."
#~ msgstr "%s városában %s épül."

#, fuzzy
#~ msgid "%s is already observing."
#~ msgstr "%s városában %s épül."

#, fuzzy
#~ msgid "%s now observes %s"
#~ msgstr "%1$s mostantól %3$s államformában irányítja a(z) %2$s népét."

#, fuzzy
#~ msgid "%s now observes"
#~ msgstr "%1$s mostantól %3$s államformában irányítja a(z) %2$s népét."

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "A játék elkezdõdése után nem lehet már eltávolítani játékosokat."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s városában %s épül."

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Sem %1$s nevû játékos sem %1$s nevû kapcsolat nincsen."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Csak szerver konzolban használható."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%1$s mostantól %3$s államformában irányítja a(z) %2$s népét."

#~ msgid "Human"
#~ msgstr "Ember"

#, fuzzy
#~ msgid "Alive"
#~ msgstr "Aktív"

#, fuzzy
#~ msgid "Dead"
#~ msgstr ", Legyõzött"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "A(z) \"%s\" érvénytelen városnév."

#, fuzzy
#~ msgid "You can not detach other users."
#~ msgstr "Ott nem támadhatsz."

#, fuzzy
#~ msgid "%s is not attached to any player."
#~ msgstr "A(z) \"%s\" érvénytelen városnév."

#, fuzzy
#~ msgid "%s detaching from %s"
#~ msgstr "A(z) %s ellopták a(z) %s tudományt a(z) %s népétõl"

#, fuzzy
#~ msgid "%s no longer observing."
#~ msgstr "%s városában %s épül."

#, fuzzy
#~ msgid "Cannot load a game while another is running."
#~ msgstr "Nem lehet játékállást betölteni, amíg egy másik játék fut."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Nem található mentett játék vagy forgatókönyv \"%s\" néven."

#, fuzzy
#~ msgid "Could not load savefile: %s"
#~ msgstr "Nem sikerült betölteni a(z) %s játékállást"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Ez a beállítás a játék elkezdõdése után már nem változtatható meg."

#, fuzzy
#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "A szabálykészlet könyvtár mostantól \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "A(z) \"%s\" szabálykészlet könyvtár nem található"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "A szabálykészlet könyvtár mostantól \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "A jelenlegi szabálykészlet könyvtár: \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%s munkaterve most üres."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Érvénytelen argumentum: %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Nem állíthatod át a rátákat a játék elkezdõdése elõtt."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "A(z) %s vesztettek egy %s egységet a(z) %s támadása miatt"

#~ msgid "Goodbye."
#~ msgstr "Viszlát!"

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Sajnálom, nincs jogosultságod szerverparancsok kiadására."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Figyelmeztetés: '%s' értelmezése %s'-ként, de kétértelmûség van.  "
#~ "Próbálkozz '%shelp'-pel!"

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Ismeretlen parancs.  Próbálkozz '%shelp'-pel!"

#, fuzzy
#~ msgid "New teamvote"
#~ msgstr "Új játék"

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s városát atomtámadás érte %s részérõl."

#~ msgid "(server prompt)"
#~ msgstr "(szerverprompt)"

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Nem sikerült befejezni a játékot: a játék nem fut."

#, fuzzy
#~ msgid "You cannot surrender now."
#~ msgstr "Épület szabotálása"

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Ez a beállítás a játék elkezdõdése után már nem változtatható meg."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "A játék elkezdõdött."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "az '=' jelentése: a beállítás az alapértelmezett értékén van"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "az '=' jelentése: a beállítás az alapértelmezett értékén van"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Nem sikerült beolvasni a(z) '%s' parancsfájlt."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "A(z) \"%s\" szabálykészlet könyvtár nem található"

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Nincs '%s' nevû kapcsolat."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "A(z) %s parancsfájl (script) betöltése"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Nem sikerült beolvasni a(z) '%s' parancsfájlt."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "A játék elkezdõdése után nem lehet már eltávolítani játékosokat."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr ""
#~ "Sajnálom, ebben a játékban az ember játékosok számára tilos az "
#~ "újrakapcsolódás."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Ott nem támadhatsz."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "A(z) %s vesztettek egy %s egységet a(z) %s támadása miatt"

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Nincs '%s' nevû kapcsolat."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Játék: Az Éljen a(z) %s napot megszüntették %s városában."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s városában %s épül."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "A(z) %s beállítás új értéke: \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s városában %s épül."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s játékos nem MI irányítás alatt áll."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Ott nem támadhatsz."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s játékossal nem áll fenn a kapcsolat."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr " (megfigyelõ)"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Kétértelmû beállításnév."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Érvénytelen argumentum: %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "A(z) '%s' érvénytelen név"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "A(z) %s parancsfájl (script) betöltése"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Nincs elég játékos, a játék nem kezdhetõ el."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Nincs elég játékos, a játék nem kezdhetõ el."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Nincs elég játékos, a játék nem kezdhetõ el."

#, fuzzy
#~ msgid "All players are ready; starting game."
#~ msgstr "Van már ilyen nevû játékos."

#, fuzzy
#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Nem sikerült elkezdeni a játékot: a játék már fut."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Nem sikerült elkezdeni a játékot: a játék már fut."

#~ msgid "Cutting connection %s."
#~ msgstr "A(z) %s kapcsolat megszakítása."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "A(z) %s kapcsolat megszakítása."

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Be kell állítanod a nemedet."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "blokkolt"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Üdv - ez itt a Freeciv szerver bevezetõ súgószövege.\n"
#~ "\n"
#~ "A szerverrel kapcsolatban két fontos fogalmat érdemes megemlíteni: a "
#~ "parancsokat és a beállításokat.\n"
#~ "A parancsok (ilyen pl. a 'help' is) valamilyen tevékenységet végeztetnek "
#~ "a szerverrel.\n"
#~ "Bizonyos parancsok egy vagy több, szóközökkel határolt paramétert is "
#~ "várnak.\n"
#~ "Sok esetben a parancsok és azok argumentumai is rövidíthetõk.\n"
#~ "A beállítások olyan értékek, amelyek futás közben irányítják a szervert.\n"
#~ "\n"
#~ "Ha több információt szeretnél megtudni a parancsokról és beállításokról,\n"
#~ "írd be, hogy 'help help'!\n"
#~ "\n"
#~ "A türelmetlenek számára következzen a legfontosabb parancsok listája!\n"
#~ "  show   -  a beállítások pillanatnyi értékének megjelenítése\n"
#~ "  set    -  beállítások értékének megváltoztatása\n"
#~ "  start  -  játék indítása miután a játékosok csatlakoztak\n"
#~ "  save   -  pillanatnyi játékállás elmentése\n"
#~ "  quit   -  kilépés"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "Parancs: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Parancs: %s"

#~ msgid "Synopsis: "
#~ msgstr "Áttekintés: "

#~ msgid "Level: %s"
#~ msgstr "Szint: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "A lehetséges szerverparancsok a következõk:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "A help parancs '%s' argumentuma kétértelmû."

#~ msgid "No match for help argument '%s'."
#~ msgstr "A help parancs '%s' argumentumára semmi sem illeszkedik."

#~ msgid "List of connections to server:"
#~ msgstr "A szerverhez való kapcsolódások listája:"

#~ msgid "<no connections>"
#~ msgstr "<nincs kapcsolat>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "A játékosok listája:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "Aktív"

#~ msgid "List of players:"
#~ msgstr "A játékosok listája:"

#~ msgid "<no players>"
#~ msgstr "<nincsenek játékosok>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "felhasználói név: %s, "

#, fuzzy
#~ msgid ", ready"
#~ msgstr ", Legyõzött"

#~ msgid ", not ready"
#~ msgstr ", nincs kész"

#~ msgid ", Dead"
#~ msgstr ", Legyõzött"

#~ msgid ", difficulty level %s"
#~ msgstr ", erõsségi szint: %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] "%d kapcsolat:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s@%s (parancselérési szint: %s), pufferméret=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (megfigyelõ üzemmód)"

#, fuzzy
#~ msgid "List of scenarios available:"
#~ msgstr "Nincsenek egységek"

#, fuzzy
#~ msgid "List of teams:"
#~ msgstr "A játékosok listája:"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Jelenlévõ egységek ki_listázása"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Jelenlévõ egységek ki_listázása"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "A játékosok listája:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s városát atomtámadás érte %s részérõl."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr ""
#~ "A list parancs argumentuma ('%s') hibás.  Próbálkozz '%shelp list'-tel!"

#~ msgid "The %s have researched %s."
#~ msgstr "A(z) %s felfedezték a(z) %s tudományt."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "A(z) %s felfedezték a(z) %d. Jövõbeli Tudományt."

#, fuzzy
#~ msgid "%s acquired from %s!"
#~ msgstr "A(z) %s megszerezték a(z) %s tudományt a(z) %s népétõl (Egyezmény)"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "A(z) %s felfedezése lehetõvé teszi a(z) %s államformát. Indíts "
#~ "forrasalmat, ha át akarsz térni erre az államformára!"

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "A(z) %1$s felfedezésével ELAVULT a(z) %3$si %2$s!"

#, fuzzy
#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "Megtanultuk a(z) %s tudományt.  Tudósaink a(z) %s tudományra "
#~ "koncentrálnak, cél a(z) %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "Megtanultuk a(z) %s tudományt.  Tudósaink a(z) %s tudományt választották "
#~ "kutatásuk céljául."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr ""
#~ "Megtanultuk a(z) %s tudományt.  Tudósaink a(z) %s tudományt választották "
#~ "kutatásuk céljául."

#~ msgid "Learned %s. "
#~ msgstr "Megtanultuk a(z) %st. "

#~ msgid "Researching %s."
#~ msgstr "Kutatás alatt: %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Nagy tudósok csatlakoznak civilizációdhoz az egész világból; kapsz egy "
#~ "azonnali tudományt."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Nincs elég aranyad, a felfejlesztés költsége %d."

#~ msgid "Technology goal is %s."
#~ msgstr "A technológiai cél a(z) %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Elloptad a(z) %s tudományt a(z) %s népétõl."

#~ msgid "The %s stole %s from you!"
#~ msgstr "A(z) %s ellopták tõled a(z) %s tudományt!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "A(z) %s ellopták a(z) %s tudományt a(z) %s népétõl."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr ""
#~ "Érvénytelen csomag, a(z) %s egységet (még) nem lehet felfejleszteni."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s felfejlesztve %s egységgé %d aranyért."

#~ msgid "No units could be upgraded."
#~ msgstr "Nem volt felfejlesztendõ egység."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "Egy %s felfejlesztve %s egységgé %d aranyért."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Nem építhet várost."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Nem építhet várost."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Nem helyezhetsz el itt várost."

#~ msgid "Only %s can build a city."
#~ msgstr "Csak %s építhet várost."

#~ msgid "Can't build a city."
#~ msgstr "Nem építhet várost."

#~ msgid "Only %s can add to a city."
#~ msgstr "Csak %s adható hozzá városhoz."

#~ msgid "Can't add to a city."
#~ msgstr "Nem adható hozzá városhoz."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "A(z) %s nem adható hozzá %s városához, mert elfogytak a lépései."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "A(z) %s nem építhet várost, mert elfogytak a lépései."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s már túl nagy, a(z) %s nem adható hozzá."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s már túl nagy, a(z) %s nem adható hozzá."

#, fuzzy
#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s növekedéséhez %s szükséges, ezért a(z) %s nem adható hozzá."

#~ msgid "Can't add %s to %s."
#~ msgstr "A(z) %s nem adható hozzá %s városához."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "Egy %s hozzáadódott %s városához ezzel segítve a város növekedését."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Az Atomrakétádat lelõtte az SDI védelem."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "A(z) %s elleni atomtámadást kivédte az SDI védelmed."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%s egységed túlélte %s %s egységének hõsies támadását."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "A támadó %s egységed vereséget szenvedett %s %s egységétõl!"

#, fuzzy
#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Csak földi egységek foglalhatnak el várost."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Nem támadhatsz, ha nem üzensz hadat elõbb."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "A(z) %s csak általad ellenõrzött területre léphet."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Nem támadhatsz, ha nem üzensz hadat elõbb."

#~ msgid "This unit has no moves left."
#~ msgstr "Ennek az egységnek nincsen több lépése."

#~ msgid "No diplomat action possible."
#~ msgstr "Nem lehetséges a diplomatatevékenység."

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* Végrehajthat diplomáciai akciókat.\n"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Elõször hadat kell üzenned %s számára.  Próbáld használni a játékosok "
#~ "párbeszédablakot (F3)"

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "A %s lefizette %s egységét."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "%2$s lefizetett egy %1$s egységedet."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Az egység szállítva va, ezért nem bombázhat."

#~ msgid "You can't attack there."
#~ msgstr "Ott nem támadhatsz."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr ""
#~ "Egy %1$s egységed besegít a(z) %3$si %2$s építésébe (%4$d pajzs van "
#~ "hátra)."

#, fuzzy
#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr ""
#~ "Egy %1$s egységed besegít a(z) %3$si %2$s építésébe (%4$d pajzs van "
#~ "hátra)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Sajnálom, a(z) %s egységed itt nem alapíthat kereskedelmi útvonalat."

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Sajnálom, a(z) %s egységed itt nem alapíthat kereskedelmi útvonalat."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr ""
#~ "Sajnálom, a(z) %s egységed itt nem alapíthat kereskedelmi útvonalat."

#, fuzzy
#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      %s városa már %d kereskedelmi útvonallal rendelkezik!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "A(z) %si %s egységed megérkezett %s városába, a bevételek %d aranyat és "
#~ "kutatási pontot tesznek ki."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Ilyen kereskedelmi útvonalak léteznek %s-vel:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr ""
#~ "Sajnálom, a(z) %s egységed itt nem alapíthat kereskedelmi útvonalat."

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Sajnálom, a(z) %s egységed itt nem alapíthat kereskedelmi útvonalat."

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s felfejlesztett egy %s egységet."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Elfogytak a(z) %s egységed életpontjai."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "A(z) %s egységed visszatért üzemanyagfelvételre."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "A(z) %s egységednek kifogyott az üzemanyaga."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "A(z) %s sokkal képzettebb lett."

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "A(z) %s felfedezték a(z) %s tudományt."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "Egy %si %s feloszlott, mert a város nem tudja fenntartani."

#, fuzzy
#~ msgid "Teleported your %s to %s."
#~ msgstr "Egy %s egységed teleportált a(z) (%d, %d) mezõrõl %s városába."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Feloszlott egy %s egységed a(z) (%d, %d) mezõn."

#, fuzzy
#~ msgid "Disbanded your %s."
#~ msgstr "Feloszlott egy %s egységed a(z) (%d, %d) mezõn."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "%s nem védhetõ meg, %s elveszítette a játékot."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "%s elveszítése azt jelenti, hogy elveszítetted a játékot! Legközelebb "
#~ "légy óvatosabb!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "A(z) %2$s elvesztésével a(z) %1$s is elveszett."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s megszökött %s lerombolása közben, és %s városába szökött."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Az elfogott barbár fõnökért %d arany váltságdíjat fizettek."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "a támadó %s egységed legyõzte %s egységét %s!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%2$s %3$s egysége megsemmisített egy %1$s egységedet."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "a támadó %s egységed legyõzte %s %s egységét %d!"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%2$s %3$s egysége megsemmisített egy %1$s egységedet."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%3$s %4$s egysége megsemmisített egy %1$s (%2$s) egységedet."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%3$s %4$s egysége megsemmisített egy %1$s (%2$d) egységedet."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "Automata Támadás: A(z) %d %si %s %s %s egységét támadja"

#~ msgid "Your %s was nuked by %s."
#~ msgstr "A(z) %s egységedet atomtámadás érte %s részérõl."

#~ msgid "yourself"
#~ msgstr "a saját magad"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "%s %s egységét atomtámadás érte."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s városát atomtámadás érte %s részérõl."

#~ msgid "You nuked %s."
#~ msgstr "Atombombát dobtál le %s városára."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s atombombát robbantott!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Átalakít %s tereptípusra"

#~ msgid "%s transported successfully."
#~ msgstr "A(z) %s átszállítása sikerült."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Ez az egységtípus nem hajthat végre ejtõernyõs támadást."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Nem lehet óceánba ejtõernyõzni."

#~ msgid "The destination location is not known."
#~ msgstr "A célmezõ ismeretlen."

#, fuzzy
#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Nem lehet óceánba ejtõernyõzni."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "A célmezõ távolsága (%i) nagyobb mint az egység hatótávolsága (%i)."

#, fuzzy
#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "A(z) %s egységed az óceánba esett, és elveszett."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "A(z) %s egységedet ellenséges egységek ölték meg a leérkezés helyszínén."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "A primitív törzs nagyon megijed a repülõdtõl; rémülten szétszélednek."

#, fuzzy
#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Egy %s félbeszakította a kijelölt útvonalon haladását (GOTO), mert útban "
#~ "vannak neki más egységek."

#, fuzzy
#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr ""
#~ "Egy %s félbeszakította a kijelölt útvonalon haladását (GOTO), mert útban "
#~ "vannak neki más egységek."

#, fuzzy
#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Egy %s félbeszakította a kijelölt útvonalon haladását (GOTO), mert útban "
#~ "vannak neki más egységek."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "%s parancsai visszavonva, mivel hibás tevékenységet kaptak."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "%s parancsai visszavonva, mivel hibás helyszínt kaptak."

#, fuzzy
#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr ""
#~ "Egy %s félbeszakította a kijelölt útvonalon haladását (GOTO), mert útban "
#~ "vannak neki más egységek."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "%s parancsai visszavonva, mivel nem sikerült mozognia."

#, fuzzy
#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "A(z) %s ellátóvárosa mostantól %s."

#, fuzzy
#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "* Létesíthet kereskedelmi kapcsolatokat.\n"

#, fuzzy
#~ msgid "Your %s has invalid orders."
#~ msgstr "A(z) %s egységed visszatért üzemanyagfelvételre."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr "Munkatervek"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Munkatervek"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr "Munkatervek"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "Szakemberek"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Magtár"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "Szakemberek"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "A Freeciv-et iconv használata nélkül futtatod. Hacsak\n"
#~ "nem használsz latin1 karakterkészletet, néhány betû\n"
#~ "nem helyesen fog megjelenni.  Az iconv-t a\n"
#~ "http://gnu.org/-ról töltheted le.\n"

#, fuzzy
#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Nem sikerült beolvasni a(z) %s adatkönyvtárat: %s."

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Hibás naplózási szint: \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Hibás naplózási szint: %d (\"%s\").\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "A(z) %d. naplózási szint használatához a Freecivet a DEBUG jelzõ "
#~ "definiálásával kell lefordítani.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "A(z) \"%s\" naplózási szint szintaktikailag hibás.\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "A(z) '%s' nem egy egész szám.\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Üres fájlnév a(z) \"%s\" naplózási szint kifejezésben.\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "A(z) %d. naplózási szint használatához a Freecivet a DEBUG jelzõ "
#~ "definiálásával kell lefordítani.\n"

#, fuzzy
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr ""
#~ "Nem sikerült megnyitni a(z) %s naplófájlt hozzáfûzés (append) módban.\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "az utolsó üzenet %d alkalommal megismétlõdött"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (összesen %d ismétlés)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Nem sikerült megnyitni a(z) %s fájlt."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "A(z) \"%s\" opciónak üres kifejezés a paramétere.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "A FREECIV_PATH környezeti változó értéke üres sztring; inkább az "
#~ "alapértelmezett adatelérési útvonalat (path) használom."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "A FREECIV_PATH környezeti változó értéke üres sztring; inkább az "
#~ "alapértelmezett adatelérési útvonalat (path) használom."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "A FREECIV_PATH környezeti változó értéke üres sztring; inkább az "
#~ "alapértelmezett adatelérési útvonalat (path) használom."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "A FREECIV_PATH környezeti változó értéke üres sztring; inkább az "
#~ "alapértelmezett adatelérési útvonalat (path) használom."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Nem sikerült beolvasni a(z) %s adatkönyvtárat: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Az adatelérési útvonal a FREECIV_PATH környezeti változóval állítható be."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "A jelenlegi adatelérési útvonal: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Szükség van a(z) \"%s\" fájlra ... kilépés!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Hiba: root-ként próbálsz futtatni!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Használj inkább nem privilegizált felhsználót.\n"

#~ msgid "exact match"
#~ msgstr "illeszthetõ"

#~ msgid "only match"
#~ msgstr "csak eggyel illesztehtõ"

#~ msgid "ambiguous"
#~ msgstr "nem egyértelmû"

#~ msgid "empty"
#~ msgstr "üres"

#~ msgid "too long"
#~ msgstr "túl hosszú"

#~ msgid "non-match"
#~ msgstr "nem illeszthetõ"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Május"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " vagy "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Éhínség"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Jelentés"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "%ld hiba (FormatMessage sikertelen)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "hiba: %d (strerror nélkül lett lefordítva)"

#~ msgid "_Cancel meeting"
#~ msgstr "Találkozó _megszakítása"

#, fuzzy
#~ msgid "Accept _treaty"
#~ msgstr "Egyezmény elfogadása"

#, fuzzy
#~ msgid "_Gold:"
#~ msgstr "Arany:"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Uram, a diplomata a parancsára vár"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d kereskedelem / %d"

#~ msgid "no extra / %d"
#~ msgstr "semmi extra / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Erõdök és légibázisok"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Nép kiválasztása"

#~ msgid "Fortress & Airbase"
#~ msgstr "Erõdök és légibázisok"

#~ msgid "Build Railroad"
#~ msgstr "Vasutat Épít"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "  Folyók"

#, fuzzy
#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Végezhet telepes tevékenységeket.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Tengeri egységek fedélzetérõl is képes támadni: városokat és "
#~ "szárazföldi mezõket."

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Dupla védelem a 'lovas' jelzõvel ellátott egységek ellen.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Bizonyos védõk ellen 'lovas' egységnek számít.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Helikopternek számít bizonyos támadóval szemben.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Nagyon jó helikopter-egységek támadásánál.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Négyszeres védelem a rakéták és repülõgépek ellen.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kiképzés vagy csata útján tapasztalt lehet.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kiképzés vagy csata útján tapasztalt lehet.\n"

#, fuzzy
#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr ""
#~ "Lehetõvé teszi a(z) %s egységek számára az utak vasúttá fejlesztését.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* A szárazföldi egységek nem képesek óceáni területeken mozogni."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Ha engedélyezzük, akkor a környezõ tereptõl függ a szerver által "
#~ "felajánlott városnév."

#, fuzzy
#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr "Érvénytelen $http_proxy érték ('http://'-vel kell kezdõdnie)"

#, fuzzy
#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Nem sikerült megtalálni a szervert"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "T:%d V:%d TE:%d ÉP:%d/%d%s%s"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Nem sikerült inicializálni egyetlen valódi hang-alrendszert sem!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "A(z) '%s' ismeretlen beállítás."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Hálózat"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktátor"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Tengerész"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Államforma"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Nábob"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktátor"

#, fuzzy
#~ msgid "Rail"
#~ msgstr "Vitorlás Hajó"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Nem található a home-könyvtár"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <metainfó sor>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Játékállás elmentése fájlba."

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Szárazföldi egységek ellen"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Tengeri egységek ellen"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "A játék ennyi körönként automatikusan el lesz mentve.\n"
#~ "A nulla azt jelenti, hogy soha ne legyen automatikus mentés."

#, fuzzy
#~ msgid "Game ended in a draw."
#~ msgstr "Játék vége"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Nincs '%s' nevû játékos."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "Játék: %s játékossal nem áll fenn a kapcsolat."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Sem %1$s nevû játékos sem %1$s nevû kapcsolat nincsen."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(munkaterv)"

#, fuzzy
#~ msgid "Error creating map image %d: %s"
#~ msgstr "Hiba történt %s MI irányította játékos létrehozása közben\n"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Csak %s támadhatnak tengerrõl."

#~ msgid "Cannot attack from sea."
#~ msgstr "Nem támadhatsz tengerrõl."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FÁJL\tA FÁJL játékállás betöltése\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver CÍM\tA CÍM használata metaszervercímként\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaszerver: rossz cím: [%s]."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Úgy tûnik, hogy a szerver végtelen hurokba került a kezdõpontok "
#~ "elhelyezése közben.\n"
#~ "Valószínûleg túl sok a játékos ehhez a térképhez.\n"
#~ "Kérlek jelents ezt a hibát ide: %s."

#~ msgid "Show combat animation"
#~ msgstr "Animált csata"

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#, fuzzy
#~ msgid "_Ready all"
#~ msgstr "Mindenki készenlétbe"

#, fuzzy
#~ msgid "_Sentry idle"
#~ msgstr "A tétlen egységek õrködjenek (_s)"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Kiválasztás"

#~ msgid "Build _Railroad"
#~ msgstr "_Vasutat épít"

#, fuzzy
#~ msgid "Pass"
#~ msgstr "Oázis"

#~ msgid "Strategy and tactics"
#~ msgstr "Stratégia és taktika"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Nem található a home-könyvtár"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Miniszterelnök"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Miniszterelnök"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Sejk"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Fiú"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Összesen"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Könyvtár"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Le"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Oázis"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Oázis"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Búr"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Búr"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Fõúr"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " %s városánál"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portugál"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Elnök"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr " %s városában"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Le"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Tudomány"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Király"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Bányászat"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emír"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Nagyfejedelem"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Nagyfejedelemnõ"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr " %s városában"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Ír"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Druida"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr " %s városánál"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "Brazil"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Kormányzó"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Kormányzó"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Kormányzó"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korrupció"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nép"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Globális"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " %s városánál"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Druida"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Megvétel"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Diktátor"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Diktátornõ"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Felfejlesszük a(z) %s egységet %s egységgé %d aranyért?\n"
#~ "A kincstárban %d arany van."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "finn"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Gõzgép"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Beállítás"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Jelentés a tudományról"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Császár"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Év: %s (%d. kör)"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Nem katonai egység (nem tud támadni; nem csökkenti a zavargást).\n"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Felfejlesszük a(z) %s egységet %s egységgé %d aranyért?\n"
#~ "A kincstárban %d arany van."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Megvegyünk a(z) %s egységet/épületet %d aranyért?\n"
#~ "A kincstárban %d arany van."

#~ msgid "Build _Fortress"
#~ msgstr "_Erõdöt épít"

#~ msgid "Build Airbas_e"
#~ msgstr "_Légibázist épít"

#~ msgid "Add to City (_B)"
#~ msgstr "Városhoz hozzáad (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Cserél %s tereptípusra (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Cserél %s tereptípusra (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "_Elavultakat Elad"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Fenntartás (Összesen: %d)"

#~ msgid "City Overview"
#~ msgstr "Általános jellemzõk"

#~ msgid "Worklist"
#~ msgstr "Munkaterv"

#~ msgid "Misc. Settings"
#~ msgstr "Egyéb beállítások"

#~ msgid "Units present"
#~ msgstr "Jelenlévõ egységek"

#~ msgid "Unit List"
#~ msgstr "Egységlista"

#~ msgid "Improvement"
#~ msgstr "Fejlesztés"

#~ msgid "_Yes"
#~ msgstr "_Igen"

#~ msgid "_No"
#~ msgstr "_Nem"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "A(z) %s városával való kereskedelem %d kereskedelmi pontot ad.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Nincs kereskedelmi kapcsolat."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Összes kereskedelem a kereskedelmi kapcsolatokból: %d"

#~ msgid "_Cancel"
#~ msgstr "_Mégsem"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "Egység _aktivizálása"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Egység aktivizálása, ablak be_zárása"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Õrjáratozik (_s)"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Egység feloszlatása"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Egység felfejlesztése!"

#~ msgid "Elvises"
#~ msgstr "Elvis-ek"

#~ msgid "Configure City Report"
#~ msgstr "Jelentés a városokról ablak konfigurálása"

#~ msgid "No Buildings Available"
#~ msgstr "Nincsenek épületek"

#~ msgid "No Units Available"
#~ msgstr "Nincsenek egységek"

#~ msgid "No Wonders Available"
#~ msgstr "Nincsenek világcsodák"

#~ msgid "Available To Build"
#~ msgstr "Megépíthetõ/Legyártható"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Válassz egységet/épületet amirõl át szeretnél váltani."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Válassz egységet/épületet, amire át szeretnél váltani."

#~ msgid "That's the same thing!"
#~ msgstr "Ez ugyanaz a dolog!"

#~ msgid "Change All"
#~ msgstr "Összeset Cseréli"

#~ msgid "Select"
#~ msgstr "Kiválasztás"

#~ msgid "Configure"
#~ msgstr "Beállítás"

#~ msgid "City Advisor"
#~ msgstr "Városi tanácsadó"

#~ msgid "City Report"
#~ msgstr "Jelentés a városokról"

#~ msgid "For information on:"
#~ msgstr "Ha többet szeretnél megtudni"

#~ msgid "CMA and presets"
#~ msgstr "a CMA-ról, a beállítási mintákról"

#~ msgid "including sample presets,"
#~ msgstr "és a példa beállítási mintákról,"

#~ msgid "see README.cma."
#~ msgstr "akkor olvasd el a README.cma fájlt."

#, fuzzy
#~ msgid "New"
#~ msgstr "_Új"

#, fuzzy
#~ msgid "Couldn't load the savegame"
#~ msgstr "Nem sikerült betölteni a(z) %s játékállást"

#~ msgid "Local Area Network"
#~ msgstr "Helyi hálózat"

#~ msgid "Connect To Network Game"
#~ msgstr "Csatlakozás hálózati játékhoz"

#~ msgid "Choose a nation to play"
#~ msgstr "Válassz nemzetet a játékhoz"

#, fuzzy
#~ msgid "Number of players (Including AI):"
#~ msgstr "Ennyire egészítsék ki a játékosok számát az MI játékosok"

#~ msgid "AI skill level:"
#~ msgstr "AI képesség szintje"

#, fuzzy
#~ msgid "Game Options"
#~ msgstr "Üzenetbeállítások"

#~ msgid "Start Game"
#~ msgstr "Játék indítása"

#~ msgid "Host:"
#~ msgstr "Gazdagép:"

#~ msgid "Port:"
#~ msgstr "Port:"

#, fuzzy
#~ msgid "City Style:"
#~ msgstr "_Városstílus"

#, fuzzy
#~ msgid "Unit Selection"
#~ msgstr "Egységválasztás"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ez az örök idõkre szóló szerzõdés\n"
#~ "rögzíti a tárgyalások eredményeit\n"
#~ "%3$s %1$s %2$s\n"
#~ "és\n"
#~ "%6$s %4$s %5$s között."

#, fuzzy
#~ msgid "Erase Clause"
#~ msgstr "Pont törlése"

#~ msgid "Allows "
#~ msgstr "Engedélyezi: "

#~ msgid "Obsoletes "
#~ msgstr "Elavulttá teszi: "

#~ msgid " (with "
#~ msgstr " (ezzel: "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Uralkodó: %s %s"

#, fuzzy
#~ msgid "Local _Options"
#~ msgstr "Lokális Opciók"

#, fuzzy
#~ msgid "_Message Options"
#~ msgstr "Üzenetbeállítások"

#, fuzzy
#~ msgid "Sa_ve Settings"
#~ msgstr "Beállítások Mentése"

#, fuzzy
#~ msgid "Server O_ptions"
#~ msgstr "Szerverbeállítások értékének megjelenítése."

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "Log Exportálása"

#~ msgid "_Clear Log"
#~ msgstr "Napló _törlése"

#~ msgid "_Disconnect"
#~ msgstr "_Szétkapcsolás"

#~ msgid "_Orders"
#~ msgstr "_Parancsok"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Átalakít Dombságra"

#, fuzzy
#~ msgid "_Road"
#~ msgstr "Út"

#, fuzzy
#~ msgid "Rai_l"
#~ msgstr "Vitorlás Hajó"

#, fuzzy
#~ msgid "_Irrigate"
#~ msgstr "Fregatt"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Menj"

#~ msgid "_Reports"
#~ msgstr "J_elentések"

#~ msgid "Out:"
#~ msgstr "Ki:"

#~ msgid "Mes:"
#~ msgstr "Üze:"

#~ msgid "Pop:"
#~ msgstr "Fel:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Hol jelenjenek meg az üzenetek\n"
#~ "Ki = Kimeneti ablak, Üze = Üzenetek ablak, Fel = Saját ablak felnyitása"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d lépés)"

#~ msgid "Trade Report"
#~ msgstr "Jelentés a kereskedelemrõl"

#~ msgid "Sell Obsolete"
#~ msgstr "Elavult Eladása"

#~ msgid "Building Name"
#~ msgstr "Épület Neve"

#~ msgid "Totals"
#~ msgstr "Összesen"

#~ msgid "Rename Worklist"
#~ msgstr "Munkaterv Átnevezése"

#~ msgid "Remove"
#~ msgstr "Törlés"

#~ msgid "Available items"
#~ msgstr "Lehetséges célok"

#~ msgid "Show future targets"
#~ msgstr "Mutasd a jövõbeli célokat"

#~ msgid "Undo"
#~ msgstr "Visszavonás"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Térkép (Egér):\n"
#~ "=================\n"
#~ "  Bal kattintás a városok:      Város ablak megnyitása\n"
#~ "  Bal kattintás egységen:       Egység aktiválása\n"
#~ "  Bal kattintás az egységen és húzás:\n"
#~ "                                Egység mozgatása\n"
#~ "  Középsõ kattintás:            Információ az adott területrõl\n"
#~ "  Jobb kattintás:               Az adott terület lesz középen\n"
#~ "\n"
#~ "  Shift+bal kattintás:          Termelés másolása (GTK)\n"
#~ "  Shift+jobb kattintás városon: Termelés beillesztése a városba (GTK)\n"
#~ "\n"
#~ "  Shift+Ctrl+Bal kattintás:     Városi munkások beállítása\n"
#~ "  Ctrl+Középsõ kattintás:       Õrködõ egységek aktiválása\n"
#~ "\n"
#~ "  Területkijelölõ mód (GTK):\n"
#~ "  ==========================\n"
#~ "  Jobb kattintás és húzás: Belépés a területkijelölõ módba\n"
#~ "  Bal kattintás:           Terület kijelölésének változtatása\n"
#~ "  Shift+jobb kattintás:    Termelés beillesztése a kijelölt városokba\n"
#~ "  Jobb kattintás:          Területkijelölõ mód visszavonása\n"
#~ "\n"
#~ "  Azok a városok, melyek ki lesznek jelölve a térképen,\n"
#~ "  a Város jelentésben is ki lesznek emelve."

#, fuzzy
#~ msgid "Falling back to generator %d."
#~ msgstr "Vissza a 2-es generálóeljáráshoz."

#, fuzzy
#~ msgid "Sea"
#~ msgstr "Ellopás"

#, fuzzy
#~ msgid "Air"
#~ msgstr "Mi"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "Cirkálórakéta"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Út"

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Fog of war ki-/bekapcsolása"

#~ msgid "_Full Screen"
#~ msgstr "_Teljes képernyõ"

#~ msgid "Pollution:    %3d"
#~ msgstr "Szennyezés:   %3d"

#, fuzzy
#~ msgid "<AI>"
#~ msgstr "MI"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tAz összes opció kiíratása\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tVerziószám kiíratása\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Szórakozási lehetõségeket nyújt a város lakosainak, és ezzel 3 "
#~ "elégedetlen lakost közömbösít."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Katedrálisnak számít a játékos összes városában, és ezzel 3 boldogtalan "
#~ "lakost tesz elégedetté.  A Teológia felfedezése növeli a Katedrálisok "
#~ "hatását: plusz egy boldogtalan lakost tesznek elégedetté.  A Kommunizmus "
#~ "felfedezése csökkenti a Katedrálisok hatását: eggyel csökken az "
#~ "elégedetté tett lakosok száma."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr "A játékos minden városában elégedetté tesz két boldogtalan lakost."

#~ msgid " or "
#~ msgstr " vagy "

#~ msgid " and "
#~ msgstr " és "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " ezzel: %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Szakemberek"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " ezzel: %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Átalakít"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Lengyelek"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Game ended in a draw"
#~ msgstr "Játék vége"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "?female:Nábob"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr " egység"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "?female:Nábob"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hetman"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Államforma"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Bázis"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Érsek"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Fiú"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr " %s városában"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr " %s városában"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Partizán"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Partizán"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Partizán"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Partizán"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " %s városánál"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " %s városánál"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Gazdagép:"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Erõforrások"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "római"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Magyar"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Magyar"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Számítógép"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Érsek"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Gazdagép:"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Fáraó"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Hetman"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Szerb"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " vagy "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Beállítások: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Bitorló"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharadzsa"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharadzsa"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Császár"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Dán"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nép"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "?female:Nábob"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "?female:Nábob"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Maharadzsa"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Lopakodó Bombázó"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Gazdagép:"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Le"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Összesen"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Összesen"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "kongói"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "baszk"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Bitorló"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teológia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Õrlés"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Csevegés"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharadzsa"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Király"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Thaiföldi"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Királynõ"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Május"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prímás"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "kongói"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Erõforrások"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Tengerész"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Fõtitkár"

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Föld (klasszikus, nagy)"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = nem lehetnek 1x1-es szigetek; 1 = lehetnek 1x1-es szigetek"

#, fuzzy
#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = a kontinensek összekapcsolódhatnak a sarkvidékekkel; 1 = a "
#~ "sarkvidékek különállóak legyenek"

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr ""
#~ "A 99 körnél tovább tartó utak nem támogatottak.\n"
#~ "Jelentsd ezt a hibát a Rbugs@freeciv.org e-mail címre."

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "A Városi helytartó (korábban CMA) segít a városaid irányításában. "
#~ "Kihelyezi az elérhetõ munkásokat a város körüli szabad területekre, hogy "
#~ "maximális kimenetet érhessen el. Ezen kívül munkásokat tudósokká, "
#~ "adószedõkké vagy szórakoztatókká változtat, ha szükség van rá. Van még "
#~ "egy másik képessége: hacsak lehetséges, elégedetten tartja a városaidat.\n"
#~ "\n"
#~ "Számos eszköz van arra, hogy megmondd a helytartónak, milyen termelést "
#~ "szeretnél. Nyisd meg a város ablakot, majd kattints a helytartó fülre. "
#~ "Itt kétfajta csúszka található: bal oldalon beállíthatod a minimális "
#~ "többletet minden termelési fajtából, jobb oldalon  On the right, the "
#~ "sliders let you define by how much you prefer one kind of production to "
#~ "another; setting science to 3 means you prefer a single bulb to three "
#~ "shields (or gold, trade,...). You can set different factors for each kind "
#~ "of production, according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"

#~ msgid "King"
#~ msgstr "Király"

#, fuzzy
#~ msgid "elvis"
#~ msgstr "Elvis-ek"

#, fuzzy
#~ msgid "scientist"
#~ msgstr "Tudósok"

#, fuzzy
#~ msgid "taxman"
#~ msgstr "Hetman"

#~ msgid "Prince"
#~ msgstr "Herceg"

#~ msgid "Rei"
#~ msgstr "Király"

#~ msgid "Reina"
#~ msgstr "Királynõ"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Ban"
#~ msgstr "Bank"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Konzul"

#~ msgid "Great Khan"
#~ msgstr "Nagykán"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Nagykán"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "Pope"
#~ msgstr "Fel"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Mi"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Herceg"

#, fuzzy
#~ msgid "Raina"
#~ msgstr "Királynõ"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Maori"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Nagykán"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "Körök"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Selyem"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Noaydde"
#~ msgstr "Nem"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Állapot"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Szárazföld"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "Fregatt"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Bánya"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Út"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "A Freeciv-et iconv használata nélkül futtatod. Hacsak\n"
#~ "nem használsz latin1 karakterkészletet, néhány betû\n"
#~ "nem helyesen fog megjelenni.  Az iconv-t a\n"
#~ "http://gnu.org/-ról töltheted le.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Üres fájlnév a(z) \"%s\" naplózási szint kifejezésben.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "A FREECIV_PATH környezeti változó értéke üres sztring; inkább az "
#~ "alapértelmezett adatelérési útvonalat (path) használom."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Az adatelérési útvonal a FREECIV_PATH környezeti változóval állítható be."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "A jelenlegi adatelérési útvonal: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Nincs meg a(z) %s hangfájl"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tNaplózási szint beállítása (0-tól 4-ig, vagy 4:file1,"
#~ "min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tNaplózási szint beállítása (0-tól 3-ig)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Ez a parancs indítja el a játékot.  Új játék esetén az ember játékosok "
#~ "csatlakozása, az MI játékosok (esetleges) létrehozása, és a kezdeti "
#~ "szerverbeállítások meghatározása után szokás kiadni.  A 'start' kiadása "
#~ "után minden játékos kiválasztja a népét, és elkezdõdik a játék.  A játék "
#~ "folytatásához is ez a parancs szükséges az elmentett játékállások "
#~ "betöltése után.  Ha a játék már fut, akkor a parancs már nem adható ki, "
#~ "mivel ilyenkor már úgysem lenne hatása."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Argumentumok nélkül kiadva egy rövid bevezetõ súgószöveget ír ki.  "
#~ "\"commands\" ill. \"options\" argumentum hatására megjeleníti a "
#~ "lehetséges parancsok ill. beállítások listáját.  Egyébként az argumentum "
#~ "egy parancs vagy egy beállítás neve, ilyenkor ehhez a parancshoz vagy "
#~ "beállításhoz ír ki segítséget.  Beállítások esetén a segítség tartalmazza "
#~ "a beállítás jelenlegi és alapértelmezett értékét is.  Az argumentum "
#~ "megadásánál rövidíthetünk, feltéve hogy ez nem okoz kétértelmûséget."

#, fuzzy
#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Játékosok vagy kapcsolódások kilistázása."

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Kilistázza a szerverhez kapcsolódott játékosokat, vagy a szerverhez való "
#~ "kapcsolódásokat.  Az argumentum rövidíthetõ, 'players' az alapértelmezés, "
#~ "ha hiányzik."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "A megadott kliens kapcsolódásának megszakítása és a kliens törlése a "
#~ "játékból.  Ha a játék még nem kezdõdött el, akkor a klienshez tartozó "
#~ "játékos törlõdik a játékból, egyébként a parancs a kliens játékosára "
#~ "nincs hatással (csak a kliensre).  Megjegyzés: a parancs kapcsolatnév, "
#~ "nem pedig játékosnév argumentumot vár."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Az 'explain' parancs a 'help' parancs szolgáltatásainak egy részhalmazát "
#~ "nyújtja, a régebbi verziókkal való kompatibilitás miatt szerepel a "
#~ "Freeciv parancsok között.  Ha argumentumok nélkül adjuk ki, akkor egy "
#~ "listát kapunk a lehetséges beállításokról (ugyanúgy mint 'help options' "
#~ "esetén), ha argumentummal adjuk ki, akkor a megadott beállításhoz ír ki "
#~ "segítséget (ugyanúgy mint a 'help <beállításnév>' parancs)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor megjeleníti az összes "
#~ "szerverbeállítás értékét (vagy csak az elérhetõkét, ha valamelyik "
#~ "kliensbõl használjuk).  Ha argumentummal adjuk ki, akkor csak a "
#~ "megnevezett beállítás értékét írja ki, illetve azokét, amelyek "
#~ "illeszkednek a megadott elõtagra."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Szabálykészlet vagy modpack könyvtárának beállítása. Ha argumentumok "
#~ "nélkül adjuk ki, akkor kíirja a jelenleg használt szabálykészletet."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "A 'metaconnection ?' parancs megadja a metaszerverrel való kapcsolat "
#~ "állapotát.\n"
#~ "A 'metaconnection down' vagy a 'metac d' parancs leállítja a "
#~ "metaszerverrel való kapcsolatot.\n"
#~ "A 'metaconnection up' vagy a 'metac u' parancs bekapcsolja a "
#~ "metaszerverrel való kapcsolatot."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "A 'create' parancs csak a játék elkezdõdése elõtt adható ki."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'normal'-ra állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'normal'-ra állítja az alapértelmezett "
#~ "erõsségi szintet az új MI játékosok számára.  Ha argumentummal adjuk ki, "
#~ "akkor csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'easy'-re állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'easy'-re állítja az alapértelmezett "
#~ "erõsségi az új MI játékosok számára.  Ha argumentummal adjuk ki, akkor "
#~ "csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'normal'-ra állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'normal'-ra állítja az alapértelmezett "
#~ "erõsségi szintet az új MI játékosok számára.  Ha argumentummal adjuk ki, "
#~ "akkor csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'hard'-ra állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'hard'-ra állítja az alapértelmezett "
#~ "erõsségi szintet az új MI játékosok számára.  Ha argumentummal adjuk ki, "
#~ "akkor csak a kijelölt játékos erõsségi szintjét állítja be."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'easy'-re állítja az összes MI "
#~ "játékos erõsségi szintjét, és 'easy'-re állítja az alapértelmezett "
#~ "erõsségi az új MI játékosok számára.  Ha argumentummal adjuk ki, akkor "
#~ "csak a kijelölt játékos erõsségi szintjét állítja be."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ha argumentumok nélkül adjuk ki, akkor 'experimental'-ra állítja az "
#~ "összes MI játékos erõsségi szintjét, és 'experimental'-ra állítja az "
#~ "alapértelmezett erõsségi szintet az új MI játékosok számára.  Ha "
#~ "argumentummal adjuk ki, akkor csak a kijelölt játékos erõsségi szintjét "
#~ "állítja be. CSAK AZ ÚJ MI ELEMEK TESZTELÉSÉRE SZOLGÁL! A rendes "
#~ "szervereken ennek a beállításnak nincs hatása."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "A parancselérési szint határozza meg, hogy egy kliensrõl mely "
#~ "szerverparancsok adhatók ki.\n"
#~ "A lehetséges szintek:\n"
#~ "    none  -  semmilyen parancs nem adható ki\n"
#~ "    info  -  csak lekérdezõ jellegû parancsok adhatók ki\n"
#~ "    ctrl  -  olyan parancsok is kiadhatók, amelyek hatással vannak a "
#~ "játékra és a többi játékosra\n"
#~ "    hack  -  *bármilyen* parancs kiadható - veszélyes!\n"
#~ "Argumentumok nélkül  a 'cmdlevel' parancs kilistázza a játékosok aktuális "
#~ "parancselérési szintjét.\n"
#~ "Egy  szimpla argumentum esetén a megadott szintet állítja be az összes "
#~ "jelenlegi és\n"
#~ "jövõbeli kapcsolat számára.\n"
#~ "'new' 2. argumentum esetén a megadott szint az újonnan kapcsolódó "
#~ "kliensek számára lesz érvényes.\n"
#~ "'first come' 2. argumentum esetén a 'first come' szintet állítjuk be, ami "
#~ "az elsõnek kapcsolódó\n"
#~ "kliens számára lesz érvényes.  Ha már több kapcsolat is van, akkor az a "
#~ "kliens kapja meg a 'first come'\n"
#~ "szintet, amelyik elõször adja ki a 'firstlevel' parancsot.\n"
#~ "Kapcsolatnév megadása esetén a megjelölt szint csak az adott kapcsolatra "
#~ "fog fennálni.\n"
#~ "Nem õrzõdik meg a kliens parancselérési szintje, ha megszakad a kapcsolat "
#~ "a szerverrel, mert azon a néven kívülrõl bárki (esetleg rosszindulatú "
#~ "személy is) újra tud csatlakozni.  Megjegyzés: a parancs kapcsolatnév, "
#~ "nem pedig játékosnév argumentumot vár."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "<kör> körönként <érték> hozzáadása az idõkorláthoz, majd <körnövelés> "
#~ "hozzáadása <kör>-höz és <érték> megszorzása <értékszorzó>-val.  Ezt a "
#~ "parancsot a \"timeout\" beállítással összhangban érdemes használni. Az "
#~ "argumentumok alapértelmezett értéke 0 0 0 1."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Ez *teljesen* kitöröl egy játékost a játékból, minden városával, "
#~ "egységével, stb. együtt.  Óvatosan használd!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Aktuális játékállás elmentése a <fájlnév> fájlba.  Ha nem adunk meg "
#~ "fájlnév argumentumot, akkor a mentés az \"<automatikus mentés "
#~ "elõtagja><év>m.sav[.gz]\" fájlba történik.  Egy 'save' paranccsal "
#~ "elmentett játékállás betöltéséhez a szervert a\n"
#~ "    --file <fájlnév>\n"
#~ "parancssori kapcsolóval kell elindítani, majd ki kell adni a 'start' "
#~ "parancsot, miután a játékosok csatlakoztak."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Játékállás betöltése a(z) <fájlnév> fájlból. A jelenlegi adatok mind "
#~ "elvesznek, beleértve a játékosokat, szabálykészleteket és "
#~ "szerverbeállításokat.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Nincs ilyen szavazat (%d)."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "A demográfiai jelentést beállító karaktersorozat érvénytelen "
#~ "karakter(eke)t tartalmaz. Próbálkozz \"help demography\"-val!"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Az elmentett fájlban hiányosak a térképadatok.  Ez elõfordulhat túl régi "
#~ "elmentett játékállások, vagy érvénytelen játékállásfájl esetén is.  A "
#~ "folytatás némileg kockázatos."

#, fuzzy
#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "A megengedett kapcsolatokat beállító karaktersorozat érbénytelen\n"
#~ "karakter(eke)t tartalmaz.  Próbálkozz \"help allowconnect\"-tel!"

#, fuzzy
#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "A megengedett kapcsolatokat beállító karaktersorozat érbénytelen\n"
#~ "karakter(eke)t tartalmaz.  Próbálkozz \"help allowconnect\"-tel!"

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "A játékosok száma nagyobb az elõírt értéknél, a szerver megtartja az "
#~ "eredeti értéket."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Ez az érték határozza meg a térkép kiterjedését.\n"
#~ "  méret = 4 egy normál térkép 4,000 elembõl (alapértelmezett)\n"
#~ "  méret = 20 egy hatalmas térkép 20,000 elembõl"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = alapértelmezett; a diplomácia mindenki számára elérhetõ.\n"
#~ "1 = a diplomácia csak emberi játékosok számára érhetõ el.\n"
#~ "2 = a diplomácia csak MI játékosok között érhetõ el.\n"
#~ "3 = a diplomácia csapatokra korlátozott.\n"
#~ "4 = a diplomácia tiltott mindenkinek."

#, fuzzy
#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "Ha értéke 0, akkor nincsenek megkötések: egy játékosnak lehet akár több "
#~ "azonos nevû városa is. Ha értéke 1, akkor a városneveknek játékosonként "
#~ "egyedinek kell lenniük: egy játékosnak nem lehet két azonos nevû városa. "
#~ "Ha értéke 2 vagy 3, akkor a városneveknek globálisan egyedinek kell "
#~ "lenniük: ilyenkor a játékban szereplõ összes városnak különbözõ a neve. "
#~ "Ha értéke 3, akkor a játékos nem adhatnak olyan nevet a városainak, ami "
#~ "alapértelmezett városneve egy másik népnek."

#, fuzzy
#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - ne legyenek barbárok \n"
#~ "1 - csak a kunyhókban lehessenek barbárok \n"
#~ "2 - normális barbármegjelenési gyakoriság \n"
#~ "3 - gyakori barbármegjelenés \n"
#~ "4 - dühöngõ hordák, rengeteg barbár"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Ez egy olyan sztring, amelyben minden karakter egy-egy játékostípust vagy "
#~ "civilizációállapotot jelent.  A kliensek csak ebben a sztringben szereplõ "
#~ "típusú játékosként kapcsolódhatnak a játékhoz.  A beállítás csak az "
#~ "ezutáni kapcsolódásokra van hatással, a jelenlegi kapcsolódásokat "
#~ "változatlanul hagyja.  A karakterek jelentése a következõ:\n"
#~ "    N   = Új játékosok (\"Játék elõtt\" szerverállapot esetén)\n"
#~ "    H,h = (Már létezõ) ember játékosok\n"
#~ "    A,a = MI játékosok\n"
#~ "    d   = Legyõzött játékosok\n"
#~ "    b   = Barbárok\n"
#~ "Egy játékosnak definíció szerint az a típusa, ami ezen a listán hátulról "
#~ "végigmenve elõször igaz rá.  Ezért pl. 'd' nem engedélyezi a legyõzött "
#~ "barbárokat, és 'a' nem engedélyezi a legyõzött MI játékosokat, stb.  A "
#~ "nagy betûk a játék elkezdõdése elõtti, a kis betûk a játék elkezdõdése "
#~ "utáni idõszakra vonatkoznak.\n"
#~ "A fent definiált karakterek mindegyikéhez egy speciális karakter fûzhetõ "
#~ "az alábbiak közül a többszörös és megfigyelõ kapcsolódások vezérlésére:\n"
#~ "   * = Engedélyezett a többszörös irányító kapcsolódás;\n"
#~ "   + = Egy irányító és több megfigyelõ kapcsolódás;\n"
#~ "   = = Több megfigyelõ kapcsolódás, tilos az irányítás;\n"
#~ "   - = Egy megfigyelõ kapcsolódás, tilos az irányítás;\n"
#~ "   (semmi) = Egy irányító kapcsolódás;\n"
#~ "A többszörös ill. megfigyelõ kapcsolódások megvalósítása pillanatnyilag "
#~ "KÍSÉRLETI stádiumban van."

#, fuzzy
#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Ha értéke 1, akkor a játékosokról minden kör végén statisztika íródik a "
#~ "\"civscore.log\" fájl végére.  Ezek a statisztikák fejlõdési grafikonok "
#~ "készítéséhez használhatók fel a játék után."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Nincs jogosultságod a beállítás megváltoztatására."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Egész számot kell megadni."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "A megadott sztring túl hosszú.  Használat: s  †  †  €†  et <beállítás> <érték>."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Játékosonkénti kezdeti aranymennyiség"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "Várakozik"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "A játék elkezdõdése után nem lehet MI játékosokat hozzáadni."

#~ msgid "%-*s value   (min,max)      "
#~ msgstr "%-*s érték   (min,max)      "

#~ msgid "description"
#~ msgstr "leírás"

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr ""
#~ "A megadott érték kívül esik a megengedett tartományon (minimum: 0, "
#~ "maximum: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "A(z) %s beállítás új értéke: %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr ""
#~ "A megadott érték kívül esik a megengedett tartományon (minimum: %d, "
#~ "maximum: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Nem sikerült beolvasni a(z) '%s' parancsfájlt."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Üdv - ez itt a Freeciv szerver bevezetõ súgószövege.\n"
#~ "\n"
#~ "A szerverrel kapcsolatban két fontos fogalmat érdemes megemlíteni: a "
#~ "parancsokat és a beállításokat.\n"
#~ "A parancsok (ilyen pl. a 'help' is) valamilyen tevékenységet végeztetnek "
#~ "a szerverrel.\n"
#~ "Bizonyos parancsok egy vagy több, szóközökkel határolt paramétert is "
#~ "várnak.\n"
#~ "Sok esetben a parancsok és azok argumentumai is rövidíthetõk.\n"
#~ "A beállítások olyan értékek, amelyek futás közben irányítják a szervert.\n"
#~ "\n"
#~ "Ha több információt szeretnél megtudni a parancsokról és beállításokról,\n"
#~ "írd be, hogy 'help help'!\n"
#~ "\n"
#~ "A türelmetlenek számára következzen a legfontosabb parancsok listája!\n"
#~ "  show   -  a beállítások pillanatnyi értékének megjelenítése\n"
#~ "  set    -  beállítások értékének megváltoztatása\n"
#~ "  start  -  játék indítása miután a játékosok csatlakoztak\n"
#~ "  save   -  pillanatnyi játékállás elmentése\n"
#~ "  quit   -  kilépés"

#~ msgid "Empty team: %s"
#~ msgstr "Üres csapat: %s"

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Nem sikerült betölteni a(z) %s hang spec-fájlt"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "A kimeneti ablak tartalmának exportálása a civgame.log fájlba ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Adók a kereskedelembõl\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+4d : Bónusz - %s (%+d%%)\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:Sz/T/A"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Szórakoztatók, Tudósok, Adószedõk"

#, fuzzy
#~ msgid " Rivers"
#~ msgstr "  Folyók"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Tud szállítani és új üzemanyaggal ellátni %d légi egységet.\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s egységek\n"

#, fuzzy
#~ msgid "* Can build fortresses.\n"
#~ msgstr "Lehetõvé teszi a(z) %s egységek számára az erõdépítést.\n"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "Ûrrepülés"

#, fuzzy
#~ msgid "Progress: no research target"
#~ msgstr "Menet közbeni pontszámok:"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Név: %s\n"
#~ "Élelem:       %10s Arany     %10s\n"
#~ "Termelés:     %10s Luxus:    %10s\n"
#~ "Kereskedelem: %10s Tudomány: %10s\n"
#~ "\n"
#~ "    Emberek (M/Sz/T/A): %s\n"
#~ "        Városnövekedés: %s\n"
#~ "             Legyártás: %s"

#~ msgid "_View"
#~ msgstr "_Látvány"

#, fuzzy
#~ msgid "?Building:Name"
#~ msgstr "Épület Neve"

#~ msgid "Total Cost:"
#~ msgstr "Összes Kiadás:"

#~ msgid "true"
#~ msgstr "igaz"

#, fuzzy
#~ msgid "false"
#~ msgstr "Fiú"

#~ msgid "(hidden)"
#~ msgstr "(rejtett)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Jelenlegi beállítás\n"
#~ "%dx%d teljesképernyõ"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Jelenlegi beállítás\n"
#~ "%dx%d"

#, fuzzy
#~ msgid "No modes available!"
#~ msgstr "Nincsenek világcsodák"

#~ msgid "All resolutions available."
#~ msgstr "Minden felbontás elérhetõ."

#~ msgid "Fullscreen Mode"
#~ msgstr "Teljesképernyõs mód"

#~ msgid "Smooth unit move steps"
#~ msgstr "Fokozatok száma az egységmozgatásnál"

#, fuzzy
#~ msgid "Show focus animation"
#~ msgstr "Animált csata"

#, fuzzy
#~ msgid "Show cursors animation"
#~ msgstr "Animált csata"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Kereskedelmi kapcsolatok"

#, fuzzy
#~ msgid "Special Resources"
#~ msgstr "Erõforrások"

#~ msgid "Roads and Rails"
#~ msgstr "Utak és Vasutak"

#~ msgid "Fortress and Airbase"
#~ msgstr "Erõdök és légibázisok"

#, fuzzy
#~ msgid "Video options"
#~ msgstr "Városbeállítások"

#, fuzzy
#~ msgid "Sound options"
#~ msgstr "Alapértelmezett hang-bõvítõmodul"

#, fuzzy
#~ msgid "Game options"
#~ msgstr "Üzenetbeállítások"

#, fuzzy
#~ msgid "Map options"
#~ msgstr "Városbeállítások"

#~ msgid "Can only be used in server console. "
#~ msgstr "Csak szerver konzolban használható."

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Érték beállítva: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Ha egy civilizáció megépíti a Nagy Könyvtárat, akkor minden olyan "
#~ "tudományt automatikusan megkap, amelyet legalább két másik civilizáció "
#~ "ismer."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Minden tengeri egységnek plusz 1 lépéspontot ad, és megszünteti az Evezõs "
#~ "Gályák elsüllyedésének kockázatát a nyílt tengeren.  A játékos újonnan "
#~ "épített tengeri egységei veteránok lesznek (minden városban)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Kitalált"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és a Vízierõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és a Vízierõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet.  Vízierõmûvet csak olyan város építhet, "
#~ "amely Folyó vagy Hegység típusú mezõn, vagy közvetlenül a mezõ mellett "
#~ "van."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és az Atomerõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és az Atomerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Növeli a Gyár és a Gyártósor pajzstermelését: a Gyár és a Hõerõmû együtt "
#~ "75%-os, a Gyár, a Gyártósor és a Hõerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.  Ez a plusz termelés nagyobb szennyezést "
#~ "eredményezhet. \n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Sejk"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Britek"

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Ágyú"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "Governador"
#~ msgstr "Mordori"

#, fuzzy
#~ msgid "Team 4"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 5"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 6"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 7"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 8"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 9"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 10"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 11"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 12"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 13"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 14"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 15"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 16"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 17"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 18"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 19"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 20"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 21"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 22"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 23"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 24"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 25"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 26"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 27"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 28"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 29"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 30"
#~ msgstr "Templom"

#, fuzzy
#~ msgid "Team 31"
#~ msgstr "Templom"

#~ msgid "Auto-save name prefix"
#~ msgstr "Automatikus mentés név-elõtagja"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Az automatikusan elmentett játékállások neve \"<elõtag><év>.sav\" alakú "
#~ "lesz.\n"
#~ "Ez a beállítás adja meg az <elõtag> részt."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "%d típusú csomag érkezett egy legyõzött vagy megfigyelõ játékostól"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "A Világ Csodái"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Ünneplés"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "A(z) %s különleges terepelemre van szükség.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "A(z) %s nemzetre van szükség.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "N_yelvek"

#~ msgid "Co_nnecting"
#~ msgstr "_Kapcsolódás"

#~ msgid "C_ontrols"
#~ msgstr "_Vezérlés"

#~ msgid "C_hatline"
#~ msgstr "_Beszélgetés a többiekkel"

#~ msgid "_Worklist Editor"
#~ msgstr "_Munkatervszerkesztõ"

#~ msgid "Citizen _Management"
#~ msgstr "Város_irányítás"

#~ msgid "_Playing"
#~ msgstr "_Játékmenet"

#~ msgid "City _Improvements"
#~ msgstr "_Épületek"

#~ msgid "Com_bat"
#~ msgstr "_Csata"

#~ msgid "_ZOC"
#~ msgstr "Fennhatósági _övezetek"

#~ msgid "Techno_logy"
#~ msgstr "Techno_lógia"

#~ msgid "Won_ders"
#~ msgstr "_Világcsodák"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomata"

#~ msgid "Happin_ess"
#~ msgstr "Köz_hangulat"

#~ msgid "Space _Race"
#~ msgstr "A világûr meghódítása"

#~ msgid "_Copying"
#~ msgstr "_Másolás"

#~ msgid "_About"
#~ msgstr "_Névjegy"

#~ msgid "Playing"
#~ msgstr "Játékmenet"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "A Freeciv egy körökre osztott stratégiai játék, ahol a játékosok egy-egy "
#~ "civilizáció vezetõjeként harcolnak a végsõ célért: a többi civilizáció "
#~ "legyõzéséért."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "A városfejlesztések a városokban építhetõk, a kereskedelmi bevétel, a "
#~ "tudománytermelés, stb. növelésére.  A legtöbb fejlesztésnél körönként "
#~ "fenntartási költséget kell fizetni.  Ha nem tudjuk fizetni az épület "
#~ "fenntartását, akkor a gép automatikusan eladja."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Minden városban megduplázza a templomok hatását."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Fosztogat"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Le"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Március"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Játék Elõtt"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Királynõ"

#, fuzzy
#~ msgid "Major"
#~ msgstr "Partizán"

#, fuzzy
#~ msgid "Tzar"
#~ msgstr "Cár"

#, fuzzy
#~ msgid "Tzaritza"
#~ msgstr "Cárnõ"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Május"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "?female:Rája"

#~ msgid "Primer Ministre"
#~ msgstr "Miniszterelnök"

#~ msgid "Primera Ministre"
#~ msgstr "Miniszterelnök"

#, fuzzy
#~ msgid "Primeiro Ministro"
#~ msgstr "Miniszterelnök"

#, fuzzy
#~ msgid "Primeira Ministra"
#~ msgstr "Miniszterelnök"

#, fuzzy
#~ msgid "Gran Bardo"
#~ msgstr "Magtár"

#, fuzzy
#~ msgid "Grande Bardesa"
#~ msgstr "Érsek"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharadzsa"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Inka"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Fosztogat"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Rögzítés"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Március"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Konzul"

#, fuzzy
#~ msgid "Imparator"
#~ msgstr "Császár"

#~ msgid "Dyktator"
#~ msgstr "Diktátor"

#~ msgid "Dyktatorka"
#~ msgstr "Diktátornõ"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Elsõ Titkár"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Elsõ Titkár"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Törlés"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Királynõ"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Vezetõ:"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Nép"

#~ msgid "President of the Confederation"
#~ msgstr "A Konföderáció elnöke"

#, fuzzy
#~ msgid "Federal Chancellor"
#~ msgstr "Kancellár"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "Kancellár"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Testvér"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Fõtitkár"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Játékos"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:Elnök"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "Terep"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Terep"

#, fuzzy
#~ msgid "Tutorial Scenario."
#~ msgstr "Scenario betöltése"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <beállításnév>\n"
#~ "show <beállításnév-elõtag>"

#, fuzzy
#~ msgid "Choose a _nation to play:"
#~ msgstr "Válassz tevékenységet:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr ""
#~ "* Képes fosztogatni, így elpusztítva az adott területen levõ "
#~ "infrastruktúrát.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Az egységeket három célra is használhatjuk: támadásra, védekezésre és "
#~ "felderítésre.  Az, hogy egy adott egység mennyire alkalmas ezen feladatok "
#~ "ellátására, az egység támadóerejétõl, védõerejétõl és sebességétõl függ."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Négy egység-alaptípus van: Szárazföldi, Tengeri, Légi és Helikopter.  (A "
#~ "Helikopterek annyira eltérnek a többi légi egységtõl, hogy érdemesebb "
#~ "õket külön egységtípusnak tekinteni.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "A szárazföldi egységek szárazföldi mezõkön mozoghatnak.  Mozgásukat "
#~ "nehezítheti a terep, de segítheti az út vagy a vasút.  Nem léphetnek "
#~ "óceáni mezõre, kivéve ha egy erre alkalmas tengeri egység szállítja "
#~ "õket.  A tengeren nem támadhatnak és nem védekezhetnek, ilyenkor az õket "
#~ "szállító tengeri egységtõl függnek.  Egyedül a szárazföldi egységekre "
#~ "érvényesek a fennhatósági zónák (zones of control).  A szárazföldön a "
#~ "szárazföldi egységek védmûveket építhetnek maguk köré (fortify), ami 50%-"
#~ "os védelmi bónuszt ad; a városban tartózkodó egységek automatikusan "
#~ "megkapják ezt az 50%-os bónuszt.  Ha egy szárazföldi egység sikeresen "
#~ "megtámad egy városfallal nem rendelkezõ várost, akkor a város lakossága "
#~ "egy polgárral csökken.  A nulla támadóerejû egységek nem katonai "
#~ "egységek: nem kell értük fenntartást fizetni, nincsenek hatással a "
#~ "közhangulatra, nem támadhatnak meg ellenséges egységeket és nem "
#~ "foglalhatnak el városokat."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "A tengeri egységek Óceán típusú mezõkön mozogkatnak, illetve "
#~ "behajózhatnak a tengerparton található városokba.  A tengeri egységek "
#~ "sebességét több világcsoda (Világítótorony, Magellán Expedíciója), és az "
#~ "Atomenergia ismerete is befolyásolja.  A legtöbb egység meg tudja támadni "
#~ "a tengerparton állomásozó egységeket és a tengerparti városokat, de nem "
#~ "foglalhatják el az ellenséges várost (még akkor sem ha védtelen)."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "A szerverbeállításoktól függõen bármely egységtípus sikeres támadása egy "
#~ "ponttal csökkentheti a Városfal nélküli városok lakosságát."

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "Ipari"

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Nem sikerült beállítani a(z) '%s' parancselérési szintet a(z) %s "
#~ "kapcsolat számára."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Érték: %d, Minimum: 0, Alapértelmezés: %d, Maximum: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Érték: %d, Minimum: %d, Alapértelmezés: %d, Maximum: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Érték: \"%s\", Alapértelmezés: \"%s\""

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(A vasutak és az erõdök 3 kört igényelnek tekintet nélkül a tereptípusra.)"

#~ msgid "Make new _homecity"
#~ msgstr "Ez legyen az ellátó_város"

#, fuzzy
#~ msgid "_Chat"
#~ msgstr "Harci Szekér"

#~ msgid "_Tax Rates"
#~ msgstr "_Adók mértéke"

#, fuzzy
#~ msgid "_Worklists"
#~ msgstr "Munkatervek"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Kereskedelmi kapcsolatok"

#, fuzzy
#~ msgid "_Unload Transporter"
#~ msgstr "Szállítóhajó"

#~ msgid "Wake up o_thers"
#~ msgstr "Felkelti a _többieket"

#~ msgid "_Connect"
#~ msgstr "_Bekapcsolódik"

#, fuzzy
#~ msgid "Go _to"
#~ msgstr "Menj..."

#~ msgid "Patrol (_Q)"
#~ msgstr "Õr_járatozik"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Menj\\/Repülj ... városába"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Diplomata\\/Kémtevékenység"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Dzsungel"

#~ msgid "_Top Five Cities"
#~ msgstr "Az _öt legjobb város"

#~ msgid "Make Trade _Route"
#~ msgstr "Kereskedelmi _kapcsolatot létesít"

#~ msgid "_Fortify"
#~ msgstr "Megerõsítés (_F)"

#~ msgid "_Paradrop"
#~ msgstr "_Ejtõernyõs támadás"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Diploma-|Kém- tevékenység"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Auto-Explore"
#~ msgstr "Automata Felfedezés"

#, fuzzy
#~ msgid "Auto-Attack"
#~ msgstr "Automata Támadás"

#, fuzzy
#~ msgid "Auto-Settler"
#~ msgstr "Automata Telepes"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "Felkelti a többieket"

#~ msgid "Unload"
#~ msgstr "Kirakodik"

#~ msgid "Paradrop"
#~ msgstr "Ejtõernyõs Támadás"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "Kereskedelmi kapcsolatok"

#~ msgid "_Upgrade unit"
#~ msgstr "Egység felfe_jlesztése"

#~ msgid "_Revolution"
#~ msgstr "_Forradalom"

#~ msgid "Make Trade Route"
#~ msgstr "Kereskedelmi Kapcsolatot Létesít"

#~ msgid "Wake up others"
#~ msgstr "Felkelti a többieket"

#, fuzzy
#~ msgid "Connect/Road"
#~ msgstr "Kapcsolódás"

#, fuzzy
#~ msgid "Connect/Irrigation"
#~ msgstr "Öntözés"

#, fuzzy
#~ msgid "Can be changed during a game. "
#~ msgstr "Szerverbeállítás változtathatóvá tétele."

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Nem</b> változtatható meg játék közben."

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "Érték: %d, Minimum: 0, Alapértelmezés: %d, Maximum: 1"

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr "Érték: %d, Minimum: %d, Alapértelmezés: %d, Maximum: %d"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Alapértelmezett: \"%s\"</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Ebben a menüben lehet:\n"
#~ "\n"
#~ "   - Térképeket cserélni (tengerit vagy teljeset),\n"
#~ "\n"
#~ "   - Tudományokat cserélni,\n"
#~ "\n"
#~ "   - Városokat cserélni,\n"
#~ "\n"
#~ "   - Aranyat adni egymásnak."

#, fuzzy
#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Nemcsak egyforma típusú dolgokat lehet kicserélni!  (Például lehet "
#~ "tudományt adni városért, térképet adni aranyért, stb.)"

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Néhány megjegyzés:\n"
#~ "\n"
#~ "   - Nem cserélheted el a fõvárosodat.\n"
#~ "\n"
#~ "   - Nem kérhetsz olyan várost, amit nem látsz a térképen."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "A világcsodák speciális elõnyöket biztosítanak civilizációnk számára. A "
#~ "világcsodák egyediek, mindegyiket csak egy városban lehet megépíteni."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és az Atomerõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és az Atomerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Megvédi a várost a nukleáris egységek támadásaitól.  Az Atomtámadásoknak "
#~ "egyszerûen nem lesz hatása a városra.  Megduplázza a nem nukleáris "
#~ "rakéták elleni védelmet is."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és az Atomerõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és az Atomerõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Bankkal és Piaccal együtt a Tõzsde 150%-kal növeli a város adó- és "
#~ "luxustermelését."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Városfalként hat a játékos összes városában."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Orosz"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "A Középszerû"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Város: Lehetetlen dolog építése"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Város: Elfoglalva/Elpusztitva"

#~ msgid "City: Civil Disorder"
#~ msgstr "Város: Zavargás"

#~ msgid "City: Famine"
#~ msgstr "Város: Éhínség"

#~ msgid "City: Famine Feared"
#~ msgstr "Város: Éhínség pusztít"

#~ msgid "City: Growth"
#~ msgstr "Város: Növekedés"

#~ msgid "City: May Soon Grow"
#~ msgstr "Város: Hamarosan növekedhet"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Város: Vízvezeték kell"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Város: Vízvezeték kell (épül)"

#~ msgid "City: Normal"
#~ msgstr "Város: Helyreállt a rend"

#~ msgid "City: Nuked"
#~ msgstr "Város: Atomtámadás"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Város: CMA kikapcsolása"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Város: Növekedés visszafogásának javasolása"

#~ msgid "City: Transfer"
#~ msgstr "Város: Átadás másik játékosnak"

#~ msgid "City: Was Built"
#~ msgstr "Város: Megalapítás"

#~ msgid "City: Worklist Events"
#~ msgstr "Város: Munkatervesemények"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "A város termelése"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ: Barbár felkelés"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Polgárháború"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Anarchiába zuhanás"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Elsõ érintkezés"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Új államforma megismerése"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Alacsony pénztartalékok"

#~ msgid "Civ: Pollution"
#~ msgstr "Civ: Szennyezés"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: Forradalom vége"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: Forradalom kezdete"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Ûrhajóesemények"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomatatevékenység: Lefizetés"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomatatevékenység: Incidens okozása"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomatatevékenység: Sikeres visszatérés"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomatatevékenység: Nagykövetség"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomatatevékenység: Sikertelen akció"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomatatevékenység: Lázadásszítás"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomatatevékenység: Mérgezés"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomatatevékenység: Szabotázs"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomatatevékenység: Lopás"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Ellenséges diplomata: Lefizetés"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Ellenséges diplomata: Nagykövetség"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Ellenséges diplomata: Sikertelen akció"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Ellenséges diplomata: Lázadásszítás"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Ellenséges diplomata: Mérgezés"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Ellenséges diplomata: Szabotázs"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Ellenséges diplomata: Lopás"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Globális: Ökológiai katasztrófa"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Globális: Atombomba felrobbanása"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Kunyhó: Barbárok jöttek elõ a kunyhóból"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Kunyhó: Városalapítás kunyhóból"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Kunyhó: Aranyat találtál a kunyhóban"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Kunyhó: Az egységet barbárok ölték meg a kunyhóban"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Kunyhó: Zsoldosokat találtál a kunyhóban"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Kunyhó: Telepest találtál a kunyhóban"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Kunyhó: Tudományt találtál a kunyhóban"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Kunyhó: Az egységet megkímélték a barbárok"

#~ msgid "Improvement: Bought"
#~ msgstr "Épület: Megvétel"

#~ msgid "Improvement: Built"
#~ msgstr "Épület: Megépült"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Épület: Kötelezõ eladás"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Épület: Új épület épül"

#~ msgid "Improvement: Sold"
#~ msgstr "Épület: Eladás"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Tudomány: Megtanulva a Nagy Könyvtárból"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Tudomány: Új technológia megtanulása"

#~ msgid "Treaty: Alliance"
#~ msgstr "Egyezmény: Szövetség"

#~ msgid "Treaty: Broken"
#~ msgstr "Egyezmény: Megsértve"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Egyezmény: Tûzszünet"

#~ msgid "Treaty: Peace"
#~ msgstr "Egyezmény: Béke"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Egyezmény: Közös látvány"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Egység: Sikertelen támadás"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Egység: Sikeres támadás"

#~ msgid "Unit: Bought"
#~ msgstr "Egység: Megvétel"

#~ msgid "Unit: Built"
#~ msgstr "Egység: Elkészült"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Egység: Védõ pusztulása"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Egység: Védõ túlélése"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Egység: Termelés frissítése"

#~ msgid "Unit: Relocated"
#~ msgstr "Egység: Áthelyezõdés"

#~ msgid "Wonder: Finished"
#~ msgstr "Világcsoda: Befejezés"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Világcsoda: Elavulás"

#~ msgid "Wonder: Started"
#~ msgstr "Világcsoda: Elkezdés"

#~ msgid "Wonder: Stopped"
#~ msgstr "Világcsoda: Leállítás"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Világcsoda: A következõ körben elkészül"

#, fuzzy
#~ msgid "Treaty: Embassy"
#~ msgstr "Egyezmény: Béke"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "EZ EGY BÉTA VERZIÓ\n"
#~ "A Freeciv %s %s hónapban fog\n"
#~ "megjelenni. (%s)"

#~ msgid "%d BC"
#~ msgstr "i.e. %d"

#~ msgid "%d AD"
#~ msgstr "i.sz. %d"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "A FREECIV_PATH környezeti változó értéke üres sztring; inkább az "
#~ "alapértelmezett adatelérési útvonalat (path) használom."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Az adatelérési útvonal a FREECIV_PATH környezeti változóval állítható be."

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s visszautasítva: A(z) %s nevet már valaki más használja."

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Elesett a fõvárosod, %s. Új palota épült %s városában."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr "Egy %s kihajózott a feloszlatott %s városából."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Éljen a(z) %s napot ünnepelnek %s városában."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Az Éljen a(z) %s napot megszüntették %s városában."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Hibajelentéseket a(z) <%s> címre küldj.\n"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Átnevezés"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) Játék: %s játékossal nem áll fenn a kapcsolat %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s csatlakozni szeretne a(z) %s címrõl"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "A kliensbõl hiányzik egy képesség, amit a szerver megkövetel."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr ""
#~ "(%d) %s visszautasítva: A szerver és a kliens képességei nem "
#~ "kompatibilisek."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "A szerverbõl hiányzik egy képesség, amit a kliens megkövetel."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "A(z) érvénytelen név"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s visszautasítva: A játék már fut, és a(z) %s ismeretlen név."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "Sajnálom, már kapcsolódott."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s visszautasítva: A játék már fut, és a(z) %s ismeretlen név."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "Az országban polgárháború tört ki, %s a lett a lázadók vezetõje."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s hûségesküt tesz le %s mellett."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "A(z) %s fõváros elfoglalása és a birodalom hivatalnoki szervezetének "
#~ "összeomlása \n"
#~ "       polgárháborút robbantott ki. A megalkuvók a zendülõk oldalára "
#~ "álltak,\n"
#~ "       a lázadó %s %d várost tart az irányítása alatt."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGGAZDAGABB civilizációiról."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGFEJLETTEBB civilizációiról."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGJOBBAN FELFEGYVERZETT civilizációiról."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGBOLDOGABB civilizációiról."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s jelentése a világ LEGNAGYOBB civilizációiról."

#~ msgid "Herodotus'"
#~ msgstr "Hérodotosz"

#~ msgid "Thucydides'"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder's"
#~ msgstr "Plinius"

#~ msgid "Livy's"
#~ msgstr "Livius"

#~ msgid "Toynbee's"
#~ msgstr "Toynbee"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

#~ msgid "Magnificent"
#~ msgstr "A Fenséges"

#~ msgid "Glorious"
#~ msgstr "A Dicsõséges"

#~ msgid "Decent"
#~ msgstr "A Tûrhetõ"

#~ msgid "Mediocre"
#~ msgstr "A Középszerû"

#~ msgid "Hilarious"
#~ msgstr "A Vidám"

#~ msgid "Worthless"
#~ msgstr "Az Érdemtelen"

#~ msgid "Pathetic"
#~ msgstr "A Szánalmas"

#~ msgid "Useless"
#~ msgstr "A Semmirekellõ"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "Total number of players (including AI players)"
#~ msgstr "Játékosok száma (feltöltés MI játékosokkal)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Ezen városméret fölött kezdenek boldogtalanná válni a lakosok"

#, fuzzy
#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Az egyéb hatások figyelembe vétele nélkül egy város elsõ unhappysize "
#~ "lakosa elégedett, többi lakosa pedig boldogtalan.  Lásd még a cityfactor "
#~ "beállítást."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Az boldogtalanság mértékét növelõ városszám"

#, fuzzy
#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Ha egy játékosnak Demokrácia államformában több mint cityfactor városa "
#~ "van, akkor ez minden városában egy extra boldogtalan lakost okoz; lásd "
#~ "még az unhappysize beállítást.  Más államformák esetén a hatás már kisebb "
#~ "városszámnál fellép."

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Ha értéke nem nulla, akkor a játékállásokat a szerver a tömörítve menti "
#~ "el, a zlib könyvtár segítségével (gzip formátumban).  A nagyobb érték "
#~ "jobb, de lassabb tömörítést eredményez.  Ha a beállítás maximális értéke "
#~ "nulla, akkor a szervert úgy fordították, hogy ne használjon zlib-et."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Használat: timeoutincrease <kör> <körnövelés> <érték> <értékszorzó>."

#~ msgid "Option:"
#~ msgstr "Beállítás:"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Definiálatlan argumentum.  Használat: set <beállítás> <érték>."

#, fuzzy
#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Definiálatlan argumentum.  Használat: set <beállítás> <érték>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "%s %s egységét atomtámadás érte."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Definiálatlan argumentum.  Használat: set <beállítás> <érték>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "A megadott sztring túl hosszú.  Használat: set <beállítás> <érték>."

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "remove <játékosnév>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "set <beállításnév> <érték>"

#, fuzzy
#~ msgid "Usage: take <player-name>"
#~ msgstr "create <játékosnév>"

#, fuzzy
#~ msgid "Usage: detach <connection-name>"
#~ msgstr "cut <kapcsolatnév>"

#, fuzzy
#~ msgid "Usage: load <game name>"
#~ msgstr "Használat: load <fájlnév>"

#~ msgid "Command:"
#~ msgstr "Parancs:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr ""
#~ "Az egység csak szárazföldi mezõrõl hajthat végre diplomáciai akciót."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Egy %si %s feloszlott, mert a város nem tudja fenntartani."

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Az óceánba süllyedt a(z) %s egységed."

#, fuzzy
#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "Az óceánba süllyedt a(z) %s egységed."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "A(z) %s bõvítõmodult megtaláltam, de nem sikerült inicializálni."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr ""
#~ "Nincs meg a(z) \"%s\" hangkészlet; próbálkozás a(z) \"%s\" készlettel."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Hangtámogatás nélkül folytatom"

#~ msgid "No sound spec-file given!"
#~ msgstr "Nincs megadava hang spec-fájl!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Nincs meg a(z) \"%s\" audio spec-fájl."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr ""
#~ "Lehet hogy valami rosszul van beállítva, vagy nem megfelelõek a "
#~ "jogosultságok"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/kör"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d kör"

#, fuzzy
#~ msgid "novice"
#~ msgstr "semmi"

#~ msgid "easy"
#~ msgstr "könnyû"

#, fuzzy
#~ msgid "normal"
#~ msgstr "Tisztességes"

#~ msgid "hard"
#~ msgstr "nehéz"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Tud szállítani és új üzemanyaggal ellátni %d rakétaegységet.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* %d szárazföldi egységet tud szállítani a tengeren.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Megtámadhat ellenséges légi egységeket.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Rakéta típusú egység: támadás közben megsemmisül.\n"

#, fuzzy
#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Ha nem városban vagy part mellett fejezi be a körét, akkor 50%% "
#~ "eséllyel elsüllyed a tengerben."

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Kiutasítottak a játékból:"

#~ msgid "ON"
#~ msgstr "BE"

#~ msgid "OFF"
#~ msgstr "KI"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "A kliens nem támogatja az izometrikus mezõkészleteket. Alapértelmezett "
#~ "mezõkészlet használata."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "A kliens nem támogatja a felülnézeti mezõkészleteket. Alapértelmezett "
#~ "mezõkészlet használata."

#~ msgid "_Happiness"
#~ msgstr "Köz_hangulat"

#, fuzzy
#~ msgid "_Rename..."
#~ msgstr "Átnevezés"

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "MI"

#, fuzzy
#~ msgid "<Hard AI>"
#~ msgstr "MI"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "_Üzenetbeállítások"

#, fuzzy
#~ msgid "Gov_ernment"
#~ msgstr "Államforma"

#, fuzzy
#~ msgid "_Change Government"
#~ msgstr "_Államforma"

#, fuzzy
#~ msgid "Chan_ge Production"
#~ msgstr "Termelés átállítása"

#, fuzzy
#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "A(z) %s fájl olyan opciókat követel meg, amelyeket a kliens nem támogat:"

#, fuzzy
#~ msgid "Trying \"%s\" theme."
#~ msgstr "Próbálkozás a(z) \"%s\" mezõkészlettel."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr ""
#~ "Nem sikerült betölteni a grafikai fájlt a(z) %s specifikációs fájlhoz"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "%s számára nem sikerült találni támogatott grafikus kiterjesztést"

#, fuzzy
#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr ""
#~ "Nem sikerült betölteni a grafikai fájlt a(z) %s specifikációs fájlhoz"

#, fuzzy
#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Nem sikerült beolvasni a(z) %s XPM fájlt"

#, fuzzy
#~ msgid "Failed creating PNG struct"
#~ msgstr "Nem sikerült beolvasni a(z) %s XPM fájlt"

#, fuzzy
#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Nem sikerült beolvasni a(z) %s XPM fájlt"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Ha találsz valami hibát, küldhetsz nekünk hibajelentést.  Ezt "
#~ "legegyszerûbben úgy teheted meg, hogy meglátogatod a Freeciv Hibakövetõ "
#~ "Rendszer honlapját a\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "A Freeciv sok nyelvet támogat.  Ha érdekel hogyan lehet használni a "
#~ "nyelvtámogatást, olvasd el a README fájl erre vonatkozó szakaszát (Native "
#~ "Language Support).\n"
#~ "\n"
#~ "Ha bõvíeni szeretnéd a Freeciv nyelvtámogatását, úgy hogy az a Te "
#~ "nyelvedet is ismerje, az erre vonatkozó utasításokat a\n"
#~ "\n"
#~ " http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "honlapon találhatod meg. (Elõször nézd meg, hogy létezik-e már egy "
#~ "lokalizációs projekt a nyelvre)\n"
#~ "\n"
#~ "A freeciv-dev levelezési listán is tehetsz fel kérdéseket, szívesen "
#~ "válaszolunk. A lista címe:\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Ezt az oldalt a kliensbõl is meg lehet nézni: használd a Metaszerver "
#~ "gombot a kapcsolódási ablakban!  Ha ez soha nem jelenít meg semmi "
#~ "eredményt, akkor nézd meg, hogy a WWW böngészõd nem használ-e HTTP proxy-"
#~ "t; ilyenkor a kliens elindítása elõtt be kell állítani a $http_proxy "
#~ "környezeti változót\n"
#~ "\n"
#~ "  http://proxycím:proxyportszám/\n"
#~ "\n"
#~ "-ra, hogy a kliens is ugyanazt a proxy-t használja."

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Saját stratégia kialakítása.\n"
#~ "\n"
#~ "    Ezeket az alapelveket alkalmazva már egész jól el lehet igazodni a "
#~ "játékban, különösen a játék elején.  De a fejlõdéshez meg kell ismerni a "
#~ "különbözõ egységek jellemzõit, és azt is, hogy melyik tudomány mire jó. "
#~ "És mindenek elõtt GYAKOROLNI kell!  A Freecivben renkívül sok trükk van, "
#~ "ezért ha még nem játszottál soha hasonló játékot, talán érdemes "
#~ "ellátogatnod a Freeciv weboldalára (http://www.freeciv.org/).\n"
#~ "Ott több tippet találhatsz a játékhoz, és megtudhatod, hogyan érhetõ el a "
#~ "többi játékos."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Egy extra élelmet ad az Óceáni mezõkön.  Csak tengerparti városok "
#~ "építhetik meg."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "50%-kal csökkenti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és a Vízierõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és a Vízierõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Vízierõmûvet, "
#~ "Hõerõmûvet vagy Atomerõmûvet.  Vízierõmûvet csak olyan város építhet, "
#~ "amely Folyó vagy Hegység típusú mezõn, vagy közvetlenül a mezõ mellett "
#~ "van."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "1 extra pajzsot ad a város Óceán mezõin.  Csak tengerparti városok "
#~ "építhetik meg."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Minden tengeri egységnek plusz 1 lépéspontot ad, és megszünteti az Evezõs "
#~ "Gályák elsüllyedésének kockázatát a nyílt tengeren.  A játékos újonnan "
#~ "épített tengeri egységei veteránok lesznek (minden városban)."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Minden tengeri egységnek plusz 1 lépéspontot ad, és megszünteti az Evezõs "
#~ "Gályák elsüllyedésének kockázatát a nyílt tengeren.  A játékos újonnan "
#~ "épített tengeri egységei veteránok lesznek (minden városban)."

#, fuzzy
#~ msgid "Petroleum"
#~ msgstr "Õrjáratozik"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Ilyen egységet már a játék kezdetétõl fogva lehet építeni. Egyébként ez a "
#~ "leggyengébb egység."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Felfedezõ"

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "Inka"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Koreaiak"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Elnök"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Minta törlése"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Fõpapnõ"

#~ msgid "Turk"
#~ msgstr "Török"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Milyen típusú kapcsolódások engedélyezettek"

#, fuzzy
#~ msgid "The %s of the %s (%s)"
#~ msgstr "A(z) %2$s   (Államforma: %1$s)"

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "A(z) %s"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "Egység: %s(%s%s)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "A(z) %2$s   (Államforma: %1$s)"

#, fuzzy
#~ msgid "City: %s (%s)"
#~ msgstr "Város: %s(%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Egység: %s(%s)"

#, fuzzy
#~ msgid "%s of the %s"
#~ msgstr "A(z) %2$s   (Államforma: %1$s)"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "maximum %d egységig, "

#~ msgid "%d per unit). "
#~ msgstr "egységenként %d). "

#, fuzzy
#~ msgid "Select same type"
#~ msgstr "Válassz egy várost"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr "A harcmezõn lévõ katonai egységek boldogtalanságot okozhatnak. "

#, fuzzy
#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr "A(z) %2$si %1$s (%3$s)\n"

#, fuzzy
#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "A %s lefizette %s %s egységét."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "A %s teljesítette a küldetését és sértetlenül visszatért %s városába."

#, fuzzy
#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "%1$s egységed túlélte %3$s %4$s egységének hõsies támadását %2$s."

#~ msgid " in %s"
#~ msgstr " %s városában"

#~ msgid " near %s"
#~ msgstr " %s mellett"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] "a támadó %s egységed legyõzte %s %s egységét %s!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%2$s %3$s egysége megsemmisített egy %1$s egységedet."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Válaszd ki a Diplomatád Stratégiáját"

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elfogtak egy %s %s egységet, miközben megpróbált beépülni az ellenséghez "
#~ "%s városában."

#~ msgid ", nation %s"
#~ msgstr ", nép: %s"

#, fuzzy
#~ msgid "_Map"
#~ msgstr "Térképek"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <játékosnév>"

#, fuzzy
#~ msgid "_Release player"
#~ msgstr "_Játékosok"

#, fuzzy
#~ msgid "Gover_nment"
#~ msgstr "Államforma"

#~ msgid "_Players"
#~ msgstr "_Játékosok"

#~ msgid "_Science"
#~ msgstr "_Tudomány"

#~ msgid "S_paceship"
#~ msgstr "Ûr_hajók"

#, fuzzy
#~ msgid "Game _Options..."
#~ msgstr "Beállítások..."

#, fuzzy
#~ msgid "Clear _Log"
#~ msgstr "Log Törlése"

#~ msgid "Science Report"
#~ msgstr "Jelentés a tudományról"

#~ msgid "Reason: line not found"
#~ msgstr "Ok: hiányzó sor"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Ok: túl rövid sor (%d helyett csak %lu hosszú)"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Kiválasztottad a(z) '%s' bõvítõmodult"

#, fuzzy
#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr ""
#~ "Nem találtam valódi hang-bõvítõmodult, Hangtámogatás nélkül folytatom"

#, fuzzy
#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Folytatás hanghatások nélkül."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "a hang spec-fájl inkompatibilisnek tûnik:"

#~ msgid "file: \"%s\""
#~ msgstr "fájlnév: \"%s\""

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr ""
#~ "a hang spec-fájl olyan beállítás(oka)t követel meg, amelyeket nem "
#~ "támogatunk:"

#, fuzzy
#~ msgid "Goto _location"
#~ msgstr "Menj"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Nem sikerült beolvasni a(z) %s adatkönyvtárat: %s."

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Amikor megépül, minden civilizáció diplomáciai hozzáállása 25%-kal javul "
#~ "feléd."

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "Templom"

#~ msgid "Cleared output window.\n"
#~ msgstr "Üres kimeneti ablak.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Egységekn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Épületekn"

#~ msgid "_Darn"
#~ msgstr "_Állj"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Várostermelés"

#~ msgid "Shields"
#~ msgstr "Pajzs:"

#~ msgid "City Overview page"
#~ msgstr "Általános jellemzõk fül"

#~ msgid "Units page"
#~ msgstr "Egységek fül"

#~ msgid "Worklist page"
#~ msgstr "Munkaterv fül"

#~ msgid "Trade Routes page"
#~ msgstr "Kereskedelmi kapcsolatok fül"

#~ msgid "This Misc. Settings page"
#~ msgstr "Egyéb beállítások fül"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Városnézet"

#~ msgid "Citymap"
#~ msgstr "Várostérkép"

#~ msgid "_Sell"
#~ msgstr "_Eladás"

#~ msgid "_Add preset"
#~ msgstr "Minta _hozzáadása"

#~ msgid "Name:"
#~ msgstr "Név:"

#~ msgid "People (W/E/S/T):"
#~ msgstr "Lakosok (M/Sz/T/A):"

#~ msgid "City grows:"
#~ msgstr "Városnövekedés:"

#~ msgid "_Change"
#~ msgstr "_Átállítás"

#~ msgid "C_hange permanent"
#~ msgstr "Tartós alkalmazás"

#~ msgid "_Release city"
#~ msgstr "CMA _kikapcsolása"

#~ msgid "Auto attack vs"
#~ msgstr "Automata támadás"

#~ msgid "Helicopters"
#~ msgstr "Helikopterek ellen"

#~ msgid "Air units"
#~ msgstr "Légi egységek ellen"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "_Feloszlat, ha 1-es méretnél telepest gyárt"

#~ msgid "_Close"
#~ msgstr "_Bezárás"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (munkaterv)"

#~ msgid "%s citizens%s"
#~ msgstr "%s lakos%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s lakos%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luxus: %d (maximum %d használható fel). "

#~ msgid "_Ok"
#~ msgstr "_Rendben"

#~ msgid "_Refresh"
#~ msgstr "F_rissít"

#~ msgid "Con_figure"
#~ msgstr "_Konfigurálás"

#~ msgid "Server Selection"
#~ msgstr "Szerverválasztás"

#~ msgid "_Name"
#~ msgstr "_Név"

#~ msgid "_Host"
#~ msgstr "_Szerver"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "_Menj és Bezár"

#~ msgid "_Establish embassy"
#~ msgstr "_Követség létesítése"

#~ msgid "_Investigate city"
#~ msgstr "Város _megtekintése"

#~ msgid "_Sabotage city"
#~ msgstr "Városbeli _szabotázs"

#~ msgid "Steal _technology"
#~ msgstr "_Tudományt lop"

#~ msgid "Incite a _revolt"
#~ msgstr "Lá_zadást szít"

#~ msgid "_Poison city"
#~ msgstr "Város megmé_rgezése"

#~ msgid "Industrial _sabotage"
#~ msgstr "Ipari _szabotázs"

#~ msgid "_Establish traderoute"
#~ msgstr "Keresk. kapcsolat _létesítése"

#, fuzzy
#~ msgid "_Enter Marketplace"
#~ msgstr "Piac"

#~ msgid "_Help build Wonder"
#~ msgstr "Segít világ_csodát építeni"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Fosztogatás"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Bekapcsolódás"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Egység kiválasztása"

#~ msgid "_Ready All"
#~ msgstr "Mindenkit _Készenlétbe"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Nép kiválasztása"

#~ msgid "_Leader Name"
#~ msgstr "Vezetõ _Neve"

#~ msgid "_City Style"
#~ msgstr "_Városstílus"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Sajnálom: A(z) %s nem fejleszthetõ fel."

#~ msgid "No technology"
#~ msgstr "Nincs technológia"

#~ msgid "No city"
#~ msgstr "Nincs város"

#~ msgid "_Accept treaty"
#~ msgstr "Egyezmény _elfogadása"

#~ msgid "World-Map"
#~ msgstr "Világtérkép"

#~ msgid "Sea-Map"
#~ msgstr "Hajózási Térkép"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ez az Örök Szerzõdés\n"
#~ "jelzi a diplomáciai\n"
#~ "tárgyalások eredményeit\n"
#~ "%3$s %1$s %2$s\n"
#~ "és\n"
#~ "%6$s %4$s %5$s között."

#~ msgid "Select a city"
#~ msgstr "Válassz egy várost"

#~ msgid "_Airlift"
#~ msgstr "_Repülj!"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Nem találtam maszkot, pedig kellene lennie (%s)! Lehet hogy csúnyán "
#~ "fognak kinézni a képek.\n"

#~ msgid "Options..."
#~ msgstr "Beállítások..."

#~ msgid "Message Options..."
#~ msgstr "Üzenetbeállítások..."

#~ msgid "Players..."
#~ msgstr "Játékosok..."

#~ msgid "Message..."
#~ msgstr "Üzenet..."

#~ msgid "Server opt initial..."
#~ msgstr "Kezdeti szerverbeállítások..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Menetközbeni szerverbeállítások..."

#~ msgid "Kingdom"
#~ msgstr "Birodalom"

#~ msgid "Find City..."
#~ msgstr "Városkeresés..."

#~ msgid "Worklists..."
#~ msgstr "Munkatervek..."

#~ msgid "REVOLUTION..."
#~ msgstr "FORRADALOM..."

#~ msgid "Road & Rails"
#~ msgstr "Utak és Vasutak"

#~ msgid "Order"
#~ msgstr "Parancs"

#~ msgid "City Report..."
#~ msgstr "Jelentés a városokról..."

#~ msgid "Science Report..."
#~ msgstr "Jelentés a tudományról..."

#~ msgid "Trade Report..."
#~ msgstr "Jelentés a kereskedelemrõl..."

#~ msgid "Military Report..."
#~ msgstr "Katonai jelentés..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Kör\n"
#~ "Vége"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Nem sikerült megnyitni a fõablakot (Talán grafikus memória probléma vagy "
#~ "túl képernyõméret okozhatja)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Ár: %ld"

#~ msgid " wonder"
#~ msgstr " világcsoda"

#~ msgid " improvement"
#~ msgstr " épület"

#~ msgid " unit"
#~ msgstr " egység"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Védekezés: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Élelem: %d\n"
#~ "Pajzs:  %d\n"
#~ "Keresk: %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Város: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "Városfalakkal"

#~ msgid "Infrastructure: "
#~ msgstr "Infrastruktúra: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Egység: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "T:%d V:%d TE:%d ÉP:%d0%%"

#~ msgid "Wake up"
#~ msgstr "Felébreszt"

#~ msgid "Activate"
#~ msgstr "Aktivál"

#~ msgid "List all units"
#~ msgstr "Összes egység kilistázása"

#~ msgid "Connect to this location"
#~ msgstr "Kapcsolódj be itt"

#~ msgid "Goto this location"
#~ msgstr "Menj erre a helyre"

#~ msgid "City_name"
#~ msgstr "Város_név"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Adó:%d Lux:%d Tud:%d"

#~ msgid "_Goto Location"
#~ msgstr "_Menj a Helyszínre"

#~ msgid "Reputation"
#~ msgstr "Hírnév"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld lépés)"

#~ msgid "Science Advisor"
#~ msgstr "Tudományos Tanácsadó"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(nincs kutatás)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d kör/tudomány)"

#~ msgid "_Goal"
#~ msgstr "_Célkitûzés"

#~ msgid "Trade Advisor"
#~ msgstr "Kereskedelmi Tanácsadó"

#~ msgid "Military Report"
#~ msgstr "Katonai jelentés"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Népesség:\n"
#~ "Ellátás:\n"
#~ "Energia:\n"
#~ "Tömeg:\n"
#~ "Útidõ:\n"
#~ "Siker esélye:\n"
#~ "Érkezés éve:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tonna\n"
#~ "%5.1f év\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Munkatervek Szerkesztése"

#~ msgid "Available Worklists"
#~ msgstr "Lehetséges Munkatervek"

#~ msgid "_New"
#~ msgstr "_Új"

#~ msgid "_Remove"
#~ msgstr "_Eltávolítás"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Munkaterv Szerkesztése"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "bejegyzés"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Munkatervekn"

#~ msgid "Accept"
#~ msgstr "Elfogadás"

#~ msgid "Current Targets"
#~ msgstr "Pillanatnyi célok"

#~ msgid "Available Targets"
#~ msgstr "Lehetséges célok"

#~ msgid "Worklist for city"
#~ msgstr "Városi munkaterv"

#~ msgid "Name of Worklist"
#~ msgstr "Munkaterv neve"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Beállítások"

#, fuzzy
#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " egység"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "Közhangulat fül"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Ha többet szeretnél megtudni"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Jelentés a városokról"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "fix"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s olyan épületet próbál építeni (%s), ami már nem építhetõ meg."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "A(z) %3$s kivégezték a %1$s egységedet %2$s városában kémkedés gyanúja "
#~ "miatt.  Egy jó hírû nagykövetet szívesen fogadnának."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Kivégeztél egy %s egységet, akit a(z) %s küldtek %s városába "
#~ "nagykövetséget alapítani."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Próbálkozás alternatív szabálykészletfájlnév szintaxissal."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Nem sikerült betölteni a(z) \"%s\" szabálykészletfájlt."

#, fuzzy
#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Nem sikerült betölteni a(z) \"%s\" szabálykészletfájlt."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "A szabálykészletfájl inkompatibilisnek tûnik:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "A szabálykészlet fájl nem támogatott opció(ka)t követel meg:"

#, fuzzy
#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "A kezdõhelyek száma (%d) kevesebb mint max_players (%d), ezért "
#~ "max_players-t csökkentettem."

#, fuzzy
#~ msgid "Unknown technology (%s)"
#~ msgstr "Nincs technológia"

#, fuzzy
#~ msgid "Unsupported government found (%s)"
#~ msgstr "a támogatott opciók: %s"

#, fuzzy
#~ msgid "Removing %s's unferried %s in %s at (%d, %d)"
#~ msgstr "A(z) %s %s egységet építenek %s városában (%i,%i)"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "A(z) %s fájl olyan opciókat követel meg, amelyeket a kliens nem támogat:"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "Próbálkozás a(z) \"%s\" mezõkészlettel."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Nincs meg a(z) \"%s\" audio spec-fájl."

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Nincs meg a(z) \"%s\" audio spec-fájl."

#, fuzzy
#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "A(z) \"%s\" opciónak hiányzik a paramétere.\n"

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "Gazdaság"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "_Kutatás"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "Forradalom"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Játékosok"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "Egységek: "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "Kutatás alatt: %s(%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "Légió"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "Játék indítása"

#~ msgid "Citizen Management Agent"
#~ msgstr "Városirányító ágens"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 É/E/K:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 É/E/K:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s É/E/K:"

#~ msgid "Ah"
#~ msgstr "Császár"

#, fuzzy
#~ msgid "Qween"
#~ msgstr "Királynõ"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr "* Akkor is teljes erõvel támad, ha egynél kevesebb lépése maradt.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - A \"kimerült\" támadók gyengébbek: ha a támadónak már csak 1/3 "
#~ "lépéspontja maradt, akkor az ereje 1/3-szorosára csökken; ha 2/3 "
#~ "lépéspontja maradt, akkor az ereje 2/3-szorosára csökken.  Ha a támadónak "
#~ "1 vagy több lépéspontja van, akkor ez nem módosít a támadó erején."

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "A támadó alap erõssége 8.  A veteránság miatt ebbõl 12 lesz, de mivel az "
#~ "egységnek csak 2/3 lépéspontja van, a támadó végsõ ereje 8."

#~ msgid "Industrial"
#~ msgstr "Ipari"

#~ msgid "PostModern"
#~ msgstr "Posztmodern"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g, --gamelog FÁJL\tA FÁJL használata gamelogfájlként\n"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr ""
#~ "A szerver érvénytelen név miatt visszautasított egy kapcsolódási "
#~ "kísérletet a(z) %s címrõl."

#, fuzzy
#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr ""
#~ "A szerver érvénytelen név miatt visszautasított egy kapcsolódási "
#~ "kísérletet a(z) %s címrõl."

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr ""
#~ "Nem sikerült megnyitni a(z) \"%s\" gamelogfájlt hozzáfûzés (append) "
#~ "módban."

#~ msgid "Detail level for logging game events"
#~ msgstr "Játékesemények naplózásának részletességi szintje"

#, fuzzy
#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "Csak akkor számít, ha bekapcsoltuk a játékmenet naplózását (a -g "
#~ "parancssori kapcsolóval).  Szintek: 0=nincs naplózás, 20=normál naplózás, "
#~ "30=részletes naplózás, 40=hibakeresõ (debug) naplózás."

#, fuzzy
#~ msgid "* Allows changing government to %s.\n"
#~ msgstr "Engedélyezi a(z) %s államformát.\n"

#, fuzzy
#~ msgid "<th>Resources</th>"
#~ msgstr "Erõforrások"

#, fuzzy
#~ msgid "<th>Transform to</th>"
#~ msgstr "Átalakít %s tereptípusra"

#~ msgid "Dunedain"
#~ msgstr "Dunadán"

#, fuzzy
#~ msgid "Elves"
#~ msgstr "Elvis-ek"

#, fuzzy
#~ msgid "Hobbit"
#~ msgstr "Szerver"

#, fuzzy
#~ msgid "?plural:Hobbits"
#~ msgstr "?plural:Skótok"

#~ msgid "Overlord"
#~ msgstr "Legõbb Nagyúr"

#~ msgid "Dark Lord"
#~ msgstr "Sötét Nagyúr"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "?diplomatic_state:Semleges"

#~ msgid "You agree on a peace treaty with %s."
#~ msgstr "Békét kötöttél %s játékossal."

#, fuzzy
#~ msgid "* Military units cause %d times normal unhappiness.\n"
#~ msgstr "A harcmezõn lévõ katonai egységek boldogtalanságot okozhatnak. "

#~ msgid "Riflery"
#~ msgstr "Lövészet"

#, fuzzy
#~ msgid "Grand Noyd"
#~ msgstr "Magtár"

#~ msgid ""
#~ "The server you tried to connect is too old (1.12.0 or earlier). Please "
#~ "choose another server next time. Good bye."
#~ msgstr ""
#~ "A szerver, amihez kapcsolódni próbáltál, túl régi (1.12.0 vagy régebbi). "
#~ "Próbálkozz másik szerverrel! Viszlát."

#~ msgid "%s is building %s."
#~ msgstr "%s városában %s épül."

#, fuzzy
#~ msgid "metatopic <meta-line>"
#~ msgstr "metainfo <metainfó sor>"

#, fuzzy
#~ msgid "Set metaserver topic line."
#~ msgstr "A metaszerveren megjelenõ infó sor beállítása."

#~ msgid "Grab the 'first come' command access level."
#~ msgstr "A 'first come' parancselérési szint megszerzése."

#~ msgid ""
#~ "If 'cmdlevel first come' has been used to set a special 'first come'\n"
#~ "command access level, this is the command to grab it with."
#~ msgstr ""
#~ "A 'cmdlevel first come' paranccsal beállított speciális 'first come' "
#~ "parancselérési szintet lehet ezzel a paranccsal megszerezni."

#~ msgid "Your %s could not find the %s technology to steal in %s."
#~ msgstr "A %s nem tudta ellopni a(z) %s tudományt %s városából."

#~ msgid "Your %s stole Future Tech. %d from %s."
#~ msgstr "A %s ellopta a(z) %d. Jövõbeli Tudományt %s játékostól."

#~ msgid "Future Tech. %d stolen by %s %s from %s."
#~ msgstr "Egy %2$s %3$s ellopta a(z) %1$d. Jövõbeli Tudományt %4$s városából."

#~ msgid "Your %s stole %s from %s."
#~ msgstr "A %s ellopta a(z) %s tudományt %s játékostól."

#~ msgid "%s's %s stole %s from %s."
#~ msgstr "%s %s egysége ellopta a(z) %s tudományt %s városából."

#, fuzzy
#~ msgid "Learned %s in cooperation with %s. Scientists choose to research %s."
#~ msgstr ""
#~ "Megtanultuk a(z) %s tudományt.  Tudósaink a(z) %s tudományt választották "
#~ "kutatásuk céljául."

#, fuzzy
#~ msgid ""
#~ "Learned %s in cooperation with %s. Scientists do not know what to "
#~ "research next."
#~ msgstr ""
#~ "Megtanultuk a(z) %s tudományt.  Tudósaink a(z) %s tudományt választották "
#~ "kutatásuk céljául."

#~ msgid "The %s have incited a revolt!"
#~ msgstr "A(z) %s népénél kitört a forradalom!"

#~ msgid ""
#~ "The senate decides to dissolve rather than support your actions any "
#~ "longer."
#~ msgstr ""
#~ "A szenátus nem hajlandó továbbra is támogatni, inkább feloszlatja magát."

#~ msgid "Nation count smaller than aifill; aifill reduced to %d."
#~ msgstr ""
#~ "A népek száma kisebb aifill-nél, ezért aifill-t csökkenteni kellett; "
#~ "aifill új értéke: %d."

#~ msgid "Maxplayers smaller than aifill; aifill reduced to %d."
#~ msgstr ""
#~ "Maxplayers értéke kisebb aifill-nél, ezért aifill-t csökkenteni kellett; "
#~ "aifill új értéke: %d."

#, fuzzy
#~ msgid "Error creating new AI player: %s\n"
#~ msgstr "Hiba történt %s MI játékos létrehozása közben."

#, fuzzy
#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr "Az infó sor a metaszerveren mostantól '%s'."

#~ msgid "Someone else already has command access level '%s' or better."
#~ msgstr ""
#~ "Valaki más már rendelkezik '%s' vagy magasabb parancselérési szinttel."

#~ msgid "Command access level '%s' has been grabbed by connection %s."
#~ msgstr "A(z) %2$s kapcsolat parancselérési szintje mostantól '%1$s'."

#~ msgid "Server Options (initial)"
#~ msgstr "Szerverbeállítások (kezdeti)"

#~ msgid "Server Options (ongoing)"
#~ msgstr "Szerverbeállítások (menetközbeni)"

#, fuzzy
#~ msgid "Moved your %s due to changing land to sea."
#~ msgstr ""
#~ "Arrébbment egy %s egységed, mert a(z) (%d, %d) mezõ szárazföldbõl "
#~ "tengerré alakult."

#, fuzzy
#~ msgid "Embarked your %s due to changing land to sea."
#~ msgstr ""
#~ "Hajóra szállt egy %s egységed, mert a(z) (%d, %d) mezõ szárazföldbõl "
#~ "tengerré alakult."

#, fuzzy
#~ msgid "Docked your %s due to changing sea to land."
#~ msgstr ""
#~ "Kikötött egy %s egységed, mert a(z) (%d, %d) mezõ tengerbõl szárazfölddé "
#~ "alakult."

#, fuzzy
#~ msgid "Disbanded your %s due to changing sea to land."
#~ msgstr ""
#~ "Feloszlott egy %s egységed, mert a(z) (%d, %d) mezõ tengerbõl "
#~ "szárazfölddé alakult."

#~ msgid "You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "%2$s %3$s egysége megsemmisített %1$d egységedet %4$s."

#~ msgid "%s aborted GOTO as there are units in the way."
#~ msgstr ""
#~ "Egy %s félbeszakította a kijelölt útvonalon haladását (GOTO), mert útban "
#~ "vannak neki más egységek."

#~ msgid ""
#~ "Your %s cancelled patrol order because it encountered a foreign unit."
#~ msgstr ""
#~ "A(z) %s egységed abbahagyta az õrjáratozást, mert idegen egységgel "
#~ "találkozott."

#, fuzzy
#~ msgid "Failed querying socket"
#~ msgstr "Nem sikerült beolvasni a(z) %s XPM fájlt"

#~ msgid " V"
#~ msgstr " V"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s Turn: %d\n"
#~ "Gold: %d\n"
#~ "Net Income: %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Researching %s: %d/%d\n"
#~ "Government: %s"
#~ msgstr ""
#~ "%s Lakos\n"
#~ "Év: %s Kör %d\n"
#~ "Arany: %d\n"
#~ "Összbevétel: %d\n"
#~ "Adó:%d Lux:%d Tud:%d\n"
#~ "Kutatási alatt: %s: %d/%d\n"
#~ "Államforma: %s"

#, fuzzy
#~ msgid "_Initial Server Options"
#~ msgstr "Szerverbeállítások értékének megadása."

#~ msgid "_Auto Attack"
#~ msgstr "_Automata támadás"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %d.%d "
#~ "second(s) for %d times"
#~ msgstr ""
#~ "Automatikus kapcsolódás a(z) \"%s\" szerverhez a(z) %d porton \"%s\" "
#~ "néven %d.%d másodpercenként (%d kísérlet)"

#~ msgid "Auto-attack vs land units"
#~ msgstr "Automata támadás a szárazföldi egységek ellen"

#~ msgid "Auto-attack vs sea units"
#~ msgstr "Automata támadás a tengeri egységek ellen"

#~ msgid "Auto-attack vs air units"
#~ msgstr "Automata támadás a légi egységek ellen"

#~ msgid "Auto-attack vs helicopters"
#~ msgstr "Automata támadás a helikopterek ellen"

#~ msgid "Select nation and name"
#~ msgstr "Válassz népet és a nevet"

#, fuzzy
#~ msgid "Class:"
#~ msgstr "Klasszikus"

#~ msgid "Select your sex"
#~ msgstr "Nemed:"

#~ msgid "Select your city style"
#~ msgstr "Városaid stílusa:"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax:%d Lux:%d Sci:%d"
#~ msgstr ""
#~ "Populáció: %s\n"
#~ "Év: %s\n"
#~ "Arany: %d\n"
#~ "Adó:%d Lux:%d Tud:%d"

#~ msgid "Server Opt initial"
#~ msgstr "Szerver Opc. Kezdeti"

#~ msgid "Server Opt ongoing"
#~ msgstr "Szerver Opc. Menetközben"

#, fuzzy
#~ msgid "?plural:Observers"
#~ msgstr "?plural:Búrok"

#~ msgid "Special1"
#~ msgstr "1. Speciális"

#~ msgid "Special2"
#~ msgstr "2. Speciális"

#~ msgid "Spotless"
#~ msgstr "Makulátlan"

#~ msgid "Excellent"
#~ msgstr "Kitûnõ"

#~ msgid "Honorable"
#~ msgstr "Tisztességes"

#~ msgid "Questionable"
#~ msgstr "Kétes"

#~ msgid "Dishonorable"
#~ msgstr "Tisztességtelen"

#~ msgid "Poor"
#~ msgstr "Rossz"

#~ msgid "Despicable"
#~ msgstr "Alávaló"

#~ msgid "Atrocious"
#~ msgstr "Iszonyú"

#~ msgid "Show current scores."
#~ msgstr "Aktuális pontszámok megjelenítése."

#~ msgid ""
#~ "For each connected client, pops up a window showing the current player "
#~ "scores."
#~ msgstr ""
#~ "Minden kapcsolódott kliensnél felnyit egy ablakot, amelyben a játékosok "
#~ "aktuális pontszámai láthatók."

#~ msgid "You can't subvert a city from this nation."
#~ msgstr "Ennek a népnek a városait nem lehet fellázítani."

#~ msgid "Your reputation is now %s."
#~ msgstr "A hírneved most %s."

#~ msgid "%2d: The %s %s scored %d point\n"
#~ msgid_plural "%2d: The %s %s scored %d points\n"
#~ msgstr[0] "%2d: %s %s %d pontot értek el\n"

#~ msgid "Progress Scores:"
#~ msgstr "Menet közbeni pontszámok:"

#, fuzzy
#~ msgid "Cannot find any palace building"
#~ msgstr "Nincs meg a(z) %s hangfájl"

#, fuzzy
#~ msgid "Points required to gain a new tech"
#~ msgstr "Új tudomány felfedezéséhez szükséges pluszpontok száma"

#~ msgid "Chance in diplomat/spy contests"
#~ msgstr "Esély a diplomata-/kémküzdelmekben"

#, fuzzy
#~ msgid ""
#~ "A diplomatic unit acting against a city which has one or more defending "
#~ "diplomatic units has a diplchance (percent) chance to defeat each such "
#~ "defender. Also, the chance of a spy returning from a successful mission "
#~ "is diplchance percent (diplomats never return).  This value is also the "
#~ "basic chance of success for diplomats and spies. Defending spies are "
#~ "generally twice as capable as diplomats; veteran units are 50% more "
#~ "capable than non-veteran ones."
#~ msgstr ""
#~ "Ha egy Diplomata/Kém olyan város ellen próbál akciót végrehajtani, "
#~ "amelyben egy vagy több védõ Diplomata/Kém tartózkodik, akkor minden védõ "
#~ "Diplomata/Kém ellen diplchance százalék esélye van a gyõzelemre.  A Kémek "
#~ "diplchance százalékkal térnek vissza a sikeres küldetésekbõl.  (A "
#~ "Diplomaták soha sem térnek vissza.)  Az esélyszámításba még két módosító "
#~ "tényezõ is beleszól: a védõ Kémek kétszer olyan erõsek mint a védõ "
#~ "Diplomaták, a veterán egységek 50%-kal erõsebbek a nem veterán "
#~ "egységeknél."

#~ msgid "Trying to alloc nation outside of SELECT_RACES_STATE!"
#~ msgstr ""
#~ "Meghívódott a népkiosztó függvény, amikor a szerver nem "
#~ "SELECT_RACES_STATE állapotban volt!"

#~ msgid "No nations left: Removing player %s."
#~ msgstr "Kifogytak a népek, ezért %s játékost a szerver törölte a játékból."

#~ msgid "Sorry, there are no nations left."
#~ msgstr "Sajnos nem jutott már neked nép."

#~ msgid "Ran out of nations.  AI controlled player %s not created."
#~ msgstr "Kifogytam a népekbõl.  %s MI irányította játékost nem hoztam létre."

#~ msgid "AI is controlling the %s ruled by %s."
#~ msgstr "MI irányítja a(z) %2$s vezette %1$s népét."

#~ msgid "Last player has disconnected: will need to restart."
#~ msgstr ""
#~ "Az utolsó játékossal is megszakadt a kapcsolat: a játékot újra kell "
#~ "indítani."

#~ msgid "The game cannot be saved before it is started."
#~ msgstr "A játékot csak elkezdõdés után lehet elmenteni."

#~ msgid "The game must be running before you can see the score."
#~ msgstr "A játéknak elõbb futnia kell, csak utána nézheted meg az eredményt."

#~ msgid "Esound: http://www.tux.org/~ricdude/EsounD.html"
#~ msgstr "Esound: http://www.tux.org/~ricdude/EsounD.html"

#~ msgid "Error while caching sample <%d>: confirm value != music_id\n"
#~ msgstr "Hiba a minta <%d> cache-elése közben: confirm_value != music_id\n"

#~ msgid "Error while caching sample <%d>: confirm value != samples[].id\n"
#~ msgstr ""
#~ "Hiba a minta <%d> cache-elése közben: confirm value != samples[].id\n"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Teljesen megszünteti a város termelésbõl származó szennyezését, emellett "
#~ "növeli a Gyár és a Gyártósor pajzstermelését is: a Gyár és a Naperõmû "
#~ "együtt 75%-os, a Gyár, a Gyártósor és a Naperõmû pedig együtt 150%-os "
#~ "pajzstermelési bónuszt ad.\n"
#~ "\n"
#~ "Egy városban csak egy féle erõmûvet lehet építeni: Naperõmûvet, "
#~ "Vízierõmûvet, Hõerõmûvet vagy Atomerõmûvet."

#, fuzzy
#~ msgid "Game: The %s have stopped building The %s in %s."
#~ msgstr "Játék: A(z) %s abbahagyták a(z) %s építését %s városában."

#, fuzzy
#~ msgid "Game: The %s have started building The %s in %s."
#~ msgstr "Játék: A(z) %s elkezdték a(z) %s építését %s városában."

#~ msgid "Your %s has been eliminated defending against a %s in %s."
#~ msgstr ""
#~ "Egy támadó %2$s megsemmisített egy védõ %1$s egységedet %3$s városában."

#, fuzzy
#~ msgid ""
#~ "notradesize must be always smaller than fulltradesize; keeping old value."
#~ msgstr ""
#~ "notradesize-nak mindig kisebbnek kell lennie fulltradesize-nál; a régi "
#~ "érték megtartása."

#, fuzzy
#~ msgid ""
#~ "fulltradesize must be always bigger than notradesize; keeping old value."
#~ msgstr ""
#~ "fulltradesize-nak mindig nagyobbnak kell lennie notradesize-nál; a régi "
#~ "érték megtartása."

#~ msgid "Range of vision for units in a fortress"
#~ msgstr "Az erõdben tartózkodó egységek látósugara"

#, fuzzy
#~ msgid ""
#~ "If set to 1, it has no effect. If 2 or larger, the vision range of a unit "
#~ "inside a fortress is set to this value, if the necessary invention has "
#~ "been made. This invention is determined by the flag 'Watchtower' in the "
#~ "techs ruleset. See also wtowerevision."
#~ msgstr ""
#~ "látosugár az õrtornyokból: Ha 1-re állítjuk, akkor nincsen hatása. Ha 2-"
#~ "re vagy többre állítjuk, akkor ennyi lesz az erõdben tartózkodó egységek "
#~ "látósugara, feltéve hogy a játékos felfedezte már az ehhez szükséges "
#~ "tudományt. A techs.ruleset-ben található 'Watchtower' jelzõ határozza "
#~ "meg, hogy mi ez a tudomány. Lásd még a wtowerevision beállítást."

#~ msgid "Extra vision range for units in a fortress"
#~ msgstr "Extra látósugár az erõdben tartózkodó egységek számára"

#, fuzzy
#~ msgid ""
#~ "If set to 0, it has no effect. If larger than 0, the vision range of a "
#~ "unit is raised by this value, if the unit is inside a fortress and the "
#~ "invention determined by the flag 'Watchtower' in the techs ruleset has "
#~ "been made. Always the larger value of wtowervision and wtowerevision will "
#~ "be used. Also see wtowervision."
#~ msgstr ""
#~ "extra látósugár az õrtornyokból: Ha 0-ra állítjuk, akkor nincsen hatása. "
#~ "Egyébként ha nagyobb mint 0, akkor ennyivel növelõdik meg az erõdben "
#~ "tartózkodó egységek látósugara, feltéve hogy a játékos felfedezte már a "
#~ "'Watchtower' jelzõvel ellátott tudományt (lásd a tech.ruleset fájlt). "
#~ "Wtovervision és wtoverevision közül a nagyobbik lesz érvényes. Lásd még a "
#~ "wtowervision beállítást."

#~ msgid "Sorry, airunit patrol not yet implemented."
#~ msgstr "Sajnálom, a légi egységek õrjáratozása egyelõre nincs megvalósítva."

#, fuzzy
#~ msgid "Other"
#~ msgstr "Október"

#, fuzzy
#~ msgid "Class"
#~ msgstr "Klasszikus"

#~ msgid "City _Overview"
#~ msgstr "Általános _jellemzõk"

#~ msgid "<"
#~ msgstr "<"

#~ msgid ">"
#~ msgstr ">"

#~ msgid "Acti_vate present units"
#~ msgstr "Jelenlévõ egységek _aktivizálása"

#~ msgid "_List present units"
#~ msgstr "Jelenlévõ egységek ki_listázása"

#~ msgid "CM_A"
#~ msgstr "CM_A"

#~ msgid "_Trade Routes"
#~ msgstr "Ke_reskedelmi kapcsolatok"

#~ msgid "Established trade routes"
#~ msgstr "A létesített kereskedelmi kapcsolatok"

#~ msgid "_Misc. Settings"
#~ msgstr "Egyéb _beállítások"

#~ msgid "City name"
#~ msgstr "Városnév"

#~ msgid "%s - %s citizens"
#~ msgstr "%s - %s lakos"

#~ msgid " (worklist)"
#~ msgstr "(munkaterv)"

#~ msgid "Supported units (%d)"
#~ msgstr "Eltartott egységek (%d)"

#~ msgid "Present units (%d)"
#~ msgstr "Jelenlévõ egységek (%d)"

#~ msgid "Ca_ncel"
#~ msgstr "_Mégsem"

#~ msgid "Sell (worth %d gold)"
#~ msgstr "Eladás (%d aranyért)"

#~ msgid "C_lose"
#~ msgstr "_Bezárás"

#~ msgid "_Change..."
#~ msgstr "_Átállítás..."

#~ msgid "_Select..."
#~ msgstr "Ki_választás..."

#~ msgid "Con_figure..."
#~ msgstr "Abak _konfigurálása..."

#~ msgid "Apply onc_e"
#~ msgstr "_Egyszeri alkalmazás"

#~ msgid "Control c_ity"
#~ msgstr "CMA _bekapcsolása"

#~ msgid " Connect to Freeciv Server"
#~ msgstr " Kapcsolódás a Freeciv szerverhez"

#~ msgid "Message:"
#~ msgstr "Üzenet:"

#, fuzzy
#~ msgid "Use Alt/Meta for accelerators"
#~ msgstr "Alt/Meta használata a gyorsbillentyûknél (csak GTK)"

#, fuzzy
#~ msgid "Uses the Alt or Meta keys for keyboard accelerators."
#~ msgstr "Alt/Meta használata a gyorsbillentyûknél (csak GTK)"

#~ msgid "Reset Tree"
#~ msgstr "Fa visszaállítása"

#~ msgid "Expand Unknown"
#~ msgstr "Ismeretlenek kibontása"

#~ msgid "?techhelp:."
#~ msgstr "?techhelp:."

#~ msgid "_Local Options"
#~ msgstr "_Helyi beállítások"

#~ msgid "Messa_ge Options"
#~ msgstr "_Üzenetbeállítások"

#~ msgid "_Save Settings"
#~ msgstr "Beállítások _mentése"

#~ msgid "Server Opt _initial"
#~ msgstr "Szerverbeállítások (k_ezdeti)"

#~ msgid "Server Opt _ongoing"
#~ msgstr "Szerverbeállítások (menetk_özbeni)"

#~ msgid "_Export Log"
#~ msgstr "Napló _exportálása"

#, fuzzy
#~ msgid "_Revolution!"
#~ msgstr "Forradalom!"

#~ msgid "Go|Airlift to City"
#~ msgstr "Menj|Repülj ... városába"

#~ msgid "Go/Air_lift to City"
#~ msgstr "Menj/Repülj ... városába"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Hol jelenjenek meg az üzenetek\n"
#~ "Kim = Kimeneti ablak, Üze = Üzenetek ablak,\n"
#~ "Fel = Saját ablak felnyitása"

#, fuzzy
#~ msgid "Game: You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Játék: Egy követségre van szükséged diplomáciai találkozó létrehozásához."

#, fuzzy
#~ msgid "Totals:                     %s%9d%s%9d%s%9d%s%9d%s%9d"
#~ msgstr "Összesen:                   %s%9d%s%9d%s%9d%s%9d"

#~ msgid "Production worklist"
#~ msgstr "Termelési munkaterv"

#~ msgid "Out of memory trying to %s %lu bytes at line %d of %s."
#~ msgstr ""
#~ "Elfogyott a memória, amikor a(z) %1$s függvény %2$lu bájtot próbált "
#~ "lefoglalni (%4$s, %3$d. sor)."

#~ msgid "?diplomatic_state:No Contact"
#~ msgstr "?diplomatic_state:Nincs Érintkezés"

#~ msgid "Auto-Attack: %s's %s found a too tough enemy (%s)"
#~ msgstr "Automata Támadás: A(z) %si %s túl kemény ellenfelet talált (%s)"

#~ msgid "%s lose %s (%i,%i)"
#~ msgstr "A(z) %s elvesztették %s városát (%i,%i)"

#~ msgid "%s (%i, %i) founded by the %s"
#~ msgstr "A(z) %4$s megalapították %1$s városát (%2$i,%3$i)"

#~ msgid "%s (%s) (%i,%i) destroyed by %s"
#~ msgstr "%s városát (%s) (%i,%i) megsemmisítették a(z) %s"

#~ msgid "%s (%s) (%i,%i) conquered by %s"
#~ msgstr "%s városát (%s) (%i,%i) elfoglalták a(z) %s"

#~ msgid "%s (%s) (%i,%i) liberated by %s"
#~ msgstr "%s városát (%s) (%i,%i) felszabadították a(z) %s"

#~ msgid "%s lose %s (famine)"
#~ msgstr "Elveszett egy %s %s (éhínség)"

#~ msgid "%s build %s in %s"
#~ msgstr "Megépült a(z) %2$s a(z) %1$s %3$s városában"

#~ msgid "The %s have acquired %s and %s from %s."
#~ msgstr ""
#~ "A(z) %s megszerezték a(z) %s és a(z) %s tudományt a(z) %s segítségével."

#~ msgid "%s (%i, %i) disbanded into %s by the %s"
#~ msgstr ""
#~ "A(z) %5$s beolvasztottak egy %1$s egységet (%2$i, %3$i) %4$s városába"

#~ msgid "  -i, --info INFO\tExtra info for the metaserver\n"
#~ msgstr "  -i, --info INFÓ\tExtra infó a metaszervernek\n"

#~ msgid "%s and %s agree to a treaty"
#~ msgstr "A(z) %s és a(z) %s egyezményt kötöttek"

#~ msgid "AI controlled players cannot participate in diplomatic meetings."
#~ msgstr ""
#~ "MI irányította játékosok nem vehetnek részt diplomáciai találkozókon."

#~ msgid "%s establish an embassy in %s (%s) (%i,%i)"
#~ msgstr "A(z) %s nagykövetséget alapítottak %s városában (%s) (%i,%i)"

#~ msgid "%s steals Future Tech. %d from the %s"
#~ msgstr "A(z) %s ellopták a(z) %d. Jövõbeli Tudományt a(z) %s népétõl"

#~ msgid "%s steals %s from the %s"
#~ msgstr "A(z) %s ellopták a(z) %s tudományt a(z) %s népétõl"

#~ msgid "You can't subvert the capital of a nation."
#~ msgstr "Egy nép fõvárosát nem lehet fellázítani."

#~ msgid "Map generator: not enough start positions, fixing."
#~ msgstr ""
#~ "Térképgenerátor: nincs elég kezdõhely (megpróbálom megszüntetni a "
#~ "problémát)."

#~ msgid "Error opening OpenTransport (Id: %g)"
#~ msgstr "Hiba történt az OpenTransport megnyitása közben (Hibakód: %g)"

#~ msgid "%s acquired from The Great Library!"
#~ msgstr "Megszerezted a(z) %s tudományt a Nagy Könyvtárból!"

#~ msgid "%s discover %s (Library)"
#~ msgstr "A(z) %s felfedezték a(z) %s tudományt (Nagy Könyvtárból)"

#~ msgid "The %s have acquired %s from the Great Library."
#~ msgstr "A(z) %s megszerezték a(z) %s tudományt a Nagy Könyvtárból."

#~ msgid "You are dead!"
#~ msgstr "Legyõztek!"

#~ msgid "%s civilization destroyed"
#~ msgstr "A(z) %s civilizáció megsemmisült"

#~ msgid "%s are first to learn %s"
#~ msgstr "A(z) %2$s tudományt a(z) %1$s tanulták meg elsõnek"

#~ msgid "%s discover Future Tech %d"
#~ msgstr "A(z) %s felfedezték a(z) %d. Jövõbeli Tudományt"

#~ msgid "RATE CHANGE: %s %i %i %i"
#~ msgstr "RÁTAVÁLTOZTATÁS: %s %i %i %i"

#~ msgid "The %s revolt!"
#~ msgstr "A(z) %s népénél forradalom van!"

#~ msgid "Trying to write invalid map data: '%c' %d"
#~ msgstr "A szerver érvénytelen térképadatot próbált fájlba írni: '%c' %d"

#~ msgid "%s has joined as player %s."
#~ msgstr "%s belépett a játékba %s játékosként."

#~ msgid "Connection %s from %s has joined as player %s."
#~ msgstr "%s (%s) belépett a játékba %s játékosként."

#~ msgid "Connection request from %s from %s (connection named %s)"
#~ msgstr "%s csatlakozni szeretne a(z) %s címrõl (a kapcsolat neve: %s)"

#~ msgid "%s was rejected: No observation of dead players."
#~ msgstr "%s visszautasítva: Tilos a legyõzött játékosok megfigyelése"

#~ msgid "%s was rejected: No observation of AI players."
#~ msgstr "%s visszautasítva: Tilos az MI játékosok megfigyelése."

#~ msgid "Sorry, the game is already running."
#~ msgstr "Sajnálom, a játék már fut."

#~ msgid "Sorry, the game is full."
#~ msgstr "Sajnálom, a játék megtelt."

#~ msgid "Argh! ran out of nations!"
#~ msgstr "Sajnos elfogytak a népek!"

#~ msgid "Starting new log"
#~ msgstr "Új napló elkezdése"

#~ msgid "The game is over!"
#~ msgstr "Vége a játéknak!"

#~ msgid ""
#~ "1 = standard, with random continents;\n"
#~ "2 = equally sized large islands with one player each, and twice that "
#~ "many\n"
#~ "    smaller islands;\n"
#~ "3 = equally sized large islands with one player each, and a number of "
#~ "other\n"
#~ "    islands of similar size;\n"
#~ "4 = equally sized large islands with two players on every island (or one\n"
#~ "    with three players for an odd number of players), and additional\n"
#~ "    smaller islands.\n"
#~ "5 = one or more large earthlike continents with some scatter.\n"
#~ "Note: values 2,3 and 4 generate \"fairer\" (but more boring) maps.\n"
#~ "(Zero indicates a scenario map.)"
#~ msgstr ""
#~ "1 = szabványos, véletlenszerû kontinensekkel;\n"
#~ "2 = egyenlõ méretû nagy szigetek mindegyiken egy játékossal,\n"
#~ "    plusz még kétszer annyi kisebb sziget;\n"
#~ "3 = egyenlõ méretû nagy szigetek mindegyiken egy játékossal,\n"
#~ "    és még számos hasonló méretû sziget;\n"
#~ "4 = egyenlõ méretû nagy szigetek mindegyiken két játékossal\n"
#~ "    (illetve páratlan sok játékos esetén az egyiken hárommal), \n"
#~ "    plusz még valahány kisebb sziget.\n"
#~ "5 = Föld-szerû térkép, egy vagy több nagy kontinenssel\n"
#~ "Megjegyzés: a 2-es, a 3-as és a 4-es \"igazságosabb\" (de unalmasabb) "
#~ "térképeket generálnak.\n"
#~ "(A nulla azt jelenti, hogy scenario térképet használunk.)"

#~ msgid "Amount of river squares"
#~ msgstr "A folyók ezrelékes aránya"

#~ msgid "Amount of grass squares"
#~ msgstr "A síkságok és füves puszták százalékos aránya"

#~ msgid "Amount of forest squares"
#~ msgstr "Az erdõk és esõerdõk százalékos aránya"

#~ msgid "Amount of swamp squares"
#~ msgstr "A mocsarak százalékos aránya"

#~ msgid "Amount of desert squares"
#~ msgstr "A sivatagok százalékos aránya"

#~ msgid "Number of initial explorers per player"
#~ msgstr "Játékosonkénti kezdeti felfedezõk száma"

#~ msgid "Number of initial advances per player"
#~ msgstr "Játékosonkénti kezdeti tudományok száma"

#~ msgid "Whether angry citizens are enabled"
#~ msgstr "Lehetnek-e lázadó lakosok a városokban"

#~ msgid ""
#~ "Introduces angry citizens like civilization II. Angry citizens have to "
#~ "become unhappy before any other class of citizens may be considered. See "
#~ "also unhappysize, cityfactor and governments."
#~ msgstr ""
#~ "A civ II-höz hasonlóan bevezeti a lázadó lakosokat. Amíg van lázadó lakos "
#~ "a városban, addig a nem lázadó lakosok közhangulatát nem lehet "
#~ "befolyásolni. Lásd még az unhappysize, cityfactor és governments "
#~ "beállításokat."

#~ msgid "Style of Civ rules"
#~ msgstr "A Civ szabályok stílusa"

#~ msgid ""
#~ "Sets some basic rules; 1 means style of Civ1, 2 means Civ2.\n"
#~ "Currently this option affects the following rules:\n"
#~ "  - Apollo shows whole map in Civ2, only cities in Civ1.\n"
#~ "See also README.rulesets."
#~ msgstr ""
#~ "Néhány alapszabályt állít be; az 1 a Civ1, a 2 a Civ2 stílusát jelenti.\n"
#~ "Pillanatnyilag ez a beállítás a következõ szabályokat befolyásolja:\n"
#~ "  - Az Apollo Program az egész térképet megjeleníti Civ2-ben, míg Civ1-"
#~ "ben csak a városokat.\n"
#~ "További információt a README.rulesets fájlban találhatsz."

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. Use this "
#~ "with the command \"timeoutincrease\" to have a dynamic timer."
#~ msgstr ""
#~ "A kör automatikusan befejezõdik, ha ennyi idõ eltelte után nem nyomott "
#~ "még minden játékos \"Kör vége\" gombot. Ha a beállítás értéke nulla, "
#~ "akkor nincs idõkorlát. Dinamikusan változó idõkorlátot is létrehozhatunk, "
#~ "ha a beállítást a \"timeoutincrease\" paranccsal együtt használjuk."

#~ msgid "fix <option-name>"
#~ msgstr "fix <beállításnév>"

#~ msgid "Make server option unchangeable during game."
#~ msgstr "Szerverbeállítás változtathatatlanná tétele."

#~ msgid "unfix <option-name>"
#~ msgstr "unfix <beállításnév>"

#~ msgid "Not reporting to the metaserver."
#~ msgstr "Ebben a játékban nincs infóküldés a metaszerver felé."

#~ msgid "Sorry, the '%s' command is not implemented yet."
#~ msgstr "Sajnálom, a(z) '%s' parancs pillanatnyilag még nincs megvalósítva."

#~ msgid ""
#~ "This setting is protected from being modified after the game has started."
#~ msgstr "A beállítás megváltoztatása le van tiltva a játék elkezdõdése után."

#~ msgid "This command may only be used before the game has started."
#~ msgstr "Ez a parancs csak a játék elkezdõdése elõtt adható ki."

#~ msgid "Need an argument.  Usage: %s <option-name>."
#~ msgstr "Kell egy argumentum.  Használat: %s <beállításnév>."

#~ msgid "Unknown option name."
#~ msgstr "Ismeretlen beállításnév."

#~ msgid "Option '%s' can never be modified after the game has started."
#~ msgstr ""
#~ "A(z) '%s' beállítás a játék elkezdõdése után már nem változtatható meg."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not prevent it from "
#~ "being set, either."
#~ msgstr ""
#~ "Nincs jogosultságod a(z) '%s' beállítás megváltoztatására, így azt sem "
#~ "tilthatod meg, hogy mások megváltoztathassák."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not allow it to be "
#~ "set, either."
#~ msgstr ""
#~ "Nincs jogosultságod a(z) '%s' beállítás megváltoztatására, így azt sem "
#~ "engedélyezheted, hogy mások megváltoztathassák."

#~ msgid "Option: '%s' now cannot be modified after the game has started."
#~ msgstr ""
#~ "A(z) '%s' beállítás mostantól nem módosítható a játék elkezdõdése után."

#~ msgid "Option: '%s' may now be modified after the game has started."
#~ msgstr "A(z) '%s' beállítás mostantól módosítható a játék elkezdõdése után."

#~ msgid "Loading saved game: %s..."
#~ msgstr "A(z) %s játékállás betöltése..."

#~ msgid "You're not associated with a player and the game is starting. Bye."
#~ msgstr ""
#~ "A játék elkezdõdik, és te egyik játékossal sem vagy társítva. Viszlát!"

#~ msgid "Illegal move, unit not in city!"
#~ msgstr "Érvénytelen lépés, az egység nincs városban!"

#~ msgid "Illegal package, can't upgrade %s (yet)."
#~ msgstr ""
#~ "Érvénytelen csomag, a(z) %s egységet (még) nem lehet felfejleszteni."

#~ msgid "Let's not build a city with such a stupid name."
#~ msgstr "Nem alapíthatsz várost ilyen buta névvel."

#~ msgid "Cancel treaty in the players dialog first (F3)."
#~ msgstr "Elõször fel kell bontanod az egyezményt a Játékosok ablakban (F3)."  ½B½B€½B

#~ msgid ""
#~ "Can't attack %s's unit in the city of %s because you are not at war with "
#~ "%s."
#~ msgstr ""
#~ "Nem támadhatod meg %s egységét %s városában, mert nem állsz háborúban %s "
#~ "játékossal."

#~ msgid "No war declared against %s, cannot attack."
#~ msgstr "Nem állsz háborúban %s játékossal, nem támadhatsz."

#~ msgid "No war declared against %s, cannot take over city."
#~ msgstr "Nem üzentél hadat %s játékosnak, nem foglalhatod el a várost."

#~ msgid "      A traderoute already exists between %s and %s!"
#~ msgstr "      Létezik már kereskedelmi útvonal %s és %s között!"

#~ msgid "%s lose a %s (out of hp)"
#~ msgstr "A(z) %s elvesztettek egy %s egységet (elfogytak az életpontjai)"

#~ msgid "%s Trireme lost at sea"
#~ msgstr "Elsüllyedt egy %s Evezõs Gálya"

#~ msgid "%s lose a %s (fuel)"
#~ msgstr "A(z) %s elvesztettek egy %s egységet (kifogyott az üzemanyag)"

#~ msgid "(%d,%d) land created from ocean"
#~ msgstr "(%d,%d) szárazföld keletkezett az óceánból"

#~ msgid "(%d,%d) ocean created from land"
#~ msgstr "(%d,%d) óceán keletkezett a szárazföldbõl"

#~ msgid "%s lose %s when %s lost"
#~ msgstr "A(z) %1$s a(z) %3$s elvesztésével egy %2$s egységet is vesztettek"

#~ msgid "%s discover %s (Hut)"
#~ msgstr "A(z) %s felfedezték a(z) %s tudományt (Kunyhóból)"

#~ msgid "CMA"
#~ msgstr "CMA"

#~ msgid "City Management Agent"
#~ msgstr "Városirányító Ágens"

#~ msgid ""
#~ "Population:       1234\n"
#~ "Support:           100 %\n"
#~ "Energy:            100 %\n"
#~ "Mass:            12345 tons\n"
#~ "Travel time:      1234 years\n"
#~ "Success prob.:     100 %\n"
#~ "Year of arrival:  1234 AD"
#~ msgstr ""
#~ "Népesség:         1234\n"
#~ "Ellátás:           100 %\n"
#~ "Energia:           100 %\n"
#~ "Tömeg:           12345 tonna\n"
#~ "Útidõ:            1234 év\n"
#~ "Siker esélye:      100 %\n"
#~ "Érkezés éve:      1234 AD"

#~ msgid ""
#~ "Population:      %5d\n"
#~ "Support:         %5d %%\n"
#~ "Energy:          %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Success prob.:   %5d %%\n"
#~ "Year of arrival: %8s"
#~ msgstr ""
#~ "Népesség:        %5d\n"
#~ "Ellátás:         %5d %%\n"
#~ "Energia:         %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Siker esélye:    %5d %%\n"
#~ "Érkezés éve:     %8s"

#~ msgid "Invalid metaserver URL, must start with 'http://'"
#~ msgstr "Érvénytelen metaszerver URL ('http://'-vel kell kezdõdnie)"

#~ msgid "Invalid $http_proxy value, cannot find separating '/'"
#~ msgstr "Érvénytelen $http_proxy érték (hiányzik az elválasztó '/' jel)"

#~ msgid ""
#~ "\n"
#~ "\n"
#~ "Note that discovering %s or %s will obsolete any existing %s.  "
#~ msgstr ""
#~ "\n"
#~ "\n"
#~ "Minden %3$s elavul a(z) %1$s vagy a(z) %2$s felfedezésével.  "

#~ msgid "%s%d shield"
#~ msgstr "%s%d pajzs"

#~ msgid "%s%d food"
#~ msgstr "%s%d élelem"

#~ msgid "Default player's username"
#~ msgstr "Alapértelmezett felhasználónév"

#~ msgid "Default server's port"
#~ msgstr "Alapértelmezett szerverport"

#~ msgid "Default metaserver"
#~ msgstr "Alapértelmezett metaszerver"

#~ msgid "Default name of sound set"
#~ msgstr "Alapértelmezett hangkészlet"

#~ msgid "Smooth unit moves"
#~ msgstr "Egyenletes egységmozgatás"

#~ msgid "Draw Diagonal Roads/Rails"
#~ msgstr "Átlós utak/vasutak megjelenítése"

#~ msgid "Revolution finished"
#~ msgstr "Forradalom vége"

#~ msgid "%s file appears incompatible:"
#~ msgstr "A(z) %s fájl inkompatibilisnek tûnik:"

#~ msgid "CMA: You lost control of %s. Detaching from city."
#~ msgstr "CMA: Elvesztetted az uralmat %s felett. Város eleresztése."

#~ msgid ""
#~ "CMA: %s has changed and the calculated result can't be applied. Will "
#~ "retry."
#~ msgstr ""
#~ "CMA: %s megváltozott, ezért a kiszámított eredmény nem felhasználható. "
#~ "Újrapróbálás."

#~ msgid ""
#~ "CMA: %s has changed multiple times. This may be an error in freeciv or "
#~ "bad luck. Please contact <freeciv-dev@freeciv.org>. The CMA will detach "
#~ "itself from the city now."
#~ msgstr ""
#~ "CMA: %s többször megváltozott. Ennek lehet, hogy egy freeciv hiba az oka. "
#~ "Ha van kedved, írj egy levelet a <freeciv-dev@freeciv.org> címre! "
#~ "Mostantól a CMA elereszti a várost."

#~ msgid "Chang_e"
#~ msgstr "_Átállítás"

#~ msgid "CMA page"
#~ msgstr "CMA fül"

#~ msgid "_Investigate City (free)"
#~ msgstr "Város _megvizsgálása (díjtalan)"

#~ msgid " What Nation Will You Be?"
#~ msgstr " Melyik nemzet leszel?"

#~ msgid "("
#~ msgstr "("

#~ msgid "_Kingdom"
#~ msgstr "_Birodalom"

#~ msgid "Research speed: no research"
#~ msgstr "Kutatási sebesség: nincs kutatás"

#~ msgid "more"
#~ msgstr "tovább"

#~ msgid "_Investigate city (free)"
#~ msgstr "Város _megtekintése (díjtalan)"

#~ msgid "off"
#~ msgstr "ki"

#~ msgid ""
#~ "%s\n"
#~ "%s of the %s\n"
#~ "%s %s: %s"
#~ msgstr ""
#~ "%1$s\n"
#~ "A(z) %3$s (%6$s)\n"
#~ "Államforma: %2$s   %4$s: %5$s"

#~ msgid ""
#~ "Food:    %2d (%+2d)\n"
#~ "Prod:    %2d (%+2d)\n"
#~ "Trade:   %2d (%+2d)"
#~ msgstr ""
#~ "Élelem:    %2d (%+2d)\n"
#~ "Term:      %2d (%+2d)\n"
#~ "Keresk:    %2d (%+2d)"

#~ msgid ""
#~ "Gold:    %2d (%+2d)\n"
#~ "Luxury:  %2d\n"
#~ "Science: %2d"
#~ msgstr ""
#~ "Arany:    %2d (%+2d)\n"
#~ "Luxus:    %2d\n"
#~ "Tudomány: %2d"

#~ msgid "End Game"
#~ msgstr "Játék befejezése"

#~ msgid "Port: %d"
#~ msgstr "Port: %d"

#~ msgid "Cannot create pipe"
#~ msgstr "Nem sikerült létrehozni a csõvezetéket"

#~ msgid "Game Control"
#~ msgstr "Játék vezérlése"

#~ msgid "Select connection"
#~ msgstr "Válassz kapcsolatot"

#~ msgid "Choose player to be"
#~ msgstr "Melyik játékos leszel?"

#~ msgid "Start game automatically?"
#~ msgstr "Automatikusan elkezdõdjön a játék?"

#~ msgid "Your name:"
#~ msgstr "A neved:"

#~ msgid "medium"
#~ msgstr "közepes"

#~ msgid "Start a game"
#~ msgstr "Játék indítása"

#~ msgid "What do you wish to to?"
#~ msgstr "Mit szeretnél csinálni?"

#~ msgid "Quit Game"
#~ msgstr "Kilépés"

#~ msgid ""
#~ "\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "\n"
#~ "(%d kör/tudomány)"

#~ msgid "Granary: %c%3d/%-3d"
#~ msgstr "Magtár:  %c%3d/%-3d"

#~ msgid "Private colormap ran out of entries -  exiting."
#~ msgstr "A privát színtérképben nincs elég bejegyzés -  kilépés."

#~ msgid "Ran out of colors -  trying with a private colormap."
#~ msgstr "Elfogytak a színek -  egy privát színtérképpel próbálkozom."

#~ msgid "Metaserver List"
#~ msgstr "Metaszerver Lista"

#~ msgid ""
#~ "Mouse:\n"
#~ "======\n"
#~ "  Left-click:  (on city):  Pop up city window\n"
#~ "               (on unit):  Activate unit\n"
#~ "  Center-click or\n"
#~ "     Control-right-click:  Show tile info\n"
#~ "  Right-click:             Center tile in view\n"
#~ "  Shift-click:             Adjust city workers from main map"
#~ msgstr ""
#~ "Egér:\n"
#~ "=====\n"
#~ "  Bal egérgomb:  (városon):  Városablak megnyitása\n"
#~ "                (egységen):  Egység aktiválása\n"
#~ "  Középsõ egérgomb vagy\n"
#~ "        Ctrl-jobb egérgomb:  Mezõinfó megjelenítése\n"
#~ "  Jobb egérgomb:             Mezõ középre hozása\n"
#~ "    Shift-klikk:             Munkások beállítása a nagy térképen"

#~ msgid ""
#~ " 10. Interacting with other players (Diplomacy).\n"
#~ "\n"
#~ "    Humans and AI differ in many ways, but the most significant is the "
#~ "additional diplomacy that you can take part in with other humans - and "
#~ "no, we are not talking about using spies and diplomats to incite and "
#~ "steal."
#~ msgstr ""
#~ " 10. Kapcsolat a többi játékossal (Diplomácia).\n"
#~ "    Az emberek és az MI sok dologban különböznek, de a legnagyobb "
#~ "különbség talán az, hogy a többi emberrel diplomáciai tárgyalásokat "
#~ "tudunk folytatni (most nem arról lesz szó, hogyan lehet használni a "
#~ "diplomatákat és a kémeket lázadásszításra és tudománylopásra)."

#~ msgid "Princebishop"
#~ msgstr "Hercegprímás"

#~ msgid "Prezydent"
#~ msgstr "Elnök"
ENDREP
DELTA
SVN   ò@ò@€ò@# List of source files containing translatable strings.
# (Filenames are sorted alphabetically and relative to top-level directory.)
data/nation/abkhaz.ruleset
data/nation/aborigines.ruleset
data/nation/abyssinian.ruleset
data/nation/acadian.ruleset
data/nation/acehnese.ruleset
data/nation/acrean.ruleset
data/nation/afghani.ruleset
data/nation/african.ruleset
data/nation/ainu.ruleset
data/nation/akwe.ruleset
data/nation/alandalus.ruleset
data/nation/alander.ruleset
data/nation/albanian.ruleset
data/nation/aleut.ruleset
data/nation/algerian.ruleset
data/nation/alsatian.ruleset
data/nation/amazigh.ruleset
data/nation/amazonian.ruleset
data/nation/andorran.ruleset
data/nation/angolan.ruleset
data/nation/anhaltian.ruleset
data/nation/anishinaabe.ruleset
data/nation/antarctican.ruleset
data/nation/antiguan.ruleset
data/nation/antillean.ruleset
data/nation/aragonese.ruleset
data/nation/aramean.ruleset
data/nation/argentine.ruleset
data/nation/armenian.ruleset
data/nation/ashanti.ruleset
data/nation/assamese.ruleset
data/nation/assyrian.ruleset
data/nation/asturian.ruleset
data/nation/atlantean.ruleset
data/nation/australian.ruleset
data/nation/avar.ruleset
data/nation/aymara.ruleset
data/nation/azeri.ruleset
data/nation/badian.ruleset
data/nation/bahamian.ruleset
data/nation/bahraini.ruleset
data/nation/bangladeshi.ruleset
data/nation/barbadian.ruleset
data/nation/bashkir.ruleset
data/nation/basque.ruleset
data/nation/bavarian.ruleset
data/nation/belarusian.ruleset
data/nation/belgian.ruleset
data/nation/belgic.ruleset
data/nation/belizean.ruleset
data/nation/bengali.ruleset
data/nation/beninese.ruleset
data/nation/benin.ruleset
data/nation/bhutanese.ruleset
data/nation/biafran.ruleset
data/nation/bissauguinean.ruleset
data/nation/boer.ruleset
data/nation/boian.ruleset
data/nation/bolivian.ruleset
data/nation/bosnia.ruleset
data/nation/bosporan.ruleset
data/nation/botswanan.ruleset
data/nation/brandenburgian.ruleset
data/nation/breton.ruleset
data/nation/british.ruleset
data/nation/briton.ruleset
data/nation/bruneian.ruleset
data/nation/bulgarian.ruleset
data/nation/burgundian.ruleset
data/nation/burgundic.ruleset
data/nation/burkinabe.ruleset
data/nation/burmese.ruleset
data/nation/burundi.ruleset
data/nation/buryat.ruleset
data/nation/californian.ruleset
data/nation/cambodian.ruleset
data/nation/cameroonian.ruleset
data/nation/canadian.ruleset
data/nation/canari.ruleset
data/nation/cantonese.ruleset
data/nation/capeverdean.ruleset
data/nation/castilian.ruleset
data/nation/catalan.ruleset
data/nation/celtiberian.ruleset
data/nation/centralafrican.ruleset
data/nation/centralamerican.ruleset
data/nation/centrallithuanian.ruleset
data/nation/chadian.ruleset
data/nation/cham.ruleset
data/nation/chananean.ruleset
data/nation/chechen.ruleset
data/nation/chiapanec.ruleset
data/nation/chickasaw.ruleset
data/nation/chilean.ruleset
data/nation/chimu.ruleset
data/nation/chinook.ruleset
data/nation/choctaw.ruleset
data/nation/chola.ruleset
data/nation/chrobatian.ruleset
data/nation/chumash.ruleset
data/nation/chuvash.ruleset
data/nation/circassian.ruleset
data/nation/colombian.ruleset
data/nation/comanche.ruleset
data/nation/comorian.ruleset
data/nation/confederate.ruleset
data/nation/congolesebrazzaville.ruleset
data/nation/congolese.ruleset
data/nation/cornish.ruleset
data/nation/corsican.ruleset
data/nation/cossack.ruleset
data/nation/costarican.ruleset
data/nation/cree.ruleset
data/nation/cretan.ruleset
data/nation/crimeantatar.ruleset
data/nation/croatian.ruleset
data/nation/crusader.ruleset
data/nation/cuban.ruleset
data/nation/curonian.ruleset
data/nation/cuyavian.ruleset
data/nation/cypriot.ruleset
data/nation/cyrenaican.ruleset
data/nation/czechoslovak.ruleset
data/nation/czech.ruleset
data/nation/dahomean.ruleset
data/nation/darfuri.ruleset
data/nation/djiboutian.ruleset
data/nation/dominicano.ruleset
data/nation/dominican.ruleset
data/nation/dryad.ruleset
data/nation/eastgerman.ruleset
data/nation/easttimorese.ruleset
data/nation/ecuadorian.ruleset
data/nation/egyptianarab.ruleset
data/nation/elamite.ruleset
data/nation/emirati.ruleset
data/nation/epirote.ruleset
data/nation/equatoguinean.ruleset
data/nation/eritrean.ruleset
data/nation/esperant.ruleset
data/nation/estonian.ruleset
data/nation/etruscan.ruleset
data/nation/european.ruleset
data/nation/evenki.ruleset
data/nation/faroese.ruleset
data/nation/fijian.ruleset
data/nation/filipino.ruleset
data/nation/finnish.ruleset
data/nation/flemish.ruleset
data/nation/florentine.ruleset
data/nation/franconian.ruleset
data/nation/frankish.ruleset
data/nation/frisian.ruleset
data/nation/friulian.ruleset
data/nation/fulani.ruleset
data/nation/gabonese.ruleset
data/nation/gaelic.ruleset
data/nation/galician.ruleset
data/nation/gallic.ruleset
data/nation/gambian.ruleset
data/nation/genoese.ruleset
data/nation/georgian.ruleset
data/nation/gepid.ruleset
data/nation/germanbelgian.ruleset
data/nation/germanic.ruleset
data/nation/ghanaian.ruleset
data/nation/ghana.ruleset
data/nation/ghaznavid.ruleset
data/nation/gokturk.ruleset
data/nation/goldenhorde.ruleset
data/nation/gothic.ruleset
data/nation/greaterpolish.ruleset
data/nation/greenlander.ruleset
data/nation/grenadian.ruleset
data/nation/guanche.ruleset
data/nation/guarani.ruleset
data/nation/guatemalan.ruleset
data/nation/guinean.ruleset
data/nation/gupta.ruleset
data/nation/guyanese.ruleset
data/nation/hacker.ruleset
data/nation/haitian.ruleset
data/nation/hanoverian.ruleset
data/nation/han.ruleset
data/nation/hansa.ruleset
data/nation/hasinay.ruleset
data/nation/hawaiian.ruleset
data/nation/hellenic.ruleset
data/nation/helvetian.ruleset
data/nation/hephthalite.ruleset
data/nation/hessian.ruleset
data/nation/himyarite.ruleset
data/nation/holyroman.ruleset
data/nation/holysee.ruleset
data/nation/honduran.ruleset
data/nation/hopi.ruleset
data/nation/hungarian.ruleset
data/nation/iberian.ruleset
data/nation/icelandic.ruleset
data/nation/illyrian.ruleset
data/nation/indoeuropean.ruleset
data/nation/inuit.ruleset
data/nation/iranian.ruleset
data/nation/iraqi.ruleset
data/nation/irish.ruleset
data/nation/israeli.ruleset
data/nation/israelite.ruleset
data/nation/ivoirian.ruleset
data/nation/jaffna.ruleset
data/nation/jamaican.ruleset
data/nation/jolof.ruleset
data/nation/jordanian.ruleset
data/nation/kalmyk.ruleset
data/nation/kanem-bornu.ruleset
data/nation/karabakhi.ruleset
data/nation/karelian.ruleset
data/nation/karen.ruleset
data/nation/kashmiri.ruleset
data/nation/kashubian.ruleset
data/nation/katangan.ruleset
data/nation/kazakh.ruleset
data/nation/kenyan.ruleset
data/nation/khazar.ruleset
data/nation/khwarezmian.ruleset
data/nation/kiribati.ruleset
data/nation/kittitian.ruleset
data/nation/komi.ruleset
data/nation/kongo.ruleset
data/nation/kosovar.ruleset
data/nation/kuna.ruleset
data/nation/kurd.ruleset
data/nation/kushan.ruleset
data/nation/kuwaiti.ruleset
data/nation/kyrgyz.ruleset
data/nation/langobardic.ruleset
data/nation/lankese.ruleset
data/nation/laotian.ruleset
data/nation/latin.ruleset
data/nation/latvian.ruleset
data/nation/lebanese.ruleset
data/nation/lendian.ruleset
data/nation/leonese.ruleset
data/nation/lesothoan.ruleset
data/nation/liberian.ruleset
data/nation/liburnian.ruleset
data/nation/libyan.ruleset
data/nation/liechtensteiner.ruleset
data/nation/ligurian.ruleset
data/nation/lipkatatar.ruleset
data/nation/lippe.ruleset
data/nation/lithuanian.ruleset
data/nation/lojbanistani.ruleset
data/nation/lorrain.ruleset
data/nation/luwian.ruleset
data/nation/luxembourgish.ruleset
data/nation/maasai.ruleset
data/nation/macedonian.ruleset
data/nation/macedon.ruleset
data/nation/majapahit.ruleset
data/nation/malagasy.ruleset
data/nation/malawian.ruleset
data/nation/malaysian.ruleset
data/nation/maldivian.ruleset
data/nation/malian.ruleset
data/nation/maltese.ruleset
data/nation/mamluk.ruleset
data/nation/manchu.ruleset
data/nation/manx.ruleset
data/nation/maori.ruleset
data/nation/mapuche.ruleset
data/nation/marathi.ruleset
data/nation/marshallese.ruleset
data/nation/martian.ruleset
data/nation/mauritanian.ruleset
data/nation/mauritian.ruleset
data/nation/mazovian.ruleset
data/nation/mecklenburgian.ruleset
data/nation/median.ruleset
data/nation/messapian.ruleset
data/nation/metis.ruleset
data/nation/mexican.ruleset
data/nation/miao.ruleset
data/nation/micronesian.ruleset
data/nation/mikmaq.ruleset
data/nation/milanese.ruleset
data/nation/miskito.ruleset
data/nation/mitanni.ruleset
data/nation/mixtec.ruleset
data/nation/moldovan.ruleset
data/nation/moluccan.ruleset
data/nation/monegasque.ruleset
data/nation/mon.ruleset
data/nation/montenegrin.ruleset
data/nation/moravian.ruleset
data/nation/mordvin.ruleset
data/nation/moroccan.ruleset
data/nation/mozambican.ruleset
data/nation/mughal.ruleset
data/nation/muscovite.ruleset
data/nation/muskogee.ruleset
data/nation/mwiska.ruleset
data/nation/namibian.ruleset
data/nation/nauruan.ruleset
data/nation/navajo.ruleset
data/nation/neapolitan.ruleset
data/nation/nenets.ruleset
data/nation/nepali.ruleset
data/nation/nestorian.ruleset
data/nation/newfoundland.ruleset
data/nation/newzealand.ruleset
data/nation/nicaraguan.ruleset
data/nation/nigerian.ruleset
data/nation/nigerien.ruleset
data/nation/nimiipuu.ruleset
data/nation/norman.ruleset
data/nation/northkorean.ruleset
data/nation/northumbrian.ruleset
data/nation/norwegian.ruleset
data/nation/novgorodian.ruleset
data/nation/nubian.ruleset
data/nation/numidian.ruleset
data/nation/nuu-chah-nulth.ruleset
data/nation/occitan.ruleset
data/nation/ohlone.ruleset
data/nation/oldenburgian.ruleset
data/nation/oldprussian.ruleset
data/nation/omani.ruleset
data/nation/ossetian.ruleset
data/nation/ostrogothic.ruleset
data/nation/otomi.ruleset
data/nation/ottoman.ruleset
data/nation/ozite.ruleset
data/nation/paeonian.ruleset
data/nation/pakistani.ruleset
data/nation/palatinate.ruleset
data/nation/palestinian.ruleset
data/nation/palmyrene.ruleset
data/nation/panamanian.ruleset
data/nation/papuanewguinean.ruleset
data/nation/papuan.ruleset
data/nation/paraguayan.ruleset
data/nation/parthian.ruleset
data/nation/pashtun.ruleset
data/nation/pelasgian.ruleset
data/nation/peruvian.ruleset
data/nation/phoenician.ruleset
data/nation/phrygian.ruleset
data/nation/pictish.ruleset
data/nation/piedmontese.ruleset
data/nation/pontic.ruleset
data/nation/prussian.ruleset
data/nation/puertorican.ruleset
data/nation/purhepecha.ruleset
data/nation/qatari.ruleset
data/nation/quebecois.ruleset
data/nation/rapanui.ruleset
data/nation/raramuri.ruleset
data/nation/rhenish.ruleset
data/nation/riffian.ruleset
data/nation/riograndense.ruleset
data/nation/romanian.ruleset
data/nation/romansh.ruleset
data/nation/rusyn.ruleset
data/nation/ruthenian.ruleset
data/nation/rwandan.ruleset
data/nation/ryukyuan.ruleset
data/nation/sabine.ruleset
data/nation/sahrawi.ruleset
data/nation/saintlucian.ruleset
data/nation/saka.ruleset
data/nation/salishan.ruleset
data/nation/salvadoran.ruleset
data/nation/sami.ruleset
data/nation/sammarinese.ruleset
data/nation/samnite.ruleset
data/nation/samoan.ruleset
data/nation/samogitian.ruleset
data/nation/santomean.ruleset
data/nation/sardinian.ruleset
data/nation/sarmatian.ruleset
data/nation/saudi.ruleset
data/nation/savoyard.ruleset
data/nation/saxon.ruleset
data/nation/scanian.ruleset
data/nation/schleswig-holsteinian.ruleset
data/nation/scottishgaelic.ruleset
data/nation/scottish.ruleset
data/nation/scythian.ruleset
data/nation/seleucid.ruleset
data/nation/seljuk.ruleset
data/nation/seminole.ruleset
data/nation/senegalese.ruleset
data/nation/serbian.ruleset
data/nation/seychellois.ruleset
data/nation/shan.ruleset
data/nation/shawnee.ruleset
data/nation/sherpa.ruleset
data/nation/siberian.ruleset
data/nation/sicilian.ruleset
data/nation/sierraleonean.ruleset
data/nation/sikh.ruleset
data/nation/sikkimese.ruleset
data/nation/silesian.ruleset
data/nation/singaporean.ruleset
data/nation/sinhalese.ruleset
data/nation/slavic.ruleset
data/nation/slovakian.ruleset
data/nation/slovenian.ruleset
data/nation/solomonislander.ruleset
data/nation/somaliland.ruleset
data/nation/somali.ruleset
data/nation/sorbian.ruleset
data/nation/sotho.ruleset
data/nation/southafrican.ruleset
data/nation/southamerican.ruleset
data/nation/southkorean.ruleset
data/nation/southsudanese.ruleset
data/nation/southvietnamese.ruleset
data/nation/southyemeni.ruleset
data/nation/soviet.ruleset
data/nation/srivijaya.ruleset
data/nation/sudanese.ruleset
data/nation/suebian.ruleset
data/nation/surinamese.ruleset
data/nation/swahili.ruleset
data/nation/swazi.ruleset
data/nation/swiss.ruleset
data/nation/syrian.ruleset
data/nation/tahitian.ruleset
data/nation/tairona.ruleset
data/nation/taiwanese.ruleset
data/nation/tajik.ruleset
data/nation/tanganyikan.ruleset
data/nation/tanzanian.ruleset
data/nation/tatar.ruleset
data/nation/templar.ruleset
data/nation/teutonic.ruleset
data/nation/texan.ruleset
data/nation/thracian.ruleset
data/nation/thuringian.ruleset
data/nation/tibetan.ruleset
data/nation/timurid.ruleset
data/nation/tocharian.ruleset
data/nation/togolese.ruleset
data/nation/toltec.ruleset
data/nation/tongan.ruleset
data/nation/transnistrian.ruleset
data/nation/transylvanian.ruleset
data/nation/trinidadian.ruleset
data/nation/tswana.ruleset
data/nation/tuareg.ruleset
data/nation/tunisian.ruleset
data/nation/turkishcypriot.ruleset
data/nation/turkmen.ruleset
data/nation/tuvan.ruleset
data/nation/tyrolian.ruleset
data/nation/ugandan.ruleset
data/nation/ukrainian.ruleset
data/nation/un.ruleset
data/nation/urartian.ruleset
data/nation/uruguayan.ruleset
data/nation/uyghur.ruleset
data/nation/uzbek.ruleset
data/nation/vampire.ruleset
data/nation/vandalic.ruleset
data/nation/vanuatuan.ruleset
data/nation/vedic.ruleset
data/nation/veletian.ruleset
data/nation/venda.ruleset
data/nation/venetian.ruleset
data/nation/venetic.ruleset
data/nation/venezuelan.ruleset
data/nation/vermont.ruleset
data/nation/vietnamese.ruleset
data/nation/vincentian.ruleset
data/nation/visigothic.ruleset
data/nation/vistulan.ruleset
data/nation/volapuk.ruleset
data/nation/volgabulgar.ruleset
data/nation/volgagerman.ruleset
data/nation/walloon.ruleset
data/nation/welsh.ruleset
data/nation/werewolf.ruleset
data/nation/westernpomeranian.ruleset
data/nation/westernroman.ruleset
data/nation/westindian.ruleset
data/nation/westphalian.ruleset
data/nation/wuerttembergian.ruleset
data/nation/xhosa.ruleset
data/nation/xiongnu.ruleset
data/nation/yakut.ruleset
data/nation/yemeni.ruleset
data/nation/yucatecan.ruleset
data/nation/yugoslav.ruleset
data/nation/zambian.ruleset
data/nation/zanzibari.ruleset
data/nation/zapotec.ruleset
data/nation/zhuang.ruleset
data/nation/zimbabwean.ruleset
ENDREP
DELTA
SVN   ÕCÕC€ÕC# List of source files containing translatable strings that will be
# ignored.
# (Filenames relative to top-level directory
ai/default/advdiplomacy.c
ai/default/aicity.c
ai/threaded/threadedai.c
client/agents/cma_core.c
client/agents/cma_fec.c
client/attribute.c
client/audio.c
client/chatline_common.c
client/citydlg_common.c
client/cityrepdata.c
client/client_main.c
client/climisc.c
client/clinet.c
client/connectdlg_common.c
client/control.c
client/editor.c
client/ggzclient.c
client/global_worklist.c
client/gui-gtk-2.0/caravan_dialog.c
client/gui-gtk-2.0/chatline.c
client/gui-gtk-2.0/citizensinfo.c
client/gui-gtk-2.0/citydlg.c
client/gui-gtk-2.0/cityrep.c
client/gui-gtk-2.0/cma_fe.c
client/gui-gtk-2.0/dialogs.c
client/gui-gtk-2.0/diplodlg.c
client/gui-gtk-2.0/diplomat_dialog.c
client/gui-gtk-2.0/editgui.c
client/gui-gtk-2.0/editprop.c
client/gui-gtk-2.0/finddlg.c
client/gui-gtk-2.0/gamedlgs.c
client/gui-gtk-2.0/gotodlg.c
client/gui-gtk-2.0/gui_main.c
client/gui-gtk-2.0/gui_stuff.c
client/gui-gtk-2.0/happiness.c
client/gui-gtk-2.0/helpdlg.c
client/gui-gtk-2.0/inteldlg.c
client/gui-gtk-2.0/luaconsole.c
client/gui-gtk-2.0/mapctrl.c
client/gui-gtk-2.0/mapview.c
client/gui-gtk-2.0/menu.c
client/gui-gtk-2.0/messagedlg.c
client/gui-gtk-2.0/messagewin.c
client/gui-gtk-2.0/optiondlg.c
client/gui-gtk-2.0/pages.c
client/gui-gtk-2.0/plrdlg.c
client/gui-gtk-2.0/repodlgs.c
client/gui-gtk-2.0/soundset_dlg.c
client/gui-gtk-2.0/spaceshipdlg.c
client/gui-gtk-2.0/theme_dlg.c
client/gui-gtk-2.0/tileset_dlg.c
client/gui-gtk-2.0/unitselect.c
client/gui-gtk-2.0/voteinfo_bar.c
client/gui-gtk-2.0/wldlg.c
client/gui-gtk-3.0/caravan_dialog.c
client/gui-gtk-3.0/chatline.c
client/gui-gtk-3.0/citizensinfo.c
client/gui-gtk-3.0/citydlg.c
client/gui-gtk-3.0/cityrep.c
client/gui-gtk-3.0/cma_fe.c
client/gui-gtk-3.0/dialogs.c
client/gui-gtk-3.0/diplodlg.c
client/gui-gtk-3.0/diplomat_dialog.c
client/gui-gtk-3.0/editgui.c
client/gui-gtk-3.0/editprop.c
client/gui-gtk-3.0/finddlg.c
client/gui-gtk-3.0/gamedlgs.c
client/gui-gtk-3.0/gotodlg.c
client/gui-gtk-3.0/gui_main.c
client/gui-gtk-3.0/gui_stuff.c
client/gui-gtk-3.0/happiness.c
client/gui-gtk-3.0/helpdlg.c
client/gui-gtk-3.0/inteldlg.c
client/gui-gtk-3.0/luaconsole.c
client/gui-gtk-3.0/mapctrl.c
client/gui-gtk-3.0/mapview.c
client/gui-gtk-3.0/menu.c
client/gui-gtk-3.0/messagedlg.c
client/gui-gtk-3.0/messagewin.c
client/gui-gtk-3.0/optiondlg.c
client/gui-gtk-3.0/pages.c
client/gui-gtk-3.0/plrdlg.c
client/gui-gtk-3.0/repodlgs.c
client/gui-gtk-3.0/soundset_dlg.c
client/gui-gtk-3.0/spaceshipdlg.c
client/gui-gtk-3.0/theme_dlg.c
client/gui-gtk-3.0/tileset_dlg.c
client/gui-gtk-3.0/unitselect.c
client/gui-gtk-3.0/voteinfo_bar.c
client/gui-gtk-3.0/wldlg.c
client/gui-qt/chatline.cpp
client/gui-qt/citydlg.cpp
client/gui-qt/cityrep.cpp
client/gui-qt/dialogs.cpp
client/gui-qt/fc_client.cpp
client/gui-qt/gui_main.cpp
client/gui-qt/mapctrl.cpp
client/gui-qt/mapview.cpp
client/gui-qt/menu.cpp
client/gui-qt/optiondlg.cpp
client/gui-qt/pages.cpp
client/gui-qt/plrdlg.cpp
client/gui-qt/ratesdlg.cpp
client/gui-qt/repodlgs.cpp
client/gui-sdl/caravan_dialog.c
client/gui-sdl/chatline.c
client/gui-sdl/citydlg.c
client/gui-sdl/cityrep.c
client/gui-sdl/cma_fe.c
client/gui-sdl/connectdlg.c
client/gui-sdl/dialogs.c
client/gui-sdl/diplodlg.c
client/gui-sdl/diplomat_dialog.c
client/gui-sdl/finddlg.c
client/gui-sdl/gotodlg.c
client/gui-sdl/graphics.c
client/gui-sdl/gui_main.c
client/gui-sdl/gui_tilespec.c
client/gui-sdl/helpdlg.c
client/gui-sdl/inteldlg.c
client/gui-sdl/mapctrl.c
client/gui-sdl/mapview.c
client/gui-sdl/menu.c
client/gui-sdl/messagewin.c
client/gui-sdl/optiondlg.c
client/gui-sdl/pages.c
client/gui-sdl/plrdlg.c
client/gui-sdl/repodlgs.c
client/gui-sdl/spaceshipdlg.c
client/gui-sdl/sprite.c
client/gui-sdl/themes.c
client/gui-sdl/themespec.c
client/gui-sdl/wldlg.c
client/gui-sdl2/caravan_dialog.c
client/gui-sdl2/chatline.c
client/gui-sdl2/citydlg.c
client/gui-sdl2/cityrep.c
client/gui-sdl2/cma_fe.c
client/gui-sdl2/connectdlg.c
client/gui-sdl2/dialogs.c
client/gui-sdl2/diplodlg.c
client/gui-sdl2/diplomat_dialog.c
client/gui-sdl2/finddlg.c
client/gui-sdl2/gotodlg.c
client/gui-sdl2/graphics.c
client/gui-sdl2/gui_main.c
client/gui-sdl2/gui_tilespec.c
client/gui-sdl2/helpdlg.c
client/gui-sdl2/inteldlg.c
client/gui-sdl2/mapctrl.c
client/gui-sdl2/mapview.c
client/gui-sdl2/menu.c
client/gui-sdl2/messagewin.c
client/gui-sdl2/optiondlg.c
client/gui-sdl2/pages.c
client/gui-sdl2/plrdlg.c
client/gui-sdl2/repodlgs.c
client/gui-sdl2/spaceshipdlg.c
client/gui-sdl2/sprite.c
client/gui-sdl2/themes.c
client/gui-sdl2/themespec.c
client/gui-sdl2/wldlg.c
client/gui-stub/chatline.c
client/gui-stub/connectdlg.c
client/gui-stub/dialogs.c
client/gui-stub/gui_main.c
client/gui-stub/mapview.c
client/gui-xaw/chatline.c
client/gui-xaw/citydlg.c
client/gui-xaw/cityrep.c
client/gui-xaw/cma_fe.c
client/gui-xaw/connectdlg.c
client/gui-xaw/dialogs.c
client/gui-xaw/diplodlg.c
client/gui-xaw/diplomat_dialog.c
client/gui-xaw/gui_main.c
client/gui-xaw/helpdlg.c
client/gui-xaw/inputdlg.c
client/gui-xaw/inteldlg.c
client/gui-xaw/mapctrl.c
client/gui-xaw/menu.c
client/gui-xaw/messagedlg.c
client/gui-xaw/optiondlg.c
client/gui-xaw/pages.c
client/gui-xaw/plrdlg.c
client/gui-xaw/ratesdlg.c
client/gui-xaw/repodlgs.c
client/gui-xaw/wldlg.c
client/helpdata.c
client/include/helpdlg_g.h
client/luaconsole_common.c
client/mapctrl_common.c
client/options.c
client/packhand.c
client/plrdlg_common.c
client/repodlgs_common.c
client/servers.c
client/text.c
client/tilespec.c
common/achievements.c
common/actions.h
common/ai.c
common/city.c
common/connection.c
common/events.c
common/fc_cmdhelp.c
common/game.c
common/game.h
common/government.c
common/mapimg.c
common/metaknowledge.c
common/metaknowledge.h
common/packets.c
common/player.c
common/player.h
common/requirements.c
common/road.c
common/team.c
common/tech.c
common/terrain.c
common/terrain.h
common/unit.c
common/unittype.c
common/version.c
data/civ1/buildings.ruleset
data/civ1/cities.ruleset
data/civ1/game.ruleset
data/civ1/governments.ruleset
data/civ1/nations.ruleset
data/civ1/techs.ruleset
data/civ1/terrain.ruleset
data/civ1/units.ruleset
data/civ2/buildings.ruleset
data/civ2/cities.ruleset
data/civ2/game.ruleset
data/civ2/governments.ruleset
data/civ2/nations.ruleset
data/civ2/techs.ruleset
data/civ2/terrain.ruleset
data/civ2/units.ruleset
data/database.lua
data/default/default.lua
data/default/nationlist.ruleset
data/classic/buildings.ruleset
data/classic/cities.ruleset
data/classic/game.ruleset
data/classic/governments.ruleset
data/classic/nations.ruleset
data/classic/script.lua
data/classic/techs.ruleset
data/classic/terrain.ruleset
data/classic/units.ruleset
data/experimental/buildings.ruleset
data/experimental/cities.ruleset
data/experimental/game.ruleset
data/experimental/governments.ruleset
data/experimental/techs.ruleset
data/experimental/terrain.ruleset
data/experimental/units.ruleset
data/civ2civ3/buildings.ruleset
data/civ2civ3/cities.ruleset
data/civ2civ3/game.ruleset
data/civ2civ3/governments.ruleset
data/civ2civ3/nations.ruleset
data/civ2civ3/techs.ruleset
data/civ2civ3/terrain.ruleset
data/civ2civ3/units.ruleset
data/alien/buildings.ruleset
data/alien/cities.ruleset
data/alien/game.ruleset
data/alien/governments.ruleset
data/alien/script.lua
data/alien/techs.ruleset
data/alien/terrain.ruleset
data/alien/units.ruleset
# Core nations are part of freeciv core translation domain
data/alien/nation/adventurers.ruleset
data/alien/nation/galacticsound.ruleset
data/alien/nation/jw.ruleset
data/alien/nation/kindergarden.ruleset
data/alien/nation/lunatics.ruleset
data/alien/nation/madmen.ruleset
data/alien/nation/mathclub.ruleset
data/alien/nation/secretsociety.ruleset
data/alien/nation/teamgladiators.ruleset
data/Freeciv.in
data/helpdata.txt
data/multiplayer/buildings.ruleset
data/multiplayer/cities.ruleset
data/multiplayer/game.ruleset
data/multiplayer/governments.ruleset
data/multiplayer/techs.ruleset
data/multiplayer/terrain.ruleset
data/multiplayer/units.ruleset
data/nation/american.ruleset
data/nation/apache.ruleset
data/nation/arab.ruleset
data/nation/austrian.ruleset
data/nation/aztec.ruleset
data/nation/babylonian.ruleset
data/nation/barbarian.ruleset
data/nation/brazilian.ruleset
data/nation/byzantium.ruleset
data/nation/carthaginian.ruleset
data/nation/celtic.ruleset
data/nation/cherokee.ruleset
data/nation/chinese.ruleset
data/nation/danish.ruleset
data/nation/dutch.ruleset
data/nation/egyptian.ruleset
data/nation/english.ruleset
data/nation/ethiopian.ruleset
data/nation/french.ruleset
data/nation/german.ruleset
data/nation/greek.ruleset
data/nation/hittite.ruleset
data/nation/hunnic.ruleset
data/nation/inca.ruleset
data/nation/indian.ruleset
data/nation/indonesian.ruleset
data/nation/iroquois.ruleset
data/nation/italian.ruleset
data/nation/japanese.ruleset
data/nation/khmer.ruleset
data/nation/korean.ruleset
data/nation/mali.ruleset
data/nation/mayan.ruleset
data/nation/mongol.ruleset
data/nation/persian.ruleset
data/nation/pirate.ruleset
data/nation/polish.ruleset
data/nation/polynesian.ruleset
data/nation/portuguese.ruleset
data/nation/roman.ruleset
data/nation/russian.ruleset
data/nation/sioux.ruleset
data/nation/songhai.ruleset
data/nation/spanish.ruleset
data/nation/sumerian.ruleset
data/nation/swedish.ruleset
data/nation/taino.ruleset
data/nation/thai.ruleset
data/nation/tupi.ruleset
data/nation/turk.ruleset
data/nation/viking.ruleset
data/nation/zulu.ruleset
data/scenarios/british-isles-85x80-v2.80.sav
data/scenarios/earth-160x90-v2.sav
data/scenarios/earth-80x50-v3.sav
data/scenarios/europe-200x100-v2.sav
data/scenarios/france-140x90-v2.sav
data/scenarios/hagworld-120x60-v1.2.sav
data/scenarios/iberian-peninsula-136x100-v1.0.sav
data/scenarios/italy-100x100-v1.5.sav
data/scenarios/japan-88x100-v1.3.sav
data/scenarios/north_america_116x100-v1.2.sav
data/scenarios/tutorial.sav
translations/Strings.txt
tools/civmanual.c
tools/download.c
tools/download.h
tools/modinst.c
tools/mpcmdline.c
tools/mpgui_gtk2.c
tools/mpgui_gtk3.c
tools/mpgui_qt.cpp
server/aiiface.c
server/auth.c
server/barbarian.c
server/cityhand.c
server/citytools.c
server/cityturn.c
server/civserver.c
server/commands.c
server/connecthand.c
server/console.c
server/diplhand.c
server/diplomats.c
server/edithand.c
server/fcdb.c
server/gamehand.c
server/generator/mapgen.c
server/generator/mapgen_topology.c
server/generator/startpos.c
server/ggzserver.c
server/handchat.c
server/maphand.c
server/meta.c
server/plrhand.c
server/report.c
server/ruleset.c
server/sanitycheck.c
server/savecompat.c
server/savegame2.c
server/savegame.c
server/sernet.c
server/settings.c
server/settings.h
server/spacerace.c
server/srv_main.c
server/stdinhand.c
server/techtools.c
server/unithand.c
server/unittools.c
server/voting.c
utility/astring.c
utility/fciconv.c
utility/inputfile.c
utility/log.c
utility/netfile.c
utility/netintf.c
utility/registry_ini.c
utility/shared.c
utility/support.c
ENDREP
DELTA
SVN   †  †  €†  # Freeciv ukrainian translation 
# Copyright (C)2003 Roman Festchook
# This file is distributed under the same license as the freeciv package.
# Roman Festchook <roma@polesye.net>, 2003.
msgid ""
msgstr ""
"Project-Id-Version: freeciv 1.14.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2011-10-06 17:27+0300\n"
"Last-Translator: Vadim Mikhnevych <vadim.mikhnevych@gmail.com>\n"
"Language-Team: Ukrainian <uk@li.org>\n"
"Language: uk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Абхазький"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "Абхази"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Імам %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Імамка %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Австралійські аборигени"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Аборигени"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Австралійськи аборігени це збиральний термін для місцевих жителів "
"австралійського континенту. Аборігени із різних частин Австралії називають "
"себе по різному, включно, Коорі, Ямаджі, Нунг та Муррі."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Верховний Вождь %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Верховна Вождиня %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Виборщик"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Товариш"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Великий вождь %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Велика Вождиня %s"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Албанський"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "Албанці"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Патріарх %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Матріарх %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Імператор %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Імператриця %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Акадський"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "Акадійці"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Прем'єр %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Прем'єр %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Абат %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Верховна Мати %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Ачехський"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "Ачехці"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Султан %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Султана %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Губернатор %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Губернатор %s"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Корейці"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "Арамейці"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "у %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Принцеса %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Падре %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Мадре %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Афганці"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Афганці"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Афганістан, який часто називають перехрестям Центральної Азії, мав дуже "
"бурхливу історію. Напротязі сторіччь країна була окупована багато разів, "
"включно Перською імперією, Чингізханом та Александром Македонським. "
"Афганістан як національна держава відома сьогодні з'явився у 1746 році, коли "
"Ахмад Шах заснував Імперію Дуррані."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Емір %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Еміра %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Генеральний Секретар %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Генеральна Секретар %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Мула %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "Мулла %s"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Американці"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "Американці"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Аіну"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Аіну"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Аіну це місцевий народ північної Японії, Курильских островів, Сахалину та "
"південної частини півострова Камчатка."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Акве"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Акве"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "Андалузький"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "Андалузці"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Шейх %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Шейхиня %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Халіф %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Халіфка %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Кайзер %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Товариш"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Гренландський"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "Ісландці"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Кардінал %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Бані"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Фрігат"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Диктаторка %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Албанський"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "Албанці"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Принц %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Принцеса %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Перший Секретар %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Перша Секретар %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Алеутський"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "Алеути"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Шаман %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "Шаманка %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Алжирці"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Алжирці"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Алжир - арабська нація у північній Африці. Історично населена народом "
"берберів."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Генеральний секретар"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "Деж"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Деспот"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Гаїтійський"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "Албанці"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Міністр-Президент %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "Міністр-Президент %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Бейліф %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "Байліфф %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Єпископ %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Єпископ %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Бургомістр %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "Бургомістр %s"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Американці"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "Американці"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Американці"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "Американці"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Амазонки - це вигаданий народ жінок-воїнів, що згадується у класичних "
"грецьких творах та мистецтві. Вважається, що вони жили в Україні, Малій Азії "
"або Лівії. Кажуть, що Амазонки видаляли собі праву молочну залозу, щоб краще "
"вправлятися з луком та іншою зброєю."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Андорський"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Андорці"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Диктатор %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "Диктаторка %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Принц %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Принцеса %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Ангольський"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "Ангольці"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Гаїтійський"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "Малійці"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Граф %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Графиня %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Великий герцог %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Велика герцогиня %s"

#: data/nation/anishinaabe.ruleset:3
#, fuzzy
msgid "Anishinaabe"
msgstr "Нечесна"

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "Москалі"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Великий Шаман %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "Велика Шаманка %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Антарктидяни"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Антарктидяни"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Незалежна держава Південний Полюс, земля пінгвінів."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "Угандійці"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Артілерія"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "Ангольці"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Арагонський"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "Арагонці"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Арамейці"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Арамейці"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Згідно з легендою, народ арамейців є нащадками Авраама, онука Ноя."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Аргентинці"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Аргентинці"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Аргентина розташована на південно-східному узбережжі Південної Америки. З "
"часу здобуття незалежності від Іспанії у 1816 її зачепило декілька "
"внутрішніх та зовнішніх конфліктів. На протязі десятиріч після Другої "
"Світової Війни політику країни визначав Хуан Перон та його харизматична "
"дружина Єва \"Евіта\" Перон."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Коменданте %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Коменданта %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Каудільо %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Кауділья %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Кардінал %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Версія"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Вірмени"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Вірмени"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Згідно легенди, Вірмени - це нащадки Хайка, пра-правнука Ноя. Сучасна "
"Республіка Вірменія здобула незалежність від Радянського Союзу в 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Узурпатор %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "Узурпаторка %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "Афганці"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Канцлер"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Канцлер"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Американці"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Бані"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "Арамейці"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Ассірійці"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Ассірійці"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Асирія була імперією у північній Месопотамії, названой за ії столицею Ашур."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Астурійський"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "Астурійці"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Американці"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "Американці"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Великий Король %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Велика Королева %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Австралійці"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Австралійці"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Австралія була заснована у 1788 як британська каторжна колонія. Спершу вона "
"складалася з декількох колоній (Новий Південний Уельс, Вікторія, Квінсленд, "
"Південна Австралія, Західна Австралія і Тасманія), але у 1902 стала однією "
"країною. Це єдина країна на Землі, що займає цілий континент."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "Аймарці"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Хан"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Хатан"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Хан"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Ханша"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Аймарці"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Аймарці"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Після занепаду цивілізації Тіуанако в Андах, їхні нащадки сформували "
"декілька королівств Аймара зі спорідненою культурою, що процвітали навколо "
"озера Тітікака, допоки не були завойовані Інками."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Азербайджанці"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Азербайджанці"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Азербайджанці є народом Азербайджану. Територія сучасного Азербайджану була "
"сценою розквіту та занепаду багатьох древніх цивілізацій кавказського "
"регіону. У 1813 Азербайджан став частиною Російської імперії, потім був "
"короткий період незалежності у 1918-1920 як першої ісламської республіки у "
"історії. Потім Азербайджан став частиною СРСР та незалежним у 1991 році."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Шах"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Шахбану"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Баварці"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "Баварці"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Маркграф %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Маркграфиня %s"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Хорезмці"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "Баварці"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "Дикуни"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "у %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Мвамі %s"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Лінкор"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "Башкіри"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Раджа %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Рані %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Магараджа %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Магарані %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Набоб"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Набоб"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Дикун"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "Дикуни"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Башкірський"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "Башкіри"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Баски"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Баски"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Великий Лідер %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Товариш"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Лехендакарі"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Лехендакарі"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Баварці"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Баварці"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Баварія, перед національним об'єднанням у 1870, була одним з найбільших "
"німецьких королівств."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Герцог %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Герцогиня %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Белоруси"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Белоруси"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Беларусь була частиною древньої славяньскої держави Київська Русь, потім "
"Литви, Речі Посполітої, Російської Імперії та Радяньского Союзу. Беларусь "
"стала незалежною після розпаду Радяньского Союзу у 1991."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Цар %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Цариця %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Бельгійці"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Бельгійці"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Бельгія отримала незалежність від Голандського Королівства у 1830. Для "
"Бельгії характерний рух від унітарної держави до федерації. Це є результатом "
"(майже) мирної боротьби між фламандськими та валонськими націоналістами."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Прем`єр-міністр %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Прем`єр-міністр %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Стелс бомбардувальник"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Диктатор"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Бельгійці"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "Бельгійці"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Друїд %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Брат %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Сестра %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Спікер  %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Спікерка  %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Спікер %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Спікер %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "Бельгійці"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Сержант %s"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Сержант %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Бенгальці"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Бенгальці"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Бенгалія - найсхідніший регіон індійському субконтиненті. Перший відомий "
"незалежний король бенгальців Шашанка отримав владу приблизно у 606 році н.е. "
"Зараз Народна Республіка Бангладеш займає східну частину регіона, у той час "
"як західну частину займає індійський штат Західний Бенгал."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Бенінський"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "Бенінці"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Бенінський"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "Бенінці"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Бутанський"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "Бутанці"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Лама %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "Лама %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Король Дракон %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Королева Дракон %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "Баварці"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Полковник %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Полковник %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "Баварці"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Капітан %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Капітан %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Боер"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Боер"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Бури - це Голандські колоністи на підконтрольних Британії територіях у "
"Південній Афріці з 1650. Вони контролювали дві республіки, Трансвааль та  "
"Оранжеву Республіку, до поразки від Британії у війні 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Генерал %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "Генерал %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Президент"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "?female:Преподобна"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Президент %s"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Президент %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Болівійці"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Болівійський"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "Болівійці"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Архієпископ %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Боснійці"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Босняки"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Боснія та Герцеговина - це країна на північному сході Європи, та домівка "
"трьох народів: боснійців, сербів та хорватів."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "у %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Бані"

#: data/nation/bosporan.ruleset:3
#, fuzzy
msgid "Bosporan"
msgstr "Господар"

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "Босняки"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Деспот %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Деспотка %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Консул %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Консул %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Ботсванський"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "Ботсванці"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Дикун"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "Баварці"

#: data/nation/brandenburgian.ruleset  †  †  €†  :6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Виборщик"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Виборщик"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Бретонці"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Бретонці"

#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Відома римлянам як Арморика, Бретань була кельтською на протязі багатьох "
"століть до того, як Брити прибули на цей півострів у якості найманців, "
"колоністів та біженців внаслідок хаосу в Галії та вторгнення германських "
"племен у Британію в 5 столітті до н.е. Протягом століть, бретонська мова "
"витіснялася в західну частину півострова франкомовним населенням. Герцогство "
"Бретань було формально приєднане до Франції у 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Британський"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "Брити"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Об'єднане Королівство було створено у 1707 за угодою між королівствами "
"Англії та Шотландії. Держава, також відома як Велика Британія,  стала "
"провідною силою на морі та у виробництві у 19-му строріччі."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Пресвітер %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Пресвітерка %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Лорд %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Леді %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Лорд Захисник %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Леді Захисниця %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Бритський"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Брити"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Вождь"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Вождь"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Друїд %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Друідка %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "Бурундійці"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Великий Муфтій %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "Велика Муфтія %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Булгари"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Булгари"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Булгарський лідер хан Аспарух привів свій народ до північних Балкан, та "
"заснував Болграію у 681 році. Це було перше славянська держава у істрорії."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Бургундці"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Бургундці"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Після падіння Західної Римської Імперії, германський народ, відомий як "
"Бургундці, оселився в долині Рейну та надав цьому регіону своє ім'я. Минули "
"віки, і Герцогство Бургундія стало процвітаючою країною, двір якої у Діжоні "
"затьмарював паризький. Тепер це один з регіонів Франції."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Канцлер %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Канцлер %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Бурунді"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Бургундці"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Підкупити"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "Баварці"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Бурманці"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Бірманці"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Союз Бірми (офіційно \"Мьянми\") є найбільшою континентальною країною у "
"південній Азії."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Бурундійський"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "Бурундійці"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "Араби"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Каліфорнійський"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "Каліфорнійці"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Шериф %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Шериф %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Камбоджійці"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Камбоджійці"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Кампучія (також відома як Камбоджа) є сучасним нащадком країни могутньої "
"імперії Кхмерів, яка панувала на півострові Індокитай між 11-м та 14-м "
"сторіччами."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Камерунський"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "Камерунці"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Канадці"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Канадці"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Канада географічно є другою за розміром країною у світі. Магнітний північний "
"полюс зараз знаходиться на території Канади."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Канадці"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "Канадці"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Гаянський"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "Гаянці"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "Канадці"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Еміра %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Мурза %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Кастильський"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "Кастильці"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Каталонці"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Каталонці"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Протягом Середніх Віків, каталонські королі захопили та правили декількома "
"королівствами на берегах Середземного моря, від Іберійського півострова до "
"частин Італії та Греції. Ця конфедерація/імперія стала основною морською та "
"торговою силою Середземномор'я. Каталонці зберегли своє самоуправління після "
"династичного союзу із сусіднім королівством Кастилія, ще й виступили разом з "
"Англією та Австрією проти Франції та Кастилії у Війні за іспанську спадщину. "
"У 1713 Англія підписала Утрехтський мир і вийшла з альянсу, відтак у 1714 "
"Каталонці зазнали поразки і втратили свої національні права."

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Нігерійці"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "Серби"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Центральноафриканський"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "Центральноафрикаці"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Центральноамериканський"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "Центральноамериканці"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Верховний Директор %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Верховна Директриса %s"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Литовці"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "Литовці"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Комісар %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Папеса %s"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Канадці"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "Канадці"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "Чоласці"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Канадці"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "Канадці"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Алфавіт"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Майор"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "Чечени"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "Китайці"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "Чоласці"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Чілійці"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Чілійці"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Генерал-капітан %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Генерал-капітан %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Чіму"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "Чіму"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "Китайці"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "Чоласці"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Чоласці"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Чоласці"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Хорвати"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "Хорвати"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Воєвода %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "Воєвода %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Жриця %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Великий князь %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Велика княгиня %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "Чумаші"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "Чумаші"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Прусаки"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "Прусаки"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Бей"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Колумбійці"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Колумбійці"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Колумбія - це держава на півночі Південної Америки. Цей регіон був "
"америндіанським культурним центром у доєвропейські часи. Іспанці почали "
"заселяти північне узбережжя Колумбії близько 1500 року. У 1819 Республіка "
"Колумбія здобула незалежність."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Команчський"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "Команчі"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Іранці"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "Корсиканці"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Голова"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Голова"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Конфедерати"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Конфедерати"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "Монголи"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "Монголи"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Управління"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "Монголи"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Корнуельці"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Корнуельці"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Корнуел це регіон на крайньому південному-заході Англії, традиційна домівка "
"легендарного Короля Артура."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Корсиканський"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "Корсиканці"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Індустріальні"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Генерал"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Козацький"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "Козаки"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Гетьман %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "Гетьманка %s"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Хорвати"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "Хорвати"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Крі"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "Крі"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Тібетці"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "Хорвати"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Кримськотатарський"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "Кримські Татари"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Хорвати"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Хорвати"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Хорватія це регіон Південних Словян що був у Австро-Угорській імперії, а до "
"того під Отоманськім керуванням після розпаду Візантії. Напротязі більшого "
"часу 20 сторіччя була частиною Югославської Федерації."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Хрестоносці"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "Кубинці"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Кубинці"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Кубинці"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Куба потрапила під владу Іспанії у 16 столітті. З часом цей острів став "
"одним з найбільших світових виробників тютюну, цукру та кави. У 1902 Кубі "
"було надано номінальну незалежність."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Іранці"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "Хорвати"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Латиші"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "Канадці"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Кіпрський"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "Кіпріоти"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Гренадський"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "Гренадці"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Словаки"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "Словаки"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Чехи"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Чехи"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Сучасна Чеська республіка існувала до 1993 як частина Чехословакії, що була "
"частиною Австро-Угорської імперії до 1918."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Пророчиця  %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Пророчиця  %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Дагомейський"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "Дагомейці"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "Дикуни"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "Гаїтійці"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Домініканці"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "Домініканці"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Домініканці"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Домініканці"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"Острів Домініка європейці, на чолі з Христофором Колумбом, побачили у 1493. "
"Згідно легенди, його так назвали через те, що вперше його побачили в Неділю. "
"Офіційно це \"Співдружність Домініка\", яку не слід плутати з іншою "
"карибською нацією - Домініканською Республікою."

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr ", Помер"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "Араби"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Німці"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "Німці"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr " Нація нового гравця: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Прем`єр-міністр"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Комісар %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Комісар %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "Німці"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Еквадорський"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "Еквадорці"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Єгиптяни"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "Єгиптяни"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "Видалити"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "Англійці"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Еміратці"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Еміратці"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"Історія Об'єднаних Арабських Еміратів розпочинається у 7 столітті. У 19 "
"столітті Емірати стали залежними від Великобританії. У 1971 шість еміратів "
"об'єдналися у федеративну державу Об'єднані Арабські Емірати. Наступного "
"року до них приєднався сьомий емірат."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "Пірати"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Ланца"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Tarkhan %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "Еквадорці"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Еритрейський"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "Еритрейці"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Есперантисти"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Есперантисти"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"Есперантисти - це світова спільнота, об'єднана інтересом до язика есперанто."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Естонці"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Естонці"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Естонія - це маленька країна на південному березі сходу Балтійського моря. "
"Її населення та мова дуже подібні до Фінляндських."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Протектор %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "Протекторка %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "Етруски"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Європейці"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Європейці"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Заснування Європейского Союзу було розпочато у 1957 році із Римської угоди. "
"З тих часів проект ЄС розвивався та починає ставати молодою супердержавою. "
"Проте залишається відкритим питання: Чи існує єдина європейска нація та "
"ідентичність насправді?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Папа %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Папеса %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Комісар %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Комісар %s"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Подія"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "Англійці"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "Крі"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "Фіджійці"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Великій вождь"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Велика Вождь"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Філіпінци"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Філіпінци"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Після звільнення від Іспанського керування, Філіппіни були захоплені "
"Американцями у 1898. Вони отримали самоврядування у 1935 та незалежність у "
"1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Фіни"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Фіни"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Фінляндія це невелика, холодна країна на півночі Європи, що відома експортом "
"деревини, мобільних телефонів та операційних систем світового рівня."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "Архієпископ %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Фламандський"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "Фламандці"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Аргентинці"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "Аргентинці"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Диво: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Диво: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Еміра %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Капітан %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Капітан %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Франконський"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "Франконійці"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Принц-єпископ %s"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Турки"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "Фризи"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr " Нація нового гравця: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Прем`єр-міністр"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Фризький"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "Фризи"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Бразильці"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "Фризи"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "Фризи"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Гаянський"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "Гаянці"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Ґельський"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "Ґели"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Таоісіч"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Таоісіч"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Ґалісійці"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Ґалісійці"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Галиція є північнозахідним регіоном Іспанії, розташованим поруч із "
"Португалією."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Галли"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Галли"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Намібійський"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "Намібійці"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Манса %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "Манса %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "Леонці"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Дож %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Дожаресса %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Грузини"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Грузини"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Грузини були однією із перших націй, що сприйняла християнство у 300 році н."
"е."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Непальці"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Пресвітер %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "Пресвітерка %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Великий Фараон %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Велика Фараон %s"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Бельгійці"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "Бельгійці"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Німці"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "Німці"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ґанський"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "Ґанці"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Ґанський"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "Ґанці"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "Манса %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Манса %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "Ґанці"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "Ґьоктюрки"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Грошей: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "Мордорці"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Вестготський"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "Шотландці"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Великий Фараон"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "Ляхи"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Гренландський"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "Гренландці"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Гренадський"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "Гренадці"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Гуанчійський"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "Гуанчі"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Гуарані"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "Гуарані"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Гватемальський"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "Гватемальці"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "Дунедайнці"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Гупта"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Гупта"

#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"Імперія Ґупта була однією із найбільших класичних імперій. Вона займала "
"територію північної Індії приблизно від 240 до 550 н.е."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Гаянський"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "Гаянці"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Виконавчий Президент %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Виконавча Президент %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Хакери"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Хакери"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Хакер %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Хакер %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Гаїтійський"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "Гаїтійці"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Довічний Президент %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Довічна Президент %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Ганноверський"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "Ганноверці"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msg  †  †  €†  str ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Принцеса-єпископ %s"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Людина"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "Таірона"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Вдова Імператора"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Ганзейський"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "Ганзейці"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Королева"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "Таірона"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Гавайці"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Гавайці"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Гавайське королівство було засноване у 1810 році королем Камехамехою "
"Великим. У 1893 монархію було повалено, і у 1898 територію анексували США. "
"21 серпня 1959 року колишнє королівство стало 50-м штатом США."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Елліни"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Елліни"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Грецька Республіка - також відома як Греція - була створена, коли грецький "
"народ отримав незалежність від Отоманьскої Імперії у 1832 році."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Венеціанський"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "Венеціанці"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Друідка %s"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "елітний"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "Непальці"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Гессенський"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "Гессенці"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Ландграф %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Ландграфиня %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Хім'ярці"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "?plural:Хім'ярці"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Румуни"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "Румуни"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Папуаси"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "Датчани"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Антипапа %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Антипапеса %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Великий Магістр"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Велика Магістр"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "Гондурасці"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Хопі"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Хопі"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Матриархальна культура у Північній Америці, яка вважається нащадками "
"Хісатсіном. Хопі зараз живуть у резервації Хопі у північносхідній Аризоні."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Угорці"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Угорці"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Згідно з легендою Угорщину било засновано Арпадом у 9-му сторіччі."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Іберійський"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "Ібери"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Ісландці"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Ісландці"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Ісландія довго була одним із найбільших ненаселенних островів у світі, доки "
"не була заселена норвежськими вікінгами наприкінці 9-го сторіччя. Спочатку "
"остів був під владою норвежської, а потім датської корони, доки не отримав "
"незалежності у 1944 році."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Ілірійський"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Ілірійці"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Іллірійці були індоєвропейськими племенами, які з'явилися перед 1000 р. до н."
"е. у західній частині Балканського півострова, включно з островом Корфу та "
"Амбракійською затокою в доісторичному Епірі на південь. Вони змішалися з "
"Фракіцями у Дарданії на сході та заселили Мессапію на протилежному боці "
"Адріатичного моря. Іллірійські королівства були незалежними протягом "
"століть, поки їх не завоювала Римська Республіка."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Європейці"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "Європейці"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Ескімоси"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Ескімоси"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Іранці"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "Іранці"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Іран означає \"Земля Аріїв\" - тривалий час на Заході його називали Персією. "
"Зараз ця країна є ісламською республікою, однією з найвагоміших на "
"Середньому Сході."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Аятола %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Аятола %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Іракці"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Іракці"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Ірак було засновано після розпаду Оттоманської імперії. Він охоплює "
"територію древньої Месопотамії біля злиття річок Тігра та Ефрата."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Ірланці"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Ірланці"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Ірландія оборонилася від римлян та вікінгів, проте була захоплена норманами "
"у 1171. Була пів владою Англії до 1922, коли більша частина країни отримала "
"обмежену автономію, та стала республікою у 1949. Північ Ірландії задселений "
"із 17-го сторіччя шотландськими та англійськими фермерами та є зараз "
"частиною Сполученого Королівства."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Ізрал'єтяни"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Ізрал'єтяни"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Державу Ізрал'єтян було засновано у 1948 як об'єднання провінцій у "
"Британській Палестині, та суттєво розширено після перемог у декількох війнах "
"що були проти Ізраіля у 1948, 1967 та 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Енцик %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Раввин %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "Раввин %s"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Ізрал'єтяни"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "Ізрал'єтяни"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Дож %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Дуче %s"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Іранці"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "Іранці"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "Вандали"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Ямайський"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "Ямайці"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " у %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Манса"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "Йо-о"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "Конголезці"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Іранці"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "Іранці"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Калмицький"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "Калмики"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Канем-Борну"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Канем-Борну"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Ця імперія існувала у різних видах від 9-го сторіччя до 1893 року на "
"території сучасних Чаду та Нигерії та контролювала більшу частину торгівлі у "
"районі Сахари."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "Казахи"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Карельський"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "Карели"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Карельський"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "Карели"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Кашмірський"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "Кашмірці"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Нубійці"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "Нубійці"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Хан"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "Каталонці"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Казахи"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "Казахи"

#: data/nation/kazakh.ruleset:6
#, fuzzy
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Казахи нащадки тюркських та монгольских кочовиків, Захоплений Росією у 18-му "
"строріччі, Казахстан став незалежним із розпадом Радянського Союзу у 1991 "
"році. Казахстан є однією із десяти найбільших за розмром країн."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Кенійці"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Кенійці"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Кенія отримала незалеждність від Британію у грудні 1963."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Хозарський"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "Хозари"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Тархан %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Хорезмці"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "Хорезмці"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Сатрап %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "Сатрапка %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "Іранці"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "Трансільванці"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Саами"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Конголезці"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "Конголезці"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Косовський"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "Косовари"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "Кенійці"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Курдський"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Курди"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Кенійці"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Гуру %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "очікує"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "Гаїтійці"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Киргизи"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "Киргизи"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Нація у Центральній Азії. Захоплений Російскою Імепрією у 19-му сторіччі, "
"Киргизстан отримав незалежність від Радянского Союзу у 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Італійці"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "Верховна Мати %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Ланкійці"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Ланкійці"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Головнокомандувач %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "Головнокомандуюча %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Лаосці"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Лаосці"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"Історія Лаосу починається із створення королівства Лан Ксанг, заснованого у "
"14-му сторіччі та проіснувавшему до кінця 18-го, коли Сіам (Таіланд) вторгся "
"до нього. На прикінці 19-го сторіччя Лаос став частиною Французського "
"Індокитаю. Влада Франції скінчилась із набуттям незалежності у 1946, після "
"чього розпочалася 30-річна громадянська війна. У 1975 комуністичний рух "
"Патхет Лао встановив жорсткий соціалістичний режим. Проте в 1986 розпочалася "
"лібералізація та повільне повернення до приватної властності."

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Рейтинг"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "Латиші"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Латиші"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Латиші"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Після Першої світової війни Латвія проголосила незалежність від Росії. У "
"1940 році Латвію окупував Радянський Союз. Після розпаду Радянського Союзу у "
"1991 Латвія відновила свою незалежність."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Ліванський"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "Ліванці"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "Генеральний секретар"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Індуси"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "Індуси"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Леонський"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "Леонці"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "Австралійці"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Сибірський"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "Сибіряки"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Литовці"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "Литовці"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Лівійці"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Лівійці"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Регіон, який зарав відомий як Лівія, раніше був римською колонією, доку ії "
"не захопили арабські цивілізації у 7-му сторіччі. У 1912 вона підпала під "
"контроль Італії, та після Другої світової війни Лівія отримала незалежність "
"як частина угоди між Італією та союзниками."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "Ліхтенштейнці"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Сибірський"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Литовці"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Великій вождь"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Велика Вождь"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Канадці"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "Італійці"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Ефіопи"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Лівійці"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Литовці"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Литовці"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Литва - це невелика країна на південному узбережжі Балтійського Моря, "
"північніше Польщі. Литовська це найбільш архаічна та комплексна з північних "
"Індо-Європейськіх мов"

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Ложбаністанці"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "Ложбаністанці"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Ложбаністан це вигадане місце, де люді розмовляють ложбаньскою. Ложбаньска "
"це сонструйована мова спеціально для людьского спілкування. Ложбаньска "
"синтаксично однозначна (\"Time flies like an arrow. Fruit flies like a "
"banana.\"), культурно нейтральна та легка у вивченні."

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Теріторія"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "Корейці"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Лівійці"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Люксембургзький"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "Люксембуржці"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Масайський"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "Масаї"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Македонійський"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "Македонійці"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"Республіка Македонія розташована у південно-центральній частині Балканського "
"півострова. Вона проголосила незалежність від Югославії у 1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Македонський"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "Македонці"

#: data/nation/macedon.ruleset:6
#, fuzzy
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"Королівство Македонія було розташоване на півдні Балкан. За часів Александра "
"Великого воно стало одною з наймогутніших держав світу, але після смерті "
"Александра розділилося на декілька держав. Згодом Македонію підкорив Рим, у "
"146 до н.е."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Діадох %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Діадоха %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Маджапахіт"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "Маджапахіт"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Малагасійці"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Малагасійці"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Малагасці - народ Мадагаскару. Продовж століть племена з Індонезії, Східної "
"Африки там арабського світу збиралися на острові."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Верховний Уповноважений %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "Верховна Уповноважена %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Малавійський"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "Малавійці"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Малайзійський"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Малайзійці"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Малайзія почалася із заснування Малаккі (Мелакі) Парамесварою на початку 14-"
"го сторіччя."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Болівійський"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "Малійці"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Малійці"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Малійці"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Мальтійський"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "Мальтійські"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Лазер"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Велика Магістр"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "Малійці"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "База"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Раджа"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Маньчжури"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "Маньчжури"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Маньчжури були напівкочовим народом, що походив з Маньчжурії у північно-"
"східній Азії. У 17 столітті вони підкорили Китай та правили ним як "
"Маньчжурською Імперією до 1911 року."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "Менці"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Прем`єр-міністр"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Прем`єр-міністр"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Маорі"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Маорі"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Маорі - це полінезійський народ, що заселив острови Нової Зеландії. Згідно "
"археологічних доказів, їх міграція туди розпочалася у 900х і тривала до "
"1400х."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Мапуче"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "Мапуче"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Народ Мапуче успішно чинив опір експансії імперії Інків, зупинивши їх "
"просування на річці Мауле у центральному Чилі. Вони також вперто боронилися "
"від іспанців, яким, враховуючи їх чилійських наступників, знадобилося 300 "
"років, щоб скорити Мапуче."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "Марсіане"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Великий Король %s"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Друідка %s"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Управління"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Мальтійські"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Марсіане"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Марсіане"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Марсіане висадились на Землі у 4000 до н.е.!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Карфагеняни"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "Марсіане"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Марсіане"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "Марсіане"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Гра"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "Італійці"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "Мекленбуржці"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Індуси"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "Індуси"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "%s Шахбану"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Опції повідомлень"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Гессенці"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Магнетизм"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "Мексиканці"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Мексиканці"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Мексиканці"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "Мяо"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Мікронезійський"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "Мікронезійці"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "Мікмаки"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Міланський"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "Міланці"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Міскітський"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "Міскіто"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "Мяо"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Міштецький"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "Міштеки"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Молдовани"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Молдавани"

#: data/nation/moldovan.ruleset:6
#, fuzzy
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Молдова була захоплена Оттоманцямі у 16-му строріччі. Потім у 1812 Молдова "
"стала частиною Російської Імперії. З 1918 Молдова була частиною Румунії доки "
"не була включена до Радянського Союзу у 1940. Сучасна Республіка Молдова "
"отримала незалежність після розпаду Радянського Союзу у 1991."

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Мароккський"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "Марокканці"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Монегаський"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "Монегаски"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Прем`єр-міністр"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Прем`єр-міністр"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Дон"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "Монголи"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Чорногорський"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "Чорногорці"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Моравський"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "Моравці"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Мордвинський"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "Мордва"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Мароккський"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "Марокканці"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Мозамбіцький"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "Мозамбікці"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Могольський"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "Моголи"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "Міштеки"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Мускогі"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "Мускогі"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Американці"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Муаміказі"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "Шведи"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Цаціке"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Касіка"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Намібійський"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "Намібійці"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "Нікарагуанці"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "Навахо"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Неаполітанський"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "Неаполітанці"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "Венеціанці"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Непальський"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "Непальці"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Мережеві"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "Австралійці"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Ньюфаундлендський"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "Ньюфаундлендці"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Новозеландці"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Новозеландці"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Група островів Нової Зеландії стала англійською колонією в 1840 році, коли "
"вожді тубільних племен маорі визнали верховну владу англійської королеви, "
"діставши при цьому права британських підданих і зберігши певною мірою "
"племінну автономію. Згідно з королівською прокламацією, у 1907 країна стала "
"незалежним домініоном в межах Співдружності Націй."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "Нікарагуанці"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Нігерійці"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Нігерійці"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Нігерія здобула повну незалежність від Британії у 1960. Це найбільш населена "
"країна Африки."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Нігерійський"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "Нігерійці"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "Не-персе"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Нормани"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Нормани"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Північні Корейці"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Північні Корейці"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"У 1945 Корея була поділена Радянським Союзом та Сполученими Штатами на дві "
"країни упродовж 38-ї паралелі. Цими країнами стали Північна та Південна "
"Кореї. Навіть 60 років потому Північна Корея продовжує залишатися "
"комуністичною країною сталіністького типу."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Великий Лідер %s"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Велика Лідер %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Великий Лідер %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "Велика Лідер %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Нортумбрійський"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "Нортумбрійці"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Норвежці"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Норвежці"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Після століть данського правління, Норвежці створили власну конституцію у "
"Ейдсволі у 1814. Врешті, після унії зі Швецією, Норвегія здобула "
"незалежність у 1905."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Нігерійці"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Нубійці"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "Нубійці"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Фараон %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "Фараон %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Великий Фараон %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Велика Фараон %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Нумідійці"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Нумідійці"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Нуу-чах-нулт"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "Нуу-чах-нулт"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Окситанський"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "Окситанці"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Віконт %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Віконтеса %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Олонський"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "Олоні"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Алжирці"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "Німці"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Прусаки"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "Прусаки"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.rul  †  †  €†  eset:3
msgid "Omani"
msgstr "Оманський"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "Оманці"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Верховний Директор"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Верховний Командуючий"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Осетинський"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "Осетини"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Остготський"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "Остготи"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Отомський"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "Отомі"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Оттомани"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Оттомани"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"На початку 14 століття Осман, лідер невеликого турецького племені у західній "
"Анатолії, завоював усі сусідні племена. Століттям пізніше, столиця Візантії "
"впала під натиском турків, і це дало Османській імперії доступ до Європи. "
"Османи послідовно завоювали значні частини південно-східної Європи, "
"ісламський арабський світ, Єгипет та частину Північної Африки, і стали "
"регіональною суперсилою, аж до розпаду імперії після Першої Світової Війни."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Падишах %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "Падишахиня %s"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "Видалити"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "Ацтеки"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Мудрець %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Відьма %s"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Македонійський"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "Македонійці"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Пакистанці"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Пакистанці"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Федерація Пакістану била сформована на основі переважно мусульманських "
"регіонів Британської Індії у 1947."

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Малювати"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "Німці"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Населення: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Палестинський"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "Палестинці"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "Казахи"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Диктаторка %s"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Канадці"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "Канадці"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "Папуаси"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Генерал-губернатор %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "Генерал-Губернаторка %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Папуаси"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Папуаси"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Уругвайці"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "Уругвайці"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Партизани"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "Марсіане"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Шейх %s"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Шахбану"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Вставити"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "Папуаси"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Бельгійці"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "Перси"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Перуанці"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Перуанці"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Перу було колискою імперії інків та їх цивілізації. І зараз воно видатний "
"центр місцевої південно-американської культури."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Фінікійці"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Фінікійці"

#: data/nation/phoenician.ruleset:6
#, fuzzy
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Фінікія була древньою цивілізацією, розташованою на території сучасного "
"узбережжя Ливану та Сирії. Фінікійці розмовляли ханаанською мовою, близькою "
"до єврейської, та були прославленими мореплавцями. Їхний алфавіт слугував "
"основою грецького, а відтак етрускського та латинського також. Вони були "
"відомими грекам та римлянам як виробники пурпурної фарби з мушель мурекса, "
"що і дало їм їхні грецьку та латинську назви. Самі ж вони називали себе "
"Хан'ані, як і їхні пунічні (карфагенські) нащадки."

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Грузини"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Перси"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Британський"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "Пірати"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "Німці"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Македонійці"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Прусаки"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Прусаки"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Пуерторіканський"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "Пуерторіканці"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "П'юрхепеча"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "П'юрхепеча"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Татарський"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "Татари"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Квебекці"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Квебекці"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Квебек є найбільшою провінцією Канади, надаючи домівку більшості "
"франкомовного населення Америки."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "Дикуни"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "Дикуни"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Літовці"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "Москалі"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "Перси"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "Руандійці"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Румуни"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Румуни"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Директор Президент %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Директор Президент %s"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Румуни"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "Румуни"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Росіяни"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Кенійці"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Руандійці"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Руандійці"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Руанда є холмистою та дуже родючою країною у районі Великих Озер східної "
"Африки. Це найбільш густозаселена країна континенту."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Рюкюанці"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Рюкюсці"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Ванство Рюкю (1372-1879) було мирною приморською торговою державою, яку "
"врешті захопила та приєднала Японія."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "Саксонці"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Принц %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Хан"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "Швейцарці"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Ґалісійці"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "Сирійці"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "Саами"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
#, fuzzy
msgid "Salishan"
msgstr "Падишах"

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "Малійці"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Угорці"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "Баварці"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Саами"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Саами"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Саами - народ північної Скандинавії. Іх нація поділена між північними "
"регіонами скандинавських країн та пінічно-західною Росією."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Підводний човен"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "Турки"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Генерал-капітан"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Генерал-капітан"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Англійці"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Самогитяне"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "Саксонці"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Оберіть нову форму керування"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Губернатор"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Самогитяне"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "Самогитяне"

#: data/nation/samogitian.ruleset:6
#, fuzzy
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Жемайтія - історична область біля Балтійського моря, останній притулок поган "
"у Європі (офіційно, до 1413). Зараз Жемайтія входить до складу Литви."

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Дагомейський"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "Дагомейці"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Кардінал"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "Сирійці"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Марсіане"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "Марсіане"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Парусник"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "Шведи"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Голова"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "Італійці"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Саксонці"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "Саксонці"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"Курфюрство Саксонія було незалежним спадковим курфюрством Священної Римської "
"Імперії у 1356-1806."

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Океан"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "Іранці"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "Словенці"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Шотландці"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "Шотландці"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Вождь %s"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Вождиня %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Перший міністр %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "Перша міністр %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Шотландці"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Шотландці"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Шотландія, заснована у пізні Римські часи ірландськими завойовниками, що "
"витіснили тубільних Піктів, була незалежним королівством з 1034 року аж до "
"\"Об'єднання корон\" з Англією у 1701."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Сирійці"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Сирійці"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Оберіть"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "Шведи"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "Шведи"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "Бенгальці"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Управління"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "Бенгальці"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Серби"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Серби"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Сербія - це частина регіону Південних Слов'ян, що була захоплена "
"Оттоманською імперією після розпаду Візантії. На протязі переважної частини "
"20 сторіччя була частиною Югославської Федерації."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "Шотландці"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "Саксонці"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Тан"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "Датчани"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "Саксонці"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Сибірський"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "Сибіряки"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Сицилійський"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "Сицилійці"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "Сибіряки"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Сікхський"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "Сікхи"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Гуру %s"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Бурманці"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "Шведи"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Сілезці"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Сілезці"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Сілезія це регіон на півдні Польщі, що колись був незалежним королівством."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Сінгапурці"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Сінгапурці"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Сингапур - це торгівельне місто-країна, розташоване у найпівденнішій точці "
"Малайзійського півострова."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Управління"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "Бенгальці"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Слов'янський"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "Слов'яни"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Словаки"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Словаки"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Словаччина - це країна у центрі Європи. Колишня частина Чехословаччини, до "
"1918 вона була у складі Австро-Угорської імперії."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Словенці"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Словенці"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Словенія це найбільш західна та північна республіка старої Югославської "
"Федерації."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Той же острів"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "Ісландці"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Сомалійський"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "Сомалійці"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Сомалійський"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "Сомалійці"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Лужицький"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "Лужицькі Серби"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"Лужицькі Серби - це західнослов'янський народ, що живе на сході Німеччини у "
"Східній Саксонії та Південному Бранденбургу (Лужиці). Цей регіон історично "
"пов'язаний із Польщею та Богемією."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "Башкіри"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Південні африканці"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Південні африканці"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Південноамериканський"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "Південні американці"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Південні Корейці"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "Південні Корейці"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Колись єдина країна, зараз Корейський півострів розділений між двома "
"державами - Північною та Південною Кореями - як результат патової ситуації, "
"що склалася наприкінці Корейської війни 1953-го року. Південно-корейский "
"уряд було сформовано із націоналістичного та антікомуністичного "
"\"Тимчасового уряду Республіки Корея\" у 1948."

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Суданці"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "Суданці"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Південнов'єтнамський"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "Південні В`єтнамці"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Мадам %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Південноєменський"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "Південні Єменці"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Радянські"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Радянські"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Історія Радянського Союзу розпочалася у листопаді 1917, коли під "
"керівництвом Леніна відбулася більшовицька Велика Жовтнева Революція. 31 "
"грудня 1922 чотири радянські республіки об'єдналися в одну країну. "
"Радянський союз став однією з наймогутніших держав 20-го століття, але "
"наприкінці 1991 він розпався на п'ятнадцять незалежних республік, через "
"соціально-економічні негаразди."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Срі Віджая"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "Срі Віджая"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Суданці"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Суданці"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"У 1820 Судан підпав під египетську, та потім під британьску владу. Судан "
"став незалежним у 1956."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Серби"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "Серби"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Суринамський"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "Суринамці"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Сурінам - це найменша незалежна країна Південної Америки. Спочатку там жили "
"індіанці Араваки. Вперше його колонізували англійці, які потім обміняли його "
"голандцям на Новий Амстердам, сучасний Нью-Йорк, у 1667. Сурінаму надали "
"самоуправління у 1954, а у 1975 він став цілком незалежним."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Сержант %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "Сержант %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "Свазі"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Свазі"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Свазі"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Свазі - це народність Банту південної Африки. Під керівництвом Мсваті ІІ "
"(1820 - 1868), Свазі розширили свою територію та зміцнили південний кордон "
"із Зулусами."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Швейцарці"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Швейцарці"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Федеральний Канцлер %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Федеральна Канцлер %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Сирійці"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Сирійці"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Сучасна Сирійська Арабська Республіка була сформована із французської "
"мандата та поступово отримала незалежність на протязі 1940-х років."

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Шаманка %s"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Гаїтійський"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "Гаїтійці"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Таірона"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "Таірона"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Тайванці"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Тайванці"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Таджикі"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Таджикі"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "Танзанійці"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Танзанійський"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "Танзанійці"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Татарський"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "Татари"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Лицарі Тамплієри"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "Тамплієри"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Лицарський орден тамплієрів було засновано після Першого Хрестового походу "
"для захисту пілігримів у їх мандрівках до Святої Землі. Протягом наступних "
"200 років орден досяг неймовірної сили та багатства, зокрема, завдяки своєму "
"винаходу - банківській справі."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Тевтонський"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "Тевтонці"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Техасці"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Техасці"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Фракійці"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Фракійці"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Друга за чисельністю нація у древньому західному світі."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "Фракійці"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Тібетці"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Тібетці"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Далай Лама %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "Далай Лама %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "Тимуриди"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Тохарці"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "Тохарці"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Тоголезький"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "Тоголезці"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Тольтецький"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "Тольтеки"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "Тонганці"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Вигадані"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "Тунісьці"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Трансільванський"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "Трансільванці"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Трансільванці"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Морській десант"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "Вавілоняни"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "Турки"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Тунісьці"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Тунісьці"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Кіпрський"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "Кіпріоти"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Туркмени"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "Туркмени"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Туркменбаші %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Туркменбаші %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "Тувинці"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Тірольський"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "Тірольці"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Принц %s"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Графиня %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Угандійський"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "Угандійці"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Кабака %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "Кабака %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Українці"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Українці"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Україна це велика країна на заході колишнього Радянського Союзу. У ній "
"найбільші плодородні черноземи на Землі."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "ООН"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "ООН"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr "Об'єднані Нації вірять у права людини та захист слабого."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Генеральний секретар %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "Генеральна секретар %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Марсіане"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Марсіане"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Уругвайці"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "Уругвайці"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Уругвай, маленька держава у південній Америці, іноді називається "
"\"Швейцарією Америк\" через свою високо розвинену систему соціальної "
"підтримки."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Уйгури"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Уйгури"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Уйгури були східною тюркьскою імперією та цивілізацією. У період свого "
"розквіту у 820 році н.е. вона контролювала більшість центральної та "
"північної Азії. Після сутичок із китайцями на протязі декількох сторічь, "
"уйгури були зрештою підкорені дінастією Кінг у 1700-х роках. Зараз нащадки "
"уйгуров становлять населення країн у центральній Азії, таких як Узбекістан, "
"Казахстан та Киргизстан. Також вони головна меньшина у китайській провінції "
"Ксінжіанг."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Узбеки"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Узбеки"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Розташований у Центральній Азії Узбекистан був центром древніх держав, таких "
"як Хорезм, Бухарське ханство та Кокандське ханство. Узбеки вважають себе "
"нащадками Тимура, засновника династії Тимуридів, правителя Самарканду."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Вампірський"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "Вампіри"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Вандальський"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "Вандали"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "Аіну"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Медицина"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "Мексиканці"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Колиска древної індійської цивілізації лежить у долині ріки Інд, зараз у "
"Пакістані."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Махатма %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Махатма %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Венеціанський"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "Венеціанці"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"M  †  †  €†  ecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "Вандали"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Венеціанський"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "Венеціанці"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Венеціанський"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "Венеціанці"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Венесуельці"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Венесуельці"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Венесуела - це найпівнічніша країна Південної Америки. Вона була іспанською "
"колонією з 16-го сторіччя. Країна набула незалежності 5 липня 1811 року під "
"керівництвом Сімона Болівара - Визволителя."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Вермонтський"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "Вермонтці"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "В`єтнамці"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "В`єтнамці"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Нація в'єтнамців була заснована у першому сторіччі нашої ери двома сестрами "
"що були лідерами повстання проти Кітайської військової адміністрації."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Винахідництво"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "Кенійці"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Вестготський"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "Вестготи"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "Астурійці"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "Папуаси"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "Булгари"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Німці"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "Німці"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Валлонський"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "Валлони"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Валійці"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Валійці"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Валійці контролювали Англію до тих пір доки не були видворені Саксонціями у "
"гористий захід острова."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "Валійці"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "(ветеран)"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "Румуни"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "(ветеран)"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "Румуни"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Серпень"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Серпень"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Індуси"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "Індуси"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Вестфальці"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Вестфальці"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Вестфалія, перед тим, як стати провінцією Прусіі, била західним регіоном "
"графства Саксоніі. За наших часів вона складається з Північної частини "
"найбільш великої німецької федеральної землі, Північної Рейн-Вестфалії."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Вюртембержський"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "Вюртембержці"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "Американці"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "Аіну"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Якутський"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "Якути"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Єменський"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "Єменці"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "Юкатанці"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Югославський"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "Югослави"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Намібійський"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "Намібійці"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Хозари"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Запотецький"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "Запотеки"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Таірона"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "Зімбабвійці"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (ШІ)* у режімі відсутності ШІ не може узгодити такий договір."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (ШІ)* Спершу розірвіть альянс із %s, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (ШІ)* Спершу я хочу продовжити термін дії припинення вогню ще на "
#~ "деякий час, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Спершу припинемо кровопролиття, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (ШІ)* Спершу я хочу продовжити термін дії припинення вогню ще на "
#~ "деякий час, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (ШІ)* Зараз я не довіряю Вам достатньо для встановлення альянсу, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (ШІ)* Місто, про яке Ви говорите, мені не відомо."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (ШІ)* Вибачте, но мати спільний зір з Вами небезпечно."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (ШІ)* Ця угода не дуже вигідна для нас, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (ШІ)* Ласкаво просимо до нашого альянсу, %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (ШІ)* Так, нехай наш союз буде вічним, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (ШІ)* Так, ми за мир!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (ШІ)* Згода. Більше ніякої ворожості, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (ШІ)* Мої привітання, %s! Чи можу я запропонувати препинення вогню "
#~ "доки ми дізнаємось одне одного краще?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (ШІ)* Космос ніколи не буде твоїм. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (ШІ)* Я достатньо довго терпів твої бридкі витівки! Готуйся до війни!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (ШІ)* Мир ... іншого разу."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (ШІ)* Нарешті я дістався тебе! Ти насправді думав, що зможешь "
#~ "позбутися покарання за свої злочини?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (ШІ)* Ваша прихована ворожість призвела нас до війни!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (ШІ)* Твоя агрессія супроти %s була твоєю останєю помилкою!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (ШІ)* Ми розпочнемо всенародну війну проти %s через %d хід, щоб "
#~ "зупинити запуск зорельота."
#~ msgstr[1] ""
#~ "*%s (ШІ)* Ми розпочнемо всенародну війну проти %s через %d ходи, щоб "
#~ "зупинити запуск зорельота."
#~ msgstr[2] ""
#~ "*%s (ШІ)* Ми розпочнемо всенародну війну проти %s через %d ходів, щоб "
#~ "зупинити запуск зорельота."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (ШІ)* Я очікую твоєї допомоги у цій справі. Нехай нашому славному "
#~ "союзу не буде кінця!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s часто порушували укладені з нами угоди задля власної вигоди. "
#~ "Ми відповімо на це силою через %d хід, і очікуємо, що ви з честю "
#~ "підтримаєте наш альянс!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s часто порушували укладені з нами угоди задля власної вигоди. "
#~ "Ми відповімо на це силою через %d ходи, і очікуємо, що ви з честю "
#~ "підтримаєте наш альянс!"
#~ msgstr[2] ""
#~ "*%s (AI)* %s часто порушували укладені з нами угоди задля власної вигоди. "
#~ "Ми відповімо на це силою через %d ходів, і очікуємо, що ви з честю "
#~ "підтримаєте наш альянс!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Ми збираємося пограбувати та зруйнувати багату цивілізацію %s. "
#~ "Ми оголосимо війну через %d хід."
#~ msgstr[1] ""
#~ "*%s (AI)* Ми збираємося пограбувати та зруйнувати багату цивілізацію %s. "
#~ "Ми оголосимо війну через %d ходи."
#~ msgstr[2] ""
#~ "*%s (AI)* Ми збираємося пограбувати та зруйнувати багату цивілізацію %s. "
#~ "Ми оголосимо війну через %d ходів."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (ШІ)* Якщо ви бажаєте частину здобичі, приєднуйтеся до акції!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Нас дістали %s. Давайте порвемо їх жалюгідну цивілізацію! Ми "
#~ "оголосимо війну через %d хід."
#~ msgstr[1] ""
#~ "*%s (AI)* Нас дістали %s. Давайте порвемо їх жалюгідну цивілізацію! Ми "
#~ "оголосимо війну через %d ходи."
#~ msgstr[2] ""
#~ "*%s (AI)* Нас дістали %s. Давайте порвемо їх жалюгідну цивілізацію! Ми "
#~ "оголосимо війну через %d ходів."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (ШІ)* Ми очікуємо вашої допомоги у цій війні, як від нашого "
#~ "славетного союзника."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (ШІ)* Ми підтримаємо наш альянс і оголосимо війну %s через %d хід. "
#~ "Тримайтеся - ми йдемо!"
#~ msgstr[1] ""
#~ "*%s (ШІ)* Ми підтримаємо наш альянс і оголосимо війну %s через %d ходи. "
#~ "Тримайтеся - ми йдемо!"
#~ msgstr[2] ""
#~ "*%s (ШІ)* Ми підтримаємо наш альянс і оголосимо війну %s через %d ходів. "
#~ "Тримайтеся - ми йдемо!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Ми підтримаємо наш альянс із %s і оголосимо війну %s через %d "
#~ "хід. Ми очікуємо, що ви поведетеся так само."
#~ msgstr[1] ""
#~ "*%s (AI)* Ми підтримаємо наш альянс із %s і оголосимо війну %s через %d "
#~ "ходи. Ми очікуємо, що ви поведетеся так само."
#~ msgstr[2] ""
#~ "*%s (AI)* Ми підтримаємо наш альянс із %s і оголосимо війну %s через %d "
#~ "ходів. Ми очікуємо, що ви поведетеся так само."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (ШІ)* Твоя спроба захопити космос лише для себе самого зрадила наші "
#~ "відверті наміри, та ми залишаємо альянс!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (ШІ)* Ваша спроба однобічно домінувати у космічному просторі дуже "
#~ "образлива."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (ШІ)* Якщо Ви не зупините будівництво Вашого зорельота, це може "
#~ "змусити мене до відповідних дій!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (ШІ)* Вибачте, мати спільне бачення з Вами більш не є безпечним."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (ШІ)* Мої вітання, наш найбільш надійний союзник. Ми благаємо тебе "
#~ "знищити нашого ворога, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (ШІ)* Мої вітання, союзнику, я бачу ти все ще не проголосив війну "
#~ "нашому ворогові, %s. Чому ми маємо нагадувати тобі власні обіцянки?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (ШІ)* Вкритий ганьбою, ми встановили альянс, а ти все ще у мирі із "
#~ "нашим смертельним ворогом, %s! Це неприйнятно; нашого альянсу більше не "
#~ "існує!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (ШІ)* Вітання, друже, чи можемо ми запропонивати об'єднатися та "
#~ "приєднатися до альянсу?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (ШІ)* Мої вітання, сусіде, чи можемо ми запропонувати мирні відносини?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (ШІ)* Постійне кровопролиття стомило нас. Чи можемо ми запропонувати "
#~ "припинення військових дій?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (ШІ)* Нас було варварськи атаковано %s, та нам потрібна ваша "
#~ "допомога! Вшануйте наш славетний альянс та ваше ім'я ніколи не буде "
#~ "забуто!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s припинили будівництво дива %s у %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s розпочали будівництво дива %s у %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s продає %s (непотрібне) за %d."

#, fuzzy
#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "АКМ: Агент не може задовільнити вимоги для %s. Повертаю керування."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Громадянський губернатор спантеличений під час розв'язування %s.  Вам "
#~ "варто подивитись."

#~ msgid "Please report this message at %s"
#~ msgstr "Прошу доповісти про це повідомлення у %s"

#~ msgid "none"
#~ msgstr "немає"

#~ msgid "custom"
#~ msgstr "обране"

#~ msgid "never"
#~ msgstr "ніколи"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d хід"
#~ msgstr[1] "%d ходи"
#~ msgstr[2] "%d ходів"

#~ msgid "People (W/%s)"
#~ msgstr "Населення (Р/%s):"

#~ msgid " happy"
#~ msgstr " щасливі"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Назва: %s\n"
#~ "Їжа:         %10s Гроші:  %10s\n"
#~ "Виробництво: %10s Розкіш: %10s\n"
#~ "Торгівля:    %10s Наука:  %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "           Ріст міста: %s\n"
#~ "Виробництво завершиться: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Максимум щастя"

#~ msgid "?cma:Max food"
#~ msgstr "Максимум їжі"

#~ msgid "?cma:Max production"
#~ msgstr "Максимум виробництва"

#~ msgid "?cma:Max gold"
#~ msgstr "Максимум грошей"

#~ msgid "?cma:Max science"
#~ msgstr "Максимум науки"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Сталася помилка громадьского губернатора.  Установки вашого громадського "
#~ "губернатора можуть бути зіпсовані."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Знайдені та видалені застарілі атрибути."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Додаток '%s' недоступний. Доступні %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Немає додатку real audio."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Продовжую без підтримки звуку."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Для підтримки звуку встановіть SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Аби мати звук потрібно завантажити набір звуків!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Беріть звукові набори з <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Не завантажено файл специфікацій звуку '%s':\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Немає real audio підсистеми для ініціалізації!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Можливо десь невірна конфігурація чи права доступу."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv є вільною програмою, тож Ви можете вільно розповсюджувати її, але "
#~ "з урахуванням деяких застережень; А тепер задайте їм перцю!\n"
#~ "Слава Україні! Героям слава!"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Див. пункт \"Копіювання\" у меню Довідки."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "А зараз ... Дайте їм чортів!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Експортую вікно виводу до '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Експорт завершено."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Експорт невдався, не можу записати у файл."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?заповнювач:XXX/XXX XXX ходів"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d гривня за хід"
#~ msgstr[1] "%3d гривні за хід"
#~ msgstr[2] "%3d гривень за хід"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d хід"
#~ msgstr[1] "%3d ходи"
#~ msgstr[2] "%3d ходів"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/хід"

#~ msgid "Obsolete"
#~ msgstr "Застаріло"

#~ msgid "Built"
#~ msgstr "Збудовано"

#~ msgid "Destroyed"
#~ msgstr "Знищено"

#~ msgid "Great Wonder"
#~ msgstr "Велике Диво"

#~ msgid "Small Wonder"
#~ msgstr "Мале Диво"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Городян\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Податків від торгівлі\n"

#~ msgid "(unknown)"
#~ msgstr "(невідомий)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Торговий шлях з %s\n"

#, fuzzy
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "Будують підрозділи"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Приріст від %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Втрати\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Корумпованість\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Заворушення\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Використано\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Додає до\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Загальний лишок"

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Ризик від перенаселення\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Ризик від торгівлі\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Ризик від забруднення\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : Приріст від %s (%+d%%)\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Загальна ймовірність пошесті"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Забруднення від виробництва\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Забруднення від громадян\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Модифікатор забруднення\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Святкування"

#~ msgid "?city_state:Disorder"
#~ msgstr "?стан_міста:Заворушення"

#~ msgid "?city_state:Peace"
#~ msgstr "?стан_міста:Спокій"

#~ msgid "(worklist)"
#~ msgstr "(план будівництва)"

#~ msgid "?city:Name"
#~ msgstr "?місто:Назва"

#~ msgid "City Name"
#~ msgstr "Назва міста"

#~ msgid "Nation"
#~ msgstr "Нація"

#~ msgid "?size [short]:Sz"
#~ msgstr "Роз"

#~ msgid "Size"
#~ msgstr "Розмір"

#~ msgid "State"
#~ msgstr "Стан"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Святкування/Спокій/Заворушення"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Стисло + Захоплення, - Заворушення"

#~ msgid "?Happy workers:H"
#~ msgstr "?Щасливі працівники:Щ"

#~ msgid "Workers: Happy"
#~ msgstr "Працівники: Щасливі"

#~ msgid "?Content workers:C"
#~ msgstr "?Нейтральні працівники:Й"

#~ msgid "Workers: Content"
#~ msgstr "Працівники: Нейтральні"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Нещасні працівники:Н"

#~ msgid "Workers: Unhappy"
#~ msgstr "Працівники: Нещасні"

#~ msgid "?Angry workers:A"
#~ msgstr "?Злі працівники:З"

#~ msgid "Workers: Angry"
#~ msgstr "Працівники: Злі"

#~ msgid "?city:Workers"
#~ msgstr "Працівники"

#, fuzzy
#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?щасливі/нейтральні/нещасні/злі:Щ/Й/Н/З"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Працівники: Щасливі, Нейтральні, Нещасні, Злі"

#~ msgid "Best"
#~ msgstr "Найкращий"

#~ msgid "attack"
#~ msgstr "атака"

#~ msgid "Best attacking units"
#~ msgstr "Найкращі атакуючі загони"

#~ msgid "defense"
#~ msgstr "захист"

#~ msgid "Best defending units"
#~ msgstr "Найкращі захисні загони"

#~ msgid "Units"
#~ msgstr "Підрозділи"

#~ msgid "?Present (units):Here"
#~ msgstr "Тут"

#~ msgid "Number of units present"
#~ msgstr "Кількість присутніх підрозділів"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Забезпечує"

#~ msgid "Number of units supported"
#~ msgstr "Кількість підтримуваних підрозділів"

#~ msgid "?food (population):Grow"
#~ msgstr "Приріст"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Запас/Потрібно)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Ходів до зросту/голоду"

#~ msgid "Surplus"
#~ msgstr "Надлишок"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?їжа/виробництво/торгівля:Ї/В/Т"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Надлишок: Їжа, Виробництво, Торгівля"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+Ї"

#~ msgid "Surplus: Food"
#~ msgstr "Надлишок: Їжа"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+В"

#~ msgid "Surplus: Production"
#~ msgstr "Надлишок: Виробництво"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-В"

#~ msgid "Waste"
#~ msgstr "Втрати"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+Т"

#~ msgid "Surplus: Trade"
#~ msgstr "Надлишок: Торгівля"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-Т"

#~ msgid "Corruption"
#~ msgstr "Корумпованість"

#~ msgid "Economy"
#~ msgstr "Економіка"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?гривні/розкіш/наука:Г/Р/Н"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Економіка: Гривні, Розкіш, Наука"

#~ msgid "?Gold:G"
#~ msgstr "?Гривень:Г"

#~ msgid "Economy: Gold"
#~ msgstr "Економіка: Гривень"

#~ msgid "?Luxury:L"
#~ msgstr "?Розкіш:Р"

#~ msgid "Economy: Luxury"
#~ msgstr "Економіка:Розкіш"

#~ msgid "?Science:S"
#~ msgstr "?Наука:Н"

#~ msgid "Economy: Science"
#~ msgstr "Економіка: Наука"

#~ msgid "?number_trade_routes:n"
#~ msgstr "n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "R"

#~ msgid "Number of Trade Routes"
#~ msgstr "Кількість торгових шляхів"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Бруд"

#~ msgid "Pollution"
#~ msgstr "Забруднення"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Пош"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Ризик пошесті"

#~ msgid "?cma:Governor"
#~ msgstr "Губернатор"

#~ msgid "Citizen Governor"
#~ msgstr "Громадський Губернатор"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Максимальна кількість підрозділів, що будуються за хід"

#~ msgid "Production"
#~ msgstr "Виробництво"

#~ msgid "Turns/Buy"
#~ msgstr "Ходів/Купити"

#~ msgid "Currently Building"
#~ msgstr "Наразі будується"

#~ msgid "Specialists: "
#~ msgstr "СпеціалістиЖ"

#~ msgid "?specialist:S"
#~ msgstr "S"

#~ msgid "Specialists: %s"
#~ msgstr "Спеціалісти: %s"

#~ msgid "Special"
#~ msgstr "Спеціальне"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ " -A  --Announce PROTO\tПовідомити про гру в локальній мережі за допомогою "
#~ "протоколу PROTO (IPv4/IPv6/none)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tПропустити діалог з'єднання\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug НОМЕР\tВстановити рівень відладки (з 0 по 4, або 4:файл1,"
#~ "мін,макс:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug НОМЕР\tВстановити рівень відладки (з 0 по 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tВивести підказку по опціям\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log ФАЙЛ\tВикористовувати ФАЙЛ як журнал (породжений сервер також "
#~ "його використовує)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -M, --Meta АДРЕСА\tПриєднатися до метасервера на АДРЕСА\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name ІМ'Я\tВикористовувати ІМ'Я як ім'я\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port ПОРТ\tПриєднатися до сервера через порт ПОРТ (як правило, з -"
#~ "a)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr ""
#~ "  -P, --Plugin ДОДАТОК\tВикористовувати ДОДАТОК для виводу звуку %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read ФАЙЛ\tЧитати ФАЙЛ стартового скрипта (лише для породженого "
#~ "сервера)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Спостерігач"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server АДРЕСА\tПриєднатися до сервера на АДРЕСА (як правило, з -"
#~ "a)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Звук"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound ФАЙЛ\tЧитати звук з файлу ФАЙЛ\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "  -t, --tiles ФАЙЛ\tВикористовувати данні з файлу ФАЙЛ.tilespec для "
#~ "фонів\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tВивести версію\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Невірне ім'я '%s'"

#~ msgid "Try using --help.\n"
#~ msgstr "Спробуйте використати --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Невірний порт \"%s\" вказано із опцією --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Невірний рівень відладки \"%s\" вказаний із опцією --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Невірний протокол оголошення \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Невідома опція: '%s'\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Оновлюється стара адреса метасервера \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Типовий метасервер встановлено у \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Помилка сталась при спробі автоконекту; перериваюся."

#~ msgid "Game started."
#~ msgstr "Гру стартовано."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Змінюємо виробництво у кожному %s на %s."

#~ msgid "?embassy:Both"
#~ msgstr "Двостороннє"

#~ msgid "?embassy:Yes"
#~ msgstr "Так"

#~ msgid "?embassy:With Us"
#~ msgstr "З нами"

#~ msgid "?embassy:Contact"
#~ msgstr "Контакт"

#~ msgid "?embassy:No Contact"
#~ msgstr "Немає контакту"

#~ msgid "?vision:Both"
#~ msgstr "Обидва"

#~ msgid "?vision:To Them"
#~ msgstr "Їм"

#~ msgid "?vision:To Us"
#~ msgstr "Нам"

#~ msgid "The %s give %s"
#~ msgstr "%s дає %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "%s дає невідоме місто"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s дає %d гривню"
#~ msgstr[1] "%s дає %d гривні"
#~ msgstr[2] "%s дає %d гривень"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s дає свою мапу світу"

#~ msgid "The %s give their seamap"
#~ msgstr "%s дає свою мапу морів"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Сторони прийшли до замирення"

#~ msgid "The parties agree on a peace"
#~ msgstr "Сторони згодилися у мирі"

#~ msgid "The parties create an alliance"
#~ msgstr "Сторони створили альянс"

#~ msgid "The %s give shared vision"
#~ msgstr "%s дає спільне бачення"

#~ msgid "The %s give an embassy"
#~ msgstr "%s надсилає посольство"

#~ msgid "Popup Request"
#~ msgstr "Запит на демонстрацію повідомлення"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Ви не можете придбати %s у %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s коштує %d гривню"
#~ msgstr[1] "%s коштує %d гривні"
#~ msgstr[2] "%s коштує %d гривень"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s, а Ви маєте лише %d гривню."
#~ msgstr[1] "%s, а Ви маєте лише %d гривні."
#~ msgstr[2] "%s, а Ви маєте лише %d гривень."

#~ msgid "unknown reason"
#~ msgstr "невідома причина"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Втрачено зв'язок із сервером (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Не вдалося знайти хост."

#~ msgid "Connection in progress."
#~ msgstr "З'єднання в процесі."

#~ msgid "Disconnected from server."
#~ msgstr "Від'єднано від сервера."

#~ msgid "server disconnected"
#~ msgstr "сервер відключено"

#~ msgid "read error"
#~ msgstr "помилка читання"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Помилка доступу до сервера \"%s\" на порту %d як \"%s\" після %d спроб"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "З'єднання з сервером відхилено. Будь ласка стартуйте сервер."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Помилка доступу до сервера \"%s\" на порту %d як \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Автоматично з'єднуватись із сервером \"%s\" через порт %d як \"%s\" кожні "
#~ "%f секунд %d разів"

#~ msgid "Starting server..."
#~ msgstr "Запускається сервер..."

#~ msgid "Couldn't start the server."
#~ msgstr "Не вдалося запустити сервер."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Вам доведеться запустити це вручну. Вибачте..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Не вдалося з'єднатися з сервером."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Вірогідно ми не можемо розпочати це звідси."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Встановлено контроль над сервером. У Вас рівень доступу 'hack' до команд."

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Не вдалося отримати рівень доступу, необхідний для контролю сервера. "
#~ "Тепер сервер буде вимкнено."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Лише транспортовані підрозділи можуть бути вивантажені."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Лише Колоністам можна встановити авторежим."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Лише атомні падрозділи можуть зробити це."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Лише підрозділи десантників можуть це робити."

#~ msgid "Too far for this unit."
#~ msgstr "Задалеко для цього підрозділу."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Не знайдено шляху до цілі!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Ой вєй! Здається у Вас не має столиці!"

#~ msgid "Terrain"
#~ msgstr "Теріторія"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Змінити територію клітинки.\n"
#~ "Клавіша: t\n"
#~ "Вибрати тип території: shift+t або клацнути тут правою кнопкою."

#~ msgid "Terrain Resource"
#~ msgstr "Ресурс території"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Змінити ресурси території на клітинці.\n"
#~ "Клавіша: r\n"
#~ "Вибрати тип ресурсу: shift+r або клацнути тут правою кнопкою."

#~ msgid "Terrain Special"
#~ msgstr "Особливість території"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Змінити особливості клітинки.\n"
#~ "Клавіша: s\n"
#~ "Вибрати тип особливості: shift+s або клацнути тут правою кнопкою."

#~ msgid "Road"
#~ msgstr "Шлях"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Змінити особливості клітинки.\n"
#~ "Клавіша: s\n"
#~ "Вибрати тип особливості: shift+s або клацнути тут правою кнопкою."

#~ msgid "Military Base"
#~ msgstr "Війскова база"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Створити військову базу\n"
#~ "Клавіша: m\n"
#~ "Вибрати тип бази: shift+m або клацнути тут правою кнопкою."

#~ msgid "Unit"
#~ msgstr "Підрозділ"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Створити підрозділ.\n"
#~ "Клавіша: u\n"
#~ "Вибрати тип підрозділу: shift+u або клацнути тут правою кнопкою."

#~ msgid "City"
#~ msgstr "Місто"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Створити місто.\n"
#~ "Клавіша: c"

#~ msgid "Vision"
#~ msgstr "Бачення"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Модифікувати знання гравця про клітинку.\n"
#~ "Клавіша: v"

#~ msgid "Start Position"
#~ msgstr "Початкове розташування"

#~ msgid "Copy/Paste"
#~ msgstr "Копіювати/Вставити"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Копіювати та вставляти клітинки.\n"
#~ "Клавіша для режиму копіювання: shift-c\n"
#~ "Клавіша для режиму вставки: shift-v"

#~ msgid "Paint"
#~ msgstr "Малювати"

#~ msgid "Erase Value"
#~ msgstr "Видалити значення"

#~ msgid "Erase"
#~ msgstr "Видалити"

#~ msgid "Copy"
#~ msgstr "Скопіювати"

#~ msgid "Paste"
#~ msgstr "Вставити"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Увімкнути режим стирання.\n"
#~ "Клавіші: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Увімкнути режим копіювання.\n"
#~ "Клавіші: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Увімкнути режим вставки.\n"
#~ "Shortcut: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Буфер порожній."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d клітинку скопійовано."
#~ msgstr[1] "%d клітинки скопійовано."
#~ msgstr[2] "%d клітинок скопійовано."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Тільки GGZ клієнт може запускати civclient у режимі ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(без назви)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Допомогти будувати Диво (%d залишається)"

#~ msgid "Help build _Wonder"
#~ msgstr "Допомогти будувати Диво"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Ваш %s прибув"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Ваш %s з %s досяг міста %s.\n"
#~ "Що робити?"

#~ msgid "Establish _Trade route"
#~ msgstr "Встановити торговий маршрут (_T)"

#~ msgid "Enter Marketplace"
#~ msgstr "Вийти на ринок"

#~ msgid "_Keep moving"
#~ msgstr "Продовжити рухатись"

#~ msgid "Suggestions: %s."
#~ msgstr "Припущення: %s"

#~ msgid "No visible unit on this tile."
#~ msgstr "На цій клітинці нема видимих підрозділів."

#~ msgid "This city isn't known!"
#~ msgstr "Це місто невідоме!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Ця клітинка не існує у цій грі!"

#~ msgid "This unit isn't known!"
#~ msgstr "Цей підрозділ невідомий!"

#~ msgid "Cleared output window."
#~ msgstr "Очищено вікно виводу"

#~ msgid "Select the %s color"
#~ msgstr "Виберіть колір %s "

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Напівжирний (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Курсив (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Закреслено (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Підкреслено (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Кольорове (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "передній план"

#~ msgid "Select the text color"
#~ msgstr "Виберіть колір тексту"

#~ msgid "background"
#~ msgstr "фон"

#~ msgid "Select the background color"
#~ msgstr "Вибрати колір фону"

#~ msgid "Send the chat (Return)"
#~ msgstr "Надіслати в чат (клавіша Enter)"

#~ msgid "Chat tools"
#~ msgstr "Знаряддя чату"

#~ msgid "Flag"
#~ msgstr "Флаг"

#~ msgid "Citizens"
#~ msgstr "Громадяни"

#~ msgid "Food:"
#~ msgstr "Їжа:"

#~ msgid "Prod:"
#~ msgstr "Виробництво:"

#~ msgid "Trade:"
#~ msgstr "Торгівля:"

#~ msgid "Gold:"
#~ msgstr "Гроші:"

#~ msgid "Luxury:"
#~ msgstr "Розкіш:"

#~ msgid "Science:"
#~ msgstr "Наука:"

#~ msgid "Granary:"
#~ msgstr "Амбар:"

#~ msgid "Change in:"
#~ msgstr "Зміниться:"

#~ msgid "Corruption:"
#~ msgstr "Корумпованість:"

#~ msgid "Waste:"
#~ msgstr "Втрати:"

#~ msgid "Pollution:"
#~ msgstr "Забруднення:"

#~ msgid "Plague Risk:"
#~ msgstr "Ризик пошесті:"

#~ msgid "_Overview"
#~ msgstr "Огляд (_O)"

#~ msgid "City map"
#~ msgstr "Мапа міста"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Натисніть ENTER або двічі клікніть аби продати будівлю."

#~ msgid "Production:"
#~ msgstr "Виробництво:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d ходів"

#~ msgid "_Buy"
#~ msgstr "Купити"

#~ msgid "I_mprovements:"
#~ msgstr "Будівлі: (_m)"

#~ msgid "Info"
#~ msgstr "Інфо"

#~ msgid "P_roduction"
#~ msgstr "Виробництво (_r)"

#~ msgid "Happ_iness"
#~ msgstr "Щастя (_i)"

#~ msgid "_Governor"
#~ msgstr "Губернатор (_G)"

#~ msgid "_Settings"
#~ msgstr "Налаштування (_S)"

#~ msgid "Entertainers"
#~ msgstr "Шоумени"

#~ msgid "Scientists"
#~ msgstr "Науковці"

#~ msgid "Taxmen"
#~ msgstr "Податківці"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Розпустити, якщо будує колоністів при розмірі 1"

#~ msgid "Overview page"
#~ msgstr "Сторінка огляду міста"

#~ msgid "Production page"
#~ msgstr "Виробництво"

#~ msgid "Happiness page"
#~ msgstr "Сторінка щастя"

#~ msgid "Governor page"
#~ msgstr "Сторінка губернатора"

#~ msgid "This Settings page"
#~ msgstr "Сторінка поточних установок"

#~ msgid "Last active page"
#~ msgstr "Остання активна сторінка"

#~ msgid "New citizens are"
#~ msgstr "Нові городяни є"

#~ msgid "Next time open"
#~ msgstr "Наступного разу відкрити"

#~ msgid "R_ename..."
#~ msgstr "Перейменувати..."

#~ msgid "_List present units..."
#~ msgstr "Перелік присутніх підрозділів..."

#~ msgid "_Prev city"
#~ msgstr "Попереднє місто"

#~ msgid "_Next city"
#~ msgstr "Наступне місто"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s громадян"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s громадян"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s громадян"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s громадян"

#~ msgid "blocked"
#~ msgstr "блоковано"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Виробництво (до %d підрозділу за хід):"
#~ msgstr[1] "Виробництво (до %d підрозділів за хід):"
#~ msgstr[2] "Виробництво (до %d підрозділів за хід):"

#~ msgid "Supported units %d"
#~ msgstr "Підтримувані підрозділи %d"

#~ msgid "Present units %d"
#~ msgstr "Присутні підрозділи %d"

#~ msgid "Cen_ter"
#~ msgstr "Центрувати (_t)"

#~ msgid "_Activate unit"
#~ msgstr "Активізувати"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Активізувати, закрити вікно (_c)"

#~ msgid "_Disband unit"
#~ msgstr "Розпустити (_D)"

#~ msgid "_Load unit"
#~ msgstr "Завантажити підрозділ (_L)"

#~ msgid "_Unload unit"
#~ msgstr "Вивантажити підрозділ (_U)"

#~ msgid "_Sentry unit"
#~ msgstr "Охороняти (_S)"

#~ msgid "_Fortify unit"
#~ msgstr "Укріпити (_F)"

#~ msgid "Set _Home City"
#~ msgstr "Змінити домівку (_H)"

#~ msgid "U_pgrade unit"
#~ msgstr "Модернізувати підрозділ (_p)"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "У скарбниці %d гривня."
#~ msgstr[1] "У скарбниці %d гривні."
#~ msgstr[2] "У скарбниці %d гривень."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Придбати %s за %d гривню?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Придбати %s за %d гривні?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Придбати %s за %d гривень?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Купити"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s коштує %d гривню.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s коштує %d гривні.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "%s коштує %d гривень.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Продати %s за %d гривню?"
#~ msgstr[1] "Продати %s за %d гривні?"
#~ msgstr[2] "Продати %s за %d гривень?"

#~ msgid "Sell It!"
#~ msgstr "Продати"

#~ msgid "Rename City"
#~ msgstr "Змінити назву міста"

#~ msgid "What should we rename the city to?"
#~ msgstr "Яка нова назва міста?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Ви впевнені, що хочете продати ці %s?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Продано %d %s за %d гривню."
#~ msgstr[1] "Продано %d %s за %d гривні."
#~ msgstr[2] "Продано %d %s за %d гривень."

#~ msgid "No %s could be sold."
#~ msgstr "Жодного %s не продано"

#~ msgid "(no worklists defined)"
#~ msgstr "(планів будівництва не визначено)"

#~ msgid "_Production"
#~ msgstr "Виробництво (_P)"

#~ msgid "Chan_ge"
#~ msgstr "Змінити"

#~ msgid "Add _First"
#~ msgstr "Додати першим (_F)"

#~ msgid "Add _Next"
#~ msgstr "Додати наступним (_N)"

#~ msgid "Add _2nd Last"
#~ msgstr "Додати _2-м з кінця"

#~ msgid "Add _Last"
#~ msgstr "Додати останнім (_L)"

#~ msgid "Set Worklist"
#~ msgstr "Встановити план будівництва"

#~ msgid "Append Worklist"
#~ msgstr "Додати план будівництва"

#~ msgid "Clear _Worklist"
#~ msgstr "Очистити план будівництва (_W) "

#~ msgid "Gover_nor"
#~ msgstr "Губернатор (_n)"

#~ msgid "S_ell"
#~ msgstr "Продати (_e)"

#~ msgid "_Select"
#~ msgstr "Вибір (_S)"

#~ msgid "_Display"
#~ msgstr "Показати (_D)"

#~ msgid "Cities"
#~ msgstr "Міста"

#~ msgid "_Inspect"
#~ msgstr "Оглянути (_I)"

#~ msgid "Improvements"
#~ msgstr "Будівлі"

#~ msgid "Wonders"
#~ msgstr "Дива"

#~ msgid "All Cities"
#~ msgstr "Усі міста"

#~ msgid "No Cities"
#~ msgstr "Нема міст"

#~ msgid "Invert Selection"
#~ msgstr "Обернути виділення"

#~ msgid "Building Units"
#~ msgstr "Будують підрозділи"

#~ msgid "Building Improvements"
#~ msgstr "Будують будівлі"

#~ msgid "Building Wonders"
#~ msgstr "Будують дива"

#~ msgid "Building Unit"
#~ msgstr "Будує підрозділ"

#~ msgid "Building Improvement"
#~ msgstr "Будує будівлю"

#~ msgid "Building Wonder"
#~ msgstr "Будує диво"

#~ msgid "Coastal Cities"
#~ msgstr "Прибережні міста"

#~ msgid "Same Island"
#~ msgstr "Той же острів"

#~ msgid "Supported Units"
#~ msgstr "Підтримувані підрозділи"

#~ msgid "Units Present"
#~ msgstr "Присутні підрозділи"

#~ msgid "Improvements in City"
#~ msgstr "Будівлі у місті"

#~ msgid "Wonders in City"
#~ msgstr "Дива у місті"

#~ msgid "Available Units"
#~ msgstr "Доступні підрозділи"

#~ msgid "Available Improvements"
#~ msgstr "Доступні будівлі"

#~ msgid "Available Wonders"
#~ msgstr "Доступні дива"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Придбати загалом коштує: %d"

#, fuzzy
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Для інформації про:\n"
#~ "АКМ та предустановки\n"
#~ "включаючи зразки предустановок,\n"
#~ "дивись README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Передустановки(_t):"

#~ msgid "Ne_w"
#~ msgstr "Нове (_w)"

#~ msgid "Results"
#~ msgstr "Результати"

#~ msgid "Minimal Surplus"
#~ msgstr "Мінімальний надлишок"

#~ msgid "Factor"
#~ msgstr "Фактор"

#~ msgid "Celebrate"
#~ msgstr "Святкувати"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Губернатора увімкнено (_e)"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Губернатора Деактивовано"

#~ msgid "new preset"
#~ msgstr "нова предустановка"

#~ msgid "Name new preset"
#~ msgstr "Назвати нову предустановку"

#~ msgid "What should we name the preset?"
#~ msgstr "Як назвати нову предустановку?"

#~ msgid "Remove this preset?"
#~ msgstr "Видалити цю предустановку?"

#~ msgid "Goto _Location"
#~ msgstr "Йти до (_L)"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Оглянути місто (_C)"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Ви казали, що настав час революції?"

#~ msgid "Revolution!"
#~ msgstr "Революція!"

#~ msgid "What To Pillage"
#~ msgstr "Що руйнувати"

#~ msgid "Select what to pillage:"
#~ msgstr "Оберіть що руйнувати:"

#~ msgid "Nation _Groups:"
#~ msgstr "Групи націй (_G):"

#~ msgid "All"
#~ msgstr "Всі"

#~ msgid "Edit Nation"
#~ msgstr "Редагувати Націю"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Якою нацією ви будете керувати?"

#~ msgid "Pick Nation"
#~ msgstr "Оберіть націю"

#~ msgid "_Random Nation"
#~ msgstr "Випадкова нація"

#~ msgid "Select a nation"
#~ msgstr "Оберіть націю"

#~ msgid "_Properties"
#~ msgstr "Властивості"

#~ msgid "_Leader:"
#~ msgstr "Лідер:"

#~ msgid "_Female"
#~ msgstr "Жінка"

#~ msgid "_Male"
#~ msgstr "Чоловік"

#~ msgid "City _Styles:"
#~ msgstr "Стилі міст (_S):"

#~ msgid "_Description"
#~ msgstr "Опис"

#~ msgid "You must select your sex."
#~ msgstr "Ви повині вказати вашу стать."

#~ msgid "You must select your city style."
#~ msgstr "Ви повині обрати стиль міст."

#~ msgid "You must type a legal name."
#~ msgstr "Ви повині ввести нормальне ім'я."

#~ msgid "Upgrade Unit!"
#~ msgstr "Модернізація підрозділу!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Модернізувати застарілі підрозділи"

#~ msgid "Disband Units"
#~ msgstr "Розформувати підрозділи"

#~ msgid "World-map"
#~ msgstr "Мапу світу"

#~ msgid "Sea-map"
#~ msgstr "Мапу океану"

#~ msgid "_Maps"
#~ msgstr "Мапи"

#~ msgid "_Advances"
#~ msgstr "Технології"

#~ msgid "All advances"
#~ msgstr "Усі технології"

#~ msgid "_Cities"
#~ msgstr "Міста"

#~ msgid "_Give shared vision"
#~ msgstr "Надати спільне бачення"

#~ msgid "Give _embassy"
#~ msgstr "Надіслати посольство"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Замирення"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Мир"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Альянс"

#~ msgid "_Pacts"
#~ msgstr "Угоди"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Закінчити зустріч"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Дипломатія: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Закінчити зустріч"

#~ msgid "Accept treaty"
#~ msgstr "Підписати угоду"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Додати Пункт..."

#~ msgid "C_lauses:"
#~ msgstr "Пункти:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Ця угода пуста. Будь ласка, додайте які-небудь пункти. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Вказана невірна кількість грошей."

#~ msgid "Ooops..."
#~ msgstr "Ойй..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Цей підрозділ непідкупний!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Підкупити підрозділ за %d гривню?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Підкупити підрозділ за %d гривні?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Підкупити підрозділ за %d гривень?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Підкупити ворожій підрозділ"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Підкуп підрозділу коштує %d гривню.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Підкуп підрозділу коштує %d гривні.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Підкуп підрозділу коштує %d гривень.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Зрадники вимагають забагато!"

#~ msgid "Steal Technology"
#~ msgstr "Крадіжка технології"

#~ msgid "_Steal"
#~ msgstr "Вкрасти"

#~ msgid "Select Advance to Steal"
#~ msgstr "Оберіть технологію для крадіжки"

#~ msgid "_Advances:"
#~ msgstr "Технології:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Як вирішить шпигун"

#~ msgid "Sabotage Improvements"
#~ msgstr "Саботувати будівлю"

#~ msgid "_Sabotage"
#~ msgstr "Саботувати"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Оберіть будівлю для саботажу"

#~ msgid "_Improvements:"
#~ msgstr "Будівлі:"

#~ msgid "City Production"
#~ msgstr "Виробництво міста"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Ви не можете влаштувати революцію у %s."

#~ msgid "City can't be incited!"
#~ msgstr "Місто не може бути підбурено!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Влаштувати революцію за %d гривню?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Влаштувати революцію за %d гривні?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Влаштувати революцію за %d гривень?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Влаштовано революцію!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Влаштувати революцію коштує %d гривню.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Влаштувати революцію коштує %d гривень.\n"
#~ "%s."
#~ msgstr[2] ""
#~ "Влаштувати революцію коштує %d гривень.\n"
#~ "%s"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Оберіть стратегію Вашого Шпигуна"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Ваш %s досяг %s.\n"
#~ "Яка Ваша команда?"

#~ msgid "Establish _Embassy"
#~ msgstr "Відкрити посольство"

#~ msgid "_Investigate City"
#~ msgstr "Дослідити місто"

#~ msgid "_Sabotage City"
#~ msgstr "Саботувати місто"

#~ msgid "Steal _Technology"
#~ msgstr "Вкрасти технологію"

#~ msgid "Incite a _Revolt"
#~ msgstr "Підбурити до революції"

#~ msgid "_Poison City"
#~ msgstr "Отруїти місто"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Індустріальний саботаж"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Шпигун очікує Вашої команди"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Перекупити ворожій підрозділ"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Перекупити ворожій підрозділ"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Саботувати ворожій підрозділ"

#~ msgid "Global Observer"
#~ msgstr "Глобальний спостерігач"

#~ msgid "Show the property editor."
#~ msgstr "Показати редактор властивостей."

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Оберіть"

#~ msgid "Editor Tool"
#~ msgstr "Інструмент редагування"

#~ msgid "Click to change value if applicable."
#~ msgstr "Клацніть щоб змінити значення, якщо підходить,"

#~ msgid "Click to change tool mode."
#~ msgstr "Клацніть щоб змінити режим інструмента."

#~ msgid "Mode"
#~ msgstr "Режим"

#~ msgid "Count"
#~ msgstr "Кількість"

#~ msgid "Tile"
#~ msgstr "Клітинка"

#~ msgid "Player"
#~ msgstr "Гравець"

#~ msgid "?play:Game"
#~ msgstr "Почати гру"

#~ msgid "TRUE"
#~ msgstr "ТАК"

#~ msgid "FALSE"
#~ msgstr "НІ"

#~ msgid "%db %ds %dW"
#~ msgstr "%dб %dм %dД"

#~ msgid "%d known"
#~ msgstr "%d відомо"

#~ msgid "%d present"
#~ msgstr "%d присутні"

#~ msgid "All nations"
#~ msgstr "Усі нації"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d нація"
#~ msgstr[1] "%d нації"
#~ msgstr[2] "%d націй"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d байт"
#~ msgstr[1] "%d байти"
#~ msgstr[2] "%d байтів"

#~ msgid "(never)"
#~ msgstr "(ніколи)"

#~ msgid "(destroyed)"
#~ msgstr "(знищено)"

#~ msgid "?verb:View"
#~ msgstr "Оглянути"

#~ msgid "Edit"
#~ msgstr "Редагувати"

#~ msgid "Present"
#~ msgstr "Присутнє"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Назва"

#~ msgid "Known"
#~ msgstr "Відомий"

#~ msgid "Turn Built"
#~ msgstr "Збудовано в хід"

#~ msgid "Set"
#~ msgstr "Встановив"

#~ msgid "Image"
#~ msgstr "Зображення"

#~ msgid "Resource"
#~ msgstr "Ресурс"

#~ msgid "Index"
#~ msgstr "Індекс"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "Continent"
#~ msgstr "Континент"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Спеціальне"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Шлях"

#~ msgid "Bases"
#~ msgstr "Бази"

#~ msgid "Address"
#~ msgstr "Адреса"

#~ msgid "Exclude Nations"
#~ msgstr "Виключити Нації"

#~ msgid "Nations"
#~ msgstr "Нації"

#~ msgid "Type"
#~ msgstr "Тип"

#~ msgid "Moves Left"
#~ msgstr "Ходів зосталось"

#~ msgid "Fuel"
#~ msgstr "Паливо"

#~ msgid "Moved"
#~ msgstr "Рухався"

#~ msgid "Done Moving"
#~ msgstr "Рухи завершено"

#~ msgid "HP"
#~ msgstr "ЗД"

#~ msgid "Veteran"
#~ msgstr "Ветеран"

#~ msgid "Buildings"
#~ msgstr "Будівлі"

#~ msgid "Food Stock"
#~ msgstr "Запас їжі"

#~ msgid "Shield Stock"
#~ msgstr "Запас щитів"

#~ msgid "Inventions"
#~ msgstr "Винахідництво"

#~ msgid "Gold"
#~ msgstr "Гроші"

#~ msgid "Year"
#~ msgstr "Рік"

#~ msgid "Scenario"
#~ msgstr "Сценарій"

#~ msgid "Scenario Name"
#~ msgstr "Назва сценарію"

#~ msgid "Scenario Description"
#~ msgstr "Опис сценарію"

#~ msgid "Save Players"
#~ msgstr "Зберегти гравців"

#~ msgid "Destroy"
#~ msgstr "Знищити"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Якщо натиснути цю кнопку, на сервер буде відіслано запит на знищення "
#~ "(стирання) об'єктів, виділених у списку об'єктів."

#~ msgid "Create"
#~ msgstr "Створити"

#~ msgid "%s Properties"
#~ msgstr "%s Властивості"

#~ msgid "Filter:"
#~ msgstr "Фільтр:"

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Якщо натиснути цю кнопку, усі змінені властивості об'єктів, виділених у "
#~ "списку об'єктів, буде надіслано на сервер. Назви змінених властивостей "
#~ "показані червоним кольором на панелі властивостей."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Якщо натиснути цю кнопку, усі змінені властивості виділених об'єктів буде "
#~ "повернути до їхніх поточних значень (значень, які в них є на сервері)."

#~ msgid "Property Editor"
#~ msgstr "Редактор властивостей"

#~ msgid "Seen (Main)"
#~ msgstr "Seen (Main)"

#~ msgid "Seen (Invis)"
#~ msgstr "Seen (Invis)"

#~ msgid "Unknown"
#~ msgstr "Невідомий"

#~ msgid "Find City"
#~ msgstr "Знайти місто"

#~ msgid "Ci_ties:"
#~ msgstr "Міста:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Оберіть податки, розкіш та рівень науки"

#~ msgid "Tax"
#~ msgstr "Податки"

#~ msgid "Lock"
#~ msgstr "Блокувати"

#~ msgid "Luxury"
#~ msgstr "Розкіш"

#~ msgid "Science"
#~ msgstr "Наука"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s максимальний рівень: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Рухати/Перенести підрозділ"

#~ msgid "Air_lift"
#~ msgstr "Авіатранспорт"

#~ msgid "_Goto"
#~ msgstr "Рухати"

#~ msgid "Select destination ci_ty"
#~ msgstr "Виберіть місто призначення (_t)"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Простоює"

#~ msgid "Airlift"
#~ msgstr "Авіатранспорт"

#~ msgid "Show _All Cities"
#~ msgstr "Усі міста"

#~ msgid "No units selected."
#~ msgstr "Загонів не обрано"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s альянс: %s"

#~ msgid "?gotodlg:more"
#~ msgstr "ще..."

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Контролювати місто"

#~ msgid "Currently in: %s"
#~ msgstr "Наразі у: %s"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Про помилки повідомляйте на %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Завершити хід"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "?noun:View"
#~ msgstr "Огляд"

#~ msgid "Chat"
#~ msgstr "Чат"

#~ msgid "Allies Only"
#~ msgstr "Лише союзники"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "План будівництва:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Ви впевнені, що хочете вийти?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Закрити Вкладку:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Міста:"

#~ msgid "Luxuries:"
#~ msgstr "Розкіш:"

#~ msgid "Buildings:"
#~ msgstr "Будівлі:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Нація:"

#~ msgid "Units:"
#~ msgstr "Підрозділи: "

#~ msgid "Wonders:"
#~ msgstr "Дива: "

#~ msgid "Happiness"
#~ msgstr "Щастя"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "Додаткова інформація отримується лівим клацанням по громадянах."

#~ msgid "Cost:"
#~ msgstr "Коштує:"

#~ msgid "Upkeep:"
#~ msgstr "Утримання:"

#~ msgid "Requirement:"
#~ msgstr "Потребує:"

#~ msgid "Obsolete by:"
#~ msgstr "Застаріле через:"

#~ msgid "Attack:"
#~ msgstr "Атака:"

#~ msgid "Defense:"
#~ msgstr "Захист:"

#~ msgid "Move:"
#~ msgstr "Рух:"

#~ msgid "FirePower:"
#~ msgstr "Сила вогню:"

#~ msgid "Hitpoints:"
#~ msgstr "Здоров'я:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Утримання:"

#~ msgid "Vision:"
#~ msgstr "Зір:"

#~ msgid "Move/Defense:"
#~ msgstr "Рух/Захист:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Їжа/Рес/Торгівля:"

#~ msgid "Resources:"
#~ msgstr "Ресурси:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Шлях Рес/Час:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Зрошення Рес/Час:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Шахта Рес/Час:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Транс Рес/Час:"

#~ msgid "Build:"
#~ msgstr "Будувати:"

#~ msgid "Conflicts with:"
#~ msgstr "Несумісне з:"

#~ msgid "None"
#~ msgstr "Немає"

#~ msgid "(Never)"
#~ msgstr "(Ніколи)"

#~ msgid "Removed"
#~ msgstr "Видалено"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Переглядач допомоги Freeciv"

#~ msgid "Expand All"
#~ msgstr "Розкрити Всі"

#~ msgid "Collapse All"
#~ msgstr "Згорнути Всі"

#~ msgid "Allows"
#~ msgstr "Дозволяє"

#~ msgid "Obsoletes"
#~ msgstr "Зістарює"

#~ msgid "with"
#~ msgstr "з"

#~ msgid "?techhelp:"
#~ msgstr "?техдопомога:"

#~ msgid "(none)"
#~ msgstr "(немає)"

#~ msgid "n/a"
#~ msgstr "недоступне"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Їжа / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Рес. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Особливість території"

#~ msgid "Ruler:"
#~ msgstr "Правитель: "

#~ msgid "Government:"
#~ msgstr "Уряд:"

#~ msgid "Capital:"
#~ msgstr "Столиця:"

#~ msgid "Tax:"
#~ msgstr "Податки:"

#~ msgid "Researching:"
#~ msgstr "Досліджується:"

#~ msgid "_Diplomacy"
#~ msgstr "_Дипломатія"

#~ msgid "_Techs"
#~ msgstr "Технології (_T)"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Іноземна розвідка: Імперія %s"

#~ msgid "(Unknown)"
#~ msgstr "(Невідомо)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "Завантажити підрозділ (_L)"

#~ msgid "Build New City"
#~ msgstr "Будувати нове місто"

#~ msgid "What should we call our new city?"
#~ msgstr "Як назвати нове місто?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Показати Ваші поточні установки розкоші/науки/податків;клікніть аби "
#~ "відкрити їх."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Кращий туман буде працювати лише в режимі truecolor.  Відключаю це"

#~ msgid "Set local options"
#~ msgstr "Встановити локальні опції"

#~ msgid "Game Settings"
#~ msgstr "Налаштування гри"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Якщо вийти із локальної гри, вона завершиться!"

#~ msgid "_Game"
#~ msgstr "Гра"

#~ msgid "_Options"
#~ msgstr "Опції (_O)"

#~ msgid "_Edit"
#~ msgstr "Редагувати"

#~ msgid "?verb:_View"
#~ msgstr "Оглянути (_V)"

#~ msgid "_Improvements"
#~ msgstr "Будівлі"

#~ msgid "C_ivilization"
#~ msgstr "Цивілізація (_i)"

#~ msgid "_Help"
#~ msgstr "Допомога"

#~ msgid "_Clear Chat Log"
#~ msgstr "Очистити журнал чату (_С)"

#~ msgid "Save Chat _Log"
#~ msgstr "Зберегти журнал чату (_L)"

#~ msgid "_Local Client"
#~ msgstr "Локальний клієнт (_L)"

#~ msgid "_Message"
#~ msgstr "Повідомлення (_M)"

#~ msgid "_Remote Server"
#~ msgstr "Віддалений сервер (_R)"

#~ msgid "Save Options _Now"
#~ msgstr "Зберегти Опції Вже (_N)"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "Фони по замовчуванню"

#~ msgid "_Save Game"
#~ msgstr "Зберегти гру (_S)"

#~ msgid "Save Game _As..."
#~ msgstr "Зберегти гру як... (_A)"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Зберегти гру"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Зберегти гру як... (_A)"

#~ msgid "_Leave"
#~ msgstr "Вийти (_L)"

#~ msgid "_Quit"
#~ msgstr "Вихід"

#~ msgid "_Find City"
#~ msgstr "Знайти місто"

#~ msgid "Work_lists"
#~ msgstr "План будівництва"

#, fuzzy
#~ msgid "Client _Lua Script"
#~ msgstr "lua <скрипт>"

#~ msgid "?noun:_View"
#~ msgstr "Огляд (_V)"

#~ msgid "_Units"
#~ msgstr "Підрозділи"

#~ msgid "_Nations"
#~ msgstr "_Нації"

#~ msgid "_Wonders of the World"
#~ msgstr "Дива світу"

#~ msgid "Top _Five Cities"
#~ msgstr "П'ять кращих міст (_F)"

#~ msgid "_Messages"
#~ msgstr "Повідомлення"

#~ msgid "_Demographics"
#~ msgstr "Демографія"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Огляд"

#~ msgid "Strategy and Tactics"
#~ msgstr "Стратегія й тактика"

#~ msgid "City Improvements"
#~ msgstr "Будівлі міста"

#~ msgid "Wonders of the World"
#~ msgstr "Дива світу"

#~ msgid "Combat"
#~ msgstr "Битва"

#~ msgid "Zones of Control"
#~ msgstr "Зони контролю"

#~ msgid "Government"
#~ msgstr "Керівництво"

#~ msgid "Diplomacy"
#~ msgstr "Дипломатія"

#~ msgid "Technology"
#~ msgstr "Технологія"

#~ msgid "Space Race"
#~ msgstr "Космічна гонка"

#~ msgid "About Ruleset"
#~ msgstr "Про набір правил"

#~ msgid "About Nations"
#~ msgstr "Про нації"

#~ msgid "Connecting"
#~ msgstr "З'єднання"

#~ msgid "Controls"
#~ msgstr "Управління"

#~ msgid "Chatline"
#~ msgstr "Чат"

#~ msgid "Worklist Editor"
#~ msgstr "Редактор Плану Будівництва"

#~ msgid "Languages"
#~ msgstr "Мови"

#~ msgid "Copying"
#~ msgstr "Копіювання"

#~ msgid "About Freeciv"
#~ msgstr "Про Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Зберегти опції по виході (_E)"

#~ msgid "_Editing Mode"
#~ msgstr "Режим Редагування (_E)"

#~ msgid "Cit_y Outlines"
#~ msgstr "Опції міста (_y)"

#~ msgid "City Output"
#~ msgstr "Міське виробництво"

#~ msgid "Map _Grid"
#~ msgstr "Сітка"

#~ msgid "National _Borders"
#~ msgstr "Національні_Кордони"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Стіни міста"

#~ msgid "City _Names"
#~ msgstr "Назви міст"

#~ msgid "City G_rowth"
#~ msgstr "Ріст Міста"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "Виробництво"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Загалом коштує:"

#~ msgid "City Tra_deroutes"
#~ msgstr "Торгові шляхи міста (_d)"

#~ msgid "_Terrain"
#~ msgstr "Теріторії"

#~ msgid "C_oastline"
#~ msgstr "Узбережжя (_o)"

#~ msgid "_Roads & Rails"
#~ msgstr "Шляхи та Залізниці (_R)"

#~ msgid "_Irrigation"
#~ msgstr "Зрошення (_I)"

#~ msgid "_Mines"
#~ msgstr "Шахти (_M)"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Бази"

#~ msgid "_Specials"
#~ msgstr "Спеціальне (_S)"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Забруднення та Радіація"

#~ msgid "Citi_es"
#~ msgstr "Міста (_e)"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Заповнення фону з'єднання"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "Виробництво"

#~ msgid "Focu_s Unit"
#~ msgstr "Фокусувати підрозділ (_s)"

#~ msgid "Fog of _War"
#~ msgstr "Мара війни (_W)"

#~ msgid "Better Fog of War"
#~ msgstr "Покращена мара війни"

#~ msgid "_Fullscreen"
#~ msgstr "Повний екран (_F)"

#~ msgid "Recalculate _Borders"
#~ msgstr "Передемаркувати Кордони (_B)"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Перемкнути Мару Війни (_W)"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Властивості гри/сценарію"

#~ msgid "Save Scenario"
#~ msgstr "Зберегти сценарій"

#~ msgid "_Unit"
#~ msgstr "Підрозділ (_U)"

#~ msgid "_Work"
#~ msgstr "Будівництво (_W)"

#~ msgid "_Combat"
#~ msgstr "Битва (_C)"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Будувати авіабазу"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Будувати авіабазу"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Один підрозділ (Не виділяти інших) (_S)"

#~ msgid "_All On Tile"
#~ msgstr "Усі на клітинці (_A)"

#~ msgid "Same Type on _Tile"
#~ msgstr "Однакового типу на клітинці (_T)"

#~ msgid "Same Type on _Continent"
#~ msgstr "Того ж типу на Континенті"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Того ж типу всюди"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Вибір підрозділу"

#~ msgid "_Wait"
#~ msgstr "Чекати (_W)"

#~ msgid "_Done"
#~ msgstr "Готово (_D)"

#~ msgid "_Go to"
#~ msgstr "Йти (_G)"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Йти/Летіти до міста..."

#~ msgid "_Return to Nearest City"
#~ msgstr "Повернутися до найближчого міста"

#~ msgid "Auto E_xplore"
#~ msgstr "Автодосліджувати"

#~ msgid "_Patrol"
#~ msgstr "Патрулювати"

#~ msgid "_Sentry"
#~ msgstr "Охороняти"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Зняти з варти всіх на клітинці (_e)"

#~ msgid "_Load"
#~ msgstr "Завантажити"

#~ msgid "_Unload"
#~ msgstr "Вивантажити"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Висадити всіх із Транспорту (_n)"

#~ msgid "Upgr_ade"
#~ msgstr "Модернізувати"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Приє'днатись"

#~ msgid "_Disband"
#~ msgstr "Розпустити"

#~ msgid "_Build City"
#~ msgstr "Будувати місто"

#~ msgid "Go _to and Build city"
#~ msgstr "Піти та збудувати місто (_t)"

#~ msgid "_Auto Settler"
#~ msgstr "Автоколонізувати"

#~ msgid "Build _Road"
#~ msgstr "Будувати шлях"

#~ msgid "Build _Irrigation"
#~ msgstr "Будувати зрошення"

#~ msgid "Build _Mine"
#~ msgstr "Будувати шахту"

#~ msgid "Connect With Roa_d"
#~ msgstr "Сполучити шляхом"

#~ msgid "Connect With Rai_l"
#~ msgstr "Сполучити залізницею"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Сполучити зрошенням"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Змінити теріторію"

#~ msgid "Clean _Pollution"
#~ msgstr "Ліквідувати забруднення"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Ліквідувати радіацію"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Будувати авіабазу"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr  †  †  €†   "Будувати авіабазу"

#~ msgid "_Pillage"
#~ msgstr "Грабувати (_P)"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Дії Дипломата/Шпигуна"

#~ msgid "Explode _Nuclear"
#~ msgstr "Підірвати атомну бомбу (_N)"

#~ msgid "_Government"
#~ msgstr "Керівництво"

#~ msgid "_Tax Rates..."
#~ msgstr "Податки..."

#~ msgid "_Revolution..."
#~ msgstr "Революція..."

#~ msgid "_Center View"
#~ msgstr "Центрувати"

#~ msgid "_Economy"
#~ msgstr "Економіка"

#~ msgid "_Research"
#~ msgstr "Дослідження"

#~ msgid "_Spaceship"
#~ msgstr "Зореліт (_S)"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "З'єднатися з"

#~ msgid "Help _Build Wonder"
#~ msgstr "Допомогти будувати диво"

#~ msgid "Add to City"
#~ msgstr "Додати до міста"

#~ msgid "Establish Trade _Route"
#~ msgstr "Встановити торговий маршрут"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Друїд %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Модернізувати до %s (_a)"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Комп`ютери"

#~ msgid "Change to %s"
#~ msgstr "Знінити на %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Будувати ферму"

#~ msgid "Transf_orm to %s"
#~ msgstr "Змінити на %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Укріпити підрозділ"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Висадити Парашутистів"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Опції повідомлень"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Де показувати повідомлення?\n"
#~ "Вікно <b>Ви</b>воду ; Вікно <b>Пов</b>ідомлень ; <b>Від</b>крити окреме "
#~ "вікно"

#~ msgid "Event"
#~ msgstr "Подія"

#~ msgid "Out"
#~ msgstr "Вив"

#~ msgid "Mes"
#~ msgstr "Пов"

#~ msgid "Pop"
#~ msgstr "Від"

#~ msgid "Messages"
#~ msgstr "Повідомлення"

#~ msgid "Refresh this option"
#~ msgstr "Оновити цю опцію"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Перевстановити цю опцію"

#~ msgid "Apply the changes for this option"
#~ msgstr "Застосувати зміни для цієї опції"

#~ msgid "Select a color"
#~ msgstr "Вибрати колір"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Пустеля"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Це команда клієнта."

#~ msgid "Start _New Game"
#~ msgstr "Почати _нову гру"

#~ msgid "Start _Scenario Game"
#~ msgstr "Почати гру за _сценарієм"

#~ msgid "_Load Saved Game"
#~ msgstr "Завантажити гру"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Приєднатися до Мережевої Гри"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Приє'днатись до ігрової зони"

#~ msgid "Select Location to Save"
#~ msgstr "Вкажіть куди зберегти"

#~ msgid "_Browse..."
#~ msgstr "Переглядати..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Пароль не співпадає, введіть пароль."

#~ msgid "Server Name"
#~ msgstr "Адреса"

#~ msgid "Port"
#~ msgstr "Порт"

#~ msgid "Version"
#~ msgstr "Версія"

#~ msgid "Status"
#~ msgstr "Стан"

#~ msgid "Players"
#~ msgstr "Гравців"

#~ msgid "Humans"
#~ msgstr "Люди"

#~ msgid "Comment"
#~ msgstr "Коментарі"

#~ msgid "Local _Area Network"
#~ msgstr "Локальна Мережа"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Метасервер інтернету "

#~ msgid "_Host:"
#~ msgstr "Хост:"

#~ msgid "_Port:"
#~ msgstr "Порт:"

#~ msgid "_Login:"
#~ msgstr "_Логін:"

#~ msgid "Pass_word:"
#~ msgstr "_Пароль"

#~ msgid "Conf_irm Password:"
#~ msgstr "Підтвердіть Пароль:"

#~ msgid "Host"
#~ msgstr "Хост"

#~ msgid "C_onnect"
#~ msgstr "Приє'днатись"

#~ msgid "Connection name: %s"
#~ msgstr "Ім'я з'єднання: %s"

#~ msgid "Player name: %s"
#~ msgstr "Ім'я гравця: %s"

#~ msgid "Host: %s"
#~ msgstr "Адреса: %s"

#~ msgid "Player/conn info"
#~ msgstr "Інформація про гравця/з'єднання"

#~ msgid "%s info"
#~ msgstr "%s інфо"

#, fuzzy
#~ msgid "Toggle player ready"
#~ msgstr "aitoggle <гравець>"

#~ msgid "Pick nation"
#~ msgstr "Оберіть націю"

#~ msgid "Observe this player"
#~ msgstr "Спостерігати за цим гравцем"

#~ msgid "Take this player"
#~ msgstr "Взяти цього гравця"

#~ msgid "Cut connection"
#~ msgstr "Обрізати з'єднання"

#, fuzzy
#~ msgid "Aitoggle player"
#~ msgstr "aitoggle <гравець>"

#~ msgid "Remove player"
#~ msgstr "Видалити гравця"

#~ msgid "Give %s access"
#~ msgstr "Дати доступ %s"

#, fuzzy
#~ msgid "Put on %s"
#~ msgstr "Населення: %s"

#~ msgid "Not _ready"
#~ msgstr "Не готовий"

#~ msgid "_Ready"
#~ msgstr "Готово (_R)"

#~ msgid "_Start"
#~ msgstr "Старт (_S)"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Фон %s"

#~ msgid "Pick _Nation"
#~ msgstr "Вибрати націю (_N)"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Міста"

#~ msgid "_Observe %s"
#~ msgstr "Спостерігати за %s (_O)"

#~ msgid "_Observe"
#~ msgstr "Спостерігати (_O)"

#~ msgid "Do not _observe"
#~ msgstr "Не спостерігати (_o)"

#~ msgid "<%s AI>"
#~ msgstr "<%s ШІ>"

#~ msgid "Random"
#~ msgstr "Випадково"

#~ msgid "Observer"
#~ msgstr "Спостерігач"

#~ msgid "Detached"
#~ msgstr "Від'єднаний"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Кількість г_равців (включно з  комп'ютерними):"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "Рівень ШІ:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Версія набору правил:"

#~ msgid "_More Game Options..."
#~ msgstr "Додаткові опції гри..."

#, fuzzy
#~ msgid "Record"
#~ msgstr "Звіт"

#~ msgid "Rating"
#~ msgstr "Рейтинг"

#~ msgid "Ready"
#~ msgstr "Готовий"

#~ msgid "?player:Leader"
#~ msgstr "Лідер"

#~ msgid "Team"
#~ msgstr "Команда"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Оберіть Збережену Гру для Завантаження"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Оберіть Збережену Гру для Завантаження:"

#~ msgid "Choose a Scenario"
#~ msgstr "Оберіть сценарій"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Оберіть _сценарій:"

#~ msgid "Filename:"
#~ msgstr "Ім'я файла:"

#~ msgid "Save Game"
#~ msgstr "Зберегти гру"

#~ msgid "Saved _Games:"
#~ msgstr "Збережені _ігри:"

#~ msgid "Save _Filename:"
#~ msgstr "Ім'я _файла збереження:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Зберегти сценарій"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Зберегти сценарій"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Зберегти гру"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Збережені _ігри:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Збережені _ігри:"

#~ msgid "_Meet"
#~ msgstr "Зустрітись"

#~ msgid "Cancel _Treaty"
#~ msgstr "Розірвати _угоду"

#~ msgid "_Withdraw Vision"
#~ msgstr "Забрати бачення (_W)"

#~ msgid "_Report"
#~ msgstr "Звіт"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Померлі Гравці"

#~ msgid "Di_plomacy"
#~ msgstr "Ди_пломатія"

#~ msgid "_Intelligence"
#~ msgstr "Розвідка"

#~ msgid "_AI"
#~ msgstr "Комп'_ютер"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Переключити Режим ШІ"

#~ msgid "Research"
#~ msgstr "Дослідження"

#~ msgid "Researching"
#~ msgstr "Досліджуємо"

#~ msgid "Help"
#~ msgstr "Допомога"

#~ msgid "Goal"
#~ msgstr "Мета"

#~ msgid "Show all"
#~ msgstr "Показати геть усі"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Назва"

#~ msgid "Redundant"
#~ msgstr "Зайві"

#~ msgid "Cost"
#~ msgstr "Коштує"

#~ msgid "U Total"
#~ msgstr "Коштує"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Доход: %d    Затрати: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Ви дійсно хочете продати всі зайві %s (загалом %d)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Ви дійсно хочете продати всі %s (загалом %d)?"

#~ msgid "Sell Improvements"
#~ msgstr "Продати будівлі"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Ви дійсно хочете розформувати всіх %s (загалом %d)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Продаж: Результат"

#~ msgid "Sell _Redundant"
#~ msgstr "Продати зайві (_R)"

#~ msgid "Sell _All"
#~ msgstr "Продати все"

#~ msgid "Unit Type"
#~ msgstr "Тип підрозділу"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "In-Prog"
#~ msgstr "Проц"

#~ msgid "Active"
#~ msgstr "Активізувати"

#~ msgid "Shield"
#~ msgstr "Щит"

#~ msgid "Food"
#~ msgstr "Їжа"

#~ msgid "Totals:"
#~ msgstr "Загалом:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Модернізувати скільки можно %s до %s за %d гривень кожен?\n"
#~ "Бюджет складає %d гривень."
#~ msgstr[1] ""
#~ "Модернізувати скільки можно %s до %s за %d гривень кожен?\n"
#~ "Бюджет складає %d гривень."
#~ msgstr[2] ""
#~ "Модернізувати скільки можно %s до %s за %d гривень кожен?\n"
#~ "Бюджет складає %d гривень."

#~ msgid "Find _Nearest"
#~ msgstr "Знайти Найближчого"

#~ msgid "_Upgrade"
#~ msgstr "Модернізувати"

#~ msgid "Player\n"
#~ msgstr "Гравець\n"

#~ msgid "Nation\n"
#~ msgstr "Нація\n"

#~ msgid "Score\n"
#~ msgstr "Рахунок\n"

#~ msgid "Score"
#~ msgstr "Рахунок"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "Завантажити підрозділ (_L)"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Залишити поточну тему"

#~ msgid "_Launch"
#~ msgstr "Запустити"

#~ msgid "Theme suggested"
#~ msgstr "Рекомендована тема"

#~ msgid "Load theme"
#~ msgstr "Завантажити тему"

#~ msgid "Keep current theme"
#~ msgstr "Залишити поточну тему"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "Фони по замовчуванню"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Опис:"

#~ msgid "Unit selection"
#~ msgstr "Вибір підрозділу"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Клітинка"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Континент"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Земля"

#, fuzzy
#~ msgid "_World"
#~ msgstr "Будівництво (_W)"

#~ msgid "Sentry"
#~ msgstr "Охороняє"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "Вибір (_S)"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Центрувати"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Фокусувати підрозділ"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Знайти рідне місто"

#~ msgid "unknown"
#~ msgstr "невідомий"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "ТАК"

#~ msgid "_NO"
#~ msgstr "_НІ"

#~ msgid "_ABSTAIN"
#~ msgstr "УТРИМАТИСЯ (_A)"

#~ msgid "[passed]"
#~ msgstr "[відбулося]"

#~ msgid "[failed]"
#~ msgstr "[схибив]"

#~ msgid "[removed]"
#~ msgstr "[видалено]"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Нове голосування (номер %d) від %s: %s."

#~ msgid "new"
#~ msgstr "новий"

#~ msgid "Edit worklists"
#~ msgstr "Змінити план будівництва"

#~ msgid "_Worklists:"
#~ msgstr "План будівництва:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Редагувати глобальні плани будівництва"

#~ msgid "Turns"
#~ msgstr "Ходів"

#~ msgid "Source _Tasks:"
#~ msgstr "Джерело Завдань:"

#~ msgid "Show _Future Targets"
#~ msgstr "Показувати майбутні цілі"

#~ msgid "Target _Worklist:"
#~ msgstr "План будівництва:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Додати глобальний план будівництва"

#~ msgid "Change Prod_uction"
#~ msgstr "Змінити виробництво"

#~ msgid "Activate unit"
#~ msgstr "Активізувати підрозділ"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Активізувати підрозділ"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Активізувати підрозділ, закрити вікно"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Активізувати підрозділ, закрити вікно"

#~ msgid "Sentry unit"
#~ msgstr "Загін на варту"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Бездіяльні загони на варту"

#~ msgid "Fortify unit"
#~ msgstr "Укріпити підрозділ"

#~ msgid "Disband unit"
#~ msgstr "Розпустити підрозділ"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Змінити домівку"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Змінено домівку для %s на %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Ви впевнені, що хочете вийти?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "Огляд (_O)"

#~ msgid "Supported units"
#~ msgstr "Пітримувані підрозділи"

#~ msgid "Present units"
#~ msgstr "Присутні підрозділи"

#~ msgid "Close"
#~ msgstr "Закрити"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Наступне місто"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Попереднє місто"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Купити "

#~ msgid "Buy"
#~ msgstr "Купити"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "Придбати %s за %d гривню?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Придбати %s за %d гривні?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Придбати %s за %d гривень?\n"
#~ "%s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "городянин"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - ЗАВОРУШЕННЯ"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Святкування"

#, fuzzy
#~ msgid "happy"
#~ msgstr " щасливі"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Оберіть націю"

#~ msgid "Female"
#~ msgstr "Жінка"

#~ msgid "Male"
#~ msgstr "Чоловік"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Оберіть сценарій"

#~ msgid "Your leader name"
#~ msgstr "Ім'я Вашого лідера"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Усі нації"

#~ msgid "Cancel"
#~ msgstr "Закінчити"

#~ msgid "Ok"
#~ msgstr "Ок"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Ласкаво просимо до Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "SDL Клієнт для Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Не спостерігати (_o)"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "Спостерігати (_O)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Встановити опції сервера."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Кінець Хода"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Ходів"

#~ msgid "Game"
#~ msgstr "Гра"

#~ msgid "Options"
#~ msgstr "Опції"

#~ msgid "Server Options"
#~ msgstr "Опції сервера."

#~ msgid "View"
#~ msgstr "Дивитись"

#~ msgid "Center View"
#~ msgstr "Центрувати"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Мінімум:"

#~ msgid "Fortify"
#~ msgstr "Укріпити"

#, fuzzy
#~ msgid "Work"
#~ msgstr "Будівництво (_W)"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Заснувати місто"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Прокласти шлях"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Зробити зрошення"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Збудувати шахту"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Цивілізація (_i)"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Податки"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Про програму"

#~ msgid "Revolution..."
#~ msgstr "Революція..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv розповсюджується під GPL, яку наведено тут: "

#~ msgid "Refresh"
#~ msgstr "Поновити"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Застосувати одноразово"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Зберегти гру"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Почати нову гру"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Почати гру за _сценарієм"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Завантажити гру"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Приєднатися до Мережевої Гри"

#~ msgid "Quit"
#~ msgstr "Вийти"

#~ msgid "Connect"
#~ msgstr "Приє'днатись"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Логін:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Пароль:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Підтвердіть Пароль:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Поновити"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Закінчити"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Приє'днатись"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "Переглядати..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "Шлях"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Лідер:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Додаткові опції гри..."

#~ msgid "Disconnect"
#~ msgstr "Відключитись"

#~ msgid "Start"
#~ msgstr "Розпочати"

#~ msgid "Yes"
#~ msgstr "Так"

#~ msgid "No"
#~ msgstr "Ні"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Глобальний спостерігач"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr "Важкість:"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Населення: %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Ваш караван прибув до %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Встановити Торговий Шлях з %s ( %d R&G + %d trade )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Вийти на ринок ( %d Д&Г приріст )"

#~ msgid "Help build Wonder"
#~ msgstr "Допомогти будувати Диво"

#~ msgid "Keep moving"
#~ msgstr "Продовжувати рух"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Закрити вікно (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Загалом зайшло користувачів : %d"

#~ msgid "Back"
#~ msgstr "Назад"

#~ msgid "Load Game"
#~ msgstr "Завантажити гру"

#~ msgid "Server Settings"
#~ msgstr "Налаштування сервера"

#~ msgid "Unit commands"
#~ msgstr "Команди підрозділу"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Активізувати підрозділ, закрити вікно"

#~ msgid "Set Home City"
#~ msgstr "Змінити домівку"

#~ msgid "Upgrade unit"
#~ msgstr "Модернізувати підрозділ"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "ветеран"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Розпустити, якщо будує\n"
#~ "колоністів при розмірі 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "На жаль, ви вже купували тут цього ходу."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "На жаль, ви не можете тут купувати цього ходу."

#~ msgid "Buy it?"
#~ msgstr "Купити?"

#~ msgid "Sell it?"
#~ msgstr "Продати?"

#~ msgid "Sell"
#~ msgstr "Продати"

#~ msgid "City options"
#~ msgstr "Опції міста"

#~ msgid "Supported units: %d"
#~ msgstr "Підтримувані підрозділи: %d"

#~ msgid "Present units: %d"
#~ msgstr "Присутні підрозділи: %d"

#~ msgid "City info"
#~ msgstr "Місто інфо"

#~ msgid "Pollution: %d"
#~ msgstr "Забруднення: %d"

#~ msgid "Pollution: none"
#~ msgstr "Забруднення: немає"

#~ msgid "Trade routes: "
#~ msgstr "Торгові шляхи:"

#~ msgid "Trade: +%d"
#~ msgstr "Торгівля: +%d"

#~ msgid "City improvements"
#~ msgstr "Міські будівлі"

#~ msgid "Food: %d per turn"
#~ msgstr "Їжа: %d за хід"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Надлишок їжі: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Виробництво: %d (%d) за хід"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Підтримка: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Торгівля: %d за хід"

#~ msgid "Corruption: %d"
#~ msgstr "Корумпованість: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Грошей: %d (%d) зі хід"

#~ msgid "Upkeep: %d"
#~ msgstr "Утримання: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Наука: %d за хід"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Розкіш: %d за хід"

#~ msgid "City growth: blocked"
#~ msgstr "Ріст міста: заблоковано"

#~ msgid "City growth: never"
#~ msgstr "Ріст міста: ніколи"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Місто зменшується: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "хід"
#~ msgstr[1] "ходи"
#~ msgstr[2] "ходів"

#~ msgid "City growth: %d %s"
#~ msgstr "Місто зростає: %d %s"

#~ msgid "Stock"
#~ msgstr "Запас"

#~ msgid "Granary"
#~ msgstr "Амбар"

#~ msgid "finished"
#~ msgstr "завершено"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Місто %s (Населення %s городян)"

#~ msgid " - DISORDER"
#~ msgstr " - ЗАВОРУШЕННЯ"

#~ msgid " - celebrating"
#~ msgstr " - святкування"

#~ msgid " - happy"
#~ msgstr " - щастя"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - під контролем громадського губернатора."

#~ msgid "Change production"
#~ msgstr "Змінити виробництво"

#~ msgid "Hurry production"
#~ msgstr "Прискорити виробництво"

#~ msgid "Previous city"
#~ msgstr "Попереднє місто"

#~ msgid "Next city"
#~ msgstr "Наступне місто"

#~ msgid "size"
#~ msgstr "розмір"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "час\n"
#~ "до зростання"

#~ msgid "Cities Report"
#~ msgstr "Звіт про міста"

#~ msgid "Close Dialog"
#~ msgstr "Закрити вікно"

#~ msgid "Information Report"
#~ msgstr "Інформаційний звіт"

#~ msgid "Happiness Report"
#~ msgstr "Звіт про щастя"

#~ msgid "Garrison Report"
#~ msgstr "Гарнізонний звіт"

#~ msgid "Maintenance Report"
#~ msgstr "Звіт про утримання"

#~ msgid "worklist"
#~ msgstr "план будівництва"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "завершено"

#~ msgid "Presets"
#~ msgstr "Предустановки"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Місто %s (Населення %s горожан) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Зберегти налаштування як..."

#~ msgid "Load settings"
#~ msgstr "Завантажити налаштування"

#~ msgid "Delete settings"
#~ msgstr "Знищити налаштування"

#~ msgid "Control city"
#~ msgstr "Контролювати місто"

#~ msgid "Apply once"
#~ msgstr "Застосувати одноразово"

#~ msgid "Release city"
#~ msgstr "Звільнити місто"

#~ msgid "Creating Server List..."
#~ msgstr "Створюється список серверів..."

#~ msgid "No LAN servers found"
#~ msgstr "Не знайдено локальних серверів"

#~ msgid "No public servers found"
#~ msgstr "Не знайдено публічних серверів"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Порт %d Вер: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Ім'я гравця :"

#~ msgid "Freeciv Server :"
#~ msgstr "Сервера Freeciv :"

#~ msgid "Port :"
#~ msgstr "Порт :"

#~ msgid "Next"
#~ msgstr "Наступне"

#~ msgid "Upgrade"
#~ msgstr "Модернізувати"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Розпустити"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Контактувати %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(А:%d З:%d Х:%d СВ:%d) ЗД:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Шанси: Атака:%d%% Оборона:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Премія захисту території: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Про територію"

#~ msgid "Advanced Menu"
#~ msgstr "Розширене меню"

#, fuzzy
#~ msgid "Zoom to : %s"
#~ msgstr "Адреса:"

#~ msgid "Change Production"
#~ msgstr "Змінити будівництво"

#~ msgid "Change City Governor settings"
#~ msgstr "Змінити налаштування Губернатора міста"

#~ msgid "Goto here"
#~ msgstr "Рухатись сюди"

#~ msgid "Patrol here"
#~ msgstr "Патрулювати тут"

#~ msgid "Connect here"
#~ msgstr "Приєднатись сюди"

#~ msgid "Paradrop here"
#~ msgstr "Парашутувати сюди"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Активувати %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (А:%d З:%d Х:%d СВ:%d) ЗД:%d%%"

#~ msgid "Ready all"
#~ msgstr "Готовність усіх"

#~ msgid "Sentry idle"
#~ msgstr "Приспати бездіяльні"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Подивіться на \"%s\" у Довідці"

#~ msgid "Choose Your New Government"
#~ msgstr "Оберіть нову форму керування"

#~ msgid "REVOLUTION!"
#~ msgstr "РЕВОЛЮЦІЯ!"

#~ msgid "OK"
#~ msgstr "Ок"

#~ msgid "What nation will you be?"
#~ msgstr "Якою нацією Ви будете керувати?"

#~ msgid "Pacts"
#~ msgstr "Угоди"

#~ msgid "Give shared vision"
#~ msgstr "Надати спільне бачення"

#~ msgid "Maps"
#~ msgstr "Мапи"

#~ msgid "World map"
#~ msgstr "Мапа світу"

#~ msgid "Sea map"
#~ msgstr "Мапа океану"

#~ msgid "Give embassy"
#~ msgstr "Надіслати посольство"

#~ msgid "Gold(max %d)"
#~ msgstr "Гроші(макс %d)"

#~ msgid "Advances"
#~ msgstr "Технології"

#~ msgid "Diplomacy meeting"
#~ msgstr "Дипломатична зустріч"

#~ msgid "%s incident !"
#~ msgstr "%s аварія !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Мусимо ми проголосити ВІЙНУ їм?"

#~ msgid "Foreign Minister"
#~ msgstr "Міністр закордонних справ"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Пане! Посол %s прибув\n"
#~ "Чого бажаєте?"

#~ msgid "Declare WAR"
#~ msgstr "Проголосити війну"

#~ msgid "Cancel Treaty"
#~ msgstr "Розірвати угоду"

#~ msgid "Withdraw vision"
#~ msgstr "Забрати бачення"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Скликати дипломатичну зустріч"

#~ msgid "Send him back"
#~ msgstr "Надіслати його назад"

#~ msgid "Establish Embassy"
#~ msgstr "Відкрити посольство"

#~ msgid "Investigate City"
#~ msgstr "Дослідити місто"

#~ msgid "Poison City"
#~ msgstr "Отруїти місто"

#~ msgid "Sabotage City"
#~ msgstr "Саботувати місто"

#~ msgid "Incite a Revolt"
#~ msgstr "Підбурити до революції"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Саботувати ворожій підрозділ"

#~ msgid "Select destination"
#~ msgstr "Оберіть мету"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Не вдалося завантажити графічний файл %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Не можу перетворити файл %s у формат екрану!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Не можу завантажити файл %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Не можу перетворити зображення із файлу %s до формату %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Не можу створити Спрайт (Поверхню) розміру %d на %d %d Бітів у форматі %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Не можу ініціалізувати SDL бібліотеку: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Не можу ініціалізувати бібліотеку SDL_ttf : %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr ""
#~ "Не має придатного режима для цієї роздільної здатності : %d x %d %d бітів "
#~ "на піксель"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr ""
#~ "Встановлюю роздільну здатність за замовчуванням до : 640 x 480 16 бітів "
#~ "на піксель SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr ""
#~ "Не можу встановити цю роздільну здатність: %d x %d %d бітів на піксель %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Встановлюю роздільну здатність до: %d x %d %d бітів на піксель"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tЗапустити Клієнт у режімі Повний екран\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tініціювати Подсистему Подій у іншому потоці (тільки "
#~ "для Linux та BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme ТЕМА\tВикористати тему графічного інтерфейсу ТЕМА\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Робиться знімок екрану %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Використовую Відео Вихід: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "SDL Клієнт для Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Ініціалізую Клиєнта"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Очікую на початок гри"

#~ msgid "FT"
#~ msgstr "ТМ"

#~ msgid "Help : Improvements"
#~ msgstr "Допомога: Будівлі"

#~ msgid "Never"
#~ msgstr "Ніколи"

#~ msgid "Help : Units"
#~ msgstr "Довідка : Підрозділи"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "щит"
#~ msgstr[1] "щити"
#~ msgstr[2] "щитів"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "городянин"
#~ msgstr[1] "городян"
#~ msgstr[2] "городян"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Їжа"
#~ msgstr[1] "Їжі"
#~ msgstr[2] "Їжі"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "гривня"
#~ msgstr[1] "гривні"
#~ msgstr[2] "гривень"

#~ msgid "( with "
#~ msgstr "(з "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Допомога: Дерево Досягнень"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Звіт іноземної розвідки"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Розвідка доповідає про зореліт нації %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Розвідувальна інформація по Імперії нації %s"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Правитель: %s  Уряд: %s\n"
#~ "Столиця: %s  Гроші: %d\n"
#~ "Податки: %d%% Наука: %d%% Розкіш: %d%%\n"
#~ "Досліджує: невідомо"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Правитель: %s  Уряд: %s\n"
#~ "Столиця: %s  Гроші: %d\n"
#~ "Податки: %d%% Наука: %d%% Розкіш: %d%%\n"
#~ "Досліджує: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Їхні технології, яких нам бракує :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Показати Вікно Інформації про Підрозділ"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Сховати Вікно Інформації про Підрозділ"

#~ msgid "Show Mini Map"
#~ msgstr "Показати Міні-Мапу"

#~ msgid "Hide Mini Map"
#~ msgstr "Сховати Міні-Мапу"

#~ msgid "Show Messages (F9)"
#~ msgstr "Показати Повідомлення (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Сховати Повідомлення (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Масштабувати Міні-Мапу"

#~ msgid "Single Tile Width"
#~ msgstr "Ширина в Одну Клітину"

#~ msgid "Single Tile Height"
#~ msgstr "Висота в Одну Клітину"

#~ msgid "Exit"
#~ msgstr "Вийти"

#~ msgid "Scale Unit Info"
#~ msgstr "Масштабувати Іформацію про Підрозділ"

#~ msgid "Width"
#~ msgstr "Ширина"

#~ msgid "Height"
#~ msgstr "Висота"

#~ msgid "Revolution"
#~ msgstr "Революція"

#~ msgid "or"
#~ msgstr "або"

#~ msgid "Hide Messages"
#~ msgstr "Приховати повідомлення"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Переключити Режим Міні-Мапи"

#~ msgid "Build City"
#~ msgstr "Заснувати місто"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Буфер подій SDL повний; внаслідок цього можуть бути помилки малювання. "

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Населення: %s  Рік: %s  Гроші %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Населення: %s  Рік: %s  Гроші %d Подат: %d Розк: %d Наука: %d "

#~ msgid "veteran"
#~ msgstr "ветеран"

#~ msgid "?nation:Neutral"
#~ msgstr "Нейтральні"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Ворожі"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Мирні"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Дружні"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Загадкові"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Наша Територія"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "територія %s (%d хід припинення вогню)"
#~ msgstr[1] ""
#~ "\n"
#~ "територія %s (%d ходи припинення вогню)"
#~ msgstr[2] ""
#~ "\n"
#~ "територія %s (%d ходів припинення вогню)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Територія %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Незаймана територія"

#~ msgid "?city:Neutral"
#~ msgstr "Нейтральне"

#~ msgid "?city:Hostile"
#~ msgstr "Вороже"

#~ msgid "?city:Peaceful"
#~ msgstr "Мирне"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Дружнє"

#~ msgid "?city:Mysterious"
#~ msgstr "?місто:Загадкове"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Місто %s"

#~ msgid "?blistbegin: with "
#~ msgstr " з "

#~ msgid "Barracks"
#~ msgstr "Казарми"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Летовище"

#~ msgid "City Walls"
#~ msgstr "Стіни міста"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Їжа/Виробництво/Торгівля: %s"

#~ msgid "End of Turn"
#~ msgstr "Кінець Хода"

#~ msgid "Press"
#~ msgstr "Натисніть"

#~ msgid "No Orders"
#~ msgstr "Немає наказів"

#~ msgid "Space"
#~ msgstr "Космос"

#~ msgid "Wait"
#~ msgstr "Чекайте"

#~ msgid "Explode Nuclear"
#~ msgstr "Підірвати атомну бомбу"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Дії Дипломата/Шпигуна"

#~ msgid "Disband Unit"
#~ msgstr "Розпустити підрозділ"

#~ msgid "Upgrade Unit"
#~ msgstr "Модернізувати підрозділ"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Укріпити підрозділ"

#~ msgid "Return to Nearest City"
#~ msgstr "Повернутися до найближчого міста"

#~ msgid "Go to City"
#~ msgstr "До міста"

#~ msgid "Airlift to City"
#~ msgstr "Летіти до міста"

#~ msgid "Go to Tile"
#~ msgstr "Йти до клітинки"

#~ msgid "Patrol"
#~ msgstr "Патрулювати"

#~ msgid "Connect With Irrigation"
#~ msgstr "З'єднати зрошенням"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "З'єднатися з"

#~ msgid "Auto Explore"
#~ msgstr "Автодосліджувати"

#~ msgid "Auto Attack"
#~ msgstr "Автоатакувати"

#~ msgid "Auto Settler"
#~ msgstr "Автоколонізувати"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Зняти з варти усіх на клітинці"

#~ msgid "Unload All From Transporter"
#~ msgstr "Вивантажити всіх із транспортувальника"

#~ msgid "Load Unit"
#~ msgstr "Завантажити підрозділ"

#~ msgid "Unload Unit"
#~ msgstr "Вивантажити підрозділ"

#~ msgid "Find Home City"
#~ msgstr "Знайти рідне місто"

#~ msgid "Pillage"
#~ msgstr "Руйнує"

#~ msgid "Sentry Unit"
#~ msgstr "Вартувати підрозділом"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Ліквідувати радіацію"

#~ msgid "Drop Paratrooper"
#~ msgstr "Парашутувати десантників"

#~ msgid "Clean Pollution"
#~ msgstr "Очистити забруднення"

#~ msgid "Build Airbase"
#~ msgstr "Будувати авіабазу"

#~ msgid "Fortify Unit"
#~ msgstr "Укріпити підрозділ"

#~ msgid "Build Fortress"
#~ msgstr "Будувати укріплення"

#~ msgid "Transform Tile"
#~ msgstr "Перетворити клітинку"

#~ msgid "Build Mine"
#~ msgstr "Збудувати шахту"

#~ msgid "Build Irrigation"
#~ msgstr "Зробити зрошення"

#~ msgid "Establish Trade Route"
#~ msgstr "Встановити торговий шлях"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(будується %s у %s (%s, %s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Допомогти будувати Диво"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Встановити Торговий Шлях з %s ( %d Д&Г + %d торгівля ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Торгiвля з %s ( %d Д&Г приріст ) (R)"

#, fuzzy
#~ msgid "Cut Down to"
#~ msgstr "Видаляю з'єднання %s."

#~ msgid "Irrigate to"
#~ msgstr "Зрошувати до"

#~ msgid "Plant Forest"
#~ msgstr "Посадити ліс"

#~ msgid "Transform to"
#~ msgstr "Трансформувати в"

#~ msgid "Local Options"
#~ msgstr "Локальні опції"

#~ msgid "Server options"
#~ msgstr "Опції сервера."

#~ msgid "Local options"
#~ msgstr "Локальні опції"

#~ msgid "Worklists"
#~ msgstr "Плани будівництва"

#~ msgid "Save Local Options"
#~ msgstr "Зьерегти локальні опції"

#~ msgid "Leave Game"
#~ msgstr "Залишити гру"

#~ msgid "Apply changes"
#~ msgstr "Внести зміни"

#~ msgid "empty worklist"
#~ msgstr "пустий план будівництва"

#~ msgid "Add new worklist"
#~ msgstr "Додати новий план будівництва"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Клієнт Freeciv"

#~ msgid "Start New Game"
#~ msgstr "Почати нову гру"

#~ msgid "Join Game"
#~ msgstr "Приєднатися до гри"

#~ msgid "Join Pubserver"
#~ msgstr "Приєднатися до публічного сервера"

#~ msgid "Join LAN Server"
#~ msgstr "Приєднатися до сервера локальної мережі"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Вас вітає SDLClient..."

#~ msgid "R.I.P."
#~ msgstr "СПОЧИВ"

#~ msgid "AI"
#~ msgstr "Комп'ютер"

#~ msgid "done"
#~ msgstr "завершено"

#~ msgid "moving"
#~ msgstr "рухається"

#~ msgid "disconnected"
#~ msgstr "відключений"

#~ msgid "active"
#~ msgstr "активний"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "ще\n"
#~ "будується"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "найшвидше\n"
#~ "завершення"

#~ msgid "Total"
#~ msgstr "Загалом"

#~ msgid "Units Report"
#~ msgstr "Звіт по підрозділам"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Ми маємо %d %s\n"
#~ "(загальна кількість : %d)\n"
#~ "Ми можемо продати %d із них за %d гривень."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Ми не можемо продати жодного %s у цей хід."

#~ msgid "Sell It?"
#~ msgstr "Продати це?"

#~ msgid "Economy Report"
#~ msgstr "Економічний звіт"

#~ msgid "Treasury: "
#~ msgstr "Скарбниця:"

#~ msgid "Tax Rate: "
#~ msgstr "Рівень податків:"

#~ msgid "Total Income: "
#~ msgstr "Загальний прибуток:"

#~ msgid "Total Cost: "
#~ msgstr "Загальні витрати:"

#~ msgid "Net Income: "
#~ msgstr "Загальний прибуток: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s максимальний рівень: %d%%"

#~ msgid "Update"
#~ msgstr "Поновити"

#~ msgid "Wonder"
#~ msgstr "Диво"

#~ msgid "What should we focus on now?"
#~ msgstr "На чому тепер слід сфокусуватися?"

#~ msgid "Select target :"
#~ msgstr "Оберіть ціль :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "крок"
#~ msgstr[1] "кроки"
#~ msgstr[2] "кроків"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s правитель %s заробив %d бал\n"
#~ msgstr[1] "%2d: %s правитель %s заробив %d бали\n"
#~ msgstr[2] "%2d: %s правитель %s заробив %d балів\n"

#~ msgid "Final Report:"
#~ msgstr "Кінцевий звіт:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Найвеличніші цивілізації в світі."

#~ msgid "The %s Spaceship"
#~ msgstr "Зореліт %s"

#~ msgid "Launch"
#~ msgstr "Запустити"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Не можу завантажити графічний файл %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Не знайдено теми gui-sdl. Щоб взнати, як таку дістати, відвідайте %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Не знайдено придатної типової теми, перериваюся! "

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Завантажую тему  \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Не можу відкрити '%s':\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d гривня за хід"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d гривні за хід"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%d гривень за хід"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "блоковано!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "закінчено!"

#~ msgid "( %d entries )"
#~ msgstr "(%d входжень)"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "План будівництва\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d гривня за хід"
#~ msgstr[1] "%d гривні за хід"
#~ msgstr[2] "%d гривень за хід"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "щити у гроші"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "ніколи"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Населення: %s\n"
#~ "Рік: %s\n"
#~ "Грошей: %d\n"
#~ "Под: %d Роз: %d Наука: %d"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Амбар: %3d/%-3d\n"
#~ "Зміниться за: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Їжа:         %3d (%+-4d)\n"
#~ "Виробництво: %3d (%+-4d)\n"
#~ "Торгівля:    %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Гроші:  %3d (%+-4d)\n"
#~ "Розкіш: %3d\n"
#~ "Наука:  %3d"

#~ msgid "(is empty)"
#~ msgstr "(пустий)"

#~ msgid "(in prog.)"
#~ msgstr "(виконується)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Ці торгові шляхи було встановлено з %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Торгівлі на рік\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Торгових шляхів не існує.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Загалом торгівля %d Торгівлі на рік\n"

#, fuzzy
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s городян%s"

#~ msgid "Workers"
#~ msgstr "Робітники"

#~ msgid "What should we name the new preset?"
#~ msgstr "Як назвати нову предустановку?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Чи насправді ви хочете видалити %s?"

#~ msgid "LAN Servers"
#~ msgstr "Локальні Сервери"

#~ msgid "Metaserver"
#~ msgstr "Метасервери"

#~ msgid "You must select a nation."
#~ msgstr "Ви повині обрати націю."

#~ msgid "The %s offerings"
#~ msgstr "%s пропонує"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Ця довічна угода\n"
#~ "є результатом дипломатичної роботи між\n"
#~ "%s %s\n"
#~ "та\n"
#~ "%s %s"

#~ msgid "%s view:"
#~ msgstr "огляд %s:"

#~ msgid "NONE"
#~ msgstr "Нічого"

#~ msgid "No version number in resources."
#~ msgstr "Немає номеру версії у ресурсах."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Можливо Ви маєте старий (біля В1.0) файл ресурсів Freeciv."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Версія гри не відповідає версії ресурсів."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Версія гри: %s - Версія ресурсів: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Можливо Ви маєте старий файл ресурсів Freeciv у /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Використовуємо запасні ресурси - це нормально."

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Лише кольорові дісплеї підтримуються..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Не відкривається набір шрифтів: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Виконання 'xset fp rehash' може тиммчасово вирішити проблему."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Шрифт до кодивання символів %s відсутній"

#~ msgid "Allows %s.\n"
#~ msgstr "Дозволяє %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Зістарює %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Дозволяє %s (з %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Збудувати шахту"

#~ msgid "Conflicts with: "
#~ msgstr "Несумісне з:"

#~ msgid "Ruler: %s"
#~ msgstr "Правитель: %s"

#~ msgid "Government: %s"
#~ msgstr "Керівництво: %s"

#~ msgid "Gold: %d"
#~ msgstr "Грошей: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Податки: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Наука: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Розкіш: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Досліджується: (Невідомо)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Досліджується: Невідомо(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Досліджується: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Столиця: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Розвідувальна дипломатична інформація по імперії нації %s"

#~ msgid "Save Settings"
#~ msgstr "Зберегти установки"

#~ msgid "Export Log"
#~ msgstr "Експортувати журнал"

#~ msgid "Clear Log"
#~ msgstr "Очистити журнал"

#~ msgid "Tax Rates..."
#~ msgstr "Податки..."

#~ msgid "Map Grid"
#~ msgstr "Сітка на мапі"

#~ msgid "National Borders"
#~ msgstr "Національні кордони"

#~ msgid "City Names"
#~ msgstr "Назви міст"

#~ msgid "City Growth"
#~ msgstr "Ріст міста"

#~ msgid "City Production Levels"
#~ msgstr "Рівні виробництва міст"

#~ msgid "Coastline"
#~ msgstr "Узберіжжя"

#~ msgid "Roads & Rails"
#~ msgstr "Шляхи та Залізниці"

#~ msgid "Irrigation"
#~ msgstr "Зрошення"

#~ msgid "Mines"
#~ msgstr "Шахти"

#~ msgid "Pollution & Fallout"
#~ msgstr "Забруднення та Радіація"

#~ msgid "Focus Unit"
#~ msgstr "Фокусувати підрозділ"

#~ msgid "Fog of War"
#~ msgstr "Мара війни"

#~ msgid "Build Road"
#~ msgstr "Прокласти шлях"

#~ msgid "Build Farmland"
#~ msgstr "Будувати ферму"

#~ msgid "Transform Terrain"
#~ msgstr "Змінити теріторію"

#~ msgid "Transform to %s"
#~ msgstr "Трансформувати у %s"

#~ msgid "Connect With Road"
#~ msgstr "З'єднати дорогою"

#~ msgid "Connect With Rail"
#~ msgstr "З'єднати залізницею"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Рухатись/Летіти до міста..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Обрати той самий тип усюди"

#~ msgid "Done"
#~ msgstr "Завершено"

#~ msgid "Top Five Cities"
#~ msgstr "П'ять визначних міст"

#~ msgid "Demographics"
#~ msgstr "Демографія"

#~ msgid "Spaceship"
#~ msgstr "Зореліт"

#~ msgid "Editing Mode"
#~ msgstr "Режим Редагування"

#~ msgid "Tools"
#~ msgstr "Інструменти"

#~ msgid "ZOC"
#~ msgstr "Зони контролю"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(простоює %d хід)"
#~ msgstr[1] "(простоює %d ходи)"
#~ msgstr[2] "(простоює %d ходів)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Вам необхідна посольство аби влаштовувати дипломатичні зустрічі."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Досліджується %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Досліджується %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Мета: %s (%d шагів)"

#~ msgid "Sell-Off:"
#~ msgstr "Продано:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Доход:%6d    Коштує: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Загалом: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Загалом:                    %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Яке буде нове ім'я?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Теріторія  Шлях   Зрошення       Шахти          Зміна    \n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "Час виконання наступних дій не залежить від типу території:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Активність       Час\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Ліквідувати забруднення    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Ліквідувати радіацію      %3d"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Це команда клієнта."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Потребує вивченої Вами технології %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Потребує вивченої Вами технології %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Потребує, щоб якийсь гравець мав технологію %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Потребує, щоб якийсь гравець мав технологію %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Потребує уряд %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Потребує уряд %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Потребує чуда %s, збудованого будь-яким гравцем.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Потребує чуда %s, збудованого будь-яким гравцем.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Потребує чуда %s у Вашому володінні.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Потребує чуда %s у Вашому володінні.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "Потребує чуда %s у Вашому володінні на тому ж континенті.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Потребує чуда %s у Вашому володінні на тому ж континенті.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Потребує в місті будівлю %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Потребує в місті будівлю %s.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Стосується лише будівель \"%s\".\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Стосується лише будівель \"%s\".\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Потребує місцевий ресурс %s на клітинці.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Потребує місцевий ресурс %s на клітинці.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Потребує місцевий ресурс %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Потребує місцевий ресурс %s на цій або прилеглій клітинці.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Потребує місцевий ресурс %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Потребує місцевий ресурс %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Потребує місцевий ресурс %s на клітинці.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Потребує місцевий ресурс %s на клітинці.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Потребує територію %s на клітинці.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Потребує територію %s на клітинці.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Потребує територію %s на клітинці.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Потребує територію %s на клітинці.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Потребує територію %s на клітинці.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Потребує територію %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Потребує в місті будівлю %s.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Потребує, щоб ви грали за націю %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Потребує, щоб ви грали за націю %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Потребує націю %s у грі.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Потребує націю %s у грі.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Потребує в місті будівлю %s.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Потребує в місті будівлю %s.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Потребує %s.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Стосується лише %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Потребує %s.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Стосується лише %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Потребує %s підрозділів.\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Стосується лише підрозділів %s.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Потребує %s підрозділів.\n"

#, fuzzy
#~ msgid "?uclasslist:Does not apply to %s units.\n"
#~ msgstr "Стосується лише підрозділів %s.\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Стосується лише %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Стосується лише %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Стосується лише %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Стосується лише %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Потребує мінімальний розмір %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Потребує мінімальний розмір %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Вимагає ШІ-гравця рівня %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Вимагає ШІ-гравця рівня %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Потребує клас території %s на клітинці.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Потребує клас території %s на клітинці.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Потребує клас території %s на клітинці.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Потребує клас території %s на клітинці.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Потребує клас території %s на клітинці.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Потребує клас території %s на клітинці.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Потребує клас території %s на цій або прилеглій клітинці.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Потребує клас території %s на клітинці.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Потребує %s на клітинці.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Потребує %s на клітинці.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Потребує %s на сусідній клітинці.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Потребує %s на сусідній клітинці.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Потребує %s на сусідній клітинці.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Потребує %s на сусідній клітинці.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Потребує в місті будівлю %s.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Вимагає досягнення %d року.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Вимагає досягнення %d року.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Потребує територію, на якій можна збудувати %s.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Потребує територію, на якій можна збудувати %s.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Стосується лише центрів міст.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Стосується лише центрів міст.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Дозволяє %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Дозволяє %s (з %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Поточний набір правил не містить опису."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Вибачте, не має допомоги по %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Вибачте, не має допомоги по %s.\n"
#~ "Цю сторінку сгенеровано автоматично.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Відкриття %s робить застарілим %s.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Дозволяє усім гравцям, які знають %s, будувати підрозділи %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Дозволяє %s (з %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Дозволяє %s.\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Належить до класу підрозділів %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "* Можуть захоплювати порожні ворожі міста.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Місцевість не впливає на швидкість.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Не отримує покращення захисту від місцевості.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ігнорує зони контролю.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Уповільнюється, поки пошкоджений.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "* Застосовується для організації атак.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Не отримує покращення захисту від місцевості.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* Може укріплятися, отримуючи 50% підвищення захисту.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Недосяжне. Більшість підрозділів не можуть атакувати це.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Може руйнувати покращення територій.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Не заважає ворожим містам працювати на тій клітинці, на якій "
#~ "знаходиться.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Можуть атакувати лише підрозділи в океані (не на суші).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Можуть ліквідувати радіацію з клітинок.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Може бути збудовано лише, якщо в місті є %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Може бути збудовано лише за уряда %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Не може будуватися в містах.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Лише дикуни можуть збудувати це.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Може бути перетворено на %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Ніколи не має рідного міста.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Втрата цього підрозділа спричинить програш усієї гри.\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Кожний гравець може мати лише один підрозділ цього типу.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Вимагає населення %d, щоб бути збудованим.\n"
#~ msgstr[1] "* Вимагає населення %d, щоб бути збудованим.\n"
#~ msgstr[2] "* Вимагає населення %d, щоб бути збудованим.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Може нести та заправляти %d %s підрозділ.\n"
#~ msgstr[1] "* Може нести та заправляти %d %s підрозділи.\n"
#~ msgstr[2] "* Може нести та заправляти %d %s підрозділів.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Має залишатися поруч з узбережжям.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Може встановлювати торгові шляхи (має подорожувати до міста "
#~ "призначення, яке має бути принаймі за %d клітин [у Манхеттенській "
#~ "відстані] від рідного міста цього підрозділу).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Допомагає будувати дива (додає %d виробництва).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Не може бути розпущеним.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Може бути розформованим у місті, відтак повернеться 50% вартості його "
#~ "виробництва.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Можуть засновувати міста.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "* Може додати %d населення до міст не більших за розмір %d.\n"
#~ msgstr[1] "* Може додати %d населення до міст не більших за розмір %d.\n"
#~ msgstr[2] "* Може додати %d населення до міст не більших за розмір %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Можуть будувати шляхи та залізниці.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Можуть будувати шахти.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Можуть влаштовувати зрошення територій.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Можуть будувати ферми.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Можуть будувати ферми (якщо відомо %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Може будувати ферми (якщо будь що із наступного відомо: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Може очищати місцевість від забруднення.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Можуть ліквідувати радіацію з клітинок.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Можуть виконувати дипломатичні дії, а також мають певні шпигунські "
#~ "можливості.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Можуть виконувати дипломатичні дії.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Захищає міста від дипломатичних дій.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Ніколи не програє бій дипломат проти дипломата.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Не може бути підкуплений.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Невидимий якщо у сусідній клітинці не має ворожого підрозділу або "
#~ "міста.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Можуть атакувати лише підрозділи в океані (не на суші).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Можуть ліквідувати радіацію з клітинок.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Можуть бути парашутованими з дружнього міста чи авіабази (відстань: %d "
#~ "клітинок).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Атака закінчує хід цього підрозділа.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Атака цим підрозділом спричиняє радіаційне забруднення!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Отримує подвійну вогньову силу, коли атакує міста.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ігнорує Стіни міста.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Здійснює бомбардувальні напади (%d за хід).  Ці напади тільки "
#~ "спричинять шкоду захисникові (не знищать), проте не становлять ризику для "
#~ "нападника.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ігнорує ландшафт (трактує всю сушу як дороги).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ігнорує зони контролю.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Не військовий підрозділ:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * Не може атакувати.\n"

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr ""
#~ "* Не військовий підрозділ (неможе атакувати; немає військового "
#~ "положення).\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr " * Може заходити на ворожу територію, не зважаючи на мирну угоду.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr "* Польовий підрозділ: один нещасний навіть якщо й неагресивний.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Може захоплювати деякі ворожі підрозділи.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Може бути захопленим деякими ворожими підрозділами.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Може атакувати %s підрозділи, що, як правило, недосяжні.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Підрозділ має бути у місті або на базі через %d хід.\n"
#~ msgstr[1] "* Підрозділ має бути у місті або на базі через %d ходи.\n"
#~ msgstr[2] "* Підрозділ має бути у місті або на базі через %d ходів.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Підрозділ має бути у місті, на базі або на %s через %d хід.\n"
#~ msgstr[1] "* Підрозділ має бути у місті, на базі або на %s через %d ходи.\n"
#~ msgstr[2] ""
#~ "* Підрозділ має бути у місті, на базі або на %s через %d ходів.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Ніколи не отримає статуса ветерана.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Ніколи не отримає статуса ветерана.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Ветеран %s підрозділів.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Відтепер, дослідження %s потребуватиме %d ламп."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Аби дослідити %s нам спершу потрібно отримати %d інших технологій. В "
#~ "цілому нам знадобиться %d лампа для завершення."
#~ msgstr[1] ""
#~ "Аби дослідити %s нам спершу потрібно отримати %d інших технологій. "
#~ "Вцілому нам знадобиться %d балів для завершення."
#~ msgstr[2] ""
#~ "Аби дослідити %s нам спершу потрібно отримати %d інших технологій. "
#~ "Вцілому нам знадобиться %d балів для завершення."

#~ msgid "You cannot research this technology."
#~ msgstr "Ви не можете винайти цю технологію."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Це число може змінюватися залежно від того, що досліджують інші гравці.\n"

#, fuzzy
#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* Перший гравець, що дослідить %s отримує негайне знання.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Збільшує забруднення, спричинене населенням.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Дозволяє %s будувати шляхи через ріки.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Дозволяє %s модернізувати зрошення у ферми.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Цю місцевість не можна забруднити."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Радіація на цій території не випадає."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* На цій території не можна будувати міста."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Берегова лінія цієї місцевості є небезпечною."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Може руйнуватися підрозділами.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Вимоги до будівництва:\n"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "Стосується лише підрозділів %s.\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Не отримує покращення захисту від місцевості.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ " * Дипломатичні підрозділи отримують 25% бонус у дипломатичних бійках.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Не може бути збудований.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Може руйнуватися підрозділами.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Поразка одного підрозділу не спричиняє загибелі усіх інших підрозділів "
#~ "на цій клітинці.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Підрозділи можна парашутувати з цієї клітинки.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "* Територія навколо клітинки стає постійно видимою для власника цього.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Дозволяє власнику бачити невидимі підрозділи на території навколо "
#~ "клітинки.\n"

#~ msgid "Features:\n"
#~ msgstr "Можливості:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "Нічого"

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Кожен військовий підрозділ не вдома чи польовий підрозділ робитиме "
#~ "нещасливим %d громадянина.\n"
#~ msgstr[1] ""
#~ "* Кожен військовий підрозділ не вдома чи польовий підрозділ робитиме "
#~ "нещасливим %d громадян.\n"
#~ msgstr[2] ""
#~ "* Кожен військовий підрозділ не вдома чи польовий підрозділ робитиме "
#~ "нещасливим %d громадян.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, окрім спричиненого "
#~ "підрозділами.\n"
#~ msgstr[1] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, окрім спричиненого "
#~ "підрозділами.\n"
#~ msgstr[2] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, окрім спричиненого "
#~ "підрозділами.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, окрім спричиненого "
#~ "підрозділами.\n"
#~ msgstr[1] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, окрім спричиненого "
#~ "підрозділами.\n"
#~ msgstr[2] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, окрім спричиненого "
#~ "підрозділами.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, включно зі спричиненим "
#~ "підрозділами.\n"
#~ msgstr[1] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, включно зі спричиненим "
#~ "підрозділами.\n"
#~ msgstr[2] ""
#~ "* Кожне із Ваших міст уникатиме %d нещастя, включно зі спричиненим "
#~ "підрозділами.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Ви платите у %d разів більше ніж звичайно %s для утримання ваших "
#~ "підрозділів.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr ""
#~ "* Ви платите у %d разів більше ніж звичайно для утримання ваших "
#~ "підрозділів.\n"

#, fuzzy
#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Ви не платите %s утримання ваших підрозділів.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Ви не платите за утримання своїх підрозділів.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Кожне із ваших міст не буде сплачувати %d %s за утримання підрозділа.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Кожне із ваших міст не буде сплачувати %d за утримання підрозділа.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Якщо Ви втратите свою столицю, ймовірність громадянської війни "
#~ "становитиме %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* У кожному місті з'явиться перший нещасливий через розмір цивілізації "
#~ "городянин, коли Ви матимете %d міст.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Після появи першого нещасливого через розмір цивілізації городянина, зі "
#~ "збільшенням кількості міст на %d буде з'являтися ще один нещасливий "
#~ "городянин .\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Максимальне співвідношення, яке Ви можете встановити для науки, грошей "
#~ "або розкоші: %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Має необмежені співвідношення науки/грошей/розкоші.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* Ви можете збільшувати свої міста за допомогою святкувань."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " (Міста розміром до %d не можуть зростати таким чином.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Ваші підрозділи не можна підкупити.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Ваші місто не можуть бути підбурені до революції.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Уряд буде скинуто та встановиться анархія, якщо безлад у будь-якому "
#~ "місті триватиме довше ніж два ходи підряд.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Мати такий сенат, що може попередити проголошення війни.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Дозволяє створювати партизанів, коли міста захоплюються ворогом.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Будівлі, що звучайно допомагають проти нещасливих городян, замість "
#~ "будуть приносити гроші.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Не сплачує утримання за фанатиків.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Не має нещасливих городян.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Ветеран %s підрозділів.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Підрозділи ветерани.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Кожна працююча клітинка, яка дає більш ніж %d %s втратить 1 коли "
#~ "святкування відсутнє.\n"

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Міста розміром до %d не святкуватимуть.)"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Кожна працююча клітинка з не меньш ніж 1 %s отримає %d додаткових %s "
#~ "під час святкування.\n"

#, fuzzy
#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Кожна працююча клітинка з не меньш ніж 1 %s отримає %d додаткових %s.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* виробництво %s зросло %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* виробництво %s зазнаватиме значних втрат.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* виробництво %s зазнаватиме деяких втрат.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* виробництво %s зазнаватиме незначних втрат.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Збільшує ймовірність пошесті у ваших містах.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Зменшує ймовірність пошесті у ваших містах.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* втрати %s будуть швидко зростати з віддаленням від столиці.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* втрати %s будуть зростати з віддаленням від столиці.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* втрати %s будуть поволі зростати з віддаленням від столиці.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Збільшує ймовірність міграції до Ваших міст.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Зменшує ймовірність міграції до Ваших міст.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Дозволяє будувати %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Нещасливих"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "%s %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Ви отримали знання про %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Сторінка поточних установок"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Ви не вмієте будувати %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Скопіюйте %s до буферу обміну."

#~ msgid "Clipboard is empty."
#~ msgstr "Буфер обміну пустий."

#~ msgid "Split"
#~ msgstr "Розділене"

#~ msgid "Separate"
#~ msgstr "Окреме"

#~ msgid "Merged"
#~ msgstr "Об'єднане"

#~ msgid "Enabled"
#~ msgstr "Дозволено"

#~ msgid "Disabled"
#~ msgstr "Заборонено"

#~ msgid "Ruleset"
#~ msgstr "Набір правил"

#~ msgid "Login name"
#~ msgstr "Логін"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Це є ім'я входу за замовчуванням, яке буде використовуватися у діалогах "
#~ "з'єднання або із параметром командної строки -a."

#~ msgid "Server"
#~ msgstr "Сервер"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Це є адреса серверу за замовчуванням, яка буде використовуватися у "
#~ "діалогах з'єднання або із параметром командної строки -a."

#~ msgid "Server port"
#~ msgstr "Порт сервера"

#~ msgid ""
#~ "This is the default ser  †  †  €†  ver port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Це є порт серверу за замовчуванням, який буде використовуватися у "
#~ "діалогах з'єднання або із параметром командної строки -a."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Метасервер - це адреса, до якої клієнт під'єднується щоб дізнатися про "
#~ "ігри в інтернеті. Не слід змінювати його, якщо Ви не впевнені у тому, що "
#~ "робите."

#~ msgid "Soundset"
#~ msgstr "Набір звуків"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Це набір звуків, що буде використаний.  Ця опція теж саме, що параметр "
#~ "командної строки -S."

#~ msgid "Sound plugin"
#~ msgstr "Звуковий додаток"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Якщо у вас проблеми зі звуком, спробуйте змінити звуковий додаток. Новий "
#~ "додаток не подіє доки не перезапустити Freeciv. Змінити його - це те "
#~ "саме, що скористатися параметром командного рядка -P."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Технологія"

#~ msgid "Theme"
#~ msgstr "Тема"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Змінюючи цю опцію Ви змінюєте активну тему. "

#, fuzzy
#~ msgid "Tileset"
#~ msgstr "Фон %s"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Змінюючи цю опцію Ви змінюєте активну тему. Також самого ефекту можна "
#~ "досягти за допомогою параметру командної строки -t."

#~ msgid "Draw city outlines"
#~ msgstr "Малювати межі міста"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Якщо цю опцію встановлено, територія, на якій можуть працювати городяни, "
#~ "буде обведена лінією."

#~ msgid "Draw city output"
#~ msgstr "Показувати міське виробництво"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Якщо активовано, назва міста по замовчуванню буде буде визначатися "
#~ "відповідно до прилеглих земель."

#~ msgid "Draw the map grid"
#~ msgstr "Показувати ґратку карти"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Якщо встановити цю опцію, на карті зображатиметься ґратка."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Малювати панель міста"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Якщо цю опцію включено, буде відображатися 'плашка міста', яка містить "
#~ "корисну інформацію про кожне місто. Якщо цю опцію відключено, то буде "
#~ "відображатися лише ім'я міста та, опціонально, інформація про виробництво."

#~ msgid "Draw the city names"
#~ msgstr "Малювати назви міст"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Якщо цю опцію увімкнено, на мапі відображатимуться назви міст."

#~ msgid "Draw the city growth"
#~ msgstr "Показувати приріст міста"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Якщо встановити цю опцію, буде показано, за скільки ходів міста зростуть "
#~ "або зменшать розмір."

#~ msgid "Draw the city productions"
#~ msgstr "Показувати виробництво міста"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Якщо встановити цю опцію, на карті буде показано, що міста наразі будують."

#~ msgid "Draw the city buy costs"
#~ msgstr "Показувати вартість купівлі у місті"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Якщо встановити цю опцію, буде показано, скільки золота потрібно, щоб "
#~ "придбати те, що будується у містах."

#~ msgid "Draw the city trade routes"
#~ msgstr "Малювати торгові шляхи міст"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Якщо встановити цю опцію, буде показано лінії торгових шляхів між "
#~ "містами, які їх мають."

#~ msgid "Draw the terrain"
#~ msgstr "Малювати територію"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Якщо цю опцію ввімкнено, території відображатимуться."

#~ msgid "Draw the coast line"
#~ msgstr "Малювати лінію узбережжя"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Якщо цю опцію ввімкнено, суша та океан розділятимуться намальованою "
#~ "лінією."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Малювати дороги та залізниці"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Якщо цю опцію ввімкнено, на карті відображатимуться дороги та залізниці."

#~ msgid "Draw the irrigation"
#~ msgstr "Малювати зрошення"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Якщо цю опцію ввімкнено, на мапі відображатиметься зрошення."

#~ msgid "Draw the mines"
#~ msgstr "Малювати шахти"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Якщо цю опцію ввімкнено, на мапі відображатимуться шахти."

#~ msgid "Draw the bases"
#~ msgstr "Малювати бази"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Якщо цю опцію ввімкнено, на мапі відображатимуться бази."

#~ msgid "Draw the specials"
#~ msgstr "Показувати особливості"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Встановлення цієї опції покаже особливості на мапі."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Показувати забруднення/радіацію"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Якщо цю опцію включено, на мапі буде показано забруднення та радіацію."

#~ msgid "Draw the cities"
#~ msgstr "Малювати міста"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Якщо цю опцію ввімкнено, на мапі відображатимуться міста."

#~ msgid "Draw the units"
#~ msgstr "Малювати підрозділи"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Якщо цю опцію ввімкнено, на мапі відображатимуться підрозділи."

#~ msgid "Solid unit background color"
#~ msgstr "Заповнення фону з'єднання"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Якщо цю опцію включено, підрозділи на огляді мапи будуть відображатися із "
#~ "кольором фону замість флагу."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Малювати іконку виробництва для підрозділів"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Якщо цю опцію включено, на підрозділах буде відображатися іконка "
#~ "виробництва на флазі. Якщо цю опцію відключено, буде відображатися повний "
#~ "флаг."

#~ msgid "Draw the units in focus"
#~ msgstr "Показувати підрозділи у фокусі"

#~ msgid "Draw the fog of war"
#~ msgstr "Показувати мару війни"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Якщо встановити цю опцію, буде показано мару війни."

#~ msgid "Draw the borders"
#~ msgstr "Малювати кордони"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Якщо встановити цю опцію, будуть показані кордони країн."

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Малювати територію"

#~ msgid "Show dead players in Nations report"
#~ msgstr "Показувати загиблих гравців у Звіті націй"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Ця опція визначає, чи відображатимуться переможені нації у звіті націй."

#~ msgid "Sound bell at new turn"
#~ msgstr "Звук на початку ходу"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Якщо цю опцію включено, подія \"дзвоник\" буде генеруватися на початку "
#~ "кожного ходу.  Ви можете контролювати поведінку події  \"дзвоник\" за "
#~ "допомогю редагування опцій повідомленнь."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Час анімації ходу (у міллісекундах)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Ця опція контролює тривалість \"анімації\", коли підрозділ рухається на "
#~ "огляді мапи.  Встановіть до 0, щоб відключити анімацію зовсім."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Час переміщення центру мапи (у мілісекундах)"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Час анімації ходу (у міллісекундах)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Ця опція контролює тривалість \"анімації\", коли підрозділ рухається на "
#~ "огляді мапи.  Встановіть до 0, щоб відключити анімацію зовсім."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Показивати іконки у дереві технологій"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Якщо цю опцію включено, дерево технологій буде містити іконки. Якщо цю "
#~ "опцію відключено, дерево технологій буде більш компактним."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Використовувати криві лінії у дереві технологій"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Якщо цю опцію включено, дерево технологій буде показувати зв'язки "
#~ "технологій кривими лініями. Якщо цю опцію відключено, лінії будуть "
#~ "прямими."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Колір для підсвічування імені вашого гравця/користувача"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Якщо встановлено, то у нових повідомленнях чату Ваше ім’я гравця та "
#~ "користувача підсвічуватиметься фоном цього кольору. Якщо ж ні, то просто "
#~ "не підсвічуватиметься."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Закінчувати хід вручну у комп'ютерному режимі"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Відключіть цю опцію, якщо Ви не бажаєте нажимати кнопку Хід Зроблено "
#~ "кожного разу, коли спостерігаєте за ШІ-гравцем."

#~ msgid "Auto center on units"
#~ msgstr "Автоматично центрувати на підрозділах"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Якщо цю опцію включено, активний підрозділ буде у центрі екрану "
#~ "автоматично, якщо фокус перейшов на інший підрозділ."

#~ msgid "Auto center on combat"
#~ msgstr "Автоматично центрувати на битвах"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Якщо цю опцію включено, будь-які бойові дії будуть у центрі екрану "
#~ "автоматично.  Якщо ця опція відключена, це зменьшить час між ходами, "
#~ "проте Ви можете не побачити бій взагалі."

#~ msgid "Auto center on new turn"
#~ msgstr "Автоматично центрувати на початку ходу"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Встановіть цю опцію, щоб клієнт автоматично центрував карту на потрібному "
#~ "місці на початку кожного ходу."

#~ msgid "Focus on awakened units"
#~ msgstr "Фокусувати на активованих підрозділах"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Якщо цю опцію включено, нові активовані підрозділи будуть отримувати "
#~ "фокус автоматично."

#~ msgid "Keyboardless goto"
#~ msgstr "Рухатись без допомоги клавіатури"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Якщо встановлено цю опцію, дія йти до може бути викликана через лівий "
#~ "клік та утримання кнопки миші із наступним переміщенням миші до іншої "
#~ "клітини."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Дозволити рух у невідому місцевість"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Якщо цю опцію включено, підрозділи можуть планувати маршрут по "
#~ "нерозвіданих клітинах. Якщо ні, то маршрути будуть формувати кільця або "
#~ "блокуватися нерозвіданими клітинами."

#~ msgid "Center map when popup city"
#~ msgstr "Центрувати мапу при відкриванні міста"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Якщо цю опцію включено, карта буде центруватися на місті, коли "
#~ "відкивається діалог цього міста."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Звіт по виробництву у місті"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Якщо цю опцію включено, виробництво у місті (яке демонструється у діалозі "
#~ "міста) буде компактним."

#~ msgid "End turn when done moving"
#~ msgstr "Закінчувати хід коли немає ким рухатись"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Якщо цю опцію включено, хід буде завершуватися автоматично, коли усі Ваші "
#~ "підрозділи зробили хід."

#~ msgid "Prompt for city names"
#~ msgstr "Запрошення для назви міста"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Якщо цю опцію відключено, імена новозаснованих міст будуть автоматично "
#~ "обиратися сервером."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Відкрити вікно міста для нового міста"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Якщо цю опцію встановлено, діалоги новозаснованих міст будуть "
#~ "відкриватися автоматично."

#~ msgid "Pop up caravan actions"
#~ msgstr "Показати дії каравану"

#~ msgid "Enable cursor changing"
#~ msgstr "Дозволити зміну курсора"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Ця опція вказує, чи слід клієнту змінювати курсор миші залежно від того, "
#~ "на що його наведено, або щоб повідомити про зміни стану клієнта чи "
#~ "сервера."

#~ msgid "Select cities before units"
#~ msgstr "Вибирати міста перед підрозділами"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Якщо цю опцію увімкнено, то коли у прямокутнику виділення присутні і "
#~ "міста, і підрозділи, вибрано буде лише міста."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Скасовувати накази підрозділу під час виділення"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Ця опція спричиняє скасування наказів для підрозділу, щойно один чи "
#~ "декілька підрозділів буде виділено. Якщо цю опцію вимкнено, зайняті "
#~ "підрозділи продовжуватимуть свою поточну діяльність і після вибору. Якщо "
#~ "дати їм нові накази, старі буде скасовано; одноразове натиснення пробілу "
#~ "скасує накази та залишить виділення, а якщо натиснути пробіл вдруге, "
#~ "виділення буде скасовано."

#~ msgid "Enable vote bar"
#~ msgstr "Увімкнути смугу голосування"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Якщо цю опцію ввімкнено, смуга голосування відображатиметься для показу "
#~ "інформації про голосування."

#~ msgid "Always display the vote bar"
#~ msgstr "Завжди показувати рядок голосування"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Якщо цю опцію ввімкнено, смуга голосування ніколи не приховуватиметься, "
#~ "зокрема коли не буде активних голосувань."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Не показувати рядок голосування не-гравцям"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Якщо встановлено цю опцію, клієнт не показуватиме смугу голосування, якщо "
#~ "Ви не гравець."

#~ msgid "Set new votes at front"
#~ msgstr "Поставити нові голосування спереду"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Якщо цю опцію активовано, нові голосування з'являтимуться на початку "
#~ "списку голосувань."

#~ msgid "Background layer"
#~ msgstr "Шар фону"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Шар фону на огляді показує, тільки океан та землю."

#~ msgid "Terrain relief map layer"
#~ msgstr "Шар рельєфу мапи місцевості"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Шар рельєфу показує усі види місцевості на мапі."

#~ msgid "Borders layer"
#~ msgstr "Шар кордонів"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr "Шар кордонів на огляді показує, які клітки належать якому гравцю."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Шар кордонів на морських клітинках"

#~ msgid "Units layer"
#~ msgstr "Шар підрозділів"

#, fuzzy
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Якщо активовано, назва міста по замовчуванню буде буде визначатися "
#~ "відповідно до прилеглих земель."

#~ msgid "Cities layer"
#~ msgstr "Шар міст"

#, fuzzy
#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Якщо активовано, назва міста по замовчуванню буде буде визначатися "
#~ "відповідно до прилеглих земель."

#, fuzzy
#~ msgid "Overview fog of war"
#~ msgstr "Сторінка огляду міста"

#, fuzzy
#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "Якщо активовано, назва міста по замовчуванню буде буде визначатися "
#~ "відповідно до прилеглих земель."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Малювати кордони"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Немає наказів"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Усі міста"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Якщо активовано, назва міста по замовчуванню буде буде визначатися "
#~ "відповідно до прилеглих земель."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Сторінка огляду міста"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Малювати територію"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "Морські підрозділи"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr "Якщо цю опцію вимкнено, курсор завжди зображатиметься чорно-білим."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <файл>"

#~ msgid "Show map scrollbars"
#~ msgstr "Показувати смуги прокрутки мапи"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Відключення цієї опції сховає лінійку прокрутки мапи."

#~ msgid "Keep dialogs on top"
#~ msgstr "Тримати вікна на передньому плані"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Якщо встановлено цю опцію, вікна диалогів завжди будуть над головним "
#~ "вікном Freeciv. У режимі повного екрану віключення цієї опції не дасть "
#~ "ніякого ефекту."

#~ msgid "Show worklist task icons"
#~ msgstr "Показувати іконки завданнь у плані будівництва"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Відключення цього відключить іконки будівель та підрозділів у диалозі "
#~ "плана будівництва та вкладці виробництва діалога міста."

#~ msgid "Enable status report tabs"
#~ msgstr "Дозволити вкладки звітів статуса"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Якщо цю опцію активовано, диалогі звітів будуть на окремих вкладках, а не "
#~ "у вспливаючих діалогах."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Краще відображення туману війни"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Якщо це увімкнено, то використовується найкращий метод для відображення "
#~ "тумана війни. Це також само швидко, проте потребує удвічі більше пам'яти."

#~ msgid "Show time for each chat message"
#~ msgstr "Показувати час для кожного повідомлення чату"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Якщо цю опцію увімкнено, всі повідомлення чату матимуть префікс з часом у "
#~ "формі [год:хв:сек]."

#~ msgid "New message events go to top of list"
#~ msgstr "Нові повідомлення про події з'являються на початку списку"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Якщо цю опцію увімкнено, нові події у вікні повідомлень з'являтимуться на "
#~ "початку списку, замість того щоб дописуватися до кінця."

#~ msgid "Show extra message window buttons"
#~ msgstr "Показувати додаткові кнопки у вікні повідомлень"

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Вкладка метасервера перша на сторінці мережі"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Якщо цю опцію активовано, диалогі звітів будуть на окремих вкладках, а не "
#~ "у вспливаючих діалогах."

#~ msgid "Width of the city dialog"
#~ msgstr "Ширина вікна міста."

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Це значення використовується лише коли зберігається ширина вікна міста."

#~ msgid "Height of the city dialog"
#~ msgstr "Висота вікна міста"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Це значення використовується лише коли зберігається висота вікна міста."

#~ msgid "City Label"
#~ msgstr "Метка Міста"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr "Цей шрифт використовується для показу написів міст у вікнах міста."

#~ msgid "Notify Label"
#~ msgstr "Мітка Нагадування"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Цей шрифт використовується для серверних звітів, наприклад демографічного "
#~ "звіту чи історичних публікацій."

#~ msgid "Spaceship Label"
#~ msgstr "Мітка зорельота"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Цей шрифт використовується для опису частин зорельота."

#~ msgid "Help Label"
#~ msgstr "Мітка Допомоги"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr "Цей шрифт використовується для заголовків довідки у вікні довідки."

#~ msgid "Help Link"
#~ msgstr "Ссилка Допомоги"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr "Цей шрифт використовується для посилань довідки у вікні довідки."

#~ msgid "Help Text"
#~ msgstr "Текст Допомоги"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr "Цей шрифт використовується для тексту довідки у вікні довідки."

#~ msgid "Chatline Area"
#~ msgstr "Зона Чату"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "Цей шрифт використовується для тексту в чаті."

#~ msgid "Beta Label"
#~ msgstr "Бета Мітка"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Цей шрифт використовується для показу бета написів."

#~ msgid "Small Font"
#~ msgstr "Маленький Шрифт"

#, fuzzy
#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Цей шрифт використовується для всіх маленьких шрифтів. Наприклад, для "
#~ "списку будівель у вікні міста, економічного звіту чи звіту про підрозділи."

#~ msgid "Comment Label"
#~ msgstr "Метка Коментарія"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Цей шрифт використовується для показу написів коментарів, як на сторінці "
#~ "мера у вікні міста."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr "Цей шрифт використовується для назв міст на мапі."

#~ msgid "City Productions"
#~ msgstr "Виробництво міст"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Цей шрифт використовується для показу назви виробництва міста на карті."

#~ msgid "Requirement Tree"
#~ msgstr "Дерево вимог"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Цей шрифт використовується для дерева вимог у науковому звіті."

#~ msgid "Fullscreen"
#~ msgstr "Повний екран"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Якщо встановлено цю опцію, клієнт буде використовувати усю площу екрана "
#~ "для малювання"

#~ msgid "Screen resolution"
#~ msgstr "Роздільна здатність екрану"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Ця опція контролює роздільну здатність вибраного екрану."

#~ msgid "Do cursor animation"
#~ msgstr "Показувати анімацію курсора."

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr "Якщо цю опцію вимкнено, курсор завжди зображатиметься статично."

#~ msgid "Use color cursors"
#~ msgstr "Використовувати кольорові курсори"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr "Якщо цю опцію вимкнено, курсор завжди зображатиметься чорно-білим."

#~ msgid "Enable alpha blending"
#~ msgstr "Активізувати альфа-змішування"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Якщо це увімкнено, тоді альфа змішування буде використано при тонуванні, "
#~ "замість послідовного розмиття.  Якщо підтримка альфа змішування відсутня "
#~ "у апаратному забезпеченні,  ви будете відчувати затримки."

#~ msgid "Graphics"
#~ msgstr "Графіка"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Огляд"

#~ msgid "Sound"
#~ msgstr "Звук"

#~ msgid "Interface"
#~ msgstr "Інтерфейс"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Зображення"

#~ msgid "Network"
#~ msgstr "Мережа"

#~ msgid "Font"
#~ msgstr "Шрифт"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Якщо ви змінили предустановку вручну, також змінить \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Не можу знайти Ваш домашній каталог"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr "Не знайшовся файл опцій '%s', натомість завантажую з '%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "Не знайшовся файл опцій."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Збереження не вдалося: не можу писати у файл %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Збережено опції у файл %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Збереження не вдалося: не можу знайти ім'я файлу"

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Вам відмовлено у грі: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Строка сумісності клієнта: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Строка сумісності сервера: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Початок ходу %d"

#~ msgid "Welcome"
#~ msgstr "Ласкаво просимо"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "Комп'ютерні гравці тепер %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "Комп'ютерні гравці тепер %s."

#~ msgid "waiting"
#~ msgstr "очікує"

#~ msgid "?Player:Name"
#~ msgstr "Ім'я"

#~ msgid "Username"
#~ msgstr "Ім'я користувача"

#~ msgid "Border"
#~ msgstr "Кордон"

#~ msgid "Attitude"
#~ msgstr "Відношення"

#~ msgid "Embassy"
#~ msgstr "Посольство"

#~ msgid "Dipl.State"
#~ msgstr "Дип.Стан"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Сервер"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Очікування"

#~ msgid "Ping"
#~ msgstr "Пінг"

#~ msgid "You cannot sell improvements."
#~ msgstr "Ви не можете продавати будівлі."

#~ msgid "You cannot disband units."
#~ msgstr "Ви не можете розпустити підрозділи."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s не можна розформувати."

#~ msgid "Disbanded %d %s."
#~ msgstr "Розпущено %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Жодного %s не розформовано."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Не вдалося розпарсити дані метасарвера з http://%s."

#, fuzzy
#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr "Не вдалося розпарсити дані метасарвера з http://%s."

#~ msgid "Could not open temp file."
#~ msgstr "Не вдалося відкрити тимчасовий файл."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Втрачено зв'язок з сервером."

#~ msgid "AI %s"
#~ msgstr "ШІ %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, команда %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Дружні(команда)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?місто:Дружне(команда)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Розміщення: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Початкові координати: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Територія: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Їжа/Виробництво/Прибуток: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Хутір маленького роду"

#~ msgid "Our territory"
#~ msgstr "Наша територія"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Територія %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Територія %s (%s) (%d хід ненапад)"
#~ msgstr[1] "Територія %s (%s) (%d ходи ненапад)"
#~ msgstr[2] "Територія %s (%s) (%d ходів ненапад)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Територія %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Незаймана територія"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Місто: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Місто: %s | %s (%s, %d хід ненапад)"
#~ msgstr[1] "Місто: %s | %s (%s, %d ходи ненапад)"
#~ msgstr[2] "Місто: %s | %s (%s, %d ходів ненапад)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Місто: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Зайнято %d підрозділом."
#~ msgstr[1] " | Зайнято %d підрозділами."
#~ msgstr[2] " | Зайнято %d підрозділами."

#~ msgid " | Not occupied."
#~ msgstr " | Не зайнято."

#~ msgid " | Occupied."
#~ msgstr " | Зайнято."

#~ msgid "   with %s."
#~ msgstr "   з %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Торгівля з %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Інфраструктура: %s"

#~ msgid "Activity: %s"
#~ msgstr "Активність: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Підрозділ: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Підрозділ: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Підрозділ: %s | %s (%s, %d хід ненапад)"
#~ msgstr[1] "Підрозділ: %s | %s (%s, %d ходи ненапад)"
#~ msgstr[2] "Підрозділ: %s | %s (%s, %d ходів ненапад)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Шансів на виграш: А:%d%% З:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "А:%d З:%d СВ:%d З:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Ціна руху: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (%d більше)"

#~ msgid "far from %s"
#~ msgstr "далеко від %s"

#~ msgid "near %s"
#~ msgstr "біля %s"

#~ msgid "in %s"
#~ msgstr "у %s"

#~ msgid "from %s"
#~ msgstr "з %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "Народ %s"

#~ msgid "Progress: no research"
#~ msgstr "Прогрес: не досліджується"

#, fuzzy
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Швидкість досліджень: %d хід на технологію"
#~ msgstr[1] "Швидкість досліджень: %d ходи на технологію"
#~ msgstr[2] "Швидкість досліджень: %d ходів на технологію"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Швидкість досліджень: %d хід на технологію"
#~ msgstr[1] "Швидкість досліджень: %d ходи на технологію"
#~ msgstr[2] "Швидкість досліджень: %d ходів на технологію"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Рахунки:"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d лампа/хід"
#~ msgstr[1] "%d лампи/хід"
#~ msgstr[2] "%d ламп/хід"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d ламп/хід від команди"
#~ msgstr[1] ", %d лампи/хід від команди"
#~ msgstr[2] ", %d ламп/хід від команди"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (ніколи)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d хід)"
#~ msgstr[1] "%d/%d (%d ходи)"
#~ msgstr[2] "%d/%d (%d ходів)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (ніколи)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "(%d крок)"
#~ msgstr[1] "(%d кроки)"
#~ msgstr[2] "(%d кроків)"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d лампа"
#~ msgstr[1] "%d лампи"
#~ msgstr[2] "%d ламп"

#~ msgid "Population: %s"
#~ msgstr "Населення: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Рік: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Гривень: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Податки: %d Розкіш: %d Наука: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Рухається: Ніхто"

#~ msgid "Moving: %s"
#~ msgstr "Рухається: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Клацніть за подробицями)"

#~ msgid "%s People"
#~ msgstr "Народ %s"

#~ msgid "Year: %s"
#~ msgstr "Рік: %s"

#~ msgid "Turn: %d"
#~ msgstr "Хід: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Чистий прубуток: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Рівень податків: Гроші:%d%% Розкіш:%d%% Наука:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Досліджується %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Можливість глобального потепління: %d%% (%+d%%/хід)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Глобальне потепління деактивовано."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Можливість ядерної зими: %d%% (%+d%%/хід)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Ядерну зиму деактивовано."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d загін"
#~ msgstr[1] "%d загони"
#~ msgstr[2] "%d загонів"

#~ msgid "?goto:Unreachable"
#~ msgstr "Недосяжне"

#~ msgid "Turns to target: %d"
#~ msgstr "Ходів до цілі: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Ходів до цілі: %d до %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Вибрано %d загін"
#~ msgstr[1] "Вибрано %d загони"
#~ msgstr[2] "Вибрано %d загонів"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Інші: %d громадянські; %d військові"

#~ msgid "Others: %d civilian"
#~ msgstr "Інші: %d громадянські"

#~ msgid "Others: %d military"
#~ msgstr "Інші: %d війскові"

#~ msgid "No units to upgrade!"
#~ msgstr "Немає підрозділів для модернізації!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Жоден з цих підрозділів не підлягає модернізації."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Модернізувати %d підрозділ"
#~ msgstr[1] "Модернізувати %d підрозділа"
#~ msgstr[2] "Модернізувати %d підрозділів"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Продати %s за %d гривень?"
#~ msgstr[1] "Продати %s за %d гривень?"
#~ msgstr[2] "Продати %s за %d гривень?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Немає підрозділів для модернізації!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s відмовляється розпускатися!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Розформувати підрозділи"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Жоден з цих підрозділів не підлягає модернізації."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Розпустити підрозділ"
#~ msgstr[1] "Розпустити підрозділ"
#~ msgstr[2] "Розпустити підрозділ"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Показує Ваш прогрес у дослідженні поточної технології."

#~ msgid "no research target."
#~ msgstr "немає мети досліджень."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Без стиснення"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s у %s (%s, %s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Демонструє розвиток глобального потепління:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Рівень забруднення: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Вірогідність катастрофічного потепління кожного ходу: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Показує розвиток ядерної зими:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Рівень радіації: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Вірогідність катастрофічної зими кожного ходу: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Показує Ваш поточний уряд:"

#~ msgid "Population:      %5d"
#~ msgstr "Населення:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Підтримка:       %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Енергія:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Маса:                   %5d тона"
#~ msgstr[1] "Маса:                   %5d тони"
#~ msgstr[2] "Маса:                   %5d тон"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Час перельоту:     %5.1f років"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Час перельоту:     невідомий"

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Вірогід. вдачі:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Рік прибуття: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?таймаут:ні"

#~ msgid "?seconds:%02ds"
#~ msgstr "?секунд:%02dс"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?хв/сек:%02dх %02dс"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?часів/хв:%02dч %02dх"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?днів/часів:%02dд %02dч"

#~ msgid "?duration:overflow"
#~ msgstr "?тривалість:ніколи"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d мс"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Спостерігач - %s"

#~ msgid "Buildings: "
#~ msgstr "Будівлі:"

#~ msgid "None. "
#~ msgstr "Нічого"

#~ msgid "?clistend:."
#~ msgstr "?blistend:"

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Нація:"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d нація"
#~ msgstr[1] "%d нації"
#~ msgstr[2] "%d націй"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Заборонено"

#~ msgid "Wonders: "
#~ msgstr "Дива: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Міста: загалом %d, на %d більше ніж поріг у %d міст."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Міста: загалом %d, на %d більше ніж поріг у %d міст."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d нейтральних до штрафу "
#~ msgstr[1] "%d нейтральних до штрафу "
#~ msgstr[2] "%d нейтральних до штрафу "

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d додатковий нещасний городянин."
#~ msgstr[1] "%d додаткових нещасних городян."
#~ msgstr[2] "%d додаткових нещасних городян."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Діє необмежений військовий стан."

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] ""
#~ "* Не військовий підрозділ (неможе атакувати; немає військового "
#~ "положення).\n"
#~ msgstr[1] ""
#~ "* Не військовий підрозділ (неможе атакувати; немає військового "
#~ "положення).\n"
#~ msgstr[2] ""
#~ "* Не військовий підрозділ (неможе атакувати; немає військового "
#~ "положення).\n"

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Кожен військовий підрозділ нейтралізує %d незадоволеного городянина."
#~ msgstr[1] "Кожен військовий підрозділ нейтралізує %d незадоволених городян."
#~ msgstr[2] "Кожен військовий підрозділ нейтралізує %d незадоволених городян."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Військові підрозділи у полі можуть спричинити нещастя."

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Військові підрозділи не впливають на щастя."

#~ msgid "Luxury: %d total."
#~ msgstr "Розкіш: %d загалом."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Не знайдено фонів по замовчуванню, перериваюся! "

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Завантажую правила"

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr ""
#~ "Клієнт не підтримує ізометричні фони. Використовую фони по замовчуванню."

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "Клієнт не підтримує горішні фони. Використовую фони по замовчуванню."

#~ msgid "Trade"
#~ msgstr "Торгівля"

#~ msgid "?wonder:W"
#~ msgstr "W"

#~ msgid "?destroyed:D"
#~ msgstr "D"

#~ msgid "?built:B"
#~ msgstr "?збудоване:Б"

#~ msgid "?obsolete:O"
#~ msgstr "?застаріле:С"

#~ msgid "?redundant:*"
#~ msgstr "?зайве:*"

#~ msgid "network exception"
#~ msgstr "помилка мережі"

#~ msgid "lagging connection"
#~ msgstr "конект лагає"

#~ msgid "buffer overflow"
#~ msgstr "буфер переповнено"

#~ msgid "%s from %s"
#~ msgstr "%s з %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (з`єднання не встановлено)"

#~ msgid " (player %s)"
#~ msgstr " (гравець %s)"

#~ msgid " (observer)"
#~ msgstr " (спостерігач)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" не є коректним типом шаблону"

#~ msgid "Missing pattern type"
#~ msgstr "Нема типу шаблону"

#~ msgid "Missing pattern"
#~ msgstr "Нема шаблону"

#~ msgid "Technology: %s"
#~ msgstr "Технологія: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Покращення: %s"

#~ msgid "City: %s"
#~ msgstr "Місто: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Дія Дипломата: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Ворожий дипломат: %s"

#~ msgid "Global: %s"
#~ msgstr "Глобальні: %s"

#~ msgid "Hut: %s"
#~ msgstr "Хутір: %s"

#~ msgid "Nation: %s"
#~ msgstr "Нація: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Договір: %s"

#~ msgid "Unit: %s"
#~ msgstr "Підрозділ: %s"

#~ msgid "Vote: %s"
#~ msgstr "Голосування: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Диво: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Дізналися з Великої Бібліотеки"

#~ msgid "Learned New Tech"
#~ msgstr "Дізналися нову технологію"

#~ msgid "Selected New Goal"
#~ msgstr "Нова Обрана Ціль"

#~ msgid "Bought"
#~ msgstr "Куплено"

#~ msgid "Forced to Sell"
#~ msgstr "Вимушено продано"

#~ msgid "New Improvement Selected"
#~ msgstr "Нову будівлю обрано"

#~ msgid "Sold"
#~ msgstr "Продати"

#~ msgid "Building Unavailable Item"
#~ msgstr "Будує недоступну будівлю"

#~ msgid "Captured/Destroyed"
#~ msgstr "Захоплено/Знищено"

#~ msgid "Celebrating"
#~ msgstr "Святкування"

#~ msgid "Civil Disorder"
#~ msgstr "Заворушення"

#~ msgid "Famine"
#~ msgstr "Голодомор"

#~ msgid "Famine Feared"
#~ msgstr "Голодомор наближується"

#~ msgid "Growth"
#~ msgstr "Зріст"

#~ msgid "May Soon Grow"
#~ msgstr "Незабаром зросте"

#~ msgid "Needs Aqueduct"
#~ msgstr "Потрібен водогін"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Потрібен водогін, будується"

#~ msgid "Normal"
#~ msgstr "Нормальний"

#~ msgid "Nuked"
#~ msgstr "Ядерна атака"

#~ msgid "Released from citizen governor"
#~ msgstr "Звільнено від громадського губернатора"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Пропоную зменшити ріст"

#~ msgid "Transfer"
#~ msgstr "Перемістити"

#~ msgid "Was Built"
#~ msgstr "Збудовано"

#~ msgid "Has Plague"
#~ msgstr "Має пошесть"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Виробництво міста"

#~ msgid "Worklist Events"
#~ msgstr "Події у плані будівництва"

#~ msgid "Production changed"
#~ msgstr "Виробництво міста"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Екологічна катастрофа"

#~ msgid "Bribe"
#~ msgstr "Підкупити"

#~ msgid "Caused Incident"
#~ msgstr "Спричинив інцидент"

#~ msgid "Escape"
#~ msgstr "Втекти"

#~ msgid "Failed"
#~ msgstr "Схибив"

#~ msgid "Incite"
#~ msgstr "Спровокувати"

#~ msgid "Poison"
#~ msgstr "Отруїти місто"

#~ msgid "Sabotage"
#~ msgstr "Саботувати"

#~ msgid "Theft"
#~ msgstr "Грабування"

#~ msgid "Eco-Disaster"
#~ msgstr "Екологічна катастрофа"

#~ msgid "Nuke Detonated"
#~ msgstr "Підірвано атомну бомбу"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Дикуни з хутора"

#~ msgid "City Founded from Hut"
#~ msgstr "Місто засноване з хутора"

#~ msgid "Gold Found in Hut"
#~ msgstr "На хуторі знайдено гроші"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Вбито дикунами на хуторі"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Знайдено найманців на хуторі"

#~ msgid "Settler Found in Hut"
#~ msgstr "Знайдено колоністів на хуторі"

#~ msgid "Tech Found in Hut"
#~ msgstr "Знайдено знання на хуторі"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Дикуни пощадили підрозділ"

#~ msgid "Barbarian Uprising"
#~ msgstr "Дикунське вторгнення"

#~ msgid "Civil War"
#~ msgstr " Громадянська війна"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Анархія"

#~ msgid "First Contact"
#~ msgstr "Перший контакт"

#~ msgid "Learned New Government"
#~ msgstr "Відкрито нову форму керування"

#~ msgid "Low Funds"
#~ msgstr "Замало грошей"

#~ msgid "Revolution Ended"
#~ msgstr "Революцію завершено"

#~ msgid "Revolution Started"
#~ msgstr "Розпочато революцію"

#~ msgid "Spaceship Events"
#~ msgstr "Події зорельота"

#~ msgid "Alliance"
#~ msgstr "Альянс"

#~ msgid "Broken"
#~ msgstr "Розірвано"

#~ msgid "Cease-fire"
#~ msgstr "Замирення"

#~ msgid "Peace"
#~ msgstr "Мир"

#~ msgid "Shared Vision"
#~ msgstr "Спільне бачення"

#~ msgid "Attack Failed"
#~ msgstr "Невдалий Напад"

#~ msgid "Attack Succeeded"
#~ msgstr "Атака Вдала"

#~ msgid "Defender Destroyed"
#~ msgstr "Захисника Знищено"

#~ msgid "Defender Survived"
#~ msgstr "Захисник Вцілів"

#~ msgid "Promoted to Veteran"
#~ msgstr "Підвищити рівень ветерана"

#~ msgid "Lost outside battle"
#~ msgstr "Втрачено не в бою"

#~ msgid "Production Upgraded"
#~ msgstr "Виробництво модернізовано"

#~ msgid "Relocated"
#~ msgstr "Переміщено"

#~ msgid "Orders / goto events"
#~ msgstr "Накази / події переміщення"

#~ msgid "New vote"
#~ msgstr "Нове голосування"

#~ msgid "Vote resolved"
#~ msgstr "Голосування завершено"

#~ msgid "Vote canceled"
#~ msgstr "Голосування скасовано"

#~ msgid "Finished"
#~ msgstr "Закінчено"

#~ msgid "Made Obsolete"
#~ msgstr "Зробити застарілим"

#~ msgid "Started"
#~ msgstr "Розпочато"

#~ msgid "Stopped"
#~ msgstr "Зупинено"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Буде завершено наступного ходу"

#~ msgid "AI Debug messages"
#~ msgstr "Налагоджувальні повідомлення ШІ "

#~ msgid "Broadcast Report"
#~ msgstr "Загальнодоступний звіт"

#~ msgid "Caravan actions"
#~ msgstr "Дії каравану "

#~ msgid "Chat error messages"
#~ msgstr "Повідомлення про помилки чату"

#~ msgid "Chat messages"
#~ msgstr "Повідомлення чату"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Повідомлення з'єднання/роз'єднання"

#~ msgid "Diplomatic Message"
#~ msgstr "Дипломатичне повідомлення"

#~ msgid "Error message from bad command"
#~ msgstr "Повідомлення про невірну команду"

#~ msgid "Game Ended"
#~ msgstr "Гру закінчено"

#~ msgid "Game Started"
#~ msgstr "Гру розпочато"

#~ msgid "Nation Selected"
#~ msgstr "Націю обрано"

#~ msgid "Player Destroyed"
#~ msgstr "Гравця знищено"

#~ msgid "Report"
#~ msgstr "Звіт"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "(сервер)"

#~ msgid "Server Problems"
#~ msgstr "Проблеми сервера"

#~ msgid "Message from server operator"
#~ msgstr "Повідомлення від оператора сервера"

#~ msgid "Server settings changed"
#~ msgstr "Налаштування сервера змінено"

#~ msgid "Turn Bell"
#~ msgstr "Дзвоник"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Скриптове повідомлення сценарію/набору правил"

#~ msgid "Year Advance"
#~ msgstr "Рік минув"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Використання: %s [опція ...]\n"
#~ "Дійсними опціями є:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tПередати будь яку наступну опцію до UI.\n"
#~ "\t\t\tСпробуйте \"%s -- --help\" для допомоги.\n"

#~ msgid "AD"
#~ msgstr "від Р. Х."

#, fuzzy
#~ msgid "BC"
#~ msgstr "до Р. Х."

#~ msgid "Mr. %s"
#~ msgstr "Пан %s"

#~ msgid "Ms. %s"
#~ msgstr "Пані %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "Помилка вводу/виводу"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Зображення"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Внутрішня помилка."

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<немає з'єднань>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Клітинок на гравця"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Дозволено лише між гравцями-людьми"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Усі гравці на одному континенті"

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Визначення розміру карти"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Невідома опція '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "Торговий шлях між %s і %s скасовано."

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Рядок надто довгий (максимальна довжина: %lu)."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Ядерну зиму деактивовано."

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Загалом:                    %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Загалом:                    %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Малювати кордони"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Пов"

#, fuzzy
#~ msgid "no"
#~ msgstr "немає"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Час перельоту:     невідомий"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "Залізниця        %3d              "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Загалом:                    %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", не готове"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Визначення розміру карти"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Ім'я гравця: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Невірний діапазон : %d to %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(планів будівництва не визначено)"

#, fuzzy
#~ msgid "error generating the file name"
#~ msgstr "Визначення назви файла збереження"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Завантажую файл скрипта '%s'."

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Не можу відкрити \"%s\"."

#~ msgid "decoding error"
#~ msgstr "помилка декодування"

#~ msgid "Away"
#~ msgstr "Відсутній"

#~ msgid "Novice"
#~ msgstr "Новачок"

#~ msgid "Easy"
#~ msgstr "Легкий"

#~ msgid "Hard"
#~ msgstr "Важкий"

#~ msgid "Cheating"
#~ msgstr "Шахрай"

#~ msgid "Experimental"
#~ msgstr "Експериментальний"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Геноцидальне"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Войовниче"

#~ msgid "?attitude:Hostile"
#~ msgstr "Вороже"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Недружнє"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Складне"

#~ msgid "?attitude:Neutral"
#~ msgstr "Нейтралітет"

#~ msgid "?attitude:Respectful"
#~ msgstr "Повага"

#~ msgid "?attitude:Helpful"
#~ msgstr "Взаємодопомога"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Ентузіазм"

#~ msgid "?attitude:Admiring"
#~ msgstr "Захоплення"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Поклоніння"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Вивід військ"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Війна"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Не зустрічалися"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Команда"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Вимоги всесвітнього характеру підтримуються тільки для див."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Вимоги щодо гравців підтримуються тільки для див."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Вимоги щодо островів підтримуються тільки для див."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Вимоги щодо виживання підтримуються тільки для див."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" підрозділів"

#~ msgid "%s units"
#~ msgstr "%s підрозділів"

#~ msgid "Size %d"
#~ msgstr "Розмір %d"

#~ msgid "%s AI"
#~ msgstr "%s ШІ"

#~ msgid "%s terrain"
#~ msgstr "%s земля"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s земля"

#~ msgid "%s base"
#~ msgstr "База %s"

#~ msgid "After %s"
#~ msgstr "Після %s"

#~ msgid "%s possible"
#~ msgstr "%s можливо"

#~ msgid "City center tile"
#~ msgstr "Клітинка з центром міста"

#~ msgid "Team %d"
#~ msgstr "Команда %d"

#~ msgid "team %s"
#~ msgstr "команда %s"

#~ msgid "team %d"
#~ msgstr "команда %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Технологія майбутнього %d"

#~ msgid "Future Tech."
#~ msgstr "Технологія майбутнього."

#~ msgid "Mine"
#~ msgstr "Шахта"

#~ msgid "Hut"
#~ msgstr "Хутір"

#~ msgid "Farmland"
#~ msgstr "Ферма"

#~ msgid "Fallout"
#~ msgstr "Радіація"

#~ msgid "Land"
#~ msgstr "Земля"

#~ msgid "Oceanic"
#~ msgstr "Океан"

#~ msgid "Idle"
#~ msgstr "Простоює"

#~ msgid "Fortifying"
#~ msgstr "Укріплюється"

#~ msgid "Fortified"
#~ msgstr "Укріплений"

#~ msgid "Goto"
#~ msgstr "Перейти"

#~ msgid "Explore"
#~ msgstr "Вивчити"

#~ msgid "Transform"
#~ msgstr "Перетворити"

#~ msgid "Base"
#~ msgstr "База"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Приє'днатись"

#~ msgid "Moves"
#~ msgstr "Рухи"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Їжа/Виробництво/Золото:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Модернізувати %s до %s за %d гривню?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Модернізувати %s до %s за %d гривні?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Модернізувати %s до %s за %d гривень?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "На жаль, не можу модернізувати %s (поки що)."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Модернізувати %s до %s коштує %d гривню.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Модернізувати %s до %s коштує %d гривні.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Модернізувати %s до %s коштує %d гривень.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Модернізація підрозділів можлива лише у Ваших містах."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Модернізація %s вивантаже на берег транспортуємі підрозділи."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Модернізація %s вивантаже на берег транспортуємі підрозділи."

#~ msgid "%s or similar units"
#~ msgstr "%s чи подібні підрозділи"

#~ msgid "%s and similar units"
#~ msgstr "%s та подібні підрозділи"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv версія %s %s"

#~ msgid "(beta version)"
#~ msgstr "(бета версія)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv версії %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv версія %s"

#~ msgid "betatest version "
#~ msgstr "бета версія "

#~ msgid "version "
#~ msgstr "версія "

#~ msgid "January"
#~ msgstr "Січень"

#~ msgid "February"
#~ msgstr "Лютий"

#~ msgid "March"
#~ msgstr "Березень"

#~ msgid "April"
#~ msgstr "Квітень"

#~ msgid "May"
#~ msgstr "Травень"

#~ msgid "June"
#~ msgstr "Червень"

#~ msgid "July"
#~ msgstr "Липень"

#~ msgid "August"
#~ msgstr "Серпень"

#~ msgid "September"
#~ msgstr "Вересень"

#~ msgid "October"
#~ msgstr "Жовтень"

#~ msgid "November"
#~ msgstr "Листопад"

#~ msgid "December"
#~ msgstr "Грудень"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ЦЕ БЕТА ВЕРСІЯ\n"
#~ "Freeciv %s буде випущено у %s, в %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ЦЕ БЕТА ВЕРСІЯ\n"
#~ "Freeciv %s буде випущено у %s, в %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Цивілізація має бути вільною!"

#~ msgid "Aqueduct"
#~ msgstr "Водогін"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Дозволяє місту зростати понад розміру 10.  "

#~ msgid "Bank"
#~ msgstr "Банк"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Разом с Ринком, Банк збільшує розкіш та збір податків у місті на 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "З Казармами, кожний новий підрозділ, що збудовано у місті автоматично має "
#~ "статус ветерана, якій збільшує силу атаки та захисту на 50%. Також, "
#~ "поранені підрозділи, що залишаються у місті на один повний хід без руху, "
#~ "повністю відновлюються. "

#~ msgid "Barracks II"
#~ msgstr "Казарми II"

#~ msgid "Barracks III"
#~ msgstr "Казарми III"

#~ msgid "Cathedral"
#~ msgstr "Собор"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Собор нейтралізує 4 нещасних у місті, що спрощуючи підтримання ладу в "
#~ "місті. Втім, він не впливає на городян, нещасних через військові дії."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Міські стіни спрощують захист міста. Вони потроюють захисні сили "
#~ "підрозділів у місті при захисті проти сухопутних, морських військ та "
#~ "гелікоптерів. Вони неефективні проти авіапідрозділів, а також Гаубиць. "
#~ "Стіни міста також запобігають зменшенню населення, що спричиняється після "
#~ "вдалої атаки сухопутного підрозділу."

#~ msgid "Colosseum"
#~ msgstr "Цирк"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Розважає громадян міста, нейтралізуючи 3 нещасних городян.  Втім, не "
#~ "впливає на городян, нещасних внаслідок військових дій."

#~ msgid "Courthouse"
#~ msgstr "Суд"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Зменшує корупцію у місті на 50%. При Демократії Суд нейтралізує 1 "
#~ "незадоволеного. Також зменшує вдвічі відстань до столиці, при обрахунку "
#~ "кошторису революції."

#~ msgid "Factory"
#~ msgstr "Фабрика"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Підвищує виробництво у місті на 50%. Також суттєво збільшує забруднення."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Кількість збереженної їжі буде встановлено у половину про рості міста або "
#~ "голоді завдяки Амбару. Це допомагає місту швидше рости та легше "
#~ "переносити голодомор."

#~ msgid "Hydro Plant"
#~ msgstr "Гідростанція"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Атомна станція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Атомна станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid "Library"
#~ msgstr "Бібліотека"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Підвищуе розвиток науки на 50% у місті де її побудовано."

#~ msgid "Marketplace"
#~ msgstr "Ринок"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Збільшуе розкіш та сбір податків у місті на 50%."

#~ msgid "Mass Transit"
#~ msgstr "Громадській транспорт"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Нейтралізує забруднення що виникає завдяки населенню. Населення зазвичай "
#~ "не впливає, якщо забруднення виникає у місті."

#~ msgid "Mfg. Plant"
#~ msgstr "Завод"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "Разом з Фабрикою, Завод збільшує виробництво у місті на 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Атомна електростанція"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті, на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та АЕС "
#~ "разом дають приріст виробництва 100%, Фабрика, Завод та АЕС разом дають "
#~ "150% приросту виробництва."

#~ msgid "Palace"
#~ msgstr "Палац"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Робіть місто столицею та центром Вашого уряду. Корупція в інших містах "
#~ "залежить від того, як далеко від столиці вони знаходяться, за виключенням "
#~ "форм правління Демократії та Комунізму. Вартість збурення революції у "
#~ "місті також залежить від відстані до столиці (за усіх форм правління)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Добре дбайте про свою столицю, оскільки її втрата може спричинити "
#~ "громадянську війну в імперії. Втрата палацу спричиняє ще й втрату "
#~ "зорельота, якщо він був."

#~ msgid "Power Plant"
#~ msgstr "Теплостанція"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 100%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може привести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло чи Aтомну станцію."

#~ msgid "Recycling Center"
#~ msgstr "Переробний комбінат"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Будівництво переробного комбінату зменшує забруднення від виробництва у "
#~ "місті на 66%."

#~ msgid "SDI Defense"
#~ msgstr "СОІ Захист"

#~ msgid "Space Component"
#~ msgstr "Космічний Компонент"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Космічні Компоненти поділяються на Двигуни та Паливні Баки. Кожна їх пара "
#~ "зменшує час на переліт космічного корабля. Ви можете збудувати до 8 пар.\n"
#~ "\n"
#~ "Перед тим як Ви зможете будувати будь які частини космічного корабля, "
#~ "диво Програма Аполо повинно бути збудовано одним з гравців."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr "Потребує чуда %s, збудованого будь-яким гравцем.\n"

#~ msgid "Space Module"
#~ msgstr "Космічний Модуль"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Космічні Модулі - це найдорожчі частини зорельота. Є три різних типи "
#~ "Космічних Модулів:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "- Житловий Модуль: надає простір для проживання 10,000 людей."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Модуль Життєзабезпечення: забезпечує водою та харчами населення одного "
#~ "Житлового Модуля."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Сонячні Батареї: виробляють енергію, достатню для підтримки будь-яких "
#~ "двох інших Модулів."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Можна збудувати до 4 Комічних Модулів кожного типу."

#~ msgid "Space Structural"
#~ msgstr "Космічна Структура"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Косомічні Структури це база Вашого корабля. Усі інші елементи космічного "
#~ "корабля повинні бути під'єднані до Структур аби працювати. Ви можете "
#~ "збудувати до 32 Космічних Структур.\n"
#~ "\n"
#~ "Перед тим як Ви зможете будувати будь які частини космічного корабля, "
#~ "диво Програма Аполо повинно бути збудовано одним з гравців."

#~ msgid "Temple"
#~ msgstr "Церква"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Нейтралізує одного нещасного у місті. Знання Містицизму подвоює цей "
#~ "ефект. Разом з Містицизмом та Оракулом, 4 нещасних нейтралізуються. Не "
#~ "впливає на нещасних внаслідок військових дій."

#~ msgid "University"
#~ msgstr "Університет"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Разом з Бібліотекою, Університет збільшує наукову діяльність у місті на "
#~ "100%."

#~ msgid "Apollo Program"
#~ msgstr "Програма Аполо"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Усі міста на мапі стають видимими для гравця, який цим володіє -- цей "
#~ "гравець завжди знає про всі клітинки з містами, незважаючи на мару війни. "
#~ "Дозволяє усім гравцям розпочати будівництво частин зорельота (за умови, "
#~ "що вони знають необхідні технології)."

#~ msgid "Colossus"
#~ msgstr "Колос"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Кожна клітинка навколо міста з цим Дивом, що вже отримує деякий прибуток "
#~ "від торгівлі, отримуватиме його на одиницю більше."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Обсерваторія Коперника"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Підвищуе розвиток науки на 50% у місті де його побудовано."

#~ msgid "Cure For Cancer"
#~ msgstr "Ліки від раку"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Це неймовірне технологічне досягнення диво нейтралізує одного нещасного в "
#~ "усіх Ваших містах (включно з нещасними внаслідок військових дій)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Подорож Дарвіна"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Подорож Чарлза Дарвіна спричинила відкриття походження видів, що будо "
#~ "великим здобутком у науці. Надає два позачергових відкриття."

#~ msgid "Great Library"
#~ msgstr "Велика Бібліотека"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Цивілізація, що побудувала Велику Бібліотеку, отримує будь яке нове "
#~ "знання, відкрите принаймі двома іншими цивілізаціями."

#~ msgid "Great Wall"
#~ msgstr "Велика стіна"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Працює як Міська стіна у всіх Ваших містах."

#~ msgid "Hanging Gardens"
#~ msgstr "Вісячі сади"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Робить у кожному місті одного нейтрального городянина  щасливим. Якщо "
#~ "раптом у місті немає нейтральних городян, Висячі Сади натомість впливають "
#~ "на нещасних (включно з нещасними внаслідок військових дій), роблячи їх "
#~ "нейтральними."

#~ msgid "Hoover Dam"
#~ msgstr "Дамба Гувера"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Працює нібито Ви маєте Гадростанцію у кожному місті на тому континенті де "
#~ "це Диво збудовано. (Це зменшує забруднення та збільшує ефективність "
#~ "Фабрик та Заводів.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Коледж Ісака Ньютона"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Підвищуе розвиток науки на 100% у місті де його побудовано."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Собор Й.С. Баха"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Нейтралізує двох нещасних у кожному Вашому місті на континенті, де "
#~ "збудовано це Диво (включно з городянами, нещасними через військові дії)."

#~ msgid "Lighthouse"
#~ msgstr "Маяк"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Дає всім вашим морськім підрозділам 1 додатковий хід."

#~ msgid "Magellan's Expedition"
#~ msgstr "Експедиція Магелана"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Надає усім морськім підрозділам один додатковй хід."

#~ msgid "Manhattan Project"
#~ msgstr "Манхетенській проект"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Капелла Мікельанжело"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Подвоює ефективність Соборів в усіх містах."

#~ msgid "Oracle"
#~ msgstr "Оракл"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Нейтралізує додатково 2 нещасних у кожному місті з Церквою. Не впливає на "
#~ "городян, нещасних внаслідок військових дій."

#~ msgid "Pyramids"
#~ msgstr "Піраміди"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Дозволяє Вам обирати будь яку форму керування, включаючи ті що не "
#~ "досліджені Вашою цивілізацією, та без перехідного періоду Анархії."

#~ msgid "SETI Program"
#~ msgstr "Програма SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Збільшує розвиток науки в усіх містах на 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Театр Шекспіра"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Нейтралізує усіх сердитих та нещасних городян у місті, де воно "
#~ "розташовано, включно з городянами, нещасними через військові дії."

#~ msgid "United Nations"
#~ msgstr "Об'єднанні нації"

#~ msgid "Women's Suffrage"
#~ msgstr "Право голосу"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "В усіх містах, ефект нещастя через військовий підрозділ зменшується на 1. "
#~ "Тобто, за Республікі підрозділ не створює нещасних, та за Демократії, "
#~ "агресивні підрозділи спричиняють лише одне нещастя."

#~ msgid "?Elvis:E"
#~ msgstr "А"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Кожен артист виробляє для свого міста два пункти розкоші за хід. Щоб "
#~ "дізнатися про ефекти пунктів розкоші, див. розділ Щастя."

#~   †  †  €†  msgid "?Scientist:S"
#~ msgstr "Н"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr "Кожен науковець додає до досліджень імперії два пункти за хід."

#~ msgid "?Taxman:T"
#~ msgstr "П"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr "Кожен податківець додає до вашої скарбниці дві гривні за хід."

#~ msgid "?citystyle:European"
#~ msgstr "Європейські"

#~ msgid "?citystyle:Classical"
#~ msgstr "Класичні"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Тропічні"

#~ msgid "?citystyle:Asian"
#~ msgstr "Азіатські"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Вавілонські"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Кельтські"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Ренесансні"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Індустріальні"

#~ msgid "?citystyle:Modern"
#~ msgstr "Модерні"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Пост-модерні"

#~ msgid "Civ1 ruleset"
#~ msgstr "Набір правил Civ1"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Ви граєте за правилами civ1. Вони значно простіші за типові правила "
#~ "Freeciv. Якщо ви знаєте лише типові правила, знайдіть трохи часу щоб "
#~ "ознайомитися з відмінностями.\n"
#~ "\n"
#~ " * Менше технологій, будівель та підрозділів\n"
#~ " * У підрозділів немає здоров'я. Якщо вони перемагають у бою, то "
#~ "залишаються при повному здоров'ї.\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Література"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Пошесть"

#~ msgid "Team 0"
#~ msgstr "Команда 0"

#~ msgid "Team 1"
#~ msgstr "Команда 1"

#~ msgid "Team 2"
#~ msgstr "Команда 2"

#~ msgid "Team 3"
#~ msgstr "Команда 3"

#~ msgid "Anarchy"
#~ msgstr "Анархія"

#~ msgid "Warlord %s"
#~ msgstr "Воєвода %s"

#~ msgid "Warlady %s"
#~ msgstr "Воєвода %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Анархія - це просто відсутність визнаного уряду. Громадяни неорганізовані "
#~ "та непродуктивні; вони якнайшвидше витрачатимуть зароблене, замість того "
#~ "щоб сплачувати податки чи займатися дослідженнями."

#~ msgid "Despotism"
#~ msgstr "Деспотизм"

#~ msgid "Chief %s"
#~ msgstr "Вождь %s"

#~ msgid "?female:Chief %s"
#~ msgstr "Вождиня %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "За Деспотизму, ви - абсолютний володар свого народу. Ваш контроль над "
#~ "громадянами значною мірою спирається на військове положення."

#~ msgid "Monarchy"
#~ msgstr "Монархія"

#~ msgid "King %s"
#~ msgstr "Король %s"

#~ msgid "Queen %s"
#~ msgstr "Королева %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "За Монархії, король або королева виконує функції спадкового номінального "
#~ "керівника уряду."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Монархії властивий такий же низький рівень корупції, як і Республіці."

#~ msgid "Communism"
#~ msgstr "Комунізм"

#~ msgid "Comrade %s"
#~ msgstr "Товариш %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Товаришка %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Комунізм базується на утопії, що всі люди рівні. Усіма статками володіє "
#~ "держава, а не приватні особи. Комунізм забезпечує баланс між військовими "
#~ "та комерційними стилями правління."

#~ msgid "Republic"
#~ msgstr "Республіка"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "За республіканського правління громадяни проводять вибори, щоб обрати "
#~ "представників, які керуватимуть ними. Оскільки обрані лідери мають "
#~ "зберігати свою популярність, щоб залишатися при владі, громадяни мають "
#~ "значний рівень свободи. За Республіки громадяни легко стають нещасливими, "
#~ "але їх самозабезпеченість дозволяє високі об'єми торгівлі."

#~ msgid "Democracy"
#~ msgstr "Демократія"

#~ msgid "President %s"
#~ msgstr "Президент %s"

#~ msgid "?female:President %s"
#~ msgstr "Президент %s"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Древні"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Сучасні"

#~ msgid "?plural:Americans"
#~ msgstr "Американці"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Офіційна назва: Сполучені Штати Америки. Незалежні від Великої Британії "
#~ "після революції у 1776-1783 н.е."

#~ msgid "Aztec"
#~ msgstr "Ацтеки"

#~ msgid "?plural:Aztecs"
#~ msgstr "Ацтеки"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Ацтеки, це групи дикунів з пустель Саноран, що захопили контроль над "
#~ "цивілізацією Толтеків у Центральній Мексиці напротязі 15 сторіччя, та "
#~ "відновили практику жертвоприношення людей. Вони були захоплені Іспанціями "
#~ "під головуванням Кортеза у 1524."

#~ msgid "Babylonian"
#~ msgstr "Вавілоняни"

#~ msgid "?plural:Babylonians"
#~ msgstr "Вавілоняни"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Вавілон це домінуюче місто у Мясопотамії з 18 по 7 сторіччя до н.е. під "
#~ "об'єднанням націй що включали Аморітів, Хассітів, Асірійців та Халдеїв."

#~ msgid "%s Lugal"
#~ msgstr "%s Лугал"

#~ msgid "?female:%s Lugal"
#~ msgstr "%s Lugal"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Енцік"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Енцік"

#~ msgid "Chinese"
#~ msgstr "Китайці"

#~ msgid "?plural:Chinese"
#~ msgstr "Китайці"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Голова"

#~ msgid "Egyptian"
#~ msgstr "Єгиптяни"

#~ msgid "?plural:Egyptians"
#~ msgstr "Єгиптяни"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Єгіпет - це друга найстаріша світова цивілізація. З древніх часів вона "
#~ "була надзвичайно урбанізована, підтримувала велике населення "
#~ "землеробством на намулових осадах після щорічних розлівів Нілу."

#~ msgid "English"
#~ msgstr "Англійці"

#~ msgid "?plural:English"
#~ msgstr "Англійці"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Англію було об'єднано Альфредом Великим з Уссексу наприкінці 9 сторіччя н."
#~ "е., та було захоплено Вільямом Нормандським сторіччям пізніше, це було "
#~ "останнє вдале захоплення країни."

#~ msgid "French"
#~ msgstr "Французи"

#~ msgid "?plural:French"
#~ msgstr "Французи"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Франція довго була найбільшою силою у Європі. Французьски завойовники, "
#~ "такі як Наполеон та Карл Великий об'єднали великі частини Європи під "
#~ "французським флагом."

#~ msgid "?female:Premier %s"
#~ msgstr "Прем'єр %s"

#~ msgid "German"
#~ msgstr "Німці"

#~ msgid "?plural:Germans"
#~ msgstr "Німці"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Німетчину було об'єднано у 1871 році військами Прусії. Після Першої "
#~ "Світової вона стала распублікою, але владу захопили Нацисти у 1933 та "
#~ "розпочали Другу Світову. Після війни її було поділено на дві країни, які "
#~ "було об'єднано у 1990 після закінчення холодної війни."

#~ msgid "Greek"
#~ msgstr "Грекі"

#~ msgid "?plural:Greeks"
#~ msgstr "Грекі"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Античні Греки, між Міценом та Римськім завоюванням."

#~ msgid "Indian"
#~ msgstr "Індуси"

#~ msgid "?plural:Indians"
#~ msgstr "Індуси"

#~ msgid "Mongol"
#~ msgstr "Монгол"

#~ msgid "?plural:Mongols"
#~ msgstr "Монголи"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Протягом століть після їх об'єднання Чингіз Ханом, Монголи створили "
#~ "найбільшу імперію в історії людства, що охоплювала більшу частину Азії. "
#~ "Вони були відомі, як безжальні воїни."

#~ msgid "Roman"
#~ msgstr "Румуни"

#~ msgid "?plural:Romans"
#~ msgstr "Румуни"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Рим був, згідно із легендою, заснований у 753 до н.е. Ромулом. На вершині "
#~ "могутності Рим контролював приблизно усю Європу, північну Африку та "
#~ "Месопотамію."

#~ msgid "Imperator %s"
#~ msgstr "Імператор %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Імператриця %s"

#~ msgid "Russian"
#~ msgstr "Росіяни"

#~ msgid "Zulu"
#~ msgstr "Зулуси"

#~ msgid "?plural:Zulus"
#~ msgstr "Зулуси"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Зулуси це войовничі люди Банту що мігрували з західно-центральної Афріки "
#~ "у південну Афріку на початку 1700s, захопили тубільне населення Хоісан та "
#~ "зустрілися з європейськими колоністами."

#~ msgid "Advanced Flight"
#~ msgstr "Розвинені польоти"

#~ msgid "Alphabet"
#~ msgstr "Алфавіт"

#~ msgid "Astronomy"
#~ msgstr "Астрономія"

#~ msgid "Atomic Theory"
#~ msgstr "Теорія атому"

#~ msgid "Automobile"
#~ msgstr "Автомобіль"

#~ msgid "Banking"
#~ msgstr "Банківська справа"

#~ msgid "Bridge Building"
#~ msgstr "Будівництво мостів"

#~ msgid "Bronze Working"
#~ msgstr "Обробка бронзи"

#~ msgid "Ceremonial Burial"
#~ msgstr "Церемонія спалення"

#~ msgid "Chemistry"
#~ msgstr "Хімія"

#~ msgid "Chivalry"
#~ msgstr "Лицарство"

#~ msgid "Code of Laws"
#~ msgstr "Кодекс законів"

#~ msgid "Combustion"
#~ msgstr "Двигун внутрішнього згоряння"

#~ msgid "Computers"
#~ msgstr "Комп`ютери"

#~ msgid "Conscription"
#~ msgstr "Військовий обов'язок"

#~ msgid "Construction"
#~ msgstr "Конструювання"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Дозволяє Колоністам будувати укріплення."

#~ msgid "Currency"
#~ msgstr "Гроші"

#~ msgid "Electricity"
#~ msgstr "Електрика"

#~ msgid "Electronics"
#~ msgstr "Електроника"

#~ msgid "Engineering"
#~ msgstr "Техніка"

#~ msgid "Explosives"
#~ msgstr "Вибухівка"

#~ msgid "Feudalism"
#~ msgstr "Феодалізм"

#~ msgid "Flight"
#~ msgstr "Літаки"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Зменшує разову виручку від нових торгових шляхів."

#~ msgid "Fusion Power"
#~ msgstr "Атомна енергія"

#~ msgid "Genetic Engineering"
#~ msgstr "Генетика"

#~ msgid "Gunpowder"
#~ msgstr "Порох"

#~ msgid "Horseback Riding"
#~ msgstr "Верхова їзда"

#~ msgid "Industrialization"
#~ msgstr "Індустріалізація"

#~ msgid "Invention"
#~ msgstr "Винахідництво"

#~ msgid "Iron Working"
#~ msgstr "Обробка заліза"

#~ msgid "Labor Union"
#~ msgstr "Профспілка"

#~ msgid "Literacy"
#~ msgstr "Література"

#~ msgid "Magnetism"
#~ msgstr "Магнетизм"

#~ msgid "Map Making"
#~ msgstr "Картографія"

#~ msgid "Masonry"
#~ msgstr "Будівництво"

#~ msgid "Mass Production"
#~ msgstr "Серійне виробництво"

#~ msgid "Mathematics"
#~ msgstr "Математика"

#~ msgid "Medicine"
#~ msgstr "Медицина"

#~ msgid "Metallurgy"
#~ msgstr "Металургія"

#~ msgid "Mysticism"
#~ msgstr "Містицизм"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Збільшує ефективність Церков."

#~ msgid "Navigation"
#~ msgstr "Навігація"

#~ msgid "Nuclear Fission"
#~ msgstr "Атомна зброя"

#~ msgid "Nuclear Power"
#~ msgstr "Атомна Енергія"

#~ msgid "Philosophy"
#~ msgstr "Філософія"

#~ msgid "Physics"
#~ msgstr "Фізика"

#~ msgid "Plastics"
#~ msgstr "Пласмаси"

#~ msgid "Pottery"
#~ msgstr "Гончарство"

#~ msgid "Railroad"
#~ msgstr "Залізниця"

#~ msgid "Recycling"
#~ msgstr "Утилізація"

#~ msgid "Refining"
#~ msgstr "Рафінування"

#~ msgid "Religion"
#~ msgstr "Релігія"

#~ msgid "Robotics"
#~ msgstr "Робототехніка"

#~ msgid "Rocketry"
#~ msgstr "Ракетобудування"

#~ msgid "Space Flight"
#~ msgstr "Космічні польоти"

#~ msgid "Steam Engine"
#~ msgstr "Паровий двигун"

#~ msgid "Steel"
#~ msgstr "Сталь"

#~ msgid "Superconductors"
#~ msgstr "Надпровідники"

#~ msgid "The Corporation"
#~ msgstr "Корпорації"

#~ msgid "The Republic"
#~ msgstr "Республіка"

#~ msgid "The Wheel"
#~ msgstr "Колесо"

#~ msgid "Theory of Gravity"
#~ msgstr "Теорія гравітації"

#~ msgid "Writing"
#~ msgstr "Письмо"

#~ msgid "Ocean"
#~ msgstr "Океан"

#~ msgid "Arctic"
#~ msgstr "Арктіка"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Арктичні території знаходяться лише на крайньому півночі або півдні. Там "
#~ "дуже холодно, і працювати там важко."

#~ msgid "Desert"
#~ msgstr "Пустеля"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Пустелі це засушливі теріторії, що робить їх практично непридатними для "
#~ "сільського господарства та торгівлі."

#~ msgid "Forest"
#~ msgstr "Ліс"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Сільське господарство у лісах дещо проблематичне."

#~ msgid "Grassland"
#~ msgstr "Степ"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Степи найкращі території для сільського господарства."

#~ msgid "Hills"
#~ msgstr "Пагорби"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Разом з доступністю для сільського господарства, Пагорби часто багаті "
#~ "ресурсами."

#~ msgid "Jungle"
#~ msgstr "Джунглі"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Джунглі заполонена рослинами місцевість непридатна для сільського "
#~ "господарства."

#~ msgid "Mountains"
#~ msgstr "Гори"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Гори це висока місцевість мало придатна для господарювання та торгівлі."

#~ msgid "Plains"
#~ msgstr "Рівнини"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Рівнини це широкі, малозаселені території, що робить торгівлю трохи "
#~ "невдалою."

#~ msgid "Swamp"
#~ msgstr "Болота"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Болота перенасищені водою, що робить їх непридатними для сільського "
#~ "господарства."

#~ msgid "Tundra"
#~ msgstr "Тундра"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Тундра це холодні регіони - які пригодні для деякого сільського "
#~ "господарства та мабуть не більше."

#~ msgid "?animals:Game"
#~ msgstr "Дичина"

#~ msgid "Coal"
#~ msgstr "Вугілля"

#~ msgid "Fish"
#~ msgstr "Риба"

#~ msgid "Gems"
#~ msgstr "Діаманти"

#~ msgid "Horses"
#~ msgstr "Коні"

#~ msgid "Oasis"
#~ msgstr "Оазіс"

#~ msgid "Oil"
#~ msgstr "Нафта"

#~ msgid "Resources"
#~ msgstr "Ресурси"

#~ msgid "Seals"
#~ msgstr "Тюлені"

#~ msgid "Fortress"
#~ msgstr "Укріплення"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Фортеці покращують захист сухопутних підрозділів."

#~ msgid "River"
#~ msgstr "Ріка"

#~ msgid "green"
#~ msgstr "новобранець"

#~ msgid "?unitclass:Land"
#~ msgstr "Сухопутний"

#~ msgid "?unitclass:Sea"
#~ msgstr "Морський"

#~ msgid "?unitclass:Air"
#~ msgstr "Повітряний"

#~ msgid "?unitclass:Missile"
#~ msgstr "Ракетний"

#~ msgid "Settlers"
#~ msgstr "Колоністи"

#~ msgid "Militia"
#~ msgstr "Ополчення"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr "Можуть будуватися з самого початку гри. Це найслабші вояки."

#~ msgid "Phalanx"
#~ msgstr "Фаланга"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "Фаланга - це броньована піхота, придатна для захисту міст."

#~ msgid "Legion"
#~ msgstr "Легіон"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Легіони - це важко броньована та добре дисциплінована піхота, з "
#~ "прекрасним рівнем атаки."

#~ msgid "Musketeers"
#~ msgstr "Мушкетери"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Мушкетери - це піхота, озброєна ранньою вогнепальною зброєю. Вони "
#~ "замінюють Фалангу у якості першочергового захисника міст."

#~ msgid "Riflemen"
#~ msgstr "Стрільці"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Стрільці - це піхота періоду Світової Війни, дуже добра у якості "
#~ "захисника міст."

#~ msgid "Mech. Inf."
#~ msgstr "БТР"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Мотострільці; цей підрозділ має найбільший захист з усіх наземних "
#~ "підрозділів, але вони доступні лише наприкінці технологічного розвитку."

#~ msgid "Cavalry"
#~ msgstr "Кавалерія"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Кіннота - це вояки на конях, ранні ударні війська, здатні вклинитися "
#~ "вглиб ворожої території."

#~ msgid "Chariot"
#~ msgstr "Колісниця"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Колісниці - це бойові візки на кінній тязі, сильніші але й дорожчі за "
#~ "кінноту."

#~ msgid "Knights"
#~ msgstr "Лицарі"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Лицарі - це вершники у важких обладунках."

#~ msgid "Armor"
#~ msgstr "Танк"

#~ msgid "Catapult"
#~ msgstr "Катапульта"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Катапульти - це військові машини, що кидають велике каміння. Вони дуже "
#~ "сильні в нападі, але настільки ж слабкі в захисті, і для ефективності їм "
#~ "потрібен супровід."

#~ msgid "Cannon"
#~ msgstr "Гармата"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Гармати - це велика вогнепальна зброя, здатна стріляти важкими снарядами "
#~ "на велику відстань. Вони дуже сильні в нападі, але настільки ж слабкі в "
#~ "захисті, тож для ефективності їм потрібен супровід."

#~ msgid "Artillery"
#~ msgstr "Артілерія"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Артилерія - це модернізована гармата, з покращеною здатністю до захисту "
#~ "та нападу."

#~ msgid "Fighter"
#~ msgstr "Винищувач"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Винищувачі - це перші авіаційні підрозділи. Вони можуть рухатися куди "
#~ "завгодно й атакувати будь-які підрозділи."

#~ msgid "Bomber"
#~ msgstr "Бомбардувальник"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Бомбардувальники - це спеціалізовані авіаційні підрозділи, що можуть "
#~ "атакувати лише наземні цілі, але не інші повітряні підрозділи."

#~ msgid "Trireme"
#~ msgstr "Трієма"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Трирема - це перший корабельний підрозділ. Він може діяти як транспортний "
#~ "корабель, а також має зародкові можливості нападу, але може заблукати "
#~ "вдалині від берега."

#~ msgid "Sail"
#~ msgstr "Парусник"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Вітрильник замінює Трирему; він значно надійніший у відкритому морі."

#~ msgid "Frigate"
#~ msgstr "Фрігат"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Фрегат - це багатоцільовий корабель, що може бути як атакувальним "
#~ "підрозділом, так і непоганим транспортним кораблем."

#~ msgid "Ironclad"
#~ msgstr "Броненосець"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Броненосець - це броньований корабель, значно міцніший ніж Фрегат, але "
#~ "без транспортувальної здатності."

#~ msgid "Cruiser"
#~ msgstr "Крейсер"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Крейсер - це сильний атакувальний корабельний підрозділ."

#~ msgid "Battleship"
#~ msgstr "Лінкор"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Лінкор - це найпотужніший морський підрозділ з чудовою здатністю до атаки "
#~ "та захисту."

#~ msgid "Submarine"
#~ msgstr "Підводний човен"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Підводний човен подорожує під поверхнею океану і має велику стратегічну "
#~ "цінність, але слабо захищений якщо його виявлять."

#~ msgid "Carrier"
#~ msgstr "Авіаносець"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Авіаносець - це мобільний аеродром."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Порада: Конвоюйте Авіаносець деякою кількістю швидких кораблів да "
#~ "Лінкором, бо ж втрата повність навантаженого Авіаносця дуже болісна та "
#~ "дорга."

#~ msgid "Transport"
#~ msgstr "Транспорт"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr "Транспорт не може нападати, але здатен захищатися від ворожих атак."

#~ msgid "Nuclear"
#~ msgstr "Атомна бомба"

#~ msgid "Diplomat"
#~ msgstr "Дипломат"

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Дії, доступні Дипломату в місті:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Заснувати посольство\": Ця дія завжди успішна; вона дає постійний "
#~ "контакт з власником міста, а також відомості про рівень їхніх податків і "
#~ "технологій."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Дослідити місто\": Ваш підрозділ намагається надати детальну "
#~ "інформацію про місто: його статус, наявні будівлі та підрозділи, поточне "
#~ "будівництво."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Саботаж у  місті\": Ваш підрозділ намагається саботувати всю роботу, "
#~ "здійснену містом по поточному проекту, або знищити існуючу будівлю, "
#~ "випадковим чином. Збудовані Палац та Дива не можуть бути саботованими, а "
#~ "спроби саботувати Стіни міста чи будь-яку будівлю у столиці мають лише "
#~ "половину шансів на успіх. Саботаж можна проводити лише під час війни."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Викрасти технологію\": Ваш підрозділ намагається дізнатися секрети "
#~ "випадково обраної технології, відомої власнику міста і невідомої вам. "
#~ "Технологію з одного ворожого міста Дипломати можуть викрадати лише раз. "
#~ "Цю дію можна здійснювати навіть не під час війни, але це може спричинити "
#~ "дипломатичний інцидент."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Здійснити революцію\": За гроші, іноземне місто змінить підданство "
#~ "та приєднаєтсья до вашої імперії, разом з усіма своїми підрозділами, що "
#~ "перебувають поблизу, але зі зменшенням населення на 1. Підрозділи у інших "
#~ "містах залишаються під контролем ворога, а підрозділи поза містами не "
#~ "дістаються нікому. Сума грошей залежить від статусу міста та цивілізації, "
#~ "що ним володіє. У столиці або за демократичної влади революцію здійснити "
#~ "неможливо. Цю дію можна спробувати здійснити у мирний час, але це "
#~ "спричинить дипломатичний інцидент."

#~ msgid "Caravan"
#~ msgstr "Караван"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Караван перевозить товари чи матеріали для торгівлі з далекими містами та "
#~ "іноземними державами, або ж для допомоги будівництву див у ваших містах."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Кожен караван, який використовується для будівництва дива, додає 50 щитів "
#~ "до його виробництва."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Порада: Ви можете зазделегідь зібрати багато караванів і направити їх у "
#~ "місто, де Ви розпочали будувати диво, та закінчити його за один хід!"

#~ msgid "Barbarian Leader"
#~ msgstr "Лідер дикунів"

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Коли вождя дикунів вбивають на клітинці без будь яких захисних "
#~ "підрозділів, то виплачується винагорода в 100 гривень, але тільки для "
#~ "сухопутних підрозділів."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Дозволяє будувати ветеранами повітряні підрозділи (та гелікоптери). "
#~ "Також, пошкоджені повітряні підрозділи (та гелікоптери), що залишаються у "
#~ "місті на один повний хід, повністю ремонтуються."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Дозволяє місту готувати авіазагони ветерани. Також, поранені авіаційні "
#~ "загони, що залишаться у місті на один повний хід без руху повністю "
#~ "відновлюються.\n"
#~ "\n"
#~ "Два міста з Летовищами можуть транспортувати між собою один загін за хід. "
#~ "Це авіатранспортування з одного міста до іншого використовує усі рухи "
#~ "підрозділу за один хід. Підрозділ має мати можливість рухатись аби бути "
#~ "так транспортованим."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Дозволяє місту зростати у розмірі понад 8. Щоб місто змогло вирости у "
#~ "розмірі понад 12, потрібна Каналізація."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "З Казармами кожний новий підрозділ, що будується у місті, автоматично має "
#~ "статус Ветерана, це означає що його атакуючи та захисні властивості "
#~ "збільшуться на 50%. Також вражені наземні підрозділи, що залишаються у "
#~ "місті на один повний хід без переміщень повністю відновлюються."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Собор робить 3 нещасних громадян міста нейтральними, допомагаючи "
#~ "підтримувати спокій; втім, він не впливає на городян, нещасних внаслідок "
#~ "військових дій.  Відкриття Теології збільшує ефективність Собору на 1.  "
#~ "Відкриття Комунізму навпаки, зменшує ефективність Собору на 1."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Стіни міста допомагають захищати місто. Вони потроюють захисну силу "
#~ "підрозділів у місті проти сухопутних та гелікоптерних підрозділів. Вони "
#~ "неефективні проти повітряних і морських підрозділів та Гаубиць. Міські "
#~ "стіни також запобігають втратам мирного населення, що трапляються при "
#~ "знищенні захисних підрозділів сухопутними військами."

#~ msgid "Coastal Defense"
#~ msgstr "Прибережний захист"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Підвищує вдвічі захисну силу підрозділів у місті при захисті від "
#~ "обстрилів з ворожіх кораблів."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Розважає городян, нейтралізує 3 незадоволених у місті. (Чотирьох після "
#~ "відкриття Електроніки.) Втім, не впливає на городян, нещасних внаслідок "
#~ "військових дій."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Зменшує корупцію та втрати у місті на 50%. За Демократії Суд нейтралізує "
#~ "1 незадоволеного (але не через військові дії). Також зменшує вдвічі "
#~ "відстань до столиці для обрахунку кошторису революції."

#~ msgid "Harbor"
#~ msgstr "Гавань"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Збільшує на 1 кількість їжі на всіх Океанських територіях. Місто має бути "
#~ "прибережним, аби побудувати цю будівлю."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Разом із Фабрикою, Завод збільшує виробництво у місті на 100%. Сам по "
#~ "собі, Завод збільшує виробництво на 50%."

#~ msgid "Offshore Platform"
#~ msgstr "Прибережна платформа"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Збільшує на 1 виробництво з усіх океанських територій міста. Місто має "
#~ "бути прибережним, аби побудувати цю будівлю."

#~ msgid "Police Station"
#~ msgstr "Відділ міліції"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Зменшує кількість нещасних з причини відсутності військових підрозділів у "
#~ "місті на 2 при Демократії та на 1 при Республіці -- іншими словами, "
#~ "нейтралізує нещасливість, спричинену одним військовим підрозділом. За "
#~ "інших форм правління не діє."

#~ msgid "Port Facility"
#~ msgstr "Порт"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Дозволяє будувати морські підрозділи ветерани. Також, поранені морські "
#~ "підрозділи що залишаються у місті на один повний хід повністю відновлюють "
#~ "сили."

#~ msgid "Research Lab"
#~ msgstr "Дослідна лабораторія"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Разом з Бібліотекою Дослідна лабораторія збільшує розвиток науки у місті "
#~ "на 100%. Разом з Бібліотекою та Університетом Дослідна лабораторія "
#~ "збільшує розвиток науки у місті на 150%."

#~ msgid "SAM Battery"
#~ msgstr "Протиповітряна оборона"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Подвоює захист усіх підрозділів у місті від атак повітряних військ (окрім "
#~ "гелікоптерів та ракет)."

#~ msgid "Sewer System"
#~ msgstr "Каналізація"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Дозволяє місту зростати понад 12. Водогін спершу потрібен для росту міста "
#~ "понад 8."

#~ msgid "Solar Plant"
#~ msgstr "Соняшна станція"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Нейтралізує забруднення, що виникає внаслідок виробництва у місті. Також "
#~ "збільшує виробництво на Фабриках та Заводах у місті: Фабрика та Соняшна "
#~ "станція разом дають приріст виробництва 100%, Фабрика, Завод та Соняшна "
#~ "станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid "Stock Exchange"
#~ msgstr "Біржа"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Разом з Банком, Біржа збільшує збір податків та розкіш у місті на 50%. "
#~ "Разом з Ринком і Банком, Біржа збільшує збір податків та розкіш у місті "
#~ "на 150%. "

#~ msgid "Super Highways"
#~ msgstr "Шосе"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Збільшує торгові ресурси на 50% на всіх клітинках зі шляхами та "
#~ "залізницями."

#~ msgid "Supermarket"
#~ msgstr "Супермаркет"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Збільшує виробництво продовольства на 50% на кожній фермі навколо міста. "
#~ "Ферми - це клітини, які було зрошено двічі."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Уся мапа стає постійно видимою гравцю, який цим володіє -- гравець завжди "
#~ "має поточні дані про всі землі та міста (але не підрозділи), незважаючи "
#~ "на мару війни. Дозволяє всім гравцям розпочати будівництво частин "
#~ "зорельота (якщо вони знають необхідні технології)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Компания Адама Сміта"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr "Це диво нейтралізує одного нещасного в усіх містах."

#~ msgid "Eiffel Tower"
#~ msgstr "Ейфелева вежа"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Ваша репутація та престиж серед інших націй відновлюється у 4 рази швидше."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Робить одного нейтрального городянина щасливим у кожному місті. Також "
#~ "робить щасливими ще двох нейтральних городян у місті, де їх збудовано "
#~ "(загалом 3). Якщо раптом немає нейтральних городян для дії Висячих Садів, "
#~ "диво впливає на нещасних (включно з нещасними внаслідок військових дій)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Праціє так, нібито Ви маєте Гідростанцію у кожному місті (Зменшує "
#~ "забруднення та підвищує ефективність Фабрик та Заводів.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Нейтралізує двох нещасних у кожному місті (включно з нещасними внаслідок "
#~ "військових дій)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Хрестовий похід Короля Річарда "

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Додає додатковий виробничий ресурс на кожну клітинку навколо міста, де "
#~ "його збудовано."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Майстерня Леонардо"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Модернізує один застарілий підрозділ за хід."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Надає усім вашим морським підрозділам 1 додатковий хід. Робить усі нові "
#~ "військово-морські підрозділи ветеранами (в усіх містах)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Дає морськім підрозділам два додаткові ходи"

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Посольство Марко Поло"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Гравець що має це диво - отримує посольства з усіма гравцями."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Працює як Собор у кожному місті. Таким чином, нейтралізує 3 нещасних у "
#~ "кожному місті; втім, не впливає на городян, нещасних внаслідок військових "
#~ "дій. Відкриття Теології збільшує ефективність Соборів, втішаючи ще одного "
#~ "нещасного. Відкриття Комунізму зменшує на одиницю ефективність Соборів."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Рахується як володіння Амбаром у кожному місті"

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Збільшує науковий розвиток у місті з Бібліотекою на 50%. (Рахується як "
#~ "Дослідна Лабораторія у кожному місті.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Статуя Свободи"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Мистецтво Війни Сун Дзу"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Усі нові сухопутні військові підрозділи стають ветеранами (для усіх "
#~ "міст). Вірогідність того, що підрозділ стане ветераном після битви "
#~ "збільшується з 50% до 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Ваші загони відновлюють два додаткові пункти здоров'я за хід."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Діє як Відділ Міліції у кожному місті. (Це, для кожного міста, зменшує "
#~ "кількість нещасних з причини виведених з міста військових підрозділів на "
#~ "2 за Демократії та на 1 за Республіки -- іншими словами, нейтралізує "
#~ "нещасливість, спричинену одним військовим підрозділом на місто. Не діє за "
#~ "інших форм правління.)"

#~ msgid "Capitalization"
#~ msgstr "Капіталізація"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Це не є звичайна будівля. Навпаки, встановлення виробництва у місті на "
#~ "Капіталізацію, має на меті перетворення усього виробництва у прибуток "
#~ "(гроші). "

#~ msgid "Civ2 ruleset"
#~ msgstr "Набір правил Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Ви граєте за правилами civ2. Вони досить близькі до типових правил "
#~ "Freeciv, але з деякими відмінностями."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Монархії властивий такий же низький рівень корупції та втрат, як і "
#~ "Республіці."

#~ msgid "Fundamentalism"
#~ msgstr "Фундаменталізм"

#~ msgid "High Priest %s"
#~ msgstr "Верховний жрець %s"

#~ msgid "High Priestess %s"
#~ msgstr "Верховна жриця %s"

#~ msgid "Carthaginian"
#~ msgstr "Карфагеняни"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Карфагеняни"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Карфагеняни, наступники Фінікійських торговців, мали морську імперію у "
#~ "Середземномор'ї між 5 та 2 сторіччями до н.е. Карфаген було зруйновано "
#~ "Римом у 146 до н.е."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "Ґели"

#~ msgid "Japanese"
#~ msgstr "Японці"

#~ msgid "?plural:Japanese"
#~ msgstr "Японці"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Згідно із традиційною японською міфологією, Японію було засновано у 7-му "
#~ "сторіччі до н.е. древнім імператором Джімму."

#~ msgid "Shogun %s"
#~ msgstr "Сьогун %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "Сьогун %s"

#~ msgid "Persian"
#~ msgstr "Перси"

#~ msgid "?plural:Persians"
#~ msgstr "Перси"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Перша Перська Імперія (Ахеменідів) існувала з 550 до н.е. по 330 до н.е.; "
#~ "друга (Сасанідів) з 226 по 642 роки н.е."

#~ msgid "Sioux"
#~ msgstr "Сіу"

#~ msgid "?plural:Sioux"
#~ msgstr "Сіу"

#~ msgid "Spanish"
#~ msgstr "Іспанці"

#~ msgid "?plural:Spanish"
#~ msgstr "Іспанці"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Сучасні Іспанці сформувалися, коли володарі королівств Кастилія та Арагон "
#~ "відвоювали Іберійський півострів у Мусульман. Реконкісту було закінчено у "
#~ "1492 н.е., того ж року, коли й плавання Колумба."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Кардінал %s"

#~ msgid "Viking"
#~ msgstr "Вікінгі"

#~ msgid "?plural:Vikings"
#~ msgstr "Вікінгі"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Вікінги грабували узбережжя Європи та торгували там між 800 н.е. та 1100 "
#~ "н.е. Врешті, нападники-вікінги  стали правителями Нормандії, Русі та "
#~ "недовговічного королівства на Сицилії."

#~ msgid "%s Jarl"
#~ msgstr "%s Ярл"

#~ msgid "?female:%s Jarl"
#~ msgstr "%s Ярлиця"

#~ msgid "Barbarian"
#~ msgstr "Дикун"

#~ msgid "?plural:Barbarians"
#~ msgstr "Дикуни"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Через занепад цивілізації, дикуни скрізь загрожують культурним народам."

#~ msgid "Pirate"
#~ msgstr "Пірати"

#~ msgid "?plural:Pirates"
#~ msgstr "Пірати"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Відколи перші смілівці почали плавати морями, пірати стали їх бичом, так "
#~ "само як і усіх прибрежних жителів."

#~ msgid "Amphibious Warfare"
#~ msgstr "Морські війни"

#~ msgid "Combined Arms"
#~ msgstr "Комбіновані армії"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Зменшує ефективність Соборів."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Дозволяє Колоністам та Інженерам будувати укріплення."

#~ msgid "Economics"
#~ msgstr "Економіка"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Збільшує ефективність Цирків."

#~ msgid "Environmentalism"
#~ msgstr "Дослідження середовища"

#~ msgid "Espionage"
#~ msgstr "Шпигунство"

#~ msgid "Guerilla Warfare"
#~ msgstr "Партизанська війна"

#~ msgid "Laser"
#~ msgstr "Лазер"

#~ msgid "Leadership"
#~ msgstr "Лідерство"

#~ msgid "Machine Tools"
#~ msgstr "Станки"

#~ msgid "Miniaturization"
#~ msgstr "Мініатюризація"

#~ msgid "Mobile Warfare"
#~ msgstr "Мобільна війна"

#~ msgid "Monotheism"
#~ msgstr "Монотеїзм"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Надає морськім підрозділам один додатковий хід."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Видатні філософи з усього світу приєднуються до Вашої цивілізації: Ви "
#~ "отримуєте нове знання."

#~ msgid "Polytheism"
#~ msgstr "Політеізм"

#~ msgid "Radio"
#~ msgstr "Радіо"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Дозволяє Колоністам та Інженерам будувати авіабази."

#~ msgid "Refrigeration"
#~ msgstr "Заморожування"

#~ msgid "Sanitation"
#~ msgstr "Санітарія"

#~ msgid "Seafaring"
#~ msgstr "Мореплавство"

#~ msgid "Stealth"
#~ msgstr "Маскування"

#~ msgid "Tactics"
#~ msgstr "Тактика"

#~ msgid "Theology"
#~ msgstr "Теологія"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Підвищує ефективність Соборів."

#~ msgid "Warrior Code"
#~ msgstr "Військове діло"

#~ msgid "Glacier"
#~ msgstr "Льодовик"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Льодовики знаходяться лише недалеко від полюсів - південного та "
#~ "північного. Вони дуже холодні - що робить важкою працю на них."

#~ msgid "Iron"
#~ msgstr "Залізо"

#~ msgid "Furs"
#~ msgstr "Хутра"

#~ msgid "Fruit"
#~ msgstr "Фрукти"

#~ msgid "Buffalo"
#~ msgstr "Воли"

#~ msgid "Wheat"
#~ msgstr "Пшениця"

#~ msgid "Peat"
#~ msgstr "Торф"

#~ msgid "Pheasant"
#~ msgstr "Фазани"

#~ msgid "Ivory"
#~ msgstr "Бівні"

#~ msgid "Silk"
#~ msgstr "Шовк"

#~ msgid "Spice"
#~ msgstr "Пряності"

#~ msgid "Whales"
#~ msgstr "Кити"

#~ msgid "Wine"
#~ msgstr "Вино"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Фортеці покращують захист сухопутних військ. Крім того, сухопутний "
#~ "підрозділ, що залишається у фортеці протягом ходу і не рухається, "
#~ "відновлює четвертину здоров'я."

#~ msgid "Airbase"
#~ msgstr "Авіабаза"

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Будь яка територія суходолу може містити Річку. Річка додає 1 торгівлю до "
#~ "ресурсів, що виробляються на цій території. Крім того, захисний фактор "
#~ "підвищується на 50%. Врешті, наземні підрозділи можуть рухатися вздовж "
#~ "річки (але не по діагоналі); рух вздовж річки коштує лише 1/3 звичайного "
#~ "руху."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Шляхи та Залізниці можна будувати на річках лише за умови відкриття вашою "
#~ "цивілізацією технології Мостобудування."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Можуть засновувати міста.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Змінити теріторію"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Дуже поганий для атак на підрозділи ракетних крейсерів.\n"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "Гелікоптерний"

#~ msgid "Engineers"
#~ msgstr "Інженери"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Інженери подібні до Колоністів, але вони вдвічі швидше працюють та "
#~ "рухаються. Інженери також можуть виконувати великі трансформації "
#~ "територій (наприклад, перетворити Тундру на Пустелю) на що Колоністи не "
#~ "здатні; див. розділ Перетворення територій для додаткової інформації."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "Порада 1: За можливості, модернізуйте Колоністів до Інженерів, бо "
#~ "Інженери потребують стільки ж ресурсів, як і звичайні Колоністи."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "Порада 2: Якщо вам вдалося збудувати Майстерню Леонардо, дослідіть "
#~ "Вибухівку до того, як Майстерня застаріє. Таким чином, можна "
#~ "модернізувати Колоністів безкоштовно."

#~ msgid "Warriors"
#~ msgstr "Воїни"

#~ msgid "Archers"
#~ msgstr "Лучники"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Лучники воюють луками та стрілами; у них хороший рівень атаки та "
#~ "пристойний захист."

#~ msgid "Pikemen"
#~ msgstr "Пікінери"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Пікінери, озброєні довгими піками, замінюють Фалангу у якості "
#~ "першочергового захисника міст."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Мушкетери - це піхота, озброєна ранньою вогнепальною зброєю. Вони "
#~ "замінюють Пікінерів у якості першочергового захисника міст."

#~ msgid "Fanatics"
#~ msgstr "Фанатики"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr "Фанатики - це воїни, надзвичайно віддані вищій меті."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Фундаменталістські нації можуть утримувати Фанатичні загони не сплачуючи "
#~ "за їх утримання виробництвом."

#~ msgid "Partisan"
#~ msgstr "Партизани"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Морська піхота - це піхота, що спеціалізується у військових діях на морі."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Кількість партизан залишаеться необмеженою коли ворог захоплює Ваше "
#~ "місто, лише за наступних умов:\n"
#~ "\n"
#~ " - Партизанська війна повинна бути відомою хоча б одному гравцю.\n"
#~ "\n"
#~ " - Ви повинні бути гравцем якій збудував місто.\n"
#~ "\n"
#~ " - Ви повинні знати про Комунізм та Порох.\n"
#~ "\n"
#~ " - У Вас повинна бути форма правління Демократія або Комунізм."

#~ msgid "Alpine Troops"
#~ msgstr "Альпійські стрільці"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Альпійські стрільці - це високо мобільні підрозділи та чудові захисники."

#~ msgid "Marines"
#~ msgstr "Морська піхота"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr ""
#~ "Морська піхота - це піхота, що спеціалізується у військових діях на морі."

#~ msgid "Paratroopers"
#~ msgstr "Десантники"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Десантники - це спеціалісти повітряно-десантних атак."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Мотострільці мають найбільший захист з усіх наземних підрозділів, але "
#~ "вони доступні лише наприкінці технологічного розвитку."

#~ msgid "Horsemen"
#~ msgstr "Кіннота"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Кіннота - це вояки на конях, ранні ударні війська, здатні вклинитися "
#~ "вглиб ворожої території."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Колісниці - це бойові візки на кінній тязі, сильніші але й дорожчі за "
#~ "кінноту."

#~ msgid "Elephants"
#~ msgstr "Слони"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Слони - це великі тварини, видресирувані для військових дій, що часто "
#~ "використовуються як потужні війська для нападу. Втім, вони погано "
#~ "захищаються від більшості інших підрозділів."

#~ msgid "Crusaders"
#~ msgstr "Хрестоносці"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Хрестоносці - це високо дисципліновані кінні воїни, яких веде вища мета."

#~ msgid "Dragoons"
#~ msgstr "Драгуни"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Драгуни - це вершники, озброєні ранньою вогнепальною зброєю."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Кавалерія - це добре треновані вершники."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Артилерія - це покращена гармата. Вона дуже сильна в нападі, але "
#~ "настільки ж слабка у захисті, тож потребує супроводу для ефективності."

#~ msgid "Howitzer"
#~ msgstr "Гаубиця"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Гаубиці - це модернізована артилерія, з покращеними атакою та захистом. "
#~ "Призначені переважно для навісної стрільби із закритих вогневих позицій, "
#~ "поза прямою видимістю цілі."

#~ msgid "Helicopter"
#~ msgstr "Гелікоптер"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Гелікоптер - це дуже потужний підрозділ, він може літати та захоплювати "
#~ "міста. Але з ним слід бути уважним, бо Гелікоптер втрачає невелику "
#~ "кількість здоров'я кожного ходу, якій завершено поза містом, аеродромом "
#~ "чи Авіаносцем, якщо Ви не володієте дивом Об'єднанні нації; крім того, їх "
#~ "можуть атакувати наземні підрозділи."

#~ msgid "Stealth Fighter"
#~ msgstr "Стелс винищувач"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Покращений Винищувач - покращено атаку та довжину перельоту."

#~ msgid "Stealth Bomber"
#~ msgstr "Стелс бомбардувальник"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Покращений Бомбардувальник - покращено атаку та довжину перельоту."

#~ msgid "Caravel"
#~ msgstr "Каравела"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr "Каравела замінює Трирему - вона значно надійніша у відкритому морі."

#~ msgid "Galleon"
#~ msgstr "Галеон"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Галеон - це чисто транспортний корабель, що не може нападати на інші "
#~ "кораблі, але здатний захищатися, коли його атакують."

#~ msgid "Destroyer"
#~ msgstr "Есмінець"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "Покращений Броненосець, швидший та з ширшим оглядом."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr "Порада: Швидкий корабель для охоти та знищення ворожіх Транспортів"

#~ msgid "AEGIS Cruiser"
#~ msgstr "Ракетний крейсер"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr "Ракетний крейсер озброєно потужною захисною ракетною системою."

#~ msgid "Cruise Missile"
#~ msgstr "Ракета"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Крилата ракета - це ракета далекого радіусу дії, що може вражати цілі в "
#~ "глибині ворожої території."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Порада: Поважна кількість ракет може забезпечити відсутність ворожіх "
#~ "кораблів навколо вашого контіненту."

#~ msgid "Spy"
#~ msgstr "Шпигун"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Шпигун більш умілий у мистецтві шпигування, ніж його попередник, Дипломат."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Шпигун може виконувати всі функції Дипломата; детальніше див. розділ про "
#~ "Дипломата. На відміну від Дипломата, Шпигун може пережити операцію у "
#~ "іноземному місті, і внаслідок цього стати досвідченішим. Крім того, "
#~ "Шпигуни ефективніші, ніж Дипломати, у якості захисників міст від ворожих "
#~ "Дипломатів та Шпигунів."

#~ msgid "Freight"
#~ msgstr "Далекобійник"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Далекобійник замінює собою караван, та рухається удвічі швидше."

#~ msgid "Explorer"
#~ msgstr "Дослідник"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Дослідники - це хоробрі люди, що стають у пригоді при дослідженні "
#~ "невідомих територій."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Коли вождя дикунів вбивають на клітинці без будь-яких захисних "
#~ "підрозділів, то виплачується винагорода в 100 гривень, але тільки для "
#~ "сухопутних підрозділів та гелікоптерів."

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Ви знайшли %d гривню."
#~ msgstr[1] "Ви знайшли %d гривні."
#~ msgstr[2] "Ви знайшли %d гривень."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Ви знайшли знання про %s у загадковій схованці зниклої цивілізації."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s дізнався про %s у загадковій схованці зниклої цивілізації."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Група дружніх найманців приєдналася до Вас."

#~ msgid "You found a friendly city."
#~ msgstr "Ви знайшли дружнє місто."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Дружні кочівники приєднуються до Вас."

#~ msgid "An abandoned village is here."
#~ msgstr "Пустий хутір."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Ви знайшли армію дикунів!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Ваш загін %s знищено дикуни!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "Втрата %s надихнула партизанів!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "Нейтральні"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Середньовічні"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Ранні сучасні"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Африканські"

#~ msgid "?nationgroup:American"
#~ msgstr "Американські"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Азійські"

#~ msgid "?nationgroup:European"
#~ msgstr "Європейські"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Океаньські"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Уявні"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Дозволяє місту зростати у розмірі понад 8 та зменшує ризик пошесті в "
#~ "місті. Для збільшення розміру понад 12 потрібна Каналізація."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Розважає городян, нейтралізуючи 3 нещасних городян. (4 після відкриття "
#~ "Електрики.) Втім, не впливає на городян, нещасних внаслідок військових "
#~ "дій."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Зменшує корупцію в місті на 50%. За Демократії Суд також нейтралізує 1 "
#~ "незадоволеного (якщо це не через військові дії). Також збільшує вартість "
#~ "революції у місті в 4 рази."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Підвищує розвиток науки у місті на 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "За Деспотизму місто з палацом набуває +75% бонус до виробництва, а за "
#~ "Монархії +50%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Разом з Бібліотекою, Дослідна лабораторія збільшує розвиток науки у місті "
#~ "на 200%. Разом з Бібліотекою та Університетом, Дослідна лабораторія "
#~ "збільшує розвиток науки у місті на 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Дозволяє місту зростати у розмірі понад 12. Спершу потрібен Водогін для "
#~ "росту міста понад 8. Надалі, каналізація зменшує ризик пошесті."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Нейтралізує одного нещасного у місті. Знання Містицизму подвоює цей "
#~ "ефект. Разом з Містицизмом та Оракулом, 4 нещасних нейтралізуються. Не "
#~ "впливає на нещасних внаслідок військових дій."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Разом з Бібліотекою, Університет збільшує наукову діяльність у місті на "
#~ "250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Міські будівлі, що зазвичай потребують 1 гривню на утримання, "
#~ "утримуватимуться безкоштовно, в усіх Ваших містах."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr "Це диво нейтралізує одного нещасного в усіх містах."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr "Ваша репутація та престиж серед інших націй зростає удвічі швидше."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Підвищує розвиток науки на 100% у кожному Вашому місті з Університетом."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Надає усім вашим морським підрозділам 1 додатковий хід. Робить усі нові "
#~ "військово-морські підрозділи ветеранами (в усіх містах)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Надає всім Вашим морським підрозділам 2 додаткові ходи."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Нейтралізує додатково 2 нещасних у кожному місті з Церквою. Не впливає на "
#~ "городян, нещасних внаслідок військових дій."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Кількість втрат збереженої їжі при зростанні чи зменшенні ваших міст буде "
#~ "зменшено на 25%. Це допомагає місту швидше рости та легше переносити "
#~ "голод. Кумулятивно з Амбаром."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Збільшує розвиток науки в усіх містах з Дослідною Лабораторією на 100%."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Усі нові військові сухопутні підрозділи створюються ветеранами першого "
#~ "рівня. Вірогідність того, що сухопутний підрозділ стане ветераном "
#~ "наступного рівня після битви збільшується на половину."

#~ msgid "Coinage"
#~ msgstr "Монетний двір"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Це не є звичайна будівля. Навпаки, встановлення виробництва у місті на "
#~ "Монетний двір, має на меті перетворення усього виробництва у прибуток "
#~ "(гроші, монети!)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr "Кожен науковець додає за хід три пункти до досліджень."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr "Кожен податківець додає до скарбниці три золотих за хід."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Віку Електрики"

#~ msgid "Default ruleset"
#~ msgstr "Типовий набір правил"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Ви граєте Freeciv за типовими правилами."

#, fuzzy
#~ msgid "BCE"
#~ msgstr "до Р. Х."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr   †  †  €†  "Ядерна зима"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Дозволяє Колоністам, Робітникам та Інженерам будувати укріплення."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Покращує зір підрозділів в укріпленнях."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Спроба встановити торговий шлях для %s зазнала невдачі."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Дозволяє Робітникам та Інженерам будувати авіабази та буї."

#~ msgid "Lake"
#~ msgstr "Озеро"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Озера - це великі скупчення прісної води."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Мілководдя знаходиться, переважно, біля узбережжя, і часто є багатим "
#~ "джерелом харчів та інших ресурсів. Їх можна перетинати морськими "
#~ "підрозділами, в тому числі Триремами."

#~ msgid "Deep Ocean"
#~ msgstr "Глибокий океан"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Глибокі океани вкривають значну частину світу подалі від узбережжя, і "
#~ "лише морські підрозділи (окрім Трирем) можуть подорожувати ними."

#~ msgid "Buoy"
#~ msgstr "Буй"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr "Буї можна будувати в океані (підрозділами на кораблях)."

#~ msgid "Ruins"
#~ msgstr "Руїни"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Руїни позначають розташування давніх міст, знищених або покинутих. Вони "
#~ "не впливають на ігровий процес."

#~ msgid "hardened"
#~ msgstr "загартований"

#~ msgid "elite"
#~ msgstr "елітний"

#~ msgid "?unitclass:Trireme"
#~ msgstr "Триремні"

#~ msgid "?unit:Workers"
#~ msgstr "Робітники"

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Інженери подібні до Колоністів, але вони удвічі швидше працюють та "
#~ "рухаються. Інженери також можуть виконувати великі трансформації "
#~ "територій (наприклад, змінити Тундру на Пустелю) на що не вистачає "
#~ "можливостей Колоністів та робітників; див. розділ Перетворення територій "
#~ "для додаткової інформації."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "Порада 1: За можливості, модернізуйте Робітників до Інженерів, бо "
#~ "Інженери потребують стільки ж ресурсів, як і звичайні Робітники."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "Порада 2: Якщо вам вдалося збудувати Майстерню Леонардо, дослідіть "
#~ "Вибухівку до того, як Майстерня застаріє. Таким чином, можна "
#~ "модернізувати Робітників безкоштовно."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Трирема - це перший корабельний підрозділ. Він може діяти як транспортний "
#~ "корабель, а також має зародкові можливості нападу, але не може рухатися "
#~ "по глибокому океану."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr "Каравела замінює Трирему і може рухатися по всьому океану."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Команда"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Війна"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Усі ваші нові морські підрозділи, збудовані у містах на тому ж "
#~ "континенті, будуть ветеранами першого рівня."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Усі ваші нові морські підрозділи, збудовані у містах на тому ж "
#~ "континенті, будуть ветеранами першого рівня."

#~ msgid "?unit:Leader"
#~ msgstr "Ватажок"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Це Ви. Якщо Ви втратите цей підрозділ, Ви програєте гру. Отож не робіть "
#~ "цього."

#~ msgid "AWACS"
#~ msgstr "Літак спостереження"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "Літак спостереження - це літак з потужним радаром що може виявити "
#~ "розташування ворожих загонів на широких просторах."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Дозволяє місту зростати у розмірі понад 8 та зменшує ризик пошесті в "
#~ "місті. Для збільшення розміру понад 12 потрібна Каналізація."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "(Будівництво %s вимагає також аби місто було розміром більше ніж %d.)  "

#~ msgid "Hospital"
#~ msgstr "Лікарня"

#, fuzzy
#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Шпиталь використовується для лікування хворих, та інколи для медичних "
#~ "досліджень. Місто зі Шпиталем менше страждатиме від пошестей."

#~ msgid "Genetic Lab"
#~ msgstr "Генетична лабораторія"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "У Генетичній Лабораторії досліджуються медикаменти. Ймовірність пошесті у "
#~ "місті зменшується.\n"
#~ "Генетична Лабораторія дозволяє генне модифікування рослин і тварин. "
#~ "Виробництво їжі зростає на 20%, якщо розмір міста перевищує 20."

#~ msgid "Experimental ruleset"
#~ msgstr "Експериментальний набір правил"

#~ msgid "?unitclass:Big Land"
#~ msgstr "Великий наземний"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Дозволяє місту зростати у розмірі понад 8 та зменшує ризик пошесті в "
#~ "місті. Для збільшення розміру понад 12 потрібна Каналізація."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Собор робить 3 нещасних громадян міста нейтральними, допомагаючи "
#~ "підтримувати спокій; втім, він не впливає на городян, нещасних внаслідок "
#~ "військових дій.  Відкриття Теології збільшує ефективність Собору на 1.  "
#~ "Відкриття Комунізму навпаки, зменшує ефективність Собору на 1."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Стіни міста допомагають захищати місто. Вони потроюють захисну силу "
#~ "підрозділів у місті проти сухопутних та гелікоптерних підрозділів. Вони "
#~ "неефективні проти повітряних і морських підрозділів та Гаубиць. Міські "
#~ "стіни також запобігають втратам мирного населення, що трапляються при "
#~ "знищенні захисних підрозділів сухопутними військами."

#, fuzzy
#~ msgid "Amphitheatre"
#~ msgstr "Амфітеатр"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Зменшує корупцію в місті на 50%. За Демократії Суд також нейтралізує 1 "
#~ "незадоволеного (якщо це не через військові дії). Також збільшує вартість "
#~ "революції у місті в 4 рази."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Підвищує виробництво у місті на 50%. Також суттєво збільшує забруднення."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Кількість збереженної їжі буде встановлено у половину про рості міста або "
#~ "голоді завдяки Амбару. Це допомагає місту швидше рости та легше "
#~ "переносити голодомор."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Підвищує розвиток науки у місті на 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Збільшує забруднення, спричинене населенням.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Підвищує виробництво у місті на 50%. Також суттєво збільшує забруднення."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Збільшує забруднення, спричинене населенням.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Збільшує на 1 виробництво з усіх океанських територій міста. Місто має "
#~ "бути прибережним, аби побудувати цю будівлю."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Збільшує забруднення, спричинене населенням.\n"

#, fuzzy
#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "За Деспотизму місто з палацом набуває +75% бонус до виробництва, а за "
#~ "Монархії +50%."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Нейтралізує двох нещасних у кожному місті (включно з нещасними внаслідок "
#~ "військових дій)."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Будівництво переробного комбінату зменшує забруднення від виробництва у "
#~ "місті на 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Подвоює захист усіх підрозділів у місті від атак повітряних військ (окрім "
#~ "гелікоптерів та ракет)."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Дозволяє місту зростати у розмірі понад 12. Спершу потрібен Водогін для "
#~ "росту міста понад 8. Надалі, каналізація зменшує ризик пошесті."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Модуль Життєзабезпечення: забезпечує водою та харчами населення одного "
#~ "Житлового Модуля."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr ""
#~ "- Сонячні Батареї: виробляють енергію, достатню для підтримки будь-яких "
#~ "двох інших Модулів."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Збільшуе розкіш та сбір податків у місті на 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Кожна клітинка навколо міста з цим Дивом, що вже отримує деякий прибуток "
#~ "від торгівлі, отримуватиме його на одиницю більше."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Збільшує забруднення, спричинене населенням.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Нейтралізує одного нещасного у місті. Знання Містицизму подвоює цей "
#~ "ефект. Разом з Містицизмом та Оракулом, 4 нещасних нейтралізуються. Не "
#~ "впливає на нещасних внаслідок військових дій."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Уся мапа стає постійно видимою гравцю, який цим володіє -- гравець завжди "
#~ "має поточні дані про всі землі та міста (але не підрозділи), незважаючи "
#~ "на мару війни. Дозволяє всім гравцям розпочати будівництво частин "
#~ "зорельота (якщо вони знають необхідні технології)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Міські будівлі, що зазвичай потребують 1 гривню на утримання, "
#~ "утримуватимуться безкоштовно, в усіх Ваших містах на тому ж континенті."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Кожна клітинка навколо міста з цим Дивом, що вже отримує деякий прибуток "
#~ "від торгівлі, отримуватиме його на одиницю більше."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr "Це диво нейтралізує одного нещасного в усіх містах."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Подорож Чарлза Дарвіна спричинила відкриття походження видів, що будо "
#~ "великим здобутком у науці. Надає два позачергових відкриття."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr "Ваша репутація та престиж серед інших націй зростає удвічі швидше."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Працює як Міська стіна у всіх Ваших містах."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Нейтралізує двох нещасних у кожному місті (включно з нещасними внаслідок "
#~ "військових дій)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Зменшує кількість нещасних з причини відсутності військових підрозділів у "
#~ "місті на 2 при Демократії та на 1 при Республіці -- іншими словами, "
#~ "нейтралізує нещасливість, спричинену одним військовим підрозділом. За "
#~ "інших форм правління не діє."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Надає усім вашим морським підрозділам 1 додатковий хід. Робить усі нові "
#~ "військово-морські підрозділи ветеранами (в усіх містах)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Усі Ваші нові сухопутні підрозділи стають ветеранами першого рівня. "
#~ "Вірогідність того, що сухопутний підрозділ стане ветераном наступного "
#~ "рівня після битви, збільшується на половину."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Розважає громадян міста, нейтралізуючи 3 нещасних городян.  Втім, не "
#~ "впливає на городян, нещасних внаслідок військових дій."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Нейтралізує двох нещасних у кожному Вашому місті на континенті, де "
#~ "збудовано це Диво (включно з городянами, нещасними через військові дії)."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Статуя Свободи"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Нейтралізує додатково 2 нещасних у кожному місті з Церквою. Не впливає на "
#~ "городян, нещасних внаслідок військових дій."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Кожна клітинка навколо міста з цим Дивом, що вже отримує деякий прибуток "
#~ "від торгівлі, отримуватиме його на одиницю більше."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Інтернет"

#~ msgid "Shakespeare's Theatre"
#~ msgstr "Театр Шекспіра"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Усі нові військові сухопутні підрозділи створюються ветеранами першого "
#~ "рівня. Вірогідність того, що сухопутний підрозділ стане ветераном "
#~ "наступного рівня після битви збільшується на половину."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Зменшує кількість нещасних з причини відсутності військових підрозділів у "
#~ "місті на 2 при Демократії та на 1 при Республіці -- іншими словами, "
#~ "нейтралізує нещасливість, спричинену одним військовим підрозділом. За "
#~ "інших форм правління не діє."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Набір правил Civ2"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "За Деспотизму, ви - абсолютний володар свого народу. Ваш контроль над "
#~ "громадянами значною мірою спирається на військове положення."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Фундаменталізм - це форма правління, організована навколо віри. Віра, "
#~ "зазвичай релігійного походження, створює жорстку базу для дій та реакції "
#~ "як вождя, так і народу.\n"
#~ "У фундаментальній спільноті, народ та керівництво повністю віддані своїй "
#~ "вірі, та зазвичай готові померти але не зрадити її.\n"
#~ "\n"
#~ "Будівлі, що зазвичай нейтралізують нещасних, виробляють десятину (гроші) "
#~ "відповідно до кількості людей, на яку вони мають впливати, та не "
#~ "потребують утримання."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Заморожування"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Збільшує ефективність Цирків."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Модернізація підрозділів можлива лише у Ваших містах."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Зменшує ймовірність пошесті у ваших містах.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Будь яка територія суходолу може містити Річку. Річка додає 1 торгівлю до "
#~ "ресурсів, що виробляються на цій території. Крім того, захисний фактор "
#~ "підвищується на 50%. Врешті, наземні підрозділи можуть рухатися вздовж "
#~ "річки (але не по діагоналі); рух вздовж річки коштує лише 1/3 звичайного "
#~ "руху."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Сухопутний"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Морський"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Міграція"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Легіони - це важко броньована та добре дисциплінована піхота, з "
#~ "прекрасним рівнем атаки."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Фундаменталістські нації можуть утримувати Фанатичні загони не сплачуючи "
#~ "за їх утримання виробництвом."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Слони - це великі тварини, видресирувані для військових дій, що часто "
#~ "використовуються як потужні війська для нападу. Втім, вони погано "
#~ "захищаються від більшості інших підрозділів."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Гелікоптер - це дуже потужний підрозділ, бо він може і літати, і "
#~ "захоплювати міста. Але з ним слід бути уважним, бо Гелікоптер втрачає "
#~ "невелику кількість здоров'я кожного ходу, який завершено поза містом, "
#~ "аеродромом чи Авіаносцем, крім того, їх можуть атакувати наземні "
#~ "підрозділи."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Крейсер - це сильний атакувальний корабельний підрозділ."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Броненосець - це броньований корабель, значно міцніший ніж Фрегат, але "
#~ "без транспортувальної здатності."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr "Покращений Броненосець, швидший та з ширшим оглядом."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr "Порада: Швидкий корабель для охоти та знищення ворожіх Транспортів"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "Усі ваші нові морські підрозділи, збудовані у містах на тому ж "
#~ "континенті, будуть ветеранами першого рівня."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Караван перевозить товари чи матеріали для торгівлі з далекими містами та "
#~ "іноземними державами, або ж для допомоги будівництву див у ваших містах."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Підїднатися до сервера Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Вибір сервера Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Підтвердіть пароль"

#~ msgid "Freeciv Server List"
#~ msgstr "Список серверів Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Сервер                              Порт  Версія      Стан    Гравців  "
#~ "Інфо"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Наступні положення були погоджені:"

#~ msgid "Erase clause"
#~ msgstr "Видалити пункт"

#~ msgid "Shared vision"
#~ msgstr "Спільне бачення"

#~ msgid "Goto and Close"
#~ msgstr "Йти та закрити"

#~ msgid "Select Unit(s)"
#~ msgstr "Обрати підрозділи"

#~ msgid "Variant:"
#~ msgstr "Варіант:"

#~ msgid "Firepower:"
#~ msgstr "Сила вогню:"

#~ msgid "Movement/Defense:"
#~ msgstr "Рух/Захист:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Їжа/Ресурси/Торгівля:"

#~ msgid "Road Result/Time:"
#~ msgstr "Шлях Рез/Час:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Зрошення Рез/Час:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Шахта Рез/Час:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Зміна Рез/Час:"

#~ msgid "Select a city:"
#~ msgstr "Оберіть місто:"

#~ msgid "Center"
#~ msgstr "Центрувати"

#~ msgid "Select destination:"
#~ msgstr "Оберіть ціль:"

#~ msgid "Unit Commands"
#~ msgstr "Команди підрозділу"

#~ msgid "Make new homecity"
#~ msgstr "Змінити домівку"

#~ msgid "Where to Display Messages"
#~ msgstr "Де показувати повідомлення"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Вив = вікно виводу, Пов = вікно повідомлень,\n"
#~ "Від = відкрити вікно"

#~ msgid " Out Mes Pop"
#~ msgstr " Вив Пов Від"

#~ msgid "Rates"
#~ msgstr "Ставки"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Оберіть податки, розкіш та рівень науки:"

#~ msgid "Change"
#~ msgstr "Змінити"

#~ msgid "Help:"
#~ msgstr "Допомога:"

#~ msgid "Citizen governor..."
#~ msgstr "Громадський губернатор..."

#~ msgid "Add Preset"
#~ msgstr "Додати предустановку"

#~ msgid "Remove Preset"
#~ msgstr "Видалити предустановку"

#~ msgid "Control City"
#~ msgstr "Контролювати Місто"

#~ msgid "Release City"
#~ msgstr "Звільнити Місто"

#~ msgid "Minimal Surplus:"
#~ msgstr "Мінімальний надлишок:"

#~ msgid "Factor:"
#~ msgstr "Фактор:"

#~ msgid "Remove preset?"
#~ msgstr "Видалити предустановку?"

#~ msgid "City Options"
#~ msgstr "Опції міста"

#~ msgid "Make new citizens into:     "
#~ msgstr "Робити нових городян:"

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Розпустити якщо будує колоністів при розмірі 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Автоатакувати сухопутні підрозділи:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Автоатакувати морські підрозділи:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Автоатакувати авіаційні підрозділи:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Автоатакувати Гелікоптери:        "

#~ msgid "Popup"
#~ msgstr "Відкрити"

#~ msgid "Change All..."
#~ msgstr "Змінити всі"

#~ msgid "Configure..."
#~ msgstr "Конфігурувати"

#~ msgid "Configure Cities Report"
#~ msgstr "Конфіругувати звіт по містам"

#~ msgid "Set columns shown"
#~ msgstr "Встановити стовбці для показу"

#~ msgid "Change Production Everywhere"
#~ msgstr "Змінити виробництво усюди"

#~ msgid "From:"
#~ msgstr "З:"

#~ msgid "To:"
#~ msgstr "До:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Назва будівлі       Кільк Кошт Загал"

#~ msgid "Sell Redundant"
#~ msgstr "Продати надлишкові"

#~ msgid "Sell All"
#~ msgstr "Продати усе"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Тип підрозділу       Модерніз В процес  Активно  Виробниц   Їжа"

#~ msgid "Available worklists"
#~ msgstr "Доступні плани будівництва"

#~ msgid "Rename"
#~ msgstr "Перейменувати"

#~ msgid "Rename worklist"
#~ msgstr "Перейменувати план будівництва"

#~ msgid "Insert"
#~ msgstr "Вставити"

#~ msgid "Delete"
#~ msgstr "Видалити"

#~ msgid "Orders"
#~ msgstr "Наказ"

#~ msgid "Reports"
#~ msgstr "Звіти"

#~ msgid "Editor"
#~ msgstr "Редактор"

#~ msgid "Select new production"
#~ msgstr "Оберіть нове будівництво"

#~ msgid "Production Worklist"
#~ msgstr "План будівництва"

#~ msgid "Current worklist"
#~ msgstr "Поточний план будівництва"

#~ msgid "Available targets"
#~ msgstr "Доступні цілі"

#~ msgid "Prepend"
#~ msgstr "Вставити перед"

#~ msgid "Up"
#~ msgstr "Вище"

#~ msgid "Down"
#~ msgstr "Нижче"

#~ msgid "  Ok  "
#~ msgstr " Ок "

#~ msgid "Show future targets:"
#~ msgstr "Показати майбутні цілі:"

#~ msgid "Trade Routes"
#~ msgstr "Торгові шляхи"

#~ msgid "Darn"
#~ msgstr "Дідька"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Ваш підрозділ прибув"

#~ msgid "Establish trade route"
#~ msgstr "Встановити торговий шлях"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Оберіть стратегію діяльності дипломата"

#~ msgid "Investigate City (free)"
#~ msgstr "Дослідити місто (вільно)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Індустріальний саботаж"

#~ msgid "Steal"
#~ msgstr "Крадіжка"

#~ msgid "Your New Government"
#~ msgstr "Ваша нова форма правління"

#~ msgid "Select government type:"
#~ msgstr "Оберіть форму керування:"

#~ msgid "Choose unit activity:"
#~ msgstr "Оберіть діяльність підрозділу"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv є вільною програмою, тож Ви можете вільно розповсюджувати її, "
#~ "але\n"
#~ "з урахуванням деяких застережень; Дивіться розділ \"Копірайт\" у "
#~ "Допомозі.\n"
#~ "А тепер задайте їм перцю!\n"
#~ "Слава Україні! Героям слава!"

#~ msgid " Sell "
#~ msgstr " Продати "

#~ msgid "Rename..."
#~ msgstr "Перейменувати"

#~ msgid "Activate Units"
#~ msgstr "Активізувати"

#~ msgid "Unit List..."
#~ msgstr "Список підрозділів"

#~ msgid "City Options..."
#~ msgstr "Опції міста"

#~ msgid " Buy "
#~ msgstr " Купити "

#~ msgid "Change..."
#~ msgstr "Змінити"

#~ msgid "Worklist..."
#~ msgstr "Плани будівництва..."

#~ msgid "Supported units:"
#~ msgstr "Підтримувані загони:"

#~ msgid "Units present:"
#~ msgstr "Присутні загони:"

#~ msgid "Select nation and name:"
#~ msgstr "Оберіть націю та ім'я:"

#~ msgid "Pick Name"
#~ msgstr "Оберіть ім'я"

#~ msgid "Select your sex:"
#~ msgstr "Оберіть вашу стать:"

#~ msgid "Male  "
#~ msgstr "Чоловік  "

#~ msgid "Select city style:"
#~ msgstr "Оберіть тип міст:"

#~ msgid " Ok "
#~ msgstr " Ок "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Ім'я             Нація        Посольство Дипл.Стан     Бачення  "
#~ "Репутація     Стан     Хост"

#~ msgid "Intelligence"
#~ msgstr "Розвідка"

#~ msgid "Meet"
#~ msgstr "Зустріч"

#~ msgid "Cancel pact"
#~ msgstr "Розірвати угоду"

#~ msgid "Goto location"
#~ msgstr "Йти до"

#~ msgid "Popup City"
#~ msgstr "Відкрити місто"

#~ msgid "Pregame"
#~ msgstr "Перед стартом"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Ім'я              Готовність Лідер          Нація          Команда"

#~ msgid "Take Player"
#~ msgstr "Взяти гравця"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv - це походова стратегічна гра, в якій кожен гравець є лідером "
#~ "цивілізації. Ви змагаєтеся проти кількох опонентів, засновуючи міста та "
#~ "використовуючи їх для підтримки військового й економічного розвитку, щоб "
#~ "створити імперію, яка витримає всі зіткнення зі своїми сусідами, та "
#~ "врешті перемогти. Кожен суперник може бути контрольований або іншою "
#~ "людиною, або ж комп'ютером. Усі гравці починають на початку історії з "
#~ "кількома підрозділами -- як правило, дослідником та парою поселенців у "
#~ "4000 р. до н.е. - і з цього скромного маєтку починається боротьба за "
#~ "розвиток."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Досягнення успіху вимагає балансу між економічним розвитком, військовою "
#~ "силою та технологічними дослідженнями. Потрібно розвивати всі три "
#~ "напрямки не лише щоб розширювати та успішно захищати свою імперію, але й "
#~ "тому що кожен з трьох може забезпечити перемогу над суперниками:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Як і в інших іграх про завоювання та експансію, Ви проголошуєтеся "
#~ "переможцем щойно останні міста та підрозділи всіх інших цивілізацій буде "
#~ "знищено."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ "- Щойно технологічний прогрес приведе Вас до космічної ери, Ви можете "
#~ "запустити космічний корабель на Альфу Центавра; перша цивілізація, чий "
#~ "корабель досягне цієї зоряної системи, переможе."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - За відсутності інших способів визначити переможця, та якщо космічний "
#~ "корабель не було запущено, гра закінчиться у 2000р. н.е. Буде визначено "
#~ "рейтинг цивілізацій, які вижили, і та, в якої він буде найвищим, переможе."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Безумовно кожна гра різна, але існує базова стратегія якої слідують "
#~ "більшість гравців, особливо при старті гри."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Наступні ходи можуть різнитися в залежності від опцій сервера, але в "
#~ "цілому вони такі: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Вибір місця для першого міста.\n"
#~ " 1. Дослідження околиць.\n"
#~ " 2. Захист міст.\n"
#~ " 3. Формування перших підрозділів.\n"
#~ " 4. Будівництво сільськогосподарських структур.\n"
#~ " 5. Де будувати міста.\n"
#~ " 6. Як дбати про міста.\n"
#~ " 7. Стосунки з іншими гравцями (дипломатія).\n"
#~ " 8. Дослідження світу.\n"
#~ " 9. Про що варто пам'ятати.\n"
#~ "10. Створення власної стратегії для гри.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Обрати розміщення першого міста.\n"
#~ "\n"
#~ "    Розпочніть гру з УВАЖНОГО вивчення земель навколо аби знайти гарне "
#~ "місце для будівлі першого міста. Застерігаю - вивчення хуторів може бути "
#~ "дещо небезпечним, деякі з них містять дикунські загони. Будуйте місто "
#~ "поблизу від ресурсів та, можливо, ближче до океану. Майте на увазі - "
#~ "місто яке Ви збудуєте першим буде Вашою столицею! Ідеальним є баланс між "
#~ "якістю місця для розміщення та розміщенням першого міста так швидко як це "
#~ "можливо."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Дослідити територію.\n"
#~ "\n"
#~ "    Після заснування столиці, у ній розпочнуть готуватись військові "
#~ "загони. Ці загони можуть бути використані для розвідки Вашого контіненту. "
#~ "Пам'ятайте, це досить ризиковано залишати місто без охорони, тож по "
#~ "можливості залишить перший загін воїнів у місті, та для розвідки "
#~ "використовуйте наступних. Якщи Ви розпочали гру з Дослідником, "
#~ "використовуйте його для дослідження території!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Захистити міста.\n"
#~ "\n"
#~ "    На цьому етапі захищайте міста завжди залишаючі в них захисний "
#~ "підрозділ. Коли Ваша цивілізація здобуває нові знання аби будувати нові "
#~ "загони з більшою силою захисту, замінюйте застарілі загони новими аби "
#~ "бути впевненими, що міста максимально захищені. Найчастіше "
#~ "використовувані для захисту підрозділи (за зростанням сили): Воїни, "
#~ "Фаланга, Пікінери, Мушкетери та Стрільці."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Зауважте, що при деяких формах правління, військові загони у місті чи "
#~ "поза ним можуть збільшувати або зменшувати нещастя. Також пам'ятайте, "
#~ "якщо загін у місті він отримує 50% захисний бонус, нібито його укріплено. "
#~ "Коли засновано нове місто, у ньому розпочинається будівництво найкращого "
#~ "з доступних захисних загонів з наведеного списку."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Формування перших підрозділів.\n"
#~ "\n"
#~ "    Після будівництва одного чи двох загонів вояків, будуйте Колоністів. "
#~ "Другого Колоніста можна використати для будівництва шляхів та зрошень "
#~ "навколо міста, а третього - для заснування нового міста. Або ж, можна "
#~ "використати другого Колоніста для заснування нового міста, а третього для "
#~ "розвитку сільського господарства навколо міст. Майте на увазі, що чим "
#~ "більше населення, тим швидше росте продуктивність та швидкість досліджень "
#~ "Вашої цивілізації."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Будівництво сільськогосподарських структур.\n"
#~ "\n"
#~ "    Кожне місто має навколо себе територію, яку можна використати для "
#~ "вирощування їжі, виробництва товарів і торгівлі. Вони можуть бути "
#~ "покращенні за допомогою Колоністів. Покращення включають шляхи, зрошення, "
#~ "шахти, тощо."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Визначити де будувати міста.\n"
#~ "\n"
#~ "    Найкраще місцерозташування міста нелегка задача. Місто що розташоване "
#~ "поблизу моря легше захопити ворогу, але також воно може слугувати портом "
#~ "для морських підрозділів. (Воно також зазвичай потребує прибережний "
#~ "захист.) Найкраща стратегія це збудувати там декілька міст, маючи на "
#~ "увазі, що Вашим ворогам буде важче знайти міста, якщо Ви не будете "
#~ "будувати іх на березі моря."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Як дбати про міста.\n"
#~ "\n"
#~ "    У кожному місті є городяни. Кількість городян залежить від популяції "
#~ "міста. Коли Ви клацнете по місту, то побачите, як використовуються землі "
#~ "навколо міста. Ви можете відправити городян на обробку земель, або вони "
#~ "можуть бути науковцями, шоуменами чи податківцями. На початку гри, слід "
#~ "особливо подбати, аби усі городяни були зайняті, щоб максимізувати ріст "
#~ "міста, торгівлю та виробництво."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Якщо виробляється забагато їжі, городян можна зняти з ферм, клацнувши "
#~ "на зайнятій клітинці, та перенаправити на інші вищезазначені цілі"

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Якщо ви повернете усіх ваших городян у місто та потім клацнете правою "
#~ "кнопкою миші на центральній клітинці, городяни будуть автоматично "
#~ "розподілені аби максимізувати виробництво їжі."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Золоте правило турботи про міста - у місті повинно бути щасливих "
#~ "городян не менш ніж нещасних. Місто у якому це не так змальовується зі "
#~ "світлим болтом. Намагайтеся аби цього не сталося у Ваших містах, нещасні "
#~ "міста нічого не виробляють та незабаром спричиняють революцію."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Якщо Ви влаштували посольство з іншим гравцем, тож Ви можете скликати "
#~ "діпломатичну зустріч. Це виконується через меню 'Звіти', оберіть гравця "
#~ "та клікніть на гравці з яким Ви бажаєте зустрітись. Якщо Ви маєте "
#~ "посольство (позначається X) та інший гравець під'єднаний - то з'явиться "
#~ "діпломатичне меню."

#~ msgid "    A couple of notes:"
#~ msgstr "   Декілька зауважень:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Ви не можете віддати свою столицю."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Безумовно, володар ціого міста все ще може віддати його Вам, у цьому "
#~ "випадку місцевість навколо міста буде показана на вашій мапі. Одне "
#~ "важливе зауваження: будь які підрозділи, що розташовані та підтримуванні "
#~ "цим містом, також передаються (але якщо Вони не розташовані у інших "
#~ "містах). Тож впевнитесь, що іншій гравець не отримає більше ніж Ви "
#~ "очикуєте."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Дослідження світу.\n"
#~ "\n"
#~ "    Після укріплення Ваших міст загонами, будуйте Трієми у містах на "
#~ "березі моря. Використовуйте Трієми для створення мапи світу, пошуку "
#~ "опонентів та нових земель. Якщо Ви на острові, приділяйте менше уваги "
#~ "військовим справам та більше колонізації. Якщо Ви розташовані поблизу "
#~ "ворога, то є гарна ідея підписати мирну угоду та обмінюватись знаннями що "
#~ "Ви набуваєте. Для цього використовуйте діпломатів. "

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Про що варто пам'ятати.\n"
#~ "\n"
#~ "  - Яке наступне знання Ви потребуєте.\n"
#~ "\n"
#~ "  - На якіх значеннях встановленні податки, розкіш та розвиток науки.\n"
#~ "\n"
#~ "  - Угоди дуже часто розриваються, тож не зневажайте захист...\n"
#~ "\n"
#~ "  - Деякі дива стають застарілими при відкритті нових знань."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Створення власної стратегії для гри.\n"
#~ "\n"
#~ "    Ці базові засади дозволять Вам грати у гру досить добре, особливо на "
#~ "початку гри. Але для покращання рівня гри, потрібно вивчати різноманітні "
#~ "підрозділи та знання, та ПРАКТИКУВАТИСЬ, ПРАКТИКУВАТИСЬ, ПРАКТИКУВАТИСЬ! "
#~ "Freeciv має багато особливостей, тож якщо Ви ніколи раніше не грали у "
#~ "подібні ігри, спробуйте дізнатися більше на веб сайті Freeciv за адресою "
#~ "http://www.freeciv.org/\n"
#~ "Ви знайдете багато порад як грати та подробиць як спілкуватися з іншими "
#~ "гравцями."

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Ви знайдете більше порад про гру та про те, як контактувати з іншими "
#~ "гравцями."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Прибуток від площ навколо міста залежить від форми Вашого правління, а "
#~ "також будівель у місті та Див."

#~ msgid " Terrain Alterations"
#~ msgstr " Зміна теріторій"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Колоністи, Робітники та Інженери здатні змінювати території декількома "
#~ "способами."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Відповідні типи територій можуть бути зрошені. Але це потребує наявності "
#~ "води: Океана або Річки, або вже зрошеної території, які мають бути "
#~ "розташовані поруч та не по діагоналі. Зрошення надае можливість виробляти "
#~ "додаткову їжу кожного ходу. На додаток, за наявності відповідної "
#~ "технології, Ви можете зрошувати вже зрошені території перетворюючи їх на "
#~ "більш продуктивні ферми."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "На деяких типах територій можна збудувати шахти, що збільшує виробництво "
#~ "(щити) на цій клітинці. Втім, мати на одній клітинці і шахти, і зрошення "
#~ "- неможливо."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Шляхи та Залізниці можуть бути збудовані на будь яких клітинах за "
#~ "виключеням океану. (Аби будувати шляхи та залізниці на Річках Ви повинні "
#~ "знати про Будівництво Мостів.) Шляхи та Залізниці дозволяють підрозділам "
#~ "рухатися швидше, та збільшують ресурси що виробляються містом."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Підрозділ використовує лише третину ходу при русі з однієї клітинки на "
#~ "сусідню, за умови наявності шляхів на обох."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Загони не витрачають ходів при русі по залізниці. Ви можете їздити "
#~ "залізницею скільки завгодно. (Втім, Ваші вороги теж можуть!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Шляхи можуть збільшувати прибуток від торгівлі на деяких типах "
#~ "територій. Цей ефект зостається, якщо шлях модернізувати до залізниці."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Залізниці збільшують виробництво клітинки на 50%. (В залежності від "
#~ "опцій сервера, залізниці також можуть збільшувати ресурси їжі чи "
#~ "торгівлі, або збільшувати виробництво не на 50%.)"

#, fuzzy
#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr "Технологічний прогрес дозволяє будувати інші типи споруд:"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Колоністи це один з головних загонів у грі. Іх можна використовувати для "
#~ "заснування нових міст, зрошення земель, будівлі шляхів, залізниць, "
#~ "укріплень, авіабаз та шахт, видалення забруднень та атомних катастроф. "
#~ "Утримання для Колоністів це їжа та виробництво, так Колоністи можуть "
#~ "загинути якщо у місті що їх утримує закончується їжа.\n"
#~ "\n"
#~ "Колоністи та Інженери можуть працювати разом аби зменшити час що потрібен "
#~ "для довгих проектів. Якщо два або більше Колоніста та/або Інженера разом "
#~ "працюють на одним завданням на одній клітинці, їх праця складається разом "
#~ "кожного ходу доки завдання не виконано. Будьте уважні та не залучайте "
#~ "забагато працівників на одну задачу, тому що ефект від спільної праці "
#~ "може бути встрачено та група Колоністів та/або Інженерів дуже вразлива до "
#~ "ворожіх атак."

#~ msgid "  Pillaging"
#~ msgstr " Руйнування"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Усі сухопутні загони мають можливість знищувати зміни територій "
#~ "займаючись руйнуванням. Руйнування знищує 1 зміну територій за хід для "
#~ "одного загону. В залежності від установок сервера, Вам може бути надано "
#~ "вибір - яку зміну територій зруйнувати, або вони будуть руйнуватися у "
#~ "наступному порядку:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - ферма\n"
#~ " - зрошення\n"
#~ " - шахта\n"
#~ " - база (укріплення, авіабаза, ...)\n"
#~ " - залізниця\n"
#~ " - шлях"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Клітини без покращань територій (ферм, зрошень, шахт, укріплень, авіабаз, "
#~ "залізниць або шляхів) не можуть піддаватися руйнуванню. На додаток, зміни "
#~ "територій та їх трансформації не можуть бути повернені через руйнування. "
#~ "Наприклад, якщо Ви зробили зрошення на лісовій клітинці та змінили її на, "
#~ "рівнину, руйнування не змінить її назад до лісу - аби зробити це, Ви "
#~ "повинні змінити клітину знову Колоністами або Інженерами."

#~ msgid " Villages"
#~ msgstr " Хутори"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Хутори (чи то пак \"хатинки\") - це примітивні спільноти, розсіяні по "
#~ "світу на початку гри. Будь-які наземні підрозділи можуть навідатися на "
#~ "хутір - тоді він зникне і спричинить випадкову реакцію. Якщо хутір "
#~ "виявиться ворожим, на його місці можуть з’явитися варвари, або ж "
#~ "підрозділ просто буде знищено. Якщо ж хутір дружній, гравець може "
#~ "отримати гроші, нову технологію, військовий підрозділ (зрідка колоніста, "
#~ "а деколи підрозділ, який цей гравець ще не може будувати) чи навіть нове "
#~ "місто."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Згодом у грі гелікоптери також можуть навідуватися до хуторів, але "
#~ "переліт над ними інших літаючих засобів налякає хуторян і вони "
#~ "розбіжаться."

#~ msgid " National Borders"
#~ msgstr "Національні кордони"

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Морські кордони поширюються лише на клітинки прилеглі до міста; інші "
#~ "водні клітинки залишаються нічийною акваторією."

#~ msgid " Food"
#~ msgstr " Їжа"

#~ msgid " Production"
#~ msgstr " Виробництво"

#, fuzzy
#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Пункти виробництва (також відомі як  \"щити\") показують рівень "
#~ "виробництва. Більшість підрозділів вимагають пунктів виробництва на своє "
#~ "утримання від свого рідного міста, хоча за деяких автократичних режимів "
#~ "кожне місто утримує кілька підрозділів безкоштовно. Якщо виробництво у "
#~ "місті стає занадто низьким, то підрозділи, які не підтримуються, буде "
#~ "автоматично розформовано. Якщо підрозділ розформовується у місті, "
#~ "половину вартості його виробництва буде додано до виробничого запасу "
#~ "цього міста."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Міста зі значним виробництвом створюють забруднення; для додаткової "
#~ "інформації дивись розділ Міста."

#~ msgid " Trade"
#~ msgstr " Торгівля"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Кількість торгових шляхів на місто обмежена чотирма. Якщо спробувати "
#~ "встановити більше шляхів, то шлях з найменшим існуючим прибутком "
#~ "скасовується, якщо цей прибуток менший, ніж у нового шляху."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Щоб переглянути поточні торгові шляхи міста, клацніть та утримуйте мишку "
#~ "над рядком Торгівля: на вкладці Огляд у вікні міста."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Міста - це єдиний інструмент для розробки природних ресурсів та їх "
#~ "перетворення в експансію, технологічний прогрес та військову справу."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Міста можна покращувати різноманітними будівлями, які можуть збільшити "
#~ "їхню продуктивність, військову силу чи надати їм нових можливостей. "
#~ "Перегляньте розділ Будівлі Міста та Дива Світу, щоб дізнатися більше."

#~ msgid " Specialists"
#~ msgstr " Спеціалісти"

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Ця секція описує доступні ролі спеціалістів, їхні ефекти та вимоги до "
#~ "них, якщо такі є."

#~ msgid " Happiness"
#~ msgstr " Щастя"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Громадяни можуть бути щасливі, нейтральні або нещасливі. Збереження Ваших "
#~ "міст щасливими (або не менше ніж нейтральними) одна з головних цілей у "
#~ "Freeciv. Коли Ваші городяни стають нещасними, у містах розпочинаються "
#~ "повстання (та зовсім зупиняється виробництво); та коли Ваші громадяни "
#~ "щасливі, Ваші міста святкують, та виробництво зростає швидкими темпами."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Якщо кількість нещасних городян у місті перевищує кількість щасливих, "
#~ "місто впадає у заколот. Коли місто впало у заколот, воно нічого не "
#~ "виробляє. Міста що бунтують стають легкою здобиччю для ворожих Дипломатів "
#~ "та Шпигунів при влаштуванні революції. Тривалі заколоти за Демократії "
#~ "можуть призвести до неочікуваної революції проти Вашої форми правління."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Міста достатньо великого розміру святкують, коли принаймі половина їх "
#~ "мешканців щасливі, а нещасних немає. Ефекти від святкування можуть бути "
#~ "різними; у типовому наборі правил вони залежать від форми правління:"

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - За Анархії або Деспотізму, Ви не будете втрачати звичайне зменшення "
#~ "видобутку для клітин що продукують більше ніж 2 одиниці будь якого "
#~ "ресурсу (їжа, виробництво або торгівля)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - За Монархії або Комунізму, Ваше місто отримує торговий бонус як за "
#~ "Республіки/Демократії: 1 бонус торгівлі на кожній клітинці що вже дає "
#~ "щонайменше 1 торгівлі."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - За Республіки або Демократії, населення Вашого міста буде зростати на "
#~ "1 кожного ходу доки буде вистачати їжі та кількості щасливих городян буде "
#~ "вистачати для святкування."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Розкіш робить городян щасливими. Кожні два пункти розкоші, що "
#~ "виробляються містом, ощасливлюють одного нейтрального городянина (а якщо "
#~ "нейтральних не залишилось, нещасні стають нейтральними, відтак "
#~ "щасливими). Кожне місто отримує частину своїх пунктів торгівлі у якості "
#~ "пунктів розкоші, відповідно до рівня податків Вашої імперії; дивись також "
#~ "розділ Торгівля. Пункти розкоші можуть створюватися й іншими способами, "
#~ "наприклад артистами за типового набору правил."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "Вкладка Щастя у вікні міста надає детальну інформацію про настрій "
#~ "громадян та фактори, що на нього впливають."

#~ msgid " Pollution"
#~ msgstr " Забруднення"

#~ msgid " Plague"
#~ msgstr "Пошесть"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Пошесть - це опція набору правил, відсутня у типовому наборі правил."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Коли пошесть вражає місто, його населення зменшується на одиницю. Якщо "
#~ "нічого не робити для зменшення ризику пошесті, це діє як природне "
#~ "обмеження розміру міста. Набори правил, які дозволяють пошесть, як "
#~ "правило, мають будівлі чи інші способи зменшення ризику пошесті."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Ризик пошесті залежить від розміру міста (перенаселення спричиняє "
#~ "антисанітарію) та забруднення, що створюється містом. Крім того, пошесть "
#~ "може поширюватися торговими шляхами (незалежно від національності); коли "
#~ "місто вражене пошестю, воно декілька ходів залишається заразним для своїх "
#~ "торгових партнерів, збільшуючи ризик пошесті у цих містах на величину "
#~ "залежну від розміру обох міст."

#~ msgid " Migration"
#~ msgstr "Міграція"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "Міграція - це рух населення між містами, що залежить від відносної "
#~ "привабливості проживання у них. Міграція дозволяється серверною опцією "
#~ "`migration'; типово вона вимкнена."

#~ msgid " - City size."
#~ msgstr " - Розмір міста."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ "- Присутність будь-якого дива у місті значно збільшить його привабливість "
#~ "(нступні дива вже так не впливатимуть, окрім як порівняно меншим ефектом "
#~ "від вартості їх будівництва)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Столиці привабливіші, ніж інші міста, за рівності всіх інших факторів; "
#~ "крім того, городяни ніколи не мігрують зі столиці."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr " - Надлишок їжі. (Дефіцит їжі зменшує привабливість міста.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Далекі міста менш привабливі. Абсолютна максимальна відстань, на яку "
#~ "може мігрувати городянин, визначається серверною опцією `mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " - Надлишок торгівлі."

#~ msgid " - Luxury and science output."
#~ msgstr " - Виробництво розкоші та науки."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - Кількість будівель (та див) у місті, що визначається вартістю "
#~ "побудованого."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Підрозділи надають цивілізації мобільності, та забезпечують її виживання "
#~ "і розширення. Усі підрозділи поділяються на військові, метою яких є "
#~ "захист або агресія, та декілька цивільних, які забезпечують розвиток, "
#~ "дипломатію та торгівлю."

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Загони що були поранені у боях відновлюють здоров'я кожного ходу коли "
#~ "вони не рухаються. Звичайно, підрозділ що не рухається відновлює одне "
#~ "здоров'я за хід. Сухопутний підрозділ у місті з Казармами, або морський "
#~ "підрозділ у місті з Портом, або авіазагін у місті з летовищем відновлює "
#~ "усе втрачене здоров'я за повний хід без руху у місті.Інакше, підрозділ що "
#~ "залишився у місті відновлює одну третину усього свого здоров'я. Підрозділ "
#~ "що залишився в укріпленні відновлює чверть свого здоров'я за хід. "
#~ "Укріплений загін відновлює однÐ  †  †  €†  µ додаткове здоров'я. Якщо гравець володіє "
#~ "дивом Об'єднані Нації, його загін відновлює два здоров'я за хід, навіть у "
#~ "русі. На додаток до усіх інших ефектів Гелікоптери втрачають 2 здоров'я "
#~ "(або отримують на два здоров'я менше ніж можливо) кожного ходу що не "
#~ "завершився у місті. Приспані поранені загони активізуються коли здоров'я "
#~ "повністю відновлено."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Правила Бою за Замоченням\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Коли один підрозділ атакує іншій, або атакуючий або захисник буде "
#~ "знищений - але ніколи обидва (за вийнятком коли атакує Ракета). Результат "
#~ "залежить від декількох факторів, включаючі шанс."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Спершу, сила атакуючуго змінюється."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Якщо нападник є ветераном, його сила збільшується відповідно до його "
#~ "рівня досвіду."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Наступно, сила захисника змінюється."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Якщо захисник є ветераном, його сила збільшується відповідно до його "
#~ "рівня досвіду."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr " - Потім сила захисника множиться на захисний фактор території."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Наступно, сила захисника підвоюється якщо це Пікінер, що захищаеться "
#~ "проти кінних підрозділів."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Якщо захисник це Протиракетний Крейсер що захищається проти "
#~ "авіазагонів (включаючи ракети та Гелікоптери), сила захисту множиться на "
#~ "4."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Сила захисту знову подвоюється, якщо у місті є Протиповітряна оборона, "
#~ "а нападник - авіапідрозділ (але не Гелікоптер або ракета)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr " - СОІ захист подвоює силу захисту проти ракетних атак."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Якщо атакує корабель та захисник у місті з Прибережною оборону, сила "
#~ "захисту подвоюється."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Проти сухопутних підрозділів (але не Гаубіць) та Гелікоптерів, захисні "
#~ "загони у місті із Стінами мають потрійну силу."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr " - Якщо захисник в укріпленні (не у місті), його сила подвоюється."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Якщо захисник - сухопутний підрозділ, і він укріплений або у місті, "
#~ "його сила збільшується у півтора рази."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Врешті, якщо атакує винищувач, а захисник - гелікоптер, сила захисту "
#~ "зменшується наполовину."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Якщо, після цих модифікацій, атакуючій має силу 0, він автоматично "
#~ "програє. Також, якщо захисник має силу 0, то він програє."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Сила вогню захисника та атакуючого також змінюється."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Якщо захистник це корабель та він у місті сила вогню атакуючого "
#~ "подвоюється та сила вогню кораблю встановлюється у 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Якщо винищувач атакує Гелікоптер, сила вогню Гелікоптера "
#~ "встановлюється у 1. "

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Якщо корабель атакує наземний підрозділ, сила вогню обох "
#~ "встановлюється у 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Після цих приготувань, розпочинається бій, що триває так довго доки "
#~ "обидва загони ще живі (тобто здоров'я більше за 0). Кожний раунд, "
#~ "генерується випадкове число між 1 та сумою сил захисника та нападника. "
#~ "Якщо число більше ніж сила захисника, то він втрачає здоров'я на силу "
#~ "вогню нападаючого. Інакше нападник втрачає здоров'я у кількості сили "
#~ "вогню захисника. Перший підрозділ що досягає 0 здоровя (або менше) "
#~ "програє."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Загін, що вижив у бою,  має шанс стати ветераном. У типовому наборі "
#~ "правил, якщо його цивілізація має диво Академія Війни Сунь Цзи (і воно не "
#~ "застаріло), цей шанс зростає наполовину."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Якщо нападник є сухопутним загоном та виграє, а захисник знаходиться у "
#~ "місті без міських стін, то розмір міста зменшується на 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Якщо захисника знищено, і він не у місті, укріпленні чи на авіабазі, усі "
#~ "інші підрозділи на тій же клітинці знищуються разом з ним."

#~ msgid " Modifying Combat Rules"
#~ msgstr "Модифікація Правил Бою"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Модифікація Правил Бою\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Правила бою викладені раніше можуть бути змінені за допомогою "
#~ "модифікаторів у game.ruleset, розділі combat_rules:"

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - групова загибель. (типово: 1) Якщо 0, підрозділи на тій же клітинці, "
#~ "що й загиблий захисник, не знищуються. "

#~ msgid " Combat example 1"
#~ msgstr " Приклад бою 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Уявимо Гармату (А:8, З:1, ЗД:20, СВ:1), що атакує Мушкетерів (А:3, З:3, "
#~ "ЗД:20, СВ:1) у місті зі стінами, збудованому в лісі. Жоден з них не є "
#~ "ветераном."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Сила захисника 3. Тому що він на лісовій території, його сила складає "
#~ "4.5. Він за стінами міста, тож його сила потроюється до 13.5. Це "
#~ "сухопутний підрозділ у місті, тож його сила збільшується до 20.25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Значення сили у грі множиться на 10 та дробна частина відкидається, тож "
#~ "сила нападника 80, а захисника - 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Обидва підрозділи залишають свою силу вогню 1 незмінною."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Кожного раунду, генерується випадкове число між 1 та 282. Якщо число "
#~ "більше ніж 202 (вірогідність біля 28%), захисник втрачає 1 здоров'я. "
#~ "Інакше (вірогідність 72%), атакуючий втрачає 1 здоров'я."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Враховуючи що обидва загони мають здоров'я 20, найвірогідніше виграє "
#~ "захисник. Він можливо втратить десь біля 40% здоров'я напротязі бою. Але "
#~ "результат ніколи не визначений доки обидва підрозділи мають не нульове "
#~ "здоров'я: захисник може залишитися недоторканим, він може втратити "
#~ "більшість свого здоров'я, або може навіть повністю програти битву."

#~ msgid " Combat example 2"
#~ msgstr " Приклад бою 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Уявимо Лінкор ветеран (А:12, З:12, ЗД:40, СВ:2) з трьома ходами, що "
#~ "атакує підрозділ-ветеран Альпійських Стрільців (A:5, З:5, ЗД:20, СВ:1) у "
#~ "місті збудованому в Степу, з Міськими Стінами та Прибережним Захистом."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "Сила атакуючого складає 12, та збільшується до 18 через статус ветерана."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Сила захисника складає 5, збільшується до 7.5 через статус ветерана. "
#~ "Фактор захисту теріторії складає 1 (немає впливу). Прибережний Захист "
#~ "подвоює силу захисника до 15. (Міські Стіни не мають впливу проти атак "
#~ "морських підрозділів.) Захисник на суші у місті, тож повна сила захисту "
#~ "складає 22.5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "У програмі, значення використовувані для сили атакуючого та захищающогося "
#~ "складають 180 та 225, відповідно."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Сила вогню Лінкору встановлена з 2 до 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Кожного ходу, генерується випадкове число між 1 та 405.  Якщо воно більше "
#~ "ніж 225 (біля 44% вірогідності) захисник втрачає 1 здоров'я. Інакше, "
#~ "атакуючий втрачає одиницю здоров'я."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "У цьому випадку, найшвидше за все нападник виграє. Лінкор має менш ніж "
#~ "25% вірогідність програшу у кожному раунді, але Лінкор має удвічі більше "
#~ "здоров'я. Лінкор повинен втратити біля 60% здоров'я напротязі бою, та "
#~ "скоріш за все не буде мати руху."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Зони контролю, це концепція гри, що забороняє вільний рух у зонах "
#~ "контрольованих (або частково контрольованих) ворогами."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Загальне правило - сухопутний підрозділ, розташований на сухопутній "
#~ "клітинці суміжній із зайнятою ворожим підрозділом, може рухатися "
#~ "безпосередньо на іншу клітинку, що також суміжна з сухопутною клітинкою, "
#~ "зайнятою ворожим підрозділом. Суміжність означає будь-яку з восьми "
#~ "клітинок, що оточують підрозділ на прямокутних ґратках, або з шести "
#~ "клітинок на гексагональних ґратках."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "У наступних випадках Зони контролю не діють:\n"
#~ "- Підрозділ входить або виходить з міста.\n"
#~ "- Підрозділ рухається на клітинку з дружнім підрозділом.\n"
#~ "- Підрозділ рухається з океану (висаджується з корабля).\n"
#~ "- Підрозділи ігнорує Зони контролю, як то Дипломати та Шпигуни.\n"
#~ "- Іноземний підрозділ належить нації, з якою у Вас альянс."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Примітки:\n"
#~ "\n"
#~ "- Лише сухопутні підрозділи підпадають під зони контролю.\n"
#~ "\n"
#~ "- Не наземні підрозділи можуть встановлювати зони контролю (це рахується "
#~ "як окуповані ворогом клітини), але лише якщо вони на сухопутній клітинці. "
#~ "Тож морські підрозділи не можуть створювати зони контролю (лише коли вони "
#~ "у місті), і авіапідрозділи (включаючи гелікоптери) не можуть створювати "
#~ "зони контролю якщо вони над океаном.\n"
#~ "\n"
#~ "- Зони контролю не обмежують атаку, лише рух.\n"
#~ "\n"
#~ "- Вороже місто рахується як захоплена ворогом клітинка, якщо у ньому є "
#~ "загони, але не тоді, коли воно пусте. (Таке ж правило, як і для інших "
#~ "клітин).\n"
#~ "\n"
#~ "- Рух з моря - це особливий випадок; рух _на_ морську клітину "
#~ "(завантаження в корабель) також дозволений, через особливий випадок руху "
#~ "на дружній підрозділ (корабель)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "ПОРАДА: Ви можете проникати у ворожі зони спершу перемістивши туди "
#~ "Дипломата (або інший підрозділ, що ігнорує зони контролю), а потім "
#~ "звичайні підрозділи на клітину, що зайнята Дипломатом. Повторюючи це (та "
#~ "опціонально залишаючи деякі загони, аби залишити клітини окупованими), Ви "
#~ "зможете прокласти шлях крізь ворожу територію."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Ці правила суттєво змінено порівняно із старими версіями Freeciv (1.8.0 "
#~ "та раніші) наступним шляхом:\n"
#~ "- Ворожі міста без підрозділів більше не створюють Зони Контролю.\n"
#~ "- Є нові спеціальні випадки для сухопутних підрозділів."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Тип Вашого керування напряму впливає на продуктивність та прибутковість "
#~ "Ваших міст, щастя Вашіх громадян та багато іншіх факторів."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Ваша цивілізація стартує під формою правління Деспотізм. При "
#~ "вдосконаленні технологій, Ви можете вибрати інші форми керування "
#~ "(наведено нижче). Аби змінити форму правління, Ви повинні розпочати "
#~ "революцію. Це поставить Вашу цивілізацію у тимчасовий період Анархії (що "
#~ "може продовжуватись 1-5 ходів); та по завершенні цього періоду, Ви "
#~ "отримаєте можливість вибрати нову форму правління."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Порада 1: Наступальні військові операції досить важкі при Республіці або "
#~ "Демократії якщо Ви не надаєте вашим городянам велику розкіш аби тримати "
#~ "їх щасливими. При захопленні іншіх цивілізацій, було б досить непогано "
#~ "змінити форму правління на більш війскову."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Порада 2: Прогрес у науці вимагає високого рівня торгівлі, якого найлегше "
#~ "досягти за Республіки або Демократії. Намагайтеся перейти до Республіки "
#~ "так швидко як зможете; отримання розвинених технологій раніше у грі надає "
#~ "Вам переваги."

#~ msgid " Civil War"
#~ msgstr " Громадянська війна"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Громадянська війна зпустошує будь яку імперію, та розпочинається після "
#~ "втрати столиці (палац). До половини Віших міст повстає та проголошує "
#~ "відданість новому (комп'ютерному) голові, що отримує половину вашої казни "
#~ "та усі Ваші технологічні знання."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Гравці перебувають у стані громадянської війни один хід, після цього "
#~ "імперія підпадає під анархію."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Захоплення Вашої столиці не завжди призводить до громадянської війни. "
#~ "Якщо Ви тримаєте Ваш нарід у щасті, то Вони більш ймовірно що збережуть "
#~ "свою лояльність. Кожне місто, що святкує, зменшує ймовірність "
#~ "громадянської війни, тоді як кожне місто з безладом збільшує цю "
#~ "ймовірність."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "На додаток, форма правління прямо впливає на можливість громадянської "
#~ "війни. Форма правління зі свободою вибору та правом голосу менш схільна "
#~ "до повстання тому що вона менш деспотічна по своїй природі."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Кількість міст що повинно бути у імперії аби вона могла впасти у "
#~ "громадянську війну по замовчуванню 10. Тобто, імперії з менш ніж 10 "
#~ "містами непідвладні громадянській війні. Зауважте, це опція сервера, та "
#~ "може бути змінена у будь яке число розпочинаючи з 6."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Протягом війни підрозділи можуть вільно рухатися крізь ворожу територію, "
#~ "а також атакувати ворожі міста та підрозділи."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Дослідження технологій необхідне для покращання можливостей Вашої "
#~ "цивілізації, воно допоможе будувати нові підрозділи та будівлі."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Космічні перегони це інша можливість виграти гру, не знищуючи всі інші "
#~ "цивілізації. Якщо Ваш зореліт першим досягне Альфи Центавра, гра "
#~ "закінчується та Ви переможець. (Але можливо, що цю опцію вимкнено на "
#~ "сервері.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Перед тим як Ви зможете будувати елементи зорельота, диво Програма Аполло "
#~ "повинне бути збудовано одним із гравців. Також Вам потрібні відповідні "
#~ "технології аби будувати різні частини зорельота: дивись допомогу для "
#~ "Космічних Структур, Космічних Компонентів та Космічних Модулів у будівлях "
#~ "міста. (Якщо не буде допомоги по цих пунктах, це скоріш за все значить що "
#~ "опція сервера spacerace вимкнена.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Коли Ви розпочнете будувати зореліт, то можете бачити це з командою "
#~ "'Зореліт' у меню Звітів. Аби бачити зорельоти інших гравців, оберіть "
#~ "гравця у діалозі Гравці та клацніть на 'Зореліт'."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Якщо можливість успіху менша за 100%, частина людей можуть не пережити "
#~ "переліт. Це зменшує бонус на рахунок від зорельоту, але все одно "
#~ "рахується як перемога."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Якщо столицю цивілізації захоплено, запущений зореліт буде втрачено, тож "
#~ "добре охороняйте свою столицю!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "ПОРАДА: Якщо ворожа цивілізація запустила зореліт, спробуйте швидко "
#~ "збудувати легкий зореліт із великою кількістю двигунів, що долетить "
#~ "раніше. Єдиний інший варіант - захопити їх столицю."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "До початку гри, хто завгодно може під'єднатись до серверу вказавши його "
#~ "ім'я та порт (типово 5555). Якщо сервер запущено з опцією '-m', він "
#~ "прозвітує метасерверу,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Клієнт також може отримати цей список: скористайтеся кнопкою Метасервер у "
#~ "діалозі з'єднання. Якщо він ніколи не показує ніяких результатів, "
#~ "перевірте чи ваш веб-броузер використовує HTTP проксі; аби встановити "
#~ "клієнту Freeciv той же проксі, встановіть змінну оточення $http_proxy у\n"
#~ "\n"
#~ "  http://проксіхост:проксіпорт/\n"
#~ "\n"
#~ "перед стартом клієнта."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Коли гру стартовано, хто завгодно може приєднатись як непід'єднаний "
#~ "гравець, включаючи комп'ютерних гравців. Під'єднання до комп'ютерного "
#~ "гравця не передає над ним контроль; це незалежна опція сервера. Якщо Ви "
#~ "раніше втратили зв'язок у грі та перез'єднуєтесь, використовуйте ім'я що "
#~ "Ви обрали для свого лідера, а не початковий нік!  Якщо сервер звітує "
#~ "метасерверу, ім'я гравців можуть бути знайдені там."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Накази підрозділам:\n"
#~ "=========\n"
#~ "  a: (a)вто-колоніст (колоністи/робітники)\n"
#~ "  b: (б)удувати місто (колоністи)\n"
#~ "  b: допомогти (б)удувати Диво (каравани)\n"
#~ "  B: йти та з(Б)удувати місто на вказаній клітинці  (колоністи)\n"
#~ "  d: дії (д)ипломата/шпигуна (дипломати/шпигуни)\n"
#~ "  D: розпустити підрозділ\n"
#~ "  e: будувати авіабазу (авіаційні підрозділи)\n"
#~ "  f: укріпити підрозділ (військові підрозділи)\n"
#~ "  f: будувати укріплення (колоністи/робітники)\n"
#~ "  g: підрозділу йти до (потім мишкою клік лівою для вибору цілі)\n"
#~ "  g: додати точку маршруту  (у режимі маршруту)\n"
#~ "  G: повернути підрозділ до найближчого міста\n"
#~ "  h: змінити домівку (на місто поточного розташування)\n"
#~ "  i: будувати зрошення/ферму чи перетворити територію (колоністи/"
#~ "робітники)\n"
#~ "  I: сполучити поточну та цільову клітинки зрошенням\n"
#~ "  I: додати точку маршруту зрошення (якщо сполучати зрошенням)\n"
#~ "  l: завантажити підрозділ на транспорт\n"
#~ "  L: сполучити поточну та цільову клітинки за(L)ізницею\n"
#~ "  L: додати точку маршруту за(L)ізниці (якщо сполучати залазницею)\n"
#~ "  m: будувати шахту чи перетворити територію (колоністи/робітники)\n"
#~ "  n: нейтралізувати радіаційне забруднення\n"
#~ "  N: підірвати атомну бомбу\n"
#~ "  o: перетв(о)рити територію (інженери)\n"
#~ "  p: нейтралізувати забруднення (колоністи/інженери)\n"
#~ "  p: (п)арашутувати (парашутисти)\n"
#~ "  P: грабувати (зруйнувати покращення території)\n"
#~ "  q: патрулювати підрозділом (потім мишкою клік лівою для вибору цілі)\n"
#~ "  q: додати точку до маршруту патрулювання  (у режимі патрулювання)\n"
#~ "  r: будувати шлях/залізницю (колоністи/інженери)\n"
#~ "  r: встановити торговий шлях (каравани)\n"
#~ "  R: сполучити поточну та цільову клітинки дорогою\n"
#~ "  R: додати точку до маршруту дороги  (якщо сполучати дорогою)\n"
#~ "  s: підрозділ на варту\n"
#~ "  t: послати підрозділ / відправити літаком до міста \n"
#~ "  T: висадити всі підрозділи з (Т)ранспорту\n"
#~ "  u: висадити підрозділ з транспорту\n"
#~ "  U: покращити підрозділ\n"
#~ "  x: авто-дослідження підрозділом\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Вибір підрозділів:\n"
#~ "==============\n"
#~ "  z: вибрати перший підрозділ виділеної групи\n"
#~ "  v: вибрати усі підрозділи на клітинці\n"
#~ "  V: (на клітинці) вибрати всі підрозділи того ж типу, що й активний "
#~ "підрозділ\n"
#~ "  C: (на континенті) вибрати всі підрозділи того ж типу, що й активний "
#~ "підрозділ\n"
#~ "  X: (усюди) вибрати всі підрозділи того ж типу, що й активний підрозділ\n"
#~ "\n"
#~ "  w: чекати: сфокусуватися на наступному підрозділі\n"
#~ "  5: сфокусуватися на попередньому підрозділі\n"
#~ "пробіл: завершити віддання наказів  (підрозділ залишається на місці)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Рух підрозділу:\n"
#~ "==============\n"
#~ "  1: на південний захід\n"
#~ "  2: на південь\n"
#~ "  3: на південний схід\n"
#~ "  4: на захід\n"
#~ "  6: на схід\n"
#~ "  7: на північний захід\n"
#~ "  8: на північ\n"
#~ "  9: на північний схід\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Діалоги та звіти:\n"
#~ "====================\n"
#~ "     F1: огляд карти\n"
#~ "     F2: звіт по підрозділах\n"
#~ "     F3: звіт по націях\n"
#~ "     F4: звіт по містах\n"
#~ "     F5: звіт по економіці\n"
#~ "     F6: звіт по дослідженням\n"
#~ "     F7: Дива Світу\n"
#~ "     F8: п'ять кращих міст\n"
#~ "     F9: діалог повідомлень\n"
#~ "    F11: демографія\n"
#~ "    F12: зореліт\n"
#~ "\n"
#~ "        Ctrl-F: діалог пошуку міста\n"
#~ "        Ctrl-L: діалог списків робіт\n"
#~ "        Ctrl-T: діалог рівню податків/розкоші/науки\n"
#~ "  Shift-Ctrl-R: діалог революції\n"
#~ "\n"
#~ "Shift-Return: Закінчити хід"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Режим редагування (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: вкл/викл режим редагування\n"
#~ "    Ctrl-M: вкл/викл туман війни у режимі редагування\n"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Клієнт має простий чат інтерфейс. Усе що ви надрукуєте відсилається усім "
#~ "гравцям, за виключенням:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ " - Повідомлення, що розпочинаються з '/', сприймаються, як команди "
#~ "сервера  та виконуються, якщо Ви маєте достатній рівень доступу."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ " - Повідомлення, що починаються з 'John:' приватні повідомлення для  "
#~ "'John'. Можна використовувати абревіатури імен. Сервер шукає гравців на "
#~ "ім'я 'John',  а якщо не знаходить, то намагається знайти ім'я "
#~ "користувача, що починається з 'John' (як 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ " - Повідомлення, що розпочинаються з 'foo::' є приватними повідомленнями, "
#~ "але для користувачів (не гравців), імена яких починаються з 'foo'; "
#~ "наприклад, 'fool' або 'foobar' отримає таке повідомлення."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Повідомлення, які починаються із '.' будуть надіслану тільки вашим "
#~ "союзникам."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Редактор Плану Будівництва використовується для зміни плану для кожного "
#~ "міста (з діалогу міста) та глобального плану. Використовуючи редактор Ви "
#~ "можете створити список, якій визначає що та у якій послідовності будувати."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Аби додати позицію до плану будівництва, двічі клікніть на обраній "
#~ "позіції у списку доступних позицій. Також Ви можете натиснути кнопку "
#~ "Допомога аби отримати допомогу по обраній позиції. Натиснення Допомога "
#~ "без обраної позиції відобразить цей екран."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Аби видалити позицію з плану будівництва - двічі клікніть на ній. "
#~ "Використовуйте кнопки внизу плану будівництва аби пересунути позицію вище/"
#~ "нижче по списку."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Скорочення клавіатури: Home фокусує план будівництва, End фокусує список "
#~ "доступних будівель, стрілки Up/Down обирають наступну/попередню позицію у "
#~ "списку, PageUp/Down аби пересовувати позиції вище/нижче у плані "
#~ "будівництва, Insert вставляє позицію з списку доступного в план "
#~ "будівництва та Delete видаляє обрану позицію з плану будівництва."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Якщо Ви бажаєте купити підрозділ що є першим у списку, Ви можете зробити "
#~ "це у вікні міста."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv підтримує декілька мов. Дивись розділ 'Native Language Support' у "
#~ "файлі README для інструкцій по використанню однієї з цих мов.\n"
#~ "\n"
#~ "Спочатку перевірте, чи локалізація для Вашої мови вже існує:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Якщо бажаєте додати локалізацію (переклад) для своєї мови, ознайомтеся з "
#~ "інструкціями тут:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr "Надсилайте свої питання до розсилки перекладачів:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv розповсюджується під GPL, яку наведено тут: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Перші автори:\n"
#~ "    (вони вже не займаються грою, тож не пишіть їм!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Поточні адміністратори: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Якщо Ви знайдете помилку, надішліть звіт про неї.  Найкраще це робити "
#~ "відвідавши Систему Обліку Помилок Freeciv, на:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Для додаткової інформації про звітування помилок - дивіться файл BUGS у "
#~ "дистрибуції Freeciv. Для загальної додаткової інформації, відвідайте "
#~ "сайт  Freeciv, на:"

#~ msgid "Amphitheater"
#~ msgstr "Амфітеатр"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Зменшує кількість нещасних з причини відсутності військових підрозділів у "
#~ "місті на 2 при Демократії та на 1 при Республіці -- іншими словами, "
#~ "нейтралізує нещасливість, спричинену одним військовим підрозділом. За "
#~ "інших форм правління не діє."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Щоб розпочати виробництво частин зорельота, потрібно спершу збудувати "
#~ "Програму Аполлон."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Збільшує виробництво продовольства на 100% на кожній фермі навколо міста. "
#~ "Ферми - це клітинки, які були зрошені двічі."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Міські будівлі, що зазвичай потребують 1 гривню на утримання, "
#~ "утримуватимуться безкоштовно, в усіх Ваших містах на тому ж континенті."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Робить одного нейтрального городянина щасливим у кожному місті. Також "
#~ "робить щасливими ще двох нейтральних городян у місті, де їх збудовано "
#~ "(загалом 3). Якщо раптом немає нейтральних городян для дії Висячих Садів, "
#~ "диво впливає на нещасних (включно з нещасними внаслідок військових дій)."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "Зменшує корупцію на 50% у всіх містах на тому ж континенті."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Працює як Міська стіна у всіх Ваших містах на тому ж континенті."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Робить у кожному місті одного нейтрального городянина  щасливим. Якщо "
#~ "раптом у місті немає нейтральних городян, Висячі Сади натомість впливають "
#~ "на нещасних (включно з нещасними внаслідок військових дій), роблячи їх "
#~ "нейтральними."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Працює так, ніби Ви маєте Гідростанцію у кожному місті на тому ж "
#~ "континенті.(Зменшує забруднення та підвищує ефективність Фабрик та "
#~ "Заводів.)"

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Підвищує розвиток науки на 100% у кожному Вашому місті з Університетом на "
#~ "тому ж континенті."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Нейтралізує двох нещасних у кожному місті на тому ж континенті (включно з "
#~ "нещасними внаслідок військових дій)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Модернізує два застарілих підрозділи за хід."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Усі ваші нові морські підрозділи, збудовані у містах на тому ж "
#~ "континенті, будуть ветеранами першого рівня."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "Збільшує торгівлю на 40% у всіх містах на тому ж континенті."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Працює як Собор у кожному місті. Таким чином, нейтралізує 3 нещасних у "
#~ "кожному місті; втім, не впливає на городян, нещасних внаслідок військових "
#~ "дій. Відкриття Теології збільшує ефективність Соборів, втішаючи ще одного "
#~ "нещасного. Відкриття Комунізму зменшує на одиницю ефективність Соборів."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Нейтралізує 2 нещасних у кожному місті з Церквою не тому ж континенті. Не "
#~ "впливає на городян, нещасних внаслідок військових дій."

#~ msgid "The Internet"
#~ msgstr "Інтернет"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Збільшує розвиток науки в усіх містах на тому ж континенті із Дослідною "
#~ "Лабораторією на 100%."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Усі ваші нові військові сухопутні підрозділи, створені у містах на тому ж "
#~ "континенті, будуть ветеранами першого рівня."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Діє як Відділ Міліції у кожному місті на тому ж континенті. (Це, для "
#~ "кожного міста, зменшує кількість нещасних з причини виведених з міста "
#~ "військових підрозділів на 4 за Демократії та на 2 за Республіки -- іншими "
#~ "словами, нейтралізує нещасливість, спричинену двома військовими "
#~ "підрозділами на місто. Не діє за інших форм правління.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Типовий набір правил"

#~ msgid "?team name:Red"
#~ msgstr "Червоні"

#~ msgid "?team name:Yellow"
#~ msgstr "Жовті"

#~ msgid "?team name:Blue"
#~ msgstr "Сині"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Лазурові"

#~ msgid "?team name:Orange"
#~ msgstr "Помаранчеві"

#~ msgid "?team name:Magenta"
#~ msgstr "Багряні"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Жовті"

#~ msgid "?team name:Emerald"
#~ msgstr "Смарагдові"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Блакитні"

#~ msgid "?team name:Green"
#~ msgstr "Зелені"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Сині"

#~ msgid "?team name:Pink"
#~ msgstr "Рожеві"

#~ msgid "?team name:Silver"
#~ msgstr "Срібні"

#~ msgid "?team name:Heliotrope"
#~ msgstr "Бузкові"

#~ msgid "?team name:Fuchsia"
#~ msgstr "Фуксія"

#~ msgid "?team name:Azure"
#~ msgstr "Лазурові"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Червоні"

#~ msgid "?team name:Khaki"
#~ msgstr "Хакі"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Сині"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Рожеві"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Білі"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Червоні"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Фіолетові"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Айвові"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Нефритові"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Лазурові"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Зелені"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Рожеві"

#~ msgid "?team name:Turquoise"
#~ msgstr "Бірюзові"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Блакитні"

#~ msgid "?team name:Lavender"
#~ msgstr "Лавандові"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Блакитні"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Збільшує ефективність Амфітеатрів."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr "Зменшує забруднення у всіх ваших містах на 50%."

#~ msgid "Theory of Evolution"
#~ msgstr "Теорія еволюції"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Гелікоптер - це дуже потужний підрозділ, бо він може і літати, і "
#~ "захоплювати міста. Але з ним слід бути уважним, бо Гелікоптер втрачає "
#~ "невелику кількість здоров'я кожного ходу, який завершено поза містом, "
#~ "аеродромом чи Авіаносцем, крім того, їх можуть атакувати наземні "
#~ "підрозділи."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "Караван перевозить товари або матеріали, щоб допомогти будівництву див у "
#~ "ваших містах."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Кожен караван, що використовується для будівництва дива, додає 30 щитів "
#~ "до його виробництва."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Далекобійник замінює собою караван, та рухається удвічі швидше. Кожен "
#~ "Далекобійник, залучений до будівництва Дива, додає 50 щитів."

#~ msgid "Apache"
#~ msgstr "Апачів"

#~ msgid "?plural:Apaches"
#~ msgstr "Апачі"

#~ msgid "Arab"
#~ msgstr "Араби"

#~ msgid "?plural:Arabs"
#~ msgstr "Араби"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Арабська/Ісламська цивілізація 622 н.е - 1495 н.е."

#~ msgid "Austrian"
#~ msgstr "Австрійці"

#~ msgid "?plural:Austrians"
#~ msgstr "Австрійці"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Великий герцог %s"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Герцогиня %s"

#~ msgid "Kaiser %s"
#~ msgstr "Кайзер %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Кайзериня %s"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Вавілон це домінуюче місто у Мясопотамії з 18 по 7 сторіччя до н.е. під "
#~ "об'єднанням націй що включали Аморітів, Хассітів, Асірійців та Халдеїв."

#~ msgid "Brazilian"
#~ msgstr "Бразильці"

#~ msgid "?plural:Brazilians"
#~ msgstr "Бразильці"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Бразилія була заснована як колонія Португалії, але у 1822 стала "
#~ "незалежною, внаслідок окупації Португалії наполеонівською Францією. "
#~ "Спочатку державним устроєм була імперія під владою вигнаної "
#~ "португальської королівської родини, і так тривало аж до встановлення "
#~ "республіканської форми правління у 1889."

#~ msgid "Byzantine"
#~ msgstr "Візантійці"

#~ msgid "?plural:Byzantines"
#~ msgstr "Візантійці"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Карфагеняни, наступники Фінікійських торговців, мали морську імперію у "
#~ "Середземномор'ї між 5 та 2 сторіччями до н.е. Карфаген було зруйновано "
#~ "Римом у 146 до н.е."

#~ msgid "Cherokee"
#~ msgstr "Чірокі"

#~ msgid "?plural:Cherokees"
#~ msgstr "Чірокі"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "Нація чірокі є найбільшою нацією американських індіанців у Північній "
#~ "Америці на сьогодняшний день."

#~ msgid "Danish"
#~ msgstr "Датчани"

#~ msgid "?plural:Danes"
#~ msgstr "Датчани"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Заснування Датського королівства в цілому справа рук Геральда "
#~ "Синьозубого, що об'єднав те, що є зараз Данією між 958 та 988 роками."

#~ msgid "Dutch"
#~ msgstr "Голанці"

#~ msgid "?plural:Dutch"
#~ msgstr "Голанці"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Коли імператор Священної Римської Імперії засудив усе населення "
#~ "Нідерландів до смерті, народ повстав і оголосив незалежність, сформувавши "
#~ "у 1579 Утрехтську Унію. Нідерланди зростали, і у 17 столітті стали "
#~ "домінувати у морській та економічній сферах."

#~ msgid "Ethiopian"
#~ msgstr "Ефіопи"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Ефіопи"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Ефіопія є найстарішою нацією у Африці та єдиною, що залишилася незалежною "
#~ "під час Європейського колоніалізму."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Громадяни"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Вождь"

#~ msgid "Hittite"
#~ msgstr "Хетти"

#~ msgid "?plural:Hittites"
#~ msgstr "Хетти"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Королівство Хеттів існувало з 1680р. до н.е. до 1180р. до н.е. Це перша "
#~ "цивілізація, що користувалася залізом. У період свого розквіту, вони "
#~ "контролювали центральну Анатолію, північно-західну Сирію та Месопотамію "
#~ "аж до Вавилону."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Запущено"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "Кенійці"

#~ msgid "Inca"
#~ msgstr "Інки"

#~ msgid "?plural:Incas"
#~ msgstr "Інки"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Ханква"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " у %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Великий Інка %s"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Великий Інка %s"

#~ msgid "Indonesian"
#~ msgstr "Індонезійський"

#~ msgid "?plural:Indonesians"
#~ msgstr "Індонезійці"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Індонезія - це велика країна в Малайському архіпелазі, уряд якої "
#~ "знаходиться на острові Ява. Населення країни є одним з найбільших у "
#~ "світі, і його більшість становлять мусульмани."

#~ msgid "Iroquois"
#~ msgstr "Ірокези"

#~ msgid "?plural:Iroquois"
#~ msgstr "Ірокези"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Конфедерація Ірокезів - також відома як Хауденосауні,  'люди довгого "
#~ "будинку' на їх власній мові - це північноамериканська група націй зі "
#~ "спільною мовою та культурою. Вона знаходилася на території сучасного "
#~ "штату Нью-Йорк та складалася з п'яти націй: Могавки, Онейда, Онондага, "
#~ "Кайюга і Сенека. У конфедерації була конституція та грошова система, що "
#~ "робило її найрозвиненішою державою Північної Америки до приходу "
#~ "Європейців."

#~ msgid "Italian"
#~ msgstr "Італійці"

#~ msgid "?plural:Italians"
#~ msgstr "Італійці"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Італійська нація об'єдналась у 1870 році після десятиріч компаній "
#~ "місцевих націоналістів. Вона була монархією під владою Савойської "
#~ "династії до 1922, потім фашистською країною до 1945, відтак демократію "
#~ "там було відновлено переможцями Другої Світової Війни."

#~ msgid "Duce %s"
#~ msgstr "Дуче %s"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Дуче %s"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Згідно із традиційною японською міфологією, Японію було засновано у 7-му "
#~ "сторіччі до н.е. древнім імператором Джімму."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "Кашмірці"

#~ msgid "Korean"
#~ msgstr "Корейці"

#~ msgid "?plural:Koreans"
#~ msgstr "Корейці"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Згідно легенди, перше корейське королівство було засновано у доісторичні "
#~ "часи родом Тангун у південній Маньчжурії. Корейські королівства були "
#~ "об'єднані у 668 році королем Мунму. Зараз Корейський півострів поділений "
#~ "між двома країнами, Північною та Південною Кореями внаслідок патового "
#~ "становища після Корейської війни 1953 року."

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Малік"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "Малійці"

#~ msgid "Mayan"
#~ msgstr "Майя"

#~ msgid "?plural:Mayas"
#~ msgstr "Майя"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Майя були месоамериканською цивілізацією. Вони відомі тим, що будували у "
#~ "джунглях свої міста-держави з величними пірамідами та палацами. "
#~ "Математики майя ввели поняття нуля й оперували нескінченно великими "
#~ "величинами."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Перша Перська Імперія (Ахеменідів) існувала з 550 до н.е. по 330 до н.е.; "
#~ "друга (Сасанідів) з 226 по 642 роки н.е."

#~ msgid "Polish"
#~ msgstr "Поляки"

#~ msgid "?plural:Poles"
#~ msgstr "Поляки"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Польська держава була заснована близько тисячі років тому, та досягла "
#~ "Золотого Віку наприкінці 16 сторіччя."

#~ msgid "Polynesian"
#~ msgstr "Полінезійці"

#~ msgid "?plural:Polynesian"
#~ msgstr "Полінезійці"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Полінезійська культура простягається від Гаваїв до Нової Зеландії, до "
#~ "острова Пасхи та островів між ними."

#~ msgid "Portuguese"
#~ msgstr "Португальці"

#~ msgid "?plural:Portuguese"
#~ msgstr "Португальці"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Португалія це велика меркантільна імперія заснована у 1400 за розвитку "
#~ "кораблебудування Принцем Генрі Мореплавцем."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Літовці"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "Москалі"

#~ msgid "?plural:Songhai"
#~ msgstr "Сонгаї"

#~ msgid "Sumerian"
#~ msgstr "Шумери"

#~ msgid "?plural:Sumerians"
#~ msgstr "Шумери"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Шумери контролювали південну Месопотамію до розквіту Вавилону. Таблички з "
#~ "шумерським клинописом - це найдревніше відоме письмо в історії людства - "
#~ "їм понад 5500 років."

#~ msgid "Swedish"
#~ msgstr "Шведи"

#~ msgid "?plural:Swedes"
#~ msgstr "Шведи"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Королівство Швеції було христианізоване та об'єднане як політична одиниця "
#~ "до 12-го сторіччя. Країна набула могутності як одна із найбільших сил у "
#~ "Європі у 17-му сторіччі, як результат постійний війскових захопленнь так "
#~ "званими королями-воїнами. Проте, через погіршення економічного становища "
#~ "та декількох катастрофічних поразок від Росії, Швеція швидко втратила "
#~ "більшість із захоплених територій. Країна не брала участі у війскових "
#~ "діях із 1814 року."

#~ msgid "Taino"
#~ msgstr "Таіно"

#~ msgid "?plural:Taino"
#~ msgstr "Таіно"

#~ msgid "Thai"
#~ msgstr "Таіландці"

#~ msgid "?plural:Thai"
#~ msgstr "Таіландці"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Королівство Таіланд це єдина країна у Південній Азії що зберігла "
#~ "незалежність під час колоніальної ери 18 та 19 сторічь нашої ери."

#~ msgid "Tupi"
#~ msgstr "Тупі"

#~ msgid "?plural:Tupi"
#~ msgstr "Тупі"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Тупі є місцевим народом Бразилії пов'язані із Гуарані, які населяли "
#~ "сучасні бразильські штати Параіба, Пернамбуко, Цера, Ріо Гранде до Норте, "
#~ "Алагоас, Сергіпе та деякі інші. Осередки їх культури були знищені під час "
#~ "рейдів португальців за рабами, заснування місіонерських сел та хвороби. "
#~ "Тупі змішалися із африканськими рабами та європейцями та багато "
#~ "бразильських назв походять від слів на мові Тупі."

#~ msgid "Turkish"
#~ msgstr "Турки"

#~ msgid "?plural:Turks"
#~ msgstr "Турки"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Сучасна Туреччина - це нащадок Оттоманської Імперії, яка закінчила своє "
#~ "існування та була розформована переможцями Першої Світової Війни. По "
#~ "тому, країну було реформовано та секуляризовано Кемалем Мустафою, героєм "
#~ "захисту Галіполі."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Вікінги грабували узбережжя Європи та торгували там між 800 н.е. та 1100 "
#~ "н.е. Врешті, нападники-вікінги  стали правителями Нормандії, Русі та "
#~ "недовговічного королівства на Сицилії."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Британські острови (класична/середня)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Карта Британьских островів класичного стилю 85х80."

#~ msgid "Earth (classic/large)"
#~ msgstr "Земля (класична/велика)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Карта Землі класичного стилю 160x90."

#~ msgid "Earth (classic/small)"
#~ msgstr "Земля (класична/мала)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Карта Землі класичного стилю 80x50."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Європа (класична/величезна)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Карта Європи класичного стилю 200x100."

#~ msgid "France (classic/large)"
#~ msgstr "Франція (класична/велика)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Карта Франції класичного стилю 140x90."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Земля (класична/середня)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Карта Землі класичного стилю 120x60."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Іберійский півострів (классичний/великий)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Карта Пірінейського півострова класичного стилю 136x100 (теперішні "
#~ "Іспанія та Португалія)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Італія (класична/середня)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Карта Італії класичного стилю 100x100."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Японія (класична/середня)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Карта Японії класичного стилю 88x100."

#~ msgid "North America (classic/medium)"
#~ msgstr "Північна Америка (класична/середня)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Карта Північної Америки класичного стилю 116x100."

#~ msgid "Tutorial"
#~ msgstr "Навчання"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Зіграйте цей навчальний сценарій щоб ознайомитися з Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Вітаємо у Freeciv.  Ви є лідером цивілізації.  Ваша\n"
#~ "мета захопити світ!  Ви повинні почати із\n"
#~ "розвідки земель, що лежать навколо з допомогою,\n"
#~ "дослідника та використати колоністів, щоб збудувати міста\n"
#~ "у придатних для цього місцях.  Використовуйте додаткову\n"
#~ "цифрову клавіатуру щоб керувати рухами підроділів."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Під Вашим керівництвом місто зросло до розміру дванадцяти.\n"
#~ "Проте для подальшого зростання Вам знадобиться збудувати\n"
#~ "Каналізацію. Це потребує технології Санітарія."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Ваш підрозділ знайшов Хутір.  Ці маленькі села розкидані по\n"
#~ "світу.  Коли підрозділ заходить до хутора, може відбутися декілька "
#~ "речей.\n"
#~ "Найвірогідніше, ви знайдете ресурси, які оцінюються у невелику\n"
#~ "суму гривень.  Втім, на хуторі також можливо знайти технології\n"
#~ "або дружні підрозділи.  На деяких хуторах є місцеві колоністи\n"
#~ "які приєднаються до вашої цивілізації та збудуютьвашій імперії нове "
#~ "місто.\n"
#~ "Врешті, деякі хутори населені дикунами, які одразу знищать\n"
#~ "ваш підрозділ.  Зазвичай, корисно шукати та заходити до будь-яких "
#~ "хуторів\n"
#~ "якнайшвидше."

#~ msgid "Loading tutorial events."
#~ msgstr "Завантажуються навчальні події"

#, fuzzy
#~ msgid "Could not write manual file %s."
#~ msgstr "Не можу записати файл скрипту '%s'."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Опції сервера %s Freeciv</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Рівень: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Категорія: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Заблоковано набором правил."

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Може бути використано лише у серверній консолі."

#~ msgid "Minimum:"
#~ msgstr "Мінімум:"

#~ msgid "Default:"
#~ msgstr "Типово:"

#~ msgid "Maximum:"
#~ msgstr "Максимум:"

#~ msgid "Possible values:"
#~ msgstr "Можливі значення:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "Можливі значення (можна вказати будь-яке з цих чисел):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Значення встановлено до %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s команди серверу</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Короткий огляд:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Рівень: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Опис:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s допомога до місцевостей</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Вартість руху"

#~ msgid "Defense bonus"
#~ msgstr "Премія захисту"

#~ msgid "Mining"
#~ msgstr "Шахти"

#~ msgid "turns"
#~ msgstr "ходів"

#~ msgid "Clean pollution"
#~ msgstr "Ліквідувати забруднення"

#~ msgid "Clean fallout"
#~ msgstr "Ліквідувати радіацію"

#~ msgid "impossible"
#~ msgstr "неможливо"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s допомога до будівель</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s допомога до див</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Утримання"

#~ msgid "Requirement"
#~ msgstr "Вимоги"

#~ msgid "Obsolete by"
#~ msgstr "Застаріле через"

#~ msgid "More info"
#~ msgstr "Більше інформації"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log ФАЙЛ\tВикористовувати ФАЙЛ як журнал\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr "  -r, --ruleset набір_правил\tСтворити довідник для набір_правил\n"

#~ msgid "No URL given"
#~ msgstr "Не вказано URL"

#, fuzzy
#~ msgid "Installing modpack %s from %s"
#~ msgstr "%s вкрав %s з %s"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Не можу знайти Ваш домашній каталог"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Помилка створення нового комп'ютерного гравця: %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Строка сумісності клієнта: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "файл спеціфікацій звуку несумісний:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "файл спеціфікацій звуку несумісний:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "файл спеціфікацій звуку несумісний:"

#~ msgid "Cannot create required directories"
#~ msgstr "Не можу створити необхідні каталоги"

#~ msgid "Downloading %s"
#~ msgstr "Скачується %s"

#~ msgid "Failed to download %s"
#~ msgstr "Не вдалося завантажити %s"

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Строка сумісності клієнта: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "файл спеціфікацій звуку несумісний:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Не вдалося створити нового гравця %s."

#~ msgid "Failed to start downloader"
#~ msgstr "Не вдалося запустити завантажувач"

#~ msgid "?"
#~ msgstr "?"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Невідомий"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Оберіть технологію для крадіжки"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Оберіть технологію для крадіжки"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Оберіть технологію для крадіжки"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Не знайдено аудіо файл %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "опції файлу: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "підтримувані опції: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Не знайдено аудіо файл %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Спроба збудувати диво для %s закінчилася невдало."

  †  †  €†  #, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Не вдалося завантажити %s"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Не вдалося завантажити %s"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Застереження: ім'я гостя '%s' вже обрано, змінюю ім'я на '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Гостей на цьому сервері не приймають. Звиняйте."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s відкинуто: Гостей не допускається."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Сталася помилка доступу до бази даних користувачів, встановлено гістьове "
#~ "з'єднання '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Сталася помилка доступу до бази даних користувачів та гістьовий доступ "
#~ "заборонено. Вибачте."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr " %s відкинуто.  Помилка бази даних та гості не дозволяються."

#~ msgid "Enter password for %s:"
#~ msgstr "Введіть пароль для %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Введіть новий пароль (та запам'ятайте його)"

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Цей сервер тільки для зареєстрованих користувачів. Вибачте."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr ""
#~ " %s відкинуто. Допускаються тільки попередньо зареєстровані користувачі."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Вибачте, забагато помилкових спроб..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ " %s відкинуто. Забагато невірних намаганнь ввести пароль для нового "
#~ "користувача."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Застереження: виникла помилка під час запису до бази даних. Продовжую, "
#~ "проте ваша статистика не буде зберігатися."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s відкинуто: Надто багато невірних введень пароля."

#~ msgid "auth failed"
#~ msgstr "аутентифікація не вдалась"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Ваш пароль невірний. Спробуйте ще раз."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "На жаль, час очікування з'єднання вичерпано..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s відкинуто: Підключення перевищило ліміт часу, очікуючи пароль."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Ваш пароль занадто короткий, мінімальна длина %d. спрообуйте ще раз."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Пароль має містити найменьше %d прописних літер, %d цифр та бути не "
#~ "коротше за %d [печатних] символів. Спробуйте ще раз."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s обрали лідером %s. Настали небезпечні часи."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Місцеві заворушення біля %s під проводом %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Пірати біля %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Ви вже продали щось з міста цього ходу."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Ви продали %s у %s за %d гривню."
#~ msgstr[1] "Ви продали %s у %s за %d гривні."
#~ msgstr[2] "Ви продали %s у %s за %d гривень."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Не можу купувати у місті заснованому на цьому ході."

#~ msgid "You have already bought this turn."
#~ msgstr "Ви вже купили цього ходу."

#~ msgid "You don't buy %s!"
#~ msgstr "Ви не купили %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Неможливо купувати коли у місті заворушення."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "потрібна %d гривня."
#~ msgstr[1] "потрібно %d гривні."
#~ msgstr[2] "потрібно %d гривень."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Ви маєте лише %d гривню."
#~ msgstr[1] "%s Ви маєте лише %d гривні."
#~ msgstr[2] "%s Ви маєте лише %d гривень."

#~ msgid "You bought %s in %s."
#~ msgstr "Ви придбали %s у %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Ви вже купили цього ходу, неможливо змінити."

#~ msgid "You already have a city called %s."
#~ msgstr "Ви вже маєте місто назване %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Місто з назвою %s вже існує."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "Ви не можете використовувати %s як ім`я міста. Воно зарезервоване за %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s не придатна назва . Тільки назви в ASCII або з файлів націй можуть "
#~ "бути використані для міст."

#~ msgid "City no. %d"
#~ msgstr "Місто N %d"

#~ msgid "A poorly-named city"
#~ msgstr "Погано назване місто"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Змінено домівку для %s на %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Переправлено %s у %s з %s у %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Переправлено %s з %s у %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s втрачено при переході до %s %s."

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s втрачено разом з контролем над %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Заміна %s збудована у %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Ви вже маєте місто %s. Назву міста змінено на %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Городяни у %s вражені Вашим технологічним рівнем!\n"
#~ "Працівники зібралися та збудували у місті залізницю."

#~ msgid "You have founded %s."
#~ msgstr "Ви заснували %s"

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Переміщено %s з розпущеного міста %s тому що він не може залишатися на %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "Коли %s було розпущено, ваш %s не зміг вибратися та був втрачений."

#~ msgid "You destroy %s completely."
#~ msgstr "Ви повністю знищили %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s знищений %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Ви захопили %s; здобич склала %d гривню!"
#~ msgstr[1] "Ви захопили %s; здобич склала %d гривні!"
#~ msgstr[2] "Ви захопили %s; здобич склала %d гривень!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s захопив %s та отримав з міста здобичі %d гривню."
#~ msgstr[1] "%s захопив %s та отримав з міста здобичі %d гривні."
#~ msgstr[2] "%s захопив %s та отримав з міста здобичі %d гривень."

#~ msgid "You conquer %s."
#~ msgstr "Ви захопили  %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s захопив %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Ви визволили %s! Здобич склала %d гривню!"
#~ msgstr[1] "Ви визволили %s! Здобич склала %d гривні!"
#~ msgstr[2] "Ви визволили %s! Здобич склала %d гривень!"

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s визволив %s та отримав з міста здобичі %d гривню."
#~ msgstr[1] "%s визволив %s та отримав з міста здобичі %d гривні."
#~ msgstr[2] "%s визволив %s та отримав з міста здобичі %d гривень."

#~ msgid "You have liberated %s!"
#~ msgstr "Ви визволили %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s визволив %s."

#~ msgid " from the worklist"
#~ msgstr " з плану будівництва"

#~ msgid "%s is building %s%s."
#~ msgstr "%s будує %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Ви продали %s у %s (тепер блоковано) за %d гривень."
#~ msgstr[1] "Ви продали %s у %s (тепер блоковано) за %d гривень."
#~ msgstr[2] "Ви продали %s у %s (тепер блоковано) за %d гривень."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%s з %s"

#~ msgid "increased"
#~ msgstr "зросли"

#~ msgid "reduced"
#~ msgstr "зменшилось"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s продає %s (застаріле) за %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Примітка: Диво %s у %s буде закінчено наступного ходу."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Пропоную зменшити ріст міста у %s аби використовувати %s (будується) "
#~ "більш ефективно."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s незабаром зросте до розміру %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Увага: У %s очикують голодомор."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "УВАГА, залишилось МАЛО КОШТІВ %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s потребує %s (вже будується), щоб збільшити розмір понад %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s потребує будівлі, щоб збільшити розмір понад %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s зростає до розміру %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Голодомор у %s, втрачено %s!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Голодомор спричинив до зменшення населення у %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Голод цілковито винищив %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; технологія не відкрита. "
#~ "Відкладаємо..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s не може будувати %s з плану будівництва. Видаляємо..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Виробництво %s модернізовано на %s у %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; технологія %s ще не відкрита. "
#~ "Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; спершу потрібно %s. "
#~ "Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; потрібен уряд %s. "
#~ "Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; потрібна особливість %s. "
#~ "Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; потрібна територія %s. "
#~ "Відкладаємо..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; потрібна особливість %s. "
#~ "Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; тільки %s можуть це будувати. "
#~ "Відкладаємо..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; тільки %s можуть це будувати. "
#~ "Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; місто має мати розмір %d. "
#~ "Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; тільки ШІ рівня %s може "
#~ "збудувати це. Відкладаємо..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; потрібен класс місцевості %s. "
#~ "Відкладаємо..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; потрібен класс місцевості %s. "
#~ "Відкладаємо..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; потрібна територія %s. "
#~ "Відкладаємо..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; технологія не відкрита. "
#~ "Відкладаємо..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; причина невідома! "
#~ "Відкладаємо..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Тепер план будівництва у %s порожній."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s не може утримувати %s, підрозділ розпущено."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Громадяни в %s гинуть через їхню неспроможність утримувати %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s будує %s, що наразі є недоступне."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s збудували %s у %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s збудував %s."

#, fuzzy
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s прискорює дослідження, ви негайно отримуєте 2 відкриття."
#~ msgstr[1] "%s прискорює дослідження, ви негайно отримуєте 2 відкриття."
#~ msgstr[2] "%s прискорює дослідження, ви негайно отримуєте 2 відкриття."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s здобули %s від %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s розпочали будувати зореліт!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s поки що не може збудувати %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s збудував %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s коштує %d населення. %s зменшується до розміру %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Неможливо утримувати %s у %s, будівлю продано!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Недостатньо грошей. %s розпущено."

#~ msgid "Pollution near %s."
#~ msgstr "Забруднення біля %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Святкування на вашу честь у %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Святкування скасовані у %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s вражено пошестю! Населення гине!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Заворушення у %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "ЗАВОРУШЕННЯ ПРОДОВЖУЮТЬСЯ у %s."

#~ msgid "Order restored in %s."
#~ msgstr "Спокій відновлено у %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Вашу %s скинуто, країна у хаосі."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s не може поки що збудувати %s, та ми не можемо розпустити Ваше єдине "
#~ "місто."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s розпущено на %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Емігранти з %s не можуть переселитися до %s, бо там недостатньо харчів!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Емігранти з %s не можуть переселитися до %s (%s), бо там недостатньо "
#~ "харчів!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Емігранти з %s (%s) не можуть переселитися до %s, бо там недостатньо "
#~ "харчів!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Емігранти з %s не можуть переселитися до %s, бо там для зростання "
#~ "потрібна певна будівля!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Емігранти з %s не можуть переселитися до %s (%s), бо там для зростання "
#~ "потрібна певна будівля!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Емігранти з %s (%s) не можуть переселитися до %s, бо там для зростання "
#~ "потрібна певна будівля!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s розібрано своїми городянами."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Емігранти з %s переселилися до %s у пошуках кращої долі."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Емігранти з %s переселилися до %s (%s) у пошуках кращої долі."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Емігранти з %s (%s) переселилися до %s у пошуках кращої долі."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s атаковано атомною бомбою %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(знищено)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Ви повністю знищили %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Голодомор спричинив до зменшення населення у %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Виробництво завершено:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Ліквідувати забруднення"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr "Громадяни %s думають емігрувати до %s у пошуках кращої долі."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr "Громадяни %s думають емігрувати до %s (%s) у пошуках кращої долі."

#, fuzzy
#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Встановлюю затримку 0. Автогра закінчиться.\n"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Ви маєте перевати Freeciv двічі за одну секунду, щоб він зупинився.\n"

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Не вдалося встановити обробник SIGINT: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Не вдалося встановити обробник SIGHUP: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Не вдалося встановити обробник SIGTERM: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Не вдалося ігнорувати SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Увага: опція %s застаріла. Використовуйте -m для запуску метасервера.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Недопустиме значення \"%s\" для --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Не вдалося завантажити %s"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Помилка: невідома опція '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Це сервер для %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Ви можете багато дізнатися про Freeciv на %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a  --auth ФАЙЛ\tДозволити аутентифікацію сервера конфігурацією з "
#~ "ФАЙЛа.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tДозволити гістям підключатися, якщо аутентифікацію "
#~ "включено.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tДозволяє новим користувачам підключатися, якщо "
#~ "увімкнено аутентифікацію.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind АДРЕСА\tСлухати клієнтів на АДРЕСА\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Не звітуємо метасерверу у цій грі."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Завантажити гру"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr ""
#~ "  -M, --Metaserver АДРЕСА\tВстановити АДРЕСА як адресу метасервера\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr ""
#~ "  -m, --meta\t\tПовідомити метасервер та відправити інформацію сервера\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Метасервери"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <адреса>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port ПОРТ\tОчикувати на з'єднання на порту ПОРТ\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle ЧАС\tЗакінчити якщо не буде гравців за ЧАС секунд\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tКоли гра закінчується, виходити замість перезапуску\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves ТЕКА\tЗберігає гру у теку ТЕКА\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Сценарій"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves ТЕКА\tЗберігає гру у теку ТЕКА\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "ID сервера: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -s, --server АДРЕСА\tПриєднатися до сервера на АДРЕСА\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read ФАЙЛ\tЧитати ФАЙЛ стартового скрипта\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr ""
#~ "  -R, --Ranklog ФАЙЛ\tВикористовувати ФАЙЛ як впорядкований журнал\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Стартувати гру або рестартувати після завантаження збереженої гри."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Ця команда стартує гру. Якщо стартується нова гра, команду потрібно "
#~ "використовувати після того як усі гравці-люди з'єдналися, та створені "
#~ "комп'ютерні гравці (якщо потрібно), та усі необхідні зміни у початкових "
#~ "опціях сервера зроблено. Після 'start', кожен гравець-людина має змогу "
#~ "обрати свою націю, після цього гра розпочинається. Ця команда також "
#~ "необхідна після завантаження збереженої гри для продовження. Після старту "
#~ "гри ця команда є недоступною, бо ж зрозуміло що тепер вона не має сенсу."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <команда>\n"
#~ "help <опція>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Показати допомогу по командам та опціям сервера."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Без аргументів подає деяку вступну допомогу. З аргументом 'commands' або "
#~ "'options' дає послідовно список всіх команд або опцій. Інакше аргумент "
#~ "береться як ім'я команди або опції, та наводиться допомога для цієї "
#~ "команди або опції. Для опцій допомога включає поточне значення та "
#~ "значення по замовчуванню. Аргумент може бути скороченням якщо воно "
#~ "однозначне."

#~ msgid "Show a list of various things."
#~ msgstr "Показати список різних речей."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Показує список гравців або з'єднань з сервером. Аргумент може бути "
#~ "скороченням, та при відсутності приймається значення по замовчуванню "
#~ "'players'."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Вийти з гри та вимкнути сервер."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <ім'я-з'єднання>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Розірвати з'єднання клієнта до сервера."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Розірвати вказане з'єднання, видаливши клієнта з гри. Якщо гру не "
#~ "стартовано гравець клієнта видаляється, інакше команда на гравця не "
#~ "впливає. Примітка: майте на увазі що тепер ця команда потребує ім'я "
#~ "з'єднання, а не ім'я гравця."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <опція>"

#~ msgid "Explain server options."
#~ msgstr "Розяснює опції сервера"

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Команда 'explain' має деяку функціональність команди 'help', та існує "
#~ "лише для зворотньої сумісності. Без аргументів видає список опцій (як "
#~ "'help options'), а з аргументом надає допомогу по цій конкретній опції "
#~ "(як 'help <опція>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <назва опції>\n"
#~ "show <префікс опції>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Показує опції сервера."

#~ msgid "wall <message>"
#~ msgstr "wall <повідомлення>"

#~ msgid "Send message to all connections."
#~ msgstr "Відіслати повідомлення всім гравцям."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "Для кожного під'єднаного гравця демонструє віконце з повідомленням."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <повідомлення>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Встановити повідомлення для гравців, що під'єднуються."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Встановити повідомлення, що надсилатиметься клієнтам по їх підключенню.\n"
#~ "Порожнє повідомлення означає, що повідомлення не буде надіслано."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [номер голосування]"

#~ msgid "Cast a vote."
#~ msgstr "Проголосувати."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Вімкніть або вимкніть відладку ШІ для цього запису."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Вивести відладочну інформацію для ШІ про заданий запис та включити чи "
#~ "виключити безперервний відладочний вивід для цього запису."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <опція> <значення>"

#~ msgid "Set server option."
#~ msgstr "Встановити опції сервера."

#~ msgid "team <player> <team>"
#~ msgstr "team <гравець> <команда>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Змінити членство гравця у команді."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Команда - це група гравців, що починають як союзники, зі спільним "
#~ "баченням і посольствами, та разом борються за досягнення командної "
#~ "перемоги за усередненими індивідуальними очками. Кожен з гравців завжди є "
#~ "членом команди (інколи єдиним). Ця команда змінює команду, до якої "
#~ "належить гравець. Використовуйте \"\" , якщо імена містять пробіли."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <тека>"

#, fuzzy
#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Поточний каталог правил \"%s\""

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <мета-рядок>"

#~ msgid "Set metaserver info line."
#~ msgstr "Встановити інфо стрічку метасервера."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <мета-рядок>"

#, fuzzy
#~ msgid "Set metaserver patches line."
#~ msgstr "Встановити інфо стрічку метасервера."

#~ msgid "Control metaserver connection."
#~ msgstr "Управління з'єднаннями метасервера."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' показує стан з'єднань з метасервером.\n"
#~ "'metaconnection down' або 'metac d' закриває з'єднання з метасервером.\n"
#~ "'metaconnection up' або 'metac u' підіймає з'єднання з метасервером."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <адреса>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Встановити адресу (URL) для звітування метасервера."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <гравець>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Встановити статус комп'ютерного для гравця."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [з'єднання] <гравець>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Перехоплено місце гравця %s у грі."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Лише консоль та з'єднання з рівнем cmdlevel 'hack' можуть дозволяти іншім "
#~ "з'єднанням перехоплювати гравців. Якщо Ви не один з них, лише аргумент "
#~ "<гравець> дозволений"

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [з'єднання] <гравець>"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Спостерігати за гравцем чи грою в цілому."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Лише консоль та з'єднання з рівнем cmdlevel 'hack' можуть дозволяти іншім "
#~ "з'єднанням перехоплювати гравців. Якщо Ви не один з них, лише аргумент "
#~ "<гравець> дозволений"

#~ msgid "detach <connection-name>"
#~ msgstr "detach <ім'я-з'єднання>"

#~ msgid "Detach from a player."
#~ msgstr "Від'єднати від гравця."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Лише консоль та з'єднання з рівнем доступу 'hack' можуть змусити інші "
#~ "з'єднання відключитися від гравців."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <гравець>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Створити комп'ютерного гравця з таким ім'ям"

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr ""
#~ "Встановити собі режим відсутності. Комп'ютерний гравець буде очикувати на "
#~ "Ваше повернення."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "Комп'ютерний гравець буде головувати Вашою нацією але робити мінімальні "
#~ "зміни."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <гравець>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr ""
#~ "Встановити рівень одного або усіх комп'ютерних гравців у початковий."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у початківця, "
#~ "також початковим буде рівень по замовчуванню усіх нових комп'ютерних "
#~ "гравців. За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <ім'я гравця>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Встановити рівень одного або усіх комп'ютерних гравців у легкий."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у легкий, "
#~ "також легким буде рівень по замовчуванню усіх нових комп'ютерних гравців. "
#~ "За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <ім'я гравця>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr ""
#~ "Встановити рівень одного або усіх комп'ютерних гравців у нормальний."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у нормальний, "
#~ "також нормальним буде рівень по замовчуванню усіх нових комп'ютерних "
#~ "гравців. За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <ім'я гравця>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Встановити рівень одного або усіх комп'ютерних гравців у важкий."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у важкий, "
#~ "також важким буде рівень по замовчуванню усіх нових комп'ютерних гравців. "
#~ "За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <гравець>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Встановити рівень одного або усіх комп'ютерних гравців у 'шахрай'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх ШІ-гравців у 'шахраювати', також "
#~ "'шахраювати' буде рівень по замовчуванню усіх нових ШІ-гравців. За "
#~ "наявності агрумента встановлює рівень лише для цього гравця."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <гравець>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr ""
#~ "Встановити рівень одного або усіх комп'ютерних гравців у "
#~ "експерементальний."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у "
#~ "експерементальний, також експерементальним буде рівень по замовчуванню "
#~ "усіх нових комп'ютерних гравців. За наявності агрумента встановлює рівень "
#~ "лише цього гравця. Використовується лише для тестування нових можливостей "
#~ "комп'ютерних гравців! Для нормальних серверів ця опція не дає ніякого "
#~ "ефекту."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <>\n"
#~ "cmdlevel <рівень> new\n"
#~ "cmdlevel <рівень> first\n"
#~ "cmdlevel <рівень> <ім'я>"

#~ msgid "Query or set command access level access."
#~ msgstr "Виводить або встановлює рівень доступу до команд."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Рівень доступу до команд визначає доступні для користувачів через строку "
#~ "чату клієнта команди сервера. Доступні рівні наведені нижче:\n"
#~ "    none  -  ніяких команд\n"
#~ "    info  -  лише інформаційні команди\n"
#~ "    ctrl  -  команди що впливають на гру та користувачів\n"
#~ "    hack  -  *усі* команди - небезпечно!\n"
#~ "Без аргументів - команда виводить поточний рівень доступу до команд.\n"
#~ "З одним аргументом, рівень встановлюється для усіх існуючих з'єднань,\n"
#~ "та встановлюється по замовчуванню для з'єднань у майбутньому.\n"
#~ "Якщо вказано 'new', рівень встановлюється для з'єднань у майбутньому.\n"
#~ "Якщо встановлено 'first come', встановлюється рівень 'first come';\n"
#~ "він застосовується для першого під'єднаного клієнта, або якщо вже є "
#~ "з'єднання,\n"
#~ "то до першого хто застосує команду 'firstlevel'.\n"
#~ "Якщо ім'я з'єднання зазначено - рівень встановлюється лише для цього "
#~ "з'єднання.\n"
#~ "Рівень доступу до команд не зберігається якщо клієнт від'єднується, бо ж "
#~ "хтось іншій може перез'єднатися з цим самим ім'ям. Примітка: ця команда "
#~ "тепер бере ім'я з'єднання, а не гравця, як аргумент."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Якщо ще нема, стати організатором гри із підвищеним рівнем допуску."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <ходи> <хід_приріст> <значення> <значення_рази>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Дивись 'help timeoutincrease'."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Кожні <ходи> ходів, додавати <значення> до таймауту, потім додати "
#~ "<хід_приріст> до <ходи> та множити <значення> на <значення_рази>.  "
#~ "Використовуйте цю команду разом з опцією 'timeout'. По замовчуванню 0 0 0 "
#~ "1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <номер голосу>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Скасувати голосування, що перебігає.\n"

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [тип=]<шаблон>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr "Блокувати всі повідомлення від користувачів згідно шаблону."

#, fuzzy
#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "Цей шаблон буде додано до вашого списку ігнорування; ви не отримуватимете "
#~ "жодних повідомлень від гравців, що потрапляють під цей шаблон. Тип може "
#~ "бути \"user\", \"host\", або \"ip\". Типово (якщо не вказано) шаблон "
#~ "застосовується до імені користувача. Шаблон підтримує стиль unix, зокрема "
#~ "* означає нуль або більше символів, ? рівно один символ, [abc] один із "
#~ "символів 'a' 'b' чи 'c', ітд. Щоб побачити свій поточний список "
#~ "ігнорування, наберіть \"/list ignore\"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <діапазон>"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Видалити цю предустановку?"

#, fuzzy
#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Список пунктів списку ігнорування у заданому діапазоні буде видалено; ви "
#~ "зможете отримувати повідомлення від відповідних користувачів. Аргумент "
#~ "діапазону може бути одним числом або парою чисел, розділених рискою '-'. "
#~ "Якщо перше число пропущено, вважається, що воно 1, а якщо останнє "
#~ "пропущено, то вважається, що це останній номер у списку. Для доступу до "
#~ "свого поточного списку ігнорування введіть \"/list ignore\"."

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Від'єднати від гравця."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Негайно завершити гру внічию."

#~ msgid "Concede the game."
#~ msgstr "Програти гру."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Це повідомляє усіх інших, що Ви визнали поразку у грі, та, якщо усі крім "
#~ "одного гравця (або однієї команди) визнали поразку, гра завершиться."

#~ msgid "remove <player-name>"
#~ msgstr "remove <ім'я-гравця>"

#~ msgid "Fully remove player from game."
#~ msgstr "Повністю видаляє гравця з гри."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Ця команда *повністю* видаляє гравця з гри, включаючи всі міста та "
#~ "підрозділи. Застосовуйте обережно!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <файл>"

#~ msgid "Save game to file."
#~ msgstr "Зберегти гру у файл."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Зберегти поточну гру у файл <файл>. Якщо не надано імені файлу, зберігає "
#~ "у файл \"<префікс автозбереження><рік>m.sav[.gz]\". Аби завантажити "
#~ "збережену гру, стартуйте сервер з аргументом командного рядка:\n"
#~ "    '--file <файл>' або '-f <файл>'\n"
#~ "потім виконайте команду 'start', коли усі гравці під'єднаються."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <файл>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Зберегти гру у файл."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Зберегти поточну гру у файл <файл>. Якщо не надано імені файлу, зберігає "
#~ "у файл \"<префікс автозбереження><рік>m.sav[.gz]\". Аби завантажити "
#~ "збережену гру, стартуйте сервер з аргументом командного рядка:\n"
#~ "    '--file <файл>' або '-f <файл>'\n"
#~ "потім виконайте команду 'start', коли усі гравці під'єднаються."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <файл>"

#~ msgid "Load game from file."
#~ msgstr "Завантажує гру з файлу."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Завантажує гру з <файл>. Будь які поточні данні, включаючи гравців, "
#~ "набори правил та опції сервера, втрачаються."

#~ msgid "read <file-name>"
#~ msgstr "read <файл>"

#~ msgid "Process server commands from file."
#~ msgstr "Завантажити команди сервера з файлу."

#~ msgid "write <file-name>"
#~ msgstr "write <файл>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Записати поточні установки як команди сервера у файл."

#~ msgid "Reset all server settings."
#~ msgstr "Перевстановити всі налаштування сервера."

#, fuzzy
#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr "Вирахувати рядок скрипта freeciv у поточній грі."

#~ msgid "kick <user>"
#~ msgstr "kick <користувач>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Обірвати з'єднання та заборонити перепідключення."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "З'єднання з сервером, вказане аргументом 'користувач', буде розірвано, і "
#~ "йому буде заборонено перез'єднуватись. Час, протягом якого користувач не "
#~ "зможе під'єднатися, визначаться налаштуванням 'kicktime'."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Перемикає вивід сервера між 'RFC-стилем' та нормальним стилем."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Повертає ІД сервера."

#~ msgid "%s Welcome"
#~ msgstr "%s Ласкаво просимо"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Раді бачити Вас на сервері %s, що запущений на %s, порт %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Раді бачити Вас на сервері %s, що запущений на порту %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s приєднався з %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Неможу додати Ваше з'єднання до нового гравця."

#, fuzzy
#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Неможу додати Ваше з'єднання до нового гравця."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Ви зайшли як '%s' приєднаний до безіменного гравця."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Ви зайшли як '%s' під'єднані до %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s приєднався з %s (гравець %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Гру заблоковано ходом: очикуємо коли %s закінчить хід..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Сервер у режимі редагування. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Клієнта відхилено: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Запит на з'єднання від %s з %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s користується клієнтом версії %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Клієнт не сумісний з сервером.\n"
#~ "Сервер версії: %d.%d.%d%s Кліент версії: %d.%d.%d%s. Встановлення нової "
#~ "версії має допомогти!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "Відкинуто %s: неспівпадають можливості."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Сервер не є сумісний з клієнтом.\n"
#~ "Сервер версії: %d.%d.%d%s Кліент версії: %d.%d.%d%s. Встановлення нової "
#~ "версії має допомогти!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Невірне ім'я '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "Відкинуто %s: Невірне ім'я [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s відкинуто: Підключення перевищило ліміт часу, очікуючи пароль."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' вже під'єднаний."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "Відкинуто %s: Ім'я [%s] вже інсує."

#~ msgid "Lost connection: %s."
#~ msgstr "Втрачено з'єднання: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Від'єднуюсь від %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ок. Встановлено RFC-стиль."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ок. Встановлено стандартний стиль."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Для початкової допомоги введіть 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s не можуть прийняти %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Ви ще не відкрили %s, тож не можете підписати угоду."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Місто яке Ви намагаєтесь віддати не існує, тож Ви не можете підписати "
#~ "угоду."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Ви не володар %s, тож не можете підписати угоду."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Вимагають Вашу столицю (%s), Ви не можете підписати угоду."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr "Ви не можете укласти альянс, тому що воюєте з союзником %s."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr "Ви не можете укласти альянс, тому що воюєте з союзником %s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Ви не маєте достатньо грошей, тож не можете підписати угоду."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Угода містить %d пункт, що було узгоджено."
#~ msgstr[1] "Угода містить %d пункти, що було узгоджено."
#~ msgstr[2] "Угода містить %d пунктів, що було узгоджено."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "Одне з міст, які %s віддає, знищено! Угода недійсна!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s не контролює %s! Угода недійсна!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s не має достатньо грошей! Угода недійсна!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Ви відкрили посольство у %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s дозволив Вам відкрити посольство!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Ви отримали знання про %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s здобув %s від %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Ви отримуєте %d гривню."
#~ msgstr[1] "Ви отримуєте %d гривні."
#~ msgstr[2] "Ви отримуєте %d гривень."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Ви отримали карту світу від %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Ви отримали карту морів від %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Ви отримали місто %s від %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Ви передали місто %s до %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Ви досягли замирення з %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Ви досягли альянсу з %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Ви передали спільне бачення %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s надав Вам спільне бачення."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s завершив зустріч!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Зустріч з %s завершено."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Вашого дипломатичного посланника було обезголовлено!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Ваш %s не зміг отруїти воду у місті %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Ваш %s отруїв воду у місті %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s підозрюється у отруєнні води у місті %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Вашого %s стратили у %s нерозвинені %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Ви відкрили посольство у %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s відкрив посольство у %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Ваш %s не зміг саботувати %s %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Ваш %s вдало саботував %s %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Вашого %s саботовано намаганнями %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Ви не можете перетягнути на свій бік підрозділ цієї нації."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "У Вас не вистачає коштів щоб підкупити %s %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Ви не можете підкупити %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Ваш %s вдало перекупив %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Вашого %s перекуплено на бік ворога %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s мав підозри, що Ви знову намагаєтесь вкрасти технологію. Вашого %s "
#~ "було захоплено та страчено."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Вашого %s захопили на спробі вкрасти технологію з %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s не зміг викрасти технологію від %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Нових технологій у %s не знайдено."

#~ msgid "You can't subvert this city."
#~ msgstr "Ви не можете здійснити переворот у цьому місті."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Гра у Вас не вистачає коштів аби повернути на свій бік %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Вашого %s затримано на спробі влаштувати заколот!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "Ви затримали направлений %s підрозділ %s при спробі влаштувати заколот у "
#~ "%s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Заколот у %s, тепер Ви головуєте у місті!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "Заколот у %s, підозра падає на %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Ваш підрозділ %s затримано на спробі саботувати виробництво!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr ""
#~ "Ви затримали направлений %s підрозділ %s при спробі саботувати у %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Ваш %s не зміг найти що саботувати у %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Ви не в змозі саботувати %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Ваш %s не зміг найти %s щоб саботувати у %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Ваш підрозділ %s вдало саботував виробництво %s у %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Виробництво %s у %s саботовано, підозра падає на %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Ваш підрозділ %s затримано на спробі саботувати виробництво!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr ""
#~ "Ви затримали направлений %s підрозділ %s при спробі саботувати "
#~ "виробництво %s у %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Ваш підрозділ %s знищив %s у %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s знищив %s у %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Ворожий %s знищено вашим %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Ваш %s загинув, захищаючи %s від %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%s %s загинув, захищаючи %s від %s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Ваш %s загинув, захищаючи %s %s від %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Ваш %s боронився проти %s, але загинув."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%s %s боронився проти %s, але загинув."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Ваш %s було знищено %s, що оборонявся."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr " %s %s знищено при спробі шпигування у %s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr " %s %s знищив %s %s при спробі шпигування у %s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Ваш %s знищив %s %s при спробі шпигування у %s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Знищено %s %s при спробі диверсії наших підрозділів."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s знищив %s %s при спробі диверсії наших підрозділів."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Ваш %s знищив %s %s при спробі диверсії наших підрозділів."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Ваш %s вдало виконав завдання та повернувся неушкодженим у %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Ваш %s був захоплений після виконання свого завдання у %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Ваш %s був захоплений після вдалого виконання свого завдання."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Ви призвели до інциденту, намагаючись підкупити %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s призвів до інциденту при купівлі вашого %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Ви спричинили аварію, намагаючись викрасти технології у %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s спричинив аварію, намагаючись викрасти у Вас технології."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Ви призвели до інциденту при влаштуванні заколоту у %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s призвів до інциденту під час збурення заколоту у %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** %s перевів сервер до режиму редагування! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Режим редагування скасовано %s. *** "

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Не можна редагувати бачення для клітинки (%d, %d), бо вона поза мапою!"

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Не можу створити підрозділ %s у цій місцевості."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Не можу створити підрозділ %s у цій місцевості."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Не можу створити підрозділ на ворожий території."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Не можу створити підрозділ %s у цій місцевості."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Немає такого підрозділу (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Невірний рівень ветерана %d у підрозділу %d (%s)."

#~ msgid "A city may not be built at %s."
#~ msgstr "Місто не можна будувати на %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Не можна редагувати місто з невірним ID %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Не можу змінити назву міста: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Невірний розмір %d для міста %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Місто не може мати %s!"

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Більше гравців додавати не можна, бо досягнуто максимальної кількості "
#~ "гравців (%d)."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Більше гравців додавати не можна, бо немає вільних націй (використано %d)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Гравця не можна створити, бо випадковий вибір нації зазнав невдачі."

#~ msgid "Player creation failed."
#~ msgstr "Не вдалося створити гравця."

#~ msgid "No such player (ID %d)."
#~ msgstr "Немає такого гравця (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Не можна редагувати гравця з невірним ID %d."

#, fuzzy
#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr ""
#~ "Не можна змінити ім'я гравця (%d) з '%s' на '%s': інший гравець (%d) уже "
#~ "має таке ім'я."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Не можна змінити націю гравця %d (%s) на націю %d (%s), бо та нація вже "
#~ "призначена гравцю %d (%s)."

#~ msgid "No such city (ID %d)."
#~ msgstr "Немає такого міста (ID %d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Не можу стартувати гру: її вже запущено."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Не можливо перемикнути гравця дикуна."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Невірний індекс клітинки %d для початкового положення."

#, fuzzy
#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Не можна встановити початкове розташування у (%d, %d), бо це поза мапою!"

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Немає прав для віддаленого збереження сценарію."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Інформацію про сценарій не встановлено. Не можу зберегти сценарій."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Опція аутентифікації \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr "відсутнє у конфігураційному файлі (використовую типове)"

#~ msgid " (default)"
#~ msgstr "(типово)"

#~ msgid " (config)"
#~ msgstr "(конфігурація)"

#~ msgid " (set)"
#~ msgstr " (встановлено)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Невірне значення для порта аутентифікації: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Не знайдено аудіо файл %s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Морськи підрозділи на початку гри ще не підтримуються. Ніхто не отримує "
#~ "%s."

#~ msgid "No units placed for %s!"
#~ msgstr "Нема підрозділів, розміщених у %s!"

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "Таймаут ходу перевищує максимум, виправляю на максимум."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Таймаут ходу менше нуля, виправляю на нуль."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Багато землі - це займе декілька секунд."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Генератор 3 не може розташувати усі великі острови."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Генератор 3 залишив нерозміщеними %li земель."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Здається сервер потрапив у нескінченний цикл визначання початкових "
#~ "позицій.\n"
#~ "Можливо, кількість гравців надто велика для цієї мапи."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Не можу створити тимчасову директорію для гри GGZ.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Не можу перейти до тимчасової серверної директорії %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s двозначний префікс для імені гравця."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s двозначний префікс для назви з'єднання."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s - це анонімна назва. Використовуйте назву з'єднання."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "Ви не можете надсилати повідомлення %s; вас ігнорують."

#~ msgid "%s to allies: %s"
#~ msgstr "%s альянс: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s до глобальних спостерігачів: %s."

#~ msgid "You are not attached to a player."
#~ msgstr "Ви не приєднані до гравця."

#~ msgid "%s is not connected."
#~ msgstr "%s не на з`єднанні."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Немає з`єднання з ім`ям %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Немає з`єднання або гравця з ім`ям %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Сталося глобальне потепління!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Узбережжя було затоплено та велика кількість степу перетворилася на "
#~ "пустелю."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Настала ядерна зима!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Волога місцевість пересохла та велика кількість степу перетворилася на "
#~ "тундру."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Населення отримало нову надію коли було проголошено що Ваші вчені "
#~ "дослідили та відкрили будівництво залізниць.\n"
#~ "      Працівники зібралися та побудували в усіх містах залізницю."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Населення з радістю дізналося, що Ваші вчені дослідили та відкрили "
#~ "будівництво залізниць.\n"
#~ "      Працівники зібралися та побудували в усіх містах залізницю."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Населення отримало нову надію коли було проголошено що Ваші вчені "
#~ "дослідили та відкрили будівництво залізниць.\n"
#~ "      Працівники зібралися та побудували в усіх містах залізницю."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Населення з радістю дізналося, що Ваші вчені дослідили та відкрили "
#~ "будівництво залізниць.\n"
#~ "      Працівники зібралися та побудували в усіх містах залізницю."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Переміщено Ваш %s внаслідок змін території."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Розпущено Ваш %s внаслідок змін території."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Не звітуємо метасерверу у цій грі."

#~ msgid "The %s are no more!"
#~ msgstr "%s більше не існують!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Не можно змінювати ставки до старту гри."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Ставка %s перебільшує максимальну ставку для %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s відтепер головує %s як %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Рівні оподаткування для %s змінено з %3d%%/%3d%%/%3d%% (податки/розкіш/"
#~ "наука) на %3d%%/%3d%%/%3d%%."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Революція: повертаємось до анархії."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Ви маєте обрати новий уряд із меню уряда."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Ставка податку перебільшує максимальну; скориговано."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Ставка науки перебільшує максимальну; скореговано."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Ставка розкоші перебільшує максимальну; скореговано."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s припиняє брати участь у спільному баченні!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Сенат не дозволить Вам розірвати угоду із %s.  Ви маєте або розпустити "
#~ "сенат або зачекати більш придатної нагоди."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "Сенат пропускає Ваш закон з причини постійних провокацій з боку %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Сенат відмовився розірвати угоду із %s, но Ви завжди маєте можливість "
#~ "оновити сенат."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Дипломатичний стан між %s та %s відтепер %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s розірвав дипломатичні угоди! Дипломатичний стан між %s та %s відтепер "
#~ "%s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s атакував Вашого союзника %s! Ви розриваєте ваш альянс із агресором."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Ваш товариш по команді %s проголосив війну %s. Ви маєте скасувати альянс  "
#~ "із %s."

#~ msgid "Removing player %s."
#~ msgstr "Видаляю гравця %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Вас видалено з гри!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s видалено з гри."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Оберіть не пусте ім'я."

#~ msgid "That nation is already in use."
#~ msgstr "Ця нація вже використовується."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Іншій гравець уже обрав ім'я '%s'. Оберіть собі більш інше."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Оберіть ім'я, що містить лише символи ASCII."

#~ msgid "Player no. %d"
#~ msgstr "Гравець № %d"

#~ msgid "A poorly-named player"
#~ msgstr "Невдало названий гравець"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Ви зустрілися з нацією %s якою керує %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Не можу спричинити громадянськи війну для %s - забагато гравців"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Вашу націю охопила громадянська війна."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s є бунтівним лідером %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s проголосив себе підданим %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Громадянська війна поділила %s; тепер %s контролює %d місто."
#~ msgstr[1] "Громадянська війна поділила %s; тепер %s контролює %d міста."
#~ msgstr[2] "Громадянська війна поділила %s; тепер %s контролює %d міст."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Гравець %s приєднався до команди %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s звітує про НАЙБАГАТШІ світові цивілізації."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s звітує про НАЙРОЗВИНЕНІШІ світові цивілізації."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s звітує про НАЙСИЛЬНІШІ світові цивілізації."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s звітує про НАЙЩАСЛИВІШІ світові цивілізації."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s звітує про НАЙБІЛЬШІ світові цивілізації."

#~ msgid "Herodotus"
#~ msgstr "Геродот"

#~ msgid "Thucydides"
#~ msgstr "Фукідід"

#~ msgid "Pliny the Elder"
#~ msgstr "Пліній Старший"

#~ msgid "Livy"
#~ msgstr "Лівій"

#~ msgid "Toynbee"
#~ msgstr "Тойнбі"

#~ msgid "Gibbon"
#~ msgstr "Гіббон"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Сима Цянь"

#~ msgid "Pan Ku"
#~ msgstr "Бань Гу"

#~ msgid "Population"
#~ msgstr "Населення"

#~ msgid "Land Area"
#~ msgstr "Місцевість"

#~ msgid "Settled Area"
#~ msgstr "Заселена місцевість"

#~ msgid "Research Speed"
#~ msgstr "Швидкість досліджень"

#~ msgid "Military Service"
#~ msgstr "Військове діло"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Найвеличніші %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Величні %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Великі %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Славні %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Чудові %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Видатні %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Визначні %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Середньостатистичні %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Посередні %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Звичайні %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Жалюгідні %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Нездатні %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Несуттєві %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Нікчемні %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Убогі %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Історичні дослідники!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s місто %s (%s) розміром %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s місто %s розміром %d, "

#~ msgid "with no wonders\n"
#~ msgstr "без див\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "з %d дивом\n"
#~ msgstr[1] "з %d дивами\n"
#~ msgstr[2] "з %d дивами\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Звіт мандрівника:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "П'ять найвеличніших міст у світі!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s у %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s у %s (%s)\  †  †  €†  n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s ЗНИЩЕНО\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(будується %s у %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(будується %s у %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " кв. км."
#~ msgstr[1] " кв. км."
#~ msgstr[2] " кв. км."

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " М тон"
#~ msgstr[1] " М тон"
#~ msgstr[2] " М тон"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " М виробів"
#~ msgstr[1] " М виробів"
#~ msgstr[2] " М виробів"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " лампа"
#~ msgstr[1] " лампи"
#~ msgstr[2] " ламп"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] "місяць"
#~ msgstr[1] "місяці"
#~ msgstr[2] "місяців"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " тона"
#~ msgstr[1] " тони"
#~ msgstr[2] " тон"

#~ msgid "Demographics Report:"
#~ msgstr "Демографічний звіт:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Вибачте, але демографічний звіт недоступний."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Населення\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Торгівля\n"
#~ "(М товарів)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Виробництво\n"
#~ "(M тон)"

#~ msgid "Cities\n"
#~ msgstr "Міста\n"

#~ msgid "Technologies\n"
#~ msgstr "Технології\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Військова служба\n"
#~ "(місяців)"

#~ msgid "Wonders\n"
#~ msgstr "Дива\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Швидкість дослідження\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Площа території\n"
#~ "(кв. миль)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Заселена площа\n"
#~ "(sq. mi.)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Писемність\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Зореліт\n"

#~ msgid "Built Units\n"
#~ msgstr "Збудовані підрозділи\n"

#~ msgid "Killed Units\n"
#~ msgstr "Знищені підрозділи\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Втрати підрозділів\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Не можу знайти читабельний файл \"%s.%s\"\" з правилами."

#~ msgid "Loading rulesets."
#~ msgstr "Завантажую правила."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Збережена гра містить неповні дані мапи. Це може вказувати на гру старої "
#~ "версії або погано збережену гру. Продовжуємо на Ваш страх та ризик."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s додано, як комп'ютерного гравця рівня %s."

#~ msgid "%s has been added as human player."
#~ msgstr "%s додано як людського гравця."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s мав невірну націю; змінюємо на %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Збережена гра використовує правила \"класичних\" територій, які вже не "
#~ "підтримуються."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Увага: Різні каталоги з правилами ('%s' та '%s') не підтримуються. "
#~ "Використовую '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Збережена гра надто стара, потрібна принаймі версія 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Сервер не може прочитати стандартний ввід. Ігнорую його."

#~ msgid "rejected"
#~ msgstr "відмовлено"

#~ msgid "Restarting for lack of players."
#~ msgstr "Перезапуск через нестачу гравців."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "За %d секунд буде перезапуск через нестачу гравців."

#~ msgid "restarting soon for lack of players"
#~ msgstr "скоро буде перезапуск через нестачу гравців"

#~ msgid "ping timeout"
#~ msgstr "таймаут пінга"

#~ msgid "client disconnected"
#~ msgstr "клієнт відключився"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Сервер: погана адреса: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Запущено"

#~ msgid "Game over"
#~ msgstr "Гру завершено"

#~ msgid "Number of tiles"
#~ msgstr "Кількість клітинок"

#~ msgid "Tiles per player"
#~ msgstr "Клітинок на гравця"

#~ msgid "Width and height"
#~ msgstr "Ширина й висота"

#~ msgid "Isometric"
#~ msgstr "Ізометрична"

#~ msgid "Hexagonal"
#~ msgstr "Гексагональна"

#~ msgid "Scenario map"
#~ msgstr "Карта сценарію"

#~ msgid "Fully random height"
#~ msgstr "Цілковито випадкова висота"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Псевдо-фрактальна висота"

#~ msgid "Island-based"
#~ msgstr "Острівна"

#~ msgid "Generator's choice"
#~ msgstr "На вибір генератора"

#~ msgid "One player per continent"
#~ msgstr "Один гравець на континент"

#~ msgid "Two or three players per continent"
#~ msgstr "Два чи три гравця на континенті"

#~ msgid "All players on a single continent"
#~ msgstr "Усі гравці на одному континенті"

#~ msgid "Depending on size of continents"
#~ msgstr "Залежно від розміру континентів"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d хід"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<немає з'єднань>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "сервер відключено"

#~ msgid "See everything inside borders"
#~ msgstr "Бачити все в межах кордонів"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Кордони поширюються у невідоме, відкриваючи клітинки."

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Гравець № %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Національні кордони"

#~ msgid "Enabled for everyone"
#~ msgstr "Дозволено для всіх"

#~ msgid "Only allowed between human players"
#~ msgstr "Дозволено лише між гравцями-людьми"

#~ msgid "Only allowed between AI players"
#~ msgstr "Дозволено лише між гравцями ШІ"

#~ msgid "Restricted to teams"
#~ msgstr "Обмежити до команд"

#~ msgid "Disabled for everyone"
#~ msgstr "Нікому не дозволено"

#~ msgid "No restrictions"
#~ msgstr "Без обмежень"

#~ msgid "Unique to a player"
#~ msgstr "Унікальне для гравця"

#~ msgid "Globally unique"
#~ msgstr "Глобально унікальне"

#~ msgid "No city name stealing"
#~ msgstr "Не красти назви міст"

#~ msgid "No barbarians"
#~ msgstr "Без дикунів"

#~ msgid "Only in huts"
#~ msgstr "Лише на хуторах"

#~ msgid "Normal rate of appearance"
#~ msgstr "Нормальний рівень появи"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Часті вторгнення дикунів"

#~ msgid "Raging hordes"
#~ msgstr "Люті орди"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Дозволяє %s будувати шляхи через ріки.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Виберіть місто призначення (_t)"

#~ msgid "All players move concurrently"
#~ msgstr "Усі гравці ходять одночасно"

#~ msgid "All players alternate movement"
#~ msgstr "Усі гравці ходять почергово"

#~ msgid "Team alternate movement"
#~ msgstr "Команди ходять почергово"

#~ msgid "No compression"
#~ msgstr "Без стиснення"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Використовую zlib (формат gzip)"

#~ msgid "Using bzip2"
#~ msgstr "Використовую bzip2"

#, fuzzy
#~ msgid "Using xz"
#~ msgstr "Використовую bzip2"

#~ msgid "disabled"
#~ msgstr "заборонено"

#~ msgid "enabled"
#~ msgstr "дозволено"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Ви не можете розпустити підрозділи."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr "Не можна вимагати генератор карти, коли карта вже завантажена."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Демографічна строка містить невірні символи. Спробуйте \"help demography"
#~ "\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Строка дозволених з'єднань містить невірні символи.  Спробуйте 'help "
#~ "allowconnect'."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Строка дозволених з'єднань містить невірні символи.  Спробуйте 'help "
#~ "allowconnect'."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Не можу встановити хід завершення гри раніше ніж поточний хід."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Не можу змініти максимальни кількість гравців у режимі GGZ."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Кількість гравців більша ніж замовлене значення, користуємося старим "
#~ "значенням. "

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Кількість гравців більша ніж замовлене значення, користуємося старим "
#~ "значенням. "

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Вам не дозволено встановлювати цю опцію."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "Розмір карти (%d * %d = %d) має бути більшим ніж %d клітинок."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "Розмір карти (%d * %d = %d) має бути меншим ніж %d клітинок."

#~ msgid "Map size definition"
#~ msgstr "Визначення розміру карти"

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Площа карти (у тисячах клітинок)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Це значення використовується, щоб визначити розміри карти.\n"
#~ "  size = 4 це нормальна карта з 4,000 клітинок (типове значення)\n"
#~ "  size = 20 це величезна карта з 20,000 клітинок\n"
#~ "Щоб ця опція подіяла, параметр \"Map size definition\" ('mapsize') слід "
#~ "встановити у \"Number of tiles\" (FULLSIZE)."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Кількість клітинок (землі) на гравця"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Це значення використовується для того, щоб визначити розміри карти.\n"
#~ "  size = 4 це нормальна карта з 4,000 клітин (значення за замовчуванням)\n"
#~ "  size = 20 це величезна карта з 20,000 клітин"

#~ msgid "Map width in tiles"
#~ msgstr "Ширина мапи у клітинках"

#~ msgid "Map height in tiles"
#~ msgstr "Висота мапи у клітинках"

#~ msgid "Map topology index"
#~ msgstr "Індекс топології карти"

#~ msgid "Method used to generate map"
#~ msgstr "Метод що використовується для створення мапи"

#~ msgid "Method used to choose start positions"
#~ msgstr "Метод, що використовується для вибору початкових позицій"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Присутність островів 1х1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Чи є на полюсах окремі континенти"

#, fuzzy
#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Якщо цю опцію активовано, диалогі звітів будуть на окремих вкладках, а не "
#~ "у вспливаючих діалогах."

#~ msgid "All the map is temperate"
#~ msgstr "Усі мапи є помірними"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Якщо цю опцію активовано, диалогі звітів будуть на окремих вкладках, а не "
#~ "у вспливаючих діалогах."

#~ msgid "Average temperature of the planet"
#~ msgstr "Середня температура планети"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Малі значення сформують холодну карту, тоді як великі - жаркішу.\n"
#~ "\n"
#~ "100 означає дуже суху і жарку планету, без полярних арктичних зон - лише "
#~ "сухі та тропічні зони.\n"
#~ "\n"
#~ "70 означає жарку планету з незначною кількістю полярних льодів.\n"
#~ "\n"
#~ "50 означає помірну планету, з нормальними полярними, холодними, помірними "
#~ "та тропічними зонами; зона пустель перекривається з тропічними та "
#~ "помірними зонами.\n"
#~ "\n"
#~ "30 означає холодну планету з маленькими тропічними зонами.\n"
#~ "\n"
#~ "0 означає дуже холодну планету, з великими полярними зонами та без "
#~ "тропіків."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Процент карти, що буде землею"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "Ця установка вказує приблизний процент карти, що буде землею."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Кількість пагорбів/гір"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Малі значення дають плоский ландшафт, тоді як більші значення генерують "
#~ "більше пагорбів та гір."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Кількість води на землях"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Маленькі значення призведуть до сухої, пустельної землі; великі значення "
#~ "дадуть вологу карту із болотами, джунглями та річками."

#~ msgid "Global warming"
#~ msgstr "Глобальне потепління"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Якщо вимкнено, то глобальне потепління не настане внаслідок забруднення. "
#~ "На забруднення це не впливає."

#~ msgid "Nuclear winter"
#~ msgstr "Ядерна зима"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr "Якщо вимкнено, ядерна зима не настане внаслідок ядерної війни."

#~ msgid "Map generation random seed"
#~ msgstr "Початкове значення генератора мап"

#, fuzzy
#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Теж саме значення завжди генерує однакову мапу; якщо нуль (по "
#~ "замовчуванню) значення буде обрано зпираючись на час аби згенерувати "
#~ "випадкову мапу."

#, fuzzy
#~ msgid "Game random seed"
#~ msgstr "Загальне початкове значення"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr "якщо нуль (по замовчуванню) значення буде обрано зпираючись на час"

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Кількість клітин зі \"спеціальними\" ресурсами"

#, fuzzy
#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Спеціальні ресурси покращують базові типи територій, на яких вони "
#~ "розташовані. Гратка сервера у тисячних."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Кількість хатинок (маленьких хуторів)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Ця установка вказує точне число хуторів, які будуть розміщені на всій "
#~ "мапі. Хутори є маленькими племінними селами, які можуть бути досліджені "
#~ "підрозділами."

#~ msgid "Minimum number of players"
#~ msgstr "Мінімальна кількість гравців"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Гравців (під'єднаних людей) має бути принаймі стільки, щоб гра "
#~ "розпочалась."

#~ msgid "Maximum number of players"
#~ msgstr "Максимальна кількість гравців."

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Максимальна кількість гравців (під'єднаних або комп'ютерних) що можуть "
#~ "брати участь у грі. Якщо цього числа досягнуто під'єднаними гравцями "
#~ "перед грою, будь які нові з'єднання відхиляються."

#~ msgid "Limited number of AI players"
#~ msgstr "Обмежена кількість комп'ютерних гравців"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Якщо гравців при старті гри менше, додаткові комп'ютерні гравці будуть "
#~ "створені аби збільшити кількість гравців до значення цієї опції."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Кеш подій для цієї кількості ходів"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Повідомлення про події зберігаються вказану кількість ходів. Значення 0 "
#~ "деактивує кеш подій."

#~ msgid "Size of the event cache"
#~ msgstr "Розмір кешу подій"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "Визначає максимальну кількість подій у кеші подій."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Зберегти повідомлення чату в кеші подій"

#, fuzzy
#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Якщо встановлено в 1, повідомлення чату будуть зберігатися у кеші подій."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Друкувати хід і час для кожного закешованого повідомлення"

#, fuzzy
#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Якщо встановлено в 1, усі закешовані події будуть позначені своїм ходом і "
#~ "часом, наприклад: '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Перелік початкових підрозділів гравців"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Куди зберігати журнал із статистикою гравця"

#~ msgid "Area where initial units are located"
#~ msgstr "Місцерозташування підрозділів на початку гри."

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Це радіус, у якому буде розкидано початкові підрозділи."

#~ msgid "Starting gold per player"
#~ msgstr "Початкова кількість гривень на гравця"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "На початку гри кажний гравець отримує таку кількість грошей."

#~ msgid "Number of initial techs per player"
#~ msgstr "Початкова кількість технологій на гравця"

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Процент множника вартості технології"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Впливає на швидкість відкриття гравцями нових технологій. Вартістьусіх "
#~ "технологій множиться на цю величину (у відсотках). Базова вартість "
#~ "технологій визначається набором правил та іншими ігровими налаштуваннями."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Втрата балів при зміні досліджуваної технології"

#, fuzzy
#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Якщо Ви змінюєте поточну досліджувану технологію та вже маєте якісь бали "
#~ "Ви втратите саме таку кількість балів. Це не розповсюджується на випадки "
#~ "отримання технології цього ходу та вибору нової."

#, fuzzy
#~ msgid "Team pooled research"
#~ msgstr "Швидкість досліджень: немає досліджень"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Якщо це налаштування увімкнено, члени команд матимуть спільні наукові "
#~ "дослідження. В іншому випадку, кожен гравець команди вестиме дослідження "
#~ "самостійно."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Штраф при отриманні технології чи золота за угодою"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "За кожну технологію, що Ви її отримаєте за угодою, Ви втрачаєте очки "
#~ "дослідження у кількості рівній цьому відсотку від вартості дослідження "
#~ "нової технології. Ви можете залишитися навіть з негативним балансом, якщо "
#~ "це значення не 0. Це також стосується передачі золота внаслідок "
#~ "дипломатичних угод."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Втрата балів при отриманні технології при захопленні"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "За кожну нову технологію, що Ви її отримаєте при захопленні саме така "
#~ "кількість балів буде зписана з Вас. Ви можете опинитися навіть з "
#~ "негативним балансом, якщо значення не 0."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Втрата балів при вільному отриманні технології"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "За кожну нову технологію, що Ви її отримаєте вільно (наприклад хутори або "
#~ "Велика Бібліотека) саме така кількість балів буде зписана з Вас. Ви "
#~ "можете опинитися навіть з негативним балансом, якщо значення не 0."

#~ msgid "Food required for a city to grow"
#~ msgstr "Їжа що необхідна місту для росту."

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Це базова кількість їжі, що потрібна для зростання міста. Це число "
#~ "помножується на інший фактор, який береться із збіра правил та залежить "
#~ "від розміра міста."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Відсоток втрат їжі коли місто потребує будівлі"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Якщо місто повино зростати, але не може за відсутності Водогону (або "
#~ "Каналізації), воно втрачає відсоток від своїх запасів продуктів (або його "
#~ "половину за наявності Амбару)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Процент множника вартості продукції"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Ця установка впливає на те, як швидко виробляються підрозділи та "
#~ "будівлі.  Базова вартість помножується на це значення (як процент)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Мінімальний розмір міста аби займатися торгівлею."

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Їснує торговельне стягнення для усіх міст менших за цю опцію. Стягнення "
#~ "складає 100% (немає торговлі взагалі) для міст розміром менше за "
#~ "notradesize, та зменшується відповідно до росту міста до 0% (немає "
#~ "стягнень окрім корупції) для розміру=fulltradesize. Також дивись "
#~ "notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Максимальний розмір міста без торгівлі."

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Усі міста менші або рівні розміром цьому значенню не мають торгівлі "
#~ "взагалі. Торгівля поступово зростає із ростом міста коли воно більше ніж "
#~ "notradesize та менше ніж fulltradesize. Також дивись fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Мінімальна відстань між містами"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Якщо гравець засновує місто, то на такій відстані не повинно бути інших "
#~ "міст. Наприклад, якщо це значення встановлено у 3, повинно бути принаймі "
#~ "два пусті поля між двома містами у будь якому напрямку. Якщо встановлено "
#~ "0 (типово), значення береться з набору правил."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Технологія"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr "Якщо вимкнено, обмін технологіями через дипломатію неможливий."

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Грошей: %d"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr "Якщо вимкнено, обмін золотом через дипломатію неможливий."

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Місто: Свято"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr "Якщо вимкнено, обмін містами через дипломатію неможливий."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Мінімальна відстань для торгових шляхів"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Кількість ходів між бумами"

#, fuzzy
#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Встановлює кількість ходів між взривним зростанням міста. Якщо "
#~ "встановлено у n місто зросте після буму на n+1 хіді."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Ймовірність знищення будівлі при захопленні міста"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Коли гравець захоплює місто, то кожна будівля має таку відсоткову "
#~ "ймовірність бути зруйнованою. "

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Ймовірність руху вперед після атаки"

#, fuzzy
#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Якщо встановлено у 0, бій проходить у стилі Цивілізації I/II (після атаки "
#~ "Ви залишаєтесь на місці). Якщо встановлено у 100, атакуючий підрозділ "
#~ "завжди переміщується на клітину яку атакував якщо він переміг в бою та "
#~ "немає ворожих підрозділів на клітинці (як у шахах).  Якщо встановлено у "
#~ "значення між 0 та 100, це використовується як процент ймовірності "
#~ "'захоплення' території."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Включити/відключити автоатаку на боці сервера"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Якщо це активовано, підрозділи із залишком ходів будуть автоматично "
#~ "атакувати ворожі підрозділи поблизу себе."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Якщо захисника знищено, і він не у місті, укріпленні чи на авіабазі, усі "
#~ "інші підрозділи на тій же клітинці знищуються разом з ним."

#~ msgid "Reduce city population after attack"
#~ msgstr "Зменшити місцеве населення після атаки"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Цей флаг вказує чи буде зменшуватися населення міста після вдалих атак "
#~ "ворожіх підрозділів відповідно до їх типу (логічне АБО):\n"
#~ "  1 = сухопутні\n"
#~ "  2 = морські\n"
#~ "  4 = гелікоптери\n"
#~ "  8 = повітряні"

#~ msgid "National borders"
#~ msgstr "Національні кордони"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Підрозділи в межах кордонів не спричиняють нещастя."

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Якщо це встановлено, підрозділи не будуть викликати нещастя, якщо "
#~ "знаходяться у межах своїх кордонів."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Можливість проводити дипломатичні зустрічі із іншими гравцями"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Можливість проводити дипломатичні зустрічі із іншими гравцями"

#~ msgid "Allowed city names"
#~ msgstr "Дозволені назви міст"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "Якщо 0, то немає обмежень: гравці можуть мати багато міст з однією "
#~ "назвою. Якщо 1, назви міст у гравця повинні бути унікальними: один "
#~ "гравець не може мати декілька міст з однією назвою. Якщо 2 або 3, назви "
#~ "міст повинні бути глобально унікальними: усі міста у грі повинні мати "
#~ "різні назви. Якщо 3, гравцю не дозволено використовувати назву міста по "
#~ "замовчуванню іншої нації."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Список гравців:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Рівень присутность дикунів"

#~ msgid "Barbarian onset turn"
#~ msgstr "Хід нападу дикунів"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Дикуни не будуть з'являтися до цього ходу."

#~ msgid "Length in turns of revolution"
#~ msgstr "Тривалість революції у ходах"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Під час зміни уряду, період анархії буде тривати вказане число ходів. "
#~ "Якщо встановлено у 0, то тривалість буде випадкова у межах 1-6 ходів."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Чи вмикати мару війни"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Якщо 1, тільки міста та підрозділи на відстані не більше sightrange від "
#~ "Ваших міст та підрозділів доступні Вашому погляду. Ви не побачите нові "
#~ "міста або зміни територій на клітинах що поза відстан'ю sightrange."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Авіатранспорт"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Базовий шанс для дипломатів та шпигунів на вдачу."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Вірогідність повернення шпигуна з вдалого завдання та базовова "
#~ "вірогідність успіху для дипломатів та шпигунів."

#~ msgid "Whether to allow space race"
#~ msgstr "Чи дозволено заселення космосу"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Якщо цю опцію встановлено в 1, гравці можуть збудувати космічний корабель."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Чи слід грі закінчитися по прибуттю зорельота?"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Якщо цю опцію встановлено в 1, гра завершиться по прибутті космічного "
#~ "корабля на Альфу Центавра."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Мінімальна кількість міст для громадянської війни"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Громадянська війна розпочнеться, якщо гравець має принаймі таку кількість "
#~ "міст, а його столицю буде захоплено. Якщо цю опцію встановлено у "
#~ "максимальне значення, громадянські війни не відбуватимуться."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Якщо цю опцію активовано, диалогі звітів будуть на окремих вкладках, а не "
#~ "у вспливаючих діалогах."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Ходи до контакту гравця втрачені"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Гравці можуть вести дипломатичні перемовини таку кількість ходів після "
#~ "останнього контакту їх підрозділів, навіть якщо у них немає посольства. "
#~ "Якщо встановлено в нуль, гравці не зможуть вести перемовини, поки не "
#~ "матимуть посольства."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Перебудовувати палац, якщо столицю захоплено"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Якщо встановлено у 1 то при захопленні столиці палац автоматично та "
#~ "безкоштовно будується у іншому випадково обраному місті. Це суттєво, бо в "
#~ "цьому випадку вимоги до технологічного розвитку для будівництва палацу "
#~ "ігноруються."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Ніколи не має рідного міста.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Чи використовувати природні назви міст"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Якщо активовано, назва міста по замовчуванню буде буде визначатися "
#~ "відповідно до прилеглих земель."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Чи дозволяти міграцію громадян"

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Кількість ходів між еміграціями з міста"

#~ msgid "Whether migration is limited by food"
#~ msgstr "Чи обмежена міграція їжею"

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Максимальна відстань міграції громадян"

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Відсоткова ймовірність міграції в межах однієї нації"

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Відсоткова ймовірність міграції між іноземними містами."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Гравці, вільні для вибору користувачами"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Це повинна бути строка символів, кожен з яких повинен встановлювати "
#~ "відповідний тип або стан цивілізації, або 'гравця'. Клієнти зможуть "
#~ "під`єднуватися лише до тих гравців які відповідають одному з вказаних "
#~ "символів. Це впливає лише на майбутні з'єднання тож вже встановлені "
#~ "з'єднання не зачіпає. Символи та їх пояснення наступні:\n"
#~ "    N   = Нові гравці (лише перед грою)\n"
#~ "    H,h = Гравцs люди (існуючи)\n"
#~ "    A,a = Комп'ютерні гравці\n"
#~ "    d   = Померлі гравці\n"
#~ "    b   = Гравці дикуни\n"
#~ "Лише першій опис з кінця якій співпадає з гравцем використовується Так "
#~ "'d' не включає дикунів, 'a' не включає померлих гравців, і так далі. "
#~ "Великі літери застосовуються ще до старта гри, маленьки після.\n"
#~ "Кожна літера з наведених може мати після себе один із спеціальних "
#~ "символів аби дозволити або заборонити багато з'єднань або наглядачів:\n"
#~ "   * = Багато контролюючих з'єднань дозволено;\n"
#~ "   + = Одне контролююче та багато наглядацьких з'єднань дозволено;\n"
#~ "   = = Багато наглядачів, немає контролюючих;\n"
#~ "   - = Один наглядач, без контролюючих;\n"
#~ "   (нічого) = Лише один контролюючий.\n"
#~ "Багато з'єднань та наглядачі наразі ЕКСПЕРЕМЕНТАЛЬНІ."

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Чи комп'ютерні гравці залежать від з'єднань."

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Якщо встановлено у 1, комп'ютер передає керування якщо гравець "
#~ "під'єднується, та забирає його на себе при від'єднанні."

#~ msgid "Turn the game ends"
#~ msgstr "Хід кінця гри"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Гра закінчиться у кінці вказаного ходу."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Кількість секунд на хід"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Якщо всі гравці не натиснуть 'Завершено хід' до закінчення цього часу, то "
#~ "хід завершиться автоматично. 0 встановлює відсутність таймауту. У "
#~ "ВІДЛАДОЧНИХ серверах, встановлення у -1 встановлює тестовий режим "
#~ "автогри. Використовуйте опцію разом з 'timeoutincrease' аби мати "
#~ "дінамічний таймаут."

#, fuzzy
#~ msgid "First turn timeout"
#~ msgstr "таймаут пінга"

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Затримка що найменьш n секунд, коли супротивник закінчив хід"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Щоразу як підрозділ рухається у полі зору ворожого гравця, залишок часу "
#~ "збільшується на цю величину."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Контроль одночасних фаз гравця/команди."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Затримка у секундах блокування мережевого з'єднання клієнта."

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Якщо мережеве з'єднання заблоковано довше ніж цей час, воно закривається. "
#~ "Нуль означає відсутність таймаутів (хоча врешті може відбутися "
#~ "автоматичне роз'єднання)."

#, fuzzy
#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Затримка очикування звільнення буферів TCP"

#, fuzzy
#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Сервер Freeciv буде чекати встановлену кількість секунд поки "
#~ "розблокуються буфери TCP усіх клієнтських з'єднань. Нуль спричиняє "
#~ "відсутність очикування сервером. "

#~ msgid "Seconds between PINGs"
#~ msgstr "Затримка у секундах між ПІНГами"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Сервер перевіряє клієнтів ПІНГ запитами кожного разу коли заданий час "
#~ "вичерпується."

#~ msgid "Time to cut a client"
#~ msgstr "Час аби відрізати клієнта"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Якщо клієнт не відповість на PING протягом цього часу, його буде "
#~ "відключено."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Блокування гри по ходах"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Якщо встановлено в 1 - ігровий хід не завершується доти, доки усі гравці, "
#~ "включно з відключеними, не закінчать свій хід."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Гра ходами фіксованої довжини"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Якщо встановлено в 1, ігровий хід не буде завершено, доки не вичерпається "
#~ "час затримки, навіть якщо всі гравці натиснуть \"Хід завершено\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Що включати у демографічний звіт"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Повина бути строка символів, кожен з яких визначає додання інформаційної "
#~ "строки у Демографічний звіт.\n"
#~ "Символи та їх зміст:\n"
#~ "    N = включати Населення            P = включати Виробництво\n"
#~ "    A = включати Землі                E = включати Економіку\n"
#~ "    S = включати Заселені Землі       M = включати Військовий Комплекс\n"
#~ "    R = включати Швидкість Досліджень O = включати Забруднення\n"
#~ "    L = включати Літературу\n"
#~ "Додатково, наступні символи керують тим чи включати деяки стовбці у "
#~ "звіт:\n"
#~ "    q = включати стовбець 'кількість'    r = включати стовбець 'позиція'\n"
#~ "    b = включати стовбець 'краща нація'\n"
#~ "(Порядок слідування символів значення не має, на відміну від регістра.)"

#~ msgid "Turns per auto-save"
#~ msgstr "Ходів між автозбереженням"

#~ msgid "Savegame compression level"
#~ msgstr "Рівень компресії збережених ігр"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Якщо не нуль то збережені ігри будуть стиснуті з використанням zlib "
#~ "(формат gzip) або bzip2. Більші значення дають кращу компресію, але вона "
#~ "довше виконується."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Алгорітм компресії збережених ігр"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Бібліотека для компресії збережених ігор."

#~ msgid "Definition of the save file name"
#~ msgstr "Визначення назви файла збереження"

#~ msgid "Whether to log player statistics"
#~ msgstr "Куди зберігати журнал із статистикою гравця"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Якщо 1, статистика гравця додається до файлу 'civscore.log' кожного ходу. "
#~ "Ця статистика може бути використана для створення графіків після гри."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Максимальна кількість підключень до сервера з одного хоста"

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Вам не дозволено змінювати опцію '%s'."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Опцію '%s' не можна змінити коли карту вже зафіксовано."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Опцію '%s' не можна змінити коли гру вже запущено."

#~ msgid "Internal error."
#~ msgstr "Внутрішня помилка."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Префікс \"%s\" неоднозначний. Можливі кандидати: %s."

#~ msgid "Missing value."
#~ msgstr "Відсутнє значення"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Ви проголосували за \"%s\""

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Сторінка поточних установок"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Сторінка поточних установок"

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Значення поза діапазоном: %d (мін: %d; макс: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Сторінка поточних установок"

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Рядок надто довгий (максимальна довжина: %lu)."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Сторінка поточних установок"

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Ракета"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Сторінка поточних установок"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Опція: %s встановлена у \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Опція: %s встановлена у \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Опція: %s встановлена у \"%s\"."

#~ msgid "Geological"
#~ msgstr "Геологічні"

#~ msgid "Sociological"
#~ msgstr "Соціологічні"

#~ msgid "Economic"
#~ msgstr "Економічні"

#~ msgid "Military"
#~ msgstr "Військові"

#~ msgid "Scientific"
#~ msgstr "Наукові"

#~ msgid "Internal"
#~ msgstr "Внутрішні"

#~ msgid "Networking"
#~ msgstr "Мережеві"

#~ msgid "Vital"
#~ msgstr "Суттєві"

#~ msgid "Situational"
#~ msgstr "Ситуаційні"

#~ msgid "Rare"
#~ msgstr "Рідкісні"

#~ msgid "Changed"
#~ msgstr "Змінені"

#~ msgid "Locked"
#~ msgstr "Заблоковано"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Вам потрібна столиця для запуску зорельота."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Ваш зореліт запущено!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Ваш зореліт поки що не можна запустити!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s запустили космічний корабель! За підрахунками він досягне Альфа "
#~ "Центавра у %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Отримано дію з зорельотом, але у вас його нема!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Ви не можете змінювати зореліт після запуску!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Ви не маєте нерозміщених структур космічного корабля!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Ця деталь космічного корабля не може бути під'єднана! "

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Ви не маєте нерозміщених компонентів космічного корабля!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Ваш зореліт уже має максимальну кількість паливних елементів!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Ваш зореліт уже має максимальну кількість двигунів!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "У Вас немає нерозміщених космічних модулей!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Ваш зореліт уже має максимальну кількість модулів проживання!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Ваш зореліт уже має максимальну кількість модулів життєзабезпечення!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Ваш зореліт вже має максимальну кількість сонячних панелей!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Без керування зі столиці, зореліт %s втрачено!"

#~ msgid "?winners:, the %s"
#~ msgstr ", %s"

#~ msgid "?winners:the %s"
#~ msgstr "%s"

#~ msgid "Scenario victory to %s."
#~ msgstr "У сценарії перемогли %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Гру завершено"

#~ msgid "Team victory to %s."
#~ msgstr "Командна перемога %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Союзна перемога %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Гру закінчено перемогою %s."

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Гру закінчено внічию по досягненні ліміту ходів."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Зореліт %s досягнув Альфи Центавра."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "Ваш %s  було розпущено згідно з мирною угодою із %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Схвильовані громадяни нагадують що замирення з %s незабаром завершується."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Замирення з %s завершено. Тепер Ви у стані війни з %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Замирення між %s та %s скінчилося. Тепер вони воюють. Ви скасували ваш "
#~ "альянс з обома."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Непідтримуваний тип компресії %d."

#~ msgid "Failed saving game as %s"
#~ msgstr "Помилка збереження гри у %s"

#~ msgid "Game saved as %s"
#~ msgstr "Гру збережено у %s"

#~ msgid "The game is already running."
#~ msgstr "Гра вже запущена."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s встратив керування cmdlevel на початку гри.  Відтепер використовуйте "
#~ "голосування."

#~ msgid "Starting game."
#~ msgstr "Стартую гру."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "запит на невідомий звіт (тип %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Увага: відмовлено застарілому клієнту %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Ваш клієнт застарий. Щоб використовувати цей сервер, оновіть, будь ласка, "
#~ "ваш клієнт до Freeciv 2.2 чи новіше."

#~ msgid "You are not allowed to edit."
#~ msgstr "Вам не дозволено редагувати."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Нація %s не доступна у цьому сценарії."

#~ msgid "%s nation is already in use."
#~ msgstr "Нація %s вже використовується."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s є лідером нації %s - %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Очікуємо початку гри: %d з %d гравців готові розпочати."

#~ msgid "%s rules the %s."
#~ msgstr "%s головує над %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Програма freeciv-server має підтримку аутентифікації гравців, але зараз "
#~ "вона не використовується."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Відправляю інфо на метасервер <%s>."

#~ msgid "The game is over..."
#~ msgstr "Гру закінчено..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Не можу створити підрозділ %s у цій місцевості."

#~ msgid "Now accepting new client connections."
#~ msgstr "Тепер приймаємо нові з'єднання."

#~ msgid "Can't use an empty name."
#~ msgstr "Не можно використовувати пусте ім'я."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Ім'я перевищило максимум у %d символів."

#~ msgid "That name is not allowed."
#~ msgstr "Таке ім'я не дозволено."

#~ msgid "(ambiguous)"
#~ msgstr "(двозначний)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Ім'я пусте - тож не може бути гравцем."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Ім'я задовге - тож не може бути гравцем."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Префікс імені гравця '%s' неоднозначний."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Нема гравця на ім'я '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Неочикуваний результат співставлення %d (%s) для '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Ім'я пусте - тож не може бути з'єднанням."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Ім'я задовге - тож не може бути з'єднанням."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Префікс імені з'єднання '%s' двозначний."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Немає з'єднання з ім'ям '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Відкриваємо з'єднання метасервера до [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Закриваємо з'єднання метасервера до [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "З'єднання метасервера відкрито."

#~ msgid "Metaserver connection is closed."
#~ msgstr "З'єднання метасервера закрито."

#~ msgid "Metaserver connection is already open."
#~ msgstr "З'єднання метасервера вже відкрито."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "З'єднання метасервера вже закрито."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Аргумент повинен бути 'u', 'up', 'd', 'down', або '?'."

#, fuzzy
#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Інформаційну строку метасервера встановлено у '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Строку патчей метасерверу встановлено до '%s', не звітуємо метасерверу."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Рядок повідомлення метасервера встановлено у '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Строку повідомленнь метасерверу встановлено до '%s', не звітуємо "
#~ "метасерверу."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Метасервер тепер [%s]."

#~ msgid "Server id: %s"
#~ msgstr "ID сервера: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "На цьому сервері Ви не можете вручну зберігати ігри."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Не можливо перемикнути гравця дикуна."

#~ msgid "%s is now under AI control."
#~ msgstr "%s тепер контролюється комп'ютером."

#~ msgid "%s is now under human control."
#~ msgstr "%s тепер контролюється людиною."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Користувач з таким ім'ям вже існує."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Гравець з таким ім'ям вже існує."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Не можу створити підрозділ %s у цій місцевості."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Не можна додати нових гравців - сервер заповнено."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s додано як комп'ютерного гравця."

#~ msgid "Failed to create new player %s."
#~ msgstr "Не вдалося створити нового гравця %s."

#~ msgid "New player %s created."
#~ msgstr "Створено нового гравця %s."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Нація нового гравця: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Гравець з таким ім'ям вже існує."

#~ msgid "A user already exists by that name."
#~ msgstr "Користувач з таким ім'ям вже існує."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Не можна додати нових гравців - сервер заповнено."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Не можна додати більше гравців - не вистачає націй."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Немає вільного місця для гравця %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s замінює %s як комп'ютерний гравець."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s додано як комп'ютерного гравця."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Гравця не можна видалити після старту гри."

#~ msgid "Removed player %s from the game."
#~ msgstr "Видалено гравця player %s з гри."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Ім'я \"%s\" заборонено із міркуваннь безпеки."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Не знайдено командного скрипта з ім'ям \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Завантажую файл скрипта '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Не можу прочитати файл скрипту '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Не можу прочитати файл скрипту '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Не можу записати файл скрипту '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Ви не можете використовувати команду write на цьому сервері із міркуваннь "
#~ "безпеки."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Не можу зменшити рівень доступу до команд '%s' для з'єднання '%s'; Ви "
#~ "маєте лише '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Рівень доступу до команд встановлено у '%s' для з'єднання %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Зараз хто завгодно може стати організатором гри '%s' за допомогою команди "
#~ "'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Дійсні рівні доступу до команд:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Рівень доступу до команд для нових з'єднань: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Рівень доступу до команд для першого гравця хто його візьме: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "Рівень доступу до команд має бути одним із %s. "

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Не можу збільшити рівень доступу до команд на '%s'; Ви маєте лише '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Рівень доступу до команд встановлено у '%s' для нових гравців."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Рівень доступу до команд встановлено у '%s' для першого хто забере його."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Команда 'first' не має сенсу з командного рядка сервера."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Ви вже маєте рівень доступу до команд '%s' або краще."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Хтось іншій вже є організатором гри."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "З'єднання %s було обрано організатором гри."

#~ msgid "Invalid argument %d."
#~ msgstr "Невірний аргумент %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Використання:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Дінамічний таймаут встановлено у %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Опція: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Опція: %s"

#~ msgid "Description:"
#~ msgstr "Опис:"

#~ msgid "Status: %s"
#~ msgstr "Статус: %s"

#~ msgid "changeable"
#~ msgstr "змінювана"

#~ msgid "fixed"
#~ msgstr "фіксована"

#~ msgid "Value:"
#~ msgstr "Значення:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Роз'яснення доступні для наступних опцій сервера:"

#~ msgid "No explanation for that yet."
#~ msgstr "Покищо немає пояснень."

#~ msgid "Ambiguous option name."
#~ msgstr "Неоднозначне ім'я опції."

#~ msgid "Server Operator: %s"
#~ msgstr "Оператор сервера: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Connectmsg обрізано до %u байт."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Гравець '%s' тепер має рівень комп'ютерного гравця '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "Гравець %s не контролюється комп'ютером."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Рівень комп'ютерних гравців по замовчуванню встановлено у '%s'."

#~ msgid "This command is client only."
#~ msgstr "Це команда клієнта."

#~ msgid "Only players may use the away command."
#~ msgstr "Тільки гравці можуть використовувати команду away."

#~ msgid "%s set to away mode."
#~ msgstr "%s встановлено у стан відсутній."

#~ msgid "%s returned to game."
#~ msgstr "%s повернувся до гри."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Вибачте, у Вас не має доступу для перегляду опції '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Невідома опція '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Поточний каталог правил \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Усі опції з нетиповими значеннями"

#~ msgid "All options"
#~ msgstr "Усі опції"

#~ msgid "Vital options"
#~ msgstr "Суттєві опції"

#~ msgid "Situational options"
#~ msgstr "Ситуативні опції"

#~ msgid "Rarely used options"
#~ msgstr "Рідко потрібні опції"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Опції заблоковані набором правил"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= вказує, що опція містить значення по замовчуванню"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ вказує, що Ви можете змінити опцію"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= вказує, що опція містить значення по замовчуванню"

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## значення  (мін , макс)"

#~ msgid "Option"
#~ msgstr "Опція"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr ""
#~ "Допомогу по кожній опції можна отримати за допомогою 'help <опція>'."

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Спробуйте 'show situational' або 'show rare' для додаткової інформації.\n"
#~ "Спробуйте 'show changed', щоб відобразити змінені значення."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Не можна змінити команду після старту гри."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Невизначений аргумент. Використання:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Нема такої команди %s.  Будь ласка, вкажіть вірне ім'я або номер команди."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Не можна бути в команді з дикуном."

#~ msgid "Player %s set to team %s."
#~ msgstr "Гравець %s приєднався до команди %s."

#~ msgid "Teamvote"
#~ msgstr "Командне голосування"

#~ msgid "Vote"
#~ msgstr "Голосування"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (потрібно %0.0f%%%s): %d за, %d проти, і %d утрималося з %d "
#~ "гравців."

#~ msgid " no dissent"
#~ msgstr " немає незгоди"

#~ msgid "There are no votes going on."
#~ msgstr "Немає активних голосуваннь."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Вам не дозволено використовувати цю команду."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Аргумент \"%s\" неоднозначний."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Немає активних голосувань."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Немає останнього легального голосу (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "інше голосування перебігає"
#~ msgstr[1] "інші голосування перебігають"
#~ msgstr[2] "інших голосувань перебігає"

#~ msgid "Value must be an integer."
#~ msgstr "Значення повино бути цілим."

#~ msgid "No such vote (%d)."
#~ msgstr "Немає такого голосування (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Вам не дозволено голосувати за це."

#~ msgid "You voted for \"%s\""
#~ msgstr "Ви проголосували за \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Ви проголосували проти \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Ви утрималися від голосування за \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Відсутній аргумент <номер голосу> або ж слово \"all\"."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "У вас немає активних голосувань."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Зараз голосувань не відбувається."

#~ msgid "All votes have been removed."
#~ msgstr "Усі голосування було скасовано."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Вам не дозволено скасовувати це голосування (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Використання: /cancelvote [<номер голосу>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s скасував голосування \"%s\" (номер %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Голосування \"%s\" (номер %d) було скасовано."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Цю команду можна використовувати лише після початку гри."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s дипломатія більше не у стані відладки"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s дипломатія у стані відладки"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s технологія більше не у стані відладки"

#~ msgid "%s tech debugged"
#~ msgstr "%s технологія у стані відладки"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "гравців=%d міст=%d громадян=%d підрозділів=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Значення 2 і 3 повинні бути цілими."

#~ msgid "Bad map coordinates."
#~ msgstr "Невірні координати на мапі."

#~ msgid "No city at this coordinate."
#~ msgstr "За такими координатами немає міста."

#~ msgid "%s no longer debugged"
#~ msgstr "%s більше не у стані відладки"

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s атаковано атомною бомбою."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Система перевізу більше не у стані відладки."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Система перевізу у стані відладки."

#~ msgid "Value 2 must be integer."
#~ msgstr "Значення 2 повинно бути цілим."

#~ msgid "Unit %d does not exist."
#~ msgstr "Підрозділа %d не існує."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Опцію '%s' не розпізнано."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Параметр %s має містити лише +- та 0-9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Консоль: '%s' встановлено у %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Вибачте, ніхто не може спостерігати глобально у цій грі."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Зараз Ви не можете взяти нового гравця."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Ви не можете взяти нового гравця, бо немає вільних місць для гравців."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Вибачте, ніхто не може спостерігати за дикунами у цій грі."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Вибачте, ніхто не може отримати керування дикунами у цій грі."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "На жаль, у цій грі не можна спостерігати за мертвими гравцями."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "На жаль, у цій грі не можна брати мертвих гравців."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Вибачте, ніхто не може спостерігати за ШІ-гравцями у цій грі."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "На жаль, у цій грі не можна брати комп'ютерних гравців."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Вибачте, ніхто не може спостерігати за гравцями-людинами у цій грі."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Вибачте, ніхто не може отримати керування гравцями-людинами у цій грі."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "На жаль, у цій грі не можна спостерігати."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "На жаль, у цій грі гравців брати не можна."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "На жаль, вже приєднаних до гри гравців брати на можна."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Дозволена лише форма імені гравця."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s вже контролює %s. Використання 'observe' видалить %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s вже спостерігає за %s."

#~ msgid "%s is already observing."
#~ msgstr "%s вже спостерігає."

#~ msgid "%s now observes %s"
#~ msgstr "%s тепер спостерігає за %s"

#~ msgid "%s now observes"
#~ msgstr "%s тепер спостерігає"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Ви не можете перемкнути гравця з 'take' коли гру вже стартовано."

#~ msgid "%s already controls %s."
#~ msgstr "%s вже контролює %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Немає вільного місця для гравця %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Перепризначено націю %s із консолі сервера."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s тепер контролює %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Людина"

#~ msgid "Alive"
#~ msgstr "Живі"

#~ msgid "Dead"
#~ msgstr "Мертві"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s не вдалося приєднати до жодного з гравців."

#~ msgid "You can not detach other users."
#~ msgstr "Ви не можете від'єднувати інших користувачів."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s не приєднано до жодного з гравців."

#~ msgid "%s detaching from %s"
#~ msgstr "%s від'єднується від %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s більше не спостерігає."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Не можу завантажити гру поки запущено іншу."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Не можу знайти файл збереженої гри з ім'ям \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Не можу завантажити гру: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Ця установка не може бути змінена коли гру вже стартовано."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Каталог набору правил вже встановлено у \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Каталог правил \"%s\" не знайдено"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Каталог правил встановлено у \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Поточний каталог правил \"%s\""

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Це було б безглуздо, оскільки Ви не гравець."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Спробуйте /help ignore"

#~ msgid "Your ignore list is empty."
#~ msgstr "Ваш список ігнорування порожній."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Відсутній діапазон. Спробуйте /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Невірний номер входження: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Невірний діапазон : %d to %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Не можно змінювати ставки до старту гри."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Гравець %s приєднався до команди %s."

#~ msgid "Goodbye."
#~ msgstr "До побачення."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Вибачте але Вам не дозволено використовувати команди сервера."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Увага: '%s' трактовано як '%s', але має місце двозначність. Спробуйте "
#~ "'%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Невідома команда '%s%s'. Спробуйте '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Ваше нове голосування скасувало ваше попереднє голосування."

#~ msgid "New teamvote"
#~ msgstr "Нове командне голосування"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (номер %d) від %s: %s."

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr ""
#~ "Ваше нове голосування (\"%s\") було нелегальним, чи не було розпізнане."

#~ msgid "(server prompt)"
#~ msgstr "(сервер)"

#~ msgid ""
#~ "Ending the game. The server will restar  †  †  €†  t once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Закінчую гру. Сервер буде перезапущено коли усі клієнти від'єднаються."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Не можу зупинити гру: її не запущено."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s здався та більше не може виграти."

#~ msgid "You cannot surrender now."
#~ msgstr "Зараз Ви не можете здатися."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Вгадую аргумент 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Вгадую аргумент 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Коректні можливі аргументи: 'game', 'ruleset', 'script' або 'default'."

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Ця установка не може бути змінена коли гру вже стартовано."

#~ msgid "No game started..."
#~ msgstr "Гру не розпочато..."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Повернути всі налаштування до типових значень."

#~ msgid "Reset all settings to default values."
#~ msgstr "Повернути всі налаштування до типових значень."

#~ msgid "Settings re-initialized."
#~ msgstr "Налаштування переініціалізовано."

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Не можу прочитати файл скрипту '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Ім'я \"%s\" заборонено із міркуваннь безпеки."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Не знайдено командного скрипта з ім'ям \"%s\"."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Завантажую файл скрипта '%s'."

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Не можу прочитати файл скрипту '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Гравця не можна видалити після старту гри."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Зараз Ви не можете взяти нового гравця."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Не вдалося завантажити %s"

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Ви не приєднані до гравця."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Гравець %s приєднався до команди %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Немає з'єднання з ім'ям '%s'."

#, fuzzy
#~ msgid "Unexpected failure."
#~ msgstr "Несподіваний кінець файла"

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%s не може рухатися так далеко від берега."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Святкування скасовані у %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s вже контролює %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Консоль: '%s' встановлено у %s."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s вже контролює %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "Гравець %s не контролюється комп'ютером."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Ви не приєднані до гравця."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s не на з`єднанні."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (спостерігач)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Глобальний спостерігач"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Неоднозначне ім'я опції."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Невірний аргумент %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Відсутній аргумент для '%s'.\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Визначення розміру карти"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Відсутній аргумент для '%s'.\n"

#, fuzzy
#~ msgid "All map image definitions deleted."
#~ msgstr "Визначення розміру карти"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid "Map image definition %d deleted."
#~ msgstr "Визначення розміру карти"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Відсутній аргумент для '%s'.\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Невірне ім'я '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Відсутній аргумент для '%s'.\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Відсутній аргумент для '%s'.\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Завантажую файл скрипта '%s'."

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Відсутній аргумент для '%s'.\n"

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Не вистачає гравців-людей, гра не розпочнеться."

#~ msgid "No players; game will not start."
#~ msgstr "Немає гравців; гра не розпочнеться."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Не вистачає націй для всіх гравців; гра не розпочнеться."

#~ msgid "All players are ready; starting game."
#~ msgstr "Усі гравці готові; починаємо гру."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Не можу розпочати гру: гра чекає, щоб усі клієнти від'єдналися."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Не можу стартувати гру: її вже запущено."

#~ msgid "Cutting connection %s."
#~ msgstr "Видаляю з'єднання %s."

#~ msgid "connection cut"
#~ msgstr "обрив з'єднання"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Ви повині вказати вашу стать."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "блоковано"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Ласкаво просимо - це вступна допомога для сервера Freeciv.\n"
#~ "\n"
#~ "Дві важливі концепції сервера це Команди та Опції.\n"
#~ "Команди, як 'help', використовуються для взаємодії з сервером.\n"
#~ "Деякі команди приймають один або більше аргументів, що розділені "
#~ "пробілом.\n"
#~ "У багатьох випадках команди та їх аргументи можуть бути скорочені.\n"
#~ "Опції це установки які контролюють сервер коли його запущено.\n"
#~ "\n"
#~ "Аби дізнатися як отримати більше допомоги по Командам та Опціям,\n"
#~ "скористайтеся 'help help'.\n"
#~ "\n"
#~ "Для нетерплячих, головні команди:\n"
#~ "  show   -  аби побачити поточні опції\n"
#~ "  set    -  аби встановити опції\n"
#~ "  start  -  аби стартувати гру після під'єднання гравців\n"
#~ "  save   -  аби зберегти гру\n"
#~ "  quit   -  аби вийти"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Команда: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Команда: %s"

#~ msgid "Synopsis: "
#~ msgstr "Синтаксис:"

#~ msgid "Level: %s"
#~ msgstr "Рівень: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Доступні наступні команди сервера:"

#~ msgid "Possible matches: %s"
#~ msgstr "Ймовірні співпадіння: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Аргумент допомоги '%s' двозначний."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Немає співпадінь для аргумента допомоги '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Список з'єднань сервера:"

#~ msgid "<no connections>"
#~ msgstr "<немає з'єднань>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Список команд:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "активний"

#~ msgid "Your ignore list:"
#~ msgstr "Ваш список ігнорування:"

#~ msgid "List of players:"
#~ msgstr "Список гравців:"

#~ msgid "<no players>"
#~ msgstr "<немає гравців>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "ім'я %s, "

#~ msgid ", ready"
#~ msgstr ", готово"

#~ msgid ", not ready"
#~ msgstr ", не готове"

#~ msgid ", Dead"
#~ msgstr ", Помер"

#~ msgid ", difficulty level %s"
#~ msgstr ", рівень складності %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d з'єднання:"
#~ msgstr[1] " %d з'єднання:"
#~ msgstr[2] " %d з'єднань:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr ""
#~ "  %s приєднався з %s (рівень доступу до команд %s), розмір буферу=%dКБ"

#~ msgid " (observer mode)"
#~ msgstr " (режим наглядача)"

#~ msgid "List of scenarios available:"
#~ msgstr "Список доступних сценаріїв:"

#~ msgid "List of teams:"
#~ msgstr "Список команд:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d гравець :"
#~ msgstr[1] "%2d : '%s' : %d гравці :"
#~ msgstr[2] "%2d : '%s' : %d гравців :"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Визначення розміру карти"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Визначення розміру карти"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Список гравців:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (номер %d) від %s: %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Поганий аргумент для 'list': '%s'. Спробуйте '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "%s вивчили %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s вивчили технологію майбутнього %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s здобуто від %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Відкриття %s робіть можливою фирму правління %s. Можливо Ви розпочнете "
#~ "революцію."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Відкриття %s робить ЗАСТАРІЛИМ %s у %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Відкрито %s. Наші вчені зосереджуються на %s; мета - %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Досліджено %s. Науковці не знають, що вивчати далі."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Досліджено %s. Науковці вирішили вивчати %s."

#~ msgid "Learned %s. "
#~ msgstr "Відкрито %s. "

#~ msgid "Researching %s."
#~ msgstr "Вивчається %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Видатні вчені з усього світу приєдналися до Вас: Ви отримуєте негайне "
#~ "відкриття."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Не вистачає коштів, модернізація коштує %d."

#~ msgid "Technology goal is %s."
#~ msgstr "Технологічна ціль %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Ви вкрали %s у цивілізації %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s вкрав у Вас %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s вкрав %s з %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Невірний пакет, не можу модернізувати %s (поки що)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s модернізовано для %s за %d гривню."
#~ msgstr[1] "%d %s модернізовано для %s за %d гривні."
#~ msgstr[2] "%d %s модернізовано для %s за %d гривень."

#~ msgid "No units could be upgraded."
#~ msgstr "Не має підрозділів для модернізації."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s модернізовано до %s за %d гривню."
#~ msgstr[1] "%s модернізовано до %s за %d гривні."
#~ msgstr[2] "%s модернізовано до %s за %d гривень."

#~ msgid "Can't build a city on %s."
#~ msgstr "Не можу будувати місто в %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s не може будувати місто у %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Не можна розташувати місто на чужій території."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr "Тут не можна заснувати місто, бо інше місто надто близько."

#~ msgid "Only %s can build a city."
#~ msgstr "Лише %s може будувати міста."

#~ msgid "Can't build a city."
#~ msgstr "Не можу будувати місто."

#~ msgid "Only %s can add to a city."
#~ msgstr "Лише %s може додавати до міста."

#~ msgid "Can't add to a city."
#~ msgstr "Не можу додати до міста."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "Підрозділ %s не має рухів аби додати до %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "підрозділ %s не має ходів аби будувати місто."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s є власністю %s, не можна додати %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s завеликий аби додати %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s потребує покращення для зростання, тож Ви не можете додати %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Не можу додати %s до %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s додано до %s аби допомогти зрости."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Ваш %s було знищено системою захисту СОІ, шкода."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Атомну атаку у %s було нейтралізовано завдяки Вашому СОІ."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Ваш %s витримав жалюгідну атаку від %s %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Ваша атака %s на %s %s зазнала невдачі!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Цей тип військ нездатний захопити місто."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Не можу атакувати доки Ви не проголосите війну."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s можуть рухатися лише у підконтрольній Вам зоні."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s не може рухатися так далеко від берега."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Не можна вторгатися, доки Ви не проголосите %s війну."

#~ msgid "This unit has no moves left."
#~ msgstr "Підрозділ не може рухатися."

#~ msgid "No diplomat action possible."
#~ msgstr "Дипломатичні дії не можливі."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Цей підрозділ не може виконувати дипломатичні дії з %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Спершу проголосіть війну %s.  Спробуйте використати діалог гравців (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Ваш %s вдало захопив %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Вашого %s захоплено %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Цей підрозділ транспортується, тому не може бомбардувати."

#~ msgid "You can't attack there."
#~ msgstr "Ви не можете атакувати тут."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Траспортуємий підрозділ не є союзним до усіх підрозділів або місто на "
#~ "клітці призначення."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Ваші %s допомогли будувати %s у %s (залишилося %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Ваші %s допомогли будувати %s у %s (залишилося %d)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "На жаль, Ваш %s не може встановити торговий шлях, бо він не має рідного "
#~ "міста"

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "На жаль, Ваш %s не може встановити торговий шлях між %s і %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Вибачте, Ваш %s не може встановити тут торговий шлях!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Місто %s вже має %d кращих торгових шляхів!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Ваш %s з %s досягнув %s, прибуток складається з %d гривень та досліджень."
#~ msgstr[1] ""
#~ "Ваш %s з %s досягнув %s, прибуток складається з %d гривень та досліджень."
#~ msgstr[2] ""
#~ "Ваш %s з %s досягнув %s, прибуток складається з %d гривень та досліджень."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Новий торговий шлях було встановлено з %s до %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%s встановив торговий шлях між їхнім містом %s і %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Торговий шлях між %s і %s скасовано."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "На жаль, %s скасував торговий шлях із %s до Вашого міста %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s було на шару модернізовано до %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Ваш підрозділ %s втратив усе здоров'я."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Ваш підрозділ %s повернувся для заправки."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Вашому %s не вистачило палива."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Ваш %s набрався досвіду та став %s."

#~ msgid "%s converted to %s."
#~ msgstr "%s перетворено на %s."

#~ msgid "%s cannot be converted."
#~ msgstr "%s не можна перетворити."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Ваш %s телепортовано до %s."

#~ msgid "Moved your %s."
#~ msgstr "Ваш %s посунуто."

#~ msgid "Disbanded your %s."
#~ msgstr "Ваш %s розпущено."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Не можу захистити %s, %s програв гру."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "Втрата %s означає програш гри! Будьте більш пильним іншого разу!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Встрачено %s після втрати %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "Ваш підрозділ %s запобіг знищення у %s та втік до %s."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Ватажка дикунів захоплено; отримано %d гривню викупу."
#~ msgstr[1] "Ватажка дикунів захоплено; отримано %d гривні викупу."
#~ msgstr[2] "Ватажка дикунів захоплено; отримано %d гривень викупу."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Ваша атака %s на %s %s вдалася!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s загинув від нападу %s %s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Ваша атака %s на %s %s (та ще %d підрозділу) вдалася!"
#~ msgstr[1] "Ваша атака %s на %s %s (та ще %d підрозділів) вдалася!"
#~ msgstr[2] "Ваша атака %s на %s %s (та ще %d підрозділів) вдалася!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s загинув, коли %s %s атакував %s %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (і %s) загинув через атаку від %s %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s (%d) втрачено у атаці від %s %s."
#~ msgstr[1] "%s (%d) втрачено у атаці від %s %s."
#~ msgstr[2] "%s (%d) втрачено у атаці від %s %s."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d Авто-Атака: %s %s атакував %s %s"
#~ msgstr[1] "%d Авто-Атака: %s %s атакував %s %s"
#~ msgstr[2] "%d Авто-Атака: %s %s атакував %s %s"

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Ваш %s атаковано атомною бомбою %s."

#~ msgid "yourself"
#~ msgstr "власноруч"

#~ msgid "The %s %s was nuked."
#~ msgstr "%s %s було атаковано атомною бомбою."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s атаковано атомною бомбою %s."

#~ msgid "You nuked %s."
#~ msgstr "Вами атаковано атомною бомбою %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s підірвали атомну бомбу!"

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s не можна транспортувати до %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s вдало транспортовано."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Цей підрозділ не може бути парашутований."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Не можна парашутувати підрозділ, який транспортує інші підрозділи."

#~ msgid "The destination location is not known."
#~ msgstr "Розміщення пункту призначення не відомо."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Цей підрозділ не може парашутуватися в %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Відстань до цілі (%i) більша ніж дальність підрозділу (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Ваші %s парашутувалися в %s та були втрачені."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Ваших %s вбито ворогами у точці парашутування."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Ваш літак навів жаху на тубільців; вони розбіглися."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Накази для %s скасовано внаслідок виявлення ворожих рухів."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Накази для %s скасовано через присутність підрозділів поблизу."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Накази для %s скасовано, оскільки будівництво міста зазнало невдачі."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "%s перервав виконання наказу через неможливість дій по його виконанню."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "%s перервав виконання наказу бо він містить невірне місцезнаходження."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Накази для %s скасовано через наявність підрозділів на шляху."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "%s перервав виконання наказу бо не може рухатися."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Спроба змінити прописку для %s зазнала невдачі."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Спроба встановити торговий шлях для %s зазнала невдачі."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Спроба збудувати диво для %s закінчилася невдало."

#~ msgid "Your %s has invalid orders."
#~ msgstr "У вашого %s невірні накази."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "Голосування \"%s\" прийнято із %d проти %d та %d утрималось."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr "Голосування \"%s\" не пройшло із %d проти, %d за та %d утрималось."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s проголосували за."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s проголосували проти."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s вирішили утриматися."

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s або %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr ", або %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s та %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr ", та %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Ви використовуєте Freeciv без iconv. Якщо ви використовуєте\n"
#~ "не набір символів latin1, деякі символи можуть відображатися\n"
#~ "некоректно. Ви можете скачати iconv за адресою http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Не вдалося конвертувати текст з %s до %s: %s."

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Невірній рівень журналу \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Невірній рівень журналу %d у \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv треба зібрати з прапорцем DEBUG для використання рівня відладки "
#~ "%d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Невірно сформовано аргумент рівня журналу \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Не ціле: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Пусте ім'я файлу в аргументі рівня журналу \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv треба зібрати з прапорцем DEBUG для використання рівня відладки "
#~ "%d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Не можу відкрити файл журналу: %s для дописування \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "останнє повідомлення повторено %d раз"
#~ msgstr[1] "останнє повідомлення повторено %d рази"
#~ msgstr[2] "останнє повідомлення повторено %d разів"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (загалом %d повторення)"
#~ msgstr[1] " (загалом %d повторення)"
#~ msgstr[2] " (загалом %d повторень)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Не вдалося завантажити %s"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Не можу відкрити \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Пустий аргумент для '%s'.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Відсутній аргумент для '%s'.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "Змінну FREECIV_PATH встановленно, але вона пуста; використовуємо шлях по "
#~ "замочуванню."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "Змінну FREECIV_PATH встановленно, але вона пуста; використовуємо шлях по "
#~ "замочуванню."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "Змінну FREECIV_PATH встановленно, але вона пуста; використовуємо шлях по "
#~ "замочуванню."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "Змінну FREECIV_PATH встановленно, але вона пуста; використовуємо шлях по "
#~ "замочуванню."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Не можу прочитати каталог данних %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Шлях данних може бути встановленно змінною FREECIV_PATH."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Поточний шлях : \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Файл \"%s\" є необхідним... перериваюсь!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Критична помилка: Ви намагаєтесь запустити мене як адміністратор!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Використовуйте звичайного користувача.\n"

#~ msgid "exact match"
#~ msgstr "точне співпадіння"

#~ msgid "only match"
#~ msgstr "єдине співпадіння"

#~ msgid "ambiguous"
#~ msgstr "двозначно"

#~ msgid "empty"
#~ msgstr "пусто"

#~ msgid "too long"
#~ msgstr "занадто довге"

#~ msgid "non-match"
#~ msgstr "не співпадає"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "день"
#~ msgstr[1] "дні"
#~ msgstr[2] "днів"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "година"
#~ msgstr[1] "години"
#~ msgstr[2] "годин"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "хвилина"
#~ msgstr[1] "хвилини"
#~ msgstr[2] "хвилин"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "секунда"
#~ msgstr[1] "секунди"
#~ msgstr[2] "секунд"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "помилка %ld (невдале FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "помилка %d (зібрано без strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "Закінчити зустріч"

#~ msgid "Accept _treaty"
#~ msgstr "Підписати угоду"

#~ msgid "_Gold:"
#~ msgstr "Гроші:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Дипломат очікує Вашої команди"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Цей клієнт не має спеціальних опцій командного рядка\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Торгівля / %d"

#~ msgid "no extra / %d"
#~ msgstr "також / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "Укріплення та Авіабази (_F)"

#~ msgid "Nation's Legend"
#~ msgstr "Легенда нації"

#~ msgid "SORRY... NO INFO"
#~ msgstr "НА ЖАЛЬ... НЕМА ІНФОРМАЦІЇ"

#~ msgid "Fortress & Airbase"
#~ msgstr "Укріплення та Авіабази"

#~ msgid "Build Railroad"
#~ msgstr "Будувати залізницю"

#~ msgid "%*sRivers"
#~ msgstr "%*sРічки"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Можуть перетворювати клітинки.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Можуть атакувати з борту морських підрозділів ворожі міста або "
#~ "підрозділи на сухопутних територіях.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Має подвійний захист від 'кінних' підрозділів.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Рахується як 'кінний' проти деяких захисників.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Рахується як 'вертоліт' проти деяких нападників.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Дуже корисний у атаках на підрозділи 'гелікоптерів'.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Надає п'ятикратний захист проти ракет та літаків.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Може будуватися ветераном у містах із відповідними тренувальними "
#~ "об'єктами (дивись Аеропорт).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Може бути підвищеним після перемоги над ворожим підрозділом.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Може будуватися як ветеран, за комуністичної форми правління.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Може бути підвищеним після успішного виконання завдання.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Може будуватися ветераном у містах із відповідними тренувальними "
#~ "об'єктами (дивись Казарми).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Може будуватися ветераном у містах із відповідними тренувальними "
#~ "об'єктами (дивись Порт).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Може стати ветераном завдяки тренуванню чи бою.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Може будуватися ветераном завдяки тренуванню.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Дозволяє %s модернізувати Шляхи до Залізниць.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Наземні підрозділи не можуть мандрувати океаном."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Якщо цю опцію ввімкнено, на мапі відображатимуться підрозділи."

#, fuzzy
#~ msgid ""
#~ "If this value is activated, the area of all nation are displayed in the "
#~ "color of the nation."
#~ msgstr ""
#~ "Якщо цю опцію ввімкнено, смуга голосування відображатиметься для показу "
#~ "інформації про голосування."

#, fuzzy
#~ msgid ""
#~ "If this value is activated, the cities are displayed in the map image."
#~ msgstr "Якщо цю опцію вимкнено, курсор завжди зображатиметься чорно-білим."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Невірне значення $http_proxy чи метасервера, повинно починатися з "
#~ "'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Не вдалося визначити хост метасервера"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "А:%d З:%d СВ:%d ЗД:%d/%d (%s)"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Немає real audio підсистеми для ініціалізації!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Невідома опція '%s'."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Німетчину було об'єднано у 1871 році військами Прусії. Після Першої "
#~ "Світової вона стала распублікою, але владу захопили Нацисти у 1933 та "
#~ "розпочали Другу Світову. Після війни її було поділено на дві країни, які "
#~ "було об'єднано у 1990 після закінчення холодної війни."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Океан вкриває більшу частину світу, і лише морські підрозділи (Триреми та "
#~ "інші кораблі) можуть пересуватися по ньому."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Сучасні Іспанці сформувалися, коли володарі королівств Кастилія та Арагон "
#~ "відвоювали Іберійський півострів у Мусульман. Реконкісту було закінчено у "
#~ "1492 н.е., того ж року, коли й плавання Колумба."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Мережеві"

#~ msgid "?team name:Dark White"
#~ msgstr "Темно-білі"

#~ msgid "?team name:Indigo"
#~ msgstr "Індиго"

#~ msgid "?team name:Nutmeg"
#~ msgstr "Мускатні"

#~ msgid "?team name:Ultramarine"
#~ msgstr "Ультамаринові"

#~ msgid "?team name:Xanadu"
#~ msgstr "Ксанаду"

#~ msgid "Dictatress %s"
#~ msgstr "Диктаторка %s"

#~ msgid "?female:Empress %s"
#~ msgstr "Імператриця %s"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Прем'єр"

#~ msgid "?female:Popess %s"
#~ msgstr "Папеса %s"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Товариш"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Морській десант"

#~ msgid "?female:Sheikh %s"
#~ msgstr "Шейхиня %s"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Дуче %s"

#~ msgid "Mother Superior"
#~ msgstr "Верховна Мати"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Раввин %s"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Диктатор"

#~ msgid "Rail"
#~ msgstr "Залізниця"

#~ msgid "Cannot determine control directory"
#~ msgstr "Не можу визначити контрольний каталог"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <інфо>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Зберегти гру у файл."

#~ msgid "current version"
#~ msgstr "поточна версія"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "freeciv 2.3.0"

#~ msgid "Land moving units"
#~ msgstr "Сухопутні підрозділи"

#~ msgid "Sea moving units"
#~ msgstr "Морські підрозділи"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Підрозділи здатні рухатися і сушею, і морем"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Гра буде регулярно автоматично зберігатися через таку кількість ходів. "
#~ "Нуль означає вимкнути автозберігання."

#~ msgid "Save using the given savegame version"
#~ msgstr "Зберігати з використанням вказаної версії збереження гри"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Створити збереження гри, яке зможе завантажити вказана версія Freeciv. "
#~ "Зауважте, що деякі фічі не збережуться і не завантажаться для старших "
#~ "версій."

#~ msgid "Game ended in a draw."
#~ msgstr "Гру закінчено внічию."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Нема гравця на ім'я '%s'."

#, fuzzy
#~ msgid "Please cancel first your own delegation."
#~ msgstr "Скасовувати накази підрозділу під час виділення"

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s приєднався з %s (гравець %s)."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Немає вільного місця для гравця %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(планів будівництва не визначено)"

#, fuzzy
#~ msgid "Error creating map image %d: %s"
#~ msgstr "Помилка створення нового комп'ютерного гравця: %s\n"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Лише %s можуть атакувати з моря."

#~ msgid "Cannot attack from sea."
#~ msgstr "Не можу атакувати з моря."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file ФАЙЛ\tЗавантажити гру збережену у ФАЙЛ\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver АДРЕСА\tВстановити АДРЕСА як адресу метасервера\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tЗберігати ppms мапи, під час збереження гри.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Метасервер: погана адреса: <%s %d>."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce ПРОТОКОЛ\tОголосити про гру в локальній мережі за "
#~ "допомогою протоколу ПРОТОКОЛ (IPv4/IPv6/none)\n"

#~ msgid "Show combat animation"
#~ msgstr "Показувати анімацію битв."

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Якщо цю опцію відключено, на огляді мапи не буде відображатися анімація "
#~ "боїв між підрозділами."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "Готовність усіх"

#~ msgid "_Sentry idle"
#~ msgstr "Приспати бездіяльні підрозділи"

#~ msgid "Select _all"
#~ msgstr "Виділити всіх (_a)"

#~ msgid "Build _Railroad"
#~ msgstr "Будувати залізницю"

#~ msgid "Pass"
#~ msgstr "Пропустити"

#~ msgid "Strategy and tactics"
#~ msgstr "Стратегія та тактика"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Не можу визначити контрольний каталог"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Перший міністр"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Перший міністр"

#~ msgid "Sheik %s"
#~ msgstr "Шейх %s"

#~ msgid "Malik %s"
#~ msgstr "Малік %s"

#~ msgid "Malika %s"
#~ msgstr "Маліка %s"

#~ msgid "Presidente %s"
#~ msgstr "Президент %s"

#~ msgid "Presidenta %s"
#~ msgstr "Президент %s"

#~ msgid "Mallku %s"
#~ msgstr "Маллку %s"

#~ msgid "Ttalla %s"
#~ msgstr "Тталла %s"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Голова"

#~ msgid "Liberator %s"
#~ msgstr "Визволитель %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "Визволителька %s"

#~ msgid "Mwami %s"
#~ msgstr "Муамі %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Муаміказі %s"

#~ msgid "Basileus %s"
#~ msgstr "Василевс %s"

#~ msgid "Basilissa %s"
#~ msgstr "Василіса %s"

#~ msgid "Father %s"
#~ msgstr "Отець %s"

#~ msgid "Mother %s"
#~ msgstr "Мати %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Конфедерація Штатів Америки відокремулась від Сполучених Штатів Америки "
#~ "під час американьскої громадянської війни. Вона була сформована у 1861 із "
#~ "шести південних штатів, проте вона мала відкинути проголошену "
#~ "незалежність декілька років потому після декількох військових поразок від "
#~ "військ Сполучених Штатів."

#~ msgid "Thane %s"
#~ msgstr "Тан %s"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " у %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#~ msgid "Potestate %s"
#~ msgstr "Подеста %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "Подеста %s"

#~ msgid "Don %s"
#~ msgstr "Дон %s"

#~ msgid "Dona %s"
#~ msgstr "Дона %s"

#~ msgid "Mencey %s"
#~ msgstr "Менсей %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "Менсей %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Кікмонгві %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Кікмонгві %s"

#~ msgid "Manikongo %s"
#~ msgstr "Маніконго %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "Маніконго %s"

#~ msgid "Mirza %s"
#~ msgstr "Мурза %s"

#~ msgid "Great Duke %s"
#~ msgstr "Великий герцог %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Велика герцогиня %s"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "у %s"

#~ msgid "Toqui %s"
#~ msgstr "Ток'і %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "Ток'і %s"

#~ msgid "Ajaw %s"
#~ msgstr "Аджау %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "Аджау %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "Бейліф %s"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Захисник"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Захисник"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Лорд Захисник"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Корумпованість"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Папуаси це меланезійский народ з островів Нової Гвінеї."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Нація: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Ноайдде"

#~ msgid "Chogyal %s"
#~ msgstr "Чоґ'ял %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "Чоґ'яла %s"

#~ msgid "Encik %s"
#~ msgstr "Енцик %s"

#~ msgid "Datu %s"
#~ msgstr "Дату %s"

#~ msgid "?female:Datu %s"
#~ msgstr "Дату %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Техас є другим за населенням та розміром штатом США, відомий своєю "
#~ "\"більшою за життя\" ковбойською ментальністю."

#~ msgid "%s Beg"
#~ msgstr "%s Бек"

#~ msgid "?female:%s Beg"
#~ msgstr "%s Бек"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Председатель"

#~ msgid "Dictador %s"
#~ msgstr "Диктатор %s"

#~ msgid "Dictadora %s"
#~ msgstr "Диктаторка %s"

#~ msgid "?bzip2error:OK"
#~ msgstr "OK"

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Фіни"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Кінець потоку"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Помилка конфігурації"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Помилка послідовності"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Помилка параметрів"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Помилка пам'яті"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Помилка даних"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Не файл bzip2"

#~ msgid "?bzip2error:IO error"
#~ msgstr "Помилка вводу-виводу"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Несподіваний кінець файла"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Вихідний буфер заповнено"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Помилка Bz2 %d"

#~ msgid "Build _Fortress"
#~ msgstr "Будувати укріплення"

#~ msgid "Build Airbas_e"
#~ msgstr "Будувати авіабазу"

#~ msgid "Environment variable HOME not set"
#~ msgstr "Змінна середовища HOME не задана"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Модернізувати %s до %s за %d гривень?\n"
#~ "Бюджет налічує %d гривень."

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Не військовий підрозділ (неможе атакувати; немає військового "
#~ "положення).\n"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Модернізувати %d підрозділ за %d гривню?\n"
#~ "Бюджет налічує %d гривень."
#~ msgstr[1] ""
#~ "Модернізувати %d підрозділ за %d гривні?\n"
#~ "Бюджет налічує %d гривень."
#~ msgstr[2] ""
#~ "Модернізувати %d підрозділ за %d гривень?\n"
#~ "Бюджет налічує %d гривень."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Купити %s за %d гривень?\n"
#~ "Бюджет налічує %d гривень."

#~ msgid "Add to City (_B)"
#~ msgstr "Додати до міста (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Змінити на %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Змінити на %s (_М)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Продати застаріле"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Утримання (Загалом: %d)"

#~ msgid "City Overview"
#~ msgstr "Опис міста"

#~ msgid "Worklist"
#~ msgstr "План будівництва"

#~ msgid "Misc. Settings"
#~ msgstr "Різні установки"

#~ msgid "Units present"
#~ msgstr "Присутні підрозділи"

#~ msgid "Unit List"
#~ msgstr "Список загонів"

#~ msgid "Improvement"
#~ msgstr "Будівлі"

#~ msgid "_Yes"
#~ msgstr "Так"

#~ msgid "_No"
#~ msgstr "Ні"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Торгівля з %s дає %d прибутку.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Немає торгових шляхів."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Загальний прибуток з торгових шляхів: %d"

#~ msgid "_Cancel"
#~ msgstr "Закінчити"

#~ msgid "_Activate Unit"
#~ msgstr "Активізувати підрозділ (_A)"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Активізувати підрозділ, закрити вікно (_C)"

#~ msgid "_Sentry Unit"
#~ msgstr "Вартувати підрозділом (_S)"

#~ msgid "_Disband Unit"
#~ msgstr "Розпустити підрозділ"

#~ msgid "_Upgrade Unit"
#~ msgstr "Модернізувати підрозділ"

#~ msgid "Elvises"
#~ msgstr "Співці"

#~ msgid "Configure City Report"
#~ msgstr "Конфігурувати звіт по місту"

#~ msgid "No Buildings Available"
#~ msgstr "Будівель немає"

#~ msgid "No Units Available"
#~ msgstr "Загонів немає"

#~ msgid "No Wonders Available"
#~ msgstr "Див немає"

#~ msgid "Available To Build"
#~ msgstr "Доступне для будівництва"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Оберіть підрозділ або будівлю для заміни виробництва."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Для заміни виробництва оберіть підрозділ або будівлю."

#~ msgid "That's the same thing!"
#~ msgstr "Це теж саме!"

#~ msgid "Change All"
#~ msgstr "Змінити все"

#~ msgid "Select"
#~ msgstr "Оберіть"

#~ msgid "Configure"
#~ msgstr "Конфігурувати"

#~ msgid "City Advisor"
#~ msgstr "Міській наглядач"

#~ msgid "City Report"
#~ msgstr "Звіт по місту"

#~ msgid "For information on:"
#~ msgstr "Для інформації про:"

#~ msgid "CMA and presets"
#~ msgstr "АКМ та преудстановки"

#~ msgid "including sample presets,"
#~ msgstr "включаючи приклади предустановок"

#~ msgid "see README.cma."
#~ msgstr "дивись README.cma."

#, fuzzy
#~ msgid "New"
#~ msgstr "Нове"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Не вдалося завантажити гру"

#~ msgid "Local Area Network"
#~ msgstr "Локальна Мережа"

#~ msgid "Connect To Network Game"
#~ msgstr "Під'єднатися до Мережевої Гри"

#~ msgid "Choose a nation to play"
#~ msgstr "Оберіть націю для гри"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Кількість гравців (включаючи комп'ютерних)."

#~ msgid "AI skill level:"
#~ msgstr "Рівень ШІ:"

#~ msgid "Game Options"
#~ msgstr "Опції гри"

#~ msgid "Start Game"
#~ msgstr "Стартувати гру"

#~ msgid "Host:"
#~ msgstr "Адреса:"

#~ msgid "Port:"
#~ msgstr "Порт:"

#~ msgid "City Style:"
#~ msgstr "Стиль міст:"

#~ msgid "Unit Selection"
#~ msgstr "Вибір підрозділу"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ця двостороння угода\n"
#~ "є результатом дипломатичної роботи між\n"
#~ "%s %s %s\n"
#~ "та\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Видалити пункт"

#~ msgid "Allows "
#~ msgstr "Дозволяє "

#~ msgid "Obsoletes "
#~ msgstr "Зістарює"

#~ msgid " (with "
#~ msgstr " (з "

#~ msgid "?techhelp:)."
#~ msgstr "?техдопомога:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Голова: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Локальні опції (_O)"

#~ msgid "_Message Options"
#~ msgstr "Опції повідомлень (_M)"

#~ msgid "Sa_ve Settings"
#~ msgstr "Зберегти налаштування (_v)"

#~ msgid "Server O_ptions"
#~ msgstr "Опції сервера (_p)"

#~ msgid "_Write Log"
#~ msgstr "Записати журнал (_W)"

#~ msgid "_Clear Log"
#~ msgstr "Очистити журнал"

#~ msgid "_Disconnect"
#~ msgstr "Від'єднатись"

#~ msgid "_Orders"
#~ msgstr "Наказ"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Трансформувати у пагорби"

#~ msgid "_Road"
#~ msgstr "Шлях (_R)"

#~ msgid "Rai_l"
#~ msgstr "Залізниця (_l)"

#~ msgid "_Irrigate"
#~ msgstr "Зрошення (_I)"

#~ msgid "_Go to Tile"
#~ msgstr "Йти на клітинку (_G)"

#~ msgid "_Reports"
#~ msgstr "Звіти"

#~ msgid "Out:"
#~ msgstr "Вив:"

#~ msgid "Mes:"
#~ msgstr "Пов:"

#~ msgid "Pop:"
#~ msgstr "Від:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Де показувати повідомлення\n"
#~ "Вив = Вікно виводу, Пов = Вікно повідомлень, Від = Відкрити вікно"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d шаг)"
#~ msgstr[1] "(%d шаги)"
#~ msgstr[2] "(%d шагів)"

#~ msgid "Trade Report"
#~ msgstr "Торговий звіт"

#~ msgid "Sell Obsolete"
#~ msgstr "Продати застаріле"

#~ msgid "Building Name"
#~ msgstr "Назва будівлі"

#~ msgid "Totals"
#~ msgstr "Загалом"

#~ msgid "Rename Worklist"
#~ msgstr "Перейменувати план будівництва"

#~ msgid "Remove"
#~ msgstr "Видалити"

#~ msgid "Available items"
#~ msgstr "Доступні позіції"

#~ msgid "Show future targets"
#~ msgstr "Показувати майбутні цілі"

#~ msgid "Undo"
#~ msgstr "Вернути"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Усі Ваші нові сухопутні підрозділи стають ветеранами першого рівня. "
#~ "Вірогідність того, що сухопутний підрозділ стане ветераном наступного "
#~ "рівня після битви, збільшується на половину."

#~ msgid "Vote cancelled"
#~ msgstr "Голосування скасовано"

#~ msgid " and "
#~ msgstr " та "

#~ msgid "?and:, "
#~ msgstr ", "

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Ви використовуєте Freeciv без iconv. Якщо ви використовуєте\n"
#~ "не набір символів latin1, деякі символи можуть відображуватися\n"
#~ "некоректно. Ви можете скачати iconv за адресою http://gnu.org/.\n"

#, fuzzy
#~ msgid "Finish ok"
#~ msgstr "Фіни"

#~ msgid "Stream end"
#~ msgstr "Кінець потоку"

#~ msgid "Config error"
#~ msgstr "Помилка конфігурації"

#~ msgid "Sequence error"
#~ msgstr "Помилка послідовності"

#~ msgid "Parameter error"
#~ msgstr "Помилка параметрів"

#~ msgid "Mem error"
#~ msgstr "Помилка пам'яті"

#~ msgid "Data error"
#~ msgstr "Помилка даних"

#~ msgid "Not bzip2 file"
#~ msgstr "Не файл bzip2"

#~ msgid "Output buffer full"
#~ msgstr "Вихідний буфер заповнено"

#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Дублюється ім'я файлу \"%s\" в аргументі рівня журналу.\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "\"%s\" встановлено, але пусто; натомість використовуємо типове \"%s\"."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Шлях до даних можна вказати за допомогою змінної середовища \"%s\"."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Поточний шлях данних: \"%s\""

#~ msgid "*%s (AI)* Let us first cease hostilies, %s."
#~ msgstr "*%s (AI)* Спершу припинемо кровопролиття, %s."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betray your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (ШІ)* Твоя спроба захопити космос лише для себе самого зрадила наші "
#~ "відверті наміри, та ми залишаємо альянс!"

#~ msgid ""
#~ "*%s (AI)* Dishonoured one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (ШІ)* Вкритий ганьбою, ми встановили альянс, а ти все ще у мирі із "
#~ "нашим смертельним ворогом, %s! Це неприйнятно; нашого альянсу більше не "
#~ "існує!"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbour, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (ШІ)* Мої вітання, сусіде, чи можемо ми запропонувати мирні відносини?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honour our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (ШІ)* Нас було варварськи атаковано %s, та нам потрібна ваша "
#~ "допомога! Вшануйте наш славетний альянс та ваше ім'я ніколи не буде "
#~ "забуто!"

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Не можу завантажити файл конфігурації аутентифікації \"%s\"!"

#~ msgid "Transfered %s in %s from %s to %s."
#~ msgstr "Переправлено %s у %s з %s у %s."

#~ msgid "Transfered %s from %s to %s."
#~ msgstr "Переправлено %s з %s у %s."

#~ msgid "You conquer %s"
#~ msgstr "Ви захоплюєте  %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; Only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; Доступно лише з %s. "
#~ "Відкладаємо..."

#~ msgid "%s can't build %s from the worklist; Reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s не може будувати %s з плану будівництва; причина невідома! "
#~ "Відкладаємо..."

#~ msgid "Celebrations in your honour in %s."
#~ msgstr "Святкування на вашу честь у %s."

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Встановлюю затримку 0. Автогра закінчиться.\n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Ви маєте перевати Freeciv двічі за одну секунду, щоб він зупинився.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug НОМЕР\tВстановити рівень відладки (з 0 по 4, або 4:файл1,"
#~ "мін,макс:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug НОМЕР\tВстановити рівень відладки (з 0 по 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Ця команда стартує гру. Якщо стартується нова гра, команду потрібно "
#~ "використовувати після того як усі гравці-люди з'єдналися, та створені "
#~ "комп'ютерні гравці (якщо потрібно), та усі необхідні зміни у початкових "
#~ "опціях сервера зроблено. Після 'start', кожен гравець-людина має змогу "
#~ "обрати свою націю, після цього гра розпочинається. Ця команда також "
#~ "необхідна після завантаження збереженої гри для продовження. Після старту "
#~ "гри ця команда є недоступною, бо ж зрозуміло що тепер вона не має сенсу."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Без аргументів подає деяку вступну допомогу. З аргументом 'commands' або "
#~ "'options' дає послідовно список всіх команд або опцій. Інакше аргумент "
#~ "береться як ім'я команди або опції, та наводиться допомога для цієї "
#~ "команди або опції. Для опцій допомога включає поточне значення та "
#~ "значення по замовчуванню. Аргумент може бути скороченням якщо воно "
#~ "однозначне."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Показати список гравців, команд, з'єднань або сценаріїв."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Показати список гравців у грі, команд гравців, з'єднань з сервером або "
#~ "доступних сценаріїв. Аргумент може бути скороченням, а при відсутності "
#~ "приймається типове значення 'players' (гравці)."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Розірвати вказане з'єднання, видаливши клієнта з гри. Якщо гру не "
#~ "стартовано гравець клієнта видаляється, інакше команда на гравця не "
#~ "впливає. Примітка: майте на увазі що тепер ця команда потребує ім'я "
#~ "з'єднання, а не ім'я гравця."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Команда 'explain' має деяку функціональність команди 'help', та існує "
#~ "лише для зворотньої сумісності. Без аргументів видає список опцій (як "
#~ "'help options'), а з аргументом надає допомогу по цій конкретній опції "
#~ "(як 'help <опція>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"
#~ msgstr ""
#~ "show\n"
#~ "show <назва опції>\n"
#~ "show <префікс опції>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Без аргументів показує всі опції сервера (або доступні опції якщо "
#~ "визивається клієнтами). З аргументом показує тількі вказану опцію або "
#~ "опції з таким префіксом."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Обирає нову теку з правилами. Виклик без аргументів покаже поточний набір "
#~ "правил."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' показує стан з'єднань з метасервером.\n"
#~ "'metaconnection down' або 'metac d' закриває з'єднання з метасервером.\n"
#~ "'metaconnection up' або 'metac u' підіймає з'єднання з метасервером."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Лише консоль та з'єднання з рівнем cmdlevel 'hack' можуть дозволяти іншім "
#~ "з'єднанням перехоплювати гравців. Якщо Ви не один з них, лише аргумент "
#~ "<гравець> дозволений"

#~ msgid "detach from a player."
#~ msgstr "від'єднатися від гравця."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "Команда 'create' доступна лише до старту гри."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у початківця, "
#~ "також початковим буде рівень по замовчуванню усіх нових комп'ютерних "
#~ "гравців. За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у легкий, "
#~ "також легким буде рівень по замовчуванню усіх нових комп'ютерних гравців. "
#~ "За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у нормальний, "
#~ "також нормальним буде рівень по замовчуванню усіх нових комп'ютерних "
#~ "гравців. За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у важкий, "
#~ "також важким буде рівень по замовчуванню усіх нових комп'ютерних гравців. "
#~ "За наявності агрумента встановлює рівень лише цього гравця."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх ШІ-гравців у 'шахрай', також "
#~ "'шахрай' буде типовим рівнем усіх нових ШІ-гравців. За наявності "
#~ "аргумента встановлює рівень лише для цього гравця."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Без аргументів встановлює рівень усіх комп'ютерних гравців у "
#~ "експерементальний, також експерементальним буде рівень по замовчуванню "
#~ "усіх нових комп'ютерних гравців. За наявності агрумента встановлює рівень "
#~ "лише цього гравця. Використовується лише для тестування нових можливостей "
#~ "комп'ютерних гравців! Для нормальних серверів ця опція не дає ніякого "
#~ "ефекту."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Рівень доступу до команд визначає доступні для користувачів через строку "
#~ "чату клієнта команди сервера. Доступні рівні наведені нижче:\n"
#~ "    none  -  ніяких команд\n"
#~ "    info  -  лише інформаційні команди\n"
#~ "    ctrl  -  команди що впливають на гру та користувачів\n"
#~ "    hack  -  *усі* команди - небезпечно!\n"
#~ "Без аргументів - команда виводить поточний рівень доступу до команд.\n"
#~ "З одним аргументом, рівень встановлюється для усіх існуючих з'єднань,\n"
#~ "та встановлюється по замовчуванню для з'єднань у майбутньому.\n"
#~ "Якщо вказано 'new', рівень встановлюється для з'єднань у майбутньому.\n"
#~ "Якщо встановлено 'first come', встановлюється рівень 'first come';\n"
#~ "він застосовується для першого під'єднаного клієнта, або якщо вже є "
#~ "з'єднання,\n"
#~ "то до першого хто застосує команду 'firstlevel'.\n"
#~ "Якщо ім'я з'єднання зазначено - рівень встановлюється лише для цього "
#~ "з'єднання.\n"
#~ "Рівень доступу до команд не зберігається якщо клієнт від'єднується, бо ж "
#~ "хтось іншій може перез'єднатися з цим самим ім'ям. Примітка: ця команда "
#~ "тепер бере ім'я з'єднання, а не гравця, як аргумент."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Кожні <ходи> ходів, додавати <значення> до таймауту, потім додати "
#~ "<хід_приріст> до <ходи> та множити <значення> на <значення_рази>.  "
#~ "Використовуйте цю команду разом з опцією 'timeout'. По замовчуванню 0 0 0 "
#~ "1"

#~ msgid ""
#~ "With no arguments this command removes your own vote.  If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Без аргументів ця команда скасовує Ваш власний голос. Якщо у Вас є рівень "
#~ "доступу адміністратора, Ви можете скасувати будь-який голос за його "
#~ "номером, або всі одразу за допомогою аргументу 'all'."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Ця команда *повністю* видаляє гравця з гри, включаючі усі міста та "
#~ "підрозділи. Застосовуйте обережно!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Зберегти поточну гру у файл <файл>. Якщо не надано імені файлу зберігання "
#~ "йде у файл '<встановлений префікс><рік>m.sav[.gz]'.\n"
#~ "Аби завантажити збережену гру, стартуйте сервер з аргументом у командній "
#~ "строці:\n"
#~ "    --file <файл>\n"
#~ "потім виконайте команду 'start' як тількі усі гравці під'єднаються."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Завантажує гру з <файл>. Будь які поточні данні враховуючи гравців, "
#~ "набори правил та опції сервера втрачаються..\n"

#~ msgid ""
#~ "Reset all settings and re-read the server start script, if there was one "
#~ "given with the --read server argument. "
#~ msgstr ""
#~ "Скинути всі налаштування та перечитати стартовий скрипт сервера, якщо "
#~ "його було вказано аргументом сервера --read."

#~ msgid "detaching from %s."
#~ msgstr "від'єднується від %s"

#~ msgid "You receive city of %s from %s."
#~ msgstr "Ви отримали місто %s від %s."

#~ msgid "You give city of %s to %s."
#~ msgstr "Ви передали місто %s до %s."

#~ msgid "%s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s призвів до інциденту при влаштуванні заколоту у %s."

#~ msgid " *** Edit mode cancelled by %s. *** "
#~ msgstr " *** Режим редагування скасовано %s. *** "

#~ msgid "Cannot edit the tile (%d, %d) because it is not on the map!"
#~ msgstr "Не можна редагувати клітинку (%d, %d), бо вона поза мапою!"

#~ msgid "No such tile (ID %d)."
#~ msgstr "Немає такої клітинки (ID %d)."

#~ msgid "Cannot create units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Не можна створювати підрозділи на клітинці (%d, %d), бо вона поза мапою!"

#~ msgid "Cannot remove units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Не можна видаляти підрозділи з клітинки (%d, %d), бо вона поза мапою!"

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr "Не можна створити місто на (%d, %d), тому ще це поза мапою!"

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Не можна встановити пусте ім'я для гравця (%d) '%s'."

#~ msgid ""
#~ "Cannot change name of player (%d) '%s' to '%s': another player (%d) "
#~ "already has that name."
#~ msgstr ""
#~ "Не можна змінити ім'я гравця (%d) з '%s' на '%s': інший гравець (%d) уже "
#~ "має таке ім'я."

#~ msgid ""
#~ "Cannot place a start position at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Не можна встановити початкове розташування у (%d, %d), бо це поза мапою!"

#~ msgid "%s is an anonymous name. Use connection name"
#~ msgstr "%s - це анонімна назва. Використайте назву з'єднання."

#~ msgid "st"
#~ msgstr "й"

#~ msgid "nd"
#~ msgstr "й"

#~ msgid "rd"
#~ msgstr "й"

#~ msgid "th"
#~ msgstr "й"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Демографічна строка містить невірні символи. Спробуйте \"help demography"
#~ "\"."

#~ msgid "Loading rulesets"
#~ msgstr "Завантажую правила"

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Збережена гра містить неповні дані мапи. Це може вказувати на гру старої "
#~ "версії або на погано збережену гру. Продовжуйте на власний страх і ризик."

#, fuzzy
#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Строка дозволених з'єднань містить невірні символи.  Спробуйте 'help "
#~ "allowconnect'."

#, fuzzy
#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Строка дозволених з'єднань містить невірні символи.  Спробуйте 'help "
#~ "allowconnect'."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Строка початкових підрозділів не містить\n"
#~ "жодного засновника міст.  Спробуйте \n"
#~ "\"help startunits\"."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Кількість гравців більша ніж замовлене значення;\n"
#~ "Залишаємо старе значення. "

#~ msgid "All players must have a team if this option value is used."
#~ msgstr ""
#~ "Якщо використовується це значення опції, то всі гравці повинні входити до "
#~ "складу команд."

#~ msgid "Map size (in thousands of tiles)"
#~ msgstr "Розмір карти (у тисячах кліток)"

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Це значення використовується для того, щоб визначити розміри карти.\n"
#~ "  size = 4 це нормальна карта з 4,000 клітин (значення за замовчуванням)\n"
#~ "  size = 20 це величезна карта з 20,000 клітин"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = немає островів 1x1; 1 = є острови 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = континенти можуть бути з'єднані з полюсом; 1 = полюси, як правило, "
#~ "будуть відокремлені"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = нормальна подібна до Землі планета; 1 = все-помірна планета "

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Малі значення сформують холодну карту, тоді як великі - жаркішу.\n"
#~ "\n"
#~ "100 означає дуже суху і жарку планету, без полярних арктичних зон - лише "
#~ "сухі та тропічні зони.\n"
#~ "\n"
#~ "70 означає жарку планету з незначною кількістю полярних льодів.\n"
#~ "\n"
#~ "50 означає помірну планету, з нормальними полярними, холодними, помірними "
#~ "та тропічними зонами; зона пустель перекривається з тропічними та "
#~ "помірними зонами.\n"
#~ "\n"
#~ "30 означає холодну планету з маленькими тропічними зонами.\n"
#~ "\n"
#~ "0 означає дуже холодну планету, з великими полярними зонами та без "
#~ "тропіків."

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected."
#~ msgstr ""
#~ "Максимальна кількість гравців (під'єднаних або комп'ютерних) що можуть "
#~ "брати участь у грі. Якщо цього числа досягнуто під'єднаними гравцями "
#~ "перед грою, будь які нові з'єднання відхиляються."

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount.  As more "
#~ "players join, these AI players will be replaced.  When set to zero, all "
#~ "AI players will be removed."
#~ msgstr ""
#~ "Якщо гравців при старті гри менше, додаткові комп'ютерні гравці будуть "
#~ "створені аби збільшити кількість гравців до значення цієї опції."

#~ msgid "If set to 1 chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Якщо встановлено в 1, повідомлення чату будуть зберігатися у кеші подій."

#~ msgid ""
#~ "If set to 1 all cached events will be marked by the turn and time of the "
#~ "event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Якщо встановлено в 1, усі закешовані події будуть позначені своїм ходом і "
#~ "часом, наприклад: '(T2 - 15:29:52)'."

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type (OR-ed):\n"
#~ "  1 = land moving units\n"
#~ "  2 = sea moving units\n"
#~ "  4 = units able to move both on land and sea"
#~ msgstr ""
#~ "Цей флаг вказує чи буде зменшуватися населення міста після вдалих атак "
#~ "ворожіх підрозділів відповідно до їх типу (логічне АБО):\n"
#~ "  1 = сухопутні\n"
#~ "  2 = морські\n"
#~ "  4 = гелікоптери\n"
#~ "  8 = повітряні"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = типово; дипломатія доступна всім.\n"
#~ "1 = дипломатія дозволена лише поміж гравцями-людьми.\n"
#~ "2 = дипломатію дозволено лише гравцям ШІ.\n"
#~ "3 = дипломатію обмежено командами.\n"
#~ "4 = дипломатію відключено для всіх."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Немає обмежень: гравці можуть мати багато міст з однаковою назвою.\n"
#~ "\n"
#~ "1 = Назви міст у гравця повинні бути унікальними: один гравець не може "
#~ "мати декілька міст з однаковою назвою.\n"
#~ "\n"
#~ "2 = Назви міст повинні бути глобально унікальними: усі міста у грі "
#~ "повинні мати різні назви.\n"
#~ "\n"
#~ "3 = Як і 2, але гравцю не дозволено використовувати типові назви міст "
#~ "іншої нації, якщо вони не є типовими і для його нації."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - немає дикунів \n"
#~ "1 - дикуни лише на хуторах \n"
#~ "2 - звичайна частота появи дикунів \n"
#~ "3 - часті дикунські набіги \n"
#~ "4 - навали шалених орд дикунів"

#, fuzzy
#~ msgid ""
#~ "If   †  †  €†  this is set to 1, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Якщо 1, тільки міста та підрозділи на відстані не більше sightrange від "
#~ "Ваших міст та підрозділів доступні Вашому погляду. Ви не побачите нові "
#~ "міста або зміни територій на клітинах що поза відстан'ю sightrange."

#~ msgid "Base chance for diplomats and spies to succeed."
#~ msgstr "Базовий шанс для дипломатів та шпигунів на вдачу."

#~ msgid "If this option is set to 1, players can build spaceships."
#~ msgstr "Якщо цю опцію встановлено в 1, гравці можуть будувати зорельоти."

#~ msgid ""
#~ "If this option is set to 1, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Якщо цю опцію встановлено в 1, гра завершиться по прибутті зорельота на "
#~ "Альфу Центавра."

#~ msgid ""
#~ "If this is set to 1, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly choosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored."
#~ msgstr ""
#~ "Якщо встановлено у 1 то при захопленні столиці палац автоматично та "
#~ "безкоштовно будується у іншому випадково обраному місті. Це суттєво, бо в "
#~ "цьому випадку вимоги до технологічного розвитку для будівництва палацу "
#~ "ігноруються."

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Це повинна бути строка символів, кожен з яких повинен встановлювати "
#~ "відповідний тип або стан цивілізації, або 'гравця'. Клієнти зможуть "
#~ "під`єднуватися лише до тих гравців які відповідають одному з вказаних "
#~ "символів. Це впливає лише на майбутні з'єднання тож вже встановлені "
#~ "з'єднання не зачіпає. Символи та їх пояснення наступні:\n"
#~ "    N   = Нові гравці (лише перед грою)\n"
#~ "    H,h = Гравцs люди (існуючи)\n"
#~ "    A,a = Комп'ютерні гравці\n"
#~ "    d   = Померлі гравці\n"
#~ "    b   = Гравці дикуни\n"
#~ "Лише першій опис з кінця якій співпадає з гравцем використовується Так "
#~ "'d' не включає дикунів, 'a' не включає померлих гравців, і так далі. "
#~ "Великі літери застосовуються ще до старта гри, маленьки після.\n"
#~ "Кожна літера з наведених може мати після себе один із спеціальних "
#~ "символів аби дозволити або заборонити багато з'єднань або наглядачів:\n"
#~ "   * = Багато контролюючих з'єднань дозволено;\n"
#~ "   + = Одне контролююче та багато наглядацьких з'єднань дозволено;\n"
#~ "   = = Багато наглядачів, немає контролюючих;\n"
#~ "   - = Один наглядач, без контролюючих;\n"
#~ "   (нічого) = Лише один контролюючий.\n"
#~ "Багато з'єднань та наглядачі наразі ЕКСПЕРЕМЕНТАЛЬНІ."

#~ msgid ""
#~ "If this is set to 1, AI status is turned off when a player connects, and "
#~ "on when a player disconnects."
#~ msgstr ""
#~ "Якщо встановлено у 1, комп'ютер передає керування якщо гравець "
#~ "під'єднується, та забирає його на себе при від'єднанні."

#~ msgid "Control of simultaneous player/team phases."
#~ msgstr "Контроль одночасних фаз гравця/команди."

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn.\n"
#~ "  0 = All players move concurrently.\n"
#~ "  1 = All players alternate movement.\n"
#~ "  2 = Only players on the same team move concurrently."
#~ msgstr ""
#~ "Це налаштування контролює, чи можуть гравці здійснювати ходи одночасно.\n"
#~ "  0 = Усі гравці ходять одночасно.\n"
#~ "  1 = Усі гравці ходять по черзі.\n"
#~ "  2 = Лише гравці з однієї команди ходять одночасно."

#~ msgid ""
#~ "The civserver will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Сервер перевіряє клієнтів ПІНГ запитами кожного разу коли заданий час "
#~ "вичерпується."

#~ msgid ""
#~ "If this is set to 1 the game turn is not advanced until all players have "
#~ "finished their turn, including disconnected players."
#~ msgstr ""
#~ "Якщо встановлено в 1 - ігровий хід не завершується доти, доки усі гравці, "
#~ "включно з відключеними, не закінчать свій хід."

#~ msgid ""
#~ "If this is set to 1 the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Якщо встановлено в 1, ігровий хід не буде завершено, доки не вичерпається "
#~ "час затримки, навіть якщо всі гравці натиснуть \"Хід завершено\"."

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format) or "
#~ "bzip2. Larger values will give better compression but take longer."
#~ msgstr ""
#~ "Якщо не нуль то збережені ігри будуть стиснуті з використанням zlib "
#~ "(формат gzip) або bzip2. Більші значення дають кращу компресію, але вона "
#~ "довше виконується."

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Яку бібліотеку архівації використовувати у файлах збереження гри.\n"
#~ " 0 - ніяку\n"
#~ " 1 - zlib (формат gzip)\n"
#~ " 2 - bzip2\n"
#~ "Не усі сервера підтримують усі методи архівації."

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Якщо встановлено в 1, статистика гравця дописується до файлу \"civscore."
#~ "log\" кожного ходу. Цю статистику можна використати для створення "
#~ "наглядних графіків після гри."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Вам не дозволено встановлювати цю опцію."

#~ msgid "Value out of range."
#~ msgstr "Значення поза діапазоном."

#~ msgid "String value too long."
#~ msgstr "Рядкове значення задовге."

#~ msgid "restarting in %d seconds for lack of players"
#~ msgstr "за %d секунд буде перезапуск через нестачу гравців"

#~ msgid "Waiting"
#~ msgstr "Очікування"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive on Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s запустили зореліт! За підрахунками, він досягне Альфи Центавра у %s."

#~ msgid "Game ended in a draw as end turn exceeded"
#~ msgstr "Гру закінчено внічию по досягненні кінцевого року"

#~ msgid "Team victory to %s"
#~ msgstr "Командна перемога %s"

#~ msgid "Game ended in victory for %s"
#~ msgstr "Гру закінчено перемогою %s"

#~ msgid "Game ended in a draw"
#~ msgstr "Гру закінчено"

#~ msgid ""
#~ "Ceasefire between %s and %s has run out. They are at war. You cancel your "
#~ "alliance with both."
#~ msgstr ""
#~ "Замирення між %s та %s скінчилося. Тепер вони воюють. Ви скасували ваш "
#~ "альянс з обома."

#~ msgid "Unsupported compression type %d"
#~ msgstr "Непідтримуваний тип компрессії %d"

#~ msgid ""
#~ "Another player already has the name '%s'.  Please choose another name."
#~ msgstr "Іншій гравець вже обрав ім'я '%s'. Оберіть інше."

#~ msgid "Player %d"
#~ msgstr "Гравець %d"

#~ msgid ""
#~ "This civserver program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Програма civserver має підтримку аутентифікації гравців, але зараз вона "
#~ "не використовується."

#~ msgid "Sending info to metaserver <%s>"
#~ msgstr "Відправляю інфо на метасервер <%s>"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Не можна додати комп'ютерних гравців після старту гри."

#~ msgid "Loading script file: %s"
#~ msgstr "Завантажую файл скрипту: %s"

#~ msgid "?accslvllist:or "
#~ msgstr "або"

#~ msgid "Error: command access level must be one of %s."
#~ msgstr "Помилка: рівень доступу до команд має бути одним з %s. "

#~ msgid "Someone else already is game organizer."
#~ msgstr "Хтось іншій вже є організатором гри."

#~ msgid "+ means you may change the option"
#~ msgstr "+ вказує, що Ви можете змінити опцію"

#~ msgid "= means the option is on its default value"
#~ msgstr "= вказує, що опція містить значення по замовчуванню"

#~ msgid "%-*s value   (min,max)      "
#~ msgstr "%-*s значення (мін,макс)      "

#~ msgid "description"
#~ msgstr "опис"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Спробуйте 'show situational' або 'show rare' для додаткової інформації.\n"
#~ "Спробуйте 'show changed', щоб відобразити змінені значення."

#~ msgid "The argument \"%s\" is ambigious."
#~ msgstr "Аргумент \"%s\" неоднозначний."

#~ msgid "%s has cancelled the vote \"%s\" (number %d)."
#~ msgstr "%s скасував голосування \"%s\" (номер %d)."

#~ msgid "The vote \"%s\" (number %d) has been cancelled."
#~ msgstr "Голосування \"%s\" (номер %d) було скасовано."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Параметр %s має містити лише цифри 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Значення виходить за дозволений діапазон (мінімум: 0, максимум: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Опція: %s встановлена у %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr ""
#~ "Значення виходить за дозволений діапазон (мінімум: %d, максимум: %d)."

#~ msgid "Option: %s has been set to \"%s\"."
#~ msgstr "Опція: %s встановлена у \"%s\"."

#~ msgid "Unknown command.  Try '%shelp'."
#~ msgstr "Невідома команда. Спробуйте '%shelp'."

#~ msgid "Your new vote cancelled your previous vote."
#~ msgstr "Ваше нове голосування скасувало ваше попереднє голосування."

#~ msgid "Not enough human players, game will not start."
#~ msgstr "Не вистачає гравців-людей, гра не розпочнеться."

#~ msgid "No players, game will not start."
#~ msgstr "Немає гравців, гра не розпочнеться."

#~ msgid "Not enough nations for all players, game will not start."
#~ msgstr "Не вистачає націй для всіх гравців, гра не розпочнеться."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Ласкаво просимо - це вступна допомога для сервера Freeciv.\n"
#~ "\n"
#~ "Дві важливі концепції сервера це Команди та Опції.\n"
#~ "Команди, як 'help', використовуються для взаємодії з сервером.\n"
#~ "Деякі команди приймають один або більше аргументів, що розділені "
#~ "пробілом.\n"
#~ "У багатьох випадках команди та їх аргументи можуть бути скорочені.\n"
#~ "Опції це установки які контролюють сервер коли його запущено.\n"
#~ "\n"
#~ "Аби дізнатися як отримати більше допомоги по Командам та Опціям,\n"
#~ "скористайтеся 'help help'.\n"
#~ "\n"
#~ "Для нетерплячих, головні команди:\n"
#~ "  show   -  аби побачити поточні опції\n"
#~ "  set    -  аби встановити опції\n"
#~ "  start  -  аби стартувати гру після під'єднання гравців\n"
#~ "  save   -  аби зберегти гру\n"
#~ "  quit   -  аби вийти"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d гравець"
#~ msgstr[1] "%2d : '%s' : %d гравці"
#~ msgstr[2] "%2d : '%s' : %d гравців"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 гравець : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Порожня команда: %s"

#~ msgid "Learned %s.  Scientists do not know what to research next."
#~ msgstr "Відкрито %s. Науковці не знають, що досліджувати далі."

#~ msgid "Learned %s.  Scientists choose to research %s."
#~ msgstr "Відкрито %s. Науковці вибрали для вивчення %s."

#~ msgid "Can't place city here."
#~ msgstr "Не можу розмістити місто тут."

#~ msgid "Your %s was shot down by SDI defences, what a waste."
#~ msgstr "Ваш %s було знищено системою захисту СОІ, шкода."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city"
#~ msgstr ""
#~ "На жаль, Ваш %s не може встановити торговий шлях, бо він не має рідного "
#~ "міста"

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s"
#~ msgstr "На жаль, Ваш %s не може встановити торговий шлях між %s і %s"

#~ msgid "Your %s became more experienced!"
#~ msgstr "Ваш підрозділ %s став більш досвідченним!"

#~ msgid "Barbarian leader captured, %d gold ransom paid."
#~ msgstr "Ватажка дикунів захоплено, отримано %d гривень викупу."

#~ msgid "Falling back to generator %d."
#~ msgstr "Повертаюсь до генератора %d."

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Сталася помилка громадьского губернатора.  Установки вашого громадського "
#~ "губернатора можуть бути зіпсовані."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Не завантажено файлу спеціфікацій звуку %s."

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Експортую вікно виводу до civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%+2.1f : Risk from overcrowding\n"
#~ msgstr "%+2.1f : Ризик від перенаселення\n"

#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+2.1f : Ризик від торгівлі\n"

#~ msgid "%+2.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Ризик від забруднення\n"

#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Приріст від %s\n"

#~ msgid "%2.1f : Total chance for a plague"
#~ msgstr "%2.1f : Загальна ймовірність пошесті"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?шоумени/науковці/податківці:Ш/Н/П"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Шоумени, Науковці, Податківці"

#~ msgid "The %s give unknown city."
#~ msgstr "%s дає невідоме місто."

#~ msgid "You don't buy %s in %s!"
#~ msgstr "Ви не купили %s у %s!"

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Розташувати стартову позицію гравця.\n"
#~ "Клавіша: p"

#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr "Стосується лише підрозділів \"%s\".\n"

#~ msgid " Rivers"
#~ msgstr " Річки"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Може нести та заправляти %d підрозділ з классів:.\n"
#~ msgstr[1] "* Може нести та заправляти %d підрозділа з классів:.\n"
#~ msgstr[2] "* Може нести та заправляти %d підрозділів з классів:.\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s загонів\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Можуть будувати укріплення.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or airbase (range: %d tiles).\n"
#~ msgstr ""
#~ "* Можуть бути парашутованими з дружнього міста чи авіабази (відстань: %d "
#~ "клітинок).\n"

#~ msgid " or "
#~ msgstr " або "

#~ msgid "?or:, "
#~ msgstr "?або:, "

#~ msgid "* Unit has to be in a city, or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city, or a base after %d turns.\n"
#~ msgstr[0] "* Підрозділ має бути у місті або на базі через %d хід.\n"
#~ msgstr[1] "* Підрозділ має бути у місті або на базі через %d ходи.\n"
#~ msgstr[2] "* Підрозділ має бути у місті або на базі через %d ходів.\n"

#~ msgid ""
#~ "Setting this option will display a 'citybar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and optionally, production."
#~ msgstr ""
#~ "Якщо цю опцію включено, буде відображатися 'плашка міста', яка містить "
#~ "корисну інформацію про кожне місто. Якщо цю опцію відключено, то буде "
#~ "відображатися лише ім'я міста та, опціонально, інформація про виробництво."

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Якщо цю опцію включено, на підрозділах буде відображатися іконка "
#~ "виробництва на флазі. Якщо цю опцію відключено, буде відображатися повний "
#~ "флаг."

#~ msgid "Show dead players in nation report."
#~ msgstr "Показувати знищених гравців у звіті націй."

#~ msgid ""
#~ "Setting this option will draw the players already dead in the nation "
#~ "report page."
#~ msgstr ""
#~ "Встановлення цієї опції показуватиме вже знищених гравців на сторінці "
#~ "звіту націй."

#~ msgid "Manual Turn Done in AI Mode"
#~ msgstr "Закінчувати хід вручну у комп'ютерному режимі"

#~ msgid "Auto Center on Units"
#~ msgstr "Автоматично центрувати підрозділи"

#~ msgid "Auto Center on Combat"
#~ msgstr "Автоматично центрувати битви"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabled "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Якщо цю опцію включено, будь-які бойові дії будуть у центрі екрану "
#~ "автоматично.  Якщо ця опція відключена, це зменьшить час між ходами, "
#~ "проте Ви можете не побачити бій взагалі."

#~ msgid "Auto Center on New Turn"
#~ msgstr "Автоматично центрувати на початку ходу"

#~ msgid "Focus on Awakened Units"
#~ msgstr "Фокусувати на активованих підрозділах"

#~ msgid "Center map when Popup city"
#~ msgstr "Центрувати мапу при відкритті міста"

#~ msgid "Concise City Production"
#~ msgstr "Звіт по виробництву у місті"

#~ msgid "End Turn when done moving"
#~ msgstr "Закінчувати хід коли немає ким рухатись"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities chosen "
#~ "automatically by the server."
#~ msgstr ""
#~ "Якщо цю опцію відключено, імена новозаснованих міст будуть автоматично "
#~ "обиратися сервером."

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, notably "
#~ "when there won't be any running vote."
#~ msgstr ""
#~ "Якщо цю опцію ввімкнено, смуга голосування ніколи не приховуватиметься, "
#~ "зокрема коли не буде активних голосувань."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the new votes will go to the front of the "
#~ "vote list"
#~ msgstr ""
#~ "Якщо цю опцію активовано, диалогі звітів будуть на окремих вкладках, а не "
#~ "у вспливаючих діалогах."

#~ msgid "Show Map Scrollbars"
#~ msgstr "Показувати прокрутку мапи"

#~ msgid "Split message/chat notebook area"
#~ msgstr "Розділити зони повідомлень і чату"

#~ msgid ""
#~ "Enabling this option will split the message/chat notebook into two "
#~ "separate areas so that both can be viewed at once. This option is ignored "
#~ "if 'Merge the message notebook and the map notebook' is set."
#~ msgstr ""
#~ "Увімкнення цієї опції розділить зону повідомлень/чату на дві окремі зони, "
#~ "щоб їх можна було бачити одночасно. Ця опція ігнорується, якщо "
#~ "встановлено 'Об’єднати зони карти та повідомлень'."

#~ msgid "Merge the message notebook and the map notebook"
#~ msgstr "Об’єднати зони карти та повідомлень"

#~ msgid ""
#~ "If this option is enabled, the message notebook will be merged into the "
#~ "world map notebook. Thus, the size needed for the main window will be "
#~ "reduced. This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Якщо цю опцію встановлено, зона повідомлень буде об'єднана із зоною карти "
#~ "світу. Таким чином розмір, потрібний для головного вікна, буде меншим. "
#~ "Задіяння цієї опції вимагає перезапуску сервера."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "will be floating over it."
#~ msgstr ""
#~ "Якщо цю опцію активовано, диалогі звітів будуть на окремих вкладках, а не "
#~ "у вспливаючих діалогах."

#~ msgid "Full Screen"
#~ msgstr "Повний екран"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr ""
#~ "Якщо встановлено цю опцію, клієнт буде використовувати усю площу екрана "
#~ "для малювання"

#~ msgid "Screen width"
#~ msgstr "Ширина екрану"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Ця опція збереже ширину обраної роздільної здатності екрану"

#~ msgid "Screen height"
#~ msgstr "Висота екрану"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Ця опція збереже висоту обраної роздільної здатності екрану"

#~ msgid "?clistbegin: with %s"
#~ msgstr " з %s"

#~ msgid "?clistlast:, and %s"
#~ msgstr ", та %s"

#~ msgid "?clistlast: and %s"
#~ msgstr " та %s"

#~ msgid "Progress: no research target"
#~ msgstr "Прогрес: нема мети досліджень"

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Шляхи довші ніж 99 ходів не підтримуються."

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Назва: %s\n"
#~ "Їжа:         %10s Гроші:  %10s\n"
#~ "Виробництво: %10s Розкіш: %10s\n"
#~ "Торгівля:    %10s Наука:  %10s\n"
#~ "\n"
#~ "       Люди (З/Ш/Н/П): %s\n"
#~ "           Ріст міста: %s\n"
#~ "Виробництво завершено: %s"

#, fuzzy
#~ msgid "_Take Player"
#~ msgstr "Міста"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Кращий туман буде працювати лише в режимі truecolor.  Відключаю це"

#~ msgid "_Full Screen"
#~ msgstr "Повний Екран"

#~ msgid "Give info access"
#~ msgstr "Дати інформаційний доступ"

#~ msgid "Give ctrl access"
#~ msgstr "Дати управляючий доступ"

#~ msgid "?Building:Name"
#~ msgstr "Назва"

#~ msgid "Total Cost:"
#~ msgstr "Загалом коштує:"

#~ msgid "true"
#~ msgstr "правда"

#~ msgid "false"
#~ msgstr "ні"

#~ msgid "(hidden)"
#~ msgstr "(приховано)"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Подивиться запис Цивілопедії про %s"

#~ msgid ""
#~ "Ruler: %s %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Правитель: %s %s  Уряд: %s\n"
#~ "Столиця: %s  Гроші: %d\n"
#~ "Податки: %d%% Наука: %d%% Розкіш: %d%%\n"
#~ "Досліджує: невідомо"

#~ msgid ""
#~ "Ruler: %s %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Правитель: %s %s  Уряд: %s\n"
#~ "Столиця: %s  Гроші: %d\n"
#~ "Податки: %d%% Наука: %d%% Розкіш: %d%%\n"
#~ "Досліджує: %s(%d/%d)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Поточні Установки\n"
#~ "Повний екран %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Поточні Установки\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Немає доступних режимів!"

#~ msgid "All resolutions available."
#~ msgstr "Доступна будь-яка роздільна здатність."

#~ msgid "Fullscreen Mode"
#~ msgstr "Повноекранний режим"

#~ msgid "Smooth unit move steps"
#~ msgstr "Кроки плавного руху підрозділів"

#, fuzzy
#~ msgid "Show focus animation"
#~ msgstr "Показувати анімацію битв."

#~ msgid "Show cursors animation"
#~ msgstr "Показувати анімацію курсорів"

#~ msgid "City Trade Routes"
#~ msgstr "Торгові шляхи міста"

#~ msgid "Draw city map grid"
#~ msgstr "Малювати сітку міста на мапі"

#~ msgid "Draw city worker map grid"
#~ msgstr "Малювати сітку робітників міста на мапі"

#~ msgid "Special Resources"
#~ msgstr "Спеціальні ресурси"

#~ msgid "Roads and Rails"
#~ msgstr "Дороги та Залізниці"

#~ msgid "Fortress and Airbase"
#~ msgstr "Укріплення та Авіабази"

#~ msgid "Civ3 city text style"
#~ msgstr "Стиль міст як у Цив3 "

#~ msgid "Video options"
#~ msgstr "Опції відео"

#~ msgid "Sound options"
#~ msgstr "Звукові опції"

#~ msgid "Game options"
#~ msgstr "Опції гри"

#~ msgid "Map options"
#~ msgstr "Опції мапи"

#~ msgid "<AI>"
#~ msgstr "<Комп'ютер>"

#~ msgid "Can only be used in server console. "
#~ msgstr "Може бути використано лише у серверній консолі."

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Значення встановлено до %d</p>\n"
#~ "\n"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help             Показати підказку по опціям\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version          Показати номер версії\n"

#~ msgid "Name              Ready Leader          Nation          "
#~ msgstr "Ім'я              Готовність Лідер          Нація          "

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be scientists, entertainers or taxmen.  Especially at "
#~ "the start of the game, care should be taken to ensure that the citizens "
#~ "are employed so that they maximise growth, trade and production."
#~ msgstr ""
#~ " 6. Як дбати про міста.\n"
#~ "\n"
#~ "    У кожному місті є городяни. Кількість городян залежить від популяції "
#~ "міста. Коли Ви клацнете по місту, то побачите, як використовуються землі "
#~ "навколо міста. Ви можете відправити городян на обробку земель, або вони "
#~ "можуть бути науковцями, шоуменами чи податківцями. На початку гри, слід "
#~ "особливо подбати, аби усі городяни були зайняті, щоб максимізувати ріст "
#~ "міста, торгівлю та виробництво."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximise "
#~ "food production."
#~ msgstr ""
#~ "    Якщо ви повернете усіх ваших городян у місто та потім клацнете правою "
#~ "кнопкою миші на центральній клітинці, городяни будуть автоматично "
#~ "розподілені аби максимізувати виробництво їжі."

#~ msgid "Technology advances allow other kinds of structures to be built:"
#~ msgstr "Технологічний прогрес дозволяє будувати інші типи споруд:"

#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "- Укріплення покращують захист. Підрозділи в них захищаються з подвоєною "
#~ "силою; крім того, загони в укріпленні знищуються не всі разом, а по "
#~ "одному. Дивись Допомогу по Боях для додаткової інформації. Зайняті "
#~ "укріплення ще й розширюють кордони (дивись розділ Національні Кордони)."

#~ msgid ""
#~ " - Buoys may be built in the ocean (by units on a sea-going vessel); they "
#~ "give you permanent visibility of the area of the map around them."
#~ msgstr ""
#~ " - Буї можна будувати в океані (підрозділами на кораблях); вони "
#~ "дозволяють бачити частину мапи навколо себе."

#~ msgid ""
#~ "In the default ruleset, occupied fortresses also extend national borders."
#~ msgstr ""
#~ "У типовому наборі правил зайняті фортеці також розширюють національні "
#~ "кордони."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Besides the luxury points "
#~ "produced by any entertainers in a city, each city receives back some of "
#~ "the trade points it produces as luxury points according to your empire's "
#~ "tax rates; see the section on Trade."
#~ msgstr ""
#~ "Розкіш робить городян щасливими. Кожні два пункти розкоші, що "
#~ "виробляються містом, ощасливлюють одного нейтрального городянина (а якщо "
#~ "нейтральних не залишилось, нещасні стають нейтральними, відтак "
#~ "щасливими). Окрім пунктів розкоші, створених у місті артистами, кожне "
#~ "місто отримує частину своїх пунктів торгівлі у якості пунктів розкоші, "
#~ "відповідно до рівня податків Вашої імперії; дивись також розділ Торгівля. "

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the default ruleset, units which stay in a "
#~ "fortress for a whole turn regain a quarter of their hit points. Wonders "
#~ "can also boost recovery (such as the United Nations in the default "
#~ "ruleset). Damaged units in Sentry mode will wake up when they have "
#~ "regained all of their hit points."
#~ msgstr ""
#~ "Загони що були поранені у боях відновлюють здоров'я кожного ходу коли "
#~ "вони не рухаються. Звичайно, підрозділ що не рухається відновлює одне "
#~ "здоров'я за хід. Сухопутний підрозділ у місті з Казармами, або морський "
#~ "підрозділ у місті з Портом, або авіазагін у місті з летовищем відновлює "
#~ "усе втрачене здоров'я за повний хід без руху у місті.Інакше, підрозділ що "
#~ "залишився у місті відновлює одну третину усього свого здоров'я. Підрозділ "
#~ "що залишився в укріпленні відновлює чверть свого здоров'я за хід. "
#~ "Укріплений загін відновлює одне додаткове здоров'я. Якщо гравець володіє "
#~ "дивом Об'єднані Нації, його загін відновлює два здоров'я за хід, навіть у "
#~ "русі. На додаток до усіх інших ефектів Гелікоптери втрачають 2 здоров'я "
#~ "(або отримують на два здоров'я менше ніж можливо) кожного ходу що не "
#~ "завершився у місті. Приспані поранені загони активізуються коли здоров'я "
#~ "повністю відновлено."

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Агент Керування Містом (АКМ) допомагає керувати Вашими містами. Він "
#~ "пристосовує доступних робітників на вільні клітини навколо міста аби "
#~ "досягти максимальної віддачі від міста. Він також змінює працівників на "
#~ "науковців, податківців або шоуменів, якщо потрібно. Також АКМ має ще одну "
#~ "важливу функцію: якщо це можливо, він зберігає Ваші міста нейтральними.\n"
#~ "\n"
#~ "Є багато засобів вказати АКМ яку віддачу Ви очикуєте. Відкрийте вікно "
#~ "міста та оберіть вкладинку АКМ. Є два типи бігунців: Ліворуч Ви можете "
#~ "встановити мінімальні надлишки для кожного виду виробництва; тобто Грошей "
#~ "= +3 значить, що місто виробляє на 3 гривні більше ніж воно потребує для "
#~ "утримання будівель. Ліворуч бігунці дають Вам змогу визначити пріорітети "
#~ "виробництва: встановлення науки у 3 значить, що одна наука краще ніж три "
#~ "виробництва (гривні, торгівлі, ...). Ви можете встановити різні фактори "
#~ "для кожного типу виробництва, відповідно до потреб.\n"
#~ "\n"
#~ "Якщо Ви встановили деякі мінімальні надлишки які неможливо виконати, АКМ "
#~ "не буде активовано. Якщо АКМ не може виконати свої завдання у грі, він "
#~ "повертає контроль гравцеві. Тож краще не встановлюйте надвисокі залишки; "
#~ "навпаки, використовуйте усе для досягнення Ваших цілей.\n"
#~ "\n"
#~ "Опція 'Святкування' дозволяє Вашому місту святкувати. Це працює лише за "
#~ "високого рівня розкоші. Дивитесь допомогу про 'Щастя'.\n"
#~ "\n"
#~ "Клік на 'Контролювати місто' надає місто під контроль АКМ, 'Відпустити "
#~ "місто' повертає контроль Вам.\n"
#~ "\n"
#~ "Для полегшення використання, ви можете зберегти установки бігунців як "
#~ "предустановки з ім'ям. Клікніть на 'додати предустановку' та введіть ім'я "
#~ "для ваших установок. Ви можете використовувати цю предустановку у кожному "
#~ "місті лише клікнувши на її ім'я. Також, Ви можете контролювати Ваші "
#~ "установки з звіту міста, у стовбці АКМ. Та Ви можете змінити їх звідси "
#~ "(використовуйте 'змінити' --> 'АКМ'), якщи ви зберегли їх як "
#~ "предустановку.\n"
#~ "\n"
#~ "Використовуйте 'Гра' --> 'Зберегти установки' аби записати Ваші "
#~ "предустановки напостійно.\n"
#~ "\n"
#~ "Застереження! Якщо Ви використовуєте АКМ для деяких Ваших міст, то можете "
#~ "мати деякі складності керуючи сусідніми містами власноруч. Найкраще "
#~ "керувати усіма містами на острові або власноруч або за допомогою АКМ. "
#~ "Читайте додаткові поради, деякі пояснення та приклади предустановок у "
#~ "файлі README.cma, що включений у Freeciv.\n"

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored.\n"
#~ "\n"
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Дозволяє місту готувати авіазагони ветерани. Також, поранені авіаційні "
#~ "загони, що залишаться у місті на один повний хід без руху повністю "
#~ "відновлюються.\n"
#~ "\n"
#~ "Два міста з Летовищами можуть транспортувати між собою один загін за хід. "
#~ "Це авіатранспортування з одного міста до іншого використовує усі рухи "
#~ "підрозділу за один хід. Підрозділ має мати можливість рухатись аби бути "
#~ "так транспортованим."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defence strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "З Казармами кожний новий підрозділ, що будується у місті, автоматично має "
#~ "статус Ветерана, це означає що його атакуючи та захисні властивості "
#~ "збільшуться на 50%. Також вражені наземні підрозділи, що залишаються у "
#~ "місті на один повний хід без переміщень повністю відновлюються."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defence "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Стіни міста допомагають захищати місто. Вони потроюють захисну силу "
#~ "підрозділів у місті проти сухопутних та гелікоптерних підрозділів. Вони "
#~ "неефективні проти повітряних і морських підрозділів та Гаубиць. Міські "
#~ "стіни також запобігають втратам мирного населення, що трапляються при "
#~ "знищенні захисних підрозділів сухопутними військами."

#~ msgid ""
#~ "Increases the defence strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Підвищує вдвічі захисну силу підрозділів у місті при захисті від "
#~ "обстрилів з ворожіх кораблів."

#~ msgid "Harbour"
#~ msgstr "Гавань"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Робіть місто столицею та центром Вашого уряду. Корупція в інших містах "
#~ "залежить від того, як далеко від столиці вони знаходяться, за виключенням "
#~ "форм правління Демократії та Комунізму. Вартість влаштування революції у "
#~ "місті також залежить від відстані до столиці (за всіх форм правління).\n"
#~ "\n"
#~ "Дбайте про свою столицю, тому що її втрата може призвести до "
#~ "громадянської війни у Вашій імперії. Втрата Вашого поточного палацу також "
#~ "призводить до втрати зорельота, якщо він у Вас був.\n"
#~ "\n"
#~ "За Деспотизму місто з Палацом отримує +75% надбавку до виробництва, а за "
#~ "Монархії +50% до виробництва."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution.\n"
#~ "\n"
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city.\n"
#~ "\n"
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Космічні Компоненти поділяються на Двигуни та Паливні Баки. Кожна їх пара "
#~ "зменшує час на переліт зорельота. Ви можете збудувати до 8 пар.\n"
#~ "\n"
#~ "Перед тим як Ви зможете будувати будь які частини космічного корабля, "
#~ "диво Програма Аполо повинно бути збудовано одним з гравців."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Космічні Модулі  - найдорожчі частини зорельота. Є три типи Космічних "
#~ "Модулів:\n"
#~ "\n"
#~ "- Житловий Модуль: надає місце для проживання для 10000 людей.\n"
#~ "\n"
#~ "- Модуль Життєзабезпечення: надає їжу та воду для населення одного  "
#~ "Житлового Модуля.\n"
#~ "\n"
#~ "- Сонячні Панелі: надають енергію необхідну для будь яких двох інших "
#~ "Модулів.\n"
#~ "\n"
#~ "Ви можете будувати до 4 Космічних Модулів кожного типу.\n"
#~ "\n"
#~ "Перед тим як Ви зможете будувати будь які частини зорельота, диво "
#~ "Програма Аполо повинно бути збудовано одним з гравців."

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Космічні Структури - це база Вашого зорельота. Усі інші елементи повинні "
#~ "бути під'єднані до Структур аби працювати. Ви можете збудувати до 32 "
#~ "Космічних Структур.\n"
#~ "\n"
#~ "Перед тим як Ви зможете будувати будь які частини зорельота, диво "
#~ "Програма Аполо повинно бути збудовано одним з гравців."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Цивілізація що побудувала Велику Бібліотеку отримує будь яке нове знання, "
#~ "що їх відкрили будь які дві інші цивілізації."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Надає усім Вашим морським підрозділам 1 додатковий рух. Робить усі нові "
#~ "морські підрозділи ветеранами (в усіх Ваших містах)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Вигадані"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках чи Заводах у місті: Фабрика та "
#~ "Гідростанція разом дають приріст виробництва 100%, Фабрика, Завод та "
#~ "Гідростанція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Aтомну чи Соняшну станцію. Місто "
#~ "може будувати Гідростанцію лише за умови знаходження поряд річки або гір."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Атомна станція разом дають приріст виробництва 100%, Фабрика, Завод та "
#~ "Атомна станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Aтомну чи Соняшну станцію."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Робіть місто столицею та центром Вашого правління. Корупція у інших "
#~ "містах залежить від того як далеко від столиці вони знаходяться, за "
#~ "виключенням форм керування Демократії та Комунізму. Вартість влаштування "
#~ "революції у місті також залежить від відстані до столиці (за усіх форм "
#~ "правління).\n"
#~ "\n"
#~ "Дбайте про свою столицю, тому що її втрата може призвести до "
#~ "громадянської війни у Вашій імперії. Втрата Вашого поточного палацу також "
#~ "приводить до втрати зорельота."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 100%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може привести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Нейтралізує забруднення, що виникає внаслідок виробництва у місті. Також "
#~ "збільшує виробництво на Фабриках та Заводах у місті: Фабрика та Соняшна "
#~ "станція разом дають приріст виробництва 100%, Фабрика, Завод та Соняшна "
#~ "станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Надає усім морським підрозділам 1 додатковий рух. Робить усі нові морські "
#~ "підрозділи ветеранами (в усіх містах)."

#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Усі Ваші нові сухопутні підрозділи стають ветеранами (для усіх міст). "
#~ "Вірогідність того, що сухопутний підрозділ стане ветераном після битви "
#~ "збільшується з 50% до 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defence strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "З Казармами, кожний новий підрозділ, що збудовано у місті автоматично має "
#~ "статус ветерана, якій збільшує силу атаки та захисту на 50%. Також, "
#~ "поранені підрозділи, що залишаються у місті на один повний хід без руху, "
#~ "повністю відновлюються. "

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defence "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Міські стіни спрощують захист міста. Вони потроюють захисні сили "
#~ "підрозділів у місті при захисті проти сухопутних, морських військ та "
#~ "гелікоптерів. Вони неефективні проти авіапідрозділів, а також Гаубиць. "
#~ "Стіни міста також запобігають зменшенню населення, що спричиняється після "
#~ "вдалої атаки сухопутного підрозділу."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Гідростанція разом дають приріст виробництва 100%, Фабрика, Завод та "
#~ "Гідростанція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло чи Aтомну станцію. Місто може "
#~ "будувати Гідростанцію лише за умови знаходження поряд річки або гір."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Гідростанція разом дають приріст виробництва 100%, Фабрика, Завод та "
#~ "Гідростанція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло чи Aтомну станцію."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 100%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може привести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло чи Aтомну станцію."

#~ msgid "elvis"
#~ msgstr "артист"

#~ msgid "scientist"
#~ msgstr "науковець"

#~ msgid "taxman"
#~ msgstr "податківець"

#~ msgid "Usurper"
#~ msgstr "Узурпатор"

#~ msgid "?female:Usurper"
#~ msgstr "Узурпаторка"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "Анархія - це просто відсутність визнаного уряду. Громадяни неорганізовані "
#~ "та непродуктивні; вони якнайшвидше витрачатимуть зароблене, замість того "
#~ "щоб сплачувати податки чи займатися дослідженнями.\n"
#~ "\n"
#~ "За Анархії рівень корупції трохи менший, ніж за Деспотизму, але люди менш "
#~ "щасливі."

#~ msgid "Chief"
#~ msgstr "Вождь"

#~ msgid "?female:Chief"
#~ msgstr "Вождиня"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "За Деспотизму, ви - абсолютний володар свого народу. Ваш контроль над "
#~ "громадянами значною мірою спирається на військове положення.\n"
#~ "\n"
#~ "Деспотизм зазнає найвищого рівню корупції поміж усіх форм правління."

#~ msgid "King"
#~ msgstr "Король"

#~ msgid "Queen"
#~ msgstr "Королева"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "За Монархії, король або королева виконує функції спадкового номінального "
#~ "керівника уряду.\n"
#~ "\n"
#~ "Монархії властивий такий же низький рівень корупції, як і Республіці."

#~ msgid "Comrade"
#~ msgstr "Товариш"

#~ msgid "?female:Comrade"
#~ msgstr "Товаришка"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Комунізм базується на утопії, що всі люди рівні. Усіма статками володіє "
#~ "держава, а не приватні особи. Комунізм дає баланс між військовими та "
#~ "комерційними формами правління.\n"
#~ "\n"
#~ "За Комунізму, корупція не змінюється в залежності від відстані до "
#~ "столиці; усі міста (включаючи столицю) мають невеликий рівень корупції. "

#~ msgid "Consul"
#~ msgstr "Консул"

#~ msgid "?female:Consul"
#~ msgstr "Консул"

#~ msgid "President"
#~ msgstr "Президент"

#~ msgid "?female:President"
#~ msgstr "Президент"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Анархія - це просто відсутність визнаного уряду. Громадяни неорганізовані "
#~ "та непродуктивні; вони якнайшвидше витрачатимуть зароблене, замість того "
#~ "щоб сплачувати податки чи займатися дослідженнями.\n"
#~ "\n"
#~ "За Анархії рівень корупції та втрат трохи менший, ніж за Деспотизму, але "
#~ "люди менш щасливі."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "За Деспотизму, ви - абсолютний володар свого народу. Ваш контроль над "
#~ "громадянами значною мірою спирається на військове положення.\n"
#~ "\n"
#~ "Деспотизм зазнає найвищого рівню корупції та втрат поміж усіх форм "
#~ "правління."

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "За Монархії, король або королева виконує функції спадкового номінального "
#~ "керівника уряду.\n"
#~ "\n"
#~ "Монархії властивий такий же низький рівень корупції та втрат, як і "
#~ "Республіці."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Комунізм базується на утопії, що всі люди рівні. Усіма статками володіє "
#~ "держава, а не приватні особи. Комунізм дає баланс між військовими та "
#~ "комерційними формами правління.\n"
#~ "\n"
#~ "За Комунізму, корупція та втрати не змінюються в залежності від відстані "
#~ "до столиці; усі міста (включаючи столицю) мають невеликий рівень "
#~ "корупції. "

#~ msgid "High Priest"
#~ msgstr "Духовний лідер"

#~ msgid "High Priestess"
#~ msgstr "Духовна лідер"

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point.\n"
#~ "\n"
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Будь яка територія суходолу може містити Річку. Річка додає 1 торгівлю до "
#~ "ресурсів, що виробляються на цій території. Крім того, захисний фактор "
#~ "підвищується на 50%. Врешті, наземні підрозділи можуть рухатися вздовж "
#~ "річки (але не по діагоналі); рух вздовж річки коштує лише 1/3 звичайного "
#~ "руху.\n"
#~ "\n"
#~ "Шляхи та Залізниці можна будувати на територіях із річками, лише якщо Ви "
#~ "відкрили технологію Будівництва Мостів."

#~ msgid "Missile"
#~ msgstr "Ракета"

#~ msgid "Sea"
#~ msgstr "Море"

#~ msgid "Air"
#~ msgstr "Повітряні"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details.\n"
#~ "\n"
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers.\n"
#~ "\n"
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "Інженери подібні до Колоністів, але вони удвічі швидче працюють та "
#~ "рухаються. Інженери також можуть виконувати великі трансформації "
#~ "територій (наприклад, змінити Тундру на Пустелю) на що не вистачає "
#~ "можливостей Колоністів.\n"
#~ "\n"
#~ "Порада 1: Модернізуйте Колоністів на Інженерів коли це можливо, тому що "
#~ "Інженери вимагають стількі ж ресурсів як і Колоністи.\n"
#~ "\n"
#~ "Порада 2: Якщо Ви будуєте Майстерню Леонардо, відкрийте Підривне діло до "
#~ "того як Майстерня стане застарілою. Таким чином, Ваші Колоністи будуть "
#~ "модернізовані безкоштовно."

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage.\n"
#~ "\n"
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Кількість партизан залишаеться необмеженою коли ворог захоплює Ваше "
#~ "місто, лише за наступних умов:\n"
#~ "\n"
#~ " - Партизанська війна повинна бути відомою хоча б одному гравцю.\n"
#~ "\n"
#~ " - Ви повинні бути гравцем якій збудував місто.\n"
#~ "\n"
#~ " - Ви повинні знати про Комунізм та Порох.\n"
#~ "\n"
#~ " - У Вас повинна бути форма правління Демократія або Комунізм."

#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision.\n"
#~ "\n"
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Покращений Броненосець, з більшою швидкістю та кращим зором.\n"
#~ "\n"
#~ "ПОРАДА: Це дуже швидкий підрозділ, зручний для полювання на ворожих "
#~ "Транспортників."

#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Авіаносець - це мобільний аеродром.\n"
#~ "\n"
#~ "Порада: Конвоюйте Авіаносці ескадрою швидких кораблів та Лінкором, бо ж "
#~ "втрата повністю навантаженого Авіаносця ДУЖЕ болісна та дорога."

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Крилата ракета - це ракета далекого радіусу дії, що може вражати цілі в "
#~ "глибині ворожої території.\n"
#~ "\n"
#~ "Порада: Поважна кількість ракет може забезпечити відсутність ворожих "
#~ "кораблів навколо вашої батьківщини."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Ви можете будувати Атомні бомби якщо вже відкрили необхідні технології, "
#~ "та будь якій з гравців побудував Диво Манхетенський Проект.\n"
#~ "\n"
#~ "Вибух знищує всі підрозділи на віддалі до 3 клітинок від епіцентру (3x3 "
#~ "клітинки для прямокутних сіток), включно з дружніми підрозділами. Будь-"
#~ "яке місто в межах цієї зони втрачає половину населення, а території у "
#~ "зоні вибуху заражаються радіацією.\n"
#~ "\n"
#~ "Подібно до забруднення та глобального потепління, ризик ядерної зими "
#~ "зростає з радіаційним зараженням. Якщо настане ядерна зима, землі цілого "
#~ "світу перетворюватимуться на пустелі, тундру та льодовики. Колоністи, "
#~ "Робітники або Інженери можуть ліквідовувати радіаційне зараження.\n"
#~ "\n"
#~ "Порада 1: Вибух у океані не викликає забруднень, тож це є найбільш "
#~ "ефективний (хоча й дорогий!!) засіб боротьби з ворожими кораблями.\n"
#~ "\n"
#~ "Порада 2: Ви можете опинитись у ситуації коли Ви практично захопили "
#~ "ворожу країну, але деякі ворожі міста надто міцні. Перед використанням "
#~ "атомної бомби, зберіть гурт Колоністів, Робітників або Інженерів "
#~ "неподалік від міста, аби вони були готові ліквідувати зараження того ж "
#~ "ходу коли воно виникне! Це зменшує ризик ядерної зими. Екологічно "
#~ "безпечний вибух!"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Караван перевозить товари чи матеріали для торгівлі з далекими містами та "
#~ "іноземними державами, або щоби допомогти будівництву див у ваших містах.\n"
#~ "\n"
#~ "Кожен караван, що використовується для будівництва дива, додає 50 щитів "
#~ "до будівництва.\n"
#~ "\n"
#~ "Порада: Ви можете зазделегідь зібрати багато караванів та направити їх "
#~ "усіх  до міста, де будується диво, та закінчити його за один хід!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Один Вождь Дикунів з'являється щоразу, коли десь у світі виникає навала "
#~ "дикунів.\n"
#~ "\n"
#~ "Коли вождя дикунів вбивають на клітинці без будь-яких захисних "
#~ "підрозділів, то виплачується винагорода в 100 гривень, але тільки для "
#~ "сухопутних підрозділів та гелікоптерів."

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details.\n"
#~ "\n"
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers.\n"
#~ "\n"
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "Інженери подібні до Колоністів, але вони вдвічі швидше працюють та "
#~ "рухаються. Інженери також можуть виконувати великі трансформації "
#~ "територій (наприклад, перетворити Тундру на Пустелю) на що не вистачає "
#~ "можливостей Колоністів; див. розділ Перетворення територій для додаткової "
#~ "інформації.\n"
#~ "\n"
#~ "Порада 1: Модернізуйте Колоністів до Інженерів коли це можливо, тому що "
#~ "Інженери вимагають стільки ж ресурсів, як звичайні Колоністи.\n"
#~ "\n"
#~ "Порада 2: Якщо Ви збудуєте Майстерню Леонардо, дослідіть Вибухівку до "
#~ "того, як Майстерня стане застарілою. В такому випадку Ваші Колоністи "
#~ "будуть безкоштовно модернізовані."

#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Фанатики - це воїни, надзвичайно віддані вищій меті.\n"
#~ "\n"
#~ "Фундаменталістські нації можуть утримувати Фанатичні загони не сплачуючи "
#~ "за їх утримання виробництвом."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Ви можете будувати Атомні бомби якщо вже відкрили необхідні технології, "
#~ "та будь якій з гравців побудував Диво Манхетенський Проект.\n"
#~ "\n"
#~ "Вибух знищує всі підрозділи на віддалі до 3 клітинок від епіцентру (3x3 "
#~ "клітинки для прямокутних сіток), включно з дружніми підрозділами. Будь-"
#~ "яке місто в межах цієї зони втрачає половину населення, а території у "
#~ "зоні вибуху заражаються радіацією.\n"
#~ "\n"
#~ "Подібно до забруднення та глобального потепління, ризик ядерної зими "
#~ "зростає з радіаційним зараженням. Якщо настане ядерна зима, землі цілого "
#~ "світу перетворюватимуться на пустелі, тундру та льодовики. Колоністи та "
#~ "Інженери можуть ліквідовувати радіаційне зараження.\n"
#~ "\n"
#~ "Порада 1: Вибух у океані не викликає забруднень, тож це є найбільш "
#~ "ефективний (хоча й дорогий!!) засіб боротьби з ворожими кораблями.\n"
#~ "\n"
#~ "Порада 2: Ви можете опинитись у ситуації коли Ви практично захопили "
#~ "ворожу країну, але деякі ворожі міста надто міцні. Перед використанням "
#~ "атомної бомби, зберіть гурт Колоністів або Інженерів неподалік від міста, "
#~ "аби вони були готові ліквідувати зараження того ж ходу коли воно виникне! "
#~ "Це зменшує ризик ядерної зими. Екологічно безпечний вибух!"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defence strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Мотострільці; цей підрозділ має найбільший захист з усіх наземних "
#~ "підрозділів, але вони доступні лише наприкінці технологічного розвитку."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Ви можете будувати Атомні бомби якщо вже відкрили необхідні технології, "
#~ "та будь якій з гравців побудував Диво Манхетенський Проект.\n"
#~ "\n"
#~ "Вибух знищує всі підрозділи на віддалі до 3 клітинок від епіцентру (3x3 "
#~ "клітинки для прямокутних сіток), включно з дружніми підрозділами. Будь-"
#~ "яке місто в межах цієї зони втрачає половину населення, а території у "
#~ "зоні вибуху заражаються радіацією.\n"
#~ "\n"
#~ "Подібно до забруднення та глобального потепління, ризик ядерної зими "
#~ "зростає з радіаційним зараженням. Якщо настане ядерна зима, землі цілого "
#~ "світу перетворюватимуться на пустелі, тундру та льодовики. Колоністи "
#~ "можуть ліквідовувати радіаційне зараження.\n"
#~ "\n"
#~ "Порада 1: Вибух у океані не викликає забруднень, тож це є найбільш "
#~ "ефективний (хоча й дорогий!!) засіб боротьби з ворожими кораблями.\n"
#~ "\n"
#~ "Порада 2: Ви можете опинитись у ситуації коли Ви практично захопили "
#~ "ворожу країну, але деякі ворожі міста надто міцні. Перед використанням "
#~ "атомної бомби, зберіть гурт Колоністів неподалік від міста, аби вони були "
#~ "готові ліквідувати зараження того ж ходу коли воно виникне! Це зменшує "
#~ "ризик ядерної зими. Екологічно безпечний вибух!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Один Вождь Дикунів з'являється щоразу, коли десь у світі виникає навала "
#~ "дикунів.\n"
#~ "\n"
#~ "Коли вождя дикунів вбивають на клітинці без будь яких захисних "
#~ "підрозділів, то виплачується винагорода в 100 гривень, але тільки для "
#~ "сухопутних підрозділів."

#~ msgid "Emir"
#~ msgstr "Емір"

#~ msgid "Emira"
#~ msgstr "Еміра"

#~ msgid "?female:Padishah"
#~ msgstr "Падишахиня"

#~ msgid "General Secretary"
#~ msgstr "Генеральний Секретар"

#~ msgid "?female:General Secretary"
#~   †  †  €†  msgstr "Генеральний Секретар"

#~ msgid "Mullah"
#~ msgstr "Мула"

#~ msgid "?female:Mullah"
#~ msgstr "Мулла"

#~ msgid "Prime Minister"
#~ msgstr "Прем`єр-міністр"

#~ msgid "?female:Prime Minister"
#~ msgstr "Прем`єр-міністр"

#~ msgid "Nipa"
#~ msgstr "Вождь"

#, fuzzy
#~ msgid "?female:Nipa"
#~ msgstr "Набоб"

#~ msgid "Nipsa"
#~ msgstr "Магістр"

#, fuzzy
#~ msgid "?female:Nipsa"
#~ msgstr "Набоб"

#~ msgid "He'a"
#~ msgstr "Хе'а"

#, fuzzy
#~ msgid "?female:He'a"
#~ msgstr "Хакер"

#~ msgid "Sheik"
#~ msgstr "Шейх"

#~ msgid "Shaykhah"
#~ msgstr "Шейхиня"

#~ msgid "Malik"
#~ msgstr "Малік"

#~ msgid "Malikah"
#~ msgstr "Маліка"

#~ msgid "Dey"
#~ msgstr "Деж"

#, fuzzy
#~ msgid "?female:Dey"
#~ msgstr "Деспот"

#~ msgid "Caliph"
#~ msgstr "Халіф"

#~ msgid "?female:Caliph"
#~ msgstr "Халіфа"

#~ msgid "Speaker"
#~ msgstr "Спікер"

#~ msgid "?female:Speaker"
#~ msgstr "Спікер"

#~ msgid "Reverend"
#~ msgstr "Президент"

#~ msgid "?female:Reverend"
#~ msgstr "?female:Преподобна"

#~ msgid "Sheikh"
#~ msgstr "Шейх"

#~ msgid "Sultan"
#~ msgstr "Султан"

#~ msgid "Sultana"
#~ msgstr "Султана"

#~ msgid "Caudillo"
#~ msgstr "Каудільо"

#~ msgid "Caudilla"
#~ msgstr "Каудільа"

#~ msgid "Presidente"
#~ msgstr "Президент"

#~ msgid "Presidenta"
#~ msgstr "Президент"

#~ msgid "?female:Cardinal"
#~ msgstr "Кардінал"

#, fuzzy
#~ msgid "Malka"
#~ msgstr "Чоловік"

#, fuzzy
#~ msgid "Malikta"
#~ msgstr "Ополчення"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Австрія перекладається як Східне Королівство, названа так через "
#~ "розташування на сході середньовічної Священної Римської Імперії."

#~ msgid "Mallku"
#~ msgstr "Маллку"

#~ msgid "Ttalla"
#~ msgstr "Тталла"

#~ msgid "Khan"
#~ msgstr "Хан"

#~ msgid "Shah"
#~ msgstr "Шах"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century AD, reviving the practice of human sacrifice.  They were "
#~ "conquered by the Spanish under Cortes in 1524."
#~ msgstr ""
#~ "Ацтеки, народ з пустелі Сонора, що розмовляв мовою Науатль, підкорив "
#~ "післятольтекські цивілізації Центральної Мексики протягом 15-го століття "
#~ "нашої ери, та відновив традицію людських жертвоприношень. Вони були "
#~ "завойовані Іспанцями під головуванням Кортеса у 1524."

#~ msgid "Lugal"
#~ msgstr "Лугал"

#, fuzzy
#~ msgid "?female:Lugal"
#~ msgstr "Майор"

#~ msgid ""
#~ "The Basques have lived since times immemorial by the western foothills of "
#~ "the Pyrenees. By maintaining their age-old cultural traditions, and "
#~ "keeping their historic identity alive, the Basques provide a link with "
#~ "man's distant past. Euskara, the language spoken by the Basque people, is "
#~ "probably the oldest living language in Europe."
#~ msgstr ""
#~ "Баски з давніх-давен жили біля західного підніжжя Піринеїв. Підтримуючи "
#~ "свої віковічні культурні традиції та історичну самоідентичність, народ "
#~ "Басків підтримує зв'язок з далеким минулим людства. Баскійска мова, "
#~ "ймовірно, є найдревнішою живою мовою в Європі."

#~ msgid "Lehendakari"
#~ msgstr "Лехендакарі"

#~ msgid "?female:Lehendakari"
#~ msgstr "Лехендакарі"

#~ msgid "Duke"
#~ msgstr "Великий князь"

#~ msgid "Duchess"
#~ msgstr "Герцогиня"

#~ msgid "Tsar"
#~ msgstr "Цар"

#~ msgid "Tsaritsa"
#~ msgstr "Цариця"

#~ msgid "Patriarch"
#~ msgstr "Патріарх"

#~ msgid "Matriarch"
#~ msgstr "Матріарх"

#~ msgid "Nabob"
#~ msgstr "Набоб"

#~ msgid "?female:Nabob"
#~ msgstr "Набоб"

#~ msgid "Ban"
#~ msgstr "Бан"

#~ msgid "?female:Ban"
#~ msgstr "Бані"

#~ msgid "Dictator"
#~ msgstr "Диктатор"

#~ msgid "Dictatrix"
#~ msgstr "Диктаторка"

#~ msgid "Imperator"
#~ msgstr "Імператор"

#~ msgid "Imperatrix"
#~ msgstr "Імператриця"

#~ msgid "Chairman"
#~ msgstr "Голова"

#~ msgid "Chairperson"
#~ msgstr "Голова"

#~ msgid "Director-President"
#~ msgstr "Директор Президент"

#~ msgid "?female:Director-President"
#~ msgstr "Директор Президент"

#~ msgid "Dugez"
#~ msgstr "Герцогиня"

#, fuzzy
#~ msgid "Roue"
#~ msgstr "Ресурси"

#, fuzzy
#~ msgid "Rouanez"
#~ msgstr "Румуни"

#, fuzzy
#~ msgid "Drugariat"
#~ msgstr "Угорці"

#~ msgid "Drugarkata"
#~ msgstr "Другарката"

#~ msgid "Sveta Maika"
#~ msgstr "Света Майка"

#~ msgid "Margrave"
#~ msgstr "Маркграф"

#~ msgid "Margravine"
#~ msgstr "Маркграфиня"

#~ msgid "Bohmugyi"
#~ msgstr "Бохмугий"

#~ msgid "?female:Bohmugyi"
#~ msgstr "?female:Бохмугий"

#~ msgid "?plural:Burundi"
#~ msgstr "Бурунді"

#~ msgid "Mwami"
#~ msgstr "Муамі"

#~ msgid "Mwamikazi"
#~ msgstr "Муаміказі"

#~ msgid "Basileus"
#~ msgstr "Василевс"

#~ msgid "Basilissa"
#~ msgstr "Василіса"

#~ msgid "Warlord"
#~ msgstr "Воєначальник"

#~ msgid "Brother"
#~ msgstr "Брат"

#~ msgid "Sister"
#~ msgstr "Сестра"

#~ msgid "Dictador"
#~ msgstr "Диктатор"

#~ msgid "Dictadora"
#~ msgstr "Диктаторка"

#~ msgid "Rei"
#~ msgstr "Король"

#~ msgid "Reina"
#~ msgstr "Королева"

#~ msgid "Arquebisbe"
#~ msgstr "Архієпіскоп"

#~ msgid "Gran Bruixa"
#~ msgstr "Велика Відьма"

#~ msgid "Great Chief"
#~ msgstr "Великій вождь"

#~ msgid "?female:Great Chief"
#~ msgstr "?female:Велика Вождь"

#~ msgid "Spokesman"
#~ msgstr "Делегат"

#~ msgid "Spokeswoman"
#~ msgstr "Спікер"

#~ msgid "Principal Chief"
#~ msgstr "Верховний Вождь"

#~ msgid "?female:Principal Chief"
#~ msgstr "Верховний Вождь"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Чілі розташовано на південно-західному узбережжі Південної Амеріки."

#~ msgid "Captain General"
#~ msgstr "Генерал-капітан"

#~ msgid "?female:Captain General"
#~ msgstr "Генерал-капітан"

#~ msgid "Archbishop"
#~ msgstr "Архієпіскоп"

#~ msgid "?female:Archbishop"
#~ msgstr "Архієпіскоп"

#~ msgid "Supreme Director"
#~ msgstr "Верховний Директор"

#~ msgid "Emperor"
#~ msgstr "Імператор"

#~ msgid "Dowager"
#~ msgstr "Вдова Імператора"

#~ msgid "Raja"
#~ msgstr "Раджа"

#~ msgid "Rani"
#~ msgstr "Рані"

#~ msgid "Maharaja"
#~ msgstr "Маґараджа"

#~ msgid "Maharani"
#~ msgstr "Махарані"

#~ msgid "Comandante"
#~ msgstr "Коменданте"

#~ msgid "Comandanta"
#~ msgstr "Коменданта"

#~ msgid "General"
#~ msgstr "Генерал"

#~ msgid "?female:General"
#~ msgstr "Генерал"

#~ msgid "Chieftain"
#~ msgstr "Вождь"

#~ msgid "?female:Chieftain"
#~ msgstr "Вождь"

#~ msgid "High King"
#~ msgstr "Великий Король"

#~ msgid "High Queen"
#~ msgstr "Велика Королева"

#~ msgid "Uchimaahkaan"
#~ msgstr "Учімаахкаан"

#~ msgid "Uchimaahkaaniskweu"
#~ msgstr "Учімаахкааніскью"

#~ msgid "Thane"
#~ msgstr "Тан"

#~ msgid "Prophetess"
#~ msgstr "Пророчиця"

#~ msgid "Pharaoh"
#~ msgstr "Фараон"

#~ msgid "?female:Pharaoh"
#~ msgstr "Фараон"

#~ msgid "Great Pharaoh"
#~ msgstr "Великий Фараон"

#~ msgid "?female:Great Pharaoh"
#~ msgstr "?female:Великий Фараон"

#~ msgid "Lord Protector"
#~ msgstr "Лорд Захисник"

#~ msgid "Lady Protector"
#~ msgstr "Леді Захисник"

#~ msgid "Empress"
#~ msgstr "Імператриця"

#~ msgid "Pope"
#~ msgstr "Папа"

#~ msgid "Popess"
#~ msgstr "Папеса"

#~ msgid "Premier"
#~ msgstr "Прем'єр"

#~ msgid "?female:Premier"
#~ msgstr "Прем'єр"

#~ msgid "Dona"
#~ msgstr "Дона"

#, fuzzy
#~ msgid "Raina"
#~ msgstr "Королева"

#~ msgid "Druid"
#~ msgstr "Друїд"

#~ msgid "?female:Druid"
#~ msgstr "Друід"

#~ msgid "Chancellor"
#~ msgstr "Канцлер"

#~ msgid "?female:Chancellor"
#~ msgstr "Канцлер"

#~ msgid "First Secretary"
#~ msgstr "Перший Секретар"

#~ msgid "?female:First Secretary"
#~ msgstr "Перший Секретар"

#~ msgid "Despot"
#~ msgstr "Деспот"

#~ msgid "?female:Despot"
#~ msgstr "Деспот"

#~ msgid "Maharajadhiraja"
#~ msgstr "Маґараяджирая"

#~ msgid "Maharanidhirani"
#~ msgstr "Махаранідхірані"

#~ msgid "?title:Hacker"
#~ msgstr "Хакер"

#~ msgid "?female:Hacker"
#~ msgstr "Хакер"

#~ msgid "?title:1337"
#~ msgstr "1337"

#~ msgid "?female:1337"
#~ msgstr "1337"

#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BC to about 1180 BC. They were "
#~ "the first civilisation to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Королівство Хеттів існувало з 1680р. до н.е. до 1180р. до н.е. Це перша "
#~ "цивілізація, що користувалася залізом. У період свого розквіту, вони "
#~ "контролювали центральну Анатолію, північно-західну Сирію та Месопотамію "
#~ "аж до Вавилону."

#~ msgid "Kikmongwi"
#~ msgstr "Кікмонгві"

#~ msgid "?female:Kikmongwi"
#~ msgstr "Кікмонгві"

#~ msgid "Sapa Inka"
#~ msgstr "Великий Інка"

#~ msgid "Mahatma"
#~ msgstr "Махатма"

#~ msgid "?female:Mahatma"
#~ msgstr "Махатма"

#~ msgid "Shaman"
#~ msgstr "Шаман"

#~ msgid "?female:Shaman"
#~ msgstr "Шаман"

#~ msgid "Great Shaman"
#~ msgstr "Великий Шаман"

#~ msgid "?female:Great Shaman"
#~ msgstr "Верховна Шаман"

#~ msgid "Raiis Jomhoor"
#~ msgstr "Раііс Джомхоор"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor"
#~ msgstr "Раііс Джомхоор"

#~ msgid "Ayatollah"
#~ msgstr "Аятола"

#~ msgid "?female:Ayatollah"
#~ msgstr "Аятола"

#~ msgid "Dictatress"
#~ msgstr "Диктаторша"

#~ msgid "Taoiseach"
#~ msgstr "Таоісіч"

#~ msgid "?female:Taoiseach"
#~ msgstr "Таоісіч"

#~ msgid "Shogun"
#~ msgstr "Сьогун"

#~ msgid "?female:Shogun"
#~ msgstr "Сьогун"

#~ msgid "Mai"
#~ msgstr "Маі"

#, fuzzy
#~ msgid "?female:Mai"
#~ msgstr "Махатма"

#~ msgid "Great Khan"
#~ msgstr "Великий хан"

#~ msgid "Great Khatan"
#~ msgstr "Велика Хатун"

#, fuzzy
#~ msgid "Nabongo"
#~ msgstr "Нація"

#, fuzzy
#~ msgid "?female:Nabongo"
#~ msgstr "Набоб"

#~ msgid "Manikongo"
#~ msgstr "Маніконго"

#, fuzzy
#~ msgid "?female:Manikongo"
#~ msgstr "Майор"

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Kyrgyzstan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Нація у Центральній Азії. Захоплена Російскою Імепрією у 19-му сторіччі, "
#~ "Киргизстан отримав незалежність від Радяньского Союзу у 1991."

#~ msgid "Prince"
#~ msgstr "Принц"

#~ msgid "Princess"
#~ msgstr "Принцеса"

#~ msgid "Governor"
#~ msgstr "Правитель"

#~ msgid "?female:Governor"
#~ msgstr "Губернатор"

#~ msgid "Supreme Commander"
#~ msgstr "Головнокомандувач"

#~ msgid "?female:Supreme Commander"
#~ msgstr "Головнокомандуюча"

#~ msgid ""
#~ "The history of Laos starts with the Lan Xang kingdom created in the 14th "
#~ "century and ended in late 18th century with invasion of Siam (Thailand). "
#~ "In the end of the 19th century, Laos became part of French Indochina. "
#~ "French rule ended with independence in 1946 followed by 30 years of civil "
#~ "war. In 1975 the communist Pathet Lao established a strict socialist "
#~ "regime. However, in 1986 the liberalization and a gradual return to "
#~ "private enterpise started."
#~ msgstr ""
#~ "Історія Лаосу починається із створення королівства Лан Ксанг, заснованого "
#~ "у 14-му сторіччі та проіснувавшему до кінця 18-го, коли Сіам (Таіланд) "
#~ "вторгся до нього. На прикінці 19-го сторіччя Лаос став частиною "
#~ "Французського Індокитаю. Влада Франції скінчилась із набуттям "
#~ "незалежності у 1946, після чього розпочалася 30-річна громадянська війна. "
#~ "У 1975 комуністичний рух Патхет Лао встановив жорсткий соціалістичний "
#~ "режим. Проте в 1986 розпочалася лібералізація та повільне повернення до "
#~ "приватної властності."

#~ msgid "Colonel"
#~ msgstr "Полковник"

#~ msgid "?female:Colonel"
#~ msgstr "Полковник"

#~ msgid "Great Duke"
#~ msgstr "Великий князь"

#~ msgid "Great Duchess"
#~ msgstr "Велика княжна"

#~ msgid "Mahapatih"
#~ msgstr "Махапатіх"

#, fuzzy
#~ msgid "?female:Mahapatih"
#~ msgstr "Махатма"

#~ msgid "High Commissioner"
#~ msgstr "Верховний Спецуповноважений"

#~ msgid "?female:High Commissioner"
#~ msgstr "?female:Верховна Спецуповноважена"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "Ходів"

#, fuzzy
#~ msgid "?female:Tun"
#~ msgstr "Хан"

#~ msgid "Mansa"
#~ msgstr "Манса"

#~ msgid "?female:Mansa"
#~ msgstr "Манса"

#~ msgid "?female:Warlord"
#~ msgstr "Воєначальниця"

#~ msgid "Toqui"
#~ msgstr "Ток'і"

#~ msgid "?female:Toqui"
#~ msgstr "Ток'і"

#~ msgid "Ajaw"
#~ msgstr "Аджау"

#~ msgid "?female:Ajaw"
#~ msgstr "Аджау"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Мексика отримала своє ім'я від народу Мексика, інше ім'я якого Ацтеки."

#~ msgid "Voievod"
#~ msgstr "Войовода"

#~ msgid "Doamna"
#~ msgstr "Доамна"

#~ msgid "Gospodar"
#~ msgstr "Господар"

#~ msgid "Gospodarynya"
#~ msgstr "Господариня"

#~ msgid "Tovaras"
#~ msgstr "Товариш"

#~ msgid "Tovarasa"
#~ msgstr "Товариш"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia.  They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Протягом століть після їх об'єднання Чингіз Ханом, Монголи створили "
#~ "найбільшу імперію в історії людства, що охоплювала більшу частину Азії. "
#~ "Вони були відомі, як безжальні воїни."

#~ msgid "Nigeria won full independence from British rule in 1960."
#~ msgstr "Нігерія здобула незалежність від Британії у 1960."

#~ msgid "Jarl"
#~ msgstr "Ярл"

#~ msgid "?female:Jarl"
#~ msgstr "Ярл"

#~ msgid "Great Leader"
#~ msgstr "Великий Лідер"

#~ msgid "?female:Great Leader"
#~ msgstr "Велика Вождь"

#~ msgid "Chaabat"
#~ msgstr "Чаабат"

#, fuzzy
#~ msgid "?female:Chaabat"
#~ msgstr "Маґараджа"

#~ msgid "Bey"
#~ msgstr "Бей"

#~ msgid "?female:Bey"
#~ msgstr "Бейша"

#, fuzzy
#~ msgid "Hakan"
#~ msgstr "Травень"

#, fuzzy
#~ msgid "?female:Hakan"
#~ msgstr "Хакер"

#~ msgid "Governor-General"
#~ msgstr "Генерал-губернатор"

#~ msgid "Protector"
#~ msgstr "Захисник"

#~ msgid "?female:Protector"
#~ msgstr "Протекторка"

#~ msgid "Milk"
#~ msgstr "Мілк"

#~ msgid "Milkot"
#~ msgstr "Мілкот"

#~ msgid "Prymas"
#~ msgstr "Примас"

#~ msgid "?female:Prymas"
#~ msgstr "Примас"

#~ msgid "Grand Master"
#~ msgstr "Великий Магістр"

#~ msgid "Grand Mistress"
#~ msgstr "Велика Магістр"

#~ msgid "Elector"
#~ msgstr "Виборщик"

#~ msgid "?female:Elector"
#~ msgstr "Курфюрстиня"

#~ msgid "Caconzi"
#~ msgstr "Цацонзі"

#~ msgid "?female:Caconzi"
#~ msgstr "Каконци"

#, fuzzy
#~ msgid "?female:Mwami"
#~ msgstr "Махатма"

#, fuzzy
#~ msgid "Noaydde"
#~ msgstr "Ні"

#~ msgid "?female:Noaydde"
#~ msgstr "Ноайдде"

#~ msgid "First Minister"
#~ msgstr "Перший міністр"

#~ msgid "?female:First Minister"
#~ msgstr "Перший міністр"

#~ msgid "Encik"
#~ msgstr "Енцік"

#~ msgid "?female:Encik"
#~ msgstr "Енцік"

#~ msgid "?title:Leader"
#~ msgstr "Лідер"

#~ msgid "?female:Leader"
#~ msgstr "Лідерка"

#~ msgid "Priestess"
#~ msgstr "Жриця"

#~ msgid "Datu"
#~ msgstr "Дату"

#~ msgid "?female:Datu"
#~ msgstr "Дату"

#, fuzzy
#~ msgid "Ensi"
#~ msgstr "Енцік"

#, fuzzy
#~ msgid "?female:Ensi"
#~ msgstr "Енцік"

#~ msgid "Ngwenyama"
#~ msgstr "Нгвенйама"

#~ msgid "Indovuzaki"
#~ msgstr "Індовузакі"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Швейцарія є федерацією кантонів, деякі з котрих мають більш ніж 700-річну "
#~ "історію як конфедерація."

#~ msgid "Bailiff"
#~ msgstr "Бейліф"

#~ msgid "?female:Bailiff"
#~ msgstr "Байліфф"

#~ msgid "Cacike"
#~ msgstr "Цаціке"

#~ msgid "?female:Cacike"
#~ msgstr "Касіка"

#~ msgid "Hankwa"
#~ msgstr "Ханква"

#, fuzzy
#~ msgid "?female:Hankwa"
#~ msgstr "Хакер"

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Коли китайскі націоналісти програли озрбоєну боротьбу проти китайских "
#~ "комуністів, націоналістичний уряд евакуювався до острову Тайвань, де він "
#~ "створив Республіку Кітай."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Нація у Центральній Азії. Захоплена Російською Імперією у 19-му "
#~ "строріччі, Таджикістан отримав незалежність від Радянського Союзу у 1991."

#~ msgid "Rhesos"
#~ msgstr "Рхесос"

#, fuzzy
#~ msgid "?female:Rhesos"
#~ msgstr "Деспот"

#~ msgid "Lama"
#~ msgstr "Лама"

#~ msgid "?female:Lama"
#~ msgstr "Лама"

#~ msgid "Dalai Lama"
#~ msgstr "Далай Лама"

#~ msgid "?female:Dalai Lama"
#~ msgstr "Далай Лама"

#~ msgid "Lant"
#~ msgstr "Лант"

#~ msgid "Lantsa"
#~ msgstr "Ланца"

#~ msgid "Morubixaba"
#~ msgstr "Морубіксаба"

#~ msgid "?female:Morubixaba"
#~ msgstr "Морубіксаба"

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Нація у Центральній Азії. Захоплена Російскькою Імперією у 19-му "
#~ "строріччі, Туркменістан отримав незалежність від Радянського Союзу у 1991."

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers.  The country was subsequently reformed and "
#~ "secularized by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Сучасна Туреччина - це нащадок Оттоманської Імперії, яка закінчила своє "
#~ "існування та була розформована переможцями у Першій Світовій Війні. По "
#~ "тому, країну було реформовано та секуляризовано Кемалем Мустафою, героєм "
#~ "захисту Галіполі."

#~ msgid "Hetman"
#~ msgstr "Гетьман"

#~ msgid "?female:Hetman"
#~ msgstr "Гетьманка"

#~ msgid "?female:Chairperson"
#~ msgstr "Председатель"

#~ msgid "Secretary-General"
#~ msgstr "Секретар-генерал"

#~ msgid "?female:Secretary-General"
#~ msgstr "Секретар-генерал"

#~ msgid ""
#~ "Nation in Central Asia. Uzbekistan was the center of ancient states such "
#~ "as Khoresm, the Khanate of Bukhara, the Khanate of Kokand, and others. "
#~ "Conquered by the Russian Empire in 19th century, Uzbekistan got "
#~ "independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Нація у Центральній Азії. Узбекистан був центром древніх держав, таких як "
#~ "Хорезм, Бухарське ханство, Кокандське ханство та інших. Захоплений "
#~ "Російською імперією у 19-му сторіччі, Узбекистан набув незалежності від "
#~ "Радянського Союзу у 1991."

#~ msgid "Governador"
#~ msgstr "Губернатор"

#~ msgid "Governadora"
#~ msgstr "Губернатор"

#~ msgid "Team 4"
#~ msgstr "Команда 4"

#~ msgid "Team 5"
#~ msgstr "Команда 5"

#~ msgid "Team 6"
#~ msgstr "Команда 6"

#~ msgid "Team 7"
#~ msgstr "Команда 7"

#~ msgid "Team 8"
#~ msgstr "Команда 8"

#~ msgid "Team 9"
#~ msgstr "Команда 9"

#~ msgid "Team 10"
#~ msgstr "Команда 10"

#~ msgid "Team 11"
#~ msgstr "Команда 11"

#~ msgid "Team 12"
#~ msgstr "Команда 12"

#~ msgid "Team 13"
#~ msgstr "Команда 13"

#~ msgid "Team 14"
#~ msgstr "Команда 14"

#~ msgid "Team 15"
#~ msgstr "Команда 15"

#~ msgid "Team 16"
#~ msgstr "Команда 16"

#~ msgid "Team 17"
#~ msgstr "Команда 17"

#~ msgid "Team 18"
#~ msgstr "Команда 18"

#~ msgid "Team 19"
#~ msgstr "Команда 19"

#~ msgid "Team 20"
#~ msgstr "Команда 20"

#~ msgid "Team 21"
#~ msgstr "Команда 21"

#~ msgid "Team 22"
#~ msgstr "Команда 22"

#~ msgid "Team 23"
#~ msgstr "Команда 23"

#~ msgid "Team 24"
#~ msgstr "Команда 24"

#~ msgid "Team 25"
#~ msgstr "Команда 25"

#~ msgid "Team 26"
#~ msgstr "Команда 26"

#~ msgid "Team 27"
#~ msgstr "Команда 27"

#~ msgid "Team 28"
#~ msgstr "Команда 28"

#~ msgid "Team 29"
#~ msgstr "Команда 29"

#~ msgid "Team 30"
#~ msgstr "Команда 30"

#~ msgid "Team 31"
#~ msgstr "Команда 31"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Шахта"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Шлях"

#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Чи видно зміни кордонів крізь мару війни"

#~ msgid "Pollution:    %3d"
#~ msgstr "Забруднення:    %3d"

#~ msgid "Tlahtoani"
#~ msgstr "Тлатоані"

#~ msgid "Cihualahtoani"
#~ msgstr "Сіхуатлатоані"

#~ msgid "Cannot open IPv6 socket, trying IPv4 instead"
#~ msgstr "Сокет IPv6 не відкривається, спробую натомість IPv4"

#~ msgid "IPv4 service lookup failed <%d>."
#~ msgstr "Пошук сервісу IPv4 зазнав невдачі <%d>."

#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Не можу завантажити скриптовий файл '%s'."

#~ msgid ""
#~ "Enabling this option will split the bottom notebook into a left and right "
#~ "notebook so that two tabs may be viewed at once."
#~ msgstr ""
#~ "Якщо увімкнути цю опцію, нижня зона повідомлень поділиться направу і ліву "
#~ "частини, щоб можна було одночасно переглядати дві вкладки."

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Робить гравця членом команди. Якщо команду не вказано, гравець "
#~ "встановлюється вільним. Використовуйте \"\" якщо імена містять пробіли. "
#~ "Команда це група гравців, що розпочинають у альянсі зі спільним баченням "
#~ "та посольствами, та грають разом аби отримати перемогу команди з "
#~ "індівідуальними рахунками."

#~ msgid "Auto-save name prefix"
#~ msgstr "Префікс автоматично збережених ігр"

#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Автоматично збережені ігри матимуть назву \"<префікс>-T<хід>-Y<рік>.sav"
#~ "\". Ця опція задає значення <префікс>."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Отримано пакет типу %d від мертвого гравця або наглядача"

#~ msgid "Wonders of the WOrld"
#~ msgstr "Дива світу"

#~ msgid "?city_state:Rapture"
#~ msgstr "?стан_міста:Захоплення"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "Вимагає ресурс місцевості %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "Вимагає ресурс місцевості %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "Вимагає ресурс місцевості %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "Вимагає націю %s.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "Мова"

#~ msgid "Co_nnecting"
#~ msgstr "З'єднуюсь"

#~ msgid "C_ontrols"
#~ msgstr "Управління"

#~ msgid "C_hatline"
#~ msgstr "Чат"

#~ msgid "_Worklist Editor"
#~ msgstr "Редактор планів будівництва "

#~ msgid "Citizen _Management"
#~ msgstr "Управління городянами"

#~ msgid "_Playing"
#~ msgstr "Гра"

#~ msgid "City _Improvements"
#~ msgstr "Будівлі міста"

#~ msgid "Com_bat"
#~ msgstr "Битва"

#~ msgid "_ZOC"
#~ msgstr "Зони контролю"

#~ msgid "Techno_logy"
#~ msgstr "Технології"

#~ msgid "Won_ders"
#~ msgstr "Дива"

#~ msgid "Diplomac_y"
#~ msgstr "Дипломатія"

#~ msgid "Happin_ess"
#~ msgstr "Щастя"

#~ msgid "Space _Race"
#~ msgstr "Космічна гонка"

#~ msgid "_Copying"
#~ msgstr "Копіювання"

#~ msgid "_About"
#~ msgstr "Про програму"

#~ msgid "Playing"
#~ msgstr "Гра"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv це пошагова стратегія, у якій кожен гравець стає лідером "
#~ "цивілізації, та магається досягти головної мети - перемогти усі інші "
#~ "цивілізації."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Міські будівлі будуються у кожному Вашому місті для збільшення прибутку "
#~ "від торгівлі, розвитку науки тощо. Більшість будівель вимагає коштів на "
#~ "утримання, що вираховуються кожного року. Якщо Ви не можете утримувати "
#~ "будівлю, вона автоматично продається."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Корупція це втрати у торгівлі через неефективність та жадобу. За "
#~ "більшості форм правління, чим далі місто від столиці, тим більше торговля "
#~ "втрачає через корупцію. (Якщо Ви не маєте столиці, у Вашіх містах буде "
#~ "занадто високий рівень корупції.) Суд зменшує рівень корупції у місті."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Втрати це зменшення виробництва через неефективність та жадобу. За "
#~ "більшості форм правління, чим далі місто від столиці, тим більше "
#~ "виробництво недовиробляє через втрати. (Якщо Ви не маєте столиці, у Вашіх "
#~ "містах буде занадто високий рівень втрат.) Суд зменшує рівень втрат у "
#~ "місті. Втрати можуть спричинити те, що Ваше місто буде нічого не "
#~ "виробляти."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "У випадку якщо кількість щасливих городян у місті щонайменше перевищує "
#~ "кількість нейтральних, та Ви не маєте нещасних городян у цьому місті, та "
#~ "місто налічує щонайменше 3 городян, місто святкує. Це позначається "
#~ "терміном \"Захоплення\" у Звіті міста. Ефект святкування залежить від "
#~ "форми правління:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Звичайний стан городян це бути нейтральними. Але Ваші міста ростуть та "
#~ "збільшуються, зростання призводить до того що городяни стають нещасними. "
#~ "Кожний городянин у місті після четвертого (це є значення по замовчуванню "
#~ "опції сервера unhappysize) буде народжуватись нещасним, а не нейтральним. "
#~ "Якщо Ви маєте велику кількість міст (залежно від Вашої форми правління а "
#~ "також опції сервера cityfactor), кількість нейтральних городян може "
#~ "зменшитися до 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "На додачу до зменшення нещастя, Ви можете будувати будівлі що роблять "
#~ "нещасних городян нейтральними (такі як Церква, Цирк або Собор - або "
#~ "навіть Суд якщо Ваша форма правління Демократія), та/або відповідні дива "
#~ "світу, та/або перетворити частину Вашої торгівлі у розкіш. Для кожних "
#~ "двох одиниць розкоші у місті, один нейтральний городянин стає щасливим. "
#~ "Після перетворення усіх нейтральних городян на щасливих, нещасні городяни "
#~ "перетворюються на щасливих та/або нейтральних. Деякі дива світу також "
#~ "впливають на щастя городян (дивись відповідні розділи для додаткової "
#~ "інформації)."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "За багатьох форм правління, присутність військових загонів у місті може "
#~ "створювати нейтральність за використання військового положення. За "
#~ "Республіки або Демократії, війська можуть спричиняти нещастя (дивись Типи "
#~ "правління для додаткової інформації). Зауважте, у цьому випадку, міські "
#~ "будівлі, таки які вказані вище, не впливають на щастя городян. На цю "
#~ "форму нещастя може впливати будівництво Міліції, відповідних див світу "
#~ "(якто Вісячі Сади, Собор Й. С. Баха, Лікі від Раку, Театр Шекспіра, та, "
#~ "безумовно, Загальне Виборче Право; занотуйте, що, Капела Мікельанжело не "
#~ "матиме ніякого впливу у цьому випадку, тому що це працює як Собор у "
#~ "кожному місті або подвоює ефективність Соборів, в залежності від правил), "
#~ "або перетворюючи частину торгівлі у розкіш."

#~ msgid "Makes two unhappy citizens content in every city."
#~ msgstr "Нейтралізує двох несчасних у кожному місті."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in all cities."
#~ msgstr "Це диво нейтралізує одного нещасного в усіх містах."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Подвоює ефект від Церков у кожному місті"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content."
#~ msgstr "Розважає городян, нейтралізує 3 незадоволених у місті."

#, fuzzy
#~ msgid "?female:Tlatoani"
#~ msgstr "Шаман"

#~ msgid "Huey Tlatoani"
#~ msgstr "Хуей Тлатоані"

#, fuzzy
#~ msgid "?female:Huey Tlatoani"
#~ msgstr "Хуей Тлатоані"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Карта Землі класичного стилю 80х50."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Карта Землі класичного стилю 120х60."

#~ msgid "Tutorial Scenario."
#~ msgstr "Навчальний сценарій"

#~ msgid "Senapati"
#~ msgstr "Сенапаті"

#~ msgid "Jiliri"
#~ msgstr "Джілірі"

#~ msgid "Willka"
#~ msgstr "Уіллка"

#~ msgid "Tata"
#~ msgstr "Папа"

#~ msgid "Mama"
#~ msgstr "Мама"

#~ msgid "Markachiri"
#~ msgstr "Маркачірі"

#~ msgid "Buruzagi"
#~ msgstr "Барузагі"

#~ msgid "?female:Buruzagi"
#~ msgstr "?female:Барузагі"

#~ msgid "Apaiz nagusi"
#~ msgstr "Апаіз нагусі"

#~ msgid "Emakume Apaiz nagusi"
#~ msgstr "Емакуме Апаіз нагусі"

#~ msgid "Errege"
#~ msgstr "Король"

#~ msgid "Erregina"
#~ msgstr "Королева"

#, fuzzy
#~ msgid "Major"
#~ msgstr "Партізани"

#, fuzzy
#~ msgid "Tzar"
#~ msgstr "Цар"

#, fuzzy
#~ msgid "Tzaritza"
#~ msgstr "Цариця"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Голова"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Голова"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Ханква"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Раджа"

#~ msgid "Primer Ministre"
#~ msgstr "Прем'єр-міністр"

#~ msgid "Primera Ministre"
#~ msgstr "Прем'єр-міністр"

#~ msgid "Chihchiuchimaau"
#~ msgstr "Чіхчіучімаау"

#~ msgid "Chihchiuchimaaskweu"
#~ msgstr "Чіхчіучімааскью"

#~ msgid "President of the Commission"
#~ msgstr "Президент Комісії"

#, fuzzy
#~ msgid "Primeiro Ministro"
#~ msgstr "Прем'єр-міністр"

#, fuzzy
#~ msgid "Primeira Ministra"
#~ msgstr "Прем'єр-міністр"

#, fuzzy
#~ msgid "Gran Bardo"
#~ msgstr "Амбар"

#, fuzzy
#~ msgid "Grande Bardesa"
#~ msgstr "Велика Відьма"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Маґараджа"

#~ msgid "Inka"
#~ msgstr "Інка"

#~ msgid "Willaq Umu"
#~ msgstr "Уіллак Уму"

#~ msgid "Khorezmshah"
#~ msgstr "Хорезмшах"

#, fuzzy
#~ msgid "Khagan"
#~ msgstr "Хан"

#~ msgid "Lonko"
#~ msgstr "Лонко"

#~ msgid "Machi"
#~ msgstr "Мачі"

#~ msgid "Ah kin"
#~ msgstr "Ах кін"

#~ msgid "?female:Ah kin"
#~ msgstr "Ах кін"

#~ msgid "?female:Khagan"
#~ msgstr "Ханша"

#~ msgid "Widaehan suryong"
#~ msgstr "Великий Вождь"

#~ msgid "Ha'wiih"
#~ msgstr "Хав'ііх"

#, fuzzy
#~ msgid "Imparator"
#~ msgstr "Імператор"

#~ msgid "Suffet"
#~ msgstr "Суффет"

#~ msgid "Dyktator"
#~ msgstr "Діктатор"

#~ msgid "Dyktatorka"
#~ msgstr "Діктаторша"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Перший секретар"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Перший секретар"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Видалити"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Королева"

#~ msgid "Koku-o"
#~ msgstr "Коку-о"

#~ msgid "Jo-o"
#~ msgstr "Йо-о"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Голова"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Нація"

#, fuzzy
#~ msgid "Sanga"
#~ msgstr "Сайа"

#~ msgid "President of the Confederation"
#~ msgstr "Президент Конфедерації"

#, fuzzy
#~ msgid "Federal Chancellor"
#~ msgstr "Канцлер"

#~ msgid "?female:Federal Chancellor"
#~ msgstr "Федеральний Канцлер"

#~ msgid "Bohike"
#~ msgstr "Бохіке"

#~ msgid "Guacanaoma"
#~ msgstr "Гуаканаома"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Махатма"

#~ msgid "Dharma King"
#~ msgstr "Дхарма Король"

#~ msgid "Kakmartik"
#~ msgstr "Какмартік"

#~ msgid "Paje"
#~ msgstr "Падже"

#~ msgid "Representative"
#~ msgstr "Представник"

#~ msgid "?female:Representative"
#~ msgstr "Представниця"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "Теріторія"

#~ msgid "Terratenienta"
#~ msgstr "Терратеніента"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <опція>\n"
#~ "show <префікс-опції>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s та %s зустрілися та миттєво розпочали війну. Ви розриваєте ваш альянс "
#~ "із обома."

#, fuzzy
#~ msgid "Choose a _nation to play:"
#~ msgstr "Оберіть діяльність підрозділу"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Може руйнувати інфраструктуру у місцевості.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Загони можуть бути використані з трьома цілями: атака, захист та "
#~ "розвідка. Наскільки корисний кожний загін для кожного з цих застосувань, "
#~ "залежить від сили атаки та захисту, та можливості рухатись."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Є чотири головних типи підрозділів: Сухопутні, Морські, Повітряні, та "
#~ "Гелікоптери. (Гелікоптери дуже відрізняються від інших авіазагонів, тож "
#~ "легше вважати їх окремим типом підрозділів.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Сухопутні загони рухаються по землі з врахуванням ефекту руху територій, "
#~ "та рухаються краще шляхами та залізницями. Вони не можуть рухатися "
#~ "океаном, та мають бути транспортовані відповідним морським підрозділом. У "
#~ "морі, вони не можуть атакувати та захищатися самостійно, та цілком "
#~ "залежать від перевізника. Наземні загони також підпадають під дію зон "
#~ "контролю. На суші, сухопутні загони можуть укріплюватись аби отримати 50% "
#~ "приріст захисту; загон у місті автоматично отримує цей приріст, незалежно "
#~ "укріплений він чи ні. Коли наземний загін вдало атакує місто без стін, "
#~ "населення міста зменшується на 1. Сухопутні загони з нульовою силою атаки "
#~ "це невійськові загони: вони не вимагають утримання, не впливають на "
#~ "щастя, та не можуть атакувати ворожі загони та захоплювати міста."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Морські підрозділи рухаються тількі у океані або у прибережних містах. "
#~ "Вони можуть бути збудовані лише у ціх містах. Дальність руху морськіх "
#~ "підрозділів залежить від деяких див (Маяк, Експедиція Магелана) та від "
#~ "знання про Атомну Енергію. Більшість морськіх підрозділів можуть "
#~ "атакувати підрозділи на суші та у прибережних містах, але вони не можуть "
#~ "увійти у вороже місто аби захопити його, навіть якщо місто й незахищене."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Повітряні підрозділи можуть рухатись на будь яку клітину не окуповану "
#~ "ворожим загоном або містом. Дальність руху авіазагону не змінюється при "
#~ "втраті здоров'я. Авіазагони потребують пальне, яке отримується при "
#~ "закінченні ходу у дружньому місті, на Авіабазі або Авіаносці (Підлодці "
#~ "для ракетних підрозділів). Кількість ходів за які загін буде втрачено без "
#~ "пального змінюється в залежності від типу підрозділу (дивись окремі "
#~ "підрозділи). Як морські підрозділи, авіазагони не можуть увійти у пусте "
#~ "вороже місто аби захопити його. За межами міста, авіазагони можуть бути "
#~ "атаковані Винищувачами (або Стелс Винищувачами). Авіазагони не можуть "
#~ "бути  використані для вивчення хуторів; в залежность від опцій сервера, "
#~ "хутір може бути розпущений."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Як авіазагони, Гелікоптери можуть рухатись на кожну клітинку не окуповану "
#~ "ворогом або ворожим містом, та їх можливість руху не змінюється при "
#~ "втраті здоров'я. Гелікоптерам не потрібне пільне, але вони втрачають "
#~ "невелику кількість здоров'я на кожному ході що не завершується у місті "
#~ "або на авіабазі, якщо ви не маєте дива Об'єднанні Нації. На відміну від "
#~ "інших авіапідрозділів, Гелікоптери можуть захоплювати ворожі міста."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "В залежності від опції сервера, будь які підрозділи зменшують населення "
#~ "міста біз Міських стін на одиницю при вдалій атаці."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "Наступна таблиця показує кількість ходів необхідних для одного загону "
#~ "Колоністів аби завершити працю. Ці числа діляться навпіл при застосуванні "
#~ "Інженерів, та можуть бути зменшені ще більше при застосуванні кількох "
#~ "загонів Колоністів/Інженерів, працюючих разом."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Колоністи це один з головних загонів у грі. Іх можна використовувати для "
#~ "заснування нових міст, зрошення земель, будівлі шляхів, залізниць, "
#~ "укріплень, авіабаз та шахт, видалення забруднень та атомних катастроф. "
#~ "Утримання для Колоністів це їжа та виробництво, так Колоністи можуть "
#~ "загинути якщо у місті що їх утримує закончується їжа.\n"
#~ "\n"
#~ "Колоністи та Інженери можуть працювати разом аби зменшити час що потрібен "
#~ "для довгих проектів. Якщо два або більше Колоніста та/або Інженера разом "
#~ "працюють на одним завданням на одній клітинці, їх праця складається разом "
#~ "кожного ходу доки завдання не виконано. Будьте уважні та не залучайте "
#~ "забагато працівників на одну задачу, тому що ефект від спільної праці "
#~ "може бути встрачено та група Колоністів та/або Інженерів дуже вразлива до "
#~ "ворожіх атак."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Діпломат може засновувати амбасаду з іншими цивілізаціями рухаючись у "
#~ "міста іншіх гравців.\n"
#~ "\n"
#~ "- Діпломати також можуть спробувати саботувати вороже виробництво, або "
#~ "вкрасти знання з ворожого міста. (Знання може бути вкрадено лише одного "
#~ "разу на місто).\n"
#~ "\n"
#~ "- Діпломат також може підкупити ворожий загін, якщо цей загін лише один "
#~ "на клітинці.\n"
#~ "\n"
#~ "- Діпломати також можуть розпочати революцію у ворожому місті та зробити "
#~ "його Вашім, якщо вистачить грошей!\n"
#~ "\n"
#~ "- У деякіх стратегіях гри, велика кількість Діпломатів може бути "
#~ "використана аби викликати спустошення у ворога. Невелике диво, що на "
#~ "Діпломатів дивляться із острахом та підозрою!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Шпигун це добре навчений професіонал що володіє більшою майстерністю у "
#~ "мистецтві шпигунства ніж його попередник - Діпломат.\n"
#~ "\n"
#~ "Найбільш потужні навички Шпигуна - це його можливість досліджувати міста "
#~ "- отримувати детальну інформацію, та засновувати амбасади. Але зауважте, "
#~ "якщо Ваш Шпигун має погану репутацію, його стратять при спробі заснувати "
#~ "амбасаду..\n"
#~ "\n"
#~ "Він також може бути використаний для: отруєння водогону у ворожому місті "
#~ "(зменшення населення); вкрасти специфічну технологію; та саботувати "
#~ "встановлені цілі у місті (зауважте: саботаж будівлі у столиці або саботаж "
#~ "Стін Міста збільшує можливість захоплення). Шпигун також може підбурити "
#~ "місто та влаштувати революцію.\n"
#~ "\n"
#~ "Шпигун може допомогти й на полі битви - саботувавши ворожий загін або "
#~ "підкупивши його аби він перейшов під Вашу владу."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Колоністи це один з головних загонів у грі. Іх можна використовувати для "
#~ "заснування нових міст, зрошення земель, будівлі шляхів, залізниць, "
#~ "укріплень, авіабаз та шахт, видалення забруднень та атомних катастроф. "
#~ "Утримання для Колоністів це їжа та виробництво, так Колоністи можуть "
#~ "загинути якщо у місті що їх утримує закончується їжа.\n"
#~ "\n"
#~ "Колоністи та Інженери можуть працювати разом аби зменшити час що потрібен "
#~ "для довгих проектів. Якщо два або більше Колоніста та/або Інженера разом "
#~ "працюють на одним завданням на одній клітинці, їх праця складається разом "
#~ "кожного ходу доки завдання не виконано. Будьте уважні та не залучайте "
#~ "забагато працівників на одну задачу, тому що ефект від спільної праці "
#~ "може бути встрачено та група Колоністів та/або Інженерів дуже вразлива до "
#~ "ворожіх атак."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Колоністи це один з головних загонів у грі. Іх можна використати для "
#~ "заснування нових міст, зрошення земель, будівлі шляхів, залізниць, "
#~ "укріплень, авіабаз та шахт, видалення забруднень та атомних катастроф. "
#~ "Утримання для Колоністів це їжа та виробництво, так Колоністи можуть "
#~ "загинути якщо у місті що їх утримує закончується їжа.\n"
#~ "\n"
#~ "Колоністи та Інженери можуть працювати разом аби зменшити час що потрібен "
#~ "для довгих проектів. Якщо два або більше Колоніста та/або Інженера разом "
#~ "працюють на одним завданням на одній клітинці, їх праця складається разом "
#~ "кожного ходу доки завдання не виконано. Будьте уважні та не залучайте "
#~ "забагато працівників на одну задачу, тому що ефект від спільної праці "
#~ "може бути втрачено та група Колоністів та/або Інженерів дуже вразлива до "
#~ "ворожіх атак."

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "Історічні"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "%s приєднався з %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr "Рівень доступу до команд не встановлено у '%s' для з'єднання %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Значення: %d, Мінімум: 0, Замовчування: %d, Максимум: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Значення: %d, Мінімум: %d, Замовчування: %d, Максимум: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Значення: '%s', Замовчування: '%s'"

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Вибачте, Ви не можете отримати керування глобальним спостерігачем. "
#~ "Спостерігайте."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Залізниці та Укріплення потребують 3 ходи на будівництво, залежно від "
#~ "теріторії.)"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Вимагає місцевість %s.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Змінити домівку"

#~ msgid "FIXME"
#~ msgstr "ПОЛАГОДЬМЕНЕ"

#, fuzzy
#~ msgid "_Chat"
#~ msgstr "Колесніця"

#~ msgid "_Tax Rates"
#~ msgstr "Податкові ставки"

#, fuzzy
#~ msgid "_Worklists"
#~ msgstr "План будівництва:"

#, fuzzy
#~ msgid "Editing _Mode"
#~ msgstr "Режим Редагування"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Торгові шляхи"

#, fuzzy
#~ msgid "_Unload Transporter"
#~ msgstr "Транспорт"

#~ msgid "Wake up o_thers"
#~ msgstr "Пробудити всіх"

#~ msgid "_Connect"
#~ msgstr "З'єднатися"

#, fuzzy
#~ msgid "Go _to"
#~ msgstr "Йти"

#~ msgid "Patrol (_Q)"
#~ msgstr "Патрулувати (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Йти\\/Перелітіти до міста"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Діпломатичні/Шпигунські дії"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Джунглі"

#~ msgid "_Top Five Cities"
#~ msgstr "Найвизначніши міста"

#~ msgid "%s"
#~ msgstr "%s"

#~ msgid "Make Trade _Route"
#~ msgstr "Встановити торговий шлях"

#~ msgid "_Fortify"
#~ msgstr "Укріпити"

#~ msgid "_Paradrop"
#~ msgstr "Парашутувати"

#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "Знінюючи цю опцію, ви змінюєте активну тему. Це теж саме, що використання "
#~ "параметра командної строки -- --theme."

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Дії Діпломата/Шпигуна"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Приє'днатись"

#, fuzzy
#~ msgid "Auto-Explore"
#~ msgstr "Автодосліджувати"

#, fuzzy
#~ msgid "Auto-Attack"
#~ msgstr "Автоатакувати"

#, fuzzy
#~ msgid "Auto-Settler"
#~ msgstr "Автоколонізувати"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "Підняти усіх"

#~ msgid "Unload"
#~ msgstr "Вивантажити"

#~ msgid "Paradrop"
#~ msgstr "Парашутувати"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "Торгові шляхи"

#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Встановити Торговий шлях із %s ( %d Д&Г + %d торгівля ) (R)"

#~ msgid "_Upgrade unit"
#~ msgstr "Модернізувати підрозділ"

#~ msgid "_Revolution"
#~ msgstr "Революція"

#~ msgid "Make Trade Route"
#~ msgstr "Встановити торговий шлях"

#~ msgid "Wake up others"
#~ msgstr "Підняти усіх"

#, fuzzy
#~ msgid "Connect/Road"
#~ msgstr "Приє'днатись"

#, fuzzy
#~ msgid "Connect/Irrigation"
#~ msgstr "Зрошення"

#, fuzzy
#~ msgid "Can be changed during a game. "
#~ msgstr "Робить опції сервера змінними на протязі гри."

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Не може</b> бути змінено під час гри. "

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "Значення: %d, Мінімум: 0, Замовчування: %d, Максимум: 1"

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr "Значення: %d, Мінімум: %d, Замовчування: %d, Максимум: %d"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">По замовчуванню: \"%s\"</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    У цьому меню Ви можете обрати:\n"
#~ "\n"
#~ "   - Обмінятись мапами (Мапи океану або світу),\n"
#~ "\n"
#~ "   - Обмінятись знаннями,\n"
#~ "\n"
#~ "   - Обмінятись містами,\n"
#~ "\n"
#~ "   - та дати грошей."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Немає потреби обмінюватися рівно на рівно, обмінюючи, наприклад, "
#~ "знання або місто на гроші - Ви можете розцінювати це як купівлю та продаж."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Декілька приміток:\n"
#~ "\n"
#~ "   - Ви не можете віддати свою столицю.\n"
#~ "\n"
#~ "   - Якщо Ви не бачете міста на мапі, той не можете вимагати його."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Кожне диво надає особливі переваги Вашій цивілізації. Кожне диво є "
#~ "унікальним та розташовується у місті де його збудовано."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Різні типи територій мають різні сили та віддачу. Тож при виборі місця "
#~ "під нове місто, впевнитесь що є достатньо клітин з їжою для підтримки "
#~ "Вашого зростаючого населення."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Також Ви можете будувати Авіабази на які Ваші повітряні підрозділи "
#~ "зможуть сідати та заправлятися."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Атомна станція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Атомна станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Атомна станція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Атомна станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Захищає місто від атак Атомних бомб. Атомні атаки просто не мають впливу "
#~ "на місто. Також подвоює захист проти неатомних ракет."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Нейтралізує забруднення, що виникає внаслідок виробництва у місті. Також "
#~ "збільшує виробництво на Фабриках та Заводах у місті; Фабрика та Соняшна "
#~ "станція разом дають приріст виробництва 75%, Фабрика, Завод та Соняшна "
#~ "станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Тепло, Гідро, Атомну чи Соняшну станцію."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Разом з Ринком та Банком Біржа збільшує збір податків та розкіш у місті "
#~ "на 150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Працює як Міська стіна у всіх містах."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Загони отримують два додаткові здоров'я за хід."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Коли вождя дикунів вбивають на клітинці без будь яких захисних "
#~ "підрозділів, то виплачується винагорода в 100 гривень, але тількі для "
#~ "сухопутних підрозділів та гелікоптерів."

#~ msgid "?female:Basileus"
#~ msgstr "Базілеус"

#~ msgid "Asian"
#~ msgstr "Азійські"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Гідні"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Будує недоступну будівлю"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Місто: Захоплено/Знищено"

#~ msgid "City: Civil Disorder"
#~ msgstr "Місто: Заворушення"

#~ msgid "City: Famine"
#~ msgstr "Місто: Голодомор"

#~ msgid "City: Famine Feared"
#~ msgstr "Місто: Голодомор наближується"

#~ msgid "City: Growth"
#~ msgstr "Місто: Росте"

#~ msgid "City: May Soon Grow"
#~ msgstr "Місто: Незабаром зросте"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Місто: Потрібен водогін"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Місто: Потрібен водогін, будує"

#~ msgid "City: Normal"
#~ msgstr "Місто: Лад"

#~ msgid "City: Nuked"
#~ msgstr "Місто: Ядерна атака"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Місто: Відпущено агентом керування"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Місто: Пропоную зменшити ріст"

#~ msgid "City: Transfer"
#~ msgstr "Міто: Передати"

#~ msgid "City: Was Built"
#~ msgstr "Місто: Збудовано"

#~ msgid "City: Worklist Events"
#~ msgstr "Місто: Події у плані будівництва"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "Виробництво міста"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Цив: Дикунське вторгнення"

#~ msgid "Civ: Civil War"
#~ msgstr "Цив: Громадянська війна"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Анархія"

#~ msgid "Civ: First Contact"
#~ msgstr "Цив: Перший контакт"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Цив: Відкрито нову форму керування"

#~ msgid "Civ: Low Funds"
#~ msgstr "Цив: Замало грошей"

#~ msgid "Civ: Pollution"
#~ msgstr "Цив: Забруднення"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Цив: Революцію завершено"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Цив: Розпочато революцію"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Цив: Події космічного корабля"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Діпломатичні дії: Підкуп"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Діпломатичні дії: Інцидент"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Діпломатичні дії: Втеча"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Діпломатичні дії: Амбасада"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Діпломатичні дії: Невдача"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Діпломатичні дії: Підбурювання"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Діпломатичні дії: Отрута"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Діпломатичні дії: Саботаж"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Діпломатичні дії: Крадіжка"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Ворожій діпломат: Підкуп"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Ворожій діпломат: Амбасада"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Ворожій діпломат: Невдача"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Ворожій діпломат: Підбурювання"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Ворожій діпломат: Отрута"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Ворожій діпломат: Саботаж"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Ворожій діпломат: Крадіжка"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Глобільне: Екологічна катастрофа"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Глобільне: Підірвано атомну бомбу"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Хутір: Дикуни з хутора"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Хутір: Місто засноване з хутора"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Хутір: Найдено гроші на хуторі"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Хутір: Вбито дикунами на хуторі"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Хутір: Знайдено найманців на хуторі"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Хутір: Знайдено колоністів на хуторі"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Хутір: Знайдено знання на хуторі"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Хутір: З'єднання не зачипили дикуни"

#~ msgid "Improvement: Bought"
#~ msgstr "Будівля: Куплено"

#~ msgid "Improvement: Built"
#~ msgstr "Будівля: Збудовано"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Будівля: Вимушено продано"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Будівля: Нову будівлю обрано"

#~ msgid "Improvement: Sold"
#~ msgstr "Будівля: Продано"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Наука: Дізналися з Великої Бібліотеки"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Наука: Дізналися нову технологію"

#~ msgid "Treaty: Alliance"
#~ msgstr "Угода: Альянс"

#~ msgid "Treaty: Broken"
#~ msgstr "Угода: Порушено"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Угода: Замирення"

#~ msgid "Treaty: Peace"
#~ msgstr "Угода: Мир"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Угода: Спільне бачення"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Підрозділ: Невдалий напад"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Підрозділ: Атака вдала"

#~ msgid "Unit: Bought"
#~ msgstr "Підрозділ: Куплено"

#~ msgid "Unit: Built"
#~ msgstr "Підрозділ: Збудовано"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Підрозділ: Захисника знищено"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Підрозділ: Захисник вцілів"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Підрозділ: Виробництво модернізовано"

#~ msgid "Unit: Relocated"
#~ msgstr "Підрозділ: Переміщено"

#~ msgid "Wonder: Finished"
#~ msgstr "Диво: Завершено"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Диво: Застаріле"

#~ msgid "Wonder: Started"
#~ msgstr "Диво: Розпочато"

#~ msgid "Wonder: Stopped"
#~ msgstr "Диво: Зупинено"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Диво: Буде завершено наступного ходу"

#, fuzzy
#~ msgid "Treaty: Embassy"
#~ msgstr "Угода: Мир"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "ЦЕ БЕТА ВЕРСІЯ\n"
#~ "Freeciv %s буде випущено у %s, на %s"

#~ msgid "%d BC"
#~ msgstr "%d до н.е."

#~ msgid "%d AD"
#~ msgstr "%d н.е."

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "Змінну FREECIV_PATH встановленно, але вона пуста; використовуємо шлях по "
#~ "замочуванню."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "Шлях данних може бути встановленно змінною FREECIV_PATH."

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Ви втратили вашу столицю %s. Новий палац будується у %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr "%s переміщені з розпущеного міста %s аби не бути заблокованими."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Свято любові до %s проходить у %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Свято любові до %s закінчилося у %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Про помилки повідомляйте <%s>.\n"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Перейменувати"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s приєднався з %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) Запит на з'єднання від %s з %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Клієнт не сумісний з сервером."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) Відкинуто %s: неспівпадають можливості."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Сервер не є сумісний з клієнтом."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Невірне ім'я"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) Відкинуто %s: неспівпадають можливості. [%s]"

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "вже на з'єднанні."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) Відкинуто %s: неспівпадають можливості. [%s]"

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Ваша нація впала у громадянську війну, %s заявив, що він є лідером "
#~ "бунтівних областей."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s проголосив віддіність %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Захоплення столиці %s та руйнуванння адміністративної структури країни "
#~ "викликало громадянську війну.\n"
#~ "Сили спротиву під керуванням %s контролюють %d бунтівних областей."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s звітує про НАЙБАГАТШІ цивілізації у світі."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s звітує про НАЙРОЗВИНУТІШІ цивілізації у світі."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s звітує про НАЙСИЛЬНІШІ цивілізації у світі."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s звітує про НАЙЩАСЛИВІШІ цивілізації у світі."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s звітує про НАЙБІЛЬШІ цивілізації у світі."

#~ msgid "Herodotus'"
#~ msgstr "Геродот"

#~ msgid "Thucydides'"
#~ msgstr "Тріцідіс"

#~ msgid "Pliny the Elder's"
#~ msgstr "Пліній Старший"

#~ msgid "Livy's"
#~ msgstr "Лівій"

#~ msgid "Toynbee's"
#~ msgstr "Тойнбі"

#~ msgid "Gibbon's"
#~ msgstr "Гіббон"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ссума Чиєн"

#~ msgid "Pan Ku's"
#~ msgstr "Пан Ку"

#~ msgid "Magnificent"
#~ msgstr "Величні"

#~ msgid "Glorious"
#~ msgstr "Славні"

#~ msgid "Decent"
#~ msgstr "Звичайні"

#~ msgid "Mediocre"
#~ msgstr "Гідні"

#~ msgid "Hilarious"
#~ msgstr "Веселі"

#~ msgid "Worthless"
#~ msgstr "Безталані"

#~ msgid "Pathetic"
#~ msgstr "Невдалі"

#~ msgid "Useless"
#~ msgstr "Негідні"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "Total number of players (including AI players)"
#~ msgstr "Загалом гравців (заповнення комп'ютерними)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Розмір міста перш ніж у ньому з'являться нещасні"

#, fuzzy
#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Перш ніж будуються інші нейтралізатори, перші городяни у місті "
#~ "народжуються нейтральними, усі інші несчасними. Також дивись cityfactor."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Кількість міст для більшого несчастя."

#, fuzzy
#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Коли кількість міст у володінні гравця перевищує cityfactor, один "
#~ "додатковий городянин є несчасним; також дивись unhappysize. Це за умови "
#~ "Демократії; для інших форм правління це проявляється на меншій кількості "
#~ "міст."

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Якщо не нуль то збережені ігри будуть стиснуті з використанням (формат "
#~ "gzip). Більші значення дають кращу компресію, але вона довше виконується. "
#~ "Якщо максимальне значення нуль - тоді сервер зібрано без zlib."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Використання: timeoutincrease <ходи> <хід_приріст> <значення> "
#~ "<значення_рази>."

#~ msgid "Option:"
#~ msgstr "Опція:"

#~ msgid "Usage: away"
#~ msgstr "Використання: away"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Невідомий аргумент. Використання: team <гравець> [команда]."

#, fuzzy
#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Невідомий аргумент. Використання: team <гравець> [команда]."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "%s %s атаковано атомною бомбою."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Невідомий аргумент. Використання: set <опція> <значення>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Строкове значення задовге. Використовуйте: set <опція> <значення>."

#, fuzzy
#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Використання: take [з'єднання] <гравець>"

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "Використання: take <гравець>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Використання: take [з'єднання] <гравець>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Використання: take <гравець>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Використання: take [з'єднання] <гравець>"

#, fuzzy
#~ msgid "Usage: detach <connection-name>"
#~ msgstr "cut <ім'я-з'єднання>"

#, fuzzy
#~ msgid "Usage: load <game name>"
#~ msgstr "Використання: load <файл>"

#~ msgid "Command:"
#~ msgstr "Команда:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Підрозділ має бути на суші аби виконувати дипломатичні дії."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Недостатньо грошей на утримання %s. Підрозділ розпущено."

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Ваш підрозділ %s був втрачений у океані."

#, fuzzy
#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "Ваш підрозділ %s був втрачений у океані."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Додаток %s знайдено але не ініциалізовано."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Не знайдено набір звуків \"%s\" спробую \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Продовжую без підтримки звуку"

#~ msgid "No sound spec-file given!"
#~ msgstr "Не дано файлу спеціфікацій звуку!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Не знайдено файлу спеціфікацій звуку \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "З причини невірної конфігурації або невірних прав доступу"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/хід"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d хід"
#~ msgstr[1] "%s (%d) %d ходи"
#~ msgstr[2] "%s (%d) %d ходів"

#, fuzzy
#~ msgid "Specialists"
#~ msgstr "Спеціальне"

#, fuzzy
#~ msgid "novice"
#~ msgstr "немає"

#~ msgid "easy"
#~ msgstr "легка"

#, fuzzy
#~ msgid "normal"
#~ msgstr "Непогана"

#~ msgid "hard"
#~ msgstr "важка"

#~ msgid "* Can carry and refuel %d air unit.\n"
#~ msgid_plural "* Can carry and refuel %d air units.\n"
#~ msgstr[0] "* Може нести та заправляти %d авіазагон.\n"
#~ msgstr[1] "* Може нести та заправляти %d авіазагони.\n"
#~ msgstr[2] "* Може нести та заправляти %d авіазагонів.\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Може нести та заправляти %d ракетний підрозділ.\n"
#~ msgstr[1] "* Може нести та заправляти %d ракетні підрозділи.\n"
#~ msgstr[2] "* Може нести та заправляти %d ракетних підрозділів.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Може перевезти %d наземний підрозділ по воді.\n"
#~ msgstr[1] "* Може перевезти %d наземні підрозділи по воді.\n"
#~ msgstr[2] "* Може перевезти %d наземних підрозділів по воді.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Можуть атакувати ворожі повітряні підрозділи.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Ракетний підрозділ: втрачається після виконаної атаки.\n"

#, fuzzy
#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Повинен завершити хід у місті або поблизу від землі, інакше має 50%% "
#~ "вірогідність бути втраченим у морі."

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Вам відмовлено у грі:"

#~ msgid "ON"
#~ msgstr "ТАК"

#~ msgid "OFF"
#~ msgstr "НІ"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Клієнт не підтримує ізометричні фони. Використовую фони по замовчуванню."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Клієнт не підтримує горішні фони. Використовую фони по замовчуванню."

#~ msgid "_Happiness"
#~ msgstr "Щастя"

#~ msgid "_Rename..."
#~ msgstr "Перейменувати..."

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "Комп'ютер"

#, fuzzy
#~ msgid "<Hard AI>"
#~ msgstr "Комп'ютер"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Опції повідомлень"

#, fuzzy
#~ msgid "Gov_ernment"
#~ msgstr "Керівництво"

#, fuzzy
#~ msgid "_Change Government"
#~ msgstr "Керівництво"

#, fuzzy
#~ msgid "Chan_ge Production"
#~ msgstr "Змінити будівництво"

#, fuzzy
#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr "%s файл вимагає опцій які не підтримуються:"

#, fuzzy
#~ msgid "Trying \"%s\" theme."
#~ msgstr "Пробую \"%s\" фони."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Не можу завантажити gfx файл для spec файлу %s"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Не знайдено підтримуваного розширення файлу gfx для %s"

#, fuzzy
#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Не можу завантажити gfx файл для spec файлу %s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Помилка читання PNG файлу: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Помилка читання PNG файлу"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Помилка читання PNG файлу: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG файл не містить палітри: %s"

#, fuzzy
#~ msgid ""
#~ "If you fi  †  †  €†  nd any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Якщо Ви знайдете помилку, відправте звіт про неї.  Найкраще це робити "
#~ "відвідавши Систему відсліжування помилок Freeciv, на:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv підтримує декілька мов. Дивись розділ 'Native Language Support' у "
#~ "файлі README для інструкцій по використанню однієї з цих мов.\n"
#~ "\n"
#~ "Якщо Ви бажаєте додати локалізацію (переклад) на Вашу мову, скористайтесь "
#~ "інструкціями на:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "(Спочатку перевірте чи локалізація для Вашої мови ще не існує.)\n"
#~ "\n"
#~ "Також Ви можете надіслати Ваші запитання до списку россилки freeciv-dev:\n"
#~ "\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Клієнт також може отримати цей список: скористайтеся кнопкою Метасервер у "
#~ "діалозі з'єднання. Якщо він ніколи не показує ніяких результатів, "
#~ "перевірте чи ваш веб-броузер використовує HTTP проксі; аби встановити "
#~ "клієнту Freeciv той же проксі, встановіть змінну оточення $http_proxy у\n"
#~ "\n"
#~ "  http://проксіхост:проксіпорт/\n"
#~ "\n"
#~ "перед стартом клієнта."

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Виробити власну стратегію у грі.\n"
#~ "\n"
#~ "    Ці базові засади дозволять Вам грати у гру досить добре, особливо на "
#~ "початку гри. Але для покращання рівня гри, потрібно вивчати різноманітні "
#~ "підрозділи та знання, та ПРАКТИКУВАТИСЬ, ПРАКТИКУВАТИСЬ, ПРАКТИКУВАТИСЬ! "
#~ "Freeciv має багато особливостей, тож якщо Ви ніколи раніше не грали у "
#~ "подібні ігри, спробуйте дізнатися більше на веб сайті Freeciv за адресою "
#~ "http://www.freeciv.org/\n"
#~ "Ви знайдете багато порад як грати та подробиць як спілкуватися з іншими "
#~ "гравцями."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Збільшує на 1 кількість їжі на усіх Океанських територіях. Аби побудувати "
#~ "Гавань місту потрібно бути прибережним."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Гідростанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Гідростанція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло чи Aтомну станцію. Місто може "
#~ "будувати Гідростанцію лише за умови знаходження поряд річки або гір."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Зменшує забруднення, що виникає внаслідок виробництва у місті на 50%. "
#~ "Також збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Атомна станція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Атомна станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло чи Aтомну станцію."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Збільшує на 1 виробництво з усіх океанських територій у місті. Аби "
#~ "побудувати Офшорну платформу місту потрібно бути прибережним."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Збільшує виробництво на Фабриках та Заводах у місті: Фабрика та "
#~ "Теплостанція разом дають приріст виробництва 75%, Фабрика, Завод та "
#~ "Теплостанція разом дають 150% прирісту виробництва. Додаткове виробництво "
#~ "може призвести до того що місто буде виробляти більше забруднення.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло чи Aтомну станцію."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Надає усім морським підрозділам 1 додатковий рух та вказує на ризик "
#~ "втрати Трієми у океані. Робить усі нові морські підрозділи ветеранами (в "
#~ "усіх містах)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Нейтралізує забруднення, що виникає внаслідок виробництва у місті. Також "
#~ "збільшує виробництво на Фабриках та Заводах у місті: Фабрика та Соняшна "
#~ "станція разом дають приріст виробництва 100%, Фабрика, Завод та Соняшна "
#~ "станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло, Соняшну чи Aтомну станцію."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Надає усім морським підрозділам 1 додатковий рух та вказує на ризик "
#~ "втрати Трієми у океані. Робить усі нові морські підрозділи ветеранами (в "
#~ "усіх містах)."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Фундаменталізм це форма правління що організовується навколо віри. Віра, "
#~ "зазвичай релігія, жорстка база для дій та реакції обох вождя та народу.\n"
#~ "\n"
#~ "У фундаментальній спільноті, нарід та керівництво повністю віддані своій "
#~ "релігії, та зазвичай готові померти але не зрадити її.\n"
#~ "\n"
#~ "При Фундаменталізмі, кожне з Ваших міст може підтримувати до 10 "
#~ "військових загонів без виплат виробництва на утримання. (Додаткові загони "
#~ "вимагають 1 виробництво на кожен.) Фанатічним підрозділам не потрібне "
#~ "утримання.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Комунизмі.\n"
#~ "\n"
#~ "Якщо місто за Фундаменталізму святкує, воно отримує бонус у одиницю "
#~ "торгівлі на кожну клітинку, що вже дає хоча б одиницю торгівлі. Дивись "
#~ "Щастя для додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "Максимальна ефективна ставка науки складає 50%, надлишок використовується "
#~ "для податків, та більше того розвиток науки зменшується удвічі.\n"
#~ "\n"
#~ "Міста за Республікі мають невелику корупцію та втрати.\n"
#~ "\n"
#~ "Будівлі що зазвичай нейтралізують нещасних, виробляють десятину (гроші) "
#~ "відповідно до кількостю людей на яку вони мають впливати, та не вимагають "
#~ "утримання."

#, fuzzy
#~ msgid "Petroleum"
#~ msgstr "Патрулювати"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr "Можуть будуватися з початку гри. Найслабші вояки."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Кількість партизан залишаеться необмеженою коли ворог захоплює Ваше "
#~ "місто, лише за наступних умов:\n"
#~ "\n"
#~ " - Партизанська війна повинна бути відомою хоча б одному гравцю.\n"
#~ "\n"
#~ " - Ви повинні бути гравцем якій збудував місто.\n"
#~ "\n"
#~ " - Ви повинні знати про Комунізм та Порох.\n"
#~ "\n"
#~ " - У Вас повинна бути форма правління Демократія або Комунізм."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Підводний човен має велику стратегічну цінність, але слабо захищений."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Кожен караван що використовується для побудови дива додає 50 до "
#~ "будівництва.\n"
#~ "\n"
#~ "Порада: Ви можете зібрати багато караванів та направити їх у місто де Ви "
#~ "розпочали будувати диво, та закінчити його у один хід!"

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Дослідники стають у пригоді при дослідженні невідомих територій."

#~ msgid ""
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Коли вождя дикунів вбивають на клітинці без будь яких захисних "
#~ "підрозділів, то виплачується винагорода в 100 гривень, але тількі для "
#~ "сухопутних підрозділів та гелікоптерів."

#~ msgid ""
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Коли вождя дикунів вбивають на клітинці без будь яких захисних "
#~ "підрозділів, то виплачується винагорода в 100 гривень, але тількі для "
#~ "сухопутних підрозділів та гелікоптерів."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Австралію було засновано як Британську колонію у 1788. Це єдина країна на "
#~ "світі що розміщується на цілому континенті."

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Бразілію було засновано як колонію Португалії, вона набула незалежності у "
#~ "1822. Це єдина країна у Новому Світі у якій була монархія."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Каталонія це північно-східне узбережжя Іспанії біля південного підніжжя "
#~ "Пірінеїв."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Дослідник"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Інкі це тубільне населення Амерікі у Північних Андах що захопило імперію "
#~ "що простиралася на Західному узбережжі Південної Амерікі від сучасного "
#~ "Чілі до Еквадора. Вони переживали ненайкращі часи напередодні того часу, "
#~ "коли Іспанські конкістадори досягли цієї частини світу у середині 1500."

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "Інки"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "Корейці"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Президент"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Видалити предустановку"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Духовний лідер"

#~ msgid "Turk"
#~ msgstr "Турки"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Які з'єднання дозволені."

#, fuzzy
#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s з %s"

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr " вдалася!"

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "%s"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "Підрозділ: %s(%s%s)"
#~ msgstr[1] "Підрозділ: %s(%s%s)"
#~ msgstr[2] "Підрозділ: %s(%s%s)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "%s з %s"

#, fuzzy
#~ msgid "City: %s (%s)"
#~ msgstr "Місто: %s(%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Підрозділ: %s(%s)"

#, fuzzy
#~ msgid "%s of the %s"
#~ msgstr "%s з %s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d підрозділ максимум, "
#~ msgstr[1] "%d підрозділи максимум, "
#~ msgstr[2] "%d підрозділів максимум, "

#~ msgid "%d per unit). "
#~ msgstr "%d на підрозділ). "

#, fuzzy
#~ msgid "Select same type"
#~ msgstr "Обрати місто"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr "Військові підрозділи у полі можуть спричинити нещастя."

#, fuzzy
#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr "%s у %s (%s)\n"

#, fuzzy
#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "Ваш %s перетягнув на свій бік %s %s."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr "Ваш %s вдало виконав своє завдання та повернувся неушкодженим у %s."

#, fuzzy
#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "Ваш %s%s витримав невдалу атаку від %s %s."

#~ msgid " at %s"
#~ msgstr " у %s"

#~ msgid " in %s"
#~ msgstr " у %s"

#~ msgid " near %s"
#~ msgstr " біля %s"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] "Ваша атака %s проти %s %s%s вдалася!"
#~ msgstr[1] "Ваша атака %s проти %s %s%s вдалася!"
#~ msgstr[2] "Ваша атака %s проти %s %s%s вдалася!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%s втрачено у атаці від %s %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Оберіть стратегію Вашого Діпломата"

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr "Знищено підрозділ направлений %s - %s при спробі шпигування у %s."

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr "Знищено підрозділ направлений %s - %s при спробі шпигування у %s."

#, fuzzy
#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "Каталог правил \"%s\" не знайдено"

#~ msgid ", nation %s"
#~ msgstr ", нація %s"

#, fuzzy
#~ msgid "_Map"
#~ msgstr "Мапи"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <гравець>"

#, fuzzy
#~ msgid "_Release player"
#~ msgstr "Гравець"

#, fuzzy
#~ msgid "Gover_nment"
#~ msgstr "Керівництво"

#~ msgid "_Players"
#~ msgstr "Гравці"

#~ msgid "_Science"
#~ msgstr "Наука"

#~ msgid "S_paceship"
#~ msgstr "Космічний корабель"

#, fuzzy
#~ msgid "Game _Options..."
#~ msgstr "Опції..."

#, fuzzy
#~ msgid "Clear _Log"
#~ msgstr "Очистити журнал"

#~ msgid "Science Report"
#~ msgstr "Науковий звіт"

#~ msgid "Reason: line not found"
#~ msgstr "Причина: строки не знайдено"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Причина: строка задовга (очикувано %d отримано %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Додаток '%s' не обрано"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "Не знайдено додатку real audio. Продовжую без підтримки звуку"

#, fuzzy
#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Продовжуємо з відключеним звуком."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "файл спеціфікацій звуку несумісний:"

#~ msgid "file: \"%s\""
#~ msgstr "файл: \"%s\""

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "файл спеціфікацій звуку вимагає непідтримуваних опцій:"

#, fuzzy
#~ msgid "Goto _location"
#~ msgstr "Йти до"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Не можу прочитати каталог данних %s: %s."

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Після того як побудовано, відношення до Вас інших цивілізацій "
#~ "покращується на 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Діпломат може засновувати амбасаду з іншими цивілізаціями рухаючись у "
#~ "міста іншіх гравців.\n"
#~ "\n"
#~ "- Діпломати також можуть спробувати саботувати вороже виробництво, або "
#~ "вкрасти знання з ворожого міста. (Знання може бути вкрадено лише одного "
#~ "разу на місто).\n"
#~ "\n"
#~ "- Діпломат також може підкупити ворожий загін, якщо цей загін лише один "
#~ "на клітинці.\n"
#~ "\n"
#~ "- Діпломати також можуть розпочати революцію у ворожому місті та зробити "
#~ "його Вашім, якщо вистачить грошей!\n"
#~ "\n"
#~ "- У деякіх стратегіях гри, велика кількість Діпломатів може бути "
#~ "використана аби викликати спустошення у ворога. Невелике диво, що на "
#~ "Діпломатів дивляться із острахом та підозрою!"

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "Команда"

#~ msgid "Cleared output window.\n"
#~ msgstr "Очищено окно виводу.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Підрозділиn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Будівліn"

#~ msgid "_Darn"
#~ msgstr "Дідька"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Міське виробництво"

#~ msgid "Shields"
#~ msgstr "Виробництво"

#~ msgid "City Overview page"
#~ msgstr "Сторінка огляду міста"

#~ msgid "Units page"
#~ msgstr "Сторінка підрозділів"

#~ msgid "Worklist page"
#~ msgstr "Сторінка плану будівництва"

#~ msgid "Trade Routes page"
#~ msgstr "Сторінка торговельних шляхів"

#~ msgid "This Misc. Settings page"
#~ msgstr "Сторінка різних установок"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Огляд міста"

#~ msgid "Citymap"
#~ msgstr "Мапа міста"

#~ msgid "_Sell"
#~ msgstr "Продати"

#~ msgid "_Add preset"
#~ msgstr "Додати предустановку"

#~ msgid "Name:"
#~ msgstr "Ім'я"

#~ msgid "People (W/E/S/T):"
#~ msgstr "Населення (З/Ш/Н/П):"

#~ msgid "City grows:"
#~ msgstr "Ріст міста:"

#~ msgid "_Change"
#~ msgstr "Змінити"

#~ msgid "C_hange permanent"
#~ msgstr "Змінити на постійно"

#~ msgid "_Release city"
#~ msgstr "Відпустити місто"

#~ msgid "Auto attack vs"
#~ msgstr "Автоматично атакувати"

#~ msgid "Land units"
#~ msgstr "Сухопутні підрозділи"

#~ msgid "Helicopters"
#~ msgstr "Ґелікоптери"

#~ msgid "Air units"
#~ msgstr "Повітряні підрозділи"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "Розпустити, якщо будує колоністів при розмірі 1"

#~ msgid "_Close"
#~ msgstr "Закрити"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (план будівництва)"

#~ msgid "%s citizens%s"
#~ msgstr "%s городян%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s городян%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Розкіш: Загалом %d (максимум доступно %d). "

#~ msgid "_Ok"
#~ msgstr "Ок"

#~ msgid "_Refresh"
#~ msgstr "Поновити"

#~ msgid "Con_figure"
#~ msgstr "Конфігурувати"

#~ msgid "Server Selection"
#~ msgstr "Вибір сервера"

#~ msgid "_Name"
#~ msgstr "Ім'я"

#~ msgid "_Host"
#~ msgstr "Хост"

#~ msgid "_Port"
#~ msgstr "Порт"

#~ msgid "_Goto and Close"
#~ msgstr "Йти та закрити"

#~ msgid "_Establish embassy"
#~ msgstr "Відкрити посольство"

#~ msgid "_Investigate city"
#~ msgstr "Дослідити місто"

#~ msgid "_Sabotage city"
#~ msgstr "Саботувати місто"

#~ msgid "Steal _technology"
#~ msgstr "Вкрасти технологію"

#~ msgid "Incite a _revolt"
#~ msgstr "Влаштувати революцію"

#~ msgid "_Poison city"
#~ msgstr "Отруїти місто"

#~ msgid "Industrial _sabotage"
#~ msgstr "Індустріальній саботаж"

#~ msgid "_Establish traderoute"
#~ msgstr "Встановити торговий шлях"

#, fuzzy
#~ msgid "_Enter Marketplace"
#~ msgstr "Ринок"

#~ msgid "_Help build Wonder"
#~ msgstr "Допомогти будувати Диво"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Зруйнувати"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Під'єднатись"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Обрати підрозділ"

#~ msgid "_Ready All"
#~ msgstr "Готові усі"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Оберіть націю"

#~ msgid "_Leader Name"
#~ msgstr "Ім'я лідера"

#~ msgid "_City Style"
#~ msgstr "Стиль міст"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Вибачте: не можу модернізувати %s."

#~ msgid "No technology"
#~ msgstr "Немає технології"

#~ msgid "No city"
#~ msgstr "Немає міста"

#~ msgid "_Accept treaty"
#~ msgstr "Підписати угоду"

#~ msgid "World-Map"
#~ msgstr "Мапа світу"

#~ msgid "Sea-Map"
#~ msgstr "Мапа океану"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ця двостороння угода є результатом\n"
#~ "діпломатичної роботи між\n"
#~ "%s %s %s\n"
#~ "та\n"
#~ "%s %s %s"

#~ msgid "Select a city"
#~ msgstr "Обрати місто"

#~ msgid "_Airlift"
#~ msgstr "Авіатранспорт"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Не вдалося отримати маску, що має бути (%s)! Графіка може виглядати "
#~ "невірно.\n"

#~ msgid "Options..."
#~ msgstr "Опції..."

#~ msgid "Message Options..."
#~ msgstr "Опції повідомлень..."

#~ msgid "Players..."
#~ msgstr "Гравці..."

#~ msgid "Message..."
#~ msgstr "Повідомлення..."

#~ msgid "Server opt initial..."
#~ msgstr "Опції сервера стартові..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Опції сервера ігрові..."

#~ msgid "Kingdom"
#~ msgstr "Королівство"

#~ msgid "Find City..."
#~ msgstr "Знайти місто"

#~ msgid "Worklists..."
#~ msgstr "Плани будівництва..."

#~ msgid "REVOLUTION..."
#~ msgstr "РЕВОЛЮЦІЯ..."

#~ msgid "Road & Rails"
#~ msgstr "Шляхи та Залізниці"

#~ msgid "Order"
#~ msgstr "Наказ"

#~ msgid "City Report..."
#~ msgstr "Звіт по містам..."

#~ msgid "Science Report..."
#~ msgstr "Науковий звіт..."

#~ msgid "Trade Report..."
#~ msgstr "Торговий звіт..."

#~ msgid "Military Report..."
#~ msgstr "Військовий звіт..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Хід\n"
#~ "Завершено"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Не можу відкрити головне вікно (проблемі з Gfx пам'ятю або розмір екрану "
#~ "замалий)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Коштує: %ld"

#~ msgid " wonder"
#~ msgstr " диво"

#~ msgid " improvement"
#~ msgstr " будівля"

#~ msgid " unit"
#~ msgstr " загін"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Захист: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Іжа:         %d\n"
#~ "Виробництво: %d\n"
#~ "Торгівля:    %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Місто: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "з Міськіми Стінами"

#~ msgid "Infrastructure: "
#~ msgstr "Іфраструктура:"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Підрозділ: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "А:%d З:%d СВ:%d З:%d0%%"

#~ msgid "Tile %s"
#~ msgstr "Фон %s"

#~ msgid "Wake up"
#~ msgstr "Пробудити"

#~ msgid "Activate"
#~ msgstr "Активізувати"

#~ msgid "List all units"
#~ msgstr "Показати всі підрозділи"

#~ msgid "Connect to this location"
#~ msgstr "Під'єднатися до"

#~ msgid "Goto this location"
#~ msgstr "Йти до"

#~ msgid "City_name"
#~ msgstr "Назва міста"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Податки:%d Розкіш:%d Наука:%d"

#~ msgid "_Goto Location"
#~ msgstr "Йти до"

#~ msgid "Reputation"
#~ msgstr "Репутація"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld шагів)"

#~ msgid "Science Advisor"
#~ msgstr "Керуючий наукою"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(немає досліджень)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d хід на відкриття)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d ходи на відкриття)"
#~ msgstr[2] ""
#~ "%s\n"
#~ "(%d ходів на відкриття)"

#~ msgid "_Goal"
#~ msgstr "Мета"

#~ msgid "Trade Advisor"
#~ msgstr "Торговий наглядач"

#~ msgid "Military Report"
#~ msgstr "Військовий звіт"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Населення:\n"
#~ "Підтримка:\n"
#~ "Енергія:\n"
#~ "Маса:\n"
#~ "Час льоту:\n"
#~ "Вірогідність успіху:\n"
#~ "Рік приземлення:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d тон\n"
#~ "%5.1f років\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Редагувати плани будівництва"

#~ msgid "Available Worklists"
#~ msgstr "Доступні плани будівництва"

#~ msgid "_New"
#~ msgstr "Нове"

#~ msgid "_Remove"
#~ msgstr "Видалити"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Редагувати план будівництва"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "запис"
#~ msgstr[1] "записи"
#~ msgstr[2] "записів"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Плани будівництваn"

#~ msgid "Accept"
#~ msgstr "Прийняти"

#~ msgid "Current Targets"
#~ msgstr "Поточні цілі"

#~ msgid "Available Targets"
#~ msgstr "Доступні цілі"

#~ msgid "Worklist for city"
#~ msgstr "План будівництва для міста"

#~ msgid "Name of Worklist"
#~ msgstr "Назва плану будівництва"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Опції"

#, fuzzy
#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " загін"
#~ msgstr[1] " загін"
#~ msgstr[2] " загін"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "Сторінка щастя"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Для інформації про:"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Звіт по місту"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "фіксована"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s будує %s, що наразі є недоступне."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "Страчено Вашого %s у місті %s за підозрою у шпигунстві. %s підтримує "
#~ "майбутні діпломатичні стосунки лише за умови гарної репутації у посла."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Ви стратили %s, якого було надіслано послом від %s у місто %s за підозрою "
#~ "у поганих діях"

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Пробуємо альтернативний синтаксис файлів наборів правил."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Не можу завантажити файл правил \"%s\"."

#, fuzzy
#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Не можу завантажити файл правил \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Файл данних правил є несумісним:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Файл правил потребує опції які ми не підтримуємо:"

#, fuzzy
#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Кількість стартувавших (%d) менше ніж max_players (%d), знижую "
#~ "max_players."

#, fuzzy
#~ msgid "Unknown technology (%s)"
#~ msgstr "Немає технології"

#, fuzzy
#~ msgid "Unsupported government found (%s)"
#~ msgstr "підтримувані опції: %s"

#, fuzzy
#~ msgid "Removing %s's unferried %s in %s at (%d, %d)"
#~ msgstr "%s збудував %s у %s (%i,%i)"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr "%s файл вимагає опцій які не підтримуються:"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "Пробую \"%s\" фони."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Не знайдено файлу спеціфікацій звуку \"%s\"."

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Не знайдено файлу спеціфікацій звуку \"%s\"."

#, fuzzy
#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "Відсутній аргумент для '%s'.\n"

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "Економіка"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "Дослідження"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "Революція"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Гравців"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "Підрозділи: "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "Досліджується: %s(%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "Легіон"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "Стартувати гру"

#~ msgid "Citizen Management Agent"
#~ msgstr "Агент управління містом"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Сп1 Ї/Р/Т:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Сп2 Ї/Р/Т:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s Ї/Р/Т:"

#~ msgid "Ah"
#~ msgstr "Ах"

#~ msgid "Fictional"
#~ msgstr "Вигадані"

#, fuzzy
#~ msgid "Qween"
#~ msgstr "Королева"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "Лише консоль та з'єднання з рівнем cmdlevel 'hack' можуть дозволяти іншім "
#~ "з'єднанням перехоплювати гравців. Якщо Ви не один з них, лише аргумент "
#~ "<гравець> дозволений"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr "* Атакує на повну силу навіть якщо залишається менше одного ходу.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - Атакуючий з вичерпаними рухами слабший: якщо атакуючому залишилася "
#~ "лише 1/3 руху, щого силу ділять на 3; якщо залишилось 2/3 руху, його сила "
#~ "множиться на 2/3. Якщо атакуючому залишилось 1 або більше рухів, ніякі "
#~ "зміни не відбуваються."

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "Базова сила атакуючого 8. Статус ветерана робіть її 12, але тому що "
#~ "залишилося лише 2/3 руху кінцева сила складає 8."

#~ msgid "Tropical"
#~ msgstr "Тропічні"

#~ msgid "Industrial"
#~ msgstr "Індустріальні"

#~ msgid "PostModern"
#~ msgstr "Постмодернові"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g, --gamelog ФАЙЛ\tВикористовувати ФАЙЛ як журнал гри\n"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr "Відмовлено у з'єднанні %s з невірним ім'ям."

#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr "Відмовлено у з'єднанні з %s з причини наявності такого імені."

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr "Не можу відкрити файл журналу \"%s\" для дописування."

#~ msgid "Detail level for logging game events"
#~ msgstr "Рівень журналу для збереження подій у грі"

#, fuzzy
#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "Актуально лише, якщо активовано журнал гри (опція -g командного рядка). "
#~ "Рівні: 0=немає журналу, 20=звичайний журнал, 30=детальний журнал, "
#~ "40=відладочний журнал."

#, fuzzy
#~ msgid "* Allows changing government to %s.\n"
#~ msgstr "Дозволяє змінити керівництво на %s.\n"

#, fuzzy
#~ msgid "<th>Resources</th>"
#~ msgstr "Ресурси"

#, fuzzy
#~ msgid "<th>Transform to</th>"
#~ msgstr "Трансформувати у %s"

#~ msgid "Dunedain"
#~ msgstr "Дунедайнці"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Люди з Заходу Середзем'я Толкієна."

#, fuzzy
#~ msgid "Elves"
#~ msgstr "Співці"

#, fuzzy
#~ msgid "The ancient Elves of J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Люди з Заходу Середзем'я Толкієна."

#, fuzzy
#~ msgid "Hobbit"
#~ msgstr "Хост"

#, fuzzy
#~ msgid "?plural:Hobbits"
#~ msgstr "Шотландці"

#, fuzzy
#~ msgid ""
#~ "The Hobbits of the Shire, from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Люди з Заходу Середзем'я Толкієна."

#~ msgid "Mordor"
#~ msgstr "Мордорці"

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr "Армії Лорда Терм'яви Саурона, з Середзем'я Толкієна."

#~ msgid "Overlord"
#~ msgstr "Володар"

#~ msgid "Dark Lord"
#~ msgstr "Темний лорд"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "?діпломатичний_стан:Нейтральний"

#~ msgid ""
#~ "You are at war with one of %s's allies - an alliance with %s is "
#~ "impossible."
#~ msgstr ""
#~ "Ви у стані війни з одним із союзників %s - тож альянс з %s неможливий."

#~ msgid ""
#~ "%s is at war with one of your allies - an alliance with %s is impossible."
#~ msgstr ""
#~ "%s у стані війни з одним із Ваших союзників - тож альянс з %s неможливий."

#~ msgid "You agree on a peace treaty with %s."
#~ msgstr "Ви досягли миру з %s."

#~ msgid "Game ended in allied victory"
#~ msgstr "Гру закінчено спільною перемогою"

#, fuzzy
#~ msgid "* Military units cause %d times normal unhappiness.\n"
#~ msgstr "Військові підрозділи у полі можуть спричинити нещастя."

#~ msgid "Mr."
#~ msgstr "Атаман "

#~ msgid "Ms."
#~ msgstr "Атаманша "

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Анархія це відсутність будь якого управління. Городяни неорганізовані та "
#~ "непродуктивні, витрачають усі надходження так швидко як можуть, не "
#~ "сплачуючи податків та не вкладаючи у дослідження.\n"
#~ "\n"
#~ "Анархія призводить до меншої корупції ніж при Деспотизмі, але спричиняє "
#~ "більше нещастя.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі на хід за Анархії. Клітини які звичайно "
#~ "дають більше ніж дві одиниці їжі, виробництва або торгівлі, зазнають "
#~ "штрафу у 1 (тобто зрошені луки що звичайно дають 3 їжі за Анархії будуть "
#~ "давати лише 2 їжі). (Цей штраф нейтралізується якщо місто святкує; дивись "
#~ "Щастя.)\n"
#~ "\n"
#~ "За Анархії, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без втрат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати військове положення за Анархії: кожен "
#~ "військовий загін у місті може нейтралізувати одного нещасного у місті. "
#~ "(Або щонайменше, нещасний городянин буде нейтральним, та не буде "
#~ "спричиняти повстання.)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "За Деспотізму, Ви абсолютний керівник своїх людей. Ваш контроль над "
#~ "громадянами здійснюється в більшості за допомогою військового положення.\n"
#~ "\n"
#~ "Деспотізм має найбільший рівень корупції ніж інші форми керування.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі за хід при Деспотизмі. Клітини які "
#~ "звичайно дають більше ніж дві одиниці їжі, виробництва або торгівлі, "
#~ "зазнають штрафу у 1 (тобто зрошені луки, що звичайно дають 3 їжі, за "
#~ "Деспотизму будуть давати лише 2 їжі). (Цей штраф нейтралізується якщо "
#~ "місто святкує; дивись Щастя.)\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 60%.\n"
#~ "\n"
#~ "За Деспотізма, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати військове положення за Деспотізму: кожен "
#~ "військовий загін у місті може нейтралізувати одного нещасного у місті. "
#~ "(Або щонайменше, нещасний городянин буде нейтральним, та не буде "
#~ "спричиняти повстання.)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "За Монархії, король або королева слугує центральною фігурою у "
#~ "керівництві, та ця посада наслідується.\n"
#~ "\n"
#~ "За монархії корупція так само мала як при Республіці.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі за хід при Монархії.\n"
#~ "\n"
#~ "Якщо місто за Монархії святкує, воно отримує бонус у одиницю торгівлі на "
#~ "кожну клітинку що вже дає хоча б одиницю торгівлі. Дивись Щастя для "
#~ "додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 70%.\n"
#~ "\n"
#~ "За Монархії, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює їх розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати обмежене військове положення за Монархії: кожен "
#~ "військовий загін у місті, але не більше трьох, може нейтралізувати одного "
#~ "нещасного у місті. "

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption.  In addition, Communist cities more than 10 squares away from "
#~ "the capital are considered to be only 10 squares away when computing the "
#~ "cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Комунізм базується на утопії що усі люди рівні. Усіма статками володіє "
#~ "держава, а не приватні особи. Комунізм дає баланс між військовими та "
#~ "комерційними формами правління.\n"
#~ "\n"
#~ "За Комунізма, корупція не змінюється в залежності від відстані до "
#~ "столиці; усі міста (включаючи столицю) мають невеликий рівень корупції. "
#~ "Надодаток, за Комунізму міста що розташовані більш ніж на 10 клітин від "
#~ "столиці,  рахуються як розташовані на 10 клітин від столиці при обрахунку "
#~ "кошту влаштування революції. Дивись: Підрозділи, Діпломат.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Комунізмі.\n"
#~ "\n"
#~ "Якщо місто за Комунізма святкує, воно отримує бонус у одиницю торгівлі на "
#~ "кожну клітинку що вже дає хоча б одиницю торгівлі. Дивись Щастя для "
#~ "додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "Діпломати та Шпигуни створені за комунізму завжди ветерани.\n"
#~ "\n"
#~ "За Комунізму, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати обмежене але ефективне військове положення за "
#~ "Комунізму: кожен військовий загін у місті, але не більше трьох, може "
#~ "нейтралізувати двох нещасних у місті. "

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption and waste.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "За Республіканської форми правління, громадяни беруть участь у виборах "
#~ "того хто буде ними керувати; тому що виборні лідери повинні бути "
#~ "популярні аби головувати, громадянам надано більшу ступінь свободи. "
#~ "Громадяни за Республіки швидше стають нещасними, але самовизначеність "
#~ "городян дозволяє високій рівень торговлі.\n"
#~ "\n"
#~ "Міста за Республікі мають невелику корупцію.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід у Республіці. Клітини з "
#~ "щонайменше одиницею торгівлі отримують торговий бонус у одиницю за "
#~ "Республікі.\n"
#~ "\n"
#~ "Міста республікі що святкують зростають зі швидкістю 1 городянин на хід; "
#~ "дивись Щастя для інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "При Республіці, військові загони вимагають одну одиницю виробництва для "
#~ "утримання. На додаток наступні підрозділи вважаються агресивними:\n"
#~ "\n"
#~ "- загони з силою атаки більшою ніж 0, що не у місті або укріпленні, у "
#~ "трьох клітинах від дружніх міст\n"
#~ "\n"
#~ "- авіазагони (включаючи ракети та гелікоптери, але не літаки) з силою "
#~ "атаки більше ніж 0, відповідно до їх розташування\n"
#~ "\n"
#~ "Громадяни у місті нейтралізують дію одного агресивного загону; наступні "
#~ "загони дають одного нещасного кожен."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "За Демократії, громадяни керують напряму голосуючи на виборах. Демократія "
#~ "надає найвищий рівень торгівлі, але найбільш вразлива до нещастя. За "
#~ "Демократії немає корупції, але городяни досить нещасні при війні.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Демократії. Клітини з "
#~ "щонайменше одиницею торгівлі отримують торговий бонус у одиницю за "
#~ "Демократії.\n"
#~ "\n"
#~ "Міста за Демократії що святкують зростають зі швидкістю 1 городянин на "
#~ "хід; дивись Щастя для інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 100%. Тобто не має обмежень.\n"
#~ "\n"
#~ "При Демократії, військові загони вимагають одну одиницю виробництва для "
#~ "утримання. На додаток наступні підрозділи створюють нещастя:\n"
#~ "\n"
#~ "- загони з силою атаки більшою ніж 0 що не у місті або укріпленні у трьох "
#~ "клітинах від дружніх міст дають двох нещасних\n"
#~ "\n"
#~ "- авіазагони (включаючи ракети та гелікоптери, але не літаки) з силою "
#~ "атаки більше ніж 0 дають двох нещасних. Літаки не роблять нещастя.\n"
#~ "\n"
#~ "Якщо місто перебуває у заколоті більше ніж два 2 ходи за Демократії, "
#~ "громадяни влаштовують революцію та країна впадає в Анархію.\n"
#~ "\n"
#~ "Тому що (щасливі) громадяни за Демократії свято вірять у керівництво, їх "
#~ "лояльність непереборна. Військові загони Демократичної цивілізації не "
#~ "можуть бути підкуплені, та Демократичні міста не можуть бути підбурені до "
#~ "революції ворожимі Діпломатами та Шпигунами."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Анархія це відсутність будь якого управління. Городяни неорганізовані та "
#~ "непродуктивні, витрачають усі надходження так швидко як можуть, не "
#~ "сплачуючи податків та не вкладаючи у дослідження.\n"
#~ "\n"
#~ "Анархія призводить до меншої корупції ніж при Деспотизмі, але спричиняє "
#~ "більше нещастя.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі на хід за Анархії. Клітини які звичайно "
#~ "дають більше ніж дві одиниці їжі, виробництва або торгівлі, зазнають "
#~ "штрафу у 1 (тобто зрошені луки що звичайно дають 3 їжі за Анархії будуть "
#~ "давати лише 2 їжі). (Цей штраф нейтралізується якщо місто святкує; дивись "
#~ "Щастя.)\n"
#~ "\n"
#~ "За Анархії, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без втрат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати військове положення за Анархії: кожен "
#~ "військовий загін у місті може нейтралізувати одного нещасного у місті. "
#~ "(Або щонайменше, нещасний городянин буде нейтральним, та не буде "
#~ "спричиняти повстання.)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "За Деспотізму, Ви абсолютний керівник своїх людей. Ваш контроль над "
#~ "громадянами здійснюється в більшості за допомогою військового положення.\n"
#~ "\n"
#~ "Деспотізм має найбільший рівень корупції ніж інші форми керування.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі за хід при Деспотизмі. Клітини які "
#~ "звичайно дають більше ніж дві одиниці їжі, виробництва або торгівлі, "
#~ "зазнають штрафу у 1 (тобто зрошені луки, що звичайно дають 3 їжі, за "
#~ "Деспотизму будуть давати лише 2 їжі). (Цей штраф нейтралізується якщо "
#~ "місто святкує; дивись Щастя.)\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 60%.\n"
#~ "\n"
#~ "За Деспотізма, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати військове положення за Деспотізму: кожен "
#~ "військовий загін у місті може нейтралізувати одного нещасного у місті. "
#~ "(Або щонайменше, нещасний городянин буде нейтральним, та не буде "
#~ "спричиняти повстання.)"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Monarchy: each military unit in a city "
#~ "will keep one unhappy citizen content."
#~ msgstr ""
#~ "За Монархії, король або королева слугує центральною фігурою у "
#~ "керівництві, та ця посада наслідується.\n"
#~ "\n"
#~ "За монархії корупція так само мала як при Республіці.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі за хід при Монархії.\n"
#~ "\n"
#~ "Якщо місто за Монархії святкує, воно отримує бонус у одиницю торгівлі на "
#~ "кожну клітинку що вже дає хоча б одиницю торгівлі. Дивись Щастя для "
#~ "додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 70%.\n"
#~ "\n"
#~ "За Монархії, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює їх розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати обмежене військове положення за Монархії: кожен "
#~ "військовий загін у місті, але не більше трьох, може нейтралізувати одного "
#~ "нещасного у місті. "

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Communism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Комунізм базується на утопії що усі люди рівні. Усіма статками володіє "
#~ "держава, а не приватні особи. Комунізм дає баланс між військовими та "
#~ "комерційними формами правління.\n"
#~ "\n"
#~ "За Комунізма, корупція не змінюється в залежності від відстані до "
#~ "столиці; усі міста (включаючи столицю) мають невеликий рівень корупції. "
#~ "Надодаток, за Комунізму міста що розташовані більш ніж на 10 клітин від "
#~ "столиці,  рахуються як розташовані на 10 клітин від столиці при обрахунку "
#~ "кошту влаштування революції. Дивись: Підрозділи, Діпломат.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Комунізмі.\n"
#~ "\n"
#~ "Якщо місто за Комунізма святкує, воно отримує бонус у одиницю торгівлі на "
#~ "кожну клітинку що вже дає хоча б одиницю торгівлі. Дивись Щастя для "
#~ "додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "Діпломати та Шпигуни створені за комунізму завжди ветерани.\n"
#~ "\n"
#~ "За Комунізму, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати обмежене але ефективне військове положення за "
#~ "Комунізму: кожен військовий загін у місті, але не більше трьох, може "
#~ "нейтралізувати двох нещасних у місті. "

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters) with an attack strength "
#~ "greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "За Республіканської форми правління, громадяни беруть участь у виборах "
#~ "того хто буде ними керувати; тому що виборні лідери повинні бути "
#~ "популярні аби головувати, громадянам надано більшу ступінь свободи. "
#~ "Громадяни за Республіки швидше стають нещасними, але самовизначеність "
#~ "городян дозволяє високій рівень торговлі.\n"
#~ "\n"
#~ "Міста за Республікі мають невелику корупцію.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід у Республіці. Клітини з "
#~ "щонайменше одиницею торгівлі отримують торговий бонус у одиницю за "
#~ "Республікі.\n"
#~ "\n"
#~ "Міста республікі що святкують зростають зі швидкістю 1 городянин на хід; "
#~ "дивись Щастя для інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "При Республіці, військові загони вимагають одну одиницю виробництва для "
#~ "утримання. На додаток наступні підрозділи вважаються агресивними:\n"
#~ "\n"
#~ "- загони з силою атаки більшою ніж 0, що не у місті або укріпленні, у "
#~ "трьох клітинах від дружніх міст\n"
#~ "\n"
#~ "- авіазагони (включаючи ракети та гелікоптери, але не літаки) з силою "
#~ "атаки більше ніж 0, відповідно до їх розташування\n"
#~ "\n"
#~ "Громадяни у місті нейтралізують дію одного агресивного загону; наступні "
#~ "загони дають одного нещасного кожен."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "За Демократії, громадяни керують напряму голосуючи на виборах. Демократія "
#~ "надає найвищий рівень торгівлі, але найбільш вразлива до нещастя. За "
#~ "Демократії немає корупції, але городяни досить нещасні при війні.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Демократії. Клітини з "
#~ "щонайменше одиницею торгівлі отримують торговий бонус у одиницю за "
#~ "Демократії.\n"
#~ "\n"
#~ "Міста за Демократії що святкують зростають зі швидкістю 1 городянин на "
#~ "хід; дивись Щастя для інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 100%. Тобто не має обмежень.\n"
#~ "\n"
#~ "При Демократії, військові загони вимагають одну одиницю виробництва для "
#~ "утримання. На додаток наступні підрозділи створюють нещастя:\n"
#~ "\n"
#~ "- загони з силою атаки більшою ніж 0 що не у місті або укріпленні у трьох "
#~ "клітинах від дружніх міст дають двох нещасних\n"
#~ "\n"
#~ "- авіазагони (включаючи ракети та гелікоптери, але не літаки) з силою "
#~ "атаки більше ніж 0 дають двох нещасних. Літаки не роблять нещастя.\n"
#~ "\n"
#~ "Якщо місто перебуває у заколоті більше ніж два 2 ходи за Демократії, "
#~ "громадяни влаштовують революцію та країна впадає в Анархію.\n"
#~ "\n"
#~ "Тому що (щасливі) громадяни за Демократії свято вірять у керівництво, їх "
#~ "лояльність непереборна. Військові загони Демократичної цивілізації не "
#~ "можуть бути підкуплені, та Демократичні міста не можуть бути підбурені до "
#~ "революції ворожимі Діпломатами та Шпигунами."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption and waste.  In addition, Communist cities more than 10  "
#~ "squares away from the capital are considered to be only 10 squares away "
#~ "when computing the cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Комунізм базується на утопії що усі люди рівні. Усіма статками володіє "
#~ "держава, а не приватні особи. Комунізм дає баланс між військовими та "
#~ "комерційними формами правління.\n"
#~ "\n"
#~ "За Комунізма, корупція не змінюється в залежності від відстані до "
#~ "столиці; усі міста (включаючи столицю) мають невеликий рівень корупції. "
#~ "Надодаток, за Комунізму міста що розташовані більш ніж на 10 клітин від "
#~ "столиці,  рахуються як розташовані на 10 клітин від столиці при обрахунку "
#~ "кошту влаштування революції. Дивись: Підрозділи, Діпломат.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Комунизмі.\n"
#~ "\n"
#~ "Якщо місто за Комунізма святкує, воно отримує бонус у одиницю торгівлі на "
#~ "кожну клітинку що вже дає хоча б одиницю торгівлі. Дивись Щастя для "
#~ "додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "Діпломати та Шпигуни створені за комунізму завжди ветерани.\n"
#~ "\n"
#~ "За Комунізму, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює їх розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати обмежене але ефективне військове положення за "
#~ "Комунізму: кожен військовий загін у місті, але не більше трьох, може "
#~ "нейтралізувати двох нещасних у місті. "

#~ msgid "Riflery"
#~ msgstr "Стрільби"

#, fuzzy
#~ msgid "Grand Noyd"
#~ msgstr "Амбар"

#~ msgid ""
#~ "The server you tried to connect is too old (1.12.0 or earlier). Please "
#~ "choose another server next time. Good bye."
#~ msgstr ""
#~ "Сервер до якого Ви намагаєтесь під'єднатися застарий (1.12.0 або раніше). "
#~ "Виберіть інший сервер. До побачення."

#~ msgid "%s is building %s."
#~ msgstr "%s будує %s."

#, fuzzy
#~ msgid "metatopic <meta-line>"
#~ msgstr "metainfo <інфо>"

#, fuzzy
#~ msgid "Set metaserver topic line."
#~ msgstr "Встановити інфо стрічку метасервера."

#~ msgid "Grab the 'first come' command access level."
#~ msgstr "Отримати 'first come' рівень доступу до команд."

#~ msgid ""
#~ "If 'cmdlevel first come' has been used to set a special 'first come'\n"
#~ "command access level, this is the command to grab it with."
#~ msgstr ""
#~ "Якщо команду 'cmdlevel first come' було застосовано аби встановити "
#~ "спеціальний 'first come'\n"
#~ "рівень доступу до команд, то ця команда дозволяє його отримати."

#~ msgid "Your %s could not find the %s technology to steal in %s."
#~ msgstr "Ваш %s не зміг найти %s технологій для крадіжки у %s."

#~ msgid "Your %s stole Future Tech. %d from %s."
#~ msgstr "Ваш %s вкрав Технологію Майбутнього %d з %s."

#~ msgid "Future Tech. %d stolen by %s %s from %s."
#~ msgstr "Технологію Майбутнього %d вкрадено %s %s з %s."

#~ msgid "Your %s stole %s from %s."
#~ msgstr "Ваш %s вкрав %s з %s."

#~ msgid "%s's %s stole %s from %s."
#~ msgstr "%s підрозділ %s вкрав %s з %s."

#, fuzzy
#~ msgid "Learned %s in cooperation with %s. Scientists choose to research %s."
#~ msgstr "Відкрито %s. Науковці вибрали для вивчення %s."

#, fuzzy
#~ msgid ""
#~ "Learned %s in cooperation with %s. Scientists do not know what to "
#~ "research next."
#~ msgstr "Відкрито %s. Науковці вибрали для вивчення %s."

#~ msgid "The %s have incited a revolt!"
#~ msgstr "%s влаштували революцію!"

#~ msgid ""
#~ "The senate decides to dissolve rather than support your actions any "
#~ "longer."
#~ msgstr "Сенат вирішив не підтримувати Вашу діяльність."

#~ msgid "Nation count smaller than aifill; aifill reduced to %d."
#~ msgstr "Кількість націй менша за aifill; aifill зменшено до %d."

#~ msgid "Maxplayers smaller than aifill; aifill reduced to %d."
#~ msgstr ""
#~ "Максимальна кількість гравців менша за aifill; aifill зменшено до %d."

#, fuzzy
#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr "Інформаційну строку метасервера встановлено у '%s'."

#~ msgid "Command access level '%s' has been grabbed by connection %s."
#~ msgstr "Рівень доступу до команд '%s' отримано з'єднанням %s."

#~ msgid "%-20svalue  (min , max)"
#~ msgstr "%-20sзначення  (мін , макс)"

#~ msgid "Server Options (initial)"
#~ msgstr "Опції сервера (початкові)"

#~ msgid "Server Options (ongoing)"
#~ msgstr "Опції сервера (поточні)"

#, fuzzy
#~ msgid "Moved your %s due to changing land to sea."
#~ msgstr "Переміщено Ваш %s з причини зміни суші на море у (%d, %d)."

#, fuzzy
#~ msgid "Embarked your %s due to changing land to sea."
#~ msgstr ""
#~ "Ви приземлили Ваш підрозділ %s на корабель через зміну землі на море у "
#~ "(%d, %d)."

#, fuzzy
#~ msgid "Docked your %s due to changing sea to land."
#~ msgstr ""
#~ "Відправлено у док Ваш підрозділ %s через зміну моря на сушу у (%d, %d)."

#, fuzzy
#~ msgid "Disbanded your %s due to changing sea to land."
#~ msgstr "Розпущено Ваш %s з причини зміни моря на сушу у (%d, %d)."

#~ msgid "You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "Ви втратили %d підрозділ через атаку %s підрозділу %s%s."
#~ msgstr[1] "Ви втратили %d підрозділи через атаку %s підрозділу %s%s."
#~ msgstr[2] "Ви втратили %d підрозділів через атаку %s підрозділу %s%s."

#~ msgid "%s aborted GOTO as there are units in the way."
#~ msgstr "%s перервав переміщення з причини наявності підрозділів на шляху."

#~ msgid ""
#~ "Your %s cancelled patrol order because it encountered a foreign unit."
#~ msgstr ""
#~ "Віш підрозділ %s припинив патрулювання після виявлення ворожого "
#~ "підрозділу."

#, fuzzy
#~ msgid "Failed querying socket"
#~ msgstr "Помилка читання PNG файлу"

#~ msgid " V"
#~ msgstr " В"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s Turn: %d\n"
#~ "Gold: %d\n"
#~ "Net Income: %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Researching %s: %d/%d\n"
#~ "Government: %s"
#~ msgstr ""
#~ "%s Населення\n"
#~ "Рік:  %s Хід: %d\n"
#~ "Гроші: %d\n"
#~ "Прибуток: %d\n"
#~ "Податки:%d Розкіш:%d Наука:%d\n"
#~ "Досліджується %s: %d/%d\n"
#~ "Тип правління: %s"

#, fuzzy
#~ msgid "_Initial Server Options"
#~ msgstr "Встановити опції сервера."

#~ msgid "_Auto Attack"
#~ msgstr "Автоатакувати"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %d.%d "
#~ "second(s) for %d times"
#~ msgstr ""
#~ "Автоматично з'єднуватись з сервером \"%s\" на порту %d як \"%s\" кожні %d."
#~ "%d секунд напротязі %d разів"

#~ msgid "Auto-attack vs land units"
#~ msgstr "Автоатакувати сухопуні підрозділи"

#~ msgid "Auto-attack vs sea units"
#~ msgstr "Автоатакувати водні підрозділи"

#~ msgid "Auto-attack vs air units"
#~ msgstr "Автоатакувати повітряні підрозділи"

#~ msgid "Auto-attack vs helicopters"
#~ msgstr "Автоатакувати Гелікоптери"

#~ msgid "Select nation and name"
#~ msgstr "Оберіть націю та ім`я"

#~ msgid "Class:"
#~ msgstr "Клас"

#~ msgid "Select your sex"
#~ msgstr "Виберіть стать"

#~ msgid "Select your city style"
#~ msgstr "Виберіть стиль міст"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax:%d Lux:%d Sci:%d"
#~ msgstr ""
#~ "%s Населення\n"
#~ "Рік: %s\n"
#~ "Гроші: %d\n"
#~ "Под:%d Роз:%d Нау:%d"

#~ msgid "Server Opt initial"
#~ msgstr "Початкові опції серверу"

#~ msgid "Server Opt ongoing"
#~ msgstr "Поточні опції серверу"

#~ msgid "Argentina is located on the south-eastern coast of South America."
#~ msgstr ""
#~ "Аргентину розташовано на південно-східному узбережжі Південної Амеріки."

#, fuzzy
#~ msgid "?plural:Observers"
#~ msgstr "Боер"

#~ msgid ""
#~ "Russia originated as the Kievan Rus, territory seized during the early "
#~ "medieval period by Vikings from what is now Sweden."
#~ msgstr ""
#~ "Московія була започаткована при розпаді Киівської Русі, князями "
#~ "київського роду що був започаткований Вікінгами."

#~ msgid "Special1"
#~ msgstr "Спеціальне1"

#~ msgid "Special2"
#~ msgstr "Спеціальне2"

#~ msgid "Spotless"
#~ msgstr "Бездоганна"

#~ msgid "Excellent"
#~ msgstr "Відмінна"

#~ msgid "Honorable"
#~ msgstr "Непогана"

#~ msgid "Questionable"
#~ msgstr "Спірна"

#~ msgid "Dishonorable"
#~ msgstr "Нечесна"

#~ msgid "Poor"
#~ msgstr "Погана"

#~ msgid "Despicable"
#~ msgstr "Відразлива"

#~ msgid "Atrocious"
#~ msgstr "Жахлива"

#~ msgid "Show current scores."
#~ msgstr "Показати поточній рахунок."

#~ msgid ""
#~ "For each connected client, pops up a window showing the current player "
#~ "scores."
#~ msgstr ""
#~ "Для кожного під'єднвного клієнта демонструє віконце з поточними рахунками "
#~ "гравців."

#~ msgid "You can't subvert a city from this nation."
#~ msgstr "Ви  ƒœ;ƒœ;€ƒœ; не можете повернути на свій бік місто цієї нації."

#~ msgid "Your reputation is now %s."
#~ msgstr "Ваша репутація відтепер %s."

#~ msgid "%2d: The %s %s scored %d point\n"
#~ msgid_plural "%2d: The %s %s scored %d points\n"
#~ msgstr[0] "%2d: %s %s заробили %d бал\n"
#~ msgstr[1] "%2d: %s %s заробили %d бали\n"
#~ msgstr[2] "%2d: %s %s заробили %d балів\n"

#~ msgid "Progress Scores:"
#~ msgstr "Рахунки:"

#, fuzzy
#~ msgid "Cannot find any palace building"
#~ msgstr "Не знайдено аудіо файл %s"

#, fuzzy
#~ msgid "Ecological"
#~ msgstr "Економіка"

#, fuzzy
#~ msgid "Points required to gain a new tech"
#~ msgstr "Бали необхідні для відкриття нового знання."

#~ msgid "Chance in diplomat/spy contests"
#~ msgstr "Вірогідність успіху дипломата/шпигуна"

#, fuzzy
#~ msgid ""
#~ "A diplomatic unit acting against a city which has one or more defending "
#~ "diplomatic units has a diplchance (percent) chance to defeat each such "
#~ "defender. Also, the chance of a spy returning from a successful mission "
#~ "is diplchance percent (diplomats never return).  This value is also the "
#~ "basic chance of success for diplomats and spies. Defending spies are "
#~ "generally twice as capable as diplomats; veteran units are 50% more "
#~ "capable than non-veteran ones."
#~ msgstr ""
#~ "Діпломат або Шпигун що діє у місті яке захищають один чи декілька "
#~ "Дипломатів або Шпигунів має ймовірність diplchance (відсотків) перемогти "
#~ "кожного свого ворога. Також ймовірність того що Шпигун повернеться з "
#~ "виконаним завданням складає diplchance відсотків. (Діпломати не "
#~ "повертаються ніколи.)  Також, це є базова вірогідність успіху для "
#~ "Дипломатів та Шпигунів. Захищаючі місто Шпигуни зазвичай вдвічі "
#~ "'потужніші' за Дипломатів, ветерани на 50% потужніші ніж молоді "
#~ "підрозділи."

#~ msgid "Trying to alloc nation outside of SELECT_RACES_STATE!"
#~ msgstr "Намагання обрати націю не під час вибору нації!"

#~ msgid "No nations left: Removing player %s."
#~ msgstr "Націй не лишилося: Видаляю гравця %s."

#~ msgid "Sorry, there are no nations left."
#~ msgstr "Вибачте, але націй не залишилося."

#~ msgid "Ran out of nations.  AI controlled player %s not created."
#~ msgstr "Закінчилися нації. Комп'ютерного гравця %s не створено."

#~ msgid "AI is controlling the %s ruled by %s."
#~ msgstr "Комп'ютер керує народністю %s яких очолює %s."

#~ msgid "Last player has disconnected: will need to restart."
#~ msgstr "Останній гравець відключився: Вам потрібно рестартуватись."

#~ msgid "The game cannot be saved before it is started."
#~ msgstr "Не можна зберегти гру яку ще не стартовано."

#~ msgid "Player %s is made teamless."
#~ msgstr "Гравець %s не в команді."

#~ msgid "The game must be running before you can see the score."
#~ msgstr "Гра повина бути стартована перш ніж Ви зможете побачити рахунок."

#~ msgid "Esound: http://www.tux.org/~ricdude/EsounD.html"
#~ msgstr "Esound: http://www.tux.org/~ricdude/EsounD.html"

#~ msgid "Error while caching sample <%d>: confirm value != music_id\n"
#~ msgstr ""
#~ "Помилка опрацювання фрагменту <%d>: значення підтвердження != music_id\n"

#~ msgid "Error while caching sample <%d>: confirm value != samples[].id\n"
#~ msgstr ""
#~ "Помилка опрацювання фрагменту <%d>: значення підтвердження != samples[]."
#~ "id\n"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Нейтралізує забруднення, що виникає внаслідок виробництва у місті. Також "
#~ "збільшує виробництво на Фабриках та Заводах у місті: Фабрика та Соняшна "
#~ "станція разом дають приріст виробництва 75%, Фабрика, Завод та Соняшна "
#~ "станція разом дають 150% прирісту виробництва.\n"
#~ "\n"
#~ "Місто може мати лише одну Гідро, Тепло, Соняшну чи Aтомну станцію."

#, fuzzy
#~ msgid "Game: The %s have stopped building The %s in %s."
#~ msgstr "%s припинили будівництво дива %s у %s."

#, fuzzy
#~ msgid "Game: The %s have started building The %s in %s."
#~ msgstr "%s розпочали будівництво дива %s у %s."

#~ msgid "Your %s has been eliminated defending against a %s in %s."
#~ msgstr "Ваш підрозділ %s загинув захищаючись проти %s у %s."

#, fuzzy
#~ msgid ""
#~ "notradesize must be always smaller than fulltradesize; keeping old value."
#~ msgstr ""
#~ "notradesize повинно завжди бути менше ніж fulltradesize, залишаю старе "
#~ "значення."

#, fuzzy
#~ msgid ""
#~ "fulltradesize must be always bigger than notradesize; keeping old value."
#~ msgstr ""
#~ "fulltradesize повинно завжди бути більше ніж notradesize, залишаю старе "
#~ "значення."

#~ msgid "Range of vision for units in a fortress"
#~ msgstr "Границя бачення підрозділів в укріпленнях"

#, fuzzy
#~ msgid ""
#~ "If set to 1, it has no effect. If 2 or larger, the vision range of a unit "
#~ "inside a fortress is set to this value, if the necessary invention has "
#~ "been made. This invention is determined by the flag 'Watchtower' in the "
#~ "techs ruleset. See also wtowerevision."
#~ msgstr ""
#~ "Границія бачення спостережної вежі: Якщо 1, то не має дії. Якщо 2 або "
#~ "більше, границя бачення підрозділів в укріпленнях встановлюється у це "
#~ "значення, якщо необхідні технології вже досліджені. Ця технологія "
#~ "визначається флагом 'Спостережна вежа' у технічних правилах. Також дивись "
#~ "wtowerevision."

#~ msgid "Extra vision range for units in a fortress"
#~ msgstr "Додаткова границя бачення підрозділів в укріпленнях"

#, fuzzy
#~ msgid ""
#~ "If set to 0, it has no effect. If larger than 0, the vision range of a "
#~ "unit is raised by this value, if the unit is inside a fortress and the "
#~ "invention determined by the flag 'Watchtower' in the techs ruleset has "
#~ "been made. Always the larger value of wtowervision and wtowerevision will "
#~ "be used. Also see wtowervision."
#~ msgstr ""
#~ "Додаткова границія бачення спостережної вежі: Якщо 0, то не має дії. Якщо "
#~ "1 або більше, границя бачення підрозділів в укріпленнях збільшується на "
#~ "це значення, якщо необхідні технології вже досліджені. Ця технологія "
#~ "визначається флагом 'Спостережна вежа' у технічних правилах. Завжди "
#~ "більше значення між wtowervision та wtowerevision використовується. "
#~ "Дивись також wtowervision."

#~ msgid "Sorry, airunit patrol not yet implemented."
#~ msgstr "Вибачте, патрулування повітряними підрозділами ще не реалізоване."

#~ msgid "Other"
#~ msgstr "Інше"

#~ msgid "Class"
#~ msgstr "Клас"

#~ msgid "City _Overview"
#~ msgstr "Місто Огляд"

#~ msgid "<"
#~ msgstr "<"

#~ msgid ">"
#~ msgstr ">"

#~ msgid "Acti_vate present units"
#~ msgstr "Активізувати присутні падрозділи"

#~ msgid "_List present units"
#~ msgstr "Перелік присутніх підрозділів"

#~ msgid "CM_A"
#~ msgstr "АКМ"

#~ msgid "_Trade Routes"
#~ msgstr "Торгові шляхи"

#~ msgid "Established trade routes"
#~ msgstr "Встановлені торгові шляхи"

#~ msgid "_Misc. Settings"
#~ msgstr "Різні Установки"

#~ msgid "City name"
#~ msgstr "Назва міста"

#~ msgid "%s - %s citizens"
#~ msgstr "%s - %s городян"

#~ msgid " (worklist)"
#~ msgstr " (план будівництва)"

#~ msgid "Supported units (%d)"
#~ msgstr "Підтримувані підрозділи (%d)"

#~ msgid "Present units (%d)"
#~ msgstr "Присутні підрозділи (%d)"

#~ msgid "Ca_ncel"
#~ msgstr "Закінчити"

#~ msgid "Sell (worth %d gold)"
#~ msgstr "Продати (коштує %d гривень)"

#~ msgid "C_lose"
#~ msgstr "Закрити"

#~ msgid "_Change..."
#~ msgstr "Змінити"

#~ msgid "_Select..."
#~ msgstr "Обрати"

#~ msgid "Con_figure..."
#~ msgstr "Конфігурувати"

#~ msgid "Apply onc_e"
#~ msgstr "Застосувати одноразово"

#~ msgid "Control c_ity"
#~ msgstr "Контролювати місто"

#~ msgid " Connect to Freeciv Server"
#~ msgstr " З'єднання з сервером Freeciv"

#~ msgid "Message:"
#~ msgstr "Повідомлення:"

#, fuzzy
#~ msgid "Use Alt/Meta for accelerators"
#~ msgstr "Використовувати Alt/Meta для скорочень (тількі GTK+)"

#, fuzzy
#~ msgid "Uses the Alt or Meta keys for keyboard accelerators."
#~ msgstr "Використовувати Alt/Meta для скорочень (тількі GTK+)"

#~ msgid "Reset Tree"
#~ msgstr "Перевантажити дерево"

#~ msgid "Expand Unknown"
#~ msgstr "Відкрити невідомі"

#~ msgid "?techhelp:."
#~ msgstr "?техдопомога:."

#~ msgid "_Local Options"
#~ msgstr "Лакальні параметри"

#~ msgid "Messa_ge Options"
#~ msgstr "Опції повідомлень"

#~ msgid "_Save Settings"
#~ msgstr "Зберегти установки"

#~ msgid "Server Opt _initial"
#~ msgstr "Початкові опції сервера"

#~ msgid "Server Opt _ongoing"
#~ msgstr "Ігрові опції сервера"

#~ msgid "_Export Log"
#~ msgstr "Експортувати журнал"

#~ msgid "_Revolution!"
#~ msgstr "Революція!"

#~ msgid "Go|Airlift to City"
#~ msgstr "Йти/Літіти у місто"

#~ msgid "Go/Air_lift to City"
#~ msgstr "Йти/Літіти у місто"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Де показувати повідомлення\n"
#~ "Вив = Вікно виводу, Пов = Вікно повідомлень,\n"
#~ "Від = Відкрити вікно"

#, fuzzy
#~ msgid "Game: You need an embassy to establish a diplomatic meeting."
#~ msgstr "Вам необхідна амбасада аби провадити діпломатичні зустрічі."

#, fuzzy
#~ msgid "Totals:                     %s%9d%s%9d%s%9d%s%9d%s%9d"
#~ msgstr "Загалом:                     %s%9d%s%9d%s%9d%s%9d"

#~ msgid "Production worklist"
#~ msgstr "План будівництва"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "За Деспотізму, Ви абсолютний керівник своїх людей. Ваш контроль над "
#~ "громадянами здійснюється в більшості за допомогою військового положення.\n"
#~ "\n"
#~ "Деспотізм має найбільший рівень корупції ніж інші форми керування.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі за хід при Деспотизмі. Клітини які "
#~ "звичайно дають більше ніж дві одиниці їжі, виробництва або торгівлі, "
#~ "зазнають штрафу у 1 (тобто зрошені луки, що звичайно дають 3 їжі, за "
#~ "Деспотизму будуть давати лише 2 їжі). (Цей штраф нейтралізується якщо "
#~ "місто святкує; дивись Щастя.)\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 60%.\n"
#~ "\n"
#~ "За Деспотізма, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати військове положення за Деспотізму: кожен "
#~ "військовий загін у місті може нейтралізувати одного нещасного у місті. "
#~ "(Або щонайменше, нещасний городянин буде нейтральним, та не буде "
#~ "спричиняти повстання.)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "За Монархії, король або королева слугує центральною фігурою у "
#~ "керівництві, та ця посада наслідується.\n"
#~ "\n"
#~ "За монархії корупція так само мала як при Республіці.\n"
#~ "\n"
#~ "Колоністи споживають одиницю їжі за хід при Монархії.\n"
#~ "\n"
#~ "Якщо місто за Монархії святкує, воно отримує бонус у одиницю торгівлі на "
#~ "кожну клітинку що вже дає хоча б одиницю торгівлі. Дивись Щастя для "
#~ "додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 70%.\n"
#~ "\n"
#~ "За Монархії, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює їх розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати обмежене військове положення за Монархії: кожен "
#~ "військовий загін у місті, але не більше трьох, може нейтралізувати одного "
#~ "нещасного у місті. "

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt.  See Units, Diplomat.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Комунізм базується на утопії що усі люди рівні. Усіма статками володіє "
#~ "держава, а не приватні особи. Комунізм дає баланс між військовими та "
#~ "комерційними формами правління.\n"
#~ "\n"
#~ "За Комунізма, корупція не змінюється в залежності від відстані до "
#~ "столиці; усі міста (включаючи столицю) мають невеликий рівень корупції. "
#~ "Надодаток, за Комунізму міста що розташовані більш ніж на 10 клітин від "
#~ "столиці,  рахуються як розташовані на 10 клітин від столиці при обрахунку "
#~ "кошту влаштування революції. Дивись: Підрозділи, Діпломат.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Комунізмі.\n"
#~ "\n"
#~ "Якщо місто за Комунізма святкує, воно отримує бонус у одиницю торгівлі на "
#~ "кожну клітинку що вже дає хоча б одиницю торгівлі. Дивись Щастя для "
#~ "додаткової інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "Діпломати та Шпигуни створені за комунізму завжди ветерани.\n"
#~ "\n"
#~ "За Комунізму, кожне з Ваших міст може підтримувати кількість військових "
#~ "загонів що дорівнює його розміру без виплат виробництва на утримання. "
#~ "(Додаткові загони вимагають 1 виробництво на кожен.)\n"
#~ "\n"
#~ "Ви можете використовувати обмежене але ефективне військове положення за "
#~ "Комунізму: кожен військовий загін у місті, але не більше трьох, може "
#~ "нейтралізувати двох нещасних у місті. "

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "За Республіканської форми правління, громадяни беруть участь у виборах "
#~ "того хто буде ними керувати; тому що виборні лідери повинні бути "
#~ "популярні аби головувати, громадянам надано більшу ступінь свободи. "
#~ "Громадяни за Республіки швидше стають нещасними, але самовизначеність "
#~ "городян дозволяє високій рівень торговлі.\n"
#~ "\n"
#~ "Міста за Республікі мають невелику корупцію.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід у Республіці. Клітини з "
#~ "щонайменше одиницею торгівлі отримують торговий бонус у одиницю за "
#~ "Республікі.\n"
#~ "\n"
#~ "Міста республікі що святкують зростають зі швидкістю 1 городянин на хід; "
#~ "дивись Щастя для інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 80%.\n"
#~ "\n"
#~ "При Республіці, військові загони вимагають одну одиницю виробництва для "
#~ "утримання. На додаток наступні підрозділи вважаються агресивними:\n"
#~ "\n"
#~ "- загони з силою атаки більшою ніж 0, що не у місті або укріпленні, у "
#~ "трьох клітинах від дружніх міст\n"
#~ "\n"
#~ "- авіазагони (включаючи ракети та гелікоптери, але не літаки) з силою "
#~ "атаки більше ніж 0, відповідно до їх розташування\n"
#~ "\n"
#~ "Громадяни у місті нейтралізують дію одного агресивного загону; наступні "
#~ "загони дають одного нещасного кожен."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "За Демократії, громадяни керують напряму голосуючи на виборах. Демократія "
#~ "надає найвищий рівень торгівлі, але найбільш вразлива до нещастя. За "
#~ "Демократії немає корупції, але городяни досить нещасні при війні.\n"
#~ "\n"
#~ "Колоністи споживають 2 одиниці їжі за хід при Демократії. Клітини з "
#~ "щонайменше одиницею торгівлі отримують торговий бонус у одиницю за "
#~ "Демократії.\n"
#~ "\n"
#~ "Міста за Демократії що святкують зростають зі швидкістю 1 городянин на "
#~ "хід; дивись Щастя для інформації.\n"
#~ "\n"
#~ "Найбільший рівень що Ви можете встановити для науки, податків або розкоші "
#~ "становить 100%. Тобто не має обмежень.\n"
#~ "\n"
#~ "При Демократії, військові загони вимагають одну одиницю виробництва для "
#~ "утримання. На додаток наступні підрозділи створюють нещастя:\n"
#~ "\n"
#~ "- загони з силою атаки більшою ніж 0 що не у місті або укріпленні у трьох "
#~ "клітинах від дружніх міст дають двох нещасних\n"
#~ "\n"
#~ "- авіазагони (включаючи ракети та гелікоптери, але не літаки) з силою "
#~ "атаки більше ніж 0 дають двох нещасних. Літаки не роблять нещастя.\n"
#~ "\n"
#~ "Якщо місто перебуває у заколоті більше ніж два 2 ходи за Демократії, "
#~ "громадяни влаштовують революцію та країна впадає в Анархію.\n"
#~ "\n"
#~ "Тому що (щасливі) громадяни за Демократії свято вірять у керівництво, їх "
#~ "лояльність непереборна. Військові загони Демократичної цивілізації не "
#~ "можуть бути підкуплені, та Демократичні міста не можуть бути підбурені до "
#~ "революції ворожимі Діпломатами та Шпигунами."

#~ msgid "Auto-Attack: %s's %s found a too tough enemy (%s)"
#~ msgstr "Авто-Атака: %s %s знайдено надто потужного ворога (%s)"

#~ msgid "%s lose %s (%i,%i)"
#~ msgstr "%s втратили %s (%i,%i)"

#~ msgid "%s (%i, %i) founded by the %s"
#~ msgstr "%s (%i, %i) заснований %s"

#~ msgid "%s (%s) (%i,%i) destroyed by %s"
#~ msgstr "%s (%s) (%i,%i) знищений %s"

#~ msgid "%s (%s) (%i,%i) conquered by %s"
#~ msgstr "%s (%s) (%i,%i) захоплений %s"

#~ msgid "%s (%s) (%i,%i) liberated by %s"
#~ msgstr "%s (%s) (%i,%i) визволений %s"

#~ msgid "%s lose %s (famine)"
#~ msgstr "%s втратив %s (голодомор)"

#~ msgid "%s build %s in %s"
#~ msgstr "%s збудували %s in %s"

#~ msgid "The %s have acquired %s and %s from %s."
#~ msgstr "%s здобув %s та %s з %s."

#~ msgid "%s (%i, %i) disbanded into %s by the %s"
#~ msgstr "%s (%i, %i) розпущено на %s стараннями %s"

#~ msgid "  -i, --info INFO\tExtra info for the metaserver\n"
#~ msgstr "  -i, --info ІНФО\tДодаткова інформація для метасерверу\n"

#~ msgid "%s and %s agree to a treaty"
#~ msgstr "%s та %s підписали угоду"

#~ msgid "AI controlled players cannot participate in diplomatic meetings."
#~ msgstr "Комп'ютерні гравці не можуть вступати у дипломатичні переговори."

#~ msgid "%s establish an embassy in %s (%s) (%i,%i)"
#~ msgstr "%s відкрив амбасаду у %s (%s) (%i,%i)"

#~ msgid "%s steals Future Tech. %d from the %s"
#~ msgstr "%s вкрав Технологію Майбутнього %d з %s"

#~ msgid "%s steals %s from the %s"
#~ msgstr "%s вкрав %s з %s"

#~ msgid "You can't subvert the capital of a nation."
#~ msgstr "Ви не можете повернути на свій бік столицю цієї нації."

#~ msgid "(%d,%d) land created from ocean"
#~ msgstr "(%d,%d) суша створена з океану"

#~ msgid "(%d,%d) ocean created from land"
#~ msgstr "(%d,%d) океан створений з суші"

#~ msgid "%s acquired from The Great Library!"
#~ msgstr "%s відкрили з Великої Бібліотеки!"

#~ msgid "%s discover %s (Library)"
#~ msgstr "%s відкрили %s (Бібліотека)"

#~ msgid "The %s have acquired %s from the Great Library."
#~ msgstr "%s відкрили %s з Великої Бібліотеки."

#~ msgid "You are dead!"
#~ msgstr "Ви померли!"

#~ msgid "%s civilization destroyed"
#~ msgstr "%s цивілізацію знищено"

#~ msgid "%s are first to learn %s"
#~ msgstr "%s перший відкрив %s"

#~ msgid "%s discover Future Tech %d"
#~ msgstr "%s відкрив технологію майбутнього %d"

#~ msgid "%s steal %s from %s"
#~ msgstr "%s вкрав %s з %s"

#~ msgid "RATE CHANGE: %s %i %i %i"
#~ msgstr "ЗМІНА СТАВОК: %s %i %i %i"

#~ msgid "%s form a %s"
#~ msgstr "%s форма %s"

#~ msgid "The %s revolt!"
#~ msgstr "%s влаштували революцію"

#~ msgid "Starting new log"
#~ msgstr "Стартую новий журнал"

#~ msgid "The game is over!"
#~ msgstr "Гру закінчено!"

#~ msgid "Map width in squares"
#~ msgstr "Довжина мапи у клітинках"

#~ msgid "Map height in squares"
#~ msgstr "Висота мапи у клітинках"

#~ msgid ""
#~ "1 = standard, with random continents;\n"
#~ "2 = equally sized large islands with one player each, and twice that "
#~ "many\n"
#~ "    smaller islands;\n"
#~ "3 = equally sized large islands with one player each, and a number of "
#~ "other\n"
#~ "    islands of similar size;\n"
#~ "4 = equally sized large islands with two players on every island (or one\n"
#~ "    with three players for an odd number of players), and additional\n"
#~ "    smaller islands;\n"
#~ "5 = one or more large earthlike continents with some scatter.\n"
#~ "Note: values 2,3 and 4 generate \"fairer\" (but more boring) maps.\n"
#~ "(Zero indicates a scenario map.)"
#~ msgstr ""
#~ "1 = стандартний з випадковими континентами;\n"
#~ "2 = рівного розміру великі острови з одним гравцем кожен та удвічі більше "
#~ "менших островів;\n"
#~ "3 = рівного розміру великі острови з одним гравцем на кожному та декілька "
#~ "інших островів такогож розміру;\n"
#~ "4 = рівного розміру великі острови з двома гравцями на кожному (або один "
#~ "з трьома при великій кількості гравців), та додаткові менші острови;\n"
#~ "5 = один або більше великіх континентів з декількома гравцями.\n"
#~ "Примітка: значення 2,3 та 4 створюють \"справедливіші\" (але більш "
#~ "скучні) мапи.\n"
#~ "(Нуль вказує на мапу з сценарію.)"

#~ msgid "Amount of river squares"
#~ msgstr "Кількість клітин з річками"

#~ msgid "Amount of grass squares"
#~ msgstr "Кількість степових клітин"

#~ msgid "Amount of forest squares"
#~ msgstr "Кількість клітин з лісом"

#~ msgid "Amount of swamp squares"
#~ msgstr "Кількість клітин з болотами"

#~ msgid "Amount of desert squares"
#~ msgstr "Кількість клітин з пустелею"

#~ msgid "Number of initial explorers per player"
#~ msgstr "Початкова кількість дослідників на гравця"

#~ msgid "Number of initial advances per player"
#~ msgstr "Кількість початкових знань на гравця."

#~ msgid "Whether angry citizens are enabled"
#~ msgstr "Чи дозволені злі городяни"

#~ msgid ""
#~ "Introduces angry citizens like civilization II. Angry citizens have to "
#~ "become unhappy before any other class of citizens may be considered. See "
#~ "also unhappysize, cityfactor and governments."
#~ msgstr ""
#~ "Додає злих громадям як у Цивілізації II. Злі громадяни є несчасними перш "
#~ "ніж інші класи громадян. Також дивись unhappysize, cityfactor та Форми "
#~ "правління."

#~ msgid "Style of Civ rules"
#~ msgstr "Стиль правил Цивілізації"

#~ msgid ""
#~ "Sets some basic rules; 1 means style of Civ1, 2 means Civ2.\n"
#~ "Currently this option affects the following rules:\n"
#~ "  - Apollo shows whole map in Civ2, only cities in Civ1.\n"
#~ "See also README.rulesets."
#~ msgstr ""
#~ "Встановлює деякі базові правила; 1 відповідає стилю Цивілізації I, 2 - "
#~ "Цивілізації II.\n"
#~ "На даний момент ця опція впливає на наступні правила::\n"
#~ "  - Аполо демонструє цілу мапу у Цивілізації II, тількі міста у "
#~ "Цивілізації I.\n"
#~ "Також дивись README.rulesets."

#~ msgid "Number of turns players may meet after contact"
#~ msgstr "Кількість ходів через які гравці можуть зустрітися після контакту"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. Use this "
#~ "with the command \"timeoutincrease\" to have a dynamic timer."
#~ msgstr ""
#~ "Якщо всі гравці не натиснуть 'Завершено хід' до закінчення цього часу, то "
#~ "хід завершиться автоматично. 0 встановлює відсутність таймауту. "
#~ "Використовуйте опцію разом з 'timeoutincrease' аби мати дінамічний "
#~ "таймаут."

#~ msgid "fix <option-name>"
#~ msgstr "fix <опція>"

#~ msgid "Make server option unchangeable during game."
#~ msgstr "Робить опції сервера незмінними на протязі гри."

#~ msgid "unfix <option-name>"
#~ msgstr "unfix <опція>"

#~ msgid "This command is not currently implemented."
#~ msgstr "Цю команду покищо не реалізовано."

#~ msgid "Not reporting to the metaserver."
#~ msgstr "Не звітує на метасервер."

#~ msgid "Sorry, the '%s' command is not implemented yet."
#~ msgstr "Вибачте, команда '%s' ще не реалізована."

#~ msgid "Bad team name."
#~ msgstr "Невірна назва команди."

#~ msgid ""
#~ "This setting is protected from being modified after the game has started."
#~ msgstr "Ця установка захищена від зміни коли гру вже стартовано."

#~ msgid "This command may only be used before the game has started."
#~ msgstr "Цю команду можна використовувати лише до старту гри."

#~ msgid "Need an argument.  Usage: %s <option-name>."
#~ msgstr "Потрібен аргумент. Використання: %s <опція>."

#~ msgid "Unknown option name."
#~ msgstr "Невідома опція."

#~ msgid "Option '%s' can never be modified after the game has started."
#~ msgstr "Опцію '%s' лишається незмінною після старту гри."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not prevent it from "
#~ "being set, either."
#~ msgstr ""
#~ "Вам не дозволено встановлювати опцію '%s', тож ви не зможете запобігти її "
#~ "встановленню кимось іншим."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not allow it to be "
#~ "set, either."
#~ msgstr ""
#~ "Вам не дозволено встановлювати опцію '%s', тож ви не зможете дозволити її "
#~ "встановлення кимось іншим."

#~ msgid "Option: '%s' now cannot be modified after the game has started."
#~ msgstr "Опцію: '%s' не можна змінити після старту гри."

#~ msgid "Option: '%s' may now be modified after the game has started."
#~ msgstr "Опцію: '%s' можна змінити після старту гри."

#~ msgid ""
#~ "%s already controls or observes %s.\n"
#~ "  multiple controlling connections aren't allowed yet."
#~ msgstr ""
#~ "%s вже контролює або наглядає над %s.\n"
#~ "  більше одного контрольного з'єднання наразі не дозволено."

#~ msgid "removing %s [%d]"
#~ msgstr "видаляю %s [%d]"

#~ msgid "Loading saved game: %s..."
#~ msgstr "Завантажуємо збережену гру: %s..."

#~ msgid "Illegal move, unit not in city!"
#~ msgstr "Невірний рух, підрозділ не у місті!"

#~ msgid "Illegal package, can't upgrade %s (yet)."
#~ msgstr "Невірний пакет, не можу модернізувати %s (поки що)."

#~ msgid "Insufficient funds, upgrade costs %d."
#~ msgstr "Не вистачає коштів, модернізація коштує %d."

#~ msgid "Let's not build a city with such a stupid name."
#~ msgstr "Не будемо будувати місто з таким дурнуватим ім'ям."

#~ msgid "Cancel treaty in the players dialog first (F3)."
#~ msgstr "Розірвіть мир спершу у діалозі гравців (F3)."

#~ msgid ""
#~ "Can't attack %s's unit in the city of %s because you are not at war with "
#~ "%s."
#~ msgstr ""
#~ "Не можу атакувати підрозділ %s у місті %s тому, що Ви не ворогуєте з %s."

#~ msgid ""
#~ "Can't attack %s's unit since it is stacked with %s's unit(s) and you are "
#~ "not at war with %s."
#~ msgstr ""
#~ "Не можу атакувати підрозділ %s тому що там же знаходяться підрозділи %s, "
#~ "та Ви не ворогуєте з %s."

#~ msgid "No war declared against %s, cannot attack."
#~ msgstr "Війну проти %s не оголошено, не можу атакувати."

#~ msgid "No war declared against %s, cannot take over city."
#~ msgstr "Війну проти %s не оголошено, не можу захопити місто."

#~ msgid "      A traderoute already exists between %s and %s!"
#~ msgstr "      Торговий шлях вже існує між %s та %s!"

#~ msgid "%s lose a %s (out of hp)"
#~ msgstr "%s втратив %s (немає здоров'я)"

#~ msgid "%s Trireme lost at sea"
#~ msgstr "%s Трієму загублено в морі"

#~ msgid "%s lose a %s (fuel)"
#~ msgstr "%s втратив %s (паливо)"

#~ msgid "%s lose %s when %s lost"
#~ msgstr "%s втрачає %s через втрату %s"

#~ msgid "%s discover %s (Hut)"
#~ msgstr "%s відкрив %s (Хутір)"

#~ msgid "?Entertainers:E"
#~ msgstr "?Шоумени:Ш"

#~ msgid "CMA"
#~ msgstr "АКМ"

#~ msgid "City Management Agent"
#~ msgstr "Агент Керування Містом"

#~ msgid ""
#~ "Population:       1234\n"
#~ "Support:           100 %\n"
#~ "Energy:            100 %\n"
#~ "Mass:            12345 tons\n"
#~ "Travel time:      1234 years\n"
#~ "Success prob.:     100 %\n"
#~ "Year of arrival:  1234 AD"
#~ msgstr ""
#~ "Населення:            1234\n"
#~ "Підтримка:             100 %\n"
#~ "Енергія:               100 %\n"
#~ "Маса:                12345 тон\n"
#~ "Час польоту:          1234 років\n"
#~ "Вірогідність успіху:   100 %\n"
#~ "Рік приземлення:      1234 н.е."

#~ msgid ""
#~ "Population:      %5d\n"
#~ "Support:         %5d %%\n"
#~ "Energy:          %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Success prob.:   %5d %%\n"
#~ "Year of arrival: %8s"
#~ msgstr ""
#~ "Населення:             %5d\n"
#~ "Підтримка:             %5d %%\n"
#~ "Енергія:               %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Вірогідність успіху:   %5d %%\n"
#~ "Рік приземлення:       %8s"

#~ msgid "%s (veteran)"
#~ msgstr "%s (ветеран)"

#~ msgid "Invalid metaserver URL, must start with 'http://'"
#~ msgstr "Погана адреса метасервера, повина починатися з 'http://'"

#~ msgid "Invalid $http_proxy value, cannot find separating '/'"
#~ msgstr "Погане значення $http_proxy, не знайдено розділяючих '/'"

#~ msgid ""
#~ "\n"
#~ "\n"
#~ "Note that discovering %s or %s will obsolete any existing %s.  "
#~ msgstr ""
#~ "\n"
#~ "\n"
#~ "Майте на увазі що відкриття %s або %s застарює будь які існуючі %s.  "

#~ msgid "%s%d shield"
#~ msgstr "%s%d виробництво"

#~ msgid "%s%d food"
#~ msgstr "%s%d їжа"

#~ msgid "Default player's login name"
#~ msgstr "Ім'я гравця по замовчуванню"

#~ msgid "Default server's port"
#~ msgstr "Порт сервера по замовчуванню"

#~ msgid "Default metaserver"
#~ msgstr "Метасервер по замовчюванню"

#~ msgid "Current tileset (EXPERIMENTAL)"
#~ msgstr "Поточні фони (ЕКПЕРІМЕНТАЛЬНІ)"

#~ msgid "Default name of sound set"
#~ msgstr "Звуки по замовчуванню"

#~ msgid "Smooth unit moves"
#~ msgstr "Плавний рух підрозділів"

#~ msgid "Popup dialogs in AI Mode"
#~ msgstr "Показувати діалоги у комп'ютерному режимі"

#~ msgid "Draw Diagonal Roads/Rails"
#~ msgstr "Малювати діагональні шляхи/залізниці"

#~ msgid "Revolution finished"
#~ msgstr "Революцію завершено"

#~ msgid "%s file appears incompatible:"
#~ msgstr "%s файл є несумісним:"

#~ msgid "CMA: You lost control of %s. Detaching from city."
#~ msgstr "АКМ: Ви втратили контроль над %s. Відключаю від города."

#~ msgid ""
#~ "CMA: %s has changed and the calculated result can't be applied. Will "
#~ "retry."
#~ msgstr ""
#~ "АКМ: %s змінено та підрахований результат не може бути застосований. "
#~ "Спробую знову."

#~ msgid ""
#~ "CMA: %s has changed multiple times. This may be an error in Freeciv or "
#~ "bad luck. Please contact <freeciv-dev@freeciv.org>. The CMA will detach "
#~ "itself from the city now."
#~ msgstr ""
#~ "АКМ: %s змінено декілька разів. Це може бути помилка у Freeciv або "
#~ "невдача. Проінформуйте <freeciv-dev@freeciv.org>. Тепер АКМ від'єднується "
#~ "від міста."

#~ msgid "CMA page"
#~ msgstr "Сторінка АКМ"

#~ msgid "Total trade from trade route %d"
#~ msgstr "Загальний прибуток з торгових шляхів: %d"

#~ msgid "_Name:"
#~ msgstr "Ім'я:"

#~ msgid "_Investigate City (free)"
#~ msgstr "Дослідити місто (вільно)"

#~ msgid "_Connected Users:"
#~ msgstr "З'єднанні користувачі:"

#~ msgid "("
#~ msgstr "("

#~ msgid "_Kingdom"
#~ msgstr "Королівство"

#~ msgid "Research speed: no research"
#~ msgstr "Швидкість досліджень: немає досліджень"

#~ msgid "_Investigate city (free)"
#~ msgstr "Дослідити місто (безкоштовно)"

#~ msgid "off"
#~ msgstr "ні"

#~ msgid ""
#~ "%s\n"
#~ "%s of the %s\n"
#~ "%s %s: %s"
#~ msgstr ""
#~ "%s\n"
#~ "%s %s\n"
#~ "%s %s: %s"

#~ msgid ""
#~ "Food:    %2d (%+2d)\n"
#~ "Prod:    %2d (%+2d)\n"
#~ "Trade:   %2d (%+2d)"
#~ msgstr ""
#~ "Їжа:         %2d (%+2d)\n"
#~ "Виробництво: %2d (%+2d)\n"
#~ "Торгівля:    %2d (%+2d)"

#~ msgid ""
#~ "Gold:    %2d (%+2d)\n"
#~ "Luxury:  %2d\n"
#~ "Science: %2d"
#~ msgstr ""
#~ "Гроші:  %2d (%+2d)\n"
#~ "Розкіш: %2d\n"
#~ "Наука:  %2d"

#~ msgid "End Game"
#~ msgstr "Закінчити гру"

#~ msgid "Port: %d"
#~ msgstr "Порт: %d"

#~ msgid "Cannot create pipe"
#~ msgstr "Не можу створити канал"

#~ msgid "Game Control"
#~ msgstr "Управління грою"

#~ msgid "Select connection"
#~ msgstr "Оберіть з'єднання"

#~ msgid "Choose player to be"
#~ msgstr "Оберіть гравця"

#~ msgid "Start game automatically?"
#~ msgstr "Стартувати гру автоматично?"

#~ msgid "Your name:"
#~ msgstr "Ваше ім'я:"

#~ msgid "medium"
#~ msgstr "середня"

#~ msgid "Start a game"
#~ msgstr "Стартувати гру"

#~ msgid "What do you wish to to?"
#~ msgstr "Що ви плануєте робити?"

#~ msgid "Quit Game"
#~ msgstr "Вийти з гри"

#~ msgid ""
#~ "\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "\n"
#~ "(%d хід на відкриття)"
#~ msgstr[1] ""
#~ "\n"
#~ "(%d ходи на відкриття)"
#~ msgstr[2] ""
#~ "\n"
#~ "(%d ходів на відкриття)"

#~ msgid "Granary: %c%3d/%-3d"
#~ msgstr "Амбар: %c%3d/%-3d"

#~ msgid "Metaserver List"
#~ msgstr "Список метасерверів"

#~ msgid ""
#~ "Mouse:\n"
#~ "======\n"
#~ "  Left-click:  (on city):  Pop up city window\n"
#~ "               (on unit):  Activate unit\n"
#~ "  Center-click or\n"
#~ "     Control-right-click:  Show tile info\n"
#~ "  Right-click:             Center tile in view\n"
#~ "  Shift-click:             Adjust city workers from main map"
#~ msgstr ""
#~ "Миша:\n"
#~ "======\n"
#~ "  Клік лівої: (на місті):      Відкриває вікно міста\n"
#~ "              (на підрозділі): Активізує підрозділ\n"
#~ "  Клік центральної або\n"
#~ "     Control+клік правої:  Показати інформацію по території\n"
#~ "  Клік правої:             Центрувати поле для перегляду\n"
#~ "  Shift+клік:              Змінити працівників міста з головної мапи"

#~ msgid ""
#~ " 10. Interacting with other players (Diplomacy).\n"
#~ "\n"
#~ "    Humans and AI differ in many ways, but the most significant is the "
#~ "additional diplomacy that you can take part in with other humans - and "
#~ "no, we are not talking about using spies and diplomats to incite and "
#~ "steal."
#~ msgstr ""
#~ "10. Взаємодіяти з іншими гравцями (Діпломатія).\n"
#~ "\n"
#~ "    Гравці люди та комп'ютерні різняться у багатьох речах, але найбільше "
#~ "у додатковій діпломатії, що може бути використана з іншіми людьми - "
#~ "зауважте, ми маємо на увазі не використовування діпломатів та шпигунів "
#~ "для влаштування революцій чи крадіжок."

#~ msgid ""
#~ "In addition to providing for fishing, Rivers make for excellent lines of "
#~ "communications and trade.\n"
#~ "\n"
#~ "Roads and railroads can only be built on River squares if your "
#~ "civilization has learned Bridge Building technology."
#~ msgstr ""
#~ "На додаток до рибальства, Ріки є відмінними шляхами зв'язку та торгівлі.\n"
#~ "\n"
#~ "Шляхи та Залізниці можуть бути збудовані на річках лише за умови "
#~ "відкриття вашоє цивілізацією Мостобудування."

#~ msgid "China has the largest population of any nation on earth."
#~ msgstr "Китай має найбільше населення ніж будь яка нація на землі."

#~ msgid "Prezydent"
#~ msgstr "Президент"
ENDREP
DELTA
SVN   †  †  €†  # translation of po-debconf://kdebase.po to romanian
# Freeciv Romanian Translation
# Copyright (C) 2001, 2006 Free Software Foundation, Inc.
#
# Michael Stefaniuc <mstefani@redhat.com>, 2001,2003.
# stan ioan-eugen <stan.ieugen@gmail.com>, 2006.
msgid ""
msgstr ""
"Project-Id-Version: po-debconf://kdebase\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:59+0300\n"
"Last-Translator: stan ioan-eugen <stan.ieugen@gmail.com>\n"
"Language-Team: romanian <debian-l10n-romanian@lists.debian.org>\n"
"Language: ro\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;X-Generator: KBabel 1.11.2X-"
"Generator: KBabel 1.11.4\n"
"X-Generator: KBabel 1.11.4\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "Indieni"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr ", echipa %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Jos"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "aborigen australian"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:aborigeni"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Mare şef de trib"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Preşedinte"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Electricitatea"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Tovarăşul"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Mare şef de trib"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Mare şef de trib"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "armean"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "Indieni"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarch"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarch"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Împăratul"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Împărăteasa"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "canadian"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "Canadieni"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Premier"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Premier"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Despre"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Forme de guvernământ"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "chinez"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "Chinezi"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultan"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultan"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Guvernator"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Forme de guvernământ"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "corean"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:arameni"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "în %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Prinţesă"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Rar"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Rar"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "afgani"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:afgani"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emir"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emir"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Secretar general"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Primul Secretar"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Mullah"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Tovarăşul"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "american"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "Americani"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "Asiat"

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "Finlandezi"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "Azteci"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "Finlandezi"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "suedez"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Şah"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Calif"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Calif"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laserul"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Tovarăşul"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Mare Minune"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "Incaşi"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Cardinal"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Tovarăşul"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregată"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Tovarăşul"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "armean"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "Indieni"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Prinţesă"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Prinţesă"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Primul Secretar"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Primul Secretar"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Apeduct"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "Polonezi"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Hatman"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Tovarăşul"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "algerian"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:algerieni"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Guvernator General"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Preşedinte"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Aştept"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "Indieni"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Director-Preşedinte"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Preşedinte"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "brazilian"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "brazilian"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Archiepiscop"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Archiepiscop"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "bur"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Preşedinte"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "armean"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:arameni"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "armean"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:arameni"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "Indieni"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Dictator"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Tovarăşul"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Prinţesă"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Prinţesă"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "mongol"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "Indieni"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Aştept"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "Italieni"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Număr"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Număr"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Mare duce"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Mare ducesă"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:tunisieni"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Mare Han"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Mare Han"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "antarctic"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:antarctici"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "Canadieni"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artilerie"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "Indieni"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragonier"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Lankezi"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "aramean"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:arameni"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "argentinean"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentinieni"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Tovarăşul"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "canadian"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudillo"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilla"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Cardinal"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Versiune"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "armean"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:armeni"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Observator: %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "Preşedinte"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:afgani"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Cancelar federal"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Cancelar"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "aramean"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Consul"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:arameni"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "asirian"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:asirieni"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "australian"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "Australieni"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "aramean"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:arameni"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Rege"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Regina"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "australian"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Australieni"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "Arabi"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Han"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Han"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Han"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Consul"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "arab"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "Arabi"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "american"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "Azteci"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Şah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Hatman"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "bavarez"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "Bavarezi"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Caravelă"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Inf.marină"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "Bavarezi"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "Barbari"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "în %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Tovarăşul"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Cuirasat"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "Turci"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Reina"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Cale ferată"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharaja"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharaja"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nabob"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Consul"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbar"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "Barbari"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Deşeuri"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "Turci"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "Turci"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Minune"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Tovarăşul"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Preşedinte"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Preşedinte"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "bavarez"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bavarezi"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Duce"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "ducesă"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "ungur"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "Unguri"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Ţar"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Partisan"

#: data/nation/belgian.ruleset:3
#, fuzzy
msgid "Belgian"
msgstr "Religia"

#: data/nation/belgian.ruleset:4
#, fuzzy
msgid "?plural:Belgians"
msgstr "Brazilieni"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Prim ministru"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Prim ministru"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Bombardier Invizibil"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Dictator"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Religia"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "Brazilieni"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Fructe"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "bur"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Interceptor"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "singaporean"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "singaporean"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Difuzor"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Tovarăşul"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "Brazilieni"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "sîrb"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Preot"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengali"

#: data/nation/bengali.ruleset:4
#, fuzzy
msgid "?plural:Bengalis"
msgstr "Englezi"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Sistemul Bancar"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "Brazilieni"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Sistemul Bancar"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "Brazilieni"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "sudanez"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:sudanezi"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Jos"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Tovarăşul"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Rege"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragonier"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "Bavarezi"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Colonel"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Consul"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "Bavarezi"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Căpitan General"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "cilean"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "bur"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Buri"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Industrial"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Consul"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Preot"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Preot"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Preşedinte"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Preşedinte"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Brazilieni"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Religia"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "Brazilieni"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Archiepiscop"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr ""

#: data/nation/bosnia.ruleset:4
#, fuzzy
msgid "?plural:Bosnians"
msgstr "Babilonieni"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "în %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Consul"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "Babilonieni"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despotismul"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Preşedinte"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Consul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Consul"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Inf.marină"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "Babilonieni"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbar"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "Bavarezi"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Electricitatea"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Electricitatea"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "bur"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "Bavarezi"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "britanic"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "Bavarezi"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Regatul Unit a fost creat în anul 1707 ca o înţelegere negosiată între "
"regatul Angliei şi regatul Scoţiei. Ţara - cunoscută şi ca Marea Britanie - "
"a devenit prima putere maritimă şi industrială în secolul al 19-lea."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Preşedinte"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Preşedinte"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Drum"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lord Protector"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Lady Protector"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "bur"

#: data/nation/briton.ruleset:4
#, fuzzy
msgid "?plural:Britons"
msgstr "Bavarezi"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "cilean"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "cilean"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Fructe"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "Preşedinte"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "Bavarezi"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Grânar"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "Preşedinte"

#: data/nation/bulgarian.ruleset:3
#, fuzzy
msgid "Bulgarian"
msgstr "ungur"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:bulgari"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "ungur"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "Bavarezi"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#:  †  †  €†   data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Cancelar"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Cancelar"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "ungur"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Bavarezi"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "Bavarezi"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr ""

#: data/nation/burmese.ruleset:4
#, fuzzy
msgid "?plural:Burmese"
msgstr "Turci"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "ungur"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "Bavarezi"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "Arabi"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "babilonian"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "Babilonieni"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "suedez"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Tovarăşul"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "canadian"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "Canadieni"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "indian"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "Croaţi"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "canadian"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Canadieni"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "canadian"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "Canadieni"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "sudanez"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:sudanezi"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "Canadieni"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emir"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Tovarăşul"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Linie de Coastă"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "Catalani"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalan"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Catalani"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Nigerian"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "Sîrbi"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "american"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "Americani"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "american"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "Americani"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr ""

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "lituanian"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "Lituanieni"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Tovarăşul"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Preşedinte"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "canadian"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "Canadieni"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "Cileni"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "canadian"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "Canadieni"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Alfabetul"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Tovarăşul"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "Cehi"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "Chinezi"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "Cileni"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "cilean"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Cileni"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Căpitan General"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Căpitan General"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Şef de trib"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "Finlandezi"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "Chinezi"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "Cileni"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Cărbune"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "Cileni"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "croat"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "Croaţi"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Voievod"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Tovarăşul"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "preoteasă"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Prinţesă"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Prinţesă"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "Cileni"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "Cileni"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "persan"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "Perşi"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Bei"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Tovarăşul"

#: data/nation/colombian.ruleset:3
#, fuzzy
msgid "Colombian"
msgstr "Luptă"

#: data/nation/colombian.ruleset:4
#, fuzzy
msgid "?plural:Colombians"
msgstr "Romani"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Renunţă"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "Romani"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "indian"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "Babilonieni"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Hatman"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Hatman"

#: data/nation/confederate.ruleset:3
#, fuzzy
msgid "Confederate"
msgstr "Celebrează"

#: data/nation/confederate.ruleset:4
#, fuzzy
msgid "?plural:Confederates"
msgstr "Buri"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "Mongoli"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "Mongoli"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Controale"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "Mongoli"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr ""

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr ""

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "persan"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "Babilonieni"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Industrial"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Consul"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Renunţă"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "Cileni"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hatman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Tovarăşul"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "croat"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "Croaţi"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "Călăreţ"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "Greci"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "tibetan"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "Croaţi"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "canadian"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:arameni"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "croat"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Croaţi"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Cruciat"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "Romani"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
#, fuzzy
msgid "Cuban"
msgstr "Luptă"

#: data/nation/cuban.ruleset:4
#, fuzzy
msgid "?plural:Cubans"
msgstr "Romani"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "indian"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "Croaţi"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Leton"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "Canadieni"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Car de Luptă"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "Croaţi"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "armean"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:armeni"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "slovac"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "Slovenieni"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "ceh"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Cehi"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "_Proprietăţi"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "_Proprietăţi"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "aramean"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:arameni"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "Barbari"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "Bavarezi"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Român"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:Români"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "Român"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?plural:Români"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Decedat"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "Arabi"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "german"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "Germani"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Eroare la crearea unui nou jucător AI: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Prim ministru"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Tovarăşul"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Tovarăşul"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "Germani"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "ungur"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:bulgari"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "egiptean"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "Egipteni"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "Şterge"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "Irlandezi"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "Irlandezi"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "Portughezi"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Inf.marină"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Tovarăşul"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:bulgari"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "European"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "Coreeni"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "European"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "Coreeni"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "estonian"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Estonieni"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Lord Protector"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "Preşedinte"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "Perşi"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "European"

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "Coreeni"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Pop"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Pop"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Tovarăşul"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Tovarăşul"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Eveniment"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "Greci"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "Greci"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "Perşi"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Mare şef de trib"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Mare şef de trib"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "filipinez"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipinezi"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "finlandez"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finlandezi"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Archiepiscop"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Peşte"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "Finlandezi"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "argentinean"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "Argentinieni"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Minuni: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Minuni: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emir"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Căpitan General"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "cilean"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "indian"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "Indieni"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Prinţesă"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "turc"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "Perşi"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Eroare la crearea unui nou jucător AI: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Prim ministru"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "persan"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "Perşi"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "brazilian"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "Perşi"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "Perşi"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "sudanez"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:sudanezi"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "italian"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Gali"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Pătratul %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Consul"

#: data/nation/galician.ruleset:3
#, fuzzy
msgid "Galician"
msgstr "italian"

#: data/nation/galician.ruleset:4
#, fuzzy
msgid "?plural:Galicians"
msgstr "Italieni"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
#, fuzzy
msgid "Gallic"
msgstr "italian"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Gali"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Nigerian"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Nigerieni"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Inf.marină"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Tovarăşul"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Lankezi"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Gata"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Dictator"

#: data/nation/georgian.ruleset:3
#, fuzzy
msgid "Georgian"
msgstr "german"

#: data/nation/georgian.ruleset:4
#, fuzzy
msgid "?plural:Georgians"
msgstr "Germani"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Englezi"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Preşedinte"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "Preşedinte"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Mare Faraon"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Mare Faraon"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Religia"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "Brazilieni"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "german"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "Germani"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "canadian"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "Canadieni"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "canadian"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "Canadieni"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "în %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Tovarăşul"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "Canadieni"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "Turci"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Galbeni: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "Buri"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Vizionare"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "Scoţieni"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Mare Faraon"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "Polonezi"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Mare Minune"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "Incaşi"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "armean"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:armeni"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Renunţă"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "Incaşi"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharaja"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "Bavarezi"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Catalan"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "Catalani"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "Bavarezi"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "Olandezi"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "sudanez"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:sudanezi"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Director-Preşedinte"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Preşedinte"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "Gheţar"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "Danezi"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "Conducător"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Tovarăşul"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "Tovarăşul"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "Tovarăşul"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Aştept"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "Bavarezi"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Preşedinte"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Preşedinte"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "bavarez"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "Bavarezi"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Prinţesă"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Om"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "Tailandezi"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Împărăteasa"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanatic"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:antarctici"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Reina"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "Tailandezi"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "Aştept"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "Bavarezi"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr ""

#: data/nation/hellenic.ruleset:4
#, fuzzy
msgid "?plural:Hellenes"
msgstr "Incaşi"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veteran"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:venezuelezi"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Preşedinte"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "Şterge"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "Englezi"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "persan"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "Perşi"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Caravelă"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Inf.marină"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Activează"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "Arabi"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "roman"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "Romani"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Papuaş"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Lankezi"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Pop"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Pop"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Grânar"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Grânar"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "Indieni"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
#, fuzzy
msgid "Hopi"
msgstr "Host"

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "Scoţieni"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "ungur"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Unguri"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Nigerian"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "Sîrbi"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr ""

#: data/nation/icelandic.ruleset:4
#, fuzzy
msgid "?plural:Icelanders"
msgstr "Incaşi"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
#, fuzzy
msgid "Illyrian"
msgstr "italian"

#: data/nation/illyrian.ruleset:4
#, fuzzy
msgid "?plural:Illyrians"
msgstr "Italieni"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "European"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "Coreeni"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
#, fuzzy
msgid "Inuit"
msgstr "Termină"

#: data/nation/inuit.ruleset:4
#, fuzzy
msgid "?plural:Inuits"
msgstr "Indieni"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "indian"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "Indieni"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Consul"

#: data/nation/iraqi.ruleset:3
#, fuzzy
msgid "Iraqi"
msgstr "israelian"

#: data/nation/iraqi.ruleset:4
#, fuzzy
msgid "?plural:Iraqis"
msgstr "Irlandezi"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "irlandez"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Irlandezi"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "israelian"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Israelieni"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Consul"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Cale ferată"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Consul"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "israelian"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "Israelieni"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Gata"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Preşedinte"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "indian"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "Indieni"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "Canadieni"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "american"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "Americani"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " la %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Tovarăşul"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "Jo-o"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "Mongoli"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof  †  †  €†   could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "indian"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "Indieni"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "Italieni"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "Coreeni"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "Italieni"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "corean"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "Coreeni"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "corean"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "Coreeni"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Deşeuri"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "Turci"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Luptă"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "Romani"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Hatman"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "Catalani"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "Italieni"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "kenian"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenieni"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Han"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "Italieni"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Mai"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Tovarăşul"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "Coreeni"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " la %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Tovarăşul"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "Indieni"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "Canadieni"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Tailandezi"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "mongol"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "Mongoli"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "Italieni"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Kenieni"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "irlandez"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "Turci"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Kenieni"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "jucător %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "în aşteptare"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "Bavarezi"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "Arabi"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Italieni"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Forme de guvernământ"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lankez"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Lankezi"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Tovarăşul"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Tovarăşul"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "leton"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "Letonieni"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Rating"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Letoni"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Leton"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Letoni"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Lankez"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Lankezi"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "Consul"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "indian"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "Indieni"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Lankez"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Lankezi"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "Australieni"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Nigerian"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "Sîrbi"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "lituanian"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "Lituanieni"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libian"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libieni"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "Argentinieni"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Nigerian"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Lituanieni"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Mare şef de trib"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Mare şef de trib"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "canadian"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "Italieni"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "estonian"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Libieni"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "lituanian"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Lituanieni"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "Român"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "?plural:Români"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Teren"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "Coreeni"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Libieni"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Lux:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "Germani"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Inf.marină"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "Italieni"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "armean"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "Italieni"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "Spanioli"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Dictatoare"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Dictatoare"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "Italieni"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
#, fuzzy
msgid "Malagasy"
msgstr "Masculin"

#: data/nation/malagasy.ruleset:4
#, fuzzy
msgid "?plural:Malagasies"
msgstr "Italieni"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Tovarăşul"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Tovarăşul"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Jucare"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "Italieni"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
#, fuzzy
msgid "Malaysian"
msgstr "Jucare"

#: data/nation/malaysian.ruleset:4
#, fuzzy
msgid "?plural:Malaysians"
msgstr "Italieni"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Religia"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "Italieni"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
#, fuzzy
msgid "Malian"
msgstr "Jucare"

#: data/nation/malian.ruleset:4
#, fuzzy
msgid "?plural:Malians"
msgstr "Italieni"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Masculin"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Lankezi"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Laserul"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Grânar"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "Italieni"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Deşeuri"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Tovarăşul"

#: data/nation/manchu.ruleset:3
#, fuzzy
msgid "Manchu"
msgstr "Martie"

#: data/nation/manchu.ruleset:4
#, fuzzy
msgid "?plural:Manchus"
msgstr "Incaşi"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "Incaşi"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Prim ministru"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Prim ministru"

#: data/nation/maori.ruleset:3
#, fuzzy
msgid "Maori"
msgstr "Partisan"

#: data/nation/maori.ruleset:4
#, fuzzy
msgid "?plural:Maori"
msgstr "Letonieni"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Martie"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "Coreeni"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "Letonieni"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Rege"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Preşedinte"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Controale"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Lankezi"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
#, fuzzy
msgid "Martian"
msgstr "Partisan"

#: data/nation/martian.ruleset:4
#, fuzzy
msgid "?plural:Martians"
msgstr "Letonieni"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "cartagian"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "Letonieni"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Partisan"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "Letonieni"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Jucare"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "Italieni"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "Brazilieni"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "indian"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "Indieni"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Han"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Opţiuni Mesaje"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Perşi"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetismul"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "Americani"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
#, fuzzy
msgid "Mexican"
msgstr "american"

#: data/nation/mexican.ruleset:4
#, fuzzy
msgid "?plural:Mexicans"
msgstr "Americani"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "Letonieni"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "indian"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "Polonezi"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "Arabi"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "taivanez"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:taivanezi"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Vizionare"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "Turci"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "Letonieni"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Mină"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "Azteci"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "Italieni"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "Italieni"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "Mongoli"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Prim ministru"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Prim ministru"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Gata"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "Mongoli"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Conectează"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "Mongoli"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Jucare"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "Italieni"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "Italieni"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "Italieni"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "american"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "Italieni"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Masculin"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "Italieni"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "Azteci"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Muşchetar"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "Turci"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "american"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Militia"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:suedezi"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Renunţă"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Tovarăşul"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Nigerian"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Nigerieni"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Nigerieni"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "Tailandezi"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Jucare"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "Italieni"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:venezuelezi"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengali"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "Englezi"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Reţelistic"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "Australieni"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Noua Zeelandă"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Neo Zeelandezi"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Noua Zeelandă"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Neo Zeelandezi"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Nigerieni"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigerian"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigerieni"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nigerian"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Nigerieni"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Nigerieni"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "Onorabil"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "Romani"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "corean"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "Coreeni"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Minune"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Minune"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Minune"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Minune"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "corean"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "Romani"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norvegian"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Norvegieni"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigerieni"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Luptă"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "Romani"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraon"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Tovarăşul"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Mare Faraon"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Mare Faraon"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Nigerian"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:Nigerieni"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "Coreeni"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Ocean"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Otomani"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Vizionare"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Număr"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Colonel"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "Chinezi"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "algerian"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "Germani"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "persan"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "Perşi"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Ocean"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Otomani"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Cancelar federal"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Tovarăşul"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "rus"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "Ruşi"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Vizionare"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "Vikingi"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Otoman"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Otomani"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Otoman"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Otomani"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padisah"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Consul"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "Şterge"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "Azteci"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "greu"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Lăţime"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "armean"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "Italieni"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Partisan"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "?plural:Români"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Prerie"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "Germani"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Populaţia: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "persan"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "Polonezi"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "Italieni"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Dictatoare"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "canadian"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "Canadieni"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papuaşi"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Guvernator General"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Forme de guvernământ"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuaş"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuaşi"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "Unguri"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partisan"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "Letonieni"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "suedez"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Hatman"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Deşeuri"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Papuaşi"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Religia"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "Perşi"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "persan"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "Perşi"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenician"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Fenicieni"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "german"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Perşi"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "britanic"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "Portughezi"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "Germani"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Italieni"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "persan"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "Perşi"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "croat"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "Perşi"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "Fracezi"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Partisan"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "Italieni"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecois"

#: data/nation/quebecois.ruleset:4
#, fuzzy
msgid "?plural:Quebecois"
msgstr "Scoţieni"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "Barbari"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "Barbari"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "lituanian"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "Ruşi"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "Perşi"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "Canadieni"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Român"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Români"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Director-Preşedinte"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Preşedinte"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "roman"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "Romani"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Ruşi"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Kenieni"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "canadian"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "Canadieni"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuan"

#: data/nation/ryukyuan.ruleset:4
#, fuzzy
msgid "?plural:Ryukyuans"
msgstr "Ruşi"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "Spanioli"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Prinţesă"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Consul"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:suedezi"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "italian"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "Sîrbi"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "Tailandezi"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "Italieni"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "ungur"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "Bavarezi"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"  †  †  €†  dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
#, fuzzy
msgid "Sami"
msgstr "Corabie"

#: data/nation/sami.ruleset:4
#, fuzzy
msgid "?plural:Sami"
msgstr "Tailandezi"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Submarin"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "Turci"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Căpitan General"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Căpitan General"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Irlandezi"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Hatman"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "Spanioli"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Alege un guvern nou"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Forme de guvernământ"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Hatman"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "Letonieni"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "aramean"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:arameni"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "cartagian"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "Sîrbi"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Partisan"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "Letonieni"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Corabie"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "Suedezi"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Hatman"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "Italieni"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Sunet"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "Spanioli"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "indian"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "Indieni"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "Slovenieni"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "scoţian"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "Scoţieni"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Şef de trib"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Tovarăşul"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Prim ministru"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Prim ministru"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "scoţian"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Scoţieni"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "sîrb"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Sîrbi"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Selectează"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Suedezi"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Suedezi"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "Englezi"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Controale"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "Englezi"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "sîrb"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Sîrbi"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "Scoţieni"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "Spanioli"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "sudanez"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:sudanezi"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "Spanioli"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Nigerian"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "Sîrbi"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "silesian"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "Silesieni"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "Sîrbi"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "suedez"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:suedezi"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "Preşedinte"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "vietnamez"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:suedezi"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "silesian"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Silesieni"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "singaporean"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singaporezi"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Controale"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "Englezi"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Corabie"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "Cileni"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "slovac"

#: data/nation/slovakian.ruleset:4
#, fuzzy
msgid "?plural:Slovakians"
msgstr "Slovenieni"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "slovenian"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Slovenieni"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovenia a fost cea mai din nord-vest republică din vechea Federaţie "
"Yugoslavă."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Aceaşi Insulă"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "Incaşi"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Onorabil"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "Romani"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Onorabil"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "Romani"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "sîrb"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "Scoţieni"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "Turci"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "sud african"

#: data/nation/southafrican.ruleset:4
#, fuzzy
msgid "?plural:South Africans"
msgstr "Americani"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "sud african"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "Americani"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "american"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "Americani"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "sudanez"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:sudanezi"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "vietnamez"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "Vietnamezi"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Încarcă joc"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "american"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "Americani"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "soviet"

#: data/nation/soviet.ruleset:4
#, fuzzy
msgid "?plural:Soviets"
msgstr "Scoţieni"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "Italieni"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "sudanez"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:sudanezi"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "sîrb"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "Sîrbi"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "vietnamez"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "Turci"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "sîrb"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Preot"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "Suedezi"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
#, fuzzy
msgid "Swazi"
msgstr "Corabie"

#: data/nation/swazi.ruleset:4
#, fuzzy
msgid "?plural:Swazis"
msgstr "Suedezi"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "suedez"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:suedezi"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Cancelar federal"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Cancelar"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "sîrb"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "Sîrbi"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Tovarăşul"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Aştept"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "Bavarezi"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Calea ferată"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "Tailandezi"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "taivanez"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:taivanezi"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "tailandez"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "Tailandezi"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "Canadieni"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "canadian"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "Canadieni"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Partisan"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "Italieni"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Cavaler"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "Americani"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Electronica"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "Incaşi"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "texan"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:texani"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Teren"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "Indieni"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "Indieni"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "tibetan"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:tibetani"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Tovarăşul"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Tovarăşul"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "Turci"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Partisan"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "Letonieni"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Controale"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "Mongoli"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "Polonezi"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "Babilonieni"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "canadian"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:tunisieni"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "canadian"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "Canadieni"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Canadieni"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Inf.marină"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "Babilonieni"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "Turci"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "tunisian"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:tunisieni"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Car de Luptă"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "Croaţi"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "turc"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "Turci"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "turc"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Oasă"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:texani"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "corean"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "Sîrbi"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Prinţesă"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Număr"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "canadian"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "Canadieni"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Consul"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "ucrainian"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ucrainieni"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "M"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "Tailandezi"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Guvernator General"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "Consul"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Partisan"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Letonieni"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "Unguri"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr ""

#: data/nation/uyghur.ruleset:4
#, fuzzy
msgid "?plural:Uyghurs"
msgstr "Turci"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "Azteci"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Oraş: Foamete"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "Tailandezi"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "Canadieni"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "Finlandezi"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicina"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "Americani"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Maharaja"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Tovarăşul"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veteran"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:venezuelezi"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "Canadieni"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veteran"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:venezuelezi"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veteran"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:venezuelezi"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
#, fuzzy
msgid "Venezuelan"
msgstr "Kenieni"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:venezuelezi"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versiune"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "Germani"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "vietnamez"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnamezi"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Invenţia"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:venezuelezi"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Vizionare"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "Vikingi"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "Australieni"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Papuaşi"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:bulgari"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "german"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "Germani"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galeră"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "Spanioli"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "galez"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Galezi"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "Galezi"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veteran"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "Romani"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veteran"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "Romani"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "August"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "August"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "indian"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "Indieni"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
#, fuzzy
msgid "Westphalian"
msgstr "italian"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Vestici"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "sumerian"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:sumerieni"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:arameni"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "Finlandezi"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Gali"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Lăncier"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:armeni"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:arameni"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "Cileni"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Nigerian"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Nigerieni"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Italieni"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "Azteci"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Tailandezi"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:tibetani"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* În modul absent  AI-ul nu poate semna un asemenea tratat."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Mai întâi rupe alianţa cu %s, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* Vreau să menţii starea curentă de încetare a focului ceva mai "
#~ "mult timp, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Mai întâi să întrerupem ostilităţile, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* Vreau să menţii starea curentă de încetare a focului ceva mai "
#~ "mult timp, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (AI)* Pur şi simplu nu am încă destulă  încredere în tine pentru a "
#~ "forma o alianţă, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Nu cunosc oraşul pomenit de tine."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (AI)* Îmi pare rău, nu mai este prudent să împart vederea cu tine."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Această propunere nu a fost foarte bună pentru noi, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Bun venit în alianţa noastră %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Da, să stam uniţi pentru totdeauna, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Da, să fie pace în vremea noastră!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)*de acord. Sa încetăm ostilităţile, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Salutare %s! Pot să propun încetarea focului pentru a ne "
#~ "cunoaşte mai bine ?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Spaţiul nu va fi niciodată al vostru. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (AI)*Am tolerat maimuţăriile tale vicioase vreme îndelungată!La "
#~ "război!!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Pace ... altădată."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* În sfârşit te+am ajuns! Chiar credeai că vei scăpa nepedepsit "
#~ "pentru crimele comise?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Duşmania ta ascună a adus acest război asupra ta!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Agresiunea faţă de %s a fost ultima ta greşeală!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Vom lansa un război total împotriva lui %s în %d rundă pentru a "
#~ "opri lansarea navei spaţiale."
#~ msgstr[1] ""
#~ "*%s (AI)* Vom lansa un război total împotriva lui %s în %d runde pentru a "
#~ "opri lansarea navei spaţiale."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Ajutorul tău va fi aşteptat în această problemă.Fie ca "
#~ "glorioasa noastră alianţă să dureze!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s a nesocotit grav tratatele încheiate pentru propriul câştig. "
#~ "Vom raspunde cu forţa în %d rundă şi te aşteptăm să'-ţi onorezi alianţa "
#~ "cu noi şi să faci la fel!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s a nesocotit grav tratatele încheiate pentru propriul câştig. "
#~ "Vom raspunde cu forţa în %d runde şi te aşteptăm să'-ţi onorezi alianţa "
#~ "cu noi şi să faci la fel!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Intenţionăm să jefuim şi să distrugem bogata civilizaţie a %s. "
#~ "Vom declara război în %d rundă."
#~ msgstr[1] ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Dacă vrei o parte din pradă, ni te poţi alătura!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Ne-am săturat de %s. să distrugem această civilizaţie patetică. "
#~ "Vom declara război în %d rundă."
#~ msgstr[1] ""
#~ "*%s (AI)* Ne-am săturat de %s. să distrugem această civilizaţie patetică. "
#~ "Vom declara război în %d runde."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Ca aliat de nadejde, aşteptăm ajutorul tău în acest război."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Vom onora alianţa şi-i vom declara război lui %s în %d rundă.  "
#~ "Rezistă - suntem pe drum!"
#~ msgstr[1] ""
#~ "*%s (AI)* Vom onora alianţa şi-i vom declara război lui %s în %d runde.  "
#~ "Rezistă - suntem pe drum!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Vom onora alianţa noastră cu %s şi-i vom declara război lui %s "
#~ "în %d rundă.  Ne aşteptăm ca şi tu să faci la fel."
#~ msgstr[1] ""
#~ "*%s (AI)* We will honour our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Încercarea ta de a cucerii spaţiul de unul singur îţi tradează "
#~ "adevaratele intenţii, si voi renunţa la alianţa noastră!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Încercarea ta de a domina spaţiul de unul singur este "
#~ "insultătoare."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Dacă nu încetezi construcţia navei spaţiale, voi fi nevoit să "
#~ "iau măsuri!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (AI)* Regret, nu mai este sigur să împart vederea cu tine."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Salutări aliatul nostru de încredere. Îţi solicităm să distrugi "
#~ "inamicul nostru, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Salutări aliatule, Văd că încă nu ai declarat război inamicului "
#~ "nostru, %s. De ce este nevoie să-ţi amintesc promisiunile tale?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Tu, cel fără de onoare, am încheiat o alianţâ şi totuşi refuzi "
#~ "sâ ataci duşmanul nostru de moarte, %s! Nu putem accepta acest lucru; "
#~ "alianţa noastrâ nu mai existâ !"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Salutări prietene, pot sugera aderarea la o cauză comuna şi "
#~ "formarea unei alianţe?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (AI)* Salutâri vecine, putem oare sugera relaţii mai paşnice?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Această vărsare de sânge este obositoare. Sunteţii de acord cu "
#~ "încetarea ostilităţilor?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Am fost atacaţi cu sălbăticie de %s, şi avem nevoie de ajutorul "
#~ "tău! Onorează alianţa noastra şi numele tău nu va fi amintit pe veci!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%si nu mai construiesc %s în %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%si construiesc %s în %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s vinde %s (nenecesar) pentru %d."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Guvernatorul cetăţenilor nu poate îndeplini cerinţele pentru %s. Predă "
#~ "controlul."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Guvernatorul oraşului este confuz în legătură cu %s.  Ar fi bine să "
#~ "aruncaţi o privire."

#~ msgid "none"
#~ msgstr "nimic"

#~ msgid "custom"
#~ msgstr "individual"

#~ msgid "never"
#~ msgstr "niciodată"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d rundă"
#~ msgstr[1] "%d runde"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "Populaţie (W/E/S/T):"

#~ msgid " happy"
#~ msgstr " fericit"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nume: %s\n"
#~ "Hrană:       %10s Galbeni:    %10s\n"
#~ "Producţie: %10s Lux:  %10s\n"
#~ "Comerţ:      %10s Ştiinţă: %10s\n"
#~ "\n"
#~ "    Populaţie (W/E/S/T): %s\n"
#~ "          Oraşul creşte: %s\n"
#~ "Producţie terminată: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Foarte fericiţi"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Hrană maximă"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Producţie maximă"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Galbeni maximi"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Cercetare maximă"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "S-a dectectat o eroare CMA. Este posibil ca setările pentru guvernatorul "
#~ "cetăţenilor să nu fie potrivite."

#~ msgid "Old attributes detected and removed."
#~ msgstr "S-au detectat atribute vechi şi au fost îndepărtate."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Modulul '%s' nu este disponibil. Sunt disponibile %s"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Pentru suport pentru sunet instalaţi SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Pentru a avea sunet va trebui să descărcaţi un set de sunete!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Luaţi seturi de sunet de la <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Nu s-a putut încărca fişierul spec pentru sunet: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Nici un sistem audio real nu a fost iniţializat cu succes!"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Este posibil să fie o eroare de configurare sau permisiuni greşite"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv este soft liber şi eşti bine venit să distribui copii\n"
#~ "cu unele condiţii ; Vezi elementul \"Copying\" din meniul Help (Ajutor).\n"
#~ "Acum.. sări pe ei!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Se exportă fereastra de ieşire în civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Exportare completă."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Exportarea a eşuat, nu s-a putut scrie în fişier."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX runde"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d galbeni pe rundă"
#~ msgstr[1] "%3d galbeni pe rundă"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d rundă"
#~ msgstr[1] "%3d runde"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/rundă"

#~ msgid "Obsolete"
#~ msgstr "Învechită"

#~ msgid "Built"
#~ msgstr "Construită"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Distrugător"

#~ msgid "Great Wonder"
#~ msgstr "Mare Minune"

#~ msgid "Small Wonder"
#~ msgstr "Minune Mică"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Cetăţeni\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Taxe din comerţ\n"

#~ msgid "(unknown)"
#~ msgstr "(necunoscut)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Rută comercială cu %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Impozit pe clădire\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus de la %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Deşeuri\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Corupţie"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Dezordine\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Folosiţi\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Se adaugă până la \n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Surplus total"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Taxe din comerţ\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Taxe din comerţ\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Taxe din comerţ\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : Bonus de la %s (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Poate curăţa poluarea din formele geometrice.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Poate curăţa poluarea din formele geometrice.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Corupţie"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Oraş: Sărbătorind"

#, fuzzy
#~ msgid "?city_state:Disorder"
#~ msgstr "Dezordine"

#, fuzzy
#~ msgid "?city_state:Peace"
#~ msgstr "Linişte"

#~ msgid "(worklist)"
#~ msgstr "(plan de lucru)"

#~ msgid "?city:Name"
#~ msgstr "?city:Nume"

#~ msgid "City Name"
#~ msgstr "Numele Oraşului"

#~ msgid "Nation"
#~ msgstr "Naţiune"

#, fuzzy
#~ msgid "?size [short]:Sz"
#~ msgstr "Mă"

#~ msgid "Size"
#~ msgstr "Mărime"

#~ msgid "State"
#~ msgstr "Stare"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Bucurie/Linişte/Dezordine"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Concis + Bucurie, - Dezordine"

#, fuzzy
#~ msgid "?Happy workers:H"
#~ msgstr "F"

#~ msgid "Workers: Happy"
#~ msgstr "Lucrători: Fericiţi"

#, fuzzy
#~ msgid "?Content workers:C"
#~ msgstr "M"

#~ msgid "Workers: Content"
#~ msgstr "Lucrători: Mulţumiţi"

#, fuzzy
#~ msgid "?Unhappy workers:U"
#~ msgstr "N"

#~ msgid "Workers: Unhappy"
#~ msgstr "Lucrători: Nemulţumiţi"

#, fuzzy
#~ msgid "?Angry workers:A"
#~ msgstr "Î"

#~ msgid "Workers: Angry"
#~ msgstr "Lucrători: Înfuriaţî"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Lucrători"

#, fuzzy
#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "F/M/N/Î"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Lucrători: Fericiţi, Mulţumiţi, Nemulţumiţi, Înfuriaţi"

#~ msgid "Best"
#~ msgstr "Cel mai bun"

#~ msgid "attack"
#~ msgstr "atac"

#~ msgid "Best attacking units"
#~ msgstr "Cele mai bune unităţi de atac"

#~ msgid "defense"
#~ msgstr "apărare"

#~ msgid "Best defending units"
#~ msgstr "Cele mai bune unităţi de apărare"

#~ msgid "Units"
#~ msgstr "Unităţi"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "prez"

#~ msgid "Number of units present"
#~ msgstr "Număr de unităţi prezente"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "?Unităţi întreţinute:Înt"

#~ msgid "Number of units supported"
#~ msgstr "Numărul de unităţi întreţinute"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "Creşte"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Stoc/Necesar)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Runde până la creştere/foamete"

#~ msgid "Surplus"
#~ msgstr "Surplus"

#, fuzzy
#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "H/P/C"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Surplus: Hrană, Producţie, Comerţ"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+H"

#~ msgid "Surplus: Food"
#~ msgstr "Surplus: Hrană"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Surplus: Producţie"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Deşeuri"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+C"

#~ msgid "Surplus: Trade"
#~ msgstr "Surplus: Comerţ"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-C"

#~ msgid "Corruption"
#~ msgstr "Corupţie"

#~ msgid "Economy"
#~ msgstr "Economie"

#, fuzzy
#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "G/L/Ş"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economie: Galbeni, Lux, Ştiinţă"

#, fuzzy
#~ msgid "?Gold:G"
#~ msgstr "?Galbeni:G"

#~ msgid "Economy: Gold"
#~ msgstr "Economie: Galbeni"

#, fuzzy
#~ msgid "?Luxury:L"
#~ msgstr "?Lux:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Economie: Lux"

#, fuzzy
#~ msgid "?Science:S"
#~ msgstr "Ş"

#~ msgid "Economy: Science"
#~ msgstr "Economie: Ştiinţă"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "?Rata de _Impozit:R"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "?Rata de _Impozit:C"

#~ msgid "Number of Trade Routes"
#~ msgstr "Numărul de rute comerciale"

#, fuzzy
#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Pol"

#~ msgid "Pollution"
#~ msgstr "Poluare"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Pol"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Jucători"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Guvernator"

#~ msgid "Citizen Governor"
#~ msgstr "Guvernatorul cetăţenilor"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Număr maxim de secunde pe rundă"

#~ msgid "Production"
#~ msgstr "Producţie"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "Runde/Cumpărare"

#~ msgid "Currently Building"
#~ msgstr "În construcţie"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Speciale"

#, fuzzy
#~ msgid "?specialist:S"
#~ msgstr "?Speciale:S"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "Speciale"

#~ msgid "Special"
#~ msgstr "Special"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tSări peste dialogul de conectare\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr ""
#~ "  -d, --debug NUM\tSetează nivelul jurnalulul pentru depanare (de la 0 la "
#~ "3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tAfişează sumarul opţiunilor\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FIŞIER\tFoloseşte FIŞIER ca fişier pentru jurnal (şi "
#~ "serverele create folosesc acest fişier)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta GAZDĂ\tConectează-te la metaserverul de la GAZDĂ\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NUME\tFoloseşte NUME ca nume\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORT\tConectează-te la server la portul PORT\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin MODUL:\tFoloseşte MODUL pentru sunet %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read FIŞIER\tCiteşte sciptul de pornire FIŞIER (doar pentru "
#~ "serverele create)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr " Observator"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "  -s, --server GAZDĂ\tConectează-te la serverul de la GAZDĂ\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Sunet"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FIŞIER\tCiteşte etichetele de sunet din FIŞIER\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "  -t, --tiles FIŞIER\tFoloseşte fişierul FIŞIER.tilespec pentru formele "
#~ "geometrice\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tAfişează numărul versiunii\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Nume de jucător invalid '%s'"

#~ msgid "Try using --help.\n"
#~ msgstr "Încercaţi să folosiţi --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Port invalid \"%s\" specificat cu opţiunea --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr   †  †  €†  "Nivel de depanare invalid \"%s\" specificat cu opţiunea --debug.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Opţiune nerecunoscută: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <adresa>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Opţiunea: %s a fost setată la \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "S-a produs o eroare în timp ce se auto-conecta, se abandonează."

#~ msgid "Game started."
#~ msgstr "Jocul a pornit."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Se schimbă producţia fiecărui %s în %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Ambii"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Da"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Cu noi"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Contact"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Fără contact"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Ambii"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Pentru ei"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Pentru noi"

#~ msgid "The %s give %s"
#~ msgstr "%s dăruieşte %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s daruieşte un oraş necunoscut."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s ne plăteşte %d galbeni"
#~ msgstr[1] "%s ne plăteşte %d galbeni"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s ne dăruieşte harta lumii"

#~ msgid "The %s give their seamap"
#~ msgstr "%s ne dăruieşte harta maritimă"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Părţile se înţeleg să înceteze focul"

#~ msgid "The parties agree on a peace"
#~ msgstr "Părţile se înţeleg să facă pace"

#~ msgid "The parties create an alliance"
#~ msgstr "Părţile se înţeleg să facă o alianţă"

#~ msgid "The %s give shared vision"
#~ msgstr "%s ne dăruieşte vedere comună"

#~ msgid "The %s give an embassy"
#~ msgstr "%s dăruieşte o ambasadă"

#~ msgid "Popup Request"
#~ msgstr "Cerere"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Nu cumpăraţi %s în %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Vinde %s pentru %d galbeni?"
#~ msgstr[1] "Vinde %s pentru %d galbeni?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s costă %d galbeni iar dvs. aveţi doar %d galbeni."
#~ msgstr[1] "%s costă %d galbeni iar dvs. aveţi doar %d galbeni."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "necunoscut"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Am pierdut legătura cu serverul!"

#~ msgid "Failed looking up host."
#~ msgstr "Căutarea numelui gazdei a eşuat."

#~ msgid "Connection in progress."
#~ msgstr "(conexiune în progres)"

#~ msgid "Disconnected from server."
#~ msgstr "Deconectat de la server."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "deconectează"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Teritoriul nostru"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Nu s-a putut contacta serverul \"%s\" la portul %d ca \"%s\" după %d "
#~ "încercări"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Conexiunea la server a fost refuzată. Porniţi serverul."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Eroare la contactarea serverului \"%s\" la portul %d ca \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Conectarea automată la serverul \"%s\" la portul %d ca \"%s\" la fiecare "
#~ "%f secunde pentru %d încercări"

#~ msgid "Starting server..."
#~ msgstr "Se porneşte serverul..."

#~ msgid "Couldn't start the server."
#~ msgstr "Nu s-a putut porni serverul."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Va trebui să porniţi unul manual."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Nu s-a putut face conexiunea la server."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Se poate să nu fie posibilă pornirea din această locaţie."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Am preluat controlul serverului (cu nivelul hack de acces la comandă)"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Doar unităţile transportatoare pot fi descărcate."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Doar coloniştii pot fi puşi în modul autonom."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Doar unităţile nucleare pot face aşa ceva."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Doar paraşutişti pot face aşa ceva."

#~ msgid "Too far for this unit."
#~ msgstr "Prea departe pentru această unitate."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "N-am găsit o rută spre destinaţie!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Uliu maică! Se pare că nu aveţi o capitală!"

#~ msgid "Terrain"
#~ msgstr "Teren"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Teren: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Special"

#~ msgid "Road"
#~ msgstr "Drum"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Militar"

#~ msgid "Unit"
#~ msgstr "Unitate"

#~ msgid "City"
#~ msgstr "Oraşul"

#~ msgid "Vision"
#~ msgstr "Vizionare"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Stabileşte opţiunile locale"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Linie de Coastă"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "Prerie"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Şterge clauza"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Bază aeriană"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Copiere"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Deşeuri"

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Doar clientul GGZ trebuie să apeleze civclient în modul ggz!\n"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(nimic)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Ajută la construcţia _Minunii (%d rămas)"

#~ msgid "Help build _Wonder"
#~ msgstr "Ajută la construcţia _Minuni"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Caravana Dumneavoastră a Ajuns"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Caravana dumneavoastră din %s ajunge în orasul %s.\n"
#~ "Ce să facă acum?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Stabileşte un Schimb _Comercial"

#~ msgid "Enter Marketplace"
#~ msgstr "Intraţi în piaţă"

#~ msgid "_Keep moving"
#~ msgstr "_Continuă deplasarea"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "opţiuni fişiere: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Nu puteţi mitui o unitate a acestei naţiuni."

#~ msgid "Cleared output window."
#~ msgstr "Am curăţat fereastra de ieşire."

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Alegeţi ţinta:"

#, fuzzy
#~ msgid "background"
#~ msgstr "Stratul de fundal"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "Culoarea de fundal a unităţilor"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Clopoţel la începutul rundei"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Schimbă în %s"

#~ msgid "Flag"
#~ msgstr "Drapel"

#~ msgid "Citizens"
#~ msgstr "Cetăţeni"

#~ msgid "Food:"
#~ msgstr "Hrană:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Negoţ:"

#~ msgid "Gold:"
#~ msgstr "Galbeni:"

#~ msgid "Luxury:"
#~ msgstr "Lux:"

#~ msgid "Science:"
#~ msgstr "Ştiinţă:"

#~ msgid "Granary:"
#~ msgstr "Grânar:"

#~ msgid "Change in:"
#~ msgstr "Schimbă în:"

#~ msgid "Corruption:"
#~ msgstr "Corupţie:"

#~ msgid "Waste:"
#~ msgstr "Deşeuri:"

#~ msgid "Pollution:"
#~ msgstr "Poluare:"

#~ msgid "_Overview"
#~ msgstr "Privire generală"

#~ msgid "City map"
#~ msgstr "Harta oraşului"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Apăsaţi ENTER sau dublu clic pentru a vinde o îmbunătăţire."

#~ msgid "Production:"
#~ msgstr "Producţie:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d runde"

#~ msgid "_Buy"
#~ msgstr "_Cumpără"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Înbunătăţiri:"

#~ msgid "Info"
#~ msgstr "Info"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Producţie"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Fericire"

#~ msgid "_Governor"
#~ msgstr "_Guverne"

#~ msgid "_Settings"
#~ msgstr "_Setări"

#~ msgid "Entertainers"
#~ msgstr "Comedianţi"

#~ msgid "Scientists"
#~ msgstr "Cercetători"

#~ msgid "Taxmen"
#~ msgstr "Perceptori de taxe"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Dizolvă dacă colonizatorul este la mărimea 1"

#~ msgid "Overview page"
#~ msgstr "Privire generală"

#~ msgid "Production page"
#~ msgstr "Pagina producţiei"

#~ msgid "Happiness page"
#~ msgstr "Pagina fericirii"

#~ msgid "Governor page"
#~ msgstr "Guvernator"

#~ msgid "This Settings page"
#~ msgstr "Pagina aceasta cu setări"

#~ msgid "Last active page"
#~ msgstr "Ultima pagină activă"

#~ msgid "New citizens are"
#~ msgstr "Noii cetăţeni sunt"

#~ msgid "Next time open"
#~ msgstr "Următoarea dată când se deschde"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Redenumeşte..."

#~ msgid "_List present units..."
#~ msgstr "_Listează unităţile prezente"

#~ msgid "_Prev city"
#~ msgstr "Oraşul _Precedent"

#~ msgid "_Next city"
#~ msgstr "Oraşul _Urmator"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s cetăţeni"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s cetăţeni"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s cetăţeni"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s cetăţeni"

#~ msgid "blocked"
#~ msgstr "blocat"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Producţie : %d (%d) pe rundă"
#~ msgstr[1] "Producţie : %d (%d) pe rundă"

#~ msgid "Supported units %d"
#~ msgstr "Unităţi întreţinute %d"

#~ msgid "Present units %d"
#~ msgstr "Unităţi prezente %d"

#~ msgid "Cen_ter"
#~ msgstr "_Centrează"

#~ msgid "_Activate unit"
#~ msgstr "_Activează unitatea"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Activează unitatea, închide _dialogul"

#~ msgid "_Disband unit"
#~ msgstr "_Dizolvă unitatea"

#~ msgid "_Load unit"
#~ msgstr "Încarcă unitatea"

#~ msgid "_Unload unit"
#~ msgstr "Descarcă unitatea"

#~ msgid "_Sentry unit"
#~ msgstr "_Ţine poziţia"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortifică unitatea"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Nou oraş _natal"

#~ msgid "U_pgrade unit"
#~ msgstr "Modernizează unitatea"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s costă %d galbeni.\n"
#~ "Tresoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "%s costă %d galbeni.\n"
#~ "Tresoreria conţine %d galbeni."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vinde %s pentru %d galbeni?"
#~ msgstr[1] "Vinde %s pentru %d galbeni?"

#~ msgid "Buy It!"
#~ msgstr "Cumpară!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Aţi primit %d galbeni."
#~ msgstr[1] "Aţi primit %d galbeni."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Vinde %s pentru %d galbeni?"
#~ msgstr[1] "Vinde %s pentru %d galbeni?"

#~ msgid "Sell It!"
#~ msgstr "Vinde!"

#~ msgid "Rename City"
#~ msgstr "Redenumeşte oraşul"

#~ msgid "What should we rename the city to?"
#~ msgstr "Care să fie numele oraşului?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Sigur vrei să renunţi?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Aţi vândut %d %s pentru %d galbeni."
#~ msgstr[1] "Aţi vândut %d %s pentru %d galbeni."

#~ msgid "No %s could be sold."
#~ msgstr "Nici un %s n-a putut fi vândut."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(plan de lucru)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "Pro_ducţie"

#~ msgid "Chan_ge"
#~ msgstr "_Schimbă"

#~ msgid "Add _First"
#~ msgstr "Adaugă prima"

#~ msgid "Add _Next"
#~ msgstr "Adaugă următoarea"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Adaugă ultima"

#~ msgid "Add _Last"
#~ msgstr "Adaugă ultima"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Plan de lucru"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Redenumeşte Planul de Lucru"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Ţintă plan de lucru:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Guvernator"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Vinde"

#~ msgid "_Select"
#~ msgstr "_Selectează"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "Ar_ată"

#~ msgid "Cities"
#~ msgstr "Oraşe"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "Afişează oraşul"

#~ msgid "Improvements"
#~ msgstr "Înbunătăţiri"

#~ msgid "Wonders"
#~ msgstr "Minuni"

#~ msgid "All Cities"
#~ msgstr "Toate oraşele"

#~ msgid "No Cities"
#~ msgstr "Nici un oraş"

#~ msgid "Invert Selection"
#~ msgstr "Invertează Selecţia"

#~ msgid "Building Units"
#~ msgstr "Constuind Unităţi"

#~ msgid "Building Improvements"
#~ msgstr "Construind Înbunătăţiri"

#~ msgid "Building Wonders"
#~ msgstr "Construind Minuni"

#~ msgid "Building Unit"
#~ msgstr "Construind Unitatea"

#~ msgid "Building Improvement"
#~ msgstr "Construind Îmbunătăţirea"

#~ msgid "Building Wonder"
#~ msgstr "Construind Minunea"

#~ msgid "Coastal Cities"
#~ msgstr "Oraşe de Coastă"

#~ msgid "Same Island"
#~ msgstr "Aceaşi Insulă"

#~ msgid "Supported Units"
#~ msgstr "Unităţi întreţinute"

#~ msgid "Units Present"
#~ msgstr "Unităţi Prezente"

#~ msgid "Improvements in City"
#~ msgstr "Înbunătăţiri în oraş"

#~ msgid "Wonders in City"
#~ msgstr "Minuni în oraş"

#~ msgid "Available Units"
#~ msgstr "Unităţi disponibile"

#~ msgid "Available Improvements"
#~ msgstr "Înbunătăţiri disponibile"

#~ msgid "Available Wonders"
#~ msgstr "Minuni disponibile"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Cost total: "

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Pentru informaţii despre\n"
#~ "guvernatorul oraşului şi presetări pentru acesta,\n"
#~ "înclusiv exemple de presetări,\n"
#~ "vezi README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Presetări:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Nou"

#~ msgid "Results"
#~ msgstr "Resultate"

#~ msgid "Minimal Surplus"
#~ msgstr "Surplus minim"

#~ msgid "Factor"
#~ msgstr "Factor"

#~ msgid "Celebrate"
#~ msgstr "Celebrează"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Guv_ernator activat"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Guvernator D_ezactivat"

#~ msgid "new preset"
#~ msgstr "setare nouă"

#~ msgid "Name new preset"
#~ msgstr "Numiţi noua presetare"

#~ msgid "What should we name the preset?"
#~ msgstr "Care să fie numele setării?"

#~ msgid "Remove this preset?"
#~ msgstr "Îndepărtaţi această presetare?"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "Mergi la _locul"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Afişează oraşul"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Zici că vrei o revoluţie?"

#~ msgid "Revolution!"
#~ msgstr "Revoluţie!"

#~ msgid "What To Pillage"
#~ msgstr "Ce Să Prad"

#~ msgid "Select what to pillage:"
#~ msgstr "Alegeţi pentru prădare"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Naţiuni:"

#~ msgid "All"
#~ msgstr "Tot"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "Staţie de Poliţie"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Cărei naţii vreţi să-i aparţineţi?"

#~ msgid "Pick Nation"
#~ msgstr "Alegeţi naţiunea"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Naţiune aleatoare"

#~ msgid "Select a nation"
#~ msgstr "Alegeţi o naţie"

#~ msgid "_Properties"
#~ msgstr "_Proprietăţi"

#~ msgid "_Leader:"
#~ msgstr "_Conducător:"

#~ msgid "_Female"
#~ msgstr "_Feminin"

#~ msgid "_Male"
#~ msgstr "_Masculin"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "Stilul _Oraşelor:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "L_egendă"

#~ msgid "You must select your sex."
#~ msgstr "Trebuie să alegeţi sexul."

#~ msgid "You must select your city style."
#~ msgstr "Trebuie să alegeţi stilul de oraş"

#~ msgid "You must type a legal name."
#~ msgstr "Trebuie să introduceţi un nume valid."

#~ msgid "Upgrade Unit!"
#~ msgstr "Modernizează Unitatea!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Modernizează unităţile învechite"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Dizolvă unitatea"

#~ msgid "World-map"
#~ msgstr "Harta lumii"

#~ msgid "Sea-map"
#~ msgstr "Harta maritimă"

#~ msgid "_Maps"
#~ msgstr "_Hărţi"

#~ msgid "_Advances"
#~ msgstr "_Avansări"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Avansuri"

#~ msgid "_Cities"
#~ msgstr "_Oraşe"

#~ msgid "_Give shared vision"
#~ msgstr "Oferiţi vedere comună"

#~ msgid "Give _embassy"
#~ msgstr "Dăruieşt_e ambasadă"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Încetarea focului"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Pace"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Alianţă"

#~ msgid "_Pacts"
#~ msgstr "_Tratate"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Termină întrunirea"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomaţie: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Termină întrunirea"

#~ msgid "Accept treaty"
#~ msgstr "Acceptă tratatul"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Adăugaţi clauză..."

#~ msgid "C_lauses:"
#~ msgstr "C_lause:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Acest tratat este gol. Vă rog adăugaţi cel puţin o clauză.. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Joc: Un număr invalid de galbeni specificat."

#~ msgid "Ooops..."
#~ msgstr "Hopa...."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Această unitate nu poate fi mituită!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mituieşţe unitatea pentru %d galbeni.\n"
#~ "Tresoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "Mituieşţe unitatea pentru %d galbeni.\n"
#~ "Tresoreria conţine %d galbeni."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Mituieşte unitatea inamică"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mituirea acestei unităţi costă %d galbeni.\n"
#~ "Tresoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "Mituirea acestei unităţi costă %d galbeni.\n"
#~ "Tresoreria conţine %d galbeni."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Trădători Vor Prea Mult!"

#~ msgid "Steal Technology"
#~ msgstr "Fură o Tehnologie"

#~ msgid "_Steal"
#~ msgstr "_Fură"

#~ msgid "Select Advance to Steal"
#~ msgstr "Selectaţi Avansat pentru a fura"

#~ msgid "_Advances:"
#~ msgstr "_Avansuri:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "La discreţia Spionului"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotează Înbunătăţiri"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotează"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Alegeţi Îmbunătăţirea pentru sabotare"

#~ msgid "_Improvements:"
#~ msgstr "_Înbunătăţiri:"

#~ msgid "City Production"
#~ msgstr "Producţia Oraşului"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Nu puteţi incita la revoltă în %s."

#~ msgid "City can't be incited!"
#~ msgstr "Oraşul nu poate fi incitat!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incită o revoltă pentru %d galbeni?\n"
#~ "Trezoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "Incită o revoltă pentru %d galbeni?\n"
#~ "Trezoreria conţine %d galbeni."

#~ msgid "Incite a Revolt!"
#~ msgstr "Incită la Revoltă!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitarea unei revolte costă %d galbeni.\n"
#~ "Trezoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "Incitarea unei revolte costă %d galbeni.\n"
#~ "Trezoreria conţine %d galbeni."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Alege Strategia Spionului"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s dumneavoastră a ajuns la %s.\n"
#~ "Ordinul dumneavoastră?"

#~ msgid "Establish _Embassy"
#~ msgstr "Deschide o _Ambasadă"

#~ msgid "_Investigate City"
#~ msgstr "_Investigează Oraşul"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotează Oraşul"

#~ msgid "Steal _Technology"
#~ msgstr "Fură o _Tehnologie"

#~ msgid "Incite a _Revolt"
#~ msgstr "Incită la _Revoltă"

#~ msgid "_Poison City"
#~ msgstr "_Otrăveşte Oraşul"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotează Industria"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Domnule, Spionul aşteaptă ordinele dumnavoastră"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Subvertează Unitatea Inamică"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Corupe Unitatea Inamică"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotează Unitatea Inamică"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr " Observator"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Selectează"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Maşini Unelte"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "N-am putut deschide \"%s\"."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Mişcări"

#~ msgid "Count"
#~ msgstr "Număr"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Set de forme geometrice"

#, fuzzy
#~ msgid "Player"
#~ msgstr "Jucători"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?Player:Nume"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Necunoscut"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "_Adaugă preset"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Toate opţiunile"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Necunoscut"
#~ msgstr[1] "Necunoscut"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d pas"
#~ msgstr[1] "%d paşi"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(Niciodată)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Distrugător"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Opţiuni generale"

#~ msgid "Edit"
#~ msgstr "Editare"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Preşedinte"

#~ msgid "Name"
#~ msgstr "Nume"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Necunoscut"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Clopoţel pentru runda"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Pază"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Resurse"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Inactiv"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Coordonate de hartă greşite."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Coordonate de hartă greşite."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Conectează"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Coordonate de hartă greşite."

#~ msgid "Specials"
#~ msgstr "Speciale"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Drum"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Deşeuri"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Adaugă setare"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Staţie de Poliţie"

#~ msgid "Nations"
#~ msgstr "Naţiuni"

#~ msgid "Type"
#~ msgstr "Tipul"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Mişcări"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Feminin"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Mişcări"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Prelucrarea Bronzului"

#~ msgid "Veteran"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Edificii: "

#~ msgid "Food Stock"
#~ msgstr "Stocul de Hrană"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Resurse"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Invenţia"

#~ msgid "Gold"
#~ msgstr "Galbeni"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Anul: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Alegeţi un scenariu"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Începe un _scenariu de joc"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Descriere:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Preluaţi acest jucător"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Distrugător"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Marii"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_Proprietăţi"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Interceptor"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Editor Plan de lucru"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Alege Unitatea"

#~ msgid "Unknown"
#~ msgstr "Necunoscut"

#~ msgid "Find City"
#~ msgstr "Caută Oraşul"

#~ msgid "Ci_ties:"
#~ msgstr "_Oraşe:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Alegeţi rata de impozit, lux şi ştiinţă"

#~ msgid "Tax"
#~ msgstr "Impozit"

#~ msgid "Lock"
#~ msgstr "Fix"

#~ msgid "Luxury"
#~ msgstr "Lux"

#~ msgid "Science"
#~ msgstr "Ştiinţă"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s rată maximă: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Mergi la/Transportează aerian"

#~ msgid "Air_lift"
#~ msgstr "Transportă aerian"

#, fuzzy
#~ msgid "_Goto"
#~ msgstr "Mer_gi la"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Aleget unitatea"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Inactiv"

#~ msgid "Airlift"
#~ msgstr "Transportă aerian"

#~ msgid "Show _All Cities"
#~ msgstr "_Aratâ toate oraşele"

#~ msgid "No units selected."
#~ msgstr "Nu aţi selectat nici o naţiune."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s pentru aliaţi: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Controlează oraşul"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "În construcţie"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Raportează erorile la <%s>.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Termină Runda"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "Chat"
#~ msgstr "Discuţie"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "Ţintă plan de lucru:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Sigur vrei să renunţi?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Închide fila:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "_Oraşe:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Lux:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Edificii: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Naţiune"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Unităţi: "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Minuni: "

#~ msgid "Happiness"
#~ msgstr "Fericire"

#~ msgid "Cost:"
#~ msgstr "Costul:"

#~ msgid "Upkeep:"
#~ msgstr "Întreţinere"

#~ msgid "Requirement:"
#~ msgstr "Necesar:"

#~ msgid "Obsolete by:"
#~ msgstr "Învechit de:"

#~ msgid "Attack:"
#~ msgstr "Atac:"

#~ msgid "Defense:"
#~ msgstr "Apărare:"

#~ msgid "Move:"
#~ msgstr "Mişcări"

#~ msgid "FirePower:"
#~ msgstr "Putere de Foc:"

#~ msgid "Hitpoints:"
#~ msgstr "Puncte de viaţă:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Întreţinere de Bază"

#~ msgid "Vision:"
#~ msgstr "Viziune:"

#~ msgid "Move/Defense:"
#~ msgstr "Mişcări/Apărare"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Hrană/Res/Negoţ:"

#~ msgid "Resources:"
#~ msgstr "Resurse:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Drum Rslt/Timp:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irig. Rslt/Timp:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Minare Rslt/Timp:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans: Rslt/Timp:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Edificii: "

#~ msgid "None"
#~ msgstr "NIci o"

#~ msgid "(Never)"
#~ msgstr "(Niciodată)"

#~ msgid "Removed"
#~ msgstr "Îndepărtat"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Browser de Ajutor Freeciv"

#~ msgid "Expand All"
#~ msgstr "Expand All"

#~ msgid "Collapse All"
#~ msgstr "Pliază toate"

#~ msgid "Allows"
#~ msgstr "Permite"

#~ msgid "Obsoletes"
#~ msgstr "Învecheşte"

#~ msgid "with"
#~ msgstr "cu"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(nimic)"

#~ msgid "n/a"
#~ msgstr "?"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Hrană / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Res. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Special"

#~ msgid "Ruler:"
#~ msgstr "Conducător:"

#~ msgid "Government:"
#~ msgstr "Forme de guvernământ:"

#~ msgid "Capital:"
#~ msgstr "Capitala:"

#~ msgid "Tax:"
#~ msgstr "Impozit:"

#~ msgid "Researching:"
#~ msgstr "Cercetând:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomaţie"

#~ msgid "_Techs"
#~ msgstr "_Tehnologii"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Raport de spionaj: Imperiul %s"

#~ msgid "(Unknown)"
#~ msgstr "(Necunoscută)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "Încarcă unitatea"

#~ msgid "Build New City"
#~ msgstr "Construieşte un Oraş Nou"

#~ msgid "What should we call our new city?"
#~ msgstr "Cum să denumim noul nostru oraş?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Afişează ratele curente pentru lux/ştiinţă/taxe; clic pentru a le schimba "
#~ "starea."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Ceaţa de război mai bună merge doar în modul truecolor.  Se dezactivează"

#~ msgid "Set local options"
#~ msgstr "Seteză opţiunile locale"

#~ msgid "Game Settings"
#~ msgstr "Setările jocului"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Dacă părăsiţi un joc local îl veţi încheia!"

#~ msgid "_Game"
#~ msgstr "_Joc"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Opţiuni"

#~ msgid "_Edit"
#~ msgstr "_Editează"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Opţiuni generale"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Înbunătăţiri:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Capitalizarea"

#~ msgid "_Help"
#~ msgstr "_Ajutor"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Curăţă Jurnalul"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "Opţiuni _Locale"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Mesaje"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "_Sterge"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Sal_vează opţiunile"

#~ msgid "_Reload Tileset"
#~ msgstr "_Reîncarcă setul de forme"

#~ msgid "_Save Game"
#~ msgstr "_Salvează joc"

#~ msgid "Save Game _As..."
#~ msgstr "Salvează jocukl c_a"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Salvează joc"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Salvează jocukl c_a"

#~ msgid "_Leave"
#~ msgstr "Părăseşte"

#~ msgid "_Quit"
#~ msgstr "_Termină"

#~ msgid "_Find City"
#~ msgstr "_Caută Oraşul"

#~ msgid "Work_lists"
#~ msgstr "_Planuri de Lucru"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Vizualizare"

#~ msgid "_Units"
#~ msgstr "_Unităţi"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Naţiuni"

#~ msgid "_Wonders of the World"
#~ msgstr "_Minunile Lumi"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "Cele 5 mari Oraşe"

#~ msgid "_Messages"
#~ msgstr "_Mesaje"

#~ msgid "_Demographics"
#~ msgstr "_Demografia"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Opţiuni generale"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Stategie şi tactică"

#~ msgid "City Improvements"
#~ msgstr "Înbunătăţiri oraş"

#~ msgid "Wonders of the World"
#~ msgstr "Minunile lumii"

#~ msgid "Combat"
#~ msgstr "Luptă"

#~ msgid "Zones of Control"
#~ msgstr "Zone de control"

#~ msgid "Government"
#~ msgstr "Forme de guvernământ"

#~ msgid "Diplomacy"
#~ msgstr "Diplomaţie"

#~ msgid "Technology"
#~ msgstr "Tehnologii"

#~ msgid "Space Race"
#~ msgstr "Cursa în Spaţiu"

#, fuzzy
#~ msgid "About Ruleset"
#~ msgstr "Cerere"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Naţiuni"

#~ msgid "Connecting"
#~ msgstr "Conectare"

#~ msgid "Controls"
#~ msgstr "Controale"

#~ msgid "Chatline"
#~ msgstr "Linie de chat"

#~ msgid "Worklist Editor"
#~ msgstr "Editor Plan de lucru"

#~ msgid "Languages"
#~ msgstr "Traduceri"

#~ msgid "Copying"
#~ msgstr "Copiere"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Salvează opţiunile la i_eşire"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "_Editează"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Limitele oraşului"

#~ msgid "City Output"
#~ msgstr "Producţia oraşului"

#~ msgid "Map _Grid"
#~ msgstr "_Grilă"

#~ msgid "National _Borders"
#~ msgstr "Graniţe naţionale"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Zidul Oraşului"

#~ msgid "City _Names"
#~ msgstr "_Numele Oraşelor"

#~ msgid "City G_rowth"
#~ msgstr "C_reşterea Oraşului"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_Producţia Oraşelor"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Cost total: "

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Rute comerciale : "

#~ msgid "_Terrain"
#~ msgstr "_Teren"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Linie de Coastă"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Străzi şi Căi Ferate"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Irigaţie"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Mine"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Deşeuri"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Speciale"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Poluare & Contaminare Radioactivă"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Oraşe"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Culoarea de fundal a unităţilor"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "Resurse"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Focalizare unitate"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Ceaţă de război"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Ceaţă de război"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Mod pe tot ecranul"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Ceaţă de război"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Începe un _scenariu de joc"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_Unităţi"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "Plan de lucru"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Luptă"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Construieşte Pistă de Aterizare"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Construieşte Pistă de Aterizare"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Salvează jocul într-un fişier."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Selectarea unităţi"

#~ msgid "_Wait"
#~ msgstr "_Aşteaptă"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Gata"

#~ msgid "_Go to"
#~ msgstr "Mer_gi la"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Mergi/transportă aerian la oraşul"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Înapoiere la cel mai apropiat oraş"

#~ msgid "Auto E_xplore"
#~ msgstr "E_xplorează Autonom"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Patrulează"

#~ msgid "_Sentry"
#~ msgstr "Pa_ză"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "_Ţine poziţia"

#~ msgid "_Load"
#~ msgstr "Încarcă"

#~ msgid "_Unload"
#~ msgstr "_Descarcă"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Descarcă transportor"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Modernizează"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "_Conectează"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Dizolvă"

#~ msgid "_Build City"
#~ msgstr "_Construieşte Oraş"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Construieşte Oraş"

#~ msgid "_Auto Settler"
#~ msgstr "Colonist _Autonom"

#~ msgid "Build _Road"
#~ msgstr "Construieşte D_rum"

#~ msgid "Build _Irrigation"
#~ msgstr "Construieşte _irigaţii"

#~ msgid "Build _Mine"
#~ msgstr "Construieşte _mină"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Conectează/drum"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Conectează/cale ferată"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Conectează/irigaţie"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Transformă Terenul"

#~ msgid "Clean _Pollution"
#~ msgstr "Curăţa _Poluarea"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Îndepărteaza Contaminaţia _Radioactivă"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Construieşte Pistă de Aterizare"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Construieşte Pistă de Aterizare"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Prădează"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Acţiuni de Diplomat/Spion"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Explodează bomba atomică"

#~ msgid "_Government"
#~ msgstr "_Guverne"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Rata taxelor..."

#~ msgid "_Revolution..."
#~ msgstr "_Revoluţie..."

#~ msgid "_Center View"
#~ msgstr "_Centrează Vizualizarea"

#~ msgid "_Economy"
#~ msgstr "_Economia"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "_Cercetează"

#~ msgid "_Spaceship"
#~ msgstr "_Navă spaţială"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Conectează aici"

#~ msgid "Help _Build Wonder"
#~ msgstr "Ajută la _Construcţia Minuni"

#~ msgid "Add to City"
#~ msgstr "Adaugă la Oraş"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Stabileşte un Schimb _Comercial"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Fructe"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Modernizează"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Calculataorele"

#~ msgid "Change to %s"
#~ msgstr "Schimbă în %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Crează teren agricol"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormează în %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Fortifică unitatea"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Paraşutist"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Opţiuni Mesaje"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Unde să fie afişate mesajele?\n"
#~ "Fereastra de <Out>put ; fereastra de <mes>aje ; fereastra <pop>up "
#~ "individuală"

#~ msgid "Event"
#~ msgstr "Eveniment"

#~ msgid "Out"
#~ msgstr "Ieşire"

#~ msgid "Mes"
#~ msgstr "Mes"

#~ msgid "Pop"
#~ msgstr "Pop"

#~ msgid "Messages"
#~ msgstr "Mesaje"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr ""
#~ "Este nevoie de naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Mergi la locul acesta"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Alegeţi ţinta:"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Deşert"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Această comandă este valabilă doar pentru client."

#~ msgid "Start _New Game"
#~ msgstr "Începe un joc _nou"

#~ msgid "Start _Scenario Game"
#~ msgstr "Începe un _scenariu de joc"

#~ msgid "_Load Saved Game"
#~ msgstr "Încarcă un joc salvat"

#~ msgid "C_onnect to Network Game"
#~ msgstr "C_onexiune la joc în reţea"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Concetează-te la Gaming _Zone"

#~ msgid "Select Location to Save"
#~ msgstr "Alegeţi locaţia pentru salvat"

#~ msgid "_Browse..."
#~ msgstr "Răsfoieşte..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Parolele diferă, introduceţi parola."

#~ msgid "Server Name"
#~ msgstr "Nume Server"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Versiune"

#~ msgid "Status"
#~ msgstr "Stare"

#~ msgid "Players"
#~ msgstr "Jucători"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Om"

#~ msgid "Comment"
#~ msgstr "Comentariu"

#~ msgid "Local _Area Network"
#~ msgstr "Reţea loc_ală"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Gazdă:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Login:"

#~ msgid "Pass_word:"
#~ msgstr "Parola:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Conf_irmaţi parola:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "_Conectează"

#~ msgid "Connection name: %s"
#~ msgstr "Numele conexiunii: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nume jucător: %s"

#~ msgid "Host: %s"
#~ msgstr "Gazdă: %s"

#~ msgid "Player/conn info"
#~ msgstr "Informaţii jucător/conexiune"

#~ msgid "%s info"
#~ msgstr "info %s "

#~ msgid "Toggle player ready"
#~ msgstr "Schimbă starea jucătorului"

#~ msgid "Pick nation"
#~ msgstr "Alege naţiunea"

#~ msgid "Observe this player"
#~ msgstr "Observă acest jucător"

#~ msgid "Take this player"
#~ msgstr "Preluaţi acest jucător"

#~ msgid "Cut connection"
#~ msgstr "Terminaţi conexiunea"

#~ msgid "Aitoggle player"
#~ msgstr "Schimbă modul AI pentru jucător"

#~ msgid "Remove player"
#~ msgstr "Îndepărtează jucătorul"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Oferă acces info"

#~ msgid "Put on %s"
#~ msgstr "Pune în %s"

#~ msgid "Not _ready"
#~ msgstr "Nepregătit"

#~ msgid "_Ready"
#~ msgstr "P_regătit"

#~ msgid "_Start"
#~ msgstr "_Start"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Pătratul %s"

#~ msgid "Pick _Nation"
#~ msgstr "Alege _naţiunea"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Preluaţi acest jucător"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Observator: %s"

#~ msgid "_Observe"
#~ msgstr "_Observă"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "Nu _observa"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<AI uşor>"

#~ msgid "Random"
#~ msgstr "Aleator"

#~ msgid "Observer"
#~ msgstr " Observator"

#~ msgid "Detached"
#~ msgstr "Deataşat"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Număr de jucători (inclusiv AI):"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "Nivel de dificultate _AI:"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "P_resetări:"

#~ msgid "_More Game Options..."
#~ msgstr "_Opţiuni suplimentare pentru joc..."

#~ msgid "Record"
#~ msgstr "Înregistrare"

#~ msgid "Rating"
#~ msgstr "Rating"

#~ msgid "Ready"
#~ msgstr "Gata"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?Player:Nume"

#~ msgid "Team"
#~ msgstr "Echipa"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Alegeţi jocul pentru încărcat"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Alegeţi jocu_l pentru încărcat"

#~ msgid "Choose a Scenario"
#~ msgstr "Alegeţi un scenariu"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Alegeţi un _scenariu:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Nume fişier salvare:"

#~ msgid "Save Game"
#~ msgstr "Salvează joc"

#~ msgid "Saved _Games:"
#~ msgstr "Jocuri salvate:"

#~ msgid "Save _Filename:"
#~ msgstr "Nume fişier salvare:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Începe un _scenariu de joc"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Începe un _scenariu de joc"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Salvează joc"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Jocuri salvate:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Jocuri salvate:"

#~ msgid "_Meet"
#~ msgstr "_Contactează"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "_Renunţă la Tratat"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "Retrage vedere"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Raporturi"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Jucători morţi"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomaţie"

#~ msgid "_Intelligence"
#~ msgstr "Sp_ionaj"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Comu_tă în modul AI"

#, fuzzy
#~ msgid "Research"
#~ msgstr "Cercetează"

#~ msgid "Researching"
#~ msgstr "Cercetând"

#~ msgid "Help"
#~ msgstr "Ajutor"

#~ msgid "Goal"
#~ msgstr "Scopul"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:Nume"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Costul"

#~ msgid "U Total"
#~ msgstr "Înt total"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Venit: %d    Cost Total: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Chiar doriţi să vindeţi %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Chiar doriţi să vindeţi %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Vinde îmbunătăţiri"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Chiar doriţi să vindeţi %s?\n"

#~ msgid "Sell _All"
#~ msgstr "Vinde _tot"

#~ msgid "Unit Type"
#~ msgstr "Tipul Unităţii"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "M"

#~ msgid "In-Prog"
#~ msgstr "În-Prog"

#~ msgid "Active"
#~ msgstr "Activ"

#~ msgid "Shield"
#~ msgstr "Resurse"

#~ msgid "Food"
#~ msgstr "Hrană"

#~ msgid "Totals:"
#~ msgstr "Total:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Modernizeaz cât mai mulţi %s în %s pentru %d galbeni fiecare?\n"
#~ "Trezoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "Modernizeaz cât mai mulţi %s în %s pentru %d galbeni fiecare?\n"
#~ "Trezoreria conţine %d galbeni."

#~ msgid "Find _Nearest"
#~ msgstr "Găseşte cel mai apropiat"

#~ msgid "_Upgrade"
#~ msgstr "Moderni_zează"

#~ msgid "Player\n"
#~ msgstr "Jucător\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Naţiune"

#~ msgid "Score\n"
#~ msgstr "Scor\n"

#~ msgid "Score"
#~ msgstr "Scor"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "Încarcă unitatea"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "(versiune beta)"

#~ msgid "_Launch"
#~ msgstr "_Lansează"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "Încarcă joc"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "_Reîncarcă setul de forme"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Descriere:"

#~ msgid "Unit selection"
#~ msgstr "Selectarea unităţi"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Set de forme geometrice"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Conectează"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Drum"

#, fuzzy
#~ msgid "_World"
#~ msgstr "Plan de lucru"

#~ msgid "Sentry"
#~ msgstr "Pază"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Selectează"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrează"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Focalizare unitate"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Găseşte oraşul natal"

#~ msgid "unknown"
#~ msgstr "necunoscut"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s în %s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Nu"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Feminin"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Îndepărtat"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Vot nou (numărul %d) de către %s: %s"

#~ msgid "new"
#~ msgstr "nou"

#~ msgid "Edit worklists"
#~ msgstr "Editare plan de lucru"

#~ msgid "_Worklists:"
#~ msgstr "_Plan de lucru:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Editare _plan de lucru global"

#~ msgid "Turns"
#~ msgstr "Runde"

#~ msgid "Show _Future Targets"
#~ msgstr "Arată obiective viitoare"

#~ msgid "Target _Worklist:"
#~ msgstr "Ţintă plan de lucru:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Adaugă plan de lucru global"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Schimbă producţia"

#~ msgid "Activate unit"
#~ msgstr "Activează unitatea"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Activează unitatea"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Activează unitatea şi închide dialogul"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Activează unitatea şi închide dialogul"

#~ msgid "Sentry unit"
#~ msgstr "Ţine posiţia"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Ţine posiţia"

#~ msgid "Fortify unit"
#~ msgstr "Fortifică unitatea"

#~ msgid "Disband unit"
#~ msgstr "Dizolvă unitatea"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Creaţi un nou oraş natal"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Noul oraş natal al %s este %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Sigur vrei să renunţi?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "Privire generală"

#~ msgid "Supported units"
#~ msgstr "Unităţi întreţinute"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "Unităţi prezente %d"

#~ msgid "Close"
#~ msgstr "Închide"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Oraşul urmator"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Oraşul precedent"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Cumpără "

#~ msgid "Buy"
#~ msgstr "Cumpară"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Vinde %s pentru %d galbeni?"
#~ msgstr[1] "Vinde %s pentru %d galbeni?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "cetăţean"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - DEZORDINE"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr " - celebrând"

#, fuzzy
#~ msgid "happy"
#~ msgstr " fericit"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr ""
#~ "Alegeţi\n"
#~ "o naţiune"

#~ msgid "Female"
#~ msgstr "Feminin"

#~ msgid "Male"
#~ msgstr "Masculin"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Alegeţi un scenariu"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Numele _Conducătorului"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Toate opţiunile"

#~ msgid "Cancel"
#~ msgstr "Renunţă"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Bun venit în Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Client Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Nu _observa"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Observă"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Setează opţiunile server."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr ""
#~ "Termină runda\n"
#~ "(Apasă Enter)"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Runde"

#~ msgid "Game"
#~ msgstr "Joc"

#~ msgid "Options"
#~ msgstr "Opţiuni"

#~ msgid "Server Options"
#~ msgstr "Opţiunile serverului"

#~ msgid "View"
#~ msgstr "Vizualizare"

#~ msgid "Center View"
#~ msgstr "Centrează Vizualizarea"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Surplus minim"

#~ msgid "Fortify"
#~ msgstr "Fortifică"

#, fuzzy
#~ msgid "Work"
#~ msgstr "Plan de lucru"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Construieşte oraş"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Construieşte drum"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Irighează"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Construieşte mină"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Capitalizarea"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Impozit"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Despre"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Revoluţie..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv este distribuit sub licenţa GPL, pe  care o găsiţi aici: "

#~ msgid "Refresh"
#~ msgstr "Actualizează"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Aplică o singură dată"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Salvează joc"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Porneşte joc nou"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Începe un _scenariu de joc"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Încarcă joc salvat"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "C_onexiune la joc în reţea"

#~ msgid "Quit"
#~ msgstr "Termină"

#~ msgid "Connect"
#~ msgstr "Conectează"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Autentificare:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Parola:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Conf_irmaţi parola:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Actualizează"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Renunţă"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Conectează"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "Răsfoieşte..."

#~ msgid "Load"
#~ msgstr "Drum"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Conducător:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Opţiuni suplimentare pentru joc..."

#~ msgid "Disconnect"
#~ msgstr "Deconectează"

#~ msgid "Start"
#~ msgstr "Porneşte"

#~ msgid "Yes"
#~ msgstr "Da"

#~ msgid "No"
#~ msgstr "Nu"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr " Observator"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", nivel %s de dificultate"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Pune în %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Caravana dumneavoastră a ajuns la %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Stabileşte rută comercială cu %s ( %d R&G + %d comerţ )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Intraţi în târg (%d bonus R&D)"

#~ msgid "Help build Wonder"
#~ msgstr "Ajută la construcţia minunii"

#~ msgid "Keep moving"
#~ msgstr "Continuă drumul"

#~ msgid "Total users logged in : %d"
#~ msgstr "Număr total de utilizatori autentificaţi : %d"

#~ msgid "Back"
#~ msgstr "Înapoi"

#~ msgid "Load Game"
#~ msgstr "Încarcă joc"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr ""
#~ "Setări\n"
#~ "server"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Comenzi pentru unităţi"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Activează unitatea şi închide dialogul"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Nou oraş natal"

#~ msgid "Upgrade unit"
#~ msgstr "Modernizează unitatea"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Dizolvă dacă\n"
#~ "colonizatorul este de mărimea 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Aţi cumpărat deja aici în runda aceasta"

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Aţi cumpărat deja aici în runda aceasta"

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Cumparaţi?"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Vindeţi?"

#~ msgid "Sell"
#~ msgstr "Vinde"

#, fuzzy
#~ msgid "City options"
#~ msgstr "Opţiuni Oraş"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "Unităţi întreţinute %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "Unităţi prezente %d"

#~ msgid "City info"
#~ msgstr "Info oraş"

#, fuzzy
#~ msgid "Pollution: %d"
#~ msgstr "Poluare : %d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "Poluare : nu există"

#, fuzzy
#~ msgid "Trade routes: "
#~ msgstr "Rute comerciale : "

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "Comerţ : +%d"

#, fuzzy
#~ msgid "City improvements"
#~ msgstr "Înbunătăţiri oraş"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "Hrană : %d pe rundă"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Surplus : %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Producţie : %d (%d) pe rundă"

#, fuzzy
#~ msgid "?production:Support: %d"
#~ msgstr "?production:Suport : %d"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "Comerţ : %d pe rundă"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "Corupţie : %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Galbeni: %d (%d) pe rundă"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "Întreţinere : %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Ştiinţă: %d pe rundă"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Lux: %d pe rundă"

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "Oraşul creşte: blocat"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "Oraşul creşte: niciodată"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "Oraş descreşte: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "rundă"
#~ msgstr[1] "runde"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "Oraşul creşte: %d %s"

#~ msgid "Stock"
#~ msgstr "Stoc"

#~ msgid "Granary"
#~ msgstr "Grânar"

#~ msgid "finished"
#~ msgstr "terminat"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Oraşul %s (Populaţie %s cetăţeni)"

#~ msgid " - DISORDER"
#~ msgstr " - DEZORDINE"

#~ msgid " - celebrating"
#~ msgstr " - celebrând"

#~ msgid " - happy"
#~ msgstr " - fericiţi"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr " - controlat de CMA."

#, fuzzy
#~ msgid "Change production"
#~ msgstr "Schimbă producţia"

#~ msgid "Hurry production"
#~ msgstr "Grabeşte producţia"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "Oraşul precedent"

#~ msgid "Next city"
#~ msgstr "Oraşul urmator"

#~ msgid "size"
#~ msgstr "mărime"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "timp\n"
#~ "de creştere"

#~ msgid "Cities Report"
#~ msgstr "Raportul oraşelor"

#~ msgid "Information Report"
#~ msgstr "Raport informaţii"

#~ msgid "Happiness Report"
#~ msgstr "Raportul fericirii"

#~ msgid "Garrison Report"
#~ msgstr "Raportul garnizoanelor"

#~ msgid "Maintenance Report"
#~ msgstr "Raportul întreţinerii"

#~ msgid "worklist"
#~ msgstr "plan de lucru"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "terminat"

#~ msgid "Presets"
#~ msgstr "Presetări"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Oraşul %s (Populaţia %s cetăţeni) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Salvează setările ca..."

#~ msgid "Load settings"
#~ msgstr "Încarcă setările"

#~ msgid "Delete settings"
#~ msgstr "Şterge setările"

#~ msgid "Control city"
#~ msgstr "Controlează oraşul"

#~ msgid "Apply once"
#~ msgstr "Aplică o singură dată"

#~ msgid "Release city"
#~ msgstr "Eliberează oraşul"

#~ msgid "Creating Server List..."
#~ msgstr "Se crează lista cu servere..."

#, fuzzy
#~ msgid "No LAN servers found"
#~ msgstr "Servere LAN"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "Vot nou (numărul %d) de către %s: %s"

#~ msgid "Player Name :"
#~ msgstr "Nume jucător :"

#~ msgid "Freeciv Server :"
#~ msgstr "Server Freeciv :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Următorul"

#~ msgid "Upgrade"
#~ msgstr "Modernizează"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Dizolvă"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Contactează %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%d FP:%d) HP:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " CtW: At:%d%% Ap:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Informaţie teren"

#~ msgid "Advanced Menu"
#~ msgstr "Meniu avansat"

#~ msgid "Zoom to : %s"
#~ msgstr "Zoom la :%s"

#~ msgid "Change Production"
#~ msgstr "Schimbă producţia"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "Modificaţi setările C.M.A"

#~ msgid "Goto here"
#~ msgstr "Mergi aici"

#~ msgid "Patrol here"
#~ msgstr "Patrulează aici"

#~ msgid "Connect here"
#~ msgstr "Conectează aici"

#~ msgid "Paradrop here"
#~ msgstr "Paraşutează aici"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Activează %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%d FP:%d) HP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Activează tot"

#, fuzzy
#~ msgid "Sentry idle"
#~ msgstr "_Ţine poziţia"

#~ msgid "Choose Your New Government"
#~ msgstr "Alege un guvern nou"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUŢIE!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Cărei naţii vreţi să-i aparţineţi?"

#~ msgid "Pacts"
#~ msgstr "Tratate"

#~ msgid "Give shared vision"
#~ msgstr "Oferă vedere comună"

#~ msgid "Maps"
#~ msgstr "Hărţi"

#~ msgid "World map"
#~ msgstr "Harta lumii"

#~ msgid "Sea map"
#~ msgstr "Harta maritimă"

#~ msgid "Give embassy"
#~ msgstr "Oferă ambasadă"

#~ msgid "Gold(max %d)"
#~ msgstr "Galbeni(max %d)"

#~ msgid "Advances"
#~ msgstr "Avansuri"

#~ msgid "Diplomacy meeting"
#~ msgstr "Întrunire diplomatică"

#~ msgid "%s incident !"
#~ msgstr "Incident %s!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Să le declarăm RĂZBOI?"

#~ msgid "Foreign Minister"
#~ msgstr "Ministrul afacerilor externe"

#, fuzzy
#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Sire!, ambasadorul %s a sosit\n"
#~ "Care vă sunt dorinţele?"

#~ msgid "Declare WAR"
#~ msgstr "Declară RĂZBOI"

#~ msgid "Cancel Treaty"
#~ msgstr "Anulează tratat"

#~ msgid "Withdraw vision"
#~ msgstr "Retrage vedere comună"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Organizează o întrunire diplomatică"

#~ msgid "Send him back"
#~ msgstr "Trimite-l înapoi"

#~ msgid "Establish Embassy"
#~ msgstr "Deschide Ambasadă"

#~ msgid "Investigate City"
#~ msgstr "Investigează Oraşul"

#~ msgid "Poison City"
#~ msgstr "Otrăveşte Oraşul"

#~ msgid "Sabotage City"
#~ msgstr "Saboteaza Oraşul"

#~ msgid "Incite a Revolt"
#~ msgstr "Incită la Revoltă"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Saboteaza Unitatea Inamică"

#~ msgid "Select destination"
#~ msgstr "Aleget unitatea"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: a eşuat încărcarea fişierului de grafică %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: Nu s-a reuşit conversia fişierului %s în formatul ecranului!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Nu s-a putut încărca fişierul %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Nu s-a putut converti imaginea din fişierul %s în formatul %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Nu s-a putut crea Sprite (suprafaţă) de mărimea %d x %d %d biţi în format "
#~ "%d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Nu s-a putut iniţializa biblioteca SDL: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Nu s-a putut iniţializa biblioteca SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Nu există mod grafic pentru această rezoluţie : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Se stabileşte rezoluţia implicită la : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Nu s-a putut stabili rezoluţia : %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Se stabileşte rezoluţia la: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr ""
#~ "  -f,  --fullscreen\tPorneşte clientul în modul „pe întreg ecranul”\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tIniţializează subsistemul de evenimente în alt fir "
#~ "de execuţie (doar în Linux şi BeOS)\n"

#~ msgid "Using Video Output: %s"
#~ msgstr "Se foloseşte ieşirea video: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Client Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Se iniţializează clientul"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Se aşteaptă începutul jocului"

#~ msgid "FT"
#~ msgstr "FT"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Ajutor: Înbunătăţiri"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(Niciodată)"

#~ msgid "Help : Units"
#~ msgstr "Ajutor : Unităţi"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Resurse"
#~ msgstr[1] "resurse"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "cetăţean"
#~ msgstr[1] "cetăţeni"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "hrană"
#~ msgstr[1] "hrană"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "galben"
#~ msgstr[1] "galbeni"

#, fuzzy
#~ msgid "( with "
#~ msgstr "( cu "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Ajutor : arborele descoperirilor"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Raportul Ministerului de Externe"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Raport de spionaj despre Nava spatială %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informaţii de la spioni despre Imperiul %s"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Conducător: %s %s  Formă de guvernare: %s\n"
#~ "Capitală: %s  Galbeni: %d\n"
#~ "Taxe: %d%% Ştiinţă: %d%% Lux: %d%%\n"
#~ "Cercetează: necunoscut"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Conducător: %s %s  Formă de guvernământ: %s\n"
#~ "Capitală: %s  Galbeni: %d\n"
#~ "Taxe: %d%% Ştiinţă: %d%% Lux: %d%%\n"
#~ "Cercetează: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Tehnologiile lor pe care nu le avem:"

#~ msgid "Show Unit Info Window"
#~ msgstr "Arată fereastra cu informaţii despre unităţi"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Ascunde fereastra cu informaţii despre unităţi"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Arată miniharta"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Ascunde miniharta"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Arată jurnal(F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Ascunde jurnalul (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Scalează miniharta"

#~ msgid "Single Tile Width"
#~ msgstr "Lăţime de o formă geometrică"

#~ msgid "Single Tile Height"
#~ msgstr "Înălţimea de o formă geometrică"

#~ msgid "Exit"
#~ msgstr "Ieşire"

#~ msgid "Scale Unit Info"
#~ msgstr "Scalează informaţiile despre unităţi"

#~ msgid "Width"
#~ msgstr "Lăţime"

#~ msgid "Height"
#~ msgstr "Înălţime"

#~ msgid "Revolution"
#~ msgstr "Revoluţie"

#, fuzzy
#~ msgid "or"
#~ msgstr " sau "

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "Mesaje"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Comută modul minimap (shift + \\)"

#~ msgid "Build City"
#~ msgstr "Construieşte oraş"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Zona de memorie tampon pentru evenimente SDL este plină, este \n"
#~ "posibil să observaţi erori de desenare. Dacă observaţi acest mesaj\n"
#~ "prea des raportaţi acest lucru la %s."

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr ""
#~ "%s Populaţie: %s  Anul: %s  Galbeni %d Taxe: %d Lux: %d Ştiinţă: %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "%s Populaţie: %s  Anul: %s  Galbeni %d Taxe: %d Lux: %d Ştiinţă: %d "

#~ msgid "veteran"
#~ msgstr "veteran"

#~ msgid "?nation:Neutral"
#~ msgstr " ?diplomatic_state:Neutru"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Ostilă"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Paşnică"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Prietenoasă"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Misterioasă"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Teritoriul nostru"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "teritoriu %s (%d rundă de încetarea focului)"
#~ msgstr[1] "teritoriu %s (%d runde de încetarea focului)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Teritoriul %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Teritoriu nerevendicat"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Nume"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Nume"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Paşnic"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Prietenos"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Misterios"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Oraşul %s"

#~ msgid "?blistbegin: with "
#~ msgstr " cu "

#~ msgid "Barracks"
#~ msgstr "Cazarmă"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Aeroport"

#~ msgid "City Walls"
#~ msgstr "Zidul Oraşului"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Hrană/Prod/Comerţ: %s"

#, fuzzy
#~ msgid "End of Turn"
#~ msgstr ""
#~ "Termină runda\n"
#~ "(Apasă Enter)"

#, fuzzy
#~ msgid "Press"
#~ msgstr "Presetări"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Nici un ordin"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Condimente"

#~ msgid "Wait"
#~ msgstr "Aşteaptă"

#~ msgid "Explode Nuclear"
#~ msgstr "Explodează bomba atomică"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Acţiuni de Diplomat/Spion"

#~ msgid "Disband Unit"
#~ msgstr "Dizolvă unitatea"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Modernizează Unitatea!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Fortifică unitatea"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Înapoiere la cel mai apropiat oraş"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Du-te la oraş"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Mergi/transportă aerian la oraşul"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Mergi la"

#~ msgid "Patrol"
#~ msgstr "Patrulează"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Conectează/irigaţie"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Conectează aici"

#~ msgid "Auto Explore"
#~ msgstr "Explorează Autonom"

#~ msgid "Auto Attack"
#~ msgstr "Atacă Autonom"

#~ msgid "Auto Settler"
#~ msgstr "Colonist Autonom"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Descarcă transportor"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "Încarcă unitatea"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "Descarcă unitatea"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Găseşte oraşul natal"

#~ msgid "Pillage"
#~ msgstr "Prădează"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Ţine posiţia"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Decontaminează"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Paraşutist"

#~ msgid "Clean Pollution"
#~ msgstr "Curăţa poluarea"

#~ msgid "Build Airbase"
#~ msgstr "Construieşte Pistă de Aterizare"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Fortifică unitatea"

#~ msgid "Build Fortress"
#~ msgstr "Construieşte fortificaţie"

#~ msgid "Transform Tile"
#~ msgstr "Transformă figura"

#~ msgid "Build Mine"
#~ msgstr "Construieşte mină"

#~ msgid "Build Irrigation"
#~ msgstr "Irighează"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Stabileşte un Schimb _Comercial"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(în construcţie %s în %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Ajută la construcţia minunii"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Stabileşte rută comercială cu %s ( %d R&G + %d comerţ )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Comerţ cu %s (bonus %d R&G ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Defrişează până la "

#~ msgid "Irrigate to"
#~ msgstr "Irigă"

#~ msgid "Plant Forest"
#~ msgstr "Plantează pădure"

#~ msgid "Transform to"
#~ msgstr "Transformă în"

#~ msgid "Local Options"
#~ msgstr "Opţiuni Locale"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Opţiunile serverului"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Opţiuni Locale"

#~ msgid "Worklists"
#~ msgstr "Plan de Lucru"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Opţiuni Locale"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "Salvează joc"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Aplică o singură dată"

#~ msgid "empty worklist"
#~ msgstr "plan de lucru gol"

#~ msgid "Add new worklist"
#~ msgstr "Adaugă plan nou de lucru"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Client Freeciv"

#~ msgid "Start New Game"
#~ msgstr "Porneşte joc nou"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "Nume de autentificare"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr " (observator)"

#, fuzzy
#~ msgid "Join LAN Server"
#~ msgstr "Servere LAN"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "Odihneaască-se în pace"

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "gata"

#~ msgid "moving"
#~ msgstr "în mişcare"

#~ msgid "disconnected"
#~ msgstr "deconectează"

#~ msgid "active"
#~ msgstr "activi"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "în\n"
#~ "construcţie"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "cea mai rapidă\n"
#~ "terminare"

#~ msgid "Total"
#~ msgstr "Total"

#~ msgid "Units Report"
#~ msgstr "Raport unităţi"

#, fuzzy
#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Dispunem de %d de %s\n"
#~ "(în valoare de  : %d)\n"
#~ "Putem vinde %d pentru %d galbeni"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Putem vinde orice %s în această rundă"

#~ msgid "Sell It?"
#~ msgstr "Vindeţi?"

#~ msgid "Economy Report"
#~ msgstr "Raport economic"

#~ msgid "Treasury: "
#~ msgstr "Trezorerie: "

#~ msgid "Tax Rate: "
#~ msgstr "Rată impozit: "

#~ msgid "Total Income: "
#~ msgstr "Venit total: "

#~ msgid "Total Cost: "
#~ msgstr "Cost total: "

#~ msgid "Net Income: "
#~ msgstr "Venit net: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s rată maximă: %d%%"

#~ msgid "Update"
#~ msgstr "Actualizează"

#~ msgid "Wonder"
#~ msgstr "Minune"

#~ msgid "What should we focus on now?"
#~ msgstr "Ce să cercetăm în continuare?"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "Alegeţi ţinta:"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "(%d pas)"
#~ msgstr[1] "paşi"

#, fuzzy
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: Conducătorul %s %s a obţinut %d puncte\n"

#~ msgid "Final Report:"
#~ msgstr "Scorul final:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Cele Mai Mari Civilizaţii În Lume."

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "Navă spaţială a lui %s"

#~ msgid "Launch"
#~ msgstr "Lansează"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile : Nu s-a putut încărca fişierul grafic %s!"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Nu s-a găsit nici o temă utilizabilă, se abandonează!"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Nu pot găsi fişierul audio %s"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Nu s-a putut deschide \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d galbeni pe rundă"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d galbeni pe rundă"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "blocat!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "a terminat!"

#~ msgid "( %d entries )"
#~ msgstr "( %d intrări )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Plan de lucru\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d galbeni pe rundă"
#~ msgstr[1] "%d galbeni pe rundă"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "resurse în galbeni"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "niciodată"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Populaţia: %s\n"
#~ "Anul: %s\n"
#~ "Galbeni: %d\n"
#~ "Imp: %d Lux: %d Sti: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Grânar: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Hrană: %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Negoţ: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Galb:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sti:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(este goală)"

#~ msgid "(in prog.)"
#~ msgstr "(în prog.)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Aceste rute comerciale au fost stabilite cu %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Negoţ/An\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Nu există rute comerciale.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Comerţ total %d comerţ/an\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s guvernatorul cetăţenilor: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Minuni"

#~ msgid "What should we name the new preset?"
#~ msgstr "Cum să se numească noa configuraţie?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Sunteţi sigur că doriţi să ştergeţi %s?"

#~ msgid "LAN Servers"
#~ msgstr "Servere LAN"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Trebuie să alegeţi o naţiune."

#~ msgid "The %s offerings"
#~ msgstr "%s vă oferă"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Acest Tratat Etern\n"
#~ "este resultatul convorbirilor intense diplomatice între\n"
#~ "%s %s %s\n"
#~ "şi\n"
#~ "%s %s %s"

#~ msgid "%s view:"
#~ msgstr "vedere %s:"

#~ msgid "NONE"
#~ msgstr "NIMIC"

#~ msgid "No version number in resources."
#~ msgstr "Nu există numărul versiunii în fişierele de resurse."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Probabil aveţi un fişier de resurse Freeciv vechi (circa V1.0) pe undeva."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Versiunea jocului nu se potriveşte cu versiunea resurselor."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Versiunea jocului: %s - Versiunea resursei: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Probabil aveţi un fişier vechi de resurse Freeciv în /usr/lib/X11/app-"
#~ "defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Se folosesc resursele de siguranţa - ceea ce este acceptabil"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Deocamdată sunt suportate doar afişajele color."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Nu s-a putut deschide setul de fonturi: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr ""
#~ "Probabil puteţi rezolva temporar problema dacă executaţi comanda „xset fp "
#~ "rehash”."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Lipseşte fontul pentru setul de caractere %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Permite %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Învecheşte %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Permite %s (cu %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Construieşte mină"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Conducător: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Guvern: %s"

#~ msgid "Gold: %d"
#~ msgstr "Galbeni: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Impozit: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Ştiinţă: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Lux: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "Cercetând: Necunost (%d/-)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Cercetând: Necunost (%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Cercetând: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capitala: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informaţii diplomatice secrete despre Imperiul %s"

#~ msgid "Save Settings"
#~ msgstr "Salvează Setările"

#~ msgid "Export Log"
#~ msgstr "Exportă jurnal"

#~ msgid "Clear Log"
#~ msgstr "Şterge jurnal"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Rata taxelor..."

#~ msgid "Map Grid"
#~ msgstr "Grilă"

#~ msgid "National Borders"
#~ msgstr "Graniţe naţionale"

#~ msgid "City Names"
#~ msgstr "Numele Oraşelor"

#~ msgid "City Growth"
#~ msgstr "Creşterea oraşului"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Producţia Oraşelor"

#~ msgid "Coastline"
#~ msgstr "Linie de Coastă"

#~ msgid "Roads & Rails"
#~ msgstr "Străzi şi Căi Ferate"

#~ msgid "Irrigation"
#~ msgstr "Irigaţie"

#~ msgid "Mines"
#~ msgstr "Mine"

#~ msgid "Pollution & Fallout"
#~ msgstr "Poluare & Contaminare Radioactivă"

#~ msgid "Focus Unit"
#~ msgstr "Focalizare unitate"

#~ msgid "Fog of War"
#~ msgstr "Ceaţă de război"

#~ msgid "Build Road"
#~ msgstr "Construieşte drum"

#~ msgid "Build Farmland"
#~ msgstr "Construieşte teren arabil"

#~ msgid "Transform Terrain"
#~ msgstr "Transformă Terenul"

#~ msgid "Transform to %s"
#~ msgstr "Transformează în %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Conectează/drum"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Conectează/cale ferată"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Mergi/transportă aerian la oraşul"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Alege acelaşi tip"

#~ msgid "Done"
#~ msgstr "Gata"

#~ msgid "Top Five Cities"
#~ msgstr "Cele 5 mari Oraşe"

#~ msgid "Demographics"
#~ msgstr "Demografie"

#~ msgid "Spaceship"
#~ msgstr "Navă spaţială"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Tatal"

#~ msgid "ZOC"
#~ msgstr "ZDC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(inactiv %d rundă)"
#~ msgstr[1] "(inactiv %d runde)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Aveţi nevoie de o ambasadă pentru a stabili o întrunire diplomatică."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Cercetând %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Cercetând %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Scopul: %s (%d paşi)"

#~ msgid "Sell-Off:"
#~ msgstr "Vânzare"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Venit:%6d     Cost Total: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Total: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Total:                       %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Care să fie numele nou?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Teren       Drum  Irigaţie       Minare         Transformare\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Curăţă poluarea"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Curăţa poluarea radioactivă"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Această comandă este valabilă doar pentru client."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "Este necesară tehnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "Este necesară tehnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Este necesară tehnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "Este necesară tehnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "Este necesară forma de guvernământ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "Este necesară forma de guvernământ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Este necesară forma de guvernământ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Este necesară forma de guvernământ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Se aplică doar unităţilor %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Se aplică doar unităţilor %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Este nevoie de terenul %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Este nevoie de terenul %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "Este nevoie de terenul %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "Se aplică doar unităţilor %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "Este nevoie de terenul %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "Necesită o mărime minimă de %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "Necesită o mărime minimă de %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "Este necesară tehnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Este nevoie de clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Este nevoie de clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "Se aplică doar %s.\n"
#~ "\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Permite %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Permite %s (cu %s)."

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "Cirectorul curent pentru setul de reguli este \"%s\""

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Nici o referinţă pentru %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Nici o referinţă pentru %s.\n"
#~ "Această pagină a fost generată automat.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Descoperirea %s va învechi %s.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Permite jucătorilor care au cunoştinţă de %s să construiască unităţile "
#~ "%s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Permite %s (cu %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Permite %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr ""
#~ "Se aplică doar unităţilor %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "* Poate întemeia oraşe.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* Ignoră zonele de control.\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "* O rachetă: se autodistruge în timpul atacului.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "* Beneficiază de putere de foc dublă când atacă un oraş.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* Poate fortifica, cu un bonus de la apărare de 50%.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Înbunătăţiri disponibile"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Poate ataca doar unităţi aflate pe pătrate de ocean.\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Poate decontamina formele geometrice.\n"

#, fuzzy
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Poate fi construită doar sub forma de guvernământ %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Poate fi construită doar sub forma de guvernământ %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Nu poate fi construită în oraşe.\n"

#, fuzzy
#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "Joc: Doar paraşutişti pot face aşa ceva."

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s s-a conectat de la %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Nu poate avea un oraş natal.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Dacă pierdeţi această unitate veţi pierde jocul!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Fiecare jucător poate avea o singură unitate de acest tip.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Este necesară o populaţie de %d pentru a construi.\n"
#~ msgstr[1] "* Este necesară o populaţie de %d pentru a construi.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Poate transporta şi realimenta %d unitate aerienă.\n"
#~ msgstr[1] "* Poate transporta şi realimenta %d unităţi aeriene.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Poate stabili rute comerciale (trebuie să călătorească la oraşul "
#~ "destinaţie care trebuie să fie la 9 unităţi geometrice distanţă [distanţă "
#~ "Manhattan] faţă de oraşul natal).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Poate ajută la construcţia minunilor (adaugă %d producţie).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Nu poate fi dizolvată.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Poate fi dizolvată într-un oraş pentru a recupera 50% din costul "
#~ "producţiei.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Poate întemeia oraşe.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "* Poate adăuga o populaţie de %d oraşelor mai mici decât %d.\n"
#~ msgstr[1] "* Poate adăuga o populaţie de %d oraşelor mai mici decât %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Poate construi drumuri şi căi ferate.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Poate construi mine.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Poate construi irigaţii.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Poate construi teren arabil.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Poate construi teren arabil (dacă se cunoaşte %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Poate construi teren arabil (dacă se cunoaşte una din următoarele: "
#~ "%s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Poate curăţa poluarea din formele geometrice.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Poate decontamina formele geometrice.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Poate executa acţiuni diplomatice, având abilităţi speciale de "
#~ "spionaj.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Poate executa acţiuni diplomatice.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Poate executa acţiuni diplomatice.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Nu va pierde niciodată o luptă diplomat-contra-diplomat.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Nu pot fi mituiţi.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Este invizibil, mai puţin când se afla lângă o unitate sau un oraş "
#~ "inamic.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Poate ataca doar unităţi aflate pe pătrate de ocean.\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Poate decontamina formele geometrice.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* Poate fi paraşutat dintr-un oraş aliat (Rază de acţiune: %d).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Atacul acestei unităţi termină runda ei.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Atacul acestei unităţi provoacă o explozie nucleară!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Beneficiază de putere de foc dublă când atacă un oraş.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignoră efectul zidului oraşului.\n"

#~ msgid ""
#~ "* D  †  †  €†  oes bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Efectuează bombardamente (%d pe rundă). Aceste atacuri doar rănesc (nu-"
#~ "l omoară niciodată) apărătorul dar nu implică nici un risc atacatorului.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ignoră efectul terenului (orice teren este considerat ca drum).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignoră zonele de control.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Nu puteţi ataca de pe mare."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "* O unitate civilă (nu poate ataca; nu impune legea marţială).\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* O unitate de luptă: crează nefericire şi atunci când nu este agresivă.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Poate ataca unitaţi aeriene inamice.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Poate ataca unitaţi aeriene inamice.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "* Unitatea trebuie să fie într-un oraş sau pe un %s după %d rundă.\n"
#~ msgstr[1] ""
#~ "* Unitatea trebuie să fie într-un oraş sau pe un %s după %d runde.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Unitatea trebuie să fie într-un oraş sau pe un %s după %d rundă.\n"
#~ msgstr[1] ""
#~ "* Unitatea trebuie să fie într-un oraş sau pe un %s după %d runde.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Nu va ajunge niciodată veterean.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Nu va ajunge niciodată veterean.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Unităţi %s veterane.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Dacă aţi începe cu %s aţi avea nevoie de %d bulbi."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Pentru a ajunge la %s aveţi mai întâi nevoie de alte %d tehnologii. "
#~ "Întreg proiectul va avea nevoie de %d bulbi pentru a fi terminat."
#~ msgstr[1] ""
#~ "Pentru a ajunge la %s aveţi mai întâi nevoie de alte %d tehnologii. "
#~ "Întreg proiectul va avea nevoie de %d bulbi pentru a fi terminat."

#~ msgid "You cannot research this technology."
#~ msgstr "Nu puteţi cerceta această tehnologie."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Acest număr poate varia în funcţie de cea ce vor cerceta ceilalţi "
#~ "jucători vor.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* Primul jucător care descoperă %s obţine imediat un avans.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Permite %silor construcţia de drumuri pe pătrate cu un râu.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Permite %silor să transforme terenul irigat în teren agricol.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Acest teren nu poate produce poluare."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Acest teren nu poate produce poluare."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Nu puteţi construi oraşe pe acest teren."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Linia de coastă a acestui teren nu este sigură."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Poate ataca unitaţi aeriene inamice.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Necesar:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "Se aplică doar unităţilor %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Nu pot fi mituiţi.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Poate ataca unitaţi aeriene inamice.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Poate decontamina formele geometrice.\n"

#~ msgid "Features:\n"
#~ msgstr "Caracteristici:\n"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Unităţi militate aflate departe de oraşul natal şi unităţile de luptă "
#~ "vor face  nefericiţi %d cetăţeni.\n"
#~ msgstr[1] ""
#~ "* Unităţi militate aflate departe de oraşul natal şi unităţile de luptă "
#~ "vor face  nefericiţi %d cetăţeni.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Fiecare oraş deţinut va evita ca %d cetăţeni să fie nefericiţi din "
#~ "cauza unităţilor.\n"
#~ msgstr[1] ""
#~ "* Fiecare oraş deţinut va evita ca %d cetăţeni să fie nefericiţi din "
#~ "cauza unităţilor.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Fiecare oraş deţinut va evita ca %d cetăţeni să fie nefericiţi din "
#~ "cauza unităţilor.\n"
#~ msgstr[1] ""
#~ "* Fiecare oraş deţinut va evita ca %d cetăţeni să fie nefericiţi din "
#~ "cauza unităţilor.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Fiecare oraş deţinut va evita ca %d cetăţeni să fie nefericiţi din "
#~ "cauza unităţilor.\n"
#~ msgstr[1] ""
#~ "* Fiecare oraş deţinut va evita ca %d cetăţeni să fie nefericiţi din "
#~ "cauza unităţilor.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Plătiţi de %d ori mai mult %s pentru întreţinerea unităţilor.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Plătiţi de %d ori mai mult pentru întreţinerea unităţilor.\n"

#, fuzzy
#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Plătiţi de %d ori mai mult %s pentru întreţinerea unităţilor.\n"

#, fuzzy
#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Plătiţi de %d ori mai mult pentru întreţinerea unităţilor.\n"

#, fuzzy
#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "Rate nelimitate pentru ştiinţă/galbeni/lux.\n"

#, fuzzy
#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Unităţile dvs. pot impune legea marţială. Fieacre unitate militară din "
#~ "oraş va forţa %d cetăţeni nefericiţi din acel oraş să fie mulţumiţi.\n"
#~ msgstr[1] ""
#~ "* Unităţile dvs. pot impune legea marţială. Fieacre unitate militară din "
#~ "oraş va forţa %d cetăţeni nefericiţi din acel oraş să fie mulţumiţi.\n"

#, fuzzy
#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Un număr maxim de %d unităţi în oraş pot impune legea marţială.\n"
#~ msgstr[1] ""
#~ "* Un număr maxim de %d unităţi în oraş pot impune legea marţială.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Unităţile dumneavoastră nu pot fi mituite.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Oraşele dumneavoastră nu pot fi incitate la revoltă.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Are un senat care ar putea preveni declararea războiului.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Permite apariţia partizanilor atunci când oraşele sunt capturate de "
#~ "inamici.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Construcţiile care în mod normal ofereau bonusuri pentru fericire vor "
#~ "oferi în schimb galbeni.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Nu se plăteşte întreţinere pentru fanatici.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Nu are cetăţeni nefericiţi.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Unităţi %s veterane.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Unităţi veterane.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Fiecare formă geometrică muncită care generează mai mult de %d %s va "
#~ "suferi o penalitate de -1 atunci când nu sărbătoreşte.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Fieacre formă geometrică muncită, care generează cel puţin 1 %s va "
#~ "oferi în plus %d %s atunci când sărbătoreşte.\n"

#, fuzzy
#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* fiecare formă geometrică muncită care generează cel puţin 1 %s va "
#~ "genera în plus %d %s.\n"

#, fuzzy
#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Producţia de %s va suferi pierderi uriaşe.\n"

#, fuzzy
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* Producţia de %s va suferi pierderi uriaşe.\n"

#, fuzzy
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* Producţia de %s va suferi pierderi apreciabile.\n"

#, fuzzy
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* Producţia de %s va suferi pierderi neglijabile.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* Pierderile de %s vor creşte rapid odată cu depărtarea de capitală.\n"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Pierderile de %s vor creşte cu distanţa până la capitală.\n"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Pierderile de %s vor creşte încet odată cu distanţa până la capitală.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Permite contruirea %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s "

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d nemulţumiţi"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Guvern: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Aţi învăţat %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s în %s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Pagina aceasta cu setări"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Nu ştiţi cum să construiţi %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Copiază %s în clipboard."

#~ msgid "Clipboard is empty."
#~ msgstr "Clipboardul este gol."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Feminin"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Dizolvă"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Deşert"

#~ msgid "Login name"
#~ msgstr "Nume de autentificare"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Acesta este numele implicit de autentificare care va fi folosit pentru "
#~ "toate dialogurile conexiunii, aşa cum este sau cu parametrul '-a' pentru "
#~ "linia de comandă."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Acesta este numele implicit al gazdei serverului, nume care va fi folosit "
#~ "pentru toate dialogurile conexiunii sau cu parametrul '-a' pentru linia "
#~ "de comandă."

#~ msgid "Server port"
#~ msgstr "Port server"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Acesta este portul impicit pentru server care va fi folosit în toate "
#~ "dialogurile conexiunii sau cu parametrul '-a' pentru lina de comandă."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Metaserverul este o gazdă pe care clientul o contactează pentru a afla "
#~ "despre jocurile ce se ţin pe internet.  Nu modificaţi valoarea implicită "
#~ "decât dacă ştiţi ce faceţi."

#~ msgid "Soundset"
#~ msgstr "Set de sunete"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Acesta este setul de sunete care va fi folosit. Această opţiune ese "
#~ "echivalentă cu folosirea parametrului '-S' din linia de comandă."

#~ msgid "Sound plugin"
#~ msgstr "Modul pentru sunet"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Dacă aveţi o problemă cu sunetul, încercaţi să schimbaţi modulul pentru "
#~ "sunet. Noul modul nu-şi va facee efectul decât după ce reporniţi Freeciv. "
#~ "Această valoare este echivalentul folosirii opţiunii '-P' din linia de "
#~ "comandă."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Tehnologii\n"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "Templu"

#, fuzzy
#~ msgid "By changing this option you change the active theme."
#~ msgstr ""
#~ "Modificând această opţiune schimbaţi setul de forme geometrice activ. "
#~ "Opţiunea este echivalentă cu folosirea parametrului '-t' din linia de "
#~ "comandă."

#~ msgid "Tileset"
#~ msgstr "Set de forme geometrice"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Modificând această opţiune schimbaţi setul de forme geometrice activ. "
#~ "Opţiunea este echivalentă cu folosirea parametrului '-t' din linia de "
#~ "comandă."

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Limitele oraşului"

#, fuzzy
#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Setând această opţiune va deschide automat Dialogul oraşului pentru "
#~ "oraşele nou fondate."

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Producţia oraşului"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Activând acestă opţiune, vor fi desenate pe privirea generală oraşele."

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Desenează grila pe harta oraşului"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Activând această opţiune, va afişa sub fiecare oraş o 'bară' cu "
#~ "informaţii folositoare. Dacă este dezactivată se va afişa decât numele "
#~ "oraşului şi opţional producţia."

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Dezactivând această opţiune luptele dintre unităţi nu vor mai fi animate."

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Activând această opţiune se va desena un scut ca steag pentru unităţi. "
#~ "Dacă este dezactivată se va desena tot steagul."

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr ""
#~ "Activdând această opţiune, untităţile vor fi desenate pe privirea "
#~ "generală."

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Activând această opţiune se va desena un scut ca steag pentru unităţi. "
#~ "Dacă este dezactivată se va desena tot steagul."

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Poate construi drumuri şi căi ferate.\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Activând această opţiune se va desena un scut ca steag pentru unităţi. "
#~ "Dacă este dezactivată se va desena tot steagul."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Conectează/irigaţie"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Dezactivând această opţiune luptele dintre unităţi nu vor mai fi animate."

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr ""
#~ "Activând acestă opţiune, vor fi desenate pe privirea generală oraşele."

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr ""
#~ "Dezactivează această opţiune pentru a ascunde barele de derulare a hărţii."

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Dezactivează această opţiune pentru a ascunde barele de derulare a hărţii."

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Activând această opţiune se va desena un scut ca steag pentru unităţi. "
#~ "Dacă este dezactivată se va desena tot steagul."

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr ""
#~ "Activând acestă opţiune, vor fi desenate pe privirea generală oraşele."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr ""
#~ "Activdând această opţiune, untităţile vor fi desenate pe privirea "
#~ "generală."

#~ msgid "Solid unit background color"
#~ msgstr "Culoarea de fundal a unităţilor"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Această opţiune va face ca unităţile să fie desenate pe hartă folosind "
#~ "pentru fundal o culoare solidă în locul steagului."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Desenează steagul ca scut pentru unităţi"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Activând această opţiune se va desena un scut ca steag pentru unităţi. "
#~ "Dacă este dezactivată se va desena tot steagul."

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Ceaţă pentru privirea generală"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Desenează bara de stare a oraşului"

#~ msgid "Sound bell at new turn"
#~ msgstr "Clopoţel la începutul rundei"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Setaţi această opţiune pentru a se genera un eveniment \"clopoţel\" la "
#~ "începutul fiecărei runde.  Puteţi controla comportamentul \"clopoţelului"
#~ "\" editând opţiunile pentru mesaje."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Timpul de animaţie al mişcării unităţilor (în milisecunde)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Această opţiune controlează cât timp durează o  \"animaţie\" atunci cănd "
#~ "se mişcă o unitate pe hartă.  Valoarea 0 înseamnă că animaţia va fi "
#~ "dezactivată."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Timpul necesar recentrării hărţii (în milisecunde)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Atunci când harta este recentrată, aceasta va aluna uşor spre noua "
#~ "poziţie. Această opţiune controlează cât timp va dura această alunecare. "
#~ "Valoarea 0 a dezactiva alunecarea hărţii."

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Timpul de animaţie al mişcării unităţilor (în milisecunde)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Această opţiune controlează cât timp durează o  \"animaţie\" atunci cănd "
#~ "se mişcă o unitate pe hartă.  Valoarea 0 înseamnă că animaţia va fi "
#~ "dezactivată."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Arată iconiţele în arborele cu tehnologii"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Activând această opţiune va afişa iconiţe în diagrama cu arborele "
#~ "tehnologiilor. Dezactivând această opţiune va face arborele cu tehnologii "
#~ "mai compact."

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Arată iconiţele în arborele cu tehnologii"

#, fuzzy
#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Activând această opţiune va afişa iconiţe în diagrama cu arborele "
#~ "tehnologiilor. Dezactivând această opţiune va face arborele cu tehnologii "
#~ "mai compact."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Termină runda manual în modul AI"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Dezactivaţi această opţiune dacă nu doriţi să apăsaţi Termină runda după "
#~ "ce urmăriţi jucătorul AI."

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Auto centrează vizualizarea pe unităţi"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Setaţi această opţiune pentru a centra automat vizualizarea pe unitatea "
#~ "activă atunci când se schimbă focalizarea."

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Auto centrează vizualizarea pe luptă"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Setaţi această opţiune pentru a centra automat orice luptă. Dezactivând "
#~ "această opţiune va ca rundele să treacă mai repede, dar este posibil să "
#~ "nu observaţi deloc unele lupte."

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Auto centrează vizualizarea pe unităţi"

#, fuzzy
#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Setaţi această opţiune pentru a centra automat vizualizarea pe unitatea "
#~ "activă atunci când se schimbă focalizarea."

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Focalizează unităţile care s-au deşteptat"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Setaţi acestă opţiune pentru a focaliza automat unităţile noi care s-au "
#~ "deştepţat."

#~ msgid "Keyboardless goto"
#~ msgstr "Comanda „Du-te la” fără tastatură "

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Dacă această opţiune este activată, se poate iniţia o comandă „du-te la” "
#~ "apăsând şi ţinând apăsat butonul stâng al mousului în timp ce se mişcă "
#~ "într-o altă formă geometrică."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Permite deplasare în necunoscut"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Dacă setaţi acestă opţiune, jocul va analiza posibilitatea deplasării "
#~ "prin zone necunoscute. Dacă nu, rutele de deplasare vor ocoli sau vor fi "
#~ "blocate de zonele necunoscute."

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Centrează harta pentru Dialogl oraşului"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Dacă este activată, această opţiune centrează harta pe oraş atunci când "
#~ "se dechide Dialogul oraşului."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Producţia oraşului compactă"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Setaţi această opţiune pentru a face ca producţia oraşului (aşa cum este "
#~ "prezentată în dialogul oraşului) să fie afişată mai compact."

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Termină runda după ultima mişcare"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Dacă este setată, această opţiune va încheia runda atunci când toate "
#~ "unităţile au terminat de mişcat."

#~ msgid "Prompt for city names"
#~ msgstr "Cere nume pentru oraşe"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Dezactivănd această opţiune va face ca noile oraşe să aibă nume alese "
#~ "automat de server."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Deschide Dialogul oraşului pentru noile oraşe"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Setând această opţiune va deschide automat Dialogul oraşului pentru "
#~ "oraşele nou fondate."

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Acţiuni caravană"

#, fuzzy
#~ msgid "Enable cursor changing"
#~ msgstr "Activează îmbinarea alfa"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#~ msgid "Background layer"
#~ msgstr "Stratul de fundal"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr ""
#~ "stratul de fundal pentru privire generală arată doar ocean şi pământ."

#~ msgid "Terrain relief map layer"
#~ msgstr "Stratul pentru relief al terenului hărţii"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Stratul relief arată toate tipurile de teren de pe hartă."

#~ msgid "Borders layer"
#~ msgstr "Stratul graniţelor"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "Stratul graniţelor apentru privirea generală arată care forme geometrice "
#~ "sunt stăpânite de fiecare jucător."

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Stratul graniţelor"

#~ msgid "Units layer"
#~ msgstr "Stratul unităţilor"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Activdând această opţiune, untităţile vor fi desenate pe privirea "
#~ "generală."

#~ msgid "Cities layer"
#~ msgstr "Startul oraşelor"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Activând acestă opţiune, vor fi desenate pe privirea generală oraşele."

#~ msgid "Overview fog of war"
#~ msgstr "Ceaţă pentru privirea generală"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Activănd această opţiune va fi desenată ceaţa pe privirea generală."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Nici un ordin"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "_Aratâ toate oraşele"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Ceaţă pentru privirea generală"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s unităţi"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <nume-fişier>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Afişează barele de derulare a hărţii"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Dezactivează această opţiune pentru a ascunde barele de derulare a hărţii."

#~ msgid "Keep dialogs on top"
#~ msgstr "Păstrează ferestrele de dialog deasupra"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Dacă această opţiune este activă ferestrele dialog vor rămâne mereu în "
#~ "faţa ferestrei principale a Freeciv. Dezactivând această opţiune nu are "
#~ "nici un efect în modul pe tot ecranul."

#~ msgid "Show worklist task icons"
#~ msgstr "Arată pictogramele sarcinilor în planul de lucru"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Dezactivând această opţiune va ascunde pictogramele unităţilor şi "
#~ "clădirilor din fereastra de dialog a listei de lucru şi a filei cu "
#~ "producţia oraşului."

#~ msgid "Enable status report tabs"
#~ msgstr "Activaţi filele de raport a stării"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Desenare mai bună a ceţii de război"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci se va folosi o metodă mai bună "
#~ "pentru desenarea ceţei de război.  Metoda nu încetineşte jocul dar "
#~ "consumă de două ori mai multă memorie."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Numele Oraşului"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Navă spaţială"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, jucătorii vor putea construii nave "
#~ "spaţiale."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Ajutor"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "Ajutor"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "Suprafaţa locuită"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Minuni disponibile"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Comentariu"

#~ msgid "City Productions"
#~ msgstr "Producţia Oraşelor"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Necesitate"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, jucătorii vor putea construii nave "
#~ "spaţiale."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Mod pe tot ecranul"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Curăţa poluarea"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Arată cursor animat"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#~ msgid "Use color cursors"
#~ msgstr "Foloseşte cursor colorat"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#~ msgid "Enable alpha blending"
#~ msgstr "Activează îmbinarea alfa"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Dacă este activată, la redare se va folosi îmbinarea alfa, în locul "
#~ "efectului de tremur ordonat.  Dacă nu există suport în placa video pentru "
#~ "pentru îmbinarea alfa, aceasta va fi foarte înceată."

#~ msgid "Graphics"
#~ msgstr "Grafică"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Opţiuni generale"

#~ msgid "Sound"
#~ msgstr "Sunet"

#~ msgid "Interface"
#~ msgstr "Interfaţă"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Cartografierea"

#~ msgid "Network"
#~ msgstr "Reţea"

#, fuzzy
#~ msgid "Font"
#~ msgstr "Număr"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr "Dacă adăugaţi o setare manual, actualizaţi şi \"numărul_de_setări\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Nu se poate găsi diectorul personal (home)"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Salvarea a eşuat, nu pot scrie în fişierul %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "S-au salvat setările în fişierul %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Salvarea a eşuat, nu s-a găsit nici un nume de fişier. "

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Aţi fost refuzat de la joc: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Şirul de capabilităţi al clientului: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Şirul de capabilităţi al serverului: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Începutul rundei %d"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s Bun venit"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "Modul AI este acum %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "Modul AI este acum %s."

#~ msgid "waiting"
#~ msgstr "în aşteptare"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Nume"

#~ msgid "Username"
#~ msgstr "Nume utilizator"

#~ msgid "Border"
#~ msgstr "graniţă"

#~ msgid "Attitude"
#~ msgstr "Atitudine"

#~ msgid "Embassy"
#~ msgstr "Ambasadă"

#~ msgid "Dipl.State"
#~ msgstr "Statut diplomatic"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Gazdă"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Inactiv"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Nu puteţi vinde îmbunătăţirile."

#~ msgid "You cannot disband units."
#~ msgstr "Nu puteţi dizolva unităţi."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s nu poate fi dizolvat."

#~ msgid "Disbanded %d %s."
#~ msgstr "Aţi dizolvat %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Nici un %s n-a putut fi dizolvat."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#~ msgid "Could not open temp file."
#~ msgstr "N-am putut deschide fişierul temporar."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Am pierdut legătura cu serverul!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr ", echipa %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Prietenoasă(echipă)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Prietenos(echipă)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Locaţie: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Teren: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Hrană/Prod/Negoţ: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Sat mic tribal"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "Teritoriul nostru"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "Teritoriul %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Oraş: %s (%s, %d rendă de încetarea focului)"
#~ msgstr[1] "Oraş: %s (%s, %d runde de încetarea focului)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "Teritoriul %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "Teritoriu nerevendicat"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Oraşul: %s(%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Oraş: %s (%s, %d rendă de încetarea focului)"
#~ msgstr[1] "Oraş: %s (%s, %d runde de încetarea focului)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Oraşul: %s(%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( cu "

#~ msgid "Trade from %s: %d"
#~ msgstr "Negoţ de la %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastructură:  %s"

#~ msgid "Activity: %s"
#~ msgstr "Activitate: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unitate: %s(%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unitate: %s(%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unitate: %s(%s, %d rundă de încetarea focului)"
#~ msgstr[1] "Unitate: %s(%s, %d runde de încetarea focului)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Şansă de câştig: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d FP:%d HP:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Cost mişcare: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (%d mai mult)"

#~ msgid "far from %s"
#~ msgstr "departe de %s"

#~ msgid "near %s"
#~ msgstr "aproape de %s"

#~ msgid "in %s"
#~ msgstr "în %s"

#~ msgid "from %s"
#~ msgstr "de la %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s populaţie"

#~ msgid "Progress: no research"
#~ msgstr "Viteza de cercetare: zero"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Viteza de cercetare: %d rundă/avans"
#~ msgstr[1] "Viteza de cercetare: %d runde/avans"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Viteza de cercetare: %d rundă/avans"
#~ msgstr[1] "Viteza de cercetare: %d runde/avans"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Viteza de cercetare: zero"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d bulb/rundă"
#~ msgstr[1] "%d bulbi/rundă"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d bulb/rundă de la echipă"
#~ msgstr[1] ", %d bulbi/rundă de la echipă"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (niciodată)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d rundă)"
#~ msgstr[1] "%d/%d (%d runde)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (niciodată)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d pas"
#~ msgstr[1] "%d paşi"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d bulb"
#~ msgstr[1] "%d bulbi"

#~ msgid "Population: %s"
#~ msgstr "Populaţia: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Anul: %s (R%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Galbeni: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Imp:%d Lux:%d Şti:%d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "în mişcare: %s"

#~ msgid "Moving: %s"
#~ msgstr "în mişcare: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Apasă pentru informaţii suplimentare)"

#~ msgid "%s People"
#~ msgstr "%s populaţie"

#~ msgid "Year: %s"
#~ msgstr "Anul: %s"

#~ msgid "Turn: %d"
#~ msgstr "Runda: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Venit net: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Rata taxelor: Galbeni:%d%% Lux:%d%% Ştiinţă:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Cercetând %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Şansă de încălzire globală: %d%% (%+d%%/rundă)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "S-a produs încălzirea globală!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Şansă de iarnă nucleară: %d%% (%+d%%/rundă)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "S-a produs iarna nucleară!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unitate"
#~ msgstr[1] "%d unităţi"

#~ msgid "Turns to target: %d"
#~ msgstr "Runde până la ţintă: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Runde până la ţintă: %d la %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unitate selectată"
#~ msgstr[1] "%d unităţi selectate"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Alţii: %d civili; %d militari"

#~ msgid "Others: %d civilian"
#~ msgstr "Alţii: %d civili"

#~ msgid "Others: %d military"
#~ msgstr "Alţii: %d militari"

#~ msgid "No units to upgrade!"
#~ msgstr "Nici o unitate pentru modernizare!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Nici una din unităţi nu poate fi modernizată."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Modernizează unitatea"
#~ msgstr[1] "Modernizează unitatea"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vinde %s pentru %d galbeni?"
#~ msgstr[1] "Vinde %s pentru %d galbeni?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Nici o unitate pentru modernizare!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s a refuzat să fie dizolvată!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Dizolvă unitatea"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Nici una din unităţi nu poate fi modernizată."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Dizolvă unitatea"
#~ msgstr[1] "Dizolvă unitatea"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Arată progresul în cercetarea tehnologiei curente."

#~ msgid "no research target."
#~ msgstr "fără ţintă de cercetare."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Constructia"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s în %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Arată evoluţia încălzirii globale:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Rata poluării: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Şansa unei încălziri catastrofale: %d%%(pe rundă)"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Arată evoluţia iernii nucleare:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Rata împrăştierii nucleare: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Şansa unei ierni catastrofale: %d%%(pe rundă)"

#~ msgid "Shows your current government:"
#~ msgstr "Arată forma de guvernământ curentă:"

#~ msgid "Population:      %5d"
#~ msgstr "Populaţia:       %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Suport:          %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energie:         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Masă:            %5d tonă"
#~ msgstr[1] "Masă:            %5d tone"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Durata de zbor: %5.1f ani"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Durata de zbor:necunoscută"

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Prob.de succes: %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Anul sosirii:    %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:fără"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?min/sec:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dz %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?durată:depăşire"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Guvern: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s "

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Observator: %s"

#~ msgid "Buildings: "
#~ msgstr "Edificii: "

#~ msgid "None. "
#~ msgstr "Nimic. "

#~ msgid "?clistend:."
#~ msgstr ". "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Naţiuni"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Necunoscut"
#~ msgstr[1] "Necunoscut"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Dizolvă"

#~ msgid "Wonders: "
#~ msgstr "Minuni: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Oraşe: %d total, %d peste limita de %d oraşe."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Oraşe: %d total, %d peste limita de %d oraşe."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d mulţumiţi inainte de penalti cu "
#~ msgstr[1] "%d mulţumiţi inainte de penalti cu "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d cetăţieni nemulţumiţi în plus."
#~ msgstr[1] "%d cetăţieni nemulţumiţi în plus."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Legea marţială în efect ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "* O unitate civilă (nu poate ataca; nu impune legea marţială).\n"
#~ msgstr[1] "* O unitate civilă (nu poate ataca; nu impune legea marţială).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Distrează cetăţenii unui oraş mulţumind 3 cetăţeni nemulţumiţi."
#~ msgstr[1] "Distrează cetăţenii unui oraş mulţumind 3 cetăţeni nemulţumiţi."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Unităţi militate în afara oraşului pot produce nefericire. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Unităţi militare n-au efect asupra fericirii. "

#~ msgid "Luxury: %d total."
#~ msgstr "Lux: %d total."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr ""
#~ "Nu s-a găsit nici un set implicit de forme folosibil, se anulează comanda!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Nu pot găsi fişierul audio %s"

#~ msgid "Trade"
#~ msgstr "Negoţul"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:w"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Distrugător"

#~ msgid "?built:B"
#~ msgstr "?built:B"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Invertează Selecţia"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<nici o conexiune>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?durată:depăşire"

#~ msgid "%s from %s"
#~ msgstr "%s de la %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (veteran)"

#~ msgid " (connection incomplete)"
#~ msgstr " (conexiune incompletă)"

#~ msgid " (player %s)"
#~ msgstr " (jucătorul %s)"

#~ msgid " (observer)"
#~ msgstr " (observator)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "Tehnologii"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "Înbunătăţiri"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "Oraşul %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "Acţiuni de Diplomat/Spion"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomat inamic: Mituire"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Scopul"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Gazdă: %s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "Naţiuni"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "Marii"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "Unitatea %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Gazdă: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "Minuni: "

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "Joc: Aţi obţinut %s de la Marea Bibliotecă!"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "Civ: Învăţat guvern nou"

#, fuzzy
#~ msgid "Bought"
#~ msgstr "Unitate: Cumpărată"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "Îmbunătăţire: Vândută forţat"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "Îmbunătăţire: Îmbunătăţire nouă selectată"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "Aur"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "Construind Unitatea"

#, fuzzy
#~ msgid "Captured/Destroyed"
#~ msgstr "Oraş: Capturat/Distrus"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr " - celebrând"

#, fuzzy
#~ msgid "Civil Disorder"
#~ msgstr "Oraş: Dezordine Puplică"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "Oraş: Foamete"

#, fuzzy
#~ msgid "Famine Feared"
#~ msgstr "Oraş: Pericol de foamete"

#, fuzzy
#~ msgid "Growth"
#~ msgstr "Oraşul Creşte"

#, fuzzy
#~ msgid "May Soon Grow"
#~ msgstr "Oraş: Va creşte în curând"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "Oraş: Necesită apeduct"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Oraş: Necesită Apeduct (în construcţie)"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "Onorabil"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "Duce"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "Raportul Oraşului..."

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "Transformează"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "Oraş: Construit"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Şterge clauza"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Oraş: S-a schimbat producţia oraşului"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "Plan de lucru"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "Producţia Oraşului"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Global: Catastrofă Ecologică"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "Cercetători"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "Feminin"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "Termină"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "Otrăveşte Oraşul"

#~ msgid "Sabotage"
#~ msgstr "Sabotează"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "Templu"

#, fuzzy
#~ msgid "Eco-Disaster"
#~ msgstr "Global: Catastrofă Ecologică"

#, fuzzy
#~ msgid "Nuke Detonated"
#~ msgstr "Global: Explozie nucleară"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "Civ: Răscoala barbarilor"

#, fuzzy
#~ msgid "Civil War"
#~ msgstr " Război civil"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "Civ: Căzut în anarhie"

#, fuzzy
#~ msgid "First Contact"
#~ msgstr "Civ: Primul contact"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "Civ: Învăţat guvern nou"

#, fuzzy
#~ msgid "Low Funds"
#~ msgstr "Civ: Bani Puţini"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "Civ: Terminat revolta"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "Civ: Început revolta"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "Navă spaţială"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "Tratat: Alianţă"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "bur"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "Tratat: Pace"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "Palat"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "Tratat: Anulat"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "Unitate: Atacul eşuat"

#, fuzzy
#~ msgid "Attack Succeeded"
#~ msgstr "Unitate: Atacat cu succes"

#, fuzzy
#~ msgid "Defender Destroyed"
#~ msgstr "Unitate: Apărător Distrus"

#, fuzzy
#~ msgid "Defender Survived"
#~ msgstr "Unitate: Apărător Distrus"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr " lângă %s"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "Unitate: Producţie modernizată"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "Unitate: Relocată"

#, fuzzy
#~ msgid "Finished"
#~ msgstr "finlandez"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "Vinde vechituri"

#, fuzzy
#~ msgid "Started"
#~ msgstr "Stare"

#, fuzzy
#~ msgid "Stopped"
#~ msgstr "Minune: Oprită"

#, fuzzy
#~ msgid "Will Finish Next Turn"
#~ msgstr "Minune: Gata în runda următoare"

#~ msgid "AI Debug messages"
#~ msgstr "Mesaje de depanare de la AI"

#~ msgid "Broadcast Report"
#~ msgstr "Emite raport"

#~ msgid "Caravan actions"
#~ msgstr "Acţiuni caravană"

#~ msgid "Chat error messages"
#~ msgstr "Mesaje de eroare de la discuţie"

#~ msgid "Chat messages"
#~ msgstr "Mesaje discuţie"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Mesaje de conectare/deconectare"

#~ msgid "Diplomatic Message"
#~ msgstr "Mesaj diplomatic"

#~ msgid "Error message from bad command"
#~ msgstr "Mesaj de eroare de la o comndă greşită"

#~ msgid "Game Ended"
#~ msgstr "Jocul s-a terminat"

#~ msgid "Game Started"
#~ msgstr "Jocul a început"

#~ msgid "Nation Selected"
#~ msgstr "Naţiune selectată"

#~ msgid "Player Destroyed"
#~ msgstr "Jucător Distrus"

#~ msgid "Report"
#~ msgstr "Raport"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "Port server"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "Opţiunile serverului"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Mesaj de la operatorul serverului"

#~ msgid "Server settings changed"
#~ msgstr "S-au schimbat setările serverului"

#~ msgid "Turn Bell"
#~ msgstr "Clopoţel pentru runda"

#~ msgid "Year Advance"
#~ msgstr "An nou"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Mod de folosire: %s [opţiune ...]\n"
#~ "Opţiunile valide sunt:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tPasează orice opţiune următoare cătru UI.\n"
#~ "\t\t\tTry \"%s -- --help\" pentru mai multe detalii.\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Rar"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "Inf.marină"

#, fuzzy
#~ msgid "error"
#~ msgstr "Teritoriul nostru"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Interne"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<nici o conexiune>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Ştergeţi jucător"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Ştergeţi jucător"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Toţi jucătorii sunt gata; înceape jocul."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "O listă cu unităţile iniţiale ale jucătorului"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Optiune necunoscută '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr ""
#~ "Lungimea şirului este prea mare. Mod de folosire: set <option> <value>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "S-a produs iarna nucleară!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Total:                       %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Total:                       %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Desenează bara de stare a oraşului"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Mes"

#, fuzzy
#~ msgid "no"
#~ msgstr "nimic"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Durata de zbor:necunoscută"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Total:                       %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Total:                       %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", nepregătit"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "S-a produs iarna nucleară!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Nume jucător: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Argument invalid %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(plan de lucru)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Se încarcă fişierul de comenzi: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Nu s-a putut deschide \"%s\"."

#, fuzzy
#~ msgid "Novice"
#~ msgstr "nimic"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "uşor"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "greu"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "Rating"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "European"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Criminal"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Beligerant"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Ostil"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Necooperant"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Dificil"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutru"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Respectuos"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Săritor"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entuyiasmat"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Admirativ"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Plin de adoraţie"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Armistiţiu"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Război"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Fără contact"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Echipă"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Cerinţele globale sunt suportate numai pentru minuni."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Cerinţele ce ţin de jucător sunt suportate numai pentru minuni."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Island-ranged requirements are only supported for wonders."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Cerinţele de supravieţuire sunt suportate numai la nivel mondial."

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "%s unităţi"

#~ msgid "%s units"
#~ msgstr "%s unităţi"

#~ msgid "Size %d"
#~ msgstr "Mărime %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%d e.n."

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "%s (veteran)"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s (veteran)"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "aproape de %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "imposibil"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Centrează Vizualizarea"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Echipa 10"

#, fuzzy
#~ msgid "team %s"
#~ msgstr ", echipa %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Motorul cu Aburi"

#~ msgid "Future Tech. %d"
#~ msgstr "Teh. Avansată %d"

#~ msgid "Future Tech."
#~ msgstr "Teh. Avansată"

#~ msgid "Mine"
#~ msgstr "Mină"

#~ msgid "Hut"
#~ msgstr "Cocioabă"

#~ msgid "Farmland"
#~ msgstr "Teren arabil"

#~ msgid "Fallout"
#~ msgstr "Contaminare Radioactivă"

#, fuzzy
#~ msgid "Land"
#~ msgstr "Drum"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Ocean"

#~ msgid "Idle"
#~ msgstr "Inactiv"

#~ msgid "Fortifying"
#~ msgstr "Fortifică."

#~ msgid "Fortified"
#~ msgstr "Fortificat"

#~ msgid "Goto"
#~ msgstr "Mergi la"

#~ msgid "Explore"
#~ msgstr "Explorează"

#~ msgid "Transform"
#~ msgstr "Transformă"

#, fuzzy
#~ msgid "Base"
#~ msgstr "Deşeuri"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "_Conectează"

#~ msgid "Moves"
#~ msgstr "Mişcări"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s modernizat în %s pentru %d galbeni."
#~ msgstr[1] "%s modernizat în %s pentru %d galbeni."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Din păcate nu pot (încă) moderniza %s."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Modernizarea lui %s în %s costă %d galbeni.\n"
#~ "Trezoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "Modernizarea lui %s în %s costă %d galbeni.\n"
#~ "Trezoreria conţine %d galbeni."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Poţi îmbunătăţi unităţile doar într-un  oraş."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "Îmbunătăţind acestă unitate %s, va face ca unităţile pe care le "
#~ "transportă să eşueze."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Îmbunătăţind acestă unitate %s, va face ca unităţile pe care le "
#~ "transportă să eşueze."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Unităţi terestre"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versiunea %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versiune beta)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versiunea %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versiunea %s"

#~ msgid "betatest version "
#~ msgstr "versiunea betatest"

#~ msgid "version "
#~ msgstr "versiunea "

#~ msgid "January"
#~ msgstr "Ianuarie"

#~ msgid "February"
#~ msgstr "Februarie"

#~ msgid "March"
#~ msgstr "Martie"

#~ msgid "April"
#~ msgstr "Aprilie"

#~ msgid "May"
#~ msgstr "Mai"

#~ msgid "June"
#~ msgstr "Iunie"

#~ msgid "July"
#~ msgstr "Iulie"

#~ msgid "August"
#~ msgstr "August"

#~ msgid "September"
#~ msgstr "Septembrie"

#~ msgid "October"
#~ msgstr "Octombrie"

#~ msgid "November"
#~ msgstr "Noiembrie"

#~ msgid "December"
#~ msgstr "Decembrie"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ACEASTA ESTE O VERSIUNE BETA\n"
#~ "Freeciv %s va fi gata in\n"
#~ "%s, la %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ACEASTA ESTE O VERSIUNE BETA\n"
#~ "Freeciv %s va fi gata in\n"
#~ "%s, la %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Pentru că civilizaţia trebuie să fie liberă!"

#~ msgid "Aqueduct"
#~ msgstr "Apeduct"

#, fuzzy
#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Permite unui oraş să crească peste %d cetăţeni.  "

#~ msgid "Bank"
#~ msgstr "Bancă"

#~ msgid "Barracks II"
#~ msgstr "Cazarmă II"

#~ msgid "Barracks III"
#~ msgstr "Cazarmă III"

#~ msgid "Cathedral"
#~ msgstr "Catedrală"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "O catedrală mulţumeşte 4 cetăţeni nemulţumiţi într-un oraş, înleznind "
#~ "menţinerea ordinei în acel oraş."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Zidul oraşului uşurează apărarea unui oraş.  El triplează puterea de "
#~ "apărare a unitătilor aflate în oraş contra unitătilor terestre şi ale "
#~ "elicopterelor, dar nu are nici un efect împotriva atacurilor date de "
#~ "nave, de unităţi aeriene precum şi de Howitzer.  Totodată zidul oraşului "
#~ "împiedică pierderea de populaţie când unitatea apărătoare este distrusă "
#~ "de o unitate terestră."

#~ msgid "Colosseum"
#~ msgstr "Coloseu"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Distrează cetăţenii unui oraş mulţumind 3 cetăţeni nemulţumiţi. (Patru "
#~ "după descoperirea Electronicii.)"

#~ msgid "Courthouse"
#~ msgstr "Judecătorie"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduce corupţia într-un oraş cu 50%. Într-o Democraţie o Judacătorie "
#~ "mulţumeşte un cetăţean nemulţumit. Totodată înjumătăţeşte distanţa "
#~ "efectivă de capitală, ce intră în calculul costului unei revolte."

#~ msgid "Factory"
#~ msgstr "Fabrică"

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Când oraşul creşte sau se micşorează, alimentele în stoc se vor reduce "
#~ "doar la jumatate. Aceasta ajută la creşterea mai rapid~ a oraşului şi "
#~ "măreşte rezistenţa contra foametei."

#~ msgid "Hydro Plant"
#~ msgstr "Hidrocentrală"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#~ msgid "Library"
#~ msgstr "Bibliotecă"

#~ msgid "Marketplace"
#~ msgstr "Târg"

#~ msgid "Mass Transit"
#~ msgstr "Transport în Comun"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutralizează poluarea provocată de populaţie.  Populaţia pur şi simplu "
#~ "nu mai are efect asupra poluări într-un oraş."

#~ msgid "Mfg. Plant"
#~ msgstr "Uzină"

#~ msgid "Nuclear Plant"
#~ msgstr "Centrală atomică"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#~ msgid "Palace"
#~ msgstr "Palat"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Face din oraş capitala ţarii.  Corupţia în alte oraşe este direct "
#~ "proporţională cu distanţa de capitală cu excepţia când forma de "
#~ "guvernământ este Democraţia sau Comunismul.  Preţul ce trebuie plătit, "
#~ "sub toate formele de guvernământ, pentru a incita o revoltă intr-un oraş "
#~ "depinde la fel de distanţa de capitală.\n"
#~ "\n"
#~ "Apăraţi-vă bine capitala, căci pierderea ei poate duce ţara într-un "
#~ "război civil. Pierderea palatului curent duce totodată şi la pierderea "
#~ "navei spaţiale."

#~ msgid "Power Plant"
#~ msgstr "Uzină electrică"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#~ msgid "Recycling Center"
#~ msgstr "Centru de reciclare"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Construcţia unui centru de reciclare reduce poluarea generată de "
#~ "producţie într-un oraş cu 66%."

#~ msgid "SDI Defense"
#~ msgstr "Apărare SDI"

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#~ msgid "Temple"
#~ msgstr "Templu"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Mulţumeşte un jucător nemulţumit. Misticismul şi minunea Oraclul dublează "
#~ "acest efect. Având Misticismul cât şi Oraclul, 4 cetăţeni sunt multumiţi."

#~ msgid "University"
#~ msgstr "Universitatea"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#~ msgid "Apollo Program"
#~ msgstr "Programul Apollo"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Toate oraşele de pe hartă sunt vizibile pentru jucătorul în posesia "
#~ "acestei minuni. Permite tuturor jucătorilor să pornească construcţia unei "
#~ "nave spaţiale (desigur doar dacă au cunoştinţele necesare)."

#~ msgid "Colossus"
#~ msgstr "Colosul din Rodos"

#~ msgid "Copernicus' Observatory"
#~ msgstr "Observatorul lui Copernicus"

#~ msgid "Cure For Cancer"
#~ msgstr "Vindecarea Cancerului"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Această tehnologie avansată transformă în fiecare oraş un cetăţean "
#~ "nemulţumit într-unul mulţumit."

#~ msgid "Darwin's Voyage"
#~ msgstr "Călătoria lui Darwin"

#~ msgid "Great Library"
#~ msgstr "Marea Bibliotecă"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Civilizaţia care construieşte Marea Bibliotecă primeşte fiecare "
#~ "tehnologie învăţată de cel puţin alte două civilizaţii."

#~ msgid "Great Wall"
#~ msgstr "Marele Zid"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Contează în fiecare oraş ca 'Zidul oraşului'."

#~ msgid "Hanging Gardens"
#~ msgstr "Grădinile Suspendate"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Transformă un cetăţean mulţumit intr-unul fericit în fiecare oraş. Doi "
#~ "cetăţeni extra sunt mulţumiţi în oraşul în care se află Grădinile "
#~ "Suspendate (deci în total 3).  În cazul (neprobabil) că într-un oraş nu "
#~ "se află un cetăţean mulţumit pentru a fi fericit de Grădinile Suspendate, "
#~ "minunea se aplică pe cetăţeni nemulţumiţi mulţumindui."

#~ msgid "Hoover Dam"
#~ msgstr "Barajul Hoover"

#~ msgid "Isaac Newton's College"
#~ msgstr "Colegiul lui Isaac Newton"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Catedrala lui J.S. Bach"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş ce vă aparţine situat "
#~ "pe acelaşi continent cu minunea."

#~ msgid "Lighthouse"
#~ msgstr "Farul"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Măreşte numarul de mişcări a unei nave cu doi."

#~ msgid "Magellan's Expedition"
#~ msgstr "Expediţia lui Magellan"

#~ msgid "Manhattan Project"
#~ msgstr "Proiectul Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Capela lui Michelangelo"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Dublează efectul Catedralelor în fiecare oraş."

#~ msgid "Oracle"
#~ msgstr "Oraclul"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş ce vă aparţine situat "
#~ "pe acelaşi continent cu minunea."

#~ msgid "Pyramids"
#~ msgstr "Pyramidele"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Vă permite să alegeţi oricare formă de guvernământ, inclusiv cele pe care "
#~ "civilizaţia dumneavostră nu le cunoaşte încă, fară a trece prin perioada "
#~ "de Anarhie."

#~ msgid "SETI Program"
#~ msgstr "Programul SETI"

#~ msgid "Shakespeare's Theater"
#~ msgstr "Teatrul lui Shakespeare"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Mulţumeşte pe toţi cetăţeni nemulţumiţi ai oraşului în care este "
#~ "construit."

#~ msgid "United Nations"
#~ msgstr "Naţiunile Unite"

#~ msgid "Women's Suffrage"
#~ msgstr "Dreptul de vot al femeilor"

#, fuzzy
#~ msgid "?Elvis:E"
#~ msgstr "Elvişi"

#, fuzzy
#~ msgid "?Scientist:S"
#~ msgstr "Cercetători"

#, fuzzy
#~ msgid "?Taxman:T"
#~ msgstr "Impozit:"

#, fuzzy
#~ msgid "?citystyle:European"
#~ msgstr "Bucurie"

#, fuzzy
#~ msgid "?citystyle:Classical"
#~ msgstr "Clasic"

#, fuzzy
#~ msgid "?citystyle:Asian"
#~ msgstr "?city:Nume"

#, fuzzy
#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babilonieni"

#, fuzzy
#~ msgid "?citystyle:Celtic"
#~ msgstr "Linişte"

#, fuzzy
#~ msgid "?citystyle:Renaissance"
#~ msgstr "Linişte"

#, fuzzy
#~ msgid "?citystyle:Industrial"
#~ msgstr "?city:Nume"

#, fuzzy
#~ msgid "?citystyle:Modern"
#~ msgstr "Dezordine"

#, fuzzy
#~ msgid "?citystyle:PostModern"
#~ msgstr "Dezordine"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "Se încarcă setul de reguli"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Educaţia"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Şterge clauza"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "Echipa 10"

#~ msgid "Team 1"
#~ msgstr "Echipa 1"

#~ msgid "Team 2"
#~ msgstr "Echipa 2"

#~ msgid "Team 3"
#~ msgstr "Echipa 3"

#~ msgid "Anarchy"
#~ msgstr "Anarhia"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Războinic"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Teren arabil"

#~ msgid "Despotism"
#~ msgstr "Despotismul"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Şef de trib"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Tovarăşul"

#~ msgid "Monarchy"
#~ msgstr "Monarhia"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "în %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Regina"

#~ msgid "Communism"
#~ msgstr "Comunismul"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Tovarăşul"

#~ msgid "Republic"
#~ msgstr "Republica"

#~ msgid "Democracy"
#~ msgstr "Democraţia"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nation:Prietenoasă"

#~ msgid "?plural:Americans"
#~ msgstr "Americani"

#~ msgid "Aztec"
#~ msgstr "aztec"

#~ msgid "?plural:Aztecs"
#~ msgstr "Azteci"

#~ msgid "Babylonian"
#~ msgstr "babilonian"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babilonieni"

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Consul"

#~ msgid "Chinese"
#~ msgstr "chinez"

#~ msgid "?plural:Chinese"
#~ msgstr "Chinezi"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Tovarăşul"

#~ msgid "Egyptian"
#~ msgstr "egiptean"

#~ msgid "?plural:Egyptians"
#~ msgstr "Egipteni"

#~ msgid "English"
#~ msgstr "englez"

#~ msgid "?plural:English"
#~ msgstr "Englezi"

#~ msgid "French"
#~ msgstr "francez"

#~ msgid "?plural:French"
#~ msgstr "Fracezi"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Preşedinte"

#~ msgid "German"
#~ msgstr "german"

#~ msgid "?plural:Germans"
#~ msgstr "Germani"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Germania a fost unită în 1871 de Prusia cu ajutorul armatei.  După Primul "
#~ "Război Mondial a devenit republică, dar a căzut în Nazism în 1933 şi a "
#~ "pornit al Doilea Război Mondial. După pierderea acestuia a fost separată "
#~ "în două state care s-au reunit în 1990 la sfârşitul Războiului Rece."

#~ msgid "Greek"
#~ msgstr "grec"

#~ msgid "?plural:Greeks"
#~ msgstr "Greci"

#~ msgid "Indian"
#~ msgstr "indian"

#~ msgid "?plural:Indians"
#~ msgstr "Indieni"

#~ msgid "Mongol"
#~ msgstr "mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongoli"

#~ msgid "Roman"
#~ msgstr "roman"

#~ msgid "?plural:Romans"
#~ msgstr "Romani"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Legenda spune că Roma a fost fondată de Romulus în 753 î.Hr. La apogeul "
#~ "său, Roma controla aproape toată Europa, nordul Africii şi Mesopotamia."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Împărat"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Împărăteasă"

#~ msgid "Russian"
#~ msgstr "rus"

#~ msgid "Zulu"
#~ msgstr "zulus"

#~ msgid "?plural:Zulus"
#~ msgstr "Zuluşi"

#~ msgid "Advanced Flight"
#~ msgstr "Zborul Avansat"

#~ msgid "Alphabet"
#~ msgstr "Alfabetul"

#~ msgid "Astronomy"
#~ msgstr "Astronomia"

#~ msgid "Atomic Theory"
#~ msgstr "Teoria Atomică"

#~ msgid "Automobile"
#~ msgstr "Automobilul"

#~ msgid "Banking"
#~ msgstr "Sistemul Bancar"

#~ msgid "Bridge Building"
#~ msgstr "Construcţia de Poduri"

#~ msgid "Bronze Working"
#~ msgstr "Prelucrarea Bronzului"

#~ msgid "Ceremonial Burial"
#~ msgstr "Înmormântarea ceremonială"

#~ msgid "Chemistry"
#~ msgstr "Chimia"

#~ msgid "Chivalry"
#~ msgstr "Cavaleria"

#~ msgid "Code of Laws"
#~ msgstr "Codul de Legi"

#~ msgid "Combustion"
#~ msgstr "Combustia"

#~ msgid "Computers"
#~ msgstr "Calculataorele"

#~ msgid "Conscription"
#~ msgstr "Recensământul"

#~ msgid "Construction"
#~ msgstr "Constructia"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* Permite %silor construcţia de fortăreţe.\n"

#~ msgid "Currency"
#~ msgstr "Moneda"

#~ msgid "Electricity"
#~ msgstr "Electricitatea"

#~ msgid "Electronics"
#~ msgstr "Electronica"

#~ msgid "Engineering"
#~ msgstr "Ingineria"

#~ msgid "Explosives"
#~ msgstr "Explozivii"

#~ msgid "Feudalism"
#~ msgstr "Feudalismul"

#~ msgid "Flight"
#~ msgstr "Zborul"

#~ msgid "Fusion Power"
#~ msgstr "Fuziunea nucleară"

#~ msgid "Genetic Engineering"
#~ msgstr "Ingineria Genetică"

#~ msgid "Gunpowder"
#~ msgstr "Praful de Puşcă"

#~ msgid "Horseback Riding"
#~ msgstr "Călăritul"

#~ msgid "Industrialization"
#~ msgstr "Industrializarea"

#~ msgid "Invention"
#~ msgstr "Invenţia"

#~ msgid "Iron Working"
#~ msgstr "Prelucrarea Fierului"

#~ msgid "Labor Union"
#~ msgstr "Sindicatul"

#~ msgid "Literacy"
#~ msgstr "Educaţia"

#~ msgid "Magnetism"
#~ msgstr "Magnetismul"

#~ msgid "Map Making"
#~ msgstr "Cartografierea"

#~ msgid "Masonry"
#~ msgstr "Zidăria"

#~ msgid "Mass Production"
#~ msgstr "Productia în Masă"

#~ msgid "Mathematics"
#~ msgstr "Matematica"

#~ msgid "Medicine"
#~ msgstr "Medicina"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgia"

#~ msgid "Mysticism"
#~ msgstr "Misticismul"

#, fuzzy
#~ msgid "Improves the effect of Temples."
#~ msgstr "Măreşte efectul Templelor.\n"

#~ msgid "Navigation"
#~ msgstr "Navigatia"

#~ msgid "Nuclear Fission"
#~ msgstr "Fisiunea nucleară"

#~ msgid "Nuclear Power"
#~ msgstr "Energia Atomică"

#~ msgid "Philosophy"
#~ msgstr "Filozofia"

#~ msgid "Physics"
#~ msgstr "Fizica"

#~ msgid "Plastics"
#~ msgstr "Materiale plastice"

#~ msgid "Pottery"
#~ msgstr "Ceramica"

#~ msgid "Railroad"
#~ msgstr "Calea ferată"

#~ msgid "Recycling"
#~ msgstr "Reciclarea"

#~ msgid "Refining"
#~ msgstr "Rafinarea"

#~ msgid "Religion"
#~ msgstr "Religia"

#~ msgid "Robotics"
#~ msgstr "Robotica"

#~ msgid "Rocketry"
#~ msgstr "Motorul cu Reacţie"

#~ msgid "Space Flight"
#~ msgstr "Zborul Cosmic"

#~ msgid "Steam Engine"
#~ msgstr "Motorul cu Aburi"

#~ msgid "Steel"
#~ msgstr "Oţelul"

#~ msgid "Superconductors"
#~ msgstr "Supraconducţia"

#~ msgid "The Corporation"
#~ msgstr "Societatea pe Acţiuni"

#~ msgid "The Republic"
#~ msgstr "Republica"

#~ msgid "The Wheel"
#~ msgstr "Roata"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoria Gravitaţiei"

#~ msgid "Writing"
#~ msgstr "Scrisul"

#~ msgid "Ocean"
#~ msgstr "Ocean"

#~ msgid "Arctic"
#~ msgstr "Arctic"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Pătratele arctice se găsesc doar la extremele nordice şi sudice ale "
#~ "lumii. Frigul aspru îngreunează traiul pe aceste pătrate."

#~ msgid "Desert"
#~ msgstr "Deşert"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Deşerturile sund regiune de o uscăţime uimitoare făcând agricultura şi "
#~ "comerţul îndeletniciri foarte anevoiase."

#~ msgid "Forest"
#~ msgstr "Pădure"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Pădurile conţin mult lemn, dar agricultura în ele este anevoioasă."

#~ msgid "Grassland"
#~ msgstr "Câmpie"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Câmpiile sunt terenuri excelente pentru agricultură."

#~ msgid "Hills"
#~ msgstr "Dealuri"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Dealurile sunt prielnice agriculturi şi sunt de multe ori bogate în "
#~ "resurse naturale."

#~ msgid "Jungle"
#~ msgstr "Junglă"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Jungla este o regiune cu vegetaţie deasă ce îngreunează agricultura."

#~ msgid "Mountains"
#~ msgstr "Munţi"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Munţi sunt regiuni cu altitudini extreme îngreunând foarte mult "
#~ "agricultura şi comerţul."

#~ msgid "Plains"
#~ msgstr "Prerie"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Preria este o regiune foarte întinsă îngreunând într-un fel comerţul."

#~ msgid "Swamp"
#~ msgstr "Mlaştină"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Mlaştinile suferă de prea multă apă îngreunând agricultura."

#~ msgid "Tundra"
#~ msgstr "Tundră"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra este o regiune întinsă şi rece bună doar de puţină agricultură şi "
#~ "de nimic altceva."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Vânat"

#~ msgid "Coal"
#~ msgstr "Cărbune"

#~ msgid "Fish"
#~ msgstr "Peşte"

#~ msgid "Gems"
#~ msgstr "Pietre preţioase"

#~ msgid "Horses"
#~ msgstr "Cai"

#~ msgid "Oasis"
#~ msgstr "Oasă"

#~ msgid "Oil"
#~ msgstr "Petrol"

#~ msgid "Resources"
#~ msgstr "Resurse"

#~ msgid "Seals"
#~ msgstr "Foci"

#~ msgid "Fortress"
#~ msgstr "Fortăreaţa"

#~ msgid "River"
#~ msgstr "Râu"

#~ msgid "green"
#~ msgstr "verde"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Conducător"

#~ msgid "Settlers"
#~ msgstr "Colonist"

#~ msgid "Militia"
#~ msgstr "Militia"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Această unitate poate fi construită de la începutul jocului.  Este cea "
#~ "mai slabă unitate."

#~ msgid "Phalanx"
#~ msgstr "Falancie"

#~ msgid "Legion"
#~ msgstr "Legionar"

#~ msgid "Musketeers"
#~ msgstr "Muşchetar"

#~ msgid "Riflemen"
#~ msgstr "Puşcaş"

#~ msgid "Mech. Inf."
#~ msgstr "Inf.Mecanizată"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infanteria mechanizată este unitatea terestră cu cea mai mare putere de "
#~ "apărare, dar se poate construi doar dacă aproape toate tehnologiile auf "
#~ "fost cercetate."

#~ msgid "Cavalry"
#~ msgstr "Cavalerist"

#~ msgid "Chariot"
#~ msgstr "Car de Luptă"

#~ msgid "Knights"
#~ msgstr "Cavaler"

#~ msgid "Armor"
#~ msgstr "Blindat"

#~ msgid "Catapult"
#~ msgstr "Catapult"

#~ msgid "Cannon"
#~ msgstr "Tun"

#~ msgid "Artillery"
#~ msgstr "Artilerie"

#~ msgid "Fighter"
#~ msgstr "Interceptor"

#~ msgid "Bomber"
#~ msgstr "Bombardier"

#~ msgid "Trireme"
#~ msgstr "Triremă"

#~ msgid "Sail"
#~ msgstr "Corabie"

#~ msgid "Frigate"
#~ msgstr "Fregată"

#~ msgid "Ironclad"
#~ msgstr "Monitor"

#~ msgid "Cruiser"
#~ msgstr "Crucişător"

#~ msgid "Battleship"
#~ msgstr "Cuirasat"

#~ msgid "Submarine"
#~ msgstr "Submarin"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Submarinele au o importanţa strategică deosebită, dar au o apărare slabă."

#~ msgid "Carrier"
#~ msgstr "Portavion"

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "SFAT: Păziţivă portavionul cu câteva nave rapide şi un cuirasat, deoarece "
#~ "pierderea unui portavion încărcat plin este FOARTE costisitoare şi "
#~ "dureroasă."

#~ msgid "Transport"
#~ msgstr "Transportor"

#~ msgid "Nuclear"
#~ msgstr "Bomba atomică"

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid "Caravan"
#~ msgstr "Caravană"

#~ msgid "Barbarian Leader"
#~ msgstr "Conducător de barbari"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Dacă conducătorul barbarilor este ucis pe un pătrat fără să fie apărat de "
#~ "o unitate militară, se primesc 100 de galbeni ca răscumpărare. Acest fapt "
#~ "este valabil dacă atacul a fost condus de o unitate terestră."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite unui oraş să construiască unităţi navale veterane. În plus o "
#~ "unitate navală avariată, ce stă în oraş fară să se mişte timp de o rundă "
#~ "întreagă, este refăcută complet."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Permite unui oraş să producă unităţi aeriene veterane.  Totodată "
#~ "unităţile aeriene avariate, ce stau pentru o rundă întreagă în oraş fără "
#~ "a se mişca, sunt restaurate complet."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "(Îmbunătăţirea %s este necesară pentru ca un oraş să crească mai mare de "
#~ "%d.)  "

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Cu o cazarmă fiecare unitate nou formată în oraş va avea statut de "
#~ "veteran, cea ce înseamnă că puterea de atac şi cea de apărare cresc cu "
#~ "50%.  Totodată unităţile terestre avariate, ce stau pentru o rundă "
#~ "întreagă în oraş fără a se mişca, sunt restaurate complet."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "O catedrală mulţumeşte 3 cetăţeni nemulţumiţi din oraş, uşurând în acest "
#~ "fel menţinerea liniştei în acest oraş.  Descoperirea Teologiei măreşte "
#~ "efectul catedralei mulţumind un cetăţean în plus.  Descoperirea "
#~ "Comunismului micşorează catedralei reducând cu unu numărul cetăţenilor ce "
#~ "sunt mulţumiţi de catedrală."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Zidul oraşului uşurează apărarea unui oraş.  El triplează puterea de "
#~ "apărare a unitătilor aflate în oraş contra unitătilor terestre şi ale "
#~ "elicopterelor, dar nu are nici un efect împotriva atacurilor date de "
#~ "nave, de unităţi aeriene precum şi de Howitzer.  Totodată zidul oraşului "
#~ "împiedică pierderea de populaţie când unitatea apărătoare este distrusă "
#~ "de o unitate terestră."

#~ msgid "Coastal Defense"
#~ msgstr "Apărarea de Coastă"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Măreşte de două ori puterea de apărare a unităţilor aflate în oraş ori "
#~ "când sunt atacate de unităţi navale."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Distrează cetăţenii unui oraş mulţumind 3 cetăţeni nemulţumiţi. (Patru "
#~ "după descoperirea Electronicii.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduce corupţia şi deşeurile într-un oraş cu 50%. Într-o Democraţie o "
#~ "Judacătorie mulţumeşte un cetăţean nemulţumit. Totodată înjumătăţeşte "
#~ "distanţa efectivă de capitală, ce intră în calculul costului unei revolte."

#~ msgid "Harbor"
#~ msgstr "Port"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Fiecare pătrat de ocean produce o porţie de hrană îm plus.  Oraşul "
#~ "trebuie să fie pe coasta unui ocean pentru a putea construi acestă "
#~ "îmbunătăţire."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Platformă Petrolieră"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Fiecare pătrat de ocean produce o porţie de hrană îm plus.  Oraşul "
#~ "trebuie să fie pe coasta unui ocean pentru a putea construi acestă "
#~ "îmbunătăţire."

#~ msgid "Police Station"
#~ msgstr "Staţie de Poliţie"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduce nemulţumire provocată de unităţile militare din afara oraşului cu "
#~ "2 sub Democraţie, respectiv cu 1 sub Republică.  Acest edificiu nu are "
#~ "nici un efect sub alte forme de guvernământ."

#~ msgid "Port Facility"
#~ msgstr "Şantier naval"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite unui oraş să construiască unităţi navale veterane. În plus o "
#~ "unitate navală avariată, ce stă în oraş fară să se mişte timp de o rundă "
#~ "întreagă, este refăcută complet."

#~ msgid "Research Lab"
#~ msgstr "Laborator de Cercetare"

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#~ msgid "SAM Battery"
#~ msgstr "Baterie antiaeriană"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Dublează apărarea fiecărei unităţi în oraş când este atacată de unităţi "
#~ "aeriene exceptând unitătile nucleare."

#~ msgid "Sewer System"
#~ msgstr "Canalizaţie"

#~ msgid "Solar Plant"
#~ msgstr "Uzină electrică solară"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#~ msgid "Stock Exchange"
#~ msgstr "Bursă"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Înpreună cu un Tărg şi cu o Bancă, Bursa măreşte venitul din impozit şi "
#~ "producţia de bunuri de lux într-un oraş cu 150%."

#~ msgid "Super Highways"
#~ msgstr "Autostradă"

#~ msgid "Supermarket"
#~ msgstr "Magazin Universal"

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Întreaga hartă devine vizibilă pentru jucătorul în posesia acestei "
#~ "minuni. Permite tuturor jucătorilor să pornească construcţia unei nave "
#~ "spaţiale (desigur doar dacă au cunoştinţele necesare)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A.Smith's Trading Co."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "ÎmbunÄ  †  †  €†  ƒtăţirile de oraş care necesită 1 galben ca întreţinere pe rundă "
#~ "sunt scutite de întreţinere. Afectează toate oraşele dvs."

#~ msgid "Eiffel Tower"
#~ msgstr "Turnul Eiffel"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Transformă un cetăţean mulţumit intr-unul fericit în fiecare oraş. Doi "
#~ "cetăţeni extra sunt mulţumiţi în oraşul în care se află Grădinile "
#~ "Suspendate (deci în total 3).  În cazul (neprobabil) că într-un oraş nu "
#~ "se află un cetăţean mulţumit pentru a fi fericit de Grădinile Suspendate, "
#~ "minunea se aplică pe cetăţeni nemulţumiţi mulţumindui."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Contează ca Hidrocentrală în fiecare oraş.  (Reduce poluarea şi măreşte "
#~ "efectul Fabricilor şi Uzinelor.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş."

#~ msgid "King Richard's Crusade"
#~ msgstr "Cruciada Regelui Richard"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Fiecare pătrat de ocean produce o porţie de hrană îm plus.  Oraşul "
#~ "trebuie să fie pe coasta unui ocean pentru a putea construi acestă "
#~ "îmbunătăţire."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Atelierul lui Leonardo"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Modernizează o unitate învechită pe rundă."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Toate unităţile navale primesc o mişcare în plus. Elimină riscul de a "
#~ "pierde o triremă în largul oceanului.  Toate unităţile navale noi "
#~ "construite sunt veterane (valabil pentru toate oraşele)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Măreşte numarul de mişcări a unei nave cu doi."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambasada lui Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "Jucătorul în posesia acestei minuni obţine ambasade cu toţi ceilalţi "
#~ "jucători."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "O catedrală mulţumeşte 3 cetăţeni nemulţumiţi din oraş, uşurând în acest "
#~ "fel menţinerea liniştei în acest oraş.  Descoperirea Teologiei măreşte "
#~ "efectul catedralei mulţumind un cetăţean în plus.  Descoperirea "
#~ "Comunismului micşorează catedralei reducând cu unu numărul cetăţenilor ce "
#~ "sunt mulţumiţi de catedrală."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Conteaza ca Grănar în fiecare oraş."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Măreşte randamentul ştiinţei cu 50% în fiecare oraş cu o Bibliotecă. "
#~ "(Contează ca Laborator de cercetare în toate oraşele dumneavoastră.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Statuia Libertăţi"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Academia militară Sun Tzu"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Toate unitătile dumneavoastră terestre sunt create ca veterani în fiecare "
#~ "oraş. Şansa ca o unitate să devină veterană după o luptă creşte de la 50% "
#~ "la 100%."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Reduce nemulţumire provocată de unităţile militare din afara oraşului cu "
#~ "2 sub Democraţie, respectiv cu 1 sub Republică.  Acest edificiu nu are "
#~ "nici un efect sub alte forme de guvernământ."

#~ msgid "Capitalization"
#~ msgstr "Capitalizarea"

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "Se încarcă setul de reguli"

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalismul"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "preoteasă"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "preoteasă"

#~ msgid "Carthaginian"
#~ msgstr "cartagian"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Cartagieni"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Gali"

#~ msgid "Japanese"
#~ msgstr "japonez"

#~ msgid "?plural:Japanese"
#~ msgstr "Japonezi"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Şogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Tovarăşul"

#~ msgid "Persian"
#~ msgstr "persan"

#~ msgid "?plural:Persians"
#~ msgstr "Perşi"

#~ msgid "Sioux"
#~ msgstr "sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Siouşi"

#~ msgid "Spanish"
#~ msgstr "spaniol"

#~ msgid "?plural:Spanish"
#~ msgstr "Spanioli"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Consul"

#~ msgid "Viking"
#~ msgstr "viking"

#~ msgid "?plural:Vikings"
#~ msgstr "Vikingi"

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Patrulează"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Tovarăşul"

#~ msgid "Barbarian"
#~ msgstr "Barbar"

#~ msgid "?plural:Barbarians"
#~ msgstr "Barbari"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "Pistă de Aterizare"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "Portughezi"

#, fuzzy
#~ msgid "Amphibious Warfare"
#~ msgstr "Războiul amfibiu"

#~ msgid "Combined Arms"
#~ msgstr "Arme combinate"

#, fuzzy
#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Micşorează efectul Catedralelor.\n"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* Permite %silor construcţia de fortăreţe.\n"

#~ msgid "Economics"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Măreşte efectul Coloseelor.\n"

#~ msgid "Environmentalism"
#~ msgstr "Protecţia Mediului"

#~ msgid "Espionage"
#~ msgstr "Spionajul"

#~ msgid "Guerilla Warfare"
#~ msgstr "Războiul de Guerillă"

#~ msgid "Laser"
#~ msgstr "Laserul"

#~ msgid "Leadership"
#~ msgstr "Conducerea"

#~ msgid "Machine Tools"
#~ msgstr "Maşini Unelte"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturizarea"

#~ msgid "Monotheism"
#~ msgstr "Monoteismul"

#, fuzzy
#~ msgid "Gives sea units one extra move."
#~ msgstr "Dă unitaţilor navale o mişcare în plus.\n"

#~ msgid "Polytheism"
#~ msgstr "Polyteismul"

#~ msgid "Radio"
#~ msgstr "Radioul"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* Permite %silor să construiască baze aeriene.\n"

#~ msgid "Refrigeration"
#~ msgstr "Congelarea"

#~ msgid "Sanitation"
#~ msgstr "Salubritatea"

#~ msgid "Seafaring"
#~ msgstr "Marinăritul"

#~ msgid "Stealth"
#~ msgstr "Invizibilitatea"

#~ msgid "Tactics"
#~ msgstr "Tactica"

#~ msgid "Theology"
#~ msgstr "Teologia"

#, fuzzy
#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Măreşte efectul Catedralelor.\n"

#~ msgid "Warrior Code"
#~ msgstr "Codexul Războiului"

#~ msgid "Glacier"
#~ msgstr "Gheţar"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Gheţari se găsesc doar la latitudini nordice şi sudice foarte mari.  "
#~ "Frigul aspru îngreunează traiul pe aceste pătrate."

#~ msgid "Iron"
#~ msgstr "Fier"

#~ msgid "Furs"
#~ msgstr "Piei"

#~ msgid "Fruit"
#~ msgstr "Fructe"

#~ msgid "Buffalo"
#~ msgstr "Bizoni"

#~ msgid "Wheat"
#~ msgstr "Grâu"

#~ msgid "Peat"
#~ msgstr "Turbă"

#~ msgid "Pheasant"
#~ msgstr "Fasan"

#~ msgid "Ivory"
#~ msgstr "Fildeş"

#~ msgid "Silk"
#~ msgstr "Mătase"

#~ msgid "Spice"
#~ msgstr "Condimente"

#~ msgid "Whales"
#~ msgstr "Balene"

#~ msgid "Wine"
#~ msgstr "Vin"

#~ msgid "Airbase"
#~ msgstr "Bază aeriană"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Oricare pătrăt de teren (exceptînd oceanele) poate avea un rîu pe el.  Un "
#~ "râu măreşte producţa de comerţ a pătratului respectiv cu 1.  Tot aşa "
#~ "măreşte factorul de apărare cu 50%.  Unităţile terestre se pot mişca dea "
#~ "lungul râului (dar nu şi în diagonal) consumînd doar 1/3 de punct de "
#~ "mişcare.\n"
#~ "\n"
#~ "Străzi şi căi ferate se pot construi pe patrăţele cu rîu doar dacă "
#~ "civilizaţia dumneavoastră a învăţat 'Construcţia de poduri'."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Poate construi baze aeriene.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Transformă Terenul"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Auto atacă unităţi aeriene"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Elicopter"

#~ msgid "Engineers"
#~ msgstr "Inginer"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Inginerii sunt similari cu Colonişti, dar lucrează şi se mişcă de două "
#~ "ori mai repede decât aceştia.  Ingineri pot pe deasupra transforma forma "
#~ "de teren; spre exemplu să convertească tundra în deşert.\n"
#~ "\n"
#~ "1. SFAT:  Pe cât posibil transformaţi Colonişti în Ingineri deoarece "
#~ "consumă tot atâtea resurse ca şi Colonişti de rând.\n"
#~ "\n"
#~ "2. SFAT:  Dacă cumva reuşiţi să construiţi Atelierul lui Leonardo, "
#~ "cercetaţi tehnologia Explosivilor înainte ca Atelierul să devină "
#~ "obsolet.  În astfel Colonişti dumneavoastra vor fi transformaţi în "
#~ "Ingineri fară să coste nici un ban."

#~ msgid "Warriors"
#~ msgstr "Războinic"

#~ msgid "Archers"
#~ msgstr "Arcaş"

#~ msgid "Pikemen"
#~ msgstr "Lăncier"

#~ msgid "Fanatics"
#~ msgstr "Fanatic"

#~ msgid "Partisan"
#~ msgstr "Partisan"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Veţi primi pe gratis un număr de Partisani când un inamic ocupă oraşul "
#~ "dumneavoastră sub condiţile că:\n"
#~ "\n"
#~ " - Războiul de Guerilă este cunoscut de cel puţin un jucător.\n"
#~ "\n"
#~ " - Sunteţi jucătorul care iniţial a construit oraşul.\n"
#~ "\n"
#~ " - Aveţi cunoştinţe despre Comunism şi Praf de Puşcă.\n"
#~ "\n"
#~ " - Forma dumneavoastră de guvernământ este Democraţia sau Comunismul."

#~ msgid "Alpine Troops"
#~ msgstr "Vînător de munte"

#~ msgid "Marines"
#~ msgstr "Inf.marină"

#~ msgid "Paratroopers"
#~ msgstr "Paraşutist"

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infanteria mechanizată este unitatea terestră cu cea mai mare putere de "
#~ "apărare, dar se poate construi doar dacă aproape toate tehnologiile auf "
#~ "fost cercetate."

#~ msgid "Horsemen"
#~ msgstr "Călăreţ"

#~ msgid "Elephants"
#~ msgstr "Elefant"

#~ msgid "Crusaders"
#~ msgstr "Cruciat"

#~ msgid "Dragoons"
#~ msgstr "Dragonier"

#~ msgid "Howitzer"
#~ msgstr "Mortier"

#~ msgid "Helicopter"
#~ msgstr "Elicopter"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Elicopterul este o unitate militară foarte puternică deoarece poate zbura "
#~ "cât şi cuceri oraşe.  Puţina grijă este necesară la mânuirea "
#~ "elicopterelor deoarece acestea pierd o mică parte de sănătate pentru "
#~ "fiecare rundă petrecută în afara unui oraş.  Ultima regulă este anihilată "
#~ "de posesia minuni ONU."

#~ msgid "Stealth Fighter"
#~ msgstr "Interceptor Invizibil"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un Interceptor îmbunătăţit cu putere de atac şi rază de acţiune mărită."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombardier Invizibil"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un bombardier îmbunătăţit cu putere de distrugere şi rază de acţiune "
#~ "mărită."

#~ msgid "Caravel"
#~ msgstr "Caravelă"

#~ msgid "Galleon"
#~ msgstr "Galeră"

#~ msgid "Destroyer"
#~ msgstr "Distrugător"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "SFAT:  O unitate foarte rapidă care este de folos în urmărirea şi "
#~ "distrugerea de Transportoare."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Crucişător AEGIS"

#~ msgid "Cruise Missile"
#~ msgstr "Rachetă"

#~ msgid "Spy"
#~ msgstr "Spion"

#~ msgid "Freight"
#~ msgstr "Camion"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Camionul înlocuieşte caravana şi se deplasează cu viteză dublă."

#~ msgid "Explorer"
#~ msgstr "Explorator"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "Exploratori sunt de folos la descoperirea de teritoriu necunoscut."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Dacă conducătorul barbarilor este ucis pe un pătrat fără să fie apărat de "
#~ "o unitate militară, se primesc 100 de galbeni ca răscumpărare. Acest fapt "
#~ "este doar valabil dacă atacul a fost condus de o unitate terestră sau de "
#~ "un elicopter."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Aţi găsit %d galbeni."
#~ msgstr[1] "Aţi găsit %d galbeni."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Aţi găsit %s intr-o scriptură veche."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%si au dobândit %s dintr-o scriptură veche."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Un trup de mercenari vrea să lupte sub comanda dvs."

#~ msgid "You found a friendly city."
#~ msgstr "Aţi găsit un oraş prietenos."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Un grup de nomazi vi se alătură."

#~ msgid "An abandoned village is here."
#~ msgstr "Aici este o localitate abandonată."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Aţi dezlegat o hoardă de barbari!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "%s dumneavoastră a fost ucis de barbari!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr " ?diplomatic_state:Neutru"

#, fuzzy
#~ msgid "?nationgroup:Medieval"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?nationgroup:African"
#~ msgstr "?nation:Prietenoasă"

#, fuzzy
#~ msgid "?nationgroup:American"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?nationgroup:Asian"
#~ msgstr "?nation:Misterioasă"

#, fuzzy
#~ msgid "?nationgroup:European"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nation:Misterioasă"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "(Îmbunătăţirea %s este necesară pentru ca un oraş să crească mai mare de "
#~ "%d.)  "

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Distrează cetăţenii unui oraş mulţumind 3 cetăţeni nemulţumiţi. (Patru "
#~ "după descoperirea Electronicii.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Reduce corupţia şi deşeurile într-un oraş cu 50%. Într-o Democraţie o "
#~ "Judacătorie mulţumeşte un cetăţean nemulţumit. Totodată înjumătăţeşte "
#~ "distanţa efectivă de capitală, ce intră în calculul costului unei revolte."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#, fuzzy
#~ msgid "Increases the science output in a city by 100%."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "(Îmbunătăţirea %s este necesară pentru ca un oraş să crească mai mare de "
#~ "%d.)  "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Mulţumeşte un jucător nemulţumit. Misticismul şi minunea Oraclul dublează "
#~ "acest efect. Având Misticismul cât şi Oraclul, 4 cetăţeni sunt multumiţi."

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Îmbunătăţirile de oraş care necesită 1 galben ca întreţinere pe rundă "
#~ "sunt scutite de întreţinere. Afectează toate oraşele dvs."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Această tehnologie avansată transformă în fiecare oraş un cetăţean "
#~ "nemulţumit într-unul mulţumit."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Toate unităţile navale primesc o mişcare în plus. Elimină riscul de a "
#~ "pierde o triremă în largul oceanului.  Toate unităţile navale noi "
#~ "construite sunt veterane (valabil pentru toate oraşele)."

#, fuzzy
#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Măreşte numarul de mişcări a unei nave cu doi."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş ce vă aparţine situat "
#~ "pe acelaşi continent cu minunea."

#, fuzzy
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Când oraşul creşte sau se micşorează, alimentele în stoc se vor reduce "
#~ "doar la jumatate. Aceasta ajută la creşterea mai rapid~ a oraşului şi "
#~ "măreşte rezistenţa contra foametei."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Măreşte randamentul ştiinţei cu 50% în fiecare oraş cu o Bibliotecă. "
#~ "(Contează ca Laborator de cercetare în toate oraşele dumneavoastră.)"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Toate unitătile dumneavoastră terestre sunt create ca veterani în fiecare "
#~ "oraş. Şansa ca o unitate să devină veterană după o luptă creşte de la 50% "
#~ "la 100%."

#~ msgid "Coinage"
#~ msgstr "Capitalizare"

#, fuzzy
#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr "Aceasta nu este o îmbunătăţire normală de oraş."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Linişte"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "_Şterge setare"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Energia Atomică"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Coloniştii şi inginerii sunt apţi de a modifica pătraturile de teren în "
#~ "diferite feluri."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Încercarea de a realiza o rută comercială pentru %s a eşuat."

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* Permite %silor să construiască baze aeriene.\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "japonez"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Ocean"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Oceanele ocupă cea mai mare parte a lumi. Doar unităţile marine (trireme "
#~ "şi alte nave) pot circula pe oceane.\n"
#~ "\n"
#~ "Pătratele de ocean nu pot fi poluate, nici contaminate radioactiv."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Cumpară"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Runde"

#~ msgid "hardened"
#~ msgstr "întărit"

#, fuzzy
#~ msgid "elite"
#~ msgstr "Şterge"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Lucrători"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Inginerii sunt similari cu Colonişti, dar lucrează şi se mişcă de două "
#~ "ori mai repede decât aceştia.  Ingineri pot pe deasupra transforma forma "
#~ "de teren; spre exemplu să convertească tundra în deşert.\n"
#~ "\n"
#~ "1. SFAT:  Pe cât posibil transformaţi Colonişti în Ingineri deoarece "
#~ "consumă tot atâtea resurse ca şi Colonişti de rând.\n"
#~ "\n"
#~ "2. SFAT:  Dacă cumva reuşiţi să construiţi Atelierul lui Leonardo, "
#~ "cercetaţi tehnologia Explosivilor înainte ca Atelierul să devină "
#~ "obsolet.  În astfel Colonişti dumneavoastra vor fi transformaţi în "
#~ "Ingineri fară să coste nici un ban."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Pace"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Pace"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Echipă"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Război"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Modernizează o unitate învechită pe rundă."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Modernizează o unitate învechită pe rundă."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Conducător"

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS-ul (Airborne Warning and Control System = Sistem Aeropurtat de "
#~ "Alarmare şi Control) este un avion cu un radar avansat cea cei permite de "
#~ "a detecta unităţi inamice într-o arie foarte întinsă."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "(Îmbunătăţirea %s este necesară pentru ca un oraş să crească mai mare de "
#~ "%d.)  "

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "(Îmbunătăţirea %s este necesară pentru ca un oraş să crească mai mare de "
#~ "%d.)  "

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Capitala:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "European"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "(Îmbunătăţirea %s este necesară pentru ca un oraş să crească mai mare de "
#~ "%d.)  "

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "O catedrală mulţumeşte 3 cetăţeni nemulţumiţi din oraş, uşurând în acest "
#~ "fel menţinerea liniştei în acest oraş.  Descoperirea Teologiei măreşte "
#~ "efectul catedralei mulţumind un cetăţean în plus.  Descoperirea "
#~ "Comunismului micşorează catedralei reducând cu unu numărul cetăţenilor ce "
#~ "sunt mulţumiţi de catedrală."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Zidul oraşului uşurează apărarea unui oraş.  El triplează puterea de "
#~ "apărare a unitătilor aflate în oraş contra unitătilor terestre şi ale "
#~ "elicopterelor, dar nu are nici un efect împotriva atacurilor date de "
#~ "nave, de unităţi aeriene precum şi de Howitzer.  Totodată zidul oraşului "
#~ "împiedică pierderea de populaţie când unitatea apărătoare este distrusă "
#~ "de o unitate terestră."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Reduce corupţia şi deşeurile într-un oraş cu 50%. Într-o Democraţie o "
#~ "Judacătorie mulţumeşte un cetăţean nemulţumit. Totodată înjumătăţeşte "
#~ "distanţa efectivă de capitală, ce intră în calculul costului unei revolte."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Când oraşul creşte sau se micşorează, alimentele în stoc se vor reduce "
#~ "doar la jumatate. Aceasta ajută la creşterea mai rapid~ a oraşului şi "
#~ "măreşte rezistenţa contra foametei."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Fiecare pătrat de ocean produce o porţie de hrană îm plus.  Oraşul "
#~ "trebuie să fie pe coasta unui ocean pentru a putea construi acestă "
#~ "îmbunătăţire."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Construcţia unui centru de reciclare reduce poluarea generată de "
#~ "producţie într-un oraş cu 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Dublează apărarea fiecărei unităţi în oraş când este atacată de unităţi "
#~ "aeriene exceptând unitătile nucleare."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "(Îmbunătăţirea %s este necesară pentru ca un oraş să crească mai mare de "
#~ "%d.)  "

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr ""
#~ "Universitatea măreşte împreună cu o bibliotecă randamentul de ştiintă al "
#~ "unui oraş cu 100%."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Mulţumeşte un jucător nemulţumit. Misticismul şi minunea Oraclul dublează "
#~ "acest efect. Având Misticismul cât şi Oraclul, 4 cetăţeni sunt multumiţi."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Întreaga hartă devine vizibilă pentru jucătorul în posesia acestei "
#~ "minuni. Permite tuturor jucătorilor să pornească construcţia unei nave "
#~ "spaţiale (desigur doar dacă au cunoştinţele necesare)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Îmbunătăţirile de oraş care necesită 1 galben ca întreţinere pe rundă "
#~ "sunt scutite de întreţinere. Afectează toate oraşele dvs."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Această tehnologie avansată transformă în fiecare oraş un cetăţean "
#~ "nemulţumit într-unul mulţumit."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Contează în fiecare oraş ca 'Zidul oraşului'."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Reduce nemulţumire provocată de unităţile militare din afara oraşului cu "
#~ "2 sub Democraţie, respectiv cu 1 sub Republică.  Acest edificiu nu are "
#~ "nici un efect sub alte forme de guvernământ."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Toate unităţile navale primesc o mişcare în plus. Elimină riscul de a "
#~ "pierde o triremă în largul oceanului.  Toate unităţile navale noi "
#~ "construite sunt veterane (valabil pentru toate oraşele)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Toate unitătile dumneavoastră terestre sunt create ca veterani în fiecare "
#~ "oraş. Şansa ca o unitate să devină veterană după o luptă creşte de la 50% "
#~ "la 100%."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Distrează cetăţenii unui oraş mulţumind 3 cetăţeni nemulţumiţi. (Patru "
#~ "după descoperirea Electronicii.)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş ce vă aparţine situat "
#~ "pe acelaşi continent cu minunea."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Statuia Libertăţi"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş ce vă aparţine situat "
#~ "pe acelaşi continent cu minunea."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Interne"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatrul lui Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Toate unitătile dumneavoastră terestre sunt create ca veterani în fiecare "
#~ "oraş. Şansa ca o unitate să devină veterană după o luptă creşte de la 50% "
#~ "la 100%."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Reduce nemulţumire provocată de unităţile militare din afara oraşului cu "
#~ "2 sub Democraţie, respectiv cu 1 sub Republică.  Acest edificiu nu are "
#~ "nici un efect sub alte forme de guvernământ."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Se încarcă setul de reguli"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Congelarea"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Măreşte efectul Coloseelor.\n"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Poţi îmbunătăţi unităţile doar într-un  oraş."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Creşte poluarea generată de populaţie.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Oricare pătrăt de teren (exceptînd oceanele) poate avea un rîu pe el.  Un "
#~ "râu măreşte producţa de comerţ a pătratului respectiv cu 1.  Tot aşa "
#~ "măreşte factorul de apărare cu 50%.  Unităţile terestre se pot mişca dea "
#~ "lungul râului (dar nu şi în diagonal) consumînd doar 1/3 de punct de "
#~ "mişcare.\n"
#~ "\n"
#~ "Străzi şi căi ferate se pot construi pe patrăţele cu rîu doar dacă "
#~ "civilizaţia dumneavoastră a învăţat 'Construcţia de poduri'."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Irigaţie"

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Elicopterul este o unitate militară foarte puternică deoarece poate zbura "
#~ "cât şi cuceri oraşe.  Puţina grijă este necesară la mânuirea "
#~ "elicopterelor deoarece acestea pierd o mică parte de sănătate pentru "
#~ "fiecare rundă petrecută în afara unui oraş.  Ultima regulă este anihilată "
#~ "de posesia minuni ONU."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "SFAT:  O unitate foarte rapidă care este de folos în urmărirea şi "
#~ "distrugerea de Transportoare."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "SFAT:  O unitate foarte rapidă care este de folos în urmărirea şi "
#~ "distrugerea de Transportoare."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Modernizează o unitate învechită pe rundă."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Conectează la Serverul Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Selectarea Serverului Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Verificare parolă"

#~ msgid "Freeciv Server List"
#~ msgstr "Listă servere Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nume server                         Port  Versiune    Stare   Jucători  "
#~ "Comentarii"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "S-a dat acordul ambelor părţi pentru clauzele următoare:"

#~ msgid "Erase clause"
#~ msgstr "Sterge clauza"

#~ msgid "Shared vision"
#~ msgstr "Vedere comună"

#~ msgid "Goto and Close"
#~ msgstr "Mergi la şi Închide"

#~ msgid "Select Unit(s)"
#~ msgstr "Alege Unitatea"

#~ msgid "Variant:"
#~ msgstr "Varianta:"

#~ msgid "Firepower:"
#~ msgstr "Putere de foc:"

#~ msgid "Movement/Defense:"
#~ msgstr "Mişcare/Apărare"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Hrană/Resurse/Negoţ"

#~ msgid "Road Result/Time:"
#~ msgstr "Drum rezultat/timp:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irig. Resultat/Timp:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Minare Resultat/Timp:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Resultat/Timp:"

#~ msgid "Select a city:"
#~ msgstr "Alege un oraş:"

#~ msgid "Center"
#~ msgstr "Centrează"

#~ msgid "Select destination:"
#~ msgstr "Alege destinaţia:"

#~ msgid "Unit Commands"
#~ msgstr "Comenzi pentru unităţi"

#~ msgid "Make new homecity"
#~ msgstr "Creaţi un nou oraş natal"

#~ msgid "Where to Display Messages"
#~ msgstr "Unde să fie afişate mesajele"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Out = fereastră ieşire, Mes = fereastră mesaje,\n"
#~ "Pop = ferestre individuale de dialog"

#~ msgid " Out Mes Pop"
#~ msgstr "Out Mes Pop"

#~ msgid "Rates"
#~ msgstr "Rate"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Alege rata de impozit, lux şi ştiinţă:"

#~ msgid "Change"
#~ msgstr "Schimbă"

#~ msgid "Help:"
#~ msgstr "Ajutor:"

#, fuzzy
#~ msgid "Citizen governor..."
#~ msgstr "Raportul Oraşului..."

#~ msgid "Add Preset"
#~ msgstr "Adaugă setare"

#~ msgid "Remove Preset"
#~ msgstr "Şterge setare"

#~ msgid "Control City"
#~ msgstr "Controlează oraş"

#, fuzzy
#~ msgid "Release City"
#~ msgstr "Alege un oraş"

#~ msgid "Minimal Surplus:"
#~ msgstr "Surplus minim:"

#~ msgid "Factor:"
#~ msgstr "Factor:"

#~ msgid "Remove preset?"
#~ msgstr "Ştergeţi setare?"

#~ msgid "City Options"
#~ msgstr "Opţiuni Oraş"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto atacă unităţi terestre:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto atacă unităţi navale:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto atacă unităţi aeriene:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto atacă elicoptere:"

#~ msgid "Popup"
#~ msgstr "Popup"

#~ msgid "Change All..."
#~ msgstr "Schimbă Tot..."

#~ msgid "Configure..."
#~ msgstr "Configurează..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configurează Rapartul Oraşelor"

#~ msgid "Set columns shown"
#~ msgstr "Setaţi coloanele pentru afişat"

#~ msgid "Change Production Everywhere"
#~ msgstr "Schimbă producţia pretutindeni"

#~ msgid "From:"
#~ msgstr "De la:"

#~ msgid "To:"
#~ msgstr "Către:"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Vinde tot"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Tipul unitătii       Modern.  În-Prog   Activ    Resurse    Hrană"

#~ msgid "Available worklists"
#~ msgstr "Planuri de lucru disponibile"

#~ msgid "Rename"
#~ msgstr "Redenumeşte"

#~ msgid "Rename worklist"
#~ msgstr "Redenumeşte planul de lucru"

#~ msgid "Insert"
#~ msgstr "Introduce"

#~ msgid "Delete"
#~ msgstr "Şterge"

#~ msgid "Orders"
#~ msgstr "Ordine"

#~ msgid "Reports"
#~ msgstr "Raporturi"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "_Editează"

#~ msgid "Production Worklist"
#~ msgstr "Planul de lucru"

#~ msgid "Current worklist"
#~ msgstr "Plan de lucru actual"

#~ msgid "Prepend"
#~ msgstr "prefixează"

#~ msgid "Up"
#~ msgstr "Sus"

#~ msgid "Down"
#~ msgstr "Jos"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Trade Routes"
#~ msgstr "Schimburi comerciale"

#~ msgid "Darn"
#~ msgstr "La naiba"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Caravana Dumneavoastră a Ajuns"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Stabileşte rută comercială"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Alegeţi Strategia Diplomatului"

#~ msgid "Investigate City (free)"
#~ msgstr "Investigează Oraşul (gratuit)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotează Industria"

#~ msgid "Steal"
#~ msgstr "Fură"

#~ msgid "Your New Government"
#~ msgstr "Noul Guvern"

#~ msgid "Select government type:"
#~ msgstr "Alegeţi forma de guvernământ:"

#~ msgid "Choose unit activity:"
#~ msgstr "Alegeţi activitatea unităţi"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv este soft liber şi eşti bine venit să distribui copii\n"
#~ "cu unele condiţii ; Vezi elementul \"Copying\" din meniul Help (Ajutor).\n"
#~ "Acum.. sări pe ei!"

#~ msgid " Sell "
#~ msgstr " Vinde "

#~ msgid "Rename..."
#~ msgstr "Redenumeşte..."

#~ msgid "Activate Units"
#~ msgstr "Activează Unităţile"

#~ msgid "Unit List..."
#~ msgstr "Lista Unităţilor..."

#~ msgid "City Options..."
#~ msgstr "Opţiuni Oraş..."

#~ msgid " Buy "
#~ msgstr " Cumpără "

#~ msgid "Change..."
#~ msgstr "Schimbă..."

#~ msgid "Worklist..."
#~ msgstr "Plan de lucru..."

#~ msgid "Supported units:"
#~ msgstr "Unităţi întreţinute:"

#~ msgid "Units present:"
#~ msgstr "Unităţi prezente:"

#~ msgid "Select nation and name:"
#~ msgstr "Alegeţi naţiunea şi un nume:"

#~ msgid "Pick Name"
#~ msgstr "Alegeţi un nume"

#~ msgid "Select your sex:"
#~ msgstr "Alegeţi sexul:"

#~ msgid "Male  "
#~ msgstr "Masculin  "

#~ msgid "Select city style:"
#~ msgstr "Alegeţi stilul oraşelor:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nume            Naţiune         Ambasadă Statut diplomatic      Vedere  "
#~ "Reputaţie       Stare   Gazdă"

#~ msgid "Intelligence"
#~ msgstr "Informaţii"

#~ msgid "Meet"
#~ msgstr "Întrunire"

#~ msgid "Cancel pact"
#~ msgstr "Renunţă la tratat"

#~ msgid "Goto location"
#~ msgstr "Mergi la destinaţia"

#~ msgid "Popup City"
#~ msgstr "Fereastră oraş"

#, fuzzy
#~ msgid "Pregame"
#~ msgstr "Premier"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nume            Pregătit        Conducător      Naţiune "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Preluaţi acest jucător"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Cu toate că fiecare joc este diferit, există o strategie de bază pe care "
#~ "mulţi jucători o folosesc în special la începutul jocului."

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Se alege locaţia primului oraş.\n"
#~ " 1. Se crează harta locului.\n"
#~ " 2. Se apără oraşele.\n"
#~ " 3. Se decide ce unităţi vor fi construite mai întâi.\n"
#~ " 4. Se construiesc îmbunătăţirile agricole.\n"
#~ " 5. Se hotărăşte locul de construire al oraşelor.\n"
#~ " 6. Se administrează oraşele.\n"
#~ " 7. Se explorează Pământul.\n"
#~ " 8. Lucruri de ţinut minte.\n"
#~ " 9. Se marchează strategia dumneavoastră pentru joc.\n"
#~ "10. Se interacţionează cu ceilalţi jucători (Diplomaţie).\n"

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Dacă aţi deschis o ambasadă cu un alt jucător uman, puteţi aranja o "
#~ "întâlnire diplomatică."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Beneficiul net al unui pătrat pentru oraşul dvs depinde de forma de "
#~ "guvernământ precum şi de îmbunătăţirile oraşului şi de minuni."

#~ msgid " Terrain Alterations"
#~ msgstr " Modificări de teren"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Coloniştii şi inginerii sunt apţi de a modifica pătraturile de teren în "
#~ "diferite feluri."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr " - Un drum poate mări comerţul produs de unele forme de teren."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Colonişti sunt una din unităţile cheie în acest joc.  Ei pot fi folosiţi "
#~ "la fondarea de noi oraşe, la irigare pământului, la construirea de "
#~ "străzi, căi ferate, fortăreţe, base aeriene şi mine. Tot ei pot curăţa "
#~ "poluarea şi contaminare radioactivă.  Colonişti costă întreţinere în "
#~ "hrană şi producţie. Ei pot muri dacă în oraşul cei suportă izbucneşte "
#~ "foamnetea.\n"
#~ "\n"
#~ "Colonişti şi Iginerii pot lucra în grupe pentru a reduce timpul necesar "
#~ "pentru terminarea unei munci cu durată mare.  Dacă doi ori mai mulţi "
#~ "Colonişti şi/sau Ingineri lucrează la acelaşi proiect pe acelaşi pătrat "
#~ "atunci efortul lor se cumulează în fiecare rundă până la terminarea "
#~ "munci.  Aveţi grijă să nu ocupaţi prea mulţi Colonişti/Ingineri cu "
#~ "acelaşi proiect, deoarece excesul de muncă se pierde şi o grupă de "
#~ "Colonişti/Ingineri este o ţintă vulnerabilă şi foarte tentantă."

#~ msgid "  Pillaging"
#~ msgstr "  Prădarea"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Prădează"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Graniţe naţionale"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Hrană"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Producţie"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Negoţul"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Speciale"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Fericire"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Poluare"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Şterge clauza"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Irigaţie"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Surplus total"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Stabiliţi ratele pentru taxe, lux şi ştiinţă "

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Dacă atacatorul este o unitate terestră şi câştigă iar apărătorul se află "
#~ "într-un oraş fară Zidul Oraşului, atunci mărimea oraşului se reduce cu 1."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Dacă apărătorul pierde şi nu se află într-un oraş sau fortăreaţa, toate "
#~ "unităţile aflate pe acelaşi pătrat sunt distruse împrună cu apărătorul."

#~ msgid " Combat example 1"
#~ msgstr " Exemplu de luptă 1"

#~ msgid " Combat example 2"
#~ msgstr " Exemplu de luptă 2"

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Zona de Control - abreviate ZDC - este o regulă de bază a acestui joc. Ea "
#~ "interzice mişcarea liberă în zonele controlate parţial sau total de "
#~ "inamic."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "În general regula zice că o unitate terestră adiacentă la un pătrat "
#~ "ocupat de inamic nu se poate misca direct pe un alt pătrat adiacent la un "
#~ "pătrat ocupat de inamic.  Această regulă se referă doar la pătrate "
#~ "terestre.  Adiacente sunt cele opt pătrate din jurul unei unităţi."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "În urmatoarele cazuri speciale regula ZDC nu are efect:\n"
#~ "- o unitate ce se mişcă direct într-un sau înafara unui oraş.\n"
#~ "- o unitate ce se mişcă pe un pătrat ocupat de o unitate aliată.\n"
#~ "- o unitate ce vine de pe un pătrat de ocean (debarchează de pe o navă.\n"
#~ "- un tip de unitate ce ignorează regula ZDC explicit, e.g. Diplomaţi şi "
#~ "Spioni."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Forma de guvernământ influenţează productivitatea şi comerţul oraşelor, "
#~ "starea de suflet a cetăţenilor precum şi mulţi alţi factori în joc."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Forma de guvernământ a fiecărei civilizaţi este la început Despotimul.  "
#~ "Cu avansul în tehnologie puteţi să alegeţi o altă formă de guvernământ "
#~ "(lvezi mai jos pentru lista formelor de guvernare). Pentru a putea "
#~ "schimba guvernul trebuie să porniţi o revoluţie.  Aceasta va trece "
#~ "civilizaţia dumneavoastră printr-o perioada de Anarhie (durată: 1-5 "
#~ "runde) la sfârşitul căreia puteţi alege noua formă de guvernământ."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "1. SFAT:  Sub Republică sau Democraţie războaiele de cucerire sunt greu "
#~ "de condus dacă cetăţeni nu sunt ţinuţi fericiţi cu multe bunuri de lux.  "
#~ "Pentru a cuceri alte civilizaţi merită să se treacă la o formă de "
#~ "guvernământ mai militaristă."

#~ msgid " Civil War"
#~ msgstr " Război civil"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Un război civil este devastator pentru fiecare ţară find declanşat prin "
#~ "pierderea capitalei (palatului).  Până la jumătate din oraşe trec de "
#~ "partea unui nou jucător (AI), care va prăda jumătate din trezorărie şi va "
#~ "pastra toate technologiile învăţate."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Jucătorii rămân în stare de război civil doar pentru o rundă după care "
#~ "imperiul se află în stare de anarhie."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Numărul minim de oraşe necesare pentru ca un război civil să poată "
#~ "izbucni este în mod normal 10.  Aceasta este o optiune pe server care "
#~ "poate varia începând cu un număr minim de 6."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Cercetarea de noi tehnologii este o necesitate pentru ca civilizaţia dvs "
#~ "să poate dezvolta noi tipuri de unităţi militare şi de îmbunătăţiri de "
#~ "oraş."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Victoria în cursa spaţială este cea dea doua posiblitate, pe lângă "
#~ "eliminarea celorlalte civilizaţii, de a câştiga jocul.  Dacă nava "
#~ "dumneavostră spaţială ajunge prima pe Alpha Centauri, jocul se termină şi "
#~ "victoria este a dumneavoastră. (Pe de altă parte această opţiune poate fi "
#~ "deactivată pe server.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Dacă a-ţi început construcţia unei nave spaţiale, o puteţi vedea cu "
#~ "comanda \"Navă spaţială\" în meniul de Raporturi.  Pentru a vedea navele "
#~ "celorlalţi jucători, selectaţi jucătorul dorit din dialogul Jucători şi "
#~ "alegeţi \"Navă spaţială\"."

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "SFAT:  Dacă o civilizaţie inamică a lansat o navă spaţială, încercaţi să "
#~ "construiţi o navă mică şi uşoara, echipată cu sisteme de propulsie din "
#~ "belşug, care va ajunge mai repede la destinaţie.  Singura posibilitate "
#~ "înafară de prima menţionată este de a cuceri capitala civilizaţiei "
#~ "respective."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Înainte de începerea jocului, oricine se poate conecta la server dacă "
#~ "ştie numele sau adresa sistemului şi portul (implicit 5555). Dacă "
#~ "serverul este pornit cu parametrul -m, acesta va trimite rapoarte către "
#~ "metaserver,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Şi clientul poate obţine această pagină prin intermediul butonului "
#~ "Metaserver din dialogul conexiune.  Dacă nu afişează nici un rezultat, "
#~ "verificaţi dacă browserul dumneavoastră foloseşte HTTP proxy şi "
#~ "modificaţi astfel încăt clientul Freeciv să folosească acelaşi proxy "
#~ "stabilind variabilei de sistem $http_proxy la valoarea\\n\n"
#~ "\\n\n"
#~ "   http://adresăgazđăproxy:numărportproxy/\\n\n"
#~ "\\n\n"
#~ "înainte de pornirea jocului."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Când jocul a început, oricine se poate conecta ca orice jucător care nu "
#~ "este deja conectat, inclusiv ca AI. Doar prin conectarea la AI, nu "
#~ "înseamnă că acesta este controlat de jucător; aceasta este o setare "
#~ "independentă a serverului. Dacă pierdeţi conexiunea la începutul jocului "
#~ "şi vă reconectaţi, folosiţi numele ales pentru conducătorul dvs, nu "
#~ "porecla aleasă iniţial! Dacă serverul trimite rapoarte către metaserver, "
#~ "puteţi găsi acolo numele jucătorilor."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Clientul are o interfaţă primitivă de discuţii. Ceea ce tastaţi va ajunge "
#~ "la toţi jucătorii, mai puţin:"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv este la origine un joc în limba engleză, dar între timp există şi "
#~ "traduceri (mai mult sau mai puţin bune) în alte limbi.\n"
#~ "\n"
#~ "De obicei Freeciv recunoaşte din setările sistemului ce limbă să "
#~ "folosească. Această pre-setare se poate schimba prin pornirea programului "
#~ "cu 'LANG=xx_XX civclient' în loc de 'civclient'. 'xx' este codul limbii "
#~ "după ISO iar 'XX' este varianta limbii.\n"
#~ "\n"
#~ "Dacă doriţi să ajutaţi la traducerea în limba română sau desigur intr-o "
#~ "altă limbă luaţi legătura prin email cu coordinatorul traducerii "
#~ "respective. Lista cu adresele coordinatorilor o găsiţi la:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv este distribuit sub licenţa GPL, pe  care o găsiţi aici: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Autorii iniţiali:\\n\n"
#~ "    (Nu mai sunt implcaţi în proiect, nu le trimiteţi e-mailuri!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Administratori actuali:"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Dacă descoperiţi erori, trimiteţi un raport de eroare.  Puteţi face acest "
#~ "lucru cel mai uşor vizitând Sistemul Freeciv de urmărire a erorilor, la:"
#~ "\\n\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Pentru informaţii suplimentare despre raportarea erorilor citiţi fişierul "
#~ "BUGS din distribuţia Freeciv. Pentru informaţii generale, vizitaţi saitul "
#~ "Freeciv la adresa:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduce nemulţumire provocată de unităţile militare din afara oraşului cu "
#~ "2 sub Democraţie, respectiv cu 1 sub Republică.  Acest edificiu nu are "
#~ "nici un efect sub alte forme de guvernământ."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Îmbunătăţirile de oraş care necesită 1 galben ca întreţinere pe rundă "
#~ "sunt scutite de întreţinere. Afectează toate oraşele dvs."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Transformă un cetăţean mulţumit intr-unul fericit în fiecare oraş. Doi "
#~ "cetăţeni extra sunt mulţumiţi în oraşul în care se află Grădinile "
#~ "Suspendate (deci în total 3).  În cazul (neprobabil) că într-un oraş nu "
#~ "se află un cetăţean mulţumit pentru a fi fericit de Grădinile Suspendate, "
#~ "minunea se aplică pe cetăţeni nemulţumiţi mulţumindui."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Este necesară forma de guvernământ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Contează în fiecare oraş ca 'Zidul oraşului'."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Transformă un cetăţean mulţumit intr-unul fericit în fiecare oraş. Doi "
#~ "cetăţeni extra sunt mulţumiţi în oraşul în care se află Grădinile "
#~ "Suspendate (deci în total 3).  În cazul (neprobabil) că într-un oraş nu "
#~ "se află un cetăţean mulţumit pentru a fi fericit de Grădinile Suspendate, "
#~ "minunea se aplică pe cetăţeni nemulţumiţi mulţumindui."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Contează ca Hidrocentrală în fiecare oraş.  (Reduce poluarea şi măreşte "
#~ "efectul Fabricilor şi Uzinelor.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Măreşte randamentul ştiinţei cu 50% în fiecare oraş cu o Bibliotecă. "
#~ "(Contează ca Laborator de cercetare în toate oraşele dumneavoastră.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Modernizează o unitate învechită pe rundă."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Modernizează o unitate învechită pe rundă."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "O catedrală mulţumeşte 3 cetăţeni nemulţumiţi din oraş, uşurând în acest "
#~ "fel menţinerea liniştei în acest oraş.  Descoperirea Teologiei măreşte "
#~ "efectul catedralei mulţumind un cetăţean în plus.  Descoperirea "
#~ "Comunismului micşorează catedralei reducând cu unu numărul cetăţenilor ce "
#~ "sunt mulţumiţi de catedrală."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş ce vă aparţine situat "
#~ "pe acelaşi continent cu minunea."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Interne"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Măreşte randamentul ştiinţei cu 50% în fiecare oraş cu o Bibliotecă. "
#~ "(Contează ca Laborator de cercetare în toate oraşele dumneavoastră.)"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Modernizează o unitate învechită pe rundă."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Reduce nemulţumire provocată de unităţile militare din afara oraşului cu "
#~ "2 sub Democraţie, respectiv cu 1 sub Republică.  Acest edificiu nu are "
#~ "nici un efect sub alte forme de guvernământ."

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "_Şterge setare"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Preot"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Măreşte efectul Templelor.\n"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Teoria Gravitaţiei"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Elicopterul este o unitate militară foarte puternică deoarece poate zbura "
#~ "cât şi cuceri oraşe.  Puţina grijă este necesară la mânuirea "
#~ "elicopterelor deoarece acestea pierd o mică parte de sănătate pentru "
#~ "fiecare rundă petrecută în afara unui oraş.  Ultima regulă este anihilată "
#~ "de posesia minuni ONU."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "Camionul înlocuieşte caravana şi se deplasează cu viteză dublă."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Condimente"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "Danezi"

#~ msgid "Arab"
#~ msgstr "arab"

#~ msgid "?plural:Arabs"
#~ msgstr "Arabi"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Civilizaţia arabă/islamică a anilor 622 e.n. - 1495 e.n."

#, fuzzy
#~ msgid "Austrian"
#~ msgstr "australian"

#, fuzzy
#~ msgid "?plural:Austrians"
#~ msgstr "Australieni"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Mare duce"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "ducesă"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Laserul"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Nigerian"

#~ msgid "Brazilian"
#~ msgstr "brazilian"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brazilieni"

#, fuzzy
#~ msgid "Byzantine"
#~ msgstr "Sistemul Bancar"

#, fuzzy
#~ msgid "?plural:Byzantines"
#~ msgstr "Argentinieni"

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "Greci"

#~ msgid "Danish"
#~ msgstr "danez"

#~ msgid "?plural:Danes"
#~ msgstr "Danezi"

#~ msgid "Dutch"
#~ msgstr "olandez"

#~ msgid "?plural:Dutch"
#~ msgstr "Olandezi"

#, fuzzy
#~ msgid "Ethiopian"
#~ msgstr "estonian"

#, fuzzy
#~ msgid "?plural:Ethiopians"
#~ msgstr "Estonieni"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Cetăţeni"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "cilean"

#, fuzzy
#~ msgid "Hittite"
#~ msgstr "Activează"

#, fuzzy
#~ msgid "?plural:Hittites"
#~ msgstr "Scoţieni"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Rafinarea"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Kenieni"

#~ msgid "Inca"
#~ msgstr "incaş"

#~ msgid "?plural:Incas"
#~ msgstr "Incaşi"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Mai"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " la %s"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "incaş"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "incaş"

#, fuzzy
#~ msgid "Indonesian"
#~ msgstr "indian"

#, fuzzy
#~ msgid "?plural:Indonesians"
#~ msgstr "Indieni"

#, fuzzy
#~ msgid "Iroquois"
#~ msgstr "irlandez"

#, fuzzy
#~ msgid "?plural:Iroquois"
#~ msgstr "Irlandezi"

#~ msgid "Italian"
#~ msgstr "italian"

#~ msgid "?plural:Italians"
#~ msgstr "Italieni"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Duce"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Duce"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "Turci"

#~ msgid "Korean"
#~ msgstr "corean"

#~ msgid "?plural:Koreans"
#~ msgstr "Coreeni"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "Italieni"

#, fuzzy
#~ msgid "Mayan"
#~ msgstr "Mai"

#, fuzzy
#~ msgid "?plural:Mayas"
#~ msgstr "Italieni"

#~ msgid "Polish"
#~ msgstr "polonez"

#, fuzzy
#~ msgid "?plural:Poles"
#~ msgstr "Polonezi"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "persan"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "Polonezi"

#~ msgid "Portuguese"
#~ msgstr "portughez"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portughezi"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "lituanian"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "Ruşi"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "Tailandezi"

#~ msgid "Sumerian"
#~ msgstr "sumerian"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:sumerieni"

#~ msgid "Swedish"
#~ msgstr "suedez"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Suedezi"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Teren"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "Tailandezi"

#~ msgid "Thai"
#~ msgstr "tailandez"

#~ msgid "?plural:Thai"
#~ msgstr "Tailandezi"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "Tailandezi"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "turc"

#~ msgid "?plural:Turks"
#~ msgstr "Turci"

#~ msgid "Tutorial"
#~ msgstr "Tutorial"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "Se încarcă setul de reguli"

#~ msgid "Could not write manual file %s."
#~ msgstr "Nu s-a putut scrie fişierul manual %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1> Opţiunile serverului Freeciv %s </h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Nivel: %s <br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Categorie: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Poate fi folosit(ă) doar in consola serverului."

#, fuzzy
#~ msgid "Default:"
#~ msgstr "_Şterge setare"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "fără maxim, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valoare stabilită la %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Comenzile disponibile pe serverul Freeciv %s </h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Nivel: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Descriere:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Ajutor pentru tipurile de teren din Freeciv %s</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Cost mişcare"

#~ msgid "Defense bonus"
#~ msgstr "Bonus apărare"

#~ msgid "Mining"
#~ msgstr "Forează"

#~ msgid "turns"
#~ msgstr "runde"

#~ msgid "Clean pollution"
#~ msgstr "Curăţă poluarea"

#~ msgid "Clean fallout"
#~ msgstr "Curăţa poluarea radioactivă"

#~ msgid "impossible"
#~ msgstr "imposibil"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Ajutor pentru tipurile de clădiri din Freeciv %s </h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Ajutor pentru tipurile de minuni din Freeciv %s </h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Întrţinere"

#~ msgid "Requirement"
#~ msgstr "Necesitate"

#~ msgid "Obsolete by"
#~ msgstr "Învechit de"

#~ msgid "More info"
#~ msgstr "Informaţii suplimentare"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FIŞIER\tFoloseşte FIŞIER ca fişier pentru jurnal\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Nu se poate găsi diectorul personal (home)"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Şirul de capabilităţi al clientului: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "fişierul spec pentru sunet pare să fie incompatibil"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "fişierul spec pentru sunet pare să fie incompatibil"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "fişierul spec pentru sunet pare să fie incompatibil"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Nu se poate găsi diectorul personal (home)"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Şirul de capabilităţi al clientului: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "fişierul spec pentru sunet pare să fie incompatibil"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Necunoscut"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Selectaţi Avansat pentru a fura"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Selectaţi Avansat pentru a fura"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Selectaţi Avansat pentru a fura"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Nu s-a găsit fişierul audio %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "opţiuni fişiere: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "opţiuni suportate: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Nu s-a găsit fişierul audio %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Încercarea de a construi o minune pentru %s a eşuat."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Avertizare: numele de oaspete '%s' a fost luat, redenumesc ca utilizator "
#~ "'%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Oaspeţii nu au acces pe acest server."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s a fost respins: Oaspeţii nu au acces"

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "A fost o erare la citirea bazei de date cu utilizatori, conexiunea '%s' "
#~ "autentificată ca oaspete."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "A fost o erare la citirea bazei de date cu utilizatori şi autentificările "
#~ "ca oaspete nu sunt permise. Îmi pare rău"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "%s a fost respins: Eroare la baza de date şi conexiunile ca oaspete nu "
#~ "sunt permise."

#~ msgid "Enter password for %s:"
#~ msgstr "Introduceţi parola pentru %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Introduceţi o parolă nouă (şi memoraţi-o)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Ne pare rău. Acest server permite accesul numai utilizatorilor "
#~ "înregistraţi."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s a fost respins: Sunt permişi numai utilizatorii înregistraţi."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Imî pare rău, prea multe încercări nereuşite..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s a fost respins: Prea multe verificări de parolă incorecte pentru noul "
#~ "utilizator."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Avertizare: A apărut o eroare la salvarea bazei de date. Se continuă, dar "
#~ "scorul nu va fi salvat."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s a fost respins: Prea multe încercări de înregistrare eşuate"

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Feminin"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Parola furnizată este incorectă. Mai încercaţi odată."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Din păcate conexiunea dumneavoastră a expirat..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s a fost respins: Conexiunea a expirat aştepând parola."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Parola furnizată este prea scurtă, lungimea minimă este %d. Mai "
#~ "încearcaţi odată."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Parola trebuie să aibă cel puţin %d litere mari, %d numere, şi trebuie să "
#~ "aibă o lungime de cel puţin %d caractere [imprimabile]. Mai încearcă "
#~ "odată."

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "Barbarii au un nou lider pe nume %s.  Ne aşteaptă vremuri periculoase."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Revoltă a băştinaşilor lîngă %s sub conducerea lui %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Au fost observaţi piraţi în apropiere de %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Aici aţi vîndut deja ceva în runda aceasta."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Vindeţi %s în %s pentru %d galbeni."
#~ msgstr[1] "Vindeţi %s în %s pentru %d galbeni."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Nu puteţi cumpăra intrun oraş creat în runda aceasta."

#~ msgid "You have already bought this turn."
#~ msgstr "Aţi cumpărat deja în runda aceasta."

#~ msgid "You don't buy %s!"
#~ msgstr "Joc: Nu cumpăraţi %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Joc: Nu puteţi cumpăra dacă oraşul este în dezordine."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d galbeni pe rundă"
#~ msgstr[1] "%d galbeni pe rundă"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "costă %d galbeni. Aveţi doar %d galbeni."
#~ msgstr[1] "costă %d galbeni. Aveţi doar %d galbeni."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Nu cumpăraţi %s în %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Joc: Aţi cumpărat in runda aceasta şi nu puteţi schimba."

#~ msgid "You already have a city called %s."
#~ msgstr "Aveţi deja un oraş cu numele %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Există deja un oraş cu numele %s."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Nu pot folosi %s ca nume de oraş. Este reservat pentru %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s nu este un nume valabil. Pentru oraş puteţi alege doar nume formate "
#~ "din caractere ASCII sau nume predefinite (în fişierul cu set de reguli)."

#~ msgid "City no. %d"
#~ msgstr "Oraş nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Un oraş denumit greşit"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Noul oraş natal al %s este %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s în %s transferat de la %s la %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Transferat %s de la %s la %s."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s a fost pierdut în transfer către al lui %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s a fost pierdut odată cu pierderea controlului asupra %s."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Un nou %s a fost construit în %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Aţi avut un oraş numit %s. Oraşul a fost redenumit %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Locuitori din %s sunt uimiţi de cunoştinţele dumneavoastră tehnologice!\n"
#~ "     Muncitori se adună spontan şi modernizează oraşul cu căi ferate."

#~ msgid "You have founded %s."
#~ msgstr "Aţi fondat %s"

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "Joc: %s a parăsit oraşul lichidat %s pentru a nu eşua."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Când %s a fost lichidat %s dumneavoastră n-a putut fugii şi ca atare a "
#~ "fost pierdut."

#~ msgid "You destroy %s completely."
#~ msgstr "Aţi distrus complet %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s a fost distrus de %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Aţi cucerit oraşul %s! %d galbeni vă cad pradă."
#~ msgstr[1] "Aţi cucerit oraşul %s! %d galbeni vă cad pradă."

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s a cucerit oraşul %s şi %d galbeni i-au căzut pradă."
#~ msgstr[1] "%s a cucerit oraşul %s şi %d galbeni i-au căzut pradă."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Aţi cucerit %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s a cucerit %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Aţi eliberat oraşul %s! Prada este de %d galbeni."
#~ msgstr[1] "Aţi eliberat oraşul %s! Prada este de %d galbeni."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s a eliberat oraşul %s şi %d galbeni i-au căzut pradă."
#~ msgstr[1] "%s a eliberat oraşul %s şi %d galbeni i-au căzut pradă."

#~ msgid "You have liberated %s!"
#~ msgstr "Aţi eliberat oraşul %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s i-a eliberat pe %s."

#~ msgid " from the worklist"
#~ msgstr " din planul de lucru"

#~ msgid "%s is building %s%s."
#~ msgstr "%s construieşte %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Vinzi %s în %s (acum înconjurată de pământ) pentru %d galbeni."
#~ msgstr[1] "Vinzi %s în %s (acum înconjurată de pământ) pentru %d galbeni."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%s al %slor (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Bază aeriană"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s vinde %s (învechit) pentru %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Notificare: Minunea %s va fi gata în %s în runda următoare"

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Se recomandă micşorarea vitezei de creştere în %s pentru a se folosi mai "
#~ "bine de %s (în construcţie)."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s va creşte în curând la mărimea %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Atenţie: Pericol de foamete în %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ATENŢIE, TRESORERIA este aproape GOALĂ."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s are nevoie de %s (în construcţie) ca să crească."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s are nevoie de o îmbunătăţire ca să crească."

#~ msgid "%s grows to size %d."
#~ msgstr "%s creşte la mărimea %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Pericol de foamete în %s. %s a fost pierdut!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Foametea în %s provoacă pierderi de populaţie."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Foametea a distrus complet oraşul %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece lipsesc "
#~ "cunoştiinţele necesare. Amânez dispoziţia."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s nu poate construi %s din planul de lucru.  Anulez dispoziţia."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Producţia de %s este modernizată în %s în %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece nu se cunoaşte încă "
#~ "tehnologia %s. Amân dispoziţia..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie întâi de "
#~ "%s. Amân dispoziţia."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie de forma "
#~ "%s de guvernământ. Amân dispoziţia..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie specială "
#~ "de %s. Amân dispoziţia..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie de "
#~ "terenul %s. Amân dispoziţia..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie specială "
#~ "de %s. Amân dispoziţia..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru, aceasta poate fi construită "
#~ "doar în oraşul %s. Amân dispoziţia..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru, aceasta poate fi construită "
#~ "doar în oraşul %s. Amân dispoziţia..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece oraşul trebuie să "
#~ "fie cel puţin de mărimea %d. Amân dispoziţia..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru, aceasta poate fi construită "
#~ "doar în oraşul %s. Amân dispoziţia..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie de "
#~ "terenul %s. Amân dispoziţia..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie de "
#~ "terenul %s. Amân dispoziţia..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece are nevoie de "
#~ "terenul %s. Amân dispoziţia..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru deoarece lipsesc "
#~ "cunoştiinţele necesare. Amânez dispoziţia."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s nu poate construi %s din planul de lucru; motivul este necunoscut! "
#~ "Amân dispoziţia."  †  †  €†  

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "Planul de lucru din %s este acum gol."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s nu mai poate întreţine %s. Unitatea a fost dizolvată."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Locuitorii din %s au pierit pentru că nu au putut să întreţină %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s construieşte %s, care nu mai este disponibil."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%si au terminat de construit %s în %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s a terminat de construit: %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "%s accelerează cercetările ştiinţifice. Aţi dobândit %d nouă tehnologie."
#~ msgstr[1] ""
#~ "%s accelerează cercetările ştiinţifice. Aţi dobândit %d noi tehnologii."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%si au obţinut %s de la %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s au început construcţia unei nave spaţiale!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s nu poate construi încă %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s a terminat de construit: %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "%s nu poate fi întreţinut în %s şi este vândut!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Galbeni insuficienţi. %s a fost dezmembrat."

#~ msgid "Pollution near %s."
#~ msgstr "Poluare în apropiere de oraşul %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Petrecere nebună în cinstea ta în oraşul %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "Petrecerea a fost anulată în %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "Dezordine publică în %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "DEZORDINEA PUBLICĂ CONTINUĂ în %s."

#~ msgid "Order restored in %s."
#~ msgstr "Ordinea a fost restaurată în %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Poporul a răsturnat %s dvs. Ţara se află în răzmeriţă."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s nu poate construi încă%s, pentru că nu putem părăsi singurul nostru "
#~ "oraş."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s a fost dizolvat pentru a obţine %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s a fost dizolvat pentru a obţine %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s a fost bombardată nuclear de %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Distrugător"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Aţi distrus complet %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Foametea în %s provoacă pierderi de populaţie."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Producţie completă:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Curăţă poluarea"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Trebuie să întrerupi jocul Freeciv de două ori într-o secundă pentru a "
#~ "ieşi.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Avertizment: opţiunea %s este învechită. Foloseşte opţiunea -m pentru a "
#~ "activa metaserver-ul.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Eroare: opţiune necunoscută '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Acesta este serverul %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Puteţi învăţa multe lucruri despre Freeciv la %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tActivează autentificarea server-ului.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tPermite accesul oaspeţilor dacă este activată "
#~ "autentificarea.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tPermite accesul utilizatorilor noi dacă este activată "
#~ "autentificarea.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADDR\tAşteaptă conexiunile clienţilor la adresa ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "În acest joc nu se va raporta la metaserver."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Încarcă joc salvat"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADDR\tSetează ADDR ca adresă pentru metaserver\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr ""
#~ "  -m, --meta\t\tAnunţă metaserver-ul şi trimite informaţiile despre "
#~ "server\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adresa>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr ""
#~ "  -p, --port PORT\tAşteaptă conexiunile de la clienţi pe portul PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle TIMP\tAbandonează jocul dacă pentru TIMP secunde nu sunt "
#~ "jucători \n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tCTermină programul când se termină jocul, în loc să "
#~ "începi unul nou\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tSalvează jocul în directorul DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Alegeţi un scenariu"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tSalvează jocul în directorul DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Indicativul serverului: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tSetează indicativul server-ului la ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FIŞIER\tCiteşte scriptul de început din FIŞIER\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr ""
#~ "  -R, --Ranklog FIŞIER\tFoloseşte FIŞIER ca jurnal pentru clasamente\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Începe un joc nou sau continuă unul salvat anterior."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Această comandă începe jocul.  Când se începe un joc nou trebuie folosită "
#~ "după ce s-au conectat toţi jucătorii umani, după ce au fost creaţi toţi "
#~ "jucatorii controlaţi de AI (dacă este necesar) şi au fost făcute toate "
#~ "modificările dorite la configuraţia iniţială a serverului.  După 'start', "
#~ "fiecare jucător uman va putea să-şi aleagă naţiunea şi jocul va începe.  "
#~ "Această comandă este necesară şi pentru a reîncepe un joc salvat "
#~ "anterior.  De îndată ce jocul a început această comandă nu mai este "
#~ "disponibilă deoarece nu va avea nici un efect."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <nume-comandă>\n"
#~ "help <nume-opţiune>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Arată ajutorul pentru comenzile şi opţiunile serverului."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Fără nici un argument afişează un ajutor introductiv.  Cu argumentul "
#~ "\"commands\" sau \"options\" afişează lista întreagă a comenzilor, "
#~ "respectiv opţiunilor.  În orice alt caz argumentul este interpretat ca "
#~ "nume de comandă sau opţiune şi se afişează informaţii de ajutor pentru "
#~ "comanda sau opţiunea respectivă.  Pentru opţiuni, informaţia de ajutor "
#~ "include valorile curente şi implicite ale opţiunii respective.  "
#~ "Argumentul poate fi abreviat dacă acesta nu este ambiguu."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Afişează la server o listă a jucătorilor, a echipelor, a legăturilor sau "
#~ "a scenariilor de joc disponibile.  Argumentul poate fi abreviat, şi are "
#~ "valoarea implicită 'players' (jucători) dacă lipseşte."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Termină jocul şi opreşte serverul."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nume-conexiune>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Taie conexiunea unui client cu serverul."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Termină conexiunea clientului specificat către server, îndepărtând "
#~ "clientul respectiv din joc.  Dacă jocul nu a început încă, este eliminat "
#~ "jucătorul al cărui client a fost terminată conexiunea, altfel nu are nici "
#~ "un efect.  De notat că această comandă primeşte acum numele conexiunilor "
#~ "nu al jucătorilor."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <nume-opţiune>"

#~ msgid "Explain server options."
#~ msgstr "Explică opţiunile server."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Comanda 'explain' (explică) afişează un subset al comenzii "
#~ "'help'(ajutor), şi este prezentă pentru compatibilitate cu versiunile "
#~ "anterioare.  Făra nici un argument afişează o listă a opţiunilor "
#~ "(asemănator comenzii 'help options'), şi cu argument afişează ajutor "
#~ "pentru argumentul respectiv (asemănător comenzii 'help <option-name>')."

#~ msgid "Show server options."
#~ msgstr "Arată opţiunile serverului."

#~ msgid "wall <message>"
#~ msgstr "wall <mesaj>"

#~ msgid "Send message to all connections."
#~ msgstr "Trimite un mesaj la toţi clienţii."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Pentru  fiecare client conectat afişează într-o fereastră mesajul "
#~ "introdus."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Mesaje de conectare/deconectare"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Trimite un mesaj la toţi clienţii."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "votează da|nu [numarul de voturi]"

#~ msgid "Cast a vote."
#~ msgstr "Votează."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "A player with info level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\" or \"no"
#~ "\", and optionally a vote number, gives your vote.  If you do not add a "
#~ "vote number, your vote applies to the latest command.  You can only "
#~ "suggest one vote at a time.  The vote will pass immediately if more than "
#~ "half of the players vote for it, or fail immediately if at least half of "
#~ "the players vote against it.  If one full turn elapses the vote may pass "
#~ "in any case if nobody votes against it."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr ""
#~ "Activează/Dezactivează opţiunea de depanare pentru AI pentru entitatea "
#~ "dată."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Afişează informaţiile de depanare pentru AI despre entitatea dată şi "
#~ "activează/dezactivează afişarea mesajelor de depanare continuă pentru "
#~ "această entitate."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <nume-opţiune> <valoare>"

#~ msgid "Set server option."
#~ msgstr "Setează opţiunile server."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <jucător> [team]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Modifică, adaugă sau elimină un jucător de la o echipă."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <director>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Alege un director nou pentru reguli de joc sau un nou mod(modpack)."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <linie-meta>"

#~ msgid "Set metaserver info line."
#~ msgstr "Setează linia de informaţie a metaserver-ului."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <linie-meta>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Setează linia metaserver-ului."

#~ msgid "Control metaserver connection."
#~ msgstr "Controlează conexiunea la metaserver."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' raportează starea legăturii cu metaserver-ul.\n"
#~ "'metaconnection down' sau 'metac d' închide legătura cu metaserver-ul .\n"
#~ "'metaconnection up' sau 'metac u' realizează legătura cu metaserver-ul."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adresa>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Setează adresa (URL) la care metaserverul să raporteze."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nume-jucător>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Schimbă statutul de AI (inteligenţa artificială) al jucătorului."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nume-conexiune] <nume-jucător>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Din păcate un jucător nou nu poate fi admis."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Doar conexiunile de la consolă sau cele cu nivelul de comandă 'hack' pot "
#~ "forţa alte conexiuni să preia un jucător. Cine nu aparţine celor două "
#~ "categorii, va putea folosi doar argumentul <nume-jucător>. Dacă se "
#~ "foloseşte '-' ca argument pentru numele jucătorului şi conexiunea nu "
#~ "controlează deja un jucător, se crează unul şi se atribuie conexiunii."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [nume-conexiune] [nume-jucător]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Urmareşte un jucător sau întregul joc."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Doar conexiunile de la consolă sau cele cu nivelul de comandă 'hack' pot "
#~ "forţa alte conexiuni să observe un jucător. Cine nu aparţine celor două "
#~ "categorii, va putea folosi doar argumentul [nume-jucător]. Dacă la "
#~ "consolă nu se primeşte nici un nume de utilizator sau conexiunea nu "
#~ "primeşte nici un argument, atunci conexiunea ca fi ataşată unui "
#~ "observator global."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <nume-conexiune>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "deataşează de la un jucător"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Doar conexiunile de la consolă sau cele cu nivel de comandă 'hack' pot "
#~ "forţa alte conexiuni să se deataşeze de la un jucător."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nume-jucător>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Crează un jucător AI cu acest nume."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Schimbă-ţi starea în plecat. AI-ul va juca în locul tău."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "AI-ul va conduce naţiunea ta dar va face doar schimbări minore."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nume-jucător>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Setează unul sau toţi jucătorii AI la nivelul 'novice'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'novice', şi setează nivelul implicit pentru noii jucători AI la "
#~ "'novice'. Cu argument, setează doar nivelul de dificultate al jucătorului "
#~ "respectiv."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nume-jucător>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Setează unul sau toţi jucătorii AI la nivelul 'uşor'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'uşor', şi setează nivelul implicit pentru noii jucători AI la 'uşor'. Cu "
#~ "argument, setează doar nivelul de dificultate al jucătorului respectiv."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nume-jucător>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Setează unul sau toţi jucătorii AI la nivelul 'normal'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'normal', şi setează nivelul implicit pentru noii jucători AI la "
#~ "'normal'. Cu argument, setează doar nivelul de dificultate al jucătorului "
#~ "respectiv."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nume-jucător>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Setează unul sau toţi jucătorii AI la nivelul 'greu'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'greu', şi setează nivelul implicit pentru noii jucători AI la 'greu'. Cu "
#~ "argument, setează doar nivelul de dificultate al jucătorului respectiv."

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr "create <nume-jucător>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Setează unul sau toţi jucătorii AI la nivelul 'uşor'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'uşor', şi setează nivelul implicit pentru noii jucători AI la 'uşor'. Cu "
#~ "argument, setează doar nivelul de dificultate al jucătorului respectiv."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <nume-jucător>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Setează unul sau toţi jucătorii AI la nivelul 'experimental'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'experimental', şi setează nivelul implicit pentru noii jucători AI la "
#~ "'experimental'. Cu argument, setează doar nivelul de dificultate pentru "
#~ "jucătorul respectiv. ACEST MOD ESTE DOAR PENTRU A TESTA NOI TRĂSĂTURI ALE "
#~ "AI-ului! Pentru servere normale, această opţiune nu are nici un efect."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <nivel>\n"
#~ "cmdlevel <nivel> new\n"
#~ "cmdlevel <nivel> first\n"
#~ "cmdlevel <nivel> <numele conexiunii>"

#~ msgid "Query or set command access level access."
#~ msgstr "Află sau setează acesul la nivelul accesului la comandă."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Nivelul de acces la comandă controlează care comenzi de server sunt "
#~ "disponibile\n"
#~ "utilizatorilor prin intermediul liniei de discuţii a clientului. "
#~ "Nivelurile disponibile sunt:\n"
#~ "    none  -  nici o comandă permisă\n"
#~ "    info  -  sunt permise doar comenzi de informare\n"
#~ "    ctrl  -  sunt permise comenzi care afectează jocul şi utilizatorii\n"
#~ "    hack  -  *toate* comenzile permise - periculos!\n"
#~ "Fără nici un argument, este afişat nivelul curent de acces la comandă.\n"
#~ "NIvelul de acces la comandă poate fi setat pentru toate conexiunile dacă "
#~ "se foloseşte un singur argument,\n"
#~ "iar acesta se seteazpă ca implicit pentru conexiunile viitoare.\n"
#~ "Dacă se specifică 'new', nivelul este setat doar pentru conexiunile noi.\n"
#~ "Dacă se specifică  'first come', atunci  se setează nivelul 'first come'; "
#~ "va fi\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Dacă nu există,devii organizatorul jocului cu permisiuni sporite."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <rundă> <turninc> <value> <valuemult>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Vezi \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "La fiecare <turn> runde, se adaugă <value> la timpul de gândire, se "
#~ "adaugă apoi <turninc> la <turn> şi se înmulţeşte <value> cu <valuemult>.  "
#~ "Foloseşte această comandă în acord cu opţiunea \"timeout\". Valorile "
#~ "implicite sunt 0 0 0 1"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Şterge setare"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "deataşează de la un jucător"

#~ msgid "End the game immediately in a draw."
#~ msgstr "Termină jocul imediat cu o remiză."

#~ msgid "Concede the game."
#~ msgstr "Abandonează jocul."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Acesta transmite celorlalţi jucători faptul că aţi renunţat la joc, şi "
#~ "dacă toţi în afară de un jucător (sau o echipă) au renunţat la joc în "
#~ "acest fel, atunci jocul se termină."

#~ msgid "remove <player-name>"
#~ msgstr "remove <nume-jucător>"

#~ msgid "Fully remove player from game."
#~ msgstr "Îndepărtează complet jucătorul din joc."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Această comandă îndepărtează COMPLET jucătorul din joc, incluzând toate "
#~ "oraşele şi unităţile sale. Folosiţi cu prudentă!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nume-fişier>"

#~ msgid "Save game to file."
#~ msgstr "Salvează jocul într-un fişier."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvează jocul curent în fişierul <nume-fişier>.  Dacă nu se specifică "
#~ "nici un nume de fişier ca argument jocul este salvat ca \"<prefix nume "
#~ "auto-salvare><an>m.sav[.gz]\".\n"
#~ "Pentru a încărca un joc salvat cu comanda 'save', porneşte serverul cu "
#~ "argumentul următor pe linia de comandă:\n"
#~ "    --file <nume-fişier>\n"
#~ "şi foloseşte comanda 'start' după ce s-au conectat toţi jucătorii."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nume-fişier>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Salvează jocul într-un fişier."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvează jocul curent în fişierul <nume-fişier>.  Dacă nu se specifică "
#~ "nici un nume de fişier ca argument jocul este salvat ca \"<prefix nume "
#~ "auto-salvare><an>m.sav[.gz]\".\n"
#~ "Pentru a încărca un joc salvat cu comanda 'save', porneşte serverul cu "
#~ "argumentul următor pe linia de comandă:\n"
#~ "    --file <nume-fişier>\n"
#~ "şi foloseşte comanda 'start' după ce s-au conectat toţi jucătorii."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nume-fişier>"

#~ msgid "Load game from file."
#~ msgstr "Încarcă jocul dintr-un fişier."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Încarcă un joc din fişierul <nume-fişier>. Toate datele curente "
#~ "nesalvate, inclusiv jucătorii regulile de joc şi opţinile serverului vor "
#~ "fi pierdute.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <nume-fişier>"

#~ msgid "Process server commands from file."
#~ msgstr "Execută comenzile server din fişier."

#~ msgid "write <file-name>"
#~ msgstr "write <nume-fişier>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Salvează setările curente în fişier."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Setează opţiunile server."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Conexiunea cu metaserverul este deja închisă."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr ""
#~ "Schimbă modul de afişare a informaţiilor de ieşire ale serverului intre "
#~ "stilul RFC şi stilul normal."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Întoarce pur şi simplu indicativul server-ului."

#~ msgid "%s Welcome"
#~ msgstr "%s Bun venit"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Bun venit pe Server-ul %s care rulează la adresa %s şi portul %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Bun venit pe Server-ul %s care aşteaptă conexiuni pe portul %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s s-a conectat de la %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Nu s-a putut ataşa legătura la jucătorul nou."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Eşti înregistrat ca '%s' şi nu eşti conectat la nici un jucător."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr ""
#~ "Sunteţi înregistrat ca '%s' şi sunteţi conectat la un jucător anonim."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Sunteţi înregistrat ca '%s' conectat la %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s s-a conectat de la %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr ""
#~ "Jocul este în modul Blocare a rundei: aştept ca %s să termine runda..."

#~ msgid "Client rejected: %s."
#~ msgstr "Client respins: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Cerere de conectare de la %s de la %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s are client versiunea %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Clientul nu are o capabilitate de care are nevoie server-ul.\n"
#~ "Versiunea server-ului: %d.%d.%d%s Versiunea clientului: %d.%d.%d%s.  Ar "
#~ "fi bine să actualizaţi!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s a fost respins: Capabilităţi incompatibile."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Server-ul nu are o capabilitate de care are nevoie clientul.\n"
#~ "Versiunea server-ului: %d.%d.%d%s Versiunea clientului: %d.%d.%d%s.  Ar "
#~ "fi bine să actualizaţi!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nume de jucător invalid '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s a fost respins: Nume invalid [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s a fost respins: Conexiunea a expirat aştepând parola."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' este deja conectat."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s a fost respins: Nume de înregistrare dupicat [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Legătura pierdută cu %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "se deataşează de la %s"

#~ msgid "Ok. RFC-style set."
#~ msgstr "Bine. A fost setat stilul RFC."

#~ msgid "Ok. Standard style set."
#~ msgstr "Bine. A fost setat stilul standard."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Pentru ajutor introductiv scrie 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%si nu pot accepta %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Joc: Neavând tehnologia %s nu puteţi accepta tratatul."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Nu poţi încheia tratatul, oraşul pe care încerci să-l dai nu mai există."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Nu poţi încheia tratatul, nu stăpâneşti %s."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Nu poţi încheia tratatul, ţi se cere capitala, (%s)."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Neavând destui galbeni, nu puteţi accepta tratatul."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Aţi încheiat un tratat care conţine %d clauză."
#~ msgstr[1] "Aţi încheiat un tratat care conţine %d clauze."

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Tratatul este anulat! Unul din oraşele pe care %s le dă este distrus!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Tratatul este anulat! %s nu mai controlează %s!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "Tratatul este anulat! %s nu au numărul de galbeni promişi!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Aţi dat o ambasadă lui %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s v-a permis să creaţi o ambasadă!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Aţi învăţat %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%si au obţinut %s de la %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Aţi primit %d galbeni."
#~ msgstr[1] "Aţi primit %d galbeni."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "Aţi primit harta lumi a %slor."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "Aţi primit harta maritimă a %slor."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Aţi obţinut oraşul %s de la %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Aţi cedat oraşul %s %slor"

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Sunteţi de acord cu încetarea focului cu %s."

#, fuzzy
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Aţi încheiat un armistiţiu cu %s. În %d rundă va deveni un tratat de "
#~ "pace. Mută-ţi unităţile afară din teritoruiul lui %s."
#~ msgstr[1] ""
#~ "Aţi încheiat un armistiţiu cu %s. În %d runde va deveni un tratat de "
#~ "pace. Mută-ţi unităţile afară din teritoruiul lui %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Tratat de alianză încheiat cu %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Ai dat vedere comună lui %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s v-a dat vedere comună."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s a anulat întâlnirea!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Întâlnirea cu %s a fost anulată."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Trimisul dumneavoastră diplomatic a fost decapitat!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "%sul dumneavoastră n-a putut otrăvi apa în %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "%sul dumneavoastră a otrăvit apa în %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s este suspectat că a otrăvit rezervele de apa ale %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "%s-ul dumneavoastră a fost executat în %s de un %s primitiv."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Aţi deschis o ambasadă în %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%si au deschis o ambasadă în %s."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "%sul dumneavoastră nu a putut sabota a lui %s %s."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "%sul dumneavoastră a reuşit să saboteze a lui %s %s."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%s dumneavoastră a fost sabotat de %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Nu puteţi mitui o unitate a acestei naţiuni."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Nu aveţi destui galbeni pentru a mitui a lui %s %s."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Nu puteţi mitui %s!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "%sul dumneavoastră a reuşit să mituiască al lui %s."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "%s dumneavostră a fost mituit de %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s se aştepta la o nouă încercare de a fura tehnologie. %sul "
#~ "dumneavoastră a fost prins şi executat."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "%s-ul dvs. a fost prins când a încercat să fure technologie de la %si."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "Al lui %s %s a eşuat să fure tehnologie de la %s."

#~ msgid "No new technology found in %s."
#~ msgstr "O tehnologie nouă n-a fost găsită în %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Nu puteţi corupe acest oraş."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Nu aveţi destui galbeni pentru a corupe %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "%sul dumneavoastră a fost prins în timp ce incita la revoltă."

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "Aţi prins al lui %s %s în timp ce incita la revoltă populaţia din %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr ""
#~ "Aţi incitat la revoltă populaţia din oraşul %s, pe care acum îl conduceţi!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s s-a revoltat. Se bănuieşte influenza %să."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr ""
#~ "%sul dumneavastră a fost prins încercând să facă un sabotaj industrial!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Aţi prins al lui %s %s încercând un sabotaj în %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "%sul dumneavoastră n-a găsit nimic de sabotat în %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Nu poţi sabota un %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "%sul dumneavoastră n-a găsit %s să saboteze în %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "%sul dumneavoastră a distrus producţia de %s în %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Producţia de %s a fost distrusă în %s. Suspectaţi sunt %si."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "%sul dumneavoastră a fost prins încercând să saboteze!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Aţi prins al lui %s %s încercând să sabototeze %s din %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "%sul dumneavoastră a distrus %s în %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%si au distrus %s în %s."

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Un %s inamic a fost ucis în timp ce apăra un %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "%sul dvs a fost ucis în timpul ce apăra %s împotriva unui %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%sul dvs a fost ucis în timpul ce apăra %s împotriva unui %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "%sul dvs a fost ucis în timpul ce apăra %s împotriva unui %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "%sul dvs a fost ucis în timpul ce apăra împotriva unui %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%sul dvs a fost ucis în timpul ce apăra împotriva unui %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "%sul dumneavoastră a fost eliminat de un %s care se apăra."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Aţi eliminat al lui %s %s în timpul infiltrării în %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Aţi eliminat al lui %s %s în timpul infiltrării în %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Aţi eliminat al lui %s %s în timpul infiltrării în %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Aţi eliminat al lui %s %s în timpul infiltrării trupelor dumneavoastră."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Aţi eliminat al lui %s %s în timpul infiltrării trupelor dumneavoastră."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Aţi eliminat al lui %s %s în timpul infiltrării trupelor dumneavoastră."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "%sul dumneavoastră şi-a terminat misiunea cu succes şi s-a întors "
#~ "nevătămat la %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr ""
#~ "%sul dumneavoastră a fost prins după ce şi-a terminat misiunea în %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "%sul dumneavoastră a fost prins după ce şi-a terminat misiunea."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Aţi cauzat un incident în timp ce l-aţi mituit pe al lui %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s a cauzat un incident în timp ce vă mituia %sul."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Aţi creat un incident în timp ce încercaţi să furaţi tehnologie de la %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "%s a fost prins în timp ce încerca să fure tehnologie de la dumneavoastră."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Aţi cauzat un incident în timp ce incitaţi la revoltă în %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s au cauzat un incident în timp ce incita o revoltă în %s."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Joc: Nu puteţi mitui o unitate a acestei naţiuni."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Joc: Nu puteţi mitui o unitate a acestei naţiuni."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Nu pot scrie în fişierul %s"

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Joc: Nu puteţi mitui o unitate a acestei naţiuni."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Nu există un asemenea vot (%d)."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Nu poate fi construită în oraşe.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Numele conexiunii: %s"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Jucătorii nu pot fi îndepărtaţi odată ce jocul a început."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Jucător Distrus"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Nu există un asemenea vot (%d)."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Nu există un asemenea vot (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Nu se pate porni jocul deoarece a fost deja pornit."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Nu se poate trece un jucător sub controlul barbarilor."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Toate opţiunile"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veteran)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Nu s-a găsit fişierul audio %s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Unităţi de început care se pot deplasa pe mare nu sunt încă suportate. "
#~ "Nimeni nu primeşte %s."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Joc: Naţiune selectată"

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Timpul maxim de gândire pentru rundă a depăşit valoarea maximă, se "
#~ "fixează la valoarea maximă."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr ""
#~ "Timpul de gândire pentru rundă este mai mic decât zero, se fixează la "
#~ "zero."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Suprafaţă mare - posibil să dureze câteva secunde."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generatorul 3 nu a amplasat toate insulele mari."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generatorul 3 a lăsat suprafaţa%li neamplasată."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Se pare că acest server a intrat îṅtr-un ciclu infint încercănd să "
#~ "determine poziţiile de început.\n"
#~ "Se poate ca numărul de jucători să fie prea mare pentru harta aceasta.\n"
#~ "Vă rugăm raportaţi această defecţiune la %s."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s este ambiguu ca nume-prefix de jucător."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s este ambiguu ca nume-prefix de conexiune."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s este un nume enervant. Folosiţi numele conexiunii"

#~ msgid "%s to allies: %s"
#~ msgstr "%s pentru aliaţi: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s observă acum %s."

#~ msgid "You are not attached to a player."
#~ msgstr "Nu sunteţi ataşat la nici un jucător."

#~ msgid "%s is not connected."
#~ msgstr "%s nu este conectat."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Nu există o conexiune cu numele %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Nu există jucător sau conexiune cu numele %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "S-a produs încălzirea globală!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Ţărmurile au fost inundate şi mari porţiuni de câmpie au devenit deşert."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "S-a produs iarna nucleară!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Zonele inundate s-au uscat şi mari regiuni de câmpie au devenit tundră."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Noi speranţe înfloresc ca primăvara prin ţară, la anunţul că s-a "
#~ "decoperit calea ferată.\n"
#~ "      Muncitorii se adună în mod spontan şi modernizează toate oraşele "
#~ "construind căi ferate."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Oamenii sunt mulţumiţi să afle că oamenii dumneavoastră de ştiinţa au "
#~ "descoperit în sfârşit calea ferată.\n"
#~ "      Muncitorii se adună în mod spontan şi modernizează toate oraşele "
#~ "construind căi ferate."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Noi speranţe înfloresc ca primăvara prin ţară, la anunţul că s-a "
#~ "decoperit calea ferată.\n"
#~ "      Muncitorii se adună în mod spontan şi modernizează toate oraşele "
#~ "construind căi ferate."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Oamenii sunt mulţumiţi să afle că oamenii dumneavoastră de ştiinţa au "
#~ "descoperit în sfârşit calea ferată.\n"
#~ "      Muncitorii se adună în mod spontan şi modernizează toate oraşele "
#~ "construind căi ferate."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "%sul dumneavoastră a fost mutat datorită schimbării terenului."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "%s a fost dizolvat datorită modificării terenului."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "În acest joc nu se va raporta la metaserver."

#~ msgid "The %s are no more!"
#~ msgstr "%si au fost extinşi!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Nu se pot schimba ratele înainte de începerea jocului."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Rata %s depăşeşte rata maximă pentru %s"

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s îi guvernează acum pe %s într-o %s."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%sii au început o revoltă!Va urma %d rundă de anarhie! Guvernul ţintă "
#~ "este %s."
#~ msgstr[1] ""
#~ "%sii au început o revoltă!Vor urma %d runde de anarhie! Guvernul ţintă "
#~ "este %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revoluţie: se revine la anarhie."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr ""
#~ "Ar trebui să alegeţi o nouă formă de guvernare din meniul Guvernare."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Rata de impozit depăşeşte rata maximă sub %s; ajustez."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Rata de ştiinţă depăşeşte rata maximă sub %s; ajustez."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Rata de lux depăşeşte rata maximă sub %s; ajustez."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s nu vă mai oferă vedere comună."

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senatul nu vă permite să rupeţi alianţa cu %s. Va trebui să dizolvaţi "
#~ "senatul sau să aşteptaţi un moment mai oportun."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "Senatul vă aprobă petiţia datorită provocărilor neîncetate ale %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senatul refuză să rupă tratatul cu %s, dar nu aveţi probleme în a gasii "
#~ "un alt senat."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Starea diplomatică intre %s şi %s este acum %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "%s a anulat înţelegerea! Starea diplomatică între %s şi %s este acum %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s l-a atacat pe aliatul dumneavoastră %s! Aţi anulat alianţa  cu "
#~ "agresorul."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Co-echipierul dumneavoastră %s i-a declarat război lui %s. Sunteţi "
#~ "obligat să anulaţi alianţa cu %s."

#~ msgid "Removing player %s."
#~ msgstr "Se îndepărtează jucătorul %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Aţi fost îndepărtat din joc!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s a fost îndepărtat din joc."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Alegeţi un nume diferit de spaţiu."

#~ msgid "That nation is already in use."
#~ msgstr "Naţiunea este deja aleasă de către cineva."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Un alt jucător are deja numele '%s'.  Alegeţi un alt nume."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Alegeţi un nume care să conţină doar caractere ASCII."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Jucătorul %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Un oraş denumit greşit"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Aţi făcut contact cu %si conduşi de %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Nu aţi putut să aruncaţi %s în război civil - prea mulţi jucători"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Nu aţi putut să aruncaţi %s în război civil - prea mulţi jucători"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Naţiunea dumneavoastră a fost aruncată într-un război civil."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s a fost declarat liderul statelor rebele %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s declară alianţă lui %s."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "Cucerirea capitalei lui %s şi distrugerea structurilor administrative ale "
#~ "imperiului\n"
#~ "      au pornit un război civil. Oportunişti s-au alăturat cauzei rebele, "
#~ "iar %s\n"
#~ "      deţine acum puterea în %d provincii rebele."
#~ msgstr[1] ""
#~ "Cucerirea capitalei lui %s şi distrugerea structurilor administrative ale "
#~ "imperiului\n"
#~ "      au pornit un război civil. Oportunişti s-au alăturat cauzei rebele, "
#~ "iar %s\n"
#~ "      deţine acum puterea în %d provincii rebele."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Jucătorul %s a fost adăugat la echipa %s."

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "Raportul lui %s despre cele mai BOGATE Civilizaţii în Lume."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s raportează despre cele mai AVANSATE Civilizaţii din Lume."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s raportează despre cele mai MILITARIZATE Civilizaţii din Lume."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s raportează despre cele mai FERICITE Civilizaţii din Lume."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s raportează despre cele mai ÎNTINSE Civilizaţii din Lume."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "Herodot"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "Tucidide"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "Pliniu cel Bătrân"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Liviu"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Populaţia"

#~ msgid "Land Area"
#~ msgstr "Suprafaţa"

#~ msgid "Settled Area"
#~ msgstr "Suprafaţa locuită"

#~ msgid "Research Speed"
#~ msgstr "Viteza de cercetare"

#~ msgid "Military Service"
#~ msgstr "Serviciul militar"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "Magnificii"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Istorici Publică"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: Oraşul %s %s de mărimea %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: Oraşul %s %s de mărimea %d, "

#~ msgid "with no wonders\n"
#~ msgstr "fără o minune\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "cu %d minune\n"
#~ msgstr[1] "cu %d minuni\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Calători relatează:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Cele mai mari 5 oraşe din lume!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s în %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s în %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s a fost DISTRUS\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(în construcţie %s în %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(în construcţie %s în %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "mile pătrate"
#~ msgstr[1] "mile pătrate"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M tone"
#~ msgstr[1] " M tone"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M produse"
#~ msgstr[1] " M produse"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " bulbi"
#~ msgstr[1] " bulbi"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " lună"
#~ msgstr[1] " luni"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonă"
#~ msgstr[1] " tone"

#~ msgid "Demographics Report:"
#~ msgstr "Raport demografic:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Raportul demografic nu este disponibil."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s în %s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "Populaţia\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Comerţ\n"
#~ "(M produse)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Producţie\n"
#~ "(M tone)"

#~ msgid "Cities\n"
#~ msgstr "Oraşe\n"

#~ msgid "Technologies\n"
#~ msgstr "Tehnologii\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Serviciul militar\n"
#~ "(luni)"

#~ msgid "Wonders\n"
#~ msgstr "Minuni\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Viteza de cercetare\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Suprafaţa\n"
#~ "(mile pătrate)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Suprafaţa locuită\n"
#~ "(mile pătrate)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Educaţia\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Navă spaţială\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Constuind Unităţi"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Unităţi disponibile"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Resurse"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Nu se poate gasi un fişier de reguli \"%s.%s\" care poate fi citit."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Se încarcă setul de reguli"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Fişierul salvat conţine o hartă incompletă. Acest lucru se poate întâmpla "
#~ "la salvări mai vechi, sau poate indica un fişier salvat invalid. "
#~ "Continuaţi pe propria dumneavoastră raspundere."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s a fost adăugat ca jucător AI de nivelul %s."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s a fost adăugat ca jucător AI."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Salvarea foloseşte setul clasic de reguli pentru teren care nu mai este "
#~ "suportat."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Avertizare: Directoare diferite pentru seturile de reguli ('%s' şi '%s') "
#~ "nu mai sunt suportate. Se foloseşte '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Salvarea este prea veche, este necesară o salvare făcută cu versiunea "
#~ "1.9.0 sau mai nouă."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Serverul nu poate citi intrarea standard. Se ignoră intrarea."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Număr iniţial de galbeni pentru fiecare jucător"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Număr iniţial de galbeni pentru fiecare jucător"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Număr iniţial de galbeni pentru fiecare jucător"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "deconectează"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: adresă invalidă: [%s:%d]."

#, fuzzy
#~ msgid "Running"
#~ msgstr "Rafinarea"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "Jocul s-a terminat"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Numărul de rute comerciale"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Ştergeţi jucător"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Împărăteasă"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Alegeţi un scenariu"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Polii sunt continente separate"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Toţi jucătorii sunt gata; înceape jocul."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d rundă"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<nici o conexiune>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "deconectează"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Stratul graniţelor"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Jucătorul %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Graniţe naţionale"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Lista echipelor:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Constructia"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Stratul unităţilor"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Nume de oraşe permise"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Civ: Răscoala barbarilor"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Grădinile Suspendate"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Permite %silor construcţia de drumuri pe pătrate cu un râu.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Aleget unitatea"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Constructia"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Dizolvă"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Feminin"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Nu puteţi dizolva unităţi."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Şirul de caractere demografic conţine caractere nepermise. Încercaţi "
#~ "\"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Şirul de caractere conţine caractere\n"
#~ "nepermise.  Încercaţi \"help allowtake\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Şirul de caractere cu unităţi de început conţine\n"
#~ "caractere nepermise. Încercaţi \"help startunits\"."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Nu se poate schimba maxplayers în modul GGZ."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Numărul de jucători este mai mare decât valoarea solicitatăşâ; Se "
#~ "păstrează valoarea precedentă."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Numărul de jucători este mai mare decât valoarea solicitatăşâ; Se "
#~ "păstrează valoarea precedentă."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Nu puteţi modifica valoarea aceastei opţiuni."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Mărimea hărţii (în milioane de forme)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Această valoare este folosită pentru a determina dimensiunile hărţii.\n"
#~ "  mărime = 4 este o hartă normală de 4000 de forme (implicit)\n"
#~ "  mărime = 20 este o hartă uriaşa de 20000 de forme"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "NUmărul iniţial de tehnologii pentru fiecare jucător"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Această valoare este folosită pentru a determina dimensiunile hărţii.\n"
#~ "  mărime = 4 este o hartă normală de 4000 de forme (implicit)\n"
#~ "  mărime = 20 este o hartă uriaşa de 20000 de forme"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Desenează bara de stare a oraşului"

#~ msgid "Map topology index"
#~ msgstr "Indicele de topologie a hărţii"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Hărţile din Freeciv sunt întotdeauna bidimensionale. Se pot uni capetele "
#~ "nord cu sud şi est cu vest pentru a forma o harta plată, cilindrică sau "
#~ "în formă de tor (gogoaşă). Formele individuale pot fi dreptunghiulare sau "
#~ "hexagonale, fiind aliniate în mod clasic sau izometric - în funcţie de "
#~ "setul forme folosit.\n"
#~ "   0 Pământ plat (capetele nu sunt unite)\n"
#~ "   1 Pământ (sunt unite capetele E-V)\n"
#~ "   2 Uranus (sunt unite capetele N-S)\n"
#~ "   3 Lumea gogoaşă (sunt unite capetele N-S, E-V)\n"
#~ "   4 Pământ plat (izometric)\n"
#~ "   5 Pământ (izometric)\n"
#~ "   6 Uranus (izometric)\n"
#~ "   7 Lumea gogoaşă (izometric)\n"
#~ "   8 Pământ plat (hexagonal)\n"
#~ "   9 Pământ (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Lumea gogoaşă (hexagonal)\n"
#~ "  12 Pământ plat (izo-hex)\n"
#~ "  13 Pământ (izo-hex)\n"
#~ "  14 Uranus (izo-hex)\n"
#~ "  15 Lumea gogoaşă (izo-hex)\n"
#~ "Dreptunghiular clasic:       Dreptunghiular izometric:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Forme hexagonale:        Izo-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Metoda folosită pentru generarea hărţii"

#~ msgid "Method used to choose start positions"
#~ msgstr "Metoda folosită pentru alegerea poziţiilor de început"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Prezenţa insulelor de marimea 1x1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Polii sunt continente separate"

#, fuzzy
#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#~ msgid "All the map is temperate"
#~ msgstr "Toată harta este în zona de climă tempereată"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#~ msgid "Average temperature of the planet"
#~ msgstr "Temperatura medie a planetei"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Valorile mici vor determina o hartă rece, iar valori mari vor determina o "
#~ "hartă cu temperaturi mai ridicate.\n"
#~ "\n"
#~ "100 înseamnă că se ve crea o planetă foarte fierbinte fără zone polare, "
#~ "doar zone tropicale şi zone uscate.\n"
#~ "\n"
#~ "70 înseamnă că se va crea o planetă cu foarte puţină gheaţă polară.\n"
#~ "\n"
#~ "50 înseamnă că se va crea o planetă temperatăcu zone polare, reci, "
#~ "temperate şi tropicale normale; zona deşertică se va suprapune cu zonele "
#~ "tropicale şi zonele temperate.\n"
#~ "\n"
#~ "30 înseamnă o planetă rece cu zone tropicale restrânse.\n"
#~ "\n"
#~ "0 înseamnă o planetă foarte rece cu zone polare foarte mari şi fără "
#~ "tropice"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Procentul din hartă ocupat de insule"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "Această setare dă procentul din hartă care va fi pământ."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Cantitatea de dealuri/munţi"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Valori mici generează hărţi plane, în timp ce valori mai mari generează o "
#~ "hartă mai abruptă cu mai multe dealuri, mai mulţi munţi."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Cantitate de apă pe pământ"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Valori mici înseamnă mai multe zone uscate, deşertice; valori mai "
#~ "ridicate generează o hartă cu mai multe zone mlăştinoase, jungle şi "
#~ "râunri."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "S-a produs încălzirea globală!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Energia Atomică"

#~ msgid "Map generation random seed"
#~ msgstr "Sămânţa aleatoare pentru generarea hărţii."

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Aceaşi sămânţă va produce întotdeauna aceaşi hartă; pentru zero (valoarea "
#~ "implicită) se va alege o sămânţă pe baza ceasului sistemului şi se va "
#~ "genera o hartă. Această setare este folosită doar la depanarea jocului."

#~ msgid "Game random seed"
#~ msgstr "Rădăcină aleatoare pentru generarea jocului"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Pentru valoarea zero (implicită) sămânţa va fi aleasă pe baza ceasului "
#~ "sistemului. Această setare este de folos doar când se depanează jocul"

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Cantitatea de pătrăţele de resurse \"special\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Resursele speciale îmbunătăţesc terenul pe care se găsesc. Scara de "
#~ "variaţie a serverului este de părţi la mie."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Cantitatea de colibe (triburi minore)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Această setare dă numărul exact de colibe ce vor fi amplasate pe întreaga "
#~ "hartă. Colibele sunt sate mici de triburi care pot fi vizitate de unităţi."

#~ msgid "Minimum number of players"
#~ msgstr "Număr minim de jucători"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Numărul minim de jucători (conectaţi sau AI) pentru a putea porni jocul."

#~ msgid "Maximum number of players"
#~ msgstr "Număr maxim de jucători"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Numărul maxim de jucători umani şi AI care pot participa la joc. Când "
#~ "acest număr este atins, jucători noi care încearcă să se conecteze, v-or "
#~ "fi refuzaţi."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Număr minim de jucători"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Dacă este o valoare pozitivă, jucători noi AI vor fi creaţi până la "
#~ "atingerea acestui număr total de jucători."

#~ msgid "List of players' initial units"
#~ msgstr "O listă cu unităţile iniţiale ale jucătorului"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Acesta ar trebuie să fie un şir de caractere, dintre care fiecare "
#~ "specifică tipul unei unităţi. Trebuie să existe cel puţin un fondator de "
#~ "oraş în şir. Caracterele şi înţelesul lor sunt:\n"
#~ "    c   = fondator de oraş (ex. Colonişti)\n"
#~ "    w   = lucrător (ex. Inginer)\n"
#~ "    x   = explorator (ex. Explorator)\n"
#~ "    k   = Gameloss (ex., Rege)\n"
#~ "    s   = diplomat (ex. diplomat)\n"
#~ "    d   = unităţi de apărare iniţiale (ex. luptători)\n"
#~ "    D   = unităţi de apărare superioare (ex. phalanx-ul)\n"
#~ "    a   = unitate rapidă de atac (ex. călăreţii)\n"
#~ "    A   = unitate puternică de atac (ex. catapultă)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Dacă se înregistrează statistici despre jucători"

#~ msgid "Area where initial units are located"
#~ msgstr "Aria unde unităţile iniţiale sunt locate"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Aceasta este raza de împrăştiere a unităţilor iniţiale."

#~ msgid "Starting gold per player"
#~ msgstr "Număr iniţial de galbeni pentru fiecare jucător"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Numărul de galbeni de care beneficiază fiecare jucător la începutul "
#~ "jocului."

#~ msgid "Number of initial techs per player"
#~ msgstr "NUmărul iniţial de tehnologii pentru fiecare jucător"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Numărul de tehnologii de care beneficiază fiecare jucător la începutul "
#~ "jocului. Tehnologiile alese sunt alese aleator pentru fiecare jucător. În "
#~ "funcţie de valoarea din setul de reguli a tech_cost_style, o valoare mare "
#~ "pentru techlevel poate face următoarele tehnologii foarte costisitoare."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Procentul de multiplicare a costurilor tehnologiilo"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Acest lucru afectează cât de repede pot descoperii jucătorii noi "
#~ "tehnologii. Toate costurile tehnologiilor sunt multiplicate cu această "
#~ "cantitate (ca procent). Costurile de bază a tehnologiei sunt determinate "
#~ "prin setul de reguli sau alte setări ale jocului."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Procentul de penalizare aplicat când se schimbă tehnologia "

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Dacă se schimbă tehnologia cercetată, şi sunt puncte pozitive de "
#~ "cercetare, veţi pierde acest procent din acele puncte de cercetare. Acest "
#~ "lucru nu se aplică dacă aţi câştigat o tehnologie în această rundă."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr ""
#~ "Penalizare pentru obţinerea de tehologii sau galbeni printr-un tratat"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Pentru fiecare tehnologie pe care o obţineţi prin tratat diplomatic, veţi "
#~ "pierde puncte de cercetare, egale cu acest procent din costul de "
#~ "cercetare a noii tehnologii. Puteţi să ajungeţi cu puncte de cercetare "
#~ "negative dacă această valoare este diferită de zero. Acest procent se "
#~ "aplică şi transferului de galbeni prin tratate diplomatice."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penalizare pentru obţinerea unei tehnologii prin cucerire"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Pentru fiecare tehnologie pe care o obţineţi din cucerirea unui oraş "
#~ "inamic, veţi pierde puncte de cercetare egale cu acest procent din costul "
#~ "de cercetare a noii tehnologii. Puteţi să ajungeţi cu puncte de cercetare "
#~ "negative dacă această valoare este diferită de zero."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penalizare pentru obţinerea unei tehnologii gratuit"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Pentru fiecare tehnologie pe care o obţineţi \"gratuit\" (prin alte "
#~ "metode decât diplomaţie sau cucerire: în mod special, din colibe sau "
#~ "Marea Librărie), pierdeţi puncte de cercetare egale cu acest procent din "
#~ "costul cercetării unei noi tehnologii. Puteţi să ajungeţi cu puncte "
#~ "negative de cercetare dacă această valoare este diferită de zero."

#~ msgid "Food required for a city to grow"
#~ msgstr "Provizii necesare pentru creşterea unui oraş"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Aceasta este cantitatea iniţială de hrană necesară unui oraş să crească. "
#~ "Această valoare este multiplicată cu un alt factor ce provine din setul "
#~ "de reguli şi este dependentă de mărimea oraşului."

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "Procentul de hrană ce se pierde când este necesar un apeduct"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Dacă un oraş trebuie să crească, dar nu poate deoarece are nevoie de un "
#~ "apeduct (sau un sistem de canalizare), pierde acest procentaj din hrană "
#~ "(sau jumătate din această valoare dacă există un grânar)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Procentul de multiplicare pentru costurile de producţie"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Acesta afectează cât de repede pot fi produse unităţi sau clădiri. "
#~ "Costurile de bază sunt multiplicate cu această valoare (ca procent)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr ""
#~ "Mărimea minimă a oraşului pentru care se obţine rata întreagă a comerţului"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Există o penalizare pentru rata comerţului în toate oraşele mai mici de "
#~ "această mărime. Penalizarea este 100% (nici un fel de comerţ) pentru "
#~ "mărimi până la notradesize, şi descreşte gradat până la 0% (fără "
#~ "penalizare, în afară de corupţie) pentru mărime=fulltradesize. Vezi şi "
#~ "notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Mărimea maximă a unui oraş fără comerţ"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Oraşele nu produc comerţ decât dacă depăşesc această mărime. comerţul "
#~ "produs creşte gradat pentru oraşe mai mari ca notradesize şi mai mici ca "
#~ "fulltradesize. Vezi de asemenea şi fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Distanţa minimă dintre oraşe"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Când un jucător fondează un oraş, se verifică dacă există un alt oraş pe "
#~ "o rază de citymindist. De exemplu, dacă citymindist are valoarea 3, "
#~ "trebuie să existe cel puşâţin două pătrăţele libere între două oraşe ân "
#~ "fiecare direcţie. dacă este setat la 0 (valoarea implicită) se va folosi "
#~ "valoarea din setul de reguli."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Tehnologii"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Galbeni: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Oraş: Sărbătorind"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Distanţa minimă dintre oraşe"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "NUmărul de runde dintre efectele de sărbătorire"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Stabileşte numărul de runde dintre sărbătorile de creştere ale unui oraş. "
#~ "Dacă valoarea este stabilită la n, un oraş va creşte după ce sărbătoreşte "
#~ "timp de n+1 runde. "

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Şansa de prăbuşire a clădirilor din oraşele cucerite"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Dacă un jucător cucereşte un oraş, fiecare îmbunătăţire a oraşului are "
#~ "această probabilitate de a fi distrusă."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Şansa de a se deplasa într-o formă după un atac"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Dacă valoarea este stabilită la 0, lupta va fi în stilul Civ1/2 (când "
#~ "atacaţi, veţi rămâne pe loc). Dacă valoarea este 100, unităţile care "
#~ "atacă se vor deplasa întotdeauna în parcela atacată dacă au câştigat "
#~ "bătălia (şi în parcelă nu mai sunt alte unităţi inamice). dacă este "
#~ "stabilită o valoare între 0 şi 100, aceasta va fi folosită ca procentul "
#~ "din şansa de a \"ocupa\" teritoriul."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Porniţi/opriţi atacul automat al unităţilor pe partea de server"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Dacă această opţiune este activată, unităţile ce se pot mişca vor ataca "
#~ "automat nităţile care se deplasează într-o poziţie adiacentă."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Dacă apărătorul pierde şi nu se află într-un oraş sau fortăreaţa, toate "
#~ "unităţile aflate pe acelaşi pătrat sunt distruse împrună cu apărătorul."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reduce populaţia oraşului după atac"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Acest indicator stabileşte dacă populaţia unui oraş va fi micşorată după "
#~ "ce oraşul a fost atacat cu succes de o unitate inamică, în funcţie de "
#~ "tipul de mişcare al unităţii (valoare finală se obţine SAU logic):\n"
#~ "  1 = pământ\n"
#~ "  2 = mare\n"
#~ "  4 = elicopter\n"
#~ "  8 = aer"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Graniţe naţionale"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Unităţile care se află între graniţele ţării nu produc nefericire"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Dacă este setată această opţiune, unităţile nu vor provoca nefericire "
#~ "atunci când sunt în interiorul graniţelor naţionale."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Posibilitatea de a avea relaţii diplomatice cu ceilalţi jucători"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Posibilitatea de a avea relaţii diplomatice cu ceilalţi jucători"

#~ msgid "Allowed city names"
#~ msgstr "Nume de oraşe permise"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Nu sunt impuse restricţii: jucătorii pot avea mai multe oraşe cu "
#~ "acelaşi nume.\n"
#~ "\n"
#~ "1 = Numele oraşelor trebuie să fie unice pentru un jucător: un jucător nu "
#~ "poate avea mai multe oraşe cu acelaşi nume.\n"
#~ "\n"
#~ "2 = Numele oraşelor trebuie să fie unice în tot jocul: toate oraşele din "
#~ "joc vor trebui să aibă nume distincte.\n"
#~ "\n"
#~ "3 = Ca la valoarea 2, dar jucătorul nu va putea să folosească un nume de "
#~ "oraş ce se găseşte printre denumirile de oraşe implicite al altei naţiuni "
#~ "decât dacă se gaseşte şi printre denumirile implicite de oraşe ale "
#~ "naţiunii sale."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Lista jucătorilor:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Frecvenţa apariţiei barbarilor"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Anul de început al atacului barbarilor"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbari nu vor apărea inainte de acest an."

#~ msgid "Length in turns of revolution"
#~ msgstr "Lungimea în runde a revoluţiei"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Valoare ce determină câte runde va dura perioada de anarhie ce urmează "
#~ "unei schimbări de guvern. Stabilind această valoare la 0 va determina "
#~ "alegerea unei perioade aleatoare cu durata între 1-6 runde."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Dacă se activează ceaţa de război"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, vor fi vizibile doar acele unităţi "
#~ "care se află în câmpul vizual ale propriilor unităţi sau oraşe. Nu veţi "
#~ "putea observa schimbările ce se produc în zonele pe care nu le puteţi "
#~ "vedea."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Transportă aerian"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Şansa iniţială de reuşită a diplomaţilor şi spionilor."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Şansa ca un spion să se întoarcă dintr-o misiune reuşită şi şansa "
#~ "intiţială de succes pentru diplomaţi şi spioni."

#~ msgid "Whether to allow space race"
#~ msgstr "Dacă este permisă cursa spaţială"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, jucătorii vor putea construii nave "
#~ "spaţiale."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, jucătorii vor putea construii nave "
#~ "spaţiale."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Numărul minim de oraşe pentru un război civil"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Va izbucni un război civil, dacă un jucător are acest număr de oraşe, iar "
#~ "capitala sa este cucerită. Dacă această valoare este cea maximă, "
#~ "războaiele civile vor fi dezactivate."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Dacă această opţiune este activată atunci rapoartele vor fi afişate ca "
#~ "file separate în loc de dialoguri popup."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Runde până când se pierde contactul diplomatic dintre jucători."

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Jucătorii pot avea întâlniri diplomatice după ce acest număr de runde a "
#~ "trecut de la ultima întâlnire a unităţilor lor, chiar dacă nu au o "
#~ "ambasadă. Dacă această valoare este zero atunci jucătorii nu se pot "
#~ "întâlni decât dacă au ambasadă. "

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Reconstruieşte palatul după pierderea capitalei"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Valoarea 1 înseamnă că palatul va fi automat şi gratuit reconstruit  într-"
#~ "un oraş ales în mod aleator, dacă se întâmplă ca oraşul capitală să fie "
#~ "cucerit. Acest lucru este important deoarece tehnologi  †  †  €†  ile necesare pentru "
#~ "construcţia palatului vor fi ignorate."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Nu poate avea un oraş natal.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Dacă se va folosi nume naturale pentru oraşe"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Dacă este activată, numele implicite ale oraşelor vor fi determinate pe "
#~ "baza terenului înconjurător."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Dacă se activează ceaţa de război"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "NUmărul de runde dintre efectele de sărbătorire"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Distanţa minimă dintre oraşe"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Jucători pe care utilizatorii îi pot controla"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Acesta ar trebui să fie un şir de caractere, fiecare specificând stare "
#~ "unei civilizaţii (jucător). Clienţii vor putea să ia controlul sau să "
#~ "observe doar jucătorii care au atribuite una din caracterele următoare. "
#~ "Această opţiune afectează doar utilizările viitoare ale comenzilor de "
#~ "observare sau controlare, nu este retroactivă. Caracterele şi "
#~ "înţelesurile lor sunt:\n"
#~ "    o,O = observator global\n"
#~ "    b   = jucători barbari\n"
#~ "    d   = jucători decedaţi\n"
#~ "    a,A = jucători AI\n"
#~ "    h,H = jucători umani\n"
#~ "Prima descriere din listă care se potriveşte cu un jucător este cea care "
#~ "se aplică. Aşadar 'd' nu include jucători barbari care au pierdut, 'a' nu "
#~ "include jucători AI care au pierdut, şi aşa mai departe. Caracterele mari "
#~ "se iau în considerare înainte de începerea jocului, iar cele mici după ce "
#~ "începe jocul.\n"
#~ "\n"
#~ "Fiecare carecter de mai sus poate fi urmat de unul dintre numerele "
#~ "următoare pentru a permite sau restricţiona maniera de conectare:\n"
#~ "\n"
#~ "(nici un număr) = Sunt permise controlul, observarea, şi preluarea "
#~ "conexiunii. (Preluarea conexiunii înseamnă că poţi perlua controlul "
#~ "asupra unui jucător, ciar dacă un alt utilizator controlează acel "
#~ "jucător.)\n"
#~ "\n"
#~ "1 = Sunt permise controlul şi observarea, nu este permisă preluarea "
#~ "conexiunii;\n"
#~ "\n"
#~ "2 = Sunt permise controlul şi preluarea conexiunii  nu este permisă "
#~ "observarea;\n"
#~ "\n"
#~ "3 = Este permis controlul, nu sunt permise observarea şi preluarea "
#~ "conexiunii;\n"
#~ "\n"
#~ "4 = Nu este permis controlul,doar observarea;\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr ""
#~ "Dacă se permite trecerea în/din modul AI la schimbarea stării conexiunii"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, se trece în modul AI când un jucător "
#~ "se deconectează şi se revine la modul normal când acesta se conectează."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Anul în care se termină jocul"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Jocul se va termina la sfârşitul anului dat."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Număr maxim de secunde pe rundă"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Dacă jucătorii au apăsat \"Termină runda\" înainte ca timpul să expire, "
#~ "atunci runda se încheie automat. Valoarea zero înseamnă ca timpul nu "
#~ "expiră. în servere compilate cu opţiuni pentru depanare, valoarea -1 "
#~ "pentru temporizator trece jocul în modul de testare auto. Folosiţi acet "
#~ "mod cu comanda \"timeoutincrease\" pentru a avea un temporizator dinamic."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Pauză de cel puţin n secunde atunci când inamicul s-a mişcat"

#, fuzzy
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Atunci când o unitate se mişcă în câmpul vizual al unui jucător inamic,"
#~ "timpul de pauză este stabilit la această valoare dacă era mai mic."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Dacă sunt permisa fazele de joc simultane ale jucătorilor."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr ""
#~ "Numărul de secunde permise unui client să blocheze conexiunea de reţea. "

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Dacă o conexiune de reţea este blocată pentru o perioadă de timp mai mare "
#~ "ca această valoare, atunci conexiunea este închisă. Valoarea zero "
#~ "înseamnă că perioada de timp după care expiră este infinită (deşi "
#~ "conexiunile vor fi închise automat într-un final)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Numărul maxim de secunde pentru golirea zonei tampon a reţelei"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Serverul va aştepta un timp egal cu această valoare în secunde pentru ca "
#~ "toate zonele  tampon ale conexiunilor de reţea ale clienţilor să se "
#~ "deblocheze. Valoarea zero înseamnă că serverul nu va aştepta deloc."

#~ msgid "Seconds between PINGs"
#~ msgstr "Secunde intre PINGuri"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Programul civserver va trimite periodic cereri PING clienţilor, cu "
#~ "perioada egală cu această valoare."

#~ msgid "Time to cut a client"
#~ msgstr "Timpul de deconectare al clientului"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Dacă un client nu răspunde la o ceerere PING în acest timp el va fi "
#~ "deconectat."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Modul de joc cu blocarea rundei"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Dacă această opţiune are valoare 1 atunci jocul nu va trece la altă rundă "
#~ "decât după ce toţi jucătorii (inclusiv cei deconectaţi) au terminat de "
#~ "jucat runda."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "MOdul de joc cu runde de lungime fixă"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1 atunci jocul nu va trece la o altă "
#~ "rundă decât după ce timpul afectat rundei s-a terminat, chiar dacă toţî "
#~ "jucătorii au apăsat \"Termină runda\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Ce apare în raportul demografic"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Acesta ar trebui să fie un şir de caractere, fiecare reprezentând o "
#~ "informaţie ce va fi inclusă în Raportul demografic.\n"
#~ "Caracterele şi semnificaţia lor sunt:\n"
#~ "    N = include Populaţia\n"
#~ "    P = include Producţia\n"
#~ "    A = include Suprafaţa\n"
#~ "    L = include Educaţia\n"
#~ "    R = include Viteza de cercetare\n"
#~ "    S = include Suprafaţa locuită\n"
#~ "    E = include Economia\n"
#~ "    M = include Serviciul militar\n"
#~ "    O = include Poluarae\n"
#~ "În plus, următoarele caractere controlează dacă se afişează sau nu "
#~ "anumite coloane ale raportului:\n"
#~ "    q = afişează coloana \"cantitate\"\n"
#~ "    r = afişează coloana \"rang\"\n"
#~ "    b = afişează coloana \"cea mai bună naţiune\"\n"
#~ "Ordinea caracterelor nu este importantă, dar mărimea lor este."

#~ msgid "Turns per auto-save"
#~ msgstr "Numărul de runde salvează automat"

#~ msgid "Savegame compression level"
#~ msgstr "Nivelul de compresie al fişierului salvare"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Dacă valoarea este diferită de zero, salvările vor fi comprimate folosind "
#~ "zlib (formatul gzip). Valorile mai mari oferă o compresie mai bună dar "
#~ "compresia durează mai mult timp. Dacă valoarea maximă este zero, acest "
#~ "server nu a fost compilat să includă zlib."

#~ msgid "Whether to log player statistics"
#~ msgstr "Dacă se înregistrează statistici despre jucători"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, la fişierul \"civscore.log\" sunt "
#~ "adăugate statistici despre jucători la fiecare rundă. Aceste statistici "
#~ "pot fi folosite la final pentru a crea rapoarte despre evoluţia jocului."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Lista conexiunilor la server:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Nu puteţi modifica valoarea aceastei opţiuni."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Această opţiune nu poate fi modificată după pornirea jocului."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Această opţiune nu poate fi modificată după pornirea jocului."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Interne"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "imposibil"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Aţi votat pentru \"%s\""

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Pagina aceasta cu setări"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Pagina aceasta cu setări"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Valoare în afara limitelor (minim: %d, maxim: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Pagina aceasta cu setări"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr ""
#~ "Lungimea şirului este prea mare. Mod de folosire: set <option> <value>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Pagina aceasta cu setări"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "imposibil"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Pagina aceasta cu setări"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Opţiunea: %s a fost setată la \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Opţiunea: %s a fost setată la \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Opţiunea: %s a fost setată la \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geologic"

#~ msgid "Sociological"
#~ msgstr "Sociologic"

#~ msgid "Economic"
#~ msgstr "Economic"

#~ msgid "Military"
#~ msgstr "Militar"

#~ msgid "Scientific"
#~ msgstr "Ştiinţific"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Interfaţă"

#~ msgid "Networking"
#~ msgstr "Reţelistic"

#~ msgid "Vital"
#~ msgstr "Vital"

#~ msgid "Situational"
#~ msgstr "Situaţional"

#~ msgid "Rare"
#~ msgstr "Rar"

#~ msgid "Changed"
#~ msgstr "A fost modificat"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Fix"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Aveţi nevoie de o capitală pentru a putea lansa nava spaţială."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Nava dumneavoastră spaţială a fost deja lansată!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Nava dumneavoastră spaţială nu poate fi lansată încă!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%si au lansat o navă spaţială!  Se estimează că va ajunge pe Alpha "
#~ "Centauri în anul %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "S-a primit o acţiune pentru nava spaţială, dar dumneavoastră nu aveţi aşa "
#~ "ceva!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Nu puteţi modifica nava spaţială după lansare!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Nu aveţi structuri spaţiale neplasate!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Acea structură spaţială nu s-ar conecta!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Nu aveţi componente spaţiale neplasate!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Nava spaţială are deja numărul maxim de componente de combustibil!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Nava spaţială are deja numărul maxim de componente de propulsie!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Nu aveţi module spaţiale neplasate!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Nava spaţiala are dejanumărul maxim de module de locuit!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Nava spaţială are deja numărul maxim de module de module de întreţinere a "
#~ "vieţii"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Nava spatială are deja numărul maxim de module de panouri solare"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Pierzând legătura cu capitala, nava spaţială %să este pierdută!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Victoria echipei %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Jocul s-a terminat"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Victoria echipei %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Victoria echipei %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Jocul s-a terminat cu victorie pentru %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Jocul s-a terminat cu o remiză deoarece s-a depăşit anul de sfârşit"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Nava spaţială %s a ajuns pe Alpha Centauri."

#, fuzzy
#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Unitatea dumneavoastră %s din a fost dizolvată ca urmare a acordului cu "
#~ "%si"

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Cetăţenii îngrijoraţi amintesc faptul că starea de încetare a focului cu "
#~ "%s se va termina în curând."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Starea de încetare a focului cu %s s-a terminat. Acum sunteţi în război "
#~ "cu %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Starea de încetare a focului dintre %s şi %s s-a terminat. Sunt în "
#~ "război. Aţi anulat alianţa cu %s."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "opţiuni suportate: %s"

#~ msgid "Failed saving game as %s"
#~ msgstr "Salvarea jocului ca %s a eşuat"

#~ msgid "Game saved as %s"
#~ msgstr "Jocul salvat ca %s"

#~ msgid "The game is already running."
#~ msgstr "Jocul rulează deja."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s a pierdut nivelul de control al comenzii la începutul jocului. "
#~ "Folosiţi sistemul de votare de acum încolo."

#~ msgid "Starting game."
#~ msgstr "Pornesc jocul."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "cerere pentru raport necunoscut (tip %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Avertisment: refuz o versiune veche de client %s"

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Nu puteţi modifica valoarea aceastei opţiuni."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Naţiunea %s nu este disponibilă în acest scenariu."

#~ msgid "%s nation is already in use."
#~ msgstr "Naţiunea %s este deja aleasă."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s este conducătorul %s %s"

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Se aşteptă începutul jocului: %d din %d jucători sunt gata să înceapă."

#~ msgid "%s rules the %s."
#~ msgstr "%s îi conduce pe %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Se trimite informaţia la metaserver [%s]"

#~ msgid "The game is over..."
#~ msgstr "Jocul sa terminat ..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Joc: Nu puteţi mitui o unitate a acestei naţiuni."

#~ msgid "Now accepting new client connections."
#~ msgstr "Se acceptă jucători ..."

#~ msgid "Can't use an empty name."
#~ msgstr "Nu pot folosi un nume gol."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "NUmele depăşeşte numărul maxim permis de caractere %d."

#~ msgid "That name is not allowed."
#~ msgstr "Numele acesta nu este permis."

#~ msgid "(ambiguous)"
#~ msgstr "(ambiguu)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Numele este gol aşa că nu poate fi un jucător."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Numele este prea lung aşa că nu poate fi un jucător."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Prefixul jucătorului '%s' este ambiguu."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Nu există jucător cu numele '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Potrivire match_result neaşteptată %d (%s) pentru %s."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Numele este gol aşa că nu poate fi o conexiune."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Numele este prea lung aşa că nu poate fi o conexiune."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Prefixul conexiuni '%s' este ambiguu."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Nu există conexiune cu numele '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Se deschide conexiunea cu metaserverul la [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Se închide conexiunea cu metaserverul la [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Conexiunea cu metaserverul este deschisă."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Conexiunea cu metaserverul este închisă."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Conexiunea cu metaserverul este deja deschisă."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Conexiunea cu metaserverul este deja închisă."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumentul trebuie să fie ''u', 'up', 'd', 'down', sau '?'."

#, fuzzy
#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserverul este acum '%s'."

#, fuzzy
#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserverul este acum '%s'. nu se raportează la metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Mesajul metaserverului este acum '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Mesajul metaserverului este acum '%s', nu se raportează la metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserverul este acum [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Indicativul serverului: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Nu poţi salva jocul manual pe acest server."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Nu se poate trece un jucător sub controlul barbarilor."

#~ msgid "%s is now under AI control."
#~ msgstr "%s este controlat acum de AI."

#~ msgid "%s is now under human control."
#~ msgstr "%s este acum sub control uman."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Există deja un jucător cu acest nume."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Un jucător cu acest nume deja există."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Joc: Nu puteţi mitui o unitate a acestei naţiuni."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Nu pot adăuga jucători noi, serverul este plin."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s a fost adăugat ca jucător AI."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Schimbă starea jucătorului"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Un jucător cu acest nume deja există."

#~ msgid "A user already exists by that name."
#~ msgstr "Există deja un jucător cu acest nume."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Nu pot adăuga jucători noi, serverul este plin."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Nu pot adăuga jucători noi, serverul este plin."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Nu există jucător sau conexiune cu numele %s."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s a fost adăugat ca jucător AI."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s a fost adăugat ca jucător AI."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Jucătorii nu pot fi îndepărtaţi odată ce jocul a început."

#~ msgid "Removed player %s from the game."
#~ msgstr "Jucătorul %s a fost îndepărtat din joc."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Numele \"%s\" nu este permis din motive de siguranţă."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Nu există fişier de comenzi cu numele \"%s\"."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Se încarcă fişierul de comenzi: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr ""
#~ "Nu se poate citi fişierul de comenzi dat prin linia de comandă '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Nu se poate citi fişierul de comenzi '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Nu se poate scrie în fişierul de comenzi '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Nu puteţi folosi comanda de scriere pe acest server din motive de "
#~ "siguranţă."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Nu se poate micşora nivelul de acces la comandă '%s' pentru conexiunea "
#~ "'%s'; aveţi doar '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr ""
#~ "Nivelul de acces la comandă afost stabilit la '%s' pentru noile conexiuni "
#~ "%s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Oricine poate deveni acum organizatorul jocului '%s' folosind comanda "
#~ "'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Nivelurile de acces  la comndă active:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Nivelul de acces la comandă pentru conexiunile noi: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Nivelul de acces la comandă primit de primul jucător: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Eroare: nivelul de acces la comandă trebuie să fie unul dintre 'none', "
#~ "'info', 'ctrl' sau 'hack'."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Nu se poate mări nivelul de acces la comandă la'%s'; şi dumneavoastră "
#~ "aveţi doar '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr ""
#~ "NIvelul de acces la comandă a fost stabilit la '%s' pentru noii jucători."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Primul jucător va primi nivelul de acces la comandă '%s'."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Comanda 'first' nu are sens de la linia de comandă a serverului."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Aveţi deja nivelul de acces la comandă '%s' sau unul mai bun."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Este deja altcineva organizatorul jocului."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Conexiunea %s a optat să devină organizatorul jocului."

#~ msgid "Invalid argument %d."
#~ msgstr "Argument invalid %d."

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "Mod de folosire: away"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Timpul de expirare dinamică a fost stabilit la %d %d %d %d"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Opţiunea: %s  -  %s."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Opţiuni: %s"

#~ msgid "Description:"
#~ msgstr "Descriere:"

#~ msgid "Status: %s"
#~ msgstr "Stare: %s"

#~ msgid "changeable"
#~ msgstr "modificabil"

#~ msgid "fixed"
#~ msgstr "fix"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Masculin"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Există explicaţii pentru următoarele opţiuni ale serverului:"

#~ msgid "No explanation for that yet."
#~ msgstr "Nu există încă explicaţie pentru aceasta."

#~ msgid "Ambiguous option name."
#~ msgstr "Numele opţiunii este ambiguu."

#~ msgid "Server Operator: %s"
#~ msgstr "Operatorul serverului: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Jucătorul '%s' are acum nivelul de îndemânare AI '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s nu este controlat de AI."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Nivelul de îndemânare implicit al AI-ului a fost stabilit la '%s'."

#~ msgid "This command is client only."
#~ msgstr "Această comandă este valabilă doar pentru client."

#~ msgid "Only players may use the away command."
#~ msgstr "Doar jucătorii pot folosi comanda 'away'."

#~ msgid "%s set to away mode."
#~ msgstr "%s a intrat în modul plecat."

#~ msgid "%s returned to game."
#~ msgstr "%s s-a întors la joc."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Nu aveţi acces la opţiunea de vizualizare '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Optiune necunoscută '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Cirectorul curent pentru setul de reguli este \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Toate opţiunile cu valori neimplicite"

#~ msgid "All options"
#~ msgstr "Toate opţiunile"

#~ msgid "Vital options"
#~ msgstr "Opţiuni vitale"

#~ msgid "Situational options"
#~ msgstr "Stabileşte opţiunile locale"

#~ msgid "Rarely used options"
#~ msgstr "Opţiuni folosite rar"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= înseamnă că optiunea are valoarea ei implicită"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ înseamnă că puteţi schimba opţiunea"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= înseamnă că optiunea are valoarea ei implicită"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s valoare (min,max)      "

#~ msgid "Option"
#~ msgstr "Opţiune"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Încercaţi 'show situational' sau 'show rare' pentru a vedea mai multe "
#~ "opţiuni.\n"
#~ "Încercaţi 'show changed' pentru a vedea setările cu valori neimplicite."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Echipele nu se mai pot schimba după începerea jocului."

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "Argument nedefinit. Mod de folosire: set <option> <value>."

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Nu există echipa %s.  Introduceţi un nume sau număr de echipă valid."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Nu puteţi forma echipă cu un jucător barbar."

#~ msgid "Player %s set to team %s."
#~ msgstr "Jucătorul %s a fost adăugat la echipa %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Echipa"

#~ msgid "There are no votes going on."
#~ msgstr "Nu se votează nimic momentan."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Nu aveţi dreptul să folosiţi această comandă."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Argumentul '%s' al comenzi 'help' este ambiguu."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Nu se votează nimic momentan."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Nici un ultim vot legal."

#~ msgid "Value must be an integer."
#~ msgstr "Valoarea trebuie să fie un întreg."

#~ msgid "No such vote (%d)."
#~ msgstr "Nu există un asemenea vot (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Nu puteţi modifica valoarea aceastei opţiuni."

#~ msgid "You voted for \"%s\""
#~ msgstr "Aţi votat pentru \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Aţi votat împotriva \"%s\""

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Joc: Aici nu aveţi un lucrător."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Nu se votează nimic momentan."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Nu puteţi modifica valoarea aceastei opţiuni."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s a anulat rutele comerciale dintre %s şi oraşul dvs. %s"

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Comanda poate fi folosită după începerea jocului."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "Nu se mai depanează diplomaţia lui %s"

#~ msgid "%s diplomacy debugged"
#~ msgstr "Se depanează diplomaţia lui %s."

#~ msgid "%s tech no longer debugged"
#~ msgstr "Nu se mai depanează tehnologia %s"

#~ msgid "%s tech debugged"
#~ msgstr "Se depanează tehnologia %s"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Valoarile 2 şi 3 trebuie să fie numere întregi."

#~ msgid "Bad map coordinates."
#~ msgstr "Coordonate de hartă greşite."

#~ msgid "No city at this coordinate."
#~ msgstr "Nu există oraş la aceste coordonate."

#~ msgid "%s no longer debugged"
#~ msgstr "Nu se mai depanează %s"

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "Nu se mai depanează a lui %s %s."

#~ msgid "Value 2 must be integer."
#~ msgstr "Valoarea 2 trebuie să fie un număr întreg."

#~ msgid "Unit %d does not exist."
#~ msgstr "Unitatea %d nu există."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Opţiunea: %s a fost setată la \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Nu se poate observa global jocul acesta."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Nu se poate lua controlul asupra jucătorilor umani în acest joc."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Nu se poat observa barbari în jocul acesta."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Nu se poate alege naţiunea barbară în jocul acesta."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Nu pot fi urmăriţi jucătorii decedaţi în acest joc."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Nu se poate lua controlul asupra jucătorilor decedeţi în acest joc."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Nu se pot observa jucători AI în acest joc."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Nu se pot preua jucătorii AI în acest joc."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Nu se pot observa jucătorii umani în acest joc."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Nu se poate lua controlul asupra jucătorilor umani în acest joc."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Nu se poate observa în acest joc."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Nu se pot prelua jucătorii în acest joc."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "Nu se pot prelua jucătorii conectaţi la acest joc."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Numele acesta nu este permis."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr ""
#~ "%s deja controlează %s. Folosind comanda 'observe' se va îndepărta %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s observă deja %s."

#~ msgid "%s is already observing."
#~ msgstr "%s observă deja."

#~ msgid "%s now observes %s"
#~ msgstr "%s observă acum %s."

#~ msgid "%s now observes"
#~ msgstr "%s observă acum"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Jucătorii nu pot fi îndepărtaţi odată ce jocul a început."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s controlează deja %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Nu există jucător sau conexiune cu numele %s."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Poate fi folosit(ă) doar in consola serverului."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s controlează acum %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "Om"

#~ msgid "Alive"
#~ msgstr "Activ"

#~ msgid "Dead"
#~ msgstr "Decedat"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s nu este ataşat nici unui jucător."

#~ msgid "You can not detach other users."
#~ msgstr "Nu poţi deataşa alţi utilizatori."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s nu este ataşat nici unui jucător."

#~ msgid "%s detaching from %s"
#~ msgstr "%s se detaşează de %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s nu mai observă."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Nu pot încărca un joc cât timp rulează deja altul."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Nu s-a găsit nici o salvare sau scenariu cu numele \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Nu am putut încărca salvarea: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Această opţiune nu poate fi modificată după pornirea jocului."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Directorul pentru setul de reguli este deja \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Directorul \"%s\" pentru setul de reguli nu a fost găsit"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "directorul pentru setul de reguli a fost stabilit la  \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Cirectorul curent pentru setul de reguli este \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "Planul de lucru din %s este acum gol."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Argument invalid %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Nu se pot schimba ratele înainte de începerea jocului."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Jucătorul %s a fost adăugat la echipa %s."

#~ msgid "Goodbye."
#~ msgstr "La revedere."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Nu puteţi folosi comenzile pentru server."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Atenţie: '%s' înterpretat ca '%s', dar este ambigu.  Încercaţi '%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Comandă necunoscută.  Încearcaţi '%shelp'."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Noul vot l-a anulat pe cel precedent."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Vot nou (numărul %d) de către %s: %s"

#~ msgid "(server prompt)"
#~ msgstr "(prompter server)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Se încheie jocul. Serverul se va reporni imediat ce toţi clienţii s-au "
#~ "deconectat."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Nu se poate încheia jocul: nu rulează nici un joc."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s a acceptat înfrângerea şi nu mai poate câştiga."

#~ msgid "You cannot surrender now."
#~ msgstr "Nu vă puteţi preda acum."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Această opţiune nu poate fi modificată după pornirea jocului."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Jocul a pornit."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Toate opţiunile cu valori neimplicite"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Toate opţiunile cu valori neimplicite"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr ""
#~ "Nu se poate citi fişierul de comenzi dat prin linia de comandă '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Numele \"%s\" nu este permis din motive de siguranţă."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Nu există fişier de comenzi cu numele \"%s\"."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Se încarcă fişierul de comenzi: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr ""
#~ "Nu se poate citi fişierul de comenzi dat prin linia de comandă '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Jucătorii nu pot fi îndepărtaţi odată ce jocul a început."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Nu se poate lua controlul asupra jucătorilor umani în acest joc."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Nu sunteţi ataşat la nici un jucător."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Jucătorul %s a fost adăugat la echipa %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Nu există conexiune cu numele '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Petrecerea a fost anulată în %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s controlează deja %s"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Opţiunea: %s a fost setată la \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s controlează deja %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s nu este controlat de AI."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Nu sunteţi ataşat la nici un jucător."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s nu este conectat."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (observator)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr " Observator"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Numele opţiunii este ambiguu."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Argument invalid %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Nume de jucător invalid '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Se încarcă fişierul de comenzi: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Prea puţini jucători; jocul nu va porni."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Prea puţini jucători; jocul nu va porni."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Prea puţini jucători; jocul nu va porni."

#~ msgid "All players are ready; starting game."
#~ msgstr "Toţi jucătorii sunt gata; înceape jocul."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Nu se poate porni jocul: se aşteaptă deconectarea tuturor clienţilor."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Nu se pate porni jocul deoarece a fost deja pornit."

#~ msgid "Cutting connection %s."
#~ msgstr "Închid conexiunea %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Terminaţi conexiunea"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Trebuie să alegeţi sexul."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "blocat"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bine aţi venit - acesta este ajutorul întroducător pentru serverul "
#~ "Freeciv.\n"
#~ "Serverul cunoaşte comenzi (commands) şi (opţiuni).\n"
#~ "Comenzile ca de ex. 'help' sunt folosite pentru a interacta cu serverul.\n"
#~ "Ele au de multe ori una sau mai multe argumente separate de blancuri.\n"
#~ "Opţiunile sunt setări ce înfluenţează funcţionarea serverului.\n"
#~ "Comenzile şi opţiunile pot fi abreviate dacă abrevierile nu au echivoc.\n"
#~ "\n"
#~ "'help help' arată cum se pot obţine informaţii detaliate despre comenzi \n"
#~ "şi obţiuni.\n"
#~ "\n"
#~ "Pentru cei impacienţi sunt redate mai jos cele mai importante comenzi:\n"
#~ "  show   - arată opţiunile actuale\n"
#~ "  set    - setează opţiuni\n"
#~ "  start  - porneşte jocul când toţi jucătorii s-au connectat\n"
#~ "  save   - salvează jocul\n"
#~ "  quit   - opreşte serverul."

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "Comandă: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Comandă: %s"

#~ msgid "Synopsis: "
#~ msgstr "Rezumat: "

#~ msgid "Level: %s"
#~ msgstr "Nivel: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Serverul cunoaşte următoarele comenzi:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Argumentul '%s' al comenzi 'help' este ambiguu."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Nici o potrivire pentru argumentul comenzii help: '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Lista conexiunilor la server:"

#~ msgid "<no connections>"
#~ msgstr "<nici o conexiune>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Lista echipelor:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "activi"

#~ msgid "List of players:"
#~ msgstr "Lista jucătorilor:"

#~ msgid "<no players>"
#~ msgstr "<nici un jucător>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "jucător %s, "

#~ msgid ", ready"
#~ msgstr ", pregătit"

#~ msgid ", not ready"
#~ msgstr ", nepregătit"

#~ msgid ", Dead"
#~ msgstr ", Decedat"

#~ msgid ", difficulty level %s"
#~ msgstr ", nivel %s de dificultate"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d conexiune:"
#~ msgstr[1] " %d conexiuni:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s de la %s (nivelul de acces la comandă %s), bufsize=%dko"

#~ msgid " (observer mode)"
#~ msgstr " (mod de observator)"

#~ msgid "List of scenarios available:"
#~ msgstr "Listă cu scenariile de joc disponibile:"

#~ msgid "List of teams:"
#~ msgstr "Lista echipelor:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d jucător"
#~ msgstr[1] "%2d : '%s' : %d jucători"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "O listă cu unităţile iniţiale ale jucătorului"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "O listă cu unităţile iniţiale ale jucătorului"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Lista jucătorilor:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Vot nou (numărul %d) de către %s: %s"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Argument de listă greşit: '%s'. Încercaţi '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "%si au dezvoltat %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%si au cercetat Teh. Avansată %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s obţinută de la %s !"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Descoperirea %s permite schimbarea formei de guvernământ în %s. Poate "
#~ "doriţi să porniţi o revoluţie."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Descoperirea %s ÎNVECHEŞTE %s în %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "Aţi învăţat %s. Oamenii de ştiinţă se concentrează pe %s, scopul fiind %s"

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "Aţi învăţat %s. Oamenii de ştiinţă nu ştiu ce să cerceteze în continuare."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Aţi învăţat %s. Oamenii de ştiinţă cercetează %s."

#~ msgid "Learned %s. "
#~ msgstr "Aţi învăţat %s."

#~ msgid "Researching %s."
#~ msgstr "Cercetând %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Mari oameni de ştiinţă din toată lumea s-au alăturat civilizaţiei "
#~ "dumneavoastră: aţi primit o nouă tehnologie."

#~ msgid "Technology goal is %s."
#~ msgstr "Scopul cercetărilor este %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Aţi furat %s de la %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%si au furat %s de la dvs.!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%si au furat %s de la %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Pachet ilegal, nu pot moderniza %s (încă)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s modernizaţi în %s pentru %d galbeni."
#~ msgstr[1] "%d %s modernizaţi în %s pentru %d galbeni."

#~ msgid "No units could be upgraded."
#~ msgstr "Nici o unitate n-a putut fi modernizată."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s modernizat în %s pentru %d galbeni."
#~ msgstr[1] "%s modernizat în %s pentru %d galbeni."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Nu pot construi un oraş."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Nu pot construi un oraş."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Nu poate fi construit un oraş aici."

#~ msgid "Only %s can build a city."
#~ msgstr "Doar %s poate construi un oraş."

#~ msgid "Can't build a city."
#~ msgstr "Nu pot construi un oraş."

#~ msgid "Only %s can add to a city."
#~ msgstr "Doar %s poate fi adăugat unui oraş."

#~ msgid "Can't add to a city."
#~ msgstr "Nu pot fi adăugată la un oraş."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr ""
#~ "Unitatea %s nu are unităţi de mişcare pe care le să le poată aduga "
#~ "oraşului %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr ""
#~ "Unitatea%s nu are unităţi de mişcare cu care să construiască un oraş."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s este prea mare pentru a adăuga %sul."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s este prea mare pentru a adăuga %sul."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s are nevoie de o îmbunătăţire ca să crească, deci nu puteţi adăuga %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "%s nu poate fi adăugat la %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s a fost adăugat la oraşul %s pentru al ajuta la creştere."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Bomba dvs. atomică a fost anihilată de apărarea SDI, ce risipă."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Atacul nuclear asupra %s a fost anihilat de apărarea dvs. SDI."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr ""
#~ "Un %1$s al dvs a supravieţuit atacul patetic al unui %3$s a lui %2$s."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Atacul unui %1$s al dvs împotriva unui %3$s a lui %2$s a eşuat!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Aceste unităţi nu pot cuceri un oraş."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Nu puteţi ataca înainte de a declara război."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s se poate mişca doar în zona dvs. de control."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Nu puteţi ataca înainte de a declara război."

#~ msgid "This unit has no moves left."
#~ msgstr "Această unitate nu mai semai poate mişca runda aceasta."

#~ msgid "No diplomat action possible."
#~ msgstr "Nu este posibilă nici o acţiune diplomatica."

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* Poate executa acţiuni diplomatice.\n"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Mai întâi trebuie să declareţi război %s. Încercaţi să folosiţi dialogul "
#~ "Jucători (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "%sul dumneavoastră a reuşit să mituiască al lui %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "%s dumneavostră a fost mituit de %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Această unitate este transportată, aşa că nu poate transporta."

#~ msgid "You can't attack there."
#~ msgstr "Nu puteţi ataca aici."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "O unitate transportată nu este aliată cu unităţile din zona destinaţie."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%s dvs. ajută la construcţia %s în %s (%d rămase)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "%s dumneavoastră ajută la construcţia %s în %s (%d surplus)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "%sul dvs nu poate stabili un schimb comercial deoarece nu are un oraş de "
#~ "bază."

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "%s dvs nu poate stabili o rută comercială între %s şi %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "%s dvs nu poate stabili un schimb comercial aici!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Oraşul %s are deja %d rute comerciale mai bune!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "%s dvs. din %s a ajuns în %s şi a obţinut %d galbeni şi puncte de "
#~ "cercetare."
#~ msgstr[1] ""
#~ "%s dvs. din %s a ajuns în %s şi a obţinut %d galbeni şi puncte de "
#~ "cercetare."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Aceste rute comerciale au fost stabilite cu %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%s dvs nu poate stabili o rută comercială între %s şi %s"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "%s a anulat rutele comerciale dintre %s şi oraşul dvs. %s"

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s a fost modernizat gratuit în %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "%s dvs. a rămas fără punte de viaţă."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "%s dumneavoastră s-a întors la realimentare."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "%sul dumneavoastră a ramas fară combustibil."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "%sul dvs. a devenit mai experimentat!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s a cucerit %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s nu poate fi dizolvat."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Am Teleportat %s la %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "%s a fost dizolvat."

#~ msgid "Disbanded your %s."
#~ msgstr "%s a fost dizolvat."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Incăpabil să apere %s, %s a pierdut jocul."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Pierderea %s înseamnă pierdeerea jocului! Fiţi mai prdent data viitoare!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s a fost pierdut după pierderea %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s a evitat distrugerea %s şi a fugit la %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "Aţi capturat Şeful Barbarilor şi aţi primit %d galbeni ca răscumpărare."
#~ msgstr[1] ""
#~ "Aţi capturat Şeful Barbarilor şi aţi primit %d galbeni ca răscumpărare."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Atacul unui %1$s al dvs împotriva unui %3$s a lui %2$s a reuşit!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%1$s pierdut într-un atac al unui %3$s a lui %2$s."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Atacul unui %s al dvs împotriva unui %s a lui %s (şi %d altă unitate) a "
#~ "reuşit!"
#~ msgstr[1] ""
#~ "Atacul unui %s al dvs împotriva unui %s a lui %s (şi %d alte unităţi) a "
#~ "reuşit!"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s pierdut când %s a atacat cu un %s o unitate a lui %s(%s)."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (şi %s) au fost pierdute în urma unui atac al lui %s cu un %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] ""
#~ "%s şi %d unitate au fost pierdute în urma unui atac al lui %s cu un %s."
#~ msgstr[1] ""
#~ "%s şi alte %d unităţi au fost pierdute în urma unui atac al lui %s cu un "
#~ "%s."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d unitate pierdută când %s a atacat cu %s pe %s (%s)."
#~ msgstr[1] "%d unităţi pierdute când %s a atacat cu %s pe %s (%s)."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "%s dvs. a fost bombardata nuclear de către %s."

#~ msgid "yourself"
#~ msgstr "dumneavoastră"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "%2$s a lui %1$s a fost bombardată nuclear."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s a fost bombardată nuclear de %s."

#~ msgid "You nuked %s."
#~ msgstr "Aţi bombardat nuclear%s."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%si au explodat o bombă nucleară!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Transformează în %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s a fost transportat cu succes."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Această unitate nu poate fi paraşutată."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Nu se poate paraşuta o unitate transportoare."

#~ msgid "The destination location is not known."
#~ msgstr "Locul destinaţiei nu este cunoscut."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Această unitate nu poate paraşuta în %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "Distanţa până la ţintă (%i) este mai mare decât raza de acţiune a unităţi "
#~ "(%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "%s dumneavoastră a paraşutat în %s şi a fost pierdut."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "%s dvs a fost ucis de trupe inamice la locul paraşutătri."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "Zborul dvs deasupra tribului i-a speriat pe locuitori, care în panică au "
#~ "fugit în toate direcţile."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Ordinele pentru %s au fost abandonate după ce s-a observat mişcarea "
#~ "inamicului."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr ""
#~ "Ordinele pentru %s au fost abandonate deoarece sunt unităţi în apropiere."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Ordinele pentru %s au fost abandonate deoarece construirea oraşului a "
#~ "eşuat."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "Oridinele pentru %s au fost abandonate deoarece dau o activitate invalidă."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Ordinele pentru %s au fost abandonate deoarece specifică o locaţie "
#~ "invalidă."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr ""
#~ "Ordinele pentru %s au fost abandonate deoarece sunt unităţi în drumul său."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr ""
#~ "Ordinele pentru %s au fost abandonate datorită unei mişcări nereuşite."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Încercarea de a schimba oraşul natal pentru %s a eşuat."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Încercarea de a realiza o rută comercială pentru %s a eşuat."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Încercarea de a construi o minune pentru %s a eşuat."

#~ msgid "Your %s has invalid orders."
#~ msgstr "%s dvs a primit ordine invalide."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "Votarea \"%s\" a fost aprobată %d voturi pentru şi %d împotrivă cu %d "
#~ "abţineri."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "Votarea \"%s\" a fost respinsă cu %d voturi împotrivă, %d pentru şi %d "
#~ "abţineri."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Plan de lucru\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Plan de Lucru"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Plan de lucru\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "Speciale"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Grânar"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "Speciale"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Rulaţi Freeciv fara să folosiţi iconv. Dacă nu folosiţi\n"
#~ "setul de caractere latin1, unele caractere nu vor fi \n"
#~ "afişate corect. Puteţi descărca iconv de la adresa\n"
#~ "http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Nu am putut converti textul %s în %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Nivel de jurnal (log) greşit \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Nivel de jurnal %d greşit în \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv trebuie compilat cu opţiunea DEBUG pentru a putea folosi nivelul "
#~ "de depanare %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Argument de jurnal format greşi \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Nu este un întreg: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Nume de fişier gol ca argument pentru nivelul jurnalului \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv trebuie compilat cu opţiunea DEBUG pentru a putea folosi nivelul "
#~ "de depanare %d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Nu am putut deschide fişierul jurnal: %s pentru adăugare \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "ultimul mesaj repetat %d dată"
#~ msgstr[1] "ultimul mesaj repetat de %d ori"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total %d repetare)"
#~ msgstr[1] " (total de %d repetări)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Eroare la crearea unui nou jucător AI: %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Nu s-a putut deschide \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argument gol pentru \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argument lipsă pentru \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "Variablia FREECIV_PATH este setatată, dar este goala; folosesc valoarea "
#~ "predefinită."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "Variablia FREECIV_PATH este setatată, dar este goala; folosesc valoarea "
#~ "predefinită."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "Variablia FREECIV_PATH este setatată, dar este goala; folosesc valoarea "
#~ "predefinită."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "Variablia FREECIV_PATH este setatată, dar este goala; folosesc valoarea "
#~ "predefinită."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Nu am putu citi directorul pentru date %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Calea pentru date poate fi stabilită prin intermediul variabilei "
#~ "FREECIV_PATH."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Calea curentă pentru date este: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Este necesar fişierul \"%s\"...se abandonează!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Eroare fatală: încerci să rulezi jocul cu drepturi de super-"
#~ "utilizator!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Foloseşte în schimb un cont de utilizator fără privilegii.\n"

#~ msgid "exact match"
#~ msgstr "potrivire exactă"

#~ msgid "only match"
#~ msgstr "only match"

#~ msgid "ambiguous"
#~ msgstr "ambiguu"

#~ msgid "empty"
#~ msgstr "gol"

#~ msgid "too long"
#~ msgstr "prea lung"

#~ msgid "non-match"
#~ msgstr "nepotrivire"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Mai"
#~ msgstr[1] "Mai"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " sau "
#~ msgstr[1] " sau "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Oraş: Foamete"
#~ msgstr[1] "Oraş: Foamete"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Înregistrare"
#~ msgstr[1] "Înregistrare"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "eroarer %ld (FormatMessage a eşuat)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "eroare %d (compilat fără strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Renunţă la Întrunire"

#~ msgid "Accept _treaty"
#~ msgstr "Acceptă _tratatul"

#~ msgid "_Gold:"
#~ msgstr "_Galbeni:"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Domnule, Diplomatul aşteaptă ordinele dumnavoastră"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Negoţ / %d"

#~ msgid "no extra / %d"
#~ msgstr "nimic extra / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Fortăreţe & Piste de Aterizare"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Naţiune selectată"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortăreţe & Piste de Aterizare"

#~ msgid "Build Railroad"
#~ msgstr "Construieşte Cale Ferată"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Râuri"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Poate transforma formele geometrice.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Poate ataca de pe mare: împotriva oraşelor inamice sau zonelor de "
#~ "pământ.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Beneficiază de apărare dublă împotriva unităţilor 'călare'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Este considerată unitate 'călare' împotriva unor apărători.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Auto atacă unităţi aeriene"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr ""
#~ "* Beneficiază de apărare de cinci ori mai mare împotriva rachetelor şi "
#~ "avioanelor.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Poate ajunge veterean prin antrenamente şi luptă.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Poate ajunge veterean prin antrenamente şi luptă.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Permite %silor să transforme străzile în căi ferate.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Unităţile terestre nu pot merge pe ocean."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Activdând această opţiune, untităţile vor fi desenate pe privirea "
#~ "generală."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Valoare invalidă pentru $http_proxy sau pentru metaserver, trebuie să "
#~ "înceapă cu 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Căutarea numelui de gazdă al metaserverului a eşuat."

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "A:%d D:%d FP:%d HP:%d/%d (%s)"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Nici un sistem audio real nu a fost iniţializat cu succes!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Optiune necunoscută '%s'."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Germania a fost unită în 1871 de Prusia cu ajutorul armatei.  După Primul "
#~ "Război Mondial a devenit republică, dar a căzut în Nazism în 1933 şi a "
#~ "pornit al Doilea Război Mondial. După pierderea acestuia a fost separată "
#~ "în două state care s-au reunit în 1990 la sfârşitul Războiului Rece."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceanele ocupă cea mai mare parte a lumi. Doar unităţile marine (trireme "
#~ "şi alte nave) pot circula pe oceane.\n"
#~ "\n"
#~ "Pătratele de ocean nu pot fi poluate, nici contaminate radioactiv."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Reţelistic"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Dictator"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Inf.marină"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Forme de guvernământ"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Dictator"

#~ msgid "Rail"
#~ msgstr "Cale ferată"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Nu se poate găsi diectorul personal (home)"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <linie de meta informaţii>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Salvează jocul într-un fişier."

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Unităţi terestre"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Unităţi navale"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Jocul va fi salvat automat la fiecare trecere a acestui număr de runde. "
#~ "Valoarea zero înseamnă că nu se va face salvare automată."

#~ msgid "Game ended in a draw."
#~ msgstr "Jocul s-a terminat cu o remiză."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Nu există jucător cu numele '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s s-a conectat de la %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Nu există jucător sau conexiune cu numele %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(plan de lucru)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Doar %s poate ataca de pe mare."

#~ msgid "Cannot attack from sea."
#~ msgstr "Nu puteţi ataca de pe mare."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FIŞIER\tÎncarcă un joc salvat cu numele FIŞIER\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tSetează ADDR ca adresă pentru metaserver\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr ""
#~ "  -P, --Ppm\t\tSalvează ppms-ul hărţii atunci când se salvează jocul.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: adresa invalida: [%s:%d]."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Se pare că acest server a intrat îṅtr-un ciclu infint încercănd să "
#~ "determine poziţiile de început.\n"
#~ "Se poate ca numărul de jucători să fie prea mare pentru harta aceasta.\n"
#~ "Vă rugăm raportaţi această defecţiune la %s."

#~ msgid "Show combat animation"
#~ msgstr "Animează lupta"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Dezactivând această opţiune luptele dintre unităţi nu vor mai fi animate."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Activează tot"

#~ msgid "_Sentry idle"
#~ msgstr "_Ţine poziţia"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Selectează"

#~ msgid "Build _Railroad"
#~ msgstr "Crează cale fe_rată"

#~ msgid "Pass"
#~ msgstr "Trecătoare"

#~ msgid "Strategy and tactics"
#~ msgstr "Stategie şi tactică"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Nu se poate găsi diectorul personal (home)"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Prim ministru"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Prim ministru"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "suedez"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Masculin"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Tatal"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Bibliotecă"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Jos"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Oasă"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Oasă"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "bur"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "bur"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Pătratul %s"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " la %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "portughez"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "în %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Jos"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Ştiinţă"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Rege"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "  Prădarea"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emir"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Mare duce"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Mare ducesă"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "în %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "irlandez"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "brazilian"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Lord Protector"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Lord Protector"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lord Protector"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Corupţie"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Naţiuni"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Scopul"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " la %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Bei"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Dictator"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Dictatoare"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Modernizează %s în %s pentru %d galbeni?\n"
#~ "Trezoreria conţine %d galbeni."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "finlandez"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Motorul cu Aburi"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Configurează"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Raportul stiinţific"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Împăratul"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Anul: %s"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* O unitate civilă (nu poate ataca; nu impune legea marţială).\n"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Modernizează %s în %s pentru %d galbeni?\n"
#~ "Trezoreria conţine %d galbeni."
#~ msgstr[1] ""
#~ "Modernizează %s în %s pentru %d galbeni?\n"
#~ "Trezoreria conţine %d galbeni."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Vreţi să cumpăraţi %s pentru %d galbeni?\n"
#~ "Tresoreria conţine %d galbeni."

#~ msgid "Build _Fortress"
#~ msgstr "Construieşte _Fortificaţii"

#~ msgid "Build Airbas_e"
#~ msgstr "Construieşte Pistă de _aterizare"

#~ msgid "Add to City (_B)"
#~ msgstr "Adaugă la oraş (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Schimbă în %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Schimbă în %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Vinde _vechituri"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Întreţinere (Total:%d)"

#~ msgid "City Overview"
#~ msgstr "Privire generală a oraşului"

#~ msgid "Worklist"
#~ msgstr "Plan de lucru"

#~ msgid "Misc. Settings"
#~ msgstr "Setări suplimentare"

#~ msgid "Units present"
#~ msgstr "Unităţi prezente"

#~ msgid "Unit List"
#~ msgstr "Lista Unităţilor"

#~ msgid "Improvement"
#~ msgstr "Îmbunătăţire"

#~ msgid "_Yes"
#~ msgstr "_Da"

#~ msgid "_No"
#~ msgstr "_Nu"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Schimbul comercial cu %s aduce %d comerţ.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Nu există schimburi comerciale."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Comerţ total din rute comerciale: %d"

#~ msgid "_Cancel"
#~ msgstr "_Renunţă"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Activează unitatea"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Activează unitatea, închide _dialogul"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "_Ţine poziţia"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Dizolvă unitatea"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Modernizează Unitatea!"

#~ msgid "Elvises"
#~ msgstr "Elvişi"

#~ msgid "Configure City Report"
#~ msgstr "Configurează Raportul Oraşului"

#~ msgid "No Buildings Available"
#~ msgstr "Nici o clădire disponibilă"

#~ msgid "No Units Available"
#~ msgstr "Nici o unitate disponibilă"

#~ msgid "No Wonders Available"
#~ msgstr "Nici o minune disponibilă"

#~ msgid "Available To Build"
#~ msgstr "Disponibil pentru construit"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr ""
#~ "Joc: Alegeţi o unitate sau îmbunătăţire a cărei producţie să fie "
#~ "schimbată."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr ""
#~ "Joc: Alegeţi o unitate sau îmbunătăţire în care să se schimbe producţia."

#~ msgid "That's the same thing!"
#~ msgstr "Reprezintă acelaşi lucru!"

#~ msgid "Change All"
#~ msgstr "Schimbă Tot"

#~ msgid "Select"
#~ msgstr "Selectează"

#~ msgid "Configure"
#~ msgstr "Configurează"

#~ msgid "City Advisor"
#~ msgstr "Sfatnicul Oraşului"

#~ msgid "City Report"
#~ msgstr "Raportul Oraşului"

#~ msgid "For information on:"
#~ msgstr "Pentru mai multe informaţii despre:"

#~ msgid "CMA and presets"
#~ msgstr "Setări şi CMA"

#~ msgid "including sample presets,"
#~ msgstr "se includ şi exemplele de setări"

#~ msgid "see README.cma."
#~ msgstr "citiţi README.cma."

#~ msgid "New"
#~ msgstr "Nou"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Nu s-a putut încărca jocul salvat."

#~ msgid "Local Area Network"
#~ msgstr "Reţea locală"

#~ msgid "Connect To Network Game"
#~ msgstr "Conectare la joc în reţea"

#~ msgid "Choose a nation to play"
#~ msgstr "Alegeţi o naţiune pentru a juca"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Numărul de jucători (inclusiv AI)."

#~ msgid "AI skill level:"
#~ msgstr "Nivel de îndemânare AI:"

#~ msgid "Game Options"
#~ msgstr "Opţiuni joc"

#~ msgid "Start Game"
#~ msgstr "Pornesc jocul."

#~ msgid "Host:"
#~ msgstr "Gazdă:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Stilul oraşelor:"

#~ msgid "Unit Selection"
#~ msgstr "Selectare unităţi"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Acest Tratat Etern\n"
#~ "este resultatul convorbirilor intense diplomatice între\n"
#~ "%s %s %s\n"
#~ "şi\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Şterge clauza"

#~ msgid "Allows "
#~ msgstr "Permite "

#~ msgid "Obsoletes "
#~ msgstr "Învecheşte "

#~ msgid " (with "
#~ msgstr " (cu "

#~ msgid "?techhelp:)."
#~ msgstr ")."

#~ msgid "Ruler: %s %s"
#~ msgstr "Conducător: %s %s"

#~ msgid "Local _Options"
#~ msgstr "_Opţiuni Locale"

#~ msgid "_Message Options"
#~ msgstr "Opţiuni _Mesaje"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sal_vează Setările"

#~ msgid "Server O_ptions"
#~ msgstr "O_pţiunile server-ului"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "E_xportă jurnalul"

#~ msgid "_Clear Log"
#~ msgstr "_Curăţă Jurnalul"

#~ msgid "_Disconnect"
#~ msgstr "_Deconectează"

#~ msgid "_Orders"
#~ msgstr "_Ordine"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormă în Dealuri"

#~ msgid "_Road"
#~ msgstr "D_rum"

#~ msgid "Rai_l"
#~ msgstr "Ca_le ferată"

#~ msgid "_Irrigate"
#~ msgstr "_irigaţie"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "Mer_gi la"

#~ msgid "_Reports"
#~ msgstr "_Raporturi"

#~ msgid "Out:"
#~ msgstr "Ieşire:"

#~ msgid "Mes:"
#~ msgstr "Mes:"

#~ msgid "Pop:"
#~ msgstr "Pop:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Unde să fie afişate mesajele\n"
#~ "Out = fereastră ieşire, Mes = fereastră mesager, Pop = fereastră popup "
#~ "individuală"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d pas)"
#~ msgstr[1] "(%d paşi)"

#~ msgid "Trade Report"
#~ msgstr "Raport comercial"

#~ msgid "Sell Obsolete"
#~ msgstr "Vinde vechituri"

#~ msgid "Building Name"
#~ msgstr "Numele edificiului"

#~ msgid "Totals"
#~ msgstr "Tatal"

#~ msgid "Rename Worklist"
#~ msgstr "Redenumeşte Planul de Lucru"

#~ msgid "Remove"
#~ msgstr "Sterge"

#~ msgid "Available items"
#~ msgstr "Elemente disponibile"

#~ msgid "Show future targets"
#~ msgstr "Arată obiectivele viitoare"

#~ msgid "Undo"
#~ msgstr "Anulează"

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = alegerea generatorului. Dacă alegeţi această setare \n"
#~ "    însemnă că valoare implicită se va alege pe baza \n"
#~ "    generatorului ales.  Vezi setarea \"generator\".\n"
#~ "1 = Încearcă să amplasezi un jucător pe continent.\n"
#~ "2 = Încearcă să amplasezi doi jucători pe continent.\n"
#~ "3 = Încearcă să amplasezi toţi jucătorii pe un singur continent.\n"
#~ "4 = Amplasează jucătorii în funţie de mărimea continentelor.\n"
#~ "Notă: generatoarele încearcă să creeze numărul potrivit de continente pe "
#~ "baza numărului de jucători şi a poziţiei de start."

#~ msgid "Falling back to generator %d."
#~ msgstr "întoarcere la generator %d."

#, fuzzy
#~ msgid "Sea"
#~ msgstr "Fură"

#, fuzzy
#~ msgid "Air"
#~ msgstr "Bază aeriană"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "imposibil"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Drum"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Toate unitătile dumneavoastră terestre sunt create ca veterani în fiecare "
#~ "oraş. Şansa ca o unitate să devină veterană după o luptă creşte de la 50% "
#~ "la 100%."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Dacă se activează ceaţa de război"

#~ msgid "_Full Screen"
#~ msgstr "Mod pe tot ecranul"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Vizionaţi intrarea Civilopedia pentru %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Poluarea:     %3d"

#~ msgid "<AI>"
#~ msgstr "<AI>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tAfişează sumarul opţiunilor\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tAfişează numărul versiunii\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Distrează cetăţenii unui oraş mulţumind 3 cetăţeni nemulţumiţi."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Această tehnologie avansată transformă în fiecare oraş un cetăţean "
#~ "nemulţumit într-unul mulţumit."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "O catedrală mulţumeşte 3 cetăţeni nemulţumiţi din oraş, uşurând în acest "
#~ "fel menţinerea liniştei în acest oraş.  Descoperirea Teologiei măreşte "
#~ "efectul catedralei mulţumind un cetăţean în plus.  Descoperirea "
#~ "Comunismului micşorează catedralei reducând cu unu numărul cetăţenilor ce "
#~ "sunt mulţumiţi de catedrală."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Mulţumeşte doi cetăţeni nemulţumiţi în fiecare oraş ce vă aparţine situat "
#~ "pe acelaşi continent cu minunea."

#~ msgid " or "
#~ msgstr " sau "

#~ msgid " and "
#~ msgstr " şi "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " cu %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Speciale"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr ". "

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " cu %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Transformă"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "Polonezi"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Tovarăşul"

#~ msgid "Game ended in a draw"
#~ msgstr "Jocul s-a terminat cu o remiză"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Activând această opţiune se va desena un scut ca steag pentru unităţi. "
#~ "Dacă este dezactivată se va desena tot steagul."

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s unităţi"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hatman"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "S_chimbă forma de guvernare"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Deşeuri"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Masculin"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "aproape de %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "în %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "în %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Huey Tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " la %s"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " la %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Gazdă: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "Duce"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Resurse"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "roman"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "ungur"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "ungur"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Calculataorele"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arquebisbe"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Gazdă: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Faraon"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Hatman"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nigerian"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " sau "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Opţiuni: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomaţie: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "danez"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nabob"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Bombardier Invizibil"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Hatman"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Voievod"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "tovarăş"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovaraşa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "aproape de %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Mod de folosire: away"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teologia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Forează"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "aproape de %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Car de Luptă"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rege"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "tailandez"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Regina"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Mai"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngwenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Resurse"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Inf.marină"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Tovarăşul"

#~ msgid "st"
#~ msgstr "-ul"

#~ msgid "nd"
#~ msgstr "-lea"

#~ msgid "rd"
#~ msgstr "-lea"

#~ msgid "th"
#~ msgstr "-lea"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = fără insule 1x1; 1 = câteva insule 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = continentele pot avea legătură cu poli; 1 = poli vor fi de obicei "
#~ "separaţi"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = planetă normală, asemănătoare Pământului; 1 = toată planetă temperată"

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr ""
#~ "Căi cu lungimea mai mare de 99 de ture nu sunt suportate.\n"
#~ "Raportaţi această defecţiune la %s."

#~ msgid "King"
#~ msgstr "Rege"

#, fuzzy
#~ msgid "elvis"
#~ msgstr "Elvişi"

#~ msgid "scientist"
#~ msgstr "cercetător"

#, fuzzy
#~ msgid "taxman"
#~ msgstr "Hatman"

#~ msgid "Prince"
#~ msgstr "Prinţ"

#~ msgid "Rei"
#~ msgstr "Rege"

#~ msgid "Reina"
#~ msgstr "Regina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Ban"
#~ msgstr "Bancă"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "Mare Han"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Mare Han"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Consul"

#~ msgid "Pope"
#~ msgstr "Papă"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Bază aeriană"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prinţ"

#, fuzzy
#~ msgid "Raina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Partisan"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Mare Han"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "Runde"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Mătase"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Noaydde"
#~ msgstr "Nu"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Stare"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Drum"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_irigaţie"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Mină"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Drum"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Rulaţi Freeciv fara să folosiţi iconv. Dacă nu folosiţi\n"
#~ "setul de caractere latin1, unele caractere nu vor fi \n"
#~ "afişate corect. Puteţi descărca iconv de la adresa\n"
#~ "http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argumen  †  †  €†  t.\n"
#~ msgstr "Nume de fişier gol ca argument pentru nivelul jurnalului \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "Variablia FREECIV_PATH este setatată, dar este goala; folosesc valoarea "
#~ "predefinită."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Calea pentru date poate fi stabilită prin intermediul variabilei "
#~ "FREECIV_PATH."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Calea curentă pentru date este: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Nu s-a găsit fişierul audio %s"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Trebuie să întrerupi jocul Freeciv de două ori într-o secundă pentru a "
#~ "ieşi.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tSetează nivelul jurnalulul pentru depanare (de la 0 la "
#~ "3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Această comandă începe jocul.  Când se începe un joc nou trebuie folosită "
#~ "după ce s-au conectat toţi jucătorii umani, după ce au fost creaţi toţi "
#~ "jucatorii controlaţi de AI (dacă este necesar) şi au fost făcute toate "
#~ "modificările dorite la configuraţia iniţială a serverului.  După 'start', "
#~ "fiecare jucător uman va putea să-şi aleagă naţiunea şi jocul va începe.  "
#~ "Această comandă este necesară şi pentru a reîncepe un joc salvat "
#~ "anterior.  De îndată ce jocul a început această comandă nu mai este "
#~ "disponibilă deoarece nu va avea nici un efect."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Fără nici un argument afişează un ajutor introductiv.  Cu argumentul "
#~ "\"commands\" sau \"options\" afişează lista întreagă a comenzilor, "
#~ "respectiv opţiunilor.  În orice alt caz argumentul este interpretat ca "
#~ "nume de comandă sau opţiune şi se afişează informaţii de ajutor pentru "
#~ "comanda sau opţiunea respectivă.  Pentru opţiuni, informaţia de ajutor "
#~ "include valorile curente şi implicite ale opţiunii respective.  "
#~ "Argumentul poate fi abreviat dacă acesta nu este ambiguu."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr ""
#~ "Arată o listă a jucătorilor, a echipelor, a legăturilor, sau a "
#~ "scenariilor de joc."

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Afişează la server o listă a jucătorilor, a echipelor, a legăturilor sau "
#~ "a scenariilor de joc disponibile.  Argumentul poate fi abreviat, şi are "
#~ "valoarea implicită 'players' (jucători) dacă lipseşte."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Termină conexiunea clientului specificat către server, îndepărtând "
#~ "clientul respectiv din joc.  Dacă jocul nu a început încă, este eliminat "
#~ "jucătorul al cărui client a fost terminată conexiunea, altfel nu are nici "
#~ "un efect.  De notat că această comandă primeşte acum numele conexiunilor "
#~ "nu al jucătorilor."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Comanda 'explain' (explică) afişează un subset al comenzii "
#~ "'help'(ajutor), şi este prezentă pentru compatibilitate cu versiunile "
#~ "anterioare.  Făra nici un argument afişează o listă a opţiunilor "
#~ "(asemănator comenzii 'help options'), şi cu argument afişează ajutor "
#~ "pentru argumentul respectiv (asemănător comenzii 'help <option-name>')."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Fără nici un argument afişează toate opţiunile server-ului (sau toate "
#~ "opţiunile disponibile, atunci când este folosit de client).  Cu un "
#~ "argument afişează doar opţiunea respectivă sau opţiunea care începe cu "
#~ "prefixul primit ca argument."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "A player with info level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\" or \"no"
#~ "\", and optionally a vote number, gives your vote.  If you do not add a "
#~ "vote number, your vote applies to the latest command.  You can only "
#~ "suggest one vote at a time.  The vote will pass immediately if more than "
#~ "half of the players vote for it, or fail immediately if at least half of "
#~ "the players vote against it.  If one full turn elapses the vote may pass "
#~ "in any case if nobody votes against it."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Alege directorul nou pentru reguli sau modpack. Fără argumente afişează "
#~ "regulile de joc selectate."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' raportează starea legăturii cu metaserver-ul.\n"
#~ "'metaconnection down' sau 'metac d' închide legătura cu metaserver-ul .\n"
#~ "'metaconnection up' sau 'metac u' realizează legătura cu metaserver-ul."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Doar conexiunile de la consolă sau cele cu nivelul de comandă 'hack' pot "
#~ "forţa alte conexiuni să preia un jucător. Cine nu aparţine celor două "
#~ "categorii, va putea folosi doar argumentul <nume-jucător>. Dacă se "
#~ "foloseşte '-' ca argument pentru numele jucătorului şi conexiunea nu "
#~ "controlează deja un jucător, se crează unul şi se atribuie conexiunii."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "Comanda 'create' este doar accesibilă înainte de pornirea jocului."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'novice', şi setează nivelul implicit pentru noii jucători AI la "
#~ "'novice'. Cu argument, setează doar nivelul de dificultate al jucătorului "
#~ "respectiv."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'uşor', şi setează nivelul implicit pentru noii jucători AI la 'uşor'. Cu "
#~ "argument, setează doar nivelul de dificultate al jucătorului respectiv."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'normal', şi setează nivelul implicit pentru noii jucători AI la "
#~ "'normal'. Cu argument, setează doar nivelul de dificultate al jucătorului "
#~ "respectiv."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'greu', şi setează nivelul implicit pentru noii jucători AI la 'greu'. Cu "
#~ "argument, setează doar nivelul de dificultate al jucătorului respectiv."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'uşor', şi setează nivelul implicit pentru noii jucători AI la 'uşor'. Cu "
#~ "argument, setează doar nivelul de dificultate al jucătorului respectiv."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Fără nici un argment setează toţi jucătorii AI la nivelul de dificultate "
#~ "'experimental', şi setează nivelul implicit pentru noii jucători AI la "
#~ "'experimental'. Cu argument, setează doar nivelul de dificultate pentru "
#~ "jucătorul respectiv. ACEST MOD ESTE DOAR PENTRU A TESTA NOI TRĂSĂTURI ALE "
#~ "AI-ului! Pentru servere normale, această opţiune nu are nici un efect."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Nivelul de acces la comandă controlează care comenzi de server sunt "
#~ "disponibile\n"
#~ "utilizatorilor prin intermediul liniei de discuţii a clientului. "
#~ "Nivelurile disponibile sunt:\n"
#~ "    none  -  nici o comandă permisă\n"
#~ "    info  -  sunt permise doar comenzi de informare\n"
#~ "    ctrl  -  sunt permise comenzi care afectează jocul şi utilizatorii\n"
#~ "    hack  -  *toate* comenzile permise - periculos!\n"
#~ "Fără nici un argument, este afişat nivelul curent de acces la comandă.\n"
#~ "NIvelul de acces la comandă poate fi setat pentru toate conexiunile dacă "
#~ "se foloseşte un singur argument,\n"
#~ "iar acesta se seteazpă ca implicit pentru conexiunile viitoare.\n"
#~ "Dacă se specifică 'new', nivelul este setat doar pentru conexiunile noi.\n"
#~ "Dacă se specifică  'first come', atunci  se setează nivelul 'first come'; "
#~ "va fi\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "La fiecare <turn> runde, se adaugă <value> la timpul de gândire, se "
#~ "adaugă apoi <turninc> la <turn> şi se înmulţeşte <value> cu <valuemult>.  "
#~ "Foloseşte această comandă în acord cu opţiunea \"timeout\". Valorile "
#~ "implicite sunt 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Această comandă îndepărtează COMPLET jucătorul din joc, incluzând toate "
#~ "oraşele şi unităţile sale. Folosiţi cu prudentă!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvează jocul curent în fişierul <nume-fişier>.  Dacă nu se specifică "
#~ "nici un nume de fişier ca argument jocul este salvat ca \"<prefix nume "
#~ "auto-salvare><an>m.sav[.gz]\".\n"
#~ "Pentru a încărca un joc salvat cu comanda 'save', porneşte serverul cu "
#~ "argumentul următor pe linia de comandă:\n"
#~ "    --file <nume-fişier>\n"
#~ "şi foloseşte comanda 'start' după ce s-au conectat toţi jucătorii."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Încarcă un joc din fişierul <nume-fişier>. Toate datele curente "
#~ "nesalvate, inclusiv jucătorii regulile de joc şi opţinile serverului vor "
#~ "fi pierdute.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Nu există un asemenea vot (%d)."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Şirul de caractere demografic conţine caractere nepermise. Încercaţi "
#~ "\"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Fişierul salvat conţine o hartă incompletă. Acest lucru se poate întâmpla "
#~ "la salvări mai vechi, sau poate indica un fişier salvat invalid. "
#~ "Continuaţi pe propria dumneavoastră raspundere."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Şirul de caractere conţine caractere\n"
#~ "nepermise.  Încercaţi \"help allowtake\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Şirul de caractere cu unităţi de început conţine\n"
#~ "caractere nepermise. Încercaţi \"help startunits\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Şirul de caractere cu unităţi de început nu\n"
#~ "conţine nici măcar un fondator de oraş.\n"
#~ "Încercaţi \"help startunits\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Numărul de jucători este mai mare decât valoarea solicitatăşâ; Se "
#~ "păstrează valoarea precedentă."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Această valoare este folosită pentru a determina dimensiunile hărţii.\n"
#~ "  mărime = 4 este o hartă normală de 4000 de forme (implicit)\n"
#~ "  mărime = 20 este o hartă uriaşa de 20000 de forme"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Hărţile din Freeciv sunt întotdeauna bidimensionale. Se pot uni capetele "
#~ "nord cu sud şi est cu vest pentru a forma o harta plată, cilindrică sau "
#~ "în formă de tor (gogoaşă). Formele individuale pot fi dreptunghiulare sau "
#~ "hexagonale, fiind aliniate în mod clasic sau izometric - în funcţie de "
#~ "setul forme folosit.\n"
#~ "   0 Pământ plat (capetele nu sunt unite)\n"
#~ "   1 Pământ (sunt unite capetele E-V)\n"
#~ "   2 Uranus (sunt unite capetele N-S)\n"
#~ "   3 Lumea gogoaşă (sunt unite capetele N-S, E-V)\n"
#~ "   4 Pământ plat (izometric)\n"
#~ "   5 Pământ (izometric)\n"
#~ "   6 Uranus (izometric)\n"
#~ "   7 Lumea gogoaşă (izometric)\n"
#~ "   8 Pământ plat (hexagonal)\n"
#~ "   9 Pământ (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Lumea gogoaşă (hexagonal)\n"
#~ "  12 Pământ plat (izo-hex)\n"
#~ "  13 Pământ (izo-hex)\n"
#~ "  14 Uranus (izo-hex)\n"
#~ "  15 Lumea gogoaşă (izo-hex)\n"
#~ "Dreptunghiular clasic:       Dreptunghiular izometric:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Forme hexagonale:        Izo-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Hartă scenariu - nu se foloseşte generatorul;\n"
#~ "1 = Hartă generată cu generatorul după "
#~ "înălţime;                                                           [4]\n"
#~ "2 = Hartă generată cu generatorul după înălţime cu pseudo-"
#~ "fractali ;                         [3]\n"
#~ "3 = Hartă generetă cu generatorul bazat pe insule (mai corect dar mai "
#~ "plictisitor)   [1]\n"
#~ "\n"
#~ "Numerele dintre [] indică valorile implicite de amplasare a poziţiilor de "
#~ "început.  Dacă se foloseşte valoarea implicită startpos atunci se va "
#~ "folosi setarea startpos aleasă pe baza generatorului. Vezi setarea "
#~ "\"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = alegerea generatorului. Dacă alegeţi această setare \n"
#~ "    însemnă că valoare implicită se va alege pe baza \n"
#~ "    generatorului ales.  Vezi setarea \"generator\".\n"
#~ "1 = Încearcă să amplasezi un jucător pe continent.\n"
#~ "2 = Încearcă să amplasezi doi jucători pe continent.\n"
#~ "3 = Încearcă să amplasezi toţi jucătorii pe un singur continent.\n"
#~ "4 = Amplasează jucătorii în funţie de mărimea continentelor.\n"
#~ "Notă: generatoarele încearcă să creeze numărul potrivit de continente pe "
#~ "baza numărului de jucători şi a poziţiei de start."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Valorile mici vor determina o hartă rece, iar valori mari vor determina o "
#~ "hartă cu temperaturi mai ridicate.\n"
#~ "\n"
#~ "100 înseamnă că se ve crea o planetă foarte fierbinte fără zone polare, "
#~ "doar zone tropicale şi zone uscate.\n"
#~ "\n"
#~ "70 înseamnă că se va crea o planetă cu foarte puţină gheaţă polară.\n"
#~ "\n"
#~ "50 înseamnă că se va crea o planetă temperatăcu zone polare, reci, "
#~ "temperate şi tropicale normale; zona deşertică se va suprapune cu zonele "
#~ "tropicale şi zonele temperate.\n"
#~ "\n"
#~ "30 înseamnă o planetă rece cu zone tropicale restrânse.\n"
#~ "\n"
#~ "0 înseamnă o planetă foarte rece cu zone polare foarte mari şi fără "
#~ "tropice"

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Dacă această valoare este mai mare ca 0, atunci toate porţiunile de pe "
#~ "pâmânt de pe o rază - egală cu această valoare - a unui oraş vor fi "
#~ "stăpânite de naţiunea care stăpâneşte oraşul. În cazul porţiunilor de pe "
#~ "mare sau în cazul existenţei unor oraşe ce aparţin unor naţiuni diferite, "
#~ "se vor aplica reguli speciale."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = implicit; relaţiile diplomatice sunt permise tuturor.\n"
#~ "1 = relaţiile diplomatice sunt permise numai între jucătorii umani.\n"
#~ "2 = relaţiile diplomatice sunt permise numai între jucătorii AI.\n"
#~ "3 = relaţiile diplomatice sunt permise restricţionate la echipe .\n"
#~ "4 = nu sunt permise relaţii diplomatice."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Nu sunt impuse restricţii: jucătorii pot avea mai multe oraşe cu "
#~ "acelaşi nume.\n"
#~ "\n"
#~ "1 = Numele oraşelor trebuie să fie unice pentru un jucător: un jucător nu "
#~ "poate avea mai multe oraşe cu acelaşi nume.\n"
#~ "\n"
#~ "2 = Numele oraşelor trebuie să fie unice în tot jocul: toate oraşele din "
#~ "joc vor trebui să aibă nume distincte.\n"
#~ "\n"
#~ "3 = Ca la valoarea 2, dar jucătorul nu va putea să folosească un nume de "
#~ "oraş ce se găseşte printre denumirile de oraşe implicite al altei naţiuni "
#~ "decât dacă se gaseşte şi printre denumirile implicite de oraşe ale "
#~ "naţiunii sale."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = fără barbari\n"
#~ "1 = barbari doar în colibe \n"
#~ "2 = retă normală de apariţie a barbarilor\n"
#~ "3 = răzvrătiri frecvente ale barbarilor\n"
#~ "4 = hoarde dezlănţuite, foarte mulţi barbari"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Acesta ar trebui să fie un şir de caractere, fiecare specificând stare "
#~ "unei civilizaţii (jucător). Clienţii vor putea să ia controlul sau să "
#~ "observe doar jucătorii care au atribuite una din caracterele următoare. "
#~ "Această opţiune afectează doar utilizările viitoare ale comenzilor de "
#~ "observare sau controlare, nu este retroactivă. Caracterele şi "
#~ "înţelesurile lor sunt:\n"
#~ "    o,O = observator global\n"
#~ "    b   = jucători barbari\n"
#~ "    d   = jucători decedaţi\n"
#~ "    a,A = jucători AI\n"
#~ "    h,H = jucători umani\n"
#~ "Prima descriere din listă care se potriveşte cu un jucător este cea care "
#~ "se aplică. Aşadar 'd' nu include jucători barbari care au pierdut, 'a' nu "
#~ "include jucători AI care au pierdut, şi aşa mai departe. Caracterele mari "
#~ "se iau în considerare înainte de începerea jocului, iar cele mici după ce "
#~ "începe jocul.\n"
#~ "\n"
#~ "Fiecare carecter de mai sus poate fi urmat de unul dintre numerele "
#~ "următoare pentru a permite sau restricţiona maniera de conectare:\n"
#~ "\n"
#~ "(nici un număr) = Sunt permise controlul, observarea, şi preluarea "
#~ "conexiunii. (Preluarea conexiunii înseamnă că poţi perlua controlul "
#~ "asupra unui jucător, ciar dacă un alt utilizator controlează acel "
#~ "jucător.)\n"
#~ "\n"
#~ "1 = Sunt permise controlul şi observarea, nu este permisă preluarea "
#~ "conexiunii;\n"
#~ "\n"
#~ "2 = Sunt permise controlul şi preluarea conexiunii  nu este permisă "
#~ "observarea;\n"
#~ "\n"
#~ "3 = Este permis controlul, nu sunt permise observarea şi preluarea "
#~ "conexiunii;\n"
#~ "\n"
#~ "4 = Nu este permis controlul,doar observarea;\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Dacă această opţiune are valoarea 1, la fişierul \"civscore.log\" sunt "
#~ "adăugate statistici despre jucători la fiecare rundă. Aceste statistici "
#~ "pot fi folosite la final pentru a crea rapoarte despre evoluţia jocului."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Nu puteţi modifica valoarea aceastei opţiuni."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Valoarea trebuie să fie un număr întreg."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr ""
#~ "Lungimea şirului este prea mare. Mod de folosire: set <option> <value>."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Număr iniţial de galbeni pentru fiecare jucător"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "în aşteptare"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Nu pot adăuga jucători AI odată ce jocul a început."

#~ msgid "description"
#~ msgstr "deschriere"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Încercaţi 'show situational' sau 'show rare' pentru a vedea mai multe "
#~ "opţiuni.\n"
#~ "Încercaţi 'show changed' pentru a vedea setările cu valori neimplicite."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Valoare în afara limitelor (minim: 0, maxim: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Opţiunea: %s a fost setată la %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Valoare în afara limitelor (minim: %d, maxim: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr ""
#~ "Nu se poate citi fişierul de comenzi dat prin linia de comandă '%s'."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bine aţi venit - acesta este ajutorul întroducător pentru serverul "
#~ "Freeciv.\n"
#~ "Serverul cunoaşte comenzi (commands) şi (opţiuni).\n"
#~ "Comenzile ca de ex. 'help' sunt folosite pentru a interacta cu serverul.\n"
#~ "Ele au de multe ori una sau mai multe argumente separate de blancuri.\n"
#~ "Opţiunile sunt setări ce înfluenţează funcţionarea serverului.\n"
#~ "Comenzile şi opţiunile pot fi abreviate dacă abrevierile nu au echivoc.\n"
#~ "\n"
#~ "'help help' arată cum se pot obţine informaţii detaliate despre comenzi \n"
#~ "şi obţiuni.\n"
#~ "\n"
#~ "Pentru cei impacienţi sunt redate mai jos cele mai importante comenzi:\n"
#~ "  show   - arată opţiunile actuale\n"
#~ "  set    - setează opţiuni\n"
#~ "  start  - porneşte jocul când toţi jucătorii s-au connectat\n"
#~ "  save   - salvează jocul\n"
#~ "  quit   - opreşte serverul."

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d jucător"
#~ msgstr[1] "%2d : '%s' : %d jucători"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : jucătorul 1: %s"

#~ msgid "Empty team: %s"
#~ msgstr "Echipă goală: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr ""
#~ "S-a dectectat o eroare CMA. Este posibil ca setările pentru guvernatorul "
#~ "cetăţenilor să nu fie potrivite."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Nu s-a putut încărca fişierul spec pentru sunet: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Se exportă fereastra de ieşire în civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Taxe din comerţ\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+4d : Bonus de la %s (%+d%%)\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:M/C/Î"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Muncitori, Cercetători, Încasatori"

#~ msgid " Rivers"
#~ msgstr " Râuri"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Poate transporta şi realimenta %d unitate aerienă.\n"
#~ msgstr[1] "* Poate transporta şi realimenta %d unităţi aeriene.\n"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr "%s unităţi"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Poate construi fortăreţe.\n"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "Zborul Cosmic"

#~ msgid "Progress: no research target"
#~ msgstr "Viteza de cercetare: fără ţintă"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nume: %s\n"
#~ "Hrană:       %10s Galbeni:    %10s\n"
#~ "Producţie: %10s Lux:  %10s\n"
#~ "Comerţ:      %10s Ştiinţă: %10s\n"
#~ "\n"
#~ "    Populaţie (W/E/S/T): %s\n"
#~ "          Oraşul creşte: %s\n"
#~ "Producţie terminată: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr ""
#~ "Ceaţa de război mai bună merge doar în modul truecolor.  Se dezactivează"

#~ msgid "_View"
#~ msgstr "_Vizualizare"

#~ msgid "Give info access"
#~ msgstr "Oferă acces info"

#~ msgid "Give ctrl access"
#~ msgstr "Oferiţi acces ctrl"

#~ msgid "?Building:Name"
#~ msgstr "?Building:Nume"

#~ msgid "Total Cost:"
#~ msgstr "Cost total:"

#~ msgid "true"
#~ msgstr "adevărat"

#~ msgid "false"
#~ msgstr "fals"

#~ msgid "(hidden)"
#~ msgstr "(ascuns)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Setări curente\n"
#~ "Modul pe întreg ecranul %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Setări curente\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Nu este disponibil nici un mod grafic"

#~ msgid "All resolutions available."
#~ msgstr "Toate rezoluţiile disponibile."

#~ msgid "Fullscreen Mode"
#~ msgstr "Mod pe întreg ecranul"

#~ msgid "Smooth unit move steps"
#~ msgstr "Deplasare netedă a unităţilor"

#~ msgid "Show focus animation"
#~ msgstr "Arată butonul de focalizare animaţie"

#~ msgid "Show cursors animation"
#~ msgstr "Arată cursor animat"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Rute comerciale : "

#~ msgid "Draw city map grid"
#~ msgstr "Desenează grila pe harta oraşului"

#~ msgid "Draw city worker map grid"
#~ msgstr "Desenează harta de lucru a oraşului"

#~ msgid "Special Resources"
#~ msgstr "Resurse speciale"

#~ msgid "Roads and Rails"
#~ msgstr "Străzi şi Căi Ferate"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fortăreaţa şi Pistă de Aterizare"

#~ msgid "Civ3 city text style"
#~ msgstr "Text în stil Civ3"

#~ msgid "Video options"
#~ msgstr "Opţiuni vdeo"

#~ msgid "Sound options"
#~ msgstr "Opţiuni sunet"

#~ msgid "Game options"
#~ msgstr "Opţiuni joc"

#~ msgid "Map options"
#~ msgstr "Opţiuni hartă"

#~ msgid "Can only be used in server console. "
#~ msgstr "Poate fi folosit(ă) doar in consola serverului."

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valoare stabilită la %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Face din oraş capitala ţarii.  Corupţia în alte oraşe este direct "
#~ "proporţională cu distanţa de capitală cu excepţia când forma de "
#~ "guvernământ este Democraţia sau Comunismul.  Preţul ce trebuie plătit, "
#~ "sub toate formele de guvernământ, pentru a incita o revoltă intr-un oraş "
#~ "depinde la fel de distanţa de capitală.\n"
#~ "\n"
#~ "Apăraţi-vă bine capitala, căci pierderea ei poate duce ţara într-un "
#~ "război civil. Pierderea palatului curent duce totodată şi la pierderea "
#~ "navei spaţiale."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Civilizaţia care construieşte Marea Bibliotecă primeşte fiecare "
#~ "tehnologie învăţată de cel puţin alte două civilizaţii."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Toate unităţile navale primesc o mişcare în plus. Elimină riscul de a "
#~ "pierde o triremă în largul oceanului.  Toate unităţile navale noi "
#~ "construite sunt veterane (valabil pentru toate oraşele)."

#, fuzzy
#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nation:Prietenoasă"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Toate unităţile navale primesc o mişcare în plus. Elimină riscul de a "
#~ "pierde o triremă în largul oceanului.  Toate unităţile navale noi "
#~ "construite sunt veterane (valabil pentru toate oraşele)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Toate unitătile dumneavoastră terestre sunt create ca veterani în fiecare "
#~ "oraş. Şansa ca o unitate să devină veterană după o luptă creşte de la 50% "
#~ "la 100%."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "SFAT: Păziţivă portavionul cu câteva nave rapide şi un cuirasat, deoarece "
#~ "pierderea unui portavion încărcat plin este FOARTE costisitoare şi "
#~ "dureroasă."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Puteţi construi bombe atomice dacă aveţi tehnolgia necesară şi dacă "
#~ "Projectul Manhattan a fost construit de unul dintre jucători.\n"
#~ "\n"
#~ "La impact explosia va distruge fiecare unitate într-o arie de 3x3 "
#~ "pătrate, incluzând unităţi aliate.  La lovirea unui oraş, populaţia "
#~ "oraşului se va înjumătăţi iar pătratele din jurul oraşului vor fi "
#~ "contaminate radioactiv.\n"
#~ "\n"
#~ "1. SFAT:  Aruncând bomba atomică asupra pătratelor de ocean nu va produce "
#~ "contaminare radioactivă şi este cea mai efectivă (dar şi scumpă) metodă "
#~ "de a scăpa de nave inamice.\n"
#~ "2. SFAT:  Se poate să fiţi odată intr-o situaţie în care aţi invadat "
#~ "masiv o ţară inamică, dar oraşele sunt prea puternice pentru a fi "
#~ "cucerite. Înainte de folosi bomba atomică pregătiţi un trup de colonişti "
#~ "şi/ori ingineri în apropiere de oraşul ţintă pentru a curăţa contaminarea "
#~ "radioactivă chiar în runda în care a fost produsă!  Aceasta va micşora "
#~ "şansa unei ierni nucleare.  Bombe atomice ecologiste!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Dacă conducătorul barbarilor este ucis pe un pătrat fără să fie apărat de "
#~ "o unitate militară, se primesc 100 de galbeni ca răscumpărare. Acest fapt "
#~ "este doar valabil dacă atacul a fost condus de o unitate terestră sau de "
#~ "un elicopter."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Puteţi construi bombe atomice dacă aveţi tehnolgia necesară şi dacă "
#~ "Projectul Manhattan a fost construit de unul dintre jucători.\n"
#~ "\n"
#~ "La impact explosia va distruge fiecare unitate într-o arie de 3x3 "
#~ "pătrate, incluzând unităţi aliate.  La lovirea unui oraş, populaţia "
#~ "oraşului se va înjumătăţi iar pătratele din jurul oraşului vor fi "
#~ "contaminate radioactiv.\n"
#~ "\n"
#~ "1. SFAT:  Aruncând bomba atomică asupra pătratelor de ocean nu va produce "
#~ "contaminare radioactivă şi este cea mai efectivă (dar şi scumpă) metodă "
#~ "de a scăpa de nave inamice.\n"
#~ "2. SFAT:  Se poate să fiţi odată intr-o situaţie în care aţi invadat "
#~ "masiv o ţară inamică, dar oraşele sunt prea puternice pentru a fi "
#~ "cucerite. Înainte de folosi bomba atomică pregătiţi un trup de colonişti "
#~ "şi/ori ingineri în apropiere de oraşul ţintă pentru a curăţa contaminarea "
#~ "radioactivă chiar în runda în care a fost produsă!  Aceasta va micşora "
#~ "şansa unei ierni nucleare.  Bombe atomice ecologiste!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Puteţi construi bombe atomice dacă aveţi tehnolgia necesară şi dacă "
#~ "Projectul Manhattan a fost construit de unul dintre jucători.\n"
#~ "\n"
#~ "La impact explosia va distruge fiecare unitate într-o arie de 3x3 "
#~ "pătrate, incluzând unităţi aliate.  La lovirea unui oraş, populaţia "
#~ "oraşului se va înjumătăţi iar pătratele din jurul oraşului vor fi "
#~ "contaminate radioactiv.\n"
#~ "\n"
#~ "1. SFAT:  Aruncând bomba atomică asupra pătratelor de ocean nu va produce "
#~ "contaminare radioactivă şi este cea mai efectivă (dar şi scumpă) metodă "
#~ "de a scăpa de nave inamice.\n"
#~ "2. SFAT:  Se poate să fiţi odată intr-o situaţie în care aţi invadat "
#~ "masiv o ţară inamică, dar oraşele sunt prea puternice pentru a fi "
#~ "cucerite. Înainte de folosi bomba atomică pregătiţi un trup de colonişti "
#~ "şi/ori ingineri în apropiere de oraşul ţintă pentru a curăţa contaminarea "
#~ "radioactivă chiar în runda în care a fost produsă!  Aceasta va micşora "
#~ "şansa unei ierni nucleare.  Bombe atomice ecologiste!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Dacă conducătorul barbarilor este ucis pe un pătrat fără să fie apărat de "
#~ "o unitate militară, se primesc 100 de galbeni ca răscumpărare. Acest fapt "
#~ "este valabil dacă atacul a fost condus de o unitate terestră."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Şah"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "Bavarezi"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Chile este locat pe coasta de sud-west a Americi de Sud."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Tun"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "Consul"

#, fuzzy
#~ msgid "Governador"
#~ msgstr "mordor"

#~ msgid "Team 4"
#~ msgstr "Echipa 4"

#~ msgid "Team 5"
#~ msgstr "Echipa 5"

#~ msgid "Team 6"
#~ msgstr "Echipa 6"

#~ msgid "Team 7"
#~ msgstr "Echipa 7"

#~ msgid "Team 8"
#~ msgstr "Echipa 8"

#~ msgid "Team 9"
#~ msgstr "Echipa 9"

#~ msgid "Team 10"
#~ msgstr "Echipa 10"

#~ msgid "Team 11"
#~ msgstr "Echipa 11"

#~ msgid "Team 12"
#~ msgstr "Echipa 12"

#~ msgid "Team 13"
#~ msgstr "Echipa 13"

#~ msgid "Team 14"
#~ msgstr "Echipa 14"

#~ msgid "Team 15"
#~ msgstr "Echipa 15"

#~ msgid "Team 16"
#~ msgstr "Echipa 16"

#~ msgid "Team 17"
#~ msgstr "Echipa 17"

#~ msgid "Team 18"
#~ msgstr "Echipa 18"

#~ msgid "Team 19"
#~ msgstr "Echipa 19"

#~ msgid "Team 20"
#~ msgstr "Echipa 20"

#~ msgid "Team 21"
#~ msgstr "Echipa 21"

#~ msgid "Team 22"
#~ msgstr "Echipa 22"

#~ msgid "Team 23"
#~ msgstr "Echipa 23"

#~ msgid "Team 24"
#~ msgstr "Echipa 24"

#~ msgid "Team 25"
#~ msgstr "Echipa 25"

#~ msgid "Team 26"
#~ msgstr "Echipa 26"

#~ msgid "Team 27"
#~ msgstr "Echipa 27"

#~ msgid "Team 28"
#~ msgstr "Echipa 28"

#~ msgid "Team 29"
#~ msgstr "Echipa 29"

#~ msgid "Team 30"
#~ msgstr "Echipa 30"

#~ msgid "Team 31"
#~ msgstr "Echipa 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Setează un jucător ca membru al unei echipe.  Dacă nu se specifică nici o "
#~ "echipă, jucatorul nu va aparţine nici unei echipe. Foloseşte \"\" dacă "
#~ "numele conţine spaţii goale. O echipă este un grup de jucători care încep "
#~ "jocul ca aliaţi, cu viziune comună şi ambasade, şi se luptă împreună "
#~ "pentru a obţine victoria ca echipă cu scor individual."

#~ msgid "Auto-save name prefix"
#~ msgstr "Prefixul salvărilor efectuate automat"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Salvările efectuate automat vor avea numele de forma \"<prefix><an>.sav"
#~ "\". Această opţiune stabileşte partea <prefix>"

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr ""
#~ "Am obţinut un pachet de date tip %d de la un jucător decedat sau "
#~ "observator"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Minunile lumii"

#, fuzzy
#~ msgid "?city_state:Rapture"
#~ msgstr "Bucurie"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "Este necesar terenul special %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "Este necesară naţiunea %s.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "Limbaje"

#~ msgid "Co_nnecting"
#~ msgstr "Se co_nectează"

#~ msgid "C_ontrols"
#~ msgstr "C_ontrols"

#~ msgid "C_hatline"
#~ msgstr "Linie de c_hat"

#~ msgid "_Worklist Editor"
#~ msgstr "Editor plan de lucru"

#~ msgid "Citizen _Management"
#~ msgstr "Ad_ministrarea cetăţenilor"

#~ msgid "_Playing"
#~ msgstr "în joc"

#~ msgid "City _Improvements"
#~ msgstr "Înbunătăţ_iri oraş"

#~ msgid "Com_bat"
#~ msgstr "Luptă"

#~ msgid "_ZOC"
#~ msgstr "_ZDC"

#~ msgid "Techno_logy"
#~ msgstr "Tehno_logie"

#~ msgid "Won_ders"
#~ msgstr "_Minuni"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomaţie"

#~ msgid "Happin_ess"
#~ msgstr "_Fericire"

#~ msgid "Space _Race"
#~ msgstr "_Cursa în Spaţiu"

#~ msgid "_Copying"
#~ msgstr "_copiez"

#~ msgid "_About"
#~ msgstr "_Despre"

#~ msgid "Playing"
#~ msgstr "Jucare"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv este un joc de strategie pe runde, în care fiecare jucător este "
#~ "conducătorul unei civilizaţii care se luptă pentru ţelul suprem: "
#~ "înfrângerea celorlalte civilizaţii."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Înbunătăţiri de oraş sunt construite în fiecare oraş pentru a mări "
#~ "randamentul de comerţ, ştiinţă, producţie, etc.  Multe din Îmbunătăţiri "
#~ "necesită plata unei anumite sume de bani în fiecare rundă pentru "
#~ "întreţinerea lor.  Dacă nu puteţi plăti întreţinerea unei Îmbunătăţiri, "
#~ "aceasta va fi vândută automat."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Dacă numărul de cetăţeni fericiţi într-un oraş este cel puţin atît de "
#~ "mare ca numarul de cetăteni mulţumiţi şi în oraş nu se află nici un "
#~ "cetăţean nemulţumit iar oraşul are cel puţin 3 cetăţeni atunci oraşul "
#~ "celebrează. Acest fapt este marcat în Raportul Oraşelor prin cuvântul "
#~ "\"Bucurie\".  Efectele bucuriei variază după forma de guvernământ."

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Un cetăţean este mulţumit în mod normal.  Cu timpul oraşele cresc şi cu "
#~ "acestea şi densitatea populaţiei provocând nemulţumire. Fiecare cetăţean "
#~ "într-un oraş cu mai mulţi de patru cetăţni (valoarea implicită a opţiuni "
#~ "unhappysize pe server) va fi creat nemulţumit înloc de mulţumit.  Dacă "
#~ "posedaţi un număr mare de oraşe (depinzând de forma de guvernământ, ca şi "
#~ "de opţiunea cityfactor pe server) numărul de cetăţeni creaţi mulţumiţi se "
#~ "reduce la trei."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Sub multe forme de guvernământ prezenţa unităţilor militare într-un oraş "
#~ "poate mulţumi orăşenii prin impunerea legii marţiale.  Într-o Republică "
#~ "sau Democraţie unităţile militare pot provoca şi nemulţumire (pentru "
#~ "detalii vezi Guvernământ).  În ultimul caz trebuie notat că edificiile  "
#~ "unui oraş nu au efect asupra acestui fel de nemulţumire.  Această formă "
#~ "de nemulţumire poate fi redusă prin construirea unui Sediu de Poliţie, "
#~ "minuni ale lumi relevante (e.g. Gradina Suspendată, Catedrala lui J.S. "
#~ "Bach, Vindecarea Cancerului, Teatrul lui Shakespeare şi desigur Dreptul "
#~ "de Vot al Femeilor. Pe de altă parte Capela lui Michelangelo nu are nici "
#~ "un efect deoarece, depinzând de regula în vigoare, contează ca o "
#~ "Catedrală în fiecare oraş, sau dublează efectul acesteia.), sau prin "
#~ "convertirea de comerţ în bunuri de lux."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Dublează efectul Templului în fiecare oraş."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Militia"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Prădează"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "Partisan"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Jos"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Martie"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Premier"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Reina"

#~ msgid "Major"
#~ msgstr "maior"

#~ msgid "Tzar"
#~ msgstr "Ţar"

#~ msgid "Tzaritza"
#~ msgstr "Ţarină"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Hatman"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Hatman"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Mai"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Tovarăşul"

#~ msgid "Primer Ministre"
#~ msgstr "Primul Ministru"

#~ msgid "Primera Ministre"
#~ msgstr "Primul MInistru"

#, fuzzy
#~ msgid "Primeiro Ministro"
#~ msgstr "Prim ministru"

#, fuzzy
#~ msgid "Primeira Ministra"
#~ msgstr "Prim ministru"

#, fuzzy
#~ msgid "Gran Bardo"
#~ msgstr "Grânar"

#, fuzzy
#~ msgid "Grande Bardesa"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "incaş"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Prădează"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Fix"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Martie"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Consul"

#~ msgid "Imparator"
#~ msgstr "Împărat"

#~ msgid "Dyktator"
#~ msgstr "Dyktator"

#~ msgid "Dyktatorka"
#~ msgstr "Dyktatorka"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Sterge"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Reina"

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#~ msgid "Jo-o"
#~ msgstr "Jo-o"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Conducător"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Naţiune"

#~ msgid "Federal Chancellor"
#~ msgstr "Cancelar federal"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "Cancelar"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "bur"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Tovarăşul"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Rege"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Jucători"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Preşedinte"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "Teren"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Teren"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <nume-opţiune>\n"
#~ "show <prefix-opţiune>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s şi %s s-au întâlnit şi au pornit imediat război. Aţi anulat alianţa cu "
#~ "amândoi."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Alegeţi o _naţiune cu care să jucaţi:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Poate prăda formele geometrice distrugând infrastructura.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Unităţile servesc la trei scopuri: atac, apărare şi ca mijloc de "
#~ "recunoaştere.  Cât de bine o unitate poate servi acestor scopuri depinde "
#~ "de puterea de atac şi cea de apărare a unităţi precum şi de abilitatea ei "
#~ "de a se mişca."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Există patru tipuri de unităţi: terestre, navale, aeriene si elicoptere.  "
#~ "(Elicopterele sunt suficient de diferite de celălalte unităţi aeriene aşa "
#~ "că este mai simplu a le considera un tip de unitate diferit.)"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Colonişti sunt una din unităţile cheie în acest joc.  Ei pot fi folosiţi "
#~ "la fondarea de noi oraşe, la irigare pământului, la construirea de "
#~ "străzi, căi ferate, fortăreţe, base aeriene şi mine. Tot ei pot curăţa "
#~ "poluarea şi contaminare radioactivă.  Colonişti costă întreţinere în "
#~ "hrană şi producţie. Ei pot muri dacă în oraşul cei suportă izbucneşte "
#~ "foamnetea.\n"
#~ "\n"
#~ "Colonişti şi Iginerii pot lucra în grupe pentru a reduce timpul necesar "
#~ "pentru terminarea unei munci cu durată mare.  Dacă doi ori mai mulţi "
#~ "Colonişti şi/sau Ingineri lucrează la acelaşi proiect pe acelaşi pătrat "
#~ "atunci efortul lor se cumulează în fiecare rundă până la terminarea "
#~ "munci.  Aveţi grijă să nu ocupaţi prea mulţi Colonişti/Ingineri cu "
#~ "acelaşi proiect, deoarece excesul de muncă se pierde şi o grupă de "
#~ "Colonişti/Ingineri este o ţintă vulnerabilă şi foarte tentantă."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Colonişti sunt una din unităţile cheie în acest joc.  Ei pot fi folosiţi "
#~ "la fondarea de noi oraşe, la irigare pământului, la construirea de "
#~ "străzi, căi ferate, fortăreţe, base aeriene şi mine. Tot ei pot curăţa "
#~ "poluarea şi contaminare radioactivă.  Colonişti costă întreţinere în "
#~ "hrană şi producţie. Ei pot muri dacă în oraşul cei suportă izbucneşte "
#~ "foamnetea.\n"
#~ "\n"
#~ "Colonişti şi Iginerii pot lucra în grupe pentru a reduce timpul necesar "
#~ "pentru terminarea unei munci cu durată mare.  Dacă doi ori mai mulţi "
#~ "Colonişti şi/sau Ingineri lucrează la acelaşi proiect pe acelaşi pătrat "
#~ "atunci efortul lor se cumulează în fiecare rundă până la terminarea "
#~ "munci.  Aveţi grijă să nu ocupaţi prea mulţi Colonişti/Ingineri cu "
#~ "acelaşi proiect, deoarece excesul de muncă se pierde şi o grupă de "
#~ "Colonişti/Ingineri este o ţintă vulnerabilă şi foarte tentantă."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Colonişti sunt una din unităţile cheie în acest joc.  Ei pot fi folosiţi "
#~ "la fondarea de noi oraşe, la irigare pământului, la construirea de "
#~ "străzi, căi ferate, fortăreţe, base aeriene şi mine. Tot ei pot curăţa "
#~ "poluarea şi contaminare radioactivă.  Colonişti costă întreţinere în "
#~ "hrană şi producţie. Ei pot muri dacă în oraşul cei suportă izbucneşte "
#~ "foamnetea.\n"
#~ "\n"
#~ "Colonişti şi Iginerii pot lucra în grupe pentru a reduce timpul necesar "
#~ "pentru terminarea unei munci cu durată mare.  Dacă doi ori mai mulţi "
#~ "Colonişti şi/sau Ingineri lucrează la acelaşi proiect pe acelaşi pătrat "
#~ "atunci efortul lor se cumulează în fiecare rundă până la terminarea "
#~ "munci.  Aveţi grijă să nu ocupaţi prea mulţi Colonişti/Ingineri cu "
#~ "acelaşi proiect, deoarece excesul de muncă se pierde şi o grupă de "
#~ "Colonişti/Ingineri este o ţintă vulnerabilă şi foarte tentantă."

#~ msgid "Tutorial message"
#~ msgstr "Mesaj de la tutorial"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Server: %s s-a conectat de la %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Nivelul de acces la comandă nu a putut fi stabilit la '%s' pentru "
#~ "conexiunea %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Valoare: %d, Minim: 0, Implicit: %d, Maxim: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Valoare: %d, Minim: %d, Implicit: %d, Maxim: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Valoare: \"%s\", Implicit: \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Nu poţi lua controlul asupra unui observator global. Observă-l în schimb."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Căile ferate şi fortăreţele se construiesc în 3 runde indiferent de "
#~ "teren.)"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Este nevoie de clădirea %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Este nevoie de terenul %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr ""
#~ "Este nevoie de naţiunea %s.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Nou oraş _natal"

#~ msgid "_Chat"
#~ msgstr "Dis_cuţie"

#~ msgid "_Tax Rates"
#~ msgstr "Rata de _Impozit"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Rute comerciale : "

#~ msgid "_Unload Transporter"
#~ msgstr "Descarcă transportor"

#~ msgid "Wake up o_thers"
#~ msgstr "_Trezeşte pe ceilalţi"

#~ msgid "_Connect"
#~ msgstr "_Conectează"

#~ msgid "Go _to"
#~ msgstr "Mergi la"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrulează (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Mergi\\transportă aerian la oraşul"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Acţiuni de Diplomat\\/Spion"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Junglă"

#~ msgid "_Top Five Cities"
#~ msgstr "_Cele 5 mari Oraşe"

#~ msgid "Make Trade _Route"
#~ msgstr "Stabileşte rută comercială"

#~ msgid "_Fortify"
#~ msgstr "_Fortifică"

#~ msgid "_Paradrop"
#~ msgstr "_Paraşutează"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "Modificând această opţiune schimbaţi setul de forme geometrice activ. "
#~ "Opţiunea este echivalentă cu folosirea parametrului '-t' din linia de "
#~ "comandă."

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Acţiuni de diplomat|spion"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Conectează/drum"

#~ msgid "Auto-Explore"
#~ msgstr "Explorează autonom"

#~ msgid "Auto-Attack"
#~ msgstr "Atacă autonom"

#~ msgid "Auto-Settler"
#~ msgstr "Colonist autonom"

#~ msgid "Wake Up Others"
#~ msgstr "Trezeşte pe ceilalţi"

#~ msgid "Unload"
#~ msgstr "Descarcă"

#~ msgid "Paradrop"
#~ msgstr "Paraşutează"

#~ msgid "Form Traderoute"
#~ msgstr "stabileşte rută comercială"

#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Stabileşte rută comercială cu %s ( %d R&G + %d comerţ ) (R)"

#~ msgid "_Upgrade unit"
#~ msgstr "_Modernizează unitatea"

#~ msgid "_Revolution"
#~ msgstr "_Revoluţie"

#~ msgid "Make Trade Route"
#~ msgstr "Stabileşte rută comercială"

#~ msgid "Wake up others"
#~ msgstr "Alarmează restul"

#~ msgid "Connect/Road"
#~ msgstr "Conectează/drum"

#~ msgid "Connect/Irrigation"
#~ msgstr "Conectează/irigaţie"

#~ msgid "Can be changed during a game. "
#~ msgstr "Poate fi modificat(ă) în timpul jocului. "

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Nu</b> poate fi modificat(ă) în timpul jocului. "

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minim: 0, Implicit: %d, Maxim: 1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minim: %d, Implicit: %d, Maxim: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Implicit: \"%s\"</p>\n"
#~ "\n"

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Fiecare minune are avantaje specifice pentru civilizatia dvs. Fiecare "
#~ "minune este unică şi este amplasată în oraşul în care a fost construită."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Există diferite tipuri de teren, fiecare având avantaje şi dezavantaje "
#~ "diferite.  Când alegeţi un loc pentru un oraş nou aveţi grijă să fie "
#~ "destule pătrate producătoare de hrană în apropiere pentru a înlesni "
#~ "creşterea oraşului."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Puteţi construi şi Piste de Aterizare pe care unitătile dumneavoastre "
#~ "aeriene pot ateriză şi realimenta"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Protejează un oraş de bombe atomice; bombele atomice pur şi simplu nu mai "
#~ "au nici un efect asupra acestui oraş. De asemenea dublează apărarea "
#~ "contra rachete nenucleare."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Înpreună cu un Tărg şi cu o Bancă, Bursa măreşte venitul din impozit şi "
#~ "producţia de bunuri de lux într-un oraş cu 150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Contează în fiecare oraş ca 'Zidul oraşului'."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Dacă conducătorul barbarilor este ucis pe un pătrat fără să fie apărat de "
#~ "o unitate militară, se primesc 100 de galbeni ca răscumpărare. Acest fapt "
#~ "este doar valabil dacă atacul a fost condus de o unitate terestră sau de "
#~ "un elicopter."

#~ msgid "Asian"
#~ msgstr "Asiat"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Mediocrii"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Oraş: Element de clădire lipsă"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Oraş: Capturat/Distrus"

#~ msgid "City: Civil Disorder"
#~ msgstr "Oraş: Dezordine Puplică"

#~ msgid "City: Famine"
#~ msgstr "Oraş: Foamete"

#~ msgid "City: Famine Feared"
#~ msgstr "Oraş: Pericol de foamete"

#~ msgid "City: Growth"
#~ msgstr "Oraş: Creştere"

#~ msgid "City: May Soon Grow"
#~ msgstr "Oraş: Va creşte în curând"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Oraş: Necesită apeduct"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Oraş: Necesită Apeduct (în construcţie)"

#~ msgid "City: Normal"
#~ msgstr "Oraş: Normal"

#~ msgid "City: Nuked"
#~ msgstr "Oraş: Atomizat"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Oraş: Eliberat de sub conducerea guvernatorului cetăţenilor"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Oraş: Sugerează reglarea creşterii"

#~ msgid "City: Transfer"
#~ msgstr "Oraş: Transfer"

#~ msgid "City: Was Built"
#~ msgstr "Oraş: A fost construit"

#~ msgid "City: Worklist Events"
#~ msgstr "Oraş: Evenimene din planul de lucru"

#~ msgid "City: Production changed"
#~ msgstr "Oraş: S-a schimbat producţia oraşului"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ: Răscoala barbarilor"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Război civil"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Căzut în anarhie"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Primul contact"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Aţi descoperit o nouă formă de guvernare"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Galbeni puţini"

#~ msgid "Civ: Pollution"
#~ msgstr "Civ: Poluare"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: Revolta s-a terminat"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: A inceput revolta"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Evenimente de la nava spaţială"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Acţiune Diplomat: Mituire"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Acţiune Diplomat: S-a produs un incident"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Acţiune Diplomat: Scăpare"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Acţiune Diplomat: Ambasadă"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Acţiune Diplomat: Eşec"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Acţiune diplomat: Incită la revoltă"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Acţiune Diplomat: Otrăvire"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Acţiune Diplomat: Sabotaj"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Acţiune Diplomat: Furt"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Diplomat inamic: Mituire"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Diplomat inamic: Ambasadă"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Diplomat inamic: Eşec"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Diplomat inamic: Incită la revoltă"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Diplomat inamic: Otrăvire"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Diplomat inamic: Sabotaj"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Diplomat inamic: Furt"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Global: Catastrofă Ecologică"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Global: Explozie nucleară"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Colibă: Barbarii dintr-o colibă s-au răzvratit"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Coliba: Oraş fondat din colibă"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Colibă: S-au găsit galbeni în colibă"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Colibă: Ucis de barbari în colibă"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Colibă: S-au găsit mercenari în colbiă"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Colibă: S-a găsit colonist în colibă"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Colibă: S-a găsit Tehnologie în colibă"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Colibă: Unitate cruţată de barbari"

#~ msgid "Improvement: Bought"
#~ msgstr "Îmbunătăţire: Cumpărată"

#~ msgid "Improvement: Built"
#~ msgstr "Îmbunătăţire: Construită"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Îmbunătăţire: Vândută forţat"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Îmbunătăţire: Îmbunătăţire nouă selectată"

#~ msgid "Improvement: Sold"
#~ msgstr "Îmbunătăţire: Vândută"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Tehnologie: Aţi învăţat de la Marea Bibliotecă"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Tehnologie: Aţi învăţat o nouă tehnologie"

#~ msgid "Treaty: Alliance"
#~ msgstr "Tratat: Alianţă"

#~ msgid "Treaty: Broken"
#~ msgstr "Tratat: Încălcat"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Tratat: Încetarea focului"

#~ msgid "Treaty: Peace"
#~ msgstr "Tratat: Pace"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Tratat: Vedere comună"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Unitate: Atacul a eşuat"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Unitate: Atacul a reuşit"

#~ msgid "Unit: Bought"
#~ msgstr "Unitate: Cumpărată"

#~ msgid "Unit: Built"
#~ msgstr "Unitate: Construită"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Unitate: Apărătorul a fost distrus"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Unitate: Apărătorul a supravieţuit"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Unitate: A devenit mai experimentată"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Unitate: Producţie modernizată"

#~ msgid "Unit: Relocated"
#~ msgstr "Unitate: Relocată"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Unitate: Ordine/ pleacă la evenimente"

#~ msgid "Wonder: Finished"
#~ msgstr "Minune: Terminată"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Minunea: A fost învechită"

#~ msgid "Wonder: Started"
#~ msgstr "Minunea: A început construcţia"

#~ msgid "Wonder: Stopped"
#~ msgstr "Minune: Construcţia a fost oprită"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Minune: Gata în runda următoare"

#~ msgid "Treaty: Embassy"
#~ msgstr "Tratat: Ambasadă"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "ACEASTA ESTE O VERSIUNE BETA\n"
#~ "Freeciv %s va fi gata in\n"
#~ "%s, la %s"

#~ msgid "%d BC"
#~ msgstr "%d î.e.n."

#~ msgid "%d AD"
#~ msgstr "%d e.n."

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "Variablia FREECIV_PATH este setatată, dar este goala; folosesc valoarea "
#~ "predefinită."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Calea pentru date poate fi stabilită prin intermediul variabilei "
#~ "FREECIV_PATH."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s a fost respins: Sunt permişi numai utilizatorii înregistraţi."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Aţi pierdut %s. Un nou %s a fost construit în %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr "%s a parăsit oraşul lichidat %s pentru a nu eşua."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Ziua Mult Iubitului %s sărbatorită în %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Ziua Mult Iubitului %s a fost anulată în %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Raportează erorile la <%s>.\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "endgame"

#~ msgid "surrender"
#~ msgstr "surrender"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s s-a conectat de la %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) Cerere de conectare de la %s de la %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Clientul nu are o capabilitate de care are nevoie server-ul."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s a fost respins: Capabilităţi incompatibile."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Server-ul nu are o capabilitate de care are nevoie clientul."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Nume de jucător invalid"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s a fost respins: Nume invalid [%s]."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "este deja conectat."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s a fost respins: Nume de înregistrare dupicat [%s]."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Naţiunea dumneavoastră a fost aruncată într-un război civil, %s a fost "
#~ "declarat liderul statelor rebele."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s declară alianţă lui %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Cucerirea capitalei lui %s şi distrugerea structurilor administrative ale "
#~ "imperiului\n"
#~ "      au pornit un război civil. Oportunişti s-au alăturat cauzei rebele, "
#~ "iar %s\n"
#~ "      deţine acum puterea în %d provincii rebele."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "Raportul lui %s despre cele mai BOGATE Civilizaţii în Lume."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s raportează despre cele mai AVANSATE Civilizaţii din Lume."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s raportează despre cele mai MILITARIZATE Civilizaţii din Lume."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s raportează despre cele mai FERICITE Civilizaţii din Lume."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s raportează despre cele mai ÎNTINSE Civilizaţii din Lume."

#~ msgid "Herodotus'"
#~ msgstr "Herodot"

#~ msgid "Thucydides'"
#~ msgstr "Tucidide"

#~ msgid "Pliny the Elder's"
#~ msgstr "Pliniu cel Bătrân"

#~ msgid "Livy's"
#~ msgstr "Liviu"

#~ msgid "Toynbee's"
#~ msgstr "Toynbee"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

#~ msgid "Magnificent"
#~ msgstr "Magnificii"

#~ msgid "Glorious"
#~ msgstr "Glorioşii"

#~ msgid "Decent"
#~ msgstr "Decenţii"

#~ msgid "Mediocre"
#~ msgstr "Mediocrii"

#~ msgid "Hilarious"
#~ msgstr "Ridicolii"

#~ msgid "Worthless"
#~ msgstr "Fără valoare"

#~ msgid "Pathetic"
#~ msgstr "Pateticii"

#~ msgid "Useless"
#~ msgstr "Inutilii"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr ""
#~ "Numărul total de jucători (inclusiv jucători cu inteligenţă artificială "
#~ "AI)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Mărimea oraşului înainte ca locuitori să devină nemulţumiţi"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "înainte ca alte îmbunătăţiri să fie luate în considerare, un număr de "
#~ "unhappysize cetăţeni dintr-un oraş vor fi mulţumiţi, iar următorii "
#~ "cetăţeni nefericiţî. Vedeţi şi cytifactor"

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Numărul de oraşe pentru care se crează nefericire suplimentară"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Când numărul de oraşe pe care le deţine un jucător este mai mare ca "
#~ "citzfactor, încă un cetăţean devine nefericit fără a se considera alte "
#~ "modificări; vezi şi unhappysize. Acest lucru presupune că forma de "
#~ "guvernare este Democraţia; pentru alte forme de guvernare efectele apar "
#~ "la un număr de oraşe mai mic."

#~ msgid "National borders radius"
#~ msgstr "Raza graniţelor naţionale"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Dacă este selectată, toate fazele de mişcare ale jucătorilor vor fi "
#~ "simultane; dacă nu este selectată, jucătorii vor mişca alternativ."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Mod de folosire: timeoutincrease <turn> <turnadd> <value> <valuemult>."

#~ msgid "Option:"
#~ msgstr "Opţiunea:"

#~ msgid "Usage: away"
#~ msgstr "Mod de folosire: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Argument nedefinit.  Mod de folosire: team <player> <team>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Argumente nedefinite: Mod de folosire: vote yes|no [vote number]."

#~ msgid "Observers cannot vote."
#~ msgstr "Observatorii nu pot vota."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Puteţi vota doar într-un joc care rulează. Folosiţi comanda 'first' "
#~ "pentru a deveni organizatorul jocului dacă nu există deja unul."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Votaţi %d \"%s\": %d voturi pentru, %d voturi împotriva"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Argumente nedefinite. Mod de folosire: debug <diplomacy <player> | city "
#~ "<x> <y> | units <x> <y> | unit <id> | tech <player> | timing | info>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "Se depanează a lui %s %s"

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Argument nedefinit. Mod de folosire: set <option> <value>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr ""
#~ "Lungimea şirului este prea mare. Mod de folosire: set <option> <value>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Mod de folosire: observe [nume-conexiune [nume-jucător]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Mod de folosire: observe [nume-jucător]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Mod de folosire: take <nume-conexiune> <nume-jucător>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Mod de folosire : take <nume-jucător>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Mod de folosire: take [nume-conexiune] <nume-jucător>"

#~ msgid "being detached from %s."
#~ msgstr "se deataşează de la %s"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Mod de folosire: detach <nume-conexiune>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Mod de folosire: load <nume joc>"

#~ msgid "Command:"
#~ msgstr "Comandă:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr ""
#~ "Unitatea trebuie să fie pe uscat pentru a executa acţiuni diplomatice."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Galbeni insuficienţi. %s a fost dezmembrat."

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "%s dumneavoastră a fost pierdută în largul oceanului."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr ""
#~ "%sa dvs. a supravieţuit în largul oceanului şî a devenit mai "
#~ "experimentată!"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "%s dvs a fost pierdut în teritoriu nesigur."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Se pare că acest server a intrat îṅtr-un ciclu infint încercănd să "
#~ "determine poziţiile de început.\n"
#~ "Se poate ca numărul de jucători să fie prea mare pentru harta aceasta.\n"
#~ "Vă rugăm raportaţi această defecţiune la %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "MOdulul %s a fost găsit dar nu s-a putut iniţializa."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Nu s-a găsit setul de sunete \"%s\" se încearcă \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Se continuă fără suport pentru sunet"

#~ msgid "No sound spec-file given!"
#~ msgstr "Nu s-a primit nici un fişier spec pentru sunet. "

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Nu s-a găsit fişierul spec pentru sunet \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Este posibil să fie o eroare de configurare sau permisiuni greşite"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/rundă"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d rundă"
#~ msgstr[1] "%s (%d) %d runde"

#~ msgid "novice"
#~ msgstr "novice"

#~ msgid "easy"
#~ msgstr "uşor"

#~ msgid "normal"
#~ msgstr "normal"

#~ msgid "hard"
#~ msgstr "greu"

#~ msgid "experimental"
#~ msgstr "experimental"

#, fuzzy
#~ msgid "Requires the %s terrain.\n"
#~ msgstr ""
#~ "Este necesar terenul %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Este necesară clădirea %s.\n"
#~ "\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Poate transporta şi realimenta %d rachetă.\n"
#~ msgstr[1] "* Poate transporta şi realimenta %d rachete.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Poate transporta %d unitate peste mare.\n"
#~ msgstr[1] "* Poate transporta %d unităţi peste mare.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* Poate fi dizolvată într-un oraş pentru a recupera 50%% din costul "
#~ "producţiei.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Poate construi fortăreţe (dacă se cunoaşte %s).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Poate construi fortăreţe (dacă se cunoaşte una din următoarele: %s).\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* Poate fortifica, cu un bonus de la apărare de 50%%.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Poate ataca unitaţi aeriene inamice.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* O rachetă: explodează în urma atacului.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Trebuie să termine runda într-un oraş sau în apropierea ţarmului, sau "
#~ "riscă să fie pierdută în larg cu o probalitate de 50%%.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* Descoperirea %s reduce riscul la 25%%\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s reduce riscul la 12%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr ""
#~ "* Reduce pericolul de a pierde navele aflate în largul mării la 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr ""
#~ "* Reduce pericolul de a pierde navele aflate în largul mării la 12%%.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* Terenul este nesigur pentru unităţi."

#~ msgid "* Each of your cities will avoid paying %d %s towards unit upkeep.\n"
#~ msgstr ""
#~ "* Fiecare oraş va evita să plătească %d %s pentru întreţinerea "
#~ "unităţilor.\n"

#~ msgid "* Each of your cities will avoid paying %d towards unit upkeep.\n"
#~ msgstr "* Fiecare oraş va evita să plătească %d pentru întreţinere.\n"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr ""
#~ "* Pericolul unui război civil este de %d%% în cazul pierderii capitalei.\n"

#~ msgid ""
#~ "* The first unhappy citizen in each city due to civilization size will "
#~ "appear when you have %d cities.\n"
#~ msgstr ""
#~ "* Primul cetăţean nefericit din cauza marimii civilizaţiei, din fiecare "
#~ "oraş, va apărea când aveţi %d oraşe.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to city size, for each %d "
#~ "additional cities, another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* După primul cetăţean nefericit datorat mărimii oraşului, pentru fiecare "
#~ "alte %d oraşe, un alt cetăţean va fi nefericit.\n"

#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "Rata maximă pe care o puteţi pune pentru ştiinţă, galbeni sau lux este %d%"
#~ "%.\n"

#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "Rate nelimitate pentru ştiinţă/galbeni/lux.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Puteţi creşte oraşele prin sărbătoare.  Oraşele dumneavoastră trebuie "
#~ "să fie cel puţin mărimea %d pentru a creşte prin această metodă.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* Guvernarea va ajunge anarhie dacă orice oraş este în dezordine pentru "
#~ "mai mult de două runde la rând.\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Aţi fost refuzat de la joc:"

#~ msgid "ON"
#~ msgstr "Activat"

#~ msgid "OFF"
#~ msgstr "Dezactivat"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Clientul nu suportă setul de forme izometrice. Se foloseşte în schimb "
#~ "setul de forme implicit."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Clientul nu suportă seturi de forme cu vedere de deasupra. Sefoloseşte în "
#~ "schimb setul de forme implicit."

#, fuzzy
#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Căi cu lungimea mai mare de 99 de ture nu sunt suportate.\n"
#~ "Raportaţi această de  ‚�9‚�9€‚�9fecţiune la %s."

#~ msgid "_Happiness"
#~ msgstr "_Fericirea"

#~ msgid "_Rename..."
#~ msgstr "_Redenumeşte..."

#~ msgid "<Novice AI>"
#~ msgstr "<AI novice>"

#~ msgid "<Easy AI>"
#~ msgstr "<AI uşor>"

#~ msgid "<Normal AI>"
#~ msgstr "<AI normal>"

#~ msgid "<Hard AI>"
#~ msgstr "<AI greu>"

#~ msgid "Sa_ve Options"
#~ msgstr "Sal_vează opţiunile"

#~ msgid "Gov_ernment"
#~ msgstr "Formă de guvernământ"

#~ msgid "_Change Government"
#~ msgstr "S_chimbă forma de guvernare"

#~ msgid "Chan_ge Production"
#~ msgstr "Schimbă producţia"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "Zona de memorie tampon pentru evenimente SDL este plină, este \n"
#~ "posibil să observaţi erori de desenare. Dacă observaţi acest mesaj\n"
#~ "prea des raportaţi acest lucru la %s."

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "fişierul %s pare incompatibil:\n"
#~ "fişierul: \"%s\"\n"
#~ "opţiunile fişierului: %s\n"
#~ "opţiunile suportate: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "fişierul %s pretinde opţiuni nesuportate:\n"
#~ "fişierul: \"%s\"\n"
#~ "opţiuni fişier: %s\n"
#~ "opţiuni suportate: %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Se încearcă tema \"%s\"."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Nu s-a putut încărca fişierul gfx pentru fişierul spec %s"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Nu s-a găsit un o extensie suportată pentru fişierul gfx %s"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Nu s-a putut încărca fişierul gfx %s pentru sprite-ul %s"

#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "Nu există etichete grafice %s sau %s pentru %s %s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Nu pot citi fişierul PNG: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "A eşuat crearea structurii PNG"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "A eşuat citirea fişierului PNG: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "Fişierul PNG nu are paletă: %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Dacă descoperiţi erori, trimiteţi un raport de eroare.  Puteţi face acest "
#~ "lucru cel mai uşor vizitând Sistemul Freeciv de urmărire a erorilor, la:"
#~ "\\n\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv este la origine un joc în limba engleză, dar între timp există şi "
#~ "traduceri (mai mult sau mai puţin bune) în alte limbi.\n"
#~ "\n"
#~ "De obicei Freeciv recunoaşte din setările sistemului ce limbă să "
#~ "folosească. Această pre-setare se poate schimba prin pornirea programului "
#~ "cu 'LANG=xx_XX civclient' în loc de 'civclient'. 'xx' este codul limbii "
#~ "după ISO iar 'XX' este varianta limbii.\n"
#~ "\n"
#~ "Dacă doriţi să ajutaţi la traducerea în limba română sau desigur intr-o "
#~ "altă limbă luaţi legătura prin email cu coordinatorul traducerii "
#~ "respective. Lista cu adresele coordinatorilor o găsiţi la:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Şi clientul poate obţine această pagină prin intermediul butonului "
#~ "Metaserver din dialogul conexiune.  Dacă nu afişează nici un rezultat, "
#~ "verificaţi dacă browserul dumneavoastră foloseşte HTTP proxy şi "
#~ "modificaţi astfel încăt clientul Freeciv să folosească acelaşi proxy "
#~ "stabilind variabilei de sistem $http_proxy la valoarea\\n\n"
#~ "\\n\n"
#~ "   http://adresăgazđăproxy:numărportproxy/\\n\n"
#~ "\\n\n"
#~ "înainte de pornirea jocului."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Fiecare pătrat de ocean produce o porţie de hrană îm plus.  Oraşul "
#~ "trebuie să fie pe coasta unui ocean pentru a putea construi acestă "
#~ "îmbunătăţire."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr "Reduce poluarea produsă de producţie cu 50%."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Toate unităţile navale primesc o mişcare în plus. Elimină riscul de a "
#~ "pierde o triremă în largul oceanului.  Toate unităţile navale noi "
#~ "construite sunt veterane (valabil pentru toate oraşele)."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Toate unităţile navale primesc o mişcare în plus. Elimină riscul de a "
#~ "pierde o triremă în largul oceanului.  Toate unităţile navale noi "
#~ "construite sunt veterane (valabil pentru toate oraşele)."

#~ msgid "Petroleum"
#~ msgstr "Petrol"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Această unitate poate fi construită de la începutul jocului.  Este cea "
#~ "mai slabă unitate."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Veţi primi pe gratis un număr de Partisani când un inamic ocupă oraşul "
#~ "dumneavoastră sub condiţile că:\n"
#~ "\n"
#~ " - Războiul de Guerilă este cunoscut de cel puţin un jucător.\n"
#~ "\n"
#~ " - Sunteţi jucătorul care iniţial a construit oraşul.\n"
#~ "\n"
#~ " - Aveţi cunoştinţe despre Comunism şi Praf de Puşcă.\n"
#~ "\n"
#~ " - Forma dumneavoastră de guvernământ este Democraţia sau Comunismul."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Submarinele au o importanţa strategică deosebită, dar au o apărare slabă."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Exploratori sunt de folos la descoperirea de teritoriu necunoscut."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Explorator"

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "incaş"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "Coreeni"

#~ msgid "Presedinte"
#~ msgstr "Preşedinte"

#~ msgid "Elected King"
#~ msgstr "Rege ales"

#~ msgid "Elected Queen"
#~ msgstr "Regină aleasă"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Şterge"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Presetări"

#~ msgid "Turk"
#~ msgstr "turc"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Numele acesta nu este permis."

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s al %slor (%s)"

#, fuzzy
#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "S-a detectat o structură de alianţă ilegală: alianţa lui %s cu %s a fost "
#~ "redusă la tratat de pace."

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr " a devenit mai experimentat!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr ""
#~ "Nu se poate prelua controlul asupra serverului, se încearcă oprirea sa."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "Teritoriul %slor"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "teritoriu %s (%d rundă de încetarea focului)"
#~ msgstr[1] "teritoriu %s (%d runde de încetarea focului)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "teritoriul %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Oraş: %s(%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Unitate: %s(%s)"

#~ msgid "%s of the %s"
#~ msgstr "%s al %s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d unitate maxim, "
#~ msgstr[1] "%d unităţi maxim, "

#~ msgid "%d per unit). "
#~ msgstr "%d pe unitate). "

#~ msgid "Select same type"
#~ msgstr "Alege acelaşi tip"

#~ msgid ""
#~ "Couldn't find stdfont.ttf file. Please link/copy/move anyunicode ttf font "
#~ "to data dir as stdfont.ttf"
#~ msgstr ""
#~ "Nu a fost găsit fişierul stdfont.ttf. Copiaţi/mutaţi/creaţi o legătură "
#~ "simbolică la orice font ttf unicode ca stdfont.ttf în directorul data"

#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr ""
#~ "* Unităţi militate aflate departe de oraşul natal şi unităţile de luptă "
#~ "vor face  nefericit un cetăţean.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force an unhappy citizen to become content.\n"
#~ msgstr ""
#~ "* Unităţile dvs. pot impune legea marţială. Fiecare unitate militară care "
#~ "se află în oraş va forţa un cetăţean nefericit să devină mulţumit.\n"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr ", "

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr ""
#~ "%sul dumneavoastră a reuşit să mituiască a lui %s %s şi a câştigat "
#~ "experienţă."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "%sul dumneavoastră şi-a terminat misiunea cu succes, s-a întors nevătămat "
#~ "la %s şi a devenit mai experimentat."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr ""
#~ "Bombardarea cu unitatea %s a %s, a făcut unitatea mai experminetată!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr ""
#~ "%s%sii au supravieţuit atacului jalnic din partea %s cu %s şi au devenit "
#~ "mai experimentaţi!"

#~ msgid " in %s"
#~ msgstr " în %s"

#~ msgid " near %s"
#~ msgstr " în apropiere de %s"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Atacul unui %s al dvs împotriva unui %s a lui %s (şi %d altă unitate)a "
#~ "reuşit!%s a devenit mai experimentat!"
#~ msgstr[1] ""
#~ "Atacul unui %s al dvs împotriva unui %s a lui %s (şi %d alte unităţi)a "
#~ "reuşit!%s a devenit mai experimentat!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%1$s pierdut într-un atac al unui %3$s a lui %2$s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Alegeţi Strategia Diplomatului"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Aţi eleiminat al lui %s %s în timpul infiltrării în %s. apărătorul a "
#~ "dobândit experienţă."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Aţi eliminat al lui %s %s în timpul infiltrării trupelor dumneavoastră. "
#~ "Apărătorul a dobândit experienţă."

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "Versiunea clientului dumneavoastră este prea veche. Pentru a folosi acest "
#~ "server vă rugăm actualizaţi-vă clientul la o versiune de CVS ulterioară "
#~ "datei 2003-11-28 sau Freeciv 2.1 sau altă versiune ulterioară."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr ""
#~ "Numele  \"%s\" al direcorului pentru setul de reguli nu este perims din "
#~ "motive de siguranţă."

#~ msgid ", nation %s"
#~ msgstr ", naţiunea %s"

#~ msgid "_Map"
#~ msgstr "_Hărtă"

#~ msgid "Create _player"
#~ msgstr "Creaţi jucător"

#~ msgid "_Release player"
#~ msgstr "Ştergeţi jucător"

#~ msgid "Gover_nment"
#~ msgstr "Forme de guver_nământ"

#~ msgid "_Players"
#~ msgstr "_Jucători"

#~ msgid "_Science"
#~ msgstr "Ş_tiinţa"

#~ msgid "S_paceship"
#~ msgstr "_Nava Spaţială"

#~ msgid "Game _Options..."
#~ msgstr "_Opţiuni joc..."

#~ msgid "Clear _Log"
#~ msgstr "Şterge jurnalul"

#~ msgid "Science Report"
#~ msgstr "Raportul stiinţific"

#~ msgid "Reason: line not found"
#~ msgstr "Motiv: linia nu a fost găsită"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Motiv: linia este prea scurtă (se aştepta %d s-a primit %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "S-a selectat modulul %s."

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr ""
#~ "Nu s-a găsit nici un modul real pentru sunet, se continuă fără suport "
#~ "pentru sunet"

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html "

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Se continuă cu sunetul dezactivat."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "fişierul spec pentru sunet pare să fie incompatibil"

#~ msgid "file: \"%s\""
#~ msgstr "fişier: \"%s\""

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "fişierul spec pentru sunet necesită opţiuni nesuportate:"

#~ msgid "Goto _location"
#~ msgstr "Mergi _la destinaţia"

#~ msgid "Error in create_string16: Aborting ..."
#~ msgstr "Eroare în create_string16: Se abandonează ..."

#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Nu am putut desena textul pe ecran: %s"

#~ msgid ""
#~ "Error in SDL_create_str16_surf: Couldn't convert text to display format: "
#~ "%s"
#~ msgstr ""
#~ "Eroare în SDL_create_str16_surf: Nu s-a putut converti textul în formatul "
#~ "ecranului: %s"

#~ msgid ""
#~ "SDL_create_str16_surf: Font is generally %d big, and string is %hd big"
#~ msgstr ""
#~ "SDL_create_str16_surf: Fontul este în general de mărimea %d big, iar "
#~ "sirul de caractere are mărimea %hd"

#~ msgid "SDL_create_str16_surf: String is %d lenght"
#~ msgstr "SDL_create_str16_surf: Şirul de caractere are lungimea %d"

#~ msgid "Error in change_ptsize: Change ptsize failed"
#~ msgstr "Eroare în change_ptsize: Modificarea ptsize a eşuat"

#~ msgid "Error in load_font: Couldn't load %d pt font from %s: %s"
#~ msgstr ""
#~ "Eroare în load_font: Nu s-a putut încărca fontul de %d pt din %s: %s"

#~ msgid "Error in unload_font: Trying unload from empty Font ARRAY"
#~ msgstr ""
#~ "Eroare în unload_font: Încercare de scoatere din memorie din şir gol de "
#~ "fonturi"

#~ msgid ""
#~ "Error in unload_font: Trying unload Font which is not include in Font "
#~ "ARRAY"
#~ msgstr ""
#~ "Eroare în unload_font: Încercare de a scoate din memorie un font care nu "
#~ "este inclus în şirul de fonturi"

#~ msgid "Team 32"
#~ msgstr "Echipa 32"

#~ msgid "Cleared output window.\n"
#~ msgstr "S-a şters fereastra de ieşire.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Unităţin"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Îmbunătăţirin"

#~ msgid "_Darn"
#~ msgstr "_La naiba"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Producţia Oraşului"

#~ msgid "Shields"
#~ msgstr "Resurse"

#~ msgid "City Overview page"
#~ msgstr "Pagina cu privire generală a oraşului"

#~ msgid "Units page"
#~ msgstr "Pagina unităţilor"

#~ msgid "Worklist page"
#~ msgstr "Pagina planului de lucru"

#~ msgid "Trade Routes page"
#~ msgstr "Pagina schimburilor comerciale"

#~ msgid "This Misc. Settings page"
#~ msgstr "Pagina pentru setări diverse"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Vedere oraş"

#~ msgid "Citymap"
#~ msgstr "Harta oraşului"

#~ msgid "_Sell"
#~ msgstr "_Vinde"

#~ msgid "Name:"
#~ msgstr "Nume:"

#~ msgid "People (W/E/S/T):"
#~ msgstr "Populaţie (W/E/S/T):"

#~ msgid "City grows:"
#~ msgstr "Oraşul creşte:"

#~ msgid "_Change"
#~ msgstr "_Schimbă"

#~ msgid "C_hange permanent"
#~ msgstr "Sc_himbă permanent"

#~ msgid "_Release city"
#~ msgstr "Elibe_rează oraş"

#~ msgid "Auto attack vs"
#~ msgstr "Atacă autonom"

#~ msgid "Helicopters"
#~ msgstr "Elicoptere"

#~ msgid "Air units"
#~ msgstr "Unităţi aeriene"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "_Dizolvă dacă colonizatorul este la mărimea 1"

#~ msgid "_Close"
#~ msgstr "_Închide"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (plan de lucru)"

#~ msgid "%s citizens%s"
#~ msgstr "%s cetăţeni%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s cetăţeni%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Lux: %d total (maxim %d folosibil). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Refrişează"

#~ msgid "Con_figure"
#~ msgstr "Con_figurează"

#~ msgid "Server Selection"
#~ msgstr "Selectare Server"

#~ msgid "_Name"
#~ msgstr "_Nume"

#~ msgid "_Host"
#~ msgstr "_Gazdă"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "_Mergi la şi Închide"

#~ msgid "_Establish embassy"
#~ msgstr "_Deschide ambasadă"

#~ msgid "_Investigate city"
#~ msgstr "_Investigează oraşul"

#~ msgid "_Sabotage city"
#~ msgstr "_Sabotează oraşul"

#~ msgid "Steal _technology"
#~ msgstr "Fură _technologie"

#~ msgid "Incite a _revolt"
#~ msgstr "Incită la _revoltă"

#~ msgid "_Poison city"
#~ msgstr "_Otrăveşte oraşul"

#~ msgid "Industrial _sabotage"
#~ msgstr "_Sabotează industria"

#~ msgid "_Establish traderoute"
#~ msgstr "Stabiliţi rut_e comerciale"

#~ msgid "_Enter Marketplace"
#~ msgstr "Intră în târg"

#~ msgid "_Help build Wonder"
#~ msgstr "_Ajuta la construcţia Minuni"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - pustieşte"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - conectează"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - selectează o unitate"

#~ msgid "_Ready All"
#~ msgstr "_Gata Toţi"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - selectează o naţiune"

#~ msgid "_City Style"
#~ msgstr "Stilul _Oraşului"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Din păcate nu pot moderniza %s."

#~ msgid "No technology"
#~ msgstr "Nici o tehnologie"

#~ msgid "No city"
#~ msgstr "Nici un oraş"

#~ msgid "_Accept treaty"
#~ msgstr "_Acceptă tratatul"

#~ msgid "World-Map"
#~ msgstr "Harta lumii"

#~ msgid "Sea-Map"
#~ msgstr "Harta maritimă"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Acest tratat Etern\n"
#~ "marchează rezultatul\n"
#~ "eforturilor diplomatice între\n"
#~ "%s %s %s\n"
#~ "şi\n"
#~ "%s %s %s"

#~ msgid "Select a city"
#~ msgstr "Alege un oraş"

#~ msgid "_Airlift"
#~ msgstr "Transportă _aerian"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Nu am putut obţine masca deşi trebuie să fie una (%s)! Grafica poate "
#~ "arăta coruptă. \n"

#~ msgid "Options..."
#~ msgstr "Opţiuni..."

#~ msgid "Message Options..."
#~ msgstr "Opţiuni de Mesaje..."

#~ msgid "Players..."
#~ msgstr "Jucători..."

#~ msgid "Message..."
#~ msgstr "Mesaj..."

#~ msgid "Server opt initial..."
#~ msgstr "Opţiuni iniţiale ale serverului"

#~ msgid "Server opt ongoing..."
#~ msgstr "Opţiuni în derulare ale serverului "

#~ msgid "Kingdom"
#~ msgstr "Regat"

#~ msgid "Find City..."
#~ msgstr "Caută Oraşul..."

#~ msgid "Worklists..."
#~ msgstr "Plan de lucru..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUŢIE..."

#~ msgid "Road & Rails"
#~ msgstr "Strazi & Căi Ferate"

#~ msgid "Order"
#~ msgstr "Ordine"

#~ msgid "City Report..."
#~ msgstr "Raportul Oraşului..."

#~ msgid "Science Report..."
#~ msgstr "Raportul stiinţific..."

#~ msgid "Trade Report..."
#~ msgstr "Raportul comerţului..."

#~ msgid "Military Report..."
#~ msgstr "Raportul militar..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Termină\n"
#~ "runda"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Nu s-a putut deschide fereastra principală (problemă de memorie Gfx sau "
#~ "mărimea ecranului este prea mică)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Cost: %ld"

#~ msgid " wonder"
#~ msgstr " minune"

#~ msgid " improvement"
#~ msgstr " îmbunătăţire"

#~ msgid " unit"
#~ msgstr " unitate"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Apărare: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Hrană:   %d\n"
#~ "Resurse: %d\n"
#~ "Negoţ:   %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Oraş: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "cu Zidul Oraşului"

#~ msgid "Infrastructure: "
#~ msgstr "Infrastructură: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Unitate: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d D:%d FP:%d HP:%d0%%"

#~ msgid "Wake up"
#~ msgstr "Trezeşte"

#~ msgid "Activate"
#~ msgstr "Activează"

#~ msgid "List all units"
#~ msgstr "Listează toate unităţile"

#~ msgid "Connect to this location"
#~ msgstr "Conectare la această locaţie"

#~ msgid "Goto this location"
#~ msgstr "Mergi la locul acesta"

#~ msgid "City_name"
#~ msgstr "_Numele Oraşului"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Imp:%d Lux:%d Sti:%d"

#~ msgid "_Goto Location"
#~ msgstr "_Mergi la Destinaţia"

#~ msgid "Reputation"
#~ msgstr "Reputaţie"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld runde)"

#~ msgid "Science Advisor"
#~ msgstr "Consilier pentru ştiinţă"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(nimic de cercetat)"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] "Viteza de cercetare: %d rundă/avans"
#~ msgstr[1] "Viteza de cercetare: %d runde/avans"

#~ msgid "_Goal"
#~ msgstr "Ţin_tă"

#~ msgid "Trade Advisor"
#~ msgstr "Consilier pentru comerţ"

#~ msgid "Military Report"
#~ msgstr "Raport militar"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Populaţie:\n"
#~ "Suport:\n"
#~ "Energie:\n"
#~ "Masă:\n"
#~ "Durată călătorie:\n"
#~ "Şansă de succes:\n"
#~ "Anul sosirii:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tone\n"
#~ "%5.1f ani\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Editare Plan de Lucru"

#~ msgid "Available Worklists"
#~ msgstr "Liste de lucru disponibile"

#~ msgid "_New"
#~ msgstr "_Nou"

#~ msgid "_Remove"
#~ msgstr "_Sterge"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Editează Planul de Lucru"

#, fuzzy
#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "intrare"
#~ msgstr[1] "intrare"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Liste de lucru"

#~ msgid "Accept"
#~ msgstr "Acceptă"

#~ msgid "Current Targets"
#~ msgstr "Obiective curente"

#~ msgid "Available Targets"
#~ msgstr "Obiective disponibile"

#~ msgid "Worklist for city"
#~ msgstr "Plan de lucru pentru oraşul"

#~ msgid "Name of Worklist"
#~ msgstr "Numele Planului de Lucru"

#~ msgid "Options panel"
#~ msgstr "Panou opţiuni"

#~ msgid "Unit maintenance panel (%d %s)"
#~ msgstr "Panoul cu întreţinerea unităţilor (%d %s)"

#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " unitate"
#~ msgstr[1] "unităţi"

#~ msgid "Garrison Panel (%d %s)"
#~ msgstr "Panoul garnizoanelor (%d %s)"

#~ msgid "Info Panel"
#~ msgstr "Panou informare"

#~ msgid "Happiness panel"
#~ msgstr "Panoul Fericirii"

#~ msgid "Maintenance panel"
#~ msgstr "Panou întreţienere"

#~ msgid "Garrison panel"
#~ msgstr "Panou garnizoană"

#~ msgid "Information panel"
#~ msgstr "Panou informaţii"

#~ msgid "Exit Report"
#~ msgstr "Închide raportul"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "terminat"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "Tehnologia \"%s\": are nevoie de ea însăşi."

#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%si lui %s au încercat să construiască %s, care nu este disponibil."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "%s-ul tău a fost executat în %s sub suspiciunea de spionajon suspicion of "
#~ "spying.  The %s welcome future diplomatic efforts providing the "
#~ "Ambassador is reputable."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Aţi executat un %s pe care %s l-a trimis să stabilească o ambasadă în %s "
#~ "deoarece nu era de încredere."

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr ""
#~ "Unităţi de început care se pot deplasa pe mare nu sunt încă suportate, %s "
#~ "nu a fost creat."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr ""
#~ "Se încearcă o sintaxă alternativă pentru numele fişierului de reguli."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Nu s-a putut încărca fişierul de reguli \"%s\"."

#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "N-am putut încărca fişierul script cu reguli de joc \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "fişierul de reguli pare incompatibil:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Fişierul de reguli necesită opţiuni care nu sunt suportate:"

#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "Secţiunea %s necesită necunoscute : \"%s\" \"%s\" (%s)"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "Teren necunoscut %s în intrarea %s."

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "Setul de reguli nu are definit nici un teren (%s)"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "Terenurile %s şi %s au aceleaşi identificator."

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr ""
#~ "'%c' nu poate fi folosit ca identificator de teren deoarece este rezervat."

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "Terenul %s are indicatorul necunoscut %s"

#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "Resursele %s şi %s au acelaşi identificator."

#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr "Secţiunea %s afişează un tip de efect necunoscut: \"%s\" (%s)"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr "Identificatorul de teren '%c' din fişierul salvat este necunoscut."

#~ msgid "Warning: Unknown nation %s for starting position no %d"
#~ msgstr ""
#~ "Avertizare: Naţinuea necunoscută %s pentru poziţia de început nr. %d"

#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "NUmărul de pozitii de început (%d) este mai mic decât rules.max_players "
#~ "(%d), se micşorează rules.max_players."

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "Valoare id greşită pentru tipul de unitate (%d)"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "Valoare id greşită pentru tipul de îmbunătăşire (%d)"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "Valoare id greşită pentru tipul de tehnologie (%d)"

#~ msgid "Unknown technology (%s)"
#~ msgstr "Tehnologie necunoscută (%s)"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "Valoare id greşită pentru tipul de guvernământ (%d)"

#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "Valori greşite pentru jucător%d.u%d.type (%d)"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "Tip de unitate necunoscută '%s' în secţinuea %d a jucătorului"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "Eroare la salvarea jocului: ordine de unităţi invalide."

#~ msgid "Unsupported government found (%s)"
#~ msgstr "S-a gasit un tip de guvernare nesuportat (%s)"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr ""
#~ "S-a găsit un stil de oraş nesuportat în secţiunea %d a jucătorului. A "
#~ "fost schimbat în %s "

#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "fişierul %s necesită opţiuni pe care clientul nu le suportă:\n"
#~ "fişierul: \"%s\"\n"
#~ "opţiunile fişierului: %s\n"
#~ "opţiunile suportate: %s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "Se încearcă setul de formne \"%s\"."

#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Nu s-a găsit setul de sunete \"%s\"."

#~ msgid "Invalid darkness style set in tileset."
#~ msgstr "Set de stiluri de întuneric invalid în setul de forme."

#~ msgid ""
#~ "Error in %s layer %d: you cannot have tall terrain or\n"
#~ "a sprite offset with a cell-based drawing method."
#~ msgstr ""
#~ "Eroare în %s stratul %d: nu puteţi avea teren înalt sau un \n"
#~ "deplasament sprite cu o metodă de desenare bazată pe celule."

#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Nu pot găsi fişierul spec \"%s\"."

#~ msgid "No graphics for specialist %s."
#~ msgstr "Nu există o imagine grafică pentru specialistul %s."

#~ msgid "No graphics for citizen %s."
#~ msgstr "Nu există o imagine grafică pentru cetăţeanul %s."

#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "Lipseşte eticheta de bază a sprite-ului \"%s1\"."

#~ msgid "Economy (F5)"
#~ msgstr "Economie (F5)"

#~ msgid "Research (F6)"
#~ msgstr "Cercetare (F6)"

#~ msgid "Revolution (Shift + R)"
#~ msgstr "Revoluţie (shift + R)"

#~ msgid "End Turn (Enter)"
#~ msgstr "Termină runda (Enter)"

#~ msgid "Players (F3)"
#~ msgstr "Jucători (F3)"

#~ msgid ""
#~ "Cities Report (F1)\n"
#~ "or\n"
#~ "Find City (Shift + F)"
#~ msgstr ""
#~ "Raportul oraşelor(F1)\n"
#~ "sau\n"
#~ "Găseşte oraş (shift + F)"

#~ msgid "Units (F2)"
#~ msgstr "Unităţi (F2)"

#~ msgid ""
#~ "Revolution (Shift + R)\n"
#~ "%s"
#~ msgstr ""
#~ "Revoluţie (shift + R)\n"
#~ "%s"

#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr ""
#~ "Cercetare (F6)\n"
#~ "%s(%d/%d)"

#~ msgid ""
#~ "Name : %s\n"
#~ "Nation : %s\n"
#~ "Team : %s\n"
#~ "Embassy :%s\n"
#~ "State : %s\n"
#~ "Idle : %d %s"
#~ msgstr ""
#~ "Nume : %s\n"
#~ "Naţiune : %s\n"
#~ "echipă : %s\n"
#~ "Ambasadă :%s\n"
#~ "Stare : %s\n"
#~ "Disponibil : %d %s"

#~ msgid "Log"
#~ msgstr "Jurnal"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold.Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Modernizează %d unităţi pentru %d galbeni?\n"
#~ "Trezoreria conţine %d galbeni.Modernizează %d unităţi pentru %d galbeni?\n"
#~ "Trezoreria conţine %d galbeni."

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)%s\n"
#~ "(%d turns/advance)"
#~ msgstr ""
#~ "%s\n"
#~ "(%d rundă/avans)%s\n"
#~ "(%d runde/avans)"

#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr ""
#~ "Porneşte\n"
#~ "jocul"

#~ msgid "Citizen Management Agent"
#~ msgstr "Agentul pentru administrarea cetăţenilor"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr ""
#~ "\n"
#~ "teritoriul %s (%d runde de încetare a focului)\n"
#~ "teritoriul %s (%d runde de încetare a focului)"

#~ msgid ""
#~ "Current output : 0\n"
#~ "Research speed : none\n"
#~ "Next's advance time : never"
#~ msgstr ""
#~ "Producţia curentă : 0\n"
#~ "Viteza de cercetare : niciuna\n"
#~ "Următoarea descoperire : niciodată"

#~ msgid "Next advance in %d turn"
#~ msgstr "Următoarea descoperire în %d runde"

#~ msgid ""
#~ "Current output : %d per turn\n"
#~ "Research speed : %d %s/advance\n"
#~ "%s"
#~ msgstr ""
#~ "Producţia curentă : %d pe rundă\n"
#~ "Viteza de cercetare : %d %s/avans\n"
#~ "%s"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 H/R/N"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 H/R/N"

#~ msgid "%s F/R/T:"
#~ msgstr "%s H/R/N:"

#~ msgid "Ah"
#~ msgstr "Ah"
ENDREP
DELTA
SVN   †  †  €†  # Russian translation of Freeciv.
# This translation is covered by the GNU General Public License Version 2.
#
# Translators:
#   Dmitriy Genzel <dg@cs.brown.edu>, 2001-2006.
#   Egor Vyscrebentov <evyscr@murom.net>, 2003-2008.
#   Alexandr Menovchicov <orders@kypi.ru>, 2003-2006.
#   Andrej Svininykh <svininykh@gmail.com>, 2009-2011.
#
# Email all translators at: <freeciv.ru@freelists.org>
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv-2.3.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2011-01-30 14:40+0600\n"
"Last-Translator: Andrej Svininykh <svininykh@gmail.com>\n"
"Language-Team: Russian <freeciv.ru@freelists.org>\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Poedit-Language: Russian\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "Тайцы"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr ", команда %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Лама"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Австралийские аборигены"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Аборигены"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Аборигены Австралии собирательный термин для обозначения коренных жителей "
"Австралийского континента. При этом сами Аборигены в разных частях Австралии "
"называют себя Коори, Ямаджи, Нунга и Мурри."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Мудрый Вождь"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Мудрый Вождь"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Курфюрст"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Лидер"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Великий вождь"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Великий Вождь"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Армяне"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "Индийцы"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Патриарх"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Матриарх"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Император"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Императрица"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Канадцы"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Канадцы"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Премьер"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Премьер"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "О программе"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Преподобная мать"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Китайцы"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Китайцы"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Султан"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Султанша"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Губернатор"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "?female:Губернатор"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Корейцы"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Арамейцы"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "в %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Принцесса"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Редкие"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Редкие"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Афганцы"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Афганцы"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Афганистан, называемый перекрёстком Центральной Азии, имеет бурную историю. "
"С древнейших времён страна была объектом завоеваний и входила в Империю "
"Персов, Чингисхана и Александра Македонского. Афганистан в сегодняшних "
"границах известен с 1746 года, когда Шах Ахмад основал Империю Дуррани."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Эмир"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Эмира"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Генеральный Секретарь"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "?female:Генеральный Секретарь"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Мулла"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "?female:Мулла"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Африканские"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Американцы"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Айны"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Айну"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Народ Айны(айну) коренное население северной Японии, Курильских островов, "
"Сахалина и южной части полуострова Камчатка."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Акве"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "?plural:Акве"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Народ Акве, также известен по трём названиям племён на португальском языке "
"Шаванте, Шариба и Шеренте. Этот народ сохраняет патрилинейную систему кланов "
"и проживает в  Бразилии на территории штатов Мату-Гросу и Токантинш, при "
"этом несколько раз за свою историю ему приходилось переселятся внутри внутри "
"Бразилии. Традиционно управление внутри племени ведётся старейшими. "
"Традиционным местом проживания являются деревни в виде большого круга "
"известные с IX века н.э. Акве земледельцы выращивающие маис, маниок, батат и "
"ямс."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Финны"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Шейх"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Шах"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Калиф"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Калиф"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Лазер"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?женск:Товарищ"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Великое чудо"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Исландцы"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Кардинал"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:Ван"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Фрегат"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?женск:Товарищ"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Армяне"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "Индийцы"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Принцесса"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Принцесса"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Первый Секретарь"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "?female:Первый Секретарь"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Акведук"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Поляки"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Шаман"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "?female:Шаманка"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Алжирцы"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Алжирцы"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Алжир - это арабское государство в Северной Африке. Исторически, оно "
"заселено берберами."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Генеральный Секретарь"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "Дей"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "?female:Дей"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "ожидает"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "Индийцы"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Директор-Президент"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Директор-Президент"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Бейлиф"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Баилиф"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Архиепископ"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Архиепископ"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Бирманцы"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "?женск:Президент"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Армяне"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Арамейцы"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Армяне"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Арамейцы"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "Индийцы"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Диктатор"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?женск:Товарищ"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Принцесса"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Принцесса"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Монголы"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "Индийцы"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "ожидает"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Малийцы"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Количество"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Количество"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Великий князь"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Великая княгиня"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Тунисцы"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Верховный шаман"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Великая шаманка"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Антарктида"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Антарктида"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Независимый Южный полюс, страна пингвинов."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Канадцы"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Артиллерия"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "Индийцы"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Драгуны"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "Датчане"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Арамейцы"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Арамейцы"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Согласно легенде, арамейцы являются потомками Арама, внука Ноя."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Аргентинцы"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Аргентинцы"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Аргентина расположена на юго-восточном побережье Южной Америки. Получив "
"независимость от Испании в 1816 году, она участвовала в нескольких "
"внутренних и внешних конфликтах. Десять лет после Второй Мировой Войны "
"странной управлял Хуан Перон и его харизматичная жена Ева \"Эвита\" Перон."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Команданте"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Команданта"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Каудильо"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Каудилья"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Кардинал"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Версия"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Армяне"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Армяне"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Согласно легенде, армяне являются потомками Хайка - пра-правнука Ноя. "
"Современная Республика Армения стала независимой в результате распада "
"Советского Союза в 1991 году."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Узурпатор"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Узурпатор"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Афганцы"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Федеральный канцлер"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "?female:Канцлер"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Арамейцы"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Ван"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Арамейцы"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Ассирийцы"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Ассирийцы"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Ассирия была империей в северной Месопотамии, названной так в честь своей "
"столицы - Ашшура."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Австрийцы"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "Австрийцы"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Арамейцы"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Арамейцы"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Король"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Королева"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Австралийцы"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Австралийцы"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Австралия была основана как британская исправительная колония в 1788 году н."
"э. Первоначально включала в себя несколько колоний (Новый Южный Уэльс, "
"Виктории, Квинсленд, Южная Австралия, Западная Австралия и Тасмания) и стала "
"единой страной в 1902. Это единственная страна в мире, которая занимает "
"территорию всего континента."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Аймары"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Хан"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Хатан"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Каган"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "?female:Каганша"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Аймара"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Аймары"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"После гибели цивилизации Тиуанако в Андах, унаследовав часть её культуры "
"образовались королевства Айямара расположенные на берегах озера Титикака, "
"они впоследствии были завоёваны инками."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Азербайджанцы"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:Азербайджанцы"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Азербайджанцы это жители Азербайджана. На территории современного "
"Азербайджана достигали величия и приходили в упадок многие древние "
"государства Кавказа. В 1813 году Азербайджан стал часть Российской Империи, "
"в короткий период независимости 1918-1920 годов он был первой исламской "
"республикой в истории. Затем Азербайджан входил в состав Советского Союза до "
"его распада в 1991 году."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Шах"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Шахбану"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Баварцы"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "Баварцы"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Маркграф"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Маркграфиня"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Хорезм"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Баварцы"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Варвары"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "в %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Мвами"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Линкор"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Баски"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Раджа"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Рани"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Магараджа"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Махарани"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Набоб"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "?female:Набоб"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Варвар"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Варвары"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Василевс"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:Баски"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Баски"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Баски"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Великий лидер"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:Лидер"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Лехендакари"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Лехендакари"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Баварцы"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Баварцы"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Бавария до объединения Германии в 1870 году н.э. была одним из крупнейших "
"немецких государств."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Князь"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Княгиня"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Беларусы"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Беларусы"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Беларусия это часть древнего славянского государства Киевская Русь, "
"прародительницы Литвы, Речи Посполитой, Российской Империи и Советского "
"Союза. Беларусия стала независимой в 1991 году после распада Советского "
"Союза."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Царь"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Царица"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Бельгийцы"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Бельгийцы"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Бельгия получила независимость от Голландии в 1830 году. Бельгия отличается "
"движением от унитарного государства к федеральному. Причина этого в "
"националистической, но (относительно) мирной борьбе фламандцев и валлонов."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Премьер-министр"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Премьер-министр"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Бомбардировщик стелс"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Диктатор"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Бельгийцы"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Бельгийцы"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Друид"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Брат"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Сестра"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Говорящий"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Говорящая"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Спикер"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "?female:Спикер"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Бельгийцы"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Сербы"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Преподобный"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Бенгальцы"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Бенгальцы"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Бенгалия это самая восточная область полуострова Индостан, впервые заявившая "
"себя как самостоятельное государство под властью царя бенгальцев Шашанка в "
"606 году н.э. Сегодня Народная Республика Бангладеш занимает восточную часть "
"области Бенаглия, в то время как в западной части располагается индийский "
"штат Западная Бенгалия."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Банковское дело"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "Бельгийцы"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Банковское дело"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "Бельгийцы"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Суданцы"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Суданцы"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Лама"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "?female:Лама"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Председатель"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Драгуны"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Баварцы"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Полковник"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?female:Колонель"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "Баварцы"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Капитан-Генерал"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Вождь"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Буры"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Буры"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Буры, голландские переселенцы в Южную Африку начиная с 1650 года н.э. "
"Некоторое время контролировали два государства: Трансвааль и Оранжевую "
"Республику, но были побеждены Англией в войне 1899-1902 годов."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Генерал"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "?female:Генерал"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Преподобный"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "?female:Преподобная"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Президент"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:Президент"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Бельгийцы"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Бельгийцы"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "Бельгийцы"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Архиепископ"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Босния и Герцеговина"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Боснийцы"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Босния и Герцеговина страна на юго-востоке Европе, населена тремя "
"национальностями: Боснийцы, Сербы и Хорваты."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "в %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "?female:Ван"

#: data/nation/bosporan.ruleset:3
#, fuzzy
msgid "Bosporan"
msgstr "Господарь"

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Боснийцы"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Деспот"

#: data/nation/bosporan.rule  †  †  €†  set:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "?female:Деспот"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Консул"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Консул"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Манса"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Боснийцы"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Варвар"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "Баварцы"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Курфюрст"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Электроника"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Бретонцы"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Бретонцы"

#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Известная в Древнем Риме как Арморика, многие столетия Бретонь была населена "
"кельтскими племенами. В связи с начавшимся вторжением  англо-саксов и "
"беспорядками в Галии в V веке Нашей Эры в Бретонь переселились наёмники и "
"беженцы с Британских остров. Герцогство Бретонь формально было аннексировано "
"Францией в 1491 году."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Британцы"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:Британцы"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Соединённое Королевство было образовано в 1707 году в результате соглашения "
"между королевствами Англии и Шотландии. Страна также называется "
"Великобритания и являлась в XIX веке величайшей в мире индустриальной и "
"морской державой."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Президент"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Примьер"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Загрузить"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Лорд Защитник"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Леди Защитник"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Железо"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Британцы"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Вождь"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Вождь"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Друид"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?female:Друид"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Бургундцы"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Великий бард"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "?женск:Президент"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Болгары"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Болгары"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Лидер болгар хан Аспарух привёл свой народ к северным Балканам и основал "
"Болгарию в 681 г. Это было первое в истории славянское государство."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Бургундцы"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?plural:Бургундцы"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"После падения Западной Римской империи германские племена, известные как "
"бургундцы, обосновались в долине Рейна, дав названия этой области. Столетия "
"спустя, Герцогство Бургундия стало успешной странной со столицей в Дижоне, "
"по своему величию затмившему Париж. Сегодня это одна из областей Франции."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Канцлер"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Канцлер"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Бургундцы"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Бургундцы"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Подкуп"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Британцы"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Бирманцы"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Бирманцы"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Объединённая Бирма (официально \"Мьянма\") это крупнейшее государство в "
"юговосточной Азии."

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Бургундцы"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:Бургундцы"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Монархия появилась в области Великих озер Восточной Африки в XII веке н.э., "
"власть принадлежала Мвами (королю) и нескольким Ганва (принцам). Так было до "
"XVII века, когда эта власть распространилась на территории примерно "
"соответствующей территории современной Бурунди. В конце XVIII века и в "
"начале XIX века  внутренние конфликты ослабили монархию, и страна стала "
"немецкой колонией. После Первой мировой войны колония перешла к Бельгии. Под "
"международным давлением после Второй мировой войны Бурунди получила "
"независимость в январе 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Арабы"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Вавилоняне"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "Вавилоняне"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Шведы"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "?женск:Вождь"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Камбоджия"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Камбоджийци"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Кампучия (известная также как Камбоджия) современное государство бывшее "
"частью Империи Кхмеров, владевшей большей частью Индокитайского полуострова "
"в период с XI по XIV век. "

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Иранцы"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Хорваты"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Канадцы"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Канадцы"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Канада, вторая по величине территории страна в мире. Магнитный Северный "
"Полюс в данное время находится на территории Канады."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Канадцы"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Канадцы"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Суданцы"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Суданцы"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Канадцы"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Эмира"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Маи"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Побережье"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Каталонцы"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Каталонцы"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Каталонцы"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"В Средние Века королями Каталонии были покорены государства на побережье "
"Средиземного моря, на части Перинейского  полуострова, в Италии и Греции. "
"Эта конфедерация/империя была могущественной военно-морской и торговой "
"державой в этой части Средиземноморья. Каталонцами был заключён "
"династический союза с соседним королевством Кастилии. В войне Англии и "
"Австрии за испанское наследство  против Франции и Кастилии, примкнули к "
"первым. В результате подписания Англией в 1713 Утрехтского мирного договора "
"Каталония была выведена из союза и в 1714 каталонцы потеряли свою "
"национальную независимость."

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Нигерийцы"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Сербы"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Американцы"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Американцы"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Американцы"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Американцы"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Высший Директор"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Высший Директор"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Литовцы"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Литовцы"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?женск:Товарищ"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "?женск:Президент"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Канадцы"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Канадцы"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:Чола"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Канадцы"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Канадцы"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Алфавит"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "?женск:Консул"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Чехи"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Китайцы"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:Чола"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Чилийцы"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Чилийцы"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Капитан-Генерал"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "?female:Капитан Генерал"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Председатель"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Финны"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Китайцы"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:Чола"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Чола"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:Чола"

#: data/nation/chola.ruleset:7
#, fuzzy
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"Чола это Тамильская династия сконцентрировавшая свою власть в южной части "
"Индии и имевшая слабое влияние на север Индии. Образовавшись во II веке "
"Нашей Эры после падения Империи Паллавов начали усиливать свою власть в IX "
"веке. Весь XI век шло расширение государство за счёт других индийских "
"государств вплоть до покорения Бенгалии на севере, Мальдивов, Шри-Ланки и "
"индонезийского королевства Шривиджая на юге. В упадок государство пришло в "
"1250-ых годах, когда началось усиление южных индийских государств."

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Хорваты"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Хорваты"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Воевода"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?female:Товарищ"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Жрица"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Принцесса"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Принцесса"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:Чилийцы"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:Чилийцы"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Пруссия"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Пруссаки"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Бей"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "?female:Бей"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Колумбийцы"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Колумбийцы"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Колумбия страна на севере Южноамериканского континента. Страна была "
"культурным центром американской культуры в период до европейской "
"колонизации. Испанцы начали покорять северное побережье Колумбии "
"приблизительно в XVI веке н.э. В 1819 Колумбия стала республикой получив "
"независимость."

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Отмена"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "Римляне"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Индийцы"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "Боснийцы"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Председатель"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Председатель"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Конфедераты"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Конфедераты"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Монголы"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Монголы"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Управление"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Монголы"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Корнуэльцы"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Корнуэльцы"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Корнуолл - это регион на дальнем юго-западе Англии, традиционно считается "
"родиной короля Артура."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Персы"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "Боснийцы"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Генерал"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "?женск:Консул"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "активен"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:Чилийцы"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Гетман"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "?female:Гетман"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Хорваты"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "Хорваты"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Кри"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:Кри"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Кри наибольшая народность коренных жителей Канады насчитывающая более "
"200.000 человек и говорящая на алгонкинском языке и называющая себя \"Iiyiyuu"
"\" или \"Iinuu,\" что означает \"люди.\" Исконной территорией поселения "
"является Квебек, Лабрадор, Альбер, Саскатчеван, Онтарио и Манитоба."

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Тибетцы"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Хорваты"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Канадцы"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Арамейцы"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Хорваты"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Хорваты"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Хорватия - территория южных славян, попавшая под власть Австро-Венгерской "
"империи, а не Османской империи, после падения Византии. В течение большей "
"части ХХ века, Хорватия была частью Югославии."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Крестоносцы"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Кубинцы"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Кубинцы"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Кубинцы"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"С XVI века Куба находилась под властью Испании. На протяжении веков она была "
"лидирующим производителем табака, сахара и кофе в мире. Номинально стала "
"независимой в 1902 году."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Иранцы"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Хорваты"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Латыши"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Канадцы"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Колесница"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "Хорваты"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Армяне"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Армяне"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Словаки"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Словаки"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Чехи"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Чехи"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Нынешняя Чехия была до 1993 года частью Чехословакии, которая была частью "
"Австро-Венгрии до 1918 года. "

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Пророчица"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Пророчица"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Арамейцы"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Арамейцы"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "Варвары"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Галисийцы"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Румыны"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "Румыны"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Доминиканцы"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Доминиканцы"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"Остров Доминика был первым, на котором высадился Христофор Колумб в 1493 "
"году. Согласно легенде название острова происходит из-за того что день, "
"когда он был обнаружен был воскресеньем. Официально страна называется "
"\"Содружество Доминики\", и её не следует путать с Доминиканской Республикой."

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Умер"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Арабы"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Немцы"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "Немцы"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Не удалось создать нового игрока %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Премьер-министр"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "?женск:Товарищ"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?женск:Товарищ"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "Немцы"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Болгары"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "Болгары"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Египтяне"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "Египтяне"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "элита"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "Эльфы"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Объединённые Арабские Эмираты"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:Граждане ОАЭ"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"История Объединённых Арабских Эмиратов начинается с VII века Нашей Эры. В "
"XIX веке Эмираты стали зависеть от Британской Империи. В 1971 году шесть "
"эмиратов объединились в федеративное государство Объединённые Арабские "
"Эмираты (ОАЭ), через один год к ним присоединился седьмой эмират."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Пираты"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Лантса"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "?женск:Узурпатор"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "Болгары"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Европейские"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:Корейцы"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Эсперантисты"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Эсперантисты"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"Эсперантисты сообщество людей со всего мира разговаривающих на языке "
"Эсперанто."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Эстонцы"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Эстонцы"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Эстония - небольшая страна на южном берегу восточного Балтийского моря. Её "
"народ и язык близко связаны с народом и языком Финляндии."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Лорд Протектор"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "?female:Протектор"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Пруссаки"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Европейские"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Европейцы"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Начало создания Европейского союза было положено в 1957 году подписание "
"Римского договора. С этого момента ЕС начало своё развитие, по своей "
"структуре оно напоминает формирование огромной конфедерацию. Но остаются "
"неразрешённый вопрос противоречия общеевропейской идентичности и "
"национальной самобытности."

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Папа"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Папа"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "?женск:Товарищ"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "?женск:Товарищ"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Событие"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Греки"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Кри"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Персы"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Великий вождь"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "?женск:Вождь"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Филиппинцы"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Филиппинцы"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"После столетий испанского правления, Филиппины были переданы США в 1898 "
"году. Они получили самоуправление в 1935 году, и независимость в 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Финны"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Финны"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Финляндия - это маленькая холодная страна на северной окраине Европы, "
"известная экспортом леса, мобильных телефонов и операционных систем мирового "
"класса."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Архиепископ"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Рыба"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Финны"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Аргентинцы"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Аргентинцы"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Чудо: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Чудо: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Эмира"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Капитан-Генерал"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "?female:Вождь"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Иранцы"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:Иранцы"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Принцесса"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Турки"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Персы"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Не удалось создать нового игрока %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Премьер-министр"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Персы"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Персы"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Бразильцы"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Персы"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Персы"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Суданцы"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Суданцы"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Галлы"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Галлы"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Премьер-министр"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Таоисич"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Галисийцы"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Галисийцы"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "Галисия - регион на северо-западе Испании, сразу над Португалией."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Галлы"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Галлы"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Галы, кельтские племена жившие на территории современной Франции и Бельгии. "
"Живя племенными общинами Галы постепенно под влиянием греческих и римских "
"торговцев и военных начали централизацию. В 59 веке до н.э. Юлий Цезарь "
"начал восьмилетнее вторжение в Галлию. Он утверждал, что его армии убили "
"один миллион человек и пленили другой из общего трёх миллионного населения "
"Галлии. Галлы объединились под предводительство вождя Верцингеторига, "
"победившего Цезарь в битве при Герговии, но затем потерпевшего поражения в "
"битве при Алезии."

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Нигерийцы"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Тунисцы"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Манса"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "?female:Манса"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "Датчане"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Сделано"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Диктатор"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Грузины"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Грузины"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Грузины были одной из первых наций в истории, принявших христианство (в 300-"
"х годах н.э.)"

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Бенгальцы"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Президент"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Примьер"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Великий фараон"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Великий фараон"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Бельгийцы"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Бельгийцы"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Немцы"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Немцы"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Канадцы"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Канадцы"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Канадцы"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Канадцы"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "Манса"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Манса"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Канадцы"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Турки"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Золото: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Буры"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Зрение"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Шотландцы"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in  †  †  €†   the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Великий фараон"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Поляки"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Великое чудо"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Исландцы"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Армяне"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Армяне"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Отмена"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Манчжуры"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Магараджа"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "Дунэдайн"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Каталонцы"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Каталонцы"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "Дунэдайн"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Гупта"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "?plural:Гупта"

#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"Империя Гупта одна из великих империй, существовавшая на севере Индии в "
"период с 240 по 550 год Нашей Эры."

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Суданцы"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Суданцы"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Директор-Президент"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?female:Президент"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Хакеры"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Хакеры"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "?title:Хакер"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "?female:Хакерша"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "?title:1337"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "?female:1337"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "ожидает"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:Галисийцы"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Президент"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?женск:Президент"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Баварцы"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "Баварцы"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Принцесса"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Человек"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "Тайцы"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Вдова"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Фанатики"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Антаркты"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Королева"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "Тайцы"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Гавайцы"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Гавайцы"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Королевство Гавайи  было провозглашено королем Кэмехэмехой Великим в 1810 "
"году. Отменено в 1893 год после захвата Соединенными Штатами, бывшее "
"королевство стало 50-ым штатом 21 августа 1959 года."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Элины"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Элины"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Греческая Республика бала образована после получения независимости от "
"Османской Империи в 1832 году."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Ветеран"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Венесуэльцы"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Друид"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "элита"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Бенгальцы"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Персы"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Персы"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Каравелла"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Морская пехота"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Химьяр"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "?plural:Химьярцы"

#: data/nation/himyarite.ruleset:7
#, fuzzy
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Древнее царство Химьяр было образовано горными племенами с территории "
"современного Йемена, завоевавшими королевства на юге Аравийского "
"полуострова, включая Сабейское царство в 115 году до н.э., славившееся "
"своими богатствами от торговли ладаном. Химьярцы будучи искусными "
"строителями, воздвигли цепочку крепостей для защиты от набегов бедуинов. "
"Аксумское царство из Эфиопии управляло Сабеей в короткий период с 340 по 378 "
"год н.э., но его территория вновь была возвращена Химьяр в 525 году н.э. "
"Падение государства было медленным и вовлекшим в этот процесс христианские "
"государства Аксум и Византийскую Империю с одной стороны и персидскую "
"Империю Сасанидов с другой, также в на падения царства повлияли внутренние "
"расприи на юге. Страна перешла от Аксума к Сасанидам в 575 и 628 годах н.э., "
"пятый вассал Сасанидов  \"аль-Яман\" принял ислам и юг Аравийского "
"полуострова вошёл в создаваемую Исламскую империю."

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Римляне"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "Римляне"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Папуасы"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "Датчане"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Папа"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Папа"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Гроссмейстер"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Гранд Дама"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "Индийцы"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Хопи"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Хопи"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Мартилинейная культура Северной Америки, относящаяся к группе народов "
"пуэбло. Сегодня Хопи проживают в резервации на северо-востоке Аризоны."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Венгры"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Венгры"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Легенда гласит, что Венгрия была основана Арпадом в IX веке н.э."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Нигерийцы"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Сербы"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Исландцы"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Исландцы"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Остров Исландия долго был необитаемы, пока не был заселён норвежскими "
"викингам в IX веке н.э. Остров сначала был под властью Норвежской короны, "
"затем Датской до получения независимости в 1944 году."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Иллирийцы"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Иллирийцы"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Иллирийские племена относятся к индоевропейской группе, поселившейся на "
"западе Балканского полуострова в 1000 году до н.э. Они также заселили остров "
"Керкира и побережье Артского залива на юге. Они ассимилировались на востоке "
"в Дардании с  Фракийцами и заселили через Адриатическое море Мессапы. "
"Иллирийские царство сохраняло независимость на протяжении многих столетий, "
"пока не было завоевано Римской Республикой."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Европейские"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Европейцы"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Инуиты"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Инуиты"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Иранцы"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Иранцы"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Название государства Иран означает \"Земля Ариев\",  в Западном мире долгое "
"время называлось Персией. Сегодня Иран - это исламская республика крупнейшая "
"на Ближнем Востоке."

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Аятолла"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Аятолла"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Иракцы"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Иракцы"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Ирак был основан после падения Османской империи. Его территория охватывает "
"район древней Месопотамии между рек Тигр и Евфрат."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Ирландцы"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Ирландцы"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Ирландия сохраняла независимость от римлян и викингов, но была завоевана "
"норманнами в 1171 г. Ирландия находилась под властью англичан до 1922 года, "
"когда большая часть страны получила автономию, а в 1949 стала республикой. "
"Север Ирландии был заселен в XVII веке н.э. английскими и шотландскими "
"колонистами и является частью Соединенного Королевства."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Израильтяне"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Израильтяне"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Государство Израиль было основано в 1948 году как разбросанная группа "
"кантоном в британской Палестине и постепенно расширялось благодаря победам в "
"войнах 1948, 1967 и 1973 годов."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Энцик"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Железная дорога"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?женск:Консул"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Израильтяне"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Израильтяне"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Сделано"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?женск:Президент"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Индийцы"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "Индийцы"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Руандийцы"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Американцы"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Американцы"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " у %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "?female:Манса"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:Монголы"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Иранцы"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Иранцы"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Майя"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Канем-Борно"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Канем-Борно"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Империя просуществовавшая в разных формах с IX века н.э. по 1893 год на "
"территории современного Чада и Нигерии и контролировавшая торговые пути "
"через Сахару."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Казахстанцы"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Председатель"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Корейцы"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Председатель"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Корейцы"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Василевс"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:Баски"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Нубийцы"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Нубийцы"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Sanga"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Каталонцы"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Казахстанцы"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Казахстанцы"

#: data/nation/kazakh.ruleset:6
#, fuzzy
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Казахстан был образован объединением Тюрских и Монгольских кочевых племён. "
"Присоединившись в XVIII веке н.э. к Российской Империи, Казахстан стал "
"независимым после распад Советского Союза в 1991 году. По размеру своей "
"территории он входит в первую десятку стран мира."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Кенийцы"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Кенийцы"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Кения получила независимость от Великобритании в декабре 1963 г."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Каган"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Майя"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Тан"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "?женск:Узурпатор"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Хорезм"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "?plural:Хорезмцы"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Известный грекам как Хорезмия, Хорезм был урбанизированным, централизованным "
"и военизированным государством на юге Аральского моря в Центральной Азии, "
"контролировавшим эту часть Шёлкового Пути. Имел широкие полномочия являясь "
"при этом вассалом империи Ахеменидов и персидских династий Сассанидов. "
"Назывался мифической родиной Заратустры, основателя зороастризма. После "
"принятия в Хорезме ислама появилась тенденция к разделению на два отдельных "
"государства, но был сплочён властью тюркской династией  Хорезмшахов в 1097 "
"году н.э., продлившейся до 1231 года и завоёванной Чингисханом."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " у %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:Шаманка"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "Индийцы"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Канадцы"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Саами"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Конго"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Конголезцы"

#: data/nation/kongo.ruleset:7
#, fuzzy
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Королевство существовавшее примерно с 1400 года н.э. до самого конца XIX "
"века на территории современной Анголы и Демократической Республики Конго. "
"Сразу после его формирования на него большое влияние оказали прибывшие "
"португальские путешественники, миссионеры и работорговцы."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Малийцы"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Кенийцы"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Курды"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Курды"

#: data/nation/kurd.ruleset:6
#, fuzzy
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Курды единственна этно-лингвистическая группа говорящая на индо-арийском "
"языке. Их исконной родиной является Курдистан, область расположенная на "
"севере Ближневосточного региона между Ираком, Турцией, Сирией, и Ираном. "
"Возвысившиеся в средние века  княжества управлялись курдскими династиями "
"Шададидов, Равадидов, Хасанвахидов, Анназидов и Марванидов, впоследствии "
"покорённых Османской Империей. Борьба курдов за самоуправление и "
"независимость разгорелась с новой силой после падения Османской империи в "
"конце колониальной эры. Сегодня, Курдская Автономная Область Ирака - "
"единственное юридически признаваемый субъект международного права под "
"контролем курдского большинства."

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Кенийцы"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "пользователь %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "ожидает"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Галисийцы"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Киргизы"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Киргизы"

#: data/nation/kyrgyz.ruleset:6
#, fuzzy
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Государство Средней Азии. Покорённый Российской Империей в XIX веке, "
"Кыргызстан получил независимость от Советского Союза в 1991 году."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Майя"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Преподобная мать"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Ланкийцы"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Ланкийцы"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Принц Виджая переселился из Орисса, что на северо-востоке Индии, в XI веке "
"до н.э. и основал Сингальское царство. Во время британского колониализма "
"страна была известна под названием Цейлон. "

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Верховный Командующий"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Главнокомандующая"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Лаосцы"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "?plural:Лаосцы"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"История Лаоса начинается с создания королевства Наньчжао в XIV веке н.э. и "
"заканчивается в XVIII веке вторжением Сиамского королевства(Тайланд). В "
"конце XIX века Лаос стал частью французского Индокитая. Французское "
"правление прекратилось в 1946 году, после чего началась 30-ти летняя "
"гражданская война. В 1975 году коммунисты Патет Лао установили в стране "
"социализм. Однако, в 1986 началась либерализация и постепенное возвращение к "
"частному собственности."

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Рейтинг"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Латыши"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Латыши"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Латыши"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"После Первой мировой войны Латвия объявила свою независимость от России. В "
"1940 году Латвия была занята войсками Советского Союза. После распада "
"Советского Союза в 1991 году Латвия восстановила свою независимость."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Ланкийцы"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Ланкийцы"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Генеральный Секретарь"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Индийцы"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Индийцы"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Японцы"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "Датчане"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "Австрийцы"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Нигерийцы"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Сербы"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Литовцы"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Литовцы"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Ливийцы"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Ливийцы"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"До завоевания арабами в VII веке н.э. Ливия была колонией Рима. В 1912 году "
"она была взята под контроль Италией, а после Второй мировой войны, Ливия "
"получила независимость согласно условий мирного договора между Союзниками и "
"Италией."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "Аргентинцы"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Нигерийцы"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Литовцы"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Великий вождь"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?женск:Вождь"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Канадцы"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Майя"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Эфиопы"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Ливийцы"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Литовцы"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Литовцы"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Литва - это маленькое государство на южном берегу Балтийского моря, к северо-"
"востоку от Польши. Литовский язык - наиболее архаичный и сложный из всех "
"северных индоевропейских языков."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Лойбанистани"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Лойбанистаны"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Лойбанистан - вымышленное место, где люди говорят на Лойбан. Лойбан - "
"созданный язык, предназначенный для общения между людьми. Лойбан "
"синтаксически однозначен (\"Время летит как стрела. Плодовые мушки летят на "
"банан.\"), нейтральный и лёгкий в изучении."

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Рельеф"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Корейцы"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Ливийцы"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Роскошь:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Грузины"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Манса"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Майя"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Армяне"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Малийцы"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "Испанцы"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Диктатор"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Диктатор"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Маджапахит"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Маджапахит"

#: data/nation/majapahit.ruleset:7
#, fuzzy
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Эта империя возникла в 1293 году н.э., после того как местный принц привлёк  "
"солдат династии Юань для победы над своими враги и последующей их высылки из "
"страны. Основная часть Маджапахит расположена на восточном побережье острова "
"Ява и в своей религии в большей степени подверглась влиянию Буддизма и "
"Индуизма , что дало возможность стать региональной силой в юговосточной  "
"Азии и управлять торговлей между Китаем, Индией и Ближним Востоком. Это "
"продлилось до XVI века, когда возвысился ислам в Индонезии и величие "
"Маджапахит померкло перед Султанатом Малакки."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Малагасийцы"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Малагасийцы"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Малагаси, народ населяющий остров Мадагаскар. В течение многих столетий "
"переселенцы из Индонезии, Восточной Африки и Арабского мира приплывали на "
"остров."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Верховный комиссар"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Верховный комиссар"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Малийцы"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Малийцы"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Малайцы"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Малайцы"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Государство Малайзия было основано в XIV веке н.э. султаном Малакка (Мелака) "
"Парамесвара."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Бельгийцы"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Малийцы"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Малийцы"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Малийцы"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Мужской"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "Датчане"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Лазер"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Гранд Дама"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Малийцы"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Василевс"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?женск:Товарищ"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Манчжуры"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Манчжуры"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Маньчжуры вели полуоседлый образ жизни и проживали в Маньчжурия на Северо-"
"востоке Евразии. В XVII столетии они завоевали и правили Китаем как "
"Маньчжурской Империей до 1911 года."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Манчжуры"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Премьер-министр"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Премьер-министр"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Маори"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Маори"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Маори, народ Полинезии переселившийся на группу острова, которая сейчас "
"называется Новой Зеландией. Согласно археологическим находкам переселение "
"началось в X веке н.э.  и продолжалось до XV века."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Мапуче"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "?plural:Мапуче"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Народ Мапуче успешно сопротивлялся экспансии Империи Инков и остановил её у "
"реки Мауле в той части, что сейчас является центром Чили. Они также "
"сопротивлялись Испании, и на их завоевание вместе с чилийскими приемниками "
"инков ушло 300 лет."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Марсиане"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Король"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Друид"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Управление"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Датчане"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Марсиане"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Марсиане"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Марсиане высадились на Земле в 4000 году до н.э!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Карфагеняне"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Марсиане"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Марсиане"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Марсиане"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Малийцы"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Малийцы"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Бельгийцы"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Индийцы"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Индийцы"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Шахбану"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Настройки сообщений"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Персы"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Магнетизм"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Мексиканцы"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Мексиканцы"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Мексиканцы"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Маори"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Индонезийцы"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Поляки"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:Ливийцы"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Тайванцы"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Тайванцы"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Зрение"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Бирманцы"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Маори"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Шахта"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "Ацтеки"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Молдоване"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Молдоване"

#: data/nation/moldovan.ruleset:6
#, fuzzy
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Молдавия была завоёвана Османской Империей в XVI веке н.э. Затем в 1812 году "
"Молдавия стала частью Российской Империи. С 1918 года Молдавия входила в "
"состав Румынии, до своего включения в состав Советского Союза в 1940 году. "
"Современная Республика Молдова стала независимой в 1991 году."

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Малийцы"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Баски"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Монголы"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "?female:Премьер-министр"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Премьер-министр"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Монголы"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Монголы"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Подключиться"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Монголы"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Малийцы"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Малийцы"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Мордорцы"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:Молдоване"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Малийцы"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Американцы"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Малийцы"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Мужской"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Малийцы"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "Ацтеки"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Маскоги"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "?plural:Маскоги"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Американцы"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Маскоги конфедерация племён Северной Америки состоявшая из племён Крики, "
"Семинолы, Чокто и Чикасо. Они располагались на территории современных штатов "
"Джорджия и Алабама. Племена Крики и Семинолы в начале XIX века образовали "
"независимое государство \"Штат Маскоги\", но оно просуществовало недолго."

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Королева"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "Швейцарцы"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Какике"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Кацике"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Нигерийцы"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Тунисцы"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Нигерийцы"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:ООН"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Малийцы"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Малийцы"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Венесуэльцы"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Бенгальцы"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Бенгальцы"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Сетевые"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "Австрийцы"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Новая Зеландия"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "Новозеландцы"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: dat  †  †  €†  a/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Новая Зеландия"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Новозеландцы"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Группа островов Новой Зеландии была аннексирована Британской Империей в 1840 "
"году. Согласно королевского указа от 1917 года, страна получила статус "
"независимого доминиона в Содружестве Наций."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Нигерийцы"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Нигерийцы"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Нигерийцы"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "Нигерия добилась полной независимости от Великобритании в 1960 г."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Нигерийцы"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Нигерийцы"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Тунисцы"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Норманы"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Норманы"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"После нескольких походов Викинги захватили территорию сегодняшней Франции и "
"осадили Париж. Король Франции Карл III Простоватый даровал вождю викингов "
"Ролло феодальные владения, которые в будущем стало Герцогством Нормандским. "
"Самым известным герцогом нормандским был Уильям II \"Завоеватель \", "
"вторгшийся в 1066 году на территорию Англии."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Северная Корея"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Северо-корейцы"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"В 1945 году Корея была расколота Советским Союзом и Соединенными Штатами на "
"два государства, Северную Корею и Южную Корею, с границей вдоль 38-ой "
"параллели. На протяжении всей своей 60 летней истории Северная Корея "
"остается коммунистическим государством сталинистского типа правления."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Великий лидер"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Великий лидер"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Великий лидер"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Великий лидер"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Северная Корея"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:Норманы"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Норвежцы"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Норвежцы"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"После столетий датского правления Норвегия создала свою конституцию в городе "
"Эидсволл в 1814 году н. э. В 1905 году н. э. Норвегия получила свою "
"независимость после союза с Швецией."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Нигерийцы"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Нубийцы"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Нубийцы"

#: data/nation/nubian.ruleset:6
#, fuzzy
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Череда королевств расположенных с 1-ого по 6-ой порог Нила на территории "
"современного Египта и Судана. Нубия граничила с Египтом и была постоянным "
"его южным конкурентом, торговым партнёром, врагом, а также источником "
"золота, рабов и солдат. Граница между этими двумя государствами всё время "
"изменялась. Более слабая Нубия время от времени управляла Египетом. 25-ая "
"Династия Египта, была династией Нубийцев, той которая вступила в "
"противостояние с Ассирией, которая и отвоевала Египет у Нубии. Небольшой "
"инцидент произошёл в 24 году до н.э. между Нубией и Римом, армии Нубии "
"разбила римский гарнизон с его прославленными лучниками. Государственное "
"положение Нубии определяло её географическое положение между "
"Средиземноморьем и Африкой. Из Нубии сформировалось небольшие христианские "
"королевства Напата, а позже Мерое, которые просуществовали до средних веков "
"и завоеваны арабами мусульманами."

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Фараон"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Фараон"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Великий фараон"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Великий фараон"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Нумидийцы"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "?plural:Нумидийцы"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"Нумидийцы, древние берберский народ, прославившийся свой искусной верховой "
"ездой, состоял из двух основных племён на территории современного Алжира и "
"Туниса: Массили на востоке и Массаесили на западе. При короле Мэссиниссе они "
"были объединены, король использовал своё положение римского союзника во "
"Второй Пунической Войне, помогавшего завоеванию Карфагена. Объединённое "
"королевство просуществовало недолго, западная его часть была передана Римом "
"королю Мавритании после смерти короля Джугерты. Но в итоге вся Нумидия и "
"Мавритания вошли в Римскую Империю."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Нуу-ча-нульф"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Нуу-ча-нульф"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"Нуу-ча-нульф, народ северо-западного побережья Тихого океана, один из "
"немногих коренных народов Америки путешествовавших в открытом океане и "
"охотившихся на китов. Населяет большинство островов на западе от называемого "
"сейчас Ванкуверского острова, сейчас насчитывает больше 8.000 человек. Как и "
"другие народы северо-западного побережья Тихого океана они строили большие "
"деревянные каноэ и дома, жизнь была организована системой кланов."

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Океан"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Османы"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Зрение"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Количество"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Полковник"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Китайцы"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Алжирцы"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Грузины"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Пруссия"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Пруссаки"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Океан"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Османы"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Верховный Командующий"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Верховный Командующий"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Русские"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "Русские"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Зрение"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "Викинги"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Османы"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Османы"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Османы"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Османы"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"В начале XIV века Осман, лидер небольшого турецкого племени в западной "
"Анатолии, завоевал все соседние племена. Столетие спустя Византийская "
"Империя пала под турецким натиском, это открыло доступ Османской империи в "
"Европу. Османы завоевали Оттоманки большую часть юго-восточной Европы, "
"Ближний Восток, а так же Египет и большую часть Северной Африки. Крупнейшая "
"держава этого региона распалась после Первой мировой войны."

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Падишаха"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "?female:Падишах"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "элита"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "Ацтеки"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Вождь"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Ширина"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Армяне"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Малийцы"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Пакистанцы"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Пакистанцы"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Пакистан сформировался в 1947 году из областей Британской Индии с "
"преимущественно исламским населением."

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Рисовать"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "Немцы"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Население: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Персы"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Поляки"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Майя"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Диктатор"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Канадцы"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Канадцы"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Папуасы"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Генерал-губернатор"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Губернатор"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Папуасы"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Папуасы"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Уругвайцы"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Уругвайцы"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Партизаны"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Марсиане"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Шейх"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Шахбану"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Вставить"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Папуасы"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Бельгийцы"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Персы"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Перуанцы"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Перуанцы"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Перу было центром Империи Инков. И сегодня это основной центр коренной "
"южноамериканской культуры."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Финикийцы"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Финикийцы"

#: data/nation/phoenician.ruleset:6
#, fuzzy
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Финикия древнейшая цивилизацией с центром на побережье современного Ливана и "
"Сирии. Они говорили на языке Ханаан, родственному ивриту, и были великими "
"мореплавателями. Их алфавит послужил источником для создания греческого "
"алфавита, далее развившись он также стал основой этрусского и латинского "
"алфавитов. Грекам и римлянам они были известны, как поставщики и "
"производители фиолетовой краски из морских раковин. Также известны их "
"потомки Ханааниане и Карфагеняне, и Святой Августин, которого называли "
"Ханаанианином."

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Грузины"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Персы"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Британцы"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Пираты"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "Немцы"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Малийцы"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Пруссия"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Пруссаки"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Изначально Пруссией назывались языческие балтийские племена, покорённые в "
"XIII веке немецким Тевтонским Орденом. Рыцари создали на этой территории  "
"независимое государство и в 1561 году Гроссмейстер Ордена Альбрехт объявил "
"себя наследственным герцогом Пруссии.Развиваясь как мощная военная "
"организация, Пруссия сыграла важную роль в объединении немецкой нации в 1871 "
"году, и укрепила свою мощь во время Франко-прусской войны того же года."

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Хорваты"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Персы"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "Пурепеча"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "?plural:Пурепеча"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Царь"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Майя"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Квебекцы"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Квебекцы"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Квебек - крупнейшая провинция Канады, в которой проживает большинство "
"франкоговорящего населения Америки."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "Варвары"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "Варвары"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Литовцы"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "Русские"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Персы"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Канадцы"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Румыны"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Румыны"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Румыния как государство было сформировано в начале XX века, когда три "
"области Трансильвания, Валлахия и Молдавия объединились. Страна населена "
"народом говорящем на языке сохранившемся со времён Древнего Рима. История "
"его была извилистой из-за того что страна находилась на границе больших "
"империй: Рима, Османов, Австро-Венгрии и России."

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Директор-Президент"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "?female:Директор-Президент"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Римляне"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Римляне"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Русские"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Кенийцы"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Руанда"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Руандийцы"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Руанда, страна с холмистая и очень плодородной землёй в районе Великих озер "
"Восточной Африки. На её территории наибольшая плотность населения на "
"Африканском континенте."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Рюкю"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Рюкю"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Королевство Рюкю (1372-1879), мирная морская страна, участвовавшая во "
"внешней торговли, на территорию которой вторглась, захватила и аннексировала "
"Япония."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Саксонцы"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Принцесса"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Тун"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Швейцарцы"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Галисийцы"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Сирийцы"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Саами"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Малийцы"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Болгары"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Баварцы"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Саами"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Саами"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Саами, народ населяющий север Скандинавского полуострова. Народ живёт в "
"северных областях всех скандинавских стран и северо-западных областях России."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Подводная лодка"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Бирманцы"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Капитан-Генерал"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "?female:Капитан Генерал"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Эльфы"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Жемайтия"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Саксонцы"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Выбрать новую форму правления"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Губернатор"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Жемайтия"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Жемайтия"

#: data/nation/samogitian.ruleset:6
#, fuzzy
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Жемайтия - этнографический регион вблизи Балтийского моря, родина последних "
"язычников в Европе (официально до 1413 года н.э.) Сегодня Жемайтия это "
"область Литвы."

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Арамейцы"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Арамейцы"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Карфагеняне"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Сирийцы"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Марсиане"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Марсиане"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Парусник"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Свази"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Сайя"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Майя"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Саксония"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?plural:Саксонцы"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"Курфюрство Саксония было независимым наследуемым курфюрством Священной "
"Римской империи с 1356 года по 1806 год н.э."

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Иранцы"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Иранцы"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Словенцы"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Шотландцы"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Шотландцы"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Вождь"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Вождь"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Первый министр"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?female:Первый министр"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Шотландцы"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Шотландцы"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Шотландия заселена во времена Римской Империи ирландскими пиратами, которые "
"вытеснили местных пиктов. Шотландия была независимым королевством начиная с "
"1034 года н.э. до своего объединения с Англией в 1701 году."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Сербы"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Сербы"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Выбрать"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Шведы"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Шведы"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Бенгальцы"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Управление"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Бенгальцы"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Сербы"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Сербы"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Сербия - часть территории южных славян, захваченная турками после падения "
"Византии. В течение большей части XX века она была частью Югославии."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Шотландцы"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Саксонцы"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Тан"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Суданцы"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Саксонцы"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Нигерийцы"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Сербы"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Силезцы"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "Силезцы"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Сербы"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Шведы"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "Швейцарцы"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?женск:Президент"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Бирманцы"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "Швейцарцы"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Силезцы"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Силезцы"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Силезия - это область южной Польши, бывшая одно время независимым "
"королевством."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Сингапурцы"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Сингапурцы"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Сингапур - торговый город-государство, расположенный на южной оконечности "
"Малайского полуострова."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Управление"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Бенгальцы"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Парусник"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "Эльфы"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Словаки"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Словаки"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Словакия - это страна в самом центре Европы. В прошлом была частью "
"Чехословакии, до 1918 года была частью Австро-Венгерской Империи. "

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Словенцы"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Словенцы"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr "Словения была самой северной и западной республикой Югославии."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Тот же остров"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Исландцы"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "нормальный"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "Римляне"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "нормальный"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "Римляне"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Сербы"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Шотландцы"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Баски"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Южноафриканцы"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Южноафриканцы"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Голландские поселенцы начали колонизировать южную Африку в XVII веке. После "
"многочисленных войн между бурами (потомками голландских поселенцев), "
"Британской Империей и племенами Зулусов, Южно Африканский Союз был создан в "
"1910 году. Южноафриканское правительство стало печально известным политикой "
"юридического неравенства апартеидом, разделению граждан по цвету  кожи. "
"После принятия первой нерасистской конституции страны в 1994 году, недавний "
"политический заключенный Нельсон Мэндела стал первым действительно "
"демократически избранным президентом Южной Африки."

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Южноафриканцы"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Южноафриканцы"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Южнокорейцы"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Южнокорейцы"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Корейский полуостров сегодня разделён на два государства - Северную и Южную "
"Корею - в результате безвыходного положения сложившегося после Корейской "
"войны в 1953 году. Южнокорейское правительство было сформировано из "
"националистов и антикоммунистов как \"Временное Правительство Республики "
"Кореи\" в 1948 году."

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Суданцы"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Суданцы"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Вьетнамцы"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "Вьетнамцы"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Загрузить игру"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Южнокорейцы"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Южнокорейцы"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Советский Союз"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Советский народ"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"История Советского Союза начинается с ноября 1917, когда под руководством В."
"И. Ленина произошла Октябрьская революция. 31 декабря 1922 года четыре "
"советские республики (РСФСР, УССР, БССР и ЗСФСР) объединились в одно единое "
"государство. Советский Союз стал одним из мощнейших государств XX века. Но к "
"концу 1991 г. вследствие многих социальных потрясений Советский Союз "
"распался на пятнадцать независимых государств."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Шри-Виджая"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "?plural:Шри-Виджая"

#: data/nation/srivijaya.ruleset:7
#, fuzzy
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Шри-Виджая империя со столицей в городе Палембанге в восточной части острова "
"Суматра. Выросла за счёт подчинения большей части прибрежных районов "
"Суматры, Явы, Борнео и Полуострова Малакка. Империя была основана примерно в "
"III веке н.э. и просуществовала до XV века н.э. Под натиском южноиндийской "
"династии Чола падение началось с провинции Джамби, затем пала Сингхасари, а "
"за ней и другие регионы бывшей империи."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Суданцы"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Суданцы"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"С 1820 году Суданом владел Египет, а затем Британская Империя. Судан получил "
"независимость в 1956 году."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Сербы"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Сербы"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Бирманцы"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Бирманцы"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Сербы"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Преподобный"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Свази"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Свази"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Свази"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Swazis, народ Банту в южной Африки. Под властью Мсвати II (1820 - 1868), "
"Свази расширили свою территорию и установили южную границу с народностями "
"Зулусов."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Швейцарцы"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Швейцарцы"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Федеральный канцлер"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Федеральный канцлер"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Сирийцы"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Сирийцы"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Современная Сирийская Арабская Республика была сформирована из подмандатной "
"территории Франции и получила независимость постепенно в течение 1940-ых "
"годов XX века."

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Шаманка"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "ожидает"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Галисийцы"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Тайрона"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Тайроны"

#: data/nation/tairona.ruleset:7
#, fuzzy
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Чибчанские языки связаны с языками Куна из Панамы и Муиска из центральной "
"Колумбии. Современные Тайона населяют департамент Магдалена и Гуахира на "
"севере Колумбии. Город Тайуна был основан примерно в 500 году до н.э. "
"Тайроны жили в гористой местности и что бы возделывать землю строили из "
"камня террасы на склонах гор. Несмотря на ожесточённую борьбу с испанцами на "
"протяжении 75 лет, они как и другие индейские народы были покорены."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Тайванцы"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Тайванцы"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Таджики"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Таджики"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Канадцы"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Канадцы"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Канадцы"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Царь"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Майя"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Рыцари Тамплиеры"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Тамплиеры"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Рыцарский Орден Тамплиеров сформировался после Первого Крестового Похода для "
"защиты паломников при их путешествие в Святую Землю. С ростом Ордена в "
"течении 200 лет росла его власть и богатство. Многие современные понятия "
"сформировались внутри него, например банковское дело."

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Электроника"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Исландцы"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
  †  †  €†  msgstr "Техасцы"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Техасцы"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Фракия"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Фракийцы"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Второй по численности народ в древнем западном мире."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Фракийцы"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Тибетцы"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Тибетцы"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Тибет называют \"Крыша Мира\", это самая высокая из населённых в мире. В VII "
"веке Тибет появился как огромная империя под властью короля Сонгтсена Гэмпо, "
"признанного Китаем и Индией. Его династия правила до XI века, когда в Тибет "
"переселились Монголы. Несколько столетий спустя, когда власть Монголов "
"ослабла, Лозанг Гуатсо, родившийся в 1617 году и ставший 5-ым Далай-лама, "
"установил в стране буддистское религиозное государство под властью школы "
"Тибетского Буддизма Гелугпа."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Далай Лама"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Далай Лама"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Курды"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Тохары"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "?plural:Тохары"

#: data/nation/tocharian.ruleset:7
#, fuzzy
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"Тохары, индоевропейский народ живший на территории сегодняшнего Синьцзянь-"
"Уйгурского Автономного Района (СУАР) Китая. Уникальное геополитические "
"положение царств Шаншан, Куча и Хотан позволило многое взять у соседей: "
"китайцев, персов, индусов, согдийцев, скифов и тибетцев. Их религия, одежда, "
"письменность и искусство  вобрали в себя частичку каждой из них. Тохары жили "
"в городах-оазисах вдоль Шёлкового Пути, вдоль которого буддизм пришёл в "
"Китай. Этот регион постоянно был в зоне интересов Китая и во времена "
"династий Хань и Тан был под его властью. Ослабление последней привело к "
"захвату земель тохаров тюркскими племенами уйгур, наступавших вдоль русла "
"реки Тарим. Тохарцы смешались с уйгурами и их язык практически исчез.  Ещё в "
"больший упадок он пришёл с наступлением Ислама, который пришёл на место "
"Буддизма, когда-то преобладающей религии в данном регионе."

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Управление"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Монголы"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Поляки"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Боснийцы"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Канадцы"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Тунисцы"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Канадцы"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Канадцы"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Канадцы"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Манса"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "Боснийцы"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Турки"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Тунисцы"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Тунисцы"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"На территории современного Туниса финикийцы основали Карфаген. Карфаген стал "
"мощной силой в Средиземноморье, до того как не был побеждён Римом в 146 году "
"до н.э. Позднее арабы-мусульмане завоевали в VII веке эти земли, вошедшие в "
"Османскую Империю. Также сюда переселилось большое количество испанских "
"евреев и мавров, которые пришли сюда XVI веке. Тунис получил автономию в "
"Османской империи в 1861 году. Но в 1881 Тунис оккупировали французы и стран "
"стала французским протекторатом. В 1956 Тунис получил независимость."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Колесница"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "Хорваты"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Туркмены"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Туркмены"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Туркмены"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?женск:Вождь"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Техасцы"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Председатель"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Сирийцы"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Принцесса"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Количество"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Румыны"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Канадцы"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "?женск:Вождь"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Украинцы"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Украинцы"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Украина - большая страна на западных границах бывшего СССР. На её территории "
"находится одна из самых плодородных почв в Европе - чернозём."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "ООН"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:ООН"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Организация Объединённых Наций(ООН) призвана быть гарантом соблюдения прав "
"человека и защиты слабых."

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Генеральный Секретарь"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Генеральный Секретарь"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Марсиане"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Марсиане"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Уругвайцы"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Уругвайцы"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Уругвай, небольшая страна в Южной Америки, иногда называемая  \"американской "
"Швейцарией\" из-за высокого уровня социального обеспечения."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Уйгуры"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Уйгуры"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Уйгуры населяли восток кочевой империи Тюрков. В период рассвета в 820 году "
"н.э. под их контролем находилась большая часть Северной и Центральной Азии. "
"Столкновения с Китаем на протяжении нескольких столетий привели к их "
"покорению династией Цин в XVIII веке. Сегодня, потомки Уйгур населяют "
"Узбекистан, Казахстан и Кыргызстан. Также они основное национальное "
"меньшинство в Синьзянь Уйгурском Автономном Районе (СУАР) Китая."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Узбеки"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Узбеки"

#: data/nation/uzbek.ruleset:6
#, fuzzy
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Государство в Средней Азии. Узбекистан это центр древнейших государств "
"Хорезм, Бухара, Коканд и других. Завоёван Российской Империей в XIX веке. "
"Независимость получил после распада Советского Союза в 1991 году."

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Голод"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Саами"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Руандийцы"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Айну"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Медицина"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Мексиканцы"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Колыбель древнейшей индийской цивилизации, зародившейся в долине реки Инд на "
"территории современного Пакистана."

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Махатма"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Махатма"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Ветеран"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Венесуэльцы"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Руандийцы"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Ветеран"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Венесуэльцы"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Ветеран"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Венесуэльцы"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Венесуэльцы"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Венесуэльцы"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Венесуэла, самая северная страна в Южной Америке. Будучи испанской колонией "
"с XVI века н.э., страна получила независимость 5-ого июля 1811 года борьбу "
"возглавил Симон Боливар - Освободитель."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Версия"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "Немцы"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Вьетнамцы"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Вьетнамцы"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Вьетнам был основан в первом веке нашей эры сестрами-близнецами, которые "
"стали военными вождями восстания против китайского военного правителя."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Изобретательство"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Венесуэльцы"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Зрение"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "Викинги"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "Австрийцы"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Папуасы"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Болгары"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Немцы"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Немцы"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Галеон"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "Испанцы"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Валлийцы"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Валлийцы"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Валлийцы в свое время контролировали всю современную Англию, пока не были "
"изгнаны в гористую западную часть вторгшимися саксами."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Валлийцы"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Ветеран"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "Римляне"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Ветеран"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "Римляне"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Август"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Август"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Индийцы"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Индийцы"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Вестфальцы"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Вестфальцы"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Вестфалия, прежде, чем стать провинцией Пруссией, была западной провинцией "
"Герцогства Саксонии. Сегодня Северная Рейн-Вестфалия, это самая большая по "
"территории область на севере Федеративной Республики Германия (ФРГ)."

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Шумеры"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "Шумеры"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Арамейцы"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Айну"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Галлы"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Копейщики"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Армяне"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Арамейцы"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:Чилийцы"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Нигерийцы"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Тунисцы"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Майя"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "Ацтеки"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Тайцы"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Тибетцы"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (компьютер)* В режиме 'ушел от компьютера' компьютер не может "
#~ "подписать такой договор."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (компьютер)* Сначала откажитесь от союза с %s, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (компьютер)* Мне хотелось бы вначале ещё немного посмотреть, как вы "
#~ "соблюдаете текущее прекращение огня, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (компьютер)* Давайте сначала прекратим военные действия, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (компьютер)* Мне хотелось бы вначале ещё немного посмотреть, как вы "
#~ "соблюдаете текущее прекращение огня, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (компьютер)* Я пока не настолько доверяю Вам, чтобы заключить альянс, "
#~ "%s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (компьютер)* Я не знаю город, который вы запросили."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (компьютер)* Извините, но взаимное виденье обстановки для меня очень "
#~ "опасен."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (компьютер)* Эта сделка не слишком хороша для нас, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (компьютер)* Приветствую Вас как союзника, %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (компьютер)* Хорошо, и пусть наш союз будет вечным, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (компьютер)* Миру - мир!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (компьютер)* Договорились, прекращаем военные действия, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (компьютер)* Приветствую Вас, %s! Может быть нам следует заключить "
#~ "соглашение о прекращении огня, пока мы не узнаем друг друга получше?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (компьютер)* Космос никогда не будет твоим! "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (компьютер)* Я достаточно долго терпел твои злобные выходки! Готовься "
#~ "к войне!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (компьютер)* Мир? Как-нибудь в другой раз."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (компьютер)* Наконец у меня дошли до тебя руки! Ты, небось, думал "
#~ "тебе удастся увильнуть от ответственности за свои преступления?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (компьютер)* Ваши скрытые военные действия ввергают нас в войну!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (компьютер)* Агрессия против %s была твоей последней ошибкой!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (компьютер)* Мы начнём всеобщую войну против %s через %d ход, чтобы "
#~ "остановить запуск космического корабля."
#~ msgstr[1] ""
#~ "*%s (компьютер)* Мы начнём всеобщую войну против %s через %d хода, чтобы "
#~ "остановить запуск космического корабля."
#~ msgstr[2] ""
#~ "*%s (компьютер)* Мы начнём всеобщую войну против %s через %d ходов, чтобы "
#~ "остановить запуск космического корабля."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (компьютер)* Мы ждём от Вас помощи в этом вопросе. Пусть наш славный "
#~ "союз будет вечен!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (компьютер)* %s грубо попрали существующие соглашения с нами ради "
#~ "собственной выгоды. Мы ответим им силой через %d ход и ожидаем, что Вы, "
#~ "уважая наш союз, поступите так же!"
#~ msgstr[1] ""
#~ "*%s (компьютер)* %s грубо попрали существующие соглашения с нами ради "
#~ "собственной выгоды. Мы ответим им силой через %d хода и ожидаем, что Вы, "
#~ "уважая наш союз, поступите так же!"
#~ msgstr[2] ""
#~ "*%s (компьютер)* %s грубо попрали существующие соглашения с нами ради "
#~ "собственной выгоды. Мы ответим им силой через %d ходов и ожидаем, что Вы, "
#~ "уважая наш союз, поступите так же!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (компьютер)* Мы собираемся пограбить богатую цивилизацию народа %s. "
#~ "Мы объявим им войну через %d ход."
#~ msgstr[1] ""
#~ "*%s (компьютер)* Мы собираемся пограбить богатую цивилизацию народа %s. "
#~ "Мы объявим им войну через %d хода."
#~ msgstr[2] ""
#~ "*%s (компьютер)* Мы собираемся пограбить богатую цивилизацию народа %s. "
#~ "Мы объявим им войну через %d ходов."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (компьютер)* Если Вы хотите получить свой кусок пирога - "
#~ "присоединяйтесь к нашей акции!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (компьютер)* Мы разобрались с %s. Дайте нам разорвать эту патетичную "
#~ "цивилизацию в клочья! Мы объявим им войну через %d ход."
#~ msgstr[1] ""
#~ "*%s (компьютер)* Мы разобрались с %s. Дайте нам разорвать эту патетичную "
#~ "цивилизацию в клочья! Мы объявим им войну через %d хода."
#~ msgstr[2] ""
#~ "*%s (компьютер)* Мы разобрались с %s. Дайте нам разорвать эту патетичную "
#~ "цивилизацию в клочья! Мы объявим им войну через %d ходов."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (компьютер)* Мы ждём от Вас, наших славных союзников, помощи в этой "
#~ "войне."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (компьютер)* Мы чтим наш союз и объявляем войну народу %s через %d "
#~ "ход. Держитесь - помощь идёт!"
#~ msgstr[1] ""
#~ "*%s (компьютер)* Мы чтим наш союз и объявляем войну народу %s через %d "
#~ "хода. Держитесь - помощь идёт!"
#~ msgstr[2] ""
#~ "*%s (компьютер)* Мы чтим наш союз и объявляем войну народу %s через %d "
#~ "ходов. Держитесь - помощь идёт!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (компьютер)* Мы чтим наш союз с народом %s и объявляем войну народу "
#~ "%s через %d ход. Мы ожидаем, что Вы поступите так же."
#~ msgstr[1] ""
#~ "*%s (компьютер)* Мы чтим наш союз с народом %s и объявляем войну народу "
#~ "%s через %d хода. Мы ожидаем, что Вы поступите так же."
#~ msgstr[2] ""
#~ "*%s (компьютер)* Мы чтим наш союз с народом %s и объявляем войну народу "
#~ "%s через %d ходов. Мы ожидаем, что Вы поступите так же."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (компьютер)* Ваши попытки овладеть космическим пространством только "
#~ "для Вас самих выдают Ваши истинные замыслы. Я разрываю наш союз!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (компьютер)* Ваши попытки овладеть космическим пространством вызывают "
#~ "в нас сильное недовольство."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (компьютер)* Если Вы не прекратите строить космический корабль, мы "
#~ "будем вынуждены принять меры!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (компьютер)* Извините, но взаимное виденье обстановки для меня не "
#~ "безопасно."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (компьютер)* Приветствуем нашего самого надёжного союзника. Помогите "
#~ "нам уничтожить нашего врага - %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (компьютер)* Приветствую Вас, союзник. Я вижу Вы все ещё не напали на "
#~ "нашего врага (%s). Неужели я должен напоминать Вам о Ваших обещаниях?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (компьютер)* Ваше поведение бесчестно! Мы заключили союз, но Вы по-по-"
#~ "прежнему в мире с нашими смертельными врагами (%s)! Это неприемлемо. "
#~ "Нашего союза с Вами более не существует!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (компьютер)* Здравствуйте, друг мой. Можем ли мы предложить Вам "
#~ "объединить наши цели и вступить в альянс?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (компьютер)* Приветствую Вас, сосед. Не желаете ли перейти к более "
#~ "мирным отношениям?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (компьютер)* Мы устали от бесконечного кровопролития. Давайте "
#~ "приостановим военные действия?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (компьютер)* Мы были злобно атакованы %s и нуждаемся в Вашей помощи! "
#~ "Соблюдайте обязательства нашего славного союза - и Ваше имя никогда не "
#~ "будет забыто!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s прекратили строительство чуда %s в %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s начали строить чудо %s в %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s продают %s (не нужны) за %d."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Губернатор не может выполнить требования для %s. Возвращаем управление."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr "Губернатор запутался, разбираясь с %s. Взгляните сами."

#~ msgid "Please report this message at %s"
#~ msgstr "Пожалуйста отправьте это сообщение на %s"

#~ msgid "none"
#~ msgstr "нет"

#~ msgid "custom"
#~ msgstr "специальный"

#~ msgid "never"
#~ msgstr "никогда"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d ход"
#~ msgstr[1] "%d хода"
#~ msgstr[2] "%d ходов"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "Люди (Р/A/У/Н):"

#~ msgid " happy"
#~ msgstr " счастлив"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Название: %s\n"
#~ "Еда:         %10s Золото:  %10s\n"
#~ "Произвоство: %10s Роскошь: %10s\n"
#~ "Торговля:    %10s Наука:   %10s\n"
#~ "\n"
#~ "       Люди (Р/A/У/Н): %s\n"
#~ "         Город растёт: %s\n"
#~ "Производство окончено: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Очень счастливы"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Максимум еды"

#~ msgid "?cma:Max production"
#~ msgstr "Максимум производства"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Максимум золота"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Максимум науки"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Произошла ошибка Губернатора. Ваши установки Губернатора могут быть "
#~ "неправильными."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Обнаружены и удалены старые атрибуты."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Плагин '%s' недоступен. Доступны: %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Не обнаружено присутствующих аудио-плагинов."

#, fuzzy
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Продолжаем без поддержки звука."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Для поддержки звука, установите SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Чтобы получить звук, загрузите набор звуков!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Загрузите наборы звуков с <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Невозможно загрузить файл спецификации звуков: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Ни одна реальная аудио-подсистема не смогла инициализироваться!"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Возможна неверная конфигурация или неправильные права доступа"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv является бесплатным продуктом и вы имеете право распространять "
#~ "его копии при определённых условиях;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Смотрите раздел \"Лицензия\" в меню Справка"

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "А теперь... Покажи им всем кузькину мать!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Экспортируем окно вывода в civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Экспорт закончен."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Экспорт провалился, не могу писать в файл."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX ходов"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d золота за ход"
#~ msgstr[1] "%3d золота за ход"
#~ msgstr[2] "%3d золота за ход"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d ход"
#~ msgstr[1] "%3d хода"
#~ msgstr[2] "%3d ходов"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/ход"

#~ msgid "Obsolete"
#~ msgstr "Устарело"

#~ msgid "Built"
#~ msgstr "Построено"

#~ msgid "Destroyed"
#~ msgstr "Разрушено"

#~ msgid "Great Wonder"
#~ msgstr "Великое чудо"

#~ msgid "Small Wonder"
#~ msgstr "Локальное чудо"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Граждане\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Налоги от торговли\n"

#~ msgid "(unknown)"
#~ msgstr "(неизвестно)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Торговые пути с %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Зданий, десятки\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Бонус от %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Потери\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Коррупция\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Беспорядки\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Использовано\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Добавить до\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Всего в остатке"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Болезни отключены в правиле."

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Налоги от торговли\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Налоги от торговли\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Налоги от торговли\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : Бонус от %s (%+d%%)\n"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Загрязнение от производства\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Загрязнения от граждан\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Модификатор загрязнения\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Ликование"

#~ msgid "?city_state:Disorder"
#~ msgstr "?горсост:Беспорядки"

#~ msgid "?city_state:Peace"
#~ msgstr "?горсост:Порядок"

#~ msgid "(worklist)"
#~ msgstr "(список работ)"

#~ msgid "?city:Name"
#~ msgstr "?город:Название"

#~ msgid "City Name"
#~ msgstr "Название города"

#~ msgid "Nation"
#~ msgstr "Народ"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size [short]:Рзм"

#~ msgid "Size"
#~ msgstr "Размер"

#~ msgid "State"
#~ msgstr "Состояние"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Ликование/Мир/Беспорядки"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Concise *=Ликование, X=Беспорядки"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:С"

#~ msgid "Workers: Happy"
#~ msgstr "Рабочие: Счастливые"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:У"

#~ msgid "Workers: Content"
#~ msgstr "Рабочие: Удовлетворённые"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:Н"

#~ msgid "Workers: Unhappy"
#~ msgstr "Рабочие: Недовольные"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:З"

#~ msgid "Workers: Angry"
#~ msgstr "Рабочие: Злые"

#~ msgid "?city:Workers"
#~ msgstr "?city:Рабочие"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:С/У/Н/З"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Рабочие: Счастливые, Удовлетворённые, Недовольные, Злые"

#~ msgid "Best"
#~ msgstr "Лучшая"

#~ msgid "attack"
#~ msgstr "атака"

#~ msgid "Best attacking units"
#~ msgstr "Лучшие атакующие соединения"

#~ msgid "defense"
#~ msgstr "защита"

#~ msgid "Best defending units"
#~ msgstr "Лучшие защитные соединения"

#~ msgid "Units"
#~ msgstr "Соединения"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Прс"

#~ msgid "Number of units present"
#~ msgstr "Число присутствующих соединений"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Пдс"

#~ msgid "Number of units supported"
#~ msgstr "Число поддерживаемых соединений"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Рост"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(Есть/Надо)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Ходов до роста/голода"

#~ msgid "Surplus"
#~ msgstr "Излишки"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:Е/П/Т"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Излишки: Еда, Производство, Торговля"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+Е"

#~ msgid "Surplus: Food"
#~ msgstr "Излишек: Еда"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+П"

#~ msgid "Surplus: Production"
#~ msgstr "Излишек: Производство"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-П"

#~ msgid "Waste"
#~ msgstr "Растраты"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+Т"

#~ msgid "Surplus: Trade"
#~ msgstr "Избыток: Торговля"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]-Т"

#~ msgid "Corruption"
#~ msgstr "Коррупция"

#~ msgid "Economy"
#~ msgstr "Экономика"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:З/Р/Н"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Экономика: Золото, Роскошь, Наука"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:З"

#~ msgid "Economy: Gold"
#~ msgstr "Экономика: Золото"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:Р"

#~ msgid "Economy: Luxury"
#~ msgstr "Экономика: Роскошь"

#~ msgid "?Science:S"
#~ msgstr "?Science:Н"

#~ msgid "Economy: Science"
#~ msgstr "Экономика: Наука"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:Т"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:Т"

#~ msgid "Number of Trade Routes"
#~ msgstr "Число торговых путей"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Загр"

#~ msgid "Pollution"
#~ msgstr "Загрязнение"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?plague risk [short]:Эпид"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Риск эпидемии"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Губернатор"

#~ msgid "Citizen Governor"
#~ msgstr "Губернатор"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Макс. количество секунд на ход"

#~ msgid "Production"
#~ msgstr "Производство"

#~ msgid "Turns/Buy"
#~ msgstr "Ходов/Купить"

#~ msgid "Currently Building"
#~ msgstr "Сейчас строит"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Специалисты"

#~ msgid "?specialist:S"
#~ msgstr "?specialist:С"

#~ msgid "Specialists: %s"
#~ msgstr "Специалисты: %s"

#~ msgid "Special"
#~ msgstr "Особое"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tСообщает игре по LAN какой протокол используется "
#~ "PROTO (IPv4/IPv6/none)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tПропустить диалог подключения\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tУстановить уровень журнала отладки  (0 до 4,или 4:"
#~ "file1,min,max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tУстановить уровень журнала отладки  (0 до 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tНапечатать список настроек\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FILE\tИспользовать FILE для записи журнала (сервер также "
#~ "использует эту команду)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -M, --Meta HOST\tПодключится к метасерверу на HOST\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAME\tИспользовать NAME как имя\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PORT\tПодключиться к порту PORT сервера (обычно вместе с -"
#~ "a)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr ""
#~ "  -P, --Plugin PLUGIN\tИспользовать PLUGIN для звукового вывода %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read FILE\tПрочитать начальный скрипт FILE (только для сервера)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Наблюдатель"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server HOST\tПодключиться к серверу HOST (обычно вместе с -a)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Звуки"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FILE\tПрочитать звуковую информацию из FILE\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "  -t, --tiles FILE\tИспользовать файл данных FILE.tilespec для ячеек "
#~ "карты\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tВыдать номер версии\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Неверный аргумент %d"

#~ msgid "Try using --help.\n"
#~ msgstr "Попробуйте использовать --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Неверный порт \"%s\" указан настройкой --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Неверный уровень настройки \"%s\" указан настройкой --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Неверно объявлен протокол \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Непонятная настройка: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Обновить старый адрес метасервера \"%s\"."

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Метасервер по-умолчанию был установлен в \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Ошибка во время подключения, прерываем выполнение."

#~ msgid "Game started."
#~ msgstr "Игра началась."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Изменяем производство всех %s на %s."

#~ msgid "?embassy:Both"
#~ msgstr "?Посольство:Оба"

#~ msgid "?embassy:Yes"
#~ msgstr "?Посольство:Да"

#~ msgid "?embassy:With Us"
#~ msgstr "?Посольство:С нами"

#~ msgid "?embassy:Contact"
#~ msgstr "?Посольство:Контакт"

#~ msgid "?embassy:No Contact"
#~ msgstr "?Посольство:Не встречал"

#~ msgid "?vision:Both"
#~ msgstr "?виденье:Совместно"

#~ msgid "?vision:To Them"
#~ msgstr "?виденье:Для них"

#~ msgid "?vision:To Us"
#~ msgstr "?виденье:Для нас"

#~ msgid "The %s give %s"
#~ msgstr "%s передают %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s передают неизвестный город."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s передают %d золотых"
#~ msgstr[1] "%s передают %d золотых"
#~ msgstr[2] "%s передают %d золотых"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s передают свою карту Мира"

#~ msgid "The %s give their seamap"
#~ msgstr "%s передают свою карту морей"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Стороны договорились о прекращении огня"

#~ msgid "The parties agree on a peace"
#~ msgstr "Стороны договорились о мире"

#~ msgid "The parties create an alliance"
#~ msgstr "Стороны договорились об альянсе"

#~ msgid "The %s give shared vision"
#~ msgstr "%s делится своим виденьем обстановки"

#~ msgid "The %s give an embassy"
#~ msgstr "%s дают  посольство"

#~ msgid "Popup Request"
#~ msgstr "Открыть запрос"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Вы не купили %s в %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Продать %s за %d золотых?"
#~ msgstr[1] "Продать %s за %d золотых?"
#~ msgstr[2] "Продать %s за %d золотых?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s стоит %d золотых, а у Вас только %d золотых."
#~ msgstr[1] "%s стоит %d золотых, а у Вас только %d золотых."
#~ msgstr[2] "%s стоит %d золотых, а у Вас только %d золотых."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "неизвестно"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Потеряно соединение с сервером!"

#~ msgid "Failed looking up host."
#~ msgstr "Не удалось найти сервер."

#~ msgid "Connection in progress."
#~ msgstr "Соединение в процессе."

#~ msgid "Disconnected from server."
#~ msgstr "Отключились от сервера."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "отключился"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Ошибка чтения/записи"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Не удалось подключиться к серверу \"%s\", порт %d, как \"%s\" после %d "
#~ "попыток"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "В подключении к серверу отказано. Пожалуйста запустите сервер."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Ошибка подключения к серверу \"%s\", порт %d как \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Автоматически подключаемся к серверу \"%s\", порт %d, как \"%s\", каждые "
#~ "%f секунд, %d раз"

#~ msgid "Starting server..."
#~ msgstr "Запуск сервера..."

#~ msgid "Couldn't start the server."
#~ msgstr "Невозможно стартовать сервер."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Вы должны запустить сервер вручную. Извините..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Невозможно подключиться к серверу."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Возможно, мы не сможем стартовать отсюда."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Установленный контроль над сервером. Ваш уровень доступа 'hack'."

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Не был получен необходимый уровень доступа для управления сервером. "
#~ "Сервер будет остановлен."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Вы можете разгрузить только транспортирующие соединения."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Только колонисты могут быть установлены в авто-режим."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Только атомные соединения могут делать это."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Только парашютисты могут делать это."

#~ msgid "Too far for this unit."
#~ msgstr "Слишком далеко для этого соединения."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Не найден путь к цели!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Ой! А у Вас вроде бы нет столицы!"

#~ msgid "Terrain"
#~ msgstr "Рельеф"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Выбор рельефа местности.\n"
#~ "Горячая клавиша: t\n"
#~ "Выбор типа рельефа: shift+t или клик правой клавишей мыши."

#~ msgid "Terrain Resource"
#~ msgstr "Ресурсы рельефа"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Выбор рельефа с ресурсом.\n"
#~ "Горячая клавиша: r\n"
#~ "Выбор типа ресурса: shift+r или клик правой клавишей мыши."

#~ msgid "Terrain Special"
#~ msgstr "Особый ландшафт"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Изменение специального рельефа.\n"
#~ "Горячая клавиша: s\n"
#~ "Выбор специального типа: shift+s или клик правой клавишей мыши."

#~ msgid "Road"
#~ msgstr "Дорога"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Изменение специального рельефа.\n"
#~ "Горячая клавиша: s\n"
#~ "Выбор специального типа: shift+s или клик правой клавишей мыши."

#~ msgid "Military Base"
#~ msgstr "Военная база"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Создать военную базу.\n"
#~ "Горячая клавиша: m\n"
#~ "Выбор типа базы: shift+m или клик правой клавишей мыши."

#~ msgid "Unit"
#~ msgstr "Соединение"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Создать соединение.\n"
#~ "Горячая клавиша: u\n"
#~ "Выбор типа соединения: shift+u или клик правой клавишей мыши."

#~ msgid "City"
#~ msgstr "Город"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Создать город.\n"
#~ "Горячая клавиша: c"

#~ msgid "Vision"
#~ msgstr "Виденье"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Изменить виденье обстановки игроком.\n"
#~ "Горячая клавиша: v"

#~ msgid "Start Position"
#~ msgstr "Стартовая позиция"

#~ msgid "Copy/Paste"
#~ msgstr "Копировать/Вставить"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Копировать и вставить рельеф.\n"
#~ "Горячая клавиша для копирования: shift-c\n"
#~ "Горячая клавиша для вставки: shift-v"

#~ msgid "Paint"
#~ msgstr "Рисовать"

#~ msgid "Erase Value"
#~ msgstr "Удалить значение"

#~ msgid "Erase"
#~ msgstr "Удалить"

#~ msgid "Copy"
#~ msgstr "Копировать"

#~ msgid "Paste"
#~ msgstr "Вставить"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Отключить режим очистки.\n"
#~ "Горячая клавиша: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Отключить режим копирования.\n"
#~ "Горячая клавиша: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Отключить режим вставки.\n"
#~ "Горячая клавиша: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Буфер пуст"

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d рельеф скопирован."
#~ msgstr[1] "%d рельефа скопировано."
#~ msgstr[2] "%d рельефов скопировано."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Только GGZ-клиент должен вызывать civclient в режиме ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(без названия)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Помочь строить чудо (_W) (осталось %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Помочь строить чудо (_W)"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Ваш караван достиг цели"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Ваш караван из %s достиг города %s.\n"
#~ "Что дальше?"

#~ msgid "Establish _Trade route"
#~ msgstr "Установить торговые отношения (_T)"

#~ msgid "Enter Marketplace"
#~ msgstr "Войти на рынок"

#~ msgid "_Keep moving"
#~ msgstr "Продолжить движение"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "настройки файла: %s"

#~ msgid "No visible unit on this tile."
#~ msgstr "В данном квадрате нет видимого соединения."

#~ msgid "This city isn't known!"
#~ msgstr "Этот город неизвестен!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Этот рельеф не доступен в данной игре!"

#~ msgid "This unit isn't known!"
#~ msgstr "Это соединение неизвестно!"

#~ msgid "Cleared output window."
#~ msgstr "Окно вывода очищено."

#~ msgid "Select the %s color"
#~ msgstr "Выбрать %s цвет"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Жирное (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Наклонное (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Перечёркнутое (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Подчёркнутое (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Цвет (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "подложка"

#~ msgid "Select the text color"
#~ msgstr "Выбрать цвет текста"

#~ msgid "background"
#~ msgstr "фон"

#~ msgid "Select the background color"
#~ msgstr "Выбрать цвет фона"

#~ msgid "Send the chat (Return)"
#~ msgstr "Отправить чат (Enter)"

#~ msgid "Chat tools"
#~ msgstr "Панели чата"

#~ msgid "Flag"
#~ msgstr "Флаг"

#~ msgid "Citizens"
#~ msgstr "Жители"

#~ msgid "Food:"
#~ msgstr "Еда:"

#~ msgid "Prod:"
#~ msgstr "Производство:"

#~ msgid "Trade:"
#~ msgstr "Торговля:"

#~ msgid "Gold:"
#~ msgstr "Золото:"

#~ msgid "Luxury:"
#~ msgstr "Роскошь:"

#~ msgid "Science:"
#~ msgstr "Наука:"

#~ msgid "Granary:"
#~ msgstr "Амбар:"

#~ msgid "Change in:"
#~ msgstr "Изменение:"

#~ msgid "Corruption:"
#~ msgstr "Коррупция:"

#~ msgid "Waste:"
#~ msgstr "Растраты:"

#~ msgid "Pollution:"
#~ msgstr "Загрязнение:"

#~ msgid "Plague Risk:"
#~ msgstr "Риск эпидемии:"

#~ msgid "_Overview"
#~ msgstr "_Обзор"

#~ msgid "City map"
#~ msgstr "Карта города"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Нажмите ENTER или дважды кликните мышкой, чтобы продать здание."

#~ msgid "Production:"
#~ msgstr "Производство:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d ходов"

#~ msgid "_Buy"
#~ msgstr "Купить (_B)"

#~ msgid "I_mprovements:"
#~ msgstr "Здания: (_m)"

#~ msgid "Info"
#~ msgstr "Инфо"

#~ msgid "P_roduction"
#~ msgstr "Производство (_R)"

#~ msgid "Happ_iness"
#~ msgstr "Счастье (_I)"

#~ msgid "_Governor"
#~ msgstr "Губернатор (_G)"

#~ msgid "_Settings"
#~ msgstr "Настройки (_S)"

#~ msgid "Entertainers"
#~ msgstr "Артисты"

#~ msgid "Scientists"
#~ msgstr "Ученые"

#~ msgid "Taxmen"
#~ msgstr "Налоговик"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Распустить, если строим колонистов при размере 1"

#~ msgid "Overview page"
#~ msgstr "Страницу обзора"

#~ msgid "Production page"
#~ msgstr "Страницу производства"

#~ msgid "Happiness page"
#~ msgstr "Страницу счастья"

#~ msgid "Governor page"
#~ msgstr "Страницу губернатора"

#~ msgid "This Settings page"
#~ msgstr "Эту страницу настроек"

#~ msgid "Last active page"
#~ msgstr "Последнюю активную страницу"

#~ msgid "New citizens are"
#~ msgstr "Новые жители"

#~ msgid "Next time open"
#~ msgstr "В следующий раз открывать страницу:"

#~ msgid "R_ename..."
#~ msgstr "Переименовать... (_E)"

#~ msgid "_List present units..."
#~ msgstr "Соединения в городе... (_L)"

#~ msgid "_Prev city"
#~ msgstr "Предыдущий город (_P)"

#~ msgid "_Next city"
#~ msgstr "Следующий город (_N)"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s граждан"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s граждан"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s граждан"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s граждан"

#~ msgid "blocked"
#~ msgstr "заблокировано"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Производство: %d (%d) за ход"
#~ msgstr[1] "Производство: %d (%d) за ход"
#~ msgstr[2] "Производство: %d (%d) за ход"

#~ msgid "Supported units %d"
#~ msgstr "Поддерживаемые войска: %d"

#~ msgid "Present units %d"
#~ msgstr "Присутствующие соединения: %d"

#~ msgid "Cen_ter"
#~ msgstr "Центр (_t)"

#~ msgid "_Activate unit"
#~ msgstr "Задействовать соединение (_A)"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Задействовать соединение, закрыть диалог (_c)"

#~ msgid "_Disband unit"
#~ msgstr "Расформировать соединение (_D)"

#~ msgid "_Load unit"
#~ msgstr "Погрузить соединение (_L)"

#~ msgid "_Unload unit"
#~ msgstr "Выгрузить соединение (_U)"

#~ msgid "_Sentry unit"
#~ msgstr "Сторожить (_S)"

#~ msgid "_Fortify unit"
#~ msgstr "Укрепить соединение (_F)"

#~ msgid "Set _Home City"
#~ msgstr "Сделать родным городом (_H)"

#~ msgid "U_pgrade unit"
#~ msgstr "Модернизировать соединение (_p)"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "%s стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "%s стоит %d золота.\n"
#~ "В казне %d золота."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Продать %s за %d золотых?"
#~ msgstr[1] "Продать %s за %d золотых?"
#~ msgstr[2] "Продать %s за %d золотых?"

#~ msgid "Buy It!"
#~ msgstr "Купить!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Вы получили %d золотых."
#~ msgstr[1] "Вы получили %d золотых."
#~ msgstr[2] "Вы получили %d золотых."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Продать %s за %d золотых?"
#~ msgstr[1] "Продать %s за %d золотых?"
#~ msgstr[2] "Продать %s за %d золотых?"

#~ msgid "Sell It!"
#~ msgstr "Продать!"

#~ msgid "Rename City"
#~ msgstr "Переименовать город"

#~ msgid "What should we rename the city to?"
#~ msgstr "Как переименовать город?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Вы уверены, что хотите очистить историю откатов?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Продано %d %s за %d золота."
#~ msgstr[1] "Продано %d %s за %d золота."
#~ msgstr[2] "Продано %d %s за %d золота."

#~ msgid "No %s could be sold."
#~ msgstr "Нельзя продать %s."

#~ msgid "(no worklists defined)"
#~ msgstr "(список работ не задан)"

#~ msgid "_Production"
#~ msgstr "Производство (_P)"

#~ msgid "Chan_ge"
#~ msgstr "Изменить (_g)"

#~ msgid "Add _First"
#~ msgstr "Добавить первым (_F)"

#~ msgid "Add _Next"
#~ msgstr "Добавить следующим (_N)"

#~ msgid "Add _2nd Last"
#~ msgstr "Добавить последним второй (_2)"

#~ msgid "Add _Last"
#~ msgstr "Добавить последним (_L)"

#~ msgid "Set Worklist"
#~ msgstr "Установить список работ"

#~ msgid "Append Worklist"
#~ msgstr "Дополнить список работ"

#~ msgid "Clear _Worklist"
#~ msgstr "Очистить список работ (_W)"

#~ msgid "Gover_nor"
#~ msgstr "Губернатор (_n)"

#~ msgid "S_ell"
#~ msgstr "Продать (_E)"

#~ msgid "_Select"
#~ msgstr "Выбрать (_S)"

#~ msgid "_Display"
#~ msgstr "Показать (_D)"

#~ msgid "Cities"
#~ msgstr "Города"

#~ msgid "_Inspect"
#~ msgstr "Осмотреть (_I)"

#~ msgid "Improvements"
#~ msgstr "Здания"

#~ msgid "Wonders"
#~ msgstr "Чудеса"

#~ msgid "All Cities"
#~ msgstr "Все города"

#~ msgid "No Cities"
#~ msgstr "Нет городов"

#~ msgid "Invert Selection"
#~ msgstr "Обратить выделение"

#~ msgid "Building Units"
#~ msgstr "Строим соединения"

#~ msgid "Building Improvements"
#~ msgstr "Строим здания"

#~ msgid "Building Wonders"
#~ msgstr "Строим чудеса"

#~ msgid "Building Unit"
#~ msgstr "Строим соединение"

#~ msgid "Building Improvement"
#~ msgstr "Строим здание"

#~ msgid "Building Wonder"
#~ msgstr "Строим чудо"

#~ msgid "Coastal Cities"
#~ msgstr "Приморские города"

#~ msgid "Same Island"
#~ msgstr "Тот же остров"

#~ msgid "Supported Units"
#~ msgstr "Поддерживаемые соединения"

#~ msgid "Units Present"
#~ msgstr "Присутствующие соединения"

#~ msgid "Improvements in City"
#~ msgstr "Улучшения в городе"

#~ msgid "Wonders in City"
#~ msgstr "Чудеса в городе"

#~ msgid "Available Units"
#~ msgstr "Доступные со  †  †  €†  единения"

#~ msgid "Available Improvements"
#~ msgstr "Доступные здания"

#~ msgid "Available Wonders"
#~ msgstr "Доступные чудеса"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Общая стоимость покупки: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Для информации о\n"
#~ "Губернаторе и правилах,\n"
#~ "включая примеры правил,\n"
#~ "смотрите README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Правила: (_t)"

#~ msgid "Ne_w"
#~ msgstr "Новый (_W)"

#~ msgid "Results"
#~ msgstr "Результаты"

#~ msgid "Minimal Surplus"
#~ msgstr "Минимальный избыток"

#~ msgid "Factor"
#~ msgstr "Фактор"

#~ msgid "Celebrate"
#~ msgstr "Праздновать"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Губернатор Включен (_e)"

#~ msgid "Governor Disabl_ed"
#~ msgstr " Губернатор Отключен (_e)"

#~ msgid "new preset"
#~ msgstr "новое правило"

#~ msgid "Name new preset"
#~ msgstr "Назвать новое правило"

#~ msgid "What should we name the preset?"
#~ msgstr "Как назвать правило?"

#~ msgid "Remove this preset?"
#~ msgstr "Удалить это правило?"

#~ msgid "Goto _Location"
#~ msgstr "Идти к (_L)"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Осмотреть город (_C)"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Вы сказали, что хотите революцию?"

#~ msgid "Revolution!"
#~ msgstr "Революция!"

#~ msgid "What To Pillage"
#~ msgstr "Что разрушать"

#~ msgid "Select what to pillage:"
#~ msgstr "Выберите, что разрушать:"

#~ msgid "Nation _Groups:"
#~ msgstr "Группы народов (_G):"

#~ msgid "All"
#~ msgstr "Все"

#~ msgid "Edit Nation"
#~ msgstr "Выбрать народ"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Каким народом вы будете управлять?"

#~ msgid "Pick Nation"
#~ msgstr "Выбрать народ"

#~ msgid "_Random Nation"
#~ msgstr "Случайный народ (_R)"

#~ msgid "Select a nation"
#~ msgstr "Выберите народ"

#~ msgid "_Properties"
#~ msgstr "Свойства (_P)"

#~ msgid "_Leader:"
#~ msgstr "Лидер (_L):"

#~ msgid "_Female"
#~ msgstr "Женский (_F)"

#~ msgid "_Male"
#~ msgstr "Мужской (_M)"

#~ msgid "City _Styles:"
#~ msgstr "Стили городов (_S):"

#~ msgid "_Description"
#~ msgstr "Описание (_D)"

#~ msgid "You must select your sex."
#~ msgstr "Вы должны указать свой пол."

#~ msgid "You must select your city style."
#~ msgstr "Вы должны выбрать стиль ваших городов."

#~ msgid "You must type a legal name."
#~ msgstr "Вы должны ввести нормальное имя."

#~ msgid "Upgrade Unit!"
#~ msgstr "Модернизировать соединение!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Модернизировать устаревшие войска"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Распустить отряд"

#~ msgid "World-map"
#~ msgstr "Карта Мира"

#~ msgid "Sea-map"
#~ msgstr "Карта морей"

#~ msgid "_Maps"
#~ msgstr "Карты (_M)"

#~ msgid "_Advances"
#~ msgstr "Открытия (_A)"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Все события"

#~ msgid "_Cities"
#~ msgstr "Города (_C)"

#~ msgid "_Give shared vision"
#~ msgstr "Поделиться виденьем (_G)"

#~ msgid "Give _embassy"
#~ msgstr "Разрешить посольство (_e)"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Прекращение огня"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Мир"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Альянс"

#~ msgid "_Pacts"
#~ msgstr "Пакты (_P)"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Отменить переговоры"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Дипломатия: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Отменить переговоры"

#~ msgid "Accept treaty"
#~ msgstr "Подписать"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Добавить статью... (_A)"

#~ msgid "C_lauses:"
#~ msgstr "Статьи (_l):"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Это соглашение пусто. Пожалуйста, добавьте статьи. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Указано неверное количество золота."

#~ msgid "Ooops..."
#~ msgstr "Опаньки..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Это соединение не может быть завербовано!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Подкупить соединение за %d золота?\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "Подкупить соединение за %d золота?\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "Подкупить соединение за %d золота?\n"
#~ "В казне %d золота."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Подкупить вражеское соединение"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Подкупить соединение стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "Подкупить соединение стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "Подкупить соединение стоит %d золота.\n"
#~ "В казне %d золота."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Предатели требуют слишком много!"

#~ msgid "Steal Technology"
#~ msgstr "Украсть технологию"

#~ msgid "_Steal"
#~ msgstr "Украсть"

#~ msgid "Select Advance to Steal"
#~ msgstr "Выберите технологию для кражи"

#~ msgid "_Advances:"
#~ msgstr "Открытия"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "На усмотрение шпиона"

#~ msgid "Sabotage Improvements"
#~ msgstr "Саботировать постройку здания"

#~ msgid "_Sabotage"
#~ msgstr "Саботировать"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Выберите какое здание саботировать"

#~ msgid "_Improvements:"
#~ msgstr "Здание: (_I)"

#~ msgid "City Production"
#~ msgstr "Городское производство"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Вы не можете подстрекать к восстанию %s."

#~ msgid "City can't be incited!"
#~ msgstr "Не можем взбунтовать город!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Подстрекать к восстанию за %d золота?\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "Подстрекать к восстанию за %d золота?\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "Подстрекать к восстанию за %d золота?\n"
#~ "В казне %d золота."

#~ msgid "Incite a Revolt!"
#~ msgstr "Подстрекать к восстанию!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Вызвать революцию стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "Вызвать революцию стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "Вызвать революцию стоит %d золота.\n"
#~ "В казне %d золота."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Выбрать стратегию Вашего шпиона"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Ваш %s прибыл в %s.\n"
#~ "Что прикажете?"

#~ msgid "Establish _Embassy"
#~ msgstr "Создать посольство"

#~ msgid "_Investigate City"
#~ msgstr "Исследовать город"

#~ msgid "_Sabotage City"
#~ msgstr "Саботаж в городе"

#~ msgid "Steal _Technology"
#~ msgstr "Похитить технологию"

#~ msgid "Incite a _Revolt"
#~ msgstr "Подстрекать к революции"

#~ msgid "_Poison City"
#~ msgstr "Отравить город"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Промышленный саботаж"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Шпион ожидает Ваших указаний"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Переманить вражеское соединение"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Подкупить вражеское соединение"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Саботировать вражеское соединение"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "В текущих правилах не установлен объект соответствующий данному "
#~ "инструменту редактора."

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr " (наблюдатель)"

#, fuzzy
#~ msgid "Show the property editor."
#~ msgstr "Показать/скрыть редактор масок"

#~ msgid "Select Tool Value"
#~ msgstr "Панель выбора"

#~ msgid "Editor Tool"
#~ msgstr "Панель редактора"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Нажмите кнопку для смены логотипа меню (значок 24x24)"

#~ msgid "Mode"
#~ msgstr "Режим"

#~ msgid "Count"
#~ msgstr "Количество"

#~ msgid "Tile"
#~ msgstr "Квадрат"

#~ msgid "Player"
#~ msgstr "Игрок"

#~ msgid "?play:Game"
#~ msgstr "?игрок:Игра"

#~ msgid "TRUE"
#~ msgstr "ИСТИНА"

#~ msgid "FALSE"
#~ msgstr "ЛОЖЬ"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "Путь к БД:"

#~ msgid "%d known"
#~ msgstr "Известно %d"

#~ msgid "%d present"
#~ msgstr "Представлено %d"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Все настройки"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Известно %d"
#~ msgstr[1] "Известно %d"
#~ msgstr[2] "Известно %d"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d байт"
#~ msgstr[1] "%d байта"
#~ msgstr[2] "%d байт"

#~ msgid "(never)"
#~ msgstr "(никогда)"

#~ msgid "(destroyed)"
#~ msgstr "(уничтожен)"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Обзор"

#~ msgid "Edit"
#~ msgstr "Редактировать"

#~ msgid "Present"
#~ msgstr "Представлено"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Название"

#~ msgid "Known"
#~ msgstr "Известно"

#~ msgid "Turn Built"
#~ msgstr "Ходов завершения"

#, fuzzy
#~ msgid "Set"
#~ msgstr " (установлено из командной строки)"

#~ msgid "Image"
#~ msgstr "Изображение"

#~ msgid "Resource"
#~ msgstr "Ресурс"

#~ msgid "Index"
#~ msgstr "Индекс"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Континент"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Особое"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Дорога"

#~ msgid "Bases"
#~ msgstr "Базы"

#~ msgid "Address"
#~ msgstr "Адрес"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Выбрать народ"

#~ msgid "Nations"
#~ msgstr "Народы"

#~ msgid "Type"
#~ msgstr "Тип"

#~ msgid "Moves Left"
#~ msgstr "Пропущенные ходы"

#~ msgid "Fuel"
#~ msgstr "Топливо"

#~ msgid "Moved"
#~ msgstr "Ход"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Продолжить движение"

#, fuzzy
#~ msgid "HP"
#~ msgstr "%s %s %s (А:%d З:%d Х:%d Ог:%d) Зд:%d%%"

#~ msgid "Veteran"
#~ msgstr "Ветеран"

#~ msgid "Buildings"
#~ msgstr "Здания"

#~ msgid "Food Stock"
#~ msgstr "Запас пищи"

#~ msgid "Shield Stock"
#~ msgstr "Запас щитов"

#~ msgid "Inventions"
#~ msgstr "Открытия"

#~ msgid "Gold"
#~ msgstr "Золото"

#~ msgid "Year"
#~ msgstr "Год"

#~ msgid "Scenario"
#~ msgstr "Сценарий"

#~ msgid "Scenario Name"
#~ msgstr "Название сценария"

#~ msgid "Scenario Description"
#~ msgstr "Описание сценария"

#~ msgid "Save Players"
#~ msgstr "Сохранить игроков"

#~ msgid "Destroy"
#~ msgstr "Уничтожить"

#~ msgid "Create"
#~ msgstr "Создать"

#~ msgid "%s Properties"
#~ msgstr "Свойства %s"

#~ msgid "Filter:"
#~ msgstr "Фильтр:"

#~ msgid "Property Editor"
#~ msgstr "Редактор свойств"

#~ msgid "Seen (Main)"
#~ msgstr "Взгляды (Главные)"

#~ msgid "Seen (Invis)"
#~ msgstr "Взгляды (Скрытые)"

#~ msgid "Unknown"
#~ msgstr "Неизвестно"

#~ msgid "Find City"
#~ msgstr "Найти город"

#~ msgid "Ci_ties:"
#~ msgstr "Города (_t):"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Выбрать значения для уровня налогов, роскоши и науки"

#~ msgid "Tax"
#~ msgstr "Налог"

#~ msgid "Lock"
#~ msgstr "Закрыть"

#~ msgid "Luxury"
#~ msgstr "Роскошь"

#~ msgid "Science"
#~ msgstr "Наука"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s максимальный уровень: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Идти к/Перебросить Соед."

#~ msgid "Air_lift"
#~ msgstr "Воздушная переброска"

#~ msgid "_Goto"
#~ msgstr "Идти к (_G)"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Выбрать назначение"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Бездействует"

#~ msgid "Airlift"
#~ msgstr "Воздушная переброска"

#~ msgid "Show _All Cities"
#~ msgstr "Показать все города (_A)"

#~ msgid "No units selected."
#~ msgstr "Нет выбранных соединений."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s - союзникам: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Контролировать город"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Сейчас строит"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Сообщайте об ошибках по адресу %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Ход сделан"

#~ msgid "Shift+Return"
#~ msgstr "Комбинация Shift+Enter"

#~ msgid "Chat"
#~ msgstr "Общение"

#~ msgid "Allies Only"
#~ msgstr "Только союзники"

#~ msgid "Clear links"
#~ msgstr "Очистить ссылку"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Вы действительно хотите выйти?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Закрыть вкладку:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Города:"

#~ msgid "Luxuries:"
#~ msgstr "Роскошь:"

#~ msgid "Buildings:"
#~ msgstr "Здания:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Народ"

#~ msgid "Units:"
#~ msgstr "Соединения:"

#~ msgid "Wonders:"
#~ msgstr "Чудеса:"

#~ msgid "Happiness"
#~ msgstr "Счастье"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Дополнительная информация доступна если кликнуть левой кнопкой мыши на "
#~ "граждан."

#~ msgid "Cost:"
#~ msgstr "Стоимость:"

#~ msgid "Upkeep:"
#~ msgstr "Содержание:"

#~ msgid "Requirement:"
#~ msgstr "Требуется:"

#~ msgid "Obsolete by:"
#~ msgstr "Упраздняется:"

#~ msgid "Attack:"
#~ msgstr "Атака:"

#~ msgid "Defense:"
#~ msgstr "Защита:"

#~ msgid "Move:"
#~ msgstr "Движение:"

#~ msgid "FirePower:"
#~ msgstr "Огневая мощь:"

#~ msgid "Hitpoints:"
#~ msgstr "Здоровье:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Содержание:"

#~ msgid "Vision:"
#~ msgstr "Виденье обстановки:"

#~ msgid "Move/Defense:"
#~ msgstr "Ходы/Защита:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Еда/Рес/Торг:"

#~ msgid "Resources:"
#~ msgstr "Ресурсы:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Дорога Резлт/Время:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Орош. Резлт/Время:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Шахта Резлт/Время:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Транс. Резлт/Время:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Здания:"

#~ msgid "None"
#~ msgstr "Ничего"

#~ msgid "(Never)"
#~ msgstr "(Никогда)"

#~ msgid "Removed"
#~ msgstr "Удален"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Справка Freeciv"

#~ msgid "Expand All"
#~ msgstr "Раскрыть все"

#~ msgid "Collapse All"
#~ msgstr "Убрать все"

#~ msgid "Allows"
#~ msgstr "Позволяет"

#~ msgid "Obsoletes"
#~ msgstr "Упраздняет"

#~ msgid "with"
#~ msgstr "с"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(нет)"

#~ msgid "n/a"
#~ msgstr "н/д"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Еды / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Рес. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Особый ландшафт"

#~ msgid "Ruler:"
#~ msgstr "Правитель:"

#~ msgid "Government:"
#~ msgstr "Форма правления:"

#~ msgid "Capital:"
#~ msgstr "Столица:"

#~ msgid "Tax:"
#~ msgstr "Налог:"

#~ msgid "Researching:"
#~ msgstr "Исследуется:"

#~ msgid "_Diplomacy"
#~ msgstr "_Дипломатия"

#~ msgid "_Techs"
#~ msgstr "_Технологии"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Иностранная разведка: %s Империя"

#~ msgid "(Unknown)"
#~ msgstr "(Неизвестно)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "Погрузить соединение (_L)"

#~ msgid "Build New City"
#~ msgstr "Построить новый город"

#~ msgid "What should we call our new city?"
#~ msgstr "Как нам назвать новый город?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Показывает Ваши нынешние уровни налогов/роскоши/науки; нажмите мышкой, "
#~ "чтобы их переключить."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Улучшенная прорисовка дыма войны работает только в режиме truecolor. "
#~ "Отключаем"

#~ msgid "Set local options"
#~ msgstr "Установить локальные настройки"

#~ msgid "Game Settings"
#~ msgstr "Настройки игры"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Выход из локальной игры завершит её!"

#~ msgid "_Game"
#~ msgstr "Игра (_G)"

#~ msgid "_Options"
#~ msgstr "Настройки (_O)"

#~ msgid "_Edit"
#~ msgstr "Редактировать (_E)"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Обзор"

#~ msgid "_Improvements"
#~ msgstr "Сооружения: (_I) "

#~ msgid "C_ivilization"
#~ msgstr "Цивилизация (_i)"

#~ msgid "_Help"
#~ msgstr "Справка (_H)"

#~ msgid "_Clear Chat Log"
#~ msgstr "Очистить журнал чата (_C)"

#~ msgid "Save Chat _Log"
#~ msgstr "Сохранить журнал чата (_L)"

#~ msgid "_Local Client"
#~ msgstr "Локальные настройки (_L)"

#~ msgid "_Message"
#~ msgstr "Сообщение (_M)"

#~ msgid "_Remote Server"
#~ msgstr "Удалённый сервер (_R)"

#~ msgid "Save Options _Now"
#~ msgstr "Сохранить настройки сейчас (_N)"

#~ msgid "_Reload Tileset"
#~ msgstr "Обновить набор квадратов (_R)"

#~ msgid "_Save Game"
#~ msgstr "Сохранить игру (_S)"

#~ msgid "Save Game _As..."
#~ msgstr "Сохранить игру как... (_A)"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Сохранить игру"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Сохранить игру как... (_A)"

#~ msgid "_Leave"
#~ msgstr "Отключиться (_L)"

#~ msgid "_Quit"
#~ msgstr "Выйти (_Q)"

#~ msgid "_Find City"
#~ msgstr "Найти город (_F)"

#~ msgid "Work_lists"
#~ msgstr "Рабочие списки (_l)"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "Вид (_V)"

#~ msgid "_Units"
#~ msgstr "Соединения (_U)"

#~ msgid "_Nations"
#~ msgstr "Народы (_N)"

#~ msgid "_Wonders of the World"
#~ msgstr "Чудеса Света (_W)"

#~ msgid "Top _Five Cities"
#~ msgstr "Лучшие пять городов (_F)"

#~ msgid "_Messages"
#~ msgstr "Сообщения (_M)"

#~ msgid "_Demographics"
#~ msgstr "Демография (_D)"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Обзор"

#~ msgid "Strategy and Tactics"
#~ msgstr "Стратегия и тактика"

#~ msgid "City Improvements"
#~ msgstr "Городские здания"

#~ msgid "Wonders of the World"
#~ msgstr "Чудеса Света"

#~ msgid "Combat"
#~ msgstr "Сражения"

#~ msgid "Zones of Control"
#~ msgstr "Зоны контроля"

#~ msgid "Government"
#~ msgstr "Форма правления"

#~ msgid "Diplomacy"
#~ msgstr "Дипломатия"

#~ msgid "Technology"
#~ msgstr "Технология"

#~ msgid "Space Race"
#~ msgstr "Космическая гонка"

#~ msgid "About Ruleset"
#~ msgstr "О правилах"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Народы"

#~ msgid "Connecting"
#~ msgstr "Подключение"

#~ msgid "Controls"
#~ msgstr "Управление"

#~ msgid "Chatline"
#~ msgstr "Общение"

#~ msgid "Worklist Editor"
#~ msgstr "Редактор рабочих списков"

#~ msgid "Languages"
#~ msgstr "Языки"

#~ msgid "Copying"
#~ msgstr "Лицензия"

#~ msgid "About Freeciv"
#~ msgstr "Информация о Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Сохранить настройки при выходе (_E)"

#~ msgid "_Editing Mode"
#~ msgstr "Режим редактирования (_E)"

#~ msgid "Cit_y Outlines"
#~ msgstr "Границы городов (_y)"

#~ msgid "City Output"
#~ msgstr "Городское производство"

#~ msgid "Map _Grid"
#~ msgstr "Сетка на карте (_G)"

#~ msgid "National _Borders"
#~ msgstr "Государственные границы (_B)"

#~ msgid "City Full Bar"
#~ msgstr "Детальна панель города"

#~ msgid "City _Names"
#~ msgstr "Названия городов (_N)"

#~ msgid "City G_rowth"
#~ msgstr "Рост города (_r)"

#~ msgid "City _Production Levels"
#~ msgstr "Уровни городского производства (_P)"

#~ msgid "City Buy Cost"
#~ msgstr "Стоимость производства"

#~ msgid "City Tra_deroutes"
#~ msgstr "Торговые отношения городов (_d)"

#~ msgid "_Terrain"
#~ msgstr "Рельеф (_T)"

#~ msgid "C_oastline"
#~ msgstr "Побережье (_o)"

#~ msgid "_Roads & Rails"
#~ msgstr "Дороги и железные дороги (_R)"

#~ msgid "_Irrigation"
#~ msgstr "Орошение (_I)"

#~ msgid "_Mines"
#~ msgstr "Шахты (_M)"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Базы"

#~ msgid "_Specials"
#~ msgstr "Особые (_S)"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Загрязнение и радиация (_l)"

#~ msgid "Citi_es"
#~ msgstr "Города (_e)"

#~ msgid "Unit Solid Background"
#~ msgstr "Заливка фона под соединением"

#~ msgid "Unit shields"
#~ msgstr "Щиты соединений"

#~ msgid "Focu_s Unit"
#~ msgstr "Фокус на соединении (_s)"

#~ msgid "Fog of _War"
#~ msgstr "Туман войны (_W)"

#~ msgid "Better Fog of War"
#~ msgstr "Улучшенный туман войны"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Полноэкранный режим"

#~ msgid "Recalculate _Borders"
#~ msgstr "Перерасчёт границ (_B)"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Отключить туман войны (_W)"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Свойства игры/сценария"

#~ msgid "Save Scenario"
#~ msgstr "Сохранить сценарий"

#~ msgid "_Unit"
#~ msgstr "Соединение (_U)"

#~ msgid "_Work"
#~ msgstr "Работы (_W)"

#~ msgid "_Combat"
#~ msgstr "Сражение (_C)"

#~ msgid "Build _Base"
#~ msgstr "Построить базу (_B)"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Построить базу (_B)"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "_Единственное соединение (Отменить выбор для остальных)"

#~ msgid "_All On Tile"
#~ msgstr "Все в квадрате (_A)"

#~ msgid "Same Type on _Tile"
#~ msgstr "Одного типа в квадрате (_T)"

#~ msgid "Same Type on _Continent"
#~ msgstr "Одного типа на континенте (_C)"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Одного типа всюду (_E)"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Выбор соединений"

#~ msgid "_Wait"
#~ msgstr "Ждать (_W)"

#~ msgid "_Done"
#~ msgstr "Выполнено (_D)"

#~ msgid "_Go to"
#~ msgstr "Идти к (_G)"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Идти/Перебросить в город... (_t)"

#~ msgid "_Return to Nearest City"
#~ msgstr "Вернуться в ближайший город (_R)"

#~ msgid "Auto E_xplore"
#~ msgstr "Авто исследовать (_x)"

#~ msgid "_Patrol"
#~ msgstr "Патрулировать (_P)"

#~ msgid "_Sentry"
#~ msgstr "Сторожить (_S)"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Разбудить всех в квадрате (_S)"

#~ msgid "_Load"
#~ msgstr "Погрузить (_L)"

#~ msgid "_Unload"
#~ msgstr "Выгрузить (_U)"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Выгрузить всех из транспорта (_n)"

#~ msgid "Upgr_ade"
#~ msgstr "Модернизировать (_a)"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Подключиться (_o)"

#~ msgid "_Disband"
#~ msgstr "Расформировать (_D)"

#~ msgid "_Build City"
#~ msgstr "Построить город (_B)"

#~ msgid "Go _to and Build city"
#~ msgstr "Идти и основать город (_t)"

#~ msgid "_Auto Settler"
#~ msgstr "Авто Колонисты (_A)"

#~ msgid "Build _Road"
#~ msgstr "Построить дорогу (_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "Построить орошение (_I)"

#~ msgid "Build _Mine"
#~ msgstr "Построить шахту (_M)"

#~ msgid "Connect With Roa_d"
#~ msgstr "Соединить дорогой (_d)"

#~ msgid "Connect With Rai_l"
#~ msgstr "Соединить железной дорогой (_l)"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Соединить орошением (_g)"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Преобразовать рельеф (_o)"

#~ msgid "Clean _Pollution"
#~ msgstr "Очистить загрязнение (_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Очистить ядерные выбросы (_N)"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Построить базу (_B)"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Построить базу (_B)"

#~ msgid "_Pillage"
#~ msgstr "Разрушить (_P)"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Действия дипломата/шпиона (_D)"

#~ msgid "Explode _Nuclear"
#~ msgstr "Взорвать атомную бомбу (_N)"

#~ msgid "_Government"
#~ msgstr "Форма правления (_G)"

#~ msgid "_Tax Rates..."
#~ msgstr "Ставки налога... (_T)"

#~ msgid "_Revolution..."
#~ msgstr "Революция... (_R)"

#~ msgid "_Center View"
#~ msgstr "Центральный вид (_C)"

#~ msgid "_Economy"
#~ msgstr "Экономика (_E)"

#~ msgid "_Research"
#~ msgstr "Исследования (_R)"

#~ msgid "_Spaceship"
#~ msgstr "Космический корабль (_S)"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Соединитесь с"

#~ msgid "Help _Build Wonder"
#~ msgstr "Помочь построить чудо (_B)"

#~ msgid "Add to City"
#~ msgstr "Добавить к городу"

#~ msgid "Establish Trade _Route"
#~ msgstr "Установить торговые отношения (_R)"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Друид"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Модернизировать (_a)"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Компьютеры"

#~ msgid "Change to %s"
#~ msgstr "Изменить в %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Построить ферму (_i)"

#~ msgid "Transf_orm to %s"
#~ msgstr "Преобразовать в %s (_o)"

#~ msgid "_Fortify Unit"
#~ msgstr "Укрепить соединение (_F)"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Высадить парашютистов (_P)"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Настройки сообщений"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Где показывать сообщения?\n"
#~ "<b>Выв</b> = окно вывода ; <b>Сооб</b> = окна сообщений ; <b>Окн</b> = "
#~ "открыть отдельное окно"

#~ msgid "Event"
#~ msgstr "Событие"

#~ msgid "Out"
#~ msgstr "Выв"

#~ msgid "Mes"
#~ msgstr "Сооб"

#~ msgid "Pop"
#~ msgstr "Окн"

#~ msgid "Messages"
#~ msgstr "Сообщения"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Требуется народ %s.\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Идти в это место"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Выбрана новая цель"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Пустыня"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Эта команда работает только в клиенте."

#~ msgid "Start _New Game"
#~ msgstr "Начать новую игру (_N)"

#~ msgid "Start _Scenario Game"
#~ msgstr "Начать игру по сценарию (_S)"

#~ msgid "_Load Saved Game"
#~ msgstr "Загрузить сохранённую игру (_L)"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Подключиться к сетевой игре (_o)"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Подключиться к Gaming Zone (_Z)"

#~ msgid "Select Location to Save"
#~ msgstr "Выберите место для сохранения"

#~ msgid "_Browse..."
#~ msgstr "Обзор... (_B)"

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Пароли не совпадают, введите пароль."

#~ msgid "Server Name"
#~ msgstr "Имя сервера"

#~ msgid "Port"
#~ msgstr "Порт"

#~ msgid "Version"
#~ msgstr "Версия"

#~ msgid "Status"
#~ msgstr "Состояние"

#~ msgid "Players"
#~ msgstr "Игроки"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Человек"

#~ msgid "Comment"
#~ msgstr "Комментарий"

#~ msgid "Local _Area Network"
#~ msgstr "Локальная сеть (_A)"

#~ msgid "Internet _Metaserver"
#~ msgstr "Интернет Метасервер (_M)"

#~ msgid "_Host:"
#~ msgstr "Сервер (_H):"

#~ msgid "_Port:"
#~ msgstr "Порт (_P):"

#~ msgid "_Login:"
#~ msgstr "Логин (_L):"

#~ msgid "Pass_word:"
#~ msgstr "Пароль (_w):"

#~ msgid "Conf_irm Password:"
#~ msgstr "Повторите Пароль (_i):"

#~ msgid "Host"
#~ msgstr "Сервер"

#~ msgid "C_onnect"
#~ msgstr "Подключиться (_o)"

#~ msgid "Connection name: %s"
#~ msgstr "Имя подключения: %s"

#~ msgid "Player name: %s"
#~ msgstr "Имя игрока: %s"

#~ msgid "Host: %s"
#~ msgstr "Хост: %s"

#~ msgid "Player/conn info"
#~ msgstr "Информация об игроке/подключении"

#~ msgid "%s info"
#~ msgstr "Информация о %s"

#~ msgid "Toggle player ready"
#~ msgstr "Изменить готовность игрока"

#~ msgid "Pick nation"
#~ msgstr "Выбрать народ"

#~ msgid "Observe this player"
#~ msgstr "Наблюдать за этим игроком"

#~ msgid "Take this player"
#~ msgstr "Управлять этим игроком"

#~ msgid "Cut connection"
#~ msgstr "Прервать подключение"

#~ msgid "Aitoggle player"
#~ msgstr "Сменить статус компьютерного управления"

#~ msgid "Remove player"
#~ msgstr "Удалить игрока"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Дать уровень доступа info"

#~ msgid "Put on %s"
#~ msgstr "Включить в %s"

#~ msgid "Not _ready"
#~ msgstr "Не готов (_r)"

#~ msgid "_Ready"
#~ msgstr "Готов (_R)"

#~ msgid "_Start"
#~ msgstr "Начать (_S)"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Квадрат %s"

#~ msgid "Pick _Nation"
#~ msgstr "Выбрать народ (_N)"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Управлять этим игроком"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Наблюдатель: %s"

#~ msgid "_Observe"
#~ msgstr "Наблюдать (_O)"

#~ msgid "Do not _observe"
#~ msgstr "Не наблюдать (_o)"

#~ msgid "<%s AI>"
#~ msgstr "<Компьютер %s >"

#~ msgid "Random"
#~ msgstr "Случайный"

#~ msgid "Observer"
#~ msgstr "Наблюдатель"

#~ msgid "Detached"
#~ msgstr "Отсоединён"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Число игроков (Включая компьютерных игроков) (_P):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Уровень компьютерного противника (AI) (_L):"

#~ msgid "Ruleset _Version:"
#~ msgstr "Версия правил: (V)"

#~ msgid "_More Game Options..."
#~ msgstr "Доп. настройки игры... (_M)"

#~ msgid "Record"
#~ msgstr "Запись"

#~ msgid "Rating"
#~ msgstr "Рейтинг"

#~ msgid "Ready"
#~ msgstr "Готов"

#~ msgid "?player:Leader"
#~ msgstr "?player:Лидер"

#~ msgid "Team"
#~ msgstr "Команда"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Выберите сохранённую игру, которую Вы хотите загрузить"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Выберите игру, которую Вы хотите загрузить (_L):"

#~ msgid "Choose a Scenario"
#~ msgstr "Выберите сценарий"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Выберите сценарий (_S):"

#~ msgid "Filename:"
#~ msgstr "Имя файла:"

#~ msgid "Save Game"
#~ msgstr "Сохранить игру"

#~ msgid "Saved _Games:"
#~ msgstr "Сохранённые игры (_G):"

#~ msgid "Save _Filename:"
#~ msgstr "Имя файла сохранения (_F):"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Сохранить сценарий"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Сохранить сценарий"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Сохранить игру"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Сохранённые игры (_G):"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Сохранённые игры (_G):"

#~ msgid "_Meet"
#~ msgstr "Встретить (_M)"

#~ msgid "Cancel _Treaty"
#~ msgstr "Отменить договор (_T)"

#~ msgid "_Withdraw Vision"
#~ msgstr "Отменить виденье для них (_W)"

#~ msgid "_Report"
#~ msgstr "Отчёт (_R)"

#~ msgid "?show:Dead Players"
#~ msgstr "Умершие игроки"

#~ msgid "Di_plomacy"
#~ msgstr "Дипломатия (_P)"

#~ msgid "_Intelligence"
#~ msgstr "Разведка (_I)"

#~ msgid "_AI"
#~ msgstr "Компьютер (_A)"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Переключить компьютерный режим (_T)"

#~ msgid "Research"
#~ msgstr "Исследования"

#~ msgid "Researching"
#~ msgstr "Исследуется"

#~ msgid "Help"
#~ msgstr "Справка"

#~ msgid "Goal"
#~ msgstr "Цель"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Здание:Название"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Цена"

#~ msgid "U Total"
#~ msgstr "Всего"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Доход: %d      Все затраты: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Вы действительно хотите продать %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Вы действительно хотите продать %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Продать улучшения"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Вы действительно хотите продать %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Продажа: Результаты"

#~ msgid "Sell _All"
#~ msgstr "Продать все (_A)"

#~ msgid "Unit Type"
#~ msgstr "Тип соединения"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unit [short]:U"

#~ msgid "In-Prog"
#~ msgstr "Создаются"

#~ msgid "Active"
#~ msgstr "Активных"

#~ msgid "Shield"
#~ msgstr "Щит"

#~ msgid "Food"
#~ msgstr "Еда"

#~ msgid "Totals:"
#~ msgstr "Итого:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Модернизировать так много %s до %s как только возможно за %d золота "
#~ "каждый?\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "Модернизировать так много %s до %s как только возможно за %d золота "
#~ "каждый?\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "Модернизировать так много %s до %s как только возможно за %d золота "
#~ "каждый?\n"
#~ "В казне %d золота."

#~ msgid "Find _Nearest"
#~ msgstr "Найти ближайший"

#~ msgid "_Upgrade"
#~ msgstr "Модернизировать"

#~ msgid "Player\n"
#~ msgstr "Игрок\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Народ"

#~ msgid "Score\n"
#~ msgstr "Счёт\n"

#~ msgid "Score"
#~ msgstr "Счёт"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Предпочитаемый набор рельефа"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "Погрузить соединение (_L)"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Оставить текущий набор рельефа"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Набор квадратов предлагает использовать тему %s.\n"
#~ "Вы сейчас используете тему %s."

#~ msgid "_Launch"
#~ msgstr "Запустить (_L)"

#~ msgid "Theme suggested"
#~ msgstr "Предлагаемая тема"

#~ msgid "Load theme"
#~ msgstr "Загрузить тему"

#~ msgid "Keep current theme"
#~ msgstr "Оставить текущую тему"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Набор квадратов предлагает использовать тему %s.\n"
#~ "Вы сейчас используете тему %s."

#~ msgid "Preferred tileset"
#~ msgstr "Предпочитаемый набор рельефа"

#~ msgid "Load tileset"
#~ msgstr "Загрузить набор рельефа"

#~ msgid "Keep current tileset"
#~ msgstr "Оставить текущий набор рельефа"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Описание:"

#~ msgid "Unit selection"
#~ msgstr "Выбор соединений"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Квадрат"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Континент"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Наземный"

#, fuzzy
#~ msgid "_World"
#~ msgstr "Работы (_W)"

#~ msgid "Sentry"
#~ msgstr "Сторожить"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "Выбрать (_S)"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Центрировать"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Фокус на соединении"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Найти родной город"

#~ msgid "unknown"
#~ msgstr "неизвестно"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "ЗА (_Y)"

#~ msgid "_NO"
#~ msgstr "ПРОТИВ (_N)"

#~ msgid "_ABSTAIN"
#~ msgstr "ВОЗДЕРЖАЛСЯ (_A)"

#~ msgid "[passed]"
#~ msgstr "[пропущены]"

#~ msgid "[failed]"
#~ msgstr "[с ошибкой]"

#~ msgid "[removed]"
#~ msgstr "[удалён]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sГолосование %d от %s: %s%s"

#~ msgid "new"
#~ msgstr "новый"

#~ msgid "Edit worklists"
#~ msgstr "Редактировать списки работ"

#~ msgid "_Worklists:"
#~ msgstr "Рабочие списки (_W):"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Редактировать глобальные списки работ (_W)"

#~ msgid "Turns"
#~ msgstr "Ходы"

#~ msgid "Source _Tasks:"
#~ msgstr "Исходные задачи (_T):"

#~ msgid "Show _Future Targets"
#~ msgstr "Показать будущие цели (_F)"

#~ msgid "Target _Worklist:"
#~ msgstr "Текущий список работ (_W):"

#~ msgid "_Add Global Worklist"
#~ msgstr "Добавить глобальные списки работ (_A)"

#~ msgid "Change Prod_uction"
#~ msgstr "Изменить производство (_u)"

#~ msgid "Activate unit"
#~ msgstr "Задействовать соединение"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Задействовать соединение"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Задействовать соединение, закрыть диалог"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Задействовать соединение, закрыть диалог"

#~ msgid "Sentry unit"
#~ msgstr "Сторожить"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Сторожить"

#~ msgid "Fortify unit"
#~ msgstr "Укрепиться"

#~ msgid "Disband unit"
#~ msgstr "Расформировать соединение"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Сменить дом. город"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Поменяли домашний город %s на %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Вы действительно хотите выйти?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Обзор"

#~ msgid "Supported units"
#~ msgstr "Поддерживаемые войска"

#~ msgid "Present units"
#~ msgstr "Присутствующие соединения"

#~ msgid "Close"
#~ msgstr "Закрыть"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Следующий город"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Предыдущий город"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Купить"

#~ msgid "Buy"
#~ msgstr "Купить"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Продать %s за %d золотых?"
#~ msgstr[1] "Продать %s за %d золотых?"
#~ msgstr[2] "Продать %s за %d золотых?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "гражданин"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - БЕСПОРЯДКИ"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Празднование"

#, fuzzy
#~ msgid "happy"
#~ msgstr " счастлив"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Выберите народ"

#~ msgid "Female"
#~ msgstr "Женский"

#~ msgid "Male"
#~ msgstr "Мужской"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Выберите сценарий"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Ваша новая форма правления"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Все настройки"

#~ msgid "Cancel"
#~ msgstr "Отмена"

#~ msgid "Ok"
#~ msgstr "Ок"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Добро пожаловать"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Клиент SDL для Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Не наблюдать (_o)"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "Наблюдать (_O)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Установить настройку сервера."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Конец хода"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Ходы"

#~ msgid "Game"
#~ msgstr "Игра"

#~ msgid "Options"
#~ msgstr "Настройки"

#~ msgid "Server Options"
#~ msgstr "Настройки сервера"

#~ msgid "Center View"
#~ msgstr "Центральный вид"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Минимум:"

#~ msgid "Fortify"
#~ msgstr "Укрепить"

#, fuzzy
#~ msgid "Work"
#~ msgstr "Работы (_W)"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Построить город"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Построить дорогу"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Построить орошение"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Построить шахту"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Цивилизация (_i)"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Налоговые ставки..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "О программе"

#~ msgid "Revolution..."
#~ msgstr "Революция..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv находится под лицензией GPL, которая включена здесь: "

#~ msgid "Refresh"
#~ msgstr "Перегрузить"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Применить однажды"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Сохранить игру"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Начать новую игру"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Начать игру по сценарию (_S)"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Загрузить сохранённую игру"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Подключиться к сетевой игре (_o)"

#~ msgid "Quit"
#~ msgstr "Выйти"

#~ msgid "Connect"
#~ msgstr "Подключиться"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Логин:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Пароль:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Повторите Пароль (_i):"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Перегрузить"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Отмена"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Подключиться"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "Обзор... (_B)"

#, fuzzy
#~ msgid "Load"
#~ msgstr "Погрузить (_L)"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Лидер:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Доп. настройки игры... (_M)"

#~ msgid "Disconnect"
#~ msgstr "Отключиться"

#~ msgid "Start"
#~ msgstr "Начать"

#~ msgid "Yes"
#~ msgstr "Да"

#~ msgid "No"
#~ msgstr "Нет"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr " (наблюдатель)"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", уровень сложности %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Включить в %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Ваш караван прибыл в %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Установить торговый путь с %s ( %d Н&З + %d торговля )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Войти на рынок ( %d Нау&Зол )"

#~ msgid "Help build Wonder"
#~ msgstr "Помочь строить чудо"

#~ msgid "Keep moving"
#~ msgstr "Продолжить движение"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Закрыть диалог (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Всего вошедших пользователей: %d"

#~ msgid "Back"
#~ msgstr "Назад"

#~ msgid "Load Game"
#~ msgstr "Загрузить игру"

#~ msgid "Server Settings"
#~ msgstr "Настройки сервера"

#~ msgid "Unit commands"
#~ msgstr "Команды соединения"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Задействовать соединение, закрыть диалог"

#~ msgid "Set Home City"
#~ msgstr "Сделать родным городом"

#~ msgid "Upgrade unit"
#~ msgstr "Модернизировать соединение"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "ветеран"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Распустить, если строим\n"
#~ "колонистов при размере 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Извините, вы уже покупали здесь на этом ходу."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Извините, вы не можете покупать здесь на этом ходу."

#~ msgid "Buy it?"
#~ msgstr "Купить?"

#~ msgid "Sell it?"
#~ msgstr "Продать?"

#~ msgid "Sell"
#~ msgstr "Продать"

#~ msgid "City options"
#~ msgstr "Настройки города"

#~ msgid "Supported units: %d"
#~ msgstr "Поддерживаемые соединения: %d"

#~ msgid "Present units: %d"
#~ msgstr "Присутствующие соединения: %d"

#~ msgid "City info"
#~ msgstr "Информация о городе"

#~ msgid "Pollution: %d"
#~ msgstr "Загрязнение: %d"

#~ msgid "Pollution: none"
#~ msgstr "Загрязнение: нет"

#~ msgid "Trade routes: "
#~ msgstr "Торговые пути: "

#~ msgid "Trade: +%d"
#~ msgstr "Торговля: +%d"

#~ msgid "City improvements"
#~ msgstr "Городские здания"

#~ msgid "Food: %d per turn"
#~ msgstr "Еда: %d за ход"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Излишек: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Производство: %d (%d) за ход"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Поддержка: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Торговля: %d за ход"

#~ msgid "Corruption: %d"
#~ msgstr "Коррупция: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Золото: %d (%d) за ход"

#~ msgid "Upkeep: %d"
#~ msgstr "Содержание: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Наука: %d за ход"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Роскошь: %d за ход"

#~ msgid "City growth: blocked"
#~ msgstr "Рост города: заблокирован"

#~ msgid "City growth: never"
#~ msgstr "Рост города: никогда"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Город уменьшается: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "ход"
#~ msgstr[1] "хода"
#~ msgstr[2] "ходов"

#~ msgid "City growth: %d %s"
#~ msgstr "Город растёт: %d %s"

#~ msgid "Stock"
#~ msgstr "Запас"

#~ msgid "Granary"
#~ msgstr "Амбар"

#~ msgid "finished"
#~ msgstr "завершено"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Город %s (Население %s жителей)"

#~ msgid " - DISORDER"
#~ msgstr " - БЕСПОРЯДКИ"

#~ msgid " - celebrating"
#~ msgstr " - праздник"

#~ msgid " - happy"
#~ msgstr " - счастливы"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - под управлением Губернатора."

#~ msgid "Change production"
#~ msgstr "Изменить производство"

#~ msgid "Hurry production"
#~ msgstr "Ускорить производство"

#~ msgid "Previous city"
#~ msgstr "Предыдущий город"

#~ msgid "Next city"
#~ msgstr "Следующий город"

#~ msgid "size"
#~ msgstr "размер"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "время\n"
#~ "роста"

#~ msgid "Cities Report"
#~ msgstr "Отчёт по городам"

#~ msgid "Close Dialog"
#~ msgstr "Закрыть диалог"

#~ msgid "Information Report"
#~ msgstr "Информационный отчёт"

#~ msgid "Happiness Report"
#~ msgstr "Отчёт по счастью"

#~ msgid "Garrison Report"
#~ msgstr "Отчёт по гарнизону"

#~ msgid "Maintenance Report"
#~ msgstr "Отчёт по поддержке"

#~ msgid "worklist"
#~ msgstr "список работ"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "завершено"

#~ msgid "Presets"
#~ msgstr "Правила"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Город %s (Население: %s жителей) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Сохранить настройки как..."

#~ msgid "Load settings"
#~ msgstr "Загрузить настройки"

#~ msgid "Delete settings"
#~ msgstr "Удалить настройки"

#~ msgid "Control city"
#~ msgstr "Контролировать город"

#~ msgid "Apply once"
#~ msgstr "Применить однажды"

#~ msgid "Release city"
#~ msgstr "Отпустить город"

#~ msgid "Creating Server List..."
#~ msgstr "Создание списка серверов..."

#~ msgid "No LAN servers found"
#~ msgstr "Сервер локальной сети не найден"

#~ msgid "No public servers found"
#~ msgstr "Не найдены публичные сервера"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Порт %d Версия: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Имя игрока :"

#~ msgid "Freeciv Server :"
#~ msgstr "Сервер Freeciv :"

#~ msgid "Port :"
#~ msgstr "Порт :"

#~ msgid "Next"
#~ msgstr "Далее"

#~ msgid "Upgrade"
#~ msgstr "Модернизировать"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Расформировать (_D)"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Контакт с %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(А:%d З:%d Х:%d Ог:%d) Зд:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Вер. победы: А:%d%% З:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Бонус Защиты на Местности: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Информация о рельефе"

#~ msgid "Advanced Menu"
#~ msgstr "Расширенное меню"

#~ msgid "Zoom to : %s"
#~ msgstr "Приблизить к: %s"

#~ msgid "Change Production"
#~ msgstr "Изменить производство"

#~ msgid "Change City Governor settings"
#~ msgstr "Изменить настройки Губернатора"

#~ msgid "Goto here"
#~ msgstr "Идти сюда"

#~ msgid "Patrol here"
#~ msgstr "Патрулировать здесь"

#~ msgid "Connect here"
#~ msgstr "Соединитесь здесь"

#~ msgid "Paradrop here"
#~ msgstr "Десантироваться сюда"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Активировать %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (А:%d З:%d Х:%d Ог:%d) Зд:%d%%"

#~ msgid "Ready all"
#~ msgstr "Все готовы"

#~ msgid "Sentry idle"
#~ msgstr "Усыпить незанятых"

#~ msgid "Choose Your New Government"
#~ msgstr "Выбрать новую форму правления"

#~ msgid "REVOLUTION!"
#~ msgstr "РЕВОЛЮЦИЯ!"

#~ msgid "OK"
#~ msgstr "Ок"

#~ msgid "What nation will you be?"
#~ msgstr "Каким народом вы будете управлять?"

#~ msgid "Pacts"
#~ msgstr "Пакты"

#~ msgid "Give shared vision"
#~ msgstr "Поделиться виденьем обстановки"

#~ msgid "Maps"
#~ msgstr "Карты"

#~ msgid "World map"
#~ msgstr "Карта Мира"

#~ msgid "Sea map"
#~ msgstr "Карта морей"

#~ msgid "Give embassy"
#~ msgstr "Разрешить посольство"

#~ msgid "Gold(max %d)"
#~ msgstr "Золото (макс. %d)"

#~ msgid "Advances"
#~ msgstr "Открытия"

#~ msgid "Diplomacy meeting"
#~ msgstr "Дипломатическая встреча"

#~ msgid "%s incident !"
#~ msgstr "Инцидент с %s !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Должны ли мы объявить им ВОЙНУ?"

#~ msgid "Foreign Minister"
#~ msgstr "Министр иностранных дел"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Сир! Прибыл посол от %s\n"
#~ "Каковы Ваши пожелания?"

#~ msgid "Declare WAR"
#~ msgstr "Объявить ВОЙНУ"

#~ msgid "Cancel Treaty"
#~ msgstr "Отменить договор"

#~ msgid "Withdraw vision"
#~ msgstr "Отменить виденье обстановки"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Инициировать дипломатическую встречу"

#~ msgid "Send him back"
#~ msgstr "Отправить его назад"

#~ msgid "Establish Embassy"
#~ msgstr "Открыть посольство"

#~ msgid "Investigate City"
#~ msgstr "Исследовать город"

#~ msgid "Poison City"
#~ msgstr "Отравить город"

#~ msgid "Sabotage City"
#~ msgstr "Саботаж в городе"

#~ msgid "Incite a Revolt"
#~ msgstr "Подстрекать к восстанию"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Саботировать вражеское соединение"

#~ msgid "Select destination"
#~ msgstr "Выбрать назначение"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Невозможно загрузить графический файл %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Невозможно конвертировать файл %s в формат экрана!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Невозможно загрузить файл %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Невозможно конвертировать изображение из файла %s в формат %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Невозможно создать спрайт (поверхность) размером %d x %d (%d бит) в "
#~ "формате %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Невозможно инициализировать библиотеку SDL: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Невозможно инициализировать библиотеку SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Нет доступных режимов для разрешения: %d x %d, %d бит"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Устанавливаем разрешение по умолчанию в: 640 x 480, 16 бит SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Невозможно установить разрешение: %d x %d, %d бит %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Устанавливаем разрешение: %d x %d, %d бит"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tЗапустить клиент в полноэкранном режиме\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tИнициализировать подсистему событий в другом потоке "
#~ "(только Linux и BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tИспользовать GUI тему THEME\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Сделать снимок %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Используется выход видео: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Клиент SDL для Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Инициализация клиента"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Ожидание начала игры"

#~ msgid "FT"
#~ msgstr "ТБ"

#~ msgid "Help : Improvements"
#~ msgstr "Помощь : Здания"

#~ msgid "Never"
#~ msgstr "Никогда"

#~ msgid "Help : Units"
#~ msgstr "Помощь : Соединения"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "щит"
#~ msgstr[1] "щита"
#~ msgstr[2] "щитов"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "гражданин"
#~ msgstr[1] "граждан"
#~ msgstr[2] "граждан"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "еда"
#~ msgstr[1] "еды"
#~ msgstr[2] "еды"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "золото"
#~ msgstr[1] "золото"
#~ msgstr[2] "золото"

#~ msgid "( with "
#~ msgstr "( с "

#~ msgid " )"
#~ msgstr ")"

#~ msgid "Help : Advances Tree"
#~ msgstr "Помощь : Дерево технологий"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Отчет иностранной разведки"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Разведывательные данные по космическому кораблю %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Разведывательные данные для империи %s"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Правитель: %s %s  Форма правления: %s\n"
#~ "Столица: %s  Золото: %d\n"
#~ "Налоги: %d%% Наука: %d%% Наука: %d%%\n"
#~ "Исследования: неизвестно"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Правитель: %s %s  Форма правления: %s\n"
#~ "Столица: %s  Золото: %d\n"
#~ "Налоги: %d%% Наука: %d%% Роскошь: %d%%\n"
#~ "Исследования: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Их технологии, которых нет у нас :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Открыть окно о соединении"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Закрыть окно о соединении"

#~ msgid "Show Mini Map"
#~ msgstr "Показать мини карту"

#~ msgid "Hide Mini Map"
#~ msgstr "Убрать мини карту"

#~ msgid "Show Messages (F9)"
#~ msgstr "Показать сообщения (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Убрать сообщения (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Изменить масштаб мини карты"

#~ msgid "Single Tile Width"
#~ msgstr "Ширина квадрата"

#~ msgid "Single Tile Height"
#~ msgstr "Высота квадрата"

#~ msgid "Exit"
#~ msgstr "Выход"

#, fuzzy
#~ msgid "Scale Unit Info"
#~ msgstr "Закрыть окно о соединении"

#~ msgid "Width"
#~ msgstr "Ширина"

#~ msgid "Height"
#~ msgstr "Высота"

#~ msgid "Revolution"
#~ msgstr "Революция"

#~ msgid "or"
#~ msgstr "или"

#~ msgid "Hide Messages"
#~ msgstr "Убрать сообщения"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Переключить режим мини карты"

#~ msgid "Build City"
#~ msgstr "Построить город"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Буфер событий SDL полон, вы можете видеть ошибки вывода изображения."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Население: %s  Год: %s  Золото: %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Население: %s  Год: %s  Золото: %d  Нал: %d Роск: %d Наука: %d "

#~ msgid "veteran"
#~ msgstr "ветеран"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:нейтральных"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:враждебных"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:мирных"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:дружественных"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:таинственных"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Наша территория"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "Территория %s (%d-ходовое прекращение огня)"
#~ msgstr[1] ""
#~ "\n"
#~ "Территория %s (%d-ходовое прекращение огня)"
#~ msgstr[2] ""
#~ "\n"
#~ "Территория %s (%d-ходовое прекращение огня)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Территория %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Незаявленная территория"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Нейтральные"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Враждебные"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Мирные"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Дружественные"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Таинственные"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Город: %s"

#~ msgid "?blistbegin: with "
#~ msgstr " с "

#~ msgid "Barracks"
#~ msgstr "Казармы"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Аэропорт"

#~ msgid "City Walls"
#~ msgstr "Городские стены"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Еда/Производство/Торговля: %s"

#~ msgid "End of Turn"
#~ msgstr "Конец хода"

#~ msgid "Press"
#~ msgstr "Нажмите"

#~ msgid "No Orders"
#~ msgstr "Нет приказов"

#~ msgid "Space"
#~ msgstr "Пробел"

#~ msgid "Wait"
#~ msgstr "Ждать"

#~ msgid "Explode Nuclear"
#~ msgstr "Взорвать атомную бомбу"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Действия дипломата/шпиона"

#~ msgid "Disband Unit"
#~ msgstr "Распустить отряд"

#~ msgid "Upgrade Unit"
#~ msgstr "Модернизировать соединение"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Укрепиться"

#~ msgid "Return to Nearest City"
#~ msgstr "Вернуться в ближайший город"

#~ msgid "Go to City"
#~ msgstr "Двигаться в город"

#~ msgid "Airlift to City"
#~ msgstr "Перебросить в город"

#~ msgid "Go to Tile"
#~ msgstr "Идти в квадрат"

#~ msgid "Patrol"
#~ msgstr "Патрулировать"

#~ msgid "Connect With Irrigation"
#~ msgstr "Соединить орошением"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Соединитесь с"

#~ msgid "Auto Explore"
#~ msgstr "Авто-исследовать"

#~ msgid "Auto Attack"
#~ msgstr "Авто-атаковать"

#~ msgid "Auto Settler"
#~ msgstr "Авто Колонисты"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Разбудить всех в квадрате"

#~ msgid "Unload All From Transporter"
#~ msgstr "Выгрузить всех из транспорта"

#~ msgid "Load Unit"
#~ msgstr "Погрузить соединение"

#~ msgid "Unload Unit"
#~ msgstr "Выгрузить соединение"

#~ msgid "Find Home City"
#~ msgstr "Найти родной город"

#~ msgid "Pillage"
#~ msgstr "Разрушать"

#~ msgid "Sentry Unit"
#~ msgstr "Соединение сторожит"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Очистить радиацию"

#~ msgid "Drop Paratrooper"
#~ msgstr "Высадить парашютистов "

#~ msgid "Clean Pollution"
#~ msgstr "Очистить загрязнение"

#~ msgid "Build Airbase"
#~ msgstr "Построить авиабазу"

#~ msgid "Fortify Unit"
#~ msgstr "Укрепиться"

#~ msgid "Build Fortress"
#~ msgstr "Построить крепость"

#~ msgid "Transform Tile"
#~ msgstr "Преобразовать квадрат"

#~ msgid "Build Mine"
#~ msgstr "Построить шахту"

#~ msgid "Build Irrigation"
#~ msgstr "Построить орошение"

#~ msgid "Establish Trade Route"
#~ msgstr "Установить торговые отношения"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(строится %s в %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Помочь построить чудо"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr ""
#~ "Установить торговые отношения с %s ( %d наука и золото + %d торговля ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Торговля с %s ( %d наука и золото ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Вырубить до"

#~ msgid "Irrigate to"
#~ msgstr "Орошать до"

#~ msgid "Plant Forest"
#~ msgstr "Вырастить лес"

#~ msgid "Transform to"
#~ msgstr "Преобразовать в"

#~ msgid "Local Options"
#~ msgstr "Локальные настройки"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Настройки сервера"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Локальные настройки"

#~ msgid "Worklists"
#~ msgstr "Рабочие списки"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Локальные настройки"

#~ msgid "Leave Game"
#~ msgstr "Покинуть игру"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Применить однажды"

#~ msgid "empty worklist"
#~ msgstr "пустой список работ"

#~ msgid "Add new worklist"
#~ msgstr "Добавить новый список работ"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Эта команда работает только в клиенте."

#~ msgid "Start New Game"
#~ msgstr "Начать новую игру"

#~ msgid "Join Game"
#~ msgstr "Присоединиться к игре"

#~ msgid "Join Pubserver"
#~ msgstr "Присоединиться к публичному серверу"

#~ msgid "Join LAN Server"
#~ msgstr "Присоединиться к серверу локальной сети"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL-клиент приветствует Вас..."

#~ msgid "R.I.P."
#~ msgstr "Исчез"

#~ msgid "AI"
#~ msgstr "Компьютер"

#~ msgid "done"
#~ msgstr "сделано"

#~ msgid "moving"
#~ msgstr "ходит"

#~ msgid "disconnected"
#~ msgstr "отключился"

#~ msgid "active"
#~ msgstr "активен"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "В разработке"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "скорое\n"
#~ "завершение"

#~ msgid "Total"
#~ msgstr "Итого"

#~ msgid "Units Report"
#~ msgstr "Отчет по соединениям"

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Мы не можем продать %s на этом ходу"

#~ msgid "Sell It?"
#~ msgstr "Продать?"

#~ msgid "Economy Report"
#~ msgstr "Отчёт по экономике"

#~ msgid "Treasury: "
#~ msgstr "Казна: "

#~ msgid "Tax Rate: "
#~ msgstr "Налоговые ставки: "

#~ msgid "Total Income: "
#~ msgstr "Общий доход: "

#~ msgid "Total Cost: "
#~ msgstr "Общая стоимость: "

#~ msgid "Net Income: "
#~ msgstr "Чистый доход: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s макс. уровень: %d%%"

#~ msgid "Update"
#~ msgstr "Обновить"

#~ msgid "Wonder"
#~ msgstr "Чудо"

#~ msgid "What should we focus on now?"
#~ msgstr "На чём мы должны сосредоточить усилия?"

#~ msgid "Select target :"
#~ msgstr "Выберите цель :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "шаг"
#~ msgstr[1] "шага"
#~ msgstr[2] "шагов"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s, которыми правит %s, набрали %d очко\n"
#~ msgstr[1] "%2d: %s, которыми правит %s, набрали %d очка\n"
#~ msgstr[2] "%2d: %s, которыми правит %s, набрали %d очков\n"

#~ msgid "Final Report:"
#~ msgstr "Итоговый отчет:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Величайшие Цивилизации в мире."

#~ msgid "The %s Spaceship"
#~ msgstr "Космический корабль %s"

#~ msgid "Launch"
#~ msgstr "Запустить"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Невозможно загрузить графический файл %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Нет темы gui-sdl. Для получения руководства по её установки пожалуйста "
#~ "посетите %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Не найдена подходящая тема по умолчанию, прерываем выполнение!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Загрузка темы \"%s\"."

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Невозможно открыть \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d золота за ход"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d золота за ход"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%d золота за ход"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "заблокирован!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "завершено!"

#~ msgid "( %d entries )"
#~ msgstr "( %d вхождений )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Рабочий список\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d золота за ход"
#~ msgstr[1] "%d золота за ход"
#~ msgstr[2] "%d золота за ход"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "щиты в золото"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "никогда"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Население: %s\n"
#~ "Год: %s\n"
#~ "Золото: %d\n"
#~ "Нал: %d Роск: %d Наука: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Запас еды: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Еда:   %3d (%+-4d)\n"
#~ "Произ: %3d (%+-4d)\n"
#~ "Торг:  %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Зол:   %3d (%+-4d)\n"
#~ "Роск:  %3d\n"
#~ "Наук:  %3d"

#~ msgid "(is empty)"
#~ msgstr "(пуст)"

#~ msgid "(in prog.)"
#~ msgstr "(в проц.)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Эти торговые пути были установлены с %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Торговли/Год\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Нет торговых путей.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Всего торговли %d Торговли/Год\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s граждан  Губернатор: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Чудеса"

#~ msgid "What should we name the new preset?"
#~ msgstr "Как мы должны назвать предварительные настройки?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Вы действительно хотите удалить %s?"

#~ msgid "LAN Servers"
#~ msgstr "Серверы локальной сети"

#~ msgid "Metaserver"
#~ msgstr "Метасервер"

#~ msgid "You must select a nation."
#~ msgstr "Вы должны выбрать народ."

#~ msgid "The %s offerings"
#~ msgstr "Предложения %s"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Этот вечный договор\n"
#~ "отражает результаты дипломатической работы между\n"
#~ "%s %s %s\n"
#~ "и\n"
#~ "%s %s %s"

#~ msgid "%s view:"
#~ msgstr "%s мнение:"

#~ msgid "NONE"
#~ msgstr "НИЧЕГО"

#~ msgid "No version number in resources."
#~ msgstr "Нет номера версии в ресурсах."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "По видимому у Вас старый (около v1.0) файл ресурсов Freeciv."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Версия игры не совпадает с версией ресурсов."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Версия игры: %s - Версия ресурсов: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Возможно, у Вас старый файл ресурсов Freeciv в /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Используем запасные ресурсы - это ничего"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Поддерживаем только цветные дисплеи..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Не удалось открыть набор шрифтов: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Выполнение 'xset fp rehash' может временно решить проблему."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Отсутствует шрифт для кодировки %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Позволяет %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Упраздняет %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Позволяет %s (с %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Построить шахту"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Правитель: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Форма правления: %s"

#~ msgid "Gold: %d"
#~ msgstr "Золото: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Налоги: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Наука: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Роскошь: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Исследуется: (Неизвестно)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Исследуется: Неизвестно(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Исследуется: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Столица: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Разведанная дипломатическая информация для империи %s"

#~ msgid "Save Settings"
#~ msgstr "Сохранить настройки"

#~ msgid "Export Log"
#~ msgstr "Экспортировать журнал"

#~ msgid "Clear Log"
#~ msgstr "Очистить журнал"

#~ msgid "Tax Rates..."
#~ msgstr "Налоговые ставки..."

#~ msgid "Map Grid"
#~ msgstr "Сетка на карте"

#~ msgid "National Borders"
#~ msgstr "Государственные границы"

#~ msgid "City Names"
#~ msgstr "Названия городов"

#~ msgid "City Growth"
#~ msgstr "Рост города"

#~ msgid "City Production Levels"
#~ msgstr "Уровни городского производства"

#~ msgid "Coastline"
#~ msgstr "Побережье"

#~ msgid "Roads & Rails"
#~ msgstr "Дороги и железные дороги"

#~ msgid "Irrigation"
#~ msgstr "Орошение"

#~ msgid "Mines"
#~ msgstr "Шахты"

#~ msgid "Pollution & Fallout"
#~ msgstr "Загрязнение и радиация"

#~ msgid "Focus Unit"
#~ msgstr "Фокус на соединении"

#~ msgid "Fog of War"
#~ msgstr "Туман войны"

#~ msgid "Build Road"
#~ msgstr "Построить дорогу"

#~ msgid "Build Farmland"
#~ msgstr "Построить ферму"

#~ msgid "Transform Terrain"
#~ msgstr "Преобразовать рельеф"

#~ msgid "Transform to %s"
#~ msgstr "Преобразовать в %s"

#~ msgid "Connect With Road"
#~ msgstr "Соединить дорогой"

#~ msgid "Connect With Rail"
#~ msgstr "Соединить железной дорогой"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Идти/Перебросить в город..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Выбрать тот же тип везде"

#~ msgid "Done"
#~ msgstr "Сделано"

#~ msgid "Top Five Cities"
#~ msgstr "Лучшие пять городов"

#~ msgid "Demographics"
#~ msgstr "Демография"

#~ msgid "Spaceship"
#~ msgstr "Космический корабль"

#~ msgid "Editing Mode"
#~ msgstr "Режим редактирования"

#~ msgid "Tools"
#~ msgstr "Панели"

#~ msgid "ZOC"
#~ msgstr "Зоны контроля"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(бездел. %d ход)"
#~ msgstr[1] "(бездел. %d хода)"
#~ msgstr[2] "(бездел. %d ходов)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Вам нужно посольство, чтобы вступить в дипломатические переговоры."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Изучаем %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Изучаем %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Цель: %s (%d шагов)"

#~ msgid "Sell-Off:"
#~ msgstr "Продать:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Доход:%6d     Расход: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Итого: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Всего:                      %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Каким будет новое имя?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Рельеф      Дорога Орошение       Рудник         Преобразовать\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "Время необходимое для преобразований не зависящих от типа рельефа:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Деятельность            Время\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Очистка от загрязнения    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Очистка от радиоактивных отходов      %3d"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Эта команда работает только в клиенте."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Вам необходимо исследовать технологию %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Вам необходимо исследовать технологию %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Требуется чтобы кто-либо из игроков изучил технологию %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Требуется чтобы кто-либо из игроков изучил технологию %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Требуется форма правления %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Требуется форма правления %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Требуется чтобы кто-либо из игроков построил чудо %s.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Требуется чтобы кто-либо из игроков построил чудо %s.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Необходимо чтобы чудо %s принадлежало Вам.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Необходимо чтобы чудо %s принадлежало Вам.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Необходимо чтобы чудо %s принадлежало Вам и находилось на одном "
#~ "континенте.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Необходимо чтобы чудо %s принадлежало Вам и находилось на одном "
#~ "континенте.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Требуется построить %s в городе.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Требуется построить %s в городе.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Применяется только для \"%s\" зданий.\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Применяется только для \"%s\" зданий.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "В квадрате строительства необходим особый рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "В квадрате строительства необходим особый рельеф %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим особый рельеф "
#~ "%s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим особый рельеф "
#~ "%s.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим особый рельеф "
#~ "%s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим особый рельеф "
#~ "%s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "В квадрате строительства необходим особый рельеф %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "В квадрате строительства необходим особый рельеф %s.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Требуется чтобы в квадрате был рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Требуется чтобы в квадрате был рельеф %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Требуется чтобы в квадрате был рельеф %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Требуется чтобы в квадрате был рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Требуется чтобы в квадрате был рельеф %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "В квадрате строительства или в соседнем с ним необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Требуется построить %s в городе.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Требуется чтобы вы играли за нацию %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Требуется чтобы вы играли за нацию %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Требуется чтобы в игре участвовала нация %s.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Требуется чтобы в игре участвовала нация %s.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Требуется построить %s в городе.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Требуется построить %s в городе.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Требуется рельеф %s.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Применяется только для %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Требуется рельеф %s.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Применяется только для %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Требуется рельеф %s.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Требуется рельеф %s.\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Применяется только для %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Применяется только для %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Применяется только для %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Применяется только для %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Необходим минимальный размер %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Необходим минимальный размер %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Требуется компьютерный %s уровня.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Требуется компьютерный %s уровня.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "В квадрате строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "В квадрате строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "В квадрате строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "В квадрате строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "В квадрате строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "В квадрате строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Рядом с квадратом строительства необходим рельеф %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "В квадрате строительства необходим рельеф %s.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Требуется квадрат с %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Требуется квадрат с %s.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Рядом требуется квадрат с %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Рядом требуется квадрат с %s.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Рядом требуется квадрат с %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Рядом требуется квадрат с %s.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Требуется построить %s в городе.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Требуется нам победить к %d году.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Требуется нам победить к %d году.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "В квадрате необходим рельеф для постройки %s.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "В квадрате необходим рельеф для постройки %s.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Применим только для центра города.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Применим только для центра города.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr "?clistmore:, %s"

#~ msgid "Allows %s."
#~ msgstr "Позволяет строить %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Позволяет строить %s (необходимо %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Для данÐ  †  †  €†  ½ых правил нет описания."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Извините, нет справки для %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "К сожалению нет справки для %s.\n"
#~ "Эта страница была создана автоматически.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Открытие %s упразднит %s.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Позволяет всем игрокам знающим технологию %s строить соединения %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Разрешает %s (с %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Разрешает %s.\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Соединение относится к классу %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Может захватывать пустующие города врага.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Скорость не зависит от ландшафта.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Не получает бонус к защите от типа рельефа.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Игнорирует зоны контроля.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * При повреждениях уменьшается скорость.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Готово для нанесения удара.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Не получает бонус к защите от типа рельефа.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "  * Может укрепляться, что даёт 50% бонус к защите.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Неуязвимо. Большинство соединений не могут его атаковать.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Может разрушать здания.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Не препятствует работам в квадратах городов врага при его "
#~ "продвижении.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Может атаковать только соединения в океане (нет береговых атак).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Может очищать радиоактивные загрязнения.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Может быть построено только если в городе есть %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Может быть построено только при форме правления %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Не может быть построено в городах.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Только варвары могут это построить.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s подключился к %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Не может иметь родного города.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Потеряв данное соединение вы проиграете в игре!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Каждый игрок может иметь только одно соединение данного типа.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Необходимо %d жителей для постройки.\n"
#~ msgstr[1] "* Необходимо %d жителей для постройки.\n"
#~ msgstr[2] "* Необходимо %d жителей для постройки.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Может перевозить и дозаправлять %d воздушное соединение.\n"
#~ msgstr[1] "* Может перевозить и дозаправлять %d воздушные соединения.\n"
#~ msgstr[2] "* Может перевозить и дозаправлять %d воздушных соединений.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Должен быть рядом с береговой линией.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Может создавать торговые пути (для этого необходимо побывать в городе, "
#~ "который является Вашей целью, на расстоянии не менее %d квадратов [по  "
#~ "\"манхеттенской\" или \"городской\" метрике] от родного города этого "
#~ "соединения).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr ""
#~ "* Может помогать строить чудеса (добавляет %d единиц производства).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Нельзя распустить.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Может быть распущен в городе с получением 50% от стоимости "
#~ "производства.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Может строить новые города.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Может добавить %d жителей к городам, размер которых не более %d.\n"
#~ msgstr[1] ""
#~ "* Может добавить %d жителей к городам, размер которых не более %d.\n"
#~ msgstr[2] ""
#~ "* Может добавить %d жителей к городам, размер которых не более %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Может строить дороги и железные дороги.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Может строить шахты.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Может строить орошение.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Может строить ферму.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Может строить ферму (если известно %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Может строить ферму (если что-либо из списка известно: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Может очищать загрязнения.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Может очищать радиоактивные загрязнения.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Может выполнять дипломатические функции и обладает специальными "
#~ "шпионскими способностями.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Может выполнять дипломатические функции.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Может защищать города от дипломатических действий.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Никогда не проигрывает в дипломатической борьбе.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Не может быть завербовано.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Невидим, за исключением случаев, когда рядом с вражеским соединением "
#~ "или городом.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Может атаковать только соединения в океане (нет береговых атак).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Может очищать радиоактивные загрязнения.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Может быть сброшен на парашюте из дружественного города или авиабазы "
#~ "(расстояние: %d квадратов).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Атака заканчивает ход этого соединения.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Атака этого соединения вызывает ядерный взрыв!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Получает двойную огневую мощь при атаке городов.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Игнорирует эффект городских стен.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Может осуществлять бомбардировку (%d за ход). Этот вид атаки только "
#~ "наносит повреждения врагу (никогда не убивает), но зато нападающий ничем "
#~ "не рискует.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Игнорирует эффекты рельефа (воспринимает все квадраты как дороги).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Игнорирует зоны контроля.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Невозможно атаковать с моря."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "%d воинское соединение может объявить военное положение."

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr "* Полевое соединение: одно несчастье, даже если не агрессивен.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Может атаковать чужие воздушные соединения.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Может атаковать чужие воздушные соединения.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* При определённых условиях щиты на содержание этого соединения могут "
#~ "быть заменены на золотое довольствие.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "* Может атаковать %s соединения, обычно не доступные для других видов "
#~ "вооружения.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "Соединение должно быть в городе или на авиабазе после %d хода.\n"
#~ msgstr[1] ""
#~ "Соединение должно быть в городе или на авиабазе после %d ходов.\n"
#~ msgstr[2] ""
#~ "Соединение должно быть в городе или на авиабазе после %d ходов.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Соединение должно быть в городе, на базе, на %s после %d хода.\n"
#~ msgstr[1] ""
#~ "* Соединение должно быть в городе, на базе, на %s после %d ходов.\n"
#~ msgstr[2] ""
#~ "* Соединение должно быть в городе, на базе, на %s после %d ходов.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Никогда не достигнет статуса ветерана.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Никогда не достигнет статуса ветерана.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Соединения %s создаются ветеранами.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Если сейчас начать исследование %s, то потребуется %d лампочек."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Для открытия технологии %s, необходимо ещё исследовать %d технологию. "
#~ "Весь проект потребует %d лампочку для завершения."
#~ msgstr[1] ""
#~ "Для открытия технологии %s, необходимо ещё исследовать %d технологии. "
#~ "Весь проект потребует %d лампочки для завершения."
#~ msgstr[2] ""
#~ "Для открытия технологии %s, необходимо ещё исследовать %d технологий. "
#~ "Весь проект потребует %d лампочек для завершения."

#~ msgid "You cannot research this technology."
#~ msgstr "Вы не можете исследовать эту технологию."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " Это число может зависеть от того, что изобретут другие игроки.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* Первый игрок, открывший %s, получает немедленное открытие.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Увеличивает загрязнения, создаваемые населением.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Позволяет %s строить дороги на квадратах с реками.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Позволяет соединению %s обновлять орошения до ферм.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Загрязнение не происходит в этом рельефе."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Не может быть радиации на этом рельефе."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Вы не можете строить города в этом рельефе."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Берег этого рельефа опасен."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Может атаковать чужие воздушные соединения.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Требуется:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "Применяется только для соединений %s.\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Не получает бонус к защите от типа рельефа.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Не может быть завербовано.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Может атаковать чужие воздушные соединения.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Может очищать радиоактивные загрязнения.\n"

#~ msgid "Features:\n"
#~ msgstr "Особенности:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " Ничего "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Военные соединения вне города и соединения в походе делают %d жителя "
#~ "недовольным.\n"
#~ msgstr[1] ""
#~ "* Каждое военные соединения вне города и соединения в походе делают %d "
#~ "жителей недовольными.\n"
#~ msgstr[2] ""
#~ "* Каждое военные соединения вне города и соединения в походе делают %d "
#~ "жителей недовольными.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, не включая "
#~ "недовольных соединениями.\n"
#~ msgstr[1] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, не включая "
#~ "недовольных соединениями.\n"
#~ msgstr[2] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, не включая "
#~ "недовольных соединениями.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, не включая "
#~ "недовольных соединениями.\n"
#~ msgstr[1] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, не включая "
#~ "недовольных соединениями.\n"
#~ msgstr[2] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, не включая "
#~ "недовольных соединениями.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, включая "
#~ "недовольных соединениями.\n"
#~ msgstr[1] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, включая "
#~ "недовольных соединениями.\n"
#~ msgstr[2] ""
#~ "* Каждый из ваших городов избежит недовольства в размере %d, включая "
#~ "недовольных соединениями.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Вы платите %d раз по %s за содержание ваших соединений.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Вы платите в %d раз больше за содержание ваших соединений.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Вы не платите %s за содержание ваших соединений.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Вы не платите за содержание ваших соединений.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Каждый из Ваших городов избежит платы в %d %s за содержание соединений "
#~ "в нём.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Каждый из Ваших городов избежит платы в %d за содержание соединений в "
#~ "нём.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Если будет потеряна ваша столица, вероятность начала гражданской войны "
#~ "составит %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Первый недовольный житель в каждом городе, в связи с размером "
#~ "цивилизации, появится, когда у вас будет %d городов.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* После первого недовольного жителя в связи с размером цивилизации, на "
#~ "каждые %d городов дополнительно ещё один житель становится недовольным.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Максимальный уровень, который вы можете установить для науки, золота "
#~ "или роскоши равен %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Нет ограничений на значения уровня науки/золота/роскоши.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Вы можете ввести военное положение. Каждое военное соединение в городе "
#~ "сделает %d недовольного жителя удовлетворённым.\n"
#~ msgstr[1] ""
#~ "* Вы можете ввести военное положение. Каждое военное соединение в городе "
#~ "сделает %d недовольных жителей удовлетворёнными.\n"
#~ msgstr[2] ""
#~ "* Вы можете ввести военное положение. Каждое военное соединение в городе "
#~ "сделает %d недовольных жителей удовлетворёнными.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Максимум %d соединение в каждом городе может использоваться для "
#~ "введения военного положения.\n"
#~ msgstr[1] ""
#~ "* Максимум %d соединения в каждом городе может использоваться для "
#~ "введения военного положения.\n"
#~ msgstr[2] ""
#~ "* Максимум %d соединений в каждом городе может использоваться для "
#~ "введения военного положения.\n"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr ""
#~ "* Вы можете увеличивать ваши города посредством празднований. Ваши города "
#~ "должны иметь размер как минимум %d.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Ваши соединения не могут быть завербованы противником.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* В ваших городах нельзя будет начать революцию.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Если в любом городе беспорядки продолжаются более чем 2 хода, в стране "
#~ "наступает анархия.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr ""
#~ "* Имеется сенат, который может воспрепятствовать объявлению войны.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Партизаны появляются, когда города захватываются противником.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Здания, которые обычно помогают против несчастных граждан, вместо этого "
#~ "приносят золото.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Не надо платить за содержание фанатиков.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Нет недовольных граждан.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Соединения %s создаются ветеранами.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Соединения создаются ветеранами.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* За каждый обрабатываемый участок, который даёт больше чем %d %s будет "
#~ "начисляться штраф -1 единица во время праздника.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* За каждый обрабатываемый участок с значениями больше 1 %s будет "
#~ "дополнительно взиматься %d этого же во время праздника.\n"

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Каждый рабочий квадрат с как минимум 1 %s даст дополнительно %d этого "
#~ "же.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Производство %s увеличено на %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* Уровень %s значительно снизится.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* Уровень %s снизится.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* Уровень %s незначительно снизится.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Увеличивает вероятность эпидемии в ваших городах.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Уменьшает вероятность эпидемии в ваших городах.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* Потери %s будут значительно возрастать по мере удалённости от столицы.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Потери %s будут возрастать по мере удалённости от столицы.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Потери %s будут незначительно возрастать по мере удалённости от "
#~ "столицы.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Увеличивает вероятность миграции между вашими городами.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Уменьшает вероятность миграции между вашими городами.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Позволяет Вам строить %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Недовольных"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "?nationgovernment:%s %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Вам преподали знание %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Эту страницу настроек"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Вы не знаете как делать %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Копируем %s в буфер обмена."

#~ msgid "Clipboard is empty."
#~ msgstr "Буфер обмена пуст."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Женский"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Распустить"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Пустыня"

#~ msgid "Login name"
#~ msgstr "Имя пользователя"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Это имя пользователя по умолчанию, которое будет использоваться в диалоге "
#~ "подключения или в командной строке с параметром -a"

#~ msgid "Server"
#~ msgstr "Сервер"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Это сервер по умолчанию, который будет использоваться в диалоге "
#~ "подключения или в командной строке с параметром -a"

#~ msgid "Server port"
#~ msgstr "Порт сервера"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Это порт сервера по умолчанию, который будет использоваться в диалоге "
#~ "подключения или в командной строке с параметром -a"

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Метасервер - это сервер, к которому клиент подключается, чтобы узнать об "
#~ "играх, ведущихся на Интернете. Меняйте это значение, только если вы "
#~ "знаете, что делаете."

#~ msgid "Soundset"
#~ msgstr "Набор звуков"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Это набор звуков, который будет использоваться. Поменять эту настройку "
#~ "можно и через командную строку, используя параметр -S."

#~ msgid "Sound plugin"
#~ msgstr "Звуковой модуль"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Если у Вас есть проблемы со звуком, попробуйте поменять звуковой модуль. "
#~ "Новый модуль будет работать только после рестарта Freeciv. Поменять эту "
#~ "настройку можно и через командную строку, используя параметр -P."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Технологии\n"

#~ msgid "Theme"
#~ msgstr "Тема"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Меняя данную настройку, вы меняете активную тему."

#~ msgid "Tileset"
#~ msgstr "Набор квадратов"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Изменяя эту настройку, вы меняете активный набор графики. Также поменять "
#~ "эту настройку можно через командную строку используя параметр -t."

#~ msgid "Draw city outlines"
#~ msgstr "Рисовать границы городов"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "При включении этой настройку отображаются границы города в которых "
#~ "доступно городское производство."

#~ msgid "Draw city output"
#~ msgstr "Отображать городское производство"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "При включении этой настройку отображается объём производства на каждого "
#~ "жителя города."

#~ msgid "Draw the map grid"
#~ msgstr "Отображать сетку на карте"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Установка этого параметра позволяет увидеть сетку на карте мира."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Рисовать полоску города"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Установка этого параметра включает нижнюю панель с краткой информацией о "
#~ "городе. Если параметр отключен отображается только название города и, "
#~ "если установлено, производство в нём."

#~ msgid "Draw the city names"
#~ msgstr "Отображать названия городов"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать названия "
#~ "городов."

#~ msgid "Draw the city growth"
#~ msgstr "Отображать прирост населения"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Установка этого параметра позволяет увидеть на карте сколько ходов "
#~ "необходимо городу для роста или сокрашения."

#~ msgid "Draw the city productions"
#~ msgstr "Отображать объём производства"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Установка этого параметра позволяет увидеть на карте какое здание "
#~ "строится в городе в данный момент."

#~ msgid "Draw the city buy costs"
#~ msgstr "Отображать стоимость приобретения"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Установка этого параметра позволяет увидеть на карте сколько золото "
#~ "требуется для приобретения здание строящегося городе."

#~ msgid "Draw the city trade routes"
#~ msgstr "Отображать торговые пути"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Установка этого параметра позволяет увидеть линии между городами "
#~ "связанными торговыми путями."

#~ msgid "Draw the terrain"
#~ msgstr "Отображать ландшафт"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать ландшафт."

#~ msgid "Draw the coast line"
#~ msgstr "Отображать береговую линию"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Установка этого параметра включает отображения линию разделения земли в "
#~ "океане."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Отображать дороги и железные дороги"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать простые и "
#~ "железные дороги на карте."

#~ msgid "Draw the irrigation"
#~ msgstr "Отображать орошение"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать зоны орашения."

#~ msgid "Draw the mines"
#~ msgstr "Отображать шахты"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Установка данного параметра  позволяет на карте отображать шахты."

#~ msgid "Draw the bases"
#~ msgstr "Отображать базы"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Установка данного параметра  позволяет на карте отображать базы."

#~ msgid "Draw the specials"
#~ msgstr "Отображать специальные ресурсы"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать специальные "
#~ "ресурсы."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Отображать загрязнение и радиоактивность"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать зоны "
#~ "загрязнения и радиоактивных выбросов."

#~ msgid "Draw the cities"
#~ msgstr "Отображать города"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Установка данного параметра  позволяет на карте отображать города."

#~ msgid "Draw the units"
#~ msgstr "Отображать соединения"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать соединения."

#~ msgid "Solid unit background color"
#~ msgstr "Сплошной цвет фона соединения"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Установить данную настройку означает, что соединения на карте будут "
#~ "нарисованы с сплошным цветом на заднем плане взамен флага за заднем плане."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Рисовать изображение щит для соединений"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Установка этого параметра включает отображение иконки в виде щита для "
#~ "флагов соединений. Если отключено, флаг отображается полностью."

#~ msgid "Draw the units in focus"
#~ msgstr "Отображение соединений в фокусе"

#~ msgid "Draw the fog of war"
#~ msgstr "Рисовать туман войны"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Установка этого параметра включает отображение тумана войны."

#~ msgid "Draw the borders"
#~ msgstr "Отображать границы городов"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr ""
#~ "Установка этого параметра включает отображение государственных границ."

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Отображать ландшафт"

#, fuzzy
#~ msgid "Show dead players in Nations report"
#~ msgstr "Включение погибших игроков в отчёт по народам."

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Установка этого параметра разрешает включение погибших игроков на "
#~ "странице отчёта по нациям в игре."

#~ msgid "Sound bell at new turn"
#~ msgstr "Издавать звук при начале хода"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Включите эту настройку, чтобы специальное событие \"звонок\" "
#~ "генерировалось в начале каждого хода. Вы можете настроить поведение "
#~ "\"звонка\" в настройках сообщений."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Скорость передвижения соединений (миллисекунды)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Эта настройка контролирует, сколько времени занимает анимация при "
#~ "движении соединения на карте. Если значение равно 0, анимация будет "
#~ "совсем выключена."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Скорость передвижения по карте (миллисекунды)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Когда карта центрируется на новом месте, она гладко прокручивается в "
#~ "направлении нового центра. Эта настройка контролирует длительность этого "
#~ "процесса. Если значение равно 0, то центрирование будет происходить без "
#~ "прокрутки."

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Скорость передвижения соединений (миллисекунды)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Эта настройка контролирует, сколько времени занимает анимация при "
#~ "движении соединения на карте. Если значение равно 0, анимация будет "
#~ "совсем выключена."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Показывать иконки в дереве технологий"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Установка этого параметра включает отображение иконок на диаграмме дерева "
#~ "исследования технологий. Использование данного параметра позволяет "
#~ "сделать дерево исследований более компактным."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Использовать кривые в диаграмме исследований"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Установка этого параметра включает соединение отношений между "
#~ "технологиями на диаграмме исследований в виде кривых. Если параметр "
#~ "отключён соединения выводятся в виде прямых линий."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Выделять цветом имя вашего игрока/пользователя"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Если установлен, имя вашего игрока и пользователя в новых сообщениях чата "
#~ "выделяется цветом заданного фона. Если не установлен, выделение "
#~ "отсутствует."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Конец хода вручную в компьютерном режиме"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Если данная настройка выключена, тогда вам не нужно вручную нажимать "
#~ "кнопку 'Ход сделан', когда вы наблюдаете за компьютерным игроком."

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Авто-центрировать на соединении"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Установите данную настройку чтобы активное соединение автоматически "
#~ "центрировалось когда фокус соединения меняется."

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Авто-центрировать на сражении"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Установите данную настройку чтобы любая битва автоматически "
#~ "центрировалась. Выключение данной настройки увеличит скорость между "
#~ "ходами, но это может означать, что Вы полностью пропустите битву."

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Авто-центрировать в начале хода"

#, fuzzy
#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Установите данную настройку чтобы активное соединение автоматически "
#~ "центрировалось когда фокус соединения меняется."

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Фокус на проснувшихся соединениях"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Установите данную настройку чтобы только что пробужденные соединения "
#~ "автоматически фокусировались."

#~ msgid "Keyboardless goto"
#~ msgstr "Команда \"Идти к\" без клавиатуры"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Если эта настройка включена, команда \"Идти к\" может быть выполнена при "
#~ "нажатии левой кнопкой мыши и перетаскивании мышью (при нажатой кнопке) на "
#~ "другой квадрат."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Разрешить идти в неизведанное"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "При включении данной настройки игра будет рассматривать движение в "
#~ "неизвестную территорию. В противном случае, маршруты будут обходить "
#~ "неизвестную территорию или блокироваться ею."

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Центрировать карту когда выбирается город"

#, fuzzy
#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Если данная настройка включена, то в только что созданных городах "
#~ "автоматически будет открываться диалог города."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Кратко производство в городе"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Установите данную настройку чтобы сделать городское производство (которое "
#~ "показывается в диалоге города) было более компактным."

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Закончить ход автоматически"

#, fuzzy
#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Установите данную настройку чтобы активное соединение автоматически "
#~ "центрировалось когда фокус соединения меняется."

#~ msgid "Prompt for city names"
#~ msgstr "Запрашивать названия городов"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Если данная настройка выключена, тогда имена городов будут автоматически "
#~ "выбираться для Вас сервером."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Открывать городской диалог для новых городов"

#, fuzzy
#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Если данная настройка включена, то в только что созданных городах "
#~ "автоматически будет открываться диалог города."

#~ msgid "Pop up caravan actions"
#~ msgstr "Окно действий каравана"

#~ msgid "Enable cursor changing"
#~ msgstr "Установить изменения курсора"

#~ msgid "Select cities before units"
#~ msgstr "Выбрать города перед соединениями"

#~ msgid "Clear unit orders on selection"
#~ msgstr "Очищать задания соединения при выборе"

#~ msgid "Enable vote bar"
#~ msgstr "Включить панель голосования"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Если данный параметр включён, на панели голосования выводится информация "
#~ "о голосах."

#~ msgid "Always display the vote bar"
#~ msgstr "Всегда выводить панель голосования"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Если данный параметр включён панель голосования не исчезает, в "
#~ "особенности тогда, когда не проходят голосования."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Не отображать панель голосования если клиент не в игре"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Если данный параметр включён, клиенту не выводится панель голосования, "
#~ "если он не является игроком."

#~ msgid "Set new votes at front"
#~ msgstr "Впереди выводить новые голосования"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Если данный параметр включён, все новые голосования будут выводится "
#~ "впереди списка."

#~ msgid "Background layer"
#~ msgstr "Слой фона"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Слой фона показывает на мини карте только океан и сушу."

#~ msgid "Terrain relief map layer"
#~ msgstr "Слой рельефа местности"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Слой рельефа показывает тип местности для всей карты."

#~ msgid "Borders layer"
#~ msgstr "Слой границы"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr "Слой границ показывает, какому игроку принадлежит каждая ячейка."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Линии границ на океанических квадратах"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "Устанавливает слой границы на квадратах в океане(это важно если есть "
#~ "много мелких островов). Данный параметр имеет значение если установлен "
#~ "параметр \"Слой границы\"."

#~ msgid "Units layer"
#~ msgstr "Слой соединений"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Если включено, соединения будут отображены на мини карте."

#~ msgid "Cities layer"
#~ msgstr "Слой городов"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Если включено, города будут отображены на мини карте."

#~ msgid "Overview fog of war"
#~ msgstr "Туман войны в Обзоре"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Если включено, туман войны будет отображён на мини карте."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Отображать границы городов"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Нет приказов"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Показать все города (_A)"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Туман войны в Обзоре"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Отображать ландшафт"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s соединения"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <имя-файла>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Показывать полосы прокрутки на карте"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Выключите эту настройку, чтобы спрятать полосы прокрутки на карте."

#~ msgid "Keep dialogs on top"
#~ msgstr "Показывать диалоги сверху"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Если эта настройка включена, окна диалога всегда будут находится перед "
#~ "главным окном Freeciv. Выключение этой настройки не действует в "
#~ "полноэкранном режиме."

#~ msgid "Show worklist task icons"
#~ msgstr "Показывать иконки в списке производство"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Выключение этой настройки выключит изображение иконок соединений и зданий "
#~ "в рабочем списке и вкладке \"производство\" в городском диалоге."

#~ msgid "Enable status report tabs"
#~ msgstr "Включить панель доклада состояния"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Улучшенная прорисовка тумана войны"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Если эта настройка включена, тогда используется лучший метод прорисовки "
#~ "тумана войны. Это не медленнее по скорости, но расходуется в два раза "
#~ "больше памяти."

#~ msgid "Show time for each chat message"
#~ msgstr "Показывать время для каждого сообщения чата"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Если установлен данный параметр все сообщения в чате  начинаются со "
#~ "строки времени в форме [час:минута:секунда]."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Вкладка метасервера на первой сетевой странице"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Если данная опция включена, вкладка метасервера доступна на первой "
#~ "сетевой странице. Данная опция требует перезагрузки для применения "
#~ "изменений."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Сообщения чата отправляются только союзникам"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#~ msgid "Width of the city dialog"
#~ msgstr "Ширина окна городского диалога"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Данное значение используется только если ширина окна городского диалога "
#~ "сохраняется."

#~ msgid "Height of the city dialog"
#~ msgstr "Высота окна городского диалога"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Данное значение используется только если высота окна городского диалога "
#~ "сохраняется."

#~ msgid "City Label"
#~ msgstr "Поле города"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr "Этот шрифт будет использоваться для городских полей в окне города."

#~ msgid "Notify Label"
#~ msgstr "Поле предупреждений"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Этот шрифт будет использоваться для сообщений сервера, таких как отчёт по "
#~ "демографии или исторические публикации."

#~ msgid "Spaceship Label"
#~ msgstr "Поле космического корабля"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Данный шрифт будет использоваться при отображении окна космического "
#~ "корабля."

#~ msgid "Help Label"
#~ msgstr "Поле помощи"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr "Этот шрифт будет использоваться для заголовков в окне помощи."

#~ msgid "Help Link"
#~ msgstr "Ссылка справки"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr "Этот шрифт будет использоваться для ссылок в окне помощи."

#~ msgid "Help Text"
#~ msgstr "Текст справки"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr "Этот шрифт будет использоваться для основного текста в окне помощи."

#~ msgid "Chatline Area"
#~ msgstr "Область чата"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "Этот шрифт будет использоваться для текста в окне чата."

#~ msgid "Beta Label"
#~ msgstr "Поле бета"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Этот шрифт будет использоваться для поля бета."

#~ msgid "Small Font"
#~ msgstr "Малый шрифт"

#, fuzzy
#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Данный шрифт используется когда необходимо мелкое начертание. Для "
#~ "примера, он используется в списке строений окна города, в экономическом "
#~ "отчёте или отчёте по соединениям."

#~ msgid "Comment Label"
#~ msgstr "Поле комментария"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Этот шрифт будет использоваться для полей комментариев, таких как "
#~ "страница губернатора в окне города."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Этот шрифт будет использоваться для отображения названий городов на карте."

#~ msgid "City Productions"
#~ msgstr "Городское производство"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Данный шрифт используется для отображения текущего производства городов "
#~ "на глобальной карте."

#~ msgid "Requirement Tree"
#~ msgstr "Дерево потребностей"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Данный шрифт используется для отображения дерева потребностей в "
#~ "исследовательском отчёте."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Полноэкранный режим"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Выбрать новую продукцию"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Эта настройка сохраняет высоту выбранного разрешения экрана"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Показывать анимацию курсора"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#~ msgid "Use color cursors"
#~ msgstr "Использовать цветные курсоры"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#~ msgid "Enable alpha blending"
#~ msgstr "Включить альфа-смешивание"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Когда эта настройка включена, альфа-смешивание будет использовано при "
#~ "визуализации, вместо порядкового сглаживания изображения. Если ваше "
#~ "оборудование не поддерживает альфа-смешивание, то использование этой "
#~ "настройки сильно замедляет игру."

#~ msgid "Graphics"
#~ msgstr "Графика"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Обзор"

#~ msgid "Sound"
#~ msgstr "Звуки"

#~ msgid "Interface"
#~ msgstr "Интерфейс"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Изображение"

#~ msgid "Network"
#~ msgstr "Сеть"

#~ msgid "Font"
#~ msgstr "Шрифт"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Если вы добавили правило вручную, также измените \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Невозможно найти Ваш домашний каталог"

#, fuzzy
#~ msgid "Didn't find the option file."
#~ msgstr "Не найден путь к цели!"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Сохранение не удалось, невозможно записать файл %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Сохранили настройки в файл %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Сохранение не удалось, не могу найти имя файла."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Вы были отключены от игры: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Строка возможностей клиента: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Строка возможностей сервера: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Начало хода %d"

#~ msgid "Welcome"
#~ msgstr "Добро пожаловать"

#~ msgid "AI mode is now ON."
#~ msgstr "Компьютерный режим сейчас ВКЛЮЧЕН."

#~ msgid "AI mode is now OFF."
#~ msgstr "Компьютерный режим сейчас ОТКЛЮЧЕН."

#~ msgid "waiting"
#~ msgstr "ожидает"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Имя"

#~ msgid "Username"
#~ msgstr "Имя пользователя"

#~ msgid "Border"
#~ msgstr "Граница"

#~ msgid "Attitude"
#~ msgstr "Отношения"

#~ msgid "Embassy"
#~ msgstr "Посольство"

#~ msgid "Dipl.State"
#~ msgstr "Дипломатия"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Хост"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Состояние"

#~ msgid "Ping"
#~ msgstr "Пинг"

#~ msgid "You cannot sell improvements."
#~ msgstr "Вы не можете продать улучшения"

#~ msgid "You cannot disband units."
#~ msgstr "Вы не можете распускать соединения."

#~ msgid "%s cannot be disbanded."
#~ msgstr "Соединение %s не может быть распущено."

#~ msgid "Disbanded %d %s."
#~ msgstr "Распустить %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Нельзя распустить %s."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Не удалось создать нового игрока %s."

#~ msgid "Could not open temp file."
#~ msgstr "Невозможно открыть временный файл."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Потеряно соединение с сервером!"

#~ msgid "AI %s"
#~ msgstr "Компьютер %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, команда %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Дружественная(команда)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Дружественная(команда)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Место: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Родная система координат: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Рельеф: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Еда/Произв/Торг: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Деревня маленького племени"

#~ msgid "Our territory"
#~ msgstr "Наша территория"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Территория %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Территория %s (%s) (прекращение огня на %d ход)"
#~ msgstr[1] "Территория %s (%s) (прекращение огня на %d хода)"
#~ msgstr[2] "Территория %s (%s) (прекращение огня на %d ходов)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Территория %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Незаявленная территория"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Город: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Город: %s | %s (%s, прекращение огня на %d ход)"
#~ msgstr[1] "Город: %s | %s (%s, прекращение огня на %d хода)"
#~ msgstr[2] "Город: %s | %s (%s, прекращение огня на %d ходов)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Город: %s | %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( с "

#~ msgid "Trade from %s: %d"
#~ msgstr "Торговля с %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Инфраструктура: %s"

#~ msgid "Activity: %s"
#~ msgstr "Деятельность: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Соединение: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Соединение: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Соединение: %s | %s (%s, прекращение огня на %d ход)"
#~ msgstr[1] "Соединение: %s | %s (%s, прекращение огня на %d хода)"
#~ msgstr[2] "Соединение: %s | %s (%s, прекращение огня на %d ходов)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Вероятность победы: А:%d%% З:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "А:%d З:%d Ог:%d Зд:%d/%d (%s)"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Стоимость движения: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (еще %d)"

#~ msgid "far from %s"
#~ msgstr "далеко от %s"

#~ msgid "near %s"
#~ msgstr "возле %s"

#~ msgid "in %s"
#~ msgstr "в %s"

#~ msgid "from %s"
#~ msgstr "из %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "Народ %s"

#~ msgid "Progress: no research"
#~ msgstr "Прогресс: нет исследований"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Прогресс: %d ход/открытие"
#~ msgstr[1] "Прогресс: %d хода/открытие"
#~ msgstr[2] "Прогресс: %d ходов/открытие"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Прогресс: %d ход/открытие"
#~ msgstr[1] "Прогресс: %d хода/открытие"
#~ msgstr[2] "Прогресс: %d ходов/открытие"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Прогресс: нет исследований"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d лампочка/ход"
#~ msgstr[1] "%d лампочки/хода"
#~ msgstr[2] "%d лампочек/ходов"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d лампочку/ход для команды"
#~ msgstr[1] ", %d лампочки/ход для команды"
#~ msgstr[2] ", %d лампочек/ход для команды"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (никогда)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d ходов)"
#~ msgstr[1] "%d/%d (%d ходов)"
#~ msgstr[2] "%d/%d (%d ходов)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (никогда)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d шаг"
#~ msgstr[1] "%d шага"
#~ msgstr[2] "%d шагов"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d лампочка"
#~ msgstr[1] "%d лампочки"
#~ msgstr[2] "%d лампочек"

#~ msgid "Population: %s"
#~ msgstr "Население: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Год: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Золото: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr " Нал: %d Рос: %d Нау: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Двигается: Не души "

#~ msgid "Moving: %s"
#~ msgstr "Двигается: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Нажмите для большей информации)"

#~ msgid "%s People"
#~ msgstr "Народ %s"

#~ msgid "Year: %s"
#~ msgstr "Год: %s"

#~ msgid "Turn: %d"
#~ msgstr "Ход: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Ожидаемый доход: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Налоги: Золото:%d%% Роскошь:%d%% Наука:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Изучаем %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Вероятность глобального потепления: %d%% (%+d%%/ход)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Произошло глобальное потепление!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Вероятность ядерной зимы: %d%% (%+d%%/ход)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Произошла ядерная зима!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d соединение"
#~ msgstr[1] "%d соединения"
#~ msgstr[2] "%d соединений"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Недоступно"

#~ msgid "Turns to target: %d"
#~ msgstr "Ходов до цели: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Ходов до цели: от %d до %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Выбрано %d соединение"
#~ msgstr[1] "Выбрано %d соединения"
#~ msgstr[2] "Выбрано %d соединений"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Другие: %d гражданских; %d военных"

#~ msgid "Others: %d civilian"
#~ msgstr "Другие: %d гражданских"

#~ msgid "Others: %d military"
#~ msgstr "Другие: %d военных"

#~ msgid "No units to upgrade!"
#~ msgstr "Нет соединений для модернизации!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Ни одно из этих соединений не может быть модернизировано."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Модернизировать соединение"
#~ msgstr[1] "Модернизировать соединение"
#~ msgstr[2] "Модернизировать соединение"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Продать %s за %d золотых?"
#~ msgstr[1] "Продать %s за %d золотых?"
#~ msgstr[2] "Продать %s за %d золотых?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Нет соединений для модернизации!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s отказывается распускаться!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Распустить отряд"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Ни одно из этих соединений не может быть модернизировано."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Расформировать соединение"
#~ msgstr[1] "Расформировать соединение"
#~ msgstr[2] "Расформировать соединение"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Показывает прогресс в изучении текущей технологии."

#~ msgid "no research target."
#~ msgstr "нет цели исследований."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Конструирование"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s в %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Показывает прогресс в глобальном потеплении:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Уровень загрязнения: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Вероятность катастрофического потепления каждый ход: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Показывает прогресс ядерной зимы:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Уровень радиоактивного загрязнения: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Вероятность катастрофической зимы каждый ход: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Показывает Вашу нынешнюю форму правления:"

#~ msgid "Population:      %5d"
#~ msgstr "Население:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Поддержка:      %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Энергия:         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Масса:            %5d тонна"
#~ msgstr[1] "Масса:            %5d тонны"
#~ msgstr[2] "Масса:            %5d тонн"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Время путешествия: %5.1f лет"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Время путешествия:   Нет данных   "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Вероят. успеха:    %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Год прибытия: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:выкл"

#~ msgid "?seconds:%02ds"
#~ msgstr "?секунды:%02dс"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dм %02dс"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dч %02dм"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dд %02dч"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:переполнение"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d мс"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "?nationgovernment:%s %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Наблюдатель: %s"

#~ msgid "Buildings: "
#~ msgstr "Здания: "

#~ msgid "None. "
#~ msgstr "Нет.  "

#~ msgid "?clistend:."
#~ msgstr "?clistend:."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Народ: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Известно %d"
#~ msgstr[1] "Известно %d"
#~ msgstr[2] "Известно %d"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Распустить"

#~ msgid "Wonders: "
#~ msgstr "Чудеса: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Города: всего %d, на %d больше, чем порог (%d городов)."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Города: всего %d, на %d больше, чем порог (%d городов)."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d удовлетворённый до штрафа."
#~ msgstr[1] "%d удовлетворённых до штрафа."
#~ msgstr[2] "%d удовлетворённых до штрафа."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d дополнительный недовольный гражданин."
#~ msgstr[1] "%d дополнительных недовольных гражданина."
#~ msgstr[2] "%d дополнительных недовольных гражданина."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Без ограничений действует военное положение."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d воинское соединение может объявить военное положение."
#~ msgstr[1] "До %d воинских соединений могут объявить военное положение."
#~ msgstr[2] "До %d воинских соединений могут объявить военное положение."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Каждое военное соединение делает %d удовлетворённого жителя города "
#~ "недовольным."
#~ msgstr[1] ""
#~ "Каждое военное соединение делает %d удовлетворённых жителей города "
#~ "недовольными."
#~ msgstr[2] ""
#~ "Каждое военное соединение делает %d удовлетворённых жителей города "
#~ "недовольными."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Военные соединения вне городов могут вызвать недовольство. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Военные соединения не имеют эффекта на счастье."

#~ msgid "Luxury: %d total."
#~ msgstr "Роскошь: %d всего."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Не найдено ни одного набора рельефа, прерываем выполнение!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Загрузка набора графики \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Клиент не поддерживает изометрический набор полей."

#, fuzzy
#~ msgid "Using default tileset instead."
#~ msgstr "Не найдено ни одного набора рельефа, прерываем выполнение!"

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Клиент не поддерживает набор полей с видом сверху."

#~ msgid "Trade"
#~ msgstr "Торговля"

#~ msgid "?wonder:W"
#~ msgstr "?wonder:Ч"

#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:Р"

#~ msgid "?built:B"
#~ msgstr "?built:П"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:У"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Обратить выделение"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<нет соединений>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:переполнение"

#~ msgid "%s from %s"
#~ msgstr "%s с %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr "(%)"

#~ msgid " (connection incomplete)"
#~ msgstr " (соединение не установлено)"

#~ msgid " (player %s)"
#~ msgstr " (игрок %s)"

#~ msgid " (observer)"
#~ msgstr " (наблюдатель)"

#~ msgid "Technology: %s"
#~ msgstr "Технология: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Здание: %s"

#~ msgid "City: %s"
#~ msgstr "Город: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Дипломатическое действие: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Вражеский дипломат: %s"

#~ msgid "Global: %s"
#~ msgstr "Глобальные: %s"

#~ msgid "Hut: %s"
#~ msgstr "Хижина: %s"

#~ msgid "Nation: %s"
#~ msgstr "Народ: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Соглашение: %s"

#~ msgid "Unit: %s"
#~ msgstr "Соединение: %s"

#~ msgid "Vote: %s"
#~ msgstr "Выборы: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Чудо: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Изучена из Великой Библиотеки"

#~ msgid "Learned New Tech"
#~ msgstr "Изучена новая технология"

#~ msgid "Selected New Goal"
#~ msgstr "Выбрана новая цель"

#~ msgid "Bought"
#~ msgstr "Куплено"

#~ msgid "Forced to Sell"
#~ msgstr "Вынуждены продать"

#~ msgid "New Improvement Selected"
#~ msgstr "Выбрано новое здание"

#~ msgid "Sold"
#~ msgstr "Продано"

#~ msgid "Building Unavailable Item"
#~ msgstr "Строится недоступный элемент"

#~ msgid "Captured/Destroyed"
#~ msgstr "Захвачен/Разрушен"

#~ msgid "Celebrating"
#~ msgstr "Празднование"

#~ msgid "Civil Disorder"
#~ msgstr "Гражданские беспорядки"

#~ msgid "Famine"
#~ msgstr "Голод"

#~ msgid "Famine Feared"
#~ msgstr "Опасность голода"

#~ msgid "Growth"
#~ msgstr "Рост"

#~ msgid "May Soon Grow"
#~ msgstr "Может скоро вырасти"

#~ msgid "Needs Aqueduct"
#~ msgstr "Требуется Акведук"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Требуется построить Акведук"

#~ msgid "Normal"
#~ msgstr "Нормальный"

#~ msgid "Nuked"
#~ msgstr "Подвергся ядерному удару"

#~ msgid "Released from citizen governor"
#~ msgstr "Не управляется губернатором"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Предлагается замедлить рост"

#~ msgid "Transfer"
#~ msgstr "Передан"

#~ msgid "Was Built"
#~ msgstr "Построено"

#~ msgid "Has Plague"
#~ msgstr "Началась эпидемия"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Город: производство изменено"

#~ msgid "Worklist Events"
#~ msgstr "События списка работ"

#~ msgid "Production changed"
#~ msgstr "Производство изменено"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Экологическая катастрофа"

#~ msgid "Bribe"
#~ msgstr "Подкуп"

#~ msgid "Caused Incident"
#~ msgstr "Произошёл инцидент "

#~ msgid "Escape"
#~ msgstr "Побег"

#~ msgid "Failed"
#~ msgstr "Разоблачён"

#~ msgid "Incite"
#~ msgstr "Подстрекает"

#~ msgid "Poison"
#~ msgstr "Отравить"

#~ msgid "Sabotage"
#~ msgstr "Саботировать"

#~ msgid "Theft"
#~ msgstr "Ворует"

#~ msgid "Eco-Disaster"
#~ msgstr "Экологическая катастрофа"

#~ msgid "Nuke Detonated"
#~ msgstr "Взрыв атомной бомбы"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Варвары в найденной хижине"

#~ msgid "City Founded from Hut"
#~ msgstr "Из хижины основан город"

#~ msgid "Gold Found in Hut"
#~ msgstr "В хижине найдено золото"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Убит варварами в хижине"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "В хижине найдены наёмники"

#~ msgid "Settler Found in Hut"
#~ msgstr "В хижине найден колонист"

#~ msgid "Tech Found in Hut"
#~ msgstr "В хижине найдена технология"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Варвары пощадили соединение"

#~ msgid "Barbarian Uprising"
#~ msgstr "Нашествие варваров"

#~ msgid "Civil War"
#~ msgstr " Гражданская война"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Наступление анархии"

#~ msgid "First Contact"
#~ msgstr "Первый Контакт"

#~ msgid "Learned New Government"
#~ msgstr "Изучена новая форма правления"

#~ msgid "Low Funds"
#~ msgstr "Дефицит бюджета"

#~ msgid "Revolution Ended"
#~ msgstr "Революция закончится"

#~ msgid "Revolution Started"
#~ msgstr "Революция начнётся"

#~ msgid "Spaceship Events"
#~ msgstr "Событие на космическом корабле"

#~ msgid "Alliance"
#~ msgstr "Союз"

#~ msgid "Broken"
#~ msgstr "Расторгнуто"

#~ msgid "Cease-fire"
#~ msgstr "Прекращение огня"

#~ msgid "Peace"
#~ msgstr "Мир"

#~ msgid "Shared Vision"
#~ msgstr "Взаимное виденье обстановки"

#~ msgid "Attack Failed"
#~ msgstr "Атака неудачна"

#~ msgid "Attack Succeeded"
#~ msgstr "Атака успешна"

#~ msgid "Defender Destroyed"
#~ msgstr "Защитник уничтожен"

#~ msgid "Defender Survived"
#~ msgstr "Защитник выжил"

#~ msgid "Promoted to Veteran"
#~ msgstr "Опыт повышен до ветерана"

#~ msgid "Lost outside battle"
#~ msgstr "Проиграно сражение"

#~ msgid "Production Upgraded"
#~ msgstr "Произведена модернизация"

#~ msgid "Relocated"
#~ msgstr "Переброшено"

#~ msgid "Orders / goto events"
#~ msgstr "Событие идти/перебросить"

#~ msgid "New vote"
#~ msgstr "Новые выборы"

#~ msgid "Vote resolved"
#~ msgstr "Выборы проведены"

#~ msgid "Vote canceled"
#~ msgstr "Выборы отменены"

#~ msgid "Finished"
#~ msgstr "Завершено"

#~ msgid "Made Obsolete"
#~ msgstr "Постройка устарела"

#~ msgid "Started"
#~ msgstr "Начато"

#~ msgid "Stopped"
#~ msgstr "Остановлено"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Готово на следующий ход"

#~ msgid "AI Debug messages"
#~ msgstr "Сообщения от компьютерного отладчика"

#~ msgid "Broadcast Report"
#~ msgstr "Общий пользовательский отчёт"

#~ msgid "Caravan actions"
#~ msgstr "Действия каравана"

#~ msgid "Chat error messages"
#~ msgstr "Сообщения ошибок чата"

#~ msgid "Chat messages"
#~ msgstr "Сообщения чата"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Сообщения подключения/отключения"

#~ msgid "Diplomatic Message"
#~ msgstr "Дипломатическое сообщение"

#~ msgid "Error message from bad command"
#~ msgstr "Сообщение об ошибке от неверной команды"

#~ msgid "Game Ended"
#~ msgstr "Игра завершена"

#~ msgid "Game Started"
#~ msgstr "Игра началась"

#~ msgid "Nation Selected"
#~ msgstr "Народ выбран"

#~ msgid "Player Destroyed"
#~ msgstr "Игрок уничтожен"

#~ msgid "Report"
#~ msgstr "Отчёт"

#~ msgid "Server Aborting"
#~ msgstr "Сервер недоступен"

#~ msgid "Server Problems"
#~ msgstr "Проблемы с сервером"

#~ msgid "Message from server operator"
#~ msgstr "Сообщение от оператора сервера"

#~ msgid "Server settings changed"
#~ msgstr "Настройки сервера изменены"

#~ msgid "Turn Bell"
#~ msgstr "Сигнал начала хода"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Сообщение скрипта сценария/правила"

#~ msgid "Year Advance"
#~ msgstr "Начало года"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Использование: %s [настройка ...]\n"
#~ "Действующие настройки:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tПередать все следующие настройки графическому интерфейсу.\n"
#~ "\t\t\tПопробуйте \"%s -- --help\", если Вам нужна дополнительная "
#~ "информация.\n"

#~ msgid "AD"
#~ msgstr "НЭ"

#, fuzzy
#~ msgid "BC"
#~ msgstr "до НЭ"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Редкие"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "Манса"

#, fuzzy
#~ msgid "error"
#~ msgstr "Ошибка чтения/записи"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Изображение"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Внутренние"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<нет соединений>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Освободить игрока (_R)"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Освободить игрока (_R)"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Все игроки готовы; начинаем игру."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Список начальных соединений игрока"

#, fuzzy
#~ msgid "duplicate o  †  †  €†  f map image definition %d ('%s')"
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Неизвестная настройка '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "Торговый отношения между %s и %s прекращены."

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr ""
#~ "Строка символов слишком длинна. Используйте: set <настройка> <значение>"

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Произошла ядерная зима!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Всего:                      %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Всего:                      %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Отображать границы городов"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Сооб"

#, fuzzy
#~ msgid "no"
#~ msgstr "нет"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Время путешествия:   Нет данных   "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "Железная дорога           %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Всего:                      %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", не готов"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Произошла ядерная зима!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Имя игрока: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(список работ не задан)"

#, fuzzy
#~ msgid "error generating the file name"
#~ msgstr "Описание имени файла для сохранения"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Загрузка скрипт-файла: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Невозможно открыть \"%s\"."

#~ msgid "Away"
#~ msgstr "Далеко"

#~ msgid "Novice"
#~ msgstr "Начальный"

#~ msgid "Easy"
#~ msgstr "Лёгкий"

#~ msgid "Hard"
#~ msgstr "Сложный"

#~ msgid "Cheating"
#~ msgstr "Взломанный"

#~ msgid "Experimental"
#~ msgstr "Экспериментальный"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Геноцид"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Воинственные"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Враждебные"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Несговорчивые"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Беспокойные"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Нейтральные"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Вежливые"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Полезные"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Восторженные"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Восхищённые"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Враждебные"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Перемирие"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Война"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Не встречал"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Союз"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Требования мирового масштаба поддерживаются только для чудес."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Требования о игроках поддерживаются только для чудес."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Требования об островах поддерживаются только для чудес"

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Требования для выживания поддерживаются только в мировом масштабе."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" соединения"

#~ msgid "%s units"
#~ msgstr "%s соединения"

#~ msgid "Size %d"
#~ msgstr "Размер %d"

#~ msgid "%s AI"
#~ msgstr "Компьютер %s"

#~ msgid "%s terrain"
#~ msgstr "Рельеф %s"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Рельеф %s"

#~ msgid "%s base"
#~ msgstr "%s база"

#~ msgid "After %s"
#~ msgstr "После %s"

#~ msgid "%s possible"
#~ msgstr "%s возможен"

#~ msgid "City center tile"
#~ msgstr "Квадрат города по центру"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Команда 10"

#, fuzzy
#~ msgid "team %s"
#~ msgstr ", команда %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Паровой двигатель"

#~ msgid "Future Tech. %d"
#~ msgstr "Технология будущего %d"

#~ msgid "Future Tech."
#~ msgstr "Технология будущего"

#~ msgid "Mine"
#~ msgstr "Шахта"

#~ msgid "Hut"
#~ msgstr "Хижина"

#~ msgid "Farmland"
#~ msgstr "Ферма"

#~ msgid "Fallout"
#~ msgstr "Радиация"

#~ msgid "Land"
#~ msgstr "Наземный"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Океан"

#~ msgid "Idle"
#~ msgstr "Бездействует"

#~ msgid "Fortifying"
#~ msgstr "Укрепляется"

#~ msgid "Fortified"
#~ msgstr "Укреплены"

#~ msgid "Goto"
#~ msgstr "Идти к"

#~ msgid "Explore"
#~ msgstr "Исследовать"

#~ msgid "Transform"
#~ msgstr "Преобразовать"

#~ msgid "Base"
#~ msgstr "База"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Подключиться (_o)"

#~ msgid "Moves"
#~ msgstr "Ходы"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Еда/Производство/Золото:"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s модернизирован до %s за %d золота."
#~ msgstr[1] "%s модернизирован до %s за %d золота."
#~ msgstr[2] "%s модернизирован до %s за %d золота."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Извините, невозможно модернизировать %s (пока)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Модернизация %s до %s стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "Модернизация %s до %s стоит %d золота.\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "Модернизация %s до %s стоит %d золота.\n"
#~ "В казне %d золота."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Вы можете модернизировать соединения только в ваших городах."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "Модернизация соединения %s приведёт к высадке на берег соединений, "
#~ "которые оно транспортирует."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Модернизация соединения %s приведёт к высадке на берег соединений, "
#~ "которые оно транспортирует."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Наземные соединения"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv версии %s %s"

#~ msgid "(beta version)"
#~ msgstr "(бета версия)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv версии %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv версии %s"

#~ msgid "betatest version "
#~ msgstr "бета-версия"

#~ msgid "version "
#~ msgstr "версия "

#~ msgid "January"
#~ msgstr "Январь"

#~ msgid "February"
#~ msgstr "Февраль"

#~ msgid "March"
#~ msgstr "Март"

#~ msgid "April"
#~ msgstr "Апрель"

#~ msgid "May"
#~ msgstr "Май"

#~ msgid "June"
#~ msgstr "Июнь"

#~ msgid "July"
#~ msgstr "Июль"

#~ msgid "August"
#~ msgstr "Август"

#~ msgid "September"
#~ msgstr "Сентябрь"

#~ msgid "October"
#~ msgstr "Октябрь"

#~ msgid "November"
#~ msgstr "Ноябрь"

#~ msgid "December"
#~ msgstr "Декабрь"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ВНИМАНИЕ: ЭТО БЕТА ВЕРСИЯ\n"
#~ "Freeciv %s выйдет %s, подробнее %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ВНИМАНИЕ: ЭТО БЕТА ВЕРСИЯ\n"
#~ "Freeciv %s выйдет %s, подробнее %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "'Заставить цивилизацию быть свободной!"

#~ msgid "Aqueduct"
#~ msgstr "Акведук"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Позволяет городу вырасти выше 10 уровня."

#~ msgid "Bank"
#~ msgstr "Банк"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Вместе с зданием Рынка, Банк увеличивает уровень роскоши и сбора налогов "
#~ "в пределах города на 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "В городе с Казармами, каждому построенному наземному соединению будет "
#~ "автоматически присваиваться звание Ветеран, т.е. его сила атаки и защиты "
#~ "будет увеличена на 50%. Также для  повреждённых наземных соединений "
#~ "остающихся в этом городе на целого ход без движения полностью "
#~ "восстанавливается уровень здоровья."

#~ msgid "Barracks II"
#~ msgstr "Казармы II"

#~ msgid "Barracks III"
#~ msgstr "Казармы III"

#~ msgid "Cathedral"
#~ msgstr "Собор"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Собор делает 4 недовольных жителей удовлетворёнными, тем самым делая "
#~ "более простым поддержание порядка в городе. При этом данный эффект не "
#~ "затрагивает граждан недовольных военными действиями."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Городские Стены позволяют увеличить защищённость города. Они в 3 раза "
#~ "повышают силу защиты соединений внутри города против наземных и морских "
#~ "соединений, а также вертолётов. Они не эффективны против воздушных "
#~ "соединений, а также Артиллерии. Городские Стены также предотвращают "
#~ "потерю населения в городе при гибели защищающего сухопутного соединения."

#~ msgid "Colosseum"
#~ msgstr "Колизей"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Развлекает граждан города, делая 3-х недовольных граждан "
#~ "удовлетворёнными. При этом данный эффект не затрагивает граждан "
#~ "недовольных военными действиями."

#~ msgid "Courthouse"
#~ msgstr "Суд"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Уменьшает коррупцию в городе на 50%. При Демократии, Суд делает 1 "
#~ "недовольного гражданина удовлетворённым. Уменьшает вдвое эффективное "
#~ "расстояние до столицы при подсчете стоимости революции."

#~ msgid "Factory"
#~ msgstr "Фабрика"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Увеличивает производство щитов в городе на 50%. Это увеличение может "
#~ "оказать существенное влияние на уровень загрязнения."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Количество сохранённой еды будет установлено как наполовину заполненное, "
#~ "когда город с Амбаром растёт или уменьшается. Это позволяет городу расти "
#~ "быстрее и легче выдерживать голод."

#~ msgid "Hydro Plant"
#~ msgstr "ГЭС"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Уменьшает количество загрязнений, производимых производством в городе на "
#~ "50%. Также увеличивает производство щитов Фабрикой или Заводом в городе: "
#~ "Фабрика и АЭС вместе дают 75% премию, а Фабрика, Завод и АЭС вместе дают "
#~ "150% премию.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: Гидро, Тепловую(обычную) "
#~ "или Атомную."

#~ msgid "Library"
#~ msgstr "Библиотека"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Ускоряет научные исследования в городе на 50%."

#~ msgid "Marketplace"
#~ msgstr "Рынок"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Увеличивает количество роскоши и налогов в городе на 50%."

#~ msgid "Mass Transit"
#~ msgstr "Общественный транспорт"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Нейтрализует загрязнение, производимое населением. Население перестает "
#~ "влиять на загрязнение, производимое городом."

#~ msgid "Mfg. Plant"
#~ msgstr "Завод"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "Вместе с Фабрикой, Завод увеличивает производство щитов на 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "АЭС"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Атомная электростанция - уменьшает количество загрязнения от производства "
#~ "в городе на 50%. Также увеличивает производство щитов Фабрикой или "
#~ "Заводом в городе: Фабрика и АЭС вместе дают 100% прирост производства, а "
#~ "Фабрика, Завод и АЭС вместе дают 150% увеличение.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ГЭС, ТЭС или АЭС."

#~ msgid "Palace"
#~ msgstr "Дворец"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Делает город столицей и центром вашего правительства.  Коррупция в других "
#~ "городах зависит от того, насколько далеко они от столицы, за исключением "
#~ "Демократии и Коммунизма. Стоимость переманивания городов также зависит от "
#~ "расстояния до столицы (при всех формах правления).\n"
#~ "\n"
#~ "Внимательно следите за вашей столицей, т.к. если вы её потеряете, в вашей "
#~ "стране может начаться гражданская война. Потеря вашего дворца также "
#~ "вызывает потерю вашего космического корабля."

#~ msgid "Power Plant"
#~ msgstr "ТЭС"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Тепловая электростанция - увеличивает производство щитов Фабрикой или "
#~ "Заводом в городе: Фабрика и ТЭС вместе дают 100% прирост производства, а "
#~ "Фабрика, Завод и ТЭС вместе дают 150% увеличение. Увеличение производства "
#~ "в городе ведёт к увеличению загрязнений.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ГЭС, ТЭС или АЭС."

#~ msgid "Recycling Center"
#~ msgstr "Переработка"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Постройка перерабатывающего центра уменьшает количество загрязнений, "
#~ "возникающих в городе в результате производства, на 66%."

#~ msgid "SDI Defense"
#~ msgstr "Система ПРО"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Защищает город и его окрестности (в радиусе 2 квадратов) от нападений "
#~ "Ядерными соединениями. Ядерное соединение, нападая на город с Системой "
#~ "ПРО или нападая на соединение (или преднамеренно взрывая) в пределах "
#~ "данного радиуса, будет сбито и не нанесёт поражающего эффекта."

#~ msgid "Space Component"
#~ msgstr "Косм. компонент"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Космические компоненты бывают двух типов: Реактивные и Топливные. Каждая "
#~ "пара уменьшает время полета вашего космического корабля. Вы можете "
#~ "построить до 8 пар.\n"
#~ "\n"
#~ "Прежде, чем вы сможете строить любые части космического корабля, чудо "
#~ "Программа Аполлон должно быть построено любым игроком."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr "Требуется чтобы кто-либо из игроков построил чудо %s.\n"

#~ msgid "Space Module"
#~ msgstr "Косм. модуль"

#~ msgid "Space Structural"
#~ msgstr "Косм. структура"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Космические структуры составляют основу вашего корабля. Все другие части "
#~ "корабля должны быть соединены со структурами для работы. Вы можете "
#~ "построить до 32 структур.\n"
#~ "\n"
#~ "Прежде, чем вы сможете строить какие-либо части космического корабля, "
#~ "чудо Программа Аполлон должно быть построено любым из игроков."

#~ msgid "Temple"
#~ msgstr "Храм"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Делает одного недовольного гражданина удовлетворённым. Открытие "
#~ "Мистицизма удваивает этот эффект. Мистицизм и постройка чуда Оракул "
#~ "делает 4-х граждан удовлетворёнными. При этом данный эффект не "
#~ "затрагивает граждан недовольных военными действиями."

#~ msgid "University"
#~ msgstr "Университет"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Вместе с библиотекой, Университет увеличивает скорость развития науки в "
#~ "городе на 100%"

#~ msgid "Apollo Program"
#~ msgstr "Проект Aполлон"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Все города на карте становятся видны для игрока, который владеет этим "
#~ "чудом, для игрока становится известным всё происходящие вокруг городов не "
#~ "смотря на туман войны. Также позволяет всем игрокам начать строительство "
#~ "деталей космического корабля (предполагается что они исследовали все "
#~ "необходимые технологии)."

#~ msgid "Colossus"
#~ msgstr "Колосс"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Каждый квадрат вокруг города с этим чудом, который уже производит "
#~ "торговые ресурсы, производит ещё один дополнительный торговый ресурс."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Обсерватория Коперника"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Ускоряет развитие науки на 50% в том городе где она построена."

#~ msgid "Cure For Cancer"
#~ msgstr "Лекарство от рака"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Это невероятное открытие делает одного недовольного гражданина "
#~ "удовлетворённым во всех ваших городах (включая недовольных военными "
#~ "действиями)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Путешествие Дарвина"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Путешествие Дарвина привело к открытию эволюции видов, что вызвало "
#~ "увеличение веры в науку. Даёт два немедленных научных открытия."

#~ msgid "Great Library"
#~ msgstr "Великая библиотека"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Цивилизация, которая построила Великую Библиотеку узнает каждое открытие, "
#~ "которое сделают хотя бы две другие цивилизации."

#~ msgid "Great Wall"
#~ msgstr "Великая стена"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Действует как городская стена для всех городов."

#~ msgid "Hanging Gardens"
#~ msgstr "Висячие сады"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Делает одного удовлетворённого гражданина счастливым в каждом городе. В "
#~ "маловероятных случаях когда вообще нет удовлетворённых, недовольные "
#~ "граждане получат эффект от чуда Висячих Садов (включая недовольных "
#~ "военными действиями),  став удовлетворёнными."

#~ msgid "Hoover Dam"
#~ msgstr "Дамба Гувера"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Действует как ГЭС в каждом городе на материке, где построено это чудо. "
#~ "(Уменьшает загрязнение и увеличивает эффект Фабрик и Заводов)."

#~ msgid "Isaac Newton's College"
#~ msgstr "Колледж Исаака Ньютона"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Ускоряет развитие науки на 100% в городе где построен."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Собор Иогана Себастьяна Баха"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Делает двух недовольных граждан удовлетворёнными в каждом вашем городе на "
#~ "континенте где построено чудо (включая недовольных военными действиями) ."

#~ msgid "Lighthouse"
#~ msgstr "Маяк"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Даёт всем морским соединениям 1 дополнительный ход."

#~ msgid "Magellan's Expedition"
#~ msgstr "Путешествие Магеллана"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Даёт всем морским соединениям 1 дополнительный ход."

#~ msgid "Manhattan Project"
#~ msgstr "Проект Манхэттэн"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Капелла Микеланджело"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Удваивает эффект Соборов во всех городах."

#~ msgid "Oracle"
#~ msgstr "Оракул"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Делает дополнительно двух недовольных граждан удовлетворёнными в каждом "
#~ "городе с Храмом. При этом данный эффект не затрагивает граждан "
#~ "недовольных военными действиями."

#~ msgid "Pyramids"
#~ msgstr "Пирамиды"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Позволяет вам выбрать любую форму правления, в том числе ту, которая еще "
#~ "не была открыта вашей цивилизацией без переходного периода анархии."

#~ msgid "SETI Program"
#~ msgstr "Программа SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Увеличивает производство науки в каждом городе на 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Театр Шекспира"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Делает всех злых и недовольных граждан удовлетворёнными в городе где "
#~ "расположен, включая граждан недовольных военными действиями."

#~ msgid "United Nations"
#~ msgstr "ООН"

#~ msgid "Women's Suffrage"
#~ msgstr "Женское избирательное право"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Во всех городах эффект недовольства военными соединениями уменьшается на "
#~ "1. При Республике военные соединения не вызывают недовольства, а при "
#~ "Демократии вызывают только 1 единицу недовольства вместо 2."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:Ш"

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:У"

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:Н"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Европейский"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Классический"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Тропический"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Азиатский"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Вавилонский"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Кельтский"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Ренессанс"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Индустриальный"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Модерн"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Постмодерн"

#~ msgid "Civ1 ruleset"
#~ msgstr "Правила Civ1"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Вы играете по правилам civ1. Эти правила проще правил Freeciv по "
#~ "умолчанию. Если вы знаете только правила по умолчанию, необходимо будет "
#~ "некоторое время что-бы увидеть эти различия.\n"
#~ "\n"
#~ " * В этих правилах содержится меньше видов технологий, зданий и "
#~ "соединений.\n"
#~ " * У соединений нет индикатора здоровья. Если они одерживают победу в "
#~ "сражении индикатор здоровья у них не уменьшается.\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Грамотность"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Эпидемия"

#~ msgid "Team 0"
#~ msgstr "Команда 0"

#~ msgid "Team 1"
#~ msgstr "Команда 1"

#~ msgid "Team 2"
#~ msgstr "Команда 2"

#~ msgid "Team 3"
#~ msgstr "Команда 3"

#~ msgid "Anarchy"
#~ msgstr "Анархия"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Вождь"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Вождь"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Анархия это просто отсутствие любого правительства. При этом жители "
#~ "неорганизованы и не выполняют своей работы, тратя все деньги, не платя "
#~ "налогов и ничего не исследуя.\n"
#~ "\n"
#~ "Коррупция при анархии немного меньше, чем при Деспотизме, но люди немного "
#~ "более несчастливы."

#~ msgid "Despotism"
#~ msgstr "Деспотизм"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Вождь"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "?female:Вождь"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "При Деспотизме вы - абсолютный монарх. Контроль над жителями "
#~ "поддерживается, в основном, военным положением.\n"
#~ "\n"
#~ "Уровень коррупции при деспотизме выше, чем при всех прочих формах "
#~ "правления."

#~ msgid "Monarchy"
#~ msgstr "Монархия"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "в %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Королева"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "При Монархии король или королева служит наследственным лидером Вашего "
#~ "правительства.\n"
#~ "\n"
#~ "При Монархии размах коррупции невелик, такой же, как и при Республике."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "При Монархии король или королева служит наследственным лидером Вашего "
#~ "правительства.\n"
#~ "\n"
#~ "При Монархии размах коррупции невелик, такой же, как и при Республике."

#~ msgid "Communism"
#~ msgstr "Коммунизм"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Товарищ"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Товарищ"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Коммунизм основывается на той идее, что все люди равны. Собственником "
#~ "всех товаров является государство, а не частные граждане. Коммунизм даёт "
#~ "баланс между военным и коммерческим стилем управления\n"
#~ "\n"
#~ "При Коммунизме коррупция не варьируется в зависимости от расстояния до "
#~ "столицы; все города (включая столицу) имеют скромный уровень коррупции."

#~ msgid "Republic"
#~ msgstr "Республика"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "При Республиканской форме правления граждане выбирают представителей, "
#~ "которые будут управлять ими; так как избранный лидер должен сохранять "
#~ "популярность, чтобы не потерять управление, граждане получают большую "
#~ "степень свободы.  Жители при Республике легко становятся недовольными, но "
#~ "самодостаточность Ваших граждан позволяет больший уровень торговли."

#~ msgid "Democracy"
#~ msgstr "Демократия"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Президент"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?female:Президент"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "При Демократии граждане непосредственно управляют государством прямым "
#~ "голосованием по вопросам. Демократия даёт высочайший уровень торговли, но "
#~ "также даёт и наибольшее потенциальное несчастье.  При Демократии нет "
#~ "коррупции, но жители очень часто теряют спокойствие во время войн."

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "При Демократии граждане непосредственно управляют государством прямым "
#~ "голосованием по вопросам. Демократия даёт высочайший уровень торговли, но "
#~ "также даёт и наибольшее потенциальное несчастье.  При Демократии нет "
#~ "коррупции, но жители очень часто теряют спокойствие во время войн.\n"
#~ "Поскольку (счастливые) граждане демократических государств верят своему "
#~ "правительсту, их лояльность непоколебима. Военные соединения "
#~ "демократических цивилизаций не могут быть подкуплены, а города не могут "
#~ "подстрекаться к бунту вражескими дипломатами."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Древние"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Современные"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Американцы"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Официально называются Соединенные Штаты Америки. Получили независимость "
#~ "от Британской Империи в результате революции 1776-1783 годов н.э."

#~ msgid "Aztec"
#~ msgstr "Ацтеки"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Ацтеки"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Ацтеки, народ говорящий из Сонорской пустыни говорящий на языке нахуатль, "
#~ "в XV веке н.э. захватили контроль над цивилизацией толтеков в центральной "
#~ "Мексике, восстановив человеческие жертвоприношения. Были завоеваны "
#~ "испанцами под руководством Кортеса в 1524 году."

#~ msgid "Babylonian"
#~ msgstr "Вавилоняне"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Вавилоняне"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Вавилон был крупнейшим из городов Месопотамии с 1800 по 700 годы до н.э. "
#~ "Вавилоном владели амориты, касситы, ассирийцы и халдеи."

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Лугал"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "?female:Лугал"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Энси"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "?female:Энси"

#~ msgid "Chinese"
#~ msgstr "Китайцы"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Китайцы"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Китай - древнейшая из крупнейших цивилизаций мира, существующих на "
#~ "сегодняшний день, чья история насчитывает больше 3500 лет. Китай был в "
#~ "первый раз объединен династией Цинь в 221 году до Нашей Эры. С тех пор "
#~ "Китай пережил многочисленные периоды раздробленности и объединения, и был "
#~ "многократно покорен разнообразными захватчиками из-за его пределов. "
#~ "Сегодня на материковой части территории Китая находится Китайская "
#~ "Народная Республика (КНР), основанная Коммунистической Партией Китая "
#~ "(КПК) в 1949 году, в то время как на острове Тайвань находится Китайская "
#~ "Республика под руководством Народной Партии (Гоминьдан), куда её лидеры "
#~ "бежали после поражения в гражданской войне."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Председатель"

#~ msgid "Egyptian"
#~ msgstr "Египтяне"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Египтяне"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Египет был второй из старейших цивилизаций мира. С древности он имел "
#~ "высокий процент городского населения и поддерживал большое население на "
#~ "территории, нанесённой илом, принесенным ежегодными разливами Нила."

#~ msgid "English"
#~ msgstr "Англичане"

#~ msgid "?plural:English"
#~ msgstr "?plural:Англичане"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Англия была объединена Альфредом Великим из Уэссекса в конце IX века н."
#~ "э., а через век была завоевана Вильгельмом Завоевателем в последнем "
#~ "успешном вторжении в страну."

#~ msgid "French"
#~ msgstr "Французы"

#~ msgid "?plural:French"
#~ msgstr "?plural:Французы"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Франция долгое время была мощнейшим государством Европы. Завоевания "
#~ "Императора Наполеона и Карла Великого объединили большую часть Европы под "
#~ "флагом Франции."

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "?female:Примьер"

#~ msgid "German"
#~ msgstr "Немцы"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Немцы"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Германия была объединена в 1871 году прусскими военными силами. После "
#~ "Первой мировой войны она стала республикой, но попала под влияние "
#~ "фашистов в 1933 году и начала вторую мировую войну. После войны она была "
#~ "разделена на два государства, которые объединились в 1990 году по "
#~ "окончании холодной войны."

#~ msgid "Greek"
#~ msgstr "Греки"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Греки"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Древние греки, между Микенами и римским завоеванием."

#~ msgid "Indian"
#~ msgstr "Индийцы"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Индийцы"

#~ msgid "Mongol"
#~ msgstr "Монголы"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Монголы"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "За столетия после их объединения Чингизханом, монголами была создана "
#~ "величайшая по  площади империю в истории человечества, занимавшая большую "
#~ "часть Еразийского континента. Большой след в истории оставил жестокость с "
#~ "которой шло создание этой империи."

#~ msgid "Roman"
#~ msgstr "Римляне"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Римляне"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Согласно легенде, Рим был основан Ромулом в 753 году до н.э. В период "
#~ "расцвета Рим правил почти всей Европой, северной Африкой и Месопотамией."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Император"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Императрица"

#~ msgid "Russian"
#~ msgstr "Русские"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Согласно легенде, славяно-финские племена Новгорода призвали в 862 году н."
#~ "э. варяжского(викинга) князя Рюрика, дабы тот принёс порядок в их землю. "
#~ "Рюрик стал основателем Киевской Руси, первого русского государства. В XI "
#~ "веке Киевская Русь распадается на мелкие княжества, которые были "
#~ "впоследствии объединены Иваном III Великим в XV веке. После решительной "
#~ "победы над шведами в Северной войне(длившаяся 21 год) Пётр I объявил "
#~ "Россию империей в 1721 году. Эта империя просуществовала вплоть до 1917 "
#~ "года, когда в результате революции последний император лишился трона. "
#~ "После распада Советского Союза Россия вновь появилась на карте мира - "
#~ "теперь как федеративная республика."

#~ msgid "Zulu"
#~ msgstr "Зулусы"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Зулусы"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Зулусы - воинственное племя из группы Банту, которое мигрировало из "
#~ "центрально-западной Африки в южную в начале XVIII века, подчинив себе "
#~ "местные племена Хойсан и сталкиваясь с европейскими поселенцами."

#~ msgid "Advanced Flight"
#~ msgstr "Улучшенный полёт"

#~ msgid "Alphabet"
#~ msgstr "Алфавит"

#~ msgid "Astronomy"
#~ msgstr "Астрономия"

#~ msgid "Atomic Theory"
#~ msgstr "Теория атома"

#~ msgid "Automobile"
#~ msgstr "Автомобиль"

#~ msgid "Banking"
#~ msgstr "Банковское дело"

#~ msgid "Bridge Building"
#~ msgstr "Строительство мостов"

#~ msgid "Bronze Working"
#~ msgstr "Обработка бронзы"

#~ msgid "Ceremonial Burial"
#~ msgstr "Захоронение"

#~ msgid "Chemistry"
#~ msgstr "Химия"

#~ msgid "Chivalry"
#~ msgstr "Рыцарство"

#~ msgid "Code of Laws"
#~ msgstr "Свод законов"

#~ msgid "Combustion"
#~ msgstr "Двигатель"

#~ msgid "Computers"
#~ msgstr "Компьютеры"

#~ msgid "Conscription"
#~ msgstr "Воинская повинность"

#~ msgid "Construction"
#~ msgstr "Конструирование"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Позволяет Колонистам строить крепости."

#~ msgid "Currency"
#~ msgstr "Деньги"

#~ msgid "Electricity"
#~ msgstr "Электричество"

#~ msgid "Electronics"
#~ msgstr "Электроника"

#~ msgid "Engineering"
#~ msgstr "Инженерное дело"

#~ msgid "Explosives"
#~ msgstr "Взрывчатка"

#~ msgid "Feudalism"
#~ msgstr "Феодализм"

#~ msgid "Flight"
#~ msgstr "Полеты"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr ""
#~ "Уменьшает доход получаемый один раз при создании новых торговых путей."

#~ msgid "Fusion Power"
#~ msgstr "Термоядерная энергия"

#~ msgid "Genetic Engineering"
#~ msgstr "Генная инженерия"

#~ msgid "Gunpowder"
#~ msgstr "Порох"

#~ msgid "Horseback Riding"
#~ msgstr "Верховая езда"

#~ msgid "Industrialization"
#~ msgstr "Индустриализация"

#~ msgid "Invention"
#~ msgstr "Изобретательство"

#~ msgid "Iron Working"
#~ msgstr "Обработка железа"

#~ msgid "Labor Union"
#~ msgstr "Профсоюзы"

#~ msgid "Literacy"
#~ msgstr "Грамотность"

#~ msgid "Magnetism"
#~ msgstr "Магнетизм"

#~ msgid "Map Making"
#~ msgstr "Картография"

#~ msgid "Masonry"
#~ msgstr "Строительство"

#~ msgid "Mass Production"
#~ msgstr "Массовое производство"

#~ msgid "Mathematics"
#~ msgstr "Математика"

#~ msgid "Medicine"
#~ msgstr "Медицина"

#~ msgid "Metallurgy"
#~ msgstr "Металлургия"

#~ msgid "Mysticism"
#~ msgstr "Мистицизм"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Усиливает эффект Храмов."

#~ msgid "Navigation"
#~ msgstr "Навигация"

#~ msgid "Nuclear Fission"
#~ msgstr "Ядерное деление"

#~ msgid "Nuclear Power"
#~ msgstr "Ядерная энергия"

#~ msgid "Philosophy"
#~ msgstr "Философия"

#~ msgid "Physics"
#~ msgstr "Физика"

#~ msgid "Plastics"
#~ msgstr "Пластмассы"

#~ msgid "Pottery"
#~ msgstr "Глиняные изделия"

#~ msgid "Railroad"
#~ msgstr "Железная дорога"

#~ msgid "Recycling"
#~ msgstr "Вторичная переработка"

#~ msgid "Refining"
#~ msgstr "Очистка"

#~ msgid "Religion"
#~ msgstr "Религия"

#~ msgid "Robotics"
#~ msgstr "Роботы"

#~ msgid "Rocketry"
#~ msgstr "Ракета"

#~ msgid "Space Flight"
#~ msgstr "Космический полёт"

#~ msgid "Steam Engine"
#~ msgstr "Паровой двигатель"

#~ msgid "Steel"
#~ msgstr "Сталь"

#~ msgid "Superconductors"
#~ msgstr "Сверхпроводники"

#~ msgid "The Corporation"
#~ msgstr "Корпорация"

#~ msgid "The Republic"
#~ msgstr "Республика"

#~ msgid "The Wheel"
#~ msgstr "Колесо"

#~ msgid "Theory of Gravity"
#~ msgstr "Теория гравитации"

#~ msgid "Writing"
#~ msgstr "Письменность"

#~ msgid "Ocean"
#~ msgstr "Океан"

#~ msgid "Arctic"
#~ msgstr "Ледник"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Арктический квадраты может находится только на крайнем севере и юге "
#~ "Земли. Они являются чрезвычайно холодными и поэтому мало полезны для "
#~ "освоения."

#~ msgid "Desert"
#~ msgstr "Пустыня"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Пустыни - чрезвычайно сухие области, что серэезно затрудняет сельское "
#~ "хозяйство и торговлю."

#~ msgid "Forest"
#~ msgstr "Лес"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Леса - плотно заросшие области, что затрудняет сельское хозяйство."

#~ msgid "Grassland"
#~ msgstr "Степь"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Степь - идеальное место для сельского хозяйства."

#~ msgid "Hills"
#~ msgstr "Холмы"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Помимо доступности для сельского хозяйства, Холмы часто богаты "
#~ "минеральными ресурсами."

#~ msgid "Jungle"
#~ msgstr "Джунгли"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Джунгли - очень плотно заросшие области, что делает сельское хозяйство "
#~ "проблематичным."

#~ msgid "Mountains"
#~ msgstr "Горы"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Горы - это регионы, находящиеся высоко над уровнем моря, что затруднят "
#~ "сельское хозяйство и торговлю."

#~ msgid "Plains"
#~ msgstr "Равнины"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Равнины - большие малозаселенные регионы, что несколько затрудняет "
#~ "торговлю."

#~ msgid "Swamp"
#~ msgstr "Болото"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Болота отличаются чрезмерным количеством воды, делая сельское хозяйство "
#~ "проблематичным."

#~ msgid "Tundra"
#~ msgstr "Тундра"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Тундра - широкая, холодная полоса, пригодная для слабо развитого "
#~ "сельского хозяйства и мало для чего еще."

#~ msgid "?animals:Game"
#~ msgstr "Дичь"

#~ msgid "Coal"
#~ msgstr "Уголь"

#~ msgid "Fish"
#~ msgstr "Рыба"

#~ msgid "Gems"
#~ msgstr "Драгоценности"

#~ msgid "Horses"
#~ msgstr "Лошади"

#~ msgid "Oasis"
#~ msgstr "Оазис"

#~ msgid "Oil"
#~ msgstr "Нефть"

#~ msgid "Resources"
#~ msgstr "Ресурсы"

#~ msgid "Seals"
#~ msgstr "Тюлени"

#~ msgid "Fortress"
#~ msgstr "Крепость"

#~ msgid "River"
#~ msgstr "Река"

#~ msgid "green"
#~ msgstr "неопытный"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "?unit:Вождь"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "?unit:Вождь"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "?unit:Вождь"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "?unit:Вождь"

#~ msgid "Settlers"
#~ msgstr "Колонисты"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Колонисты, одно из ключевых соединений в игре. Кроме создания новых "
#~ "городов, они могут улучшать рельеф местности, например строя ирригацию, "
#~ "шахты и дороги. Подробнее в разделе \"Изменение рельефа\".\n"
#~ "\n"
#~ "Для поддержки Колонистов требуется не только часть производства, но и "
#~ "часть еды. По этому всегда надо следить за уровнем еды в родном городе "
#~ "Колониста иначе он может погибнуть. При республиканской и демократической "
#~ "формах правления Колонисты требуют в два раза больше еды за ход."

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Колонисты, одно из ключевых соединений в игре. Кроме создания новых "
#~ "городов, они могут улучшать рельеф местности, например строя ирригацию, "
#~ "шахты и дороги. Подробнее в разделе \"Изменение рельефа\".\n"
#~ "\n"
#~ "Для поддержки Колонистов требуется не только часть производства, но и "
#~ "часть еды. По этому всегда надо следить за уровнем еды в родном городе "
#~ "Колониста иначе он может погибнуть. При республиканской и демократической "
#~ "формах правления Колонисты требуют в два раза больше еды за ход."

#~ msgid "Militia"
#~ msgstr "Ополчение"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Это соединение может быть построено в начале игры. Это самое "
#~ "слабозащищённое  из всех соединений."

#~ msgid "Phalanx"
#~ msgstr "Фаланга"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "Фаланга, бронированная пехота, очень хорошо подходит для защиты городов."

#~ msgid "Legion"
#~ msgstr "Легион"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Легионеры очень хорошо вооружённое и дисциплинированное пехотное "
#~ "соединение с превосходными способностями для наступления."

#~ msgid "Musketeers"
#~ msgstr "Мушкетеры"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Мушкетеры, пехотное соединение вооружённое первыми образцами ручного "
#~ "огнестрельного оружия, являются хорошей заменой Копейщиков, как "
#~ "эффективные соединения для защиты городов."

#~ msgid "Riflemen"
#~ msgstr "Стрелки"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Стрелки, пехота эпохи Мировых Войн, очень эффективны при защите городов."

#~ msgid "Mech. Inf."
#~ msgstr "БМП"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "БМП: у этого соединения самая высокая защита из всех сухопутных "
#~ "соединений, но оно доступно только в самом конце технологического "
#~ "развития."

#~ msgid "Cavalry"
#~ msgstr "Кавалерия"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Кавалерия, конные войска, лучше всего подходят для проведения "
#~ "молниеносных рейдов в тылу врага."

#~ msgid "Chariot"
#~ msgstr "Колесница"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Колесницы, вооружённые конные повозки, более мощные, но и более дорогие "
#~ "чем Кавалерия."

#~ msgid "Knights"
#~ msgstr "Рыцари"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Рыцари, конные тяжеловооружённые войска."

#~ msgid "Armor"
#~ msgstr "Танк"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Танк, моторизированное соединение  с высоким уровнем огневой и броневой "
#~ "мощи, наносящие большой урон любому конному соединению."

#~ msgid "Catapult"
#~ msgstr "Катапульта"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Катапульты, большие военные машины бросающие камни. Они наносят большой "
#~ "урон при нападение, но очень слабы в защите, по этому нуждаются в "
#~ "сопровождении."

#~ msgid "Cannon"
#~ msgstr "Пушка"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Пушки, крупное огнестрельное оружие стреляющее ядрами на большое "
#~ "расстояние. Они наносят большой урон при нападение, но очень слабы в "
#~ "защите, по этому нуждаются в сопровождении."

#~ msgid "Artillery"
#~ msgstr "Артиллерия"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Артиллерия, усовершенствованная Пушка, эффективна, как в защите, так и в "
#~ "атаке."

#~ msgid "Fighter"
#~ msgstr "Штурмовик"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Штурмовики это первые ваши воздушные соединения. Они могут перемещаться "
#~ "где угодно и атаковать соединения любого типа."

#~ msgid "Bomber"
#~ msgstr "Бомбардировщик"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Бомбардировщики, специальные воздушные соединения предназначенные для "
#~ "атак только на не воздушные соединения."

#~ msgid "Trireme"
#~ msgstr "Трирема"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Трирема, первое ваше морское соединение. Основное её предназначения "
#~ "транспортировка соединений по морю, имеет начальные уровень атаки, но не "
#~ "может далеко отходить в море от берега."

#~ msgid "Sail"
#~ msgstr "Парусник"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr "Парусник сменяет Трирему, он более уверенно идёт в открытом море."

#~ msgid "Frigate"
#~ msgstr "Фрегат"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Фрегат, универсальное морское соединение, являясь мощным наступательным "
#~ "соединение, он может использоваться в качестве транспорта."

#~ msgid "Ironclad"
#~ msgstr "Броненосец"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Броненосец, судно с прочной бронёй, более мощное чем Фрегат, но без "
#~ "транспортных возможностей последнего."

#~ msgid "Cruiser"
#~ msgstr "Крейсер"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Крейсер, хорошо защищённое судно."

#~ msgid "Battleship"
#~ msgstr "Линкор"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Крейсер, самое мощное военно морское соединение с мощной защитой для "
#~ "обороны и вооружением для атаки."

#~ msgid "Submarine"
#~ msgstr "Подводная лодка"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Подводная лодка перемещаясь в глубинах океана имеет высокую "
#~ "стратегическую ценность, но слабы при обороне."

#~ msgid "Carrier"
#~ msgstr "Авианосец"

#, fuzzy
#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Крейсер, хорошо защищённое судно."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Совет: Защищайте авианосцы несколькими быстрыми кораблями и линкором. "
#~ "Потерять такой корабль ОЧЕНЬ неприятно и дорого."

#~ msgid "Transport"
#~ msgstr "Транспорт"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Транспорт не способен самостоятельно атаковать, но он может защищаться "
#~ "при нападении."

#~ msgid "Nuclear"
#~ msgstr "Атомная ракета"

#~ msgid "Diplomat"
#~ msgstr "Дипломат"

#~ msgid "Caravan"
#~ msgstr "Караван"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Каждый караван, используемый для постройки чуда, добавляет 50 щитов при "
#~ "строительстве чуда.\n"
#~ "\n"
#~ "Совет: Вы можете собрать несколько караванов заранее, привести их в "
#~ "город, где строится чудо, и построить его за один ход!"

#~ msgid "Barbarian Leader"
#~ msgstr "Вождь варваров"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Если Вы убиваете вождя варваров в квадрате, где нет других соединений, Вы "
#~ "получаете 100 золотых выкупа, но только если Вы сделали это наземным "
#~ "соединением."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Позволяет городу строить морские соединения со статусом Ветеран. Кроме "
#~ "этого, повреждённые соединение, остающиеся в городе в течение хода, "
#~ "полностью восстанавливаются."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Позволяет городу производить воздушные соединения-ветераны (в том числе "
#~ "вертолёты). Также, повреждённые воздушные соединения (в том числе "
#~ "вертолёты), которые остаются в городе в течение одного хода без движения, "
#~ "восстанавливаются полностью.\n"
#~ "\n"
#~ "Два города с аэропортами позволяют перебросить одно соединение за ход. "
#~ "Переброска моментально переносит соединение из одного города в другой, "
#~ "используя все ходы соединения. У соединения должны остаться ходы до "
#~ "начала переброски, иначе оно не будет переброшено."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Позволяет городу вырасти выше 8 уровня. Для роста выше 12 уровня "
#~ "дополнительно требуется Канализация."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "В городе с Казармами, каждому построенному сухопутному соединению будет "
#~ "автоматически присваиваться звание Ветеран, т.е. его сила атаки и защиты "
#~ "будет увеличена на 50%. Также для  повреждённых сухопутных соединений "
#~ "остающихся в этом городе на целого ход без движения полностью "
#~ "восстанавливается уровень здоровья."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Собор делает 3 недовольных гражданина удовлетворёнными, тем самым делая "
#~ "более простым поддержание порядка в городе, при этом данный эффект не "
#~ "затрагивает граждан недовольных военными действиями. Открытие Теологии "
#~ "увеличивает эффект Собора, дополнительно делая 1 недовольного гражданина "
#~ "удовлетворённым. Открытие Коммунизма уменьшает эффект Собора, делая 1 "
#~ "удовлетворённого гражданина недовольным."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Городские Стены позволяют увеличить защищённость города. Они в 3 раза "
#~ "повышают силу защиты соединений внутри города против наземных соединений "
#~ "и вертолётов. Они не эффективны против морских и воздушных соединений, а "
#~ "также Гаубиц. Городские Стены также предотвращают потерю населения в "
#~ "городе при гибели защищающего сухопутного соединения."

#~ msgid "Coastal Defense"
#~ msgstr "Береговые укрепления"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Увеличивают защиту соединений в городе в 2 раза против бомбардировки с "
#~ "вражеских кораблей."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Развлекает граждан города, делая 3 недовольных гражданина "
#~ "удовлетворёнными. (Четыре после открытия Электроники). При этом данный "
#~ "эффект не затрагивает граждан недовольных военными действиями."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Уменьшает коррупцию и растраты в городе на 50%. При Демократии, Суд также "
#~ "делает 1 недовольного гражданина удовлетворённым (кроме недовольных "
#~ "военными действиями). Уменьшает вдвое эффективное расстояние до столицы "
#~ "при подсчете стоимости революции."

#~ msgid "Harbor"
#~ msgstr "Гавань"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Добавляет 1 лишний ресурс еды ко всем океанским квадратам. Для постройки "
#~ "этого здания город должен быть на побережье."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "Вместе с Фабрикой, Завод увеличивает производство щитов на 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Платформа"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Добавляет 1 лишний ресурс щиты ко всем океанским квадратам "
#~ "разрабатываемых городом. Для постройки этого здания город должен быть на "
#~ "побережье."

#~ msgid "Police Station"
#~ msgstr "Полиция"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Уменьшает количество недовольных, вызванное военными соединениями вне "
#~ "города на 2 при Демократии и на 1 при Республике, другими словами "
#~ "нейтрализует негативное воздействие одного воинского соединения. Не "
#~ "действует при других формах правления."

#~ msgid "Port Facility"
#~ msgstr "Порт"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Позволяет городу строить морские соединения со статусом Ветеран. Кроме "
#~ "этого, повреждённые соединение, остающиеся в городе в течение хода, "
#~ "полностью восстанавливаются."

#~ msgid "Research Lab"
#~ msgstr "Лаборатория"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Вместе с библиотекой, Исследовательская лаборатория увеличивает скорость "
#~ "развития науки в городе на 100%. Вместе с библиотекой и университетом, "
#~ "Исследовательская лаборатория увеличивает скорость развития науки в "
#~ "городе на 150%."

#~ msgid "SAM Battery"
#~ msgstr "Батарея ПВО"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Удваивает защиту для всех соединений в городе при атаки воздушными "
#~ "соединениями (за исключением вертолётов и ракет)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Защищает город и его окрестности (в радиусе 2 квадратов) от нападений "
#~ "Ядерными соединениями. Ядерное соединение, нападая на город с Системой "
#~ "ПРО или нападая на соединение (или преднамеренно взрывая) в пределах "
#~ "данного радиуса, будет сбито и не нанесёт поражающего эффекта. Кроме "
#~ "того, удваивает защиту соединений в городе против неядерных ракет."

#~ msgid "Sewer System"
#~ msgstr "Канализация"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Позволяет городу вырасти выше 12 уровня. Для роста до 8 уровня также "
#~ "требуется Акведук."

#~ msgid "Solar Plant"
#~ msgstr "СЭС"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Солнечная электростанция - уничтожает все загрязнения от производства в "
#~ "городе. Увеличивает производство щитов Фабрикой или Заводом в городе: "
#~ "Фабрика и СЭС совместно дают 100% прирост производства, а Фабрика, Завод "
#~ "и СЭС вместе дают 150% увеличение.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ТЭС, ГЭС, АЭС или СЭС."

#~ msgid "Stock Exchange"
#~ msgstr "Биржа"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Вместе с Банком, Биржа увеличивает налоги и роскошь в городе на 50%. "
#~ "Вместе с Рынком и Банком, Биржа увеличивает налоги и роскошь в городе на "
#~ "150%."

#~ msgid "Super Highways"
#~ msgstr "Автомагистрали"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Увеличивает торговые ресурсы на 50% на всех квадратах с дорогами или "
#~ "железными дорогами."

#~ msgid "Supermarket"
#~ msgstr "Супермаркет"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Увеличивает производство еды на 50% на каждом квадрате типа Ферма, "
#~ "используемом вокруг города. Квадратами типа Ферма являются те, которые "
#~ "были дважды орошены."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Все города на карте становятся видны для игрока, который его создал, "
#~ "игрок получает данные о рельефе местности и городах (но не о соединениях) "
#~ "через туман войны. Также позволяет всем игрокам начать строительство "
#~ "деталей космического корабля (предполагается, что они к тому моменту "
#~ "исследовали все необходимые для этого технологии)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Компания Aдама Смита"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Городские улучшения, обычно требующие 1 единицу золота на поддержку, "
#~ "становятся бесплатными, для всех городов."

#~ msgid "Eiffel Tower"
#~ msgstr "Эйфелева башня"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Ваша репутация и доброе к Вам отношение других народов восстанавливается "
#~ "в четыре раза быстрее"

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Делает одного удовлетворённого гражданина счастливым в каждом городе. "
#~ "Делает дополнительно двух удовлетворённых граждан счастливыми в городе "
#~ "где расположено чудо Висячие Сады (то есть итого 3-х). В тех случаях "
#~ "когда в городе нет удовлетворённых граждан, чудо Висячие Сады действует "
#~ "на недовольных граждан (включая недовольных военными действиями) делая их "
#~ "удовлетворёнными."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Действует как если бы в каждом городе было по ГЭС. (Это уменьшает "
#~ "загрязнения от Фабрик и Заводов.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Делает двух недовольных граждан в каждом городе удовлетворёнными (включая "
#~ "недовольных военными действиями) ."

#~ msgid "King Richard's Crusade"
#~ msgstr "Крестовый поход"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Добавляет один лишний щит к производству на каждом квадрате вокруг "
#~ "города, где он построен."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Мастерская Леонардо"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Модернизирует одно устаревшее соединение за ход игры."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Даёт всем морским соединением 1 дополнителный ход и предотвращает риск "
#~ "потери Трирем в море. Делает все новые морские соединения ветеранами (во "
#~ "всех городах)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Даёт всем морским соединениям 2 дополнительных хода."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Посольство Марко Поло"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Игрок имеющий это чудо, получает посольство со всеми игроками."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Считается как наличие Собора во всех ваших городах. Это делает 3 "
#~ "недовольных гражданина удовлетворёнными в каждом городе, при этом данный "
#~ "эффект не затрагивает граждан недовольных военными действиями. Открытие "
#~ "Теологии увеличивает эффект Собора, дополнительно делая 1 недовольного "
#~ "гражданина удовлетворённым. Открытие Коммунизма уменьшает эффект Собора, "
#~ "делая 1 удовлетворённого гражданина недовольным."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Считается как Амбар в каждом городе."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Ускоряет научные исследования в каждом городе с библиотекой на 50% "
#~ "(Считается как Исследовательский Центр в каждом городе.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Статуя свободы"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Военная академия"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Все Ваши новые наземные соединения становятся ветеранами (для всех "
#~ "городов). Шансы соединения стать ветераном после битвы увеличиваются с "
#~ "50% до 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Соединения получают две лишних единицы здоровья за ход."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Считается как Полиция в каждом городе. (То есть в каждом городе уменьшает "
#~ "количество недовольных, вызванное военными соединениями вне города на 2 "
#~ "при Демократии и на 1 при Республике, другими словами нейтрализует "
#~ "негативное воздействие одного воинского соединения. Не действует при "
#~ "других формах правления.)."

#~ msgid "Capitalization"
#~ msgstr "Капитализация"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a  †  †  €†   city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Это не обычное здание. Устанавливая производство в Капитализацию, вы "
#~ "направляете производство щитов на производство денег."

#~ msgid "Civ2 ruleset"
#~ msgstr "Правила Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Вы играете по правилам civ1. Эти правила похожи на правила Freeciv по "
#~ "умолчанию, но между ними есть определённые различия."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "При Монархии король или королева является наследственным лидером Вашего "
#~ "правительства.\n"
#~ "\n"
#~ "При Монархии размах коррупции и растрат невелик, такой же, как и при "
#~ "Республике."

#~ msgid "Fundamentalism"
#~ msgstr "Фундаментализм"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Пepвocвящeнник"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Пepвocвящeнницa"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "При Демократии граждане непосредственно управляют государством прямым "
#~ "голосованием по вопросам. Демократия даёт высочайший уровень торговли, но "
#~ "также даёт и наибольшее потенциальное несчастье.  При Демократии нет "
#~ "коррупции, но жители очень часто теряют спокойствие во время войн."

#~ msgid "Carthaginian"
#~ msgstr "Карфагеняне"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Карфагеняне"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Карфагеняне были потомками финикийских торговцев, владевшими обширной "
#~ "морской империей в Средиземноморье в период с V по II века  н.э. Карфаген "
#~ "был уничтожен Римом в 146 году до н.э."

#~ msgid "Celtic"
#~ msgstr "Кельтский"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Галлы"

#~ msgid "Japanese"
#~ msgstr "Японцы"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Японцы"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Согласно традиционной японской мифологии, Япония была основана в VII веке "
#~ "до н.э. наследниками императора Джимму."

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Сегун"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Сёгун"

#~ msgid "Persian"
#~ msgstr "Персы"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Персы"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Первая Персидская (Ахеменидов) Империя  существовала с 550 до н.э. до 330 "
#~ "гг до н.э.; вторая Персидская (Сассанидов) Империя существовала в период "
#~ "с 226 года н.э. по 642 год н.э."

#~ msgid "Sioux"
#~ msgstr "Сиу"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Сиу"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Сиу, народ Северной Америки, вёл несколько войн с Соединенными Штатами. И "
#~ "состояло из трёх племён: Лакота, Дакота и Накота."

#~ msgid "Spanish"
#~ msgstr "Испанцы"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Испанцы"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Современное испанское государство было создано, когда правители "
#~ "королевств Кастилия и Арагон освободили Перинейский полуостров от мавров. "
#~ "Реконкиста закончилась в 1492 году н.э., и в том-же году Христофор Колумб "
#~ "отплыл от берегов Испании. "

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Кардинал"

#~ msgid "Viking"
#~ msgstr "Викинги"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Викинги"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Викинги грабили и торговали вдоль побережья Европы в период с IX века по "
#~ "XI век н.э. Вожди викингов стали правителями Нормандии, России и на "
#~ "небольшой период Королевства Сицилии."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Джарл"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "?female:Джарл"

#~ msgid "Barbarian"
#~ msgstr "Варвар"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Варвары"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "На заре цивилизации варвары были повсеместной угрозой для культурных "
#~ "людей."

#~ msgid "Pirate"
#~ msgstr "Пираты"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Пираты"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Пока моряки пересекли моря и океаны под парусами, пираты были их основной "
#~ "угрозой, а также всех прибрежных поселений."

#~ msgid "Amphibious Warfare"
#~ msgstr "Морской десант"

#~ msgid "Combined Arms"
#~ msgstr "Совмещённое оружие"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Уменьшает эффект Соборов."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Позволяет Колонистам и Инженерам строить крепости."

#~ msgid "Economics"
#~ msgstr "Экономика"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Усиливает эффект Колизея."

#~ msgid "Environmentalism"
#~ msgstr "Энвайронментализм"

#~ msgid "Espionage"
#~ msgstr "Шпионаж"

#~ msgid "Guerilla Warfare"
#~ msgstr "Скрытая война"

#~ msgid "Laser"
#~ msgstr "Лазер"

#~ msgid "Leadership"
#~ msgstr "Лидерство"

#~ msgid "Machine Tools"
#~ msgstr "Станки"

#~ msgid "Miniaturization"
#~ msgstr "Миниатюризация"

#~ msgid "Mobile Warfare"
#~ msgstr "Маневренная война"

#~ msgid "Monotheism"
#~ msgstr "Монотеизм"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Даёт морским соединениям один дополнительный ход."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Величайшие философы всего мира присоединились к Вашей цивилизации: Вы "
#~ "получаете немедленное открытие."

#~ msgid "Polytheism"
#~ msgstr "Политеизм"

#~ msgid "Radio"
#~ msgstr "Радио"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Позволяет Колонистам и Инженерам строить авиабазы."

#~ msgid "Refrigeration"
#~ msgstr "Замораживание"

#~ msgid "Sanitation"
#~ msgstr "Санитария"

#~ msgid "Seafaring"
#~ msgstr "Морское дело"

#~ msgid "Stealth"
#~ msgstr "Скрытность"

#~ msgid "Tactics"
#~ msgstr "Тактика"

#~ msgid "Theology"
#~ msgstr "Теология"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Усиливает эффект Собора."

#~ msgid "Warrior Code"
#~ msgstr "Кодекс воина"

#~ msgid "Glacier"
#~ msgstr "Ледник"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Ледники находятся только на крайнем севере и юге Земли. Они являются "
#~ "чрезвычайно холодными и поэтому мало полезны."

#~ msgid "Iron"
#~ msgstr "Железо"

#~ msgid "Furs"
#~ msgstr "Меха"

#~ msgid "Fruit"
#~ msgstr "Фрукты"

#~ msgid "Buffalo"
#~ msgstr "Буйволы"

#~ msgid "Wheat"
#~ msgstr "Пшеница"

#~ msgid "Peat"
#~ msgstr "Торф"

#~ msgid "Pheasant"
#~ msgstr "Фазаны"

#~ msgid "Ivory"
#~ msgstr "Кость"

#~ msgid "Silk"
#~ msgstr "Шёлк"

#~ msgid "Spice"
#~ msgstr "Пряности"

#~ msgid "Whales"
#~ msgstr "Киты"

#~ msgid "Wine"
#~ msgstr "Вино"

#~ msgid "Airbase"
#~ msgstr "Авиабаза"

#, fuzzy
#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "- Авиабазы позволяют вашим воздушным соединениям приземляться и "
#~ "заправляться горючим. Воздушные соединения на авиабазе также подвергаются "
#~ "нападению с земли, но могут быть уничтожены только по одиночке, как "
#~ "соединения находящиеся в крепости."

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "На любом из типов суши может находиться река. Река добавляет один ресурс "
#~ "торговли к ресурсам, производимым в этом квадрате. Она также увеличивает "
#~ "защитный фактор квадрата на 50%. Наконец, сухопутные соединения могут "
#~ "двигаться по реке (но не по диагонали через них), стоимость такого "
#~ "движения - 1/3 от единиц движения.\n"
#~ "\n"
#~ "Дороги и железные дороги могут быть построены на квадратах с рекой, если "
#~ "ваша цивилизация открыла технологию мостостроения."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Построить авиабазу"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Преобразовать рельеф"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Очень слаб в атаке на ракетные соединения.\n"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Вертолёт"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Колонисты, одно из ключевых соединений в игре. Кроме создания новых "
#~ "городов, они могут улучшать рельеф местности, например строя ирригацию, "
#~ "шахты и дороги. Подробнее в разделе \"Изменение рельефа\".\n"
#~ "\n"
#~ "Для поддержки Колонистов требуется не только часть производства, но и "
#~ "часть еды. По этому всегда надо следить за уровнем еды в родном городе "
#~ "Колониста иначе он может погибнуть. При республиканской и демократической "
#~ "формах правления Колонисты требуют в 2 раза больше еды за ход, а при "
#~ "коммунистической и фундаменталистской, в 3 раза больше."

#~ msgid "Engineers"
#~ msgstr "Инженеры"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Инженеры аналогичны Колонистам, но двигаются и строят вдвое быстрее. "
#~ "Инженеры так же могут выполнять преобразования рельефа местности "
#~ "(например, преобразовывать Тундру в Пустыню), что недоступно обычным "
#~ "Колонистам, подробнее в разделе \"Изменение рельефа\".\n"
#~ "\n"
#~ "Совет 1: Модернизируйте Колонистов в Инженеров как только это станет "
#~ "доступно, так как для обеспечения Инженеров нужно столько-же ресурсов что "
#~ "и для Рабочих, а работают они гораздо быстрее.\n"
#~ "\n"
#~ "Совет 2: Если вы построили Мастерскую Леонардо, исследуйте Взрывчатые "
#~ "Вещества прежде, чем Мастерская устареет. В таком случае ваши Колонисты "
#~ "будут бесплатно модернизированы."

#~ msgid "Warriors"
#~ msgstr "Воины"

#~ msgid "Archers"
#~ msgstr "Лучники"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Лучники вооружены луком и стрелами, они очень эффективны, как при "
#~ "наступлении, так и при защите."

#~ msgid "Pikemen"
#~ msgstr "Копейщики"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Экипированы длинными пиками, Копейщики пришли на смену Фаланге, как "
#~ "эффективное соединение для защиты городов."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Мушкетеры, пехотное соединение вооружённое первыми образцами ручного "
#~ "огнестрельного оружия, являются хорошей заменой Копейщиков, как "
#~ "эффективные соединения для защиты городов."

#~ msgid "Fanatics"
#~ msgstr "Фанатики"

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Только фундаменталистские народы могут создавать Фанатичные соединения, "
#~ "не платя никаких щитов в качестве поддержки."

#~ msgid "Partisan"
#~ msgstr "Партизаны"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr "Морская пехота, гвардия войны за господство на море и во всем мире."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Партизаны, эксперты в партизанской войне, эффективно используются рельеф "
#~ "местности при проведении военных операций.\n"
#~ "Некоторое количество партизан вы получаете бесплатно, когда противник "
#~ "захватывает ваш город (они автоматически занимают оборонительные позиции "
#~ "в сельскохозяйственной зоне города), но при выполнении следующих "
#~ "условий:\n"
#~ "\n"
#~ " - Партизанская Война должна быть изобретена хотя бы одним игроком.\n"
#~ " - Город должен был быть построен вами.\n"
#~ " - Вы должны знать Коммунизм и Порох.\n"
#~ " - Ваша форма правления должна быть либо Коммунизм, либо Демократия."

#~ msgid "Alpine Troops"
#~ msgstr "Альпийские стрелки"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Альпийские стрелки - высокомобильные соединения, также являющиеся "
#~ "великолепными защитниками."

#~ msgid "Marines"
#~ msgstr "Морская пехота"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Морская пехота, гвардия войны за господство на море и во всем мире."

#~ msgid "Paratroopers"
#~ msgstr "Десантники"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Десантники, гвардия для проведения молниеносных операций с воздуха."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "БМП, соединение с самым высоким уровнем защиты из всех сухопутных "
#~ "соединений, но только оно доступно ближе к концу технологического "
#~ "развития."

#~ msgid "Horsemen"
#~ msgstr "Всадники"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Всадники, конные легковооружённые войска, лучше всего подходят для "
#~ "глубоких рейдов в тыл врага."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Колесницы, вооружённые конные повозки, лучше вооружённые чем Всадники, но "
#~ "и стоят дороже."

#~ msgid "Elephants"
#~ msgstr "Слоны"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Слоны, очень высокие животные, подготовленные для войны они вселяют шок в "
#~ "пехотинцев, но плохо подходят для противостояния с  соединениями других "
#~ "типов."

#~ msgid "Crusaders"
#~ msgstr "Крестоносцы"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Крестоносцы, очень дисциплинированные и подготовленные конные войска."

#~ msgid "Dragoons"
#~ msgstr "Драгуны"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr ""
#~ "Драгуны, конные войска, вооружённые первыми образцами ручного "
#~ "огнестрельного оружия."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Кавалерия, конные очень хорошо подготовленные войска."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Артиллерия, усовершенствованная Пушка. Они наносят большой урон при "
#~ "нападение, но очень слабы в защите, по этому нуждаются в сопровождении."

#~ msgid "Howitzer"
#~ msgstr "Гаубица"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Гаубица, усовершенствованная Пушка, эффективна как в защите, так и в "
#~ "атаке."

#~ msgid "Helicopter"
#~ msgstr "Вертолёт"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Вертолёт, очень мощное соединение, оно может летать и захватывать города. "
#~ "При этом надо быть очень внимательным, так как Вертолётам наносятся "
#~ "небольшие повреждения каждый ход, когда они не в городе, не на авиабазе "
#~ "или не на Авианосце, только если у Вас есть чудо ООН повреждения не "
#~ "наносятся. Вертолёты могут атаковать наземные соединения."

#~ msgid "Stealth Fighter"
#~ msgstr "Штурмовик Стелс"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Улучшенный Штурмовик, с усиленной атакой и увеличенным радиусом действия."

#~ msgid "Stealth Bomber"
#~ msgstr "Бомбардировщик Стелс"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Улучшенный Бомбардировщик, с усиленной атакой и увеличенным радиусом "
#~ "действия."

#~ msgid "Caravel"
#~ msgstr "Каравелла"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr "Каравелла сменяет Трирему, она более надежная в открытом море."

#~ msgid "Galleon"
#~ msgstr "Галеон"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Галеон используется только как транспортное судно и не может атаковать "
#~ "другие суда, но у него есть возможность защищаться во время нападения."

#~ msgid "Destroyer"
#~ msgstr "Эсминец"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Совет: Очень быстрое соединение, весьма полезное при охоте на транспорт "
#~ "противника."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Ракетный крейсер"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "Ракетный крейсер оборудован усовершенствованной противоракетной системой."

#~ msgid "Cruise Missile"
#~ msgstr "Крылатая ракета"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Всадники, конные легковооружённые войска, лучше всего подходят для "
#~ "глубоких рейдов в тыл врага."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Совет: Несколько таких ракет могут успешно уничтожать все корабли "
#~ "противника в Ваших водах."

#~ msgid "Spy"
#~ msgstr "Шпион"

#, fuzzy
#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Шпион более натренирован в шпионаже чем его предшественник Дипломат.\n"
#~ "\n"
#~ "Он может выполнить любое действие Дипломата (подробнее в описании "
#~ "соединения Дипломат). В отличие от Дипломата, Шпион может остаться в "
#~ "живых после успешного проведения операций в чужом городе и получить за "
#~ "это повышение звания. Шпионы более эффективны при защите городов от "
#~ "соединений иностранных Дипломатов и Шпионов.\n"
#~ "\n"
#~ "Шпион также может быть использован для:\n"
#~ " - саботажа вражеского соединения (уменьшает единицы его здоровья в 2 "
#~ "раза), если оно одно в квадрате и игроки в состоянии войны;\n"
#~ " - отравления водоснабжения вражеского города (уменьшает население на 1 "
#~ "пункт и опустошает амбар);\n"
#~ " - кража определенной технологии (с уменьшенными шансами на успех);\n"
#~ " - кража следующей технологии из города где уже были кражи (при этом "
#~ "шансы города к сопротивления увеличиваются с каждым разом);\n"
#~ " - саботаж определённого объекта в городе (с уменьшенными шансами на "
#~ "успех);\n"
#~ "\n"
#~ "Шпион выживший при выполнении задания (саботаже, воровстве, "
#~ "подстрекательстве и отравление) перемещается в ближайший  дружественный "
#~ "город."

#~ msgid "Freight"
#~ msgstr "Товарный поезд"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Товарный поезд заменяет Караван и имеет вдвое большую скорость."

#~ msgid "Explorer"
#~ msgstr "Исследователь"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Исследователи, первопроходцы  исследуют местность и создают карты "
#~ "открытых территорий."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Когда лидер варваров убивается на квадрате без каких-либо защитных "
#~ "соединений, Вы получаете выкуп в 100 золотых монет, но только если Вы "
#~ "убили лидера наземным соединением или вертолётом."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Вы нашли %d золотых."
#~ msgstr[1] "Вы нашли %d золотых."
#~ msgstr[2] "Вы нашли %d золотых."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Вы нашли описание \"%s\" в древнем свитке."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s получили %s из древних манускриптов."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Группа дружественных наемников присоединяется к Вам."

#~ msgid "You found a friendly city."
#~ msgstr "Вы нашли дружественный город."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "К Вам присоединились дружественные кочевники, потрясённые Вашим "
#~ "могуществом."

#~ msgid "An abandoned village is here."
#~ msgstr "Эта деревня оставлена жителями."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Ваше соединение встретило орды варваров!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Ваши %s были уничтожены варварами."

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:нейтральных"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Средневековые"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Современные"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Африканские"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Американские"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Азиатские"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Европейские"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Океанические"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Азиатские"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Позволяет городу вырасти свыше 8 жителей. Канализация также необходима "
#~ "для роста города свыше 12 жителей."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Развлекает граждан города, делая 3-х недовольных граждан "
#~ "удовлетворёнными. (4-х после изобретения Электричества). При этом данный "
#~ "эффект не затрагивает граждан недовольных военными действиями."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Уменьшает коррупцию городе на 50%. При Демократии, Суд также делает 1 "
#~ "недовольного гражданина удовлетворённым (кроме недовольных военными "
#~ "действиями). Увеличивает вчетверо стоимость революции в этом городе."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Гидроэлектростанция - увеличивает производство щитов Фабрикой и Заводом в "
#~ "городе, также она уменьшает загрязнения от производства в городе. ГЭС в "
#~ "сочетании с Фабрикой или Заводом дают 75% прирост производства от уровня "
#~ "без бонуса от других зданий, также уменьшает до 75% уровень загрязнения "
#~ "по сравнению с ТЭС. Фабрика, Завод и ГЭС вместе дают 150% увеличение с "
#~ "уменьшением уровня загрязнения до 50% от уровня загрязнения в сочетании с "
#~ "ТЭС.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ТЭС, ГЭС, АЭС или СЭС."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Ускоряет научные исследования в городе на 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Атомная электростанция - увеличивает производство щитов Фабрикой и "
#~ "Заводом в городе, также она уменьшает загрязнения от производства в "
#~ "городе. АЭС в сочетании с Фабрикой или Заводом дают 75% прирост "
#~ "производства от уровня без бонуса от других зданий, также уменьшает до "
#~ "75% уровень загрязнения по сравнению с ТЭС. Фабрика, Завод и АЭС вместе "
#~ "дают 150% увеличение с уменьшением уровня загрязнения до 50% от уровня "
#~ "загрязнения в сочетании с ТЭС.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ТЭС, ГЭС, АЭС или СЭС."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Тепловая электростанция - увеличивает производство щитов Фабрикой и "
#~ "Заводом в городе. ТЭС в сочетании с Фабрикой или Заводом дают 75%  "
#~ "прирост производства, а Фабрика, Завод и ТЭС вместе дают 150% увеличение. "
#~ "Увеличение производства в городе ведёт к увеличению загрязнения.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ТЭС, ГЭС, АЭС или СЭС."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Вместе с библиотекой, Исследовательская лаборатория увеличивает скорость "
#~ "развития науки в городе на 200%. Вместе с библиотекой и университетом, "
#~ "Исследовательская лаборатория увеличивает скорость развития науки в "
#~ "городе на 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Позволяет городу вырасти сверх 12 жителей. Акведук также необходим для "
#~ "роста свыше 8 жителей."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Солнечная электростанция - увеличивает производство щитов Фабрикой и "
#~ "Заводом в городе, также она уменьшает загрязнения от производства в "
#~ "городе. СЭС в сочетании с Фабрикой или Заводом дают 75% прирост "
#~ "производства от уровня без бонуса от других зданий, также уменьшает до "
#~ "50% уровень загрязнения по сравнению с ТЭС. Фабрика, Завод и ГЭС вместе "
#~ "дают 150% увеличение с полным уничтожением загрязнений от производства в "
#~ "городе.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ТЭС, ГЭС, АЭС или СЭС."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Делает одного недовольного гражданина удовлетворённым. Открытие "
#~ "Мистицизма удваивает этот эффект. Мистицизм и постройка чуда Оракул "
#~ "делает 4-х граждан удовлетворёнными. При этом данный эффект не "
#~ "затрагивает граждан недовольных военными действиями."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Вместе с библиотекой, Университет увеличивает скорость развития науки в "
#~ "городе на 250%"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Городские улучшения, обычно требующие 1 единицу золота на поддержку, "
#~ "становятся бесплатными, для всех городов."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Это невероятное открытие делает одного недовольного гражданина довольным "
#~ "во всех Ваших городах."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Ваша репутация и доброе к Вам отношение других народов восстанавливается "
#~ "в два раза быстрее."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Ускоряет развитие науки на 100% в каждом из ваших городов, где построен "
#~ "Университет."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Даёт всем морским соединением 1 дополнителный ход и предотвращает риск "
#~ "потери Трирем в море. Делает все новые морские соединения ветеранами (во "
#~ "всех городах)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Даёт всем морским соединениям 2 дополнительных хода."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Делает дополнительно двух недовольных граждан удовлетворёнными в каждом "
#~ "городе с Храмом. При этом данный эффект не затрагивает граждан "
#~ "недовольных военными действиями."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Количество сохранённой еды, теряемое при росте или уменьшении города, "
#~ "уменьшается на 25%. Это способствует более быстрому росту города. Эффект "
#~ "кумулятивный с эффектом Амбара."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Увеличивает производство науки в каждом городе с Исследовательской "
#~ "лабораторией на 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Все Ваши новые наземные соединения становятся ветеранами первого уровня. "
#~ "Шансы соединения стать ветераном следующего уровня после битвы "
#~ "увеличиваются на половину."

#~ msgid "Coinage"
#~ msgstr "Монетный двор"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Это не обычное здание. Устанавливая производство в Монетный двор, вы "
#~ "направляете производство щитов на производство налогов (денег, монет)."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Эра электричества"

#~ msgid "Default ruleset"
#~ msgstr "Правила по умолчанию"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Вы играете в Freeciv с правилами по умолчанию. "

#, fuzzy
#~ msgid "BCE"
#~ msgstr "до НЭ"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Ядерная энергия"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Позволяет Колонистам, Рабочим и Инженерам строить крепости."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Соединения увеличивают виденье обстановки находясь в крепостях."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Попытка установить торговый путь в %s провалилась."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Позволяет Рабочим и Инженерам строить авиабазы и буи."

#~ msgid "Lake"
#~ msgstr "Озеро"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Озёра содержат большие запасы пресной воды."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Океанический шельф вблизи береговой линии, это богатый источник рыбы и "
#~ "других водных ресурсов. По океаническому шельфу перемешаются любые "
#~ "морские соединения, в том числе триремы."

#~ msgid "Deep Ocean"
#~ msgstr "Открытый океан"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Открыты океан это основная часть Мирового океана удалённая от береговой "
#~ "линии и доступная для плавания морских соединений (за исключением Трирем)."

#~ msgid "Buoy"
#~ msgstr "Буй"

#, fuzzy
#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ " - Буи могут быть построены в океане (соединениями с борта транспортного "
#~ "судна); они дают Вам обзор в области вокруг."

#~ msgid "Ruins"
#~ msgstr "Руины"

#~ msgid "hardened"
#~ msgstr "закалённый"

#~ msgid "elite"
#~ msgstr "элита"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "?unit:Вождь"

#~ msgid "?unit:Workers"
#~ msgstr "?unit:Рабочие"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Рабочие, как и Колонисты, могут улучшать рельеф местности (подробнее в "
#~ "разделе  \"Изменение рельефа\"). Однако, Рабочие не могут создавать новые "
#~ "города."

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Инженеры аналогичны Рабочим, но двигаются и строят вдвое быстрее. "
#~ "Инженеры так же могут выполнять преобразования рельефа местности "
#~ "(например, преобразовывать Тундру в Пустыню), что недоступно обычным "
#~ "Рабочим и Колонистам, подробнее в разделе \"Изменение рельефа\".\n"
#~ "\n"
#~ "Совет 1: Модернизируйте Рабочих в Инженеров как только это станет "
#~ "доступно, так как для обеспечения Инженеров нужно столько-же ресурсов что "
#~ "и для Рабочих, а работают они гораздо быстрее.\n"
#~ "\n"
#~ "Совет 2: Если вы построили Мастерскую Леонардо, исследуйте Взрывчатые "
#~ "Вещества прежде, чем Мастерская устареет. В таком случае Ваши Рабочие "
#~ "будут бесплатно модернизированы."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Трирема, первое ваше морское соединение. Основное её предназначения "
#~ "транспортировка соединений по морю, имеет начальные уровень атаки и не "
#~ "может выходить в квадраты открытого океана."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Каравелла сменяет Трирему и может выходить в любые океанские квадраты."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Мир"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Союз"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Война"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Модернизирует одно устаревшее соединение за ход игры."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Модернизирует одно устаревшее соединение за ход игры."

#~ msgid "?unit:Leader"
#~ msgstr "?unit:Вождь"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Это вы. Если вы потеряете это соединение, вы проиграете. Так что не "
#~ "делайте этого."

#~ msgid "AWACS"
#~ msgstr "СРОН"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "СРОН (Система раннего обнаружения и наведения - AWACS) - это самолёт, "
#~ "оснащённый высокотехнологичным радаром, который может обнаружить "
#~ "соединения противника на большом расстоянии."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Позволяет городу вырасти свыше 8 жителей. Канализация также необходима "
#~ "для роста города свыше 12 жителей."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Позволяет городу вырасти выше 8 уровня. Для роста выше 12 уровня "
#~ "дополнительно требуется Канализация."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Столица:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Ветеран"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Экспериментальный"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "?unit:Вождь"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Позволяет городу вырасти свыше 8 жителей. Канализация также необходима "
#~ "для роста города свыше 12 жителей."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Собор делает 3 недовольных гражданина удовлетворёнными, тем самым делая "
#~ "более простым поддержание порядка в городе, при этом данный эффект не "
#~ "затрагивает граждан недовольных военными действиями. Открытие Теологии "
#~ "увеличивает эффект Собора, дополнительно делая 1 недовольного гражданина "
#~ "удовлетворённым. Открытие Коммунизма уменьшает эффект Собора, делая 1 "
#~ "удовлетворённого гражданина недовольным."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Городские Стены позволяют увеличить защищённость города. Они в 3 раза "
#~ "повышают силу защиты соединений внутри города против наземных соединений "
#~ "и вертолётов. Они не эффективны против морских и воздушных соединений, а "
#~ "также Гаубиц. Городские Стены также предотвращают потерю населения в "
#~ "городе при гибели защищающего сухопутного соединения."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Уменьшает коррупцию городе на 50%. При Демократии, Суд также делает 1 "
#~ "недовольного гражданина удовлетворённым (кроме недовольных военными "
#~ "действиями). Увеличивает вчетверо стоимость революции в этом городе."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Увеличивает производство щитов в городе на 50%. Это увеличение может "
#~ "оказать существенное влияние на уровень загрязнения."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Количество сохранённой еды будет установлено как наполовину заполненное, "
#~ "когда город с Амбаром растёт или уменьшается. Это позволяет городу расти "
#~ "быстрее и легче выдерживать голод."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Ускоряет научные исследования в городе на 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Увеличивает загрязнения, создаваемые населением.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Увеличивает производство щитов в городе на 50%. Это увеличение может "
#~ "оказать существенное влияние на уровень загрязнения."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Увеличивает загрязнения, создаваемые населением.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Добавляет 1 лишний ресурс щиты ко всем океанским квадратам "
#~ "разрабатываемых городом. Для постройки этого здания город должен быть на "
#~ "побережье."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Увеличивает загрязнения, создаваемые населением.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Делает двух недовольных граждан в каждом городе удовлетворёнными (включая "
#~ "недовольных военными действиями) ."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Тепловая электростанция - увеличивает производство щитов Фабрикой и "
#~ "Заводом в городе. ТЭС в сочетании с Фабрикой или Заводом дают 75%  "
#~ "прирост производства, а Фабрика, Завод и ТЭС вместе дают 150% увеличение. "
#~ "Увеличение производства в городе ведёт к увеличению загрязнения.\n"
#~ "\n"
#~ "Город может иметь только одну из электростанций: ТЭС, ГЭС, АЭС или СЭС."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Постройка перерабатывающего центра уменьшает количество загрязнений, "
#~ "возникающих в городе в результате производства, на 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Удваивает защиту для всех соединений в городе при атаки воздушными "
#~ "соединениями (за исключением вертолётов и ракет)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Защищает город и его окрестности (в радиусе 2 квадратов) от нападений "
#~ "Ядерными соединениями. Ядерное соединение, нападая на город с Системой "
#~ "ПРО или нападая на соединение (или преднамеренно взрывая) в пределах "
#~ "данного радиуса, будет сбито и не нанесёт поражающего эффекта. Кроме "
#~ "того, удваивает защиту соединений в городе против неядерных ракет."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Позволяет городу вырасти сверх 12 жителей. Акведук также необходим для "
#~ "роста свыше 8 жителей."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Увеличивает количество роскоши и налогов в городе на 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Каждый квадрат вокруг города с этим чудом, который уже производит "
#~ "торговые ресурсы, производит ещё один дополнительный торговый ресурс."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Увеличивает загрязнения, создаваемые населением.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Делает одного недовольного гражданина удовлетворённым. Открытие "
#~ "Мистицизма удваивает этот эффект. Мистицизм и постройка чуда Оракул "
#~ "делает 4-х граждан удовлетворёнными. При этом данный эффект не "
#~ "затрагивает граждан недовольных военными действиями."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Все города на карте становятся видны для игрока, который его создал, "
#~ "игрок получает данные о рельефе местности и городах (но не о соединениях) "
#~ "через туман войны. Также позволяет всем игрокам начать строительство "
#~ "деталей космического корабля (предполагается, что они к тому моменту "
#~ "исследовали все необходимые для этого технологии)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Городские улучшения, обычно требующие 1 единицу золота на поддержку, "
#~ "становятся бесплатными, для всех городов."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Каждый квадрат вокруг города с этим чудом, который уже производит "
#~ "торговые ресурсы, производит ещё один дополнительный торговый ресурс."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Это невероятное открытие делает одного недовольного гражданина довольным "
#~ "во всех Ваших городах."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Путешествие Дарвина привело к открытию эволюции видов, что вызвало "
#~ "увеличение веры в науку. Даёт два немедленных научных открытия."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Ваша репутация и доброе к Вам отношение других народов восстанавливается "
#~ "в два раза быстрее."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Действует как городская стена для всех городов."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Делает двух недовольных граждан в каждом городе удовлетворёнными."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Делает двух недовольных граждан в каждом городе удовлетворёнными."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Уменьшает количество недовольных, вызванное военными соединениями вне "
#~ "города на 2 при Демократии и на 1 при Республике, другими словами "
#~ "нейтрализует негативное воздействие одного воинского соединения. Не "
#~ "действует при других формах правления."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Даёт всем морским соединением 1 дополнителный ход и предотвращает риск "
#~ "потери Трирем в море. Делает все новые морские соединения ветеранами (во "
#~ "всех городах)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Все Ваши новые наземные соединения становятся ветеранами первого уровня. "
#~ "Шансы соединения стать ветераном следующего уровня после битвы "
#~ "увеличиваются на половину."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Развлекает граждан города, делая 3-х недовольных граждан "
#~ "удовлетворёнными. При этом данный эффект не затрагивает граждан "
#~ "недовольных военными действиями."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Делает двух недовольных граждан удовлетворёнными в каждом вашем городе на "
#~ "континенте где построено чудо (включая недовольных военными действиями) ."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Статуя свободы"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Делает дополнительно двух недовольных граждан удовлетворёнными в каждом "
#~ "городе с Храмом. При этом данный эффект не затрагивает граждан "
#~ "недовольных военными действиями."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Каждый квадрат вокруг города с этим чудом, который уже производит "
#~ "торговые ресурсы, производит ещё один дополнительный торговый ресурс."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Внутренние"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Театр Шекспира"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Все Ваши новые наземные соединения становятся ветеранами первого уровня. "
#~ "Шансы соединения стать ветераном следующего уровня после битвы "
#~ "увеличиваются на половину."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Уменьшает количество недовольных, вызванное военными соединениями вне "
#~ "города на 2 при Демократии и на 1 при Республике, другими словами "
#~ "нейтрализует негативное воздействие одного воинского соединения. Не "
#~ "действует при других формах правления."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Правила Civ2"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "При Деспотизме вы - абсолютный монарх. Контроль над жителями "
#~ "поддерживается, в основном, военным положением.\n"
#~ "\n"
#~ "Уровень коррупции при деспотизме выше, чем при всех прочих формах "
#~ "правления."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Замораживание"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "При Демократии граждане непосредственно управляют государством прямым "
#~ "голосованием по вопросам. Демократия даёт высочайший уровень торговли, но "
#~ "также даёт и наибольшее потенциальное несчастье.  При Демократии нет "
#~ "коррупции, но жители очень часто теряют спокойствие во время войн."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Усиливает эффект Колизея."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Вы можете модернизировать соединения только в ваших городах."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Уменьшает вероятность эпидемии в ваших городах.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "На любом из типов суши может находиться река. Река добавляет один ресурс "
#~ "торговли к ресурсам, производимым в этом квадрате. Она также увеличивает "
#~ "защитный фактор квадрата на 50%. Наконец, сухопутные соединения могут "
#~ "двигаться по реке (но не по диагонали через них), стоимость такого "
#~ "движения - 1/3 от единиц движения.\n"
#~ "\n"
#~ "Дороги и железные дороги могут быть построены на квадратах с рекой, если "
#~ "ваша цивилизация открыла технологию мостостроения."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "?unit:Вождь"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "?unit:Вождь"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Колонисты, одно из ключевых соединений в игре. Кроме создания новых "
#~ "городов, они могут улучшать рельеф местности, например строя ирригацию, "
#~ "шахты и дороги. Подробнее в разделе \"Изменение рельефа\".\n"
#~ "\n"
#~ "Для поддержки Колонистов требуется не только часть производства, но и "
#~ "часть еды. По этому всегда надо следить за уровнем еды в родном городе "
#~ "Колониста иначе он может погибнуть. При республиканской и демократической "
#~ "формах правления Колонисты требуют в два раза больше еды за ход."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Миграция"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Легионеры очень хорошо вооружённое и дисциплинированное пехотное "
#~ "соединение с превосходными способностями для наступления."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Только фундаменталистские народы могут создавать Фанатичные соединения, "
#~ "не платя никаких щитов в качестве поддержки."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Слоны, очень высокие животные, подготовленные для войны они вселяют шок в "
#~ "пехотинцев, но плохо подходят для противостояния с  соединениями других "
#~ "типов."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Вертолёт, очень мощное соединение, оно может летать и захватывать города. "
#~ "При этом надо быть очень внимательным, так как Вертолётам наносятся "
#~ "небольшие повреждения каждый ход, когда они не в городе, не на авиабазе "
#~ "или не на Авианосце, только если у Вас есть чудо ООН повреждения не "
#~ "наносятся. Вертолёты могут атаковать наземные соединения."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Крейсер, хорошо защищённое судно."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Броненосец, судно с прочной бронёй, более мощное чем Фрегат, но без "
#~ "транспортных возможностей последнего."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "Совет: Очень быстрое соединение, весьма полезное при охоте на транспорт "
#~ "противника."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Модернизирует одно устаревшее соединение за ход игры."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Подключиться к серверу Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Выбор сервера Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Подтвердите пароль"

#~ msgid "Freeciv Server List"
#~ msgstr "Список серверов Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Имя сервера                         Порт  Версия      Статус  Игроки   "
#~ "Комментарий"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "По следующим вопросам достигнуто соглашение:"

#~ msgid "Erase clause"
#~ msgstr "Убрать статью"

#~ msgid "Shared vision"
#~ msgstr "Взаимное виденье обстановки"

#~ msgid "Goto and Close"
#~ msgstr "Идти к... и Закрыть"

#~ msgid "Select Unit(s)"
#~ msgstr "Выбрать соединение(я)"

#~ msgid "Variant:"
#~ msgstr "Вариант:"

#~ msgid "Firepower:"
#~ msgstr "Огневая мощь:"

#~ msgid "Movement/Defense:"
#~ msgstr "Движение/Защита:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Еда/Ресурсы/Торговля:"

#~ msgid "Road Result/Time:"
#~ msgstr "Дорога Результат/Время:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Орош. Результат/Время:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Шахта Результат/Время:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Преобр. Результат/Время:"

#~ msgid "Select a city:"
#~ msgstr "Выберите город:"

#~ msgid "Center"
#~ msgstr "Центрировать"

#~ msgid "Select destination:"
#~ msgstr "Выберите цель"

#~ msgid "Unit Commands"
#~ msgstr "Команды соединения"

#~ msgid "Make new homecity"
#~ msgstr "Сменить дом. город"

#~ msgid "Where to Display Messages"
#~ msgstr "Где показывать сообщения"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Выв = окно вывода, Сооб = окно сообщений, \n"
#~ "Окн = открыть отдельное окно"

#~ msgid " Out Mes Pop"
#~ msgstr " Выв Сооб Окн"

#~ msgid "Rates"
#~ msgstr "Налоги"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Выберите уровни налогов, роскоши и науки:"

#~ msgid "Change"
#~ msgstr "Изменить"

#~ msgid "Help:"
#~ msgstr "Справка:"

#~ msgid "Citizen governor..."
#~ msgstr "Губернатор"

#~ msgid "Add Preset"
#~ msgstr "Добавить правило"

#~ msgid "Remove Preset"
#~ msgstr "Удалить правило"

#~ msgid "Control City"
#~ msgstr "Контролировать город"

#~ msgid "Release City"
#~ msgstr "Оставить город"

#~ msgid "Minimal Surplus:"
#~ msgstr "Минимальный избыток:"

#~ msgid "Factor:"
#~ msgstr "Фактор:"

#~ msgid "Remove preset?"
#~ msgstr "Удалить правило?"

#~ msgid "City Options"
#~ msgstr "Настройки города"

#~ msgid "Make new citizens into:     "
#~ msgstr "Делать новых граждан:       "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Расп. если строим колон. размером 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Авто-атаковать сухопутные соединения:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Авто-атаковать морские  войска:    "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Авто-атаковать воздушные войска:   "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Авто-атаковать вертолёты:    "

#~ msgid "Popup"
#~ msgstr "Открыть"

#~ msgid "Change All..."
#~ msgstr "Изменить всё..."

#~ msgid "Configure..."
#~ msgstr "Настроить..."

#~ msgid "Configure Cities Report"
#~ msgstr "Настроить городской отчет"

#~ msgid "Set columns shown"
#~ msgstr "Установить выбранные колонки"

#~ msgid "Change Production Everywhere"
#~ msgstr "Изменить производство везде"

#~ msgid "From:"
#~ msgstr "С:"

#~ msgid "To:"
#~ msgstr "На:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Здание              К-во  Цена Всего "

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Продать все"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Тип соед.            Модерн.  В проц.  Активно  Щитов      Еда"

#~ msgid "Available worklists"
#~ msgstr "Доступные списки работ"

#~ msgid "Rename"
#~ msgstr "Переименовать"

#~ msgid "Rename worklist"
#~ msgstr "Переименовать список работ"

#~ msgid "Insert"
#~ msgstr "Вставить"

#~ msgid "Delete"
#~ msgstr "Удалить"

#~ msgid "Orders"
#~ msgstr "Приказы"

#~ msgid "Reports"
#~ msgstr "Отчёты"

#~ msgid "Editor"
#~ msgstr "Редактор"

#~ msgid "Select new production"
#~ msgstr "Выбрать новую продукцию"

#~ msgid "Production Worklist"
#~ msgstr "Рабочий список производства"

#~ msgid "Current worklist"
#~ msgstr "Текущий список работ"

#~ msgid "Available targets"
#~ msgstr "Доступно целей"

#~ msgid "Prepend"
#~ msgstr "В начало"

#~ msgid "Up"
#~ msgstr "Вверх"

#~ msgid "Down"
#~ msgstr "Вниз"

#~ msgid "  Ok  "
#~ msgstr "  Принять  "

#~ msgid "Show future targets:"
#~ msgstr "Показать будущие цели:"

#~ msgid "Trade Routes"
#~ msgstr "Торговые пути"

#~ msgid "Darn"
#~ msgstr "Чёрт"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Ваш караван достиг цели"

#~ msgid "Establish trade route"
#~ msgstr "Установить торговый путь"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Выбрать стратегию дипломата"

#~ msgid "Investigate City (free)"
#~ msgstr "Исследовать город (свободно)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Промышленный саботаж"

#~ msgid "Steal"
#~ msgstr "Украсть"

#~ msgid "Your New Government"
#~ msgstr "Ваша новая форма правления"

#~ msgid "Select government type:"
#~ msgstr "Выберите форму правления:"

#~ msgid "Choose unit activity:"
#~ msgstr "Выберите, что делать:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv является бесплатным продуктом и вы имеете право распространять "
#~ "его копии\n"
#~ "при определённых условиях; смотрите пункт \"Лицензия\" в меню Справка.\n"
#~ "А теперь... Пусть всем чертям станет тошно!"

#~ msgid " Sell "
#~ msgstr " Продать "

#~ msgid "Rename..."
#~ msgstr "Переименовать..."

#~ msgid "Activate Units"
#~ msgstr "Активные соединения"

#~ msgid "Unit List..."
#~ msgstr "Список соединений..."

#~ msgid "City Options..."
#~ msgstr "Настройки города..."

#~ msgid " Buy "
#~ msgstr " Купить"

#~ msgid "Change..."
#~ msgstr "Изменить..."

#~ msgid "Worklist..."
#~ msgstr "Рабочие списки..."

#~ msgid "Supported units:"
#~ msgstr "Поддерживаемые соед.:"

#~ msgid "Units present:"
#~ msgstr "Присутствующие соед.:"

#~ msgid "Select nation and name:"
#~ msgstr "Выберите страну и имя:"

#~ msgid "Pick Name"
#~ msgstr "Выберите имя"

#~ msgid "Select your sex:"
#~ msgstr "Выберите Ваш пол:"

#~ msgid "Male  "
#~ msgstr "Мужской "

#~ msgid "Select city style:"
#~ msgstr "Выберите стиль города"

#~ msgid " Ok "
#~ msgstr " Принять "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Имя              Народ        Посол    Дипл.Сост.      Виденье   "
#~ "Репутация     Сост.    Сервер"

#~ msgid "Intelligence"
#~ msgstr "Разведка"

#~ msgid "Meet"
#~ msgstr "Встретить"

#~ msgid "Cancel pact"
#~ msgstr "Отмена пакта"

#~ msgid "Goto location"
#~ msgstr "Идти к..."

#~ msgid "Popup City"
#~ msgstr "Открыть города"

#~ msgid "Pregame"
#~ msgstr "Предварительно"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Имя              Готов Лидер          Народ"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Управлять этим игроком"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv - пошаговая стратегия, в ней игрок становится во главе "
#~ "цивилизации. Вы должны устоять в схватке с противниками за счёт своих "
#~ "городов, обеспечивающих вашу военную и экономическую мощь, создав в итоге "
#~ "империю сокрушившую врагов и одержавшую неоспоримую победу. Каждый из "
#~ "оппонентов может находится под управлением другого игрока или компьютера. "
#~ "У каждого игрока в начале истории только несколько соединений, чаще всего "
#~ "это исследователь и несколько колонистов. Эти малые силы должны стать "
#~ "основой экспансии начинающейся в 4000 году до н.э."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Успех достигается за счёт баланса между развитой экономикой, военной "
#~ "мощью и технологическим превосходством. Развитие в этих трёх направлениях "
#~ "обеспечит не только рост территории и усиление мощи вашей империи, но и "
#~ "любое из них в отдельности позволит одержать победу над вашими "
#~ "оппонентами:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Как и в любой другой игре о завоеваниях, когда будет уничтожен "
#~ "последний город и соединение цивилизации противника."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Как только технологический прогресс позволит перейти в космическую эру "
#~ "и запустить космический корабль к звёздной системе Альфа Центавра. Ваша "
#~ "цивилизация станет первой добившейся победы своим трудом."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - В отсутствие других явных средств определить победу в игре, игра "
#~ "оканчивается в 2000 году н.э., если ни одной из цивилизаций на тот момент "
#~ "не будет запущен космический корабль. Из  выживающих к тому моменту "
#~ "цивилизации будет определён победитель набравший больше всего очков."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Хотя каждая игра уникальна, существуют основные шаги, которым следует "
#~ "большинство игроков, особенно в начале игры."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Эти шаги могут измениться в зависимости от настроек сервера, но, вообще, "
#~ "шаги следующие:"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Выбрать место для первого города.\n"
#~ " 1. Исследовать окружающую местность.\n"
#~ " 2. Защищать города.\n"
#~ " 3. Выбрать, какие соединения строить первыми.\n"
#~ " 4. Усовершенствовать сельхозугодья.\n"
#~ " 5. Выбрать места для основания городов.\n"
#~ " 6. Заботиться о городах.\n"
#~ " 7. Строить взаимоотношения с другими игроками (дипломатия).\n"
#~ " 8. Исследовать мир.\n"
#~ " 9. Планировать развитие.\n"
#~ "10. Создать свою стратегию в игре.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Выбрать место для первого города.\n"
#~ "\n"
#~ "    Начните игру, НЕДОЛГО блуждая вокруг, чтобы найти хорошее место для "
#~ "постройки первого города. Не пытайтесь исследовать деревни с желтыми "
#~ "крышами - они могут содержать варварские племена. Стройте город недалеко "
#~ "от ресурсов и по возможности, недалеко от моря. Имейте в в  †  †  €†  иду, что город, "
#~ "который Вы построите первым, будет вашей столицей! Идея состоит в том, "
#~ "чтобы уравновесить время, потраченное на поиск хорошего места, против "
#~ "постройки вашего первого города как можно раньше."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Исследовать окружающую местность.\n"
#~ "\n"
#~ "    После того, как столица была основана, она начнёт производство воина. "
#~ "Эти соединения могут использоваться, чтобы бродить вокруг, исследуя "
#~ "местность. Помните, что опасно оставлять город незащищённым, так что, "
#~ "возможно, стоит оставить первого война в городе, а следующего "
#~ "использовать для исследования. Если вы начали игру с соединением "
#~ "Исследователь, используйте его для этой цели!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Защищать города.\n"
#~ "\n"
#~ "    Пришло время позаботится о защите Ваших городов. Всегда оставляйте в "
#~ "каждом по войну. Поскольку Ваша цивилизация получает возможность "
#~ "производить соединения с большей силой защиты, заменяйте устаревшие "
#~ "соединения новыми, чтобы обеспечить максимальную защиту Вашим городам. "
#~ "Соединения, наиболее часто используемые для защиты - (в порядке "
#~ "усиления): Воин, Фаланга, Копейщики, Мушкетеры и Стрелки."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "   Имейте в виду, что с некоторыми формами правления, войска внутри или "
#~ "снаружи городов могут создавать или уменьшать несчастье. Также помните, "
#~ "что, когда соединение внутри города, оно получает защитную премию 50%, "
#~ "как укреплённое. Когда строится новый город, он начинает строить лучшее "
#~ "доступное защитное соединение из вышеупомянутого списка."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Выбрать, какие соединения строить первыми.\n"
#~ "\n"
#~ "    После создания одного или двух соединений Воинов, начните строить "
#~ "Колонистов. Второй Колонист может быть использован, чтобы строить дороги "
#~ "и орошать сельхозугодья около города, а третий - чтобы строить новый "
#~ "город. Или, вы можете использовать второго Колониста для постройки "
#~ "другого города, а третьего для усовершенствования сельхозугодий вокруг "
#~ "городов. Имейте в виду, что большое население увеличивает "
#~ "производительность и скорость исследований вашей цивилизации."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Усовершенствовать сельхозугодья.\n"
#~ "\n"
#~ "    Каждый город имеет область сельхозугодий вокруг, которые могут "
#~ "использоваться для выращивания продуктов, производства товаров и "
#~ "торговли. Все эти показатели могут быть увеличены с помощью Колонистов. "
#~ "Земля может быть улучшена дорогами, орошением, шахтами и другими "
#~ "постройками."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Выбрать места для основания городов.\n"
#~ "\n"
#~ "    Лучшее местоположение для города - вопрос вкуса. Город, который "
#~ "построен около моря, будет раньше найден противниками, но может также "
#~ "служить как порт для морских соединений. (Также они обычно требуют "
#~ "прибрежную защиту несколько позже.) Лучшая стратегия состоит в том, чтобы "
#~ "строить и такие, и такие, но имейте в виду, что Вашим противникам будет "
#~ "сложнее найти город, если он находится не у побережья."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Заботиться о городах.\n"
#~ "\n"
#~ "    Каждый город имеет некоторое количество граждан. Число граждан "
#~ "зависит от населения города. Когда вы щёлкаете на городе, вы можете "
#~ "видеть, как используются сельхозугодия вокруг города. Вы можете назначать "
#~ "ваших граждан работать на сельхозугодиях, также они могут быть учеными, "
#~ "артистами или сборщиками налогов. Нужно быть внимательным, особенно в "
#~ "начале игры, чтобы распределить граждан так, чтобы они максимально "
#~ "эффективно были использованы для обеспечения роста населения, торговли и "
#~ "производства."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Если производится слишком много продовольствия, гражданин может быть "
#~ "убран с сельхозугодья, щелчком мыши на занятом квадрате сельхозугодий. "
#~ "Этот гражданин может быть передан для выполнения других обязанностей, "
#~ "упомянутых выше."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Если вы вернёте всех ваших граждан в город, и нажмёте правой кнопкой "
#~ "мыши на центральный квадрат, граждане будут реорганизованы, чтобы "
#~ "максимально увеличить производство еды."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Золотое правило заботы о городе - должно быть по крайней мере столько "
#~ "же счастливых граждан, сколько и недовольных граждан. Город, где это не "
#~ "так, отмечен знаком молнии. Заботьтесь о том, чтобы этого не происходило, "
#~ "поскольку недовольные города не производят ничего, и скоро восстанут."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Строить взаимоотношения с другими игроками (дипломатия).\n"
#~ "\n"
#~ "    Когда Ваше соединение первый раз встречает соединение другого народа "
#~ "или находит его город (это также и относится и к вам), устанавливается "
#~ "контакт между двумя народами. Это даёт вам возможность получить общее "
#~ "представление о народах в игре через отчёт \"Народы\"."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    Преимущества первого контакта в скором времени будет исчерпано, если "
#~ "не будет предприниматься действия по углублению взаимоотношений. Открытие "
#~ "посольства установить более тесные отношения между народами, так же как и "
#~ "развитие разведки улучшит знания о технологиях. Посольство открытое в "
#~ "одностороннем порядке не даёт преимуществ принимающей стороне, при этом "
#~ "один раз открытое оно не может быть закрыто."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Если вы установили контакт с другим игроком, то вы можете назначить "
#~ "дипломатическую встречу. В отчёте \"Народы\", выберите народ с которым "
#~ "вам бы хотелось встретится и нажмите \"Встретится\". Если запись под "
#~ "столбцом посольства будет заполнена и другой игрок доступен (или это "
#~ "будет сервер компьютерного игрока) , то появится диалог переговоров."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    В этом диалоге вы можете произвести обмен карт местности, виденьем "
#~ "обстановки, технологиями, городами или золотом, также можно открыть "
#~ "посольство, или заключить пакт о прекращении огня или мире. Нет "
#~ "необходимость заключать равнозначные сделки, так вы можете обменять "
#~ "технологию или город на денежную сумму в золоте."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Пакты устанавливают движения и действия ваших соединений, соглашение "
#~ "заключённой с одним народом может затрагивать отношение с другими "
#~ "народами. При авторитарном режиме, таких как Монархия, вы можете "
#~ "расторгнуть пакт в любое время, но если установлена либеральная форма "
#~ "правления (Республика и Демократия), то есть сенат, который заблокирует "
#~ "не спровоцированную отмену соглашения. Если иностранный Дипломат или "
#~ "Шпион не спровоцируют дипломатический инцидент, единственный способ "
#~ "расторгнуть пакт будет, сменить правительство. Детальное описание пактов "
#~ "размещено в разделе \"Дипломатия\"."

#~ msgid "    A couple of notes:"
#~ msgstr "    Примечание:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Вы не можете передать свою столицу."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Вы не можете просить то о чём вам неизвестно, таким образом "
#~ "запросить технологии можно если есть посольство у данного народа, а "
#~ "запросить город если он есть у вас на карте. Конечно, владелец города "
#~ "может вам его передать, когда область вокруг него будет на вашей карте."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - Важное замечание: когда город передан, любое соединение в этом "
#~ "регионе и поддерживаемое этим городом, также передано вместе с этим "
#~ "городом (кроме соединений находящихся в других городах). Так что каждый "
#~ "раз при переговорах надо учитывать, что бы другому игроку не достались "
#~ "эти соединения."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Исследовать мир.\n"
#~ "\n"
#~ "    После того, как вы усилили ваши города войсками, стройте Триремы в "
#~ "приморских городах. Используйте Триремы, для исследования карты мира с "
#~ "целью поиска противников и новых земель. Если вы находитесь на острове, "
#~ "вы должны тратить меньше ресурсов на войска и больше на расширение вашей "
#~ "территории. Если вы расположены близко к противнику, возможно стоит "
#~ "заключить мирный договор и поделиться вашими научными достижениями. В "
#~ "этом случае вам будут очень полезны Дипломатические соединения, и они "
#~ "безусловно позже принесут вам пользу."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Планировать развитие.\n"
#~ "\n"
#~ "  - Какую следующую науку вам нужно изучать.\n"
#~ "\n"
#~ "  - Каков ваш нынешний уровень налогов, науки и роскоши.\n"
#~ "\n"
#~ "  - Договоры часто нарушают, так что не забывайте о защите...\n"
#~ "\n"
#~ "  - Некоторые чудеса света устаревают с некоторыми новыми открытиями."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Создать свою стратегию в игре.\n"
#~ "\n"
#~ "    Эти основные идеи позволят вам довольно неплохо играть, особенно в "
#~ "начале игры. Но чтобы улучшить ваш уровень игры, вы должны изучить "
#~ "различные соединения и науки, и ПРАКТИКОВАТЬСЯ, ПРАКТИКОВАТЬСЯ, "
#~ "ПРАКТИКОВАТЬСЯ! Freeciv имеет много интересных поворотов, так что, если "
#~ "вы не играли в подобную игру прежде, попробуйте зайти на WWW страницу "
#~ "Freeciv:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Там можно найти больше информации об игре и узнать как связаться с "
#~ "другими игроками."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Рельеф определяет три направления вашей стратегии: театр военных действий "
#~ "между конкурирующими за господство в игре цивилизациями, ландшафт по "
#~ "которому проходят соединения, территория используемая городами для "
#~ "производства. У каждого типа рельефа есть свои сильные и слабые стороны. "
#~ "Подробнее о каждом из представленных в игре типе рельефа смотрите в "
#~ "соответствующем разделе данного руководства. "

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Очень просто рельеф влияет на сражения: при нападении на сухопутное "
#~ "соединение, сила защиты этого соединения умножается на защитный фактор "
#~ "(\"бонус\") рельефа местности, на котором это соединение находится. "
#~ "Подробнее смотрите в разделе Сражения данного руководства. "

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Рельеф усложняет движение сухопутных соединений (морские и воздушные "
#~ "соединения расходуют одну единицу движения через один квадрат), но "
#~ "переход на более сложный рельеф, такой как Горы, может стоить сухопутному "
#~ "соединению больше единиц."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Квадраты возле города могут обрабатываться гражданами этого  города, для "
#~ "выращивания еды, производства и торговли в зависимости от рельефа их "
#~ "рельефа. Эти три составляющих перечисляются в виде последовательности "
#~ "\"1/2/0\", что означает, что когда этот квадрат обрабатывается на нём "
#~ "производится одна единица еды, две производства и ноль торговли. В "
#~ "дополнение к постоянным характеристикам рельефа на некоторых квадратах "
#~ "есть дополнительные специальные ресурсы, которые повышают базовые "
#~ "характеристики на одну или две единицы. Подробнее о использовании этих "
#~ "ресурсов смотрите в разделе Экономика данного руководства. "

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Чистый доход от квадратов города зависит от формы правления в вашем "
#~ "государстве, а также от зданий построенных в этом городе и чудес света "
#~ "принадлежащих вам."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "У вас есть соединения, которые могу изменить рельеф местности и "
#~ "эффективность его использования. Подробнее смотрите в разделе Изменение "
#~ "рельефа данного руководства. Центральные квадраты городов получают "
#~ "некоторые из этих улучшений бесплатно. Подробнее смотрите в разделе "
#~ "Города данного руководства."

#~ msgid " Terrain Alterations"
#~ msgstr " Изменение рельефа"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Колонисты, Рабочие и Инженеры могут изменять рельеф квадратов несколькими "
#~ "способами."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Определённые типы рельефа могут быть подвергнуты орошению. Это потребует "
#~ "наличия источника воды на одном из соседних квадратов: Океана, Реки или "
#~ "одного из ранее орошённых квадратов. Этот квадрат должен быть расположен "
#~ "край в край (не только по диагонали) с целевым квадратом. После того, как "
#~ "было сделано орошение, ландшафт остаётся таким же если в дальнейшем "
#~ "водный источник будет удалён. Помимо этого, при наличии соответствующей "
#~ "технологии, квадрат можно оросить ещё раз, построив на нём ещё более "
#~ "эффективную Ферму."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "На некоторых типах рельефа могут быть построены шахты, они дадут "
#~ "увеличение производства (щитов) в данных квадратах. При этом нельзя "
#~ "одновременно в квадрате с шахтами построить орошение."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Рельеф не пригодный для строительства орошения или шахт, можно за "
#~ "длительный срок преобразовать в более подходящий для использования. Такое "
#~ "преобразования рельефа в квадрате разрушит уже существующую шахту или "
#~ "орошение, если они не подходят для полученного рельефа. Также может "
#~ "исчезнуть специальный ресурс, который был характерен для данной местности."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - Колонисты и Рабочие ограничены в доступных к изменению рельефах, "
#~ "создав первоначально \"орошение\" или \"шахту\" на местности для этого не "
#~ "предназначенной, подробнее ниже в таблице. (Изменение одного типа рельефа "
#~ "в другой с \"орошением\" не потребует источника вода.)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Инженерам доступен более широкий диапазон \"преобразований\" на "
#~ "практически любом типе рельефа. Некоторые правила допускают возможность "
#~ "использование Инженеров с борта морского транспорта для освоения водных "
#~ "квадратов, а также для преобразования воды в сушу и наоборот, но такие "
#~ "кардинальные изменения требуют наличие в соседних квадратов суши или воды "
#~ "соответственно. (Соединения переместятся в безопасный квадрат, когда "
#~ "закончат преобразования.)"

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Дороги могут быть построение на любом рельефе суши, в независимости от "
#~ "видов улучшений уже построенных на нём. (Для постройки дороги через "
#~ "речной квадрат понадобится изучить Мостостроение). В будущем дороги могут "
#~ "быть модернизированы до железных дорог. Дороги и железные дороги "
#~ "позволяют вашим соединениям перемещаться быстрее и увеличивают ресурсы, "
#~ "производимые в городах."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Соединения потребляют только одну треть единиц движения при "
#~ "передвижении с одного квадрата на другой, если в квадратах  есть дорога."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Соединения не теряют единиц движения вообще, когда передвигаются по "
#~ "железной дороге. Вы можете двигаться по железной дороге без остановки. "
#~ "(Это же будут делать и ваши враги!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Дорога увеличить торговые ресурсы, производимые на некоторых типах "
#~ "рельефа. Этот эффект сохраняется и после модернизации на железную дорогу."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Железная дорога увеличивает производство щитов в квадрате на 50%. (В "
#~ "зависимости от установок сервера, железная дорога может также увеличивать "
#~ "производство еды и торговых ресурсов, или увеличивать производство щитов "
#~ "на проценты отличие от 50%.)"

#, fuzzy
#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr "Развитие технологий позволяет строить другие виды сооружений:"

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "На представленной ниже таблице указано число ходов необходимых для "
#~ "окончания работы одним соединением Колонистов или Рабочих. Это число "
#~ "уменьшается в два раза (округлённо) для Инженеров. Время может быть "
#~ "уменьшено за счёт организации соединений в группу,  если два и более "
#~ "соединения выполняют одну задачу в одном и том-же квадрате, их усилия "
#~ "будут суммироваться за каждый ход, пока задача не будет выполнена. "
#~ "Следует опасаться организовывать много соединения для выполнения одной "
#~ "задачи, так как лишние усилия будут потрачены впустую и группа "
#~ "Колонистов, Рабочих, и/или Инженеров очень уязвима при вражеском "
#~ "нападении."

#~ msgid "  Pillaging"
#~ msgstr "  Разрушение"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Большинство соединений (в правилах по-умолчанию) или все сухопутные "
#~ "соединения могут уничтожать изменения рельефа, с помощью команды "
#~ "\"Разрушить\". Одно соединение за ход разрушает одно изменение рельефа. В "
#~ "зависимости от установок сервера, вам может быть предоставлен выбор, "
#~ "какое изменение рельефа уничтожить, или в каком порядке они будут "
#~ "уничтожены:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - ферма\n"
#~ " - орошение\n"
#~ " - шахта\n"
#~ " - базы (крепость, авиабаза, ...)\n"
#~ " - железная дорога\n"
#~ " - дорога"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Квадраты, не имеющие изменений рельефа не могут быть подвергнуты "
#~ "разрушению. Кроме этого, некоторые изменения и преобразования рельефа не "
#~ "могут быть возвращены в исходное состояние разрушением. Например, если вы "
#~ "произвели орошение на лесном квадрате, превратив его в равнину, "
#~ "разрушение не превратит его назад в лес. Чтобы добиться этого результата, "
#~ "вам придётся использовать Колонистов, Рабочих или Инженеров."

#~ msgid " Villages"
#~ msgstr "Деревни"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Деревни (также называемые \"хижины\"), являются примитивной примитивной "
#~ "формой общества во всем мире в начале игры. Любое сухопутное соединение "
#~ "может войти в деревню, исчезнув деревня спровоцирует случайное событие. "
#~ "Если деревня оказалась враждебной, она может призвать варваров, или "
#~ "соединение вошедшее в неё будет убито. Если это дружественное поселение, "
#~ "игрок может получить золото, новую технологию, воинское соединение "
#~ "(иногда Колониста, а иногда и соединение, которое сам игрок еще не может "
#~ "создавать), или основать новый город."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Позже в игре, Вертолеты тоже смогут входить в деревни, но полёт над ними "
#~ "других типов авиации заставляет деревенских в испуге разбегаться (деревня "
#~ "просто исчезает)."

#~ msgid " National Borders"
#~ msgstr "Границы государства"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Если это включено на сервере, ту у каждого народа есть граница "
#~ "государства, отмеченные пунктирной линией на карте. Государственная "
#~ "граница определяет территорию где граждане государства могут работать, вы "
#~ "можете основывать новые города, и ваши соединения не вызывают "
#~ "недовольства (подробнее в разделе \"Счастье\"). Граница также играет "
#~ "важную роль в случае если заключены международные договоры (подробнее в "
#~ "разделе \"Дипломатия\")."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Основание города даёт право на территорию в квадрате на котором он "
#~ "основан. Территория на которой непосредственно находится город не может "
#~ "изменить владельца пока город принадлежит ему (или не будет разрушен). "
#~ "Однако земля вокруг города может менять владельца в зависимости от "
#~ "факторов, таких например, как размер городов соседних народов."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Границы распространяются только на прибрежную зону городов, весь "
#~ "остальной океан является свободной территорией."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Производство на территории вокруг городов, это основа вашей цивилизации. "
#~ "Существует три вида производства: выращивание еды, промышленное "
#~ "производство (щиты) и торговля. В следующих разделах подробно описано их "
#~ "использование, характеристики и ограничения."

#~ msgid " Food"
#~ msgstr "Еда"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Населению вашего государства для выживания необходима еда. Каждый "
#~ "гражданин потребляет две единицы еды за ход, кроме этого некоторые "
#~ "соединения (например Колонисты в правилах по-умолчанию) требует от города "
#~ "единицы еды на своё содержания."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "В каждом городе для сохранения еды имеется хранилище зерна (здание Амбар "
#~ "в правилах по-умолчанию предназначена для увеличения этих свойств "
#~ "города). Если город, производит еда больше чем ему требуется, он "
#~ "накапливает излишки в зернохранилище, а если наоборот, он потребляет еды "
#~ "больше чем производит, он эти запасы расходует. При нехватки еды в "
#~ "зернохранилище, в городе начинается голод, унося жизни граждан до того "
#~ "момента, пока этот дефицит не окончится."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Излишки еды могут увеличить население: зернохранилища имеют ограничения, "
#~ "каждый прирост населения на одного гражданина опустошает запасы в нём. Но "
#~ "каждый новый гражданин будет больше требовать еды, чем предыдущий, рост "
#~ "за счёт увеличения запасов еды важен для развития малых городов. "
#~ "(Альтернативный путь роста городов, это рост за счёт \"бума\", он описан "
#~ "в разделе \"Счастье\")."

#~ msgid " Production"
#~ msgstr "Производство"

#, fuzzy
#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Единицы промышленного производства (также называемые \"щитами\") "
#~ "расходуются на поддержание производственной составляющей в городах. "
#~ "Большинство соединений потребляют единицы производства родного города на "
#~ "своё содержание, хотя при деспотической форме правления каждый город "
#~ "поддерживает несколько соединений бесплатно. Если уровень производства в "
#~ "городе упадёт, соединения которые невозможно поддерживать будут "
#~ "автоматически расформированы. Соединения могут быть расформированы в "
#~ "любое время, при этом находясь в городе половина их стоимости будет "
#~ "направлена в повторное производство этого города."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Единицы промышленного производства создаваемые сверх текущих потребностей "
#~ "города расходуются на подготовку соединений, постройку зданий и чудес для "
#~ "этого города. Так же, как и единицы еды, они накапливаются до момента "
#~ "полного создания объекта. Подготовленные соединения появляются на карте, "
#~ "а здания и чудеса в списке строения этого города. Все оставшиеся не "
#~ "израсходованные в данном проекте единицы производства передаются в "
#~ "следующий проект."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Каждый игрок может создавать всё, что ему позволяет его уровень "
#~ "технического прогресса, с несколькими ограничениями описанными в разделах "
#~ "\"Соединения\", \"Городские здания\" и \"Чудеса Света\". Будьте "
#~ "осторожны, создавая соединения, которые не можете поддержать, и здания, "
#~ "которые не можете содержать, так как они будут немедленно расформированы "
#~ "после создания."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Вы можете изменять текущее производство в городах, хотя при этом будет "
#~ "потеряна половина истраченных единиц, переключаясь от здания, соединения "
#~ "или чуда, к одной из этих-же двух категорий. Также можно потратить золота "
#~ "на завершение строительства за один ход нажав кнопку Купить."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Некоторое количество единиц производства может быть потеряно, когда в "
#~ "городе ничего не производят, но это не относится к правилам по-умолчанию."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Города с высоким уровням производства загрязняют окружающую среду, "
#~ "подробнее смотрите в разделе \"Города\"."

#~ msgid " Trade"
#~ msgstr "Торговля"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Единицы торговли отражают доходы от торговли каждого города. Единицы "
#~ "торговли могут быть потеряны под влиянием коррупции, которая зависит от "
#~ "формы правления в государстве и увеличивается в городах с их удалением от "
#~ "столицы. Каждый город распределяет единицы торговли по трём направлениям: "
#~ "на золото, в форме налогов идут на пополнение казны; на роскошь, влияющую "
#~ "на мораль граждан; на науку (\"лампочки\"), открывая новые технологии."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Вы должны выбрать оптимальное соотношение для ваше цивилизации ставок "
#~ "распределения доходов от торговли между тремя этими направлениями. Хотя "
#~ "вы можете изменять ставки налогов на любом из ходов, существует "
#~ "ограничение в десять процентов на шаг изменений налоговых ставок и лимит "
#~ "максимального значения для большинства форм правления."

#, fuzzy
#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Наличие этого соотношения не влияет на поступление золота и развитие "
#~ "науки, так как эти показатели формирует всё государство в целом. Ставка "
#~ "роскоши вызывает больше проблем из-за своего локального воздействия, она "
#~ "затрагивает только город её производящий. Таким образом удобнее направить "
#~ "все единицы торговли в роскошь для улучшения условий недовольных граждан, "
#~ "в других случаях они направляются на науку или налоги однако, вам "
#~ "приходится искать этот компромисс в каждом конкретном городе (для "
#~ "облегчения этой задачи вы можете назначать губернаторов). Подробности об "
#~ "эффектах связанных с роскошью смотрите раздел \"Счастье\"."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Кроме доходов от торговли, получаемых с квадратов с редкими ресурсами, "
#~ "или квадратов с построенными дорогами и водными путями, вы можете "
#~ "увеличить поступления от организации торговых путей с другими городами. В "
#~ "правилах по-умолчанию, для их организации понадобятся соединения Караван "
#~ "или Торговый поезд, которые могут быть отправлены минимум через девять "
#~ "квадратов в ваш или чужой город. Для создания пути вы должны будите "
#~ "утвердить создание торгового маршрута именно с этим городом. (Минимальное "
#~ "расстояние может быть изменено установкой параметра 'trademindist' на "
#~ "сервере)."

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "Цивилизация которой принадлежит соединение получает доход в золоте и "
#~ "науке от продажи её товаров в город назначения. Начальный доход зависит "
#~ "от уровня торговых отношений между этими двумя городами и расстояния "
#~ "между ними. Некоторые сооружения делают доставку легче, но уменьшают "
#~ "получаемый разовый доход."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Кроме этого каждый ход для каждого города в зависимости от назначения и "
#~ "расстояния начисляются единицы торговли. Их количество увеличивается с "
#~ "ростом города и расстоянием между ними: удваивается, если города "
#~ "находятся на разных континентах; и ещё раз удваивается, если это города "
#~ "разных цивилизаций. Это последнее условие означает, что чистая прибыль от "
#~ "торговых путей для вашей цивилизации не зависит от того, принадлежат оба "
#~ "эти города вам или принадлежит только один из них. Если вам принадлежит "
#~ "только один из городов, торговля в каждом городе будет удвоена, но вы  "
#~ "получите доход только от своего города."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Если торговый путь уже есть между двумя городами, цивилизация создающая "
#~ "торговый путь получить единовременный доход от продажи товаров, но он "
#~ "будет уменьшен на две трети)."

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Количество торговых путей для города ограничено четырьмя. Если вы "
#~ "попытаетесь установить больше, торговый путь с наименьшим постоянным "
#~ "доходом будет отменён, если он меньше создаваемого вами."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Осторожно: в правилах где допускается эпидемия, она может "
#~ "распространяться вдоль торговых путей. Подробнее в разделе \"Эпидемия\"."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Для просмотра действующих торговых путей города, нажмите и удерживайте "
#~ "курсор над строкой Торговля в обзор Обзор окна города."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Города, это единственное что вам доступно для переработки ресурсов и "
#~ "направления их на расширение территорий, развитие технологий и усиление "
#~ "военной мощи."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Города создают соединения Колонистов, которые по команде  Построить город "
#~ "на подходящей местности создают поселение становясь первыми его "
#~ "гражданами. Город растёт за счёт увеличения граждан, при этом их часть "
#~ "может быть направлена на создание новых Колонистов. Голод, войны и "
#~ "эпидемии уничтожают граждан и уменьшают население города. При потери "
#~ "последнего гражданина город исчезает (в правилах по-умолчанию, после "
#~ "этого остаются руины, но они ни как не влияют на события в игре)."

#, fuzzy
#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Зона доступная для обработки ограничена (приблизительно три квадрата). "
#~ "Для получения доход с квадратов необходимы граждане работающие на них. "
#~ "Невозможно обрабатывать землю уже используемую соседним городом. Также не "
#~ "обрабатываются квадраты занятые вражескими соединениями и квадраты "
#~ "входящие в территорию соседних государств. Это даёт возможность по "
#~ "блокаде вражеских городов соединениями. Соединения также могут могут "
#~ "разрушать изменения на территории. И ещё, Рабочие, Колонисты и Инженеры "
#~ "могут изменить рельеф квадрат, уменьшив тем самым его производительность."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "В разделе \"Рельеф\" подробно описаны характеристики производства каждого "
#~ "вида рельефа, наличие специальных ресурсов, и усовершенствования в виде "
#~ "дорог, орошения и шахт. Также следует знать, что квадрат непосредственно "
#~ "занятый городом, обрабатываться бесплатно без дополнительного привлечения "
#~ "граждан. В правилах по-умолчанию квадрат города всегда производит по "
#~ "крайней мере по одной единице еды и производства в независимости от типа "
#~ "рельефа. Он также получает систему орошения (в городах сразу есть система "
#~ "водоснабжения), но его квадрат не может быть основой для проведения "
#~ "орошения в другие квадраты, для этого орошение должно быть построено в "
#~ "явном виде (но оно не даст никого явного преимущества непосредственно "
#~ "городу). Точно так же с развитием технологий центр города автоматически "
#~ "получает любую премию, связанную с Фермами. В центре города также "
#~ "автоматически построены дороги, а с достижением соответствующих "
#~ "технологий появляются железные дороги (так как города сразу обеспечены "
#~ "транспортной системой)."

#, fuzzy
#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Специальности граждан контролируются через окно диалога Город. Граждане "
#~ "обрабатывающие земля представлена тремя числами, показывающие объём "
#~ "производства в обрабатываемом квадрате. Нажав на эти числа вы можете "
#~ "убрать гражданина из квадрата, переведя его в специалиста; это будет "
#~ "видно в ряде изображений граждан. Вы можете щелкнуть на другой квадрат, "
#~ "назначив гражданина обрабатывать его, или щёлкая по изображению "
#~ "специалиста изменить его специализацию."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Щёлкнув по центральному квадрату города вы автоматически распределите "
#~ "граждан по специальностям и квадратам, при этом основной целью их работы "
#~ "будет производство еды, а следовательно рост города. Также специальности "
#~ "граждан выбираются автоматически когда население города вырастает. Вам "
#~ "стоит осматривать города, после роста населения и распределять их "
#~ "специальности. Ещё вы можете устанавливать приоритеты развития города "
#~ "назначая Губернатора (подробнее в соответствующем разделе данного "
#~ "руководства). "

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Города могут быть усилены постройкой зданий, которые могут увеличить "
#~ "уровень производства в городе, усилить военную мощь, или открыть новые "
#~ "возможности развития города (подробнее в разделе Городские здания и "
#~ "Чудеса Света)."

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Специалисты"

#, fuzzy
#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Первые граждане города это рабочие, обрабатывающие один квадрат местности "
#~ "в городе. Однако, граждане могут быть направлены на другие виды работ, "
#~ "когда необходимость обрабатывать землю становится не столь важной. В "
#~ "правилах по-умолчанию есть три типа специалиста: артист, производящий две "
#~ "единицы роскоши для города за ход (эффект от этого описан в разделе "
#~ "\"Счастье\"); сборщик налогов, собирающий по три дополнительных золотых "
#~ "за ход в казну; и ученые, увеличивающие на три единицы уровень научных "
#~ "исследований."

#~ msgid " Happiness"
#~ msgstr "Счастье"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Поддерживайте жителей ваших городов в счастливом состоянии (или хотя-бы в "
#~ "удовлетворённом), это одна из важнейших задач в игре. Когда жители "
#~ "становятся недовольными, в ваших городах начинаются беспорядки (что "
#~ "мешает производству), а если жители счастливы, в городе начинается "
#~ "праздник и быстрее растёт производство. (Если разрешена миграция, счастье "
#~ "влияет на привлекательность городов. Подробнее смотрите в разделе "
#~ "\"Миграция\")."

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Каждый обрабатывающий землю гражданина может быть счастлив, удовлетворён, "
#~ "недоволен или зол. Нормальное для государства состояние гражданина, это "
#~ "удовлетворённость. Однако рост ваших городов, становится причиной "
#~ "недовольства граждан. В правилах по-умолчанию при размере города больше "
#~ "четырёх каждый новый гражданин будет недовольным, если ничего не "
#~ "предпринимать."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Если число недовольных жителей в городе больше, чем число счастливых "
#~ "жителей, в городе начинаются беспорядки. Если в городе беспорядки, в нём "
#~ "перестаёт производится еда, щиты, лампочки и золото, остаётся только "
#~ "производство роскоши. Города, в которых беспорядки, легко поддаются "
#~ "попыткам Дипломатов и Шпионов переманить их на свою сторону. При "
#~ "Демократии продолжающиеся беспорядки могут вызвать революцию, которая "
#~ "свергнет ваше правительство."

#, fuzzy
#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Нужно подчеркнуть, что только граждане работающие на земле подвержены "
#~ "настроению, артисты, ученые и сборщики налогов имеют достаточно "
#~ "привилегий и остаются всегда удовлетворёнными. Таким образом одно из "
#~ "решений проблемы недовольных граждан, это назначение граждан на должности "
#~ "специалистов. Но если городу требуются обрабатывать больше четырёх "
#~ "квадратов, решению проблем недовольных граждан придется уделят больше "
#~ "внимания."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Способов предотвратить недовольство граждан много, предотвращая "
#~ "беспорядки они не приносят дополнительных выгод. Счастливые граждане "
#~ "могут уравновешивать недовольных граждан, при этом они дают "
#~ "дополнительные льготы."

#, fuzzy
#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Города с тремя или более гражданами начинают празднование в случае если "
#~ "хотя-бы половина из них счастлива, и ни один не остался недовольным. "
#~ "Эффект от празднования изменяются в зависимости от вашей формы правления "
#~ "согласно правил по-умолчанию:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - При Анархии или Деспотизме вы не страдаете от стандартного штрафа "
#~ "производства для квадратов производящих более 2 единиц любого вида "
#~ "ресурсов (еды, щитов или торговли)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - При Монархии или Коммунизме ваши города приобретают торговые "
#~ "преимущества с  Республиканской или Демократической формами правления: "
#~ "плюс 1 торговый ресурс в каждом квадрате, уже производящем 1 торговый "
#~ "ресурс."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - При Республике или Демократии в ваших городах может начаться бум, "
#~ "тогда население будет увеличиваться на 1 за ход пока в городе не "
#~ "закончатся излишки еды, либо пока число счастливых граждан не будет "
#~ "достаточным для празднования. В обычном ситуации рост городов это очень "
#~ "долгий и трудоёмкий процесс, включающий в себя производство излишков еды "
#~ "и наполнение им зернохранилища."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "В маленькой империи, как уже было сказано выше, пятый гражданин в каждом "
#~ "городе будет недовольным. Поскольку вы получаете больше городов, этот "
#~ "предел фактически начинает уменьшаться, чтобы создать эффект трудности "
#~ "управления большой империей. Это значение зависит от формы правления "
#~ "(подробности смотрите в разделе \"Форма правления\"."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Таким образом, вы можете видеть, что основание или завоевание новых "
#~ "городов приводит к широкому распространению беспорядков в вашей империи. "
#~ "Продолжительный рост империи ведёт к увеличению неблагоприятных факторов. "
#~ "Для растущих империй в которых нет удовлетворённых граждан, новые "
#~ "граждане появляются злыми. По этому в первую очередь их необходимо "
#~ "сделать недовольными, а уж затем удовлетворёнными, но в во всём остальном "
#~ "они ведут себя как недовольные граждане."

#, fuzzy
#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Роскошь делает граждан счастливыми. Поскольку каждые две единицы роскоши "
#~ "производимые городом идут на то, чтобы сделать одного удовлетворённого "
#~ "гражданина счастливым (если удовлетворённых граждан нет, недовольные "
#~ "граждане становятся удовлетворёнными). Помимо роскоши производимой "
#~ "артистами,  каждый город получает её от части единиц торговли, которая "
#~ "производится согласно распределению налоговых ставок (подробнее в разделе "
#~ "\"Торговля\")."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Некоторые городские здания улучшают состояния недовольных граждан, "
#~ "например Храм и Колизей в правилах по-умолчанию. Некоторые Чудеса Света "
#~ "могут оказывать такой-же эффект. С подробностями можно ознакомится в "
#~ "соответствующих разделах."

#, fuzzy
#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Воинские соединения влияют на счастье граждан городов. При авторитарных "
#~ "формах правления это положительное влияние, поскольку размещение воинских "
#~ "частей в городе предотвращает недовольства, установив военное положение. "
#~ "Однако при либеральных формах правления наоборот, граждане недовольны "
#~ "если поддерживаемые ими воинские соединения ведут агрессию. Это правило "
#~ "не распространяется на размещение соединений в пределах государственной "
#~ "границы, в дружественных городах (включая города ваших союзников) или в "
#~ "крепостях в пределах трёх квадратов от дружественного города, при этом "
#~ "есть соединения (\"полевые соединения\") всегда нацеленные на агрессию в "
#~ "независимости от местоположения."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Эта форма недовольства отличается от вызванной перенаселённостью и не "
#~ "может быть возмещена роскошью или постройкой здания в городе. В правилах "
#~ "по-умолчанию только некоторые Чудеса Света, например Собор Иогана "
#~ "Себастьяна Баха, и одно специальное здание Полиция, могут уменьшить эту "
#~ "форму недовольства."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "Вкладка Счастье в окне диалога города даёт подробную информацию о "
#~ "настроении граждан и причинах недовольства."

#~ msgid " Pollution"
#~ msgstr "Загрязнение"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "Загрязнение это беда больших городов, при том-что ваше цивилизация "
#~ "стремится к индустриализации. Шанс появления загрязнения вокруг больших "
#~ "городов зависит от количества населения, уменьшенного за счёт новых "
#~ "технологий, и объёмов производства. Когда это количество превышает 20, "
#~ "излишки увеличиваю угрозу загрязнения в каждый ход, этот процент "
#~ "отображается в диалоговом окне города. (Эта угроза также влияет на риск "
#~ "эпидемии, если это разрешено в правилах. Подробнее смотрите в разделе "
#~ "\"Чума\".)"

#, fuzzy
#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "Загрязнение покрывает квадраты ландшафта вокруг города. Загрязнённый "
#~ "квадрат производит только половину от обычной уровня еды, производства и "
#~ "торговли. Загрязнение может быть только очищено, отправив  Рабочих, "
#~ "Колонистов или Инженеров с приказом Очистить загрязнения."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Когда квадрат с загрязнением не используется городом, появляется желание "
#~ "его не очищать, но при распространении загрязнений окружающей среды есть "
#~ "более опасные последствия, каждый такой квадрат увеличивает шансы на "
#~ "глобальное потепление. При каждом потепление по всему миру заболачивается "
#~ "и зараÑ  †  †  €†  �тает джунглями прибрежная линия, а внутри континента растёт "
#~ "пустыня. Это ведёт к голоду в городах и к обнищанию по всему миру."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Риск глобального потепления постепенно накапливается, чем дольше не "
#~ "ведётся очистка территорий, тем выше он становится. При этом риск может "
#~ "оставаться и после того как было убрано загрязнение. Чем больше времени "
#~ "сохраняется риск глобального отепления тем серьёзнее будет урон им "
#~ "наносимый."

#~ msgid " Plague"
#~ msgstr "Эпидемия"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Эпидемия это одно из не основных правил игры, она отключена в правилах по-"
#~ "умолчанию."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Когда в городе начинается эпидемия, его население уменьшается на одну "
#~ "единицу. Если никаких действий не предпринимается для уменьшения риска "
#~ "эпидемии, то эпидемия действует как естественный предел роста городов. В "
#~ "правилах где эпидемия разрешёна существуют городские сооружения и другие "
#~ "средства для уменьшения риска эпидемии."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Риск эпидемии зависит от размера города (перенаселение приводит ведёт к "
#~ "антисанитарии) и от загрязнений вокруг городов. Кроме того эпидемии "
#~ "распространяются вдоль торговых маршрутов (не различая границ "
#~ "государств). После начала эпидемии в городе он становится опасным для "
#~ "своих торговых партнёров в течении нескольких ходов, увеличивая риск "
#~ "эпидемии в зависимости от размера городов."

#~ msgid " Migration"
#~ msgstr "Миграция"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "Миграция это переселения граждан из одного города в другой в зависимости "
#~ "от привлекательности проживания. Разрешить миграцию можно установив "
#~ "параметр сервера `migration', по-умолчанию она отключена."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Когда миграция разрешена, в течении нескольких ходов граждане каждого "
#~ "города в игре могут переселится в соседний с более привлекательными "
#~ "условиями жизни. Миграция происходит в пределах одного государства, а "
#~ "также за границу (по-умолчанию в меньшей степени)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Напрямую вы не можете влиять или предотвратить переселение граждан. "
#~ "Однако, вы можете  повлиять на привлекательность ваших городов. Следующие "
#~ "факторы затрагивают положительно восприятия городов гражданами, они "
#~ "упорядоченны по степени уменьшения своей важности. (Каждый фактор значит "
#~ "намного больше в городе где гражданин живёт, поскольку граждане без "
#~ "веских оснований не готовы переселятся)."

#~ msgid " - City size."
#~ msgstr " - Размер города."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - Количество счастливых граждан. (В меньшей степени недовольные и злые "
#~ "граждане уменьшают привлекательность)."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - Присутствие в городе чуда сильно увеличивает его привлекательность "
#~ "(следующие чудеса в одном и том-же городе этому не способствуют, кроме "
#~ "того уменьшается эффект от вложений в их постройку)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Столицы более привлекательна чем другие города, при прочих равных "
#~ "факторах. Кроме того, граждане никогда не будут мигрировать из столицы."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr " - Излишки еды. (Дефицит еды уменьшает привлекательность города)."

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Города, находящиеся на большом расстояние друг от друга, менее "
#~ "привлекательные друг для друга. Абсолютное максимальное расстояние на "
#~ "которое гражданин готов мигрировать устанавливается выбором на сервере "
#~ "параметра 'mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " - Торговые излишки."

#~ msgid " - Luxury and science output."
#~ msgstr " - Производство роскоши и проведение исследований."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - Количество городских зданий(и чудес), измеряемые по стоимости их "
#~ "постройки."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - В зависимости от правил многие другие факторы, такие как форма "
#~ "правления и городские здания могут увеличить или уменьшить "
#~ "привлекательность городов. Эти факторы отмечены в соответствующих "
#~ "разделах данного руководства. (В правилах по-умолчанию не содержатся "
#~ "эффекты от них)."

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Граждане не будут переселятся в города, которые не могут увеличиваться в "
#~ "размерах, чтобы содержать их. Например из-за отсутствия в городе такого "
#~ "здания, как Акведук. Если на сервере установлен параметр "
#~ "'mgr_foodneeded', то они не будут мигрировать в города, в которых нет "
#~ "достаточного количества еды для их поддержки."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Миграция населения может привести город к полному запустению (соединения "
#~ "этого города будут переданы в ваш самый ближайщий город). Однако, города "
#~ "где построены чудеса никогда не исчезнут (таким образом чудо не будет "
#~ "уничтожено), также последний гражданин вашего единственного города "
#~ "никогда не будет иммигрировать в другое государство."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Некоторые параметры миграции могут быть установлены с помощью изменения "
#~ "значений 'mgr_ *' на сервера."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Развитие городов заключается в постройке различных зданий, каждое из "
#~ "которых приносит определённый эффект. В каждом городе может быть только "
#~ "одно здание, при этом постройка одних здания может зависеть от постройке "
#~ "других."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "На строительство зданий расходуются единицы производства. После постройки "
#~ "многие здания требуют золота за каждый ход на своё содержание. Вы можете "
#~ "разобрать и продать здание, получив по одному золотому за каждую единицу "
#~ "производства затраченную при постройки. Продать можно только одно здание "
#~ "за ход. В конце хода если вы не можете оплачивать содержание всех ваших "
#~ "зданий, некоторые из них будут проданы автоматически, разумеется этого "
#~ "следует избегать, так как выбранное автоматически здание может быть вам "
#~ "необходимо."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Большинство зданий становятся доступны при достижении определённого "
#~ "уровня развития технологий, при этом есть здания которые устаревают и "
#~ "будут автоматически проданы."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Чудеса - это специальные городские здания, которые могут быть построены "
#~ "только одним игроком в игре, они чаше всего открывают новые возможности "
#~ "для развития всей цивилизации. От городских зданий их отличает "
#~ "возможность быть построенными не только за счёт единиц производства "
#~ "города постройки, но и за счёт специальных соединений построенных в "
#~ "других городах (в правилах по-умолчанию это Караваны и Товарные поезда), "
#~ "они вносят полную свою стоимость в единицах производства в постройку чуда "
#~ "в другом городе."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "После постройки в городе чуда, оно не может быть продано или разрушено "
#~ "(если только не разрушен сам город). При этом некоторые чудеса устаревают "
#~ "с развитием технологий и эффект от них теряется. Отметим диспропорцию: в "
#~ "то время как вы должны лично достигнуть уровня развития для постройки "
#~ "какого-либо чуда, любой другой игрок может обогнать вас в технологическом "
#~ "развитии и отменить эффекты от этого чуда."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Соединения обеспечивают мобильность вашей цивилизации и с помощью своей "
#~ "мощи её выживание и экспансию. Имеющиеся соединения можно "
#~ "классифицировать на военные, рассчитанные оборонительные и наступательные "
#~ "действия, и гражданские, которые обеспечивают расширение территорий, "
#~ "дипломатию и торговлю."

#, fuzzy
#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Соединения подготавливаются в городах для чего используется "
#~ "производственные мощности города. После создания одной из главных статей "
#~ "расходов становится поддержка соединения. После формирования соединения "
#~ "закрепляются за родным городом (хотя затем при посещении других городов "
#~ "он может быть сменён) и требуют поддержку от него, и это является одной "
#~ "из основных статей ваших расходов. Большинство соединений требуют "
#~ "некоторую часть производственных мощностей их родного города за каждый "
#~ "ход, но некоторые автократические формы правления могут заставить города "
#~ "некоторое количество соединений поддерживать бесплатно. При этом есть "
#~ "соединения которые не имеют родного города и не требуют затрат на своё "
#~ "содержания, в первую очередь это соединения с которыми вы начинаете игру."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "В начале каждого хода соединения получают один или несколько шагов. "
#~ "Каждое действие соединения тратить какое-то количество шагов."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "Самое основное действие соединений передвижение. Соединение может "
#~ "передвигаться в любой квадрат из своего текущего положения руководствуясь "
#~ "ограничениями для своего класса и в соответствие с дипломатическими "
#~ "соглашениями (подробнее в разделе \"Дипломатия\"), а также расположением "
#~ "вражеских соединений (подробнее в разделе \"Зоны контроля\"). Количество "
#~ "расходуемых ходов может зависеть от типа рельефа (подробнее в разделе "
#~ "\"Рельеф\")."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Соединение не может перейти в квадрат занятый вражеским соединением, при "
#~ "попытке сделать это он может атаковать врага (если способен атаковать), "
#~ "что приведёт к битве между ними, и тот кто победит, тот будет занимать "
#~ "этот квадрат. Результат поединка зависит от характеристик этих соединений "
#~ "(состояние здоровья, силы атаки и защиты, огневая мощь).   Результат "
#~ "зависит от признаков рассматриваемых отделений (пункты хита, нападение и "
#~ "сила защиты, и огневая мощь). Подробнее битвы между соединениями "
#~ "рассмотрены в разделе  \"Сражения\"."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Соединение может быть повышено в звании до ветерана. Соединение может "
#~ "быть сформировано в звании ветеран, для этого в городе должно быть "
#~ "построено специальное здание. После формирование дальнейшее продвижение "
#~ "соединения по службе и получение новых званий будет зависеть от его опыта "
#~ "в игре (так очки опыта начисляются в случае его победы в сражении)."

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Соединения, которые были повреждены в бою, восстанавливают здоровье за "
#~ "следующие ходы, если они не передвигается. Обычно, соединение, которое не "
#~ "передвигалось, восстановит 1 единицу здоровья за ход. Укреплённое "
#~ "соединение получает дополнительно 1 единицу здоровья. Соединение "
#~ "проведшее ход в городе восстанавливает третью часть основных единиц "
#~ "здоровья, здания в городе также могут способствовать улучшению этой "
#~ "возможности. В правилах по-умолчанию укреплённые соединения в укреплениях "
#~ "за ход возвращают четвёртую часть единиц здоровья. Чудеса также могут "
#~ "улучшить процесс восстановления (в правилах по-умолчанию это Организация "
#~ "Объединенных Наций). Поврежденные соединения в сторожевом режиме "
#~ "автоматически просыпаются при полном восстановлении здоровья."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Правила сражений по умолчанию\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Когда одно соединение атакует другое, погибнет либо атакующий, либо "
#~ "защитник, но никогда оба (если атакующий не ракета). Результат битвы "
#~ "зависит от нескольких факторов, включая случайный элемент."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "Ниже описаны правила по-умолчанию, но принципы в них изложенные применимы "
#~ "и для других вариантов правил. Большинство премий доступны для "
#~ "защищающихся соединений, но есть несколько которые действуют для "
#~ "атакующих, кроме ветеранов. Атакующие соединение всегда должно быть "
#~ "готово к тому, что обстоятельство будет работать против него."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Сначала, модифицируется сила атакующего."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Если атакующий соединение ветеран, его сила атаки умножается на "
#~ "значение премии в соответствие с его званием."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Далее, модифицируется сила защитника."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Если защищающееся соединение ветеран, его сила защиты умножается на "
#~ "значение премии в соответствие с его званием."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Затем сила защитника умножается на коэффициент защиты для типа рельефа "
#~ "в квадрате, который он занимает."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Затем, сила защитника удваивается если это Копейщик, защищающийся "
#~ "против конного соединения."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Если защитник - Ракетный Крейсер обороняющийся против воздушных "
#~ "соединений (включая ракеты и вертолёты), сила защитника увеличивается в 5 "
#~ "раз."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Сила защитника удваивается если он в городе с Батареей ПВО и атакующее "
#~ "соединение воздушное (кроме Вертолёта или различного вида ракет)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Система ПРО удваивает силу защищающегося соединения против атаки "
#~ "ракетами."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Если атакующие соединение судно, а защитник в городе с Береговыми "
#~ "укреплениями, сила защитника удваивается."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Против сухопутных соединений (кроме Гаубиц) и Вертолётов, сила "
#~ "защитника в городе с Городскими Стенами утраивается."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Если защитник находится в крепости (не в городе), его защита "
#~ "удваивается."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Если защитник сухопутное соединение, оно укреплено или находится в "
#~ "городе, его сила умножается на 1,5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Если атакующие соединение Штурмовик, а защищающееся Вертолёт, сила "
#~ "защитника делятся на 2."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Если, после этих модификаций, атакующий имеет силу 0, он проигрывает. В "
#~ "противном случае, если у защитника сила 0, он проигрывает."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Огневая мощь атакующего и защитника также изменяются."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Если защитник - корабль и находится внутри города, то огневая мощь "
#~ "атакующего удваивается и огневая мощь защитника устанавливается равной 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Если Штурмовик атакует Вертолёт, огневая мощь Вертолёта становится "
#~ "равной 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Если корабль атакует сухопутное соединение на берегу, огневая мощь "
#~ "обоих становится равной 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "После этих расчётов начинается сражение, до момента пока оба соединения "
#~ "все живы (т.е. их здоровье больше 0). Каждый раунд сражения, генерируется "
#~ "случайное число между 1 и суммой силы атакующего и защитника. Если это "
#~ "число больше, чем сила защитника, то защитник теряет здоровье равное "
#~ "огневой мощи атакующего. В противном случае, атакующий теряет здоровье, "
#~ "равное огневой мощи защитника. Первое соединение достигшее уровня "
#~ "здоровья 0 или меньше проигрывает."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Соединение выжившее в бою имеет шанс стать ветераном. В правилах по-"
#~ "умолчанию, если цивилизация победителя владеет Академией Сон Цзу (и если "
#~ "она ещё не устарела) шанс стать ветераном увеличивается на 50%."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Если атакующий сухопутное соединение и оно побеждает, а защитник "
#~ "находился в городе без Городских Стен, размер города уменьшается на 1 "
#~ "единицу."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Если защитник проигрывает сражение и не находится внутри города, крепости "
#~ "или авиабазы, все остальные соединения, находящиеся в этом-же квадрате, "
#~ "гибнут вместе с ним."

#~ msgid " Modifying Combat Rules"
#~ msgstr "Изменение правил сражений"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Изменение правил сражений\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Правила сражений, описанные выше, могут быть изменены в файле game."
#~ "ruleset, секция combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (по-умолчанию: 1). Если установлено 0, то все соединения, "
#~ "находящиеся в том же квадрате, что и уничтоженное соединение, остаются в "
#~ "живых."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (по-умолчанию: 0). Если установлено 1, соединение у "
#~ "которого осталось 2/3 или 1/3 шагов атакует с пропорционально уменьшенной "
#~ "силой."

#~ msgid " Combat example 1"
#~ msgstr " Сражение, пример 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Предположим, что Пушка (А:8, З:1, Зд:20, Ог:1) атакует Мушкетёра (А:3, "
#~ "З:3, Зд:20, Ог:1) внутри города с Городской стеной, построенного в "
#~ "квадрате с лесным рельефом. Оба соединения не является ветеранами."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Базовая сила защитника - 3. Т.к. рельеф места - Лес, сила становится 4,5. "
#~ "Стены утраивают силу, 13,5. Это наземное соединение в городе, "
#~ "следовательно сила - 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Значения силы в игре на самом деле умножаются на десять и дробная часть "
#~ "отбрасывается, т.е. сила атакующего - 80, а сила защитника - 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Оба соединения сохраняют свою огневую мощь равной 1."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Каждый раунд сражения, генерируется случайное число между 1 и 282. Если "
#~ "число больше чем 202 (примерно 28% вероятность), защитник теряет единицу "
#~ "здоровья. В противном случае (около 72% вероятность) атакующий теряет "
#~ "единицу здоровья."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Т.к. у каждого соединения 20 единиц здоровья, защитник имеет больше "
#~ "шансов на победу. Защитник вероятно потеряет около 40% своих единиц "
#~ "здоровья в результате битвы. Но результат никогда не известен заранее, "
#~ "защитник может не потерять ни одной единицы, может потерять больше "
#~ "половины, а может даже и проиграть."

#~ msgid " Combat example 2"
#~ msgstr " Сражение, пример 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Предположим Линкор ветеран (А:12, З:12, Зд:40, Ог:2) с 3 ходами атакует "
#~ "Альпийских стрелков ветеранов (А:5, З:5, Зд: 20, Ог:1)  внутри города с "
#~ "Городской стеной и Береговыми укреплениями, построенного в квадрате с "
#~ "степным рельефом. "

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "Сила атакующего - 12, из-за ветеранского статуса - 18."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Сила защитника - 5, ветеранский статус - 7,5, фактор рельефа - 1 (нет "
#~ "эффекта). Береговые укрепления удваивают силу защитника до 15. (Городские "
#~ "стены не действуют против атакующего морского соединения). Защитник - "
#~ "наземное соединение внутри города, т.е. окончательная сила - 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Внутренние значения для силы атакующего и защитника - 180 и 225 "
#~ "соответственно."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Огневая мощь линкора уменьшается с 2 до 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Каждый раунд, генерируется случайное число от 1 до 405. Если оно больше "
#~ "чем 225 (примерно 44% вероятность) защитник теряет 1 единицу здоровья. В "
#~ "противном случае, атакующий теряет 1 единицу здоровья."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "В этом случае у атакующего гораздо больше шансов, чем у защитника. Линкор "
#~ "25% менее вероятен попасть в противника в каждом раунде, но у него вдвое "
#~ "больше здоровья. Линкор потеряет порядка 60% своего здоровья в результате "
#~ "битвы, после чего он не сможет двигаться."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Зоны контроля (ЗК) это одно из правил игры, которое предотвращает "
#~ "движение игрока в зонах, контролируемых (или частично контролируемых) "
#~ "другим игроком."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Правило по-умолчанию гласит, что сухопутное соединение находящееся рядом "
#~ "с занятым противником квадратом не может двинуться в другой квадрат, "
#~ "также находящийся рядом с квадратом, занятым противником. Занятый квадрат "
#~ "здесь означает квадрат на котором находится соединение противника. Рядом "
#~ "означает любой из 8 примыкающих квадратов, окружающих соединение для "
#~ "прямоугольной координатной сетки, и 6 примыкающих квадратов, для "
#~ "шестиугольной."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "В следующих специальных случаях ЗК не действуют:\n"
#~ "- Соединение, входящее в город или выходящее из него.\n"
#~ "- Соединение, входящее в квадрат, занятый другим соединением "
#~ "дружественным игроку.\n"
#~ "- Соединение, перемещающееся с морского квадрата (с корабля).\n"
#~ "- Соединения, игнорирующие ЗК, это Дипломаты и Шпионы.\n"
#~ "- Иностранный соединения государств с которыми у вас подписан Союз."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Примечания:\n"
#~ "\n"
#~ "- Только сухопутные соединения ограничены ЗК.\n"
#~ "\n"
#~ "- Не-сухопутные соединения могут устанавливать ЗК (т.е. считаться "
#~ "квадратом, занятым противником), только если они находятся на наземном "
#~ "квадрате. Т.е. морские соединения не могут создать ЗК (исключение если "
#~ "они находятся в городе), а воздушные соединения (включая вертолёты) не "
#~ "создают ЗК когда они над морскими квадратами.\n"
#~ "\n"
#~ "- ЗК не ограничивает атаки, только движение.\n"
#~ "\n"
#~ "- Вражеский город создаёт ЗК только если в нем есть соединения, не "
#~ "создаёт ЗК если город пуст (как любой другой квадрат).\n"
#~ "\n"
#~ "- Движение с морского квадрата - особый случай. Движение на морской "
#~ "квадрат (т.е. погрузка на корабль) также разрешается, т.к. покрывается "
#~ "особым случаем: движение в квадрат, уже занятый игроком (кораблем)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "Совет:  Вы можете проникнуть в ЗК противника двигая сначала Дипломата "
#~ "(или другое соединение, игнорирующее ЗК), а потом обычные соединения "
#~ "следом за ним в квадрат занятый им. Повторяя этот процесс (и возможно "
#~ "оставляя часть соединений на месте чтобы квадраты оставались занятыми) вы "
#~ "можете проложить дорогу через территорию противника."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Эти правила несколько отличаются от предыдущих версий Freeciv (версий "
#~ "1.8.0 и ранее) следующим образом:\n"
#~ "- Пустые города более не создают ЗК.\n"
#~ "- Особый случай для высаживающихся сухопутных соединений является новым."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Форма Вашего правления влияет на производительность Ваших городов, на "
#~ "уровень счастья Ваших граждан и на много других элементов игры."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Ваша цивилизация начинает при Деспотизме.  По мере развития ваших "
#~ "технологий, вы можете избрать другую форму правления (смотрите список "
#~ "ниже). Для того, чтобы сменить форму правления, вы должны произвести "
#~ "революцию. В результате вы окажетесь в периоде анархии (1-5 ходов), после "
#~ "чего вы сможете избрать новую форму правления."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Совет 1:  Атакующие военные кампании трудно проводить при Республиканской "
#~ "или Демократической форме правления, разве что Вам удастся обеспечить "
#~ "высокий уровень роскоши в государстве. Во время захватнических войн, "
#~ "возможно, стоит переключиться на одну из более агрессивных форм правления."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Совет 2: Научный прогресс требует высоких уровней торговли, которые легче "
#~ "достичь при республиканской и демократической форме правления. Подумайте "
#~ "о том, чтобы переключиться на республиканскую форму правления как можно "
#~ "раньше: получение развитых технологий в начале игры даёт преимущество."

#~ msgid " Civil War"
#~ msgstr " Гражданская война"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Гражданская война приводит к ужасным последствиям для любой империи. "
#~ "Гражданская война происходит в случае потери столицы (дворца). До "
#~ "половины городов взбунтуется и перейдет под руководство нового игрока "
#~ "(компьютерного). Новый игрок заберет половину Ваших денег и сохранит все "
#~ "Ваши научные достижения."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Игроки находятся в состоянии гражданской войны один ход, после чего "
#~ "империя входит в состояние анархии."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Захват вашей столицы не всегда вызывает гражданскую войну. Если вы хорошо "
#~ "относились к свои гражданам, у вас больше шансов сохранить их лояльность. "
#~ "Каждый город в состоянии праздника уменьшает вероятность гражданской "
#~ "войны, и наоборот каждый город с беспорядками увеличивает эти шансы."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Кроме того, форма правления также влияет на вероятность возникновения "
#~ "гражданской войны. Эта вероятность ниже при более демократических формах "
#~ "правления."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Минимальное число городов, имея которые, в империи может начаться "
#~ "гражданская война, по умолчанию равно 10. То есть, в империи, в которой "
#~ "менее 10 городов, не может быть гражданской войны. Однако, это одна из "
#~ "установок сервера, которая может быть любым числом, но не меньше 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Существует пять форм отношений между игроками: Война, Прекращение огня, "
#~ "Перемирие, Мир и Альянс. Первая форма возникает между игроками сразу "
#~ "после встречи, другие необходимо достигать в процессе переговоров."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Во время Войны, вы свободно можете перемещать соединения по территории "
#~ "врага и атаковать его города и соединения."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Когда два игрока решают прекратить Войну, между ними заключается пакт о "
#~ "Прекращения огня. Это предотвращает внезапное нападения одного игрока на "
#~ "другого, но у вас остаётся возможность перемещать свои единицы по его "
#~ "территории. После окончания действия Прекращения огня Война возобновится "
#~ "снова. При первом контакте с компьютерным игроком вам будет автоматически "
#~ "предложено подписать пакт о Прекращении огня."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Если у вас есть желание более мирного сосуществования с другими игроками, "
#~ "вы можете заключить Мир. Промежуточная фаза это Перемирие, Мир наступает "
#~ "по истечение действия пакта о Перемирии. Разрыв пакта о Перемирии обратно "
#~ "возвратить вас к Войне."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "В момент наступления Мира между игроками, все соединения принадлежащие "
#~ "любому из них и находящиеся не на своей территории, будут автоматически "
#~ "расформированы согласно этого соглашения. После этого вы не сможете "
#~ "перейти границы до того пока не начнёте Войны или не заключите Альянс. "
#~ "Разрыв пакта о Мире вернёт обратно вас к Войне."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "Пакт о Союзе это окончательная дипломатическая победа в отношениях между "
#~ "игроками. В данной фазе вы можете беспрепятственно перемещать свои "
#~ "соединения по территории союзника, а также располагать их в квадратах "
#~ "занятых его соединениями, на соединения перестают действовать Зоны "
#~ "Контроля. Однако пакт о Союзе налагает следующие обязательства: вы не "
#~ "можете  заключить Альянс с игроком находящимся в состоянии войны с вашими "
#~ "союзниками, вам необходимо будет прежде разорвать действующие соглашения. "
#~ "Если один из ваших союзников объявляет Войну другому, Союз с агрессором "
#~ "автоматически будет разорван. Разрыв пакта о Союзе приведёт вас к "
#~ "Перемирию. Компьютерный игрок союзник без проблем может поделится с вами "
#~ "картой мира и виденьем местности, а также серьёзно рассмотрит ваши "
#~ "предложения по обмену технологиями и городами, при этом взамен он будет "
#~ "ожидать, что вы присоединитесь к нему в войнах против других игроков."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Научные исследования необходимы для улучшения возможностей вашей "
#~ "цивилизации в производстве новых военных соединений и городских зданий."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Есть несколько способов получить исследования от других цивилизаций: "
#~ "иногда новые технологии  вы сможете получить захватив город врага, украв "
#~ "подослав Дипломатов или Шпионов, постройка некоторых чудес приносит новые "
#~ "технологии, а также подписания дипломатических соглашений с другими "
#~ "игроками. В остальных случаях открытия новых технологий это вклад ваших "
#~ "граждан в развитие вашей цивилизации."

#, fuzzy
#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Развитие технологий зависит от развития торговли (подробнее в разделе "
#~ "\"Торговля\") и науки (подробнее в разделе \"Города\"). У вас всегда есть "
#~ "возможность изменить направление исследований, по-умолчанию если этого "
#~ "регулярно не делать, то все усилия будут напрасны."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Развитие технологий ведёт к моральному устареванию ваших соединений, "
#~ "городских зданий и чудес. При этом устаревшие соединения становятся "
#~ "недоступны, даже если в данный момент вы их создаёте, городские здания "
#~ "будут немедленно проданы, чудеса больше не будут давать эффекта от своего "
#~ "владения. Подробности смотрите в соответствующих разделах."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Космическая гонка - это второй способ выиграть игру, кроме уничтожения "
#~ "всех противников. Если ваш корабль первым доберется до Альфа Центавра, "
#~ "игра закончится и вы выиграете. (Эту настройку можно отключить на "
#~ "сервере.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Прежде, чем вы сможете строить части космического корабля, один из "
#~ "игроков должен построить чудо \"Программа Аполлон\". Вам также нужны "
#~ "определённые технологии для производства конкретных частей корабля, "
#~ "смотрите справку для Космических структур, компонентов и модулей. (Если "
#~ "вы не видите справки по этим пунктам, настройка сервера \"spacerace\" - "
#~ "Космическая Гонка скорее всего выключена.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Когда вы начнёте строить корабль, вы сможете посмотреть на него с помощью "
#~ "команды \"Космический Корабль\" в меню Отчёты. Чтобы посмотреть на "
#~ "Корабли своих противников, выберите игрока из списка в диалоге Игроки и "
#~ "нажмите на \"Космический Корабль\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Если вероятность успеха меньше 100%, часть людей на корабле может "
#~ "погибнуть, что уменьшит Ваш счет, но все равно зачтется как победа."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Если столица цивилизации захватывается врагом, космический корабль будет "
#~ "потерян, так что защищайте Вашу столицу!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "Совет: Если противник отправил космический корабль, попробуйте построить "
#~ "лёгкий корабль с большим количеством топлива и двигателей, чтобы Ваш "
#~ "корабль успел первым. Единственный другой вариант - захватить столицу "
#~ "врага."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "До того, как игра начнётся, каждый может подключиться к серверу, указав "
#~ "его имя и номер порта (5556 по умолчанию). Если сервер был запущен с "
#~ "флагом -m, он сообщит об игре метасерверу,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Клиент также может получить эту страницу используя вкладку Метасервер в "
#~ "диалоге подключения. Если это не даст результата, проверьте, не "
#~ "используется-ли прокси-сервер для HTTP протокола. Для настроек клиента "
#~ "Freeciv используйте этот же прокси-сервер, установив для переменной "
#~ "окружения $http_proxy значение:\n"
#~ "  http://имя-прокси:номер-порта-прокси/\n"
#~ "\n"
#~ "перед тем, как запускать клиент."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Если игра уже началась, Вы можете подключиться под именем любого "
#~ "существующего игрока, за исключением тех, к которым уже кто-то подключен "
#~ "в данный момент. Вы можете подключиться и под именем компьютерного "
#~ "игрока. Подключение как компьютерный игрок не переключает контроль на "
#~ "человека, это независимая настройка сервера. Если Вы потеряли связь в "
#~ "начале игры и хотите подключиться заново, используйте имя, которое Вы "
#~ "выбрали для Вашего правителя страны, но не Ваше начальное имя. Если "
#~ "сервер подключен к метасерверу, имена игроков могут быть найдены на "
#~ "метасервере."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Команды для соединений:\n"
#~ "========================================================\n"
#~ "  a: авто-колонисты (соединения колонистов/рабочих)\n"
#~ "  b: основать город (соединение колонистов)\n"
#~ "  b: помочь строить чудо (соединение караванов)\n"
#~ "  B: идти и построить город в заданном квадрате (соединение колонистов)\n"
#~ "  d: дипломатические и шпионские действия (соединения дипломатов/"
#~ "шпионов)\n"
#~ "  D: расформировать соединение\n"
#~ "  e: построить аэродром (соединение авиабазы)\n"
#~ "  f: укрепиться (военные соединения)\n"
#~ "  f: построить крепость (соединения колонистов/рабочих)\n"
#~ "  g: идти к заданному квадрату (выбрать направление левой кнопкой мыши)\n"
#~ "  g: добавить точку маршрута для идти к... (находясь в режиме идти к...)\n"
#~ "  G: вернуть соединение в ближайший город\n"
#~ "  h: сменить родной город соединения (на город в котором находится)\n"
#~ "  i: построить орошение или изменить рельеф (соединения колонистов/"
#~ "рабочих)\n"
#~ "  I: соединить орошением текущий и целевой квадрат\n"
#~ "  I: установить путь для строительства орошения (при соединении квадратов "
#~ "орошением)\n"
#~ "  l: загрузить соединение на транспорт\n"
#~ "  L: соединить железной дорогой текущий и целевой квадрат\n"
#~ "  L: установить путь для строительства железной дороги (при соединении "
#~ "квадратов железной дорогой)\n"
#~ "  m: построить шахту или изменить рельеф (соединения колонистов/рабочих)\n"
#~ "  n: очистить от радиоактивного заражение\n"
#~ "  N: взорвать атомную бомбу\n"
#~ "  o: преобразовать рельеф (соединение инженеров)\n"
#~ "  p: очистить загрязнение (соединения колонистов/рабочих)\n"
#~ "  p: сбросить десант (соединение десантников)\n"
#~ "  P: разрушить (уничтожить улучшения рельефа)\n"
#~ "  q: патрулировать данным соединением (потом выбрать цель левой кнопкой "
#~ "мыши)\n"
#~ "  q: добавить точку маршрута для патрулирования (когда выбрано "
#~ "патрулирование)\n"
#~ "  r: построить дорогу/железную дорогу (соединения колонистов/рабочих)\n"
#~ "  r: установить торговый путь (соединение караванов)\n"
#~ "  R: соединить дорогой текущий и целевой квадрат\n"
#~ "  R: установить путь для строительства дороги (при соединении квадратов "
#~ "дорогой)\n"
#~ "  s: сторожить\n"
#~ "  S: разбудить всех соединения в квадрате\n"
#~ "  t: перейти/перебросить соединение в город\n"
#~ "  T: выгрузить все соединения из транспорта\n"
#~ "  u: выгрузить соединение из транспорта\n"
#~ "  U: модернизировать соединение\n"
#~ "  x: автоматически исследовать соединением местность\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Выбор соединения:\n"
#~ "========================================================\n"
#~ "  z: выбрать только первое соединение из выделенной группы\n"
#~ "  v: выбрать все соединения в квадрате\n"
#~ "  V: (в квадрате) выбрать все соединения одного типа из доступных\n"
#~ "  C: (на континенте) выбрать все соединения одного типа из доступных\n"
#~ "  X: (везде) выбрать все соединения одного типа из доступных\n"
#~ "\n"
#~ "  w: ожидать, перейти к следующему соединению\n"
#~ "  5: перейти к предыдущему соединению\n"
#~ "пробел: ничего не предпринимать (соединение остаётся на месте)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Передвижение соединений:\n"
#~ "========================================================\n"
#~ "  1: идти на юго-запад\n"
#~ "  2: идти на юг\n"
#~ "  3: идти на юго-восток\n"
#~ "  4: идти на запад\n"
#~ "  6: идти на восток\n"
#~ "  7: идти на северо-запад\n"
#~ "  8: идти на север\n"
#~ "  9: идти на северо-восток\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Главная карта (Клавиатура):\n"
#~ "========================================================\n"
#~ "  c: центрировать на активном соединении\n"
#~ "    Shift-home: центрировать на столице\n"
#~ "  Shift-стрелки: перемещать карту\n"
#~ "\n"
#~ "  Ctrl-B: вкл./выкл. национальные границы\n"
#~ "  Ctrl-D: вкл./выкл. торговые пути городов\n"
#~ "  Ctrl-G: вкл./выкл. линии сетки\n"
#~ "  Ctrl-N: вкл./выкл. названия городов\n"
#~ "  Ctrl-P: вкл./выкл. текущее производство в городе\n"
#~ "  Ctrl-R: вкл./выкл. размер городов\n"
#~ "  Ctrl-W: вкл./выкл. объём производства в городе\n"
#~ "  Ctrl-Y: вкл./выкл. границы города\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Диалоги и Отчёты:\n"
#~ "========================================================\n"
#~ "     F1: открыть отчёт Города\n"
#~ "     F2: открыть отчёт Соединения\n"
#~ "     F3: открыть диалог Народы\n"
#~ "     F5: открыть отчёт Экономика\n"
#~ "     F6: открыть отчёт Исследования\n"
#~ "     F7: открыть отчёт Чудеса света\n"
#~ "     F8: открыть отчёт Лучшие пять городов \n"
#~ "     F9: открыть отчёт Сообщения\n"
#~ "    F11: открыть отчёт Демография\n"
#~ "    F12: открыть отчёт Космический корабль\n"
#~ "\n"
#~ "        Ctrl-F: открыть диалог Поиск города\n"
#~ "        Ctrl-L: открыть диалог редактирования Списка работ\n"
#~ "        Ctrl-T: открыть диалог Ставки налога\n"
#~ "  Shift-Ctrl-R: открыть диалог Революция\n"
#~ "\n"
#~ "Shift-Enter: Закончить ход"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Режим редактирования (GTK):\n"
#~ "========================================================\n"
#~ "    Ctrl-E: отключить режим редактирования\n"
#~ "    Ctrl-M: отключить туман войны в режиме редактирования\n"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Клиент имеет примитивный разговорный интерфейс (внизу окна). Строки, "
#~ "которые вы пишете, посылаются всем игрокам, за исключением следующих "
#~ "случаев:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Сообщения, начинающиеся с '/' интерпретируются как команды сервера и "
#~ "выполняются, если у Вас есть необходимые права доступа."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Сообщения, начинающиеся с 'Джон:' являются приватными сообщениями для "
#~ "игрока по имени 'Джон'. Имена можно укорачивать. Сервер ищет игроков с "
#~ "именем 'Джон', если таких игроков не найдено, то ищем игроков, чьи имена "
#~ "начинаются с 'Джон' (например 'Джонатан')"

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Сообщения, начинающиеся с 'Джон::' являются приватными сообщениями, "
#~ "отправляются только пользователям (не игрокам) с именем 'Джон'. "

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Сообщения, начинающиеся с '.' будут отправлены только Вашим союзникам."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Форматирование текста (GTK):\n"
#~ "========================================================\n"
#~ "\n"
#~ "С версии 2.2, в GTK клиенте внедрено форматирование текста. Эта функция "
#~ "позволяет пользователям форматировать сообщения чата, для текста доступно "
#~ "начертание полужирным шрифтом, курсивом, цветом, ссылками и так далее. "
#~ "Применить эти возможности можно используя escape-последовательности."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Установить начертание жирным:\n"
#~ "Полная форма: '[bold] ... [/bold]'\n"
#~ "Сокращённая форма: '[b] ... [/b]'\n"
#~ "Горячие клавиши: Ctrl-B\n"
#~ "Пример: '[b]bold[/b]' выведет слово 'bold' жирно."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Установить цвет:\n"
#~ "Полная форма: '[color] ... [/color]' \n"
#~ "Сокращённая форма: '[c] ... [/c]'\n"
#~ "Горячие клавиши: Ctrl-C (также будет необходимо выбрать цвет из палитры)\n"
#~ "Цвет будет начинаться со следующих параметров:\n"
#~ "- 'foreground' (сокращённо 'fg'): название цвета 'red' или код '#3050b2' "
#~ "или '#35b'.\n"
#~ "- 'background' (сокращённо 'bg'): точно также.\n"
#~ "Пример: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' слово 'color' будет "
#~ "голубого цвета с жёлтым фоном."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Установить наклонное начертание:\n"
#~ "Полная форма: '[italic] ... [/italic]'\n"
#~ "Сокращённая форма: '[i] ... [/i]'\n"
#~ "Горячие клавиши: Ctrl-I\n"
#~ "Пример: '[i]italic[/i]' выведет слово 'italic' наклонно."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Установить зачёркнутое начертание:\n"
#~ "Полная форма: '[strike] ... [/strike]'\n"
#~ "Сокращённая форма: '[s] ... [/s]'\n"
#~ "Горячие клавиши: Ctrl-S\n"
#~ "Пример: '[s]strikethrough[/s]' выведет слово 'strikethrough' зачёркнуто."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Установить подчёркнутое начертание:\n"
#~ "Полная форма: '[underline] ... [/underline]'\n"
#~ "Сокращённая форма: '[u] ... [/u]'\n"
#~ "Горячие клавиши: Ctrl-U\n"
#~ "Пример: '[u]underlined[/u]' выведет слово 'underlined' подчёркнуто."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Установить ссылки на город:\n"
#~ "Полная форма: '[link target=\"city\"] ... [/link]'\n"
#~ "Сокращённая форма: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Горячие клавиши: Control-Alt-Клик правой клавишей мыши по городу на "
#~ "карте.\n"
#~ "Параметр 'id' устанавливает код города.\n"
#~ "Параметр 'name' привязывает к названию города ссылку для пользователей не "
#~ "знающих где он находится.\n"
#~ "Данное выражение должно быть ограниченно в начале и в конце специальными "
#~ "символами, например так '[link target=\"city\" id=121 /]' (косая черта в "
#~ "конце).\n"
#~ "Примеры: '[l tgt=\"city\" id=65]city[/l]' сделает слово 'city' ссылкой на "
#~ "город с id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' покажет имя города с id 65 "
#~ "если оно известно, если нет то имя 'noname'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Установить ссылки на квадрат:\n"
#~ "Полная форма: '[link target=\"tile\"] ... [/link]'\n"
#~ "Сокращённая форма: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Горячие клавиши: Control-Alt-Клик правой клавишей мыши по квадрату без "
#~ "города на карте.\n"
#~ "Параметры 'x' и 'y' устанавливают положение квадрата на которое "
#~ "необходимо сделать ссылку.\n"
#~ "Данное выражение должно быть ограниченно в начале и в конце специальными "
#~ "символами, например так '[link target=\"tile\" x=5 y=36 /]' (косая черта "
#~ "в конце).\n"
#~ "Пример: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' сделает слово 'this "
#~ "tile' ссылкой на квадрат с координатами (17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n  †  †  €†  "
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Установить ссылки на соединение:\n"
#~ "Полная форма: '[link target=\"unit\"] ... [/link]'\n"
#~ "Сокращённая форма: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Горячие клавиши: Shift-Control-Клик правой клавишей мыши по соединению на "
#~ "карте.\n"
#~ "Параметр 'id' устанавливает код города.\n"
#~ "Параметр 'name' привязывает к названию соединения ссылку для "
#~ "пользователей не знающих где оно находится.nДанное выражение должно быть "
#~ "ограниченно в начале и в конце специальными символами, например так "
#~ "'[link target=\"unit\" id=109 /]' (косая черта в конце).\n"
#~ "Примеры: '[l tgt=\"unit\" id=235]unit[/l]' сделает слово 'unit' ссылкой "
#~ "на соединение с id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' покажет имя соединения с id "
#~ "235 если оно известно, если нет то имя 'Warrior'."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Escape-последовательности могут быть объединены в одном предложении, "
#~ "например '[i][c fg=\"blue\"]Это [b]будет [s]прекрасный[c bg=\"green\"] "
#~ "[u]пример[/i] использования[/b] этой[/s] [/c]новой[/u] функции[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Редактор рабочих списков используется для редактирования рабочих списков "
#~ "всех городов (из городского диалога) и глобальных рабочих списков. "
#~ "Используя этот редактор, вы можете создавать списки, указывая, что "
#~ "строить в течение следующих ходов."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Чтобы добавить элемент в рабочий список, щёлкните дважды на "
#~ "соответствующем элементе в списке доступных элементов. Вы также можете "
#~ "нажать на кнопку \"Справка\", чтобы получить информацию о выбранном "
#~ "элементе. Нажатие на эту кнопку, когда ни один элемент не выбран, откроет "
#~ "эту страницу."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Чтобы удалить элемент из списка, щёлкните дважды на этом элементе. "
#~ "Используйте кнопки под списком, чтобы двигать элементы вверх и вниз "
#~ "внутри списка."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "\"Горячие клавиши\": Home фокусирует рабочий список, End фокусирует "
#~ "список доступных элементов, стрелки вверх/вниз выбирают элемент в списке, "
#~ "PageUp и PageDown двигают элементы в списке вверх/вниз, Insert вставляет "
#~ "элементы из списка доступных элементов в рабочий список, Delete удаляет "
#~ "выбранный элемент из рабочего списка."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Если вы хотите купить соединение, которое является первым в списке, Вы "
#~ "можете сделать это в окне \"Обзор Города\"."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv поддерживает множество разных языков. Подробности смотрите в "
#~ "секции Native Language Support файла README с инструкциями о том, как "
#~ "использовать один из этих языков.\n"
#~ "\n"
#~ "В первую очередь проверьте доступность перевода на ваш язык по адресу:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Если вы хотите добавить локализацию (перевод) на вашем родном языке, "
#~ "пожалуйста ознакомьтесь с инструкцией:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr "Вы можете задавать любые вопросы по переводу в почтовой рассылке:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv находится под лицензией GPL, которая включена здесь: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Первоначальные авторы:\n"
#~ "    (они больше не занимаются этим, не пишите им!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Нынешние администраторы: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Если вы нашли ошибку, напишите нам об этом (по-английски). Лучше всего "
#~ "это сделать, посетив систему отслеживания ошибок Freeciv, по адресу:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Чтобы получить больше информации о посылке сообщений об ошибках, смотрите "
#~ "файл BUGS в дистрибуции Freeciv. Для другой информации, посетите наш "
#~ "вебсайт:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Уменьшает количество недовольных, вызванное военными соединениями вне "
#~ "города на 2 при Демократии и на 1 при Республике, другими словами "
#~ "нейтрализует негативное воздействие одного воинского соединения. Не "
#~ "действует при других формах правления."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr "Требуется чтобы кто-либо из игроков построил чудо %s.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Увеличивает производство еды на 50% на каждом квадрате типа Ферма, "
#~ "используемом вокруг города. Квадратами типа Ферма являются те, которые "
#~ "были дважды орошены."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Городские улучшения, обычно требующие 1 единицу золота на поддержку, "
#~ "становятся бесплатными, для всех городов."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Делает одного удовлетворённого гражданина счастливым в каждом городе. "
#~ "Делает дополнительно двух удовлетворённых граждан счастливыми в городе "
#~ "где расположено чудо Висячие Сады (то есть итого 3-х). В тех случаях "
#~ "когда в городе нет удовлетворённых граждан, чудо Висячие Сады действует "
#~ "на недовольных граждан (включая недовольных военными действиями) делая их "
#~ "удовлетворёнными."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Необходимо чтобы чудо %s принадлежало Вам и находилось на одном "
#~ "континенте.\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Действует как городская стена для всех городов."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Делает одного удовлетворённого гражданина счастливым в каждом городе. В "
#~ "маловероятных случаях когда вообще нет удовлетворённых, недовольные "
#~ "граждане получат эффект от чуда Висячих Садов (включая недовольных "
#~ "военными действиями),  став удовлетворёнными."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Действует как если бы в каждом городе было по ГЭС. (Это уменьшает "
#~ "загрязнения от Фабрик и Заводов.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Ускоряет развитие науки на 100% в каждом из ваших городов, где построен "
#~ "Университет."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Делает двух недовольных граждан в каждом городе удовлетворёнными (включая "
#~ "недовольных военными действиями) ."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Модернизирует одно устаревшее соединение за ход игры."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Модернизирует одно устаревшее соединение за ход игры."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Увеличивает торговые ресурсы на 50% на всех квадратах с дорогами или "
#~ "железными дорогами."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Считается как наличие Собора во всех ваших городах. Это делает 3 "
#~ "недовольных гражданина удовлетворёнными в каждом городе, при этом данный "
#~ "эффект не затрагивает граждан недовольных военными действимя. Открытие "
#~ "Теологии увеличивает эффект Собора, дополнительно делая 1 недовольного "
#~ "гражданина удовлетворённым. Открытие Коммунизма уменьшает эффект Собора, "
#~ "делая 1 удовлетворённого гражданина недовольным."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Делает дополнительно двух недовольных граждан удовлетворёнными в каждом "
#~ "городе с Храмом. При этом данный эффект не затрагивает граждан "
#~ "недовольных военными действиями."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Внутренние"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Увеличивает производство науки в каждом городе с Исследовательской "
#~ "лабораторией на 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Модернизирует одно устаревшее соединение за ход игры."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Считается как Полиция в каждом городе. (То есть в каждом городе уменьшает "
#~ "количество недовольных, вызванное военными соединениями вне города на 2 "
#~ "при Демократии и на 1 при Республике, другими словами нейтрализует "
#~ "негативное воздействие одного воинского соединения. Не действует при "
#~ "других формах правления.)."

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Правила по умолчанию"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "?female:Манса"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "?female:Генерал"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?female:Манса"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "?женск:Вождь"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?female:Манса"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?female:Генерал"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?female:Манса"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?female:Преподобная"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Усиливает эффект Храмов."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Теория гравитации"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Колонисты, одно из ключевых соединений в игре. Кроме создания новых "
#~ "городов, они могут улучшать рельеф местности, например строя ирригацию, "
#~ "шахты и дороги. Подробнее в разделе \"Изменение рельефа\".\n"
#~ "\n"
#~ "Для поддержки Колонистов требуется не только часть производства, но и "
#~ "часть еды. По этому всегда надо следить за уровнем еды в родном городе "
#~ "Колониста иначе он может погибнуть. При республиканской и демократической "
#~ "формах правления Колонисты требуют в 2 раза больше еды за ход, а при "
#~ "коммунистической и фундаменталистской, в 3 раза больше."

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Вертолёт, очень мощное соединение, оно может летать и захватывать города. "
#~ "При этом надо быть очень внимательным, так как Вертолётам наносятся "
#~ "небольшие повреждения каждый ход, когда они не в городе, не на авиабазе "
#~ "или не на Авианосце, только если у Вас есть чудо ООН повреждения не "
#~ "наносятся. Вертолёты могут атаковать наземные соединения."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "Товарный поезд заменяет Караван и имеет вдвое большую скорость."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Пробел"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "Датчане"

#~ msgid "Arab"
#~ msgstr "Арабы"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Арабы"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Арабская(Исламская) цивилизация с 622 по 1495 годы н.э."

#~ msgid "Austrian"
#~ msgstr "Австрийцы"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Австрийцы"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Великий князь"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Княгиня"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Лазер"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Нигерийцы"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Вавилон был крупнейшим из городов Месопотамии с 1800 по 700 годы до н.э. "
#~ "Вавилоном владели амориты, касситы, ассирийцы и халдеи."

#~ msgid "Brazilian"
#~ msgstr "Бразильцы"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Бразильцы"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Бразилия основана как колония Португалия, получившая независимость в 1822 "
#~ "году в результате оккупации Португалии Францией Наполеона. Вначале страна "
#~ "была империей под властью изгнанной королевской семьи Португалии. Империя "
#~ "просуществовала до 1889 году и была преобразована в республику."

#~ msgid "Byzantine"
#~ msgstr "Византийцы"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Византийцы"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Во время упадка старой Римской Империи, император Константин перенес "
#~ "столицу империи в Бизантиум и основал новую империю, известную под именем "
#~ "Византия или Восточная Римская Империя, назвав столицу Константинополь в "
#~ "свою честь. Империя просуществовала до 1453 года н.э., когда "
#~ "Константинополь пала под ударами османов. Во времена правления Юстиниана "
#~ "I Византия контролировали почти весь Ближний Восток, северную Африку, "
#~ "Италию и часть Испании."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Карфагеняне были потомками финикийских торговцев, владевшими обширной "
#~ "морской империей в Средиземноморье в период с V по II века  н.э. Карфаген "
#~ "был уничтожен Римом в 146 году до н.э."

#~ msgid "Cherokee"
#~ msgstr "Чероки"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Чероки"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr "Чероки племя коренных Американцев населяющее Северную Америку."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Китай - древнейшая из крупнейших цивилизаций мира, существующих на "
#~ "сегодняшний день, чья история насчитывает больше 3500 лет. Китай был в "
#~ "первый раз объединен династией Цинь в 221 году до Нашей Эры. С тех пор "
#~ "Китай пережил многочисленные периоды раздробленности и объединения, и был "
#~ "многократно покорен разнообразными захватчиками из-за его пределов. "
#~ "Сегодня на материковой части территории Китая находится Китайская "
#~ "Народная Республика (КНР), основанная Коммунистической Партией Китая "
#~ "(КПК) в 1949 году, в то время как на острове Тайвань находится Китайская "
#~ "Республика под руководством Народной Партии (Гоминьдан), куда её лидеры "
#~ "бежали после поражения в гражданской войне."

#~ msgid "Danish"
#~ msgstr "Датчане"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Датчане"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Основание Датского королевства обычно относят к правлению Харальда "
#~ "Блатанда, объединявшего Данию в период с 958 года н.э. по 988 год н.э."

#~ msgid "Dutch"
#~ msgstr "Голландцы"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Голландцы"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Когда Священная Римская Империя приговорило всё население к смерти, народ "
#~ "Нидерландов объявил свою независимость, сформировав Утрехтскую унию в "
#~ "1579 году. С ростом Нидерланды в XVII веке стали великой морской державой "
#~ "с мощной экономикой."

#~ msgid "Ethiopian"
#~ msgstr "Эфиопы"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Эфиопы"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Эфиопы древнейший народ Африки, сохранивший свою независимость во времена "
#~ "европейской колонизации."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Жители"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Вождь"

#~ msgid "Hittite"
#~ msgstr "Хетты"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Хетты"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Царство Хеттов  существовало приблизительно с 1680 года до н.э. по 1180 "
#~ "год до н.э. Это была первая цивилизация научившаяся работать с железом. "
#~ "Под её властью находилась центральная часть Анатолии, северо-запад Сирии "
#~ "и Месопотамии ниже Вавилона."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Запуск"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Кенийцы"

#~ msgid "Inca"
#~ msgstr "Инки"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Инки"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Инки, народ образовавший государство в северных предгорьях Анд, в "
#~ "результате завоеваний их империя простиралась вдоль западного побережья "
#~ "Южной Америки от сегодняшнего южного Чили и до экватора. Они сделали это "
#~ "за несколько десятилетий дот того, как в этой части Америки в 1530-ых "
#~ "годах н.э. появились испанские конкистадоры. В этот период Инки успели "
#~ "построить более 15.000 километров дорог по всему государству. Государство "
#~ "инков было крупнейшим в Америки до испанского завоевания и создало "
#~ "систему государственную систему со сложной иерархической структурой. "
#~ "Однако их империя рухнула в результате частых войн между правителями. "
#~ "Когда прибыли испанцы инки как раз находились в период такого кризиса, "
#~ "войной между Атауальпа и Уаскар. Они оба были сыновьями Вэйны Кхэпэк, "
#~ "умершей от ветряной оспы принесённой вместе с конкистадорами."

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Ханква"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr "Коя"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Верховный Инка"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Верховный Инка"

#~ msgid "Indonesian"
#~ msgstr "Индонезийцы"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Индонезийцы"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Индонезия крупнейшее государство в Малайском архипелаге со столице на "
#~ "острове Ява. Большинство населения исповедует ислам. Страна является "
#~ "одной из самых густонаселенных в мире."

#~ msgid "Iroquois"
#~ msgstr "Ирокезы"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Ирокезы"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Конфедерация Ирокезов, самоназвание хауденосауни, народы Северной Америке "
#~ "с общим языком и культурой. Их поселения находились в штате Нью-Йорк. "
#~ "Первоначально в Конфедерацию Ирокезов входили племена Сенека, Онондага, "
#~ "Кайюга, онейда и Мохоки. У Конфедерация была составлена конституция и "
#~ "существовала денежная система, что позволяет говорить о ней, как о самой "
#~ "развитой государственной системе в Северной Америки до прихода туда "
#~ "европейцев."

#~ msgid "Italian"
#~ msgstr "Итальянцы"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Итальянцы"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Италия была объединена в 1870 году н.э. после десятилетий борьбы местных "
#~ "национальных движений. С этого периода она была монархией под властью "
#~ "Савойского дома до 1922 года, затем фашистским государством до 1945 года, "
#~ "после чего странами-победителями во Второй Мировой Войне было установлена "
#~ "демократическая форма правления."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Князь"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Князь"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Согласно традиционной японской мифологии, Япония была основана в VII веке "
#~ "до н.э. наследниками императора Джимму."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Баски"

#~ msgid "Korean"
#~ msgstr "Корейцы"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Корейцы"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Согласно легенде, первое корейское государство было основано в древние "
#~ "времена династией Тангун на юге Маньчжурии. В 668 году н.э. разрозненные "
#~ "корейские королевства были объединены под властью короля Манму. Сегодня "
#~ "корейский полуостров разделён на два государства, Северную и Южную Корею, "
#~ "в результате безвыходного положения после Корейской войны в 1953 году."

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Малик"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Малийцы"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "В течение тысячелетий район пустыни Сахары являлся плавильным котлом "
#~ "Африки, в нём смешивались народы и культуры. В средние века здесь "
#~ "сформировалась череда империй, называемых королевствами Сахелиан. "
#~ "Наиболее могущественной была Исламская Империя Мали. Эта империя "
#~ "просуществовала с XIV по XVII век и прославилась своим богатством и "
#~ "благородством правителей.  Современная Республика Мали унаследовала своё "
#~ "название у этой империи."

#~ msgid "Mayan"
#~ msgstr "Майя"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Майя"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Майя, коренная цивилизация доколумбовой Америки. Она известна благодаря "
#~ "сохранившимся в джунглях дворцах и пирамидах."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Первая Персидская (Ахеменидов) Империя  существовала с 550 до н.э. до 330 "
#~ "гг до н.э.; вторая Персидская (Сассанидов) Империя существовала в период "
#~ "с 226 года н.э. по 642 год н.э."

#~ msgid "Polish"
#~ msgstr "Поляки"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Поляки"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Польское государство сформировалось тысячу лет назад и достигло своего "
#~ "расцвета в конце XVI века."

#~ msgid "Polynesian"
#~ msgstr "Полинезийцы"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Полинезийцы"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Полинезийская культура раскинулась от Гавайских островов до Новой "
#~ "Зеландии к Острову Пасхи и покрывает все острова вокруг."

#~ msgid "Portuguese"
#~ msgstr "Португальцы"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Португальцы"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "В XV веке н.э. Португалия основала первую из великих торговых империй, "
#~ "опираясь на открытия в кораблестроительстве, полученные при "
#~ "покровительстве принца Генриха Навигатора."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Согласно легенде, славяно-финские племена Новгорода призвали в 862 году н."
#~ "э. варяжского(викинга) князя Рюрика, дабы тот принёс порядок в их землю. "
#~ "Рюрик стал основателем Киевской Руси, первого русского государства. В XI "
#~ "веке Киевская Русь распадается на мелкие княжества, которые были "
#~ "впоследствии объединены Иваном III Великим в XV веке. После решительной "
#~ "победы над шведами в Северной войне(длившаяся 21 год) Пётр I объявил "
#~ "Россию империей в 1721 году. Эта империя просуществовала вплоть до 1917 "
#~ "года, когда в результате революции последний император лишился трона. "
#~ "После распада Советского Союза Россия вновь появилась на карте мира - "
#~ "теперь как федеративная республика."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Литовцы"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "Русские"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Саами"

#~ msgid "Sumerian"
#~ msgstr "Шумеры"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Шумеры"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Шумеру правили югом Месопотамии до возвышения Вавилона. Глиняные таблички "
#~ "с письменами были написаны 5.500 лет назад и являются наиболее древними "
#~ "письменами в истории человечества."

#~ msgid "Swedish"
#~ msgstr "Шведы"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Шведы"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Королевство Швеции было обращено в христианство и сформировалось как "
#~ "единое государство в XII веке н.э. Страна стала величайшей державой "
#~ "Европы в XVII веке, после завоеваний Карл XII Короля Воина. Однако, из-за "
#~ "ухудшающейся экономики и нескольких сокрушительных поражений от России, "
#~ "Швеция потеряла большую часть завоёванных территории. Страна не была "
#~ "участником вооруженных конфликтов с 1814 года."

#~ msgid "Taino"
#~ msgstr "Таино"

#~ msgid "?plural:Taino"
#~ msgstr "?plural:Таино"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Коренные жители Багамских островов, островов Куба, Гаити, Пуэрто-Рико, "
#~ "Ямайки, и других карибских островов, внесли в наш язык корни таких слов "
#~ "как ураган, табак, картофель, каноэ, барбекю, гамак и юкка. Они были "
#~ "мартилинейными племенами, и первыми с кем Христофор Колумб вступил в "
#~ "контакт в 1492 году. Их насчитывалось несколько сотен тысяч, если не "
#~ "миллионы, но в результате болезней и рабства  их популяция очень быстро "
#~ "сокращалась. Испанцы описывали их как очень миролюбивых, по сравнению с "
#~ "их соседями на юге. Их выдолбленные из дерева каноэ, близкие по длине "
#~ "кораблям Колумба, использовались для торговли между островами. Недавние "
#~ "генетические исследования показали, что почти у половины пуэрториканцев в "
#~ "крови течёт кровь Таино."

#~ msgid "Thai"
#~ msgstr "Тайцы"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Тайцы"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Тайское королевство было единственным государством в Юго-Восточной Азии, "
#~ "которое сохранило свою независимость во время колониального периода XVIII-"
#~ "XIX веков."

#~ msgid "Tupi"
#~ msgstr "Тупи"

#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Тупи"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Тупи, коренные жители Бразилии, современная группа народов гуарани "
#~ "населяющие штаты и другие. Их родоплеменные отношения были разрушены "
#~ "португальскими рабовладельцами, миссионерами и болезнями. Тупи вступали в "
#~ "брак с африканскими рабами и европейцами, и постепенно чистокровные Тупи "
#~ "исчезли. Многие географические названия в Бразилии взяты из языка Тупи."

#~ msgid "Turkish"
#~ msgstr "Турки"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Турки"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Современная Турция - наследница Османской империи, которая распалась и "
#~ "была поделена победителями в Первой Мировой войне, после того как она "
#~ "поддержала центральные державы. Страна была реформирована и "
#~ "секуляризирована Мустафой Кемалем, героем защиты Галиполи."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Викинги грабили и торговали вдоль побережья Европы в период с IX века по "
#~ "XI век н.э. Вожди викингов стали правителями Нормандии, России и на "
#~ "небольшой период Королевства Сицилии."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Британские острова (классическая/средняя)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Карта Британских островов 85x80 классического стиля."

#~ msgid "Earth (classic/large)"
#~ msgstr "Планета Земля (классическая/большая)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Классического стиля 160x90 карта планеты Земля."

#~ msgid "Earth (classic/small)"
#~ msgstr "Планета Земля (классическая/малая)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Классического стиля 80x50 карта планеты Земля."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Европа (классическая/гигантская)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Классического стиля 200x100 карта Европы."

#~ msgid "France (classic/large)"
#~ msgstr "Франция (классическая/большая)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Классического стиля 140x90 карта Франции."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Планета Земля (классическая/средняя)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Классического стиля 120x60 карта планеты Земля."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Иберийский (Пиренейский) полуостров (классическая, большая)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Классического стиля 136x100 карта Иберийского (Пиренейского) полуострова "
#~ "(территория сегодняшней Испании и Португалии)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Италия (классическая/средняя)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Классического стиля 100x100 карта Италии."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Япония (классическая/средняя)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Классического стиля 88x100 карта Японии."

#~ msgid "North America (classic/medium)"
#~ msgstr "Северная Америка (классическая/средняя)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Классического стиля 116x100 карта Северной Америки."

#~ msgid "Tutorial"
#~ msgstr "Обучение"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr ""
#~ "Играя в данный тренировочный сценарий получите представление об игре в "
#~ "Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Добро пожаловать в Freeciv. Вы лидер новой\n"
#~ "цивилизации. Ваша задача завоевать мир.\n"
#~ "Для этого в первую очередь необходимо\n"
#~ "исследовать территории вокруг и использовав\n"
#~ "поселенцев найти место для постройки первого\n"
#~ "города. С помощью клавиш цифровой клавиатуры\n"
#~ "направьте Ваши соединения."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Данная местность хорошо подходит для основания города.\n"
#~ "Ваше соединение в следующий ход сможет перемещаться и\n"
#~ "нажав клавишу (b) вы сможете основать новый город.\n"
#~ "\n"
#~ "Основное при основании городов это открытая местность возле\n"
#~ "источников воды. Еда это основной ресурс для любого города.\n"
#~ "Степи и равнины являются прекрасным источником пищи."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Сейчас вами основан первый город. Окно города откроется\n"
#~ "автоматически, если нет щёлкните по городу. Города это\n"
#~ "основной элемент Freeciv, следите за ними во время игры.\n"
#~ "\n"
#~ "Вероятней всего в первую очередь вы захотите построить\n"
#~ "колонистов для экспансии вашей цивилизации. Нажмите\n"
#~ "на вкладку производство, затем выберите соединение \n"
#~ "колониста из списка доступных для производства и подтвердите\n"
#~ "свой выбор для начала работ по формированию данного\n"
#~ "соединения. Сделав это можете закрыть окно города. Если\n"
#~ "работы начаты под иконкой города на карте появится их название."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Великолепно, вами основан ещё один город. Он несильно\n"
#~ "отличается от первого из-за иной местности вокруг. В нём\n"
#~ "вам лучше тоже начать готовить колониста."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "У вас построен третий город! Ваша цивилизация движется к\n"
#~ "процветанию. Но пора подумать о вооружённых силах. Выбрав\n"
#~ "город с высоким уровнем производства, сделайте его основой\n"
#~ "вашего военно-промышленного комплекса. В первую очередь\n"
#~ "постройте Бараки, затем начните формирование воинских\n"
#~ "соединений. Лучшее из имеющихся на момент начало игры\n"
#~ "соединений, это Воины, но по мере развития количество\n"
#~ "доступных соединений значительно увеличится.\n"
#~ "\n"
#~ "Также сейчас такой момент когда можно воспользоваться\n"
#~ "списком заданий для городского производства. Из списка в\n"
#~ "правой части окна диалога выберите Бараки и нажмите\n"
#~ "Изменить производство. Затем два раза нажмите на Войнов\n"
#~ "чтобы добавить их в задание после Бараков. Теперь когда\n"
#~ "Бараки будут построены автоматически начнётся подготовка\n"
#~ "Воинов."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "И снова город! У вас хорошо это получается. У вас\n"
#~ "в запасе много идей что сделать хорошего в новом\n"
#~ "городе. Уделите минуту и посмотрите на информационную\n"
#~ "панель под квадратом города. В ней содержится полезная\n"
#~ "информация о городе. Флаг и цвет фона обозначает какому\n"
#~ "народу принадлежит город (это будет полезно, когда вам \n"
#~ "встретятся города других государства). В верхней строке\n"
#~ "панели располагается название города и его размер, и одна\n"
#~ "или более звёзд указывающих на соединения в городе.\n"
#~ "В нижней строке показано что в городе строится в данный\n"
#~ "момент и сколько времени потребуется до завершения.\n"
#~ "Также здесь содержится информация сколько ходов\n"
#~ "потребуется для роста размера населения в городе."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Число городов в вашем государстве растёт и с ростом\n"
#~ "сложней становится управлять каждым город в отдельности.\n"
#~ "Для этого полезен отчёт по городам. Для его запуска нажмите\n"
#~ "F4. В нём содержится список городов с статистикой по каждому.\n"
#~ "Играть с помощью этого отчёта более удобно (для возврата к карте\n"
#~ "нажмите F1 или по соответствующей панели). После не\n"
#~ "продолжительной практики из него вы сможете управлять практически\n"
#~ "любым аспектом городского хозяйства. Как бы то ни было, полный\n"
#~ "потенциал этого отчёта нельзя открыть в таком коротком руководстве."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Размер города увеличивается! Так как город растёт, вам становится\n"
#~ "всё больше доступно граждан для организации работы\n"
#~ "на полях или назначения на специальные должности.\n"
#~ "В городах размером больше единицы доступно специальное\n"
#~ "соединение Колонист требующее на свою поддержку одного\n"
#~ "гражданина.\n"
#~ "\n"
#~ "Если у вас в городе идёт формирование колониста, то есть\n"
#~ "возможность окончить его подготовку раньше времени.\n"
#~ "Откройте окно диалога города и нажмите кнопку \"Купить\".\n"
#~ "Теперь если у вас достаточно золота для окончания постройки,\n"
#~ "вы можете купить это соединение."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Рост продолжается! Три гражданина в городе дают Вам\n"
#~ "возможность выбора куда направить развитие. Три\n"
#~ "гражданина это три дополнительных к одному центральному\n"
#~ "бесплатному квадрату. На карте города в окне диалога вы\n"
#~ "видите сколько каждый квадрат производит еды, единиц\n"
#~ "торговли и производства (щитов). Еда нужна для роста\n"
#~ "города, щиты используются на строительство зданий и\n"
#~ "формирование соединений, а торговля обеспечивает налоговые\n"
#~ "поступления, которые затем вкладываются в исследования,\n"
#~ "золото казны или роскошь.\n"
#~ "\n"
#~ "Нажав на занятый гражданином квадрат, вы освободите\n"
#~ "гражданина от работы в данном квадрате. Нажав на свободный\n"
#~ "квадрат вы его назначите для работы в нём. Так можно\n"
#~ "поступать со всеми  тремя гражданами, если кто нибудь\n"
#~ "из них останется не занятым, то он будет артистом,\n"
#~ "обеспечивающим вас роскошью (но в данный момент\n"
#~ "этого делать ненужно)."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Ваше соединение обнаружило хижину. Это небольшие поселения\n"
#~ "разбросанные по всему миру. Когда соединение войдёт в одно из них\n"
#~ "могут произойти следующие события. Вероятней всего вы найдёте\n"
#~ "немного золота. Также есть вероятность открытия новой технологии\n"
#~ "или перехода в ваше подчинения нового соединения. Жители\n"
#~ "некоторых поселений могут присоединятся к вам и образовывать\n"
#~ "новые города. Наконец есть такие в которых скрываются\n"
#~ "варвары уничтожающие ваше соединение немедленно.\n"
#~ "Но не смотря на это лучше всего искать такие хижины и\n"
#~ "входить в них первыми, пока противник вас не опередил."

#~ msgid "Loading tutorial events."
#~ msgstr "Загрузка событий для обучения."

#~ msgid "Could not write manual file %s."
#~ msgstr "Не удалось записать файл руководства %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1> Настройки сервера Freeciv %s</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Уровень: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Категория: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Может быть использовано только в консоли сервера."

#~ msgid "Minimum:"
#~ msgstr "Минимум:"

#~ msgid "Default:"
#~ msgstr " По умолчанию:"

#~ msgid "Maximum:"
#~ msgstr "Максимум:"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Значение установлено в %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Команды сервера Freeciv %s</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Краткий обзор:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Уровень: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Описание:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s помощь по местности</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Стоимость движения"

#~ msgid "Defense bonus"
#~ msgstr "Бонус защиты"

#~ msgid "Mining"
#~ msgstr "Шахты"

#~ msgid "turns"
#~ msgstr "ходов"

#~ msgid "Clean pollution"
#~ msgstr "Очистка загрязнения"

#~ msgid "Clean fallout"
#~ msgstr "Очистка рад. осадков"

#~ msgid "impossible"
#~ msgstr "невозможно"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s помощь по зданиям</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s помощь по чудесам</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Поддержка"

#~ msgid "Requirement"
#~ msgstr "Требования"

#~ msgid "Obsolete by"
#~ msgstr "Упраздняется"

#~ msgid "More info"
#~ msgstr "Дополнительная информация"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FILE\tИспользовать FILE для записи журнала\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr "  -r, --ruleset RULESET  Создать руководство для RULESET\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Невозможно найти Ваш домашний каталог"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Строка возможностей клиента: %s"

# client/tilespec.c:16
#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "файл спецификации звуков выглядит несовместимым:"

# client/tilespec.c:16
#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "файл спецификации звуков выглядит несовместимым:"

# client/tilespec.c:16
#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "файл спецификации звуков выглядит несовместимым:"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Невозможно найти Ваш домашний каталог"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Строка возможностей клиента: %s"

# client/tilespec.c:16
#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "файл спецификации звуков выглядит несовместимым:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Не удалось создать нового игрока %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Неизвестно"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Выберите технологию для кражи"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Выберите технологию для кражи"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Выберите технологию для кражи"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Не могу найти аудио-файл %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "настройки файла: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "поддерживаемые настройки: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Не могу найти аудио-файл %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Попытка построить чудо %s провалилась."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Предупреждение: имя гостя \"%s\" используется кем-то другим, "
#~ "переименовываем в \"%s\"."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Гости не разрешены на этом сервере. Извините."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s было отказано в подключении: гостевые подключения не разрешены."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "При чтении базы данных пользователей произошла ошибка, регистрируемся как "
#~ "гостевое подключение '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "При чтении базы данных пользователей произошла ошибка, а гостевые "
#~ "регистрации не разрешены. Извините"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "%s было отказано в подключении: ошибка базы данных и запрет гостевых "
#~ "подключений."

#~ msgid "Enter password for %s:"
#~ msgstr "Введите пароль для %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Введите новый пароль (и запомните его)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "На этом сервере разрешены только уже зарегистрированные пользователи. "
#~ "Извините."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr ""
#~ "%s было отключено: разрешены только уже зарегистрированные пользователи."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Извините, слишком много неверных попыток..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s было отказано в подключении: слишком много неверных подтверждений "
#~ "пароля для нового пользователя."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Предупреждение: При сохранении в базу данных произошла ошибка. "
#~ "Продолжаем, но Ваша статистика не будет сохранена."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s было отказано в подключении: слишком много неверных паролей."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "[с ошибкой]"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Ваш пароль неверен. Попробуйте ещё раз."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr ""
#~ "Извините, Ваше подключение было отсоединено вследствие превышения тайм "
#~ "аута..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s было отказано в подключении: превышение тайм аута ожидания пароля."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Ваш пароль слишком короткий, минимальная длина - %d. Попробуйте ещё раз."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Пароль должен содержать по крайней мере %d заглавные буквы, %d цифры и "
#~ "быть длиной не менее %d [читабельных] символов. Попробуйте ещё раз."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s получили лидера %s. Нас могут поджидать опасные времена."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Местные беспорядки возле %s под руководством %s"

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Морские рейдеры замечены возле %s"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Вы уже продали здесь что-то на этом ходу."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Вы продали %s в %s за %d единиц золота."
#~ msgstr[1] "Вы продали %s в %s за %d единиц золота."
#~ msgstr[2] "Вы продали %s в %s за %d единиц золота."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Невозможно купить в городе, созданном на этом ходу."

#~ msgid "You have already bought this turn."
#~ msgstr "Вы уже покупали на этом ходу."

#~ msgid "You don't buy %s!"
#~ msgstr "Вы не купили %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Невозможно покупать соединения, когда в городе беспорядки."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d золота за ход"
#~ msgstr[1] "%d золота за ход"
#~ msgstr[2] "%d золота за ход"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "Необходимо %d золотых, а у Вас только %d золотых."
#~ msgstr[1] "Необходимо %d золотых, а у Вас только %d золотых."
#~ msgstr[2] "Необходимо %d золотых, а у Вас только %d золотых."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Вы не купили %s в %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Вы покупали на этом ходу, невозможно изменить."

#~ msgid "You already have a city called %s."
#~ msgstr "У Вас уже есть город под названием %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Город под названием %s уже существует."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "Нельзя использовать %s как название города. Оно зарезервировано, чтобы "
#~ "его могли использовать %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s - неверное название. Для городов разрешено использовать только ASCII "
#~ "символы или названия, предлагаемые игрой."

#~ msgid "City no. %d"
#~ msgstr "Город номер %d"

#~ msgid "A poorly-named city"
#~ msgstr "Плохо-названный город"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Поменяли домашний город %s на %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Переведено %s в %s от %s к %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Переведено %s от %s к %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s потеряно при передачи в %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "Вы потеряли %s вместе с контролем над городом %s."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "* Не может быть построено в городах.\n"

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "У Вас уже был город под названием %s. Этот город был переименован в %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Люди в городе %s потрясены Вашими технологическими достижениями!\n"
#~ "      Рабочие неожиданно собираются и строят в городе железную дорогу."

#~ msgid "You have founded %s."
#~ msgstr "Вы основали город %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Перемещённые %s из разоренного города %s не могут быть размещены в %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Когда соединение %s было расформировано, соединение %s не смогло "
#~ "выбраться и было потеряно."

#~ msgid "You destroy %s completely."
#~ msgstr "Вы полностью разрушили %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s был разрушен %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Вы захватили город %s; добыча составила %d золотой!"
#~ msgstr[1] "Вы захватили город %s; добыча составила %d золотых!"
#~ msgstr[2] "Вы захватили город %s; добыча составила %d золотых!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s захватили город %s и получили с города %d золотой."
#~ msgstr[1] "%s захватили город %s и получили с города %d золотых."
#~ msgstr[2] "%s захватили город %s и получили с города %d золотых."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Вы захватили город %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s захватили город %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Вы освободили город %s! Добыча составила %d золотой."
#~ msgstr[1] "Вы освободили город %s! Добыча составила %d золотых."
#~ msgstr[2] "Вы освободили город %s! Добыча составила %d золотых."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s освободили город %s и получили с города %d золотой."
#~ msgstr[1] "%s освободили город %s и получили с города %d золотых."
#~ msgstr[2] "%s освободили город %s и получили с города %d золотых."

#~ msgid "You have liberated %s!"
#~ msgstr "Вы освободили город %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s освободили город %s."

#~ msgid " from the worklist"
#~ msgstr " из списка работ"

#~ msgid "%s is building %s%s."
#~ msgstr "%s сейчас строит %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] ""
#~ "Вы продали %s в %s (сейчас не имеет выхода к морю) за %d единиц золота."
#~ msgstr[1] ""
#~ "Вы продали %s в %s (сейчас не имеет выхода к морю) за %d единиц золота."
#~ msgstr[2] ""
#~ "Вы продали %s в %s (сейчас не имеет выхода к морю) за %d единиц золота."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Аэродром"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr " %s продаёт %s (устарело) за %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Сообщение: Чудо %s в %s будет готово на следующий ход."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Предлагаю временно уменьшить скорость роста в %s чтобы использовать %s (в "
#~ "процессе постройки) более эффективно."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "Население города %s возможно скоро вырастет до %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "В %s опасаются голода."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "Внимание %s, низкий уровень бюджета."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "Городу %s требуется %s (в процессе постройки) для роста свыше %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "Городу %s требуются улучшения для роста свыше %d."

#~ msgid "%s grows to size %d."
#~ msgstr "Город %s увеличился в размере до %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "В %s опасаются голода, %s потерян(ы)!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Голод вызвал потерю населения в городе %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Голод разрушил %s полностью."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; технология ещё не доступна. "
#~ "Откладываем..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s не может строить %s из списка работ. Удаляем..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Производство %s модернизировано до %s в городе %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; технология %s недоступна.  "
#~ "Откладываем..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; нужно знать науку %s. "
#~ "Откладываем..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; необходимо иметь правительство "
#~ "%s. Откладываем..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; необходимо %s. Откладываем..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; необходим рельеф %s. "
#~ "Откладываем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; необходимо %s. Откладываем..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; только %s может строить это. "
#~ "Откладываем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; только %s может строить это. "
#~ "Откладываем..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; размер города должен быть как "
#~ "минимум %d. Откладываем..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из рабочего списка; только компьютер уровня %s "
#~ "может его построить. Отложить..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; необходим рельеф %s. Отложено..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; необходим рельеф %s. Отложено..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; необходим рельеф %s. "
#~ "Откладываем..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; технология %s ещё не доступна. "
#~ "Отложено..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s не может строить %s из списка работ; причина неизвестна!. "
#~ "Откладываем..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Список работ в %s пуст."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s не может поддерживать %s, соединение расформировано."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Жители в %s умирают, так как не могут содержать %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s строит здание %s, которое более не доступно."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s завершили строительство %s в %s."

#~ msgid "%s has finished building %s."
#~ msgstr "В городе %s завершена постройка %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s ускоряет исследования, вы получаете %d открытие  немедленно."
#~ msgstr[1] "%s ускоряет исследования, вы получаете %d открытия немедленно."
#~ msgstr[2] "%s ускоряет исследования, вы получаете  %d открытий немедленно."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s приобрели %s от %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s начали строительство космического корабля!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ещё не может строить %s."

#~ msgid "%s is finished building %s."
#~ msgstr "В городе %s закончено строительство соединения %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Невозможно содержать %s в %s, здание продано!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Недостаточно золота. %s распущены."

#~ msgid "Pollution near %s."
#~ msgstr "Загрязнение возле %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Начато празднование в Вашу честь в %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Окончено празднование в %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s поразила эпидемия! Население сократилось!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Гражданские беспорядки в %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "ГРАЖДАНСКИЕ БЕСПОРЯДКИ ПРОДОЛЖАЮТСЯ в %s."

#~ msgid "Order restored in %s."
#~ msgstr "Порядок восстановлен в %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Ваша %s свергнута, страна в хаосе."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s все ещё не может построить %s, и мы не можем оставить наш единственный "
#~ "город."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s расформированы в %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr "Мигранты из %s не могут переехать в %s, так как недостаточно еÐ  †  †  €†  ´ы!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Мигранты из %s не могут переехать в %s (%s), так как недостаточно еды!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Мигранты из %s (%s) не могут переехать в %s, так как недостаточно еды!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Мигранты из %s не готовы переехать в %s, так как в нём нет зданий для "
#~ "обеспечения роста населения!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Мигранты из %s не готовы переехать в %s (%s), так как в нём нет зданий "
#~ "для обеспечения роста населения!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Мигранты из %s (%s) не готовы переехать в %s, так как в нём нет зданий "
#~ "для обеспечения роста населения!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s был покинут своими жителями."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Мигранты из %s, в поисках лучшей жизни, переехали в %s."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Мигранты из %s, в поисках лучшей жизни, переехали в %s (%s)."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Мигранты из %s (%s), в поисках лучшей жизни, переехали в %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s был взорван атомной бомбой %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(уничтожен)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Вы полностью разрушили %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Голод вызвал потерю населения в городе %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Страницу производства"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Очистка загрязнения"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr "Граждане из %s думают поисках лучшей жизни в %s."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr "Граждане из %s думают поисках лучшей жизни в %s (%s)."

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Вы должны прервать Freeciv дважды в течение секунды, чтобы заставить её "
#~ "выйти.\n"

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Установка SIGINT не выполнена: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Установка SIGHUP не выполнена: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Установка SIGTERM не выполнена: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Игнорирование SIGPIPE не выполнено: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Предупреждение: настройка %s устарела. Используйте -m чтобы включить "
#~ "метасервер.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Недопустимое значение \"%s\" для --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Ошибка: неизвестная настройка '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Это сервер для %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Вы можете больше узнать о Freeciv на %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a --auth ФАЙЛ\tВключить авторизацию на сервере с конфигурационным "
#~ "файлом ФАЙЛ.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tРазрешить подключаться гостям, если авторизация "
#~ "включена.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tРазрешить подключаться новым пользователям, если "
#~ "авторизация включена.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADDR\tЖдать подключения клиентов по адресу ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Не связываемся с метасервером в этой игре."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Загрузить сохранённую игру"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -i, --identity ADDR\tИспользуйте ADDR как адрес метасервера\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr ""
#~ "  -m, --meta\t\tСвязаться с метасервером и послать информацию о сервере\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Метасервер"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <адрес>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tЖдать подключения клиентов на порту PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TIME\tВыйти, если нет игроков TIME секунд\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tКогда игра закончится, окно закроется вместо "
#~ "рестарта\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tСохранить игры в каталог DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Сценарий"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tСохранить игры в каталог DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Код сервера: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tУстанавливает идентификатор сервера в ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FILE\tПрочитать начальный скрипт FILE\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog FILE\tИспользовать FILE для записи рейтинга\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Начать игру или перезапустить после загрузки игры."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Эта команда начинает игру. Когда начинаем новую игру, она должна быть "
#~ "использована после того как все игроки подключились, и все компьютерные "
#~ "игроки созданы (если необходимо), и после того как все изменения настроек "
#~ "сервера были сделаны. После команды 'start' все человеческие игроки "
#~ "смогут выбрать страну и игра начнется. Эта команда также используется для "
#~ "запуска сохранённой игры. После того как игра начинается, эта команда "
#~ "становится недоступной за ненадобностью."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <имя-команды>\n"
#~ "help <имя-настройки>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Показать справку о командах и настройках сервера"

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Без аргументов даёт вводную справку. С аргументом \"commands\" или "
#~ "\"options\" даёт соответственно список всех команд или всех настроек. В "
#~ "противном случае аргумент расматривается как имя команды или настройки и "
#~ "справка даётся по этой команде или настройке. Для настроек информация "
#~ "включает текущее значение и значение по умолчанию. Аргументы могут "
#~ "сокращаться там, где это не вызывает конфликтов."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Показать список игроков, команд игроков, подключений к серверу или "
#~ "доступных сценариев. Аргумент может быть сокращен, по умолчанию - "
#~ "'players'."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Закончить игру и выключить сервер."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <имя-соединения>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Прерывает подключение клиента к серверу."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Прервать указанное подключение клиента к серверу, удаляя этого клиента из "
#~ "игры. Если игра ещё не началась, игрок, к которому подключён клиент, "
#~ "также удаляется, в противном случае игрок остается. Заметьте, что эта "
#~ "команда использует имя подключения, не имя игрока."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <имя-настройки>"

#~ msgid "Explain server options."
#~ msgstr "Объяснить настройки сервера."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Команда 'explain' даёт подмножество фунциональности команды 'help' и "
#~ "включается для совместимости с предыдущими версиями. Без аргументов даёт "
#~ "список настроек, как 'help options', а с аргументом выдаёт справку на "
#~ "этот аргумент, как 'help <имя-настройки>'."

#~ msgid "Show server options."
#~ msgstr "Показать настройки сервера"

#~ msgid "wall <message>"
#~ msgstr "wall <сообщение>"

#~ msgid "Send message to all connections."
#~ msgstr "Послать сообщение всем подключенным клиентам."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "Для каждого подключенного клиента показать сообщение в новом окне."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <сообщение>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Установить сообщение для вывода при подключении игроков."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Установить сообщения для отправки клиентам\n"
#~ "при подключении. Пустое сообщение означает,\n"
#~ "что отправлять сообщение не надо."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "голосование за|против|воздержалось [всего голосов]"

#~ msgid "Cast a vote."
#~ msgstr "Подсчёт голоса."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Игрок, имеющий уровень доступа \"info\", использовав команду "
#~ "контролирующего уровня начинает голосование по поводу этой команды. \"/"
#~ "vote yes [номер-голосования]\" голосует \"за\", \"/vote no [номер-"
#~ "голосования]\" голосует \"против\". Номер голосования не обязателен, если "
#~ "он отсутствует, ваш голос относится к последней команде. Каждый игрок "
#~ "может начать только одно голосование за раз. Голосование заканчивается "
#~ "немедленно с положительным исходом, если более половины голосует \"за\", "
#~ "с отрицательным, если не менее половины голосует против. Если прошел один "
#~ "ход и никто не проголосовал против, голосование также проходит с "
#~ "положительным исходом."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Включает или выключает AI отладку заданного предмета."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Выводит информацию AI отладки заданного предмета и изменяет дальнейший "
#~ "вывод отладочной информации для заданного предмета на включенный или "
#~ "выключенный."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <имя-настройки> <значение>"

#~ msgid "Set server option."
#~ msgstr "Установить настройку сервера."

#~ msgid "team <player> <team>"
#~ msgstr "team <имя-игрока> <команда>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Выберите игрок присоединяющегося к команде."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <каталог>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Выберите новую директорию или модуль."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <мета-строка>"

#~ msgid "Set metaserver info line."
#~ msgstr "Установить строку информации метасервера."

#, fuzzy
#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Устанавливает заданную пользователем строку информации метасервера.\n"
#~ "Если параметр отсутствует, ранее установленное метасообщение будет\n"
#~ "удалено. В большинстве случаев используется определённое пользователем\n"
#~ "метасообщение, а не автосгенерированное, если оно доступно."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <мета-строка>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Установить строку патчей метасервера."

#~ msgid "Control metaserver connection."
#~ msgstr "Контролировать связь с метасервером."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metconnection ?' сообщает о статусе подключения к метасерверу.\n"
#~ "'metaconnection down' или 'metac d' отключается от метасервера.\n"
#~ "'metaconnection up' или 'metac u' подключается к метасерверу."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <адрес>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Установить адрес (URL) метасервера, которому будем слать сообщения."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <имя-игрока>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Переключает компьютерное управление игроком на обычное и наоборот."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [имя-подключения] <имя-игрока>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Занять место игрока в игре."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Только консоль и подключения с уровнем команд (cmdlevel) 'hack' могут "
#~ "дать чужим подключениям управление игроком. Если к Вам это не относится, "
#~ "Вы можете использовать только аргумент <имя-игрока>. Если в качестве "
#~ "имени игрока задаётся '-', и подключение ещё не управляет игроком, то "
#~ "новый игрок будет создан и связан с подключением."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [имя-подключения] [имя-игрока]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Наблюдать за игроком или за всей игрой."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Только консоль и подключения с уровнем команд (cmdlevel) 'hack' могут "
#~ "заставить чужие подключения наблюдать за игроком. Если к Вам это не "
#~ "относится, вы можете использовать только аргумент <имя-игрока>. Если "
#~ "консоль не дает имени игрока, или у подсоединения нет параметров, "
#~ "подсоединение подключается к глобальному наблюдателю."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <имя-соединения>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "отключить от игрока."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Только консоль и подключения с уровнем команд (cmdlevel) 'hack' могут "
#~ "заставить чужие подключения потерять контроль над игроком."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <имя-игрока>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Создать компьютерного игрока с данным именем."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr ""
#~ "Устанавливает у Вас режим 'ушел от компьютера'. Компьютер будет пока "
#~ "играть за Вас."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "Компьютер будет управлять Вашей страной, но постарается ничего не менять."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <имя-игрока>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Установить уровень одного или нескольких игроков в 'новичок'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументов устанавливает уровень всех компьютерных игроков в "
#~ "'новичок' и устанавливает уровень по умолчанию для всех новых "
#~ "компьютерных игроков в 'новичок'. С аргументом устанавливает уровень "
#~ "только этого игрока."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <имя игрока>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Установить уровень одного или нескольких игроков как лёгкий."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументов устанавливает уровень всех компьютерных игроков на лёгкий "
#~ "и устанавливает уровень по умолчанию для всех новых компьютерных игроков. "
#~ "С аргументом устанавливает уровень только этого игрока."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <имя игрока>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr ""
#~ "Установить уровень одного или нескольких компьютерных игроков в "
#~ "нормальный."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументов устанавливает уровень всех компьютерных игроков на "
#~ "нормальный и устанавливает уровень по умолчанию для всех новых "
#~ "компьютерных игроков. С аргументом устанавливает уровень только этого "
#~ "игрока."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <имя игрока>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Установить уровень одного или нескольких игроков в тяжелый."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументов устанавливает уровень всех компьютерных игроков на тяжелый "
#~ "и устанавливает уровень по умолчанию для всех новых компьютерных игроков. "
#~ "С аргументом устанавливает уровень только этого игрока."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <имя-игрока>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Для одного или все компьютерные игроки 'cheating'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Без аргументов устанавливает уровень всех компьютерных игроков на лёгкий "
#~ "и устанавливает уровень по умолчанию для всех новых компьютерных игроков. "
#~ "С аргументом устанавливает уровень только этого игрока."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <имя игрока>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Сделать одного или нескольких игроков 'экспериментальным'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Без аргументов устанавливает уровень всех компьютерных игроков на "
#~ "'экспериментальный' и устанавливает уровень по умолчанию для всех новых "
#~ "компьютерных игроков. С аргументом устанавливает уровень только этого "
#~ "игрока. ТОЛЬКО ДЛЯ ТЕСТИРОВАНИЯ НОВЫХ КОМПЬЮТЕРНЫХ ИГРОКОВ. В обычных "
#~ "серверах, эта настройка не играет никакой роли."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <уровень>\n"
#~ "cmdlevel <уровень> new\n"
#~ "cmdlevel <уровень> first\n"
#~ "cmdlevel <уровень> <имя-подключения>"

#~ msgid "Query or set command access level access."
#~ msgstr "Запросить или установить уровень доступа к командам."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Уровень командного доступа контролирует, какие команды на сервере "
#~ "разрешены пользователям посредством строки 'болталки' клиента. Доступные "
#~ "уровни:\n"
#~ "   none - никаких команд\n"
#~ "   info - только информационные команды\n"
#~ "   ctrl - команды, контролирующие игру и игроков\n"
#~ "   hack - *все* команды - опасно!\n"
#~ "Без аргументов - сообщаются текущие уровни команд\n"
#~ "С одним аргументом уровень устанавливается для всех текущих подключений,\n"
#~ "а также значение по умолчанию для новых.\n"
#~ "Если дан аргумент 'new' - устанавливается уровень по умолчанию для новых "
#~ "подключений.\n"
#~ "Если дан аргумент 'first come' - уровень устанавливается для первого\n"
#~ "подключившегося игрока, или (если игроки уже подключены) тому, кто первым "
#~ "выполнит команду 'first'.\n"
#~ "Если дано имя подключения - уровень устанавливается только для этого "
#~ "соединения.\n"
#~ "Если игрок отключается, его уровень не остается в силе, так как кто-то "
#~ "другой может подключиться под его именем. Обратите внимание, что "
#~ "указывается название подключения, не имя игрока."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "Если никого нет, станьте организатором игры с увеличенными полномочиями."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr ""
#~ "timeoutincrease <ход> <инкремент-хода> <значение> <множитель-значения>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Смотрите \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Каждое число <ход> ходов, добавить <значение> к таймеру тайм-аута, затем "
#~ "добавить <инкремент-хода> к <ход>у и умножить <значение> на <множитель-"
#~ "значения>. Используйте эту команду вместе с настройкой \"timeout\". "
#~ "Значение по умолчанию: 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "отменить голосование\n"
#~ "отменить голосование <число голосов>\n"
#~ "отменить голосование всех\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Отменён запуск голосования.\n"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Удалить пре-установку"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "отключить от игрока."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Немедленно завершить игру вничью."

#~ msgid "Concede the game."
#~ msgstr "Сдаться."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Этим действием вы сообщаете о том, что вы сдаетесь. Если сдадутся все "
#~ "участники, кроме одного (или одной команды), игра заканчивается."

#~ msgid "remove <player-name>"
#~ msgstr "remove <имя-игрока>"

#~ msgid "Fully remove player from game."
#~ msgstr "Удалить игрока из игры полностью."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Это полностью удаляет игрока, включая все города, войска и т.п. Будьте "
#~ "осторожны!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <имя-файла>"

#~ msgid "Save game to file."
#~ msgstr "Сохранить игру в файл."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Сохранить текущую игру в файл <имя-файла>. Если имя-файла не указано, "
#~ "игра сохраняется в файл \"<префикс авто-сохранения><год>m.sav[.gz]\".\n"
#~ "Чтобы восстановить игру сохранённую с помощью save, запустите сервер с "
#~ "аргументом:\n"
#~ "    --file <имя-файла>\n"
#~ "и используйте команду start как только игроки подключились."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <имя-файла>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Сохранить игру в файл."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Сохранить текущую игру в файл <имя-файла>. Если имя-файла не указано, "
#~ "игра сохраняется в файл \"<префикс авто-сохранения><год>m.sav[.gz]\".\n"
#~ "Чтобы восстановить игру сохранённую с помощью save, запустите сервер с "
#~ "аргументом:\n"
#~ "    --file <имя-файла>\n"
#~ "и используйте команду start как только игроки подключились."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <имя-файла>"

#~ msgid "Load game from file."
#~ msgstr "Загрузить игру из файла."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Загрузить игру из файла <имя-файла>. Все  установки, включая игроков, "
#~ "наборы правил и настройки сервера, теряются.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <имя-файла>"

#~ msgid "Process server commands from file."
#~ msgstr "Выполнить команды сервера из файла."

#~ msgid "write <file-name>"
#~ msgstr "write <имя-файла>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Записать текущие настройки в файл как команды сервера."

#~ msgid "Reset all server settings."
#~ msgstr "Сбросить все настройки сервера."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Подключение к метасерверу уже закрыто."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr ""
#~ "Переключить стиль исходящей информации сервера между нормальным и RFC."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Просто возвращает id код сервера."

#~ msgid "%s Welcome"
#~ msgstr "%s, добро пожаловать"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Добро пожаловать на сервер %s работающий на %s, порт %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Добро пожаловать на сервер %s, порт %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s подключился к %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Не можем подключить Вас к новому игроку."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Вы подключены как \"%s\", не подключенный ни к какому игроку."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Вы подключены как \"%s\", подключенный к анонимному игроку."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Вы подключены как \"%s\", подключенный к %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "Сервер: %s подключился из %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Игра блокирует ходы: ждем пока %s закончит свой ход..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Сервер в режиме редактирования. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Клиенту отказано: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Запрос соединения от %s к %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s имеет версию клиента %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Клиент не поддерживает возможность, которую требует этот сервер.\n"
#~ "Версия сервера: %d.%d.%d%s Версия клиента: %d.%d.%d%s.  Нужно обязательно "
#~ "обновить!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s отключён: Несогласованные установки."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Сервер не поддерживает возможность которую требует клиент.\n"
#~ "Версия сервера: %d.%d.%d%s Версия клиента: %d.%d.%d%s. Попробуйте "
#~ "обновить программу!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Неверное имя пользователя '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s отключён: Неверное имя [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr ""
#~ "%s было отказано в подключении: превышение таймаута ожидания пароля."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' успешно подключился."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s отключён: Дублирование логина [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Соединение с %s было потеряно."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "отключается от %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. Установлен RFC-стиль."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Установлен стандартный стиль."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Для вводной помощи напишите 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s не могут принять %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "У Вас нет технологии %s, невозможно заключить договор."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Города, который вы пытаетесь отдать, не существует. Нельзя заключить "
#~ "договор."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Вы не владеете %s, нельзя заключить договор."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Требуют Вашу столицу (%s), нельзя заключить договор."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Вы не можете заключить альянс с %s, так как находитесь в состоянии войны "
#~ "с его союзником."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Вы не можете заключить альянс с %s, так как находитесь в состоянии войны "
#~ "с его союзником."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "У Вас недостаточно денег, невозможно заключить договор."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Договор, содержащий %d статью был подписан."
#~ msgstr[1] "Договор, содержащий %d статьи был подписан."
#~ msgstr[2] "Договор, содержащий %d статей был подписан."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "Один из городов, который отдаёт %s, разрушен! Договор отменён!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s более не контролируют %s! Договор отменен!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s не имеют обещанное количество денег! Договор отменен!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Вы создали посольство в %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s разрешил Вам создать посольство!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Вам преподали знание %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s приобрели %s от %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Вы получили %d золотых."
#~ msgstr[1] "Вы получили %d золотых."
#~ msgstr[2] "Вы получили %d золотых."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Вы получили карту мира от %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Вы получили карту морей от %s."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Вы захватили город %s у %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Вы сдали город %s. Захватчик - %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Вы договорились о прекращении огня с %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Вы договорились о перемирии с %s. Через %d ход оно преобразуется в мирный "
#~ "договор. Выведите свои войска с территории, принадлежащей %s."
#~ msgstr[1] ""
#~ "Вы договорились о перемирии с %s. Через %d хода оно преобразуется в "
#~ "мирный договор. Выведите свои войска с территории, принадлежащей %s."
#~ msgstr[2] ""
#~ "Вы договорились о перемирии с %s. Через %d ходов оно преобразуется в "
#~ "мирный договор. Выведите свои войска с территории, принадлежащей %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Вы заключили союз с %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Вы поделились своим виденьем обстановки с %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s поделился с Вами своим виденьем обстановки."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s отказались от переговоров!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Встреча с %s прекращена."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Ваш дипломатический посланник был обезглавлен!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Ваш %s не смог отравить воду в %s"

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Ваш %s отравил воду в %s"

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s подозревается в отравлении воды в %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Ваш %s был казнен в %s примитивными %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Вы открыли посольство в %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s открыли посольство в %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Ваш %s не смог саботировать %s %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Ваш %s саботировал %s %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Ваш %s был саботирован %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Вы не можете переманить соединение этого народа."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "У вас недостаточно золота, чтобы завербовать %s %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Вы не можете подкупить %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Вашему %s удалось подкупить %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Ваш %s был подкуплен %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s ожидал вашу очередную попытку украсть технологию. Ваш %s был пойман и "
#~ "казнен."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Ваш %s был пойман при попытке похитить технологию из %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s не смог украсть технологию из %s."

#~ msgid "No new technology found in %s."
#~ msgstr "В %s не было найдено новых технологий."

#~ msgid "You can't subvert this city."
#~ msgstr "Вы не можете переманить этот город."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "У Вас недостаточно денег, чтобы переманить %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Ваш %s был пойман при попытке устроить революцию."

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Вы поймали %s %s при попытке подстрекать к восстания %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Революция в %s, теперь город Ваш!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "В %s революция, подозревается влияние %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Ваш %s был пойман при попытке промышленного саботажа!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Вы поймали %s %s при попытке саботажа в %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Ваш %s не смог найти ни одного объекта для саботажа в %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Вы не можете саботировать %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Ваш %s не смог найти %s для саботажа в %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Ваш %s саботировал производство %s в %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Производство %s было сорвано в %s, подозревают %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Ваш %s пойман при попытке саботажа."

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Вы поймали %s %s при попытке саботажа %s в %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Ваш %s уничтожил %s в %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s уничтожили %s в %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Вражеский %s был устранён вашим %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Ваш %s погиб от руки %s защищаясь в %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Ваш %s погиб от руки %s защищаясь в %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Ваш %s погиб от руки %s защищаясь в %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Ваш %s погиб, защищаясь от %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Ваш %s погиб, защищаясь от %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Ваш %s погиб защищаясь в %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s был убит при попытке шпионажа в %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s был убит при попытке шпионажа в %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s был убит при попытке шпионажа в %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s был убит при попытке проникнуть в Ваш отряд."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s был убит при попытке проникнуть в Ваш отряд."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s был убит при попытке проникнуть в Ваш отряд."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Ваш %s успешно завершил свою миссию и вернулся невредимым в %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Ваш %s был схвачен после окончания своей миссии в %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Ваш %s был схвачен после выполнения своей миссии."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Вы вызвали инцидент при попытке подкупа %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s вызвали инцидент при попытке подкупа Ваших %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Вы вызвали инцидент при попытке похитить технологию из %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s вызвали инцидент при попытке похитить Вашу технологию."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Вы вызвали инцидент при попытке взбунтовать город %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s вызвали инцидент при попытке взбунтовать город %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Сервер переведён в режим редактора игроком %s! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Режим редактора отменён игроком %s. *** "

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Невозможно изменить рельеф в квадрате %s, так как %d неверный id рельефа."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Невозможно изменить специальный рельеф в квадрате %s, так как %d неверный "
#~ "id специального рельефа."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Невозможно изменить базу в квадрате %s, так как %d неверный id типа базы."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Невозможно изменить базу в квадрате %s, так как %d неверный id типа базы."

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Невозможно создать соединение в квадрате  %s, так как данный типу "
#~ "соединений id %d неверный."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Невозможно создать соединение типа %s в квадрате %s, так как данный его "
#~ "владельцу игроку id %d неверный. "

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Невозможно создать соединение типа %s в заданном квадрате %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Невозможно создать соединение типа %s на местности в квадрате %s."

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Невозможно удалить соединение в квадрате %s, так как данный id %d типа "
#~ "соединения неверный."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Невозможно удалить соединение типа %s в квадрате %s, так как данный id %d "
#~ "игрока владельца соединения неверный."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Нет такого соединения (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Неверный уровень ветерана %d для соединения %d (%s)."

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Невозможно создать город в квадрате %s, так как данный id %d игрока "
#~ "владельца города неверный."

#~ msgid "A city may not be built at %s."
#~ msgstr "Город не может быть построен в квадрате %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Невозможно редактировать город с неверным ID %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Невозможно изменить название города: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Неверный размер %d города %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Это не возможно в городе с %s!"

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Игрок не может быть создан так как выбор случайной наций невозможен."

#~ msgid "Player creation failed."
#~ msgstr "Создание игрока прервано."

#~ msgid "No such player (ID %d)."
#~ msgstr "Нет такого игрока (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Невозможно редактировать игрока с неверным ID %d."

#, fuzzy
#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr ""
#~ "Невозможно изменить имя игрока (%d) с '%s' на '%s': уже есть игрок (%d) с "
#~ "таким именем."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Невозможно выбрать нацию для игрока %d (%s), так как неверен код ID %d  "
#~ "этой нации."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Невозможно выбрать нацию для игрока %d (%s) с народом %d (%s), так как "
#~ "эта нация уже у игрока %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Невозможно установить уровень золота для игрока %d (%s), так как значение "
#~ "%d выходит за установленные рамки."

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Невозможно редактировать вид для квадрата у %s, потому что id %d данного "
#~ "игрока неверно."

#~ msgid "No such city (ID %d)."
#~ msgstr "Нет такого города (ID %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Невозможно отключить туман войны если он уже отключен."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Невозможно отключить туман войны для игрока с неправильным ID %d."

#, fuzzy
#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Неверный размер %d города %s."

#, fuzzy
#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Невозможно выбрать стартовую позицию в (%d, %d), потому что её нет на "
#~ "карте!"

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Неправильно указан игровой год %d. Доступные значения года в период с %d "
#~ "по %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Нет прав для сохранения сценария удалённо."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Не задана информация о сценарии. Невозможно сохранить сценарий."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Параметры авторизации \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr ""
#~ " отсутствуют в конфигурационном файле (используем параметры по умолчанию)"

#~ msgid " (default)"
#~ msgstr " (по умолчанию)"

#~ msgid " (config)"
#~ msgstr " (конфигурационный файл)"

#~ msgid " (set)"
#~ msgstr " (установлено из командной строки)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Неверное значения порта идентификации: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Невозможно загрузить файл конфигурации авторизации \"%s\"!"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Морские начальные соединения пока ещё не поддерживаются. Никто не "
#~ "получает %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Нет размещённых соединений для %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Тайм-аут хода превысил максимальное значение, установленное на максимуме."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Тайм-аут хода меньше нуля, устанавливаем в 0."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Высокий процент земли - это может занять несколько секунд."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Генератор 3 не создал всех больших островов."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Генератор 3 оставил %li процентов земли неиспользованными."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Сервер, похоже, вошел в бесконечный цикл при распределении стартовых "
#~ "позиций.\n"
#~ "Возможно, количество игроков слишком велико для данной карты.\n"
#~ "Пожалуйста, сообщите об этой ошибке по адресу %s."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Невозможно создать временный каталог для GGZ игры.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Невозможно изменить временный каталог %s на сервере.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s - неоднозначное начало имени игрока."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s - неоднозначное начало имени подключения."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s - анонимное имя. Используйте имя подключения."

#~ msgid "%s to allies: %s"
#~ msgstr "%s - союзникам: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "Глобальное меню Gnome"

#~ msgid "You are not attached to a player."
#~ msgstr "Вы не подключены к игроку."

#~ msgid "%s is not connected."
#~ msgstr "%s не подключен."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Нет подключения с именем %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Нет игрока или подключения с именем %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Произошло глобальное потепление!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr "Берега затоплены и большие пространства степей стали пустыней."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Произошла ядерная зима!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Влажные области высохли и большие пространства степей стали тундрой."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Новые надежды возникают по всей стране после того как объявлено об "
#~ "открытии железных дорог.\n"
#~ "      Рабочие неожиданно собираются и строят железные дороги во всех "
#~ "городах."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Люди рады слышать, что Ваши ученые наконец узнали о железных дорогах.\n"
#~ "      Рабочие неожиданно собираются и строят железные дороги во всех "
#~ "городах."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Новые надежды возникают по всей стране после того как объявлено об "
#~ "открытии железных дорог.\n"
#~ "      Рабочие неожиданно собираются и строят железные дороги во всех "
#~ "городах."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Люди рады слышать, что Ваши ученые наконец узнали о железных дорогах.\n"
#~ "      Рабочие неожиданно собираются и строят железные дороги во всех "
#~ "городах."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Передвинули Ваш %s в связи с изменением рельефа."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Распустили Ваши %s в связи с изменением рельефа."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Не связываемся с метасервером в этой игре."

#~ msgid "The %s are no more!"
#~ msgstr "%s более не существуют."

#~ msgid "Cannot change rates before game start."
#~ msgstr "Невозможно изменить скорость до начала игры."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Уровень %s превосходит максимальный уровень при %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s сейчас правит народом %s при форме правления %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Значение ставок для %s изменяется от %3d%%/%3d%%/%3d%% (налоги/роскошь/"
#~ "наука) и до %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s начали революцию! %d ход будет действовать анархия! Целевое "
#~ "правительство - %s."
#~ msgstr[1] ""
#~ "%s начали революцию! %d хода будет действовать анархия! Целевое "
#~ "правительство - %s."
#~ msgstr[2] ""
#~ "%s начали революцию! %d ходов будет действовать анархия! Целевое "
#~ "правительство - %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Революция: возвращаемся к анархии."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Вы должны выбрать новую форму правления из меню Форма правления."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Ставка налога достигла максимального уровня; отрегулирована."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Уровень науки превысил максимально допустимое значение; исправлено."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr ""
#~ "Уровень роскоши превысил максимально допустимое значение; исправлено."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s больше не делится своим виденьем обстановки!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Сенат не разрешает вам нарушить мирный договор с %s. Либо распустите "
#~ "сенат, либо подождите, пока не наступит более благоприятный момент."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "Сенат принимает Ваше предложение из-за постоянных провокаций %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Сенат отказывается разорвать договор с народом %s, но у Вас нет проблем с "
#~ "поисками нового сената."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Дипломатическое состояние между %s и %s сейчас %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "%s разорвали договор! Дипломатическое состояние между %s и %s сейчас %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr "%s атаковал вашего союзника %s! Вы отменили союз с агрессором."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Игрок из Вашей команды %s объявил войну %s. Вы обязаны отменить союз с %s."

#~ msgid "Removing player %s."
#~ msgstr "Убираем игрока %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Вы были удалены из игры!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s был удален из игры."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Выберите непустое имя."

#~ msgid "That nation is already in use."
#~ msgstr "Этот народ уже используется."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Другой игрок, назвавший себя '%s', уже присоединился к игре. Пожалуйста, "
#~ "выберите другое имя."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Пожалуйста, выберите имя, содержащее только ASCII символы."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Игрок %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Плохо-названный город"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Вы вступили в контакт с народом, именуемым %s, их лидер - %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "%s не могут начать гражданской войны - слишком много игроков"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Невозможно %s начать гражданскую войну - нет доступных наций"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "В Вашей стране началась гражданская война."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s объявлен лидером повстанцев %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "На CD"

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "Захват столицы %s и уничтожение административных структур империи\n"
#~ "      привели к гражданской войне. Оппортунисты сбегаются к повстанцам,\n"
#~ "      и выскочка %s теперь владеет %d провинциями."
#~ msgstr[1] ""
#~ "Захват столицы %s и уничтожение административных структур империи\n"
#~ "      привели к гражданской войне. Оппортунисты сбегаются к повстанцам,\n"
#~ "      и выскочка %s теперь владеет %d провинциями."
#~ msgstr[2] ""
#~ "Захват столицы %s и уничтожение административных структур империи\n"
#~ "      привели к гражданской войне. Оппортунисты сбегаются к повстанцам,\n"
#~ "      и выскочка %s теперь владеет %d провинциями."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Игрок %s в команде: %s"

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s сообщает о БОГАТЕЙШИХ Цивилизациях мира."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s сообщает о наиболее РАЗВИТЫХ Цивилизациях мира."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s сообщает о наиболее ВОЕНИЗИРОВАННЫХ Цивилизациях мира."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s сообщает о СЧАСТЛИВЕЙШИХ Цивилизациях мира."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s сообщает о КРУПНЕЙШИХ Цивилизациях мира."

#~ msgid "Herodotus"
#~ msgstr "Геродот"

#~ msgid "Thucydides"
#~ msgstr "Фукидид"

#~ msgid "Pliny the Elder"
#~ msgstr "Плиний Старший"

#~ msgid "Livy"
#~ msgstr "Тит Ливий"

#~ msgid "Toynbee"
#~ msgstr "Тойнби"

#~ msgid "Gibbon"
#~ msgstr "Гиббон"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Сыма Цянь"

#~ msgid "Pan Ku"
#~ msgstr "Пан Ку"

#~ msgid "Population"
#~ msgstr "Население"

#~ msgid "Land Area"
#~ msgstr "Территория"

#~ msgid "Settled Area"
#~ msgstr "Заселенная площадь"

#~ msgid "Research Speed"
#~ msgstr "Скорость исследований"

#~ msgid "Military Service"
#~ msgstr "Военная служба"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Величайшие %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Великолепные %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Великие %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Прославленные %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Неподражаемые %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Выдающиеся %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Превосходные %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Средние %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Посредственные %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Обычные %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Жалкие %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Бесполезные %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Бедные %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Дрянные %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Несчастные %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Историки пишут!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s имеют город %s размером %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s имеют город %s размером %d, "

#~ msgid "with no wonders\n"
#~ msgstr "без чудес\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "с %d чудом\n"
#~ msgstr[1] "с %d чудесами\n"
#~ msgstr[2] "с %d чудесами\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Отчет путешественника:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Пять Величайших городов в мире!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s в %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s в %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s был РАЗРУШЕН\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(строится %s в %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(строится %s в %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " кв. миля"
#~ msgstr[1] " кв. миле"
#~ msgstr[2] " кв. миль"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " млн. тонн"
#~ msgstr[1] " млн. тонн"
#~ msgstr[2] " млн. тонн"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " млн. товаров"
#~ msgstr[1] " млн. товаров"
#~ msgstr[2] " млн. товаров"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " лампочек"
#~ msgstr[1] " лампочки"
#~ msgstr[2] " лампочек"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " месяц"
#~ msgstr[1] " месяца"
#~ msgstr[2] " месяцев"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " тонна"
#~ msgstr[1] " тонны"
#~ msgstr[2] " тонн"

#~ msgid "Demographics Report:"
#~ msgstr "Демографический отчет:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Извините, демографический отчет недоступен."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Население\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Торговля\n"
#~ "(М товара)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Производство\n"
#~ "(М тонн)"

#~ msgid "Cities\n"
#~ msgstr "Города\n"

#~ msgid "Technologies\n"
#~ msgstr "Технологии\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Военная служба\n"
#~ "(месяцев)"

#~ msgid "Wonders\n"
#~ msgstr "Чудеса\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Скорость исследований\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Территория\n"
#~ "(кв. км)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Заселенная площадь\n"
#~ "(кв. км)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Грамотность\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Космический корабль\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Строим соединения"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Доступные соединения"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "щит"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Не могу найти читаемый файл с набором правил \"%s.%s\""

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Загрузка правил"

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr ""
#~ "Уменьшите количество компьютерных игроков, так как нет достаточного "
#~ "количество игровых наций."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Сохранённый файл содержит неполную информацию о карте. Это может "
#~ "произойти со старыми сохранёнными играми, или может означать испорченный "
#~ "файл. Будет ли оно работать - неизвестно."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s был добавлен как %s уровень игрока, управляемого компьютером."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s был добавлен как управляемый компьютером игрок."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "У %s - недопустимый народ; изменяем на %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Сохранённая игра использует \"классический\" набор рельефа, который "
#~ "больше не поддерживается."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Разные каталоги наборов правил (%s и %s) больше не поддерживаются. "
#~ "Используем '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Сохранённая игра слишком старая, нужна по крайней мере версия 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Сервер не может читать со стандартного ввода. Игнорируем ввод."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Стартовое количество золота на игрока"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Стартовое количество золота на игрока"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Стартовое количество золота на игрока"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "отключился"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Сервер: неправильный адрес: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Запуск"

#~ msgid "Game over"
#~ msgstr "Конец игры"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Число торговых путей"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Освободить игрока (_R)"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Императрица"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Выберите сценарий"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Являются ли полюса отдельными континентами"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Все игроки готовы; начинаем игру."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d ход"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<нет соединений>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "отключился"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Слой границы"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Игрок %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Государственные границы"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Список команд:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Конструирование"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Слой соединений"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Разрешенные названия городов"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Варвары"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Цивилизация: появление варваров"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Висячие сады"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Позволяет %s строить дороги на квадратах с реками.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Выбрать назначение"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Конструирование"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Распустить"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Женский"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Вы не можете распускать соединения."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Строка демографии содержит неправильные символы. Попробуйте \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Строка разрешенных перехватов соединений содержит неправильные\n"
#~ "символы. Попробуйте \"help allowtake\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Строка начальных соединений содержит неправильные\n"
#~ "символы. Попробуйте \"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Невозможно установить конец хода раньше чем текущий ход."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Невозможно менять параметр maxplayers в режиме GGZ."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Число игроков выше, чем запрашиваемое значение;\n"
#~ "Оставляем старое значение."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Число игроков выше, чем запрашиваемое значение;\n"
#~ "Оставляем старое значение."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Вы не можете задать тайм-аут меньше 30 секунд."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Размер карты (в тысячах квадратов)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Это значение используется для определения размеров карты.\n"
#~ "  size = 4 нормальная карта из 4 000 квадратов (значение по умолчанию)\n"
#~ "  size = 20 огромная карта из 20 000 квадратов"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Начальное число технологий на каждого игрока"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Это значение используется для определения размеров карты.\n"
#~ "  size = 4 нормальная карта из 4 000 квадратов (значение по умолчанию)\n"
#~ "  size = 20 огромная карта из 20 000 квадратов"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Отображать города"

#~ msgid "Map topology index"
#~ msgstr "Индекс топологии карты"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Карты Freeciv всегда двумерны. Они могут соединяться северным-южным или "
#~ "восточным-западным краями, образуя плоскую карту, цилиндр, или тор "
#~ "(бублик). Индивидуальные поля могут быть квадратными или шестиугольными, "
#~ "используя стандартное или изометрическое расположение: это должно быть "
#~ "установлено в соответствии с используемым набором рельефа.\n"
#~ "  0 Плоская Земля (нет соединений)\n"
#~ "  1 Земля (соединены В-З)\n"
#~ "  2 Уран (соединены С-Ю)\n"
#~ "  3 Мир-Бублик (Тор) (соединены С-Ю,В-З)\n"
#~ "  4 Плоская Земля (изометрическое)\n"
#~ "  5 Земля (изометрическое)\n"
#~ "  6 Уран (изометрическое)\n"
#~ "  7 Мир-Бублик (Тор) (изометрическое)\n"
#~ "  8 Плоская Земля (шестиугольные поля)\n"
#~ "  9 Земля (шестиугольные поля)\n"
#~ "  10 Уран (шестиугольные поля)\n"
#~ "  11 Мир-Бублик (Тор) (шестиугольные поля)\n"
#~ "  12 Плоская Земля (изометрическое, шестиугольные поля)\n"
#~ "  13 Земля (изометрическое, шестиугольные поля)\n"
#~ "  14 Уран (изометрическое, шестиугольные поля)\n"
#~ "  15 Мир-Бублик (Тор) (изометрическое, шестиугольные поля)\n"
#~ "Стандартные квадраты:       Изометрические квадраты:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Шестиугольники:             Изометрические шестиугольники:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Метод используемый для генерации карты"

#~ msgid "Method used to choose start positions"
#~ msgstr "Метод используемый для выбора начальных позиций"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Наличие островов 1 на 1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Являются ли полюса отдельными континентами"

#, fuzzy
#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#~ msgid "All the map is temperate"
#~ msgstr "Вся карта имеет умеренный климат"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Если данная настройка включена, то отчёты будут открываться в отдельных "
#~ "вкладках, а не в появляющихся окнах."

#~ msgid "Average temperature of the planet"
#~ msgstr "Средняя температура планеты"

#, fuzzy
#~ msgid ""
#~ "Sma  †  †  €†  ll values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Меньшие значения дадут холодную карту, тогда как большие значения дадут "
#~ "более горячую карту.\n"
#~ "\n"
#~ "100 означает очень засушливую и горячую планету без полярных арктических "
#~ "зон, только тропические и засушливые зоны.\n"
#~ "\n"
#~ "70 означает горячую планету с небольшим полярным льдом.\n"
#~ "\n"
#~ "50 означает умеренную планету с нормальными полюсными, холодными, "
#~ "умеренными и тропическими зонами; пустынные зоны совпадают с тропическими "
#~ "и умеренными зонами.\n"
#~ "\n"
#~ "30 означает холодную планету с небольшими тропическими зонами.\n"
#~ "\n"
#~ "0 означает очень холодную планету с большими полярными зонами и без "
#~ "тропиков"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Процент от карты, который будет сушей"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "Эта опция устанавливает приблизительный процент суши на карте."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Количество холмов и гор"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Меньшие значения дают равнинную карту, тогда как высокие значения дают "
#~ "карту с большим количеством холмов и гор."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Количество воды на суше"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Меньшие значения означают засушливую, похожую на пустыню сушу; большие "
#~ "значения дают более влажную карту с большим количеством болот, джунглей и "
#~ "рек."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Произошло глобальное потепление!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Ядерная энергия"

#~ msgid "Map generation random seed"
#~ msgstr "Случайное зерно для генерации карты"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Одно и то же зерно всегда произведет одну и ту же карту; для ноля "
#~ "(значение по умолчанию) зерно будет выбрано в зависимости от времени, "
#~ "чтобы создать случайную карту. Данная опция обычно используется только "
#~ "для отладки игры."

#~ msgid "Game random seed"
#~ msgstr "Случайное зерно в игре"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Для ноля (значение по умолчанию) зерно будет выбрано в зависимости от "
#~ "времени. Данная опция обычно используется только для отладки игры."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Количество квадратов со \"специальными\" ресурсами"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Специальные ресурсы улучшают основной тип рельефа, на котором они "
#~ "находятся. Шкала переменных сервера - количество частей на тысячу."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Количество хижин (небольших селений)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Это опция устанавливает точное количество хижин, которые будут размещены "
#~ "по всей карте. Хижины - это небольшие племенные деревни, которые могут "
#~ "быть  исследованы соединениями."

#~ msgid "Minimum number of players"
#~ msgstr "Минимальное число игроков"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Минимальное количество игроков (подключено к серверу человек) для начала "
#~ "игры."

#~ msgid "Maximum number of players"
#~ msgstr "Максимальное число игроков"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Максимальное число человеческих и компьютерных игроков, которые могут "
#~ "быть в игре. Когда такое число игроков подключено до начала игры, новым "
#~ "игрокам будет отказано при попытке подключиться."

#~ msgid "Limited number of AI players"
#~ msgstr "Ограничено число компьютерных игроков."

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Если установлено положительное значение, тогда компьютерные игроки будут "
#~ "автоматически созданы или удалены пока количество игроков не достигнет "
#~ "этого числа. Чем больше человек присоединяются к игре, тем меньше "
#~ "становится компьютерных игроков. Если значение установлено в ноль, все "
#~ "компьютерные игроки могут быть удалены."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Хранить события заданное число ходов"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Сообщения о событиях хранятся указанное число шагов. Значение 0 отключает "
#~ "сохранение событий."

#~ msgid "Size of the event cache"
#~ msgstr "Количество хранимых событий"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "Устанавливает максимальное число сохраняемых событий."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Сохранять сообщения чата вместе с остальными событиями"

#, fuzzy
#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Если установлено 1, то сообщения чата сохраняются совместно с другими "
#~ "событиями."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Выводить номер хода и время для каждого сохраняемого события"

#, fuzzy
#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Если установлено 1, то все сохраняемые события маркируются значениями "
#~ "хода и времени '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Список начальных соединений игрока"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Значение является строкой символов, каждый из которых обозначает роль "
#~ "соединения. В строке должен быть по крайней мере один символ соединения, "
#~ "создающего города. Вот символы (все буквы латиницей!) и их значения:\n"
#~ "    c   = Создает города (например, Колонисты)\n"
#~ "    w   = Меняет рельеф (например, Инженеры)\n"
#~ "    x   = Исследует карту (например, Исследователь)\n"
#~ "    k   = Соединение, потеря которого смертельна (например, Король)\n"
#~ "    s   = Дипломат (например, Дипломат)\n"
#~ "    d   = Среднее защитное соединение (например, Воины)\n"
#~ "    D   = Хорошее защитное соединение (например, Фаланга)\n"
#~ "    a   = Быстрое атакующее соединение (например, Всадники)\n"
#~ "    A   = Сильное атакующее соединение (например, Катапульта)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Записывать ли в журнал статистику игроков"

#~ msgid "Area where initial units are located"
#~ msgstr "Место, где начальные соединения будут находится"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Это радиус, в пределах которого будут разбросаны начальные соединения."

#~ msgid "Starting gold per player"
#~ msgstr "Стартовое количество золота на игрока"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "В начале игры каждый игрок получает указанное количество золота."

#~ msgid "Number of initial techs per player"
#~ msgstr "Начальное число технологий на каждого игрока"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "В начале игры каждый игрок получает указанное количество технологий. "
#~ "Технологии выбираются случайным образом для каждого игрока. В зависимости "
#~ "от значения переменной tech_cost_style в наборе правил игры, большее "
#~ "значение переменной для уровня технологий означает, что следующая "
#~ "технология будет стоить дороже."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Стоимость технологии процентный коэффициент"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Это влияет на то как быстро игроки могут исследовать новые технологии. "
#~ "Все цены на технологии умножаются на данную величину (в процентах). "
#~ "Базовая стоимость технологии зависит от набора правил или от других "
#~ "настроек игры."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Процент потери при изменении технологии"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Если вы меняете вашу текущую исследуемую технологию и у вас положительное "
#~ "число исследовательских очков, вы теряете такой процент этих очков. Это "
#~ "правило не действует, если вы только что получили технологию в этот ход."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Процент потери при получении технологии или золота по договору"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "За каждую технологию, полученную по договору, вы теряете количество "
#~ "очков, равное этому проценту от стоимости новой технологии. В результате "
#~ "у вас может оказаться отрицательное число очков. То же самое касается "
#~ "передачи золота при дипломатических переговорах."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Процент потери при получении технологии в результате завоеваний"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "За каждую технологию, полученную при завоевании города врага, вы теряете "
#~ "количество очков, равное этому проценту от стоимости новой технологии. В "
#~ "результате у вас может оказаться отрицательное число очков."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Процент потери при получении технологии даром"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "За каждую технологию, полученную \"даром\" (т.е. любую, кроме покрываемых "
#~ "diplcost или conquercost, а именно: из деревень или Великой Библиотеки) "
#~ "вы теряете количество очков, равное этому проценту от стоимости новой "
#~ "технологии. В результате у вас может оказаться отрицательное число очков."

#~ msgid "Food required for a city to grow"
#~ msgstr "Количество пищи необходимое городу для роста"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Это значение - основное количество еды, необходимое для роста города. "
#~ "Затем оно умножается на другую величину, которая берется из набора правил "
#~ "и зависит от размера города."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Количество пищи, теряемой когда требуется здание"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Если город пытается вырасти, но не может, т.к. ему нужен Акведук или "
#~ "Канализация, он теряет такой процент запаса еды (или половину этого если "
#~ "есть амбар)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Процентный множитель стоимости продукции"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Этот параметр влияет на то, как быстро будут создаваться соединения и "
#~ "здания. Базовая стоимость умножается на это значение (в процентах)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Минимальный размер города для получения полной торговли"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Города меньше этого размера теряют часть своей торговли. Штраф составляет "
#~ "100% (никакой торговли) для городов размером до notradesize "
#~ "(включительно) и постепенно уменьшается с увеличением размера города, "
#~ "достигая 0% (никакого штрафа, кроме обычной коррупции), когда размер "
#~ "города равен fulltradesize. Смотрите также notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Максимальный размер города без торговли"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Все города, чей размер меньше или равен этому числу не производят "
#~ "торговли. Произведенная торговля постепенно увеличивается для городов "
#~ "большего размера, достигая максимума для городов, чей размер "
#~ "fulltradesize или выше. Смотрите также fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Минимальное расстояние между городами"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Когда игрок создаёт новый город, происходит проверка, нет ли другого "
#~ "города на расстоянии citymindist. Например, если citymindist равняется 3, "
#~ "между любыми двумя городами должно быть минимум два квадрата. Если это "
#~ "число равно 0 (значение по умолчанию), то оно определяется текущим "
#~ "набором правил."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Технология"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Золото: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Город: празднование"

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Минимальное расстояние для организации торговых путей"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Число ходов между эффектом бума"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Устанавливает число ходов между бумом роста города. Если установлено в n, "
#~ "город вырастет после пребывания в состоянии праздника в течение n+1 ходов."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Вероятность уничтожения здания при захвате города"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Когда игрок захватывает город, для каждого здания есть вероятность "
#~ "разрушения."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Вероятность движения вперёд после атаки"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Если установлено в 0, сражение происходит в стиле Civ1/2 (когда вы "
#~ "атакуете, вы остаетесь на месте). Если установлено в 100, атакующие "
#~ "соединения всегда двигаются вперед после атаки, если они победили и на "
#~ "этом месте нет войск противника. Если установлено между 0 и 100, означает "
#~ "вероятность продвижения."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Включить/выключить авто-атаку на сервере"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Если включено, соединения, у которых остались очки движения, будут "
#~ "автоматически рассматривать возможность атаки соединений противника, "
#~ "двигающихся рядом с ними."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Если защитник проигрывает сражение и не находится внутри города, крепости "
#~ "или авиабазы, все остальные соединения, находящиеся в этом-же квадрате, "
#~ "гибнут вместе с ним."

#~ msgid "Reduce city population after attack"
#~ msgstr "Уменьшить население города после атаки"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Этот флаг показывает, уменьшается ли население города после удачной атаки "
#~ "противника, в зависимости от его типа (побитное ИЛИ)\n"
#~ "  1 = сухопутные соединения\n"
#~ "  2 = морские соединения\n"
#~ "  4 = соединения перемещающиеся и по морю и по суше"

#~ msgid "National borders"
#~ msgstr "Государственные границы"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Соединения внутри границ не вызывают недовольства"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Если установлено, соединения не вызывают недовольства, когда они внутри "
#~ "ваших границ."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Возможность дипломатических отношений с другими игроками"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Возможность дипломатических отношений с другими игроками"

#~ msgid "Allowed city names"
#~ msgstr "Разрешенные названия городов"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = нет ограничений: игроки могут иметь несколько городов с одинаковыми "
#~ "названиями.\n"
#~ "\n"
#~ "1 = названия городов должны быть уникальны для каждого игрока: один игрок "
#~ "не может иметь два города с одинаковым названием.\n"
#~ "\n"
#~ "2 = названия городов должны быть глобально уникальны: все города должны "
#~ "иметь разные названия.\n"
#~ "\n"
#~ "3 = как 2, но игрок не может использовать названия из списка названий по "
#~ "умолчанию городов другого народа, если только они не в его собственном "
#~ "списке по умолчанию."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Список игроков:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Частота появления варваров"

#~ msgid "Barbarian onset turn"
#~ msgstr "Ход с которого начнутся нападения варваров"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Варвары не начнут нападать до этого хода."

#~ msgid "Length in turns of revolution"
#~ msgstr "Количество ходов в состоянии революции"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "При смене формы правления происходит период анархии, длящийся столько "
#~ "ходов. Если значение параметра - 0, то его длительность будет случайным "
#~ "числом от 1 до 6 ходов."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Включать ли туман войны"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Если установлено в 1, только соединения и города на расстоянии меньшем, "
#~ "чем расстояние видимое от ваших городов и соединений будут показаны вам. "
#~ "Вы не увидите новые города или изменения рельефа на ненаблюдаемых "
#~ "квадратах."

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Если эта настройка включена, то игроки не смогут видеть что происходит в "
#~ "квадратах на границе пока они не находятся в зоне прямого виденья. Есть "
#~ "настройка отключена, игроки могут видеть любые изменения в квадратах на "
#~ "границе, если уже квадраты находятся в зоне виденья."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Воздушная переброска"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Базовый шанс для дипломатов и шпионов на успех."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Шанс для шпиона возвратиться после успешно завершённого задания и базовый "
#~ "шанс успеха для дипломатов и шпионов."

#~ msgid "Whether to allow space race"
#~ msgstr "Допускать ли гонку за космосом"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Если данная опция установлена в 1, игроки могут строить космические "
#~ "корабли."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Заканчиваться-ли игра при успешном выполнении космической миссии?"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Если данная опция установлена в 1, игра закончится когда космический "
#~ "корабль достигнет Альфа Центавры."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Минимальное число городов для гражданской войны"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Гражданская война начинается, если у игрока минимум столько городов и "
#~ "столица игрока захвачена. Если эта настройка установлена в максимальное "
#~ "значение, гражданские войны отключены совсем."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Если данный параметр включён, все новые голосования будут выводится "
#~ "впереди списка."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Число ходов до потери контакта между игроками"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Игроки могут встретится с дипломатическими целями в течение этого числа "
#~ "ходов после последней встречи их соединений. Если установлено в ноль, "
#~ "игроки не могут встретится, если у них нет посольства."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Построить новый дворец, если столица захвачена врагом"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Если эта настройка установлена в 1, когда столица захвачена врагом, "
#~ "дворец автоматически строится (бесплатно) в случайно выбранном городе. "
#~ "Заметьте, что это не зависит от того, выполнены ли технологические "
#~ "требования для постройки Дворца."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Не может иметь домашнего города.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Использовать ли \"естественные\" имена"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Если включено, имена городов будут определены, основываясь на окружающем "
#~ "рельефе."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Включить возможность миграции граждан"

#, fuzzy
#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Этот параметр устанавливает доступность в игре миграцию населения. Если "
#~ "он включен, то граждане смогут автоматически переселятся из менее "
#~ "привлекательных городов в более привлекательны. \"Привлекательность \" "
#~ "города зависит от множества факторов. В первую очередь привлекательны "
#~ "большие города с высоким уровнем доходов и множеством зданий. Граждане "
#~ "никогда не будут переселятся из столицы или из города который может "
#~ "исчезнуть с их выездом. Существуют ещё несколько параметров определяющих "
#~ "миграцию:\n"
#~ "  mgr_turninterval - Периодичность с которой происходит миграция.\n"
#~ "  mgr_foodneeded - Проверяется-ли количество пищи в пункте назначения.\n"
#~ "  mgr_distance - Как далеко граждане могут переселятся.\n"
#~ "  mgr_worldchance - Шансы внешней миграции.\n"
#~ "  mgr_nationchance - Шансы внутренней миграции."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Количество ходов между миграциями из города"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Этот параметр определяет интервал с которым происходит проверка "
#~ "возможности переезда из города. Интервал вычисляется со дня основания "
#~ "города. Например, если значение равняется 5 ходов, то граждане после "
#~ "каждого 5-ого хода проверяют есть-ли возможность выехать из данного "
#~ "города. Миграция невозможна в тот-же ход, в котором город основан. Данный "
#~ "параметр не работает, если отключен параметр  'migration'."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Ограничивается-ли миграция количеством пищи"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Если этот параметр включён, граждане не могут мигрировать в города в "
#~ "которых недостаточно для них пищи. Данный параметр не работает, если "
#~ "отключен параметр  'migration'."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Максимально расстояние доступное для миграции"

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Шансы в процентах для миграции внутри одного государства"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Этот параметр устанавливает вероятность того, что граждане одного игрока "
#~ "могут мигрировать между городами. Если значение равно 0 процентов, то "
#~ "миграция не происходит. Если значение равно 100 процентов, то миграция "
#~ "будет происходить всегда, когда граждане найдут подходящий город для "
#~ "переселения.  Данный параметр не работает, если отключен параметр  "
#~ "'migration'."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Шансы в процентах для миграции между иностранными государствами"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Этот параметр устанавливает вероятность того, что граждане разных игроков "
#~ "могут мигрировать между городами. Если значение равно 0 процентов, то "
#~ "миграция не происходит. Если значение равно 100 процентов, то миграция "
#~ "будет происходить всегда, когда граждане найдут подходящий город для "
#~ "переселения.  Данный параметр не работает, если отключен параметр  "
#~ "'migration'."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Игроки, место которых может занять пользователь"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Значение является строкой символов, каждый из которых обозначает тип или "
#~ "статус цивилизации (игрока). Клиенты смогут взять под контроль или "
#~ "наблюдать только тех игроков, которые соответствуют этим символам. Это "
#~ "правило относится только к будущему использованию команд take и observe. "
#~ "Символы и их значения таковы:\n"
#~ "    o,O = Глобальный наблюдатель\n"
#~ "    b   = Варварские игроки\n"
#~ "    d   = Мертвые игроки\n"
#~ "    a,A = Компьютерные игроки\n"
#~ "    h,H = Нормальные игроки (человек)\n"
#~ "Первое описание из этого списка, которому соответствует игрок, -- то, "
#~ "которое используется. Например, 'd' не включает мертвых варваров, 'a' не "
#~ "включает мертвых компьютерных игроков, и т.д. Большие буквы действуют до "
#~ "начала игры, а маленькие после.\n"
#~ "\n"
#~ "За каждым из символов может следовать одно из следующих чисел, "
#~ "ограничивая типы подключения:\n"
#~ "\n"
#~ "(отсутствует) = контроль разрешен, наблюдение разрешено, может заменять "
#~ "подключение. (Замена подключения означает, что вы можете подключиться, "
#~ "даже если игроком уже кто-то управляет, и получить управление вместо "
#~ "него).\n"
#~ "\n"
#~ "1 = контроль разрешен, наблюдение разрешено, не может заменять "
#~ "подключение;\n"
#~ "\n"
#~ "2 = контроль разрешен, наблюдение запрешено, может заменять подключение;\n"
#~ "\n"
#~ "3 = контроль разрешен, наблюдение запрешено, не может заменять "
#~ "подключение;\n"
#~ "\n"
#~ "4 = контроль запрещён, наблюдение разрешено;\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Переключается ли компьютерный статус с подключением"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Если установлено в 1, компьютерный контроль выключается когда игрок "
#~ "подключается, и наоборот."

#~ msgid "Turn the game ends"
#~ msgstr "Ход в котором игра закончится"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Игра закончится в конце установленного хода."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Макс. количество секунд на ход"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Если все игроки не нажали \"Конец хода\" пока это время не истекло, ход "
#~ "заканчивается автоматически. Ноль значит время не ограничено. Сервер в "
#~ "режиме отладки тайм аут равный -1 включает режим тестирование и "
#~ "автоматическую игру. Только подключения с уровнем взлома могут "
#~ "устанавливать тайм аут ниже 30 секунд. Для создания динамического таймер "
#~ "используется совместно с командой \"timeoutincrease\"."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr ""
#~ "Оставить до конца хода по крайней мере n секунд при движении противника"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "При движении соединения в зоне зрения противника, время, оставшееся до "
#~ "конца хода, увеличивается до этого значения."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Контроль одновременных фаз игроков/команды."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Секунд для разрешения блокировки подключения клиента."

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Если сетевое подключение блокируется на время большее, чем это значение, "
#~ "подключение закрывается. Ноль означает, что подключение не закрывается "
#~ "(на самом деле рано или поздно оно все равно отключится автоматически)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Макс. секунд до освобождения сетевых буферов"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Сервер будет ждать до вышеназванного числа секунд пока все подключения "
#~ "сетевых клиентов не разблокируются. Ноль означает, что сервер не будет "
#~ "ждать вообще."

#~ msgid "Seconds between PINGs"
#~ msgstr "Количество секунд между ПИНГами"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr "Civserver пошлет каждому клиенту запрос ПИНГ через заданное время."

#~ msgid "Time to cut a client"
#~ msgstr "Время обрыва связи с клиентом"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr "Если клиент не ответит на ПИНГ за это время, он будет отключен."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Режим блокировки игры по ходам"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Если установлено в 1, следующий ход не наступает пока все игроки не "
#~ "закончили свой ход, включая отключенных игроков."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Режим ходов фиксированной длины"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Если установлено в 1, ход не закончится до истечения времени, даже если "
#~ "все игроки нажали на \"Конец хода\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Что есть в демографическом отчете"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Значение является строкой символов, каждый из которых указывает на "
#~ "использование определенной строки информации в Докладе Демографии.\n"
#~ "Символы (все в латинице) и их значения таковы:\n"
#~ "    N = население\n"
#~ "    P = производство\n"
#~ "    A = площадь страны\n"
#~ "    L = грамотность\n"
#~ "    R = скорость исследований\n"
#~ "    S = заселенная площадь\n"
#~ "    E = экономика\n"
#~ "    M = военная служба\n"
#~ "    O = загрязнение\n"
#~ "Кроме этого, следующие символы контролируют изображение определенных "
#~ "колонок:\n"
#~ "    q = колонка \"количество\"\n"
#~ "    r = колонка \"ранг\"\n"
#~ "    b = колонка \"лучший народ\"\n"
#~ "Порядок символов не важен, но различие между большими и маленькими "
#~ "существенно."

#~ msgid "Turns per auto-save"
#~ msgstr "Ходов до авто-сохранения"

#~ msgid "Savegame compression level"
#~ msgstr "Уровень компрессии сохранённых игр"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Если не ноль, сохранённые игры будут сжаты согласно алгоритма zlib "
#~ "(формат gzip). Большие значения дают лучшую степень компрессии, но "
#~ "требуют больше времени."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Алгоритм компрессии для сохранённых игр"

#~ msgid "Definition of the save file name"
#~ msgstr "Описание имени файла для сохранения"

#~ msgid "Whether to log player statistics"
#~ msgstr "Записывать ли в журнал статистику игроков"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Если это установлено в 1, статистика игроков дописываются в файл "
#~ "\"civscore.log\" каждый ход. Эта статистика может быть использована для "
#~ "создания графиков силы после игры."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Максимальное количество подключение к серверу от хостов"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Вам не позволено изменять эту настройку."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Эта настройка не может быть изменена после запуска игры."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Эта настройка не может быть изменена после запуска игры."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Внутренние"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Ракетный"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Вы голосовали за \"%s\"."

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Эту страницу настроек"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Эту страницу настроек"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Значение вне допустимых пределов (минимум: %d, максимум: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Эту страницу настроек"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr ""
#~ "Строка символов слишком длинна. Используйте: set <настройка> <значение>"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Эту страницу настроек"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Ракетный"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Эту страницу настроек"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Настройка: %s установлена в \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Настройка: %s установлена в \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Настройка: %s установлена в \"%s\"."

#, fuzzy
#~ msgid "Geological"
#~ msgstr "Грузины"

#, fuzzy
#~ msgid "Sociological"
#~ msgstr "Силезцы"

#, fuzzy
#~ msgid "Economic"
#~ msgstr "Экономика"

#, fuzzy
#~ msgid "Military"
#~ msgstr "Ополчение"

#, fuzzy
#~ msgid "Scientific"
#~ msgstr "Наука"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Интерфейс"

#, fuzzy
#~ msgid "Networking"
#~ msgstr "Сеть"

#, fuzzy
#~ msgid "Vital"
#~ msgstr "Столица:"

#, fuzzy
#~ msgid "Situational"
#~ msgstr "Санитария"

#, fuzzy
#~ msgid "Rare"
#~ msgstr "Налоги"

#, fuzzy
#~ msgid "Changed"
#~ msgstr "Изменить"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Закрыть"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Чтобы запустить космический корабль, необходимо иметь столицу."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Ваш космический корабль уже запущен!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Ваш космический корабль еще не может быть запущен!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s запустили космический корабль! Он предположительно достигнет Альфы "
#~ "Центавра в %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "Принято действие космического корабля, но вы не имеете космического "
#~ "корабля!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Вы не можете модифицировать ваш космический корабль после старта!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "У Вас нет неустановленных космических структур!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Эта космическая структура не будет соединена!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "У Вас нет неустановленных космических компонентов!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "Ваш космический корабль уже имеет максимальное число топливных баков!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "Ваш космический корабль уже имеет максимальное число реактивных установок!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "У Вас нет неустановленных космических модулей!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Ваш космический корабль уже имеет максимальное число жилых модулей!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Ваш космический корабль уже имеет максимальное число модулей "
#~ "жизнеобеспечения!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "Ваш космический корабль уже имеет максимальное число модулей солнечных "
#~ "батарей!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Без управления из столицы, космический корабль %s был утрачен!"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:%s"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Командная победа: %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Конец игры"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Командная победа: %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Командная победа: %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Игра окончена. Победили %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Игра закончилась вничью, так как закончился последний доступный ход"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Космический корабль %s достиг Альфы Центавра."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Ваше соединение %s было распущено в соответствии с мирным договором между "
#~ "Вами и %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Озабоченные граждане напоминают, что прекращение огня с %s скоро "
#~ "закончится"

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Прекращение огня с народом %s закончилось. Теперь вы в войне с народом %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Прекращение огня между %s и %s завершилось. Они воюют между собой. Вы "
#~ "отменили союз с обоими."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "%d не поддерживаемая библиотека архивации"

#~ msgid "Failed saving game as %s"
#~ msgstr "Не удалось сохранить игру как %s"

#~ msgid "Game saved as %s"
#~ msgstr "Игра сохранена как %s"

#~ msgid "The game is already running."
#~ msgstr "Игра уже запущена."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s лишился уровня доступа cmdlevel. С этих пор используйте голосование."

#~ msgid "Starting game."
#~ msgstr "Запуск игры."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "запрошен неизвестный отчёт (тип %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Внимание: отказываем старому клиенту (%s)"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Ваш клиент устарел. Для использования этого сервера, пожалуйста обновите "
#~ "ваш клиент до версии Freeciv 2.2 или выше."

#~ msgid "You are not allowed to edit."
#~ msgstr "Вам не разрешено редактирование."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Народ %s недоступен в данном сценарии."

#~ msgid "%s nation is already in use."
#~ msgstr "Народ %s уже используется."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s - %s правитель %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Ждём начала игры: %d из %d игроков готовы начать."

#~ msgid "%s rules the %s."
#~ msgstr "%s правит народом %s."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Эта программа сервера freeciv поддерживает авторизацию пользователей, но "
#~ "сейчас она не используется."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Отправит информация метасерверу <%s>"

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr "Не запускается без явного запроса соединения с метасервером."

#~ msgid "The game is over..."
#~ msgstr "Игра закончена..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Невозможно создать соединение в квадрате  %s, так как данный типу "
#~ "соединений id %d неверный."

#~ msgid "Now accepting new client connections."
#~ msgstr "Принимаются подключения новых клиентов."

#~ msgid "Can't use an empty name."
#~ msgstr "Не возможно использовать пустое имя."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Имя длиннее, чем максимум из %d символов."

#~ msgid "That name is not allowed."
#~ msgstr "Это имя нельзя использовать."

#~ msgid "(ambiguous)"
#~ msgstr "(двусмысленно)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Имя пусто, не может быть игроком."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Имя слишком длинно, не может быть игроком."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Префикс имени игрока '%s' неоднозначен."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Нет игрока с именем '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Неожиданный результат сравнения %d (%s) для '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Имя пусто, не может быть подключением."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Имя слишком длинно, не может быть подключением."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Префикс имени подключения '%s' неоднозначен."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Нет подключения с именем '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Открыто подключение к метасерверу [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Закрыто подключение к метасерверу [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Открыто подключение к метасерверу."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Закрыто подключение к метасерверу."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Подключение к метасерверу уже открыто."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Подключение к метасерверу уже закрыто."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Аргумент должен быть 'u','up','d','down' или '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Строка патчей для метасервера установлена в '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Строка патчей для метасервера установлена в '%s', не связаны с "
#~ "метасервером."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Инфострока для метасервера установлена в '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Инфострока для метасервера установлена в '%s', не связаны с метасервером."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Метасервер сейчас [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Код сервера: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Вы не можете сохранить игру вручную на этом сервере."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Невозможно переключить варварского игрока."

#~ msgid "%s is now under AI control."
#~ msgstr "%s сейчас контролируется компьютером."

#~ msgid "%s is now under human control."
#~ msgstr "%s сейчас контролируется человеком"

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Игрок с таким именем уже существует."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Игрок с таким именем уже существует."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "* Вы не можете строить города в этом рельефе."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Невозможно добавлять игроков, сервер полон."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s был добавлен как управляемый компьютером игрок."

#~ msgid "Failed to create new player %s."
#~ msgstr "Не удалось создать нового игрока %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Изменить готовность игрока"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Не удалось создать нового игрока %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Игрок с таким именем уже существует."

#~ msgid "A user already exists by that name."
#~ msgstr "Игрок с таким именем уже существует."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Невозможно добавлять игроков, сервер полон."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Невозможно больше добавлять игроков, нет доступных наций."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Нет свободного места для игрока %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s заменил %s как управляемый компьютером игрок."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s был добавлен как управляемый компьютером игрок."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Игроки не могут быть удалены после запуска игры."

#~ msgid "Removed player %s from the game."
#~ msgstr "Удален игрок %s из игры."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Имя \"%s\" запрещено по соображениям безопасности."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Командный скрипт с именем \"%s\" не найден."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Загрузка скрипт-файла: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Не удалось прочитать скрипт-файл командной строки '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Не удалось прочитать скрипт-файл '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Не удалось записать скрипт-файл '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Вы не можете использовать на этом сервере команду \"write\" по "
#~ "соображениям безопасности."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Невозможно уменьшить уровень команд '%s' для подключения '%s'; Ваш "
#~ "уровень только '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Уровень доступа к командам установлен в '%s' для подключения %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Кто угодно может стать организатором игры '%s', выполнив команду 'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Действующие уровни команд:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Уровень команд для новых подключений: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Уровень команд для первого взявшего его игрока: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr "Ошибка: уровень команды должен быть одним из %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "Невозможно увеличить уровень команд до '%s'; у Вас только '%s'"

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Уровень доступа к командам установлен в '%s' для новых игроков."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Уровень команд для первого взявшего его игрока: '%s'"

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Команда 'first' не имеет смысла в командной строке сервера."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Вы сейчас имеете уровень доступа '%s' или выше."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Кто-то уже является организатором игры."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Подключение %s выбрано в качестве организатора игры."

#~ msgid "Invalid argument %d."
#~ msgstr "Неверный аргумент %d"

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Использование:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Динамический тайм-аут установлен в %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Настройка: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Настройки: %s"

#~ msgid "Description:"
#~ msgstr "Описание:"

#~ msgid "Status: %s"
#~ msgstr "Состояние: %s"

#~ msgid "changeable"
#~ msgstr "изменяемый"

#~ msgid "fixed"
#~ msgstr "фиксированный"

#~ msgid "Value:"
#~ msgstr "Значение:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Объяснения доступны для следующих настроек сервера:"

#~ msgid "No explanation for that yet."
#~ msgstr "Пока нет объяснения для этого."

#~ msgid "Ambiguous option name."
#~ msgstr "Двусмысленное имя настройки."

#~ msgid "Server Operator: %s"
#~ msgstr "Оператор Сервера: %s"

#, fuzzy
#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "; выбрано %s байт с %s до %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Компьютерный игрок '%s' имеет уровень сложности '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s контролируется компьютером."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Уровень компьютерных игроков по умолчанию установлен в '%s'"

#~ msgid "This command is client only."
#~ msgstr "Эта команда работает только в клиенте."

#~ msgid "Only players may use the away command."
#~ msgstr "Только игроки могут использовать команду уйти."

#~ msgid "%s set to away mode."
#~ msgstr "%s в режиме 'ушел от компьютера'."

#~ msgid "%s returned to game."
#~ msgstr "%s вернулся к игре."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Извините, вы не имеете доступа к просмотру настройки '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Неизвестная настройка '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Каталог с действующим набором правил \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Все настройки со значениями не по умолчанию"

#~ msgid "All options"
#~ msgstr "Все настройки"

#~ msgid "Vital options"
#~ msgstr "Основные настройки"

#~ msgid "Situational options"
#~ msgstr "Ситуационные настройки"

#~ msgid "Rarely used options"
#~ msgstr "Редко используемые настройки"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= значит, что настройка имеет значение по умолчанию"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ значит, что вы можете менять настройку"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= значит, что настройка имеет значение по умолчанию"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-20sзначение (мин , макс)"

#~ msgid "Option"
#~ msgstr "Настройка"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Попробуйте 'show situational' или 'show rare' для просмотра "
#~ "дополнительных настроек.\n"
#~ "Попробуйте 'show changed' для просмотра настроек со значениями не по "
#~ "умолчанию."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Невозможно сменить команду после начала игры."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Аргумент не определён. Используется:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Нет команды %s. Пожалуйста, выберите правильное название команды или "
#~ "номер."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Невозможно включить варварского игрока в команду."

#~ msgid "Player %s set to team %s."
#~ msgstr "Игрок %s в команде: %s"

#~ msgid "Teamvote"
#~ msgstr "Предвыборная команда"

#~ msgid "Vote"
#~ msgstr "Выборы"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (необходимо %0.0f%%%s): %d \"за\", %d \"против\", и %d "
#~ "воздержавшихся из %d игроков."

#~ msgid " no dissent"
#~ msgstr "нет инакомыслия"

#~ msgid "There are no votes going on."
#~ msgstr "Нет активных голосование."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Вы не можете пользоваться этой командой."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Аргумент \"%s\" неоднозначен."

#~ msgid "There are no votes running."
#~ msgstr "Нет активных голосований."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "голосование за|против|воздержалось [всего голосов]"

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "другое голосование запущено"
#~ msgstr[1] "другие голосования запущены"
#~ msgstr[2] "другие голосования запущены"

#~ msgid "Value must be an integer."
#~ msgstr "Значение должно быть целым числом."

#~ msgid "No such vote (%d)."
#~ msgstr "Нет такого голосования (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Вам не позволено изменять эту настройку."

#~ msgid "You voted for \"%s\""
#~ msgstr "Вы голосовали за \"%s\"."

#~ msgid "You voted against \"%s\""
#~ msgstr "Вы голосовали против \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Вы воздержались от голосования по \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Отсутствует аргумент <количество голосов> или строка \"all\"."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "У Вас нет рабочего здесь."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Нет активных голосований."

#~ msgid "All votes have been removed."
#~ msgstr "Все голосования будут очищены."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Вам не позволено изменять эту настройку."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Использование: /cancelvote [<количество голосов>|all]"

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr ""
#~ "отменить голосование\n"
#~ "отменить голосование <число голосов>\n"
#~ "отменить голосование всех\n"

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Голосование \"%s\" (голосов %d) было отменено."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Эту команду можно использовать только после начала игры."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "Отладка дипломатии %s выключена"

#~ msgid "%s diplomacy debugged"
#~ msgstr "Отладка дипломатии %s включена"

#~ msgid "%s tech no longer debugged"
#~ msgstr "Отладка технологии %s выключена"

#~ msgid "%s tech debugged"
#~ msgstr "Отладка технологии %s включена"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "игроков=%d городов=%d граждан=%d соединений=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Значения 2 и 3 должны быть целыми числами."

#~ msgid "Bad map coordinates."
#~ msgstr "Неверные координаты карты."

#~ msgid "No city at this coordinate."
#~ msgstr "Нет города с такими координатами."

#~ msgid "%s no longer debugged"
#~ msgstr "Отладка %s закончена"

#~ msgid "%s %s no longer debugged."
#~ msgstr "Отладка %s %s закончена."

#, fuzzy
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Отладка %s %s закончена."

#~ msgid "Value 2 must be integer."
#~ msgstr "Значение 2 должно быть целым числом."

#~ msgid "Unit %d does not exist."
#~ msgstr "Соединение %d не существует."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Параметр '%s' не определён."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Параметр %s должен содержать только +- и 0-9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Настройка: %s установлена в \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Извините, вы не можете наблюдать глобально в этой игре."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Вы не можете получить нового игрока в данный момент."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Извините, в этой игре запрещено наблюдение за варварами."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Извините, в этой игре нельзя брать управление варварами."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Извините, в этой игре запрещено наблюдение за погибшими игроками."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Извините, в этой игре нельзя брать управление погибшими игроками."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr ""
#~ "Извините, в этой игре запрещено наблюдение за игроками, управляемыми "
#~ "компьютером."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr ""
#~ "Извините, в этой игре нельзя брать управление игроками, управляемыми "
#~ "компьютером."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Извините, в этой игре запрещено наблюдение за игроками, управляемыми "
#~ "людьми."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Извините, в этой игре нельзя брать управление игроками, управляемыми "
#~ "людьми."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Извините, в этой игре запрещено наблюдение за игроками."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Извините, в этой игре нельзя брать управление игроками."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Извините, в этой игре нельзя брать управление игроками, которые уже "
#~ "подключены."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Это имя нельзя использовать."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr ""
#~ "%s итак контролирует %s. Если вы используете команду 'observe', это "
#~ "уберёт %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s уже контролирует %s."

#~ msgid "%s is already observing."
#~ msgstr "%s уже является наблюдателем."

#~ msgid "%s now observes %s"
#~ msgstr "%s сейчас наблюдает за %s"

#~ msgid "%s now observes"
#~ msgstr "%s сейчас является наблюдателем"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Игроки не могут быть удалены после запуска игры."

#~ msgid "%s already controls %s."
#~ msgstr "%s уже контролирует %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Нет свободного места для игрока %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Переназначить национальность с %s на консоль сервера."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Переназначить национальность с %s на %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s сейчас контролируются %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Человек"

#~ msgid "Alive"
#~ msgstr "Живой"

#~ msgid "Dead"
#~ msgstr "Мёртвый"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s не подключен ни к какому игроку."

#~ msgid "You can not detach other users."
#~ msgstr "Вы не можете отключать других пользователей."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s не подключен ни к каким игрокам."

#~ msgid "%s detaching from %s"
#~ msgstr "%s отключается от %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s более не является обозревателем."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Невозможно загрузить игру во время работы другой игры."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Невозможно найти игру или сценарий с именем \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Невозможно загрузить сохранённый файл: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Эта настройка не может быть изменена после запуска игры."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Каталог набора правил уже назначен в \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Каталог набора правил \"%s\" не найден"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Каталог набора правил установлен в \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Каталог с действующим набором правил \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "Список работ в %s пуст."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Невозможно изменить скорость до начала игры."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Игрок %s в команде: %s"

#~ msgid "Goodbye."
#~ msgstr "Прощай."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Извините, вы не можете использовать команды сервера."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Внимание: '%s' интерпретировано как '%s', но оно двусмысленно. Попробуйте "
#~ "'%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Неизвестная команда. Попробуйте '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Новые выборы отменяют результаты предыдущего голосования."

#~ msgid "New teamvote"
#~ msgstr "Новая предвыборная команда"

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "В порядке возрастания по номеру дорожки"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr ""
#~ "Ваше новое голосование (\"%s\") либо недопустимо, либо не распознано."

#~ msgid "(server prompt)"
#~ msgstr "(приглашение сервера)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Заканчиваем игру. Сервер перезагрузить как только все клиенты отключатся."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Невозможно закончить игру, игра не запущена."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s покинул игру и теперь не сможет выиграть."

#~ msgid "You cannot surrender now."
#~ msgstr "Вы не можете сдаться сейчас."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Эта настройка не может быть изменена после запуска игры."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Игра началась."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Все настройки со значениями не по умолчанию"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Все настройки со значениями не по умолчанию"

#~ msgid "Settings re-initialized."
#~ msgstr "Перезагрузить настройки."

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Не удалось прочитать скрипт-файл командной строки '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Имя \"%s\" запрещено по соображениям безопасности."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Командный скрипт с именем \"%s\" не найден."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Загрузка скрипт-файла: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Не удалось прочитать скрипт-файл командной строки '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Игроки не могут быть удалены после запуска игры."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Вы не можете получить нового игрока в данный момент."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Вы не подключены к игроку."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Игрок %s в команде: %s"

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Нет подключения с именем '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Окончено празднование в %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s уже контролирует %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Настройка: %s установлена в \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s уже контролирует %s."

#, fuzzy
#~ msgid "%s is   „«<„«<€„«<now controlling player '%s'."
#~ msgstr "%s контролируется компьютером."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Вы не подключены к игроку."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s не подключен."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (наблюдатель)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr " (наблюдатель)"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Двусмысленное имя настройки."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Неверный аргумент %d"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Загрузка скрипт-файла: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Недостаточно людей игроков, игра не может быть начата."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Нет игроков, игра не может быть начата."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Недостаточно народов для всех игроков, игра не может быть начата."

#~ msgid "All players are ready; starting game."
#~ msgstr "Все игроки готовы, начинаем игру."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Невозможно начать игру, ждём пока все клиенты отключатся."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Невозможно начать игру, она уже идёт."

#~ msgid "Cutting connection %s."
#~ msgstr "Прерываем подключение %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Прервать подключение"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Вы должны указать свой пол."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "заблокировано"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Добро пожаловать - это вводная справка для сервера Freeciv.\n"
#~ "\n"
#~ "Два важных понятия для сервера - это Команды и Настройки.\n"
#~ "Команды, как например help, используются для управления сервером.\n"
#~ "Некоторые команды используют один или несколько аргументов, разделенных "
#~ "пробелами.\n"
#~ "Во многих случаях команды и их аргументы могут быть сокращены.\n"
#~ "Настройки конктролируют поведение сервера.\n"
#~ "\n"
#~ "Для того, чтобы узнать больше о командах и настройках,\n"
#~ "используйте 'help help'.\n"
#~ "\n"
#~ "Для нетерпеливых, главные команды для начала игры:\n"
#~ "  show   -  чтобы выяснить значения настроек\n"
#~ "  set    -  чтобы установить настройки\n"
#~ "  start  -  чтобы начать игру, когда все игроки подключились\n"
#~ "  save   -  чтобы сохранить игру\n"
#~ "  quit   -  чтобы выйти"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Команда: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Команда: %s"

#~ msgid "Synopsis: "
#~ msgstr "Краткая справка:"

#~ msgid "Level: %s"
#~ msgstr "Уровень: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Следующие команды сервера доступны:"

#, fuzzy
#~ msgid "Possible matches: %s"
#~ msgstr "Выбирает всех женщин"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Справка по аргументу '%s' неоднозначена."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Справка по '%s' не найдена."

#~ msgid "List of connections to server:"
#~ msgstr "Список соединений с сервером:"

#~ msgid "<no connections>"
#~ msgstr "<нет соединений>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Список команд:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "активен"

#~ msgid "List of players:"
#~ msgstr "Список игроков:"

#~ msgid "<no players>"
#~ msgstr "<нет игроков>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "пользователь %s, "

#~ msgid ", ready"
#~ msgstr ", готов"

#~ msgid ", not ready"
#~ msgstr ", не готов"

#~ msgid ", Dead"
#~ msgstr ", умер"

#~ msgid ", difficulty level %s"
#~ msgstr ", уровень сложности %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d соединение:"
#~ msgstr[1] " %d соединения:"
#~ msgstr[2] " %d соединений:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s из %s (уровень команд %s), размер буфера=%dкб"

#~ msgid " (observer mode)"
#~ msgstr " (наблюдатель)"

#~ msgid "List of scenarios available:"
#~ msgstr "Список доступных сценариев:"

#~ msgid "List of teams:"
#~ msgstr "Список команд:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d игрок"
#~ msgstr[1] "%2d : '%s' : %d игрока"
#~ msgstr[2] "%2d : '%s' : %d игроков"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Список начальных соединений игрока"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Список начальных соединений игрока"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Список игроков:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "В порядке возрастания по номеру дорожки"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Плохой аргумент команды list: '%s'. Попробуйте '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "%s изучили %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s изучили Технологию Будущего %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s приобретено от %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Открытие %s делает доступной форму правления %s. Вы можете захотеть "
#~ "начать революцию."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Открытие %s делает %s в %s УСТАРЕВШИМ!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Изучено %s. Наши учёные концентрируются на %s; цель - %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Изучено %s. Учёные не знают, что исследовать дальше."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Изучено %s. Учёные выбрали для исследования %s."

#~ msgid "Learned %s. "
#~ msgstr "Изучено %s. "

#~ msgid "Researching %s."
#~ msgstr "Изучается %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Величайшие учёные всего мира присоединились к Вашей цивилизации: Вы "
#~ "немедленно получаете открытие."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Ускоряет научные исследования в городе на 50%."

#~ msgid "Technology goal is %s."
#~ msgstr "Технологическая цель - %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Вы украли %s у %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s украли у Вас %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s украли %s у %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Неправильный пакет, невозможно модернизировать %s (пока)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s модернизировано до %s за %d золота."
#~ msgstr[1] "%d %s модернизировано до %s за %d золота."
#~ msgstr[2] "%d %s модернизировано до %s за %d золота."

#~ msgid "No units could be upgraded."
#~ msgstr "Нет соединений для модернизации."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s модернизирован до %s за %d золота."
#~ msgstr[1] "%s модернизирован до %s за %d золота."
#~ msgstr[2] "%s модернизирован до %s за %d золота."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Не могу построить город.."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Не могу построить город.."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Нельзя построить здесь город."

#~ msgid "Only %s can build a city."
#~ msgstr "Только %s может строить город."

#~ msgid "Can't build a city."
#~ msgstr "Не могу построить город."

#~ msgid "Only %s can add to a city."
#~ msgstr "Только %s может увеличивать город."

#~ msgid "Can't add to a city."
#~ msgstr "Не могу добавить к городу."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "У соединения %s не осталось ходов, чтобы добавить к %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "У соединения %s не осталось ходов, чтобы построить город."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s слишком велик, чтобы добавить %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s слишком велик, чтобы добавить %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "Городу %s требуются улучшения для роста, поэтому вы не можете добавить %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Нельзя добавить %s к %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s добавлены, чтобы помочь росту города %s."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Ваша %s была сбита Системой ПРО противника, какая потеря."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Атомная атака на %s была уничтожена Системой ПРО."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Ваши %s выжили в результате неудачной атаки %s %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Ваши атакующие %s потерпели поражение от %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Этот тип войск не может захватить город."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Невозможно атаковать пока не объявлена война."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s может двинуться только в собственную зону контроля."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Невозможно вторгаться, пока не вы не разорвали мирный договор с %s."

#~ msgid "This unit has no moves left."
#~ msgstr "Это соединение больше не имеет ходов."

#~ msgid "No diplomat action possible."
#~ msgstr "Невозможны никакие дипломатические функции."

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* Может выполнять дипломатические функции.\n"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr "Вы должны первым объявить войну %s. Используйте диалог Игроки (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Ваш %s переманил %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Ваш %s был переманен %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr ""
#~ "Это соединение уже было перемещено и не может быть сброшено на парашюте."

#~ msgid "You can't attack there."
#~ msgstr "Вы не можете атаковать здесь."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Перевозимое соединение не является союзником всех соединений или города "
#~ "на заданном квадрате."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Ваш %s помогает строить %s в %s (осталось %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Ваш %s помогает строить %s в %s (%d - лишнее)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Извините, Ваш %s не может установить торговый путь, потому что у него нет "
#~ "родного города"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Извините, Ваш %s не может установить торговый путь между %s и %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Извините, Ваш %s не может установить здесь торговый путь!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Город %s уже имеет %d лучших торговых путей!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Ваш %s из %s прибыл в %s, доходы составляют %d в золоте и научных "
#~ "исследованиях."
#~ msgstr[1] ""
#~ "Ваш %s из %s прибыл в %s, доходы составляют %d в золоте и научных "
#~ "исследованиях."
#~ msgstr[2] ""
#~ "Ваш %s из %s прибыл в %s, доходы составляют %d в золоте и научных "
#~ "исследованиях."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Новый торговый путь был установлен между %s и %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%s установили торговый путь между городами %s и %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Торговый отношения между %s и %s прекращены."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Извините, %s отменяет торговый путь из %s в ваш город %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s бесплатно модернизирован до %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Ваш %s потерял все здоровье."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Ваш %s вернулся для дозаправки."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Ваш %s остался без топлива."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Ваш %s стал более опытным!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s захватили город %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s нельзя взять"

#~ msgid "Teleported your %s to %s."
#~ msgstr "Перенесено Ваш %s в %s."

#~ msgid "Moved your %s."
#~ msgstr "Переместить ваш %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Ваши %s распущены."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Невозможно защитить %s, %s проиграл игру."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Потеря %s означает поражение в игре! Будьте более осторожны в следующий "
#~ "раз!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Вы потеряли %s когда %s был потерян."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "Ваш %s избежал гибели в %s, и убежал в %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Лидер варваров пойман, выкуп %d золотых."
#~ msgstr[1] "Лидер варваров пойман, выкуп %d золотых."
#~ msgstr[2] "Лидер варваров пойман, выкуп %d золотых."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Ваши атакующие %s победили %s %s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Вы потеряли %s в результате атаки %s %s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Ваши атакующие %s победили %s %s (и %d другое соединение)!"
#~ msgstr[1] "Ваши атакующие %s победили %s %s (и %d других соединения)!"
#~ msgstr[2] "Ваши атакующие %s победили %s %s (и %d других соединений)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s потеряны, когда %s %s атаковали %s %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (и %s) потеряны в результате атаки %s %s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s и %d другое соединение потеряны в результате атаки %s %s."
#~ msgstr[1] "%s и %d других соединения потеряны в результате атаки %s %s."
#~ msgstr[2] "%s и %d других соединений потеряны в результате атаки %s %s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d соединение потеряно, когда %s %s атаковали %s %s."
#~ msgstr[1] "%d соединения потеряны, когда %s %s атаковали %s %s."
#~ msgstr[2] "%d соединений потеряно, когда %s %s атаковали %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Ваш %s был взорван атомной бомбой %s."

#~ msgid "yourself"
#~ msgstr "Вы"

#~ msgid "The %s %s was nuked."
#~ msgstr "%s %s был взорван атомной бомбой."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s был взорван атомной бомбой %s."

#~ msgid "You nuked %s."
#~ msgstr "Вы взорвали %s атомной бомбой."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s взорвали атомную бомбу!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s нельзя взять"

#~ msgid "%s transported successfully."
#~ msgstr "%s перевезен успешно."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Это соединение не может быть сброшено на парашюте."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr ""
#~ "Вы не можете сбросить десант, так соединение транспортирует другие "
#~ "соединения."

#~ msgid "The destination location is not known."
#~ msgstr "Положение цели неизвестно."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Невозможно сбросить это соединение в %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Расстояние до цели (%i) больше чем возможности соединения (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Ваши %s были сброшены в %s и были потеряны."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Ваши %s были уничтожены врагами в точке парашютной высадки."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Ваш перелёт пугает племя, оно разбегается в ужасе."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Приказы для %s отменены после обнаружения движения противника."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Приказы для %s отменены, так как поблизости обнаружены соединения."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Приказы для %s отменены, поскольку строительство города прервалось."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Приказ для  %s отменён, невозможно выполнить приказ."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Приказ для %s отменён, поскольку было указано неверное направление."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr ""
#~ "%s не может выполнить приказ, т.к. другие соединения находятся на дороге."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Приказ для %s отменён потому что соединение не может двигаться."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Попытка поменять домашний город на %s провалилась."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Попытка установить торговый путь в %s провалилась."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Попытка построить чудо %s провалилась."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Ваш %s получил неверный приказ."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "Голосование \"%s\" прошло успешно: %d за, %d против, %d воздержалось."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr "Голосование \"%s\" не удалось: %d против, %d за, %d воздержалось."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s проголосовали за."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s проголосовали против."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s воздержались."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (необходимо %0.0f%% и отсутствие инакомыслия)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (необходимо %0.0f%% для пользы)."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr " или "

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Рабочие списки"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr "?clistmore:, %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr " или "

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "?clistlast: и %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Гроссмейстер"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr "?clistmore:, %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "?clistlast:, и %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Вы запустили Freeciv без использования iconv. Если\n"
#~ "Вы используете набор символов latin1, некоторые символы\n"
#~ "могут отображаться неправильно. Вы можете загрузить iconv\n"
#~ "по адресу http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Невозможно конвертировать текст из %s в %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Неправильный уровень журнала \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Неправильный уровень журнала %d в \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv должна быть скомпилирована с флагом DEBUG чтобы использовать "
#~ "уровень отладки %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Неправильно сформированный аргумент уровня журнала \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Не целое число: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Не указано имя файла в аргументе уровня журнала: \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv должна быть скомпилированна с флагом DEBUG чтобы использовать "
#~ "уровень отладки %d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Невозможно открыть файл с журналом: %s для дополнения \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "предыдущее сообщение повторено %d раз"
#~ msgstr[1] "предыдущее сообщение повторено %d раза"
#~ msgstr[2] "предыдущее сообщение повторено %d раз"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] "(всего %d повтор)"
#~ msgstr[1] "(всего %d повтора)"
#~ msgstr[2] "(всего %d повторов)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Ошибка создания нового компьютерного игрока: %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Невозможно открыть \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Пустой аргумент для \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Отсутствует аргумент для \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "FREECIV_PATH установлено, но пусто; используем путь по умолчанию."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "FREECIV_PATH установлено, но пусто; используем путь по умолчанию."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "FREECIV_PATH установлено, но пусто; используем путь по умолчанию."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "FREECIV_PATH установлено, но пусто; используем путь по умолчанию."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Не удалось прочитать каталог данных %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Путь для данных может быть установлен в переменной окружения FREECIV_PATH"

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Текущий путь для данных: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Необходим файл \"%s\" ... прерываем исполнение!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Фатальная ошибка: Вы пытаетесь запустить меня будучи "
#~ "суперпользователем!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Используйте лучше непривилегированный счет.\n"

#~ msgid "exact match"
#~ msgstr "точное совпадение"

#~ msgid "only match"
#~ msgstr "единственное совпадение"

#~ msgid "ambiguous"
#~ msgstr "неоднозначно"

#~ msgid "empty"
#~ msgstr "пусто"

#~ msgid "too long"
#~ msgstr "слишком длинно"

#~ msgid "non-match"
#~ msgstr "не совпадает"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Май"
#~ msgstr[1] "Май"
#~ msgstr[2] "Май"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "или"
#~ msgstr[1] "или"
#~ msgstr[2] "или"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Голод"
#~ msgstr[1] "Голод"
#~ msgstr[2] "Голод"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Рекорд"
#~ msgstr[1] "Рекорд"
#~ msgstr[2] "Рекорд"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "ошибка %ld (ошибка FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "ошибка %d (скомпилировано без strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "Отменить переговоры (_C)"

#~ msgid "Accept _treaty"
#~ msgstr "Подписать соглашение (_t)"

#~ msgid "_Gold:"
#~ msgstr "Золото (_G):"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Дипломат ожидает Ваших указаний"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "У этого клиента нет специальных опций командной строки\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Торговли / %d"

#~ msgid "no extra / %d"
#~ msgstr "так же / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "Крепость и авиабаза (_F)"

#~ msgid "Nation's Legend"
#~ msgstr "Национальная легенда"

#~ msgid "SORRY... NO INFO"
#~ msgstr "ИЗВИНИТЕ... ИНФОРМАЦИИ НЕТ"

#~ msgid "Fortress & Airbase"
#~ msgstr "Крепость и авиабаза"

#~ msgid "Build Railroad"
#~ msgstr "Построить железную дорогу"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Реки"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Может изменять ландшафт.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Может атаковать с морских соединений: только вражеские города и "
#~ "наземные квадраты.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Имеет двойную защиту против 'конных' соединений.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Считается 'конным' против определённых защитников.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Считается 'вертолётом' против определённых типов атакующих.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Очень эффективен при атаке на 'вертолётные' соединения.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Даёт пятикратную защиту против ракет и самолётов.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Получает звание ветеран, если в городе есть специализированный "
#~ "тренировочный центр (см. Аэропорт).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr ""
#~ "* Может быть повышен в звании при победе над вражеским соединением.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr ""
#~ "* Формируется в звании ветерана при коммунистической форме правления.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr ""
#~ "* Может быть повышен в звании после выполнения возложенной миссии.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Получает звание ветеран, если в городе есть специализированный "
#~ "тренировочный центр (см. Казармы).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Получает звание ветеран, если в городе есть специализированный "
#~ "тренировочный центр (см. Порт).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Может быть повышен в звании в процессе обучения или в бою.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Может после обучения стать ветераном.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Позволяет соединению %s обновлять дороги до железных дорог.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Сухопутные соединения не могут перемещаться по морскому рельефу."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Установка данного параметра  позволяет на карте отображать соединения."

#, fuzzy
#~ msgid ""
#~ "If this value is activated, the area of all nation are displayed in the "
#~ "color of the nation."
#~ msgstr ""
#~ "Если данный параметр включён, на панели голосования выводится информация "
#~ "о голосах."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Неправильное значение $http_proxy или метасервера, должно начинаться с "
#~ "'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Хост не найден"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Ни одна реальная аудио-подсистема не смогла инициализироваться!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Неизвестная настройка '%s'."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Германия была объединена в 1871 году прусскими военными силами. После "
#~ "Первой мировой войны она стала республикой, но попала под влияние "
#~ "фашистов в 1933 году и начала вторую мировую войну. После войны она была "
#~ "разделена на два государства, которые объединились в 1990 году по "
#~ "окончании холодной войны."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Океаны занимают большую часть поверхности земли и только морские "
#~ "соединения (Триремы и другие суда) могут перемещаться по ним."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Современное испанское государство было создано, когда правители "
#~ "королевств Кастилия и Арагон освободили Перинейский полуостров от мавров. "
#~ "Реконкиста закончилась в 1492 году н.э., и в том-же году Христофор Колумб "
#~ "отплыл от берегов Испании. "

#, fuzzy
#~ msgid "working man"
#~ msgstr "Сеть"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Диктатор"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "?женск:Президент"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "?женск:Президент"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "?женск:Президент"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?женск:Товарищ"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Манса"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?женск:Узурпатор"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?женск:Президент"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Преподобная мать"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?женск:Консул"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Диктатор"

#~ msgid "Rail"
#~ msgstr "Железная дорога"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Невозможно найти Ваш домашний каталог"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <мета-строка>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Сохранить игру в файл."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(бета версия)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Наземные соединения"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Морские соединения"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Игра будет автоматически сохранена через каждые установленное число "
#~ "ходов. Ноль значит никогда не производить авто-сохранение."

#~ msgid "Game ended in a draw."
#~ msgstr "Игра окончена вничью."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Нет игрока с именем '%s'."

#, fuzzy
#~ msgid "Please cancel first your own delegation."
#~ msgstr "Очищать задания соединения при выборе"

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "Сервер: %s подключился из %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Нет свободного места для игрока %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(список работ не задан)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Только %s может атаковать с моря."

#~ msgid "Cannot attack from sea."
#~ msgstr "Невозможно атаковать с моря."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tЗагрузить сохранённую игру FILE\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tИспользовать ADDR как адрес метасервера\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tСохранять ppm-файлы карты при сохранении игры.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Метасервер: неправильный адрес: <%s %d>."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Сервер, похоже, вошел в бесконечный цикл при распределении стартовых "
#~ "позиций.\n"
#~ "Возможно, количество игроков слишком велико для данной карты.\n"
#~ "Пожалуйста, сообщите об этой ошибке по адресу %s."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tСообщает игре по LAN какой протокол используется "
#~ "PROTO (IPv4/IPv6/none)\n"

#~ msgid "Show combat animation"
#~ msgstr "Показывать анимацию битвы"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Если эта настройка выключена, анимация битвы между соединениями будет "
#~ "отключена."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "Приготовить всех (_R)"

#~ msgid "_Sentry idle"
#~ msgstr "Усыпить незанятых (_S)"

#~ msgid "Select _all"
#~ msgstr "Выбрать всех (_A)"

#~ msgid "Build _Railroad"
#~ msgstr "Построить железную дорогу (_R)"

#~ msgid "Pass"
#~ msgstr "Пароль"

#~ msgid "Strategy and tactics"
#~ msgstr "Стратегия и тактика"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Невозможно найти Ваш домашний каталог"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Первый министр"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Первый министр"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Шейх"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Малик"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Королева"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Президент"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Президент"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Маллку"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Тталла"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "?title:Лидер"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Библиотека"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?женск:Товарищ"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Мвами"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Мвамикази"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Василевс"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Басилевса"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Брат"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Брат"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Конфедерация Штатов Америки появилась в результате раскола Соединённых "
#~ "Штатов в ходе гражданской войны. Была сформирована в 1861 шестью южными "
#~ "штатами, но была вынуждена  отказаться от требований независимости в "
#~ "результате череды военных поражений от войск Соединенных Штатов Америки."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Тан"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " у %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Португальцы"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?женск:Президент"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "в %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Донья"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Наука"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "?женск:Президент"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Кикмонгви"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Кикмонгви"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Маниконго"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Маниконго"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Эмира"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Великий князь"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Великая княгиня"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "в %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Токуи"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Токуи"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Аджав"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Аджава"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "?женск:Вождь"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Лорд Защитник"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Лорд Защитник"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Лорд Защитник"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Коррупция"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Папуасы - меланезийский народ, живущий на острове Новая Гвинея."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Народ: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Ноаидди"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Глобальные: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Лугал"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Энцик"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " у %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Дату"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Техас, второй по величине и второй по густонаселенности штат США, "
#~ "известен ковбойским характером его жителей, для которых \"свобода больше "
#~ "чем жизнь\"."

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Бей"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:Бей"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Председатель"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Диктатор"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Диктатор"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Модернизировать %s до %s за %d золота?\n"
#~ "В казне %d золота."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Закончено успешно"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Конец потока"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Ошибка конфигурации"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Ошибка последовательности"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Ошибка параметра"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Ошибка памяти"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Ошибка данных"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Нет bzip2 файла"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Неизвестная ошибка (EOF)"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Переполнение исходящего буфера"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2 ошибка %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Невоенное соединение (не может атаковать; нет военного положения).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Модернизировать %d соединение за %d золота?\n"
#~ "В казне %d золота."
#~ msgstr[1] ""
#~ "Модернизировать %d соединения за %d золота?\n"
#~ "В казне %d золота."
#~ msgstr[2] ""
#~ "Модернизировать %d соединений за %d золота?\n"
#~ "В казне %d золота."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Купить %s за %d золота?\n"
#~ "В казне %d золота."

#~ msgid "Build _Fortress"
#~ msgstr "Построить крепость (_F)"

#~ msgid "Build Airbas_e"
#~ msgstr "Построить аэродром (_e)"

#~ msgid "Add to City (_B)"
#~ msgstr "Добавить к городу (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Изменить в %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Изменить в %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Продать устаревшие (_O)"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Поддержка (Всего: %d)"

#~ msgid "City Overview"
#~ msgstr "Обзор города"

#~ msgid "Worklist"
#~ msgstr "Рабочий список"

#~ msgid "Misc. Settings"
#~ msgstr "Разные настройки"

#~ msgid "Units present"
#~ msgstr "Присутствующие войска"

#~ msgid "Unit List"
#~ msgstr "Список соединений"

#~ msgid "Improvement"
#~ msgstr "Здание"

#~ msgid "_Yes"
#~ msgstr "Да (_Y)"

#~ msgid "_No"
#~ msgstr "Нет (_N)"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Торговля с %s даёт %d золотых\n"

#~ msgid "No trade routes exist."
#~ msgstr "Нет торговых путей."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Всего торговли от торговых путей: %d"

#~ msgid "_Cancel"
#~ msgstr "Отмена (_C)"

#~ msgid "_Activate Unit"
#~ msgstr "Задействовать (_A)"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Задействовать и закрыть диалог (_C)"

#~ msgid "_Sentry Unit"
#~ msgstr "Охранять соединение (_S)"

#~ msgid "_Disband Unit"
#~ msgstr "Расформировать (_D)"

#~ msgid "_Upgrade Unit"
#~ msgstr "Модернизировать (_U)"

#~ msgid "Elvises"
#~ msgstr "Скоморохи"

#~ msgid "Configure City Report"
#~ msgstr "Настроить городской отчет"

#~ msgid "No Buildings Available"
#~ msgstr "Нет доступных зданий"

#~ msgid "No Units Available"
#~ msgstr "Нет доступных соединений"

#~ msgid "No Wonders Available"
#~ msgstr "Нет доступных чудес"

#~ msgid "Available To Build"
#~ msgstr "Доступно для строительства"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Выберите соединение или здание с которого изменить производство."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Выберите соединение или здание, на которое изменить производство."

#~ msgid "That's the same thing!"
#~ msgstr "Это одно и то же!"

#~ msgid "Change All"
#~ msgstr "Изменить все"

#~ msgid "Select"
#~ msgstr "Выбрать"

#~ msgid "Configure"
#~ msgstr "Конфиг."

#~ msgid "City Advisor"
#~ msgstr "Городской Совет"

#~ msgid "City Report"
#~ msgstr "Городской отчет"

#~ msgid "For information on:"
#~ msgstr "Для информации о:"

#~ msgid "CMA and presets"
#~ msgstr "Губернаторе и правилах,"

#~ msgid "including sample presets,"
#~ msgstr "включая несколько примеров правил,"

#~ msgid "see README.cma."
#~ msgstr "смотрите README.cma"

#~ msgid "New"
#~ msgstr "Новый"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Невозможно загрузить сохранённую игру"

#~ msgid "Local Area Network"
#~ msgstr "Локальная сеть"

#~ msgid "Connect To Network Game"
#~ msgstr "Подключиться к сетевой игре"

#~ msgid "Choose a nation to play"
#~ msgstr "Выберите народ, которым Вы будете играть"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Число игроков (Включая компьютерных игроков):"

#~ msgid "AI skill level:"
#~ msgstr "Уровень компьютерного противника (AI):"

#~ msgid "Game Options"
#~ msgstr "Настройки игры"

#~ msgid "Start Game"
#~ msgstr "Начать игру"

#~ msgid "Host:"
#~ msgstr "Хост:"

#~ msgid "Port:"
#~ msgstr "Порт:"

#~ msgid "City Style:"
#~ msgstr "Стиль городов:"

#~ msgid "Unit Selection"
#~ msgstr "Выбор соединений"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Этот вечный договор\n"
#~ "отражает результаты дипломатической работы между\n"
#~ "%s %s %s\n"
#~ "и\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Убрать статью"

#~ msgid "Allows "
#~ msgstr "Позволяет "

#~ msgid "Obsoletes "
#~ msgstr "Упраздняет"

#~ msgid " (with "
#~ msgstr " (с "

#~ msgid "?techhelp:)."
#~ msgstr "?techheelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Правитель: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Локальные настройки (_O)"

#~ msgid "_Message Options"
#~ msgstr "Настройки сообщений (_M)"

#~ msgid "Sa_ve Settings"
#~ msgstr "Сохранить настройки (_v)"

#~ msgid "Server O_ptions"
#~ msgstr "Настройки сервера (_p)"

#~ msgid "_Write Log"
#~ msgstr "Записать журнал (_W)"

#~ msgid "_Clear Log"
#~ msgstr "Очистить журнал (_C)"

#~ msgid "_Disconnect"
#~ msgstr "Отключиться (_D)"

#~ msgid "_Orders"
#~ msgstr "Приказы (_O)"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Преобразовать в холмы (_o)"

#~ msgid "_Road"
#~ msgstr "Дорога (_R)"

#~ msgid "Rai_l"
#~ msgstr "Железная дорога (_l)"

#~ msgid "_Irrigate"
#~ msgstr "Орошать (_I)"

#~ msgid "_Go to Tile"
#~ msgstr "Идти в квадрат (_G)"

#~ msgid "_Reports"
#~ msgstr "Отчёты (_R)"

#~ msgid "Out:"
#~ msgstr "Выв:"

#~ msgid "Mes:"
#~ msgstr "Сооб:"

#~ msgid "Pop:"
#~ msgstr "Окн:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Где показывать сообщения\n"
#~ "Выв = окно вывода, Сооб = окна сообщений, Окн = открыть отдельное окно"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d шаг)"
#~ msgstr[1] "(%d шага)"
#~ msgstr[2] "(%d шагов)"

#~ msgid "Trade Report"
#~ msgstr "Торговый отчёт"

#~ msgid "Sell Obsolete"
#~ msgstr "Продать устаревшие"

#~ msgid "Building Name"
#~ msgstr "Название здания"

#~ msgid "Totals"
#~ msgstr "Итого"

#~ msgid "Rename Worklist"
#~ msgstr "Переименовать список работ"

#~ msgid "Remove"
#~ msgstr "Удалить"

#~ msgid "Available items"
#~ msgstr "Доступные единицы"

#~ msgid "Show future targets"
#~ msgstr "Показать будущие цели"

#~ msgid "Undo"
#~ msgstr "Отменить последнее"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Главная карта (Мышь):\n"
#~ "========================================================\n"
#~ "  Щелчок левой кнопкой по городу: открыть окно города\n"
#~ "  Щелчок левой кнопкой по соединению: активировать соединение\n"
#~ "  Щелчок левой кнопкой по соединению и перемещение курсора: соединению "
#~ "идти в квадрат (если параметр \"keyboardless\" включён)\n"
#~ "  Щелчок средней кнопкой: показать информацию о квадрате\n"
#~ "  Щелчок правой кнопкой: фокусировать вид на квадрате\n"
#~ "\n"
#~ "  Shift-Щелчок левой кнопкой: копировать производство (GTK)\n"
#~ "  Shift-Щелчок правой кнопкой по городу: вставить производство (GTK)\n"
#~ "\n"
#~ "  Shift-Ctrl-Щелчок левой кнопкой: назначить работы вокруг города\n"
#~ "  Ctrl-Щелчок средней кнопкой: пробудить сторожащие соединения\n"
#~ "  Shift-Ctrl-Щелчок правой кнопкой:  показать работы вокруг города "
#~ "(курсор на городе или возле него)\n"
#~ "\n"
#~ "  Режим выделения области (GTK):\n"
#~ "  ========================================================\n"
#~ "  Щёлкнуть правой кнопкой и тащить:  войти в режим выделения\n"
#~ "  Щелчок левой кнопкой: изменить выделение квадрата\n"
#~ "  Shift-Щелчок правой кнопкой: вставить производство в выделенные города\n"
#~ "  Щелчок правой кнопкой: выйти из режима выделения\n"
#~ "\n"
#~ "  Выделенные города на карте,\n"
#~ "  будут также выделены в отчёте Города."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Выбор генератора. Если вы выбрали это значение\n"
#~ "    значение будет выбрано в зависимости от генератора,\n"
#~ "    который вы выбрали. См. параметр \"generator\".\n"
#~ "1 = Попробовать поместить одного игрока на каждый континент.\n"
#~ "2 = Попробовать поместить двух игроков на каждый континент.\n"
#~ "3 = Попробовать поместить всех игроков на один континент.\n"
#~ "4 = Поместить игроков в зависимости от размера континентов.\n"
#~ "Комментарий: генераторы пытаются создать подходящее число континентов в "
#~ "зависимоти от выбора начальной позиции и числа игроков."

#~ msgid "Falling back to generator %d."
#~ msgstr "Возвращаемся к использованию генератора %d."

#~ msgid "Sea"
#~ msgstr "Морской"

#~ msgid "Air"
#~ msgstr "Воздушный"

#~ msgid "Missile"
#~ msgstr "Ракетный"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Наземный"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Все ваши новые сухопутные соединения становятся ветеранами первого уровня "
#~ "при создании. Шансы соединения стать ветераном следующего уровня после "
#~ "битвы увеличиваются на половину."

#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Являются ли изменение границы доведенным до конца туманом войны"

#~ msgid "_Full Screen"
#~ msgstr "Полноэкранный режим (_F)"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Смотреть раздел Цивилиопедии про %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Загрязнение:    %3d"

#~ msgid "<AI>"
#~ msgstr "<Компьютер>"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help             Печатать списка настроек\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version          Печать номера версии\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Развлекает жителей города, делая 3 недовольных жителей города "
#~ "удовлетворёнными."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Это ошеломляющее открытие делает одного недовольного гражданина "
#~ "удовлетворённым в каждом городе."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Считается как наличие Собора во всех ваших городах. Это делает 3 "
#~ "недовольных гражданина удовлетворёнными в каждом городе, при этом данный "
#~ "эффект не затрагивает граждан недовольных военными действимя. Открытие "
#~ "Теологии увеличивает эффект Собора, дополнительно делая 1 недовольного "
#~ "гражданина удовлетворённым. Открытие Коммунизма уменьшает эффект Собора, "
#~ "делая 1 удовлетворённого гражданина недовольным."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Делает дополнительно двух недовольных граждан удовлетворёнными в каждом "
#~ "городе с Храмом. При этом данный эффект не затрагивает граждан "
#~ "недовольных военными действиями."

#, fuzzy
#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Вы играете в Freeciv с правилами по умолчанию. "
ENDREP
DELTA
SVN   †  †  €†  # Scottish Gaelic Translation
# Copyright (C) 1999 Free Software Foundation, Inc.
# Michael Bauer "Akerbeltz" <fios@akerbeltz.org>, 2011, 2012, 2013.
# michael <fios@akerbeltz.org>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: freeciv\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-08-08 13:18+0100\n"
"Last-Translator: Michael Bauer <fios@akerbeltz.org>\n"
"Language-Team: Akerbeltz\n"
"Language: gd\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 || n==11) ? 0 : (n==2 || n==12) ? 1 : "
"(n > 2 && n < 20) ? 2 : 3;\n"
"X-Generator: Virtaal 0.7.1-beta1\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Muinntir na h-Abchas"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "?plural:Muinntir na h-Abchas"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Tha sinnsirean nan Abchasach air a bhith a' fuireach air taobh an iar nam "
"Beanntan Cabhcasach o chian nan cian. Eadar greisean de neo-eisimeileachd, "
"bha smachd aig na Greigich, na Ròmanaich, na Biosantaich, na Turcaich, na "
"Ruiseanaich agus na Cairtbheilich air an dùthaich. Tha an Abchas 'na "
"phoblachd leth-aithnichte an-diugh."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Iomam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Iomam %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Muinntir Tùsanach Astràilia"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Muinntir Tùsanach Astràilia"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"'S e ainm trusaidh a tha ann an Tùsanach Astràilia airson sluagh tùsail "
"mòrthir Astràilia. Tha ainmean eadar-dhealaichte aig Tùsanaich o dhiofar "
"sgìrean na dùthcha orra fhèin mar Koori, Yamaji, Nunga agus Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Prìomh Cheannard %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Prìomh Cheannard %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Èildear %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "?female:Ban-èildear %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Ceannard Mòr %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Ceannard Mòr %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "muinntir Abyssinia"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "?plural:muinntir Abyssinia"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"'S e muinntir Semitigeach air a bheil Habesha no Itiopaich cuideachd a tha "
"ann am muinntir Abyssinia. Bha rìoghachdan aca gu eachdraidheil air Còrn "
"Afraga agus 's e Rìoghachd Aksum agus Impireachd nan Itiopach an dà thè a b' "
"ainmeile dhiubh."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Prìomh Athair %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Prìomh Mhàthair %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Impire %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Ban-Impire %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Muinntir Acadia"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "?plural:Muinntir Acadia"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Chaidh Acadia a chur air bhonn ann an 1604 mar a' chiad tuineachas Frangach "
"ann an Aimeireaga a Tuath. Dh'èirich na cogaidhean eadar na Frangaich 's na "
"Sasannaich mun cuairt air agus bha smachd na dùthcha a' dol air ais is air "
"adhart. Bhrosnaich sin muinntir Acadia a dh'ionnsaigh dearbh-aithne aca "
"fhèin agus fèin-riaghaltas. A chionn 's nach do chuir iad taic ri taobh "
"seach taobh, choisinn iad ainm nam Frangach Neodarra ach cuideachd mì-earbsa "
"ùghdarrasan tuineach nam Breatannach a dh'fhuadaich iad ann an 1755. Thill "
"muinntir Acadia às a dhèidh sin dha an dùthaich gus a thogail a-rithist."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier ministre %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Premiere %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Aba %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Àrd Mhàthair %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Muinntir Aceh"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "?plural:Muinntir Aceh"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Tha Sultanachd Aceh air ceann thall taobh an iar eilean Sumatra agus bha e "
"'na chumhachd ionadail san 16mh agus san 17mh linn. Bha smachd air air cuid "
"mhath dhen mhalairt a' bha a' dol tro Chaolas Malacca. Chaidh Aceh a "
"cheannsachadh leis na Duitsich ann an cogadh fuilteach Aceh 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Riaghlaiche %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "?female:Riaghlaiche %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "muinntir Acre"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "?plural:muinntir Acre"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"'S e Acre an stàit as fhaide siar sa Bhraisil. Bha an sgìre fo smachd "
"Bhoilibhia gu ruige 1899 nuair a dh'èirich na tuinichean Braisileach ann an "
"aramach agus ghairm iad Stàit Neo-eisimeileach Acre. Ghèill Boilibhia a cuid "
"tagraidh air an sgìre ann an Cùmhnant Petropolis ann an 1903 agus bha Acre "
"'na phàirt dhen Bhraisil o sin a-mach. 'S e aon dhe na sgìrean as "
"cudromaiche san t-saoghal a chruthaicheas rubair a tha ann an-diugh."

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Baran %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Bana-bharan %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Muinntir Afghanstàn"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Muinntir Afghanstàn"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"'S e crois-rathad Meadhan Àisea a chanar ri Afghanstàn gu math tric agus tha "
"eachdraidh luaisgeach air a bhith aice. Chaidh an dùthaich a cheannsachadh "
"le iomadh feachd tro na linntean, a' gabhail a-steach Impireachd nam "
"Peirseanach, Chinggis Khaan agus Alexander Mòr. Chaidh stàit-nàisean "
"Afghanstàn mar a tha sinne eòlach oirre an-diugh a stèidheachadh ann an 1746 "
"nuair a chuir Ahmad Shāh air bhonn Impireachd Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Èimir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Èimir %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Àrd Rùnaire %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "?female:Àrd Rùnaire %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mulla %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mulla %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "muinntir Afraga"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "?plural:muinntir Afraga"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"Afraga: creadhall mac an duine. An dàrna mòr-thìr as motha san t-saoghal "
"agus cuideachd an dàrna mòr-thir as sluaghmhoire."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Muinntir nan Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Muinntir nan Ainu"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"'S e muinntir tùsail Seapan a Tuath, nan Eileanan Kuril, Sakhalin agus taobh "
"a Deas ceann-tìre Kamchatka a tha anns na h-Ainu."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Muinntir nan Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "?plural:Muinntir nan Akwe"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Tha trì ainmean eile ann am Portagailis air treubhan nan Akwe: Xavante, "
"Xakriaba agus Xerente. Tha rian chinnidhean athair-sinnsireil aca agus tha "
"iad a' fuireach anns na stàitean Mato Grosso agus Toncantin ann am Braisil, "
"ged a chaidh am fuadadh le muinntir Bhraisil iomadh turas rè an eachdraidh. "
"Tha iad 'gan riaghladh le comhairlean de shinnsirean a thaghas ceannard a "
"ghnàth agus tha coltas gun robh iad a' fuireach ann an clachain mhòra "
"chearcallach a-mach on 9mh linn. Tha iad a' bruidhinn Gê agus a' toirt fàs "
"air coirce Innseanach, casabha, buntàta milis is yam."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Andalusi"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "?plural:muinntir Al-Andalus"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"'B e Al-Andalus a' phàirt dhen cheann-tìre Ìbeireach a bha fo smachd nam "
"Muslamach sna Meadhan Aoisean. Bha muinntir Mhuslamach Al-Andalus ainmeil "
"airson an dualchas ailtireachd iongantach. Phut na rìoghachdan Crìostail air "
"ais stàitean Ioslamach Al-Andalus mean air mhean rè an Reconquista. Thuit am "
"baile mu dheireadh aca air a' cheann-tìre Ìbeireach, Granada, ann an 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Seidhch %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Sheidhch %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Cailif %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Cailif %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Bisir %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "?female:Bana-bhisir %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Ålander"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "?plural:Ålanders"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Iarla %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "?female:Ban-iarla %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Bhiocar %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "?female:Bana-bhiocar %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Muinntir Albàinea"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "?plural:Muinntir Albàinea"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"'S ann air ceann-tìre a' Bhalcain a tha iad a' fuireach ach tha mì-chinnt "
"ann mu thùs nan Albàinich ged a tha cuid a' cumail a-mach gur ann de "
"shliochd àrsaidh Illyria a tha iad. Bha smachd aig iomadh dùthaich air "
"Albàinea rè a h-eachdraidh agus choisinn e neo-eisimeileachd a-rithist ann "
"an 1912. Bha Albàinea fo smachd ceannsalaiche co-mhaoineach fad ùine fhada "
"san 20mh linn, Envër Hoxha."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Prionnsa %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Bana-phrionnsa %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Ciad Rùnaire %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "?female:Ciad Rùnaire %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Muinntir nan Eileanan Aleut"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "?plural:Muinntir nan Eileanan Aleut"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"Bhiodh muinntir Unangan, no muinntir nan Eileanan Aleut, a' fuireach ann an "
"taighean fon talamh sna clachain seilg is iasgaich aca. Bha iad a' fuireach "
"air na h-Eileanan Aleut fad mìltean de bhliadhnaichean mus do ràinig "
"muinntir na Roinn-Eòrpa. Stèidhich muinntir Unangan ceanglaichean ri "
"miseanaraidhean is marsantaich Ruiseanach agus ghabh mòran dhiubh ri "
"Crìostaidheachd Ortodogsach Ruiseanach agus phòs iad Ruiseanaich agus lean "
"cuid dhiubh Ruiseanaich dhan na bailtean tuineachais aca, leithid Ft. Ross "
"ann an California a Tuath agus Ft. Elizabeth ann an Hawai'i."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Seuman %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "?female:Seuman %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Muinntir Aildirea"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Muinntir Aildirea"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"'S e nàisean Arabach ann an Afraga a Tuath a tha ann an Aildirea. 'S e "
"muinntir Amazigh (no Beirbear) a tha a' fuireach ann gu eachdraidheil."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Rùnaire Seanalair %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "?female:%s Dey"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "muinntir na h-Alsaise"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "?plural:muinntir na h-Alsaise"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"'S e sgìre san Roinn-Eòrpa air crìochan na Frainge 's na Gearmailte a tha "
"san Alsas. Bha i 'na pàirt de dh'Impireachd Naomh na Ròimhe sna meadhan-"
"aoisean, dòrnan de stàit-bhailtean gu math beartach. Ghabh an Fraing os "
"làimh na bailtean Alsasach mean air mhean san 17mh agus san 18mh linn ach as "
"dèidh sin, chaidh cogadh a dhèanamh airson na sgìre na bu trice na sgìre sam "
"bith eile san Roinn-Eòrpa, a' dol air ais is air adhart eadar a' Ghearmailt "
"agus an Fhraing 4 turais ann an ceud bliadhna. 'S ann aig an Fhraing a bha i "
"a-mach o 1944."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Ceann-suidhe Ministeir %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Ceann-suidhe Ministeir %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Bàillidh %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Vogt %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Easbaig %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "?female:Easbaig %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Borgemeister %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Borgemeisterin %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Muinntir nan Amazigh"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "?plural:Muinntir nan Amazigh"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"'S e sìobhaltas nan Amazigh aon dhe na sìobhaltasan as sine air cladach na "
"Mara Meadhanaiche ann an co-bhith leis na h-Èiphitich. 'S ciall do "
"dh'Imazighen \"na daoine saora\" agus tha iad cosanta, làidir ach cuideachd "
"èibhinn is fialaidh agus tha meas mòr aca air an teaghlach 's an treubh. Tha "
"a chuid thradaiseanan is cultar aig gach treubh fhèin agus tha seo coireach "
"às ab iomadachd chultarach mhòr eadar Moroco, Aildirea agus Tuinisea an-"
"diugh. Tha iad a' bruidhinn cànain mar Tamazirt, Taclḥit no Tarifit no "
"cànain nam Beirbear còmhla agus thathar a sgrìobhadh le siostam sgrìobhaidh "
"àrsaidh air a bheil Tifinagh."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Muinntir na h-Amasoin"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "?plural:Muinntir na h-Amasoin"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"'S e nàisean ficseanach a tha sna h-Amasonaich, bana-chathaich a tha a' "
"nochdadh ann an sgrìobhaidhean is ealain chlasaigeach nan Greugach. Tha na h-"
"ùghdarran an ràdh gur ann an Ucràin, Asia Minor no Libia a bha an dùthaich. "
"Thathar ag innse gum b' àbhaist dhaibh an cìochan deasa a ghearradh dhiubh "
"gum b' urrainn dhaibh am boghachan is airm eile a chleachdadh na b' fhearr."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Muinntir Andorra"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "?plural:Muinntir Andorra"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"'S e dùthaich bheag aig ceann Ear nam Beanntan Pirineach a tha ann an "
"Andorra. Dh'èirich connspaid eadar Easbaig Urgell agus Cunnta Foix agus "
"dh'aontaich iad aig a' cheann thall uachdaranachd Andorra a roinneadh "
"eatarra. Tha an t-aonta seo an sàs fhathast agus tha an tiotal Co-phrionnsa "
"Andorra air an co-arbannan fhathast - easbaig làithreach Urgell agus Ceann-"
"suidhe Poblachd na Frainge - ged nach eil ann ach tiotal."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Ceannsalaiche %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "?female:Ceannsalaiche %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Co-phrionnsa %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Co-bhana-phrionnsa %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Muinntir Angòla"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "?plural:Muinntir Angòla"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Nuair a ràinig na Portagailich Angòla sa 15mh linn, bha an sgìre fo smachd "
"grunn rìoghachdan Bantu. Bha Angòla 'na thùs cudromach de mharsantaich "
"thràillean gu ruige an 19mh linn. Choisinn Angòla neo-eisimeileachd o "
"ùghdarrasan na Portagaile ann an 1975 an cois fichead bliadhna de chogadh "
"guerilla. Thòisich na diofar buidhnean de shabaidichean guerilla trod an "
"aghaidh a chèile beagan às deidh sin. Chuir iad ainm ri aonta sìthe mu "
"dheireadh thall ann an 2002 an dèidh lethcheud bliadhna de shabaid."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "muinntir Anhalt"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "?plural:muinntir Anhalt"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"'S e stàit na Gearmailte a bha ann an Anhalt. B' àbhaist dha a bhith 'a "
"dùthaich 's e air sgoltadh o Shagsainn ann an 1212. Fad cuid mhath dhe h-"
"eachdraidh, bha e air a sgaradh ann an iomadh sgìre fo smachd an dearbh "
"theaghlaich. Fhuair cunntaichean Anhalt inbhe dhiùcaichean nuair a chaidh "
"Impireachd Naomh na Ròimhe a leigeil mu sgaoil le Napoleon ann an 1806. "
"Chaidh a co-aonadh a-rithist san aon diùcachd ann an 1863. Nuair rinneadh a' "
"chùis air rìghrean na Gearmailte ann an 1918, rinneadh saor-stàit dhi. "
"Chaidh Anhalt à bith gu tur an dèidh an Dàrna Chogaidh Mhòir nuair a chuir "
"an caidreachas còmhla e ri seann sgìre Phruiseach Shagsainn gus Sasgsainn-"
"Anhalt a chruthachadh."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Cunnta %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Bana-chunnta %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Àrd Diùc %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Àrd Bhan-Diùc %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Muinntir nan Anishinaabe"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "?plural:Muinntir nan Anishinaabe"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"'S e buidheann de threubhan tùsanach ann an Aimeireaga a tha anns na "
"Anishinaabeg agus tha dàimh dhlùth eatarra. Tha iad a' fuireach ann an sgìre "
"nan Lochan Mòra ann an Aimeireaga a Tuath agus tha iad a' gabhail a-steach "
"nan Ottawa, Ojibew, Algonkin agus Potowatomi agus tha iad a' bruidhinn "
"cànain Algoincin agus 's iad-san aon dhe na buidhnean as pailt de thùsanaich "
"ann an Aimeireaga a Tuath. "

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Seuman Mòr %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Bana-sheuman Mhòr %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Muinntir na h-Antartaig"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Muinntir na h-Antartaig"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Pòla a Deas Neo-eisimeileach, tìr nan ceann-fionn."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "muinntir Aintìoga is Barbuda"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:muinntir Aintìoga is Barbuda"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"'S e dùthaich ann an taobh an ear Muir nan Caraibh a tha ann an Aintìoga is "
"Barbuda, a' gabhail a-steach an dà eilean sin agus feadhainn bheaga a "
"bharrachd. Fhuair an dùthaich neo-eisimeileachd on Rìoghachd Aonaichte ann "
"an 1981."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "muinntir Aintilia"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "?plural:muinntir Aintilia"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Chaidh eileanan Aruba, Bonaire, Curaçao, Saba, Saint Martin agus Saint "
"Eustatius a thuineachadh leis na Duitsich san 17mh linn. Tha an sluagh ann "
"'na mheasgachadh de dh'Eòrpaich, Afraganaich is muinntir Aimeireaga a Deas. "
"Fhuair Eileanan Aintilia nan Tìrean Ìsle fèin-riaghladh ann an 1954 agus "
"chaidh iad a leigeil mu sgaoil ann an 2010. Tha Aruba, Curaçao is Saint "
"Martin 'nan dùthchannan am broinn Rìoghachd nan Tìrean Ìsle a-nis agus "
"chaidh na trì eileanan eile a chur ris na Tìrean Ìsle mar sgìrean sònraichte."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Muinntir Aragón"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "?plural:Muinntir Aragón"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Bha Aragón 'na siorrachd Fhrancach agus fhuair i inbhe rìoghachd san 11mh "
"linn. Choisinn i àrainn mu Dheas rè an Reconquista agus shoirbhich leotha "
"smachd a chumail air pìos math dhen Mhuir Mheadhanach. Phòs Rìgh Fernando II "
"Isabella Castilla ann an 1469, aonadh a bha 'na bhunait do co-aonadh na "
"Spàinne aig a' cheann thall. Chaidh an rìoghachd a chur mu sgaoil gu laghail "
"ann an 1707 ach tha Aragón 'na coimhearsnachd fèin-riaghlaidh san Spàinn "
"fhathast."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Muinntir Araimea"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Muinntir Araimea"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"A-rèir an t-seann sgeoil, tha muinntir Araimea de shliochd Aram, iar-ogha "
"Noah."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Muinntir na h-Argantain"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Muinntir na h-Argantain"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Tha an Argantain air cladach iar-dheas Aimeireaga a Deas. On a fhuair i neo-"
"eisimeileachd on Spàinn ann an 1816, dh'fhulaing i iomadh connspaid air an "
"taobh a-staigh is a-muigh. 'S iad Juan Perón agus a bhean dhrùidhteach Eva "
"\"Evita\" Perón an dithis a bu chumhachdaiche san t-saoghal phoileataigeach "
"an dèid an Dàrna Chogaidh Mhòir."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Càirdineal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Iar-rìgh %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Iar-bhànrigh %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Muinntir na h-Airmeine"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Muinntir na h-Airmeine"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"A-rèir nan seann sgeulachdan, tha muinntir na h-Airmeine de shliochd Hayk - "
"fionn-ogha Noah. Fhuair Poblachd na h-Airmeine an latha an-diugh neo-"
"eisimeileachd on Aonadh Sovietach ann an 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Sglaimir %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "?female:Sglaimir %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Muinntir nan Ashanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "?plural:Muinntir nan Ashanti"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"'S e rìoghachd àrsaidh ann am pàirt de Ghàna an latha an-diugh a bha sna h-"
"Ashanti. Chaidh a' chiad rìoghachd Ashanti a chur air bhonn san 11mh linn."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Consigliere %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "?female:Consigliera %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "?plural:muinntir Asam"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "?plural:muinntir Asam"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"Chaidh Rìoghachd Asam (Āhom) a stèidheachadh ann an 1228 air feadh bun-"
"chnuic an Himalaya le buidhnean de Shan a thàinig às an àite far a bheil ear-"
"thuath Miànmar an-diugh. Bha rìghrean Asam ainmeil 's iad air buaidh a "
"thoirt air grunn airm Impireachd nam Mughal is leis a sin, a' cur casg air "
"fàs Impireachd nam Mughal dhan ear."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Muinntir Aisirea"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Muinntir Aisirea"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"'S e impireachd ann an ceann a Tuath Mesopotamia a bha ann an Aisirea, air "
"ainmeachadh air a' phrìomh bhaile Aššur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Muinntir Asturias"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "?plural:Muinntir Asturias"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"'S e sluagh Ceilteach a bha ann am muinntir Asturias a thuinich a' chuid a "
"bu mhotha de thaobh Tuath na Spàinne. Rinn iad cogadh ri Impireachd na "
"Ròimhe gus an deach a cheannsachadh le leigeanan Caesar Augustus eadar 29 "
"agus 19 RC. Bha dàimh an-fhoiseil eadar na h-Iar-Ghothaich agus muinntir "
"Asturias fo Rìoghachd Toledo nan Iar-Ghothach. Thug Rìgh Pelayo buaidh air "
"feachdan Muslamach nan Umayyad ann an 722 ann an Covadonga. Chaidh Rìoghachd "
"Asturias a stèidheachadh ri linn sin agus mhair e gu ruige 910 nuair a "
"chaidh am prìomh bhaile a ghluasad o Uvieu gu Leon. Tha Asturias 'na "
"choimhearsnachd fèin-riaghlaidh san Spàinn an-diugh."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Muinntir Atlantis"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "?plural:Muinntir Atlantis"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Mòrthir mhith-eòlach Atlantis"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Àrd Rìgh %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Àrd Bhànrigh %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Muinntir Astràilia"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Muinntir Astràilia"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Chaidh Astràilia a chur air bhonn mar thuineachas peansachadh na Breatainne "
"ann an 1788. Bha grunn thuineachasan ann aig an toiseach (New South Wales, "
"Victoria, Queensland, South Australia, Western Australian agus Tasmania) "
"agus chaidh a cho-aonadh ann an 1902. 'S e Astràilia an aon dùthaich san t-"
"saoghal a tha 'na mhòrthir air fad."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "muinntir nan Avar"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "?plural:muinntir nan Avar"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"'S e caidreachas iniltearan àrsaidh a bha anns na h-Avar no Avar na Eòrp-"
"Àisea. Bha iomadh sluagh 'nam measg ach thathar sa bheachd gum b' e a' "
"Phroto-Bhulgairis am prìomh chànan nam measg, am broinn fo-bhuidheann chànan "
"Turcach Oghuz ach chan eil dad a chinnt a thaobh fìor thùsan nan Avar. "
"Faodaidh gum b' e buidheann Rouran no Hephthalite a bha annta o thùsa. "
"Chaidh an ceannsachadh le treubhan Slàbhach ionadail an dèidh dhaibh "
"còmhnaidh a ghabhail ann am Pannonia. Chaill iad an cuid cumhachd mean air "
"mhean agus cho-aonaich iad leis na sluaghan Slàbhach aig a' cheann thall."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khān"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Kağan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "?female:%s Kağan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Muinntir nan Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Muinntir nan Aymara"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Dh'ath stèidhich oighrean badan de rìoghachdan dlùth air a chèile an dèidh "
"tuiteam sìobhaltas Tiwanaku sna Beanntan Andach agus shoirbhich leotha mun "
"cuairt air loch Titicaca gus an deach an ceannsachadh leis na h-Inca."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Muinntir Asarbaideàn"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:Muinntir Asarbaideàn"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"'S e muinntir Asarbaideàn a tha sna h-Azeri. Bha diofar stàitean àrsaidh ag "
"èirigh 's a' crìonadh ann an sgìre nam Beanntan Cabhcasach far a bheil "
"Asarbaideàn an-diugh. Rinneadh Asarbaideàn pàirt de dh'Impireachd nan "
"Ruiseanach ann an 1813 agus bha e neo-eisimeileach fad greis an uairsin "
"eadar 1918-1920 - a' chiad phoblachd Ioslamach san eachdraidh. Bha "
"Asarbaideàn 'na phàirt dhen Aonadh Sovietach an uairsin gus an deach a "
"sgaoileadh ann an 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Šāh"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Šahbānū"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Muinntir Baden"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "?plural:Muinntir Baden"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"'S e siorrachd ann an Swabia ann an iar-dheas na Gearmailte a bha ann am "
"Baden. Chaidh a cho-aonadh le Württemberg agus Hohenzollern mar Baden-"
"Württemberg an dèidh an Dàrna Chogaidh Mhòir."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Markgraf %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Markgräfin %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "muinntir Eileanan Bhathama"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "?plural:muinntir Eileanan Bhathama"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"'S e badan de dh'eileanan ann an Aimeireaga a Tuath a tha ann an Eileanan "
"Bhathama. B' ann am badeigin sna h-Eileanan Bhathama a chuir Columbus cas "
"air tìr a' chiad turas. Chuireadh às dhan t-sluagh tùsail an uairsin ach cha "
"robh cus ùidh aig daoine annta gus an deach an tuineachadh le muinntir "
"Bhreatainn san 17mh linn. Tha Eileanan Bhathama air a bhith 'nan dùthaich "
"neo-eisimeileach sa Cho-fhlaitheas a-mach o 1973. Tha iad ainmeil air an "
"cuid thràighean an-diugh ach cuideachd mar aonad ionmhais far cladaich. 'S e "
"Eileanan Bhathama an dùthaich as leasaichte ann an Aimeireaga Laideannach "
"agus ann am Muir nan Caraib cuideachd agus an dùthaich as beartaiche sa "
"bheil a' mhòrchuid 'nan daoine dubha."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "muinntir Bachrain"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "?plural:muinntir Bachrain"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"'S dùthaich a tha 'na eilean ann an Camas nam Peirseach a tha ann am "
"Bachrain, an dùthaich as lugha san Ear-Mheadhan. Fhuair Bachrain neo-"
"eisimeileachd on Pheirse san 18mh linn ach bha e 'na chosantaireachd "
"Bhreatannach gu ruige 1971. Rinneadh monarcachd bhun-reachdail dhi ann an "
"2011 ach a dh'aindeoin sin chaidh aramach airson deamocrasaidh a chur sìos "
"gu brùideil ann an 2011."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdī %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mahdī %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "muinntir Bangla-Deis"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "?plural:muinntir Bangla-Deis"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"Chaidh Sluagh-phoblachd Bangla-Deis a chruthachadh an dèidh cogadh neo-"
"eisimeileachd air bun-stèidh seann ranntair Beangal an Ear a bhiodh 'na "
"pàirt de Phagastàn."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Rājā %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rājñī %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Mahārāja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Mahārājñī %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nōbab %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nōbab %s"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "muinntir Barbados"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "?plural:muinntir Barbados"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"'S e dùthaich a tha 'na eilean a tha ann am Barbados, mu 100km ear air "
"Eileanan Windward sa Chuan Siar. 'S e muinntir Arawak a b' àbhaist a bhith "
"a' fuireach ann ach lorg muinntir Phortagail an t-eilean mun bhliadhna 1500 "
"agus nuair a thuinich na Sasannaich Barbados ann an 1627, cha do lorg iad "
"duine beò ann. Tha i air a bhith 'na dùthaich neo-eisimeileach a-mach o "
"1966. Tha Barbados 'na cheann-uidhe cudromach do luchd-turasachd agus aon "
"dhe na dùthchannan as leasaichte ann am Muir nan Caraib."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Muinntir Başqortostan"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "?plural:Muinntir Başqortostan"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"'S e nàisean Turcach a tha anns na Başqortaich ann an taobh deas nam "
"Beanntan Uralach. Bha na Başqortaich 'nam basaillean aig Tsar na Ruise o "
"dheireadh na 16mh linne ach dh'èirich iad an aghaidh riaghaltas na Ruise "
"iomadh turas. Tha a' chuid as motha dhe na Başqortaich a' fuireach ann am "
"Poblachd Başqortostan an-diugh am broinn Co-nasgadh na Ruise."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Muinntir Dùthaich nam Basgach"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Muinntir Dùthaich nam Basgach"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Tha na Basgaich a' fuireach air dà thaobh nam Beanntan Pirineach o chian nan "
"cian. 'S e Rìoghachd Navarre an stàit neo-eisimeileach Bhasgach mu dheireadh "
"agus fhuair Aragon smachd oirre san 16mh linn. Tha Dùthaich nam Basgach no "
"\"Euskal Herria\" air muin na crìche eadar an Spàinnt is an Fhraing an-"
"diugh, air a roinneadh ann an seachd siorrachdan eachdraidheil. Chan eil "
"dàimh sam bith aig Euskara, an cànan aca, agus cànan sam bith eile agus chan "
"eil cinnt cò às a thàinig i."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Ceannard %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "?female:Ceannard %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Lehendakari %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Muinntir Bavaria"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Muinntir Bavaria"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"B' e Bavaria aon dhe na rìoghachdan a bu mhotha sa Ghearmailt ron aonadh "
"nàiseanta ann an 1870."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Diùc %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Ban-diùc %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Muinntir na Bealaruise"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Muinntir na Bealaruise"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Bha a' Bhealaruis 'na phàirt de stàit àrsaidh Slàbhach nan Rus Kiev agus an "
"uairsin dhen Liotuain, dhen Rzeczpospolita, Impireachd na Ruise agus dhen "
"Aonadh Sovietach. Fhuair a' Bhealruis neo-eisimeileachd ann an 1991 nuair a "
"chaidh an t-Aonadh Sovietach a leigeil mu sgaoil."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Tsaritsa %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Muinntir na Beilge"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Muinntir na Beilge"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Fhuair a' Bheilg neo-eisimeileachd o Rìoghachd nan Duitseach ann an 1830. 'S "
"e an iomairt o stàit aonaichte gu stàit fheadarail an rud as fhollaisiche "
"mun Bheilg. Seo buaidh na còmhstri (cha mhòr) sìtheil eadar na nàiseantaich "
"Fhlannrasach agus Walloonach."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Prìomh Mhinistear %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Prìomh Mhinistear %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Stadhouder %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Stadhouder %s"

#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "Muinntir nam Belgae"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "?plural:Muinntir nam Belgae"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Àrd-draoidh %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Bràthair %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Piuthair %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Fear-labhairt %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Tè-labhairt %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Ceann Comhairle %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "?female:Ceann Comhairle %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "muinntir Beilìs"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "?plural:muinntir Beilìs"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"'S e Beilìs an dùthaich as lugha ann am Meadhan Aimeireaga. Bha e taobh a-"
"staigh rìoghachdan nam Maya aig àm ach chaidh a thuineachadh le "
"spùinneadairean is logairean Breatannach san 17mh linn. Fhuair Beilìs, no "
"Honduras na Breatainne mar a bha oirre roimhe, inbhe tuineachas a' chrùin "
"ann an 1862. Tha i air a bhith 'na dùthaich neo-eisimeileach a-mach o 1981. "
"Tha measgachadh mòr de shluaghan ann, a' gabhail a-steach muinntir "
"Crìtheolach, Maya, mestizos a bhruidhneas Spàinntis, Garifuna, Sìnich, "
"Mennonitich is Innseanaich."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "?female:Feumannach %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Ban-fheumannach %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Muinntir na Beangaile"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Muinntir na Beangaile"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"'S e a' Bheangail sgìre air taobh thall ear nan Innseachan. B' e Śōśangko a' "
"chiad rìgh neo-eisimeileach ann an eachdraidh na Beangaile mun bhliadhna "
"606. Tha Sluagh-Phoblachd Bangla-Deis air taobh an ear na sgìre agus tha "
"taobh an iar dheth ann an stàit Innseanach na h-Iar-Bheangaile."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "muinntir Beinin"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "?plural:muinntir Beinin"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""
"B' e seo làrach rìoghachd Dahomey ach chaidh a thuineachadh leis an Fhraing "
"san 19mh linn. Fhuair Dahomey neo-eisimeileachd ann an 1960 ach ghlac "
"Marxistich smachd air an dùthaich ann an 1972 's thug iad Beinin oirre trì "
"bliadhna an dèidh sin. Chaidh riaghladh ioma-phàirtaidhean a thilleadh ann "
"an 1990."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Muinntir Bheinin"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "?plural:Muinntir Bheinin"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"Th  †  †  €†  a diofar poblachd ùr Bheinin agus Rìoghachd Bheinin a chaidh a "
"stèidheachadh le luchd-bruidhinn Edó uaireigin eadar an 12mh is an 14mh "
"linn. Dh'aonaich iad sgìre mhòr iar air inbhir Abhainn Nìgeir agus bha i aig "
"barr a cumhachd san 16mh linn. Stèidhich Eweka I na h-Uzama no "
"Comhairlichean na Stàite, gus taic a chur ri seilbheachadh nan Oba "
"(rìghrean) ùra. Chrìon a cumhachd nuair a thòisich na h-Eòrpaich air malairt "
"a dhèanamh le rìoghachdan eile an dèidh do phrìomh phort Beinin eabaradh. "
"Thàinig an rìoghachd gu crìoch aig a' cheann thall nuair a ghabh Breatainn "
"smachd oirre."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Muinntir Bhutàn"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "?plural:Muinntir Bhutàn"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Tha Butàn san Himalaya agus 's e aon dhe na dùthchannan as aonaranaiche san "
"t-saoghal a tha ann. Cha deach Butàn a cheannsachadh no fiù a smachdadh le "
"dùthaich chèin o chionn mìle bliadhna no fhiù nas fhaide. Chaidh nàisean "
"Bhutàn a cho-aonadh san 17mh linn fo Zhabdrung Ngawang Namgyel a phut air "
"ais feachd nam Mongol agus a cho-aonaich nan diofar treubhan Butànach."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "?female:Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Rìgh Dràgon %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Bànrigh Dràgon %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Muinntir Biafra"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "?plural:Muinntir Biafra"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Ghairm Biafra neo-eisimeileachd o Nigèiria ann an 1967 às dèidh dà bhliadhna "
"de dh'fhrionas cinnidh, creidimh agus eaconamach ann an Nigèiria a bha "
"dìreach air neo-eisimeileachd fhaighinn. Lean cogadh eadar Nigèiria agus "
"Biafra agus chaochail suas ri dà mhillean duine ann, a' chuid a bu mhotha "
"air sgàth goirt agus thinneasan a dh'èirich an cois iom-chuartachaidh nam "
"port Biafrach. Ghèill Biafra ann an 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Còirneal %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "?female:Còirneal %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "?plural:muinntir Gini-Bioso"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "?plural:muinntir Gini-Bioso"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"'S e dùthaich ann an Afraga an Iar a tha ann an Gini-Bioso. 'S e Gini na "
"Portagaile a bha oirre roimhe agus fhuair i neo-eismeileachd ann an 1973."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Caiptean Màidsear %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Bana-Chaiptean Màidsear %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Muinntir nam Boer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Muinntir nam Boer"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"'S e tuinichean Duitseach a bha anns na Boer ann an Afraga a Deas fo smachd "
"Bhreatainn o 1650. Bha smachd aca air dà phoblachd fad greiseig, an "
"Transvaal agus an Orange Free State mus deach an ruagadh leis na "
"Breatannaich sa chogadh 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "General %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "?female:General %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "An t-Urramach %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "?female:A' Bhan-Urramach %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "Ceann-suidhe na Stàite %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "?female:Ceann-suidhe na Stàite %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "Muinntir nam Boii"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "?plural:Muinntir nam Boii"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Muinntir Boilibhia"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "?plural:Muinntir Boilibhia"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"'S e dùthaich gun chladach ann an Aimeireaga a Deas a tha ann am Boilibhia "
"aig a bheil dualchas tùsanach mòr. Tha an dùthaich air ainmeachadh air Simón "
"Bolivar. Fhuair e neo-eisimeileachd ann an 1825 ach chaill i a cuid cladaich "
"air a' Chuan Sèimh dhan t-Sile an cois neo-sheasmhachd san dùthaich. Chaidh "
"a nàireachadh a-rithist ann an Cogadh Chaco 1932-1936 an aghaidh Paraguaidh. "
"Dh'èirich reabhlaid ann an 1952 's na daoine sgìth de riaghaltas an-"
"uachdaranach Boilibhia. Thill an dùthaich gu riaghaltas deamocratach sna "
"1980an an dèidh àireamh de coup an airm. Chaidh Evo Morales a thaghadh ann "
"an 2006, a' chiad cheann-suidhe tùsanach na dùthcha."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Àrd easbaig %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Muinntir Bhosna-Hearsagobhana"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Muinntir Bhosna-Hearsagobhana"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"'S e dùthaich ann an ear-dheas na Roinn-Eòrpa a tha ann am Bosna-"
"Hearsagobhana agus tha e 'na dachaigh do trì cinnidhean: Bosnaich, Sèirbich "
"agus Cròthaisich."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "?female:Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Muinntir Bosporus"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "?plural:Muinntir Bosporus"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"'S e stàit àrsaidh air taobh an ear ceann-tìre na Crim 's Taman a bha ann an "
"Rìoghachd Bosporus air cladach Bosporus nan Cimmerianach."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despótis %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "?female:Despótis %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Consul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "?female:Consul %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Muinntir Bhotsuana"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "?plural:Muinntir Bhotsuana"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"'S e dùthaich ann an taobh a deas Afraga a tha ann am Poblachd Bhotsuana. "
"Fhuair i neo-eisimeileachd on Rìoghachd Aonaichte ann an 1966. Thathar sa "
"bheachd gur Botsuana an dùthaich leis a' choirbteachd as lugha ann an Afraga "
"agus tha a h-eaconamaidh a' leasachadh gu luath."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Muinntir Brandenburg"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "?plural:Muinntir Brandenburg"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"'S e Crìoch a Tuath Francia an Ear a bha air roimhe agus fhuair e inbhe "
"taghadroinne de dh'Impireachd Naomh na Ròimhe san 12na linn. Ghabh "
"riaghlaichean Brandenburg os làimh a' Phruis ann an 1618 agus bha e 'na "
"pàirt dhen Phruis a-mach o 1701. Ghlèidh Brandenburg a cuid neo-"
"eisimeileachd ann an ainm gu ruige 1806 nuair a chaidh a thionndadh 'na mòr-"
"roinn na Pruise. Tha e 'na stàit ann am Poblachd Feadaralach na Gearmailte "
"an-dràsta."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Taghadair %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Taghadair %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Muinntir na Breatainne Bige"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Muinntir na Breatainne Bige"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"'S e Armorica a bha aig na Ròmanaich oirre agus bha sluagh Ceilteach a' "
"fuireach ann fad iomadh linn mus do ràinig na Breatnaich an dùthaich mar "
"saighdearan-duaise, luchd-tuineachaidh agus fògarraich an cois cogadh sa "
"Ghall agus tìr-ghabhail le treubhan Gearmanach ann am Breatainn sa chòigeamh "
"linn. Chaidh a' Bhreatnais a ruagadh a dh'ionnsaigh taobh an iar a' chinn-"
"tìre 's Fraingis a' dol 'na àite. Ghabh an Fhraing os làimh Diùcachd na "
"Breatainne Bige gu foirmeil ann an 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Muinntir Bhreatainn"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "?plural:Muinntir Bhreatainn"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Chaidh an Rìoghachd Aonaichte a chruthachadh ann an 1707 an cois aonta eadar "
"Rìoghachd Shasainn agus Rìoghachd na h-Alba. Bha an dùthaich - ris an canar "
"a' Bhreatainn Mhòr cuideachd - 'na cumhachd tionnsgnaidh is mara as motha "
"san t-saoghal san 19mh linn."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Tagarach %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "?female:Ban-tagarach %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Tighearna %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Baintighearna %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Lord Protector %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Lady Protector %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Muinntir Bhriotainn"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Muinntir Bhriotainn"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"Bha na Briothonnaich a' fuireach sa mhòrchuid de Bhreatainn is Èirinn ann an "
"Linn an Iarainn. 'S e cànain Cheilteach Bhriothanach a bha aca agus is iad-"
"san sinnsirean nan Cuimreach, nan Còrnach 's nam Breatnach."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Ceann-feadhna %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Ceann-feadhna %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Draoidh %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "?female:Ban-draoidh %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "muinntir Bhrùnaigh"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "?plural:muinntir Bhrùnaigh"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"'S e dùthaich ann am Borneo a tha ann am Brùnaigh Dàr as-Salàm am measg nan "
"eileanan Malaidheach. Tha an t-sultanachd a' dol air ais dhan 14mh linn agus "
"bha i 'na stàit chumhachdach mu cheud bliadhna an dèidh sin taing dhan "
"smachd a bha aice air cuid mhath de mhalairt mara ann an Ear-Dheas Àisea. "
"Bha Brùnaigh 'na chosantaireachd Bhreatannach eadar 1888 is 1984."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Mufti Mòr %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Mufti Mhòr %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Muinntir na Bulgaire"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Muinntir na Bulgaire"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Ràinig na Bulgairich taobh tuath a' Bhalcain fo stiùireadh Asparuh na "
"Bulgaire agus chuir iad air bhonn a' Bhulgair ann an 681. B' e seo a' chiad "
"stàit-nàisein Shlàbhach san eachdraidh."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Muinntir Burgund"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?plural:Muinntir Burgund"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Thuinich sluagh Gearmanach air an robh Burgundaich ann an srath na Rèine an "
"dèidh tuiteam Impireachd na Ròimhe an Iar agus chaidh an sgìre ainmeachadh "
"orra. Bha Diùcachd Burgundy 'na dhùthaich bheairteach na ceudan de "
"bhliadhnaichean às dèidh sin, le cliù nas motha aig cùirt Dijon na bha aig "
"cùirt Pharas. 'S sgìre san Fhraing a tha ann an-diugh."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Seansalair %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Seansalair %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Muinntir Burgund"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Muinntir Burgund"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Muinntir Bhuirciona Faso"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "?plural:Muinntir Bhuirciona Faso"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"'S e a' Bholta Uachdarach an t-ainm a bha air Buirciona Faso roimhe, "
"dùthaich am broinn Afraga an Iar. Fhuair e neo-eisimeileachd on Fraing ann "
"an 1960."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Muinntir Bhurma"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Muinntir Bhurma"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"'S e Aonadh Bhurma (no Miànmar go h-oifigeach) an dùthaich as motha air tìr-"
"mòr ear-dheas na h-Àisea."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Muinntir Bhurundaidh"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "?plural:Muinntir Bhurundaidh"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Dh'èirich monarcachd ann an sgìre nan Lochan Mòra ann an Afraga an Ear sna "
"1100an fo riaghladh Mwami (rìgh) agus grunn Ganwa (prionnsan). Chaidh a "
"leudachadh fad greis gu na 1600an nuair a bha e cha mhòr cho mòr 's a tha "
"Burundaidh an-diugh. Chaidh an rìoghachd a lagachadh an cois deasbad còrach-"
"seilbh aig deireadh nan 1700an is toiseach nan 1800an agus bha e 'na "
"thuineachas Gearmailteach aig deireadh na linne. Fhuair a' Bheilg greim air "
"an dùthaich an dèidh an Dàrna Chogaidh Mhòir ach fhuair an dùthaich neo-"
"eisimeileachd san Fhaoilleach 1962 ri linn iomairt eadar-nàiseanta an dèidh "
"a' chogaidh."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "muinntir nam Buryat"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "?plural:muinntir nam Buryat"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"A-rèir sgrìobhainnean eachdraidheil nam Mongol, b' iad na Buryat na "
"Mongolaich a bha a' fuireach sna coilltean faisg air Loch Baikal. Chaidh an "
"ceannsachadh le Züchi ann an 1207, am mac as sine aig Čingiz Khan. Nuair a "
"ghabh an Ruis os làimh dùthaich nam Buryat air cùmhnantan ann an 1689 is "
"1728, chaidh an sgaradh o chorr nam Mongolach agus thòisich iad air fèin-"
"aithne eadar-dhealaichte a chruthachadh dhaibh fhèin. Tha a' chuid as motha "
"de na Buryat a' fuireach ann am Poblachd nam Buryat an-diugh, faisg air leth "
"mhillean dhiubh agus tha e am meadhan nan sluaghan Buddhach san Ruis."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Muinntir California"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "?plural:Muinntir California"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"'S e California an stàit as motha sna Stàitean Aonaichte a-reir sluaigh is "
"na h-eaconamaidh. 'S iad Tùsanaich Aimeireaga a thuinich an sgìre an "
"toiseach agus chaidh a thuineachadh le miseanaraidhean na Spàinnte san 18mh "
"linn. Bha California 'na ranntair aig Meagsago nuair a fhuair i neo-"
"eisimeileachd. Ghairm tuinichean Aimeireagach ionadail 'Poblach Bratach a' "
"Mhathain' rè a' chogaidh eadar Meagsago 's Aimeireaga agus chaidh a dhèanamh "
"pàirt dhe na Stàitean Aonaichte beagan às dèidh sin. Thàlaich Boile an Òir "
"ann an 1848 tuil de dhaoine a Chalifornia. Tha California air a bith an teis-"
"mheadhan gnìomhachas fèisteis agus teicneolais an t-saoghail a-mach on 20mh "
"linn."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Siorram %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Ban-siorram %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Muinntir Chambuidea"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Muinntir Chambuidea"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"'S e sìol impireachd chumhachdach nan Cmèarach a tha ann an Cambuidea ar "
"latha, aig an robh smachd air a' chuidh a bu motha de cheann-tìre na Sìne "
"Innseanach eadar a' 11d linn agus an 14mh linn."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Muinntir na Camaruine"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "?plural:Muinntir na Camaruine"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"'S e dùthaich ann an Afraga Ear-Mheadhanach a tha ann an Camarun. Chaidh a "
"thuineachadh leis na Gearmailtich agus roinn na Breatannaich 's na Frangaich "
"an dùthaich eatarra às dèidh a' Chiad Chogaidh Mhòir. Fhuair e neo-"
"eisimeileachd ann an 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Muinntir Chanada"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Muinntir Chanada"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"'S e Canada an dàrna dùthaich as motha san t-saoghal a-rèir a cuid "
"talamhainn. Tha pòla a tuath magnaideach ann an Canada aig an àm seo."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "muinntir nan Cañari"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "?plural:muinntir nan Cañari"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""
"'S e sìobhaltas ro-Cholombach a bha anns na Cañari far a bheil Eacuador an-"
"diugh. Tha an cuid freumhan a' nochdadh a-mach on 6mh linn. Gu h-annasach, "
"cha robh iad a' dèanamh adhradh dhan ghrian mar a bha a' mhòrchuid sna "
"Beanntan Andach. 'S mathaid gun robh ceangal aig Cañari ri Mochica a thaobh "
"cànain ach bha a' chuid a bu mhotha dhiubh a' bruidhinn Ceatsua aig àm "
"ceannsachadh nan Spàinnteach. Stèidhich na Cañari caidreachas aotram le "
"Guapdondelig mar mheadhan poileataigeach aca, an t-àite far a bheil Cuenca "
"an-diugh, ceanna-bhaile sgìre Azuay. Chaidh an ceannsachadh leis na h-Inca "
"aig deireadh na 15mh linn ged a chuir iad 'nan aghaidh gu làidir. Dh'èirich "
"iad ann an aramach rè cogadh sìobhalta nan Inca agus ghabh iad taobh nan "
"Spàinnteach nuair a bha iadsan a' ceannsachadh Impireachd nan Inca."

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Yuet"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "?plural:Yuet"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "?plural:muinntir a' Chip Uaine"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "?plural:muinntir a' Chip Uaine"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"'S e buidheann de dh'eileanan far cladach taobh an Iar Afraga a tha sa Cheap "
"Uaine. Tha coltas nach robh duine sam bith a' fuireach ann nuair a chaidh na "
"h-eileanan a thuineachadh leis na Portagailich san 15mh linn. Bha an Ceap "
"Uaine an teis-mheadhan malairt nan tràillean thairis air a' Chuan Siar. "
"Ghairm na h-eileanan neo-eisimeileachd on Phortagail ann an 1975. Tha an "
"sluagh measgaichte, de shinnsireachd Eòrpach agus Afragach."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Àrd-mharaiche %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "?female:Ban-àrd-mharaiche %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Muinntir Castilla"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "?plural:Muinntir Castilla"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"'S e Castilla an rìoghachd a bu chumhachdaiche san Spàinnt aig a' cheann "
"thall sna Meadhan Aoisean. Ghabh e os làimh León agus stèidhich iad aonad "
"pearsanta le Aragón. Tha a cuid àrainn air a roinneadh eadar grunn "
"choimhearsnachdan fèin-riaghlaidh san Spàinnt an-diugh."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Muinntir na Cataloine"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Muinntir na Cataloine"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Cheannsaich is riaghlaich rìghrean na Cataloine grunn rìoghachdan air "
"cladach na Mara Meadhanaiche sna Meadhan Aoisean, on cheann-tìre Ìbeireach "
"gu ruige roinnean dhen Eadailt 's na Grèige. Bha an caidreachas/impireachd "
"seo 'na cumhachd mara is malairt mhòr sa Mhuir Mheadhanach. Ghlèidh na "
"Catalonaich am fèin-riaghladh ri linn a' cho-aonaidh le Rìoghachd Castilla "
"agus ghabh i taobh Shasainn 's na h-Ostaire an aghaidh na Frainge 's "
"Castilla ann an Cogadh Còir-Seilbheachd na Spàinnte. Chuir Sasann ainm ri "
"Cùmhnant Utrecht ann an 1713 agus dh'fhàg i an caidreachas agus chaidh na "
"Catalonaich a ruagadh ann an 1714 mu dheireadh thall 's chaill iad na "
"còraichean nàiseanta aca ri linn sin."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Muinntir na h-Ìbeire Ceiltiche"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "?plural:Muinntir na h-Ìbeire Ceiltiche"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"'S e sluagh o ear-mheadhan na Spàinnte a bha sna h-Ìbeirich Cheilteach rè na "
"linne mu dheireadh ro Chrìost. 'S e sluagh measgaichte a bha ann de shliochd "
"Ceilteach is Ìbeireach agus chaidh an ceannsachadh leis an Ròimh ann an "
"Cogadh Numantia."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Muinntir Meadhan Afraga"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "?plural:Muinntir Meadhan Afraga"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"'S e dùthaich ann am Meadhan Afraga a tha ann am Poblachd Meadhan Afraga air "
"an robh Ranntair Afragach Frangach Ubangi-Shari roimhe. Chaidh a riaghladh "
"le ceannsalach gu goirid sna 70an, an t-Impire Bokassa I, agus 's e "
"Impireachd Meadhan Afraga an t-ainm a bhiodh oirre rè an ama sin. "

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Muinntir Meadhan Aimeireaga"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "?plural:Muinntir Meadhan Aimeireaga"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"Bha Meadhan Aimeireaga 'na Chaipteanachd Choitcheann Guatamala rè linn an "
"tuineachaidh. Ghairm Meadhan Aimeireaga neo-eisimeileachd on Spàinnt ann an "
"1821 agus bha e 'na phàirt de Mheagsago fad greiseig mus stèidhich e "
"poblachd fheadarail. Chrìon an caidreachas ri linn còmhstri eadar Guatamala "
"agus nam mòr-roinnean eile agus eadar an sluagh libearalach is caomhnach. "
"Bha an caidreachas air a dhol à bith ann an 1840. Cha do shoirbhich le "
"oidhirpean a cho-aonadh a-rithist idir, ged a tha poblachdan Meadhan "
"Aimeireaga an-diugh ag obair còmhla fon Central American Integration System "
"(SICA) o 1993."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Stiùiriche as Àirde %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Stiùiriche as Àirde %s"

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "Muinntir Meadhan na Liotuaine"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "?plural:Muinntir Meadhan na Liotuaine"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "?female:Comasar nan Daoine %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:Comasar nan Daoine %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "muinntir na Seàd"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "?plural:muinntir na Seàd"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""
"'S e dùthaich gun chosta ann an Afraga a tha san t-Seàd. Tha i far an robh "
"Impireachd Kanem-Bornu roimhe 's chaidh a thuineachadh leis an Fhraing ann "
"an 1900. Fhuair e neo-eismeileachd ann an 1960 ach tha i fhathast am measg "
"nan dùthchannan as bochd san t-saoghal. Bha an dùthaich fo smachd Hissène "
"Habré eadar 1982 is 1990, deachdair anabarrach brùideil."

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Muinntir Campadesa"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "?plural:Muinntir Campadesa"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"'S e Champa an t-ainm a bha air badan de pholataidhean far a bheil taobh a "
"deas Bhiet-Nam an-diugh. Bha rìghrean Campadesa 'nan Hionduthaich a bha ag "
"adhradh Śiva gu sònraichte a-rèir nan sgrìobhainnean eachdraidheil. Bha "
"còmhstri eadar Campadesa agus stàitean nan Cmèar 's nan Đại Việt faisg orra "
"fad linntean agus chaidh a cheannsachadh leis na Đại Việt aig deireadh na "
"15mh linne. Bha a; chuid a bu mhotha de dh'uaislean nan Cham air gabhail ri "
"Ioslam aig an àm sin. Tha a' mhòrchuid dhe na Muslamaich ann an Bhiet-Nam an-"
"diugh de shliochd nan Cham."

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Muinntir Chananea"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "?plural:Muinntir Chananea"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Tha aithrisean air cù-cheaphalachd (muinntir air a bheil ceann coin no "
"seacail) a' dol cho fada ri linn àrsaidh na Grèige. Bha an lighiche Ctesias "
"agus an turasaiche Megasthenes a' cumail a-mach gun robh iad a' fuireach sna "
"h-Innseachan. Thug Giovanni da Pian agus Marco Polo iomradh orra sna Meadhan "
"Aoisean agus bha an diadhaire Ratramnus a' deasbad an e mac an duine a tha "
"annta gus nach eil. Tha diofar sgeulachdan ag innse gu bheil iad ann an "
"Alba, Canaan, Cyrenaica agus na h-Eileanan Andaman. 'S e am bàrd "
"Gearmailteach Walter von Speyer a chruthaich an t-ainm 'Chananea' agus a-"
"rèir cunntas Sir John Mandeville, 's e Nacumerians an t-ainm a tha orra."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alpha"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "?female:%s Alpha"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Muinntir na Deideine"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "?plural:Muinntir na Deideine"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"'S e nàisean àrsaidh nam Beanntan Cabhcasach a tha anns an Deideine a tha "
"'na phàirt de Cho-Nasgadh na Ruise aig an àm seo. Rinn na Deideanaich "
"basaillean do Tsar Moscbha dhibh fhèin gu saor-thoileach ann an 1588. A "
"dh'aindeoin sin, rinn iad cogadh ris an Ruis a-rithist 's a-rithist. "
"Dh'èirich cogadh catharra anns na 1990an an dèidh briseadh an Aonaidh "
"Sovietaich nuair a ghairm sgaradaichean Deideanach Poblachd Neo-Eisimeileach "
"Dheideanach Ichkeria."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "muinntir Chiapas"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "?plural:muinntir Chiapas"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""
"'S e stàit ann an taobh a deas Meagsago a tha ann an Chiapas. Chaidh a "
"riaghladh o Ghuatamala ann an linn an tuineachais ach ann an 1824, an dèidh "
"greiseig de neo-eisimeileachd, chuir iad romhpa a dhol ann an aonadh le "
"Meagsago. Tha cuid mhath dhen t-sluagh ann an Chiapas 'nan tùsanaich (sluagh "
"Maya mar is trice). Bha còmhstri eadar an sluagh dùthchail tùsanach agus "
"elite nan Ladino rè cuid mhath dhe h-eachdraidh. Leis na bailtean à linn an "
"tuineachais, an sluagh Maya agus na goireasan nàdarra ann, tha fèill mhòr "
"aig an luchd-turais air an stàit."

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "?plural:muinntir nan Chickasaw"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "?plural:muinntir nan Chickasaw"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""
"Seo aon dhe na treubhan air a bheil Na Còig Treubhan Sìobhalta. Bha "
"còmhnaidh aca gu sònraichte far a bheil taobh tuath na stàite Mississipi sna "
"Stàitean Aonaichte an-diugh nuair a ràinig na h-Eòrpaich. 'S e facal à cànan "
"nan Chickasaw a tha ann am \"Mississippi\" fhèin 's tha e a' ciallachadh "
"\"gun mhàthar-uisge\"."

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Muinntir na Sile"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Muinntir na Sile"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Tha an t-Sile air cladach iar-dheas Aimeireaga a Deas. Ghairm iad neo-"
"eisimeileachd ann an 1810. Cheannsaich i àrainn aig Boilibhia, Pearù agus "
"nam Mapuche, buidheann de thùsanaich, cha mhò dà uiread na bha aice roimhe "
"san 19mh linn. Bha i a-riamh nas beairtiche agus nas seasmhaiche na a cuid "
"nàbaidhean agus ri linn sin, 's i an t-Sile an dùthaich as leasaichte ann an "
"Aimeireaga Laideannach an-dràsta."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Caiptean Seanalair %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "?female:Caiptean Seanalair %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Muinntir Chimor"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "?plural:Muinntir Chimor"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"Tha na Chimú 'nan oighrean cultar nam Moche agus thòisich iad air an àrainn "
"aca a leudachadh san 12na linn a-mach o shrath Abhainn Moche far a bheil "
"Pearù a Tuath an-diugh. Lean iad orra leis an leudachadh seo gus an do chuir "
"èirigh Impireachd nan Inka stad orra agus chaidh an ceannsachadh leotha ann "
"an 1470. Chaidh an rìgh mu dheireadh aca, Minchancaman, a ghlacadh agus a "
"thoirt do phrìomh bhaile nan Inka, Qosqo. Chuir luchd-ealain nan Chimú gu "
"mòr ri bathar-ealain nan Inka. Mus an do thuit e, bha smachd aig Chimor air "
"cha mhòr dà thrian dhen t-sluagh aig taobh tuath nam Beanntan Andach."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "?plural:muinntir nan Chinook"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "?plural:muinntir nan Chinook"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""
"'S e buidheann de coimhearsnachdan aig an robh na dearbh ghnàthasan is an "
"aon chànan a bh sa Chaidreachas Chinook. Bha còmhnaidh aca air bruachan "
"abhainn Columbia far a bheil Oregon is Washington sna Stàitean Aonaichte an-"
"diugh. Chithear cho cudromach 's a bha iad 's an cànan aca 'na bhun-stèidh "
"do chànan pidgin a chleachadh a chum malairt is conaltraidh eadar nan "
"tùsanaich 's na h-Eòrpaich air feadh Oregon, Washington, British Columbia is "
"tuath gu Alasga."

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "?plural:muinntir nan Choctaw"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "?plural:muinntir nan Choctaw"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""
"Seo aon dhe na treubhan air a bheil Na Còig Treubhan Sìobhalta 's bha "
"còmhnaidh aca gu tradaiseanta ann am meadhan is taobh a deas nan sgìrean far "
"a bheil stàit Mississippi sna Stàitean Aonaichte an-diugh. 'S iad na "
"Spàinntich a thachair riutha an toiseach san 16mh linn agus bha iad ann an "
"caidreachas leis na Frangaich fad ùine mhòr mus do ghabh iad taobh Co-"
"bhanntachd nan Stàitean ann an Cogadh Sìobhalta Aimeireaga. Tha a chuid as "
"motha dhiubh a' fuireach ann an Oklahoma an-diugh as dèidh do riaghaltas nan "
"SA am fuadachadh o dhùthaich an sinnsirean fon Cheann-suidhe Andrew Jackson "
"ann an 1831. Ge-tà, tha coimhearsnachd bhèothail dhiubh ann am Mississippi "
"fhèin fhathast a chaidh a stèidheachadh le Choctaw a theich air falbh aig àm "
"am fuadachadh. 'S e facal Choctaw a tha ann an \"Oklahoma\" fhèin a tha a' "
"ciallachadh \"daoine ruadha\"."

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Muinntir nan Chōla"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:Muinntir nan Chōla"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"'S e tànaisteachd Tamil a bha anns na Chōla taobh a deas nan Innseachan agus "
"bha buaidh annasach aca air na h-Innseachan a Tuath. 'S e treubh a bha annta "
"an toiseach, fo chìsean nam Pallava ach dh'fhàs iad ann an cumhachd san 9mh "
"linn. Thug an t-arm aca ionnsaigh air stàitean eile sna h-Innseachan san 11d "
"linn cho fada tuath ris a' Bheangail agus cuideachd na h-Eileanan Maladaibh, "
"Sri Lanca agus fiù rìoghachd Innd-Innseach Sri Vijaya. Chaidh i à bith ge-tà "
"nuair a dh'èirich stàitean eile ann an taobh a deas nan Innseachan sna "
"1250an."

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "Muinntir na Chrobatia"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "?plural:Muinntir Chrobatia"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voivode %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "?female:Voivode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Kňažka %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Prionnsa Mòr %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Bana-Phrionnsa Mhòr %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Muinntir nan Chumash"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "?plural:Muinntir nan Chumash"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"Bha iad a' fuireach air eileanan caolas Santa Barbara agus cladach "
"California a Deas eadar Malibu agus Paso Robles agus a-steach dha dùthaich a "
"dh'ionnsaigh srath San Joaquin. Bha còmhnaidh aca ann an clachain mhòra "
"bhuana agus bha eaconamaidh leth-airgeadaichte aca. Bha na clachain fo "
"riaghladh de cheannardan oighreachail, an dà chuid feadhainn fhireann is "
"bhoireann. Bha eadar 8,000 is 18,000 a shluagh aca nuair a thachair iad ris "
"na Spàinntich no fiù 22,000. Stèidhich na Spàinntich còig taighean-misein "
"air tìr nan Chumash agus mar thoradh air tinneas is buaidhean eile an "
"tuineachais, thuit an sluagh cho ìseal ri 3,000 ann an 1831."

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "Muinntir nan Chuvash"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "?plural:muinntir nan Chuvash"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""
"'S e muinntir Turcach ann an taobh an ear Ruis na Roinn-Eòrpa agus taobh an "
"iar Sibir a tha sna Chuvash. Faodaidh gur iad sìol nan seann treubhan "
"Turcach Bulgaireach agus nan Hunnach. Tha mu 1.8 millean Chuvash ann an-"
"diugh, an dàrna leth dhiubh ann am Poblachd Chuvashia a tha 'na phàirt dhen "
"Chaidreachas Ruiseach."

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "?plural:muinntir Circassia"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "?plural:muinntir Circassia"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""
"'S iad sluagh tùsail air taobh a tuath nam Beanntan Cabhcasach a tha sna "
"Circassaich. Tha cànan nan Circassach (non nan Adyghe) 'na bhall de "
"theaghlach Cabhcasach Iar-tuathach 's tha dàimh aige ri Kabard, Abchas is "
"Ubykh. Nochd na Circassaich mar aonad air choireigin mu 6,000 bliadhna air "
"ais. Ge-tà, cha robh aonadh poileataigeach aca ro thric ach chaidh aca a "
"chur an aghaidh iomadh iomairt ceannsachaidh thairis air na linntean o "
"impireachdan mòra na h-eachdraidh, Cha deach an ceannsachadh gu tur gu ruige "
"meadhan na 19mh linn nuair a dh'fhulaing iad ceannsachadh is sluagh-mhort fo "
"Impireachd na Ruise. Tha nas lugha na 10% dhen t-sluagh aca a' fuireach 'nan "
"dùthaich thùsail an-diugh."

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "?female:%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Muinntir Coloimbia"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Muinntir Coloimbia"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"'S e dùthaich ann an taobh a tuath Aimeireaga a Deas a tha ann an Coloimbia. "
"Bha an sgìre an teis-mheadhan cultar dùthchasach nan tùsanach mus do ràinig "
"ne h-Eòrpaich. Thòisich na Spàinntich air cladach a tuath Choloimbia a "
"thuineachadh mun bhliadhna 1500. Fhuair Poblachd Coloimbia neo-eisimeileachd "
"ann an 1819."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Muinntir nan Nʉmʉnʉ"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "?plural:Muinntir nan Nʉmʉnʉ"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"Tha na Nʉmʉnʉ ('Comanches' na Beurla) 'nam buidheann de thùsanaich "
"Aimeireagach a bha an cuid àrainn (an Comancheria) a' gabhail a-steach taobh "
"ear New Mexico, taobh deas Colorado, taobh ear-thuath Arizona, taobh deas "
"Kansas, Oklahoma gu lèir agus cuid mhath dhen taobh iar-thuath Texas."

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "muinntir Chomoros"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "?plural:muinntir Chomoros"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Cathraiche %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Cathraiche %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Muinntir na Co-bhanntachd"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Muinntir na Co-bhanntachd"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "?plural:muinntir Brazzaville-Congolese"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:muinntir Brazzaville-Congolese"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Muinntir Chongo"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "?plural:Muinntir Chongo"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"'S e dùthaich mhòr ann an Afraga a Deas a tha ann am Poblachd Dheamocratach "
"Chongo. A dh'aindeoin (no air sgàth) beairteas de goireasan nàdarra ann, bha "
"an dùthaich 'na làrach fad pìos mòr dhe h-eachdraidh 'nar linn. Chaidh Congo "
"a thoirt do Léopold II na Beilge mar sheilbh phearsanta ann an 1885, Saor-"
"stàt Chongo, agus rinn sinn taigh-spadaidh dhen dùthaich. Chaidh cha mhòr "
"fichead sa cheudad dhen t-sluagh a mharbhadh agus an dèidh iomairt eadar-"
"nàiseanta, chaidh tuineachas Beilgeach a dhèanamh dheth ann an 1906. Fhuair "
"e neo-eisimeileachd ann an 1960. Fo cheannsalachd Mobutu, dh'fhalbhas air "
"chreach as ùr agus nuair a chaidh Mobutu a chur à rèim, dh'èirich cogadh "
"catharra sa bhàsaich còig millean duine, an tachartas as fhuiltiche o "
"dheireadh an Dàrna Chogaidh Mhòir."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Muinntir na Còirne"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Muinntir na Còirne"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"'S e sgìre san fhìor iar-dheas Shasainn a tha sa Chòrn far an robh dachaigh "
"Rìgh Artair a-rèir nan sgeulachdan."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Muinntir Chorsaca"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "?plural:Muinntir Chorsaca"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"Bha Corsaca fo smachd dhùthchannan eile air feadh a h-eachdraidh. Bha làmh "
"an uachdar aig na Greugaich, na h-Etruscaich, na Ròmanaich, na Vandalaich, "
"na h-Iar-Ghothaich, na Biosantaich, na Saracenich, na Lombardaich, Stàitean "
"nam Pàpa agus muinntir Genoa aig àm air choireigin. Dh'eirich cogadh airson "
"neo-eisimeileachd san 18mh linn mar thoradh an t-Soillseachaidh. Shoirbhich "
"le Pasquale Paoli muinntir Genoa a ruagadh às an eilan agus bha Corsaca 'na "
"poblachd neo-eisimeileach eadar 1755 is 1769, leis a' chiad bhun-reachd ùr-"
"nòsach san t-saoghal. Reic Genoa an tagradh aige air an eilean dhan Fhraing "
"agus thug feachd nam Frangach buaidh air na Corsaich agus rinn iad pàirt "
"dhen Fhraing dhith."

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "Capu Generale %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Capu Generale %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Muinntir Cosacach"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "?plural:Muinntir Cosacach"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"Bha na Cosacaich Zaporozhia a' fuireach ann an Zaporozhia, meadhan na h-"
"Ucràine. Bha iomadh cinneadh 'nam meas ach 's e na Ruthenianaich an "
"fheadhainn a bu phailte agus bha structar armailteach air an sòisealtas."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "?female:Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Muinntir Chosta Rìcea"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "?plural:Muinntir Chosta Rìcea"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Fhuair Costa Rìcea inbhe poblachd neo-eisimeileach ann an 1840. Cha robh arm "
"aice a-mach o 1949 agus 's e aon dhen na dùthchannan as deamocrataiche agus "
"as beairtiche ann an Aimeireaga Laidinneach a tha ann."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Muinntir nan Nēhilaw"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:Muinntir nan Nēhilaw"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"'S iad na Nēhilaw ('Cree' na Beurla) am buidheann as motha de thùsanaich ann "
"an Canada le barrachd air 200,000 ball. Tha cànan Algonkin aca agus tha na h-"
"ainmean \"Iiyiyuu\" no \"Iinuu\" orra cuideachd agus as ciall dhan dà ainm "
"\"na daoine\". Bha còmhnaidh aca ann an cuid mhath de Quebec, Labrador, "
"Saskatchewan, Ontario agus Manitoba roimhe."

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "Muinntir Chriti"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "?plural:Muinntir Chriti"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Muinntir Tatar na Crime"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "?plural:Muinntir Tatar na Crime"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"'S e stàit fhiùdalach eachdraidheil air ceann-tìre na Crime a bha seo eadar "
"an 15mh agus an 18mh linn. Thug Tatar na Crime ionnsaigh air a' Phòlainn "
"agus air an Ruis agus dh'adhbharaich seo cogaidhean leis na Turcaich."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Muinntir na Cròthaise"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Muinntir na Cròthaise"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"'S e a' Chròthais sgìre nan Slàbhach Deasach a bha fo smachd Impireachd na h-"
"Ostaire 's na h-Ungaire agus cha do thuit i fo bhuaidh nan Otomanach an "
"dèidh tuiteam Biosaint. Bha i 'na pàirt de Cho-nasgadh nan Iùgoslabh cuid "
"mhòr dhen 20mh linn."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Ridirean-croise"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "?plural:Ridirean-croise"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Muinntir Chùba"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Muinntir Chùba"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Fhuair an Spàinnt smachd air Cuba san 16mh linn. Bha an t-eilean am measg "
"nan às-phortaichean de tbombaca, siùcar is cofaidh san t-saoghal. Fhuair "
"Cùba neo-eisimeileachd ann an ainm ann an 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Muinntir Courland"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "?plural:Muinntir Courland"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"Chaidh Diùcachd Courland agus Semigallia a chruthachadh ri linn "
"saoghalachadh Stàit Òrduigh Teutonach. Bha diùcan Courland 'nam basaillean "
"na Pòlainne gus an do thuit e às a chèile. 'S e Diùc Jakob Kettler a' chiad "
"duine a dh'fheuch ri tuineachasan a stèidheachadh ann an Aimeireaga a Deas "
"agus Afraga."

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "Muinntir Cuyavia"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "?plural:muinntir Cuyavia"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Muinntir Chìopras"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "?plural:Muinntir Chìopras"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Fhuair Cìopras inbhe poblachd neo-eisimeileach 16mh latha dhen Lùnastal "
"1960. 'S e dùthaich eadar an Roinn-Eòrpa agus an Àisea a tha ann air taobh "
"an ear na Mara Meadhanaiche, deas air an Tuirc agus iar air Siridhea agus an "
"Leabanon."

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr "Muinntir Cyrenaica"

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr "?plural:Muinntir Cyrenaica"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "?plural:muinntir na Seic-Slòbhaice"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "?plural:muinntir na Seic-Slòbhaice"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Muinntir na Seice"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Muinntir na Seice"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Bha Poblachd na Seice mar a tha sinne eòlach air 'na phàirt dhen t-Seic-"
"Slòbhac gu ruige 1993 a bha 'na phàirt de dh'Impireachd na h-Ostaire 's na h-"
"Ungaire."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Fàidh %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Ban-fhàidh %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Muinntir Dahomey"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "?plural:Muinntir Dahomey"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"Bha an trian a deas de Bheinin 'na rìoghachd eachdraidheil air an robh "
"iomadh ainm, leithid Agbome (mu 1600 - 1700), Danhome (mu 1700 - 1730) agus "
"Dahomez (1730 - 1894). B' fheudar dhan dùthaich cìsean a phàigheadh dha "
"nàbaidh, Rìoghachd Oyo, a-mach o 1730. Chaidh a cheannsachadh leis an "
"Fhraing san dàrna chogadh eadar an Fraing 's Dahomey (1892 - 1894) agus "
"chaidh a roinneadh ann an dà dhùthaich, Agbome agus Alada. Bha Dahomey "
"ainmeil air na  cathaich ahosi (gbeto) fhiadhaich san 18mh is san 19mh linn: "
"arm de bhoireannaich 'nan lèine-chriosan agus mnathan seasganach aig an rìgh."

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Muinntir Darfur"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "?plural:Muinntir Darfur"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Muinntir Dhiobùtaidh"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "?plural:muinntir Dhiobùtaidh"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Muinntir Dhoiminicea"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "?plural:Muinntir Dhoiminicea"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"Tha Poblachd Dhoiminicea air taobh an ear eilean Hispaniola, dà thrian dhen "
"eilean gu lèir, ann am Muir nan Caraib. Bha am prìomh bhaile - Santo Domingo "
"- 'na chiad thuineachadh Eòrpach buan sna h-Aimeireagan, stèidhichte le "
"Bartolomeo Colombo ann an 1498."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Muinntir Dhoiminicea"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Muinntir Dhoiminicea"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"Laigh sùilean muinntir na Roinn-Eòrpa air eilean Dhoiminicea, a' gabhail a-"
"steach Cristoforo Colombo, ann an 1493. A-rèir na sgeulachd, fhuair an t-"
"eilean an t-ainm seo a chionn 's gun faca iad an t-eilean DiDòmhnaich. 'S e "
"\"Co-fhlaitheas Dhoiminicea\" an t-ainm oifigeach agus cha cho-ionnann e ri "
"Poblachd Dhoiminicea, nàisean eile ann am Muir nan Caraib."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Muinntir nan Doire-òighean"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "?plural:Muinntir nan Doire-òighean"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"'S e creutairean à fionn-sgeòil nan Greugach a tha sna doire-òighean; 's e "
"seòrsa de dh'ainnirean-craoibhe a tha annad. Bhathar sa bheachd gun robh iad "
"diùid is fad-saoghalach. Tha iad boireann mar is trice agus tha dealbhan "
"dhiubh 'gan sealltainn mar bhoireannaich òga bhòidheach."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Muinntir na Gearmailte an Ear"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "?plural:Muinntir na Gearmailte an Ear"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"Chaidh Poblachd Dheamocratach na Gearmailte a chur air bhonn ann an Ceàrn "
"Smachd nan Sovietach sa Ghearmailt an dèidh a' chogaidh ann an 1949. Bha e "
"'na phàirt dhen bhloca an ear fo smachd nan Sovietach sa Chogadh Fhuar. Bha "
"an GDR ainmeil air Balla Berlin agus an t-eagrachs tèarainteachd "
"tomhaileach, an Stasi. Thuir an rèisim cho-mhaoineach ann an 1989 agus "
"dh'aoin i ri Poblachd Fheadarail na Gearmailte."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Nàmhaid nan Daoine %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Ban-nàmhaid nan Daoine %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Comasar: %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "?female:Ban-chomasar %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Muinntir Thìomor an Ear"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "?plural:Muinntir Thìomor an Ear"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Ghairm Tìomor an Ear, a bha 'na thuicheachas Portagaileach roimhe, neo-"
"eisimeileachd ann an 1975 ach bhris feachdan Innd-Innseach beagan às dèidh "
"sin. B' e Tìomor an Ear a' chiad stàit ùr neo-eisimeileach san 21mh linn "
"nuair a ghèill na h-Innd-Innseachan an dùthaich am 20mh latha dhen Chèitean "
"2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Muinntir Eacuador"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "?plural:Muinntir Eacuador"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"'S e dùthaich ann an taobh an iar Aimeireaga a Deas a tha ann an Eacuador. "
"Tha trì roinnean ann a tha gu math eadar-dhealaichte o chèile: còmhnard a' "
"chladaich, na Beanntan Andach agus diungailean Oriente. Tha na h-Eileanan "
"Galápagos 'nam pàirt de dh'Eacuador cuideachd. Fhuair an dùthaich neo-"
"eisimeileachd on Spàinnt ann an 1821 agus o Choloimbia ann an 1830. Bha "
"còmhstri eadar an cladach (Guayaquil) agus na beanntan (Quito) follaiseach "
"ann an eachdraidh na dùthcha. Rinn i cogadh an dà chuir ri Coloimbia agus "
"Pearù mu na crìochan eatarra iomadh turas. 'S e Eacuador aon dhen na "
"stàitean ola as cudromaiche ann an Aimeireaga a Deas a-nis."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Muinntir Arabach na h-Èiphite"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Muinntir Arabach na h-Èiphite"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"'S e an Èiphit an dùthaich leis an t-sluagh as motha san Ear-Mheadhan agus "
"ann an Afraga. Tha i far am b' àbhaist do dh'aon dhe na sìobhaltasan as "
"àrsaidh san t-saoghal a bhith."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Muinntir Elam"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "?plural:Muinntir Elam"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"'S e sìobhaltas àrsaidh a bha ann an Elam far an robh iar-dheas Ioràn an "
"latha an-diugh. Nochd iad mun bhliadhna 3100 RC ach chan eil cinnt cò às a "
"thàinig an cànan aca, Elamais, a bha 'ga sgriobhadh ann an gèinn-sgrìobhadh. "
"Chaidh sìobhaltas nan Elamach a sgriosadh leis na h-Asirianaich fo "
"Aššurbānipal ann an 643 RC."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Muinntir nan Iomaratan"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:Muinntir nan Iomaratan"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"Tha eachdraidh nan Iomaratan Arabach Aonaichte a' dol air ais dhan 7mh linn. "
"Bha na h-Iomaratan an eisimeil na Rìoghachd Aonaichte san 19mh linn. Chuir "
"sia iomaratan air bhonn stàit fheadarail còmhla ann an 1971 air an robh na h-"
"Iomaratan Arabach Aonaichte. Chaidh an seachdamh iomarat an sàs ann a' "
"bhliadhna às dèidh sin."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "Muinntir Epirus"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "?plural:muinntir Epirus"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tyrant %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Tyrant %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr "?plural:muinntir Gini Meadhan-chriosach"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "?plural:muinntir Gini Meadhan-chriosach"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Muinntir Eartra"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "?plural:Muinntir Eartra"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"'S e dùthaich ann an Afraga an Ear a tha ann an Eartra agus tha crìochan "
"aice ri Sudàn, an Itiop agus Diobùtaidh. Bha Rìoghachd Dʿmt san àite sin fad "
"air ais agus chaidh a cheannsachadh leis an Eadailt san 20mh linn. Chaidh e "
"an sàs aonaidh fheadarail leis an Itiop ann an 1951 agus dh'adhbharaich sin "
"iomairt airson neo-eisimeileachd   †  †  €†  sna 1960an. Thàinig cogadh 31 bliadhna gu "
"crìoch ann an 1991 nuair a fhuair Eartra neo-eisimeileachd."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Muinntir Esperanto"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Muinntir Esperanto"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"'S e coimhearsnachd an t-saoghail a tha sna h-Esperantistos agus 's e an "
"cànan aca, Esperanto, a tha 'gan aonachadh."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Muinntir na h-Eastoine"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Muinntir na h-Eastoine"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"'S e dùthaich bheag air cladach a deas na Mara Baltaiche a tha san Eastoin.  "
"Tha dàimh dhlùth eadar muinntir agus cànan na h-Eastoine agus na Fionnlainn."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protector %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "?female:Protector %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Muinntir Etruria"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "?plural:Muinntir Etruria"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"Bha sìobhaltas àrsaidh aig na h-Etruscaich ann an Etruria san Eadailt agus "
"tha iad ainmeil air sgàth nan obraichean-ealain 's bailtean nam marbh a thog "
"iad. Chan eil sinn a' tuigsinn ach cuid dhen chànan aca agus tha deasbad a' "
"dol fhathast a thaobh cò às a thàinig i. 'S e Rasna an t-ainm a bha aca orra "
"fhèin agus bha an dà bhaile deug aca ann an co-nasgadh. Thòisich crìonadh "
"sìobhaltas nan Etruscach san 6mh linn nuair a bhris na Ròmanaich 's na "
"Gallaich a-steach orra. Tha coltas gun robh an Ròimh fhèin 'na bhaile "
"Etruscach a ruaig na h-uachdarain Etruscach aice. Cha robh na "
"sgrìobhadairean Ròmanach dèidheil orra air sgàth sin agus a' fàgail orra gur "
"e cultar gun deagh bheusan a bha aca. Ge-tà, fhuair sìobhaltas na Ròimhe "
"mòran rudan o na h-Etruscaich."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Muinntir na Roinn-Eòrpa"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Muinntir na Roinn-Eòrpa"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Chaidh bun-stèidh an Aonaidh Eòrpaich a stèidheachadh ann an 1957 le "
"Cùmhnant na Ròimhe. Chaidh pròiseacht an AE a leasachadh on àm sin agus tha "
"coltas mòr-stàit a' tighinn air sna làithean seo. Ach tha ceist ann fhathast "
"a bheil dearbh-aithne agus nàisean Eòrpach an cumantas againn an dà-rìreadh."

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Pàpa %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Bana-Phàpa %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Coimiseanair %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Coimiseanair %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "Muinntir nan Evenki"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "?plural:muinntir nan Evenki"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Muinntir Fàro"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "?plural:muinntir Fàro"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Muinntir Fhìdi"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "?plural:Muinntir Fhìdi"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"'S i Fìdi an tè leis an t-sluagh as motha am measg stàitean eileanan a' "
"Chuair Sèimh. 'S iad Viti Levu agus Vanua Levu an dà eilean as motha ach tha "
"na ceudan de dh'eileanan beaga ann. Chaidh a thuineachadh leis na "
"Poilinèisich agus rinn Breatann tuineachas dheth san 19mh linn. Fhuair i neo-"
"eisimeileachd o Bhreatainn ann an 1970. Bha còmhstri cinnidh mhòr eadar na "
"Fìdich Innseanach agus na Fìdich thùsanach ann a-mach o sin."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Tui Viti %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Tui Viti %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Muinntir nan Eileanan Filipineach"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Muinntir nan Eileanan Filipineach"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Chaidh na h-Eileanan Filipineach a ghèilleadh ris na h-Aimeireaganaich ann "
"an 1898 an dèidh linntean fo smachd nan Spàinnteach. Fhuair iad fèin-"
"riaghladh ann an 1935 agus neo-eisimeileachd ann an 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Muinntir na Fionnlainn"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Muinntir na Fionnlainn"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"'S e dùthaich bheag fhuar aig iomall a tuath na Roinn-Eòrpa a tha san "
"Fhionnlann agus tha cliù aca mar às-phortaichean fiodha, fònaichean-làimhe "
"agus sàr-shiostaman-obrach."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Àrd easbaig %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Muinntir na Flannraise"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "?plural:Muinntir na Flannraise"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"'S e dùthaich air crìochan na Frainge 's Impireachd Naomh na Ròimhe a bha "
"san Fhlannras sna Meadhan Aoisean. Fhuair Habsburg smachd orra san 15mh linn "
"agus 's e aon dhe na Seachd Tìrean Ìsle Deug a bha ann às dèidh sin. Chaidh "
"cur às dhi mar dhùthaich fon lagh nuair a chaidh a cheannsachadh leis an "
"Fhraing Reabhlaideach. Thathar a' cleachdadh an t-ainm airson roinn na "
"Beilge far a bheilear a' bruidhinn Duitis (no Flannrais) an-diugh."

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "muinntir Florence"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "?plural:muinntir Florence"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Condottiere %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Condottiera %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Fra %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Caiptean %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "?female:Caiptean %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Muinntir Franconia"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "?plural:Muinntir Franconia"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"Bha Franconia am measg nam prìomh dhiùcachdan Impireachd Naomh na Ròimhe. "
"Chaidh a chur air bhonn san 9mh linn agus cha do shoirbhich leatha a "
"chumhachd a dhaingneachadh mar a rinn na diùcachdan eile agus cha robh i ann "
"tuilleadh aig deireadh na 12na linn. Tha Franconia ann fhathast mar sgìre "
"chultarach eadar Bavaria, Thuringia agus Baden-Württemberg an latha an-diugh."

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Fürstbischof %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Muinntir nam Frankach"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "?plural:Muinntir nam Frankach"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Mèar na Lùchairte %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Bana-mhèar na Lùchairte %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Muinntir na Frìoslainne"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "?plural:Muinntir na Frìoslainne"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"Thug na Ròmaich iomradh air treubh nam Frisii ach chan eil cinnt am measg "
"eachdraichean am b' iad-san sinnsirean Frìoslannach ar latha gus nach eil. "
"Bha smachd aig na Frìoslannaich air rìoghachd eadar an Scheldt gu Jylland. "
"Ged a thug na Francaich buaidh orra aig a' cheann thall, ghlèidh iad na "
"Saoirsean Frìoslannach cliùmhor agus diùlt iad riaghladh de thighearna "
"fiùdail sam bith. Chaidh ranntair nam Frìoslannach a bhriseadh san 15mh is "
"san 16mh linn aig a' cheann thall agus chaidh pàirt mhòr dheth a dhèanamh "
"'na mòr-roinn nan Tìrean Ìsle. 'S iad oighreachdan na Frìoslainne a' chiad "
"riaghaltas cèin a dh'aithnich neo-eisimeileachd Stàitean Aonaichte "
"Aimeireaga ann an 1782."

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "Muinntir Friuli"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "?plural:Muinntir Friuli"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "Muinntir Fulani"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "?plural:Muinntir Fulani"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Muinntir Ghaboin"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "?plural:Muinntir Ghaboin"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Muinntir nan Gàidheal"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "?plural:Muinntir nan Gàidheal"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"'S e sluagh Ceilteach a tha sna Gàidheil agus dh'fhaodadh gun dàinig iad às "
"an Spàinnt o thùs ach 's ann an Èirinn a nochd iad a' chiad turas san linn "
"eachdraidheil. Ràinig na Gàidheil Alba is Eilean Mhanainn rè àm imrich na "
"Gàidheal. Tha Gaeil Èireann, Gàidheil na h-Alba is Gael Mhanainn dhen t-"
"sliochd. Tha cànain Ghàidhealach 'gam bruidhinn fhathast ann an Èirinn, "
"Alba, Eilean Mhanainn agus Alba Nuadh ann an Canada."

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Toisiche %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Ban-toisiche %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Muinntir Gailìsea"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Muinntir Ghailìsea"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"'S e ranntair ann an iar-dheas na Spàinne a tha ann an Gailìsea, dìreach "
"tuath air a' Phortagail."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Muinntir na Gaille"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Muinntir na Gaille"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"'S e sluagh Ceilteach a bha sna Gallaich agus bha iad a' fuireach far a "
"bheil an Fhraing 's a' Bheilg an-diugh. Dh'atharraich an sòisealtas o "
"threubhan fo chinn-fheachd gu sòisealtas le riaghaltas meadhanaichte agus le "
"fillidhean sòisealta fo bhuaidh nam marsantach is saighdearan Greugach is "
"Ròmanach a thàinig dhan Ghall. Bhris Iulius Caesar a-steach air a' Ghall ann "
"am 59 RC agus mhair an iomairt ochd bliadhna. Tha Caesar a' cumail a-mach "
"gun do mharbh e millean duine agus gun do rinn e tràillean de mhillean eile "
"a-mach à sluagh tùsail de thrì milleanan. Thàinig na Gallaich còmhla fo "
"cheannardas Vercingetorix a thug buaidh air Caesar aig Blàr Gergovia ach "
"chaidh an ruagadh gu tur às a dhèidh sin aig Blàr Alesia."

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "muinntir na Gaimbia"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "?plural:Muinntir na Gaimbia"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"Tha a' Ghaimbia 'na dùthaich bheag ann an taobh an iar Afraga. Tha e a' "
"leantainn dà bhruach abhainn Ghaimbia. Fhuair i neo-eisimeileachd on "
"Rìoghachd Aonaichte ann an 1965."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "?female:Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "muinntir Genoa"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "?plural:muinntir Genoa"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Muinntir na Cairtbheile"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Muinntir na Cairtbheile"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"B' iad na Cairtbheilich aon dhe na sluaghan a ghabh ri Crìostaidheachd tràth "
"san eachdraidh sna 300an AD."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Muinntir Neapàil"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Preasbadair %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Bana-phreasbadair %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "Gaisgeach Mòr %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Bana-ghaisgeach Mhòr %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "Muinntir Ghearmailteach na Beilge"

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "?plural:Muinntir Ghearmailteach na Beilge"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "Muinntir na Gearmaine"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "?plural:Muinntir na Gearmaine"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Muinntir Ghàna"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "?plural:Muinntir Ghàna"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Tha ainm na dùthcha, Gàna, a' tighinn o sheann Impireachd Ghàna. 'S e Costa "
"an Òir a bha aig na h-Eòrpaich oirre agus stèidhich na Portagailich, na "
"Duitsich agus na Suainich gearastain ann ach 's e tuineachas Breatannach a "
"bha innte san 19mh linn. 'S e Kwame Nkrumah a ghairm neo-eisimeileachd Ghàna "
"ann an 1957."

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Muinntir Ghàna"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "?plural:Muinntir Ghàna"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Gàna %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "?female:Gàna %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "Muinntir Ghazna"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "?plural:Muinntir Ghazna"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Muinntir nan Göktürk"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "?plural:Muinntir nan Göktürk"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"'S e sìol Aşina, a tha de shliochd bana-mhadadh-allaidh ruadh a-rèir nam "
"fionn-sgeulan, a bha a' riaghladh Kağan nan Seann Turcach no Kağan nan "
"Göktürk. Tha nàiseanan Turcach ar latha ann an Àisea 's Roinn-Eòrpa an Ear "
"de shliochd nan Göktürk. Stèidhich iad impireachd armailteach fìor mhòr air "
"steipean Àisea eadar Abhainn Kuban san iar gu ruige Coirèa san ear."

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "Muinntir an t-Sluaigh Òir"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "?plural:Muinntir an t-Sluaigh Òir"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "Muinntir nan Gothach"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "?plural:Muinntir nan Gothach"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Muinntir na Mòr-Phòlainne"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "?plural:Muinntir na Mòr-Phòlainne"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Tha a' Mhòr-Phòlainn no Wielkopolska 'na ranntair eachdraidheil is cruinn-"
"eòlach ann an iar-mheadhan na Pòlainne."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Muinntir na Graonlainne"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "?plural:Muinntir na Graonlainne"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"A-rèir nam fionn-sgeulan, thug an seuman mòr Qitlarrsuaq na h-Inuit a "
"Qaanaaq (no Thule nan Danmhairgeach) air cladach an iar na Graonlainne san "
"10mh linn. Ràinig tuinichean Lochlannach lochan mara aig ceann iar-dheas an "
"eilein mun aon àm. Tha a' Ghraonlann 'na dùthaich fèin-riaghlaidh an-diugh "
"am broinn Rìoghachd na Danmhairge agus tha an dà chuid Kalaallit agus sluagh "
"de shliochd Lochlannach a' fuireach ann."

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Muinntir Ghreanàda"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "?plural:Muinntir Ghreanàda"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"'S e nàisean eilein ann am Muir nan Caraib a tha ann an Greanàda. Fhuair i "
"neo-eisimeileachd on Rìoghachd Aonaichte ann an 1974. 'S a Camahogne an t-"
"ainm a bha aig na Caraibich thùsail air a' phrìomh eilean."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Muinntir nan Eileanan Canàrach"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "?plural:Muinntir nan Eileanan Canàrach"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"'S iad na Guanches sluagh tùsail nan Eileanan Canàrach. Chan eil cus fios cò "
"às a thàinig iad ach tha coltas gun robh dàimh aca ris na Beirbearaich. "
"Chaidh an ceannsachadh le rìghrean Castilla san 15mh linn."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Muinntir nan Guaraní"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "?plural:Muinntir nan Guaraní"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"Bha fiù 400,000 Aba (ris an canar na Guaraní nas trice an-diugh) beò ann am "
"bailtean àiteachais nuair a ràinig na h-Eòrpaich an t-àite far a bheil "
"Paraguaidh an-diugh. Tha barrachd air 4 millean duine a' bruidhinn Guaraní "
"an-diugh agus tha i 'na cànan oifigeach ann am Paraguaidh."

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Muinntir Ghuatamala"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "?plural:Muinntir Ghuatamala"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"Bha Guatamala an teis-mheadhan dùthaich àrsaidh nam Maya agus chaidh a "
"cheannsachadh leis na Spàinntich san 16mh linn. Fhuair i neo-eisimeileachd "
"ann an 1821 ach bha i 'na pàirt Stàitean Aonaichte Aimeireaga a Deas gu "
"ruige 1840. Bha i a' fulang còmhstri phoileataigeach fad cuid mhòr dhe h-"
"eachdraidh. Thachair aon dhe na cogaidhean catharra a b' fhuiltiche na 20mh "
"linne ann gus an deach aonta sìthe a shoidhneadh ann an 1996."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "?plural:Muinntir Ghini"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "?plural:Muinntir Ghini"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Muinntir Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "?plural:Muinntir Gupta"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"'S e Impireachd Gupta aon dhe na h-impireachdan mòra clasaigeach. Riaghlaich "
"i na h-Innseachan a Tuath eadar 240 agus 550 AD."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Muinntir Ghuidheàna"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "?plural:Muinntir Guidheàna"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"'S e na h-Arawak a bha a' fuireach ann an Guidheàna  o thùs ach chaidh a "
"thuineachadh leis na Duitsich agus bha i 'na tuineachas Breatannach an dèidh "
"Cogaidhean Napoleon. Fhuair i neo-eisimeileachd ann an 1966. Bha Guidheàna "
"a' dol dhan taobh Marxach fo Forbes Burnham ach thòisich air dol a "
"dh'ionnsaigh deamocrasaidh na margaide sna 1980an."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Ceann-suidhe Gnìomarach %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "?female:Ceann-suidhe Gnìomarach %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Hackers"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "?title:Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "?female:Hacker %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "?title:1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "?female:1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Muinntir Haidhti"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "?plural:Muinntir Haidhti"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Choisinn Haidhti neo-eisimeileachd ann an 1804 ri linn aramach nan "
"tràillean. B' ise a' chiad phoblachd fo smachd dhaoine dubha agus an dàrna "
"dùthaich neo-eisimeileach sna h-Aimeireagan."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Ceann-suidhe fad beatha %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:Ceann-suidhe fad beatha %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Muinntir Hannover"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "?plural:Muinntir Hannover"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"'S e stàit sa Ghearmailt a Tuath a bha ann an Hannover agus tha e ann an "
"Saxony Ìochdarach an-dràsta. Bha Hannover agus an Rìoghachd Aonaichte ann an "
"co-aonadh pearsanta eadar 1714 agus 1837. Chaidh a ghabhail os làimh leis a' "
"Phruis ann an 1866."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Bana-Phrionnsa Easpaig %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Muinntir nan Hàn"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "?plural:Muinntir nan Hàn"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"'S iad na Hàn an cinneadh as motha san t-Sìn agus tha an sinnsireachd a' dol "
"air ais gu \"Yándì\" (an t-Impire Yán) agus \"Huángdì\" (an t-Impire "
"Buidhe), dia-rìghrean seann sgeulach nan linntean ro-eachdraidheil."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Ban-Impire Comharbaidh %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Muinntir Lìg na Hanse"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "?plural:Muinntir Lìg na Hanse"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"'S e caidreachas cumhachdach de bhailtean malairt a bha ann an Lìg na Hanse "
"eadar an 12na linn agus an 19mh linn. Bha bailtean na Hanse air cladach na "
"Mara a Tuath agus na Baltach. Bha an cuid laghan fhèin aig an lìg agus rinn "
"iad cogadh ris na nàimhdean aca."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Muinntir nan Hasínay"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "?plural:Muinntir nan Hasínay"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"'S e buidheann de chlachain àiteachais a bha san Cho-nasgadh Hasínay, lìg "
"phoileataigeach nan Caddo. Ged a bha iad an sàs lìonraidhean malairt a bha "
"a' sìneadh cho fada ri coimhearsnachdan nam Pueblo ann an iar-dheas "
"Aimeireaga, bha dàimh chultarach na bu làidire aca ri cultaran an ear-dheas "
"a thogadh tomain. Tha ainm na mòr-roinne Texas a' tighinn on fhacal Caddo "
"airson \"caraid.\""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Muinntir Hawai'i"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Muinntir Hawai'i"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Chaidh Rìoghachd Hawai'i a stèidheachadh ann an 1810 le Rìgh Kamehameha Mòr. "
"Thàinig e gu crìoch ann an 1893 agus chaidh an rìoghachad fhilleadh a-steach "
"sna Stàitean Aonaichte mar an 50mh stàit dhe na Stàitean Aonaichte 21mh dhen "
"Lùnastal 1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Muinntir Poblachd na Grèige"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Muinntir Poblachd na Grèige"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Chaidh Poblachd na Grèige - air a bheil dìreach a' Ghrèig cuideachd - a "
"chruthachadh nuair a fhuair na Greugach neo-eisimeileachd o Impireachd nan "
"Otomanach ann an 1832."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "?plural:Muinntir Helvetia"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "?plural:Muinntir Helvetia"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "?female:Àrd-bhana-draoidh %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "Muinntir Hephthalite"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "?plural:Muinntir Hephthalite"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Muinntir Hessen"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "?plural:Muinntir Hessen"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"Bha Hessen 'na Landgrafschaft aig Impireachd Naomh na Ròimhe san 13s linn. "
"Bhris i ann an grunn ranntairean na bu lugha san 16mh linn. Bha mòran "
"dhaoine à Hessen a' sabaid san Reabhlaid Aimeireaganach air an dà thaobh. "
"The Hessen 'na stàit ann am Poblachd Fheadarail na Gearmailte an-diugh. "

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgraf %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgräfin %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Muinntir Mamlakat Ħimyâr"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "?plural:Muinntir Mamlakat Ħimyâr"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Bha na Ħimyâr 'nan treubh nam beanntan far a bheil an Eaman an-diugh agus "
"cheannsaich iad na rìoghachdan Arabach eile san taobh a deas, a' gabhail a-"
"steach Sabaea ann an 115 RC, a bha beairteach le malairt na tùise. 'S e "
"luchd-togail chaistealan a bha sna Ħimyâr; b' fheudar dhaibh torr-"
"chathraichean a thogail mar dhìon an aghaidh creachan nam Bedouin. Bha "
"Sabaea fo smachd rìoghachd Axum san Itiop eadar 340 agus 378 AD ach chaidh "
"an sgìre ath cheannsachadh le feachdan Ħimyâr ann an 525. Chrìon an nàisean "
"mean air mhean fo bhuaidh nan stàitean Crìostaidh Axum agus Biosaint air an "
"dàrna taobh agus Impireachd Mandeach Sassanideach na Peirse agus grunn "
"bhuidhnean Arabach air an taobh eile. Ghluais smachd air an dùthaich o Axum "
"gu làmhan nan Sassanideach ann an 575 agus ghabh an còigeamh satrap "
"Sassanideach \"al-Yaman\" ri Ioslam ann an 628 agus bha Aràibia a Deas 'na "
"pàirt dhen Impireachd Mhuslamach on àm sin."

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Muinntir Impireachd Naomh na Ròimhe"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "?plural:Muinntir Impireachd Naomh na Ròimhe"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"Bhathar a' coimhead air Impireachd Naomh na Ròimhe mar shìol Impireachd na "
"Ròimhe ach mar a thuirt Voltaire ann an gearradh-cainnte turas, cha robh e "
"naomh, Ròmanach no fiù 'na impire. Co-dhiù no co-dheth, mhair e ùine fhada "
"agus cha do chaill i talamh ach mean air mhean. 'S e breacan sparragach de "
"siorrachdan, diùcachdan, raoinnean-taghaidh, bailtean impireil saora agus "
"ranntairean eile gun àireamh a bha ann. Chaidh a leigeil mu sgaoil le "
"Napoleon ann an 1806 agus chuir e Co-nasgadh na Rèine 'na h-àite."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Muinntir Stàitean a' Phàpa"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "?plural:Muinntir Stàitean a' Phàpa"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"'S e ranntairean san Eadailt agus ann an àitichean eile a bha fo smachd "
"dìreach nam Pàpa san Ròimh a bha sna Stàitean Pàpanach. Chaidh an "
"stèidheachadh san 8mh linn AD air talamh a chaidh a thoirt dhan Eaglais mar "
"thìodhlac le daoine cràbhach is beairteach agus dh'fhàs iad cho mòr 's gum "
"b' iad-san na stàitean a bu chumhachdaiche san Eadailt fad linntean."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Ana-Phàpa %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Ana-Phàpa %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Maighstir Mòr %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Bana-Mhaighstir Mòr %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Muinntir Hondùras"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "?plural:Muinntir Hondùras"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Tha Hondùras air a bhith 'na poblachd neo-eisimeileach on a chaidh Co-"
"nasgadh Meadhan Aimeireaga a leigeil mu sgaoil ann an 1840. Tha i 'na "
"phrìomh shamhla air 'poblachd banana', ag falbh 's a' tilleadh eadr "
"ceannsalachdan agus riaghaltas deamocratach no car deamocratach. Ghabh iad "
"ris a' bhun-reachd làithreach aca ann an 1982."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Muinntir nan Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Muinntir nan Hopi"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Tha iad 'nan cultar màthair-loidhneach ann an Aimeireaga a Tuath agus tha "
"iad a' cumail a-mach gur ann de shliochd nan Hisatsinom, muinntir nam "
"Pueblo, a tha iad. Tha iad a' fuireach air Raon Glèidhte nan Hopi ann an ear-"
"thuath Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Muinntir na h-Ungaire"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Muinntir na h-Ungaire"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""
"Chaidh an Ungair a stèidheachadh le Árpád san 9mh linn a-rèir nan seann "
"sgeulachdan."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Muinntir na h-Ìbeire"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "?plural:Muinntir na h-Ìbeire"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"'S e sluagh nach robh 'nan Innd-Eòrpaich a bha sna h-Ìbeirich air ceann-tìre "
"na h-Ìbeire o shean. Chan eil sin ro eòlach air an eachdraidh. Chaidh an "
"ceannsachadh leis an Ròimh anns na linntean mu dheireadh RC."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Muinntir Innis Tìle"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Muinntir Innis Tìle"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Tha Innis Tìle am measg nan eilean as motha san t-saoghal nach deach a "
"thuineachadh fad ùine mhòr. Chaidh a thuineachadh le Lochlannaich na "
"Nirribhidh san 9mh linn aig a' cheann thall agus bha an t-eilean fo smachd "
"crùn na Nirribhidhe agus an uairsin na Danmhairge gus an d' fhuair iad neo-"
"eisimeileachd on Danmhairg ann an 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Muinntir Illyria"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Muinntir Illyria"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Bha na h-Illyrich 'nan treubhan Innd-Eòrpaich a nochd ann an taobh an iar a' "
"Bhalcain ron bhliadhna 1000 RC, a' gabhail a-steach Eilean Corcyra agus Bàgh "
"Ambracia ann an Epirus ro-eachdraidheil san deas. Cho-mheasgaich iad le "
"muinntir Thrace ann an Dardnia san ear agus thuinich iad ann an Messapia air "
"taobh thall na Mara Adriatach. Bha grunn rìoghachdan Illyriach neo-"
"eisimeileach ann fad linntean mus deach an ceannsachadh le Poblachd na "
"Ròimhe."

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "Muinntir nan Innd-Eòrpach"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "?plural:Muinntir nan Innd-Eòrpach"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Muinntir Nunavut"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Muinntir Nunavut"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"'S e buidheann de chinnidhean a tha sna h-Inuit a tha a' fuireach sna "
"sgìreach Artaigeach Aimeireaga a Tuatha agus na Sibìre. Tha na h-Inuit 'nam "
"mòr-shluaigh san ranntair Chanadach Nunavut agus 's ciall dhan ainm sin \"ar "
"dùthaich\" ann an Inuktitut."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Muinntir Ioràn"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Muinntir Ioràn"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"'S ciall do dh'Ioràn \"Dùthaich nan Aryanach\" agus 's e a' Pheirse an t-"
"ainm a tha aig muinntir an Iar oirre. 'S e poblachd Ioslamach a tha san "
"dùthaich an-diugh agus cumhachd mhòr san Ear-Mheadhan."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Āyatollāh %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Āyatollāh %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Muinntir Ioràc"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Muinntir Ioràc"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Chaidh Ioràc a chur air bhonn an dèidh tuiteam Impireachd nan Otomanach. Tha "
"e a' gabhail a-steach sgìre àrsaidh Mesopotamia aig comar nan aibhnichean "
"Hidecel is Euphràtes."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Muinntir na h-Èireann"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Muinntir na h-Èireann"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Sheas Èirinn ris na Ròmanaich agus na Lochlannaich ach chaidh a "
"cheannsachadh leis na Nòrmandaich ann an 1171. Bha i fo smachd nan Sasannach "
"gu ruige 1922 nuair a fhuair cha mhòr an dùthaich air fad fèin-riaghladh "
"cuingichte agus tha i air a bhith 'na poblachd a-mach o 1949. Chaidh Èirinn "
"a Tuath a thuineachadh le Albannaich is Sasannaich san 17mh linn agus tha i "
"'na pàirt dhen Rìoghachd Aonaichte a-nis."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Muinntir Iosrael"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Muinntir Iosrael"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Chaidh nàisean muinntir Iosrael a chur air bhonn ann an 1948 mar badan "
"sgapte de sgìrean ann am Palastain Bhreatainn agus chaidh a leudachadh mean "
"air mhean 's i a' toirt buaidh ann an grunn chogaidhean ann an 1948, 1967 "
"agus 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Kibbutznik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabaidh %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Rabaidh %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr ""

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:muinntir na h-Èireann"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Britheamh %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "?female:Bana-bhritheamh %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Muinntir a' Chosta Ìbhri"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "?plural:Muinntir a' Chosta Ìbhri"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Fhuair an Costa Ìbhri no Côte d'Ivoire neo-eisimeileachd ann an 1960. Bha e "
"gu math seasmhach an coimeas ris na dùthchannan eile ann an Afraga an Iar "
"ach dh'èirich cogadh catharra ann an 2000."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "Muinntir Jaffna"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "?plural:Muinntir Jaffna"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Muinntir Dhiameuga"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "?plural:Muinntir Dhiameuga"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Thàinig Cristoforo Colombo air tìr ann an Diameuga ann an 1494. Chaidh an t-"
"eilean a thuineachadh leis na Spàinntich ach chaidh a cheannsachadh leis na "
"Sasannaich ann an 1655 a stèidhich eaconamaidh planntachaidh air obair nan "
"tràillean. Chaidh a chur às dhan tràillealachd ann an 1834. Fhuair an "
"dùthaich neo-eisimeileachd am broinn a' Cho-fhlaitheis ann an 1962. Tha "
"Diameuga ainmeil air a cuid ciùil air feadh an t-saoghail; dh'fhàs ceòl mar "
"reggae agus ska air an eilean."

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "?female:Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Muinntir Jolof"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "?plural:Muinntir Jolof"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""
"Tha Wolof aig daoine air cuideachd agus bha an rìoghachd seo eadar "
"aibhnichean Sheanagail is Ghaimbia san 14mh linn. Bha an rìgh, no am Burba "
"Jolof, an comain àireamh de dh'uaislean cumhachdach ionadail a dh'aidich "
"dàimh ris an rìgh ach aig an robh bun-stèidhean cumhachd phearsanta "
"cuideachd. B' urrainn dhan Bhurba Jolof mu 100,000 coisridh agus 10,000 "
"eachraidh a chur gu blàr aig toiseach nan 1500an. Chrìon a cumhachd an cois "
"briseadh a-steach nam Fulani 's nam Beirbear agus laigse phoileataigeach. "
"Rach diofar stàitean Wolof an sàs co-aonaidhean le chèile agus gach ceannard "
"aca a' gabhail àite a' Bhurba Wolof. Thàinig na Frangaich san 19mh linn agus "
"tuineachas 'nan cois agus gu ìre, thug sin brosnachadh dha na daoine gabhail "
"ri Ioslam mar thoradh air droch ghean ris na h-Eòrpaich."

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "?plural:Muinntir Iòrdain"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "?plural:Muinntir Iòrdain"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Muinntir Kalmykia"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "?plural:Muinntir Kalmykia"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Tha na Kalmykich de shliochd nam Mongolach an Iar agus tha iad a' fuireach "
"ann an taobh a deas na Ruise. Dh'imrich iad a dh'ionnsaigh maghan na Mara "
"Caspaiche san 17mh linn agus stèidhich iad khanat a bha ann an caidreachas "
"leis an Ruis. 'S iad na Kalmykich an aon nàisean Budach san Roinn-Eòrpa."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Muinntir Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Muinntir Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Mhair Impireachd Kanem-Bornu ann an cruth air choireigin on 9mh linn gu "
"ruige 1893 eadar an t-Seàd agus Nigèiria agus bha smachd aice air cuid mhath "
"dhen mhalairt a bha a' dol tron fhàsach Sathara."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "?plural:Muinntir Karabakh"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "?plural:Muinntir Karabakh"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Muinntir Karelia"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "?plural:Muinntir Karelia"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"'S e muinntir Fionno-Ugrach a tha sna Karelianaich a tha a' fuireach ann an "
"Karelia, sgìre a tha air a roinneadh eadar an Fhionnlann agus an Ruis aig an "
"àm seo. Tha dàimh dhlùth aca ris na Fionnlannaich."

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "Muinntir Karen"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "?plural:Muinntir Karen"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Muinntir Chaismir"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "?plural:Muinntir Chaismir"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"Tha Srath Chaismir ri taobh bun-chnuic an Iar nam Beanntan Himalaya. Tha "
"daoine air a bhith ann fad mìltean de bhliadhnaichean agus ri linn sin, tha "
"cultaran Hindu, Tibeiteach agus Ioslamach a' co-measgachadh ann."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr "?plural:Muinntir Kashubia"

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr "?plural:Muinntir Kashubia"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "Muinntir Katanga"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "?plural:Muinntir Katanga"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Muinntir Chasachstàn"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Muinntir Chasachstàn"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Tha na Casachaich de shliochd treubhan Mongolach is Turcach. Chaidh an "
"ceannsachadh leis an Ruis san 18mh linn agus fhuair Casachstàn neo-"
"eisimeileachd ann an 1991 nuair a chaidh an t-Aonadh Sovietach a leigeil mu "
"sgaoil. Tha i am measg nan deich stàitean as motha san t-saoghal a-rèir meud "
"na dùthcha."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Muinntir Cheinia"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Muinntir Cheinia"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Fhuair Ceinia neo-eisimeileachd o Bhreatainn san Dùbhlachd 1963."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Muinntir Khazaria"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "?plural:Muinntir Khazaria"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"Stèidhich na Khazar impireachd nan steipean air maghan na Ruise a Deas sna "
"Meadhan-Aoisean. 'S e creideamh seumanach a b' àbhaist a bhith aca mus do "
"ghabh iad ris a' chreideamh Iùdhach mar chreideamh na stàite."

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Muinntir Khvārezm"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "?plural:Muinntir Khvārezm"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"'S e Chorasmía an t-ainm a bha aig na Greugaich oirre agus bha Khvārezm 'na "
"stàit bhailteach le arm agus riaghaltas meadhanaichte deas air Loch Aral ann "
"am Meadhan Àisea aig an robh smachd air cuid de Rathad an t-Sìoda. Bha leth "
"smachd oirre mar shatrapy fo rìghrean Achaemenideach is Sassanideach na "
"Peirse agus b' ise dachaigh mhiotasach Zoroaster, stèidheadair Zoroastrachd. "
"Thathar a' coimhead air mar dhà rìoghachd fa leth ri linn tighinn an Ioslaim "
"ach chaidh an dà dhiubh a cho-aonadh fo shìol Turcach Anūš Tigin a mhair o "
"1097 gu 1231 nuair a chaidh a cheannsachadh le Chinggis Khaan."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satrap %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "?female:Satrap %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "?plural:Muinntir Chiribeas"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "?plural:Muinntir Chiribeas"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:muinntir Bhabaloin"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Muinntir nam Boii"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Muinntir Chongo"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Muinntir Chongo"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Nochd an rìoghachd seo mun bhliadhna 1400 AD agus mhair i gu deireadh na "
"19mh linn far a bheil Angòla agus Poblachd Dheamocratach Chongo an-diugh. "
"Ràinig taisgealaichean miseanaraidhean is marsantaich thràillean "
"Phortagaileach beagan às dèidh dhi nochdadh agus bha buaidh mhòr aca air an "
"rìoghachd."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Muinntir na Cosobho"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "?plural:Muinntir na Cosobho"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Tha a' Chosobho 'na dùthaich air a' Bhalcan. Ghairm e neo-eisimeileachd ann "
"an 2008. Tha an t-Sèirb a' tagradh na Cosobho mar mhòr-roinn aice-se agus "
"chan eil gach dùthaich ag aithneachadh neo-eisimeileachd na Cosobho."

#: data/nation/kuna.ruleset:3
#, fuzzy
msgid "Kuna"
msgstr "Tundra"

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:muinntir Cùrdastain"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Muinntir Chùrdastain"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Muinntir Chùrdastain"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"'S e muinntir shònraichte a thaobh cinnidh is cànain a tha sna Cùrdaich. 'S "
"e cànan Innd-Aryanach a tha aca agus tha an dachaigh aca, Cùrdastan, san Ear-"
"Mheadhan agus air a sgaradh eadar Ioràc, an Tuirc, Siridhea agus Ioràn. "
"Nochd grunn phrionnsalachdan Cùrdach sna Meadhan Aoisean, a' gabhail a-"
"steach sliochd Shaddadid, Rawadid, Hasanwayhid, Annazid agus Marwanid. "
"Chaidh an ceannsachadh leis na h-Otomanaich agus thòisich na Cùrdaich air "
"iomairt airson fèin-riaghladh agus neo-eisimeileachd a-rithist nuair a thuit "
"Impireachd nan Otomanach aig deireadh aois an tuineachais. 'S e Ranntair "
"Fèin-Riaghladh Chùrdastain san Ioràc an aon bhith phoileataigeach san t-"
"saoghal a tha fo smachd nan Cùrdach fhèin."

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Muinntir nan Ashanti"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:muinntir Cùrdastain"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "a' fuireach"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:muinntir Hawai'i"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Muinntir Chiorgastàin"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Muinntir Chiorgastàin"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"'S e nàisean ann am Meadhan Àisea a tha innte. Chaidh a ceannsachadh le "
"Impireachd na Ruise san 19mh linn agus fhuair i neo-eisimeileachd o Aonadh "
"nan Sovietach ann an 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Muinntir Savoy"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "?female:Àrd Mhàthair %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Muinntir Lanca"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Muinntir Lanca"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Thàinig am Prionnsa Vijaya a Shri Lanca à Orissa, ann an ear-thuath nan "
"Innseachan, san 6mh linn RC agus stèidhich e rìoghachd Sinhalach ann. 'S e "
"Ceylon an t-ainm a bha air an dùthaich rè àm tuineachas Bhreatainn."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Àrd Seanalair %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Àrd Seanalair %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Muinntir Làthos"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "?plural:Muinntir Làthos"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"Tha eachdraidh Làothos a' tòiseachadh le rìoghachd Lâan Sâang san 14mh linn "
"agus thàinig i gu crìoch aig deireadh na 18mh linne nuair a bhris Siam "
"(Dùthaich nan Tàidh) a-steach oirre. Chaidh Làthos a chur ri Sìn Innseanach "
"na Frainge aig deireadh na 19mh linne. Thàinig riaghladh nam Frangach gu "
"crìoch nuair a fhuair i neo-eisimeileachd ann an 1946 ach dh'èirich cogadh "
"catharra 30 bliadhna an dèidh sin. Stèidhich am buidheann co-mhaoineach "
"Pathet Lao riaghaltas co-mhaoineach righinn ann an 1975. Ge-tà, thàinig "
"lasachadh air an riaghladh seo a-mach o 1986 agus thòisich iad air tilleadh "
"gu malairt phrìobhaideach mean air mhean."

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Muinntir Làthos"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Muinntir Làthos"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Muinntir na Laitbhe"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Muinntir na Laitbhe"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Ghairm an Laitbhe neo-eisimeileachd on Ruis aig deireadh a' Chiad Chogaidh "
"Mhòir. Chaidh a chur ris an Aonadh Sovietach fo èiginn ann an 1940. Chaidh "
"neo-eisimeileachd a thilleadh thuca ann an 1991 às dèidh dhan Aonadh "
"Sovietach a' dol à bith."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Muinntir Leabanoin"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "?plural:Muinntir Leabanoin"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"Tha an Leabanon air an Levant, cladach an ear na Mara Meadhanaiche agus tha "
"cuid dhe na làraichean as sine de shìobhaltasan daonna san t-saoghal ann. 'S "
"ise seann dachaigh nam Foinìseach agus bha i fo smachd iomadh impireachd 'na "
"h-eachdraidh. Bha i 'na pàirt de dh'Impireachd nan Otomanach barrachd air "
"ceithir linntean agus an uairsin fo ùghdarras nam Frangach an dèidh a' Chiad "
"Chogaidh Mhòir. Ghairm Leabanon neo-eisimeileachd ann an 1943."

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Rùnaire Seanalair %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "Muinntir Lendia"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "?plural:Muinntir Lendia"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""
"'S e co-nasgadh de threubhan Slàbhach Siarach is Lechiticeach a bha sna "
"Lendianaich am measg crìochan na Pòlainne 's na h-Ucràine ar làithean. Bha "
"a' Phòlainn agus Ruisich Kiev a' tagradh na talamhainn aca tràth ann an linn "
"nam Piast. Chaidh iad à bith am measg muinntir na Ruise an cois fògarraidh "
"le prionnsan Kiev agus gnìomhan na h-Eaglaise Ortadogsach."

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Muinntir León"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "?plural:Muinntir León"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"'S e rìoghachd mheadhan-aoiseach a bha ann an León san iar-thuath dhen ceann-"
"tìre Ìbeireach. Tha León am broinn coimhearsnachd fèin-riaghladh Castille is "
"León aig an àm seo."

#: data/nation/lesothoan.ruleset:3
#, fuzzy
msgid "Lesothoan"
msgstr "muinntir an Ostair"

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:muinntir na Breatainne Bige"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "muinntir Aildirea"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:muinntir Aildirea"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "muinntir Aildirea"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:muinntir na h-Airmeine"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Muinntir Libia"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Muinntir Libia"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Bha an ranntair far a bheil Libia an-diugh 'na thuicheachas Ròmanach gus an "
"deach a cheannsachadh le sìobhaltas nan Arabach san 7mh linn. Fhuair an "
"Eadailt smachd oirre ann an 1912 agus fhuair Libia neo-eisimeileachd an "
"dèidh an Dàrna Chogaidh Mhòir fo chumha a' chùmhnaint sìthe eadar an "
"Caidreachas agus an Eadailt."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Muinntir Liechtenstein"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "?plural:Muinntir Liechtenstein"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"'S e dùthaich bheag bhìodach alpach gun inntrigeadh ri muir san Roinn-Eòrpa "
"an Iar a tha ann am Prionnsalachd Liechtenstein, le crìochan ris an Eilbheis "
"san iar agus ris an Ostair san ear. Chaidh a' phrionnsalachd a chruthachadh "
"tro aonadh Vaduz agus Schellenberg ann an 1719."

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "muinntir Aildirea"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:muinntir na h-Airmeine"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "?female:Prìomh Mhinistear"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Prìomh Mhinistear"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Muinntir nan Lipka Tatar"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "?plural:Muinntir nan Lipka Tatar"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"Tha Tataraich Lipka de shliochd nan Tataraich a dh'imrich do Cho-Fhlaitheas "
"na Pòlainne 's na Liotuaine o Khanat na Crime agus on Phrasgan Òir. Tha am "
"facal Lipka a' tighinn on fhacal Turcach air an Liotuain. A bharrachd air an "
"Liotuain, tha iad a' fuireach sa Phòlainn agus sa Bhealaruis cuideachd. "
"Ghlèidh cuid dhe na Lipka Tatar an cultar 's creideamh dùthchasach gus an-"
"diugh."

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "muinntir Aildirea"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:muinntir Hawai'i"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Muinntir na Liotuaine"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Muinntir na Liotuaine"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"'S e dùthaich bheag air cladach an iar na Mara Baltaiche a tha san Liotuain, "
"san ear-thuath air a' Phòlainn. 'S e an Liotuainis an cànan as iom-fhillte "
"agus àrsaidh am measg nan cànan Innd-Eòrpaich Tuathach."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Muinntir Lojbanistan"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Muinntir Lojbanistan"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"'S e àite ficseanach a tha ann an Lojbanistan far am bruidhnear Lojban. 'S e "
"cànan a chaidh a chur ri chèile a chum conaltraidh dhaonna a tha san Lojban. "
"Chan eil co-chàradh Lojban dà-sheaghach (\"Time flies like an arrow. Fruit "
"flies like a banana\"), tha i gun chlaonadh cultarach agus tha i furasta ri "
"h-ionnsachadh."

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Muinntir Lorrain"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "?plural:Muinntir Lorrain"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""
"B' e Lorrain, no Lotharingia, an rìoghachd sa mheadhan nuair a chaidh "
"impireachd nam Francach a sgoltadh ann a  †  †  €†  n trì pìosan ann an 843. Ged a bha i "
"a' sìneadh on Chuan Tuathach dhan Mhuir Mheadhanach, chaill i talamh mòr ri "
"linn a' chòmhstri eadar na diofar rìoghachdan Francach. Chaidh diùcachd a "
"dhèanamh dhe na bha air fhàgail agus bha an dà chuid a' Ghearmailt 's an "
"Fhraing airson greim fhaighinn oirre. Chaidh mòr-roinn na Frainge a dhèanamh "
"dhith ann an 1766."

#: data/nation/luwian.ruleset:3
#, fuzzy
msgid "Luwian"
msgstr "muinntir Aildirea"

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Muinntir Libia"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Muinntir Lugsamburg"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "?plural:Muinntir Lugsamburg"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"Chaidh Lugsamburg a chur air bhonn mar dhùthaich ann an 963 agus 's i aon "
"dhe na dùthchannan beaga san Roinn-Eòrpa. Chaidh a h-àrdachadh gu inbhe mòr-"
"dhiùcachd ann an aonadh pearsanta leis na Tìrean Ìsle ach chaidh a sgaradh "
"ann an 1890."

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Muinntir nam Maasai"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "?plural:Muinntir nam Maasai"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"'S e cinneadh dùthchasach Afragach a tha sna Maasai aig a bheil dòigh-"
"bheatha leth iniltearach eadar Ceinia agus an Tansan a tuath. Leis an t-"
"aodach 's na nòsan àraidh aca agus leis gu bheil iad a' fuireach faisg air "
"pàircean nan ainmhidhean ann an Afraga an Ear, tha iad am measg nan "
"cinnidhean Afragach as ainmeile."

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Muinntir na Masadoine"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "?plural:Muinntir na Masadoine"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"Tha Poblachd na Masadoine ann an iar-mheadhan a' Bhalcain. Ghairm i neo-"
"eisimeileachd on Iùgoslabh ann an 1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Muinntir na Masadoine"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "?plural:Muinntir na Masadoine"

#: data/nation/macedon.ruleset:6
#, fuzzy
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"Bha Rìoghachd na Masadoine ann an taobh a deas a' Bhalcain. Bha i am measg "
"nan stàitean a bu chumhachdaiche san t-saoghal fo Alexander Mòr ach bhris i "
"ann an grunn stàitean nuair a bhàsaich Alexander. Chaidh a' Mhasadon a "
"cheannsachadh leis an Ròimh ann an 146 RC aig a' cheann thall."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diádochos %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diádocha %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Muinntir Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Muinntir Majapahit"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Rugadh an impireachd seo ann an 1293 nuair a ghabh prionnsa ionadail cothrom "
"air feachdan Yuan a bhris a-steach air an dùthaich; thug iad buaidh air na "
"nàimhdean aige agus thug e ruaig orran an uairsin. Bha meadhan Majapahit ann "
"an taobh an ear Java agus bha buaidh mhòr aig a' Bhudastachd agus an "
"Hionduthachd air. Bha i 'na h-impireachd chumhachdach am measg eileanan "
"Àisean an Ear-Dheas agus leis a sin, bha cothrom aca smachd a chumail air "
"cuid mhòr dhen mhalairt eadar an t-Sìn, na h-Innseachan agus an Ear-"
"Mheadhan. Mhair i gu ruige 1500 nuair a chrìon i à bith ri linn Sultanachd "
"Malacca agus èiridh an Ioslam anns na h-Innd-Innseachan."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Muinntir Mhadagasgar"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Muinntir Mhadagasgar"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"'S e sluagh Mhadagasgar a tha sna Malagasy. Thàinig treubhan às na h-Innd-"
"Innseachan, Afraga an Ear agus saoghal nan Arabach cruinn air an eilean fad "
"linntean."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Àrd Choimiseanar %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Àrd Choimiseanar %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Muinntir Mhalabhaidh"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "?plural:Muinntir Mhalabhaidh"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"'S e Nyasaland a bha aig na Breatannaich oirre ach ghabh Malabhaidh ris an "
"ainm ùr aig àm a neo-eisimeileachd ann an 1964 an cuimhne air seann "
"Impireachd Maravi. Bha buaidh mhòr aig Dr Hastings Banda air saoghal "
"poileataigeach na dùthcha gus an deach a chuid thiotalan a thoirt air falbh "
"uaithe ann an 1993."

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Muinntir Mhalaidhsea"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Muinntir Mhalaidhsea"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Rugadh Malaidhsea nuair a chuir Paramesware Melaka (no Malacca) air bhonn "
"tràth san 14mh linn."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "?plural:muinntir Babhairea"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:muinntir Babhairea"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Muinntir Mhàili"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Muinntir Mhàili"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"'S e dùthaich mhòr ann an Afraga an Iar a tha ann am Màili. Bha i 'na pàirt "
"de Shudàn na Frainge aig àm ach fhuair i neo-eisimeileachd, còmhla ri "
"Seangal, ann an 1959."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Muinntir Mhalta"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "?plural:Muinntir Mhalta"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"Chaidh Malta a thuineachadh a' chiad turas mun bhliadhna 5200 RC. Bha smachd "
"air na Foinìsich, na Ròmanaich, na Fatimidich, na Siseilich, Ridirean an "
"Ospadail, na Frangaich agus na Breatannaich tro na linntean. Fhuair Malta "
"neo-eisimeileachd ann an 1964 agus fhuair i ballrachd san AE ann an 2004."

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Maighstir %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Bana-mhaighstir %s"

#: data/nation/mamluk.ruleset:3
#, fuzzy
msgid "Mamluk"
msgstr "Malka"

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:muinntir Dùthaich nam Basgach"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Ionad %s"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Taoiseach"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Muinntir Manchuria"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Muinntir Manchuria"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"'S e sluagh leth iniltearach a bha sna Manchu a thàinig à sgìre air a bheil "
"Manchuria ann an ear-thuath Àisea. Cheannsaich iad an t-Sin san 17mh linn "
"agus bha iad 'ga riadhlach mar phàirt de dh'Impireachd Manchuria gu ruige "
"1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Muinntir Mhanainn"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "?plural:Muinntir Mhanainn"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"Tha Eilean Mhanainn ann am Muir Èireann eadar Èirinn 's Breatainn. Chan eil "
"e 'na phàirt dhen Rìoghachd Aonaichte gu foirmeil agus tha e 'na "
"Eisimeileachd Fèin-Riaghlaidh aig Crùn Bhreatainn. Bha e an teis-mheadhan "
"Rìoghachd Mhanainn 's nan Eilean sna Meadhan-Aoisean agus Tighearnas "
"Mhanainn an uairsin. Tha cliù aca leis gu bheil a' phàrlamaid as sine san t-"
"saoghal aca tha ag obair fhathast, an Tinwaal, a chaidh a stèidheachadh ann "
"an 979 AD. Tha an t-eilean air a bhith 'na eisimeileachd Bhreatainn a-mach o "
"1765."

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Ard-choylargh %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Ard-choylargh %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Muinntir Aotearoa"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Muinntir Aotearoa"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"'S e sluagh Poilinèiseach a tha sna Māori a thuinich Sealann Nuadh, no "
"Aotearoa mar a tha aca-san oirre. A-rèir na fianais àrc-eòlasach, thòisich "
"iad air imrich ann sna 900an agus lean e air adhart gu ruige na 1400an."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Muinntir nam Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "?plural:Muinntir nam Mapuche"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Sheas na Mapuche gu soirbheachail an aghaidh leudachadh Impireachd nan Inka "
"'s chuir iad stad orra aig Abhainn Maule far a bheul meadhan na Sile an-"
"diugh. Chuir iad an aghaidh nan Spàinnteach gu cruaidh cuideachd agus thug "
"iad, agus riaghaltas na Sile a thàinig 'nan àite, 300 bliadhne 'gan "
"ceannsachadh."

#: data/nation/marathi.ruleset:3
#, fuzzy
msgid "Marathi"
msgstr "Muinntir a' Chuirg"

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Muinntir a' Chuirg"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Àrd Rìgh %s"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Buruzagi"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Mucan-mara"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Muinntir Mhalta"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Muinntir a' Chuirg"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Muinntir a' Chuirg"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""
"Laigh daoine on Chorg, air a bheil Mars cuideachd, air an talamh ann an 4000 "
"RC!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "An Sgrìobhadh"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Borbaich"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "An Sgrìobhadh"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:muinntir an Ostair"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Muinntir Mazovia"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "?plural:Muinntir Mazovia"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""
"'S e sgìre eachdraidheil agus chruinn-eòlach ann an ear-mheadhan na Pòlainne "
"a tha ann am Mazovia."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "Muinntir Mecklenburg"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "?plural:Muinntir Mecklenburg"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""
"Chaidh Mecklenburg a stèidheachadh san 12na linn. 'S e sluagh Slàbhach a bha "
"sna h-Abodriten, taigh rìoghail na sgìre agus cha d' fhuaradh a leithid eile "
"am measg nan stàitean Gearmailteach. Dh'fhan iad ann an cumhachd fad ochd "
"linntean. Bha dà phàirt ann, Mecklenburg-Strelitz agus Mecklenburg-Schwerin. "
"Fhuair Mecklenburg cliù san 19mh linn gun robh iad air dheireadh chàch sa "
"Ghearmailt; cha deach a chur às dha na h-eagrachasan fiùdail ann ach nuair a "
"thuit a' mhonarcachd ann an 1918. Tha Mecklenburg a' còmhdachadh dà thrian "
"an iar de Mecklenburg-Vorpommern sa Ghearmailt an-diugh."

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Muinntir Lendia"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Muinntir Lendia"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "%s Šahbānū"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Muinntir Hessen"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Muinntir Hessen"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "Muinntir nam Métis"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "?plural:Muinntir nam Métis"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""
"'S e sluagh measgaichte a tha anns na Métis, de shliochd tùsanaich Chanada "
"agus muinntir na Roinn-Eòrpa (Frangaich mar is trice) agus tha iad a' "
"fuireach ann an roinnean maghach Chanada mar is trice. 'S iad aon dhe na trì "
"buidhnean de thùsanaich ann an Canada, còmhla ris na Ciad Nàiseanan agus na "
"h-Inuit. Dh'èirich na Métis ann an aramach an aghaidh ùghdarrasan Bhreatainn "
"'s Chanada gu tric san 19mh linn."

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Muinntir Mheagsago"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Muinntir Mheagsago"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"Tha ainm na dùthcha a' tighinn on mhuinntir Mexica, ainm eile dhe na h-"
"Aztecich. Fhuair i neo-eisimeileachd on Spàinnt ann an 1821. Dh'fhulaing an "
"dùthaich aramach is briseadh a-steach le dùthchannan eile air feadh na 19mh "
"linn agus chaill i barrachd na an dàrna cuid dhe talamh dhan na Stàitean "
"Aonaichte. Ghabh iad ri bun-reachd libearalach ann an 1857 ach "
"dh'adhbharaich seo deich bliadhna de chogadh catharra eadar luchd "
"libearalach agus caomhnach agus chuir an luchd caomhnach Maximilian na h-"
"Ostaire sa chathair impireil fo smachd nam Frangach. Thug na libearalaich fo "
"Benito Juarez a' bhuaidh air na Frangaich is an luchd caomhnach aig a' "
"cheann thall ann an 1867. Chaidh Meagsago a-steach dhan linn seo chaidh fo "
"Porfirio Díaz (1876-1911) ach dh'adhbharaich neo-chothromachd agus "
"cìosnachadh poileataigeach Reabhlaid Mheagsago ann an 1910 agus bhàsaich "
"barrachd air millean duine 'na cois. Stèidhich an reabhlaid stàit chorporra "
"aon-phàrtaidheach ann an 1929 agus cha deach cumhachd a thoirt seachad air "
"dòigh dheamocratach a' chiad turas ach ann an 2000."

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "Muinntir nam Miao"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "?plural:Muinntir nam Miao"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""
"A-rèir fionn-sgeulan nan Sìnich, rinn Impire Buidhe Huáxià cogadh ri Chī "
"Yóu, ceannard Naoidh Treubhan nan Lí, ann am Blàr Zhuōlù san 26mh linn RC. A-"
"rèir nam Miao, cinneadh a tha beò san t-Sìn an-diugh, 's e rìgh miotasach a "
"tha ann an Chī Yóu - ris a chanas iad-san \"Txiv Yawg\" - agus stèidheadair "
"an nàisein aca. Tha cuid mhath dhe na Miao a' fuireach ann an taobh a deas "
"na Sìne ach tha àireamh mhòr air imrich a dhèanamh air feadh Àisea agus dhan "
"Roinn-Eòrpa is Aimeireaga a Tuath, le mòran dhiubh dhen fho-chinneadh Hmong."

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Muinntir nam Meanbh-Eileanan"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "?plural:Muinntir nam Meanbh-Eileanan"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"Tha na Meanbh-Eileanan an iar-mheadhan a' Chuain Sèimh. Bha grunn "
"shìobhaltasan mara àrsaidh ann far a bheil a' mhòrchuid de Stàitean "
"Feadarail nam Meanbh-Eileanan an-diugh."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Muinntir nam Mi'kmaq"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "?plural:Muinntir nam Mi'kmaq"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""
"Tha mu 25,000 dhiubh ann an-diugh agus tha iad fhathast beò far a bheil Alba "
"Nuadh an-diugh. Ghabh a' chiad bhuidheann dhe na Mi'kmaq ri Crìostaidheachd "
"ann an 1610 nuair a bha iad 'nam basaillean na Frainge. Ghluais smachd na "
"dùthcha an uairsin o na Frangaich dha na Sasannaich agus an uairsin do "
"Chanada an uairsin."

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Muinntir Milan"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "?plural:Muinntir Milan"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"'S e prìomh bhaile Lombardy a tha ann am Milan, sgìre san Eadailt a Tuath. "
"Bha suidheachan Diùcachd Milan an-seo eadar 1395 agus 1797. Thàinig Lombardy "
"fo smachd na h-Ostaire an dèidh Cogadh Napoleon. Chaidh a chur ris an "
"Eadailt ann an 1859."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Muinntir nam Mískitu"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "?plural:Muinntir nam Mískitu"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""
"Tha mu thuaiream 200,000 Mískitu ann an-diugh air costa Hondùras agus "
"Nìocaragua ann an àite a chaidh ainmeachadh orra, Miskito Coast. Thòisich na "
"Mískitu air dàimh phoileataigeach fad-sheasmhach le Impireachd Bhreatainn "
"ann an 1625 a bha a cuid phlanaichean calg-dhìreach an aghaidh planaichean "
"Impireachd na Spàinnte sa Mhuir Charaibeach. Chaidh 'rìoghachd' Mískitu de "
"sheòrsa a stèidheachadh a' bhliadhna ud agus sliochd de rìghrean a ghabh ri "
"ainmean Beurla agus a thàinig fo dhìon foirmeil Bhreatainn ann an 1740. "
"Thàinig an inbhe dìon oifigeach seo gu crìoch ceud bliadhna 'na dhèidh agus "
"chuir riaghaltas Nìocaragua an ranntair ris a' chorr dhen dùthaich ann an "
"1894."

#: data/nation/mitanni.ruleset:3
#, fuzzy
msgid "Mitanni"
msgstr "?plural:Ainu"

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Ainu"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Muinntir nam Mixtec"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "?plural:Muinntir nam Mixtec"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""
"B' iad na Mixtecich, no na Ñuu Savi 'nan cànan fhein, aon dhe na "
"sìobhaltasan mòra Meadhan Aimeireaga. 'S e àireamh de bhailtean-stàite a bha "
"san rìoghachd Mixteceach. Bha an rìgh Ochd Fèidh Spòg an Deàguair 's a bha "
"a' riaghladh Tilantongo mun bhliadhna 1100 AD ainmeil air feadh Mheagsago "
"àrsaidh. Chaidh a' mhòrchuid de ranntair nam Mixteceach a cheannsachadh leis "
"na h-Aztecich aig deireadh na 15mh linn ach mhair pìosan dheth neo-"
"eisimeileach gus an do ràinig na Spàinntich. Tha mu thuaiream 700,000 "
"Mixteceach a' fuireach ann an stàitean Mheagsago Oaxaca, Guerrero agus "
"Puebla agus cuideachd ann an coimhearsnachdan imreach ann an taobh tuath "
"Mheagsago agus na Stàitean Aonaichte."

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Muinntir Mholdobha"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Muinntir Mholdobha"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Chaidh Moldobha a cheannsachadh leis na h-Otomanaich san 16mh linn agus "
"chaidh a chur ri Impireachd na Ruise an uairsin ann an 1812. Bha Moldobha "
"'na pàirt de Romàinia a-mach o 1918 gus an deach a chur ris an Aonadh "
"Sovietach ann an 1940. Fhuair Poblachd Mholdobha neo-eisimeileachd on Aonadh "
"Sovietach ann an 1991."

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "?plural:muinntir na Beilge"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:muinntir na Beilge"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Muinntir Mhonaco"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "?plural:Muinntir Mhonaco"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"'S i Monaco an dàrna dùthaich as lugha san t-saoghal leis nach eil ann de "
"thalamh ach dà chilemeatair ceàrnagach. Chaidh a riaghladh le sìol Grimaldi "
"on a chaidh an dùthaich a chur air bhonn ann an 1297. Chaill Monaco barrachd "
"air 95 sa cheudad dhen talamh aice dhan Fhraing. Tha a' phrionnsalachd "
"ainmeil a chionn 's nach eil cìs teach a-steach ri phàigheadh, na casinothan "
"agus an raon Formula 1 ann. Tha barrachd air 80 à ceud dhen t-sluagh ann "
"'nan coigrich. 'S e Monaco an dùthaich as beairtiche san t-saoghal a thaobh "
"MTD (Mòr-thoradh Dùthcha), fada a thoiseach air chàch."

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Ministear na Stàite %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Ministear na Stàite %s"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "M thunnaichean"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:muinntir na Breatainne Bige"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Muinntir a' Mhonaidh Neagraich"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "?plural:Muinntir a' Mhonaidh Neagraich"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"'S e dùthaich bheag air a' Bhalcan a tha sa Mhonadh Neagrach, an tè mu "
"dheireadh a chaidh a cheannsachadh leis na h-Otomanaich agus a' chiad dhiubh "
"a choisinn neo-eisimeileachd a-rithist. Bha e 'na phàirt dhen Iùgoslabh san "
"20mh linn agus chuir e crìoch air a' cho-aonadh leis an t-Sèirbh ann an 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Muinntir Moravia"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "?plural:Muinntir Moravia"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""
"'S e monarcachd Slàbhach nam Meadhan-Aoisean a bha ann am Moravia Mhòr a bha "
"a meadhan aice far a bheil Moravia san t-Seic an-diugh. Cheannsaich Moravia "
"talamh mòr air Bohemia, an t-Slòbhac, Pannonia agus taobh a deas na Pòlainne "
"agus Lusatia. B' e Diùc Mojmir I a' chiad riaghlaiche agus stèidheadair na "
"stàite seo. Chaidh stàit Moravia Mhòr a sgriosadh ri linn briseadh a-steach "
"nan Ungairich o steipean an ear. Nuair thug Impireachd Naomh na Ròimhe "
"buaidh air na h-Ungairich, chaidh prionnsalachd a dhèanamh de Moravia agus "
"bha i ann an aonadh pearsanta le Bohemia fad greis mhath dhe h-eachdraidh."

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Muinntir Mordovia"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "?plural:Muinntir Mordovia"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"'S e muinntir Finniceach a tha sna Mordvinich le dà phrìomh bhuidheann, na h-"
"Eryza agus na Moksha. 'S iad na Mordvinich a tha a mhòrchuid dhiubh a' "
"fuireach ann am Mordovia, pàirt de Cho-Nasgadh na Ruise."

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Muinntir Mhoroco"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "?plural:Muinntir Mhoroco"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"Fhuair Moroco ar linne neo-eisimeileachd ann an 1956. Ge-tà, bha daoine a' "
"fuireach san sgìre a-mach o 8000 RC air a' char as lugha. 'S e Mauretania an "
"t-ainm a bha air a sgìre san linn chlasaigeach."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Muinntir Mhòsaimbic"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "?plural:Muinntir Mhòsaimbic"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"'S e dùthaich ann an ear-dheas Afraga a tha ann am Mòsaimbic. Fhuair e neo-"
"eisimeileachd on Phortagail ann an 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Muinntir nam Mughal"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "?plural:Muinntir nam Mughal"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"Bha Impireachd nam Mughal a' riadhladh cuid mhòr de cheann-tìre nan "
"Innseachan air feadh na 17mh is na 18mh linne."

#: data/nation/muscovite.ruleset:3
#, fuzzy
msgid "Muscovite"
msgstr "?plural:muinntir na h-Alba"

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:muinntir na h-Alba"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muinntir nam Muskogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "?plural:Muinntir nam Muskogee"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Muinntir Aimeireaga"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"'S e co-nasgadh de threubhan ann an Aimeireaga a Tuath a bha sna Muskogee 's "
"bha iad a' gabhail a-steach nan Creek, Seminole, Choctaw agus Chickasaw. Bha "
"iad a' fuireach far a bheil Georgia agus Alabama nan Stàitean Aonaichte an-"
"diugh. Stèidhich treubhan nan Creek agus nan Seminole stàit neo-eisimeileach "
"tràth sna 1800an air an robh \"Stàit nam Muskogee\"."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Muinntir nam Mwiska"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "?plural:Muinntir nam Mwiska"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""
"Bha còig stàitean aca a tha cuid a coimhead orra mar thighearnasan agus "
"rìoghachdan agus tha coltas gun robh eadar leth mhillean is millean de "
"shluagh aig na Mwiska (a.k.a. Muisca) nuair a chaidh an ceannsachadh leis na "
"Spàinntich. Bha an dà stàit a bu mhotha nam Mwiska, Zipa agus Zaque, ann an "
"còmhstri leis a chèile ach bha na Zipa na bu soirbheachaile ann. Ge-tà, "
"cheannsaich na Spàinntich gu math luath iad agus cha do dh'èirich iad ann an "
"aramach às dèidh 1541 agus chaidh an cànan aca bàs san 18mh linn."

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "?female:Taoiseach"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Taoiseach"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Muinntir na Namaibe"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "?plural:Muinntir na Namaibe"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"Ged a leig dùthchannan na Roinn-Eòrpa seachad iar-dheas Afraga a bha làn "
"fhàsaichean fad ùine mhòr, stèidhich Impireachd na Gearmailte tuineachas ann "
"aig deireadh na naoidheamh linne dheug. Nuair a chaill iad a' Chiad Chogadh "
"Mòr, thuit an ranntair fo smachd is ùghdarras Aonadh Afraga a Deas. Fhuair i "
"neo-eisimeileachd mu dheireadh thall ann an 1990 fo ainm ùr, an Namaib."

#: data/nation/nauruan.ruleset:3
#, fuzzy
msgid "Nauruan"
msgstr "Muinntir Niocaragua"

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Muinntir Niocaragua"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Muinntir nan Navajo"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "?plural:Muinntir nan Navajo"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"'S iad na Navajo, no na Diné, an nàisean tùsanach as pailt sna Stàitean "
"Aonaichte. Tha dàimh dhlùth aca ris na Apache. Tha an cànan aca ainmeil leis "
"gu bheil i am measg an fheadhainn as toinnte san t-saoghal."

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Muinntir Napoli"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "?plural:Muinntir Napoli"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"B' e Rìoghachd Napoli an dùthaich a bu mhotha san Eadailt fad linntean. Bha "
"ùidh aig mòran dhe na cumhachdan san Roinn-Eòrpa sa rìoghachd agus chhaidh "
"an rìgh-chathair o làmh gu làmh. Chaidh a cur ri Rìoghachd na Sisilid an "
"dèidh linn Napoleon."

#: data/nation/nenets.ruleset:3
#, fuzzy
msgid "Nenets"
msgstr "Chan eil gin"

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:muinntir na Breatainne Bige"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Muinntir Neapàil"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "?plural:Muinntir Neapàil"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"'S e dùthaich gun chladach gu h-àrd sna beanntan Himalaya a tha ann an "
"Neapàl. Bha i 'na dùthaich ioma-chultarach is ioma-chànanach o chionn fhada "
"agus dh'fhàg na h-Innseachan 's an t-Sìn an lorgan air an nàisean 's i "
"sàthte eadar an dà dhiubh. Chaidh na prionnsalachdan Neapàlach a cho-aonadh "
"ann an aon rìoghachd san 18mh linn. Tha an dùthaich 'na phoblachd o chionn "
"2008."

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Muinntir Nestor"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "?plural:Muinntir Nestor"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"Bha fionn-sgeulan mu Prester John a' dol mun cuairt san Roinn-Eòrpa eadar an "
"12na linn agus an 17mh linn. Bha na sgeulachdan ag innse mu nàisean "
"Crìostaidheachd Nestorach fad air falbh o chrìochan na Roinn-Eòrpa; ghluais "
"ionad na rìoghachd o na h-Innseachan a Mheadhan Àisea agus dhan Itiop an "
"uairsin. Bha san dùthaich de bheartas agus creutairean nach gabh a "
"chreidsinn, cha mhòr pàrras air uachdar na talamhainn. A chionn 's gun "
"robhar a' creidsinn gun robh an dùthaich air taobh thall saoghal nam "
"Muslamach, bha mòran Eòrpach san dùil gum biodh Prester John 'na "
"chaidreabhach luachmhor 's iad a' feuchainn ri crìoch a chur air riaghladh "
"nam Muslamach san Fhearrann Naomh."

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Muinntir Talamh an Èisg"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "?plural:Muinntir Talamh an Èisg"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""
"Chaidh Talamh an Èisg agus Labradar a thuineachadh leis na Beothuk ro linn "
"Cholombo ged a bha tuineachasan beaga aig na Lochlannaich ann cuideachd mun "
"bhliadhna 1000 AD. Thadhail na Portagailich agus na Sasannaich air Talamh an "
"Èisg a-mach o dheireadh na 15mh linn. Bha an dà chuid Sasann agus an Fhraing "
"a' tagradh an eilein gu ruige 1713 nuair a ghèill na Frangaich. Chaidh "
"uachdranachd a dhèanamh de Thalamh an Èisg ann an 1907. Dh'fhulaing e gu mòr "
"rè an Ìsleachaidh Mhòir agus ghèill e uachdranachd dhan Rìoghachd Aonaichte "
"gu saor-thoileach ann an 1934. Chaidh a thilleadh a Chanada ann an 1949 agus "
"'s e Mòr-Roinn Talamh an Èisg agus Labrador an t-ainm a tha air aig an àm "
"seo."

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Muinntir Shealainn Nuaidh"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Muinntir Shealainn Nuaidh"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Chaidh eileanan Shealainn Nuaidh a ghabhail os làimh le Breatainn ann an "
"1840. Fhuair an dùthaich inbhe uachdranachd neo-eisimeileach am broinn Co-"
"Fhlaitheas nan Nàiseanan an cois ballartachd rìoghail ann an 1907."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Muinntir Niocaragua"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "?plural:Muinntir Niocaragua"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"'S e Niocaragua a' phoblachd as motha am measg poblachdan Meadhan Aimeireaga "
"agus tha a h-eachdraidh thoinnte ainmeil. Dh'fhulaing an dùthaich grunn "
"chogaidhean catharra agus briseadh a-steach de dhùthchannan eile mus do "
"stèidhich Anastasio Somoza ceannsalachd a bha ainmeil air sgàth 's cho "
"coirbte a bha e sna 1930an. Bha a theaghlach ann an cumhachd gu ruige 1979 "
"nuair a chaidh Somoza a chur à rèim le reabhlaid Sandinista agus thòisich "
"seo 11 bhliadhna de chogadh catharra eadar riaghaltas nan Sandinista agus "
"nan Contras."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Muinntir Nigèiria"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Muinntir Nigèiria"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Fhuair Nigèiria neo-eisimeileachd iomlan o Bhreatainn ann an 1960. 'S ise an "
"dùthaich leis an t-sluagh as motha ann an Afraga."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Muinntir Nìgeir"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "?plural:Muinntir Nìgeir"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"'S e dùthaich ann an roinn Sahel Afraga an Iar a tha san Nìgeir, ainmichte "
"air Abhainn Nìgeir. Fhuair i neo-eisimeileachd on Fhraing ann an 1960. Bha i "
"a' dol eadar riaghaltasan an airm agus feadhainn chatharra on àm sin. 'S e "
"aon dhe na dùthchannan as bochda dhen t-saoghal a tha innte agus tha i ag "
"bun rangachaidhean eadar-nàiseanta leithid Inneacs an Leasachaidh Dhaonna. "
"Tha an dà chuid an reat bhreithean agus an reat bàs leanabhan as àirde san t-"
"saoghal aig Nìgeir. Thoir an aire nach co-ionnann Nìgeir agus Nigèiria."

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "Muinntir nan Nimíipuu"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "?plural:Muinntir nan Nimíipuu"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""
"'S e 'Nez Percé' an t-ainm eile a tha air na Nimíipuu - na 'Fìor Dhaoine' "
"'nan cànan fhèin. Bha còmhnaidh aig an nàisean seo de thùsanaich "
"Aimeireagach ann am Washington, Oregon, Montana agus Idaho agus bha barrachd "
"air 70 clachain bhuan aca ann an 1800. Bha mu 6,000 de shluagh aca aig an àm "
"sin. Nuair a thug eachdraidh nan Aimeireagach buaidh orra an 5mh latha dhen "
"Dàmhair 1877, chaidh na Nimíipuu a ghluasad a raointean ghlèidhte. Tha "
"Comataidh Gnìomha Treubh nan Nez Percé a' stiùireadh gnothaichean an treubha "
"a-nis."

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Muinntir Nòrmandaidh"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Muinntir Nòrmandaidh"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Thug Rìgh Charles III na Frainge fìof do cheannard nan Lochlannach, Rollo, "
"far a bheil Nòrmandaidh an-diugh an dèidh àireamh de chreachan sgriosail air "
"taobh tuath na Frainge agus às dèidh dhaibh sèist a chur air Paras. Dh'fhàs "
"am fìof 'na Dhiùcachd Nòrmandaidh agus b' e Uilleam II \"an Ceannsaiche\" a "
"bhris a-steach air Sasann ann an 1066 an diùc as ainmeile dhiubh."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Muinntir Choirèa a Tuath"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Muinntir Choirèa a Tuath"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"Chaidh Coirèa a sgoltadh leis an Aonadh Sovietach agus na Stàitean Aonaichte "
"ann an dà stàit a-rèir an 38mh domhan-leud ann an 1945, Coirèa a Tuath agus "
"Coirèa a Deas. 60 bliadhna an dèidh sin, tha Coirèa a Tuath 'na stàit cho-"
"mhaoineach Stalineach fhathast."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Mìorhbail mhòr"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Ceann Comhairle"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Ceannard Mòr %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Ceannard Mòr %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Muinntir Northumbria"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "?plural:Muinntir Northumbria"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""
"'S e rìoghachd nan Anglach a bha ann an Northumbria sna Meadhan-Aoisean far "
"a bheil taobh a tuath Shasainn agus taobh a deas na h-Alba a-nis. Chaidh a "
"chruthachadh tro aonadh Bernicia agus Deira le Rìgh Æthelfrith. B' ise aon "
"dhen na prìomh stàitean ann an Seachd Rìoghachdan nan Angla-Shasannach agus "
"chaidh a chur ri Sasann san 10mh linn."

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Muinntir Nirribhidh"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Muinntir Nirribhidh"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Chuir na Nirribhich ri chèile am bun-reachd aca fhèin ann an Eidsvoll ann an "
"1814 AD an dèidh linntean fo smachd na Danmhairge. Fhuair na Nirribhich an "
"neo-eisimeileachd mu dheireadh thall ann an 1905 AD an dèidh aonaidh leis an "
"t-Suain."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Muinntir Nigèiria"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Muinntir Nubia"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Muinntir Nubia"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Bha rìoghachdan Nubia ann eadar a' chiad 's an 6mh easach na Nìle far a "
"bheil an Èiphit agus Sudàn an-diugh agus bha i 'na nàbaidh, co-fharpaisiche, "
"co-mhalairtiche, nàmhaid, tùr òir, thràillean is shaighdearan dhan Èiphit "
"àrsaidh. Bha a' chrìoch eadar an dà nàisean a' gluasadh air adhart 's air "
"ais agus bha Nubia Ìochdarach fo smachd nan Èiphiteach aig amannan. Ge-tà, "
"bha a' 25mh tànaisteachd Èiphiteach de shliochd Nubiach agus b' ann mun àm "
"sin a rinn Aisirea cogadh ris an Èiphit agus ghlac iad an Èiphit aig a' "
"cheann thall. Bha iad ann an còmhstri ris an Ròimh gu goirid ann an 24 RC "
"nuair a ruaig airm Nubia an gearastan Ròmnanach leis na boghadairean ainmeil "
"aca. Dh'fhàg ionad na dùthcha, eadar saoghal na Mara Meadhanaiche agus "
"Afraga, lorg mòr air Nubia. Bhris stàitean mòra Nubia, le Napata agus Meroe "
"mar phrìomh bhailtean, ann an rìoghachdan beaga Crìostail agus mhair iad ann "
"gu ruige nam Meadhan-Aoisean nuair a chaidh an ceannsachadh le Arabaich "
"Mhuslamach."

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Phàraoh %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Phàraoh %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Phàraoh Mòr %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Phàraoh Mhòr %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Muinntir Numidia"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "?plural:Muinntir Numidia"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"'S e seann chinneadh nam Beirbear a bha sna Numidianaich agus bha iar "
"ainmeil air an cuid eachraidh. Bha dà phrìomh threubhan annta far a bheil "
"Aildirea agus Tuinisea an-diugh, na Massyli san ear agus na Massaesyli san "
"iar. Chaidh an co-aonadh le Rìgh Massinissa a fhuair taic o na Ròmanaich an "
"dèidh an dàrna chogaidh an aghaidh Cartago 's e 'gan cuideachadh le bhith a' "
"toirt buaidh air na Cartagaich. Cha do mhair a rìoghachd fada ge-tà oir thug "
"na Ròmanaich taobh an iar na dùthcha do rìgh Mauretania nuair a bhàsaich "
"Rìgh Jugurtha. Chaidh an dà chuid Numidia agus Mauretania a chur ri "
"Impireachd na Ròimhe aig a' cheann thall."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Muinntir nan Nuučaan̓uł"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Muinntir nan Nuučaan̓uł"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"'S e cinneadh air cladach ear-thuath a' Chuain Sèimh a tha sna Nuučaan̓uł "
"agus b' iad-san aon dhe na buidhnean ainneamh de thùsanaich ann an "
"Aimeireaga a shiubhail air àird a' chuain agus a sheilg mhucan-mara ann. Bha "
"còmhnaidh aca far a bheil taobh an iar Eilean Vancouver an-diugh agus tha mu "
"thuaiream 8,000 dhiubh ann an-diugh. Mar a rinn cinnidhean eile air cladach "
"ear-thuath a' Chuain Sèimh, thog iad canùthaichean agus taighean fiodha mòra "
"agus bha sòisealtas aca a bha stèidhichte air cinnidhean."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Muinntir Occitania"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "?plural:Muinntir Occitania"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""
"Ged nach robh aonta poileataigeach aig Occitania a-riamh ('s e àireamh de "
"shiorrachdan is diùcachdan taobh a deas na Frainge a bha ann) ach bhathar "
"fìor mheasail air cultar Occitan nan troubadours air feadh na Roinn-Eòrpa "
"eadar a' 11d linn agus an 13s linn. Bha Catharachd a' blàthadh ann leis gun "
"robh saoirse creidimh ann an Occitania, ged a bha am Pàpa 'gan càineadh mar "
"eiricich. Ghabh rìghrean na Frainge cothrom air a' chogadh-chroise ri linn "
"sin gus greim fhaighinn air talamh Occitania."

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Biocas %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Bana-bhiocais %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Muinntir nan Ohlone"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "?plural:Muinntir nan Ohlone"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""
"Bha na h-Ohlone 'nan cruinnichean, sealgairean is iasgairean agus a' "
"fuireach eadar Bàgh San Francisco agus Srath Salinas san deas ann an 40 "
"buidhnean. Bha ochd cànain eadar-dhealaichte aca a bha dàimh dhlùth eatarra "
"agus ged a bha cuid mhath dhen chultar aca an cumantas le cinnidhean eile "
"ann an California, bha diofar ann fhathast. Thàinig an dà latha air an dòigh "
"bheatha aca nuair a ràinig na Spàinntich ann an 1769 agus thàinig tinneas is "
"ana-ceartas beatha fo na miseanaraidhean an àite na beatha a bhiodh aca "
"roimhe. Bhàsaich an neachd mu dheireadh a thog Ohlone aig a' ghlùn ann an "
"1939 ach tha 7 treubhan dhiubh air a chlàradh gu h-oifigeach."

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Muinntir Oldenburg"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "?plural:Muinntir Oldenburg"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""
"Bha Oldenburg 'na basaille aig diùcan Saxony an toiseach ach thàinig i fo "
"smachd dìreach Impire Naomh na Ròimhe san 12na linn. Stèidhich an dùthaich "
"aonadh pearsanta leis an Danmhairg ann an 1450 nuair a ghabh Christian VI na "
"rìgh-chathrach mar Christian I na Danmhairge. Bha aonadh eile ann leis an "
"Danmhairg eadar 1667 agus 1773. Bha sìol Oldenburg a' riaghladh Schleswig-"
"Holstein, na Ruise agus na Suaine aig àm cuideachd. Fhuair i inbhe diùcachd "
"mhòr ann an 1815 agus inbhe poblachd ann an 1918. B' ise a' chiad stàit sa "
"Ghearmailt a thug bhòt dhan Phàrtaidh Nazitheach ann an 1931. Chaidh "
"Oldenburg a cho-aonadh le Hannover an dèidh an Dàrna Chogaidh Mhòir mar "
"Saxony Ìochdarach."

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "muinntir na Bealaruise"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:muinntir na Bealaruise"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Muinntir Omàn"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "?plural:Muinntir Omàn"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"'S e dùthaich Arabach ann an iar-dheas Àisea a tha ann an Omàn, air cladach "
"ear-dheas a' Chinn-tìre Arabach. Bha smachd aig na h-Achaemenidich, na "
"Parthianaich agus na Sassanidich air Omàn mus do ràinig Ioslam."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Seanalair Stiùiridh %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "?female:Seanalair Stiùiridh %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Muinntir Ossetia"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "?plural:Muinntir Ossetia"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"'S ann de shliochd Alanaich nan linntean àrsaidh a tha Ossetianaich ar "
"làithean, an sluagh a theic dha na beanntan ri linn briseadh a-steach nan "
"Hunnach. Dh'fhàs rìoghachd Alanach air taobh tuath nam Beanntan Cabhcasach "
"mun bhliadhna 800 AD agus mhair i gus an dàinig na Mongolaich. Tha iad a' "
"fuireach ann am Poblachd Ossetia a Tuath (a tha 'na pàirt de Cho-nasgadh na "
"Ruise) agus Poblachd Ossetia a Deas nach eil ach cuid de dhùthchannan eile "
"ag aithneachadh."

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Muinntir nan Ostrogothach"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "?plural:Muinntir nan Ostrogothach"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"'S e muinntir Ear-Ghearmanach a bha sna h-Ostrogothaich (air neo na "
"Greuthungi, muinntir nan steipean an coimeas ri Gothaich an Iar, na "
"Tervingi, a bha a' fuireach ann an sgìrean na bu choilltiche) aonan dhen dà "
"threubh Gothach mòr. Cheannsaich iad an Eadailt fo Odoacer agus stèidhich "
"iad rìoghachd ann. Chaidh rìoghachd nan Ostrogothaich a sgriosadh leis na "
"Biosantaich sa 5mh linn ann an cogadh anns an do bhàsaich cuid mhath de "
"shluagh na h-Eadailte."

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Muinntir nan Otomí"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "?plural:Muinntir nan Otomí"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"Tha na h-Otomí am measg nan cinnidhean as àrsaidh ann am Meagsago. Tha iad "
"air a bhith a' fuireach ann am Meadhan Mheagsago on a dh'innlich iad an t-"
"àiteachas no fiù roimhe sin. 'S e muinntir coganta a bha ann agus bha iad a' "
"sabaid mar shaighdearan-duaise ann an airm air feadh Meadhan Aimeireaga agus "
"fhuair air an t-ainm orra on fhacal otmitl, buidheann sàr shaighdearan nan "
"Azteceach anns an robh mòran dhiubh fo sheirbheis. 'S e Hñähnü an t-ainm "
"orra 'nan cànan fhèin. Le barrachd air leth mhillean de shluagh, tha na h-"
"Otomí fhathast am measg nam buidhnean tùsanach as motha ann am Meagsago."

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Muinntir nan Otomanach"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Muinntir nan Otomanach"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"Cheannsaich Osman,ceannard de threubh beag Turcach ann an taobh an iar "
"Anatolia na treubhan gu lèir mun cuairt air aig toiseach na 14mh linne. "
"Thuit prìomh bhaile nam Biosantach fo smachd nan Turcach ceud bliadhna an "
"dèidh sin agus fhuair Impireachd nan Otomanach slighe a-steach dhan Roinn-"
"Eòrpa leis. Cheannsaich na h-Otomanaich impireachd mhòr ann an ear-dheas na "
"Roinn-Eòrpa, saoghal Ioslamach nan Arabach, san Èiphit agus Afraga a Tuath "
"ceum air cheum agus bha i 'na h-impireachd air leth cumhachdach gus an deach "
"i à bith an dèidh a' Chiad Chogaidh Mhòir."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Pādeshāh %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "?female:Pādeshāh %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Muinntir Oz"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "?plural:Muinntir Oz"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"Chaidh Dùthaich Oz a chruthachadh le L. Frank Baum ann an 1900 san leabhar "
"'The Wonderful Wizard of Oz' agus lean sreath leabhraichean a thug dealbh "
"mionaideach air an t-saoghal sin. Tha ceithir dùthchannan 'na broinn, "
"Dùthaich nam Winkie, Dùthaich nan Quadling, Dùthaich nam Munchkin agus "
"Dùthaich nan Gillikin. Tha fàsach do-shùbhlach ceithir timcheall na dùthcha "
"air fad."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Buidsiche %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Bana-bhuidseach %s"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "muinntir Bhabaloin"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:muinntir Bosna-Hearsagobhana"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Muinntir Phagastàn"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Muinntir Phagastàn"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Chaidh Co-nasgadh Phagastàn a chruthachadh ann an 1947 far an robh sgìrean "
"le mòrchuid Mhuslamach ann an Innseachan Bhreatainn."

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Muinntir a' Phalatinate"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "?plural:Muinntir a' Phalatinate"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"Bha am Palatinate Taghaidh 'na roinn-taghaidh aig Impireachd Naomh na Ròimhe "
"air bruachan na Rèine. Bha eachdraidh phoileataigeach chaochlaideach aige, "
"a' dol o cho-aonadh gu briseadh. Nuair a ghlac Taghadair Frederick V rìgh-"
"chathair Bohemia, dh'èirich Cogadh nan Trichead Bliadhna ann an 1618 agus "
"chaidh cuid mhòr dhen sgìre a sgriosadh. Stèidhich am Palatinate aonadh "
"pearsanta le Bavaria ann an 1777. Tha e 'na phàirt de stàit Ghearmailteach "
"Rheinland-Pfalz a-nis, le pìosan beaga am broinn Baden-Württemberg agus "
"Bavaria."

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Pfalzgraf %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Pfalzgräfin %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Muinntir na Palastaine"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "?plural:Muinntir na Palastaine"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"'S iad na Palastainich muinntir Arabach Phalastaine a bha fo smachd nam "
"Breatannach aig àm."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "Muinntir Palmyra"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "?plural:Muinntir Palmyra"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"'S e stàit a bhris air falbh o Impireachd na Ròimhe fon bhànrigh Zenobia a "
"bha ann am Palmyra. Chuir Aurelius e ris an Ròimh a-rithist ann an 273 AD."

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Ceannsalaiche %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Muinntir Phanama"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "?plural:Muinntir Phanama"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"Tha Panama air tairbeart chaol eadar Aimeireaga a Tuatha 's a Deas agus tha "
"i ainmeil air Slighe-uisge Phanama ann. Ghairm Panama neo-eisimeileachd o "
"Choloimbia ann an 1903, fo dhìon nan SA. Bha làmh mhòr aig na Stàitean "
"Aonaichte ann an saoghal poileataigeach Phanama fad cuid mhòr dhen 20mh "
"linn, gu h-àraidh ann an 1989 nuair a bhris arm nan Stàitean Aonaichte a-"
"steach air an dùthaich gus greim fhaighin air an t-Seanalair Noriega. Fhuair "
"Panama uachdranachd air Slighe-uisge Phanama ann an 1999. 'S e Panama am "
"measg àireamh bheag de dhùthchannan aig nach eil arm 'na sheasamh."

#: data/nation/papuanewguinean.ruleset:3
#, fuzzy
msgid "Papua New Guinean"
msgstr "?plural:muinntir na Seapaine"

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:muinntir na Seapaine"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Gavana-Jenerel %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Gavana-Jenerel %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Muinntir Phaputha"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Muinntir Phaputha"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Muinntir Pharaguaidh"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "?plural:Muinntir Pharaguaidh"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""
"Tha Paraguaidh an teis-mheadhan Aimeireaga a Deas. Chaidh a ceannsachadh "
"leis na Spàinntich aig deireadh na 16mh linne. Bha an tuineachas cha mhòr gu "
"tur fo smachd nan Ìosaid gus an deach a phutadh a-mach às an dùthaich ann an "
"1767. B' i Paraguaidh a' chiad dùthaich ann an Aimeireaga a Deas a fhuair "
"neo-eisimeileachd on Spàinnt ann an 1811. Bha an dùthaich an uairsin fo "
"smachd grunn riaghlaichean glè ain-tighearnail ach stèidhich iad arm agus "
"eaconamaidh làidir cuideachd. Cha mhòr gun deach Paraguaidh a sgriosadh gu "
"tur ann an Cogadh Caidreachas nan Triùir 1864-1870 agus chaill i an dàrna "
"leth dhe talamh agus ochdad sa cheudad dhen t-sluagh fhireannach. Tha neo-"
"sheasmhachd agus ain-tighearnas 'na chomharra air Paraguaidh fhathast, ged a "
"chaidh aice air buaidh a thoirt air Boilibhia ann an Cogadh Chaco 1932-1936. "
"Bha an dùthaich fo smachd Seanalair Stroessner cuid mhòr dhen 20mh linn, "
"fear a thug teàrmann do dh-eucoirich Nazitheach a' chogaidh. Fhuair "
"Paraguaidh riaghaltas deamocratach aig fìor dheireadh na 20mh linne ge-tà "
"agus deagh fhàs eaconomach."

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partasan"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Muinntir a' Chuirg"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Sheidhch %s"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Seuman %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Muinntir Phachtunastàn"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "?plural:Muinntir Phachtunastàn"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"Tha na Pachtunaich a' fuireach eadar Afghanastàn agus Pagastàn. Tha iad a' "
"bruidhinn Pachtunais, cànan aig a bheil dàimh dhlùth ris an Fharsi agus tha "
"iad a' leantainn còd onoire àrsaidh air a bheil Pakhtunwali."

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Muinntir na Peirse"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Muinntir na Peirse"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Muinntir Phearù"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Muinntir Phearù"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"B' e Pearù creathall impireachd agus sìobhaltas nan Inka. Tha i 'na prìomh "
"aonad cultar dùthchasach Aimeireaga a Deas fhathast an-diugh."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Muinntir Phenice"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Muinntir Phenice"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"'S e sìobhaltas àrsaidh a bha ann am Phenice far a bheil cladach Leabanon is "
"Shiridhea an-diugh. Bha cànan Canàanach aca aig an robh dàimh ris an Eabhra "
"agus 's e seòladairean cliùiteach a bha annta. Bha an aibidil aca 'na bhun-"
"stèidh do dh'aibidil nan Greugach dh'fhàs na h-aibidilean Etruscach is "
"Laideannach aiste an uairsin. Bha na Greugach 's na Ròmanaich eòlach oirre "
"mar saothraichean an datha phurpaidh de shligean murex agus thàinig an "
"ainmean Greugach is Ròmanach on dath seo. 'S e Kan'ani an t-ainm a bha aca "
"orra fhèin agus 's e Chanani an t-ainm a bha air an sìol Chartagach ri linn "
"St Augustin."

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Muinntir na Peirse"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Muinntir na Peirse"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "muinntir Bhreatainn"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:muinntir na h-Alba"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Muinntir Piedmont"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "?plural:Muinntir Piedmont"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"Chaidh Piedmont a chruthachadh nuair a thug Diùcachd Savoy inbhe rìoghachd "
"dhi fhèin ann an 1720. Bha i 'na pàirt de Rìoghachd Sardinia-Piedmont gu h-"
"oifigeach. Chaidh an sgìre a ghabhail os làimh le Napoleon ann an 1796 ach "
"ath stèidhich i neo-eisimeileachd ann an 1814. B' e Sardinia-Piedmont aon "
"dhe na stàitean a bu chudromaiche san Risorgimiento, ath bhreith nàiseanta "
"na h-Eadailte. Chaidh a chur ri rìoghachd na h-Eadailte a bha air ùr bhreith "
"ann an 1861 agus b' e rìgh Piedmont a' chiad rìgh na h-Eadailte. Tha i 'na "
"mòr-sgìre san Eadailt an-diugh."

#: data/nation/pontic.ruleset:3
#, fuzzy
msgid "Pontic"
msgstr "Muinntir Phenice"

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:muinntir Bosna-Hearsagobhana"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Muinntir na Pruise"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Muinntir na Pruise"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"'S e a' Phruis an t-ainm a bha air cinneadh Baltach pàganach a thùs ach "
"chaidh an ceannsachadh le òrdugh Ridirean Teutonach na Gearmailte san 13mh "
"linn. Stèidhich na ridirean stàit neo-eisimeileach ann agus ghabh Maighstir "
"Mòr Albrecht I inbhe oighreachail Diùc na Pruise dha fhèin ann an 1561. "
"Dh'fhàs a' Phruis 'na stàit armailteach chumhachdach agus bha dreuchd "
"cudromach aice ann an co-aonadh nàisean na Gearmailte ann an 1871 agus "
"dhaingnich i a cumhachd rè a' chogaidh eadar an Fhraing 's a' Phruis a' "
"bhliadhna sin."

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Muinntir Phorto Rìceo"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "?plural:Muinntir Phorto Rìceo"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"'S e Porto Rìceo am fear as lugha de dh'Eileanan Mòra Aintilia agus bha "
"sluagh tùsanach, na Taino, a' fuireach ann nuair a chaidh a cheannsachadh "
"leis na Spàinntich. Chaidh iad-san a cheannsachadh leis na Stàitean "
"Aonaichte ann an 1898, dìreach bliadhna an dèidh dhan Spàinnt fèin-riaghladh "
"a thoirt dhan eilean. Tha e 'na cho-fhlaitheas aig na SA aig an àm seo ach "
"tha deasbad ann fhathast mu inbhe dheireannach an eilein."

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "Muinntir nam P'urhepecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "?plural:Muinntir nam P'urhepecha"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"'S e sluagh tùsanach stàit Michoacán ann am Meagsago a tha sna P'urhépecha "
"no Tarasco, cridhe seann impireachd air an robh Iréchecua Tzintzuntzáni aca "
"fhèin, \"talamh Tzintzuntzán,\" am prìomh bhaile aca. B' iad-san seann "
"nàimhdean impireachd nan Azteceach a dh'fheuch ri dùthaich nam P'urhépecha a "
"cheannsachadh gun soirbheas. Nuair a ràinig na Spàinntich agus nuair a "
"thòisich iad air ceannsachadh Mheagsago ann an 1519, chuir na h-Aztecich "
"tosgaire a dh'iarraidh taic nam P'urhépecha ach chaidh a dhiùltadh. Bha iad "
"air eòlas fhaighinn air cliù nam Spàinnteach agus thairg iad basailleachd do "
"Rìgh na Spàinnte seach dàn an seann nàimhdean a dh'fhulaing iad fhèin. Ge-"
"tà, cha robh e furasta dhaibh gabhail ri riadhladh nan Spàinnteach agus "
"dh'èirich còmhstri. Chaidh an impireachd, a chaidh a chur air bhonn ann an "
"1450 AD, à bith ann an 1530."

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Tata"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:muinntir Babhairea"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Muinntir Québec"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Muinntir Québec"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"'S e Québec a' mhòr-roinn as motha ann an Canada agus tha a' chuid as motha "
"de luchd-bruidhinn na Fraingise a' fuireach ann."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Borbaich"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Muinntir nan Rarámuri"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "?plural:Muinntir nan Rarámuri"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several d  †  †  €†  ays. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""
"Tha na Rarámuri no na Tarahumara a' fuireach ann an glinn Sierra Madre "
"Occidental ann an taobh a tuath Mheagsago. Tha an cruadalachd ainmeil agus "
"tha an tradaiseanan a' gabhail a-steach rèisean fada 's iad a toirt breab do "
"bhuill fhiodha aig an aon àm, rèisean a mhaireachd grunn làithean. Chaidh "
"aramach nan Rarámuri ann an Tomochi a chur sìos le ùghdarrasan Mheagsago gu "
"brùideil ann an 1891."

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "?plural:muinntir na h-Èireann"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:muinntir na h-Èireann"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Muinntir na Rif"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "?plural:Muinntir na Rif"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""
"'S e nàisean nach do mhair fada a bha ann am Poblachd Co-nasgadh Treubhan na "
"Rif a chaidh a stèidheachadh san t-Sultain 1921 nuair a dh'èirich na Rif ann "
"an aramach an aghaidh nan Spàinnteach 's nam Morocach. Chaidh an dùthaich a "
"cheannsachadh leis na Spàinntich agus na Fraingich ann an 1926. Tha an sgìre "
"'na phàirt de Mhoroco a-nis."

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Muinntir Rio Grande"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Muinntir Rio Grande"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""
"Mhair Poblachd Rio Gradense no Poblach Piratini ann an Rio Grande do Sul, "
"stàit sa Bhraisil, eadar 1836 agus 1845. Shabaid i an aghaidh Arm Impireil "
"Bhraisil ann an Cogadh nan Luideagan agus bha Giuseppe Garibaldi a' cur taic "
"riutha, am measg dhaoine eile."

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Muinntir Romàinia"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Muinntir Romàinia"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Chaidh Romàinia a stèidheachadh mar nàisean aig toiseach na 20mh linne nuair "
"a thàinig stàitean Transylvania, Wallachia agus Moldobha còmhla. Tha "
"freumhan an cànan aca sa Laideann a thug na Ròmanaich ann. Tha eachdraidh "
"thoinnte aice 's i crìoch ri crìoch le impireachdan mòra nan Ròmanach, nan "
"Otomanach, na h-Ostaire 's na h-Ungaire agus na Ruise."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Ceann-suidhe Stiùiriche %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "?female:Ceann-suidhe Stiùiriche %s"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Muinntir na Ròimhe"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Muinntir na Ròimhe"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Muinntir na Ruise"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Muinntir Cheinia"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"'S e monarcachd Shlàbhach nam Meadhan-Aoisean a bha sna Rus Kiev. B' e Kiev "
"meadhan na dùthcha às dèidh do dh'Oleg Novgorod a ghabhail os làimh. Thuit "
"na Rus san 13mh linn nuair a bhris na Mongolaich a-steach air an dùthaich. "
"B' iad na Rus sinnsirean stàitean Slàbhach ar làithean."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Muinntir Rubhanda"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Muinntir Rubhanda"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"'S e dùthaich chnocach is glè thorrach a tha ann an Rubhanda ann an sgìre "
"nan Lochan Mòra ann an Afraga an Ear. Tha an dùmhlachd-shluaigh as àirde san "
"t-saoghal ann."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Muinntir nan Eilean Ryūkyū"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Muinntir nan Eilean Ryūkyū"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"'S e Dùthaich na Dìlseachd a bha ann an Rìoghachd Ryūkyū (1372-1879), "
"nàisean sìtheil de luchd-malairt na mara. Thug na Seapanaich ionnsaigh oirre "
"aig a' cheann thall agus chaidh fhilleadh a-steach dhan t-Seapan."

#: data/nation/sabine.ruleset:3
#, fuzzy
msgid "Sabine"
msgstr "Gort"

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Muinntir na Danmhairge"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "ann an %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Prìomh Mhinistear"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "Muinntir Sathara an Iar"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "?plural:Muinntir Sathara an Iar"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""
"'S iad na Sahrawi luchd-còmhnaidh Sathara an Iar, àite a bha 'na thuineachas "
"Spàinnteach roimhe. Tha smachd aig Moroco air a' chuid as motha dhen sgìre "
"aig an àm seo ach tha a' mhòrchuid dhen choimhearsnachd eadar-nàiseanta sa "
"bheachd gur e tìr-ghabhail mhì-laghail a tha seo. Tha Arm Mhoroco agus "
"reubaltaich Sahrawi Polisario air a bhith a' sabaid an aghaidh a chèile a-"
"mach o 1975."

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "An Sgrìobhadh"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:muinntir na h-Airmeine"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
#, fuzzy
msgid "Saka"
msgstr "Malka"

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Akwe"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
#, fuzzy
msgid "Salishan"
msgstr "?plural:muinntir na Braisile"

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:muinntir na Braisile"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Muinntir an t-Salbhadoir"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "?plural:Muinntir an t-Salbhadoir"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""
"'S iad na Pipil a bha a' fuireach ann o thùs ach chaidh an Salbhador a "
"cheannsachadh leis na Spàinntich san 16mh linn. Chaidh e an sàs co-nasgadh "
"Meadhan Aimeireaga nuair a fhuair e neo-eisimeileachd agus fhuair e inbhe "
"poblachd le neo-eisimeileachd iomlan ann an 1840. Ged a bha an Salbhador 'na "
"dheamocrasaidh fad ùine mhòr dhe neo-eisimeileachd, 's e riaghaltas gu math "
"olagarchach a tha ann is beatha phoileataigeach is eaconamach fo smachd nan "
"'ceithir teaghlaichean deug' o latha a neo-eisimeileachd. Stèidhich an "
"seanalair Hernández Martínez ceannsalachd anns na 1930an. Chaidh Hernández a "
"chur à rèim ann an reabhlaid neo-ainneartach ann an 1944 ach cha robh an "
"dùthaich seasmhach agus dh'fhulaing an dùthaich cogadh catharra fuilteach "
"eile o 1979 gu 1992."

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Muinntir Sápmi"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Muinntir Sápmi"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Tha na Sámi a' fuireach ann an taobh tuath Lochlainn. Tha nàiseanan nan Sámi "
"ann air feadh sgìrean tuathach Lochlainn is iar-thuath na Ruise."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "Muinntir San Marino"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "?plural:Muinntir San Marino"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"'S e dùthaich fìor bheag gun chladach sam bith a tha ann an San Marino, am "
"broinn na h-Eadailte. 'S ise a' phoblachd neo-eisimeileach as sine san t-"
"saoghal. A-rèir nan seann sgeulachdan, chaidh a chur air bhonn le Naomh "
"Marinus ann an 301 AD."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Cappitano-Regente %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "?female:Capitano Regente %s"

#: data/nation/samnite.ruleset:3
#, fuzzy
msgid "Samnite"
msgstr "Muinntir Sápmi"

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Muinntir Elam"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Mapa na mara"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:muinntir Araimea"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Riaghaltas: %s"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Riaghaltas: %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Muinntir Samogitia"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Muinntir Samogitia"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Tha Samogitia 'na dhùthaich eachdraidheil faisg air a' Mhuir Bhaltach, "
"dachaigh nam pàganach mu dheireadh san Roinn-Eòrpa (gu ruige 1413 gu h-"
"oifigeach). Tha Samogitia 'na sgìre dhen Liotuain an-diugh."

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Muinntir Dahomey"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Muinntir Dahomey"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "An Sgrìobhadh"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:muinntir na h-Airmeine"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Muinntir Sarmatia"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "?plural:Muinntir Sarmatia"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""
"'S e treubhan iniltearach Iorànach o Mheadhan Àisea is iar-dheas na Sibìre a "
"tha sna Sarmatianaich. Bha dàimh dhlùth aca ris na Saka agus na "
"Scythianaich. Bha fionn-sgeul tùs nan Sarmatianach 'na bhun-stèidh cultar "
"nam Pòlainneach eadar an 15mh is an 18mh linn."

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Muinntir nan Sabhd"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "?plural:Muinntir nan Sabhd"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"Tha Aràibia nan Sabhd air Ceann-tire Aràibia agus tha Mecca is Medina am "
"broinn na dùthcha, an dà àite as naoimhe aig Ioslam. Chaidh a' chiad stàit "
"nan Sabhd a stèidheachadh ann an 1744. Tha Aràibia nan Sabhd ar làithean a' "
"dol air ais gu aonadh Hijāz is Najd ann an 1925. Tha i air a h-ainmeachadh "
"air a tànaisteachd riaghlaidh, taigh nan Sabhd agus tha i am measg nam "
"monarcachdan absaloideach mu dheireadh san t-saoghal. Tha na stòrasan ola "
"dearbhte as motha an t-saoghail aice cuideachd."

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Muinntir Savoy"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "?plural:Muinntir Savoy"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""
"Nochd Savoy ann an Alpan an Iar an dèidh tuiteam Rìoghachd Burgundy. Fhuair "
"i smachd air Sardinia is Piedmont agus an uairsin air an Eadailt gu lèir. "
"Dh'fhàs is mhair Savoy beò tro na linntean an cois leudachadh mean air mhean "
"tro phòsadh is seilbheachadh poileataigeach ro-innleachdail, seach "
"ceannsachadh mòr. Chaidh Savoy i fhèin a ghabhail os làimh leis an Fhraing "
"ann an 1860."

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Muinntir Saxony"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?plural:Muinntir Saxony"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"Bha Roinn-taghaidh Saxony 'na roinn-taghaidh oighreachail neo-eisimeileach "
"de dh'Impireachd Naomh na Ròimhe eadar 1356 is 1806."

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Slàintealachd"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:muinntir Bosna-Hearsagobhana"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Muinntir Schleswig-Holstein"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Muinntir Schleswig-Holstein"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"Bha a' Ghearmailt is an Danmhairg a' sabaid airson diùcachdan Schleswig is "
"Holstein fad cuid mhòr dhe h-eachdraidh. Chaidh an dà ranntair a cho-aonadh "
"ann an aonadh pearsanta ann an 1375. Dh'adhbharaich staid neo-sheasmhach "
"Schleswig-Holstein dà chogadh eadar an Danmhairg is a' Phruis san 19mh linn "
"agus rinn a' Phruis mòr-roinn de Schleswig-Holstein ann an 1866. Chaidh "
"Schleswig a Tuath a ghabhail os làimh leis an Danmhairg an dèidh a' Chiad "
"Chogaidh Mhòir. Tha Schleswig-Holstein 'na stàit de Phoblachd Fheadarail na "
"Gearmailte."

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr "Gàidheil na h-Alba"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Gàidheil na h-Alba"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""
"Thàinig an dà chuid a' Ghàidhlig agus na Gàidheil a dh'Alba à Èirinn ri linn "
"rìoghachd Dhail Riada. Ghabh iad còmhnaidh ann an Earra Ghàidheal an "
"toiseach agus leudaich iad an cuid talamh gu luath 's iad a' gabhail os "
"làimh sgìrean nan Cruithneach suas gus a' bhliadhna 843 AD nuair a cho-"
"aonaich Coinneach MacAilpein rìoghachd nan Gàidheal agus nan Cruithneach. 'S "
"i a' Ghàidhlig a bha aig a' chuid a bu mhotha dhen t-sluagh air feadh Alba "
"ann an linn Calum III, cho fada deas ri Srath Chluaidh, Gall-Ghaidhealaibh "
"is cuid de Lodainn is nan Crìochan. Chan eil air fhàgail an-diugh ach mu "
"60,000 de luchd-bruidhinn na Gàidhlig an-diugh, an dàrna cuid dhiubh sna h-"
"eileanan agus air a' Ghàidhealachd agus a' chuid eile air feadh na h-Alba, "
"gu h-àraidh ann an Roinn a' Mheadhain."

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "Ceann-cinnidh %s"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Ceann-cinnidh %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Prìomh Mhinistear %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "?female:Prìomh Mhinistear %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Muinntir na h-Alba"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Muinntir na h-Alba"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Chaidh Alba a thuineachadh le Gàidheil à Èirinn aig deireadh linn nan "
"Ròmanach 's chaidh iad an àite nan Cruithneach dùthchasach. Bha i na "
"rìoghachd neo-eisimeileach on bhliadhna 1034 AD gu Aonadh nan Crùn le "
"Sasainn ann an 1701."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Muinntir Scythia"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "?plural:Muinntir Scythia"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"'S e muinntir Iorànach àrsaidh a bha sna Scythianaich, daoine marcach, "
"iniltearach aig an robh làn smachd air steipean Pontach is Caspach air feadh "
"na linne chlasaigeach agus 's e Scythia an t-ainm a bha aig daoine air an "
"dùthaich. Fhuair na Sarmatianaich, cinneadh a bha dlùth an dàimh ris na "
"Scythianaich, làmh an uachdar air an sgìre seo aig deireadh na Linne "
"Chlasaigeach. Tha mòran dhen fhiosrachadh a tha againn orra a' tighinn à "
"Eachdraidhean an eachdraiche Ghreugaich Herodotus (mun bhliadhna 440 RC) "
"agus dàn eilthireachd Ovid 'Epistulae ex Ponto' agus fianais àrc-eòlach na h-"
"ealain òir a chaidh a lorg sna tomain tìodhlacaidh san Ucràin agus Ruis a "
"Deas."

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Muinntir Seleucia"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "?plural:Muinntir Seleucia"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"B' e Impireachd nan Seleucideach aon dhe na stàitean diádochi a chaidh a "
"stèidheachadh nuair a sgoilt seanalairean Alexander Mhòir impireachd an "
"dèidh a bhàis. Chaidh a h-ainmeachadh air a stèidhicheir Seleucus I Nicator. "
"Bha a meadhan ann an Siridhea agus b' iad na Seleucidich an stàit a bu "
"chumhachdaiche am measg nan stàitean diádochi ach thuit i fo ionnsaigh na "
"Ròimhe aig a' cheann thall sa linn mu dheireadh RC."

#: data/nation/seljuk.ruleset:3
#, fuzzy
msgid "Seljuk"
msgstr "Sìoda"

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:muinntir na h-Alba"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
#, fuzzy
msgid "Seminole"
msgstr "Singilte"

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:muinntir na h-Argantain"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Muinntir Sheanagail"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "?plural:Muinntir Sheanagail"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"'S e Seanagal an dùthaich as fhaide siar air tìr-mòr Afraga. Fhuair e neo-"
"eisimeileachd on Fhraing ann an 1960. Tha Seanagal gu math seasmhach agus "
"deamocratach an coimeas ris a nàbaidhean."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Muinntir na Sèirbe"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Muinntir na Sèirbe"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"'S e an t-Sèirb roinn nan Slàbhach Deasach a chaidh a cheannsachadh leis na "
"h-Otomanaich an dèidh tuiteam Impireachd Bhiosaint. Bha i 'na pàirt dhen Cho-"
"nasgadh Iùgoslabhach fad cuid mhòr dhen 20mh linn."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Muinntir na h-Alba"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:muinntir Afghanstàn"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Muinntir nan Shawnee"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "?plural:Muinntir nan Shawnee"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""
"'S e sluagh Algonquianach a tha sna Shawnee agus rinn Tikamthu (a "
"dh'aithnichear nas trice mar Tecumseh) agus bhràthair Tenskwatawa oidhirp "
"caidreachas pan-tùsanach a chruthachadh an aghaidh leudachadh nan "
"Aimeireaganach ach dh'fhairtlich orra aig a' cheann thall agus chaidh an ath "
"thuineachadh ann an Indian Territory (air a bheil Oklahoma an-diugh)."

#: data/nation/sherpa.ruleset:3
#, fuzzy
msgid "Sherpa"
msgstr "Muir"

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:muinntir Afghanstàn"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Muinntir na Sibìre"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "?plural:Muinntir na Sibìre"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"'S e sgìre eachdraidheil is chruinn-eòlach dhen Ruis is dhen USSR a tha san "
"t-Sibìr. Bha cuid dhe na tuinichean Slàbhach ann am beachd neo-eisimeileachd "
"rè àm nan tsaraichean. Chaidh Poblachd Shibìreach a ghairm ann an 1918 ach "
"chaidh a chur ris an USSR an dèidh beagan mhìosan."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Muinntir Shisilidh"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "?plural:Muinntir Shisilidh"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"'S i Sisilidh an t-eilean as motha san Eadailt. Bha i fo smachd nan "
"Greugach, nan Cartagach, nan Ròmanach, nam Vandalach, nan Ostrogothach, nam "
"Biosantach is nan Arabach. Stèidhich na Nòrmanaich Rìoghachd Shisilidh san "
"11d linn agus dh'fhàs i gus an robh i am measg nan stàitean a bu "
"chumhachdaiche san Eadailt. Chaidh a cho-aonadh le Napoli ann an 1816 gus "
"Rìoghachd an Dà Shisilidh a stèidheachadh agus a chaidh i fhèin a cho-aonadh "
"leis an Eadailt ann an 1861."

#: data/nation/sierraleonean.ruleset:3
#, fuzzy
msgid "Sierra Leonean"
msgstr "?plural:muinntir Araimea"

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:muinntir Araimea"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Muinntir nan Sikh"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "?plural:Muinntir nan Sikh"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"'S e luchd-leantainn de chreideamh aon-diadhach (a nochd sna h-Innseachan "
"san 15mh linn) a tha sna Sikh. 'S e am Panjab, air crìochan Pagastàn is nan "
"Innseachan, cridhe creideamh nan Sikh. Bha Impireachd Sikj san sgìre sin san "
"19mh linn."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "?female:Guru %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Muinntir Sikkim"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "?plural:Muinntir Sikkim"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Bha Rìoghachd Sikkim, a bha sàthte eadar Neapàl agus Butàn sna Beanntan "
"Himalaya, fo riaghladh sliochd rìghrean fad linntean ris an canar chogyal "
"gus an deach a chur ris na h-Innseachan ann an 1975 mar an 22mh stàit."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Muinntir Silesia"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Muinntir Silesia"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"'S e sgìre ann an taobh a deas na Pòlainne a tha ann agus bha i 'na "
"rìoghachd neo-eisimeileach aig àm."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Muinntir Shingeapòir"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Muinntir Shingeapòir"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"'S e stàit-bhaile mharsantach a tha ann an Singeapòr air fìor cheann a deas "
"Ceann-tìre Mhalaidhsea."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Mucan-mara"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:muinntir Beangal"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Muinntir nan Slàbhach"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "?plural:Muinntir nan Slàbhach"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"'S e buidheann cànain de ghrunn nàiseanan ann an Roinn-Eòrpa an Ear aig a "
"bheil freumh eachdraidheil an cumantas a tha sna Slàbhaich. Chan eil cinnt "
"cò às a thàinig na Slàbhaich agus ri linn sin, tha iomadh teoiric ann a tha "
"a' feuchainn ri mhìneachadh. Faodaidh gun do nochd iad san Roinn-Eòrpa cho "
"obann an cois imrich nan cinnidhean Iorànach is tìr-ghabhail nan Hunnach."

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Muinntir na Slòbhaice"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Muinntir na Slòbhaice"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"'S e dùthaich an teis-mheadhan na Roinn-Eòrpa a tha san t-Slòbhac. Bha i 'na "
"pàirt dhen t-Seic-Slòbhac roimhe agus bha i 'na pàirt de dh'Impireachd na h-"
"Ostaire 's na h-Ungaire gu ruige 1918."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Muinntir na Slòbhaine"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Muinntir na Slòbhaine"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"B' e an t-Slòbhain a' phoblachd as fhaide siar is tuath de sheann Cho-"
"nasgadh Iùgoslabhach."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "An dearbh eilean"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:muinntir Bhabaloin"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "?plural:muinntir na Braisile"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:muinntir na h-Alba"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Muinntir Shomàilia"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "?plural:Muinntir Shomàilia"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"'S e dùthaich air Còrn Afraga a tha ann an Somàilia. Bha Somàilia 'na "
"mheadhan malairt sna linntean o shean. Chaidh a thuineachadh le Breatann 's "
"an Eadailt aig deireadh na 19mh linne. Fhuair i neo-eisimeileachd air ais "
"ann an 1960. Ghlac an t-arm fo Siad Barre cumhachd san dùthaich ann an 1969. "
"Rinn Siad Barre oidhirp ach cha do shoirbhich leis cur às dha rian nan "
"cinnidhean san dùthaich. Chaidh a chur à rèim ann an 1991. Cha robh "
"riaghaltas gnìomhach aig an dùthaich a-mach on àm sin."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Muinntir na Sòirbe"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "?plural:Muinntir na Sòirbe"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"'S e sluagh Slàbhach Siarach a tha sna Sòrbaich agus tha iad a' fuireach ann "
"an taobh an ear na Gearmailte eadar Saxony an Ear agus Brandenburg a Deas "
"(Lusatia). Tha ceanglaichean eachdraidheil aig an sgìre ris a' Phòlainn agus "
"Bohemia."

#: data/nation/sotho.ruleset:3
#, fuzzy
msgid "Sotho"
msgstr "RachGu"

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:muinntir Dùthaich nam Basgach"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Muinntir Afraga a Deas"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Muinntir Afraga a Deas"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Thòisich tuinichean Duitseach air taobh a deas Afraga a thuineachadh san "
"17mh linn. Chaidh Aonadh Afraga a Deas a chruthachadh ann an 1910 an dèidh "
"iomadh cogadh, gu h-àraidh eadar na Boer (sìol nan tuinichean Duitseach), "
"feachdan Bhreatainn agus na Zulu. Choisinn riaghaltas Afraga a Deas droch "
"chliù air sgàth a' phoileasaidh \"apartheid\" a bha a' stèidhich neo-"
"chothromachd laghail eadar dhaoine air sgàth dath an craicinn. Chaidh Nelson "
"Mandela a thaghadh mar a' ciad cheann-suidhe fìor dheamocratach às dèidh do "
"dh'Afraga a Deas gabhail ri bun-reachd nach robh claon-bhreitheach ann an "
"1994."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Muinntir Aimeireaga a Deas"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "?plural:Muinntir Aimeireaga a Deas"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"Chaidh Aonadh Nàiseanan Aimeireaga a Deas a chur air bhonn ann an 2008, "
"stèidhichte air modail an Aonaidh Eòrpaich ach rugadh pan-aimeireagachd san "
"19mh linn."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Muinntir Choirèa a Deas"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Muinntir Choirèa a Deas"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"'S e aon stàit aonaichte a b' àbhaist a bhith ann an Coirèa ach tha ceann-"
"tìre Choirèa air a sgoltadh ann an dà stàit an-diugh - Coirèa a Deas is a "
"Tuath - ri linn clos-cluiche aig deireadh Cogadh Choirèa ann an 1953. Chaidh "
"Riaghaltas Choirèa a Deas a chruthachadh ann an 1948, stèidhichte air "
"\"Riaghaltas Sealadach Poblachd Choirèa\" a bha an dà chuid nàiseantach agus "
"an aghaidh nan co-mhaoineach."

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "?plural:muinntir na h-Alba"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:muinntir na h-Alba"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Muinntir Bhiet-Nam a Deas"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "?plural:Muinntir Bhiet-Nam a Deas"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"B' e Bhiet-Nam a Deas - air an robh Poblachd Bhiet-Nam gu h-oifigeach - an "
"stàit ris an dug na h-Aimeireaganaich taic rè Cogadh Bhiet-Nam. Chaidh a cho-"
"aonadh le Bhiet-Nam a Tuath nuair a thug na feachdan co-mhaoineach buaidh "
"oirre ann an 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Bà %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Muinntir Eaman a Deas"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "?plural:Muinntir Eaman a Deas"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"Chaidh sgìre Aden a thuineachadh leis na Breatannaich ann an 1839. Ghairm "
"Eaman a Deas neo-eisimeileachd ann an 1967 agus chaidh i an sàs bloc nan co-"
"mhaoineach. Chaidh a cho-aonadh le Eaman a Tuath ann an 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Muinntir an Aonaidh Sovietach"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Muinntir an Aonaidh Sovietach"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Thòisich eachdraidh an Aonaidh Sovietaich ann an 1917 nuair a dh'èirich "
"reabhlaid Bolshevik fo cheannardas Lenin. Thàinig ceithir poblachdan "
"Sovietach còmhla mar aon dùthaich 31 dhen Dùbhlachd 1922. B' e an t-Aonadh "
"Sovietach aon dhe na stàitean a bu chumhachdaiche san 20mh linn ach bha i "
"air briseadh ann an còigh dùthchannan neo-eisimeileach deud aig deireadh "
"1991 an cois dhuilgheadasan sòisealta is eaconamach."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Muinntir Sri Vijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "?plural:Muinntir Sri Vijaya"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"'S e impireachd a bha ann an Sri Vijaya a bha a meadhan ann am Palembang air "
"taobh an ear Sumatra agus aig an robh smachd air cuid mhath de chladach "
"Sumatra, Java, Borneo agus ceann-tìre Mhalaidhsea. Chaidh a chur air bhonn "
"uaireigin san 3s linn AD agus mhair e gu ruige 1400 mu thuaiream agus thug "
"Jambi agus an uairsin Singhasari agus cumhachdan ionadail eile buaidh oirre "
"a-mach o sin, a' gabhail a-steach tànaisteachd Chola à taobh a deas nan "
"Innseachan."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Muinntir Shudàn"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Muinntir Shudàn"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"Thàinig Sudàn fo smachd na h-Èiphite ann an 1820 agus an uairsin fo smachd "
"nam Breatannach. Fhuair i neo-eisimeileachd ann an 1956."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Muinntir na Sèirbe"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Muinntir na Sèirbe"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Muinntir Shuranaim"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "?plural:Muinntir Shuranaim"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"'S i Suranam an dùthaich neo-eisimeileach as lugha ann an Aimeireaga a Deas. "
"B' iad na h-Arawak an sluagh tùsanach ann. Chaidh a thuineachadh an uairsin "
"leis na Sasannaich a thug an dùthaich dha na Duitsich ann am malairt airson "
"New Amsterdam, New York ar làithean-sa, ann an 1667. Fhuair Suranam fèin-"
"riaghladh ann an 1954 agus fhuair i neo-eisimeileachd iomlan ann an 1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sàirdseant %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Sàirdseant %s"

#: data/nation/swahili.ruleset:3
#, fuzzy
msgid "Swahili"
msgstr "Bàta-seòlaidh"

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Muinntir nan Suasaidh"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Muinntir nan Suasaidh"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Muinntir nan Suasaidh"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"'S e sluagh Bantu ann an Afraga a Deas a tha sna Suasaidh. Leudaich na "
"Suasaidh an talamh aca fo cheannardas Mswati II (1820-1868) agus dhaingnich "
"iad a' chrìoch dheas aca ris na Zulu."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Muinntir na h-Eilbheise"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Muinntir na h-Eilbheise"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Tha stàit na h-Eilbheise mar a tha i an-diugh air a bhith ann on a chaidh "
"Bun-reachd Fheadarail na h-Eilbheise aontachadh ann an 1848. Stèidhich "
"sinnsirean Eilbheis ar làithean caidreachas dìon aig deireadh na 13s linne, "
"co-nasgadh fuasgailte de stàitean a mhair fad linntean."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Bundesrat %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Bundesrätin %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Muinntir Shiridhea"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Muinntir Shiridhea"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Chaidh Poblachd Arabach Shiridhea ar làithean a stèidheachadh air mandat "
"Frangach agus fhuai i neo-eisimeileachd mean air mhean sna 1940an."

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Ceann Comhairle"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "A' feitheamh"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:muinntir Hawai'i"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Muinntir nan Tairona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Muinntir nan Tairona"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Tha na Tairona a' fuireach far a bheil roinntean Madgalena is La Guajira ann "
"an taobh a tuath Choloimbia an-diugh. Tha iad a' bruidhinn cànan dhen "
"teaghlach Chibcha agus tha dàimh aca ris na Kuna ann am Panama agus na "
"Mwiska ann am meadhan Choloimbia. Chaidh am baile aca, Teyuna, a chur air "
"bhonn uaireigin mun bhliadhna 500 RC. Leis gun robh na Tairona a' fuireach "
"ann an sgìre bheanntach, thog iad staidhrichean is uchdanan cloiche air "
"bruthaichean casa gus àiteachas a dhèanamh ann. Ged a rinn iad strì ris na "
"Spàinntich fad 75 bliadhna, strìochd iad dha na na h-èiginnean a bha a' "
"tighinn air gach sluagh tùsanach sna h-Aimeireagan san linn sin."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Muinntir Thaidh-Bhàn"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Muinntir Thaidh-Bhàn"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"Chaidh Poblachd na Sìne a stèidheachadh ann an 1912 mar oighre stàit "
"Impireachd nan Qīng agus thàinig barrachd air dà mhìle bliadhna de riaghladh "
"impireil gu crìoch san t-Sìn leis a sin. Nuair a chaill Nàiseantaich na Sìne "
"a' bha a' riaghladh na poblachd cogadh catharra an aghaidh Co-Mhaoinich na "
"Sìne ann an 1949, theich riaghaltas nan Nàiseantach a dh'eilean Thaidh-Bhàn "
"le Taipei mar phrìomh bhaile sealadach Poblachd na Sìne."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Muinntir Thaidigeastàn"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Muinntir Thaidigeastàn"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"'S e nàisean ann an Àisea Mheadhanach a tha ann an Taidigeastàn. Tha "
"freumhan an nàisean a' dol air ais gu Impireachd nan Samanideach a-rèir nan "
"Taidigich, aon dhe na stàitean Peirseach tràtha a nochd an dèidh "
"ceannsachadh nan Arabach."

#: data/nation/tanganyikan.ruleset:3
#, fuzzy
msgid "Tanganyikan"
msgstr "?plural:muinntir Babhairea"

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:muinntir Babhairea"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Muinntir na Tansaine"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "?plural:Muinntir na Tansaine"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"Chaidh an Tansan a chruthachadh tro cho-aonadh dà sheann tuineachasan "
"Breatannach, Tanganyika agus Zanzibar, ann an 1964. Bha an dùthaich fo "
"smachd Julius Nyerere fad fichead bliadhna, fear a bha a' leantainn "
"feallsanachd sòisealachais Afragaich. Nuair a ghèill e a chumhachdan gu saor-"
"thoileach ann an 1985, b' e Nyerere a' chiad cheann stàite ann an Afraga a "
"rinn sin a-riamh."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Muinntir nan Tatarach"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "?plural:Muinntir nan Tatarach"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"'S e nàisean agi a bheil cànan Turcach a tha sna Tataraich. Bha grunn "
"stàitean Tatarach ann sna Meadhan-Aoisean: Kazan, a' Chrim, Astrachan, Sibir "
"agus khanataichean eile. Tha a' chuid as motha dha na Tataraich sgapte air "
"feadh seann USSR. Tha poblachd aca fhèin, Tatarstan, ann an Co-nasgadh na "
"Ruise agus Poblachd Fèin-riaghladh na Crime san Ucràin."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Ridirean an Teampaill"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Ridirean an Teampaill"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Chaidh Ridirean an Teampaill a stèidheachadh an dèidh a' chiad chogaidh-"
"chroise gus taistealaichean a dhìon a bha a' dol dhan Fhearann Naomh. "
"Dh'fhàs an t-òrdugh seo fìor chumhachdach is beairteach san 200 bliadhna an "
"dèidh sin agus dh'innlich iad iomadh rudan ùra leithid bancaireachd."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Ridirean nan Teutonach"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "?plural:Ridirean nan Teutonach"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"Dh'fhalbh an t-Òrdugh Teutonach air grunn chogaidhean-croise an aghaidh nam "
"pàganach Baltach aig àirde nam Meadhan-Aoisean. Stèidhich iad n "
"'Ordenstaat', Stàir an Òrduigh, ann an 1224 agus bha e 'na dhùthaich "
"chumhachdach fad trì ceud bliadhna. Chaidh an stàit a shaoghalachadh agus "
"chaidh Diùcachd na Pruise a chur 'na àite san 16mh linn."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Muinntir Texas"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Muinntir Texas"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Muinntir Thrace"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Muinntir Thrace"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "B' iad-san an dàrna sluagh a bu phailte san t-saoghal siarach àrsaidh."

#: data/nation/thuringian.ruleset:3
#, fuzzy
msgid "Thuringian"
msgstr "?plural:muinntir na h-Airmeine"

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:muinntir na h-Airmeine"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Muinntir Thibeit"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Muinntir Thibeit"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Thathar a' cur \"Mullach an t-Saoghail\" air dachaigh nan Tibeiteach "
"uaireannan, an sgìre as àirde san t-saoghal. Nochd Tibeit mar impireachd "
"mhòr san 7mh linn fo cheannardas Rìgh Songtsen Gampo agus bha an dà chuid an "
"t-Sìn agus na h-Innseachan 'ga h-aithneachadh. Mhair an sliochd seo gus an "
"11d linn nuair a bhris na Mongolaich a-steach air an dùthaich. Nuair a bha "
"rìoghachd nam Mongolach air lagachadh linntean an dèidh sin, stèidhich "
"Lozang Gyatso - a rugadh 1617 agus a bha 'na 5mh Dalai Lama - stàit "
"chreidmheach Bhudastach fo smachd sgoil Gelugpa Budastachd Tibeit."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Muinntir Thimur"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "?plural:Muinntir Thimur"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"'S e fear-airm sàr bhuadhach a bha ann an Timur agus bha e a' cumail a-mach "
"gur ann de shliochd Chinggis Khaan a bha e. Cheannsaich e Meadhan Àisea gu "
"lèir, cuid dhen Ear-Mheadhan agus nan Innseachan on phrìomh bhaile aig ann "
"an Samarkand. Bha cùirt sliochd Thimur fo bhuaidh mhòr cultar nam Peirseach "
"ach bha lorg tùsan Mongolach is Turcach air rianachd na h-impireachd agus "
"rian an airm."

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Muinntir Tocharia"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "?plural:Muinntir Tocharia"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"'S e sluagh Innd-Eòrpach a bha sna Tocharianaich agus bha iad a' fuireach "
"far a bheil Xīnjiāng ann an taobh an iar na Sìne an-diugh. Air sgàth an "
"ionaid àraidh a bha aca ann, bha buaidh cultar na Sìne, na Peirse, nan "
"Innseachan, nan Sogdianach, nan Scythianach is Thibeit air na rìoghachdan "
"Tocharianach, Shanshan, Kucha agus Khotan (agus fheadhainn nas lugha na "
"sin). Chithear lorg nan cultaran sin uile 'nan creideamh, aodach, sgrìobhadh "
"agus ealain. Bha iad a' fuireach ann am bailtean is cathraichean ann an "
"innsean-fàsaich ri taobh Rathad na Sìoda, an t-slighe air an dàinig "
"Budastachd dhan t-Sìn cuideachd. Bha 'na cosantaireachd aig an t-Sìn aig "
"amannan, mar eisimpleir rè nan tànaisteachdan Hàn is Táng. Nuair a chrìon na "
"Táng, ghluais treubh Turcach nan Ùigiurach a-steach a Lagan Tarim far an do "
"thuinich iad agus leudaich iad an khanat aca a-steach air dùthaich na "
"Tocharianach. Phòs mòran dhiubh Tocharianaich agus chaidh an cànan aca an "
"àite Tocharianais ach a-mhàin ann an raon a' chreidimh. Chaidh fiù seo à "
"bith nuair a sgaoil Ioslam agus nuair e ghabh e àite Bhudastachd mar a' "
"phrìomh chreideamh san sgìre."

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Muinntir Thogo"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "?plural:Muinntir Thogo"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"Bha Togo 'na cosantaireachd aig a' Ghearmailt ann an 1885 agus chaidh a "
"cheannsachadh leis na Frangaich is na Breatannaich san Dàrna Chogadh Mhòr. "
"Fhuair i neo-eisimeileachd ann an 1960. Bha saoghal poileataigeach na "
"dùthcha fo smachd an t-seanalair Gnassingbé Eyadéma a-mach o na 1960an agus "
"nuair a chaochail e ann an 2005, ghabh a mhac Faure àite."

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Muinntir nan Toltec"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "?plural:Muinntir nan Toltec"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"'S e sìobhaltas ann am Meadhan Aimeireaga a bha sna Toltecich eadar an 10mh "
"agus an 12na linn. Chaidh Impireachd nan Toltec a stèidheachadh le Ce "
"Tecpatl Mixcoactl a threòraich a mhuinntir iniltearach on tuath gu ruige "
"tuineachas air Àrd Mhaghan Mheagsago. Chaidh Mixcoatl a mhurt leis a "
"nàimhdean ach chaidh a dhìoladh le mhac Ce Acatl Topilitzin Quetzalcoatl a "
"thug sìobhaltas nan Toltec gu àirde an neirt an dèidh sin. Bhlàthaich cultar "
"nan Toltec gu ruige an 12na linn. Chaidh am prìomh bhaile aca, Tollan, a "
"sgriosadh ann an 1168 agus bhris impireachd nan Toltec ann an stàit-"
"bhailtean a bha a' strì an aghaidh a chèile. Ged nach eil na h-eachdraichean "
"ann an aon inntinn a thaobh eachdraidh phoileataigeach nan Toltec, chithear "
"lorgan na h-impireachd eadar New Mexico gu Niocaragua. A chionn 's gu bheil "
"cuid mhòr de dh'eachdraidh na Toltec a' tighinn thugainn tro fhionn-sgeulan "
"nan Azteceach, tha cuid a' cumail a-mach nach robh a leithid ann a-riamh "
"agus nach robh sna h-iomraidhean a thug na h-Aztecich air na Toltecich ach "
"mac-samhla air sìobhaltas."

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Muinntir Thonga"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "?plural:Muinntir Thonga"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"Tha Tonga 'na bhadan de dh'eileanan ann an taobh a deas a' Chuain Sèimh agus "
"chaidh a thuineachadh leis na Poilinèisich mun bhliadhna 1000 RC. Ged a bha "
"na h-eileanan 'nan cosantaireachd Bhreatannach san 19mh linn, 's i Tonga an "
"aon dùthaich ann an Roinn a' Chuain Sèimh nach deach a thuineachadh."

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "?plural:muinntir an Ostair"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:muinntir an Ostair"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Muinntir Transylvania"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "?plural:Muinntir Transylvania"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"'S e ranntair eachdraidheil ann an Romàinia a tha ann an Transylvania far a "
"bheil Romàinianaich, Ungairich agus Gearmailtich Saxonach a' fuireach ann. "
"Bha Transylvania 'na prionnsalachd fo uachdranachd na h-Ungaire ann an ainm "
"nuair a chrìon an Ungair an cois ionnsaighean nan Otomanach. B' e "
"Transylvania a' chiad dùthaich san Roinn-Eòrpa a ghairm saoirse a' chreidimh "
"aig àm an Ath Leasachaidh. Chaill a' phrionnsalachd a neo-eisimeileachd do "
"dh'Ostair nan Habsburgach ann an 1711."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:muinntir Bhabaloin"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr ""

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:muinntir Bosna-Hearsagobhana"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
#, fuzzy
msgid "Tuareg"
msgstr "Muinntir Thurcmanastàn"

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Muinntir na Tuirce"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Muinntir Thuinisea"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Muinntir Thuinisea"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Chuir na Foinìsich Cartago air bhonn far a bheil Tuinisea an-diugh. Bha "
"Cartago 'na chumhachd mhòr sa Mhuir Mheadhanach an dèidh sin gus an dug na "
"Ròmanaich buaidh orra ann an 146 RC. Dh'imrich mòran dhaoin ann às na "
"dùthchannan Otomanach is Arabach às dèidh dha na h-Arabaich Mhuslamach an "
"sgìre a cheannsachadh san 7mh linn. Chaidh àireamh mhòr de dh'Iùdhaich is "
"Mùraichean na Spàinnte ann cuideachd aig deireadh na 16mh linne. Fhuair "
"Tuinisea fèin-riadhladh cha mhòr iomlan o Impireachd nan Otomanach ann an "
"1861. Ach bhris na Frangaich a-steach air an dùthaich ann an 1881 agus rinn "
"iad cosantaireachd Fhrangach dhith. Fhuair an dùthaich neo-eisimeileachd ann "
"an 1956."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "?plural:muinntir na h-Èireann"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:muinntir na h-Èireann"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Muinntir Thurcmanastàn"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Muinntir Thurcmanastàn"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""
"Chaidh na treubhan Turcmanach a cho-aonadh fo Toghrul Beg, an dàrna "
"riaghlaiche de dh'Impireachd nan Seljukach,  san 11d linn AD a' chiad turas. "
"Nuair nach b' urrainn do stàit nan Seljuk seasamh ri ionnsaighean nam Mongol "
"tuilleadh, thòisich iad air imrich dhan iar. Thuinich iad na sgìrean eadar "
"an abhainn Amu Darya agus am Muir Caspach ri linn sin, cha mhòr far a bheil "
"Turcmanastàn an-diugh."

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Türkmenbaşy %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Türkmenbaşy %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Muinntir Tuva"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "?plural:Muinntir Tuva"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""
"'S e sluagh Turcach a tha sna Tuvanaich ann am Poblachd Fèin-riaghladh Tuva "
"ann an taobh a deas na Sibìre. Dh'fhàg Tuva an t-Sìn ann an 1921 agus "
"stèidhich iad poblachd neo-eisimeileach Tannu Tuva an uairsin agus chaidh "
"iad ann an caidreachas leis an Aonadh Sovietach. Choisinn Tannu Tuva cliù "
"ann an 1940 nuair a ghabh Khertek Anchimaa-Toka ceann-suidheachas na "
"poblachd, a' chiad bhoireannach aig ceann stàite ann an eachdraidh ar linne "
"nach robh 'na bànrigh. Chaidh a chur ris an Aonadh Sovietach ann an 1944 mar "
"phàirt de Phoblachd Shòisealtach Fheadarail Shovietach na Ruise."

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Muinntir Tirol"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "?plural:Muinntir Tirol"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"'S e dùthaich sna h-Alpan a bha ann an Tirol. Chaidh a tànaisteachd fhèin à "
"bith san 16mh linn agus fhuair Ostair nan Habsburg grèim air an sgìre. "
"Chaidh a ghabhail os làimh leis an Eadailt an dèidh a' Chiad Chogaidh Mhòir."

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "An làthair"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Àrd-bhan-sagart"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Muinntir Uganda"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "?plural:Muinntir Uganda"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"Tha Poblachd Uganda ann an Afraga an Ear. Tha pìosan de Loch Victoria aig "
"Uganda, Ceinia agus an Tansan. Bha taobh a deas na dùthcha 'na phàirt de "
"Rìoghachd Buganda. Fhuair Uganda neo-eisimeileachd ann an 1962."

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Muinntir na h-Ucràine"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Muinntir na h-Ucràine"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"'S e dùthaich anabarrach mòr air fìor iomall iar an t-seann Aonaidh "
"Sovietach a tha san Ucràin. Tha cuid dhen talamh àiteachas dubh as torraich "
"air uachdar an t-saoghail ann."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "Muinntir nan NA"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:Muinntir nan NA"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Tha na Nàiseanan Aonaichte ag iomairt airson còraichean daonna agus dìon nan "
"lag."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Rùnaire Seanalair %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Rùnaire Seanalair %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Muinntir a' Chuirg"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Muinntir a' Chuirg"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Muinntir Uruguaidh"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Muinntir Uruguaidh"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"'S e dùthaich bheag ann an Aimeireaga a Deas a tha ann an Uruguaidh agus tha "
"cuid ag ràdh \"Eilbheis nan Aimeireagan\" ritha a chionn 's gun robh siostam "
"de shochairean sòisealta cho adharta aca aig àm."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Muinntir nan Ùigiurach"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Muinntir nan Ùigiurach"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Bha impireachd agus sìobhaltas Turcach nan ear aig na h-Ùigiuraich. Bha "
"smachd aice air cuid mhòr de Mheadhan Àisea agus Àisea a Tuath aig àirde a "
"neirt ann an 820 AD. Thug na Qīng buaidh orra mu dheireadh thall anns na "
"1700an an dèidh chogaidhean eadar an dà dhùthaich a mhair linntean. Tha sìol "
"nan Ùigiurach a' fuireach ann an stàitean Meadhan Àisea and-iugh, eadar "
"Usbagastàn, Casachstàn is Cìorgastan. 'S iad am beag-shluagh as motha ann am "
"mòr-roinn Xīnjiāng san t-Sìn cuideachd."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Muinntir Usbagastàn"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Muinntir Usbagastàn"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Bha iomadh stàit àrsaidh ann far a bheil Usbagastàn an-diugh ann am Meadhan "
"Àisea, leithid Khwarezm, Khanat Bukhara agus Khanat Kokand. Tha na h-"
"Usbagaich a' coimhead orra fhèin mar shliochd Timur a stèidhich tànaisteachd "
"Timur agus a bha a phrìomh bhaile ann an Samarkand."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Muinntir Dracula"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "?plural:Muinntir Dracula"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Fuil-itheadairean nam fionn-sgeulan."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Muinntir nam Vandalach"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "?plural:Muinntir nam Vandalach"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"'S e sluagh Ear-Ghearmanach a bha sna Vandalaich agus thàinig iad às an "
"sgìre far a bheil taobh a deas na Pòlainne agus an t-Slòbhac an-diugh. Bhris "
"iad a-steach air Impireachd na Ròimhe san 5mh linn AD. Stèidhich iad "
"rìoghachd ann an Cartago aig a' cheann thall fo Rìgh Geiserich. Tha mòran "
"eòlach orra a chionn 's gun do chreach iad an Ròimh ann an 455 AD. "
"Cheannsaich Belisarius Rìoghachd nam Vandalach airson Impireachd Bhiosaint "
"ann an 534 AD."

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Muinntir nan Ainu"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Leigheas"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:muinntir Asarbaideàn"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Bha creathall sìobhaltas àrsaidh nan Innseachan ann an Srath Indus far a "
"bheil Pagastàn an-diugh."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahātmā %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Mahātmā %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Muinntir Venetia"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Muinntir Venetia"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
#, fuzzy
msgid "Venda"
msgstr "Leigheas"

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:muinntir Afghanstàn"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Muinntir Venetia"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "?plural:Muinntir Venetia"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""
"Dh'èirich Poblachd Venetia à dubhar na h-eachdraidh nuair a theich "
"fògarraich air eileanan beaga de lagùn ann an ear-thuath na h-Eadailte ri "
"linn ionnsaigh shluaghan borba. Ged a bha iad 'nan ìochdarain dhìleas aig "
"Impireachd na Ròimhe an Ear aig an toiseach, ghlac iad neo-eisimeileachd "
"mean air mhean agus bha iad am measg nan dùthchannan a bu chumhachdaiche sna "
"Meadhan-Aoisean. Dh'fhàs am marsantaich beairteach tro mhalairt agus bhathar "
"a' toirt urram dhan chabhlach aca air feadh na Mara Meadhanaiche. Ghèill i "
"ri airm Bonaparte ann an 1796 an dèidh dhi crìonadh fad ùine mhòr."

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Muinntir Venetia"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Muinntir Venetia"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Muinntir na Beiniseala"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Muinntir na Beiniseala"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"'S e a' Bheiniseala an dùthaich as fhaide tuath ann an Aimeireaga a Deas. "
"Bha i 'na tuineachas Spàinnteach fad ùine mhòr on 16mh linn ach fhuair i neo-"
"eisimeileachd 5mh dhen Iuchar 1811 fo cheannardas El   †  †  €†  Libertador Simón "
"Bolívar - an Saoradair."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Muinntir Vermont"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "?plural:Muinntir Vermont"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""
"Bha Vermont 'na stàit neo-eisimeileach fad 14 bliadhna mus deach i an sàs "
"nan Stàitean Aonaichte ann an 1791. 'S ise aon dhe na stàitean as lugha sna "
"Stàitean Aonaichte, an dà chuid a thaobh meud is sluaigh. Tha Vermont "
"ainmeil air a math na bà agus siorap craoibhe-malpais."

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Muinntir Bhiet-Nam"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Muinntir Bhiet-Nam"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Chaidh nàisean Bhiet-Nam a stèidheachadh sa chiad linn AD le peathraichean "
"leth-aon a ghabh dreuchd ceannardan cogaidh ann an aramach an aghaidh "
"riaghlaiche arm na Sìne."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "Muinntir Naomh Bhionsaint"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "?plural:Muinntir Naomh Bhionsaint"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""
"Bha Eileanan Naomh Bhionsaint agus Greanadach am measg nan eileanan mu "
"dheireadh ann am Muir nan Caraib a chaidh a thuineachadh 's na Innseanaich "
"Charaibeach ann a' pòsadh tràillean a bha air teicheadh agus iad a' seasamh "
"an aghaidh nan tuinichean Eòrpach còmhla. Bha an dà chuid an Fraing agus "
"Breatann a' sabaid airson nan eileanan san 18mh linn. Ghèill na Frangaich an "
"tagradh aca ann an 1783. Fhuair Eileanan Naomh Bhionsaint agus Greanadach "
"neo-eisimeileachd on Bhreatainn ann an 1979 agus 's e dùthaich a' Cho-"
"fhlaitheis a tha annta aig an àm seo."

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Muinntir nan Iar-Ghothach"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "?plural:Muinntir nan Iar-Ghothach"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""
"'S e sluagh Ear-Ghearmanach a bha sna Thervingi no na h-Iar-Ghothaich, aonan "
"dhen dà threubh Gothach. Tha coltas gun dàinig iad às an Lochlann o thùs. "
"Dh'imrich iad deas san 3s linn do dh'àite far a bheil an Ucràin an-diugh. "
"Chaidh iad thairis air an Danub agus chreach iad an Ròimh ann an 410 AD. "
"Thug na Ròmanaich inbhe 'foederati' dhaibh agus thuinich iad faisg air "
"Toulouse agus stèidhich iad rìoghachd ann. Chaidh aca air Ceann-tìre "
"Ìbeireach air fad a cheannsachadh agus ghluais iad am prìomh bhaile aca a "
"Toledo. Chaill iad an talamh air fad tuath air na Beanntan Pirineach fo "
"ionnsaigh nam Francach ach mhair riaghlaichean Iar-Ghothach san Ìbeir gus an "
"deach an ceann-tìre a cheannsachadh leis na Muslamaich a bhris a-steach ann "
"an 711."

#: data/nation/vistulan.ruleset:3
#, fuzzy
msgid "Vistulan"
msgstr "?plural:muinntir Astràilia"

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:muinntir Astràilia"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
#, fuzzy
msgid "Volapukan"
msgstr "?plural:muinntir na Seapaine"

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:muinntir na Seapaine"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
#, fuzzy
msgid "Volga Bulgar"
msgstr "?plural:muinntir na Bulgaire"

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:muinntir na Bulgaire"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Muinntir na Gearmailte an Ear"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Muinntir na Gearmailte"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Muinntir Walloonia"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "?plural:Muinntir Walloonia"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"'S iad na Walloonich luchd-bruidhinn na Frangaise sa Bheilg. B' e Walloonia "
"a' chiad sgìre air tìr-mòr na Roinn-Eòrpa a chaidh a thionnsgaladh san 19mh "
"linn agus an dàrna dùthaich san t-saoghal an dèidh Shasainn. Tha i air a "
"bhith an teis-mheadhan iomairtean sòisealtach is nan aonaidhean luchd-obrach "
"on àm sin."

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Muinntir na Cuimrigh"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Muinntir na Cuimrigh"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Bha smachd aig na Cuimrich aig àm air an sgìre ris an canar Sasann an-diugh "
"gus an deach an ruagadh gu iomall beanntach an iar fo ionnsaigh nan "
"Sasannach."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:muinntir na Breatainne Bige"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Muinntir Pomerania an Iar"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "?plural:Muinntir Pomerania an Iar"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"'S e sgìre eachdraidheil is chruinn-eòlach ann an iar-thuath na Pòlainne "
"agus fìor ear-thuath na Gearmailte a tha ann am Pomerania an Iar. Bha i 'na "
"stàit Shlàbhach neo-eisimeileach an toiseach ach chaidh a cheannsachadh dà "
"thuras leis a' Phòlainn. Ghèill Pomerania an Iar ri Gearmailteachadh nas "
"fhaide air adhart agus chaidh a bhriseadh ann am prionnsalachdan beaga "
"fiùdail agus chaidh iad an ceannsachadh mean air mhean le Brandenburg. Bha "
"an sgìre seo 'na phàirt dhen Ghearmailt fad iomadh bliadhna ach chaidh a "
"chur ris a' Phòlainn ann an 1945."

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Muinntir na Ròimhe an Iar"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "?plural:Muinntir na Ròimhe an Iar"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"Chaidh Impireachd na Ròimhe a roinneadh le Diocletion ann an 286 agus chaidh "
"a sgaradh gu buan nuair a bhàsaich Theodosius ann an 395. Ged a chaidh aig "
"an taobh an ear, Impireachd Bhiosaint, seasamh ri briseadh a-steach nam "
"borbach, cha deach aig Impireachd na Ròimhe an Iar seasamh ris na borbaich a "
"bhris a-steach agus thuit a h-eaconamaidh às a chèile. Chaidh impire na "
"Ròimhe an Iar mu dheireadh a chur à rèim ann an 476 AD."

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Augustus"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "Muinntir nan Innseachan an Iar"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "?plural:Muinntir nan Innseachan an Iar"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"Tha na h-Innseachan an Iar ainmeil air spùinneadairean-mara, ruma, criogaid "
"agus an cuid thràighean. Stèidhich Innseachan an Iar Bhreatainn Co-nasgadh "
"nan Innseachan an Iar ann an 1958 ach cha do mhair e fada. Cha deach an co-"
"nasgadh a dhaingneachadh a chionn 's gun robh eas-aonta a' dol eadar "
"Trianaid, Diameuga agus na buill bheaga. Thuit an co-nasgadh às a chèile ann "
"an 1962. Thionndaidh cuid dhiubh slighe neo-eisimeileachd agus thill "
"feadhainn eile gu inbhe eismeileachd Bhreatainn."

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Muinntir Westfalen"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Muinntir Westfalen"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"B' e Westfalen an sgìre as fhaide iar ann an Diùcachd Saxony mus deach mòr-"
"roinn na Pruise a dhèanamh dhith. 'S ise an taobh tuath de stàit fheadarail "
"as motha na Gearmailte, Nordrhein-Westfalen."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Muinntir Württemberg"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "?plural:Muinntir Württemberg"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"'S e siorrachd ann an Swabia ann an iar-dheas na Gearmailte a bha ann am "
"Württemberg. Chaidh a cho-aonadh le Württemberg agus Hohenzollern mar Baden-"
"Württemberg an dèidh an Dàrna Chogaidh Mhòir."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:muinntir Araimea"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
#, fuzzy
msgid "Xiongnu"
msgstr "Muinntir Thonga"

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Muinntir nan Ainu"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Muinntir Yakutia"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "?plural:Muinntir Yakutia"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"A-rèir beul-aithris, thàinig na Yakut - no na Saxa mar a tha aca-san orra "
"fhèin - tuath o steipean Meadhan Àisea gu cladach Loch Baikal san 10mh linn "
"AD. Phòs iad daoine o mhuinntir an àite agus stèidhich iad nàisean ri taobh "
"Abhainn Lena. Bha ceanglaichean dìoplomasach aca leis na Sìnich, na "
"Mongolaich agus grunn chinnidhean Turcach san sgìre. Ràinig na Cossackaich "
"mun bhliadhna 1620 mar thosgairean Ruiseach a bha airson fearann na Ruise a "
"leudachadh agus cheannsaich iad rìghrean nan Yakut aig a' cheann thall agus "
"dhaingnich iad ceannas aon-stàite na Ruise air Yakutia. Tha faisg air "
"millean dhiubh ann an-diugh, mu thuaiream an dàrna leth de shluagh Poblachd "
"Sakha, roinn anabarrach mòr ann am fìor ear na Ruise."

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Muinntir Eaman"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "?plural:Muinntir Eaman"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"'S i an Eaman an aon phoblachd air a' Cheann-tìre Arabach. Ged a bha grunn "
"shìobhaltasan àrsaidh san sgìre, cha robh an Eaman ann mar a tha i an-diugh "
"gus an deach an Eaman a Deas a ghabhail os làimh leis an Eaman a Tuath ann "
"an 1990."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Muinntir Yucatán"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "?plural:Muinntir Yucatán"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"'S e ceann-tìre ann am Meagsago a tha ann an Yucatán, ainmeil air a dualchas "
"Maya agus a cuid thràighean geala. Tha iomadh duine a' cumail a-mach gu "
"bheil an t-ainm a' ciallachadh \"Chan eil sinn 'gur tuigsinn\" ann am Maya "
"Yucatán. Ghairm Yucatán neo-eisimeileachd o Mheagsago dà thuras san 19mh "
"linn. Tha i air a roinneadh ann an trì stàitean aig an àm seo: Yucatán, "
"Campeche agus Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Muinntir na h-Iùgoslaibhe"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "?plural:Muinntir na h-Iùgoslaibhe"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"'S e stàit a bha san Iùgoslabh a bha a' tional cruinn nàiseanan Slàbhach a' "
"Bhalcain an Iar. Bha i 'na rìoghachd gu ruige 1941 nuair a ghabh cumhachdan "
"an Aiseil seilbh oirre. Thilg na co-mhaoinich cumhachdan an Aiseil a-mach an "
"dèidh cogadh saoirse nàiseanta agus bha iad an cumhachd gu ruige na 1980an. "
"Bhris an Iùgoslabh às a chèile sna 1990an ann an sreath de chogaidhean "
"fuilteach."

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "muinntir Aimeireaga"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Borbaich"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
#, fuzzy
msgid "Zanzibari"
msgstr "?plural:Borbaich"

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Borbaich"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Muinntir nan Zapotec"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "?plural:Muinntir nan Zapotec"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"Tha na Zapotecich, no na Binnizá, a' fuireach ann an Oaxaca ann am Meagsago. "
"Tha iad air a bhith an teis-mheadhan aon dhe na sìobhaltasan as sine agus as "
"seasmhaiche ann am Meadhan Aimeireaga. Chaidh am baile Zapotec as ainmeile, "
"Monte Albán, a thogail air mullach beinne a chaidh a dhèanamh rèidh. Bha "
"Benito Juárez, a' chiad cheann-suidhe tùsanach Mheagsago, 'na Zapoteceach."

#: data/nation/zhuang.ruleset:3
#, fuzzy
msgid "Zhuang"
msgstr "Air atharrachadh"

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:muinntir Afghanstàn"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Muinntir na Sìombaibe"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "?plural:Muinntir na Sìombaibe"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"'S e dùthaich ann an taobh a deas Afraga a tha anns an t-Sìombab, ainmichte "
"air seann rìoghachd na Sìombaibe. Bha i 'na tuineachas Breatannach air an "
"robh Rhodesia a Deas a-mach o 1898. Ghairm beag-shluagh geal na Sìombaibe "
"neo-eisimeileachd aon-taobhach ann an 1965. Stèidhich am Prìomh Mhinistear "
"Ian Smith riaghaltas gràin-chinnidheach anns nach robh cothrom aig daoine "
"dubha air cumhachd. B' fheudar do Smith crìoch a chur air riadhladh nan "
"daoine geala ann an 1979 an dèidh cogaidh chatharra. Tha an dùthaich air a "
"bhith fo smachd Robert Mugabe a-mach o 1980 agus tha cliù eadar-nàiseanta a "
"cheart cho bochd aige 's a bha aig an fhear roimhe."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (IF)* Chan urrainn dhan Inntinn Fhuadain ainm a chur ri cùmhnant mar "
#~ "seo sa mhodh air falbh."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (IF)* Bris ur caidreachas le %s an toiseach, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (IF)* B' fhearr leam mura dig thu ro dhlùth air %s fad greis, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (IF)* Sguireamaid dhen t-sabaid an toiseach, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (IF)* Bu toigh leam feitheamh greiseag an toiseach 's sibh a' cumail "
#~ "ris an fhois-chogaidh, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (IF)* Chan eil earbsa gu leòr agam ann an caidreachas còmhla ribh aig "
#~ "an àm seo, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (IF)* Chan eil mi eòlach air a' bhaile a thug sibh iomradh air."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (IF)* Tha mi duilich, chan eil co-shealladh còmhla ribh sàbhailte."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (IF)* Cha robh am bargan seo ro mhath dhuinne, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (IF)* Fàilte dhan chaidreachas còmhla rinn %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr ""
#~ "*%s (IF)* Aidh, seasaidh sinn an guailllibh a chèile gu sìorraidh bràth, "
#~ "%s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (IF)* Aidh, sìth nar linn!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (IF)* Tha mi a' dol leibh. Sguireamaid dhen t-sabaid, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (IF)* Fàilte oirbh %s! Saoil an aontaich sibh le fois-chogaidh fhad "
#~ "'s a dh'fhàsas sinn nas eòlaiche air a chèile?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (IF)* Chan ann leibhse a bhios am fànas gu bràth."

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (IF)* Dh'fhuiling mi ur cleasan nàimhdeil fada gu leòr! Cogadh gu "
#~ "bhith eadarainn!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (IF)* Sìth nar... uaireigin eile."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (IF)* 'S urrainn dhomh dèiligeadh ruibh mu dheireadh thall! An robh "
#~ "sibh sa bheachd gun rachadh sibh às orm le ur n-eucoirean?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (IF)* 'S ann air sgàth ur nàimhdeas dìomhair a dh'èirich an cogadh "
#~ "seo!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr ""
#~ "*%s (IF)* Seo ur mearachd mu dheireadh 's sibh air ionnsaigh a thoirt air "
#~ "na %s!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (IF)* Bidh sinn a' toirt ionnsaigh mhòr air %s ann an %d chuairt mus "
#~ "cuir iad an soitheach-fhànais aca air bhog."
#~ msgstr[1] ""
#~ "*%s (IF)* Bidh sinn a' toirt ionnsaigh mhòr air %s ann an %d chuairt mus "
#~ "cuir iad an soitheach-fhànais aca air bhog."
#~ msgstr[2] ""
#~ "*%s (AI)* Bidh sinn a' toirt ionnsaigh mhòr air %s ann an %d cuairtean "
#~ "mus cuir iad an long-fhànais aca air bhog."
#~ msgstr[3] ""
#~ "*%s (AI)* Bidh sinn a' toirt ionnsaigh mhòr air %s ann an %d cuairt mus "
#~ "cuir iad an long-fhànais aca air bhog."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (IF)* Tha dùil againn ri ur taic sa chùis seo. Guma fada beò ar "
#~ "caidreachas glòrmhor!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (IF)* Bhris %s na còrdaidhean eadarainn o bhun gu barr a chum a "
#~ "bhuannachd fhèin. Bheir sinn ionnsaigh air ann an %d chuairt agus tha "
#~ "dùil againn gun glèidh sibh ar caidreachas is gun toir sibhse ionnsaigh "
#~ "air cuideachd!"
#~ msgstr[1] ""
#~ "*%s (IF)* Bhris %s na còrdaidhean eadarainn o bhun gu barr a chum a "
#~ "bhuannachd fhèin. Bheir sinn ionnsaigh air ann an %d chuairt agus tha "
#~ "dùil againn gun glèidh sibh ar caidreachas is gun toir sibhse ionnsaigh "
#~ "air cuideachd!"
#~ msgstr[2] ""
#~ "*%s (AI)* Bhris %s na còrdaidhean eadarainn o bhun gu barr a chum a "
#~ "bhuannachd fhèin. Bheir sinn ionnsaigh air ann an %d cuairtean agus tha "
#~ "dùil againn gun glèidh sibh ar caidreachas is gun toir sibhse ionnsaigh "
#~ "air cuideachd!"
#~ msgstr[3] ""
#~ "*%s (AI)* Bhris %s na còrdaidhean eadarainn o bhun gu barr a chum a "
#~ "bhuannachd fhèin. Bheir sinn ionnsaigh air ann an %d cuairt agus tha dùil "
#~ "againn gun glèidh sibh ar caidreachas is gun toir sibhse ionnsaigh air "
#~ "cuideachd!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IF)* Tha dùil againn a dhol air chreach is spùinn mhòr ann an "
#~ "dùthaich bheartach %s. Bheir sinn ionnsaigh air ann an %d chuairt."
#~ msgstr[1] ""
#~ "*%s (IF)* Tha dùil againn a dhol air chreach is spùinn mhòr ann an "
#~ "dùthaich bheartach %s. Bheir sinn ionnsaigh air ann an %d chuairt."
#~ msgstr[2] ""
#~ "*%s (AI)* Tha dùil againn a dhol air chreach is spùinn mhòr ann an "
#~ "dùthaich bheartach %s. Bheir sinn ionnsaigh air ann an %d cuairtean."
#~ msgstr[3] ""
#~ "*%s (AI)* Tha dùil againn a dhol air chreach is spùinn mhòr ann an "
#~ "dùthaich bheartach %s. Bheir sinn ionnsaigh air ann an %d cuairt."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (IF)* Ma tha sibh ag iarraidh cuid dhen chreach, siuthadaibh, "
#~ "gabhaibh pàirt san iomairt!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IF)* Tha sinn seachd searbh sgìth de %s. Reubamaid a' chùis-bhùirt "
#~ "de shìobhaltas seo as a chèile. Bheir sinn ionnsaigh air ann an %d "
#~ "chuairt."
#~ msgstr[1] ""
#~ "*%s (AI)* Tha sinn seachd searbh sgìth de %s. Reubamaid a' chùis-bhùirt "
#~ "de shìobhaltas seo as a chèile. Bheir sinn ionnsaigh air ann an %d "
#~ "chuairt."
#~ msgstr[2] ""
#~ "*%s (AI)* Tha sinn seachd searbh sgìth de %s. Reubamaid a' chùis-bhùirt "
#~ "de shìobhaltas seo as a chèile. Bheir sinn ionnsaigh air ann an %d "
#~ "cuairtean."
#~ msgstr[3] ""
#~ "*%s (AI)* Tha sinn seachd searbh sgìth de %s. Reubamaid a' chùis-bhùirt "
#~ "de shìobhaltas seo as a chèile. Bheir sinn ionnsaigh air ann an %d cuairt."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (IF)* Tha dùil againn ri ur taic 's sibhse nar caidreabhach glòrmhor."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (IF)* Glèidhidh sinn ar caidreachas is bheir sinn ionnsaigh air %s "
#~ "ann an %d chuairt. Cum ort - tha sinn a' tighinn!"
#~ msgstr[1] ""
#~ "*%s (IF)* Glèidhidh sinn ar caidreachas is bheir sinn ionnsaigh air %s "
#~ "ann an %d chuairt. Cum ort - tha sinn a' tighinn!"
#~ msgstr[2] ""
#~ "*%s (AI)* Glèidhidh sinn ar caidreachas is bheir sinn ionnsaigh air %s "
#~ "ann an %d cuairtean. Cum ort - tha sinn a' tighinn!"
#~ msgstr[3] ""
#~ "*%s (AI)* Glèidhidh sinn ar caidreachas is bheir sinn ionnsaigh air %s "
#~ "ann an %d cuairt. Cum ort - tha sinn a' tighinn!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (IF)* Glèidhidh sinn ar caidreachas le %s is bheir sinn ionnsaigh air "
#~ "%s ann an %d chuairt. Tha dùil againn gun dèan sibhse an dearbh rud "
#~ "cuideachd."
#~ msgstr[1] ""
#~ "*%s (IF)* Glèidhidh sinn ar caidreachas le %s is bheir sinn ionnsaigh air "
#~ "%s ann an %d chuairt. Tha dùil againn gun dèan sibhse an dearbh rud "
#~ "cuideachd."
#~ msgstr[2] ""
#~ "*%s (AI)* Glèidhidh sinn ar caidreachas le %s is bheir sinn ionnsaigh air "
#~ "%s ann an %d cuairtean. Tha dùil againn gun dèan sibhse an dearbh rud "
#~ "cuideachd."
#~ msgstr[3] ""
#~ "*%s (AI)* Glèidhidh sinn ar caidreachas le %s is bheir sinn ionnsaigh air "
#~ "%s ann an %d cuairt. Tha dùil againn gun dèan sibhse an dearbh rud "
#~ "cuideachd."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (IF)* Nochd sibh ur fìor-rùn 's sibhse a' feuchainn ris an fhànas a "
#~ "cheannsachadh is tha sinn air ar sàrachadh leis a' chaidreachas eadarainn!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (IF)* Tha sibh a' cur buaireas oirnn 's sibhse a' feuchainn ris an "
#~ "fhànas iomallach a cheannsachadh nur n-aonar."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (IF)* Mura sguireas sibh dhen a bhith a' togail soitheach-fhànais, "
#~ "faodaidh gum bi agam ri rudeigin a dhèanamh!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (IF)* Tha mi duilich ach chan eil co-shealladh còmhla ribh sàbhailte "
#~ "tuilleadh."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (IF)* Fàilte oirbh, sibhse ur caidreabhas as dìlse. Tha sinn a' gairm "
#~ "oirbh gus ar nàmhaid a sgriosadh, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (IF)* Fàilte oirbh, a chaidreabhaich. Chì mi nach tug sibh ionnsaigh "
#~ "air ar nàmhaid fhathast, %s. Carson a tha againn ri ur gealladh a thoirt "
#~ "nur cuimhne?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (IF)* Neach gun onair, rinn sinn aonta caidreachais ach tha sibh ann "
#~ "an sìth le ar nàmhaid mhòr fhathast, %s! Cha seas sinn ri giùlan mar seo; "
#~ "tha ar caidreachas crìochnaichte!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (IF)* Fàilte oirbh, a charaid! An seas sibh còmhla rinn ann an "
#~ "caidreachas?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (IF)* Fàilte oirbh, a nàbaidh! An aontaich sibh ri dàimh nas sìtheil?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (IF)* Tha sinn a' fàs sgìth dhen t-sìor-fhuileachas seo. Saoil an "
#~ "sguir sinn dhen t-sabaid eadarainn?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (IF)* Chaidh ionnsaigh bhorb a thoirt oirnn le %s agus feumaidh sinn "
#~ "ur cuideachadh! Cumaibh ri ar caidreachas glòrmhor agus mairidh ur n-ainm "
#~ "beò gu sìorraidh bràth!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Sguir %s dhen a bhith a' togail: %s ann an: %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Thòisich %s air: %s a thogail ann an: %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "Tha %s a' reic %s (gun fheum air) air %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Tha co-chruinneachadh Freeciv seo gun Full Thread Implementation, cha "
#~ "ghabh Threadad AI a chleachdadh."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Chan urrainn do riaghlaiche nan saoranach na riatanasan airson %s a "
#~ "choileanadh. A' tilleadh an smachd."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Dh'fhàs riaghlaiche nan saoranach tro chèile a' dèiligeadh ri %s. 'S "
#~ "dòcha gum b' fheairrde dhut sùil a thoirt air."

#~ msgid "Please report this message at %s"
#~ msgstr "Thoir fios mun teachdaireachd seo aig %s"

#~ msgid "none"
#~ msgstr "chan eil gin"

#~ msgid "custom"
#~ msgstr "gnàthaichte"

#~ msgid "never"
#~ msgstr "chan ann idir"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d chuairt"
#~ msgstr[1] "%d chuairt"
#~ msgstr[2] "%d cuairtean"
#~ msgstr[3] "%d cuairt"

#~ msgid "People (W/%s)"
#~ msgstr "Daoine (W/%s)"

#~ msgid " happy"
#~ msgstr "toilichte"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Ainm: %s\n"
#~ "Biadh:         %10s Òr:          %10s\n"
#~ "Cinneasachadh: %10s Sòghalachd:  %10s\n"
#~ "Malairt:       %10s Saidheans:   %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "     Fàsaidh am baile: %s\n"
#~ "Cinneasachadh deiseil: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Glè thoilichte"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Biadh as motha"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Cinneasachadh as motha"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Òr as motha"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Saidheans as motha"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Thachair mearachd CMA. 'S mathaid gu bheil roghainnean riaghlaiche nan "
#~ "saoranach agad briste. "

#~ msgid "Old attributes detected and removed."
#~ msgstr "Chaidh seann bhuadhan a lorg 's a thoirt air falbh."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Chan eil am plugan '%s' ri fhaighinn. Tha %s ri fhaighinn."

#~ msgid "No real audio plugin present."
#~ msgstr "Chan eil plugan Real Audio an làthair."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "A' dol air adhart leis an fhuaim à comas."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Airson taic fuaime, stàlaich an SDL Mixer."

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Feumaidh tu seata fuaime a luchdadh a-nuas gus fuaim fhaighinn."

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Faigh seataichean fuaime o <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Cha ghabh spec-file na fuaime '%s' a luchdadh:\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Cha do thòisich fo-shiostam Real Audio sam bith!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr ""
#~ "Saoil a bheil rudeigin air a dhroch rèiteachadh no droch cheadan ann."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "'S e bathar-bog saor a tha ann am Freeciv agus tha thu dì-bheathta "
#~ "lethbhreacan dheth a sgaoileadh fo chumhaichean sònraichte:"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Thoir sùil air \"Lethbhreacan\" sa chlàr-taice \"Cobhair\"."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Nise... cuir a dh'ifrinn iad!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Ag às-phortadh uinneag an às-chuir gu '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Tha an t-às-phortadh deiseil."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Dh'fhàillig an t-às-phortadh, cha ghabh sgrìobhadh san fhaidhle."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX cuairtean"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d de dh'òr gach cuairt"
#~ msgstr[1] "%3d de dh'òr gach cuairt"
#~ msgstr[2] "%3d de dh'òr gach cuairt"
#~ msgstr[3] "%3d de dh'òr gach cuairt"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d chuairt"
#~ msgstr[1] "%3d chuairt"
#~ msgstr[2] "%3d cuairtean"
#~ msgstr[3] "%3d cuairt"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/cuairt"

#~ msgid "Obsolete"
#~ msgstr "O fheum"

#~ msgid "Built"
#~ msgstr "Air a thogail"

#~ msgid "Destroyed"
#~ msgstr "Air a sgriosadh"

#~ msgid "Great Wonder"
#~ msgstr "Mìorhbail mhòr"

#~ msgid "Small Wonder"
#~ msgstr "Mìorbhail bheag"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Saoranaich\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Cìsean o mhalairt\n"

#~ msgid "(unknown)"
#~ msgstr "(neo-aithnichte)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Slighe malairt le %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Deicheamhan togalaich\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Duais o %s (%+d% %)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Sgudal\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Coirbteachd\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Ùpraid\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Air a chleachdadh\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Uile gu lèir\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%+4d : Barras iomlan"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Chaidh tinneasan a chur à comas ann an seata nan riaghailtean."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Cunnart o thar-shluaigheachd\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Cunnart o mhalairt\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Cunnart o thruailleachd\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Duais o %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Buailteachd iomlan de phlàigh"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Truailleadh o sgiathan\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Truailleadh o shaoranaich\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Caochladair truaillidh\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Fèill"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Aimhreit"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Sìth"

#~ msgid "(worklist)"
#~ msgstr "(an liosta obrach)"

#~ msgid "?city:Name"
#~ msgstr "?city:Ainm"

#~ msgid "City Name"
#~ msgstr "Ainm a' bhaile"

#~ msgid "Nation"
#~ msgstr "Nàisean"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size [gu goirid]:Md"

#~ msgid "Size"
#~ msgstr "Meud"

#~ msgid "State"
#~ msgstr "Staid"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Fèill/Sìth/Aimhreit"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Gu goirid *=Fèill, X=Aimhreit"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:T"

#~ msgid "Workers: Happy"
#~ msgstr "Obraichean: Toilichte"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:R"

#~ msgid "Workers: Content"
#~ msgstr "Obraichean: Riaraichte"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:M"

#~ msgid "Workers: Unhappy"
#~ msgstr "Obraichean: Mì-thoilichte"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:F"

#~ msgid "Workers: Angry"
#~ msgstr "Obraichean: Fearg orra"

#~ msgid "?city:Workers"
#~ msgstr "?city:Obraichean"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:T/R/M/F"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Obraichean: Toilichte, Sàsaichte, Mì-thoilichte, Fearg orra"

#~ msgid "Best"
#~ msgstr "As fhearr"

#~ msgid "attack"
#~ msgstr "ionnsaigh"

#~ msgid "Best attacking units"
#~ msgstr "Na h-aonadan ionnsaighe as fhearr"

#~ msgid "defense"
#~ msgstr "dìon"

#~ msgid "Best defending units"
#~ msgstr "Na h-aonadan dìon as fhearr"

#~ msgid "Units"
#~ msgstr "Aonadan"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):An-seo"

#~ msgid "Number of units present"
#~ msgstr "Àireamh de dh'aonadan an làthair"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Fo sheilbh"

#~ msgid "Number of units supported"
#~ msgstr "Àireamh de dh'aonadan a thathar a' cumail taic riutha"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Fàs"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(agad/a dhìth)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Cuairtean gu ruige fàs/gort"

#~ msgid "Surplus"
#~ msgstr "Barrachas"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:BI/CI/MA"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Barrachas: Biadh, Cinneasachadh, Malairt"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+BI"

#~ msgid "Surplus: Food"
#~ msgstr "Barrachas: Biadh"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+CI"

#~ msgid "Surplus: Production"
#~ msgstr "Barrachas: Cinneasachadh"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-CI"

#~ msgid "Waste"
#~ msgstr "Ana-caitheamh"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+MA"

#~ msgid "Surplus: Trade"
#~ msgstr "Barrachas: Malairt"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-MA"

#~ msgid "Corruption"
#~ msgstr "Coirbteachd"

#~ msgid "Economy"
#~ msgstr "Eaconamaidh"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:ÒR/SÒ/SA"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Eaconamaidh: Òr, Sòghghalachd, Saidheans"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:ÒR"

#~ msgid "Economy: Gold"
#~ msgstr "Eaconamaidh: Òr"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:SÒ"

#~ msgid "Economy: Luxury"
#~ msgstr "Eaconamaidh: Sòghalachd"

#~ msgid "?Science:S"
#~ msgstr "?Science:SA"

#~ msgid "Economy: Science"
#~ msgstr "Eaconamaidh: Saidheans"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:àir"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:S"

#~ msgid "Number of Trade Routes"
#~ msgstr "Àireamh de shlighean malairt"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Truai"

#~ msgid "Pollution"
#~ msgstr "Truailleadh"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?plague risk [short]:Truai"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Cunnart plàighe"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Riaghlaiche"

#~ msgid "Citizen Governor"
#~ msgstr "Riaghlaiche nan Saoranach"

#~ msgid "BS"
#~ msgstr "Slotaichean"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "An àireamh as motha de dh'aonadan a ghabhas togail gach cuairt"

#~ msgid "Production"
#~ msgstr "Cinneasachadh"

#~ msgid "Turns/Buy"
#~ msgstr "Cuairtean/Ceannaich"

#~ msgid "Currently Building"
#~ msgstr "'Ga thogail an-dràsta"

#~ msgid "Specialists: "
#~ msgstr "Speisealaich: "

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Speisealaich: %s"

#~ msgid "Special"
#~ msgstr "Sònraichte"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr "Nochd an geama anns an LAN tron phrotocal PROTO (IPv4/IPv6/none)"

#~ msgid "Skip connect dialog"
#~ msgstr "Thoir leum thairis air còmhradh a' cheangail"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "Suidhich leibheil loga dì-bhugachaidh (%d gu %d no %d:file1,min,max:...)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Suidhich leibheil loga dì-bhugachaidh (%d gu %d)"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "Fatal [SIGNAL]"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Tog sanas na dh'fhàilligeas agairt"

#~ msgid "Print a summary of the options"
#~ msgstr "Clò-bhuail gearr-chunntas nan roghainnean"

#~ msgid "log FILE"
#~ msgstr "log FILE"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "Cleachd FILE mar logfile (tha an Spawned Server 'ga chleachdadh cuideachd)"

#~ msgid "Meta HOST"
#~ msgstr "Meta HOST"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Ceangail ris a' mheata-fhrithealaiche aig HOST"

#~ msgid "name NAME"
#~ msgstr "name NAME"

#~ msgid "Use NAME as username on server"
#~ msgstr "Cleachd NAME mar ainm"

#~ msgid "port PORT"
#~ msgstr "port PORT"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "Ceangail ri port an fhrithealaiche PORT (le -a mar is trice)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "Cleachd PLUGIN airson às-chur fuaime %s"

#~ msgid "read FILE"
#~ msgstr "read FILE"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "Leugh an sgriobt tòiseachaidh FILE (airson an Spawned Server a-mhàin)"

#~ msgid "server HOST"
#~ msgstr "server HOST"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Ceangail ris an fhrithealaiche HOST (le -a mar is trice)"

#~ msgid "Sound FILE"
#~ msgstr "Sound FILE"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Leugh na tagaichean fuaime o FILE"

#~ msgid "tiles FILE"
#~ msgstr "tiles FILE"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "Cleachd am faidhle dàta FILE.tilespec airson leacagan"

#~ msgid "Print the version number"
#~ msgstr "Clò-bhuail àireamh an tionndaidh"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Àireamh sanais mhì-dhligheach \"%s\".\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Feuch is cleachd --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr ""
#~ "Chaidh am port mì-dhligheach \"%s\" a shònrachadh leis an roghainn --"
#~ "port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr ""
#~ "Chaidh an leibheil dì-bhugaidh mhì-dhligheach \"%s\" a shònrachadh leis "
#~ "an roghainn --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Protacal gairm mì-dhligheach \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Roghainn neo-aithnichte: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Ag ùrachadh seann seòladh a' mheata-fhrithealaiche \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr ""
#~ "Chaidh am meata-fhrithealaiche bunaiteach a shuidheachadh mar \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr ""
#~ "Thachair mearachd nuair a bhathar a' dèanamh ceangal fèin-obrachail; a' "
#~ "sgur dheth."

#~ msgid "Game started."
#~ msgstr "Thòisich an geama."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Chaidh cinneasachadh de gach %s atharrachadh gu %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Aig an dithis"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Tha"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Againn"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Conaltradh"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Gun chonaltradh"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Aig an dithis"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Dhaibh-san"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Dhuinne"

#~ msgid "The %s give %s"
#~ msgstr "Bheir %s seachad %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "Bheir %s seachad baile neo-aithnichte"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Bheir %s seachad %d de dh'òr"
#~ msgstr[1] "Bheir %s seachad %d de dh'òr"
#~ msgstr[2] "Bheir %s seachad %d de dh'òr"
#~ msgstr[3] "Bheir %s seachad %d de dh'òr"

#~ msgid "The %s give their worldmap"
#~ msgstr "Bheir %s seachad an cuid mapa an t-saoghail"

#~ msgid "The %s give their seamap"
#~ msgstr "Bheir %s seachad an cuid mapa na mara"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Tha na pàrtaidhean ag aontachadh stad-losgaidh"

#~ msgid "The parties agree on a peace"
#~ msgstr "Tha na pàrtaidhean ag aontachadh sìth"

#~ msgid "The parties create an alliance"
#~ msgstr "Tha na pàrtaidhean a' stèidheachadh caidreachas"

#~ msgid "The %s give shared vision"
#~ msgstr "Tha %s a' co-roinneadh an cuid lèirsinn"

#~ msgid "The %s give an embassy"
#~ msgstr "Bheir %s seachad ambasaid"

#~ msgid "Popup Request"
#~ msgstr "Iarrtas priob-uinneige"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Chan urrainn dhut %s a cheannach ann an %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Tha %s a' cosg %d de dh'òr?"
#~ msgstr[1] "Tha %s a' cosg %d de dh'òr?"
#~ msgstr[2] "Tha %s a' cosg %d de dh'òr?"
#~ msgstr[3] "Tha %s a' cosg %d de dh'òr?"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "Chan eil ach %2$d de dh'òr agad 's aig %1$s."
#~ msgstr[1] "Chan eil ach %2$d de dh'òr agad 's aig %1$s."
#~ msgstr[2] "Chan eil ach %2$d de dh'òr agad 's aig %1$s."
#~ msgstr[3] "Chan eil ach %2$d de dh'òr agad 's aig %1$s."

#~ msgid "unknown reason"
#~ msgstr "adhbhar neo-aithnichte"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Chaidh an ceangal ris an fhrithealaiche (%s) a bhriseadh!"

#~ msgid "Failed looking up host."
#~ msgstr "Cha deach an t-òstair a lorg."

#~ msgid "Connection in progress."
#~ msgstr "'Ga cheangal an-dràsta fhèin."

#~ msgid "Disconnected from server."
#~ msgstr "Air dì-cheangal on fhrithealaiche."

#~ msgid "server disconnected"
#~ msgstr "frithealaiche air a dhì-cheangal"

#~ msgid "read error"
#~ msgstr "mearachd leughaidh"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Cha do ghabh conaltradh a dhèanamh leis an fhrithealaiche \"%s\" tron "
#~ "phort %d mar \"%s\" an dèidh %d oidhirpean."

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr ""
#~ "Chaidh an ceangal ris an fhrithealaiche a dhiùltadh. Tòisich am "
#~ "frithealaiche."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Mearachd a' conaltradh leis an fhrithealaiche \"%s\" tron phort %d mar "
#~ "\"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "A' dèanamh ceangal fèin-obrachail ris an fhrithealaiche \"%s\" tron phort "
#~ "%d mar \"%s\" gach %f diog(an) %d tura(i)s"

#~ msgid "Starting server..."
#~ msgstr "A' tòiseachadh an fhrithealaiche..."

#~ msgid "Couldn't start the server."
#~ msgstr "Cha do thòisich\tam frithealaiche."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Bidh agad ri fear a chur gu dol a làimh, tha sinn duilich..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Cha do ghabh ceangal a dhèanamh ris an fhrithealaiche."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "'S mathaid nach b' urrainn dhuinn a thòiseachadh o an-seo."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Fhuair thu smachd air an fhrithealaiche. 'S e leibheil inntrigeadh "
#~ "àitheantan 'hack' a tha agad."

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Cha d' fhuair thu an leibheil inntrigeadh àitheantan air a bheil feum mus "
#~ "urrainn dhut smachd air an fhrithealaiche fhaighinn. A' feuchainn ris am "
#~ "frithealaiche a dhùnadh a-nis."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Chan urrainn dhut dì-luchdadh ach aonadan giùlain."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr ""
#~ "Chan urrann dhut ach aonadan tuineachaidh a chur sa mhodh fhèin-obrachail."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Chan urrainn ach do dh'aonadan niùclasach sin a dhèanamh."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Chan urrainn ach do dh'aonadan para-trùpair sin a dhèanamh."

#~ msgid "Too far for this unit."
#~ msgstr "Ro fhad air falbh airson an aonaid seo."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Cha deach slighe a lorg dhan cheann-uidhe!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Mo chreach! Chan eil prìomh bhaile agad a-rèir coltais!"

#~ msgid "Terrain"
#~ msgstr "Talamh"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Atharraich talamh na leacaige.\n"
#~ "Ath-ghoirid: t\n"
#~ "Tagh seòrsa na talamhainn: shift+t no briogadh deas an-seo."

#~ msgid "Terrain Resource"
#~ msgstr "Goires na talmhainn"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Atharraich goireas talamh na leacaige.\n"
#~ "Ath-ghoirid: r\n"
#~ "Tagh seòrsa a' ghoireis: shift+r no briogadh deas an-seo."

#~ msgid "Terrain Special"
#~ msgstr "Sònrachas na talamhainn"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Atharraich sònrachas talamh na leacaige.\n"
#~ "Ath-ghoirid: s\n"
#~ "Tagh seòrsa an t-sònrachais: shift+s no briogadh deas an-seo."

#~ msgid "Military Base"
#~ msgstr "Bunait an airm"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Cruthaich bunait an airm.\n"
#~ "Ath-ghoirid: m\n"
#~ "Tagh seòrsa na bunaite: shift+m no briogadh deas an-seo."

#~ msgid "Unit"
#~ msgstr "Aonad"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Cruthaich aonad.\n"
#~ "Ath-ghoirid: u\n"
#~ "Tagh seòrsa an aonaid: shift+u no briogadh deas an-seo."

#~ msgid "City"
#~ msgstr "Am baile"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Cruthaich baile.\n"
#~ "Ath-ghoirid: c"

#~ msgid "Vision"
#~ msgstr "Lèirsinn"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Atharraich eòlas de chluicheadair air na leacagan.\n"
#~ "Ath-ghoirid: v"

#~ msgid "Start Position"
#~ msgstr "An t-ionad tòiseachaidh"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Cuir ionad tòiseachaidh air leacag agus 's urrainn do nàisean sam bith "
#~ "tòiseachadh ann. Ma tha thu airson cead tòiseachaidh ann a thoirt do "
#~ "chuidh dhiubh a-mhàin, dèan briogadh meadhain air an ionad tòiseachaidh "
#~ "air a' mhapa agus cleachd deasaiche nan roghainnean.\n"
#~ "Ath-ghoirid: p"

#~ msgid "Copy/Paste"
#~ msgstr "Dèanamh lethbhreacan/Cur ann"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Dèan lethbhreac de leacag 's cuir ann e.\n"
#~ "Ath-ghoirid airson a' mhodh lethbhreacan: shift-c\n"
#~ "Ath-ghoirid airson modh a chur ann: shift-v"

#~ msgid "Paint"
#~ msgstr "Peant"

#~ msgid "Erase Value"
#~ msgstr "Suath às an luach"

#~ msgid "Erase"
#~ msgstr "Suath às"

#~ msgid "Copy"
#~ msgstr "Dèan lethbhreac"

#~ msgid "Paste"
#~ msgstr "Cuir ann"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Toglaich am modh suathaidh às.\n"
#~ "Ath-ghoirid: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Toglaich modh nan lethbhreacan.\n"
#~ "Ath-ghoirid: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Toglaich modh a' chuir ann.\n"
#~ "Ath-ghoirid: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Tha am bufar falamh."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "Chaidh lethbhreac a dhèanamh de %d leacag."
#~ msgstr[1] "Chaidh lethbhreac a dhèanamh de %d leacag."
#~ msgstr[2] "Chaidh lethbhreac a dhèanamh de %d leacagan."
#~ msgstr[3] "Chaidh lethbhreac a dhèanamh de %d leacag."

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Feumaidh an cliant GGZ freeciv-client a ghairm anns a' mhodh ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(noname)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Cuir taic _ri togail na mìorbhail (%d air fhàgail) "

#~ msgid "Help build _Wonder"
#~ msgstr "Cuir taic _ri togail na mìorbhail"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Ràinig an %s agad"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Tha an %s agad à %s a' ruigsinn %s.\n"
#~ "Dè a-nis?"

#~ msgid "Establish _Trade route"
#~ msgstr "Stèidhich _slighe malairt"

#~ msgid "Enter Marketplace"
#~ msgstr "Rach dhan mhargaid"

#~ msgid "_Keep moving"
#~ msgstr "_Cum ort a' gluasad"

#~ msgid "Suggestions: %s."
#~ msgstr "Molaidhean: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Chan eil aonad so-fhaicsinneach air an leacag seo."

#~ msgid "This city isn't known!"
#~ msgstr "Chan e baile aithnichte a tha seo!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Chan eil an leacag seo sa gheama seo!"

#~ msgid "This unit isn't known!"
#~ msgstr "Chan e aonad aithnichte a tha seo!"

#~ msgid "Cleared output window."
#~ msgstr "Chaidh uinneag an às-chuir fhalamhadh."

#~ msgid "Select the %s color"
#~ msgstr "Tagh mar dhath %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Trom (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Eadailteach (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Loidhne troimhe (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Loidhne foidhe (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Dath (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "beulaibh"

#~ msgid "Select the text color"
#~ msgstr "Tagh dath an teacsa"

#~ msgid "background"
#~ msgstr "cùlaibh"

#~ msgid "Select the background color"
#~ msgstr "Tagh dath a' chùlaibh"

#~ msgid "Send the chat (Return)"
#~ msgstr "Cuir a-null do theachdaireachdan (Return)"

#~ msgid "Chat tools"
#~ msgstr "Innealan na cabadaich"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Bratach"

#~ msgid "Citizens"
#~ msgstr "Saoranaich"

#~ msgid "Food:"
#~ msgstr "Biadh:"

#~ msgid "Prod:"
#~ msgstr "Cinneasachadh:"

#~ msgid "Trade:"
#~ msgstr "Malairt:"

#~ msgid "Gold:"
#~ msgstr "Òr:"

#~ msgid "Luxury:"
#~ msgstr "Sòghalachd:"

#~ msgid "Science:"
#~ msgstr "Saidheans:"

#~ msgid "Granary:"
#~ msgstr "Sìol-lann:"

#~ msgid "Change in:"
#~ msgstr "Atharraich gu:"

#~ msgid "Corruption:"
#~ msgstr "Coirbteachd:"

#~ msgid "Waste:"
#~ msgstr "Ana-caitheamh:"

#~ msgid "Pollution:"
#~ msgstr "Truailleadh:"

#~ msgid "Plague Risk:"
#~ msgstr "Cunnart plàighe:"

#~ msgid "_Overview"
#~ msgstr "_Foir-shealladh"

#~ msgid "City map"
#~ msgstr "Mapa a' bhaile"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Put ENTER no dèan briogadh dùbailte gus leasachadh a reic."

#~ msgid "Production:"
#~ msgstr "Cinneasachadh:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d cuairtean"

#~ msgid "_Buy"
#~ msgstr "_Ceannaich"

#~ msgid "I_mprovements:"
#~ msgstr "_Leasachaidhean:"

#~ msgid "Info"
#~ msgstr "Fiosrachadh"

#~ msgid "P_roduction"
#~ msgstr "Ci_nneasachadh"

#~ msgid "Happ_iness"
#~ msgstr "T_oileachas"

#~ msgid "_Governor"
#~ msgstr "Riag_hlaiche"

#~ msgid "_Settings"
#~ msgstr "Roghainn_ean"

#~ msgid "Entertainers"
#~ msgstr "Fèistearan"

#~ msgid "Scientists"
#~ msgstr "Luchd-saidheans"

#~ msgid "Taxmen"
#~ msgstr "Cìsearan"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Fàsaich e ma thèid tuiniche a thogail aig meud 1"

#~ msgid "Overview page"
#~ msgstr "Duilleag an fhoir-sheallaidh"

#~ msgid "Production page"
#~ msgstr "Duilleag a' chinneasachaidh"

#~ msgid "Happiness page"
#~ msgstr "Duilleag an toileachais"

#~ msgid "Governor page"
#~ msgstr "Duilleag an riaghlaiche"

#~ msgid "This Settings page"
#~ msgstr "Duilleag seo nan roghainnean"

#~ msgid "Last active page"
#~ msgstr "An duilleag ghnìomhach mu dheireadh"

#~ msgid "New citizens are"
#~ msgstr "Nuair a bhios saoranaich ùra ann, nì na leanas dhiubh:"

#~ msgid "Next time open"
#~ msgstr "Fosglaidh na leanas an ath thuras"

#~ msgid "R_ename..."
#~ msgstr "Cuir _ainm ùr air..."

#~ msgid "_List present units..."
#~ msgstr "Seall _liosta nan aonadan an làthair..."

#~ msgid "_Prev city"
#~ msgstr "Am baile roi_mhe"

#~ msgid "_Next city"
#~ msgstr "An t-ath _bhaile"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s saoranaich"

#~ msgid " - DISORDER"
#~ msgstr " - DISORDER"

#~ msgid " - celebrating"
#~ msgstr " - a' cumail fèill"

#~ msgid " - happy"
#~ msgstr " - toilichte"

#~ msgid "blocked"
#~ msgstr "air a chasgadh"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Cinneasachadh (suas gu %d aonad a' chuairt):"
#~ msgstr[1] "Cinneasachadh (suas gu %d aonad a' chuairt):"
#~ msgstr[2] "Cinneasachadh (suas gu %d aonadan a' chuairt):"
#~ msgstr[3] "Cinneasachadh (suas gu %d aonad a' chuairt):"

#~ msgid "Supported units %d"
#~ msgstr "Taic ri %d aonadan"

#~ msgid "Present units %d"
#~ msgstr "%d aonadan an làthair"

#~ msgid "Cen_ter"
#~ msgstr "Meadhana_ich"

#~ msgid "_Activate unit"
#~ msgstr "_Dùisg an t-aonad"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Dùisg an t-aonad is dùin an _còmhradh"

#~ msgid "_Disband unit"
#~ msgstr "_Fàsaich an t-aonad"

#~ msgid "_Load unit"
#~ msgstr "_Luchdaich an t-aonad"

#~ msgid "_Unload unit"
#~ msgstr "Neo-l_uchdaich an t-aonad"

#~ msgid "_Sentry unit"
#~ msgstr "_Dèan freiceadan dhen aonad"

#~ msgid "_Fortify unit"
#~ msgstr "Daingnich _an t-aonad"

#~ msgid "Set _Home City"
#~ msgstr "Tag_h mar bhaile dachaigh"

#~ msgid "U_pgrade unit"
#~ msgstr "Àrdaich a_n t-aonad"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Tha %d a dh'òr 'nad ionmhais."
#~ msgstr[1] "Tha %d a dh'òr 'nad ionmhais."
#~ msgstr[2] "Tha %d a dh'òr 'nad ionmhais."
#~ msgstr[3] "Tha %d a dh'òr 'nad ionmhais."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "A bheil thu airson %s a cheannach air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "A bheil thu airson %s a cheannach air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "A bheil thu airson %s a cheannach air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "A bheil thu airson %s a cheannach air %d de dh'òr?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Ceannaich e!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Tha %s a' cosg %d de dh'òr.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Tha %s a' cosg %d de dh'òr.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Tha %s a' cosg %d de dh'òr.\n"
#~ "%s"
#~ msgstr[3] ""
#~ "Tha %s a' cosg %d de dh'òr.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "A bheil thu airson %s a reic air %d de dh'òr?"
#~ msgstr[1] "A bheil thu airson %s a reic air %d de dh'òr?"
#~ msgstr[2] "A bheil thu airson %s a reic air %d de dh'òr?"
#~ msgstr[3] "A bheil thu airson %s a reic air %d de dh'òr?"

#~ msgid "Sell It!"
#~ msgstr "Reic e!"

#~ msgid "Rename City"
#~ msgstr "Cuir ainm ùr air a' bhaile"

#~ msgid "What should we rename the city to?"
#~ msgstr "Dè an t-ainm ùr a bu mhath leat air a' bhaile?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "A bheil thu cinnteach gu bheil thu airson %s a reic?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Chaidh %d %s a reic air %d de dh'òr."
#~ msgstr[1] "Chaidh %d %s a reic air %d de dh'òr."
#~ msgstr[2] "Chaidh %d %s a reic air %d de dh'òr."
#~ msgstr[3] "Chaidh %d %s a reic air %d de dh'òr."

#~ msgid "No %s could be sold."
#~ msgstr "Cha do ghabh %s sam bith a reic."

#~ msgid "(no worklists defined)"
#~ msgstr "(gun liostaichean obrach)"

#~ msgid "_Production"
#~ msgstr "_Cinneasachadh"

#~ msgid "Chan_ge"
#~ msgstr "A_tharraich"

#~ msgid "Add _First"
#~ msgstr "Cuir ris a' chiad _fhear"

#~ msgid "Add _Next"
#~ msgstr "Cuir ri_s an t-ath fhear"

#~ msgid "Add _2nd Last"
#~ msgstr "Cuir ris a_m fear mu dheireadh ach aonan"

#~ msgid "Add _Last"
#~ msgstr "Cuir ris am fear m_u dheireadh"

#~ msgid "Set Worklist"
#~ msgstr "Suidhich liosta obrach"

#~ msgid "Append Worklist"
#~ msgstr "Cuir liosta obrach ris"

#~ msgid "Clear _Worklist"
#~ msgstr "_Falamhaich an liosta obrach"

#~ msgid "Gover_nor"
#~ msgstr "Riag_hlaiche"

#~ msgid "S_ell"
#~ msgstr "R_eic"

#~ msgid "_Select"
#~ msgstr "_Tagh"

#~ msgid "_Display"
#~ msgstr "Tais_beanadh"

#~ msgid "Cities"
#~ msgstr "Bailtean"

#~ msgid "_Inspect"
#~ msgstr "_Sgrùd"

#~ msgid "Improvements"
#~ msgstr "Leasachaidhean"

#~ msgid "Wonders"
#~ msgstr "Mìorbhailean"

#~ msgid "All Cities"
#~ msgstr "A h-uile baile"

#~ msgid "No Cities"
#~ msgstr "Gun bhaile"

#~ msgid "Invert Selection"
#~ msgstr "Ais-thionndaidh an taghadh"

#~ msgid "Building Units"
#~ msgstr "A' togail aonadan"

#~ msgid "Building Improvements"
#~ msgstr "A' togail leasachaidhean"

#~ msgid "Building Wonders"
#~ msgstr "A' togail mìorbhailean"

#~ msgid "Building Unit"
#~ msgstr "A' togail aonad"

#~ msgid "Building Improvement"
#~ msgstr "A' togail leasachadh"

#~ msgid "Building Wonder"
#~ msgstr "A' togail mìorbhail"

#~ msgid "Coastal Cities"
#~ msgstr "Bailtean cladaich"

#~ msgid "Same Island"
#~ msgstr "An dearbh eilean"

#~ msgid "Supported Units"
#~ msgstr "Taic ri:"

#~ msgid "Units Present"
#~ msgstr "Aonadan an làthair"

#~ msgid "Improvements in City"
#~ msgstr "Leasachaidhean sa bhaile"

#~ msgid "Wonders in City"
#~ msgstr "Mìorbhailean sa bhaile"

#~ msgid "Available Units"
#~ msgstr "Aonadan ri fhaighinn"

#~ msgid "Available Improvements"
#~ msgstr "Leasachaidhean ri fhaighinn"

#~ msgid "Available Wonders"
#~ msgstr "Mìorbhailean ri fhaighinn"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Cosgais iomlan gus a cheannach: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Airson fiosrachadh mu riaghlaiche nan\n"
#~ "saoranach agus ro-sheataichean an riaghlaiche,\n"
#~ "a' gabhail a-steach buill-shampaill de\n"
#~ "ro-sheataichean, leugh an README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Ro-shea_taichean:"

#~ msgid "Ne_w"
#~ msgstr "Ù_r"

#~ msgid "Results"
#~ msgstr "Toraidhean"

#~ msgid "Minimal Surplus"
#~ msgstr "Barrachas air a' char as lugha"

#~ msgid "Factor"
#~ msgstr "Factar"

#~ msgid "Celebrate"
#~ msgstr "Comharraich"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Tha an riaghlaich_e an comas"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Tha _an riaghlaiche à comas"

#~ msgid "new preset"
#~ msgstr "ro-sheata ùr"

#~ msgid "Name new preset"
#~ msgstr "Cuir ainm air an ro-sheata ùr"

#~ msgid "What should we name the preset?"
#~ msgstr "Dè an t-ainm ùr a bu toigh leat air an ro-sheata?"

#~ msgid "Remove this preset?"
#~ msgstr "A bheil thu airson an ro-sheata seo a thoirt air falbh?"

#~ msgid "Goto _Location"
#~ msgstr "An t-àite _dhan dèid e"

#~ msgid "I_nspect City"
#~ msgstr "Sgrùd am _baile"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Reabhlaid a dhìth ort, an e?"

#~ msgid "Revolution!"
#~ msgstr "Reabhlaid!"

#~ msgid "What To Pillage"
#~ msgstr "Na thèid a chreachadh"

#~ msgid "Select what to pillage:"
#~ msgstr "Tagh na thèid a chreachadh:"

#~ msgid "Nation _Groups:"
#~ msgstr "_Buidhnean nan nàiseanan:"

#~ msgid "All"
#~ msgstr "A h-uile"

#~ msgid "Edit Nation"
#~ msgstr "Deasaich an nàisean"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Dè an nàisean a bhios annad fhèin?"

#~ msgid "Pick Nation"
#~ msgstr "Tagh nàisean"

#~ msgid "_Random Nation"
#~ msgstr "Nàisean ai_r thuaiream"

#~ msgid "Select a nation"
#~ msgstr "Tagh nàisean"

#~ msgid "_Properties"
#~ msgstr "R_oghainnean"

#~ msgid "_Leader:"
#~ msgstr "Ceannar_d:"

#~ msgid "_Female"
#~ msgstr "Boir_eann"

#~ msgid "_Male"
#~ msgstr "_Fireann"

#~ msgid "City _Styles:"
#~ msgstr "Colta_s nam bailtean:"

#~ msgid "_Description"
#~ msgstr "T_uairisgeul"

#~ msgid "You must select your sex."
#~ msgstr "Tha agad ri gnè a thaghadh."

#~ msgid "You must select your city style."
#~ msgstr "Tha agad ri coltas nam bailtean a thaghadh."

#~ msgid "You must type a legal name."
#~ msgstr "Tha agad ri ainm còir a chur ann."

#~ msgid "Upgrade Unit!"
#~ msgstr "Àrdaich an t-aonad!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Àrdaich aonadan a tha o fheum a-nis"

#~ msgid "Disband Units"
#~ msgstr "Fàsaich aonadan"

#~ msgid "World-map"
#~ msgstr "Mapa an t-saoghail"

#~ msgid "Sea-map"
#~ msgstr "Mapa na mara"

#~ msgid "_Maps"
#~ msgstr "_Mapaichan"

#~ msgid "_Advances"
#~ msgstr "_Adhartasan"

#~ msgid "All advances"
#~ msgstr "Gach adhartas"

#~ msgid "_Cities"
#~ msgstr "_Bailtean"

#~ msgid "_Give shared vision"
#~ msgstr "Thoir dhaibh _co-lèirsinn"

#~ msgid "Give _embassy"
#~ msgstr "Thoir _dhaibh ambasaid"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Fois-chogaidh"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Sìth"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Caidreachas"

#~ msgid "_Pacts"
#~ msgstr "C_o-aontaidhean"

#~ msgid "Cancel _all meetings"
#~ msgstr "Cuir dheth gach _coinneamh"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Dìoplomasachd [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Cuir dheth a' choinneamh"

#~ msgid "Accept treaty"
#~ msgstr "Gabh ris a' chùmhnant"

#~ msgid "Add Clause..."
#~ msgstr "Cuir clàs ris..."

#~ msgid "C_lauses:"
#~ msgstr "C_làsaichean:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Tha an cùmhnant seo bàn. Cuir clàsaichean ris. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Shònraich thu suim mhì-dhligheach de dh'òr."

#~ msgid "Ooops..."
#~ msgstr "Daingead..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Chan urrainn dhut an t-aonad seo a bhrìbeadh!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "A bheil thu airson brìb %d a dh'òr a thoirt dhan aonad?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "A bheil thu airson brìb %d a dh'òr a thoirt dhan aonad?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "A bheil thu airson brìb %d a dh'òr a thoirt dhan aonad?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "A bheil thu airson brìb %d a dh'òr a thoirt dhan aonad?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Thoir brìb dhan aonad nàimhdeil"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Cosgaidh brìbeadh an aonaid %d de dh'òr.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Cosgaidh brìbeadh an aonaid %d de dh'òr.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Cosgaidh brìbeadh an aonaid %d de dh'òr.\n"
#~ "%s"
#~ msgstr[3] ""
#~ "Cosgaidh brìbeadh an aonaid %d de dh'òr.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Tha brathadairean ag iarraidh cus!"

#~ msgid "Steal Technology"
#~ msgstr "Goid teicneolas"

#~ msgid "_Steal"
#~ msgstr "_Goid"

#~ msgid "Select Advance to Steal"
#~ msgstr "Tagh an t-adhartas a bu toigh leat goid"

#~ msgid "_Advances:"
#~ msgstr "_Adhartas:"

#~ msgid "At %s's Discretion"
#~ msgstr "Na thogras %s"

#~ msgid "Sabotage Improvements"
#~ msgstr "Dèan sabotais air na leasachaidhean"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotais"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Tagh an leasachadh air an dèanar sabotais"

#~ msgid "_Improvements:"
#~ msgstr "_Leasachaidhean:"

#~ msgid "City Production"
#~ msgstr "Cinneasachadh a' bhaile"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Chan urrainn dhut aramach a bhrosnachadh ann an %s."

#~ msgid "City can't be incited!"
#~ msgstr "Cha ghabh am baile a bhrosnachadh gu aramach!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "A bheil thu airson aramach a bhrosnachadh air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "A bheil thu airson aramach a bhrosnachadh air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "A bheil thu airson aramach a bhrosnachadh air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "A bheil thu airson aramach a bhrosnachadh air %d de dh'òr?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Brosnaich aramach!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Chosgadh brosnachadh aramach %d de dh'òr.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Chosgadh brosnachadh aramach %d de dh'òr.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Chosgadh brosnachadh aramach %d de dh'òr.\n"
#~ "%s"
#~ msgstr[3] ""
#~ "Chosgadh brosnachadh aramach %d de dh'òr.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Tagh ro-innleachd an aonaid agad (%s)"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Ràinig an %s agad %s.\n"
#~ "Dè d' àithne?"

#~ msgid "Establish _Embassy"
#~ msgstr "Stèidhich _ambasaid"

#~ msgid "_Investigate City"
#~ msgstr "_Cnuasaich am baile"

#~ msgid "_Sabotage City"
#~ msgstr "_Dèan sabotais a' bhaile"

#~ msgid "Steal _Technology"
#~ msgstr "Goid _teicneolas"

#~ msgid "Incite a _Revolt"
#~ msgstr "Brosnaich _aramach"

#~ msgid "_Poison City"
#~ msgstr "_Puinnseanaich am baile"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Dèan _sabotais air gnìomhachas"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "Tha an t-aonad agad (%s) a' feitheamh ri d' òrdugh"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Cuir car dhen aonad nàimhdeil"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Thoir _brìb dhan aonad nàimhdeil"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Dèan _sabotais air an aonad nàimhdeil"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Chan eil an seata làithreach de riaghailtean a' mìneachadh cùis sam bith "
#~ "a tha a' freagairt ris an inneal deasachaidh seo."

#~ msgid "Global Observer"
#~ msgstr "Coimheadaiche uile-choitcheann"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Atharraich radharc a' chleachdaiche. Cleachd seo gus deasachadh o radharc "
#~ "nan cleachdaichean eile no fiù mar choimheadaiche uile-choitcheann."

#~ msgid "Show the property editor."
#~ msgstr "Seall deasaiche nan roghainnean."

#~ msgid "Select Tool Value"
#~ msgstr "Tagh luach an inneil"

#~ msgid "Editor Tool"
#~ msgstr "An t-inneal deasachaidh"

#~ msgid "Click to change value if applicable."
#~ msgstr "Briog air gus an luach atharrachadh ma bhios sin iomchaidh."

#~ msgid "Click to change tool mode."
#~ msgstr "Briog air gus modh an inneil atharrachadh."

#~ msgid "Mode"
#~ msgstr "Modh"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Cleachd seo gus am paramadair \"meud\" atharrachadh airson an inneil. Tha "
#~ "smachd aig an inneal seo air diofar rudam mar leth-leud ceàrnag nan "
#~ "leacagan a bhios fo bhuaidh an inneil no meud de bhaile a chruthaicheas "
#~ "tu. "

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Cleachd seo gus am paramadair \"àireamh\" atharrachadh airson an inneil. "
#~ "Tha smachd aig an uidheam-smachd seo air diofar rudan, can co mheud aonad "
#~ "a shuidhicheas an t-inneal aig an aon àm."

#~ msgid "Count"
#~ msgstr "Àireamh"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Cleachd seo gus am paramadair \"cluicheadair fo bhuaidh\" atharrachadh "
#~ "airson an inneil. Tha smachd aige seo air diofar rudan, can dè an "
#~ "cluicheadair a thèid aonadan is bailtean a chruthachadh air a shon."

#~ msgid "Tile"
#~ msgstr "Leacag"

#~ msgid "Player"
#~ msgstr "Cluicheadair"

#~ msgid "?play:Game"
#~ msgstr "?play:Geama"

#~ msgid "TRUE"
#~ msgstr "TRUE"

#~ msgid "FALSE"
#~ msgstr "FALSE"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %ds %dW"

#~ msgid "%d known"
#~ msgstr "%d air a bheil thu eòlach"

#~ msgid "%d present"
#~ msgstr "%d a tha an làthair"

#~ msgid "All nations"
#~ msgstr "A h-uile nàisean"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d nàisean"
#~ msgstr[1] "%d nàisean"
#~ msgstr[2] "%d nàiseanan"
#~ msgstr[3] "%d nàisean"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d bhaidht"
#~ msgstr[1] "%d bhaidht"
#~ msgstr[2] "%d baidhtichean"
#~ msgstr[3] "%d baidht"

#~ msgid "(never)"
#~ msgstr "(chan ann idir)"

#~ msgid "(destroyed)"
#~ msgstr "(air a sgriosadh)"

#~ msgid "?verb:View"
#~ msgstr "?verb:Seall"

#~ msgid "Edit"
#~ msgstr "Deasaich"

#~ msgid "Present"
#~ msgstr "An làthair"

#~ msgid "ID"
#~ msgstr "DA"

#~ msgid "Name"
#~ msgstr "Ainm"

#~ msgid "Known"
#~ msgstr "Aithnichte"

#~ msgid "Turn Built"
#~ msgstr "A' chuairt nuair a chaidh a thogail"

#~ msgid "Set"
#~ msgstr "Suidhich"

#~ msgid "Image"
#~ msgstr "Ìomhaigh"

#~ msgid "Resource"
#~ msgstr "Goireas"

#~ msgid "Index"
#~ msgstr "Clàr-amais"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Mòr-thir"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Sònrachasan"

#~ msgid "Bases"
#~ msgstr "Bunaitean"

#~ msgid "Address"
#~ msgstr "Seòladh"

#~ msgid "?property:Label"
#~ msgstr "?property:Leubail"

#~ msgid "Exclude Nations"
#~ msgstr "Dùin a-mach nàiseanan"

#~ msgid "Nations"
#~ msgstr "Nàiseanan"

#~ msgid "Type"
#~ msgstr "Seòrsa"

#~ msgid "Moves Left"
#~ msgstr "Gluasadan dhan taobh chlì"

#~ msgid "Fuel"
#~ msgstr "Connadh"

#~ msgid "Moved"
#~ msgstr "Air a ghluasad"

#~ msgid "Done Moving"
#~ msgstr "Deiseil a' gluasad"

#~ msgid "HP"
#~ msgstr "PB"

#~ msgid "Veteran"
#~ msgstr "Seann ghaisgeach"

#~ msgid "Buildings"
#~ msgstr "Togalaichean"

#~ msgid "Food Stock"
#~ msgstr "Stòras bìdh"

#~ msgid "Shield Stock"
#~ msgstr "Stòras sgiathan"

#~ msgid "Inventions"
#~ msgstr "Tionnsgnaidhean"

#~ msgid "Gold"
#~ msgstr "Òr"

#~ msgid "Year"
#~ msgstr "Bliadhna"

#~ msgid "Scenario"
#~ msgstr "Cnàmh-sgeul"

#~ msgid "Scenario Name"
#~ msgstr "Ainm a' chnàmh-sgeòil"

#~ msgid "Scenario Description"
#~ msgstr "Tuairisgeul a' chnàmh-sgeòil"

#~ msgid "Save Players"
#~ msgstr "Sàbhail na cluicheadairean"

#~ msgid "Destroy"
#~ msgstr "Sgrios"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Ma bhriogas tu air a' phutan seo, thèid iarrtas a chur dhan "
#~ "fhrithealaiche gus na rudan a thagh thu ann an liosta nan rudan a "
#~ "sgriosadh (i.e. a sguabadh às)."

#~ msgid "Create"
#~ msgstr "Cruthaich"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Ma bhriogas tu air a' phutan seo, thèid rud ùr dhen dearbh sheòrsa a "
#~ "chruthachadh 's a tha air duilleag làithreach nan roghainnean is a chur "
#~ "ris an duilleag. Togar seòrsa is àireamh nan rudan o dheasaiche an "
#~ "inneil. Mar eisimpleir, bidh buaidh aig \"luach an inneil\" dh'inneal an "
#~ "luach agus am paramadair \"àireamh\" air cruthachadh nan aonadan."

#~ msgid "%s Properties"
#~ msgstr "Roghainnean %s"

#~ msgid "Filter:"
#~ msgstr "Criathrag:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Cuir a-steach sreang criathraidh a chuingicheas na roghainnean a chì thu. "
#~ "Tha a' chriathrag 'na phàtran teacsa, no barrachd dhiubh, a tha | (\"no"
#~ "\") no & (\"agus\") eatarra. Tha prìomhachas aig a' chomharra & seach an "
#~ "|. 'S urrainn dhut a dhol as àicheadh pàtran ma chuireas tu | air a "
#~ "bheulaibh."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Ma bhriogas tu air a' phutan seo thèid gach roghainn dhe na rudan a "
#~ "dh'atharraich thu ann an liosta nan rudan a chur dhan fhrithealaiche. Tha "
#~ "ainmean nan roghainnean a dh'atharraich thu dearg air panail nan "
#~ "roghainnean."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Ma bhriogas tu air a' phutan seo, thèid gach roghainn a dh'atharraich thu "
#~ "ann an liosta nan rudan aiseag dhan na luachan bunaiteach (na luachan a "
#~ "tha aig an fhrithealaiche)."

#~ msgid "Property Editor"
#~ msgstr "Deasaiche nan roghainnean"

#~ msgid "Seen (Main)"
#~ msgstr "Air fhaicinn (Prìomh)"

#~ msgid "Seen (Invis)"
#~ msgstr "Air fhaicinn (Do-fhaicsinneach)"

#~ msgid "Unknown"
#~ msgstr "Neo-aithnichte"

#~ msgid "Find City"
#~ msgstr "Lorg baile"

#~ msgid "Ci_ties:"
#~ msgstr "Bail_tean:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Tagh reataichean cìse, sòghalachd is saidheans"

#~ msgid "Tax"
#~ msgstr "Cìsean"

#~ msgid "Lock"
#~ msgstr "Glais"

#~ msgid "Luxury"
#~ msgstr "Sòghalachd"

#~ msgid "Science"
#~ msgstr "Saidheans"

#~ msgid "%s max rate: %d%%"
#~ msgstr "Reat as motha %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Dèan RachGu/togail-adhair leis an aonad"

#~ msgid "Air_lift"
#~ msgstr "Togai_l-adhair"

#~ msgid "_Goto"
#~ msgstr "_Goto"

#~ msgid "Select destination ci_ty"
#~ msgstr "_Tagh an ceann-uidhe"

#~ msgid "Id"
#~ msgstr "DA"

#~ msgid "Airlift"
#~ msgstr "Togail-adhair"

#~ msgid "Show _All Cities"
#~ msgstr "Seall _a h-uile baile"

#~ msgid "No units selected."
#~ msgstr "Cha do thagh thu dad."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (togail-adhair: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "?gotodlg:barrachd"

#~ msgid "?gotodlg:no city"
#~ msgstr "?gotodlg:gun bhaile"

#~ msgid "Currently in: %s"
#~ msgstr "An-seo an-dràsta: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Tha an cliant seo a' gabhail ris na roghainnean bunaiteach loidhne-"
#~ "àitheantan Gtk\n"
#~ "an dèidh '--'. Faic an treòrachadh Gtk.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Dèan aithris air bugaichean aig %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Cuairt deiseil"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "?noun:View"
#~ msgstr "?noun:Sealladh"

#~ msgid "Chat"
#~ msgstr "Cabadaich"

#~ msgid "Allies Only"
#~ msgstr "Caidreabhaich a-mhàin"

#~ msgid "Clear links"
#~ msgstr "Falamhaich na ceanglaichean"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "A bheil thu cinnteach gu bheil thu airson fàgail?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Dùin an taba:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Bailtean:"

#~ msgid "Luxuries:"
#~ msgstr "Sòghalachd:"

#~ msgid "Buildings:"
#~ msgstr "Togalaichean:"

#~ msgid "Units:"
#~ msgstr "Aonadan"

#~ msgid "Wonders:"
#~ msgstr "Mìorbhailean:"

#~ msgid "Happiness"
#~ msgstr "Toileachas"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Tha barrachd fiosrachaidh ri fhaighinn ma nì thu briogadh clì air na "
#~ "saoranaich."

#~ msgid "Cost:"
#~ msgstr "Cosgais:"

#~ msgid "Upkeep:"
#~ msgstr "Beòshlaint:"

#~ msgid "Requirement:"
#~ msgstr "Riatanas:"

#~ msgid "Obsolete by:"
#~ msgstr "O fheum:"

#~ msgid "Attack:"
#~ msgstr "Ionnsaigh:"

#~ msgid "Defense:"
#~ msgstr "Dìon:"

#~ msgid "Move:"
#~ msgstr "Gluais:"

#~ msgid "FirePower:"
#~ msgstr "Cumhachd losgaidh:"

#~ msgid "Hitpoints:"
#~ msgstr "Puingean beatha:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Beòshlaint bhunasach:"

#~ msgid "Vision:"
#~ msgstr "Lèirsinn:"

#~ msgid "Move/Defense:"
#~ msgstr "Gluais/Dìon:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Biadh/Goireasan/Malairt:"

#~ msgid "Resources:"
#~ msgstr "Goireasan:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Rathad Toradh/Àm:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Uisgeachadh Toradh/Àm:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Mèinn Toradh/Àm:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Cruth-ath. Toradh/Àm:"

#~ msgid "Build:"
#~ msgstr "Tog:"

#~ msgid "Conflicts with:"
#~ msgstr "Ann an còmhstri le:"

#~ msgid "None"
#~ msgstr "Chan eil gin"

#~ msgid "(Never)"
#~ msgstr "(chan ann idir)"

#~ msgid "Removed"
#~ msgstr "Air a thoirt air falbh"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Brabhsair na cobharach airson Freeciv"

#~ msgid "Expand All"
#~ msgstr "Leudaich a h-uile"

#~ msgid "Collapse All"
#~ msgstr "Co-theannaich a h-uile"

#~ msgid "Allows"
#~ msgstr "Ceadaichidh seo"

#~ msgid "Obsoletes"
#~ msgstr "Cuiridh seo o fheum"

#~ msgid "with"
#~ msgstr "le"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(chan eil gin)"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Malairt / %d"

#~ msgid "no extra / %d"
#~ msgstr "gun fheadhainn a bharrachd / %d"

#~ msgid "n/a"
#~ msgstr "n/a"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Biadh / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Toradh / %d"

#~ msgid "%d MP"
#~ msgstr "%d PG"

#~ msgid "Ruler:"
#~ msgstr "Riaghlaiche:"

#~ msgid "Government:"
#~ msgstr "Riaghaltas:"

#~ msgid "Capital:"
#~ msgstr "Prìomh bhaile:"

#~ msgid "Tax:"
#~ msgstr "Cìs:"

#~ msgid "Researching:"
#~ msgstr "A' rannsachadh:"

#~ msgid "_Diplomacy"
#~ msgstr "_Dìoplomasachd"

#~ msgid "_Techs"
#~ msgstr "_Teicneolasan"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Fàisneis chèin: Impireachd %s"

#~ msgid "(Unknown)"
#~ msgstr "(neo-aithnichte)"

#~ msgid "Client Lua Console"
#~ msgstr "Consoil Lua a' chliant"

#~ msgid "Load Lua Script"
#~ msgstr "Luchdaich sgriobt Lua"

#~ msgid "Build New City"
#~ msgstr "A' togail baile ùr"

#~ msgid "What should we call our new city?"
#~ msgstr "Dè an t-ainm a chuireas sinn air a' bhaile ùr?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Seall na reataichean làithreach agad airson sòghalachd/saidheans/cìsean; "
#~ "briog air gus an toglachadh."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Chan obraich an ceò nas fhearr ach ann an truecolor. 'Ga chur à comas."

#~ msgid "Set local options"
#~ msgstr "Suidhich na roghainnean ionadail"

#~ msgid "Game Settings"
#~ msgstr "Roghainnean a' gheama"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Ma dh'fhàgas tu geama ionadail, thig e gu crìoch!"

#~ msgid "_Game"
#~ msgstr "_Geama"

#~ msgid "_Options"
#~ msgstr "R_oghainnean"

#~ msgid "_Edit"
#~ msgstr "D_easaich"

#~ msgid "?verb:_View"
#~ msgstr "?verb:_Seall"

#~ msgid "_Improvements"
#~ msgstr "_Leasachaidhean"

#~ msgid "C_ivilization"
#~ msgstr "_Sìobhaltas"

#~ msgid "_Help"
#~ msgstr "Cob_hair"

#~ msgid "_Clear Chat Log"
#~ msgstr "Falamhaich loga na _cabadaich"

#~ msgid "Save Chat _Log"
#~ msgstr "Sàbhail _loga na cabadaich"

#~ msgid "_Local Client"
#~ msgstr "Cliant _ionadail"

#~ msgid "_Message"
#~ msgstr "Teac_hdaireachd"

#~ msgid "_Remote Server"
#~ msgstr "_Frithealaiche cèin"

#~ msgid "Save Options _Now"
#~ msgstr "Sàbhail _na roghainnean an-dràsta"

#~ msgid "_Reload Tileset"
#~ msgstr "_Ath luchdaich seata nan leacagan"

#~ msgid "_Save Game"
#~ msgstr "_Sàbhail an geama"

#~ msgid "Save Game _As..."
#~ msgstr "Sàbhail _an geama mar..."

#~ msgid "Save Map _Image"
#~ msgstr "Sàbhail _dealbh dhen mhapa"

#~ msgid "Save _Map Image As..."
#~ msgstr "Sàbhail dealbh a' _mhapa mar..."

#~ msgid "_Leave"
#~ msgstr "_Fàg an geama"

#~ msgid "_Quit"
#~ msgstr "Fà_g an-seo"

#~ msgid "_Find City"
#~ msgstr "_Lorg baile"

#~ msgid "Work_lists"
#~ msgstr "_Liostaichean obrach"

#~ msgid "Client _Lua Script"
#~ msgstr "Sgriobt _Lua a' chliant"

#~ msgid "?noun:_View"
#~ msgstr "?noun:_Sealladh"

#~ msgid "_Units"
#~ msgstr "A_onadan"

#~ msgid "_Nations"
#~ msgstr "_Nàiseanan"

#~ msgid "_Wonders of the World"
#~ msgstr "_Mìorbhailean an t-Saoghail"

#~ msgid "Top _Five Cities"
#~ msgstr "Na còig bailtean as _fhearr"

#~ msgid "_Messages"
#~ msgstr "Teac_hdaireachdan"

#~ msgid "_Demographics"
#~ msgstr "_Eòlas-sluaigh"

#~ msgid "?help:Overview"
#~ msgstr "?help:Foir-shealladh"

#~ msgid "Strategy and Tactics"
#~ msgstr "Ro-innleachd is seòl-cogaidh"

#~ msgid "City Improvements"
#~ msgstr "Leasachaidhean baile"

#~ msgid "Wonders of the World"
#~ msgstr "Mìorbhailean an t-Saoghail"

#~ msgid "Combat"
#~ msgstr "Sabaid"

#~ msgid "Zones of Control"
#~ msgstr "Raointean smachd"

#~ msgid "Government"
#~ msgstr "Riaghaltas"

#~ msgid "Diplomacy"
#~ msgstr "Dìoplomasachd"

#~ msgid "Technology"
#~ msgstr "Teicneolas"

#~ msgid "Space Race"
#~ msgstr "Rèis fànais"

#~ msgid "About Ruleset"
#~ msgstr "Mu sheata nan riaghailtean"

#~ msgid "About Nations"
#~ msgstr "Mu na nàiseanan"

#~ msgid "Connecting"
#~ msgstr "A' dèanamh ceangal"

#~ msgid "Controls"
#~ msgstr "Uidheaman-smachd"

#~ msgid "Chatline"
#~ msgstr "Loidhne na cabadaich"

#~ msgid "Worklist Editor"
#~ msgstr "Deasaiche na liosta obrach"

#~ msgid "Languages"
#~ msgstr "Cànain"

#~ msgid "Copying"
#~ msgstr "A' dèanamh lethbhreac"

#~ msgid "About Freeciv"
#~ msgstr "Mu Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Sàbhail na roghainn_ean nuair a dh'fhàgas tu"

#~ msgid "_Editing Mode"
#~ msgstr "Am modh d_easachaidh"

#~ msgid "Cit_y Outlines"
#~ msgstr "Oir-loidhnichean a' _bhaile"

#~ msgid "City Output"
#~ msgstr "Às-chur a' bhaile"

#~ msgid "Map _Grid"
#~ msgstr "_Griod a' mhapa"

#~ msgid "National _Borders"
#~ msgstr "Na c_rìochan nàiseanta "

#~ msgid "Native Tiles"
#~ msgstr "Leacagan tùsail"

#~ msgid "City Full Bar"
#~ msgstr "Bàr iomlan a' bhaile"

#~ msgid "City _Names"
#~ msgstr "Ainmean _nam bailtean"

#~ msgid "City G_rowth"
#~ msgstr "_Fàs a' bhaile"

#~ msgid "City _Production Levels"
#~ msgstr "Ìre cinneasachadh a' _bhaile"

#~ msgid "City Buy Cost"
#~ msgstr "Prìs ceannach a' bhaile"

#~ msgid "City Tra_deroutes"
#~ msgstr "Slighean malair_t a' bhaile"

#~ msgid "_Terrain"
#~ msgstr "_Talamh"

#~ msgid "C_oastline"
#~ msgstr "An t-i_omall-fairrge"

#~ msgid "_Roads & Rails"
#~ msgstr "_Rathaidean ┐ rathaidean-iarainn"

#~ msgid "_Irrigation"
#~ msgstr "U_isgeachadh"

#~ msgid "_Mines"
#~ msgstr "_Mèinnean"

#~ msgid "_Bases"
#~ msgstr "_Bunaitean"

#~ msgid "_Specials"
#~ msgstr "_Sònrachasan"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Truailleadh ┐ si_leadh niùclasach"

#~ msgid "Citi_es"
#~ msgstr "Bailt_ean"

#~ msgid "Unit Solid Background"
#~ msgstr "Cùlaibh soladach airson an aonaid"

#~ msgid "Unit shields"
#~ msgstr "Sgiathan an aonaid"

#~ msgid "Focu_s Unit"
#~ msgstr "Dèan fòca_s air an aonad"

#~ msgid "Fog of _War"
#~ msgstr "Ceò a' cho_gaidh"

#~ msgid "Better Fog of War"
#~ msgstr "Ceò a' chogaidh nas fhearr"

#~ msgid "_Fullscreen"
#~ msgstr "_Làn-sgrìn"

#~ msgid "Recalculate _Borders"
#~ msgstr "Ath àireamhaich na _crìochan "

#~ msgid "Toggle Fog of _War"
#~ msgstr "T_oglaich ceò a' chogaidh"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Roghainnean a' gheama/a' chnàmh-sgeòil"

#~ msgid "Save Scenario"
#~ msgstr "Sàbhail an cnàmh-sgeul"

#~ msgid "_Unit"
#~ msgstr "A_onad"

#~ msgid "_Work"
#~ msgstr "_Obair"

#~ msgid "_Combat"
#~ msgstr "_Sabaid"

#~ msgid "Build _Base"
#~ msgstr "Tog _bunait"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "_Aon aonad (dì-thagh càch)"

#~ msgid "_All On Tile"
#~ msgstr "_Gach uile air an leacag"

#~ msgid "Same Type on _Tile"
#~ msgstr "An dearbh _sheòrsa air an leacag"

#~ msgid "Same Type on _Continent"
#~ msgstr "An dearbh sheòrsa air a' _mhòr-thir"

#~ msgid "Same Type _Everywhere"
#~ msgstr "An dearbh sheòrsa àit_e sam bith"

#~ msgid "Unit selection dialog"
#~ msgstr "Còmradh taghadh aonaid"

#~ msgid "_Wait"
#~ msgstr "_Fuirich"

#~ msgid "_Done"
#~ msgstr "_Deiseil"

#~ msgid "_Go to"
#~ msgstr "_Rach ann"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Rach gu/Dèan togail-adhair gu baile..."

#~ msgid "_Return to Nearest City"
#~ msgstr "Till dhan bhaile as fhaisge o_rt"

#~ msgid "Auto E_xplore"
#~ msgstr "Fèin-_rùraich"

#~ msgid "_Patrol"
#~ msgstr "C_uairteachan"

#~ msgid "_Sentry"
#~ msgstr "_Freiceadan"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Sguir d_e gach freiceadan air an leacag"

#~ msgid "_Load"
#~ msgstr "_Luchdaich"

#~ msgid "_Unload"
#~ msgstr "_Neo-luchdaich"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Neo-l_uchdaich a h-uile far a' ghiùlanair"

#~ msgid "Upgr_ade"
#~ msgstr "Àrd_aich"

#~ msgid "C_onvert"
#~ msgstr "Io_mpaich"

#~ msgid "_Disband"
#~ msgstr "_Fàsaich"

#~ msgid "_Build City"
#~ msgstr "_Tog baile"

#~ msgid "Go _to and Build city"
#~ msgstr "Rach ann is _tog baile"

#~ msgid "_Auto Settler"
#~ msgstr "_Fèin-tuiniche"

#~ msgid "Build _Road"
#~ msgstr "Tog _rathad"

#~ msgid "Build _Irrigation"
#~ msgstr "Tog _uisgeachadh"

#~ msgid "Build _Mine"
#~ msgstr "T_og mèinn"

#~ msgid "Connect With Roa_d"
#~ msgstr "Dèan ceangal le rathad"

#~ msgid "Connect With Rai_l"
#~ msgstr "Dèan ceangal _le rathad-iarainn"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Dèan ceangal le uis_geachadh"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Cruth-atharraich an talamh"

#~ msgid "Clean _Pollution"
#~ msgstr "_Glan an truailleadh"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Glan an sileadh _niùclasach"

#~ msgid "Build Type A Base"
#~ msgstr "Tog bunait dhen t-seòrsa A"

#~ msgid "Build Type B Base"
#~ msgstr "Tog bunait dhen t-seòrsa B"

#~ msgid "_Pillage"
#~ msgstr "_Falbh air chreach"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Gnìomhan _dìoplomait/brathadair"

#~ msgid "Explode _Nuclear"
#~ msgstr "Spreadh arm _niùclasach"

#~ msgid "_Government"
#~ msgstr "_Riaghaltas"

#~ msgid "_Tax Rates..."
#~ msgstr "Rea_taichean nan cìsean..."

#~ msgid "_Revolution..."
#~ msgstr "Rea_bhlaid..."

#~ msgid "_Center View"
#~ msgstr "_Meadhanaich an sealladh"

#  †  †  €†  ~ msgid "_Economy"
#~ msgstr "_Eaconamaidh"

#~ msgid "_Research"
#~ msgstr "_Rannsachadh"

#~ msgid "_Spaceship"
#~ msgstr "Soitheach-fà_nais"

#~ msgid "Connect With %s"
#~ msgstr "Dèan ceangal le %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Cuir taic ri togail na mìor_bhail"

#~ msgid "Add to City"
#~ msgstr "Cuir ris a' bhaile"

#~ msgid "Establish Trade _Route"
#~ msgstr "Stèidhich slighe malai_rt"

#~ msgid "Build %s"
#~ msgstr "Tog %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Àrd_aich 'na %s"

#~ msgid "C_onvert to %s"
#~ msgstr "I_ompaich 'na %s"

#~ msgid "Change to %s"
#~ msgstr "Atharraich gu %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Tog f_earann"

#~ msgid "Transf_orm to %s"
#~ msgstr "Cr_uth-atharraich 'na %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Daingnich _an t-aonad"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Leig às _para-trùpairean"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Roghainnean nan teachdaireachdan"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Càit an seallar na teachdaireachdan?\n"
#~ "Uinneag <b>às</b>-chuir ; uinneag <b>teachd</b>aireachdan ; <b>priob</b>-"
#~ "uinneag fa leth"

#~ msgid "Event"
#~ msgstr "Tachartas"

#~ msgid "Out"
#~ msgstr "Às."

#~ msgid "Mes"
#~ msgstr "Teachd."

#~ msgid "Pop"
#~ msgstr "Priob."

#~ msgid "Messages"
#~ msgstr "Teachdaireachdan"

#~ msgid "Refresh this option"
#~ msgstr "Nuadhaich an roghainn seo"

#~ msgid "Reset this option"
#~ msgstr "Ath shuidhich an roghainn seo"

#~ msgid "Apply the changes for this option"
#~ msgstr "Cuir an sàs na h-atharraichean airson na roghainne seo"

#~ msgid "Select a color"
#~ msgstr "Tagh dath"

#~ msgid "Reset"
#~ msgstr "Ath shuidhich"

#~ msgid "%s%s, %s client"
#~ msgstr "Seo %s%s, cliant %s"

#~ msgid "Start _New Game"
#~ msgstr "Tòisich _air geama ùr"

#~ msgid "Start _Scenario Game"
#~ msgstr "Tòisich air geama cnàmh-_sgeòil"

#~ msgid "_Load Saved Game"
#~ msgstr "_Luchdaich geama a chaidh a shàbhaladh"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Dè_an ceangal ri geama lìonraidh"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Dèan ceangal ri sòn geamaireachd"

#~ msgid "Select Location to Save"
#~ msgstr "Tagh àite far an dèid a shàbhaladh"

#~ msgid "_Browse..."
#~ msgstr "_Brabhsaich..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr ""
#~ "Chan eil na faclan-faire a' freagairt ri chèile, cuir a-steach am facal-"
#~ "faire a-rithist."

#~ msgid "Server Name"
#~ msgstr "Ainm an fhrithealaiche"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Tionndadh"

#~ msgid "Status"
#~ msgstr "Staid"

#~ msgid "Players"
#~ msgstr "Cluicheadairean"

#~ msgid "Humans"
#~ msgstr "Daoine"

#~ msgid "Comment"
#~ msgstr "Beachd"

#~ msgid "Local _Area Network"
#~ msgstr "Local _Area Network"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Meata-fhrithealaiche eadar-lìn"

#~ msgid "_Host:"
#~ msgstr "Ò_stair:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Logadh a-steach:"

#~ msgid "Pass_word:"
#~ msgstr "_Facal-faire:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Dearbha_ich am facal-faire:"

#~ msgid "Host"
#~ msgstr "Òstair"

#~ msgid "C_onnect"
#~ msgstr "Ceangail"

#~ msgid "Connection name: %s"
#~ msgstr "Ainm a' cheangail: %s"

#~ msgid "Player name: %s"
#~ msgstr "Ainm a' chluicheadair: %s"

#~ msgid "Host: %s"
#~ msgstr "Òstair: %s"

#~ msgid "Player/conn info"
#~ msgstr "Cluicheadair/fiosrachadh ceangail"

#~ msgid "%s info"
#~ msgstr "Fiosrachadh %s"

#~ msgid "Toggle player ready"
#~ msgstr "Toglaich na cluicheadairean a tha deiseil"

#~ msgid "Pick nation"
#~ msgstr "Tagh nàisean"

#~ msgid "Observe this player"
#~ msgstr "Coimhead air a' chluicheadair"

#~ msgid "Take this player"
#~ msgstr "Gabh an cluicheadair seo os làimh"

#~ msgid "Cut connection"
#~ msgstr "Bris an ceangal"

#~ msgid "Aitoggle player"
#~ msgstr "IF-toglaich an cluicheadair"

#~ msgid "Remove player"
#~ msgstr "Thoir air falbh an cluicheadair"

#~ msgid "Give %s access"
#~ msgstr "Thoir inntrigidh dha %s"

#~ msgid "Put on %s"
#~ msgstr "Cuir air %s"

#~ msgid "Not _ready"
#~ msgstr "Trang _fhathast"

#~ msgid "_Ready"
#~ msgstr "_Deiseil"

#~ msgid "_Start"
#~ msgstr "_Tòisich"

#~ msgid "_Take %s"
#~ msgstr "_Gabh %s"

#~ msgid "Pick _Nation"
#~ msgstr "Tagh _nàisean"

#~ msgid "_Take a Player"
#~ msgstr "_Gabh cluicheadair"

#~ msgid "_Observe %s"
#~ msgstr "C_oimhead air %s"

#~ msgid "_Observe"
#~ msgstr "C_oimhead"

#~ msgid "Do not _observe"
#~ msgstr "Na _coimhead"

#~ msgid "<%s AI>"
#~ msgstr "<IF %s>"

#~ msgid "Random"
#~ msgstr "Air thuaiream"

#~ msgid "Observer"
#~ msgstr "Coimheadaiche"

#~ msgid "Detached"
#~ msgstr "Dealaichte"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Àireamh de _chluicheadairean (a' gabhail a-steach na h-IF):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_Leibheil sgilean na h-Intinne Fhuadain:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Seata nan riaghailtean:"

#~ msgid "_More Game Options..."
#~ msgstr "_Barrachd roghainnean airson a' gheama..."

#~ msgid "Record"
#~ msgstr "Reacord"

#~ msgid "Rating"
#~ msgstr "Rangachadh"

#~ msgid "Ready"
#~ msgstr "Deiseil"

#~ msgid "?player:Leader"
#~ msgstr "?player:Ceannard"

#~ msgid "Team"
#~ msgstr "Sgioba"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Tagh geama sàbhalaichte a tha ri luchdadh"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Tagh geama sàbhalaichte a tha ri _luchdadh:"

#~ msgid "Choose a Scenario"
#~ msgstr "Tagh cnàmh-sgeul"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Tagh cnàmh-_sgeul:"

#~ msgid "Filename:"
#~ msgstr "Ainm an fhaidhle:"

#~ msgid "Save Game"
#~ msgstr "Sàbhail an geama"

#~ msgid "Saved _Games:"
#~ msgstr "_Geamannan sàbhalaichte:"

#~ msgid "Save _Filename:"
#~ msgstr "Sàbhail ainm an _fhaidhle:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Sàbhail _cnàmh-sgeulan:"

#~ msgid "Save Sc_enario:"
#~ msgstr "_Sàbhail an cnàmh-sgeul:"

#~ msgid "Save Map Image"
#~ msgstr "Sàbhail dealbh dhen mhapa"

#~ msgid "Saved Map _Images:"
#~ msgstr "Sàbhail d_ealbhan dhen mhapa:"

#~ msgid "Save _Map Images:"
#~ msgstr "Sàbhail de_albhan dhen mhapa:"

#~ msgid "_Meet"
#~ msgstr "_Coinnich"

#~ msgid "Cancel _Treaty"
#~ msgstr "Cuir às dhan chùmhnan_t"

#~ msgid "_Withdraw Vision"
#~ msgstr "Thoir air _falbh a' cho-lèirsinn"

#~ msgid "_Report"
#~ msgstr "Aithis_g"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Cluicheadairean marbha"

#~ msgid "Di_plomacy"
#~ msgstr "Dìo_plomasachd"

#~ msgid "_Intelligence"
#~ msgstr "_Fàis"

#~ msgid "_AI"
#~ msgstr "_IF"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Toglaich modh na h-Inntinne Fhuadain"

#~ msgid "Research"
#~ msgstr "Rannsaich"

#~ msgid "Researching"
#~ msgstr "A' rannsachadh"

#~ msgid "Help"
#~ msgstr "Cobhair"

#~ msgid "Goal"
#~ msgstr "Amas"

#~ msgid "Show all"
#~ msgstr "Seall na h-uile"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building or Unit type:Ainm"

#~ msgid "Redundant"
#~ msgstr "Chan eil feum air tuilleadh"

#~ msgid "Cost"
#~ msgstr "Cosgais"

#~ msgid "U Total"
#~ msgstr "Beòshlaint iomlan"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "A-steach: %d  Cosgais iomlan: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr ""
#~ "A bheil thu cinnteach gu bheil thu airson gach %s air nach eil feum "
#~ "tuilleadh a reic (%d gu h-iomlan)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr ""
#~ "A bheil thu cinnteach gu bheil thu airson gach %s a reic (%d gu h-iomlan)?"

#~ msgid "Sell Improvements"
#~ msgstr "Reic leasachaidhean"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr ""
#~ "A bheil thu cinnteach gu bheil thu airson gach %s fhàsachadh (%d gu h-"
#~ "iomlan)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "An reic: Toraidhean"

#~ msgid "Sell _Redundant"
#~ msgstr "_Reic na tha gun feum tuilleadh"

#~ msgid "Sell _All"
#~ msgstr "Reic _a h-uile"

#~ msgid "Unit Type"
#~ msgstr "Seòrsa an aonaid"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unit [short]:U"

#~ msgid "In-Prog"
#~ msgstr "Sa phròiseact"

#~ msgid "Active"
#~ msgstr "Gnìomhach"

#~ msgid "Shield"
#~ msgstr "Sgiath"

#~ msgid "Food"
#~ msgstr "Biadh"

#~ msgid "Totals:"
#~ msgstr "Iomlain:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "A bheil thu airson nas urrainn dhut de %s àrdachadh gu %s air %d de dh'òr "
#~ "am fear?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "A bheil thu airson nas urrainn dhut de %s àrdachadh gu %s air %d de dh'òr "
#~ "am fear?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "A bheil thu airson nas urrainn dhut de %s àrdachadh gu %s air %d de dh'òr "
#~ "am fear?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "A bheil thu airson nas urrainn dhut de %s àrdachadh gu %s air %d de dh'òr "
#~ "am fear?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "Lorg a_m fear as fhaisge"

#~ msgid "_Upgrade"
#~ msgstr "Àrd_aich"

#~ msgid "Player\n"
#~ msgstr "Cluicheadair\n"

#~ msgid "Nation\n"
#~ msgstr "Nàisean\n"

#~ msgid "Score\n"
#~ msgstr "Sgòr\n"

#~ msgid "Score"
#~ msgstr "Sgòr"

#~ msgid "_Launch"
#~ msgstr "Cuir air _bhog"

#~ msgid "Theme suggested"
#~ msgstr "An t-ùrlar a mholar"

#~ msgid "Load theme"
#~ msgstr "Luchdaich an t-ùrlar"

#~ msgid "Keep current theme"
#~ msgstr "Cum an t-ùrlar làithreach"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Tha seata nan leacagan a' moladh an ùrlair %s.\n"
#~ "Tha thu a' cleachdadh %s an-dràsta."

#~ msgid "Preferred tileset"
#~ msgstr "Seata nan leacagan as fhearr"

#~ msgid "Load tileset"
#~ msgstr "Luchdaich seata nan leacagan"

#~ msgid "Keep current tileset"
#~ msgstr "Cum seata làithreach nan leacagan"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Tha Modpack a' moladh seata nan leacagan %s.\n"
#~ "Faodaidh nach obraich e le seataichean eile.\n"
#~ "Tha thu a' cleachdadh an t-seata %s an-dràsta."

#~ msgid "Description"
#~ msgstr "Tuairisgeul"

#~ msgid "Unit selection"
#~ msgstr "Taghadh aonaid"

#~ msgid "_Tile"
#~ msgstr "_Leacag"

#~ msgid "C_ontinent"
#~ msgstr "_Mòr-thir"

#~ msgid "_Land"
#~ msgstr "_Talamh"

#~ msgid "_Sea"
#~ msgstr "M_uir"

#~ msgid "_Both"
#~ msgstr "_An dà chuid"

#~ msgid "_World"
#~ msgstr "_Saoghal"

#~ msgid "Sentry"
#~ msgstr "Freiceadan"

#~ msgid "_Deselect"
#~ msgstr "_Dì-thagh"

#~ msgid "C_enter"
#~ msgstr "Mea_dhanaich"

#~ msgid "_Focus"
#~ msgstr "Dèan _fòcas"

#~ msgid "no home city"
#~ msgstr "gun bhaile dachaigh"

#~ msgid "unknown"
#~ msgstr "neo-aithnichte"

#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr ""
#~ "%s\n"
#~ "(%s)"

#~ msgid "_YES"
#~ msgstr "_YES"

#~ msgid "_NO"
#~ msgstr "_NO"

#~ msgid "_ABSTAIN"
#~ msgstr "_ABSTAIN"

#~ msgid "[passed]"
#~ msgstr "[air aontachadh]"

#~ msgid "[failed]"
#~ msgstr "[air fhàilligeadh]"

#~ msgid "[removed]"
#~ msgstr "[air a thoirt air falbh]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sBhòt %d le %s: %s%s"

#~ msgid "new"
#~ msgstr "ùr"

#~ msgid "Edit worklists"
#~ msgstr "Deasaich na liostaichean obrach"

#~ msgid "_Worklists:"
#~ msgstr "_Na liostaichean obrach:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Deasaich na liostaichean obrach uile-choitcheann"

#~ msgid "Turns"
#~ msgstr "Cuairtean"

#~ msgid "Source _Tasks:"
#~ msgstr "_Tùs-saothraichean:"

#~ msgid "Show _Future Targets"
#~ msgstr "Seall _targaidean an ama ri teachd"

#~ msgid "Target _Worklist:"
#~ msgstr "Liosta _obrach nan targaidean:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Cuir liost_a obrach uile-choitcheann ris"

#~ msgid "Change Prod_uction"
#~ msgstr "Atharraich _an cinneasachadh"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Seo an cliant Qt airson Freeciv."

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is via commandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "Chan eil dòigh ann ceangal a dhèanamh slighe frithealaiche ach leis a' "
#~ "pharamadair fhèin-cheangail \"-a\" san loidhne-àitheantan leis gu bheil "
#~ "an cliant Qt aig ìre bhunasach dhen leasachadh."

#~ msgid "Freeciv is covered by the GPL."
#~ msgstr "Tha Freeciv fo cheadachas GPL."

#~ msgid "See file COPYING distributed with freeciv for full license text."
#~ msgstr ""
#~ "Thoir sùil airson an fhaidhle COPYING a gheibhear an cois gach lethbhreac "
#~ "de Freeciv airson teacsa iomlan a' cheadachais."

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Sluagh: %s\n"
#~ "Bliadhna: %s\n"
#~ "Òr %d\n"
#~ "Cìs: %d Sògh: %d Saidh: %d"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "Ràinig an %s agad %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Stèidhich slighe malairt le %s ( %d R&G + %d malairt )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Rach a-steach dhan mhargaid ( duais R&G %d )"

#~ msgid "Help build Wonder"
#~ msgstr "Cuir taic ri togail na mìorbhail"

#~ msgid "Keep moving"
#~ msgstr "Cum ort a' gluasad"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Dùin an còmhradh (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Àireamh iomlan nan cleachdaichean air logadh a-steach : %d"

#~ msgid "Back"
#~ msgstr "Air ais"

#~ msgid "Start"
#~ msgstr "Tòisich"

#~ msgid "Load Game"
#~ msgstr "Luchdaich an geama"

#~ msgid "Server Settings"
#~ msgstr "Roghainnean an fhrithealaiche"

#~ msgid "Unit commands"
#~ msgstr "Àitheantan aonaid"

#~ msgid "Activate unit"
#~ msgstr "Dùisg an t-aonad"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Dùisg an t-aonad is dùin an còmhradh"

#~ msgid "Sentry unit"
#~ msgstr "Dèan freiceadan dhen aonad"

#~ msgid "Fortify unit"
#~ msgstr "Daingnich an t-aonad"

#~ msgid "Disband unit"
#~ msgstr "Fàsaich an t-aonad"

#~ msgid "Set Home City"
#~ msgstr "Tagh mar bhaile dachaigh"

#~ msgid "Upgrade unit"
#~ msgstr "Àrdaich an t-aonad"

#~ msgid "Cancel"
#~ msgstr "Sguir dheth"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "seann ghaisgeach"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Fàsaich e ma thèid tuiniche\n"
#~ "a thogail aig meud 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Duilich, rinn thu ceannach an-seo mu thràth sa chuairt seo."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Duilich, chan urrainn dhut ceannach an-seo a' chuairt seo."

#~ msgid "Buy it?"
#~ msgstr "A bheil thu airson a cheannach?"

#~ msgid "No"
#~ msgstr "Chan eil"

#~ msgid "Yes"
#~ msgstr "Tha"

#~ msgid "Sell it?"
#~ msgstr "A bheil thu airson a reic?"

#~ msgid "Sell"
#~ msgstr "Tha"

#~ msgid "City options"
#~ msgstr "Roghainnean a' bhaile"

#~ msgid "Supported units: %d"
#~ msgstr "Aonadan ris a bheil taic: %d"

#~ msgid "Present units: %d"
#~ msgstr "Aonadan an làthair: %d"

#~ msgid "City info"
#~ msgstr "Fiosrachadh a' bhaile"

#~ msgid "Pollution: %d"
#~ msgstr "Truailleadh: %d"

#~ msgid "Pollution: none"
#~ msgstr "Truailleadh: chan eil gin"

#~ msgid "Trade routes: "
#~ msgstr "Slighean malairt:"

#~ msgid "Trade: +%d"
#~ msgstr "Malairt: +%d"

#~ msgid "City improvements"
#~ msgstr "Leasachaidhean baile"

#~ msgid "Food: %d per turn"
#~ msgstr "Biadh: %d a' chuairt"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Barrachas: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Cinneasachadh: %d (%d) a' chuairt"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Taic: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Malairt: %d a' chuairt"

#~ msgid "Corruption: %d"
#~ msgstr "Coirbteachd: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Òr: %d (%d) a' chuairt"

#~ msgid "Upkeep: %d"
#~ msgstr "Beòshlaint: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Saidheans: %d a' chuairt"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Sòghalachd: %d a' chuairt"

#~ msgid "City growth: blocked"
#~ msgstr "Fàs a' bhaile: air a bhacadh"

#~ msgid "City growth: never"
#~ msgstr "Fàs a' bhaile: chan ann gu bràth"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Crìonadh a' bhaile: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "chuairt"
#~ msgstr[1] "chuairt"
#~ msgstr[2] "cuairtean"
#~ msgstr[3] "cuairt"

#~ msgid "City growth: %d %s"
#~ msgstr "Fàs a' bhaile: %d %s"

#~ msgid "Stock"
#~ msgstr "Stòras"

#~ msgid "Granary"
#~ msgstr "Sìol-lann"

#~ msgid "finished"
#~ msgstr "deiseil"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Baile %s (Sluagh de %s saoranaich)"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - fo smachd Riaghlaiche Saoranach"

#~ msgid "Present units"
#~ msgstr "Aonadan an làthair"

#~ msgid "Supported units"
#~ msgstr "Aonadan ris a bheil taic"

#~ msgid "Change production"
#~ msgstr "Atharraich an cinneasachadh"

#~ msgid "Hurry production"
#~ msgstr "Greas an cinneasachadh"

#~ msgid "Previous city"
#~ msgstr "Am baile roimhe"

#~ msgid "Next city"
#~ msgstr "An t-ath bhaile"

#~ msgid "size"
#~ msgstr "meud"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "an t-àm gus\n"
#~ "am fàs e"

#~ msgid "Cities Report"
#~ msgstr "Aithisg nam bailtean"

#~ msgid "Close Dialog"
#~ msgstr "Dùin an còmhradh"

#~ msgid "Information Report"
#~ msgstr "Aithisg an fhiosrachaidh"

#~ msgid "Happiness Report"
#~ msgstr "Aithisg an toileachais"

#~ msgid "Garrison Report"
#~ msgstr "Aithisg nan gearastan"

#~ msgid "Maintenance Report"
#~ msgstr "Aithisg nan obraichean càraidh"

#~ msgid "worklist"
#~ msgstr "liosta obrach"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "deiseil"

#~ msgid "Presets"
#~ msgstr "Ro-sheataichean"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Baile %s (Sluagh de %s saoranaich) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Sàbhail na roghainnean mar..."

#~ msgid "Load settings"
#~ msgstr "Luchdaich na roghainnean"

#~ msgid "Delete settings"
#~ msgstr "Sguab às na roghainnean"

#~ msgid "Control city"
#~ msgstr "Smachd aig an riaghlaiche"

#~ msgid "Apply once"
#~ msgstr "Cuir an sàs aon turas"

#~ msgid "Release city"
#~ msgstr "Smachd agam-sa"

#~ msgid "Creating Server List..."
#~ msgstr "A' cruthachadh liosta nam frithealaichean..."

#~ msgid "No LAN servers found"
#~ msgstr "Cha deach frithealaiche LAN a lorg"

#~ msgid "No public servers found"
#~ msgstr "Cha deach frithealaichean poblach a lorg"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Tionndadh: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Ainm a' chluicheadair :"

#~ msgid "Freeciv Server :"
#~ msgstr "Frithealaiche Freeciv :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Connect"
#~ msgstr "Ceangail"

#~ msgid "Next"
#~ msgstr "Air adhart"

#~ msgid "Upgrade"
#~ msgstr "Àrdaich"

#~ msgid "Disband"
#~ msgstr "Leig mu sgaoil"

#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Caraid %s (%d / %d) %s(%d,%d,%s) %s"

#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(I:%d D:%d PG:%s CL:%d) PB:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " CtW: Att:%d%% Def:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Duais dìon on talamh: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Fiosrachadh na talamhainn"

#~ msgid "Advanced Menu"
#~ msgstr "An clàr-taice adhartach"

#~ msgid "Zoom to : %s"
#~ msgstr "Sùm air : %s"

#~ msgid "Change Production"
#~ msgstr "Atharraich an cinneasachadh"

#~ msgid "Change City Governor settings"
#~ msgstr "Atharraich roghainnean riaghlaiche a' bhaile"

#~ msgid "Goto here"
#~ msgstr "Rach an-seo"

#~ msgid "Patrol here"
#~ msgstr "Dèan cuairteachan an-seo"

#~ msgid "Connect here"
#~ msgstr "Dèan ceangal an-seo"

#~ msgid "Paradrop here"
#~ msgstr "Dèan paradrop an-seo"

#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Dùisg %s (%d / %d) %s (%d,%d,%s) %s"

#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (I:%d D:%d PG:%s CL:%d) PB:%d%%"

#~ msgid "Ready all"
#~ msgstr "Dùisg a h-uile"

#~ msgid "Sentry idle"
#~ msgstr "Freiceadan 'na thàmh"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Lorg \"%s\" ann am brabhsair na cobharach"

#~ msgid "Choose Your New Government"
#~ msgstr "Tagh an riaghaltas ùr agad"

#~ msgid "REVOLUTION!"
#~ msgstr "REABHLAID!"

#~ msgid "Female"
#~ msgstr "Boireann"

#~ msgid "Male"
#~ msgstr "Fireann"

#~ msgid "OK"
#~ msgstr "Ceart ma-thà"

#~ msgid "What nation will you be?"
#~ msgstr "Dè an nàisean a bhios annad fhèin?"

#~ msgid "Pacts"
#~ msgstr "Co-aontaidhean"

#~ msgid "Give shared vision"
#~ msgstr "Thoir dhaibh co-lèirsinn"

#~ msgid "Maps"
#~ msgstr "Mapaichan"

#~ msgid "World map"
#~ msgstr "Mapa an t-saoghail"

#~ msgid "Sea map"
#~ msgstr "Mapa na mara"

#~ msgid "Give embassy"
#~ msgstr "Thoir dhaibh ambasaid"

#~ msgid "Gold(max %d)"
#~ msgstr "Òr(as motha %d)"

#~ msgid "Advances"
#~ msgstr "Adhartasan"

#~ msgid "Diplomacy meeting"
#~ msgstr "Coinneamh dìoplomasachd"

#~ msgid "%s incident !"
#~ msgstr "Connspaid le %s !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "An gairm sinn COGADH 'nan aghaidh?"

#~ msgid "Foreign Minister"
#~ msgstr "Rùnaire nan Dùthchannan Cèin"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Ràinig tosgaire %s\n"
#~ "Dè ur toil?"

#~ msgid "Declare WAR"
#~ msgstr "Gairm COGADH orra"

#~ msgid "Cancel Treaty"
#~ msgstr "Cuir às dhan chùmhnant"

#~ msgid "Withdraw vision"
#~ msgstr "Thoir air falbh a' cho-lèirsinn"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Gairm coinneamh dìoplomasach"

#~ msgid "Send him back"
#~ msgstr "Innis dha falbh"

#~ msgid "Establish Embassy"
#~ msgstr "Stèidhich ambasaid"

#~ msgid "Investigate City"
#~ msgstr "Cnuasaich am baile"

#~ msgid "Poison City"
#~ msgstr "Puinnseanaich am baile"

#~ msgid "Sabotage City"
#~ msgstr "Dèan sabotais a' bhaile"

#~ msgid "Incite a Revolt"
#~ msgstr "Brosnaich aramach"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Dèan sabotais air an aonad nàimhdeil"

#~ msgid "Select destination"
#~ msgstr "Tagh an ceann-uidhe"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Dh'fhàillig luchdadh faidhle nan grafaigean %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Cha ghabh am faidhle %s iompachadh gu fòrmat na sgrìn!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Cha ghabh am faidhle %s a luchdadh."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Cha ghabh an dealbh iompachadh on fhaidhle %s gun fhòrmat %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Cha ghabh an sprite (uachdar) dhen mheud %d x %d %d biot a chruthachadh "
#~ "san fhòrmat %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Cha ghabh an leabhar-lann SDL a luchdadh: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Cha ghabh an leabhar-lann SDL_ttf a luchdadh: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr ""
#~ "Chan eil modh ri fhaighinn airson na dùmhlachd-bhreacaidh seo: %d x %d %d "
#~ "bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr ""
#~ "A' suidheachadh na dùmhlachd-bhreacaidh bhunaiteach : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr ""
#~ "Cha ghabh an dùmhlachd-bhreacaidh a shuidheachadh: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "A' suidheachadh na dùmhlachd-bhreacaidh mar: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tTòisich an cliant sa mhodh làn-sgrìn\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInit Event Subsystem san t-snàth eile (Linux agus "
#~ "BeOS a-mhàin)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tCleachd an t-ùrlar GUI THEME\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Dèan glacadh-sgrìn %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "A' cleachdadh às-chur video: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Cliant SDL airson Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "A' tòiseachadh a' chliant"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "A' feitheamh ri toiseach a' gheama"

#~ msgid "FT"
#~ msgstr "TAART"

#~ msgid "Help : Improvements"
#~ msgstr "Cobhair : Leasachaidhean"

#~ msgid "Never"
#~ msgstr "Chan ann idir"

#~ msgid "Help : Units"
#~ msgstr "Cobhair : Aonadan"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "sgiath"
#~ msgstr[1] "sgiath"
#~ msgstr[2] "sgiathan"
#~ msgstr[3] "sgiath"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "saoranach"
#~ msgstr[1] "shaoranach"
#~ msgstr[2] "saoranaich"
#~ msgstr[3] "saoranach"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "bhiadh"
#~ msgstr[1] "bhiadh"
#~ msgstr[2] "biadh"
#~ msgstr[3] "biadh"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "òr"
#~ msgstr[1] "òr"
#~ msgstr[2] "òr"
#~ msgstr[3] "òr"

#~ msgid "( with "
#~ msgstr "( le"

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Cobhair : Craobh nan adhartasan"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Aithisg na fàisneise chèin"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Fàisneis mu shoitheach-fànais %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Fàisneis mu impireachd %s"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Riaghlaiche: %s  Riaghaltas: %s\n"
#~ "Prìomh bhaile: %s  Òr: %d\n"
#~ "Cìs: %d%% Saidheans: %d%% Sòghalachd: %d%%\n"
#~ "A' rannsachadh: chan eil fhios"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Riaghlaiche: %s  Riaghaltas: %s\n"
#~ "Prìomh bhaile: %s  Òr: %d\n"
#~ "Cìs: %d%% Saidheans: %d%% Sòghalachd: %d%%\n"
#~ "A' rannsachadh: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "An teicneolas a tha aca-san nach eil againne :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Seall uinneag fiosrachadh an aonaid"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Falaich uinneag fiosrachadh an aonaid"

#~ msgid "Show Mini Map"
#~ msgstr "Seall am meanbh mhapa"

#~ msgid "Hide Mini Map"
#~ msgstr "Falaich am meanbh mhapa"

#~ msgid "Show Messages (F9)"
#~ msgstr "Seall na teachdaireachdan (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Falaich na teachdaireachdan (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Sgèilich am meanbh mhapa"

#~ msgid "Single Tile Width"
#~ msgstr "Leud leacaige singilte"

#~ msgid "Single Tile Height"
#~ msgstr "Àirde leacaige singilte"

#~ msgid "Exit"
#~ msgstr "Fàg an-seo"

#~ msgid "Scale Unit Info"
#~ msgstr "Sgèilich fiosrachadh an aonaid"

#~ msgid "Width"
#~ msgstr "Leud"

#~ msgid "Height"
#~ msgstr "Àirde"

#~ msgid "Revolution"
#~ msgstr "Reabhlaid"

#~ msgid "or"
#~ msgstr "no"

#~ msgid "Hide Messages"
#~ msgstr "Falaich na teachdaireachdan"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Toglaich modh a' mheanbh mhapa"

#~ msgid "Options"
#~ msgstr "Roghainnean"

#~ msgid "Build City"
#~ msgstr "Tog baile"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Tha bufar tachartasan SDL làn; faodaidh gum faic thu mearachdan tarraing "
#~ "air an sgrìn."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Sluagh: %s  Biadhna: %s  Òr %d"

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Sluagh: %s  Bliadhna: %s  Òr %d Cìs: %d Sògh: %d Saidh: %d "

#~ msgid "veteran"
#~ msgstr "seann ghaisgeach"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neodrach"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Nàimhdeil"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Sìtheil"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Càirdeil"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Annasach"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Ar n-àrainn"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "Àrainn %s (stad-losgaidh %d chuairt)"
#~ msgstr[1] ""
#~ "\n"
#~ "Àrainn %s (stad-losgaidh %d chuairt)"
#~ msgstr[2] ""
#~ "\n"
#~ "Àrainn %s (stad-losgaidh %d cuairtean)"
#~ msgstr[3] ""
#~ "\n"
#~ "Àrainn %s (stad-losgaidh %d cuairt)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Àrainn %2$s %1$s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Àrainn gun seilbheadair"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neodrach"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Nàimhdeil"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Sìtheil"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Càirdeil"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Annasach"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Baile %s"

#~ msgid "?blistbegin: with "
#~ msgstr "?blistbegin: le "

#~ msgid "Barracks"
#~ msgstr "Taighean-feachd"

#~ msgid "?blistmore:, "
#~ msgstr "?blistmore:, "

#~ msgid "Airport"
#~ msgstr "Port-adhair"

#~ msgid "City Walls"
#~ msgstr "Ballachan a' bhaile"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Biadh/Cinneas/Malairt: %s"

#~ msgid "End of Turn"
#~ msgstr "Deireadh na cuairte"

#~ msgid "Press"
#~ msgstr "Put"

#~ msgid "No Orders"
#~ msgstr "Gun òrduighean"

#~ msgid "Space"
#~ msgstr "Space"

#~ msgid "Wait"
#~ msgstr "Fuirich"

#~ msgid "Explode Nuclear"
#~ msgstr "Spreadh arm niùclasach"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Gnìomhan dìoplomait/brathadair"

#~ msgid "Disband Unit"
#~ msgstr "Fàsaich an t-aonad"

#~ msgid "Upgrade Unit"
#~ msgstr "Àrdaich an t-aonad"

#~ msgid "Convert Unit"
#~ msgstr "Cuir car dhen aonad nàimhdeil"

#~ msgid "Return to Nearest City"
#~ msgstr "Till dhan bhaile as fhaisge ort"

#~ msgid "Go to City"
#~ msgstr "Rach a bhaile"

#~ msgid "Airlift to City"
#~ msgstr "Dèan togail-adhair gu baile"

#~ msgid "Go to Tile"
#~ msgstr "Rach gu leacag"

#~ msgid "Patrol"
#~ msgstr "Cuairteachan"

#~ msgid "Connect With Irrigation"
#~ msgstr "Dèan ceangal le uisgeachadh"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Dèan ceangal le %s (%s)"

#~ msgid "Auto Explore"
#~ msgstr "Fèin-rùraich"

#~ msgid "Auto Attack"
#~ msgstr "Thoir fèin-ionnsaigh"

#~ msgid "Auto Settler"
#~ msgstr "Fèin-tuiniche"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Sguir de gach freiceadan air an leacag"

#~ msgid "Unload All From Transporter"
#~ msgstr "Neo-luchdaich a h-uile far a' ghiùlanair"

#~ msgid "Load Unit"
#~ msgstr "Luchdaich an t-aonad"

#~ msgid "Unload Unit"
#~ msgstr "Neo-luchdaich an t-aonad"

#~ msgid "Find Home City"
#~ msgstr "Lorg baile dachaigh"

#~ msgid "Pillage"
#~ msgstr "Air chreach"

#~ msgid "Sentry Unit"
#~ msgstr "Dèan freiceadan dhen aonad"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Glan an sileadh niùclasach"

#~ msgid "Drop Paratrooper"
#~ msgstr "Leig às para-trùpair"

#~ msgid "Clean Pollution"
#~ msgstr "Glan an truailleadh"

#~ msgid "Build Airbase"
#~ msgstr "Tog bunait-adhair"

#~ msgid "Fortify Unit"
#~ msgstr "Daingnich an t-aonad"

#~ msgid "Build Fortress"
#~ msgstr "Tog dùn"

#~ msgid "Transform Tile"
#~ msgstr "Cruth-atharraich an leacag"

#~ msgid "Build Mine"
#~ msgstr "Tog mèinn"

#~ msgid "Build Irrigation"
#~ msgstr "Tog uisgeachadh"

#~ msgid "Establish Trade Route"
#~ msgstr "Stèidhich slighe malairt"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Tog %s (%s) %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "Cuir taic ri togail na mìorbhail"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Stèidhich slighe malairt le %s ( %d R&G + %d malairt ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Dèan malairt le %s ( duais R&G %d ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Leag gu"

#~ msgid "Irrigate to"
#~ msgstr "Uisgich gu"

#~ msgid "Plant Forest"
#~ msgstr "Cuir coille"

#~ msgid "Transform to"
#~ msgstr "Cruth-atharraich 'na"

#~ msgid "Local Options"
#~ msgstr "Na roghainnean ionadail"

#~ msgid "Server options"
#~ msgstr "Seall roghainnean an fhrithealaiche"

#~ msgid "Local options"
#~ msgstr "Na roghainnean ionadail"

#~ msgid "Worklists"
#~ msgstr "Liostaichean obrach"

#~ msgid "Save Local Options"
#~ msgstr "Sàbhail na roghainnean ionadail"

#~ msgid "Leave Game"
#~ msgstr "Fàg an geama"

#~ msgid "Quit"
#~ msgstr "Fàg an-seo"

#~ msgid "Apply changes"
#~ msgstr "Cuir na h-atharraichean an sàs"

#~ msgid "empty worklist"
#~ msgstr "liosta obrach fhalamh"

#~ msgid "Add new worklist"
#~ msgstr "Cuir liosta obrach ùr ris"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Seo Freeciv %s, cliant %s"

#~ msgid "Start New Game"
#~ msgstr "Tòisich air geama ùr"

#~ msgid "Join Game"
#~ msgstr "Gabh pàirt ann an geama"

#~ msgid "Join Pubserver"
#~ msgstr "Gabh pàirt air pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "Gabh pàirt air frithealaiche LAN"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Tha an SDLClient a' cur fàilte ort..."

#~ msgid "R.I.P."
#~ msgstr "Sídh dó (h-)ainimm"

#~ msgid "AI"
#~ msgstr "IF"

#~ msgid "done"
#~ msgstr "deiseil"

#~ msgid "moving"
#~ msgstr "a' gluasad"

#~ msgid "disconnected"
#~ msgstr "air dì-cheangal"

#~ msgid "active"
#~ msgstr "gnìomhach"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "ag obair\n"
#~ "air"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "deiseil air\n"
#~ "a' char as luaithe"

#~ msgid "Total"
#~ msgstr "Iomlan"

#~ msgid "Units Report"
#~ msgstr "Aithisg nan aonadan"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Tha %d againn de %s\n"
#~ "(de luach iomlan : %d)\n"
#~ "'S urrainn dhuinn %d dhiubh a reic air %d de dh'òr."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Chan urrainn dhuinn %s sam bith a reic sa chuairt seo."

#~ msgid "Sell It?"
#~ msgstr "A bheil thu airson a reic?"

#~ msgid "Economy Report"
#~ msgstr "Aithisg an eaconamaidh"

#~ msgid "Treasury: "
#~ msgstr "Ionmhas:"

#~ msgid "Tax Rate: "
#~ msgstr "Reat cìse:"

#~ msgid "Total Income: "
#~ msgstr "Teachd a-steach iomlan:"

#~ msgid "Total Cost: "
#~ msgstr "Cosgais iomlan:"

#~ msgid "Net Income: "
#~ msgstr "Teachd a-steach glan:"

#~ msgid "%s max rate : %d%%"
#~ msgstr "Reat as motha %s : %d%%"

#~ msgid "Update"
#~ msgstr "Ùraich"

#~ msgid "Wonder"
#~ msgstr "Mìorbhail"

#~ msgid "What should we focus on now?"
#~ msgstr "Dè nì sinn fòcas air a-nis?"

#~ msgid "Select target :"
#~ msgstr "Tagh an targaid :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "cheum"
#~ msgstr[1] "cheum"
#~ msgstr[2] "ceuman"
#~ msgstr[3] "ceum"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%1$2d: Fhuair %3$s, riaghlaiche %2$s %4$d phuing\n"
#~ msgstr[1] "%1$2d: Fhuair %3$s, riaghlaiche %2$s %4$d phuing\n"
#~ msgstr[2] "%1$2d: Fhuair %3$s, riaghlaiche %2$s %4$d puingean\n"
#~ msgstr[3] "%1$2d: Fhuair %3$s, riaghlaiche %2$s %4$d puing\n"

#~ msgid "Final Report:"
#~ msgstr "An aithisg mu dheireadh:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Na sìobhaltasan as fhearr san t-saoghal"

#~ msgid "The %s Spaceship"
#~ msgstr "Soitheach-fànais %s"

#~ msgid "Launch"
#~ msgstr "Cuir air bhog"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Cha ghabh faidhle nan grafaigean %s a luchdadh!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Cha deach ùrlar guid-sdl a lorg. Tadhail air %s gus faighinn a-mach mar a "
#~ "gheibh e fear."

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Cha deach ùrlar bunaiteach a lorg, a' sgur dheth!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "A' luchdadh an ùrlair \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Cha do ghabh \"%s\" fhosgladh:\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d de dh'òr gach cuairt"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d de dh'òr gach cuairt"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%d de dh'òr gach cuairt"
#~ msgstr[3] ""
#~ "%s\n"
#~ "%d de dh'òr gach cuairt"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "air a chasgadh!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "deiseil!"

#~ msgid "( %d entries )"
#~ msgstr "( %d innteartan )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Liost obrach\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d de dh'òr gach cuairt"
#~ msgstr[1] "%d de dh'òr gach cuairt"
#~ msgstr[2] "%d de dh'òr gach cuairt"
#~ msgstr[3] "%d de dh'òr gach cuairt"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "sgiathan 'na òr"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "chan ann idir"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Coirbteachd:     %4d\n"
#~ "Ana-caitheamh:   %4d\n"
#~ "Truailleadh:     %4d\n"
#~ "Cunnart plàighe: %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Sìol-lann:    %3d/%-3d\n"
#~ "Iompaich 'na: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Biadh:   %3d (%+-4d)\n"
#~ "Cinneas: %3d (%+-4d)\n"
#~ "Malairt: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Òr:     %3d (%+-4d)\n"
#~ "Sòghal: %3d\n"
#~ "Saidh:  %3d"

#~ msgid "(is empty)"
#~ msgstr "(falamh)"

#~ msgid "(in prog.)"
#~ msgstr "(fo obair)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Chaidh na slighean malairt a leanas a stèidheachadh le %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Malairt/Bliadhna\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Chan eil slighean malairt ann.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Malairt iomlan %d Malairt/Bliadhna\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s saoranaich  Riaghlaiche: %s"

#~ msgid "Workers"
#~ msgstr "?city:Obraichean"

#~ msgid "What should we name the new preset?"
#~ msgstr "Dè an t-ainm ùr a bu toigh leat air an ro-sheata ùr?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "A bheil thu cinnteach gu bheil thu airson %s a thoirt air falbh?"

#~ msgid "LAN Servers"
#~ msgstr "Frithealaichean LAN"

#~ msgid "Metaserver"
#~ msgstr "Meata-fhrithealaiche"

#~ msgid "Close"
#~ msgstr "Dùin"

#~ msgid "You must select a nation."
#~ msgstr "Feumaidh tu nàisean a thaghadh."

#~ msgid "The %s offerings"
#~ msgstr "Tairgsean %s"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Tha an cùmhnant sìth-bhuan seo\n"
#~ "a' comharradh na h-obrach dìoplomasaiche eadar\n"
#~ "%2$s %1$s\n"
#~ "agus\n"
#~ "%4$s %3$s"

#~ msgid "%s view:"
#~ msgstr "Sealladh %s:"

#~ msgid "NONE"
#~ msgstr "NONE"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Tha an cliant seo a' gabhail ris na roghainnean bunaiteach loidhne-"
#~ "àitheantan X toolkit\n"
#~ "an dèidh '--'. Faic duilleag X(7) na treòire.\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "Chan eil àireamh an tionndaidh anns na goireasan."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "'S mathaid gu bheil seann fhaidhle goireis de Freeciv (mu V1.0) agad am "
#~ "badeigin."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Chan eil tionndadh a' gheama a' freagairt tionndadh a' ghoireis."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Tionndadh a' gheama: %s - Tionndadh a' ghoireis: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "'S mathaid gu bheil seann fhaidhle goireis de Freeciv agad ann an /usr/"
#~ "lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "A' cleachdadh goireasan dàrna roghainn - tha sin ceart gu leòr "

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Chan eil taic ach ri taisbeanaidhean dathach an-dràsta..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Cha ghabh seata nan cruthan-clò fhosgladh: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr ""
#~ "Faodaidh 'xset fp rehash' an duilgheadas fhuasgladh an-dràsta fhèin."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Tha cruth-clò airson seata nan cruthan-clò %s a dhìth"

#~ msgid "Allows %s.\n"
#~ msgstr "Ceadaichidh seo %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Cuiridh seo o fheum %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Ceadaichidh seo %s (le %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Togail: %d PG\n"

#~ msgid "Conflicts with: "
#~ msgstr "Ann an còmhstri le: "

#~ msgid "Ok"
#~ msgstr "Ceart ma-thà"

#~ msgid "Ruler: %s"
#~ msgstr "Riaghlaiche: %s"

#~ msgid "Government: %s"
#~ msgstr "Riaghaltas: %s"

#~ msgid "Gold: %d"
#~ msgstr "Òr: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Cìs: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Saidheans: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Sòghalachd: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "A' rannsachadh: (Chan eil fhios)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "A' rannsachadh: Chan eil fhios(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "A' rannsachadh: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Prìomh bhaile: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Fàisneis dhìoplomasach airson Impireachd %s"

#~ msgid "Save Settings"
#~ msgstr "Sàbhail na roghainnean"

#~ msgid "Server Options"
#~ msgstr "Roghainnean an fhrithealaiche"

#~ msgid "Export Log"
#~ msgstr "Loga an às-phortaidh"

#~ msgid "Clear Log"
#~ msgstr "Falamhaich an loga"

#~ msgid "Disconnect"
#~ msgstr "Dì-cheangail"

#~ msgid "Tax Rates..."
#~ msgstr "Reataichean nan cìsean..."

#~ msgid "Revolution..."
#~ msgstr "Reabhlaid..."

#~ msgid "Map Grid"
#~ msgstr "Griod a' mhapa"

#~ msgid "National Borders"
#~ msgstr "Crìochan nàiseanta"

#~ msgid "City Names"
#~ msgstr "Ainmean nam bailtean"

#~ msgid "City Growth"
#~ msgstr "Fàs a' bhaile"

#~ msgid "City Production Levels"
#~ msgstr "Leibheilean cinneasachadh a' bhaile"

#~ msgid "Coastline"
#~ msgstr "An t-iomall-fairrge"

#~ msgid "Roads & Rails"
#~ msgstr "Rathaidean ┐ rathaidean-iarainn"

#~ msgid "Irrigation"
#~ msgstr "Uisgeachadh"

#~ msgid "Mines"
#~ msgstr "Mèinnean"

#~ msgid "Pollution & Fallout"
#~ msgstr "Truailleadh ┐ Sileadh niùclasach"

#~ msgid "Focus Unit"
#~ msgstr "Dèan fòcas air an aonad"

#~ msgid "Fog of War"
#~ msgstr "Ceò a' chogaidh"

#~ msgid "Center View"
#~ msgstr "Meadhanaich an sealladh"

#~ msgid "Build Road"
#~ msgstr "Tog rathad"

#~ msgid "Build Railroad"
#~ msgstr "Tog rathad-iarainn"

#~ msgid "Build Farmland"
#~ msgstr "Tog fearann"

#~ msgid "Transform Terrain"
#~ msgstr "Cruth-atharraich an talamh"

#~ msgid "Transform to %s"
#~ msgstr "Cruth-atharraich 'na %s"

#~ msgid "Connect With Road"
#~ msgstr "Dèan ceangal le rathad"

#~ msgid "Connect With Rail"
#~ msgstr "Dèan ceangal le rathad-iarainn"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Rach/Dèan togail-adhair gu baile.."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Tagh an dearbh sheòrsa anns gach àite"

#~ msgid "Done"
#~ msgstr "Deiseil"

#~ msgid "Top Five Cities"
#~ msgstr "Na còig bailtean as fhearr"

#~ msgid "Demographics"
#~ msgstr "Eòlas-sluaigh"

#~ msgid "Spaceship"
#~ msgstr "Soitheach-fànais"

#~ msgid "Editing Mode"
#~ msgstr "Am modh deasachaidh"

#~ msgid "Tools"
#~ msgstr "Innealan"

#~ msgid "ZOC"
#~ msgstr "Àrainn fo smachd"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(%d chuairt 'na thàmh)"
#~ msgstr[1] "(%d chuairt 'na thàmh)"
#~ msgstr[2] "(%d cuairtean 'na thàmh)"
#~ msgstr[3] "(%d cuairt 'na thàmh)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Feumaidh tu ambasaid mus urrainn dhut coinneamh dhìoplomasach a chur air "
#~ "dòigh."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "A' rannsachadh %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "A' rannsachadh %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Ag amas air: %s (%d ceuman)"

#~ msgid "Sell-Off:"
#~ msgstr "Reic:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "A-steach: %6d  Cosgais iomlan: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Iomlain: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Iomlain:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Dè an t-ainm ùr a bu mhath leat?"

#~ msgid "Veteran level      Power factor   Move bonus\n"
#~ msgstr "Inbhe seann-ghaisgich      Factar cumhachd   Duais gluasaid\n"

#~ msgid "--------------------------------------------"
#~ msgstr "--------------------------------------------"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr ""
#~ "Talamh     Rathad   Uisgeachadh     Mèinnearachd         Cruth-"
#~ "atharraich\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "Feumaidh na gnìomhan a leanas uiread a thìde ge be dè an talamh:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Gnìomh            Ùine\n"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Rathad-iarainn           %3d"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Glan an truailleadh    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Glan an sileadh niùclasach      %3d"

#~ msgid "In this ruleset, the following veteran levels are defined:"
#~ msgstr ""
#~ "San t-seata riaghailtean seo, chaidh na leibheilean sheann-ghaisgeach a "
#~ "leanas a mhìneachadh:"

#~ msgid "This ruleset has no default veteran levels defined."
#~ msgstr ""
#~ "Cha deach leibheilean bunaiteach airson seann-ghaisgich a mhìneachadh san "
#~ "t-seata riaghailtean seo."

#~ msgid "This is %s, %s client."
#~ msgstr "Seo %s, cliant %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Feumaidh teicneolas, %s, a bhith agad airson seo.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Feumaidh teicneolas, %s, a bhith aig cluicheadair air choireigin airson "
#~ "seo.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Feumaidh seo an riaghaltas nach eil agad, %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Feumaidh seo mìorbhail %s a bhith air a thogail aig cluicheadair air "
#~ "choireigin.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Feumaidh seo a' mhìorbhail %s a bhith agad.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Feumaidh seo a' mhìorbhail %s a bhith agad agus air an dearbh mhòr-thir.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Feumaidh seo an togalach %s a bhith agad san dearbh bhaile.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Chan eil ach togalaichean \"%s\" buailteach dha seo.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Feumaidh seo an sònrachas talamhainn %s air an leacag.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Feumaidh seo an sònrachas talamhain (%s) air an leacag no air dlùth-"
#~ "leacag dha.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Feumaidh seo an sònrachas talamhainn %s air an leacag fhèin no tè ri "
#~ "taobh.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Feumaidh seo an talamh %s air an leacag.\n"

#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Feumaidh seo talamhainn sònraichte (%s) air an leacag no air dlùth-leacag "
#~ "dha.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Feumaidh seo an talamh %s air an leacag fhèin no tè ri taobh.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Feumaidh seo gu bheil thu a' cluich nàisean sònraichte, %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Feumaidh seo nàisean sònraichte, %s, sa gheama.\n"

#~ msgid "?unit:Requires %s.\n"
#~ msgstr "?unit:Feumaidh seo %s.\n"

#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "?ulist:Feumaidh seo %s.\n"

#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "?uclass:Feumaidh seo aonadan de sheòrsa sònraichte, %s.\n"

#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "?uclasslist:Feumaidh seo aonadan de sheòrsa sònraichte, %s.\n"

#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "?output:Chan eil ach %s buailteach dha seo.\n"

#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "?specialist:Chan eil ach %s buailteach dha seo.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Feumaidh seo am meud %d air a' char as lugha.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr ""
#~ "Feumaidh seo cluicheadair na h-Inntinne Fhuadain aig leibheil air a' char "
#~ "as lugha %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Feumaidh seo an seòrsa talamhainn a leanas, %s, air an leacag.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Feumaidh seo seòrsa talamhainn sònraichte (%s) air an leacag no air dlùth-"
#~ "leacag dha.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Feumaidh seo an seòrsa talamhainn a leanas, %s, air leacag ri taobh.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "Feumaidh seo %s air an leacag.\n"
#~ "\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Feumaidh seo %s air dlùth-leacag dha.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Feumaidh seo %s air leacag ri taobh.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Cha ghabh seo a dhèanamh mus ruig sinn a' bhliadhna %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Feumaidh seo talamh air an gabh %s a thogail air leacag.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Chan eil ach meadhan bhailtean buailteach dha.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr "?clistmore:, %s"

#~ msgid "Allows %s."
#~ msgstr "Ceadaichidh seo %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Ceadaichidh seo %s (le %s)."

#~ msgid "%*sRivers"
#~ msgstr "%*sAibhnichean"

#~ msgid "Current ruleset contains no description."
#~ msgstr "Chan eil tuairisgeul san t-seata riaghailtean làithreach."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Duilich, chan eil dad sa Chobhair airson %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Duilich, chan eil dad sa Chobhair airson %s.\n"
#~ "Chaidh an duilleag seo a ghineadh gu fèin-obrachail.\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr ""
#~ "* Nuair a bhios %s air a rannsachadh, cha bhi feum tuilleadh air %s.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* 'Mìorbhail bheag': chan fhaod an leasachadh seo a bhith ach aig aonan "
#~ "dhe na bailtean agad.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Thoir cead dhan a h-uile cluicheadair aig a bheil eòlas air %s an t-"
#~ "aonad a leanas a thogail: %s\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Ceadaichidh seo %s (le %s.\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Ceadaichidh seo %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* Ma chailleas tu am baile sa bheil an leasachadh seo, thèid ath thogail "
#~ "ann am baile eile agad saor an-asgaidh (ma tha an roghainn 'saveplace' an "
#~ "comas).\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Tha seo 'na bhall de dh'aonadan dhen t-seòrsa: %s\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr ""
#~ "  * 'S urrainn dha bailtean falamh do nàimhdean a ghabhail os làimh.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Cha bhi buaidh aig seòrsa na talamhainn air an astar.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Chan fhaigh e duaisean dìon on talamh.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Tha e coma co-dhiù a bheil ceàrn fo smachd ann gus nach eil.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Slaodach fhad 's a tha e air a dhochann.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Thèid a chleachdadh gu tur nuair a nithear ionnsaigh.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Gheibh e duais dìon 50% fhad 's a bhios iad ann am bailtean.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * 'S urrainn dha àite a dhaingneachadh le duais dìon 50% 'na chois "
#~ "nuair nach eil e ann am baile.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ "  * Cha ruigear seo. Chan urrainn dhan a' chuid as motha de dh'aonadan "
#~ "ionnsaigh a thoirt air an fhear seo.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * 'S urrainn dha leasachaidhean leacaige a chreachadh.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Cha chum e bailtean do nàimhdean o chleachdadh na leacaige air a "
#~ "bheil e.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Cha ghabh seo a thogail ach ma bhios %s sa bhaile.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Cha ghabh seo a thogail ach leis an riaghaltas a leanas: %s\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Chan urrainn dhut seo a thogail ann am baile.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Chan fhaod ach borbaich seo a thogail.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* Gheibhear seo ma thionndaidheas tu %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Gabhaidh a thionndadh 'na %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Cha bhi baile dachaigh aige idir.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Ma chailleas tu an t-aonad seo, caillidh tu an geama!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr ""
#~ "* Chan fhaod ach aon aonad dhen t-seòrsa seo a bhith aig gach "
#~ "cluicheadair.\n"

#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Feumaidh seo %d de shluagh mus urrainn dhut a thogail.\n"
#~ msgstr[1] "* Feumaidh seo %d de shluagh mus urrainn dhut a thogail.\n"
#~ msgstr[2] "* Feumaidh seo %d de shluagh mus urrainn dhut a thogail.\n"
#~ msgstr[3] "* Feumaidh seo %d de shluagh mus urrainn dhut a thogail.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* 'S urrainn dha %d aonad %s a ghiùlan 's ath chonnadh.\n"
#~ msgstr[1] "* 'S urrainn dha %d aonad %s a ghiùlan 's ath chonnadh.\n"
#~ msgstr[2] "* 'S urrainn dha %d aonadan %s a ghiùlan 's ath chonnadh.\n"
#~ msgstr[3] "* 'S urrainn dha %d aonad %s a ghiùlan 's ath chonnadh.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Feumaidh seo cumail fais air a' chladach.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* 'S urrainn dha slighean malairt a stèidheachadh (feumaidh e siubhal "
#~ "dhan bhaile targaide agus feumaidh astar %d leacagan [astar Manhatten] a "
#~ "bhith eadar an targaid is baile dachaigh an aonaid seo).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr ""
#~ "* 'S urrainn dha taic a chur ri togail mhìorbhailtean (cuiridh e %d de "
#~ "chinneasachadh ris).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Cha ghabh fhàsachadh.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Gabhaidh fhàsachadh ann am baile a chum 50% dhen chosgais "
#~ "chinneasachaidh a thilleadh.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* 'S urrainn dha bailtean ùra a thogail.\n"

#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* 'S urrainn dha %d de shluagh a chur ri baile nach eil nas motha na %d.\n"
#~ msgstr[1] ""
#~ "* 'S urrainn dha %d de shluagh a chur ri baile nach eil nas motha na %d.\n"
#~ msgstr[2] ""
#~ "* 'S urrainn dha %d de shluagh a chur ri baile nach eil nas motha na %d.\n"
#~ msgstr[3] ""
#~ "* 'S urrainn dha %d de shluagh a chur ri baile nach eil nas motha na %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* 'S urrainn dha rathaidean is rathaidean-iarainn a thogail.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* 'S urrainn dha mèinnean a thogail air leacagan.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* 'S urrainn dha uisgeachadh a thogail air leacagan.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* 'S urrainn dha fearann a thogail.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* 'S urrainn dha fearann a thogail (ma tha fios air %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* 'S urrainn dha fearann a thogail (ma tha fios air gin dhe na leanas: "
#~ "%s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* 'S urrainn dha truailleadh a ghlanadh o leacagan.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* 'S urrainn dha sileadh niùclasach a ghlanadh o leacagan.\n"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* 'S urrainn dha leacagan a chruth-atharrachadh.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* 'S urrainn dha gnìomhan dìoplomasachd a dhèanamh agus tha comasan "
#~ "brathadaireachd sònraichte aige.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* 'S urrainn dha gnìomhan dìoplomasachd a dhèanamh.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Dìonaidh seo bailtean o ghnìomhan dìoplomasachd.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr ""
#~ "* Cha chaill e ann an sabaid \"dìoplomasach an aghaidh dìoplomasaich\" gu "
#~ "bràth.\n"

#~ msgid "* Will always survive a spy mission.\n"
#~ msgstr "* Mairidh e beò tro obair brathadaireachd an-còmhnaidh.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Cha ghabh a bhrìbeadh.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Tha e do-fhaicsinneach ach nuair a bhios e dlùth air aonad no baile "
#~ "nàimhdeil.\n"

#~ msgid "* Can only attack units on ocean tiles (no land attacks).\n"
#~ msgstr ""
#~ "* 'S urrainn dha ionnsaigh a thoirt air aonadan air leacagan mara a-mhàin "
#~ "(chan eil ionnsaigh air talamh ceadaichte dha).\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* 'S urrainn dha ionnsaigh a thoirt o bhòrd aonadan mara: an aghaidh "
#~ "bailtean nàimhdeil agus air leacagan talamhainn).\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Gabhaidh a leigeil às le paradrop o bhaile càirdeil no bunait "
#~ "fhreagarrach (rainse: %d leacagan).\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Gheibh e dìon dùbailte an aghaidh aonadan air a bheil comharra 'air "
#~ "muin each'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr ""
#~ "* Thathar a' coimhead air mar aonad 'air muin each' an aghaidh cuid a "
#~ "dh'aonadan dìon.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr ""
#~ "* Thathar a' coimhead air mar \"heileacoptair\" an aghaidh cuid a "
#~ "dh'aonadan ionnsaighe.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr ""
#~ "* Glè mhath airson ionnsaigh a thoirt air aonadan \"heileacoptair\".\n"

#~ msgid "* Very bad at attacking AEGIS units.\n"
#~ msgstr "* Glè dhona airson ionnsaigh a thoirt air aonadan AEGIS.\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Thig cuairt an aonaid seo gu crìoch ma bheir e ionnsaigh.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Adhbharaichidh ionnsaigh an aonaid seo spreadhadh niùclasach.\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr ""
#~ "* Gheibh e cumhachd losgaidh dhùbailte nuair a bheir e ionnsaigh air "
#~ "baile.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Tha e coma co-dhiù a bheil balla-baile ann gus nach eil.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Nì e ionnsaighean bomachaidh (%d gach cuairt). Nì na h-ionnsaighean seo "
#~ "dochann air an dìonadair ged nach marbh iad e ach cha bhi cunnart ann "
#~ "idir dhan aonad ionnsaigh.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr ""
#~ "* Gheibh seo cumhachd dìon air iomadadh le 5 an aghaidh arm itealach agus "
#~ "itealan.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Tha e coma co-dhiù ge be dè an talamh (a' siubhal air gach leacag mar "
#~ "gum be rathad a tha ann).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Tha e coma co-dhiù a bheil ceàrn fo smachd ann gus nach eil.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Aonad neo-armach:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * Chan urrainn dha ionnsaigh a thoirt.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  * Cha chuir seo lagh a' chogaidh an sàs.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr ""
#~ "  * 'S urrainn dha a dhol a-steach do dh'àrainn nàimhdeil a dh'aindeoin "
#~ "cùmhnant sìthe.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Aonad blàir: bidh aon cheum de mhì-thoileachas ann fiù mur eil e "
#~ "ionnsaigheach.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* 'S urrainn dha cuid de aonadan do nàimhdean a ghlacadh.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Gabhaidh a ghlacadh le cuid de dh'aonadan nàimhdeil.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* Gabhaidh na dh'fheumas an t-aonad seo de sgiathan airson a bheòshlaint "
#~ "a thionndadh 'na bheòshlaint òir.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "* 'S urrainn dha ionnsaigh a thoirt air aonadan %s nach ruigear mar is "
#~ "trice.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile no bunait as dèidh %d "
#~ "chuairt.\n"
#~ msgstr[1] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile no bunait as dèidh %d "
#~ "chuairt.\n"
#~ msgstr[2] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile no bunait as dèidh %d "
#~ "cuairtean.\n"
#~ msgstr[3] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile no bunait as dèidh %d cuairt.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile, bunait no air %s as dèidh %d "
#~ "chuairt.\n"
#~ msgstr[1] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile, bunait no air %s as dèidh %d "
#~ "chuairt.\n"
#~ msgstr[2] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile, bunait no air %s as dèidh %d "
#~ "cuairtean.\n"
#~ msgstr[3] ""
#~ "* Feumaidh an t-aonad a bhith ann am baile, bunait no air %s as dèidh %d "
#~ "cuairt.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Chan fhaigh e inbhe seann ghaisgich gu bràth.\n"

#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* 'S urrainn dha inbhe seann ghaisgich fhaighinn.\n"

#~ msgid "  * Veterans have increased strength in combat.\n"
#~ msgstr "  * Bidh cumhachd a bharrachd aig seann-ghaisgich ann am blàr.\n"

#~ msgid "  * Veterans have improved chances in diplomatic contests.\n"
#~ msgstr ""
#~ "  * Tha cothrom nas fhearr aig seann-ghaisgich ann an còmhstrithean "
#~ "dìoplomasach.\n"

#~ msgid "  * Veterans are more likely to survive missions.\n"
#~ msgstr "  * Mairidh seann-ghaisgich beò tro mhiseanan nas trice.\n"

#~ msgid "  * Veterans work faster.\n"
#~ msgstr "  * Bidh seann ghaisgeach ag obair nas luaithe.\n"

#~ msgid "This type of unit has its own veteran levels:"
#~ msgstr ""
#~ "Tha leibheilean seann-ghaisgeachd fhèin aig a leithid seo de dh'aonad:"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Nan tòisicheamaid le %s an-dràsta, dh'fheumadh an rannsachadh %d builg."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Feumaidh tu %2$d teicneolas eile an toiseach mus ruig sinn %1$s. Feumaidh "
#~ "am pròiseact gu lèir %3$d builg airson a thoirt gu buil."
#~ msgstr[1] ""
#~ "Feumaidh tu %2$d theicneolas eile an toiseach mus ruig sinn %1$s. "
#~ "Feumaidh am pròiseact gu lèir %3$d builg airson a thoirt gu buil."
#~ msgstr[2] ""
#~ "Feumaidh tu %2$d teicneolasan eile an toiseach mus ruig sinn %1$s. "
#~ "Feumaidh am pròiseact gu lèir %3$d builg airson a thoirt gu buil."
#~ msgstr[3] ""
#~ "Feumaidh tu %2$d teicneolas eile an toiseach mus ruig sinn %1$s. Feumaidh "
#~ "am pròiseact gu lèir %3$d builg airson a thoirt gu buil."

#~ msgid "You cannot research this technology."
#~ msgstr "Chan urrainn dhut an teicneolas seo a rannsachadh."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Atharraichidh an àireamh seo a-rèir na bhios na cluicheadairean eile a' "
#~ "rannsachadh.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Gheibh a' chiad chluicheadair a rannsaicheas %s adhartas sa bhad.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Cuiridh seo am meud an truailleadh a chruthaicheas an sluaigh.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* 'S urrainn %s rathaidean a thogail air ceàrnagan aibhne leis.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* 'S urrainn %s rathaidean àrdachadh gu rathaidean-iarainn leis.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* 'S urrainn %s uisgeachadh àrdachadh gu fearann leis.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* Bidh feum air grunn bhulg gach cuairt gus an teicneolas seo a "
#~ "ghlèidheadh dha ar nàisean.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Cha ghabh truailleadh a ghineadh air an talamh seo."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Cha ghabh sileadh niùclasach a ghineadh air an talamh seo."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Chan urrainn dhut bailtean a thogail air an talamh seo."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Tha cladach na talamhainn seo neo-thèarainte."

#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Gabhaidh a shiubhal le aonadan %s.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Riatanasan mus gabh a thogail:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Aig aonadan %s a ghnàth.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * 'S urrainn do dh'aonadan d' an leithid a ghluasad air an leacag seo "
#~ "fiù mur e talamh freagarrach dhaibh a tha ann a ghnàth.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Chan eilear a' coimhead air aonad mar sin mar aonadan ionnsaigheach "
#~ "an-seo mur eil an leacag seo 3 leacagan o bhaile chàirdeil air a' char as "
#~ "motha.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Gabhaidh a ghlacadh le aonadan d' an leithid ma tha thu a' cogadh ris "
#~ "an nàisean aig a bheil e an-dràsta.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  * Gheibh aonadan d' an leithid duais dìon %d%% air an leacag seo.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Gheibh aonadan dìoplomasach duais dìon 25% ann an sabaidean "
#~ "dìoplomasach.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Cha ghabh a thogail.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Gabhaidh a chreachadh le aonadan.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Cha bhàsaich gach aonad air an leacag ma thèid aonan dhiubh a "
#~ "mharbhadh.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Gabhaidh paradrop a dhèanamh on leacag seo.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr ""
#~ "* Tha seo a' leudachadh crìochan nàiseanta an nàisein a tha 'ga thogail.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "* Tha seo a' toirt comas lèirsinn de dh'àrainn do sheilbheadair na "
#~ "leacaige.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* 'S urrainn dhan t-seilbheadair aonadan fhaicinn leis ann an àrainn na "
#~ "leacaige nach fhaiceadh e a ghnàth.\n"

#~ msgid "Features:\n"
#~ msgstr "Feartan:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Chan eil gin"

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Adhbharaichidh aonadan an airm a tha air falbh on dachaigh agus aonadan "
#~ "blàir %d saoranach mì-thoilichte.\n"
#~ msgstr[1] ""
#~ "* Adhbharaichidh aonadan an airm a tha air falbh on dachaigh agus aonadan "
#~ "blàir %d shaoranach mì-thoilichte.\n"
#~ msgstr[2] ""
#~ "* Adhbharaichidh aonadan an airm a tha air falbh on dachaigh agus aonadan "
#~ "blàir %d saoranaich mì-thoilichte.\n"
#~ msgstr[3] ""
#~ "* Adhbharaichidh aonadan an airm a tha air falbh on dachaigh agus aonadan "
#~ "blàir %d saoranach mì-thoilichte.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"
#~ msgstr[1] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"
#~ msgstr[2] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"
#~ msgstr[3] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"
#~ msgstr[1] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"
#~ msgstr[2] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"
#~ msgstr[3] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, as aonais a' mhì-"
#~ "thoileachais a dh'adhbharaicheas aonadan.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, a gabhail a-steach mì-"
#~ "thoileachas a dh'adhbharaicheas aonadan.\n"
#~ msgstr[1] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, a gabhail a-steach mì-"
#~ "thoileachas a dh'adhbharaicheas aonadan.\n"
#~ msgstr[2] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, a gabhail a-steach mì-"
#~ "thoileachas a dh'adhbharaicheas aonadan.\n"
#~ msgstr[3] ""
#~ "* Seachnaidh gach baile agad %d de mhì-thoileachas, a gabhail a-steach mì-"
#~ "thoileachas a dh'adhbharaicheas aonadan.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Tha thu a' pàigheadh %d turais dhen chosgais àbhaisteach, %s, airson "
#~ "beòshlaint nan aonadan.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr ""
#~ "* Tha thu a' pàigheadh %d turais dhen chosgais àbhaisteach airson "
#~ "beòshlaint nan aonadan agad.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Chan eil thu a' pàigheadh %s airson beòshlaint nan aonadan agad.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Chan eil thu a' pàigheadh airson beòshlaint nan aonadan agad.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Seachnaidh gach baile agad %d %s a phàigheadh airson beòshlaint nan "
#~ "aonadan agad.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Seachnaidh gach baile agad %d a phàigheadh airson beòshlaint nan "
#~ "aonadan agad.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Ma chailleas tu am prìomh bhaile agad, tha cunnart %d%% ann gun èirich "
#~ "cogadh catharra.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Nuair a bhios %d bailtean agad, nochdaidh a' chiad saoranach mì-"
#~ "thoilichte anns gach baile air sgàth meud do shìobhaltais.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* As dèidh dhan chiad saoranach a nochdadh air sgàth meud do "
#~ "shìobhaltais., nochdaidh saoranach mì-thoilichte a bharrachd an cois gach "
#~ "%d baile eile agad.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* 'S e %d%% an reat as àirde as urrainn dhut suidheachadh airson "
#~ "saidheans, òr no sòghalachd.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr ""
#~ "* Tha reataichean saidheans/òir/sòghalachd gun chuingeachadh aige.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* 'S urrainn dhan na h-aonadan agad lagh a' chogaidh a chur an sàs. Nì "
#~ "gach aonad an airm am broinn baile %d saoranach mì-thoilichte toilichte.\n"
#~ msgstr[1] ""
#~ "* 'S urrainn dhan na h-aonadan agad lagh a' chogaidh a chur an sàs. Nì "
#~ "gach aonad an airm am broinn baile %d shaoranach mì-thoilichte "
#~ "toilichte.\n"
#~ msgstr[2] ""
#~ "* 'S urrainn dhan na h-aonadan agad lagh a' chogaidh a chur an sàs. Nì "
#~ "gach aonad an airm am broinn baile %d saoranaich mì-thoilichte "
#~ "toilichte.\n"
#~ msgstr[3] ""
#~ "* 'S urrainn dhan na h-aonadan agad lagh a' chogaidh a chur an sàs. Nì "
#~ "gach aonad an airm am broinn baile %d saoranach mì-thoilichte toilichte.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* 'S urrainn do suas gu %d aonad lagh a' chogaidh a chur an sàs anns gach "
#~ "baile.\n"
#~ msgstr[1] ""
#~ "* 'S urrainn do suas gu %d aonad lagh a' chogaidh a chur an sàs anns gach "
#~ "baile.\n"
#~ msgstr[2] ""
#~ "* 'S urrainn do suas gu %d aonadan lagh a' chogaidh a chur an sàs anns "
#~ "gach baile.\n"
#~ msgstr[3] ""
#~ "* 'S urrainn do suas gu %d aonad lagh a' chogaidh a chur an sàs anns gach "
#~ "baile.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* 'S urrainn dhut fàs a thoirt air do bhailtean le fèilltean."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr ""
#~ " (Chan urrainn dhut fàs a thoirt air bailtean a tha nas lugha na %d)."

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Cha ghabh na h-aonadan agad a bhrìbeadh.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Cha ghabh do bhailtean a spreigeadh gu aramach.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Ma bhios baile sam bith ann an aimhreit nas fhaide na dà chuairt an "
#~ "dèidh a chèile, bidh ain-riaghailt ann.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Tha seanadh ann a dh'fhaodadh casg a chur air gairm cogaidh.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Cuiridh seo partasain an comas nuair a ghabhas nàmhaid baile os làimh.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Bheir togalaichean dhut òr an àite duaisean an aghaidh mì-"
#~ "thoileachais.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Chan eil e a' pàigheadh airson beòshlaint nam fanataich.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Chan eil saoranaich mhì-thoilichte ann.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Aonadan sheann ghaisgeach (%s).\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Aonadan sheann ghaisgeach.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Bidh peanas -1 ann air gach leacag a tha am baile ag obair air 's a tha "
#~ "a' tilleadh barrachd air %d %s ach nuair a bhios fèill ann."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Cha chum bailtean a tha nas lugha na %d fèilltean.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Tillidh gach leacag a tha am baile ag obair air %2$d a bharrachd ma "
#~ "bhios 1 %1$s air air a' char as lugha 's fèill ann."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Tillidh gach leacag a tha 1 %s air air a' char as lugha agus a thathar "
#~ "ag obair air %d a bharrachd.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Chaidh cinneasachadh %s àrdachadh le %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* Fulaingidh cinneasachadh %s call anabarrach mòr.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* Fulaingidh cinneasachadh %s cuid a chall.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* Fulaingidh cinneasachadh %s beagan caill.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Cuiridh seo an àirde cunnart plàighe 'nad bhailtean.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Lùghdaichidh seo cunnart plàighe 'nad bhailtean.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* Mar is fhaide an t-astar eadar e agus am prìomh bhaile, 's ann as "
#~ "luaithe a dh'fhàsas call %s.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr ""
#~ "* Mar is fhaide an t-astar eadar e agus am prìomh bhaile, 's ann as motha "
#~ "a dh'fhàsas call %s.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Fàsaidh call %s gu slaodach 's e a' dol nas fhaide on phrìomh bhaile.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Cuiridh seo an àirde buailteachd imrich dha do bailtean.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Lùghdaichidh seo buailteachd imrich dha do bailtean.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Bheir seo comas dhut %s a thogail.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d mì-thoilichte"

#~ msgid "Initial government is %s.\n"
#~ msgstr "'S e %s an riaghaltas tùsail a bhios ann.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr ""
#~ "Tòisichear le eòlas sònraichte (%s) a bharrachd air na teicneolasan "
#~ "bunasach.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Tòisichear le eòlas sònraichte (%s).\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Tòisichear leis an aonad a bharrachd seo: %s.\n"
#~ msgstr[1] "Tòisichear leis an dà aonad a bharrachd seo: %s.\n"
#~ msgstr[2] "Tòisichear leis na h-aonadan a bharrachd seo: %s.\n"
#~ msgstr[3] "Tòisichear leis na h-aonadan a bharrachd seo: %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr ""
#~ "Gheibh a' chiad bhail %s saor an-asgaidh a bharrachd air na "
#~ "leasachaidhean bunasach.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "Gheibh a' chiad bhaile %s saor an-asgaidh.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "Seo consoil a' chliant Lua."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Chan eil fhios agad mar a thogas tu %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Cuir lethbhreac dheth dhan bhòrd-chliopaichean (%s)."

#~ msgid "Clipboard is empty."
#~ msgstr "Tha am bòrd-chliopaichean falamh."

#~ msgid "Split"
#~ msgstr "Sgoilt"

#~ msgid "Separate"
#~ msgstr "Dealaich"

#~ msgid "Merged"
#~ msgstr "Co-mheasgaichte"

#~ msgid "Login name"
#~ msgstr "Ainm logaidh a-steach"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Seo an t-ainm bunaiteach airson logadh a-steach a thèid a chleachdadh sna "
#~ "còmhraidhean ceangail no leis a' pharamadair -a ann an loidhne àithne."

#~ msgid "Server"
#~ msgstr "Frithealaiche"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Seo ainm òstair an fhrithealaiche bhunaitich a thèid a chleachdadh sna "
#~ "còmhraidhean ceangail no leis a' pharamadair -a ann an loidhne àithne."

#~ msgid "Server port"
#~ msgstr "Port an fhrithealaiche"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Seo port an fhrithealaiche bhunaitich a thèid a chleachdadh sna "
#~ "còmhraidhean ceangail no leis a' pharamadair -a ann an loidhne àithne."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "'S e òstair a tha san mheata-fhrithealaiche a dh'innseas dhan chliant "
#~ "agad dè na geamannan a tha a' dol air an lìon. Na atharraich an luach "
#~ "bunaiteach ann mur eil thu buileach cinnteach mu na tha thu a' dèanamh."

#~ msgid "Soundset"
#~ msgstr "Seata nam fuaimean"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Seo seata nam fuaimean a thèid a chleachdadh. Bidh an dearbh bhuaidh ann "
#~ "ma dh'atharraicheas tu seo 's ma chleachdas tu am paramadair -S san "
#~ "loidhne àithne."

#~ msgid "Sound plugin"
#~ msgstr "Plugan na fuaime"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Ma tha duilgheadas agad leis an fhuaim, feuch is atharraich plugan na "
#~ "fuaime. Cha bhi am plugan ùr an sàs gus an tòisich thu Freeciv a-rithist. "
#~ "Bidh an dearbh bhuaidh aige seo 's an roghainn -P san loidhne àithne."

#~ msgid "The chat log file"
#~ msgstr "Faidhle loga na cabadaich"

#~ msgid "The name of the chat log file."
#~ msgstr "Ainm faidhle loga na cabadaich agad."

#~ msgid "Theme"
#~ msgstr "Ùrlar"

#~ msgid "By changing this option you change the active theme."
#~ msgstr ""
#~ "Ma dh'atharraicheas tu an roghainn seo, thèid an t-ùrlar gnìomhach "
#~ "atharrachadh."

#~ msgid "Tileset"
#~ msgstr "Seata nan leacagan"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Ma dh'atharraicheas tu an roghainn seo, thèid seata làithreach nan "
#~ "leacagan atharrachadh. Tha an dearbh bhuaidh aige seo 's a tha aig a' "
#~ "pharamadair -t san loidhne àithne."

#~ msgid "Draw city outlines"
#~ msgstr "Tarraing oir-loidhnichean nam bailtean"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, thèid loidhne a tharraing a sheallas "
#~ "crìochan obrach a' bhaile."

#~ msgid "Draw city output"
#~ msgstr "Tarraing às-chur nam bailtean"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, thèid às-chur a' bhaile a tharraing "
#~ "airson gach saoranach."

#~ msgid "Draw the map grid"
#~ msgstr "Tarraing griod nam bailtean"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Ma shuidhicheas tu an roghainn seo, chithear griod air a' mhapa."

#~ msgid "Draw the city bar"
#~ msgstr "Tarraing bàr nam bailtean"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chì thu \"bàr a' bhaile\" air a bheil "
#~ "fiosrachadh feumail fo gach baile. Ma chuireas tu dheth an roghainn seo, "
#~ "chan fhaic thu ach ainm a' bhaile agus, ma thogras tu, cinneasachadh a' "
#~ "bhaile."

#~ msgid "Draw the city names"
#~ msgstr "Tarraing ainmean nam bailtean"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear ainmean nam bailtean air a' "
#~ "mhapa."

#~ msgid "Draw the city growth"
#~ msgstr "Tarraing fàs nam bailtean"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear àireamh nan cuairtean mus "
#~ "fàs no mus crìon baile."

#~ msgid "Draw the city productions"
#~ msgstr "Tarraing cinneasachadh nam bailtean"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Ma suidhicheas tu an roghainn seo, chithear air a' mhapa na tha na "
#~ "bailtean 'gan togail."

#~ msgid "Draw the city buy costs"
#~ msgstr "Tarraing cosgaisean ceannach nam bailtean"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Ma suidhicheas tu an roghainn seo, chithear dè na chosgadh e "
#~ "cinneasachadh de bhaile a cheannach."

#~ msgid "Draw the city trade routes"
#~ msgstr "Tarraing slighean malairt nam bailtean"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear slighean malairt eadar "
#~ "bailtean aig a bheil iad mar loidhnichean."

#~ msgid "Draw the terrain"
#~ msgstr "Tarraing an talamh"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Ma shuidhicheas tu an roghainn seo, chithear seòrsa na talamhainn."

#~ msgid "Draw the coast line"
#~ msgstr "Tarraing an t-iomall-fairge"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, thèid loidhne a tharraing eadar an "
#~ "talamh 's na cuantan."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Tarraing na rathaidean is na rathaidean-iarainn"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear na rathaidean 's na "
#~ "rathaidean-iarainn air a' mhapa."

#~ msgid "Draw the irrigation"
#~ msgstr "Tarraing an t-uisgeachadh"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear na cladhan uisgeachaidh air "
#~ "a' mhapa."

#~ msgid "Draw the mines"
#~ msgstr "Tarraing na mèinnean"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear na mèinnean air a' mhapa."

#~ msgid "Draw the bases"
#~ msgstr "Tarraing na bunaitean"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear na bunaitean air a' mhapa."

#~ msgid "Draw the specials"
#~ msgstr "Tarraing na sònrachasan"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear na sònrachasan air a' mhapa."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Tarraing an truailleadh/an t-silidh niùclasaich"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear truailleadh is sileadh "
#~ "niùclasach air a' mhapa."

#~ msgid "Draw the cities"
#~ msgstr "Tarraing na bailtean"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear na bailtean air a' mhapa."

#~ msgid "Draw the units"
#~ msgstr "Tarraing na h-aonadan"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chithear na h-aonadan air a' mhapa."

#~ msgid "Solid unit background color"
#~ msgstr "Dath soladach airson a' chùlaibh"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Ma thaghas tu an roghainn seo, bidh dath soladach air cùlaibh nan aonadan "
#~ "air a' mhapa seach bratach mar chùlaibh."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Tarraing grafaigean nan sgiathan airson aonadan"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, thèid ìomhaigheag sgèith a "
#~ "shealltainn an àite nam brataichean air an h-aonadan. Ma chuireas tu "
#~ "dheth seo, chì thu a' bhratach iomlan."

#~ msgid "Draw the units in focus"
#~ msgstr "Tarraing na h-aonadan a tha san fhòcas"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, thèid na h-aonadan a tharraing a tha "
#~ "san fhòcas, fiù mura dèid aonadan eile a tharraing (mar eisimpleir ma "
#~ "chuir thu dheth 'Tarraing na h-aonadan'). "

#~ msgid "Draw the fog of war"
#~ msgstr "Tarraing ceò a' chogaidh"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Ma shuidhicheas tu an roghainn seo, chithear ceò a' chogaidh."

#~ msgid "Draw the borders"
#~ msgstr "Tarraing na crìochan"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Ma shuidhicheas tu an roghainn seo, chithear na crìochan nàiseanta."

#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Tarraing an e leacagan tùsail a tha annta gus nach eil"

#~ msgid ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"
#~ msgstr ""
#~ "Ma thaghas tu an roghainn seo, thèid na leacagan a shoilleireachadh nach "
#~ "urrainn dhan aonad a thagh thu a dhol a-steach orra gun taic air sgàth "
#~ "talamh non-native. (Ma thagh thu iomadh aonad, cha dèid ach leacagan a "
#~ "chomharrachadh as urrainn dhaibh uile a dhol a-steach orra.)"

#~ msgid "Show dead players in Nations report"
#~ msgstr "Seall cluicheadairean marbha ann an aithisg nan nàiseanan"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "'S urrainn dhut suidheachadh an-seo an dèid nàisean a chaill a "
#~ "shealltainn air duilleag aithisg nan nàiseanan."

#~ msgid "Sound bell at new turn"
#~ msgstr "Seirm clag nuair a thòisicheas cuairt ùr"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Tagh an roghainn seo ma tha thu airson clag a sheirm gach turas a "
#~ "thòisicheas cuairt ùr. Tha smachd agad air na nì a' chlag 's tu a' "
#~ "deasachadh roghainnean teachdaireachd a' chluig."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Àm beothachadh gluasad nan aonad (mili-dhiogan)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Tha an roghainn seo a' cumail smachd air an àm a bheir beothachadh de "
#~ "dh'aonad nuair a ghluaiseas e air a' mhapa. Cuir seo gu 0 gus casg a chur "
#~ "air a' bheothachadh gu tur."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Àm ath mheadhanachadh sealladh a' mhapa (milli-dhiogan)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Nuair a thèid sealladh a' mhapa ath mheadhanachadh, slaodaidh e thairis "
#~ "air a' mhapa gu rèidh gun ionad ùr. Tha an roghainn seo a' cumail smachd "
#~ "air dè cho fada 's bheir an gluasad seo. Cuir seo gu 0 gus slaodadh an t-"
#~ "seallaidh a chur à comas gu tur. "

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Àm beothachadh gluasad na sabaide (mili-dhiogan)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Tha an roghainn seo a' cumail smachd air astar a' bheothachaidh sabaid "
#~ "eadar aonadan. Cuir seo gu 0 gus casg a chur air a' bheothachadh gu tur."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Seall na h-ìomhaigheagan air craobh an teicneolais"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chì thu ìomhaigheagan air craobh an "
#~ "teicneolais. Bidh craobh an teicneolais nas dùmhaile ma chuireas tu dheth "
#~ "an roghainn seo."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Cleachd loidhnichean lùbte air craobh an teicneolais"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, chì thu loidhnichean lùbte air craobh "
#~ "an teicneolais a sheallas dhut na dàimhean eatarra. Ma chuireas tu dheth "
#~ "an roghainn seo, thèid loidhnichean dìreach a chleachdadh 'nan àite."

#~ msgid "Color to highlight your player/user name"
#~ msgstr ""
#~ "Cleachd dath gus ainm do chluicheadair/do chleachdaiche a shoillseachadh"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Ma shuidhicheas tu seo, nochdaidh an dath seo air cùlaibh d' ainm "
#~ "cluicheadair is cleachdaiche ann an teachdaireachdan cabadaich ùra. Mura "
#~ "suidhich thu seo, cha dèid càil a shoillseachadh. "

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Deireadh cuairte de làimh ann am modh na h-IF"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Cuir an roghainn seo à comas mur eil thu ag iarraidh am putan \"Cuairt "
#~ "deiseil\" a bhriogadh a làimh nuair a bhios tu a' coimhead air "
#~ "cluicheadair na h-Inntinne Fhuadain."

#~ msgid "Auto center on units"
#~ msgstr "Fèin-mheadhanaich air aonadan"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Suidhich an roghainn seo ma tha thu ag iarraidh gun dèid an t-aonad "
#~ "gnìomhach a chur sa mheadhan gu fèin-obrachail nuair a ghluaisear gu "
#~ "aonad eile."

#~ msgid "Auto center on combat"
#~ msgstr "Fèin-mheadhanaich air sabaid"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat ent  †  †  €†  irely."
#~ msgstr ""
#~ "Suidhich an roghainn seo ma tha thu ag iarraidh gun dèid sabaid sam bith "
#~ "a chur sa mheadhan gu fèin-obrachail. Bidh an t-àm eadar cuairtean nas "
#~ "giorra ach faodaidh gun seachain thu sabaidean ma chuireas tu seo à comas."

#~ msgid "Auto center on new turn"
#~ msgstr "Fèin-mheadhanaich gach cuairt ùr"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Suidhich an roghainn seo ma tha thu ag iarraidh gun gluais an cliant gu "
#~ "àite freagarrach e fhèin aig toiseach gach cuairt."

#~ msgid "Focus on awakened units"
#~ msgstr "Dèan fòcas air aonadan air an dùsgadh"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Suidhich an roghainn seo ma tha thu ag iarraidh gun dèanar fòcas air "
#~ "aonadan a tha dìreach air dùsgadh gu fèin-obrachail."

#~ msgid "Keyboardless goto"
#~ msgstr "RachGu as aonais meur-chlàir"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Ma shuidhich thu an roghainn seo, 's urrainn dhut òrdugh RachGu a thoirt "
#~ "le briogadh clì 's tu a' cumail sìos putan na luchaige fhad 's a shlaodas "
#~ "tu a' chuileag do leacag eadar-dhealaichte."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Ceadaich goto a dh'àitichean fo dhubhar"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, beachdaichidh an geama air gluasad a-"
#~ "steach do dh'àitichean fo dhubhar. Mura suidhich thu seo, gluaisidh "
#~ "aonadan air slighe goto mun cuairt air leacagan fo dhubhar no thèid an "
#~ "dùnadh a-steach leotha."

#~ msgid "Center map when popup city"
#~ msgstr "Fèin-mheadhanaich am mapa air priob-uinneagan baile"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Ma thaghas tu an roghainn seo, gluaisidh am mapa còmhradh a' bhaile gu "
#~ "meadhan an t-seallaidh nuair a dh'fhosglas an uinneag."

#~ msgid "Concise city production"
#~ msgstr "Gearr-chunntas cinneasachadh a' bhaile"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, bidh an cunntas air cinneasachadh a' "
#~ "bhaile nas dùmhaile (mar a chithear e ann an còmhradh a' bhaile)."

#~ msgid "End turn when done moving"
#~ msgstr "Cuir crìoch air a' chuairt as dèidh a' ghluasaid mu dheireadh"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, thig do chuairt gu crìoch leis fhèin "
#~ "nuair a bhios gach aonad agad air gluasad."

#~ msgid "Prompt for city names"
#~ msgstr "Faighnich dè an t-ainm a chuirear air baile"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo à comas, thèid ainmean nam bailtean ùra a "
#~ "stèidhicheas tu a thaghadh leis an fhrithealaiche."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Fosgail còmhradh a' bhaile nuair a stèidhear baile ùr"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, thèid uinneag fhosgladh gu fèin-"
#~ "obrachail a sheallas còmhradh a' bhaile ùir."

#~ msgid "Pop up caravan actions"
#~ msgstr "Fosgail gnìomhan nan carabhanaichean"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Ma chuireas tu an gnìomh an roghainn seo, chì thu priob-uinneag a "
#~ "dh'fhaighnicheas dhìot dè bu mhath leat dèanamh nuair a ruigeas carabhan "
#~ "no aonad d' a leithid baile far an urrainn dhaibh slighe malairt a "
#~ "stèidheachadh no taic a chur ri mìorbhail. Ma chuireas tu an roghainn seo "
#~ "à comas, feumaidh tu seo a dhèanamh de làimh ('s tu a' briogadh \"r\" "
#~ "airson slighe malairt no \"b\" gus mìorbhail a thogail) nuair a ruigeas "
#~ "an t-aonad am baile."

#~ msgid "Enable cursor changing"
#~ msgstr "Cuir an comas caochladh na cuileige"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Tha an roghainn seo a' suidheachadh am feuch an cliant cuileag na "
#~ "luchaige a chaochladh a-rèir na tha thu a' tomhadh air agus a-rèir nan "
#~ "diofar rudan a nì an cliant no staid an fhrithealaiche."

#~ msgid "Select cities before units"
#~ msgstr "Tagh bailtean ro na h-aonadan"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Ma chuireas tu an comas an roghainn seo, cha dèid a thaghadh ach bailtean "
#~ "nuair a bhios an dà chuid bailtean is aonadan ann an ceàrnag an taghaidh. "
#~ "Faic cobhair leis na h-uidheaman-smachd."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Falamhaich òrduighean nan aonadan nuair a thèid an taghadh"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Ma chuireas tu an comas an roghainn seo, thèid òrduighean nan aonadan "
#~ "fhalamhadh nuair a thaghas tu aonan no barrachd dhiubh. Ma chuireas tu à "
#~ "comas an roghainn seo, cha sguir aonadan dhe na bhios iad ris nuair a "
#~ "thaghas tu iad. Ma bheir thu òrdugh ùr dhaibh, thèid iad an àite na "
#~ "feadhainn làithreach; ma phutas tu <space> aon turas, thèid an cuid "
#~ "òrduighean fhalamhadh agus bidh iad air an taghadh fhathast agus ma "
#~ "phutas tu air <space> turas eile, gluaisidh tu air adhart."

#~ msgid "Enable vote bar"
#~ msgstr "Cuir an comas bàr nam bhòtaichean"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Ma chuireas tu air an roghainn seo, chithear bàr nam bhòtaichean air am "
#~ "faicear fiosrachadh bhòtaidh."

#~ msgid "Always display the vote bar"
#~ msgstr "Seall bàr nam bhòtaichean an-còmhnaidh"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Ma chuireas tu air an roghainn seo, chithear bàr nam bhòtaichean an-"
#~ "còmhnaidh fiù mur eil bhòt a' dol."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Na seall bàr nam bhòtaichean mur eil thu 'nad chluicheadair"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, cha nochd an cliant bàr nam "
#~ "bhòtaichean mur eil thu 'nad chluicheadair."

#~ msgid "Set new votes at front"
#~ msgstr "Cuir na bhòtaichean ùra gun toiseach"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, nochdaidh na bhòtaichean ùra aig "
#~ "toiseach liosta nam bhòtaichean."

#~ msgid "Autoaccept tileset suggestions"
#~ msgstr "Gabh ri molaidhean a thaobh sheataichean leacagan gu fèin-obrachail"

#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "Ma chuireas tu an comas an roghainn seo, gabhar ri seata leacagan sam "
#~ "bith gu fèin-obrachail a mholas seata nan riaghailtean; mur an cuir, "
#~ "thèid iarraidh ort seata nan leacagan atharrachadh."

#~ msgid "Background layer"
#~ msgstr "Breath a' chùlaibh"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr ""
#~ "Cha seall breath a' chùlaibh ach cuantan is talamh san fhoir-shealladh."

#~ msgid "Terrain relief map layer"
#~ msgstr "Mapa breath rilif na talamhainn"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr ""
#~ "Tha breath na rilife a' sealltainn gach seòrsa talamhainn air a' mhapa."

#~ msgid "Borders layer"
#~ msgstr "Breath nan crìochan"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "Tha breath nan crìochan a' sealltainn dè na leacagan a tha aig gach "
#~ "cluicheadair san fhoir-shealladh."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Breath nan crìochan air leacagan na mara"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "Thèid breath nan crìochan a tharraing air leacagan a' chuain cuideachd "
#~ "san fhoir-shealladh ach faodaidh nach bi coltas tarraingeach air ma tha "
#~ "pailteas eileanan agad. Cha bhi an roghainn seo gu feum dhut ach ma "
#~ "shuidhich thu an roghainn \"Breath nan crìochaǹ\" mu thràth."

#~ msgid "Units layer"
#~ msgstr "Breath nan aonadan"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Ma chuireas tu seo an comas, thèid na h-aonadan a tharraing san fhoir-"
#~ "shealladh."

#~ msgid "Cities layer"
#~ msgstr "Breath nam bailtean"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Ma chuireas tu seo an comas, thèid na bailtean a tharraing san fhoir-"
#~ "shealladh."

#~ msgid "Overview fog of war"
#~ msgstr "Ceò a' chogaidh san fhoir-shealladh"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "Ma chuireas tu seo an comas, thèid ceò a' chogaidh a shealltainn san "
#~ "fhoir-shealladh."

#~ msgid "Image format"
#~ msgstr "Fòrmat an deilbh"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr ""
#~ "An image toolkit agus fòrmat faidhle a thèid an cleachdadh airson "
#~ "dealbhan mapa."

#~ msgid "Zoom factor for map images"
#~ msgstr "Am factar sùm airson dealbhan mapa"

#~ msgid "The magnification used for map images."
#~ msgstr "Am meudachadh a chleachdar airson dealbhan mapa."

#~ msgid "Show area within borders"
#~ msgstr "Seall an raon eadar na crìochan"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr ""
#~ "Ma shuidhicheas tu seo, chithear an talamh aig gach nàisean air an dealbh "
#~ "a thèid a shàbhaladh."

#~ msgid "Show borders"
#~ msgstr "Seall na crìochan"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr ""
#~ "Ma shuidhicheas tu seo, chithear na crìochan aig gach nàisean air an "
#~ "dealbh a thèid a shàbhaladh."

#~ msgid "Show cities"
#~ msgstr "Seall na bailtean"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Ma shuidhicheas tu seo, chithear na bailtean air an dealbh a thèid a "
#~ "shàbhaladh."

#~ msgid "Show fog of war"
#~ msgstr "Seall ceò a' chogaidh"

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr ""
#~ "Ma shuidhicheas tu seo, chithear ceò a' chogaidh air an dealbh a thèid a "
#~ "shàbhaladh."

#~ msgid "Show full terrain"
#~ msgstr "Seall an talamh slàn"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "Ma shuidhicheas tu seo, chithear rilif na talamhainn ann an diofar dathan "
#~ "san dealbh a thèid a shàbhaladh; air neo chan fhaicear ach tìr is muir."

#~ msgid "Show units"
#~ msgstr "Seall na h-aonadan"

#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Ma shuidhicheas tu seo, chithear na h-aonadan air an dealbh a thèid a "
#~ "shàbhaladh."

#~ msgid "Map image file name"
#~ msgstr "Ainm faidhle dealbh a' mhapa"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "A' phàirt bhunaiteach de dh'ainm an fhaidhle airson dealbhan dhen mhapa a "
#~ "thèid a shàbhaladh. Thèid dàta a chur ris a shònraicheas cuairt a' gheama "
#~ "agus roghainnean a' mhapa."

#~ msgid "Show map scrollbars"
#~ msgstr "Seall bàraichean-sgrolaidh a' mhapa"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Cuir an roghainn seo à comas gus na bàraichean-sgrolaidh a chur am falach "
#~ "air a' mhapa."

#~ msgid "Keep dialogs on top"
#~ msgstr "Cum na còmhraidhean aig an uachdar"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Ma shuidhich thu an roghainn seo, fuirichidh uinneagan còmhraidh air "
#~ "beulaibh prìomh uinneag Freeciv an-còmhnaidh. Ma chuireas tu seo à comas, "
#~ "cha bhi buaidh aige seo sa mhodh làn-sgrìn."

#~ msgid "Show worklist task icons"
#~ msgstr "Seall ìomhaigheagan nan saothair air an liosta obrach"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Ma chuireas tu seo à comas, cuiridh seo dheth ìomhaigheagan nan aonadan "
#~ "'s na togail ann an còmhradh na liosta obrach agus air taba a' "
#~ "chinneasachaidh ann an còmhradh a' bhaile. "

#~ msgid "Enable status report tabs"
#~ msgstr "Cuir an comas na tabaichean airson aithisgean na staide "

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, nochdaidh na h-aithisgean air "
#~ "tabaichean fa leth seach ann am priob-chòmhraidhean."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Ceò a' chogaidh nas fhearr"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Ma chuireas tu seo an comas, thèid dòigh nas fhearr a chleachdadh gus ceò "
#~ "a' chogaidh a tharraing. Chan eil e nas slaodaiche ach feumaidh e dà "
#~ "uiread a chuimhne."

#~ msgid "Show time for each chat message"
#~ msgstr "Seall an t-àm ri gach teachdaireachd cabadaich"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, chithear an t-àm ri taobh gach "
#~ "teachdaireachd cabadaich sa chruth [uair:mionaid:diog]."

#~ msgid "New message events go to top of list"
#~ msgstr "Nochdaidh teachdaireachdan ùra aig barr na liosta"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, nochdaidh tachartasan ùra o "
#~ "uinneag nan teachdaireachdan aig barr na liosta seach aig a bun."

#~ msgid "Show extra message window buttons"
#~ msgstr "Seall putain a bharrachd ann an uinneag nan teachdaireachdan"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, chì thu dà phutan ann an uinneag "
#~ "nan teachdaireachdan a chum baile a sgrùdadh agus a dhol a dh'àite. Ma "
#~ "chuireas tu an roghainn seo à comas, cha nochd na putain seo (ach 's "
#~ "urrainn dhut sgrùdadh no RachGu a dhèanamh fhathast ma nì thu briogadh "
#~ "dùbailte le putan clì na luchaige no briogadh deas air ràgh). Cha bhi an "
#~ "roghainn seo an gnìomh gus an dùin is ath fhosgail thu uinneag nan "
#~ "teachdaireachdan."

#~ msgid "Metaserver tab first in network page"
#~ msgstr ""
#~ "Taba a' mheata-fhrithealaiche sa chiad àite air duilleag an lìonraidh"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, nochdaidh taba a' mheata-"
#~ "fhrithealaiche mar a' chiad taba notebook air duilleag an lìonraidh. Bidh "
#~ "feum air ath thòiseachadh mu bi buaidh aig an roghainn seo."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Thèid teachdaireachdan cabadaich a chur caidreabhaich a-mhàin"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Ma chuireas tu an comas an roghainn seo, chan fhaic ach do chaidreabhaich "
#~ "na teachdaireachdan teacsa a chuireas tu a-steach ann an uinneag na "
#~ "cabadaich rè a' gheama. Air neo thèid iad a chur mar theachdaireachdan "
#~ "cabadaich poblach. Ma tha an roghainn seo an comas is ma tha thu airson "
#~ "teachdaireachd poblach a chur, cuir còilean \":\" air beulaibh na "
#~ "teachdaireachd. 'S urrainn dhut an roghainn seo a shuidheachadh cuideachd "
#~ "leis a' phutan toglachaidh a chì thu ri taobh bogsa na cabadaich (chan "
#~ "fhaicear seo ach ann an geamannan le iomadh cluicheadair)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Àite aithisgean nan teachdaireachdan 's na cabadaich"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "'S urrainn dhut socrachadh an-seo càit an nochd aithisgean nan "
#~ "teachdaireachdan 's na cabadaich an cois prìomh shealladh a' mhapa.\n"
#~ "Le 'Sgoilt', chì thu an trì dhiubh aig an aon àm, an roghainn as fhearr "
#~ "airson geamannan le iomadh cluicheadair ach feumaidh tu uinneag mhòr air "
#~ "neo cha bhi e goireasach dhut.\n"
#~ "Le 'Dealaich', bidh na teachdaireachdan 's a' chabadaich ann an notebook "
#~ "'s air falbh on phrìomh shealladh agus chan fhaic thu ach aonan dhiubh ri "
#~ "taobh a' phrìomh sheallaidh aig an aon àm.\n"
#~ "Le 'Co-mheasgaichte', nochdaidh na teachdaireachdan 's a' chabadaich mar "
#~ "thabaichean ri taobh a' mhapa agus nan aithisgean eile; bheir seo dhut "
#~ "sealladh mapa nas motha air sgrìnichean beaga.\n"
#~ "Ma thaghas tu an roghainn seo, bidh agad ri ath thòiseachadh mus bi e an "
#~ "sàs ann."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Socraich na widgets airson taisbeanaidhean beaga"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, thèid na widgets sa phrìomh "
#~ "uinneag a shocrachadh air dòigh 's gum feum iad as lugha de dh'àite air "
#~ "an sgrìn. Thèid a' phanail chlì (anns a bheil staid a' chluicheadair) "
#~ "agus bogsa fiosrachaidh an aonaid a shìneadh thairis air taobh clì na h-"
#~ "uinneige gu lèir. Bidh feum air ath thòiseachadh mu bi buaidh aig an "
#~ "roghainn seo."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Tagh widget mapa 's tu a' gluasad a' chuileag os a chionn"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, nithear fòcas air a' mhapa nuair "
#~ "a ghluaiseas a' chuileag os a chionn."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Fèin-choileanadh ainmean chluicheadairean no chleachdaichean"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo air, thèid an iuchair Tab a chleachdadh sa "
#~ "chabadaich gus am facal a choileanadh a bha thu a' sgrìobhadh ann mas e "
#~ "ainm cluicheadair no cleachdaiche a tha ann."

#~ msgid "Width of the city dialog"
#~ msgstr "Leud còmhradh a' bhaile"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Cha dèid an luach seo a chleachdadh ach ma thèid leud còmhradh a' bhaile "
#~ "a shàbhaladh."

#~ msgid "Height of the city dialog"
#~ msgstr "Àirde còmhradh a' bhaile"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Cha dèid an luach seo a chleachdadh ach ma thèid àirde còmhradh a' bhaile "
#~ "a shàbhaladh."

#~ msgid "City Label"
#~ msgstr "Leubail a' bhaile"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh ann an leubailean baile air "
#~ "còmhraidhean baile."

#~ msgid "Notify Label"
#~ msgstr "Leubail nam brathan"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh ann an aithisgean an fhrithealaiche, "
#~ "can an aithisg sluaigh-eòlais no foillseachaidhean nan eachdraichean. "

#~ msgid "Spaceship Label"
#~ msgstr "Leubail an t-soithich-fhànais"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh ann am widgets an t-soithich-fhànais."

#~ msgid "Help Label"
#~ msgstr "Leubail na cobharach"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh ann am bannan-cinn na cobharach ann "
#~ "an uinneag na cobharach."

#~ msgid "Help Link"
#~ msgstr "Ceangail na cobharach"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh ann ceanglaichean na cobharach ann "
#~ "an uinneag na cobharach."

#~ msgid "Help Text"
#~ msgstr "Teacsa na cobharach"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh ann am bodhaig teacsa na cobharach "
#~ "ann an uinneag na cobharach."

#~ msgid "Chatline Area"
#~ msgstr "Raon na cabadaich"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh airson teacsa san raon chabadaich."

#~ msgid "Beta Label"
#~ msgstr "An leubail beta"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Thèid an cruth-clò seo a chleachdadh air na leubailean beta."

#~ msgid "Small Font"
#~ msgstr "Cruth-clò beag"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh ma tha iarrtas ann airson cruth-clò "
#~ "beag. Mar eisimpleir, thèid a chleachdadh ann an liostaichean nan "
#~ "togalaichean sa chòmhradh bhaile, aithisg an eaconamaidh no aithisg nan "
#~ "aonadan."

#~ msgid "Comment Label"
#~ msgstr "Leubail nam beachdan"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh air leubailean nam beachdan, can "
#~ "duilleag an riaghlaiche sa chòmhradh bhaile."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh airson ainmean nam bailtean air a' "
#~ "mhapa."

#~ msgid "City Productions"
#~ msgstr "Cinneasachadh a' bhaile"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh airson ainmean cinneasachadh nam "
#~ "bailtean air a' mhapa."

#~ msgid "Requirement Tree"
#~ msgstr "Craobh nan riatanasan"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Thèid an cruth-clò seo a chleachdadh airson craobh nan riatanasan san "
#~ "aithisg rannsachaidh."

#~ msgid "Fullscreen"
#~ msgstr "Làn-sgrìn"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, cleachdaidh an cliant an sgrìn gu "
#~ "lèir."

#~ msgid "Screen resolution"
#~ msgstr "Dùmhlachd-bhreacaidh na sgrìne"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Suidhichidh tu dùmhlachd-bhreacaidh na sgrìne leis an roghainn seo."

#~ msgid "Do cursor animation"
#~ msgstr "Seall beothachadh na cuileige"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo à comas, chan atharraich coltas na "
#~ "cuileige idir."

#~ msgid "Use color cursors"
#~ msgstr "Cleachd dathan air a' chuileag"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo à comas, bidh a' chuileag ann an dubh is "
#~ "geal gu buan."

#~ msgid "Graphics"
#~ msgstr "Grafaigean"

#~ msgid "?map:Overview"
#~ msgstr "?map:Foir-shealladh"

#~ msgid "Sound"
#~ msgstr "Fuaim"

#~ msgid "Interface"
#~ msgstr "Eadar-aghaidh"

#~ msgid "Map Image"
#~ msgstr "Dealbh a' mhapa"

#~ msgid "Network"
#~ msgstr "Lìonra"

#~ msgid "Font"
#~ msgstr "Cruth-clò"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Ma chuireas tu ro-sheata ris de làimh, na dìochuimhnich gu bheil agad "
#~ "\"number_of_presets\" ùrachadh cuideachd."

#~ msgid "Cannot find your home directory"
#~ msgstr "Cha ghabh an t-eòlaire dachaigh agad a lorg"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "Cha deach faidhle nan roghainnean '%s' a lorg; a' luchdadh o '%s' 'na "
#~ "àite."

#~ msgid "Didn't find the option file."
#~ msgstr "Cha deach faidhle nan roghainnean a lorg."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Dh'fhàillig an sàbhaladh, cha ghabh sgrìobhadh a dhèanamh ann an %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Chaidh na roghainnean a shàbhaladh san fhaidhle %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Dh'fhàillig an sàbhaladh, cha ghabh ainm faidhle a lorg."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Chaidh do dhiùltadh on gheama: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Sreang comas a' chliant: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Sreang comas an fhrithealaiche: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Toiseach na cuairte %d"

#~ msgid "Welcome"
#~ msgstr "Fàilte ort"

#~ msgid "AI mode is now ON."
#~ msgstr "Tha an Inntinn Fhuadain AIR a-nis."

#~ msgid "AI mode is now OFF."
#~ msgstr "Tha an Inntinn Fhuadain DHETH a-nis."

#~ msgid "waiting"
#~ msgstr "a' fuireach"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Ainm"

#~ msgid "Username"
#~ msgstr "Ainm-cleachdaiche"

#~ msgid "Border"
#~ msgstr "Crìoch"

#~ msgid "Attitude"
#~ msgstr "Seasamh"

#~ msgid "Embassy"
#~ msgstr "Ambasaid"

#~ msgid "Dipl.State"
#~ msgstr "Staid dhìoplomasach"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Òstair"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:'Na thàmh"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Chan urrainn dhut leasachaidhean a reic."

#~ msgid "You cannot disband units."
#~ msgstr "Chan urrainn dhut aonadan fhàsachadh."

#~ msgid "%s cannot be disbanded."
#~ msgstr "Cha ghabh %s fhàsachadh."

#~ msgid "Disbanded %d %s."
#~ msgstr "Chaidh %d %s fhàsachadh."

#~ msgid "No %s could be disbanded."
#~ msgstr "Cha do ghabh %s sam bith fhàsachadh."

#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "'S e %2$s an tionndadh %1$s as ùire de Freeciv ach seo %3$s."

#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "Chan eil tionndadh %s nas ùire de Freeciv ri fhaighinn."

#~ msgid "Could not open temp file."
#~ msgstr "Cha do ghabh am faidhle shealach fhosgladh."

#~ msgid "Failed to read the metaserver data from http://%s."
#~ msgstr "Cha do ghabh dàta a' mheata-fhrithealaiche a leughadh o http://%s."

#~ msgid ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s."
#~ msgstr ""
#~ "Cha do ghabh dàta a' mheata-fhrithealaiche a pharsadh o http://%s:\n"
#~ "%s."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Luach $http_proxy no meata-fhrithealaiche mì-dhligheach, feumaidh e "
#~ "tòiseachadh le 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Cha deach òstair a' mheata-fhrithealaiche a lorg"

#~ msgid "AI %s"
#~ msgstr "IF %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, sgioba %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Càirdeil(sgioba)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Càirdeil(sgioba)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Ionad: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Co-chomharran tùsail: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Talamh: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Biadh/Cinneas/Malairt: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Clachan de threubh bheag"

#~ msgid "Our territory"
#~ msgstr "Ar n-àrainn"

#~ msgid "Territory of %s (%s)"
#~ msgstr "An àrainn aig %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "An àrainn aig %s (%s) (cuairt %d dhen stad-losgaidh)"
#~ msgstr[1] "An àrainn aig %s (%s) (cuairt %d dhen stad-losgaidh)"
#~ msgstr[2] "An àrainn aig %s (%s) (cuairt %d dhen stad-losgaidh)"
#~ msgstr[3] "An àrainn aig %s (%s) (cuairt %d dhen stad-losgaidh)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "An àrainn aig %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Àrainn gun seilbheadair"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Bail: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Baile: %s | %s (%s, %d chuairt dhen stad-losgaidh)"
#~ msgstr[1] "Baile: %s | %s (%s, %d cuairt dhen stad-losgaidh)"
#~ msgstr[2] "Baile: %s | %s (%s, %d cuairt dhen stad-losgaidh)"
#~ msgstr[3] "Baile: %s | %s (%s, %d cuairt dhen stad-losgaidh)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Baile: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Trang le %d aonad."
#~ msgstr[1] " | Trang le %d aonad."
#~ msgstr[2] " | Trang le %d aonadan."
#~ msgstr[3] " | Trang le %d aonad."

#~ msgid " | Not occupied."
#~ msgstr " | Chan eil e trang."

#~ msgid " | Occupied."
#~ msgstr " | Trang."

#~ msgid "   with %s."
#~ msgstr "   le %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Malairt à %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Bun-structar: %s"

#~ msgid "Activity: %s"
#~ msgstr "Gnìomhachd: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Aonad: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Aonad: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Aonad: %s | %s (%s, %d chuairt dhen stad-losgaidh)"
#~ msgstr[1] "Aonad: %s | %s (%s, %d cuairt dhen stad-losgaidh)"
#~ msgstr[2] "Aonad: %s | %s (%s, %d cuairt dhen stad-losgaidh)"
#~ msgstr[3] "Aonad: %s | %s (%s, %d cuairt dhen stad-losgaidh)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Cothrom buannachaidh: A:%d%% D:%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "I:%d D:%d CL:%d PB:%d/%d"

#~ msgid "Bribe cost: %d"
#~ msgstr "Cosgais na brìb: %d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Tuairmse air cosgais na brìb: > %d"

#~ msgid "  (%d more)"
#~ msgstr "  (%d a bharrachd)"

#~ msgid "far from %s"
#~ msgstr "fad air falbh o %s"

#~ msgid "near %s"
#~ msgstr "faisg air %s"

#~ msgid "in %s"
#~ msgstr "ann an %s"

#~ msgid "from %s"
#~ msgstr "à %s"

#~ msgid "Progress: no research"
#~ msgstr "Adhartas: gun rannsachadh"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Adhartas: %d chuairt/adhartas"
#~ msgstr[1] "Adhartas: %d chuairt/adhartas"
#~ msgstr[2] "Adhartas: %d cuairtean/adhartas"
#~ msgstr[3] "Adhartas: %d cuairt/adhartas"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Adhartas: call %d chuairt/adhartas"
#~ msgstr[1] "Adhartas: call %d chuairt/adhartas"
#~ msgstr[2] "Adhartas: call %d cuairtean/adhartas"
#~ msgstr[3] "Adhartas: call %d chuairt/adhartas"

#~ msgid "Progress: none"
#~ msgstr "Adhartas: chan eil gin"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d bhulg/cuairt"
#~ msgstr[1] "%d bhulg/cuairt"
#~ msgstr[2] "%d builg/cuairt"
#~ msgstr[3] "%d bulg/cuairt"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d bhulg/cuairt on sgioba"
#~ msgstr[1] ", %d bhulg/cuairt on sgioba"
#~ msgstr[2] ", %d builg/cuairt on sgioba"
#~ msgstr[3] ", %d bulg/cuairt on sgioba"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Builg gach cuairt:  %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr "(feum air a chum beòshlaint an teicneolais: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (cha bhi idir)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d chuairt)"
#~ msgstr[1] "%d/%d (%d chuairt)"
#~ msgstr[2] "%d/%d (%d cuairtean)"
#~ msgstr[3] "%d/%d (%d cuairt)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (cha bhi idir)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d cheum"
#~ msgstr[1] "%d cheum"
#~ msgstr[2] "%d cheuman"
#~ msgstr[3] "%d ceum"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d bhulg"
#~ msgstr[1] "%d bhulg"
#~ msgstr[2] "%d builg"
#~ msgstr[3] "%d bulg"

#~ msgid "Population: %s"
#~ msgstr "Sluagh: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Biadhna: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Òr: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Cìs: %d Sògh: %d Saidh: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "A' gluasad: chan eil gin"

#~ msgid "Moving: %s"
#~ msgstr "A' gluasad: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Briog airson barrachd fiosrachaidh)"

#~ msgid "%s People"
#~ msgstr "%s daoine"

#~ msgid "Year: %s"
#~ msgstr "Bliadhna: %s"

#~ msgid "Turn: %d"
#~ msgstr "Cuairt: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Teachd a-steach glan: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Ìre nan cìsean: Òr:%d%% Sòghalachd:%d%% Saidheans:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "A' rannsachadh %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Builg a' chuairt:  %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Builg gach cuairt: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Buailteachd do bhlàthachadh na cruinne: %d%% (%+d%%/cuairt)"

#~ msgid "Global warming deactivated."
#~ msgstr "Thachair blàthachadh na cruinne."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Buailteachd do gheamhradh niùclasach: %d%% (%+d%%/turn)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Tha an geamhradh niùclasach à comas."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d aonad"
#~ msgstr[1] "%d aonad"
#~ msgstr[2] "%d aonadan"
#~ msgstr[3] "%d aonad"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Neo-ruigsinneach"

#~ msgid "Turns to target: %d"
#~ msgstr "Cuairtean gus an targaid: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Cuairtean gus an targaid: %d gu %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d aonad air a thaghadh"
#~ msgstr[1] "%d aonad air a thaghadh"
#~ msgstr[2] "%d aonadan air a thaghadh"
#~ msgstr[3] "%d aonad air a thaghadh"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Eile: %d catharra; %d an airm"

#~ msgid "Others: %d civilian"
#~ msgstr "Eile: %d catharra"

#~ msgid "Others: %d military"
#~ msgstr "Eile: %d an airm"

#~ msgid "No units to upgrade!"
#~ msgstr "Chan eil aonad ann ri ùrachadh!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Cha ghabh gin dhe na h-aonadan seo ùrachadh."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Àrdaich %d aonad"
#~ msgstr[1] "Àrdaich %d aonad"
#~ msgstr[2] "Àrdaich %d aonadan"
#~ msgstr[3] "Àrdaich %d aonad"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "%s air %d de dh'òr?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "%s air %d de dh'òr?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "Chan eil aonad ann as urrainn dhut leigeil mu sgaoil!"

#~ msgid "%s refuses to disband!"
#~ msgstr "Tha %s a' diùltadh fàsachadh!"

#~ msgid "Disband %s?"
#~ msgstr "A bheil thu airson %s a leigeil mu sgaoil?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Cha ghabh gin dhe na h-aonadan seo leigeil mu sgaoil."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "A bheil thu airson %d aonad a leigeil mu sgaoil?"
#~ msgstr[1] "A bheil thu airson %d aonad a leigeil mu sgaoil?"
#~ msgstr[2] "A bheil thu airson %d aonadan a leigeil mu sgaoil?"
#~ msgstr[3] "A bheil thu airson %d aonad a leigeil mu sgaoil?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr ""
#~ "Tha seo a' sealltainn d' adhartas ann an rannsachadh an teicneolais "
#~ "làithrich."

#~ msgid "no research target."
#~ msgstr "chan eil amas rannsachaidh ann."

#~ msgid "No progress"
#~ msgstr "Gun adhartas"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Tha seo a' sealltainn adhartas blàthachadh na cruinne:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Ìre an truaillidh: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Buailteachd do bhlàthachadh mòr-sgriosach gach cuairt: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Tha seo a' sealltainn adhartas a' gheamhraidh niùclasaich:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Reat an t-silidh niùclasaich: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Buailteachd do gheamhradh mòr-sgriosach gach cuairt: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Tha seo a' sealltainn an riaghaltais làithrich agad:"

#~ msgid "Population:      %5d"
#~ msgstr "Sluagh:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Taic:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Lùths:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Tomad:            %5d tunna"
#~ msgstr[1] "Tomad:            %5d thunna"
#~ msgstr[2] "Tomad:            %5d tunna"
#~ msgstr[3] "Tomad:            %5d tunna"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Àm siubhail:     %5.1f bliadhna"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Àm siubhail:        N/A     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Seans soirbheis:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Bliadhna na ruigsinn : %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:dheth"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:taosgadh"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "?nationgovernment:%s, %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Coimheadaiche - %s"

#~ msgid "Buildings: "
#~ msgstr "Togalaichean:"

#~ msgid "None. "
#~ msgstr "Chan eil gin."

#~ msgid "?clistend:."
#~ msgstr "?clistend:."

#~ msgid "Wonders: "
#~ msgstr "Mìorbhailean:"

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Bailtean: %d gu h-iomlan ach gun pheanas ri linn meud na h-impire."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Bailtean: %d gu h-iomlan, %d thairis air a' chrìoch de %d bailtean."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d duine riaraichte ron pheanas."
#~ msgstr[1] "%d dhuine riaraichte ron pheanas."
#~ msgstr[2] "%d daoine riaraichte ron pheanas."
#~ msgstr[3] "%d duine riaraichte ron pheanas."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d saoranach mì-thoilichte a bharrachd."
#~ msgstr[1] "%d shaoranach mì-thoilichte a bharrachd."
#~ msgstr[2] "%d saoranaich mì-thoilichte a bharrachd."
#~ msgstr[3] "%d saoranach mì-thoilichte a bharrachd."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Tha lagh a' chogaidh gun chuingeachadh an sàs."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "'S urrainn do %d aonad an airm lagh a' chogaidh a chur an sàs."
#~ msgstr[1] "'S urrainn do %d aonad an airm lagh a' chogaidh a chur an sàs."
#~ msgstr[2] "'S urrainn do %d aonadan an airm lagh a' chogaidh a chur an sàs."
#~ msgstr[3] "'S urrainn do %d aonad an airm lagh a' chogaidh a chur an sàs."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Tha gach aonad an airm a' cur toileachas air %d saoranach."
#~ msgstr[1] "Tha gach aonad an airm a' cur toileachas air %d shaoranach."
#~ msgstr[2] "Tha gach aonad an airm a' cur toileachas air %d saoranaich."
#~ msgstr[3] "Tha gach aonad an airm a' cur toileachas air %d saoranach."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Faodaidh gun adhbharaich aonadan an airm mì-thoileachas."

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Cha bhi buaidh aig aonadan an airm air toileachas."

#~ msgid "Luxury: %d total."
#~ msgstr "Sòghalachd: %d gu h-iomlan."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Cha deach seata leacagan freagarrach a lorg, a' sgur dheth!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "A' luchdadh seata nan leacagan \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Chan eil an cliant a' cur taic ri leacagan ioso-meatrach."

#~ msgid "Using default tileset instead."
#~ msgstr "A' cleachdadh nan leacagan bunaiteach 'nan àite."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Chan eil an cliant a' cur taic ri leacagan Overhead View."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Chan eil seata nan leacagan \"%s\" a' cur taic ri slighean goto fada "
#~ "leithid %d. Chan eil an t-slighe 'ga shealltainn mar a bhiodh dùil."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Chan eil seata nan leacagan \"%s\" a' cur taic ri bailtean mòra fada "
#~ "leithid %d. Chan eil am meud 'ga shealltainn mar a bhiodh dùil."

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Cus mòidealan IF, 'S e %d am meud as lugha."

#~ msgid "Trade"
#~ msgstr "Malairt"

#~ msgid "?wonder:W"
#~ msgstr "?wonder:M"

#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:S"

#~ msgid "?built:B"
#~ msgstr "?built:T"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "eisgeachd an lìonraidh"

#~ msgid "lagging connection"
#~ msgstr "ceangal lapach"

#~ msgid "buffer overflow"
#~ msgstr "taosgadh bufair"

#~ msgid "%s from %s"
#~ msgstr "%s à %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (ceangal neo-iomlan)"

#~ msgid " (player %s)"
#~ msgstr " (cluicheadair %s)"

#~ msgid " (observer)"
#~ msgstr " (coimheadaiche)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "Chan e seòrsa pàtrain dligheach a tha ann an \"%s\""

#~ msgid "Missing pattern type"
#~ msgstr "Seòrsa pàtrain a dhìth"

#~ msgid "Missing pattern"
#~ msgstr "Pàtran a dhìth"

#~ msgid "Technology: %s"
#~ msgstr "Teicneolas: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Piseach: %s"

#~ msgid "City: %s"
#~ msgstr "Baile: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Gnìomh dioplomasach: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Dioplomat nàimhdeil: %s"

#~ msgid "Global: %s"
#~ msgstr "Air feadh an t-saoghail: %s"

#~ msgid "Hut: %s"
#~ msgstr "Bothan: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nàisean: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Cùmhnant: %s"

#~ msgid "Unit: %s"
#~ msgstr "Aonad: %s"

#~ msgid "Vote: %s"
#~ msgstr "Bhòt: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Iongantas: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Air ionnsachadh on Leabhar-lann Mhòr"

#~ msgid "Learned New Tech"
#~ msgstr "Teicneolas ùr air ionnsachadh"

#~ msgid "Selected New Goal"
#~ msgstr "Amas ùr air a thaghadh"

#~ msgid "Bought"
#~ msgstr "Air a cheannach"

#~ msgid "Forced to Sell"
#~ msgstr "Reic èiginn"

#~ msgid "New Improvement Selected"
#~ msgstr "Leasachadh ùr air a thaghadh"

#~ msgid "Sold"
#~ msgstr "Air a reic"

#~ msgid "Building Unavailable Item"
#~ msgstr "Ag obair air rud nach eil ri fhaighinn"

#~ msgid "Captured/Destroyed"
#~ msgstr "Air a ghlacadh/sgriosadh"

#~ msgid "Celebrating"
#~ msgstr "A' cumail"

#~ msgid "Civil Disorder"
#~ msgstr "Aimhreit Chatharra"

#~ msgid "Famine"
#~ msgstr "Gort"

#~ msgid "Famine Feared"
#~ msgstr "Eagal ro ghort"

#~ msgid "Growth"
#~ msgstr "Fàs"

#~ msgid "May Soon Grow"
#~ msgstr "Faodaidh gum fàs e a dh'aithghearr"

#~ msgid "Needs Aqueduct"
#~ msgstr "Feumach air duct-uisge"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Feumach air togail mòr-phìob uisge"

#~ msgid "Normal"
#~ msgstr "Meadhanach"

#~ msgid "Nuked"
#~ msgstr "Air a niùcadh"

#~ msgid "Released from citizen governor"
#~ msgstr "Air a leigeil mu sgaoil on t-saoranach uachdarain"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Mol bacadh air an fhàs"

#~ msgid "Transfer"
#~ msgstr "Tar-aiseag"

#~ msgid "Was Built"
#~ msgstr "Air a thogail"

#~ msgid "Has Plague"
#~ msgstr "A' fulaing plàigh"

#~ msgid "City Map changed"
#~ msgstr "Tha mapa a' bhaile air atharrachadh"

#~ msgid "Worklist Events"
#~ msgstr "Tachartasan liosta nan obraichean"

#~ msgid "Production changed"
#~ msgstr "Cinneasachadh air atharrachadh"

#~ msgid "Bribe"
#~ msgstr "Brìb"

#~ msgid "Caused Incident"
#~ msgstr "air connspaid adhbharachadh"

#~ msgid "Escape"
#~ msgstr "Teich air falbh"

#~ msgid "Failed"
#~ msgstr "Dh'fhàillig"

#~ msgid "Incite"
#~ msgstr "Spreig"

#~ msgid "Poison"
#~ msgstr "Puinnsean"

#~ msgid "Sabotage"
#~ msgstr "Sabotais"

#~ msgid "Theft"
#~ msgstr "Goid"

#~ msgid "Eco-Disaster"
#~ msgstr "Mòr-thubaist èiceolach"

#~ msgid "Nuke Detonated"
#~ msgstr "Niùc air a spreadhadh"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Borbaich air an dùsgadh o bhothan"

#~ msgid "City Founded from Hut"
#~ msgstr "Baile air a thuineadh o bhothan"

#~ msgid "Gold Found in Hut"
#~ msgstr "Òr air a lorg sa bhothan"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Chaidh do mharbhadh leis na borbaich sa bhothan"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Saighdearan-duais air an lorg sa bhothan"

#~ msgid "Settler Found in Hut"
#~ msgstr "Luchd-tuineachaidh air an lorg sa bhothan"

#~ msgid "Tech Found in Hut"
#~ msgstr "Teicneolas air a lorg sa bhothan"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Aonad air a leigeil seachad leis na borbaich"

#~ msgid "Barbarian Uprising"
#~ msgstr "Aramach de bhorbaich"

#~ msgid "Civil War"
#~ msgstr "Cogadh Catharra"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Thuiteadh ann an ain-riaghailt"

#~ msgid "First Contact"
#~ msgstr "Ciad choinneachadh"

#~ msgid "Learned New Government"
#~ msgstr "Modh riaghaltais ùr air ionnsachadh"

#~ msgid "Low Funds"
#~ msgstr "Gainnead airgid"

#~ msgid "Revolution Ended"
#~ msgstr "Reabhlaid air crìochnachadh"

#~ msgid "Revolution Started"
#~ msgstr "Reabhlaid air tòiseachadh"

#~ msgid "Spaceship Events"
#~ msgstr "Tachartasan nan soitheach-fànais"

#~ msgid "Alliance"
#~ msgstr "Caidreachas"

#~ msgid "Broken"
#~ msgstr "Briste"

#~ msgid "Cease-fire"
#~ msgstr "Fois-chogaidh"

#~ msgid "Peace"
#~ msgstr "Sìth"

#~ msgid "Shared Vision"
#~ msgstr "Co-shealladh"

#~ msgid "Attack Failed"
#~ msgstr "Dh'fhàillig an ionnsaigh"

#~ msgid "Attack Succeeded"
#~ msgstr "Shoirbhich an ionnsaigh"

#~ msgid "Defender Destroyed"
#~ msgstr "Tha an dìonadair air a sgriosadh"

#~ msgid "Defender Survived"
#~ msgstr "Mhair an dìonadair beò"

#~ msgid "Promoted to Veteran"
#~ msgstr "Fhuaradh inbhe seann ghaisgich"

#~ msgid "Lost outside battle"
#~ msgstr "Air chall taobh a-muigh a' bhlàir"

#~ msgid "Production Upgraded"
#~ msgstr "Cinneasachadh air a leasachadh"

#~ msgid "Relocated"
#~ msgstr "Air a ghluasad"

#~ msgid "Orders / goto events"
#~ msgstr "Òrduighean / rach gu tachartasan"

#~ msgid "Built unit with population cost"
#~ msgstr "Aonad air a thogail le cosgais sluaigh"

#~ msgid "New vote"
#~ msgstr "Bhòt ùr"

#~ msgid "Vote resolved"
#~ msgstr "Bhòt air a rèiteachadh"

#~ msgid "Vote canceled"
#~ msgstr "Bhòt air a chur dheth"

#~ msgid "Finished"
#~ msgstr "Deiseil"

#~ msgid "Made Obsolete"
#~ msgstr "Gun fheum a-nis"

#~ msgid "Started"
#~ msgstr "Air a thòiseachadh"

#~ msgid "Stopped"
#~ msgstr "Chaidh stad a chur air"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Crìochnaichidh e an ath-chuairt"

#~ msgid "AI Debug messages"
#~ msgstr "Teachdaireachdan dì-bhugadaireachd na h-Inntinne Fuadain"

#~ msgid "Broadcast Report"
#~ msgstr "Craol aithisg"

#~ msgid "Caravan actions"
#~ msgstr "Gnìomhan a' charbhain"

#~ msgid "Chat error messages"
#~ msgstr "Teachdaireachdan mearachd na cabadaich"

#~ msgid "Chat messages"
#~ msgstr "Teachdaireachdan cabadaich"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Ceangail/dì-cheangail na teachdaireachdan"

#~ msgid "Diplomatic Message"
#~ msgstr "Teachdaireachd dhioplomasach"

#~ msgid "Error message from bad command"
#~ msgstr "Teachdaireachd mearachd o dhroch òrdugh"

#~ msgid "Game Ended"
#~ msgstr "Thàinig crìoch air a' gheama"

#~ msgid "Game Started"
#~ msgstr "Thòisich an geama"

#~ msgid "Nation Selected"
#~ msgstr "Nàisean air a thaghadh"

#~ msgid "Player Destroyed"
#~ msgstr "Cluicheadair air a sgriosadh"

#~ msgid "Report"
#~ msgstr "Aithisg"

#~ msgid "Server Aborting"
#~ msgstr "Frithealaiche a' sgur"

#~ msgid "Server Problems"
#~ msgstr "Duilgheadas leis an fhrithealaiche"

#~ msgid "Message from server operator"
#~ msgstr "Teachdaireachd on fhrithealaiche"

#~ msgid "Server settings changed"
#~ msgstr "Roghainnean an fhrithealaiche air atharrachadh"

#~ msgid "Turn Bell"
#~ msgstr "Clag nan cuairt"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Teachdaireachd sgriobt a' chnàmh-sgeòil/seata nan riaghailtean"

#~ msgid "Year Advance"
#~ msgstr "Bliadhna ùr"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Cleachdadh: %s [roghainn ...]\n"
#~ "Roghainnean dligheach:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Feuch \"%s -- --help\" airson barrachd."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Sìn gin dhe na roghainnean a leanas fhan IF."

#~ msgid "AD"
#~ msgstr "ADC"

#~ msgid "BC"
#~ msgstr "RC"

#~ msgid "Mr. %s"
#~ msgstr "Mghr. %s"

#~ msgid "Ms. %s"
#~ msgstr "B.-Mhgr. %s"

#~ msgid "not checked"
#~ msgstr "gun sgrùdadh"

#~ msgid "error"
#~ msgstr "mearachd"

#~ msgid "Standard ppm files"
#~ msgstr "Faidhlichean ppm bunaiteach"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "mearachd inntearnail"

#~ msgid "no players, only terrain"
#~ msgstr "gun chluicheadairean, talamh a-mhàin"

#~ msgid "one image per player"
#~ msgstr "aon dealbh gach cluicheadair"

#~ msgid "one image per human player"
#~ msgstr "aon dealbh gach cluicheadair daonna"

#~ msgid "all players on a single image"
#~ msgstr "gach cluicheadair air an aon dealbh"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "dìreach an cluicheadair air a bheil \"plrname\""

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "dìreach an cluicheadair air a bheil \"plrid\""

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "aon chluicheadair gach cluicheadair ann an \"plrbv\""

#~ msgid ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colors\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"
#~ msgstr ""
#~ "Tha smachd aig an uidheam-smachd seo air cruthachadh mhapaichean. "
#~ "Argamaidean ris a bheil taic:\n"
#~ "  define <mapdef>  - mìnich dealbh de mhapa; tillidh e <id> àireamhach\n"
#~ "  show <id>|all    - liostaich mìneachaidhean mapa no seall fear "
#~ "sònraichte\n"
#~ "  create <id>|all  - sàbhail dealbh(an) dhen mhapa làithreach a làimh\n"
#~ "  delete <id>|all  - sguab às mìneachaidhean a' mhapa\n"
#~ "  colortest        - cruthaich dealbh(an) deuchainneil a sheallas gach "
#~ "dath\n"
#~ "\n"
#~ "Faodaidh iomadh mìneachadh a bhith beò aig an aon àm. Tha iomadh roghainn "
#~ "(le leth-chòileanan eatarra) ann am mìneachadh de <mapdef>:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"

#~ msgid "no map definition"
#~ msgstr "chan eil mìneachadh mapa ann"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr ""
#~ "tha mìneachadh a' mhapa ro fhada (%d caractair(ean) air a' char as motha)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr ""
#~ "ràinig thu àireamh as motha de mhìneachaidhean mapa a tha ceadaichte (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "dùblachadh mìneachadh ìomhaigh a' mhapa %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "roghainn mapa neo-aithnichte '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' ach as aonais ainm \"plrname\" a' chluicheadair"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' ach as aonais ID \"plrid\" a' chluicheadair"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' ach as aonais bitvector \"plrbv\" a' chluicheadair"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "tha caractar mì-dhligheach sa bitvector: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "bu chòir do \"plrid\" a bhith eadar 0 agus %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "tha ainm a' chluicheadair ro fhada: '%s' (as motha: %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "bu chòir do \"turns\" a bhith eadar 0 agus 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "bu chòir dhan fhactar \"zoom\" a bhith eadar 1 agus 5"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "luach mì-dhligheach airson na roghainne '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "cha deach mìneachadh a' mhapa a sgrùdadh (geama gun tòiseachadh)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "mìneachadh a' mhapa air a chur à comas: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Dùblachadh mìneachadh ìomhaigh a' mhapa %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - staid:                   %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - staid:                   %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - snàithlean ainm an fhaidhle:         %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - acainnean deilbh:            %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - fòrmat deilbh:            %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - factar sùm:              %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - seall an raon am broinn nan crìochan: %s\n"

#~ msgid "yes"
#~ msgstr "tha"

#~ msgid "no"
#~ msgstr "chan eil"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - seall na crìochan:             %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - seall na bailtean:              %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - seall ceò a' chogaidh:          %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - seall eòlas a' chluicheadair:    %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - seall an talamh:             %s\n"

#~ msgid "full"
#~ msgstr "slàn"

#~ msgid "basic"
#~ msgstr "bunasach"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - seall na h-aonadan:               %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - cluicheadairean air an gabhail a-steach:         %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - ainm a' chluicheadair:              %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "  - ID cluicheadair:                %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - cluicheadairean:                  %s"

#~ msgid "map not yet created"
#~ msgstr "cha deach am mapa a chruthachadh fhathast"

#~ msgid "map definition not checked or error"
#~ msgstr "cha deach mìneachadh a' mhapa a sgrùdadh no thachair mearachd"

#~ msgid "no map definition with id %d"
#~ msgstr "chan eil mìneachadh mapa ann ris a bheil an ID %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "ainm cluicheadair neo-aithnichte: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "ID cluicheadair mì-dhligheach: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Cuairt: %4d - Bliadhna: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "toolkit gun mhìneachadh"

#~ msgid "error generating the file name"
#~ msgstr "mearachd le gineadh ainm an fhaidhle"

#~ msgid "error saving map image '%s'"
#~ msgstr "mearachd le sàbhaladh ìomhaigh a' mhapa: '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr ""
#~ "chan urrainn dhan ppm toolkit a chruthachadh ach ìomhaighean dhen t-"
#~ "seòrsa ppm"

#~ msgid "could not open file: %s"
#~ msgstr "cha do ghabh am faidhle a leanas fhosgladh: %s"

#~ msgid "illegal packet size"
#~ msgstr "pacaid de mheud mì-dhligheach"

#~ msgid "decoding error"
#~ msgstr "mearachd 'ga dhì-chòdachadh"

#~ msgid "Away"
#~ msgstr "Air falbh"

#~ msgid "Novice"
#~ msgstr "Foghlamaiche"

#~ msgid "Easy"
#~ msgstr "Furasta"

#~ msgid "Hard"
#~ msgstr "Cruaidh"

#~ msgid "Cheating"
#~ msgstr "Cealgaireachd"

#~ msgid "Experimental"
#~ msgstr "Deuchainneach"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Sluagh-mharbhtach"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Coganta"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Nàimhdeil"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Neo-cho-obrachail"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Neo-shocrach"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neodrach"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Modhail"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Cuideachail"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Dealasach"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Measail"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Adhrachail"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Deireadh-cogaidh"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Cogadh"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Gun choinneachadh"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Sgioba"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Feumaidh tu mìorbhail airson riatanasan air feadh an t-saoghail."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Feumaidh tu mìorbhail airson riatanasan airson cluicheadair."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Feumaidh tu mìorbhail airson riatanasan air feadh eilein."

#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Chan eil taic do riatanasan mairsinneachd ach aig ìre an t-saoghail is a' "
#~ "chluicheadair."

#~ msgid "Size %d"
#~ msgstr "Meud %d"

#~ msgid "\"%s\" units"
#~ msgstr "Aonadan \"%s\""

#~ msgid "%s units"
#~ msgstr "Aonadan %s"

#~ msgid "%s AI"
#~ msgstr "IF %s"

#~ msgid "%s terrain"
#~ msgstr "Ceàrn %s"

#~ msgid "%s base"
#~ msgstr "Ionad %s"

#~ msgid "After %s"
#~ msgstr "As dèidh %s"

#~ msgid "%s possible"
#~ msgstr "%s comasach"

#~ msgid "City center tile"
#~ msgstr "Leac meadhan a' bhaile"

#~ msgid "Road"
#~ msgstr "Rathad"

#~ msgid "Railroad"
#~ msgstr "Rathad-iarainn"

#~ msgid "Team %d"
#~ msgstr "Sgioba %d"

#~ msgid "team %s"
#~ msgstr "sgioba %s"

#~ msgid "team %d"
#~ msgstr "sgioba %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Teicneolas ri teachd %d"

#~ msgid "Future Tech."
#~ msgstr "Teicneolas ri teachd"

#~ msgid "Mine"
#~ msgstr "Mèinn"

#~ msgid "Hut"
#~ msgstr "Bothan"

#~ msgid "Fortress"
#~ msgstr "Dùn"

#~ msgid "River"
#~ msgstr "Abhainn"

#~ msgid "Farmland"
#~ msgstr "Fearann"

#~ msgid "Airbase"
#~ msgstr "Ionad-adhair"

#~ msgid "Fallout"
#~ msgstr "Sileadh niùclasach"

#~ msgid "Land"
#~ msgstr "Talamh"

#~ msgid "Oceanic"
#~ msgstr "Cuan"

#~ msgid "Idle"
#~ msgstr "Leisg"

#~ msgid "Fortifying"
#~ msgstr "'Ga dhaingneachadh"

#~ msgid "Fortified"
#~ msgstr "Daingnichte"

#~ msgid "Goto"
#~ msgstr "RachGu"

#~ msgid "Explore"
#~ msgstr "Rùraich"

#~ msgid "Transform"
#~ msgstr "Cruth-atharraich"

#~ msgid "Base"
#~ msgstr "Tagh mar ionad"

#~ msgid "Moves"
#~ msgstr "Gluasadan"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Biadh/Sgiath/Òr:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "A bheil thu airson %s àrdachadh 'nan %s air %d de dh'òir?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "A bheil thu airson %s àrdachadh 'nan %s air %d de dh'òir?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "A bheil thu airson %s àrdachadh 'nan %s air %d de dh'òir?\n"
#~ "%s"
#~ msgstr[3] ""
#~ "A bheil thu airson %s àrdachadh 'nan %s air %d de dh'òir?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Duilich, cha ghabh %s a leasachadh (fhathast)."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Cosgaidh àrdachadh %s 'nan %s %d a dh'òr.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Cosgaidh àrdachadh %s 'nan %s %d a dh'òr.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Cosgaidh àrdachadh %s 'nan %s %d a dh'òr.\n"
#~ "%s"
#~ msgstr[3] ""
#~ "Cosgaidh àrdachadh %s 'nan %s %d a dh'òr.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Chan urrainn dhut aonadan a leasachadh ach nad bhailtean."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "Bhiodh na h-aonadan a tha an %s a' giùlan air an trèigsinn nan "
#~ "àrdaicheadh tu e."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Nan àrdaicheadh tu an %s seo, gheibheadh tu %s nach urrainn dha mairsinn "
#~ "beò san àite seo."

#~ msgid "%s or similar units"
#~ msgstr "%s no aondan d' an leithid"

#~ msgid "%s and similar units"
#~ msgstr "%s agus aonadan d' an leithid"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Tionndadh %s %s de Freeciv"

#~ msgid "(beta version)"
#~ msgstr "(tionndadh beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Tionndadh Freeciv %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Tionndadh Freeciv %s"

#~ msgid "betatest version "
#~ msgstr "tionndadh betatest"

#~ msgid "version "
#~ msgstr "tionndadh "

#~ msgid "January"
#~ msgstr "san Fhaoilleach"

#~ msgid "February"
#~ msgstr "sa Ghearran"

#~ msgid "March"
#~ msgstr "sa Mhàrt"

#~ msgid "April"
#~ msgstr "sa Ghiblean"

#~ msgid "May"
#~ msgstr "sa Chèitean"

#~ msgid "June"
#~ msgstr "san Ògmhios"

#~ msgid "July"
#~ msgstr "san Iuchar"

#~ msgid "August"
#~ msgstr "sa Lùnastal"

#~ msgid "September"
#~ msgstr "san t-Sultain"

#~ msgid "October"
#~ msgstr "san Dàmhair"

#~ msgid "November"
#~ msgstr "san t-Samhain"

#~ msgid "December"
#~ msgstr "san Dùbhlachd"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "'S E TIONNDADH BETA A THA SEO\n"
#~ "Thèid Freeciv %s a sgaoileadh %s, %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "'S E TIONNDADH BETA A THA SEO\n"
#~ "Thèid Freeciv %s a sgaoileadh %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Oir bu chòir do shìobhaltas a bhith saor!"

#~ msgid "Aqueduct"
#~ msgstr "Duct-uisge"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Leigidh seo le baile fàs nas motha na 10."

#~ msgid "Bank"
#~ msgstr "Banca"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Cuiridh banca, còmhla ri margaid, am meud cinneasachadh sòghalachd agus "
#~ "chìsean le 100% ann am baile."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Bidh inbhe seann ghaisgich aig aonad ùr sam bith o bhaile aig a bheil "
#~ "taighean-feachd agus ri linn sin, bidh cumhachd dìon is ionnsaigh 50% nas "
#~ "motha.  Cuideachd, thèid aonad a chaidh a dhochann 's a dh'fhuiricheas "
#~ "ann am baile fad làn-chuairt gun ghluasad a shlànachadh gu tur."

#~ msgid "Barracks II"
#~ msgstr "Taighean-feachd II"

#~ msgid "Barracks III"
#~ msgstr "Taighean-feachd III"

#~ msgid "Cathedral"
#~ msgstr "Cathair-eaglais"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Nì cathair-eaglais 4 saoranaich mhì-thoilichte riaraichte ann am baile "
#~ "agus bi e nas fhasa leis a sin rian a chumail air a' bhaile sin; ge-tà, "
#~ "cha bhi buaidh aig a' chathair-eaglais air saoranaich a tha mì-thoilichte "
#~ "air sgàth gnìomhachd an airm."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bidh e nas fhasa baile a dhìon ma bhios balla baile ann.  Bidh cumhachd "
#~ "dìon de dh'aonadan am broinn baile trì turais nas àirde an aghaidh "
#~ "aonadan talamhainn, mara is heileacoptairean.  Chan eil iad gu feum an "
#~ "aghaidh ionnsaighean adhair ach heileacoptairean no airtilearaidh.  "
#~ "Dìonaidh balla baile ro chall sluaigh cuideachd a thachras nuair a thèid "
#~ "aonad dìon a sgriosadh le aonad talamhainn."

#~ msgid "Colosseum"
#~ msgstr "Coileasam"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Bheir seo cuirm dha na saoranaich agus nì e 3 saoranaich mhì-thoilichte "
#~ "riaraichte.  Ge-tà, cha bhi buaidh aig a' choileasam air saoranaich a tha "
#~ "mì-thoilichte air sgàth gnìomhachd an airm."

#~ msgid "Courthouse"
#~ msgstr "Taigh-cùirte"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Ìslichidh seo coirbteachd ann am baile le 50%.  Nì taigh-cùirte 1 "
#~ "saoranach mì-thoilichte riaraichte ann an deamocrasaidh.  Lùghdaichidh e "
#~ "an t-astar on phrìomh bhaile le 50% cuideachd a chum àireamhachadh "
#~ "cosgais aramach."

#~ msgid "Factory"
#~ msgstr "Factaraidh"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh sgiathan de bhaile le 50%.  Faodaidh am "
#~ "meudachadh seo a chur gu mòr ris an truailleadh cuideachd."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Thèid meud stòras a' bhìdh a shuidheachadh mar leth-làn nuair a dh'fhàsas "
#~ "no nuair a chrìonas baile le sìol-lann ann. Bheir seo cuideachadh do "
#~ "bhaile a bhith a' fàs nas luaithe agus a' dìon an aghaidh goirt."

#~ msgid "Hydro Plant"
#~ msgstr "Taigh dealain-uisge"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Lùghdaichidh seo an truailleadh a dh'èiricheas an cois cinneasachadh a' "
#~ "bhaile le 50%.  Cuiridh e am meud cinneasachadh sgiathan ma bhios "
#~ "factaraidh no taigh-saothrachaidh sa bhaile: gheibhear duais "
#~ "cinneasachaidh 100% an cois factaraidh agus taigh dealain-uisge ann am "
#~ "baile agus duais cinneasachaidh 150% an cois factaraidh, taigh dealain-"
#~ "uisge agus taigh-saothrachaidh còmhla."

#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Chan fhaod ach aon taigh dealain-uisge no taigh-cumhachd no taigh "
#~ "niùclasach a bhith san dearbh bhaile.  Chan urrainn dhut taigh dealain-"
#~ "uisge a thogail ach ma tha am baile ri taobh (no air) leacag aibhne."

#~ msgid "Library"
#~ msgstr "Leabhar-lann"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Cuiridh seo am meud cinneasachadh saidheans a' bhaile le 50%."

#~ msgid "Marketplace"
#~ msgstr "Margaid"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh sòghalachd is cìsean a' bhaile le 50%."

#~ msgid "Mass Transit"
#~ msgstr "Mòr-chòmhdhail"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Cuiridh seo às dhan truailleadh a tha an sluagh a' gineadh.  Cha bhi "
#~ "buaidh tuilleadh air meud an t-sluaigh air an truailleadh a ghineas am "
#~ "baile."

#~ msgid "Mfg. Plant"
#~ msgstr "Taigh-saothrachaidh"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Cuiridh taigh-saothrachaidh am meud cinneasachadh sgiathan a' bhaile le "
#~ "100% ma bhios factaraidh ann cuideachd."

#~ msgid "Nuclear Plant"
#~ msgstr "Taigh niùclasach"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Lùghdaichidh seo an truailleadh a dh'èiricheas an cois cinneasachadh a' "
#~ "bhaile le 50%.  Cuiridh e am meud cinneasachadh sgiathan ma bhios "
#~ "factaraidh no taigh-saothrachaidh sa bhaile: gheibhear duais "
#~ "cinneasachaidh 100% an cois factaraidh agus taigh niùclasach ann am baile "
#~ "agus duais cinneasachaidh 150% an cois factaraidh, taigh niùclasach agus "
#~ "taigh-saothrachaidh còmhla."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Chan fhaod ach aon taigh dealain-uisge no taigh-cumhachd no taigh "
#~ "niùclasach a bhith san dearbh bhaile."

#~ msgid "Palace"
#~ msgstr "Lùchairt"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Nì thu prìomh bhaile de bhaile 's lùchairt ann, agus suidheachan do "
#~ "riaghaltais.  Tha a' choirbteachd ann am bailtean eile a' crochadh air an "
#~ "astar on phrìomh bhaile ach ann an deamocrasaidh no fo riaghaltas co-"
#~ "mhaoineach.  Tha na chosgas e aramach a bhrosnachadh a' crochadh air "
#~ "astar a' bhaile on phrìomh bhaile cuideachd (fo riaghaltas sam bith)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Gabh deagh chùram do phrìomh bhaile oir ma chailleas tu e, tuitidh d' "
#~ "impireachd ann an cogadh catharra.  Ma chailleas tu an lùchairt seo agad, "
#~ "caillidh tu soitheach-fànais sam bith agad cuideachd."

#~ msgid "Power Plant"
#~ msgstr "Taigh-cumhachd"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Cuiridh e am meud cinneasachadh sgiathan ma bhios factaraidh no taigh-"
#~ "saothrachaidh sa bhaile: gheibhear duais cinneasachaidh 100% an cois "
#~ "factaraidh agus taigh niùclasach ann am baile agus duais cinneasachaidh "
#~ "150% an cois factaraidh, taigh niùclasach agus taigh-saothrachaidh "
#~ "còmhla.  Faodaidh am meudachadh seo a chur ris an truailleadh a ghineas "
#~ "am baile cuideachd."

#~ msgid "Recycling Center"
#~ msgstr "Aonad ath chuartachaidh"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Ma thogas tu aonad ath chuairteachaidh, lùghdaichidh seo an truailleadh a "
#~ "ghineas baile le 66%."

#~ msgid "SDI Defense"
#~ msgstr "Dìon SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Dìonaidh seo baile 's an sgìre mun cuairt air (suas gu dà leacag air "
#~ "falbh) o ionnsaigh le aonadan niùclasach. Thèid arm niùclasach a bheir "
#~ "ionnsaigh air baile (n aonad no ma thèid a spreadhadh faisg orra a "
#~ "dh'aona-ghnothach) sa bheil dìon SDI a leagail às an adhar agus cha bhi "
#~ "buaidh sam bith aige."

#~ msgid "Space Component"
#~ msgstr "Co-phàirt fànais"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Tha dà sheòrsa de cho-phàirt fànais ann, co-phairtean putaidh agus "
#~ "connaidh.  Tha gach paidhir dhiubh a lùghdachadh na h-ùine a dh'fheumas "
#~ "an soitheach-fànais gus Alpha Centauri a ruigsinn.  'S urrainn dhut suas "
#~ "gu 8 paidhrichean dhiubh a thogail."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Mus urrainn dhut co-phàirt sam bith de shoitheach-fànais a thogail, "
#~ "feumaidh a' mhìorbhail Prògram Apollo a bhith air a thogail aig "
#~ "cluicheadair air choireigin."

#~ msgid "Space Module"
#~ msgstr "Mòideal fànais"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "'S iad na mòidealan fànais na co-phàirtean as cosgaile de shoithichean-"
#~ "fànais. Tha trì seòrsaichean de mhòidealan fànais ann:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "- Mòideal fuirich: a' toirt àite-fuireach do 10,000 duine."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Mòideal taic-bheatha: a' solar biadh is uisge do dh'aon mhòideal "
#~ "fuirich."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Panailean grèine: a' solar lùths a dh'fheumas a dhà dhe na mòidealan "
#~ "eile."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "'S urrainn dhut suas gu 4 mòidealan fànais de gach seòrsa a thogail."

#~ msgid "Space Structural"
#~ msgstr "Structar fànais"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "'S iad na structaran fànais beart-deilbh an t-soithich-fhànais agad.  "
#~ "Feumaidh gach pàirt eile de shoitheach-fànais a bhith co-cheangailte ri "
#~ "structar fànais mus obraich iad.  'S urrainn dhut suas gu 32 structar "
#~ "fànais a thogail."

#~ msgid "Temple"
#~ msgstr "Teampall"

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Nì seo aon saoranach mì-thoilichte riaraichte. Nuair a lorgas tu "
#~ "fàidheantas, thèid a' bhuaidh a dhùblachadh. Ma bhios fàidheantas agad, "
#~ "nì seo riaraichte 4 saoranaich. Cha bhi buaidh air saoranaich a tha mì-"
#~ "thoilichte air sgàth gnìomhachd an airm."

#~ msgid "University"
#~ msgstr "Oilthigh"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh saidheans a' bhaile le 100% ma bhios "
#~ "leabhar-lann ann cuideachd."

#~ msgid "Apollo Program"
#~ msgstr "Prògram Apollo"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Chì an cluicheadair a thogas seo gach baile air a' mhapa -- agus bidh "
#~ "fiosrachadh ùr-nodha aig a' chluicheadair air gach leacag air a bheil "
#~ "baile an dh'aindeoin ceò a' chogaidh. Bheir seo comas dhan a h-uile "
#~ "cluicheadair tòiseachadh air soitheach-fànais a thogail (fhad 's a tha an "
#~ "teicneolas iomchaidh aca)."

#~ msgid "Colossus"
#~ msgstr "Colasas"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Ginidh gach leacag mun cuairt air a bhaile far a bheil a' mhìorbhail seo "
#~ "'s a tha a' gineadh malairt air choireigin mu thràth aon ghoireas malairt "
#~ "a bharrachd."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Amharc-lann Copernicus"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Cuiridh seo an am meud an cinneasachadh saidheansail le 50% sa bhaile far "
#~ "an deach a thogail."

#~ msgid "Cure For Cancer"
#~ msgstr "Leigheas na h-Aillse"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Nì an teicneolas iongantach seo aon saoranach mì-thoilichte riaraichte "
#~ "anns gach baile agad (a' gabhail a-steach saoranaich a tha mì-thoilichte "
#~ "air sgàth gnìomhachd an airm)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Turas Darwin"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Dh'aithnich Charles Darwin tàrmachadh nan gnèithean ri linn a thurais "
#~ "agus dh'adhbharaich sin earbsa na bu mhotha ann an saidheans. Gheibhear "
#~ "dà adhartas saidheansail 'na chois sa bhad."

#~ msgid "Great Library"
#~ msgstr "An Leabhar-lann Mhòr"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Gheibh an sìobhaltas a thogas an Leabhar-lann Mhòr gach adhartas a tha "
#~ "aig dà sgioba eile air a' char as lugha."

#~ msgid "Great Wall"
#~ msgstr "Am Balla Mòr"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Tha seo mar gum biodh balla baile anns gach baile agad."

#~ msgid "Hanging Gardens"
#~ msgstr "Na Liosan Crochte"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Nì seo aon saoranach riaraichte toilichte anns gach baile. Ged nach "
#~ "tachair seo ro thric, mur eil saoranach riaraichte sam bith ann a sheasas "
#~ "buaidh nan Liosan Crochte, bidh buaidh air saoranaich mhì-thoilichte 'na "
#~ "àite (a' gabhail a-steach an fheadhainn a tha mì-thoilichte air sgàth "
#~ "gnìomhachd an airm) agus nì iad riaraichte iad."

#~ msgid "Hoover Dam"
#~ msgstr "Dama Hoover"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Tha buaidh aige seo mar gum biodh taigh dealain-uisge agad anns gach "
#~ "baile air an dearbh mhòr-thir air a bheil a' mhìorbhail.  (Lùghdaichidh "
#~ "seo an truailleadh agus cuiridh e am meud buaidh fhactaraidhean is "
#~ "thaighean-saothrachaidh.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Colaiste Isaac Newton"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Cuiridh seo an am meud an cinneasachadh saidheansail le 100% sa bhaile "
#~ "far an deach a thogail."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Cathair-eaglais J. S. Bach"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Nì seo dà shaoranach mì-thoilichte riaraichte anns gach baile agad air an "
#~ "dearbh mhòr-thir far an deach a' mhìorbhail a thogail (a' gabhail a-"
#~ "steach saoranaich a tha mì-thoilichte air sgàth gnìomhachd an airm)."

#~ msgid "Lighthouse"
#~ msgstr "Taigh-solais"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Bheir seo 1 phuing gluasaid a bharrachd do gach aonad mara agad."

#~ msgid "Magellan's Expedition"
#~ msgstr "Turas Fernão de Magalhães"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Bheir seo 1 phuing gluasaid a bharrachd do gach aonad mara."

#~ msgid "Manhattan Project"
#~ msgstr "Pròiseact Manhatten"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Sèipeal Michelangelo"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr ""
#~ "Dùblaichidh seo a' bhuaidh aig gach cathair-eaglais anns gach baile."

#~ msgid "Oracle"
#~ msgstr "Oracail"

#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Dùblaichidh seo buaidh teampaill anns gach baile. Chan eil buaidh air "
#~ "saoranaich a tha mì-thoilichte air sgàth gnìomhachd an airm."

#~ msgid "Pyramids"
#~ msgstr "Na Pioramaidean"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Bheir seo comas dhut riaghaltas sam bith a thaghadh, a' gabhail a-steach "
#~ "an fheadhainn nach deach a rannsachadh le do shìobhaltas fhathast agus as "
#~ "aonais greis ain-riaghailt eadar an dà riaghaltas."

#~ msgid "SETI Program"
#~ msgstr "Prògram SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr ""
#~ "Cuiridh seo an àirde cinneasachadh saidheansail anns gach baile le 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Taigh-cluich Shakespeare"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Nì seo gach saoranach mì-thoilichte 's an fheadhainn air a bheil fearg "
#~ "riaraichte sa bhaile far a bheil e, a' gabhail a-steach saoranaich a tha "
#~ "mì-thoilichte air sgàth gnìomhachd an airm."

#~ msgid "United Nations"
#~ msgstr "Na Nàiseanan Aonaichte"

#~ msgid "Women's Suffrage"
#~ msgstr "Cead-bhòtaidh nam Ban"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Thèid a' bhuaidh a tha aig gach aonad air a' mhì-thoileachas a "
#~ "lùghdachadh le 1. 'S ciall dha seo nach adhbharaich aonadan mì-"
#~ "thoileachas ann am poblachd idir agus nach adhbharaich aonadan "
#~ "ionnsaigheach ann an deamocrasaidh ach 1 saoranach mì-thoilichte am fear."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:E"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Tha gach fèistear a' gineadh dà phuing sòghalachd sa bhaile aca gach "
#~ "cuairt. Faic an earrann air Toileachas a thaobh buaidh nam puingean "
#~ "sòghalachd."

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:S"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Cuiridh gach neach-saidheans dà phuing ri obair rannsachadh d' impireachd "
#~ "gach cuairt."

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:C"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Cruthaichidh gach cìsear dà phìos òir a bharrachd airson d' ionmhais gach "
#~ "cuairt."

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Eòrpach"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Clasaigeach"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropaigeach"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Àiseanach"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babalonach"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Ceilteach"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Nòs an Renaissance"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Gnìomhachail"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Ùr-nòsach"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Post-modarnach"

#~ msgid "Civ1 ruleset"
#~ msgstr "Riaghailtean Civ1"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Tha thu a' cluich leis na riaghailtean air nòs civ1. Tha na riaghailtean "
#~ "sin fada nas simplidhe na riaghailtean bunaiteach Freeciv. Mur eil thu "
#~ "eòlach ach air na riaghailtean bunaiteach, gabh greis is thoir sùil air "
#~ "an diofar eatarra.\n"
#~ "\n"
#~ " * Tha nas lugha de theicneolasan, togalaichean is aonadan ann\n"
#~ " * Chan bhi puingean beatha aig aonadan. Ma bhuannaicheas iad còmhrag, "
#~ "bidh iad gu tur slàn\n"

#~ msgid "Team 0"
#~ msgstr "Sgioba 0"

#~ msgid "Team 1"
#~ msgstr "Sgioba 1"

#~ msgid "Team 2"
#~ msgstr "Sgioba 2"

#~ msgid "Team 3"
#~ msgstr "Sgioba 3"

#~ msgid "Anarchy"
#~ msgstr "Ain-riaghailt"

#~ msgid "Warlord %s"
#~ msgstr "Tighearna-cogaidh %s"

#~ msgid "Warlady %s"
#~ msgstr "Baintighearna-chogaidh %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Chan eil riaghaltas sam bith ann fo ain-riaghailt. Chan eil na saoranaich "
#~ "fo rian agus chan chinn iad dad agus cosgaidh iad an cuid airgid cho "
#~ "luath 's a ghabhas, seach a chosg air pàigheadh chìsean agus rannsachadh."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "Tha beagan nas lugha de choirbteachd ann fo ain-riaghailt ach beagan a "
#~ "bharrachd mì-thoileachais an coimeas ri ain-tighearnas."

#~ msgid "Despotism"
#~ msgstr "Ain-tighearnas"

#~ msgid "Chief %s"
#~ msgstr "Ceannard %s"

#~ msgid "?female:Chief %s"
#~ msgstr "?female:Ceannard %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "'S tusa riaghlaiche làn-smachd os cionn do mhuinntir ann an ain-"
#~ "tighearnas. Tha smachd agad air do shaoranaich cha mhòr gu tur tro neart "
#~ "d' arm."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Tha an ìre as àirde de choirbteachd ann fo ain-tighearnas am measg nan "
#~ "riaghaltasan uile."

#~ msgid "Monarchy"
#~ msgstr "Monarcachd"

#~ msgid "King %s"
#~ msgstr "Rìgh %s"

#~ msgid "Queen %s"
#~ msgstr "Bànrigh %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Tha rìgh no bànrigh 'na cheannard dualchasach os cionn do riaghaltais ann "
#~ "am monarcachd."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Tha an dearbh ìre bheag de choirbteachd ann am monarcachd 's tha ann am "
#~ "poblachd."

#~ msgid "Communism"
#~ msgstr "Co-mhaoineas"

#~ msgid "Comrade %s"
#~ msgstr "Companach %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Companach %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Tha riaghaltasan co-mhaoineach stèidhichte air a' bheachd gu bheil gach "
#~ "neach co-ionnann ri chèile.  'S ann aig an stàit a tha gach maoin, seach "
#~ "aig saoranaich phrìobhaideach.  Tha an co-mhaoineas 'na chothromachadh "
#~ "eadar riaghaltas an airm agus feadhainn mharsantach."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Chan atharraich coirbteachd a-rèir an astair on phrìomh bhaile ann an co-"
#~ "mhaoineas; chan eil ach ìre mheadhanach de choirbteachd anns gach baile "
#~ "(a' gabhail a-steach a' phìomh bhaile."

#~ msgid "Republic"
#~ msgstr "Poblachd"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Ann am poblachd, cumaidh na saoranaich taghaidhean gus riochdairean a "
#~ "thaghadh a bhios 'gan riaghladh; a chionn 's gum feum ceannardan a chaidh "
#~ "a thaghadh deagh ghean nan daoine fhathast ma tha iad airson fuireach aig "
#~ "an stiùir, tha saoirse nas motha aig na saoranaich.  Fàsaidh na "
#~ "saoranaich mì-thoilichte gu math furasta ann am poblachd ach leis gu "
#~ "bheil iad cho neo-eisimeileach, tha malairt mhòr a' dol ann am poblachd."

#~ msgid "Democracy"
#~ msgstr "Deamocrasaidh"

#~ msgid "President %s"
#~ msgstr "Ceann-suidhe %s"

#~ msgid "?female:President %s"
#~ msgstr "?female:Ceann-suidhe %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Ann an deamocrasaidh, tha na saoranaich a' riaghladh iad fhèin le bhith "
#~ "a' bhòtadh air cùisean.  Tha an ìre as àirde a ghabhas ruigsinn ann an "
#~ "deamocrasaidhean ach tha an cunnart as motha de mhì-thoileachas ann "
#~ "cuideachd.  Chan eil coirbteachd ann an deamocrasaidh ach thig dragh mòr "
#~ "air daoine rè cogaidh."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "A chionn 's gu bheil earbsa mhòr aig na saoranaich san riaghaltas ann an "
#~ "deamocrasaidh, tha iad fìor dhìleas.  Cha ghabh aonadan an airm aig "
#~ "sìobhaltasan deamocratach a bhrìbeadh agus chan urrainnear bailtean "
#~ "deamocratach a bhrosnachadh gu aramach le dìoplomatan is brathadairean."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Àrsaidh"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Nuadh-aimsireil"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Muinntir Aimeireaga"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "'S e Stàitean Aonaichte Aimeireaga a tha orra gu foirmeil.  Choisinn iad "
#~ "neo-eisimeileachd o Bhreatainn Mhòr ri linn reabhlaid ann an 1776-1783 AD."

#~ msgid "Aztec"
#~ msgstr "Muinntir nan Azteceach"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Muinntir nan Azteceach"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico  †  †  €†   during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Cheannsaich na h-Aztecich, daoine a' bha a' bruidhinn Nāhuatl agus a "
#~ "thàinig à fàsach Sonora, na sìobhaltasan Toltec ann am Meagsago "
#~ "Mheadhanach rè na 15mh linne agus dh'ath bheothaich iad gnàthas "
#~ "ìobairtean dhaoine. Chaidh an ceannsachadh fhèin leis na Spàinntich fo "
#~ "Hernán Cortés ann an 1521."

#~ msgid "Babylonian"
#~ msgstr "Muinntir Bhabaloin"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Muinntir Bhabaloin"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "'S e Babalon am baile a bu chumhachdaiche ann am Mesopotamia eadar an "
#~ "18mh is an 7mh linn RC fo smachd iomadh sluagh, a' gabhail a-steach nan "
#~ "Amoritich, nan Kassitich, nan Assyrianaich agus nan Chaldeanaich."

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "?female: %s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "?female:%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Muinntir na Sìne"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Muinntir na Sìne"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "'S i an t-Sìn an sìobhaltas mòr as sine a tha am bith fhathast an-diugh "
#~ "agus tha an eachdraidh sgrìobhte aca a' dol air barrachd air 3,500 "
#~ "bliadhna. Chaidh an dùthaich a cho-aonadh le tànaisteachd Qin ann an 221 "
#~ "RC agus bha aonachd is eas-aonachd a' leantainn a chèile agus bha i fo "
#~ "smachd cinnidhean cèin aig amannan. Tha smachd aig Sluagh-Phoblachd na "
#~ "Sìne, a chaidh a stèidheachadh leis na co-mhaoinich ann an 1949, air a' "
#~ "mhòrthir fhad 's a tha an seann riaghaltas nàiseantach Poblachd na Sìne "
#~ "a' riaghladh an eileine Taidh Bhàn."

#~ msgid "Chairperson %s"
#~ msgstr "Cathraiche %s"

#~ msgid "Egyptian"
#~ msgstr "Muinntir na h-Èiphite"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Muinntir na h-Èiphite"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "'S e an dàrna sìobhaltas as sine air uachdar an t-saoghail a tha san "
#~ "Èiphit. Bha àireamh neo-àbhaisteach dhe na h-Èiphitich a' fuireach ann am "
#~ "bailtean o chionn fhada fhada, le sluagh mòr a' faighinn beòshlaint às an "
#~ "eabar a dh'fhàgas tuiltean na Nìle gach bliadhna."

#~ msgid "English"
#~ msgstr "Muinntir Shasainn"

#~ msgid "?plural:English"
#~ msgstr "?plural:Muinntir Shasainn"

#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Chaidh Sasann a cho-aonadh le Alfred Mòr à Wessex aig deireadh na 9mh "
#~ "linn ach cha do mhair i fada 's chaidh a cheannsachadh le William à "
#~ "Nòrmandaidh ceud bliadhna an dèidh sin, an tìr-ghabhail shoirbheachail mu "
#~ "dheireadh ann."

#~ msgid "French"
#~ msgstr "Muinntir na Frainge"

#~ msgid "?plural:French"
#~ msgstr "?plural:Muinntir na Frainge"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Bha an Fhraing 'na dùthaich chumachdach san Roinn-Eòrpa o chionn fhada. "
#~ "Cho-aonaich Frangaich mar an t-Impire Napoleon agus Rìgh Charlemagne "
#~ "roinntean mòra na Roinn-Eòrpa fo bhratach na Frainge."

#~ msgid "?female:Premier %s"
#~ msgstr "?female:Premier ministre %s"

#~ msgid "German"
#~ msgstr "Muinntir na Gearmailte"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Muinntir na Gearmailte"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Chaidh a' Ghearmailt a cho-aonadh le arm nam Pruiseanach ann an 1871. Bha "
#~ "i 'na poblachd an dèidh a' Chiad Chogaidh Mhòir agus thuit i fo bhuaidh "
#~ "nan Nazitheach ann an 1933 agus thòisich i air an Dàrna Chogadh Mhòr. "
#~ "Chaidh a sgoltadh ann an dà stàit an dèidh a' chogaidh agus chaidh a cho-"
#~ "aonadh a-rithist aig deireadh a' Chogaidh Fhuair ann an 1990."

#~ msgid "Greek"
#~ msgstr "Muinntir na Grèige"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Muinntir na Seann Ghrèige"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr ""
#~ "Sluagh nan Seann Ghreugach àrsaidh, eadar Mycenae agus tìr-ghabhail nan "
#~ "Ròmanach."

#~ msgid "Indian"
#~ msgstr "Muinntir nan Innseachan"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Muinntir nan Innseachan"

#~ msgid "Mongol"
#~ msgstr "Muinntir nam Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Muinntir nam Mongol"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Cheannsaich na Mongolaich an impireachd a bu mhotha ann an eachdraidh mac "
#~ "an duine sna linntean an dèidh do Chinggis Khan an aonachadh, a' gabhail "
#~ "a-steach a' chuid a bu mhothe de dh'Àisea. Choisinn iad cliù mar dhaoine "
#~ "gun mhathanas ann an cogadh."

#~ msgid "Roman"
#~ msgstr "Muinntir na Ròimhe"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Muinntir na Ròimhe"

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Chaidh an Ròimh a chur air bhonn le Romulus ann an 753 RC a-rèir nam "
#~ "fionn-sgeulan. Bha smachd aig an Ròimh air cha mhòr an Roinn-Eòrpa, "
#~ "Afraga a Tuath agus Mesopotamia air fad nuair a bha i ag àirde a neirt."

#~ msgid "Imperator %s"
#~ msgstr "Impire %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Ban-Impire %s"

#~ msgid "Russian"
#~ msgstr "Muinntir na Ruise"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "A-rèir nam fionn-sgeulan, thug treubhan Slàbhach is Finniceach de "
#~ "Novgorod cuireadh do Rìgh Rurik nan Lochlannach a thighinn ann gus rian a "
#~ "chur air an dùthaich. Stèidhich Rurik Rus Kiev ann, a' chiad stàit "
#~ "Ruiseanach. Bha Rus Kiev air tuiteam às a chèile san 11mh linn agus "
#~ "chaidh na prionnsalachdan beaga a cho-aonadh a-rithist le Ivan III san "
#~ "15mh linn. Às dèidh dha buaidh mhòr a thoirt air an t-Suain, bhuannaich "
#~ "Peter I talamh mòr agus stèidhich e Impireachd na Ruise. Mhair i gu ruige "
#~ "1917 nuair a sguab reabhlaid shòisealach impire na Ruise mu dheireadh às "
#~ "a rìgh-chathair. Nuair a chaidh an USSR a leigeil mu sgaoil ann an 1991, "
#~ "nochd an Ruis a-rithist air a' mhapa ach mar phoblachd fheadarail an "
#~ "turas seo."

#~ msgid "Zulu"
#~ msgstr "Muinntir nan Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Muinntir nan Zulu"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "'S e sluagh Bantu armailteach a bha sna Zulu 's a dh'imrich o iar-"
#~ "mheadhan Afraga a dh'Afraga a deas tràth sna 1700an far an do cheannsaich "
#~ "iad na tùsanaich Khoisean agus far an do rinn iad cogadh ri luchd-"
#~ "tuineachais na Roinn-Eòrpa."

#~ msgid "Advanced Flight"
#~ msgstr "Itealaich adhartach"

#~ msgid "Alphabet"
#~ msgstr "An aibidil"

#~ msgid "Astronomy"
#~ msgstr "Reuladaireachd"

#~ msgid "Atomic Theory"
#~ msgstr "An teòraig dhadamach"

#~ msgid "Automobile"
#~ msgstr "An gluaistean"

#~ msgid "Banking"
#~ msgstr "Bancaireachd"

#~ msgid "Bridge Building"
#~ msgstr "Togail dhrochaidean"

#~ msgid "Bronze Working"
#~ msgstr "Obair-umha"

#~ msgid "Ceremonial Burial"
#~ msgstr "Tiodhlacadh deas-ghnàthach"

#~ msgid "Chemistry"
#~ msgstr "Ceimigeachd"

#~ msgid "Chivalry"
#~ msgstr "Ridireachd"

#~ msgid "Code of Laws"
#~ msgstr "Còd Laghan"

#~ msgid "Combustion"
#~ msgstr "Losgadh"

#~ msgid "Computers"
#~ msgstr "Coimpiutaireachd"

#~ msgid "Conscription"
#~ msgstr "Dleastanas-airm"

#~ msgid "Construction"
#~ msgstr "Togail"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Bheir seo comas do thuinichean dùin a thogail."

#~ msgid "Currency"
#~ msgstr "Airgeadas"

#~ msgid "Electricity"
#~ msgstr "Dealan"

#~ msgid "Electronics"
#~ msgstr "Leachtronachd"

#~ msgid "Engineering"
#~ msgstr "Innleadaireachd"

#~ msgid "Explosives"
#~ msgstr "Stuthan-spreadhaidh"

#~ msgid "Feudalism"
#~ msgstr "Fiùdalachd"

#~ msgid "Flight"
#~ msgstr "Itealaich"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr ""
#~ "Lùghdaichidh seo an teachd a-steach aon-turais o shlighean malairt ùra."

#~ msgid "Fusion Power"
#~ msgstr "Cumhachd fiùisein"

#~ msgid "Genetic Engineering"
#~ msgstr "Innleadaireachd ghinteil"

#~ msgid "Gunpowder"
#~ msgstr "Fùdar-gunna"

#~ msgid "Horseback Riding"
#~ msgstr "Marcachd"

#~ msgid "Industrialization"
#~ msgstr "Mòr-ghnìomhachasadh"

#~ msgid "Invention"
#~ msgstr "Tionnsgnadh"

#~ msgid "Iron Working"
#~ msgstr "Obair-iarainn"

#~ msgid "Labor Union"
#~ msgstr "Aonadh-ciùird"

#~ msgid "Literacy"
#~ msgstr "Litreachas"

#~ msgid "Magnetism"
#~ msgstr "Magnatachd"

#~ msgid "Map Making"
#~ msgstr "Mapa-eòlas"

#~ msgid "Masonry"
#~ msgstr "Clachaireachd"

#~ msgid "Mass Production"
#~ msgstr "Mòr-chinneasachadh"

#~ msgid "Mathematics"
#~ msgstr "Matamataig"

#~ msgid "Medicine"
#~ msgstr "Leigheas"

#~ msgid "Metallurgy"
#~ msgstr "Obair-mheatailt"

#~ msgid "Mysticism"
#~ msgstr "Fàidheantas"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Leasaichidh seo buaidh nan teampall"

#~ msgid "Navigation"
#~ msgstr "Luingearachd"

#~ msgid "Nuclear Fission"
#~ msgstr "Fisean niùclasach"

#~ msgid "Nuclear Power"
#~ msgstr "Cumhachd niùclasach"

#~ msgid "Philosophy"
#~ msgstr "Feallsanachd"

#~ msgid "Physics"
#~ msgstr "Fiosaigeachd"

#~ msgid "Plastics"
#~ msgstr "Plastaig"

#~ msgid "Pottery"
#~ msgstr "Crèadhadaireachd"

#~ msgid "Recycling"
#~ msgstr "Ath chuartachadh"

#~ msgid "Refining"
#~ msgstr "Fìneadaireachd"

#~ msgid "Religion"
#~ msgstr "Creideamh"

#~ msgid "Robotics"
#~ msgstr "Robotaireachd"

#~ msgid "Rocketry"
#~ msgstr "Rocaidireachd"

#~ msgid "Space Flight"
#~ msgstr "Itealaich fànais"

#~ msgid "Steam Engine"
#~ msgstr "An t-Inneal-smùide"

#~ msgid "Steel"
#~ msgstr "Stàilinn"

#~ msgid "Superconductors"
#~ msgstr "Os-ghiùlanairean"

#~ msgid "The Corporation"
#~ msgstr "A' Chorporrachd"

#~ msgid "The Republic"
#~ msgstr "A' Phoblachd"

#~ msgid "The Wheel"
#~ msgstr "An roth"

#~ msgid "Theory of Gravity"
#~ msgstr "Teòraig tarraing na talmhainn"

#~ msgid "Writing"
#~ msgstr "An sgrìobhadh"

#~ msgid "Ocean"
#~ msgstr "Cuan"

#~ msgid "Oceans cover much of the world."
#~ msgstr "Tha an saoghal loma-làn de chuantan."

#~ msgid "Arctic"
#~ msgstr "An Antartaig"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Chan fhaighear leacagan artaigeach ach aig fìor cheann a tuath 's a deas "
#~ "an t-saoghail.  Tha iad glè fhuar agus tha e doirbh obair a dhèanamh orra."

#~ msgid "Desert"
#~ msgstr "Fàsach"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "'S e ceàrn anabarrach tioram a tha ann am fàsach agus bidh àiteachas is "
#~ "malairt glè dhoirbh ann."

#~ msgid "Forest"
#~ msgstr "Coille"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Tha craobhan a' fàs dlùth air a chèile ann an coille agus tha seo 'na "
#~ "dhuilgheadas dhan àiteachas."

#~ msgid "Grassland"
#~ msgstr "Talamh feurach"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Tha cothroman àiteachais anabarrach math ann air talamh feurach."

#~ msgid "Hills"
#~ msgstr "Cnuic"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Tha cnuic freagarrach dhan àiteachas agus a bharrachd air sin, làn "
#~ "ghoireasan gu math tric."

#~ msgid "Jungle"
#~ msgstr "Diungail"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Tha craobhan a' fàs dlùth air a chèile ann an diungailean agus tha seo "
#~ "'na dhuilgheadas dhan àiteachas."

#~ msgid "Mountains"
#~ msgstr "Beanntan"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "'S e ceàrn anabarrach àrd a tha ann am beanntan agus bidh àiteachas is "
#~ "malairt glè dhoirbh ann."

#~ msgid "Plains"
#~ msgstr "Maghan"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Tha maghan 'nan ceàrnaidhean leathann, tana agus leis a sin, bidh malairt "
#~ "car mì-ghoireasach."

#~ msgid "Swamp"
#~ msgstr "Boglach"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Tha cus uisge ann am bogach agus tha seo 'na dhuilgheadas dhan àiteachas."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tha an tundra 'na cheàrn leathann, fuar air an ghabh beagan àiteachais a "
#~ "dhèanamh ach chan eil mòran a bharrachd."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Sitheann"

#~ msgid "Coal"
#~ msgstr "Gual"

#~ msgid "Fish"
#~ msgstr "Iasg"

#~ msgid "Gems"
#~ msgstr "Seòid"

#~ msgid "Horses"
#~ msgstr "Eich"

#~ msgid "Oasis"
#~ msgstr "Othasas"

#~ msgid "Oil"
#~ msgstr "Ola"

#~ msgid "Resources"
#~ msgstr "Goireasan"

#~ msgid "Seals"
#~ msgstr "Ròin"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Leasaichidh dùin comas dìon de dh'aonadan talamhainn."

#~ msgid "green"
#~ msgstr "glas"

#~ msgid "?unitclass:Land"
#~ msgstr "?unitclass:Talamhainn"

#~ msgid "?unitclass:Sea"
#~ msgstr "?unitclass:Mara"

#~ msgid "?unitclass:Air"
#~ msgstr "?unitclass:Adhair"

#~ msgid "?unitclass:Missile"
#~ msgstr "?unitclass:arm itealach"

#~ msgid "Settlers"
#~ msgstr "Tuinichean"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Tha tuinichean 'nan aondan cudromach sa gheama. A bharrachd air "
#~ "stèidheachadh nam bailtean ùra, 's urrainn dhaibh feabhas a chur air an "
#~ "talamh cuideachd, mar eisimpleir le uisgeachadh, mèinnean agus "
#~ "rathaidean. Thoir sùil air an earrann mu 'Atharrachadh na talamhainn' "
#~ "airson barrachd fiosrachaidh."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Feumaidh tuinichean biadh agus cinneasachadh mar bheòshlaint agus "
#~ "faodaidh gum bàsaich tuiniche ma bhios gainnead bìdh sa bhaile a tha a' "
#~ "cumail taic riutha. Feumaidh tuinichean ann am poblachd no deamocrasaidh "
#~ "dà thuras de bhiadh gach cuairt."

#~ msgid "Militia"
#~ msgstr "Mailisidh"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "'S urrainn dhut an t-aonad seo a thogail o thoiseach a' gheama.  'S e seo "
#~ "an t-aonad ionnsaigheach as laige."

#~ msgid "Phalanx"
#~ msgstr "Falangas"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "'S e coisridh chaithbheartach a tha ann am falangas agus tha e math gus "
#~ "do bhailtean a dhìon."

#~ msgid "Legion"
#~ msgstr "Leigean"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "'S e coisridh dheagh smachdaichte fo armaibh troma a tha ann an leigean a "
#~ "tha fìor luachmhor ann an ionnsaigh."

#~ msgid "Musketeers"
#~ msgstr "Musgadairean"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "'S e coisridh a tha ann am musgadairean aig a bheil airm-losgaidh thràtha "
#~ "agus tha iad a' dol an àite nam falangas mar am prìomh aonad a chum dìon "
#~ "baile."

#~ msgid "Riflemen"
#~ msgstr "Luchd-isnich"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "'S e coisridh à àm nan cogaidhean mòra a tha ann an luchd-isnich agus tha "
#~ "iad glè mhath ann an dìon baile."

#~ msgid "Mech. Inf."
#~ msgstr "Coisridh mheac."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Coisridh mheacanaichte; 's e seo an t-aonad talamhainn aig a bheil neart "
#~ "dìon as àirde ach chan fhaighear seo ach aig ceann thall craobh na "
#~ "teicneolasan."

#~ msgid "Cavalry"
#~ msgstr "Eachraidh"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "'S e cathaich air muin each a tha san eachraidh, ceatharn luath a thèid a-"
#~ "steach domhain air àrainn nàimhdeil agus a nochd tràth san eachdraidh."

#~ msgid "Chariot"
#~ msgstr "Carbad"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "'S e carbadan cogaidh each-tharraingte a tha ann an carbadan, nas làidire "
#~ "agus nas daoire na eachdraidh."

#~ msgid "Knights"
#~ msgstr "Ridirean"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr ""
#~ "'S e cathaich air muin each a tha ann an ridir air a bheil caithbheart "
#~ "throm."

#~ msgid "Armor"
#~ msgstr "Caithbheart"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "'S e carbadan cogaidh motaraichte a tha ann an caithbheart a tha nas "
#~ "luaithe 's nas làidire agus a sheasas barrachd dochainn na aonad air muin "
#~ "each."

#~ msgid "Catapult"
#~ msgstr "Crann-tabhaill"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "'S e uidheaman cogaidh mòra a tha ann an crainn-thabhaill a thilgeas "
#~ "creagan. Tha iad glè làidir a' toirt ionnsaigh ach chan eil ach comas "
#~ "dìon lag annta agus feumaidh iad coimheadachd mus bi iad èifeachdach."

#~ msgid "Cannon"
#~ msgstr "Canan"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "'S e airm losgaidh mhòra a tha ann an canain a thilgeas airm throma "
#~ "thairis air astar fada. Tha iad glè làidir a' toirt ionnsaigh ach chan "
#~ "eil ach comas dìon lag annta agus feumaidh iad coimheadachd mus bi iad "
#~ "èifeachdach."

#~ msgid "Artillery"
#~ msgstr "Airtilearaidh"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "'S canan leasaichte a tha san airtilearaidh aig a bheil an dà chuid "
#~ "comasan dìon is ionnsaighe nas fhearr."

#~ msgid "Fighter"
#~ msgstr "Sabaidiche"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "'S e a' chiad aonad adhair a bhios agad a tha anns na sabaidichean. 'S "
#~ "urrainn dhaibh a dhol àite sam bith agus ionnsaigh a thoirt air aonad sam "
#~ "bith."

#~ msgid "Bomber"
#~ msgstr "Bomadair"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Tha bomadairean 'nan aonadan adhair sònraichte agus chan urrainn dhaibh "
#~ "ionnsaigh a thoirt ach air aonadan talamhainn 's chan ann air aonadan "
#~ "adhair eile."

#~ msgid "Trireme"
#~ msgstr "Trì-ràmhach"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "'S e an trì-ràmhach a' chiad aonad bàta a bhios agad. 'S urrainn dha "
#~ "aonadan a ghiùlan agus tha comas beag ionnsaigh ann ach chan urrainn dha "
#~ "seòladh ro fhad air falbh on chladach."

#~ msgid "Sail"
#~ msgstr "Bàta-seòlaidh"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Tha bàtaichean-seòlaidh a' dol an àite nan trì-ràmhaich agus tha iad fada "
#~ "nas earbsaiche air a' chuan mhòr."

#~ msgid "Frigate"
#~ msgstr "Frigead"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "'S e bàta anabarrach iol-chomasach a tha ann am frigead agus tha comas "
#~ "dìon làidir ann agus tha e 'na bàta giùlain math."

#~ msgid "Ironclad"
#~ msgstr "Bàta iarann-sligeach"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "'S e bàta cogaidh caithbheartach a tha ann am bàta iarann-sligeach agus "
#~ "tha e fada nas bunanta na am frigead ach chan eil comas giùlain ann mar a "
#~ "tha san fhrigead."

#~ msgid "Cruiser"
#~ msgstr "Crùsair"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "'S e aonad bàta ionnsaigheach làidir a tha ann an crùsair."

#~ msgid "Battleship"
#~ msgstr "Long-chogaidh"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "'S e an long-chogaidh an t-aonad bàta as fhearr, le comasan ionnsaigheach "
#~ "is dìon fìor mhath."

#~ msgid "Submarine"
#~ msgstr "Bàta-tumaidh"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Tha bàtaichean-tumaidh a' siubhal fo uachdar a' chuain agus tha feum ro-"
#~ "innleachdail glè mhòr ann ach tha comas dìon car lag annta ma bheirear an "
#~ "sgiath-chùil dhiubh."

#~ msgid "Carrier"
#~ msgstr "Soitheach-giùlain"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "'S e port-adhair siùbhlach a tha ann an soitheach-giùlain."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "GLIOCAS: Glèidh na soithichean-giùlain agad gu cùramach le luingean "
#~ "luatha agus long-chogaidh oir tha e GLÈ chosgail soitheach-giùlain làn a "
#~ "chall."

#~ msgid "Transport"
#~ msgstr "Giùlanair"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Chan urrainn dhan ghiùlanair ionnsaigh a thoirt e fhèin ach 's urrainn "
#~ "dha e fhèin a dhìon nuair a bheirear ionnsaigh air."

#~ msgid "Nuclear"
#~ msgstr "Aonad niùclasach"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "'S urrainn dhut aonadan niùclasach a thogail nuair a bhios na h-"
#~ "adhartasan iomchaidh agad agus nuair a bhios Pròiseact Manhatten air a "
#~ "thogail aig cluicheadair air choireigin."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Nuair a bhuaileas e air an targaid, sgriosaidh e aonad sam bith ann an "
#~ "àrainn 3 leacagan a leud (3x3 ceàrnagan air griodaichean ceart-"
#~ "cheàrnach), a' gabhail a-steach aonadan càirdeil. Caillidh baile sam bith "
#~ "an broinn raon an spreadhaidh an dàrna leth dhe shluaigh agus tha "
#~ "leacagan talamhainn am broinn raon an spreadhaidh buailteach do shileadh "
#~ "niùclasach."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Mar a thachras le truailleadh agus blàthachadh na cruinne, fàsaidh "
#~ "cunnart de gheamhradh niùclasach an cois silidh niùclasaich. Ma thachras "
#~ "geamhradh niùclasach, tionndaidhidh talamh air feadh na cruinne 'na "
#~ "fhàsaichean, tundra agus deigh. 'S urrainn do thuinichean sileadh "
#~ "niùclasach a ghlanadh."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "GLIOCAS 1: Chan adhbharaich spreadhadh niùclasach air a' chuan sileadh "
#~ "niùclasach agus 's e dòigh èifeachdach (ach daor) gus faighinn cuidhteas "
#~ "de shoithichean nàimhdeil."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "GLIOCAS 2: Faodaidh gun dig latha 's tu air briseadh a-steach air "
#~ "dùthaich le arm mòr ach bailtean nàimhdeil a tha ro làidir. Mus cleachd "
#~ "thu arm niùclasach, cruinnich buidheann de thuinichean faisg air a' "
#~ "bhaile ach am bi iad ri do làimh gus an sileadh niùclasach a ghlanadh san "
#~ "dearbh chuairt 's a nochdas e! Lùghdaichidh seo cunnart de gheamhradh "
#~ "niùclasach. Ionnsaigh niùclasach èiceolach! "

#~ msgid "Diplomat"
#~ msgstr "Dioplomat"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "'S e oifigear a tha ann an dìoplomat a ghiùlaineas do theachdaireachdan "
#~ "agus aig a bheil ùghdarras dèiligeadh ri uaislean dìoplomasach. 'S "
#~ "urrainn dha grunn ghnìomhan dìomhair a chur an gnìomh cuideachd a "
#~ "chuireas dochann air do nàimhdean; dìonaidh dìoplomatan 'nad bhailtean "
#~ "fhèin an aghaidh gnìomhan mar seo."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "'S urrainn dhut grunn ghnìomhan dìomhair fheuchainn fiù rè àm sìthe ach "
#~ "mothaichear dha na gnìomhan a tha glè ionnsaigheach agus adhbharaichidh "
#~ "iad connspaid dhìoplomasach agus bheir seo cothrom do phoblachdan is "
#~ "deamocrasaidhean cùmhnantan a bhriseadh."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Ma bhios aonad cèin air leacag leis fhèin, 's urrainn dhut feuchainn ri "
#~ "brìb a thoirt dha leis an dìoplomat agad. Le bhith a' pàigheadh suim a "
#~ "dh'òr, bidh an t-aonad agad-sa sa bhad; tha an t-suim fhèin a' crochadh "
#~ "air staid an aonaid agus an t-sìobhaltais aig a bheil e. Chan urrainn "
#~ "dhut aonadan a tha aig riaghaltas deamocrasach a bhrìbeadh ge-tà. Ma "
#~ "bhrìbeas tu aonad rè àm sìthe, adhbharaichidh tu connspaid dhìoplomasach."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "'S urrainn do dhìoplomat grunn rudan a dhèanamh ann am baile aig "
#~ "cluicheadair eile ach chan fhaod gach aon dhiubh rud a dhèanamh ach aon "
#~ "turas. Fàilligidh na gnìomhan seo uaireannan. Cuideachd, 's urrainn do "
#~ "dhìoplomatan agus brathadairean sa bhaile sin ceann a thoirt do ghnìomhan "
#~ "nàimhdeil; ma thachras seo, bàsaichidh an t-aonad agad-sa no an t-aonad a "
#~ "tha a' cur ceann dhut. Ma bhàsaicheas an t-aonad a tha a' dìon, caillidh "
#~ "thusa aon phuing gluasaid agus 's urrainn dhut feuchainn ris a-rithist."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Seo dhut na gnìomhan as urrainn do dhìoplomat a dhèanamh:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Stèidhich ambasaid\": Thèid leis a' ghnìomh seo an-còmhnaidh agus "
#~ "bheir e dhut conaltradh seasmhach leis an t-sìobhaltas aig a bheil am "
#~ "baile agus fàisneis air an cuid chìsean is teicneolais."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Cnuasaich am baile\": Feuchaidh an t-aonad agad ri fiosrachadh "
#~ "mionaideach air a' bhaile a lorg: staid a' bhaile, na togalaichean 's "
#~ "aonadan 'na bhroinn agus na tha e a' togail an-dràsta fhèin."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Dèan sabotais air a' bhaile\": Feuchaidh an t-aonad agad briseach a-"
#~ "steach air na rinn am baile de shaothair gu ruige seo a chum a' "
#~ "phròiseict làithrich aige no feuchaidh e ri togalach air thuaiream a "
#~ "sgriosadh sa bhaile. Chan urrainn dhut sabotais a dhèanamh air "
#~ "lùchairtean no mìorbhailean nuair a bhios iad air an togail agus cha bhi "
#~ "ach leth-sheans agad sabotais a dhèanamh air balla baile no togalach sam "
#~ "bith sa phrìomh bhaile. Chan urrainn dhut sabotais a dhèanamh ach nuair a "
#~ "bhios tu a' cogadh ris a' chluicheadair ud."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Goid teicneolas\": Feuchaidh an t-aonad agad teicneolas air "
#~ "thuaiream ionnsachadh a tha aig sìobhaltas a' bhaile sin ach chan ann "
#~ "agad-sa. Chan urrainn do dhìoplomat teicneolas a ghoid air an dearbh "
#~ "bhaile ach aon turas. 'S urrainn dhut seo fheuchainn fiù mur eil thu a' "
#~ "cogadh ris a' chluicheadair ach adhbharaichidh tu connspaid dhìoplomasach."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Brosnaich aramach\": 'S urrainn dhut òr a phàigheadh do bhaile ach "
#~ "am fàg iad an sìobhaltas eile 's gus an lean iad riut-sa, a' toirt leotha "
#~ "gach aonad a tha an dachaigh ann, ged a thèid meud a' bhaile a "
#~ "lùghdachadh le 1. Bidh aonadan ann am bailtean eile fo smachd do nàmhaid "
#~ "fhathast ach thèid aonadan taobh a-muigh bhailtean air chall 's cha bhi "
#~ "iad aig aon seach aon dhiubh. Tha an t-suim a' crochadh air staid a' "
#~ "bhaile agus an t-sìobhaltais aig a bheil e. Chan urrainn dhut aramach a "
#~ "bhrosnachadh ann am prìomh bhaile no ann am baile sam bith a tha aig "
#~ "deamocrasaidh. 'S urrainn dhut feuchainn ri aramach a bhrosnachadh fiù "
#~ "nuair a bhios sìth ann ach adhbharaichidh tu connspaid dhìoplomasach."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Tha cuid a ro-innleachdan cluiche ann a chleachdas prasgain de "
#~ "dhìoplomatan gus nàmhaid a chur ann an mì-rian mòr. Chan iongnadh gu "
#~ "bheil mì-earbsa is eagal air daoine ro dhìoplomatan!"

#~ msgid "Caravan"
#~ msgstr "Carbhan"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Giùlainidh carabhan bathar no stuthan a chum malairt le bailtean is "
#~ "dùthchannan fad air falbh no 's urrainn dha taic a chur ri togail de "
#~ "mhìorbhail 'nad bhailtean."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Cuiridh gach carabhan a chuireas taic ri togail de mhìorbhail 50 sgiath "
#~ "ri cinneasachadh na mìorbhaile."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "GLIOCAS:  'S urrainn dhut buidheann de charabhanaichean a chruthachadh ro "
#~ "làimh agus an cuir a dh'ionnsaigh baile far an do thòisich thu air "
#~ "mìorbhail a thogail gus crìoch a chur air ann an cuairt!"

#~ msgid "Barbarian Leader"
#~ msgstr "Ceannard borbach"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Nochdaidh ceannard borbach gach turas a bhios aramach borbach ann am "
#~ "badeigin san t-saoghal."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Nuair a thèid ceannard borbach a mharbhadh air leacag as aonais aonadan "
#~ "dìon sam bith, thèid 100 pìosan de dh'òr a phàigheadh ach do dh'aonadan "
#~ "talamhainn a-mhàin."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Bheir seo comas do bhaile aonadan adhair a thogail a bhios 'nan seann "
#~ "ghaisgich (a' gabhail a-steach heileacoptairean).  Cuideachd, thèid aonad "
#~ "adhair a chaidh a dhochann (a' gabhail a-steach heileacoptairean) 's a "
#~ "dh'fhuiricheas ann am baile fad làn-chuairt gun ghluasad a shlànachadh gu "
#~ "tur."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "'S urrainn do dhà bhaile anns a bheil puirt-adhair togail-adhair a "
#~ "dhèanamh le aon aonad gach cuairt.  Ma nì thu togail-adhair, thèid an t-"
#~ "aonad a ghluasad on dàrna bhaile gun bhaile eile agus cha bhi puingean "
#~ "gluasaid air fhàgail aig an aonad.  Feumaidh puingean gluasaid a bhith "
#~ "aig aonad mus urrainn dhut togail-adhair a dhèanamh leis."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Bheir seo comas do bhaile fàs nas motha na 8.  Feumaidh baile rian "
#~ "shàibhearan cuideachd mus fàs e nas motha na 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Bidh inbhe seann ghaisgich aig aonad talamhainn ùr sam bith o bhaile aig "
#~ "a bheil taighean-feachd agus ri linn sin, bidh cumhachd dìon is ionnsaigh "
#~ "50% nas motha.  Cuideachd, thèid aonad talamhainn a chaidh a dhochann 's "
#~ "a dh'fhuiricheas ann am baile fad làn-chuairt gun ghluasad a shlànachadh "
#~ "gu tur."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Nì cathair-eaglais 4 saoranaich mhì-thoilichte riaraichte ann am baile "
#~ "agus bi e nas fhasa leis a sin rian a chumail air a' bhaile sin; ge-tà, "
#~ "cha bhi buaidh aig a' chathair-eaglais air saoranaich a tha mì-thoilichte "
#~ "air sgàth gnìomhachd an airm.  Nuair a lorgas tu diadhachd, cuiridh seo "
#~ "am meud buaidh nan cathair-eaglaisean agus fàsaidh aon saoranach eile "
#~ "riaraichte.  Ma rannsaicheas tu co-mhaoineas, lùghdaichidh seo buaidh nan "
#~ "cathair-eaglaisean agus nì iad aon saoranach nas lugha riaraichte."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bidh e nas fhasa baile a dhìon ma bhios balla baile ann.  Bidh cumhachd "
#~ "dìon de dh'aonadan am broinn baile trì turais nas àirde an aghaidh "
#~ "aonadan talamhainn is heileacoptairean.  Chan eil iad gu feum an aghaidh "
#~ "aonadan adhair is mara agus hòbhaitsearan.  Dìonaidh balla baile ro chall "
#~ "sluaigh cuideachd a thachras nuair a thèid aonad dìon a sgriosadh le "
#~ "aonad talamhainn."

#~ msgid "Coastal Defense"
#~ msgstr "Dìon cladaich"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Iomadaichidh seo neart nan aonadan sa bhaile le 2 nuair a bhios iad a' "
#~ "dìon an aghaidh bomadaireachd o bhàtaichean nàimhdeil."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Bheir seo cuirm dha na saoranaich agus nì e 3 saoranaich mhì-thoilichte "
#~ "riaraichte.  (Ceithir às dèidh dhut leachtronachd a rannsachadh.) Ge-tà, "
#~ "cha bhi buaidh aig a' choileasam air saoranaich a tha mì-thoilichte air "
#~ "sgàth gnìomhachd an airm."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Ìslichidh seo coirbteachd agus ana-caitheamh ann am baile le 50%.  Nì "
#~ "taigh-cùirte 1 saoranach mì-thoilichte riaraichte ann an deamocrasaidh "
#~ "(ach saoranaich a tha mì-thoilichte air sgàth gnìomhachd an airm).  "
#~ "Lùghdaichidh e an t-astar on phrìomh bhaile le 50% cuideachd a chum "
#~ "àireamhachadh cosgais aramach."

#~ msgid "Harbor"
#~ msgstr "Cala"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Bheir seo dhut aon ghoireas bìdh a bharrachd o gach leacag cuain.  "
#~ "Feumaidh am baile a bhith ri taobh na mara mus urrainn dhut seo a thogail."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Chan fhaod ach aon taigh-cumhachd, taigh dealain-uisge, taigh niùclasach "
#~ "no taigh-cumhachd grèine a bhith san dearbh bhaile.  Chan urrainn dhut "
#~ "taigh dealain-uisge a thogail ach ma tha am baile ri taobh (no air) "
#~ "leacag no aibhne."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Cuiridh taigh-saothrachaidh am meud cinneasachadh sgiathan a' bhaile le "
#~ "100% ma bhios factaraidh ann cuideachd. Meudaichidh taigh-saothrachaidh "
#~ "leis fhèin cinneasachadh nan sgiathan le 50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Chan fhaod ach aon taigh-cumhachd, taigh dealain-uisge, taigh niùclasach "
#~ "no taigh-cumhachd grèine a bhith san dearbh bhaile."

#~ msgid "Offshore Platform"
#~ msgstr "Crann-ola fada o thìr"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Bheir seo dhut aon ghoireas sgèith a bharrachd o gach leacag cuain.  "
#~ "Feumaidh am baile a bhith ri taobh na mara mus urrainn dhut seo a thogail."

#~ msgid "Police Station"
#~ msgstr "Stèisean a' phoileis"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Lùghdaichidh seo am mì-thoileachas a dh'èirigheas an cois aonadan an airm "
#~ "ann an àitichean ionnsaigheach a tha aig a' bhaile le 2 ann an "
#~ "deamocrasaidh agus le 1 ann am poblachd -- no ann am facal eile, cuiridh "
#~ "e às dhan mhì-thoileachas a dh'adhbharaicheas aon aonad an airm. Chan eil "
#~ "buaidh aig an leasachadh seo fo riaghaltasan eile."

#~ msgid "Port Facility"
#~ msgstr "Goireas cala"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Bheir seo comas do bhaile aonadan mara a thogail a bhios 'nan seann "
#~ "ghaisgich. Cuideachd, thèid aonad mara a chaidh a dhochann a "
#~ "dh'fhuiricheas ann am baile fad làn-chuairt gun ghluasad a shlànachadh gu "
#~ "tur."

#~ msgid "Research Lab"
#~ msgstr "Deuchainn-lann"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Cuiridh deuchainn-lann am meud cinneasachadh saidheansail a' bhaile le "
#~ "100% ma bhios leabhar-lann ann cuideachd. Ma bhios leabhar-lann, oilthigh "
#~ "agus deuchainn-lann ann còmhla, thèid a chur am meud le 150%."

#~ msgid "SAM Battery"
#~ msgstr "Bataraidh SAM"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Dùblaichidh seo dìon nan aonadan uile sa bhaile nuair a bheir itealan "
#~ "ionnsaigh orra (ach heileacoptairean agus airm itealach)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Dìonaidh seo baile 's an sgìre mun cuairt air (suas gu dà leacag air "
#~ "falbh) o ionnsaigh le aonadan niùclasach. Thèid arm niùclasach a bheir "
#~ "ionnsaigh air baile (n aonad no ma thèid a spreadhadh faisg orra a "
#~ "dh'aona-ghnothach) sa bheil dìon SDI a leagail às an adhar agus cha bhi "
#~ "buaidh sam bith aige. Cuideachd, dùblaichidh seo dìon nan aonadan sa "
#~ "bhaile an aghaidh airm itealach neo-niùclasach."

#~ msgid "Sewer System"
#~ msgstr "Rian shàibhearan"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Bheir seo comas do bhaile fàs nas motha na 12.  Feumaidh baile duct-uisge "
#~ "cuideachd mus fàs e nas motha na 8."

#~ msgid "Solar Plant"
#~ msgstr "Taigh-cumhachd grèine"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Cuiridh seo às dhan truailleadh air fad a dh'èiricheas an cois "
#~ "cinneasachadh a' bhaile.  Cuiridh e am meud cinneasachadh sgiathan ma "
#~ "bhios factaraidh no taigh-saothrachaidh sa bhaile: gheibhear duais "
#~ "cinneasachaidh 100% an cois factaraidh agus taigh-cumhachd grèine ann am "
#~ "baile agus duais cinneasachaidh 150% an cois factaraidh, taigh-cumhachd "
#~ "grèine agus taigh-saothrachaidh còmhla."

#~ msgid "Stock Exchange"
#~ msgstr "Margadh-earrannan"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Cuiridh margadh-earrannan am meud cinneasachadh chìsean is sòghalachd le "
#~ "50% sa bhaile ma bhios banca ann cuideachd. Ma bhios banca agus margaid "
#~ "ann cuideachd, cuiridh margadh-earrannan am meud cinneasachadh chìsean is "
#~ "sòghalachd le 150% sa bhaile."

#~ msgid "Super Highways"
#~ msgstr "Sàr-rathaidean"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Cuiridh iad am meud goireasan malairt le 50% air gach leacag air a bheil "
#~ "rathaidean no rathaidean-iarainn."

#~ msgid "Supermarket"
#~ msgstr "Mòr-mhargaid"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Cuiridh seo am meud goireasan bìdh le 50% air gach leacag fearainn a "
#~ "thathar a' cur gu feum mun cuairt air a' bhaile.  Tha leacagan fearainn "
#~ "'nan leacagan a chaidh uisgeachadh dà thuras."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Chì an cluicheadair a thogas seo am mapa air fad -- agus bidh fiosrachadh "
#~ "ùr-nodha aig a' chluicheadair air gach leacag is baile (ach chan ann air "
#~ "aonadan) an dh'aindeoin ceò a' chogaidh. Bheir seo comas dhan a h-uile "
#~ "cluicheadair tòiseachadh air soitheach-fànais a thogail (fhad 's a tha an "
#~ "teicneolas iomchaidh aca)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Companaidh Malairt À. Mac a' Ghobhainn"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Bidh leasachadh baile sam bith a chosgadh 1 bheòshlaint a ghnàth saor an-"
#~ "sgaidh airson gach baile agad."

#~ msgid "Eiffel Tower"
#~ msgstr "Tùr Eiffel"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Ath chosnaidh tu cliù is deagh ghean nan nàiseanan eile ceithir turais "
#~ "nas luaithe leis."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Nì seo aon saoranach riaraichte toilichte anns gach baile. Nì e dà "
#~ "shaoranach riaraichte a bharrachd toilichte sa bhaile far a bheil na "
#~ "Liosan Crochte ('s e sin 3 uile gu lèir). Ged nach tachair seo ro thric, "
#~ "mur eil saoranach riaraichte sam bith ann a sheasas buaidh nan Liosan "
#~ "Crochte, bidh buaidh air saoranaich mhì-thoilichte 'na àite (a' gabhail a-"
#~ "steach an fheadhainn a tha mì-thoilichte air sgàth gnìomhachd an airm) "
#~ "agus nì iad riaraichte iad."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Tha buaidh aige seo mar gum biodh taigh dealain-uisge agad anns gach "
#~ "baile.  (Lùghdaichidh seo an truailleadh agus cuiridh e am meud buaidh "
#~ "fhactaraidhean is thaighean-saothrachaidh.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Nì seo dà shaoranach mì-thoilichte riaraichte anns gach baile (a' gabhail "
#~ "a-steach saoranaich a tha mì-thoilichte air sgàth gnìomhachd an airm)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Cogadh-croise Rìgh Ridseird"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Bheir seo dhut aon ghoireas sgèith aig gach leacaf mun cuairt air a' "
#~ "bhaile far a bheil e."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Bùth-obrach Leonardo"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Àrdaichidh seo aon aonad a chaidh o fheum gach cuairt."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Bheir seo 1 phuing gluasaid a bharrachd do gach aonad mara agad. Bidh "
#~ "gach aonad mara an airm 'na sheann ghaisgeach leis (anns gach baile)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Bheir seo 2 phuing gluasaid a bharrachd do gach aonad mara."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambasaid Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "Gheibh an cluicheadair aig a bheil e ambasaid le gach cluicheadair eile."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Tha seo mar gum biodh cathair-eaglais anns gach baile agad.  Nì seo 3 "
#~ "saoranaich mhì-thoilichte riaraichte ann am baile; ge-tà, cha bhi buaidh "
#~ "aig a' chathair-eaglais air saoranaich a tha mì-thoilichte air sgàth "
#~ "gnìomhachd an airm.  Nuair a lorgas tu diadhachd, cuiridh seo am meud "
#~ "buaidh nan cathair-eaglaisean agus fàsaidh aon saoranach eile "
#~ "riaraichte.  Ma rannsaicheas tu co-mhaoineas, lùghdaichidh seo buaidh nan "
#~ "cathair-eaglaisean agus nì iad aon saoranach nas lugha riaraichte."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Tha seo mar gum biodh sìol-lann anns gach baile."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh saidheansail anns gach baile far a "
#~ "bheil leabhar-lann le 50%.  (Mar gum biodh deuchainn-lann anns gach baile "
#~ "agad.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Ìomhaigh na Saoirse"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Acadamaidh Cogaidh Sun Zi"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Bidh gach aonad talamhainn ùr an airm 'na sheann ghaisgeach (anns gach "
#~ "baile agad).  Bidh seann aonadan talamhainn nas buailtiche air inbhe "
#~ "seann ghaisgich a chosnadh ri linn sabaid, 100% seach 50% mar a bhiodh "
#~ "roimhe."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Ath choisinnidh gach aonad agad dà phuing beatha a bharrachd gach cuairt."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Tha seo mar gum biodh stèisean a' phoileis anns gach baile agad. ('S "
#~ "ciall dha seo gun lùghdaich e am mì-thoileachas a dh'èirigheas an cois "
#~ "aonadan an airm ann an àitichean ionnsaigheach a tha aig a' bhaile le 2 "
#~ "ann an deamocrasaidh agus le 1 ann am poblachd -- no ann am facal eile, "
#~ "cuiridh e às dhan mhì-thoileachas a dh'abharaicheas aon aonad an airm. "
#~ "Chan eil buaidh aig a' mhìorbhail seo fo riaghaltasan eile.)"

#~ msgid "Capitalization"
#~ msgstr "Calpachadh"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Chan e leasachadh àbhaisteach a tha seo.  Ma chuireas tu cinneasachadh de "
#~ "bhaile a chum calpachaidh, gheibh thu cìsean (airgead) seach sgiathan."

#~ msgid "Civ2 ruleset"
#~ msgstr "Riaghailtean Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Tha thu a' cluich le riaghailtean de nòs Civ2. Tha iad gu math dlùth air "
#~ "riaghailtean bunaiteach Freeciv ach tha diofar ann uaireannan."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Tha beagan nas lugha de choirbteachd is ana-caitheamh ann fo ain-"
#~ "riaghailt ach beagan a bharrachd mì-thoileachais an coimeas ri ain-"
#~ "tighearnas."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Tha an ìre as àirde de choirbteachd is ana-caitheamh ann fo ain-"
#~ "tighearnas am measg nan riaghaltasan uile."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Tha an dearbh ìre bheag de choirbteachd is ana-caitheamh ann am "
#~ "monarcachd 's tha ann am poblachd."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Chan atharraich coirbteachd is ana-caitheamh a-rèir an astair on phrìomh "
#~ "bhaile ann an co-mhaoineas; chan eil ach ìre mheadhanach de choirbteachd "
#~ "anns gach baile (a' gabhail a-steach a' phìomh bhaile."

#~ msgid "Fundamentalism"
#~ msgstr "Bun-chreidmheachd"

#~ msgid "High Priest %s"
#~ msgstr "Àrd-sagart %s"

#~ msgid "High Priestess %s"
#~ msgstr "Àrd-bhan-sagart %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Tha riaghaltas bun-chreidmheach stèidhichte air creideamh. 'S e creideamh "
#~ "cràbhach a tha ann mar is trice agus tha riaghailtean righinn a' tighinn "
#~ "uaithe a chumas smachd air gnìomhan is peanasan nan riaghlaichean 's nan "
#~ "daoine."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "Ann an sòisealtas bun-chreidmheach, tha na daoine 's na riaghlaichean làn-"
#~ "dìleas dha an creideamh agus tha iad deònach bàsachadh air a shon mar is "
#~ "trice."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Cruthaichidh leasachaidhean a rinneadh saoranaich mhì-thoilichte "
#~ "riaraichte a ghnàth 'deicheamhan' (òr) 'na àite agus bidh an deicheamh co-"
#~ "ionnann ri àireamh nan daoine a rinneadh riaraichte iad agus cha leig thu "
#~ "leas òr a phàigheadh gus an cumail suas."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Ann an deamocrasaidh, tha na saoranaich a' riaghladh iad fhèin le bhith "
#~ "a' bhòtadh air cùisean.  Tha an ìre as àirde a ghabhas ruigsinn ann an "
#~ "deamocrasaidhean ach tha an cunnart as motha de mhì-thoileachas ann "
#~ "cuideachd.  Chan eil coirbteachd no ana-caitheamh ann an deamocrasaidh "
#~ "ach thig dragh mòr air daoine rè cogaidh."

#~ msgid "Carthaginian"
#~ msgstr "Muinntir Chartago"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Muinntir Chartago"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Tha muinntir Cartago de shliochd nam marsantach Foinìseach agus bha "
#~ "impireachd mara aca sa Mhuir Mheadhanach eadar a' 5mh is an 2na linn RC. "
#~ "Chaidh Cartago a sgriosadh leis an Ròimh ann an 146 RC."

#~ msgid "Celtic"
#~ msgstr "Ceilteach"

#~ msgid "?plural:Celts"
#~ msgstr "?plural:muinntir nan Ceilteach"

#~ msgid ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorized the ancient civilized peoples of Europe and Asia Minor. The "
#~ "Celts colonized much of Europe and had a large influence on the "
#~ "development of European civilization."
#~ msgstr ""
#~ "Bha na Ceiltich 'nam buidheann de chinnidhean aig an robh cànain Innd-"
#~ "eòrpach ann an taobh an iar na Roinn-Eòrpa. Tha coltas gun dàinig iad às "
#~ "an sgìre eadar ceann uachdarach na Rèine agus na Danuib agus gun do "
#~ "dh'èirich iad à cultar Urnfield agus meur an iar cultar Hallstatt. Bha "
#~ "cliù aig na Ceiltich mar ghaisgich bhorba a rinn sgrios air seann-"
#~ "sìobhaltasan na Roinn-Eòrpa agus Asia Minor. Thuinich iad cuid mhath dhen "
#~ "Roinn-Eòrpa agus bha buaidh mhòr aca air leasachadh cultar na Roinn-Eòrpa."

#~ msgid "Japanese"
#~ msgstr "Muinntir na Seapaine"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Muinntir na Seapaine"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "A-rèir fionn-sgeulan tradaiseanta nan Seapaineach, chaidh an t-Seapan a "
#~ "chur air bhonn san 7mh linn leis an Impire Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shōgun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Shōgun %s"

#~ msgid "Persian"
#~ msgstr "Muinntir na Peirse"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Muinntir na Peirse"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Mhair a' chiad Impireachd Pheirseach (Achaemenideach) o 550 RC gu 330 RC; "
#~ "an dàrna tè (Sassanideach) o 226 AD gu 642 AD."

#~ msgid "Sioux"
#~ msgstr "Muinntir nan Seachd Teintean Comhairle"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Muinntir nan Seachd Teintean Comhairle"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "'S e nàisean de thùsanaich ann an Aimeireaga a Tuath a bha sna Seachd "
#~ "Teintean Comhairle (Sioux na Beurla) agus thug iad buaidh air na Stàitean "
#~ "Aonaichte ann an grunn bhlàran mòra. Tha trì prìomh bhuidhnean annta, na "
#~ "Lakhóta, na Dakhóta agus na Nakhóta."

#~ msgid "Spanish"
#~ msgstr "Muinntir na Spàinnte"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Muinntir na Spàinnte"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Chaidh an nàisean Spàinnteach mar a tha sinne eòlach air a chruthachadh "
#~ "nuair a thug rìoghachdan Castilla is León buaidh air na Muslamaich 's iad "
#~ "airson ceann-tìre na h-Ìbeire ath ghlacadh uapa. Thàinig an Reconquista "
#~ "gu crìoch ann an 1492, an dearbh bhliadhna a sheòl Colombo air tòir an t-"
#~ "saoghail ùir. Thog an Spàinnt impire an uairsin a bha cho mòr 's nach do "
#~ "laigh a' ghrian ann a-riamh."

#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Càirdineal %s"

#~ msgid "Viking"
#~ msgstr "Muinntir Lochlainn"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Muinntir Lochlainn"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Bha na Lochlannaich a' creachadh 's a' malairt air feadh cladaichean na "
#~ "Roinn-Eòrpa eadar 800 AD agus 1100 AD. Bha creachadairean Lochlannach os "
#~ "cionn rìoghachdan ann an Nòrmandaidh, san Ruis agus gu goirid ann an "
#~ "Sisilidh aig àm."

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "?female:%s Jarl"

#~ msgid "Barbarian"
#~ msgstr "Borbach"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Muinntir Bhorbach"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Bha borbaich 'na chunnart do chultaran àite sam bith o thoiseach an t-"
#~ "sìobhaltais."

#~ msgid "Pirate"
#~ msgstr "Sluagh nan Spùinneadairean-mara"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Sluagh nan Spùinneadairean-mara"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Cha fada 's a dh'fhalbh mac an duine air a' mhuir, bha spùinneadairean-"
#~ "mara a' sgiùrsadh an dà chuid nan seòladairean is muinntir nan "
#~ "cladaichean."

#~ msgid "Amphibious Warfare"
#~ msgstr "Cogadh muir-thìreach"

#~ msgid "Combined Arms"
#~ msgstr "Airm co-mheasgaichte"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Lùghdaichidh seo buaidh nan cathair-eaglaisean."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Bheir seo comas do thuinichean is einnseanairean dùin a thogail."

#~ msgid "Economics"
#~ msgstr "Eaconamachd"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Leasaichidh seo buaidh nan coileasaman."

#~ msgid "Environmentalism"
#~ msgstr "Àrainneachdas"

#~ msgid "Espionage"
#~ msgstr "Brathadaireachd"

#~ msgid "Guerilla Warfare"
#~ msgstr "Cogadh guerilla"

#~ msgid "Laser"
#~ msgstr "Làsair"

#~ msgid "Leadership"
#~ msgstr "Ceannardas"

#~ msgid "Machine Tools"
#~ msgstr "Beart-innealan"

#~ msgid "Miniaturization"
#~ msgstr "Meanbhadaireachd"

#~ msgid "Mobile Warfare"
#~ msgstr "Cogadh gluasadach"

#~ msgid "Monotheism"
#~ msgstr "Aon-diadhachd"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Bheir seo aon phuing gluasaid a bharrachd do dh'aonadan mara."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Tha feallsanaichean on t-saoghal gu lèir a' dol an sàs do shìobhaltas: "
#~ "tha thu a' faighinn adhartas sa bhad."

#~ msgid "Polytheism"
#~ msgstr "Ioma-diadhachd"

#~ msgid "Radio"
#~ msgstr "An rèidio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr ""
#~ "Bheir seo comas do thuinichean is einnseanairean bunaitean adhair a "
#~ "thogail."

#~ msgid "Refrigeration"
#~ msgstr "Fionnarachadh"

#~ msgid "Sanitation"
#~ msgstr "Slàintealachd"

#~ msgid "Seafaring"
#~ msgstr "Seòladaireachd"

#~ msgid "Stealth"
#~ msgstr "Fàillidh"

#~ msgid "Tactics"
#~ msgstr "An Ro-innleachd"

#~ msgid "Theology"
#~ msgstr "Diadhachd"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Leasaichidh seo buaidh nan cathair-eaglaisean."

#~ msgid "Warrior Code"
#~ msgstr "Còd nan Cathach"

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Faodaidh abhainn a bhith air seòrsa sam bith de thalamh.  Cuiridh abhainn "
#~ "1 phuing malairt ris na goireasan a chinneas an leacag sin.  Cuiridh e am "
#~ "meud factar dìon na leacaige le 50% cuideachd.  Agus faodaidh aonadan "
#~ "talamhainn siubhal cois na h-aibhne (ach chan ann air a tharsainn); cha "
#~ "chosg thu ach 1/3 de phuing gluasaid ma shiubhlas tu ri taobh aibhne."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "'S urrainn dhut rathaidean is rathaidean-iarainn a thogail air "
#~ "aibhnichean ma dh'ionnsaich do shìobhaltas teicneolas togail dhrochaidean."

#~ msgid "Glacier"
#~ msgstr "Deigh-shiubhail"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Chan fhaighear deighean-siubhail ach aig fìor cheann a tuath 's a deas an "
#~ "t-saoghail.  Tha iad glè fhuar agus tha e doirbh obair a dhèanamh orra."

#~ msgid "Iron"
#~ msgstr "Iarann"

#~ msgid "Furs"
#~ msgstr "Bèin"

#~ msgid "Fruit"
#~ msgstr "Measan"

#~ msgid "Buffalo"
#~ msgstr "Buabhall"

#~ msgid "Wheat"
#~ msgstr "Cruithneachd"

#~ msgid "Peat"
#~ msgstr "Mòine"

#~ msgid "Pheasant"
#~ msgstr "Easag"

#~ msgid "Ivory"
#~ msgstr "Ìbhridh"

#~ msgid "Silk"
#~ msgstr "Sìoda"

#~ msgid "Spice"
#~ msgstr "Spiosraich"

#~ msgid "Whales"
#~ msgstr "Mucan-mara"

#~ msgid "Wine"
#~ msgstr "Fìon"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Leasaichidh dùin na comasan dìon aig aonadan talamhainn. Am measg "
#~ "bhuaidhean eile, slànaichidh dùn cairteal dhe na puingean beatha aig "
#~ "aonad talamhainn ma dh'fhanas e san dùn fad cuairt shlàn gun ghluasad."

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "'S urrainn dha na h-aonadan adhair agad laighe air bunaitean adhair is "
#~ "ath chonnadh ann. 'S urrainn dhut ionnsaigh a thoirt air aonadan adhair a "
#~ "tha am broinn bunait adhair."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "?unitclass:Heileacoptair"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Feumaidh tuinichean biadh agus cinneasachadh mar bheòshlaint agus "
#~ "faodaidh gum bàsaich tuiniche ma bhios gainnead bìdh sa bhaile a tha a' "
#~ "cumail taic riutha. Feumaidh tuinichean ann am poblachd no deamocrasaidh "
#~ "dà thuras de bhiadh gach cuairt agus trì turais ann an sòisealtasan co-"
#~ "mhaoineach is bun-chreidmheach."

#~ msgid "Engineers"
#~ msgstr "Einnseanairean"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Tha einnseanairean car coltach ris na tuinichean ach tha iad ag obair "
#~ "agus a' gluasad dà thuras cho luath.  'S urrainn do dh'einnseanairean "
#~ "talamh cruth-atharrachadh cuideachd (mar eisimpleir, nì iad fàsach de "
#~ "thundra), rud nach urrainn do thuiniche sam bith a dhèanamh; faic an "
#~ "earrann air 'Atharrachadh na talamhainn' airson barrachd fiosrachaidh."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "GLIOCAS 1:  Àrdaich tuinichean 'nan einnseanairean ma bhios cothrom agad "
#~ "sin a dhèanamh, feumaidh einnseanairean an dearbh bheòshlaint 's a "
#~ "dh'fheumas tuinichean àbhaisteach."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "GLIOCAS 2:  Ma thèid agad air Bùth-obrach Leonardo a thogail, rannsaich "
#~ "stuthan-spreadhaidh mus dèid Bùth-obrach Leonardo o fheum.  Ma nì thu "
#~ "seo, thèid na tuinichean agad àrdachadh saor an-asgaidh."

#~ msgid "Warriors"
#~ msgstr "Cathaich"

#~ msgid "Archers"
#~ msgstr "Boghadairean"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Nì boghadairean sabaid le boghan is saighdean agus tha iad math a' toirt "
#~ "ionnsaigh agus a' dìon."

#~ msgid "Pikemen"
#~ msgstr "Pìcearan"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Tha pìcean fada aig pìcearan agus tha iad a' dol an àite nam falangasan "
#~ "mar phrìomh dhìonadair nam bailtean."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "'S e coisridh a tha ann am musgadairean aig a bheil airm-losgaidh thràtha "
#~ "agus tha iad a' dol an àite nam pìcearan mar am prìomh aonad a chum dìon "
#~ "baile."

#~ msgid "Fanatics"
#~ msgstr "Fanataich"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr "'S e cathaich a tha ann am fanataich a tha ro dhìleas do àrd-chùis."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Cumaidh nàiseanan bun-chreidmheach aonadan fanatach agus cha bhi aca "
#~ "sgiathan beòshlaint a phàigheadh air an son."

#~ msgid "Partisan"
#~ msgstr "Partasan"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "'S e sabaidichean guerilla a tha ann am partasain a tha fìor eòlach air "
#~ "cruth na tìre 's a chleachdas an t-èolas seo ann an sabaid."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Gheibh thu grunn phartasan saor an-asgaidh nuair a cheannsaicheas nàmhaid "
#~ "baile agad -- bheir iad orra àitichean dìon san sgìre mun cuairt air a' "
#~ "bhaile -- ach a-mhàin san t-suidheachadh a leanas:\n"
#~ " - Feumaidh cogadh guerilla a bhith rannsaichte aig aon chluicheadair air "
#~ "a' char as lugha.\n"
#~ " - Feumaidh gur thuse an neach a stèidhich am baile o thùs.\n"
#~ " - Feumaidh eòlas a bhith agad air co-mhaoineas agus fùdar-gunna.\n"
#~ " - Feumaidh riaghaltas deamocratach no co-mhaoineach a bhith agad."

#~ msgid "Alpine Troops"
#~ msgstr "Feachdan ailpeach"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Tha feachdan ailpeach fìor mhath air gluasad mun cuairt agus tha iad "
#~ "anabarrach math air an dìon."

#~ msgid "Marines"
#~ msgstr "Saighdearean-mara"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr ""
#~ "'S e coisridh a tha sàr-eòlach air cogadh na mara a tha anns na "
#~ "saighdearan-mara."

#~ msgid "Paratroopers"
#~ msgstr "Para-trùpairean"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Tha para-trùpairean sàr-eòlach air ionnsaighean adhair."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "'S a' choisridh mheacanaichte an t-aonad talamhainn aig a bheil neart "
#~ "dìon as àirde ach chan fhaighear seo ach aig ceann thall craobh na "
#~ "teicneolasan."

#~ msgid "Horsemen"
#~ msgstr "Marcshluagh"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "'S e cathaich air muin each a tha san mharcshluagh, ceatharn luath a "
#~ "thèid a-steach domhain air àrainn nàimhdeil agus a nochd tràth san "
#~ "eachdraidh."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "'S e carbadan cogaidh each-tharraingte a tha ann an carbadan, nas làidire "
#~ "agus nas daoire na marcshluagh."

#~ msgid "Elephants"
#~ msgstr "Ailbhein"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Tha ailbhein 'nam beathaichean mòra àrda a chaidh an trèanadh airson "
#~ "cogadh agus thathar 'gan cleachdadh gus eagal a chur air nàmhaid ach chan "
#~ "eil iad ro mhath 'gan dìon fhèin."

#~ msgid "Crusaders"
#~ msgstr "Ridirean-croise"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Tha ridirean-croise 'nan cathaich dheagh smachdaichte air muin each agus "
#~ "aig a bheil àrd-chùis."

#~ msgid "Dragoons"
#~ msgstr "Saighdear-eachraidh"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr ""
#~ "'S e cathaich air muin each a tha ann an saighdearan-eachraidh aig a "
#~ "bheil airm-losgaidh thràtha."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr ""
#~ "'S e saighdearean air muin each agus a fhuair deagh thrèanadh a tha san "
#~ "eachdraidh."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "'S canan leasaichte a tha san airtilearaidh. Tha iad glè làidir a' toirt "
#~ "ionnsaigh ach chan eil ach comas dìon lag annta agus feumaidh iad "
#~ "coimheadachd mus bi iad èifeachdach."

#~ msgid "Howitzer"
#~ msgstr "Hòbhaitsear"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "'S airtilearaidh leasaichte a tha san hòbhaitsear aig a bheil an dà chuid "
#~ "comasan dìon is ionnsaighe nas fhearr."

#~ msgid "Helicopter"
#~ msgstr "Heileacoptair"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "'S e aonad glè chumhachdach a tha ann an heileacoptair a chionn 's gun "
#~ "urrainn dha itealaich agus bailtean a cheannsachadh.  Feumaidh tu an "
#~ "deagh chùram a ghabhail oir caillidh heileacoptairean beagan slàinte gach "
#~ "cuairt mur eil iad ann am baile no bunait adhair no air giùlanair agus "
#~ "mur eil mìorbhail nan Nàiseanan Aonaichte agad, 's urrainn do dh'aonadan "
#~ "talamhainn ionnsaigh a thoirt air heileacoptairean."

#~ msgid "Stealth Fighter"
#~ msgstr "Sabaidiche dìth-chealtair"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "'S e sabaidiche leasaichte a tha ann aig a bheil comas ionnsaigh nas "
#~ "fhearr agus puingean gluasaid a bharrachd."

#~ msgid "Stealth Bomber"
#~ msgstr "Bomadair dìth-chealtair"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "'S e bomadair leasaichte a tha ann aig a bheil comas ionnsaigh nas fhearr "
#~ "agus puingean gluasaid a bharrachd."

#~ msgid "Caravel"
#~ msgstr "Carbhal"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Tha carbhalan a' dol an àite nan trì-ràmhaich agus tha iad fada nas "
#~ "earbsaiche air a' chuan mhòr."

#~ msgid "Galleon"
#~ msgstr "Gailleon"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Chan eil sa ghailleon ach bàta giùlain agus chan urrainn dha ionnsaigh a "
#~ "thoirt air bàtaichean eile ged a tha e comasach air a dhìon fhèin ma "
#~ "bheirear ionnsaigh air-san."

#~ msgid "Destroyer"
#~ msgstr "Sgriosadair"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr ""
#~ "'S e bàta iarann-sligeach leasaichte a tha ann aig a bheil comas gluasaid "
#~ "is lèirsinn nas fhearr."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "GLIOCAS:  Aonad fìor luath a tha glè fheumail gus giùlanairean nàimhdeil "
#~ "a shealg."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Crùsair AEGIS"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "Tha airm itealach adhartach aig crùsairean AEGIS leis an dìon iad iad "
#~ "fhèin."

#~ msgid "Cruise Missile"
#~ msgstr "Cruise Missile"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Tha an Cruise Missile 'na arm itealach a ruigeas cinn-uidhe fad air falbh "
#~ "agus an teis-mheadhain dùthaich do nàmhaid."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "GLIOCAS:  Bidh badan dhiubh gu math èifeachdach gus am muir mun cuairt "
#~ "air do dhùthaich phrìseil a chumail saor o bhàtaichean do nàimhdean."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Mar a thachras le truailleadh agus blàthachadh na cruinne, fàsaidh "
#~ "cunnart de gheamhradh niùclasach an cois silidh niùclasaich. Ma thachras "
#~ "geamhradh niùclasach, tionndaidhidh talamh air feadh na cruinne 'na "
#~ "fhàsaichean, tundra agus deigh. 'S urrainn do thuinichean agus "
#~ "einnseanairean sileadh niùclasach a ghlanadh."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "GLIOCAS 2:  Faodaidh gun dig latha 's tu air briseadh a-steach air "
#~ "dùthaich le arm mòr ach bailtean nàimhdeil a tha ro làidir.  Mus cleachd "
#~ "thu arm niùclasach, cruinnich buidheann de thuinichean agus/no "
#~ "einnseanairean faisg air a' bhaile ach am bi iad ri do làimh gus an "
#~ "sileadh niùclasach a ghlanadh san dearbh chuairt 's a nochdas e! "
#~ "Lùghdaichidh seo cunnart de gheamhradh niùclasach.  Ionnsaigh niùclasach "
#~ "èiceolach!"

#~ msgid "Spy"
#~ msgstr "Brathadair"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Tha brathadairean nas ealanta air brathadaireachd na tha na dìoplomatan a "
#~ "bha agad roimhpe."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "'S urrainn dhi gach rud a dhèanamh fhathast a rinn na dìoplomatan; thoir "
#~ "sùil air an fhiosrachadh mu na dìoplomatan airson mion-fhiosrachadh. "
#~ "Mairidh brathadair beò ma nì iad obair brathadaireachd ann am baile cèin, "
#~ "rud nach b' urrainn dhan dìoplomat, agus fàsaidh iad nas ealanta ri linn "
#~ "sin. Tha brathadairean nas èifeachdaiche ann an dìon nam bailtean an "
#~ "aghaidh brathadairean is dìoplomatan cèin na bha na dìoplomatan iad fhèin."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Nì thu na leanas le brathadair cuideachd:\n"
#~ " - sabotais air aonad nàimhdeil (a' sgriosadh an dàrna leth dhe phuingean "
#~ "beatha), ma tha e air leacag leis fhèin agus ma tha an dà chluicheadair "
#~ "a' cogadh ri chèile;\n"
#~ " - puinnsean a chur ann an uisge de bhaile (a' lùghdachadh sluagh a' "
#~ "bhaile le aonan agus a' falamhadh na sìol-lainn);\n"
#~ " - teicneolas àraidh a ghoid (le buailteachd soirbheis nas lugha);\n"
#~ " - teicneolas a bharrachd a ghoird air baile a ghoid thu teicneolas air "
#~ "roimhe (ged a dh'fhàsas bailtean nas fhearr air dìon o ghoid mar sin gach "
#~ "turas a ghoideas tu rud);\n"
#~ " - sabotais air targaid àraidh sa bhaile (le buailteachd soirbheis nas "
#~ "lugha)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Ma mhaireas brathadair beò tro aon dhe na gnìomhan ionnsaigheach "
#~ "(sabotais, goid, brosnachadh aramach agus puinnseanachadh), teichidh i "
#~ "dhan bhaile chàirdeil as fhaisge oirre an uairsin."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr ""
#~ "Tòisichidh gach brathadair a thèid a thogail fo riaghaltas Comannach 'na "
#~ "aonad seann-ghaisgeach."

#~ msgid "Freight"
#~ msgstr "Frachd"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "Tha an t-aonad frachd a' dol an àite a' charabhain agus tha e dà thuras "
#~ "nas luaithe."

#~ msgid "Explorer"
#~ msgstr "Taisgealaiche"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "'S e daoine curanta a tha anns na taisgealaichean a tha glè fheumail gus "
#~ "àrainn neo-aithnichte a rùrachadh."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Nuair a thèid ceannard borbach a mharbhadh air leacag as aonais aonadan "
#~ "dìon sam bith, thèid 100 pìosan de dh'òr a phàigheadh ach do dh'aonadan "
#~ "talamhainn agus heileacoptairean."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Bheir seo comas do bhaile fàs nas motha na 8 agus lùghdaichidh e cunnart "
#~ "plàighe sa bhaile. Feumaidh tu rian shàibhearan mus fàs am baile nas "
#~ "motha na 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Bheir seo cuirm dha na saoranaich agus nì e 3 saoranaich mhì-thoilichte "
#~ "riaraichte.  (Ceithir às dèidh dhut dealan a rannsachadh.)  Ge-tà, cha "
#~ "bhi buaidh aig a' choileasam air saoranaich a tha mì-thoilichte air sgàth "
#~ "gnìomhachd an airm."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Ìslichidh seo coirbteachd ann am baile le 50%.  Nì taigh-cùirte 1 "
#~ "saoranach mì-thoilichte riaraichte ann an deamocrasaidh (ach saoranaich a "
#~ "tha mì-thoilichte air sgàth gnìomhachd an airm).  Bidh cosgais aramach a' "
#~ "bhaile 4 turais nas motha leis cuideachd."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Cuiridh seo am meud èifeachd an fhactaraidh agus an taighe-saothrachaidh "
#~ "air cinneasachadh sgiathan a' bhaile agus lùghdaichidh seo an truailleadh "
#~ "a dh'èiricheas an cois cinneasachadh a' bhaile.  Cuiridh taigh dealain-"
#~ "uisge am meud cinneasachadh sgiathan le 75% ma bhios factaraidh no taigh-"
#~ "saothrachaidh sa bhaile thar na gheibheadh tu as aonais fhad 's nach "
#~ "fhaigh thu ach 75% dhen truailleadh a gheibheadh tu le taigh-cumhachd "
#~ "ann; gheibhear duais cinneasachaidh 150% an cois taigh dealain-uisge, "
#~ "factaraidh agus taigh-saothrachaidh ann am baile agus duais "
#~ "cinneasachaidh 150% agus chan fhaighear ach 50% de thruailleadh an "
#~ "coimeas ris na bhiodh agad nam biodh taigh-cumhachd ann."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "Cha bhi ach aonan dhiubh, taigh-cumhachd, taigh dealain-uisge, taigh "
#~ "niùclasach no taigh-cumhachd grèine an gnìomh ann am baile aig an aon àm."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Cuiridh seo am meud cinneasachadh saidheans a' bhaile le 100%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Cuiridh seo am meud buaidh an fhactaraidh agus an taighe-saothrachaidh "
#~ "air cinneasachadh sgiathan a' bhaile agus lùghdaichidh seo an truailleadh "
#~ "a dh'èiricheas an cois cinneasachadh a' bhaile.  Cuiridh taigh niùclasach "
#~ "am meud cinneasachadh sgiathan le 75% ma bhios factaraidh no taigh-"
#~ "saothrachaidh sa bhaile thar na gheibheadh tu as aonais ach chan fhaigh "
#~ "thu ach 75% dhen truailleadh a gheibheadh tu le taigh-cumhachd ann; "
#~ "gheibhear duais cinneasachaidh 150% an cois taigh niùclasach, factaraidh "
#~ "agus taigh-saothrachaidh ann am baile agus chan fhaighear ach 50% de "
#~ "thruailleadh an coimeas ris na bhiodh agad nam biodh taigh-cumhachd ann."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Gheibh am baile far a bheil an lùchairt duais cinneasachaidh de 75% fo "
#~ "ain-tighearnas agus duais cinneasachaidh de 50% fo mhonarcachd."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Cuiridh seo am meud buaidh an fhactaraidh agus an taighe-saothrachaidh "
#~ "air cinneasachadh sgiathan a' bhaile. Cuiridh taigh-cumhachd am meud "
#~ "cinneasachadh sgiathan le 75% ma bhios factaraidh no taigh-saothrachaidh "
#~ "sa bhaile thar na gheibheadh tu as aonais; gheibhear duais cinneasachaidh "
#~ "150% an cois taigh-cumhachd, factaraidh agus taigh-saothrachaidh ann am "
#~ "baile. Faodaidh gun adhbharaich an cinneasachadh a bharrachd seo barrachd "
#~ "truaillidh ann."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Cuiridh deuchainn-lann am meud cinneasachadh saidheansail a' bhaile le "
#~ "200% ma bhios leabhar-lann ann cuideachd. Ma bhios leabhar-lann, oilthigh "
#~ "agus deuchainn-lann ann còmhla, thèid a chur am meud le 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Bheir seo comas do bhaile fàs nas motha na 12. Feumaidh tu duct-uisge mus "
#~ "fàs baile nas motha na 8. Tha rian shàibhearan a' lùghdachadh cunnart "
#~ "plàighe tuilleadh."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Cuiridh seo am meud buaidh an fhactaraidh agus an taighe-saothrachaidh "
#~ "air cinneasachadh sgiathan a' bhaile agus lùghdaichidh seo an truailleadh "
#~ "a dh'èiricheas an cois cinneasachadh a' bhaile gu mòr.  Cuiridh taigh-"
#~ "cumhachd grèine am meud cinneasachadh sgiathan le 75% ma bhios factaraidh "
#~ "no taigh-saothrachaidh sa bhaile thar na gheibheadh tu as an aonais agus "
#~ "chan fhaigh thu ach 50% dhen truailleadh a gheibheadh tu le taigh-"
#~ "cumhachd ann; gheibhear duais cinneasachaidh 150% an cois taigh "
#~ "niùclasach, factaraidh agus taigh-saothrachaidh ann am baile agus cuiridh "
#~ "e às do thruailleadh sam bith a ghineas am baile."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Nì seo aon saoranach mì-thoilichte riaraichte.  Nuair a lorgas tu "
#~ "fàidheantas, thèid a' bhuaidh a dhùblachadh.  Ma bhios fàidheantas agus "
#~ "oracail agad, nì seo riaraichte 4 saoranaich.  Cha bhi buaidh air "
#~ "saoranaich a tha mì-thoilichte air sgàth gnìomhachd an airm."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh saidheans a' bhaile le 250% ma bhios "
#~ "leabhar-lann ann cuideachd."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Bidh leasachadh baile sam bith a chosgadh 1 bheòshlaint a ghnàth saor an-"
#~ "sgaidh airson gach baile agad."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Nì an teicneolas iongantach seo aon saoranach mì-thoilichte riaraichte "
#~ "anns gach baile agad (a' gabhail a-steach saoranaich a tha mì-thoilichte "
#~ "air sgàth gnìomhachd an airm). Lùghdaichidh e cunnart tinneis sa bhaile "
#~ "tuilleadh."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Ath chosnaidh tu cliù is deagh ghean nan nàiseanan eile dà thuras nas "
#~ "luaithe leis."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh saidheansail le 100% anns gach baile "
#~ "agad aig a bheil oilthigh."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Bheir seo 1 phuing gluasaid a bharrachd do gach aonad mara agad. Bidh "
#~ "gach aonad mara an airm 'na sheann ghaisgeach leis (anns gach baile agad)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Bheir seo 2 phuing gluasaid a bharrachd do gach aonad mara agad."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Nì seo dà shaoranach mì-thoilichte toilichte anns gach baile sa bheil "
#~ "teampall.  Chan eil buaidh air saoranaich a tha mì-thoilichte air sgàth "
#~ "gnìomhachd an airm."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Lùghdaichidh seo meud a' bhìdh a chailleas tu nuair a dh'fhàsas no nuair "
#~ "a chrìonas do bhailtean le 25%.  Cuidichidh seo baile le bhith a' fàs nas "
#~ "luaithe agus a' seasamh ri gort nas fhearr.  Cuiridh seo ri buaidh na "
#~ "sìol-lainn."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh saidheansail anns gach baile aig a "
#~ "bheil deuchainn-lann le 100%."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Tòisichidh gach aonad talamhainn ùr an airm air a' chiad leibheil de "
#~ "sheann ghaisgeachd. Bidh leth sheans a bharrachd agad gum faigh aonad "
#~ "talamhainn an ath ìre de ghaisgeachd."

#~ msgid "Coinage"
#~ msgstr "Cùinneadh"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Chan e leasachadh àbhaisteach a tha seo.  Ma chuireas tu cinneasachadh de "
#~ "bhaile a chum cùinnidh, gheibh thu cìsean (airgead) seach sgiathan."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Cuiridh gach neach-saidheans trì puingean ri obair rannsachadh d' "
#~ "impireachd gach cuairt."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Cruthaichidh gach cìsear trì pìosan òir a bharrachd airson d' ionmhais "
#~ "gach cuairt."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Linn an Dealain"

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Lorg thu %  †  †  €†  d a dh'òr."
#~ msgstr[1] "Lorg thu %d a dh'òr."
#~ msgstr[2] "Lorg thu %d a dh'òr."
#~ msgstr[3] "Lorg thu %d a dh'òr."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Lorg thu %s ann an sgrolaichean eòlais àrsaidh."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Lorg %s %s ann an sgrolaichean eòlais àrsaidh."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Tha buidheann càirdeil de shaighdearan-duais ag aonadh riut."

#~ msgid "You found a friendly city."
#~ msgstr "Lorg thu baile càirdeil."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Tha do shìobhaltas 'na chùis dhrùidhteach dha na h-iniltearan càirdeil "
#~ "agus tha iad ag aonadh riut. "

#~ msgid "An abandoned village is here."
#~ msgstr "Tha baile fàs an-seo."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Leig thu prasgan bhorbach mu sgaoil!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Chaidh an %s agad a mharbhadh le borbaich!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "Dh'èirich partasain 's tu air %s a chall!"

#~ msgid "Default ruleset"
#~ msgstr "Na riaghailtean bunaiteach"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr ""
#~ "Tha thu a' cluich Freeciv leis na riaghailtean bunaiteach airson "
#~ "geamannan aon chluicheadair."

#~ msgid "CE"
#~ msgstr "AD"

#~ msgid "BCE"
#~ msgstr "RC"

#~ msgid "?nationset:Core"
#~ msgstr "?nation:Prìomh-nàiseanan"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Meadhan-aoiseach"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Nuadh-aimsireil tràth"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Muinntir Afraga"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Muinntir Aimeireaga"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Muinntir Àisea"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Muinntir na Roinn-Eòrpa"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Muinntir a' Chuain Shèimh"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Mas fhìor"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Bheir seo comas do thuinichean, obraichean is einnseanairean dùin a "
#~ "thogail."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr ""
#~ "Cuiridh seo am meud lèirsinn nan aonadan nuair a bhios iad ann an dùn."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Bheir seo comas do dh'obraichean is einnseanairean bunaitean adhair is "
#~ "fleodrainnean a thogail."

#~ msgid "Lake"
#~ msgstr "Loch"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Tha lochan 'nan uisgeadain mhòra de dh'fhìor-uisge."

#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Gheibhear cuantan eu-domhain faisg air a' chladach mar is trice agus bidh "
#~ "iad loma làn de bhiadh is goireasan eile gu tric."

#~ msgid "Deep Ocean"
#~ msgstr "Aigeann"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Tha an t-aigeann a' còmhdachadh cuid mhòr dhen t-saoghal fad air falbh on "
#~ "chladach agus chan urrainn ach aonadan muir-acainneach (a' gabhail a-"
#~ "steach trì-ràmhaich) siubhal orra."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Leasaichidh dùin na comasan dìon aig aonadan talamhainn. Am measg "
#~ "bhuaidhean eile, slànaichidh dùn cairteal dhe na puingean beatha aig "
#~ "aonad talamhainn ma dh'fhanas e san dùn fad cuairt shlàn gun ghluasad. "
#~ "Nuair a bhios tionnsgnadh air ionnsachadh agad, bidh turaid-faire ri gach "
#~ "dùin a bheir fradharc nas fhearr do dh'aonadan."

#~ msgid "Buoy"
#~ msgstr "Fleodrainn"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "'S urrainn dhut fleodrainnean a thogail air a' chuan (le soithichean "
#~ "mara)."

#~ msgid "Ruins"
#~ msgstr "Làrach"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Bidh làrach ann far an robh baile roimhe 's a chaidh a sgriosadh no "
#~ "fhuadachadh. Chan eil buaidh sam bith aca sa gheama."

#~ msgid "hardened"
#~ msgstr "seann eòlach"

#~ msgid "elite"
#~ msgstr "sàr aonad"

#~ msgid "?unitclass:Trireme"
#~ msgstr "?unitclass:Trì-ràmhach"

#~ msgid "?unit:Workers"
#~ msgstr "?unit:Obraichean"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Tha obraichean coltach ri tuinichean 's comas aca piseach a chur air an "
#~ "talamha -- faic an earrann mu 'Atharrachadh na talamhainn' airson mion-"
#~ "fhiosrachadh mu na leasachaidhean a tha ri làimh. Ge-tà, chan urrainn do "
#~ "dh'obraichean bailtean ùra a chur air bhonn."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Tha einnseanairean car coltach ri obraichean ach tha iad ag obair agus a' "
#~ "gluasad dà thuras cho luath.  'S urrainn do dh'einnseanairean talamh "
#~ "cruth-atharrachadh cuideachd (mar eisimpleir, nì iad fàsach de thundra), "
#~ "rud nach urrainn do thuiniche no obraiche sam bith a dhèanamh; faic an "
#~ "earrann air 'Atharrachadh na talamhainn' airson barrachd fiosrachaidh."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "GLIOCAS 1:  Àrdaich obraichean 'nan einnseanairean ma bhios cothrom agad "
#~ "sin a dhèanamh, feumaidh einnseanairean an dearbh bheòshlaint 's a "
#~ "dh'fheumas obraichean àbhaisteach."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "GLIOCAS 2:  Ma thèid agad air Bùth-obrach Leonardo a thogail, rannsaich "
#~ "stuthan-spreadhaidh mus dèid Bùth-obrach Leonardo o fheum.  Ma nì thu "
#~ "seo, thèid na h-obraichean agad àrdachadh saor an-asgaidh."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "'S e an trì-ràmhach a' chiad aonad bàta a bhios agad. 'S urrainn dha "
#~ "aonadan a ghiùlan agus tha comas beag ionnsaigh ann ach chan urrainn dha "
#~ "seòladh air leacagan an aiginn."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Tha an carbhal a' dol an àite an trì-ràmhaich agus seòlaidh e air leacag "
#~ "cuain sam bith."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "Mar a thachras le truailleadh agus blàthachadh na cruinne, fàsaidh "
#~ "cunnart de gheamhradh niùclasach an cois silidh niùclasaich. Ma thachras "
#~ "geamhradh niùclasach, tionndaidhidh talamh air feadh na cruinne 'na "
#~ "fhàsaichean, tundra agus deigh. 'S urrainn do thuinichean, obraichean "
#~ "agus einnseanairean sileadh niùclasach a ghlanadh."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "GLIOCAS 2:  Faodaidh gun dig latha 's tu air briseadh a-steach air "
#~ "dùthaich le arm mòr ach bailtean nàimhdeil a tha ro làidir.  Mus cleachd "
#~ "thu arm niùclasach, cruinnich buidheann de thuinichean, obraichean agus/"
#~ "no einnseanairean faisg air a' bhaile ach am bi iad ri do làimh gus an "
#~ "sileadh niùclasach a ghlanadh san dearbh chuairt 's a nochdas e! "
#~ "Lùghdaichidh seo cunnart de gheamhradh niùclasach.  Ionnsaigh niùclasach "
#~ "èiceolach!"

#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_rank:attache"

#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_rank:rùnaire"

#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_rank:teachdaire"

#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_rank:tosgaire"

#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Tòisichidh gach dìoplomat air a' chiad leibheil de sheann ghaisgeachd ma "
#~ "thèid a thogail fo riaghaltas Comannach (rùnaire)."

#~ msgid "?spy_level:informant"
#~ msgstr "?spy_level:fiosraiche"

#~ msgid "?spy_level:handler"
#~ msgstr "?spy_level:handler"

#~ msgid "?spy_level:agent"
#~ msgstr "?spy_level:àidseant"

#~ msgid "?spy_level:spymaster"
#~ msgstr "?spy_level:maighstir nam brathadairean"

#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Tòisichidh gach brathadair air a' chiad leibheil de sheann ghaisgeachd ma "
#~ "thèid a thogail fo riaghaltas Comannach (handler)."

#~ msgid "?unit:Leader"
#~ msgstr "?unit:Ceannard"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Seo thusa. Ma chailleas tu an t-aonad seo, caillidh thu an geama. Feuch "
#~ "'s na dèan sin ma-tà!"

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "'S e itealan a tha san AWACS (Airborne Warning and Control System) aig a "
#~ "bheil rèidear adhartach a chì aonadan nàimhdeil o fhad air falbh."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Bheir seo comas do bhaile fàs nas motha na 8 agus lùghdaichidh e cunnart "
#~ "plàighe sa bhaile. Thèid buaidh an duct-uisge a lùghdachadh as dèidh dhut "
#~ "mòr-ghnìomhasachadh a rannsachadh."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Feumaidh baile rian shàibhearan cuideachd mus fàs e nas motha na 12."

#~ msgid "Hospital"
#~ msgstr "Ospadal"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Gheibh euslaintich leigheas ann an ospadal agus thèid a chleachdadh "
#~ "airson rannsachadh meadaigeach uaireannan. Tha cunnart plàighe nas lugha "
#~ "ann ma bhios ospadal sa bhaile."

#~ msgid "Genetic Lab"
#~ msgstr "Deuchainn-lann gintinneachd"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "'s urrainn dhut leigheasan a rannsachadh ann an deuchainn-lann "
#~ "gintinneachd. Thèid cunnart phlàighean sa bhaile lùghdachadh.\n"
#~ "Bheir deuchainn-lann gintinneachd comas dhut piseach a thoirt air ginean "
#~ "lusan is bheathaichean. Cuiridh seo am meud cinneasachadh bìdh le 25% ma "
#~ "bhios am baile nas motha na 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "Ma tha mòr-chòmhdhail agus sàr-rathaidean aig mòr-bhaile (meud > 30), "
#~ "bidh rèideas nas motha aig a' bhaile."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr ""
#~ "Tha obair nan sagartan a' lùghdachadh buaidh nam plàigh sa bhaile "
#~ "cuideachd."

#~ msgid "Experimental ruleset"
#~ msgstr "Seata riaghailtean deuchainneach"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Tha thu a' cluich le seata deuchainneach de riaghailtean. Tha seo a' "
#~ "feuchainn feartan ùra no annasach ann am Freeciv gun diù do "
#~ "chothromachadh a' gheama no so-chluicheachd. Gheibh thu mìneachadh nan "
#~ "rudan a tha eadar-dhealaichte o sheata bunaiteach nan riaghailtean san "
#~ "fhaidhle README.ruleset_experimental."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "Cha ghabh teicneolas a chall an cois gainnead beòshlaint ann an ain-"
#~ "riaghailt."

#~ msgid "?unitclass:Big Land"
#~ msgstr "?unitclass:Tìr mòr"

#~ msgid "?worker_level:apprentice"
#~ msgstr "?worker_level:neach-ionnsachaidh"

#~ msgid "?worker_level:journeyman"
#~ msgstr "?worker_level:iar-neach-ionnsaiche"

#~ msgid "?worker_level:master"
#~ msgstr "?worker_level:maighstir"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Dèan ceangal ris an fhrithealaiche Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Taghadh an fhrithealaiche Freeciv"

#~ msgid "Password"
#~ msgstr "Facal-faire"

#~ msgid "Verify Password"
#~ msgstr "Dearbh am facal-faire"

#~ msgid "Freeciv Server List"
#~ msgstr "Liosta frithealaichean Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Ainm an fhrithealaiche              Port  Tionndadh   Staid   "
#~ "Cluicheadairean  Beachd"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Chaidh na clàsaichean a leanas aontachadh:"

#~ msgid "Erase clause"
#~ msgstr "Sguab às an clàs"

#~ msgid "Shared vision"
#~ msgstr "Co-lèirsinn"

#~ msgid "Goto and Close"
#~ msgstr "Rach ann is dùin"

#~ msgid "Select Unit(s)"
#~ msgstr "Tagh aonad(an)"

#~ msgid "Variant:"
#~ msgstr "Eugsamhail:"

#~ msgid "Firepower:"
#~ msgstr "Cumhachd losgaidh:"

#~ msgid "Movement/Defense:"
#~ msgstr "Gluasad/Dìon:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Biadh/Goireasan/Malairt:"

#~ msgid "Road Result/Time:"
#~ msgstr "Rathad Toradh/Àm:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Uisgeachadh Toradh/Àm:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Mèinn Toradh/Àm:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Cruth-ath. Toradh/Àm:"

#~ msgid "Select a city:"
#~ msgstr "Tagh baile"

#~ msgid "Center"
#~ msgstr "Meadhan"

#~ msgid "Select destination:"
#~ msgstr "Tagh an ceann-uidhe:"

#~ msgid "Unit Commands"
#~ msgstr "Àitheantan aonaid"

#~ msgid "Make new homecity"
#~ msgstr "Tagh seo mar bhaile dachaigh ùr"

#~ msgid "Where to Display Messages"
#~ msgstr "Càit an seallar teachdaireachdan?"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Às = Uinneag an às-chuir, Teachd = Uinneag nan teachdaireachdan,\n"
#~ "Priob = Priob-uinneag fa leth"

#~ msgid " Out Mes Pop"
#~ msgstr " Às Teachd Priob"

#~ msgid "Rates"
#~ msgstr "Reataichean"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Tagh reataichean cìse, sòghalachd is saidheans:"

#~ msgid "Change"
#~ msgstr "Atharraich"

#~ msgid "Help:"
#~ msgstr "Cobhair:"

#~ msgid "Citizen governor..."
#~ msgstr "Riaghlaiche saoranach..."

#~ msgid "Add Preset"
#~ msgstr "Cuir ro-sheata ris"

#~ msgid "Remove Preset"
#~ msgstr "Thoir air falbh ro-sheata"

#~ msgid "Control City"
#~ msgstr "Smachd aig an riaghlaiche"

#~ msgid "Release City"
#~ msgstr "Smachd agam-sa"

#~ msgid "Minimal Surplus:"
#~ msgstr "Barrachas air a' char as lugha:"

#~ msgid "Factor:"
#~ msgstr "Factar:"

#~ msgid "Remove preset?"
#~ msgstr "A bheil thu airson an ro-sheata a thoirt air falbh?"

#~ msgid "City Options"
#~ msgstr "Roghainnean a' bhaile"

#~ msgid "Make new citizens into:     "
#~ msgstr "Dèan na leanas de shaoranaich ùra:"

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Fàsaich e ma thèid tuiniche a thogail aig meud 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Fèin-ionnsaigh an aghaidh aonadan talamhainn:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Fèin-ionnsaigh an aghaidh aonadan mara:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Fèin-ionnsaigh an aghaidh aonadan adhair:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Fèin-ionnsaigh an aghaidh heileacoptairean:"

#~ msgid "Popup"
#~ msgstr "Priob-uinneag"

#~ msgid "Buy"
#~ msgstr "Ceannaich"

#~ msgid "Change All..."
#~ msgstr "Atharraich a h-uile..."

#~ msgid "Refresh"
#~ msgstr "Nuadhaich"

#~ msgid "Configure..."
#~ msgstr "Rèitich..."

#~ msgid "Configure Cities Report"
#~ msgstr "Rèitich aithisgean nam bailtean"

#~ msgid "Set columns shown"
#~ msgstr "Suidhich na colbhan a chithear"

#~ msgid "Change Production Everywhere"
#~ msgstr "Atharraich an cinneasachadh anns gach àite"

#~ msgid "From:"
#~ msgstr "O:"

#~ msgid "To:"
#~ msgstr "Gu:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Ainm an togalaich       Àireamh Cosgais Iomlan"

#~ msgid "Sell Redundant"
#~ msgstr "Reic na tha gun feum tuilleadh"

#~ msgid "Sell All"
#~ msgstr "Reic a h-uile"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Seòrsa an aonaid            Àrdaich Fo obair   Gnìomhach   Sgiath     "
#~ "Biadh"

#~ msgid "Available worklists"
#~ msgstr "Liostaichean obrach a tha ri fhaighinn"

#~ msgid "Rename"
#~ msgstr "Cuir ainm ùr air"

#~ msgid "Rename worklist"
#~ msgstr "Cuir ainm ùr air an liosta obrach"

#~ msgid "Insert"
#~ msgstr "Cuir a-steach"

#~ msgid "Delete"
#~ msgstr "Sguab às"

#~ msgid "Game"
#~ msgstr "Geama"

#~ msgid "Orders"
#~ msgstr "Òrduighean"

#~ msgid "Reports"
#~ msgstr "Aithisgean"

#~ msgid "Editor"
#~ msgstr "Deasaiche"

#~ msgid "Select new production"
#~ msgstr "Tagh cinneasachadh ùr"

#~ msgid "Production Worklist"
#~ msgstr "Liosta obrach a' chinneasachaidh"

#~ msgid "Current worklist"
#~ msgstr "An liosta obrach làithreach"

#~ msgid "Available targets"
#~ msgstr "Targaidean ri fhaighinn"

#~ msgid "Prepend"
#~ msgstr "1d Innteart"

#~ msgid "Up"
#~ msgstr "Suas"

#~ msgid "Down"
#~ msgstr "Sìos"

#~ msgid "  Ok  "
#~ msgstr "  Ceart ma-thà"

#~ msgid "Show future targets:"
#~ msgstr "Seall targaidean an ama ri teachd:"

#~ msgid "Trade Routes"
#~ msgstr "Slighean malairt"

#~ msgid "Darn"
#~ msgstr "Daingead"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Ràinig an t-aonad agad"

#~ msgid "Establish trade route"
#~ msgstr "Stèidhich slighe malairt"

#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Tagh ro-innleachd dhìomhair agad"

#~ msgid "Investigate City (free)"
#~ msgstr "Cnuasaich am baile (saor)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Dèan sabotais air gnìomhachas"

#~ msgid "Steal"
#~ msgstr "Goid"

#~ msgid "Your New Government"
#~ msgstr "Do riaghaltas ùr"

#~ msgid "Select government type:"
#~ msgstr "Tagh seòrsa an riaghaltais:"

#~ msgid "Choose unit activity:"
#~ msgstr "Tagh gnìomhachd an aonaid:"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "'S e bathar-bog saor an-asgaidh a tha ann am Freeciv agus tha fàilte "
#~ "romhad\n"
#~ "lethbhreacan dheth a sgaoileadh fo chumhaichean àraidh; thoir sùil air "
#~ "an\n"
#~ "rud mu \"Lethbhreacan\" sa chobhair. Nise ... cuir a dh'ifrinn iad!"

#~ msgid " Sell "
#~ msgstr " Reic"

#~ msgid "Rename..."
#~ msgstr "Cuir ainm ùr air..."

#~ msgid "Activate Units"
#~ msgstr "Dùisg na h-aonadan"

#~ msgid "Unit List..."
#~ msgstr "Liosta nan aonadan..."

#~ msgid "City Options..."
#~ msgstr "Roghainnean a' bhaile..."

#~ msgid " Buy "
#~ msgstr " Ceannaich"

#~ msgid "Change..."
#~ msgstr "Atharraich..."

#~ msgid "Worklist..."
#~ msgstr "Liosta obrach..."

#~ msgid "Supported units:"
#~ msgstr "Aonadan ris a bheil taic:"

#~ msgid "Units present:"
#~ msgstr "Aonadan an làthair:"

#~ msgid "Select nation and name:"
#~ msgstr "Tagh nàisean is ainm:"

#~ msgid "Pick Name"
#~ msgstr "Tagh ainm"

#~ msgid "Select your sex:"
#~ msgstr "Tagh do ghnè:"

#~ msgid "Male  "
#~ msgstr "Fireann"

#~ msgid "Select city style:"
#~ msgstr "Tagh nòs do bhailtean:"

#~ msgid " Ok "
#~ msgstr " Ceart ma-thà"

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Ainm             Nàisean      Ambasaid Staid dhìopl.   Lèirsinn Cliù    "
#~ "Staid    Òstair"

#~ msgid "Intelligence"
#~ msgstr "Fàisneis"

#~ msgid "Meet"
#~ msgstr "Coinnich"

#~ msgid "Cancel pact"
#~ msgstr "Cuir às dhan aonta"

#~ msgid "Goto location"
#~ msgstr "Rach a dh'àite"

#~ msgid "Popup City"
#~ msgstr "Priob-bhaile"

#~ msgid "Pregame"
#~ msgstr "Ro-gheama"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "  Ainm             Deiseil  Ceannard       Nàisean         Sgioba "

#~ msgid "Take Player"
#~ msgstr "Gabh cluicheadair"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "'S e geama ro-innleachd cuairt air chuairt a tha ann am Freeciv anns am "
#~ "bi na cluicheadairean 'nan cinn air sìobhaltasan. Bidh thu a' strì ri "
#~ "grunn chluicheadairean eile 's tu a' cur air bhonn bailtean, a chuireas "
#~ "taic iad fhèin ri arm agus eaconamaidh gus impireachd a chruthachadh a "
#~ "mhaireas beò an aghaidh an cuid nàbaidhean. Tha cluicheadairean ann a tha "
#~ "fo smachd dhaoine agus coimpiutair (an Inntinn Fhuadain no IF). Tha gach "
#~ "cluicheadair a' tòiseachadh aig fìor thoiseach na linn eachdraidheil le "
#~ "badan de dh'aonadan -- taisgealaiche agus paidhir thuinichean mar is "
#~ "trice -- ann an 4000 ro Chrìost agus a' dèanamh spàirn gus fàs a thoirt "
#~ "air an toiseach umhail seo. "

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Bidh agad ri fàs an eaconamaidh, cumhachd an airm agus leasachadh "
#~ "saidheansail a chothromachadh airson a bhith soirbheachail. Feumaidh tu "
#~ "an trì dhiubh a leasachadh ri taobh a chèile gus d' impireachd a "
#~ "leudachadh 's a dhìon gu soirbheachail ach faodaidh buaidh a thoirt air "
#~ "do nàimhdean tro gin dhiubh: "

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Mar a thachras ann an geamannan ceannsachaidh is leudachaidh eile, "
#~ "bheir thu buaidh nuair sgriosas tu am baile 's an t-aonad mu dheireadh "
#~ "aig na sìobhaltasan eile."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Turas a ràinig d' obair rannsachaidh linn an fhànais, 's urrainn dhut "
#~ "soitheach-fànais a chur air bhog a dh'ionnsaigh Alpha Centauri; bheir a' "
#~ "chiad sìobhaltas a ruigeas ann buaidh."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - Mura tachair aon seach aon dhiubh, thig an geama gu crìoch aig "
#~ "deireadh na bliadhna 2000 AD mura deach soitheach-fànais sam bith a chur "
#~ "air bhog. Thèid na sìobhaltasan a bhios beò fhathast a rangachadh agus "
#~ "bheir an cluicheadair aig a bhios an sgòr as àirde buaidh."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Ged a tha gach geama eadar-dhealaichte, tha ro-innleachd ann a leanas a "
#~ "chuid as motha dhe na cluicheadairean, gu h-àraidh aig toiseach a' gheama."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Bidh na ceuman seo eadar-dhealaichte a-rèir dè an roghainn frithealaiche "
#~ "a thogras tu ach seo na ceuman coitcheann:"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. A' taghadh àite a' chiad bhaile.\n"
#~ " 1. A' rùrachadh na sgìre.\n"
#~ " 2. A' dìon nam bailtean.\n"
#~ " 3. A' cur romhad dè na h-aonadan a thogas tu an toiseach.\n"
#~ " 4. A' leasachadh na talamhainn.\n"
#~ " 5. A' taghadh àitichean nam bailtean.\n"
#~ " 6. A' gabhail cùram nam bailtean agad.\n"
#~ " 7. A' dèiligeadh ris na cluicheadairean eile (dìoplomasachd).\n"
#~ " 8. A' rùrachadh an t-saoghail.\n"
#~ " 9. Rudan a bu chòir dhut beachdachadh air.\n"
#~ "10. A' cruthachadh do ro-innleachd fhèin sa gheama.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. A' taghadh àite a' chiad bhaile.\n"
#~ "\n"
#~ "    Tòisich air a' gheama 's tu a' coiseachd mun cuairt GREISEAG gus "
#~ "deagh àite a lorg airson a' chiad bhaile.  Na feuch 's rùraich na "
#~ "clachain cinn-tughaidh fhathast - faodaidh treubhan borbach a bhith "
#~ "annta.  Cuir air bhonn a' chiad bhaile faisg air goireasan agus 's dòcha "
#~ "faisg air a' mhuir.  Cum an cuimhne gum bi a' chiad bhaile a thogas tu "
#~ "'na phrìomh bhaile agad!  Tha sin ri ràdh gum bi agad cothromachadh "
#~ "fhaighinn eadar lorg deagh àite agus an ùine a chuireas tu seachad mus "
#~ "stèidhich thu a' chiad bhaile."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. A' rùrachadh na sgìre.\n"
#~ "\n"
#~ "    As dèidh dhut do phrìomh bhaile a stèidheachadh, tòisichidh e air "
#~ "cathach a chinneasachadh.  'S urrainn dhut coiseachd mun cuairt leis na h-"
#~ "aonadan seo 's an dùthaich faisg ort a rùrachadh.  Cuimhnich gu bheil e "
#~ "cunnartach baile fhàgail gun dìon agus 's mathaid gum b' fheairrde dhut "
#~ "a' chiad chathach a chumail sa bhaile agus am fear 'na dhèidh a "
#~ "chleachdadh gus siubhal mun cuairt.  Ma thòisich thu an geama le aonad "
#~ "taisgealaiche, cuir sin gu feum ma-tà!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. A' dìon nam bailtean.\n"
#~ "\n"
#~ "    Dìon do bhailtean 's tu a' fàgail cathach annta.  Mar a leasaicheas "
#~ "tu do shìobhaltas aonadan aig a bhios cumhachd dìon nas fhearr, cuir iad "
#~ "an àite na feadhainn a tha o fheum a-nis gus dèanamh cinnteach gum bi do "
#~ "bhailtean air an dìon cho math 's a ghabhas.  'S iad seo na h-aonadan "
#~ "(ann an òrdugh an cuid cumhachd) a chleachdar gu tric airson dìon:  "
#~ "cathach, falangas, pìcearan, musgadairean agus luchd-isnich."

#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Cuimhnich gun lùghdaich no gun adhbharaich aonadan an airm am broinn "
#~ "no taobh a-muigh nam bailtean mì-thoileachas a-rèir an riaghaltais a "
#~ "bhios agad. Cuimhnich cuideachd gum faigh aonad talamhainn a tha am "
#~ "broinn baile duais dìon 50%, mar gum b' e aonad daingnichte a bhios ann.  "
#~ "Nuair a thèid baile ùr a stèidheachadh, tòisichidh e air an aonad dìon as "
#~ "fhearr a thogail a bhios ri làimh."

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. A' cur romhad dè na h-aonadan a thogas tu an toiseach.\n"
#~ "\n"
#~ "    Nuair a bhios tu air cathach no dhà a thogail, tòisich air "
#~ "tuinichean.  'S urrainn dhut rathaidean a thogail leis an dàrna tuiniche, "
#~ "am fearann faisg air a' bhaile a leasachadh agus 's urrainn dhut baile ùr "
#~ "a thogail leis an treas fear.  Air neo, cleachd an dàrna tuiniche gus "
#~ "baile ùr a thogail agus cleachd an treas fear gus an talamh a leasachadh "
#~ "mun cuairt air do bhailtean.  Cum an cuimhne gun cuir sluagh mòr an dà "
#~ "chuid ri cinneasachadh agus reat rannsachaidh do shìobhaltais."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. A' leasachadh na talamhainn.\n"
#~ "\n"
#~ "    Tha pìos talamhainn mun cuairt air gach baile as urrainn dhut "
#~ "cleachdadh gus fàs a thoirt air biadh, bathar a chinneasachadh agus "
#~ "malairt a chruthachadh.  'S urrainn dhut seo a' leasachadh le obraichean "
#~ "(no tuinichean) a bheir piseach air an talamh.  Tha uisgeachadh (barrachd "
#~ "bìdh), rathaidean (siubhal nas luaithe agus barrachd malairt) is mèinnean "
#~ "(barrachd cinneasachaidh) am measg nan leasachaidhean."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. A' taghadh àitichean nam bailtean.\n"
#~ "\n"
#~ "    'S fhearr le gach neach àite fhèin.  Ma chuireas tu baile ri taobh na "
#~ "mara, chì do nàimhdean e nas fhasa ach 's urrainn dhut-sa aonadan mara a "
#~ "thogail ann.  (Ach bidh iad feumach air dìon mara nas fhaide air adhart "
#~ "cuideachd.)  'S measgachadh an dà chuid bailtean ri taobh na mara agus "
#~ "air falbh uaithe ach cuimhnich gum bi e nas dorra dha do nàimhdean do "
#~ "lorg taobh a-staigh na dùthcha."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. A' gabhail cùram nam bailtean.\n"
#~ "\n"
#~ "    Tha buidheann de shaoranaich anns gach baile. Tha àireamh nan "
#~ "saoranach a' crochadh air sluagh a' bhaile.  Ma bhriogas tu air baile, "
#~ "chì thu am fearann mun cuairt air a' bhaile a tha e a' cur gu feum.  'S "
#~ "urrainn dhut iarraidh air na saoranaich obair air an fhearann no faodaidh "
#~ "dreuchdan sònraichte a bhith aca a chuireas ri do shìobhaltas air "
#~ "dòighean eile.  Bu chòir dhut dèanamh cinnteach, gu h-àraid aig toiseach "
#~ "a' gheama, gu bheil cosnadh aca a chuireas am meud fàs, malairt is "
#~ "cinneasachadh."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Ma tha iad a' toirt fàs air cus bìdh, 's urrainn dhut an toirt far an "
#~ "fhearainn 's tu a' briogadh air an leacag air a bheil iad.  'S urrainn "
#~ "dhut an uairsin aon dhe na dreuchdan eile air an dug sinn iomradh a "
#~ "thoirt dhaibh."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Ma ghluaiseas tu gach saoranach agad dhan a' bhaile 's ma nì thu "
#~ "briogadh deas air leacag mheadhanach na talamhainn, thèid na saoranaich a "
#~ "sgaoileadh ach an cruthaich iad am meud as motha de bhiadh."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Tha riaghailt òir ann a tha ag ràdh gum bu chòir dhut dèanamh "
#~ "cinnteach gu bheil uiread a shaoranaich toilichte ann 's a tha feadhainn "
#~ "mhì-thoilichte ann.  Ma bhios barrachd dhiubh mì-thoilichte ann, èiridh "
#~ "aimhreit ann agus chì thu dòrn san adhar no dealanach (a-rèir seata nan "
#~ "leacagan) ann.  Feuch nach tachair seo 'nad bhailtean oir cha chruthaich "
#~ "bailtean fo aimhreit rud sam bith agus tha cunnart ann gun tòisich iad "
#~ "air aramach."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. A' dèiligeadh ris na cluicheadairean eile (dìoplomasachd).\n"
#~ "\n"
#~ "    Nuair a thachras aon dhe na h-aonadan agad ri aonda aig nàisean eile "
#~ "no ma lorgas iad baile aca (air neo nuair a lorgas iad-san thusa), thèid "
#~ "conaltradh bunasach a stèidheachadh eadar an dà nàisean.  Gheibh iad "
#~ "fàisneis bunasach a chèile a chithear ann an 'Aithisg nan nàiseanan'."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    Sguiridh an conaltradh bunasach seo an dèidh grunn chuairtean mura "
#~ "cum thu conaltradh riutha.  Ma stèidhicheas tu ambasaid, bidh dòigh "
#~ "conaltraidh nas buaine agad agus fàisneis nas fhearr air an teicneolas a "
#~ "tha aca, mar eisimpleir.  Chan fhaigh ach an nàisean aig a bheil e "
#~ "buannachd on ambasaid agus turas a stèidhich thu ambasaid, cha ghabh a "
#~ "sgriosadh."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Ma tha conaltradh agad ri cluicheadair eile, 's urrainn dhut "
#~ "coinneamh dhìoplomasach a chur air dòigh.  Rach gu aithisg nan "
#~ "'Nàiseanan' agus briog air an nàisean a bu toigh leat coinneachadh ris "
#~ "agus tagh 'Coinnich'.  Mur eil an t-inntear ann an colbh nan ambasaidean "
#~ "bàn agus ma tha ceangal aig a' chluicheadair eile (no mas e cluicheadair "
#~ "na h-Inntinne Fhuadain a tha ann), nochdaidh còmhradh nan cùmhnantan."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    'S urrainn dhut deasbad air iomlaid maoin (mapaichean, lèirsinn, "
#~ "adhartasan, bailtean no òr), ambasaidean no aontaidhean ceangaltach mar "
#~ "stad-losgaidh no sìth.  Cha leig thu leas rudan dhen dearbh sheòrsa a "
#~ "mhalairt; 's urrainn dhut, can, teicneolas iomlaid air baile no òr agus "
#~ "'s urrainn dhut coimhead air mar reic is ceannach."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Tha buaidh aig aontaidhean air an àrainn as urrainn dhut tadhal air "
#~ "agus bidh buaidh aig aonta air an dàimh agad ri nàiseanan eile.  Ma tha "
#~ "riaghaltas aintighearnail agad mar mhonarcachd, 's urrainn dhut aonta a "
#~ "bhriseadh àm sam bith ach mas e riaghaltas riochdachaidh a tha agad "
#~ "(poblachd no deamocrasaidh) bidh seanadh agad as urrainn dha casg a chur "
#~ "air briseadh de chùmhnant.  Mur eil dìoplomat no brathadair cèin ag "
#~ "adhbharachadh connspaid dhìoplomasach, chan eil dòigh ann gus aonta a "
#~ "bhriseadh ach do riaghaltas a leigeil mu sgaoil.  Gheibh thu mion-"
#~ "fhiosrachadh air aontaidhean ann an earrann na dìoplomasachd."

#~ msgid "    A couple of notes:"
#~ msgstr "    Rud no dhà eile:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Chan urrainn dhut do phriomh bhaile a thoirt seachad"

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Chan urrainn dhut seilbh iarraidh nach aithne dhut; mar eisimpleir, "
#~ "chan urrainn dhut teicneolas iarraidh mur eil ambasaid agad agus mura "
#~ "faic thu baile air a' mhapa agad, chan urrainn dhut iarraidh.  Gun "
#~ "teagamh, 's urrainn do sheilbheadair de bhaile a thoirt dhut co-dhiù agus "
#~ "ma thachras sin, chì thu sgìre a' bhaile air a' mhapa agad-sa."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - Aon rud cudromach: nuair a thèid baile a thoirt seachad, thèid gach "
#~ "aonad a tha a-muigh air an dùthaich agus a gheibh taic on bhaile sin a "
#~ "thoirt seachad cuideachd (ach dèid an fheadhainn a tha ann am bailtean "
#~ "eile).  Ma-thà, dèan cinnteach nach fhaigh an cluicheadair eile bargan "
#~ "nas fhearr na bha dùil agad ris."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. A' rùrachadh an t-saoghail.\n"
#~ "\n"
#~ "    Às dèidh dhut na bailtean agad a dhaingneachadh le aonadan, tog trì-"
#~ "ràmhaich anns na  bailtean faisg air a' mhuir.  Cleachd iad gus mapa an t-"
#~ "saoghail a rùrachadh air tòir nàimhdean is talamh ùr.  Ma tha thu air "
#~ "eilean, bu chòir dhut nas lugha a chosg air an arm agus barrachd air "
#~ "leudachadh.  No ma tha thu faisg air nàmhaid, b' fheairrde dhut cùmhnant "
#~ "sìth a dhèanamh agus na h-adhartasan a cho-roinneadh a tha agad gun "
#~ "teagamh sam bith.  Bidh aonadan dìoplomasach feumail san t-suidheachadh "
#~ "seo agus 's ann gum bi e feumail dhut às a dhèidh sin."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Rudan a bu chòir dhut beachdachadh air.\n"
#~ "\n"
#~ "  - Dè an t-ath adhartas air a bhios feum.\n"
#~ "\n"
#~ "  - Dè na reataichean cìse, sòghalachd is rannsachaidh a tha agad an-"
#~ "dràsta.\n"
#~ "\n"
#~ "  - Thèid cùmhnantan a bhriseadh gu tric, na dìochuimhnich an dìon ma-"
#~ "thà...\n"
#~ "\n"
#~ "  - Bidh cuid dhe na mìorbhailean gun fheum ri linn adhartasan àraidh."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. A' cruthachadh do ro-innleachd fhèin sa gheama.\n"
#~ "\n"
#~ "    Bidh thu eòlach gu leòr air a' gheama gus a chluich leis an "
#~ "treòrachadh bunasach seo, gu h-àraid aig toiseach a' gheama. Ach bidh "
#~ "agad ris na h-aonadan 's na h-adhartasan a sgrùdadh agus CLUICH, CLUICH, "
#~ "CLUICH!  Tha iomadh car ann am Freeciv agus mur an do chluich thu geama "
#~ "d' a leithid, feuch na duilleagan www aig Freeciv aig:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Gheibh thu gliocasan airson a chluich agus fios mar a bhruidhneas tu ri "
#~ "cluicheadairean eile."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Tha trì dreuchdan aig an talamh: mar an t-ùrlar air a nì thu strì ris na "
#~ "sìobhaltasan eile, an dùthaich air a shiubhlas na h-aonadan agad agus am "
#~ "fonn air a chruthaicheas iad goireasan. Tha diofar neartan is mì-"
#~ "thairbhean aig gach seòrsa de thalamh; seall na h-earrannan mu gach "
#~ "seòrsa dhiubh airson mion-fhiosrachadh."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Tha buaidh shimplidh aig an talamh air an t-sabaid: nuair a nithear "
#~ "ionnsaigh air aonad talamhainn, thèid a chuid cumhachd dìon iomadadh leis "
#~ "an fhactar dìon (\"duais\") aig an talamh foidhe. Thoir sùil air an "
#~ "earrann air Sabaid sa chobhair airson barrachd fiosrachaidh."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Tha an talamh a' cur bacadh air gluasad aonadan talamhainn -- bidh "
#~ "aonadan mara is adhair a' cosg aon phuing gluasaid gus ceum aon leacaige "
#~ "a ghabhail ach ma ghluaiseas tu a-steach air garbhlach, can beanntan, "
#~ "bidh cosgais nas motha air a' ghluasad."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "'S urrainn do bhaile obair air na leacagan faisg air gus fàs a thoirt air "
#~ "biadh, airson cinneasachadh agus puingean malairt agus tha buaidh aig "
#~ "seòrsa na talamhainn air ìre a' chinneasachaidh. Tha na trì bathar seo "
#~ "cho cudromach 's gun seall sinn às-chur de leacag g follaiseach le trì "
#~ "àireamhan le slaisean eatarra. Mar eisimpleir, tha \"1/2/0\" ag innse gun "
#~ "cruthaich an leacag sin aon phuing bìdh, dà phuing cinneasachaidh agus "
#~ "gun ghin puing mhalairt. A bharrachd air às-chur àbhaisteach dhen talamh, "
#~ "tha goireas sònraichte aig cuid dhe na leacagan a chuireas ri aon no dhà "
#~ "dhiubh. Thoir sùil air earrann na h-Eaconamaidh airson barrachd "
#~ "fiosrachaidh mun bhathar seo."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Tha a' bhuannachd ghlan a bheir leacag dha do bhaile a' crochadh air "
#~ "seòrsa an riaghaltais agad, na leasachaidhean is na mìorbhailean ann."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "'S urrainn dha na h-aonadan agad an talamh atharrachadh agus, ri linn "
#~ "sin, a' bhuaidh aige; thoir sùil air an earrann mu 'Atharrachadh na "
#~ "talamhainn'. Gheibh meadhan de bhaile (an leacag air a bheil am baile) "
#~ "cuid dhe na buannachdan seo saor an-asgaidh; faic an earrann air Bailtean "
#~ "airson barrachd fiosrachaidh."

#~ msgid " Terrain Alterations"
#~ msgstr " Atharrachadh na talamhainn"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Tha comas aig tuinichean, obraichean is einnseanairean an talamh "
#~ "atharrachadh air grunn dhòighean."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Gabhaidh uisgeachadh a thogail air talamh freagarrach. Fàsaidh barrachd "
#~ "bìdh air leacag gach cuairt ma bhios uisgeachadh ann. Feumaidh "
#~ "uisgeachadh màthair-uisge faisg air: leacag cuain, locha no aibhne no "
#~ "leacag eile air a bheil uisgeachadh aig a bheil oir (chan ann dìreach "
#~ "oisean) ris an leacag targaide. Turas a bhios leacag air uisgeachadh, "
#~ "fanaidh an t-uisgeachadh fiù ma bheirear air falbh a' mhàthair-uisge. Ma "
#~ "bhios an teicneolas ceart agad, 's urrainn dhut an t-uisgeachadh air an "
#~ "leacag àrdachadh turas eile gus a thionndadh 'na fhearann nas fhearr "
#~ "fhathast."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "'S urrainn dhut mèinneach a thogail air cuid a thalamh agus cuiridh seo "
#~ "am meud na puingean cinneasachaidh (sgiathan) a chruthaicheas an leacag "
#~ "sin. Ge-tà, chan urrainn dhut mèinn agus uisgeachadh a chur air an aon "
#~ "leacag."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "'S urrainnear talamh nach eil freagarrach do dh'uisgeachadh no mèinnean a "
#~ "chruth-atharrachadh 'na thalamh gu buan a tha nas fhreagarraiche dhan "
#~ "chluicheadair ach feumaidh seo nas fhaide mar is trice. Ma chruth-"
#~ "atharraicheas tu talamh air an dòigh seo, sgriosaidh tu mèinn no "
#~ "uisgeachadh sam bith mura bi an talamh a tha thu a' cruthachadh "
#~ "freagarrach dhaibh agus faodaidh gun cuir thu às do ghoireas sònraichte "
#~ "ma bha iad co-cheangailte ri seòrsa na talamhainn thùsail."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - Tha àireamh bheag de chomasan cruth-atharrachaidh aig tuinichean is "
#~ "obraichean agus nì iad seo ma bheir thu an t-òrdugh \"uisgich\" no \"tog "
#~ "mèinn\" air talamh far an gabh sin a dhèanamh; faic an clàr gu h-ìosal. "
#~ "(Chan eil feum air màthair-uisge gus aon seòrsa de thalamh a thionndadh "
#~ "'na thalamh eile leis an òrdugh \"uisgich\".)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Tha comasan cruth-atharrachaidh nas fhearr aig einnseanairean air cha "
#~ "mhòr seòrsa sam bith de thalamh leis an òrdugh \"cruth-atharraich\". Ann "
#~ "an cuid a sheataichean riaghailtean, 's urrainn do dh'einnseanairean fiù "
#~ "leacagan uisge a thionndadh 'na thalamh o bhòrd soitheach mara agus "
#~ "gabhaidh talamh a thionndadh 'na chuan air an dearbh dhòigh cuideachd. Ge-"
#~ "tà, feumaidh cruth-atharrachadh cho mòr sin leacagan ri taobh a tha 'nan "
#~ "uisge no talamh mu thràth. (Gluaisidh aonadan gu leacagan sàbhailte ri "
#~ "taobh nuair a thachras an cruth-atharrachadh, ma ghabhas sin a dhèanamh.)"

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "'S urrainn dhut rathad a thogail air leacag talamhainn sam bith, fiù ma "
#~ "tha leasachaidhean eile air an leacag sin. (Gus rathad a thogail thairis "
#~ "air abhainn, feumaidh tu teicneolas 'Togail dhrochaidean'.) Ma "
#~ "rannsaicheas tu an teicneolas freagarrach, bidh cothrom agad rathaidean "
#~ "àrdachadh 'nan rathaidean-iarainn às a dhèidh sin. Gluaisidh na h-aonadan "
#~ "agad nas luaithe air rathaidean agus rathaidean-iarainn agus cuiridh iad "
#~ "am meud na goireasan a chruthaicheas bailtean."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Cha chosg aonadan ach treas cuid a phuing gluasaid nuair a ghluaiseas "
#~ "iad o leacag gu leacag 's rathad air an dà dhiubh."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Cha chosg aonadan puingean gluasaid sam bith nuair a shiubhlas iad air "
#~ "rathad-iarainn. 'S urrainn dhut siubhail air rathad-iarainn gu Là Luain. "
#~ "(Agus faodaidh do nàimhdean!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Faodaidh gun cuir rathad am meud na goireasan a chruthaichear air cuid "
#~ "dhen talamhainn. Glèidhear a' bhuaidh seo nuair a thèid rathad àrdachadh "
#~ "'na rathad-iarainn."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Cuiridh rathad-iarainn am meud goireas nan sgiathan a chruthaicheas "
#~ "leacag le 50%. (A-rèir roghainnean an fhrithealaiche, faodaidh rathaidean-"
#~ "iarainn goireasan bìdh is malairt a chur am meud cuideachd no goireasan "
#~ "nan sgiathan le ceudadh eile seach 50%.)"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Le adhartasan teicneolais, bidh cothrom agad structaran eile a thogail, "
#~ "rud ris an canar \"bunaitean\" uaireannan; seall air na h-earrannan a "
#~ "leanas airson mion-fhiosrachadh."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Tha an clàr a leanas a' sealltainn àireamh nan cuairtean a dh'fheumas aon "
#~ "tuiniche no obraiche gus an obair a thoirt gu buil. Feumaidh "
#~ "einnseanairean an dàrna leth dheth (air a' chuairteachadh suas). 'S "
#~ "urrainn dhut an ùine seo a lùghdachadh tuilleadh 's grunn dhiubh ag obair "
#~ "còmhla mar sgioba; ma dh'obraicheas dithis no barrachd aonadan còmhla san "
#~ "dearbh shaothair air an dearbh leacag, thèid an euchdan a chur còmhla "
#~ "gach cuairt gus am bi e deiseil. Bi faiceallach 's na iarr air cus "
#~ "aonadan obair air an aon saothair; thèid euchd a bharrachd air chall agus "
#~ "tha buidheann de thuinichean, obraichean agus/no einnseanairean ro "
#~ "fhosgailte do dh'ionnsaighean le do nàimhdean."

#~ msgid "  Pillaging"
#~ msgstr "  Creachadh"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Tha comas aig iomadh aonad -- gach aonad talamhainn a-rèir nan "
#~ "riaghailtean bunaiteach -- atharraichean talamhainn a sgriosadh 's iad "
#~ "'ga chreachadh. Ma thèid thu air chreach, bheir thu air falbh aon "
#~ "atharrachadh a' chuairt. A' crochadh air seata nan riaghailtean, faodaidh "
#~ "gum bi roghnadh is taghadh agad dè an cruth-atharrachadh a thèid a "
#~ "chreachadh air neo thèid an creachadh san òrdugh a leanas:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - fearann\n"
#~ " - uisgeachadh\n"
#~ " - mèinn\n"
#~ " - bunait (dùn, bunait-adhair, ...)\n"
#~ " - rathad-iarai\n"
#~ " - rathad"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Chan urrainn dhut leacagan a chreachadh nach deach an talamhainn "
#~ "atharrachadh. A bharrachd air sin cha ghabh atharraichean is cruth-"
#~ "atharraichean neo-dhèanamh tro chreachadh. Mar eisimpleir, ma dh'uisgich "
#~ "thu coille gus a thionndadh 'na rèidhlean, cha till creachadh e 'na "
#~ "choille -- dh'fheumadh tu an leacag a thionndadh air ais le tuiniche, "
#~ "obraiche no einnseanair."

#~ msgid " Villages"
#~ msgstr " Clachain"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "'S e coimhearsnachdan primideach a tha anns na clachain (ris an canar "
#~ "cuid \"bothain\") 's a tha sgaoilte air feadh an t-saoghail aig toiseach "
#~ "a' gheama. 'S urrainn do dh'aonad talamhainn sam bith a dhol a-steach a "
#~ "chlachan, thèid an clachan às an fhradharc 's gheibh thu freagairt air "
#~ "thuaiream. Mas e clachan nàimhdeil a tha ann, faodaidh gun èirich "
#~ "borbaich às no gun dèid an t-aonad a sgriosadh a chaidh a-steach ann. Ma "
#~ "tha iad càirdeil, faodaidh gum faigh thu òr, teicneolas ùr, aonad an airm "
#~ "(tuiniche uaireannan no aonad nach urrainn dhan chluicheadair cruthachadh "
#~ "fhathast uaireannan) no fiù baile ùr."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "'S urrainn do heileacoptairean a dhol a-steach dha na clachain cuideachd "
#~ "nas fhaide air adhart sa gheama ach ma thèid thu seachad air le itealan "
#~ "sam bith eile, cuiridh sin eagal air muinntir a' chlachain 's teichidh "
#~ "iad."

#~ msgid " National Borders"
#~ msgstr " Crìochan nàiseanta"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Ma chaidh seo a chur an comas air an fhrithealaiche, chithear na crìochan "
#~ "aig gach nàisean mar loidhnichean dotagach air a' mhapa. Tha na crìochan "
#~ "a' socrachadh dè an talamh air an urrainn dhut obair a dhèanamh agus càit "
#~ "an urrainn dhut bailtean ùra a stèidheachadh agus am bi do shaoranaich sa "
#~ "bheachd gu bheil na h-aonadan agad air an suidheachadh gu nàimhdeil (faic "
#~ "an earrann mu Thoileachas). Bidh crìochan cudromach cuideachd nuair a "
#~ "thig e gu aonta dìoplomasach eadar nàiseanan (seall an earrann air "
#~ "Dìoplomasachd)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Bidh tagradh agad air pìos talamhainn mun cuairt air a' bhaile 's tu a' "
#~ "cur air bhonn baile. Turas a bhios tagradh mar sin agad chan urrainn do "
#~ "chuideigin eile seilbh na leacaige a ghabhail mas urrainn dhan bhaile "
#~ "obair air gu dìreach ach ma dh'atharraicheas seilbh a' bhaile no ma thèid "
#~ "a sgriosadh. Ge-tà, gabhaidh seilbh de dh'fhearann a tha taobh a-muigh "
#~ "rainse a' bhaile atharrachadh an cois rudan mar meud dàimheach de "
#~ "bhailtean aig nàiseanan eile a tha am fagus."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Chan fhaod crìochan a dhol a-steach do dh'uisge ach air leacagan a tha ri "
#~ "taobh baile; fanaidh na leacagan uisge eile gun seilbheadair."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "'S urrainn dhut do chrìochan a leudachadh le bunaitean. Faic a' chobhair "
#~ "air 'Cruth-atharrachadh de thalamh' airson barrachd fiosrachaidh."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "'S e tobar beartas do shìobhaltais a tha sa bhathar a chruthaicheas na "
#~ "bailtean agad air an talamh faisg orra. Tha trì seòrsaichean de bhathar "
#~ "ann: puingean bìdh, puingean cinneasachaidh agus puingean malairt. Tha na "
#~ "h-earannan a leanas a' mìneachadh gach aon dhe na goireasan seo, an cuid "
#~ "bhuadhan, chleachdaidhean is cuingeachaidhean."

#~ msgid " Food"
#~ msgstr " Biadh"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Feumaidh do shluagh biadh gus am mair iad beò. Tha feum aig gach "
#~ "saoranach air dà phuing bìdh a' chuairt; a bharrachd air sin, feumaidh "
#~ "cuid dhe na h-aonadan (mar na tuinichean ann an seata bunaiteach nan "
#~ "riaghailtean) puingean bìdh on bhaile a tha a' cumail taic riutha."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Tha sìol-lann aig gach baile far an stòireas puingean bìdh (a bharrachd "
#~ "air sin, tha togalach ann an seata bunaiteach nan riaghailtean air a "
#~ "bheil Sìol-lann a chuireas am meud an comas stòraidh). Ma tha baile a' "
#~ "toirt fàs air barrachd bìdh na dh'fheumas e, cuiridh iad seo san sìol-"
#~ "lann agus tha an fheadhainn nach eil a' toirt fàs air biadh gu leòr a' "
#~ "toirt biadh às. Ma bhios feum air barrachd bìdh 's gun ghin ann, bidh am "
#~ "baile a' dol bàs leis an acras agus cuiridh iad às do dh'aonadan a "
#~ "chosgas biadh an toiseach agus dha na saoranaich an uairsin gus nach bi "
#~ "feum air barrachd bìdh na tha e a' cruthachadh."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Fàsaidh an sluagh ri linn pailteas bìdh: tha comas stòraidh cuingichte "
#~ "aig an t-sìol-lann agus nuair a bhios e làn, nochdaidh saoranach eile "
#~ "agus bidh an sìol-lann falamh a-rithist. A chionn 's gu bheil an comas "
#~ "stòraidh aig an t-sìol-lann a' dol am meud a-rèir meud a' bhaile, "
#~ "cosgaidh gach saoranach ùr barrachd na am fear roimhe agus cha bhi an "
#~ "seòrsa seo de dh'fhàs cudromach ach do bhailtean beaga. (Fàsaidh sluagh "
#~ "baile an cois \"mòr-ghàirdeachais\" cuideachd, sin dòigh eile agus gheibh "
#~ "thu barrachd fiosrachaidh san earrann air Toileachas.)"

#~ msgid " Production"
#~ msgstr " Cinneasachadh"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Tha na puingean cinneasachaidh (ris an canar \"sgiathan\" cuideachd) a' "
#~ "riochdachadh an às-chur saothrachaidh agad. Feumaidh a chuid as motha dhe "
#~ "na h-aonadan puingean cinneasachaidh mar bheòlshlaint agus iarraidh iad "
#~ "seo air an cuid bailtean dachaigh. Tha gach baile a' cumail taic ri grunn "
#~ "aonadan saor an-asgaidh fo riaghaltasan aintighearnail. Ma chrìonas "
#~ "cinneasachadh de bhaile gu ìre ro ìseal, thèid na h-aonadan nach urrainn "
#~ "dha taic a chumail riutha fhàsachadh gu fèin-obrachail. 'S urrainn dhut "
#~ "a' chuid as motha dhe na h-aonadan fhàsachadh aig àm sam bith cuideachd. "
#~ "Ma dh'fhàsaicheas tu aonad am broinn baile, thèid an dàrna leth dhe "
#~ "chosgais cinneasachaidh a chur ri barrachas a' bhaile mar is trice."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Ma bhios barrachas de phuingean cinneasachaidh ann thairis air na "
#~ "dh'fheumas aonadan a' bhaile, thèid an cur ris an rud a tha am baile a' "
#~ "togail aig an àm, can aonad, togalach no mìorbhail. Dìreach mar a tha "
#~ "puingean bìdh air an càrnadh san t-sìol-lann 's a' cruthachadh saoranach "
#~ "nuair a bhios e làn, thèid puingean cinneasachaidh a chàrnadh gus an "
#~ "coilean thu cosgais a' bhathar. Nochdaidh am bathar sa bhaile nuair a "
#~ "bhios e air a choileanadh -- nochdaidh aonadan air a' mhapa agus thèid "
#~ "mìorbhailean a chur ri liosta structaran a' bhaile. Ma bha cus puingean "
#~ "cinneasachaidh agad, thèid an cur ris an ath phròiseact."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "Ann an seata bunaiteach nan riaghailtean, chan urrainn do bhaile a "
#~ "thogail san aon chuairt ach aon bhathar, ge be dè cho mòr 's a tha am "
#~ "barrachas cinneasachaidh ann. Ge-tà, tha cuid a sheataichean riaghailtean "
#~ "ann a cheadaicheas cruthachadh iomadh rud san aon chuairt ri linn rudan "
#~ "mar meud a' bhaile agus teicneolas a tha ri do làimh. Ma tha iomadh "
#~ "\"slot togail\" aig baile, 's urrainn dha uiread a dh'aonadan (dhen "
#~ "dearbh sheòrsa) a thogail gach cuairt 's ghabhas togail a-rèir barrachas "
#~ "a' bhaile agus a-rèir àireamh nan slotaichean. Tha aonadan a chosgas "
#~ "sluagh dhen bhaile 'nan eisgeachd agus chan urrainn dhut ach aonan dhiubh "
#~ "a thogail gach cuairt, mar a thachras le togalaichean."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "'S urrainn dhut iarraidh air baile iomadh bathar a thogail san \"liosta "
#~ "obrach\" aige agus cha bhi feum agad sùil a chumail air a' bhaile sin fad "
#~ "grunn chuairtean mar sin. Tha gach rud air an liosta obrach a' "
#~ "riochdachadh aon bhathar (can aonad); cruthaichidh am baile iad san "
#~ "òrdugh a thagh thu. Nuair a bhios baile deiseil leis an liosta, feuchaidh "
#~ "iad ris an rud mu dheireadh a thogail a-rithist ma ghabhas sin a dhèanamh "
#~ "agus mura gabh, taghaidh e fhèin amas ùr. Ma tha baile a' cruthachadh òr "
#~ "('s e sin Cùinneadh ann an seata bunaiteach nan riaghailtean), gnìomh "
#~ "nach dig gu crìoch gu bràth, 's ma chuireas tu rud air an liosta obrach "
#~ "ann, sguiridh iad de chruthachadh an òir agus tòisichidh e air an ath rud "
#~ "san ath chuairt. Ma tha an seata riaghailtean a' ceadachadh seo, 's "
#~ "urrainn do bhaile iomadh aonad a chruthachadh aig an aon àm ach ma "
#~ "ruigeas e aonad nach eil co-ionnann riutha, stadaidh an cinneasachadh gus "
#~ "an ath chuairt. 'S urrainn dhut an gleus seo a chleachdadh gus bacadh a "
#~ "chur air àireamh nan aonadan a chruthaicheas bailtean ro chinneasach."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Tha làn chead aig gach cluicheadair bathar sam bith a chruthachadh as "
#~ "urrainnear leis an teicneolas aca ach le cuingeachadh no dhà; faic na h-"
#~ "earrannan air na h-Aonadan, 'Leasachaidhean nam bailtean' agus "
#~ "'Mìorbhailean an t-saoghail' airson barrachd fiosrachaidh. Bi faiceallach "
#~ "-- tha e ceadaichte sa gheama aonadan agus togalaichean a thogail nach "
#~ "urrainn dhut taic a chumail riutha agus ma nì thu sin, thèid am fàsachadh "
#~ "cho luath 's a chaidh an coileanadh."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "'S urrainn dhut am bathar a tha baile ag obair air atharrachadh ach "
#~ "caillidh tu an dàrna leth dhe na puingean cinneasachaidh a "
#~ "dh'atharraicheas tu o thogalach, aonad no mìorbhail gu gin dhen dà roinn-"
#~ "seòrsa eile. 'S urrainn dhut òr a chosg cuideachd gus crìoch a chur air "
#~ "pròiseact ann an aon chuairt ' tu a' briogadh air a' phutan Ceannaich ann "
#~ "an còmhradh a' bhaile."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Faodaidh tu cuid a phuingean cinneasachaidh a chall an cois ana-"
#~ "caitheimh, ged nach eil sin ann sna riaghailtean bunaiteach. Ma bhios ana-"
#~ "caitheamh ann, faodaidh nach tog do bhailtean rud sam bith."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Tha bailtean aig a bheil cinneasachadh mòr a' gineadh truailleadh; faic "
#~ "an earrann air Bailtean airson barrachd fiosrachaidh."

#~ msgid " Trade"
#~ msgstr " Malairt"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Tha na puingean malairt a' riochdachadh a' bheartais a chruthaicheas "
#~ "baile à malairt le bailtean eile. Faodaidh tu grunn phuingean malairt a "
#~ "chall air sgàth coirbteachd agus bidh a h-ìre eadar-dhealaichte fo gach "
#~ "seòrsa de riaghaltas agus mar as fhaide air falbh on bhaile a bhios e, 's "
#~ "ann as motha a bhios e mar is trice. Tha gach baile a' roinneadh a' "
#~ "bharrachais mhalairt a tha air fhàgail eadar trì rudan an uairsin: thèid "
#~ "òr (ann an riochd chìsean) a chur san ionmhas nàiseanta agad; puingean "
#~ "sòghalachd aig am bi buaidh air toileachas nan saoranach; agus puingean "
#~ "saidheans (na \"builg\") a chuireas ri tionnsgnadh teicneolais ùir."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Feumaidh tu aon cho-mheas a thaghadh airson do shìobhaltas a thèid na "
#~ "puingean malairt a roinneadh d' a rèir am measg nan trì rudan seo. Ged as "
#~ "urrainn dhut reata nan cìsean atharrachadh aig àm sam bith, feumaidh tu "
#~ "taghadh eadar deicheadan iomlan agus tha a' mhòrchuid dhe na riaghaltasan "
#~ "a' cuingeachadh an reat as àirde a tha ceadaichte."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Chan eil buaidh air òr agus saidheans aig a' cho-mheas singilte seo a "
#~ "chionn 's gur e tàillean air feadh an t-saoghail a tha ann an òr is "
#~ "adhartas teicneolach. Tha sòghalachd 'na dhuilgheadas nas motha, ge-tà, a "
#~ "chionn 's gu bheil buaidh ionadail aice -- dìreach air a' bhaile 's a tha "
#~ "'ga cruthachadh. Ma-tà, ged a bhiodh e goireasach nan cuireadh saoranaich "
#~ "mhì-thoilichte a' mhalairt air fad a chur a-steach gu sòghalachd 's "
#~ "bailtean eile a' cumail taic ri saidheans is cìsean, bidh agad ri "
#~ "cothromachadh a lorg air feuman gach baile agad (ged a bhios dòighean ann "
#~ "uaireannan seo a chur air ghleus aig ìre ionadail, mar eisimpleir ma nì "
#~ "thu fèistearan de shaoranaich ann an seata bunaiteach nan riaghailtean). "
#~ "Thoir sùil air an earrann mun Toileachas airson barrachd fiosrachaidh mu "
#~ "bhuaidh na sòghalachd."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "A bharrachd air talamh a chur gu feum air a bheil bathar sònraichte, "
#~ "inntrigeadh do shlighean-uisge agus rathaidean, 's urrainn dhut a' "
#~ "mhalairt a chur am meud tro shlighean malairt eadar bailtean. Ann an "
#~ "seata bunaiteach nan riaghailtean, 's urrainn dhut seo a dhèanamh le "
#~ "carabhan no aonad frachd a chuireas tu a dh'ionnsaigh baile eile a tha 9 "
#~ "leacagan air falbh air a' char as lugha no fo smachd sìobhaltais eile 's "
#~ "tu a' toirt an òrduigh \"stèidhich slighe malairt\" dha. ('S urrainn dhut "
#~ "an t-astar as lugha atharrachadh leis an roghainn fhrithealaiche "
#~ "'trademindist'.)"

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "Gheibh an sìobhaltas a chuir an t-aonad teachd a-steach de dh'òr is "
#~ "saidheas sa bhad 's e a' reic a' bhathar mhalairt sa bhaile a ràinig e. "
#~ "Tha a' chiad teachd a-steach a' crochadh air ìre na malairt a tha eadar "
#~ "an dà bhaile mu thràth agus an t-astar eatarra. Fàsaidh giùlan bathar nas "
#~ "fhasa an cois grunn adhartasan agus lùghdaichidh seo an teachd a-steach "
#~ "aon-turais seo."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "A bharrachd air sin, thèid slighe malairt leantainneach a stèidheachadh a "
#~ "bheir buannachdan dhan dà bhaile ann 's e a' cruthachadh puingean malairt "
#~ "airson gach baile gach cuairt. Tha ìre na malairt leantainneach a' "
#~ "meudachadh an cois meud an dà bhaile agus an t-astar eatarra; thèid a "
#~ "dhùblachadh ma bhios an dà shìobhaltas air mòr-thirean eadar-dhealaichte "
#~ "agus a-rithist mas ann aig dà shìobhaltas eadar-dhealaichte a tha an dà "
#~ "bhaile. 'S ciall dhan chumha mu dheireadh seo gum faigh do shìobhaltas an "
#~ "dearbh bhuannachd ghlan o shlighe malairt ge b' ann agad-sa tha an dà "
#~ "bhaile gus nach eil; ma tha aonan dhiubh agad, thèid a' mhalairt anns an "
#~ "dà bhaile a dhùblachadh ach chan fhaigh thu buannachd ach o aonan dhiubh."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Ma tha slighe malairt eadar an dà bhaile mu thràth, gheibh an sìobhaltas "
#~ "on a thàinig e teachd a-steach aon-turais fhathas is e a' dol a-steach "
#~ "dhan mhargaid 's a' reic a' bhathar aige ach thèid a lughdachadh gu treas "
#~ "cuid.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Chan urrainn dhut barrachd air ceithir slighean malairt a stèidheachadh "
#~ "san dearbh bhaile. Ma dh'fheuchas tu ri barrachd dhiubh a stèidheachadh, "
#~ "thèid an t-slighe malairt aig a tha an teachd a-steach leantainneach as "
#~ "lugha a thoirt air falbh ma bhios teachd a-steach nas motha aig an tè ùr."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "An aire: faodaidh plàigh a shiubhal air slighe malairt ma bhios plàighean "
#~ "an comas ann an seata nan riaghailtean. Thoir sùil air an earrann Plàigh "
#~ "airson barrachd fiosrachaidh."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Gus na slighean malairt làithreach aig baile fhaicinn, dèan briogadh is "
#~ "cum os cionn na loidhne Malairt: e san taba Foir-shealladh ann an "
#~ "sealladh a' bhaile."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "'S iad na bailtean an aon uidheam a tha agad gus goireasan nàdarra a "
#~ "leasachadh a chum leudachadh, adhartas teicneolais agus cogaidh."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Thèid baile a chur air bhonn nuair a bheir thu an àithne \"tog baile\" "
#~ "dhaibh 's iad air talamh freagarrach. Thèid an t-aonad à sealladh agus "
#~ "bidh e 'na chiad saoranach a' bhaile ùir. Faodaidh baile fàs gus am bi "
#~ "dusanan de shaoranaich ann, le cuid dhiubh ag obair sa bhaile agus cuid "
#~ "eile a' coiseachd mun cuairt mar thuinichean ùra. Crìonaidh sluagh 's "
#~ "saoranaich a' faighinn bàs an cois goirt, cogaidh no plàigh; nuair a "
#~ "chailleas baile an saoranach mu dheireadh ann, thèid e à sealladh (bidh "
#~ "làrach 'na àite ann an seata bunaiteach nan riaghailtean ach chan eil "
#~ "buaidh sam bith aige seo air cluiche a' gheama)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "'S urrainn do gach baile obair air leacagan a tha 'na àrainn. Ann an "
#~ "seata bunaiteach nan riaghailtean, 's e rèideas mu thuaiream trì leacagan "
#~ "a tha ann agus bheir seo 20 leacagan do bhaile aig mapa ceart-cheàrnach "
#~ "no 18 leacagan air feadhainn ochd-cheàrnach, a bharrachd air an leacag sa "
#~ "mheadhan air a bheil am baile. Faodaidh seo a bhith eadar-dhealaichte ann "
#~ "an seataichean riaghailtean eile agus faodaidh gun croch e air rudan mar "
#~ "meud a' bhaile agus an teicneolas a tha agad."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Gus goireasan de leacag a chur gu feum, feumaidh saoranach agad a bhith "
#~ "ag obair air. Chan urrainn dhut obair a dhèanamh air leacag a tha baile "
#~ "faisg ort ag obair air mu thràth agus chan urrainn dhut obair air fhad 's "
#~ "a tha aonad nàimhdeil air no air talamh a tha am broinn crìochan "
#~ "cluicheadair eile. Leis a sin, 's urrainn dhut sèist a chur air baile ma "
#~ "chuireas tu aonadan os cionn ghoireasan luachmhor mun cuairt air a' "
#~ "bhaile. 'S urrainn dhut iarraidh air aonadan cuideachd a dhol air chreach "
#~ "agus sgriosaidh seo leasachaidhean. 'S urrainn do dh'obraichean, "
#~ "tuinichean is einnseanairean cuideachd an talamh a chruth-atharrachadh "
#~ "gus na bi an leacag cho cinneasach 's a bha e."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "Tha an earrann mun Talamh a' mìneachadh dè a' bhuaidh a bhios aig gach "
#~ "leacag air an às-chur, làthaireachd de ghoireasan sònraichte mar "
#~ "shitheann no mèinnearan agus leasachaidhean mar rathaidean, uisgeachadh "
#~ "is mèinnean. Thoir an aire gun dèanar obair air an leacag air a bheil am "
#~ "baile -- meadhan a' bhaile -- saor an-asgaidh gun saoranach ag obair air "
#~ "gu sònraichte. Ann an seata bunaiteach nan riaghailtean, bheir leacag a' "
#~ "bhaile fàs air aon phuing bìdh air a' char as lugha, ge be dè an talamh. "
#~ "Gheibh e buannachd sam bith cuideachd a dh'fhaodadh a bhith san talamh an "
#~ "cois uisgeachaidh (a chionn 's gu bheil rian uisge aig baile co-dhiù) ach "
#~ "chan urrainn dhut seo a chleachdadh mar mhàthair-uisge airson uisgeachadh "
#~ "leacagan eile; feumaidh tu rian uisgeachaidh a thogail air an leacag a "
#~ "dh'aona-ghnothach (agus cha bheir seo buannachd a bharrachd dhan bhaile "
#~ "fhèin). Cuideachd, ma bhios an teicneolas agus leasachaidhean iomchaidh "
#~ "agad, gheibh meadhan a' bhaile duais sam bith a tha co-cheangailte ri "
#~ "fearann gu fèin-obrachail. Bidh rathaidean ann am meadhan a' bhaile gu "
#~ "fèin-obrachail cuideachd agus rathaidean-iarainn nuair a gheibh thu an "
#~ "teicneolas sin (a chionn 's gu bheil rian còmhdhalach aig bailtean co-"
#~ "dhiù)."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Tha dreuchdan nan saoranach 'gan stiùireadh o chòmhradh a' Bhaile. Tha na "
#~ "saoranaich a tha ag obair air an fhearann 'gan riochdachadh le trì "
#~ "àireamhan a shealla dhut na tha iad a' cruthachadh air an leacag a tha "
#~ "iad ag obair air. Ma bhriogas tu air na h-àireamhan seo, bheir thu air "
#~ "falbh saoranaich o obair na leacaige agus nì iad obair speisealaich (faic "
#~ "an earrann air na Speisealaich airson barrachd fiosrachaidh); chì thu seo "
#~ "air ràgh nan saoranach. 'S urrainn dhut briogadh air leacag eile gus "
#~ "saoranaich a chur a dh'obair ann no briog air ìomhaigh an speisealaich "
#~ "gus an dreuchd speisealach aca atharrachadh."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Ma bhriogas tu air leacag meadhan a' bhaile air mapa a' bhaile, thèid na "
#~ "saoranaich a chur a dh'obair gu fèin-obrachail, le cudrom air fàs bìdh "
#~ "agus, ri linn sin, fàs a' bhaile. Thèid dreuchdan a thoirt dha na "
#~ "saoranaich ùra cuideachd nuair a dh'fhàsas baile; 's mathaid gum b' "
#~ "fheairrde dhut sùil a thoirt air baile a tha dìreach air fhàs gus dèanamh "
#~ "cinnteach gu bheil na saoranaich ùra ag obair air an rud cheart. 'S "
#~ "urrainn dhut prìomhachasan a shuidheachadh airson baile tro mheadhan an "
#~ "Riaghlaiche Saoranaich; cuir sùil air an earrann sin. "

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "'S urrainn dhut bailtean a leasachadh le taghadh mòr de thogalaichean a "
#~ "leasaicheas an cuid cinneasachaidh, cumhachd an airm no gus comasan ùra a "
#~ "thoirt dhaibh. Faic na h-earrannan air 'Leasachaidhean nam bailtean' agus "
#~ "'Mìorbhailean an t-saoghail' airson barrachd fiosrachaidh."

#~ msgid " Specialists"
#~ msgstr " Speisealaich"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Bidh a' chiad bhuidheann de shaoranaich ag obair air an fhearann mar is "
#~ "trice, gach aon dhiubh a' saothrachadh gus goirean na leacaige aca a chur "
#~ "gu feum. Ge-tà, tha dreuchdan speisealach eile ann as urrainn dhaibh "
#~ "gabhail; agus 's e sin cuideachd an aon dòigh air an urrainn dhaibh sgur "
#~ "de dh'obair an fhearainn. Mar a dh'fhàsa baile nas motha, thig an latha "
#~ "air nach bi àite ann dhaibh air na leacagan agus feumaidh cuid dhe na "
#~ "saoranaich dreuchdan speisealach a ghabhail an uairsin."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Tha pribhleidean gu leòr aig gach speisealach agus bidh iad riaraichte gu "
#~ "buan -- cha chuir iad ri mì-thoileachas no fèilltean. Thoir sùil air "
#~ "earrann an Toileachais airson barrachd fiosrachaidh."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Tha an earrann seo a' mìneachadh nan dreuchdan speisealach a tha ann, an "
#~ "cuid bhuadhan agus riatanasan."

#~ msgid " Happiness"
#~ msgstr " Toileachas"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "'S e aon dhe na rudan as cudromaiche a tha agad ri dhèanamh ann am "
#~ "Freeciv do shaoranaich a chumail toilichte (no riaraichte air a' char as "
#~ "lugha). Ma dh'fhàsas do shaoranaich mì-thoilichte, èiridh aimhreit 'nad "
#~ "bhailtean agus cuiridh\tseo bacadh air a' chinneasachadh; ach ma bhios "
#~ "iad toilichte, cumaidh do bhailtean fèilltean agus thèid an cinneasachadh "
#~ "agad an àirde gu mòr. (Ma tha imrich an comas, bidh buaidh aig toileachas "
#~ "cuideachd air tarraingeachd dàimheach de bhailtean; faic an earrann air "
#~ "Imrich airson mion-fhiosrachaidh."

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Tha gach saoranach a tha ag obair an fhearainn toilichte, riaraichte, mì-"
#~ "thoilichte no fearg air. Bidh saoranach a tha ag obair ann an gean "
#~ "riaraichte a ghnàth. Ge-tà, mar a dh'fhàsas do bhailtean nas motha, "
#~ "fàsaidh na saoranaich mì-thoilichte an cois an dùmhlachaidh sluaigh. A-"
#~ "rèir nan riaghailtean bunaiteach, bidh gach saoranach ann am baile an "
#~ "dèidh a' cheathraimh fhir mì-thoilichte seach toilichte nuair a thèid a "
#~ "chruthachadh."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Ma bhios barrachd shaoranach mì-thoilichte ann am baile seach saoranaich "
#~ "thoilichte, èiridh aimhreit sa bhaile. Cha bheir baile ann an aimhreit "
#~ "biadh no barrachas cinneasachadh, saidheans no cìsean gu buil tuilleadh, "
#~ "ged a bhios sòghalachd an sàs fhathast. Tha e nas fhasa do dhìoplomatan "
#~ "is brathadairean aramach a bhrosnachadh ann am bailtean ann an aimhreit. "
#~ "Faodaidh reabhlaid nàiseanta èirigh an cois aimhreit fhada ann an "
#~ "deamocrasaidh a bheir car dhe do riaghaltas."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if  †  †  €†   cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Cuimhnich gur e dìreach na saoranaich a tha ag obair air an fhearann a "
#~ "bhios a' dol o ghean gu gean -- tha pribhleidean gu leòr aig na "
#~ "speisealaich agus bidh iad riaraichte gu buan (faic an earrann air na "
#~ "Speisealaich). B' urrainn dhut speisealaich a dhèanamh de shaoranaich mì-"
#~ "thoilichte sam bith mar fhuasgladh. Ach feumaidh tu fuasgladh nas fhearr "
#~ "ma tha thu ag iarraidh gun dèanar obair air barrachd air ceithir leacagan "
#~ "aig an aon àm."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Tha iomadh dòigh ann gus saoranaich mhì-thoilichte a dhèanamh riaraichte "
#~ "a chuireas casg air aimhreit ach cha dig buannachd sam bith eile às. Ma "
#~ "nì thu saoranaich toilichte, cothromaichidh iad an fheadhainn mhì-"
#~ "thoilichte agus gheibh thu buannachdan eile 'na chois cuideachd."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Cumaidh bailtean a bhios mòr gu leòr fèill ma bhios an dàrna leth dhe na "
#~ "saoranaich ann toilichte air a' char as lugha, gun ghin a tha mì-"
#~ "thoilichte. Bidh diofar buaidhean aig fèilltean; ann an seata bunaiteach "
#~ "nan riaghailtean, tha iad seo a' crochadh air seòrsa an riaghaltais."

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Ann an ain-riaghailt no ain-tighearnas, cha bhi am peanas "
#~ "cinneasachaidh àbhaisteach ann air leacagan a tha a' cruthachadh barrachd "
#~ "air 2 phuing de ghoireas sam bith (biadh, cinneasachadh no malairt)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Ann am monarcachd no co-mhaoineas, gheibh do bhaile an duais malairt "
#~ "de riaghaltasan poblachdail/deamocratach: 1 phuing malairt mar dhuais air "
#~ "leacag sam bith a tha a' cruthachadh 1 phuing malairt air a' char as "
#~ "lugha."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Ann am poblachd no deamocrasaidh, nì do bhaile \"mòr-ghàirdeachas\": "
#~ "fàsaidh sluaigh a' bhaile le 1 gach cuairt gus nach bi barrachas bìdh air "
#~ "fhàgail no gus nach bi saoranaich thoilichte gu leòr ann tuilleadh airson "
#~ "fèill. Gun mhòr-ghàirdeachas, chan fhàs bailtean mòra ach mean air mhean "
#~ "tro bharrachas bìdh -- rud a tha doirbh gu leòr -- agus feitheamh an "
#~ "uairsin fad dusanan a chuairtean gus am bi an sìol-lann làn."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "Mar a chaidh innse roimhe, bidh gach còigeamh saoranach mì-thoilichte "
#~ "anns gach baile ann an impireachdan beaga. Thèid an àireamh seo an lughad "
#~ "'s tu a' stèidheachadh barrachd bhailtean mar ath riochdachadh nan "
#~ "duilgheadasan a dh'èiricheas ann an impireachd mhòr. Tha an àireamh seo "
#~ "a' crochadh air an t-seòrsa de riaghaltas a tha agad; faic an earrann air "
#~ "Riaghaltas airson mion-fhiosrachadh."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Ma-tà, faodaidh gun èirich aimhreit mhòr air feadh d' impireachd nuair a "
#~ "chuireas tu air bhonn no ma cheannsaicheas tu baile. Bidh peanasan a "
#~ "bharrachd ann mar a dh'fhàsas d' impireachd nas motha. Ann an "
#~ "impireachdan a dh'fhàsas cho mòr gus nach bi saoranaich riaraichte a "
#~ "ghnàth, nochdaidh saoranaich air a bheil fearg; feumaidh tu an dèanamh mì-"
#~ "thoilichte mus urrainn dhut saoranaich mì-thoilichte a dhèanamh "
#~ "riaraichte ach bidh iad 'gan giùlan dìreach mar saoranaich mhì-thoilichte."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Tha sòghalachd a' dèanamh toilichte na saoranaich. Fàsaidh aon saoranach "
#~ "riaraichte toilichte le gach dà phuing sòghalachd (mur eil saoranaich "
#~ "riaraichte air fhàgail, fàsaidh saoranaich mhì-thoilichte riaraichte agus "
#~ "an uairsin toilichte). Gheibh gach baile cuid dhe na puingean malairt air "
#~ "ais a chruthaicheas e mar phuingean sòghalachd a-rèir reataichean cìse "
#~ "san impireachd agad; faic an earrann air Malairt. Gabhaidh puingean "
#~ "sòghalachd a chruthachadh cuideachd air dòighean eile, mar fhèistearan, "
#~ "ann an seata bunaiteach nan riaghailtean."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Tha grunn leasachaidhean baile ann a nì riaraichte na saoranaich eile "
#~ "nach eil toilichte air sgàth dùmhlachadh sluaigh, mar theampall is "
#~ "coileasam ann an seata bunaiteach nan riaghailtean. Tha a' bhuaidh seo "
#~ "aig cuid dhe na mìorbhailean seo cuideachd. Faic na h-earrannan iomchaidh "
#~ "airson barrachd fiosrachaidh."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Faodaidh buaidh a bhith aig aonadan an airm air toileachas de bhaile. Tha "
#~ "seo cuideachail ann an rèisimean ain-tighearnail oir 's urrainn dhut "
#~ "aonadan an airm a chur ann am baile gus casg a chur air mì-thoileachas 's "
#~ "iad a' cur an sàs lagh a' chogaidh. Ge-tà, mas e riaghaltas riochdachail "
#~ "agad, fàsaidh saoranaich mì-thoilichte nuair a bhios am baile a' cumail "
#~ "taic ri aonadan an airm ma bhios air air an suidheachadh air dòigh "
#~ "ionnsaigheach. Tha seo a' gabhail a-steach aonadan nach eil am broinn do "
#~ "chrìochan fhèin, ann am baile càirdeil dhut (a' gabhail a-steach bailtean "
#~ "do chaidreachais) no ann am bunait fhreagarrach am broinn trì leacagan o "
#~ "bhaile càirdeil; ge-tà, tha cuid a dh'aonadan (\"aonadan blàir\") "
#~ "ionnsaigheach o thùs agus adhbharaichidh iad mì-thoileachas ge be càit am "
#~ "bi iad."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "'S e seòrsa eadar-dhealaichte de mhì-thoileachas a tha ann seach am fear "
#~ "a tha 'ga adhbharachadh le dùmhlachadh sluaigh agus chan urrainn dhut "
#~ "fhaochadh tro shòghalachd no a' chuid as motha dhe na leasachaidhean "
#~ "baile. Cha doir ach cuid dhe na mìorbhailean -- mar eisimpleir Cathair-"
#~ "eaglais J. S. Bach -- agus aon togalach sònraichte -- stèisean a' "
#~ "phoileis -- faochadh air an t-seòrsa seo de mhì-thoileachas."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "Bheir taba an Toileachais ann an còmhradh a' bhaile mion-fhiosrachadh "
#~ "dhut mu ghean nan daoine 's dè dh'adhbharaich e."

#~ msgid " Pollution"
#~ msgstr " Truailleadh"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "Bidh truailleadh 'na dhuilgheadas do bhailtean mòra, gu h-àraid mar a "
#~ "dh'fhàsas do shìobhaltas nas tionnsgalaiche. Tha an cunnart truaillidh "
#~ "mun cuairt air baile a' crochadh air meud an t-sluaigh, cuid dhen "
#~ "teicneolas a dh'fhaodadh a bhith ann agus às-chur a' chinneasachaidh. Ma "
#~ "bhios suim nam factaran seo nas motha na 20, bidh an corr 'na "
#~ "bhuailteachd (mar cheudad) do thruailleadh gach cuairt; chithear an "
#~ "ceudad seo ann an còmhradh a' bhaile. (Tha buaidh aig a' bhuailteachd "
#~ "truaillidh seo air cunnart plàigh cuideachd ma chaidh a chur an comas san "
#~ "t-seata riaghailtean; thoir sùil air an earrann mu Phlàigh.)"

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "Nochdaidh plàighean mar eabar a chòmhdaicheas na leacagan talamhainn mun "
#~ "cuairt air a' bhaile. Cha chruthaich leacag thruaillte ach an dàrna leth "
#~ "dhen bhiadh, cinneasachadh no malairt àbhaisteach. Chan urrainn dhut "
#~ "fhaighinn cuidhteas dhen truailleadh ach le obraiche, tuiniche no "
#~ "einnseanair leis an àithne \"glan an truailleadh\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Ma thèid leacag a thruailleadh nach eilear a' cleachdadh, bidh buaireadh "
#~ "ort obair glanadh an truaillidh a leigeil seachad; ach bidh buaidh fada "
#~ "fada nas miosa ann ma leudaicheas e -- tha gach leacag thruaillte a' cur "
#~ "an àirde cunnart blàthachadh na cruinne. Gach turas a dh'fhàsas  "
#~ "blàthachadh na cruinne nas miosa, tionndaidhidh talamh faisg air a' mhuir "
#~ "'na choille-uisge no boglach agus leacagan am broinn na tìre 'na fhàsach. "
#~ "Cuiridh seo sgrios air bailteach agus adhbharaichidh e bochdainn air "
#~ "feadh an t-saoghail."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Tha cunnart blàthachadh na cruinne tionalach; mar is fhaide a dh'fhas tu "
#~ "an truailleadh gun a ghlanadh, 's ann as motha a dh'fhàsas an cunnart "
#~ "agus mairidh an cunnart fad greis fiù às dèidh dhut a ghlanadh. Ma "
#~ "mhaireas cunnart àrd blàthachaidh fad ùine mhòr, bidh a' bhuaidh nas "
#~ "miosa nuair a thachras e."

#~ msgid " Plague"
#~ msgstr " Plàigh"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "'S e roghainn seata riaghailtean a tha ann am plàigh agus chan eil e an "
#~ "comas ann an seata bunaiteach nan riaghailtean."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Nuair a bhuaileas plàigh air baile, crìonaidh an sluaigh le aonan. Mura "
#~ "dèan thu rudeigin a lùghdaicheas cunnart plàighe, obraichidh seo mar "
#~ "chuingeachadh nàdarra air meud baile. Ann an seataichean riaghailtean aig "
#~ "a bheil plàighean an gnìomh ann, bidh leasachaidhean baile ann no gleusan "
#~ "eile a lùghdaicheas cunnart plàighe."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Tha cunnart plàighe a' crochadh air meud a' bhaile (adhbharaichidh "
#~ "dùmhlachadh sluaighe suidheachadh mì-shlàinteil) agus an truailleadh a "
#~ "chruthaicheas am baile. Cuideachd, 's urrainn do phlàigh siubhal air "
#~ "slighean malairt (gun diù ri crìochan nàiseanta); às dèidh do phlàigh a "
#~ "bhualadh air baile, bidh e gabhaltach dha na com-pàirtichean malairt aige "
#~ "fad grunn chuairtean, a' cur am meud cunnart plàighe sna bailtean sin le "
#~ "factar a chrochas air meud an dà bhaile."

#~ msgid ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."
#~ msgstr ""
#~ "Ma tha imrich an comas, 's fhearr leis na saoranaich bailtean nach eil fo "
#~ "chunnart mhòr plàighe."

#~ msgid " Migration"
#~ msgstr " Imrich"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "'S e gluasad de shaoranaich o bhaile gu baile eile a tha san imrich, a-"
#~ "rèir tarraingeachd dhàimheach nam bailtean. Tha an roghainn frithealaiche "
#~ "'migration' a' riaghladh na h-imriche; tha e à comas a ghnàth."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Ma bhios an imrich an comas, faodaidh saoranaich de gach baile sa gheama "
#~ "imrich gu baile eile a tha faisg orra 's nas tarraingiche, am broinn an "
#~ "dearbh nàisein no fiù thairis air na crìochan nàiseanta (nas ainneimhe ge-"
#~ "tà, a ghnàth)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Chan urrainn dhut casg a chur air an imrich no a stiùireadh. Ge-tà, tha "
#~ "smachd agad air tarraingeachd do bhailtean. Tha buaidh aig na rudan a "
#~ "leanas air tarraingeachd gach baile, an ìre mhath ann an òrdugh. (Tha "
#~ "buaidh nas motha aig factar ann am baile làithreach nan saoranach a "
#~ "chionn 's nach eil iad airson imrich a dhèanamh as aonais deagh adhbhair.)"

#~ msgid " - City size."
#~ msgstr " - Meud a' bhaile."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - Àireamh nan saoranach toilichte. (Lùghdaichidh saoranaich mhì-"
#~ "thoilichte agus feadhainn air a bheil fearg tarraingeachd de bhaile "
#~ "beagan cuideachd.)"

#~ msgid ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."
#~ msgstr ""
#~ " - Ann an seataichean riaghailtean sa bheil nàiseantachd an comas, 's "
#~ "fhearr leis na saoranaich gu mòr gluasad a bhailtean aig a bheil an "
#~ "nàiseantachd aca fhèin."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - Bidh buaidh mhòr aig mìorbhail sa bhaile air a tharraingeachd (cha bhi "
#~ "buaidh a bharrachd aig mìorbhailean a bharrachd ach leis a' chosgais "
#~ "togail nas lugha)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Tha prìomh bhailtean nas tarraingiche na bailtean eile, le gach rud "
#~ "eile co-ionnann; a bharrachd air sin, chan imrich saoranaich à prìomh "
#~ "bhaile idir."

#~ msgid " - A high risk of plague reduces a city's attractiveness."
#~ msgstr ""
#~ " - Cha bhith bailtean cho tarraingeach ma tha cunnart mòr plàighe ann."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Barrachas bìdh. (Lùghdaichidh gainnead bìdh tarraingeachd de bhaile.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Chan eil bailtean fad air falbh cho tarraingeach. Tha an roghainn "
#~ "fhrithealaiche 'mgr_dist' a' stiùireadh astar as motha na h-imriche a tha "
#~ "saoranaich deònach a shiubhal."

#~ msgid " - Trade surplus."
#~ msgstr " - Barrachas malairt."

#~ msgid " - Luxury and science output."
#~ msgstr " - Às-chur sòghalachd is saidheans."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - Àireamh nan leasachaidhean (agus mìorbhailean) sa bhaile, a-rèir na "
#~ "cosgaise togail."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - A-rèir seata nan riaghailtean, faodaidh rudan eile tarraingeachd de "
#~ "bhaile a lùghdachadh no a chur am meud, can seòrsa an riaghaltais agus na "
#~ "leasachaidhean sa bhaile; tha iad seo air a mhìneachadh ann an earrannan "
#~ "eile na cobharach. (Chan eil buaidhean mar seo ann an seata bunaiteach "
#~ "nan riaghailtean.)"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Chan imrich saoranaich a bhailtean nach eil comasach air fàs gus taic a "
#~ "chumail riutha, mar eisimpleir a chionn 's gu bheil leasachadh baile a "
#~ "dhìth, leithid duct-uisge. Ma chaidh an roghainn frithealaiche "
#~ "'mgr_foodneeded' a shuidheachadh, chan imrich iad a bhailtean aig nach "
#~ "biodh biadh gu leòr gus taic a chumail riutha."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Faodaidh bailtean fiù a' dol fàs gu tur an cois imriche (thèid "
#~ "seilbheachd de dh'aonadan sam bith a chur a-null dhan bhaile as fhaisge). "
#~ "Ge-tà, cha dèid bailtean anns a bheil mìorbhail fàs a-riamh (air alt 's "
#~ "nach dèid a' mhìorbhail a sgriosadh) agus chan imrich an saoranach mu "
#~ "dheireadh on bhaile mu dheireadh agad a nàisean eile."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "'S urrainn dhut grunn roghainnean na h-imriche atharrachadh leis na "
#~ "roghainnean frithealaiche 'mgr_*'."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "'S urrainn dhut bailtean a leasachadh le taghadh farsaing de "
#~ "thogalaichean, gach aon dhiubh le buaidh eadar-dhealaichte. Chan urrainn "
#~ "dhut barrachd air aonan de gach leasachadh a thogail anns gach baile agus "
#~ "feumaidh tu cuid dhiubh a thogail mu urrainn dhut fheadhainn eile a "
#~ "thogail."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Cosgaidh e puingean cinneasachaidh gus leasachadh a thogail agus turas a "
#~ "bhios e deiseil, feumaidh mòran dhiubh pìos òir no barrachd dhiubh gach "
#~ "cuairt gus an cumail suas. 'S urrainn dhut leasachadh a leagail agus a "
#~ "reic agus gheibh thu pìos òir air gach puing cinneasachaidh a chosg thu "
#~ "'ga thogail, ge-tà, chan urrainn dhut barrachd air aon leasachadh a reic "
#~ "ann am baile gach cuairt. Nuair a thig cuairt 's tu gun chomas pàighidh, "
#~ "thèid cuid dhe na leasachaidhean agad a reic gu fèin-obrachail; tha e "
#~ "soilleir gum bu chòir dhut seo a sheachnadh a chionn 's nach eil cinnt "
#~ "gun dèid na leasachaidhean a reic a reiceadh tu fhèin."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Cha bhi a' chuid as motha dhe na leasachaidhean ri làimh gus am bi "
#~ "teicneolasan àraidh agad agus tha cuid a leasachaidhean ann a chuireas "
#~ "feadhainn eile o fheum agus thèid an reic gu fèin-obrachail an uairsin."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "'S e togalaichean sònraichte a tha anns na mìorbhailean agus chan fhaod "
#~ "barrachd air aonan de gach seòrsa a bhith sa gheama air fad agus gheibh "
#~ "an sìobhaltas air fad buannachd às gu math tric. Seach mar a thachras le "
#~ "leasachaidhean baile àbhaisteach (a dh'fheumas tu togail le puingean "
#~ "cinneasachaidh ionadail) 's urrainn do ghrunn aonadan sònraichte "
#~ "(carabhanaichean agus frachd ann an seata bunaiteach nan riaghailtean) a "
#~ "chaidh a thogail ann am baile eile cur uiread a phuingean a chosg an "
#~ "togail fhèin a chur ri togail de mhìorbhail ann am baile eile."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Nuair a bhios e deiseil, thèid a chur sa bhaile a thog e agus cha ghabh a "
#~ "reic no a sgriosadh (ach ma thèid am baile gu lèir a sgriosadh). Ge-tà, "
#~ "thèid cuid dhe na mìorbhailean o fheum an cois rannsachadh teicneolais "
#~ "àraidh agus caillear am buaidh. Thoir an aire air an neo-chothromachd "
#~ "seo: ged a dh'fheumas tu fhèin an adhartas a rannsachadh air a bhios feum "
#~ "gus mìorbhail a thogail, thèid e o fheum nuair a lorgas cluicheadair sam "
#~ "bith an t-adhartas a chuireas o fheum e."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Tha aonadan a' toirt comas gluasaid dha do shìobhaltas agus comas "
#~ "ainneirt leis an urrainn dha fàs is mairsinn beò. Tha a' chuid as motha "
#~ "dhe na h-aonadan 'nan aonadan airm aig a bheil comas dìon is ionnsaigh "
#~ "agus grunn aonadan neo-chòmhragach aig a bheil comasa leudachaidh, "
#~ "dìoplomasachd agus malairt."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Togar aonadan sna bailtean mar is trice, a' cleachdadh puingean "
#~ "cinneasachaidh. 'S ann aig a' bhaile a thog iad a bhios aonad (ged as "
#~ "urrainn dhut dachaigh ùr a thoirt dhaibh ma thachras iad air baile eile) "
#~ "agus iarraidh iad beòshlaint on bhaile sin; 's e sin aon dhen chosgais as "
#~ "motha a bhios agad. Feumaidh cuid mhath dhe na h-aonadan puingean "
#~ "cinneasachaidh mar bheòshlaint gach cuairt ach 's urrainn do ghrunn "
#~ "riaghaltasan aintighearnail cur mar fhiachaibh air bailtean àireamh de "
#~ "dh'aonadan a chumail beò saor an-asgaidh. Ma chosgas beòshlaint de "
#~ "dh'aonad barrachd na tha thu a' faighinn feum às, 's urrainn dhut "
#~ "fhàsachadh; faic an earrann air Cinneasachadh. Chan eil baile dachaigh "
#~ "aig grunn aonadan, gu h-àraid an fheadhainn a bhios agad aig fìor "
#~ "thoiseach a' gheama agus chan iarr iad beòshlaint mar sin dheth."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Bidh puing gluasaid, no barrachd dhiubh, aig gach aonad aig toiseach "
#~ "cuairte. Cosgaidh gach gnìomh a nì aonad puingean gluasaid."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "'S e gluasad an gnìomh as bunasaiche a tha ann; 's urrainn do dh'aonadan "
#~ "gluasad a-steach air gin dhe na leacagan a tha mun cuairt air an leacag "
#~ "air a bheil e an-dràsta, a-rèir cuingeachaidhean a' chlas aca, fiachan "
#~ "dìoplomasachd (faic an earrann air Dìoplomasachd) agus aonadan nàimhdeil "
#~ "(faic an earrann air 'Raointean smachd'). Tha an àireamh de phuingean "
#~ "gluasaid a chosgas gluasad a' crochadh air an talamh; faic a' chobhair mu "
#~ "Thalamh."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Chan urrainn do dh'aonad gluasad a-steach air leacag air a bheil aonad "
#~ "nàimhdeil agus ma iarr thu air sin a dhèanamh, bheir e ionnsaigh air an "
#~ "aonad ann; nì iad sabaid an uairsin gus an dèid aon seach aon dhiubh a "
#~ "sgriosadh. Tha buaidh ann an sabaid a' crochadh air buadhan an dà aonad "
#~ "ann (puingean beatha, cumhachd dìon is ionnsaighe agus comas losgaidh); "
#~ "tha an earrann air Còmhrag a' mìneachadh seo gu mionaideach agus tha na h-"
#~ "earrannan a leanas ag innse dhut dè na buadhan sònraichte a tha aig gach "
#~ "aonad."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Ma ruigeas aonad ìre seann ghaisgich, cuiridh seo am meud a chuid "
#~ "comasan. 'S urrainn dhut aonadan ùra a thogail a tha 'nan seann ghaisgich "
#~ "o thùs ma bhios na leasachaidhean baile iomchaidh agad no gleusan "
#~ "sònraichte eile; nuair a bhios aonad ùr agad, 's urrainn dhaibh urram "
#~ "seann ghaisgich a chosnadh tro ghnìomhan (leithid buaidh ann an sabaid) "
#~ "agus faodaidh gum faigh thu duaisean eile a bharrachd air na comasan "
#~ "bunasach a bha aca aig an toiseach."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Ma chaidh aonad a dhochann ann an sabaid, tillidh na puingean beatha "
#~ "cuairt air chuairt mura dèan an t-aonad gluasad. Tillidh aon phuing "
#~ "beatha gach cuairt mar is trice, mur an do ghluais e. Gheibh aonadan a "
#~ "tha air an daingneachadh puing beatha a bharrachd. Tillidh an treas cuid "
#~ "dhe phuingean beatha gach cuairt ma tha aonad ann am baile agus faodaidh "
#~ "gun till iad nas luaithe fhathast ma bhios leasachadh baile iomchaidh "
#~ "ann. Ma tha aonad air a' bhlàr, 's urrainn dhut greas a chur air astar an "
#~ "t-slànachaidh le bunaitean (mar eisimpleir, tha a' bhuaidh seo aig "
#~ "dùintean ann an seata bunaiteach nan riaghailtean); feumaidh an t-aonad "
#~ "fuireach air an leacag fad cuairt shlàn gus an duais slànachaidh seo "
#~ "fhaighinn. Bheir cuid a mhìorbhailean duais slànachaidh dhut cuideachd "
#~ "(mar eisimpleir na Nàiseanan Aonaichte ann an seata bunaiteach nan "
#~ "riaghailtean). Ma chaidh freiceadan a dhèanamh de dh'aonad a chaidh a "
#~ "dhochann, dùisgidh ias nuair a bhios na puingean beatha uile aca a-"
#~ "rithist."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "Nuair a gheibh thu teicneolas ùr, bidh aonadan ùra ri do làimh agus "
#~ "cuiridh iad cuid dhe na seann aonadan agad o fheum. Bidh na seann aonadan "
#~ "agad fhathast nuair a gheibh thu teicneolas ùr ach chan urrainn dhut na "
#~ "seann aonadan a thogail tuilleadh. Ma bhios seann aonad ann am baile "
#~ "agad, 's urrainn dhut àrdachadh dhan aonad ùr ach cosgaidh seo òr agus "
#~ "mar is motha an diofar eadar an dà aonad a thaobh puingean "
#~ "cinneasachaidh, 's ann as motha a bhios a' chosgais. Nuair a "
#~ "dh'àrdaicheas tu aonad, thèid a chuid puingean beatha is gluasaid a "
#~ "ghlèidheadh mar bhloigh dhen iomlan; ge-tà, ann an cuid dhe na "
#~ "seataichean riaghailtean (chan ann san t-seata bhunaiteach) thèid inbhe "
#~ "seann ghaisgich air chall, no cuid dhith co-dhiù."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Na riaghailtean còmhraige bunaiteach\n"
#~ "--------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Nuair a bheir aonad ionnsaigh air aonad eile, thèid an t-ionnsaighear no "
#~ "an dìonadair a sgriosadh -- cha dèid an dà dhiubh a sgriosadh gu bràth "
#~ "(ach nan robh an t-ionnsaighear 'na arm itealach). Tha buaidh ann an "
#~ "sabaid a' crochadh air iomadh rud, a' gabhail a-steach tuiteamas."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "Tha am mìneachadh gu h-ìosal ag innse mar a dh'obraicheas na riaghailtean "
#~ "bunaiteach ach bidh iad coltach ri chèile ann an seata sam bith. Thoir an "
#~ "aire gu bheil iomadh duais dìon ri làimh ach chan eil mòran dhiubh ri "
#~ "làimh ionnsaighearan, seach inbhe seann ghaisgich; bidh am fortan an "
#~ "aghaidh ionnsaigheir mar is trice."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Sa chiad dol a-mach, thig gleusadh air neart an ionnsaigheir."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Mas e seann ghaisgeach a tha san ionnsaighear, thèid a chuid neirt "
#~ "iomadadh leis an duais a tha co-cheangailte ri inbhe seann ghaisgich."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Thèid neart an dìonadair a chur air gleus an uairsin."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Mas e seann ghaisgeach a tha san dìonadair, thèid a chuid neirt "
#~ "iomadadh leis an duais a tha co-cheangailte ri inbhe seann ghaisgich."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Thèid neart an dìonadair iomadadh le factar an dìon a tha co-"
#~ "cheangailte ris an talamh air a bheil e an uairsin."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Thèid neart an dìonadair a dhùblachadh an uairsin ma tha pìcear a' "
#~ "sabaid ri aonad air muin each."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Ma tha crùsair AEGIS a' dìon an aghaidh aonadan adhair (a' gabhail a-"
#~ "steach airm itealach agus heileacoptairean), thèid a chuid comas dìon "
#~ "iomadadh le còig."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Thèid neart an dìonadair a dhùblachadh a-rithist ma tha e ann am baile "
#~ "sa bheil bataraidh SAM agus mas e aonad adhair a tha a' toirt ionnsaigh "
#~ "(seach heileacoptair no arm itealach)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Tha dìon SDI a' dùblachadh neart an dìonadair an aghaidh ionnsaighean "
#~ "le airm itealach."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Mas e bàta a tha san ionnsaighear agus ma tha an dìonadair ann am "
#~ "baile aig a bheil dìon cladaich, bidh dà uiread a neart aig an dìonadair."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Bidh trì uiread a neart aig aonadan a tha a' dìon an aghaidh aonadan "
#~ "talamhainn (ach hòbhaitsearan) agus heileacoptairean ma tha balla baile "
#~ "ann."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Ma tha an dìonadair ann an dùn (chan ann am baile), thèid a neart a "
#~ "dhùblachadh."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Mas e aonad talamhainn a tha san dìonadair agus ma chaidh a "
#~ "dhaingneachadh no ma tha e ann am baile, thèid a neart iomadadh le 1.5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Agus mu dheireadh thall, mas e sabaidiche a tha san ionnsaighear agus "
#~ "mas e heileacoptair a tha san dìonadair, caillidh an dìonadair an dàrna "
#~ "cuid dhe neart."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Ma bhios neart 0 aig ionnsaighear an dèidh an àireamhachaidh seo, "
#~ "caillidh e gun teagamh. Air neo, ma bhios neart 0 aig an dìonadair, "
#~ "caillidh esan."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "Thèid neart losgaidh an ionnsaigheir 's an dìonadair a chur air gleus "
#~ "cuideachd."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Mas e bàta a tha a' dìon o bhroinn baile, thèid comas losgaidh an "
#~ "ionnsaigheir a dhùblachadh agus bidh comas losgaidh a' bhàta 'na 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Ma bheir sabaidiche ionnsaigh air heileacoptair, bidh comas losgaidh "
#~ "an heileacoptair 'na 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Ma bheir bàta ionnsaigh air aonad talamhainn, tha comas losgaidh an dà "
#~ "dhiubh 'na 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Nithear sabaid an dèidh an ro-àireamhachaidh seo agus lean e air fhad 's "
#~ "a bhios an dà dhiubh beò ('s e sin, fhad 's a bhios barrachd air 0 puing "
#~ "beatha aca). Thèid àireamh a ghineadh air thuaiream gach cuairt a bhios "
#~ "eadar 1 agus suim cumhachd an ionnsaigheir agus an dìonadair. Ma bhios an "
#~ "àireamh seo nas motha na cumhachd an dìonadair, caillidh an dìonadair "
#~ "uiread a phuingean 's a tha comas losgaidh aig an ionnsaighear. Air neo, "
#~ "caillidh an dìonadair àireamh de phuingean a tha co-ionnann ri comas "
#~ "losgaidh an ionnsaigheir. Thèid a' chiad aonad a sgriosadh a ruigeas 0 "
#~ "puing beatha (no àireamh àicheil de phuingean beatha)."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Tha seans aig an aonad a mhaireas beò air inbhe seann ghaisgich. Bidh "
#~ "leth sheans a bharrachd ann ma tha Acadamaidh Cogaidh Sun Zi aig an t-"
#~ "sìobhaltas a bhuannaich (agus mura bi e o fheum) a-rèir seata bunaiteach "
#~ "nan riaghailtean."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Mas e aonad talamhainn a thug ionnsaigh 's a bhuannaich agus ma tha an "
#~ "dìonadair ann am baile as aonas bhallachan baile, thèid meud a bhaile a "
#~ "lùghdachadh le 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Ma chailleas an dìonadair agus mur eil e am broinn baile, dùin no bunait "
#~ "adhair, thèid gach aonad eile air leacag an dìonadair a sgriosadh còmhla "
#~ "ris an dìonadair."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Ag atharrachadh riaghailtean na còmhraige"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Ag atharrachadh riaghailtean na còmhraige\n"
#~ "---------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "'S urrainn dhut riaghailtean na còmhraige a chaidh a mhìneachadh an-seo "
#~ "atharrachadh 's tu a' cur air gleus na leanas san earrann combat-ruleset "
#~ "ann an game.ruleset."

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (bun-roghainn: 1). Ma chuireas tu seo gu 0, cha dèid aonadan "
#~ "a sgriosadh a bhios air an dearbh leacag 's a tha an dìonadair a chaill."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (bun-roghainn: 0). Ma chuireas tu seo gu 1 's ma bheir "
#~ "aonadan ionnsaigh le 2/3 no 1/3 de phuingean gluasaid air fhàgail aca, "
#~ "thèid a' chumhachd ionnsaighe aca a lùghdachadh d' a rèir."

#~ msgid " Combat example 1"
#~ msgstr " Ball-eisimpleir a 1 de chòmhrag"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Can gun doir canan (I:8, D:1, PB:20, CL:1) ionnsaigh air musgadair (I:3, "
#~ "D:3, PB:20, CL:1) a tha am broinn baile aig a bheil balla baile 's a tha "
#~ "air leacag coille.  Chan eil aon seach aon dhiubh 'na sheann ghaisgeach."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "'S e 3 an comas dìon bunasach aig an dìonadair. A chionn 's gu bheil e "
#~ "air leacag coille, thèid seo an àirde gu 4.5.  Tha e air cùlaibh balla "
#~ "baile agus thèid a neart a chur an àirde trì turas mar sin, suas gu "
#~ "13.5.  Tha e 'na aonad talamhainn am broinn baile agus thèid a neart a "
#~ "chur am meud gu 20.25 air sgàth sin."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Tha luachan an neirt air iomadadh le 10 sa gheama ann 's leis na "
#~ "bloighean air an leigeil seachad agus tha cumhachd an ionnsaigheir 'na 80 "
#~ "ma-thà agus neart an dìonadair 'na 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr ""
#~ "Tha an dà aonad a' glèidh an comas losgaidh aca aig 1 gun atharrachadh."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Thèid àireamh a ghineadh air thuaiream gach cuairt, eadar 1 agus 282.  Ma "
#~ "bhios an àireamh seo nas motha na 202 (seans 28% mu thuaiream), caillidh "
#~ "an dìonadair 1 phuing beatha.  Air neo caillidh an t-ionnsaighear 1 "
#~ "phuing beatha (seans 72% mu thuaiream)."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "A chionn 's gu bheil 20 puing beatha aig an dà aonad, tha an dìonadair "
#~ "nas buailtiche air buannachadh.  Caillidh an dìonadair rud mu 40% dhe "
#~ "phuingean beatha rè na sabaide.  Ach chan eil cinnt fhad 's nach bi "
#~ "cumhachd an dà aonaid 'na neoini; faodaidh nach caill an dìonadair puing "
#~ "sam bith no faodaidh gun caill iad barrachd de phuingean beatha no fiù "
#~ "gun caill iad a' chòmhrag fhèin."

#~ msgid " Combat example 2"
#~ msgstr " Ball-eisimpleir a 2 de chòmhrag"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Can gun doir long-chogaidh seann ghaisgich (I:12, D:12, PB:40, CL:2) le "
#~ "trì puingean gluasaid ionnsaigh air feachdan ailpeach seann ghaisgich "
#~ "(I:5, D:5, PB:20, CL:1) am broinn baile air talamh feurach le balla baile "
#~ "agus dìon cladaich."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "Tha neart an ionnsaigheir 'na 12 agus air àrdachadh gu 18 air sgàth inbhe "
#~ "seann ghaisgich."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Tha neart an dìonadair 'na 5 's air àrdachadh gu 7.5 air sgàth inbhe "
#~ "seann ghaisgich.  Tha factar dìon na talamhainn 'na 1 (gun bhuaidh).  Tha "
#~ "an dìon cladaich a' dùblachadh neart an dìonadair gu 15.  (Chan eil "
#~ "buaidh sam bith aig balla baile air aonadan mara a bheir ionnsaigh.)  Tha "
#~ "an dìonadair 'na aonad talamhainn am broinn baile agus tha neart 22.5 "
#~ "aige uile gu lèir."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Tha na luachan am broinn an t-siostaim 'na 180 (an t-ionnsaighear) agus "
#~ "225 (an dìonadair)."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr ""
#~ "Tha comas losgaidh na luinge-chogaidh air ath shuidheachadh o 2 gu 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Thèid àireamh a ghineadh air thuaiream gach cuairt, eadar 1 agus 405.  Ma "
#~ "bhios an àireamh seo nas motha na 225 (seans 44% mu thuaiream), caillidh "
#~ "an dìonadair 1 phuing beatha.  Air neo caillidh an t-ionnsaighear 1 "
#~ "phuing beatha."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Tha an t-ionnsaighear nas buailtiche air buannachadh san t-suidheachadh "
#~ "seo.  Tha 25% nas lugha de sheans aig an long-chogaidh air puing a thoirt "
#~ "far an fheachd ach tha dà thuras a phuingean beatha aig an long-"
#~ "chogaidh.  Bhiodh dùil aig an long-chogaidh mu 60% dhe phuingean beatha a "
#~ "chall rè na còmhraige agus chan eil dùil gum bi puingean gluasaid air "
#~ "fhàgail aige aig an deireadh."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Tha Raointean Smachd, RS gu goirid, 'na choincheap geama a chuireas casg "
#~ "ort gluasad gu saor air raointean a tha fo smachd (no smachd pàirteach) "
#~ "aonadan nàimhdeil."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "A-rèir na riaghailt-làimhe, chan urrainn do dh'aonad talamhainn a tha ri "
#~ "taobh leacaige air a bheil aonad nàimhdeil gluasad a-steach air leacag a "
#~ "tha ri taobh leacaige air a bheil aonad nàimhdeil cuideachd. 'S ciall do "
#~ "'ri taobh' na h-ochd leacagan a tha mun cuairt air aonad air griodaichean "
#~ "ceart-cheàrnach no sia leacagan air griodaichean sia-cheàrnach."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Chan eil buaidh aig na RS sna suidheachaidhean sònraichte a leanas:\n"
#~ "- Aonad a tha a' gluasad gu dìreach a-steach a bhaile no a-mach.\n"
#~ "- Aonad a tha a' gluasad a-steach air leacag air a bheil aonad càirdeil.\n"
#~ "- Aonad a tha a' gluasad air falbh o leacag cuain (a' tìreachadh o "
#~ "bhàta).\n"
#~ "- Aonad a leigeas seachad RC a ghnàth, m.e. dìoplomatach is "
#~ "brathadairean.\n"
#~ "- Aonad cèin le nàisean a tha ann an caidreachas còmhla riut."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Nòtaichean:\n"
#~ "\n"
#~ "- Cuiridh RC bacadh air aonadan talamhainn a-mhàin.\n"
#~ "\n"
#~ "- 'S urrainn do dh'aonadan neo-thalamhainn RC a chur an sàs ('s ciall dha "
#~ "sin gun coimheadar air mar leacagan air a bheil aonadan nàimhdeil) ach "
#~ "air leacag talamhainn a-mhàin. Mar sin dheth, chan urrainn do dh'aonadan "
#~ "mara RS a chur an sàs (mur eil iad ann am baile) agus cha chuir aonadan "
#~ "adhair (a' gabhail a-steach heileacoptairean) RS an sàs ma tha iad os "
#~ "cionn leacaige cuain.\n"
#~ "\n"
#~ "- Cha chuir RS casg air ionnsaigh, dìreach gluasad.\n"
#~ "\n"
#~ "- Thathar a' coimhead air bailtean nàimhdeil mar leacag air a bheil aonad "
#~ "nàimhdeil ma tha aonad sam bith sa bhaile ach chan ann ma tha am baile "
#~ "falamh. (Dìreach mar a thachras le leacag sam bith eile).\n"
#~ "\n"
#~ "- Tha gluasad o leacag cuain 'na ghluasad sònraichte; tha e ceadaichte "
#~ "gluasad a-steach _air_ leacag cuain (air ais air bàta) a chionn 's gu "
#~ "bheil gluasad air aonad càirdeil (am bàta) 'na chùis shònraichte."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "GLIOCAS: 'S urrainn dhut goid a-steach air raointean nàimhdeil ma "
#~ "ghluaiseas tu dìoplomat ann (no aonad eile a leigeas seachad an RS) agus "
#~ "ma ghluaiseas tu aonadan àbhaisteach air an leacag air a bheil an "
#~ "dìoplomat a-nis. Ma nì thu seo a-rithist 's a-rithist (agus, ma thogras "
#~ "tu, grunn aonadan fhàgail air do chùlaibh gus am bi cuideigin air na "
#~ "leacagan fhathast), 's urrainn dhut slighe a dhèanamh tro raointean do "
#~ "nàimhdean."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Tha na riaghailtean seo car eadar-dhealaichte o na seann tionndaidhean "
#~ "aig Freeciv (sgaoileadh 1.8.0 agus an fheadhainn roimhe) mar seo:\n"
#~ "- Chan eil bailtean nàimhdeil anns nach eil aonadan a' cur an sàs RS "
#~ "tuilleadh.\n"
#~ "- Tha an riaghailt shònraichte mu thìreachadh aonadan ùr."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Tha buaidh aig seòrsa an riaghaltais air cinneasachadh is malairt do "
#~ "bhailtean, toileachas nan saoranach agad agus iomadh rud eile sa gheama."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Tòisichidh gach sìobhaltas le ain-tighearnas.  Bidh cothrom agad "
#~ "riaghaltasan eile a thaghadh (faic gu h-ìosal) 's an teicneolas agad a' "
#~ "tighinn air adhart. Feumaidh tu tòiseachadh air reabhlaid gus seòrsa do "
#~ "riaghaltais atharrachadh.  Bidh do shìobhaltas fo ain-riaghailt fad greis "
#~ "(eadar 1 is 5 cuairtean) agus aig deireadh na h-ùine seo, bidh cothrom "
#~ "agad riaghaltas ùr a thaghadh."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "GLIOCAS 1: Tha iomairtean airm doirbh ann am poblachd no deamocrasaidh "
#~ "ach ma bheir thu mòran sòghalachd dha do shaoranaich gus an cumail "
#~ "toilichte.  Nuair a bhios tu ri ceannsachadh shìobhaltasan eile, 's "
#~ "mathaid gum b' fheairrde dhut riaghaltas a thaghadh a tha beagan nas "
#~ "ionnsaigheach."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "GLIOCAS 2: Feumaidh adhartasan saidheansail ìre àrd de mhalairt agus tha "
#~ "seo fada nas fhasa ann am poblachdan is deamocrasaidhean.  Beachdaich air "
#~ "poblachd a chur air bhonn cho luath 's a ghabhas; bidh e 'na bhuannachd "
#~ "dhut ma gheibh thu teicneolas adhartach tràth sa gheama."

#~ msgid " Civil War"
#~ msgstr " Cogadh Catharra"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Tha buaidh sgriosail air impireachd aig cogadh catharra agus èiridh e ma "
#~ "chailleas tu do phrìomh bhaile (leis an lùchairt ann).  Nì suas gun dàrna "
#~ "leth dhe do bhailtean aramach agus nochdaidh iad ùmhlachd do cheannard ùr "
#~ "(IF) agus creachaidh iad an dàrna leth dhen ionmhas agad agus glèidhidh "
#~ "iad gach adhartas saidheansail agad."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Mairidh cogadh catharra aon chuairt a-mhàin agus bidh an impireachd fo "
#~ "ain-riaghailt an uairsin."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Chan èirich cogadh catharra an-còmhnaidh ma chailleas tu do phrìomh "
#~ "bhaile.  Ma bha thu coibhneil ri do mhuinntir, tha seans gum fan iad "
#~ "dìlseach dhut.  Tha gach baile a tha a' cumail fèill a' lùghdachadh a' "
#~ "bhuailteachd do chogadh catharra ach tha baile ann an aimhreit a' cur am "
#~ "meud na buailteachd."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "A bharrachd air sin, tha buaidh dhìreach aig an riaghaltas air a' "
#~ "bhuailteachd do chogadh catharra.  Chan eil riaghaltasan aig a bheil cead-"
#~ "bhòtaidh uile-choitcheann idir cho buailteach do dh'aramach 's a tha an "
#~ "fheadhainn ain-tighearnail."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Feumaidh tu 10 bailtean a-rèir nam bun-roghainnean mus èirich cogadh "
#~ "catharra ann an impireachd.  'S ciall dha sin nach èirich cogadh catharra "
#~ "idir ann an impireachd aig a bheil nas lugha na 10 bailtean.  Ge-tà, 's e "
#~ "roghainn frithealaiche a tha seo agus faodaidh an àireamh a bhith cho "
#~ "ìseal ri 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Tha còig seasamhan dìoplomasach ann eadar cluicheadairean: cogadh, stad-"
#~ "losgaidh, deireadh-cogaidh, sìth agus caidreachas. 'S e cogadh am bun "
#~ "sheasamh agus thig an fheadhainn eile an cois cùmhnantan dìoplomasach."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "'S urrainn dhut na h-aonadan agad a ghluasad gu saor am broinn àrainn do "
#~ "nàimhdean agus ionnsaigh a thoirt air an cuir aonadan is bailtean mar a "
#~ "thogras tu rè cogaidh."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Nuair a chuireas dà chluicheadair romhpa stad a chur air an t-sabaid "
#~ "eatarra, 's urrainn dhaibh cùmhnant staid-losgaidh aontachadh. Cumaidh "
#~ "seo an dà chluicheadair o ionnsaigh a thoirt air a chèile ach 's urrainn "
#~ "dhut na h-aonadan agad a ghluasad gu saor am broinn crìochan a chèile. "
#~ "Èiridh cogadh a-rithist an dèidh àireamh de chuairtean fo stad-losgaidh. "
#~ "Nuair choinnicheas tu ri cluicheadair na h-Inntinne Fhuadain a' chiad "
#~ "turas, tairgidh iad stad-losgaidh dhut an-còmhnaidh."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Nam bu mhath leat fuasgladh nas buaine, nas sìtheile le cluicheadair "
#~ "eile, 's urrainn dhut aonta sìth a shoidhneachadh. Bidh deireadh-cogaidh "
#~ "eadar an dithis an uairsin agus tionndaidhidh seo 'na shìth bhuan an cois "
#~ "grunn chuairtean. Ma bhriseas tu deireadh-cogaidh, bidh cogadh eadaraibh "
#~ "a-rithist sa bhad."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "Nuair a lorgas dà chluicheadair sìth eatarra tro dhìoplomasachd, thèid "
#~ "gach aonad an airm a tha aig an dà chluicheadair am broinn crìochan a "
#~ "chèile fhàsachadh sa bhad a-rèir a' chùmhnaint. Chan urrainn dhut aonadan "
#~ "an airm a ghluasad a-steach air àrainn a chèile às dèidh sin ach ma "
#~ "ghairmeas tu cogadh no ma dh'aontaicheas sibh caidreachas. Ma bhriseas tu "
#~ "cùmhnant sìthe, bidh cogadh eadaraibh a-rithist sa bhad."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "'S e caidreachas an ceangal dìoplomasach as àirde eadar dà chluicheadair. "
#~ "Ma bhios tu ann an caidreachas, 's urrainn dhut aonadan a ghluasad a-"
#~ "steach air bailtean a chèile agus faodaidh aonadan an dà chluicheadair a "
#~ "bhith air an dearbh leacag; cha chuir aonadan raointean smachd an sàs "
#~ "tuilleadh. Ge-tà, tha dleastanasan ort ann an caidreachas cuideachd; chan "
#~ "urrainn dhut a dhol ann an caidreachas le cluicheadair eile a tha a' "
#~ "cogadh ri neach sa chaidreachas làithreach agad ach ma bhriseas tu a' "
#~ "chiad chùmhnant. Ma ghairmeas cuideigin sa chaidreachas cogadh an aghaidh "
#~ "cluicheadair eile sa chaidreachas, thig an caidreachas leis an "
#~ "ionnsaighear gu crìoch gu fèin-obrachail. Ma bhriseas tu caidreachas, "
#~ "bidh deireadh-cogaidh eataraibh. Bheir cluicheadair na h-IF a chuid "
#~ "mhapaichean is co-lèirsinn dhut gu fialaidh agus nì iad beachdachadh dà-"
#~ "rìreadh air malairt teicneolais agus bailtean ach mu seach, bidh agad ri "
#~ "pàirt a ghabhail ann an cogaidhean an aghaidh nàimhdean nan "
#~ "cluicheadairean sa chaidreachas."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Feumaidh tu teicneolas ùr a rannsachadh mus urrainn dha do shìobhaltas "
#~ "aonadan airm ùra agus leasachaidhean baile ùra a thogail."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Tha grunn dhòighean ann gus adhartasan fhaighinn o shìobhaltasan eile: "
#~ "gheibh thu teicneolas da nàmhaid uaireannan nuair a ghlacas tu baile; 's "
#~ "urrainn dhut teicneolas a ghoid le dìoplomatan is brathadairean; bheir "
#~ "cuid dhe na mìorbhailean teicneolas dhut; agus faodaidh cluicheadair eile "
#~ "teicneolas a thoirt dhut fo chumhaichean de dh'aonta. Ach a bharrachd air "
#~ "sin, bidh agad fhèin ri teicneolas ùr a lorg tro shaothair do mhuinntir "
#~ "fhèin."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Thig a' chuid as motha dhen adhartas teicneolais o mhalairt (faic an "
#~ "earrann air Malairt) agus, ann an seata bunaiteach nan riaghailtean, o "
#~ "speisealaich a tha 'nan luchd-saidheans (thoir sùil air an earrann mu na "
#~ "Speisealaich). Ged as urrainn dhut amas an rannsachaidh làithrich agad "
#~ "atharrachadh, caillidh tu adhartas sam bith a ghnàth a rinn gu ruige sin."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Ged a chuirear a' mhòrchuid dhen t-saothair rannsachaidh (na \"builg\") a "
#~ "chum adhartas teicneolais, tha seataichean de riaghailtean ann (ach chan "
#~ "ann san t-seata bhunaiteach) far am bi agad ri cuid dheth a chosg air "
#~ "glèidheadh d' eòlais ann an teicneolas a tha agad mu thràth; mar as "
#~ "daoire a bhios cosgais iomlan rannsachadh an teicneolais air fad agad, 's "
#~ "ann as motha a bhios cosgais glèidheadh an teicneolais. Tha e a' crochadh "
#~ "air iomadh rud, leithid seòrsa an riaghaltais, cuin a dh'feumas tu "
#~ "tòiseachadh air pàigheadh airson glèidheadh mar seo. Ma thuiteas do "
#~ "shaothair rannsachaidh fon ìre a dh'fheumas tu airson glèidheadh an "
#~ "teicneolais a tha agad mu thràth, dìochuimhnichidh do shìobhaltas "
#~ "adhartas air thuaiream agus bidh agad ri ath rannsachadh."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Cuiridh cuid dhe na h-adhartasan teicneolais aonadan, leasachaidhean "
#~ "baile agus mìorbhailean o fheum. Cha tachair dad ri aonadan a bhios o "
#~ "fheum ach nach urrainn dhut barrachd dhiubh a thogail ach thèid "
#~ "leasachaidhean a tha a-nis o fheum a reic sa bhad agus caillidh "
#~ "mìorbhailean a tha o fheum an cuid buaidh. Seall air na h-earrannan "
#~ "iomchaidh airson barrachd fiosrachaidh."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Tha dòigh eile ann an geama a bhuannachadh agus sin an rèis fànais, seach "
#~ "sgriosadh de gach sìobhaltas eile ann. Mas e an soitheach-fànais agad-sa "
#~ "a' chiad soitheach a ruigeas Alpha Centauri, thig an geama gu crìoch agus "
#~ "'s ann agad-sa a bhios a' bhuaidh.  (Ge-tà, 's e roghainn frithealaiche a "
#~ "tha seo agus faodaidh e a bhith dheth.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Mus urrainn dhut co-phàirtean an t-soithich-fhànais a thogail, feumaidh "
#~ "a' mhìorbhail Prògram Apollo a bhith air a thogail aig cluicheadair air "
#~ "choireigin.  Feumaidh tu teicneolas sònraichte cuideachd gus na diofar co-"
#~ "phàirtean a thogail: faic teacsa na cobharach airson 'Structar fànais', "
#~ "'Co-phàirt fànais' agus 'Mòideal fànais' fon roinn 'Leasachaidhean "
#~ "baile'.  (Mura faic thu cobhair sam bith aig na rudan seo, tha coltas gu "
#~ "bheil roghainn frithealaiche na rèise fànais dheth sa gheama sin.)"

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Nuair a bhios tu air tòiseachadh air an t-soitheach-fhànais agad, chì thu "
#~ "e leis an àithne \"Soitheach-fànais\" ann an clàr-taice nan aithisgean.  "
#~ "Gus soithichean-fànais nan cluicheadairean eile fhaicinn, tagh "
#~ "cluicheadair ann an aithisg nan nàiseanan agus briog air \"Soitheach-"
#~ "fànais\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Ma bhios buailteachd de shoirbheas nas lugha na 100%, tha seans nach mair "
#~ "cuid dhe na daoine aig bòrd beò tron turas. Lùghdaichidh seo an duais "
#~ "sgòir a gheibh thu on t-soitheach-fhànais ach 's e buaidh a bhios ann co-"
#~ "dhiù."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Ma thèid prìomh bhaile do shìobhaltais a ghlacadh agus ma chaidh do "
#~ "shoitheach-fànais a chur air bhog mu thràth, thèid e air chall; dìon do "
#~ "phrìomh bhaile gu math ma-thà!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "GLIOCAS: Ma chuir sìobhaltas eile soitheach-fànais air bhog, feuch is tog "
#~ "soitheach aotram thu fhèin aig a bhios pailteas de dh'aonadan putaidh gus "
#~ "an ruig e ron fhear eile. 'S e glacadh a' phrìomh bhaile eile an aon "
#~ "fhuasgladh eile a tha agad."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Tha gach cluicheadair sa gheama a' riochdachadh nàisean. Faodaidh nàisean "
#~ "a bhith 'na stàit-nàisein an latha an-diugh, 'na stàit no impireachd "
#~ "eachdraidheil, cinneadh no fiù nàisean mas-fhìor. Aithnichidh tu na "
#~ "nàiseanan air na brataichean, ceannardan is ainmean an cuid bhailtean ach "
#~ "tha iad co-ionnann air dòigh sam bith eile agus tha na dearbh "
#~ "riaghailtean an sàs do gach cluicheadair."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Mus tòisich geama, 's urrainn do dhuine sam bith ceangail ris an "
#~ "fhrithealaiche ma nochdas iad ainm an òstair agus àireamh a' phuirt (5556 "
#~ "a ghnàth). Ma chaidh am frithealaiche a thòiseachadh leis a' bhratach -m, "
#~ "nì e aithisgean dhan mheata-fhrithealaiche."

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "'S urrainn dhan chliant an duilleag seo fhaighinn cuideachd: cleachd "
#~ "putan a' mheata-fhrithealaiche ann an còmhradh nan ceangal.  Mura seall e "
#~ "toradh sam bith dhut, thoir sùil a bheil am brabhsair-lìn agad a' "
#~ "cleachdadh progsaidh HTTP; tagh an suidheachadh a leanas airson "
#~ "caochladair àrainneachd $http_proxy mus tòisich thu an cliant gus "
#~ "iarraidh air a' chliant an dearbh phrogsaidh a chleachdadh:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Nuair a bhios an geama air tòiseachadh, 's urrainn do dhuine sam bith "
#~ "ceangal ris mar chluicheadair nach eil air ceangal a dhèanamh fhathast, "
#~ "a' gabhail a-steach cluicheadairean na h-IF.  Cha bhi cluicheadair na h-"
#~ "IF fo smachd duine 's tu dìreach air ceangal a dhèanamh ris; 's e "
#~ "roghainn frithealaiche neo-eisimeileach a tha seo.  Ma chailleas tu an "
#~ "ceangal tràth sa gheama 's ma nì thu ath cheangal, cleachd an t-ainm a "
#~ "thagh thu mar cheannard 's chan e am far-ainm tùsail agad!  Ma nì am "
#~ "frithealaiche aithisgean dhan mheata-fhrithealaiche, chì thu ainmean nan "
#~ "cluicheadairean ann."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Òrduighean nan aonadan:\n"
#~ "============\n"
#~ "  a: fèin-tuiniche  (tuinichean/obraichean)\n"
#~ "  b: stèidhich baile  (tuinichean)\n"
#~ "  b: cuir taic ri togail mìorbhail  (carabhanaichean)\n"
#~ "  B: rach ann is stèidhich (B)aile air an leacag targaid  (tuinichean)\n"
#~ "  d: gnìomhan dìoplomait/brathadair  (dìoplomatan/brathadairean)\n"
#~ "  D: Fàsaich an t-aonad\n"
#~ "  e: tog bunait adhair  (bunaitean adhair)\n"
#~ "  f: daingnich an t-aonad  (aonadan an airm)\n"
#~ "  f: tog dùn  (tuinichean/obraichean)\n"
#~ "  g: rach gu leacag  (agus dèan briogadh clì air an leacag targaid an "
#~ "uairsin)\n"
#~ "  g: cuir puing-thurais rach-ann ris  (nuair a bhios tu sa mhodh rach-"
#~ "ann)\n"
#~ "  G: till dhan bhaile chàirdeil as fhaisge ort\n"
#~ "  h: suidhich baile dachaigh an aonaid  (am baile sa bheil an t-aonad)\n"
#~ "  i: tog uisgeachadh no iompaich an talamh  (tuinichean/obraichean)\n"
#~ "  I: dèan ceangal uisgeachaidh eadar an leacag làithreach 's an targaid\n"
#~ "  I: suidhich puing-thurais uisgeachaidh  (nuair a nì thu ceangal "
#~ "uisgeachaidh)\n"
#~ "  l: cuir an t-aonad air a' ghiùlanair\n"
#~ "  L: dèan ceangal rèile eadar an leacag làithreach 's an targaid\n"
#~ "  L: suidhich puing-thurais rèile  (nuair a nì thu ceangal rèile)\n"
#~ "  m: tog (m)èinn no iompaich an talamh  (tuinichean/obraichean)\n"
#~ "  n: glan an sileadh (n)iùclasach\n"
#~ "  N: spreadh arm niùclasach\n"
#~ "  o: cruth-atharrachaich an talamh  (einnseanair)\n"
#~ "  O: iompaich 'na aonad eile\n"
#~ "  p: glan an truailleadh  (tuinichean/obraichean)\n"
#~ "  p: leig às para-trùpair  (para-trùpairean)\n"
#~ "  P: Creach  (sgrios iompachadh na talamhainn)\n"
#~ "  q: rach air cuairteachan leis  (briogadh clì an uirsin gus a' phuing "
#~ "eile a thaghadh)\n"
#~ "  q: cuir puing-thurais cuairteachain ris  (ann am modh cuairteachain)\n"
#~ "  r: tog rathad/rathad-iarainn  (tuinichean/obraichean)\n"
#~ "  r: stèidhich slighe malairt  (carabhanaichean)\n"
#~ "  R: dèan ceangal rathaid eadar an leacag làithreach 's an targaid\n"
#~ "  R: suidhich puing-thurais rathaid  (nuair a nì thu ceangal rathaid)\n"
#~ "  s: dèan freiceadan dhen aonad\n"
#~ "  S: dùisg gach aonad air an leacag\n"
#~ "  t: dèan rach-ann/togail adhair gu baile\n"
#~ "  T: tìrich gach aonad on ghiùlanair\n"
#~ "  u: tìrich an t-aonad on ghiùlanair\n"
#~ "  U: Àrdaich an t-aonad\n"
#~ "  x: dèan fèin-rùrachadh leis an aonad\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Taghadh aonadan:\n"
#~ "==============\n"
#~ "  z: na tagh ach a' chiad aonad sa bhuidheann a thagh thu\n"
#~ "  v: tagh gach aonad air an leacag\n"
#~ "  V: (air an leacag) tagh gach aonad dhen dearbh sheòrsa 's a tha an t-"
#~ "aonad gnìomhach\n"
#~ "  C: (air a' mhòrthir) tagh gach aonad dhen dearbh sheòrsa 's a tha an t-"
#~ "aonad gnìomhach\n"
#~ "  X: (àite sam bith) tagh gach aonad dhen dearbh sheòrsa 's a tha an t-"
#~ "aonad gnìomhach\n"
#~ "\n"
#~ "  w: fuirich: dèan fòcas air an ath aonad\n"
#~ "  5: dèan fòcas air an aonad roimhe\n"
#~ "space: deiseil le m' òrduighean  (fanaidh an t-aonad far a bheil e)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Gluasad nan aonadan:\n"
#~ "==============\n"
#~ "  1: gluais gun iar-dheas\n"
#~ "  2: gluais gun deas\n"
#~ "  3: gluais gun ear-dheas\n"
#~ "  4: gluais gun iar\n"
#~ "  6: gluais gun ear\n"
#~ "  7: gluais gun iar-thuath\n"
#~ "  8: gluais gun tuath\n"
#~ "  9: gluais gun ear-thuath\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Am prìomh mhapa (iuchraichean):\n"
#~ "================\n"
#~ "  c: meadhanai(c)h am mapa air an aonad ghnìomhach\n"
#~ "    Shift-home: meadhanaich am meapa air a' phrìomh bhaile\n"
#~ "  Shift-arrows: sgrolaich am mapa\n"
#~ "\n"
#~ "  Ctrl-B: seall/falaich na crìochan nàiseanta\n"
#~ "  Ctrl-D: seall/falaich slighean malairt nam bailtean\n"
#~ "  Ctrl-G: seall/falaich loidhnichean griod a' mhapa\n"
#~ "  Ctrl-N: seall/falaich ainmean nam bailtean\n"
#~ "  Ctrl-P: seall/falaich cinneasachadh nam bail\n"
#~ "  Ctrl-R: seall/falaich fàs nam bailtean\n"
#~ "  Ctrl-W: seall/falaich às-chur nam bailtean\n"
#~ "  Ctrl-Y: seall/falaich oir-loidhnichean nam bailtean\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Am prìomh mhapa (luchag):\n"
#~ "=================\n"
#~ "  Briogadh clì air baile:        Nochd còmhradh a' bhaile\n"
#~ "  Briogadh clì air aonad:        Tagh aon aonad\n"
#~ "                                 (Falamhaichidh seo gnìomhachd làithreach "
#~ "ma shuidhich\n"
#~ "                                 thu \"falamhaich òrdugh an aonaid nuair "
#~ "a  thaghar e)\n"
#~ "  Shift briogadh clì air aonad:  Cuir aonad ris an taghadh (GTK)\n"
#~ "  Briog. is slaodadh an aonaid:  Àithne gach-ann airson an aonaid\n"
#~ "                                 (ma tha \"rach-ann as aonais meòir-chlàir"
#~ "\" an comas)\n"
#~ "  Briog. mdhn, Alt briog. clì:   Seall fiosrachadh na leacaige\n"
#~ "  Briogadh deas:                 Meadhanaich an leacag san t-sealladh\n"
#~ "  Ctrl briogadh meadhain:        Dùisg aonadan a tha 'nam freiceadan"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  Grad-thaghadh aonadan:\n"
#~ "  =====================\n"
#~ "  Ctrl briogadh clì air an leacag:  Tagh aonad mara (giùlanairean an "
#~ "toiseach)\n"
#~ "  Ctrl briogadh deas air an leacag: Tagh aonad talamhainn (aonadan airm "
#~ "an toiseach)\n"
#~ "\n"
#~ "  'S urrainn dhut aon aonad a thaghadh air leacag leotha. Thèid aonad a "
#~ "thaghadh air a bheil puingean gluasaid fhathast sa chiad dol a-mach. Ma "
#~ "tha rach-ann as aonais meòir-chlàir an comas, 's urrainn dhut aonad a "
#~ "thaghadh 's a ghlasad aig an aon àm 's tu 'ga shlaodadh."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  Stiùireadh a' bhaile (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl briogadh clì:    Stiùirich obraichean a' bhaile\n"
#~ "  Shift-Alt briogadh deas:    Seall obraichean a' bhaile (a' chuileag os "
#~ "cionn no faisg air)\n"
#~ "  Shift briogadh deas:        Dèan lethbhreac dhen chinneasachadh (de "
#~ "bhaile no aonad)\n"
#~ "  Shift-Ctrl briogadh deas:   Cuir an sàs lethbhreac a' chinneasachaidh "
#~ "ann am baile"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Modh taghadh àrainn (GTK):\n"
#~ "  ==========================\n"
#~ "  Briogadh deas is slaodadh:       Tagh aonadan/bailtean a-rèir àrainn\n"
#~ "  Shift briogadh deas is slaodadh: Cuir na tha san àrainn ris an taghadh "
#~ "làithreach\n"
#~ "\n"
#~ "  'S urrainn dhut iomadh aonad/baile a thaghadh sa mhodh seo. Ma bhios "
#~ "bailtean ann an ceart-cheàrnach an taghaidh agus ma chaidh \"Tagh "
#~ "bailtean a thoiseach air aonadan\" a shuidheachadh anns na roghainnean, "
#~ "cha dèid a thaghadh ach na bailtean 's fanaidh taghadh nan aonadan mar a "
#~ "bha e; air neo thèid an dà chuid aonadan is bailtean a thaghadh.\n"
#~ "\n"
#~ "  Bidh bailtean a thagh thu air a chomharradh air a' mhapa agus ann an "
#~ "aithisg nam bailtean gus an urrainn dhut iomadh gnìomh a dhèanamh còmhla. "
#~ "Às dèidh thu an taghadh, 's urrainn dhut seata nam bailtean a chur air "
#~ "gleus le briogadh clì orra; agus 's urrainn dhut cinneasachadh nam "
#~ "bailtean comharraichte atharrachadh le Shift-Ctrl briogadh deas (seall an "
#~ "earrann roimhe). Fàgaidh tu am modh seo le briogadh deas."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Loidhne na cabadaich (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt briogadh deas:        Cuir ceangal baile no leacaige sa "
#~ "loidhne chabadaich\n"
#~ "  Shift-Ctrl-Alt briogadh deas:  Cuir ceangail aonaid sa loidhne "
#~ "chabadaich\n"
#~ "\n"
#~ "  'S urrainn dhut iomradh a dhèanamh air eileamaidean air a' mhapa sa "
#~ "chabadaich. Faic cobhair na cabadaich airson barrachd fiosrachaidh.\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Foir-shealladh a' mhapa (luchag):\n"
#~ "=====================\n"
#~ "  Tha an dearbh bhuil air briogadh clì, Shift briogadh clì is briogadh "
#~ "deas 's a tha aca air a' phrìomh mhapa.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Còmhraidhean is aithisgean:\n"
#~ "====================\n"
#~ "     F1: an sealladh mapa\n"
#~ "     F2: fosgail aithisg nan aonadan\n"
#~ "     F3: fosgail aithisg nan nàiseanan\n"
#~ "     F4: fosgail aithisg nam bailtean\n"
#~ "     F5: fosgail aithisg na h-eaconamaidh\n"
#~ "     F6: fosgail aithisg an rannsachaidh\n"
#~ "     F7: fosgail mìorbhailean an t-saoghail\n"
#~ "     F8: fosgail na còig bailtean as fhearr\n"
#~ "     F9: fosgail còmhradh nan teachdaireachdan\n"
#~ "    F11: fosgail an sluagh-eòlas\n"
#~ "    F12: fosgail an soitheach-fànais\n"
#~ "\n"
#~ "        Ctrl-F: fosgail an còmhradh gus baile a lorg \n"
#~ "        Ctrl-L: fosgail còmhradh nan liostaichean obrach\n"
#~ "        Ctrl-T: fosgail còmhradh reataichean chìsean/sòghalachd/"
#~ "saidheans\n"
#~ "  Shift-Ctrl-R: fosgail còmhradh na reabhlaide\n"
#~ "\n"
#~ "Shift-Return: Cuairt deiseil"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Am modh deasachaidh (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toglaich am modh deasachaidh\n"
#~ "    Ctrl-M: toglaich ceò a' chogaidh sa mhodh deasachaidh\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "Cuidichidh an Riaghlaiche Saoranach (air an robh an CMA roimhe) thu le "
#~ "rianachd do bhailtean. Sgaoilidh e na h-obraichean a tha ri làimh air "
#~ "leacagan saora mun cuairt air na bailtean airson toraidhean cho mòr 's a "
#~ "ghabhas. Nì e speisealaich dhe na h-obraichean cuideachd ma bhios sin "
#~ "iomchaidh. Agus tha comas eile aig an riaghlaiche: cumaidh e do bhailtean "
#~ "riaraichte, ma ghabhas sin a dhèanamh."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Tha grunn dhòighean ann air an urrainn dhut innse dhan riaghlaiche dè "
#~ "seòrsa às-chuir a bu toigh leat. Fosgail uinneag a' bhaile agus briog air "
#~ "taba an riaghlaiche. Tha dà shleamhnachan ann: Air an taobh chlì, 's "
#~ "urrainn dhut barrachas as lugha a shuidheachadh airson gach seòrsa de "
#~ "chinneasachadh; m.e. 's ciall do \"Òr = +3\" gu bheil am baile a' cosnadh "
#~ "3 pìosan a dh'òr thar na dh'fheumas e gus na togalaichean ann a chumail. "
#~ "Air an taobh deas, tha sleamhnachan ann leis a shuidhicheas tu dè an "
#~ "cinneasachadh air a bhios prìomhachas; ma chuireas tu saidheans gu 3, 's "
#~ "ciall dha sin gum b' fhearr leat aon bhulg seach trì sgiathan (no òr, "
#~ "malairt...). 'S urrainn dhut na factaran a shuidheachadh airson gach "
#~ "cinneasachadh a-rèir na dh'fheumas tu."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Ma thaghas tu barrachasan as lugha a tha do-dhèanta, chan urrainn dhan "
#~ "riaghlaiche obair a dhèanamh. Mur urrainn dhan riaghlaiche rud a dhèanamh "
#~ "sa gheama aig àm sam bith, bidh agad fhèin ri stiùireadh a thoirt "
#~ "seachad. B' fheairrde dhut gun a bhith a' cur ann barrachas a tha ro àrd "
#~ "ma-tà; cleachd factaran 'nan àite."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "Leigidh bogsa nam fèilltean le do bhaile - fèill a chumail. Chan obraich "
#~ "seo ach le reat sòghalachd àrd. Thoir sùil air a' chobhair le Toileachas."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Ma bhriogas tu air 'Smachd aig an riaghlaiche', cumaidh an riaghlaiche "
#~ "smachd air 's ma bhriogas tu air 'Smachd agam-sa', bidh smachd agad fhèin "
#~ "a-rithist."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "Gum bi e nas fhasa ri chleachdadh, 's urrainn dhut do roghainn dhen t-"
#~ "sleamhnachan a shàbhaladh. Briog air 'cuir ro-sheata ris' agus cuir ainm "
#~ "ain an roghainn seo agad. 'S urrainn dhut an ro-sheata seo a chleachdadh "
#~ "ann am baile sam bith le bhith a' briogadh air ainm. Cuideachd, 's "
#~ "urrainn dhut an roghainn seo a shuidheachadh o aithisg a' bhaile ann an "
#~ "colbh an riaghlaiche. Agus is urrainn dhut atharrachadh ann cuideachd "
#~ "(cleachd 'atharraich' --> 'An Riaghlaiche Saoranach') ma shàbhail thu e "
#~ "mar ro-sheata."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Cleachd 'Geama' --> 'Roghainnean' --> 'Sàbhail na roghainnean' gus na ro-"
#~ "sheataichean agad a shàbhaladh gu buan."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Ach thoir an aire! Ma chleachdas tu an riaghlaiche ann an cuid dhe do "
#~ "bhailtean, bidh duilgheadasan agad le stiùireadh de bhailtean faisg orra. "
#~ "Tha e nas fhasa gach baile air eilean a stiùireadh leis an riaghlaiche "
#~ "air neo de làimh. Gheibh thu barrachd ghliocasan, fiosrachadh a bharrachd "
#~ "is eisimpleirean de ro-sheataichean san fhaidhle README.cma a fhuair thu "
#~ "an cois Freeciv."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Tha goireas cabadaich bunasach aig a' chliant.  Thèid na sgrìobhas tu ann "
#~ "a chur dhan a h-uile cluicheadair ach:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Thathar a' coimhead air teachdaireachdan a thòisicheas le '/' mar "
#~ "àitheantan agus thèid an cur an gnìomh ma bhios an cead iomchaidh agad."

#~ msgid ""
#~ "  - Messages starting with 'John:' are priv  †  †  €†  ate messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Tha teachdaireachdan a thòisicheas le 'Seòna' 'nan teachdaireachdan "
#~ "prìobhaideach do 'Seòna'. 'S urrainn dhut ainmean a ghiorrachadh. "
#~ "Lorgaidh am frithealaiche cluicheadair air a bheil 'Seòna' agus mur eil "
#~ "gin ann, feuchaidh e ri ainm cleachdaiche a lorg a thòisicheas le '' (can "
#~ "'Seònaid')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Tha teachdaireachdan a thòisicheas le 'Seòna::' 'nan teachdaireachdan "
#~ "prìobhaideach cuideachd ach cha fhreagair iad ach ri cleachdaichean (chan "
#~ "e cluicheadairean) air a bheil 'Seòna'. Freagradh e air 'Seònaid' "
#~ "fhathast."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Chan fhaigh ach daoine 'nad chaidreachas teachdaireachdan a "
#~ "thòisicheas le '.'."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Teacsa snasail (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Tha taic aig a' chliant GTK airson teacsa a-mach o 2.2. Bheir am feart "
#~ "seo comas dhan chleachdaiche teacsa nan teachdaireachdan cabadaich a "
#~ "shnasadh le clò trom, Eadailteach, dathan, ceanglaichean is msaa... "
#~ "Cuirear snasadh mar sei air teacsa tro Escape Sequences."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Airson clò trom:\n"
#~ "Sreath iomlan: '[bold] ... [/bold]'\n"
#~ "Sreath goirid: '[b] ... [/b]'\n"
#~ "Ath-ghoirid san innteart: Ctrl-B\n"
#~ "Ball-eisimpleir: Nochdaidh '[b]trom[/b]' am facal 'trom' ann an clò trom."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Airson dathan:\n"
#~ "Sreath iomlan: '[color] ... [/color]' \n"
#~ "Sreath goirid: '[c] ... [/c]'\n"
#~ "Ath-ghoirid san innteart: Ctrl-C (tha agad ri dath a thaghadh on bhàr-"
#~ "inneal os cionn an innteirt cuideachd)\n"
#~ "Feumaidh sreath tòiseachaidh an datha aon dhe na paramadairean a leanas "
#~ "air a' char as lugha an-còmhnaidh:\n"
#~ "- 'foreground' (giorrachadh 'fg'): ainm datha mar 'red' no sònrachadh hex "
#~ "leithid #3050b2 no #35b.\n"
#~ "- 'background' (giorrachadh 'bg'): dìreach mar am fear roimhe.\n"
#~ "Ball-eisimpleir: 'Nochdaidh [c fg=\"blue\" bg=\"yellow\"]dath[/c]' am "
#~ "facal 'dath' ann an gorm le buidhe air a chùlaibh."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Airson clò Eadailteach:\n"
#~ "Sreath iomlan: '[italic] ... [/italic]'\n"
#~ "Sreath goirid: '[i] ... [/i]'\n"
#~ "Ath-ghoirid san innteart: Ctrl-I\n"
#~ "Ball-eisimpleir: Nochdaidh '[i]Eadailteach[/i]' am facal 'Eadailteach' "
#~ "ann an clò Eadailteach."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Airson clò le loidhne troimhe:\n"
#~ "Sreath iomlan: '[strike] ... [/strike]'\n"
#~ "Sreath goirid: '[s] ... [/s]'\n"
#~ "Ath-ghoirid san innteart: Ctrl-S\n"
#~ "Ball-eisimpleir: Nochdaidh '[i]loidhne troimhe[/i]' am facal 'loidhne "
#~ "troimhe' ann an clò le loidhne troimhe."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Airson clò le loidhne foidhe:\n"
#~ "Sreath iomlan: '[underline] ... [/underline]'\n"
#~ "Sreath goirid: '[u] ... [/u]'\n"
#~ "Ath-ghoirid san innteart: Ctrl-U\n"
#~ "Ball-eisimpleir: Nochdaidh '[i]loidhne foidhe[/i]' am facal 'loidhne "
#~ "foidhe' ann an clò le loidhne foidhe."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Airson ceangal baile:\n"
#~ "Sreath iomlan: '[link target=\"city\"] ... [/link]'\n"
#~ "Sreath goirid: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Ath-ghoirid: Control-Alt is briogadh deas air baile air a' mhapa.\n"
#~ "Feumaidh am paramadair 'id' a bhith air a shuidheachadh airson id a' "
#~ "bhaile a tha thu a' tomhadh air.\n"
#~ "'S urrainn dhut paramadair a bharrachd, 'name', a shuidheachadh gus ainm "
#~ "a' bhaile a cheangal mur eil am baile ud air mapa nan cleachdaichean "
#~ "eile.\n"
#~ "'S urrainn dhut tòiseachadh air an eas-preisean seo cuideachd, agus a "
#~ "chrìochnachadh, leis an dearbh phaidhir de bhracaidean, can '[link target="
#~ "\"city\" id=121 /]' (an aire dhan t-slais aig an deireadh).\n"
#~ "Buill-eisimpleir: Ma chuireas tu ann '[l tgt=\"city\" id=65]baile[/l]', "
#~ "nochdaidh am facal 'baile' mar cheangal dhan bhaile aig a bheil an dearbh-"
#~ "aithne 65 agus gabhaidh briogadh air.\n"
#~ "Ma chuireas tu ann '[l tgt=\"city\" id=65 name=\"gun-ainm\" /]', "
#~ "nochdaidh e ainm a' bhaile 65 ma thathar eòlach air, air neo nochdaidh an "
#~ "t-ainm mar 'gun-ainm'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Airson ceangal leacaige:\n"
#~ "Sreath iomlan: '[link target=\"tile\"] ... [/link]'\n"
#~ "Sreath goirid: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Ath-ghoirid: Control-Alt is briogadh deas air leacag air nach eil baile "
#~ "air a' mhapa.\n"
#~ "Feumaidh na paramadairean 'x' agus 'y' tomhadh air an leacag a tha fa-"
#~ "near dhut.\n"
#~ "'S urrainn dhut tòiseachadh air an eas-preisean seo, agus a "
#~ "chrìochnachadh, am broinn an dearbh phaidhir de bhracaidean cuideachd, "
#~ "can '[link target=\"tile\" x=5 y=36 /]' (an aire air an t-slais aig an "
#~ "deireadh).\n"
#~ "Ball-eisimpleir: Ma chuireas tu ann '[l tgt=\"tile\" x=17 y=3]an leacag "
#~ "seo[/l]', gabhaidh briogadh air an t-sreang 'an leacag seo' agus tomhaidh "
#~ "e air an leacag (17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Airson ceangal aonaid:\n"
#~ "Sreath iomlan: '[link target=\"unit\"] ... [/unit]'\n"
#~ "Sreath goirid: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Ath-ghoirid: Control-Alt is briogadh deas air aonad air a' mhapa.\n"
#~ "Feumaidh am paramadair 'id' a bhith air a shuidheachadh airson id an "
#~ "aonaid a tha thu a' tomhadh air. 'S urrainn dhut paramadair a bharrachd, "
#~ "'name', a shuidheachadh gus ainm an aonaid a cheangal mur eil an t-aonad "
#~ "ud air mapa nan cleachdaichean eile.\n"
#~ "'S urrainn dhut tòiseachadh air an eas-preisean seo cuideachd, agus a "
#~ "chrìochnachadh, leis an dearbh phaidhir de bhracaidean, can '[link target="
#~ "\"unit\" id=109 /]' (an aire dhan t-slais aig an deireadh).\n"
#~ "Buill-eisimpleir: Ma chuireas tu ann '[l tgt=\"unit\" id=235]aonad[/l]', "
#~ "nochdaidh am facal 'aonad' mar cheangal dhan bhaile aig a bheil an dearbh-"
#~ "aithne 235 agus gabhaidh briogadh air.\n"
#~ "Ma chuireas tu ann '[l tgt=\"unit\" id=235 name=\"Cathach\" /]', "
#~ "nochdaidh e ainm an aonaid 235 ma thathar eòlach air, air neo nochdaidh "
#~ "an t-ainm mar 'Gaisgeach'."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Gun teagamh, 's urrainn dhut diofar dhiubh a chleachdadh aig an aon àm, "
#~ "mar '[i][c fg=\"blue\"]tha e [b]is [s]èibhinn[c bg=\"green\"] [u]am feart "
#~ "ùr seo[/i] a[/b] chur[/s] [/c]fo[/u] dheuchainn[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Bheir deasaiche nan liostaichean obrach comas dhut na liostaichean obrach "
#~ "de gach baile (o chòmhradh a' bhaile) agus na liostaichean obrach uile-"
#~ "choitcheann a dheasachadh. 'S urrainn dhut liostaichean a chruthachadh "
#~ "leis an deasaiche seo a shònraicheas na bu chaomh leat togail sna "
#~ "cuairtean seo romhad."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Gus rud a chur air an liosta obrach, dèan briogadh dùbailte air an rud a "
#~ "tha a dhìth ort ann an liosta nan rudan a tha ri làimh. 'S urrainn dhut "
#~ "briogadh air putan na cobharach cuideachd airson cuideachadh leis an rud "
#~ "sin. Ma phutas tu air Cobhair 's mur eil rud air a thaghadh agad, chì thu "
#~ "an duilleag seo."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Gus rud a thoirt far na liosta obrach, cha leig thu leas ach briogadh "
#~ "dùbailte a dhèanamh air. Cleachd na putain fon liosta obrach gus rudan a "
#~ "ghluasad suas no sìos air an liosta."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Ath-ghoiridean meòir-chlàr: Home gus fòcas a dhèanamh air an liosta "
#~ "obrach, End airson liosta nan rudan a tha ri làimh, na saighdean suas/"
#~ "sìos airson an rud roimhe/an t-ath rud a thaghadh san liosta obrach no "
#~ "liosta nan rudan a tha ri làimh, PageUp/Down gus rudan a ghluasad suas is "
#~ "sìos air an liosta obrach, Insert gus rudan a chur a-steach o liosta nan "
#~ "rudan a tha ri làimh dhan liosta obrach agus Delete gus an rud a thagh "
#~ "thu a sguabadh às an liosta obrach."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Ma tha thu airson an t-aonad aig toiseach na liosta a cheannach, nì thu "
#~ "sin o uinneag foir-shealladh a' bhaile."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Tha Freeciv a' cur taic ri grunn chànan eile.  Thoir sùil air an earrann "
#~ "'Taic cànain' san fhaidhle README airson fiosrachadh mar a chleachdas tu "
#~ "gin dhe na cànain eile seo.\n"
#~ "\n"
#~ "Thoir sùil an toiseach a bheil eadar-theangachadh dha do chànan a' dol mu "
#~ "thràth:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Nam bu mhath leat ionadaileadh (eadar-theangachadh) 'nad chànan a chur "
#~ "ris, thoir sùil air an treòrachadh aig:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Tha sinn a' cur fàilte mhòr air ceistean sam bith air liosta-phuist an "
#~ "eadar-theangachaidh cuideachd:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Tha Freeciv fo chumhaichean GPL, a gheibh thu an-seo:"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Na h-ùghdaran tùsail:\n"
#~ "    (chan eil iad an sàs ann tuilleadh, na cuir post thuca!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Rianairean làithreach:"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Ma thachras tu air buga sam bith, nach cuir thu aithisg buga thugainn?  "
#~ "'S e am Freeciv Bug Tracking System an dòigh as fhearr gus seo a dhèanamh:"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Dèan luaidh air an tionndadh a chì thu gu h-àrd.  Airson barrachd "
#~ "fiosrachaidh mu aithisgean air bugaichean, thoir sùil air an fhaidhle "
#~ "BUGS 'nad sgaoileadh de Freeciv.  Airson barrachd fiosrachaidh san "
#~ "fharsaingeachd, tadhail air làrach-lìn Freeciv:"

#~ msgid "Amphitheater"
#~ msgstr "Taigh-cluich fosgailte"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Lùghdaichidh seo am mì-thoileachas a dh'èirigheas an cois aonadan an airm "
#~ "ann an àitichean ionnsaigheach a tha aig a' bhaile le 4 ann an "
#~ "deamocrasaidh agus le 2 ann am poblachd -- no ann am facal eile, cuiridh "
#~ "e às dhan mhì-thoileachas a dh'abharaicheas dà aonad an airm. Chan eil "
#~ "buaidh aig an leasachadh seo fo riaghaltasan eile."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Tha agad ri Prògram Apollo a thogail mus urrainn dhut co-phàirtean de "
#~ "shoitheach-fànais a thogail."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Cuiridh seo am meud goireasan bìdh le 100% air gach leacag fearainn a "
#~ "thathar a' cur gu feum mun cuairt air a' bhaile.  Tha leacagan fearainn "
#~ "'nan leacagan a chaidh uisgeachadh dà thuras."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Bheir seo comas dhut co-phàirtean airson soitheach-fànais a thogail ann "
#~ "am bailtean far a bheil factaraidh (a' cur mar fhiacham gu bheil na "
#~ "teicneolasan iomchaidh agad)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Bidh leasachadh baile sam bith a chosgadh 1 bheòshlaint a ghnàth saor an-"
#~ "sgaidh airson gach baile agad air an dearbh mhòrthir."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Nì an teicneolas iongantach seo dà shaoranach mì-thoilichte riaraichte "
#~ "anns gach baile aig na cluicheadairean uile a rannsaich einnseanaireachd "
#~ "ghinteil. Ged nach tachair seo ro thric, mur eil saoranach riaraichte sam "
#~ "bith ann a sheasas a bhuaidh, bidh buaidh air saoranaich mhì-thoilichte "
#~ "'na àite (a' gabhail a-steach an fheadhainn a tha mì-thoilichte air sgàth "
#~ "gnìomhachd an airm) agus nì iad riaraichte iad."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Bheir seo seachad dà adhartas teicneolais a' chiad turas a thogas "
#~ "cluicheadair e."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "'S urrainn do gach baile air an dearbh mhòrthir beòshlaint a thoirt do "
#~ "dh'aon aonad saor an-asgaidh."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Lùghdaichidh seo a' choirbteachd le 50% anns gach baile air an dearbh "
#~ "mhòrthir."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr ""
#~ "Tha seo mar gum biodh balla baile anns gach baile agad air an dearbh "
#~ "mhòrthir."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Nì seo dà shaoranach riaraichte toilichte anns gach baile air an dearbh "
#~ "mhòrthir. Ged nach tachair seo ro thric, mur eil saoranach riaraichte sam "
#~ "bith ann a sheasas buaidh nan Liosan Crochte, bidh buaidh air saoranaich "
#~ "mhì-thoilichte (a' gabhail a-steach an fheadhainn a tha mì-thoilichte air "
#~ "sgàth gnìomhachd an airm) agus nì iad riaraichte iad sa chiad dol a-mach "
#~ "agus an uairsin toilichte."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Tha buaidh aige seo mar gum biodh taigh dealain-uisge agad anns gach "
#~ "baile air an dearbh mhòrthir. (Lùghdaichidh seo an truailleadh agus "
#~ "cuiridh e am meud buaidh fhactaraidhean is thaighean-saothrachaidh.)"

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh saidheansail le 100% anns gach baile "
#~ "air an dearbh mhòrthir aig a bheil oilthigh."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Nì seo dà shaoranach mì-thoilichte riaraichte anns gach baile air an "
#~ "dearbh mhòrthir (a' gabhail a-steach saoranaich a tha mì-thoilichte air "
#~ "sgàth gnìomhachd an airm)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Àrdaichidh seo dà aonad a chaidh o fheum gach cuairt."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Tòisichidh gach aonad mara ùr air a' chiad leibheil de sheann ghaisgeachd "
#~ "ma thèid a thogail air an dearbh mhòrthir."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Meudaichidh seo a' mhalairt le 40% anns gach baile air an dearbh mhòrthir."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Tha seo mar gum biodh cathair-eaglais anns gach baile agad. Nì seo 3 "
#~ "saoranaich mhì-thoilichte riaraichte ann am baile; ge-tà, cha bhi buaidh "
#~ "aig a' chathair-eaglais air saoranaich a tha mì-thoilichte air sgàth "
#~ "gnìomhachd an airm. Nuair a lorgas tu diadhachd, cuiridh seo am meud "
#~ "buaidh nan cathair-eaglaisean agus fàsaidh aon saoranach eile riaraichte. "
#~ "Ma rannsaicheas tu co-mhaoineas, lùghdaichidh seo buaidh nan cathair-"
#~ "eaglaisean agus nì iad aon saoranach nas lugha riaraichte."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Nì seo dà shaoranach mì-thoilichte a bharrachd toilichte anns gach baile "
#~ "sa bheil teampall. Chan eil buaidh air saoranaich a tha mì-thoilichte air "
#~ "sgàth gnìomhachd an airm."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "Fàsaidh am baile far a bheil a' mhìorbhail seo an cois mòr-ghàirdeachais "
#~ "nuair a chumas iad fèill."

#~ msgid "The Internet"
#~ msgstr "An t-eadar-lìon"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Cuiridh seo am meud cinneasachadh saidheansail anns gach baile air an "
#~ "dearbh mhòrthir aig a bheil deuchainn-lann le 100%."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Tòisichidh gach aonad talamhainn an airm ùr air a' chiad leibheil de "
#~ "sheann ghaisgeachd ma thèid a thogail air an dearbh mhòrthir."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Stèidhichidh seo Seanadh an t-Saoghail as urrainn dha casg a chur air "
#~ "gairm cogaidh ann an cuid a shuidheachaidhean. Ma mhaireas aramach ann am "
#~ "baile sam bith aig cluicheadair sam bith, tuitidh riaghaltas a' "
#~ "chluicheadair sin."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Tha seo mar gum biodh stèisean a' phoileis anns gach baile air an dearbh "
#~ "mhòrthir. ('S ciall dha seo gun lùghdaich e am mì-thoileachas a "
#~ "dh'èirigheas an cois aonadan an airm ann an àitichean ionnsaigheach a tha "
#~ "aig a' bhaile le 4 ann an deamocrasaidh agus le 2 ann am poblachd -- no "
#~ "ann am facal eile, cuiridh e às dhan mhì-thoileachas a dh'abharaicheas dà "
#~ "aonad an airm am baile. Chan eil buaidh aig a' mhìorbhail seo fo "
#~ "riaghaltasan eile.)"

#~ msgid "Multiplayer ruleset"
#~ msgstr "Seata riaghailtean airson geama le iomadh cluicheadair"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Tha thu a' cluich Freeciv le riaghailtean a chaidh an dealbhadh airson "
#~ "geamannan le iomadh cluicheadair ann. 'S e an diofar as motha eadar seo "
#~ "'s an seata bunaiteach gu bheil slighean malairt à comas agus gun gabh a' "
#~ "chuid as motha dhe na mìorbhailean a thogail aon turas ach le iomadh "
#~ "iomadh cluicheadair agus nach eil buaidh aca ach air bailtean air an "
#~ "dearbh mhòrthir. Gheibh thu tuairisgeul iomlan air na diofaran uile san "
#~ "fhaidhle README.ruleset_multiplayer."

#~ msgid "?team name:Red"
#~ msgstr "?team name:Dearg"

#~ msgid "?team name:Yellow"
#~ msgstr "?team name:Buidhe"

#~ msgid "?team name:Blue"
#~ msgstr "?team name:Gorm"

#~ msgid "?team name:Purple"
#~ msgstr "?team name:Purpaidh"

#~ msgid "?team name:Orange"
#~ msgstr "?team name:Orains"

#~ msgid "?team name:Magenta"
#~ msgstr "?team name:Magenta"

#~ msgid "?team name:Cornflower"
#~ msgstr "?team name:Gorman"

#~ msgid "?team name:Emerald"
#~ msgstr "?team name:Smàrag"

#~ msgid "?team name:Salmon"
#~ msgstr "?team name:Bradan"

#~ msgid "?team name:Green"
#~ msgstr "?team name:Uaine"

#~ msgid "?team name:Burgundy"
#~ msgstr "?team name:Burgunaidh"

#~ msgid "?team name:Pink"
#~ msgstr "?team name:Pinc"

#~ msgid "?team name:Silver"
#~ msgstr "?team name:Airgid"

#~ msgid "?team name:Heliotrope"
#~ msgstr "?team name:Heliotrope"

#~ msgid "?team name:Fuchsia"
#~ msgstr "?team name:Fiùise"

#~ msgid "?team name:Azure"
#~ msgstr "?team name:Speur-ghorm"

#~ msgid "?team name:Gold"
#~ msgstr "?team name:Òr"

#~ msgid "?team name:Khaki"
#~ msgstr "?team name:Khaki"

#~ msgid "?team name:Butter"
#~ msgstr "?team name:Ìm"

#~ msgid "?team name:Mint"
#~ msgstr "?team name:Meannt"

#~ msgid "?team name:Lime"
#~ msgstr "?team name:Lìomaideag"

#~ msgid "?team name:Peach"
#~ msgstr "?team name:Peidseag"

#~ msgid "?team name:Vermilion"
#~ msgstr "?team name:Beirmeilean"

#~ msgid "?team name:Puce"
#~ msgstr "?team name:Plumais"

#~ msgid "?team name:Mustard"
#~ msgstr "?team name:Mustard"

#~ msgid "?team name:Aubergine"
#~ msgstr "?team name:Aubergine"

#~ msgid "?team name:Brown"
#~ msgstr "?team name:Donn"

#~ msgid "?team name:Pumpkin"
#~ msgstr "?team name:Peapag"

#~ msgid "?team name:Turquoise"
#~ msgstr "?team name:Tuirceas"

#~ msgid "?team name:Crimson"
#~ msgstr "?team name:Dubh-dhearg"

#~ msgid "?team name:Lavender"
#~ msgstr "?team name:Lus na tùise"

#~ msgid "?team name:Cream"
#~ msgstr "?team name:Uachdar"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Leasaichidh seo buaidh nan taighean-cluich fosgailte."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr ""
#~ "Lùghdaichidh thu an truailleadh anns gach baile agad leis an adhartas seo "
#~ "le 50%."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Nuair a rannsaicheas tu an teicneolas seo, gheibh thu aon adhartas "
#~ "teicneolais eile sa bhad cuideachd."

#~ msgid "Theory of Evolution"
#~ msgstr "Teòraig Tàrmachadh nan Gnèithean"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "Cha leig thu leas an teicneolas seo ach a' chiad turas a thogas tu Turas "
#~ "Darwin."

#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr ""
#~ "Chan urrainn dhut fleodrainn a thogail ann an seata riaghailtean airson "
#~ "iomadh cluicheadair."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Feumaidh tuinichean biadh agus cinneasachadh mar bheòshlaint agus "
#~ "faodaidh gum bàsaich tuiniche ma bhios gainnead bìdh sa bhaile a tha a' "
#~ "cumail taic riutha. Feumaidh tuinichean ann am poblachd no deamocrasaidh "
#~ "dà thuras de bhiadh gach cuairt agus trì turais ann an sòisealtasan bun-"
#~ "chreidmheach."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "'S e aonad glè chumhachdach a tha ann an heileacoptair a chionn 's gun "
#~ "urrainn dha itealaich agus bailtean a cheannsachadh.  Feumaidh tu an "
#~ "deagh chùram a ghabhail oir caillidh heileacoptairean beagan slàinte gach "
#~ "cuairt mur eil iad ann am baile no bunait adhair no air giùlanair agus 's "
#~ "urrainn do dh'aonadan talamhainn ionnsaigh a thoirt air heileacoptairean."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "Giùlainidh carabhan bathar no stuthan gus taic a chur ri togail de "
#~ "mhìorbhail 'nad bhailtean."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Cuiridh gach carabhan a chuireas taic ri togail de mhìorbhail 30 sgiath "
#~ "ri cinneasachadh na mìorbhaile."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Tha an t-aonad frachd a' dol an àite a' charabhain agus tha e dà thuras "
#~ "nas luaithe. Cuiridh gach aonad frachd a chuireas taic ri togail "
#~ "mìorbhail 50 sgiath ris."

#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "Fhuair Stàitean Aonaichte Aimeireaga neo-eisimeileachd on Bhreatainn Mhòr "
#~ "an dèidh aramach eadar 1776 is 1783. Ghairm iad bun-reachd ann an 1789, "
#~ "aon dhe na poblachdan ionadach ùra a bu tràithe. Leudaich na Stàitean "
#~ "Aonaichte an talamh aca air tìr-mòr Aimeireaga a Tuath an toiseach agus "
#~ "thall thairis cuideachd an uairsin. Bha an dùthaich 'na stàite fhìor "
#~ "chumhachdach aig deireadh na 20mh linn agus tha buaidh anabarrach mhòr "
#~ "aice air cultar, eaconamaidh is poileataigeachd an t-saoghail air fad."

#~ msgid "Apache"
#~ msgstr "Muinntir nan Apaideach"

#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Muinntir nan Apaideach"

#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "'S e buidheann de threubhan Innseanach aig a bheil cànain Athabasgach a "
#~ "tha sna h-Apaches is a tha a' fuireach ann an Arizona, New Mexico agus "
#~ "Oklahoma. Tha iad a' gabhail a-steach Apaidich an Iar, Mescalero, "
#~ "Jicarilla, Lipan agus Apaidich nam Maghan. Thàinig iad o fhìor Thuath mun "
#~ "bhliadhna 1000. Tha cliù aca mar chathaich gharga. Thug na Stàitean "
#~ "Aonaichte cha mhòr lethcheud bliadhna 'gan ceannsachadh san 19mh linn."

#~ msgid "Arab"
#~ msgstr "Muinntir na h-Araibe"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Muinntir na h-Araibe"

#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Sìobhaltas Arabach/Ioslamach nam bliadhna 622 - 1495 AD."

#~ msgid "Austrian"
#~ msgstr "Muinntir an Ostair"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Muinntir an Ostair"

#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "Tha tùsan na h-Ostaire a' dol air ais gu linn Impireachd na Ròimhe nuair "
#~ "a cheannsaich na Ròmanaich rìoghachd Cheilteach mun bhliadhna 15 RC. Rinn "
#~ "iad Noricum dheth ann am meadhan na ciad linne, mòr-roinn Ròmanach, sgìre "
#~ "a ghabh a-steach a chuid as motha dhen Ostair. Cheannsaich an rìgh "
#~ "Francach Charlemagne an sgìre ann an 788 agus thug e a-steach a' "
#~ "Chrìostaidheachd. Bha an Ostair am measg nan dùthchannan a bu "
#~ "chumhachdaiche san Roinn-Eòrpa fo thànaisteachd dùthchasach Habsburg. "
#~ "Chaidh Impireachd na h-Ostaire ath chruthachadh ann an 1867, breith "
#~ "Impireachd na h-Ostaire 's na h-Ungaire. Thàinig sin gu crìoch ann an "
#~ "1918 aig deireadh na Ciad Chogaidh Mhòir. Dh'aoinich iad ri Gearmailt nan "
#~ "Nazi ann an 1938 an dèidh stèidheachadh Ciad Phoblachd na h-Ostaire ann "
#~ "an 1919. Mhair seo gu ruige deireadh an Dàrna Chogaidh Mhòir ann an 1945 "
#~ "nuair a ghabh an Caidreachas seilbh na dùthcha."

#~ msgid "Archduke %s"
#~ msgstr "Àrd-diùc %s"

#~ msgid "Archduchess %s"
#~ msgstr "Àrd-bhan-diùc %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kaiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserin %s"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "'S e Babalon am baile a bu chumhachdaiche ann am Mesopotamia eadar an "
#~ "18mh is an 7mh linn RC fo smachd iomadh sluagh, a' gabhail a-steach nan "
#~ "Amoritich, nan Kassitich, nan Assyrianaich agus nan Chaldeanaich."

#~ msgid "Brazilian"
#~ msgstr "Muinntir Bhraisil"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Muinntir Bhraisil"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Chaidh Braisil a chur air bhonn mar thuineachas na Portagaile ach fhuair "
#~ "e neo-eisimeileachd ann an 1822 mar thoradh air gabhail os làimh na "
#~ "Portagaile le feachdan Frangach Napoleon. Bha an dùthaich 'na h-"
#~ "impireachd an toiseach fon teaghlach rìoghail Phortagaileach fògarrach. "
#~ "Mhair an impireachd gus an deach riaghaltas poblachdail a stèidheachadh "
#~ "ann an 1889."

#~ msgid "Byzantine"
#~ msgstr "Muinntir Bhiosaint"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Muinntir Bhiosaint"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Nuair a chrìon seann Impireachd na Ròimhe, ghluais an t-Impire "
#~ "Constantinus prìomh bhaile na h-impireachd a Bhiosaint agus stèidhich iad "
#~ "impireachd ùr ris an canar Impireach na Ròimhe an Ear mar is trice, no "
#~ "Impireachd Bhiosaint. Mhair an impireachd seo gu ruige 1453 nuair ghabh "
#~ "na h-Otomanaich seilbh a' bhaile. Bha smachd aig na Biosantaich cha mhòr "
#~ "air an Ear-Mheadhan gu lèir, Afraga a Tuath, an Eadailt agus cuid dhen "
#~ "Spàinnt aig àm Iustinian I."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Tha muinntir Cartago de shliochd nam marsantach Foinìseach agus bha "
#~ "impireachd mara aca sa Mhuir Mheadhanach eadar a' 5mh is an 2na linn RC. "
#~ "Chaidh Cartago a sgriosadh leis an Ròimh ann an 146 RC."

#~ msgid "Cherokee"
#~ msgstr "Muinntir nan Tsalagi"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Muinntir nan Tsalagi"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "'S e nàisean Tsalagi ('Cherokee' na Beurla) an nàisean as motha de "
#~ "thùsanaich ann an Aimeireaga a Tuath an-diugh."

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "'S i an t-Sìn an sìobhaltas mòr as sine a tha am bith fhathast an-diugh "
#~ "agus tha an eachdraidh sgrìobhte aca a' dol air barrachd air 3,500 "
#~ "bliadhna. Chaidh an dùthaich a cho-aonadh le tànaisteachd Qin ann an 221 "
#~ "RC agus bha aonachd is eas-aonachd a' leantainn a chèile agus bha i fo "
#~ "smachd cinnidhean cèin aig amannan. Tha smachd aig Sluagh-Phoblachd na "
#~ "Sìne, a chaidh a stèidheachadh leis na co-mhaoinich ann an 1949, air a' "
#~ "mhòrthir fhad 's a tha an seann riaghaltas nàiseantach Poblachd na Sìne "
#~ "a' riaghladh an eileine Taidh Bhàn."

#~ msgid "Danish"
#~ msgstr "Muinntir na Danmhairge"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Muinntir na Danmhairge"

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Tha a' chuid as motha sa bheachd gun deach Rìoghachd na Danmhairge a "
#~ "stèidheachadh fo Rìgh Harald Blåtand a cho-aonaich Danmhairg an latha an-"
#~ "diugh eadar 958 is 988."

#~ msgid "Dutch"
#~ msgstr "Muinntir nan Tìrean Ìsle"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Muinntir nan Tìrean Ìsle"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Nuair a thug Impire Naomh na Ròimhe binn bàis air an sluagh gu lèir, "
#~ "dh'èirich muinntir nan Tìrean Ìsle agus ghairm iad neo-eisimeileachd agus "
#~ "stèidhich iad Aonadh Utrecht ann an 1579. Dh'fhàs na Tìrean Ìsle 'nan "
#~ "cumhachd mara is malairt mhòr san 17mh linn."

#~ msgid "Ethiopian"
#~ msgstr "Muinntir na h-Itioipe"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Muinntir na h-Itioipe"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "'S e an nàisean as sine ann an Afraga a tha san Itiop agus b' ise an aon "
#~ "dùthaich nach robh fo smachd nan Eòrpaich ann an linn tuineachas nan "
#~ "Eòrpach."

#~ msgid "Citizen %s"
#~ msgstr "Saoranach %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Bana-shaoranach %s"

#~ msgid "Hittite"
#~ msgstr "Muinntir Hattuša"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Muinntir Hattuša"

#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Mhair rìoghachd nan Hittite eadar 1680 RC agus 1180 RC. B' iad a' chiad "
#~ "sìobhaltas a dh'innlich obair an iarainn. Aig àirde an cumhachd, bha "
#~ "smachd aca air meadhan Anatolia, iar-thuath Shiridhea agus Mesopotamia "
#~ "deas gu Babalon."

#~ msgid "Hunnic"
#~ msgstr "Muinntir nan Hunnach"

#~ msgid "?plural:Huns"
#~ msgstr "?plural:Muinntir nan Hunnach"

#~ msgid "Inca"
#~ msgstr "Muinntir nan Inca"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Muinntir nan Inka"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "'S e sluagh tùsanach o taobh tuath nam Beanntan Andach a bha sna h-Inca "
#~ "agus cheannsaich iad impireachd a shìn ri taobh cladach a' Chuain Sèimh "
#~ "Aimeireaga a Deas o thaobh a Deas na Sile gu meadhan-chrios an t-"
#~ "saoghail. 'S e an droch fhortan a bha aca gun do rinn iad sin beagan "
#~ "dheicheadan mus do nochd conquistadores na Spàinnte sna 1530an. San ùine "
#~ "bheag a bha aca, thog na h-Inca barrachd air 15,000 mìle de rathaidean "
#~ "air feadh na h-impireachd aca. B' ann aca-san a bha an stàit as motha sna "
#~ "h-Aimeireagan ro cheannsachadh nan Spàinnteach agus chum iad smachd oirre "
#~ "tro shiostam rianachd iom-fhillte is prataigeach. Ge-tà, chaidh am "
#~ "milleadh a-rithist 's a-rithist le còmhstrithean mun chòir-sheilbheachd. "
#~ "Nuair a ràinig na Spàinntich, bha na h-Inca am meadhan còmhstri mar sin "
#~ "-- an cogadh eadar Atawallpa agus Waskhar. B' iad an dà mhac aig Wayna "
#~ "Qhapaq a chaochail le tinneas - a' bhreac a-rèir coltais - a bha a' "
#~ "greimeadh na dùthcha."

#~ msgid "Inka %s"
#~ msgstr "Inka %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Qoya %s"

#~ msgid "Indonesian"
#~ msgstr "Muinntir na h-Innd-Innse"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Muinntir na h-Innd-Innse"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "'S e dùthaich mhòr am measg nan Eileanan Malaidheach a tha san Innd-"
#~ "Innse. Tha prìomh riaghaltas air eilean Java ann agus tha a' mhòrchuid "
#~ "dhiubh 'nam Muslamaich agus 's e aon dhe na dùthchannan as sluaghmhoire "
#~ "san t-saoghal a tha ann."

#~ msgid "Iroquois"
#~ msgstr "Muinntir Haudenosaunee"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Muinntir Haudenosaunee"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "'S e buidheann de nàiseanan aig an robh an dearbh chànan agus cultar a "
#~ "bha sna Haudenosaunee - no Co-nasgadh nan Iroquois. Bha còmhnaidh aca san "
#~ "sgìre far a bheil New York uachdarach an-diugh agus bha còig nàiseanan "
#~ "'nam measg aig an toiseach: na Seneca, Cayuga, Onondaga, Oneida agus "
#~ "Mohawk. Bha bun-reachd sgrìobhte aig a' cho-nasgadh agus airgeadea agus "
#~ "leis a sin, b' iad-san an stàit as adhartaiche ann an Aimeireaga a Tuath "
#~ "nuair a ràinig na h-Eòrpaich."

#~ msgid "Italian"
#~ msgstr "Muinntir na h-Eadailte"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Muinntir na h-Eadailte"

#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Chaidh an nàisean Eadailteach a cho-aonadh ann an 1870 AD an dèidh "
#~ "dheicheadan de dh'iomairt le nàiseantaich na dùthcha. Bha i 'na "
#~ "monarcachd fo Thaigh Savoy gu ruige 1922 agus an uairsin 'na stàit "
#~ "fhaiseastach gu ruige 1945 nuair a chaidh deamocrasaidh a thilleadh dhan "
#~ "dùthaich leis a' chaidreachas a bhuannaich an Dàrna Cogadh Mòr."

#~ msgid "Duce %s"
#~ msgstr "Duce %s"

#~ msgid "Ducezza %s"
#~ msgstr "Ducezza %s"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "A-rèir fionn-sgeulan tradaiseanta nan Seapaineach, chaidh an t-Seapan a "
#~ "chur air bhonn san 7mh linn leis an Impire Jimmu."

#~ msgid "Khmer"
#~ msgstr "Muinntir nan Cmèar"

#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Muinntir nan Cmèar"

#~ msgid "Korean"
#~ msgstr "Muinntir Choirèa"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Muinntir Choirèa"

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "A-rèir nan seann sgeulachdan, chaidh a' chiad rìoghachd Choirèanach a "
#~ "stèidheachadh ro linn na h-eachdraidh le Dangun Wanggeom ann am Manchuria "
#~ "a Deas. Chaidh na rìoghachdan Coirèanach a cho-aonadh ann an 688 le Rìgh "
#~ "Munmu. Tha ceann-tìre Choirèa air a roinneadh eadar dà stàit an-diugh, "
#~ "Coirèa a Tuath is Coirèa a Deas mar thoradh air clos-cluiche Cogadh "
#~ "Choirèa ann an 1953."

#~ msgid "Mali"
#~ msgstr "Muinntir Mhàili"

#~ msgid "?plural:Malis"
#~ msgstr "?plural:Muinntir Mhàili"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Bha an roinn de dh'Afraga deas air fàsach Sathara 'na àite far an do cho-"
#~ "aonaich cultaran is cinnidhean far mìltean de bhliadhnaichean. Bha sreath "
#~ "de dh'impireachdan ann sna Meadhan-Aoisean air a bheil Rìoghachdan Sahel. "
#~ "'S e Impireachd Ioslamach Mhàili an tè a bu chudromaiche 'nam measg. "
#~ "Mhair i eadar an 14mh agus an 17mh linn agus bha i ainmeil air a cuid "
#~ "beairteis is fiùghantachd nan rìghrean. Thog Poblachd Mhàili ar làithean "
#~ "a h-ainm on impireachd seo."

#~ msgid "Mayan"
#~ msgstr "Muinntir nam Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Muinntir nam Maya"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "'S e sìobhaltas Meadhan Aimeireaga a bha sna Maya. Tha iad ainmeil airson "
#~ "na pioramaidean is lùchairtean mòra a thog iad sna coilltean ann."

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Mhair a' chiad Impireachd Pheirseach (Achaemenideach) o 550 RC gu 330 RC; "
#~ "an dàrna tè (Sassanideach) o 226 AD gu 642 AD."

#~ msgid "Polish"
#~ msgstr "Muinntir na Pòlainne"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Muinntir na Pòlainne"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Chaidh stàit na Pòlainne a chruthachadh mu mhìle bliadhna air ais agus "
#~ "ràinig i àirde a neirt aig deireadh na 16mh linne."

#~ msgid "Polynesian"
#~ msgstr "Muinntir na Poilinèise"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Muinntir na Poilinèise"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Tha cultar nam Poilinèiseach ri lorg eadar Hawai'i, Sealann Nuadh agus "
#~ "Eilean na Càisge agus gach eilean eatarra."

#~ msgid "Portuguese"
#~ msgstr "Muinntir na Portagaile"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Muinntir na Portagaile"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "B' e a' Phortagail a' chiad impireachd mhòr mharsantach sna 1400an, "
#~ "stèidhichte air na h-adhartasan ann an togail bhàtaichean a thug Henrique "
#~ "o Navegador a-steach."

#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "A-rèir nam fionn-sgeulan, thug treubhan Slàbhach de Novgorod cuireadh do "
#~ "Rìgh Rurik nan Lochlannach a thighinn ann gus rian a chur air an "
#~ "dùthaich. Stèidhich Rurik Rus Kiev ann, a' chiad stàit Ruiseanach. Bha "
#~ "Rus Kiev air tuiteam às a chèile san 11mh linn agus chaidh na "
#~ "prionnsalachdan beaga a cho-aonadh a-rithist le Ivan III san 15mh linn. "
#~ "Às dèidh dha buaidh mhòr a thoirt air an t-Suain, bhuannaich Peter I "
#~ "talamh mòr agus stèidhich e Impireachd na Ruise. Mhair i gu ruige 1917 "
#~ "nuair a sguab reabhlaid shòisealach impire na Ruise mu dheireadh às a "
#~ "rìgh-chathair. Nuair a chaidh an USSR a leigeil mu sgaoil ann an 1991, "
#~ "nochd an Ruis a-rithist air a' mhapa ach mar phoblachd fheadarail an "
#~ "turas seo."

#~ msgid "Ruthenian"
#~ msgstr "Muinntir Rus Kiev"

#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Muinntir Rus Kiev"

#~ msgid "Songhai"
#~ msgstr "Muinntir nan Songhai"

#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Muinntir nan Songhai"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "Stèidhich muinntir nan Songhai stàit san 11d linn AD le baile Gao 'na "
#~ "meadhan. Nuair a chrìon Impireachd Mhàili grunn linntean às dèidh sin, "
#~ "stèidhich na Songhai impireachd aca fhèin agus dh'fhàs i gus an robh i am "
#~ "measg an fheadhainn a bu mhotha ann an Afraga. Bha riaghlaichean nan "
#~ "Songhai ainmeil airson cho beairteach 's a bha iad agus an dìlseachd dhan "
#~ "chreideamh Mhuslamach."

#~ msgid "Sumerian"
#~ msgstr "Muinntir Sumer"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Muinntir Sumer"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Bha smachd aig Sumer air taobh a deas Mhesopotamia gu ruige èirigh "
#~ "Bhabaloin. Chaidh tablaidean le sgrìobhadh Sumerianach orra a tha faisg "
#~ "air 5500 bliadhna a dh'aois, nas sine na sgrìobhadh sam bith eile san t-"
#~ "saoghal."

#~ msgid "Swedish"
#~ msgstr "Muinntir na Suaine"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Muinntir na Suaine"

#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Ghabh Rìoghachd na Suaine ri Crìostaidheachd agus chaidh a dhaingneachadh "
#~ "mar eintiteas poileataigeach san 12na linn AD. Rinn an dùthaich àite dhi "
#~ "fhèin am measg cumhachdan mòra na Roinn-Eòrpa san 17mh linn ri linn "
#~ "ceannsachaidhean mòra armailteach nan Rìghrean Cathach. Ge-tà, chaill an "
#~ "t-Suain cuid mhath dhen talamh a bha i air cosnadh an cois crìonach na h-"
#~ "eaconomaidh agus buaidh na Ruise ann an grunn bhlàran. Cha robh an "
#~ "dùthaich an sàs còmhstri armailteach a-mach o 1814."

#~ msgid "Taino"
#~ msgstr "Muinntir nan Taino"

#~ msgid "?plural:Taino"
#~ msgstr "?plural:Muinntir nan Taino"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "'S iad sluagh tùsanach nan Eileanan Bhathama, Cùba, Hiospainiola, Porto "
#~ "Rìceo, Diameuga agus eileanan eile ann am Muir nan Caraib agus thug iad "
#~ "faclan mar hurricane, tobacco, potato, canoe, barbeque, hammock agus "
#~ "yucca dhan Bheurla. 'S e muinntir mhàthair-loidhneach a bha annta agus b' "
#~ "iad na ciad tùsanaich a thachair Colombo riutha ann an 1492. Ged a bha na "
#~ "ceudan de mhìltean no fiù milleanan ann dhiubh air feadh Muir nan Caraib, "
#~ "bhàsaich mòran Taino an cois tràillealachd is thinneasan agu chrìon an "
#~ "sluagh gu luath ri linn sin. A-rèir cunntasan nan Spàinnteach, 's e "
#~ "sluagh sìtheil a bha annta an coimeas ris na Caraibich nas fhaide deas. "
#~ "Bha marsantaich a' falbh eadar na h-eileanan sna canùthaichean slocaichte "
#~ "aca a bha cho fada ris na bàtaichean aig Colombo gu math tric. Sheall "
#~ "rannsachadh ginteil a rinneadh o chionn ghreis gu bheil sinnsirean "
#~ "màthaireil Taino cha mhòr aig an dàrna leth dhen t-sluagh ann am Porto "
#~ "Rìceo."

#~ msgid "Thai"
#~ msgstr "Muinntir Dùthaich nan Tàidh"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Muinntir Dùthaich nan Tàidh"

#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "B' i rìoghachd nan Tàidh an aon dùthaich ann an Ear-dheas Àisea a ghlèidh "
#~ "a neo-eisimeileachd air feadh linn an tuineachais san 18mh is san 19mh "
#~ "linn AD."

#~ msgid "Tupi"
#~ msgstr "Muinntir nan Tupí"

#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Muinntir nan Tupí"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "'S e sluagh tùsanach Bhraisil a tha sna Tupí agus tha dàimh eadar na Tupí "
#~ "agus na Guaraní a bhiodh a' fuireach far a bheil na stàitean Braisileach "
#~ "Paraíba, Pernambuco, Ceará, Rio Grande do Norte, Alagoas, Sergipe agus "
#~ "feadhainn eile an-diugh. Chaidh na ceannardasan aca a sgriosadh an cois "
#~ "creachan nam Portagaileach thàinig air tòir thràillean, stèidheachadh nam "
#~ "bailtean misein agus thinneasan. Phòs mòran dhiubh an dà chuid tràillean "
#~ "Afragach agus Eòrpaich agus tha iomadh ainm-àite ann am Braisil a' "
#~ "tighinn o fhaclan Tupí."

#~ msgid "Turkish"
#~ msgstr "Muinntir na Tuirce"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Muinntir na Tuirce"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Tha an Tuirc 'na h-oighre Impireachd nan Otomanach a chaidh à bith nuair "
#~ "a ghearr buannaichean a' Chiad Chogaidh Mhòr i ann am pìosan a chionn 's "
#~ "gun dug i taic dha na Cumhachdan Meadhanach. Chaidh an dùthaich a "
#~ "leasachadh agus a shaoghalachadh le Mustafa Kemal, cathach dìon Gallipoli."

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Bha na Lochlannaich a' creachadh 's a' malairt air feadh cladaichean na "
#~ "Roinn-Eòrpa eadar 800 AD agus 1100 AD. Bha creachadairean Lochlannach os "
#~ "cionn rìoghachdan ann an Nòrmandaidh, san Ruis agus gu goirid ann an "
#~ "Sisilidh aig àm."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Eileanan Bhreatainn (clasaigeach/meadhanach)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Mapa Eileanan Bhreatainn air stoidhle chlasaigeach 85x80."

#~ msgid "Earth (classic/large)"
#~ msgstr "An Talamh (clasaigeach/mòr)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Mapa na Talamhainn air stoidhle chlasaigeach 160x90."

#~ msgid "Earth (classic/small)"
#~ msgstr "An Talamh (clasaigeach/beag)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Mapa na Talamhainn air stoidhle chlasaigeach 80x50."

#~ msgid "Europe (classic/giant)"
#~ msgstr "An Roinn-Eòrpa (clasaigeach/ana-mhòr)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Mapa na Roinn-Eòrpa air stoidhle chlasaigeach 200x100."

#~ msgid "France (classic/large)"
#~ msgstr "An Fhraing (clasaigeach/mòr)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Mapa na Frainge air stoidhle chlasaigeach 140x90."

#~ msgid "Earth (classic/medium)"
#~ msgstr "An Talamh (clasaigeach/meadhanach)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Mapa na Talamhainn air stoidhle chlasaigeach 120x60."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Ceann-tìre na h-Ìbeire (clasaigeach/mòr)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Mapa Ceann-tìre na h-Ìbeire air stoidhle chlasaigeach 136x100 (Spàinnt is "
#~ "Portagail ar linne)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "An Eadailt (clasaigeach/meadhanach)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Mapa na h-Eadailte air stoidhle chlasaigeach 100x100."

#~ msgid "Japan (classic/medium)"
#~ msgstr "An t-Seapan (clasaigeach/meadhanach)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Mapa na Seapaine air stoidhle chlasaigeach 88x100."

#~ msgid "North America (classic/medium)"
#~ msgstr "Aimeireaga a Tuath (clasaigeach/meadhanach)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Mapa Aimeireaga a Tuath air stoidhle chlasaigeach 116x100."

#~ msgid "Tutorial"
#~ msgstr "An Treòir"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr ""
#~ "Cluich an cnàmh-sgeul treòrachaidh seo gus beagan eòlais fhaighinn air "
#~ "Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Fàilte gu Freeciv.  Tha thusa os cionn sìobhaltais.  Feumaidh\n"
#~ "tu an saoghal a cheannsachadh!  Dèan toiseach tòiseachaidh\n"
#~ "'s rùraich am fearann faisg ort leis an taisgealaiche agad,\n"
#~ "agus cleachd na tuinichean agad gus deagh àite a lorg far an\n"
#~ "tog thu baile.  Cleachd pada nan àireamhan gus an gluasad."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Tha coltas math air an àite seo airson baile.  Nuair a bhios cothrom "
#~ "gluasaid\n"
#~ "aig an aonad seo a-rithist, briog air (b) gus baile a chur air bhonn.\n"
#~ "\n"
#~ "Tha e nas fhearr bailtean a thogail air talamh rèidh faisg air uisge a "
#~ "ghnàth.\n"
#~ "'S e biadh an goireas as cudromaiche do bhaile sam bith.  Bheir feurach "
#~ "agus\n"
#~ "maghan pailteas bìdh dhut."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Thog thu do chiad bhaile.  Bu chòir dhut uinneag a' bhaile fhaicinn; mur "
#~ "eil\n"
#~ "thu 'ga fhaicinn, briog air a' bhaile gus fhosgladh.  Tha bailtean fìor\n"
#~ "chudromach ann am Freeciv agus feumaidh tu bhith eòlach orra; feuch "
#~ "diofar\n"
#~ "rudan san uinneag seo ma-thà.  Seall air a' Chobhair son barrachd.\n"
#~ "\n"
#~ "B' fheairrde dhut tuinichean ùra a thogail an toiseach gus do "
#~ "shìobhaltas\n"
#~ "a leudachadh.  Briog air taba a' chinneasachaidh is air aonad an "
#~ "tuiniche\n"
#~ "ann an liosta nan rudan as urrainn dhut togail agus an uairsin air a' "
#~ "phutan\n"
#~ "Atharraich gus a thogail.  Nuair a bhios tu deiseil, dùin còmhradh a' "
#~ "bhaile.\n"
#~ "Ma tha gach rud a' dol air adhart mar bu chòir, nochdaidh am baile "
#~ "adhartas\n"
#~ "le cinneasachadh an tuiniche san t-sealladh mhapa."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Meal do naidheachd, chuir thu air bhonn an dàrna baile agad.  Nì am baile "
#~ "seo\n"
#~ "cha mhòr na dearbh rudan 's a nì a' chiad fhear - bidh diofar beag ann "
#~ "leis\n"
#~ "gu bheil an talamh mun cuairt air eadar-dhealaichte.  'S mathaid gum b'\n"
#~ "fheairrde dhut tuinichean a thogail an-seo cuideachd."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Thog thu an treas baile agad!  Tha coltas gu bheil do shìobhaltas a'\n"
#~ "blàthachadh.  Seo deagh àm airson beachdachadh air arm.  Tagh aon dhe na\n"
#~ "bailtean aig a bheil cinneasachadh mòr agus dèan bunait an airm dheth.\n"
#~ "Tog taigh-feachd an-seo an toiseach agus aonad armailteach an uairsin.\n"
#~ "Tagh an t-aonad as fhearr a tha ri fhaighinn - cha bhi agad aig toiseach\n"
#~ "a' gheama ach cathaich ach bidh roghnadh is taghadh agad eatarra gu \n"
#~ "math luath.\n"
#~ "\n"
#~ "Seo deagh àm cuideachd gus sùil a thoirt air liosta obrach a' bhaile a\n"
#~ "chì thu ann an còmhradh a' bhaile air cinneasachadh.  Briog air an "
#~ "taigh-\n"
#~ "fheachd agus air Atharraich an uairsin gus tòiseachadh air a thogail.  "
#~ "Dèan\n"
#~ "briogadh dùbailte air aonad an airm an uairsin gus a chur ris an liosta\n"
#~ "obrach. Cho luath 's a bhios an taigh-feachd deiseil, tòisichidh am "
#~ "baile\n"
#~ "air an aonad."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Baile eile, nach thusa a tha a' fàs seann eòlach air a' gheama seo.\n"
#~ "Bidh fios agad a-nis mar a thogas tu bailtean ùra.  Gabh mionaid is\n"
#~ "thoir sùil air a' bhàr fon bhaile air a' mhapa an-dràsta.  Seallaidh\n"
#~ "e grunn rudan inntinneach mun bhaile seo dhut.  Innsidh a' bhratach\n"
#~ "agus dath a' chùlaibh dhut cò aig a tha am baile seo (bidh seo feumail\n"
#~ "nuair a thachras tu ri sìobhaltasan eile).  Tha an ràgh aig mullach a'\n"
#~ "bhàr a' nochdadh ainm is meud a' bhaile cuideachd agus chì thu rionnagan\n"
#~ "ma bhios aonad no aonadan sa bhaile.  Tha an ràgh aig a bhun ag innse\n"
#~ "dhut dè tha am baile a' togail is dè cho fad 's bheir 'ga thogail; \n"
#~ "seallaidh e dhut cuideachd dè cho fad 's a bheil am baile seo mu\n"
#~ "fàs e an ath thuras."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Mar a dh'fhàsas àireamh nam bailtean agad, 's ann as dorra a bhios e\n"
#~ "gach baile a stiùireadh.  Seo far am bi aithisg nam bailtean gu feum\n"
#~ "dhut.  Briog air F4 gus fhosgladh.  Feuch e ('s urrainn dhut tilleadh\n"
#~ "dhan t-sealladh mhapa ma bhriogas tu air F1 no ma bhriogas tu air\n"
#~ "taba an t-seallaidh).  Ma dh'fhàsas tu eòlach air an aithisg seo,\n"
#~ "'s urrainn dhut smachd a chumail air cha mhòr rud sam bith a tha\n"
#~ "a' dol sna bailtean.  Ge-tà, chan urrainn dhuinn dealbh a thoirt\n"
#~ "air làn chumhachd aithisg nam bailtean san treòir bheag seo."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Dh'fhàs do bhaile!  Nuair a dh'fhàsas baile, bidh barrachd\n"
#~ "shaoranach ann as urrainn dhaibh obair a dhèanamh air an fhearann\n"
#~ "no obraichean tuiniche a thogail ann ach cosgaidh seo aon\n"
#~ "phuing sluaigh.\n"
#~ "\n"
#~ "Ma tha do bhaile a' togail tuiniche, feuch is ceannaich iad\n"
#~ "an-dràsta.  Fosgail còmhradh a' bhaile agus briog air a' phutan\n"
#~ "Ceannaich.  Ma bhios òr gu leòr agad, thèid an t-aonad a cheannach\n"
#~ "agus thèid crìoch a chur air cinneasachadh an aonaid sa bhad."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Dh'fhàs do bhaile a-rithist!  Tha trì saoranaich agad a-nis agus\n"
#~ "taghadh gu leòr a thaobh dè na prìomhachasan a bhios aig a' bhaile.\n"
#~ "'S urrainn do bhaile le trì saoranaich obair a dhèanamh air trì\n"
#~ "leacagan eadar-dhealaichte a bharrachd air an leacag am meadhan a'\n"
#~ "bhaile air an obraich iad saor an-asgaidh. Seallaidh am mapa sa\n"
#~ "bhaile dhut dè na leacagan a tha iad ag obair orra agus cò mheud\n"
#~ "biadh, sgiathan 's malairt a tha iad a' gineadh. Feumaidh tu biadh\n"
#~ "gus fàs a thoirt air baile, sgiathan airson cinneasachadh togalaichean\n"
#~ "is aonadan is bheir malairt cìsean dhut as urrainn dhut tionndadh.\n"
#~ "ann an rannsachadh saidheansail, òr no sòghalachd.\n"
#~ "\n"
#~ "Briog air leacag air a bheil ag obair gus na saoranaich ann a thoirt\n"
#~ "air falbh.  Briog air leacag leisg gus saoranach a chur ann.  'S\n"
#~ "urrainn dhut suas ri triùir a chur air leacag.  'S e speisealaich a\n"
#~ "bhios anns gach saoranach eile - fèistearan annta uile aig an àm seo\n"
#~ "nach doir dhut ach sòghalachd (ach bidh seo feumail aig àm eile)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Ràinig do bhaile meud a còig.  Mar a dh'fhàsas baile nas motha, 's ann\n"
#~ "as pailte a bhios saoranaich mhì-thoilichte.  Bidh aon saoranach mì-\n"
#~ "thoilichte ann am baile dhen mheud seo a ghnàth mura cleachd thu rudan\n"
#~ "a riaraicheas iad; feumaidh tu aon fhèistear gus aon saoranach a\n"
#~ "chumail toilichte - sin aon saoranach nach cruthaich dad.\n"
#~ "\n"
#~ "Tha iomad rud ann as urrainn dhut dèanamh gus seo a leasachadh.  'S\n"
#~ "urrainn dhut teampall a thogail mar fhuasgladh luath (no togalach\n"
#~ "cultarach eile) a nì saoranach mì-thoilichte toilichte (faic a' chobhair\n"
#~ "mu leasachaidhean baile airson buaidh gach aon dhiubh).  Ma tha mòran\n"
#~ "bhailtean mòra agad, b' fhiach e cuid dhe na cìsean a thionndadh 'nan\n"
#~ "sòghalachdan (nì gach dà phuing sòghalachd riaraichte aon saoranach). \n"
#~ "Ma thogas tu margaid, cuiridh seo am meud a' bhuaidh seo agus gheibh\n"
#~ "am baile +50%% de shòghalachd."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Tha baile de mheud a h-ochd agad mu dheireadh thall.  Gheibh thu\n"
#~ "deagh chinneasachadh à baile dhen mheud seo fhad 's a bhios sòghalachd\n"
#~ "gu leòr aca a chumas riaraichte iad.\n"
#~ "\n"
#~ "Feumaidh tu duct-uisge mus fàs baile sam bith nas motha na ochd.  Ma tha\n"
#~ "thu airson fàs a thoirt air, b' fheairrde dhut tòiseachadh air fear a\n"
#~ "dh'aithghearr. Feumaidh tu teicneolas togalach mus urrainn dhut a thogail."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Tha baile de mheud a dhà dheug agad a-nis.  Gus fàs a thoirt air\n"
#~ "fhathast, feumaidh tu rian shàibhearan.  Chan urrainn dhut sin\n"
#~ "a thogail mur eil teicneolas slàintealachd agad."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Meal do naidheachd, tha baile de mheud 13 agad.  Cinnidh baile mar seo\n"
#~ "an t-uabhas de rudan ma bhios na goireasan iomchaidh ann.  Dèan "
#~ "cinnteach\n"
#~ "gu bheil cìsean is togalaichean cultarach gu leòr agad gus do "
#~ "shaoranaich\n"
#~ "a chumail riaraichte.  Bu chòir dhut dèanamh cinnteach cuideachd gu "
#~ "bheil\n"
#~ "togalaichean ann a chuireas an cinneasachadh am meud. Bheir leabhar-"
#~ "lann,\n"
#~ "margaid, factaraidh agus crann-ola duaisean mòra do bhailtean mòra.  "
#~ "Gabh\n"
#~ "beachd air buannachd gach togalaich an coimeas ris na chosgas e 'ga\n"
#~ "thogail - 's fhiach cha mhòr gach togalach ann am baile mòr.  Bheir\n"
#~ "bailtean mòre d' a leithid teachd a-steach gu leòr cuideachd tro "
#~ "mheadhan\n"
#~ "chìsean (òr) agus is urrainn dhut togalaichean a cheannach leis gus am\n"
#~ "bi iad agad nas luaithe."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Thog thu tuiniche.  Tha iad air leth feumail gus bailtean ùra a \n"
#~ "stèidheachadh gus do shìobhaltas a leudachadh.  Gluais an tuiniche\n"
#~ "agad air falbh o bhailtean a tha ann mu thràth gus deagh àite a lorg\n"
#~ "airson baile ùr agus briog air B gus baile ùr a thogail ann an uairsin.\n"
#~ "\n"
#~ "'S e talamh rèidh faisg air uisge an t-àite as fhearr.  Gheibh am baile\n"
#~ "biadh o fheurach agus maghan.  Gheibhear goireasan (sgiathan) o "
#~ "choilltean\n"
#~ "is cnuic a dh'fheumas tu airson togalaichean a thogail.  Bheir "
#~ "aibhnichean\n"
#~ "is cuantan dhut duaisean malairt is bheir seo buannachdan dha do "
#~ "shìobhaltas\n"
#~ "air fad.  Chan fhaighear mòran o fhàsach, tundra no beanntan a ghnàth "
#~ "agus\n"
#~ "chan eil cus feum annta do bhailtean beaga.  Faic a' chobhair airson "
#~ "barrachd\n"
#~ "fiosrachaidh mu bhuidhean na talamhainn."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Bu chòir dhut an dàrna tuiniche agad a chleachdadh cuideachd gus baile.\n"
#~ "a thogail.  Nuair a ghluaiseas tu tuiniche air falbh o bhailtean eile,\n"
#~ "chì thu oir-loidhne umpa.  Seallaidh sin dhut dè an sgìre a bhiodh aig\n"
#~ "baile nan togadh tu e san àite sin; tha seo co-ionnann ris an oir-\n"
#~ "loidhne a chì thu mu na bailtean eile mu thràth.  Ma thogas tu baile\n"
#~ "ùr, feuch is cleachd gach leacag le aon bhaile air a' char as lugha\n"
#~ "ach aig an aon àm, feuch nach dèid iad a-steach air a chèile cus.\n"
#~ "Ma bhios àite gu leòr eatarra, gheibh gach baile inntrigeadh do\n"
#~ "bharrachd ghoireasan agus leis a sin, 's urrainn dhaibh fàs fada\n"
#~ "nas motha."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Thog thu taigh-feachd.  Cruthaichidh an togalach seo aonadan an\n"
#~ "airm a bhios 'nan seann ghaisgich o thùs.  Tha seann ghaisgich\n"
#~ "nas làidire na aonadan gorma gun eòlas agus mairidh iad beò\n"
#~ "nas fhaide ann an còmhrag.  Faic a' chobhair mu leasachaidhean\n"
#~ "baile airson barrachd fiosrachaidh mu thogalaichean.\n"
#~ "\n"
#~ "B' fhiach e aonad a thogail sa bhaile far a bheil an taigh-feachd\n"
#~ "a-nis.  'S e tasgadh nach beag a tha ann an taigh-feachd agus\n"
#~ "feumaidh e suim beòshlaint cuideachd; feuch 's na tog iad gun\n"
#~ "an cur gu feum."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Chan urrainn dha do bhaile tuiniche a thogail.  Bheir tuiniche aon\n"
#~ "phuing sluaigh air falbh on bhaile agus chan urrainn dhut tuiniche\n"
#~ "a thogail ann am baile de mheud a h-aon gun am baile fhàsachadh.\n"
#~ "\n"
#~ "Mar fhuasgladh air an duilgheadas seo, iarr air na saoranaich\n"
#~ "fàs a thoirt air barrachd bìdh gus am fàs i nas luaithe.  Cha bu\n"
#~ "chòir dhut tuinichean a thogail ann am baile aig nach eil cus bìdh.\n"
#~ "Nuair a stèidhicheas tu baile, dèan cinnteach gu bheil e air talamh\n"
#~ "anns a bheil biadh gu leòr - 's fhearr feurach ach tha cnuic no\n"
#~ "maghan cha mhòr cho math."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Thog thu a' chiad aonad an airm!  Tha dà fheum ann an aonadan an airm:\n"
#~ "ionnsaigh agus dìon.  Tha comas ionnsaigh agus comas dìon anns gach\n"
#~ "aonad.  Chan eil ann an cathach ach plaide le 1/1, tha falangas fada\n"
#~ "nas làidire le 2 phuing dìon (1/2).  Tha crann-tabhaill glè mhath air\n"
#~ "ionnsaigh a thoirt leis gu bheil 6 puingean ionnsaigh ann (6/1).\n"
#~ "\n"
#~ "'S fhiach e dìonadair no dhà fhàgail anns gach baile agad.  Feumaidh\n"
#~ "bailtean cudromach, can am prìomh bhaile agad, dìon a bharrachd.  'S\n"
#~ "urrainn dhut aonad a thogail ann am baile agus a chur gu baile eile\n"
#~ "put G gus am modh RachGu a chleachdadh, bidh e nas fhasa astar mòr a\n"
#~ "shiubhal mar sin).  Ma tha thu ann an cogadh, 's dòcha gu bheil thu\n"
#~ "airson a ghluasad a bhaile nàimhdeil gus ionnsaigh a thoirt.  Ach\n"
#~ "bi faiceallach 's na caill iad!"

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Rannsaich thu a' chiad teicneolas agad!  Tha adhartasan teicneolais\n"
#~ "glè chudromach ann am Freeciv.  Nuair a rannsaicheas tu teicneolas ùr,\n"
#~ "gheibh thu aonadan, togalaichean is riaghaltasan ùra agus bidh duaisean\n"
#~ "ri do làimh saor an-asgaidh.\n"
#~ "\n"
#~ "Nise, teann a-null gu aithisg an rannsachaidh agus feuch e. Briog air\n"
#~ "F6 gus aithisg an rannsachaidh fhosgladh (no briog air taba an\n"
#~ "rannsachaidh sa phrìomh uinneag).  Lorg an teicneolas air a bheil\n"
#~ "Poblachd agus briog air.  Thagh thu a' Phoblachd mar amas rannsachaidh;\n"
#~ "'s ciall dha seo gun dèid an ath theicneolas a dh'fheumas tu a cum seo\n"
#~ "a rannsachadh gu fèin-obrachail nuair a bhios am fear roimhe deiseil.\n"
#~ "Chì thu aig barr na h-uinneige dè an obair rannsachaidh a choileanas\n"
#~ "tu gach cuairt - tha an rannsachadh (na builg) stèidhichte air a'\n"
#~ "mhalairt 'nad bhailtean as urrainn dhut cìsean a thogail air.  Chì thu\n"
#~ "craobh nan teicneolas aig bun na h-uinneige; dèan briogadh clì gus "
#~ "targaig\n"
#~ "no amas rannsachaidh a shuidheachadh no briogadh deas gus cobhair fhaigh\n"
#~ "le teicneolas air coireigin.  Nuair a bhios tu deiseil, briog air an "
#~ "taba\n"
#~ "Sealladh (F1) gus tilleadh dhan t-sealladh mhapa."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Rannsaich thu an dàrna teicneolas agad.  Till gu aithisg an rannsachaidh\n"
#~ "(F6) agus thoir sùil ghoirid air d' adhartas.  Ma thagh thu a' Phoblachd\n"
#~ "mar thargaid teicneolais roimhe, bidh targaid rannsachaidh ùr air a\n"
#~ "thaghadh air do shon mu thràth gu fèin-obrachail.  Mur an do thagh thu\n"
#~ "amas sam bith, cha dèid targaid ùr a thaghadh ach aig deireadh na\n"
#~ "cuairte.\n"
#~ "\n"
#~ "'S urrainn dhut teicneolas ùr a thaghadh a tha ri rannsachadh san dearbh\n"
#~ "chuairt a choilean thu am fear roimhe.  Ge-tà, ma dh'atharraicheas tu na\n"
#~ "tha 'ga rannsachadh leitheach slighe, caillidh tu an obair rannsachaidh\n"
#~ "air fad a rinn thu gu ruige sin.  Ma bhios tu glic le taghadh nan amasan\n"
#~ "teicneolais, cha bhi agad ri targaid rannsachaidh ùr a thaghadh gach\n"
#~ "turas a choileanas tu obair rannsachaidh."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Rannsaich thu a' Phoblachd!  Tha an teicneolas seo air leth feumail a\n"
#~ "chionn 's gu bheil a' toirt cothrom dhut riaghaltas ùr a thaghadh.  Tha\n"
#~ "an riaghaltas a tha aig do shìobhaltas glè chudromach a thaobh a\n"
#~ "leasachadh.  Thòisich thu le ain-tighearnas, riaghaltas nach eil\n"
#~ "èifeachdach idir mar riaghaltas.  Bidh roghnadh is taghadh agad nas\n"
#~ "fhaide air adhart eadar diofar riaghaltasan agus bidh buaidh air do\n"
#~ "thaghadh am bi thu 'nad nàisean malairt sìtheil air neo 'nad burraidh\n"
#~ "ceannsachaidh.  Tha buannachdan aig an dà roghainn.\n"
#~ "\n"
#~ "'S fhiach e a' phoblachd a thaghadh mar riaghaltas air an àm seo co-\n"
#~ "dhiù.  Rach dhan chlàr-taice Sìobhaltas, tagh Riaghaltas agus an uairsin\n"
#~ "Poblachd.  Seadh, tha reabhlaid a dhìth ort!  Ma dh'atharraicheas tu\n"
#~ "do riaghaltas, bidh ain-riaghailt ann fad grunn chuairtean agus bidh\n"
#~ "cosgais ann ma-thà.  Ach a dh'aindeoin sin, tha a' phoblachd 'na "
#~ "riaghaltas\n"
#~ "fada nas fhearr na ain-tighearnas agus gheibh thu buannachd às gu luath."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Lorg an t-aonad agad bothan.  'S e clachain bheaga a tha annta, sgapte "
#~ "air\n"
#~ "feadh a' mhapa.  Ma thèid aonad a-steach do bhothan, faodaidh gun "
#~ "tachair\n"
#~ "diofar rudan.  Tha seans mòr ann gun lorg thu suim bheag de dh'òr ann an\n"
#~ "cruth ghoireasan.  Ge-tà, faodaidh gun lorg thu teicneolas no "
#~ "saighdearan-\n"
#~ "duaise ann am bothan cuideachd.  Bidh tuinichean tùsanach annta "
#~ "uaireannan\n"
#~ "agus leanaidh iad ri do shìobhaltas agus bheir iad baile ùr dha dhan\n"
#~ "impireachd.  Ach faodaidh borbaich a bhith ann am bothan cuideachd agus\n"
#~ "marbhaidh iad an t-aonad agad sa bhad.  San fharsaingeachd, 's fhiach e\n"
#~ "bothan sam bith a rùrachadh cho luath 's a ghabhas."

#~ msgid "Loading tutorial events."
#~ msgstr "A' luchdadh tachartasan na treòire."

#~ msgid "Could not write manual file %s."
#~ msgstr "Cha do ghabh faidhle na treòire %s a sgrìobhadh."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Roghainnean frithealaiche Freeciv %s</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Leibheil: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Roinn-seòrsa: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Glaiste le seata nan riaghailtean."

#~ msgid "Can only be used in server console."
#~ msgstr "Cha ghabh seo a chleachdadh ach ann an consoil an fhrithealaiche."

#~ msgid "Minimum:"
#~ msgstr "Meud as lugha:"

#~ msgid "Default:"
#~ msgstr "Bunaiteach:"

#~ msgid "Maximum:"
#~ msgstr "Meud as motha:"

#~ msgid "Possible values:"
#~ msgstr "Luachan buailteach:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr ""
#~ "Luachan buailteach (faodar gin dhiubh a thaghadh airson na roghainne):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Luach air a shuidheachadh gu %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Àitheantan frithealaich Freeciv %s</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Gearr-chunntas:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Leibheil: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Tuairisgeul:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Cobhair le talamh %s Freeciv</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Cosgais a' ghluasaid"

#~ msgid "Defense bonus"
#~ msgstr "Duais an dìon"

#~ msgid "Mining"
#~ msgstr "Mèinneachadh"

#~ msgid "turns"
#~ msgstr "cuairtean"

#~ msgid "Rail"
#~ msgstr "Rathad-iarainn"

#~ msgid "Clean pollution"
#~ msgstr "Glan an truailleadh"

#~ msgid "Clean fallout"
#~ msgstr "Glan an sileadh niùclasach"

#~ msgid "impossible"
#~ msgstr "do-dhèanta"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Cobhair le togalaichean %s Freeciv</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Cobhair le mìorbhailean %s Freeciv</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Beòshlaint"

#~ msgid "Requirement"
#~ msgstr "Riatanas"

#~ msgid "Obsolete by"
#~ msgstr "O fheum air sgàth"

#~ msgid "More info"
#~ msgstr "Barrachd fiosrachaidh"

#~ msgid "Manual file %s successfully written."
#~ msgstr "Chaidh am faidhle %s a sgrìobhadh a làimh."

#~ msgid "Use FILE as logfile"
#~ msgstr "Cleachd FILE mar fhaidhle loga"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset RULESET"

#~ msgid "Make manual for RULESET"
#~ msgstr "Cruthaich treòir airson RULESET"

#~ msgid "No URL given"
#~ msgstr "Cha deach URL a chur ann"

#~ msgid "This does not look like modpack URL"
#~ msgstr "Chan eil coltas modpack URL air"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "A' stàladh modpack %s o %s"

#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Cha ghabh a stàladh san rangachd eòlaire a shònraich thu"

#~ msgid "Cannot determine control directory"
#~ msgstr "Cha ghabh an t-eòlaire smachd a dhearbhadh"

#~ msgid "Cannot create required directories"
#~ msgstr "Cha ghabh na h-eòlairean a chruthachadh air a bheil feum"

#~ msgid "Downloading modpack control file."
#~ msgstr "A' luchdadh a-nuas faidhle smachd modpack."

#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Dh'fhàillig faighinn is parsadh dhen fhaidhle smachd modpack"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "Chan eil sreang comais san fhaidhle smachd modpack"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "Tha am faidhle smachd modpack neo-chòrdail"

#~ msgid "Illegal modpack type"
#~ msgstr "Seòrsa modpack mì-dhligheach"

#~ msgid "Illegal path for %s"
#~ msgstr "Slighe mhì-dhligheach airson %s"

#~ msgid "Downloading %s"
#~ msgstr "A' luchdadh a-nuas %s"

#~ msgid "Failed to download %s"
#~ msgstr "Dh'fhàillig luchdadh a-nuas %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Dh'fhàillig stàladh cuid dhen modpack."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Cha ghabh an liosta modpack fhaighinn 's a pharsadh"

#~ msgid "Modpack list has no capability string"
#~ msgstr "Chan eil sreang comais san liosta modpack"

#~ msgid "Modpack list is incompatible"
#~ msgstr "Tha an liosta modpack neo-chòrdail"

#~ msgid "Ruleset"
#~ msgstr "Seata nan riaghailtean"

#~ msgid "Modpack"
#~ msgstr "Modpack"

#~ msgid "Another download already active"
#~ msgstr "Tha luchdadh a-nuas eile a' dol mu thràth"

#~ msgid "Failed to start downloader"
#~ msgstr "Dh'fhàillig tòiseachadh an luchdaicheir"

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "?license:Neo-aithnichte"

#~ msgid "License"
#~ msgstr "Ceadachas"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Stàlaich am modpack"

#~ msgid "Modpack URL"
#~ msgstr "Modpack URL"

#~ msgid "Select modpack to install"
#~ msgstr "Tagh am modpack a thèid a stàladh"

#~ msgid "Freeciv modpack installer"
#~ msgstr "Stàlaichear Freeciv modpack"

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Luchdaich an liosta modpack on URL a chuir thu ann"

#~ msgid "prefix DIR"
#~ msgstr "prefix DIR"

#~ msgid "Install modpacks to given directory hierarchy"
#~ msgstr "Stàlaich na modpacks san rangachd eòlaire a shònraich thu"

#~ msgid "?vertag:stable"
#~ msgstr "?vertag:stable"

#~ msgid "?vertag:win32"
#~ msgstr "?vertag:win32"

#~ msgid "?vertag:S2_4"
#~ msgstr "?vertag:S2_4"

#~ msgid "?vertag:S2_5"
#~ msgstr "?vertag:S2_5"

#~ msgid "?vertag:crosser"
#~ msgstr "?vertag:crosser"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "Cha ghabh mòideal na h-Inntinne Fhuadain %s fhosgladh (%s)"

#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr ""
#~ "Cha do ghabh am foincsean capstr a lorg ann am mòideal na h-IF %s (%s)"

#~ msgid "Incom  †  †  €†  patible ai module %s:"
#~ msgstr "Mòideal na h-Inntinne Fhuadain neo-chòrdail %s:"

#~ msgid "  Module options:    %s"
#~ msgstr "  Roghainnean a' mhòideil:    %s"

#~ msgid "  Supported options: %s"
#~ msgstr "  Roghainnean ris a bheil taic: %s"

#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr ""
#~ "Cha ghabh am foincsean suidheachaidh a lorg ann am mòideal na h-IF %s (%s)"

#~ msgid "Setup of ai module %s failed."
#~ msgstr "Dh'fhàillig suidheachadh mòideal na h-Inntinne Fhuadain %s."

#~ msgid "Failed to setup default AI module, cannot continue."
#~ msgstr ""
#~ "Dh'fhàillig suidheachadh mòideal bunaiteach na h-Inntinne Fhuadain, chan "
#~ "urrainn dhut leantainn air adhart."

#~ msgid "Failed to setup threaded AI module"
#~ msgstr "Dh'fhàillig luchdadh mòideal na h-Inntinne Fhuadain"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Rabhadh: tha an t-ainm aoigh '%s' ga chleachdadh mu thràth, ag "
#~ "atharrachadh gu '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr ""
#~ "Chan eil aoighean ceadaichte air an fhrithealaiche seo, tha sinn duilich."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "Chaidh %s a dhiùltadh: chan eil aoighean ceadaichte."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Thachair mearachd rè leughadh stòr-dàta nan cleachdaichean, a' logadh a-"
#~ "steach mar cheangal aoigh '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Thachair mearachd rè leughadh stòr-dàta nan cleachdaichean agus chan eil "
#~ "logadh a-steach mar aoigh ceadaichte, tha sinn duilich."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "Chaidh %s a dhiùltadh: mearachd stòir-dhàta agus chan eil aoighean "
#~ "ceadaichte."

#~ msgid "Enter password for %s:"
#~ msgstr "Cuir a-steach am facal-faire airson %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Cuir a-steach facal-faire ùr (agus cum nad chuimhne e)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Chan eil cleachdaichean gun ro-chlàrachadh ceadaichte air an "
#~ "fhrithealaiche seo, tha sinn duilich."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr ""
#~ "Chaidh %s a dhiùltadh: chan eil cleachdaichean gun ro-chlàrachadh "
#~ "ceadaichte."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Duilich, dh'fheuch thu ris gun soirbheas ro thric..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "Chaidh %s a dhiùltadh: chaidh am facal-faire cearr a chur a-steach ro "
#~ "thric airson cleachdaiche ùr."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Rabhadh: thachair mearachd rè sàbhaladh dhan stòr-dàta. A' leantainn air "
#~ "adhart ach cha tèid do stats a shàbhaladh."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr ""
#~ "Chaidh %s a dhiùltadh: chuir e a-steach am facal-faire cearr ro thric."

#~ msgid "auth failed"
#~ msgstr "dh'fhàillig an dearbhadh"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Chan eil am facal-faire ceart. Feuch ris a-rithist."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Duilich, dh'fhalbh an ùine air a' cheangal agad..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "Chaidh %s a dhiùltadh. Dh'fhalbh an ùine air a' cheangal fhad 's a "
#~ "bhathar a' feitheamh ri facal-faire."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Tha am facal-faire agad ro ghoirid, feumaidh %d caractairean a bhith ann "
#~ "air a' char as lugha. Feuch ris a-rithist."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Feumaidh %d litrichean mòra is %d àireamhan a bhith ann air a' char as "
#~ "lugha is feumaidh %d caractairean [so-chlò-bhuailte] a bhith ann air a' "
#~ "char as lugha. Feuch ris a-rithist."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "Fhuair %s ceannard air a bheil %s. 'S mathaid gu bheil amannan cunnartach "
#~ "romhainn."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Ùpraid de thùsanaich faisg air %s fo cheannardas %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Chunnacas creachadairean-mara faisg air %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Reic thu rudeigin an-seo a' chuairt seo mu thràth."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Tha thu a' reic %s ann an %s air %d a dh'òr."
#~ msgstr[1] "Tha thu a' reic %s ann an %s air %d a dh'òr."
#~ msgstr[2] "Tha thu a' reic %s ann an %s air %d a dh'òr."
#~ msgstr[3] "Tha thu a' reic %s ann an %s air %d a dh'òr."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr ""
#~ "Chan urrainn dhut rudan a cheannach ann am bailtean a chaidh a "
#~ "chruthachadh a' chuairt seo."

#~ msgid "You have already bought this turn."
#~ msgstr "Cheannaich thu rudeigin mu thràth a' chuairt seo."

#~ msgid "You don't buy %s!"
#~ msgstr "Cha cheannaich thu %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr ""
#~ "Chan urrainn dhut aonadan a cheannach nuair a bhios ùpraid sa bhaile."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "Tha feum air %d a dh'òr."
#~ msgstr[1] "Tha feum air %d a dh'òr."
#~ msgstr[2] "Tha feum air %d a dh'òr."
#~ msgstr[3] "Tha feum air %d a dh'òr."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Chan eil agad ach %d a dh'òr."
#~ msgstr[1] "%s Chan eil agad ach %d a dh'òr."
#~ msgstr[2] "%s Chan eil agad ach %d a dh'òr."
#~ msgstr[3] "%s Chan eil agad ach %d a dh'òr."

#~ msgid "You bought %s in %s."
#~ msgstr "Cheannaich thu %s ann an %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Cheannaich thu e a' chuairt seo, chan urrainn dhut atharrachadh."

#~ msgid "You already have a city called %s."
#~ msgstr "Tha baile air a bheil %s agad mu thràth."

#~ msgid "A city called %s already exists."
#~ msgstr "Tha baile air a bheil %s ann mu thràth."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Chan urrainn dhut %s a chur air baile. 'S ann airson %s a tha e."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "Chan e ainm ceadaichte a tha ann an %s. Chan eil ceadaichte mar ainmean "
#~ "bhailtean ach ainmean ASCII is feadhainn à seata nan riaghailtean."

#~ msgid "City no. %d"
#~ msgstr "Baile àireamh a %d"

#~ msgid "A poorly-named city"
#~ msgstr "Baile le droch ainm"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Chaidh prìomh bhaile %s atharrachadh gu %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Chaidh %s a ghluasad ann an %s o %s gu %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Chaidh %s a ghluasad o %s gu %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "Chaidh %2$s %1$s air chall ann an gluasad gu %4$s %3$s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s air chall on a chaill thu smachd air %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Chaidh %s ùr a thogail 'na àite ann an %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr ""
#~ "Tha baile air a bheil %s agad mu thràth. Chaidh %s a chur air a' bhaile."

#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr "Tha muinntir %s fo iongnadh d' eòlais theicneolaich!"

#~ msgid "Workers spontaneously gather and upgrade %s with railroads."
#~ msgstr ""
#~ "Tha obraichean a' tighinn còmhla air an ceann fhìn agus a' leasachadh nan "
#~ "rathaidean sa bhaile gu rathaidean-iarainn ann an %s."

#~ msgid "You have founded %s."
#~ msgstr "Stèidhich thu %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Chaidh %s a ghluasad à baile fàsaich %s, a chionn 's nach urrainn dhaibh "
#~ "fuireach air %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Nuair a chaidh %s fhàsachadh, cha deach aig %s teicheadh às agus tha iad "
#~ "air chall."

#~ msgid "You destroy %s completely."
#~ msgstr "Tha thu a' lèir-sgriosadh %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "Chaidh %s a sgriosadh le %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Cheannsaich thu %s; fhuair thu %d phìos òir de spùinn!"
#~ msgstr[1] "Cheannsaich thu %s; fhuair thu %d phìos òir de spùinn!"
#~ msgstr[2] "Cheannsaich thu %s; fhuair thu %d pìosan òir de spùinn!"
#~ msgstr[3] "Cheannsaich thu %s; fhuair thu %d pìos òir de spùinn!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "Cheannsaich %s %s is fhuair e %d phìos òir de spùinn on bhaile."
#~ msgstr[1] "Cheannsaich %s %s is fhuair e %d phìos òir de spùinn on bhaile."
#~ msgstr[2] "Cheannsaich %s %s is fhuair e %d pìosan òir de spùinn on bhaile."
#~ msgstr[3] "Cheannsaich %s %s is fhuair e %d pìos òir de spùinn on bhaile."

#~ msgid "You conquer %s."
#~ msgstr "Cheannsaich thu %s."

#~ msgid "%s conquered %s."
#~ msgstr "Cheannsaich %s %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Shaor thu %s! Fhuair thu %d phìos òir de spùinn."
#~ msgstr[1] "Shaor thu %s! Fhuair thu %d phìos òir de spùinn."
#~ msgstr[2] "Shaor thu %s! Fhuair thu %d pìosan òir de spùinn."
#~ msgstr[3] "Shaor thu %s! Fhuair thu %d pìos òir de spùinn."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "Shaor %s %s is fhuair e %d phìos òir de spùinn on bhaile."
#~ msgstr[1] "Shaor %s %s is fhuair e %d phìos òir de spùinn on bhaile."
#~ msgstr[2] "Shaor %s %s is fhuair e %d pìosan òir de spùinn on bhaile."
#~ msgstr[3] "Shaor %s %s is fhuair e %d pìos òir de spùinn on bhaile."

#~ msgid "You have liberated %s!"
#~ msgstr "Shaor thu %s!"

#~ msgid "%s liberated %s."
#~ msgstr "Shaor %s %s."

#~ msgid " from the worklist"
#~ msgstr " o liosta nan obraichean"

#~ msgid "%s is building %s%s."
#~ msgstr "Tha %s a' togail %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] ""
#~ "Tha thu a' reic %s ann an %s (glaiste san tìr a-nis) air %d a dh'òr."
#~ msgstr[1] ""
#~ "Tha thu a' reic %s ann an %s (glaiste san tìr a-nis) air %d a dh'òr."
#~ msgstr[2] ""
#~ "Tha thu a' reic %s ann an %s (glaiste san tìr a-nis) air %d a dh'òr."
#~ msgstr[3] ""
#~ "Tha thu a' reic %s ann an %s (glaiste san tìr a-nis) air %d a dh'òr."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Tha mapa baile %s %s a mheud."

#~ msgid "increased"
#~ msgstr "air a dhol am meud"

#~ msgid "reduced"
#~ msgstr "air lùghdachadh"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "Tha %s a' reic %s (gun fheum a-nis) air %d a dh'òr."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr ""
#~ "Fios: Thèid crìoch a chur air mìorbhail, %s, ann an %s an ath-chuairt."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Mholamaid dhut bacadh a chur air fàs %s gun cleachd iad %s nas "
#~ "èifeachdaiche (ga thogail)."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "Faodaidh %s fàs gu %i a dh'aithghearr."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Rabhadh: Eagal ro ghort ann an %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "RABHADH, tha am MAOINEACHADH a' fàs GANN, %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "Feumaidh %s %s ('ga thogail) mus fàs e nas motha na %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "Feumaidh %s leasachadh mus fàs e nas motha na %d."

#~ msgid "%s grows to size %d."
#~ msgstr "Dh'fhàs %s gu meud %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Eagal ro ghort ann an %s, %s air chall!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Chaidh muinntir air chall air sgàth gorta ann an %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Tha gort a' lèir-sgriosadh %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha tèid aig %s %s on liosta obrach a thogail; chan eil an teicneolas seo "
#~ "ri làimh fhathast. A' cur an dàil..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "Cha tèid aig %s %s on liosta obrach a thogail. 'Ga thoirt às..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Chaidh cinneasachadh %s a leasachadh gu %s ann an %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; chan eil an teicneolas seo "
#~ "(%s) ri làimh fhathast. A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; feumaidh e %s an "
#~ "toiseachd. A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; feumaidh e %s mar "
#~ "riaghaltas. A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; feumaidh e %s sònraichte. "
#~ "A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; feumaidh e %s mar thalamh. "
#~ "A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; cha tog ach %s seo. A' cur "
#~ "an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; feumaidh baile a bhith %d "
#~ "a mheud. A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; chan fhaod ach Inntinn "
#~ "Fhuadain aig leibheil %s seo a thogail. A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; feumaidh e %s mar thalamh. "
#~ "A' cur an dàil..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; chan eil e ri fhaighinn "
#~ "ach o %s. A' cur an dàil..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "Cha dèid aig %s %s on liosta obrach a thogail; chan eil fhios carson! A' "
#~ "cur an dàil..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Tha liosta nan obraichean falamh a-nis ann an: %s."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr ""
#~ "Cha dèid aig %s %s a chumail, chaidh an t-aonad a leigeil mu sgaoil."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Chaochail saoranaich ann an %s o nach deach aca %s a chumail beò!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "Tha %s a' togail %s ach chan eil e ri fhaighinn tuilleadh."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Chuir %s crìoch air togail %s ann an %s."

#~ msgid "%s has finished building %s."
#~ msgstr "Chuir %s crìoch air togail %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "Tha %s a' toirt brosnachadh dhan rannsachadh; fhuair thu %d tionnsgnadh "
#~ "ùr sa bhad."
#~ msgstr[1] ""
#~ "Tha %s a' toirt brosnachadh dhan rannsachadh; fhuair thu %d thionnsgnadh "
#~ "ùr sa bhad."
#~ msgstr[2] ""
#~ "Tha %s a' toirt brosnachadh dhan rannsachadh; fhuair thu %d "
#~ "tionnsgnaidhean ùra sa bhad."
#~ msgstr[3] ""
#~ "Tha %s a' toirt brosnachadh dhan rannsachadh; fhuair thu %d tionnsgnadh "
#~ "ùr sa bhad."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Dh'ionnsaich %s %s aig %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Thòisich %s air soitheach-fànais a thogail!"

#~ msgid "%s can't build %s yet."
#~ msgstr "Cha dèid aig %s %s a thogail fhathast."

#~ msgid "%s is finished building %s."
#~ msgstr "Tha %s deiseil le togail %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "Tha %s a' cosg %d de shluagh. Tha %s a' crìonadh dhan mheud %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr ""
#~ "Chan eil airgead gu leòr ann gus %s a chumail ann an %s, togalach air a "
#~ "reic!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Chan eil airgead gu leòr ann. %s air a leigeil mu sgaoil."

#~ msgid "Pollution near %s."
#~ msgstr "Truailleadh faisg air %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Tha %s a' cumail fèill nad onair."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Chaidh an fhèill a chur dheth ann an %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "Dh'èirich plàigh ann an %s! Chaidh muinntir a chall!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Ùpraid chatharra ann an %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "THA AN ÙPRAID CHATHARRA A' CUMAIL A' DOL ANN AN %s."

#~ msgid "Order restored in %s."
#~ msgstr "%s fo rian a-rithist."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr ""
#~ "Fhuair am pobal làmh an uachdair air do riaghaltas (%s) is tha do "
#~ "dhùthaich ann an ùpraid."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "Cha tèid aig %s %s a thogail fhathast agus chan urrainn dhuinn an aon "
#~ "bhaile a tha againn a leigeil mu sgaoil."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s air a leigeil mu sgaoil gu %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Chan urrainn dha na h-imrich o %s a dhol gu %s a chionn 's nach eil biadh "
#~ "gu leòr ann!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Chan urrainn dha na h-imrich o %s a dhol gu %s (%s) a chionn 's nach eil "
#~ "biadh gu leòr ann!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Chan urrainn dha na h-imrich o %s (%s) a dhol gu %s a chionn 's nach eil "
#~ "biadh gu leòr ann!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Chan urrainn dha na h-imrich o %s a dhol gu %s a chionn 's gu bheil feum "
#~ "air leasachadh mus fàs e!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Chan urrainn dha na h-imrich o %s a dhol gu %s (%s) a chionn 's gu bheil "
#~ "feum air leasachadh mus fàs e!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Chan urrainn dha na h-imrich o %s (%s) a dhol gu %s a chionn 's gu bheil "
#~ "feum air leasachadh mus fàs e!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "Chaidh %s a leigeil mu sgaoil leis na saoranaich ann."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Dh'fhalbh imrich o %s gu %s air tòir beatha na b' fhearr."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Dh'fhalbh imrich o %s gu %s (%s) air tòir beatha na b' fhearr."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Dh'fhalbh imrich o %s (%s) gu %s air tòir beatha na b' fhearr."

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Tha na saoranaich ann an %s a' beachdachadh air imrich a dhèanamh gu %s "
#~ "air tòir beatha nas fhearr."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Tha na saoranaich ann an %s a' beachdachadh air imrich a dhèanamh gu %s "
#~ "(%s) air tòir beatha nas fhearr."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "A' cur timeout gu 0. Thig autogame gu crìoch."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Feumaidh tu briseadh a-steach air Freeciv dà thuras ann an diog mus dùin "
#~ "e."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Dh'fhàillig stàladh an làimhsiche SIGINT: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Dh'fhàillig stàladh an làimhsiche SIGHUP: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Dh'fhàillig stàladh an làimhsiche SIGTERM: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Cha do ghabh SIGPIPE a leigeil seachad: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Rabhadh: chan eil an roghainn %s ann tuilleadh. Cleachd -m gus am "
#~ "frithealaiche meta a dhèanamh comasach.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Luach mì-dhligheach \"%s\" airson --Cuir an cèill"

#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Dh'fhàillig luchdadh mòideal na h-Inntinne Fhuadain \"%s\"\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Mearachd: roghainn neo-aithnichte '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Seo am frithealaiche airson %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Gheibh thu barrachd fiosrachaidh mu Freeciv air %s"

#~ msgid "Database FILE"
#~ msgstr "Database FILE"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "Dèan dearbhadh frithealaiche comasach leis a' cho-chumadh o FILE."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "Cuir dearbhadh frithealaiche an comas (feum air --Database)."

#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr "Thoir cead do dh'aoighean logadh a-steach ma bhios auth an comas."

#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "Thoir cead do chleachdaichean ùra logadh a-steach ma bhios auth an comas."

#~ msgid "bind ADDR"
#~ msgstr "bind ADDR"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Cum cluas ri cliantan air ADDR"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Ceangail ri meata-fhrithealaiche on t-seòladh seo"

#~ msgid "file FILE"
#~ msgstr "file FILE"

#~ msgid "Load saved game FILE"
#~ msgstr "Luchdaich FILE geama a chaidh a shàbhaladh"

#~ msgid "identity ADDR"
#~ msgstr "identity ADDR"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Bidh ADDR air mar ainm aig a' mheata-fhrithealaiche"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr ""
#~ "Leig fios dhan mheata-fhrithealaiche is cuir fiosrachadh an fhrithealaiche"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver ADDR"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Suidhich ADDR mar sheòladh a' metaserver"

#~ msgid "Listen for clients on port PORT"
#~ msgstr "Cum cluas ri cliantan air port PORT"

#~ msgid "quitidle TIME"
#~ msgstr "quitidle TIME"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Dùin e mura bi cluicheadairean ann as dèidh TIME diog"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "Nuair a thig geama gu crìoch, dùin e is na ath-thòisich e"

#~ msgid "saves DIR"
#~ msgstr "saves DIR"

#~ msgid "Save games to directory DIR"
#~ msgstr "Sàbhail geamannan dhan eòlaire DIR"

#~ msgid "scenarios DIR"
#~ msgstr "scenarios DIR"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Sàbhail geamannan dhan eòlaire DIR"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Suidhich dearbh-aithne an fhrithealaiche mar ID"

#~ msgid "Read startup script FILE"
#~ msgstr "Leugh an sgriobt startup FILE"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog FILE"

#~ msgid "Use FILE as ranking logfile"
#~ msgstr "Cleachd FILE mar fhaidhle loga rangachadh"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODULE"

#~ msgid "Load ai module MODULE. Can appear multiple times"
#~ msgstr ""
#~ "Luchdaich mòideal na h-IF MODULE. Faodaidh seo nochdadh iomadh turas"

#~ msgid "Requested authentication with --auth, but no --Database given\n"
#~ msgstr ""
#~ "Dh'iarradh dearbhadh le --auth ach cha deach --Database a shònrachadh\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr ""
#~ "Tòisich an geama no ath-thòisich nuair a chaidh geama air a shàbhaladh a "
#~ "luchdadh."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Tòisichidh tu an geama leis an òrdugh seo. Nuair a thòisicheas tu geama "
#~ "ùr, bu chòir dhut a chleachdadh nuair a bhios a h-uile cluicheadair "
#~ "daonna air ceangal a dhèanamh agus nuair a bhios na cluicheadairean "
#~ "fuadain air a chruthachadh (ma bhios feum orra) agus as dèidh dhut "
#~ "roghainnean bunaiteach an fhrithealaiche atharrachadh (ma tha thu airson "
#~ "an atharrachadh). As dèidh dhut 'tòisich' a chleachdadh, bidh aig gach "
#~ "cluicheadair daonna ri nàisean a thaghadh agus tòisichidh an geama an "
#~ "uairsin. Feumaidh tu an t-òrdugh seo cuideachd as dèidh dhut geama a "
#~ "chaidh a shàbhaladh a luchdadh mus urrainn dhut leantainn ort leis a' "
#~ "gheama. Nuair a bhios an geama na ruith, cha bhi an t-òrdugh seo ri do "
#~ "làimh tuilleadh oir cha bhiodh buaidh aige."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <ainm na h-àithne>\n"
#~ "help <ainm na roghainne>"

#~ msgid "Show help about server commands and server options."
#~ msgstr ""
#~ "Seall an cuideachadh le òrduighean an fhrithealaiche is roghainnean an "
#~ "fhrithealaiche."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Bidh beagan cuideachaidh ann as aonais argamaidean. Gheibhear liosta nan "
#~ "àitheantan no nan roghainnean uile leis an argamaid \"commands\" no "
#~ "\"options\". Air neo, gabhar ris an argamaid mar ainm àithne no mar ainm "
#~ "roghainn agus gheibhear cuideachadh airson na h-àithne no na roghainn "
#~ "sin. Bidh na luachan làithreach agus na luachan bunaiteach san "
#~ "fhiosrachadh chuideachaidh airson roghainnean. Faodar an argamaid a "
#~ "ghiorrachadh mura bi e ioma-sheaghach."

#~ msgid "Show a list of various things."
#~ msgstr "Seall liosta de ghrunn rudan."

#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Seall liosta de:\n"
#~ " - dhathan nan cluicheadairean,\n"
#~ " - na ceanglaichean ris an fhrithealaiche,\n"
#~ " - na daoine a tha thu a' leigeil seachad,\n"
#~ " - liosta nan ìomhaighean mapa mìnichte,\n"
#~ " - liosta nan cluicheadairean sa gheama,\n"
#~ " - na cnàmh-sgeulan a tha ri fhaighinn,\n"
#~ " - sgiobannan nan cluicheadairean no\n"
#~ " - na bhòtaichean a tha a' dol.\n"
#~ "Faodaidh gum bi an argamaid 'na ghiorrachadh agus bidh e 'na 'players' a "
#~ "ghnàth mur eil gin ann."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Dùin an geama is am frithealaiche."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <ainm a' cheangail>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Gearr ceangal de chliant ris an fhrithealaiche."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Gearr ceangal a' chliant ris an fhrithealaiche a shònraich thu 's thoir "
#~ "an cliant sin air falbh on gheama. Mur eil an geama air tòiseachadh, "
#~ "thèid cluicheadair a' chliant sin a thoirt air falbh on gheama, cha bhi "
#~ "buaidh eile ann air a' chluicheadair. Thoir an aire gu bheil an t-òrdugh "
#~ "seo a' cleachdadh ainmean de cheanglaichean seach ainmean de "
#~ "chluicheadairean a-nis."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <ainm na roghainne>"

#~ msgid "Explain server options."
#~ msgstr "Mìnich roghainnean an fhrithealaiche."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Gheibhear fo-sheata dhen fhoincsean 'help' leis an àithne 'explain' agus "
#~ "tha e 'ga ghabhail a-staigh a chum co-chòrdalachd le seann-tionndaidhean. "
#~ "Mura curar ann argamaid, gheibhear ann liosta de roghainnean (mar 'help "
#~ "options') agus gheibhear cuideachadh airson roghainn shònraichte (mar "
#~ "'help <ainm na roghainne>') as aonais argamaid."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <ainm na roghainne>\n"
#~ "show <ro-leasachan na roghainne>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Seall roghainnean an fhrithealaiche."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Mur eil argamaid ann, chithear prìomh roghainnean an fhrithealaiche (no "
#~ "na roghainnean a tha ri fhaighinn nuair a tha cliantan 'gan cleachdadh). "
#~ "Ma tha argamaid ainm roghainne ann, chan fhaicear ach an roghainn "
#~ "ainmichte no roghainnean aig a bheil an ro-leasachan sin. Ma tha e 'na "
#~ "\"uile\", chithear gach roghainn. Ma chuireas tu ann \"riatanach\", "
#~ "\"staideil\" no \"ainneamh\", chithear roghainn dhen t-seòrsa sin. Ma "
#~ "chuireas tu ann \"air atharrachadh\", chan fhaicear ach na roghainnean a "
#~ "tha air atharrachadh ach le \"glaiste\", thèid gach roghainn a tha air a "
#~ "ghlasadh le seata nan riaghailtean a shealltainn. Le \"seata nan "
#~ "riaghailtean\", chithear ainm an eòlaire de sheata nan riaghailtean."

#~ msgid "wall <message>"
#~ msgstr "wall <teachdaireachd>"

#~ msgid "Send message to all connections."
#~ msgstr "Cuir teachdaireachd gun a h-uile ceangal."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Nochdaidh uinneag leis an teachdaireachd a chuir thu ann air gach cliant "
#~ "a tha ceangailte ris."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <teachdaireachd>"

#~ msgid "Set message to show to connecting players."
#~ msgstr ""
#~ "Suidhich teachdaireachd a chì cluicheadairean a tha a' cheangal ris."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Suidhich teachdaireachd a chuirear ri cliantan nuair a nì iad ceangal.\n"
#~ "Ma bhios an teachdaireachd falamh, cha dèid teachdaireachd a chur."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [àireamh a' bhòt]"

#~ msgid "Cast a vote."
#~ msgstr "Thoir bhòt."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Tòisichidh cluicheadair aig a bheil inntrigeadh bunaiteach bhòt ùr airson "
#~ "na h-àithne ma chuireas e àithne smachd. Cuiridh tu bhòt leis an àithne /"
#~ "vote agus \"tha\", \"chan eil\" no \"seachain\" 'na dhèidh, agus ma bhios "
#~ "feum, àireamh bhòtaidh. Mura cuir thu àireamh bhòtaidh ris, cuiridh tu "
#~ "bhòt ris a' bhòt mu dheireadh. Chan urrainn dhut ach aon bhòt a mholadh "
#~ "aig an aon àm. Thèid a' bhòt a ghlacadh sa bhad ma bhòtas barrachd air an "
#~ "dàrna leth dhe na bhòtairean nach do sheachain bhòtadh air a shon no "
#~ "thèid a dhiùltadh ma bhòtas barrachd air an dàrna leth dhe na bhòtairean "
#~ "'na aghaidh nach do sheachain bhòtadh air a shon."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <cluicheadair>\n"
#~ "debug ferries\n"
#~ "debug player <cluicheadair>\n"
#~ "debug tech <cluicheadair>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Cuir air no dheth dì-bhugadh de dh'eintiteas leis an IF."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Clò-bhuail fiosrachadh dì-bhugaidh leis an IF mun eintiteas agus cuir air "
#~ "no dheth an dì-bhugadh leantainneach airson an eintiteis seo."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <ainm na roghainne> <luach>"

#~ msgid "Set server option."
#~ msgstr "Suidhich roghainn an fhrithealaiche."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Suidhich roghainn air an fhrithealaiche. Tha luachan a' cho-chàraidh agus "
#~ "an lagha a' crochadh air an roghainn; thoir sùil air a' chobhair airson "
#~ "gach roghainn. Tha cuide dhe na roghainnean seo \"bitwise\" agus 's ciall "
#~ "dha gu bheil roghainn eadar seata de luachan ann; cuir | eatarra, mar "
#~ "eisimpleir '/set topology wrapx|iso'. Cleachd co-chàradh mar '/set "
#~ "topology \"\"' anns na roghainnean seo mur eil thu airson luach a "
#~ "shuidheachadh."

#~ msgid "team <player> <team>"
#~ msgstr "team <cluicheadair> <sgioba>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Atharraich dàimh-sgioba de chluicheadair."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "'S e buidheann de chluicheadairean a tha ann an sgioba aig a bhios "
#~ "caidreachas. co-lèirsinn agus ambasaidean o thùs. Nì iad cogadh còmhla "
#~ "gus buaidh sgioba a thoirt agus thèid cuibheas nan sgòr fa leth a thoirt "
#~ "do gach cluicheadair. Bidh cluicheadair ann an sgioba an-còmhnaidh ach is "
#~ "mathaid gur iad an aon chluicheadair san sgioba. Atharraichidh an àithne "
#~ "seo dè an sgioba sa bhios gach cluicheadair. Cuir \"\" mun ainm ma tha "
#~ "àitichean bàna ann."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <eòlaire>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Tagh eòlaire riaghailtean ùr no modpack."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metamessage <meta-line>"

#~ msgid "Set metaserver info line."
#~ msgstr "Suidhich loidhne fiosrachadh a' mheata-fhrithealaiche."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Suidhich loidhne fiosrachadh metaserver a thèid a shònrachadh le "
#~ "cleachdaiche. Ma dh'fhàgar a-mach am paramadair, thèid am metamessage a "
#~ "chaidh a shuidheachadh roimhe a thoirt air falbh. Thèid metamessage a "
#~ "thèid a shònrachadh le cleachdaiche a chleachdadh mar is trice an àite "
#~ "teachdaireachdan a chaidh a chruthachadh gu fèin-obrachail mur eil e ri "
#~ "fhaighinn."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatches <meta-line>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Suidhich loidhne brèidean a' mheata-fhrithealaiche."

#~ msgid "Control metaserver connection."
#~ msgstr "Rianaich ceangal a' mheata-fhrithealaiche."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "Tha 'metaconnection ?' ag aithisg air inbhe a' cheangail ris a' mheata-"
#~ "fhrithealaiche. Cuiridh 'metaconnection down' no 'metac d' crìoch air a' "
#~ "cheangal ris a' mheata-fhrithealaiche. Fosglaidh 'metaconnection up' or "
#~ "'metac u' ceangal ris a' mheata-fhrithealaiche."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <seòladh>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Suidhich seòladh (URL) ris an nì am meata-fhrithealaiche aithisg."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <ainm a' chluicheadair>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Toglaich inbhe na h-IF de chluicheadair"

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [ainm-ceangail] <ainm a' chluicheadair>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Rach an àite cluicheadair eile sa gheama."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Chan fhaod ach an consol agus ceanglaichean leis a' cmdlevel 'hack' "
#~ "ceanglaichean eile èigneachadh gus cluicheadair a ghabhail os làimh. Mur "
#~ "eil sin agad, chan eil ceadaichte ach an argamaid <player-name>. Ma tha "
#~ "'-' ann mar ainm a' chluicheadair agus mur eil cluicheadair fo smachd a' "
#~ "cheangail fhathast, thèid fear a chruthachadh agus iomruineadh ris a' "
#~ "cheagal. Tha an roghainn \"allowtake\" a' stiùireadh dè na "
#~ "cluicheadairean as urrainnear gabhail agus dè suidheachadh a dh'fheumas a "
#~ "bhith ann."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [ainm a' cheangail] [ainm a' chluicheadair]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Cum sùil air cluicheadair no geama air fad."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Chan fhaod ach an consol agus ceanglaichean leis a' cmdlevel 'hack' "
#~ "ceanglaichean eile èigneachadh gus sùil a chumail air cluicheadair. Mur "
#~ "eil sin agad, chan eil ceadaichte ach an argamaid [player-name]. Mur eil "
#~ "an consol a' toirt seachad player-name no mur eil argamaidean aig a' "
#~ "cheangal, thèid an ceangal a chur ri coimheadaiche uile-choitcheann. Tha "
#~ "an roghainn \"allowtake\" a' stiùireadh dè na cluicheadairean as "
#~ "urrainnear gabhail agus dè suidheachadh a dh'fheumas a bhith ann."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <ainm a' cheangail>"

#~ msgid "Detach from a player."
#~ msgstr "Dealaich o chluicheadair."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Chan fhaod ach an consol agus ceanglaichean leis a' cmdlevel 'hack' cur "
#~ "air ceanglaichean dealachadh o chluicheadair."

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <ainm a' chluicheadair> [ai type]"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Cruthaich cluicheadair IF le ainm sònraichte."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Cuir an cèill gu bheil thu air falbh. Cumaidh an IF sùil ort."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "Cumaidh an IF rian air do nàisean ach cha dèan e rudan mòra."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <ainm a' chluicheadair>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr ""
#~ "Cuir aon, no a h-uile, de chluicheadairean na h-Inntinne Fhuadain gu "
#~ "'foghlamaiche'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Mura bi argamaid ann, cuiridh seo gach cluicheadair na h-Inntinne Fuadain "
#~ "gu leibheil-sgil 'foghlamaiche' agus cuiridh e ìre bhunaiteach airson "
#~ "gach cluicheadair ùr na h-Inntinne Fuadain gu 'foghlamaiche'. Ma bhios "
#~ "argamaid ann, cha suidhich e ach leibheil-sgil a' chluicheadair sin a-"
#~ "mhàin."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <ainm a' chluicheadair>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr ""
#~ "Cuir aon chluicheadair an Inntinn Fhuadain no gach aon dhiubh gu "
#~ "'furasta'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Mur eil argamaid ann, cuiridh an IF gach cluicheadair gun leibheil "
#~ "'furasta' agus cuiridh e an leibheil bhunaiteach airson gach cluicheadair "
#~ "IF ùr gu 'furasta'. Ma tha argamaid ann, cha bhi ach an cluicheadair sin "
#~ "buailteach dha."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <ainm a' chluicheadair>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Suichidh gach cluicheadair IF no aonan dhiubh gu 'àbhaisteach'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Mur eil argamaid ann, cuiridh an IF gach cluicheadair gun leibheil "
#~ "'àbhaisteach' agus cuiridh e an leibheil bhunaiteach airson gach "
#~ "cluicheadair IF ùr gu 'àbhaisteach'. Ma tha argamaid ann, cha bhi ach an "
#~ "cluicheadair sin buailteach dha."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <ainm a' chluicheadair>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Suichidh gach cluicheadair IF no aonan dhiubh gu 'cruaidh'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Mur eil argamaid ann, cuiridh an IF gach cluicheadair gun leibheil "
#~ "'cruaidh' agus cuiridh e an leibheil bhunaiteach airson gach cluicheadair "
#~ "IF ùr gu 'cruaidh'. Ma tha argamaid ann, cha bhi ach an cluicheadair sin "
#~ "buailteach dha."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <ainm a' chluicheadair>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Suichidh gach cluicheadair IF no aonan dhiubh gu 'cealgaireachd'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Mur eil argamaid ann, cuiridh an IF gach cluicheadair gun leibheil "
#~ "'cealgaireachd' agus cuiridh e an leibheil bhunaiteach airson gach "
#~ "cluicheadair IF ùr gu 'cealgaireachd'. Ma tha argamaid ann, cha bhi ach "
#~ "an cluicheadair sin buailteach dha."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <ainm a' chluicheadair>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Suichidh gach cluicheadair IF no aonan dhiubh gu 'deuchainneach'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Mur eil argamaid ann, cuiridh an IF gach cluicheadair gun leibheil "
#~ "'deuchainneach' agus cuiridh e an leibheil bhunaiteach airson gach "
#~ "cluicheadair IF ùr gu 'deuchainneach'. Ma tha argamaid ann, cha bhi ach "
#~ "an cluicheadair sin buailteach dha."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <leibheil>\n"
#~ "cmdlevel <leibheil> new\n"
#~ "cmdlevel <leibheil> first\n"
#~ "cmdlevel <leibheil> <ainm a' cheangail>"

#~ msgid "Query or set command access level access."
#~ msgstr ""
#~ "Ceasnaich no suidhich leibheilean inntrigidh a chum àitheantan inntrigidh."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Tha leibheil an inntrigidh smach a' cumail rian air dè na h-àitheantan a "
#~ "bhios ri làimh a' chleachdaiche ann an loidhne cabadaich a' chliant.  Seo "
#~ "an tha ri fhaighinn:\n"
#~ "    none  -  gun àitheantan\n"
#~ "    info  -  àitheantan fiosrachaidh no coimheadaiche a-mhàin\n"
#~ "    basic -  àitheantan ri làimh na cluineadairean sa gheama\n"
#~ "    ctrl  -  àitheantan aig a bhios buaidh air a' gheama 's na "
#~ "cluicheadairean air fad\n"
#~ "    admin -  àitheantan aig a bhios buaidh air obrachadh an "
#~ "fhrithealaiche\n"
#~ "    hack  -  *gach* àithne - cunnartach!\n"
#~ "Mura bi argamaid ann, bidh na leibheilean inntrigidh smachd làithreach an "
#~ "sàs. Ma bhios aon argamaid ann, thèid an leibheil sin a shuidheachadh "
#~ "airson gach ceangal agus bi e ann mar roghainn bhunaiteach airson "
#~ "ceanglaichean san àm ri teachd. Ma chuireas tu 'new' ann, thèid an "
#~ "leibheil a shuidheachadh airson cliantan ùra a cheanglas ris. Ma chuireas "
#~ "tu 'first come' ann, thèid an leibheil 'first come' a shuidheachadh; "
#~ "thèid a bhuileachadh air a' chiad chliant a nì ceangal no ma tha "
#~ "ceanglaichean ann mu thràth a' chiad chliant a chuireas an àithne "
#~ "'first'. Ma tha ainm ceangail air a shònrachadh, thèid an leibheil a "
#~ "shuidheachadh airson a' cheangail sin a-mhàin.\n"
#~ "Cha mhair leibheilean inntrigeadh smachd ma bhriseas cliant an ceangal a "
#~ "chionn 's gum b' urrainn do chuideigin mhì-earbsach ceangal a dhèanamh "
#~ "leis an dearbh-ainm.  Thoir an aire gun gach an àithne seo ri ainmean "
#~ "cheanglaichean a-nis seach ainmean chluicheadairean."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "Mur eil fear ann, rach thusa 'nad rianaire a' gheama le ceadan a "
#~ "bharrachd."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <cuairt> <turninc> <luach> <valuemult>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Faic \"help timeoutincrease\"."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Cuir <value> ris an uaireadair timeout gach <turn> cuairt agus an "
#~ "uairsin, cuir <turninc> ri <turn> agus iomadaich <value> le <valuemult>.  "
#~ "Cleachd an àithne seo leis an roghainn \"timeout\". 'S e 0 0 0 1 an "
#~ "roghainn bhunaiteach."

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <àireamh a' bhòt>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Cuir crìoch air bhòt a tha a' dol.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Mur eil argamaid ann, bheir an àithne seo air falbh do bhòt fhèin. Ma tha "
#~ "leibheil inntrigeadh rianaire agad, 's urrainn dhut bhòt sam bith a "
#~ "thoirt air falbh le àireamh a' bhòt no gach bhòt leis an argamaid 'all'."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [seòrsa=]<pàtran>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr ""
#~ "Cuir casg air gach teachdaireachd o chleachdaichean a fhreagras ris a' "
#~ "phàtran."

#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "Thèid am pàtran a chur ri liosta nan daoine a tha thu a' leigeil seachad; "
#~ "chan fhaigh thu teachdaireachd sam bith o chleachdaichean a fhreagras ris "
#~ "a' phàtran seo. 'S urrainn dhut \"user\", \"host\" no \"ip\" a thaghadh "
#~ "mar sheòrsa. 'S e \"user\" am pàtran bunaiteach (mura cuir thu ann dad). "
#~ "Tha am pàtran a' cur taic ri unix glob style wildcards, m.e. freagraidh * "
#~ "ri neoini no barrachd charactairean, ? dìreach ri aon charactair, [abc] "
#~ "dìreach ri aonan de 'a' 'b' no 'c' is msaa. Gus an dubh-liosta làithreach "
#~ "agad fhaicinn, cuir \"/list ignore\"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <rainse>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Thoir air falbh daoine on dubh-liosta."

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Thèid na daoine am broinn an rainse a thoirt air falbh on dubh-liosta; "
#~ "gheibh thu teachdaireachdan o na daoine sin a-rithist. 'S urrainn dhut "
#~ "àireamh a-mhàin a chur ann an argamaid na rainse no paidhir àireamhan le "
#~ "strìochag '-' eatarra. Ma dh'fhàgas tu a' chiad àireamh bàn, tuigear 1 "
#~ "dheth, ma dh'fhàgas tu an tè mu dheireadh bàn, tuigear clàr-amais na dubh-"
#~ "liosta dhligheach mu dheireadh dheth. Gus an dubh-liosta làithreach agad "
#~ "fhaicinn, cuir \"/list ignore\"."

#~ msgid ""
#~ "playercolor <player-name> <color>\n"
#~ "playercolor <player-name> reset"
#~ msgstr ""
#~ "playercolor <ainm a' chluicheadair> <dath>\n"
#~ "playercolor <ainm a' chluicheadair> reset"

#~ msgid "Define the color of a player."
#~ msgstr "Sònraich dath a' chluicheadair."

#, fuzzy
#~ msgid ""
#~ "This command sets the color of a specific player, overriding any color "
#~ "assigned according to the 'plrcolormode' setting.\n"
#~ "The color is defined using hexadecimal notation (hex) for the combination "
#~ "of Red, Green, and Blue color components (RGB), similarly to HTML. For "
#~ "each component, the lowest (darkest) value is 0 (in hex: 00), and the "
#~ "highest value is 255 (in hex: FF). The color definition is simply the "
#~ "three hex values concatenated together (RRGGBB). For example, the "
#~ "following command sets Caesar to pure red:\n"
#~ "  playercolor Caesar ff0000\n"
#~ "Before the game starts, this command can only be used if the "
#~ "'plrcolormode' setting is set to 'PLR_SET'; a player's color can be unset "
#~ "again by specifying 'reset'.\n"
#~ "Once the game has started and colors have been assigned, this command "
#~ "changes the player color in any mode; 'reset' cannot be used.\n"
#~ "To list the player colors, use 'list colors'."
#~ msgstr ""
#~ "Cleachdaidh tu an àithne seo gus dath an nàisein aig cluicheadair a "
#~ "shuidheachadh. Nì thu seo leis an t-siostam sia-dheicheach (HEX) a "
#~ "chomhairraicheas am measgachadh de dhearg, uaine is gorm (RGB). 'S e 0 "
#~ "(ann an HEX: 00) an luach as lugha, 255 an luach as àirde (ann an HEX: "
#~ "FF). Tòisichidh sònrachadh an datha leis a' chomharra '#' agus an uairsin "
#~ "na luachan HEX aig na trì dathan, i.e '#ff0000' airson dearg. Feumaidh tu "
#~ "an comharra '#' escape-igeadh ann an sgriobtaichean frithealaiche no "
#~ "feumaidh tu an sònrachadh datha a chur ann.\n"
#~ "Chan urrainn dhut an dath a shònrachadh ann am prìomh staid a' gheama ach "
#~ "ma chaidh an roghainn 'plrcolormode' a chur gu 'PLR_SET'. 'S urrainn dhut "
#~ "an dath a shònraich thu a thoirt air falbh leis an argamaid aisig.\n"
#~ "Ath shònraichidh an àithne seo dath a' chluicheadair ma tha geama a' dol "
#~ "mu thràth. Chithear an dath ùr san ath chuairt.\n"
#~ "Gus liosta dath a' chluicheadair fhaicinn, cleachd 'list colors'."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Cuir crìoch ionnannach air a' gheama sa bhad."

#~ msgid "Concede the game."
#~ msgstr "Gèill an geama."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Innsidh seo dhan a h-uile duine gun do ghèill thu an geama agus ma bhios "
#~ "gach cluicheadair ach aonan (no aon sgioba) air gèilleadh air an dòigh "
#~ "seo, thig an geama gu crìoch."

#~ msgid "remove <player-name>"
#~ msgstr "remove <ainm a' chluicheadair>"

#~ msgid "Fully remove player from game."
#~ msgstr "Thoir cluicheadair às a' gheama gu tur."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Bheir seo cluicheadair às a' gheama *gu tur*, a' gabhail a-steach gach "
#~ "baile is aonad is mar sin sìos. Cleachd le faiceall!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <ainm an fhaidhle>"

#~ msgid "Save game to file."
#~ msgstr "Sàbhail an geama gu faidhle."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Sàbhail an geama làithreach mar <ainm an fhaidhle>.  Mur eil argamaid "
#~ "file-name ann, thèid a shàbhaladh mar \"<ro-leasachan an fhèin-"
#~ "shàbhalaidh><bliadhna>m.sav[.gz]\".\n"
#~ "Gus geama a luchdadh a chaidh a shàbhaladh le 'save', tòisich am "
#~ "frithealaiche leis an argamaid àithne a leanas:\n"
#~ "    --file <ainm an fhaidhle>\n"
#~ "agus cleachd an àithne 'start' nuair a bhios na cluicheadairean air "
#~ "ceangal a dhèanamh."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <ainm an fhaidhle>"

#~ msgid "Load game from file."
#~ msgstr "Luchdaich geama o fhaidhle."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Luchdaich geama o <ainm an fhaidhle>. Thèid dàta làithreach sam bith, a' "
#~ "gabhail a-steach cluicheadairean, seataichean de riaghailtean is "
#~ "roghainnean frithealaich air chall."

#~ msgid "read <file-name>"
#~ msgstr "read <ainm an fhaidhle>"

#~ msgid "Process server commands from file."
#~ msgstr "Làimhsich àitheantan frithealaiche o fhaidhle."

#~ msgid "write <file-name>"
#~ msgstr "write <ainm an fhaidhle>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr ""
#~ "Sgrìobh na roghainnean làithreach ann am faidhle mar àitheantan "
#~ "frithealaiche."

#~ msgid "Reset all server settings."
#~ msgstr "Ath shuidhich gach roghainn an fhrithealaiche."

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Aisig gach roghainn ma ghabhas seo a dhèanamh. Tha taic ris na "
#~ "leibheilean a leanas:\n"
#~ "  game     - aisig na luachan a shònraich thu aig toiseach a' gheama\n"
#~ "  ruleset  - aisig na luachan a tha ann an seata nan riaghailtean\n"
#~ "  script   - aisig na luachan bunaiteach agus ath leugh an sgriobt "
#~ "tòiseachaidh\n"
#~ "  default  - aisig na luachan bunaiteach\n"

#~ msgid ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"
#~ msgstr ""
#~ "lua cmd <loidhne an sgriobt>\n"
#~ "lua file <faidhle an sgriobt>\n"
#~ "lua <loidhne an sgriobt> (cha mholar seo tuilleadh)"

#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr ""
#~ "Luachaich loidhne de sgriobt Freeciv no faidhle sgriobt Freeciv sa gheama "
#~ "làithreach."

#~ msgid "kick <user>"
#~ msgstr "kick <cleachdaiche>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Cuir crìoch air ceangal 's na ceadaich ath cheangal."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "Thèid an ceangal a tha san argamaid 'user' a bhriseadh 's cha bhi cead "
#~ "aca ceangal ris an fhrithealaiche a-rithist. Tha smachd agad air dè cho "
#~ "fad 's nach urrainnear ceangal ùr a dhèanamh leis an roghainn 'kicktime'."

#~ msgid "Save game to file using the old format."
#~ msgstr "Sàbhail an geama ann am faidhle san t-seann fhòrmat."

#~ msgid ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"
#~ msgstr ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"

#~ msgid "Delegate control to another user."
#~ msgstr "Sìn smachd do chleachdaiche eile."

#~ msgid ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"
#~ msgstr ""
#~ "fcdb reload\n"
#~ "fcdb lua <scriobt>"

#~ msgid "Manage the authentication database."
#~ msgstr "Stiùirich an stòr-dàta dearbhaidh."

#~ msgid ""
#~ "The argument 'reload' causes the database script file to be re-read after "
#~ "a change, while the argument 'lua' evaluates a line of Lua script in the "
#~ "context of the Lua instance for the database."
#~ msgstr ""
#~ "'S urrainn dhut faidhle an sgriobt aiseag leis an argamaid \"reload\" as "
#~ "dèidh atharrachaidh ach leis an argamaid \"lua\", 's urrainn dhut loidhne "
#~ "dhen sgriobt \"lua\" a luachadh ann an co-theacsa an \"lua\" sin airson "
#~ "an stòir-dhàta."

#~ msgid ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"
#~ msgstr ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"

#~ msgid "Create image files of the world/player map."
#~ msgstr ""
#~ "Cruthaich faidhlichean deilbh de mhapa an t-saoghail/a' chluicheadair."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr ""
#~ "Dèan suaip eadar às-chur frithealaiche dhen stoidhle 'RFC' agus dhen "
#~ "stoidhle àbhaisteach."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Cha dèan seo ach ID an fhrithealaiche a thilleadh."

#~ msgid "%s Welcome"
#~ msgstr "Fàilte ort, %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Fàilte gu frithealaiche %s a tha a' ruith aig %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Fàilte gu frithealaiche %s a tha a' ruith aig port %d."

#~ msgid "%s has connected from %s."
#~ msgstr "Rinn %s ceangal o %s."

#, fuzzy
#~ msgid "Couldn't get control of '%s' from delegation to %s."
#~ msgstr "Cha do ghabh an smachd a shìneadh gu %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Cha do ghabh an ceangal agad a nasgadh ris a' chluicheadair ùr."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr ""
#~ "Log thu a-steach mar '%s' agus chan eil thu co-cheangailte ri "
#~ "cluicheadair."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr ""
#~ "Log thu a-steach mar '%s' agus tha thu co-cheangailte ri cluicheadair gun "
#~ "ainm."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Log thu a-steach mar '%s' agus tha thu co-cheangailte ri %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "Cheangail %s o %s (cluicheadair %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Geama cuairt air chuairt: a' feitheamh ri cuairt %s..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr "*** Tha am frithealaiche sa mhodh deasachaidh. ***"

#~ msgid "Client rejected: %s."
#~ msgstr "Cliant air a dhiùltadh: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Iarrtas ceangail o %s o %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s le tionndadh cliant %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Tha comas a dhìth air a' chliant a dh'fheumas am frithealaiche seo.\n"
#~ "Tionndadh an fhrithealaiche: %d.%d.%d%s Tionndadh a' chliant: %d.%d.%d"
#~ "%s.  Saoil an ùraich thu e?"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr ""
#~ "%s air a dhiùltadh: comasan nach eil a' freagairt ri chèile gu math."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Tha comas a dhìth air an fhrithealaiche a dh'fheumas an cliant.\n"
#~ "Tionndadh an fhrithealaiche: %d.%d.%d%s Tionndadh a' chliant: %d.%d.%d"
#~ "%s.  Saoil an ùraich thu e?"

#~ msgid "Invalid username '%s'"
#~ msgstr "Ainm cleachdaiche mì-dhligheach '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s air a dhiùltadh: Ainm mì-dhligheach [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Chaidh do bhreabadh far an fhrithealaiche seo agus chan urrainn dhut ath "
#~ "cheangal fad %d diogan."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "Chaidh %s a dhiùltadh: Chaidh do bhreabadh (%d diogan air fhàgail)."

#~ msgid "'%s' already connected."
#~ msgstr "Tha '%s' air ceangal a dhèanamh mu thràth."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s air a dhiùltadh: Ainm air a dhùblachadh [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Ceangal air chall: %s."

#~ msgid "Detaching from %s."
#~ msgstr "A' briseadh o %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ceart. Stoidhle RFC air a shuidheachadh."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ceart. Stoidhle bhunaiteach air a shuidheachadh."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Airson cuideachadh bunaiteach, cuir a-steach 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "Chan urrainn dha na %s gabhail ri %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Chan eil %s agad, chan urrainn dhut gabhail ris a' chòrdadh."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Chan eil am baile a tha thu airson toirt seachad ann tuilleadh, chan "
#~ "urrainn dhut gabhail ris a' chòrdadh ma-thà."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr ""
#~ "Chan ann leatsa a tha %s, chan urrainn dhut gabhail ris a' chòrdadh."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr ""
#~ "'S e do phrìomh bhaile (%s) a tha iad ag iarraidh, chan urrainn dhut "
#~ "gabhail ris a' chòrdadh."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Chan urrainn dhut a dhol ann an caidreachas a chionn 's gu bheil thu nad "
#~ "chaidreach aig %s."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Chan urrainn dhut a dhol ann an caidreachas a chionn 's gu bheil thu 'nad "
#~ "chaidreach aig %s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr ""
#~ "Chan eil òr gu leòr agad, chan urrainn dhut gabhail ris a' chòrdadh."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Chaidh còrdadh aontachadh anns a bheil %d chumha."
#~ msgstr[1] "Chaidh còrdadh aontachadh anns a bheil %d chumha."
#~ msgstr[2] "Chaidh còrdadh aontachadh anns a bheil %d cumhaichean."
#~ msgstr[3] "Chaidh còrdadh aontachadh anns a bheil %d cumha."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Chaidh aon dhe na bailtean a tha 'na %s a' toirt seachad a sgriosadh! "
#~ "Chaidh an còrdadh a neoinitheadh!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr ""
#~ "Chan eil smachd aig na %s air %s tuilleadh! Chaidh an còrdadh a "
#~ "neoinitheadh!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr ""
#~ "Chan eil de dh'òr aig na %s a gheall iad! Chaidh an còrdadh a chur gu "
#~ "neoini!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Thug thu ambasaid do %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "Leig %s leat ambasaid a stèidheachadh!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Chaidh eòlais air %s a theagasg dhut."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Dh'ionnsaich %s %s aig %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Fhuair thu %d a dh'òr."
#~ msgstr[1] "Fhuair thu %d a dh'òr."
#~ msgstr[2] "Fhuair thu %d a dh'òr."
#~ msgstr[3] "Fhuair thu %d a dh'òr."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Fhuair thu mapa an t-saoghail a tha aig %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Fhuair thu mapa na mara a tha aig %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Fhuair thu baile %s o làmhan %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Tha thu a' toirt baile %s do %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Dh'aontaich thu ri fois-chogaidh le %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Dh'aontaich thu ri deireadh-cogaidh le %s. Bidh e 'na chùmhnant sìthe ann "
#~ "an %d chuairt. Gluais na h-aonadan agad à sgìrean %s."
#~ msgstr[1] ""
#~ "Dh'aontaich thu ri deireadh-cogaidh le %s. Bidh e 'na chùmhnant sìthe ann "
#~ "an %d chuairt. Gluais na h-aonadan agad à sgìrean %s."
#~ msgstr[2] ""
#~ "Dh'aontaich thu ri deireadh-cogaidh le %s. Bidh e 'na chùmhnant sìthe ann "
#~ "an %d cuairtean. Gluais na h-aonadan agad à sgìrean %s."
#~ msgstr[3] ""
#~ "Dh'aontaich thu ri deireadh-cogaidh le %s. Bidh e 'na chùmhnant sìthe ann "
#~ "an %d cuairt. Gluais na h-aonadan agad à sgìrean %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Tha thu ag aontachadh ri caidreachas le %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Tha thu a' toirt co-shealladh do %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "Tha %s a' toirt dhut co-shealladh."

#~ msgid "%s canceled the meeting!"
#~ msgstr "Chuir %s dheth a' choinneamh!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Coinneamh le %s air a chur dheth."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Chaidh an ceann a sgoltadh dhe do dhioplomat!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Cha deach aig an %s agad puinnsean a chur san uisge ann an %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Chuir an %s agad puinnsean san uisge ann an %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr ""
#~ "Thathar a' fàgail air %s gun do chuir e puinnsean san uisge ann an %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Chaidh an %s agad a chur gu bàs ann an %s le %s phrimideach."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Stèidhich thu ambasaid ann an %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Stèidhich na %s ambasaid ann an %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Cha robh an %1$s agad soirbheachail le sabotais %3$s %2$s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Bha an %1$s agad soirbheachail le sabotais %3$s %2$s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Chaidh sabotais a chur air an %s agad le %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Chan urrainn dhut aonad fhaighinn air brìb on nàisean seo."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Chan eil òr gu leòr agad gus brìob a thoirt dhan aonad (%2$s %1$s)."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Chan urrainn dhut brìb a thoirt dhan aonad (%s)!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Chaidh leis an %s agad le brìb a thoirt dhan aonad (%s)."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Fhuair an %s agad brìb o làmhan %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "Bha dùil aig %s gum feuch thu ri teicneolas a ghoid a-rithist. Chaidh an "
#~ "%s agad a ghlacadh 's a chur gu bàs."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "Chaidh an %s agad a ghlacadh 's e a' feuchainn ri teicneolas a ghoid air "
#~ "%s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "Cha deach aig %2$s %1$s air teicneolas a ghoid oirnn ann an %3$s"

#~ msgid "No new technology found in %s."
#~ msgstr "Cha robh teicneolas ùr ri ghoid ann an %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Chan urrainn dhut car a chur dhen bhaile seo."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Chan eil òr gu leòr agad gus car a chur de %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr ""
#~ "Chaidh an %s agad a ghlacadh 's e a' feuchainn ri aramach a bhrosnachadh!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "Ghlac thu %2$s %1$s 's e a' feuchainn ri aramach a bhrosnachadh ann an "
#~ "%3$s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr ""
#~ "Aramach air a bhrosnachadh ann an %s, 's ann fo do riaghladh-sa a tha am "
#~ "baile a-nis!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr ""
#~ "Dh'èirich %s ann an aramach, 's mòr an t-amharas gur e innleachd %s a bha "
#~ "seo. "

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Chaidh an %s agad a ghlacadh 's e ri sabotais gnìomhachais!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Ghlac thu %2$s %1$s 's e ri sabotais gnìomhachais ann an %3$s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Chan fhaca an %s agad càil ann an %s a b' urrainn dha sabotaiseadh."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Chan eil %s buailteach do shabotais!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr ""
#~ "Cha d' fhuair an %s agad lorg air an %s ann an %s a bha e airson a "
#~ "shabotaiseadh."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Chaidh aig an %s agad air sgriosadh cinneasachadh %s ann an %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr ""
#~ "Chaidh cinneasachadh %s a sgriosadh ann an %s, 's mòr an t-amharas gur e "
#~ "innleachd nan %s a bha seo."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Chaidh an %s agad a ghlacadh 's e ri sabotais!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Ghlac thu %s %s 's e ri sabotais %s ann an %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Sgrios an %s agad an %s ann an %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Sgrios na %s an %s ann an %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Chaidh %s do nàmhaid a sgriosadh leis an %s agad."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Chaidh an %s agad a sgriosadh 's e a' dìon %s an aghaidh %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr ""
#~ "Chaidh aonad aig %s, %s, agad a sgriosadh 's e a' dìon %s an aghaidh %s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr ""
#~ "Chaidh an %s agad a sgriosadh 's e a' dìon baile %s, %s, an aghaidh %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Chaidh an %s agad a sgriosadh 's e a' dìon an aghaidh %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Chaidh aonad %s, %s, agad a sgriosadh 's e a' dìon an aghaidh %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Chaidh an %s agad a sgriosadh 's e a' dìon %s."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "Chaidh aonad %s, %s, a sgriosadh fhad 's a bhathar a' sìoladh a-steach a "
#~ "%s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "Sgrios aonad %s, %s, aonad %s, %s, fhad 's a bhathar a' sìoladh a-steach "
#~ "a %s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "Sgrios an %s agad aonad aig %s, %s, fhad 's a bhathar a' sìoladh a-steach "
#~ "a %s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Chaidh aonad %s, %s, a sgriosadh fhad 's a bha e a' sìoladh a-steach dha "
#~ "ar feachdan."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Sgrios aonad %s, %s, aonad %s, %s, fhad 's a bha e a' sìoladh a-steach "
#~ "dha ar feachdan."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Sgrios an %s agad fhad 's a bha aonad %s, %s, a' sìoladh a-steach dha ar "
#~ "feachdan."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Choilean an %s agad am misean gu soirbheachail agus thill e slàn "
#~ "sàbhailte a %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr ""
#~ "Chaidh an %s agad a ghlacadh as dèidh dha am misean ann an %s a "
#~ "choileanadh."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Chaidh an %s agad a ghlacadh as dèidh dha am misean a choileanadh."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Dh'adhbharaich thu connspaid 's tu a' brìbeadh an %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "Dh'adhbharaich %s connspaid 's e a' brìbeadh an %s agad."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Dh'adhbharaich thu connspaid 's tu a' feuchainn ri teicneolas a ghoid o: "
#~ "%s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "Dh'adhbharaich %s connspaid 's e a' fheuchainn ri teicneolas a ghoid ort."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Dh'adhbharaich thu connspaid 's tu a' brosnachadh aramach ann an %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Dh'adhbharaich %s connspaid 's tu a' feuchainn ri aramach a bhrosnachadh "
#~ "ann an %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Frithealaiche ga chur am modh deasachaidh le %s! ***"

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Modh deasachaidh air a chur dheth le %s. ***"

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cha ghabh an leacag a dheasachadh a chionn 's nach eil %d 'na chlàr-amais "
#~ "leacagan dhligheach air a' mhapa seo!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Cha ghabh talamh na leacaige %s a dheasachadh a chionn 's nach e dearbh-"
#~ "aithne dhligheach airson talamh a tha ann an %d."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Cha ghabh sònrachasan na leacaige %s a dheasachadh a chionn 's nach e "
#~ "dearbh-aithne shònraichte dhligheach airson talamh a tha ann an %d."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Cha ghabh bunait na leacaige %s a dheasachadh a chionn 's nach e dearbh-"
#~ "aithne bhunaiteach dhligheach a tha ann an %d."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cha ghabh aonadan a chruthachadh a chionn 's nach eil %d 'na chlàr-amais "
#~ "leacagan dligheach air a' mhapa seo!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Cha ghabh aonad a chruthachadh aig %s a chionn 's gu bheil dearbh-aithne "
#~ "an aonaid a thagh thu (%d) mì-dhligheach."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Cha ghabh aonad dhen t-seòrsa (%s) a chruthachadh aig %s a chionn 's gu "
#~ "bheil dearbh-aithne cluicheadair an t-sealbhadair (%d) mì-dhligheach."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr ""
#~ "Cha ghabh aonad dhen t-seòrsa (%s) a chruthachadh air leac nàmhaid %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr ""
#~ "Cha ghabh aonad dhen t-seòrsa (%s) a chruthachadh air an talamh aig %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cha ghabh na h-aonadan a thoirt air falbh air sgàth 's nach eil %d 'na "
#~ "chlàr-amais leacagan dligheach seoair a' mhapa !"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Cha ghabh aonad a thoirt air falbh aig %s a chionn 's gu bheil dearbh-"
#~ "aithne seòrsa an aonaid a thagh thu (%d) mì-dhligheach."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Cha ghabh aonad dhen t-seòrsa (%s) aig %s a thoirt air falbh a chionn 's "
#~ "gu bheil dearbh-aithne cluicheadair an t-sealbhadair a thagh thu (%d) mì-"
#~ "dhligheach. "

#~ msgid "No such unit (ID %d)."
#~ msgstr "Chan eil aonad dhen t-seòrsa ann (DA %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Tha inbhe seann ghaisgich (%d) airson aonad %d (%s) mì-dhligheach."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cha ghabh na h-aonadan a chruthachadh a chionn 's nach eil %d 'na chlàr-"
#~ "amais leacagan dligheach air a' mhapa seo!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Cha ghabh baile a chruthachadh aig %s a chionn 's gu bheil dearbh-aithne "
#~ "cluicheadair an t-sealbhadair (%d) a thagh thu mì-dhligheach."

#~ msgid "A city may not be built at %s."
#~ msgstr "Cha ghabh baile a thogal aig %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Cha ghabh baile le droch dhearbh-aithne baile (%d) a dheasachadh."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Cha ghabh ainm a' bhaile a dheasachadh: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Meud mì-dhligheach (%d) airson baile %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Chan urrainn %s a bhith aig baile!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Tha stòras bìdh (%d) a' bhaile (%s) mì-dhligheach (tha stòras eadar %d is "
#~ "%d ceadaichte)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Tha stòras sgiathan (%d) a' bhaile (%s) mì-dhligheach (tha stòras eadar "
#~ "%d is %d ceadaichte)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Cha ghabh cluicheadair eile a chur ris a chionn 's gu bheil na tha "
#~ "ceadaichte de chluicheadairean (%d) ann mu thràth."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Cha ghabh cluicheadair eile a chur ris a chionn 's nach eil nàisean ri "
#~ "fhaighinn (%d air an cleachdadh)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Cha ghabh an cluicheadair a chruthachadh a chionn 's gun do dh'fhàillig "
#~ "taghadh an nàisein leis fhèin."

#~ msgid "Player creation failed."
#~ msgstr "Dh'fhàillig cruthachadh a' chluicheadair."

#~ msgid "No such player (ID %d)."
#~ msgstr "Chan eil a leithid de chluicheadair ann (DA %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr ""
#~ "Cha ghabh an cluicheadair leis an DA chluicheadair mhì-dhligheach %d a "
#~ "dheasachadh."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "Cha ghabh ainm a' chluicheadair (%d) '%s' atharrachadh gu '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Cha ghabh nàisean a' chluicheadair %d (%s) atharrachadh a chionn 's gu "
#~ "bheil dearbh-aithne an nàisein (%d) a thagh thu mì-dhlighech."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Cha ghabh nàisean a' chluicheadair %d (%s) atharrachadh gu nàisean %d "
#~ "(%s) a chionn 's gu bheil an nàisean sin aig cluicheadair %d (%s) mu "
#~ "thràth."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Cha ghabh stòras òr a' chluicheadair %d (%s) a shuidheachadh a chionn 's "
#~ "gu bheil am meud a thaigh thu (%d) thar na tha ceadaichte."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cha ghabh an lèirsinn a dheasachadh a chionn 's nach eil %d 'na chlàr-"
#~ "amais leacagan dhligheach air a' mhapa seo!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Cha ghabh sealladh na lice aig %s a dheasachadh a chionn 's gu bheil "
#~ "dearbh-aithne a' chluicheadair a thagh thu (%d) mì-dhligheach."

#~ msgid "No such city (ID %d)."
#~ msgstr "Chan eil a leithid de bhaile ann (DA %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr ""
#~ "Cha ghabh ceò a' chogaidh a thoglachadh nuair a bhios e dheth mu thràth."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "Cha ghabh ceò a' chogaidh a thoglachadh airson DA cluicheadair mì-"
#~ "dhligheach %d."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr ""
#~ "Clàr-amais leacagan mì-dhligheach (%d) airson an ionaid tòiseachaidh."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Cha ghabh àite tòiseachaidh a chur aig (%d, %d) airson nan nàiseanan a "
#~ "chionn 's nach eil ionad tòiseachaidh ann."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Cha ghabh bliadhna a' gheama a chur gu bliadhna mhì-dhligheach (%d). Tha "
#~ "bliadhnaichean eadar %d is %d ceadaichte."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Chan eil cead agad an sgeulachd a shàbhaladh o thall thairis."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr ""
#~ "Cha deach fiosrachadh na sgeulachd a shuidheachadh. Cha ghabh an "
#~ "sgeulachd a shàbhaladh."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "roghainn fcdb \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr ""
#~ " a dhìth on fhaidhle suidheachaidh (a' cleachdadh an fhir bhunaitich)"

#~ msgid " (default)"
#~ msgstr " (bunaiteach)"

#~ msgid " (config)"
#~ msgstr " (rèiteachadh)"

#~ msgid " (set)"
#~ msgstr " (suidhich)"

#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Luach mì-dhligheach airson port fcdb: \"%s\""

#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Cha ghabh am faidhle-rèiteachaidh fcdb \"%s\" a luchdadh:\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Chan eil taic ann do dh'aonadan mara aig toiseach a' gheama fhathast. "
#~ "Chan fhaigh duine sam bith %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Cha deach aonad sam bith a chur ann airson %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Chaidh crìoch-ùine na cuairte thar an luach cheadaichte, ga shuidheachadh "
#~ "air an luach as motha a tha ceadaichte."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr ""
#~ "Tha crìoch-ùine na cuairte nas lugha na neoini, ga shuidheachadh aig "
#~ "neoini."

#~ msgid "The server couldn't allocate starting positions."
#~ msgstr ""
#~ "Cha b' urrainn dhan fhrithealaiche na h-àitichean tòiseachaidh a "
#~ "roinneadh."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Meall-fearainn mòr - faodaidh gum feum seo greis."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Cha do chuir Gineadair 3 gach eilean mòr ann."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Cha do chuir Gineadair 3 %li dhen mheall-fhearainn ann."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr ""
#~ "A' cruthachadh mapa dhen mheud %d x %d = %d leacagan (chaidh %d iarraidh)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr ""
#~ "A' cruthachadh mapa dhen mheud %d x %d = %d leacagan (meud a' mhapa: %d)."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "Tha meud a' mhapa a chaidh àireamhachadh airson %d leacag (talamhainn) "
#~ "agus %d cluicheadair(ean) ro bheag. Ag atharrachadh meud a' mhapa gun "
#~ "mheud as lugha de %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "Tha meud a' mhapa a chaidh àireamhachadh airson %d leacag (talamhainn) "
#~ "agus %d cluicheadair(ean) ro mhòr. Ag atharrachadh meud a' mhapa gun "
#~ "mheud as motha de %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Ag atharrachadh meud a' mhapa gu %d (mu thuaiream %d leacag (talamhainn) "
#~ "aison gach aon dhen na %d cluicheadair(ean))."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Tha coltas gu bheil am frithealaiche ann an lùb neo-chrìochnach 's e a' "
#~ "toirt seachad nan ionadan tòiseachaidh.\n"
#~ "Saoil a bheil cus chluicheadairean ann airson a leithid seo de mhapa?"

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Cha ghabh pasgan sealach a chruthachadh airson geama GGZ.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Cha ghabh a thionndaidh na phasgan sealach an fhrithealaiche %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr ""
#~ "'S e leasachan-ainm dà-sheaghach airson cluicheadair a tha ann an %s."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "'S e leasachan-ainm dà-sheaghach airson ceangail a tha ann an %s."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "'S e ainm gun urra a tha ann an %s. Cleachd ainm a' cheangail."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr ""
#~ "Chan urrainn dhut teachdaireachdan a chur gu %s; tha iad 'gad leigeil "
#~ "seachad."

#~ msgid "%s to allies: %s"
#~ msgstr "%s dhan chaidreachas: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s gu coimheadaichean uile-choitcheann: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Chan eil thu co-cheangailte ri cluicheadair."

#~ msgid "%s is not connected."
#~ msgstr "Chan eil %s air ceangal a dhèanamh."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Chan eil ceangal ann air a bheil %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Chan eil cluicheadair no ceangal ann air a bheil %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Thachair blàthachadh na cruinne!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Bhrùchd tuiltean a-steach air a' chosta agus thionndaidh torr dhen talamh "
#~ "fheurach na fhàsach."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Thachair geamhradh niùclasach!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Thiormaich an talamh fliuch agus thionndadh torr mòr dhen talamh fheurach "
#~ "na thundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of "
#~ "railroad is announced."
#~ msgstr ""
#~ "Tha na daoine làn dòchas gu h-obann 's sibhse air rathaidean-iarainn a "
#~ "thionnsgnadh.\n"
#~ "      Tha obraichean a' tighinn còmhla air an ceann fhìn agus a' "
#~ "leasachadh gach baile le rathaidean-iarainn."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "railroads."
#~ msgstr ""
#~ "Tha na daoine toilichte a chluinntinn gun do thionnsgail d' eòlaichean "
#~ "rathaidean-iarainn mu dheireadh thall.\n"
#~ "      Tha obraichean a' tighinn còmhla air an ceann fhìn agus a' "
#~ "leasachadh gach baile le rathaidean-iarainn."

#, fuzzy
#~ msgid "Workers spontaneously gather and upgrade all cities with railroads."
#~ msgstr ""
#~ "Tha muinntir %s fo iongnadh d' eòlais theicneolaich!\n"
#~ "      Tha obraichean a' tighinn còmhla air an ceann fhìn agus a' "
#~ "leasachadh nan rathaidean sa bhaile gu rathaidean-iarainn."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr ""
#~ "Chaidh an %s agad a ghluasad air sgàth 's gu bheil an talamh ag "
#~ "atharrachadh."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr ""
#~ "Chaidh an %s agad a leigeil mu sgaoil air sgàth 's gu bheil an talamh ag "
#~ "atharrachadh."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr ""
#~ "Cha tèid aithris a dhèanamh dhan fhrithealaiche mheata sa gheama seo."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Mearachd leis a' cheangal ris a' mheata-fhrithealaiche"

#~ msgid "The %s are no more!"
#~ msgstr "Chan eil na %s ann tuilleadh!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Cha ghabh na rèitichean atharrachadh mus toisich an geama."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr ""
#~ "Tha rèit de %s a' dol thar an rèit as motha a tha ceadaichte airson %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "Tha %s a' riaghladh na %s mar %s a-nis."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Chaidh ìre nan cìsean airson %s atharrachadh o %3d%%/%3d%%/%3d%% (cìs/"
#~ "sòghalachd/saidheans) gu %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "Bhrosnaich na %s aramach! Bidh ain-riaghailt ann fad %d chuairt! 'S e %s "
#~ "an riaghaltas a thathar ag amas air."
#~ msgstr[1] ""
#~ "Bhrosnaich na %s aramach! Bidh ain-riaghailt ann fad %d chuairt! 'S e %s "
#~ "an riaghaltas a thathar ag amas air."
#~ msgstr[2] ""
#~ "Bhrosnaich na %s aramach! Bidh ain-riaghailt ann fad %d cuairtean! 'S e "
#~ "%s an riaghaltas a thathar ag amas air."
#~ msgstr[3] ""
#~ "Bhrosnaich na %s aramach! Bidh ain-riaghailt ann fad %d cuairt! 'S e %s "
#~ "an riaghaltas a thathar ag amas air."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Aramach: a' tilleadh gu ain-riaghailt."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr ""
#~ "Bu chòir dhut riaghaltas ùr a thaghadh o chlàr-taice nan riaghaltasan."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Chaidh rèit na cìse thar na tha ceadaichte; air a chur ceart."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr ""
#~ "Chaidh rèit an t-saidheans thar na tha ceadaichte; air a chur ceart."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Chaidh rèit na sòghalachd thar na tha ceadaichte; air a chur ceart."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "Chan eil %s a' toirt co-shealladh dhuinn tuilleadh!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Cha leig an seanadh leat an còrdadh leis na %s a bhriseadh. Feumaidh tu "
#~ "an seanadh a leigeil mu sgaoil no feitheamh ri cothrom nas fhearr."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Tha an seanadh a' dol le do bhile a chionn 's gu bheil na %s gar sìor "
#~ "bhuaireadh."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Tha an seanadh a' diùltadh briseadh ar còrdaidh leis na %s ach tha e "
#~ "furasta gu leòr dhut seanadh ùr a lorg."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Dh'atharraich an dàimh dhioplomasach eadar na %s is na %s gu %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "Chuir %s crìoch air a' chòrdadh dioplomasach! Tha an dàimh dioplomasach "
#~ "eadar na %s is na %s na %s a-nis."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "Thug %s ionnsaigh air do chaidreach %s! Tha thusa a' cur crìoch air do "
#~ "chaidreachas leis an ionnsaigheach."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Thug %s, a tha nad sgioba, ionnsaigh air %s. Tha dleastanas ort crìoch a "
#~ "chur air do chaidreachas le %s."

#~ msgid "no color"
#~ msgstr "gun dath"

#~ msgid "Removing player %s."
#~ msgstr "A' toirt air falbh an cluicheadair %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Chaidh do thoirt ai  †  †  €†  r falbh on gheama!"

#~ msgid "%s has been removed from the game."
#~ msgstr "Chaidh %s a thoirt air falbh on gheama."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Saoil nach cleachd thu ainm nach eil bàn?"

#~ msgid "That nation is already in use."
#~ msgstr "Tha an nàisean seo 'ga chleachdadh mu thràth."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Tha an t-sinm '%s' aig cluicheadair eile mu thràth. Tagh ainm eile."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Tha agad ri ainm a thaghadh anns nach eil ach caractairean ASCII."

#~ msgid "Player no. %d"
#~ msgstr "Cluicheadair %d"

#~ msgid "A poorly-named player"
#~ msgstr "Cluicheadair le droch ainm"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Choinnich thu ris na %s a' chiad turas agus iad fo riadhladh %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr ""
#~ "Cha do ghabh cogadh catharra a bhrosnachadh ann an %s - cus "
#~ "chluicheadairean."

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr ""
#~ "Cha do ghaibh cogadh catharra a bhrosnachadh ann an %s - chan eil nàisean "
#~ "air fhàgail."

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Thuir do nàisean ann an cogadh catharra."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "Tha %s na cheannard aramach nan %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "Tha %s a' cur an cèill a chaidreachas leis na %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Tha cogadh catharra a' sgaradh %s; fhuair na %s %d bhaile."
#~ msgstr[1] "Tha cogadh catharra a' sgaradh %s; fhuair na %s %d bhaile."
#~ msgstr[2] "Tha cogadh catharra a' sgaradh %s; fhuair na %s %d bailtean."
#~ msgstr[3] "Tha cogadh catharra a' sgaradh %s; fhuair na %s %d baile."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Chaidh an smachd air a' chluicheadair '%s' a shìneadh dhut. "

#, fuzzy
#~ msgid "Use '/delegate take <player>' to take control of a delegated player."
#~ msgstr "Sònraich cluicheadair gus a ghabhail os làimh."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr ""
#~ "Tha %2$s a' dèanamh aithris air na sìobhaltasan as BEARTAICHE san t-"
#~ "saoghal %1$s."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr ""
#~ "Tha %2$s a' dèanamh aithris air na sìobhaltasan as ADHARTAICHE san t-"
#~ "saoghal %1$s."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "Tha %2$s a' dèanamh aithris air na sìobhaltasan as ARMAILTICHE san t-"
#~ "saoghal %1$s."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr ""
#~ "Tha %2$s a' dèanamh aithris air na sìobhaltasan as TOILICHTE san t-"
#~ "saoghal %1$s."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr ""
#~ "Tha %2$s a' dèanamh aithris air na sìobhaltasan as MOTHA san t-saoghal "
#~ "%1$s."

#~ msgid "Herodotus"
#~ msgstr "Herodotus"

#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinius Mòr"

#~ msgid "Livy"
#~ msgstr "Livius"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Sīma Qiān"

#~ msgid "Pan Ku"
#~ msgstr "Bān Gù"

#~ msgid "Population"
#~ msgstr "Sluagh"

#~ msgid "Land Area"
#~ msgstr "Talamh"

#~ msgid "Settled Area"
#~ msgstr "Talamh air a thuineachadh"

#~ msgid "Research Speed"
#~ msgstr "Astar an rannsachaidh"

#~ msgid "Military Service"
#~ msgstr "Seirbheis an airm"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: (A h-)Àrd-uachdranachd %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: A M(h)òrachd %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: (A h-)Uachdranachd %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: A G(h)lòrmhorachd %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: (A h-)Urramachd %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: (A h-)Oireachas %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: (A h-)Uaisleachd %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: A C(h)uimseachd %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: A M(h)eadhanachd %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: A C(h)umantachd %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: A T(h)ruaghantachd %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: A S(h)oplachd %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: A S(h)uarachas %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: A Leibideachd %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: A S(h)ìogachd %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Foillseachadh eachdraidheil!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: Baile %s, %s (%s), dhen mheud %d,"

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: Baile %s, %s, dhen mheud %d,"

#~ msgid "with no wonders\n"
#~ msgstr "gun mhìorbhail\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "le %d mhìorbhail\n"
#~ msgstr[1] "le %d mhìorbhail\n"
#~ msgstr[2] "le %d mhìorbhailean\n"
#~ msgstr[3] "le %d mìorbhail\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Taistealaiche ag aithris:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Na còig bailtean as motha san t-saoghal!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s ann an %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s ann an %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "'S e SGRIOSADH a chaidh %s\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(a' togail %s ann an %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(a' togail %s ann an %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " mìle cg."
#~ msgstr[1] " mhìle cg."
#~ msgstr[2] " mìltean cg."
#~ msgstr[3] " mìle cg."

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " mill. tunna"
#~ msgstr[1] " mill. tunna"
#~ msgstr[2] " mill. tunna"
#~ msgstr[3] " mill. tunna"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " mill. de bhathar"
#~ msgstr[1] " mill. de bhathar"
#~ msgstr[2] " mill. de bhathar"
#~ msgstr[3] " mill. de bhathar"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " bulg"
#~ msgstr[1] "bhulg"
#~ msgstr[2] "builg"
#~ msgstr[3] "bulg"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mhìos"
#~ msgstr[1] " mhìos"
#~ msgstr[2] " mìosan"
#~ msgstr[3] " mìos"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tunna"
#~ msgstr[1] " thunna"
#~ msgstr[2] " tunnaichean"
#~ msgstr[3] " tunna"

#~ msgid "(ranked %d)"
#~ msgstr "(rang %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Aithisg sluagh-eòlais:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Duilich, chan eil an aithisg sluagh-eòlais ri fhaighinn."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Sluagh\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Malairt\n"
#~ "(Mill. bathar)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Cinneasachadh\n"
#~ "(Mill. tunna)"

#~ msgid "Cities\n"
#~ msgstr "Bailtean\n"

#~ msgid "Technologies\n"
#~ msgstr "Teicneolasan\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Seirbheis san arm\n"
#~ "(mìosan)"

#~ msgid "Wonders\n"
#~ msgstr "Mìorbhailean\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Astar an rannsachaidh\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Meud na talamhainn\n"
#~ "(mìle cg.)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Talamh tuinichte\n"
#~ "(mìle cg.)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Ìre litreachais\n"
#~ "(%s)"

#~ msgid "Spaceship\n"
#~ msgstr "Soitheach-fànais\n"

#~ msgid "Built Units\n"
#~ msgstr "Aonadan air a thogail\n"

#~ msgid "Killed Units\n"
#~ msgstr "Aonadan air marbhadh\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Aonadan a chaidh a chall\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr ""
#~ "Cha deach faidhle le seata riaghailtean \"%s.%s\" so-leughte a lorg."

#~ msgid "Loading rulesets."
#~ msgstr "A' luchdadh na seataichean riaghailten."

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr ""
#~ "A' lughdachadh aifill a chionn 's nach eil nàiseanan gu leòr ann a "
#~ "ghabhas cluiche."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Tha dàta mapa neo-iomlan aig a' gheama a chaidh a shàbhaladh. Faodaidh "
#~ "seo tachairt le seann gheamannan a chaidh a shàbhaladh no faidhle mì-"
#~ "dhligheach de gheama a chaidh a shàbhaladh. Lean air adhart air do "
#~ "chunnart fhèin."

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr ""
#~ "Chaidh %s a chur ris mar chluicheadair air leibheail %s fo smachd na h-IF "
#~ "(%s)."

#~ msgid "%s has been added as human player."
#~ msgstr "Chaidh %s a chur ris mar chluicheadair daonna."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "Bha nàisean mì-dhligheach aig %s; ag atharrachadh gu %s."

#~ msgid "current version"
#~ msgstr "an tionndadh làithreach"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "freeciv 2.4.0"
#~ msgstr "freeciv 2.4.0"

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Ruith am foincsean co-chòrdalachd airson tionndadh: <%d (faidhle "
#~ "sàbhalaidh: %d; frithealaiche: %d)."

#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr ""
#~ "Ruith am foincsean co-chòrdalachd airson tionndadh: <%d (iarr: %d; "
#~ "frithealaiche: %d)."

#~ msgid ""
#~ "Saved game uses the \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Chaidh an geama seo a shàbhaladh le seata riaghailtean na talmhainn "
#~ "\"chlasaigeach\" ach chan eil taic ann dha tuilleadh."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Rabhadh: Chan eil taic ann do dhiofar pasgain airson seataichean "
#~ "riaghailtean ('%s' is '%s') tuilleadh. Cleachd '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Chaidh an geama seo a shàbhaladh ro fhad air ais, tha feum air tionndadh "
#~ "1.9.0 air a' char as lugha."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr ""
#~ "Chan urrainn dhan fhrithealaiche an t-innteart bunaiteach a leughadh. 'Ga "
#~ "leigeil seachad."

#~ msgid "rejected"
#~ msgstr "air a dhiùltadh"

#~ msgid "Restarting for lack of players."
#~ msgstr "A' tòiseachadh a-rithist air sgàth gainnead chluicheadairean."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr ""
#~ "A' tòiseachadh a-rithist ann an %d diog(an) air sgàth gainnead "
#~ "chluicheadairean."

#~ msgid "restarting soon for lack of players"
#~ msgstr ""
#~ "a' tòiseachadh a-rithist a dh'aithghearr air sgàth gainnead "
#~ "chluicheadairean"

#~ msgid "ping timeout"
#~ msgstr "dh'fhalbh an ùine air a' phing"

#~ msgid "client disconnected"
#~ msgstr "cliant air a dhì-cheangal"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Frithealaiche: droch sheòladh: <%s:%d>."

#~ msgid "Running"
#~ msgstr "A' ruith"

#~ msgid "Game over"
#~ msgstr "Geama crìochnaichte"

#~ msgid "Number of tiles"
#~ msgstr "Àireamh de leacagan"

#~ msgid "Tiles per player"
#~ msgstr "Leacagan an cluichdeadair"

#~ msgid "Width and height"
#~ msgstr "Leud is àirde"

#~ msgid "Wrap East-West"
#~ msgstr "Paisg on Ear gun Iar"

#~ msgid "Wrap North-South"
#~ msgstr "Paisg on Tuath gun Deas"

#~ msgid "Isometric"
#~ msgstr "Ioso-meatrach"

#~ msgid "Hexagonal"
#~ msgstr "Sia-cheàrnach"

#~ msgid "Scenario map"
#~ msgstr "Ainm a' chnàmh-sgeòil"

#~ msgid "Fully random height"
#~ msgstr "Àirde gu tur air thuaiream"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Àirde fractalach mas fhìor"

#~ msgid "Island-based"
#~ msgstr "Stèidhichte air eileanan"

#~ msgid "Generator's choice"
#~ msgstr "Roghainn a' ghineadair"

#~ msgid "One player per continent"
#~ msgstr "Aon chluicheadair am mòr-thir"

#~ msgid "Two or three players per continent"
#~ msgstr "Dà no trì cluicheadairean am mòr-thir"

#~ msgid "All players on a single continent"
#~ msgstr "Gach cluicheadair air an aon mhòr-thir"

#~ msgid "Depending on size of continents"
#~ msgstr "A-rèir meud nam mòr-thirean"

#~ msgid "Land moving units"
#~ msgstr "Aonadan a ghluaiseas air tìr"

#~ msgid "Sea moving units"
#~ msgstr "Aonadan a ghluaiseas air a' mhuir"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Aonadan a ghluaiseas an dà chuir air tìr 's air a' mhuir"

#~ msgid "New turn"
#~ msgstr "Cuairt ùr"

#~ msgid "No player connections"
#~ msgstr "Gun cheanglaichean chluicheadairean"

#~ msgid "Server interrupted"
#~ msgstr "Bhris rudeigin a-steach air an fhrithealaiche"

#~ msgid "Disabled"
#~ msgstr "À comas"

#~ msgid "Enabled"
#~ msgstr "An comas"

#~ msgid "See everything inside borders"
#~ msgstr "Gach rud am broinn nan crìochan faicsinneach"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Na crìochan a' sineadh dhan àrainn neo-aithnichte 's iad a' nochdadh nan "
#~ "leacagan"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "dath a' chluicheadair (an òrdugh)"

#, fuzzy
#~ msgid "Per-player, random"
#~ msgstr "dath a' chluicheadair (air thuaiream)"

#, fuzzy
#~ msgid "Set manually"
#~ msgstr "Tagh a _h-uile"

#~ msgid "Enabled for everyone"
#~ msgstr "An comas airson a h-uile duine"

#~ msgid "Only allowed between human players"
#~ msgstr "Ceadaichte eadar cluicheadairean daonna a-mhàin"

#~ msgid "Only allowed between AI players"
#~ msgstr "Ceadaichte eadar cluicheadairean na h-Inntinne Fhuadain a-mhàin"

#~ msgid "Restricted to teams"
#~ msgstr "Na sgiobannan a-mhàin"

#~ msgid "Disabled for everyone"
#~ msgstr "À comas airson a h-uile duine"

#~ msgid "No restrictions"
#~ msgstr "Gun chuingeachadh"

#~ msgid "Unique to a player"
#~ msgstr "Airson aon chluicheadair a-mhàin"

#~ msgid "Globally unique"
#~ msgstr "Aon turas air feadh an t-saoghail"

#~ msgid "No city name stealing"
#~ msgstr "Casg air goid ainmean bhailtean"

#~ msgid "No barbarians"
#~ msgstr "Gun bhorbaich"

#~ msgid "Only in huts"
#~ msgstr "Ann am bothain a-mhàin"

#~ msgid "Normal rate of appearance"
#~ msgstr "An tricead àbhaisteach aig a nochdas iad"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Aramach de bhorbaich tric"

#~ msgid "Raging hordes"
#~ msgstr "Gràisgean air a chuthach"

#~ msgid "Reveal map at game start"
#~ msgstr "Nochd am mapa gu lèir aig toiseach a' gheama"

#~ msgid "Unfog map for dead players"
#~ msgstr "Tog ceò a' chogaidh do chluicheadairean marbha"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Ceadaich togail-adhair do dh'aonadan o bhailtean sa chaidreachas"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Ceadaich togail-adhair do dh'aonadan do bhailtean sa chaidreachas"

#~ msgid "Unlimited units from source city"
#~ msgstr "Aonadan gun chuingeachadh on bhaile tùsail"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Aonadan gun chuingeachadh dhan bhaile-uidhe"

#~ msgid "All players move concurrently"
#~ msgstr "Glach cluicheadair a' gluasadh aig an aon àm"

#~ msgid "All players alternate movement"
#~ msgstr "Gach cluicheadair a' gluasad mu seach"

#~ msgid "Team alternate movement"
#~ msgstr "Gach sgioba a' gluasad mu seach"

#~ msgid "No compression"
#~ msgstr "Gun dùmhlachadh"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "A' cleachdadh zlib (am fòrmat gzip)"

#~ msgid "Using bzip2"
#~ msgstr "A' cleachdadh bzip2"

#~ msgid "Using xz"
#~ msgstr "A' cleachdadh xz"

#~ msgid "disabled"
#~ msgstr "à comas"

#~ msgid "enabled"
#~ msgstr "an comas"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr ""
#~ "Mìneachadh mì-dhligheach airson an ainm sàbhalaidh: '%s' (fuasgail mar "
#~ "'%s')."

#~ msgid "You cannot disable the map generator."
#~ msgstr "Chan urrainn dhut gineadair nam mapa a chur à comas."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr ""
#~ "Chan urrainn gu bheil feum agad air gineadair mapa 's mapa air a luchdadh "
#~ "agad."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Mìneachadh ainm sgòir mì-dhligheach '%s'"

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Dh'fhàillig dearbhadh sreath an t-sluaigh-eòlais aig a' '%c'mh caractair. "
#~ "Feuch \"help demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Dh'fhàillig dearbhadh sreath dhe na tha ceadaichte aig a' '%c'mh "
#~ "caractair. Feuch \"help allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Dh'fhàillig dearbhadh sreath nan aonadan tòiseachaidh aig a' '%c'mh "
#~ "caractair. Feuch \"help startunits\"."

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Chan eil stèidheadair baile ('c') am broinn sreang nan aonadan "
#~ "tòiseachaidh: '%s'. Feuch \"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Cha ghabh deireadh cuairte a shuidheachadh ron chuairt làithreach."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr ""
#~ "Cha ghabh àireamh as motha de chluicheadairean atharrachadh anns a' mhodh "
#~ "GGZ."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Tha barrachd chluicheadairean (%d) ann na an luach a chaidh iarraidh "
#~ "(%d). A' cumail an t-seann luach."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Tha an luach a chaidh iarraidh (%d) nas motha na àireamh nan ionadan "
#~ "tòiseachaidh a tha ri fhaighinn (%d). A' cumail an t-seann luach."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "Cha urrainn dhut crìoch-ùine a shuidheachadh a tha nas giorra na 30 diog."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "Bu chòir dhut 'unitwaittime' a chur à comas (= 0) airson autogames "
#~ "('timeout' = -1)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "Chan fhaod 'timeout' a bhith nas lugha na 3/2 dhen roghainn "
#~ "'unitwaittime' (= %d). Atharraich 'unitwaittime' an toiseach."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "Feumaidh 'unitwaittime' a bhith nas lugha na 2/3 dhen roghainn "
#~ "'timeout' (= %d). Atharraich  'timeout' an toiseach."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr ""
#~ "Feumaidh an ysize a bhith cothrom airson mapa ioso-meatrach no sia-"
#~ "cheàrnach."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr ""
#~ "Feumaidh meud a' mhapa (%d * %d = %d) a bhith nas motha na %d leacag."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr ""
#~ "Feumaidh meud a' mhapa (%d * %d = %d) a bhith nas lugha na %d leacag."

#~ msgid "Map size definition"
#~ msgstr "Sònrachadh meud a' mhapa"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Taghaidh tu an dòigh a shònraicheas meud a' mhapa an-seo. Tha na "
#~ "roghainnean eile a' sònrachadh paramadairean de gach dòigh\n"
#~ "- \"Àireamh de leacagan\" (FULLSIZE): Àrainn a' mhapa (an roghainn "
#~ "'size').\n"
#~ "- \"Leacagan an cluicheadair\" (PLAYER): Àireamh de leacagan (talamhainn) "
#~ "an cluicheadair (an roghainn 'tilesperplayer').\n"
#~ "- \"Leud is àirde\" (XYSIZE): Leud is àirde a' mhapa ann an leacagan (na "
#~ "roghainnean 'xsize' agus 'ysize')."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Àrainn a' mhapa (ann am mìltean de leacagan)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Tha an luach seo a' suidheachadh àrainn a' mhapa.\n"
#~ "  tha meud = 4 'na mhapa àbhaisteach le 4,000 leacagan (bunaiteach)\n"
#~ "  tha meud = 20 'na mhapa glè mhòr le 20,000 leacagan\n"
#~ "Feumaidh tu roghainn \"Sònrachadh meud a' mhapa\" ('mapsize') a chur gu "
#~ "\"Àireamh de leacagan\" (FULLSIZE) mus bi buaidh aig an roghainn seo."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Àireamh de leacagan (talamhainn) cluicheadair"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Sònraichidh an luach seo meudachd a' mhapa. Àireamhaichidh e meud a' "
#~ "mhapa aig toiseach a' gheama a-rèir àireamh nan cluicheadairean agus "
#~ "luach na roghainne 'landmass'.\n"
#~ "Feumaidh tu roghainn \"Sònrachadh meud a' mhapa\" ('mapsize') a chur gu "
#~ "\"Leacagan an cluicheadair\" (PLAYER) mus bi buaidh aig an roghainn seo."

#~ msgid "Map width in tiles"
#~ msgstr "Leud a' mhapa ann an leacagan"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Sònraichidh seo leud a' mhapa.\n"
#~ "Feumaidh tu roghainn \"Sònrachadh meud a' mhapa\" ('mapsize') a chur gu "
#~ "\"Leud agus àirde\" (XYSIZE) mus bi buaidh aig an roghainn seo."

#~ msgid "Map height in tiles"
#~ msgstr "Àirde a' mhapa ann an leacagan"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Sònraichidh seo àirde a' mhapa.\n"
#~ "Feumaidh tu roghainn \"Sònrachadh meud a' mhapa\" ('mapsize') a chur gu "
#~ "\"Leud agus àirde\" (XYSIZE) mus bi buaidh aig an roghainn seo."

#~ msgid "Map topology index"
#~ msgstr "Clàr-amais topo-eòlas nam mapa"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Tha mapaichean Freeciv 2D an-còmhnaidh. Bidh iad air am pasgadh aig oir "
#~ "an tuath 's an deas no an ear 's an iar a chum mapa rèidh, siolandair no "
#~ "donut. Bidh cruth ceart-cheàrnagach no sia-cheàrnach air na leacagan, ann "
#~ "an rian clasaigeach no ioso-meatrach - bu chòir dhut sin a shuidheachadh "
#~ "a-rèir seata nan leacagan a chleachdar.\n"
#~ "Ceart-chèarnagach clasaigeach:  Ceart-chèarnagach ioso-meatrach:\n"
#~ "      _________                             /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|                           /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|                           \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|                           /\\/\\/\\/\\/\\/\n"
#~ "                                           \\/\\/\\/\\/\\/ \n"
#~ "Leacagan sia-cheàrnach:        Iosa-m. is sia-cheàrnach:\n"
#~ "  /\\/\\/\\/\\/\\/\\                             _   _   _   _   _ \n"
#~ "  | | | | | | |                           / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\                           \\_/ \\_/ \\_/ \\_/ "
#~ "\\_/\n"
#~ "   | | | | | | |                          / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/                           \\_/ \\_/ \\_/ \\_/ \\_/\n"

#~ msgid "Method used to generate map"
#~ msgstr "Modh cruthachaidh nam mapa"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Sònraichidh seo an algairim leis a ghinear am mapa. Ma chleachdas tu "
#~ "luach bunaiteach na roghainne 'startpos', taghaidh an gineadair a thagh "
#~ "thu roghainn fhreagarrach airson  'startpos'; air neo feuchaidh am mapa a "
#~ "chaidh a chruthachadh ris an roghainn 'startpos' a thagh thu a "
#~ "chleachdadh.\n"
#~ "- \"Mapa cnàmh-sgeòil\" (SCENARIO): tha seo a' comharradh mapa ro-"
#~ "shuidhichte. Mur eil an cnàmh-sgeul a' sònrachadh nan ionadan "
#~ "tòiseachaidh, thèid an toirt seachad a-rèir meud nam mòr-thirean a "
#~ "ghnàth.\n"
#~ "- \"Àirde gu tur air thuaiream\" (RANDOM): tha seo a' cruthachadh mapa "
#~ "air a bhios àireamh de dh'eileanan car beag, le astar co-ionnann eatarra. "
#~ "Thèid na h-ionadan tòiseachaidh a thoirt seachad a-rèir meud nam mòr-"
#~ "thirean a ghnàth.\n"
#~ "- \"Àirde fractalach mas fhìor\" (FRACTAL): tha seo a' cruthachadh "
#~ "saoghalan car coltach ris an t-Saoghal air a bhios mòr-thir, no barrachd "
#~ "dhiubh, agus grunn eileanan nas lugha. Thèid a h-uile cluicheadair a chur "
#~ "air an dearbh mhòr-thir a ghnàth.\n"
#~ "- \"Stèidhichte air eileanan\" (ISLAND): tha seo a' cruthachadh "
#~ "mapaichean 'cothromach' air a bhios grunn eileanan de mheud is cruth cha "
#~ "mhòr co-ionnann agus an co-mheas de thalamhan coltach ri chèile orra. "
#~ "Eilean an cluicheadair, a ghnàth.\n"
#~ "Ma tha an gineadair a thagh thu neo-chòrdail le roghainnean eile an "
#~ "fhrithealaiche, taghaidh am frithealaiche gineadair eile."

#~ msgid "Method used to choose start positions"
#~ msgstr "Am modh a thèid a chleachdadh gus àitichean tòiseachaidh a thaghadh"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "Na dòighean gus ionad tòiseachaidh nan aonadan de chluicheadair air a' "
#~ "mhapa a thaghadh. (Thèid seo a leigeil seachadh ann an cnàmh-sgeulan aig "
#~ "a bheil ionadan tòiseachaidh ro shuidhichte.)\n"
#~ "- \"Roghainn a' ghineadair\" (DEFAULT): crochaidh an t-ionad tòiseachaidh "
#~ "air a' ghineadair mhapa a thagh thu. Seall roghainn a' 'ghineadair'.\n"
#~ "- \"Aon chluicheadair am mòr-thir\" (SINGLE): thèid aon chluicheadair a "
#~ "chur air gach mòr-thir de luach coltach ri chèile (ma ghabhas seo a "
#~ "dhèanamh).\n"
#~ "- \"Dà no trì cluicheadairean am mòr-thir\" (2or3): coltach ri SINGLE ach "
#~ "gun dèid dà chluicheadair a chur air an aon mhòr-thir le triùir air a' "
#~ "mhòr-thir 'as fhearr' ma tha àireamh chorr de chluicheadairean ann.\n"
#~ "- \"Gach cluicheadair air an aon mhòr-thir\" (ALL): tòisichidh gach "
#~ "cluicheadair air a' mhòr-thir 'as fhearr' air a' mhapa.\n"
#~ "- \"A-rèir meud nam mòr-thirean\" (VARIABLE): thèid cluicheadairean a "
#~ "chur air na mòr-thirean 'as fhearr' airson 's gum bi àireamh nan "
#~ "cluicheadairean air gach mòr-thir co-rèireach dha luach.\n"
#~ "Mur urrainn dhan fhrithealaiche na roghainnean a choileanadh a chionn 's "
#~ "gu bheil cus chluicheadairean ann airson na tha ann de mhòr-thirean, "
#~ "faodaidh gun cleachd e fear dhen fheadhainn eile. (Ge-tà, nì gineadairean "
#~ "mapa an dìcheall gum bi an àireamh cheart de mhòr-thirean ann a-rèir na "
#~ "roghainne 'startpos' seo agus àireamh nan cluicheadairean agus chan eil "
#~ "coltas ma-thà gun tachair sin.)"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Làithreachd de dh'eileanan 1x1"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "Tha an roghainn seo a' sònrachadh an urrainn do ghineadair a' mhapa "
#~ "eileanan a chruthachadh anns nach eil ach aon leacag."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Pòlaichean nam mòr-thirean eadar-dhealaichte"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Ma chuireas tu à comas an roghainn seo, sìnidh na mòr-thirean gu ruige na "
#~ "pòlaichean."

#~ msgid "All the map is temperate"
#~ msgstr "Bidh aimisr a' mhapa air fad measarra"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, bidh teothachd cho-ionnann ann "
#~ "àite sam bith air a' mhapa. Cha dèid na pòlaichean a chruthachadh mar sin."

#~ msgid "Average temperature of the planet"
#~ msgstr "Teothachd chuibheasach na planaid"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Gheibh thu mapa fuar ma chuireas tu ann luach beag agus mapa nas teotha "
#~ "ma chuireas tu ann luach nas motha.\n"
#~ "\n"
#~ "Gheibh thu planaid glè thioram is teth gun raointean artaigeach aig na "
#~ "pòlan, raointean tropaigeach is tioram a-mhàin ma chuireas tu ann 100.\n"
#~ "\n"
#~ " Gheibh thu planaid theth gun mòran deigh aig na pòlan ma chuireas tu ann "
#~ "70.\n"
#~ " Gheibh thu planaid mheasarra le pòlan, raointean fuara, measarra is "
#~ "tropaigeach àbhaisteach; bidh raon fhàsaichean a' dol a-steach dhan na "
#~ "raointean tropaigeach is measarra ma chuireas tu ann 50.\n"
#~ " Gheibh thu planaid fhuar le raointean beaga tropaigeach ma chuireas tu "
#~ "ann 30.\n"
#~ " Gheibh thu planaid glè fhuar le raointean pòlach glè mhòr is gun raon "
#~ "tropaigeach sam bith ma chuireas tu ann 0."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Ceudad a' mhapa a bhios na eilean"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Tha an roghainn seo a' sealltainn tuairmeas a' cheudaid dhen mhapa a "
#~ "bhios na thalamh."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Cuibhreann de chnuic/bheanntan"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Gheibh thu mapa rèidh ma chuireas tu ann luach beag agus mapa nas caise "
#~ "le barrachd chnoc is bheanntan ma chuireas tu ann luach nas motha."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Cuibhreann de dh'uisge air talamh"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Gheibh thu mòran talmhainn thioram, coltach ri fàsach ma chuireas tu ann "
#~ "luach beag; mapa nas fhliche le barrachd bhoglaichean, dhiungailean is "
#~ "aibhnean ma chuireas tu ann luach nas motha."

#~ msgid "Global warming"
#~ msgstr "Blàthachadh na cruinne"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Ma cuireas tu dheth seo, cha tachair blàthachadh na cruinne an cois "
#~ "truaillidh. Chan eil buaidh aig an roghainn seo air an truailleadh fhèin."

#~ msgid "Nuclear winter"
#~ msgstr "Geamhradh niùclasach"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Ma chuireas tu dheth seo, cha tachair geamhradh niùclasach mar thoradh "
#~ "air cogadh niùclasach."

#~ msgid "Map generation random seed"
#~ msgstr "Sìol tuairmeach a' ghinidh mhapa"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Ginidh an dearbh-shìol an dearbh-mhapa an-còmhnaidh; le neoini (an "
#~ "roghainn bhunaiteach) thèid sìol a thaghadh a-rèir an ama airson mapa "
#~ "tuairmeach. Cha bhi feum air an roghainn seo mar is trice ach ma thathar "
#~ "ri dì-bhugadh."

#~ msgid "Game random seed"
#~ msgstr "Sìol tuairmeach geama"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Le neoini (an roghainn bhunaiteach) thèid sìol a thaghadh a-rèir an ama "
#~ "làithrich airson mapa tuairmeach. Cha bhi feum air an roghainn seo mar is "
#~ "trice ach ma thathar ri dì-bhugadh."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Cuibhreann de ceàrnagan le goireasan \"sònraichte\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Tha goireasan sònraichte a' cur piseach air an talamh bhunaiteach far a "
#~ "bheil iad. Tha sgèile de phàirtean sa mhìle aig an fhrithealaiche seo."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Cuibhreann de bhothain (clachain bheaga de thùsanaich)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Tha an roghainn seo a' suidheachadh àireamh iomlan nam bothan a bhios air "
#~ "a' mhapa gu lèir. 'S e clachain bheaga de thùsanaich a tha anns na "
#~ "bothain as urrainnear rùrachadh le aonadan."

#~ msgid "Minimum number of players"
#~ msgstr "Àireamh as lugha de chluicheadairean"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Feumaidh an àireamh seo de chluicheadairean a bhith ann air a' char as "
#~ "lugha (cluicheadairean daonna a tha co-cheangailte) mus toisich an geama."

#~ msgid "Maximum number of players"
#~ msgstr "Àireamh as motha de chluicheadairean"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "An àireamh as motha de chluicheadairan daonna is na h-Intinne Fuadain as "
#~ "urrainn cluich sa gheama. Ma bhios an àireamh seo de chluicheadairean co-"
#~ "cheangailte ron gheama, thèid cluicheadair sam bith eile a dh'fheuchas ri "
#~ "ceangal a dhèanamh a dhiùltadh.\n"
#~ "Ma chluicheas tu cnàmh-sgeul a tha a' sònrachadh ionadan tòiseachaidh nan "
#~ "cluicheadairean, chan urrainn dhan roghainn seo a bhith nas motha na "
#~ "àireamh iomlan nan ionadan tòiseachaidh."

#~ msgid "Limited number of AI players"
#~ msgstr "Àireamh chuingichte de chluicheadairea na h-Inntinne Fuadain"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Ma thaghas tu àireamh dhearbh, thèid cluicheadairean na h-Inntinne "
#~ "Fuadain a chruthachadh leotha fhèin no a thoirt air falbh gum fan àireamh "
#~ "nan cluicheadair aig an àireamh seo. Ma thig barrachd chluicheadairean, "
#~ "thig iad an àite na h-Inntinne Fuadain. Ma chuireas tu an àireamh seo gu "
#~ "neoini, thèid gach cluicheadaire na h-Inntinne Fuadain a thoirt air falbh."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Glèidh tasgadan nan tachartasan fad àireamh de chuairtean"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Thèid teachdaireachdan tachartais a shàbhaladh fad na h-àireimhe seo de "
#~ "chuairtean. Ma chuireas tu an luach seo gu 0, bidh tasgadan nan "
#~ "tachartasan à comas."

#~ msgid "Size of the event cache"
#~ msgstr "Meud tasgadan nan tachartasan"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr ""
#~ "Tha seo a' sònrachadh an àireamh as motha de thachartasan san tasgadan "
#~ "aca."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Sàbhail teachdaireachdan cabadaich ann an tasgadan nan tachartasan"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Ma chuireas tu seo air, thèid na teachdaireachdan cabadaich a shàbhaladh "
#~ "ann an tasgadan nan tachartasan."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Clò-bhuail cuairt is àm de gach tachartas san tasgadan"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Ma chuireas tu seo air, bidh comharradh cuairte is ama ri gach tachartas "
#~ "san tasgadan leithid '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Liosta nan aonadan tùsail aig na cluicheadairean"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Bu chòir dha sreang de charactairean a bhith an-seo, le gach aon dhiubh "
#~ "a' sònrachadh dreuchd aonaid. Feumaidh aon stèidheadair baile a bhith san "
#~ "t-sreang. Seo na caractairean 's nas ciall dhaibh:\n"
#~ "    c   = Stèidheadair baile (m.e. tuinichean)\n"
#~ "    w   = Obraichean tìre (m.e. einnseanairean)\n"
#~ "    x   = Taisgealaiche (m.e. taisgealaichean)\n"
#~ "    k   = Call geama (m.e. rìgh)\n"
#~ "    s   = Dìoplomat (m.e. dìoplomat)\n"
#~ "    d   = Aonad dìon lag-chùiseach (m.e. cathaich)\n"
#~ "    D   = Aonad dìon math (m.e. falangas)\n"
#~ "    a   = Aonad ionnsaigh luath (m.e. marcaichean)\n"
#~ "    A   = Aonad ionnsaigh làidir (m.e. crann-tabhaill)\n"

#~ msgid "Area where initial units are located"
#~ msgstr "An t-àite far am bi na h-aonadan tùsail"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Seo an rèideas a bhios na h-aonadan tùsail 'na bhroinn."

#~ msgid "Starting gold per player"
#~ msgstr "Òr tòiseachaidh gach cluichdeadair"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Gheibh gach cluicheadair an t-uiread seo de dh'òr aig toiseach a' gheama."

#~ msgid "Number of initial techs per player"
#~ msgstr "Teicneolas tòiseachaidh gach cluicheadair"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Gheibh gach cluicheadair an t-uiread seo de theicneolas aig toiseach a' "
#~ "gheama. Thèid na teicneolasan a thaghadh air thuaireamh airson gach "
#~ "cluicheadair. Faodaidh gum fàs prìs an ath-theicneolas glè mhòr ma "
#~ "chuireas tu an àirde an 'techlevel', a' crochadh air an luach a chuir thu "
#~ "ri stoidhle_cosgais_teicneolais ann an seata nan riaghailtean."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Ceudad an iomadair airson cosgaisean teicneolais"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Tha buaidh aig an àireamh seo air an astar aig a thionnsgnas na "
#~ "cluicheadairean teicneolasan ùra. Thèid gach cosgais iomdachadh leis an "
#~ "àireamh seo (mar cheudad). Tha bun-cosgaisean an teicneolais a' crochadh "
#~ "air seata nan riaghailtean no roghainnean eile sa gheama seo."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Ceudad peanasachaidh nuair a dh'atharraichear teicneolas"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Ma dh'atharraicheas tu an teicneolas a tha thu a' rannsachadh an-dràsta "
#~ "'s ma bhios puingean rannsachaidh agad mu thràth, caillidh tu an ceudad "
#~ "seo de phuingean. Cha tachair seo ma tha thu air teicneolas fhaighinn a' "
#~ "chuairt seo fhèin."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr ""
#~ "Buailteachd gun dèid tionnsgnadh air chall fhad 's a tha thu 'ga fhaighinn"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Ma gheibh thu tionnsgnadh an cois cùmhnaint, tha an roghainn seo a' "
#~ "sònrachadh dè a' buailteachd gun dèid e air chall san tar-chur."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr ""
#~ "Buailteachd gun dèid tionnsgnadh air chall fhad 's a tha thu 'ga thoirt "
#~ "seachad"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Ma bheir thu seachad tionnsgnadh an cois cùmhnaint, tha an roghainn seo "
#~ "a' sònrachadh dè a' buailteachd gun dèid e air chall airson do "
#~ "shìobhaltas san tar-chur."

#~ msgid "Team pooled research"
#~ msgstr "Co-rannsachadh an sgioba"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo air, thèid an rannsachadh saidheansail a "
#~ "cho-roinneadh eadar buill an sgioba. Ma bhios e dheth, bidh aig gach "
#~ "cluicheadair an sgioba an rannsachadh aca fhèin a thoirt gu buil."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Am peanas a bhios ann ma gheibhear teicneolas no òr o chòrdadh "

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Caillidh tu puingean a-rèir a bhios co-ionnan ris a' cheudad seo dhe na "
#~ "chosgadh e teicneolas ùr a rannsachadh ma gheibh thu teicneolas o "
#~ "chòrdadh dioplomasach. Mur eil seo aig neoini, faodaidh gum bi puingean "
#~ "rannsachaidh àicheil agad o àm gu àm. Tha tar-aiseag òir ann an "
#~ "còrdaidhean dioplomasach buailteach dha seo cuideachd."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Am peanas a bhios ann ma gheibhear teicneolas o cheannsachadh"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Caillidh tu puingean a-rèir a bhios co-ionnan ris a' cheudad seo dhe na "
#~ "chosgadh e teicneolas ùr a rannsachadh ma gheibh thu teicneolas o "
#~ "cheannsachadh baile do nàmhaid. Mur eil seo aig neoini, faodaidh gum bi "
#~ "puingean rannsachaidh àicheil agad o àm gu àm."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Am peanas ma gheibh thu teicneolas saor"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Caillidh tu puingean a-rèir a bhios co-ionnan ris a' cheudad seo dhe na "
#~ "chosgadh e teicneolas ùr a rannsachadh ma gheibh thu teicneolas \"saor an-"
#~ "asgaidh\" (feadhainn nach eil fo 'diplcost' no 'conquercost'; 's e sin an "
#~ "fheadhainn a gheibhear o bhothain no o èifeachd an Leabhar-lainn Mhòir). "
#~ "Mur eil seo aig neoini, faodaidh gum bi puingean rannsachaidh àicheil "
#~ "agad o àm gu àm. Tha tar-aiseag òir ann an còrdaidhean dioplomasach "
#~ "buailteach dha seo cuideachd."

#~ msgid "Food required for a city to grow"
#~ msgstr "Am biadh a dh'fheumas baile airson fàs"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Seo am meud as ìsle de bhiadh a dh'fheumas baile airson fàs. Thèid an "
#~ "luach seo iomadachadh le factar eile a thig o sheata nan riaghailtean "
#~ "agus a chrochas air meud a' bhaile."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Ceudad de bhiadh a chaillear 's togalach a dhìth"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Nam fàsadh baile ach mur urrainn dha fàs a chionn 's gu bheil duct-uisge "
#~ "(no rian shàibhearan), caillidh e an ceudad seo dhen stòras bhìdh aige "
#~ "(no an dàrna leth dheth ma bhios sìol-lann ann)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Ceudad an iomadaicheir airson cosgaisean cinneasachaidh"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Bidh buaidh aige air astar cinneasachaidh de dh'aonadan is togalaichean. "
#~ "Thèid na bun-chosgaisean iomadachadh leis an luach seo (mar cheudad)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Meud as lugha de bhaile mus faigh e malairt iomlan"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Bidh peanas malairt ann am bailtean a bhios nas lugha na seo. 'S e peanas "
#~ "100% (gun mhalairt sam bith) a bhios ann suas gu luach 'notradesize' agus "
#~ "lughdaichidh e ceum air cheum gu 0% (gun pheanas ach a' choirbteachd "
#~ "àbhaisteach) airson a' size='fulltradesize'. Cuir sùil air 'notradesize' "
#~ "cuideachd."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Meud as motha de bhaile gun mhalairt"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Cha bhios bailtean ri malairt idir mura bi iad dhen mheud seo no nas "
#~ "motha. Fàsaidh a' mhalairt ceum air cheum ann am bailtean a bhios nas "
#~ "motha na 'notradesize' agus lughdaichidh e san fheadhainn a bhios nas "
#~ "lugha na 'fulltradesize'. Cuir sùil air 'fulltradesize' cuideachd."

#~ msgid "Minimum distance between cities"
#~ msgstr "Astar as lugha eadar bailtean"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Chan urrainn do bhaile a bhith nas fhaisge air baile ùr a tha "
#~ "cluicheadair airson stèidheachadh. Mar eisimpleir, ma bhios an luach seo "
#~ "aig 3, feumaidh dà àite bàn a bhith air gach taobh dheth air a' char as "
#~ "lugha."

#~ msgid "Technology trading"
#~ msgstr "Malairt teicneolais"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Ma chuireas tu dheth seo, cha bhi malairt teicneolais ceadaichte sa "
#~ "chòmhradh dìoplomasachd."

#~ msgid "Gold trading"
#~ msgstr "Malairt òir"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Ma chuireas tu dheth seo, cha bhi malairt òir ceadaichte sa chòmhradh "
#~ "dìoplomasachd."

#~ msgid "City trading"
#~ msgstr "Malairt bhailtean"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Ma chuireas tu dheth seo, cha bhi malairt bhailtean ceadaichte sa "
#~ "chòmhradh dìoplomasachd."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Astar as lugha airson slighean malairt"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Mus urrainn do dhà bhaile slighe malairt a stèidheachadh eatarra, "
#~ "feumaidh an t-astar seo a bhith eatarra air a' char as lugha air a' "
#~ "mhapa. Air griodaichean ceàrnagach, thèid an t-astar àireamhachadh mar "
#~ "\"astar Manhatten\", 's e sin suim nam far-fhuadaidhean x agus y."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Àireamh nan cuairtean eadar buaidh mòr-ghàirdeachais"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Suidhichidh seo àireamh nan cuairtean eadar fàs baile air sgàth mòr-"
#~ "ghàirdeachais. Ma chuireas tu seo gu n, fàsaidh baile ann an n+1 chuairt "
#~ "as dèidh fèill a chumail."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Buailteachd do sgriosadh thogalaichean air a cheannsachadh"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Nuair a cheannsaicheas cluicheadaire baile, bidh gach leasachadh sa "
#~ "bhaile cho buailteach ri seo do sgriosadh."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Buailteachd de dh'aonad a ghluasad air leac as dèidh ionnsaigh"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Ma chuireas tu seo gu 0, bidh a' chòmrag a-rèir nòs Civ1/2 (fuirichidh "
#~ "thu nad àite nuair a bheir thu ionnsaigh). Ma chuireas tu seo gu 100, "
#~ "gluaisidh aonadan ionnsaigh dhan leac air a thug iad ionnsaigh gach turas "
#~ "a bhuainnicheas iad (agus mura bi aonad nàimhaid air fhàgail ann). Ma "
#~ "chuireas tu seo gu luach eadar 0 is 100, comharraichidh seo dè cho "
#~ "buailteach 's a bhios aonad do \"chòmhnaidh\" a ghabhail ann."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Cuir air/dheth fèin-ionnsaigh leis an fhrithealaiche"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Ma chuireas tu seo air, beachdaichidh aonadan air ionnsaigh a thoirt air "
#~ "nàmhaid a bhios ri an taobh leotha fhèin ma bhios gluasad air fhàgail "
#~ "annta."

#~ msgid "Reduce city population after attack"
#~ msgstr "Ìslich àireamh-shluaigh as dèidh gach ionnsaigh"

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type."
#~ msgstr ""
#~ "Suidhichidh seo an ìslich àireamh-shluaigh de bhail as dèidh ionnsaigh "
#~ "shoirbheachail le aonad nàmhaid, a' crochadh air seòrsa a' ghluasaid."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr ""
#~ "Marbh aonadan as aonais baile dachaighe mean air mhean (m.e. aonadan "
#~ "tòiseachaidh)"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Ma tha an luach seo nas motha na 0, caillidh gach aonad aig nach eil "
#~ "baile dachaighe puingean-beatha gach cuairt. Tha àireamh nam puingean-"
#~ "beatha a chailleas iad ann an 'killunhomed' agus tha e 'na cheudad de "
#~ "phuingean-beatha aonadan dhen t-seòrsa sin. Thèid aon phuing-bheatha a "
#~ "chall gach cuairt air a' char as lugha gu ruige bàs an aonaid."

#~ msgid "National borders"
#~ msgstr "Crìochan nàiseanta"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Mur eil seo à comas, 's ann aig an nàisean ann a bhios gach leacag "
#~ "talamhainn mun cuairt air dùn no baile."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Chan adhbharaich aonadan am broinn an crìochan mì-shunnd"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Ma taghas tu seo, chan adhbharaich d' aonadan fhèin mì-shunnd fhad 's a "
#~ "bhios iad am broinn do chrìochan."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Comas dioplomasachd le cluicheachdairean eile"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "Tha an roghainn seo a' stiùireadh comas dioplomasachd le "
#~ "cluicheachdairean eile."

#~ msgid "Allowed city names"
#~ msgstr "Ainmean bhailtean ceadaichte"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "- \"Gun chuingeachadh\" (NO_RESTRICTIONS): faodaidh iomadh baile leis an "
#~ "dearbh ainm a bhith aig cluicheadairean.\n"
#~ "\n"
#~ "- \"Àraid dhan chluicheadair\" (PLAYER_UNIQUE): chan fhaod ainm baile a "
#~ "bhith aig cluicheadair ach aon turas.\n"
#~ "\n"
#~ "- \"Àraid air feadh an t-saoghail\" (GLOBAL_UNIQUE): feumaidh ainm eadar-"
#~ "dhealaichte a bhith aig gach baile sa gheama.\n"
#~ "\n"
#~ "- \"Gun ghoid ainmean bhailtean\" (NO_STEALING): Mar \"Àraid air feadh an "
#~ "t-saoghail\" ach chan fhaod cluicheadairean na h-ainmean bunaiteach a tha "
#~ "aig nàisean eile a chleachdadh ach ma bhios e 'na ainm bunaiteach aca "
#~ "fhèin cuideachd."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Mar a thèid dath a' chluicheadair a thaghadh"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Tricead nam borbach"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "Tha an roghainn seo a' socrachadh dè cho tric 's a nochdas borbaich sa "
#~ "gheama. Thoir sùil air an roghainn 'onsetbarbs' cuideachd."

#~ msgid "Barbarian onset turn"
#~ msgstr "Cuairt tòiseachaidh nam borbach"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Cha nochd borbaich ron chuairt seo."

#~ msgid "Length in turns of revolution"
#~ msgstr "Ùine aramach ann an cuairtean"

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Nuair a dh'atharraichear riaghaltas, mairidh ùine an ain-riaghailt cho "
#~ "fada ri seo. Ma chuireas tu an luach seo gu 0, gheibh thu ùine "
#~ "thuaireamach eadar 1-5 cuairtean."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Ceò a' chogaidh"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Ma chuireas tu seo an comas, chan fhaic thu ach na h-aonadan 's na "
#~ "bailtean a bhios an amharc d' aonadan is bailtean fhèin. Chan fhaic thu "
#~ "bailtean ùra no atharrachadh talmhainn air leacan nach bi nad amharc."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Ceò a' chogaidh fo bhuaidh gluasad nan crìochan"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, chan fhaic cluicheadairean "
#~ "leacagan a tha cuideigin eile a' gabhail seilbh orra mur eil iad am "
#~ "fradharc nan leacagan fo bhuaidh. Ma tha seo à comas, chì na "
#~ "cluicheadairean gach atharrachadh a thig air na crìochan fhad 's a "
#~ "chunnaic iad na leacagan roimhe. "

#~ msgid "Airlifting style"
#~ msgstr "Stoidhle na togalach-adhair"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "Tha buaidh aig an roghainn seo air togail-adhair de dh'aonadan eadar "
#~ "bailtean. Tha na luachan a leanas ri do làimh:\n"
#~ "- \"Ceadaichidh seo togail-adhair o bhailtean sa chaidreachas"
#~ "\" (FROM_ALLIES).\n"
#~ "- \"Ceadaichidh seo togail-adhair gu bailtean sa chaidreachas"
#~ "\" (TO_ALLIES).\n"
#~ "- \"Aonadan gun chuingeachadh on bhaile tùsail\" (SRC_UNLIMITED): thoir "
#~ "an aire nach lùghdaich àireamh nan aonadan ann an togail-adhair ma nì thu "
#~ "togail-adhair o bhaile agus feumaidh e a bhith 1 air a' char as lugha "
#~ "fhathast.\n"
#~ "- \"Aonadan gun chuingeachadh gun bhaile-uidhe\" (DEST_UNLIMITED): thoir "
#~ "an aire nach lùghdaich àireamh nan aonadan ann an togail-adhair agus cha "
#~ "bhi feum air."

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Bun-chothrom airson soirbheachas dhioplomatan is bhrathadairean"

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Buailteachd de bhrathadair do thilleadh o mhisean soirbheabhail agus bun-"
#~ "chrothrom soirbheacas dhioplomatan is bhrathadairean."

#~ msgid "Whether to allow space race"
#~ msgstr "Rèis fànais ceadaichte?"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Ma tha an roghainn seo an comas, 's urrainn dha na cluicheadairean "
#~ "soithichean-fànais a thogail."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "An dig an geama gu crìoch nuair a ruigeas an soitheach-fànais?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Ma tha an roghainn seo an comas, thig an geama gu crìoch nuair a ruigeas "
#~ "soitheach-fhànais Alpha Centauri."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Àireamh as lugha de bhailtean airson cogadh catharra"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Bidh cogadh catharra ann nuair a bhios an àireamh seo de bhailtean aig "
#~ "cluicheadair air a' char as lugha agus caillidh e a phrìomh bhaile. Ma "
#~ "chuireas tu an roghainn seo dhan luach as motha, cha bhi cogaidhean "
#~ "catharra ann idir."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Cuingich cleachdadh a' bhun-structair le aonadan nàimhdeil"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, bidh bacadh air cleachdadh nan "
#~ "rathaidean is rathaidean-iarainn le aonadan nàimhdeil."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Aonad do-ruigsinneach a' dìon aonadan so-ruigsinneach"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Tha an roghainn seo a' socrachadh an gabh ionnsaigh a thoirt air leacagan "
#~ "air a bheil an dà chuid aonadan so-ruigsinneach agus fheadhainn dho-"
#~ "ruigsinneach. Ma chuireas tu seo à comas, gabhaidh ionnsaigh a thoirt air "
#~ "leacag sam bith air a bheil aonadan so-ruigsinneach. Ma bhios seo an "
#~ "comas, cha ghabh ionnsaigh a thoirt air leacagan air a bheil aonad do-"
#~ "ruigsinneach am measg feadhainn eile. "

#~ msgid "Turns until player contact is lost"
#~ msgstr "Cuairtean gus am dèid ceangal cluicheadair air chall"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Coinnichidh cluicheadairean airson cùis dhìoplomasach fad na h-àireimhe "
#~ "seo de chuairtean as dèidh dha na h-aonadan aca coinneachadh an turas mu "
#~ "dheireadh mur eil ambasaid aca. Ma tha seo 'na neoini, chan urrainn do "
#~ "chluicheadairean coinneachadh ach ma tha ambasaid aca."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Ath-thog an lùchairt ma chaidh am prìomh bhaile a cheannsachadh"

#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Ma chuireas tu seo air, thèid an lùchairt ath-thogail saor an-asgaidh ann "
#~ "am baile air choireigin ma thèid am prìomh bhaile a cheannsachadh. Tha "
#~ "seo cudromach a chionn 's gun dèid na riatanasan teicneolais gus lùchairt "
#~ "thogail a leigeil seachad. (Ann an cuid de sheataichean riaghailtean, "
#~ "bidh buaidh air togalaichean eile a bharrachd air an lùchairt.)"

#~ msgid "Give caught units a homecity"
#~ msgstr "Thoir baile dachaigh do dh'aonadan a chaidh a ghlacadh"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Mur eil seo air suidheachadh, cha bhi baile dachaigh aig aonadan a chaidh "
#~ "a ghlacadh 's bidh iad fo bhuaidh na roghainne 'killunhomed'."

#~ msgid "Whether allied players can win together"
#~ msgstr "Co-bhuaidh de chluicheadairean ann an caidreachas"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Ma bhios an roghainn seo air agus ma ruigeas ceum sa gheama nuair a bhios "
#~ "gach cluicheadair aig a bheil cothrom buannachaidh fhathast san dearbh "
#~ "chaidreachas agus ma bhios aon chluicheadair air a' char as lugha ann "
#~ "nach eil sa chaidreachas seo, thig an geama gu crìoch sa bhad le co-"
#~ "bhuaidh airson na cluicheadairean sa chaidreachas."

#~ msgid "Whether to use natural city names"
#~ msgstr "Cleachdadh ainmean baile nàdarra"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Ma tha seo air, thèid ainmean bunaiteach nam bailtean a thaghadh a-rèir "
#~ "cruth na tìre faisg air."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Comas imrich shaoranach"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Seo an roghainn maighstir a shocraicheas a bheil imrich de shaoranaich sa "
#~ "gheama gus nach bi. Ma bhios seo an comas, gluaisidh saoranaich o "
#~ "bhailtean nach eil cho math do bhailtean a tha nas fhearr leotha fhèin. "
#~ "Tha an geama ag àireamhachadh *an fhèill* a tha air baile a-rèir iomadh "
#~ "rud. Bidh fèill nas motha air bailtean a tha nas motha agus anns a bheil "
#~ "teachd an tìr nas motha agus barrachd ghoireasan mar is trice. Chan "
#~ "fhalbh saoranaich à do phrìomh bhaile a-riamh agus cha sgrios iad "
#~ "mìorbhail a-riamh 's iad a' fàgail baile 'na làrach. Tha grunn "
#~ "roghainnean smachd agad air modhan na h-imrich. \n"
#~ "  'mgr_turninterval' - Dè cho tric 's a dh'fheuchas saoranaich imrich.\n"
#~ "  'mgr_foodneeded'   - A bheil buaidh aig gainnead bìdh aig a' cheann-"
#~ "uidhe.\n"
#~ "  'mgr_distance'     - Dè an t-astar a dh'imricheas saoranaich.\n"
#~ "  'mgr_worldchance'  - Buailteachd do dh'imrich am broinn an nàisein.\n"
#~ "  'mgr_nationchance' - Buailteachd do dh'imrich eadar nàiseanan."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Àireamh de chuairtean eadar imrich à baile"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Tha an roghainn seo a' socrachadh àireamh de chuairtean a dh'fheumas a "
#~ "bhith ann mu feuch saoranaich ri imrich. Tha se 'ga àireamhachadh o "
#~ "chuairt tuineadh a' bhaile. Mar eisimpleir, ma chuireas tu an roghainn "
#~ "seo gu 5, lorgaidh na saoranaich ceann-uidhe freagarrachd airson imrich "
#~ "ann gach còig cuairt o thuineadh am baile làithreach. Cha tachair imrich "
#~ "idir aig an aon àm 's a tha baile 'ga thuineadh.  Cha bhi buaidh aig an "
#~ "roghainn seo ach ma chaidh an imrich a chur an comas leis an roghainn "
#~ "'imrich'."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Bacadh bìdh air an imrich"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Ma tha an roghainn seo air, chan urrainn do shaoranaich imrich do "
#~ "bhailtean far nach eil biadh gu leòr ann dhaibh. Cha bhi buaidh aig an "
#~ "roghainn seo ach ma chaidh an imrich a chur an comas leis an roghainn "
#~ "'imrich'."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Astar na h-imrich as motha"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Tha an roghainn seo a' socrachadh dè cho fad as urrainn do shaoranaich "
#~ "imrich 's iad a' sireadh baile freagarrach dhan a nì iad imrich. Thèid an "
#~ "luach seo a chur ri rèideas làithreach a' bhaile agus an coimeas ris an "
#~ "astar eadar an dà bhaile. Ma bhios an t-astar nas lugha no co-ionnann, 's "
#~ "urrainn dhaibh imrich. Cha bhi buaidh aig an roghainn seo ach ma chaidh "
#~ "an imrich a chur an comas leis an roghainn 'imrich'."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Ceudad de bhuailteach dhan imrich am broinn an dearbh nàisein"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Tha an roghainn seo a' socrachadh dè cho buailteach 's a bhios saoranaich "
#~ "dhan imrich eadar bailtean a tha aig an aon chluicheadair. Ma chuireas tu "
#~ "seo gu neoini, cha bhi imrich sam bith ann is ma chuireas tu seo gu 100, "
#~ "bidh imrich ann an-còmhnaidh ma lorgas na saoranaich ceann-uidhe "
#~ "freagarrach. Cha bhi buaidh aig an roghainn seo ach ma chaidh an imrich a "
#~ "chur an comas leis an roghainn 'imrich'."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Ceudad de bhuailteachd dhan imrich eadar bailtean cèin"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Tha an roghainn seo a' socrachadh dè cho buailteach 's a bhios saoranaich "
#~ "dhan imrich eadar bailtean a tha aig diofar cluicheadairean. Ma chuireas "
#~ "tu seo gu neoini, cha bhi imrich sam bith ann is ma chuireas tu seo gu "
#~ "100, bidh imrich ann an-còmhnaidh ma lorgas na saoranaich ceann-uidhe "
#~ "freagarrach. Cha bhi buaidh aig an roghainn seo ach ma chaidh an imrich a "
#~ "chur an comas leis an roghainn 'imrich'."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Cluicheadairean as urrainn do chleachdaichean a ghabhail os làimh"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Bu chòir do sreath de charactairean a bhith ann le gach aon dhiubh a' "
#~ "sònrachadh seòrsa no staid de shìobhaltas (cluicheadair).\n"
#~ "Cha bhi cead aig cliantan sùil a chumail air cluicheadairean no an "
#~ "gabhail os làimh ach an fheadhainn a tha a' freagairt ris na litrichean "
#~ "sònraichte ud. Cha bhi buaidh aige seo ach air cleachdadh nan àitheantan "
#~ "\"take\" no \"observe\" san àm ri teachd; chan eil buaidh air feadhainn "
#~ "làithreach no roimhe. Seo na caractairean agus nas ciall dhaibh:\n"
#~ "    o,O = Coimheadaichean uile-choitcheann\n"
#~ "    b   = Cluicheadairean bhorbach\n"
#~ "    d   = Cluicheadairean marbha\n"
#~ "    a,A = Cluicheadairean na h-Inntinne Fhuadain\n"
#~ "    h,H = Cluicheadairean daonna\n"
#~ "Bidh a' chiad tuairisgeul air an liosta seo a fhreagras ri cluicheadair "
#~ "an gnìomh. Mar sin dheth, cha bhean 'd' ri borbaich mharbha, chan eil 'a' "
#~ "a' gabhail a-steach cluicheadairean marbha na h-IF agus mar sin air "
#~ "adhart. Bidh buaidh aig litrichean mòra mus tòisich an geama agus aig na "
#~ "litrichean beaga an dèidh sin.\n"
#~ "Faodaidh aon dhe na h-àireamhan a leanas a bhith air cùlaibh gach "
#~ "caractair gu h-àrd mar chead no bacadh air seòrsa a' cheangail:\n"
#~ "(gun ghin) = Smachdaiche ceadaichte, coimheadaichean ceadaichte, cead "
#~ "gluasad cheanglaichean. ('S ciall do \"ghluasad cheanglaichean\" gun "
#~ "urrainn dhut cluicheadair a ghabhail os làimh fiù ma tha cleachdaiche "
#~ "eile 'ga chluich mu thràth.)\n"
#~ "     1 = Smachdaiche ceadaichte, coimheadaichean ceadaichte, chan urrainn "
#~ "dha ceanglaichean a ghluasad;\n"
#~ "     2 = Smachdaiche ceadaichte, casg air coimheadaichean, 's urrainn dha "
#~ "ceanglaichean a ghluasad;\n"
#~ "     3 = Smachdaichean ceadaichte, casg air coimheadaichean, chan urrainn "
#~ "dha ceanglaichean a ghluasad;\n"
#~ "     4 = Casg air smachdaichean, coimheadaichean ceadaichte"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Togladh staid na h-Inntinne Fhuadain leis a' cheangal"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Ma chuireas tu seo an comas, thèid staid na h-Inntinne Fhuadain a chur "
#~ "dheth nuair a nì cluicheadair ceangal agus thèid a chur air nuair a "
#~ "bhriseas cluicheadair an ceangal."

#~ msgid "Turn the game ends"
#~ msgstr "A' chuairt aig an dig an geama gu crìoch"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Thig an geama gu crìoch aig a' chuairt seo."

#~ msgid "Reveal the map"
#~ msgstr "Nochd am mapa"

#~ msgid ""
#~ "If \"Reveal map at game start\" (START) is set, the initial state of the "
#~ "entire map will be known to all players from the start of the game, "
#~ "although it may still be fogged (depending on the 'fogofwar' setting). If "
#~ "\"Unfog map for dead players\" (DEAD) is set, dead players can see the "
#~ "entire map, if they are alone in their team."
#~ msgstr ""
#~ "Ma thaghas tu an roghainn \"Nochd am mapa aig toiseach a' gheama"
#~ "\" (START), chì gach cluicheadair am mapa air fad on toiseach ged a bhios "
#~ "ceò a' chogaidh ann fhathast (a-rèir na roghainne 'fogofwar'). Ma thaghas "
#~ "tu \"Thoir air falbh ceò a' chogaidh airson cluicheadairean marbha"
#~ "\" (DEAD), chì cluicheadairean marbha am mapa gu lèir mur eil duine sam "
#~ "bith eile san sgioba ach iad fhèin."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Ùine as fhaide de chuairt (ann an diogan)"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Thig cuairt gu crìoch leis fhèin mur an do bhriog gach cluicheadair air "
#~ "\\*Cuairt deiseil\\* mus do dh'fhalbh an ùine sei. Cha bhi timeout ann ma "
#~ "chuireas tu seo gu neoini. Ma chaidh a thionail air frithealaiche le dì-"
#~ "bhugadh, bidh e sa mhodh deuchainn autogame ma chuireas tu seo gu -1. "
#~ "Chan fhaod ach ceanglaichean aig a bheil leibheil inntrigidh Hack an "
#~ "timeout a chur gu àireamh nas lugha na 30 diogan. Cleachd seo leis an "
#~ "àithne \"timeoutincrease\\* airson uaireadair innsginneach. Thathar a' "
#~ "coimhead air a' chiad chuairt mar chuairt shònraichte 's bidh e fo smachd "
#~ "na roghainn \"first_timeout\"."

#~ msgid "First turn timeout"
#~ msgstr "Timeout na ciad chuairt"

#~ msgid ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."
#~ msgstr ""
#~ "Ma tha seo nas motha na 0, mairidh T0 \"first_timeout\" diogan.\n"
#~ "Ma tha seo na 0, cha bhi timeout aig T0.\n"
#~ "Ma tha seo na -1, cha dèid T0 a làimhseachadh mar chuairt shònraichte.\n"
#~ "Faic \"timeout\" cuideachd."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Timeout de n diogan air a' char as lugha nuair a ghluais nàmhaid"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Ma ghluaiseas aonad le nàmhaid am fradharc dha, thèid an timeout a tha "
#~ "air fhàgail àrdachadh dhan luach seo."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "An ùine eadar gluasad aonaid is adhartachadh na cuairte"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "Tha an roghainn seo a' sònrachadh an ùine as lugha eadar gluasad aonaid "
#~ "as dèidh adhartachadh na cuairte ann an diogan. Mar eisimpleir, ma "
#~ "chuireas tu seo gu 20 agus ma ghluaiseas aonad 5 diogan ro adhartachadh "
#~ "na cuairte, chan urrainn dha gluasad fad còig diogan deug (ari a' char as "
#~ "lugha) san ath chuairt. Tha stèidheachadh bhailtean fo bhuaidh na "
#~ "roghainne seo cuideachd agus gluasad aonadan am broinn giùlanair. Chan "
#~ "fhaod an luach seo a bhith nas motha na 2/3 dhen luach 'timeout'."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Uidheaman-smachd ceuman co-mail de chluicheadairean/sgioba"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "Tha an roghainn seo a' sònrachadh an urrainn do chluicheadairean gluasad "
#~ "aig an aon àm ann an cuairt."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Ùine bacaidh a tha ceadaichte do lìonra de chliant (ann an diogan)"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Ma bhios bacadh air ceangal an lìonraidh ann nas fhaide na an luach seo, "
#~ "thèid an ceangal a bhriseadh. Ma chuireas tu seo gu neoini, cha bhi "
#~ "timeout ann (ged a thèid ceangal sam bith a bhriseadh gu fèin-obrachail "
#~ "aig a' cheann thall)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Ùine as fhaide a chum traoghadh bufararan an lìonraidh"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Fuirichidh am frithealaiche suas gu luach a' pharamadair seo (ann an "
#~ "diogan) gus leigeil leis na bufaran lìonraidh aig ceanglaichean nan "
#~ "cliantan cur às dhan bhacadh. Ma chuireas tu seo gu neoini, chan fhuirich "
#~ "am frithealaiche idir."

#~ msgid "Seconds between PINGs"
#~ msgstr "Diogan eadar na PINGaichean"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Cuiridh am frithealaiche iarrtas PING dha na cliantan gach turas a thig "
#~ "an ùine seo gu crìoch."

#~ msgid "Time to cut a client"
#~ msgstr "Ùine gearraidh de chliant"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Mura freagair cliant am broinn na h-ùine seo, thèid an ceangal aige a "
#~ "bhriseadh."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Geama le bacadh chuairtean an sàs"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Ma chuireas tu seo air, cha dèid an geama air adhart ach turas 's a bhios "
#~ "gach cluicheadair air crìoch a chur air a' chuairt aca, a' gabhail a-"
#~ "steach cluicheadairean a chaidh an ceangal aca a bhriseadh."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Geama le cuairtean de dh'fhaid shuidhichte"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Ma chuireas tu seo air, cha dèid an geama air adhart gus an deach an ùine "
#~ "seo seachad, fiù ma bhios gach cluicheadair air \"Cuairt deiseil\" a "
#~ "bhriogadh."

#~ msgid "What is in the Demographics report"
#~ msgstr "Na tha san aithisg-shluaigh"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Seo seata de charactairean a chomharraicheas loidhne fiosrachaidh a "
#~ "chithear san aithisg-shluaigh.\n"
#~ "Seo na caractairean agus na 's ciall dhaibh:\n"
#~ "    N = gabh a-steadh an àireamh-shluaigh\n"
#~ "    P = gabh a-steach an dèanadas\n"
#~ "    A = gabh a-steach meud na dùthcha\n"
#~ "    L = gabh a-steach an litreachas\n"
#~ "    R = gabh a-steach astar an rannsachaidh\n"
#~ "    S = gabh a-steach meud an fhearainn thuinichte\n"
#~ "    E = gabh a-steach an eaconomaidh\n"
#~ "    M = gabh a-steach seirbheis an airm\n"
#~ "    O = gabh a-steach an truailleadh\n"
#~ "A bharrachd air sin, tha smachd agad air colbhan eile na h-aithisge leis "
#~ "na caractairean a leanas:\n"
#~ "    q = seall colbh *a' mheud*\n"
#~ "    r = seall colbh *na rangachd*\n"
#~ "    b = seall colbh *an nàisein as fhearr*Chan eil òrdugh nan "
#~ "caractairean gu diofar a tha an diofar eadar caractairean mòra is beaga "
#~ "cudromach."

#~ msgid "Turns per auto-save"
#~ msgstr "Cuairtean gach fèin-sàbhaladh"

#~ msgid "Which savegames are generated automatically"
#~ msgstr "Na savegames a thèid a chruthachadh gu fèin-obrachail"

#~ msgid ""
#~ "This setting controls which autosave types get generated:\n"
#~ "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' "
#~ "turns.\n"
#~ "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
#~ "- \"No player connections\" (QUITIDLE): Save before server restarts due "
#~ "to lack of players.\n"
#~ "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
#~ "interrupt."
#~ msgstr ""
#~ "Tha smachd aige seo air dè seòrsa de autosave a thèid a ghintinn:\n"
#~ "- \"Cuairt ùr\" (TURN): Sàbhail aig toiseach cuairt, aon turas gach "
#~ "\"saveturns\" turais.\n"
#~ "- \"Crìoch a' gheama\" (GAMEOVER): An sàbhaladh mu dheireadh nuair a thig "
#~ "an geama gu crìoch.\n"
#~ "- \"Gun chluicheadair ceangailte\" (QUITIDLE): Sàbhail mus ath-thòisich "
#~ "am frithealaiche air sgàth gainnead chluicheadairean.\n"
#~ "- \"Briseadh a-steach air an fhrithealaiche\" (INTERRUPT): Sàbhail ma "
#~ "dh'fhalbhas am frithealaiche air sgàth rudeigin a bhris a-steach air."

#~ msgid "Savegame compression level"
#~ msgstr "Leibheil dùmhlachaidh Savegame"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Mur eil seo 'na neoini, thèid geamannan a dhùmhlachadh leis an roghainn "
#~ "'compresstype'. Bidh dùmhlachadh nas fhearr ann le luachan nas motha ach "
#~ "feumaidh iad nas fhaide."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algairim dùmhlachaidh Savegame"

#~ msgid "Compression library to use for savegames."
#~ msgstr ""
#~ "Leabhar-lann an dùmhlachaidh a thèid a chleachdadh airson savegames."

#~ msgid "Save using the given savegame version"
#~ msgstr "Sàbhail iad leis an tionndadh savegame a tha air a shònrachadh"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Cruthaich savegame a ghabhas luchdadh leis na tionndaidhean comharraichte "
#~ "de Freeciv. Thoir an aire nach dèid gach feart a shàbhaladh no aiseag "
#~ "airson seann tionndaidhean."

#~ msgid "Definition of the save file name"
#~ msgstr "Sònrachadh ainm an fhaidhle sàbhalaidh"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "Tha na fòrmatan a leanas ceadaichte am broinn na sreinge:\n"
#~ "  %R = <adhbhar>\n"
#~ "  %S = <leasachan>\n"
#~ "  %T = <àireamh na cuairte>\n"
#~ "  %Y = <bliadhna a' gheama>\n"
#~ "\n"
#~ "Mar eisimpleir: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-"
#~ "manual'\n"
#~ "\n"
#~ "Thoir an aire 's cleachd aonan de %T no %Y air a' char as lugha air neo "
#~ "thèid savegames nas ùire a shàbhaladh thairis air seann fheadhainn. Mura "
#~ "cleachdar gin dhe na fòrmatan thèid '-T%04T-Y%05Y-%R' a chur ro luach an "
#~ "'savename'."

#~ msgid "Whether to log player statistics"
#~ msgstr "Logadh stadastaireachd nan cluicheadairean"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Ma chuireas tu seo air, thèid stadastaireachd nan cluicheadairean a chur "
#~ "ris an fhaidhle gach cuairt a shònraich an roghainn 'scorefile'. 'S "
#~ "urrainn dhut an stadastaireachd seo a chleachdadh gus grafaichean "
#~ "cumhachd a ghineadh as dèidh a' gheama."

#~ msgid "Name for the score log file"
#~ msgstr "Ainm airson faidhle loga an sgòir"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr ""
#~ "'S e 'freeciv-score.log' an t-ainm bunaiteach airson faidhle loga an "
#~ "sgòir."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr ""
#~ "Àireamh as motha de cheanglaichean ris an fhrithealaiche gach òstair"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Thèid ceanglaichean ùra o òstair àraidh a dhiùltadh ma tha àireamh iomlan "
#~ "nan ceanglaichean on dearbh òstair co-ionnann no nas motha na an luach "
#~ "seo. Ma chuireas tu ann 0, cha bhi àireamh as motha ann, co-dhiù gu ruige "
#~ "an àireamh as motha de cheanglaichean a bheir am frithealaiche taic "
#~ "riutha."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr ""
#~ "An ùine mus urrainn do chleachdaiche ath cheangal an dèid bhreabaidh"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Tha seo a' sònrachadh an ùine ann an diogan mus urrainn do chleachdaiche "
#~ "a chaidh a bhreabadh a-mach leis an àithne \"kick\" ath cheangal. Ma "
#~ "dh'atharraicheas tu an roghainn seo, bidh buaidh aige seo air "
#~ "cleachdaichean a chaidh a bhreabadh roimhe."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Chan eil cead agad an roghainn '%s' atharrachadh."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "Tha an roghainn '%s' air a ghlasadh le seata nan riaghailtean."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr ""
#~ "Cha ghabh an roghainn '%s' atharrachadh ma bhios am mapa air a "
#~ "shocrachadh."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Cha ghabh an roghainn '%s' atharrachadh as dhan gheama tòiseachadh."

#~ msgid "Internal error."
#~ msgstr "Mearachd air an taobh a-staigh."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Tha an ro-leasachan \"%s\" dà-sheaghach. Tagraichean: %s."

#~ msgid "Missing value."
#~ msgstr "Luach a dhìth."

#~ msgid "No match for \"%s\"."
#~ msgstr "Chan eil seise aig \"%s\"."

#~ msgid "This setting is not a boolean."
#~ msgstr "Chan eil an roghainn Booleach."

#~ msgid "This setting is not an integer."
#~ msgstr "Chan eil an roghainn 'na àireamh shlàn."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Tha an luach thair an rainse: %d (as lugha: %d, as motha: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Chan e sreang a tha san roghainn seo."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Tha luach na sreinge ro fhada (faid as motha: %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "Chan eil an roghainn 'na àireamhaiche."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#, fuzzy
#~ msgid "empty value"
#~ msgstr "gun luach"

#~ msgid "This setting is not a bitwise."
#~ msgstr "Chan e bitwise a tha san roghainn seo."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Seata riaghailtean: Chaidh '%s' a shuidheachadh gu %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr ""
#~ "Seata riaghailtean: Chaidh '%s' a ghlasadh le seata nan riaghailtean."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Savegame: Chaidh '%s' a shuidheachadh gu %s."

#~ msgid "Geological"
#~ msgstr "Geòlasach"

#~ msgid "Sociological"
#~ msgstr "Sòiseo-eòlach"

#~ msgid "Economic"
#~ msgstr "Eaconamach"

#~ msgid "Military"
#~ msgstr "Armailteach"

#~ msgid "Scientific"
#~ msgstr "Saidheansail"

#~ msgid "Internal"
#~ msgstr "Puingean teicnigeach"

#~ msgid "Networking"
#~ msgstr "Lìonraidhean"

#~ msgid "Vital"
#~ msgstr "Riatanach"

#~ msgid "Situational"
#~ msgstr "Suidheachail"

#~ msgid "Rare"
#~ msgstr "Ainneamh"

#~ msgid "Changed"
#~ msgstr "Air atharrachadh"

#~ msgid "Locked"
#~ msgstr "Glaiste"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr ""
#~ "Feumaidh tu prìomh bhaile mus urrainn dhut soitheach-fànais a chur air "
#~ "bhog."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Chaidh do shoitheach-fànais a chur air bhog mu thràth!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Cha deach do shoitheach-fànais a chur air bhog fhathast!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "Chuir %s soitheach-fànais air bhog! Thathar a' tomhas gun ruig e Alpha "
#~ "Centauri ann an %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "Fhuaradh àithne airson gnìomh soithich-fhànais ach chan eil soitheach-"
#~ "fànais agad!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr ""
#~ "Chan urrainn dhut do shoitheach-fànais atharrachadh as dèidh dhut a chur "
#~ "air bhog!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Chan eil structar fànais agad nach do shuidhich thu fhathast!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Cha bhiodh an structar fànais seo co-cheangailte ri dad!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Chan eil co-phàirt fànais agad nach do shuidhich thu fhathast!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "Tha an àireamh as motha de cho-phàirtean connaidh agad mu thràth a tha "
#~ "ceadaichte!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "Tha an àireamh as motha de cho-phàirtean putaidh agad mu thràth a tha "
#~ "ceadaichte!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Chan eil mòideal fànais agad nach do shuidhich thu fhathast!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr ""
#~ "Tha an àireamh as motha de cho-phàirtean còmhnaidh agad mu thràth a tha "
#~ "ceadaichte!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Tha an àireamh as motha de cho-phàirtean taic-bheatha agad mu thràth a "
#~ "tha ceadaichte!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "Tha an àireamh as motha de phanailean grèine agad mu thràth a tha "
#~ "ceadaichte!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr ""
#~ "Chaidh soitheach-fànais %s air chall 's e gun treòrachadh on phrìomh "
#~ "bhaile!"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:%s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Bhuannaich %s an cnàmh-sgeul seo."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Geama crìochnaichte"

#~ msgid "Team victory to %s."
#~ msgstr "'S e an sgioba %s a thug buaidh."

#~ msgid "Allied victory to %s."
#~ msgstr "Thug an sgioba %s buaidh còmhla."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Chrìochnaich an geama le buaidh %s."

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr ""
#~ "Chrìochnaich an geama le buaidh cho-ionnann a chionn 's gun deachas "
#~ "thairis air àireamh nan cuairtean."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Ràinig soitheach-fànais %s  †  †  €†   Alpha Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Chaidh %s a leigeil mu sgaoil a chionn 's gun do chuir thu d' ainm ri "
#~ "cùmhnant sìthe le %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Tha saoranaich fo dhragh a' cur 'nad chuimhne gum falbh an ùine air a' "
#~ "stad-losgaidh le %s a dh'aithghearr."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Dh'fhalbh an ùine air a' stad-losgaidh le %s. Tha thu a' cogadh ri %s a-"
#~ "nis."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Dh'fhalbh an ùine air an stad-losgaidh eadar %s agus %s. Tha iad a' "
#~ "cogadh ri chèile a-nis. Tha thusa a' cur crìoch air a' chaidreachas agad "
#~ "leis an dà dhiubh."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Seòrsa de dhùmhlachadh (%d) nach eil taic ann ris."

#~ msgid "Failed saving game as %s"
#~ msgstr "Dh'fhàillig sàbhaladh a' gheama mar %s"

#~ msgid "Game saved as %s"
#~ msgstr "Chaidh an geama a shàbhaladh mar %s"

#~ msgid "The game is already running."
#~ msgstr "Tha an geama sin a' ruith mu thràth."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "Chaill %s an t-inneal-smachd cmdlevel aig toiseach a' gheama. A' "
#~ "cleachdadh bhòtadh a-mach o seo."

#~ msgid "Starting game."
#~ msgstr "A' tòiseachadh a' gheama."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "iarrtas airson aithisg neo-aithnichte (dhen t-seòrsa %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Rabhadh: a' diùltadh an t-seann chliant %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Tha an cliant agad ro shean. Feuch is faigh Freeciv 2.2. no tionndadh nas "
#~ "ùire dheth ma tha thu airson am frithealaiche seo a chleachdadh."

#~ msgid "You are not allowed to edit."
#~ msgstr "Chan eil cead deasachaidh agad."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Chan eil %s ri fhaighinn mar nàisean sa chluich seo."

#~ msgid "%s nation is already in use."
#~ msgstr "Tha %s aig cuideigin eile mu thràth."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "Tha %s 'na riaghlaiche %s %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Tha geama gu bhith tòiseachadh: tha %d a-mach à %d cluicheadairean "
#~ "deiseil ri cluich."

#~ msgid "%s rules the %s."
#~ msgstr "Tha %s a' riaghladh %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Tha taic aig a' phrògram-frithealaiche freeciv a chum dearbhadh "
#~ "chluicheadairean ach chan eil e 'ga chleachdadh an-dràsta fhèin."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "A' cur an fhiosrachaidh dhan mheata-fhrithealaiche <%s>."

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr ""
#~ "Cha tòisichear as aonais iarrtas follaiseach airson ceangal meata-"
#~ "fhrithealaiche. "

#~ msgid "The game is over..."
#~ msgstr "Seo deireadh a' gheama..."

#~ msgid "Failed to create suitable map, retrying with another mapseed"
#~ msgstr ""
#~ "Dh'fhàillig cruthachadh a' mhapa, a' feuchainn ris a-rithist le sìol mapa "
#~ "eile"

#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Cha ghabh aonad a chruthachadh leis an roghainnean a thagh thu."

#~ msgid "Now accepting new client connections."
#~ msgstr "A' gabhail ri ceanglaichean ùra o chliantan a-nis"

#~ msgid "Can't use an empty name."
#~ msgstr "Cha ghabh ainm falamh a chleachdadh."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Tha an t-ainm seo thar na tha ceadaichte de charactairean (%d)."

#~ msgid "That name is not allowed."
#~ msgstr "Chan eil an t-ainm sin ceadaichte."

#~ msgid "(ambiguous)"
#~ msgstr "(dà-sheaghach)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Tha an t-ainm bàn agus chan eil seo ceadaichte do chluicheadair."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr ""
#~ "Tha an t-ainm ro fhada agus chan eil seo ceadaichte do chluicheadair."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Tha ro-leasachan ainm a' chluicheadair '%s' dà-sheaghach."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Chan eil cluicheadair ann air a bheil an t-ainm '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "match_result %d (%s) airson '%s' ris nach robh dùil."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Tha an t-ainm bàn agus chan eil seo ceadaichte do cheangal."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Tha an t-ainm ro fhada agus chan eil seo ceadaichte do cheangal."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Tha ro-leasachan ainm a' cheangail '%s' dà-sheaghach."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Chan eil ceangal ann air a bheil an t-ainm '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Ceangal meata-fhrithealaiche fosgailte ri [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Ceangal meata-fhrithealaiche dùinte ri [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Tha an ceangal ris a' mheata-fhrithealaiche fosgailte."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Tha an ceangal ris a' mheata-fhrithealaiche dùinte."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Tha an ceangal ris a' mheata-fhrithealaiche fosgailte mu thràth."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Tha an ceangal ris a' mheata-fhrithealaiche dùinte mu thràth."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Feumaidh an argamaid a bhith 'na 'u', 'up', 'd', 'down' no '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Tha sreang brèidean a' mheata-fhrithealaiche air a chur gu '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Tha sreang brèidean a' mheata-fhrithealaiche air a chur gu '%s', gun "
#~ "aithrisean dhan mheata-fhrithealaiche."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr ""
#~ "Tha sreang teachdaireachdan a' mheata-fhrithealaiche air a chur gu '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Tha sreang teachdaireachdan a' mheata-fhrithealaiche air a chur gu '%s', "
#~ "gun aithrisean dhan mheata-fhrithealaiche."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "'S e [%s] am meata-fhrithealaiche a-nis."

#~ msgid "Server id: %s"
#~ msgstr "DA an fhrithealaiche: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr ""
#~ "Chan urrainn dhut geamannan a shàbhaladh a làimh air an fhrithealaiche "
#~ "seo."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Chan urrainn dhut cluicheadair bhorbach a thoglachadh."

#~ msgid "%s is now under AI control."
#~ msgstr "Tha %s fo smachd na h-Inntinne Fhuadain a-nis."

#~ msgid "%s is now under human control."
#~ msgstr "Tha %s fo smachd cluicheadair daonna a-nis."

#~ msgid "Wrong number of arguments to create command."
#~ msgstr ""
#~ "Àireamh chearr de dh'argamaidean 's cha ghabh an àithne a chruthachadh."

#~ msgid "A living user already exists by that name."
#~ msgstr "Tha cleachdaiche beò ann mu thràth air a bheil an t-ainm seo."

#~ msgid "A living player already exists by that name."
#~ msgstr "Tha cluicheadair beò ann mu thràth air a bheil an t-ainm seo."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr ""
#~ "Cha ghabh cluicheadairean a chruthachadh, tha nàisean %s ann an còmhstri "
#~ "le %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr ""
#~ "Cha ghabh na cluicheadairean a chruthachadh, chan eil nàiseanan gu leòr "
#~ "ann."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "A' cur %s an àite %s mar chluicheadair fo smachd na h-IF."

#~ msgid "Failed to create new player %s."
#~ msgstr "Dh'fhàillig cruthachadh a' chluicheadair ùir %s."

#~ msgid "New player %s created."
#~ msgstr "Chaidh an cluicheadair ùr %s a chruthachadh."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Nàisean a' chluicheadair ùir: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Tha cluicheadair ann mu thràth air a bheil an t-ainm seo."

#~ msgid "A user already exists by that name."
#~ msgstr "Tha cleachdaiche ann mu thràth air a bheil an t-ainm seo."

#~ msgid "Can't add more players, server is full."
#~ msgstr ""
#~ "Cha ghabh barrachd chluicheadairean a chur ris, tha am frithealaiche làn."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr ""
#~ "Cha ghabh barrachd chluicheadairean a chur ris, chan eil nàiseanan gu "
#~ "leòr ann."

#~ msgid "There is no AI type %s."
#~ msgstr "Chan eil IF dhen t-seòrsa %s ann."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "A' cur %s an àite %s mar chluicheadair fo smachd na h-IF."

#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "Chaidh %s a chur ris mar chluicheadair fo smachd na h-IF (%s)."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Tha feum air leibheil àitheantan '%s' no nas àirde gus cluicheadair a "
#~ "thoirt air falbh nuair a bhios an geama air tòiseachadh."

#~ msgid "Removed player %s from the game."
#~ msgstr "%s air a thoirt air falbh on gheama."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr ""
#~ "Chan eil an t-ainm \"%s\" ceadaichte air sgàth adhbharan tèarainteachd."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Cha deach sgriobt àithne a lorg air a bheil \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "A' luchdadh faidhle an sgriobt '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Cha ghabh scriptfile na loidhne àithne '%s' a leughadh. "

#~ msgid "Could not read script file '%s'."
#~ msgstr "Cha do ghabh faidhle an sgriobt '%s' a leughadh."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Cha do ghabh faidhle an sgriobt '%s' a sgrìobhadh."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Chan urrainn dhut an àithne sgrìobhaidh a chleachdadh air an "
#~ "fhrithealaiche seo air sgàth adhbharan tèarainteachd."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Cha ghabh leibheil inntrigeadh àitheantan '%s' a lùghdachadh airson a' "
#~ "cheangail '%s'; chan eil agad-sa ach '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr ""
#~ "Chaidh leibheil inntrigeadh àitheantan a chur gu '%s' airson a' cheangail "
#~ "%s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "'S urrainn do dhuine sam bith a bhith 'na eagraiche geama '%s' a-nis ma "
#~ "chuireas iad an àithne 'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Leibheilean inntrigeadh àitheantan a tha an sàs:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Leibheil inntrigeadh àitheantan airson ceanglaichean ùra: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr ""
#~ "Leibheil inntrigeadh àitheantan airson a' chiad chluicheadair a ghabhas "
#~ "e: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "Feumaidh an leibheil inntrigeadh àitheantan a bhith na leanas, %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Cha ghabh leibheil inntrigeadh àitheantan àrdachadh gu '%s'; chan eil "
#~ "agad-sa ach '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr ""
#~ "Chaidh leibheil inntrigeadh àitheantan a chur gu '%s' airson "
#~ "cluicheadairean ùra."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Chaidh leibheil inntrigeadh àitheantan a chur gu '%s' airson a' chiad "
#~ "chluicheadair a ghabhas e."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "Chan eil ciall san àithne 'first' ann an loidhne àithne an fhrithealaiche."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr ""
#~ "Tha leibheil inntrigeadh àitheantan '%s' no tè nas àirde agad mu thràth."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Tha cuideigin eile 'na eagraiche geama mu thràth."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Chuir an ceangal %s roimhe a bhith 'na eagraiche geama."

#~ msgid "Invalid argument %d."
#~ msgstr "Argamaid mhì-dhligheach %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Cleachdadh:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Chaidh an Dynamic Timeout a chur gu %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Roghainn: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Roghainn: %s"

#~ msgid "Description:"
#~ msgstr "Tuairisgeul:"

#~ msgid "Status: %s"
#~ msgstr "Inbhe: %s"

#~ msgid "changeable"
#~ msgstr "so-atharrachte"

#~ msgid "fixed"
#~ msgstr "air a chàradh"

#~ msgid "Value:"
#~ msgstr "Luach:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Tha mìneachadh ann airson na roghainnean frithealaiche a leanas:"

#~ msgid "No explanation for that yet."
#~ msgstr "Chan eil mìneachadh ann airson sin fhathast."

#~ msgid "Ambiguous option name."
#~ msgstr "Ainm dà-sheaghadh air an roghainn."

#~ msgid "Server Operator: %s"
#~ msgstr "Gnìomharaiche an fhrithealaiche: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Chaidh Connectmsg a ghearradh gu %u baidht."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Fhuair an cluicheadair '%s' leibheil sgilean IF '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "Chan eil %s fo smachd na h-Inntinne Fhuadain."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr ""
#~ "Chaidh leibheil sgilean bhunaiteach na h-Inntinne Fhuadain a chur gu '%s'."

#~ msgid "This command is client only."
#~ msgstr "'S e àithne cliant a-mhàin a tha seo."

#~ msgid "Only players may use the away command."
#~ msgstr ""
#~ "Chan fhaod ach cluicheadairean an àithne \"air falbh\" a chleachdadh."

#~ msgid "%s set to away mode."
#~ msgstr "Tha %s sa mhodh \"air falbh\"."

#~ msgid "%s returned to game."
#~ msgstr "Thill %s dhan gheama."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Duilich, chan eil cead agad an roghainn '%s' fhaicinn."

#~ msgid "Unknown option '%s'."
#~ msgstr "Roghainn neo-aithnichte '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "'S e \"%s\" an t-eòlaire ruleset làithreach"

#~ msgid "All options with non-default values"
#~ msgstr "Gach roghainn aig nach eil na luachan bunaiteach."

#~ msgid "All options"
#~ msgstr "Gach roghainn"

#~ msgid "Vital options"
#~ msgstr "Roghainnean fìor chudromach"

#~ msgid "Situational options"
#~ msgstr "Roghainnean an t-suidheachaidh"

#~ msgid "Rarely used options"
#~ msgstr "Roghainnean nach cleachdar ach gu h-ainneamh"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Tha na roghainnean air an glasadh le seata nan riaghailtean"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "Chithear staid na roghainne sa cholbh '##':"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr ""
#~ " - 'S ciall do '!' gu bheil an roghainn air a ghlasadh le seata nan "
#~ "riaghailtean."

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - 'S ciall do '+' gun urrainn dhut an roghainn atharrachadh."

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr " - 'S ciall do '=' gu bheil an luach bunaiteach san roghainn. "

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "Luach ## %-*s (min,max)"

#~ msgid "Option"
#~ msgstr "Roghainn"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr ""
#~ "Gheibhear teacsa cobharach airson gach roghainn leis an àithne 'help "
#~ "<roghainn>'."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Feuch 'seall feadhainn shuidheachail' no 'seall feadhainn ainneamh\" "
#~ "airson barrachd roghainnean.\n"
#~ "Feuch 'seall an fheadhainn air atharrachadh' gus na roghainnean fhaicinn "
#~ "aig nach eil na luachan bunaiteach tuilleadh.\n"
#~ "Feuch 'seall an fheadhainn ghlaiste' gus na roghainnean fhaicinn a chaidh "
#~ "a ghlasadh le seata nan riaghailtean."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr ""
#~ "Cha ghabh na sgiobannan atharrachadh nuair a bhios an geama air "
#~ "tòiseachadh."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Argamaid gun mhìneachadh. Cleachdadh:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Chan eil sgioba ann air a bheil %s. Cuir ainm no àireamh dhligheach air "
#~ "gach sgioba."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Chan fhaod borbaich a bhith ann an sgioba."

#~ msgid "Player %s set to team %s."
#~ msgstr "Chaidh an cluicheadair %s a chur san sgioba %s."

#~ msgid "Teamvote"
#~ msgstr "Bhòt sgioba"

#~ msgid "Vote"
#~ msgstr "Bhòt"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (feum air %0.0f%%%s): %d air a shon, %d 'na aghaidh agus cha "
#~ "do bhòt %d a-mach à %d cluicheadair(ean)."

#~ msgid " no dissent"
#~ msgstr " gun eas-aonta"

#~ msgid "There are no votes going on."
#~ msgstr "Chan eil bhòt sam bith a' dol."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Chan eil cead agad an àithne seo a chleachdadh."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Tha an argamaid \"%s\" dà-sheaghach."

#~ msgid "There are no votes running."
#~ msgstr "Chan eil bhòt sam bith a' dol."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Cha robh a' bhòt mu dheireadh laghail (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "bhòt eile a tha a' dol"
#~ msgstr[1] "bhòt eile a tha a' dol"
#~ msgstr[2] "bhòtaichean eile a tha a' dol"
#~ msgstr[3] "bhòt eile a tha a' dol"

#~ msgid "Value must be an integer."
#~ msgstr "Feumaidh an luach a bhith 'na àireamh shlàn."

#~ msgid "No such vote (%d)."
#~ msgstr "Chan eil a leithid a bhòt ann (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Chan eil cead agad bhòtadh ann."

#~ msgid "You voted for \"%s\""
#~ msgstr "Chuir thu bhòt airson \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Chuir thu bhòt an aghaidh \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Chuir thu romhad gun a bhith a' bhòtadh ann an \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Tha an argamaid <àireamh a' bhòt> a dhìth no an t-sreang \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "Chan eil bhòt sam bith a' dol agad."

#~ msgid "There isn't any vote going on."
#~ msgstr "Chan eil bhòt sam bith a' dol."

#~ msgid "All votes have been removed."
#~ msgstr "Chaidh gach bhòt a thoirt air falbh."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Chan eil cead agad crìoch a chur air a' bhòt seo (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Cleachdadh: /cancelvote [<àireamh a' bhòt>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "Chuir %s crìoch air a' bhòt \"%s\" (àireamh a %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Chaidh crìoch a chur air a' bhòt \"%s\" (àireamh a %d)."

#~ msgid "Can only use this command once game has begun."
#~ msgstr ""
#~ "Chan urrainn dhut an àithne seo a chleachdadh ach nuair a bhios an geama "
#~ "air tòiseachadh."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "Cha dèid dìoplomasachd %s a dhì-bhugadh tuilleadh"

#~ msgid "%s diplomacy debugged"
#~ msgstr "Thèid dìoplomasachd %s a dhì-bhugadh"

#~ msgid "%s tech no longer debugged"
#~ msgstr "Cha dèid teicneolas %s a dhì-bhugadh tuilleadh"

#~ msgid "%s tech debugged"
#~ msgstr "Thèid teicneolas %s a dhì-bhugadh"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "cluicheadairean=%d bailtean=%d saoranaich=%d aonadan=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Feumaidh luach 2 ┐ 3 a bhith 'na àireamh shlàn."

#~ msgid "Bad map coordinates."
#~ msgstr "Droch cho-chomharran mapa."

#~ msgid "No city at this coordinate."
#~ msgstr "Chan eil baile air na co-chomharran seo."

#~ msgid "%s no longer debugged"
#~ msgstr "Cha dèid %s a dhì-bhugadh tuilleadh"

#~ msgid "%s %s no longer debugged."
#~ msgstr "Cha dèid %s %s a dhì-bhugadh tuilleadh."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Chan eil an siostam aiseig sa mhodh dì-bhugaidh tuilleadh."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Tha an siostam aiseig sa mhodh dì-bhugaidh."

#~ msgid "Value 2 must be integer."
#~ msgstr "Feumaidh luach 2 a bhith 'na àireamh shlàn."

#~ msgid "Unit %d does not exist."
#~ msgstr "Chan eil an t-aonad %d ann tuilleadh."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Chan eil an roghainn '%s' 'ga aithneachadh."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr ""
#~ "Cleachd an àithne '%srulesetdir' gus eòlaire seata nan riaghailtean "
#~ "atharrachadh."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr ""
#~ "Cha bu chòir a bhith sa pharamadair %s ach +- is àireamhan eadar 0 is 9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Consol: Chaidh '%s' a shuidheachadh gu %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr ""
#~ "Duilich, chan eil coimheadaichean uile-choitcheann ceadaichte sa gheama "
#~ "seo."

#~ msgid "You cannot take a new player at this time."
#~ msgstr ""
#~ "Chan urrainn dhut cluicheadair ùr a ghabhail os làimh aig an àm seo."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Chan urrainn dhut cluicheadair ùr a ghabhail os làimh a chionn 's gu "
#~ "bheil na tha ceadaichte de chluicheadairean (%d) ann mu thràth (an "
#~ "roghainn maxplayers)."
#~ msgstr[1] ""
#~ "Chan urrainn dhut cluicheadair ùr a ghabhail os làimh a chionn 's gu "
#~ "bheil na tha ceadaichte de chluicheadairean (%d) ann mu thràth (an "
#~ "roghainn maxplayers)."
#~ msgstr[2] ""
#~ "Chan urrainn dhut cluicheadair ùr a ghabhail os làimh a chionn 's gu "
#~ "bheil na tha ceadaichte de chluicheadairean (%d) ann mu thràth (an "
#~ "roghainn maxplayers)."
#~ msgstr[3] ""
#~ "Chan urrainn dhut cluicheadair ùr a ghabhail os làimh a chionn 's gu "
#~ "bheil na tha ceadaichte de chluicheadairean (%d) ann mu thràth (an "
#~ "roghainn maxplayers)."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Chan urrainn dhut cluicheadair ùr a ghabhail os làimh a chionn 's gu "
#~ "bheil àitichean cluicheadair saora ann."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Duilich, chan eil coimhead air borbaich sa gheama seo."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr ""
#~ "Duilich, chan urrainn dhut borbaich a ghabhail os làimh sa gheama seo."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr ""
#~ "Duilich, chan eil coimhead air cluicheadairean marbha sa gheama seo."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr ""
#~ "Duilich, chan urrainn dhut cluicheadairean marbha a ghabhail os làimh sa "
#~ "gheama seo."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr ""
#~ "Duilich, chan eil coimhead air cluicheadairean na h-Inntinne Fhuadain sa "
#~ "gheama seo."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr ""
#~ "Duilich, chan eil cluicheadairean na h-Inntinne Fhuadain a ghabhail os "
#~ "làimh sa gheama seo."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Duilich, chan eil coimhead air cluicheadairean daonna sa gheama seo."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Duilich, chan urrainn dhut cluicheadairean daonna a ghabhail os làimh sa "
#~ "gheama seo."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Duilich, chan eil coimheadaichean ceadaichte sa gheama seo."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr ""
#~ "Duilich, chan urrainn dhut cluicheadairean a ghabhail os làimh sa gheama "
#~ "seo."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Duilich, chan urrainn dhut cluicheadairean a ghabhail os làimh sa gheama "
#~ "seo ma tha iad air ceangal a dhèanamh mu thràth."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Chan eil ceadaichte ach cruth ainmean chluicheadairean."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr ""
#~ "Tha smachd aig %s air %s mu thràth. Chuireadh tu às do %s nan cleachdadh "
#~ "tu 'observe'."

#~ msgid "%s is already observing %s."
#~ msgstr "Tha %s a' coimhead air %s mu thràth."

#~ msgid "%s is already observing."
#~ msgstr "Tha %s a' coimhead air cuideigin mu thràth."

#~ msgid "%s now observes %s"
#~ msgstr "Tha %s a' coimhead air %s a-nis."

#~ msgid "%s now observes"
#~ msgstr "Tha %s a' coimhead a-nis."

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr ""
#~ "Chan urrainn dhut an àithne \"/take -\" a thoirt nuair a bhios an geama "
#~ "air tòiseachadh."

#, fuzzy
#~ msgid "A delegation is active for player '%s'. /take not possible."
#~ msgstr ""
#~ "Sònraich an tiomnadh dhen chluicheadair \"%s\" dhan chleachdaiche \"%s\"."

#~ msgid "%s already controls %s."
#~ msgstr "Tha smachd aig %s air %s mu thràth."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Tha eil àite cluicheadair saor ann airson %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Chaidh an nàisean a chur an làmhan %s le consoil an fhrithealaiche."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Chaidh an nàisean a chur an làmhan %s le %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "Tha smachd aig %s air %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Mac an duine"

#~ msgid "Alive"
#~ msgstr "Beò"

#~ msgid "Dead"
#~ msgstr "Marbh"

#~ msgid "%s failed to attach to any player."
#~ msgstr "Dh'fhàillig %s le ceangal a dhèanamh ri cluicheadair sam bith."

#~ msgid "You can not detach other users."
#~ msgstr "Chan urrainn dhut an ceangal aig cluicheadairean eile a bhriseadh."

#~ msgid "%s is not attached to any player."
#~ msgstr "Chan eil %s co-cheangailte ri cluicheadair sam bith."

#~ msgid "%s detaching from %s"
#~ msgstr "Tha %s a' briseadh o %s"

#~ msgid "%s no longer observing."
#~ msgstr "Chan eil %s a' coimhead tuilleadh."

#~ msgid "Cannot load a game while another is running."
#~ msgstr ""
#~ "Chan urrainn dhut geama a luchdadh fhad 's a tha fear eile 'na ruith."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Cha ghabh savegame no cnàmh-sgeul a lorg air a bheil \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Cha ghabh an savefile a luchdadh: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "Feumaidh tu ainm a chur air seata nan riaghailtean. Cleachd \"/show "
#~ "ruleset\" gus seata nan riaghailtean làithreach fhaicinn."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Cha ghabh an roghainn seo atharrachadh as dhan gheama tòiseachadh."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Tha \"%s\" 'na eòlaire ruleset mu thràth"

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Cha deach an t-eòlaire \"%s\" a lorg"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Tha \"%s\" 'na eòlaire ruleset"

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Bhiodh sin car gòrach o nach eil thu 'nad chluicheadair."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Feuch /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "Chaidh am pàtran %s a chur ris an dubh-liosta agad mar innteart %d."

#~ msgid "Your ignore list is empty."
#~ msgstr "Tha an dubh-liosta agad falamh."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Tha rainse a dhìth. Feuch /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "Chan e rainse dhligheach a tha ann an \"%s\". Feuch /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Àireamh innteirt mhì-dhligheach: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Rainse mhì-dhligheach: %d gu %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr ""
#~ "Chaidh am pàtran %s (innteart %d) a thoirt air falbh on dubh-liosta agad."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Tha feum air dà argamaid. Faic '/help playercolor'."

#, fuzzy
#~ msgid ""
#~ "Can only set player color prior to game start if 'plrcolormode' is "
#~ "PLR_SET."
#~ msgstr ""
#~ "Cha ghabh dath cluicheadair ath-shuidheachadh ach ma bhios an geama sa "
#~ "staid thùsail agus ma tha 'plrcolormode' 'na PLR_SET."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Cha ghabh na rèitichean atharrachadh mus toisich an geama."

#~ msgid "Invalid player color definition. See '/help playercolor'."
#~ msgstr ""
#~ "Mìneachadh mì-dhligheach airson dath cluicheadair. Faic '/help "
#~ "playercolor'."

#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Chaidh dath a' chluicheadair %s atharradh gu [%s]."

#~ msgid "Goodbye."
#~ msgstr "Mar sin leat."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr ""
#~ "Duilich, chan eil cead agad na h-àitheantan frithealaiche seo a "
#~ "chleachdadh."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Rabhadh: Thuigear '%s' de '%s' ach tha e dà-sheaghach. Feuch '%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Àithne neo-aithnichte '%s%s'. Feuch ri '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Chuir thu às dhan t-seann bhòt agad le do bhòt ùr."

#~ msgid "New teamvote"
#~ msgstr "Bhòt sgioba ùr"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (àireamh %d) le %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Cha robh do bhòt ùr (\"%s\") laghail no cha deach aithneachadh."

#~ msgid "(server prompt)"
#~ msgstr "(brodadh frithealaiche)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "A' cur crìoch air a' gheama. Tòisichidh am frithealaiche a-rithist nuair "
#~ "a bhios gach cliant air dì-cheangal."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Cha ghabh crìoch a chur air a' gheama: chan eil geama a' dol."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "Ghèill %s an geama agus chan urrainn dhaibh buannachadh tuilleadh."

#~ msgid "You cannot surrender now."
#~ msgstr "'S urrainn dhut gèilleadh a-nis."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "A' dèanamh tomhas air an argamaid 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "A' dèanamh tomhas air an argamaid 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Seo na h-argamaidean dligheach: 'game', 'ruleset', 'script' no 'default'."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr ""
#~ "Aisig gach roghainn dha na luachan a bha ann aig toiseach a' gheama."

#~ msgid "No saved settings from the game start available."
#~ msgstr "Cha deach roghainn sam bith a shàbhaladh aig toiseach a' gheama."

#~ msgid "No game started..."
#~ msgstr "Chan eil geama air a thòiseachadh..."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Aisig gach roghainn gu luachan seata nan riaghailtean."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Aisig gach roghainn agus ath leugh sgriobt tòiseachaidh an fhrithealaiche."

#~ msgid "Reset all settings to default values."
#~ msgstr "Aisig gach roghainn gu na luachan bunaiteach."

#~ msgid "Settings re-initialized."
#~ msgstr "Chaidh na roghainnean ath thòiseachadh."

#~ msgid "Fall back to old syntax '%slua <script command>'."
#~ msgstr "Till gu seann syntax '%slua <àithne sgriobt>'."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr ""
#~ "Chan eil àithne \"lua\" no faidhle sgriobt \"lua\" ann. Faic '%shelp lua'."

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr ""
#~ "Chan eil an sgriobt Freeciv \"%s\" ceadaichte air sgàth adhbharan "
#~ "tèarainteachd."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Cha deach sgriobt Freeciv a lorg air a bheil \"%s\"."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "A' luchdadh faidhle sgriobt Freeciv: %s"

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Cha ghabh an sgriobt Freeciv \"%s\" a leughadh. "

#, fuzzy
#~ msgid "Game not started - cannot delegate yet."
#~ msgstr ""
#~ "Cha deach an geama a thòiseachadh - cha b' urrainn dhuinn a thiomnadh."

#~ msgid "Valid arguments for 'delegate' are: %s."
#~ msgstr "Tha na leanas 'nan argamaidea dligheach airson \"delegates\": %s."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Tha feum air leibheil àitheantan '%s' no nas àirde gus cluicheadair a "
#~ "thoirt air falbh nuair a bhios an geama air tòiseachadh."

#, fuzzy
#~ msgid "Please specify a player for whom delegation should be canceled."
#~ msgstr ""
#~ "Sònraich cluicheadair a thèid crìoch a chur air an tiomnadh air a shon."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Chan urrainn dhut cluicheadair a ghabhail os làimh on chonsoil."

#, fuzzy
#~ msgid "Please specify a player for whom the delegation should be shown."
#~ msgstr "Sònraich cluicheadair a thèid an tiomnadh a shealltainn air a shon."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Sònraich cluicheadair gus a ghabhail os làimh."

#, fuzzy
#~ msgid "Please specify a user to whom control is to be delegated."
#~ msgstr "Sònraich ainm-cleachdaiche a chaidh smachd a thiomnadh dhaibh."

#~ msgid "You do not control a player."
#~ msgstr "Chan eil smachd agad air cluicheadair."

#, fuzzy
#~ msgid ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."
#~ msgstr ""
#~ "Chan urrainn dhut tiomnadh a shònrachadh ma tha thu sa mhodh tiomnaidh. "
#~ "Faic '/list delegation'"

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr ""
#~ "Chaidh an smachd air a' chluicheadair \"%s\" a thiomnadh dha \"%s\"."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Chan deach tiomnadh a shònrachadh airson %s."

#, fuzzy
#~ msgid "Unexpected failure."
#~ msgstr "EOF ris nach robh dùil"

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "Chan urrainn dhuinn smachd air cluicheadair aiseag on chonsoil."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Dh'fhàillig an tiomnadh."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "Tha smachd agad air %s mu thràth."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Chaidh an smachd air a' chluicheadair '%s' a shìneadh dhut. "

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "Tha smachd aig %s air %s mu thràth."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "'S ann aig \"%s\" a tha smachd air a' chluicheadair \"%s\" a-nis."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr ""
#~ "Tha thu a' cleachdadh tiomnadh an-dràsta. Feumaidh tu sguir dheth an "
#~ "toiseach."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "Tha \"%s\" air ceangal a dhèanamh mar %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (coimheadaiche)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Coimheadaiche uile-choitcheann"

#, fuzzy
#~ msgid "nothing"
#~ msgstr "Fàs"

#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Àithne dhà-sheaghadh \"mapimg\"."

#~ msgid "The valid arguments are: %s."
#~ msgstr "Tha na leanas 'nan argamaidean dligheach: %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argamaid a dhìth airson \"mapimg define\"."

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Cha ghabh am mìneachadh a chleachdadh: %s."

#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Chaidh a mhìneachadh mar mhìneachadh ìomhaigh mapa %d: \"%s\"."

#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Tha argamaid a dhìth airson \"mapimg delete\"."

#~ msgid "All map image definitions deleted."
#~ msgstr "Chaidh gach mìneachadh ìomhaigh mapa a sguabadh às."

#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Cha ghabh am mìneachadh a sguabadh às: %s."

#~ msgid "Map image definition %d deleted."
#~ msgstr "Chaidh am mìneachadh ìomhaigh mapa %d a sguabadh às."

#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Droch-argamaid \"mapimg delete\": \"%s\"."

#~ msgid "Couldn't show definition: %s."
#~ msgstr "Cha ghabh am mìneachadh a shealltainn: %s."

#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Droch-argamaid \"mapimg show\": \"%s\"."

#~ msgid "Map color test images saved."
#~ msgstr "Chaidh dealbhan deuchainneil dath a' mhapa a shàbhaladh."

#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Tha argamaid a dhìth airson \"mapimg create\"."

#~ msgid "Error saving map image %d: %s."
#~ msgstr "Mearachd le sàbhaladh ìomhaigh a' mhapa %d: %s."

#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Droch-argamaid \"mapimg create\": \"%s\"."

#~ msgid "Freeciv database script deactivated at compile time."
#~ msgstr ""
#~ "Chaidh sgriobt stòr-dàta Freeciv a chur à gnìomh aig àm an trusaidh."

#~ msgid "Ambiguous fcdb command."
#~ msgstr "Àithne dhà-sheaghadh fcdb."

#~ msgid "Not enough human players; game will not start."
#~ msgstr ""
#~ "Chan eil cluicheadairean daonna gu leòr ann 's cha tòisich an geama."

#~ msgid "No players; game will not start."
#~ msgstr "Chan eil cluicheadairean ann; cha tòisich an geama."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "Chan eil nàiseanan gu leòr ann airson a h-uile cluicheadair 's cha "
#~ "tòisich an geama."

#~ msgid "All players are ready; starting game."
#~ msgstr "Tha gach cluicheadair deiseil; a' tòiseachadh air a' gheama."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Cha ghabh an geama a thòiseachadh: tha an geama a' feitheamh gus am bi "
#~ "gach cluicheadair air dì-cheangal."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Cha ghabh an geama a thòiseachadh: tha e 'na ruith mu thràth."

#~ msgid "Cutting connection %s."
#~ msgstr "A' briseadh a' cheangail %s."

#~ msgid "connection cut"
#~ msgstr "bhris an ceangal"

#~ msgid "You may not kick yourself."
#~ msgstr "Chan urrainn dhut breab a thoirt dhut fhèin."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "Feumaidh %d ceangal àraidh a bhith ann ris an fhrithealaiche air a' char "
#~ "as lugha mus bi an àithne seo dligheach."

#~ msgid "kicked"
#~ msgstr "air a bhreabadh"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Fàilte ort! Seo an cobhair tòiseachaidh airson frithealaiche Freeciv.\n"
#~ "\n"
#~ "Tha àitheantan is roghainnean 'nan coincheapan cudromach. Cleachdaidh tu "
#~ "àitheantan mar 'help' gus conaltradh a dhèanamh leis an fhrithealaiche. "
#~ "Feumaidh cuid dhe na h-àitheantan barrachd air aon argamaid. 'S urrainn "
#~ "dhut ath-ghoiridean dhe na h-àitheantan a chleachdadh gu tric. Tha na "
#~ "roghainnean a cumail smachd air an fhrithealaiche nuair a bhios e 'na "
#~ "ruith.\n"
#~ "\n"
#~ "Airson barrachd fiosrachaidh mu na h-àitheantan 's na roghainnean, "
#~ "cleachd 'help help'.\n"
#~ "\n"
#~ "Mur eil thu cho foighidinneach, seo dhut na h-àitheantan as cudromaiche:\n"
#~ "  show   -  gus na roghainnean làithreach fhaicinn\n"
#~ "  set    -  gus na roghainnean a shuidheachadh\n"
#~ "  start  -  gus an geama a thòiseachadh nuair a bhios gach cluicheadair "
#~ "air ceangal ris\n"
#~ "  save   -  gus an geama làithreach a shàbhaladh\n"
#~ "  quit   -  gus an geama fhàgail"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Àithne: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Àithne: %s"

#~ msgid "Synopsis: "
#~ msgstr "Gearr-chunntas:"

#~ msgid "Level: %s"
#~ msgstr "Leibheil: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Na na h-àitheantan frithealaiche a leanas ri làimh:"

#~ msgid "Possible matches: %s"
#~ msgstr "Seisean buailteach: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Tha an argamaid cobharach '%s' dà-sheaghach."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Chan eil seise aig an argamaid chobharach '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Liosta de cheanglaichean ris an fhrithealaiche:"

#~ msgid "<no connections>"
#~ msgstr "<gun cheanglaichean>"

#~ msgid "List of all delegations:"
#~ msgstr "Liosta nan tiomnaidhean uile:"

#, fuzzy
#~ msgid "%s delegates control over player '%s' to user %s%s."
#~ msgstr ""
#~ "Sònraich an tiomnadh dhen chluicheadair \"%s\" dhan chleachdaiche \"%s\"."

#~ msgid " (active)"
#~ msgstr " (gnìomhach)"

#~ msgid "No delegations defined."
#~ msgstr "Chan deach tiomnadh a shònrachadh."

#~ msgid "Your ignore list:"
#~ msgstr "An dubh-liosta agad:"

#~ msgid "List of players:"
#~ msgstr "Liosta nan cluicheadairean:"

#~ msgid "<no players>"
#~ msgstr "<chan eil cluicheadairean ann>"

#~ msgid ", user %s"
#~ msgstr ", cleachdaiche %s"

#~ msgid ", ready"
#~ msgstr ", deiseil"

#~ msgid ", not ready"
#~ msgstr ", chan eil e deiseil"

#~ msgid ", Dead"
#~ msgstr ", marbh"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", leibheil an duilgheadais %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", %d cheangal:"
#~ msgstr[1] ", %d cheangal:"
#~ msgstr[2] ", %d ceanglaichean:"
#~ msgstr[3] ", %d ceangal:"

#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "%s o %s (leibheil inntrigeadh àitheantan %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (modh coimheadaiche)"

#~ msgid "List of scenarios available:"
#~ msgstr "Liosta de chnàmh-sgeulan a tha ri fhaighinn:"

#~ msgid "List of teams:"
#~ msgstr "Liosta nan sgioba:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d chluicheadair :"
#~ msgstr[1] "%2d : '%s' : %d chluicheadair :"
#~ msgstr[2] "%2d : '%s' : %d cluicheadairean :"
#~ msgstr[3] "%2d : '%s' : %d cluicheadair :"

#~ msgid "No map image definitions."
#~ msgstr "Chan eil mìneachadh ìomhaigh mapa ann."

#~ msgid "List of map image definitions:"
#~ msgstr "Liosta de mhìneachaidhean ìomhaigh mapa:"

#~ msgid "[%2d] %s"
#~ msgstr "[%2d] %s"

#~ msgid "List of player colors:"
#~ msgstr "Liosta dathan nan cluicheadairean:"

#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (cleachdaiche %s): [%s]"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Droch argamaid liosta: '%s'. Feuch '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "Rannsaich %s %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Rannsaich %s teicneolas an ama ri teachd %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "Fhuair thu %s aig %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Leis gun do rannsaich thu %s tha %s ri fhaighinn mar riaghaltas a-nis. 'S "
#~ "mathaid gu bheil thu airson tòiseachadh air rèabhlaid."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "An cois rannsachadh %s, chan eil feum air %s tuilleadh ann an %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "Dh'ionnsaich thu %s. Tha an luchd-saidheans againn a' cur fòcas air %s 's "
#~ "iad ag amas air %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "Dh'ionnsaich thu %s. Chan eil fhios aig an luchd-saidheans agad dè bu "
#~ "chòir dhaibh rannsachadh a-nis."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr ""
#~ "Dh'ionnsaich thu %s. Chuir an luchd-saidheans romhpa %s a rannsachadh."

#~ msgid "Learned %s. "
#~ msgstr "Dh'ionnsaich thu %s."

#~ msgid "Researching %s."
#~ msgstr "A' rannsachadh %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Tha luchd-saidheas on t-saoghal gu lèir a' dol an sàs do shìobhaltas: tha "
#~ "thu a' faighinn adhartas sa bhad."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr ""
#~ "Chan eil rannsachadh gu leòr a' dol. Chaill sinn 'Teicneolas an ama ri "
#~ "teachd' %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Chan eil rannsachadh gu leòr a' dol. Chaill sinn %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "Chaidh an teicneolas a dh'fheumas ar riaghaltas ('%s') air chall. "
#~ "Thòisich na saoranaich air reabhlaid a chum '%s'."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "Chaidh an teicneolas a dh'fheumas ar riaghaltas ùr ('%s') air chall. "
#~ "Thagh na saoranaich '%s' mar an riaghaltas ùr a bu toigh leotha."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr ""
#~ "Chan urrainn %s %s a thogail. Chaidh an teicneolas air a bheil feum air "
#~ "chall."

#~ msgid "Technology goal is %s."
#~ msgstr "'S e %s an ceann-uidhe teicneolais."

#~ msgid "You steal %s from the %s."
#~ msgstr "Ghoid thu %s air %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "Ghoid %s %s ort!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Ghoid %s %s air %s."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "Dragh a' choin! Rinn thu mearachd rè tar-chur an teicneolais (%s) agus "
#~ "chaill thu e."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Pacaid mhì-laghail, cha ghabh %s ùrachadh (fhathast)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s air àrdachadh 'na %s air %d de dh'òir."
#~ msgstr[1] "%d %s air àrdachadh 'na %s air %d de dh'òir."
#~ msgstr[2] "%d %s air àrdachadh 'na %s air %d de dh'òir."
#~ msgstr[3] "%d %s air àrdachadh 'na %s air %d de dh'òir."

#~ msgid "No units could be upgraded."
#~ msgstr "Cha do ghabh aonad sam bith àrdachadh."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s air àrdachadh 'nan %s air %d de dh'òir."
#~ msgstr[1] "%s air àrdachadh 'nan %s air %d de dh'òir."
#~ msgstr[2] "%s air àrdachadh 'nan %s air %d de dh'òir."
#~ msgstr[3] "%s air àrdachadh 'nan %s air %d de dh'òir."

#~ msgid "%s converted to %s."
#~ msgstr "Chaidh %s a thionndaidh 'nan %s."

#~ msgid "%s cannot be converted."
#~ msgstr "Cha ghabh %s a thionndaidh."

#~ msgid "Can't build a city on %s."
#~ msgstr "Cha ghabh baile a thogail air %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "Chan urrainn %s baile a thogail air %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr ""
#~ "Chan urrainn dhut baile a stèidheachadh am broinn crìochan cluicheadair "
#~ "eile."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr ""
#~ "Chan urrainn dhut baile a chur an-seo a chionn 's gu bheil baile eile ro "
#~ "dhlùth ort."

#~ msgid "Only %s can build a city."
#~ msgstr "Chan urrainn ach %s baile a thogail an-seo."

#~ msgid "Can't build a city."
#~ msgstr "Cha ghabh baile a thogail."

#~ msgid "Only %s can add to a city."
#~ msgstr "Chan urrainn ach %s cur ri baile."

#~ msgid "Can't add to a city."
#~ msgstr "Cha ghabh cur ri baile."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "Chan eil gluasad ann an %s tuilleadh gus a chur ri %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Chan eil gluasad ann an %s tuilleadh gus baile a thogail."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "Tha %s aig %s, cha ghabh %s a chur ris."

#~ msgid "%s is too big to add %s."
#~ msgstr "Tha %s ro mhòr gus %s a chur ris."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "Feumaidh %s leasachadh mus fàs e agus chan urrainn dhut %s a chur ris mar "
#~ "sin."

#~ msgid "Can't add %s to %s."
#~ msgstr "Cha ghabh %s a chur ri %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "Chaidh %s a chur ris gus taic a chumail ri fàs %s."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Chaidh an %s agad a losgadh às an adhar le dìon SDI, abair call."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr ""
#~ "Chaidh an ionnsaigh niùclasach air %s a ruaigeadh leis an dìon SDI agad."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Mhair an %1$s agad beò ri aghaidh ionnsaigh chianail %3$s %2$s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Thug %1$s agad ionnsaigh air %3$s %2$s ach dh'fhàillig e!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Chan urrainn do dh'aonad mar sin baile a ghabhail os làimh."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Chan urrann ach %s ionnsaigh a thoirt on mhuir."

#~ msgid "Cannot attack from sea."
#~ msgstr "Chan urrainn dha ionnsaigh a thoirt on mhuir."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Chan urrainn dhut ionnsaigh a thoirt mus do ghairm thu cogadh."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "Feumaidh na %s gluasad dhan àrainn fo do smachd."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "Chan urrainn an %s gluasad cho fada on mhuir."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr ""
#~ "Chan urrainn dhut briseadh a-steach air ach ma bhriseas tu an cùmhnant "
#~ "sìthe agad le %s an toiseach."

#~ msgid "This unit has no moves left."
#~ msgstr "Chan eil gluasad san aonad seo tuilleadh."

#~ msgid "No diplomat action possible."
#~ msgstr "Chan urrainn dhut dìoplomasachd a chur an gnìomh."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Chan urrainn dhan aonad gnìomh dìoplomasachd a chur an gnìomh à %s."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Feumaidh tu cogadh a ghairm an aghaidh %s an toiseach.  Feuch is cleachd "
#~ "aithisg nan nàiseanan (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Shoirbhich an %s agad is ghlac e an %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Chaidh an %s agad a ghlacadh le %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr ""
#~ "Tha an t-aonad seo 'ga ghiùlan agus chan urrainn dha bomaichean a leigeil."

#~ msgid "You can't attack there."
#~ msgstr "Chan urrainn dhut ionnsaigh a thoirt an-sin."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Tha aonad 'ga ghiùlan ann nach eil ann an caidreachas leis a h-uile aonad "
#~ "no baile air an leacag targaide. "

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Tha an %s agad a' cur taic ri togail %s ann an %s (%d air fhàgail)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Tha an %s agad a' cur taic ri togail %s ann an %s (%d cus)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Duilich, dhan urrainn an %s agad slighe malairt a stèidheachadh a chionn "
#~ "'s nach eil baile dachaigh aige."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Duilich, dhan urrainn an %s agad slighe malairt a stèidheachadh eadar %s "
#~ "is %s."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr ""
#~ "Duilich, dhan urrainn an %s agad slighe malairt a stèidheachadh an-seo!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Tha slighean malairt nas fhearr aig %s mu thràth, %d dhiubh!"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Ràinig an %s agad à %s ann an %s agus fhuair thu %d de theachd a-steach "
#~ "ann an òr is rannsachadh."
#~ msgstr[1] ""
#~ "Ràinig an %s agad à %s ann an %s agus fhuair thu %d de theachd a-steach "
#~ "ann an òr is rannsachadh."
#~ msgstr[2] ""
#~ "Ràinig an %s agad à %s ann an %s agus fhuair thu %d de theachd a-steach "
#~ "ann an òr is rannsachadh."
#~ msgstr[3] ""
#~ "Ràinig an %s agad à %s ann an %s agus fhuair thu %d de theachd a-steach "
#~ "ann an òr is rannsachadh."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Chaidh slighe malairt ùr a stèidheachadh eadar %s is %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Stèidhich %s slighe malairt eadar am baile aca-san, %s, agus %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Chaidh casg a chur air an t-slighe mhalairt eadar %s agus %s."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Duilich, chuir %s às dhan t-slighe mhalairt eadar %s agus am baile agad, "
#~ "%s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "Chaidh %s àrdachadh saor an-asgaidh gu %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Chan eil puingean beatha air fhàgail aig an aonad agad (%s)."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Thill an %s agad airson peatrol ùr."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Dh'fhalbh am peatrol air an aonad agad (%s)."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Dh'fhàs %s agad nas eòlaiche agus tha e 'na %s a-nis!"

#~ msgid "Teleported your %s to %s."
#~ msgstr "Chaidh %s agad a thele-phortadh gu %s."

#~ msgid "Moved your %s."
#~ msgstr "Chaidh %s agad a ghluasad."

#~ msgid "Disbanded your %s."
#~ msgstr "Chaidh %s agad fhàsachadh."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Cha deach %s a dhìon gu soirbheachail, chaill %s an geama."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Chaill thu an geama 's tu air an %s a chall! Bi nas fhaiceallaiche an ath "
#~ "thuras!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Chaill %s nuair a thuit %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "Theich %s à sgriosadh %s agus rinn iad air %s."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "Chaidh ceannard nam borbach a ghlacadh is fhuair thu %d òr de dh'ìoc-"
#~ "èirig."
#~ msgstr[1] ""
#~ "Chaidh ceannard nam borbach a ghlacadh is fhuair thu %d òr de dh'ìoc-"
#~ "èirig."
#~ msgstr[2] ""
#~ "Chaidh ceannard nam borbach a ghlacadh is fhuair thu %d òr de dh'ìoc-"
#~ "èirig."
#~ msgstr[3] ""
#~ "Chaidh ceannard nam borbach a ghlacadh is fhuair thu %d òr de dh'ìoc-"
#~ "èirig."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Shoirbhich an %1$s agad leis an ionnsaigh air aonad %3$s %2$s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Chaidh %1$s a chall an cois ionnsaigh %3$s %2$s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Shoirbhich an %1$s agad leis an ionnsaigh air aonad %3$s %2$s (agus %4$d "
#~ "aonad eile)!"
#~ msgstr[1] ""
#~ "Shoirbhich an %1$s agad leis an ionnsaigh air aonad %3$s %2$s (agus %4$d "
#~ "aonad eile)!"
#~ msgstr[2] ""
#~ "Shoirbhich an %1$s agad leis an ionnsaigh air aonad %3$s %2$s (agus %4$d "
#~ "aonadan eile)!"
#~ msgstr[3] ""
#~ "Shoirbhich an %1$s agad leis an ionnsaigh air aonad %3$s %2$s (agus %4$d "
#~ "aonad eile)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr ""
#~ "Chaidh %1$s a chall nuair a thug %2$s ionnsaigh le %3$s air aonad %5$s "
#~ "%4$s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "Chaidh %1$s (agus %2$s) a chall an cois ionnsaigh %4$s %3$s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] ""
#~ "Chaidh %1$s agus %2$d aonad eile a chall an cois ionnsaigh %4$s %3$s."
#~ msgstr[1] ""
#~ "Chaidh %1$s agus %2$d aonad eile a chall an cois ionnsaigh %4$s %3$s."
#~ msgstr[2] ""
#~ "Chaidh %1$s agus %2$d aonadan eile a chall an cois ionnsaigh %4$s %3$s."
#~ msgstr[3] ""
#~ "Chaidh %1$s agus %2$d aonad eile a chall an cois ionnsaigh %4$s %3$s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] ""
#~ "Chaidh %1$d aonad a chall nuair a thug %3$s %2$s ionnsaigh air %5$s %4$s."
#~ msgstr[1] ""
#~ "Chaidh %1$d aonad a chall nuair a thug %3$s %2$s ionnsaigh air %5$s %4$s."
#~ msgstr[2] ""
#~ "Chaidh %1$d aonadan a chall nuair a thug %3$s %2$s ionnsaigh air %5$s "
#~ "%4$s."
#~ msgstr[3] ""
#~ "Chaidh %1$d aonad a chall nuair a thug %3$s %2$s ionnsaigh air %5$s %4$s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Chaidh an %s agad a sgriosadh le arm niùclasach aig %s."

#~ msgid "yourself"
#~ msgstr "thu fhèin"

#~ msgid "The %s %s was nuked."
#~ msgstr "Chaill %s %s an cois airm niùclasaich."

#~ msgid "%s was nuked by %s."
#~ msgstr "Chaidh %s a sgriosadh le arm niùclasach aig %s."

#~ msgid "You nuked %s."
#~ msgstr "Leig thusa arm niùclasach air %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "Spreadh %s arm niùclasach!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "Chan eil comas ann an %s %s a ghiùlan."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "Cha ghabh %s a ghiùlan ann (%s)."

#~ msgid "%s transported successfully."
#~ msgstr "%s air a ghiùlan gu soirbheachail."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Chan urrainn dhut paradrop a dhèanamh leis a leithid a dh'aonad."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr ""
#~ "Chan urrainn dhut paradrop a dhèanamh le aonad a tha a' giùlan aonadan "
#~ "eile."

#~ msgid "The destination location is not known."
#~ msgstr "Chan eil ionad a' chinn-uidhe aithnichte."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Cha ghabh paradrop a dhèanamh air %s leis an aonad seo."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "Tha astar nas fhaide (%i) eadar an t-aonad 's a cheann-uidhe nas urrainn "
#~ "dha siubhal (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Chaidh %s a leigeil air %s le paradrop agus chaidh a chall."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "Chaidh an %s agad a mharbhadh le aonadan do nàmhaid far an do leig thu às "
#~ "e le paradrop."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "Chuir thu eagal air an fhine 's tu a' dol seachad orra le itealan; tha "
#~ "iad a' teicheadh ann an uamhann."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Chaidh na h-òrduighean aig %s a leigeil seachad nuair a chunnacas gluasad "
#~ "an nàmhaid."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr ""
#~ "Chaidh na h-òrduighean aig %s a leigeil seachad a chionn 's gu bheil "
#~ "aonadad faisg air."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Chaidh na h-òrduighean aig %s a leigeil seachad a chionn 's gun do "
#~ "dh'fhàillig togail a' bhaile."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "Chaidh na h-òrduighean aig %s a leigeil seachad a chionn 's gun d' fhuair "
#~ "iad àithne mhì-dhligheach."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Chaidh na h-òrduighean aig %s a leigeil seachad a chionn 's gun d' fhuair "
#~ "iad ionad mì-dhligheach."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr ""
#~ "Chaidh na h-òrduighean aig %s a leigeil seachad a chionn 's gu bheil "
#~ "aonadan san t-slighe."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr ""
#~ "Chaidh na h-òrduighean aig %s a leigeil seachad air sgàth gluasad a "
#~ "dh'fhàillig."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr ""
#~ "Dh'fheuch thu ris am baile dachaigh aig %s atharrachadh ach dh'fhàillig e."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Dh'fheuch thu ris an t-slighe malairt aig %s ach dh'fhàillig e."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Dh'fheuch thu ri mìorbhail a thogail airson %s ach dh'fhàillig e."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Tha òrduighean mì-dhligheach aig an aonad (%s) agad."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "Chan urrainn dhan aonad agad gluasad fad %s eile sa chuairt seo. Faic /"
#~ "help unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "Fhuair %s %d \"%s\" aonta, %d ri %d le %d a sheachain on bhòtadh 's %d "
#~ "nach do bhòt."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "Dh'fhàillig %s %d \"%s\", %d ri %d le %d a sheachain on bhòtadh 's %d "
#~ "nach do bhòt."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: Bhòt %s air a shon."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: Bhòt %s 'na aghaidh."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: Cho-dhùin %s a' bhòt a sheachnadh."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (feum air %0.0f%% gun eas-aonta sam bith)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (feum air %0.0f%% air a shon)."

#~ msgid "?or-list-single:%s"
#~ msgstr "?or-list-single:%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "?or-list:%s no %s"

#~ msgid "?or-list:%s"
#~ msgstr "?or-list:%s"

#~ msgid "?or-list:, %s"
#~ msgstr "?or-list:, %s"

#~ msgid "?or-list:, or %s"
#~ msgstr "?or-list: no %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "?and-list-single:%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "?and-list:%s agus %s"

#~ msgid "?and-list:%s"
#~ msgstr "?and-list:%s"

#~ msgid "?and-list:, %s"
#~ msgstr "?and-list:, %s"

#~ msgid "?and-list:, and %s"
#~ msgstr "?and-list: agus %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Tha thu a' cleachdadh Freeciv fo iconv. Mur eil\n"
#~ "thu a' cleachdadh seata nan caractairean ann an\n"
#~ "latin1, faodaidh nach faic thu cuid dhe na\n"
#~ "litrichean gu ceart ann. 'S urrainn dhut inconv\n"
#~ "a luchdadh a-nuas aig http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Cha do ghabh an teacs o %s iompachadh gu %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Droch ìre logaidh \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Droch ìre logaidh %d ann an \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Feumaidh tu Freeciv a cho-chruinneachadh leis a' bhratach DEBUG gus an "
#~ "leibheal %d a dhì-bhugadh.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Argamaid droch chumte air leibheil logaidh \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Chan e àireamh shlàn a tha ann an: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Ainm faidhle falamh ann an argamaid air leibheil logaidh \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Feumaidh tu Freeciv a cho-chruinneachadh leis a' bhratach DEBUG gus an "
#~ "leibheal leibheilean loga adhartach a chleachdadh a tha stèidhichte air "
#~ "faidhlichean.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr ""
#~ "Cha do ghabh am faidhle logaidh fhosgladh: %s airson \"%s\" a chur ris.\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "chaidh an teachdaireachd mu dheireadh ath-innse %d turas"
#~ msgstr[1] "chaidh an teachdaireachd mu dheireadh ath-innse %d thuras"
#~ msgstr[2] "chaidh an teachdaireachd mu dheireadh ath-innse %d tursan"
#~ msgstr[3] "chaidh an teachdaireachd mu dheireadh ath-innse %d turas"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (%d ath-innse gu h-iomlan)"
#~ msgstr[1] " (%d ath-innse gu h-iomlan)"
#~ msgstr[2] " (%d ath-innsean gu h-iomlan)"
#~ msgstr[3] " (%d ath-innse gu h-iomlan)"

#~ msgid "Failed to fetch %s"
#~ msgstr "Dh'fhàillig faighinn %s"

#~ msgid "Could not open %s for writing"
#~ msgstr "Cha do ghabh %s fhosgladh airson sgrìobhadh ann"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argamaid fhalamh airson \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argamaid a dhìth airson \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "Tha \"%s\" air a shuidheachadh euch \"%s\" 'na àite."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "Tha \"%s\" air a shuidheachadh ach tha e falamh; a' cleachdadh nan "
#~ "eòlairean dàta \"%s\" bunaiteach 'na àite."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "Tha \"%s\" air a shuidheachadh ach tha e falamh; a' cleachdadh nan "
#~ "eòlairean sàbhalaidh \"%s\" bunaiteach 'na àite."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "Tha \"%s\" air a shuidheachadh ach tha e falamh; a' cleachdadh eòlairean "
#~ "nan cnàmh-sgeulan \"%s\" bunaiteach 'na àite."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Cha do ghabh am pasgan dàta %s a leughadh: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Feumaidh tu an t-slighe a shuidheachadh le caochladair na h-àrainneachd "
#~ "\"%s\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Seo an t-slighe làithreach: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Tha feum air an fhaidhle \"%s\" ...a' sgur dheth!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Mearachd mharbhtach: tha thu a' feuchainn mo ruith mar uile-"
#~ "chleachdaiche!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Cleachd cunntas gun phribhleidean na àite.\n"

#~ msgid "exact match"
#~ msgstr "sàr-chèile"

#~ msgid "only match"
#~ msgstr "cèile"

#~ msgid "ambiguous"
#~ msgstr "teagmhach"

#~ msgid "empty"
#~ msgstr "falamh"

#~ msgid "too long"
#~ msgstr "ro fhada"

#~ msgid "non-match"
#~ msgstr "gun chèile"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "latha"
#~ msgstr[1] "latha"
#~ msgstr[2] "làithean"
#~ msgstr[3] "latha"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "uair a thìde"
#~ msgstr[1] "uair a thìde"
#~ msgstr[2] "uairean a thìde"
#~ msgstr[3] "uair a thìde"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "mhionaid"
#~ msgstr[1] "mhionaid"
#~ msgstr[2] "mionaidean"
#~ msgstr[3] "mionaid"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "diog"
#~ msgstr[1] "dhiog"
#~ msgstr[2] "diogan"
#~ msgstr[3] "diog"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "%ld mearachd (dh'fhàillig e FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "%d mearachd (air a cho-chruinneachadh gun strerror)"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Tha cuantan a' còmhdachadh cuid mhath dhen t-saoghal agus chan urrainn "
#~ "ach do dh'aonadan mara (trì-ràmhaich 's bàtaichean eile) siubhal orra."

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Chan urrainn do dh'aonadan talamhainn siubhal air a' mhuir."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Ma shuidhicheas tu an roghainn seo, tairngidh seo na leacagan nach "
#~ "urrainn do dh'aonad a dhol a-steach dhaibh."

#~ msgid "Enable alpha blending"
#~ msgstr "Cuir an comas Alpha Blending"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Ma chuireas tu seo an comas, thèid Alpha Blending a chleachdadh san "
#~ "reandaradh an àite Ordered Dither. Mur eil am bathar-cruaidh a' cur taic "
#~ "ri Alpha Blending, bidh seo fada nas slaodaiche."

#~ msgid "Dictatress %s"
#~ msgstr "Ceannsalaiche %s"

#, fuzzy
#~ msgid "?female:Calipha %s"
#~ msgstr "?female:Caiptean %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Seidhch %s"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Deachdair"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "Cruthaichidh tu cluicheadair ùr leis an ainm a thagh thu leis an àithne "
#~ "'create'.\n"
#~ "Ma thòisich an geama mu thràth, lorgaidh an àithne àite bàn airson a' "
#~ "chluicheadair agus mur eil àite bàn ann, feuchaidh e ri àite cluicheadair "
#~ "mairbh a chleachdadh. Cha bhi aonadan no bailtean aig a' chluicheadair "
#~ "ùr.\n"
#~ "'S urrainn dhut am paramadair IF a chleachdadh a chum mòideal na h-IF a "
#~ "thaghadh a bhios aig a' chluicheadair chruthaichte sin. Feumaidh seo "
#~ "Freeciv a chaidh a cho-chruinneachadh le taic mòideal na h-Inntinne "
#~ "Fhuadain agus gun deach am mòideal sin a luchdadh."

#~ msgid ""
#~ "This command can be used to delegate the control over a player. The "
#~ "[player-name] argument can only be used by connections with the cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "'S urrainn dhut an àithne seo a chleachdadh gus smachd air cluicheadair a "
#~ "shìneadh do chleachdaiche eile. Chan urrainn dhut an argamaid [player-"
#~ "name] a chleachdadh ach ma tha an cmdlevel 'admin' no fear nas àirde agad "
#~ "gus atharrachadh cò aig a tha smachd air cluicheadair."

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr ""
#~ "'S e ath cheangal a rinn an cluicheadair '%s'. Aisig staid a' "
#~ "chluicheadair"

#~ msgid "Delegation to user '%s' defined."
#~ msgstr "Chaidh sìneadh smachd dhan chleachdaiche '%s' a shònrachadh."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Thèid an geama a shàbhaladh gu fèin-obrachail aig deireadh na cuairte "
#~ "seo. Faic an roghainn \"autosaves\" cuideachd."

#~ msgid "Game ended in a draw."
#~ msgstr "Chrìochnaich an geama le buaidh co-ionnann."

#~ msgid "Unknown player name: '%s'"
#~ msgstr "Ainm cluicheadair neo-aithnichte: \"%s\""

#~ msgid "Delegation to yourself?"
#~ msgstr "'Ga thiomnadh dhut fhèin?"

#~ msgid "Please restore first your original connection."
#~ msgstr "Aisig an ceangal tùsail agad an toiseach."

#~ msgid "Please cancel first your own delegation."
#~ msgstr "Sguir dhen tiomnadh agad fhèin an toiseach."

#~ msgid "A user is connected to player '%s'."
#~ msgstr "Tha ceangal aig cluicheadair ris a' chluicheadair \"%s\"."

#~ msgid "Failed to take control of '%s'."
#~ msgstr "Dh'fhàillig ort \"%s\" a ghabhail os làimh."

#~ msgid "There is no original player to restore."
#~ msgstr "Tha eil cluicheadair tùsail ann a ghabhas aiseag."

#~ msgid "Player data do not match."
#~ msgstr "Chan eil dàta nan cluicheadair a-rèir a chèile."

#~ msgid "Failed to restore control over '%s'."
#~ msgstr "Dh'fhàillig aiseag an smachd air \"%s\"."

#~ msgid "Control over player '%s' delegated to user '%s'%s."
#~ msgstr ""
#~ "Chaidh an smachd air a' chluicheadair \"%s\" a thiomnadh dhan "
#~ "chleachdaiche \"%s\"%s."

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Thèid a thogail mar seann ghaisgeach ann am bailtean far a bheil "
#~ "goireasan trèanaidh iomchaidh (faic Port-adhair).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr ""
#~ "* Tha seans ann gun dèid àrdachadh as dèidh dha buaidh a thoirt air aonad "
#~ "nàimhdeil.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr ""
#~ "* Thèid a thogail mar seann ghaisgeach fo riaghaltasan co-mhaoineach.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Tha seans ann gun dèid àrdachadh an cois misein shoirbheachail.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Thèid a thogail mar seann ghaisgeach ann am bailtean far a bheil "
#~ "goireasan trèanaidh iomchaidh (faic Taigh-feachd).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Thèid a thogail mar seann ghaisgeach ann am bailtean far a bheil "
#~ "goireasan trèanaidh iomchaidh (faic \"Goireas puirt\").\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Tha seans ann gun dèid àrdachadh an cois sabaid no trèanaidh.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Gabhaidh a thogail mar seann ghaisgeach tro thrèanadh.\n"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Chaidh an nàisean Spàinnteach mar a tha sinne eòlach air a chruthachadh "
#~ "nuair a thug rìoghachdan Castilla is León buaidh air na Muslamaich 's iad "
#~ "airson ceann-tìre na h-Ìbeire ath ghlacadh uapa. Thàinig an Reconquista "
#~ "gu crìoch ann an 1492 AD, an dearbh bhliadhna a sheòl Colombo air tòir an "
#~ "t-saoghail ùir."

#~ msgid "journeyman"
#~ msgstr "neach-ceàird"

#~ msgid "working man"
#~ msgstr "obraiche"

#~ msgid "foreman"
#~ msgstr "forman"

#~ msgid "?team name:Violet"
#~ msgstr "?team name:Purpaidh"

#~ msgid "?team name:Dark White"
#~ msgstr "?team name:Geal dorcha"

#~ msgid "?team name:Indigo"
#~ msgstr "?team name:Guirmean Innseanach"

#~ msgid "?team name:Nutmeg"
#~ msgstr "?team name:Cnò-mheannt"

#~ msgid "?team name:Ultramarine"
#~ msgstr "?team name:Ultramairin"

#~ msgid "?team name:Xanadu"
#~ msgstr "?team name:Xanadu"

#~ msgid "?female:Empress %s"
#~ msgstr "?female:Ban-Impire %s"

#~ msgid "?female:Princess %s"
#~ msgstr "?female:Bana-phrionnsa %s"

#~ msgid "?female:Popess %s"
#~ msgstr "?female:Ban-Phàpa %s"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:Nabob"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Buruzagi"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Nabob"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meata-loidhne>"

#~ msgid "player color (set/random)"
#~ msgstr "dath a' chluicheadair (suidhichte/air thuaiream)"

#~ msgid "team color (ordered)"
#~ msgstr "dath an sgioba (an òrdugh)"

#~ msgid ""
#~ "- \"player color (ordered)\" (PLR_ORDER): select the color for each "
#~ "player according to the order of the color definition.\n"
#~ "- \"player color (random)\" (PLR_RANDOM): select a random color for each "
#~ "player.\n"
#~ "- \"player color (set/random)\" (PLR_SET): use the color set via the "
#~ "playercolor command. For players without a color a random value will be "
#~ "selected.\n"
#~ "- \"team color (ordered)\" (TEAM_ORDER): select the color for one team "
#~ "depending on the order of the color definition."
#~ msgstr ""
#~ "- \"dath a' chluicheadair n òrdugh)\" (PLR_ORDER): tagh dath airson gach "
#~ "cluicheadair a-rèir òrdugh sònrachadh nan dathan.\n"
#~ "- \"dath a' chluicheadair (air thuaiream)\" (PLR_RANDOM): tagh dath air "
#~ "thuaiream airson gach cluicheadair.\n"
#~ "- \"dath a' chluicheadair (suidhichte/air thuaiream)\" (PLR_SET): tagh "
#~ "seata dhathan tro mheadhan na h-àithne playercolor. Thèid dath air "
#~ "thuaiream a thaghadh airson cluicheadairean gun dath.\n"
#~ "- \"dath an sgioba (an òrdugh)\" (TEAM_ORDER): tagh an dath airson sgioba "
#~ "a-rèir òrdugh sònrachadh nan dathan."

#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr ""
#~ "Chan eil cluicheadair ann air a bheil an t-ainm \"%s\" air neo tha ainm "
#~ "dà-sheaghach aca."

#~ msgid ""
#~ "Please set 'plrcolormode' to PLR_SET to define the color for the player "
#~ "%s before the game starts."
#~ msgstr ""
#~ "Tagh PLR_SET airson 'plrcolormode' gus dath a' chluicheadair %s a "
#~ "shònrachadh mus tòisich a' gheama."

#~ msgid "Couldn't add definition: %s."
#~ msgstr "Cha ghabh am mìneachadh a chur ris: %s."

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Mearachd: gairmean ath chùrsach dhan loga.\n"

#~ msgid "Surviving requirements are only supported at world range."
#~ msgstr ""
#~ "Feumaidh an saoghal air fad a bhith fo bhuaidh de riatanasan "
#~ "mairsinneachd."

#~ msgid "Auth option \"%s\":"
#~ msgstr "Roghainn dearbhachaidh \"%s\":"

#~ msgid "Illegal value for auth port: \"%s\""
#~ msgstr "Luach mì-dhligheach airson port dearbhachaidh: \"%s\""

#~ msgid ""
#~ "Cannot load auth config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Cha ghabh am faidhle auth config \"%s\" a luchdadh:\n"
#~ "%s"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "Cleachdadh: %s [roghainn ...]\n"
#~ "Roghainnean dligheach:\n"

#~ msgid ""
#~ "  -A  --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A  --Announce PROTOCAL\tNochd an geama anns an LAN tron phrotocal "
#~ "PROTO (IPv4/IPv6/none)\n"

#~ msgid ""
#~ "  -a  --auth FILE\tEnable server authentication with configuration from "
#~ "FILE.\n"
#~ msgstr ""
#~ "  -a  --auth FAIDHLE\tDèan dearbhadh frithealaiche comasach leis a' cho-"
#~ "chumadh o FAIDHLE.\n"

#~ msgid "  -G  --Guests\t\tAllow guests to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -G  --Guests  \tThoir cead do dh'aoighean logadh a-steach ma bhios auth "
#~ "an comas.\n"

#~ msgid "  -N  --Newusers\tAllow new users to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -N  --Newusers\tThoir cead do chleachdaichean ùra logadh a-steach ma "
#~ "bhios auth an comas.\n"

#~ msgid "  -b  --bind ADDR\tListen for clients on ADDR\n"
#~ msgstr "  -b  --bind ADDR\tCum cluas ri cliantan air ADDR\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (%d to %d, or %d:file1,min,"
#~ "max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tSuidhich leibheil loga dì-bhugachaidh (%d gu %d no %d:"
#~ "file1,min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (%d to %d)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tSuidhich leibheil loga dì-bhugachaidh (%d gu %d)\n"

#~ msgid "  -F, --Fatal [SIGNAL]\tRaise a signal on failed assertion\n"
#~ msgstr "  -F, --Fatal [SIGNAL]\tTog sanas na dh'fhàilligeas agairt\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tLuchdaich FILE de gheama a chaidh a shàbhaladh\n"

#~ msgid "  -h, --help\t\tPrint a summary of the options\n"
#~ msgstr "  -h, --help\t\tClò-bhuail gearr-chunntas nan roghainnean\n"

#~ msgid "  -i, --identity ADDR\tBe known as ADDR at metaserver\n"
#~ msgstr ""
#~ "  -i, --identity ADDR\tBidh ADDR air mar ainm aig a' mheata-"
#~ "fhrithealaiche\n"

#~ msgid "  -l, --log FILE\tUse FILE as logfile\n"
#~ msgstr "  -l, --log FILE\tCleachd FILE mar fhaidhle loga\n"

#~ msgid "  -m, --meta\t\tNotify metaserver and send server's info\n"
#~ msgstr ""
#~ "  -m, --meta\t\tLeig fios dhan mheata-fhrithealaiche is cuir fiosrachadh "
#~ "an fhrithealaiche\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver ADDR\tSuidhich ADDR mar sheòladh a' mheata-"
#~ "fhrithealaiche\n"

#~ msgid "  -p, --port PORT\tListen for clients on port PORT\n"
#~ msgstr "  -p, --port PORT\tCum cluas ri cliantan air port PORT\n"

#~ msgid "  -q, --quitidle TIME\tQuit if no players for TIME seconds\n"
#~ msgstr ""
#~ "  -q, --quitidle TIME\tDùin e mura bi cluicheadairean ann as dèidh TIME "
#~ "diog\n"

#~ msgid "  -e, --exit-on-end\tWhen a game ends, exit instead of restarting\n"
#~ msgstr ""
#~ "  -e, --exit-on-end\tNuair a thig geama gu crìoch, dùin e is na ath-"
#~ "thòisich e\n"

#~ msgid "  -s, --saves DIR\tSave games to directory DIR\n"
#~ msgstr "  -s, --saves DIR\tSàbhail geamannan dhan eòlaire DIR\n"

#~ msgid "      --scenarios DIR\tSearch for scenarios in directory DIR\n"
#~ msgstr "      --scenarios DIR\tLorg cnàmh-sgeulan san eòlaire DIR\n"

#~ msgid "  -S, --Serverid ID\tSets the server id to ID\n"
#~ msgstr ""
#~ "  -S, --Serverid ID\tSuidhich dearbh-aithne an fhrithealaiche mar ID\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr ""
#~ "  -P, --Ppm\t\tSàbhail ppms a' mhapa nuair a thèid an geama a "
#~ "shàbhaladh.\n"

#~ msgid "  -r, --read FILE\tRead startup script FILE\n"
#~ msgstr "  -r, --read FILE\tLeugh an sgriobt startup FILE\n"

#~ msgid "  -R, --Ranklog FILE\tUse FILE as ranking logfile\n"
#~ msgstr "  -R, --Ranklog FILE\tCleachd FILE mar fhaidhle loga rangachadh\n"

#~ msgid "  -v, --version\t\tPrint the version number\n"
#~ msgstr "  -v, --version\t\tClò-bhuail àireamh an tionndaidh\n"

#~ msgid ""
#~ "Show a list of connections to the server, your ignore list, the list of "
#~ "the players in the game, the available scenarios, the teams of players, "
#~ "or the running votes. The argument may be abbreviated, and defaults to "
#~ "'players' if absent."
#~ msgstr ""
#~ "Seall liosta de na ceanglaichean ris an fhrithealaiche, an dubh-liosta "
#~ "agad, liosta nan cluicheadairean sa gheama, na cnàmh-sgeulan a tha ri "
#~ "fhaighinn, sgiobannan nan cluicheadairean no na bhòtaichean a tha a' dol. "
#~ "Faodaidh gum bi an argamaid 'na ghiorrachadh agus bidh e 'na 'players' a "
#~ "ghnàth mur eil gin ann."

#~ msgid "create <player-name>"
#~ msgstr "create <ainm a' chluicheadair>"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities."
#~ msgstr ""
#~ "Cruthaichidh tu cluicheadair ùr leis an ainm a thagh thu leis an àithne "
#~ "'create'.\n"
#~ "Ma thòisich an geama mu thràth, lorgaidh an àithne àite bàn airson a' "
#~ "chluicheadair agus mur eil àite bàn ann, feuchaidh e ri àite cluicheadair "
#~ "mairbh a chleachdadh. Cha bhi aonadan no bailtean aig a' chluicheadair ùr."

#~ msgid "lua <script>"
#~ msgstr "lua <sgriobt>"

#~ msgid "Evaluate a line of freeciv script in the current game."
#~ msgstr "Luachaich loidhne dhen sgriobt ann am Freeciv sa gheama làithreach."

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Frithealaiche meata: droch sheòladh: <%s %d>."

#~ msgid "%s has been added as %s level AI-controlled player."
#~ msgstr ""
#~ "Chaidh %s a chur ris mar chluicheadair air leibheail %s fo smachd na h-IF."

#~ msgid ""
#~ "When a player attempts to found a new city, there may be no other city in "
#~ "this distance. For example, when this value is 3, there have to be at "
#~ "least two empty fields between two cities in every direction. If set to 0 "
#~ "(default), the ruleset value will be used."
#~ msgstr ""
#~ "Chan urrainn do bhaile a bhith nas fhaisge air baile ùr a tha "
#~ "cluicheadair airson stèidheachadh. Mar eisimpleir, ma bhios an luach seo "
#~ "aig 3, feumaidh dà àite bàn a bhith air gach taobh dheth air a' char as "
#~ "lugha. Ma chuireas tu seo gu 0 (an roghainn bhunaiteach), thèid an luach "
#~ "ann an seata nan riaghailtean a chleachdadh."

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer."
#~ msgstr ""
#~ "Thig cuairt gu crìoch leis fhèin mur an do bhriog gach cluicheadair air "
#~ "\\*Cuairt deiseil\\* mus do dh'fhalbh an ùine sei. Cha bhi timeout ann ma "
#~ "chuireas tu seo gu neoini. Ma chaidh a thionail air frithealaiche le dì-"
#~ "bhugadh, bidh e sa mhodh deuchainn autogame ma chuireas tu seo gu -1. "
#~ "Chan fhaod ach ceanglaichean aig a bheil leibheil inntrigidh Hack an "
#~ "timeout a chur gu àireamh nas lugha na 30 diogan. Cleachd seo leis an "
#~ "àithne \"timeoutincrease\\* airson uaireadair innsginneach."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "Thèid an geama a shàbhaladh gu fèin-obrachail aig deireadh na cuairte "
#~ "seo. Ma chuireas tu seo gu neoini, cha dèid an geama a fhèin-shàbhaladh "
#~ "idir."

#~ msgid "%s has been added as an AI-controlled player."
#~ msgstr "Chaidh %s a chur ris mar chluicheadair fo smachd na h-IF."

#~ msgid "user %s, "
#~ msgstr "cleachdaiche %s,"

#~ msgid " %d connection:"
#~ msgid_plural " %d connections:"
#~ msgstr[0] " %d cheangal:"
#~ msgstr[1] " %d cheangal:"
#~ msgstr[2] " %d ceanglaichean:"
#~ msgstr[3] " %d ceangal:"

#~ msgid "  %s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s o %s (leibheil inntrigeadh àitheantan %s), bufsize=%dkb"

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tNochd an geama anns an LAN tron phrotocal PROTO "
#~ "(IPv4/IPv6/none)\n"

#~ msgid "  -a, --autoconnect\tSkip connect dialog\n"
#~ msgstr "  -a, --autoconnect\tThoir leum thairis air còmhradh a' cheangail\n"

#~ msgid ""
#~ "  -l, --log FILE\tUse FILE as logfile (spawned server also uses this)\n"
#~ msgstr ""
#~ "  -l, --log FILE\tCleachd FILE mar logfile (tha an Spawned Server 'ga "
#~ "chleachdadh cuideachd)\n"

#~ msgid "  -M, --Meta HOST\tConnect to the metaserver at HOST\n"
#~ msgstr "  -M, --Meta HOST\tCeangail ris a' mheata-fhrithealaiche aig HOST\n"

#~ msgid "  -n, --name NAME\tUse NAME as username on server\n"
#~ msgstr ""
#~ "  -n, --name NAME\tCleachd NAME mar ainm-cleachdaiche air an "
#~ "fhrithealaiche\n"

#~ msgid "  -p, --port PORT\tConnect to server port PORT (usually with -a)\n"
#~ msgstr ""
#~ "  -p, --port PORT\tCeangail ri port an fhrithealaiche PORT (le -a mar is "
#~ "trice)\n"

#~ msgid "  -P, --Plugin PLUGIN\tUse PLUGIN for sound output %s\n"
#~ msgstr "  -P, --Plugin PLUGIN\tCleachd PLUGIN airson às-chur fuaime %s\n"

#~ msgid ""
#~ "  -r, --read FILE\tRead startup script FILE (for spawned server only)\n"
#~ msgstr ""
#~ "  -r, --read FILE\tLeugh an sgriobt tòiseachaidh FILE (airson an Spawned "
#~ "Server a-mhàin)\n"

#~ msgid ""
#~ "  -s, --server HOST\tConnect to the server at HOST (usually with -a)\n"
#~ msgstr ""
#~ "  -p, --server HOST\tCeangail ris an fhrithealaiche HOST (le -a mar is "
#~ "trice)\n"

#~ msgid "  -S, --Sound FILE\tRead sound tags from FILE\n"
#~ msgstr "  -S, --Sound FILE\tLeugh na tagaichean fuaime o FILE\n"

#~ msgid "  -t, --tiles FILE\tUse data file FILE.tilespec for tiles\n"
#~ msgstr ""
#~ "  -t, --tiles FILE\tCleachd am faidhle dàta FILE.tilespec airson "
#~ "leacagan\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "      --\t\tSìn gin dhe na roghainnean a leanas fhan IF.\n"
#~ "\t\t\tFeuch \"%s -- --help\" airson barrachd cuideachaidh.\n"

#~ msgid "This option controls the speed of combat animation."
#~ msgstr ""
#~ "Suidhichidh tu astar beothachadh nan sabaidean leis an roghainn seo."

#~ msgid "Show combat animation"
#~ msgstr "Seall am beothachadh sabaid"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Ma chuireas tu dheth an roghainn seo, cuiridh seo à comas am beothachadh "
#~ "sabaid eadar aonadan air a' mhapa."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "At Spy's Discretion"
#~ msgstr "Na thogras am brathadair"

#~ msgid "Choose Your Diplomat's Strategy"
#~ msgstr "Tagh ro-innleachd an dìoplomait agad"

#~ msgid "Choose Your Spy's Strategy"
#~ msgstr "Tagh ro-innleachd a' bhrathadair agad"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Tha an dìoplomat a' feitheamh ri d' òrdugh"

#~ msgid "The spy is waiting for your command"
#~ msgstr "Tha am brathadair a' feitheamh ri d' òrdugh"

#~ msgid "_Ready all"
#~ msgstr "Dùisg _a h-uile"

#~ msgid "_Sentry idle"
#~ msgstr "_Freiceadan 'na thàmh"

#~ msgid "Build _Railroad"
#~ msgstr "Tog _rathad-iarainn"

#~ msgid "Nation's Legend"
#~ msgstr "Mìneachadh an nàisein"

#~ msgid "SORRY... NO INFO"
#~ msgstr "DUILICH... GUN FHIOSRACHADH"

#~ msgid "  -r, --ruleset RULESET\tMake manual for RULESET\n"
#~ msgstr "  -r, --ruleset RULESET\tCruthaich treòir airson RULESET\n"

#~ msgid "Cannot determine user home directory"
#~ msgstr "Cha ghabh eòlaire dachaigh a' chleachdaiche a dhearbhadh"

#~ msgid "Failed to download modpack control file from given URL"
#~ msgstr ""
#~ "Cha do ghabh faidhle smachd modpack a luchdadh a-nuas on URL a chuir thu "
#~ "ann"

#~ msgid "Cannot parse modpack control file"
#~ msgstr "Cha ghabh am faidhle smachd modpack a pharsadh"

#~ msgid "Failed to download modpack list"
#~ msgstr "Dh'fhàillig luchdadh a-nuas liosta modpack"

#~ msgid "Cannot parse modpack list"
#~ msgstr "Cha ghabh an liosta modpack a pharsadh"

#~ msgid "      --\t\tPass any following options to the UI.\n"
#~ msgstr "      --\t\tSìn gin dhe na roghainnean a leanas fhan IF.\n"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Amir Al-Muminin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Amirat Al-Muminin %s"

#~ msgid "Al-Andalus"
#~ msgstr "Muinntir Al-Andalus"

#~ msgid "?plural:Al-Andalus"
#~ msgstr "?plural:Muinntir Al-Andalus"

#~ msgid "Sheik %s"
#~ msgstr "Seidhch %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malika %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "?female:Ceannard %s"

#~ msgid "Liberator %s"
#~ msgstr "Liberador %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Liberadora %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Athair %s"

#~ msgid "Mother %s"
#~ msgstr "Màthair %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "'S e sgoinn dhe na Stàitean Aonaichte a bha ann an Co-bhanntachd nan "
#~ "Stàitean rè Cogadh Catharra Aimeireaga. Chaidh a chur air bhonn le sia "
#~ "stàitean ait an taobh a deas ann an 1861 ach bha aca ris an cuid amasan a "
#~ "thaobh neo-eisimeileachd a strìochdadh an cois sreath de bhuaidhean arm "
#~ "nan Stàitean Aonaichte."

#~ msgid "Thane %s"
#~ msgstr "Tànaiste %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Potestaat %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Potestaat %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Doña %s"

#~ msgid "Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Kikmongwi %s"

#~ msgid ""
#~ "The nation of Israel was founded in 1948 as a scattered collection of "
#~ "cantons in British Palestine, and has gradually expanded through winning "
#~ "a series of wars launched against it in 1948, 1967 and 1973."
#~ msgstr ""
#~ "Chaidh nàisean muinntir Iosrael a chur air bhonn ann an 1948 mar badan "
#~ "sgapte de sgìrean ann am Palastain Bhreatainn agus chaidh a leudachadh "
#~ "mean air mhean 's i a' toirt buaidh ann an grunn chogaidhean 'na h-"
#~ "aghaidh ann an 1948, 1967 agus 1973."

#~ msgid "?female:Duce %s"
#~ msgstr "?female:Duce %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "?female:Mirza %s"
#~ msgstr "?female:Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Kunigaikštis %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Kunigaikštienė %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

#~ msgid "?female:Tun %s"
#~ msgstr "?female:Tun %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Ajaw %s"

#~ msgid "Friar %s"
#~ msgstr "Manach %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "?female:Bana-bhàillidh %s"

#~ msgid "Perfect %s"
#~ msgstr "Perfect %s"

#~ msgid "Perfectae %s"
#~ msgstr "Perfectae %s"

#~ msgid "Corrector %s"
#~ msgstr "Ceartaichear %s"

#~ msgid "Correctrix %s"
#~ msgstr "Ceartaichear %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr ""
#~ "'S e muinntir nan Eileanan Dubha a tha a' fuireach air eilean Ghini "
#~ "Nuaidh a tha sna Paputhaich."

#~ msgid "%s Basha"
#~ msgstr "%s Basha"

#~ msgid "?female:%s Basha"
#~ msgstr "?female:%s Basha"

#~ msgid "?female:Mwami %s"
#~ msgstr "?female:Mwami %s"

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "?female:Encik %s"
#~ msgstr "?female:Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "?female:Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "'S e Texas an dàrna stàit as motha sna SAA a thaobh meud agus sluaigh "
#~ "agus tha i ainmeil air a \"larger than life cowboy mentality\"."

#~ msgid "%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "?female:%s Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Cathraiche %s"

#~ msgid ""
#~ "Venezuela is the northernmost country in South America. Having been a "
#~ "Spanish colony since the 16th century, the country gained independence on "
#~ "July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
#~ "Liberator."
#~ msgstr ""
#~ "'S e a' Bheiniseala an dùthaich as fhaide tuath ann an Aimeireaga a Deas. "
#~ "Bha i 'na tuineachas Spàinnteach fad ùine mhòr on 16mh linn ach fhuair i "
#~ "neo-eisimeileachd 5mh dhen Iuchar 1811 fo cheannardas El Libertador Simón "
#~ "Bolívar - an Saoradair."

#~ msgid "Dictador %s"
#~ msgstr "Dictador %s"

#~ msgid "Dictadora %s"
#~ msgstr "Dictadora %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Magister Militium %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Magistra Militium %s"

#~ msgid "You are playing Freeciv with default rules."
#~ msgstr "Tha thu a' cluich Freeciv leis na riaghailtean bunaiteach."

#~ msgid "_Cancel meeting"
#~ msgstr "C_uir dheth a' choinneamh"

#~ msgid "Accept _treaty"
#~ msgstr "Gabh ris a' chùmhnan_t"

#~ msgid "_Gold:"
#~ msgstr "Ò_r:"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Chan eil roghainnean sònraichte airson na loidhne àithne aig a' chliant "
#~ "seo\n"
#~ "\n"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Dùin ┐ bunaitean-adhair"

#~ msgid "Fortress & Airbase"
#~ msgstr "Dùin ┐ bunaitean-adhair"

#~ msgid "Players cannot be removed once the game has started."
#~ msgstr ""
#~ "Cha ghabh cluicheadairean a thoirt air falbh nuair a bhios an geama air "
#~ "tòiseachadh."

#~ msgid "About"
#~ msgstr "Mu dhèidhinn"

#~ msgid "Pass"
#~ msgstr "Facal-faire"

#~ msgid "Strategy and tactics"
#~ msgstr "Ro-innleachd is seòl-cogaidh"

#~ msgid "Error"
#~ msgstr "Mearachd"

#~ msgid ""
#~ "Available map image definition options <mapdef>:\n"
#~ "\n"
#~ "name                 (default)  description\n"
#~ "\n"
#~ "format <tool|format> %-10s image format\n"
#~ "show <show>          %-10s show players\n"
#~ "  plrname <name>                  player name (if 'show=plrname')\n"
#~ "  plrid <id>                      player id (if 'show=plrid')\n"
#~ "  plrbv <bit vector>              player bitvector (if 'show=plrbv')\n"
#~ "turns <turns>        %-10s save each <value> turns (0 = no autosave)\n"
#~ "zoom <zoom>          %-10s zoom factor (1 <= zoom <= 5)\n"
#~ "map <map>            %-10s definition of the map\n"
#~ "\n"
#~ "<tool|format> = use toolkit <tool> with image format <format>\n"
#~ "%s\n"
#~ "<show> = (%s)\n"
#~ "\n"
#~ "<map> = map image definition; it can contain: \n"
#~ " - 'a' show area within borders\n"
#~ " - 'b' show borders\n"
#~ " - 'c' show cities\n"
#~ " - 'f' show fogofwar (only available for a single player)\n"
#~ " - 'k' show only player knowledge (only from the server)\n"
#~ " - 't' show full terrain\n"
#~ " - 'u' show units\n"
#~ "\n"
#~ "Examples:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:  �ó&�ó&€�ó&plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magickwand|jpg'"
#~ msgstr ""
#~ "Roghainnean sònrachaidhean ìomhaighean a' mhapa a tha ri fhaighinn "
#~ "<mapdef>:\n"
#~ "\n"
#~ "ainm                 mìneachadh (bunaiteach)\n"
#~ "\n"
#~ "fòrmat <tool|format>  %-10s fòrmat ìomhaighe\n"
#~ "seall <show>          %-10s seall na cluicheadairean\n"
#~ "  plrname <name>                  ainm a' chluicheadair (ma tha "
#~ "'show=plrname')\n"
#~ "  plrid <id>                      da a' chluicheadair (ma tha "
#~ "'show=plrid')\n"
#~ "  plrbv <bit vector>              bitvector a' chluicheadair (ma tha "
#~ "'show=plrbv')\n"
#~ "cuairtean <turns>    %-10s sàbhail gach <value> cuairt (0 = gun fhèin-"
#~ "shàbhaladh)\n"
#~ "sùm <zoom>           %-10s factar an t-sùim (1 <= sùm <= 5)\n"
#~ "mapa <map>           %-10s mìneachadh a' mhapa\n"
#~ "\n"
#~ "<tool|format> = cleachd toolkit <tool> leis an fhòrmat ìomhaighe "
#~ "<format>\n"
#~ "%s\n"
#~ "<show> = (%s)\n"
#~ "\n"
#~ "<map> = mìneachadh ìomhaigh a' mhapa; faodaidh na leanas a bhith ann: \n"
#~ " - 'a' seall an àrainn am broinn nan crìochan\n"
#~ " - 'b' seall na crìochan\n"
#~ " - 'c' seall na bailtean\n"
#~ " - 'f' seall ceò a' chogaidh (ri làimh cluicheadair leis fhèin a-mhàin)\n"
#~ " - 'k' na seall ach eòlas a' chluicheadair (on fhrithealaiche a-mhàin)\n"
#~ " - 't' seann an àrainn gu lèir\n"
#~ " - 'u' seall na h-aonadan\n"
#~ "\n"
#~ "Eisimpleirean:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magickwand|jpg'"

#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Cha do thòisich fo-shiostam ìomhaighean a' mhapa!"

#~ msgid "No map definition!"
#~ msgstr "Chan eil mìneachadh mapa ann!"

#~ msgid "Map definition string to long (max %d characters)."
#~ msgstr ""
#~ "Tha mìneachadh a' mhapa ro fhada (%d caractair(ean) air a' char as motha)."

#~ msgid "Maximal number of map definitions reached (%d)."
#~ msgstr ""
#~ "Ràinig thu àireamh as motha de mhìneachaidhean mapa a tha ceadaichte (%d)."

#~ msgid "Duplication of map image definition %d ('%s')."
#~ msgstr "Dùblachadh mìneachadh ìomhaigh a' mhapa %d ('%s')."

#~ msgid "Unknown map option: '%s'."
#~ msgstr "Roghainn mapa neo-aithnichte '%s'."

#~ msgid "'show=%s' but no player name."
#~ msgstr "'show=%s' ach as aonais ainm a' chluicheadair."

#~ msgid "'show=%s' but no player id."
#~ msgstr "'show=%s' ach as aonais DA a' chluicheadair."

#~ msgid "'show=%s' but no player bitvector."
#~ msgstr "'show=%s' ach as aonais bitvector a' chluicheadair."

#~ msgid "Invalid character in bitvector: '%c' (%s)."
#~ msgstr "Tha caractair mì-dhligheach sa bitvector: '%c' (%s)."

#~ msgid "'plrid' must be in the intervall [0, %d)."
#~ msgstr "Feumaidh am 'plrid' a bhith san eadaramh [0, %d]."

#~ msgid "Player name to long: '%s' (max: %lu)."
#~ msgstr "Tha ainm a' chluicheadair ro fhada: '%s' (as motha: %lu)."

#~ msgid "'turns' should be between 0 and 99."
#~ msgstr "Bu chòir do 'turns' a bhith eadar 0 agus 99."

#~ msgid "'zoom' factor should be between 1 and 5."
#~ msgstr "Bu chòir dhan fhactar 'zoom' a bhith eadar 1 agus 5."

#~ msgid "Invalid value for option '%s': '%s'."
#~ msgstr "Luach mì-dhligheach airson na roghainne '%s': '%s'."

#~ msgid "Map definition not checked (game not started)."
#~ msgstr "Cha deach mìneachadh a' mhapa a sgrùdadh (geama gun tòiseachadh)."

#~ msgid "Map definition deactivated: %s."
#~ msgstr "Mìneachadh a' mhapa air a chur à comas: %s."

#~ msgid "Map definition not checked or error."
#~ msgstr "Cha deach mìneachadh a' mhapa a sgrùdadh no thachair mearachd."

#~ msgid "No map definition with id %d."
#~ msgstr "Chan eil mìneachadh mapa ann ris a bheil an DA %d."

#~ msgid "Unknown player name: '%s'."
#~ msgstr "Ainm cluicheadair neo-aithnichte: '%s'."

#~ msgid "Invalid player id: %d."
#~ msgstr "DA cluicheadair mhì-dhligheach: %d."

#~ msgid "Toolkit not defined!"
#~ msgstr "Toolkit gun mhìneachadh!"

#~ msgid "Toolkit function not defined!"
#~ msgstr "Cha deach foincsean an Toolkit a mhìneachadh!"

#~ msgid "Error generating the file name."
#~ msgstr "Mearachd le gineadh ainm an fhaidhle."

#~ msgid "Error saving map image '%s'."
#~ msgstr "Mearachd le sàbhaladh ìomhaigh a' mhapa: '%s'."

#~ msgid "The ppm toolkit can only create images in the ppm format."
#~ msgstr ""
#~ "Chan urrainn dhan ppm toolkit a chruthachadh ach ìomhaighean dhen t-"
#~ "seòrsa ppm."

#~ msgid "Could not open file: %s."
#~ msgstr "Cha do ghabh am faidhle a leanas fhosgladh: %s."

#~ msgid ""
#~ "This Freeciv compilation has no thread implementation, threaded ai cannot "
#~ "be used."
#~ msgstr ""
#~ "Tha co-chruinneachadh Freeciv seo gun Thread Implementation, cha ghabh "
#~ "Threadad AI a chleachdadh."

#~ msgid "Failed to load default ai module, cannot continue."
#~ msgstr ""
#~ "Dh'fhàillig luchdadh mòideal bunaiteach na h-Inntinne Fhuadain, chan "
#~ "urrainn dhut leantainn air adhart."

#~ msgid ""
#~ "  -a  --auth\t\tEnable server authentication (requires --Database).\n"
#~ msgstr ""
#~ "  -a  --auth    \tCuir dearbhadh frithealaiche an comas (feum air --"
#~ "Database).\n"

#~ msgid "  -B  --Bind-meta ADDR\tConnect to metaserver from this address\n"
#~ msgstr ""
#~ "  -M, --Bind-meta ADDR\tCeangail ri meata-fhrithealaiche on t-seòladh "
#~ "seo\n"

#~ msgid ""
#~ "  -L, --LoadAI MODULE\tLoad ai module MODULE. Can appear multiple times\n"
#~ msgstr ""
#~ "  -L, --LoadAI MODULE\tLuchdaich mòideal na h-IF MODULE. Faodaidh seo "
#~ "nochdadh iomadh turas\n"

#~ msgid ""
#~ "This command is used to set the color of a player's nation. The color ist "
#~ "defined using a hexadecimal notation (HEX) for the combination of Red, "
#~ "Green, and Blue color values (RGB). The lowest value is 0 (in HEX: 00). "
#~ "The highest value is 255 (in HEX: FF). The color definition starts with a "
#~ "'#' sign followed be the HEX values for the three colors, i.e '#ff0000' "
#~ "for red. In server scripts, the '#' sign must be escaped or the color "
#~ "definition must be quoted.\n"
#~ "In initial game state the color can only be defined if the 'plrcolormode' "
#~ "setting is set to 'PLR_SET'. The defined color can be removed using the "
#~ "reset argument.\n"
#~ "For a running game, this command redefines the player color. The change "
#~ "will be visible in the following turn.\n"
#~ "To list the player color use 'list colors'."
#~ msgstr ""
#~ "Cleachdaidh tu an àithne seo gus dath an nàisein aig cluicheadair a "
#~ "shuidheachadh. Nì thu seo leis an t-siostam sia-dheicheach (HEX) a "
#~ "chomhairraicheas am measgachadh de dhearg, uaine is gorm (RGB). 'S e 0 "
#~ "(ann an HEX: 00) an luach as lugha, 255 an luach as àirde (ann an HEX: "
#~ "FF). Tòisichidh sònrachadh an datha leis a' chomharra '#' agus an uairsin "
#~ "na luachan HEX aig na trì dathan, i.e '#ff0000' airson dearg. Feumaidh tu "
#~ "an comharra '#' escape-igeadh ann an sgriobtaichean frithealaiche no "
#~ "feumaidh tu an sònrachadh datha a chur ann.\n"
#~ "Chan urrainn dhut an dath a shònrachadh ann am prìomh staid a' gheama ach "
#~ "ma chaidh an roghainn 'plrcolormode' a chur gu 'PLR_SET'. 'S urrainn dhut "
#~ "an dath a shònraich thu a thoirt air falbh leis an argamaid aisig.\n"
#~ "Ath shònraichidh an àithne seo dath a' chluicheadair ma tha geama a' dol "
#~ "mu thràth. Chithear an dath ùr san ath chuairt.\n"
#~ "Gus liosta dath a' chluicheadair fhaicinn, cleachd 'list colors'."

#~ msgid "luafile <file>"
#~ msgstr "luafile <faidhle>"

#~ msgid "Evaluate a freeciv script file in the current game."
#~ msgstr "Luachaich sgriobt ann am Freeciv sa gheama làithreach."

#~ msgid ""
#~ "fcdb [reload]\n"
#~ "fcdb [lua] <script>"
#~ msgstr ""
#~ "fcdb [reload]\n"
#~ "fcdb [lua] <scriobt>"

#~ msgid ""
#~ "Commands related to the freeciv database support. The argument [reload] "
#~ "allows a reset of the script file after a change while the argument [lua] "
#~ "allows to evaluate a line of lua script in the contex of the lua instance "
#~ "for the freeciv database."
#~ msgstr ""
#~ "Àitheantan a tha co-cheangailte ri taic stòr-dàta Freeciv. 'S urrainn "
#~ "dhut faidhle an sgriobt aiseag leis an argamaid [reload] as dèidh "
#~ "atharrachaidh. Leis an argamaid [lua], 's urrainn dhut loidhne dhen "
#~ "sgriobt lua a luachadh ann an co-theacsa an lua sin airson stòr-dàta "
#~ "Freeciv."

#~ msgid ""
#~ "mapimg colortest\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg define <mapdef>\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg help"
#~ msgstr ""
#~ "mapimg colortest\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg define <mapdef>\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg help"

#~ msgid ""
#~ "This command allows the creation of map images. Supported arguments:\n"
#~ "  colortest        - create a image to showing all colors\n"
#~ "  create <id>|all  - create a specific or all map images\n"
#~ "  define <mapdef>  - define a map image\n"
#~ "  delete <id>|all  - delete a specific or all map images\n"
#~ "  help             - more information about the definition\n"
#~ "  show <id>|all    - shown a specific or all map images"
#~ msgstr ""
#~ "'S urrainn dhut dealbhan de mhapa a chruthachadh leis an àithne seo. "
#~ "Argamaidean ris a bheil taic:\n"
#~ "  colortest        - cruthaich dealbh a sheallas gach dath\n"
#~ "  create <id>|all  - cruthaich mapa sònraichte no am mapa gu lèir\n"
#~ "  define <mapdef>  - sònraich dealbh mapa\n"
#~ "  delete <id>|all  - sguab às dealbh mapa sònraichte no gach aon dhiubh\n"
#~ "  help             - seall barrachd fiosrachaidh mun t-sònrachadh\n"
#~ "  show <id>|all    - seall dealbh mapa sònraichte no gach aon dhiubh"

#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "freeciv 2.4.0 (tionndadh leasachaidh)"

#~ msgid ""
#~ "If this option is set to \"Reveal map at game start\" (MAP_SEEN), the "
#~ "entire map will be known to all players from the start of the game, "
#~ "though it will still be fogged (depending on the 'fogofwar' setting). If "
#~ "this option is set to \"Unfog map for dead players\" (MAP_DEAD) dead "
#~ "players can see the entire map if they are alone in their team."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo gu \"Nochd am mapa aig toiseach a' gheama"
#~ "\" (MAP_SEEN), chì gach cluicheadair am mapa air fad on toiseach ged a "
#~ "bhios ceò a' chogaidh ann fhathast (a-rèir na roghainne 'fogofwar'). Ma "
#~ "chuireas tu an roghainn seo gu \"Thoir air falbh ceò a' chogaidh airson "
#~ "cluicheadairean marbha\" (MAP_DEAD), chì cluicheadairean marbha am mapa "
#~ "gu lèir mur eil duine sam bith eile san sgioba ach iad fhèin."

#, fuzzy
#~ msgid "Delegation canceld."
#~ msgstr "Chaidh an fhèill a chur dheth ann an %s."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "Chan eil ceangal ann air a bheil %s."

#, fuzzy
#~ msgid "Could not read Freeciv script '%s'."
#~ msgstr "Cha do ghabh faidhle an sgriobt '%s' a leughadh."

#, fuzzy
#~ msgid "Ambiguous mapimg command."
#~ msgstr "Ainm dà-sheaghadh air an roghainn."

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'"
#~ msgstr "Argamaid a dhìth airson \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'"
#~ msgstr "Argamaid a dhìth airson \"%s\".\n"

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(gun liostaichean obrach)"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or an cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Feumaidh seo an sònrachas talamhainn a leanas: %s\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain on the tile or an cardinally adjacent tile.\n"
#~ msgstr "Feumaidh seo an sònrachas talamhainn a leanas: %s\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an cardinally adjacent tile.\n"
#~ msgstr "Feumaidh seo talamh air an dèid %s a thogail.\n"

#, fuzzy
#~ msgid "Show fogofwar"
#~ msgstr "Ceò a' chogaidh san fhoir-shealladh"

#, fuzzy
#~ msgid "Save _Map Image As ..."
#~ msgstr "Sàbhail _an geama mar..."

#~ msgid "Tutorial message"
#~ msgstr "Teachdaireachd na treòire"

#~ msgid "CanIrrigate"
#~ msgstr "UisgeachadhComasach"

#~ msgid "CanMine"
#~ msgstr "MèinnearachdComasach"

#~ msgid "CanRoad"
#~ msgstr "RathadComasach"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Leasaich %s gu %s air %d a dh'òr?\n"
#~ "Tha %d a dh'òr nad chiste-ionmhais."

#~ msgid " and "
#~ msgstr " agus"

#~ msgid "?and:, "
#~ msgstr "?agus:,"

#~ msgid "Run ok"
#~ msgstr "Ruith mar bu chòir"

#~ msgid "Flush ok"
#~ msgstr "Flush mar bu chòir"

#~ msgid "Finish ok"
#~ msgstr "Deireadh mar bu chòir"

#~ msgid "Sequence error"
#~ msgstr "Mearachd leanmhainne"

#~ msgid "Parameter error"
#~ msgstr "Mearachd paramatair"

#~ msgid "Data error"
#~ msgstr "Mearachd dàta"

#~ msgid "Not bzip2 file"
#~ msgstr "Chan e faidhle bzip2 a tha ann"

#~ msgid "Output buffer full"
#~ msgstr "Bufar mach-chuir làn"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Mearachd Bz2 %d"

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr ""
#~ "Seall lioste de chluicheadairean, sgiobannan, ceanglaichean is "
#~ "sgeulachdan."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "seall\n"
#~ "seall <option-name>\n"
#~ "seall <option-prefix>"

#~ msgid ""
#~ "With no arguments, shows all server options (or available options, when "
#~ "used by clients).  With an argument, show only the named option, or "
#~ "options with that prefix."
#~ msgstr ""
#~ "Chithear gach roghainn frithealaiche (no roghainnean a tha ri làimh 's "
#~ "cliantan 'gan cleachdadh) as aonais argamaidean. Chan fhaicear ach an "
#~ "roghainn ainmichte no roghainnean leis an ro-leasachan sin ma chuirear "
#~ "argamaid ann."

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Nì thu ball de sgioba de chluicheadair le seo. Mura deach sgioba a "
#~ "thaghadh, bidh an cluicheadair gun sgioba. Cleachd \"\" ma tha àitichean "
#~ "bàna san ainm. 'S e buidheann de chluicheadairean a bhios ann an "
#~ "caidreachas, aig a bhios co-shealladh us ambasaidean agus a nì sabaid "
#~ "còmhla ri chèile gus buannachadh mar sgioba (le sgòr cuibheasach eatarra) "
#~ "a tha ann an sgioba."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Tagh eòlaire riaghailtean ùr no modpack. Ma ghairmeas tu seo as\n"
#~ " aonais argamaid sam bith, chì thu seata nan riaghailtean làithreach."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr ""
#~ "Chan eil an àithne 'create' ri fhaighinn ach mus bi geama air tòiseachadh."

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Frithealaiche: Rinn %s ceangal o %s."

#~ msgid "No such tile (ID %d)."
#~ msgstr "Chan eil leac d' a leithid ann (DA %d)."

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Cha ghabh ainm bàn a shuidheachadh airson cluicheadair (%d) '%s'."

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "Tha %s is %s a' coinneachadh a' chiad turas agus a' dol gu cogadh sa "
#~ "bhad. Tha thu a' cur crìoch air do chaidreachas leis an dà dhiubh."

#~ msgid "st"
#~ msgstr "d"

#~ msgid "nd"
#~ msgstr "na"

#~ msgid "rd"
#~ msgstr "mh"

#~ msgid "th"
#~ msgstr "mh"

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Chan eil stèidheadair baile sam bith ann an\n"
#~ "sreang nan aonadan tòiseachaidh\n"
#~ "Feuch \"help startunits\"."

#~ msgid "All players must have a team if this option value is used."
#~ msgstr ""
#~ "Feumaidh gach cluicheadair a bhith ann an sgioba ma chleachdas tu luach "
#~ "seo san roghainn seo."

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Mapa deasaichte - gun ghineadair;\n"
#~ "1 = Gineadair àirde gu tur tuairmeach;              [4]\n"
#~ "2 = Gineadair àirde fractalach mas fhìor;             [3]\n"
#~ "3 = Gineadair stèidhichte air eileanan (nas cothromaiche ach nas "
#~ "dòrainniche)   [1]\n"
#~ "\n"
#~ "Tha na luachan bunaiteach ann an [] airson ionad nan àitichean "
#~ "tòiseachaidh.  Ma thèid an luach bunaiteach de startpos a chleachdadh, "
#~ "thèid roghainn startpos a thaghadh a-rèir a' ghineadair.  Thoir sùil air "
#~ "an roghainn \"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Roghainn a' ghineadair. Ma thaghas tu seo thèid an luach \n"
#~ "    bunaiteach a thaghadh a-rèir a' ghineadair a chaidh a thaghadh\n"
#~ "    Faic an roghainn \"gineadair\".\n"
#~ "1 = Feuch is cuir aon chluicheadair air aon mhòr-thir.\n"
#~ "2 = Feuch is cuir dà chluicheadair air aon mhòr-thir.\n"
#~ "3 = Feuch is cuir a h-uile cluicheadair air aon mhòr-thir.\n"
#~ "4 = Sgaoil na cluicheadairean a-rèir meud nam mòr-thir.\n"
#~ "Aire: feuchaidh gineadairean ris an àireamh cheart de mhòr-thirean a "
#~ "chruthachadh airson na bhios ann de dh'àitichean tòiseachaidh 's àireamh "
#~ "nan chluicheadairean."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = gun eilean 1x1; 1 = grunn eileanan 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = faodaidh na pòlaichean a bhith co-cheangailte ri mòr-thir; 1 = bidh "
#~ "na pòlaichean fa leth mar is trice"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = planaid àbhaisteach, coltach ris an Talamh; 1 = planaid a tha gu tur "
#~ "measarra"

#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Ma shuidhicheas tu seo aig luach os cionn 0, bidh gach leac talmhainn a "
#~ "bhios ri taobh daingeann no baile leis an nàisean sin.\n"
#~ " 0 = Dheth\n"
#~ " 1 = Air\n"
#~ " 2 = Chithear gach rud am broinn a chrìochan fhèin\n"
#~ " 3 = Sìnidh crìochan do dh'àitichean neo-aithnichte, a' sealltainn nan "
#~ "leac"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = bunaiteach; tha dioplomasachd comasach dhan a h-uile.\n"
#~ "1 = tha dioplomsachd comasach eadar cluicheadairean daonna a-mhàin.\n"
#~ "2 = tha dioplomsachd comasach eadar cluicheadairean na h-Inntinne Fuadain "
#~ "a-mhàin.\n"
#~ "3 = tha dioplomasachd comasach do sgiobannan a-mhàin.\n"
#~ "4 = tha dioplomasachd dheth airson a h-uile duine."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = gun bhorbaich\n"
#~ "1 = borbaich sna bothain a-mhàin\n"
#~ "2 = nochdaidh borbaich aig an tricead àbhaisteach\n"
#~ "3 = nochdaich borbaich gu cunbhalach\n"
#~ "4 = borbaich air bhoile, torr mòr dhiubh"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn.\n"
#~ "  0 = All players move concurrently.\n"
#~ "  1 = All players alternate movement.\n"
#~ "  2 = Only players on the same team move concurrently."
#~ msgstr ""
#~ "Tha an roghainn seo a' stiùireadh am bi cluicheadairean a' gluasadh aig "
#~ "an aon àm rè cuairt.\n"
#~ "  0 = Gluaisidh gach cluicheadair aig an aon àm.\n"
#~ "  1 = Gluaisidh gach cluicheadair mu seach.\n"
#~ "  2 = Cha ghluais ach cluicheadairean san aon sgioba aig an aon àm."

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "An leabhar-lann dùmhlachaidh a thèid a chleachdadh airson savegames.\n"
#~ " 0 - chan eil gin\n"
#~ " 1 - zlib (fòrmat gzip)\n"
#~ " 2 - bzip2\n"
#~ "Chan eil gach frithealaiche a' cur taic ri gach dòigh dùmhlachaidh."

#~ msgid "Auto-save name prefix"
#~ msgstr "Ro-leasachan ainm an fhèin-shàbhalaidh"

#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Bidh ainmean dhen t-seòrsa \"<prefix>-T<turn>-Y<year>.sav\" air gach "
#~ "geama a thèid a shàbhaladh gu fèin-obrachail. Suidhichidh an roghainn seo "
#~ "am <prefix>."

#~ msgid "Cannot open IPv6 socket, trying IPv4 instead"
#~ msgstr "Cha ghabh an t-socaid IPv6 fhosgladh, a' feuchainn ri IPv4 'na àite"

#~ msgid "IPv4 service lookup failed <%d>."
#~ msgstr "Dh'fhàillig lorg na seirbheise IPv4 <%d>."

#~ msgid "Game ended in a draw"
#~ msgstr "Chrìochnaich an geama le buaidh co-ionnann"

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr ""
#~ "Fhuaradh pacaid dhen t-seòrsa %d o chluicheadair a tha marbh no 'na "
#~ "choimheadaiche"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr ""
#~ "Cha ghabh cluicheadairean na h-Inntinne Fhuadain a chur ris nuair a bhios "
#~ "an geama air tòiseachadh."

#~ msgid ""
#~ "Error: command access level must be one of 'none', 'info', 'ctrl', or "
#~ "'hack'."
#~ msgstr ""
#~ "Mearachd: feumaidh an leibheil inntrigeadh àitheantan a bhith 'na 'none', "
#~ "'info', 'ctrl' no 'hack'."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Cha do ghabh leibheil inntrigeadh àitheantan a chur gu '%s' airson a' "
#~ "cheangail %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Luach: %d, As lugha: 0, Bunaiteach: %d, As motha: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Luach: %d, As lugha: %d, Bunaiteach: %d, As motha: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Luach: \"%s\", Bunaiteach: \"%s\""

#~ msgid "description"
#~ msgstr "tuairisgeul"

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Cha bu chòir a bhith sa pharamadair %s ach na h-àireamhan 0 no 1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Tha an luach thair an rainse (as lugha: 0, as motha: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Roghainn: Chaidh %s a shuidheachadh gu %d."

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Duilich, chan urrainn dhut coimheadaiche uile-choitcheann a ghabhail os "
#~ "làimh. Coimhead air-san 'na àite."

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 chluicheadair : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Sgioba falamh: %s"

#~ msgid "Falling back to generator %d."
#~ msgstr "A' tilleadh dhan ghineadair %d."

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Mòr-ghàirdeachas"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:E/S/T"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Fèistearan, luchd-saidheans, cìsearan"

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Suidhich ionad tòiseachaidh de chluicheadair.\n"
#~ "Ath-ghoirid: p"

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Feumaidh rathad-iarainn agus dùin 3 cuairtean, ge be dè an talamh.)"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Feumaidh seo an talamh a leanas: %s\n"
#~ "\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s aonadan\n"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* 'S urrainn dha bun-structar a chreachadh far leacagan.\n"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Aonad neo-armach (chan urrainn dha ionnsaigh a thoirt no lagh a' "
#~ "chogaidh a chur an sàs).\n"

#~ msgid " or "
#~ msgstr " no"

#~ msgid "?or:, "
#~ msgstr "?or: "

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: le %s"

#~ msgid "Progress: no research target"
#~ msgstr "Adhartas: chan eil amas rannsachaidh ann"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Ùraich %d aonad air %d òr?\n"
#~ "Tha %d de dh'òr 'nad ionmhas."
#~ msgstr[1] ""
#~ "Ùraich %d aonadan air %d òr?\n"
#~ "Tha %d de dh'òr 'nad ionmhas."
#~ msgstr[2] ""
#~ "Ùraich %d aonadan air %d òr?\n"
#~ "Tha %d òr 'nad ionmhas."
#~ msgstr[3] ""
#~ "Ùraich %d aonad air %d òr?\n"
#~ "Tha %d òr 'nad ionmhas."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Chan eil taic ann do shlighean a tha nas fhaide na 99 cuairt."

#~ msgid "Make new _homecity"
#~ msgstr "Tag_h seo mar bhaile dachaigh ùr"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "A bheil thu airson %s a cheannach air %d de dh'òr?\n"
#~ "Tha %d de dh'òr 'nad ionmhas."

#~ msgid "View"
#~ msgstr "Seall"

#~ msgid "Split bottom notebook area"
#~ msgstr "Sgoilt raon ìochdarach an notebook"

#~ msgid ""
#~ "Enabling this option will split the bottom notebook into a left and right "
#~ "notebook so that two tabs may be viewed at once."
#~ msgstr ""
#~ "Ma chuireas tu an roghainn seo an comas, thèid an notebook ìochdarach a "
#~ "sgoltadh ann an taobh clì is taobh deas gus an urrainn dhut coimhead air "
#~ "dà thaba aig an aon àm."

#~ msgid "FIXME"
#~ msgstr "FIXME"

#~ msgid "_Chat"
#~ msgstr "_Cabadaich"

#~ msgid "_Write Log"
#~ msgstr "_Sgrìobh an loga"

#~ msgid "_Orders"
#~ msgstr "Òrd_uighean"

#~ msgid "Build _Fortress"
#~ msgstr "Tog _dùn"

#~ msgid "Build Airbas_e"
#~ msgstr "_Tog bunait-adhair"

#~ msgid "Wake up o_thers"
#~ msgstr "_Dùisg càch"

#~ msgid "_Connect"
#~ msgstr "_Ceangail"

#~ msgid "_Road"
#~ msgstr "_Rathad"

#~ msgid "Rai_l"
#~ msgstr "Rathad-_iarainn"

#~ msgid "_Irrigate"
#~ msgstr "_Uisgich"

#~ msgid "Go _to"
#~ msgstr "Rach _gu"

#~ msgid "Single"
#~ msgstr "Singilte"

#~ msgid "_Reports"
#~ msgstr "_Aithisgean"

#~ msgid "Language_s"
#~ msgstr "Cà_nain"

#~ msgid "Co_nnecting"
#~ msgstr "A' _dèanamh ceangal"

#~ msgid "C_hatline"
#~ msgstr "L_oidhne na cabadaich"

#~ msgid "_Worklist Editor"
#~ msgstr "Deasaiche na _liosta obrach"

#~ msgid "Citizen _Management"
#~ msgstr "S_tiùireadh nan saoranach"

#~ msgid "_Playing"
#~ msgstr "A' _cluich"

#~ msgid "City _Improvements"
#~ msgstr "Leasachaidhean a' _bhaile"

#~ msgid "Com_bat"
#~ msgstr "_Sabaid"

#~ msgid "_ZOC"
#~ msgstr "_ZOC"

#~ msgid "Won_ders"
#~ msgstr "_Mìorbhailean"

#~ msgid "Happin_ess"
#~ msgstr "Toil_eachas"

#~ msgid "Space _Race"
#~ msgstr "_Rèis fànais"

#~ msgid "_Copying"
#~ msgstr "A' dèanamh lethbhrea_c"

#~ msgid "_About"
#~ msgstr "M_u dhèidhinn"

#~ msgid "%s"
#~ msgstr "%s"

#~ msgid "Change to %s (_I)"
#~ msgstr "Atharraich gu %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Atharraich gu %s (_M)"

#~ msgid "Add to City (_B)"
#~ msgstr "Cuir ris a' bhaile (_B)"

#~ msgid "Make Trade _Route"
#~ msgstr "Stèidhich slighe malai_rt"

#~ msgid "_Fortify"
#~ msgstr "Da_ingnich"

#~ msgid "_Paradrop"
#~ msgstr "Dèan _paradrop"

#~ msgid "Give ctrl access"
#~ msgstr "Thoir seachad inntrigeadh ctrl"

#~ msgid "Air"
#~ msgstr "Adhar"

#~ msgid "Nipa"
#~ msgstr "Nipa"

#~ msgid "He'a"
#~ msgstr "He'a"

#~ msgid "Senapati"
#~ msgstr "Senapati"

#~ msgid "Malka"
#~ msgstr "Malka"

#~ msgid "Jiliri"
#~ msgstr "Jiliri"

#~ msgid "Willka"
#~ msgstr "Willka"

#~ msgid "Mama"
#~ msgstr "Mama"

#~ msgid "Markachiri"
#~ msgstr "Markachiri"

#~ msgid "Tlatoani"
#~ msgstr "Tlatoani"

#~ msgid "Huey Tlatoani"
#~ msgstr "Huey Tlatoani"

#~ msgid "Buruzagi"
#~ msgstr "Buruzagi"

#~ msgid "Apaiz nagusi"
#~ msgstr "Apaiz nagusi"

#~ msgid "Emakume Apaiz nagusi"
#~ msgstr "Emakume Apaiz nagusi"

#~ msgid "Errege"
#~ msgstr "Errege"

#~ msgid "Erregina"
#~ msgstr "Erregina"

#~ msgid "Dugez"
#~ msgstr "Dugez"

#~ msgid "Roue"
#~ msgstr "Roue"

#~ msgid "Rouanez"
#~ msgstr "Rouanez"

#~ msgid "Medieval"
#~ msgstr "Meadhan-aoiseach"

#~ msgid "Team 4"
#~ msgstr "Sgioba 4"

#~ msgid "Team 5"
#~ msgstr "Sgioba 5"

#~ msgid "Team 6"
#~ msgstr "Sgioba 6"

#~ msgid "Team 7"
#~ msgstr "Sgioba 7"

#~ msgid "Team 8"
#~ msgstr "Sgioba 8"

#~ msgid "Team 9"
#~ msgstr "Sgioba 9"

#~ msgid "Team 10"
#~ msgstr "Sgioba 10"

#~ msgid "Team 11"
#~ msgstr "Sgioba 11"

#~ msgid "Team 12"
#~ msgstr "Sgioba 12"

#~ msgid "Team 13"
#~ msgstr "Sgioba 13"

#~ msgid "Team 14"
#~ msgstr "Sgioba 14"

#~ msgid "Team 15"
#~ msgstr "Sgioba 15"

#~ msgid "Team 16"
#~ msgstr "Sgioba 16"

#~ msgid "Team 17"
#~ msgstr "Sgioba 17"

#~ msgid "Team 18"
#~ msgstr "Sgioba 18"

#~ msgid "Team 19"
#~ msgstr "Sgioba 19"

#~ msgid "Team 20"
#~ msgstr "Sgioba 20"

#~ msgid "Team 21"
#~ msgstr "Sgioba 21"

#~ msgid "Team 22"
#~ msgstr "Sgioba 22"

#~ msgid "Team 23"
#~ msgstr "Sgioba 23"

#~ msgid "Team 24"
#~ msgstr "Sgioba 24"

#~ msgid "Team 25"
#~ msgstr "Sgioba 25"

#~ msgid "Team 26"
#~ msgstr "Sgioba 26"

#~ msgid "Team 27"
#~ msgstr "Sgioba 27"

#~ msgid "Team 28"
#~ msgstr "Sgioba 28"

#~ msgid "Team 29"
#~ msgstr "Sgioba 29"

#~ msgid "Team 30"
#~ msgstr "Sgioba 30"

#~ msgid "Team 31"
#~ msgstr "Sgioba 31"
ENDREP
DELTA 23528 0 5788
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DELTA
SVN   †  †  €†  # Chinese (Traditional) translation for Freeciv
# Copyright (C) 2012 Free Software Foundation, Inc.
# This file is distributed under the same license as the Freeciv package.
# Zhang Xiaowei <zero000072@gmail.com>, 2012.
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.4.99-dev\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2012-08-24 23:47+0800\n"
"Last-Translator: Zhang Xiaowei <zero00072@gmail.com>\n"
"Language-Team: Chinese (Traditional) <zero00072@gmail.com>\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "阿布哈茲人"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "阿布哈茲人"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "%s 伊瑪目"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "%s 伊瑪目"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "澳洲原住民"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "澳洲原住民"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "%s 首領"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "%s 首領"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "%s 長老"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "%s 長老"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "%s 大酋長"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "%s 大酋長"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "阿比西尼亞人"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "阿比西尼亞人"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "%s 宗主教"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "%s 宗主教"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "%s 皇帝"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "%s 皇后"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "阿卡迪亞人"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "阿卡迪亞人"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "%s 總理"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "%s 總理"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "%s 修道院院長"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "%s 修道院女院長"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "亞齊人"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "亞齊人"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "%s 蘇丹"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "%s 蘇丹"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "%s 統治者"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "%s 統治者"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "阿克雷人"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "阿克雷人"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "%s 男爵"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "%s 女男爵"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "%s 牧師"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "%s 牧師"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "阿富汗人"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "阿富汗人"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "%s 埃米爾"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "%s 埃米拉"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "%s 總書記"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "%s 總書記"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "%s 穆拉"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "%s 穆拉"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "非洲人"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "非洲人"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "阿伊努人"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "阿伊努人"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "巴西原住民"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "巴西原住民"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "安達魯斯人"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "安達魯斯人"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "%s 謝赫"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "%s 謝赫"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "%s 哈里發"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "%s 哈里發"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "%s 大臣"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "%s 大臣"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "奧蘭人"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "奧蘭人"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "%s 伯爵"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "%s 伯爵"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "%s 牧師"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "%s 牧師"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "阿爾巴尼亞人"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "阿爾巴尼亞人"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "%s 親王"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "%s 公主"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "%s 第一書記"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "%s 第一書記"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "阿留申人"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "阿留申人"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "%s 巫師"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "%s 巫女"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "阿爾及利亞人"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "阿爾及利亞人"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "%s 秘書長"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s 德伊"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "%s 德伊"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "亞爾薩斯人"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "亞爾薩斯人"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "%s 首相"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "%s 首相"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "%s 執達吏"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "%s 執達吏"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "%s 主教"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "%s 主教"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "%s 市長"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "%s 市長"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "柏柏人"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "柏柏人"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "亞馬遜人"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "亞馬遜人"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "安道爾人"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "安道爾人"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "%s 獨裁官"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr ""

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "%s 大公"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "%s 女大公"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "安哥拉人"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "安哥拉人"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "安哈特人"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "安哈特人"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "%s 伯爵"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "%s 伯爵"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "%s 大公"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "%s 女大公"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr ""

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "%s 大巫師"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "%s 大巫女"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "南極人"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "南極人"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "安地卡及巴布達人"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "安地卡及巴布達人"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "安地列斯群島人"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "安地列斯群島人"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "亞拉岡人"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "亞拉岡人"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "阿拉米人"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "阿拉米人"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "阿根廷人"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "阿根廷人"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "%s 指揮官"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "%s 指揮官"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "%s 領導者"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "%s 領導者"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "%s 樞機主教"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "%s 總督"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "%s 總督"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "亞美尼亞人"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "亞美尼亞人"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "%s 篡位者"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "%s 篡位者"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "阿散蒂人"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "阿散蒂人"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "%s 委員"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "%s 委員"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "%s 統治者"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "%s 統治者"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "阿薩姆人"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "阿薩姆人"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "亞述人"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "亞述人"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "阿斯圖里亞斯人"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "阿斯圖里亞斯人"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "亞特蘭提斯人"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "亞特蘭提斯人"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "%s 大王"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "%s 大女王"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "澳洲人"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "澳洲人"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "阿瓦爾人"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "阿瓦爾人"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s 可汗"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s 可汗"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s 天可汗"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "%s 天可汗"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "艾馬拉人"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "艾馬拉人"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "亞塞拜然人"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "亞塞拜然人"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s 沙阿"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s 沙阿"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "巴登人"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "巴登人"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "%s 侯爵"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "%s 侯爵"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "巴哈馬人"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "巴哈馬人"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "巴林人"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "巴林人"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "%s 馬赫迪"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "%s 馬赫迪"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "孟加拉人"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "孟加拉人"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "%s 拉者"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "%s 拉尼"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "%s 瑪哈拉者"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "%s 瑪哈拉尼"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "%s 富豪"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "%s 富豪"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "巴貝多人"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "巴貝多人"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "巴什基爾人"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "巴什基爾人"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "巴斯克人"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "巴斯克人"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "%s 領袖"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "%s 領袖"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "%s 總統"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "%s 總統"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "巴伐利亞人"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "巴伐利亞人"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "%s 公爵"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "%s 公爵"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "白俄羅斯人"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "白俄羅斯人"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "%s 沙皇"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "%s 女皇"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "比利時人"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "比利時人"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "%s 首相"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "%s 首相"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "荷蘭省督 %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "荷蘭省督 %s"

#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "貝爾蓋人"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "貝爾蓋人"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "%s 高級德魯伊"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "%s 修士"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "%s 修女"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "%s 發言人"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "%s 發言人"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "%s 議長"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "%s 議長"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "貝里斯人"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "貝里斯人"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "%s 院長"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "%s 院長"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "孟加拉族人"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "孟加拉族"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "貝南人"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "貝南人"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "貝寧人"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "貝寧人"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "不丹人"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "不丹人"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "%s 喇嘛"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "%s 喇嘛"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "%s 龍王"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "%s 龍后"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "比亞法拉人"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "比亞法拉人"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "%s 上校"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "%s 上校"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "幾內亞比索人"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "幾內亞比索人"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "%s 船長"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "%s 船長"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "波耳人"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "波耳人"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "%s 將軍"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "%s 將軍"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "%s 牧師"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "%s 牧師"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "%s 國家總統"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "%s 國家總統"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "波希米亞人"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "波希米亞人"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "玻利維亞人"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "玻利維亞人"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "%s 大主教"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "波士尼亞與赫塞哥維納人"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "波士尼亞與赫塞哥維納人"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "%s 公爵"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "%s 公爵"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "博斯普魯斯人"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "博斯普魯斯人"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "%s 獨裁者"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "%s 獨裁者"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "%s 主席"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "%s 主席"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "波札那人"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "波札那人"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "布蘭登堡人"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "布蘭登堡人"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "%s 選民"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "%s 選民"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "布列塔尼人"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "布列塔尼人"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "不列顛人"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "不列顛人"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "%s 僭位者"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "%s 僭位者"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "%s 勳爵"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "%s 女士"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "%s 護國公"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "%s 護國女士"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "布里吞人"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "布里吞人"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "%s 首領"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "%s 首領"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "%s 德魯伊"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "%s 德魯伊"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "汶萊人"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "汶萊人"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "%s 大穆夫提"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "%s 大穆夫提"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "保加利亞人"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "保加利亞人"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "勃艮第人"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "勃艮第人"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "%s 總理"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "%s 總理"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "勃艮第人"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "勃艮第人"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated  †  †  €†   "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "布吉納法索人"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "布吉納法索人"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "緬甸人"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "緬甸人"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "蒲隆地人"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "蒲隆地人"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "布里亞特人"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "布里亞特人"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "加州人"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "加州人"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "%s 警長"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "%s 警長"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "柬埔寨人"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "柬埔寨人"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr ""

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr ""

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr ""

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr ""

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr ""

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr ""

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "廣州人"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "廣州人"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "%s 海軍上將"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "%s 海軍上將"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr ""

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr ""

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr ""

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr ""

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr ""

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr ""

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr ""

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr ""

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr ""

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr ""

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr ""

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr ""

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr ""

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "%s 人民政治委員"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "%s 人民政治委員"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr ""

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr ""

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "占城人"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "占城人"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "犬頭人"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "犬頭人"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s 阿爾法"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s 阿爾法"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "車臣人"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "車臣人"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr ""

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr ""

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr ""

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr ""

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "%s 提督"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "%s 提督"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr ""

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr ""

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr ""

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr ""

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "朱羅人"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "朱羅人"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr ""

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr ""

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "%s 總督"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "%s 總督"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "%s 女祭司"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "%s 王子"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "%s 王女"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr ""

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr ""

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr ""

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr ""

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s 貝伊"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "%s 貝伊"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr ""

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr ""

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr ""

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr ""

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr ""

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr ""

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "%s 主席"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "%s 主席"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr ""

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr ""

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr ""

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr ""

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr ""

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr ""

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr ""

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr ""

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "%s 首席總司令"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "%s 首席總司令"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr ""

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr ""

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "%s 蓋特曼"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "%s 蓋特曼"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr ""

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr ""

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr ""

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr ""

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr ""

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr ""

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr ""

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr ""

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr ""

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr ""

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "十字軍"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "十字軍"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr ""

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr ""

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr ""

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr ""

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr ""

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr ""

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr ""

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr ""

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr ""

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr ""

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr ""

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr ""

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr ""

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr ""

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "%s 先知"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "%s 先知"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr ""

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr ""

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr ""

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr ""

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr ""

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr ""

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr ""

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr ""

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "德律阿得斯"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "德律阿得斯"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr ""

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr ""

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "階級敵人 %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "階級敵人 %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "%s 政治委員"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "%s 政治委員"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "東帝汶人"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "東帝汶人"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr ""

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr ""

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "埃及人"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "埃及人"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "埃蘭人"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "埃蘭人"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "阿拉伯聯合大公國人"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "阿拉伯聯合大公國人"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr ""

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "%s 暴君"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "%s 暴君"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr ""

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr ""

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr ""

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "世界語者"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "世界語者"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr ""

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr ""

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "%s 守護者"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "%s 守護者"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr ""

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "歐洲人"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "歐洲人"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr ""

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "%s 委員"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "%s 委員"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "鄂溫克人"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "鄂溫克人"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr ""

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr ""

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "%s 派拉蒙領袖"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "%s 派拉蒙領袖"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "菲律賓人"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "菲律賓人"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr ""

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr ""

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "%s 大主教"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr ""

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr ""

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr ""

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr ""

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr ""

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr ""

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "%s 市長"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "%s 市長"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr ""

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr ""

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "%s 采邑主教"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr ""

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr ""

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "%s 宮相"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "%s 宮相"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr ""

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr ""

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr ""

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr ""

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr ""

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr ""

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr ""

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr ""

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr ""

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "%s 總理"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "%s 總理"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr ""

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr ""

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr ""

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr ""

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr ""

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr ""

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "%s 曼薩"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "%s 曼薩"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr ""

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "%s 公爵"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "%s 公爵"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "喬治亞人"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "喬治亞人"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "尼泊爾人"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "%s 長老"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "%s 長老"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "偉大戰士 %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "偉大戰士 %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr ""

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr ""

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr ""

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr ""

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr ""

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr ""

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr ""

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr ""

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "%s 迦納"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "%s 迦納"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "伽色尼人"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "伽色尼人"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "突厥人"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "突厥人"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "欽察人"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "欽察人"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr ""

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr ""

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr ""

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr ""

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr ""

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr ""

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr ""

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr ""

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr ""

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr ""

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr ""

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr ""

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr ""

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr ""

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr ""

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "笈多人"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "笈多人"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr ""

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr ""

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "%s 執行總理"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "%s 執行總理"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "駭客"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "駭客"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "%s 駭客"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "%s 駭客"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr ""

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr ""

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr ""

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr ""

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr ""

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr ""

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr ""

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "漢人"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "漢族"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "%s 皇太后"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr ""

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr ""

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr ""

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr ""

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr ""

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr ""

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr ""

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr ""

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "%s 高級德魯伊"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "嚈噠人"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "嚈噠人"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr ""

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr ""

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr ""

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "希木葉爾人"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "希木葉爾人"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr ""

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr ""

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr ""

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr ""

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr ""

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr ""

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr ""

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr ""

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr ""

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr ""

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr ""

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr ""

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr ""

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr ""

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr ""

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "印歐語者"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "印歐語者"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr ""

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr ""

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "伊朗人"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "伊朗人"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "%s 阿亞圖拉"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "%s 阿亞圖拉"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "伊拉克人"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "伊拉克人"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr ""

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr ""

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "以色列人"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "以色列人"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "%s 吉布茨尼克"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "%s 吉布茨尼克"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "%s 拉比"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "%s 拉比"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "以色列族人"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "以色列族"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "%s 法官"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "%s 法官"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr ""

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr ""

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "賈夫納人"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "賈夫納人"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr ""

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr ""

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "拉斯特 %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "拉斯特 %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr ""

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "約旦人"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "約旦人"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr ""

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "納哥諾卡拉巴克人"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "納哥諾卡拉巴克人"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr ""

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr ""

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "克倫族人"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "克倫族"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "克什米爾人"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "克什米爾人"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr ""

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr ""

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr ""

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
ms  †  †  €†  gstr ""

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "哈薩克人"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "哈薩克人"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr ""

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr ""

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr ""

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr ""

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "%s 答剌罕"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "%s 答剌罕"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "花剌子模人"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "花剌子模人"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "%s 總督"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "%s 總督"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr ""

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "波希米亞人"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr ""

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr ""

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr ""

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr ""

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "庫德人"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "庫德人"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "阿散蒂人"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "撣族"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "%s 上師"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "科威特人"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "科威特人"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "吉爾吉斯人"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "吉爾吉斯人"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "寮國人"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "%s 修道院女院長"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "斯里蘭卡人"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "斯里蘭卡人"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "%s 最高指揮官"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "%s 最高指按官"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "寮國人"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "寮國人"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "拉丁人"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "拉丁人"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr ""

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr ""

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "黎巴嫩人"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "黎巴嫩人"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "%s 秘書長"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr ""

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr ""

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr ""

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr ""

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr ""

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr ""

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr ""

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr ""

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr ""

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr ""

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr ""

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr ""

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "阿斯圖里亞斯人"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "盧維語人"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr "%s 派拉蒙統治者"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr "%s 派拉蒙統治者"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr ""

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr ""

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr ""

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr ""

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr ""

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr ""

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "邏輯語者"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "邏輯語者"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr ""

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr ""

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr "盧維語人"

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr "盧維語人"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr ""

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr ""

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr ""

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr ""

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr ""

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr ""

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr ""

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr ""

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "滿者伯夷人"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "滿者伯夷人"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr ""

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr ""

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "%s 高級委員"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "%s 高級委員"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr ""

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr ""

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "馬來西亞人"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "馬來西亞人"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "馬爾地夫人"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "馬爾地夫人"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr ""

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr ""

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr ""

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr ""

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr ""

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr "馬木留克人"

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr "馬木留克人"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr "%s 帕夏"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "%s 帕夏"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "滿人"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "滿族"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr ""

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "%s 首席部長"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "%s 首席部長"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr ""

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr ""

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr "馬拉地人"

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr "馬拉地人"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr "%s 高級婆羅門"

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr "%s 高級婆羅門"

#: data/nation/marshallese.ruleset:3
msgid "Marshallese"
msgstr "馬紹爾群島人"

#: data/nation/marshallese.ruleset:4
msgid "?plural:Marshallese"
msgstr "馬紹爾群島人"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "火星人"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "火星人"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr ""

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr ""

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr ""

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr ""

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr ""

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr ""

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr ""

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
msgid "Median"
msgstr "米底人"

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr "米底人"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr ""

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr ""

#: data/nation/messapian.ruleset:4
msgid "?plural:Messapians"
msgstr ""

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr ""

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr ""

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr ""

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr ""

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "苗人"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "苗族"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr ""

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr ""

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr ""

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr ""

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr ""

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr ""

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr "米坦尼人"

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr "米坦尼人"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr ""

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr ""

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr ""

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "摩鹿加群島人"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "摩鹿加群島人"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "%s 國務部長"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "%s 國務部長"

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "孟族人"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "孟族"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr ""

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr ""

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr ""

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr ""

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr ""

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr ""

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr ""

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr ""

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "蒙兀兒人"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "蒙兀兒人"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr ""

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "美國人"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr ""

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr ""

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr "%s 酋長"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr "%s 酋長"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr ""

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr ""

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr ""

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr ""

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr ""

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr ""

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr ""

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "尼泊爾人"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "尼泊爾人"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "景教信徒"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "景教信徒"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr ""

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr ""

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr ""

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr ""

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr ""

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr ""

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr ""

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr ""

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr ""

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr ""

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr ""

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr ""

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "朝鮮人"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "朝鮮人"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr "親愛的領導者 %s"

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr "親愛的領導者 %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "偉大的領導者 %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "偉大的領導者 %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr ""

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr ""

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr ""

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr ""

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "景教信徒"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr ""

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr ""

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "%s 法老"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "%s 法老"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "%s 法老王"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "%s 法老王"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr ""

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr ""

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr ""

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr ""

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr ""

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr ""

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr ""

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr ""

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr ""

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr ""

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr ""

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "阿曼人"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "阿曼人"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "%s 總指揮官"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "%s 總指揮官"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "奧塞提亞人"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "奧塞提亞人"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr ""

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr ""

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr ""

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr ""

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "鄂圖曼人"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "鄂圖曼人"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "%s 國王"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "%s 國王"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "奧茲國人"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "奧茲國人"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "%s 巫師"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "%s 巫女"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr ""

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr ""

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "巴基斯坦人"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "巴基斯坦人"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr ""

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr ""

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "巴勒斯坦人"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "巴勒斯坦人"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "巴爾米拉人"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "巴爾米拉人"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "%s 獨裁官"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr ""

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr ""

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr ""

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "%s 總督"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "%s 總督"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "巴布亞人"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "巴布亞人"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr ""

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr "安息人"

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr "安息人"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr "%s 沙阿"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr "%s 沙阿"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "普什圖人"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "普什圖人"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr ""

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr ""

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr ""

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr ""

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "腓尼基人"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "腓尼基人"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
msgid "Phrygian"
msgstr "弗里吉亞人"

#: data/nation/phrygian.ruleset:4
msgid "?plural:Phrygians"
msgstr "弗里吉亞人"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr ""

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr ""

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr "本都人"

#: data/nation/pontic.ruleset:4
msgid "?plural:Pontians"
msgstr "本都人"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr ""

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr ""

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr ""

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr ""

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr ""

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "卡達人"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "卡達人"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr ""

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr ""

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr ""

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr ""

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr ""

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr ""

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr ""

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr ""

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr ""

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "%s 總統"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "%s 總統"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr ""

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr ""

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "俄羅斯人"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "高麗人"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr ""

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr ""

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "琉球人"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "琉球人"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr ""

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr "%s 護民官"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr "%s 護民官"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr ""

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr ""

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr ""

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr "塞種人"

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr "塞種人"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr ""

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr ""

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr ""

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr ""

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr ""

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr ""

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr ""

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "%s 執政官"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "%s 執政官"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
msgid "?plural:Samnites"
msgstr ""

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr ""

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr ""

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "%s 首相"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "%s 首相"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr ""

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr ""

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr ""

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr ""

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr ""

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr ""

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "薩爾馬提亞人"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "薩爾馬提亞人"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "沙烏地阿拉伯人"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "沙烏地阿拉伯人"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr ""

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr ""

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr ""

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr ""

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr ""

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr ""

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr ""

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon ex  †  †  €†  panded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "%s 酋長"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "%s 酋長"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "%s 首相"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "%s 首相"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr ""

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr ""

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "斯基泰人"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "斯基泰人"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "塞琉古人"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "塞琉古人"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr "塞爾柱人"

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "塞爾柱人"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr ""

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr ""

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr ""

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr ""

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr ""

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr "撣族人"

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr "撣族"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr ""

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr ""

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr "雪巴人"

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr "雪巴人"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "西伯利亞人"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "西伯利亞人"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr ""

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr ""

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr ""

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "錫克教徒"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "錫克教徒"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "%s 上師"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "錫金人"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "錫金人"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr ""

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr ""

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "新加坡人"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "新加坡人"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "僧伽羅人"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "僧伽羅人"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr ""

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr ""

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr ""

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr ""

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr ""

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr ""

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr ""

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr ""

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr ""

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr ""

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr ""

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr ""

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr ""

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr ""

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr ""

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr ""

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr ""

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "南美洲人"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "南美洲人"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "韓國人"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "韓國人"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr ""

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr ""

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "南越人"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "南越人"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "%s 夫人"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "南葉門人"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "南葉門人"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "蘇聯人"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "蘇聯人"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "三佛齊人"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "三佛齊人"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr ""

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr ""

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr ""

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr ""

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr ""

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr ""

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "%s 中士"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "%s 中士"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr ""

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr ""

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr ""

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr ""

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr ""

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "%s 聯邦委員"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "%s 聯邦委員"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "敘利亞人"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "敘利亞人"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "%s 謝赫"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr ""

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr ""

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr ""

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr ""

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "臺灣人"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "臺灣人"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "塔吉克人"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "塔吉克人"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr ""

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr ""

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr ""

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "韃靼人"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "韃靼人"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "聖殿騎士"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "聖殿騎士團"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr ""

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr ""

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr ""

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr ""

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr ""

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr ""

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr ""

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "藏人"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "藏族"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "達賴喇嘛 %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "達賴喇嘛 %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "帖木兒人"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "帖木兒人"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "吐火羅語人"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "吐火羅語人"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr ""

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr ""

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr ""

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr ""

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr ""

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr ""

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr ""

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr ""

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr ""

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr ""

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr ""

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "圖阿雷格人"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "圖阿雷格人"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr ""

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr ""

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr ""

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr ""

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "土庫曼人"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "土庫曼人"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "土庫曼人領袖 %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "土庫曼人領袖 %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "圖瓦人"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "圖瓦人"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr ""

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr ""

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr "%s 王侯"

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr "%s 王侯"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr ""

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr ""

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr ""

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr ""

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr ""

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "聯合國公民"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "聯合國公民"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr ""

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr ""

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "火星人"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "火星人"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr ""

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "維吾爾人"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "維吾爾族"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "烏茲別克人"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "烏茲別克人"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "吸血鬼"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "吸血鬼"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr ""

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
msgid "?plural:Ni-Vanuatu"
msgstr ""

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
msgid "Vedic"
msgstr "吠陀人"

#: data/nation/vedic.ruleset:4
msgid "?plural:Vedics"
msgstr "吠陀人"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "%s 瑪哈德瑪"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "%s 瑪哈德瑪"

#: data/nation/veletian.ruleset:3
msgid "Veletian"
msgstr ""

#: data/nation/veletian.ruleset:4
msgid "?plural:Veletians"
msgstr ""

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
msgid "?plural:Vhavenda"
msgstr ""

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr ""

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr ""

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
msgid "Venetic"
msgstr ""

#: data/nation/venetic.ruleset:4
msgid "?plural:Veneti"
msgstr ""

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr ""

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr ""

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr ""

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr ""

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "越南人"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "越南人"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr ""

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr ""

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr ""

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr ""

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
msgid "?plural:Vistulans"
msgstr ""

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr "沃拉普克語者"

#: data/nation/volapuk.ruleset:7
msgid "?plural:Volapukans"
msgstr "沃拉普克語者"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
msgid "?plural:Volga Bulgars"
msgstr ""

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
msgid "Volga German"
msgstr ""

#: data/nation/volgagerman.ruleset:4
msgid "?plural:Volga Germans"
msgstr ""

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr ""

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr ""

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr ""

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr ""

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "狼人"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "狼人"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr ""

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr ""

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr ""

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr ""

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s 奧古斯都"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s 奧古斯都"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr ""

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr ""

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr ""

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr ""

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr ""

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr ""

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr ""

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr "匈奴人"

#: data/nation/xiongnu.ruleset:4
msgid "?plural:Xiongnu"
msgstr "匈奴人"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "雅庫特人"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "雅庫特人"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "葉門人"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "葉門人"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr ""

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr ""

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr ""

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr ""

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr ""

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr ""

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr "壯族人"

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr "壯族"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr ""

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* AI 不能在離開模式中簽署這個修約。"

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%1$s (AI)* %3$s，請先解除與 %2$s 的同盟。"

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr "*%1$s (AI)* %3$s，我想看到你和 %2$s 保持距離。"

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* %s，讓我們先化干戈為玉帛。"

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr "*%s (AI)* %s，我希望停戰約定久了再談。"

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* %s，我還能不信任跟你同盟。"

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* 我不知道你說的是哪座城市。"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* 抱歉，和你分享視野不是一個明智的決定。"

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* %s，這項合約對我們並沒有好處！"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* 歡迎 %s 加入我們的同盟！"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* 好的，%s，我們可能會永遠站在同一陣線。"

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* 好的，止戈興仁！"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* 同意，%s，明哲保身。"

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr "*%s (AI)* 同意 %s！你願意給我們一個機會停戰直到我們互相了解彼此嗎？"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* 太空現在不再只是你的了。"

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* 我再也不能忍受你那下三濫的把戲了！來戰吧！"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* 和平嘛……，以後還有的是時候談。"

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr "*%s (AI)* 看來我不得不背棄你！難道你想從這濤天大罪中脫身嗎？"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* 為你偷雞摸狗的行為贖罪吧！"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* 你畢生最大的錯誤就是你侵略了 %s，而這會是最後一次了。"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%1$s (AI)* 我們會在 %3$d 回合裡對 %2$s 發動全面戰爭以阻止太空載具發射。"

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr "*%s (AI)* 早就知道你會雪中送炭了。為我們輝煌的同盟萬歲！"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s 為了一己之私而違背了與我們簽下的合約。我們將在 %d 回合裡以眼"
#~ "還眼，期望你能與我們聯手。 "

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] "*%s (AI)* 我打算打劫 %s 的富裕文明。我們將在 %d 回合裡宣戰。"

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* 如果你想撈上一筆的話，歡迎加入行動！"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* 我們曾與 %s 在一起。讓我們為這個可憐的小文明默哀吧！我們決定在 "
#~ "%d 回合裡宣戰。"

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* 身為我們輝煌同盟的一員，我們期望你能在這場戰爭中伸出援手。"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%1$s (AI)* 我們會兌現同盟的宣言，將在 %3$d 回合內向 %2$s 宣戰。再撐一"
#~ "下，\n"
#~ "我們馬上來了！"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%1$s (AI)* 我們會兌現與 %2$s 同盟的宣言，將在 %4$d 回合裡向 %3$s 宣戰。期"
#~ "望你也能這麼做！"

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* 你想獨佔太空的野心有如司馬昭之心！我們的同盟將會同如這張破紙到此"
#~ "為止。"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr "*%s (AI)* 你想單方面主宰外太空的野心很冒犯其他人。"

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr "*%s (AI)* 如果你再不停止建造那愚蠢的太空載具的話，休怪我不客氣！"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (AI)* 抱歉，和你分享視野不再是一個明智的選擇。<"

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr "*%s (AI)* 你好！我們最信賴的盟友。麻煩你摧毀掉我們的敵人 %s。"

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* 盟友你好！我好像沒看到你跟敵人 %s 作戰。需要我提醒你實現諾言嗎？"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* 那個垃圾，我們作了一項同盟協議，我們不能接受你與我們的宿敵 %s 狼"
#~ "狽為奸！我們的同盟就此化為雲煙！"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr "*%s (AI)* 朋友你好！你願意給我們一個機會說服你加入一個同盟嗎？"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (AI)* 鄰居你好！你願意給我們一個機會當朋友嗎？"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* 我們已經厭倦了長期的流血了。你願意給我們一個機會停止敵視對方嗎？"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* 我們被 %s 野蠻地攻擊了！需要你伸出援手！兌現我們輝煌的同盟誓言，"
#~ "你的名字我們將沒齒難忘！"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%1$s 停止在 %3$s 建造%2$s。"

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%1$s 正在 %3$s 建造%2$s。"

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s 賣了%s（不需要的），獲得 %d。"

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr "這個 Freeciv 的編譯版沒有實現完整的執行緒，不能使用有執行緒的 AI。"

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "公民統治者沒有兌現 %s 的需求。將收回控制權。"

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr "公民統治者搞雜了 %s 的政務。你得瞧一瞧。"

#~ msgid "Please report this message at %s"
#~ msgstr "請回報這個訊息給 %s"

#~ msgid "none"
#~ msgstr "無"

#~ msgid "custom"
#~ msgstr "慣例"

#~ msgid "never"
#~ msgstr "尚無"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d 回合"

#~ msgid "People (W/%s)"
#~ msgstr "人口（勞/%s）"

#~ msgid " happy"
#~ msgstr " 快樂"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "名稱：%s\n"
#~ "食物：%10s 黃金：%10s\n"
#~ "產業：%10s 娛樂：%10s\n"
#~ "貿易：%10s 科學：%10s\n"
#~ "\n"
#~ "%*s%s：%s\n"
#~ "城市發展：%s\n"
#~ "完成產業：%s"

#~ msgid "?cma:Very happy"
#~ msgstr "樂不可支"

#~ msgid "?cma:Max food"
#~ msgstr "五穀豐登"

#~ msgid "?cma:Max production"
#~ msgstr "百廢俱興"

#~ msgid "?cma:Max gold"
#~ msgstr "貨暢其流"

#~ msgid "?cma:Max science"
#~ msgstr "日新月異"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr "有一個 CMA 錯誤發生。可能會失去公民統治者的設定。"

#~ msgid "Old attributes detected and removed."
#~ msgstr "發現舊的屬性，已移除。"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "外掛程式「%s」不能用。能用的是 %s"

#~ msgid "No real audio plugin present."
#~ msgstr "沒有真實的聲音外掛程式可呈現。"

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "已關閉音效支援。"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "若要支援音效，請安裝 SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "請下載音效包。"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr "Freeciv 是自由軟體，歡迎你在符合的條件下發佈程式的拷貝；"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "更多資訊請參閱幫助選單中的「授權」"

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "現在……進入修羅道吧！"

#~ msgid "Built"
#~ msgstr "建造"

#~ msgid "(unknown)"
#~ msgstr "（未知）"

#~ msgid "?city:Name"
#~ msgstr "城市名稱"

#~ msgid "Nation"
#~ msgstr "民族"

#~ msgid "?size [short]:Sz"
#~ msgstr "大小"

#~ msgid "Size"
#~ msgstr "大小"

#~ msgid "State"
#~ msgstr "狀態"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "慶祝/和平/紊亂"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "記號 *為慶祝，X為紊亂"

#~ msgid "?Happy workers:H"
#~ msgstr "樂"

#~ msgid "Workers: Happy"
#~ msgstr "勞動者：快樂"

#~ msgid "?Content workers:C"
#~ msgstr "喜"

#~ msgid "Workers: Content"
#~ msgstr "勞動者：滿足"

#~ msgid "?Unhappy workers:U"
#~ msgstr "哀"

#~ msgid "Workers: Unhappy"
#~ msgstr "勞動者：憂愁"

#~ msgid "?Angry workers:A"
#~ msgstr "怒"

#~ msgid "Workers: Angry"
#~ msgstr "勞動者：憤怒"

#~ msgid "?city:Workers"
#~ msgstr "勞動者"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "樂/喜/哀/樂"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "勞動者：快樂、滿足、憂愁、憤怒"

#~ msgid "Best"
#~ msgstr "最佳"

#~ msgid "attack"
#~ msgstr "攻擊"

#~ msgid "Best attacking units"
#~ msgstr "最佳攻擊者"

#~ msgid "defense"
#~ msgstr "守護"

#~ msgid "Best defending units"
#~ msgstr "最佳守謢者"

#~ msgid "Units"
#~ msgstr "單位"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(擁有/需求)"

#~ msgid "Surplus"
#~ msgstr "供應"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "食/產/貿"

#~ msgid "Economy"
#~ msgstr "經濟"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "金/娛/科"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "經濟：黃金、娛樂、科學"

#~ msgid "?Gold:G"
#~ msgstr "金"

#~ msgid "Economy: Gold"
#~ msgstr "經濟：黃金"

#~ msgid "?Luxury:L"
#~ msgstr "娛"

#~ msgid "Economy: Luxury"
#~ msgstr "經濟：娛樂"

#~ msgid "?Science:S"
#~ msgstr "科"

#~ msgid "Economy: Science"
#~ msgstr "經濟：科學"

#~ msgid "Number of Trade Routes"
#~ msgstr "貿易路線"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "污"

#~ msgid "Pollution"
#~ msgstr "污染"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "瘟"

#~ msgid "(%)"
#~ msgstr "（%）"

#~ msgid "Plague risk"
#~ msgstr "瘟疫"

#~ msgid "?cma:Governor"
#~ msgstr "統治者"

#~ msgid "Citizen Governor"
#~ msgstr "公民統治者"

#~ msgid "Production"
#~ msgstr "產業"

#~ msgid "Turns/Buy"
#~ msgstr "回合/購買"

#~ msgid "Currently Building"
#~ msgstr "目前的建設"

#~ msgid "Specialists: "
#~ msgstr "專家："

#~ msgid "?specialist:S"
#~ msgstr "專"

#~ msgid "Specialists: %s"
#~ msgstr "專家：%s"

#~ msgid "Special"
#~ msgstr "特別"

#~ msgid "Popup Request"
#~ msgstr "跳出要求"

#~ msgid "unknown reason"
#~ msgstr "未知的原因"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "失去與伺服器（%s）的連線！"

#~ msgid "Failed looking up host."
#~ msgstr "尋找伺服器失敗。"

#~ msgid "Connection in progress."
#~ msgstr "正在等候連線。"

#~ msgid "Disconnected from server."
#~ msgstr "從伺服器斷線。"

#~ msgid "server disconnected"
#~ msgstr "伺服器已斷線"

#~ msgid "read error"
#~ msgstr "讀取錯誤"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr "以「%3$s」連線到伺服器「%1$s」埠口 %2$d 失敗了 %4$d 次"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "被拒絕連線到伺服器，請開啟伺服器。"

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "以「%3$s」與伺服器「%1$s」埠口 %2$d 聯繫出現錯誤：\n"
#~ "%4$s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr "每 %4$f 秒自動以「%3$s」連線到伺服器「%1$s」埠口 %2$d 第 %5$d 次"

#~ msgid "Starting server..."
#~ msgstr "啟動伺服器……"

#~ msgid "Couldn't start the server."
#~ msgstr "無法啟動伺服器。"

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "抱歉，你必須手動啟動……"

#~ msgid "Couldn't connect to the server."
#~ msgstr "無法連接到伺服器。"

#~ msgid "We probably couldn't start it from here."
#~ msgstr "我們大概沒辦法在這裡啟動它。"

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "已建立了伺服器的操作權。你已獲得「駭客」等級的授權。"

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr "無法獲得需要的權力等級以建立伺服器的操作權。伺服器即將關機。"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "只有運輸單位才可以被卸載。"

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "只有拓荒者單位才可以使用自動模式。"

#~ msgid "Only nuclear units can do this."
#~ msgstr "只有核能單位才可以這麼做。"

#~ msgid "Only paratrooper units can do this."
#~ msgstr "只有傘兵單位可以這麼做。"

#~ msgid "Too far for this unit."
#~ msgstr "這對這個單位來說太遠了。"

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "沒有一條可以到達目的地的路線呀！"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "我的天！你根本就沒有首都呀！"

#~ msgid "Terrain"
#~ msgstr "地形"

#~ msgid "Terrain Resource"
#~ msgstr "地形資源"

#~ msgid "Terrain Special"
#~ msgstr "地形附加物"

#~ msgid "Road"
#~ msgstr "道路"

#~ msgid "Military Base"
#~ msgstr "軍事基地"

#~ msgid "Unit"
#~ msgstr "單位"

#~ msgid "City"
#~ msgstr "城市"

#~ msgid "Vision"
#~ msgstr "視野"

#~ msgid "Start Position"
#~ msgstr "起始點"

#~ msgid "Copy/Paste"
#~ msgstr "複製/貼上"

#~ msgid "Paint"
#~ msgstr "繪畫"

#~ msgid "Erase Value"
#~ msgstr "抹掉數量"

#~ msgid "Erase"
#~ msgstr "抹掉"

#~ msgid "Copy"
#~ msgstr "複製"

#~ msgid "Paste"
#~ msgstr "貼上"

#~ msgid "Buffer empty."
#~ msgstr "剪貼簿空白。"

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "複製 %d 個區塊。"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "你來自 %2$s 的%1$s到達了 %3$s。\n"
#~ "接下來該怎麼做？"

#~ msgid "Cleared output window."
#~ msgstr "已清空輸出的視窗。"

#~ msgid "Send the chat (Return)"
#~ msgstr "傳送訊息（Enter）"

#~ msgid "Chat tools"
#~ msgstr "談話工具"

#~ msgid "Flag"
#~ msgstr "旗幟"

#~ msgid "Citizens"
#~ msgstr "公民"

#~ msgid "Food:"
#~ msgstr "食物："

#~ msgid "Prod:"
#~ msgstr "產業："

#~ msgid "Trade:"
#~ msgstr "貿易："

#~ msgid "Gold:"
#~ msgstr "黃金："

#~ msgid "Luxury:"
#~ msgstr "娛樂"

#~ msgid "Science:"
#~ msgstr "科學："

#~ msgid "Granary:"
#~ msgstr "糧倉："

#~ msgid "Change in:"
#~ msgstr "改變："

#~ msgid "Corruption:"
#~ msgstr "腐敗："

#~ msgid "Waste:"
#~ msgstr "浪費："

#~ msgid "Pollution:"
#~ msgstr "污染："

#~ msgid "Plague Risk:"
#~ msgstr "瘟疫風險："

#~ msgid "_Overview"
#~ msgstr "概觀(_O)"

#~ msgid "City map"
#~ msgstr "市鎮圖"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "按一下 ENTER 或點兩下來賣掉一個改善設施。"

#~ msgid "Production:"
#~ msgstr "產業："

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d 回合"

#~ msgid "_Buy"
#~ msgstr "購買(_B)"

#~ msgid "I_mprovements:"
#~ msgstr "改善設施(_m)："

#~ msgid "Info"
#~ msgstr "資訊"

#~ msgid "P_roduction"
#~ msgstr "產業(_r)"

#~ msgid "Happ_iness"
#~ msgstr "幸福（_i）"

#~ msgid "_Governor"
#~ msgstr "統治者(_G)"

#~ msgid "_Settings"
#~ msgstr "設定(_S)"

#~ msgid "Entertainers"
#~ msgstr "藝人"

#~ msgid "Scientists"
#~ msgstr "科學家"

#~ msgid "Taxmen"
#~ msgstr "收稅員"

#~ msgid "Overview page"
#~ msgstr "概觀頁面"

#~ msgid "Production page"
#~ msgstr "產業頁面"

#~ msgid "Happiness page"
#~ msgstr "幸福頁面"

#~ msgid "Governor page"
#~ msgstr "統治者頁面"

#~ msgid "This Settings page"
#~ msgstr "本頁面"

#~ msgid "Last active page"
#~ msgstr "上一頁"

#~ msgid "New citizens are"
#~ msgstr "新公民是"

#~ msgid "Next time open"
#~ msgstr "下一次打開"

#~ msgid "R_ename..."
#~ msgstr "重新命名(_e)……"

#~ msgid "_List present units..."
#~ msgstr "列出獎勵單位(_L)……"

#~ msgid "_Prev city"
#~ msgstr "上一個城市(_P)"

#~ msgid "_Next city"
#~ msgstr "下一個城市(_N)"

#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s 位公民 - 紊亂"

#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s 位公民 - 慶祝"

#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s 位公民 - 快樂"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s 位公民"

#~ msgid "blocked"
#~ msgstr "封鎖"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "產業（每回合 %d 單位）："

#~ msgid "Supported units %d"
#~ msgstr "%d 個支援的單位"

#~ msgid "Present units %d"
#~ msgstr "%d 個獎勵的單位"

#~ msgid "Cen_ter"
#~ msgstr "置中(_t)"

#~ msgid "_Activate unit"
#~ msgstr "讓單位活動(_A)"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "讓單位活動，關閉對話框(_c)"

#~ msgid "_Disband unit"
#~ msgstr "解散單位(_D)"

#~ msgid "_Load unit"
#~ msgstr "裝載單位(_L)"

#~ msgid "_Unload unit"
#~ msgstr "卸載單位(_U)"

#~ msgid "_Sentry unit"
#~ msgstr "單位站崗(_S)"

#~ msgid "_Fortify unit"
#~ msgstr "單位駐守(_F)"

#~ msgid "Set _Home City"
#~ msgstr "設為首都(H)"

#~ msgid "U_pgrade unit"
#~ msgstr "升級單位(_p)"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "金庫還有 %d 黃金。"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "要用 %2$d 黃金購買%1$s嗎？\n"
#~ "%3$s"

#~ msgid "Buy It!"
#~ msgstr "買了！"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "花費了 %2$d 黃金買了%1$s。\n"
#~ "%3$s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "要用 %2$d 賣掉%1$s嗎？"

#~ msgid "Sell It!"
#~ msgstr "賣了！"

#~ msgid "Rename City"
#~ msgstr "重新命名城市"

#~ msgid "What should we rename the city to?"
#~ msgstr "想要將這個城市換成什麼名字呢？"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "你確定要賣掉那些%s嗎？"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "用 %3$d 黃金賣了 %1$d 個%2$s。"

#~ msgid "No %s could be sold."
#~ msgstr "沒有%s可以賣。"

#~ msgid "(no worklists defined)"
#~ msgstr "（沒有定義任何工作表）"

#~ msgid "Set Worklist"
#~ msgstr "設定工作表"

#~ msgid "Append Worklist"
#~ msgstr "加入工作表"

#~ msgid "Clear _Worklist"
#~ msgstr "清空工作表(_W)"

#~ msgid "Gover_nor"
#~ msgstr "統治著(_n)"

#~ msgid "S_ell"
#~ msgstr "販賣(_e)"

#~ msgid "_Select"
#~ msgstr "選擇(_S)"

#~ msgid "_Display"
#~ msgstr "顯示(_D)"

#~ msgid "Cities"
#~ msgstr "城市"

#~ msgid "_Inspect"
#~ msgstr "巡視(_I)"

#~ msgid "Improvements"
#~ msgstr "改良"

#~ msgid "Wonders"
#~ msgstr "奇觀"

#~ msgid "All Cities"
#~ msgstr "全城市"

#~ msgid "No Cities"
#~ msgstr "無城市"

#~ msgid "Results"
#~ msgstr "成果"

#~ msgid "Celebrate"
#~ msgstr "慶祝"

#~ msgid "new preset"
#~ msgstr "新增預設值"

#~ msgid "Goto _Location"
#~ msgstr "過去事件所在地"

#~ msgid "I_nspect City"
#~ msgstr "巡視城市(_n)"

#~ msgid "You say you wanna revolution?"
#~ msgstr "你真的想要革命？"

#~ msgid "Revolution!"
#~ msgstr "革命吧！"

#~ msgid "What To Pillage"
#~ msgstr "打劫什麼"

#~ msgid "Select what to pillage:"
#~ msgstr "選擇要打劫什麼："

#~ msgid "Nation _Groups:"
#~ msgstr "民族群組(_G)："

#~ msgid "All"
#~ msgstr "全部"

#~ msgid "Edit Nation"
#~ msgstr "編輯民族"

#~ msgid "What Nation Will You Be?"
#~ msgstr "你想當哪個民族？"

#~ msgid "Pick Nation"
#~ msgstr "挑選民族"

#~ msgid "_Random Nation"
#~ msgstr "隨機民族(_R)"

#~ msgid "Select a nation"
#~ msgstr "選擇一個民族"

#~ msgid "_Properties"
#~ msgstr "屬性(_p)"

#~ msgid "_Leader:"
#~ msgstr "領導人(_L)："

#~ msgid "_Female"
#~ msgstr "女性(_F)"

#~ msgid "_Male"
#~ msgstr "男性(_M)"

#~ msgid "City _Styles:"
#~ msgstr "城市風格(_S)："

#~ msgid "_Description"
#~ msgstr "描述(_D)"

#~ msgid "Upgrade Unit!"
#~ msgstr "升級單位！"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "升級被淘汰的單位"

#~ msgid "Disband Units"
#~ msgstr "解散單位"

#~ msgid "World-map"
#~ msgstr "世界地圖"

#~ msgid "Sea-map"
#~ msgstr "海圖"

#~ msgid "_Maps"
#~ msgstr "地圖(_M)"

#~ msgid "_Advances"
#~ msgstr "進階(_A)"

#~ msgid "_Cities"
#~ msgstr "城市(_C)"

#~ msgid "Establish _Embassy"
#~ msgstr "成立大使館(_E)"

#~ msgid "_Investigate City"
#~ msgstr "考查城市(_I)"

#~ msgid "_Sabotage City"
#~ msgstr "破壞城市(_S)"

#~ msgid "Steal _Technology"
#~ msgstr "竊取科技(_T)"

#~ msgid "Incite a _Revolt"
#~ msgstr "煽動暴動(_R)"

#~ msgid "_Poison City"
#~ msgstr "蠱惑城市(_P)"

#~ msgid "Industrial _Sabotage"
#~ msgstr "產業破壞(_S)"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "%s正在等待你下達指令。"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "推翻敵人的單位"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "賄絡敵人的單位(_B)"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "破壞敵人的單位(_S)"

#~ msgid "Global Observer"
#~ msgstr "全球觀察員"

#~ msgid "Mode"
#~ msgstr "模式"

#~ msgid "Count"
#~ msgstr "數量"

#~ msgid "Tile"
#~ msgstr "區塊"

#~ msgid "Player"
#~ msgstr "玩家"

#~ msgid "TRUE"
#~ msgstr "真值"

#~ msgid "FALSE"
#~ msgstr "假值"

#~ msgid "%d known"
#~ msgstr "%d 已學得"

#~ msgid "%d present"
#~ msgstr "%d 獎勵"

#~ msgid "All nations"
#~ msgstr "全部的民族"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d 民族"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d 位元組"

#~ msgid "Name"
#~ msgstr "名稱"

#~ msgid "Roads"
#~ msgstr "道路"

#~ msgid "Nations"
#~ msgstr "民族"

#~ msgid "Type"
#~ msgstr "類型"

#~ msgid "Gold"
#~ msgstr "黃金"

#~ msgid "Unknown"
#~ msgstr "未知"

#~ msgid "Find City"
#~ msgstr "尋找城市"

#~ msgid "Ci_ties:"
#~ msgstr "城市(_t)："

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "選擇稅率、娛樂與科學的比率"

#~ msgid "Tax"
#~ msgstr "稅率"

#~ msgid "Lock"
#~ msgstr "鎖定"

#~ msgid "Luxury"
#~ msgstr "娛樂"

#~ msgid "Science"
#~ msgstr "科學"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s的最高稅率：%d%%"

#~ msgid "Airlift"
#~ msgstr "空運"

#~ msgid "Show _All Cities"
#~ msgstr "顯示全部的城市(_A)"

#~ msgid "No units selected."
#~ msgstr "未選擇任何單位。"

#~ msgid "Report bugs at %s\n"
#~ msgstr "回報臭蟲給 %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "結束回合"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Enter"

#~ msgid "?noun:View"
#~ msgstr "視圖"

#~ msgid "Chat"
#~ msgstr "交談"

#~ msgid "Allies Only"
#~ msgstr "同盟頻道"

#~ msgid "Clear links"
#~ msgstr "清除連結"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "你確定要離開嗎？"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "關閉標籤：\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "城市："

#~ msgid "Luxuries:"
#~ msgstr "娛樂："

#~ msgid "Buildings:"
#~ msgstr "建設："

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "民族"

#~ msgid "Units:"
#~ msgstr "單位："

#~ msgid "Wonders:"
#~ msgstr "奇觀："

#~ msgid "Happiness"
#~ msgstr "幸福"

#~ msgid "Cost:"
#~ msgstr "城本："

#~ msgid "Upkeep:"
#~ msgstr "維護："

#~ msgid "Requirement:"
#~ msgstr "需求："

#~ msgid "Obsolete by:"
#~ msgstr "被淘汰："

#~ msgid "Attack:"
#~ msgstr "攻擊力："

#~ msgid "Defense:"
#~ msgstr "守護力："

#~ msgid "Move:"
#~ msgstr "移動力："

#~ msgid "FirePower:"
#~ msgstr "火力"

#~ msgid "Hitpoints:"
#~ msgstr "生命值："

#~ msgid "Basic Upkeep:"
#~ msgstr "基本維護："

#~ msgid "Vision:"
#~ msgstr "視野"

#~ msgid "Move/Defense:"
#~ msgstr "移動力/守護力："

#~ msgid "Food/Res/Trade:"
#~ msgstr "食物/資源/貿易："

#~ msgid "Resources:"
#~ msgstr "資源："

#~ msgid "Road Rslt/Time:"
#~ msgstr "道路成果/時間："

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "灌溉成果/時間："

#~ msgid "Mine Rslt/Time:"
#~ msgstr "礦山成果/時間："

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "貿易成果/時間："

#~ msgid "Build:"
#~ msgstr "建造："

#~ msgid "Conflicts with:"
#~ msgstr "衝突："

#~ msgid "None"
#~ msgstr "無"

#~ msgid "(Never)"
#~ msgstr "(尚無)"

#~ msgid "Removed"
#~ msgstr "已移除"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv 幫助瀏覽器"

#~ msgid "Expand All"
#~ msgstr "展開全部"

#~ msgid "Collapse All"
#~ msgstr "收起全部"

#~ msgid "Allows"
#~ msgstr "允許"

#~ msgid "Obsoletes"
#~ msgstr "淘汰"

#~ msgid "with"
#~ msgstr "搭配"

#~ msgid "?techhelp:"
#~ msgstr "研發"

#~ msgid "n/a"
#~ msgstr "n/a"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "地形附加物"

#~ msgid "(Unknown)"
#~ msgstr "（未知）"

#~ msgid "Client Lua Console"
#~ msgstr "客戶端 Lua 終端機"

#~ msgid "Set local options"
#~ msgstr "設定本機選項"

#~ msgid "Game Settings"
#~ msgstr "遊戲選項"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "離開本機遊戲，遊戲就會結束了！"

#~ msgid "_Game"
#~ msgstr "遊戲(_G)"

#~ msgid "_Options"
#~ msgstr "選項(_O)"

#~ msgid "_Edit"
#~ msgstr "編輯(_E)"

#~ msgid "?verb:_View"
#~ msgstr "檢視(_V)"

#~ msgid "_Improvements"
#~ msgstr "改善(_I)"

#~ msgid "C_ivilization"
#~ msgstr "文明(_i)"

#~ msgid "_Help"
#~ msgstr "幫助(_H)"

#~ msgid "_Clear Chat Log"
#~ msgstr "清除交談記錄(_C)"

#~ msgid "Save Chat _Log"
#~ msgstr "儲存交談記錄(_L)"

#~ msgid "_Local Client"
#~ msgstr "客戶端設定(_L)"

#~ msgid "_Message"
#~ msgstr "訊息設定(_M)"

#~ msgid "_Remote Server"
#~ msgstr "伺服器設定(R)"

#~ msgid "Save Options _Now"
#~ msgstr "儲存設定(_N)"

#~ msgid "_Reload Tileset"
#~ msgstr "重新載入地圖包(_R)"

#~ msgid "_Save Game"
#~ msgstr "儲存遊戲(_S)"

#~ msgid "Save Game _As..."
#~ msgstr "另存新檔(_A)"

#~ msgid "Save Map _Image"
#~ msgstr "儲存地圖映像(_I)"

#~ msgid "Save _Map Image As..."
#~ msgstr "另存新地圖映像(_M)"

#~ msgid "_Leave"
#~ msgstr "離開(_L)"

#~ msgid "_Quit"
#~ msgstr "結束(_Q)"

#~ msgid "_Find City"
#~ msgstr "尋找城市(_F)"

#~ msgid "Work_lists"
#~ msgstr "工作表(_l)"

#~ msgid "Client _Lua Script"
#~ msgstr "客戶端 _Lua 腳本"

#~ msgid "?noun:_View"
#~ msgstr "檢視(_V)"

#~ msgid "_Units"
#~ msgstr "單位(_U)"

#~ msgid "_Nations"
#~ msgstr "民族(_N)"

#~ msgid "_Wonders of the World"
#~ msgstr "世界奇觀(_W)"

#~ msgid "Top _Five Cities"
#~ msgstr "前五名城市(_F)"

#~ msgid "_Messages"
#~ msgstr "訊息(_M)"

#~ msgid "_Demographics"
#~ msgstr "人口統計(_D)"

#~ msgid "?help:Overview"
#~ msgstr "概要"

#~ msgid "Strategy and Tactics"
#~ msgstr "戰略與戰術"

#~ msgid "City Improvements"
#~ msgstr "城市改善設施"

#~ msgid "Wonders of the World"
#~ msgstr "世界奇觀"

#~ msgid "Combat"
#~ msgstr "戰鬥"

#~ msgid "Zones of Control"
#~ msgstr "管轄範圍"

#~ msgid "Government"
#~ msgstr "政府"

#~ msgid "Diplomacy"
#~ msgstr "外交"

#~ msgid "Technology"
#~ msgstr "科技"

#~ msgid "Space Race"
#~ msgstr "太空競賽"

#~ msgid "About Ruleset"
#~ msgstr "關於規則"

#~ msgid "About Nations"
#~ msgstr "關於民族"

#~ msgid "Connecting"
#~ msgstr "連線"

#~ msgid "Controls"
#~ msgstr "操作"

#~ msgid "Chatline"
#~ msgstr "聊天室"

#~ msgid "Worklist Editor"
#~ msgstr "工作表編輯器"

#~ msgid "Languages"
#~ msgstr "語言"

#~ msgid "Copying"
#~ msgstr "授權"

#~ msgid "About Freeciv"
#~ msgstr "關於 Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "離開時儲存設定"

#~ msgid "_Editing Mode"
#~ msgstr "編輯模式(_E)"

#~ msgid "Cit_y Outlines"
#~ msgstr "城市管轄<(_y)"

#~ msgid "City Output"
#~ msgstr "城市出口"

#~ msgid "Map _Grid"
#~ msgstr "地圖格線(_G)"

#~ msgid "National _Borders"
#~ msgstr "國土邊界"

#~ msgid "Native Tiles"
#~ msgstr "自然區塊"

#~ msgid "City Full Bar"
#~ msgstr "城市完整資訊條"

#~ msgid "City _Names"
#~ msgstr "城市名稱(_N)"

#~ msgid "City G_rowth"
#~ msgstr "城市成長(_r)"

#~ msgid "City _Production Levels"
#~ msgstr "城市產業等級(_P)"

#~ msgid "City Buy Cost"
#~ msgstr "城市購買成本"

#~ msgid "City Tra_deroutes"
#~ msgstr "城市貿易路線(_d)"

#~ msgid "_Terrain"
#~ msgstr "地形(_T)"

#~ msgid "C_oastline"
#~ msgstr "海岸線(_o)"

#~ msgid "_Roads & Rails"
#~ msgstr "道路與鐵路(_R)"

#~ msgid "_Irrigation"
#~ msgstr "灌溉(_I)"

#~ msgid "_Mines"
#~ msgstr "礦山(_M)"

#~ msgid "_Bases"
#~ msgstr "基地(_B)"

#~ msgid "_Specials"
#~ msgstr "附加物(_S)"

#~ msgid "Po_llution & Fallout"
#~ msgstr "污染與放射性落塵(_l)"

#~ msgid "Citi_es"
#~ msgstr "城市(_e)"

#~ msgid "Unit Solid Background"
#~ msgstr "單位背景顏色"

#~ msgid "Unit shields"
#~ msgstr "單位盾形圖示"

#~ msgid "Focu_s Unit"
#~ msgstr "聚焦的單位(_s)"

#~ msgid "Fog of _War"
#~ msgstr "戰霧(_W)"

#~ msgid "Better Fog of War"
#~ msgstr "戰霧最佳化"

#~ msgid "_Fullscreen"
#~ msgstr "全螢幕(_F)"

#~ msgid "Recalculate _Borders"
#~ msgstr "重新計算邊界(_B)"

#~ msgid "Toggle Fog of _War"
#~ msgstr "切換戰霧(_W)"

#~ msgid "Game/Scenario Properties"
#~ msgstr "遊戲/劇情屬性"

#~ msgid "Save Scenario"
#~ msgstr "儲存劇情"

#~ msgid "_Unit"
#~ msgstr "單位(_U)"

#~ msgid "_Work"
#~ msgstr "工作(_W)"

#~ msgid "_Combat"
#~ msgstr "戰鬥(_C)"

#~ msgid "Build _Base"
#~ msgstr "建造基地(_B)"

#~ msgid "Build _Path"
#~ msgstr "建造路徑(_P)"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "單選單位(_S)"

#~ msgid "_All On Tile"
#~ msgstr "區塊上  „¼i„¼i€„¼i全部單位(_A)"

#~ msgid "Same Type on _Tile"
#~ msgstr "區塊上相同單位(_T)"

#~ msgid "Same Type on _Continent"
#~ msgstr "全大陸相同單位(_C)"

#~ msgid "Same Type _Everywhere"
#~ msgstr "世界上所有相同單位(_E)"

#~ msgid "Unit selection dialog"
#~ msgstr "單位選擇對話框"

#~ msgid "_Wait"
#~ msgstr "等待(_W)"

#~ msgid "_Done"
#~ msgstr "完成(_D)"

#~ msgid "_Go to"
#~ msgstr "出發(_G)"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "出發/空運到城市……(_t)"

#~ msgid "_Return to Nearest City"
#~ msgstr "回到最近的城市(_R)"

#~ msgid "Auto E_xplore"
#~ msgstr "自動探索(_x)"

#~ msgid "_Patrol"
#~ msgstr "巡邏(_P)"

#~ msgid "_Sentry"
#~ msgstr "站崗(_S)"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "解除區塊上所有崗哨(_e)"

#~ msgid "_Load"
#~ msgstr "裝載(_L)"

#~ msgid "_Unload"
#~ msgstr "卸載(_U)"

#~ msgid "U_nload All From Transporter"
#~ msgstr "從運輸船上卸載全部(_n)"

#~ msgid "Upgr_ade"
#~ msgstr "升級(_a)"

#~ msgid "C_onvert"
#~ msgstr "轉換(_o)"

#~ msgid "_Disband"
#~ msgstr "解散(_D)"

#~ msgid "_Build City"
#~ msgstr "建造城市(_B)"

#~ msgid "Go _to and Build city"
#~ msgstr "出發去建造城市(_t)"

#~ msgid "_Auto Settler"
#~ msgstr "自動拓荒(_A)"

#~ msgid "Build _Road"
#~ msgstr "建造道路(_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "建造灌溉(_I)"

#~ msgid "Build _Mine"
#~ msgstr "建造礦山(_M)"

#~ msgid "Connect With Roa_d"
#~ msgstr "連接道路(_d)"

#~ msgid "Connect With Rai_l"
#~ msgstr "連接鐵路(_l)"

#~ msgid "Connect With Irri_gation"
#~ msgstr "連接灌溉(_g)"

#~ msgid "Transf_orm Terrain"
#~ msgstr "改造地形(_o)"

#~ msgid "Clean _Pollution"
#~ msgstr "清除污染(_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "清除放射性落塵(_N)"

#~ msgid "Build Type A Base"
#~ msgstr "建造 A 類型基地"

#~ msgid "Build Type B Base"
#~ msgstr "建造 B 類型基地"

#~ msgid "_Pillage"
#~ msgstr "打劫(_P)"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "外交官/間諜行動(_D)"

#~ msgid "Explode _Nuclear"
#~ msgstr "引爆核彈(_N)"

#~ msgid "_Government"
#~ msgstr "政府(_G)"

#~ msgid "_Tax Rates..."
#~ msgstr "稅率……(_T)"

#~ msgid "_Revolution..."
#~ msgstr "革命……(_R)"

#~ msgid "_Center View"
#~ msgstr "置中(_C)"

#~ msgid "_Economy"
#~ msgstr "經濟(_E)"

#~ msgid "_Research"
#~ msgstr "研究(_R)"

#~ msgid "_Spaceship"
#~ msgstr "太空載具(_S)"

#~ msgid "Connect With %s"
#~ msgstr "以%s連接"

#~ msgid "Help _Build Wonder"
#~ msgstr "幫助建造奇觀(_B)"

#~ msgid "Add to City"
#~ msgstr "加入城市"

#~ msgid "Establish Trade _Route"
#~ msgstr "建立貿易路線(_R)"

#~ msgid "Build %s"
#~ msgstr "建造%s"

#~ msgid "Messages"
#~ msgstr "訊息"

#~ msgid "Refresh this option"
#~ msgstr "重新整理這個選項"

#~ msgid "Reset this option"
#~ msgstr "重設這個選項"

#~ msgid "Apply the changes for this option"
#~ msgstr "套用這個選項"

#~ msgid "Select a color"
#~ msgstr "選擇一個顏色"

#~ msgid "Reset"
#~ msgstr "重設"

#~ msgid "%s%s, %s client"
#~ msgstr "%s%s，%s 客戶端"

#~ msgid "Start _New Game"
#~ msgstr "開始新遊戲(_N)"

#~ msgid "Start _Scenario Game"
#~ msgstr "開始劇情遊戲(_S)"

#~ msgid "_Load Saved Game"
#~ msgstr "讀取舊檔(_L)"

#~ msgid "C_onnect to Network Game"
#~ msgstr "連接到網路遊戲(_o)"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "連接到 Gaming _Zone"

#~ msgid "Select Location to Save"
#~ msgstr "選擇位置以儲存"

#~ msgid "_Browse..."
#~ msgstr "瀏覽(_B)……"

#~ msgid "Passwords don't match, enter password."
#~ msgstr "密碼不符合，再輸入一次。"

#~ msgid "Server Name"
#~ msgstr "伺服器名稱"

#~ msgid "Port"
#~ msgstr "埠口"

#~ msgid "Version"
#~ msgstr "版本"

#~ msgid "Status"
#~ msgstr "狀態"

#~ msgid "Players"
#~ msgstr "玩家"

#~ msgid "Humans"
#~ msgstr "人類"

#~ msgid "Comment"
#~ msgstr "註解"

#~ msgid "Local _Area Network"
#~ msgstr "區域網路(_A)"

#~ msgid "Internet _Metaserver"
#~ msgstr "網路中介伺服器(_M)"

#~ msgid "_Host:"
#~ msgstr "主機(_H)："

#~ msgid "_Port:"
#~ msgstr "埠口(_P)："

#~ msgid "_Login:"
#~ msgstr "登入(_L)："

#~ msgid "Pass_word:"
#~ msgstr "密碼(_w)："

#~ msgid "Conf_irm Password:"
#~ msgstr "確認密碼(_i)："

#~ msgid "Host"
#~ msgstr "主機"

#~ msgid "C_onnect"
#~ msgstr "連線(_o)"

#~ msgid "Connection name: %s"
#~ msgstr "連線名稱：%s"

#~ msgid "Player name: %s"
#~ msgstr "玩家名稱：%s"

#~ msgid "Host: %s"
#~ msgstr "主機：%s"

#~ msgid "Player/conn info"
#~ msgstr "玩家連線資訊"

#~ msgid "%s info"
#~ msgstr "%s 的資訊"

#~ msgid "Toggle player ready"
#~ msgstr "切換玩家待命"

#~ msgid "Pick nation"
#~ msgstr "挑選民族"

#~ msgid "Observe this player"
#~ msgstr "旁觀這名玩家"

#~ msgid "Take this player"
#~ msgstr "與玩家接棒"

#~ msgid "Cut connection"
#~ msgstr "切斷連線"

#~ msgid "Aitoggle player"
#~ msgstr "切換玩家 AI"

#~ msgid "Remove player"
#~ msgstr "移除玩家"

#~ msgid "Give %s access"
#~ msgstr "允許 %s 的存取"

#~ msgid "Put on %s"
#~ msgstr "加入 %s"

#~ msgid "Not _ready"
#~ msgstr "還沒好(_r)"

#~ msgid "_Ready"
#~ msgstr "待命(_R)"

#~ msgid "_Start"
#~ msgstr "開始遊戲(_S)"

#~ msgid "_Take %s"
#~ msgstr "與 %s 接棒(_T)"

#~ msgid "Pick _Nation"
#~ msgstr "挑選民族(_N)"

#~ msgid "_Take a Player"
#~ msgstr "加入戰局(_T)"

#~ msgid "_Observe %s"
#~ msgstr "旁觀 %s(_O)"

#~ msgid "_Observe"
#~ msgstr "旁觀(_O)"

#~ msgid "Do not _observe"
#~ msgstr "禁止旁觀(_o)"

#~ msgid "<%s AI>"
#~ msgstr "<%s AI>"

#~ msgid "Random"
#~ msgstr "隨機"

#~ msgid "Observer"
#~ msgstr "觀際員"

#~ msgid "Detached"
#~ msgstr "已離開"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "玩家數量(_P)（抱括 AI）："

#~ msgid "AI Skill _Level:"
#~ msgstr "AI 技能等級(_L)："

#~ msgid "Ruleset _Version:"
#~ msgstr "規則版本(_V)："

#~ msgid "_More Game Options..."
#~ msgstr "更多遊戲選項(_M)……"

#~ msgid "Record"
#~ msgstr "記錄"

#~ msgid "Rating"
#~ msgstr "評價"

#~ msgid "Ready"
#~ msgstr "待命"

#~ msgid "?player:Leader"
#~ msgstr "領導人"

#~ msgid "Team"
#~ msgstr "隊伍"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "選擇要載入的遊戲存檔"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "選擇要載入的遊戲存檔（_L）："

#~ msgid "Choose a Scenario"
#~ msgstr "選擇劇情"

#~ msgid "Choose a _Scenario:"
#~ msgstr "選擇劇情(_S)："

#~ msgid "Filename:"
#~ msgstr "檔案名稱："

#~ msgid "Save Game"
#~ msgstr "儲存遊戲"

#~ msgid "Saved _Games:"
#~ msgstr "儲存的遊戲(_G)："

#~ msgid "Save _Filename:"
#~ msgstr "儲存檔案名稱(_F)："

#~ msgid "Saved Sce_narios:"
#~ msgstr "儲存的劇情(_n)："

#~ msgid "Save Sc_enario:"
#~ msgstr "儲存劇情(_e)："

#~ msgid "Save Map Image"
#~ msgstr "儲存地圖映像"

#~ msgid "Saved Map _Images:"
#~ msgstr "儲存的地圖映像(_I)："

#~ msgid "Save _Map Images:"
#~ msgstr "儲存地圖映像(_M)："

#~ msgid "_Meet"
#~ msgstr "交流(_M)"

#~ msgid "Cancel _Treaty"
#~ msgstr "撕毀條約(_T)"

#~ msgid "_Withdraw Vision"
#~ msgstr "收回共享視野(_W)"

#~ msgid "_Report"
#~ msgstr "報告(_R)"

#~ msgid "?show:Dead Players"
#~ msgstr "棄權的玩家"

#~ msgid "Di_plomacy"
#~ msgstr "外交(_p)"

#~ msgid "_Intelligence"
#~ msgstr "智力(_I)"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "切換 AI 模式(_T)"

#~ msgid "Research"
#~ msgstr "研究"

#~ msgid "Researching"
#~ msgstr "正在研發"

#~ msgid "Help"
#~ msgstr "幫助"

#~ msgid "Goal"
#~ msgstr "目標"

#~ msgid "Show all"
#~ msgstr "顯示全部"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "名稱"

#~ msgid "Redundant"
#~ msgstr "冗餘"

#~ msgid "Cost"
#~ msgstr "成本"

#~ msgid "U Total"
#~ msgstr "維持費"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "收入：%d    總花費：%d"

#~ msgid "Sell _Redundant"
#~ msgstr "賣掉冗餘的(_R)"

#~ msgid "Sell _All"
#~ msgstr "全部賣掉(_A)"

#~ msgid "Unit Type"
#~ msgstr "單位類型"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "升級"

#~ msgid "In-Prog"
#~ msgstr "計劃中"

#~ msgid "Active"
#~ msgstr "活動中"

#~ msgid "Shield"
#~ msgstr "守衛"

#~ msgid "Food"
#~ msgstr "食物需求"

#~ msgid "Totals:"
#~ msgstr "總合："

#~ msgid "Find _Nearest"
#~ msgstr "尋找最近的城市(_N)"

#~ msgid "_Upgrade"
#~ msgstr "升級(_U)"

#~ msgid "Player\n"
#~ msgstr "玩家\n"

#~ msgid "Nation\n"
#~ msgstr "民族\n"

#~ msgid "Score\n"
#~ msgstr "分數\n"

#~ msgid "Score"
#~ msgstr "分數"

#~ msgid "Preferred soundset"
#~ msgstr "預設的音效包"

#~ msgid "Load soundset"
#~ msgstr "載入音效包"

#~ msgid "Keep current soundset"
#~ msgstr "維持目前的音效包"

#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "此模組包建議使用 %s 的音效包。\n"
#~ "使用其他音效包可能無法運作。\n"
#~ "你目前用的是 %s。"

#~ msgid "_Launch"
#~ msgstr "發射(_L)"

#~ msgid "Theme suggested"
#~ msgstr "建議的佈景主題"

#~ msgid "Load theme"
#~ msgstr "讀取佈景主題"

#~ msgid "Keep current theme"
#~ msgstr "維持目前的佈景主題"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "此地圖包建議使用 %s 的佈景主題。\n"
#~ "你目前用的是 %s。"

#~ msgid "Preferred tileset"
#~ msgstr "預設的地圖包"

#~ msgid "Load tileset"
#~ msgstr "讀取地圖包"

#~ msgid "Keep current tileset"
#~ msgstr "維持目前的地圖包"

#~ msgid "Description"
#~ msgstr "描述"

#~ msgid "Unit selection"
#~ msgstr "選擇單位"

#~ msgid "_Tile"
#~ msgstr "區塊(_T)"

#~ msgid "C_ontinent"
#~ msgstr "大陸(_o)"

#~ msgid "_Land"
#~ msgstr "陸上(_L)"

#~ msgid "_Sea"
#~ msgstr "海上(_S)"

#~ msgid "_Both"
#~ msgstr "兩棲(_B)"

#~ msgid "_World"
#~ msgstr "世界(_W)"

#~ msgid "Sentry"
#~ msgstr "崗哨"

#~ msgid "_Deselect"
#~ msgstr "反向選擇(_D)"

#~ msgid "C_enter"
#~ msgstr "置中(_e)"

#~ msgid "_Focus"
#~ msgstr "聚焦(_F)"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "設為首都(H)"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "（%s）"

#~ msgid "_YES"
#~ msgstr "同意(_Y)"

#~ msgid "_NO"
#~ msgstr "反對(_N)"

#~ msgid "_ABSTAIN"
#~ msgstr "放棄(_A)"

#~ msgid "[passed]"
#~ msgstr "[通過]"

#~ msgid "[failed]"
#~ msgstr "[未通過]"

#~ msgid "[removed]"
#~ msgstr "[撤回]"

#~ msgid "new"
#~ msgstr "新增"

#~ msgid "Edit worklists"
#~ msgstr "編輯工作表"

#~ msgid "_Worklists:"
#~ msgstr "工作表(_W)："

#~ msgid "Edit Global _Worklists"
#~ msgstr "編輯全域工作表(_W)"

#~ msgid "Turns"
#~ msgstr "回合"

#~ msgid "Source _Tasks:"
#~ msgstr "來源工作(_T)："

#~ msgid "Show _Future Targets"
#~ msgstr "顯示未來目標(_F)"

#~ msgid "Target _Worklist:"
#~ msgstr "目標工作表(_W)："

#~ msgid "_Add Global Worklist"
#~ msgstr "加入全域工作表(_A)"

#~ msgid "Change Prod_uction"
#~ msgstr "改變產業(_u)"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "讓單位活動(_A)"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "讓單位活動，關閉對話框(_c)"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "讓單位活動，關閉對話框(_c)"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "單位站崗(_S)"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "改變："

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "你確定要離開嗎？"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "概觀(_O)"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "下一個城市(_N)"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "上一個城市(_P)"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr "買了！"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "要用 %2$d 黃金購買%1$s嗎？\n"
#~ "%3$s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "公民"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - 紊亂"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "慶祝"

#, fuzzy
#~ msgid "happy"
#~ msgstr " 快樂"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "選擇一個民族"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "選擇劇情"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "全部的民族"

#~ msgid "Welcome to Freeciv"
#~ msgstr "歡迎來到 Freeciv"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "這是 Freeciv 的 Qt 客戶端"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "禁止旁觀(_o)"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "旁觀(_O)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "設定本機選項"

#~ msgid "End Turn"
#~ msgstr "結束回合"

#~ msgid "Turn"
#~ msgstr "回合"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "礦山"

#, fuzzy
#~ msgid "Fortify"
#~ msgstr "駐守中"

#, fuzzy
#~ msgid "Work"
#~ msgstr "工作(_W)"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "建造城市(_B)"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "建造道路(_R)"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "建造灌溉(_I)"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "建造礦山(_M)"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "文明(_i)"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "稅率……(_T)"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "關於規則"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv 受 GPL 保護。"

#, fuzzy
#~ msgid "Save"
#~ msgstr "儲存遊戲"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "開始新遊戲"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "開始劇情遊戲(_S)"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "讀取舊檔(_L)"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "連接到網路遊戲(_o)"

#, fuzzy
#~ msgid "Login"
#~ msgstr "登入(_L)："

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "確認密碼(_i)："

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "%s 總理"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "連線(_o)"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "瀏覽(_B)……"

#, fuzzy
#~ msgid "Load"
#~ msgstr "裝載(_L)"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "領導人(_L)："

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "更多遊戲選項(_M)……"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "全球觀察員"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "加入 %s"

#~ msgid " - DISORDER"
#~ msgstr " - 紊亂"

#~ msgid " - celebrating"
#~ msgstr " - 慶祝"

#~ msgid " - happy"
#~ msgstr " - 快樂"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Freeciv 的 SDL 客戶端"

#~ msgid "Initializing Client"
#~ msgstr "初始化客戶端"

#~ msgid "Connect With %s (%s)"
#~ msgstr "用 %s 連接(%s)"

#~ msgid "Pillage"
#~ msgstr "打劫"

#~ msgid "Transform to"
#~ msgstr "改造地形成"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv 版本 %s，%s 客戶端"

#~ msgid "Start New Game"
#~ msgstr "開始新遊戲"

#~ msgid "Join Game"
#~ msgstr "加入遊戲"

#~ msgid "Join Pubserver"
#~ msgstr "加入官方伺服器"

#~ msgid "Join LAN Server"
#~ msgstr "加入區域網路伺服器"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL 客戶端歡迎您……"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "步"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "人口：%s\n"
#~ "年齡：%s\n"
#~ "黃金：%d\n"
#~ "稅率：%d 娛樂：%d 科學：%d"

#~ msgid "Gold: %d"
#~ msgstr "黃金：%d"

#~ msgid "Map Grid"
#~ msgstr "地圖格線"

#~ msgid "National Borders"
#~ msgstr "民族邊界"

#~ msgid "Irrigation"
#~ msgstr "灌溉"

#~ msgid "Transform to %s"
#~ msgstr "改造地形成%s"

#~ msgid "Initial government is %s.\n"
#~ msgstr "一開始是%s政府。\n"

#~ msgid "%s (%d)"
#~ msgstr "%s（%d）"

#~ msgid "This is the Client Lua Console."
#~ msgstr "這裡是客戶端 Lua 終端機"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "重設"

#~ msgid "Theme"
#~ msgstr "佈景主題"

#~ msgid "Tileset"
#~ msgstr "地圖包"

#~ msgid "Draw city outlines"
#~ msgstr "繪製城市管轄"

#~ msgid "Draw city output"
#~ msgstr "繪製城市出口"

#~ msgid "Draw the map grid"
#~ msgstr "繪製地圖格線"

#~ msgid "Draw the city bar"
#~ msgstr "繪製城市資訊條"

#~ msgid "Draw the city names"
#~ msgstr "繪製城市名稱"

#~ msgid "Draw the city growth"
#~ msgstr "繪製成市發展"

#~ msgid "Draw the city productions"
#~ msgstr "繪製城市產業"

#~ msgid "Draw the city buy costs"
#~ msgstr "繪製城市購買成本"

#~ msgid "Draw the city trade routes"
#~ msgstr "繪製城市貿易路線"

#~ msgid "Draw the terrain"
#~ msgstr "繪製地形"

#~ msgid "Draw the coast line"
#~ msgstr "繪製海岸線"

#~ msgid "Draw the roads and the railroads"
#~ msgstr "繪製道路與鐵路"

#~ msgid "Draw the irrigation"
#~ msgstr "繪製灌溉"

#~ msgid "Draw the mines"
#~ msgstr "繪製礦山"

#~ msgid "Draw the bases"
#~ msgstr "繪製基地"

#~ msgid "Draw the specials"
#~ msgstr "繪製附加物"

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "繪製污染/放射性落塵"

#~ msgid "Draw the cities"
#~ msgstr "繪製城市"

#~ msgid "Draw the units"
#~ msgstr "繪製單位"

#~ msgid "Solid unit background color"
#~ msgstr "單位背景顏色"

#~ msgid "Draw shield graphics for units"
#~ msgstr "在單位上繪製盾的圖案"

#~ msgid "Draw the units in focus"
#~ msgstr "繪製聚焦的單位"

#~ msgid "Draw the fog of war"
#~ msgstr "繪製戰霧"

#~ msgid "Draw the borders"
#~ msgstr "繪製邊界"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "繪製地圖外的區塊"

#~ msgid "Show dead players in Nations report"
#~ msgstr "在種族報告中顯示棄權的玩家"

#~ msgid "Sound bell at new turn"
#~ msgstr "新的回合發出提示鈴聲"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "單位移動動畫長度（微秒）"

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "地圖置中延遲長度（微秒）"

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "戰鬥動畫步進長度（微秒）"

#~ msgid "Show icons in the technology tree"
#~ msgstr "在科技樹中顯示圖示"

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "在科技樹中使用曲線"

#~ msgid "Color to highlight your player/user name"
#~ msgstr "利用顏色標註你的玩家/使用者名稱"

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "在 AI 模式中手動結束回合"

#~ msgid "Auto center on units"
#~ msgstr "單位自動置中"

#~ msgid "Auto center on combat"
#~ msgstr "戰鬥自動置中"

#~ msgid "Auto center on new turn"
#~ msgstr "新的回合自動置中"

#~ msgid "Focus on awakened units"
#~ msgstr "聚焦在剛甦醒的單位"

#~ msgid "Keyboardless goto"
#~ msgstr "不需鍵盤的過去"

#~ msgid "Allow goto into the unknown"
#~ msgstr "允許過去未知的區塊"

#~ msgid "Center map when popup city"
#~ msgstr "當城市訊息跳出時置中"

#~ msgid "Concise city production"
#~ msgstr "簡潔的城市產業"

#~ msgid "End turn when done moving"
#~ msgstr "完成移動後結束回答"

#~ msgid "Prompt for city names"
#~ msgstr "城市命名提示"

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "跳出新城市的對話框"

#~ msgid "Pop up caravan actions"
#~ msgstr "跳出商隊的行動"

#~ msgid "Enable cursor changing"
#~ msgstr "開啟游標交換"

#~ msgid "Select cities before units"
#~ msgstr "選擇單位下的城市"

#~ msgid "Clear unit orders on selection"
#~ msgstr "在選擇中清除單位排序"

#~ msgid "Enable vote bar"
#~ msgstr "開啟票選條"

#~ msgid "Always display the vote bar"
#~ msgstr "總是顯示票選條"

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "不對非玩家顯示票選條"

#~ msgid "Set new votes at front"
#~ msgstr "新票選置頂"

#~ msgid "Background layer"
#~ msgstr "背景圖層"

#~ msgid "Terrain relief map layer"
#~ msgstr "地景圖層"

#~ msgid "Borders layer"
#~ msgstr "邊界圖層"

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "海上邊界"

#~ msgid "Units layer"
#~ msgstr "單位圖層"

#~ msgid "Cities layer"
#~ msgstr "城市圖層"

#~ msgid "Overview fog of war"
#~ msgstr "縮圖戰霧"

#~ msgid "Image format"
#~ msgstr "圖片格式"

#~ msgid "Zoom factor for map images"
#~ msgstr "地圖圖片縮放"

#~ msgid "Show area within borders"
#~ msgstr "用邊界顯示範圍"

#~ msgid "Show borders"
#~ msgstr "顯示邊界"

#~ msgid "Show cities"
#~ msgstr "列出城市"

#~ msgid "Show fog of war"
#~ msgstr "顯示戰霧"

#~ msgid "Show full terrain"
#~ msgstr "顯示全地形"

#~ msgid "Show units"
#~ msgstr "顯示單位"

#~ msgid "Map image file name"
#~ msgstr "地圖映像檔案名稱"

#~ msgid "Show map scrollbars"
#~ msgstr "顯示地圖卷軸"

#~ msgid "Keep dialogs on top"
#~ msgstr "維持對話框在最上層"

#~ msgid "Show worklist task icons"
#~ msgstr "顯示工作表的工作圖示"

#~ msgid "Enable status report tabs"
#~ msgstr "開啟狀態報告標籤"

#~ msgid "Better fog-of-war drawing"
#~ msgstr "戰霧繪圖最佳化"

#~ msgid "Show time for each chat message"
#~ msgstr "在交談訊息加上時間"

#~ msgid "New message events go to top of list"
#~ msgstr "新的訊息事件置頂"

#~ msgid "Show extra message window buttons"
#~ msgstr "顯示訊息視窗額外的按鈕"

#~ msgid "Fullscreen"
#~ msgstr "全螢幕"

#~ msgid "Screen resolution"
#~ msgstr "解析度"

#~ msgid "Do cursor animation"
#~ msgstr "遊標動畫"

#~ msgid "Use color cursors"
#~ msgstr "使用彩色遊標"

#~ msgid "Enable alpha blending"
#~ msgstr "開啟 Alpha 混合"

#~ msgid "Graphics"
#~ msgstr "圖形"

#~ msgid "?map:Overview"
#~ msgstr "縮圖"

#~ msgid "Sound"
#~ msgstr "音效"

#~ msgid "Interface"
#~ msgstr "介面"

#~ msgid "Map Image"
#~ msgstr "地圖映像"

#~ msgid "Network"
#~ msgstr "網路"

#~ msgid "Font"
#~ msgstr "字型"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "儲存失敗，無法寫入檔案 %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "將設字儲存到檔案 %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "儲存失敗，找不到檔案名稱。"

#~ msgid "Welcome"
#~ msgstr "歡迎"

#~ msgid "AI mode is now ON."
#~ msgstr "開啟 AI 模式"

#~ msgid "AI mode is now OFF."
#~ msgstr "關閉 AI 模式"

#~ msgid "waiting"
#~ msgstr "等待"

#~ msgid "?Player:Name"
#~ msgstr "名稱"

#~ msgid "Username"
#~ msgstr "匿稱"

#~ msgid "Border"
#~ msgstr "邊界"

#~ msgid "Attitude"
#~ msgstr "態度"

#~ msgid "Embassy"
#~ msgstr "大使館"

#~ msgid "Dipl.State"
#~ msgstr "外交狀態"

#~ msgid "?Player_dlg:Host"
#~ msgstr "主機"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "閒置"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "從 %s 讀取伺服器資料失敗。"

#~ msgid "Error connecting to metaserver"
#~ msgstr "連線到伺服器發生錯誤"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "座標：(%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "原始坐標：(%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "地形：%s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "食物/產業/貿易：%s"

#~ msgid "Minor Tribe Village"
#~ msgstr "小型部落"

#~ msgid "Our territory"
#~ msgstr "國土"

#~ msgid "Territory of %s (%s)"
#~ msgstr "%s（%s）的國土"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "%s（%s）的國土（停戰 %d 回合）"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "%s（%s | %s）的國圖土"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "城市：%s | %s（%s）"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "城市：%s | %s（%s，停戰 %d 回合）"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "城市：%s | %s（%s，%s）"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | 被 %d 個單位佔領。"

#~ msgid " | Not occupied."
#~ msgstr " | 沒有被佔領。"

#~ msgid " | Occupied."
#~ msgstr " | 被佔領。"

#~ msgid "Trade from %s: %d"
#~ msgstr "從 %s 貿易：%d"

#~ msgid "Infrastructure: %s"
#~ msgstr "基礎建設：%s"

#~ msgid "Activity: %s"
#~ msgstr "活動：%s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "單位：%s | %s（%s，%s）"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "單位：%s | %s（%s）"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "單位：%s | %s（%s，停戰 %d 回合）"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "勝率：攻：%d%% 守：%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "攻：%d 守：%d 火力：%d 生命：%d/%d"

#~ msgid "Bribe cost: %d"
#~ msgstr "賄賂成本：%d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "預估賄賂成本： 大於 %d"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s 人"

#~ msgid "Progress: no research"
#~ msgstr "進度：沒有進行研究"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "進度：%d 回合/前進"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "進度：%d 回合/失去"

#~ msgid "Progress: none"
#~ msgstr "進度：無"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d 步"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d 個燈泡"

#~ msgid "Population: %s"
#~ msgstr "人口數：%s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "紀年：%s（%d 回）"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "黃金：%d（%+d）"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "稅率：%d 娛樂：%d 科學：%d"

#~ msgid "Moving: Nobody"
#~ msgstr "正在移動：沒有人"

#~ msgid "Moving: %s"
#~ msgstr "正在移動：%s"

#~ msgid "(Click for more info)"
#~ msgstr "（按一下以查看更多資訊）"

#~ msgid "%s People"
#~ msgstr "%s 人"

#~ msgid "Turn: %d"
#~ msgstr "回合：%d"

#~ msgid "Net Income: %d"
#~ msgstr "網路連入：%d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "稅率：黃金：%d%% 娛樂：%d%% 科學：%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "正在研究%s：%s"

#~ msgid "No progress"
#~ msgstr "沒有進展"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "污染率：%d%%"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "放射性落塵率：%d%%"

#~ msgid "Population:      %5d"
#~ msgstr "移民：           %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "支援：           %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "能源：           %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "質量：            %5d 噸"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "旅行時間：        %5.1f 年"

#~ msgid "Travel time:        N/A     "
#~ msgstr "旅行時間：        N/A   "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "成功率：         %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "預計抵達年數：%8s"

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "民族：%s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d 民族"

#~ msgid "Trade"
#~ msgstr "貿易"

#~ msgid "?wonder:W"
#~ msgstr "奇"

#~ msgid "?destroyed:D"
#~ msgstr "毀"

#~ msgid "?built:B"
#~ msgstr "建"

#~ msgid "?obsolete:O"
#~ msgstr "汰"

#~ msgid "?redundant:*"
#~ msgstr "冗"

#~ msgid "network exception"
#~ msgstr "網路異常"

#~ msgid "lagging connection"
#~ msgstr "連線過久"

#~ msgid "buffer overflow"
#~ msgstr "緩衝區溢出"

#~ msgid "%s from %s"
#~ msgstr "來自 %2$s 的 %1$s"

#~ msgid " (%s)"
#~ msgstr "（%s）"

#~ msgid " (connection incomplete)"
#~ msgstr "（連線不成功）"

#~ msgid " (player %s)"
#~ msgstr "（玩家 %s）"

#~ msgid " (observer)"
#~ msgstr "（旁觀者）"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "「%s」不是合法的模式類型"

#~ msgid "Missing pattern type"
#~ msgstr "找不到模式類型"

#~ msgid "Missing pattern"
#~ msgstr "找不到模式"

#~ msgid "Technology: %s"
#~ msgstr "科技：%s"

#~ msgid "Improvement: %s"
#~ msgstr "改善：%s"

#~ msgid "City: %s"
#~ msgstr "城市：%s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "外交行動：%s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "敵方外交：%s"

#~ msgid "Global: %s"
#~ msgstr "地球：%s"

#~ msgid "Hut: %s"
#~ msgstr "茅舍：%s"

#~ msgid "Nation: %s"
#~ msgstr "民族：%s"

#~ msgid "Treaty: %s"
#~ msgstr "條約：%s"

#~ msgid "Unit: %s"
#~ msgstr "單位：%s"

#~ msgid "Vote: %s"
#~ msgstr "票選：%s"

#~ msgid "Wonder: %s"
#~ msgstr "奇觀：%s"

#~ msgid "Learned From Great Library"
#~ msgstr "在亞歷山大圖書館裡學習"

#~ msgid "Learned New Tech"
#~ msgstr "獲得新的科技"

#~ msgid "Selected New Goal"
#~ msgstr "選擇新的目標"

#~ msgid "Bought"
#~ msgstr "購買"

#~ msgid "Forced to Sell"
#~ msgstr "強迫出售"

#~ msgid "New Improvement Selected"
#~ msgstr "選擇新的改善設施"

#~ msgid "Sold"
#~ msgstr "販賣"

#~ msgid "Building Unavailable Item"
#~ msgstr "正在建造無用的建築物"

#~ msgid "Captured/Destroyed"
#~ msgstr "攻破"

#~ msgid "Celebrating"
#~ msgstr "慶祝"

#~ msgid "Civil Disorder"
#~ msgstr "內亂"

#~ msgid "Famine"
#~ msgstr "飢荒"

#~ msgid "Famine Feared"
#~ msgstr "飢荒恐懼"

#~ msgid "Growth"
#~ msgstr "成長"

#~ msgid "May Soon Grow"
#~ msgstr "可能很快地成長"

#~ msgid "Needs Aqueduct"
#~ msgstr "需要水道"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "需要建造水道"

#~ msgid "Normal"
#~ msgstr "正常"

#~ msgid "Nuked"
#~ msgstr "核爆了"

#~ msgid "Released from citizen governor"
#~ msgstr "從公民統治者手中解放了"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "建議加強節流"

#~ msgid "Transfer"
#~ msgstr "傳輸"

#~ msgid "Was Built"
#~ msgstr "被建造了"

#~ msgid "Has Plague"
#~ msgstr "有瘟疫"

#~ msgid "City Map changed"
#~ msgstr "更改了城市地圖"

#~ msgid "Worklist Events"
#~ msgstr "工作表事件"

#~ msgid "Production changed"
#~ msgstr "更改了產業"

#~ msgid "Disaster"
#~ msgstr "災難"

#~ msgid "Bribe"
#~ msgstr "賄賂"

#~ msgid "Caused Incident"
#~ msgstr "造成事故"

#~ msgid "Escape"
#~ msgstr "逃脫"

#~ msgid "Failed"
#~ msgstr "失敗了"

#~ msgid "Incite"
#~ msgstr "煽動"

#~ msgid "Poison"
#~ msgstr "蠱惑"

#~ msgid "Sabotage"
#~ msgstr "破壞"

#~ msgid "Theft"
#~ msgstr "偷竊"

#~ msgid "Eco-Disaster"
#~ msgstr "生態危機"

#~ msgid "Nuke Detonated"
#~ msgstr "引爆核彈"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "茅舍裡的蠻族振奮了"

#~ msgid "City Founded from Hut"
#~ msgstr "從茅舍建立了城市"

#~ msgid "Gold Found in Hut"
#~ msgstr "在茅舍裡找到黃金"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "在茅舍裡被蠻族殺了"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "在茅舍裡發現傭兵"

#~ msgid "Settler Found in Hut"
#~ msgstr "在茅舍裡發現拓荒者"

#~ msgid "Tech Found in Hut"
#~ msgstr "在茅舍裡發現科技"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "單位倖免於蠻族"

#~ msgid "Barbarian Uprising"
#~ msgstr "蠻族暴動"

#~ msgid "Civil War"
#~ msgstr "內戰"

#~ msgid "Collapse to Anarchy"
#~ msgstr "崩潰成無政府狀態"

#~ msgid "First Contact"
#~ msgstr "第一次接觸"

#~ msgid "Learned New Government"
#~ msgstr "認識新的政府"

#~ msgid "Low Funds"
#~ msgstr "資金太少"

#~ msgid "Revolution Ended"
#~ msgstr "革命結束了"

#~ msgid "Revolution Started"
#~ msgstr "革命開始了"

#~ msgid "Spaceship Events"
#~ msgstr "太空載具事件"

#~ msgid "Alliance"
#~ msgstr "同盟"

#~ msgid "Broken"
#~ msgstr "交戰"

#~ msgid "Cease-fire"
#~ msgstr "停火"

#~ msgid "Peace"
#~ msgstr "和平"

#~ msgid "Shared Vision"
#~ msgstr "共享視野"

#~ msgid "Attack Failed"
#~ msgstr "攻擊失敗了"

#~ msgid "Attack Succeeded"
#~ msgstr "攻擊成功了"

#~ msgid "Defender Destroyed"
#~ msgstr "防守方被摧毀了"

#~ msgid "Defender Survived"
#~ msgstr "防守方生還了"

#~ msgid "Promoted to Veteran"
#~ msgstr "提拔了老將"

#~ msgid "Lost outside battle"
#~ msgstr "輸了外戰"

#~ msgid "AD"
#~ msgstr "西元"

#~ msgid "BC"
#~ msgstr "西元前"

#~ msgid "Mr. %s"
#~ msgstr "%s 先生"

#~ msgid "Ms. %s"
#~ msgstr "%s 小姐"

#~ msgid "yes"
#~ msgstr "是"

#~ msgid "no"
#~ msgstr "否"

#~ msgid "full"
#~ msgstr "全部"

#~ msgid "basic"
#~ msgstr "基本"

#~ msgid "unknown player name: '%s'"
#~ msgstr "未知的玩家名稱：「%s」"

#~ msgid "Away"
#~ msgstr "保留空位"

#~ msgid "Novice"
#~ msgstr "初學者"

#~ msgid "Easy"
#~ msgstr "簡單"

#~ msgid "Hard"
#~ msgstr "困難"

#~ msgid "Cheating"
#~ msgstr "作弊"

#~ msgid "Experimental"
#~ msgstr "實驗"

#~ msgid "?attitude:Genocidal"
#~ msgstr "種族滅絕"

#~ msgid "?attitude:Belligerent"
#~ msgstr "交戰"

#~ msgid "?attitude:Hostile"
#~ msgstr "敵意"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "不合作"

#~ msgid "?attitude:Uneasy"
#~ msgstr "不安"

#~ msgid "?attitude:Neutral"
#~ msgstr "中立"

#~ msgid "?attitude:Respectful"
#~ msgstr "尊重"

#~ msgid "?attitude:Helpful"
#~ msgstr "善意"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "熱情"

#~ msgid "?attitude:Admiring"
#~ msgstr "欣賞"

#~ msgid "?attitude:Worshipful"
#~ msgstr "可敬"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "休戰"

#~ msgid "?diplomatic_state:War"
#~ msgstr "戰爭"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "未曾相識"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "同隊伍"

#~ msgid "\"%s\" terrain"
#~ msgstr "「%s」地形"

#~ msgid "City center tile"
#~ msgstr "城市中心區塊"

#~ msgid "Team %d"
#~ msgstr "第 %d 隊"

#~ msgid "team %s"
#~ msgstr "%s 隊"

#~ msgid "team %d"
#~ msgstr "第 %d 隊"

#~ msgid "Future Tech. %d"
#~ msgstr "未來科技 %d"

#~ msgid "Future Tech."
#~ msgstr "未來科技"

#~ msgid "Mine"
#~ msgstr "礦山"

#~ msgid "Hut"
#~ msgstr "茅舍"

#~ msgid "Farmland"
#~ msgstr "田地"

#~ msgid "Fallout"
#~ msgstr "放射性落塵"

#~ msgid "Land"
#~ msgstr "陸上"

#~ msgid "Oceanic"
#~ msgstr "海洋"

#~ msgid "Idle"
#~ msgstr "閒置"

#~ msgid "Fortifying"
#~ msgstr "駐守中"

#~ msgid "Fortified"
#~ msgstr "已駐守"

#~ msgid "Goto"
#~ msgstr "過去"

#~ msgid "Explore"
#~ msgstr "探索"

#~ msgid "Transform"
#~ msgstr "改造"

#~ msgid "Base"
#~ msgstr "基地"

#~ msgid "Convert"
#~ msgstr "轉換"

#~ msgid "Moves"
#~ msgstr "剩餘移動次數"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "食物/防衛/黃金："

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv 版本 %s %s"

#~ msgid "(beta version)"
#~ msgstr "（測試版本）"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv 版本 %s（%s）"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv 版本 %s"

#~ msgid "betatest version "
#~ msgstr "測試版本 "

#~ msgid "version "
#~ msgstr "版本 "

#~ msgid "January"
#~ msgstr "一月"

#~ msgid "February"
#~ msgstr "二月"

#~ msgid "March"
#~ msgstr "三月"

#~ msgid "April"
#~ msgstr "四月"

#~ msgid "May"
#~ msgstr "五月"

#~ msgid "June"
#~ msgstr "六月"

#~ msgid "July"
#~ msgstr "七月"

#~ msgid "August"
#~ msgstr "八月"

#~ msgid "September"
#~ msgstr "九月"

#~ msgid "October"
#~ msgstr "十月"

#~ msgid "November"
#~ msgstr "十一月"

#~ msgid "December"
#~ msgstr "十二月"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "這是測試版本！\n"
#~ "Freeciv %s 將會於%s發行，詳情請見 %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "這是測試版本！\n"
#~ "Freeciv %s 將會於%s發行"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "因為《文明》應該是自由的！"

#~ msgid "Aqueduct"
#~ msgstr "水道"

#~ msgid "Bank"
#~ msgstr "銀行"

#~ msgid "Barracks II"
#~ msgstr "軍營 II"

#~ msgid "Barracks III"
#~ msgstr "軍營 III"

#~ msgid "Cathedral"
#~ msgstr "大教堂"

#~ msgid "Colosseum"
#~ msgstr "競技場"

#~ msgid "Courthouse"
#~ msgstr "法院"

#~ msgid "Factory"
#~ msgstr "工廠"

#~ msgid "Hydro Plant"
#~ msgstr "水力發電廠"

#~ msgid "Library"
#~ msgstr "圖書館"

#~ msgid "Marketplace"
#~ msgstr "市集"

#~ msgid "Mass Transit"
#~ msgstr "大眾運輸"

#~ msgid "Mfg. Plant"
#~ msgstr "製造工廠"

#~ msgid "Nuclear Plant"
#~ msgstr "核能發電廠"

#~ msgid "Palace"
#~ msgstr "宮殿"

#~ msgid "Power Plant"
#~ msgstr "電力公司"

#~ msgid "Recycling Center"
#~ msgstr "資源回收場"

#~ msgid "SDI Defense"
#~ msgstr "星球大戰防衛計畫"

#~ msgid "Space Component"
#~ msgstr "太空載具零件"

#~ msgid "Space Module"
#~ msgstr "太空載具模組"

#~ msgid "Space Structural"
#~ msgstr "太空載具結構"

#~ msgid "Temple"
#~ msgstr "廟宇"

#~ msgid "University"
#~ msgstr "大學"

#~ msgid "Apollo Program"
#~ msgstr "阿波羅計劃"

#~ msgid "Colossus"
#~ msgstr "太陽神銅像"

#~ msgid "Copernicus' Observatory"
#~ msgstr "哥白尼天文臺"

#~ msgid "Cure For Cancer"
#~ msgstr "癌症治療"

#~ msgid "Darwin's Voyage"
#~ msgstr "達爾文小獵犬號航海記"

#~ msgid "Great Library"
#~ msgstr "亞歷山大圖書館"

#~ msgid "Great Wall"
#~ msgstr "萬里長城"

#~ msgid "Hanging Gardens"
#~ msgstr "空中花園"

#~ msgid "Hoover Dam"
#~ msgstr "胡佛水壩"

#~ msgid "Isaac Newton's College"
#~ msgstr "艾薩克·牛頓學院"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "約翰·塞巴斯蒂安·巴哈大教堂"

#~ msgid "Lighthouse"
#~ msgstr "亞歷山大燈塔"

#~ msgid "Magellan's Expedition"
#~ msgstr "斐迪南·麥哲倫遠征"

#~ msgid "Manhattan Project"
#~ msgstr "曼哈頓計劃"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "米開朗基羅教堂"

#~ msgid "Oracle"
#~ msgstr "德爾斐神諭"

#~ msgid "Pyramids"
#~ msgstr "胡夫金字塔"

#~ msgid "SETI Program"
#~ msgstr "尋找外星智慧計劃"

#~ msgid "Shakespeare's Theater"
#~ msgstr "莎士比亞劇院"

#~ msgid "United Nations"
#~ msgstr "聯合國"

#~ msgid "Women's Suffrage"
#~ msgstr "婦女選舉權"

#~ msgid "?Elvis:E"
#~ msgstr "貓王"

#~ msgid "?Scientist:S"
#~ msgstr "科學家"

#~ msgid "?Taxman:T"
#~ msgstr "收稅員"

#~ msgid "?citystyle:European"
#~ msgstr "歐式"

#~ msgid "?citystyle:Classical"
#~ msgstr "古典"

#~ msgid "?citystyle:Tropical"
#~ msgstr "熱帶"

#~ msgid "?citystyle:Asian"
#~ msgstr "亞洲"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "巴比倫"

#~ msgid "?citystyle:Celtic"
#~ msgstr "塞爾特"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "文藝復興"

#~ msgid "?citystyle:Industrial"
#~ msgstr "工業革命"

#~ msgid "?citystyle:Modern"
#~ msgstr "現代"

#~ msgid "?citystyle:PostModern"
#~ msgstr "後現代"

#~ msgid "Piracy"
#~ msgstr "海盜"

#~ msgid "Plague"
#~ msgstr "瘟疫"

#~ msgid "Team 0"
#~ msgstr "第 0 隊"

#~ msgid "Team 1"
#~ msgstr "第 1 隊"

#~ msgid "Team 2"
#~ msgstr "第 2 隊"

#~ msgid "Team 3"
#~ msgstr "第 3 隊"

#~ msgid "Anarchy"
#~ msgstr "無政府"

#~ msgid "Warlord %s"
#~ msgstr "%s 軍閥"

#~ msgid "Warlady %s"
#~ msgstr "%s 軍閥"

#~ msgid "Despotism"
#~ msgstr "專制"

#~ msgid "Chief %s"
#~ msgstr "%s 長官"

#~ msgid "?female:Chief %s"
#~ msgstr "%s 長官"

#~ msgid "Monarchy"
#~ msgstr "君主制"

#~ msgid "King %s"
#~ msgstr "%s 國王"

#~ msgid "Queen %s"
#~ msgstr "%s 女王"

#~ msgid "Communism"
#~ msgstr "共產主義"

#~ msgid "Comrade %s"
#~ msgstr "%s 同志"

#~ msgid "?female:Comrade %s"
#~ msgstr "%s 同志"

#~ msgid "Republic"
#~ msgstr "共和制"

#~ msgid "Democracy"
#~ msgstr "民主制"

#~ msgid "President %s"
#~ msgstr "%s 總統"

#~ msgid "?female:President %s"
#~ msgstr "%s 總統"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "古老"

#~ msgid "?nationgroup:Modern"
#~ msgstr "現代"

#~ msgid "?plural:Americans"
#~ msgstr "美國人"

#~ msgid "Aztec"
#~ msgstr "阿茲特克人"

#~ msgid "?plural:Aztecs"
#~ msgstr "阿茲特克人"

#~ msgid "Babylonian"
#~ msgstr "巴比倫尼亞人"

#~ msgid "?plural:Babylonians"
#~ msgstr "巴比倫尼亞人"

#~ msgid "%s Lugal"
#~ msgstr "%s 盧伽爾"

#~ msgid "?female:%s Lugal"
#~ msgstr "%s 盧伽爾"

#~ msgid "%s Ensi"
#~ msgstr "%s 恩西"

#~ msgid "?female:%s Ensi"
#~ msgstr "%s 恩西"

#~ msgid "Chinese"
#~ msgstr "中國人"

#~ msgid "?plural:Chinese"
#~ msgstr "中國人"

#~ msgid "Chairperson %s"
#~ msgstr "%s 主席"

#~ msgid "Egyptian"
#~ msgstr "古埃及人"

#~ msgid "?plural:Egyptians"
#~ msgstr "古埃及人"

#~ msgid "English"
#~ msgstr "英國人"

#~ msgid "?plural:English"
#~ msgstr "英國人"

#~ msgid "French"
#~ msgstr "法國人"

#~ msgid "?plural:French"
#~ msgstr "法國人"

#~ msgid "?female:Premier %s"
#~ msgstr "%s 總理"

#~ msgid "German"
#~ msgstr "德國人"

#~ msgid "?plural:Germans"
#~ msgstr "德國人"

#~ msgid "Greek"
#~ msgstr "希臘人"

#~ msgid "?plural:Greeks"
#~ msgstr "希臘人"

#~ msgid "Indian"
#~ msgstr "印度人"

#~ msgid "?plural:Indians"
#~ msgstr "印度人"

#~ msgid "Mongol"
#~ msgstr "蒙古人"

#~ msgid "?plural:Mongols"
#~ msgstr "蒙古人"

#~ msgid "Roman"
#~ msgstr "羅馬人"

#~ msgid "?plural:Romans"
#~ msgstr "羅馬人"

#~ msgid "Imperator %s"
#~ msgstr "%s 統帥"

#~ msgid "Imperatrix %s"
#~ msgstr "%s 統帥"

#~ msgid "Russian"
#~ msgstr "俄羅斯人"

#~ msgid "Zulu"
#~ msgstr "祖魯人"

#~ msgid "?plural:Zulus"
#~ msgstr "祖魯人"

#~ msgid "Advanced Flight"
#~ msgstr "先進飛行"

#~ msgid "Alphabet"
#~ msgstr "字母"

#~ msgid "Astronomy"
#~ msgstr "天文"

#~ msgid "Atomic Theory"
#~ msgstr "原子理論"

#~ msgid "Automobile"
#~ msgstr "汽車"

#~ msgid "Banking"
#~ msgstr "金融業"

#~ msgid "Bridge Building"
#~ msgstr "造橋技術"

#~ msgid "Bronze Working"
#~ msgstr "青銅器鑄造"

#~ msgid "Ceremonial Burial"
#~ msgstr "殯葬儀式"

#~ msgid "Chemistry"
#~ msgstr "化學"

#~ msgid "Chivalry"
#~ msgstr "騎士道"

#~ msgid "Code of Laws"
#~ msgstr "法典"

#~ msgid "Combustion"
#~ msgstr "燃燒"

#~ msgid "Computers"
#~ msgstr "電腦"

#~ msgid "Conscription"
#~ msgstr "徵兵制"

#~ msgid "Construction"
#~ msgstr "施工"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "允許拓荒者建造堡壘。"

#~ msgid "Currency"
#~ msgstr "貨幣"

#~ msgid "Electricity"
#~ msgstr "電力"

#~ msgid "Electronics"
#~ msgstr "電子學"

#~ msgid "Engineering"
#~ msgstr "工程學"

#~ msgid "Explosives"
#~ msgstr "炸藥"

#~ msgid "Feudalism"
#~ msgstr "封建制度"

#~ msgid "Flight"
#~ msgstr "航空科技"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "從新的貿易路線減少一次性收入。"

#~ msgid "Fusion Power"
#~ msgstr "核融合發電"

#~ msgid "Genetic Engineering"
#~ msgstr "基因工程"

#~ msgid "Gunpowder"
#~ msgstr "火藥"

#~ msgid "Horseback Riding"
#~ msgstr "馬術"

#~ msgid "Industrialization"
#~ msgstr "工業革命"

#~ msgid "Invention"
#~ msgstr "發明"

#~ msgid "Iron Working"
#~ msgstr "鐵器鑄造"

#~ msgid "Labor Union"
#~ msgstr "工會"

#~ msgid "Literacy"
#~ msgstr "文化"

#~ msgid "Magnetism"
#~ msgstr "磁鐵"

#~ msgid "Map Making"
#~ msgstr "製圖學"

#~ msgid "Masonry"
#~ msgstr "砌體結構"

#~ msgid "Mass Production"
#~ msgstr "大量生產"

#~ msgid "Mathematics"
#~ msgstr "數學"

#~ msgid "Medicine"
#~ msgstr "醫學"

#~ msgid "Metallurgy"
#~ msgstr "冶金學"

#~ msgid "Mysticism"
#~ msgstr "神秘主義"

#~ msgid "Improves the effect of Temples."
#~ msgstr "提高廟宇的能力。"

#~ msgid "Navigation"
#~ msgstr "導航"

#~ msgid "Nuclear Fission"
#~ msgstr "核分裂"

#~ msgid "Nuclear Power"
#~ msgstr "核能發電"

#~ msgid "Philosophy"
#~ msgstr "哲學"

#~ msgid "Physics"
#~ msgstr "物理學"

#~ msgid "Plastics"
#~ msgstr "塑膠"

#~ msgid "Pottery"
#~ msgstr "陶器"

#~ msgid "Railroad"
#~ msgstr "鐵道"

#~ msgid "Recycling"
#~ msgstr "資源回收"

#~ msgid "Refining"
#~ msgstr "提煉"

#~ msgid "Religion"
#~ msgstr "信仰"

#~ msgid "Robotics"
#~ msgstr "機器人"

#~ msgid "Rocketry"
#~ msgstr "火箭"

#~ msgid "Space Flight"
#~ msgstr "太空載具"

#~ msgid "Steam Engine"
#~ msgstr "蒸汽機"

#~ msgid "Steel"
#~ msgstr "鋼鐵"

#~ msgid "Superconductors"
#~ msgstr "超導體"

#~ msgid "The Corporation"
#~ msgstr "有限公司"

#~ msgid "The Republic"
#~ msgstr "共和制"

#~ msgid "The Wheel"
#~ msgstr "輪軸科技"

#~ msgid "Theory of Gravity"
#~ msgstr "重力學"

#~ msgid "Writing"
#~ msgstr "書寫"

#~ msgid "Ocean"
#~ msgstr "海洋"

#~ msgid "Arctic"
#~ msgstr "極地"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "極地地形只會在靠近世界的北邊或南邊出現。那邊很冷以致於很難在上頭工作。"

#~ msgid "Desert"
#~ msgstr "沙漠"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr "沙漠是極度乾燥的地區，以致於不利於農業與貿易。"

#~ msgid "Forest"
#~ msgstr "森林"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "森林有很密集的木材，不利於發展農業。"

#~ msgid "Grassland"
#~ msgstr "草原"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "草原擁有很優良的農業發展機會。"

#~ msgid "Hills"
#~ msgstr "丘陵"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr "丘陵有除了農業以外的豐富資源。"

#~ msgid "Jungle"
#~ msgstr "叢林"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "叢林擁有更密集的林材，不利於發展農業。"

#~ msgid "Mountains"
#~ msgstr "山岳"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr "山岳有著高海拔，導致不利於貿易。"

#~ msgid "Plains"
#~ msgstr "平原"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr "平原非常廣闊稀疏，造成貿易有些不方便。"

#~ msgid "Swamp"
#~ msgstr "沼澤"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "沼澤的水太過豐沛，不利於發展農業。"

#~ msgid "Tundra"
#~ msgstr "苔原"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr "苔原廣闊寒冷，適合某些農業以及其他開發。"

#~ msgid "?animals:Game"
#~ msgstr "獵物"

#~ msgid "Coal"
#~ msgstr "煤炭"

#~ msgid "Fish"
#~ msgstr "魚"

#~ msgid "Gems"
#~ msgstr "寶石"

#~ msgid "Horses"
#~ msgstr "馬"

#~ msgid "Oasis"
#~ msgstr "綠洲"

#~ msgid "Oil"
#~ msgstr "石油"

#~ msgid "Resources"
#~ msgstr "資源"

#~ msgid "Seals"
#~ msgstr "海豹"

#~ msgid "Fortress"
#~ msgstr "森林"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "森林可以提高陸上單位的防禦。"

#~ msgid "River"
#~ msgstr "河川"

#~ msgid "green"
#~ msgstr "新兵"

#~ msgid "?unitclass:Land"
#~ msgstr "陸上"

#~ msgid "?unitclass:Sea"
#~ msgstr "海上"

#~ msgid "?unitclass:Air"
#~ msgstr "空中"

#~ msgid "?unitclass:Missile"
#~ msgstr "導彈"

#~ msgid "Settlers"
#~ msgstr "拓荒者"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "拓荒者在遊戲裡是不可或缺的角色。擅長於建造新的城市，並且會改善地形，例如建"
#~ "設灌溉、礦山和道路。詳細內容請參考說明文件裡的地形改造章節。"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "拓荒者的健康仰賴你所提供的食物，當食物不足時拓荒者可能暴斃。在共和制和民主"
#~ "制下，拓荒者每一回合需要雙倍的食物。"

#~ msgid "Militia"
#~ msgstr "民兵"

#~ msgid "Phalanx"
#~ msgstr "方陣"

#~ msgid "Legion"
#~ msgstr "軍團"

#~ msgid "Musketeers"
#~ msgstr "火槍手"

#~ msgid "Riflemen"
#~ msgstr "步槍兵"

#~ msgid "Mech. Inf."
#~ msgstr "機械化步兵"

#~ msgid "Cavalry"
#~ msgstr "騎兵"

#~ msgid "Chariot"
#~ msgstr "戰車兵"

#~ msgid "Knights"
#~ msgstr "騎士"

#~ msgid "Armor"
#~ msgstr "裝甲兵"

#~ msgid "Catapult"
#~ msgstr "投石機"

#~ msgid "Cannon"
#~ msgstr "加農砲"

#~ msgid "Artillery"
#~ msgstr "火砲"

#~ msgid "Fighter"
#~ msgstr "戰鬥機"

#~ msgid "Bomber"
#~ msgstr "轟炸機"

#~ msgid "Trireme"
#~ msgstr "三列槳座戰船"

#~ msgid "Sail"
#~ msgstr "帆船"

#~ msgid "Frigate"
#~ msgstr "巡防艦"

#~ msgid "Ironclad"
#~ msgstr "鐵甲艦"

#~ msgid "Cruiser"
#~ msgstr "巡洋艦"

#~ msgid "Battleship"
#~ msgstr "戰艦"

#~ msgid "Submarine"
#~ msgstr "潛水艇"

#~ msgid "Carrier"
#~ msgstr "航空母艦"

#~ msgid "Transport"
#~ msgstr "運輸船"

#~ msgid "Nuclear"
#~ msgstr "核彈"

#~ msgid "Diplomat"
#~ msgstr "外交官"

#~ msgid "Caravan"
#~ msgstr "商隊"

#~ msgid "Barbarian Leader"
#~ msgstr "蠻族領袖"

#~ msgid "Coastal Defense"
#~ msgstr "海岸防衛"

#~ msgid "Harbor"
#~ msgstr "海港"

#~ msgid "Offshore Platform"
#~ msgstr "海上平臺"

#~ msgid "Police Station"
#~ msgstr "警察局"

#~ msgid "Port Facility"
#~ msgstr "港口設施"

#~ msgid "Research Lab"
#~ msgstr "研究實驗室"

#~ msgid "SAM Battery"
#~ msgstr "防空飛彈"

#~ msgid "Sewer System"
#~ msgstr "下水道系統"

#~ msgid "Solar Plant"
#~ msgstr "太陽能發電廠"

#~ msgid "Stock Exchange"
#~ msgstr "股票交易所"

#~ msgid "Super Highways"
#~ msgstr "高速公路"

#~ msgid "Supermarket"
#~ msgstr "超級市場"

#~ msgid "A.Smith's Trading Co."
#~ msgstr "亞當·史貿斯貿易公司"

#~ msgid "Eiffel Tower"
#~ msgstr "艾菲爾鐵塔"

#~ msgid "King Richard's Crusade"
#~ msgstr "獅心王理查十字軍東征"

#~ msgid "Leonardo's Workshop"
#~ msgstr "李奧納多·達文西工作室"

#~ msgid "Marco Polo's Embassy"
#~ msgstr "馬可波羅大使館"

#~ msgid "Statue of Liberty"
#~ msgstr "自由女神像"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "孫子兵法"

#~ msgid "Capitalization"
#~ msgstr "資本主義"

#~ msgid "Fundamentalism"
#~ msgstr "原教旨主義"

#~ msgid "High Priest %s"
#~ msgstr "大祭司 %s"

#~ msgid "High Priestess %s"
#~ msgstr "大祭司 %s"

#~ msgid "Japanese"
#~ msgstr "日本人"

#~ msgid "?plural:Japanese"
#~ msgstr "日本人"

#~ msgid "Shogun %s"
#~ msgstr "%s 征夷大將軍"

#~ msgid "?female:Shogun %s"
#~ msgstr "%s 征夷大將軍"

#~ msgid "Persian"
#~ msgstr "波斯人"

#~ msgid "?plural:Persians"
#~ msgstr "波斯人"

#~ msgid "?female:Cardinal %s"
#~ msgstr "%s 樞機主教"

#~ msgid "%s Jarl"
#~ msgstr "%s 王侯"

#~ msgid "?female:%s Jarl"
#~ msgstr "%s 王侯"

#~ msgid "Barbarian"
#~ msgstr "蠻族人"

#~ msgid "?plural:Barbarians"
#~ msgstr "蠻族"

#~ msgid "Amphibious Warfare"
#~ msgstr "兩棲作戰"

#~ msgid "Combined Arms"
#~ msgstr "聯合兵種"

#~ msgid "Economics"
#~ msgstr "經濟學"

#~ msgid "Environmentalism"
#~ msgstr "環境保護主義"

#~ msgid "Espionage"
#~ msgstr "諜報"

#~ msgid "Guerilla Warfare"
#~ msgstr "游擊戰"

#~ msgid "Laser"
#~ msgstr "雷射"

#~ msgid "Leadership"
#~ msgstr "領導能力"

#~ msgid "Machine Tools"
#~ msgstr "機床"

#~ msgid "Miniaturization"
#~ msgstr "微小化技術"

#~ msgid "Mobile Warfare"
#~ msgstr "機動作戰"

#~ msgid "Monotheism"
#~ msgstr "一神論"

#~ msgid "Polytheism"
#~ msgstr "多神論"

#~ msgid "Radio"
#~ msgstr "無線電"

#~ msgid "Refrigeration"
#~ msgstr "冷卻技術"

#~ msgid "Sanitation"
#~ msgstr "衛生觀念"

#~ msgid "Seafaring"
#~ msgstr "航海術"

#~ msgid "Stealth"
#~ msgstr "隱形科技"

#~ msgid "Tactics"
#~ msgstr "戰術"

#~ msgid "Theology"
#~ msgstr "神學"

#~ msgid "Warrior Code"
#~ msgstr "軍隊編制"

#~ msgid "Glacier"
#~ msgstr "冰川"

#~ msgid "Iron"
#~ msgstr "鐵礦"

#~ msgid "Furs"
#~ msgstr "毛皮"

#~ msgid "Fruit"
#~ msgstr "水果"

#~ msgid "Buffalo"
#~ msgstr "水牛"

#~ msgid "Wheat"
#~ msgstr "小麥"

#~ msgid "Peat"
#~ msgstr "泥炭"

#~ msgid "Pheasant"
#~ msgstr "雉雞"

#~ msgid "Ivory"
#~ msgstr "象牙"

#~ msgid "Silk"
#~ msgstr "絲綢"

#~ msgid "Spice"
#~ msgstr "香料"

#~ msgid "Whales"
#~ msgstr "鯨魚"

#~ msgid "Wine"
#~ msgstr "酒"

#~ msgid "Airbase"
#~ msgstr "空軍基地"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "改造地形(_o)"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "直升機"

#~ msgid "Engineers"
#~ msgstr "工程師"

#~ msgid "Warriors"
#~ msgstr "戰士"

#~ msgid "Archers"
#~ msgstr "弓箭手"

#~ msgid "Pikemen"
#~ msgstr "長矛兵"

#~ msgid "Fanatics"
#~ msgstr "聖戰士"

#~ msgid "Partisan"
#~ msgstr "黨員"

#~ msgid "Alpine Troops"
#~ msgstr "山地步兵師"

#~ msgid "Marines"
#~ msgstr "海軍陸戰隊"

#~ msgid "Paratroopers"
#~ msgstr "傘兵部隊"

#~ msgid "Horsemen"
#~ msgstr "馬兵"

#~ msgid "Elephants"
#~ msgstr "戰象"

#~ msgid "Crusaders"
#~ msgstr "十字軍"

#~ msgid "Dragoons"
#~ msgstr "龍騎兵"

#~ msgid "Howitzer"
#~ msgstr "榴彈砲"

#~ msgid "Helicopter"
#~ msgstr "直升機"

#~ msgid "Stealth Fighter"
#~ msgstr "隱形戰機"

#~ msgid "Stealth Bomber"
#~ msgstr "隱形轟炸機"

#~ msgid "Caravel"
#~ msgstr "卡拉維爾帆船"

#~ msgid "Galleon"
#~ msgstr "加利恩帆船"

#~ msgid "Destroyer"
#~ msgstr "驅逐艦"

#~ msgid "AEGIS Cruiser"
#~ msgstr "神盾巡洋艦"

#~ msgid "Cruise Missile"
#~ msgstr "巡弋飛彈"

#~ msgid "Spy"
#~ msgstr "間諜"

#~ msgid "Freight"
#~ msgstr "貨車"

#~ msgid "Explorer"
#~ msgstr "探險家"

#~ msgid "?nationset:Core"
#~ msgstr "核心"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "中世紀"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "近代"

#~ msgid "?nationgroup:African"
#~ msgstr "非洲"

#~ msgid "?nationgroup:American"
#~ msgstr "美洲"

#~ msgid "?nationgroup:Asian"
#~ msgstr "亞洲"

#~ msgid "?nationgroup:European"
#~ msgstr "歐洲"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "大洋洲"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "架空"

#~ msgid "Coinage"
#~ msgstr "造幣"

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "電力時代"

#~ msgid "CE"
#~ msgstr "西元"

#~ msgid "BCE"
#~ msgstr "西元前"

#~ msgid "Nuclear Accident"
#~ msgstr "核能事故"

#~ msgid "Lake"
#~ msgstr "湖泊"

#~ msgid "Deep Ocean"
#~ msgstr "深海"

#~ msgid "Buoy"
#~ msgstr "浮標"

#~ msgid "Ruins"
#~ msgstr "廢墟"

#~ msgid "hardened"
#~ msgstr "強化"

#~ msgid "elite"
#~ msgstr "精銳"

#~ msgid "?unitclass:Trireme"
#~ msgstr "三列槳座戰船"

#~ msgid "?unit:Workers"
#~ msgstr "勞動者"

#~ msgid "?unit:Leader"
#~ msgstr "領袖"

#~ msgid "AWACS"
#~ msgstr "空中預警管制機"

#~ msgid "Hospital"
#~ msgstr "醫院"

#~ msgid "Genetic Lab"
#~ msgstr "遺傳學實驗室"

#~ msgid "Experimental ruleset"
#~ msgstr "實驗性規則"

#~ msgid "Statue of Zeus"
#~ msgstr "宙斯神像"

#~ msgid "Internet"
#~ msgstr "網際網路"

#~ msgid "Shakespeare's Theatre"
#~ msgstr "莎士比亞劇院"

#~ msgid "Federation"
#~ msgstr "聯邦制"

#~ msgid "?unitclass:Small Land"
#~ msgstr "小島"

#~ msgid "?unitclass:Merchant"
#~ msgstr "商業"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "拓荒者在遊戲裡是不可或缺的角色。擅長於建造新的城市，並且會改善地形，例如建"
#~ "設灌溉、礦山和道路。詳細內容請參考說明文件裡的地形改造章節。當拓荒者在建設"
#~ "時，會佔用城市的 2 個單位人口。"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv 被 GPL 保護，以下是它的內容："

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  原始作者：\n"
#~ "    （他們沒有參與了，請不要寄信給他們！）"

#~ msgid "  Present administrators: "
#~ msgstr "  當前計劃主持人："

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "如果你發現任何臭蟲，請傳送臭蟲報告給我們。最好的方法是拜訪 Freeciv 臭蟲追"
#~ "蹤系統："

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "請記得加上版本資訊。更多關於回報臭蟲的資訊請參閱 Freeciv 發布裡的 BUGS 檔"
#~ "案。更多常見的資訊，請訪問 Freeciv 的網站："

#~ msgid "?team name:Red"
#~ msgstr "紅色"

#~ msgid "?team name:Yellow"
#~ msgstr "黃色"

#~ msgid "?team name:Blue"
#~ msgstr "藍色"

#~ msgid "?team name:Purple"
#~ msgstr "紫色"

#~ msgid "?team name:Orange"
#~ msgstr "橙色"

#~ msgid "?team name:Magenta"
#~ msgstr "洋紅"

#~ msgid "?team name:Cornflower"
#~ msgstr "矢車菊藍"

#~ msgid "?team name:Emerald"
#~ msgstr "祖母綠"

#~ msgid "?team name:Salmon"
#~ msgstr "鮭紅"

#~ msgid "?team name:Green"
#~ msgstr "綠色"

#~ msgid "?team name:Burgundy"
#~ msgstr "勃艮第酒紅"

#~ msgid "?team name:Pink"
#~ msgstr "粉紅"

#~ msgid "?team name:Silver"
#~ msgstr "銀色"

#~ msgid "?team name:Heliotrope"
#~ msgstr "纈草紫"

#~ msgid "?team name:Fuchsia"
#~ msgstr "品紅"

#~ msgid "?team name:Azure"
#~ msgstr "湛藍"

#~ msgid "?team name:Gold"
#~ msgstr "金色"

#~ msgid "?team name:Khaki"
#~ msgstr "卡其色"

#~ msgid "?team name:Butter"
#~ msgstr "牛油黃"

#~ msgid "?team name:Mint"
#~ msgstr "薄荷綠"

#~ msgid "?team name:Lime"
#~ msgstr "檸檬綠"

#~ msgid "?team name:Peach"
#~ msgstr "桃色"

#~ msgid "?team name:Vermilion"
#~ msgstr "朱紅"

#~ msgid "?team name:Puce"
#~ msgstr "深褐色"

#~ msgid "?team name:Mustard"
#~ msgstr "芥末黃"

#~ msgid "?team name:Aubergine"
#~ msgstr "茄子紫"

#~ msgid "?team name:Brown"
#~ msgstr "咖啡色"

#~ msgid "?team name:Pumpkin"
#~ msgstr "南瓜橙"

#~ msgid "?team name:Turquoise"
#~ msgstr "綠松色"

#~ msgid "?team name:Crimson"
#~ msgstr "緋紅"

#~ msgid "?team name:Lavender"
#~ msgstr "薰衣草紫"

#~ msgid "?team name:Cream"
#~ msgstr "奶油色"

#~ msgid "Theory of Evolution"
#~ msgstr "演化論"

#~ msgid "Apache"
#~ msgstr "阿帕契族人"

#~ msgid "?plural:Apaches"
#~ msgstr "阿帕契族"

#~ msgid "Arab"
#~ msgstr "阿拉伯人"

#~ msgid "?plural:Arabs"
#~ msgstr "阿拉伯人"

#~ msgid "Austrian"
#~ msgstr "奧地利人"

#~ msgid "?plural:Austrians"
#~ msgstr "奧地利人"

#~ msgid "Archduke %s"
#~ msgstr "%s 大公"

#~ msgid "Archduchess %s"
#~ msgstr "%s 女大公"

#~ msgid "Kaiser %s"
#~ msgstr "%s 凱薩"

#~ msgid "Kaiserin %s"
#~ msgstr "%s 凱薩琳"

#~ msgid "Brazilian"
#~ msgstr "巴西人"

#~ msgid "?plural:Brazilians"
#~ msgstr "巴西人"

#~ msgid "Byzantine"
#~ msgstr "拜占廷人"

#~ msgid "?plural:Byzantines"
#~ msgstr "拜占廷人"

#~ msgid "Citizen %s"
#~ msgstr "%s 公民"

#~ msgid "?female:Citizen %s"
#~ msgstr "%s 公民"

#~ msgid "Hittite"
#~ msgstr "西臺人"

#~ msgid "?plural:Hittites"
#~ msgstr "西臺人"

#~ msgid "Hunnic"
#~ msgstr "匈人"

#~ msgid "?plural:Huns"
#~ msgstr "匈人"

#~ msgid "Indonesian"
#~ msgstr "印度尼西亞人"

#~ msgid "?plural:Indonesians"
#~ msgstr "印度尼西亞人"

#~ msgid "Khmer"
#~ msgstr "高棉人"

#~ msgid "?plural:Khmers"
#~ msgstr "高棉人"

#~ msgid "Korean"
#~ msgstr "高麗人"

#~ msgid "Sumerian"
#~ msgstr "蘇美人"

#~ msgid "?plural:Sumerians"
#~ msgstr "蘇美人"

#~ msgid "Thai"
#~ msgstr "泰國人"

#~ msgid "?plural:Thai"
#~ msgstr "泰國人"

#~ msgid "Turkish"
#~ msgstr "土耳其人"

#~ msgid "?plural:Turks"
#~ msgstr "土耳其人"

#~ msgid "British Isles (classic/medium)"
#~ msgstr "不列顛群島（典型/中等）"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "典型的不列顛群島 85x80 地圖。"

#~ msgid "Earth (classic/large)"
#~ msgstr "地球（典型/大）"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "典型的地球 160x90 地圖。"

#~ msgid "Earth (classic/small)"
#~ msgstr "地球（典型/小）"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "典型的地球 80x50 地圖。"

#~ msgid "Europe (classic/giant)"
#~ msgstr "歐洲（典型/巨大）"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "典型的歐洲 200x100 地圖。"

#~ msgid "France (classic/large)"
#~ msgstr "法國（典型/大）"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "典型的法國 140x90 地圖。"

#~ msgid "Earth (classic/medium)"
#~ msgstr "地球（典型/中）"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "典型的地球 120x60 地圖。"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "伊比利半島（典型/大）"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr "典型的伊比利半島（現代的西班牙與葡萄牙） 136x100 地圖。"

#~ msgid "Italy (classic/medium)"
#~ msgstr "義大利（典型/中等）"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "典型的義大利 100x100 地圖。"

#~ msgid "Japan (classic/medium)"
#~ msgstr "日本（典型/中等）"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "典型的日本 88x100 地圖。"

#~ msgid "North America (classic/medium)"
#~ msgstr "北美洲（典型/中等）"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "典型的北美洲 116x100 地圖。"

#~ msgid "Tutorial"
#~ msgstr "指南"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "這個指南劇情可以幫助你對 Freeciv 有一個初步的認識。"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "歡迎來到 Freeciv。你領導著一個文明。你的工作是要征服全世界！你應該先用探"
#~ "險\n"
#~ "家探索四周的地圖，然後用你的拓荒者尋找一個可以立命的場所建立城市。利用你"
#~ "的\n"
#~ "數字鍵盤來移動單位。"

#~ msgid "Move cost"
#~ msgstr "移動城本"

#~ msgid "Defense bonus"
#~ msgstr "守護獎勵"

#~ msgid "Mining"
#~ msgstr "礦山"

#~ msgid "turns"
#~ msgstr "回合"

#~ msgid "Clean pollution"
#~ msgstr "清除污染"

#~ msgid "Clean fallout"
#~ msgstr "清除放射性落塵"

#~ msgid "impossible"
#~ msgstr "不可能"

#~ msgid "?license:Unknown"
#~ msgstr "未知"

#~ msgid "License"
#~ msgstr "許可證"

#~ msgid "URL"
#~ msgstr "網址"

#~ msgid "%s destroyed."
#~ msgstr "%s 被摧毀了。"

#~ msgid "Some population lost."
#~ msgstr "一些人口損失。"

#~ msgid "Production box emptied."
#~ msgstr "產品工作線已空"

#~ msgid "Tile polluted"
#~ msgstr "區塊被污染"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "開始新遊戲或者讀取舊檔。"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "歡迎來到位於 %2$s 埠口 %3$d 的 %1$s 伺服器。"

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "歡迎來到位於埠口 %2$d 的 %1$s 伺服器。"

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "你正以「%s」的身份登入，無玩家連線。"

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "你正以「%s」的身份登入，與一個匿名玩家連線。"

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "你正以「%s」的身份登入，與 %s 連線。"

#~ msgid "Lost connection: %s."
#~ msgstr "失去聯線：%s。"

#~ msgid "no color"
#~ msgstr "未設顏色"

#~ msgid "Removing player %s."
#~ msgstr "剔除玩家 %s。"

#~ msgid "You've been removed from the game!"
#~ msgstr "你已經從遊戲中被剔除了！"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s 從遊戲中被剔除。"

#~ msgid "Population"
#~ msgstr "人口數"

#~ msgid "Land Area"
#~ msgstr "國土面積"

#~ msgid "Settled Area"
#~ msgstr "拓荒面積"

#~ msgid "Research Speed"
#~ msgstr "研究速度"

#~ msgid "Military Service"
#~ msgstr "兵役"

#~ msgid "Traveler's Report:"
#~ msgstr "旅客報告："

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "世界前五名城市排行！"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " 平方英里"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " 百萬噸"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " 百萬貨品"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " 個燈泡"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " 個月"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " 頓"

#~ msgid "(ranked %d)"
#~ msgstr "（評價 %d）"

#~ msgid "Demographics Report:"
#~ msgstr "人口統計報告："

#~ msgid "Population\n"
#~ msgstr "人口\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "貿易\n"
#~ "（百萬貨品）"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "產業\n"
#~ "（百萬噸）"

#~ msgid "Cities\n"
#~ msgstr "城市\n"

#~ msgid "Technologies\n"
#~ msgstr "科技\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "兵役\n"
#~ "（月）"

#~ msgid "Wonders\n"
#~ msgstr "奇觀\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "研究速度\n"
#~ "（%）"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "國土面積\n"
#~ "（平方英里）"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "拓荒面積\n"
#~ "（平方英里）"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "文化\n"
#~ "（%）"

#~ msgid "Spaceship\n"
#~ msgstr "太空載具\n"

#~ msgid "Built Units\n"
#~ msgstr "建造單位\n"

#~ msgid "Killed Units\n"
#~ msgstr "殺死單位\n"

#~ msgid "Unit Losses\n"
#~ msgstr "失去單位\n"

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s 以%s級 AI 操作玩家的身份加入（%s）"

#~ msgid "%s has been added as human player."
#~ msgstr "%s 以人類玩家的身份加入。"

#~ msgid "Number of tiles"
#~ msgstr "總區塊數"

#~ msgid "Tiles per player"
#~ msgstr "每位玩家擁有區塊數"

#~ msgid "Width and height"
#~ msgstr "長跟寬"

#~ msgid "Wrap East-West"
#~ msgstr "東西向"

#~ msgid "Wrap North-South"
#~ msgstr "南北向"

#~ msgid "Isometric"
#~ msgstr "平面"

#~ msgid "Hexagonal"
#~ msgstr "六角"

#~ msgid "No player connections"
#~ msgstr "無玩家連線"

#~ msgid "Map size definition"
#~ msgstr "地圖尺寸定義"

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "地圖面積（千個區塊）"

#~ msgid "Number of (land) tiles per player"
#~ msgstr "每位玩家擁有幾個區塊"

#~ msgid "Map width in tiles"
#~ msgstr "地圖寬"

#~ msgid "Map height in tiles"
#~ msgstr "地圖長"

#~ msgid "Map topology index"
#~ msgstr "地圖拓撲方法"

#~ msgid "Method used to generate map"
#~ msgstr "地圖產生方法"

#~ msgid "Method used to choose start positions"
#~ msgstr "起始點選擇方法"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "1x1 的島嶼存在"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "極區的大陸分開"

#~ msgid "All the map is temperate"
#~ msgstr "全部的地圖分配適量"

#~ msgid "Average temperature of the planet"
#~ msgstr "地球均溫"

#~ msgid "Percentage of the map that is land"
#~ msgstr "陸地百分比"

#~ msgid "Amount of hills/mountains"
#~ msgstr "丘陵/山岳數量"

#~ msgid "Amount of water on landmasses"
#~ msgstr "淡水數量"

#~ msgid "Global warming"
#~ msgstr "全球暖化"

#~ msgid "Nuclear winter"
#~ msgstr "核冬天"

#~ msgid "Map generation random seed"
#~ msgstr "地圖產生亂數因子"

#~ msgid "Game random seed"
#~ msgstr "遊戲亂數因子"

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "「特別」資源區塊數量"

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "茅舍數量（小村莊）"

#~ msgid "Minimum number of players"
#~ msgstr "最少玩家數"

#~ msgid "Maximum number of players"
#~ msgstr "最大玩家數"

#~ msgid "Limited number of AI players"
#~ msgstr "限制 AI 玩家數"

#~ msgid "Event cache for this number of turns"
#~ msgstr "事件回顧保留回合數"

#~ msgid "Size of the event cache"
#~ msgstr "事件回顧容量"

#~ msgid "Save chat messages in the event cache"
#~ msgstr "將交談訊息保存在事件回顧中"

#~ msgid "Print turn and time for each cached event"
#~ msgstr "在事件回顧中印上回合與時間"

#~ msgid "List of players' initial units"
#~ msgstr "所有玩家起始單位"

#~ msgid "Geological"
#~ msgstr "地理"

#~ msgid "Sociological"
#~ msgstr "社會"

#~ msgid "Economic"
#~ msgstr "經濟"

#~ msgid "Military"
#~ msgstr "軍事"

#~ msgid "Scientific"
#~ msgstr "科學"

#~ msgid "Internal"
#~ msgstr "底層"

#~ msgid "Networking"
#~ msgstr "網路連線"

#~ msgid "Vital"
#~ msgstr "重要"

#~ msgid "Situational"
#~ msgstr "情境"

#~ msgid "Rare"
#~ msgstr "罕見"

#~ msgid "Changed"
#~ msgstr "更改"

#~ msgid "Locked"
#~ msgstr "鎖定"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "玩家「%s」現在有「%s」級的 AI 了。"

#~ msgid "%s is not controlled by the AI."
#~ msgstr "AI 不再操作 %s 了。"

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "預設 AI 為「%s」級。"

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "終端機：「%s」被設為 %s。"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "AI 不再操作 %s 了。"

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "AI 不再操作 %s 了。"

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr "（旁觀者）"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "全球觀察員"

#~ msgid "All players are ready; starting game."
#~ msgstr "全部玩家已待命；開始遊戲。"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] "，%d 個連線："

#~ msgid "Technology goal is %s."
#~ msgstr "科技目標為%s。"

#~ msgid "You steal %s from the %s."
#~ msgstr "你從 %2$s 那竊取了%1$s。"

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s 從你那竊取了%s！"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "日"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "小時"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "分"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "秒"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "海洋覆蓋了整個世界，而只有海上單位（三列槳座戰船或其他船）可以航行在上面。"

#~ msgid "Dictatress %s"
#~ msgstr "%s 女獨裁者"

#~ msgid "?female:Calipha %s"
#~ msgstr "%s 哈里發"

#~ msgid "?female:Sheikh %s"
#~ msgstr "%s 謝赫"

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr "玩家「%s」重新連線了。還原玩家狀態。"

#~ msgid "Unknown player name: '%s'"
#~ msgstr "未知的玩家名稱：「%s」"

#~ msgid "Build Railroad"
#~ msgstr "建造鐵道"

#~ msgid "Rail"
#~ msgstr "鐵路"
ENDREP
DELTA
SVN   †  †  €†  # SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# user <dadanhrn@gmail.com>, 2010.
# Dadan Haryana <dadanhrn@gmail.com>, 2010, 2011, 2012.
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2012-07-26 20:54+0100\n"
"Last-Translator: Dadan Haryana <dadanhrn@gmail.com>\n"
"Language-Team: Indonesian <>\n"
"Language: id\n"
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"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Virtaal 0.6.1\n"
"X-Language: id_ID\n"
"X-Poedit-Language: Indonesian\n"
"X-Poedit-Country: INDONESIA\n"
"X-Poedit-Bookmarks: 3216,1486,4986,-1,-1,-1,-1,-1,-1,-1\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abkhazia"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "Abkhazia"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr ""

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborigin Australia"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborigin"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Aborigin adalah istilah umum untuk penduduk asli benua Australia. Suku "
"Aborigin dari wilayah Australia yang berbeda memiliki namanya masing-masing, "
"termasuk Koori, Yamaji, Nunga, dan Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Tetua %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "Tetua %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr ""

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "Abesinia"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "Abesinia"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr ""

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Kaisar %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Permaisuri %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Akadia"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "Akadia"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr ""

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr ""

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr ""

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Aceh"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "Aceh"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Kesultanan Aceh yang terletak di ujung utara pulau Sumatera pernah menjadi "
"sebuah kekuatan besar di abad ke-16 dan 17, yang menguasai perdagangan di "
"Selat Malaka. Aceh ditaklukkan oleh Belanda setelah Perang Aceh pada "
"1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultanah %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Gubernur %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Gubernur %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "Acre"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "Acre"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr ""

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr ""

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr ""

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr ""

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afghanistan"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Afghanistan"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afghanistan, sering disebut dengan persimpangan di Asia Tengah, memiliki "
"sejarah yang penjang. Negara ini telah diduduki banyak kerajaan selama "
"berabad-abad, termasuk Kekaisaran Persia, Genghis Khan dan Iskandar yang "
"Agung. Negara Afghanistan yang kita tahu sekarang mulai lahir pada 1746 "
"ketika Ahmad Shah mendirikan Kekaisaran Durran."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Amir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Amirah %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Sekretaris Jendral %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Sekretaris Jendral %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr ""

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr ""

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Afrika"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "Afrika"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"Afrika: tempat bermulanya peradaban manusia. Afrika adalah benua terbesar "
"kedua dengan jumlah penduduk terbanyak kedua di dunia."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Ainu adalah penduduk asli Kepulauan Kuril di utara Jepang dan bagian selatan "
"Semenanjung Kamchatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Akwe juga dikenal oleh Portugis sebagai Xavante, Xakriaba, dan Xerente. "
"Mereka memiliki sistem klan patrilineal. Mereka tinggal di negara bagian "
"Brazil, Mato Grosso dan Tocantins, walau sepanjang sejarahnya mereka telah "
"beberapa kali dipaksa untuk berpindah. Dalam adatnya mereka dipimpin oleh "
"para tetua yang memilih kepala suku, dan mereka tinggal dalam perkampungan "
"berbentuk lingkaran sejak abad ke-9 M. Mereka berbicara bahasa Ge, dan "
"bertani jagung, ubi dan ketela."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Andalusia"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "Andalusia"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Dulu Andalusia adalah bagian dari Semenanjung Iberia yang dikuasai umat "
"Islam selama Abad Pertengahan. Muslim Andalusia terkenal akan peninggalan "
"seni arsitekturnya. Selama Reconquista, kerajaan Kristen mengambil alih "
"Andalusia. Kota terakhirnya di Semenanjung Iberia, Granada, jatuh pada 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Syekh %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Syaikhah %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Khalifah %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Khalifah %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr ""

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr ""

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Åland"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "Åland"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"Åland adalah sebuah kepulauan di Laut Baltik, terletak di antara Swedia dan "
"Finlandia. Penduduk pulau ini berbicara bahasa Swedia, tetapi Åland sendiri "
"adalah wilayah otonomi Finlandia, status yang diraih pada tahun 1921 setelah "
"menjadi rebutan Swedia dan Finlandia dalam waktu yang lama. Status istimewa "
"Åland yang didemiliterisasi dilindungi oleh hukum internasional."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr ""

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr ""

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr ""

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albania"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "Albania"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Pangeran %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Puteri %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Sekretaris Utama %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Sekretaris Utama %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr ""

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr ""

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr ""

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Aljazair"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Aljazair"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Aljazair adalah bangsa Arab di Afrika Utara. Menurut sejarah, Aljazair "
"dihuni oleh orang Berber."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Sekretaris Jendral %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr ""

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "Alsace"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "Alsace"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"Alsace adalah sebuah wilayah di perbatasan Perancis dan Jerman. Selama Abad "
"Pertengahan, Alsace menjadi bagian dari Kekaisaran Romawi Suci, dan terdiri "
"atas beberapa kota yang megah. Pada abad ke-17 dan 18, kota-kota Alsace "
"ditaklukkan oleh Perancis satu demi satu, tetapi kemudian wilayah Alsace "
"menjadi salah satu wilayah yang paling diperebutkan di Eropa. Bahkan pernah "
"berpindah-pindah tangan antara Jerman dan Perancis sebanyak 4 kali dalam "
"kurang dari seabad. Sejak tahun 1944, Alsace menjadi bagian Perancis."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr ""

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr ""

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr ""

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Uskup %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Uskup %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr ""

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr ""

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Amazigh"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "Amazigh"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazon"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "Amazon"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Amazon adalah sebuah bangsa fiksi para kesatria wanita yang muncul dalam "
"literatur dan kesenian Yunani Klasik. Pengarangnya menempatkan mereka di "
"wilayah Ukraina, Asia Kecil, atau Libya. Wanita Amazon dikatakan telah "
"membuang payudara kanan mereka agar dapat memanah dan menggunakan senjata "
"lainnya dengan lebih baik."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorra"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Andorra"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Diktator %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "Diktator %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr ""

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr ""

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angola"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "Angola"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Ketika Portugis tiba di Angola pada abad ke-15, wilayah Angola dikuasai oleh "
"beberapa kerajaan Bantu. Angola menjadi sumber pedagang budak yang penting "
"sampai memasuki abad ke-19. Setelah perang gerilya selama dua dekade melawan "
"pemerintah kolonial Portugis, Angola akhirnya merdeka pada 1975. Kemudian "
"kelompok-kelompok gerilya malah saling berperang satu sama lain hingga "
"akhirnya tercapai kesepakatan damai pada tahun 2002."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "Anhalt"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "Anhalt"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr ""

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Adipati Besar %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr ""

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Anishinaabe"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "Anishinaabe"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"Anishinaabe adalah kelompok etnis yang hubungannya dekat dengan suku asli "
"Amerika di wilayah Danau Besar Amerika Utara, termasuk Ottawa, Ojibwe, "
"Algonkin dan Potawatomi. Mereka berbicara bahasa Algonkian. Mereka bersama "
"adalah salah satu suku bangsa asli terbesar di Amerika Utara."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr ""

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antartika"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antartika"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Kutub Selatan Merdeka, negeri para pinguin."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "Antigua dan Barbuda"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "Antigua dan Barbuda"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua dan Barbuda adalah sebuah negara di Karibia Timur yang terdiri atas "
"dua kepulauan dan sejumlah pulau kecil. Negara ini merdeka dari Inggris pada "
"1981."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "Antilles"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "Antilles"

#: data/nation/antillean.ruleset:6
#, fuzzy
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Aruba, Bonaire, Curacao, Saba, Saint Martin, dan Saint Eustatius dijajah "
"oleh Belanda pada abad ke-17. Penduduknya adalah campuran Eropa, Afrika, dan "
"Amerika Latin. Antilles Belanda berdaulat pada 1954, kemudian terpecah pada "
"2010. Aruba, Curacao dan Saint Martin menjadi negara sendiri di bawah "
"Kerajaan Belanda, sedangkan tiga lainnya dimasukkan ke dalam wilayah Belanda "
"secara langsung sebagai munisipalitas istimewa."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragon"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "Aragon"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aram"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Aram"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Konon, orang-orang Aram adalah keturunan Aram, cucu Nabi Nuh."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentina"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentina"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentin terletak di pesisir tenggara Amerika Selatan. Sejak merdeka dari "
"Spanyol pada 1816, sering terjadi pergolakan politik di Argentina. Pada "
"dekade-dekade setelah Perang Dunia II, politik Argentina dikuasai oleh Juan "
"Perón dan istrinya Eva \"Evita Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr ""

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr ""

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr ""

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Kardinal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr ""

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armenia"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Armenia"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Konon, orang Armenia adalah keturunan Haik, anak cicit Nabi Nuh. Republik "
"Armenia modern merdeka dari Uni Soviet pada 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr ""

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"Ashanti adalah sebuah kerajaan kuno yang wilayahnya saat ini menjadi bagian "
"dari Ghana. Kerajaan Ashanti pertama didirikan pada abad ke-11."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Dewan %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "Dewan %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr ""

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr ""

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr ""

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Asyur"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Asyur"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Asyur adalah sebuah kekaisaran di utara Mesopotamia. Namanya diambil dari "
"nama ibukotanya, Asyur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturia"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "Asturia"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlantis"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "Atlantis"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Benua Atlantis yang misterius"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Raja Besar %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr ""

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australia"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Australia"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australia didirikan sebagai koloni Inggris pada 1788. Mula-mula terdiri atas "
"beberapa koloni (New South Wales, Victoria, Queensland, Australia Selatan, "
"Australia Barat dan Tasmania) kemudian menjadi satu negara tunggal pada "
"1902. Australia adalah satu-satunya negara yang menduduki satu benua "
"sendirian."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "Avar"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr ""

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr ""

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr ""

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Aymara"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Setelah runtuhnya peradaban Tiwanaku di Andes, keturunannya membentuk "
"kerajaan Aymara yang menguasai wilayah di sekitar danau Titicaca sampai "
"mereka ditaklukkan oleh bangsa Inka."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azerbaijan"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Azerbaijan"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Wilayah Azerbaijan modern dulunya adalah tempat berdiri dan runtuhnya "
"berbagai peradaban kuno di wilayah Kaukasus. Pada tahun 1813 Azerbaijan "
"menjadi bagian dari Kekaisaran Rusia, diikuti masa kemerdekaan yang singkat "
"antara 1918-1920 - sebagai republik Islam pertama di dunia. Kemudian "
"Azerbaijan menjadi bagian dari Uni Soviet sampai keruntuhannya pada 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr ""

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr ""

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Dulunya Baden adalah sebuah negara di Swabia, di barat daya Jerman. Setelah "
"Perang Dunia II Baden digabung dengan Wuerttemberg dan Hohenzollern, menjadi "
"Baden-Wuerttemberg."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr ""

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "Bahama"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "Bahama"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "Bahrain"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "Bahrain"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "Bangladesh"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "Bangladesh"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"Republik Rakyat Bangladesh terbentuk di wilayah Bengal Timur setelah melalui "
"perang kemerdekaan."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Raja %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharaja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr ""

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "Barbados"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "Barbados"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Bashkir"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "Bashkir"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Basque"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Basque"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Pemimpin %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "Pemimpin %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr ""

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavaria"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bavaria"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavaria, sebelum penyatuan negara pada 1870 M, adalah salahsatu Kerajaan "
"Jerman terbesar."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Adipati %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr ""

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Belarus"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Belarus"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Dulunya Belarusia adalah bagian dari sebuah negeri Slav kuno, Kievan Rus, "
"kemudian dikuasai Lithuania, Rzeczpospolita, Kekaisaran Rusia, lalu Uni "
"Soviet. Belarusia merdeka pada 1991 bersamaan dengan jatuhnya Uni Soviet."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr ""

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belgia"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belgia"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Perdana Menteri %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Perdana Menteri %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr ""

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr ""

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belgia"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "Belgia"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Cenayang Besar %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Saudara %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Saudara %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Juru Bicara %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Juru Bicara %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Juru Bicara %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Juru Bicara %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "Belize"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "Belize"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr ""

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr ""

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengal"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengal"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengal adalah sebuah wilayah di bagian ujung timur anak benua India. Raja "
"pertama Bengal yang terekam dalam sejarah adalah Shashanka yang berkuasa "
"pada sekitar tahun 606 M. Sekarang orang-orang Republik Bangladesh menghuni "
"bagian timur wilayah Bengal, sementara bagian baratnya menjadi negara bagian "
"Bengal Barat, India."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr ""

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr ""

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Benin"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr ""

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bhutan"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "Bhutan"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Raja Naga %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Ratu Naga %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr ""

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Kolonel %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Kolonel %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr ""

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Kapten Mayor %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "Kapten Mayor %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr ""

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr ""

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Jendral %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "Jendral %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr ""

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr ""

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr ""

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr ""

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Bolivia"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Bolivia"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "Bolivia"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Uskup Agung %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnia-Herzegovina"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Bosnia"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr ""

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr ""

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr ""

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despot %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Despot %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Konsul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Konsul %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botswana"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "Botswana"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"Republik Botswana adalah sebuah negara di Afrika selatan yang merdeka dari "
"Inggris pada tahun1966. Botswana memiliki tingkat korupsi paling rendah "
"dibanding negara Afrika lainnya dan perekonomiannya tumbuh dengan pesat."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr ""

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "Brandenburg"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr ""

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr ""

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr ""

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britania"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "Britania"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Kerajaan Inggris Raya terbentuk pada 1707 setelah kesepakatan antara "
"kerajaan Inggris dengan kerajaan Skotlandia. Negara itu - juga dikenal "
"dengan Inggris Raya - menjadi pemimpin perindustrian dan kekuatan maritim "
"pada abad ke-19."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr ""

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr ""

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa  †  †  €†  .ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr ""

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr ""

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr ""

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Britania"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Britania"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Kepala Suku %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Kepala Suku %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Cenayang %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Cenayang %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "Brunei"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "Brunei"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr ""

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgaria"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Bulgaria"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Pemimpin Bulgaria, Khan Asparukh membawa orang-orangnya menuju wilayah utara "
"Balkan dan mendirikan Bulgaria pada 681. Inilah negara Slav pertama dalam "
"sejarah."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgundi"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Burgundi"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Kanselir %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Kanselir %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burundi"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Burgundi"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkina Faso"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "Burkina Faso"

#: data/nation/burkinabe.ruleset:9
#, fuzzy
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Burkina Faso adalah sebuah negara di daratan Afrika Barat yang merdeka dari "
"Perancis pada tahun 1960. Dulu wilayahnya dikenal sebagai Volta Hulu."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Burma"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Burma"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Burma (secara resmi \"Myanmar\") adalah negara terbesar di daratan utama "
"Asia Tenggara."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundi"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "Burundi"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr ""

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Kalifornia"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "Kalifornia"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Kamboja"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Kamboja"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Kampuchea (atau Kamboja) adalah penerus Kekaisaran Khmer yang prnah  "
"menguasai sebagian besar Semenanjung Indocina antara abad 11 dan 14."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Kamerun"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "Kamerun"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Kamerun adalah sebuah negara di Afrika Tengah bagian barat. Pernah dijajah "
"Jerman, kemudian dibagi dengan Britania dan Perancis setelah Perang Dunia I. "
"Kamerun merdeka pada 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanada"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Kanada"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Secara geografis, Kanada adalah negara terbesar kedua di dunia. Kutub utara "
"magnetik sekarang ini berada di wilayah Kanada."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr ""

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr ""

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Kanton"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "Kanton"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "Tanjung Verde"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "Tanjung Verde"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Tanjung Verde adalah sebuah kepulauan di lepas pantai Afrika Barat. Sebelum "
"diduduki Portugis pada abad ke-15, kepulauan ini tidak berpenghuni. Kemudian "
"Tanjung Verde menjadi pusat perdagangan budak di wilayah Atlantik. Pada "
"tahun 1975, Tanjung Verde memerdekakan diri dari Portugis. Populasinya "
"adalah campuran dari keturunan Eropa dan Afrika."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Laksamana %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "Laksamana %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr ""

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr ""

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr ""

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr ""

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr ""

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr ""

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Afrika Tengah"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "Afrika Tengah"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Amerika Tengah"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "Amerika Tengah"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr ""

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "Lithuania Tengah"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "Lithuania Tengah"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr ""

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "Chad"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "Chad"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr ""

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr ""

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr ""

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alpha"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s Alpha"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr ""

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr ""

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr ""

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Cili"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Cili"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Kapten Jendral %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Kapten Jendral %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr ""

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr ""

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "Chinook"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "Chinook"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr ""

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Chola"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr ""

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr ""

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr ""

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr ""

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr ""

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr ""

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr ""

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr ""

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr ""

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr ""

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr ""

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Kolombia"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Kolombia"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Kolombia adalah negara di utara Amerika Selatan. Wilayahnya merupakan pusat "
"kebudayaan Indian-Amerika pada masa pra-Eropa. Spanyol mulai menduduki "
"pesisir utara Kolombia sekitar tahun 1500. Republik Kolombia merdeka pada "
"tahun 1819."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Comanche"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "Comanche"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr ""

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr ""

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr ""

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Konfederasi"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Konfederasi"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr ""

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr ""

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornwall"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Cornwall"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall adalah wilayah di ujung barat daya Inggris, rumah Raja Arthur yang "
"legendaris."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Korsika"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "Korsika"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr ""

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr ""

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr ""

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr ""

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr ""

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Kosta Rika"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "Kosta Rika"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Kosta Rika merdeka dan menjadi sebuah republik pada 1840. Kosta Rika tidak "
"punya tentara sampai 1949, dan merupakan salah satu negara paling kaya dan "
"demokratis di Amerika Latin."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr ""

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr ""

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr ""

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr ""

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr ""

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr ""

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Kroasia"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Kroasia"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Pasukan Salib"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "Pasukan Salib"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Kuba"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Kuba"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Wilayah Kuba dikuasai Spanyol pada abad ke-16. Pada abad-abad berikutnya, "
"Kepulauan Kuba menjadi penghasil tembakau, gula, dan kopi terbesar di dunia. "
"Kuba merdeka pada 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr ""

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr ""

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr ""

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr ""

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr ""

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr ""

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Siprus merdeka dan menjadi sebuah republik pada 16 Agustus 1960. Siprus "
"adalah negara kepulauan Eurasia yang terletak di Mediterania selatan, di "
"selatan Turki dandi barat Suriah dan Lebanon."

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr ""

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr ""

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "Cekoslowakia"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "Cekoslowakia"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""
"Cekoslowakia didirikan pada 1918. Dulunya adalah satu-satunya negara "
"demokrasi di Eropa TImur sampai dikuasai Nazi pada 1939 dan Uni Soviet pada "
"1948. Empat tahun setelah jatuhnya komunis, Cekoslowakia terpecah menjadi "
"Republik Ceko dn Slowakia."

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Ceko"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Ceko"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Republik Ceko saat ini dulunya merupakan bagian dari kekaisaran Austria-"
"Hungaria sampai tahun 1918, kemudian menjadi Cekoslowakia sampai tahun 1993."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Nabi %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Nabiah %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr ""

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr ""

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Darfur"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "Darfur"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Djibouti"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "Djibouti"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""
"Djibouti adalah salah satu negara terkecil di Afrika yang terletak di Teluk "
"Aden. Negara ini merdeka dari Perancis pada tahun 1977. Kelompok etnis "
"terbesarnya adalah Afar dan Somalia. Djibouti adalah salah satu negara "
"dengan iklim terpanas di dunia."

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominika"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "Dominika"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominika"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominika"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Driad"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "Driad"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Driad adalah makhluk sejenis peri penghuni pepohonan yang berasal dari "
"mitologi Yunani. Driad adalah makhluk yang pemalu dan berumur panjang. "
"Biasanya mereka berwujud wanita dan sering digambarkan sebagai gadis yang "
"cantik."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Jerman TImur"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "Jerman Timur"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Musuh Rakyat %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "Musuh Rakyat %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Komisaris %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "Komisaris %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Timor Timur"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "Timor Timur"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Setelah dikuasai Portugis, Timor Timur menyatakan kemerdekaannya pada tahun "
"1975, kemudian diduduki oleh militer Indonesia tak lama setelahnya. Timor "
"Timur menjadi negara baru pertama yang berdaulat pada abad ke-21 setelah "
"Indonesia melepaskan kendalinya pada 20 Mei 2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Ekuador"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "Ekuador"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Mesir Arab"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "Mesir Arab"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"Mesir Modern adalah negara dengan penduduk terbanyak pertama di Timur Tengah "
"dan Afrika. Negara ini terletak di wilayah yang pernah dihuni salah satu "
"peradaban tertua di dunia."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr ""

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr ""

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Uni Emirat Arab"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Uni Emirat Arab"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr ""

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tiran %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "Tiran %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr ""

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Eritrea"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "Eritrea"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperant"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Esperant"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"Esperant adalah komunitas dunia yang dipersatukan oleh bahasa Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estonia"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Estonia"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estonia adalah negara kecil di pesisir selatan Laut Baltik Timur. Orang-"
"orang dan bahasanya memiliki hubungan dekat dengan bangsa Finlandia."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr ""

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr ""

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Eropa"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Eropa"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Dasar pendirian Uni Eropa diletakkan pada 1957 dengan disepakatinya Traktat "
"Roma. Uni Eropa berkembang sejak saat itu dan makin menjadi seperti \"bayi\" "
"negara super. Tetapi masih ada satu pertanyaan: Apakah bangsa dan identitas "
"ke-Eropa-an umum seperti itu benar-benar ada?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Paus %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Paus %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Komisioner %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Komisioner %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr ""

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr ""

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Faroe"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "Faroe"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""
"Kepulauan Faroe terletak di Samudera Atlantik Utara. Menurut legenda, "
"kepulauan ini pertama kali dihuni oleh orang-orang Norse yang melarikan diri "
"dari tirani Raja Harald Fairhair dari Norwegia. Kepulauan ini dikuasai "
"Norwegia pada tahun 1035, kemudian berpindah ke tangan Denmark pada 1814. "
"Faroe merdeka pada 1948."

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fiji"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "Fiji"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr ""

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipina"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipina"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Setelah berabad-abad dikuasai Spanyol, Filipina diserahkan kepada Amerika "
"pada 1898. Filipina memperoleh kedaulatan pada 1935 dan merdeka pada 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finlandia"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finlandia"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finlandia adalah negara kecil dan dingin di tepi utara Eropa, terkenal akan "
"ekspor kayunya, telepon seluler, dan sistem operasi kelas dunia."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "Uskup Agung %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr ""

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr ""

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "Florentina"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "Florentina"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr ""

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr ""

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Kapten %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Kapten %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr ""

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr ""

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr ""

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Franka"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "Franka"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr ""

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr ""

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr ""

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr ""

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr ""

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr ""

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr ""

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Gabon"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "Gabon"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr ""

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr ""

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Perdana Menteri %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "Perdana Menteri %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galisia"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Galisia"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Galisia adalah sebuah wilayah di barat laut Spanyol, tepat di atas Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr ""

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr ""

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "Gambia"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "Gambia"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr ""

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "Genoa"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr ""

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgia"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Georgia"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Orang-orang Georgia diketahui sebagai salahsatu bangsa pemeluk agama "
"Kristen, pada tahun 300-an."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Nepal"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr ""

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Firaun Besar %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Pemimpin Besar %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "Jerman Belgia"

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "Jerman Belgia"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr ""

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr ""

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghana"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr ""

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Wagadou"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr ""

#: data/nation/ghana.ruleset:6
#, fuzzy
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""
"Kekaisaran Ghana atau Wagadou berkuasa di Afrika sejak abad ke-9 sampai abad "
"ke-13. Namanya diambil dari nama gelar rajanya, Ghana, yang berarti kesatria "
"besar. Kekaisaran Ghana tumbuh pesat karena perdagangan trans-Sahara dan "
"pertambangan emasnya. Republik Ghana modern mengambil namanya dari "
"Kekaisaran Ghana, walaupun kekaisaran ini terletak di wilayah Mali dan "
"Mauritania."

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr ""

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr ""

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr ""

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr ""

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr ""

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "Goth"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "Goth"

#: data/nation/gothic.ruleset:6
#, fuzzy
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""
"Goth adalah orang-orang Jerman Timur yang berasal dari wilayah Polandia, "
"atau mungkin Skandinavia, yang menguasai wilayah tenggara Eropa di abad ke-4 "
"M. Orang-orang Goth memiliki peran besar dalam jatuhnya Kekaisaran Romawi, "
"lalu menyerang kota Roma pada 410 M. Visigoth menaklukkan Iberia Romawi, "
"sedangkan Ostrogoth mendirikan sebuah kerajaan di Italia."

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Wielkopolska"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "Wielkopolska"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Wielkopolska atau Polandia Besar adalah sebuh wilayah yang bersejarah di "
"tengah Polandia bagian barat."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Greenland"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "Greenland"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Grenada"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "Grenada"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenada adalah sebuah negara kepulauan di Karibia. Grenada merdeka dari "
"Inggris pada 1974. Kepulauan utamanya dikenal sebagai Camahogne oleh suku "
"asli Karibia."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr ""

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr ""

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guarani"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "Guarani"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatemala"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "Guatemala"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr ""

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"Kerajaan Gupta adalah kerajaan besar yang menguasai wilayah utara India dari "
"sekitar tahun 240 sampai 550."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guyana"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "Guyana"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Presiden Eksekutif %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Presiden Eksekutif %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Peretas"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Peretas"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Peretas %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Peretas %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haiti"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "Haiti"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Pemberontakan para budak membawa Haiti pada kemerdekaan pada tahun 1804. "
"Haiti adalah republik kulit hitam pertama, dan negara yang merdeka kedua di "
"Benua Amerika."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Presiden-Seumur-Hidup %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Presiden-Seumur-Hidup %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hanover"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "Hanover"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr ""

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "Han"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr ""

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr ""

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr ""

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawai"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Hawai"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Kerajaan Hawai didirikan pada 1810 oleh Raja Kamehameha yang Agung. Jatuh "
"pada 1893, kemudian ditaklukkan Amerika Serikat, dan ditetapkan sebagai "
"negara bagian ke-50 pada 21 Agustus 1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Hellenic"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr ""

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Republik Hellenic - juga dikenal sebagai Yunani -  terbentuk ketika orang "
"Hellenic merdeka dari Kekaisaran Utsmaniyah pada 1832."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "Helvetia"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "Helvetia"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "Cenayang Tinggi %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr ""

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr ""

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Hessen"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "Hessen"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"Hessen menjadi landgraf Kekaisaran Romawi Suci pada abad ke-13, kemudian "
"terpecah menjadi beberapa wilayah kecil pada abad ke-16. Banyak orang Hessen "
"yang ikut bertempur dalam Revolusi Amerika sebagai tentara bayaran untuk "
"kedua belah pihak. Saat ini Hessen menjadi negara bagian Republik Federal "
"Jerman."

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgraf %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgraf %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himyar"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himyar"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Romawi Suci"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "Romawi Suci"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr ""

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr ""

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr ""

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr ""

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr ""

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Honduras"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "Honduras"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "Hopi"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Sebuah kebudayaan matrilineal di Amerika Utara yang mengaku sebagai "
"keturunan Hisatsinom. Sekarang suku Hopi hidup di Daerah Penampungan Hopi  †  †  €†   di "
"timur laut Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Hungaria"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Hungaria"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Legenda mengatakan bahwa Hungaria didirkan oleh Arpad pada abad ke-9."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Iberia"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "Iberia"

#: data/nation/iberian.ruleset:6
#, fuzzy
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"Bangsa Iberia adalah bangsa non-Indo-Eropa yang menghuni Semenanjung Iberia. "
"Sangat sedikit yang diketahui tentang sejarahnya. Mereka ditaklukkan Romawi "
"pada akhir masa Sebelum Masehi."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandia"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Islandia"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Islandia adalah salahsatu kepulauan tak berpenghuni yang akhirnya diduduki "
"oleh Viking Norwegia di akhir abad 9. Kepulauan ini tetap dikuasai Norwegia, "
"lalu dikuasai Denmark sampai akhirnya merdeka pada tahun 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illyria"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Illyria"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "Indo-Eropa"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "Indo-Eropa"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Inuit"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"Inuit adalah suku yang menghuni wilayah Arktik Amerika Utara dan Siberia. "
"Sebagin besar penduduk wilayah Nunavut di Kanada adalah orang Inuit; dalam "
"bahasa Inuktitut, wilayah tersebut berarti \"tanah kami\"."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iran"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "Iran"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Iran berarti \"Tanah Bangsa Arya\" - diketahui sebagai Persia di dunia "
"Barat. Negara ini sekarang adalah Republik Islam dan merupakan sebuah "
"kekuatan besar di Timur Tengah."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatullah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Ayatullah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Irak"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Irak"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irak didirikan setelah jatuhnya Kekaisaran Utsmaniyah. Wilayahnya meliputi "
"Mesopotamia kuno pada pertemuan sungai Tigris dan Eufrat."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandia"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Irlandia"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irlandia berhasil bertahan melawan Romawi dan Viking, tetapi akhirnya takluk "
"di tangan bangsa Norman pada tahun 1171. Irlandia diperintah Inggris sampai "
"tahun 1922 sebagai wilayah otonomi terbatas, kemudian menjadi republik pada "
"1949. Pada abad ke-17, Irlandia Utara dihuni oleh para pekebun dari "
"Skotlandia dan Inggris, dan sekarang menjadi bagian dari Inggris Raya."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israel"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Israel"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Negara Israel didirikan pada 1948 sebagai wilayah Palestina Inggris yang "
"terpecah, dan berhasil memperluas wilayahnya melalui pertempuran-pertempuran "
"pada 1948, 1967, dan 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "Israel"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "Israel"

#: data/nation/israelite.ruleset:6
#, fuzzy
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""
"Israel adalah sebuah kerajaan Yahudi di pesisir timur Mediterania yang "
"didirikan pada sekitar tahun 1000 SM. Sejarahnya banyak tertera dalam kitab "
"suci agama-agama Abrahamik. Kerajaan Yahudi terakhir dihancurkan oleh Romawi "
"pada abad ke-1 M, menjadikan orang-orang Yahudi untuk tersebar di seluruh "
"dunia selama 19 abad."

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Jaksa %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "Hakim %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Pantai Gading"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "Pantai Gading"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Pantai Gading atau Côte d'Ivoire merdeka pada tahun 1960. Negara ini "
"termasuk negara yang stabil dibanding negara Afrika Barat lainnya, sampai "
"pada tahun 2000 sering terjadi perang sipil."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr ""

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""
"Kerajaan Jaffna adalah kerajaan Tamil di Abad Pertengahan yang terletak di "
"utara Sri Lanka. Kerajaan Jaffna bersaing dengan Kerajaan Chola yang "
"berkuasa di daratan utama India."

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Jamaika"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "Jamaika"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr ""

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "Yordania"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "Yordania"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Kalmykia"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "Kalmykia"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Kalmykia adalah kelompok etnis Mongolia Barat yang hidup di selatan Rusia. "
"Mereka bermigrasi ke dataran Kaspia pada abad ke-17 dan mendirikan kerajaan "
"yang bersekutu dengan Rusia. Kalmykia adalah satu-satunya negara Budha di "
"Eropa."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Kerajaan ini berkuasa sejak abad ke-9 sampai tahun 1893 di wilayah Chad dan "
"Nigeria modern dan menguasai perdagangan trans-Sahara."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr ""

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""
"Walaupun sebagian besar penghuninya adalah orang Armenia, wilayah Nagorno-"
"Karabakh diberikan kepada Azerbaijan oleh Uni Soviet setelah menguasai "
"Kaukasus pada 1920an. Tak lama sebelum Uni Soviet jatuh, Nagorno-Karabakh "
"menyatakan merdeka dari Azerbaijan, meletuskan perang antara Nagorno-"
"Karabakh dan Armenia melawan Azerbaijan. Gencatan senjata telah disepakati "
"pada 1994, tetapi pertentangan terus terjadi. Republik Nagorno-Karabakh "
"sudah merdeka secara de facto, tetapi belum diakui oleh negara-negara PBB. "
"Di Armenia wilayah ini dikenal juga sebagai Artsakh, diambil dari nama "
"provinsi di Kerajaan Armenia kuno."

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr ""

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr ""

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr ""

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr ""

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Kashmir"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "Kashmir"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"Lembah Kashmir terletak di wilayah perbukitan di barat Himalaya. Kashmir "
"telah dihuni sejak ribuan tahun yang lalu, sehingga kebudayaan Hindu, Tibet "
"dan Islam melebur di sana."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr ""

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr ""

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "Katanga"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "Katanga"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""
"Katanga, wilayah di ujung selatan Republik Demokratik Kongo, kaya akan bahan "
"tambang dan pernah menjadi tempat berdirinya Kerajaan Yeke. Katanga "
"memisahkan diri dari Kongo beberapa hari setelah merdeka dari Belgia pada "
"tahun 1960. Katanga yang dilindungi oleh industrialis pertambangan Belgia "
"dan tentara bayaran, dipimpin oleh Moise Tshombe. Katanga kembali ke tangan "
"Kongo setelah melalui kampanye militer PBB dan Kongo."

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazakhstan"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "Kazakhstan"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Orang-orang Kazakhstan adalah keturunan suku nomaden Turki dan Mongolia. "
"Ditaklukkan oleh Rusia pada abad ke-18, Kazakhstan merdeka pada 1991 dengan "
"terpecahnya Uni Soviet. Kazakhstan adalah salah satu dari sepuluh negara "
"terbesar di dunia berdasarkan wilayahnya."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenya"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Kenya"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenya merdeka dari Inggris pada Desember 1963."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr ""

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr ""

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr ""

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr ""

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr ""

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "Kiribati"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "Kiribati"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr ""

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Sami"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Kongo"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "Kongo"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosovo"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "Kosovo"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosovo adalah sebuah negara di wilayah Balkan. Kosovo merdeka pada tahun "
"2008. Serbia mengklaim Kosovo sebagai provinsinya, dan kemerdekaannya tidak "
"diakui secara universal."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr ""

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdi"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Kurdi"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Ashanti"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Ashanti"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "Kuwait"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "Kuwait"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirgistan"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "Kirgistan"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Merupakan sebuah negara di Asia Tengah. Ditaklukkan oleh Kekaisaran Rusia "
"pada abad 19, Kirgistan merdeka dari Uni Soviet pada 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Zanzibar"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr ""

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Sri Lanka"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Sri Lanka"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Pangeran Wijaya datang ke Sri Lanka dari Orissa, di India timur laut selama "
"abad 6 SM dan mendirikan kerajaan Sinhalese disana. Selama penjajahan oleh "
"Inggris, negara ini dikenal sebagai Ceylon/Sailan."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Panglima Tinggi %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "Panglima Tinggi %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laos"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Laos"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "Latin"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "Latin"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Latvia"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Latvia"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Sebagai akibat dari Perang Dunia I, Latvia menyatakan merdeka dari Rusia. "
"Pada 1940, Latvia diduduki oleh Uni Soviet. Setelah runtuhnya Uni Soviet "
"pada 1991, Latvia kembali memerdekakan diri."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Lebanon"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "Lebanon"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "Sekretaris Jendral %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr ""

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr ""

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Leon"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "Leon"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr "Lesotho"

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr "Lesotho"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr "Liberia"

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr "Liberia"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr ""

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr ""

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libya"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Libya"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Wilayah Libya yang sekarang dulunya adalah koloni Kekaisaran Romawi sampai "
"ditaklukkan Arab pada abad ke-7. Pada 1912, wilayah Libya dikuasai Italia, "
"dan merdeka setelah Perang Dunia II sebagai hasil dari perjanjian damai "
"antara Sekutu dengan Italia."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Liechtenstein"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "Liechtenstein"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"Kepangeranan Liechtenstein adalah negara kecil pegunungan di Eropa Barat "
"yang berbatasan dengan Swiss di baratnya dan Austria di timurnya. "
"Kepangeranan ini terbentuk dari bergabungnya Vaduz dan Schellenberg pada "
"tahun 1719."

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Liberia"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Liberia"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr ""

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Lipka Tatar"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "Lao"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr ""

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr ""

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lithuania"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Lithuania"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lithuania adalah sebuah negara kecil di pesisir selatan Laut Baltik, di "
"timur laut Polandia. Bahasa Lithuania adalah bahasa Indo-Eropa paling rumit "
"dan paling kuno."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanistan"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "Lojbanistan"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr ""

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr ""

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr ""

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Luksemburg"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "Luksemburg"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr ""

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr ""

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Makedonia"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "Makedonia"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"Republik Makedonia terletak di bagian selatan-tengah Semenanjung Balkan. "
"Makedonia merdeka dari Yugoslavia pada tahun 1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "Makedonia"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr ""

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr ""

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagasi"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Malagasi"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Malagasi adalah orang-orang Madagaskar. Untuk berabad-abad, suku-suku dari "
"Indonesia, Afrika Timur, dan dunia Arab berkumpul di pulau ini."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Komisioner Tinggi %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "Komisioner Tinggi %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malawi"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "Malawi"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaysia"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malaysia"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malaysia diawali dengan pendirian kerajaan Malaka oleh Prameswara pada awal "
"abad ke-14."

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "Maladewa"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "Maladewa"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Mali"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Mali"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr ""

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "Malta"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr ""

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr ""

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "%s Pasha"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr ""

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ""

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "Manx"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr ""

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Maori adalah orang-orang Polinesia yang bermigrasi ke dan mendiami kepulauan "
"yang sekarang dikenal sebagai Selandia Baru. Menurut bukti arkeologis, "
"migrasi dimulai pada tahun 900-an dan berlanjut sampai 1400-an."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Orang-orang Mapuche berhasil bertahan dari perluasan wilayah Inka, menahan "
"mereka di sungai Maule yang sekarang dikenal sebagai Cili bagian tengah. "
"Mereka terbukti sebagai lawan terberat Spanyol, karena dapat bertahan selama "
"300 tahun sebelum akhirnya mereka dikuasai Spanyol."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr ""

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr ""

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr ""

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Sinhala"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Malta"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr ""

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr ""

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Makhluk Mars mendarat di Bumi pada 4000 SM!"

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr "Mauritania"

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr "Mauritania"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr ""

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr ""

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr ""

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr ""

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "Mecklenburg"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
msgid "Median"
msgstr ""

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr ""

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr ""

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr ""

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Hessen"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr ""

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr ""

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Meksiko"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Meksiko"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr ""

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Mikronesia"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "Mikronesia"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Milan"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "Milan"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr ""

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr ""

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr ""

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr ""

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldova"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Moldova"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Moldova ditaklukkan oleh Kekaisaran Utsmaniyah pada abad ke-16. Lalu pada "
"1812 Moldova menjadi bagian Kekaisaran Rusia. Sejak 1918 Moldova menjadi "
"bagian Rumania hingga dimasukkan ke dalam Uni Soviet pada 1940. Republik "
"Moldova modern merdeka dari Uni Soviet pada 1991."

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "Maluku"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "Maluku"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr ""

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr ""

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "Mon"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "Mon"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""
"Orang-orang Mon adalah salah satu penduduk Asia Tenggara paling pertama yang "
"berperan dalam penyebaran agama Budha di wilayah ini."

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Montenegro"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "Montenegro"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Montenegro adalah sebuah negara kecil di daerah Balkan. Negara terakhir yang "
"ditaklukkan Kekaisaran Utsmaniyah sekaligus negara pertama yang merdeka "
"kembali. Montenegro menjadi bagian dari Yugoslavia pada abad ke-20, kemudian "
"bergabung dengan Serbia pada 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Moravia"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "Moravia"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr ""

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Maroko"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "Maroko"

#: data/nation/moroccan.ruleset:6
#, fuzzy
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"Maroko modern merdeka pada tahun 1956, tetapi wilayahnya sudah dihuni sejak "
"sekitar tahun 8000 SM. Dulu wilayah Maroko dikenal sebagai Mauretania."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Mozambik"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "Mozambik"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Mozambik adalah sebuah negara di Afrika Tenggara yang merdeka dari Portugis "
"pada 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Mughal"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "Mughal"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"Kesultanan Mughal menguasai sebagian besar daratan India selama era modern "
"awal."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr ""

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Amerika"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Muskogee adalah konfederasi suku-suku Amerika Utara, termasuk Creek, "
"Seminole, Choctaw, dan Chickasaw. Pusatnya berada di wilayah yang sekarang "
"meliputi negara bagian Georgia dan Alabama di AS. Creek dan Seminole secara "
"singkat membangun negara kekuasaan yang dikenal dengan \"State of Muskogee"
"\" (Negara Muskogee) pada awal 1800-an."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr ""

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr ""

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr ""

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr ""

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namibia"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "Namibia"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr "Nauru"

#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr "Nauru"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Navajo"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "Navajo"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"Navajo atau Diné adalah suku asli Amerika terbesar di Amerika Serikat. "
"Navajo memiliki hubungan dekat dengan suku Apache. Bahasa mereka terkenal "
"sebagai salah satu bahasa terumit di dunia."

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Napoli"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "Napoli"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"Selama berabad-abad Kerajaan Napoli menjadi negara terbesar di Semenanjung "
"Italia. Banyak bangsa Eropa yang tertarik untuk menguasainya, hingga "
"kerajaan ini sering berpindah tangan. Setelah Era Napoleon, Napoli digabung "
"dengan Kerajaan Sisilia."

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr "Nenet"

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr "Nenet"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""
"Suku Nenet tinggal di barat laut Rusia, dan merupakan suku dengan penduduk "
"terbanyak di antara orang-orang Samoyed."

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Nepal"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "Nepal"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Nestoria"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "Nestoria"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Newfoundland"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "Newfoundland"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Selandia baru"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Selandia Baru"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Gugusan Kepulauan Selandia Baru dikuasai Inggris pada 1840. Setelah "
"memproklamasikan kemerdekaannya pada 1907, Selandia Baru menjadi dominion "
"merdeka di antara Negara-negara Persemakmuran."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nikaragua"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "Nikaragua"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"Nikaragua, republik terbesar di Amerika Tengah, terkenal akan sejarahnya "
"yang bergejolak. Di negara ini telah terjadi banyak perang sipil dan "
"intervensi asing sampai Anastasio Somoza memimpin pada 1930an sebagai "
"diktator yang korup. Keluarganya melanjutkan kepemimpinannya sampai tahun "
"1979 ketika pemerintahannya digulingkan pada revolusi Sandinista. Kemudian "
"meletuslah perang sipil antara pemerintahan Sandinista dan kaum kontra."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeria"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nigeria"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigeria merdeka penuh dari kekuasaan Inggris pada 1960. Negara ini memiliki "
"penduduk terbanyak di Afrika."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr ""

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr ""

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr ""

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normandia"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Normandia"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Korea Utara"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Korea Utara"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"Pada 1945 Korea dipecah oleh oleh Uni Soviet dan Amerika Serikat menjadi "
"Korea Utara dan Korea Selatan yang dipisahkan garis lintang utara 38 "
"derajat. Bahkan 60 tahun setelahnya, Korea Utara masih menjadi negara "
"komunis Stalinis."

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr ""

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr ""

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Pemimpin Besar %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "Pemimpin Besar %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr ""

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr ""

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norwegia"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Norwegia"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Setelah berabad-abad dibawah kekuasaan Denmark, Norwegia membuat undang-"
"undang dasarnya sendiri di Eidsvoll, 1814 M. Akhirnya, pada tahun 1905 M, "
"Norwegia merdeka setelah berpadu dengan Swedia."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Nigeria"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubia"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "Nubia"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Firaun %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr ""

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Firaun Besar %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr ""

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Numidia"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Numidia"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"Nuu-chah-nulth adalah orang Pasifik Barat Daya, salahsatu suku asli Amerika "
"yang berpergian ke laut lepas dan berburu paus. Mereka mendiami sebagian "
"besar wilayah yang sekarang adalah barat Kepulauan Vancouver dan sekarang "
"beranggota 8.000 orang. Seperti orang Pasifik Barat Daya lainnya, mereka "
"membuat sampan kayu besar dan rumah-rumah, dan hidup dalam sistem klan."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr ""

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr ""

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr ""

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr ""

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr ""

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr ""

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Oldenburg"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "Oldenburg"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "Prussia Lama"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "Prussia Lama"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Oman"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "Oman"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"Oman adalah sebuah negara Arab di Asia Barat Daya yang terletak di pesisir "
"tenggara Semenanjung Arabia. Sebelum datangnya Islam, Oman dikuasai oleh "
"Kekaisaran Akhemeniyah, Parthia, dan Sasaniyah."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Panglima Jendral %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "Panglima Jendral %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr ""

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "Ossetia"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostrogoth"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "Ostrogoth"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Otomi"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "Otomi"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"Otomi adalah salah satu peradaban tertua di Meksiko. Mereka hidup di Meksiko "
"Tengah sejak berkembangnya pertanian, atau bahkan sebelum itu. Mereka suka "
"berperang, karena itu mereka sering menjadi tentara bayaran untuk banyak "
"peradaban Mesoamerika. Nama Otomi didapatkan dari Otmitl, pasukan inti "
"militer Aztek. Dalam bahasa mereka, mereka menyebut diri mereka Hñähnu. "
"Dengan lebih dari setengah juta penduduk, Otomi masih menjadi salah satu "
"suku terbesar di Meksiko."

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Utsmaniyah"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Utsmaniyah"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"Di awal abad 14, Usman, seorang pemimpin suku kecil di barat Anatolia, "
"berhasil menaklukkan suku-suku di sekitarnya. Seabad kemudian ibukota "
"Kekaisaran Bizantium takluk di bawah kekuasaan Turki, memberikan jalan "
"kepada Kekaisaran Utsmaniyah untuk menguasai Eropa. Mereka berhasil "
"menguasai wilayah tenggara Eropa, wilayah Arab Islam, Mesir, dan Afrika "
"Utara, menjadikannya kekuatan besar sampai kejatuhannya setelah Perang Dunia "
"I."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr ""

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr ""

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Oz"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "Oz"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"Dongeng tentang tanah Oz diciptakan oleh L. Frank Baum pada tahun 1900 dalam "
"'The Wonderful Wizard of Oz' yang kemudian sering diceritakan kembali dalam "
"banyak buku lain. Oz terdiri atas empat wilayah utama: Winkie, Quadling, "
"Munchkin, dan Gillikin. Wilayah Oz dikelilingi gurun pasir."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Penyihir %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Penyihir %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr ""

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr ""

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistan"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Pakistan"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Federasi Pakistan terbentuk dari wilayah India Inggris yang sebagian besar "
"penduduknya Muslim pada tahun 1947."

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr ""

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr ""

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr ""

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palestina"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "Palestina"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr ""

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Diktator %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panama"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "Panama"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr "Papua Nugini"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Gubernur Jendral %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "Gubernur Jendral %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papua"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papua"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paraguay"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "Paraguay"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr ""

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr ""

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr ""

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr ""

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr ""

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr ""

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr ""

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr ""

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peru"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Peru"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Peru adalah awal peradaban dan kekaisaran Inka. Sampai saai ini Peru masih "
"menjadi pusat kebudayaan asli Amerika Selatan."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenisia"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Fenisia"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "  †  †  €†  
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Georgia"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Persia"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr ""

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr ""

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Laos"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prussia"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Prussia"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Puerto Riko"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "Puerto Riko"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "P'urhepecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "P'urhepecha"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "Qatar"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "Qatar"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""
"Qatar adalah sebuah keamiran yang terletak di semenanjung di Teluk Persia. "
"Qatar adalah salah satu negara terkaya di dunia berdasarkan PDB-per-"
"kapitanya. Keamiran Qatar adalah salah satu dari sedikit monarki absolut di "
"dunia."

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebec"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Quebec"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec adalah provinsi terbesar di Kanada, menjadi tempat tinggal sebagian "
"besar orang-orang Francophone di Amerika."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr ""

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr ""

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr ""

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr ""

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Rio Grande"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "Rio Grande"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Romania"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Romania"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Presiden Direktur %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Presiden Direktur %s"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr ""

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr ""

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Rusia"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Kenya"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"Kievan Rus' adalah sebuah kerajaan Slav di Abad Pertengahan yang berpusat di "
"Kiev, setelah kota tersebut ditaklukkan oleh Oleg dari Novgorod. Pada abad "
"ke-13, Kievan Rus' menyerah kepada Mongol. Kievan Rus' menjadi pelopor "
"negara-negara Slav TImur modern."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwanda"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Rwanda"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Rwanda adalah negara yang tanahnya berbukit-bukit dan sangat subur di "
"wilayah Danau Besar di Afrika Timur. Populasi penduduk Rwanda adalah yang "
"terpadat dibanding negara Afrika lainnya."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyu"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Ryukyu"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr ""

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr ""

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr ""

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr "Santa Lucia"

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr "Santa Lucia"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr ""

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr ""

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Salvador"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "Salvador"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Sami adalah orang-orang di utara Skandinavia. Bangsa mereka meliputi hingga "
"wilayah negara-negara Skandinavia utara-sekali dan barat daya Rusia."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "San Marino"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "San Marino"

#: data/nation/sammarinese.ruleset:6
#, fuzzy
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"San Marino adalah sebuah negara kecil di Semenanjung Italia. San Marino "
"adalah republik merdeka tertua di dunia. Menurut legenda, San Marino "
"didirikan oleh Saint Marinus pada tahun 301 M."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr ""

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Sami"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr "Samoa"

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr "Samoa"

#: data/nation/samoan.ruleset:6
#, fuzzy
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""
"Samoa adalah negara yang menduduki wilayah barat Kepulauan Samoa; sementara "
"wilayah timurnya diduduki Amerika Serikat dan dikenal sebagai Samoa Amerika. "
"Samoa sudah dihuni oleh orang Austronesia sejak tahun 1500 SM. Samoa diduga "
"sebagai titik awal penyebaran bangsa Polinesia ke seluruh Pasifik. Setelah "
"dijajah oleh Jerman dan Selandia Baru, Samoa merdeka pada 1962."

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "Kepala Pemerintahan %s"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "Kepala Pemerintahan %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr ""

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr ""

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr "Sao Tome dan Principe"

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr "Sao Tome dan Principe"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""
"Sao Tome dan Principe adalah dua kepulauan di Samudera Atlantik, di lepas "
"pantai Afrika. Nama kepulauan ini diambil dari nama  Saint Thomas oleh "
"pelaut Portugis yang menemukannya tepat pada hari Saint Thomas di sekitar "
"tahun 1470an. Kepulauan ini kemudian dijadikan wilayah perkebunan jajahan "
"utama Eropa. Perbudakan dihapus pada abad ke-19, kemudian Sao Tome dan "
"Principe merdeka pada 1975. Ekonomi negara ini bergantung pada ekspor "
"kokoanya."

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr ""

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr ""

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr ""

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr ""

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Saudi"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "Saudi"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr ""

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Saxon"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "Saxon"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr ""

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr ""

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Schleswig-Holstein"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "Schleswig-Holstein"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr ""

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr ""

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "Kepala Klan %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr ""

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr ""

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Skotlandia"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Skotlandia"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr ""

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr ""

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr ""

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr ""

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "Seljuk"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr ""

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Senegal"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "Senegal"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Senegal adalah sebuah negara di ujung barat benua Afrika. Senegal merdeka "
"dari Perancis pada tahun 1960. Pemerintahannya relatif stabil dan demokratis "
"jika dibandingkan dengan negara tetangganya."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbia"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Serbia"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbia adalah bagian Slav Selatan yang ditaklukkan oleh Kekaisaran "
"Utsmaniyah setelah keruntuhan Kekaisaran Bizantium. Hampir selama abad 20, "
"Serbia merupakan bagian dari Federasi Yugoslav."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr "Seychelles"

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr "Seychelles"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr ""

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr ""

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr ""

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr ""

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Siberia"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "Siberia"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Sisilia"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "Sisilia"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr "Sierra Leone"

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr "Sierra Leone"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""
"Sierra Leone adalah sebuah negara di Afrika Barat yang didirikan pada tahun "
"1792 sebagai rumah bagi para budak yang merdeka. Kemudian Sierra Leone "
"dijajah Inggris. Republik Sierra Leone merdeka pada 1961. Pada tahun 1990an, "
"perang sipil melanda. Saat ini Sierra Leone menjadi salah satu negara "
"termiskin di dunia."

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Sikh"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "Sikh"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Orang-orang Sikh adalah pengikut agama monoteistik yang terbentuk pada abad "
"ke-15 dan berasal dari daratan India, tepatnya daerah Punjabi, yang berada "
"di wilayah perbatasan Pakistan dan India. Pada abad ke-19, Kerajaan Sikh "
"berkuasa di daerah ini."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Guru %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sikkim"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "Sikkim"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Diapit Nepal dan Bhutan, Kerajaan Sikkim diperintah oleh segaris keturunan "
"raja yang dikenal sebagai Chogyal selama berabad-abad, sampai akhirnya "
"Sikkim menjadi negara bagian India ke-22 pada tahun 1975."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silesia"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Silesia"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silesia adalah sebuah wilayah di Polandia bagian selatan yang pernah menjadi "
"sebuah kerajaan merdeka."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapura"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapura"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapura adalah kota-negara perdagangan yang terletak di ujung Semenanjung "
"Malaya."

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "Sinhala"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "Sinhala"

#: data/nation/sinhalese.ruleset:7
#, fuzzy
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""
"Orang-orang Sinhala dari Sri Lanka adalah keturunan dari Pangeran Wijaya "
"yang legendaris yang menduduki kepulauan Sri Lanka bersama 700 orang "
"pengikutnya pada tahun 543 SM."

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Slav"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "Slav"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovakia"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Slovakia"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakia adalah negara di jantung Eropa. Secara resmi merupakan bagian dari "
"Cekoslowakia, hingga 1918 menjadi bagian Kekaisaran Austo-Hungaria."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovenia"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Slovenia"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovenia dulunya adalah republik paling barat dan utara dari Federasi "
"Yugoslavia."

#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr "Kepulauan Solomon"

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr "Kepulauan Solomon"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr "Somaliland"

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr "Somaliland"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""
"Republik Somaliland adalah negara yang tidak diakui di Somalia Utara, yang "
"dulunya adalah Somaliland Britania. Somaliland merdeka pada 1991, bersamaan "
"dengan jatuhnya Somalia. Walaupun keadaannya lebih stabil dan standar "
"hidupnya lebih tinggi dari wilayah Somalia lainnya, Somaliland tetap tidak "
"diakui secara internasional."

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somalia"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "Somalia"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr ""

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr ""

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr ""

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Afrika Selatan"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Afrika Selatan"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Amerika Selatan"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "Amerika Selatan"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Korea Selatan"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "Korea Selatan"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr "Sudan Selatan"

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr "Sudan Selatan"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Vietnam Selatan"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "Vietnam Selatan"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Vietnam Selatan atau Republik Vietnam adalah negara yang dibekingi Amerika "
"selama Perang Vietnam. Negara ini kemudian disatukan dengan Vietnam Utara "
"setelah ditaklukkan pasukan komunis pada tahun 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Madam %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Yaman Selatan"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "Yaman Selatan"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"Wilayah di sekitar Aden dijajah oleh Inggris pada tahun 1839. Yaman Selatan "
"merdeka pada 1967 dan bergabung dengan blok komunis. Yaman Selatan digabung "
"dengan Yaman Utara pada 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Uni Soviet"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Uni Soviet"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Sejarah Uni Soviet dimulai pada November 1917, ketika terjadi Revolusi "
"Bolshevik yang dipimpin oleh Lenin. Pada 31 Desember 1922, empat republik "
"Soviet bersatu menjadi satu negara. Uni Soviet menjadi salah satu negara "
"terkuat pada abad ke-20, hingga terpecah menjadi lima belas negara pada 1991 "
"yang diakibatkan oleh  masalah sosial dan ekonomi."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Sriwijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "Sriwijaya"

#: data/nation/srivijaya.ruleset:7
#, fuzzy
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Sriwijaya adalah sebuah kerajaan yang berpusat di Palembang di Sumatera "
"Selatan dan memperluas kekuasaannya hingga wilayah pesisir Sumatera, Jawa, "
"Kalimantan, dan Semenanjung Malaya. Sriwijaya berkuasa sejak abad ke-3 M "
"sampai sekitar tahun 1400-an. Ditaklukkan oleh Jambi, Singhasari, dan "
"kekuatan lainnya, termasuk dinasti Chola dari India Selatan."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudan"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Sudan"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"Pada 1820 Sudan dikuasai Mesir lalu dikuasai Inggris. Sudan merdeka pada "
"1956."

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr ""

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr ""

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Suriname"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "Suriname"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sersan %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "Sersan %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr "Swahili"

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr "Swahili"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Swazi"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Swazi adalah orang-orang Bantu dari Afrika Selatan. Dibawah kepemimpinan "
"Mswati II (1820 - 1868), Swazi memperluas wilayahnya dan menstabilkan "
"perbatasan dengan Zulu di selatan."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Swiss"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Swiss"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Dewan Federal %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Dewan Federal %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Suriah"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Suriah"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Republik Arab Suriah modern dibentuk dengan mandat dari pemerintah Prancis "
"dan kemudian merdeka pada dekade 1940an"

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "Syaikhah %s"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr "Tahiti"

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr "Tahiti"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwan"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Taiwan"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tajikistan"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Tajikistan"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"Tajikistan adalah sebuah negara di Asia Tengah. Berdirinya negara ini "
"berawal dari Kekaisaran Samaniyah, salah satu negara Persia pertama yang "
"berdiri setelah penaklukan oleh bangsa Arab."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "Tanganyika"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "Tanganyika"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tanzania"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "Tanzania"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr ""

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr ""

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Kesatria Templar"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "Kesatria Templar"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Kesatria Templar dibentuk setelah Perang Salib Pertama untuk melindungi para "
"peziarah dalam perjalanan mereka ke Tanah Suci. Organisasi ini berkembang "
"menjadi kekuatan besar dan kaya dalam 200 tahun berikutnya, dan menjadi "
"pencetus banyak konsep modern seperti Perbankan."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr ""

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr ""

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texas"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Texas"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Trakia"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Trakia"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Peradaban terbesar kedua di dunia Barat prasejarah."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr ""

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibet"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tibet"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Timuriyah"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "Timuriyah"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr ""

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr ""

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Togo"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "Togo"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr ""

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tonga"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "Tonga"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr "Transnistria"

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr "Transnistria"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""
"Transnistria dimasukkan ke dalam wilayah Moldova oleh Stalin, walaupun "
"sebagian besar penduduknya adalah orang Rusia dan Ukraina. Setelah jatuhnya "
"Uni Soviet, Transnistria menyatakan kemerdekaannya dari Moldova. Walaupun "
"sudah merdeka secara de facto, tidak ada anggota PBB yang mengakuinya. "
"Kekuasaan masih ada di tangan para elit komunis lama."

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Transylvania"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "Transylvania"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr "Trinidad dan Tobago"

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Trinidad dan Tobago"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr ""

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr ""

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "Tuareg"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "Tuareg"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunisia"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tunisia"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr ""

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr ""

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmenistan"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "Turkmenistan"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr ""

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr ""

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "Tuva"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr ""

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr ""

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr ""

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Uganda"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "Uganda"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr ""

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukraina"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ukraina"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraina memiliki wilayah yang luas di bagian barat wilayah Uni Soviet. Di "
"Ukraina terdapat tanah hitam paling subur di bumi."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "PBB"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "PBB"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Perserikatan Bangsa-bangsa meyakini Hak Asasi Manusia dan perlindungan "
"terhadap kaum yang lemah."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Sekretaris Jendral %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "Sekretaris Jendral %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Laskar"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Kroasia"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguay"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "Uruguay"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguay, negara kecil di Amerika Selatan ini sering disebut sebagai \"Swiss-"
"nya Amerika\" karena kesejahteraan rakyatnya yang berkembang dengan baik."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uyghur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Uyghur"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uyghur adalah sebuah  kerajaan dan peradaban Turki Timur. Pada masa "
"kejayaannya di tahun 820, Uyghur menguasai sebagian besar Asia Tengah dan "
"Utara. Setelah berselisih dengan Cina selama berabad-abad, akhirnya Uyghur "
"kerajaan Uyghur takluk oleh dinasti Ging pada 1700an. Sekarang, "
"keuturunannya menjadi penduduk Uzbekistan, Kazakhstan dan Kirgistan. Mereka "
"juga menjadi penduduk minoritas provinsi Xinjiag di Cina."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbekistan"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "Uzbekistan"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Vampir"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "Vampir"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Makhluk legenda penghisap darah."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Vandal"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "Vandal"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr "Vanuatu"

#: data/nation/vanuatuan.ruleset:4
msgid "?plural:Ni-Vanuatu"
msgstr "Vanuatu"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
msgid "Vedic"
msgstr ""

#: data/nation/vedic.ruleset:4
msgid "?plural:Vedics"
msgstr ""

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Peradaban India Kuno lahir di lembah sungai Indus, di kawasan Pakistan "
"modern. "

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/veletian.ruleset:3
msgid "Veletian"
msgstr ""

#: data/nation/veletian.ruleset:4
msgid "?plural:Veletians"
msgstr ""

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
msgid "?plural:Vhavenda"
msgstr ""

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Venesia"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "Venesia"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
msgid "Venetic"
msgstr ""

#: data/nation/venetic.ruleset:4
msgid "?plural:Veneti"
msgstr ""

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezuela"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Venezuela"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela adalah sebuah negara di Amerika Selatan bagian utara. Dulunya "
"pernah menjadi koloni Spanyol sejak abad 16, kemudian merdeka pada 5 Juli "
"1811 dibawah pimpinan El Libertador Simon Bólivar -- Sang Pembebas."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Vermont"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "Vermont"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnam"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnam"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnam didirikan pada abad pertama masehi oleh sepasang saudara kembar yang "
"menjadi pemimpin pemberontakan melawan pemerintahan militer Cina."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr ""

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr ""

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Visigoth"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "Visigoth"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
msgid "?plural:Vistulans"
msgstr ""

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr "Volapuk"

#: data/nation/volapuk.ruleset:7
msgid "?plural:Volapukans"
msgstr "Volapuk"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
msgid "?plural:Volga Bulgars"
msgstr ""

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
msgid "Volga German"
msgstr ""

#: data/nation/volgagerman.ruleset:4
msgid "?plural:Volga Germans"
msgstr ""

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr ""

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr ""

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Welsh"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Welsh"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "Werewolf"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr ""

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr ""

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr ""

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "Romawi Barat"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Augustus"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "India Barat"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "India Barat"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr ""

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr ""

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr ""

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "Wuerttemberg"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr ""

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
msgid "?plural:Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr ""

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Yaman"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "Yaman"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr ""

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "Yugoslavia"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr "Zambia"

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr "Zambia"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr "Zanzibar"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr ""

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "Zimbabwe"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Putuskan persekutuan dengan %s terlebih dahulu, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* Aku ingin melihatmu menjaga jarak dengan %s untuk beberapa "
#~ "waktu, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Mari kita menggencatkan senjata terlebih dahulu, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* Aku berharap melihatmu menggencatkan senjata sedikit lebih "
#~ "lama, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* Aku belum mempercayaimu untuk sebuah persekutuan, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Aku tidak tahu kota yang kau sebutkan."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* Maaf, membagi penglihatan denganmu tidaklah aman."

#~ msgid "*%s (AI)* This deal was not ver  †  †  €†  y good for us, %s!"
#~ msgstr "*%s (AI)* Kesepakatan ini tidak menguntungkan bagi kami, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Selamat datang di persekutuan kami %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Ya, kita bisa bersatu selamanya, %s."

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Setuju. Tidak ada lagi permusuhan, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Salam %s! Bagaimana jika kita menggencatkan senjata sementara "
#~ "kita saling mengenal?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Antariksa tidak akan pernah menjadi milikmu. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* Aku telah membiarkan kelakar kejimu terlalu lama! Perang!"

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Ketahuan kau! Kaupikir kau dapat terus melakukan kejahatan ini "
#~ "seenaknya??"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Penyeranganmu terhadap %s adalah kesalahan terakhirmu!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Kami akan menyerang %s secara total dalam %d giliran untuk "
#~ "menggagalkan peluncuran kapal angkasa."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Bantuanmu dalam masalah ini sangat diharapkan. Dirgahayulah "
#~ "persekutuan kita!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s telah melanggar persekutuannya dengan kita. Kami akan "
#~ "menindaknya dalam %d giliran dan berharap kau juga akan melakukannya "
#~ "seperti kami."

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Kami ingin menjarah dan merampas kekayaan bangsa %s. Kami "
#~ "menyatakan perang dalam %d giliran."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (AI)* Jika kau ingin sebagian harta rampasan, bergabunglah dalam "
#~ "penyerangan ini!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Kami sudah gerah dengan %s. Ayo kita koyak-koyakkan bangsa itu. "
#~ "Kita nyatakan perang dalam %d giliran."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Sebagai sekutu kami, kami mengharapkan bantuanmu dalam perang "
#~ "ini."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Kami akan menghargai persekutuan kita dengan menyatakan perang "
#~ "kepada %s dalam %s giliran. Tenanglah - kami datang!"
#~ msgstr[1] ""

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Kami akan menghargai persekutuan kita dengan %s dan akan "
#~ "menyatakan perang pada %s dalam %d giliran. Lakukanlah seperti kami."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Usahamu untuk menguasai antariksa sendirian bertentangan dengan "
#~ "tujuanmu, dan aku akan putuskan persekutuan kita!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Usahamu untuk menguasai antariksa sendirian sangatlah menghina."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Jika kau tidak menghentikan pembangunan kapal angkasamu, aku "
#~ "akan bertindak!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (AI)* Maaf, membagi penglihatan denganmu tidak lagi aman."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Salam sekutu terpercaya kami. Kami memanggilmu untuk "
#~ "menghancurkan musuh kita, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Salam sekutu, aku lihat kau belum berperang dengan musuh kita, "
#~ "%s. Mengapa aku harus mengingatkanmu tentang janjimu?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Kau, sepertinya kita bersekutu, tetapi kenapa kau masih "
#~ "berdamai dengan musuh kita, %s? Ini tidak bisa diterima! Persekutuan kita "
#~ "telah usai!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Salam teman, bagaimana kalau kita bekerja sama dan membuat "
#~ "persekutuan?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (AI)* Salam tetangga, bagaimana jika kita berdamai?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Kami sudah lelah dengan pertumpahan darah ini. Bagaimana jika "
#~ "kita menggencatkan senjata?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Kami telah diserang dengan kejam oleh %s, dan kami butuh "
#~ "bantuanmu! Hargailah persekutuan kita dan namamu takkan terlupakan!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s telah menghentikan pembangunan %s di %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s telah memulai pembangunan %s di %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s menjual %s (tidak dibutuhkan) seharga %d."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Pemerintah rakyat tidak mampu memenuhi kebutuhan untuk %s. Kendali "
#~ "dikembalikan kepada Anda."

#~ msgid "Please report this message at %s"
#~ msgstr "Harap laporkan pesan ini di %s"

#~ msgid "none"
#~ msgstr "tidak ada"

#~ msgid "never"
#~ msgstr "tidak pernah"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d giliran"

#~ msgid " happy"
#~ msgstr " senang"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Sangat senang"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Plugin '%s' tidak tersedia. Yang tersedia %s"

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Melanjutkan dengan dukungan suara dinonaktifkan."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Untuk dukungan suara, pasang SDL_mixer"

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Tidak dapat membaca berkas skrip '%s':\n"
#~ "%s"

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Sekarang ... Kalahkan mereka!"

#~ msgid "Export complete."
#~ msgstr "Mengekspor selesai."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Mengekspor gagal, tidak dapat menuliskan ke berkas."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX giliran"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d emas per giliran"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d giliran"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s (%s)"

#~ msgid "%d/turn"
#~ msgstr "%d/giliran"

#~ msgid "Built"
#~ msgstr "Telah Dibangun"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Penduduk\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Pajak dari perdagangan\n"

#~ msgid "(unknown)"
#~ msgstr "(tidak dikenal)"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Pajak pembangunan\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus dari %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Polusi\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Korupsi\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Kerusuhan\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Surplus total"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f: Bonus dari %s\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Polusi dari penduduk\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Merayakan"

#~ msgid "?city_state:Disorder"
#~ msgstr "Rusuh"

#~ msgid "?city_state:Peace"
#~ msgstr "Damai"

#~ msgid "(worklist)"
#~ msgstr "(daftar kerja)"

#~ msgid "?city:Name"
#~ msgstr "Nama"

#~ msgid "City Name"
#~ msgstr "Nama Kota"

#~ msgid "Nation"
#~ msgstr "Bangsa"

#~ msgid "?size [short]:Sz"
#~ msgstr "Uk"

#~ msgid "Size"
#~ msgstr "Ukuran"

#~ msgid "State"
#~ msgstr "Keadaan"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Merayakan/Damai/Rusuh"

#~ msgid "?city:Workers"
#~ msgstr "Pekerja"

#~ msgid "Best"
#~ msgstr "Terbaik"

#~ msgid "attack"
#~ msgstr "serangan"

#~ msgid "defense"
#~ msgstr "pertahanan"

#~ msgid "Units"
#~ msgstr "Unit"

#~ msgid "?Present (units):Here"
#~ msgstr "Di sini"

#~ msgid "Number of units supported"
#~ msgstr "Jumlah unit yang didukung"

#~ msgid "?food (population):Grow"
#~ msgstr "Tumbuh"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Punya/Butuh)"

#~ msgid "Surplus"
#~ msgstr "Surplus"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+M"

#~ msgid "Surplus: Food"
#~ msgstr "Surplus: Makanan"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Surplus: Produksi"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Pembuangan"

#~ msgid "Corruption"
#~ msgstr "Korupsi"

#~ msgid "Economy"
#~ msgstr "Ekonomi"

#~ msgid "?Gold:G"
#~ msgstr "E"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomi: Emas"

#~ msgid "Number of Trade Routes"
#~ msgstr "Nomor Jalur Dagang"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Pol"

#~ msgid "Pollution"
#~ msgstr "Polusi"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Wbh"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "?cma:Governor"
#~ msgstr "Pemerintah"

#~ msgid "Citizen Governor"
#~ msgstr "Pemerintahan Rakyat"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Jumlah maksimum unit yang dapat dibangun per giliran"

#~ msgid "Production"
#~ msgstr "Produksi"

#~ msgid "Special"
#~ msgstr "Istimewa"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "Mengumumkan permainan di LAN dengan protokol PROTO (IPv4/IPv6/ tidak ada)"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "Fatal [SIGNAL]"

#~ msgid "Print a summary of the options"
#~ msgstr "Menampilkan ringkasan info tentang opsi"

#~ msgid "log FILE"
#~ msgstr "log FILE"

#~ msgid "Meta HOST"
#~ msgstr "Meta HOST"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Menyambungkan ke metaserver di HOST"

#~ msgid "name NAME"
#~ msgstr "name NAME"

#~ msgid "Use NAME as username on server"
#~ msgstr "Menggunakan NAME sebagai username di server"

#~ msgid "port PORT"
#~ msgstr "port PORT"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "Menyambungkan ke server di port PORT (biasanya dengan -a)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "read FILE"
#~ msgstr "read FILE"

#~ msgid "server HOST"
#~ msgstr "server HOST"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Menyambungkan ke server di HOST (biasanya dengan -a)"

#~ msgid "Sound FILE"
#~ msgstr "Sound FILE"

#~ msgid "tiles FILE"
#~ msgstr "tiles FILE"

#~ msgid "Print the version number"
#~ msgstr "Menampilkan nomor versi"

#~ msgid "Try using --help.\n"
#~ msgstr "Coba dengan --help.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Opsi tidak dikenal: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Memperbarui alamat metaserver lama \"%s\"."

#~ msgid "Game started."
#~ msgstr "Permainan dimulai."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Mengubah seluruh produksi %s menjadi %s."

#~ msgid "?embassy:Both"
#~ msgstr "Keduanya"

#~ msgid "?embassy:Yes"
#~ msgstr "Ya"

#~ msgid "?embassy:With Us"
#~ msgstr "Dengan Kita"

#~ msgid "?embassy:Contact"
#~ msgstr "Terhubung"

#~ msgid "?embassy:No Contact"
#~ msgstr "Tidak Terhubung"

#~ msgid "?vision:Both"
#~ msgstr "Keduanya"

#~ msgid "?vision:To Them"
#~ msgstr "Kepada Mereka"

#~ msgid "?vision:To Us"
#~ msgstr "Kepada Kita"

#~ msgid "The %s give %s"
#~ msgstr "%s memberikan %s"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s memberikan %d emas"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s memberikan peta dunia mereka"

#~ msgid "The %s give their seamap"
#~ msgstr "%s memberikan peta laut mereka"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Menyepakati gencatan senjata"

#~ msgid "The parties agree on a peace"
#~ msgstr "Menyepakati perdamaian"

#~ msgid "The parties create an alliance"
#~ msgstr "Menyepakati persekutuan"

#~ msgid "The %s give shared vision"
#~ msgstr "%s membagi penglihatan"

#~ msgid "The %s give an embassy"
#~ msgstr "%s memberikan kedutaan"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Anda tidak dapat membeli %s di %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s berharga %d emas"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s dan Anda hanya punya %d emas."

#~ msgid "unknown reason"
#~ msgstr "alasan tidak diketahui"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Sambungan ke server putus (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Gagal mencari host."

#~ msgid "Connection in progress."
#~ msgstr "Penyambungan sedang berlangsung."

#~ msgid "Disconnected from server."
#~ msgstr "Diputuskan dari server."

#~ msgid "server disconnected"
#~ msgstr "server terputus"

#~ msgid "read error"
#~ msgstr "galat pembacaan"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Gagal menyambung ke server \"%s\" di port %d sebagai \"%s\" setelah %d "
#~ "kali"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Sambungan ke server ditolak. Harap mulai server-nya."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Gagal menyambung ke server \"%s\" di port %d sebagai \"%s\":\n"
#~ "%s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Menyambung otomatis ke server \"%s\" di port %d sebagai \"%s\" tiap %f "
#~ "detik untuk %d kali."

#~ msgid "Starting server..."
#~ msgstr "Memulai server..."

#~ msgid "Couldn't start the server."
#~ msgstr "Tidak dapat memulai server."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Anda harus memulai secara manual. Maaf..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Tidak dapat menyambung ke server."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Hanya unit-unit nuklir yang dapat melakukannya."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Hanya unit-unit penerjun payung yang dapat melakukannya."

#~ msgid "Too far for this unit."
#~ msgstr "Terlalu jauh untuk unit ini."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Tidak menemukan jalan ke tempat tertuju!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Astaga! Anda tidak punya ibukota!"

#~ msgid "Terrain"
#~ msgstr "Medan"

#~ msgid "Road"
#~ msgstr "Jalan"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Membangun markas militer.\n"
#~ "Pintasan: m\n"
#~ "Memilih jenis markas: shift+m atau klik kanan di sini."

#~ msgid "Military Base"
#~ msgstr "Pangkalan Militer"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Membangun markas militer.\n"
#~ "Pintasan: m\n"
#~ "Memilih jenis markas: shift+m atau klik kanan di sini."

#~ msgid "Unit"
#~ msgstr "Unit"

#~ msgid "City"
#~ msgstr "Kota"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Membangun kota.\n"
#~ "Pintasan: c"

#~ msgid "Vision"
#~ msgstr "Penglihatan"

#~ msgid "Start Position"
#~ msgstr "Posisi Mulai"

#~ msgid "Copy/Paste"
#~ msgstr "Salin/Tempel"

#~ msgid "Erase"
#~ msgstr "Hapus"

#~ msgid "Copy"
#~ msgstr "Salin"

#~ msgid "Paste"
#~ msgstr "Tempel"

#~ msgid "Your %s Has Arrived"
#~ msgstr "%s Anda Telah Tiba"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "%s Anda dari %s telah tiba di kita %s.\n"
#~ "Sekarang apa?"

#~ msgid "Establish _Trade route"
#~ msgstr "Dirikan _Jalur dagang"

#~ msgid "Enter Marketplace"
#~ msgstr "Masuki Pasar"

#~ msgid "_Keep moving"
#~ msgstr "_Tetap bergerak"

#~ msgid "Suggestions: %s."
#~ msgstr "Saran: %s."

#~ msgid "This city isn't known!"
#~ msgstr "Kota ini tidak diketahui!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Ubin ini tidak ada di permainan ini!"

#~ msgid "This unit isn't known!"
#~ msgstr "Unit ini tidak diketahui!"

#~ msgid "Select the %s color"
#~ msgstr "Pilih warna %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Tebal (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Miring (Ctrl-I)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Garisbawah (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Warna (Ctrl-C)"

#~ msgid "Select the text color"
#~ msgstr "Pilih warna teks"

#~ msgid "background"
#~ msgstr "latar"

#~ msgid "Select the background color"
#~ msgstr "Pilih warna latar"

#~ msgid "Send the chat (Return)"
#~ msgstr "Kirim obrolan (Enter)"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Bendera"

#~ msgid "Citizens"
#~ msgstr "Penduduk"

#~ msgid "Food:"
#~ msgstr "Makanan:"

#~ msgid "Gold:"
#~ msgstr "Emas:"

#~ msgid "Granary:"
#~ msgstr "Lumbung:"

#~ msgid "Corruption:"
#~ msgstr "Korupsi:"

#~ msgid "Waste:"
#~ msgstr "Pembuangan:"

#~ msgid "Pollution:"
#~ msgstr "Polusi:"

#~ msgid "_Overview"
#~ msgstr "_Ikhtisar"

#~ msgid "City map"
#~ msgstr "Peta kota"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Tekan ENTER atau klik dua kali untuk menjual fasilitas."

#~ msgid "Production:"
#~ msgstr "Produksi:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d giliran "

#~ msgid "_Buy"
#~ msgstr "_Beli"

#~ msgid "I_mprovements:"
#~ msgstr "F_asilitas:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "P_roduksi"

#~ msgid "_Governor"
#~ msgstr "_Pemerintah"

#~ msgid "_Settings"
#~ msgstr "_Pengaturan"

#~ msgid "Entertainers"
#~ msgstr "Penghibur"

#~ msgid "Scientists"
#~ msgstr "Ilmuwan"

#~ msgid "Overview page"
#~ msgstr "Halaman ikhtisar"

#~ msgid "Production page"
#~ msgstr "Halaman produksi"

#~ msgid "Happiness page"
#~ msgstr "Halaman kegembiraan"

#~ msgid "Governor page"
#~ msgstr "Halaman pemerintahan"

#~ msgid "This Settings page"
#~ msgstr "Halaman Pengaturan ini"

#~ msgid "New citizens are"
#~ msgstr "Penduduk baru adalah"

#~ msgid "Next time open"
#~ msgstr "Membuka lain kali"

#~ msgid "R_ename..."
#~ msgstr "Ub_ah nama..."

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produksi (di atas %d unit per giliran):"

#~ msgid "_Activate unit"
#~ msgstr "_Aktifkan unit"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktifkan unit, _tutup dialog"

#~ msgid "_Load unit"
#~ msgstr "_Muat unit"

#~ msgid "_Fortify unit"
#~ msgstr "Posisi _bertahan"

#~ msgid "U_pgrade unit"
#~ msgstr "U_pgrade unit"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Jual %s seharga %d emas?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Beli!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s berharga %d emas.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Jual %s seharga %d emas?"

#~ msgid "Sell It!"
#~ msgstr "Jual!"

#~ msgid "Rename City"
#~ msgstr "Ganti Nama Kota"

#~ msgid "What should we rename the city to?"
#~ msgstr "Apa nama baru untuk kota ini?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Anda yakin ingin menjual %s itu?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "%d %s terjual seharga %d emas."

#~ msgid "No %s could be sold."
#~ msgstr "Tidak ada %s yang dapat dijual."

#~ msgid "_Production"
#~ msgstr "_Produksi"

#~ msgid "Chan_ge"
#~ msgstr "Gan_ti"

#~ msgid "Gover_nor"
#~ msgstr "Pemerin_tah"

#~ msgid "S_ell"
#~ msgstr "J_ual"

#~ msgid "_Select"
#~ msgstr "_Pilih"

#~ msgid "Cities"
#~ msgstr "Kota"

#~ msgid "All Cities"
#~ msgstr "Seluruh Kota"

#~ msgid "No Cities"
#~ msgstr "Tidak Ada Kota"

#~ msgid "Building Units"
#~ msgstr "Membangun Unit"

#~ msgid "Building Improvements"
#~ msgstr "Membangun Fasilitas"

#~ msgid "Building Unit"
#~ msgstr "Membangun Unit"

#~ msgid "Building Improvement"
#~ msgstr "Membangun Fasilitas"

#~ msgid "Coastal Cities"
#~ msgstr "Kota Pesisir"

#~ msgid "Same Island"
#~ msgstr "Pulau yang Sama"

#~ msgid "Improvements in City"
#~ msgstr "Fasilitas di Kota"

#~ msgid "Available Improvements"
#~ msgstr "Fasilitas yang Tersedia"

#~ msgid "Ne_w"
#~ msgstr "Bar_u"

#~ msgid "Minimal Surplus"
#~ msgstr "Surplus Minimum"

#~ msgid "Factor"
#~ msgstr "Faktor"

#~ msgid "Celebrate"
#~ msgstr "Perayaan"

#~ msgid "I_nspect City"
#~ msgstr "L_ihat Kota"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Anda bilang ingin revolusi?"

#~ msgid "Revolution!"
#~ msgstr "Revolusi!"

#~ msgid "Nation _Groups:"
#~ msgstr "_Golongan Bangsa:"

#~ msgid "All"
#~ msgstr "Semua"

#~ msgid "Edit Nation"
#~ msgstr "Sunting Bangsa"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Anda akan Jadi Bangsa Apa?"

#~ msgid "Pick Nation"
#~ msgstr "Pilih Bangsa"

#~ msgid "_Random Nation"
#~ msgstr "_Acak Pilihan"

#~ msgid "Select a nation"
#~ msgstr "Pilih sebuah bangsa"

#~ msgid "_Properties"
#~ msgstr "_Properti"

#~ msgid "_Leader:"
#~ msgstr "_Pemimpin:"

#~ msgid "_Female"
#~ msgstr "_Wanita"

#~ msgid "_Male"
#~ msgstr "_Pria"

#~ msgid "City _Styles:"
#~ msgstr "_Gaya Kota:"

#~ msgid "_Description"
#~ msgstr "_Deskripsi"

#~ msgid "You must select your sex."
#~ msgstr "Anda harus memilih jenis kelamin."

#~ msgid "You must select your city style."
#~ msgstr "Anda harus memilih gaya kota."

#~ msgid "Upgrade Unit!"
#~ msgstr "Upgrade Unit!"

#~ msgid "World-map"
#~ msgstr "Peta-dunia"

#~ msgid "Sea-map"
#~ msgstr "Peta-laut"

#~ msgid "_Maps"
#~ msgstr "_Peta"

#~ msgid "_Cities"
#~ msgstr "_Kota"

#~ msgid "_Give shared vision"
#~ msgstr "_Bagi penglihatan"

#~ msgid "Give _embassy"
#~ msgstr "Beri _kedutaan"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Gencatan senjata"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Damai"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Sekutu"

#~ msgid "_Pacts"
#~ msgstr "_Pakta"

#~ msgid "Cancel _all meetings"
#~ msgstr "Batalkan _semua pertemuan"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomasi [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Batalkan pertemuan"

#~ msgid "Accept treaty"
#~ msgstr "Sepakati"

#~ msgid "Add Clause..."
#~ msgstr "Tambah Klausul..."

#~ msgid "C_lauses:"
#~ msgstr "K_lausul:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Pakta ini masih kosong. Tambahkanlah beberapa klausul ---"

#~ msgid "Ooops..."
#~ msgstr "Ups..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Unit ini tidak bisa disuap!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Suap unit ini dengan %d emas?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Sogok Unit Musuh"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Menyuap unit ini membutuhkan %d emas.\n"
#~ "%s"

#~ msgid "Steal Technology"
#~ msgstr "Curi Teknologi"

#~ msgid "_Steal"
#~ msgstr "_Curi"

#~ msgid "At %s's Discretion"
#~ msgstr "Terserah %s"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotase Fasilitas"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotase"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Pilih Fasilitas yang Akan Disabotase"

#~ msgid "_Improvements:"
#~ msgstr "_Fasilitas:"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Anda tidak dapat manghasut pemberontakan di %s."

#~ msgid "City can't be incited!"
#~ msgstr "Kota tidak bisa dihasut!"

#~ msgid "Incite a Revolt!"
#~ msgstr "Hasut Pemberontakan!"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Pilih Strategi %s Anda"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "%s Anda telah tiba di %s.\n"
#~ "Apa perintah Anda?"

#~ msgid "Establish _Embassy"
#~ msgstr "Dirikan _Kedutaan"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotase Kota"

#~ msgid "Steal _Technology"
#~ msgstr "Curi _Teknologi"

#~ msgid "Incite a _Revolt"
#~ msgstr "Hasut _Pemberontakan"

#~ msgid "_Poison City"
#~ msgstr "_Racuni Kota"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotase Industri"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "%s menunggu perintah Anda."

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Suap Unit Musuh"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotase Unit Musuh"

#~ msgid "Global Observer"
#~ msgstr "Pengamat Global"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Ganti sudut pandang pemain. Gunakan ini untuk menyunting dari sudut "
#~ "pandang pemain yang berbeda, atau bahkan sebagai pengamat global."

#~ msgid "Show the property editor."
#~ msgstr "Tampilkan penyunting properti."

#~ msgid "Editor Tool"
#~ msgstr "Alat Penyunting"

#~ msgid "Mode"
#~ msgstr "Modus"

#~ msgid "Count"
#~ msgstr "Jumlah"

#~ msgid "Tile"
#~ msgstr "Ubin"

#~ msgid "Player"
#~ msgstr "Pemain"

#~ msgid "?play:Game"
#~ msgstr "Permainan"

#~ msgid "TRUE"
#~ msgstr "BENAR"

#~ msgid "FALSE"
#~ msgstr "SALAH"

#~ msgid "%d known"
#~ msgstr "%d diketahui"

#~ msgid "All nations"
#~ msgstr "Semua bangsa"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d bangsa"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"

#~ msgid "(never)"
#~ msgstr "(Tidak pernah)"

#~ msgid "(destroyed)"
#~ msgstr "(hancur)"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Nama"

#~ msgid "Known"
#~ msgstr "Terpelajari"

#~ msgid "Index"
#~ msgstr "Indeks"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Benua"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Istimewa"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Jalan"

#~ msgid "Address"
#~ msgstr "Alamat"

#~ msgid "?property:Label"
#~ msgstr "Label"

#~ msgid "Nations"
#~ msgstr "Bangsa"

#~ msgid "Type"
#~ msgstr "Jenis"

#~ msgid "Moves Left"
#~ msgstr "Gerak Tersisa"

#~ msgid "Fuel"
#~ msgstr "Bahan Bakar"

#~ msgid "Moved"
#~ msgstr "Bergerak"

#~ msgid "Done Moving"
#~ msgstr "Selesai Bergerak"

#~ msgid "Veteran"
#~ msgstr "Veteran"

#~ msgid "Buildings"
#~ msgstr "Bangunan"

#~ msgid "Food Stock"
#~ msgstr "Persediaan Makanan"

#~ msgid "Gold"
#~ msgstr "Emas"

#~ msgid "Year"
#~ msgstr "Tahun"

#~ msgid "Scenario"
#~ msgstr "Skenario"

#~ msgid "Scenario Name"
#~ msgstr "Nama Skenario"

#~ msgid "Scenario Description"
#~ msgstr "Deskripsi Skenario"

#~ msgid "Destroy"
#~ msgstr "Hancurkan"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Mengklik tombol ini akan mengirimkan pesan ke server untuk menghancurkan "
#~ "(menghapus) obyek yang terpilih di daftar obyek."

#~ msgid "Create"
#~ msgstr "Buat"

#~ msgid "%s Properties"
#~ msgstr "Properti %s"

#~ msgid "Filter:"
#~ msgstr "Saringan:"

#~ msgid "Property Editor"
#~ msgstr "Penyunting Properti"

#~ msgid "Unknown"
#~ msgstr "Tidak diketahui"

#~ msgid "Find City"
#~ msgstr "Cari Kota"

#~ msgid "Ci_ties:"
#~ msgstr "K_ota:"

#~ msgid "Tax"
#~ msgstr "Pajak"

#~ msgid "Lock"
#~ msgstr "Kunci"

#~ msgid "%s max rate: %d%%"
#~ msgstr "Tingkat %s maks.: %d%%"

#~ msgid "Air_lift"
#~ msgstr "Terba_ngkan"

#~ msgid "Select destination ci_ty"
#~ msgstr "Pilih ko_ta tujuan"

#~ msgid "Id"
#~ msgstr "Id"

#~ msgid "Airlift"
#~ msgstr "Terbangkan"

#~ msgid "Show _All Cities"
#~ msgstr "Tampilkan _Semua Kota"

#~ msgid "No units selected."
#~ msgstr "Tidak ada unit dipilih."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (penerbangan: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "lanjut"

#~ msgid "Currently in: %s"
#~ msgstr "Sedang berada di: %s"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Laporkan masalah di %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Giliran Selesai"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Enter"

#~ msgid "Chat"
#~ msgstr "Obrolan"

#~ msgid "Allies Only"
#~ msgstr "Hanya Sekutu"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Anda yakin ingin keluar?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Tutup Tab:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Kota:"

#~ msgid "Buildings:"
#~ msgstr "Bangunan:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Bangsa"

#~ msgid "Units:"
#~ msgstr "Unit:"

#~ msgid "Happiness"
#~ msgstr "Kegembiraan"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "Informasi tambahan tersedia dengan mengklik-kiri pada penduduk."

#~ msgid "Cost:"
#~ msgstr "Biaya:"

#~ msgid "Upkeep:"
#~ msgstr "Pemeliharaan:"

#~ msgid "Obsolete by:"
#~ msgstr "Usang karena:"

#~ msgid "Attack:"
#~ msgstr "Serang:"

#~ msgid "Defense:"
#~ msgstr "Pertahanan:"

#~ msgid "Move:"
#~ msgstr "Pergerakan:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Pemeliharaan Dasar:"

#~ msgid "Vision:"
#~ msgstr "Penglihatan:"

#~ msgid "Move/Defense:"
#~ msgstr "Pergerakan/Pertahanan:"

#~ msgid "(Never)"
#~ msgstr "(Tidak pernah)"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Peramban Bantuan Freeciv"

#~ msgid "Allows"
#~ msgstr "Memungkinkan"

#~ msgid "Obsoletes"
#~ msgstr "Membuat usang"

#~ msgid "with"
#~ msgstr "dengan"

#~ msgid "(none)"
#~ msgstr "(tidak ada)"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Medan: %s"

#~ msgid "Ruler:"
#~ msgstr "Penguasa:"

#~ msgid "Government:"
#~ msgstr "Pemerintahan:"

#~ msgid "Capital:"
#~ msgstr "Ibukota:"

#~ msgid "Tax:"
#~ msgstr "Pajak:"

#~ msgid "Researching:"
#~ msgstr "Mempelajari:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomasi"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Intelijen Luar Negeri: %s"

#~ msgid "(Unknown)"
#~ msgstr "(tak diketahui)"

#~ msgid "Client Lua Console"
#~ msgstr "Konsol Klien Lua"

#~ msgid "Load Lua Script"
#~ msgstr "Muat Skrip Lua"

#~ msgid "Build New City"
#~ msgstr "Bangun Kota Baru"

#~ msgid "What should we call our new city?"
#~ msgstr "Apa nama kota baru kita?"

#~ msgid "Set local options"
#~ msgstr "Atur opsi lokal"

#~ msgid "Game Settings"
#~ msgstr "Pengaturan Permainan"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Meninggalkan permainan lokal akan mengakhirinya!"

#~ msgid "_Game"
#~ msgstr "_Permainan"

#~ msgid "_Options"
#~ msgstr "_Opsi"

#~ msgid "_Edit"
#~ msgstr "_Sunting"

#~ msgid "?verb:_View"
#~ msgstr "_Tampilkan"

#~ msgid "_Improvements"
#~ msgstr "_Fasilitas"

#~ msgid "C_ivilization"
#~ msgstr "P_eradaban"

#~ msgid "_Help"
#~ msgstr "_Bantuan"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Bersihkan Log Obrolan"

#~ msgid "Save Chat _Log"
#~ msgstr "Simpan _Log Obrolan"

#~ msgid "_Local Client"
#~ msgstr "Klien _Lokal"

#~ msgid "_Message"
#~ msgstr "_Pesan"

#~ msgid "_Remote Server"
#~ msgstr "Server _Jauh"

#~ msgid "Save Options _Now"
#~ msgstr "Simpan Opsi _Sekarang"

#~ msgid "_Save Game"
#~ msgstr "_Simpan Permainan"

#~ msgid "Save Game _As..."
#~ msgstr "Simpan Permainan _Sebagai..."

#~ msgid "Save Map _Image"
#~ msgstr "Simpan _Gambar Peta"

#~ msgid "Save _Map Image As..."
#~ msgstr "Simpan Gambar _Peta Sebagai..."

#~ msgid "_Leave"
#~ msgstr "_Tinggalkan"

#~ msgid "_Quit"
#~ msgstr "_Keluar"

#~ msgid "_Find City"
#~ msgstr "_Cari Kota"

#~ msgid "Work_lists"
#~ msgstr "_Daftar kerja"

#~ msgid "Client _Lua Script"
#~ msgstr "Skrip _Lua Klien"

#~ msgid "_Units"
#~ msgstr "_Unit"

#~ msgid "_Nations"
#~ msgstr "_Bangsa"

#~ msgid "_Wonders of the World"
#~ msgstr "_Keajaiban Dunia"

#~ msgid "Top _Five Cities"
#~ msgstr "_Lima Kota Teratas"

#~ msgid "_Messages"
#~ msgstr "_Pesan"

#~ msgid "_Demographics"
#~ msgstr "_Demografi"

#~ msgid "?help:Overview"
#~ msgstr "Ikhtisar"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategi dan Taktik"

#~ msgid "Wonders of the World"
#~ msgstr "Keajaiban Dunia"

#~ msgid "Combat"
#~ msgstr "Pertarungan"

#~ msgid "Zones of Control"
#~ msgstr "Wilayah Kendali"

#~ msgid "Government"
#~ msgstr "Pemerintahan"

#~ msgid "Diplomacy"
#~ msgstr "Diplomasi"

#~ msgid "Technology"
#~ msgstr "Teknologi"

#~ msgid "Space Race"
#~ msgstr "Perlombaan Antariksa"

#~ msgid "About Nations"
#~ msgstr "Tentang Bangsa-bangsa"

#~ msgid "Connecting"
#~ msgstr "Menyambung"

#~ msgid "Worklist Editor"
#~ msgstr "Penyunting Daftar Kerja"

#~ msgid "Languages"
#~ msgstr "Bahasa"

#~ msgid "Copying"
#~ msgstr "Menyalin"

#~ msgid "About Freeciv"
#~ msgstr "Tentang Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Simpan Opsi Saat _Keluar"

#~ msgid "_Editing Mode"
#~ msgstr "Modus _Penyuntingan"

#~ msgid "Map _Grid"
#~ msgstr "_Kisi-kisi Peta"

#~ msgid "National _Borders"
#~ msgstr "_Perbatasan Negara"

#~ msgid "City _Names"
#~ msgstr "_Nama Kota"

#~ msgid "City G_rowth"
#~ msgstr "Pe_rtumbuhan Kota"

#~ msgid "City Tra_deroutes"
#~ msgstr "Jalur Da_gang Kota"

#~ msgid "_Terrain"
#~ msgstr "_Medan"

#~ msgid "C_oastline"
#~ msgstr "P_esisir"

#~ msgid "_Roads & Rails"
#~ msgstr "_Jalan & Rel"

#~ msgid "_Irrigation"
#~ msgstr "_Irigasi"

#~ msgid "_Mines"
#~ msgstr "_Tambang"

#~ msgid "_Bases"
#~ msgstr "_Markas"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Po_lusi & Jatuhan"

#~ msgid "Citi_es"
#~ msgstr "Ko_ta"

#~ msgid "Fog of _War"
#~ msgstr "Kabut _Pertempuran"

#~ msgid "_Fullscreen"
#~ msgstr "_Layar Penuh"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Properti Permainan/Skenario"

#~ msgid "Save Scenario"
#~ msgstr "Simpan Skenario"

#~ msgid "_Unit"
#~ msgstr "_Unit"

#~ msgid "_Work"
#~ msgstr "_Pekerjaan"

#~ msgid "_Combat"
#~ msgstr "_Pertempuran"

#~ msgid "Build _Base"
#~ msgstr "Bangun _Markas"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Bangun _Markas"

#~ msgid "_Wait"
#~ msgstr "_Tunggu"

#~ msgid "_Done"
#~ msgstr "_Selesai"

#~ msgid "_Return to Nearest City"
#~ msgstr "_Kembali ke Kota Terdekat"

#~ msgid "Auto E_xplore"
#~ msgstr "J_elajah Otomatis"

#~ msgid "_Patrol"
#~ msgstr "_Patroli"

#~ msgid "_Load"
#~ msgstr "_Muat"

#~ msgid "_Unload"
#~ msgstr "_Bongkar"

#~ msgid "Upgr_ade"
#~ msgstr "Upgr_ade"

#~ msgid "_Build City"
#~ msgstr "_Bangun Kota"

#~ msgid "Build _Road"
#~ msgstr "Bangun _Jalan"

#~ msgid "Build _Irrigation"
#~ msgstr "Bangun _Irigasi"

#~ msgid "Build _Mine"
#~ msgstr "Bangun _Tambang"

#~ msgid "Connect With Roa_d"
#~ msgstr "Sambung Dengan Jal_an"

#~ msgid "Connect With Rai_l"
#~ msgstr "Sambung Dengan Re_l"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Sambung Dengan Iri_gasi"

#~ msgid "Clean _Pollution"
#~ msgstr "Bersihkan _Polusi"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Bersihkan Jatuhan _Nuklir"

#~ msgid "Build Type A Base"
#~ msgstr "Bangun Markas Tipe A"

#~ msgid "Build Type B Base"
#~ msgstr "Bangun Markas Tipe B"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "_Tindakan Diplomat/Mata-mata"

#~ msgid "Explode _Nuclear"
#~ msgstr "Ledakkan _Nuklir"

#~ msgid "_Government"
#~ msgstr "_Pemerintahan"

#~ msgid "_Revolution..."
#~ msgstr "_Revolusi..."

#~ msgid "_Economy"
#~ msgstr "_Ekonomi"

#~ msgid "_Research"
#~ msgstr "_Riset"

#~ msgid "_Spaceship"
#~ msgstr "_Kapal Angkasa"

#~ msgid "Connect With %s"
#~ msgstr "Sambung Dengan %s"

#~ msgid "Add to City"
#~ msgstr "Tambahkan ke Kota"

#~ msgid "Establish Trade _Route"
#~ msgstr "Dirikan _Jaulr Dagang"

#~ msgid "Build %s"
#~ msgstr "Bangun %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Upgr_ade ke %s"

#~ msgid "Change to %s"
#~ msgstr "Ubah menjadi %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Ba_ngun Persawahan"

#~ msgid "_Fortify Unit"
#~ msgstr "Posisi _Bertahan"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Terjunkan _Penerjun Payung"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Messages"
#~ msgstr "Pesan"

#~ msgid "Select a color"
#~ msgstr "Pilih warna"

#~ msgid "%s%s, %s client"
#~ msgstr "%s%s, klien %s"

#~ msgid "Start _New Game"
#~ msgstr "Mulai Permainan _Baru"

#~ msgid "Start _Scenario Game"
#~ msgstr "Mulai Permainan _Skenario"

#~ msgid "_Load Saved Game"
#~ msgstr "_Muat Permainan Tersimpan"

#~ msgid "C_onnect to Network Game"
#~ msgstr "S_ambung ke Permainan Jaringan"

#~ msgid "Select Location to Save"
#~ msgstr "Pilih Lokasi Penyimpanan"

#~ msgid "_Browse..."
#~ msgstr "_Ramban..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Kata sandi tidak cocok, masukkan kata sandi."

#~ msgid "Server Name"
#~ msgstr "Nama Server"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Versi"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Pemain"

#~ msgid "Humans"
#~ msgstr "Manusia"

#~ msgid "Comment"
#~ msgstr "Komentar"

#~ msgid "Local _Area Network"
#~ msgstr "Jaringan _Lokal"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Metaserver Internet"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Login:"

#~ msgid "Pass_word:"
#~ msgstr "Kata _sandi:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Konf_irmasi Kata Sandi:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "S_ambung"

#~ msgid "Connection name: %s"
#~ msgstr "Nama sambungan: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nama pemain: %s"

#~ msgid "Host: %s"
#~ msgstr "Host: %s"

#~ msgid "%s info"
#~ msgstr "Info %s"

#~ msgid "Pick nation"
#~ msgstr "Pilih bangsa"

#~ msgid "Observe this player"
#~ msgstr "Amati pemain ini"

#~ msgid "Cut connection"
#~ msgstr "Putuskan sambungan"

#~ msgid "Give %s access"
#~ msgstr "Beri akses %s"

#~ msgid "Put on %s"
#~ msgstr "Taruh pada %s"

#~ msgid "Not _ready"
#~ msgstr "Belum _siap"

#~ msgid "_Ready"
#~ msgstr "_Siap"

#~ msgid "_Start"
#~ msgstr "_Mulai"

#~ msgid "_Take %s"
#~ msgstr "_Ambil %s"

#~ msgid "Pick _Nation"
#~ msgstr "Pilih _Bangsa"

#~ msgid "_Take a Player"
#~ msgstr "_Ambil Pemain"

#~ msgid "_Observe %s"
#~ msgstr "_Amati %s"

#~ msgid "_Observe"
#~ msgstr "_Amati"

#~ msgid "Do not _observe"
#~ msgstr "Jangan _amati"

#~ msgid "<%s AI>"
#~ msgstr "<AI %s>"

#~ msgid "Random"
#~ msgstr "Acak"

#~ msgid "Observer"
#~ msgstr "Pengamat"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Jumlah _Pemain (termasuk AI):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_Tingkat Kemampuan AI:"

#~ msgid "_More Game Options..."
#~ msgstr "_Opsi Lebih Banyak..."

#~ msgid "Ready"
#~ msgstr "Siap"

#~ msgid "?player:Leader"
#~ msgstr "Pemimpin"

#~ msgid "Team"
#~ msgstr "Tim"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Pilih Permainan yang Akan Dimuat"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Pilih Permainan yang Akan _Dimuat:"

#~ msgid "Choose a Scenario"
#~ msgstr "Pilih Skenario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Pilih _Skenario:"

#~ msgid "Filename:"
#~ msgstr "Nama berkas:"

#~ msgid "Save Game"
#~ msgstr "Simpan Permainan"

#~ msgid "Saved _Games:"
#~ msgstr "_Permainan Tersimpan:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Simpan Ske_nario:"

#~ msgid "Save Sc_enario:"
#~ msgstr "Simpan Sk_enario"

#~ msgid "Save Map Image"
#~ msgstr "Simpan Gambar Peta"

#~ msgid "Saved Map _Images:"
#~ msgstr "_Gambar Peta Tersimpan:"

#~ msgid "Save _Map Images:"
#~ msgstr "Simpan Gambar _Peta:"

#~ msgid "_Meet"
#~ msgstr "_Bertemu"

#~ msgid "Cancel _Treaty"
#~ msgstr "Batalkan _Kesepakatan"

#~ msgid "_Report"
#~ msgstr "_Laporan"

#~ msgid "?show:Dead Players"
#~ msgstr "Pemain Mati"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomasi"

#~ msgid "_Intelligence"
#~ msgstr "_Intelijensi"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "Research"
#~ msgstr "Riset"

#~ msgid "Researching"
#~ msgstr "Mempelajari"

#~ msgid "Show all"
#~ msgstr "Tampilkan semua"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nama"

#~ msgid "Cost"
#~ msgstr "Biaya"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Pendapatan: %d   Biaya Total: %d"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Anda yakin ingin menjual seluruh %s Anda (total %d)? "

#~ msgid "Sell Improvements"
#~ msgstr "Jual Fasilitas"

#~ msgid "Sell _All"
#~ msgstr "Jual _Semua"

#~ msgid "Unit Type"
#~ msgstr "Jenis Unit"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "Active"
#~ msgstr "Aktif"

#~ msgid "Food"
#~ msgstr "Makanan"

#~ msgid "Totals:"
#~ msgstr "Total:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Upgrade sebanyak mungkin %s menjadi %s seharga %d emas tiapnya?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "Cari yang _Terdekat"

#~ msgid "_Upgrade"
#~ msgstr "_Upgrade"

#~ msgid "Player\n"
#~ msgstr "Pemain\n"

#~ msgid "Nation\n"
#~ msgstr "Bangsa\n"

#~ msgid "Score\n"
#~ msgstr "Nilai\n"

#~ msgid "Score"
#~ msgstr "Nilai"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Muat unit"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "versi saat ini"

#~ msgid "_Launch"
#~ msgstr "_Luncurkan"

#~ msgid "Theme suggested"
#~ msgstr "Tema yang disarankan"

#~ msgid "Load theme"
#~ msgstr "Muat tema"

#~ msgid "Description"
#~ msgstr "Deskripsi"

#~ msgid "_Tile"
#~ msgstr "_Ubin"

#~ msgid "C_ontinent"
#~ msgstr "B_enua"

#~ msgid "_Land"
#~ msgstr "_Darat"

#~ msgid "_Sea"
#~ msgstr "_Laut"

#~ msgid "_Both"
#~ msgstr "_Keduanya"

#~ msgid "_World"
#~ msgstr "_Dunia"

#~ msgid "unknown"
#~ msgstr "tidak diketahui"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_YA"

#~ msgid "_NO"
#~ msgstr "_TIDAK"

#~ msgid "_ABSTAIN"
#~ msgstr "_ABSTAIN"

#~ msgid "[failed]"
#~ msgstr "[gagal]"

#~ msgid "[removed]"
#~ msgstr "[dihapus]"

#~ msgid "new"
#~ msgstr "baru"

#~ msgid "Edit worklists"
#~ msgstr "Sunting daftar kerja"

#~ msgid "_Worklists:"
#~ msgstr "_Daftar Kerja:"

#~ msgid "Turns"
#~ msgstr "Giliran"

#~ msgid "Show _Future Targets"
#~ msgstr "Tampilkan Target _Masa Depan"

#~ msgid "Activate unit"
#~ msgstr "Aktifkan unit"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktifkan unit"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktifkan unit, tutup dialog"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktifkan unit, tutup dialog"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Aktifkan unit"

#~ msgid "Fortify unit"
#~ msgstr "Posisi bertahan"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Ubah produksi"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Anda yakin ingin keluar?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Ikhtisar"

#~ msgid "Close"
#~ msgstr "Tutup"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Kota berikutnya"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Kota sebelumnya"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Beli"

#~ msgid "Buy"
#~ msgstr "Beli"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "Jual %s seharga %d emas?\n"
#~ "%s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "penduduk"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - RUSUH"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Merayakan"

#, fuzzy
#~ msgid "happy"
#~ msgstr " senang"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Pilih sebuah bangsa"

#~ msgid "Female"
#~ msgstr "Perempuan"

#~ msgid "Male"
#~ msgstr "Pria"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Pilih Skenario"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Pemerintahan Baru Anda "

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Semua bangsa"

#~ msgid "Cancel"
#~ msgstr "Batal"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Selamat Datang di Freeciv"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Ini adalah klien Qt untuk Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Jangan _amati"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Amati"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Mengatur opsi server."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Akhir Giliran"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Giliran"

#~ msgid "Game"
#~ msgstr "Permainan"

#~ msgid "Options"
#~ msgstr "Opsi"

#~ msgid "Server Options"
#~ msgstr "Opsi Server"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimum:"

#~ msgid "Fortify"
#~ msgstr "Bertahan"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Pekerjaan"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Bangun Kota"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Bangun Jalan"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Bangun Irigasi"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Bangun Tambang"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "P_eradaban"

# Tarif Pajak...
#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Tarif Pajak..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Tentang"

#~ msgid "Revolution..."
#~ msgstr "Revolusi..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv dilindungi oleh GPL."

#, fuzzy
#~ msgid "See file COPYING distributed with Freeciv for full license text."
#~ msgstr "Bukalah berkas COPYING untuk membaca teks lisensi lengkapnya."

#~ msgid "Refresh"
#~ msgstr "Segarkan"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Simpan Permainan"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Mulai Permainan Baru"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Mulai Permainan _Skenario"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Muat permainan tersimpan FILE"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "S_ambung ke Permainan Jaringan"

#~ msgid "Quit"
#~ msgstr "Keluar"

#~ msgid "Connect"
#~ msgstr "Sambung"

#, fuzzy
#~ msgid "Login"
#~ msgstr "_Login:"

#~ msgid "Password"
#~ msgstr "Kata Sandi"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Konf_irmasi Kata Sandi:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Segarkan"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Batal"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Sambung"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Ramban..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Muat"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "_Pemimpin:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Opsi Lebih Banyak..."

#~ msgid "Disconnect"
#~ msgstr "Putuskan"

#~ msgid "Start"
#~ msgstr "Mulai"

#~ msgid "Yes"
#~ msgstr "Ya"

#~ msgid "No"
#~ msgstr "Tidak"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Pengamat Global"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", tingkat kesulitan %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Taruh pada %s"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "%s Anda telah tiba di %s"

#~ msgid "Keep moving"
#~ msgstr "Tetap bergerak"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Tutup Dialog (Esc)"

#~ msgid "Back"
#~ msgstr "Mundur"

#~ msgid "Load Game"
#~ msgstr "Muat Permainan"

#~ msgid "Server Settings"
#~ msgstr "Pengaturan Server"

#~ msgid "Unit commands"
#~ msgstr "Perintah unit"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktifkan unit, tutup dialog"

#~ msgid "Upgrade unit"
#~ msgstr "Upgrade unit"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Maaf, Anda telah berbelanja di sini pada giliran ini."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Maaf, Anda tidak dapat berbelanja di sini pada giliran ini."

#~ msgid "Buy it?"
#~ msgstr "Beli?"

#~ msgid "Sell it?"
#~ msgstr "Jual?"

#~ msgid "Sell"
#~ msgstr "Jual"

#~ msgid "City options"
#~ msgstr "Opsi kota"

#~ msgid "City info"
#~ msgstr "Info kota"

#~ msgid "Pollution: %d"
#~ msgstr "Polusi: %d"

#~ msgid "Pollution: none"
#~ msgstr "Polusi: tidak ada"

#~ msgid "Trade routes: "
#~ msgstr "Jalur dagang:"

#~ msgid "Trade: +%d"
#~ msgstr "Perdagangan: +%d"

#~ msgid "City improvements"
#~ msgstr "Fasilitas kota"

#~ msgid "Food: %d per turn"
#~ msgstr "Makanan: %d tiap giliran"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Surplus: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produksi: %d (%d) per giliran"

#~ msgid "Trade: %d per turn"
#~ msgstr "Perdagangan: %d per giliran"

#~ msgid "Corruption: %d"
#~ msgstr "Korupsi: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Emas: %d (%d) per giliran"

#~ msgid "Upkeep: %d"
#~ msgstr "Pemeliharaan: %d"

#~ msgid "City growth: never"
#~ msgstr "Kota berkembang: tidak pernah"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Kota menyusut: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "giliran"

#~ msgid "City growth: %d %s"
#~ msgstr "Kota berkembang: %d %s"

#~ msgid "Stock"
#~ msgstr "Persediaan"

#~ msgid "Granary"
#~ msgstr "Lumbung"

#~ msgid "finished"
#~ msgstr "selesai"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Kota %s (Populasi %s penduduk)"

#~ msgid " - DISORDER"
#~ msgstr " - RUSUH"

#~ msgid " - celebrating"
#~ msgstr " - merayakan"

#~ msgid " - happy"
#~ msgstr " - senang"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - di bawah Pemerintahan Rakyat"

#~ msgid "Change production"
#~ msgstr "Ubah produksi"

#~ msgid "Hurry production"
#~ msgstr "Utamakan produksi"

#~ msgid "Previous city"
#~ msgstr "Kota sebelumnya"

#~ msgid "Next city"
#~ msgstr "Kota berikutnya"

#~ msgid "size"
#~ msgstr "ukuran"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "waktu\n"
#~ "untuk tumbuh"

#~ msgid "Close Dialog"
#~ msgstr "Tutup Dialog"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "selesai"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Kota %s (Populasi %s penduduk) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Simpan pengaturan sebagai..."

#~ msgid "Load settings"
#~ msgstr "Muat pengatura"

#~ msgid "Delete settings"
#~ msgstr "Hapus pengaturan"

#~ msgid "Creating Server List..."
#~ msgstr "Membuat Daftar Server..."

#~ msgid "No LAN servers found"
#~ msgstr "Tidak ada server LAN ditemukan"

#~ msgid "No public servers found"
#~ msgstr "Tidak ada server umum ditemukan"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Nama Pemain :"

#~ msgid "Freeciv Server :"
#~ msgstr "Server Freeciv :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Berikutnya"

#~ msgid "Upgrade"
#~ msgstr "Upgrade"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " PlM: Ser:%d%% Tah:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Bonus Pertahanan Medan: +%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Info Medan"

#~ msgid "Advanced Menu"
#~ msgstr "Menu Tingkat Lanjutan"

#~ msgid "Zoom to : %s"
#~ msgstr "Perbesar menjadi : %s"

#~ msgid "Change Production"
#~ msgstr "Ubah Produksi"

#~ msgid "Change City Governor settings"
#~ msgstr "Ubah pengaturan Pemerintahan Kota"

#~ msgid "Patrol here"
#~ msgstr "Patroli disini"

#~ msgid "Connect here"
#~ msgstr "Sambung disini"

#~ msgid "Paradrop here"
#~ msgstr "Terjunkan kesini"

#~ msgid "Ready all"
#~ msgstr "Semua siap"

#~ msgid "Choose Your New Government"
#~ msgstr "Pilih Pemerintahan Baru Anda"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUSI!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "Pacts"
#~ msgstr "Pakta"

#~ msgid "Give shared vision"
#~ msgstr "Bagi penglihatan"

#~ msgid "Maps"
#~ msgstr "Peta"

#~ msgid "World map"
#~ msgstr "Peta dunia"

#~ msgid "Sea map"
#~ msgstr "Peta laut"

#~ msgid "Give embassy"
#~ msgstr "Beri kedutaan"

#~ msgid "Diplomacy meeting"
#~ msgstr "Pertemuan diplomatik"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Akankah kita nyatakan PERANG terhadap mereka?"

#~ msgid "Foreign Minister"
#~ msgstr "Menteri Luar Negeri"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Tuan!, duta dari %s telah tiba\n"
#~ "Apa keinginan anda?"

#~ msgid "Declare WAR"
#~ msgstr "Nyatakan PERANG"

#~ msgid "Cancel Treaty"
#~ msgstr "Batalkan Kesepakatan"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Undang untuk Berunding"

#~ msgid "Send him back"
#~ msgstr "Pulangkan"

#~ msgid "Establish Embassy"
#~ msgstr "Dirikan Kedutaan"

#~ msgid "Poison City"
#~ msgstr "Racuni Kota"

#~ msgid "Incite a Revolt"
#~ msgstr "Hasut Pemberontakan"

#~ msgid "Select destination"
#~ msgstr "Pilih tujuan"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Gagal memuat file grafis %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Tidak dapat mengonversi %s menjadi format layar!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Tidak dapat memuat berkas %s."

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Tidak dapat mengatur menjadi resolusi: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Mengatur resolusi menjadi: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tMemulai Klien dengan Layar Penuh\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tMenggunakan tema THEME\n"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Klien SDL untuk Freeciv"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Menunggu permulaan permainan"

#~ msgid "FT"
#~ msgstr "TMD"

#~ msgid "Never"
#~ msgstr "Tidak Pernah"

#~ msgid "Help : Units"
#~ msgstr "Bantuan : Unit"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "penduduk"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "makanan"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "emas"

#~ msgid "( with "
#~ msgstr "( dengan"

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Laporan Intelijen di Luar Negeri"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informasi Intelijen untuk Kapal Angkasa %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Laporan Intelijen di %s"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Teknologi mereka yang tidak kita punya :"

#~ msgid "Show Mini Map"
#~ msgstr "Tampilkan Peta Mini"

#~ msgid "Hide Mini Map"
#~ msgstr "Sembunyikan Peta Mini"

#~ msgid "Show Messages (F9)"
#~ msgstr "Tampilkan Pesan (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Sembunyikan Pesan (F9)"

#~ msgid "Single Tile Width"
#~ msgstr "Panjang Satu Ubin"

#~ msgid "Single Tile Height"
#~ msgstr "Lebar Satu Ubin"

#~ msgid "Exit"
#~ msgstr "Keluar"

#~ msgid "Width"
#~ msgstr "Panjang"

#~ msgid "Height"
#~ msgstr "Lebar"

#~ msgid "Revolution"
#~ msgstr "Revolusi"

#~ msgid "or"
#~ msgstr "atau"

#~ msgid "Hide Messages"
#~ msgstr "Sembunyikan Pesan"

#~ msgid "Build City"
#~ msgstr "Bangun Kota"

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Populasi: %s  Tahun: %s  Emas %d"

#~ msgid "veteran"
#~ msgstr "veteran"

#~ msgid "?nation:Neutral"
#~ msgstr "Netral"

#~ msgid "?nation:Peaceful"
#~ msgstr "Damai"

#~ msgid "?nation:Friendly"
#~ msgstr "Bersahabat"

#~ msgid "?nation:Mysterious"
#~ msgstr "Misterius"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Wilayah Kita"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "Wilayah %s (gencatan senjata %d giliran)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Wilayah %2$s %1$s"

#~ msgid "?city:Neutral"
#~ msgstr "Netral"

#~ msgid "?city:Peaceful"
#~ msgstr "Damai"

#~ msgid "?city:Friendly"
#~ msgstr "Bersahabat"

#~ msgid "?city:Mysterious"
#~ msgstr "Misterius"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Kota %s"

#~ msgid "?blistbegin: with "
#~ msgstr " dengan"

#~ msgid "Barracks"
#~ msgstr "Barak"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Bandara"

#~ msgid "City Walls"
#~ msgstr "Dinding Kota"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid "End of Turn"
#~ msgstr "Akhir Giliran"

#~ msgid "Press"
#~ msgstr "Tekan"

#~ msgid "No Orders"
#~ msgstr "Tidak Ada Perintah"

#~ msgid "Space"
#~ msgstr "Spasi"

#~ msgid "Wait"
#~ msgstr "Tunggu"

#~ msgid "Explode Nuclear"
#~ msgstr "Ledakkan Nuklir"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Tindakan Diplomat/Mata-mata"

#~ msgid "Upgrade Unit"
#~ msgstr "Upgrade Unit"

#~ msgid "Return to Nearest City"
#~ msgstr "Kembali ke Kota Terdekat"

#~ msgid "Go to City"
#~ msgstr "Ke Kota"

#~ msgid "Airlift to City"
#~ msgstr "Terbangkan ke Kota"

#~ msgid "Go to Tile"
#~ msgstr "Ke Ubin"

#~ msgid "Patrol"
#~ msgstr "Patroli"

#~ msgid "Connect With Irrigation"
#~ msgstr "Sambung Dengan Irigasi"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Sambung Dengan %s (%s)"

#~ msgid "Auto Explore"
#~ msgstr "Jelajah Otomatis"

#~ msgid "Auto Attack"
#~ msgstr "Serang Otomatis"

#~ msgid "Load Unit"
#~ msgstr "Muat Unit"

#~ msgid "Pillage"
#~ msgstr "Bongkar"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Bersihkan Jatuhan Nuklir"

#~ msgid "Drop Paratrooper"
#~ msgstr "Terjunkan Penerjun Payung"

#~ msgid "Clean Pollution"
#~ msgstr "Bersihkan Polusi"

#~ msgid "Build Airbase"
#~ msgstr "Bangun Pangkalan Udara"

#~ msgid "Fortify Unit"
#~ msgstr "Posisi Bertahan"

#~ msgid "Build Fortress"
#~ msgstr "Bangun Benteng"

#~ msgid "Build Mine"
#~ msgstr "Bangun Tambang"

#~ msgid "Build Irrigation"
#~ msgstr "Bangun Irigasi"

#~ msgid "Establish Trade Route"
#~ msgstr "Dirikan Jalur Dagang"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Bangun %s (%s) %d %s"

#~ msgid "Cut Down to"
#~ msgstr "Tebang menjadi"

#~ msgid "Irrigate to"
#~ msgstr "Airi menjadi"

#~ msgid "Plant Forest"
#~ msgstr "Tanam Hutan"

#~ msgid "Local Options"
#~ msgstr "Opsi Lokal"

#~ msgid "Server options"
#~ msgstr "Opsi server"

#~ msgid "Local options"
#~ msgstr "Opsi lokal"

#~ msgid "Worklists"
#~ msgstr "Daftar kerja"

#~ msgid "Save Local Options"
#~ msgstr "Simpan Opsi Lokal"

#~ msgid "Leave Game"
#~ msgstr "Tinggalkan Permainan"

#~ msgid "Apply changes"
#~ msgstr "Terapkan perubahan"

#~ msgid "empty worklist"
#~ msgstr "daftar kerja kosong"

#~ msgid "Add new worklist"
#~ msgstr "Tambah daftar kerja baru"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv %s, klien %s"

#~ msgid "Start New Game"
#~ msgstr "Mulai Permainan Baru"

#~ msgid "Join Game"
#~ msgstr "Bergabung ke Permainan"

#~ msgid "Join Pubserver"
#~ msgstr "Bergabung dengan Server Umum"

#~ msgid "Join LAN Server"
#~ msgstr "Bergabung dengan Server LAN"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient menyambut anda..."

#~ msgid "R.I.P."
#~ msgstr "Mati"

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "selesai"

#~ msgid "moving"
#~ msgstr "bergerak"

#~ msgid "disconnected"
#~ msgstr "terputus"

#~ msgid "active"
#~ msgstr "aktif"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "dalam\n"
#~ "pembangunan"

#~ msgid "Total"
#~ msgstr "Total"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Kita punya %d %s\n"
#~ "(senilai : %d)\n"
#~ "Kita dapat menjual %d-nya seharga %d emas."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Kita tidak dapat menjual %s pada giliran ini."

#~ msgid "Sell It?"
#~ msgstr "Jual?"

#~ msgid "Economy Report"
#~ msgstr "Laporan Ekonomi"

#~ msgid "Treasury: "
#~ msgstr "Perbendaharaan:"

#~ msgid "Tax Rate: "
#~ msgstr "Tarif Pajak:"

#~ msgid "Total Income: "
#~ msgstr "Total Pemasukan:"

#~ msgid "Total Cost: "
#~ msgstr "Total biaya:"

#~ msgid "Net Income: "
#~ msgstr "Pemasukan Bersih:"

#~ msgid "What should we focus on now?"
#~ msgstr "Apa yang akan kita fokuskan?"

#~ msgid "Select target :"
#~ msgstr "Pilih target :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "langkah"

#~ msgid "Final Report:"
#~ msgstr "Laporan Akhir:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Peradaban Terbesar di Dunia."

#~ msgid "The %s Spaceship"
#~ msgstr "Kapal Angkasa %s"

#~ msgid "Launch"
#~ msgstr "Luncurkan"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Tidak dapat memuat berkas grafis %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Tidak ada tema gui-sdl yang ditemukan. Kunjungilah %s untuk petunjuk cara "
#~ "mendapatkannya."

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Memuat tema \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Tidak dapat membuka '%s':\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d emas per giliran"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "selesai!"

#~ msgid "( %d entries )"
#~ msgstr "( %d entri )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Daftar kerja\n"
#~ "%s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d emas per giliran"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "(is empty)"
#~ msgstr "(kosong)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Jalur dagang ini telah didirikan dengan %s:\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Tidak ada jalur dagang.\n"

#~ msgid "Workers"
#~ msgstr "Pekerja"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Anda yakin ingin menghapus %s?"

#~ msgid "LAN Servers"
#~ msgstr "Server LAN"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Anda harus memilih bangsa."

#~ msgid "The %s offerings"
#~ msgstr "Tawaran %s"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Kesepakatan Abadi ini\n"
#~ "menandai hasil kerja diplomatik antara\n"
#~ "%2$s, %1$s\n"
#~ "dan\n"
#~ "%4$s, %3$s"

#~ msgid "NONE"
#~ msgstr "TIDAK ADA"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Hanya tampilan berwarna yang didukung saat ini..."

#~ msgid "Allows %s.\n"
#~ msgstr "Memungkinkan %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Membuat %s usang.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Memungkinkan %s (dengan %s).\n"

#~ msgid "Ruler: %s"
#~ msgstr "Penguasa: %s"

#~ msgid "Government: %s"
#~ msgstr "Pemerintahan: %s"

#~ msgid "Gold: %d"
#~ msgstr "Emas: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Pajak: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Mempelajari: (Tidak diketahui)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Mempelajari: Tidak diketahui(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Mempelajari: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Ibukota: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informasi Diplomasi Intelijen di %s"

#~ msgid "Save Settings"
#~ msgstr "Simpan Pengaturan"

#~ msgid "Export Log"
#~ msgstr "Ekspor Log"

#~ msgid "Clear Log"
#~ msgstr "Bersihkan Log"

# Tarif Pajak...
#~ msgid "Tax Rates..."
#~ msgstr "Tarif Pajak..."

#~ msgid "Map Grid"
#~ msgstr "Kisi-kisi Peta"

#~ msgid "National Borders"
#~ msgstr "Perbatasan Negara"

#~ msgid "City Names"
#~ msgstr "Nama Kota"

#~ msgid "City Growth"
#~ msgstr "Perkembangan Kota"

#~ msgid "Coastline"
#~ msgstr "Pesisir"

#~ msgid "Roads & Rails"
#~ msgstr "Jalan & Rel"

#~ msgid "Irrigation"
#~ msgstr "Irigasi"

#~ msgid "Mines"
#~ msgstr "Tambang"

#~ msgid "Pollution & Fallout"
#~ msgstr "Polusi & Jatuhan"

#~ msgid "Fog of War"
#~ msgstr "Kabut Pertempuran"

#~ msgid "Build Road"
#~ msgstr "Bangun Jalan"

#~ msgid "Build Farmland"
#~ msgstr "Bangun Persawahan"

#~ msgid "Connect With Road"
#~ msgstr "Sambung Dengan Jalan"

#~ msgid "Connect With Rail"
#~ msgstr "Sambung Dengan Rel"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Pergi/Terbangkan ke Kota..."

#~ msgid "Done"
#~ msgstr "Selesai"

#~ msgid "Top Five Cities"
#~ msgstr "Lima Kota Teratas"

#~ msgid "Demographics"
#~ msgstr "Demografi"

#~ msgid "Spaceship"
#~ msgstr "Kapal Angkasa"

#~ msgid "Editing Mode"
#~ msgstr "Modus Penyuntingan"

#~ msgid "Tools"
#~ msgstr "Alat"

#~ msgid "ZOC"
#~ msgstr "WK"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(menganggur %d giliran)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Anda butuh duta untuk mengadakan pertemuan diplomatik."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Mempelajari %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Mempelajari %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Tujuan: %s (%d langkah)"

#~ msgid "Totals: ..."
#~ msgstr "Total: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Total:                      %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Apa nama barunya?"

#~ msgid "Activity            Time\n"
#~ msgstr "Aktivitas                                Waktu\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Membersihkan polusi     %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Membersihkan jatuhan  %3d"

#~ msgid "This is %s, %s client."
#~ msgstr "Ini adalah %s, klien %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Memerlukan %s telah Anda pelajari.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Memerlukan %s telah Anda pelajari.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Memerlukan %s telah dipelajari siapapun.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Memerlukan %s telah dipelajari siapapun.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Memerlukan pemerintahan berbentuk %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Memerlukan pemerintahan berbentuk %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Memerlukan %s yang telah dibangun siapapun.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Memerlukan %s yang telah dibangun siapapun.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Hanya berlaku pada bangunan \"%s\".\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Hanya berlaku pada bangunan \"%s\".\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Memerlukan %s telah dipelajari siapapun.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Memerlukan %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Memerlukan %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Membutuhkan unit %s.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Membutuhkan unit %s.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Memerlukan pemain AI berlevel %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Memerlukan pemain AI berlevel %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Memerlukan %s di kota.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Memerlukan %s telah Anda pelajari.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Memungkinkan %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Memungkinkan %s (dengan %s)."

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Penemuan %s membuat %s menjadi usang.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Memungkinkan semua pemain dengan pengetahuan %s untuk membangun unit "
#~ "%s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Memungkinkan %s (dengan %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Memungkinkan %s.\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Termasuk golongan unit %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Dapat mengambil alih kota lawan yang kosong.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Kecepatan tidak dipengaruhi jenis medan.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Tidak mendapat bonus pertahanan dari medan.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Geraknya melambat ketika rusak.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Tidak mendapat bonus pertahanan dari medan.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * Dapat mengambil posisi bertahan dan mendapat bonus pertahanan 50%.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ "  * Tidak terjangkau. Kebanyakan unit tidak dapat menyerang unit ini.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Hanya dapat menyerang unit di ubin lautan (tidak ada serangan darat).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Dapat membersihkan jatuhan nuklir dari ubin.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Hanya bisa dibangun jika ada %s di kota.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Hanya dapat dibangun oleh pemerintahan berbentuk %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Tidak dapat dibangun di kota.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Hanya suku Barbar yang dapat membangunnya.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Kematian unit ini membuat Anda kalah!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Setiap pemain hanya dapat memiliki satu unit jenis ini.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Harus tetap berada di pesisir.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Dapat membangun kota baru.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Dapat menambah jumlah populasi kota berukuran kurang dari %2$d sebanyak "
#~ "%1$d penduduk.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Dapat membangun jalan dan rel.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Dapat membangun pertambangan.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Dapat membangun irigasi.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Dapat membangun persawahan.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Dapat membangun persawahan (setelah mempelajari %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Dapat membangun persawahan (setelah mempelajari salah satu dari: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Dapat membersihkan polusi dari ubin.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Dapat membersihkan jatuhan nuklir dari ubin.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Dapat melakukan tindakan diplomatis dan memiliki kemampuan mata-mata.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Dapat melakukan tindakan diplomatis.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Melindungi kota dari tindakan diplomatik.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Tidak akan kalah dalam pertarungan diplomat-versus-diplomat.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Tidak dapat disuap.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Tidak terlihat kecuali ketika berada disamping sebuah unit atau kota.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Hanya dapat menyerang unit di ubin lautan (tidak ada serangan darat).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Dapat membersihkan jatuhan nuklir dari ubin.\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Melakukan serangan akan mengakhiri giliran unit ini.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Serangan unit ini menyebabkan ledakan nuklir!\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Mengabaikan efek dari Dinding Kota.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Mengabaikan efek medan (semua ubin seperti jalanan).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Mengabaikan wilayah kendali.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Unit non-militer:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  *Tidak dapat menyerang.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr ""
#~ "  * Dapat memasuki wilayah negara lain tanpa harus ada kesepakatan "
#~ "damai.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Dapat menangkap beberapa unit musuh.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Dapat tertangkap oleh beberapa unit musuh.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Dapat menyerang unit %s yang biasanya tidak terjangkau.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Unit harus berada di kota atau markas setelah %d giliran.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Unit harus berada di kota, markas, atau %s setelah %d giliran.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Tidak akan mendapat pangkat veteran.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Tidak akan mendapat pangkat veteran.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Unit %s veteran.\n"

#~ msgid "You cannot research this technology."
#~ msgstr "Anda tidak dapat mempelajari teknologi ini."

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Menambah polusi yang dihasilkan penduduk.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Memungkinkan %s untuk membangun jalan di ubin sungai.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Memungkinkan %s untuk mengubah irigasi menjadi persawahan.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Polusi tidak dapat mencemari medan ini."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Jatuhan nuklir tidak dapat mencemari medan ini."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Anda tidak dapat membangun kota di medan seperti ini."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Pesisir medan ini tidak aman."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Dapat tertangkap oleh beberapa unit musuh.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Yang dibutuhkan untuk membangunnya:\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Tidak dapat dibangun.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Kematian satu unit tidak membuat semua unit lain di ubin yang sama mati "
#~ "juga.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Unit dapat terjun dari ubin ini.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "* Memperluas batas wilayah negara yang membangunnya.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Memungkinkan pemiliknya melihat unit di dekatnya yang biasanya tidak "
#~ "terlihat.\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " Tidak ada "

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Jika Anda kehilangan ibukota Anda, peluang terjadinya perang sipil "
#~ "adalah %d%%.\n"

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " (Kota di bawah ukuran %d tidak dapat tumbuh dengan cara ini.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Unit Anda tidak dapat disuap.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Memiliki senat yang dapat mencegah pernyataan perang.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Unit %s veteran.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Unit veteran.\n"

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Kota di bawah ukuran %d tidak akan merayakan.)"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Menambah peluang mewabahnya penyakit di kota-kota Anda.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Mengurangi peluang mewabahnya penyakit di kota-kota Anda.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Memungkinkan Anda untuk membangun %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "Initial government is %s.\n"
#~ msgstr "Pemerintahan awal adalah %s.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr "Mulai dengan pengetahuan tentang %s sebagai tambahan.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Mulai dengan pengetahuan tentang %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Mulai dengan tambahan unit berikut: %s.\n"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Anda belum tahu cara membangun %s!"

#~ msgid "Split"
#~ msgstr "Bagi"

#~ msgid "Separate"
#~ msgstr "Pisahkan"

#~ msgid "Merged"
#~ msgstr "Tergabung"

#~ msgid "Enabled"
#~ msgstr "Aktif"

#~ msgid "Disabled"
#~ msgstr "Nonaktif"

#~ msgid "Login name"
#~ msgstr "Nama login"

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid "Server port"
#~ msgstr "Port server"

#~ msgid "Sound plugin"
#~ msgstr "Plugin suara"

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "Sound bell at new turn"
#~ msgstr "Suara bel pada awal giliran"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Waktu animasi pergerakan unit (milidetik)"

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Waktu animasi pertempuran (milidetik)"

#~ msgid "End turn when done moving"
#~ msgstr "Akhiri giliran setelah selesai bergerak"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Mengatur opsi ini akan membuat giliran Anda berakhir secara otomatis "
#~ "setelah semua unit Anda selesai bergerak."

#~ msgid "Image format"
#~ msgstr "Format gambar"

#~ msgid "Zoom factor for map images"
#~ msgstr "Faktor perbesaran untuk gambar peta"

#~ msgid "The magnification used for map images."
#~ msgstr "Perbesaran yang digunakan untuk gambar peta"

#~ msgid "Show area within borders"
#~ msgstr "Tampilkan wilayah di dalam batas"

#~ msgid "Show borders"
#~ msgstr "Tampilkan batas negara"

#~ msgid "Show cities"
#~ msgstr "Tampilkan kota"

#~ msgid "Show fog of war"
#~ msgstr "Tampilkan kabut pertempuran"

#~ msgid "Show units"
#~ msgstr "Tampilkan unit"

#~ msgid "Map image file name"
#~ msgstr "Nama berkas gambar peta"

#~ msgid "City Label"
#~ msgstr "Label Kota"

#~ msgid "Help Label"
#~ msgstr "Label Bantuan"

#~ msgid "Help Link"
#~ msgstr "Tautan Bantuan"

#~ msgid "Help Text"
#~ msgstr "Teks Bantuan"

#~ msgid "Beta Label"
#~ msgstr "Label Beta"

#~ msgid "Comment Label"
#~ msgstr "Label Komentar"

#~ msgid "Fullscreen"
#~ msgstr "Layar Penuh"

#~ msgid "Screen resolution"
#~ msgstr "Resolusi layar"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Tampilkan animasi kursor"

#~ msgid "Use color cursors"
#~ msgstr "Gunakan kursor berwarna"

#~ msgid "Graphics"
#~ msgstr "Grafis"

#~ msgid "Sound"
#~ msgstr "Suara"

#~ msgid "Interface"
#~ msgstr "Antarmuka"

#~ msgid "Map Image"
#~ msgstr "Gambar Peta"

#~ msgid "Network"
#~ msgstr "Jaringan"

#~ msgid "Didn't find the option file."
#~ msgstr "Berkas opsi tidak ditemukan."

#~ msgid "Start of turn %d"
#~ msgstr "Mulai giliran %d"

#~ msgid "Welcome"
#~ msgstr "Selamat datang"

#~ msgid "AI mode is now ON."
#~ msgstr "Sekarang AI mode NYALA."

#~ msgid "AI mode is now OFF."
#~ msgstr "Sekarang AI mode MATI."

#~ msgid "waiting"
#~ msgstr "menunggu"

#~ msgid "?Player:Name"
#~ msgstr "Nama"

#~ msgid "Border"
#~ msgstr "Perbatasan"

#~ msgid "Embassy"
#~ msgstr "Kedutaan"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Host"

#~ msgid "Ping"
#~ msgstr "Ping"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Gagal membuat pemain baru %s."

#~ msgid "Could not open temp file."
#~ msgstr "Tidak dapat membuka berkas temp."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Galat ketika menyambung ke metaserver"

#~ msgid "AI %s"
#~ msgstr "AI %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, tim %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Bersahabat(tim)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Bersahabat(tim)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Lokasi: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Medan: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Perkampungan Suku Kecil"

#~ msgid "Our territory"
#~ msgstr "Wilayah kita"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Wilayah %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Wilayah %s (%s) (%d giliran gencatan senjata)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Wilayah %s (%s | %s)"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Kota: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Kota: %s | %s (%s, %d giliran gencatan senjata)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Kota: %s | %s (%s, %s)"

#~ msgid "   with %s."
#~ msgstr "   dengan %s."

#~ msgid "Infrastructure: %s"
#~ msgstr "Prasarana: %s"

#~ msgid "Activity: %s"
#~ msgstr "Kegiatan: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unit: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unit: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unit: %s | %s (%s, %d giliran gencatan senjata)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Peluang menang: S:%d%% B:%d%%"

#~ msgid "  (%d more)"
#~ msgstr "  (%d lagi)"

#~ msgid "far from %s"
#~ msgstr "jauh dari %s"

#~ msgid "near %s"
#~ msgstr "dekat %s"

#~ msgid "in %s"
#~ msgstr "di %s"

#~ msgid "from %s"
#~ msgstr "dari %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "Orang %s"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (tidak berkembang)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d giliran)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (tidak berkembang)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d langkah"

#~ msgid "Population: %s"
#~ msgstr "Populasi: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Tahun: %s (G%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Emas: %d (%+d)"

#~ msgid "Moving: Nobody"
#~ msgstr "Sedang bergerak: Tidak ada"

#~ msgid "Moving: %s"
#~ msgstr "Sedang bergerak: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klik untuk info lebih lanjut)"

#~ msgid "%s People"
#~ msgstr "Orang %s"

#~ msgid "Year: %s"
#~ msgstr "Tahun: %s"

#~ msgid "Turn: %d"
#~ msgstr "Giliran: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Pemasukan Bersih: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Peluang pemanasan global: %d%% (%+d%%/giliran)"

#~ msgid "Global warming deactivated."
#~ msgstr "Pemanasan global dinonaktifkan."

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Musim dingin nuklir dinonaktifkan."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unit"

#~ msgid "?goto:Unreachable"
#~ msgstr "Tak terjangkau"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unit dipilih"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Lainnya: %d sipil; %d militer"

#~ msgid "Others: %d civilian"
#~ msgstr "Lainnya: %d sipil"

#~ msgid "Others: %d military"
#~ msgstr "Lainnya: %d militer"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Tidak ada yang dapat di-upgrade dari unit-unit ini."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Upgrade %d unit"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s seharga %d emas?\n"
#~ "%s"

#~ msgid "no research target."
#~ msgstr "tidak ada target penelitian."

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Tingkat pencemaran: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Peluang terjadi pemanasan global tiap giliran: %d%%"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Tingkat jatuhan: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Tampilkan pemerintahan Anda sekarang:"

#~ msgid "Population:      %5d"
#~ msgstr "Populasi:        %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Dukungan:        %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energi:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:           %5d ton"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Lama perjalanan: %5.lf tahun"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Lama perjalanan:    N/A"

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Peluang sukses:  %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Waktu tiba:      %8s"

#~ msgid "?timeout:off"
#~ msgstr "mati"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02dd"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02dd"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dj %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dh %02dj"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%2$s %1$s"

#~ msgid "Observer - %s"
#~ msgstr "Pengamat - %s"

#~ msgid "Buildings: "
#~ msgstr "Bangunan:"

#~ msgid "None. "
#~ msgstr "Tidak ada."

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Bangsa: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d bangsa"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Nonaktif"

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Unit militer tidak berdampak pada kegembiraan."

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Terlalu banyak modul AI. Maksimalnya hanya %d."

#~ msgid "Trade"
#~ msgstr "Perdagangan"

#~ msgid "?destroyed:D"
#~ msgstr "H"

#~ msgid "?obsolete:O"
#~ msgstr "U"

#~ msgid "?redundant:*"
#~ msgstr "*"

#~ msgid "%s from %s"
#~ msgstr "%s dari %s"

#~ msgid " (%s)"
#~ msgstr "(%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (sambungan tidak tuntas)"

#~ msgid " (player %s)"
#~ msgstr " (pemain %s)"

#~ msgid " (observer)"
#~ msgstr " (pengamat)"

#~ msgid "Technology: %s"
#~ msgstr "Teknologi: %s"

#~ msgid "City: %s"
#~ msgstr "Kota: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Tindakan Diplomat: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomat Musuh: %s"

#~ msgid "Hut: %s"
#~ msgstr "Gubuk: %s"

#~ msgid "Nation: %s"
#~ msgstr "Bangsa: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Kesepakatan: %s"

#~ msgid "Unit: %s"
#~ msgstr "Unit: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Dipelajari Dari Perpustakaan Raksasa"

#~ msgid "Bought"
#~ msgstr "Telah Dibeli"

#~ msgid "Sold"
#~ msgstr "Terjual"

#~ msgid "Captured/Destroyed"
#~ msgstr "Ditangkap/Dihancurkan"

#~ msgid "Celebrating"
#~ msgstr "Merayakan"

#~ msgid "Civil Disorder"
#~ msgstr "Rusuh"

#~ msgid "Famine"
#~ msgstr "Kelaparan"

#~ msgid "Famine Feared"
#~ msgstr "Kelaparan"

#~ msgid "Growth"
#~ msgstr "Pertumbuhan"

#~ msgid "Needs Aqueduct"
#~ msgstr "Butuh Akuaduk"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Perlu Dibangun Akuaduk"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Menyarankan Percepatan Pertumbuhan"

#~ msgid "Transfer"
#~ msgstr "Pemindahan"

#~ msgid "Has Plague"
#~ msgstr "Terkena Wabah"

#~ msgid "City Map changed"
#~ msgstr "Peta Kota berubah"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Bencana Alam"

#~ msgid "Caused Incident"
#~ msgstr "Menyebabkan Insiden"

#~ msgid "Escape"
#~ msgstr "Kabur"

#~ msgid "Failed"
#~ msgstr "Gagal"

#~ msgid "Sabotage"
#~ msgstr "Sabotase"

#~ msgid "Theft"
#~ msgstr "Pencurian"

#~ msgid "Eco-Disaster"
#~ msgstr "Bencana Alam"

#~ msgid "Nuke Detonated"
#~ msgstr "Nuklir Diledakkan"

#~ msgid "Gold Found in Hut"
#~ msgstr "Emas Ditemukan di Gubuk"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Dibunuh oleh Suku Barbar di Gubuk"

#~ msgid "Civil War"
#~ msgstr "Perang Sipil"

#~ msgid "First Contact"
#~ msgstr "Pertemuan Pertama"

#~ msgid "Revolution Ended"
#~ msgstr "Revolusi Berakhir"

#~ msgid "Revolution Started"
#~ msgstr "Revolusi Dimulai"

#~ msgid "Alliance"
#~ msgstr "Persekutuan"

#~ msgid "Broken"
#~ msgstr "Rusak"

#~ msgid "Cease-fire"
#~ msgstr "Gencatan Senjata"

#~ msgid "Peace"
#~ msgstr "Perdamaian"

#~ msgid "Shared Vision"
#~ msgstr "Penglihatan Terbagi"

#~ msgid "Attack Failed"
#~ msgstr "Penyerangan Gagal"

#~ msgid "Attack Succeeded"
#~ msgstr "Penyerangan Berhasil"

#~ msgid "Defender Survived"
#~ msgstr "Pelindung Bertahan"

#~ msgid "Promoted to Veteran"
#~ msgstr "Naik Pangkat ke Veteran"

#~ msgid "Production Upgraded"
#~ msgstr "Produksi Di-upgrade"

#~ msgid "Finished"
#~ msgstr "Selesai"

#~ msgid "Made Obsolete"
#~ msgstr "Menjadi Tak Terpakai"

#~ msgid "Started"
#~ msgstr "Dimulai"

#~ msgid "Stopped"
#~ msgstr "Dihentikan"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Akan Selesai Giliran Berikutnya"

#~ msgid "Caravan actions"
#~ msgstr "Tindakan karavan"

#~ msgid "Chat messages"
#~ msgstr "Pesan obrolan"

#~ msgid "Diplomatic Message"
#~ msgstr "Pesan Diplomatik"

#~ msgid "Game Ended"
#~ msgstr "Permainan Diakhiri"

#~ msgid "Game Started"
#~ msgstr "Permainan Dimulai"

#~ msgid "Report"
#~ msgstr "Laporan"

#~ msgid "Server Problems"
#~ msgstr "Masalah Server"

#~ msgid "Message from server operator"
#~ msgstr "Pesan dari operator server"

#~ msgid "Server settings changed"
#~ msgstr "Pengaturan server diubah"

#~ msgid "Turn Bell"
#~ msgstr "Bel Giliran"

#~ msgid "Year Advance"
#~ msgstr "Tahun Berlalu"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Penggunan: %s [opsi ...]\n"
#~ "Opsi yang benar adalah:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Coba \"%s -- --help\" untuk lebih lanjut."

#~ msgid "AD"
#~ msgstr "M"

#, fuzzy
#~ msgid "BC"
#~ msgstr "SM"

#~ msgid "Mr. %s"
#~ msgstr "Tn. %s"

#~ msgid "Ms. %s"
#~ msgstr "Nn. %s"

#~ msgid "not checked"
#~ msgstr "tidak diperiksa"

#~ msgid "error"
#~ msgstr "galat"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "galat internal"

#~ msgid "one image per player"
#~ msgstr "satu gambar untuk tiap pemain"

#~ msgid "all players on a single image"
#~ msgstr "semua pemain di satu gambar"

#~ msgid "unknown map option: '%s'"
#~ msgstr "opsi peta tidak diketahui: '%s'"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' mestinya di antara 0 dan %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "nama pemain terlalu panjang: '%s' (maks: %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' harus di antara 0 dan 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "Faktor 'zoom' harus di antara 1 sampai 5"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - status:                   %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - status:                   %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - format gambar:         %s\n"

#~ msgid "yes"
#~ msgstr "ya"

#~ msgid "no"
#~ msgstr "tidak"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - tampilkan perbatasan: %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - tampilkan kota:    %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - tampilkan kabut perang: %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - tampilkan medan:   %s\n"

#~ msgid "full"
#~ msgstr "penuh"

#~ msgid "basic"
#~ msgstr "dasar"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - tampilkan unit:       %s\n"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - nama pemain:   %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "  - id pemain:           %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - pemain:                %s"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", belum siap"

#~ msgid "unknown player name: '%s'"
#~ msgstr "nama pemain tidak diketahui: '%s'"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Giliran: %4d - Tahun: %10s"

#~ msgid "could not open file: %s"
#~ msgstr "tidak dapat membuka berkas: %s."

#, fuzzy
#~ msgid "incompatible packet contents"
#~ msgstr "Modul ai %s tidak kompatibel:"

#~ msgid "Easy"
#~ msgstr "Mudah"

#~ msgid "Hard"
#~ msgstr "Sulit"

#~ msgid "?attitude:Neutral"
#~ msgstr "Netral"

#~ msgid "?attitude:Respectful"
#~ msgstr "Menghormati"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Antusias"

#~ msgid "?attitude:Admiring"
#~ msgstr "Mengagumi"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Perang"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Belum bertemu"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Tim"

#~ msgid "\"%s\" units"
#~ msgstr "Unit \"%s\""

#~ msgid "%s units"
#~ msgstr "Unit %s"

#~ msgid "Size %d"
#~ msgstr "Ukuran %d"

#~ msgid "%s AI"
#~ msgstr "AI %s"

#~ msgid "%s terrain"
#~ msgstr "Medan %s"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Medan %s"

#~ msgid "%s base"
#~ msgstr "Markas %s"

#~ msgid "After %s"
#~ msgstr "Setelah %s"

#~ msgid "%s possible"
#~ msgstr "%s dapat dilakukan"

#~ msgid "Team %d"
#~ msgstr "Tim %d"

#~ msgid "team %s"
#~ msgstr "tim %s"

#~ msgid "team %d"
#~ msgstr "tim %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Tek. Masa Depan %d"

#~ msgid "Future Tech."
#~ msgstr "Tek. Masa Depan"

#~ msgid "Mine"
#~ msgstr "Tambang"

#~ msgid "Hut"
#~ msgstr "Gubuk"

#~ msgid "Farmland"
#~ msgstr "Persawahan"

#~ msgid "Fallout"
#~ msgstr "Jatuhan"

#~ msgid "Land"
#~ msgstr "Darat"

#~ msgid "Oceanic"
#~ msgstr "Lautan"

#~ msgid "Idle"
#~ msgstr "Menganggur"

#~ msgid "Fortifying"
#~ msgstr "Bertahan"

#~ msgid "Explore"
#~ msgstr "Jelajahi"

#~ msgid "Moves"
#~ msgstr "Pergerakan"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Upgrade %s menjadi %s seharga %d emas?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Maaf, belum bisa menatarkan %s."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Meng-upgrade %s menjadi %s membutuhkan %d emas.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Anda hanya bisa menatarkan unit di kota anda."

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versi %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versi beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Versi Freeciv %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Versi Freeciv %s"

#~ msgid "betatest version "
#~ msgstr "versi uji beta"

#~ msgid "version "
#~ msgstr "versi "

#~ msgid "January"
#~ msgstr "Januari"

#~ msgid "February"
#~ msgstr "Februari"

#~ msgid "March"
#~ msgstr "Maret"

#~ msgid "April"
#~ msgstr "April"

#~ msgid "May"
#~ msgstr "Mei"

#~ msgid "June"
#~ msgstr "Juni"

#~ msgid "July"
#~ msgstr "Juli"

#~ msgid "August"
#~ msgstr "Agustus"

#~ msgid "September"
#~ msgstr "September"

#~ msgid "October"
#~ msgstr "Oktober"

#~ msgid "November"
#~ msgstr "November"

#~ msgid "December"
#~ msgstr "Desember"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "INI ADALAH VERSI BETA\n"
#~ "Freeciv %s akan diluncurkan pada %s, di %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "INI ADALAH VERSI BETA\n"
#~ "Freeciv %s akan diluncurkan pada %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Karena peradaban seharusnya bebas!"

#~ msgid "Aqueduct"
#~ msgstr "Akuaduk"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk berkembang lebih besar dari ukuran 10."

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Dengan Barak, setiap unit darat baru yang dibuat di sebuah kota akan "
#~ "memiliki status Veteran secara otomatis, yang berarti kekuatan menyerang "
#~ "dan bertahannya ditambah 50%. Juga, unit darat yang rusak yang tinggal di "
#~ "sebuah kota dalam satu giliran penuh akan disembuhkan secara total."

#~ msgid "Barracks II"
#~ msgstr "Barak II"

#~ msgid "Barracks III"
#~ msgstr "Barak III"

#~ msgid "Cathedral"
#~ msgstr "Katedral"

#~ msgid "Colos  †  †  €†  seum"
#~ msgstr "Koloseum"

#~ msgid "Courthouse"
#~ msgstr "Pengadilan"

#~ msgid "Factory"
#~ msgstr "Pabrik"

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Jumlah cadangan makanan akan menjadi setengah penuh ketika sebuah kota "
#~ "dengan Lumbung menyusut atau tumbuh. Ini akan membantu kota untuk tumbuh "
#~ "lebih cepat dan lebih mudah menghadapi bencana kelaparan."

#~ msgid "Hydro Plant"
#~ msgstr "PLTA"

#, fuzzy
#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Sebuah kota hanya dapat membangun satu PLTA, PLTU, atau PLTN. Sebuah kota "
#~ "hanya dapat membangun PLTA jika terletak di dekat gunung atau sungai."

#~ msgid "Library"
#~ msgstr "Perpustakaan"

#~ msgid "Marketplace"
#~ msgstr "Pasar"

#~ msgid "Mass Transit"
#~ msgstr "Angkutan Massal"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Menetralkan polusi yang dihasilkan kota sehingga tidak berefek apa-apa "
#~ "pada penduduk kota."

#~ msgid "Nuclear Plant"
#~ msgstr "PLTN"

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr "Sebuah kota hanya dapat memiliki satu PLTA, PLTU, atau PLTN."

#~ msgid "Palace"
#~ msgstr "Istana"

#~ msgid "Power Plant"
#~ msgstr "PLTU"

#~ msgid "Recycling Center"
#~ msgstr "Pusat Daur Ulang"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Membangun Pusat Daur Ulang akan mengurangi polusi yang terbentuk di kota "
#~ "sebesar 66%."

#~ msgid "SDI Defense"
#~ msgstr "Pertahanan SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Melindungi kota dan sekitarnya (2 ubin di sekitarnya) dari serangan "
#~ "Nuklir. Unit Nuklir yang menyerang sebuah kota yang memiliki Perlindungan "
#~ "SDI, atau menyerang unit Anda (atau sengaja diledakkan) dalam jarak "
#~ "tersebut, akan ditembak jatuh dan tidak berefek apa-apa."

#~ msgid "Space Component"
#~ msgstr "Komponen Antariksa"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Komponen Antariksa dapat dibedakan menjadi Komponen Dorongan dan Bahan "
#~ "Bakar. Setiap pasangnya akan mengurangi waktu tempuh kapal angkasa. Anda "
#~ "dapat membangun sampai 8 pasang Komponen."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Sebelum Anda dapat membangun kapal angkasa, harus ada pemain yang sudah "
#~ "menjalankan Program Apollo."

#~ msgid "Space Module"
#~ msgstr "Modul Antariksa"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Modul Antariksa adalah bagian yang paling mahal dari kapal angkasa. Ada "
#~ "tiga jenis Modul Antariksa:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "- Modul Tempat Tinggal: menyediakan ruang untuk 10.000 orang."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Modul Pendukung Kehidupan: menyediakan makanan dan air untuk orang-"
#~ "orang di Modul Tempat Tinggal."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Panel Surya: menyediakan energi yang dibutuhkan dua Modul lainnya."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Anda dapat membangun sampai 4 Modul Antariksa untuk tiap jenisnya."

#~ msgid "Space Structural"
#~ msgstr "Rangka Antariksa"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Rangka Antariksa adalah rangka dasar kapal angkasa. Semua bagian kapal "
#~ "angkasa harus dihubungkan dengan rangka-rangka ini agar dapat bekerja. "
#~ "Anda dapat membangun sampai 32 Rangka Antariksa."

#~ msgid "Temple"
#~ msgstr "Kuil"

#~ msgid "University"
#~ msgstr "Universitas"

#~ msgid "Apollo Program"
#~ msgstr "Program Apollo"

#~ msgid "Colossus"
#~ msgstr "Kolosus"

#~ msgid "Copernicus' Observatory"
#~ msgstr "Observatorium Copernicus"

#~ msgid "Cure For Cancer"
#~ msgstr "Pengobatan Kanker"

#~ msgid "Darwin's Voyage"
#~ msgstr "Penjelajahan Darwin"

#~ msgid "Great Library"
#~ msgstr "Perpustakaan Raksasa"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Bangsa yang memiliki Perpustakaan Raksasa akan mendapatkan setiap ilmu "
#~ "pengetahuan yang sudah dimiliki setidaknya dua bangsa lain."

#~ msgid "Great Wall"
#~ msgstr "Dinding Raksasa"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Berfungsi sebagai Dinding Kota di seluruh kota anda."

#~ msgid "Hanging Gardens"
#~ msgstr "Taman Gantung"

#~ msgid "Hoover Dam"
#~ msgstr "Bendungan Hoover"

#~ msgid "Isaac Newton's College"
#~ msgstr "Kampus Isaac Newton"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Katedral J.S. Bach"

#~ msgid "Lighthouse"
#~ msgstr "Mercu Suar"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Memberikan 1 poin pergerakan tambahan bagi unit-unit laut."

#~ msgid "Magellan's Expedition"
#~ msgstr "Ekspedisi Magellan"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Memberikan 1 poin pergerakan tambahan bagi unit-unit laut."

#~ msgid "Manhattan Project"
#~ msgstr "Proyek Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Kapel Michaelangelo"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Melipatgandakan efek Katedral, di semua kota."

#~ msgid "Oracle"
#~ msgstr "Orakel"

#~ msgid "Pyramids"
#~ msgstr "Piramida"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Memungkinkan Anda untuk memilih pemerintahan apapun, termasuk yang belum "
#~ "dipelajari, dan tanpa periode Anarki."

#~ msgid "SETI Program"
#~ msgstr "Program SETI"

#~ msgid "Shakespeare's Theater"
#~ msgstr "Teater Shakespeare"

#~ msgid "United Nations"
#~ msgstr "Perserikatan Bangsa-bangsa"

#~ msgid "Women's Suffrage"
#~ msgstr "Hak Pilih Wanita"

#~ msgid "?Scientist:S"
#~ msgstr "I"

#~ msgid "?citystyle:European"
#~ msgstr "Eropa"

#~ msgid "?citystyle:Classical"
#~ msgstr "Klasik"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropis"

#~ msgid "?citystyle:Asian"
#~ msgstr "Asia"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babilonia"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Keltik"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renaisans"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Industri"

#~ msgid "?citystyle:Modern"
#~ msgstr "Modern"

#~ msgid "?citystyle:PostModern"
#~ msgstr "PostModern"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Melek Huruf"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Wabah"

#~ msgid "Team 0"
#~ msgstr "Tim 0"

#~ msgid "Team 1"
#~ msgstr "Tim 1"

#~ msgid "Team 2"
#~ msgstr "Tim 2"

#~ msgid "Team 3"
#~ msgstr "Tim 3"

#~ msgid "Anarchy"
#~ msgstr "Anarki"

#~ msgid "Warlord %s"
#~ msgstr "Panglima %s"

#~ msgid "Warlady %s"
#~ msgstr "Panglima %s"

#~ msgid "Despotism"
#~ msgstr "Despotisme"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Dengan Despotisme, Andalah penguasa mutlak atas negara Anda. Kekuasaan "
#~ "Anda atas negara Anda sebagian besar didasari oleh hukum adat."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Tingkat korupsi pemerintahan Despotisme adalah yang tertinggi dibanding "
#~ "pemerintahan lainnya."

#~ msgid "Monarchy"
#~ msgstr "Monarki"

#~ msgid "King %s"
#~ msgstr "Raja %s"

#~ msgid "Queen %s"
#~ msgstr "Ratu %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Dengan Monarki, seorang raja atau ratu mengepalai negara secara turun-"
#~ "temurun."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Tingkat korupsi pada pemerintahan Monarki sama rendahnya dengan "
#~ "pemerintahan Republik."

#~ msgid "Communism"
#~ msgstr "Komunisme"

#~ msgid "Comrade %s"
#~ msgstr "Kamerad %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Kamerad %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Pemerintahan Komunis berdasar pada paham bahwa semua orang itu sama. "
#~ "Semua barang dimiliki negara, tidak ada hak milik pribadi. Komunisme "
#~ "menyeimbangkan gaya pemerintahan militer dan komersial."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Tingkat korupsi pada pemerintahan Komunis tidak bergantung pada jarak "
#~ "dari ibukota; semua kota memiliki tingkat korupsi yang lumayan."

#~ msgid "Republic"
#~ msgstr "Republik"

#~ msgid "Democracy"
#~ msgstr "Demokrasi"

#~ msgid "President %s"
#~ msgstr "Presiden %s"

#~ msgid "?female:President %s"
#~ msgstr "Presiden %s"

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Kuno"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Modern"

#~ msgid "?plural:Americans"
#~ msgstr "Amerika"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Secara formal disebut Amerika Serikat. Merdeka dari Inggris Raya setelah "
#~ "revolusi pada 1776-1783 M."

#~ msgid "Aztec"
#~ msgstr "Aztec"

#~ msgid "?plural:Aztecs"
#~ msgstr "Aztec"

#~ msgid "Babylonian"
#~ msgstr "Babilonia"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babilonia"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonia adalah sebuah kekaisaran yang sangat besar di wilayah "
#~ "Mesopotamia yang berkuasa sejak abad ke-18 sampai ke-7 SM di bawah "
#~ "pimpinan banyak bangsa, termasuk Amori, Kassit, Asyur dan Kasdim."

#~ msgid "Chinese"
#~ msgstr "Cina"

#~ msgid "?plural:Chinese"
#~ msgstr "Cina"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Cina adalah peradaban tertua yang masih ada sampai sekarang, dengan "
#~ "sejarah selama 3.500 tahun yang tertulis. Setelah disatukan oleh Dinasti "
#~ "Qin pada 221 SM, Cina mengalami masa-masa persatuan dan perpecahan, "
#~ "bahkan pernah juga ditaklukkan oleh bangsa lain. Saat ini, Republik "
#~ "Rakyat Cina yang didirikan kaum komunis pada 1949 menduduki wilayah "
#~ "daratan utamanya, sedangkan kaum nasionalisnya mendirikan negara baru di "
#~ "kepulauan Taiwan."

#~ msgid "Egyptian"
#~ msgstr "Mesir"

#~ msgid "?plural:Egyptians"
#~ msgstr "Mesir"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Mesir adalah peradaban tertua yang kedua di dunia. Sejak zaman "
#~ "prasejarah, kota-kota Mesir sudah tertata dengan baik sehingga dapat "
#~ "menampung populasi yang besar di endapan Sungai Nil yang terbentuk akibat "
#~ "banjir tahunan."

#~ msgid "English"
#~ msgstr "Inggris"

#~ msgid "?plural:English"
#~ msgstr "Inggris"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Inggris dipersatukan oleh Alfrd the Great dari Wessex di akhir abad 9, "
#~ "yang kemudian ditaklukkan oleh William dari Normandia seabad kemudian."

#~ msgid "French"
#~ msgstr "Prancis"

#~ msgid "?plural:French"
#~ msgstr "Prancis"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Prancis telah lama menjadi kekuatan besar di Eropa. Penakluk dari Prancis "
#~ "seperti Kaisar Napoleon dan Raja Charlemagne menyatukan bagian besar "
#~ "Eropa dibawah bendera Prancis."

#~ msgid "German"
#~ msgstr "Jerman"

#~ msgid "?plural:Germans"
#~ msgstr "Jerman"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Jerman disatukan pada 1871 oleh angkatan militer Prussia. Setelah Perang "
#~ "Dunia I, Jerman menjadi republik, namun jatuh kepada Nazisme pada 1933 "
#~ "dan memulai Perang Dunia II. Setelah perang, Jerman terpisah menjadi dua, "
#~ "lalu bersatu kembali di akhir Perang Dingin tahun 1990."

#~ msgid "Greek"
#~ msgstr "Yunani"

#~ msgid "?plural:Greeks"
#~ msgstr "Yunani"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Yunani Kuno, di antara penaklukan Mykenai dan Romawi."

#~ msgid "Indian"
#~ msgstr "India"

#~ msgid "?plural:Indians"
#~ msgstr "India"

#~ msgid "Mongol"
#~ msgstr "Mongolia"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongolia"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Berabad-abad setelah disatukan oleh Genghis Khan, Mongolia menaklukkan "
#~ "kekaisaran terbesar dalam sejarah manusia, mencakup sebagian besar benua "
#~ "Asia. Mereka terkenal karena kebengisannya dalam pertempuran."

#~ msgid "Roman"
#~ msgstr "Romawi"

#~ msgid "?plural:Romans"
#~ msgstr "Romawi"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Konon, Romawi didirikan oleh Romulus pada 753 SM. Pada masa jayanya, "
#~ "Romawi menguasai hampir seluruh Eropa, Afrika Utara dan Mesopotamia."

#~ msgid "Imperator %s"
#~ msgstr "Kaisar %s"

#~ msgid "Russian"
#~ msgstr "Rusia"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Menurut legenda, pada tahun 862, suku Novgorod meminta Raja Rurik dari "
#~ "Varangian (Viking) untuk memerintah. Kemudian Raja Rurik mendirikan "
#~ "Kievan Rus', negara Rusia pertama. Pada abad ke-11, Kievan Rus' mengalami "
#~ "perpecahan sampai akhirnya disatukan kembali oleh Ivan III pada abad "
#~ "ke-15. Setelah menang dari Swedia dan menguasai wilayah yang besar, Peter "
#~ "I mendirikan kekaisaran Rusia pada tahun 1721. Kekaisaran ini berakhir "
#~ "pada tahun 1917 setelah revolusi kaum sosialis menggulingkan kaisar "
#~ "terakhirnya. Setelah jatuhnya Uni Soviet pada 1991, Rusia kembali "
#~ "berdiri, tetapi sebagai republik federal."

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "Zulu"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Bangsa Zulu adalah orang-orang Bantu yang bermigrasi dari Afrika tengah-"
#~ "barat ke Afrika selatan pada awal 1700-an. Mereka menaklukkan orang-orang "
#~ "Khoisan dan berselisih dengan para penjajah dari Eropa."

#~ msgid "Advanced Flight"
#~ msgstr "Penerbangan Lanjutan"

#~ msgid "Alphabet"
#~ msgstr "Abjad"

#~ msgid "Astronomy"
#~ msgstr "Astronomi"

#~ msgid "Atomic Theory"
#~ msgstr "Teori Atom"

#~ msgid "Automobile"
#~ msgstr "Otomobil"

#~ msgid "Banking"
#~ msgstr "Perbankan"

#~ msgid "Bridge Building"
#~ msgstr "Pembangunan Jembatan"

#~ msgid "Bronze Working"
#~ msgstr "Pengolahan Perunggu"

#~ msgid "Ceremonial Burial"
#~ msgstr "Upacara Pemakaman"

#~ msgid "Chemistry"
#~ msgstr "Ilmu Kimia"

#~ msgid "Chivalry"
#~ msgstr "Kekesatriaan"

#~ msgid "Code of Laws"
#~ msgstr "Kode Hukum"

#~ msgid "Combustion"
#~ msgstr "Mesin Pembakaran"

#~ msgid "Computers"
#~ msgstr "Komputer"

#~ msgid "Conscription"
#~ msgstr "Kewajiban Militer"

#~ msgid "Construction"
#~ msgstr "Konstruksi"

#~ msgid "Currency"
#~ msgstr "Mata Uang"

#~ msgid "Electricity"
#~ msgstr "Kelistrikan"

#~ msgid "Electronics"
#~ msgstr "Elektronika"

#~ msgid "Engineering"
#~ msgstr "Teknik Mesin"

#~ msgid "Explosives"
#~ msgstr "Bahan Peledak"

#~ msgid "Feudalism"
#~ msgstr "Feodalisme"

#~ msgid "Flight"
#~ msgstr "Penerbangan"

#~ msgid "Fusion Power"
#~ msgstr "Tenaga Fusi"

#~ msgid "Genetic Engineering"
#~ msgstr "Rekayasa Genetik"

#~ msgid "Gunpowder"
#~ msgstr "Mesiu"

#~ msgid "Horseback Riding"
#~ msgstr "Menunggang Kuda"

#~ msgid "Industrialization"
#~ msgstr "Industrialisasi"

#~ msgid "Invention"
#~ msgstr "Rekacipta"

#~ msgid "Iron Working"
#~ msgstr "Pengolahan Besi"

#~ msgid "Labor Union"
#~ msgstr "Serikat Buruh"

#~ msgid "Literacy"
#~ msgstr "Melek Huruf"

#~ msgid "Magnetism"
#~ msgstr "Kemagnetan"

#~ msgid "Map Making"
#~ msgstr "Pembuatan Peta"

#~ msgid "Masonry"
#~ msgstr "Pertukangan Batu"

#~ msgid "Mass Production"
#~ msgstr "Produksi Massal"

#~ msgid "Mathematics"
#~ msgstr "Matematika"

#~ msgid "Medicine"
#~ msgstr "Kedokteran"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgi"

#~ msgid "Mysticism"
#~ msgstr "Ilmu Suluk"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Meningkatkan efek dari Kuil."

#~ msgid "Navigation"
#~ msgstr "Navigasi"

#~ msgid "Nuclear Fission"
#~ msgstr "Fisi Nuklir"

#~ msgid "Nuclear Power"
#~ msgstr "Tenaga Nuklir"

#~ msgid "Philosophy"
#~ msgstr "Filsafat"

#~ msgid "Physics"
#~ msgstr "Fisika"

#~ msgid "Plastics"
#~ msgstr "Plastik"

#~ msgid "Pottery"
#~ msgstr "Tembikar"

#~ msgid "Railroad"
#~ msgstr "Rel Kereta"

#~ msgid "Recycling"
#~ msgstr "Pendauran Ulang"

#~ msgid "Refining"
#~ msgstr "Penyulingan"

#~ msgid "Religion"
#~ msgstr "Agama"

#~ msgid "Robotics"
#~ msgstr "Robotika"

#~ msgid "Rocketry"
#~ msgstr "Keroketan"

#~ msgid "Space Flight"
#~ msgstr "Penerbangan Antariksa"

#~ msgid "Steam Engine"
#~ msgstr "Mesin Uap"

#~ msgid "Steel"
#~ msgstr "Baja"

#~ msgid "Superconductors"
#~ msgstr "Superkonduktor"

#~ msgid "The Corporation"
#~ msgstr "Korporasi"

#~ msgid "The Republic"
#~ msgstr "Republik"

#~ msgid "The Wheel"
#~ msgstr "Jentera"

#~ msgid "Theory of Gravity"
#~ msgstr "Teori Gravitasi"

#~ msgid "Writing"
#~ msgstr "Menulis"

#~ msgid "Ocean"
#~ msgstr "Lautan"

#~ msgid "Arctic"
#~ msgstr "Arktik"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Ubin Arktik hanya dapat ditemukan di ujung utara atau selatan dunia. "
#~ "Suhunya sangat dingin, sehingga sulit digarap."

#~ msgid "Desert"
#~ msgstr "Gurun"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Gurun adalah wilayah dengan kekeringan ekstrim, membuat pertanian dan "
#~ "perdagangan menjadi sangat sulit."

#~ msgid "Forest"
#~ msgstr "Hutan"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Hutan memiliki pepohonan yang rapat, membuat pertanian agak bermasalah."

#~ msgid "Grassland"
#~ msgstr "Padang Rumput"

#~ msgid "Hills"
#~ msgstr "Perbukitan"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Selain dapat dijadikan lahan pertanian, Perbukitan biasanya kaya akan "
#~ "bahan tambang."

#~ msgid "Jungle"
#~ msgstr "Rimba"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Rimba memiliki pohon yang terlampau lebat, membuat pertanian agak "
#~ "bermasalah."

#~ msgid "Mountains"
#~ msgstr "Pegunungan"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Pegunungan adalah wilayah dengan ketinggian ekstrim, membuat pertanian "
#~ "dan perdagangan sangat sulit."

#~ msgid "Plains"
#~ msgstr "Dataran"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Dataran adalah wilayah yang sangat luas yang kurang sesuai untuk "
#~ "perdagangan."

#~ msgid "Swamp"
#~ msgstr "Rawa"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Rawa-rawa terbentuk dari luapan air, membuat pertanian agak bermasalah."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra adalah wilayah yang luas dan dingin, cocok untuk pertanian dan "
#~ "lainnya."

#~ msgid "?animals:Game"
#~ msgstr "Buruan"

#~ msgid "Coal"
#~ msgstr "Batubara"

#~ msgid "Fish"
#~ msgstr "Ikan"

#~ msgid "Gems"
#~ msgstr "Permata"

#~ msgid "Horses"
#~ msgstr "Kuda"

#~ msgid "Oasis"
#~ msgstr "Oasis"

#~ msgid "Oil"
#~ msgstr "Minyak"

#~ msgid "Seals"
#~ msgstr "Anjing Laut"

#~ msgid "Fortress"
#~ msgstr "Benteng"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Benteng dapat meningkatkan pertahanan unit darat."

#~ msgid "River"
#~ msgstr "Sungai"

#~ msgid "green"
#~ msgstr "hijau"

#~ msgid "?unitclass:Land"
#~ msgstr "Darat"

#~ msgid "?unitclass:Sea"
#~ msgstr "Laut"

#~ msgid "?unitclass:Air"
#~ msgstr "Udara"

#~ msgid "?unitclass:Missile"
#~ msgstr "Rudal"

#~ msgid "Militia"
#~ msgstr "Milisi"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Unit ini dapat dibangun sejak permainan dimulai, dan merupakan unit "
#~ "penyerang terlemah."

#~ msgid "Phalanx"
#~ msgstr "Falang"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "Falang adalah infanteri berbaju baja, cocok untuk melindungi kota."

#~ msgid "Legion"
#~ msgstr "Legiun"

#~ msgid "Riflemen"
#~ msgstr "Serdadu"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Serdadu adalah infanteri pada masa Perang Dunia yang sangat baik dalam "
#~ "melindungi kota Anda."

#~ msgid "Mech. Inf."
#~ msgstr "Inf. Mek."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infanteri Mekanik memiliki pertahanan terkuat dibanding unit darat "
#~ "lainnya, tetapi hanya tersedia di dekat ujung alur teknologi."

#~ msgid "Cavalry"
#~ msgstr "Kavaleri"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Kavaleri adalah penunggang kuda yang dapat menembus jauh ke dalam wilayah "
#~ "musuh."

#~ msgid "Chariot"
#~ msgstr "Kereta Tempur"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Kereta Tempur adalah kereta yang ditarik kuda, lebih kuat namun lebih "
#~ "mahal dari Penunggang Kuda"

#~ msgid "Knights"
#~ msgstr "Kesatria"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Kesatria adalah prajurit penunggang yang bertameng lapis baja."

#~ msgid "Armor"
#~ msgstr "Tank"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Tank adalah kendaraan perang yang lebih kuat, lebih cepat, dan lebih "
#~ "dapat diandalkan daripada unit-unit penunggang kuda."

#~ msgid "Catapult"
#~ msgstr "Ketapel"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Ketapel adalah pelontar batu besar. Ketapel adalah penyerang yang kuat "
#~ "sekaligus pelindung yang lemah dan akan butuh pengawal agar kerjanya "
#~ "efektif."

#~ msgid "Cannon"
#~ msgstr "Meriam"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Meriam adalah senjata api besar yang dapat melontarkan proyektil berat "
#~ "dengan jarak yang jauh. Meriam adalah penyerang yang kuat sekaligus "
#~ "pelindung yang lemah dan akan butuh pengawal agar kerjanya efektif."

#~ msgid "Artillery"
#~ msgstr "Artileri"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Artileri adalah meriam yang di-upgrade dengan perbaikan pertahanan dan "
#~ "serangan."

#~ msgid "Fighter"
#~ msgstr "Jet Tempur"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Jet Tempur adalah pesawat tempur pertama Anda yang dapat bergerak kemana "
#~ "saja dan menyerang unit apa saja."

#~ msgid "Bomber"
#~ msgstr "Pengebom"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Pengebom adalah pesawat khusus untuk menyerang unit darat, bukan pesawat "
#~ "lain."

#~ msgid "Trireme"
#~ msgstr "Trireme"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Trireme adalah unit kapal pertama Anda yang dapat mengangkut dan memiliki "
#~ "kemampuan menyerang yang masih lemah. Trireme tidak dapat berlayar "
#~ "terlalu jauh dari pesisir."

#~ msgid "Sail"
#~ msgstr "Perahu Layar"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Kapal Layar menggantikan Trireme karena mampu berlayar di laut lepas."

#~ msgid "Frigate"
#~ msgstr "Pergat"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Pergat adalah kapal serbaguna, yang dapat menyerang dan mengangkut barang "
#~ "dengan baik."

#~ msgid "Ironclad"
#~ msgstr "Ironclad"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Ironclad adalah kapal berlapis baja yang lebih kuat dari Pergat tetapi "
#~ "tidak memiliki kemampuan untuk mengangkut."

#~ msgid "Cruiser"
#~ msgstr "Kapal Penggempur"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Kapal Penggempur adalah kapal penyerang yang kuat."

#~ msgid "Battleship"
#~ msgstr "Kapal Perang"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Kapal Perang adalah unit laut yang hebat dengan serangan dan pertahanan "
#~ "yang unggul."

#~ msgid "Submarine"
#~ msgstr "Kapal Selam"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Kapal Selam bergerak dibawah permukaan laut, dan memiliki nilai strategi "
#~ "yang tinggi, namun pertahanannya lemah jika tertangkap penjaga."

#~ msgid "Carrier"
#~ msgstr "Kapal Induk"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Kapal Induk adalah pangkalan udara bergerak."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "TIPS: Jagalah Kapal Induk dengan kapal tempur yang dapat bergerak dengan "
#~ "cepat, karena kehilangan Kapal Induk dengan segala isinya akan sangat "
#~ "disayangkan."

#~ msgid "Transport"
#~ msgstr "Kapal Pengangkut"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Kapal Pengangkut tidak dapat menyerang secara langsung, namun dapat "
#~ "bertahan jika diserang."

#~ msgid "Nuclear"
#~ msgstr "Rudal Nuklir"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Anda dapat membangun Nuklir setelah memiliki teknologi yang dibutuhkan, "
#~ "dan Proyek Manhattan sudah dijalankan oleh pemain manapun."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Dampak ledakannya akan menghancurkan seluruh unit yang berada dalam "
#~ "wilayah ledakan (3x3 ubin dalam kisi-kisi persegi). Kota yang berada "
#~ "dalam wilayah tersebut juga akan kehilangan setengah populasinnya, dan "
#~ "daratannya akan tercemar jatuhan nuklir."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "TIPS 1: Meledakkan Nuklir di laut tidak menyebabkan pencemaran, dan "
#~ "merupakan cara yang efektif (dan mahal tentunya) untuk mengusir kapal-"
#~ "kapal musuh."

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid "Caravan"
#~ msgstr "Karavan"

#~ msgid "Barbarian Leader"
#~ msgstr "Pemimpin Barbar"

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk membangun unit udara veteran (termasuk "
#~ "helikopter). Dan unit udara yang tinggal di kota selama satu giliran akan "
#~ "diperbaiki secara total."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk berkembang labih besar dari 8. Sistem Riol "
#~ "diperlukan agar sebuah kota dapat berkembang lebih besar dari 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Dengan Barak, setiap unit darat baru yang dibuat di sebuah kota akan "
#~ "memiliki status Veteran secara otomatis, yang berarti kekuatan menyerang "
#~ "dan bertahannya ditambah 50%. Juga, unit darat yang rusak yang diam di "
#~ "sebuah kota dalam satu giliran penuh tanpa bergerak akan disembuhkan "
#~ "secara total."

#~ msgid "Coastal Defense"
#~ msgstr "Pertahanan Pesisir"

#~ msgid "Harbor"
#~ msgstr "Pelabuhan"

#, fuzzy
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Sebuah kota hanya dapat membangun satu PLTA, PLTU, PLTN, atau PLTS. "
#~ "Sebuah kota hanya dapat membangun PLTA jika terletak di dekat gunung atau "
#~ "sungai."

#~ msgid "Offshore Platform"
#~ msgstr "Peron Lepas Pantai"

#~ msgid "Police Station"
#~ msgstr "Kantor Polisi"

#~ msgid "Research Lab"
#~ msgstr "Laboratorium Riset"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Melipatgandakan pertahanan semua unit di dalam kota ketika diserang dari "
#~ "udara (kecuali helikopter atau misil)."

#~ msgid "Sewer System"
#~ msgstr "Sistem Riol"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk berkembang lebih besar dari 12. Sebuah "
#~ "Akuaduk dibutuhkan sebuah kota untuk berkembang lebih besar dari 8."

#~ msgid "Solar Plant"
#~ msgstr "PLTS"

#~ msgid "Stock Exchange"
#~ msgstr "Bursa Saham"

#~ msgid "Super Highways"
#~ msgstr "Jalan Tol"

#~ msgid "Supermarket"
#~ msgstr "Pasar Swalayan"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Menambah makanan yang dihasilkan dari persawahan di sekitar kota sebanyak "
#~ "50%. Persawahan adalah ubin yang diairi sebanyak dua kali."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Maskapai Dagang A.Smith"

#~ msgid "Eiffel Tower"
#~ msgstr "Menara Eiffel"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Reputasi Anda di antara bangsa-bangsa dipulihkan empat kali lebih cepat."

#~ msgid "King Richard's Crusade"
#~ msgstr "Perang Salib Raja Richard"

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Memberikan 1 poin pergerakan tambahan bagi semua unit laut. Membuat semua "
#~ "unit laut baru menjadi veteran (untuk semua kota)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Memberikan 2 poin pergerakan tambahan untuk semua unit laut."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Kedutaan Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Pemain yang memilikinya mendapatkan kedutaan dari semua pemain."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Bekerja sebagaimana jika setiap kota Anda memiliki Lumbung."

#~ msgid "Statue of Liberty"
#~ msgstr "Patung Liberty"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Akademi Perang Sun Tzu"

#~ msgid "Capitalization"
#~ msgstr "Kapitalisasi"

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Pemerintahan Despotisme memiliki tingkat korupsi dan pencemaran tertinggi "
#~ "dari semua jenis pemerintahan."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Tingkat korupsi pada pemerintahan Monarki sama rendahnya dengan "
#~ "pemerintahan Republik."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "TIngkat korupsi pada pemerintahan Komunis tidak bergantung pada jarak "
#~ "dari ibukota; semua kota memiliki tingkat korupsi yang lumayan."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalisme"

#~ msgid "High Priest %s"
#~ msgstr "Pendeta Tinggi %s"

#~ msgid "Carthaginian"
#~ msgstr "Kartago"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Kartago"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Bangsa Kartago, keturunan para pedagang Fenisia, memiliki sebuah kerajaan "
#~ "maritim yang berkuasa di wilayah Mediterania sejak abad ke-5 sampai ke-2 "
#~ "SM. Kartago ditaklukkan oleh Romawi pada 146 SM."

#~ msgid "Celtic"
#~ msgstr "Kelt"

#~ msgid "?plural:Celts"
#~ msgstr "Kelt"

#~ msgid "Japanese"
#~ msgstr "Jepang"

#~ msgid "?plural:Japanese"
#~ msgstr "Jepang"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Menurut mitologi tradisional Jepang, Jepang didirikan pada abad ke-7 M "
#~ "oleh leluhur Kaisar Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "Persian"
#~ msgstr "Persia"

#~ msgid "?plural:Persians"
#~ msgstr "Persia"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Kekaisaran Persia (Achaemenid) pertama berawal sejak 550 SM hingga 330 "
#~ "SM; yang kedua (Sassanid) dimulai sejak 226 M hingga 642 M."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Sioux adalah sebuah suku bangsa di Amerika Utara yang pernah berperang "
#~ "dengan Amerika Serikat. Sioux terbagi menjadi tiga suku: Lakota, Dakota, "
#~ "dan Nakota."

#~ msgid "Spanish"
#~ msgstr "Spanyol"

#~ msgid "?plural:Spanish"
#~ msgstr "Spanyol"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Spanyol Modern dibentuk setelah para penguasa kerajaan Castile dan Aragon "
#~ "memimpin perebutan kembali Semenanjung Iberia dari Umat Islam. Perebutan "
#~ "tuntas pada tahun 1492, tahun yang sama dengan pelayaran Columbus ke "
#~ "Amerika. Kemudian Spanyol mencoba membangun wilayah kekuasaan \"di mana "
#~ "matahari tidak pernah terbenam\"."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Kardinal %s"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "Viking"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Bangsa Viking merompak dan berdagang di sepanjang pesisir Eropa di antara "
#~ "tahun 800 sampai 1100. Perompak Viking menjadi penguasa Nirmandia, Rusia, "
#~ "dan sebuah kerajaan kecil di Sisilia."

#~ msgid "Barbarian"
#~ msgstr "Barbar"

#~ msgid "?plural:Barbarians"
#~ msgstr "Barbar"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Sejak keruntuhan peradabannya, suku barbar menjadi ancaman bagi orang-"
#~ "orang berbudaya dimanapun."

#~ msgid "Pirate"
#~ msgstr "Bajak Laut"

#~ msgid "?plural:Pirates"
#~ msgstr "Bajak Laut"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Selama pria yang jujur masih mengarungi lautan, para bajak laut akan "
#~ "selalu menjadi bahaya bagi mereka dan orang-orang pesisir."

#~ msgid "Amphibious Warfare"
#~ msgstr "Pertempuran Amfibi"

#~ msgid "Combined Arms"
#~ msgstr "Pasukan Gabungan"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Mengurangi efek dari Katedral."

#~ msgid "Economics"
#~ msgstr "Ekonomi"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Meningkatkan efek dari Koloseum"

#~ msgid "Environmentalism"
#~ msgstr "Environmentalisme"

#~ msgid "Espionage"
#~ msgstr "Spionase"

#~ msgid "Guerilla Warfare"
#~ msgstr "Pertempuran Gerilya"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Kepemimpinan"

#~ msgid "Machine Tools"
#~ msgstr "Alat-alat Mesin"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturisasi"

#~ msgid "Mobile Warfare"
#~ msgstr "Pertempuran Bergerak"

#~ msgid "Monotheism"
#~ msgstr "Monoteisme"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Memberikan satu poin pergerakan tambahan untuk unit laut."

#~ msgid "Polytheism"
#~ msgstr "Politeisme"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Refrigeration"
#~ msgstr "Pendinginan"

#~ msgid "Sanitation"
#~ msgstr "Sanitasi"

#~ msgid "Seafaring"
#~ msgstr "Pelayaran"

#~ msgid "Stealth"
#~ msgstr "Teknologi Siluman"

#~ msgid "Tactics"
#~ msgstr "Taktik"

#~ msgid "Theology"
#~ msgstr "Teologi"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Meningkatkan efek dari Katedral."

#~ msgid "Warrior Code"
#~ msgstr "Kode Kekesatriaan"

#~ msgid "Glacier"
#~ msgstr "Gletser"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Gletser dapat ditemukan di wilayah sangat utara atau sangat selatan bumi. "
#~ "Gletser sangat dingin, oleh karenanya gletser sulit diolah."

#~ msgid "Iron"
#~ msgstr "Besi"

#~ msgid "Furs"
#~ msgstr "Bulu"

#~ msgid "Fruit"
#~ msgstr "Buah-buahan"

#~ msgid "Buffalo"
#~ msgstr "Banteng"

#~ msgid "Wheat"
#~ msgstr "Gandum"

#~ msgid "Peat"
#~ msgstr "Gambut"

#~ msgid "Pheasant"
#~ msgstr "Burung Pegar"

#~ msgid "Ivory"
#~ msgstr "Gading"

#~ msgid "Silk"
#~ msgstr "Sutera"

#~ msgid "Spice"
#~ msgstr "Rempah-rempah"

#~ msgid "Whales"
#~ msgstr "Paus"

#~ msgid "Wine"
#~ msgstr "Anggur"

#~ msgid "Airbase"
#~ msgstr "Pangkalan Udara"

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Unit udara Anda dapat mendarat dan mengisi bahan bakar di Pangkalan "
#~ "Udara. Unit udara yang sedang berada di pangkalan udara dapat diserang "
#~ "unit darat."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Jalan dan rel hanya dapat dibangun di atas sungai jika bangsa Anda sudah "
#~ "mengenal teknologi Pembangunan Jembatan."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Bangun Pangkalan Udara"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Sangat buruk dalam menyerang unit AEGIS.\n"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid "Engineers"
#~ msgstr "Insinyur"

#~ msgid "Warriors"
#~ msgstr "Kesatria"

#~ msgid "Archers"
#~ msgstr "Pemanah"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Pemanah bertarung dengan busur panah dan dapat menyerang sebaik "
#~ "pertahanannnya."

#~ msgid "Pikemen"
#~ msgstr "Penombak"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Dilengkapi dengan tombak panjang, Penombak dapat menggantikan Falang "
#~ "sebagai pelindung kota."

#~ msgid "Partisan"
#~ msgstr "Laskar"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr "Laskar adalah pejuang gerilya yang ahli dalam memanfaatkan medan."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Sejumlah tentara Laskar diberikan secara gratis ketika musuh merebut kota "
#~ "Anda -- mereka langsung mengambil posisi bertahan di sekitar kota -- "
#~ "tetapi hanya dalam kondisi berikut:\n"
#~ " - Pertempuran Gerilya harus sudah dipelajari oleh setidaknya satu "
#~ "pemain.\n"
#~ " - Kota tersebut dibangun oleh Anda.\n"
#~ " - Anda harus sudah mempelajari Komunisme dan Mesiu.\n"
#~ " - Pemerintahan Anda harus berbentuk Demokrasi atau Komunisme."

#~ msgid "Alpine Troops"
#~ msgstr "Tentara Gunung"

#~ msgid "Marines"
#~ msgstr "Marinir"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Marinir adalah infanteri yang ahli dalam pertempuran laut."

#~ msgid "Paratroopers"
#~ msgstr "Pasukan Payung"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Pasukan Payung sangat ahli dalam serangan udara."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infanteri Mekanik memiliki pertahanan terkuat dibanding unit darat "
#~ "lainnya, tetapi hanya tersedia di dekat ujung alur teknologi."

#~ msgid "Horsemen"
#~ msgstr "Penunggang Kuda"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Penunggang Kuda adalah penyerang yang dapat menembus jauh ke dalam "
#~ "wilayah musuh."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Kereta Tempur adalah kereta yang ditarik kuda, lebih kuat namun lebih "
#~ "mahal dari Penunggang Kuda."

#~ msgid "Elephants"
#~ msgstr "Gajah"

#~ msgid "Crusaders"
#~ msgstr "Pasukan Salib"

#~ msgid "Dragoons"
#~ msgstr "Dragoon"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragoon adalah penunggang kuda yang bersenjata senapan."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Kavaleri adalah prajurit penunggang yang terlatih."

#~ msgid "Howitzer"
#~ msgstr "Howitzer"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Howitzer adalah senjata artileri yang kuat dengan kemampuan menyerang dan "
#~ "bertahan yang baik."

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#~ msgid "Stealth Fighter"
#~ msgstr "Pesawat Siluman"

#~ msgid "Stealth Bomber"
#~ msgstr "Pengebom Siluman"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Pengebom yang diperbaiki, dengan serangan dan jarak terbang yang lebih "
#~ "baik."

#~ msgid "Caravel"
#~ msgstr "Caravel"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr "Caravel menggantikan Trireme karena mampu berlayar di laut lepas."

#~ msgid "Galleon"
#~ msgstr "Galleon"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Galleon adalah kapal pengangkut yang tidak dapat menyerang kapal lain, "
#~ "namun dapat bertahan ketika diserang."

#~ msgid "Destroyer"
#~ msgstr "Kapal Perusak"

#~ msgid "AEGIS Cruiser"
#~ msgstr "Kapal Penggempur AEGIS"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "Kapal Penggempur AEGIS dilengkapi dengan sistem rudal pertahanan yang "
#~ "canggih."

#~ msgid "Cruise Missile"
#~ msgstr "Peluru Kendali"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Peluru Kendali adalah rudal jarak jauh yang dapat menyerang jauh ke dalam "
#~ "wilayah musuh."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "TIPS: Beberapa unit Peluru Kendali ini dapat digunakan untuk mengusir "
#~ "kapal-kapal musuh secara ampuh."

#~ msgid "Spy"
#~ msgstr "Mata-mata"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr "Mata-mata lebih terlatih kemampuan spionasenya daripada DIplomat."

#~ msgid "Freight"
#~ msgstr "Gerbong Barang"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "Gerbong Barang menggantikan Karavan, dan dapat bergerak dua kali lebih "
#~ "cepat."

#~ msgid "Explorer"
#~ msgstr "Penjelajah"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Penjelajah adalah pemberani yang berguna untuk memetakan daerah yang "
#~ "belum diketahui."

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Anda menemukan %d emas."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Anda mempelajari %s dari naskah kearifan kuno."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s menemukan naskah kebijaksanaan kuno tentang %s."

#~ msgid "An abandoned village is here."
#~ msgstr "Hanya perkampungan yang kosong."

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "%s Anda telah dibunuh suku barbar!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "Direbutnya %s telah membangkitkan para laskar!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "Netral"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Abad Pertengahan"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Modern Awal"

#~ msgid "?nationgroup:African"
#~ msgstr "Afrika"

#~ msgid "?nationgroup:American"
#~ msgstr "America"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Asia"

#~ msgid "?nationgroup:European"
#~ msgstr "Eropa"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Oceania"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Khayalan"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk tumbuh lebih besar dari 8 dan mengurangi "
#~ "peluang mewabahnya penyakit. Sistem Riol diperlukan agar sebuah kota "
#~ "dapat berkembang lebih besar dari 12."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "Di setiap kota, hanya satu PLTU, PLTA, PLTN, atau PLTS yang akan bekerja."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk tumbuh lebih besar dari 12. Sebelumnya "
#~ "Akuaduk dibutuhkan untuk tumbuh lebih besar dari 8. Sistem RIol dapat "
#~ "mengurangi peluang mewabahnya penyakit lebih jauh."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Reputasi anda diantara bangsa-bangsa lain dapat pulih dua kali lebih "
#~ "cepat."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Memberikan 1 poin pergerakan tambahan bagi semua unit laut. Membuat semua "
#~ "unit laut baru menjadi veteran (untuk semua kota)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Memberikan 2 poin pergerakan tambahan bagi unit-unit laut."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Semua unit militer darat akan mulai sebagai veteran. Peluangnya untuk "
#~ "naik pangkat bertambah setengahnya."

#~ msgid "BCE"
#~ msgstr "SM"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Musim dingin nuklir"

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Menambah penglihatan unit di dalam benteng."

#~ msgid "Lake"
#~ msgstr "Danau"

#~ msgid "Deep Ocean"
#~ msgstr "Laut Dalam"

#~ msgid "Buoy"
#~ msgstr "Pelampung"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "Pelampung dapat dibangun di laut (oleh unit yang dinaikkan ke kapal)."

#~ msgid "Ruins"
#~ msgstr "Reruntuhan"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Reruntuhan menandai bekas sebuah kota yang dihancurkan atau ditinggalkan. "
#~ "Reruntuhan tidak berefek dalam permainan."

#~ msgid "elite"
#~ msgstr "elit"

#~ msgid "?unit:Workers"
#~ msgstr "Kuli"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Damai"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Damai"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Tim"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Perang"

#~ msgid "?unit:Leader"
#~ msgstr "Pemimpin"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Ini adalah Anda. Jika unit ini mati, Anda kalah. Jadi jagalah baik-baik."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS (Airborne Warning and Control System) adalah sebuah pesawat yang "
#~ "dilengkapi dengan teknologi radar canggih sehingga dapat melacak unit "
#~ "musuh dalam jangkauan yang luas."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk tumbuh lebih dari ukuran 8 dan mengurangi "
#~ "peluang terjadinya wabah penyakit. Setelah mempelajari Industrialisasi, "
#~ "efek Akuaduk ini berkurang."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Sistem Riol dibutuhkan sebuah kota untuk tumbuh lebih besar dari 12."

#~ msgid "Hospital"
#~ msgstr "Rumah Sakit"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Rumah Sakit digunakan untuk mengobati orang sakit, dan terkadang "
#~ "digunakan untuk riset medis. Peluang kota dengan Rumah Sakit untuk "
#~ "terkena wabah berkurang."

#~ msgid "Genetic Lab"
#~ msgstr "Lab Genetika"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk tumbuh lebih besar dari 8 dan mengurangi "
#~ "peluang mewabahnya penyakit. Sistem Riol diperlukan agar sebuah kota "
#~ "dapat berkembang lebih besar dari 12."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Jumlah cadangan makanan akan menjadi setengah penuh ketika sebuah kota "
#~ "dengan Lumbung menyusut atau tumbuh. Ini akan membantu kota untuk tumbuh "
#~ "lebih cepat dan lebih mudah menghadapi bencana kelaparan."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Menambah polusi yang dihasilkan penduduk.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Menambah polusi yang dihasilkan penduduk.\n"

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Menambah polusi yang dihasilkan penduduk.\n"

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Membangun Pusat Daur Ulang akan mengurangi polusi yang terbentuk di kota "
#~ "sebesar 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Melipatgandakan pertahanan semua unit di dalam kota ketika diserang dari "
#~ "udara (kecuali helikopter atau misil)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Melindungi kota dan sekitarnya (2 ubin di sekitarnya) dari serangan "
#~ "Nuklir. Unit Nuklir yang menyerang sebuah kota yang memiliki Perlindungan "
#~ "SDI, atau menyerang unit Anda (atau sengaja diledakkan) dalam jarak "
#~ "tersebut, akan ditembak jatuh dan tidak berefek apa-apa."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Memungkinkan sebuah kota untuk tumbuh lebih besar dari 12. Sebelumnya "
#~ "Akuaduk dibutuhkan untuk tumbuh lebih besar dari 8. Sistem RIol dapat "
#~ "mengurangi peluang mewabahnya penyakit lebih jauh."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Modul Pendukung Kehidupan: menyediakan makanan dan air untuk orang-"
#~ "orang di Modul Tempat Tinggal."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr ""
#~ "- Panel Surya: menyediakan energi yang dibutuhkan dua Modul lainnya."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Menambah polusi yang dihasilkan penduduk.\n"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Reputasi anda diantara bangsa-bangsa lain dapat pulih dua kali lebih "
#~ "cepat."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Berfungsi sebagai Dinding Kota di seluruh kota anda."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Memberikan 1 poin pergerakan tambahan bagi semua unit laut. Membuat semua "
#~ "unit laut baru menjadi veteran (untuk semua kota)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Semua unit militer darat akan mulai sebagai veteran. Peluangnya untuk "
#~ "naik pangkat bertambah setengahnya."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Patung Liberty"

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Internet"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teater Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Semua unit militer darat akan mulai sebagai veteran. Peluangnya untuk "
#~ "naik pangkat bertambah setengahnya."

#, fuzzy
#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances.  It allows to every nation to choose any government, "
#~ "including those that have not yet been researched.  If any player's city "
#~ "is in revolt for more than two turns, that player's government falls.  "
#~ "Also, your reputation and goodwill among other nations is recovered twice "
#~ "as fast."
#~ msgstr ""
#~ "Membentuk senat dunia yang dapat mencegah terjadinya perang dalam "
#~ "beberapa keadaan. Jika kerusuhan terjadi di kota pemain manapun selama "
#~ "lebih dari dua giliran, pemerintahan pemain itu akan jatuh."

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Dengan Despotisme, Andalah penguasa mutlak atas negara Anda. Kekuasaan "
#~ "Anda atas negara Anda sebagian besar didasari oleh hukum adat."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Pendinginan"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Meningkatkan efek dari Koloseum"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Anda hanya bisa menatarkan unit di kota anda."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Mengurangi peluang mewabahnya penyakit di kota-kota Anda.\n"

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Darat"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Laut"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Migrasi"

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "Kapal Penggempur adalah kapal penyerang yang kuat."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Ironclad adalah kapal berlapis baja yang lebih kuat dari Pergat tetapi "
#~ "tidak memiliki kemampuan untuk mengangkut."

#, fuzzy
#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "Anda dapat membangun Nuklir setelah memiliki teknologi yang dibutuhkan, "
#~ "dan Proyek Manhattan sudah dijalankan oleh pemain manapun."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Sambung ke Server Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Pilihan Server Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Verifikasi Kata Sandi"

#~ msgid "Freeciv Server List"
#~ msgstr "Daftar Server Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nama Server                         Port  Versi          Status  Pemain  "
#~ "Komentar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Klausul berikut telah disepakati:"

#~ msgid "Erase clause"
#~ msgstr "Hapus Klausul"

#~ msgid "Shared vision"
#~ msgstr "Penglihatan terbagi"

#~ msgid "Select Unit(s)"
#~ msgstr "Pilih Unit"

#~ msgid "Variant:"
#~ msgstr "Varian:"

#~ msgid "Movement/Defense:"
#~ msgstr "Pergerakan/Pertahanan:"

#~ msgid "Select a city:"
#~ msgstr "Pilih kota:"

#~ msgid "Select destination:"
#~ msgstr "Pilih tujuan:"

#~ msgid "Unit Commands"
#~ msgstr "Perintah Unit"

#~ msgid "Change"
#~ msgstr "Ganti"

#~ msgid "Control City"
#~ msgstr "Kendalikan Kota"

#~ msgid "Release City"
#~ msgstr "Lepaskan Kota"

#~ msgid "Minimal Surplus:"
#~ msgstr "Surplus Minimum:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Make new citizens into:     "
#~ msgstr "Penduduk baru akan menjadi:"

#~ msgid "Change All..."
#~ msgstr "Ganti Semua..."

#~ msgid "From:"
#~ msgstr "Dari:"

#~ msgid "To:"
#~ msgstr "Ke:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nama Bangunan   Jumlah Biaya Total"

#~ msgid "Sell All"
#~ msgstr "Jual Semua"

#~ msgid "Rename"
#~ msgstr "Ubah nama"

#~ msgid "Delete"
#~ msgstr "Hapus"

#~ msgid "Reports"
#~ msgstr "Laporan"

#~ msgid "Editor"
#~ msgstr "Penyunting"

#~ msgid "Current worklist"
#~ msgstr "Daftar kerja saat ini."

#~ msgid "Prepend"
#~ msgstr "Imbuhkan"

#~ msgid "Up"
#~ msgstr "Naik"

#~ msgid "Down"
#~ msgstr "Turun"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Tampilkan target masa depan:"

#~ msgid "Trade Routes"
#~ msgstr "Jalur Dagang"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Unit Anda Telah Tiba"

#~ msgid "Establish trade route"
#~ msgstr "Dirikan jalur dagang"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotase Perindustrian"

#~ msgid "Steal"
#~ msgstr "Curi"

#~ msgid "Your New Government"
#~ msgstr "Pemerintahan Baru Anda "

#~ msgid "Select government type:"
#~ msgstr "Pilih jenis pemerintahan:"

#~ msgid " Sell "
#~ msgstr " Jual"

#~ msgid "Rename..."
#~ msgstr "Ubah Nama..."

#~ msgid "Activate Units"
#~ msgstr "Aktifkan Unit"

#~ msgid "Unit List..."
#~ msgstr "Daftar Unit..."

#~ msgid "City Options..."
#~ msgstr "Opsi Kota..."

#~ msgid " Buy "
#~ msgstr " Beli"

#~ msgid "Change..."
#~ msgstr "Ganti..."

#~ msgid "Select nation and name:"
#~ msgstr "Pilih bangsa dan nama:"

#~ msgid "Pick Name"
#~ msgstr "Pilih Nama"

#~ msgid "Select your sex:"
#~ msgstr "Pilih jenis kelamin:"

#~ msgid "Male  "
#~ msgstr "Pria"

#~ msgid "Select city style:"
#~ msgstr "Pilih gaya kota:"

#~ msgid " Ok "
#~ msgstr " Ok"

#~ msgid "Intelligence"
#~ msgstr "Intelijensi"

#~ msgid "Meet"
#~ msgstr "Bertemu"

#~ msgid "Cancel pact"
#~ msgstr "Batalkan perjanjian"

#~ msgid "Goto location"
#~ msgstr "Ke lokasi"

#~ msgid "Pregame"
#~ msgstr "Pra-permainan"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nama               Siap      Pemimpin     Bangsa         Tim"

#~ msgid "Take Player"
#~ msgstr "Ambil Pemain"

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Dalam meraih kemenangan diperlukan keseimbangan antara kemajuan ekonomi, "
#~ "kekuatan militer, dan pengembangan teknologi. Anda tidak harus "
#~ "mengembangkan ketiganya secara bersamaan untuk memajukan bangsa Anda, "
#~ "karena salah satunya dapat membawa kemenangan bagi bangsa Anda:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Seperti di permainan penaklukan lain, Anda dinyatakan menang ketika "
#~ "semua unit dan kota peradaban lain dilenyapkan."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Setelah bangsa Anda mengenal teknologi antariksa, Anda dapat "
#~ "meluncurkan kapal angkasa menuju Alpha Centauri; peradaban pertama yang "
#~ "mencapainya dinyatakan menang."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - Jika lenyapnya peradaban lain dijadikan tolok ukur kemenangan, "
#~ "permainan akan berakhir di tahun 2000 M jika belum ada kapal angkasa yang "
#~ "diluncurkan. Peradaban yang tersisa akan dinilai, dan yang nilainya "
#~ "paling tinggi dinyatakan menang."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Strategi ini dapat berbeda tergantung opsi server, tapi secara umum "
#~ "strateginya sebagai berikut:"

#~ msgid "    A couple of notes:"
#~ msgstr "    Yang harus diingat:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Anda tidak dapat menyerahkan ibukota Anda."

#~ msgid " National Borders"
#~ msgstr " Perbatasan Negara"

#~ msgid " Food"
#~ msgstr " Makanan"

#~ msgid " Production"
#~ msgstr " Produksi"

#~ msgid " Pollution"
#~ msgstr " Polusi"

#~ msgid " Plague"
#~ msgstr " Wabah"

#~ msgid " Migration"
#~ msgstr " Migrasi"

#~ msgid " - City size."
#~ msgstr " - Ukuran kota."

#~ msgid " - Trade surplus."
#~ msgstr " - Surplus perdagangan."

#~ msgid " Combat example 1"
#~ msgstr " Contoh pertempuran 1"

#~ msgid " Combat example 2"
#~ msgstr " Contoh pertempuran 2"

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Wilayah Kendali, disingkat WK, adalah konsep permainan yang mencegah Anda "
#~ "bergerak bebas di wilayah kendali (atau sebagian dikendalikan) musuh."

#~ msgid " Civil War"
#~ msgstr " Perang Sipil"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Jika Anda ingin menambahkan lokalisasi (penerjemahan) bahasa anda, "
#~ "lihatlah petunjuknya di:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr "Anda dipersilahkan mengirim pertanyaan ke milis penerjemahan:"

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Mengurangi tingkat korupsi sebanyak 50% di semua kota di benua yang sama."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr ""
#~ "Berfungsi sebagai Dinding Kota di seluruh kota Anda di benua yang sama."

#~ msgid "The Internet"
#~ msgstr "Internet"

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Membentuk senat dunia yang dapat mencegah terjadinya perang dalam "
#~ "beberapa keadaan. Jika kerusuhan terjadi di kota pemain manapun selama "
#~ "lebih dari dua giliran, pemerintahan pemain itu akan jatuh."

#~ msgid "?team name:Red"
#~ msgstr "Merah"

#~ msgid "?team name:Yellow"
#~ msgstr "Kuning"

#~ msgid "?team name:Blue"
#~ msgstr "Biru"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Nilakandi"

#~ msgid "?team name:Orange"
#~ msgstr "Oranye"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Kuning"

#~ msgid "?team name:Emerald"
#~ msgstr "Zamrud"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Sian"

#~ msgid "?team name:Green"
#~ msgstr "Hijau"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Biru"

#~ msgid "?team name:Pink"
#~ msgstr "Merah Muda"

#~ msgid "?team name:Silver"
#~ msgstr "Perak"

#~ msgid "?team name:Azure"
#~ msgstr "Nilakandi"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Merah"

#~ msgid "?team name:Khaki"
#~ msgstr "Khaki"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Biru"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Merah Muda"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Putih"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Merah"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Kuning"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Biru"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Giok"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Nilakandi"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Hijau"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Merah Muda"

#~ msgid "?team name:Turquoise"
#~ msgstr "Pirus"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Sian"

#~ msgid "?team name:Lavender"
#~ msgstr "Gandaria"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Sian"

#~ msgid "Theory of Evolution"
#~ msgstr "Teori Evolusi"

#, fuzzy
#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "Amerika Serikat meraih kemerdekaannya dari Britania Raya setelah melalui "
#~ "revolusi pada tahun 1776-1783. Undang-undang dasarnya ditetapkan pada "
#~ "1789, menjadikan Amerika Serikat sebagai salah satu republik "
#~ "representatif modern pertama. Kemudian Amerika Serikat memperluas "
#~ "wilayahnya, dari Amerika Utara sampai ke seberang lautan. Pada abad "
#~ "ke-20, negara ini menjadi kekuatan besar dunia; pengaruh budaya, ekonomi "
#~ "dan politiknya di seluruh dunia sangat besar."

#~ msgid "Apache"
#~ msgstr "Apache"

#~ msgid "?plural:Apaches"
#~ msgstr "Apache"

#, fuzzy
#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Apache adalah kelompok etnis Indian yang berbicara bahasa Athabaskan dan "
#~ "tinggal di Arizona, New Mexico dan Oklahoma. Kelompok etnis Apache "
#~ "termasuk Apache Barat, Chiricahua, Mescalero, Jicarilla, Lipan dan Apache "
#~ "Dataran. Mereka datang dari Utara Jauh sejak sekitar tahun 1000 M. Apache "
#~ "terkenal sebagai petarung yang hebat, sampai-sampai pada abad ke-19, "
#~ "pasukan Amerika Serikat butuh waktu setengah abad untuk mengalahkan "
#~ "mereka."

#~ msgid "Arab"
#~ msgstr "Arab"

#~ msgid "?plural:Arabs"
#~ msgstr "Arab"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Peradaban Arab/Islam pada 622-1495 M."

#~ msgid "Austrian"
#~ msgstr "Austria"

#~ msgid "?plural:Austrians"
#~ msgstr "Austria"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonia adalah sebuah kekaisaran yang sangat besar di wilayah "
#~ "Mesopotamia yang berkuasa sejak abad ke-18 sampai ke-7 SM di bawah "
#~ "pimpinan banyak bangsa, termasuk Amori, Kassit, Asyur dan Kasdim."

#~ msgid "Brazilian"
#~ msgstr "Brazil"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brazil"

#~ msgid "Byzantine"
#~ msgstr "Bizantium"

#~ msgid "?plural:Byzantines"
#~ msgstr "Bizantium"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Di saat Kekaisaran Romawi mengalami kemunduran, Kaisar Konstantin "
#~ "memindahkan ibukotanya ke Bizantium dan membentuk kekaisaran baru yang "
#~ "sering dikenal dengan Kekaisaran Romawi Timur atau Kekaisaran Bizantium. "
#~ "Kekaisaran ini ditaklukkan oleh Kekaisaran Utsmaniyah pada 1453. Saat "
#~ "Justinian ! berkuasa, Bizantium menguasai hampir seluruh wilayah Timur "
#~ "Tengah, Afrika Utara, Italia, dan sebagian Spanyol."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Bangsa Kartago, keturunan para pedagang Fenisia, memiliki sebuah kerajaan "
#~ "maritim yang berkuasa di wilayah Mediterania sejak abad ke-5 sampai ke-2 "
#~ "SM. Kartago ditaklukkan oleh Romawi pada 146 SM."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "Cherokee"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "Cherokee adalah bangsa penduduk asli Amerika Utara terbesar hingga saat "
#~ "ini."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Cina adalah peradaban tertua yang masih ada sampai sekarang, dengan "
#~ "sejarah selama 3.500 tahun yang tertulis. Setelah disatukan oleh Dinasti "
#~ "Qin pada 221 SM, Cina mengalami masa-masa persatuan dan perpecahan, "
#~ "bahkan pernah juga ditaklukkan oleh bangsa lain. Saat ini, Republik "
#~ "Rakyat Cina yang didirikan kaum komunis pada 1949 menduduki wilayah "
#~ "daratan utamanya, sedangkan kaum nasionalisnya mendirikan negara baru di "
#~ "kepulauan Taiwan."

#~ msgid "Danish"
#~ msgstr "Denmark"

#~ msgid "?plural:Danes"
#~ msgstr "Denmark"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Berdirinya kerajaan Denmark secara umum berhubungan dengan kekuasaan "
#~ "Harald Blatand, yang mempersatukan Denmark antara 958 M dan 988 M."

#~ msgid "Dutch"
#~ msgstr "Belanda"

#~ msgid "?plural:Dutch"
#~ msgstr "Belanda"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Ketika Kaisar Romawi Suci menjatuhkan hukuman mati kepada seluruh "
#~ "penduduknya, orang-orang Belanda memberontak dan menyatakan merdeka, "
#~ "membentuk Uni Utrecht pada 1579. Belanda berkembang menjadi kekuatan "
#~ "ekonomi dan maritim yang bsar pada abad ke-17."

#~ msgid "Ethiopian"
#~ msgstr "Etiopia"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Etiopia"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etiopia adalah bangsa tertua di Afrika dan satu-satunya yang tetap "
#~ "merdeka selama penjajahan Eropa."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "Perncis telah menjadi kekuatan besar Eropa sejak lama. Para penakluk dari "
#~ "Perancis seperti Kaisar Napoleon dan Raja Charlemagne pernah menyatukan "
#~ "sebagian besar Eropa di bawah bendera Perancis. Negara ini pernah "
#~ "memiliki wilayah jajahan terluas kedua di dunia. Kerajaan Perancis muncul "
#~ "pertama kali dari wilayah barat Kerajaan Franka pada Abad Pertengahan. "
#~ "Perancis - juga dunia tentunya - terguncang hebat oleh peristiwa Revolusi "
#~ "Perancis pada tahun 1789."

#~ msgid "Citizen %s"
#~ msgstr "Penduduk %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "Penduduk %s"

#~ msgid "Hittite"
#~ msgstr "Hittite"

#~ msgid "?plural:Hittites"
#~ msgstr "Hittite"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Kerajaan Hittite berkuasa dari sekitar tahun 1680 SM sampai 1180 SM. "
#~ "Merekalah peradaban pertama yang menemukan teknik pengolahan besi. Di "
#~ "masa kejayaannya, mereka menguasai Anatolia tengah, barat-laut Suriah dan "
#~ "Mesopotamia sampai Babilonia."

#~ msgid "Hunnic"
#~ msgstr "Hun"

#~ msgid "?plural:Huns"
#~ msgstr "Hun"

#~ msgid "Inca"
#~ msgstr "Inka"

#~ msgid "?plural:Incas"
#~ msgstr "Inka"

#~ msgid ""
#~ "The Republic of India was created in 1950 following a non-violent "
#~ "independence movement led by Mahatma Gandhi. With more than a billion "
#~ "inhabitants it is the world's second most populous country as well as the "
#~ "world's largest democracy."
#~ msgstr ""
#~ "Republik India didirikan pada tahun 1950 setelah pergerakan kemerdekaan "
#~ "yang dipimpin oleh Mahatma Gandhi. Dengan lebih dari satu miliar "
#~ "penduduk, India menjadi negara dengan penduduk terbesar kedua, sekaligus "
#~ "negara demokrasi terbesar di dunia."

#~ msgid "Indonesian"
#~ msgstr "Indonesia"

#~ msgid "?plural:Indonesians"
#~ msgstr "Indonesia"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesia adalah negara yang besar di Kepulauan Besar Melayu dengan pusat "
#~ "pemerintahan berada di pulau Jawa. Mayoritas penduduknya adalah Muslim, "
#~ "menjadikannya sebagai negara dengan penduduk Muslim terbesar."

#~ msgid "Iroquois"
#~ msgstr "Iroquois"

#~ msgid "?plural:Iroquois"
#~ msgstr "Iroquois"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Konfederasi Iroquois - dikenal sebagai Haudenosaunee dalam bahasa mereka "
#~ "- adalah sekelompok bangsa di Amerika Utara. Mereka mendiami wilayah yang "
#~ "sekarang adalah New York, dan awalnya terdiri atas lima bangsa: Seneca, "
#~ "Cayuga, Onondagam Oneida, dan Mohawk. Konfederasi ini telah menuliskan "
#~ "sistem konstitusi dan mata uang, menjadikan mereka sebagai bangsa paling "
#~ "maju di Amerika Utara sebelum kedatangan bangsa Eropa."

#~ msgid "Italian"
#~ msgstr "Italia"

#~ msgid "?plural:Italians"
#~ msgstr "Italia"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Bangsa Italia disatukan oleh para nasionalis pada tahun 1870. Dulunya "
#~ "Italia berbentuk monarki di bawah pemerintahan House of Savoy sampai "
#~ "tahun 1922, kemudian menjadi negara fasis hingga akhirnya dijadikan "
#~ "negara demokrasi oleh para pemenang Perang Dunia II pada 1945."

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Menurut mitologi tradisional Jepang, Jepang didirikan pada abad ke-7 M "
#~ "oleh leluhur Kaisar Jimmu."

#~ msgid "Khmer"
#~ msgstr "Khmer"

#~ msgid "?plural:Khmers"
#~ msgstr "Khmer"

#, fuzzy
#~ msgid ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."
#~ msgstr ""
#~ "Kerajaan Khmer yang berdiri pada tahun 802, menguasai wilayah Asia "
#~ "Tenggara selama berabad-abad. Terpengaruh oleh budaya India, orang-orang "
#~ "Khmer adalah pembangun yang hebat yang telah membangun banyak kuil dewa "
#~ "Hindu. Saat ini, sebagian besar penduduk Kamboja adalah bangsa Khmer."

#~ msgid "Korean"
#~ msgstr "Korea"

#~ msgid "?plural:Koreans"
#~ msgstr "Korea"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Menurut legenda, kerajaan Korea pertama didirikan pada jaman prasejarah "
#~ "oleh leluhur Tangun di selatan Manchuria. Kerajaan Korea dipersatukan "
#~ "pada tahun 668 oleh raja Munmu. Sekarang semenanjung Korea dibagi menjadi "
#~ "dua negara, Korea Utara dan Selatan sebagai akibat dari kebuntuan setelah "
#~ "perang Korea pada 1953."

#~ msgid "Mali"
#~ msgstr "Mali"

#~ msgid "?plural:Malis"
#~ msgstr "Mali"

#~ msgid "Mayan"
#~ msgstr "Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "Maya"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Maya adalah peradaban Mesoamerika. Mereka terkenal akan bangunan piramida "
#~ "besar dan istana di hutan rimba."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Kekaisaran Persia (Achaemenid) pertama berawal sejak 550 SM hingga 330 "
#~ "SM; yang kedua (Sassanid) dimulai sejak 226 M hingga 642 M."

#~ msgid "Polish"
#~ msgstr "Polandia"

#~ msgid "?plural:Poles"
#~ msgstr "Polandia"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Negeri Polandia didirikan sekitar satu milenium yang lalu, dan mencapai "
#~ "Jaman Keemasannya di akhir abad 16."

#~ msgid "Polynesian"
#~ msgstr "Polinesia"

#~ msgid "?plural:Polynesian"
#~ msgstr "Polinesia"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Kebudayaan Polinesia meliputi Hawai ke Selandia Baru lalu ke Pulau "
#~ "Paskah, dan mencakup pulau-pulau diantaranya."

#~ msgid "Portuguese"
#~ msgstr "Portugal"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portugal"

#~ msgid "Ruthenian"
#~ msgstr "Kievan Rus'"

#~ msgid "?plural:Ruthenians"
#~ msgstr "Kievan Rus'"

#~ msgid "Songhai"
#~ msgstr "Songhai"

#~ msgid "?plural:Songhai"
#~ msgstr "Songhai"

#~ msgid "Sumerian"
#~ msgstr "Sumeria"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sumeria"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumeria menguasai Mesopotamia bagian selatan sampai kebangkitan "
#~ "Babilonia. Prasasti aksara Sumeria yang ditemukan telah berusia 5500 "
#~ "tahun, menjadikannya aksara paling pertama dalam sejarah."

#~ msgid "Swedish"
#~ msgstr "Swedia"

#~ msgid "?plural:Swedes"
#~ msgstr "Swedia"

#~ msgid "Taino"
#~ msgstr "Taino"

#~ msgid "?plural:Taino"
#~ msgstr "Taino"

#~ msgid "Thai"
#~ msgstr "Thailand"

#~ msgid "?plural:Thai"
#~ msgstr "Thailand"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Kerajaan Thailand adalah satu-satunya negara yang tidak pernah dijajah "
#~ "negara manapun selama era kolonial pada abad 18 dan 19 M."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#~ msgid "?plural:Tupi"
#~ msgstr "Tupi"

#~ msgid "Turkish"
#~ msgstr "Turki"

#~ msgid "?plural:Turks"
#~ msgstr "Turki"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Bangsa Viking merompak dan berdagang di sepanjang pesisir Eropa di antara "
#~ "tahun 800 sampai 1100. Perompak Viking menjadi penguasa Nirmandia, Rusia, "
#~ "dan sebuah kerajaan kecil di Sisilia."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Kepulauan Britania (klasik/sedang)"

#~ msgid "Earth (classic/large)"
#~ msgstr "Bumi (klasik/besar)"

#~ msgid "Earth (classic/small)"
#~ msgstr "Bumi (klasik/kecil)"

#~ msgid "Europe (classic/giant)"
#~ msgstr "Eropa (klasik/sangat besar)"

#~ msgid "France (classic/large)"
#~ msgstr "Prancis (klasik/besar)"

#~ msgid "Earth (classic/medium)"
#~ msgstr "Bumi (klasik/sedang)"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Semenanjung Iberia (klasik/besar)"

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italia (klasik/sedang)"

#~ msgid "Japan (classic/medium)"
#~ msgstr "Jepang (klasik/sedang)"

#~ msgid "North America (classic/medium)"
#~ msgstr "Amerika Utara (klasik/sedang)"

#~ msgid "Tutorial"
#~ msgstr "Tutorial"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Mainkan skenario tutorial ini untuk mengenal Freeciv."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Opsi server Freeciv %s</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Level: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategori: %s.<br>"

#~ msgid "Can only be used in server console."
#~ msgstr "Hanya dapat digunakan di konsol server."

#~ msgid "Minimum:"
#~ msgstr "Minimum:"

#~ msgid "Maximum:"
#~ msgstr "Maksimum:"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Deskripsi:</p>\n"
#~ "\n"

#~ msgid "Defense bonus"
#~ msgstr "Bonus pertahanan"

#~ msgid "Mining"
#~ msgstr "Pertambangan"

#~ msgid "turns"
#~ msgstr "giliran"

#~ msgid "Clean pollution"
#~ msgstr "Bersihkan polusi"

#~ msgid "Clean fallout"
#~ msgstr "Bersihkan jatuhan"

#~ msgid "impossible"
#~ msgstr "tidak mungkin"

#~ msgid "Upkeep"
#~ msgstr "Pemeliharaan"

#~ msgid "Obsolete by"
#~ msgstr "Usang karena"

#~ msgid "More info"
#~ msgstr "Info lebih"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset RULESET"

#~ msgid "No URL given"
#~ msgstr "Tidak ada URL"

#~ msgid "This does not look like modpack URL"
#~ msgstr "Sepertinya ini bukan URL modpack"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Memasang modpack %s dari %s."

#~ msgid "Cannot create required directories"
#~ msgstr "Tidak dapat membuat direktori yang dibutuhkan"

#~ msgid "Downloading %s"
#~ msgstr "Mengunduh %s"

#~ msgid "Failed to download %s"
#~ msgstr "Gagal mengunduh %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Beberapa bagian dari modpack gagal dipasang."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Tidak dapat mengambil dan mengurai daftar modpack"

#~ msgid "Modpack list is incompatible"
#~ msgstr "Daftar modpack tidak kompatibel"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Gagal mengambil kendali atas '%s'."

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Muat daftar modpack dari URL"

#~ msgid "prefix DIR"
#~ msgstr "prefix DIR"

#~ msgid "Another download already active"
#~ msgstr "Unduhan lain sedang berjalan"

#~ msgid "Failed to start downloader"
#~ msgstr "Gagal menjalankan pengunduh"

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "Tidak diketahui"

#, fuzzy
#~ msgid "Installed"
#~ msgstr "Pasang modpack"

#~ msgid "License"
#~ msgstr "Lisensi"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Pasang modpack"

#~ msgid "Modpack URL"
#~ msgstr "URL modpack"

#~ msgid "Select modpack to install"
#~ msgstr "Pilih modpack yang akan dipasang"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Pemasang modpack Freeciv"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Pemasang modpack Freeciv"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "Tidak dapat membuka modul AI %s (%s)"

#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Tidak dapat menemukan fungsi capstr dari modul ai %s (%s)"

#~ msgid "Incompatible ai module %s:"
#~ msgstr "Modul ai %s tidak kompatibel:"

#~ msgid "  Module options:    %s"
#~ msgstr "Opsi modul:    %s"

#~ msgid "  Supported options: %s"
#~ msgstr "  Opsi yang didukung: %s"

#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Tidak dapat menemukan fungsi pengaturan dari modul ai %s (%s)."

#~ msgid "Setup of ai module %s failed."
#~ msgstr "Pengaturan modul ai %s gagal."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Gagal mengambil %s"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Peringatan: nama tamu '%s' sudah digunakan, nama diganti menjadi '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Tamu tidak diizinkan di server ini. Maaf."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s ditolak: Tamu tidak diizinkan."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s ditolak: Ada galat di database dan tamu tidak diizinkan."

#~ msgid "Enter password for %s:"
#~ msgstr "Masukkan kata sandi untuk %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Masukkan kata sandi baru (dan hafalkanlah)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Server ini hanya mengizinkan pengguna yang terdaftar. Maaf."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s ditolak. Hanya pengguna terdaftar yang diizinkan."

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Kata sandi tidak cocok. Coba lagi."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Maaf, waktu sambungan Anda habis..."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Kata sandi Anda terlalu pendek, minimal %d karakter. Coba lagi."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Kata sandi harus punya setidaknya %d huruf besar, %d angka, dan paling "
#~ "tidak panjangnya %d karakter. Cobalah lagi."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Anda menjual %s di %s seharga %d emas."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Tidak dapat membeli di kota yang baru dibangun pada giliran ini."

#~ msgid "You have already bought this turn."
#~ msgstr "Anda sudah membeli sesuatu pada giliran ini."

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Tidak dapat membeli unit saat kota sedang rusuh."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d emas dibutuhkan."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Anda hanya memiliki %d emas."

#~ msgid "You bought %s in %s."
#~ msgstr "Anda membeli %s di %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Anda telah membeli di giliran ini, tidak dapat diubah."

#~ msgid "You already have a city called %s."
#~ msgstr "Anda sudah punya kota bernama %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Kota dengan nama %s sudah ada."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Tidak dapat menamai kota dengan \"%s\". Nama itu khusus untuk %s."

#~ msgid "City no. %d"
#~ msgstr "Kota no. %d"

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s di %s telah diangkut dari %s ke %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s telah diangkut dari %s ke %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Pengganti %s telah dibangun di %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Anda sudah punya kota bernama %s. Nama kota diubah menjadi %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Orang-orang di %s terkagum dengan wawasan teknologi anda!\n"
#~ "      Para pekerja segera berkumpul dan memperbaiki kota dengan rel "
#~ "kereta."

#~ msgid "You have founded %s."
#~ msgstr "Anda telah mendirikan %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s telah dihancurkan oleh %s."

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s menaklukkan %s dan merampas %d emas dari kotanya."

#~ msgid "You conquer %s."
#~ msgstr "Anda telah menaklukkan %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s menaklukkan %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] ""
#~ "Anda telah memerdekakan %s! Total harta rampasan berjumlah %d emas."

#~ msgid "You have liberated %s!"
#~ msgstr "Anda telah memerdekakan %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s telah memerdekakan %s."

#~ msgid " from the worklist"
#~ msgstr "dari daftar kerja"

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Ukuran peta kota %s adalah %s."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Peringatan: Pembangunan %s di %s akan selesai giliran berikutnya."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Peringatan: Kelaparan terjadi di %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "PERINGATAN, kita KEKURANGAN DANA %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s memerlukan (pembangunan) %s untuk tumbuh di atas ukuran %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s berkembang ke ukuran %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Kelaparan terjadi di %s, %s lenyap!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Kelaparan menyebabkan penyusutan populasi di %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Bencana kelaparan menghancurkan seluruh %s."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Daftar kerja kota %s sekarang kosong."

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s sedang membangun %s, yang tidak tersedia lagi."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s telah selesai membangun %s di %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s selesai membangun %s."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s telah mendapatkan %s dari %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s mulai membangun kapal angkasa!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s belum bisa membangun %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s selesai membangun %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Tidak ada uang untuk mengurus %s di %s, bangunan dijual!"

#~ msgid "Pollution near %s."
#~ msgstr "Polusi di dekat %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Perayaan dibatalkan di %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "Kerusuhan melanda %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "KERUSUHAN DI %s BERLANJUT."

#~ msgid "Order restored in %s."
#~ msgstr "Kerusuhan di %s berakhi  …†	…†	€…†	r."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Rakyat telah menggulingkan %s Anda, negara Anda sedang kacau."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migran dari %s tidak dapat bermigrasi ke %s karena makanan yang tersedia "
#~ "tidak cukup!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migran dari %s tidak dapat bermigrasi ke %s (%s) karena makanan yang "
#~ "tersedia tidak cukup!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migran dari %s (%s) tidak dapat bermigrasi ke %s karena makanan yang "
#~ "tersedia tidak cukup!"

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr ""
#~ "Migran dari %s bermigrasi ke %s untuk mencari kehidupan yang lebih baik."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr ""
#~ "Migran dari %s bermigrasi ke %s (%s) untuk mencari kehidupan yang lebih "
#~ "baik."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr ""
#~ "Migran dari %s (%s) bermigrasi ke %s untuk mencari kehidupan yang lebih "
#~ "baik."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s Anda telah disuap oleh %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(hancur)"

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Kelaparan menyebabkan penyusutan populasi di %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Halaman produksi"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Bersihkan polusi"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Penduduk %s berpikir untuk bermigrasi ke %s untuk hidup yang lebih baik."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Penduduk %s berpikir untuk bermigrasi ke %s (%s) untuk hidup yang lebih "
#~ "baik."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Galat: opsi '%s' tidak diketahui\n"

#~ msgid "This is the server for %s"
#~ msgstr "Ini adalah server untuk %s."

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Anda dapat mempelajari Freeciv lebih banyak di %s"

#~ msgid "Database FILE"
#~ msgstr "Database FILE"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "Mengaktifkan sambungan ke database dengan konfigurasi dari FILE."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "Mengaktifkan otentikasi server (membutuhkan --Database)"

#~ msgid "bind ADDR"
#~ msgstr "bind ADDR"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Melacak klien di ADDR"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Menyambung ke metaserver dari alamat ini"

#~ msgid "file FILE"
#~ msgstr "file FILE"

#~ msgid "Load saved game FILE"
#~ msgstr "Muat permainan tersimpan FILE"

#~ msgid "identity ADDR"
#~ msgstr "identity ADDR"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Agar dikenal sebagai ADDR di metaserver"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr "Melapor kepada metaserver dan mengirim info server"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver ADDR"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Mengatur ADDR sebagai alamat metaserver"

#~ msgid "Listen for clients on port PORT"
#~ msgstr "Melacak klien di port PORT"

#~ msgid "quitidle TIME"
#~ msgstr "quitidle TIME"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Keluar jika tidak ada pemain yang bergabung dalam TIME detik"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "Keluar setelah permainan berakhir, alih-alih memulai kembali"

#~ msgid "saves DIR"
#~ msgstr "saves DIR"

#~ msgid "Save games to directory DIR"
#~ msgstr "Menyimpan permainan di direkroti DIR"

#~ msgid "scenarios DIR"
#~ msgstr "scenarios DIR"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Mencari skenario di direktori DIR"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Mengatur id server menjadi ID"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog FILE"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODULE"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Mulai permainan, atau mulai ulang setelah memuat permainan."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Keluar dari permainan dan tutup server."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nama-sambungan>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Potong sambungan sebuah klien ke server."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <nama-opsi>"

#~ msgid "Explain server options."
#~ msgstr "Menjelaskan opsi server."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <nama-opsi>\n"
#~ "show <imbuhan-opsi>\n"
#~ "show all\n"
#~ "show vital \n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Menampilkan opsi server."

#~ msgid "wall <message>"
#~ msgstr "wall <pesan>"

#~ msgid "Send message to all connections."
#~ msgstr "Kirim pesan ke semua sambungan."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Sebuah jendela berisi pesan yang dimasukkan akan menyembul di setiap "
#~ "klien yang tersambung."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <pesan>"

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <pemain>\n"
#~ "debug ferries\n"
#~ "debug player <pemain>\n"
#~ "debug tech <pemain>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "set <option-name> <value>"
#~ msgstr "set <nama-opsi> <nilai>"

#~ msgid "Set server option."
#~ msgstr "Mengatur opsi server."

#~ msgid "team <player> <team>"
#~ msgstr "team <pemain> <tim>"

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <direktori>"

#~ msgid "Control metaserver connection."
#~ msgstr "Kendalikan sambungan metaserver."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <alamat>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Mengatur alamat (URL) metaserver untuk melapor."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nama-pemain>"

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nama-sambungan] <nama-pemain>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Mengambil alih tempat pemain dalam permainan."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [nama-sambungan] [player-name]"

#~ msgid "detach <connection-name>"
#~ msgstr "detach <nama-sambungan>"

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nama-pemain> [ai type]"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Membuat pemain AI dengan nama yang diberikan."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "AI akan memerintah bangsa Anda tetapi hanya akan membuat perubahan kecil."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nama-pemain>"

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nama-pemain>"

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nama-pemain>"

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nama-pemain>"

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <nama-pemain>"

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <nama-pemain>"

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <nama-sambungan>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Lihat \"help timeoutincrease\"."

#~ msgid ""
#~ "playercolor <player-name> <color>\n"
#~ "playercolor <player-name> reset"
#~ msgstr ""
#~ "playercolor <nama-pemain> <warna>\n"
#~ "playercolor <nama-pemain> reset"

#~ msgid "Define the color of a player."
#~ msgstr "Menentukan warna untuk pemain."

#~ msgid "remove <player-name>"
#~ msgstr "remove <nama-pemain>"

#~ msgid "Fully remove player from game."
#~ msgstr "Mengeluarkan pemain dari pemainan."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Ini akan *benar-benar* mengeluarkan pemain dari permainan, termasuk semua "
#~ "kota, unit, dll. Pertimbangkan baik-baik."

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nama-berkas>"

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nama-berkas>"

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nama-permainan>"

#~ msgid "Load game from file."
#~ msgstr "Muat permainan dari berkas."

#~ msgid "read <file-name>"
#~ msgstr "read <nama-berkas>"

#~ msgid "write <file-name>"
#~ msgstr "write <nama-berkas>"

#~ msgid ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"
#~ msgstr ""
#~ "lua cmd <baris skrip>\n"
#~ "lua file <berkas skrip>\n"
#~ "lua <beris skrip> (deprecated)"

#~ msgid "kick <user>"
#~ msgstr "kick <pengguna>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Putus sambungan dan jangan izinkan penyambungan kembali."

#~ msgid ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"
#~ msgstr ""
#~ "fcdb reload\n"
#~ "fcdb lua <skrip>"

#~ msgid "Manage the authentication database."
#~ msgstr "Mengelola database otentikasi."

#~ msgid "Create image files of the world/player map."
#~ msgstr "Membuat berkas gambar peta pemain/dunia."

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Selamat datang di Server %s yang berjalan pada %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Selamat datang di Server %s pada port %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s telah tersambung dari %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s telah tersambung dari %s (pemain %s)."

#~ msgid "Client rejected: %s."
#~ msgstr "Klien ditolak: %s."

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s memiliki klien versi %d.%d.%d%s"

#~ msgid "'%s' already connected."
#~ msgstr "'%s' telah tersambung."

#~ msgid "Lost connection: %s."
#~ msgstr "Putus sambungan: %s."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s tidak dapat menerima %s."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Anda bukan pemilik %s, Anda tidak dapat menyepakatinya."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Anda tidak dapat menyepakati persekutuan karena Anda berperang dengan "
#~ "sekutu %s."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Anda tidak dapat menyepakati persekutuan karena %s sedang berperang "
#~ "dengan sekutu Anda."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Kesepakatan dengan %d klausul telah disepakati."

#~ msgid "You gave an embassy to %s."
#~ msgstr "Anda telah memberikan kedutaan kepada %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s mengizinkan Anda untuk mengutus kedutaan!"

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s telah mendapatkan %s dari %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Anda mendapatkan %d emas."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Anda menerima peta dunia %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Anda menerima peta laut %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Anda mendapatkan kota %s dari %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Anda telah menyerahkan kota %s kepada %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Anda sepakat untuk bergencatan senjata dengan %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Anda sepakat untuk bersekutu dengan %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Anda membagi penglihatan dengan %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s membagi penglihatan dengan anda."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s membatalkan pertemuan!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Pertemuan dengan %s dibatalkan."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Duta diplomatik Anda dipancung!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "%s Anda tidak dapat meracuni persediaan air di %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "%s Anda telah meracuni persediaan air di %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s diduga telah meracuni persediaan air di %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Anda telah mendirikan kedutaan di %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s telah mendirikan kedutaan di %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "%s Anda tidak dapat menyabotase %s %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "%s Anda berhasil menyabotase %s %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "%s Anda telah disabotase oleh %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Anda tidak dapat menyuap unit dari bangsa ini."

# The "%s %s" translation should be "<bribed unit> <nation>". So, "Italian Phalanx" would be "Falang Italia", not "Italia Falang".
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Anda tidak punya cukup emas untuk menyuap %s %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Anda tidak dapat menyuap %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "%s Anda berhasil menyuap %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "%s Anda telah disuap oleh %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s telah mencurigai bahwa Anda akan mencuri teknologinya lagi. %s Anda "
#~ "ditangkap dan dihukum mati."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "%s Anda tertangkap ketika akan mencuri teknologi dari %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%2$s %1$s gagal mencuri teknologi dari %3$s."

#~ msgid "No new technology found in %s."
#~ msgstr "Tidak ditemukan adanya teknologi baru di %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "%s Anda tertangkap saat mencoba menyulut revolusi!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Anda menangkap %s %s saat mencoba menyulut revolusi di %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Kota %s tersulut revolusi, sekarang Anda berkuasa!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s berevolusi, dicurigai ada pengaruh %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "%s Anda tertangkap ketika akan menyabotase perindustrian!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "%s %s ditangkap saat mencoba menyabotase di %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "%s Anda tidak menemukan apapun yang bisa disabotase di %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Anda tidak dapat menyabotase sebuah %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "%s Anda tidak menemukan %s yang akan disabotase di %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "%s Anda tertangkap saat mencoba menyabotase!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Anda menangkap %s %s saat mencoba menyabotase %s di %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "%s Anda menghancurkan %s di %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s menghancurkan %s di %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "%s musuh telah disingkirkan oleh %s Anda."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "%s Anda berhasil menjalankan misi dan kembali ke %s dengan selamat."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "%s Anda ditangkap setelah menyelesaikan misinya di %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "%s Anda ditangkap setelah menyelesaikan misinya."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Anda menimbulkan insiden ketika menyuap %2$s %1$s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s menimbulkan insiden ketika menyuap %s Anda."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Anda menimbulkan insiden ketika akan mencuri teknologi dari %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s menimbulkan insiden ketika akan mencuri teknologi Anda."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Anda menimbulkan insiden ketika menyulut revolusi di %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s telah menimbulkan insiden ketika menyulut revolusi di %s."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Tidak dapat membuat unit %s pada ubin lawan %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Tidak dapat membuat unit %s di %s."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Tidak ada unit itu (ID %d)."

#~ msgid "A city may not be built at %s."
#~ msgstr "Sebuah kota tidak dapat dibangun di %s."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Tidak dapat mengubah nama kota: %s"

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Tidak mungkin sebuah kota untuk memiliki %s!"

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Tidak dapat menambah pemain lagi karena sudah mencapai batas maksimum(%d)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Pemain tidak ditambahkan karena kegagalan memilih bangsa secara acak."

#~ msgid "Player creation failed."
#~ msgstr "Penambahan pemain gagal."

#~ msgid "No such player (ID %d)."
#~ msgstr "Tidak ada pemain itu (ID %d)."

#~ msgid "No such city (ID %d)."
#~ msgstr "Tidak ada kota itu (ID %d)."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Tidak dapat mengatur ke tahun %d. Jangkauannya hanya dari %d sampai %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Tidak ada izin untuk menyimpan skenario dari jarak jauh."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "Opsi fcdb \"%s\":"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Waktu habis giliran lebih kecil dari nol, dijadikan nol."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Massa daratan tinggi - ini bisa memakan waktu beberapa detik."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s adalah awalan nama pemain yang ambigu."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s adalah awalan nama sambungan yang ambigu."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s adalah nama yang anonim. Gunakan nama sambungan."

#~ msgid "%s to allies: %s"
#~ msgstr "%s kepada sekutu: %s"

#~ msgid "%s is not connected."
#~ msgstr "%s tidak tersambung."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Tidak ada sambungan dengan nama %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Tidak ada pemain atau sambungan dengan nama %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Pemanasan global terjadi!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Garis pantai telah meluap dan padang rumput yang luas telah menjadi gurun."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Musim dingin nuklir telah terjadi!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Lahan basah telah mengering dan padang rumput yang luas telah menjadi "
#~ "tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Harapan baru menyebar ke seluruh negeri seperti api seiring ditemukannya "
#~ "rel kereta.\n"
#~ "      Para pekerja langsung berkumpul dan membangun rel kereta di seluruh "
#~ "kota."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Orang-orang senang mendengar kabar bahwa ilmuwan Anda telah menemukan rel "
#~ "kereta.\n"
#~ "      Para pekerja langsung berkumpul dan membangun rel kereta di seluruh "
#~ "kota."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Harapan baru menyebar ke seluruh negeri seperti api seiring ditemukannya "
#~ "rel kereta.\n"
#~ "      Para pekerja langsung berkumpul dan membangun rel kereta di seluruh "
#~ "kota."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Orang-orang senang mendengar kabar bahwa ilmuwan Anda telah menemukan rel "
#~ "kereta.\n"
#~ "      Para pekerja langsung berkumpul dan membangun rel kereta di seluruh "
#~ "kota."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "%s Anda dipindahkan karena medan yang berubah."

#~ msgid "The %s are no more!"
#~ msgstr "%s tidak ada lagi!"

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Tingkat %s melebihi nilai maksimal untuk %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "Sekarang %s memerintah %s sebagai %s."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr ""
#~ "Sebaiknya Anda memilih bentuk pemerintahan baru dari menu pemerintahan."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr " "

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s tidak lagi membagi penglihatannya dengan kita!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senat tidak akan mengizinkan untuk membatalkan kesepakatan dengan %s. "
#~ "Anda harus membubarkan senat atau menunggu hingga saat yang tepat."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senat menolak untuk membatalkan kesepakatan dengan %s, tapi tidak masalah "
#~ "jika Anda ingin mencari senat baru."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Hubungan diplomatik antara %s dan %s sekarang adalah %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s telah menyerang sekutu anda, %s! Anda membatalkan persekutuan dengan "
#~ "penyerang."

#~ msgid "no color"
#~ msgstr "tidak ada warna"

#~ msgid "Removing player %s."
#~ msgstr "Mengeluarkan pemain %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Anda telah dikeluarkan dari permainan!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s telah dikeluarkan dari permainan."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Harap gunakan nama yang tidak kosong."

#~ msgid "That nation is already in use."
#~ msgstr "Bangsa itu sudah digunakan."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Harap pilih nama yang hanya mengandung karakter ASCII."

#~ msgid "Player no. %d"
#~ msgstr "Pemain no. %d"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Anda telah membuat hubungan dengan %s, dipimpin oleh %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "Kota %s menyatakan kesetiaan terhadap %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s kabar dari %s mengenai Peradaban TERKAYA di Dunia."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s kabar dari %s mengenai Peradaban TERMAJU di Dunia."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s kabar dari %s mengenai Peradaban TERGEMBIRA di Dunia."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s kabar dari %s mengenai Peradaban TERBESAR di Dunia."

#~ msgid "Herodotus"
#~ msgstr "Herodotus"

#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder"
#~ msgstr "Pliny the Elder"

#~ msgid "Livy"
#~ msgstr "Livy"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Populasi"

#~ msgid "Land Area"
#~ msgstr "Wilayah Daratan"

#~ msgid "Settled Area"
#~ msgstr "Wilayah Ditempati"

#~ msgid "Military Service"
#~ msgstr "Dinas Militer"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s yang Besar"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s yang Unggul"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s yang Sedang-sedang Saja"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s yang Biasa-biasa"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s yang Menyedihkan"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s yang Tak Berguna"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s yang Tak Bernilai"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s yang Tak Berharga"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s yang Buruk"

#~ msgid "Historian Publishes!"
#~ msgstr "Sejarawan Mengabarkan!"

#~ msgid "Traveler's Report:"
#~ msgstr "Kabar dari Para Wisatawan:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Lima Kota Terhebat di Dunia!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s di %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s di %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s telah DIHANCURKAN\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(membangun %s di %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(membangun %s di %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " mil persegi"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " juta ton"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " Jt barang"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " bulan"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ton"

#~ msgid "(ranked %d)"
#~ msgstr "(peringkat %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Laporan Demografis:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Maaf, laporan Demografis tidak tersedia."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Populasi\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Perdagangan\n"
#~ "(Jt barang)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produksi\n"
#~ "(Jt ton)"

#~ msgid "Cities\n"
#~ msgstr "Kota\n"

#~ msgid "Technologies\n"
#~ msgstr "Teknologi\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "DinaS Militer\n"
#~ "(bulan)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Wilayah Daratan\n"
#~ "(mil persegi)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Area Ditempati\n"
#~ "(mil persegi)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Melek Huruf\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Kapal Angkasa\n"

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s ditambahkan sebagai pemain yang dikendalikan AI berlevel %s (%s)"

#~ msgid "%s has been added as human player."
#~ msgstr "%s ditambahkan sebagai pemain manusia."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Berkas permainan tersimpan terlalu lama, diperlukan setidaknya versi "
#~ "1.9.0."

#~ msgid "Restarting for lack of players."
#~ msgstr "Memulai ulang karena kekurangan pemain."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Memulai ulang dalam %d detik karena kekurangan pemain."

#~ msgid "restarting soon for lack of players"
#~ msgstr "segera memulai ulang karena kekurangan pemain"

#~ msgid "client disconnected"
#~ msgstr "klien terputus"

#~ msgid "Running"
#~ msgstr "Berjalan"

#~ msgid "Game over"
#~ msgstr "Permainan berakhir"

#~ msgid "Number of tiles"
#~ msgstr "Jumlah ubin"

#~ msgid "Tiles per player"
#~ msgstr "Ubin per pemain"

#~ msgid "Width and height"
#~ msgstr "Panjang dan lebar"

#~ msgid "Wrap East-West"
#~ msgstr "Gulung Timur-Barat"

#~ msgid "Wrap North-South"
#~ msgstr "Gulung Utara-Selatan"

#~ msgid "Isometric"
#~ msgstr "Isometrik"

#~ msgid "Hexagonal"
#~ msgstr "Heksagonal"

#~ msgid "Scenario map"
#~ msgstr "Peta skenario"

#~ msgid "One player per continent"
#~ msgstr "Satu pemain dalam tiap benua"

#~ msgid "Two or three players per continent"
#~ msgstr "Dua atau tiga pemain dalam tiap benua"

#~ msgid "All players on a single continent"
#~ msgstr "Semua pemain di satu benua yang sama"

#~ msgid "Depending on size of continents"
#~ msgstr "Tergantung ukuran benua"

#~ msgid "New turn"
#~ msgstr "Giliran baru"

#~ msgid "Server interrupted"
#~ msgstr "Server terganggu"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "warna pemain (berurutan)"

#, fuzzy
#~ msgid "Per-player, random"
#~ msgstr "warna pemain (acak)"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Perbatasan Negara"

#~ msgid "Enabled for everyone"
#~ msgstr "Diaktifkan untuk semua pemain"

#~ msgid "Only allowed between human players"
#~ msgstr "Hanya aktif di antara pemain manusia"

#~ msgid "Only allowed between AI players"
#~ msgstr "Hanya aktif di antara pemain AI"

#~ msgid "Disabled for everyone"
#~ msgstr "Dinonaktifkan untuk semua pemain"

#~ msgid "No restrictions"
#~ msgstr "Tidak ada larangan"

#~ msgid "No barbarians"
#~ msgstr "Tidak ada barbar"

#~ msgid "Only in huts"
#~ msgstr "Hanya di gubuk"

#~ msgid "Normal rate of appearance"
#~ msgstr "Tingkat kemunculan normal"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Memungkinkan unit untuk diterbangkan dari kota sekutu"

#~ msgid "No compression"
#~ msgstr "Tidak ada pemampatan"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Menggunakan zlib (format gzip)"

#~ msgid "Using bzip2"
#~ msgstr "Menggunakan bzip2"

#~ msgid "Using xz"
#~ msgstr "Menggunakan xz"

#~ msgid "disabled"
#~ msgstr "nonaktif"

#~ msgid "enabled"
#~ msgstr "aktif"

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Anda tidak diizinkan mengatur waktu habis dibawah 30 detik."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Luas peta (dalam ribu ubin)"

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Jumlah ubin (daratan) per pemain"

#~ msgid "Map topology index"
#~ msgstr "Indeks topologi peta"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Keberadaan pulau 1x1"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Jika pengaturan ini dinonaktifkan, benua-benua dapat terhubung dengan "
#~ "kutub."

#~ msgid "All the map is temperate"
#~ msgstr "Suhu seluruh planet hangat"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Jika pengaturan ini diaktifkan, suhu di seluruh planet sama, yang berarti "
#~ "tidak ada daratan kutub."

#~ msgid "Average temperature of the planet"
#~ msgstr "Suhu planet rata-rata"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Perserntase peta yang berupa daratan"

#~ msgid "Amount of hills/mountains"
#~ msgstr "Jumlah pegunungan/perbukitan"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Nilai yang kecil akan menjadikan permukaan rata, sedangkan nilai besar "
#~ "menjadikan permukaannya bergunung-gunung dan berbukit-bukit."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Jumlah air di daratan"

#~ msgid "Global warming"
#~ msgstr "Pemanasan global"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Jika dinonaktifkan, pemanasan global tidak terjadi akibat polusi. "
#~ "Pengaturan ini tidak akan mempengaruhi polusi."

#~ msgid "Nuclear winter"
#~ msgstr "Musim dingin nuklir"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Jika dinonaktifkan, musim dingin nuklir tidak terjadi akibat perang "
#~ "nuklir."

#~ msgid "Minimum number of players"
#~ msgstr "Jumlah minimum pemain"

#~ msgid "Maximum number of players"
#~ msgstr "Jumlah maksimum pemain"

#~ msgid "Limited number of AI players"
#~ msgstr "Jumlah pemain AI terbatas"

#~ msgid "Starting gold per player"
#~ msgstr "Emas permulaan tiap pemain."

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Di awal permainan, tiap pemain dibekali emas sebanyak ini."

#~ msgid "Number of initial techs per player"
#~ msgstr "Teknologi awal tiap pemain"

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr ""
#~ "Pengurangan ketika mendapatkan emas atau teknologi dari kesepakatan."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Pengurangan ketika mendapatkan teknologi setelah menaklukkan."

#~ msgid "Food required for a city to grow"
#~ msgstr "Makanan yang diperlukan sebuah kota untuk berkembang"

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Persentase pelipatganda untuk ongkos produksi"

#~ msgid "Minimum distance between cities"
#~ msgstr "Jarak minimum antar-kota"

#~ msgid "Technology trading"
#~ msgstr "Jual-beli teknologi"

#~ msgid "Gold trading"
#~ msgstr "Jual-beli emas"

#~ msgid "City trading"
#~ msgstr "Jual-beli kota"

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Jarak minimum untuk jalur dagang"

#~ msgid "Reduce city population after attack"
#~ msgstr "Kurangi populasi kota setelah penyerangan"

#~ msgid "National borders"
#~ msgstr "Perbatasan negara"

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Kemampuan untuk berdiplomasi dengan pemain lain"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Pengaturan ini mengatur diplomasi dengan pemain lain"

#~ msgid "Allowed city names"
#~ msgstr "Nama kota yang dibolehkan"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Daftar warna pemain:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Frekuensi kemunculan suku Barbar"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbar tidak akan muncul sebelum giliran ini."

#~ msgid "Length in turns of revolution"
#~ msgstr "Lama revolusi"

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Peluang dasar keberhasilan misi diplomat dan mata-mata."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Akankah permainan berakhir ketika kapal angkasa sampai?"

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Bangun kembali istana ketika ibukota takluk"

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Jarak maksimum migrasi penduduk"

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Persentase kemungkinan migrasi dalam negara yang sama"

#~ msgid "Maximum seconds per turn"
#~ msgstr "Waktu giliran maksimum"

#~ msgid "Seconds between PINGs"
#~ msgstr "Waktu antar PING"

#~ msgid "Time to cut a client"
#~ msgstr "Waktu memutus klien"

#~ msgid "What is in the Demographics report"
#~ msgstr "Apa yang ada di laporan Demografis"

#~ msgid "Savegame compression level"
#~ msgstr "Tingkat pemampatan permainan tersimpan"

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algoritma pemampatan permainan tersimpan"

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Jumlah maksimum sambungan ke server untuk tiap host"

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Anda tidak diizinkan untuk mebgubah pengaturan '%s'."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Pengaturan '%s' tidak dapat diubah setelah permainan dimulai."

#~ msgid "Internal error."
#~ msgstr "Galat internal."

#~ msgid "Missing value."
#~ msgstr "Nilai yang hilang."

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Nilai diluar semestinya: %d (min: %d; maks: %d)."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#, fuzzy
#~ msgid "empty value"
#~ msgstr "kosong"

#~ msgid "Geological"
#~ msgstr "Geologis"

#~ msgid "Sociological"
#~ msgstr "Sosiologis"

#~ msgid "Economic"
#~ msgstr "Ekonomi"

#~ msgid "Military"
#~ msgstr "Militer"

#~ msgid "Scientific"
#~ msgstr "Keilmuan"

#~ msgid "Internal"
#~ msgstr "Internal"

#~ msgid "Networking"
#~ msgstr "Jaringan"

#~ msgid "Vital"
#~ msgstr "Penting"

#~ msgid "Rare"
#~ msgstr "Langka"

#~ msgid "Locked"
#~ msgstr "Terkunci"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Anda harus punya ibukota untuk meluncurkan kapal angkasa."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Kapal angkasa Anda telah diluncurkan!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Kapal angkasa Anda belum bisa diluncurkan!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s telah meluncurkan kapal angkasa!  Diperkirakan akan sampai di Alpha "
#~ "Centauri pada %s."

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Anda belum menempatkan Rangka Antariksa!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Rangka Antariksa itu tidak akan terhubung!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "Kapal angkasa Anda telah memiliki Komponen Bahan Bakar dalam jumlah "
#~ "maksimal!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "Kapal angkasa Anda telah memiliki Komponen Pendorong dalam jumlah "
#~ "maksimal!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Kapal angkasa Anda telah memiliki Modul Pendukung Kehidupan dalam jumlah "
#~ "maksimal!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "Kapal angkasa Anda telah memiliki Modul Panel Surya dalam jumlah maksimal!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Tanpa pemanduan dari ibukota, kapal angkasa %s hilang!"

#~ msgid "?winners:, the %s"
#~ msgstr ", %s"

#~ msgid "?winners:the %s"
#~ msgstr "%s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Skenario dimenangkan oleh %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Permainan berakhir"

#~ msgid "Team victory to %s."
#~ msgstr "Kemenangan tim untuk %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Kemenangan persekutuan untuk %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Permainan berakhir dengan kemenangan untuk %s."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Kapal angkasa %s telah sampai di Alpha Centauri."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Gencatan senjata dengan %s telah berakhir. Sekarang Anda berperang dengan "
#~ "%s."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Gencatan senjata antara %s dan %s telah berakhir. Sekarang mereka "
#~ "berperang. Anda memutuskan persekutuan dengan keduanya."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Jenis pemampatan %d tidak didukung."

#~ msgid "Failed saving game as %s"
#~ msgstr "Gagal menyimpan permainan sebagai %s"

#~ msgid "Game saved as %s"
#~ msgstr "Permainan disimpan sebagai %s"

#~ msgid "The game is already running."
#~ msgstr "Permainan sedang berjalan."

#~ msgid "Starting game."
#~ msgstr "Memulai permainan."

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Peringatan: menolak klien lama %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Klien Anda terlalu lama. Untuk menggunakan server ini, harap perbarui "
#~ "klien anda menjadi Freeciv 2.2 atau lebih baru."

#~ msgid "You are not allowed to edit."
#~ msgstr "Anda tidak diizinkan untuk menyunting."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Bangsa %s tidak tersedia di skenario ini."

#~ msgid "%s nation is already in use."
#~ msgstr "Bangsa %s sudah digunakan."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Menunggu permainan dimulai: %d dari %d pemain sudah siap."

#~ msgid "%s rules the %s."
#~ msgstr "%s memimpin %s"

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Program freeciv-server ini mendukung otentikasi pemain, tetapi sedang "
#~ "tidak digunakan."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Mengirim info ke metaserver <%s>."

#~ msgid "The game is over..."
#~ msgstr "Permainan berakhir..."

#~ msgid "Now accepting new client connections."
#~ msgstr "Sekarang menerima sambungan klien baru."

#~ msgid "Can't use an empty name."
#~ msgstr "Tidak dapat menggunakan nama yang kosong."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Nama itu melebihi batas maksimal %d karakter."

#~ msgid "That name is not allowed."
#~ msgstr "Nama itu tidak diizinkan."

#~ msgid "(ambiguous)"
#~ msgstr "(ambigu)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Tidak dapat membuat pemain jika namanya kosong."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Tidak dapat membuat pemain jika namanya terlalu panjang."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Awalan nama pemain '%s' ambigu."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Tidak ada pemain bernama '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Tidak dapat membuat sambungan jika namanya kosong."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Tidak dapat membuat sambunga jika namanya terlalu panjang."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Awalan nama sambungan '%s' ambigu."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Tidak ada sambungan bernama '%s'"

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Buka sambungan metaserver ke [%s]'"

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Tutup sambungan metaserver ke [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Sambungan metaserver dibuka."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Sambungan metaserver ditutup."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Sambungan metaserver telah dibuka."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Sambungan metaserver telah ditutup."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumen harus 'u', 'up', 'd', 'down', atau '?'."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver sekarang [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Id server: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Anda tidak dapat menyimpan permainan secara manual di server ini."

#~ msgid "%s is now under AI control."
#~ msgstr "%s sekarang dikendalikan AI."

#~ msgid "%s is now under human control."
#~ msgstr "%s sekarang dikendalikan manusia."

#~ msgid "A living user already exists by that name."
#~ msgstr "Sudah ada pengguna dengan nama itu."

#~ msgid "A living player already exists by that name."
#~ msgstr "Sudah ada pemain dengan nama itu."

#~ msgid "Can't create players, no nations available."
#~ msgstr "Tidak dapat menambahkan pemain, jumlah bangsa tidak cukup."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr ""
#~ "%s menggantikan %s yang sudah kalah sebagai pemain yang dikendalikan AI."

#~ msgid "Failed to create new player %s."
#~ msgstr "Gagal membuat pemain baru %s."

#~ msgid "New player %s created."
#~ msgstr "Pemain baru %s ditambahkan."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Bangsa pemain baru: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Sudah ada pemain dengan nama itu."

#~ msgid "A user already exists by that name."
#~ msgstr "Sudah ada pengguna dengan nama itu."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Tidak dapat menambah pemain lagi, server penuh."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Tidak dapat menambahkan pemain lagi, jumlah bangsa tidak cukup."

#~ msgid "There is no AI type %s."
#~ msgstr "Tidak ada jenis AI %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s menggantikan %s sebagai pemain yang dikendalikan AI."

#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s ditambahkan sebagai pemain yang dikendalikan AI (%s)."

#~ msgid "Removed player %s from the game."
#~ msgstr "Pemain '%s' telah dikeluarkan dari permainan."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Nama \"%s\" tidak diizinkan untuk alasan keamanan."

#~ msgid "Loading script file '%s'."
#~ msgstr "Memuat berkas skrip %s."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Tidak dapat membaca berkas skrip '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Tidak dapat menulis berkas skrip '%s'."

#~ msgid "Invalid argument %d."
#~ msgstr "Argumen %d tidak benar."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Penggunaan:\n"
#~ "%s"

#~ msgid "Description:"
#~ msgstr "Deskripsi:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "dapat diubah"

#~ msgid "fixed"
#~ msgstr "tetap"

#~ msgid "Value:"
#~ msgstr "Nilai:"

#~ msgid "No explanation for that yet."
#~ msgstr "Belum ada keterangan untuk itu."

#~ msgid "Ambiguous option name."
#~ msgstr "Nama opsi ambigu."

#~ msgid "Server Operator: %s"
#~ msgstr "Operator Server: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Connectmsg terpotong menjadi %u byte."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Pemain '%s' sekarang memiliki tingkat kemampuan AI '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s tidak dikendalikan AI."

#~ msgid "%s returned to game."
#~ msgstr "%s kembali ke permainan."

#~ msgid "All options"
#~ msgstr "Semua opsi"

#~ msgid "Rarely used options"
#~ msgstr "Opsi yang jarang digunakan"

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - '+' berarti Anda dapat mengubah opsi."

#~ msgid "Option"
#~ msgstr "Opsi"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Tim tidak dapat diubah setelah permainan dimulai."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Argumen \"%s\" adalah ambigu."

#~ msgid "No city at this coordinate."
#~ msgstr "Tidak ada kota pada koordinat ini."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Opsi '%s' tidak dikenal"

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Maaf, barbar tidak dapat diamati dalam permainan ini."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Maaf, barbar tidak dapat diambil dalam permainan ini."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Maaf, pemain AI tidak dapat diamati dalam permainan ini."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Maaf, pemain AI tidak dapat diambil dalam permainan ini."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Maaf, pemain manusia tidak dapat diamati dalam permainan ini."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Maaf, pemain manusia tidak dapat diambil dalam permainan ini."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Maaf, tidak ada yang dapat menjadi pengamat dalam permainan ini."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Maaf, tidak ada yang dapat mengambil pemain dalam permainan ini."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Maaf, pemain yang telah tersambung tidak dapat diambil dalam permainan "
#~ "ini."

#~ msgid "%s is already observing %s."
#~ msgstr "%s sedang mengamati %s."

#~ msgid "%s is already observing."
#~ msgstr "%s sedang mengamati."

#~ msgid "%s now observes %s"
#~ msgstr "%s sekarang mengamati %s"

#~ msgid "%s now observes"
#~ msgstr "%s mengamati"

#~ msgid "%s already controls %s."
#~ msgstr "%s telah mengendalikan %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Tempat sudah penuh untuk %s."

#~ msgid "Human"
#~ msgstr "Manusia"

#~ msgid "Alive"
#~ msgstr "Hidup"

#~ msgid "Dead"
#~ msgstr "Mati"

#~ msgid "%s no longer observing."
#~ msgstr "%s tidak lagi mengamati."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Tidak dapat memuat permainan lain ketika sedang berjalan."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Pengaturan ini tidak dapat diubah setelah permainan dimulai."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Coba /help ignore"

#~ msgid "Your ignore list is empty."
#~ msgstr "Daftar abaian Anda kosong."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Nomor entri tidak benar: %d."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Dua argumen diperlukan. Lihat '/help playercolor'."

#~ msgid "Goodbye."
#~ msgstr "Selamat tinggal."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Maaf, Anda tidak diizinkan untuk menggunakan perintah server."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Perintah '%s%s' tidak dikenal. Coba '%shelp'."

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Mengakhiri permainan. Server akan memulai kembali setelah sambungan semua "
#~ "klien diputus."

#~ msgid "You cannot surrender now."
#~ msgstr "Anda tidak dapat menyerah sekarang."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Argumen yang benar adalah: 'game', 'ruleset', 'script', atau 'default'."

#~ msgid "No game started..."
#~ msgstr "Tidak ada permainan yang dimulai..."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Tidak ada perintah atau berkas skrip lua. Lihat '%shelp lua'."

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Skrip Freeciv \"%s\" tidak diizinkan untuk alasan keamanan."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Tidak ada skrip Freeciv bernama '%s'"

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Memuat berkas skrip Freeciv '%s'."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Tidak dapat membaca skrip Freeciv '%s'."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Anda tidak dapat mengambil pemain dari konsol."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Gagal mengambil kendali atas '%s'."

#~ msgid "You do not control a player."
#~ msgstr "Anda tidak mengendalikan pemain."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Tidak ada sambungan bernama '%s'"

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Delegasi dibatalkan."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "Anda telah mengendalikan %s."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s telah mengendalikan %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "Sekarang '%s' mengendalikan pemain '%s'."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Anda tidak mengendalikan pemain."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "'%s' tersambung sebagai: %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (pengamat)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Pengamat Global"

#, fuzzy
#~ msgid "nothing"
#~ msgstr "Goth"

#~ msgid "The valid arguments are: %s."
#~ msgstr "Arguman yang benar adalah: %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argumen untuk 'mapimg define' hilang."

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Tidak dapat menampilkan definisi: %s."

#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argumen untuk 'mapimg delete' hilang."

#~ msgid "Couldn't show definition: %s."
#~ msgstr "Tidak dapat menampilkan definisi: %s."

#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argumen untuk 'mapimg delete' hilang."

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Pemain manusia tidak cukup, permainan tidak akan dimulai."

#~ msgid "No players; game will not start."
#~ msgstr "Tidak ada pemain; permainan tidak akan dimulai."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Jumlah bangsa tidak cukup, permainan tidak akan dimulai."

#~ msgid "All players are ready; starting game."
#~ msgstr "Semua pemain siap; memulai permainan."

#~ msgid "Cutting connection %s."
#~ msgstr "Memutus sambungan %s."

#~ msgid "You may not kick yourself."
#~ msgstr "Anda tidak bisa menendang diri sendiri."

#~ msgid "Command: %s  -  %s"
#~ msgstr "Perintah: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Perintah: %s"

#~ msgid "Synopsis: "
#~ msgstr "Ringkasan:"

#~ msgid "Level: %s"
#~ msgstr "Level: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Perintah server berikut tersedia:"

#~ msgid "List of connections to server:"
#~ msgstr "Daftar sambungan ke server:"

#~ msgid "<no connections>"
#~ msgstr "<tidak ada sambungan>"

#~ msgid "List of all delegations:"
#~ msgstr "Daftar seluruh delegasi:"

#~ msgid " (active)"
#~ msgstr " (aktif)"

#~ msgid "Your ignore list:"
#~ msgstr "Daftar abaian Anda:"

#~ msgid "List of players:"
#~ msgstr "Daftar pemain:"

#~ msgid "<no players>"
#~ msgstr "<tidak ada pemain>"

#~ msgid ", user %s"
#~ msgstr ", pengguna %s"

#~ msgid ", ready"
#~ msgstr ", siap"

#~ msgid ", not ready"
#~ msgstr ", belum siap"

#~ msgid ", Dead"
#~ msgstr ", Mati"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", tingkat kesulitan %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", sambungan %d:"

#~ msgid " (observer mode)"
#~ msgstr " (modus pengamat)"

#~ msgid "List of scenarios available:"
#~ msgstr "Daftar skenario yang tersedia:"

#~ msgid "List of teams:"
#~ msgstr "Daftar tim:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d pemain :"

#~ msgid "List of player colors:"
#~ msgstr "Daftar warna pemain:"

#~ msgid "The %s have researched %s."
#~ msgstr "%s telah mempelajari %s"

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s telah mempelajari Teknologi Masa Depan %d."

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Penemuan %s memungkinkan bentuk pemerintahan %s. Anda mungkin ingin "
#~ "berevolusi."

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "%s telah dipelajari. Ilmuwan kita fokus pada %s; tujuannya adalah %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "%s telah dipelajari. Para ilmuwan tidak tahu apa yang akan dipelajari "
#~ "selanjutnya."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s telah dipelajari. Para ilmuwan memilih untuk mempelajari %s."

#~ msgid "Learned %s. "
#~ msgstr "%s telah dipelajari."

#~ msgid "Researching %s."
#~ msgstr "Mempelajari %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Anda mencuri %s dari %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s telah mencuri %s dari anda!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s telah mencuri %s dari %s."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s di-upgrade menjadi %s seharga %d emas."

#~ msgid "No units could be upgraded."
#~ msgstr "Tidak ada unit yang dapat di-upgrade."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s di-upgrade menjadi %s seharga %d emas."

#~ msgid "Can't build a city on %s."
#~ msgstr "Tidak dapat membangun kota di %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s tidak dapat membangun kota di %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Tidak dapat menempatkan kota di wilayah negara asing."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr ""
#~ "Tidak dapat menempatkan kota di sana karena terlalu dekat dengan kota "
#~ "lain."

#~ msgid "Only %s can build a city."
#~ msgstr "Hanya %s yang bisa membangun kota."

#~ msgid "Can't build a city."
#~ msgstr "Tidak dapat membangun kota."

#~ msgid "Can't add %s to %s."
#~ msgstr "Tidak dapat menambahkan %s ke %s."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "%s Anda ditembak jatuh oleh pertahanan SDI, sayang sekali."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Serangan nuklir ke %s telah digagalkan oleh Pertahanan SDI."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "%s Anda berhasil bertahan dari serangan %s %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Serangan %s Anda terhadap %s %s gagal!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Pasukan jenis ini tidak dapat mengambil alih kota."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Tidak dapat menyerang sebelum Anda menyatakan perang."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s tidak dapat bergerak sejauh itu dari garis pantai."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "%s Anda berhasil menangkap %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "%s Anda ditangkap oleh %s."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "%s Anda membantu pembangunan %s di %s (sisa %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "%s Anda membantu pembangunan %s di %s (kelebihan %d)."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Maaf, %s Anda tidak dapat mendirikan jalur dagang antara %s dan %s."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Maaf, %s Anda tidak dapat mendirikan jalur dagang disini!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Kota %s telah memiliki %d jalur dagang yang lebih baik!"

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Jalur dagang baru didirikan dari %s ke %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%s mendirikan jalur dagang antara kota mereka, %s dan %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Jalur dagang antara %s dan %s dibatalkan."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Maaf, %s membatalkan jalur dagang dari %s ke kota anda, %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s di-upgrade menjadi %s secara cuma-cuma."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "%s Anda kembali untuk mengisi bahan bakar."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "%s Anda kehabisan bahan bakar."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "%s Anda menjadi lebih berpengalaman dan menjadi %s."

#~ msgid "Teleported your %s to %s."
#~ msgstr "%s Anda diteleportasikan ke %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Gagal mempertahankan %s, %s kalah dalam permainan."

#~ msgid "yourself"
#~ msgstr "diri anda"

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s telah meledakkan nuklir!"

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s tidak dapat diterbangkan ke %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s berhasil diangkut."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Unit jenis ini tidak dapat diterjunkan."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Anda tidak dapat menerjunkan unit yang sedang mengangkut unit lain."

#~ msgid "The destination location is not known."
#~ msgstr "Lokasi tujuan tidak diketahui."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Unit ini tidak dapat terjun ke %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Jarak ke target (%i) lebih besar dari jangkauan unit (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "%s Anda diterjunkan ke %s dan menghilang."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "%s Anda dibunuh oleh unit musuh di lokasi penerjunan."

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s atau %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr ", atau %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s dan %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr ", dan %s"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Tidak dapat mengkonversi teks dari %s ke %s: %s"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Bukan integer: '%s'\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "pesan terakhir diulang %d kali"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total %d pengulangan)"

#~ msgid "Failed to fetch %s"
#~ msgstr "Gagal mengambil %s"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argumen untuk \"%s\" kosong.\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argumen untuk \"%s\" hilang.\n"

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Berkas \"%s\" dibutuhkan ... membatalkan!"

#~ msgid "ambiguous"
#~ msgstr "ambigu"

#~ msgid "empty"
#~ msgstr "kosong"

#~ msgid "too long"
#~ msgstr "terlalu panjang"

#~ msgid "non-match"
#~ msgstr "tidak cocok"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "hari"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "jam"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "menit"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "detik"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "galat %d (dikompilasi tanpa sterror)"

#~ msgid "Build Railroad"
#~ msgstr "Bangun Rel"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Rel kereta                              %3d"

#~ msgid "%*sRivers"
#~ msgstr "%*sSungai"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Sangat baik dalam menyerang unit 'helikopter'.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr ""
#~ "* Mendapat pertahanan lima kali lipat ketika melawan rudal dan pesawat.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Dibangun sebagai veteran di kota dengan fasilitas latihan yang cocok "
#~ "(lihat Bandara).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Bisa dinaikkan pangkatnya setelah mengalahkan unit musuh.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Dibangun sebagai veteran oleh pemerintahan komunis.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Dapat dinaikkan pangkatnya setelah misinya berhasil.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Dibangun sebagai veteran di kota dengan fasilitas latihan yang cocok "
#~ "(lihat Barak).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Dapat dinaikkan pangkatnya melalui pertarungan atau pelatihan.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Dapat dibangun sebagai veteran melalui pelatihan.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Memungkinkan %s untuk mengubah jalan menjadi rel.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Unit daratan tidak dapat bergerak di wilayah laut."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Jerman disatukan pada 1871 oleh angkatan militer Prussia. Setelah Perang "
#~ "Dunia I, Jerman menjadi republik, namun jatuh kepada Nazisme 1933 dan "
#~ "memulai Perang Dunia II. Setelah perang, Jerman terpisah menjadi dua, "
#~ "lalu bersatu kembali pada akhir Perang Dingin tahun 1990."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Samudera memenuhi sebagian besar wilayah bumi, dan hanya unit laut (kapal-"
#~ "kapal) yang dapat berjalan melaluinya."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Spanyol Modern dibentuk setelah para penguasa kerajaan Castile dan Aragon "
#~ "memimpin perebutan kembali Semenanjung Iberia dari Muslim. Perebutan "
#~ "tuntas pada tahun 1492, tahun yang sama dengan pelayaran Columbus ke "
#~ "Amerika."

#~ msgid "?team name:Dark White"
#~ msgstr "Putih Redup"

#~ msgid "?team name:Indigo"
#~ msgstr "Nila"

#~ msgid "?team name:Ultramarine"
#~ msgstr "Lazuardi"

#~ msgid "Dictatress %s"
#~ msgstr "Diktator %s"

#~ msgid "?female:Princess %s"
#~ msgstr "Puteri %s"

#~ msgid "?female:Calipha %s"
#~ msgstr "Khalifah %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "Syaikhah %s"

#~ msgid "?female:Rani %s"
#~ msgstr "Rani %s"

#~ msgid "Rail"
#~ msgstr "Rel"

#~ msgid "Modpack"
#~ msgstr "Modpack"

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr "Pemain '%s' tersambung kembali. Mengembalikan keadaan pemain."

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "freeciv 2.4.0"
#~ msgstr "freeciv 2.4.0"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Unit yang dapat bergerak di darat dan di laut"

#~ msgid "team color (ordered)"
#~ msgstr "warna tim (berurutan)"

#~ msgid "Game ended in a draw."
#~ msgstr "Permainan berakhir dengan imbang."

#~ msgid "Unknown player name: '%s'"
#~ msgstr "Nama pemain tidak diketahui: '%s'."

#~ msgid "A user is connected to player '%s'."
#~ msgstr "Seseorang tersambung ke pemain '%s'."

#~ msgid "Player data do not match."
#~ msgstr "Data pemain tidak cocok."

#~ msgid "Couldn't add definition: %s."
#~ msgstr "Tidak dapat menambahkan definisi: %s."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Hanya %s yang bisa menyerang dari laut."

#~ msgid "Cannot attack from sea."
#~ msgstr "Tidak dapat menyerang dari laut."

#~ msgid " and "
#~ msgstr " dan"

#~ msgid "?and:, "
#~ msgstr ", "

#~ msgid "Not bzip2 file"
#~ msgstr "Bukan berkas bzip2"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tMuat permainan FILE tersimpan\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tMengatur ADDR sebagai alamat metaserver\n"

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Tampilkan daftar pemain, tim, sambungan, atau skenario."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = tidak ada pulau 1x1; 1 = ada pulau 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "0 = benua dapat terhubung dengan kutub; 1 = kutub biasanya terpisah"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = planet normal, seperti Bumi; 1 = seluruh planet hangat"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = bawaan; diplomasi kepada semua pemain.\n"
#~ "1 = diplomasi hanya di antara pemain manusia.\n"
#~ "2 = diplomasi hanya di antara pemain AI.\n"
#~ "3 = diplomasi hanya kepada tim.\n"
#~ "4 = tidak ada diplomasi antar pemain."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = tidak ada barbar\n"
#~ "1 = barbar hanya di gubuk\n"
#~ "2 = tingkat normal kemunculan barbar\n"
#~ "3 = barbar sering muncul \n"
#~ "4 = banyak barbar"

#~ msgid "Game ended in a draw"
#~ msgstr "Permainan berakhir dengan imbang"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Tidak dapat menambahkan pemain AI setelah permainan dimulai."

#~ msgid "?accslvllist:or "
#~ msgstr "atau"

#~ msgid "description"
#~ msgstr "deskripsi"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 pemain : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Tim kosong: %s"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Dapat membangun benteng.\n"

#~ msgid " or "
#~ msgstr " atau "

#~ msgid "?or:, "
#~ msgstr ", "

#~ msgid "Show combat animation"
#~ msgstr "Tampilkan animasi pertempuran"

#~ msgid "Screen width"
#~ msgstr "Panjang layar"

#~ msgid "Screen height"
#~ msgstr "Tinggi layar"

#~ msgid "?clistbegin: with %s"
#~ msgstr " dengan %s"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomat menunggu perintah anda"

#~ msgid "_Ready all"
#~ msgstr "Semua _siap"

#~ msgid "Select _all"
#~ msgstr "Pilih _semua"

#~ msgid "_Cancel meeting"
#~ msgstr "_Batalkan pertemuan"

#~ msgid "Accept _treaty"
#~ msgstr "_Sepakati"

#~ msgid "_Gold:"
#~ msgstr "_Emas:"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Bentang & Pangkalan Udara"

#~ msgid "Build _Fortress"
#~ msgstr "Bangun _Benteng"

#~ msgid "Build Airbas_e"
#~ msgstr "Bangun Pangkalan Ud_ara"

#~ msgid "Build _Railroad"
#~ msgstr "Bangun _Rel"

#~ msgid "Change to %s (_I)"
#~ msgstr "Ubah Menjadi %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Ubah Menjadi %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Jual yang _Tidak Terpakai"

#~ msgid "true"
#~ msgstr "benar"

#~ msgid "false"
#~ msgstr "salah"

#~ msgid "(hidden)"
#~ msgstr "(tersembunyi)"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Tampilkan entri \"%s\" dalam Civiliopedia"

#~ msgid "Nation's Legend"
#~ msgstr "Legenda Bangsa"

#~ msgid "No modes available!"
#~ msgstr "Tidak ada modus tersedia!"

#~ msgid "All resolutions available."
#~ msgstr "Semua resolusi tersedia."

#~ msgid "Fullscreen Mode"
#~ msgstr "Modus Layar Penuh"

#~ msgid "City Trade Routes"
#~ msgstr "Jalur Dagang Kota"

#~ msgid "Special Resources"
#~ msgstr "Sumber Daya Istimewa"

#~ msgid "Roads and Rails"
#~ msgstr "Jalan dan Rel"

#~ msgid "Fortress and Airbase"
#~ msgstr "Banteng dan Pangkalan Udara"

#~ msgid "Game options"
#~ msgstr "Opsi permainan"

#~ msgid "Map options"
#~ msgstr "Opsi peta"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Pemeliharaan (Total: %d)"

#~ msgid "Worklist"
#~ msgstr "Daftar kerja"

#~ msgid "_Yes"
#~ msgstr "_Ya"

#~ msgid "_No"
#~ msgstr "_Tidak"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Berdagang dengan %s memberikan %d poin perdagangan.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Tidak ada jalur dagang."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Poin perdagangan total dari jalur dagang: %d"

#~ msgid "_Cancel"
#~ msgstr "_Batal"

#~ msgid "_Activate Unit"
#~ msgstr "_Aktifkan Unit"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktifkan Unit, _Tutup Dialog"

#~ msgid "_Upgrade Unit"
#~ msgstr "_Upgrade Unit"

#~ msgid "That's the same thing!"
#~ msgstr "Itu sama!"

#~ msgid "Change All"
#~ msgstr "Ganti semua"

#~ msgid "see README.cma."
#~ msgstr "lihat README.cma."

#~ msgid "New"
#~ msgstr "Baru"

#~ msgid "Local Area Network"
#~ msgstr "Jaringan Lokal"

#~ msgid "Connect To Network Game"
#~ msgstr "Sambung Ke Permainan Jaringan"

#~ msgid "Choose a nation to play"
#~ msgstr "Pilih bangsa yang akan dimainkan"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Jumlah pemain (termasuk AI):"

#~ msgid "AI skill level:"
#~ msgstr "Tingkat kesulitan AI:"

#~ msgid "Start Game"
#~ msgstr "Mulai Permainan"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Gaya Kota:"

#~ msgid "Erase Clause"
#~ msgstr "Hapus Klausul"

#~ msgid "Allows "
#~ msgstr "Memungkinkan"

#~ msgid "Obsoletes "
#~ msgstr "Membuat usang"

#~ msgid " (with "
#~ msgstr " (dengan"

#~ msgid "?techhelp:)."
#~ msgstr ")."

#~ msgid "Sa_ve Settings"
#~ msgstr "Si_mpan Pengaturan"

#~ msgid "Server O_ptions"
#~ msgstr "O_psi Server"

#~ msgid "_Write Log"
#~ msgstr "_Tulis Log"

#~ msgid "_Clear Log"
#~ msgstr "_Hapus Log"

#~ msgid "_Disconnect"
#~ msgstr "_Putuskan"

#~ msgid "Fortress & Airbase"
#~ msgstr "Benteng & Pangkalan Udara"

#~ msgid "_Road"
#~ msgstr "_Jalan"

#~ msgid "Rai_l"
#~ msgstr "Re_l"

#~ msgid "_Irrigate"
#~ msgstr "_Airi"

#~ msgid "_Go to Tile"
#~ msgstr "_Ke Ubin"

#~ msgid "_Reports"
#~ msgstr "_Laporan"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d langkah)"

#~ msgid "Trade Report"
#~ msgstr "Laporan Perdagangan"

#~ msgid "Sell Obsolete"
#~ msgstr "Jual yang Tidak Terpakai"

#~ msgid "Building Name"
#~ msgstr "Nama Bangunan"

#~ msgid "Totals"
#~ msgstr "Total"

#~ msgid "Remove"
#~ msgstr "Hapus"

#~ msgid "Show future targets"
#~ msgstr "Tampilkan target masa depan"

#~ msgid "Pollution:    %3d"
#~ msgstr "Pencamaran:   %3d"

#~ msgid "<AI>"
#~ msgstr "<AI>"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategi dan taktik"

#~ msgid "?nationgroup:Fictional"
#~ msgstr "Khayalan"

#~ msgid "scientist"
#~ msgstr "ilmuwan"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Dengan Despotisme, Andalah penguasa mutlak atas negara Anda. Kekuasaan "
#~ "Anda atas negara Anda sebagian besar didasari atas hukum adat.\n"
#~ "\n"
#~ "Despotisme memiliki tingkat korupsi dan polusi tertinggi dibanding bentuk "
#~ "pemerintahan lain."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Pemerintahan Komunis berdasar pada paham bahwa semua orang itu sama. "
#~ "Semua barang dimiliki negara, tidak ada hak milik pribadi. Komunisme "
#~ "menyeimbangkan gaya pemerintahan militer dan komersial.\n"
#~ "\n"
#~ "Dengan Komunisme, tingkat korupsi tidak bergantung pada jarak dari "
#~ "ibukota; semua kota (termasuk ibukota) memiliki tingkat korupsi yang "
#~ "sedang."

#~ msgid "Sea"
#~ msgstr "Laut"

#~ msgid "Air"
#~ msgstr "Udara"

#~ msgid "Sheik"
#~ msgstr "Syekh"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Austria berarti Kerajaan Timur, namanya begitu karena letaknya di wilayah "
#~ "timur jauh Kekaisaran Romawi."

#~ msgid "?plural:Burundi"
#~ msgstr "Burundi"

#~ msgid "Mwami"
#~ msgstr "Raja"

#~ msgid "Mwamikazi"
#~ msgstr "Ratu"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Cili terletak di pesisir barat daya Amerika Selatan."

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Konfederasi Amerika adalah pecahan Amerika Serikat selama Perang Saudara "
#~ "yang terbentuk pada 1861 dan terdiri atas enam negara bagian selatan. "
#~ "Tetapi mereka menyerah beberapa tahun kemudian setelah kekalahan bertubi-"
#~ "tubi melawan tentara Amerika Serikat."

#~ msgid "Maharajadhiraja"
#~ msgstr "Maharajadiraja"

#~ msgid "Maharanidhirani"
#~ msgstr "Maharanidirani"

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Orang Inuit mendiami wilayah utara Kanada dan Greenland. Legenda "
#~ "mengatakan bahwa Shaman Besar Qitdlarssuaq memimpin rakyatnya ke Thule "
#~ "(Qaanaaq) di pesisir barat Greenland pada abad ke-10. Semua Inuit hari "
#~ "ini adalah keturunan budaya Thule."

#~ msgid "Raiis Jomhoor"
#~ msgstr "Presiden"

#~ msgid "?female:Raiis Jomhoor"
#~ msgstr "Presiden"

#~ msgid "Prince"
#~ msgstr "Pangeran"

#~ msgid "Mahapatih"
#~ msgstr "Mahapatih"

#~ msgid "Tun"
#~ msgstr "Tun"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr "Meksiko mengambil namanya dari orang Mexica, nama lain untuk Aztec."

#~ msgid "Voievod"
#~ msgstr "Pangeran"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Orang Papua adalah orang Melanesia di pulau Nugini."

#~ msgid "Prymas"
#~ msgstr "Uskup"

#~ msgid "Caconzi"
#~ msgstr "Raja"

#~ msgid "Encik"
#~ msgstr "Tuan"

#~ msgid "Datu"
#~ msgstr "Datuk"

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Ketika para nasionalis Cina kalah berperang melawan komunis Cina, "
#~ "pemerintahan nasionalis mengungsi ke kepulauan Taiwan dimana mereka "
#~ "membentuk Republik Cina."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Sebuah negara di Asia Tengah. Ditaklukkan oleh Kekaisaran Rusia pada abad "
#~ "19, Tajikistan merdeka dari Uni Soviet pada 1991."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Negara di Asia Tengah. Ditaklukkan oleh Kekaisaran Rusia pada abad 19, "
#~ "Turkmenistan merdeka dari Uni Soviet pada 1991."

#~ msgid "Team 4"
#~ msgstr "Tim 4"

#~ msgid "Team 5"
#~ msgstr "Tim 5"

#~ msgid "Team 6"
#~ msgstr "Tim 6"

#~ msgid "Team 7"
#~ msgstr "Tim 7"

#~ msgid "Team 8"
#~ msgstr "Tim 8"

#~ msgid "Team 9"
#~ msgstr "Tim 9"

#~ msgid "Team 10"
#~ msgstr "Tim 10"

#~ msgid "Team 11"
#~ msgstr "Tim 11"

#~ msgid "Team 12"
#~ msgstr "Tim 12"

#~ msgid "Team 13"
#~ msgstr "Tim 13"

#~ msgid "Team 14"
#~ msgstr "Tim 14"

#~ msgid "Team 15"
#~ msgstr "Tim 15"

#~ msgid "Team 16"
#~ msgstr "Tim 16"

#~ msgid "Team 17"
#~ msgstr "Tim 17"

#~ msgid "Team 18"
#~ msgstr "Tim 18"

#~ msgid "Team 19"
#~ msgstr "Tim 19"

#~ msgid "Team 20"
#~ msgstr "Tim 20"

#~ msgid "Team 21"
#~ msgstr "Tim 21"

#~ msgid "Team 22"
#~ msgstr "Tim 22"

#~ msgid "Team 23"
#~ msgstr "Tim 23"

#~ msgid "Team 24"
#~ msgstr "Tim 24"

#~ msgid "Team 25"
#~ msgstr "Tim 25"

#~ msgid "Team 26"
#~ msgstr "Tim 26"

#~ msgid "Team 27"
#~ msgstr "Tim 27"

#~ msgid "Team 28"
#~ msgstr "Tim 28"

#~ msgid "Team 29"
#~ msgstr "Tim 29"

#~ msgid "Team 30"
#~ msgstr "Tim 30"

#~ msgid "Team 31"
#~ msgstr "Tim 31"
ENDREP
DELTA
SVN   †  †  €†  #
#     Norwegian Translation
#
# This translation is covered by the GNU General Public License Version 2.
# Copyright (C) 1999-2004
#
# Past translators:    Andreas Røsdal <andrearo@stud.ntnu.no>, 2002-2004
#                      Stig E Sandø <stig@ii.uib.no>, 1999-2001
#
# Feedback and patches provided by:
#  - Per I. Mathisen <per@freeciv.org>
#  - Jørgen Skjaanes <jorgen@gulesider.no>
#  - Gaute (B) Strokkenes <gs234@cam.ac.uk>
#  - Petter Reinholdtsen <pere@hungry.com>
#  - Knut Omang <komang@broadpark.no>
#
#
msgid ""
msgstr ""
"Project-Id-Version: 2.0.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-12 07:21+0300\n"
"Last-Translator: Per I. Mathisen <per@freeciv.org>\n"
"Language-Team: Norwegian <andrearo@stud.ntnu.no>\n"
"Language: nb\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=ISO-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1\n"
"X-Generator: KBabel 1.0\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:Thrakerne"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "Bilde"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Lama"

#: data/nation/aborigines.ruleset:3
#, fuzzy
msgid "Australian Aboriginal"
msgstr "australsk"

#: data/nation/aborigines.ruleset:4
#, fuzzy
msgid "?plural:Aborigines"
msgstr "?plural:argentinerne"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Store Høvding"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "President"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elektrisitet"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Kamerat"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Store Høvding"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Store Høvding"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "romersk"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:inderne"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriark"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriark"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Keiser"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Keiserinne"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "kanadisk"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:kanadierne"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Premier"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Premier"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Om"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Sjefsfrue"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "kinesisk"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:kineserne"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultan"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultan"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Sysselmann"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Sysselmann"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Koreansk"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

# problem
#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "i %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Prinsesse"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Usedvanlig"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Usedvanlig"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "afghansk"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:afghanerne"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

# problem
#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "i %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Slett"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Generalsekretær"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Generalsekretær"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr ""

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Kamerat"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "amerikansk"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:amerikanerne"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "Asiatisk"

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "?plural:finnene"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "?plural:aztekerne"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:finnene"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "svensk"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Shah"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kalif"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kalif"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Kamerat"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Stort Underverk"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:islender"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinal"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Kamerat"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregatt"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Kamerat"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "romersk"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:inderne"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Prinsesse"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Prinsesse"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Generalsekretær"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Generalsekretær"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Akvedukt"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:polakkene"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Formann"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Kamerat"

#: data/nation/algerian.ruleset:3
#, fuzzy
msgid "Algerian"
msgstr "amerikansk"

#: data/nation/algerian.ruleset:4
#, fuzzy
msgid "?plural:Algerians"
msgstr "?plural:nigerianerne"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Sysselmann"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "%s base"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "President"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Skrivekunst"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:inderne"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "President"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "President"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "brasiliansk"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "brasiliansk"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Erkebiskop"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Erkebiskop"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Bror"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "President"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "romersk"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:romerne"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "romersk"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:romerne"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:inderne"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktator"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Kamerat"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Prinsesse"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Prinsesse"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongolsk"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:inderne"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Skrivekunst"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:malaysianerne"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Antall"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Antall"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Storfyrste"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Storfyrstinne"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Tunisierne"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Store Khan"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Store Khan"

#: data/nation/antarctican.ruleset:3
#, fuzzy
msgid "Antarctican"
msgstr "Arktisk"

#: data/nation/antarctican.ruleset:4
#, fuzzy
msgid "?plural:Antarcticans"
msgstr "?plural:marsboerne"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:kanadierne"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artilleri"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:inderne"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragoner"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:argentinerne"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr ""

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr ""

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "argentinsk"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:argentinerne"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Kamerat"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "kanadisk"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudillo"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilla"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinal"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Versjon"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr ""

#: data/nation/armenian.ruleset:4
#, fuzzy
msgid "?plural:Armenians"
msgstr "?plural:"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Observatør: %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "President"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:afghanerne"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Kansler"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Kansler"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Arktisk"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Kamerat"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:assyrsk"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "assyrer"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:assyrsk"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "østerrisk"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:østerrikerne"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Arktisk"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:nigerianerne"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Stor-Konge"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Stor-Dronning"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australsk"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australierne"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Araberne"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Kamerat"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr ""

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr ""

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr ""

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr ""

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Shah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Formann"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "bayersk"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:bayere"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Karavell"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Marinejegere"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:bayere"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:barbarene"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

# problem
#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "i %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Kamerat"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Slagskip"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:tyrkerne"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Raina"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Jernbane"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharaja"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharaja"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nasjon: %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Konsul"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "barbarsk"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:barbarene"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Avfall"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:tyrkerne"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "?plural:tyrkerne"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Stort Underverk"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Kamerat"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "President"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "President"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "bayersk"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:bayere"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavaria var en av de største tyske kongerikene før den nasjonale foreningen "
"i 1870 e.Kr."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "_Ta spiller"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Storfyrstinne"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "ungarsk"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "?plural:ungarerne"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

# problem
#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "nær %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Partisaner"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "belgisk"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:belgierne"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgia oppnådde uavhengighet fra Nederland i 1830. Karakteristisk for Belgia "
"er endringen fra en forent stat til en føderal stat. Dette er resultatet av "
"de flemske og walloonske konfliktene, som var (stort sett) fredfulle."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Statsminister"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Statsminister"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Stealth bombefly"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktator"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "belgisk"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:belgierne"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Frukt"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Bror"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Søster"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "singaporsk"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "singaporsk"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "taler"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Kamerat"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:belgierne"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Serbisk"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Pastor"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr ""

#: data/nation/bengali.ruleset:4
#, fuzzy
msgid "?plural:Bengalis"
msgstr "?plural:engelskmennene"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Bankvesen"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:belgierne"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Bankvesen"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:belgierne"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Sudaner"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Sudanerene"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Lama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Kamerat"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Dharma King"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragoner"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:bayere"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr ""
"Lukke ark:\n"
"%s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Konsul"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:bayere"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Kaptein-General"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Høvding"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "boer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:boere"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Boerne var nederlandske nybyggere i deler av Sør-Afrika styrt av "
"Storbritannia fra 1650 e.Kr. De styrte to republikker, Transvaal og Orange "
"Free State, før de ble slått av britene i en krig i 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Intern"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Konsul"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Pastor"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Pastor"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "President"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "President"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:belgierne"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "belgisk"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:belgierne"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Erkebiskop"

#: data/nation/bosnia.ruleset:3
#, fuzzy
msgid "Bosnian-Herzegovinian"
msgstr "bosnier"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:bosnierne"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

# problem
#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "i %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Kamerat"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:bosnierne"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despotisme"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "President"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konsul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Konsul"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "kanadisk"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:bosnierne"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "barbarsk"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:bayere"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Elektrisitet"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Elektrisitet"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Bror"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "?plural:bayere"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
#, fuzzy
msgid "British"
msgstr "irsk"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:bayere"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "President"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "President"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "."

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%3d/%3d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lord Protector"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Lady Protector"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Bror"

#: data/nation/briton.ruleset:4
#, fuzzy
msgid "?plural:Britons"
msgstr "?plural:bayere"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Høvding"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Høvding"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Frukt"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "President"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:bayere"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Stor-baron"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "President"

#: data/nation/bulgarian.ruleset:3
#, fuzzy
msgid "Bulgarian"
msgstr "ungarsk"

#: data/nation/bulgarian.ruleset:4
#, fuzzy
msgid "?plural:Bulgarians"
msgstr "?plural:ungarerne"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader K  †  †  €†  han Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "ungarsk"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "?plural:bayere"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kansler"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Kansler"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "ungarsk"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:bayere"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Bestikke"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:bayere"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr ""

#: data/nation/burmese.ruleset:4
#, fuzzy
msgid "?plural:Burmese"
msgstr "?plural:tyrkerne"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "ungarsk"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:bayere"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Araberne"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "babylonsk"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:babylonerne"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "svensk"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Kamerat"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "kanadisk"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "?plural:kanadierne"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "indisk"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:kroatene"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "kanadisk"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:kanadierne"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "kanadisk"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:kanadierne"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Sudaner"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Sudanerene"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:kanadierne"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Slett"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Kamerat"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Kystlinje"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:katalanere"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "katalansk"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:katalanere"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "nigeriansk"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Serberne"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "amerikansk"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:amerikanerne"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "amerikansk"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:amerikanerne"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Overdiktator"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Overdiktator"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "litausk"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:litauere"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Kamerat"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "President"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "kanadisk"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:kanadierne"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:chilenere"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "kanadisk"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:kanadierne"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Alfabetet"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "brasiliansk"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:tsjekkerne"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:kineserne"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:chilenere"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "chilensk"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:chilenere"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Kaptein-General"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Kaptein-General"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Formann"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:finnene"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:kineserne"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:chilenere"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Kull"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "?plural:chilenere"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "kroatsk"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:kroatene"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Stem: %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Kamerat"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Høyeste prestinne"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Prinsesse"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Prinsesse"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:chilenere"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:chilenere"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "persisk"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:perserne"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "%s base"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Kamerat"

#: data/nation/colombian.ruleset:3
#, fuzzy
msgid "Colombian"
msgstr "colombiansk"

#: data/nation/colombian.ruleset:4
#, fuzzy
msgid "?plural:Colombians"
msgstr "?plural:colombianerne"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Avbryt"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:romerne"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "indisk"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:bosnierne"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Formann"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Formann"

#: data/nation/confederate.ruleset:3
#, fuzzy
msgid "Confederate"
msgstr "Feiring"

#: data/nation/confederate.ruleset:4
#, fuzzy
msgid "?plural:Confederates"
msgstr "?plural:boere"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongolerne"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongolerne"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Kontroll"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongolerne"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "kornvallsk"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:kornvallere"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Kornwall er en region i sørvestlige England, hjemplassen til den "
"legendariske Kong Arthur."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "persisk"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:bosnierne"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Intern"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Konsul"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr ""

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:chilenere"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hetmann"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Kamerat"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "kroatsk"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:kroatene"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "Helt fersk"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "?plural:grekerne"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibetaner"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:kroatene"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "kanadisk"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:chilenere"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "kroatsk"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:kroatene"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Kroatia er en del av Sørslavia, som ble holdt av imperiet Østerrike-Ungarn; "
"dermed kom det ikke under styret av det Osmanske riket etter kollapsen av "
"Bysants. Under store deler av 20. århundre var det en del av Jugoslavia."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Korsfarere"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:colombianerne"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
#, fuzzy
msgid "Cuban"
msgstr "colombiansk"

#: data/nation/cuban.ruleset:4
#, fuzzy
msgid "?plural:Cubans"
msgstr "?plural:colombianerne"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "indisk"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:kroatene"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "latvisk"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:kanadierne"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Kampvogn"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:kroatene"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "kanadisk"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovak"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Slovakere"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "tsjekkisk"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:tsjekkerne"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Dagens Tsjekkia var en del av Tsjekkiaslovakia før 1993, som var en del av "
"Østerrike-Ungarn før 1918."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Spåkvinne"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Spåkvinne"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "romersk"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:romerne"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:barbarene"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:bayere"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "romersk"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:romerne"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "romersk"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?plural:romerne"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Død"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Araberne"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "tysk"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:tyskerne"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Feil ved opprettelse av ny AI spiller: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Statsminister"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Forbrenning"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Kamerat"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:tyskerne"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "ungarsk"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:ungarerne"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "egyptisk"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:egypterne"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elite"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:irene"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "?plural:irene"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:portugiserne"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Dronning"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Kamerat"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:ungarerne"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Europeisk"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:koreanerne"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "Europeisk"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "?plural:koreanerne"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "estisk"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:esterne"

#: data/nation/estonian.ruleset:6
#, fuzzy
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estonia er et lite land på den sørlige kysten av det Baltiske Hav. Folket og "
"språket minner om i Estonia minner om det i Finnland."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Lord Protector"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "President"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:perserne"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europeisk"

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "?plural:koreanerne"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "E"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "E"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Forbrenning"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Kamerat"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Hendelse"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:grekerne"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:grekerne"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:perserne"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Store Høvding"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Store Høvding"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "filipinsk"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:filipinerne"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Etter århundrer med spansk styre ble filipinerne overgitt til amerikanerne i "
"1898. De ble fikk delvis selvstyre i 1925 og uavhengighet i 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "finsk"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:finnene"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finnland er et lite, kaldt land i den nordlige kanten av Europa, kjent for "
"eksport av tømmer, mobiltelefoner og verdens beste operativsystem."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Erkebiskop"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Fisk"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:finnene"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "argentinsk"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:argentinerne"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Underverk: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Underverk: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Slett"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Kaptein-General"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Høvding"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "indisk"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:inderne"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Prinsesse"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Tyrkisk"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:perserne"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Feil ved opprettelse av ny AI spiller: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Statsminister"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "persisk"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:perserne"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "brasiliansk"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:perserne"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:perserne"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Sudaner"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Sudanerene"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "galiciansk"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:zuluene"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "galiciansk"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:galicianerne"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
#, fuzzy
msgid "Gallic"
msgstr "galiciansk"

#: data/nation/gallic.ruleset:4
#, fuzzy
msgid "?plural:Gauls"
msgstr "?plural:zuluene"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "nigeriansk"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:nigerianerne"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

# problem
#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "nær %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Kamerat"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:argentinerne"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Fullført"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Diktator"

#: data/nation/georgian.ruleset:3
#, fuzzy
msgid "Georgian"
msgstr "tysk"

#: data/nation/georgian.ruleset:4
#, fuzzy
msgid "?plural:Georgians"
msgstr "?plural:tyskerne"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:engelskmennene"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "President"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "President"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Mektige Farao"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Mektige Farao"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "belgisk"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:belgierne"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "tysk"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:tyskerne"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "kanadisk"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:kanadierne"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "kanadisk"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:kanadierne"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

# problem
#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "i %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Kamerat"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:kanadierne"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Tyrkerne"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Gull: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:boere"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Utsyn"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Skottene"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Mektige Farao"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:polakkene"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Stort Underverk"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:islender"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "kanadisk"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Avbryt"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:danskene"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharaja"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:bayere"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "katalansk"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:katalanere"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:bayere"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "?plural:hollenderne"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Sudaner"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Sudanerene"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "President"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "President"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "Isbre"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "?plural:danskene"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "Folkemorder"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Kamerat"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "Kamerat"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "Kamerat"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Skrivekunst"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:bayere"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "President"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "President"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "bayersk"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:bayere"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Prinsesse"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Menneske"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural:bosnierne"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Dowager"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanatikere"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:marsboerne"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Raina"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural:bosnierne"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "Skrivekunst"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "?plural:bayere"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

# Endret til etterretning, var før Intelligens
#: data/nation/hellenic.ruleset:3
#, fuzzy
msgid "Hellenic"
msgstr "Etterretning"

#: data/nation/hellenic.ruleset:4
#, fuzzy
msgid "?plural:Hellenes"
msgstr "?plural:islender"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veteran"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Venezuelanere"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "President"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elite"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:engelskmennene"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "persisk"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:perserne"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Karavell"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Marinejegere"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Stilling"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "?plural:araberne"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "romersk"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:romerne"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Hovedstad:"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:malaysianerne"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "E"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "E"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Stor-baron"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Stor-baron"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:inderne"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
#, fuzzy
msgid "Hopi"
msgstr "hobbit"

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "?plural:hobbitene"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "ungarsk"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:ungarerne"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "nigeriansk"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Serberne"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "islandsk"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:islender"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
#, fuzzy
msgid "Illyrian"
msgstr "italiensk"

#: data/nation/illyrian.ruleset:4
#, fuzzy
msgid "?plural:Illyrians"
msgstr "?plural:italienere"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Europeisk"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:koreanerne"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
#, fuzzy
msgid "Inuit"
msgstr "Avslutt"

#: data/nation/inuit.ruleset:4
#, fuzzy
msgid "?plural:Inuits"
msgstr "?plural:inderne"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "indisk"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "?plural:inderne"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Taoiseach"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Taoiseach"

#: data/nation/iraqi.ruleset:3
#, fuzzy
msgid "Iraqi"
msgstr "israelsk"

#: data/nation/iraqi.ruleset:4
#, fuzzy
msgid "?plural:Iraqis"
msgstr "?plural:irene"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "irsk"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:irene"

#: data/nation/irish.ruleset:6
#, fuzzy
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irland holdt ut mot romerne og vikingene, men ble erobret av normanske "
"styrker i 1171. Landet ble styrt av engelskmennene inntil 1922, da det meste "
"av landet ble gitt et begrenset selvstyre. Landet ble republikk i 1949. Nord-"
"Irland ble bosatt i det 17. århundre av skotske og engelske bønder, og er nå "
"en del av Storbritannia."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israelsk"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Israelerne"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Israel ble grunnlagt i 1948 som en spredt samling av sektorer i det Britiske "
"Palestina, og har gradvis utvidet seg gjennom en serie av kriger i 1948, "
"1967 og 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:2  †  †  €†  2
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Konsul"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Jernbane"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Konsul"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Israelsk"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Israelerne"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Fullført"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "President"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "indisk"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:inderne"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:kanadierne"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "amerikansk"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:amerikanerne"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

# problem
#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "%s, lag %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Kamerat"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:polakkene"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "indisk"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:inderne"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:zuluene"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "?plural:koreanerne"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:malaysianerne"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Koreansk"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Koreanerne"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Koreansk"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Koreanerne"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Avfall"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:tyrkerne"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "colombiansk"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:colombianerne"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Formann"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:katalanere"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr ""

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "kenyansk"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:kenyanere"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Khan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Kurderne"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Thane"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Kamerat"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr ""

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "Status: %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Kamerat"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:inderne"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:kanadierne"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:thai"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr ""

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr ""

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Koreanerne"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:kenyanere"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "Kurdisk"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "?plural:Kurderne"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:kenyanere"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "bruker %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "venter"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:bayere"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr ""

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:spanjolene"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Sjefsfrue"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr ""

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr ""

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Overdiktator"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Overdiktator"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "latvisk"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "?plural:latviere"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Skrivekunst"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:latviere"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "latvisk"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:latviere"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Dragoner"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:argentinerne"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "Konsul"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "indisk"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:inderne"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Dragoner"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:argentinerne"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:østerrikerne"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "nigeriansk"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Serberne"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "litausk"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:litauere"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
#, fuzzy
msgid "Libyan"
msgstr "Libysk"

#: data/nation/libyan.ruleset:4
#, fuzzy
msgid "?plural:Libyans"
msgstr "Libyerne"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:argentinerne"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "nigeriansk"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:litauere"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Store Høvding"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Store Høvding"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "kanadisk"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Tyrkerne"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "ethiopisk"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Libyerne"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "litausk"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:litauere"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Litauen er et lite land på sørkysten i Det Baltiske Hav, nordøst for Polen. "
"Språket i Litauen er det mest komplekse blant de nordeuropeiske språkene."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr ""

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr ""

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Terreng"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Koreanerne"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Libyerne"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Luksus:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:tyskerne"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Maharaja"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:malaysianerne"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "romersk"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:malaysianerne"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:spanjolene"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Diktator"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Diktator"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr ""

#: data/nation/malagasy.ruleset:4
#, fuzzy
msgid "?plural:Malagasies"
msgstr "?plural:malaysianerne"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Forbrenning"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Kamerat"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "malaysisk"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:malaysianerne"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "malaysisk"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:malaysianerne"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "belgisk"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:malaysianerne"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
#, fuzzy
msgid "Malian"
msgstr "malaysisk"

#: data/nation/malian.ruleset:4
#, fuzzy
msgid "?plural:Malians"
msgstr "?plural:malaysianerne"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Mann"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:malaysianerne"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Laser"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Stor-baron"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:malaysianerne"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Avfall"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Kamerat"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr ""

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ""

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:malaysianerne"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Statsminister"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Statsminister"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr ""

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr ""

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr ""

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marsboerne"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Stor-Konge"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "President"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Kontroll"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:malaysianerne"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marsboer"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marsboerne"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr ""

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "karthagensk"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marsboerne"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marsboer"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marsboerne"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "malaysisk"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:malaysianerne"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:belgierne"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "indisk"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:inderne"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Khan"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Beskjed innstillinger"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:perserne"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetisme"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Meksikanerne"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Meksikansk"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Meksikanerne"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Sveitserne"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "indonesisk"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:polakkene"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:araberne"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Taiwaneser"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Taiwaneserne"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Utsyn"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:bayere"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Sveitserne"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Gruve"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:aztekerne"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr ""

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Koreanerne"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongolerne"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Statsminister"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Statsminister"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Fullført"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongolerne"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Kontinent"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongolerne"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "malaysisk"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:malaysianerne"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:malaysianerne"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Koreanerne"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "amerikansk"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:malaysianerne"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Mann"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:malaysianerne"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:aztekerne"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr ""

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "amerikansk"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Malikta"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Sveitserne"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "_Ta spiller"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Kamerat"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "nigeriansk"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:nigerianerne"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:nigerianerne"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:FN"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "malaysisk"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:malaysianerne"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venezuelanere"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr ""

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:engelskmennene"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Nettverk"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:østerrikerne"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr ""

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:islender"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr ""

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr ""

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:nigerianerne"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "nigeriansk"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:nigerianerne"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "nigeriansk"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:nigerianerne"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:nigerianerne"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr ""

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr ""

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "Nord Koreansk"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "?plural:Nord Koreanerne"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Stort Underverk"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Kamerat"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Stort Underverk"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Kamerat"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Nord Koreansk"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:colombianerne"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
#, fuzzy
msgid "Norwegian"
msgstr "Norsk"

#: data/nation/norwegian.ruleset:4
#, fuzzy
msgid "?plural:Norwegians"
msgstr "?plural:Nordmennene"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:nigerianerne"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "colombiansk"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "?plural:colombianerne"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Farao"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Kamerat"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Mektige Farao"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Mektige Farao"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "nigeriansk"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:nigerianerne"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Hav"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Tibetanerne"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Utsyn"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Antall"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Ingen"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:kineserne"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "amerikansk"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:tyskerne"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "persisk"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:perserne"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Hav"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:romerne"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Overdiktator"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Overdiktator"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "russisk"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:russerne"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Utsyn"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vikingene"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr ""

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Sovjetere"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr ""

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr ""

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Partisaner"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Taoiseach"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elite"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:aztekerne"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Krigsherre"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Bredde"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "romersk"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:malaysianerne"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Pakistansk"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "?plural:Pakistanere"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Mal"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:tyskerne"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Befolkning: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "persisk"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:polakkene"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:zuluene"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktator"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "kanadisk"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:kanadierne"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:perserne"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Sysselmann"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Sysselmann"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr ""

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr ""

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Uruguayaner"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Uruguayanerene"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partisaner"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marsboerne"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "svensk"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Formann"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Lim"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Pakistanere"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "belgisk"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:perserne"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "persisk"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "?plural:perserne"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "fønerne"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:fønsk"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "tysk"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:perserne"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "irsk"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:portugiserne"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:tyskerne"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:malaysianerne"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "persisk"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "?plural:perserne"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "kroatsk"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:perserne"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "?plural:franskmennene"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Partisaner"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Tyrkerne"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "quebecoisk"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:quebecoiserne"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:barbarene"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:barbarene"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "litausk"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:russerne"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:perserne"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:kanadierne"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
#, fuzzy
msgid "Romanian"
msgstr "romersk"

#: data/nation/romanian.ruleset:4
#, fuzzy
msgid "?plural:Romanians"
msgstr "?plural:romerne"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "President"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "President"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "romersk"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:romerne"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:russerne"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:kenyanere"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "kanadisk"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "?plural:kanadierne"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
#, fuzzy
msgid "?plural:Ryukyuans"
msgstr "?plural:russerne"

#: dat  †  †  €†  a/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:spanjolene"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Prinsesse"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Kamerat"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Sveitserne"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "galiciansk"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Syrerne"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:thai"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:malaysianerne"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "ungarsk"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:bayere"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
#, fuzzy
msgid "Sami"
msgstr "Seilskute"

#: data/nation/sami.ruleset:4
#, fuzzy
msgid "?plural:Sami"
msgstr "?plural:thai"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Ubåt"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:tyrkerne"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Kaptein-General"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Kaptein-General"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:irene"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Formann"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:spanjolene"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Din nye styreform"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Sysselmann"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Formann"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "?plural:latviere"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "romersk"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:romerne"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "karthagensk"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Syrerne"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marsboer"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Marsboerne"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Seilskute"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:sveitserne"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Formann"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:spanjolene"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Runder"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:spanjolene"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "indisk"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:inderne"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Slovenerne"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Skotsk"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Skottene"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Høvding"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Kamerat"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Førsteminister"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Førsteminister"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Skotsk"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Skottene"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Skottland ble opprinnelig bebodd av irske plyndrere i Romertiden. Det ble et "
"selvstendig kongedømme fra omkring 1034 e.Kr. til unionen med England i 1701."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Syrer"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:Syrerne"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Velg"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Svenskene"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Svenskene"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:engelskmennene"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Kontroll"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:engelskmennene"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbisk"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serberne"

#: data/nation/serbian.ruleset:6
#, fuzzy
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbia er en del av sørlige Slavia som ble erobret av det osmanske riket "
"etter kollapsen av det Byzantinske riket. Under store deler av 20. århundre "
"var det en del av Jugoslavia."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Skottene"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:spanjolene"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Thane"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Sudanerene"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:spanjolene"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "nigeriansk"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Serberne"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Schlesien"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Schlesienerne"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Serberne"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "svensk"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Sveitserne"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "President"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Vietnamesisk"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Sveitserne"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Schlesien"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Schlesienerne"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silesia er en region i det sørlige Polen som engang var et selvstendig "
"kongerike."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singaporer"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singaporerne"

#: data/nation/singaporean.ruleset:18
#, fuzzy
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapor er en merkantil by-stat plassert på den sørligste enden av Malaysia."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Kontroll"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:engelskmennene"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Seilskute"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:chilenere"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
#, fuzzy
msgid "Slovakian"
msgstr "Slovak"

#: data/nation/slovakian.ruleset:4
#, fuzzy
msgid "?plural:Slovakians"
msgstr "?plural:Slovakere"

#: data/nation/slovakian.ruleset:6
#, fuzzy
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Dagens Tsjekkia var en del av Tsjekkiaslovakia før 1993, som var en del av "
"Østerrike-Ungarn før 1918."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovener"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slovenerne"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovenia var den nordvestligste republikken i den gamle jugoslavske "
"føderasjonen."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Samme øy"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:islender"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Normal"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:romerne"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Normal"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:romerne"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Serbisk"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Skottene"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:tyrkerne"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
#, fuzzy
msgid "South African"
msgstr "Sør Afrikaner"

#: data/nation/southafrican.ruleset:4
#, fuzzy
msgid "?plural:South Africans"
msgstr "?plural:Sør Afrikanere"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Sør Afrikaner"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Sør Afrikanere"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "Sør Koreaner"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "?plural:Sør Koreanere"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudaner"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Sudanerene"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamesisk"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Vietnamesere"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Fortsette et spill"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Sør Koreaner"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Sør Koreanere"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
#, fuzzy
msgid "Soviet"
msgstr "Sovjeter"

#: data/nation/soviet.ruleset:4
#, fuzzy
msgid "?plural:Soviets"
msgstr "?plural:Sovjetere"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "?plural:malaysianerne"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
#, fuzzy
msgid "Sudanese"
msgstr "Sudaner"

#: data/nation/sudanese.ruleset:4
#, fuzzy
msgid "?plural:Sudanese"
msgstr "?plural:Sudanerene"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Serbisk"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Serberne"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Vietnamesisk"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:tyrkerne"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Serbisk"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Pastor"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:sveitserne"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
#, fuzzy
msgid "Swazi"
msgstr "Seilskute"

#: data/nation/swazi.ruleset:4
#, fuzzy
msgid "?plural:Swazis"
msgstr "?plural:sveitserne"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Sveitsere"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Sveitserne"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Kansler"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Kansler"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "Syrer"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "?plural:Syrerne"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Kamerat"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Skrivekunst"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:bayere"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr ""

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr ""

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwaneser"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Taiwaneserne"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr ""

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr ""

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:kanadierne"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "kanadisk"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:kanadierne"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Partisaner"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Tyrkerne"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Riddere"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "?plural:meksikanerne"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elektronikk"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:islender"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
#, fuzzy
msgid "Texan"
msgstr "Høvding"

#: data/nation/texan.ruleset:4
#, fuzzy
msgid "?plural:Texans"
msgstr "?plural:meksikanerne"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Thraker"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:Thrakerne"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Thrakerne"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
#, fuzzy
msgid "Tibetan"
msgstr "Tibetaner"

#: data/nation/tibetan.ruleset:4
#, fuzzy
msgid "?plural:Tibetans"
msgstr "?plural:Tibetanerne"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Kamerat"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Kurderne"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Tokharer"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "?plural:Tokharerne"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Kontroll"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongolerne"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:polakkene"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:bosnierne"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "kanadisk"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Tunisierne"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "kanadisk"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:kanadierne"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:kanadierne"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "kanadisk"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:bosnierne"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Tyrkerne"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
#, fuzzy
msgid "Tunisian"
msgstr "Tunisier"

#: data/nation/tunisian.ruleset:4
#, fuzzy
msgid "?plural:Tunisians"
msgstr "?plural:Tunisierne"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Kampvogn"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:kroatene"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "Turkmener"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "?plural:Turkmenere"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmener"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Taoiseach"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:meksikanerne"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Koreansk"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Syrerne"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Prinsesse"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Antall"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "kanadisk"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:kanadierne"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Kamerat"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrainer"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukrainerne"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraina er en stor region vest i den gamle Sovietunionen. Den har noen av de "
"mest fruktbare landområdene i verden."

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "FN"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "?plural:FN"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"De Forente Stater tror på menneskerettigheter og bestyttelse av de svake."

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Sysselmann"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "Konsul"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marsboer"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marsboerne"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguayaner"

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "?plural:Uruguayanerene"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uighurer"

#: data/nation/uyghur.ruleset:4
#, fuzzy
msgid "?plural:Uyghurs"
msgstr "?plural:Uighurene"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Usbeker"

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "?plural:Usbekerne"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "By: Hungersnød"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:thai"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:kanadierne"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:finnene"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medisin"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Meksikanerne"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Maharaja"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Kamerat"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veteran"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venezuelanere"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:kanadierne"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veteran"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Venezuelanere"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veteran"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venezuelanere"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
#, fuzzy
msgid "Venezuelan"
msgstr "?plural:Venezuelaner"

#: data/nation/venezuelan.ruleset:4
#, fuzzy
msgid "?plural:Venezuelans"
msgstr "?plural:Venezuelanere"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versjon"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:tyskerne"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamesisk"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamesere"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnam ble grunnlagt i det første århundret e.Kr av to tvilling-søstre, som "
"ledet opprøret mot den kinesiske guvenøren."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Oppfinning"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Venezuelanere"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Utsyn"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vikingene"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:østerrikerne"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Slovakere"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:ungarerne"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "tysk"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:tyskerne"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galleon"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:spanjolene"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Walisisk"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Waliserne"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Det walisiske riket kontrollerte en gang det nåværende England inntill det "
"ble drevet opp i fjellene i vest av saxonske erobrere."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Waliserne"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veteran"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:romerne"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veteran"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:romerne"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "august"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "august"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "indisk"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:inderne"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
#, fuzzy
msgid "Westphalian"
msgstr "Westfalener"

#: data/nation/westphalian.ruleset:4
#, fuzzy
msgid "?plural:Westphalians"
msgstr "?plural:Westfalenere"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "sumersk"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:sumererne"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:romerne"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:finnene"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:zuluene"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Spydbærere"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:katalanere"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:chilenere"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "nigeriansk"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:nigerianerne"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Kurderne"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:aztekerne"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:bosnierne"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Tibetanerne"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#, fuzzy
#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "* %s (AI)* AI kan ikke signere noe avtaler i bortemodus"

#, fuzzy
#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Bryt først alliansen med %s, %s"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* Du slipper ikke unna så lett, %s. Avtalen gjelder fortsatt."

#, fuzzy
#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* La oss først få slutt på fiendtlighetene, %s"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* Du slipper ikke unna så lett, %s. Avtalen gjelder fortsatt."

#, fuzzy
#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* Bryt først alliansen med %s, %s"

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "%s (AI)* Jeg kjenner ikke til den byen du nevner."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* Beklager, å dele utsyn med deg er ikke lenger trygt."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "%s (AI)* Denne avtalen var ikke veldig god for oss, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Velkommen til vår allianse %s!"

#, fuzzy
#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Ja, måtte vi stå sammen for alltid, %s"

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Ja, fred i vår tid!"

#, fuzzy
#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Avtale. Ingen flere fiendtligheter, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Hei %s! Kan vi foreslå en våpenhvile mens vi lærer hverandre å "
#~ "kjenne bedre?"

#, fuzzy
#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Ja, fred i vår tid!"

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "%s (AI)* Jeg har tolerert dine ondskapsfulle handlinger lenge nok! Til "
#~ "krig!"

#, fuzzy
#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Fred i .... en annen gang"

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Endelig får jeg tak i deg! Trodde du virkelig at du skulle "
#~ "slippe unna med dine forbrytelser?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "%s (AI)* Din dårlig skjulte fiendtlighet brakte deg denne krigen!"

#, fuzzy
#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Din aggresjon mot %s var din siste tabbe!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Vi vil starte en krig mot %s om %d runde for å stoppe "
#~ "oppskytningen av romskipet."
#~ msgstr[1] ""
#~ "*%s (AI)* Vi vil starte en krig mot %s om %d runder for å stoppe "
#~ "oppskytningen av romskipet."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Din hjelp i denne saken er forventet. Lenge leve vår "
#~ "fantastiske allianse!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s har grovt utnyttet avtalene med oss for egen vinning.Vi vil "
#~ "svare med makt om %d runde og forventer at du respekterer alliansen med "
#~ "oss og gjør likedan!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s har grovt utnyttet avtalene med oss for egen vinning.Vi vil "
#~ "svare med makt om %d runder og forventer at du respekterer alliansen med "
#~ "oss og gjør likedan!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Vi planlegger å rive og plyndre den rike sivilisasjonen %s.Vi "
#~ "erklærer krig om %d runde."
#~ msgstr[1] ""
#~ "*%s (AI)* Vi planlegger å rive og plyndre den rike sivilisasjonen %s.Vi "
#~ "erklærer krig om %d runder."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (AI)* Hvis du vil ha en del av kaka, må du gjerne være med på morroa!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Vi har fått nok av %s. La oss rive denne "
#~ "patetiskesivilisasjonen sønder og sammen. Vi erklærer krig om %d runde."
#~ msgstr[1] ""
#~ "*%s (AI)* Vi har fått nok av %s. La oss rive denne "
#~ "patetiskesivilisasjonen sønder og sammen. Vi erklærer krig om %d runder."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr "*%s (AI)* Som vår alliert, forventer vi din hjelp i denne krigen."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Vi vil respektere alliansen og erklærer krig mot %s om %d runde."
#~ "Hold ut - vi kommer!"
#~ msgstr[1] ""
#~ "*%s (AI)* Vi vil respektere alliansen og erklærer krig mot %s om %d "
#~ "runder.Hold ut - vi kommer!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Vi vil respektere vår alliansen med %s og erklærer krig mot %s "
#~ "om %d runde. Vi forventer at du gjør det samme."
#~ msgstr[1] ""
#~ "*%s (AI)* Vi vil respektere vår alliansen med %s og erklærer krig mot %s "
#~ "om %d runder. Vi forventer at du gjør det samme."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Ditt forsøk på å erobre verdensrommet alene har avslørt dine "
#~ "virkelige motiver, og derfor avbryter jeg alliansen vår!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Ditt forsøk på å alene dominere verdensrommet er meget truende."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Dersom du ikke slutter å bygge ditt romskip, kan jeg måtte ta "
#~ "aksjon!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (AI)* Beklager, å dele utsyn med deg er ikke lenger trygt."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Vær hilset, vår mest troverdige allierte. Vi trenger din hjelp "
#~ "til å ødelegge vår fiende, %s"

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Vær hilset, vår allierte. Jeg ser at du ikke har startet krig "
#~ "mot vår fiende, %s. Hvorfor må jeg minne deg på dine løfter?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Du er æreløs. Vi har en allianse, og allikevel opprettholder du "
#~ "fredsavtalen med vår fiende, %s! Dette er uakseptabelt, derfor oppløser "
#~ "jeg vår allianse!"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr "*%s (AI)* Vår venn, kan vi foreslå en allianse mot felles mål?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (AI)* Vår nabo, kan vi foreslå et mer fredfult forhold?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Vi har gått lei av dette konstante boldbadet. Kan vi foreslået "
#~ "opphør av fiendtlighetene?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Vi har blitt brutalt angrepet av %s, og vi trenger din hjelp! "
#~ "Respekter vår allianse og ditt navn vil aldri bli glemt!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s har stoppet byggingen av %s i %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s har startet byggingen av %s i %s."

#, fuzzy
#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s selger %s (ikke nødv.) for %d."

#, fuzzy
#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Byforvaltning: Vi kan ikke oppfylle kravene for %s. Gir kontrollen "
#~ "tilbake til deg."

#~ msgid "Please report this message at %s"
#~ msgstr "Vennligst rapporter denne meldingen til %s"

#~ msgid "none"
#~ msgstr "ingen"

#~ msgid "custom"
#~ msgstr "egendefinert"

#~ msgid "never"
#~ msgstr "aldri"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d runder"
#~ msgstr[1] "%d runder"

#~ msgid " happy"
#~ msgstr " lykkelig"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Navn: %s\n"
#~ "Mat:        %10s Gull:      %10s\n"
#~ "Produksjon: %10s Luksus:    %10s\n"
#~ "Handel:     %10s Forskning: %10s\n"
#~ "\n"
#~ "Folk (A/U/F/S): %s\n"
#~ "Befolkningsvekst: %s\n"
#~ "Produksjon fullført: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Veldig lykkelig"

#~ msgid "?cma:Max food"
#~ msgstr "Maksimere mat"

#~ msgid "?cma:Max production"
#~ msgstr "Maksimere produksjon"

#~ msgid "?cma:Max gold"
#~ msgstr "Maksimere gull"

#~ msgid "?cma:Max science"
#~ msgstr "Maksimere forskning"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Det har oppstått en Byforvaltningsfeil. Ditt oppsett kan være ødelagt."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Gamle attributter oppdaget og fjernet."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr ""
#~ "Plugin '%s' er ikke tilgjengelig. Følgende plugin er tilgjengelig %s"

#, fuzzy
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Fortsetter med lydstøtte deaktivert."

#, fuzzy
#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "For å få lyd må du installere esound eller SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "For å få lyd må du installere et lydoppsett."

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Last ned lydsett fra <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Klarte ikke å laste inn lydoppsettet i filen: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Ingen lydsystemer klarte å starte!"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Kanskje det er feil ved konfigurasjonen eller rettighetene"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv er fri programvare og du er velkommen til å distribuere kopier av "
#~ "denne under visse bestingelser;"

#, fuzzy
#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr ""
#~ "Se \"Kopiering\" i hjelpmenyen for mer informasjon om lisensen.\n"
#~ "\n"
#~ "Besøk http://www.freeciv.org/ for oppdaterte versjoner av Freeciv, \n"
#~ "og for å rapportere feil ved Freeciv eller den norske oversettelsen.\n"
#~ "\n"

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Nå ... Gå å gi dem et helvete!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Eksporterer utskriftsvindu til civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Eksport fullført."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Klarer ikke skrive til fil."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX runder"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d gull per runde"
#~ msgstr[1] "%3d gull per runde"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d runde"
#~ msgstr[1] "%3d runder"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/runde"

#~ msgid "Obsolete"
#~ msgstr "Foreldet"

#~ msgid "Built"
#~ msgstr "Bygget"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Destroyer"

#, fuzzy
#~ msgid "Great Wonder"
#~ msgstr "Stort Underverk"

#, fuzzy
#~ msgid "Small Wonder"
#~ msgstr "Lite Underverk"

#, fuzzy
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%s - %s Innbyggere"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Skattet fra handel\n"

#~ msgid "(unknown)"
#~ msgstr "(ukjent)"

#, fuzzy
#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Handelsruter med %s\n"

#, fuzzy
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "Bygger enheter"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus fra %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Svinn\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Korrupsjon"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Opprør\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Brukt\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "=== : Summeres opp til\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Totalt overskudd"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Sykdom deaktivert i regelsettet."

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+2.1f : Risko fra overbefolkning\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+2.1f : Risko fra handel\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Risko fra forurensning\n"

# problem
#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus fra %s\n"

#, fuzzy
#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%2.1f : Total sjanse for pest"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Kan fjerne forurensing. \n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Kan fjerne forurensing. \n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Korrupsjon"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Fred"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Uro"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Fred"

#~ msgid "(worklist)"
#~ msgstr "(arbeidsliste)"

#~ msgid "?city:Name"
#~ msgstr "?city:Bynavn"

#~ msgid "City Name"
#~ msgstr "Bynavn"

#~ msgid "Nation"
#~ msgstr "Nasjon"

#, fuzzy
#~ msgid "?size [short]:Sz"
#~ msgstr "?size [short]:St"

#~ msgid "Size"
#~ msgstr "Størrelse"

#~ msgid "State"
#~ msgstr "Status"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Feiring/Fred/Uroligheter"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Kort *=Feiring, X=Uroligheter"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:L"

#~  †  †  €†   msgid "Workers: Happy"
#~ msgstr "Arbeidere: Lykkelige"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:F"

#~ msgid "Workers: Content"
#~ msgstr "Arbeidere: Fornøyde"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:U"

#~ msgid "Workers: Unhappy"
#~ msgstr "Arbeidere: Ulykkelige"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:S"

#~ msgid "Workers: Angry"
#~ msgstr "Arbeidere: Sinte"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "?city:Arbeidere"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:L/F/U/S"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Arbeidere: Lykkelig, Fornøyd, Ulykkelig, Sinte"

#~ msgid "Best"
#~ msgstr "Best"

#~ msgid "attack"
#~ msgstr "angrep"

#~ msgid "Best attacking units"
#~ msgstr "Beste angripende enheter"

#~ msgid "defense"
#~ msgstr "forsvar"

#~ msgid "Best defending units"
#~ msgstr "Beste forsvarende enheter"

#~ msgid "Units"
#~ msgstr "Enheter"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Her"

#~ msgid "Number of units present"
#~ msgstr "Antall enheter tilstede"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Stø"

#~ msgid "Number of units supported"
#~ msgstr "Antall støttede enheter"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Vekst"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(Oppsamlet/Mål)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Runder til vekst/hungersnød"

#~ msgid "Surplus"
#~ msgstr "Overskudd"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:M/P/H"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Overskudd: Mat, Produksjon, Handel"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+M"

#~ msgid "Surplus: Food"
#~ msgstr "Overskudd: Mat"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+P"

#~ msgid "Surplus: Production"
#~ msgstr "Overskudd: Produksjon"

#~ msgid "Waste"
#~ msgstr "Svinn"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+H"

#~ msgid "Surplus: Trade"
#~ msgstr "Overskudd: Handel"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-H"

#~ msgid "Corruption"
#~ msgstr "Korrupsjon"

#~ msgid "Economy"
#~ msgstr "Økonomi"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:G/L/F"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Økonomi: Gull, Luksus, Forskning"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:G"

#~ msgid "Economy: Gold"
#~ msgstr "Økonomi: Gull"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Økonomi: Luksus"

#~ msgid "?Science:S"
#~ msgstr "?Science:F"

#~ msgid "Economy: Science"
#~ msgstr "Økonomi: Forskning"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:#"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:H"

#~ msgid "Number of Trade Routes"
#~ msgstr "Antall handelsruter"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:For"

#~ msgid "Pollution"
#~ msgstr "Forurensning"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:For"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Spillere"

#, fuzzy
#~ msgid "?cma:Governor"
#~ msgstr "Sysselmann"

#, fuzzy
#~ msgid "Citizen Governor"
#~ msgstr "Sysselmann"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maksimalt antall sekunder pr runde"

#~ msgid "Production"
#~ msgstr "Produksjon"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "Runder/Kjøpekostnad"

#~ msgid "Currently Building"
#~ msgstr "Bygger nå"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Spesielle"

#, fuzzy
#~ msgid "?specialist:S"
#~ msgstr "?Spesielle:S"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "Spesielle"

#~ msgid "Special"
#~ msgstr "Spesiell"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tHopper over Koble til dialogen\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tSett debuggings-loggnivå (0-4, eller 4:fil1,min,"
#~ "max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tSett debug-loggnivå (0 til 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tSkriv ut sammendrag av alternativene\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "  -l, --log FILE\tBruk FILE som loggfil.\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta HOST\tKoble til metaserveren på HOST\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAVN\tBruk NAVN som navn\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORT\tKoble til PORT.\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tBenytter PLUGIN for lydstøtte %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "  -r, --read FILE\tLes oppstartsmanus i FILE\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Observatør"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "  -s, --server S\tKoble til serveren S\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Lyd"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -s, --sound FIL\tLes lyd-informasjon fra FIL\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t, --tiles FIL\tBruk datafile FIL.tilespec for grafikkoppsett\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tSkriv ut versjonsnummeret\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Ugyldig brukernavn '%s'"

#~ msgid "Try using --help.\n"
#~ msgstr "Prøv --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Ugyldig portnummer \"%s\" spesifisert med --port valget.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Ugyldig debuggingsnivå \"%s\" spesifisert med --debug valget.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Ukjent alternativ: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <addresse>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Alternativ: %s har blitt satt til \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Det oppstod en feil under automatisk forbindelse, avbryter."

#~ msgid "Game started."
#~ msgstr "Spillet har startet."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Endrer produksjon for hver %s til %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:begge"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:ja"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:hos oss"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "Ingen Kontakt"

#~ msgid "?vision:Both"
#~ msgstr "?vision:begge"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:for dem"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:for oss"

#~ msgid "The %s give %s"
#~ msgstr "%s gir %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s gir bort ukjent by."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s gir deg %d gull"
#~ msgstr[1] "%s gir deg %d gull"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s gir deg sine verdenskart"

#~ msgid "The %s give their seamap"
#~ msgstr "%s gir deg sine sjøkart"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Partene blir enig om en våpenhvile"

#~ msgid "The parties agree on a peace"
#~ msgstr "Partene slutter fred"

#~ msgid "The parties create an alliance"
#~ msgstr "Partene allierer seg"

#~ msgid "The %s give shared vision"
#~ msgstr "%s gir deg utsyn"

#~ msgid "The %s give an embassy"
#~ msgstr "%s gir en ambassade"

#~ msgid "Popup Request"
#~ msgstr "Popup spørsmål"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Du kjøper ikke %s i %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Selg %s for %d gull?"
#~ msgstr[1] "Selg %s for %d gull?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s koster %d gull og du har kun %d gull."
#~ msgstr[1] "%s koster %d gull og du har kun %d gull."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "ukjent"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Mistet kopling til tjeneren!"

#~ msgid "Failed looking up host."
#~ msgstr "Feil i tjeneroppslag (host lookup)."

#~ msgid "Connection in progress."
#~ msgstr "Tilkobling under opprettelse."

#~ msgid "Disconnected from server."
#~ msgstr "Koblet fra tjeneren."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "Koble fra"

#, fuzzy
#~ msgid "read error"
#~ msgstr "IO feil"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Kunne ikke koble til serveren \"%s\" på port %d som \"%s\" etter %d forsøk"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Forbindelse til serveren nektet. Vennligst start serveren."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Kunne ikke kontakte server \"%s\" på port %d som \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Auto-tilkobler server \"%s\" på port %d som \"%s\" hvert %f sekund i %d "
#~ "ganger"

#~ msgid "Starting server..."
#~ msgstr "Starter tjeneren..."

#~ msgid "Couldn't start the server."
#~ msgstr "Klarte ikke å starte tjeneren."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Du må starte en tjener selv. Beklager..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Klarte ikke å koble til tjeneren."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Vi kunne sannsynligvis ikke starte herfra."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Vi har kontroll over tjeneren (hack tilgangsnivå)"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Kun transportenheter kan lastes av."

#, fuzzy
#~ msgid "Only settler units can be put into auto mode."
#~ msgstr ""
#~ "Kun nybyggere og militære enheter i byer kan plasseres i auto-modus."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Kun atombombe-enheter kan gjøre dette."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Kun fallskjermjegere kan gjøre dette."

#~ msgid "Too far for this unit."
#~ msgstr "For langt for denne enheten."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Fant ingen rute til målet."

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Herregud! Du har ingen hovedstad!"

#~ msgid "Terrain"
#~ msgstr "Terreng"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Endre rute terreng.\n"
#~ "Snarvei: t\n"
#~ "Velg terreng type: shift+t eller høyre-klikk her."

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Terreng Ressurs"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Endre rute terreng ressurser.\n"
#~ "Snarvei: r\n"
#~ "Velg ressurs type: shift+r eller høyre-klikk her."

#~ msgid "Road"
#~ msgstr "Vei"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Lag enhet.\n"
#~ "Snarvei: u\n"
#~ "Velg enhets type: shift+u eller høyre-klikk her."

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Militær Base"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Opprett en militær base.\n"
#~ "Snarvei: m\n"
#~ "Velg base type: shift+m eller høyre-klikk her."

#~ msgid "Unit"
#~ msgstr "Enhet"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Lag enhet.\n"
#~ "Snarvei: u\n"
#~ "Velg enhets type: shift+u eller høyre-klikk her."

#~ msgid "City"
#~ msgstr "Bykart"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Lag by.\n"
#~ "Snarvei: c"

#~ msgid "Vision"
#~ msgstr "Utsyn"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Startposisjon"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Kopier/Lim"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Kopier og lim ruter.\n"
#~ "Snarvei for kopi modus: shift-c\n"
#~ "Snarvei for lim modus: shift-v"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "Mal"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Slett verdi"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Slett"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Kopier"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Lim"

#~ msgid "Buffer empty."
#~ msgstr "Mellomlager tomt."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d rute kopiert."
#~ msgstr[1] "%d ruter kopiert."

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(ingetnavn)"

#, fuzzy
#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Hjelpe til å bygge _underverk"

#~ msgid "Help build _Wonder"
#~ msgstr "Hjelpe til å bygge _underverk"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Din karavane har kommet fram"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Karavanen din fra %s når %s.\n"
#~ "Hva nå?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Etabler handelsru_te"

#~ msgid "Enter Marketplace"
#~ msgstr "besøk markedsplass"

#~ msgid "_Keep moving"
#~ msgstr "_Fortsett"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "Nasjon: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Du kan ikke bestikke en enhet fra denne nasjonen."

#~ msgid "Cleared output window."
#~ msgstr "Renset utskriftsvindu."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Velg fremskritt som skal stjeles"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Velg fremskritt som skal stjeles"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "Helfarget bakgrunn for enheter"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Lydsignal ved ny runde "

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Forandre til %s"

#~ msgid "Flag"
#~ msgstr "Flagg"

#, fuzzy
#~ msgid "Citizens"
#~ msgstr "Innbyggere"

#~ msgid "Food:"
#~ msgstr "Mat:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Handel:"

#~ msgid "Gold:"
#~ msgstr "Gull:"

#~ msgid "Luxury:"
#~ msgstr "Luksus:"

#~ msgid "Science:"
#~ msgstr "Forskning:"

#~ msgid "Granary:"
#~ msgstr "Kornlager:"

#~ msgid "Change in:"
#~ msgstr "Vokser om:"

#~ msgid "Corruption:"
#~ msgstr "Korrupsjon:"

#~ msgid "Waste:"
#~ msgstr "Avfall:"

#~ msgid "Pollution:"
#~ msgstr "Forurensning:"

#~ msgid "_Overview"
#~ msgstr "_Byoversikt"

#~ msgid "City map"
#~ msgstr "Bykart"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Trykk på ENTER eller dobbeltklikk for å selge en byforbedring."

#~ msgid "Production:"
#~ msgstr "Produksjon:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d runder"

#~ msgid "_Buy"
#~ msgstr "_Kjøp"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "For_bedringer:"

#~ msgid "Info"
#~ msgstr "Info"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Produksjon"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Lykkelighet"

#, fuzzy
#~ msgid "_Governor"
#~ msgstr "Sysselmann"

#~ msgid "_Settings"
#~ msgstr "_Innstillinger"

#~ msgid "Entertainers"
#~ msgstr "Underholdere"

#~ msgid "Scientists"
#~ msgstr "Forskere"

#~ msgid "Taxmen"
#~ msgstr "Skattefuter"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Oppløs dersom det bygges nybygger på størrelse 1"

#~ msgid "Overview page"
#~ msgstr "Byoversikt"

#~ msgid "Production page"
#~ msgstr "Produksjon"

#~ msgid "Happiness page"
#~ msgstr "Lykkelighet"

#, fuzzy
#~ msgid "Governor page"
#~ msgstr "Sysselmann"

#~ msgid "This Settings page"
#~ msgstr "Denne innstillingssiden"

#~ msgid "Last active page"
#~ msgstr "Siste aktive side"

#~ msgid "New citizens are"
#~ msgstr "Nye innbyggere er"

#~ msgid "Next time open"
#~ msgstr "Neste gang åpnes"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Endre navn..."

#~ msgid "_List present units..."
#~ msgstr "_List opp enheter..."

#~ msgid "_Prev city"
#~ msgstr "_Forrige by"

#~ msgid "_Next city"
#~ msgstr "_Neste by"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b>-%s innbyggere"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b>-%s innbyggere"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b>-%s innbyggere"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b>-%s innbyggere"

#~ msgid "blocked"
#~ msgstr "blokkert"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produksjon: %d (%d) per runde"
#~ msgstr[1] "Produksjon: %d (%d) per runde"

# c-format
#~ msgid "Supported units %d"
#~ msgstr "Støttede enheter %d"

#~ msgid "Present units %d"
#~ msgstr "Enheter tilstede %d"

#~ msgid "Cen_ter"
#~ msgstr "Sen_trer"

#~ msgid "_Activate unit"
#~ msgstr "_Aktiver enhet"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktiver enhet, _lukk dialogboks"

#~ msgid "_Disband unit"
#~ msgstr "_Oppløs enhet"

#~ msgid "_Load unit"
#~ msgstr "_Last inn enhet"

#~ msgid "_Unload unit"
#~ msgstr "Last _av enhet"

#~ msgid "_Sentry unit"
#~ msgstr "Hold _stand"

#~ msgid "_Fortify unit"
#~ msgstr "Be_fest posisjon"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Gjør til _hjemby"

#~ msgid "U_pgrade unit"
#~ msgstr "_Oppgrader enhet"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s koster %d gull.\n"
#~ "Skattkammeret har %d gull."
#~ msgstr[1] ""
#~ "%s koster %d gull.\n"
#~ "Skattkammeret har %d gull."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Selg %s for %d gull?"
#~ msgstr[1] "Selg %s for %d gull?"

#~ msgid "Buy It!"
#~ msgstr "Kjøp det!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Du får %d gull."
#~ msgstr[1] "Du får %d gull."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Selg %s for %d gull?"
#~ msgstr[1] "Selg %s for %d gull?"

#~ msgid "Sell It!"
#~ msgstr "Selg!"

#~ msgid "Rename City"
#~ msgstr "Omdøp by"

#~ msgid "What should we rename the city to?"
#~ msgstr "Hva skal vi omdøpe byen til?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Er du sikker på at du vil avslutte?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Solgte %d %s for %d gull."
#~ msgstr[1] "Solgte %d %s for %d gull."

#~ msgid "No %s could be sold."
#~ msgstr "Ingen %s kunne selges."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(arbeidsliste)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "_Produksjon"

#~ msgid "Chan_ge"
#~ msgstr "_Endre"

#~ msgid "Add _First"
#~ msgstr "_Legg til forhåndsvalg"

#~ msgid "Add _Next"
#~ msgstr "_Legg til forhåndsvalg"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "_Legg til forhåndsvalg"

#~ msgid "Add _Last"
#~ msgstr "_Legg til forhåndsvalg"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Arbeidsliste"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Omdøp arbeidsliste"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "_Mål arbeidsliste:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Sysselmann"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Selg"

#~ msgid "_Select"
#~ msgstr "_Velg"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "V_is"

#~ msgid "Cities"
#~ msgstr "Byer"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "Vis _By"

#~ msgid "Improvements"
#~ msgstr "Forbedringer"

#~ msgid "Wonders"
#~ msgstr "Underverk"

#~ msgid "All Cities"
#~ msgstr "Alle byer"

#~ msgid "No Cities"
#~ msgstr "Ingen byer"

#~ msgid "Invert Selection"
#~ msgstr "Snu valg"

#~ msgid "Building Units"
#~ msgstr "Bygger enheter"

#~ msgid "Building Improvements"
#~ msgstr "Bygger byforbedringer"

#~ msgid "Building Wonders"
#~ msgstr "Bygger underverk"

#~ msgid "Building Unit"
#~ msgstr "Bygger enhet"

#~ msgid "Building Improvement"
#~ msgstr "Bygger byforbedring"

#~ msgid "Building Wonder"
#~ msgstr "Bygger underverk"

#~ msgid "Coastal Cities"
#~ msgstr "Byer ved kysten"

#~ msgid "Same Island"
#~ msgstr "Samme øy"

#~ msgid "Supported Units"
#~ msgstr "Støttede enheter"

#~ msgid "Units Present"
#~ msgstr "Enheter tilstede"

#~ msgid "Improvements in City"
#~ msgstr "Forbedringer i by"

#~ msgid "Wonders in City"
#~ msgstr "Underverk i byen"

#~ msgid "Available Units"
#~ msgstr "Tilgjengelige enheter"

#~ msgid "Available Improvements"
#~ msgstr "Tilgjengelige Forbedringer"

#~ msgid "Available Wonders"
#~ msgstr "Tilgjengelige underverker"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Total kostnad:"

#, fuzzy
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "For informasjon om:\n"
#~ "Byforvaltning og innstillinger,\n"
#~ "inlkudert eksempel innstillinger,\n"
#~ "se på filen README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Forhåndsvalg:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Ny"

#~ msgid "Results"
#~ msgstr "Resultat"

#~ msgid "Minimal Surplus"
#~ msgstr "Minste overskudd"

#~ msgid "Factor"
#~ msgstr "Faktor"

#~ msgid "Celebrate"
#~ msgstr "Feiring"

#, fuzzy
#~ msgid "Governor Enabl_ed"
#~ msgstr "Sysselmann"

#, fuzzy
#~ msgid "Governor Disabl_ed"
#~ msgstr "Sysselmann"

#~ msgid "new preset"
#~ msgstr "Nytt forhåndsvalg"

#~ msgid "Name new preset"
#~ msgstr "Navngi ny innstilling"

#~ msgid "What should we name the preset?"
#~ msgstr "Hva skal vi kalle forhåndsvalget?"

#~ msgid "Remove this preset?"
#~ msgstr "Fjern denne innstillingen?"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "_Gå til"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Vis by"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Så du vil ha revolusjon?"

#~ msgid "Revolution!"
#~ msgstr "Revolusjon!"

#~ msgid "What To Pillage"
#~ msgstr "Hva skal plyndres"

#~ msgid "Select what to pillage:"
#~ msgstr "Velg hva som skal plyndres:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Nasjoner:"

#~ msgid "All"
#~ msgstr "Alle"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "Politistasjon"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Hvilken nasjon vil du være?"

#, fuzzy
#~ msgid "Pick Nation"
#~ msgstr "Velg nasjon"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "_Tilfeldig nasjon"

#~ msgid "Select a nation"
#~ msgstr "Velg en nasjon"

#~ msgid "_Properties"
#~ msgstr "_Alternativer"

#~ msgid "_Leader:"
#~ msgstr "_Leder:"

#~ msgid "_Female"
#~ msgstr "_Kvinne"

#~ msgid "_Male"
#~ msgstr "_Mann"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "_Bystil:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "_Forklaring"

#~ msgid "You must select your sex."
#~ msgstr "Du må velge kjønn."

#~ msgid "You must select your city style."
#~ msgstr "Du må velge stil for byene din."

#~ msgid "You must type a legal name."
#~ msgstr "Du må skrive et gyldig navn."

#~ msgid "Upgrade Unit!"
#~ msgstr "Oppgrader enhet!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Oppgrader foreldede enheter"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Oppløs enhet"

#~ msgid "World-map"
#~ msgstr "Verdenskart"

#~ msgid "Sea-map"
#~ msgstr "Sjøkart"

#~ msgid "_Maps"
#~ msgstr "_Kart"

#~ msgid "_Advances"
#~ msgstr "_Fremskritt"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Fremskritt"

#~ msgid "_Cities"
#~ msgstr "_Byer"

#~ msgid "_Give shared vision"
#~ msgstr "_Gi delt utsyn"

#~ msgid "Give _embassy"
#~ msgstr "Gi _ambassade"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Våpenhvile"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Fred"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Allianse"

#~ msgid "_Pacts"
#~ msgstr "_Avtaler"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Avlys møte"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomati"

#~ msgid "Cancel meeting"
#~ msgstr "Avlys møte"

#~ msgid "Accept treaty"
#~ msgstr "Aksepter avtale"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Legg til klausul..."

#~ msgid "C_lauses:"
#~ msgstr "_Klausul:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr ""
#~ "--- Denne traktaten er blank. Vennligst legg til noen klausuler. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Ugyldig mengde gull spesifisert"

#~ msgid "Ooops..."
#~ msgstr "Oops..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Denne enheten kan ikke bestikkes."

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Bestikk enhet for %d gull?\n"
#~ "Skattkammeret har %d gull."
#~ msgstr[1] ""
#~ "Bestikk enhet for %d gull?\n"
#~ "Skattkammeret har %d gull."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Bestikk fiendens enhet"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Å bestikke enheten koster %d gull.\n"
#~ "Skattkammeret har %d gull."
#~ msgstr[1] ""
#~ "Å bestikke enheten koster %d gull.\n"
#~ "Skattkammeret har %d gull."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Forrædere krever for mye!"

#~ msgid "Steal Technology"
#~ msgstr "Stjel teknologi"

#~ msgid "_Steal"
#~ msgstr "_Stjel"

#~ msgid "Select Advance to Steal"
#~ msgstr "Velg fremskritt som skal stjeles"

#~ msgid "_Advances:"
#~ msgstr "_Fremskritt:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "La spionen velge"

#~ msgid "Sabotage Improvements"
#~ msgstr "Saboter Forbedringer"

#~ msgid "_Sabotage"
#~ msgstr "_Saboter"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Velg forbedring å sabotere"

#~ msgid "_Improvements:"
#~ msgstr "For_bedringer:"

#~ msgid "City Production"
#~ msgstr "Byproduksjon"

# problem
#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Du kan ikke starte opprør i %s."

#~ msgid "City can't be incited!"
#~ msgstr "Byen kan ikke bli infiltrert!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Start opprør for %d gull?\n"
#~ "Skattkammeret har %d gull."
#~ msgstr[1] ""
#~ "Start opprør for %d gull?\n"
#~ "Skattkammeret har %d gull."

#~ msgid "Incite a Revolt!"
#~ msgstr "Start opprør!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Å skape et opprør koster %d gull.\n"
#~ "Skattkammeret har %d gull."
#~ msgstr[1] ""
#~ "Å skape et opprør koster %d gull.\n"
#~ "Skattkammeret har %d gull."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Velg spionens strategi"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Din %s har ankommet %s.\n"
#~ "Hva er din ordre?"

#~ msgid "Establish _Embassy"
#~ msgstr "_Etabler ambassade"

#~ msgid "_Investigate City"
#~ msgstr "_Inspiser by"

#~ msgid "_Sabotage City"
#~ msgstr "_Saboter by"

#~ msgid "Steal _Technology"
#~ msgstr "Stjel _teknologi"

#~ msgid "Incite a _Revolt"
#~ msgstr "Oppildne opp_rør"

#~ msgid "_Poison City"
#~ msgstr "For_gift byens drikkevann"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Industri_sabotasje"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Deres høyhet, spionen avventer deres ordre"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Vend om fiendtlig enhet"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Bestikk fiendens enhet"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Saboter fiendtlig enhet"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Gjeldende regelsett definerer ingen objekter tilsvarende til dette "
#~ "redigeringsverktøyet."

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Global Observatør"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Velg Verktøy Verdi"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Redigeringsverktøy"

#~ msgid "Click to change value if applicable."
#~ msgstr "Klikk for å endre verdi hvis aktuelt."

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Klikk for å endre verktøy modus."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Modus"

#~ msgid "Count"
#~ msgstr "Antall"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Rute"

#, fuzzy
#~ msgid "Player"
#~ msgstr "Spillere"

#~ msgid "?play:Game"
#~ msgstr "?play:Spill"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "%d ukjent"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "%d tilstede"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Alle alternativer"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d ukjent"
#~ msgstr[1] "%d ukjent"

# c-format
#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "(%d steg)"
#~ msgstr[1] "(%d steg)"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(aldri)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "(ødelagt)"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Byoversikt"

#~ msgid "Edit"
#~ msgstr "Endre"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Nåtid"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Navn"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Kjent"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Rundeklokke"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Hold stand"

#~ msgid "Image"
#~ msgstr "Bilde"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Ressurser"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Indeks"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Ugyldige kart koordinater."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Ugyldige kart koordinater."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Kontinent"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Ugyldige kart koordinater."

#~ msgid "Specials"
#~ msgstr "Spesielle"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Vei"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Baser"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Adresse"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Politistasjon"

#, fuzzy
#~ msgid "Nations"
#~ msgstr "Nasjoner"

#~ msgid "Type"
#~ msgstr "Type"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Flytt igjen"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Drivstoff"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Flyttet"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Fullført forflytning"

#~ msgid "HP"
#~ msgstr "TP"

#, fuzzy
#~ msgid "Veteran"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Bygninger"

#~ msgid "Food Stock"
#~ msgstr "Matbeholdning"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Skjold-lager"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Oppfinnelser"

#~ msgid "Gold"
#~ msgstr "Gull"

#, fuzzy
#~ msgid "Year"
#~ msgstr "År"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Scenario navn"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Scenario beskrivelse"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Lagre spillere"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Ødelegg"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Skap"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "%s Alternativer"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Filter:"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Arbeidsliste"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Velg enhet(er)"

#~ msgid "Unknown"
#~ msgstr "Ukjent"

#~ msgid "Find City"
#~ msgstr "Finn by"

#~ msgid "Ci_ties:"
#~ msgstr "_Byer"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Velg skatt, luksus og forskningsnivå"

#~ msgid "Tax"
#~ msgstr "Skatt"

#~ msgid "Lock"
#~ msgstr "Lås"

#~ msgid "Luxury"
#~ msgstr "Luksus"

#~ msgid "Science"
#~ msgstr "Forskning"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s maks nivå: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Gå til/Flyflytt enhet"

#~ msgid "Air_lift"
#~ msgstr "Fly_transport"

#~ msgid "_Goto"
#~ msgstr "_Gå til"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Velg destinasjon"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Stille"

#~ msgid "Airlift"
#~ msgstr "Flytransport"

#~ msgid "Show _All Cities"
#~ msgstr "Vis _alle byer"

#~ msgid "No units selected."
#~ msgstr "Ingen enheter er valgt."

# problem
#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s til allierte: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Forvalt by"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Bygger nå"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Rapporter feil, unoter og/eller 'bugs' til <%s>.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Runde over"

#~ msgid "Shift+Return"
#~ msgstr "Skift+Enter"

#~ msgid "Chat"
#~ msgstr "Beskjeder"

#~ msgid "Allies Only"
#~ msgstr "Kun for allierte"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "_Mål arbeidsliste:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Er du sikker på at du vil avslutte?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Lukke ark:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ktrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "_Byer"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Luksus:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Bygninger: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nasjon"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Enheter"

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Underverk: "

#~ msgid "Happiness"
#~ msgstr "Lykkelighet"

#~ msgid "Cost:"
#~ msgstr "Kostnad:"

#~ msgid "Upkeep:"
#~ msgstr "Vedlikehold:"

#~ msgid "Requirement:"
#~ msgstr "Krav:"

#~ msgid "Obsolete by:"
#~ msgstr "Foreldet av:"

#~ msgid "Attack:"
#~ msgstr "Angrep:"

#~ msgid "Defense:"
#~ msgstr "Forsvar:"

#~ msgid "Move:"
#~ msgstr "Flytt:"

#~ msgid "FirePower:"
#~ msgstr "Ildkraft:"

#~ msgid "Hitpoints:"
#~ msgstr "Treffpoeng:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Vedlikeholdskostnad"

#~ msgid "Vision:"
#~ msgstr "Siktrekkevidde"

#~ msgid "Move/Defense:"
#~ msgstr "Flytt/Forsvar"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Mat/Prod/Handel"

#, fuzzy
#~ msgid "Resources:"
#~ msgstr "Ressurser"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Vei Rslt/Time:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irrig. Rslt/Tid:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Gruve Rslt/Tid:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans. Rslt/Tid:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Bygninger: "

#~ msgid "None"
#~ msgstr "Ingen"

#~ msgid "(Never)"
#~ msgstr "(Aldri)"

#~ msgid "Removed"
#~ msgstr "Fjernet"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv Hjelp"

#~ msgid "Expand All"
#~ msgstr "Utvid alle"

#~ msgid "Collapse All"
#~ msgstr "Slå sammen alle"

#~ msgid "Allows"
#~ msgstr "Tillater"

#~ msgid "Obsoletes"
#~ msgstr "Forelder"

#~ msgid "with"
#~ msgstr "med"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#, fuzzy
#~ msgid "(none)"
#~ msgstr "(ingen)"

#~ msgid "n/a"
#~ msgstr "i/t"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Mat / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Res. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Terreng: %s"

#~ msgid "Ruler:"
#~ msgstr "Hersker:"

#~ msgid "Government:"
#~ msgstr "Styreform:"

#~ msgid "Capital:"
#~ msgstr "Hovedstad:"

#~ msgid "Tax:"
#~ msgstr "Skatt:"

#~ msgid "Researching:"
#~ msgstr "Forsker på:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomati"

#~ msgid "_Techs"
#~ msgstr "_Teknologier"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Etterretningsrapport for %s"

#~ msgid "(Unknown)"
#~ msgstr "(Ukjent)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Last inn enhet"

#~ msgid "Build New City"
#~ msgstr "Bygg ny by"

#~ msgid "What should we call our new city?"
#~ msgstr "Hva skal vi kalle vår nye by?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Viser de nåværende luksus/forskning/skatt nivåene; klikk for å ende."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Forbedret krigståke vil kun fungere med 'True Color'. Deaktiverer det."

#~ msgid "Set local options"
#~ msgstr "Sett lokale tilpasninger"

#, fuzzy
#~ msgid "Game Settings"
#~ msgstr "Lagre innstillinger"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Spillet vil bli avsluttet dersom man forlater det!"

#~ msgid "_Game"
#~ msgstr "_Spill"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Alternativer"

#~ msgid "_Edit"
#~ msgstr "_Endre"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Byoversikt"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "For_bedringer:"

#~ msgid "C_ivilization"
#~ msgstr "S_ivilisasjon"

#~ msgid "_Help"
#~ msgstr "_Hjelp"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Rens prate-logg"

#~ msgid "Save Chat _Log"
#~ msgstr "Lagre prate-_logg"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "_Lokale innstillinger"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Beskjeder"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "Fje_rne"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Lagre innstillinger _Nå"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "_Reload rutesett"

#~ msgid "_Save Game"
#~ msgstr "_Lagre spill"

#~ msgid "Save Game _As..."
#~ msgstr "Lagre spill _som..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Lagre spill"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Lagre spill _som..."

#~ msgid "_Leave"
#~ msgstr "Forlat _spillet"

#~ msgid "_Quit"
#~ msgstr "_Avslutt"

#~ msgid "_Find City"
#~ msgstr "_Finn by"

#~ msgid "Work_lists"
#~ msgstr "_Arbeidsliste"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "Kart_vindu"

#~ msgid "_Units"
#~ msgstr "_Enheter"

#~ msgid "_Nations"
#~ msgstr "_Nasjoner"

#~ msgid "_Wonders of the World"
#~ msgstr "_Verdens underverk"

#~ msgid "Top _Five Cities"
#~ msgstr "Topp _fem byer"

#~ msgid "_Messages"
#~ msgstr "_Beskjeder"

#~ msgid "_Demographics"
#~ msgstr "_Demografi"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Byoversikt"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Strategi og taktikk"

#~ msgid "City Improvements"
#~ msgstr "Byforbedringer"

#~ msgid "Wonders of the World"
#~ msgstr "Verdens underverk"

#~ msgid "Combat"
#~ msgstr "Kamp"

#~ msgid "Zones of Control"
#~ msgstr "Kontrollsoner"

#~ msgid "Government"
#~ msgstr "Styreform"

#~ msgid "Diplomacy"
#~ msgstr "Diplomati"

#~ msgid "Technology"
#~ msgstr "Teknologi"

#~ msgid "Space Race"
#~ msgstr "Romkappløp"

#~ msgid "About Ruleset"
#~ msgstr "Om Regelsett"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Nasjoner"

#~ msgid "Connecting"
#~ msgstr "Kobler til"

#~ msgid "Controls"
#~ msgstr "Kontroll"

#~ msgid "Chatline"
#~ msgstr "Snakkekanal"

#~ msgid "Worklist Editor"
#~ msgstr "Arbeidsliste"

#~ msgid "Languages"
#~ msgstr "Språk"

#~ msgid "Copying"
#~ msgstr "Kopiering"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Save Options on _Exit"
#~ msgstr "Lagre innstillinger ved avslutning."

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "_Endringsmodus"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "B_y Omriss"

#~ msgid "City Output"
#~ msgstr "By resultat"

#~ msgid "Map _Grid"
#~ msgstr "Kartr_uter"

#~ msgid "National _Borders"
#~ msgstr "Nasjonale _Grenser"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Bymur"

#~ msgid "City _Names"
#~ msgstr "By_navn"

#~ msgid "City G_rowth"
#~ msgstr "By_vekst"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "By_produksjon"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Total kostnad:"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Handelsruter"

#~ msgid "_Terrain"
#~ msgstr "_Terreng"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Kystlinje"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Veier & Togskinner"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Irrigert land"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Gruver"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Baser"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Spesielle"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Forurensning & Atomavfall"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "By_er"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Helfarget bakgrunn for enheter"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "Skjold"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Foku_s på enhet"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Krigståke"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Krigståke"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Fullskjerm vindu"

#~ msgid "Recalculate _Borders"
#~ msgstr "Rekalkuler _Grenser"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Krigståke av/på"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Spill/Scenario Egenskaper"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Lagre Scenario"

#~ msgid "_Unit"
#~ msgstr "_Enhet"

#~ msgid "_Work"
#~ msgstr "_Jobb"

#~ msgid "_Combat"
#~ msgstr "_Kamp"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Bygg militærbase"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Bygg militærbase"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "En enhet (dropp resten)"

#~ msgid "_All On Tile"
#~ msgstr "_Alle på ruten"

#~ msgid "Same Type on _Tile"
#~ msgstr "Samme _type på ruten"

#~ msgid "Same Type on _Continent"
#~ msgstr "Samme type på _kontinentet"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Same type _overalt"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Valg av enheter"

#~ msgid "_Wait"
#~ msgstr "_Vent"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "_Fullført"

#~ msgid "_Go to"
#~ msgstr "_Gå til"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Gå/Fly _til by"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Returner til nærmeste by."

#~ msgid "Auto E_xplore"
#~ msgstr "Auto utfors_k"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "_Patruljer"

#~ msgid "_Sentry"
#~ msgstr "Hold _stand"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "Aktiver alle på ruten"

#~ msgid "_Load"
#~ msgstr "_Fortsett lagret spill"

#~ msgid "_Unload"
#~ msgstr "Last a_v"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Last ut av transport"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Oppgrader"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Koble til"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Oppløs"

#~ msgid "_Build City"
#~ msgstr "_Bygg by"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "_Bygg by"

#~ msgid "_Auto Settler"
#~ msgstr "_Autonybygger"

#~ msgid "Build _Road"
#~ msgstr "Bygg _vei"

#~ msgid "Build _Irrigation"
#~ msgstr "Lag kunstig vann_ing"

#~ msgid "Build _Mine"
#~ msgstr "Bygg gr_uve"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Lag _veiforbindelse"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Lag _jernbaneforbindelse"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Lag _irrigasjonsforbindelse"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Endre terr_eng"

#~ msgid "Clean _Pollution"
#~ msgstr "Fjern _forurensning"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Fjern _atomavfall"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Bygg militærbase"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Bygg militærbase"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "_Riv"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "_Diplomat/Spion - Forhandlinger"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "_Utløs atombombe"

#~ msgid "_Government"
#~ msgstr "St_yreform"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "S_kattenivå..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolusjon..."

#~ msgid "_Center View"
#~ msgstr "Sentrer _Kartvindu"

#~ msgid "_Economy"
#~ msgstr "_Økonomi"

#~ msgid "_Research"
#~ msgstr "_Forsker på"

#~ msgid "_Spaceship"
#~ msgstr "_Romskip"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Koble til"

#~ msgid "Help _Build Wonder"
#~ msgstr "Hjelp _bygging av underverk"

#~ msgid "Add to City"
#~ msgstr "Legg til by"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Etabler handelsru_te"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Frukt"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Oppgrader"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Datamaskiner"

#~ msgid "Change to %s"
#~ msgstr "Forandre til %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "D_yrk opp landet"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormere til %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "Be_fest posisjon"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Fallskjermjegere"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Beskjed innstillinger"

#, fuzzy
#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Hvor skal meldinger vises?\n"
#~ "\t<b>T</b>ekst vindu ;\n"
#~ "\t<b>B</b>eskjed vindu ;\n"
#~ "\t<b>E</b>get vindu"

#~ msgid "Event"
#~ msgstr "Hendelse"

#~ msgid "Out"
#~ msgstr "T"

#~ msgid "Mes"
#~ msgstr "B"

#~ msgid "Pop"
#~ msgstr "E"

#~ msgid "Messages"
#~ msgstr "Beskjeder"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Sjeldent brukte innstillinger"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Sett tjeneralternativ."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Velg fremskritt som skal stjeles"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Ørken"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Denne kommandoen er kun for klienten."

#~ msgid "Start _New Game"
#~ msgstr "Start _Nytt Spill"

#~ msgid "Start _Scenario Game"
#~ msgstr "Start Spill _Scenario"

#~ msgid "_Load Saved Game"
#~ msgstr "_Last Lagret Spill"

#~ msgid "C_onnect to Network Game"
#~ msgstr "K_oble til Nettverksspill"

#, fuzzy
#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Koble til nettverksspill"

#~ msgid "Select Location to Save"
#~ msgstr "Velg plassering for å lagre spillet"

#~ msgid "_Browse..."
#~ msgstr "_Let etter fil..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Passordene stemmer ikke, skriv inn passord."

#~ msgid "Server Name"
#~ msgstr "Servernavn"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Versjon"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Spillere"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Menneske"

#~ msgid "Comment"
#~ msgstr "Kommentar"

#~ msgid "Local _Area Network"
#~ msgstr "Lok_alt Nettverk"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internett _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Tjener"

#~ msgid "_Port:"
#~ msgstr "_Portnummer"

#~ msgid "_Login:"
#~ msgstr "_Navn:"

#~ msgid "Pass_word:"
#~ msgstr "Pass_ord:"

#~ msgid "Conf_irm Password:"
#~ msgstr "_Gjenta passord:"

#~ msgid "Host"
#~ msgstr "Server"

#, fuzzy
#~ msgid "C_onnect"
#~ msgstr "Koble til"

#, fuzzy
#~ msgid "Connection name: %s"
#~ msgstr "Tilkobling under opprettelse."

#, fuzzy
#~ msgid "Player name: %s"
#~ msgstr "Spiller navn: %s"

#, fuzzy
#~ msgid "Host: %s"
#~ msgstr "Tjener:"

#~ msgid "Player/conn info"
#~ msgstr "Spiller/oppkobling info"

#, fuzzy
#~ msgid "%s info"
#~ msgstr "%s info"

#, fuzzy
#~ msgid "Toggle player ready"
#~ msgstr "aitoggle <spillernavn>"

#, fuzzy
#~ msgid "Pick nation"
#~ msgstr "Velg nasjon"

#~ msgid "Observe this player"
#~ msgstr "Observer denne spilleren"

#, fuzzy
#~ msgid "Take this player"
#~ msgstr "Ta denne spilleren"

#, fuzzy
#~ msgid "Cut connection"
#~ msgstr "Avbryter forbindelsen"

#, fuzzy
#~ msgid "Aitoggle player"
#~ msgstr "aitoggle <spillernavn>"

#, fuzzy
#~ msgid "Remove player"
#~ msgstr "Fjernet spiller %s."

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Gi info tilgang"

#, fuzzy
#~ msgid "Put on %s"
#~ msgstr "Satt på: %s"

#~ msgid "Not _ready"
#~ msgstr "_Ikke klar"

#, fuzzy
#~ msgid "_Ready"
#~ msgstr "_Klargjør alle"

#~ msgid "_Start"
#~ msgstr "_Start"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "_Ta spiller"

#, fuzzy
#~ msgid "Pick _Nation"
#~ msgstr "Velg _Nasjon"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "_Ta spiller"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Observatør: %s"

#, fuzzy
#~ msgid "_Observe"
#~ msgstr "_Observatør"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "Ikke _observer nå"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<%s AI>"

#, fuzzy
#~ msgid "Random"
#~ msgstr "Tilfeldig"

#, fuzzy
#~ msgid "Observer"
#~ msgstr "Observatør"

#, fuzzy
#~ msgid "Detached"
#~ msgstr "Frakoblet"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Antall spillere (inkludert datastyrte spillere):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Datastyrte spilleres _vanskelighetsgrad:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Regelsett _Versjon:"

#~ msgid "_More Game Options..."
#~ msgstr "_Flere valg..."

#, fuzzy
#~ msgid "Record"
#~ msgstr "Handelsrapport"

#, fuzzy
#~ msgid "Rating"
#~ msgstr "Skrivekunst"

#, fuzzy
#~ msgid "Ready"
#~ msgstr "Klargjør alle"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?player:Leder"

#~ msgid "Team"
#~ msgstr "Lag"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Velg lagret spill å laste"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Velg lagret sill å _laste:"

#~ msgid "Choose a Scenario"
#~ msgstr "Velg et scenario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Velg et scenario:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Lagre _filnavn:"

#~ msgid "Save Game"
#~ msgstr "Lagre spill"

#~ msgid "Saved _Games:"
#~ msgstr "_Lagrede spill:"

#~ msgid "Save _Filename:"
#~ msgstr "Lagre _filnavn:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Lagre Scenario"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Lagre Scenario"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Lagre spill"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Lagrede spill:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Lagrede spill:"

#~ msgid "_Meet"
#~ msgstr "_Møte"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "_Avbryt avtale"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "Fjern delt _utsyn"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Rapporter"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Døde spillere"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomati"

#~ msgid "_Intelligence"
#~ msgstr "_Etterretning"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Endre AI modus"

#, fuzzy
#~ msgid "Research"
#~ msgstr "Forsker på"

#~ msgid "Researching"
#~ msgstr "Forsker på"

#~ msgid "Help"
#~ msgstr "Hjelp"

#~ msgid "Goal"
#~ msgstr "Mål"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Bygning"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Kostnad"

#~ msgid "U Total"
#~ msgstr "K Sum"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Inntekt: %d   Total Kostnad: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Ønsker du virkelig å selge din %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Ønsker du virkelig å selge din %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Selg forbedringer"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Ønsker du virkelig å selge din %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Salg: Resultater"

#~ msgid "Sell _All"
#~ msgstr "Selg _alle"

#~ msgid "Unit Type"
#~ msgstr "Enhets-type"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "E"

#~ msgid "In-Prog"
#~ msgstr "I gang"

#~ msgid "Active"
#~ msgstr "Aktiv"

#~ msgid "Shield"
#~ msgstr "Skjold"

#~ msgid "Food"
#~ msgstr "Mat"

#~ msgid "Totals:"
#~ msgstr "Totalt:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Oppgrader så mange %s til %s som mulig for %d gull hver?\n"
#~ "Skattkammer har %d gull."
#~ msgstr[1] ""
#~ "Oppgrader så mange %s til %s som mulig for %d gull hver?\n"
#~ "Skattkammer har %d gull."

#~ msgid "Find _Nearest"
#~ msgstr "Finn _Nærmeste"

#~ msgid "_Upgrade"
#~ msgstr "_Oppgrader"

#~ msgid "Player\n"
#~ msgstr "Spiller\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Nasjon"

#~ msgid "Score\n"
#~ msgstr "Poengsum\n"

#~ msgid "Score"
#~ msgstr "Poengsum"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Foretrukket grafikksett"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Last inn enhet"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Behold nåværende grafikksett"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Modifiseringspakken foreslår buk av %s grafikksett.\n"
#~ "Pakken kan muligens ikke fungere med andre grafikksett.\n"
#~ "Du bruker nå grafikksett %s."

#~ msgid "_Launch"
#~ msgstr "_Oppskytning"

#~ msgid "Theme suggested"
#~ msgstr "Tema foreslått"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "Last tema"

#~ msgid "Keep current theme"
#~ msgstr "Behold nåværende tema"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Grafikk-settet foreslår %s tema.\n"
#~ "Du bruker nå %s."

#~ msgid "Preferred tileset"
#~ msgstr "Foretrukket grafikksett"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "Last grafikksett"

#~ msgid "Keep current tileset"
#~ msgstr "Behold nåværende grafikksett"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modifiseringspakken foreslår buk av %s grafikksett.\n"
#~ "Pakken kan muligens ikke fungere med andre grafikksett.\n"
#~ "Du bruker nå grafikksett %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Beskrivelse:"

#~ msgid "Unit selection"
#~ msgstr "Valg av enheter"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Rute"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Kontinent"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Land"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Jobb"

#~ msgid "Sentry"
#~ msgstr "Hold stand"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Velg"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Sentrer"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Fokus på enhet"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Finn by"

#, fuzzy
#~ msgid "unknown"
#~ msgstr "ukjent"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s i %s (%s)\n"

#~ msgid "_YES"
#~ msgstr "_JA"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Nei"

#~ msgid "_ABSTAIN"
#~ msgstr "_AVSTÅ"

#~ msgid "[passed]"
#~ msgstr "[godkjent]"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "[feilet]"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "[fjernet]"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%s stemme %d av %s: %s%s"

#~ msgid "new"
#~ msgstr "ny"

#~ msgid "Edit worklists"
#~ msgstr "Endre arbeidslister"

#~ msgid "_Worklists:"
#~ msgstr "_Arbeidslister:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Endre globale _arbeidslister"

#~ msgid "Turns"
#~ msgstr "Runder"

#~ msgid "Source _Tasks:"
#~ msgstr "_Kilde oppgaver:"

#~ msgid "Show _Future Targets"
#~ msgstr "Vis _framtidige mål"

#~ msgid "Target _Worklist:"
#~ msgstr "_Mål arbeidsliste:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Ny arbeidsliste"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Endre _produksjon"

#~ msgid "Activate unit"
#~ msgstr "Aktiver enhet"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktiver enhet"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktiver enhet, lukk dialogboks"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktiver enhet, lukk dialogboks"

#~ msgid "Sentry unit"
#~ msgstr "Hold stand"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Hold stand"

#~ msgid "Fortify unit"
#~ msgstr "Befest posisjon"

#~ msgid "Disband unit"
#~ msgstr "Oppløs enhet"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Lag ny hjemby"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Endret hjemby for %s til %s"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Er du sikker på at du vil avslutte?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Byoversikt"

#~ msgid "Supported units"
#~ msgstr "Støttede enheter"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "Enheter tilstede"

#~ msgid "Close"
#~ msgstr "Lukk"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "_Neste by"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "_Forrige by"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Kjøp "

#~ msgid "Buy"
#~ msgstr "Kjøp"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Selg %s for %d gull?"
#~ msgstr[1] "Selg %s for %d gull?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "borger"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - OPPRØR"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr " - feirer"

#, fuzzy
#~ msgid "happy"
#~ msgstr " lykkelig"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Velg en nasjon"

#~ msgid "Female"
#~ msgstr "Kvinne"

#~ msgid "Male"
#~ msgstr "Mann"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Velg et scenario"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Din nye styreform"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Alle alternativer"

#~ msgid "Cancel"
#~ msgstr "Avbryt"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Velkommen til Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Velkommen til Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Ikke _observer nå"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Observatør"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Sett tjeneralternativ."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Runden Over"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Runder"

#~ msgid "Game"
#~ msgstr "Spill"

#~ msgid "Options"
#~ msgstr "Alternativer"

#, fuzzy
#~ msgid "Server Options"
#~ msgstr "Vis ser_veralternativ"

#~ msgid "View"
#~ msgstr "Kartvindu"

#~ msgid "Center View"
#~ msgstr "Sentrer Kartvindu"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minste overskudd"

#~ msgid "Fortify"
#~ msgstr "Befest posisjon"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Jobb"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Bygg by"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Bygg vei"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Lag kunstig vanning"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Bygg gruve"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "S_ivilisasjon"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Skattenivå..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Om"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Revolusjon..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv er dekket av GPL, som er inkludert her:"

#~ msgid "Refresh"
#~ msgstr "Oppfrisk"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Benytt en gang"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Lagre spill"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Start nytt spill"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Start Spill _Scenario"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Fortsette et spill"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "K_oble til Nettverksspill"

#~ msgid "Quit"
#~ msgstr "Avslutt"

#~ msgid "Connect"
#~ msgstr "Koble til"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Navn:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Passord:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "_Gjenta passord:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Oppfrisk"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Avbryt"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Koble til"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Let etter fil..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Fortsett lagret spill"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Leder:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Flere valg..."

#~ msgid "Disconnect"
#~ msgstr "Koble fra"

#, fuzzy
#~ msgid "Start"
#~ msgstr "_Start"

#~ msgid "Yes"
#~ msgstr "Ja"

#~ msgid "No"
#~ msgstr "Nei"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Global Observatør"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", vanskelighetsgrad %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Satt på: %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Din karavane har kommet fram til %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Etabler handelsrute med %s ( %d R&G + %d trade )"

#, fuzzy
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "besøk markedsplass ( %d R&G bonus )"

#~ msgid "Help build Wonder"
#~ msgstr "Hjelpe til å bygge underverk"

#~ msgid "Keep moving"
#~ msgstr "Fortsett"

#, fuzzy
#~ msgid "Close Dialog (Esc)"
#~ msgstr "Lukk dialog (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Totalt antall brukere logget inn: %d"

#~ msgid "Back"
#~ msgstr "Tilbake"

#~ msgid "Load Game"
#~ msgstr "Fortsette et spill"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "Server innstillinger"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Enhet kommandoer"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktiver enhet, lukk dialogboks"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Gjør til hjemby"

#~ msgid "Upgrade unit"
#~ msgstr "Oppgrader enhet"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#, fuzzy
#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Oppløs hvis nybygger\n"
#~ "bygges på str. 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Du har allerede kjøpt denne runden."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Du har allerede kjøpt denne runden."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Kjøp det?"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Selge det?"

#~ msgid "Sell"
#~ msgstr "Selge"

#~ msgid "City options"
#~ msgstr "Byalternativ"

# c-format
#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "Støttede enheter %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "Enheter tilstede %d"

#~ msgid "City info"
#~ msgstr "By info"

#, fuzzy
#~ msgid "Pollution: %d"
#~ msgstr "Forurensning: %d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "Forurensning: ingen"

#, fuzzy
#~ msgid "Trade routes: "
#~ msgstr "Handelsruter: "

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "Handel: +%d"

#~ msgid "City improvements"
#~ msgstr "Byforbedringer"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "Mat: %d per runde"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "Overskudd: %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produksjon: %d (%d) per runde"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "Handel: %d per runde"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "Korrupsjon: %d"

#, fuzzy
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Gull: %d (%d) per runde"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "Vedlikehold: %d"

#, fuzzy
#~ msgid "Science: %d per turn"
#~ msgstr "Forskning: %d per runde"

#, fuzzy
#~ msgid "Luxury: %d per turn"
#~ msgstr "Luksus: %d per runde"

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "Byvekst: blokkert!"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "Byvekst: aldri"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "By krymper: %d %s"

#, fuzzy
#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "Runder"
#~ msgstr[1] "Runder"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "Byvekst: %d %s"

#~ msgid "Stock"
#~ msgstr "Beholdning"

#~ msgid "Granary"
#~ msgstr "Kornlager"

#, fuzzy
#~ msgid "finished"
#~ msgstr "ferdig"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Byen %s (Populasjon %s innbyggere)"

#~ msgid " - DISORDER"
#~ msgstr " - OPPRØR"

#~ msgid " - celebrating"
#~ msgstr " - feirer"

#~ msgid " - happy"
#~ msgstr " - lykkelige"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "%s er nå under AI-kontroll."

#, fuzzy
#~ msgid "Change production"
#~ msgstr "Endre produksjon"

#, fuzzy
#~ msgid "Hurry production"
#~ msgstr "Hast Byproduksjon"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "_Forrige by"

#, fuzzy
#~ msgid "Next city"
#~ msgstr "_Neste by"

#, fuzzy
#~ msgid "size"
#~ msgstr "størrelse"

#, fuzzy
#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "tid til\n"
#~ "byvekst"

#, fuzzy
#~ msgid "Cities Report"
#~ msgstr "Byrapport"

#, fuzzy
#~ msgid "Close Dialog"
#~ msgstr "Lukk dialog"

#, fuzzy
#~ msgid "Information Report"
#~ msgstr "Informasjonsrapport"

#, fuzzy
#~ msgid "Happiness Report"
#~ msgstr "Lykkelighet"

#, fuzzy
#~ msgid "Garrison Report"
#~ msgstr "Garnisonsrapport"

#, fuzzy
#~ msgid "Maintenance Report"
#~ msgstr "Vedlikeholdsrapport"

#, fuzzy
#~ msgid "worklist"
#~ msgstr "arbeidsliste"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "ferdigstilt"

#~ msgid "Presets"
#~ msgstr "Forhåndsvalg"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Byrn %s (Populasjon %s innbyggere) : %s"

#, fuzzy
#~ msgid "Save settings as..."
#~ msgstr "Lagre innstillinger som..."

#, fuzzy
#~ msgid "Load settings"
#~ msgstr "Last innstillinger"

#, fuzzy
#~ msgid "Delete settings"
#~ msgstr "Slett innstillinger"

#~ msgid "Control city"
#~ msgstr "Forvalt by"

#~ msgid "Apply once"
#~ msgstr "Benytt en gang"

#~ msgid "Release city"
#~ msgstr "Frigi byen"

#, fuzzy
#~ msgid "Creating Server List..."
#~ msgstr "Skaper Server Liste..."

#, fuzzy
#~ msgid "No LAN servers found"
#~ msgstr "Ingen Lokale Nettverk funnet"

#~ msgid "No public servers found"
#~ msgstr "Ingen offentlige servere funnet"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "%s stemme %d av %s: %s%s"

#, fuzzy
#~ msgid "Player Name :"
#~ msgstr "Spiller Navn:"

#, fuzzy
#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv Server :"

#, fuzzy
#~ msgid "Port :"
#~ msgstr "Port:"

#~ msgid "Next"
#~ msgstr "Neste"

#~ msgid "Upgrade"
#~ msgstr "Oppgrader"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Oppløs"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakt %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "A:%d F:%d Ik:%d Tp:%d0%%"

#, fuzzy
#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Sjanse for seier: A:%d%% F:%d%%"

#, fuzzy
#~ msgid "Terrain Info"
#~ msgstr "Terreng info"

#, fuzzy
#~ msgid "Advanced Menu"
#~ msgstr "Avansert meny"

#, fuzzy
#~ msgid "Zoom to : %s"
#~ msgstr "Fokuser på : %s"

#~ msgid "Change Production"
#~ msgstr "Endre produksjon"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "Endre By guvernør innstillinger"

#, fuzzy
#~ msgid "Goto here"
#~ msgstr "Gå hit"

#, fuzzy
#~ msgid "Patrol here"
#~ msgstr "Patruljer her"

#, fuzzy
#~ msgid "Connect here"
#~ msgstr "Koble til her"

#, fuzzy
#~ msgid "Paradrop here"
#~ msgstr "Fallskjermhopp her"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktiver %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "A:%d F:%d Ik:%d Tp:%d0%%"

#~ msgid "Ready all"
#~ msgstr "Klargjør alle"

#, fuzzy
#~ msgid "Sentry idle"
#~ msgstr "Inaktive enheter hold _stand"

#, fuzzy
#~ msgid "Choose Your New Government"
#~ msgstr "Din nye styreform"

#, fuzzy
#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUSJON!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Hvilken nasjon vil du være?"

#~ msgid "Pacts"
#~ msgstr "Avtaler"

#~ msgid "Give shared vision"
#~ msgstr "Gi delt utsyn"

#~ msgid "Maps"
#~ msgstr "Kart"

#, fuzzy
#~ msgid "World map"
#~ msgstr "Verdenskart"

#, fuzzy
#~ msgid "Sea map"
#~ msgstr "Sjøkart"

#~ msgid "Give embassy"
#~ msgstr "Gi ambassade"

#~ msgid "Gold(max %d)"
#~ msgstr "Gull(maks %d)"

#~ msgid "Advances"
#~ msgstr "Fremskritt"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatisk møte"

#, fuzzy
#~ msgid "%s incident !"
#~ msgstr "%s hendelse !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Skal vi erklære krig mot dem?"

#, fuzzy
#~ msgid "Foreign Minister"
#~ msgstr "Utenlandsminister"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Mr! %s ambassadør har kommet\n"
#~ "Hva er dine ønsker?"

#~ msgid "Declare WAR"
#~ msgstr "Erklær KRIG"

#~ msgid "Cancel Treaty"
#~ msgstr "Avbryt avtale"

#~ msgid "Withdraw vision"
#~ msgstr "Fjern utsyn"

#, fuzzy
#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Diplomatisk møte"

#~ msgid "Send him back"
#~ msgstr "Send ham tilbake"

#~ msgid "Establish Embassy"
#~ msgstr "Etabler ambassade"

#~ msgid "Investigate City"
#~ msgstr "Inspiser by"

#~ msgid "Poison City"
#~ msgstr "Forgift byens drikkevann"

#~ msgid "Sabotage City"
#~ msgstr "Saboter by"

#~ msgid "Incite a Revolt"
#~ msgstr "Oppildne opprør"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Saboter fiendtlig enhet"

#~ msgid "Select destination"
#~ msgstr "Velg destinasjon"

#~ msgid "Making screenshot %s"
#~ msgstr "Tar skjermbilde %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Velkommen til Freeciv"

#~ msgid "FT"
#~ msgstr "FT"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Hjelp : Forbedringer"

#, fuzzy
#~ msgid "Never"
#~ msgstr "Aldri"

#, fuzzy
#~ msgid "Help : Units"
#~ msgstr "Hjelp : Enheter"

#, fuzzy
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Skjold"
#~ msgstr[1] "Skjold"

#, fuzzy
#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "borger"
#~ msgstr[1] "borgere"

#, fuzzy
#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Mat"
#~ msgstr[1] "Mat"

#, fuzzy
#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Gull"
#~ msgstr[1] "Gull"

#, fuzzy
#~ msgid "( with "
#~ msgstr "( med "

#~ msgid "Help : Advances Tree"
#~ msgstr "Hjelp : Fremskritts tre"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Etterretningsrapport for utlandet"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Etterretningsinfo om det %se romskipet"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Etterretningsinfo om det %se riket"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Leder: %s %s  Styresett: %s\n"
#~ "Hovedstad: %s  Gull: %d\n"
#~ "Skatt: %d%% Forsk.: %d%% Luksus: %d%%\n"
#~ "Forsker på: unknown"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Leder: %s %s  Styresett: %s\n"
#~ "Hovedstad: %s  Gull: %d\n"
#~ "Skatt: %d%% Forsk.: %d%% Luksus: %d%%\n"
#~ "Forsker på: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Teknologier de har som vi ikke har:"

#~ msgid "Show Unit Info Window"
#~ msgstr "Vis Enhet Info Vindu"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Skjul Enhet Info Vindu"

#~ msgid "Show Mini Map"
#~ msgstr "Vis Mini Kart"

#~ msgid "Hide Mini Map"
#~ msgstr "Skjul Mini Kart"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Vis Beskjeder (F9)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Skjul Beskjeder (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Skaler Mini Kart"

#~ msgid "Single Tile Width"
#~ msgstr "Enkel Rute Bredde"

#~ msgid "Single Tile Height"
#~ msgstr "Enkel Rute Høyde"

#, fuzzy
#~ msgid "Exit"
#~ msgstr "Avslutt"

#~ msgid "Scale Unit Info"
#~ msgstr "Skaler Enhet Info"

#, fuzzy
#~ msgid "Width"
#~ msgstr "Bredde"

#, fuzzy
#~ msgid "Height"
#~ msgstr "Høyde"

#~ msgid "Revolution"
#~ msgstr "Revolusjon"

#, fuzzy
#~ msgid "or"
#~ msgstr "eller"

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "Skjul Beskjeder"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Endre Mini Kart Modus"

#~ msgid "Build City"
#~ msgstr "Bygg by"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Befolkning: %s År: %s Gull: %d "

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Befolkning: %s År: %s Gull %d Skatt: %d Luks: %d Forsk: %d"

#~ msgid "veteran"
#~ msgstr "veteran"

#~ msgid "?nation:Neutral"
#~ msgstr "?nasjon:Nøytral"

#~ msgid "?nation:Hostile"
#~ msgstr "?nasjon:Fiendtlig"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nasjon:Fredlig"

#~ msgid "?nation:Friendly"
#~ msgstr "?nasjon:Vennlig"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nasjon:Mystisk"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Vårt territorie"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "%s territorie (%d runde våpenhvile)"
#~ msgstr[1] "%s territorie (%d runder våpenhvile)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Territoriet til %s %s"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Uerobret territorie"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Nøytral"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Fiendtlig"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Fredlig"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Vennlig"

#~ msgid "?city:Mysterious"
#~ msgstr "?by:Mystisk"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "%s"

#, fuzzy
#~ msgid "?blistbegin: with "
#~ msgstr " med "

#~ msgid "Barracks"
#~ msgstr "Brakker"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Lufthavn"

#~ msgid "City Walls"
#~ msgstr "Bymur"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Mat/Prod/Handel: %s"

#~ msgid "End of Turn"
#~ msgstr "Runden Over"

#, fuzzy
#~ msgid "Press"
#~ msgstr "Forhåndsvalg"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Ingen ordre"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Krydder"

#~ msgid "Wait"
#~ msgstr "Vent"

#~ msgid "Explode Nuclear"
#~ msgstr "Spreng atombombe"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomat/Spion - Forhandlinger"

#~ msgid "Disband Unit"
#~ msgstr "Oppløs enhet"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Oppgrader enhet!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Befest posisjon"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Returner til nærmeste by."

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Forvalt by"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Gå/Fly til by"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Gå til rute"

#~ msgid "Patrol"
#~ msgstr "Patruljer"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Lag irrigasjonsforbindelse"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Koble til"

#~ msgid "Auto Explore"
#~ msgstr "Auto utforsk"

#~ msgid "Auto Attack"
#~ msgstr "Autoangrep"

#~ msgid "Auto Settler"
#~ msgstr "Autonybygger"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Vekk Alle på Ruten"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Last ut alle fra transport"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Last inn enhet"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "Last _av enhet"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Finn by"

#~ msgid "Pillage"
#~ msgstr "Plyndre"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Hold stand"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Fjern atomavfall"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Fallskjermjegere"

#~ msgid "Clean Pollution"
#~ msgstr "Fjern forurensning"

#~ msgid "Build Airbase"
#~ msgstr "Bygg flystripe"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Befest posisjon"

#~ msgid "Build Fortress"
#~ msgstr "Bygg festning"

#, fuzzy
#~ msgid "Transform Tile"
#~ msgstr "Endre rute"

#~ msgid "Build Mine"
#~ msgstr "Bygg gruve"

#~ msgid "Build Irrigation"
#~ msgstr "Lag kunstig vanning"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Etabler handelsru_te"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(bygger %s i %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Hjelp bygging av underverk"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Etabler handelsrute med %s ( %d R&G + %d handel ) (R)"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Handle med %s ( %d R&G bonus ) (R)"

#, fuzzy
#~ msgid "Cut Down to"
#~ msgstr "Avbryter forbindelse til %s."

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid "Irrigate to"
#~ msgstr "_Irriger til"

#, fuzzy
#~ msgid "Plant Forest"
#~ msgstr "Plant Skog"

#, fuzzy
#~ msgid "Transform to"
#~ msgstr "Endre til"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Local Options"
#~ msgstr "Lokale alternativ"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Vis ser_veralternativ"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#, fuzzy
#~ msgid "Local options"
#~ msgstr "Lokale alternativ"

#~ msgid "Worklists"
#~ msgstr "Arbeidslister"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Lokale alternativ"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "Lagre spill"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Benytt en gang"

#~ msgid "empty worklist"
#~ msgstr "tom arbeidsliste"

#, fuzzy
#~ msgid "Add new worklist"
#~ msgstr "Legg til ny arbeidsliste"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Denne kommandoen er kun for klienten."

#~ msgid "Start New Game"
#~ msgstr "Start nytt spill"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "Fortsette et spill"

#, fuzzy
#~ msgid "Join LAN Server"
#~ msgstr "Koble til Lokalt Nettverk"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient; velkommen skal du være..."

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "R.I.P"

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "ferdig"

#~ msgid "moving"
#~ msgstr "flytter"

#, fuzzy
#~ msgid "disconnected"
#~ msgstr "Koble fra"

#, fuzzy
#~ msgid "active"
#~ msgstr "Aktiv"

#, fuzzy
#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "under\n"
#~ "konstruksjon"

#, fuzzy
#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "snarest\n"
#~ "ferdigstillelse"

#, fuzzy
#~ msgid "Total"
#~ msgstr "Totalt"

#, fuzzy
#~ msgid "Units Report"
#~ msgstr "Enheter rapport"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Vi har %d av %s\n"
#~ "(total verdi er: %d)\n"
#~ "Vi kan selge %d av dem for %d gull."

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Vi kan ikke selge noe %s denne runden."

#, fuzzy
#~ msgid "Sell It?"
#~ msgstr "Selg det?"

#, fuzzy
#~ msgid "Economy Report"
#~ msgstr "Økonomi Rapport"

#, fuzzy
#~ msgid "Treasury: "
#~ msgstr "Skattekammeret: "

#, fuzzy
#~ msgid "Tax Rate: "
#~ msgstr "Skattepst: "

#, fuzzy
#~ msgid "Total Income: "
#~ msgstr "Total inntekt: "

#, fuzzy
#~ msgid "Total Cost: "
#~ msgstr "Total kostnad:"

#~ msgid "Net Income: "
#~ msgstr "Netto inntekt: "

#, fuzzy
#~ msgid "%s max rate : %d%%"
#~ msgstr "%s maks nivå: %d%%"

#~ msgid "Update"
#~ msgstr "Oppdater"

#~ msgid "Wonder"
#~ msgstr "Underverk"

#, fuzzy
#~ msgid "What should we focus on now?"
#~ msgstr "Hva burde vi fokusere på nå?"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "Velg et mål: "

# c-format
#, fuzzy
#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "steg"
#~ msgstr[1] "steg"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: Den %s herskeren %s verdsettes til %d poeng\n"
#~ msgstr[1] "%2d: Den %s herskeren %s verdsettes til %d poeng\n"

#~ msgid "Final Report:"
#~ msgstr "Slutt-rapport:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "De mektigste sivilisasjonene i verden."

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "%s Romskip"

#~ msgid "Launch"
#~ msgstr "Oppskytning"

#, fuzzy
#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Ingen standard tema funnet, avbryter!"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Laster inn tema \"%s\"."

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Klarte ikke å åpne \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%3d gull per runde"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%3d gull per runde"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "blokkert!"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "ferdig!"

#, fuzzy
#~ msgid "( %d entries )"
#~ msgstr "(%d steg)"

#, fuzzy
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr "%s arbeidsliste"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d runder"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d runder"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%3d gull per runde"
#~ msgstr[1] "%3d gull per runde"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "shields into gold"
#~ msgstr "skjold til gull"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "aldri"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d runder"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Befolkning: %s\n"
#~ "År: %s\n"
#~ "Gull: %d\n"
#~ "Skatt:%d Luks:%d Fors:%d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Kornlager: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Mat:    %3d (%+-4d)\n"
#~ "Prod:   %3d (%+-4d)\n"
#~ "Handel: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Gull:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Forsk: %3d"

#~ msgid "(is empty)"
#~ msgstr "(er tom)"

#~ msgid "(in prog.)"
#~ msgstr "(i gang)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Disse handelsruten har vi etablert med %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Handel/År\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Ingen handelsruter eksisterer.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Total handel %d Handel/År\n"

#, fuzzy
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s borgere   Byforvaltning: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Underverk"

#~ msgid "What should we name the new preset?"
#~ msgstr "Hva skal vi kalle forhåndsvalget?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Ønsker du virkelig å fjerne %s?"

#~ msgid "LAN Servers"
#~ msgstr "Lokalt Nettverk"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Du må velge en nasjon"

#~ msgid "The %s offerings"
#~ msgstr "%s gaver"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Denne Evige Avtalen\n"
#~ "markerer resultatet av det diplomatiske arbeidet mellom\n"
#~ "%s %s %s\n"
#~ "og\n"
#~ "%s %s %s"

# que?
#~ msgid "%s view:"
#~ msgstr "%s vises:"

#~ msgid "NONE"
#~ msgstr "INGEN"

#~ msgid "No version number in resources."
#~ msgstr "Intet versjonsnummer i ressursene."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Du har trolig en eldre (ca v1.0) Freeciv ressursfil et sted."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Spillversjon ikke samme som ressursversjon."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Spillversjon: %s - Ressursversjon: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr "Du kan ha en gammel Freeciv ressursfil i /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Bruker reserveressurser - det er OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Kun farveskjermer er støttet for øyeblikket..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Klarte ikke å åpne font: %s"

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Font for tegnsett %s mangler"

#~ msgid "Allows %s.\n"
#~ msgstr "Tillater %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Forelder %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Tillater %s (med %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Bygg gruve"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Hersker: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Styreform: %s"

#~ msgid "Gold: %d"
#~ msgstr "Gull: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Skatt: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Forskning: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luksus: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "Forsker på: %s(%d/%d)"

#, fuzzy
#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Forsker på: %s(%d/%d)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Forsker på: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Hovedstad: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Etterretningsinfo om det %se riket"

#~ msgid "Save Settings"
#~ msgstr "Lagre innstillinger"

#~ msgid "Export Log"
#~ msgstr "Eksporter logg"

#~ msgid "Clear Log"
#~ msgstr "Rens logg"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Skattenivå..."

#~ msgid "Map Grid"
#~ msgstr "Kart-ruter"

#~ msgid "National Borders"
#~ msgstr "Nasjonale grenser"

#~ msgid "City Names"
#~ msgstr "Bynavn"

#~ msgid "City Growth"
#~ msgstr "Byvekst"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Byproduksjon"

#~ msgid "Coastline"
#~ msgstr "Kystlinje"

#~ msgid "Roads & Rails"
#~ msgstr "Veier & Togskinner"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#~ msgid "Irrigation"
#~ msgstr "Irrigert land"

#~ msgid "Mines"
#~ msgstr "Gruver"

#~ msgid "Pollution & Fallout"
#~ msgstr "Forurensning & Atomavfall"

#~ msgid "Focus Unit"
#~ msgstr "Fokus på enhet"

#~ msgid "Fog of War"
#~ msgstr "Krigståke"

#~ msgid "Build Road"
#~ msgstr "Bygg vei"

#~ msgid "Build Farmland"
#~ msgstr "Dyrk opp landet"

#~ msgid "Transform Terrain"
#~ msgstr "Endre terreng"

#~ msgid "Transform to %s"
#~ msgstr "Endre til %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Lag veiforbindelse"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Lag jernbaneforbindelse"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Gå/Fly til by"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Velg en by"

#~ msgid "Done"
#~ msgstr "Fullført"

#~ msgid "Top Five Cities"
#~ msgstr "Topp fem byer"

#~ msgid "Demographics"
#~ msgstr "Demografi"

#~ msgid "Spaceship"
#~ msgstr "Romskip"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Totalt"

#~ msgid "ZOC"
#~ msgstr "Kontrollsone"

# c-format
#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(stille %d runde)"
#~ msgstr[1] "(stille %d runde)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Du trenger en ambassade for å ha et diplomatisk møte."

#, fuzzy
#~ msgid "Researching %s: %d/%s"
#~ msgstr "Forsker på %s: %d/%d"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Forsker på %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Mål: %s (%d steg)"

#~ msgid "Sell-Off:"
#~ msgstr "Salg:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Inntekt: %6d   Total Kostnad: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totalt: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Hva skal det nye navnet være?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terreng     Vei    Irrigasjon     Gruvedrift     Endring\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "Medgått tid for følgende aktiviteter er uavhengig av terreng:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Aktivitet           Tid\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Fjern forurensning %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Fjern atomavfall %3d"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Denne kommandoen er kun for klienten."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Det kreves at man har forsket frem %s teknologi.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Det kreves at man har forsket frem %s teknologi.\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Krever at spilleren har forsket frem %s teknologi.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Krever at spilleren har forsket frem %s teknologi.\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr "Krever %s styresett.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Krever %s styresett.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Det kreves at %s underet er bygget først.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Det kreves at %s underet er bygget først.\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Krever %s underet.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Krever %s underet.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "Krever %s underet på kontinentet.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Krever %s underet på kontinentet.\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Krever at byen har %s bygningen.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Krever at byen har %s bygningen.\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Gjelder bare for \"%s\" bygninger.\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Gjelder bare for \"%s\" bygninger.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Krever % terreng spesial på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Krever %s terreng på ruten.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Krever at byen har %s bygningen.\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Krever at du spiller %s nasjonen.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Krever at du spiller %s nasjonen.\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Krever %s nasjonen i spillet.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Krever %s nasjonen i spillet.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Krever at byen har %s bygningen.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Krever at byen har %s bygningen.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Gjelder bare for %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Gjelder bare for %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Gjelder bare for \"%s\" enheter.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Gjelder bare for %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Gjelder bare for %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Gjelder bare for %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Gjelder bare for %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Krever en minimums størrelse på %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Krever en minimums størrelse på %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Krever AI spiller med vanskelighetsgrad %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Krever AI spiller med vanskelighetsgrad %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Krever %s terreng type på ruten.\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Krever %s på denne ruten.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Krever at byen har %s bygningen.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Forutsetter at vi har nådd året %d.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Forutsetter at vi har nådd året %d.\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Krever terreng som %s kan bygges på.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Krever terreng som %s kan bygges på.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Gjelder bare for bykjerner.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Gjelder bare for bykjerner.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "Allows %s."
#~ msgstr "Tillater %s.\n"

#, fuzzy
#~ msgid "Allows %s (with %s)."
#~ msgstr "Tillater %s (med %s).\n"

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "Nåværende katalog for regeloppsettet er: \"%s\""

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Beklager, ikke noe hjelpeemne for %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Beklager, ingen hjelp for %s.\n"
#~ "Denne siden ble auto-generert.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Oppdagelsen av %s vil forelde %s.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Tillater alle spillere med kunnskap om %s å bygge %s enheter.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Tillater %s (med %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Tillater %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Hører til enhetstype %s.\n"

#, fuzzy
#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr " * Kan okkupere tomme fiendtlie byer.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr " * Fart påvirkes ikke av terreng.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr " * Får ikke forsvarsbonus fra terreng.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* Bryr seg ikke om kontrollsoner.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr " * Færre flytt når skadet.\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr " * En rakettenhet: blir brukt opp idet den angriper.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr " * Får ikke forsvarsbonus fra terreng.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr " * Kan befeste, som git 50% forsvarsbonus.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr " * Er unåelig. De fleste enheter kan ikke angripe denne.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr " * Kan rive rute forbedringer.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgs  †  †  €†  tr ""
#~ " * Forhindrer ikke fiendtlie byer fra å arbeide på ruten den er på.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Kan kunne angripe enheter på havet (ingen angrep mot land).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan fjerne atomavfall.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Kan bare bygges hvis det er en %s i byen.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Kan bare bygges med %s som styresett.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Kan ikke bygges i byer.\n"

#, fuzzy
#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "Kun fallskjermjegere kan gjøre dette."

# problem
#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s har koblet til fra %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Har aldri en hjemby.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Å miste denne enheten gjør at du taper spiller!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Hver spiller kan kun ha en av denne enheten.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Krever befolkningstall på %d for å kunne bygges.\n"
#~ msgstr[1] "* Krever befolkningstall på %d for å kunne bygges.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Kan frakte og fylle drivstoff på %d flyenhet.\n"
#~ msgstr[1] "* Kan frakte og fylle drivstoff på %d flyenhet.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Kan etablere handelsruter (må reise til en annen by som er minst 9 "
#~ "ruter [i Manhattan avstand] fra denne enhetens hjemby). \n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Kan hjelpe til å bygge underverk (legger til %d produksjon).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Kan ikke oppløses.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Kan oppløses i en by for å få tilbake 50% av produksjonskonstnadene.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Kan bygge nye byer.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Kan legge til %d innbyggere til byer på størrelse mindre enn %d.\n"
#~ msgstr[1] ""
#~ "* Kan legge til %d innbyggere til byer på størrelse mindre enn %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Kan bygge veier og jernbaner.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Kan bygge gruver.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Kan bygge irrigasjon.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "- Kan bygge dyrket mark.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Kan bygge dyrket mark (dersom %s er kjent).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Kan bygge dyrket mark (dersom en av %s er kjent).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Kan fjerne forurensing. \n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Kan fjerne atomavfall.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Kan utføre diplomatiske forhandlinger, samt spesielle spion-"
#~ "egenskaper.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Kan utføre diplomatiske forhandlinger.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Kan utføre diplomatiske forhandlinger.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Vil aldri tape en diplomat-mot-diplomat kamp.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Denne enheten kan ikke bestikkes.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Er usynlig unntatt når den er ved siden av en fremmed enhet eller by.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Kan kunne angripe enheter på havet (ingen angrep mot land).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan fjerne atomavfall.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* Kan gjøre fallskjermhopp fra vennligsinnet by (Rekkevidde: %d).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Et angrep avslutter denne enhetens runde.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Denne enhetens angrep skaper en atomeksplosjon!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Får dobbel ildkraft ved angrep på byer.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Bryr seg ikke om bymurer.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Utfører bombarderingsangrep (%d hver tur).  Disse angrepene vil bare "
#~ "skade (aldri drepe) den forsvarende enheten, men innebærer ingen risiko "
#~ "for angriper.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Bryr seg ikke om terreng (alle felt tilsvarer veier).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Bryr seg ikke om kontrollsoner.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Kan ikke angripe fra sjøen."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr ""
#~ "* En ikke-militær enhet (kan ikke angripe; ingen unntakstilstand).\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* En kampenhet: medfører 1 ulykkelig selv når den er ikke-aggressiv. \n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr " * Kan okkupere tomme fiendtlie byer.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr " * Kan okkupere tomme fiendtlie byer.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Enheten må være i en by, eller på en %s etter %d runde.\n"
#~ msgstr[1] "* Enheten må være i en by, eller på en %s etter %d runde.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Enheten må være i en by, eller på en %s etter %d runde.\n"
#~ msgstr[1] "* Enheten må være i en by, eller på en %s etter %d runde.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Oppnår aldri status som veteran.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Oppnår aldri status som veteran.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "Sjøenheter"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Dersom vi hadde startet med %s ville vi trengt %d forskningspoeng."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "For å nå %s trenger vi å anskaffe %d andre teknologier først. Hele "
#~ "prosjektet krever %d forskningspoeng for å fullføres."
#~ msgstr[1] ""
#~ "For å nå %s trenger vi å anskaffe %d andre teknologier først. Hele "
#~ "prosjektet krever %d forskningspoeng for å fullføres."

#~ msgid "You cannot research this technology."
#~ msgstr "Du kan ikke forske på denne teknologien."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ "Nummeret kan variere i forhold til hva andre spillere forsker på. \n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Den første spilleren som forsker på %s får et umiddelbart fremskritt.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Tillater %s å bygge veier på elve-felt\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Tillater %s å oppgradere irrigert land til jordbruksland.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Forurensning kan ikke genereres på dette terrenget."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Atomavfall kan ikke genereres på dette terrenget."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Kan ikke bygge byer på slikt terreng."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Kystlinja til dette terrenget er utrygg."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr " * Kan okkupere tomme fiendtlie byer.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Krav:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "Gjelder bare for %s enheter.\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr " * Får ikke forsvarsbonus fra terreng.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Denne enheten kan ikke bestikkes.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr " * Kan okkupere tomme fiendtlie byer.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Kan fjerne atomavfall.\n"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] "Militære enheter i felten kan føre til ulykkelighet. "
#~ msgstr[1] "Militære enheter i felten kan føre til ulykkelighet. "

#, fuzzy
#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "Denne enheten kan ikke bestikkes."

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "Byen kan ikke bli infiltrert!"

#, fuzzy
#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "%d ulykkelige innbyggere."

#, fuzzy
#~ msgid "* Veteran units.\n"
#~ msgstr "Sjøenheter"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Tillater %s å bygge flybaser.\n"

#, fuzzy
#~ msgid "%s%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d ulykkelig"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Styreform: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Du får kunnskap om %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s i %s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Denne innstillingssiden"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Du vet ikke hvordan man bygger %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Kopierer %s til utklippstavlen."

#~ msgid "Clipboard is empty."
#~ msgstr "Utklippstavlen er tom."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Feilet"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Oppløs"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Ørken"

#, fuzzy
#~ msgid "Login name"
#~ msgstr "Fortsette et spill"

#, fuzzy
#~ msgid "Server"
#~ msgstr "aldri"

#, fuzzy
#~ msgid "Server port"
#~ msgstr "Vis ser_veralternativ"

#, fuzzy
#~ msgid "Soundset"
#~ msgstr "Runder"

#, fuzzy
#~ msgid "Sound plugin"
#~ msgstr "Standard lydplugin"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Teknologier\n"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "Tempel"

#~ msgid "Tileset"
#~ msgstr "Grafikkoppsett"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Bytilpassning"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "By resultat"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Tillatte bynavn"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Tillatte bynavn"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Byproduksjon"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Handelsruter"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Du kan ikke forske på denne teknologien."

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Kan bygge veier og jernbaner.\n"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Lag irrigasjonsforbindelse"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Tegn forurensning/atomavfall"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr "Dette valget vil tegne forurensning og atomavfall på kartet."

#~ msgid "Draw the cities"
#~ msgstr "Tegn byene"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Tegn enhetene"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Dette valget vil tegne enhetene på kartet."

#~ msgid "Solid unit background color"
#~ msgstr "Helfarget bakgrunn for enheter"

#~ msgid "Draw the units in focus"
#~ msgstr "Tegn enheten i fokus"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Tegn krigståke"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Dette valget vil tegne kamp detaljer."

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Tegn nasjonale grenser"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Dette valget vil tegne opp nasjonale grenser."

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Du kan ikke forske på denne teknologien."

#, fuzzy
#~ msgid "Show dead players in Nations report"
#~ msgstr "Vis døde spillere i nasjon rapporten."

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Dette valget vil vise spillere som allerede er døde i nasjonal rapport "
#~ "siden."

#~ msgid "Sound bell at new turn"
#~ msgstr "Lydsignal ved ny runde "

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Animasjonstid for enhet (millisekund)"

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Tid for å sentrere kart (millisekund)"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Animasjonstid for enhet (millisekund)"

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Manuell runde gjort i AI modus"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Autosentrer på enheter"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Autosentrer på kamp"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Autosentrer på enheter"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Fokus på vekkede enheter"

#~ msgid "Keyboardless goto"
#~ msgstr "Tastaturløs gå-til"

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Sentrer kart ved visning av by"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Sammenfattet byproduksjon"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Avslutt runde etter flytt"

#~ msgid "Prompt for city names"
#~ msgstr "Spørre etter bynavn"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Vis byvindu etter å ha grunnlagt ny by"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Karavane"

#, fuzzy
#~ msgid "Borders layer"
#~ msgstr "Grense"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Grense"

#, fuzzy
#~ msgid "Units layer"
#~ msgstr "Enheter"

#, fuzzy
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Cities layer"
#~ msgstr "Byer"

#, fuzzy
#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Overview fog of war"
#~ msgstr "Byoversikt"

#, fuzzy
#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Tegn nasjonale grenser"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Ingen ordre"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Vis _alle byer"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Byoversikt"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Du kan ikke forske på denne teknologien."

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s enheter"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <filnavn>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Vis scrollbar på kart"

#~ msgid "Keep dialogs on top"
#~ msgstr "Hold dialoger øverst"

#~ msgid "Show worklist task icons"
#~ msgstr "Vis arbeidsliste ikoner"

#~ msgid "Enable status report tabs"
#~ msgstr "Gjør statusrapportark tilgjengelig"

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Bedre krigståke kvalitet"

#, fuzzy
#~ msgid "Metaserver tab first in network page"
#~ msgstr "Metaserver emne-streng satt til '%s'."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "Hvis dette alternativet er 1, kan spillerne bygge romskip."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Byens navn"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Romskip"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Hvis dette alternativet er 1, kan spillerne bygge romskip."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Hjelp"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "Hjelp"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "Snakkekanal"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Tilgjengelige underverker"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Kommentar"

#~ msgid "City Productions"
#~ msgstr "Byproduksjon"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Krav:"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Hvis dette alternativet er 1, kan spillerne bygge romskip."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Fullskjerm vindu"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Velg ny produksjon"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Vis peker animasjon"

#~ msgid "Use color cursors"
#~ msgstr "Bruk fargede pekere"

#, fuzzy
#~ msgid "Graphics"
#~ msgstr "Grafikk"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Byoversikt"

#, fuzzy
#~ msgid "Sound"
#~ msgstr "Lyd"

#, fuzzy
#~ msgid "Interface"
#~ msgstr "Grensesnitt"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Bilde"

#, fuzzy
#~ msgid "Network"
#~ msgstr "Nettverk"

#, fuzzy
#~ msgid "Font"
#~ msgstr "Skrifttype"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Dersom man legget til en forhåndsvalgt verdi manuelt, skal man også "
#~ "oppdatere \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Klarer ikke finne din hjemmekatalog"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Lagring avbrutt; Klarer ikke skrive til fil %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Lagrer oppsett til filen %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Lagring av spillet gikk ikke, kan ikke finne et filnavn"

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Du ble vist bort fra spillet: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Klient egenskapsstreng: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Server egenskapsstreng: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Runde %d begynner"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "Velkommen"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "AI modus er nå PÅ."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "AI modus er nå AV."

#, fuzzy
#~ msgid "waiting"
#~ msgstr "venter"

#~ msgid "?Player:Name"
#~ msgstr "Navn"

#~ msgid "Username"
#~ msgstr "Brukernavn"

#~ msgid "Border"
#~ msgstr "Grense"

#~ msgid "Attitude"
#~ msgstr "Holdning"

#~ msgid "Embassy"
#~ msgstr "Ambassade"

#~ msgid "Dipl.State"
#~ msgstr "Diplomatisk status"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Vert"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Ledig"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Du kan ikke selge byforbedringer."

#~ msgid "You cannot disband units."
#~ msgstr "Du kan ikke oppløse enheter."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s kan ikke oppløses."

#~ msgid "Disbanded %d %s."
#~ msgstr "Oppløste %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Ingen %s kan oppløses."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "Could not open temp file."
#~ msgstr "Klarte ikke å åpne temporær fil."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Mistet kopling til tjeneren!"

# problem
#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "%s, lag %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Vennlig(lag)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Vennlig(lag)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Posisjon: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Koordinater: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terreng: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Mat/Prod/Handel: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Mindre stammelandsbyer"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "Vårt territorie"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr "Territoriet til %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "By: %s (%s, %d runde våpenhvile)"
#~ msgstr[1] "By: %s (%s, %d runde våpenhvile)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Territoriet til %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "Uerobret territorie"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "By: %s(%s,%s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "By: %s (%s, %d runde våpenhvile)"
#~ msgstr[1] "By: %s (%s, %d runde våpenhvile)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "By: %s(%s,%s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( med "

#~ msgid "Trade from %s: %d"
#~ msgstr "Handel fra %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktur: %s"

#~ msgid "Activity: %s"
#~ msgstr "Aktivitet: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Enhet: %s | %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Enhet: %s | %s (%s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Enhet: %s (%s, %d runde våpenhvile)"
#~ msgstr[1] "Enhet: %s (%s, %d runder våpenhvile)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Sjanse for seier: A:%d%% F:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d F:%d Ik:%d Tp:%d/%d%s"

#~ msgid "  (%d more)"
#~ msgstr "  (%d flere)"

# problem
#~ msgid "far from %s"
#~ msgstr "langt fra %s"

# problem
#~ msgid "near %s"
#~ msgstr "nær %s"

# problem
#~ msgid "in %s"
#~ msgstr "i %s"

# problem
#~ msgid "from %s"
#~ msgstr "fra %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Mennesker"

#~ msgid "Progress: no research"
#~ msgstr "Fremgang: Ingen forskning"

#, fuzzy
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Fremgang: %d runde/fremskritt (%d poeng/runde)"
#~ msgstr[1] "Fremgang: %d runder/fremskritt (%d poeng/runde)"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Fremgang: %d runde/fremskritt (%d poeng/runde)"
#~ msgstr[1] "Fremgang: %d runder/fremskritt (%d poeng/runde)"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Fremgang: Ingen forskning"

#, fuzzy
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d pære/runde"
#~ msgstr[1] "%d pærer/runde"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d pære/runde fra lag"
#~ msgstr[1] ", %d pærer/runde fra lag"

#, fuzzy
#~ msgid "%d/- (never)"
#~ msgstr "%d/- (aldri)"

#, fuzzy
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d runde)"
#~ msgstr[1] "%d/%d (%d runder)"

#, fuzzy
#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (aldri)"

# c-format
#, fuzzy
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "(%d steg)"
#~ msgstr[1] "(%d steg)"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d pære"
#~ msgstr[1] "%d pærer"

#~ msgid "Population: %s"
#~ msgstr "Befolkning: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "År: %s (R%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Gull: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Skatt: %d Luksus: %d Fors: %d"

# problem
#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "Flytter: Ingen"

# problem
#, fuzzy
#~ msgid "Moving: %s"
#~ msgstr "Flytter: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klikk for mer info)"

#, fuzzy
#~ msgid "%s People"
#~ msgstr "%s Mennesker"

#~ msgid "Year: %s"
#~ msgstr "År: %s"

#, fuzzy
#~ msgid "Turn: %d"
#~ msgstr "Runde: %s"

#~ msgid "Net Income: %d"
#~ msgstr "Netto Inntekt: %d"

#, fuzzy
#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Skatte rater: Gull:%d%% Luksus:%d%% Fors:%d%%"

#, fuzzy
#~ msgid "Researching %s: %s"
#~ msgstr "Forsker på %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Global oppvarming sjans: %d%% (%+d%%/runde)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Det har skjedd en global oppvarming!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Atomvinter sjans: %d%% (%+d%%/turn)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Atomvinter har oppstått!"

#, fuzzy
#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] " %d enhet"
#~ msgstr[1] " %d enheter"

#~ msgid "?goto:Unreachable"
#~ msgstr "Unåelig"

#~ msgid "Turns to target: %d"
#~ msgstr "Runder til mål: %d"

#, fuzzy
#~ msgid "Turns to target: %d to %d"
#~ msgstr "Runder til mål: %d til %d"

#, fuzzy
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d enhet valgt"
#~ msgstr[1] "%d enheter valgt"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Andre: %d sivile; %d militære"

#~ msgid "Others: %d civilian"
#~ msgstr "Andre: %d sivil"

#~ msgid "Others: %d military"
#~ msgstr "Andre: %d militær"

#, fuzzy
#~ msgid "No units to upgrade!"
#~ msgstr "Ingen enheter å oppgradere!"

#, fuzzy
#~ msgid "None of these units may be upgraded."
#~ msgstr "Ingen av disse enhetene kan oppgraderes."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Oppgrader enhet"
#~ msgstr[1] "Oppgrader enhet"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Selg %s for %d gull?"
#~ msgstr[1] "Selg %s for %d gull?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Ingen enheter å oppgradere!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s nekter å oppløses!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Oppløs enhet"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Ingen av disse enhetene kan oppgraderes."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Oppløs enhet"
#~ msgstr[1] "Oppløs enhet"

#, fuzzy
#~ msgid "Shows your progress in researching the current technology."
#~ msgstr ""
#~ "Viser fremgangen på det nåværende forskningsprosjektet.\n"
#~ "%s: %d/%d."

#, fuzzy
#~ msgid "no research target."
#~ msgstr ""
#~ "%s\n"
#~ "(inget forskningsmål)"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Konstruksjon"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s i %s (%s)\n"

#, fuzzy
#~ msgid "Shows the progress of global warming:"
#~ msgstr ""
#~ "Viser endringen i global oppvarming:\n"
#~ "%d."

#, fuzzy
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Forurensningsrate:  %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Sjanse for katastrofal oppvarming hver runde: %d%%"

#, fuzzy
#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr ""
#~ "Viser utviklingen av atomvinter:\n"
#~ "%d."

#, fuzzy
#~ msgid "Fallout rate: %d%%"
#~ msgstr "Atomavfallsrate: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Sjanse for katastrofisk vinter hver runde: %d%%"

#, fuzzy
#~ msgid "Shows your current government:"
#~ msgstr ""
#~ "Viser ditt nåværende styresett:\n"
#~ "%s."

#~ msgid "Population:      %5d"
#~ msgstr "Befolkning:     %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Støtte:           %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energi:           %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Masse:  %5d tonn"
#~ msgstr[1] "Masse:  %5d tonn"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Reisetid:        %5.1f år"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Reisetid:           N/A     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Suksess sanns.:      %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Ankomstår: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:av"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dt %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dt"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:overflod"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Styreform: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Observatør: %s"

#~ msgid "Buildings: "
#~ msgstr "Bygninger: "

#~ msgid "None. "
#~ msgstr "Ingen. "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nasjon: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d ukjent"
#~ msgstr[1] "%d ukjent"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Oppløs"

#~ msgid "Wonders: "
#~ msgstr "Underverk: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Byer: %d totalt, %d over terskelen %d byer."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Byer: %d totalt, %d over terskelen %d byer."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d fornøyd før straff med "
#~ msgstr[1] "%d fornøyd før straff med "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d ulykkelige innbyggere."
#~ msgstr[1] "%d ulykkelige innbyggere."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Unntakstilstand. Militær lov gjelder."

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] ""
#~ "* En ikke-militær enhet (kan ikke angripe; ingen unntakstilstand).\n"
#~ msgstr[1] ""
#~ "* En ikke-militær enhet (kan ikke angripe; ingen unntakstilstand).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Underholder borgerne i en by, ved å gjøre 3 ulykkelige borgere fornøyd."
#~ msgstr[1] ""
#~ "Underholder borgerne i en by, ved å gjøre 3 ulykkelige borgere fornøyd."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Militære enheter i felten kan føre til ulykkelighet. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Militære enheter har ingen innvirkning på lykkeligheten."

#~ msgid "Luxury: %d total."
#~ msgstr "Luksus: %d totalt"

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Ingen standard grafikkoppsett funnet, avbryter!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Laster inn regeloppsett"

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Klienten støtter ikke isometrisk grafikkoppsett."

#~ msgid "Using default tileset instead."
#~ msgstr "Bruker standard grafikksett istedet."

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "Klienten støtter ikke grafikkoppsett sett ovenfra. Benytter standard "
#~ "grafikk i stedet."

#~ msgid "Trade"
#~ msgstr "Handel"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:u"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:D"

#~ msgid "?built:B"
#~ msgstr "?built:B"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:f"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Snu valg"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<ingen forbindelser>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:overflod"

# problem
#~ msgid "%s from %s"
#~ msgstr "%s fra %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (veteran)"

#~ msgid " (connection incomplete)"
#~ msgstr " (forbindelse ikke opprettet)"

#~ msgid " (player %s)"
#~ msgstr " (spiller %s)"

#~ msgid " (observer)"
#~ msgstr " (observatør)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "Teknologi %s"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "Forbedring: %s"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "By: %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomathandling: %s"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Fiendtlig diplomat: %s"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Globalt: %s"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Hytte: %s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "Nasjon: %s"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "Avtale: %s"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "Enhet %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Stem: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "Underverk: %s"

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "Teknologi: Lært fra Verdensbiblioteket"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "Ny teknologi oppdaget"

#, fuzzy
#~ msgid "Selected New Goal"
#~ msgstr "Velg fremskritt som skal stjeles"

#, fuzzy
#~ msgid "Bought"
#~ msgstr "Enhet: Kjøpt"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "Byforbedring: Tvangssolgt"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "Byforbedring: Ny forbedring valgt"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "Solgt"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "By: Bygger utilgjengelig objekt"

#, fuzzy
#~ msgid "Captured/Destroyed"
#~ msgstr "By: Fanget/ødelagt"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr " - feirer"

#, fuzzy
#~ msgid "Civil Disorder"
#~ msgstr "By: Urolighet"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "By: Hungersnød"

#, fuzzy
#~ msgid "Famine Feared"
#~ msgstr "By: Hungersnød fryktet"

#, fuzzy
#~ msgid "Growth"
#~ msgstr "Byvekst"

#, fuzzy
#~ msgid "May Soon Grow"
#~ msgstr "By: Kan vokse snart"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "By: Trenger akvedukt"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "By: Trenger akvedukt, som bygges"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "Normal"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "By: Atomangrep"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "By: Løslatt fra Byforvaltning"

#, fuzzy
#~ msgid "Suggest Growth Throttling"
#~ msgstr "By: Forslag om stanset vekst"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "Overfør"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "By: Bygget"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Fjern punkt"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Endre"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "By: Arbeidsliste hendelser"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "By: Produksjon endret"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Globalt: øko-katastrofe"

#~ msgid "Bribe"
#~ msgstr "Bestikke"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "Forårsaket hendelse"

#~ msgid "Escape"
#~ msgstr "Flykt"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "Feilet"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "Influere"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "Forgift byens drikkevann"

#~ msgid "Sabotage"
#~ msgstr "Saboter"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "Tyveri"

#, fuzzy
#~ msgid "Eco-Disaster"
#~ msgstr "Globalt: øko-katastrofe"

#, fuzzy
#~ msgid "Nuke Detonated"
#~ msgstr "Globalt: Atombombe detonert"

#, fuzzy
#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Hytte: Barbarer sluppet fra en hytte"

#, fuzzy
#~ msgid "City Founded from Hut"
#~ msgstr "Hytte: By grunnlagt fra en hytte"

#, fuzzy
#~ msgid "Gold Found in Hut"
#~ msgstr "Hytte: Gull funnet i en hytte"

#, fuzzy
#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Hytte: Drept av barbarer i en hytte"

#, fuzzy
#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Hytte: Leiemordere funnet i en hytte"

#, fuzzy
#~ msgid "Settler Found in Hut"
#~ msgstr "Hytte: Nybygger funnet i en hytte"

#, fuzzy
#~ msgid "Tech Found in Hut"
#~ msgstr "Hytte: Teknologi funnet i en hytte"

#, fuzzy
#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Hytte: Enhet reddet fra barbarer"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "Civ: Barbaropprør"

#, fuzzy
#~ msgid "Civil War"
#~ msgstr " Borgerkrig"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "Civ: Kollaps til anarki"

#, fuzzy
#~ msgid "First Contact"
#~ msgstr "Civ: Første kontakt"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "Civ: Lærte om ny styreform"

#, fuzzy
#~ msgid "Low Funds"
#~ msgstr "Civ: Lite gull"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "Opprør over"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "Opprør startet"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "Civ: Romskip hendelser"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "Avtale: Allianse"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "Ødelagt"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "Avtale: Våpenhvile"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "Fred"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "Delt utsyn"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "Enhet: Angrep mislykket"

#, fuzzy
#~ msgid "Attack Succeeded"
#~ msgstr "Enhet: Angrep vellykket"

#, fuzzy
#~ msgid "Defender Destroyed"
#~ msgstr "Enhet: Forsvarer ble knust"

#, fuzzy
#~ msgid "Defender Survived"
#~ msgstr "Enhet: Forsvarer overlevde"

#, fuzzy
#~ msgid "Promoted to Veteran"
#~ msgstr "Enhet: Ble mer erfaren; promotert til veteran"

# problem
#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr "Tapt utenfor kampen"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "Enhet: Produksjon oppgradert"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "Enhet: Omplassert"

#, fuzzy
#~ msgid "Orders / goto events"
#~ msgstr "Enhet: Ordre / gå til hendelser"

#~ msgid "New vote"
#~ msgstr "Ny stemme"

#~ msgid "Finished"
#~ msgstr "Ferdigstilt"

#~ msgid "Made Obsolete"
#~ msgstr "Gjort foreldet"

#~ msgid "Started"
#~ msgstr "Underverk: Arbeid på underverk startet"

#~ msgid "Stopped"
#~ msgstr "Underverk: Arbeid på underverk stanset"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Underverk: Blir fullført neste runde"

#~ msgid "AI Debug messages"
#~ msgstr "AI Debug beskjeder"

#~ msgid "Broadcast Report"
#~ msgstr "Kringkaster Rapport"

#~ msgid "Caravan actions"
#~ msgstr "Karavan handlinger"

#~ msgid "Chat error messages"
#~ msgstr "Chat error meldinger"

#, fuzzy
#~ msgid "Chat messages"
#~ msgstr "Chat beskjeder"

#, fuzzy
#~ msgid "Connect/disconnect messages"
#~ msgstr "Tilkobling under opprettelse."

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatisk melding"

#~ msgid "Game Ended"
#~ msgstr "Spillet er slutt"

#~ msgid "Game Started"
#~ msgstr "Spillet er igang"

#, fuzzy
#~ msgid "Nation Selected"
#~ msgstr "Nasjon valgt"

#~ msgid "Player Destroyed"
#~ msgstr "Spiller knust"

#~ msgid "Report"
#~ msgstr "Handelsrapport"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "Vis ser_veralternativ"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "Vis ser_veralternativ"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Melding fra Server Operatør"

#, fuzzy
#~ msgid "Server settings changed"
#~ msgstr "Lagre innstillinger"

#~ msgid "Turn Bell"
#~ msgstr "Rundeklokke"

#~ msgid "Year Advance"
#~ msgstr "Året går"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Bruk: %s [alternativ ...]\n"
#~ "Gyldige alternativ er:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tSend alle følgende alternativer til brukergrensesnittet\n"
#~ "\t\t\tPrøv \"%s -- --help\" for mer info.\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Usedvanlig"

# problem
#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "nær %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "IO feil"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Bilde"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Intern"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<ingen forbindelser>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Antall gull pr spiller ved start"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Antall gull pr spiller ved start"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Alle spillerne er klare; spillet starter."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Liste over spillerens opprinnelige enheter"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Ukjent alternativ '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Streng verdi for lang.  Bruk: set <alternativ> <verdi>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Atomvinter har oppstått!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Tegn nasjonale grenser"

#, fuzzy
#~ msgid "yes"
#~ msgstr "B"

#, fuzzy
#~ msgid "no"
#~ msgstr "ingen"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Reisetid:           N/A     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "Jernbane           %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Totalt:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Atomvinter har oppstått!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Spiller navn: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Ugyldig argument %d"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(arbeidsliste)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Laster inn manus filen: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Klarte ikke å åpne \"%s\"."

#~ msgid "Away"
#~ msgstr "Borte"

#~ msgid "Novice"
#~ msgstr "Nybegynner"

#~ msgid "Easy"
#~ msgstr "Lett"

#~ msgid "Hard"
#~ msgstr "Vanskelig"

#~ msgid "Cheating"
#~ msgstr "Fusk"

#~ msgid "Experimental"
#~ msgstr "Eksperimentell"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Folkemorder"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Ekstremt fiendtlig"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Fiendtlig"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Lite samarbeidsvillig"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Vanskelig"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Nøytral"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Respektfull"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Hjelpsom"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entusiastisk"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Beundrende"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Tilbedende"

#, fuzzy
#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Allianse"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Krig"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Aldri møtt"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Lag"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Effekter som gjelder globalt er kun støttet for underverk."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Effekter som gjelder spillere er kun støttet for underverk."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Effekter som gjelder for øyer er kun støttet for underverk."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Effekter som gjelder overlevelse er kun støttet i globalt omfang."

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" enheter"

#, fuzzy
#~ msgid "%s units"
#~ msgstr "%s enheter"

#, fuzzy
#~ msgid "Size %d"
#~ msgstr "Størrelse %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%s AI"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "%s terreng"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s terreng"

#~ msgid "%s base"
#~ msgstr "%s base"

# problem
#, fuzzy
#~ msgid "After %s"
#~ msgstr "Etter %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "%s mulig"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Sentrer Kartvindu"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Lag 0"

# problem
#, fuzzy
#~ msgid "team %s"
#~ msgstr "%s, lag %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Datastrøm slutt"

#~ msgid "Future Tech. %d"
#~ msgstr "Forsker på Framtidsteknologi %d"

#, fuzzy
#~ msgid "Future Tech."
#~ msgstr "Framtidsteknologi"

#~ msgid "Mine"
#~ msgstr "Gruve"

#~ msgid "Hut"
#~ msgstr "Hytte"

#~ msgid "Farmland"
#~ msgstr "Dyrket land"

#~ msgid "Fallout"
#~ msgstr "Atomavfall"

#, fuzzy
#~ msgid "Land"
#~ msgstr "Land"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Hav"

#~ msgid "Idle"
#~ msgstr "Stille"

#~ msgid "Fortifying"
#~ msgstr "Befester posisjon"

#~ msgid "Fortified"
#~ msgstr "Befestet"

#~ msgid "Goto"
#~ msgstr "Gå til"

#~ msgid "Explore"
#~ msgstr "Utforsk"

#~ msgid "Transform"
#~ msgstr "Endre"

#, fuzzy
#~ msgid "Base"
#~ msgstr "Avfall"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Koble til"

#~ msgid "Moves"
#~ msgstr "Flytt"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Mat/Skjold/Gull:"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s oppgradert til %s for %d gull."
#~ msgstr[1] "%s oppgradert til %s for %d gull."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Beklager, kan ikke oppgradere %s (enda)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Å oppgradere %s til %s koster %d gull.\n"
#~ "Skattkammeret har %d gold."
#~ msgstr[1] ""
#~ "Å oppgradere %s til %s koster %d gull.\n"
#~ "Skattkammeret har %d gold."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Du kan kun oppgradere enheter i dine byer."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Oppgradering av %s vil landsette enheter den transporterer."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Oppgradering av %s vil landsette enheter den transporterer."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Laster inn regeloppsett"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versjon %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beta-versjon)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versjon %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versjon %s"

#~ msgid "betatest version "
#~ msgstr "beta-test versjon "

#~ msgid "version "
#~ msgstr "versjon "

#~ msgid "January"
#~ msgstr "januar"

#~ msgid "February"
#~ msgstr "februar"

#~ msgid "March"
#~ msgstr "mars"

#~ msgid "April"
#~ msgstr "april"

#~ msgid "May"
#~ msgstr "mai"

#~ msgid "June"
#~ msgstr "juni"

#~ msgid "July"
#~ msgstr "juli"

#~ msgid "August"
#~ msgstr "august"

#~ msgid "September"
#~ msgstr "september"

#~ msgid "October"
#~ msgstr "oktober"

#~ msgid "November"
#~ msgstr "november"

#~ msgid "December"
#~ msgstr "desember"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "DETTE ER EN BETA VERSJON\n"
#~ "Freeciv %s vil snart bli utgitt i\n"
#~ "%s, på %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "DETTE ER EN BETA VERSJON\n"
#~ "Freeciv %s vil snart bli utgitt i\n"
#~ "%s, på %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Fordi Civilization burde være fritt!"

#~ msgid "Aqueduct"
#~ msgstr "Akvedukt"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Tillater en by å vokse seg større enn 10."

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "I tillegg til markedsplass forbedringen øker en bank produksjonen av "
#~ "luksus og skatt i en by med 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Med brakker får alle nye enheter i byen automatisk veteran status, som "
#~ "betyr at deres angreps- og forsvars-styrke økes med 50%. Dessuten blir "
#~ "skadede enheter som forblir i byen en hel runde uten å forflytte seg helt "
#~ "reparert."

#~ msgid "Barracks II"
#~ msgstr "Brakker II"

#~ msgid "Barracks III"
#~ msgstr "Brakker III"

#~ msgid "Cathedral"
#~ msgstr "Katedral"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "En katedral gjør 4 ulykkelige borgere fornøyde i en by, som gjør det "
#~ "lettere å holde ro og orden i den byen."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bymurer gjør det lettere å forsvare en by. De tredobler forsvarsstyrken "
#~ "til enheter i byen mot helikoptre, land- og sjø-enheter. De er ikke "
#~ "effektive mot ikke-helikopter flyenheter og artilleri. Bymurer forhindrer "
#~ "av befolkningen minker som følge av at en forsvarende enhet blir ødelagt "
#~ "av en landenhet."

#~ msgid "Colosseum"
#~ msgstr "Colosseum"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underholder innbyggerne i byen, gjør 3 ulykkelige borgere fornøyd. (Fire "
#~ "etter oppdagelsen av elektrisitet.)"

#~ msgid "Courthouse"
#~ msgstr "Rettssal"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduserer korrupsjonen i en by med 50%. Under et demokrati vil en "
#~ "rettssal gjøre en ulykkelig borger fornøyd. Dessuten halveres den "
#~ "effektive avstanden til hovedstaden, med hensikt i å kalkulere "
#~ "opprørskostnader."

#~ msgid "Factory"
#~ msgstr "Fabrikk"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Øker produksjonen av skjold i en by med 50%. Det fører også til at "
#~ "forurensningen øker betraktelig."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Med kornlager blir mengden lagret mat satt til halvparten av maks når en "
#~ "by vokser eller minker. Dette hjelper en by å vokse raskere og enklere "
#~ "motstå hungersnød."

#~ msgid "Hydro Plant"
#~ msgstr "Vannkraftverk"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Reduserer forurensningen fra produksjon i en by med 50%. Det reduserer "
#~ "også skjoldproduksjonen fra fabrikker eller fabrikk-kompleks i en by: en "
#~ "fabrikk og et atomkraftverk gir tilsammen 100% produksjonsbonus, og en "
#~ "fabrikk, et fabrikk-kompleks og et atomkraftverk får tilsammen 150% "
#~ "produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk."

#~ msgid "Library"
#~ msgstr "Bibliotek"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Øker byen forskningsbidrag med 50%."

#~ msgid "Marketplace"
#~ msgstr "Markedsplass"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Øker byens luksus- og skatte-bidrag med 50%."

#~ msgid "Mass Transit"
#~ msgstr "Kollektivtrafikk"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Nøytraliserer forurensningen generert av befolkningen.  Befolkningen har "
#~ "absolutt ingen effekt på forurensningen fra byen."

#~ msgid "Mfg. Plant"
#~ msgstr "Fabrikk-kompleks"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Sammen med en fabrikk øker et fabrikk-kompleks skjoldproduksjonen i en by "
#~ "med 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Atomkraftverk"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Reduserer forurensningen fra produksjon i en by med 50%. Det reduserer "
#~ "også skjoldproduksjonen fra fabrikker eller fabrikk-kompleks i en by: en "
#~ "fabrikk og et atomkraftverk gir tilsammen 100% produksjonsbonus, og en "
#~ "fabrikk, et fabrikk-kompleks og et atomkraftverk får tilsammen 150% "
#~ "produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk."

#~ msgid "Palace"
#~ msgstr "Slott"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Gjør byen til hovedstad og sentrum for din regjering. Korrupsjon i andre "
#~ "byer er avhengig av hvor langt de ligger fra hovedstaden, unntatt når "
#~ "styresettet er demokrati eller kommunisme. Kostnaden av å skape opprør i "
#~ "en by avhenger også av hvor langt byen ligger fra hovedstaden. (under "
#~ "alle styresett).\n"
#~ "\n"
#~ "Pass godt på hovedstaden, dersom du mister den kan hele riket ditt bli i "
#~ "borgerkrig. Dersom du mister ditt palass så mister du også et eventuelt "
#~ "romskip."

#~ msgid "Power Plant"
#~ msgstr "Kullkraftverk"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Øker skjoldproduksjonen fra en fabrikk eller fabrikk-kompleks i en by: en "
#~ "fabrikk og et fabrikk-kompleks gir tilsammen 100% produksjonsbonus, og "
#~ "fabrikk, fabrikk-kompleks og kraftverk gir tilsammen 150% "
#~ "produksjonsbonus. Den ekstra produksjonen kan føre til at byen forurenser "
#~ "mer.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk."

#~ msgid "Recycling Center"
#~ msgstr "Resirkuleringsstasjon"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Å bygge en resirkuleringsstasjon reduserer mengden forurensning som blir "
#~ "laget i en by med 66%."

#~ msgid "SDI Defense"
#~ msgstr "SDI forsvar"

#~ msgid "Space Component"
#~ msgstr "Romkomponent"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Romkomponenter kan deles i fremdrifts- og drivstoff-komponenter. Hvert "
#~ "par kan redusere ditt romskips reisetid. Du kan bygge opp til 8 par.\n"
#~ "\n"
#~ "Før du kan bygge noen romkomponenter må en spiller ha bygget "
#~ "Apolloprogrammet."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr "Det kreves at %s underet er bygget først.\n"

#~ msgid "Space Module"
#~ msgstr "Rom-modul"

#~ msgid "Space Structural"
#~ msgstr "Romstruktur"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Romstrukturer danner fundamentet i romskipet. Alle andre romskipsdeler må "
#~ "være festet til strukturene for å fungere. Du kan bygge opp til 32 "
#~ "romstrykturer.\n"
#~ "\n"
#~ "Før du kan bygge noen romskipsdeler må en spiller ha bygget underverket "
#~ "Apolloprogrammet."

#~ msgid "Temple"
#~ msgstr "Tempel"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Gjør en ulykkelig borger fornøyd. Både Mystisisme og Orakel underverket "
#~ "dobler denne effekten. Med Mystisisme og Orakel blir 4 borgere fornøyd."

#~ msgid "University"
#~ msgstr "Universitet"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Sammen med bibliotek vil et universitet øke forskningsproduksjonen i en "
#~ "by med 100%."

#~ msgid "Apollo Program"
#~ msgstr "Apollo Programmet"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Alle byer på kartet blir synlig for spilleren som eier det. Det lar alle "
#~ "spillere begynne å bygge romskipdeler (dersom de har forsket på de "
#~ "nødvendige teknologiene)."

#~ msgid "Colossus"
#~ msgstr "Kolossen"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Hver rute rundt byen som underverket er bygget som allerede genererer noe "
#~ "handel produserer en ekstra handelsressurs."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Copernicus observatorium"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Øker forskningsproduksjonen med 50% i byen den er bygget."

#~ msgid "Cure For Cancer"
#~ msgstr "Løsning på kreftgåten"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Denne imponerende teknologiske prestasjonen gjør en ulykkelig borger "
#~ "fornøyd i alle byene dine."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwins reise"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwins reise utløste oppdagelsen av artsutviklingen, som økte "
#~ "troen på forskning. Gir to umiddelbare teknologiske fremskritt."

#~ msgid "Great Library"
#~ msgstr "Verdensbiblioteket"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Sivilisasjonen som bygger Verdensbiblioteket får alle fremskritt som "
#~ "minst to andre sivilisasjoner har oppdaget."

#~ msgid "Great Wall"
#~ msgstr "Den Enorme Muren"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Fungerer som bymur i alle byer."

#~ msgid "Hanging Gardens"
#~ msgstr "Hengende Hager"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Gjør en fornøyd borger lykkelig i hver by. Gjør to ekstra fornøyde "
#~ "borgere lykkelige i byen med Hengende Hager (totalt 3). I den "
#~ "usannsynlige situasjonen hvor det er ingen fornøyde borgere som kan ta "
#~ "effekten av Hengende Hager gjelder underverket i stedet ulykkelige "
#~ "borgere (og gjør de fornøyde i stedet)."

#~ msgid "Hoover Dam"
#~ msgstr "Hooverdemningen"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Fungerer som om du hadde vannkraftverk i alle byer på de samme "
#~ "kontinentet som underverket er bygget på. (Dette reduserer forurensning "
#~ "og øker effekten av fabrikker og fabrikk-kompleks.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Isak Newtons Universitet"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Øker forskningen i byen det er bygget med 100%."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bachs katedral"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Gjør to ulykkelige borgere fornøyd i enhver av dine byer som er på samme "
#~ "kontinent som underverket er bygget."

#~ msgid "Lighthouse"
#~ msgstr "Fyrtårn"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Gir alle dine sjøenheter 2 ekstra forflytningspoeng."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellans ekspedisjon"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Gir alle sjøenheter et ekstra bevegelsespoeng"

#~ msgid "Manhattan Project"
#~ msgstr "Manhattan prosjektet"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Det Sixtinske Kapell"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Dobler effekten av katedraler, i alle byer."

#~ msgid "Oracle"
#~ msgstr "Orakel"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Gjør to ulykkelige borgere fornøyd i enhver av dine byer som er på samme "
#~ "kontinent som underverket er bygget."

#~ msgid "Pyramids"
#~ msgstr "Pyramidene"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Lar deg velge hvilket som helst styresett, inkludert de som du ikke har "
#~ "forsket frem enda, uten overgangstid med anarki."

#~ msgid "SETI Program"
#~ msgstr "SETI programmet"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Øker forskningen i hver by med 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeares teater"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr "Gjør alle ulykkelige borgere fornøyde i byen hvor den er plassert."

#~ msgid "United Nations"
#~ msgstr "Forente Nasjoner"

#~ msgid "Women's Suffrage"
#~ msgstr "Stemmerett for kvinner"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Minsker hver enhets innvikning på ulykkeligheten i hver by med 1. Det "
#~ "innebærer at i en republikk forårsaker enheter ingen ulykkelighet, og "
#~ "under demokrati forårsaker enheter kun 1 ulykkelig borger hver."

#, fuzzy
#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:U"

#, fuzzy
#~ msgid "?Scientist:S"
#~ msgstr "?Scientists:F"

#, fuzzy
#~ msgid "?Taxman:T"
#~ msgstr "?Taxmen:S"

#, fuzzy
#~ msgid "?citystyle:European"
#~ msgstr "Eurpeisk"

#, fuzzy
#~ msgid "?citystyle:Classical"
#~ msgstr "Klassisk"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropisk"

#, fuzzy
#~ msgid "?citystyle:Asian"
#~ msgstr "?city:Fiendtlig"

#, fuzzy
#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babylonisk"

#, fuzzy
#~ msgid "?citystyle:Celtic"
#~ msgstr "Keltisk"

#, fuzzy
#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renessanse"

#, fuzzy
#~ msgid "?citystyle:Industrial"
#~ msgstr "Industrial"

#, fuzzy
#~ msgid "?citystyle:Modern"
#~ msgstr "Moderne"

#, fuzzy
#~ msgid "?citystyle:PostModern"
#~ msgstr "PostModerne"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1 regelsett"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Du spiller med civ1 stil regler. Disse reglene er veldig mye enklere enn "
#~ "Freeciv standard regler. Hvis du kun kjenner til standard reglene, bruk "
#~ "litt tid på å sjekke forskjellene.\n"
#~ "\n"
#~ " * Det er færre teknologier, bygninger og enheter\n"
#~ " * Enheter har ingen treffpoeng. Hvis de vinner en kamp, beholder de full "
#~ "helse\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Utdannelse"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Fjern punkt"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "Lag 0"

#, fuzzy
#~ msgid "Team 1"
#~ msgstr "Lag 1"

#, fuzzy
#~ msgid "Team 2"
#~ msgstr "Lag 2"

#, fuzzy
#~ msgid "Team 3"
#~ msgstr "Lag 3"

#~ msgid "Anarchy"
#~ msgstr "Anarki"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Krigsherre"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Krigsherre"

#~ msgid "Despotism"
#~ msgstr "Despotisme"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Høvding"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Kamerat"

#~ msgid "Monarchy"
#~ msgstr "Monarki"

# problem
#, fuzzy
#~ msgid "King %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Dronning"

#~ msgid "Communism"
#~ msgstr "Kommunisme"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "En kommunistisk regjering baserer seg på idealet om at alle mennesker er "
#~ "like. Alt eies av staten, i stedet for av enkelte borgere. Kommunisme gir "
#~ "en balanse mellom krigersk og økonomisk styresett.\n"
#~ "\n"
#~ "Under kommunisme endres ikke korrupsjonen i forhold til avstanden fra "
#~ "hovedstaden; alle byer (også hovedstader) har lite korrupsjon.Dessuten "
#~ "betraktes kommunistiske byer som er mer enn 10 ruter bort fra hovedstaden "
#~ "som bare 10 ruter borte, ved beregning av kostnaden for å starte opprør "
#~ "(se enheter, diplomat).\n"
#~ "\n"
#~ "Nybyggere koster 1 mat hver runde under kommunisme.\n"
#~ "\n"
#~ "Dersom en by feirer under kommunisme, får den en bonus på 1 handel i hver "
#~ "rute som allerede gir minst 1 hande. Se \"Lykkelighet\" for detaljer.\n"
#~ "\n"
#~ "Diplomater og spioner som bygges under kommunismen er alltid veteraner.\n"
#~ "\n"
#~ "Under kommunisme kan byer forsørge opp til 3 krigsenheter uten å betale "
#~ "for det. (Hver ekstra koster 1 skjold.)\n"
#~ "\n"
#~ "Man kan innføre begrenset unntakstilstand under monarki: hver krigsenhet "
#~ "i en by holder 2 ulykkelige borgere fornøyd."

#~ msgid "Republic"
#~ msgstr "Republikk"

#~ msgid "Democracy"
#~ msgstr "Demokrati"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nasjon:Vennlig"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:amerikanerne"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Landet blir formelt kalt De Forente Amerikanske Stater.  Det fikk "
#~ "uavhengighet fra Storbritannia etter en revolusjon i 1776-1783 e.Kr."

#~ msgid "Aztec"
#~ msgstr "aztekisk"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:aztekerne"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Astekerne er en gruppe barbarer fra Sonoranørkenen som tok kontroll over "
#~ "sivilisasjoner som stammer fra Toltec i Sentral-Meksiko på 1400-tallet. "
#~ "Kr. De gjenopprettet menneskeofring, og ble erobret av spanjolene under "
#~ "Cortez i 1524."

#~ msgid "Babylonian"
#~ msgstr "babylonsk"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:babylonerne"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon var den dominerende byen i Mesopotania fra det 18. til det 7. "
#~ "århundre f.Kr under en lang rekke folk, inkludert amoritene, kassitene, "
#~ "assyrerne og kaledanerne."

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Konsul"

#~ msgid "Chinese"
#~ msgstr "kinesisk"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:kineserne"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kina er den eldste store sivilisasjonen som fortsatt eksisterer i dag, "
#~ "med skriftlige kilder som går tilbake 3500 år. Etter å først ha blitt "
#~ "samlet av Qin dynastiet i 221 f.Kr., så alternerte Kina mellom perioder "
#~ "med og uten selvstendighet, og ble ofte erobret av eksterne etniske "
#~ "grupper. I dag okkuperer Kinas folkerepublikk, etablert av kommunistene i "
#~ "1949, fastlandet, mens den tidligere nasjonalistiske regjeringen har rømt "
#~ "til øya Taiwan etter borgerkrigen."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Forkvinne"

#~ msgid "Egyptian"
#~ msgstr "egyptisk"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:egypterne"

#, fuzzy
#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egypt var den nest eldste av verdens sivilisasjoner. Siden oldtiden har "
#~ "landet vært uvanlig urbant, og kunne forsørge en stor befolkning på grunn "
#~ "av den årlige oversvømmelsen av Nilen."

#~ msgid "English"
#~ msgstr "engelsk"

#~ msgid "?plural:English"
#~ msgstr "?plural:engelskmennene"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "England ble forént av Alfred den Store av Wessex sent i det 9. århundre e."
#~ "Kr, deretter erobret for siste gang et århundre senere av William fra "
#~ "Normandi."

#~ msgid "French"
#~ msgstr "fransk"

#~ msgid "?plural:French"
#~ msgstr "?plural:franskmennene"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "President"

#~ msgid "German"
#~ msgstr "tysk"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:tyskerne"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Tyskland ble samlett til ett rike i 1871 av den prøyssiske hæren. Etter "
#~ "første verdenskrig ble Tyskland republikk, men nazistene tok kontrollen i "
#~ "1933 og startet andre verdenskrig. Etter krigen ble landet delt i to "
#~ "stater, som ble ble forent i 1990 etter den kalde krigen."

#~ msgid "Greek"
#~ msgstr "gresk"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:grekerne"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "De gamle grekerne, mellom Mycene og den romerske erobringen."

#~ msgid "Indian"
#~ msgstr "indisk"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:inderne"

#~ msgid "Mongol"
#~ msgstr "Mongolsk"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongolerne"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Etter å ha blitt gjenforent av Genghis Khanm, så erobret mongolene det "
#~ "største riket i menneskehetens historie, som dekket store deler av Asia. "
#~ "De ble beryktet for sin fryktløse krigføring."

#~ msgid "Roman"
#~ msgstr "romersk"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:romerne"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Ifølge legenden ble Roma grunnlagt av Romulus i 753 f.Kr. På sitt største "
#~ "regjerte Roma over nesten hele Europa, nordlige Afrika og Mesopotamia."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperator"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperatix"

#~ msgid "Russian"
#~ msgstr "russisk"

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zuluene"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Zuluene er et krigersk bantu-folk som migrerte fra Vest-Afrika til Sør-"
#~ "Afrika\n"
#~ "på begynnelsen av 1700-tallet. De erobret det innfødte Khosiske folket "
#~ "og \n"
#~ "hadde sammenstøt med de europeiske nybyggerne."

#~ msgid "Advanced Flight"
#~ msgstr "Avansert flyteknikk"

#~ msgid "Alphabet"
#~ msgstr "Alfabetet"

#~ msgid "Astronomy"
#~ msgstr "Astronomi"

#~ msgid "Atomic Theory"
#~ msgstr "Atomteori"

#~ msgid "Automobile"
#~ msgstr "Bilen"

#~ msgid "Banking"
#~ msgstr "Bankvesen"

#~ msgid "Bridge Building"
#~ msgstr "Brobygging"

#~ msgid "Bronze Working"
#~ msgstr "Bronsearbeid"

#~ msgid "Ceremonial Burial"
#~ msgstr "Begravelsesrituale"

#~ msgid "Chemistry"
#~ msgstr "Kjemi"

#~ msgid "Chivalry"
#~ msgstr "Riddersk oppførsel"

#~ msgid "Code of Laws"
#~ msgstr "Lovverk"

#~ msgid "Combustion"
#~ msgstr "Forbrenning"

#~ msgid "Computers"
#~ msgstr "Datamaskiner"

#~ msgid "Conscription"
#~ msgstr "Tvungen verneplikt"

#~ msgid "Construction"
#~ msgstr "Konstruksjon"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* Tillater å bygge fort.\n"

#~ msgid "Currency"
#~ msgstr "Myntenhet"

#~ msgid "Electricity"
#~ msgstr "Elektrisitet"

#~ msgid "Electronics"
#~ msgstr "Elektronikk"

#~ msgid "Engineering"
#~ msgstr "Ingeniørkunst"

#~ msgid "Explosives"
#~ msgstr "Eksplosiver"

#~ msgid "Feudalism"
#~ msgstr "Føydalisme"

#~ msgid "Flight"
#~ msgstr "Fly"

#~ msgid "Fusion Power"
#~ msgstr "Fusjonskraft"

#~ msgid "Genetic Engineering"
#~ msgstr "Genmanipulering"

#~ msgid "Gunpowder"
#~ msgstr "Krutt"

#~ msgid "Horseback Riding"
#~ msgstr "Hestehold"

#~ msgid "Industrialization"
#~ msgstr "Industrialisering"

#~ msgid "Invention"
#~ msgstr "Oppfinning"

#~ msgid "Iron Working"
#~ msgstr "Jernarbeid"

#~ msgid "Labor Union"
#~ msgstr "Fagforening"

#~ msgid "Literacy"
#~ msgstr "Utdannelse"

#~ msgid "Magnetism"
#~ msgstr "Magnetisme"

#~ msgid "Map Making"
#~ msgstr "Kartografi"

#~ msgid "Masonry"
#~ msgstr "Murkunst"

#~ msgid "Mass Production"
#~ msgstr "Masseproduksjon"

#~ msgid "Mathematics"
#~ msgstr "Matematikk"

#~ msgid "Medicine"
#~ msgstr "Medisin"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgi"

#~ msgid "Mysticism"
#~ msgstr "Mystisisme"

#, fuzzy
#~ msgid "Improves the effect of Temples."
#~ msgstr "* Øker effekten av templer.\n"

#~ msgid "Navigation"
#~ msgstr "Navigasjon"

#~ msgid "Nuclear Fission"
#~ msgstr "Atomfisjon"

#~ msgid "Nuclear Power"
#~ msgstr "Atomkraft"

#~ msgid "Philosophy"
#~ msgstr "Filosofi"

#~ msgid "Physics"
#~ msgstr "Fysikk"

#~ msgid "Plastics"
#~ msgstr "Plast"

#~ msgid "Pottery"
#~ msgstr "Keramikk"

#~ msgid "Railroad"
#~ msgstr "Jernbane"

#~ msgid "Recycling"
#~ msgstr "Resirkulering"

#~ msgid "Refining"
#~ msgstr "Raffinering"

#~ msgid "Religion"
#~ msgstr "Religion"

#~ msgid "Robotics"
#~ msgstr "Roboter"

#~ msgid "Rocketry"
#~ msgstr "Raketter"

#~ msgid "Space Flight"
#~ msgstr "Romfart"

#~ msgid "Steam Engine"
#~ msgstr "Dampmaskinen"

#~ msgid "Steel"
#~ msgstr "Stål"

#~ msgid "Superconductors"
#~ msgstr "Superledere"

#~ msgid "The Corporation"
#~ msgstr "Byråkrati"

#~ msgid "The Republic"
#~ msgstr "Republikk"

#~ msgid "The Wheel"
#~ msgstr "Hjulet"

#~ msgid "Theory of Gravity"
#~ msgstr "Gravitasjonsteorien"

#~ msgid "Writing"
#~ msgstr "Skrivekunst"

#~ msgid "Ocean"
#~ msgstr "Hav"

#~ msgid "Arctic"
#~ msgstr "Arktisk"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Arktiske felt er funnet kun helt nord eller syd.  Feltene er meget kalde "
#~ "og derfor meget vanskelig å få gjort noe med."

#~ msgid "Desert"
#~ msgstr "Ørken"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Ørkener er områder med ekstrem tørke, noe som gjøre jordbruk og handel "
#~ "vanskelig."

#~ msgid "Forest"
#~ msgstr "Skog"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Skogen har svært tett vegetasjon, som gjør jordbruk noe problematisk."

#~ msgid "Grassland"
#~ msgstr "Grassland"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Grassland muliggjør svært effektivt og produktivt jordbruk."

#~ msgid "Hills"
#~ msgstr "Åser"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Foruten å være tilgjengelige for jordbruk er åser ofte rike på ressurser."

#~ msgid "Jungle"
#~ msgstr "Jungel"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Jungel er overgrodd og gjør det vanskelig å drive med jordbruk der."

#~ msgid "Mountains"
#~ msgstr "Fjell"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Fjell er områder med ekstreme høyder, som gjør jordbruk og handel "
#~ "vanskelig."

#~ msgid "Plains"
#~ msgstr "Sletter"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Sletter er veldig store, litt øde områder, som gjør det vanskelig å drive "
#~ "med handel."

#~ msgid "Swamp"
#~ msgstr "Sump"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Sumper har overflod av vann, som gjør jordbruk vanskelig."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra er store, kalde områder, som passer for noe jordbruk og lite annet."

#~ msgid "?animals:Game"
#~ msgstr "?dyr:Jakt"

#~ msgid "Coal"
#~ msgstr "Kull"

#~ msgid "Fish"
#~ msgstr "Fisk"

#~ msgid "Gems"
#~ msgstr "Edelstener"

#~ msgid "Horses"
#~ msgstr "Hester"

#~ msgid "Oasis"
#~ msgstr "Oase"

#~ msgid "Oil"
#~ msgstr "Olje"

#~ msgid "Resources"
#~ msgstr "Ressurser"

#~ msgid "Seals"
#~ msgstr "Seler"

#~ msgid "Fortress"
#~ msgstr "Festning"

#~ msgid "River"
#~ msgstr "Elv"

#~ msgid "green"
#~ msgstr "Helt fersk"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Leder"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Leder"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Leder"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Leder"

#~ msgid "Settlers"
#~ msgstr "Nybyggere"

#~ msgid "Militia"
#~ msgstr "Krigere"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Mann med klubbe. Denne enheten kan bygges helt fra starten av spillet. "
#~ "Det er den svakeste offensive enheten."

#~ msgid "Phalanx"
#~ msgstr "Hoplitt"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "Hoplitten er utstyrt med brystpanser i lær, skjold og spyd."

#~ msgid "Legion"
#~ msgstr "Legionær"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legionærer er tungt armerte og godt dispilinerte infanteri enheter meden "
#~ "utmerket offensiv verdi."

#~ msgid "Musketeers"
#~ msgstr "Musketerer"

#~ msgid "Riflemen"
#~ msgstr "Geværsoldat"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Geværsoldat er moderne infanteri, veldig gode på å forsvare dine byer."

#~ msgid "Mech. Inf."
#~ msgstr "Mek. Infanteri"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekanisert infanteri; denne enheten har sterkest forsvarsstyrke av alle "
#~ "landenheter, men den er kun tilgjengelig nær slutten på teknologitreet."

#~ msgid "Cavalry"
#~ msgstr "Kavaleri"

#~ msgid "Chariot"
#~ msgstr "Kampvogn"

#~ msgid "Knights"
#~ msgstr "Riddere"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Riddere har rustning og er tungt bevæpnede krigere på hest."

#~ msgid "Armor"
#~ msgstr "Stridsvogn"

# mounted unit?
#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Stridsvogner er pansrede kjøretøy som er raskere, sterkere, og kan ta mer "
#~ "juling."

#~ msgid "Catapult"
#~ msgstr "Katapult"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Katapult er en stor stegn-kastende krigsmaskin. De er veldig sterke "
#~ "angripere men tilsvarende svake forsvarere og vil trenge følge for å være "
#~ "effektiv."

#~ msgid "Cannon"
#~ msgstr "Kanon"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Kanoner er store skytevåpen som kan skyte tunge prosjektiler over stor "
#~ "avstand. De er veldig sterke angripere men tilsvarende svake forsvarere "
#~ "og trenger følge for å være effektiv."

#~ msgid "Artillery"
#~ msgstr "Artilleri"

#~ msgid "Fighter"
#~ msgstr "Jagerfly"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Jagerfly er din første luftbårne enhet. De kan flytte overalt og kan "
#~ "angripe enhver enhet."

#~ msgid "Bomber"
#~ msgstr "Bombefly"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombefly er spesialiserte luftbårne enheter som bare kan angripe bakke "
#~ "enheter, ikke andre luftbårne enheter."

#~ msgid "Trireme"
#~ msgstr "Trireme"

#~ msgid "Sail"
#~ msgstr "Seilskute"

#~ msgid "Frigate"
#~ msgstr "Fregatt"

#~ msgid "Ironclad"
#~ msgstr "Panserskip"

#~ msgid "Cruiser"
#~ msgstr "Krysser"

#~ msgid "Battleship"
#~ msgstr "Slagskip"

#~ msgid "Submarine"
#~ msgstr "Ubåt"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr "Ubåter har en svært høy strategisk verdi, men dårlig egetforsvar."

#~ msgid "Carrier"
#~ msgstr "Hangarskip"

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Tips: Beskytt hangarfartøy med en håndfull raske skip og et slagskip "
#~ "siden det er veldig plagsomt og dyrt å miste et fullt utstyrt hangarskip."

#~ msgid "Transport"
#~ msgstr "Transport"

#~ msgid "Nuclear"
#~ msgstr "Atombombe"

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid "Caravan"
#~ msgstr "Karavane"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarleder"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Når en barbarhøvding drepes på en rute uten forsvarende enheter, betales "
#~ "100 gull i løsepenger, men bare til landenheter og helikopter."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Tillater en by å bygge veterane sjøenheter. Dessuten blir skadede "
#~ "sjøenheter som blir i byen en hel runde uten å bevege seg helt reparert."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Tillater produksjon av veterane flyenheter. Dessuten blir skadede "
#~ "flyenheter som forblir i byen en hel runde uten å forflytte seg helt "
#~ "reparert.\n"
#~ "\n"
#~ "To byer med flyplasser kan flyforflytte en enhet per runde. "
#~ "Flyforflytning forflytter enheten øyeblikkelig fra en by til en annen, og "
#~ "vil forbruke alle enhetens bevegelsespoeng. En enhet må ha noen "
#~ "bevegelsespoeng igjen for å flyforflyttes."

# problem
#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 8. Kloakksystem er også "
#~ "nødvendig for at en by skal vokse seg større enn størrelse 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Med brakker blir alle nye landenheter veteraner. Det betyr at deres "
#~ "angreps og forsvars styrke øker med 50%. Skadede land enheter som blir i "
#~ "byen for en hel runde uten å forflytte seg blir helt reparert."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "En katedral gjør 3 ulykkelige borgere fornøyde i en by, og gjør det "
#~ "enklere å holde ro og orden i den byen. Oppdagelsen av teologi øker "
#~ "effekten av en katedral, ved å gjøre enda en ulykkelig borger fornøyd. "
#~ "Oppdagelsen av kommunisme reduserer effekten av en katedral, ved å "
#~ "redusere antallet ulykkelige borgere som blir fornøyde med 1."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bymurer gjør det lettere å forsvare en by. De tredobler forsvarsstyrken "
#~ "til enheter i byen mot landenheter og helikopter. De er ikke effektive "
#~ "mot flyenheter, sjøenheter og Howitzere. Bymurer forhindrer av "
#~ "befolkningen minker som følge av at en forsvarende enhet blir ødelagt av "
#~ "en landenhet."

#~ msgid "Coastal Defense"
#~ msgstr "Kystforsvar"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Øker forsvarsstyrken til enheter i byen med 2 når de forsvarer mot "
#~ "bombardement fra fiendtlige skip."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underholder borgerne i en by, ved å gjøre 3 ulykkelige borgere fornøyde. "
#~ "(Fire etter oppdagelsen av elektronikk.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduserer korrupsjonen og avfallet i en by med 50%. Under et demokrati "
#~ "vil en rettssal gjøre en ulykkelig borger fornøyd. Dessuten halveres den "
#~ "effektive avstanden til hovedstaden, med hensikt i å kalkulere "
#~ "opprørskostnader."

#~ msgid "Harbor"
#~ msgstr "Havn"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Gir en ekstra mat ressurs på alle sjøruter. Byen behøver å være i "
#~ "nærheten av sjø for å bygge denne forbedringen."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Sammen med en fabrikk øker et fabrikk-kompleks skjoldproduksjonen i en by "
#~ "med 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Oljeplattform"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Legger til 1 ekstra skjold ressurs på alle sjøruter i byen. Byen må være "
#~ "en kystby for å bygge denne forbedringen."

#~ msgid "Police Station"
#~ msgstr "Politistasjon"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduserer ulykkeligheten som skapes av militære enheter utenfor byen med "
#~ "2 under demokrati og 1 under republikk. Denne forbedringen har ingen "
#~ "effekt under andre styresett."

#~ msgid "Port Facility"
#~ msgstr "Havneområde"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Tillater en by å bygge veterane sjøenheter. Dessuten blir skadede "
#~ "sjøenheter som blir i byen en hel runde uten å bevege seg helt reparert."

#~ msgid "Research Lab"
#~ msgstr "Forskningslaboratorium"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Sammen med et bibliotek øker et forskningslaboratorium forskningen i en "
#~ "by med 100%. Sammen med en bibliotek og et universitet øker et "
#~ "forskningslaboratorium forskningen i en by med 150%."

#~ msgid "SAM Battery"
#~ msgstr "SAM rakettbatteri"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Dobler forsvaret til alle enheter inne i en by når de blir angriper av "
#~ "flyenheter uten atomkraft."

#~ msgid "Sewer System"
#~ msgstr "Kloakksystem"

# problem
#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 12. Akvedukt er først "
#~ "nødvendig for at en by skal vokse seg større enn 8."

#~ msgid "Solar Plant"
#~ msgstr "Solbasert kraftverk"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Fjerner all forurensning fra produksjon i en by. Det øker også "
#~ "skjoldproduksjonen fra en fabrikk eller et fabrikk-kompleks i byen: en "
#~ "fabrikk og solcellekraftverk gir tilsammen 100% produksjonsbonus, og en "
#~ "fabrikk, fabrikk-kompleks og solcellekraftverk gir tilsammen 150% "
#~ "produksjonsbonus.\n"
#~ "\n"
#~ "En by kan bare ha ett solcellekraftverk, vannkraftverk, kraftverk eller "
#~ "atomkraftverk."

#~ msgid "Stock Exchange"
#~ msgstr "Børs"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Sammen med en markedsplass og en bank, så øker børsen skatte- og luksus-"
#~ "produksjonen i en by med 150%."

#~ msgid "Super Highways"
#~ msgstr "Motorveier"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Øker handels ressursene med 50% på alle ruter med veier eller jernbaner."

#~ msgid "Supermarket"
#~ msgstr "Supermarked"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Øker matressursene med 50% på hver rute med dyrket mark som blir brukt "
#~ "rundt byen. Dyrket mark er de rutene som har blitt irrigert en ekstra "
#~ "gang."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Hele kartet blir synlig for spilleren som eier det. Det lar alle spillere "
#~ "begynne å bygge romskipsdeler (dersom de har forsket på de nødvendige "
#~ "teknologiene)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Adam Smiths Handelsselskap"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Byforbedringer som normalt vil ha utgifter på 1 vil bli gratis i alle "
#~ "byer."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffeltårnet"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Ditt rykte hos de andre nasjonene blir bedre mens du eier dette "
#~ "underverket. Ryktet blir forbedret dobbelt så fort som vanlig."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Gjør en fornøyd borger lykkelig i hver  †  †  €†   by. Gjør to ekstra fornøyde "
#~ "borgere lykkelige i byen med Hengende Hager (totalt 3). I den "
#~ "usannsynlige situasjonen hvor det er ingen fornøyde borgere som kan ta "
#~ "effekten av Hengende Hager gjelder underverket i stedet ulykkelige "
#~ "borgere (og gjør de fornøyde i stedet)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Fungerer som om du hadde et vannkraftverk i hver by. (Dette reduserer "
#~ "forurensningen og øker effekten av fabrikker og fabrikk-komplekser.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "Gjør to ulykkelige innbyggere fornøyde i hver by som har tempel."

#~ msgid "King Richard's Crusade"
#~ msgstr "Rikard Løvehjertes Korstog"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Legger til en ekstra skjoldressurs på hver rute rundt byen hvor den "
#~ "bygges."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardos Arbeidsværelse"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Oppgraderer en foreldet enhet hver spillrunde."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Gir alle dine sjøenheter 1 ekstra forflytningspoeng og eliminerer "
#~ "risikoen for å miste Triremer på sjøen. Gjør alle nye sjøenheter til "
#~ "veteran (i alle dine byer)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Gir alle sjøenheter 2 ekstra forflytningspoeng."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polos ambassade"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Spilleren som eier det får en ambassade hos alle spillerne."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Regnes som å ha en katedral i alle dine byer. (Dette gjør 3 ulykkelige "
#~ "borgere fornøyde i hver by. Oppdagelsen av teologi øker virkningen av en "
#~ "katedral ved å gjør ytterligere en ulykkelig borger fornøyd. Oppdagelsen "
#~ "av kommunisme minsker antallet med 1."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Teller som å ha kornlager i alle byer."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Øker forningen i hver by med bibliotek med 50%. (Teller som å ha "
#~ "forknings-lab. i alle dine byer.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Frihetsstatuen"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzus Krigsakademi"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Alle din nye landenheter blir veteraner (i alle byer). Sjansen for at en "
#~ "enhet blir veteran etter en kamp øker fra 50% til 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Alle enheter får tilbake to ekstra treffpoeng per runde."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Teller som en politistasjon i hver by. (Dvs. i hver by reduseres "
#~ "ulykkeligheten fra militære enheter utenfor byen med 2 under demokrati og "
#~ "1 under republikk. Dette underverket har ingen effekt under andre "
#~ "styresett.)"

#~ msgid "Capitalization"
#~ msgstr "Kapitalisering"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Dette er ikke en vanlig forbedring. Å sette en bys produksjon til "
#~ "kapitalisering betyr at skjoldproduksjonen blir konvertert til skatt "
#~ "(penger!)."

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2 regelsett"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Du spiller med civ2 stil regler. Disse er ganske nære Freeciv standard "
#~ "regler, men med noen tillegg."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalisme"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Høyeste prest"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Høyeste prestinne"

#~ msgid "Carthaginian"
#~ msgstr "karthagensk"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:karthagenerne"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Karthagenerne er etterkommere av fønske handelsmenn som styrte et "
#~ "herredømme i middelhavet fra det 5. til det 2. århundre f.Kr. Karthaga "
#~ "ble ødelagt av Roma i 146 f.Kr."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:zuluene"

#~ msgid "Japanese"
#~ msgstr "Japansk"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japanerne"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Ifølge tradisjonell Japansk mytologi, ble japan grunnlagt i det 7. "
#~ "århundre BC av Keiser Jimmu."

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Kamerat"

#~ msgid "Persian"
#~ msgstr "persisk"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:perserne"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Det første persiske riket (Achmaenid) varte fra 550 f.Kr til 330 f.Kr, "
#~ "det andre (Sassanid) fra 226 e.Kr til 642 e.Kr."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Sioux'ene"

#~ msgid "Spanish"
#~ msgstr "Spanjol"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Spanjolene"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Den moderne spanske nasjonen ble formet da herskerne over kongedømmene "
#~ "Castille  og Aragon ledet erobringen av Iberia fra muslimene. Erobringen "
#~ "ble ferdig i 1492 e.Kr, det samme året som Columbus seilte."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Kardinal"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikingene"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingene herjet og handlet langs kysten av Europa mellom 800 e.Kr og "
#~ "1100 e.Kr.\n"
#~ "Vikingetokter førte til at de ble herskere over Normandi, Russland og et "
#~ "kortvarig\n"
#~ "rike på Sicilia."

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Kamerat"

#~ msgid "Barbarian"
#~ msgstr "barbarsk"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:barbarene"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "Flystripe"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "?plural:portugiserne"

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfibisk krigføring"

#~ msgid "Combined Arms"
#~ msgstr "Militærkombinasjoner"

#, fuzzy
#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "* Reduserer effekten av katedraler.\n"

#~ msgid "Economics"
#~ msgstr "Økonomi"

#, fuzzy
#~ msgid "Improves the effect of Colosseums."
#~ msgstr "* Øker effekten av kolosseum.\n"

#~ msgid "Environmentalism"
#~ msgstr "Miljøbevissthet"

#~ msgid "Espionage"
#~ msgstr "Spionasje"

#~ msgid "Guerilla Warfare"
#~ msgstr "Geriljakrigføring"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Lederskap"

#~ msgid "Machine Tools"
#~ msgstr "Industriautomatisering"

#~ msgid "Miniaturization"
#~ msgstr "Mikroprosessor"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobil krigføring"

#~ msgid "Monotheism"
#~ msgstr "Monoteisme"

#, fuzzy
#~ msgid "Gives sea units one extra move."
#~ msgstr "* Gir sjøenheter et ekstra flytt.\n"

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Kloke filosofer fra hele verden flytter til din sivilisasjon; du får et "
#~ "umiddelbart gjennombrudd."

#~ msgid "Polytheism"
#~ msgstr "Polyteisme"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Refrigeration"
#~ msgstr "Nedkjøling"

#~ msgid "Sanitation"
#~ msgstr "Sanitet"

#~ msgid "Seafaring"
#~ msgstr "Sjøfart"

#~ msgid "Stealth"
#~ msgstr "Kamuflering"

#~ msgid "Tactics"
#~ msgstr "Taktikk"

#~ msgid "Theology"
#~ msgstr "Teologi"

#, fuzzy
#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "* Øker effekten av katedraler.\n"

#~ msgid "Warrior Code"
#~ msgstr "Krigsetikk"

#~ msgid "Glacier"
#~ msgstr "Isbre"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Isbreer finnes kun i de nordligste og sørligste kantene av verden. De er "
#~ "veldig kalde, og veldig vanskelig å arbeide med."

#~ msgid "Iron"
#~ msgstr "Jern"

#~ msgid "Furs"
#~ msgstr "Pels"

#~ msgid "Fruit"
#~ msgstr "Frukt"

#~ msgid "Buffalo"
#~ msgstr "Bøfler"

#~ msgid "Wheat"
#~ msgstr "Hvete"

#~ msgid "Peat"
#~ msgstr "Torv"

#~ msgid "Pheasant"
#~ msgstr "Fasaner"

#~ msgid "Ivory"
#~ msgstr "Elfenben"

#~ msgid "Silk"
#~ msgstr "Silke"

#~ msgid "Spice"
#~ msgstr "Krydder"

#~ msgid "Whales"
#~ msgstr "Hvaler"

#~ msgid "Wine"
#~ msgstr "Vindruer"

#~ msgid "Airbase"
#~ msgstr "Flystripe"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Alle landskapstyper (unntatt sjø) kan ha elv på seg. En elv legger til 1 "
#~ "handel på ressursene som blir produsert på den ruten. Den øker også "
#~ "rutens forsvarsfaktor med 50%. Land enheter kan forflytte seg lands en "
#~ "elv (men ikke diagonalt), bevegelse langs en elv koster kun 1/3 av et "
#~ "forflytningspoeng.\n"
#~ "\n"
#~ "Veier og jernbaner kan bare bygges på en rute med elv dersom din "
#~ "sivilisasjon har oppdaget brobygging."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Bygg flystripe"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Endre terreng"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Beste angripende enheter"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid "Engineers"
#~ msgstr "Ingeniører"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Ingeniører ligner nybyggere, men de arbeider dobbelt så fort og "
#~ "forflytter seg dobbelt så fort. Ingeniører kan også utføre større "
#~ "landskapsforandringer (f.eks forvandling av tundra til ørken) som er mye "
#~ "bedre enn det en nybygger er i stand til.\n"
#~ "\n"
#~ "Tips 1: Oppgrader nybyggere til ingeniører når det er mulig, siden "
#~ "ingeniører krever de samme ressursene som nybyggere.\n"
#~ "\n"
#~ "Tips 2: Dersom du klarer å bygge Leonardos verksted, så forsk på "
#~ "eksplosiver før verkstedet blir foreldet. Da blir nybyggerne oppgraderte "
#~ "helt gratis."

#~ msgid "Warriors"
#~ msgstr "Krigere"

#~ msgid "Archers"
#~ msgstr "Bueskyttere"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Bueskyttere sloss med pil og bue og har både god offensiv og defensiv "
#~ "verdi."

#~ msgid "Pikemen"
#~ msgstr "Spydbærere"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Utstyrt med lange spyd, Spydbærere erstatter Hoplitten som den foretrukne "
#~ "by forsvarer sammen med Musketerer."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketerer er infanteri utstyrt med enkle gevær og erstatter Spydbærere "
#~ "som den foretrukne by forsvarer sammen med Spydbærere."

#~ msgid "Fanatics"
#~ msgstr "Fanatikere"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Bare fundamentalistiske nasjoner kan bygge fanatiske enheter.\n"
#~ "\n"
#~ "Fundamentalistiske nasjonen kan opprettholde fanatiske enheter uten å "
#~ "betale skjold i vedlikehold."

#~ msgid "Partisan"
#~ msgstr "Partisaner"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr "Marinejegere er infanteri som er eksperter på maritim krigføring."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Man får et antall partisaner gratis dersom man mister en by til fienden, "
#~ "men bare etter disse vilkårene:\n"
#~ "\n"
#~ " - Geriljakrigføring må være kjent av minst 1 spiller.\n"
#~ "\n"
#~ " - Man må være den spilleren som opprinnelig grunnla byen.\n"
#~ "\n"
#~ " - Man må ha oppdaget kommunisme og krutt.\n"
#~ "\n"
#~ " - Man må ha demokrati eller kommunisme som styreform."

#~ msgid "Alpine Troops"
#~ msgstr "Alpine tropper"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr "Alpine tropper er veldig mobile enheter og utmerkede forsvarere."

#~ msgid "Marines"
#~ msgstr "Marinejegere"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Marinejegere er infanteri som er eksperter på maritim krigføring."

#~ msgid "Paratroopers"
#~ msgstr "Fallskjermjegere"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Fallskjermjegere er eksperter på luftbårne angrep."

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekanisert infanteri; denne enheten har sterkest forsvarsstyrke av alle "
#~ "landenheter, men den er kun tilgjengelig nær slutten på teknologitreet."

#~ msgid "Horsemen"
#~ msgstr "Ryttere"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Ryttere er krigere på hest og er en tidlig sjokk-styrke som kan penetrere "
#~ "dypt inn på fiendtlig territorium."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Kampvogner trekkes av hester. De er sterkere men dyrere enn ryttere."

#~ msgid "Elephants"
#~ msgstr "Elefanter"

#~ msgid "Crusaders"
#~ msgstr "Korsfarere"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr "Korsfarerne er høyt disiplinerte riddere drevet av en høyere sak."

#~ msgid "Dragoons"
#~ msgstr "Dragoner"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragon er forløperen til kavaleri, soldat på hest."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Kavaleriet rir på hest og er godt trente soldater."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Artilleri er en oppgradert kanon. Den er veldig sterk i angrep men "
#~ "tilsvarende svak forsvarer og vil trenge følge for å være effektiv."

#~ msgid "Howitzer"
#~ msgstr "Haubits"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Haubits er oppgradert artilleri hvor både defensive og offensive "
#~ "egenskaper er forbederet."

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikopter er en veldig kraftig enhet, da den både kan fly og erobre "
#~ "byer. Det er viktig å passe på, siden helikoptre mister en liten mengde "
#~ "helse for hver runde som de ikke er i en by, om man ikke har underverket "
#~ "De Forente Nasjoner."

#~ msgid "Stealth Fighter"
#~ msgstr "Stealth jagerfly"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Et forbedret jagerfly med forbedret angrep og lenger rekkevidde."

#~ msgid "Stealth Bomber"
#~ msgstr "Stealth bombefly"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Et forbedret bombefly, med forbedret angrep og større rekkevidde."

#~ msgid "Caravel"
#~ msgstr "Karavell"

#~ msgid "Galleon"
#~ msgstr "Galleon"

#~ msgid "Destroyer"
#~ msgstr "Destroyer"

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "TIPS:  En meget kjapp enhet som er svært nyttig i jakten på fiendtlige "
#~ "transportskip."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS Krysser"

#~ msgid "Cruise Missile"
#~ msgstr "Krysserrakett"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Ryttere er krigere på hest og er en tidlig sjokk-styrke som kan penetrere "
#~ "dypt inn på fiendtlig territorium."

#, fuzzy
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Tips: Et par av disse kan holde sjøen rundt ditt hjemland fritt for "
#~ "fiendtlige skip.\t"

#~ msgid "Spy"
#~ msgstr "Spion"

#~ msgid "Freight"
#~ msgstr "Lastebil"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Lastebilen erstatter karavanen, og beveger seg dobbelt så raskt."

#~ msgid "Explorer"
#~ msgstr "Utforsker"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "Utforskere er nyttig til å kartlegge ukjent territorie."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Når en barbarhøvding drepes på en rute uten forsvarende enheter, betales "
#~ "100 gull i løsepenger, men bare til landenheter og helikopter."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Du fant %d gull."
#~ msgstr[1] "Du fant %d gull."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Du fant %s i eldgamle skriftruller med visdom."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s har ervervet %s fra eldgamle skriftruller med visdom."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Noen soldater som støtter deg rekrutteres."

#~ msgid "You found a friendly city."
#~ msgstr "Du fant en vennlig by."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Vennlige nomader er impnoerte av deg, og blir med deg."

#~ msgid "An abandoned village is here."
#~ msgstr "En forlatt landsby er her."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "En gjeng blodtørstige barbarer lå på lur!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Dine %s har blitt slaktet av en gjeng med blodtørstige barbarer."

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nasjon:Nøytral"

#, fuzzy
#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nasjon:Nøytral"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nasjon:Nøytral"

#, fuzzy
#~ msgid "?nationgroup:African"
#~ msgstr "?nasjon:Vennlig"

#, fuzzy
#~ msgid "?nationgroup:American"
#~ msgstr "?nasjon:Nøytral"

#, fuzzy
#~ msgid "?nationgroup:Asian"
#~ msgstr "?nasjon:Mystisk"

#, fuzzy
#~ msgid "?nationgroup:European"
#~ msgstr "?nasjon:Nøytral"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nasjon:Mystisk"

# problem
#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 8. Kloakksystem er også "
#~ "nødvendig for at en by skal vokse seg større enn størrelse 12."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Underholder innbyggerne i byen, gjør 3 ulykkelige borgere fornøyd. (Fire "
#~ "etter oppdagelsen av elektrisitet.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Reduserer korrupsjonen og avfallet i en by med 50%. Under et demokrati "
#~ "vil en rettssal gjøre en ulykkelig borger fornøyd. Dessuten halveres den "
#~ "effektive avstanden til hovedstaden, med hensikt i å kalkulere "
#~ "opprørskostnader."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Det øker produksjonen av skjold fra en fabrikk eller et fabrikk-kompleks "
#~ "i en by: en fabrikk og et fabrikk-kompleks gir til sammen 75%  "
#~ "produksjonsbonus, og en fabrikk, et fabrikk-kompleks og et kraftverk gir "
#~ "tilsammen 150% produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk. "

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Øker byen forskningsbidrag med 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Det øker produksjonen av skjold fra en fabrikk eller et fabrikk-kompleks "
#~ "i en by: en fabrikk og et fabrikk-kompleks gir til sammen 75%  "
#~ "produksjonsbonus, og en fabrikk, et fabrikk-kompleks og et kraftverk gir "
#~ "tilsammen 150% produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk. "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Det øker produksjonen av skjold fra en fabrikk eller et fabrikk-kompleks "
#~ "i en by: en fabrikk og et fabrikk-kompleks gir til sammen 75%  "
#~ "produksjonsbonus, og en fabrikk, et fabrikk-kompleks og et kraftverk gir "
#~ "tilsammen 150% produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk. "

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Sammen med et bibliotek øker et forskningslaboratorium forskningen i en "
#~ "by med 200%. Sammen med en bibliotek og et universitet øker et "
#~ "forskningslaboratorium forskningen i en by med 450%."

# problem
#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 12. Akvedukt er først "
#~ "nødvendig for at en by skal vokse seg større enn 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Det øker produksjonen av skjold fra en fabrikk eller et fabrikk-kompleks "
#~ "i en by: en fabrikk og et fabrikk-kompleks gir til sammen 75%  "
#~ "produksjonsbonus, og en fabrikk, et fabrikk-kompleks og et kraftverk gir "
#~ "tilsammen 150% produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk. "

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gjør en ulykkelig borger fornøyd. Både Mystisisme og Orakel underverket "
#~ "dobler denne effekten. Med Mystisisme og Orakel blir 4 borgere fornøyd."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Sammen med bibliotek vil et universitet øke forskningsproduksjonen i en "
#~ "by med 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Byforbedringer som normalt vil ha utgifter på 1 vil bli uten "
#~ "vedlikeholdskostnader i alle byer."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Denne imponerende teknologiske prestasjonen gjør en ulykkelig borger "
#~ "fornøyd i alle byene dine."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Ditt rykte hos de andre nasjonene blir bedre mens du eier dette "
#~ "underverket. Ryktet blir forbedret dobbelt så fort som vanlig."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "Øker forskningsbidraget med 100% i alle byer som har universitet."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Gir alle dine sjøenheter 1 ekstra forflytningspoeng og eliminerer "
#~ "risikoen for å miste Triremer på sjøen. Gjør alle nye sjøenheter til "
#~ "veteran (i alle dine byer)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Gir alle dine sjøenheter 2 ekstra forflytningspoeng."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gjør to ulykkelige borgere fornøyd i enhver av dine byer som er på samme "
#~ "kontinent som underverket er bygget."

#, fuzzy
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Med kornlager blir mengden lagret mat satt til halvparten av maks når en "
#~ "by vokser eller minker. Dette hjelper en by å vokse raskere og enklere "
#~ "motstå sult."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "Øker forskningen i hver by som har forskningslaboratorium med 50%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alle din nye landenheter starter på det første veteral-nivået. Sjansen "
#~ "for at en enhet oppnår det neste veteran-nivået etter en kamp øker med "
#~ "halvparten."

#~ msgid "Coinage"
#~ msgstr "Kapitalisering"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Dette er ikke en vanlig forbedring. Å sette en bys produksjon til "
#~ "kapitalisering betyr at skjoldproduksjonen blir konvertert til skatt "
#~ "(penger!)."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Elektron"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "Standard regelsett"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Du spiller Freeciv med standard regelsett."

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Atomkraft"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Nybyggere og Ingeniører har enven til å endre terrenget på ulike måter."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Forsøk på å etablere handelsrute for %s feilet."

#, fuzzy
#~ msgid "Lake"
#~ msgstr "japansk"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Hav"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Sjø dekker store deler av verden, og bare sjøenheter (Triremer og andre "
#~ "båter) kan ferdes på der.\n"
#~ "\n"
#~ "Sjøruter kan aldri forurenses eller ødelegges av avfall."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Kjøp"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Runder"

#~ msgid "hardened"
#~ msgstr "herdet"

#~ msgid "elite"
#~ msgstr "elite"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Leder"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "?unit:Arbeidere"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Ingeniører ligner nybyggere, men de arbeider dobbelt så fort og "
#~ "forflytter seg dobbelt så fort. Ingeniører kan også utføre større "
#~ "landskapsforandringer (f.eks forvandling av tundra til ørken) som er mye "
#~ "bedre enn det en nybygger er i stand til.\n"
#~ "\n"
#~ "Tips 1: Oppgrader nybyggere til ingeniører når det er mulig, siden "
#~ "ingeniører krever de samme ressursene som nybyggere.\n"
#~ "\n"
#~ "Tips 2: Dersom du klarer å bygge Leonardos verksted, så forsk på "
#~ "Eksplosiver før verkstedet blir foreldet. Da blir nybyggerne oppgraderte "
#~ "helt gratis."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr "Karavellen erstatter triremen og kan seile over hele havet."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Fred"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Fred"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Lag"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Krig"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Oppgraderer en foreldet enhet hver spillrunde."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Oppgraderer en foreldet enhet hver spillrunde."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Leder"

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS er et fly med en avansert radar som kan finne plasseringen til "
#~ "fiendtlige enheter over store landområder."

# problem
#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 8. Kloakksystem er også "
#~ "nødvendig for at en by skal vokse seg større enn størrelse 12."

# problem
#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 8. Kloakksystem er også "
#~ "nødvendig for at en by skal vokse seg større enn størrelse 12."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Hovedstad:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Eksperimentell"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Leder"

# problem
#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 8. Kloakksystem er også "
#~ "nødvendig for at en by skal vokse seg større enn størrelse 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "En katedral gjør 3 ulykkelige borgere fornøyde i en by, og gjør det "
#~ "enklere å holde ro og orden i den byen. Oppdagelsen av teologi øker "
#~ "effekten av en katedral, ved å gjøre enda en ulykkelig borger fornøyd. "
#~ "Oppdagelsen av kommunisme reduserer effekten av en katedral, ved å "
#~ "redusere antallet ulykkelige borgere som blir fornøyde med 1."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Bymurer gjør det lettere å forsvare en by. De tredobler forsvarsstyrken "
#~ "til enheter i byen mot landenheter og helikopter. De er ikke effektive "
#~ "mot flyenheter, sjøenheter og Howitzere. Bymurer forhindrer av "
#~ "befolkningen minker som følge av at en forsvarende enhet blir ødelagt av "
#~ "en landenhet."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Reduserer korrupsjonen og avfallet i en by med 50%. Under et demokrati "
#~ "vil en rettssal gjøre en ulykkelig borger fornøyd. Dessuten halveres den "
#~ "effektive avstanden til hovedstaden, med hensikt i å kalkulere "
#~ "opprørskostnader."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Øker produksjonen av skjold i en by med 50%. Det fører også til at "
#~ "forurensningen øker betraktelig."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Med kornlager blir mengden lagret mat satt til halvparten av maks når en "
#~ "by vokser eller minker. Dette hjelper en by å vokse raskere og enklere "
#~ "motstå hungersnød."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Øker byen forskningsbidrag med 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Øker produksjonen av skjold i en by med 50%. Det fører også til at "
#~ "forurensningen øker betraktelig."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Legger til 1 ekstra skjold ressurs på alle sjøruter i byen. Byen må være "
#~ "en kystby for å bygge denne forbedringen."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Gjør to ulykkelige innbyggere fornøyde i hver by som har tempel."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Det øker produksjonen av skjold fra en fabrikk eller et fabrikk-kompleks "
#~ "i en by: en fabrikk og et fabrikk-kompleks gir til sammen 75%  "
#~ "produksjonsbonus, og en fabrikk, et fabrikk-kompleks og et kraftverk gir "
#~ "tilsammen 150% produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk. "

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Å bygge en resirkuleringsstasjon reduserer mengden forurensning som blir "
#~ "laget i en by med 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Dobler forsvaret til alle enheter inne i en by når de blir angriper av "
#~ "flyenheter uten atomkraft."

# problem
#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Tillater en by å vokse seg større enn størrelse 12. Akvedukt er først "
#~ "nødvendig for at en by skal vokse seg større enn 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Øker byens luksus- og skatte-bidrag med 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Hver rute rundt byen som underverket er bygget som allerede genererer noe "
#~ "handel produserer en ekstra handelsressurs."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gjør en ulykkelig borger fornøyd. Både Mystisisme og Orakel underverket "
#~ "dobler denne effekten. Med Mystisisme og Orakel blir 4 borgere fornøyd."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Hele kartet blir synlig for spilleren som eier det. Det lar alle spillere "
#~ "begynne å bygge romskipsdeler (dersom de har forsket på de nødvendige "
#~ "teknologiene)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Byforbedringer som normalt vil ha utgifter på 1 vil bli uten "
#~ "vedlikeholdskostnader i alle byer."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Hver rute rundt byen som underverket er bygget som allerede genererer noe "
#~ "handel produserer en ekstra handelsressurs."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Denne imponerende teknologiske prestasjonen gjør en ulykkelig borger "
#~ "fornøyd i alle byene dine."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwins reise utløste oppdagelsen av artsutviklingen, som økte "
#~ "troen på forskning. Gir to umiddelbare teknologiske fremskritt."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Ditt rykte hos de andre nasjonene blir bedre mens du eier dette "
#~ "underverket. Ryktet blir forbedret dobbelt så fort som vanlig."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Fungerer som bymur i alle byer."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Gjør to ulykkelige innbyggere fornøyde i hver by."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Gjør to ulykkelige innbyggere fornøyde i hver by."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Reduserer ulykkeligheten som skapes av militære enheter utenfor byen med "
#~ "2 under demokrati og 1 under republikk. Denne forbedringen har ingen "
#~ "effekt under andre styresett."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Gir alle dine sjøenheter 1 ekstra forflytningspoeng og eliminerer "
#~ "risikoen for å miste Triremer på sjøen. Gjør alle nye sjøenheter til "
#~ "veteran (i alle dine byer)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Alle din nye landenheter starter på det første veteral-nivået. Sjansen "
#~ "for at en enhet oppnår det neste veteran-nivået etter en kamp øker med "
#~ "halvparten."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Underholder innbyggerne i byen, gjør 3 ulykkelige borgere fornøyd. (Fire "
#~ "etter oppdagelsen av elektrisitet.)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Gjør to ulykkelige borgere fornøyd i enhver av dine byer som er på samme "
#~ "kontinent som underverket er bygget."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Frihetsstatuen"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Gjør to ulykkelige borgere fornøyd i enhver av dine byer som er på samme "
#~ "kontinent som underverket er bygget."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Hver rute rundt byen som underverket er bygget som allerede genererer noe "
#~ "handel produserer en ekstra handelsressurs."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Intern"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeares teater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alle din nye landenheter starter på det første veteral-nivået. Sjansen "
#~ "for at en enhet oppnår det neste veteran-nivået etter en kamp øker med "
#~ "halvparten."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Reduserer ulykkeligheten som skapes av militære enheter utenfor byen med "
#~ "2 under demokrati og 1 under republikk. Denne forbedringen har ingen "
#~ "effekt under andre styresett."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2 regelsett"

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalisme er en styreform organisert omkring en sterk tro, "
#~ "vanligvis av religiøs natur, som former en fast veiledning for handlinger "
#~ "og reaksjoner for ledere og folket.\n"
#~ "\n"
#~ "I et fundamentalistisk samfunn er folket og lederne helt overbevist av "
#~ "sine trosforestillinger og er vanligvis forberedt på å dø for å bevare "
#~ "de.\n"
#~ "\n"
#~ "Under fundamentalisme kan dine byer støtte opp til 10 militære enheter "
#~ "uten å betale utgifter for det. (Ekstra enheter koster 1 skjold per "
#~ "runde. Fanatiske enheter har ingen utgifter.\n"
#~ "\n"
#~ "Nybyggere forbruker 2 mat per runde under fundamentalisme.\n"
#~ "\n"
#~ "Dersom en by feirer som er under fundamentalistisk styre får den 1 "
#~ "ytterligere handel i hver rute som allerede gir minst 1 handel. Se "
#~ "lykkelighet for mer detaljer.\n"
#~ "\n"
#~ "Den høyeste satsen for forskning, skatt og luksus er 80%.\n"
#~ "\n"
#~ "Den høyeste virksomme satsen for forskning er 50%, siden overskuddet blir "
#~ "brukt til å hente inn skatt. Dessuten er forkningssatsen halvert.\n"
#~ "\n"
#~ "Små mengder korrupsjon og avfall forekommer i fundamentalistiske byer.\n"
#~ "\n"
#~ "Byforbedringer som vanligvis gjør ulykkelige borgere fornøyde, gir i "
#~ "stedet offergaver (gull) tilsvarende innbyggertallet de skulle ha "
#~ "omvendt, og har ingen utgifter til vedlikehold."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Nedkjøling"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "* Øker effekten av kolosseum.\n"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Du kan kun oppgradere enheter i dine byer."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Øker forurensningen skapt av befolkningen.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Alle landskapstyper (unntatt sjø) kan ha elv på seg. En elv legger til 1 "
#~ "handel på ressursene som blir produsert på den ruten. Den øker også "
#~ "rutens forsvarsfaktor med 50%. Land enheter kan forflytte seg lands en "
#~ "elv (men ikke diagonalt), bevegelse langs en elv koster kun 1/3 av et "
#~ "forflytningspoeng.\n"
#~ "\n"
#~ "Veier og jernbaner kan bare bygges på en rute med elv dersom din "
#~ "sivilisasjon har oppdaget brobygging."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Leder"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Leder"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Irrigert land"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legionærer er tungt armerte og godt dispilinerte infanteri enheter meden "
#~ "utmerket offensiv verdi."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Bare fundamentalistiske nasjoner kan bygge fanatiske enheter.\n"
#~ "\n"
#~ "Fundamentalistiske nasjonen kan opprettholde fanatiske enheter uten å "
#~ "betale skjold i vedlikehold."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Helikopter er en veldig kraftig enhet, da den både kan fly og erobre "
#~ "byer. Det er viktig å passe på, siden helikoptre mister en liten mengde "
#~ "helse for hver runde som de ikke er i en by, om man ikke har underverket "
#~ "De Forente Nasjoner."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "TIPS:  En meget kjapp enhet som er svært nyttig i jakten på fiendtlige "
#~ "transportskip."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Oppgraderer en foreldet enhet hver spillrunde."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Koble til Freeciv server"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Servervalg"

#~ msgid "Verify Password"
#~ msgstr "Bekreft passord"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv Server Liste"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Server Navn                         Port  Versjon     Status  Spillere "
#~ "Kommentar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Følgende punkt er det oppnådd enighet om:"

#~ msgid "Erase clause"
#~ msgstr "Fjern punkt"

#~ msgid "Shared vision"
#~ msgstr "Delt utsyn"

#~ msgid "Goto and Close"
#~ msgstr "Gå til og lukk"

#~ msgid "Select Unit(s)"
#~ msgstr "Velg enhet(er)"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Firepower:"
#~ msgstr "Ildkraft:"

#~ msgid "Movement/Defense:"
#~ msgstr "Bevegelse/Forsvar:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Mat/Produksjon/Handel:"

#~ msgid "Road Result/Time:"
#~ msgstr "Vei Resultat/Tid:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irrig. Resultat/Tid:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Gruve Resultat/Tid:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Resultat/Tid:"

#~ msgid "Select a city:"
#~ msgstr "Velg en by:"

#~ msgid "Center"
#~ msgstr "Sentrer"

#~ msgid "Select destination:"
#~ msgstr "Velg destinasjon:"

#~ msgid "Unit Commands"
#~ msgstr "Enhet kommandoer"

#~ msgid "Make new homecity"
#~ msgstr "Lag ny hjemby"

#~ msgid "Where to Display Messages"
#~ msgstr "Hvor beskjeder skal vises"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Txt = Tekstvindu, Bsk = Beskjedvindu, \n"
#~ "Eget = Eget vindu"

#~ msgid " Out Mes Pop"
#~ msgstr "Txt Bsk Eget"

#~ msgid "Rates"
#~ msgstr "Nivå"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Velg skatt, luksus og forskningsnivå:"

#~ msgid "Change"
#~ msgstr "Endre"

#~ msgid "Help:"
#~ msgstr "Hjelp:"

#, fuzzy
#~ msgid "Citizen governor..."
#~ msgstr "Byrapport..."

#~ msgid "Add Preset"
#~ msgstr "Legg til forhåndsvalg"

#~ msgid "Remove Preset"
#~ msgstr "Fjern forhåndsvalg"

#~ msgid "Control City"
#~ msgstr "Forvalt by"

#~ msgid "Release City"
#~ msgstr "Frigi byen"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minste overskudd:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Fjern denne innstillingen?"

#~ msgid "City Options"
#~ msgstr "Bytilpassning"

#~ msgid "Make new citizens into:     "
#~ msgstr "Lag nye innbyggere i:       "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Oppløs hvis en bygger nybygger på størrelse 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto-angrep mot land enheter:      "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto-angrep mot sjø enheter:       "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto-angrep mot luft enheter:      "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto-angrep mot helikoptre:       "

#~ msgid "Popup"
#~ msgstr "Vis"

#~ msgid "Change All..."
#~ msgstr "Endre alle..."

#~ msgid "Configure..."
#~ msgstr "Tilpass..."

#~ msgid "Configure Cities Report"
#~ msgstr "Tilpass byrapport"

#~ msgid "Set columns shown"
#~ msgstr "Sett ant. kolonner som blir vist"

#~ msgid "Change Production Everywhere"
#~ msgstr "Endre produksjon alle steder"

#~ msgid "From:"
#~ msgstr "Fra:"

#~ msgid "To:"
#~ msgstr "Til:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Bygning            Teller Koster Total"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Selg alle"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Enhet-type        Oppgrader  Framdr.   Aktiv    Skjold     Mat"

#~ msgid "Available worklists"
#~ msgstr "Tilgjengelige arbeidslister"

#~ msgid "Rename"
#~ msgstr "Endre navn"

#~ msgid "Rename worklist"
#~ msgstr "Omdøp arbeidsliste"

#~ msgid "Insert"
#~ msgstr "Sett inn"

#~ msgid "Delete"
#~ msgstr "Slett"

#~ msgid "Orders"
#~ msgstr "Ordrer"

#~ msgid "Reports"
#~ msgstr "Rapporter"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "_Endre"

#~ msgid "Select new production"
#~ msgstr "Velg ny produksjon"

#~ msgid "Production Worklist"
#~ msgstr "Arbeidsliste for produksjon"

#~ msgid "Current worklist"
#~ msgstr "Nåværende arbeidsliste"

#~ msgid "Available targets"
#~ msgstr "Tilgjengelige mål"

#~ msgid "Prepend"
#~ msgstr "Tilføy først"

#~ msgid "Up"
#~ msgstr "Opp"

#~ msgid "Down"
#~ msgstr "Ned"

#~ msgid "  Ok  "
#~ msgstr " Ok "

#~ msgid "Show future targets:"
#~ msgstr "Vis framtidige mål:"

#~ msgid "Trade Routes"
#~ msgstr "Handelsruter"

#~ msgid "Darn"
#~ msgstr "Synd"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Din karavane har kommet fram"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Etabler handelsrute"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Velg din diplomats strategi"

#~ msgid "Investigate City (free)"
#~ msgstr "Inspiser byen (gratis)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Industrisabotasje"

#~ msgid "Steal"
#~ msgstr "Stjel"

#~ msgid "Your New Government"
#~ msgstr "Din nye styreform"

#~ msgid "Select government type:"
#~ msgstr "Velg styreform:"

#~ msgid "Choose unit activity:"
#~ msgstr "Velg enhet aktivitet:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv er fri programvare og du kan distribuere kopier av det under "
#~ "spesielle vilkår;\n"
#~ "Se \"Kopiering\" i hjelpmenyen for mer informasjon om lisensen.\n"
#~ "\n"
#~ "Besøk http://www.freeciv.org/ for oppdaterte versjoner av Freeciv, \n"
#~ "og for å rapportere feil ved Freeciv eller den norske oversettelsen."

#~ msgid " Sell "
#~ msgstr " Selg "

#~ msgid "Rename..."
#~ msgstr "Endre navn..."

#~ msgid "Activate Units"
#~ msgstr "Aktiver enheter"

#~ msgid "Unit List..."
#~ msgstr "Enhetsliste..."

#~ msgid "City Options..."
#~ msgstr "Bytilpassning..."

#~ msgid " Buy "
#~ msgstr " Kjøp "

#~ msgid "Change..."
#~ msgstr "Endre..."

#~ msgid "Worklist..."
#~ msgstr "Arbeidslister..."

#~ msgid "Supported units:"
#~ msgstr "Støttede enheter:"

#~ msgid "Units present:"
#~ msgstr "Enheter tilstede:"

#~ msgid "Select nation and name:"
#~ msgstr "Velg nasjon og navn:"

#~ msgid "Pick Name"
#~ msgstr "Velg navn"

#~ msgid "Select your sex:"
#~ msgstr "Velg kjønn:"

#~ msgid "Male  "
#~ msgstr "Mann  "

#~ msgid "Select city style:"
#~ msgstr "Velg stil for byene:"

#~ msgid " Ok "
#~ msgstr " OK "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Navn             Nasjon        Ambassade  Dipl. status  Utsyn    "
#~ "Rykte         Stat     Host"

# Endret til etterretning, var før Intelligens
#~ msgid "Intelligence"
#~ msgstr "Etterretning"

#~ msgid "Meet"
#~ msgstr "Møt"

#~ msgid "Cancel pact"
#~ msgstr "Avbryt pakt"

#~ msgid "Goto location"
#~ msgstr "Gå til"

#~ msgid "Popup City"
#~ msgstr "Vis by"

#, fuzzy
#~ msgid "Pregame"
#~ msgstr "Premier"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr ""
#~ "Server Navn                         Port  Versjon     Status  Spillere "
#~ "Kommentar"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "_Ta spiller"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Selv om alle spill er forskjellige så er det en grunnleggende strategi "
#~ "som de fleste spillere følger, spesielt i begynnelsen av spillet."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Disse stegene kan variere i forhold til serverens innstillinger, men "
#~ "generelt er stegene:"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Plassere den første byen.\n"
#~ " 1. Utforske landområdet.\n"
#~ " 2. Forsvare byene.\n"
#~ " 3. Bestemme hvilke enheter som skal bygges først.\n"
#~ " 4. Jordbruksforbedringer\n"
#~ " 5. Bestemme hvilke byer som skal bygges.\n"
#~ " 6. Ta hånd om byene.\n"
#~ " 7. Utforske verden.\n"
#~ " 8. Ting å huske på.\n"
#~ " 9. Lage sin egen strategi for spillet.\n"
#~ "10. Kommunisere med andre spillere (Diplomati)\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Plassere den første byen.\n"
#~ "\n"
#~ "      Start spillet med å gå LITT omkring for å finne et bra sted å bygge "
#~ "den første byen. Ikke bli fristet til å utforske hyttene enda - de kan "
#~ "inneholde barbarer. Bygg byen i nærheten av ressurser og kanskje i "
#~ "nærheten av sjøen. Husk at den første byen du bygger blir hovedstaden! "
#~ "Poenget er å balansere kvaliteten av stedet du finner mot å få etablert "
#~ "den første byen så tidlig som mulig."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Utforske landområdet.\n"
#~ "\n"
#~ "      Etter at hovedstaden er grunnlagt vil den bygge en krigerenhet. "
#~ "Disse enhetene kan brukes til å flytte rundt for å utforske landområdet "
#~ "rundt byen. Husk at det er risikabelt å forlate byen uten forsvar, så du "
#~ "burde kanskje beholde den første krigeren i byen, og bruke den neste til "
#~ "å utforske med. Dersom du startet spillet med en utforsker enhet kan du "
#~ "selvfølgelig bruke den til å utforske med!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Forsvare byene.\n"
#~ "\n"
#~ "      Nå er det på tide å forsvare byene dine, ved alltid å ha en "
#~ "krigerenhet til å forsvare byen. Etterhvert som sivilisasjonen utvikler "
#~ "enheter med bedre forsvarsstyrke, så kan du erstatte de gammel enhetene "
#~ "med nye for å forsikre at byene har best mulig forsvar. Enhetene som "
#~ "oftest blir brukt til forsvar (sortert etter styrke): kriger, Falanks, "
#~ "Spydbærere, Musketerer og Riflemenn."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "      Husk at med enkelte styresett så kan militære enheter inni eller "
#~ "utenfor byer redusere eller øke lykkeligheten i byen. Dessuten, når en "
#~ "enhet er inne i en by, får den 50% forsvars bonus, som om den var "
#~ "befestet. Når en ny by blir bygget, begynner byen å alltid å bygge den "
#~ "beste tilgjengelige forsvarsenheten fra listen over."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ "  3. Bestemme hvilke enheter som først skal bygges.\n"
#~ "\n"
#~ "      Etter du har bygget et par krigerenheter, så kan du bygge "
#~ "nybyggere. Den andre nybyggeren kan brukes til å bygge veier eller "
#~ "irrigere det dyrkede landet i nærheten av byen, og den tredje kan brukes "
#~ "til å bygge en ny by. Eller du kan bruke den andre nybyggeren til å bygge "
#~ "en ny by, og den tredje nybyggeren til jordbruksforbedringer. Husk at en "
#~ "stor befolkning øker produktiviteten og sivilisasjonens forskningsfart."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Bygge jordbruksforbedringer.\n"
#~ "\n"
#~ "     Hver by har et område rundt seg som kan brukes til å dyrke mat, "
#~ "produsere varer og generere handel. Dette kan økes ved å bruke en "
#~ "nybygger til å forbedre landskapet. Landet kan forbedres med veier, "
#~ "irrigasjon, gruver og annet."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Avgjøre hvor man skal bygge byer.\n"
#~ "\n"
#~ "     Den beste plasseringen for en by er det din egen smak som styrer. En "
#~ "by plassert nær sjøen er enklere å oppdage av motstandere, men kan også "
#~ "fungere som havn for sjøgående enheter. (De trenger vanligvis kystforsvar "
#~ "senere i spillet.) Den beste strategien er å bygge et par av begge, men "
#~ "husk at dine motstandere vil har vanskeligere for å finne byene dine "
#~ "dersom du ikke bygger de i nærheten av havet."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Ta hånd om byene.\n"
#~ "\n"
#~ "     Hver by har en rekke borgere. Antallet borgere avhenger av byens "
#~ "innbyggertall. Når du klikker på en by, så kan du se hvordan den dyrkede "
#~ "maken rundt byen blir brukt. Du kan sette borgerne til å drive jordbruk, "
#~ "eller de kan være forskere, underholdere eller skattefuter. Spesielt i "
#~ "starten av spillet er det viktig at innbyggerne jobber slik at de øker "
#~ "veksten, handelen og produksjonen."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "   Hvis det blir produsert for mye mat kan en borger bli tatt av "
#~ "landskapet ved å klikke på den okkuperte ruten. Denne borgeren kan "
#~ "deretter bli overført til en av de andre oppgavene som nevnt tidligere."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Dersom du flytter alle dine borgere inn til byen og høyreklikker på "
#~ "den sentrum av jordbruks landet, så vil borgerne bli flyttet rundt for å "
#~ "maksimere matproduksjonen."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "     Det burde være minst så mange lykkelige borgere som ulykkelige "
#~ "borgere. En by hvor det ikke er slik blir merket med en lynstråle. Vær "
#~ "forsiktig og la ikke det skje i noen av dine byer, for ulykkelige "
#~ "innbyggere produserer ingen ting og vil raskt gjøre opprør."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ " 10. Interaksjon med andre spillere (diplomati).\n"
#~ "\n"
#~ "      Dersom du har opprettet en ambassade hos en annen spiller så kan du "
#~ "arrangere et diplomatisk møte. Dette gjøres ved å gå til 'Rapporer' "
#~ "menyen, og velge 'Spillere' og klikke på den spilleren som du ønsker å "
#~ "møte. Dersom du virkelig har en ambassade hos spilleren og den andre "
#~ "spilleren er tilkoblet (eller er AI) så vil diplomatimenyen vises."

#~ msgid "    A couple of notes:"
#~ msgstr "    Et par notater:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "  - Du kan ikke gi bort din hovedstad."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Naturligvis kan byens eier fortsatt gi deg den; da blir området "
#~ "rundt byen synlig. Et viktig poeng er at alle støttede enheter og enheter "
#~ "i felten som tilhører den byen også inngår i overføringen (ikke de som "
#~ "befinner seg i andre byer). Så man bør sjekke at den andre spilleren ikke "
#~ "får en bedre avtale enn man hadde tenkt seg."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Utforske verden.\n"
#~ "\n"
#~ "     Etter at du har forsvart dine byer med tropper, bygg triremer i "
#~ "byene i nærheten av sjøen. Bruk triremer for å kartlegge verden i søken "
#~ "etter motstandere og nytt land. Dersom du er på ei øy, burde du bruke "
#~ "mindre tid på militæret og mer tid på ekspansjon. Eller hvis du er "
#~ "plassert i nærheten av en motstander, er det en god ide å inngå en "
#~ "fredsavtale og dele de fremskrittene dere har gjordt. Diplomat enheter er "
#~ "nyttige her, og VIL lønne seg senere."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Ting å huske på.\n"
#~ "\n"
#~ "  - Hva som er det neste fremskrittet du trenger.\n"
#~ "\n"
#~ "  - Hva ditt nivå for skatt, luksus og forsknings er satt til nå.\n"
#~ "\n"
#~ "  - Avtaker blir ofte brutt, så ikke glem forsvar....\n"
#~ "\n"
#~ "  - Noen underverk blir foreldet ved oppdagelsen av enkelte fremskritt."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Lag din egen strategi for spillet.\n"
#~ "\n"
#~ "     Disse enkle konseptene lar deg spille spillet ganske bra, spesielt i "
#~ "begynnelsen av spillet. Men for å bli bedre må du studere de ulike "
#~ "enhetene og fremskrittene, og ØVELSE GJØR MESTER! Freeciv har mange "
#~ "muligheter, så hvis du ikke har prøvd et lignende spill før, så burde du "
#~ "sjekke Freevic WWW siden på http://www.freeciv.org/\n"
#~ "Der finner du flere tips for å spille, og dessuten detaljer for hvordan "
#~ "du kontakter andre spillere."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Nettofortjenesten fra en rute avhenger på styresett, byforbedringer og "
#~ "underverk."

#~ msgid " Terrain Alterations"
#~ msgstr " Terrengforbedringer"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Nybyggere og Ingeniører har enven til å endre terrenget på ulike måter."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Egnede terrengtyper kan irrigeres. Dette krever en vannkilde i nærheten: "
#~ "en sjø eller ei elv, eller en annen irrigert rute, må være direkte "
#~ "motstående, nord, sør, øst eller vest. Å irrigere en rute fører til at "
#~ "den produserer ekstra mat hver runde. Dessuten, med nødvendig teknologi, "
#~ "kan du irrigere ruten enda en gang, og gjøre den om til enda mer "
#~ "produktivt dyrket land."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Enkelte terrengtyper kan ha gruvedrift, som øker antallet ressurser "
#~ "(skjold) som blir produsert på den ruten."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Veier og jernbaner kan bygges på alle ruter utenom på sjøen. (For å bygge "
#~ "vei eller jernbane på elv, må du ha forsket på brobygging.) Veier og "
#~ "jernbaner lar dine enheter flytte raskere og de øker produksjonen av "
#~ "ressurser i byer."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Enheter bruker bare en tredjedel av et bevegelsespoeng når den går fra "
#~ "en rute til en motstående rute dersom begge rutene har vei."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Enheter forbruker ingen bevegelsespoeng dersom de beveger seg langs en "
#~ "jernbane. Du kan bevege deg på en jernbane uendelig."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - En vei kan øke handelsressursene som blir produsert av enkelte "
#~ "terrengtyper."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - En jernbane øke skjold-ressursene produsert på en rute med 50%. "
#~ "(Avhengig av serveralternativene, kan jernbanen også øke mat og handel "
#~ "ressurser, eller kan øke skjoldressursene med en mengde forskjellig fra "
#~ "50%.)"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Nybyggere er en av nøkkelenhetene i spillet. De kan anvendes til å "
#~ "grunnlegge nye byer, bygge irrigering, veier, jernbaner, festninger, "
#~ "flybaser og gruver, og rense forurensning og radioaktivt avfall.\n"
#~ "\n"
#~ "Nybyggere og ingeniører kan arbeide sammen for å redusere tiden det tar å "
#~ "fullføre store prosjekter. Dersom to eller flere nybyggere og/eller "
#~ "ingeniører arbeider på samme oppgave på samme plass, legges deres innsats "
#~ "sammen hver runde til oppgaven er ferdig. Ikke sett for mange nybyggere "
#~ "på en oppgave, for da kan innsatsen sløses bort, og en stor gruppe "
#~ "nybyggere/ingeniører er veldig utsatt for angrep."

#~ msgid "  Pillaging"
#~ msgstr "  Plyndring"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Alle landenheter har evnen til å ødelegge terreng forbedringer, ved å "
#~ "plyndre terrenget. Plyndring ødelegger 1 terrengforbedring per runde per "
#~ "enhet. Avhengig av serverens innstillinger, kan du velge mellom hvilken "
#~ "forbedring du ønsker å ødelegge, ellers blir de ødelagt i følgende "
#~ "rekkefølge:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - dyrket mark\n"
#~ " - irrigering\n"
#~ " - en gruve\n"
#~ " - et fort\n"
#~ " - en flybase\n"
#~ " - en jernbane\n"
#~ " - en vei"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Ruter som ikke har landskapsforbedringer (åker, irrigering, gruve, "
#~ "festning, flybase, jernbane eller vei) kan ikke plyndres. Heller ikke "
#~ "landskapsforvandlinger kan oppheves gjennom plyndring. Dersom man for "
#~ "eksempel har bygget irrigering på en skogsrute slik at den forvandles til "
#~ "slette så kan ikke plyndring forvandle landskapet tilbake til skog. For å "
#~ "gjør det må man forvandle tilbake med nybygger eller ingeniør."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Plyndre"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Nasjonale grenser"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Mat"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Produksjon"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Handel"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Spesielle"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Lykkelighet"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Borgere kan enten være lykkelige, fornøyde eller ulykkelige. Å holde dine "
#~ "borgere lykkelige (eller i hvertfall fornøyde) er en av de viktigste "
#~ "målene i Freeciv. Dersom dine borgere blir ulykkelige gjør byene opprør "
#~ "(som forstyrrer produksjonen); men når dine borgere er lykkelige, vil "
#~ "dine byer feire, og produksjonen øker vesentlig."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Dersom antaller ulykkelige borgere i en by overstiger antallet lykkelige "
#~ "borgere, gjør byen opprør. Når en by gjør opprør produserer den ingenting "
#~ "og det er lettere for fiendtlige diplomater og spioner å starte opprør. "
#~ "Lange opprør under demokrati kan føre til revolusjon og regjeringen "
#~ "styrtes."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Under anarki eller despotisme, lider man ikke av de vanlige "
#~ "produksjonsreduksjonene for ruter som gir > 2 enheter av noe slags "
#~ "tilgang."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Under monarki eller kommunisme får byen samme handelsbonus som under "
#~ "republikk/demokrati: 1 handelsbonus i hver rute som allerede gir minst 1 "
#~ "handel."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Under republikk eller demokrati øker byer innbyggertall med 1 hver "
#~ "runde inntil det ikke lenger er matoverskudd eller at antallet lykkelige "
#~ "borgere ikke lenger er tilstrekkelig for feiring."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Forurensning"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Fjern punkt"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid " Migration"
#~ msgstr "Irrigert land"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Totalt overskudd"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Velg skatt, luksus og forskningsnivå"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Enheter som er blitt skadet i kamp vil få tilbake treffpoeng hver runde "
#~ "som de ikke forflytter seg. Vanligvis vil en enhet som ikke har "
#~ "forflyttet seg få tilbake ett treffpoeng hver runde. En landenhet i en by "
#~ "med brakker, eller en sjøenhet i en by med havneområde eller en flyenhet "
#~ "i en by med flyplass, vil få tilbake alle treffpoengene dersom de "
#~ "oppholder seg en hel runde i byen uten å forflytte seg. Ellers får en "
#~ "enhet som oppholder seg en runde i en by tilbake en tredjedel av sine "
#~ "treffpoeng En enhet som oppholder seg en runde i en festning tilbake en "
#~ "firedel av sine treffpoeng. Enheter som er befestet får tilbake et ekstra "
#~ "treffpoeng. Dersom en spiller har De Forente Nasjoner underverket får "
#~ "spilleren tilbake to ekstra treffpoeng hver runde, det gjelder også "
#~ "enheter som har forflyttet seg. I tillegg til alle andre endringer, "
#~ "mister helikoptre to treffpoeng (eller får to treffpoeng mindre enn de "
#~ "ellers ville ha fått) hver runde som de ikke avslutter i en by. Skadede "
#~ "enheter i som holder stand vill våkne opp når de har fått tilbake alle "
#~ "sine treffpoeng."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Standard Kampregler\n"
#~ "--------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Når en enhet angriper en annen enhet, blir enten angriperen ødelagt, "
#~ "eller så blir forsvareren ødelagt -- aldri begge to (unntatt hvis "
#~ "angriperen var en missil). Utfallet avhenger av forskjellige faktorer, "
#~ "inkludert flaks."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Først blir angriperens styrke kalkulert."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Hvis angriperen er veteran blir dens styrke multiplisert med 1,5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Deretter blir forsvarerens styrke kalkulert."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Dersom forsvareren er veteran, vil dens styrke multipliseres med 1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Så vil forsvarerens styrke bli multiplisert med forsvarsfaktoren til "
#~ "terrenget den okkuperer."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Deretter dobles forsvarerens styrke dersom det er en Pikeman enhet som "
#~ "forsvarer mot en ridende enhet."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Dersom forsvareren er en AEGIS Cruiser som forsvarer mot en flygende "
#~ "enhet (inkludert missiler og helikopter) femdobles forsvaret."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Forsvarerens styrke blir doblet igjen dersom den er i en by med et SAM "
#~ "batteri og angriperen er en flyenhet (unntatt helikopter) eller en missil."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - SDI Forsvar dobler forsvarerens styrke enda en gang mot missile angrep."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Dersom angriperen er et skip og forsvareren er i en by med Kystforsvar "
#~ "så vil forsvarerens styrke dobles."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Forsvaret tredobles for forsvarende enheter i en by med bymurer mot "
#~ "landenheter (utenom Howitzer) og helikopter."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Dersom forsvareren er i et fort (og ikke i en by) blir dens styrke "
#~ "doblet."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Til slutt, hvis forsvareren er en landenhet og den er befestet eller i "
#~ "en by, så vil dens styrke multipliseres med 1.5."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Dersom angriperen er et skip og forsvareren er i en by med Kystforsvar "
#~ "så vil forsvarerens styrke dobles."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Etter disse modifikasjonene, hvis angriperen har en styrke på 0, så taper "
#~ "den automatisk. Eller hvis forsvareren har en styrke på 0, så taper den."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Ildkraften til angreperen og forsvareren er også modifisert."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Dersom forsvareren er et skip som er inne i en by vil ildkraften til "
#~ "angreperen dobles og ildkraften til skipet settes til 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Dersom en jager angriper et helikopter blir ildkraften til "
#~ "helikopteret 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Dersom et skip angriper en landenhet på land blir ildkraften til begge "
#~ "enhetene 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Etter de innledende sammenligningene, så begynner kampen og holder på så "
#~ "lenge begge enhetene fortsatt er i live. (dvs. begge har mer enn 0 "
#~ "treffpoeng).Hver runde lages det et tilfeldig tall mellom 1 og summen av "
#~ "angriperens og forsvarerens styrke. Dersom det tilfeldige tallet er "
#~ "større enn forsvarerens styrke, mister forsvareren like mange treffpoeng "
#~ "som angriperens ildkraft. Ellers mister angriperen like mange treffpoeng "
#~ "som forsvarerens ildkraft.Den første enheten som får 0 treffpoeng (eller "
#~ "negative treffpoeng) taper."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Den enheten som overlever kampen har mulighet til å bli veteran, dersom "
#~ "den ikke allerede er det. Dersom vinnerens sivilisasjon har Sun Tzus "
#~ "Krigsakademi (og det ikke er foreldet), blir enheten alltid veteran. "
#~ "Ellers er sjansen for å bli veteran 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Dersom angriperen er en land enhet og den vinner, og forsvareren er i en "
#~ "by uten bymurer, så blir byens størrelse redusert med 1."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Dersom forsvareren taper, og den ikke er i en by eller er befestet, så "
#~ "blir alle andre enheter på forsvarerens posisjon ødelagt også."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Endre kampregler"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Endre Kampregler\n"
#~ "---------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Kampreglene beskrevet før kan endres ved å endre følgende alternativ i "
#~ "game.ruleset, seksjon for combat_rules: "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (standard: 1) Dersom satt til 0, så vil enheter på samme "
#~ "kartrute som en tapende forsvarer ikke bli ødelagt. "

#~ msgid " Combat example 1"
#~ msgstr " Kampeksempel 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Anta at en veteran kanon (A:8, F:1, Tp:20, Ik:1) med 2/3 flyttpoeng igjen "
#~ "angriper en ikke-veteran Musketer (A:3, F:3, Tp:20, Ik:1) inne i en by "
#~ "(med bymur) på en skogsrute."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Forsvarerens grunnstyrke er 3. Fordi den står på en skogsrute blir "
#~ "styrken 4.5. Den er bak en bymur, så styrken tredobles til 13.5. Det er "
#~ "en landenhet inne i en by, så Forsvarsstyrken økes til 20.25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Styrkeverdier i spiller er i virkeligheten multiplisert med 10, "
#~ "desimaltall blir droppet, slik at angriperens styrke er 80, og "
#~ "forsvarerens styrke er 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Begge enheter beholder Ildkraften 1 uendret."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Hver kamprunde blir et tilfeldig tall mellom 1 og 282 generert. Dersom "
#~ "tallet er større enn 202 (omtrent 28% sjanse), så mister forsvareren 1 "
#~ "Treffpoeng. Ellers (omtrent 72% sjanse), så mister angriperen 1 "
#~ "Treffpoeng."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths;   †  †  €†  the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Siden begge enhetene har 20 Treffpoeng er det mest sannsynlig at "
#~ "forsvareren vinner. Forsvareren kommer antageligvis til å tape omtrent "
#~ "40% av sine treffpoeng under kampen. Men utfallet er aldri sikkert så "
#~ "lenge begge enhetene har stryke større enn null;\n"
#~ "forsvareren kan komme unna uskadd, eller tape de fleste av sine "
#~ "treffpoeng, eller til og med tape kampen."

#~ msgid " Combat example 2"
#~ msgstr " Kampeksempel 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Anta at et veteran slagskip (A:12, F:12, Tp:40, Ik:2) med 3 flyttpoeng "
#~ "igjen angriper veterane Gurkha tropper (A:5, F:5, Tp:20, Ik:1) inne i en "
#~ "by som er bygget på en grassland-rute, med bymurer og kystforsvar."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "Angriperens styrke er 12, øket til 18 grunnet veteran status."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Forsvarerens styrke er 5, som øker til 7.5 pga. veteran status. "
#~ "Terrengets forsvars-faktor er 1 (ingen effekt). Kystforsvaret dobler "
#~ "forsvarerens styrke til 15. (Bymurer har ingen effekt mot sjøenheter.) "
#~ "Forsvareren er en landenhet inne i en by, så dens totale styrke blir 22.5"

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internt brukes verdiene 180 og 225 henholdsvis for henholdsvis "
#~ "angriperens og forsvarers styrke."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Ildkraften til slagskipet reduseres fra 2 til 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Hver runde blir et tilfeldig tall mellom 1 og 405 generert.  Hvis det er "
#~ "større enn 225 (ca 44% sjanse) så taper forsvareren 1 Treffpoeng. Hvis "
#~ "ikke taper angriper 1 av sine Treffpoeng."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "I dette tilfellet er det mest sannsynlig at angriperen vinner. Slagskipet "
#~ "har 25% mindre sjanse for å treffe på en runde, men slagskipet har dobelt "
#~ "så mange treffpoeng.Slagskipet burde forvente å miste omtrent 60% av sine "
#~ "treffpoeng i løpet av kampen, og ikke ha noen flyttpoeng igjen."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Kontrollsoner, forkortet til ZOC, er et spillkonsept som hindrer deg ifra "
#~ "å bevege deg fritt i soner som er kontrollert (eller delvis kontrollert) "
#~ "av fiendtlige styrker."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Generelt vil en landenhet som er på en rute som grenser til en rute med "
#~ "en fiendtlig enhet på ikke kunne forflytte seg direkte til en annen rute "
#~ "som også grenser til en rute med en fiendtlig enhet på. Hver rute har 8 "
#~ "grensende ruter."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "I de følgende tilfellene har ikke kontrollsoner noen effekt:\n"
#~ "- En enhet forflytter seg direkte inn eller ut av en by.\n"
#~ "- En enhet flytter til en rute som er okkupert av en vennlig enhet.\n"
#~ "- En enhet flytter fra en sjørute (fra en båt)\n"
#~ "- En enhet type som eksplisitt ignorerer kontrollsoner, f.eks diplomater "
#~ "og spioner."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Anmerkninger:\n"
#~ "\n"
#~ "  - Kun landenheter er begrenset av kontrollsoner.\n"
#~ "\n"
#~ "- Ikke-landenheter kan forårsake kontrollsoner (dvs. tellende som om en "
#~ "fiende okkuperer ruten), men bare hvis de er på en landrute. Dermed kan "
#~ "sjøenheter ikke forårsake kontrollsoner (med mindre de er i en by), og "
#~ "flyenheter (inkludert helikoptre) kan ikke forårsake kontrollsoner hvis "
#~ "de er over sjøruter.\n"
#~ "\n"
#~ "- Kontrollsoner begrenser ikke angrep, kun forflytning.\n"
#~ "\n"
#~ "- En fiendtlig by teller som om en fiende okkuperer ruten dersom det er "
#~ "er enheter inne i byen, men ikke dersom byen er tom. (Dette er den samme "
#~ "regelen som for andre ruter.)\n"
#~ "\n"
#~ "- Å forflytte seg fra en sjørute er et spesialtilfelle; å flytte seg "
#~ "_til_ en sjørute (til en båt) er også tillatt, i det spesielle tilfellet "
#~ "når en flytter ombord en vennlig enhet (båten)."

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "Tips: Du kan infiltrere fiendtlige soner ved å først flytte inn en "
#~ "diplomat (eller en annen enhet som ignorerer kontrollsoner), og så flytte "
#~ "inn vanlige enheter til ruten som diplomaten okkuperer. Ved å gjenta "
#~ "prosessen (og eventuelt sette igjen enheter for å okkupere rutene), så "
#~ "kan du lage en vei gjennom fiendens territorium."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Disse reglene er forskjellige fra tidligere versjoner av Freeciv (versjon "
#~ "1.8.0 og eldre) på følgende måte:\n"
#~ "- Fiendtlige byer uten enheter forårsaker ikke lenger kontrollsoner.\n"
#~ "- Spesialtilfellet for landenheter som flytter fra land er nytt."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Ditt styresett har innvirkning på dine byers produktivitet og handel, "
#~ "dine innbyggeres lykkelighet og mange andre faktorer i spillet."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Din sivilisasjon begynner med despotisme (enevelde). Etterhvert som "
#~ "teknologien din blir bedre, kan du velge andre styreformer (listet opp "
#~ "nedenfor). For å endre styreform, må du starte en revolusjon. Dette fører "
#~ "til at din sivilisasjon går inn i en periode (1-5 runder) med anarki "
#~ "(regjeringsløshet); når denne perioden er over kan du velge ditt nye "
#~ "styresett."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Tips 1: Offensive militærkampanjer er vanskelig under republikker og "
#~ "demokratier med mindre du gir dine innbyggere mye luksus for å gladgjøre "
#~ "de. Når du erobrer andre sivilisasjoner kan det være nyttig å bytte til "
#~ "en av de mer militante styresettene."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Tips 2: Vitenskapelige fremskritt krever store mengder handel, som er mye "
#~ "lettere å oppnå under republikk eller demokrati. Vurder å bytte til "
#~ "republikk så tidlig som mulig, for det er viktig å skaffe seg teknologi "
#~ "så tidlig som mulig for å få et forsprang."

#~ msgid " Civil War"
#~ msgstr " Borgerkrig"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Borgerkrig er ødeleggende for ethvert rike, og utløses ved tap av din "
#~ "hovedstad (palass). Opp til halvparten av dine byer vil gjøre opprør og "
#~ "inngå allianse med en ny (AI) leder, som vil røve halvparten av pengene "
#~ "dine og ta alle de vitenskapelige fremskrittene."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Spillere forblir i borgerkrig kun i en runde; etterpå faller riket i "
#~ "anarki (regjeringsløst)."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Å miste hovedstaden fører ikke alltid til borgerkrig. Dersom du har "
#~ "behandlet ditt folk med godhet, er sjansene større for at folket er "
#~ "lojale mot deg. Hver by som feirer reduserer sjansene for borgerkrig, "
#~ "mens hver by med opprør øker sjansene."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "I tillegg kan styresettet direkte ha innvirkning på sjansen for "
#~ "borgerkrig. Styresett med allmenn stemmerett har minste sjanse for å "
#~ "gjøre opprør enn de styresettene med enevelde."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Antallet byer som et rike kan ha før det bryter ut borgerkrig er "
#~ "vanligvis 10. Dvs riker med mindre enn 10 byer er immune mot borgerkrig. "
#~ "Dette er et serveralternativ, og kan variere oppover fra minimum 6."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Forskning er en nødvendighet for å forbedre en sivilisasjons evne til å "
#~ "bygge nye militære enheter og byforbedringer."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Romkappløpet er en annen måte å vinne spillet på, ved siden av å "
#~ "eliminere alle de andre sivilisasjonene. Dersom ditt romskip ankommer "
#~ "Alpha Centauri først er spillet over, og du har vunnet. (Men det er mulig "
#~ "å slå av denne muligheten som et serveralternativ.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Før man kan bygge romskipdeler må en spiller ha bygget underverket "
#~ "Apolloprogrammet. Man må dessuten ha spesielle teknologier for å bygge de "
#~ "ulike romskipsdelene: se hjelpetekstene for Romstrukturer, Romkomponenter "
#~ "og Rom-moduler under Byforbedringer.Dersom det ikke finnes hjelpetekster "
#~ "for disse objektene betyr det at servermuligheten \"spacerace\" er slått "
#~ "av.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Når man har begynt å bygge romskipdeler kan man se det med kommandoen "
#~ "\"Romskip\" i menyen for \"Rapporter\". For å se andre spilleres romskip, "
#~ "velg en annen spiller i spillerdialogen og klikk på \"Romskip\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Dersom sannsynligheten for suksess er under 100%, kan det hende at en "
#~ "brøkdel av befolkningen ombord ikke overlever reisen. Dette minsker "
#~ "poengsum-bonusen fra romskipet, men det teller fortsatt som en seier."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Dersom hovedstaden i en sivilisasjon blir erobret, blir eventuelle "
#~ "romskip som er sendt opp tapt; så forsvar hovedstaden godt!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "Tips: Dersom en fiendtlig sivilisasjon har sendt opp en romskip, så kan "
#~ "du forsøke å bygge et lett romskip med mange fremdriftsenheter som "
#~ "ankommer først. Det andre alternativet er å erobre deres hovedstad."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Innen et spill er satt i gang kan hvem som helst koble til serveren ved å "
#~ "angi sitt hostname og port (5555 standard). Hvis serveren startes med -m "
#~ "flagget, vil den rapportere seg til metaserveren."

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Klienten kan hente denne siden også: bruk Metaserver knappen i "
#~ "Forbindelsesdialogen. Hvis den aldri viser noe resultat, kontroller om "
#~ "din nettleser bruker en HTTP-proxy; for å å klienten til å bruke samme "
#~ "proxy; sett $http_proxy systemvariablen til \n"
#~ "http://proxyhost:proxyportnummer/\n"
#~ "før du starter civclient."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Når et spill er satt igang kan alle koble til som en spiller som ikke "
#~ "allerede er tilkoblet, inkludert datastyrte spillere. Å koble til en "
#~ "datastyrt spiller gjør den ikke menneskestyrt, dette er en egen "
#~ "serverinnstilling. Hvis du mister forbindelsen tidlig i spillet og kobler "
#~ "til på nytt, må du bruke navnet du valgte som leder, ikke ditt originale "
#~ "kallenavn! Hvis serveren rapporterer til metaserveren kan navnet på "
#~ "spillerne bli funnet der."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Ordre til enheter:\n"
#~ "==========\n"
#~ "    a: (a)uto-nybygger  (nybyggere/ingeniører)\n"
#~ "    a: (a)uto-angrep  (militære enheter)\n"
#~ "    b: (b)ygg ny by (nybyggere/ingeniører)\n"
#~ "    b: hjelp til å (b)ygge underverk (karavanner)\n"
#~ "    c: sentrere fokus på enheten\n"
#~ "    C: forbind (venstreklikk for å velge destinasjon)\n"
#~ "    d: (d)iplomat/spion forhandlinger  (diplomat/spion enheter)\n"
#~ "    D: Oppløs enhet\n"
#~ "    e: bygg flybase (flybase enheter)\n"
#~ "    f: befest enhet (krigsenheter)\n"
#~ "    f: bygg festning (nybygger/ingeniører)    g: (g)å til (venstreklikk "
#~ "deretter på målet)\n"
#~ "    g: legg til et nytt del-steg i gå-til-modus    h: endre (h)jemby (til "
#~ "byen på nåværende plass)\n"
#~ "    i: bygg irrigasjon/dyrket land (nybyggere kan endre landskapet)\n"
#~ "    l: gå/f(l)y til en by\n"
#~ "    L: åpne arbeidslisten\n"
#~ "    m: bygge gruve (nybyggere/ingeniører kan endre landskapet)\n"
#~ "    n: fjerne atomavfall\n"
#~ "    N: utløse atomvåpen\n"
#~ "    o: endre landskapet\n"
#~ "    p: fjerne forurensning (nybyggere)\n"
#~ "    p: hoppe i fallskjerm (fallskjermhoppere)\n"
#~ "    P: plyndre landskapsforbedring\n"
#~ "    q: gå vaktrunde (venstreklikk deretter på målet)\n"
#~ "    r: bygg vei/jernbane (nybyggere/ingeniører)\n"
#~ "    r: opprette handelsrute (karavanenheter)\n"
#~ "    R: ha en (R)evolusjon\n"
#~ "    s: sette enhet på vakt\n"
#~ "    t: vise ruter som byen bruker (muspeker over eller nær byen)\n"
#~ "    T: åpne ska(T)te-/luksus-/forsknings-dialogen\n"
#~ "    U: laste (u)t av båt\n"
#~ "    w: vente til senere i samme runde\n"
#~ "    W: vekk andre enheter på denne ruten\n"
#~ "    x: utforske selvstendig\n"
#~ "\n"
#~ "  mellomrom: la enheten bli stående\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Forflytning av enheter:\n"
#~ "===============\n"
#~ "  1: flytte sørvest\n"
#~ "  2: flytte sør\n"
#~ "  3: flytte sørøst\n"
#~ "  4: flytte vest\n"
#~ "  6: flytte øst\n"
#~ "  7: flytte nordvest\n"
#~ "  8: flytte nord\n"
#~ "  9: flytte nordøst\n"
#~ "\n"
#~ "  5: fokusere på forrige enhet\n"
#~ "  w: fokusere på neste enhet (hold stand)\n"
#~ "  W: Vekke opp andre enheter på kartruten\n"
#~ "  c: sentrer kartet på enheten\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Kartet (taster):\n"
#~ "=================\n"
#~ "  Shift-Home: sentrer på hovedstaden\n"
#~ "  Shift-piltaster: skrolle kartet\n"
#~ "      Control-G: rutenett av/på\n"
#~ "      Control-B: grenser av/på\n"
#~ "      Control-N: bynavn av/på\n"
#~ "      Control-R: byvekst av/på\n"
#~ "      Control-P: by produksjon av/på             t: vis arbeidere i en by "
#~ "(muspeker over eller like ved en by)\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialoger og rapporter:\n"
#~ "========================\n"
#~ "     F1: åpne Byrapporten\n"
#~ "     F2: åpne Enhetsrapporten\n"
#~ "     F3: åpne Spillererapporten\n"
#~ "     F5: åpne Økonomirapporten\n"
#~ "     F6: åpne Forskningsrapporten\n"
#~ "     F7: åpne Underverksrapporten\n"
#~ "     F8: åpne Top fem byer\n"
#~ "     F9: åpne Meldinger dialogen\n"
#~ "    F11: åpne Demografi\n"
#~ "    F12: åpne Romskip\n"
#~ "\n"
#~ "       T: åpne Skatt/Luksus/Forsknings-dialogen\n"
#~ "       F: åpne Finn by-dialogen\n"
#~ " Ctrl-L: åpne Arbeidsliste-dialogen\n"
#~ "       R: åpne Revolusjons-dialogen\n"
#~ "\n"
#~ "Shift-Enter: Runde over"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Klienten har et primitivt grensesnitt for kommunikasjon. Linjene du "
#~ "skriver blir sendt til alle spillerne, unntatt:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Meldinger som starter med '/' blir tolket som server kommandoer og "
#~ "vil bli utført, hvis du har rettigheter til det."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Meldinger som starter med 'Jogn:' er private meldinger til 'John'. "
#~ "Navn kan forkortes. Tjeneren leter først etter spillere med navnet "
#~ "'John', og deretter forsøker å finne et brukernavn som begynner med "
#~ "'John' (for eksempel 'Johnatan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Meldinger starter med 'John::' er private meldinger som over, men vil "
#~ "kun sendes til brukere (ikke spillere) med navnet 'John'.  'Johnathan' "
#~ "vil fortsatt være gyldig."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr "  - Meldinger som starter med '.' vil kun sendes til dine allierte."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Arbeidsliste-editoren brukes for å endre arbeidslisten for hver by (fra "
#~ "byvinduet) og globalt. Med denne editoren kan man lage lister over hva "
#~ "som skal bygges i kommende runder."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "For å legge til et objekt til en arbeidsliste dobbeltklikker man på det "
#~ "ønskede objektet i listen over tilgjengelige objekt. Man kan også trykke "
#~ "på hjelpknappen for å få hjelp om det valgte objektet. Dersom man trykker "
#~ "på hjelpknappen uten at et objekt er valgt vises denne hjelpen."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "For å fjerne et objekt fra arbeidslisten dobbeltklikker man på objektet "
#~ "som skal tas bort. Bruk knappene nedenfor arbeidslisten for å flytte "
#~ "objektet opp eller ned i listen."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Tastatur snarveier:\n"
#~ " \n"
#~ "Home, flytter fokus til arbeidslisten\n"
#~ "End, flytter fokus til listen over den tilgjengelige listen\n"
#~ "Pil opp/ned, velger forrige/neste objekt i listen\n"
#~ "PageUp/PageDown, flytter objekt i arbeidslisten\n"
#~ "Insert, sette inn objekt fra listen over tilgjengelige objekt i "
#~ "arbeidslisten\n"
#~ "Delete, ta bort det valgte objektet fra arbeidslisten."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Dersom du ønsker å kjøpe enheten som er først i listen, kan du gjøre det "
#~ "fra byoversikten."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv er oversatt til mange språk. For å benytte et annet språk, se på "
#~ "\"Native Language Support\" i README filen.\n"
#~ "\n"
#~ "For mer informasjon om oversettelser av Freeciv, gå til\n"
#~ "http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Sjekk fremgangen ved oversetting av ditt språk på:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Du kan også sende inn spørsmål til mailinglisten \n"
#~ "Freeciv International:  freeciv-i18n@freeciv.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv er dekket av GPL, som er inkludert her:"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Opprinnelige forfattere:\n"
#~ "    (de er ikke lenger involvert, vennligst ikke send epost!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Nåværende administratorer: "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Hvis du finner noen feil ved spillet, vennligst send oss en feilrapport. "
#~ "Dette gjøres mest hensiktsmessig ved å besøke Freeciv sitt "
#~ "feilhåndteringssystem, på:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "For mer info om å gi tilbakemelding om feil/svakheter/'bugs' se i filen "
#~ "BUGS i Freeciv distribusjonen. For mer info generelt, besøk Freeciv "
#~ "websiden på:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduserer ulykkeligheten som skapes av militære enheter utenfor byen med "
#~ "2 under demokrati og 1 under republikk. Denne forbedringen har ingen "
#~ "effekt under andre styresett."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr "Det kreves at %s underet er bygget først.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Øker matressursene med 50% på hver rute med dyrket mark som blir brukt "
#~ "rundt byen. Dyrket mark er de rutene som har blitt irrigert en ekstra "
#~ "gang."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Byforbedringer som normalt vil ha utgifter på 1 vil bli uten "
#~ "vedlikeholdskostnader i alle byer."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Gjør en fornøyd borger lykkelig i hver by. Gjør to ekstra fornøyde "
#~ "borgere lykkelige i byen med Hengende Hager (totalt 3). I den "
#~ "usannsynlige situasjonen hvor det er ingen fornøyde borgere som kan ta "
#~ "effekten av Hengende Hager gjelder underverket i stedet ulykkelige "
#~ "borgere (og gjør de fornøyde i stedet)."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "Krever %s underet på kontinentet.\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Fungerer som bymur i alle byer."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Gjør en fornøyd borger lykkelig i hver by. Gjør to ekstra fornøyde "
#~ "borgere lykkelige i byen med Hengende Hager (totalt 3). I den "
#~ "usannsynlige situasjonen hvor det er ingen fornøyde borgere som kan ta "
#~ "effekten av Hengende Hager gjelder underverket i stedet ulykkelige "
#~ "borgere (og gjør de fornøyde i stedet)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Fungerer som om du hadde et vannkraftverk i hver by. (Dette reduserer "
#~ "forurensningen og øker effekten av fabrikker og fabrikk-komplekser.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr "Øker forskningsbidraget med 100% i alle byer som har universitet."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "Gjør to ulykkelige innbyggere fornøyde i hver by som har tempel."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Oppgraderer en foreldet enhet hver spillrunde."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Oppgraderer en foreldet enhet hver spillrunde."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Øker handels ressursene med 50% på alle ruter med veier eller jernbaner."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Regnes som å ha en katedral i alle dine byer. (Dette gjør 3 ulykkelige "
#~ "borgere fornøyde i hver by. Oppdagelsen av teologi øker virkningen av en "
#~ "katedral ved å gjør ytterligere en ulykkelig borger fornøyd. Oppdagelsen "
#~ "av kommunisme minsker antallet med 1."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Gjør to ulykkelige borgere fornøyd i enhver av dine byer som er på samme "
#~ "kontinent som underverket er bygget."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Intern"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "Øker forskningen i hver by som har forskningslaboratorium med 50%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Oppgraderer en foreldet enhet hver spillrunde."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Teller som en politistasjon i hver by. (Dvs. i hver by reduseres "
#~ "ulykkeligheten fra militære enheter utenfor byen med 2 under demokrati og "
#~ "1 under republikk. Dette underverket har ingen effekt under andre "
#~ "styresett.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Standard regelsett"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Pastor"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "* Øker effekten av templer.\n"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Gravitasjonsteorien"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikopter er en veldig kraftig enhet, da den både kan fly og erobre "
#~ "byer. Det er viktig å passe på, siden helikoptre mister en liten mengde "
#~ "helse for hver runde som de ikke er i en by, om man ikke har underverket "
#~ "De Forente Nasjoner."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "Lastebilen erstatter karavanen, og beveger seg dobbelt så raskt."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Krydder"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:danskene"

#~ msgid "Arab"
#~ msgstr "Araber"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Araberne"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Den arabiske/islamske sivilisasjonen av 622 e.Kr - 1495 e.Kr."

#~ msgid "Austrian"
#~ msgstr "østerrisk"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:østerrikerne"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Storfyrste"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Storfyrstinne"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Laser"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "nigeriansk"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon var den dominerende byen i Mesopotania fra det 18. til det 7. "
#~ "århundre f.Kr under en lang rekke folk, inkludert amoritene, kassitene, "
#~ "assyrerne og kaledanerne."

#~ msgid "Brazilian"
#~ msgstr "brasiliansk"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:brasilianere"

#, fuzzy
#~ msgid "Byzantine"
#~ msgstr "Bankvesen"

#, fuzzy
#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:argentinerne"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Karthagenerne er etterkommere av fønske handelsmenn som styrte et "
#~ "herredømme i middelhavet fra det 5. til det 2. århundre f.Kr. Karthaga "
#~ "ble ødelagt av Roma i 146 f.Kr."

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:grekerne"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Kina er den eldste store sivilisasjonen som fortsatt eksisterer i dag, "
#~ "med skriftlige kilder som går tilbake 3500 år. Etter å først ha blitt "
#~ "samlet av Qin dynastiet i 221 f.Kr., så alternerte Kina mellom perioder "
#~ "med og uten selvstendighet, og ble ofte erobret av eksterne etniske "
#~ "grupper. I dag okkuperer Kinas folkerepublikk, etablert av kommunistene i "
#~ "1949, fastlandet, mens den tidligere nasjonalistiske regjeringen har rømt "
#~ "til øya Taiwan etter borgerkrigen."

#~ msgid "Danish"
#~ msgstr "dansk"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:danskene"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Grunnleggelsen av det danske kongedømmet er beæret Harald Blåtann, som "
#~ "forènte det nåværende Danmark mellom 958 e.Kr og 988 e.Kr."

#~ msgid "Dutch"
#~ msgstr "hollandsk"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:hollenderne"

#~ msgid "Ethiopian"
#~ msgstr "ethiopisk"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:ethiopene"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Innbyggere"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Høvding"

#, fuzzy
#~ msgid "Hittite"
#~ msgstr "Stilling"

#, fuzzy
#~ msgid "?plural:Hittites"
#~ msgstr "?plural:hobbitene"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Raffinering"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:kenyanere"

#~ msgid "Inca"
#~ msgstr "inka"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:inkaene"

# problem
#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "nær %s"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "inka"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "inka"

#~ msgid "Indonesian"
#~ msgstr "indonesisk"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:indoneserne"

#, fuzzy
#~ msgid "Iroquois"
#~ msgstr "Irokesisk"

#, fuzzy
#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Irokesere"

#~ msgid "Italian"
#~ msgstr "italiensk"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italienere"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Italia ble forent i 1870 e.Kr etter årelange kamper mellom rivaliserende "
#~ "nasjonalister. Det var et monarki under Huset av Savoy til 1922, deretter "
#~ "en fasciststat frem til 1945, da WWII-seriersherrene innførte demokrati."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Storfyrstinne"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Storfyrstinne"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Ifølge tradisjonell Japansk mytologi, ble japan grunnlagt i det 7. "
#~ "århundre BC av Keiser Jimmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:tyrkerne"

#~ msgid "Korean"
#~ msgstr "Koreansk"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Koreanerne"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:malaysianerne"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Det første persiske riket (Achmaenid) varte fra 550 f.Kr til 330 f.Kr, "
#~ "det andre (Sassanid) fra 226 e.Kr til 642 e.Kr."

#~ msgid "Polish"
#~ msgstr "polsk"

#, fuzzy
#~ msgid "?plural:Poles"
#~ msgstr "?plural:polakkene"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "persisk"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:polakkene"

#~ msgid "Portuguese"
#~ msgstr "portugisisk"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:portugiserne"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal grunnla det første store handelsimperiet på 1400-tallet som en "
#~ "følge av deres fremskritt innen skipsbygging, takket være Prins Henry, "
#~ "Navigatøren."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "litausk"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:russerne"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:thai"

#~ msgid "Sumerian"
#~ msgstr "sumersk"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:sumererne"

#~ msgid "Swedish"
#~ msgstr "Svensk"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Svenskene"

#~ msgid "Thai"
#~ msgstr "thai"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:thai"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Thailand var det eneste landet i Sørøst-Asia som bevarte sin "
#~ "selvstendighet under koloniseringen i det 18. og 19. århundre e.Kr."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Tupierne"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "Tyrkisk"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Tyrkerne"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Det moderne Tyrkia er etterfølgeren til det osmanske riket, som kollapset "
#~ "og ble oppløst av seiersherrene etter første verdenskrig, siden de "
#~ "støttet sentral-maktene. Landet ble deretter reformert og sekularisert av "
#~ "Kemal Mustapha, helten som forsvarte Gallipoli."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Vikingene herjet og handlet langs kysten av Europa mellom 800 e.Kr og "
#~ "1100 e.Kr.\n"
#~ "Vikingetokter førte til at de ble herskere over Normandi, Russland og et "
#~ "kortvarig\n"
#~ "rike på Sicilia."

#, fuzzy
#~ msgid "Tutorial"
#~ msgstr "Historisk"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Velkommen til Freeciv. Du leder en sivilisasjon. Din\n"
#~ "oppgave er å erobre verden! Du burde starte med å\n"
#~ "utforske landet rundt deg med din utforsker, og \n"
#~ "bruke din nybygger til å finne et godt sted å bygge\n"
#~ "en by. Bruk talltastene til å flytte enhetene."

#, fuzzy
#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Du har bygget brakker. Disse bygningene vil gjøre enhver militær\n"
#~ "enhet du bygger til en veteran. Veteran enheter er sterkere enn\n"
#~ "uerfarne (grønne) soldater, og vil overlenge lenger i kamp.\n"
#~ "Les hjelpeteksten om bygninger for mer informasjon om dette og\n"
#~ "andre bygninger.\n"
#~ "\n"
#~ "Du vil sannsynligvis starte bygningen av en militær enhet i byen\n"
#~ "hvor du har bygget brakker. En brakke er en signifikant investering\n"
#~ "og har en liten vedlikeholdskostnad også, så det er ingen god ide\n"
#~ "å la de stå ubrukt.\n"

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Din enhet har funnet en hytte. Dette er små bosetninger spredd utover\n"
#~ "landskapet. Når en enhet entrer hytten kan flere ting skje. Det mest\n"
#~ "vanlige utfallet er at du vil finne ressurser verdt en liten mengde\n"
#~ "gull. Det er også mulig å finne nye teknologier eller soldater inne\n"
#~ "i hyttene. Noen hytter inneholder innfødte nybyggere som vil bli med\n"
#~ "i din sivilisasjon og bringer en ny by til ditt rike. Noen hytter\n"
#~ "er bosetningsplass for blodtørstige barbarer som vil drepe din enhet\n"
#~ "momentant. I gjennomsnitt, er det fordelaktig å finne og gå inn i \n"
#~ "hyttene så fort som mulig."

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "Laster opplæring hendelser."

#~ msgid "Could not write manual file %s."
#~ msgstr "Klarte ikke å skrive til manualfilen %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s tjener alternativ</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Nivå: %s. <br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategori: %s. <br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Kan kun benyttes i tjener-konsollen. "

#, fuzzy
#~ msgid "Default:"
#~ msgstr "Standard server"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "ingen maksimum, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Verdi satt til %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s tjener kommandoer</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Sammendrag:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Nivå: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Beskrivelse:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s terreng hjelp</h1>\n"
#~ "\n"

#, fuzzy
#~ msgid "Move cost"
#~ msgstr "Flyttekostnad"

#, fuzzy
#~ msgid "Defense bonus"
#~ msgstr "Forsvar:"

#, fuzzy
#~ msgid "Mining"
#~ msgstr "Vindmøllen"

#, fuzzy
#~ msgid "turns"
#~ msgstr "runder"

#, fuzzy
#~ msgid "Clean pollution"
#~ msgstr "Fjern forurensning"

#, fuzzy
#~ msgid "Clean fallout"
#~ msgstr "Fjern atomavfall"

#~ msgid "impossible"
#~ msgstr "umulig"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s bygnings-hjelp</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s underverks-hjelp</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Vedlikehold"

#, fuzzy
#~ msgid "Requirement"
#~ msgstr "Krav:"

#, fuzzy
#~ msgid "Obsolete by"
#~ msgstr "Foreldet av:"

#~ msgid "More info"
#~ msgstr "Mer info"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FILE\tBruk FILE som loggfil.\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr " -r, --regelsett REGELSETT Lag manual for REGELSETT\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Klarer ikke finne din hjemmekatalog"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Klient egenskapsstreng: %s"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Klarer ikke finne din hjemmekatalog"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Klient egenskapsstreng: %s"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Ukjent"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Velg fremskritt som skal stjeles"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Velg fremskritt som skal stjeles"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Velg fremskritt som skal stjeles"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "Befolkning:     %5d"

# c-format
#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Støttede enheter %d"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Forsøk på å bygge under for %s feilet."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Advarsel: gjestenavnet '%s' har blitt tatt, bytter navn til '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Gjester er ikke tillatt på denne tjeneren. Beklager."

#, fuzzy
#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s ble vist bort. Manglet egenskaper."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Det har oppstått en feil ved lesing av bruker-databasen, oppretter "
#~ "forbindelse som gjest '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Det har oppstått en feil ved lesing av bruker-databasen. Gjeste-"
#~ "forbindelser er ikke lov."

#~ msgid "Enter password for %s:"
#~ msgstr "Skriv inn passord for %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Skriv inn et nytt passord (og husk det)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Denne tjeneren krever forhåndsregistrering. Beklager."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "Denne tjeneren krever forhåndsregistrering. Beklager."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Beklager, for mange gale forsøk..."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Advarsel: Det har oppstått en feil ved lagring til brukerdatabasen. "
#~ "Fortsetter uten å lagre resultatene."

#, fuzzy
#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s ble avvist. Manglet egenskaper."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "[feilet]"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Passordet er feil. Prøv igjen."

#, fuzzy
#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Beklager, luftpatruljering er ikke implementert."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Passordet er for kort, minimum lengde er %d. Prøv igjen."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Passordet må ha minst %d store bokstaver, %d tall, og være minst %d "
#~ "[skrivbare] bokstaver langt. Prøv igjen."

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "Barbarene får en leder med navnet %s. Det kan bli farlige tider fremover."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Uroligheter nær %s, ledet av %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Pirater sett nær %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Du har allerede solgt noe her denne runden."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Du selger %s i %s for %d gull."
#~ msgstr[1] "Du selger %s i %s for %d gull."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Kan ikke kjøpe i by grunnlagt denne runden."

#~ msgid "You have already bought this turn."
#~ msgstr "Du har allerede kjøpt denne runden."

#~ msgid "You don't buy %s!"
#~ msgstr "Du kjøper ikke %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Kan ikke kjøpe enheter når det er uroligheter i byen."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%3d gull per runde"
#~ msgstr[1] "%3d gull per runde"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s koster %d gull og du har kun %d gull."
#~ msgstr[1] "%s koster %d gull og du har kun %d gull."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Du kjøper ikke %s i %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Du har kjøpt denne runden, kan ikke endre."

#~ msgid "You already have a city called %s."
#~ msgstr "Du har allerede en by som heter %s."

#~ msgid "A city called %s already exists."
#~ msgstr "En by som heter %s eksisterer allerede."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Kan ikke kalle byen %s. Det er reservert for %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s er ikke et gyldig navn. Kun ASCII eller navn fra et regeloppsett er "
#~ "lov."

#~ msgid "City no. %d"
#~ msgstr "By nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "En by med dårlig navn"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Endret hjemby for %s til %s"

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Overførte %s i %s fra %s til %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Overførte %s fra %s til %s."

# problem
#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s gikk tapt i et angrep fra %s %s."

# problem
#~ msgid "%s lost along with control of %s."
#~ msgstr "Vi mistet %s da vi mistet kontroll over %s."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Et nytt %s er bygd i %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Du har allerede en by som heter %s. Byen ble omdøpt til %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Folket i %s lar seg forbløffe over din enorme teknologiske innsikt!\n"
#~ "       Arbeiderne samler seg til dugnad og oppgraderer byen med jernbaner."

#, fuzzy
#~ msgid "You have founded %s."
#~ msgstr "Du har grunnlagt %s."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "Flyttet %s ut av forlatt by %s for å unngå å bli låst fast."

#, fuzzy
#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "Da %s ble oppløst klarte ikke %s å flykte og gikk derfor tapt."

#~ msgid "You destroy %s completely."
#~ msgstr "Du ødelegger %s fullstendig."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s har blitt ødelagt av %s."

#, fuzzy
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Du erobrer %s og plyndringene summerer seg til %d gull!"
#~ msgstr[1] "Du erobrer %s og plyndringene summerer seg til %d gull!"

#, fuzzy
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s har erobret %s og plyndret %d gull fra byen."
#~ msgstr[1] "%s har erobret %s og plyndret %d gull fra byen."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Du beseiret %s"

#, fuzzy
#~ msgid "%s conquered %s."
#~ msgstr "%s beseieret %s."

#, fuzzy
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Du har frigjort %s! Plyndringene summerer seg til %d gull."
#~ msgstr[1] "Du har frigjort %s! Plyndringene summerer seg til %d gull."

#, fuzzy
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s har frigjort %s og plyndret %d gull fra byen."
#~ msgstr[1] "%s har frigjort %s og plyndret %d gull fra byen."

#, fuzzy
#~ msgid "You have liberated %s!"
#~ msgstr "Du har frigjort %s!"

#, fuzzy
#~ msgid "%s liberated %s."
#~ msgstr "%s frigjorde %s."

#~ msgid " from the worklist"
#~ msgstr " fra arbeidslisten"

#~ msgid "%s is building %s%s."
#~ msgstr "%s bygger nå %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Du selger %s i %s (nå uten havn) for %d gull."
#~ msgstr[1] "Du selger %s i %s (nå uten havn) for %d gull."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Endret hjemby for %s til %s"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Flystripe"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s selger %s (foreldet) for %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Notis: Underverk %s i %s vil bli fullført neste runde."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Foreslår å stanse veksten i %s for å benytte %s (under bygging) mer "
#~ "effektivt."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s vokser snart til størrelse %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Advarsel: Hungersnød fryktet i %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ADVARSEL, STATSKASSEN er snart TOM."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s trenger %s for fortsatt vekst. (Det blir bygget)"

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s trenger en forbedring for fortsatt vekst."

#~ msgid "%s grows to size %d."
#~ msgstr "%s vokser til størrelse %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Hungersnød fryktet i %s, %s tapt!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Hungersnød fører til befolkningstap i %s."

#, fuzzy
#~ msgid "Famine destroys %s entirely."
#~ msgstr "Du ødelegge %s fullstendig."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; har ikke tilstrekkelig "
#~ "teknologi.  Utsetter..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s kan ikke bygge %s fra arbeidslisten.  Sletter fra liste..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Produksjon av %s er oppgradert til %s i %s."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; har ikke tilstrekkelig "
#~ "teknologi.  Utsetter..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; behøver %s først.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; behøver %s først.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; behøver %s først.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; behøver %s først.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; behøver %s først.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; bare %s kan bygge dette.  "
#~ "Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; bare %s kan bygge dette.  "
#~ "Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; byen må være av en størrelse på "
#~ "%d.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; bare AI på nivå %s kan bygge "
#~ "dette.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; %s terreng type kreves.  "
#~ "Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; %s terreng type kreves.  "
#~ "Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; behøver %s først.  Utsetter..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan ikke bygge %s fra arbeidslisten; har ikke tilstrekkelig teknologi "
#~ "(%s).  Utsetter..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr "%s kan ikke bygge %s fra arbeidslisten; Ukjent grunn! Utsetter....."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "%s sin arbeidsliste er nå tom."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s klarer ikke å opprettholde %s, enhet oppløst."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "En borger i %s dør siden de ikke kunne vedlikeholde %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s bygger %s, som ikke lengre er tilgjengelig."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s har fullført byggingen av %s i %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s har fullført byggingen av %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] ""
#~ "%s gir kjempeøkning av forskningen; du får %d umiddelbare fremskritt."
#~ msgstr[1] ""
#~ "%s gir kjempeøkning av forskningen; du får %d umiddelbare fremskritt."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s har skaffet %s fra %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s har startet byggingen av et romskip!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s kan ikke bygge %s ennå."

#~ msgid "%s is finished building %s."
#~ msgstr "%s har fullført byggingen av %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Har ikke råd til å opprettholde %s i %s, bygningen er blitt solgt!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Ikke nok gull. %s oppløst"

#~ msgid "Pollution near %s."
#~ msgstr "Forurensning nær %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Innbyggerne i %s arrangerer en festival til din ære."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "Feiringen i %s avsluttet."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s har blitt rammet av pest! Befolkning redusert!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Uroligheter i %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "UROLIGHETENE FORTSETTER i %s."

#~ msgid "Order restored in %s."
#~ msgstr "Lov og orden er gjeninnført i %s."

# litt usikker på denne
#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Folket har kastet %s. Hele landet er i opprør."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "%s kan ikke bygge %s ennå, og vi kan ikke forlate vår eneste by."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s er oppløst i %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Emigranter fra %s can ikke gå til %s fordi det ikke er nok mat "
#~ "tilgjengelig!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Emigranter fra %s kan ikke gå til %s (%s) fordi det ikke er nok mat "
#~ "tilgjengelig!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Emigranter fra %s (%s) kan ikke gå til %s fordi det ikke er nok mat "
#~ "tilgjengelig!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Emigranter fra %s kan ikke gå til %s fordi de trenger en oppgradering for "
#~ "å vokse!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Emigranter fra %s kan ikke gå til %s (%s) fordi de trenger en "
#~ "oppgradering for å vokse!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Emigranter fra %s (%s) kan ikke gå til %s fordi de trenger en "
#~ "oppgradering for å vokse!"

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s er oppløst i %s."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Migranter fra %s flyttet til %s i søken etter et bedre liv."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Migranter fra %s flyttet til %s (%s) i søken etter et bedre liv."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Migranter fra %s (%s) flyttet til %s i søken etter et bedre liv."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s ble utsatt for atomangrep fra %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(ødelagt)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Du ødelegger %s fullstendig."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Hungersnød fører til befolkningstap i %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Produksjon"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Fjern forurensning"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr "Innbyggerne i %s vurderer å migrere til %s for et bedre liv."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr "Innbyggerne i %s vurderer å migrere til %s (%s) for et bedre liv."

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Advarsel: alternativet %s er foreldet. Bruk -m for å benytte "
#~ "metaserveren.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Ugyldig verdi \"%s\" for --Kunngjøre"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Feil: ukjent alternativ '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Dette er tjeneren for %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Mer informasjon om Freeciv finnes på %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tBenytte tjenerautentisering.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tTillate gjester å logge inn hvis autentisering blir "
#~ "brukt.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tTillate nye brukere å logge inn hvis autentisering blir "
#~ "brukt.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADDR\tLytte etter klienter på ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Rapporterer ikke til Metaserver i dette spillet."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Fortsette et spill"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADDR Sett adressen for Metaserveren.\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tInformer metaserveren og send tjenerens info\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adresse>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tKoble til PORT.\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle TIME   Avslutt hvis ingen spillere innen TIME sekunder\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tAvslutte spillet i stedet for å starte det på nytt "
#~ "når spillet er over.\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tLagre spill til katalogen DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tLagre spill til katalogen DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Tjener id: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tSetter tjenerens id til ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FILE\tLes oppstartsmanus i FILE\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -l, --log FILE\tBruk FILE som loggfil.\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr ""
#~ "Start spillet, eller start på nytt etter å ha lastet inn lagret spill."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Denne kommandoen setter igang spillet. Når et nytt spill startes, skal "
#~ "kommandoen benyttes etter alle menneskelige spillere er tilkoblet, alle "
#~ "eventuelle datastyrte spillere er opprettet, og alle ønskede endringer av "
#~ "innstillinger utført.Etter \"start\", kan hver spiller velge sitt "
#~ "folkeslag, deretter begynner spillet. Når spiller er i gang er ikke denne "
#~ "kommandoen lenger tilgjengelig."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <kommandonavn>\n"
#~ "help <alternativsnavn>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Vis hjelp for tjenerkommandoer og tjeneralternativ."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Uten noen argument kommer det innledende hjelp. Med argumentet \"commands"
#~ "\" eller \"options\" kommer det en liste over alle kommandoer med "
#~ "respektive argumenter. Ellers tolkes argumentet som et kommandonavn eller "
#~ "alternativsnavn, og hjelp gis da for denne kommandoen eller alternativet. "
#~ "For alternativ inneholder hjelpen informasjon om den nåværende verdien og "
#~ "standardverdien. Forkortelser for argument kan benyttes dersom det ikke "
#~ "er tvetydig."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Viser en liste over spillere, eller en liste over forbindelser til "
#~ "tjeneren. Argumentet kan forkortes, og er \"players\" som standard dersom "
#~ "det mangler."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Forlat spillet og avslutt tjeneren."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <forbindelsesnavn>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Avbryt en klients forbindelse til tjeneren."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Kobler fra den angitte klienten fra tjeneren og fjerner den fra spillet. "
#~ "Dersom spillet ikke er satt i gang tas klientens spiller bort fra "
#~ "spillet. Ellers påvirkes ikke spilleren. Legg merke til at denne "
#~ "kommandoen nå tar imot forbindelsesnavn, ikke spillernavn."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <alternativ-navn>"

#~ msgid "Explain server options."
#~ msgstr "Forklar tjeneralternativ."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Kommandoen 'forklar' har en delmengde av funksjonaliteten til kommandoen "
#~ "'help', og er til for bakoverkompabilitet. Uten argument gir det en liste "
#~ "over argument (som 'hjelp alternativer'), og med et argument gir det "
#~ "hjelp for en valgmulighet (som 'hjelp <alternativsnavn>')."

#~ msgid "Show server options."
#~ msgstr "Vis tjeneralternativ."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Uten argument vises alle tjeneralternativene (eller de tilgjengelige "
#~ "alternativene, når den er benyttet av klientene). Med et argument, vises "
#~ "kun de valgte alternativene, eller alternativ med det prefikset."

#~ msgid "wall <message>"
#~ msgstr "wall <beskjed>"

#~ msgid "Send message to all connections."
#~ msgstr "Sender meldingen til alle klientene."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "For hver klient, vises et vindu med den angitte meldingen."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <melding>."

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Sender meldingen til alle klientene."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [valgnummer]"

#~ msgid "Cast a vote."
#~ msgstr "Gi en stemme."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "En spiller med info tilgangsnivå starter et nytt valg som det må stemmes "
#~ "på ved hver kommando. /vote kommandoen etterfulgt av \"yes\" eller \"no"
#~ "\", og eventuelt et valgnummer gir din stemme. Hvis du ikke legger til et "
#~ "valgnummer, så gjelder din stemme den siste kommandoen. Du kan kun "
#~ "foreslå et valg om gangen. Valget blir vedtatt dersom mer enn halvparten "
#~ "stemmer for det, og det blir ikke vedtatt dersom minst halvparten stemmer "
#~ "mot det. Dersom en hel runde går uten at noen stemmer mot et valg, så "
#~ "blir det vedtatt automatisk."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Slår av eller på AI debugging for en gitt entitet."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Skriver ut AI debug informasjon om en gitt entitet og skrur av eller på "
#~ "kontinuerlig utskrift av denne entiteten."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <alternativsnavn> <verdi>"

#~ msgid "Set server option."
#~ msgstr "Sett tjeneralternativ."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <spiller> [lag]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Endre, legg til eller fjerne en spillers lagtilhørighet."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <katalog>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Velg en ny katalog for regeloppsett."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <metalinje>"

#~ msgid "Set metaserver info line."
#~ msgstr "Sett metaserver infolinje."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <metalinje>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Sett metaserver endringslinje."

#~ msgid "Control metaserver connection."
#~ msgstr "Kontroller metaserver forbindelse."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "\"metaconnection ?\" viser statusen for forbindelsen till metaserveren.\n"
#~ "\"metaconnection d\" eller \"metac d\" stenger av forbindelsen til "
#~ "metaserveren.\n"
#~ "\"metaconnection u\" eller \"metac u\" setter på forbindelsen till "
#~ "metaserveren."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adresse>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Sett adressen (URL) for metaserveren det skal rapporteres til."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <spillernavn>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Bytt spillers AI-status."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [forbindelses-navn] <spillernavn>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Ta over en spillers plass i spillet."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Kun tjenerkonsollen og forbindelser med tilgansnivå 'hack' kan tvinge "
#~ "andre forbindelser til å observere en spiller. Dersom du ikke er dette er "
#~ "kun [spillernavn] argumentet lovlig. Dersom tjenerkonsollen ikke gir et "
#~ "spiller-navn eller forbindelsen ikke bruker noen argumenter, så vil "
#~ "forbindelsen bli tilkoblet som global observatør."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [forbindelses-navn] [spillernavn]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Observere en spiller eller hele spillet."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Kun tjenerkonsollen og forbindelser med tilgansnivå 'hack' kan tvinge "
#~ "andre forbindelser til å observere en spiller. Dersom du ikke er dette er "
#~ "kun [spillernavn] argumentet lovlig. Dersom tjenerkonsollen ikke gir et "
#~ "spiller-navn eller forbindelsen ikke bruker noen argumenter, så vil "
#~ "forbindelsen bli tilkoblet som global observatør."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <forbindelsesnavn>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "Fraskilles fra en spiller."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Kun tjeneren og forbindelser med cmdlevel 'hack' kan tvinge andre "
#~ "forbindelser til å ta over en spiller. "

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <spillernavn>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Opprett en AI spiller med gitt navn."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Setter deg i borte-modus. AI'en vil holde orden for deg."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "AI styrer din nasjon, men gjør ingen store endringer."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <spillernavn>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Sett en eller alle AI-spillere til 'novice'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til 'novice', og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til 'novice'. Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <spillernavn>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Sett en eller alle AI spillere til 'lett'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til \"easy\", og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til \"easy\". Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <spillernavn>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Sett en eller alle AI-spillere til 'normal'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til \"normal\", og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til \"normal\". Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <spillernavn>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Sett en eller alle AI spillere til å være vanskelig (hard)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til \"hard\", og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til \"hard\". Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <spillernavn>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Sett en eller alle AI spillere til 'fusk'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til 'fusk', og setter standard-vanskelighetsgraden til "
#~ "alle nye datastyrte spillere til 'fusk'. Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <spiller-navn>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Setter en eller alle AI spillerne til 'experimental'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Uten argument setter denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til 'experimental', og setter standard-"
#~ "vanskelighetsgraden til alle nye datastyrte spillere til dette. Som et "
#~ "argument setter kommandoen vanskelighetsgraden kun for den spilleren. "
#~ "DETTE ER KUN FOR TESTING AV NYE AI FUNKSJONER! For vanlige brukere har "
#~ "denne innstillingen ingen effekt."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <nivå>\n"
#~ "cmdlevel <nivå> new\n"
#~ "cmdlevel <nivå> first\n"
#~ "cmdlevel <nivå> <forbindelsesnavn>"

#~ msgid "Query or set command access level access."
#~ msgstr "Be om eller sett kommando tilgangsnivå."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Kommando tilgangsnivået styrer hvilke kommandoer som er tilgjengelige \n"
#~ "for brukere gjennom klientens chattelinje. De tilgjengelige nivåene er:\n"
#~ "    none  -  ingen kommandoer\n"
#~ "    info  -  kun informasjonsgivende kommandoer\n"
#~ "    ctrl  -  kommandoer som styrer spillet og spillerne\n"
#~ "    hack  -  *alle* kommandoer - farlig!\n"
#~ "Uten argument viser denne kommandoen det nåværende tilgangsnivået.\n"
#~ "Med et argument settes nivået for alla nåværende forbindelser, og "
#~ "standardnivået settes for framtidige forbindelser.\n"
#~ "Om \"new\" angis, settes nivået for nye forbindelser.\n"
#~ "Om \"first come\" angis, settes nivået \"first come\"; det gis til den "
#~ "første klienten som tilkobles. Om det allerede er forbindelser gis det "
#~ "til den førsta klienten som gir kommandoen \"firstlevel\".\n"
#~ "Om et forbindelsesnavn angis, settes nivået for bare denne forbindelsen.\n"
#~ "Kommandonivået bevares ikke om en spillet kobler fra, fordi en ukjent "
#~ "person kan koble til med det samme navnet. Legg merke til at denne "
#~ "kommandoen nå tar imot forbindelsesnavn, ikke spillernavn."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <runde> <rundetillegg> <verdi> <faktor>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Se \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Utfør følgende hver <runde>te runde:\n"
#~ "1. Øke rundens tidsfrist med <verdi>.\n"
#~ "2. Øke <runde> med <rundetillegg>.\n"
#~ "3. Gange <verdi> med faktoren <faktor>.\n"
#~ "\n"
#~ "Bruk denne kommandoen sammen med \"timeout\". Standardverdiene er 0 0 0 1."

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Fjern forhåndsvalg"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Fraskilles fra en spiller."

#, fuzzy
#~ msgid "End the game immediately in a draw."
#~ msgstr "Spillet endte uavgjordt"

#, fuzzy
#~ msgid "Concede the game."
#~ msgstr "Klarte ikke laste inn lagret spill."

#~ msgid "remove <player-name>"
#~ msgstr "remove <spillernavn>"

#~ msgid "Fully remove player from game."
#~ msgstr "Fjern spilleren fullstendig fra spillet."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Dette fjerner en spiller fullstendig fra spillet, inkludert alle byer og "
#~ "enheter.  Brukes med måte!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <filnavn>"

#~ msgid "Save game to file."
#~ msgstr "Lagre spill til fil."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Lagrer det nåværende spillet til filen <filnavn>. Hvis det ikke gis noe "
#~ "filnavn lagres spillet til \"<auto-lagrings-prefiks><år>m.sav[.gz]\"\n"
#~ "For å fortsette et lagret spill laget med 'save' kommandoen, start "
#~ "tjeneren med kommandolinje-argumentet: \n"
#~ "       -f <filnavn>\n"
#~ "og bruk 'start' kommandoen når alle spillerne har koblet til på nytt."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <filnavn>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Lagre spill til fil."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Lagrer det nåværende spillet til filen <filnavn>. Hvis det ikke gis noe "
#~ "filnavn lagres spillet til \"<auto-lagrings-prefiks><år>m.sav[.gz]\"\n"
#~ "For å fortsette et lagret spill laget med 'save' kommandoen, start "
#~ "tjeneren med kommandolinje-argumentet: \n"
#~ "       -f <filnavn>\n"
#~ "og bruk 'start' kommandoen når alle spillerne har koblet til på nytt."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <filnavn>"

#~ msgid "Load game from file."
#~ msgstr "Fortsette et spill fra fil."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Fortsette et spill fra <filnavn>. Eventuelle nåværende data inkludert "
#~ "spillere, regeloppsett og tjeneralternativ vil forsvinne.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <filnavn>"

#~ msgid "Process server commands from file."
#~ msgstr "Utfør tjenerkommandoer fra fil."

#~ msgid "write <file-name>"
#~ msgstr "write <filnavn>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Skriv oppsettet som blir brukt nå til en fil som tjenerkommandoer."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Sett tjeneralternativ."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Metaserver-tilknytning er allerede lukket."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Endre tjener-utskrifter mellom 'RFC-style' og vanlig."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Returnerer identiteten til tjeneren."
  †  †  €†  
#~ msgid "%s Welcome"
#~ msgstr "%s Velkommen"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Velkommen til tjeneren %s som kjører på %s port nummer %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Velkommen til tjeneren %s på port nummer %d."

# problem
#~ msgid "%s has connected from %s."
#~ msgstr "%s har koblet til fra %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Kunne ikke binde din forbindelse til en ny spiller."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Du er logget inn som '%s', men ikke forbundet til en spiller."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Du er logget inn som '%s', forbundet til en anonym spiller."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Du er logget inn som '%s' forbundet til %s."

# problem
#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s har koblet til fra %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Rundeblokkerende spill: venter på %s til å avslutte sin runde..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Server er i endrings modus. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Klient bortvist: %s"

#~ msgid "Connection request from %s from %s"
#~ msgstr "Forespørsel om forbindelse fra %s fra %s."

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s har klient versjon %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Klienten mangler en egenskap som denne serveren trenger.\n"
#~ "Tjenerversjon: %d.%d.%d%s Klientversjon: %d.%d.%d%s.  En oppgradering kan "
#~ "hjelpe!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s ble vist bort. Manglet egenskaper."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Tjener mangler en egenskap som denne klienten trenger.\n"
#~ "Tjenerversjon: %d.%d.%d%s Klientversjon: %d.%d.%d%s.  En oppgradering kan "
#~ "hjelpe!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s ble vist bort. Manglet egenskaper."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' er allerede tilkoblet."

#, fuzzy
#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s ble vist bort. Manglet egenskaper."

#~ msgid "Lost connection: %s."
#~ msgstr "Mistet forbindelse: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "fjernes fra %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. RFC-stil valgt."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Standard stil valgt."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "For en introduksjon til spillet, skriv 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s kan ikke akseptere %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Du har ikke teknologien %s, du kan ikke akseptere avtalen."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Byen du forsøker å gi bort eksisterer ikke lengre, du kan ikke akseptere "
#~ "avtalen."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Du er ikke eier av %s, du kan ikke akseptere avtalen."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Din hovedstad (%s) er forlangt, du kan ikke akseptere avtalen."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr "Kan ikke angripe %s fordi du ikke er i krig med %s."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr "Kan ikke angripe %s fordi du ikke er i krig med %s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Du har ikke nok gull; du kan ikke akseptere avtalen."

# c-format
#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Det ble enighet om en avtale som inneholdt %d punkt."
#~ msgstr[1] "Det ble enighet om en avtale som inneholdt %d punkt."

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "En av byene %s gir bort er rasert!  Avtale brutt!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s kontrollerer ikke lengre %s!  Avtalen brutt!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s har ikke så mye gull som de lovet! Avtalen kansellert!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Du gav en ambassade til %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s lot deg opprette en ambassade!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Du får kunnskap om %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s har skaffet %s fra %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Du får %d gull."
#~ msgstr[1] "Du får %d gull."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "Du får %ss verdenskart."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "Du får %ss sjøkart."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Du får byen %s av %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Du gir bort byen %s til %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Du blir enig om våpenhvile med %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Du inngår allianse med %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Du gir delt utsyn til %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s gir deg delt utsyn."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s avbrøt møtet!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Møtet med %s avlyst."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Din diplomatiske utsending ble halshugget!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Din %s klarte ikke å forgifte vanntilførselen til %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Din %s forgiftet vanntilførselen til %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s er mistenkt for å ha forgiftet vanntilførselen til %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Din %s ble henrettet i %s av primitive %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Du har etablert en ambassade i %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s har etablert en ambassade i %s."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Din %s klarte ikke å sabotere %ss %s."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Din %s lyktes i å sabotere %ss %s."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Din %s ble sabotert av %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Du kan ikke bestikke en enhet fra denne nasjonen."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Du har ikke nok gull til å bestikke %ss %s."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Du kan ikke bestikke %s!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Din %s lyktes i å bestikke %s."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Din %s ble bestukket av %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s forventet ditt forsøk på å stjele teknologi igjen. Din %s ble fanget "
#~ "og henrettet."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Din %s ble fanget i forsøket på å stjele teknologi fra %s."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%ss %s mislyktes på å stjele teknologi fra %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Ingen ny teknologi funnet i %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Du kan ikke vende denne byen til din side."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Du har ikke nok gull til å vende %s til din side."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Din %s ble fanget i forsøket på å lage opprør!"

# problem
#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Du avslørte og fanget %s %s som forsøkte å lage opprør i %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Opprør startet i %s, du styrer nå byen!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s gjør opprør, %s er mistenkt for å ha en finger med i spillet."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Din %s ble fanget i forsøket på industriell sabotasje!"

# problem
#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Du avslørte og fanget en %s %s som forsøkte på sabotasje i %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Din %s kunne ikke finne noe å sabotere i %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Du kan ikke sabotere %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Din %s kunne ikke finne %s som skulle saboteres i %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr ""
#~ "Din %ss forsøk på å ødelegge produksjonen av %s i %s var vellykket. "

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Produksjonen av %s i %s ble ødelagt, %s er mistenkt."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Din %s ble avslørt og fanget i et forsøk på sabotasje!"

# problem
#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Du avslørte og fanget en %s %s som forsøkte å sabotere %s i %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Din %s ødela %s i %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s ødela %s i %s."

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "En fiendtlig %s har blitt eliminert da den forsvarte %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Din %s har blitt eliminert idet den forsvarte %s mot en %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Din %s har blitt eliminert idet den forsvarte %s mot en %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Din %s har blitt eliminert idet den forsvarte %s mot en %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Din %s har blitt eliminert idet den forsvarte mot en %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Din %s har blitt eliminert idet den forsvarte mot en %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Din %s ble eliminert av en forsvarende %s."

# problem
#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "En %s %s ble eliminert i et forsøk på å infiltrere %s."

# problem
#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "En %s %s ble eliminert i et forsøk på å infiltrere %s."

# problem
#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "En %s %s ble eliminert i et forsøk på å infiltrere %s."

# problem
#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "En %s %s ble eliminert i et forsøk på å infiltrere våre tropper."

# problem
#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "En %s %s ble eliminert i et forsøk på å infiltrere våre tropper."

# problem
#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "En %s %s ble eliminert i et forsøk på å infiltrere våre tropper."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Din %s har klart sitt oppdrag og har returnert uskadet til %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Din %s ble fanget etter å ha fullført sitt oppdrag i %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Din %s ble fanget etter å ha fullført sitt oppdrag."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Du har forårsaket en skandale ved å bestikke %ss %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s har forårsaket en skandale ved å bestikke din %s."

#, fuzzy
#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Du har skapt en skandale ved teknologityveriet fra %s."

#, fuzzy
#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s har forårsaket en skandale ved å stjele teknologi fra deg."

# problem
#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Du har forårsaket en skandale ved å oppmuntre til opprør i %s."

# problem
#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s har forårsaket en skandale ved å oppmuntre til opprør i %s."

#, fuzzy
#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr "Kan ikke lage enhet på ruten (%d, %d) fordi den ikke er på kartet!"

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr "Kan ikke lage enhet på ruten (%d, %d) fordi den ikke er på kartet!"

#, fuzzy
#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr "Kan ikke lage enhet på ruten (%d, %d) fordi den ikke er på kartet!"

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Kan ikke lage en enhet på %s fordi den angitte enhets type id %d er "
#~ "ugyldig."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Kan ikke lage en enhet av typen %s på %s fordi den angitte eiers spiller "
#~ "id %d er ugyldig."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Kan ikke lage en enhet av typen %s på fiendtlig rute %s."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Kan ikke lage en enhet av typen %s på terrenget %s."

#, fuzzy
#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Kan ikke fjerne enhet på ruten (%d, %d) fordi den ikke er på kartet!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Kan ikke fjerne en enhet på %s fordi den angitte enhet type id %d er "
#~ "ugyldig."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Kan ikke fjerne en enhet av type %s på %s fordi den angitte eiers spiller "
#~ "id %d er ugyldig."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Ingen slik enhet (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Ugyldig veteran nivå %d for enhet %d (%s)."

#, fuzzy
#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr "Kan ikke lage en by på (%d, %d) fordi det ikke er på kartet!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Kan ikke lage en by på %s fordi den angitte eiers spiller id %d er ugyldig"

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "En by kan ikke bygges på %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Kan ikke endre by med ugyldig by ID %d."

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Kan ikke endre by navn: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Byen %2$s har ugyldig by størrelse %1$d"

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Det er umulig for en by å ha %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr "Ugyldig matmengde %d i byen %s (tillatt skala fra %d til %d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Ingen flere spillere kan bli lagt til fordi maksimum antall spillere "
#~ "(%d)er nådd."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Ingen flere spillere kan legges til fordi det ikke er flere nasjoner (%d "
#~ "brukt)."

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Spiller kan ikke skapes fordi tilfeldig valg av nasjon feilet."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Opprettelse av spiller feilet."

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Ingen slik avstemning (%d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Kan ikke endre spiller med ugyldig spiller ID %d."

#, fuzzy
#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr ""
#~ "Kan ikke endre navn på spiller (%d) '%s' til '%s' fordi en annen spiller "
#~ "(%d)allerede har det navnet."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Kan ikke endre nasjon for spiller %d (%s) fordi den angitt nasjon ID %d "
#~ "er ugyldig."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Kan ikke endre nasjon for spiller %d (%s) til nasjon %d (%s) fordi den "
#~ "nasjonen allerede er satt til spiller %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Kan ikke angi guld for spiller %d (%s) fordi verdien %d er utenfor det "
#~ "tillatte område."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Ingen slik avstemning (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Kan ikke starte spill: det er allerede i gang."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Kan ikke endre en 'barbar'-spiller."

#, fuzzy
#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Byen %2$s har ugyldig by størrelse %1$d"

#, fuzzy
#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Kan ikke sette start posisjonen til (%d, %d) fordi det ikke er på kartet!"

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr "Kan ikke sette ugyldig spiller år %d. Året må være mellom %d og %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Ingen rettigheter til å lagre scenarioet på server."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Scenario informasjon ikke satt. Kan ikke lagre scenarioet."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Ukjent alternativ: \"%s\"\n"

#~ msgid " missing from config file (using default)"
#~ msgstr " mangler i config-filen (bruker standard)"

#~ msgid " (default)"
#~ msgstr " (standard)"

#~ msgid " (config)"
#~ msgstr " (innstillinger)"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veteran)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Klarer ikke å finne lydfilen %s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Startende sjøenheter er ikke støttet. Ingen får %s."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Ingen enheter plassert for %s!"

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Rundens tidsfrist har oversteget sin maksimale verdi, setter til maksimum"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Rundens tidsfrist er mindre enn null, setter den til null."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Mye landmasse - dette kan ta noen sekunder."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generator 3 plasserte ikke alle de store øyene."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generator 3 forlot %li landmasse uplassert."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Serveren har kommet i en uendelig løkke ved opprettelse av "
#~ "startposisjoner, og vil avslutte.\n"
#~ " Kanskje det er for mange spillere for dette kartet.\n"
#~ "Vennligst rapporter denne feilen til %s."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s er et ikke-entydig prefiks for spillernavn."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s er et ikke-entydig prefiks for forbindelsesnavn."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s er et anonymt navn. Bruk forbindelsesnavn."

# problem
#~ msgid "%s to allies: %s"
#~ msgstr "%s til allierte: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s observerer nå %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Du er ikke tilordnet en spiller."

#~ msgid "%s is not connected."
#~ msgstr "%s er ikke tilkoblet."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Der er ingen forbindelse med navn %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Der er ingen spiller eller forbindelse med navn %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Det har skjedd en global oppvarming!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Kyststriper har blitt oversvømt og enorme områder grassland har blitt til "
#~ "ørken."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Atomvinter har oppstått!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Våtområder har tørket opp og enorme områder med grassland har blitt til "
#~ "tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nytt håp sprer seg som varmt hvetebrød i tørt gress når oppdagelsen av "
#~ "jernbanen blir kunngjort.\n"
#~ "      Arbeiderne samler seg til dugnad og bygger jernbane i samtlige byer."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Folket er glad for å høre at dine forskere endelig har kunnskap om "
#~ "jernbanen.\n"
#~ "      Arbeiderne samler seg til dugnad og bygger jernbane i samtlige byer."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Nytt håp sprer seg som varmt hvetebrød i tørt gress når oppdagelsen av "
#~ "jernbanen blir kunngjort.\n"
#~ "      Arbeiderne samler seg til dugnad og bygger jernbane i samtlige byer."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Folket er glad for å høre at dine forskere endelig har kunnskap om "
#~ "jernbanen.\n"
#~ "      Arbeiderne samler seg til dugnad og bygger jernbane i samtlige byer."

#, fuzzy
#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Flyttet din %s på grunn av transformasjon fra sjø til land."

#, fuzzy
#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Oppløste din %s på grunn av transformasjon fra land til sjø."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Rapporterer ikke til Metaserver i dette spillet."

#~ msgid "The %s are no more!"
#~ msgstr "%s har vandret inn i historien!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Kan ikke endre prioritering/nivå før spillstart."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s nivået er større enn maks-nivået for %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s styrer nå %s med styresettet %s."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s har satt igang et opprør! %d runde med anarki vil følge!Målet er %s "
#~ "som styreform."
#~ msgstr[1] ""
#~ "%s har satt igang et opprør! %d runder med anarki vil følge!Målet er %s "
#~ "som styreform."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolusjon: returnerer til anarki."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Du kan velge en ny regjeringsform fra regjeringsmenyen."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Skattenivået er høyere enn max nivå for %s; justert."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Forskningsnivået er høyere enn maksnivået for %s; justert."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Luksusnivået er høyere enn maksnivået for %s; justert."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s gir oss ikke lengre delt utsyn!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Regjeringen vil ikke tillate deg å kansellere avtalen med %s. Du må enten "
#~ "oppløse regjeringen eller vente til et mer passende øyeblikk."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Regjeringen vedtar lovforslaget ditt pga de konstante provokasjonene fra "
#~ "%s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Regjeringen nekter å kansellere avtalen med %s, men du har ingen "
#~ "problemer med å finne en ny regjering."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Den diplomatiske status mellom %s og %s er nå %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "%s avbrøt den diplomatiske avtalen! Det diplomatiske forholdet mellom %s "
#~ "og %s er nå %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s har angrepet din allierte %s! Du avbryter alliansen din med angriperen."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Spilleren %s som du er på lag med har erklært krig mot %s. Du må avbryte "
#~ "alliansen med %s."

#~ msgid "Removing player %s."
#~ msgstr "Fjernet spiller %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Du har blitt fjernet fra spillet!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s har blitt fjernet fra spillet."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Vennligst velg et ikke-blankt navn."

#~ msgid "That nation is already in use."
#~ msgstr "Den nasjonen er allerede i bruk."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "En annen spiller kalt '%s' deltar allerede.  Velg et annet navn."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Vennligst velg et navn som kun inneholder ASCII bokstaver."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Spiller %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "En by med dårlig navn"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Du har oppnådd kontakt med %s, styrt av %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Kunne ikke starte borgerkrig for %s - for mange spillere"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Kunne ikke starte borgerkrig for %s - for mange spillere"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Din nasjon er splittet i en borgerkrig."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s er proklamert leder for de opprørske fylkene %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s proklamerer allianse med %s."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "Erobringen av %ss hovedstad og ødeleggelsen av rikets administrative\n"
#~ "       strukturer har utløst en borgerkrig. Opportunister har sluttet seg "
#~ "til\n"
#~ "       opprørene, og oppkomlingen %s har nå makten i %d fylker."
#~ msgstr[1] ""
#~ "Erobringen av %ss hovedstad og ødeleggelsen av rikets administrative\n"
#~ "       strukturer har utløst en borgerkrig. Opportunister har sluttet seg "
#~ "til\n"
#~ "       opprørene, og oppkomlingen %s har nå makten i %d fylker."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Spiller %s er med i laget %s."

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s rapport om de RIKESTE sivilisasjonene i verden."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s rapport om de mest AVANSERTE sivilisasjonene i verden."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s rapport om de mest MILITARISERTE sivilisasjonene i verden."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s rapport om de LYKKELIGSTE sivilisasjonene i verden."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s rapport om de STØRSTE sivilisasjonene i verden."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "Herodots"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "Thucydides'"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "Pliny den Gamle"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Livys"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "Toynbees"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "Gibbons"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'iens"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "Pan Kus"

#~ msgid "Population"
#~ msgstr "Befolkning"

#~ msgid "Land Area"
#~ msgstr "Landområde"

#~ msgid "Settled Area"
#~ msgstr "Befolket område"

#~ msgid "Research Speed"
#~ msgstr "Forskingstempo"

#~ msgid "Military Service"
#~ msgstr "Militærtjeneste"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Den Gudommelige %s"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Den Utrolige %s"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Den Store %s"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Den Fantastiske %s"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Den Mesterlige %s"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Den Eminente %s"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Den Brukbare %s"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Den Vanlige %s"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Den Grå %s"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Den Kjedelige %s"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Den Patetiske %s"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Den Ubrukelige %s"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Den Verdiløse %s"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Den Ubetydelige %s"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Den knuste %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Nytt historisk verk!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s by %s med størrelse %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s by %s med størrelse %d, "

#~ msgid "with no wonders\n"
#~ msgstr "uten underverk\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "med %d underverk\n"
#~ msgstr[1] "med %d underverk\n"

#~ msgid "Traveler's Report:"
#~ msgstr "En vandrers rapport:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "De fem mest fremragende byene i verden!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s i %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s i %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s har blitt ØDELAGT\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(bygger %s i %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(bygger %s i %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " kkm"
#~ msgstr[1] " kkm"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M t"
#~ msgstr[1] " M t"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M varer"
#~ msgstr[1] " M varer"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " pærer"
#~ msgstr[1] " pærer"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " måned"
#~ msgstr[1] " måned"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonn"
#~ msgstr[1] " tonn"

#~ msgid "Demographics Report:"
#~ msgstr "Demografi-rapport:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Beklager, demografirapport er ikke tilgjengelig."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s i %s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "Befolkning\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Handel\n"
#~ "(M varer)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produksjon\n"
#~ "(M tonn)"

#~ msgid "Cities\n"
#~ msgstr "Byer\n"

#~ msgid "Technologies\n"
#~ msgstr "Teknologier\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Militærtjeneste\n"
#~ "(måneder)"

#~ msgid "Wonders\n"
#~ msgstr "Underverk\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Forskingstempo\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Landområde\n"
#~ "(kkm)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Befolket område\n"
#~ "(kkm)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Utdannelse\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Romskip\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Bygger enheter"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Tilgjengelige enheter"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Skjold"

#, fuzzy
#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Kunne ikke finne en lesbar regeloppsettfil med navnet \"%s\"."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Laster inn regeloppsett"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Den lagrede filen inneholder feil ved kartdataene. Dette kan skje med "
#~ "gamle lagrede spill, eller det kan tyde på feil ved selve filen. Fortsett "
#~ "på eget ansvar."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s ble lagt til som en AI-styrt spiller med nivå %s."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s ble lagt til som en AI-styrt spiller."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s hadde ugyldig nasjon; endrer til %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Den lagrede filen bruker det klassiske terreng regeloppsettet som ikke "
#~ "lenger er støttet."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Advarsel: Ulike regeloppsett kataloger ('%s' og '%s') er ikke lenger "
#~ "støttet. Bruker '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Den lagrede filen er for gammel, versjoner fra og med 1.9.0 er støttet."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Serveren kan ikke lese fra tastaturet. Ignorerer det."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Antall gull pr spiller ved start"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Antall gull pr spiller ved start"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Antall gull pr spiller ved start"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "Koble fra"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: addressefeil: [%s: %d]."

#, fuzzy
#~ msgid "Running"
#~ msgstr "Raffinering"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "Spillet er slutt"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Antall handelsruter"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Antall gull pr spiller ved start"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperatix"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Om polene er separate kontinenter"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Alle spillerne er klare; spillet starter."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d runder"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<ingen forbindelser>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "Koble fra"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Grense"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Spiller %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Nasjonale grenser"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Liste over spillere:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Konstruksjon"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Enheter"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Tillatte bynavn"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "barbarsk"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Civ: Barbaropprør"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Hengende Hager"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Tillater %s å bygge veier på elve-felt\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Velg destinasjon"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Konstruksjon"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Oppløs"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Feilet"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Du kan ikke oppløse enheter."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Demografi tekststrengen inneholder ugyldige bokstaver. Prøv \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Tekststrengen for tillatte forbindelser inneholder ugyldige bokstaver.\n"
#~ " Prøv  \"help allowconnect\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Tekststrengen for startende enheter inneholder ugyldige bokstaver. Prøv "
#~ "\"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Kan ikke sette siste runde tidligere enn nåværende runde."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Antallet spillere er høyere enn den ønskede verdien, beholder den gamle "
#~ "verdien."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Antallet spillere er høyere enn den ønskede verdien, beholder den gamle "
#~ "verdien."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "Du får ikke lov til å sette timeout verdien til mindre enn 30 sekunder."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Størrelsen på kartet (i tusen ruter)."

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Denne verdien blir brukt til å bestemme dimensjonene på kartet.\n"
#~ "  size = 4 er et normalt kart med 4000 ruter (standard)\n"
#~ "  size = 20 er et stort kart med 20000 ruter"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Antall teknologier i starten av spillet tildelt hver spiller"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Denne verdien blir brukt til å bestemme dimensjonene på kartet.\n"
#~ "  size = 4 er et normalt kart med 4000 ruter (standard)\n"
#~ "  size = 20 er et stort kart med 20000 ruter"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Tegn byene"

#~ msgid "Map topology index"
#~ msgstr "Kartets topologi"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Kart i Freeciv er alltid todimensjonale. De kan brettes rundt nord-sør og "
#~ "rundt øst-vest retningene, for å utforme et flatt kart, en sylinder eller "
#~ "en sirkelring.Individuelle ruter kan være fire- eller seks-kantede, med "
#~ "enten en klassisk eller en isometrisk organisering - dette burde bli satt "
#~ "basert på grafikk-oppsettet som blir benyttet.\n"
#~ "   0 Flat verden (ikke brett)\n"
#~ "   1 Jorden (brettes Ø-V)\n"
#~ "   2 Uranus (brettes N-S)\n"
#~ "   3 Sirkelring verden (brettes N-S, Ø-V)\n"
#~ "   4 Flat jord (isometrisk)\n"
#~ "   5 Jorden (isometrisk)\n"
#~ "   6 Uranus (isometrisk)\n"
#~ "   7 Sirkelring verden (isometrisk)\n"
#~ "   8 Flat jord (sekskantet)\n"
#~ "   9 Jorden (sekskantet)\n"
#~ "  10 Uranus (sekskantet)\n"
#~ "  11 Sirkelring verden (sekskantet)\n"
#~ "  12 Flat verden (iso-hex)\n"
#~ "  13 Jorden (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Sirkelring (iso-hex)\n"
#~ "Klassisk:             Isometrisk:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Sekskantet:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Metode brukt for å generere kart"

#~ msgid "Method used to choose start positions"
#~ msgstr "Metode brukt for å velge startposisjoner"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Om 1x1 øyer skal være med"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Om polene er separate kontinenter"

#~ msgid "All the map is temperate"
#~ msgstr "Hele kartet er temperert"

#~ msgid "Average temperature of the planet"
#~ msgstr "Gjennomsnittelig terreng som er temperert på planeten"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Små verdier gir et kaldt kart, mens stort verdier gir et varmere kart.\n"
#~ "\n"
#~ "100 betyr en veldig tørr og varm planet uten arktiske soner, kun tropiske "
#~ "og tørre soner.\n"
#~ "\n"
#~ "70 betyr en varm planet med litt polaris.\n"
#~ "\n"
#~ "50 betyr en temperert planet med normale polarområder, kulde, tempererte "
#~ "og tropiske soner, en ørken som overlapper tropiske og tempererte soner.\n"
#~ "\n"
#~ "30 betyr en kald planet med små tropiske soner.\n"
#~ "\n"
#~ "0 betyr en meget kalt planet med store polarområder og ingen tropiske "
#~ "områder."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Prosent av terrenget som er land"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "Denne innstillingen gir gjennomsnittelig terreng som blir land."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Mengde åser/fjell"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Små verdier gir flate kart, høye verdier gir et mer brattere terreng med "
#~ "flere åser og fjell."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Mengde vann på land"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Små verdier innebærer mye tørt ørkenlandskap, mens høye verdier betyr et "
#~ "våtere landskap mer sump, jungel or elver."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Det har skjedd en global oppvarming!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Atomkraft"

#~ msgid "Map generation random seed"
#~ msgstr "'Seed' for tilfeldig generering av kart"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Den samme verdien ('seed') vil alltid produsere samme kartet; for 0 "
#~ "(standardverdi) vil en verdi velges basert på klokkeslettet for å gi et "
#~ "tilfeldig kart."

#~ msgid "Game random seed"
#~ msgstr "Vanlig 'seed' for tilfeldighetsfunksjon"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr "For 0 (standardverdi) vil 'seed' bli valgt basert på klokkeslett."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Mengde felt med \"spesielle\" ressurser"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Spesielle ressurser forbedrer terrenget de er på. Serverens variabelskala "
#~ "er deler pr. tusen."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Mengde hytter (mindre stammelandsbyer)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Denne innstillingen sier hvor mange hytter som vil bli plassert på "
#~ "kartet. Hyttene er små stamme-landsbyer som kan utforskes med enheter."

#~ msgid "Minimum number of players"
#~ msgstr "Minimum antall spillere"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Der må være minimum så mange spillere (tilkoblede spillere eller AIer)før "
#~ "spillet kan starte."

#~ msgid "Maximum number of players"
#~ msgstr "Maksimalt antall spillere"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Det største antallet menneskelige og datastyrte spillere som kan være med "
#~ "i spillet. Når så mange spillere er tilkoblet under forspillet avvises "
#~ "alle ytterligere spillere som forsøker å tilkoble."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Minimum antall spillere"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Hvis der er færre enn dette antallet spillere når spillet starter, vil "
#~ "ekstra AI-spillere bli supplert."

#~ msgid "List of players' initial units"
#~ msgstr "Liste over spillerens opprinnelige enheter"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Denne innstillingen må være en tekststreng, hvor hver bokstav "
#~ "spesifiserer en rolle som en enhet her. Det må være minst en "
#~ "bygrunnlegger. Bokstavene og deres mening er:\n"
#~ "  c = Bygrunnlegger (f.eks. nybygger)\n"
#~ "  w = Terrengarbeider (f.eks. ingeniør)\n"
#~ "  x = Utforsker (f.eks. utforsker)\n"
#~ "  k = Spilltap (f.eks. konge)\n"
#~ "  s = Diplomat (f.eks. diplomat)\n"
#~ "  d = Ok forsvarsenhet (f.eks. krigere)\n"
#~ "  D = God forsvarsenhet (f.eks. falanks)\n"
#~ "  a = Rask angrepsenhet (f.eks. ryttere)\n"
#~ "  A = Sterke angrepsenhet (f.eks. katapult)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Hvorvidt spillerstatistikk skal logges"

#~ msgid "Area where initial units are located"
#~ msgstr "Området hvor startenheter er"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Dette er radien innenfor hvor startenhetene er fordelt i starten av "
#~ "spillet."

#~ msgid "Starting gold per player"
#~ msgstr "Antall gull pr spiller ved start"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Hver spiller får denne mengden gull utlevert i starten av spillet."

#~ msgid "Number of initial techs per player"
#~ msgstr "Antall teknologier i starten av spillet tildelt hver spiller"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "I starten av spillet får hver spiller utdelt denne mengden teknologier. "
#~ "Teknologiene blir tilfeldig fordelt på hver spiller. Avhengig av verdien "
#~ "til tech_cost_style i regeloppsettet, så vil en stor verdi for techlevel "
#~ "kan gjøre de neste teknologiene veldig dyre."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Teknologi kostnad multipliserings prosent"

#, fuzzy
#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr "Dette påvirker hvor fort spillere kan forske fram ny teknologi."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Prosentvis \"straff\" ved endring av forskning"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Dersom man endrer forskningsretning fra en teknologi til en annen og har "
#~ "overskudd av forskningsverdi mister man denne prosentandelen av det. "
#~ "Dette gjelder ikke om man akkurat har gjort et fremskritt denne omgangen."

#, fuzzy
#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Tap ved anskaffelse av teknologi fra diplomati"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "For hvert fremskritt man får gjennom diplomatiske avtaler mister man en "
#~ "del av sin forskningsverdi tilsvarende dette antallet prosent av "
#~ "kostnaden for å forske på et nytt fremskritt. Forskningsverdien kan bli "
#~ "negativ dersom dette er ulik null."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Straff ved anskaffelse av teknologi eller gull fra erobring"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "For hvert fremskritt man får ved å erobre en fiendtlig by mister man en "
#~ "del av sin forskningsverdi tilsvarende dette antallet prosent av "
#~ "kostnaden av å utvikle en ny teknologi. Forskningsverdien kan bli negativ "
#~ "dersom dette er ulik null."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Tap av forskningspoeng når du får gratis teknologi"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "For hvert fremskritt man får uten direkte kostnad (utenom diplcost eller "
#~ "conquercost), det vil si fra hytter eller Verdensbiblioteket, så mister "
#~ "man en del av sin forskningsverdi tilsvarende så mange prosent av "
#~ "kostnaden ved å utvikle et nytt fremskritt. Forskningsverdien kan bli "
#~ "negativ dersom dette er ulik null."

#~ msgid "Food required for a city to grow"
#~ msgstr "Mat nødvendig for å få vekst i en by"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Dette er er mengden mat som skal til før en by vokser seg større. Denne "
#~ "verdien er multiplisert med en faktor som kommer fra regeloppsettet og "
#~ "som er avhengig av størrelsen på byen."

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "Prosentandel mat som går tapt når det er behov for akvedukt"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Dersom en by skulle vokse, men ikke kan fordi den behøver Akvedukt (eller "
#~ "Kloakksystem),  mister den dette antallet prosent av sin mat (eller "
#~ "halvparten dersom den har Kornlager)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Miste størrelse på by for å få full handel"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Det finnes en handelsbegrensning for alle byer mindre en denne verdien. "
#~ "Begrensningen er 100% (ingen handel) for byer opp til notradesize og "
#~ "minker gradvis til 0% (ingen begrensning utenom normal korrupsjon) for "
#~ "byer med størrelse fulltradesize. Se også notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Største størrelse på en by uten handel"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Alle byer mindre eller like store som dette har ingen handel. Handelen "
#~ "øker gradvis for byer større enn notradesize og mindre enn fulltradesize. "
#~ "Se også fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Minste avstand mellom byer"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Når en spiller grunnlegger en ny by kontrolleres det om det finnes en by "
#~ "i avstand citymindist. For eksempel hvis citymindist er 3 så må det være "
#~ "minst 2 ruter mellom 2 byer. Hvis det er satt til 0 (standard) så "
#~ "benyttes verdien i regelsettet i stedet."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Teknologi"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Gull: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Byproduksjon"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minste avstand mellom byer"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Antallet runder mellom hver feiring"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Setter antallet runder mellom vekst fra feiring i en by. Når satt til n "
#~ "vil byen vokse etter å ha feiret i n+1 runder."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Sjanse for ødeleggelse av bygning ved erobring"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Når en spiller erobrer en by, så har hver byforbedring denne "
#~ "prosentsjansen for å bli ødelagt."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Sjanse for å flytte inn i felt etter angrep"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Dersom satt til 0, er kampen i stil med Civ1/2 (når man angriper, blir "
#~ "man stående). Om satt til 100, flytter angriperens enhet alltid i den "
#~ "ruten som blir angrepet om de vinner over den siste fiendtlige enheten. "
#~ "Verdier mellom 0 og 100 gir varierende sannsynlighet for at området blir "
#~ "\"okkupert\"."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Slå av/på auto-angrep på tjeneren."

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Dersom denne er satt på, så vil enheter med tilgjengelig flyttpoeng "
#~ "automatisk vurdere å angripe fiendtlige enheter som beveger seg i "
#~ "nærheten."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Dersom forsvareren taper, og den ikke er i en by eller er befestet, så "
#~ "blir alle andre enheter på forsvarerens posisjon ødelagt også."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reduser bybefolkning etter angrep"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Dette flagget styrer om en bys befolkning reduseres etter et vellykket "
#~ "angrep fra fiendtlige enheter, avhengig av deres type (ELLER-av):\n"
#~ "  1 = land\n"
#~ "  2 = sjø\n"
#~ "  4 = heli\n"
#~ "  8 = luft"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Nasjonale grenser"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr ""
#~ "Militære enheter innenfor dine grenser fører ikke til ulykkelighet. "

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Dersom denne er satt, så vil enheter ikke forårsake ulykkelighet så lenge "
#~ "de er innenfor dine egne landegrenser."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Mulighet for å utøve diplomati med andre spillere"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Mulighet for å utøve diplomati med andre spillere"

#~ msgid "Allowed city names"
#~ msgstr "Tillatte bynavn"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Det er ingen restriksjoner: spillere kan ha mange byer med det samme "
#~ "navnet.\n"
#~ "1 = Alle byene til en spiller må ha unike navn: en spiller kan ikke ha "
#~ "flere byer som heter det samme.\n"
#~ "2 = Alle byene må ha globalt unike navn: alle byer i spillet må ha ulike "
#~ "navn. \n"
#~ "3 = Som innstilling 2, men en spiller får ikke lov til å benytte "
#~ "standardnavnet til en by som tilhører en annen nasjon, med unntak av "
#~ "dersom det navnet er standardnavnet for den spillerens nasjon også."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Liste over spillere:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Hvor ofte barbarene dukker opp"

#~ msgid "Barbarian onset turn"
#~ msgstr "År for barbarer"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbarer vil ikke dukke opp før dette året"

#~ msgid "Length in turns of revolution"
#~ msgstr "Lengen på revolusjoner i antall turer"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Dersom styresettet endres, så vil en periode med anarki vare det angitte "
#~ "antall runder. Dersom denne innstillingen er satt til 0, så blir lengden "
#~ "tilfeldig valgt mellom 1 og 6 runder."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Hvorvidt 'fog of war' skal tillates"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Dersom denne settes til 1 kan man kun se de enheter som er innom "
#~ "synsfeltet til sine egne enheter og byer. Man kan ikke se nye byer, byer "
#~ "som har vokst eller landskapsforandringer."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Gå/Fly til by"

#~ msgid "Whether to allow space race"
#~ msgstr "Hvorvidt romkappløp tillates"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Hvis dette alternativet er 1, kan spillerne bygge romskip."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Skal spille slutte når romskipet ankommer?"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Hvis dette alternativet er 1, kan spillerne bygge romskip."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimum antall byer for borgerkrig"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Borgerkrig utløses dersom en spiller har minst dette antallet byer og "
#~ "hovedstaden faller. Hvis dette alternativet er satt til sin største verdi "
#~ "blir det aldri borgerkrig."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Antall turer til kontakt med spiller er tapt"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Spillere kan møtes til diplomati dette antallet runder etter at deres "
#~ "enheter møttes, selv om de ikke har en ambassade. Sett denne verdien til "
#~ "null for å hindre at spillere kan møtes uten å ha ambassade."

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Bygg nytt palass dersom hovedstaden er erobret"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Dersom denne er satt til 1 bygges et nytt palass uten kostnad i en ny "
#~ "hovedstad dersom hovedstaden mistes. Den nye hovedstaden velges tilfeldig "
#~ "av de byene som er igjen. Dette er viktig fordi teknologikravet for å "
#~ "bygge et palass blir ignorert."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Har aldri en hjemby.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Hvorvidt naturlige bynavn skal benyttes"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr "Om dette er valgt styrer bynavnene etter landskapet rundt byen."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Hvorvidt 'fog of war' skal tillates"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Antallet runder mellom hver feiring"

#~ msgid "Whether migration is limited by food"
#~ msgstr "Om emigrering skal være begrenset av mat"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Om dette er valgt må byer som tar imot emigranter ha nok mat til dem."
#~ "Dette valget har ingen effekt hvis ikke opsjonen for emigrering er på."

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Maksimums avstand borgere er villige til å migrere."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Spillere som har lov til å bruke kommandoen take"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Dette skal være en bokstavstreng. Hvert tegn endrer en type eller status "
#~ "for en sivilisasjon, eller \"spiller\". Klienter kan bare tilkobles de "
#~ "spillerne som hvor en av bokstavene er like. Dette påvirker bare "
#~ "fremtidige forbindelser, så nåværende forbindelser er uendret. Bokstavene "
#~ "og deres betydning er: \n"
#~ "    o,O = Global observatør    b   = Barbarisk spiller\n"
#~ "    d   = Død spiller\n"
#~ "    a,A = datastyrt spiller\n"
#~ "    h,H = Menneskelige spillere\n"
#~ "Den første beskrivelsen fra _bunnen_ som passer på en spiller gjelder. "
#~ "Derfor gjelder ikke \"d\" barbarer \"a\" gjelder ikke døde datastyrte "
#~ "spillere osv.Store bokstaver gjelder før spillet har startet, små "
#~ "bokstaver etterpå.\n"
#~ "Hvert tegn over kan etterfølges av ett av de følgende spesialtegnene:\n"
#~ "1 = Kontroller tillatt, observatør tillat. Kan ikke endre forbindelser.\n"
#~ "2 = Kontroller tillatt, observatør ikke tillat. Kan endre forbindelser.\n"
#~ "3 = Kontroller tillatt, observatør ikke tillat. Kan ikke endre "
#~ "forbindelser.\n"
#~ "4 = Ingen kontroller tillatt, overvatør tillatt.\n"

# Adopterer tysk oversettelse
#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Automatisk AI-status"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Dersom denne er satt til 1 stenges datastyring av en tilkoblet spillet, "
#~ "og settes på når en spiller kobler fra."

#~ msgid "Turn the game ends"
#~ msgstr "År spillet slutter"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Spillet vil avsluttes når dette året utløper."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maksimalt antall sekunder pr runde"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Hvis ikke alle spillerne har trykket på \"Runde over\" før "
#~ "tidsbegrensningen er gått ut, vil runden slutte automatisk. Null betyr "
#~ "ingen tidsbegrensning. I DEBUG tjenere vil en tidsbegrensning på -1 kjøre "
#~ "spillet automatisk i testmodus. Benytt dette med kommandoen "
#~ "\"timeoutincrease\" for å få en dynamisk tidsbegrensning på rundene."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Hvorvidt spillerstatistikk skal logges"

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Maksimal klient-blokkering (sekunder)"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Dersom en nettverksforbindelse blokkerer i en lengre periode enn denne "
#~ "verdien, så stenges den. Null betyr at det ikke finnes noen "
#~ "tidsbegrensning, men forbindelser vil bli automatisk frakoblet til slutt."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Maks sekunder for tømming av nettverksbuffer."

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Tjeneren kommer til å vente i opp til så mange sekunder på at alle klient-"
#~ "forbindelsers buffere skal ublokkeres. Null betyr at serveren ikke kommer "
#~ "til å vente."

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekunder mellom PING"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Tjeneren kommer til å kontakte klientene med PING forespørsler etter "
#~ "dette tids intervallet."

#~ msgid "Time to cut a client"
#~ msgstr "Tidsfrist for å koble fra en klient"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Dersom en klient ikke svarer på en PING innen denne tiden vil den bli "
#~ "koblet fra."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Rundeblokkerende spillmodus"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Hvis denne er satt til 1 spillet så går ikke spillet videre til alle\n"
#~ "spillerne har avsluttet deres runde, inkludert avkoblede spillere."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Fast-lengde runder (spill-modus)"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Hvis denne er satt til 1 så går ikke spillrunden videre før tiden har "
#~ "gått ut, uansett om alle spillere har trykket på \"Runde over\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Hva er i demografirapporten"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Dette skal være en tekststreng, hvor hver bokstav angir visningen av en "
#~ "rad med informasjon i demografirapporten.\n"
#~ "    N = vis befolkning\n"
#~ "    P = vis produksjon\n"
#~ "    A = vis landareal\n"
#~ "    L = vis utdannelse\n"
#~ "    R = vis forskningshastighet\n"
#~ "    S = vis bosatt areal\n"
#~ "    E = vis økonomi\n"
#~ "    M = vis militærtjeneste\n"
#~ "    O = vis forurensning\n"
#~ "Dessuten angir følgende bokstaver om visse kolonner skal vises i "
#~ "rapporten:\n"
#~ "    q = vis kolonnen \"mengde\"     r = vis kolonnen \"rang\"\n"
#~ "    b = vis kolonnen \"beste stat\"\n"
#~ "Rekkefølgen betyr ingenting, men størrelsen på bokstavene gjør det."

#~ msgid "Turns per auto-save"
#~ msgstr "Runder pr auto-lagring"

#~ msgid "Savegame compression level"
#~ msgstr "Komprimeringsnivå på lagret spill"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Hvis ulik null, vil lagrede spill bli komprimert med zlib (gzip format). "
#~ "Høyere tall vil gi høyere komprimering, men ta lenger tid. Dersom "
#~ "maksimum er null så var ikke tjeneren kompilert for å bruke zlib."

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "Komprimeringsnivå på lagret spill"

#~ msgid "Whether to log player statistics"
#~ msgstr "Hvorvidt spillerstatistikk skal logges"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Hvis denne er satt til 1 så blir spillerstatistikk tilføyd filen "
#~ "\"civscore.log\" hver runde. Denne statistikken kan benyttes til å lage "
#~ "grafer over spillerenes styrke etter at spillet er over."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "List opp forbindelser til server:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Du har ikke lov å sette dette alternativet."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Denne innstillingen kan ikke endres etter at spillet har startet."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Denne innstillingen kan ikke endres etter at spillet har startet."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Intern"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Krysserrakett"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Du stemte for \"%s\""

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Denne innstillingssiden"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Denne innstillingssiden"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Verdi utenfor område (minimum: %d, maksimum: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Denne innstillingssiden"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Streng verdi for lang.  Bruk: set <alternativ> <verdi>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Denne innstillingssiden"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Krysserrakett"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Denne innstillingssiden"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Alternativ: %s har blitt satt til \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Alternativ: %s har blitt satt til \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Alternativ: %s har blitt satt til \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geologisk"

#~ msgid "Sociological"
#~ msgstr "Sosiologisk"

#~ msgid "Economic"
#~ msgstr "Økonomsk"

#~ msgid "Military"
#~ msgstr "Militær"

#~ msgid "Scientific"
#~ msgstr "Vitenskapelig"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Grensesnitt"

#~ msgid "Networking"
#~ msgstr "Nettverk"

#~ msgid "Vital"
#~ msgstr "Vital"

#~ msgid "Situational"
#~ msgstr "Situasjonsbetinget"

#~ msgid "Rare"
#~ msgstr "Usedvanlig"

#, fuzzy
#~ msgid "Changed"
#~ msgstr "Endre"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Lås"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Du må ha en hovedstad for å sende opp et romskip."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Romskipet ditt er allerede sendt av gårde!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Romskip ditt kan ikke sendes ennå!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s har sendt av gårde et romskip!  Beregnet ankomst på Alpha Centauri er "
#~ "%s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Romskip-kommando mottatt, men du har ikke noe romskip!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Du kan ikke endre romskipet etter at det er sendt ut!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Du har ingen uplasserte Romstrukturer!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Romstrukturen kunne ikke kobles til!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Du har ingen uplasserte Romkomponenter!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Romskipet ditt har allerede maksimalt antall Drivstoffskomponenter!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Romskipet ditt har allerede maksimalt antall Fremdriftskomponenter!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Du har ingen uplasserte Rommoduler!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Romskipet ditt har allerede maksimalt antall Passasjermoduler "

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "Romskipet ditt har allerede maksimalt antall Overlevelsesmoduler!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Romskipet ditt har allerede maksimalt antall Solcelle-moduler!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Uten veiledning fra hovedstaden er %s romskipet tapt!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Lagseier til %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Spillet er slutt"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Lagseier til %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Lagseier til %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Spillet endte med seier til %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Spillet ble uavgjordt siden sluttårstallet ble oversteget"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s romskip har landet på Alpha Centauri."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "Bekymrede borgere påpeker at våpenhvilen med %s snart utløper."

#, fuzzy
#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Våpenhvilen med %s har utløpt. Du er nå nøytral til %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Spilleren %s som du er på lag med har erklært krig mot %s. Du må avbryte "
#~ "alliansen med %s."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "støttede alternativ: %s"

#~ msgid "Failed saving game as %s"
#~ msgstr "Klarte ikke å lagre spill som %s"

#~ msgid "Game saved as %s"
#~ msgstr "Spill lagret som %s"

#~ msgid "The game is already running."
#~ msgstr "Spillet er allerede i gang."

#~ msgid "Starting game."
#~ msgstr "Starter spillet."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "forespørsel etter ukjent rapport (type: %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Advarsel: forkastet gammel klient %s"

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Din klient er for gammel. For å bruke denne serveren må du oppdatere din "
#~ "klient til en CVS versjon etter 2003-11-28 eller Freeciv 2.2 eller senere."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Du har ikke lov å sette dette alternativet."

#, fuzzy
#~ msgid "%s nation is already in use."
#~ msgstr "Den nasjonen er allerede i bruk."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s er den %se herskeren %s."

#, fuzzy
#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Kan ikke starte spill: det er allerede startet."

#~ msgid "%s rules the %s."
#~ msgstr "%s styrer %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Sender info til metaserver [%s]"

#~ msgid "The game is over..."
#~ msgstr "Spillet er over..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Kan ikke lage en enhet på %s fordi den angitte enhets type id %d er "
#~ "ugyldig."

#~ msgid "Now accepting new client connections."
#~ msgstr "Aksepterer nå nye klientforbindelser."

#~ msgid "Can't use an empty name."
#~ msgstr "Kan ikke bruke et tomt navn"

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Det navnet er lenger enn det maksimale som er %d tegn."

#~ msgid "That name is not allowed."
#~ msgstr "Det navnet er ikke tillat."

#~ msgid "(ambiguous)"
#~ msgstr "(uklar)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Navnet er tomt, så det kan ikke være en spiller."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Navnet er for langt, så det kan ikke være en spiller."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Spillernavn prefikset '%s' er ikke entydig."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Ingen spiller med navn '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Uventet match_result %d (%s) for '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Navnet er tomt, så det kan ikke være en forbindelse."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Navnet er for langt, så det kan ikke være en forbindelse."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Spillernavn-prefikset '%s' er ikke-entydig."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Ingen forbindelse med navn '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Åpne metaserver kobling til [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Lukk metaserver-tilknytningen til [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Metaserver-tilknytning er åpen."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Metaserver-tilknytning er lukket."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Metaserver-tilknytning er allerede åpen."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Metaserver-tilknytning er allerede lukket."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumentet må være 'u', 'up', 'd', 'down', eller '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserver endrings-streng satt til '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metaserver endringes-streng satt til '%s', ikke raportert til metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Metaserver meldingsstreng satt til '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metaserver meldingsstreng satt til '%s', ikke rapportert til metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver er nå [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Tjener id: %s"

#, fuzzy
#~ msgid "You cannot save games manually on this server."
#~ msgstr "Forlat spillet og avslutt tjeneren."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Kan ikke endre en 'barbar'-spiller."

#~ msgid "%s is now under AI control."
#~ msgstr "%s er nå under AI-kontroll."

#~ msgid "%s is now under human control."
#~ msgstr "%s er nå under menneskelig kontroll."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Der finnes allerede en bruker med det navnet."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Der finnes allerede en spiller med det navnet."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Kan ikke lage en enhet av typen %s på terrenget %s."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Kan ikke legge til flere spillere, serveren er full."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s ble lagt til som en AI-styrt spiller."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "aitoggle <spillernavn>"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Der finnes allerede en spiller med det navnet."

#~ msgid "A user already exists by that name."
#~ msgstr "Der finnes allerede en bruker med det navnet."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Kan ikke legge til flere spillere, serveren er full."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Kan ikke legge til flere spillere, serveren er full."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Der er ingen spiller eller forbindelse med navn %s."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s ble lagt til som en AI-styrt spiller."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s ble lagt til som en AI-styrt spiller."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Spillere kan ikke fjernes etter at spillet har startet."

#~ msgid "Removed player %s from the game."
#~ msgstr "Fjernet spiller %s fra spillet."

#, fuzzy
#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Ingen forbindelse med navn '%s'."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Laster inn manus filen: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Kunne ikke lese kommando manusfilen \"%s\"."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Klarte ikke å lese manusfilen '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Klarte ikke å skrive til manusfilen '%s'."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Kan ikke redusere tilgangsnivå '%s' for forbindelse '%s'; du har kun '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Kommando tilgangsnivå satt til '%s' for forbindelse %s."

#, fuzzy
#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Alle kan få kommando tilgangsnivå '%s' nå ved å bruke 'firstlevel' "
#~ "kommandoen."

#~ msgid "Command access levels in effect:"
#~ msgstr "Kommando tilgangsnivå i bruk:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Kommando tilgangsnivå for nye forbindelser: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Kommando tilgangsnivå for første spiller: %s."

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Feil: kommando tilgangsnivå må være en av 'none', 'info', 'ctrl', eller "
#~ "'hack'."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "Kan ikke øke kommando tilgangsnivå til '%s'; du har kun '%s' selv."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Kommando tilgangsnivå satt til '%s' for nye spillere."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Kommando tilgangsnivå tildeles '%s' første spiller som kobler til."

#, fuzzy
#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "'Førstenivå'-kommandoen gir ikke mening på server-kommandolinje."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Du har allerede tilgangsnivå '%s' eller bedre."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Noen andre har allerede tilgangsnivå '%s' eller bedre."

#~ msgid "Invalid argument %d."
#~ msgstr "Ugyldig argument %d"

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "Bruk: borte"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dynamisk rundetidsbegrensning satt til %d %d %d %d"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Alternativ: %s  -  %s."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Alternativer: %s"

#~ msgid "Description:"
#~ msgstr "Beskrivelse:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "kan endres"

#~ msgid "fixed"
#~ msgstr "fastsatt"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Mann"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Forklaringer er tilgjengelige for følgende serveralternativ:"

#~ msgid "No explanation for that yet."
#~ msgstr "Ingen forklaring på det ennå."

#~ msgid "Ambiguous option name."
#~ msgstr "Alternativet har flere betydninger."

#~ msgid "Server Operator: %s"
#~ msgstr "Server Operatør: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Spiller '%s' har nå AI vanskelighetsgrad '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s er ikke kontrollert av AI'en."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Standard AI vanskelighetsgrad er satt til '%s'."

#~ msgid "This command is client only."
#~ msgstr "Denne kommandoen er kun for klienten."

#~ msgid "%s set to away mode."
#~ msgstr "%s satt til borde-modus."

#~ msgid "%s returned to game."
#~ msgstr "%s har returnert til spillet."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Beklager, du har ikke tilgang til å se alternativ '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Ukjent alternativ '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Nåværende katalog for regeloppsettet er: \"%s\""

#, fuzzy
#~ msgid "All options with non-default values"
#~ msgstr "= betyr at alternativet har standardverdi"

#~ msgid "All options"
#~ msgstr "Alle alternativer"

#~ msgid "Vital options"
#~ msgstr "Viktige alternativer"

#~ msgid "Situational options"
#~ msgstr "Situasjonsbetingede alternativer"

#~ msgid "Rarely used options"
#~ msgstr "Sjeldent brukte innstillinger"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= betyr at alternativet har standardverdi"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ betyr at du kan endre alternativet"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= betyr at alternativet har standardverdi"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s verdi  (min,maks)      "

#~ msgid "Option"
#~ msgstr "Alternativ"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Prøv 'show situational' eller 'show rare' for å vise flere alternativer."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Kan ikke endre lagene når spillet er startet."

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "Udefinert argument.  Bruk: set <alternativ> <verdi>."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Kan ikke tilordne lag til en barbar."

#~ msgid "Player %s set to team %s."
#~ msgstr "Spiller %s er med i laget %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Lag"

#~ msgid "There are no votes going on."
#~ msgstr "Det er ingen aktive valg."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Du har ikke lov å bruke denne kommandoen."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Hjelpeargument '%s' er ikke entydig."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Det er ingen aktive valg."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Ingen tidligere gyldige valg."

#~ msgid "Value must be an integer."
#~ msgstr "Verdien må være heltall"

#~ msgid "No such vote (%d)."
#~ msgstr "Ingen slik avstemning (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Du har ikke lov å sette dette alternativet."

#~ msgid "You voted for \"%s\""
#~ msgstr "Du stemte for \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Du stemte mot \"%s\""

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Du har ikke en arbeider her."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Det er ingen aktive valg."

#, fuzzy
#~ msgid "All votes have been removed."
#~ msgstr "En global observatør er blitt opprettet"

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Du har ikke lov å sette dette alternativet."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "beklager, %s har avbrutt handelsruten fra %s til din by %s."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Du kan kun benytte denne kommandoen når spillet er i gang."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s diplomati blir ikke lenger feilsøkt"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomati feilsøking"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s tech blir ikke lenger feilsøkt"

#~ msgid "%s tech debugged"
#~ msgstr "%s tech feilsøking"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Verdi 2 og 3 må være heltall."

#~ msgid "Bad map coordinates."
#~ msgstr "Ugyldige kart koordinater."

#~ msgid "No city at this coordinate."
#~ msgstr "Ingen by på dette koordinatet."

#~ msgid "%s no longer debugged"
#~ msgstr "%s er ikke lenger debugget."

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "%ss %s er ikke lenger debugget."

#, fuzzy
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "%ss %s er ikke lenger debugget."

#~ msgid "Value 2 must be integer."
#~ msgstr "Verdi 2 må være heltall"

#~ msgid "Unit %d does not exist."
#~ msgstr "Enhet %d eksisterer ikke."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Alternativ: %s har blitt satt til \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Beklager, man kan ikke være global observatør i dette spillet."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr ""
#~ "Beklager, man kan ikke overta menneskelige spillere i dette spillet."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Beklager, man kan ikke observere barbarer i dette spillet."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Beklager, man kan ikke styre barbarer i dette spillet."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Beklager, man kan ikke observere døde spillere i dette spillet."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Beklager, man kan ikke styre døde spillere i dette spillet."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Beklager, man kan ikke ovservere AI spillere i dette spillet."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Beklager, man kan ikke styre AI spillere i dette spillet."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Beklager, man kan ikke observere menneskelige spillere i dette spillet."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Beklager, man kan ikke overta menneskeli  †  †  €†  ge spillere i dette spillet."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Beklager, man kan ikke observere i dette spillet."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Beklager, man kan ikke overta spillere i dette spillet."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Beklager, man kan ikke overta spillere som allerede er tilkoblet i dette "
#~ "spillet."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Det navnet er ikke tillat."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s styrer allerede %s. Ved å bruke 'observe' ville det fjerne %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s observerer allerede %s."

#, fuzzy
#~ msgid "%s is already observing."
#~ msgstr "%s observerer allerede %s."

#~ msgid "%s now observes %s"
#~ msgstr "%s observerer nå %s"

#, fuzzy
#~ msgid "%s now observes"
#~ msgstr "%s observerer nå %s"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Spillere kan ikke fjernes etter at spillet har startet."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s styrer allerede %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Der er ingen spiller eller forbindelse med navn %s."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Kan kun benyttes i tjener-konsollen. "

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s styrer nå %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "Menneske"

#~ msgid "Alive"
#~ msgstr "Levende"

#~ msgid "Dead"
#~ msgstr "Død"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s er ikke tilordnet en spillet."

#~ msgid "You can not detach other users."
#~ msgstr "Du kan ikke fjerne andre brukere."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s er ikke tilordnet en spillet."

#~ msgid "%s detaching from %s"
#~ msgstr "%s kobler fra %s."

#, fuzzy
#~ msgid "%s no longer observing."
#~ msgstr "%s er ikke lenger debugget."

#, fuzzy
#~ msgid "Cannot load a game while another is running."
#~ msgstr "Kan ikke fortsette et spill mens et annet er i gang."

#, fuzzy
#~ msgid "Could not load savefile: %s"
#~ msgstr "Klarte ikke laste inn lagret spill i: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Denne innstillingen kan ikke endres etter at spillet har startet."

#, fuzzy
#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Regeloppsettkatalogen er \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Kunne ikke finne regeloppsettskatalogen \"%s\""

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Regeloppsettkatalogen er \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Nåværende katalog for regeloppsettet er: \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%s sin arbeidsliste er nå tom."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Ugyldig argument %d"

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Kan ikke endre prioritering/nivå før spillstart."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Spiller %s er med i laget %s."

#~ msgid "Goodbye."
#~ msgstr "Adjø."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Beklager, du har ikke lov å benytte kommandoer på serveren."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Advarsel: '%s' tolket som '%s', men dette er ikke nødv. riktig.  Forsøk "
#~ "'%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Ukjent kommando.  Forsøk '%shelp'."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Din nye stemme endret din tidligere stemme."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Ny stemme, nei. %d, av %s: %s."

#~ msgid "(server prompt)"
#~ msgstr "(server kommandolinje)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Avslutter spillet. Serveren vil starte på nytt når alle klienter har "
#~ "koblet fra."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Kan ikke avslutte spill: det er ikke noe spill igang."

#, fuzzy
#~ msgid "You cannot surrender now."
#~ msgstr "Du kan ikke oppløse enheter."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Denne innstillingen kan ikke endres etter at spillet har startet."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Spillet har startet."

#, fuzzy
#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Sett tjeneralternativ."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Sett tjeneralternativ."

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "= betyr at alternativet har standardverdi"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Kunne ikke lese kommando manusfilen \"%s\"."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Ingen forbindelse med navn '%s'."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Laster inn manus filen: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Kunne ikke lese kommando manusfilen \"%s\"."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Spillere kan ikke fjernes etter at spillet har startet."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr ""
#~ "Beklager, man kan ikke overta menneskelige spillere i dette spillet."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Du er ikke tilordnet en spiller."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Spiller %s er med i laget %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Ingen forbindelse med navn '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Feiringen i %s avsluttet."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s styrer allerede %s"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Alternativ: %s har blitt satt til \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s styrer allerede %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s er ikke kontrollert av AI'en."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Du er ikke tilordnet en spiller."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s er ikke tilkoblet."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (observatør)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Global Observatør"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Alternativet har flere betydninger."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Ugyldig argument %d"

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Ugyldig brukernavn '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Laster inn manus filen: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Ikke nok spillere, spillet vil ikke starte."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Ikke nok spillere, spillet vil ikke starte."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Ikke nok spillere, spillet vil ikke starte."

#, fuzzy
#~ msgid "All players are ready; starting game."
#~ msgstr "Alle spillerne er klare; spillet starter."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Kan ikke starte spillet: det venter på at alle klienter skal koble fra."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Kan ikke starte spill: det er allerede i gang."

#~ msgid "Cutting connection %s."
#~ msgstr "Avbryter forbindelse til %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Avbryter forbindelsen"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Du må velge kjønn."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "blokkert"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Velkommen - dette er den innledende hjelpeteksten for Freecivserveren.\n"
#~ "\n"
#~ "To viktige serverbegrep er kommandoer og alternativ.\n"
#~ "Kommandoen, f.eks \"help\", brukes for å kommunisere med serveren.\n"
#~ "Visse kommandoer tar ett eller flere alternativ, adskilt av mellomrom.\n"
#~ "I mange tilfeller kan kommandoen og alternativet forkortes. Alternativ er "
#~ "innstillinger som styrer serveren mens den er i gang.\n"
#~ "Husk at kommandoer og alternativer skrives på engelsk.\n"
#~ "\n"
#~ "For å finne ut hvordan man får mer informasjon om kommandoer og \n"
#~ "alternativer, bruk \"help help\"\n"
#~ "\n"
#~ "De viktigste kommandoene er:\n"
#~ "  show   -  se nåværende alternativ\n"
#~ "  set    -  sett alternativ\n"
#~ "  start  -  sett i gang spillet når spillerne er tilkoblet\n"
#~ "  save   -  lagre det nåværende spillet\n"
#~ "  quit   -  avslutte"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "Kommando: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Kommando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Betydning:"

#~ msgid "Level: %s"
#~ msgstr "Nivå: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Følgende serverkommandoer er tilgjengelige:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Hjelpeargument '%s' er ikke entydig."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Ingen treff funnet for hjelpeargument '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "List opp forbindelser til server:"

#~ msgid "<no connections>"
#~ msgstr "<ingen forbindelser>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Liste over spillere:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "Aktiv"

#~ msgid "List of players:"
#~ msgstr "Liste over spillere:"

#~ msgid "<no players>"
#~ msgstr "<ingen spillere>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "bruker %s, "

#, fuzzy
#~ msgid ", ready"
#~ msgstr ", Død"

#~ msgid ", Dead"
#~ msgstr ", Død"

#~ msgid ", difficulty level %s"
#~ msgstr ", vanskelighetsgrad %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d forbindelse:"
#~ msgstr[1] " %d forbindelse:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s fra %s (kommando tilgangsnivå: %s), buffer størrelse=%dkb"

# heter AI på norsk.. ingen skjønner KI
#~ msgid " (observer mode)"
#~ msgstr " (observatør modus)"

#, fuzzy
#~ msgid "List of scenarios available:"
#~ msgstr "Ingen enheter tilgjengelige"

#, fuzzy
#~ msgid "List of teams:"
#~ msgstr "Liste over spillere:"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Liste over spillerens opprinnelige enheter"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Liste over spillerens opprinnelige enheter"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Liste over spillere:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Ny stemme, nei. %d, av %s: %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Ulovlig listeargument: '%s'.  Forsøk '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "%s har forsket fram %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s har forsket fram Framtidsteknologi %d."

#, fuzzy
#~ msgid "%s acquired from %s!"
#~ msgstr "%s har skaffet %s fra %s."

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Oppdagelsen av %s gjør styreformen %s tilgjengelig. Du vil kanskje starte "
#~ "en revolusjon."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Oppdagelsen av %s FORELDER %s i %s!"

#, fuzzy
#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Oppdaget %s.  Våre forskere fokuserer på %s, målet er %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Lærte %s.  Forskerne vet ikke hva de skal forske på videre."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Lærte %s.  Forskerne valgte å forske på %s."

#~ msgid "Learned %s. "
#~ msgstr "Du har lært %s."

#~ msgid "Researching %s."
#~ msgstr "Forsker på %s"

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Kloke forskere fra hele verden flytter til din sivilisasjon; du får et "
#~ "umiddelbart gjennombrudd."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Øker byen forskningsbidrag med 50%."

#~ msgid "Technology goal is %s."
#~ msgstr "Teknologimålet er %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Du stjeler %s fra %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s stjal %s fra deg!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Din %s stjal %s fra %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Ulovlig pakke, kan ikke oppgradere %s (ennå)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s oppgradert til %s for %d gull."
#~ msgstr[1] "%d %s oppgradert til %s for %d gull."

#~ msgid "No units could be upgraded."
#~ msgstr "Ingen enheter kunne oppgraderes."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s oppgradert til %s for %d gull."
#~ msgstr[1] "%s oppgradert til %s for %d gull."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Kan ikke grunnlegge en by."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Kan ikke grunnlegge en by."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Kan ikke plassere by her."

#~ msgid "Only %s can build a city."
#~ msgstr "Kun %s kan grunnlegge en by."

#~ msgid "Can't build a city."
#~ msgstr "Kan ikke grunnlegge en by."

#~ msgid "Only %s can add to a city."
#~ msgstr "Kun %s kan legge til på en by."

#~ msgid "Can't add to a city."
#~ msgstr "Kan ikke legge til på en by her."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "%s enhet har ikke flere flytt å legge til %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "%s enhet har ingen flytt igjen til å bygge by."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s er for stor til å legge til %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s er for stor til å legge til %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s trenger en forbedring for å vokse, så du kan ikke legge til %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "kan ikke legge til %s til %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s lagt til for å hjelpe %s å vokse."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Din atomrakett ble skutt ned av SDI forsvar. For en sløsing."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Atomangrepet på %s ble unngått av ditt SDI-forsvar."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Din %s overlevde det feige angrepet fra %s %s."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Din %s mislykkes i sitt angrep mot %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Denne typen enhet kan ikke ta over en by."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Kan ikke angripe hvis du ikke erklærer krig først."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s kan kun bevege seg i din kontrollsone."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Kan ikke angripe hvis du ikke erklærer krig først."

#~ msgid "This unit has no moves left."
#~ msgstr "Denne enheten har ingen flytt igjen."

#~ msgid "No diplomat action possible."
#~ msgstr "Ikke mulig å utføre diplomattjenester."

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* Kan utføre diplomatiske forhandlinger.\n"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Du må erklære krig mot %s først.  Prøv å bruke spiller dialogen (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Din %s lyktes i å bestikke %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Din %s ble bestukket av %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Denne enheten blir transportert, og kan dermed ikke bombardere."

#~ msgid "You can't attack there."
#~ msgstr "Du kan ikke angripe der."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "En transportert enhet er ikke alliert med alle enheter eller byer på "
#~ "destinasjonen."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Din %s hjelper å bygge %s i %s (%d gjenstående)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Din %s hjelper å bygge %s i %s (%d overskudd)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Beklager, din %s kan ikke etablere en handelsrute her fordi den ikke har "
#~ "en hjemby"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Beklager, din %s kan ikke etablere en handelsrute mellom %s og %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Beklager, din %s kan ikke etablere en handelsrute her!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Byen %s har allerede %d bedre handelsruter!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Din %s fra %s har ankommet %s, og overskuddet utgjør %d i gull og "
#~ "forskning."
#~ msgstr[1] ""
#~ "Din %s fra %s har ankommet %s, og overskuddet utgjør %d i gull og "
#~ "forskning."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Disse handelsruten har vi etablert med %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Beklager, din %s kan ikke etablere en handelsrute mellom %s og %s"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "beklager, %s har avbrutt handelsruten fra %s til din by %s."

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s ble oppgradert gratis til %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Din %s har gått tom for treffkapasistet."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Din %s har returnert for drivstoffpåfyll."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Din %s har gått tom for drivstoff."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Din %s ble mer erfaren!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s beseieret %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s kan ikke oppløses."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Teleportet din %s til %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Oppløste din %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Oppløste din %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Kan ikke forsvare %s, %s har tapt spillet."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "Ved å miste %s, så taper du spillet! Vær mer forsiktig neste gang!"

# problem
#~ msgid "%s lost when %s was lost."
#~ msgstr "%s gikk tapt da %s gikk tapt."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s unnslapp ødeleggelsen av %s, og flyktet til %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarleder fanget, %d gull betalt i løsepenger."
#~ msgstr[1] "Barbarleder fanget, %d gull betalt i løsepenger."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Din %s lykkes i sitt angrep mot %s %s!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s gikk tapt i et angrep fra %s %s."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Din %s lykkes i sitt angrep mot %s %s %d!"
#~ msgstr[1] "Din %s lykkes i sitt angrep mot %s %s %d!"

# problem
#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s gikk tapt i et angrep fra %ss %s."

# problem
#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (%s) gikk tapt i et angrep fra %ss %s."

# problem
#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s (%d) gikk tapt i et angrep fra %ss %s."
#~ msgstr[1] "%s (%d) gikk tapt i et angrep fra %ss %s."

# problem
#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d gikk tapt i et angrep fra %ss %s."
#~ msgstr[1] "%d gikk tapt i et angrep fra %ss %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Din %s ble utsatt for atomangrep fra %s."

#~ msgid "yourself"
#~ msgstr "deg selv"

# problem
#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "%ss %s ble utsatt for atomangrep."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s ble utsatt for atomangrep fra %s."

#~ msgid "You nuked %s."
#~ msgstr "Du utførte et atomangrep mot %s."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s detonerte en atombombe!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Endre til %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s ble transportert trygt fram."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Denne enheten kan ikke gjøre fallskjermhopp."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Du kan ikke sende en transport-enhet med fallskjerm."

#~ msgid "The destination location is not known."
#~ msgstr "Bestemmelsesstedet er ukjent."

#, fuzzy
#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Denne enheten kan ikke ta fallskjermhopp ut i havet."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Lengden til målet (%i) er større enn enhetens rekkevidde (%i)."

#, fuzzy
#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr ""
#~ "Dine %s utførte et fallskjermhopp ut i øde hav og druknet alle sammen."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Dine %s ble slaktet på hoppstedet."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Din overflyvning skremmer stammen; de sprer seg i frykt."

#, fuzzy
#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Ordre for %s avbrutt etter at fiendtlig aktivitet ble oppdaget."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Ordre for %s avbrutt, da der er enheter i veien."

#, fuzzy
#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Ordre for %s ble avbrutt fordi bygging av by feilet."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Ordre for %s avbrutt da den gir en ugyldig aktivitet."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Ordre for %s avbrutt siden de angir en ugyldig plassering."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "%s avbrøt ordre da der er enheter i veien."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Ordre for %s ble avbrutt. Destinasjon utilgjengelig."

#, fuzzy
#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Forsøk på å endre hjemby for %s feilet."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Forsøk på å etablere handelsrute for %s feilet."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Forsøk på å bygge under for %s feilet."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Din %s har ugyldige ordre."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "Valget \"%s\" ble vedtatt med %d mot %d stemmer (%d stemte ikke)."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "Valget \"%s\" ble ikke vedtatt med %d mot, %d for og %d som unnlot å "
#~ "stemme."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s stemte ja."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s stemte nei."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s valgte å avstå."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (trenger %0.0f%% og ingen dissens)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (trenger %0.0f%% i favør)."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr "%s arbeidsliste"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Arbeidslister"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr "%s arbeidsliste"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "og %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Stor-baron"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr ", og %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du kjører Freeciv uten å benytte iconv. Hvis du\n"
#~ "da ikke benytter latin1 tegnsettet, så vil ikke alle\n"
#~ "tegn kunne vises ordentlig. Du kan laste ned iconv\n"
#~ "fra http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Kan ikke konvertere tekst fra %s til %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Feil loggnivå  \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Feil loggnivå %d i \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv må kompileres med DEBUG alternativ for å benytte debug nivå %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Feil formet loggnivå argument \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Ikke et heltall: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Tomt filnavn i loggnivå argument \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv må kompileres med DEBUG alternativ for å benytte debug nivå %d.\n"

#, fuzzy
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Klarte ikke å åpne loggfil: %s for tilføying.\n"

# c-format
#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "siste beskjed gjentatt %d gang"
#~ msgstr[1] "siste beskjed gjentatt %d gang"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (totalt %d gjentakelse)"
#~ msgstr[1] " (totalt %d gjentakelse)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Feil ved opprettelse av ny AI spiller: %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Klarte ikke å åpne \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Mangler argument for \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Mangler argument for \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH er satt til å være tom, benytter standard PATH i stedet."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "FREECIV_PATH er satt til å være tom, benytter standard PATH i stedet."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "FREECIV_PATH er satt til å være tom, benytter standard PATH i stedet."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "FREECIV_PATH er satt til å være tom, benytter standard PATH i stedet."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Klarte ikke å lese fra datakatalogen %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Datastien kan settes via (environment) miljøvariablen \"%s\"."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Nåværende datasti er: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Den nødvendige filen \"%s\" mangler...   avslutter!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Fatal feil: du forsøker å kjøre meg som superbruker!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Bruk en ikke-priviligert konto istedet.\n"

#~ msgid "exact match"
#~ msgstr "eksakt treff"

#~ msgid "only match"
#~ msgstr "eneste treff"

#~ msgid "ambiguous"
#~ msgstr "tvetydig"

#~ msgid "empty"
#~ msgstr "tom"

#~ msgid "too long"
#~ msgstr "for lang"

#~ msgid "non-match"
#~ msgstr "ingen treff"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "mai"
#~ msgstr[1] "mai"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "eller"
#~ msgstr[1] "eller"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "By: Hungersnød"
#~ msgstr[1] "By: Hungersnød"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Handelsrapport"
#~ msgstr[1] "Handelsrapport"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "feil %ld (FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "feil %d (kompilert uten 'strerror')"

#~ msgid "_Cancel meeting"
#~ msgstr "Avlys mø_te"

#~ msgid "Accept _treaty"
#~ msgstr "_Aksepter avtale"

#~ msgid "_Gold:"
#~ msgstr "_Gull:"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Deres høyhet, diplomaten avventer deres ordre"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Handel / %d"

#~ msgid "no extra / %d"
#~ msgstr "ingen ekstra / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Festning & Flybase"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Nasjon valgt"

#~ msgid "Fortress & Airbase"
#~ msgstr "Festning & Flybase"

#~ msgid "Build Railroad"
#~ msgstr "Bygg jernbane"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Elver"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Kan transformere kartruter.\n"

# dumbo translation
#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "* Kan fra sjøenheter angripe fiendens byer og enheter på land.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Får dobbelt forsvar mot enheter som er 'til hest'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Teller som 'til hest' mot enkelte forsvarere.\n"

#, fuzzy
#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Teller som 'til hest' mot enkelte forsvarere.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Beste angripende enheter"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Får femdoblet forsvar mot raketter og fly.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kan bli oppnå veteran status gjennom trening eller kamp.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kan bli oppnå veteran status gjennom trening eller kamp.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Tillater %s å oppgradere veier til jernbane.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Landenheter kan ikke ferdes over havterreng."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Dette valget vil tegne enhetene på kartet."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Ugyldig $http_proxy verdi eller metaserver verdi, må starte med 'http://'"

#, fuzzy
#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Feilet i forsøk på å finne server"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Ingen lydsystemer klarte å starte!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Ukjent alternativ '%s'."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Tyskland ble samlett til ett rike i 1871 av den prøyssiske hæren. Etter "
#~ "første verdenskrig ble Tyskland republikk, men nazistene tok kontrollen i "
#~ "1933 og startet andre verdenskrig. Etter krigen ble landet delt i to "
#~ "stater, som ble ble forent i 1990 etter den kalde krigen."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Sjø dekker store deler av verden, og bare sjøenheter (Triremer og andre "
#~ "båter) kan ferdes på der.\n"
#~ "\n"
#~ "Sjøruter kan aldri forurenses eller ødelegges av avfall."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Den moderne spanske nasjonen ble formet da herskerne over kongedømmene "
#~ "Castille  og Aragon ledet erobringen av Iberia fra muslimene. Erobringen "
#~ "ble ferdig i 1492 e.Kr, det samme året som Columbus seilte."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Nettverk"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktator"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Sjefsfrue"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktator"

#, fuzzy
#~ msgid "Rail"
#~ msgstr "Jernbane"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Klarer ikke finne din hjemmekatalog"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <metalinje>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Lagre spill til fil."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(beta-versjon)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Laster inn regeloppsett"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Beste angripende enheter"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Spillet vil automagisk lagres med så mange runders mellomrom. Null betyr "
#~ "at en ikke ønsker auto-lagring."

#, fuzzy
#~ msgid "Game ended in a draw."
#~ msgstr "Spillet endte uavgjordt"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Ingen spiller med navn '%s'."

# problem
#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s har koblet til fra %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Der er ingen spiller eller forbindelse med navn %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(arbeidsliste)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Kun %s kan angripe fra sjøen."

#~ msgid "Cannot attack from sea."
#~ msgstr "Kan ikke angripe fra sjøen."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tLast inn lagret spill FILE\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR Sett adressen for Metaserveren.\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tLagre ppms(?) på kartet når spillet lagres.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: addressefeil: [%s: %d]."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Serveren har kommet i en uendelig løkke ved opprettelse av "
#~ "startposisjoner, og vil avslutte.\n"
#~ " Kanskje det er for mange spillere for dette kartet.\n"
#~ "Vennligst rapporter denne feilen til %s."

#~ msgid "Show combat animation"
#~ msgstr "Vis kampanimasjon"

#~ msgid "_Ready all"
#~ msgstr "_Klargjør alle"

#~ msgid "_Sentry idle"
#~ msgstr "Inaktive enheter hold _stand"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Velg"

#~ msgid "Build _Railroad"
#~ msgstr "Bygg je_rnbane"

#~ msgid "Pass"
#~ msgstr "Pass"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategi og taktikk"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Klarer ikke finne din hjemmekatalog"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Førsteminister"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Førsteminister"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "svensk"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Totalt"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Leder"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Bibliotek"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Ned"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Oase"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Oase"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Bror"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Bror"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Thane"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Status: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "portugisisk"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "President"

# problem
#, fuzzy
#~ msgid "Don %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Ned"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Forskning"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Konge"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Konge"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Nasjon: %s"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Slett"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Storfyrste"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Storfyrstinne"

# problem
#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irokesisk"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "brasiliansk"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "brasiliansk"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Lord Protector"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Lord Protector"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lord Protector"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korrupsjon"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nasjon: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Globalt: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Status"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "%s base"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Diktator"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Diktator"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Oppgrader %s til %s for %d gull?\n"
#~ "Skattkammeret har %d gull."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Avslutt ok"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Datastrøm slutt"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Innstillings-feil"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Sekvens-feil"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Parameter-feil"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Minnne-feil"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Data-feil"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Ikke bzip2 fil"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Uforventet slutt på filen (EOF)"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2 feil %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* En ikke-militær enhet (kan ikke angripe; ingen unntakstilstand).\n"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Oppgrader %s til %s for %d gull?\n"
#~ "Skattkammeret har %d gull."
#~ msgstr[1] ""
#~ "Oppgrader %s til %s for %d gull?\n"
#~ "Skattkammeret har %d gull."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Kjøpe %s for %d gull?\n"
#~ "Skattkammeret har %d gull."

#~ msgid "Build _Fortress"
#~ msgstr "Bygg _festning"

#~ msgid "Build Airbas_e"
#~ msgstr "Bygg flystrip_e"

#~ msgid "Add to City (_B)"
#~ msgstr "Legg til by (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Endre til %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Forandre til %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Selg f_oreldede"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Utgifter(Totalt: %d)"

#~ msgid "City Overview"
#~ msgstr "Byoversikt"

#~ msgid "Worklist"
#~ msgstr "Arbeidsliste"

#~ msgid "Misc. Settings"
#~ msgstr "Diverse Innstillinger"

#~ msgid "Units present"
#~ msgstr "Enheter tilstede"

#~ msgid "Unit List"
#~ msgstr "Enhetsliste"

#~ msgid "Improvement"
#~ msgstr "Forbedring"

#~ msgid "_Yes"
#~ msgstr "_Ja"

#~ msgid "_No"
#~ msgstr "_Nei"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Handel med %s gir %d handel.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Ingen handelsruter eksisterer."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Total handel fra handelsruter: %d"

#~ msgid "_Cancel"
#~ msgstr "_Avbryt"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Aktiver enhet"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktiver enhet, _lukk dialogboks"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Hold _stand"

#~ msgid "_Disband Unit"
#~ msgstr "_Oppløs enhet"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Oppgrader enhet!"

#~ msgid "Elvises"
#~ msgstr "Underholdere"

#~ msgid "Configure City Report"
#~ msgstr "Tilpass byrapport"

#~ msgid "No Buildings Available"
#~ msgstr "Ingen bygninger tilgjengelig"

#~ msgid "No Units Available"
#~ msgstr "Ingen enheter tilgjengelige"

#~ msgid "No Wonders Available"
#~ msgstr "Ingen underverk tilgjengelig"

#~ msgid "Available To Build"
#~ msgstr "Tilgjengelig for bygging"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Velg en enhet eller forbedring å endre produksjon fra."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Velg en enhet eller forbedring å endre produksjon i."

#~ msgid "That's the same thing!"
#~ msgstr "Det er den samme tingen!"

#~ msgid "Change All"
#~ msgstr "Endre alle"

#~ msgid "Select"
#~ msgstr "Velg"

#~ msgid "Configure"
#~ msgstr "Innstillinger"

#~ msgid "City Advisor"
#~ msgstr "Byrådgiver"

#~ msgid "City Report"
#~ msgstr "Byrapport"

#~ msgid "For information on:"
#~ msgstr "For informasjon om:"

#~ msgid "CMA and presets"
#~ msgstr "Byforvaltning og forhåndssatte innstillinger"

#~ msgid "including sample presets,"
#~ msgstr "inkludert eksempel innstillinger,"

#~ msgid "see README.cma."
#~ msgstr "se README.cma"

#~ msgid "New"
#~ msgstr "Ny"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Klarte ikke laste inn lagret spill."

#~ msgid "Local Area Network"
#~ msgstr "Lokalt Nettverk"

#~ msgid "Connect To Network Game"
#~ msgstr "Koble til nettverksspill"

#~ msgid "Choose a nation to play"
#~ msgstr "Velg en nasjon å spille"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Antall spillere (inkludert AI):"

#~ msgid "AI skill level:"
#~ msgstr "AI vanskelighetsgrad:"

#~ msgid "Game Options"
#~ msgstr "Spill-innstillinger"

#, fuzzy
#~ msgid "Start Game"
#~ msgstr "Start nytt spill"

#~ msgid "Host:"
#~ msgstr "Tjener:"

#~ msgid "Port:"
#~ msgstr "Port:"

#, fuzzy
#~ msgid "City Style:"
#~ msgstr "_Bystil:"

#, fuzzy
#~ msgid "Unit Selection"
#~ msgstr "Valg av enheter"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Denne Evige Avtalen\n"
#~ "markerer resultatet av det diplomatiske arbeidet mellom\n"
#~ "%s %s %s\n"
#~ "og\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Fjern punkt"

#~ msgid "Allows "
#~ msgstr "Tillater "

#~ msgid "Obsoletes "
#~ msgstr "Forelder"

#~ msgid " (with "
#~ msgstr " (med "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Hersker: %s %s"

# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# SES 13. Nov 99:
# There seems to be an ugly bug when this word is any longer
# in the gtk gui (menu-init) which is also noted in the
# german translation.#
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#~ msgid "Local _Options"
#~ msgstr "Lokale _alternativ"

#~ msgid "_Message Options"
#~ msgstr "_Beskjedinnstillinger"

#~ msgid "Sa_ve Settings"
#~ msgstr "Lagre _innstillinger"

#~ msgid "Server O_ptions"
#~ msgstr "Vis ser_veralternativ"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "Eksporter _logg"

#~ msgid "_Clear Log"
#~ msgstr "_Rens logg"

#~ msgid "_Disconnect"
#~ msgstr "_Koble fra"

#~ msgid "_Orders"
#~ msgstr "_Ordrer"

#~ msgid "Transf_orm to Hills"
#~ msgstr "En_dre til åser"

#~ msgid "_Road"
#~ msgstr "_Vei"

#~ msgid "Rai_l"
#~ msgstr "_Jernbane"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#~ msgid "_Irrigate"
#~ msgstr "_Irriger"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Gå til"

#~ msgid "_Reports"
#~ msgstr "_Rapporter"

#~ msgid "Out:"
#~ msgstr "Txt:"

#~ msgid "Mes:"
#~ msgstr "Bsk:"

#~ msgid "Pop:"
#~ msgstr "Eget:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Hvor skal beskjeder vises\n"
#~ "Txt = Tekstvindu, Bsk = Beskjed vindu, Eget = Eget vindu"

# c-format
#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d steg)"
#~ msgstr[1] "(%d steg)"

#~ msgid "Trade Report"
#~ msgstr "Handelsrapport"

#~ msgid "Sell Obsolete"
#~ msgstr "Selg foreldede"

#~ msgid "Building Name"
#~ msgstr "Bygning"

#~ msgid "Totals"
#~ msgstr "Totalt"

#~ msgid "Rename Worklist"
#~ msgstr "Omdøp arbeidsliste"

#~ msgid "Remove"
#~ msgstr "Fjern"

#~ msgid "Available items"
#~ msgstr "Tilgjengelige objekter"

#~ msgid "Show future targets"
#~ msgstr "Vis framtidige mål"

#~ msgid "Undo"
#~ msgstr "Angre"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Kartet (mus):\n"
#~ "=================\n"
#~ "  Venstre-klikk på en by:          Vis byvinduet\n"
#~ "  Venstre-klikk på en enhet:     Aktiver enhet\n"
#~ "  Venstre-klikk-og-dra på en enhet: Gå-til-ordre for en enhet\n"
#~ "  Senter-klikk:                     Vis kartrute informasjon\n"
#~ "  Høyre-klikk:                      Sentrer kartruten\n"
#~ "\n"
#~ "  Shift-Venstre-klikk:              Kopier produksjon (GTK)\n"
#~ "  Shift-Høyre-klikk på by:        Lim inn produksjon i byen (GTK)\n"
#~ "\n"
#~ "  Shift-Kontroll-Venstre-klikk:   Juster arbeidere i byen\n"
#~ "  Kontroll-Senter-klikk:            Vekk opp enheter som holder stand\n"
#~ "\n"
#~ "  Merking av områder (GTK):\n"
#~ "  ===========================\n"
#~ "  Høyre-klikk og dra:  Velg merking av områder-modus\n"
#~ "  Venstre-klikk:         Velg kartrute uthevning\n"
#~ "  Shift-Høyre-klikk:    Lim inn produksjon i uthevede byer\n"
#~ "  Høyre-klikk:            Avbryt merking av områder modus\n"
#~ "\n"
#~ "  Byene som blir uthevet på kartet vil også \n"
#~ "  bli markert i byrapport-vinduet."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generatorens valg. Dersom dette velges så vil\n"
#~ "    standardverdien bli basert på hvilken generator\n"
#~ "    som er valgt. Se \"generator\" innstillingen.\n"
#~ "1 = Forsøke å plassere en spiller på hvert kontinent.\n"
#~ "2 = Forsøke å plassere to spillere på hvert kontinent.\n"
#~ "3 = Forsøke å plassere alle spillere på et kontinent.\n"
#~ "4 = Plassere spillere avhengig av størrelsen på kontinentet.\n"
#~ "Generatorene forsøker å lage riktig antall kontinent for valget av start "
#~ "posisjoner og antallet spillere."

#~ msgid "Falling back to generator %d."
#~ msgstr "Faller tilbake på generator %d."

#, fuzzy
#~ msgid "Sea"
#~ msgstr "Hav"

#, fuzzy
#~ msgid "Air"
#~ msgstr "Flystripe"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "Krysserrakett"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Land"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Alle din nye landenheter starter på det første veteral-nivået. Sjansen "
#~ "for at en enhet oppnår det neste veteran-nivået etter en kamp øker med "
#~ "halvparten."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Hvorvidt 'fog of war' skal tillates"

#, fuzzy
#~ msgid "_Full Screen"
#~ msgstr "_Fullskjerm"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Les Civiliopedia innlegget for %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Forurensning:  %3d"

#, fuzzy
#~ msgid "<AI>"
#~ msgstr "AI"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --hjelp\t\tSkriv ut sammendrag av alternativene\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --versjon\t\tSkriv ut versjonsnummeret\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Underholder borgerne i en by, ved å gjøre 3 ulykkelige borgere fornøyd."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Denne imponerende teknologiske prestasjonen gjør en ulykkelig borger "
#~ "fornøyd i alle byer."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Regnes som å ha en katedral i alle dine byer. (Dette gjør 3 ulykkelige "
#~ "borgere fornøyde i hver by. Oppdagelsen av teologi øker virkningen av en "
#~ "katedral ved å gjør ytterligere en ulykkelig borger fornøyd. Oppdagelsen "
#~ "av kommunisme minsker antallet med 1."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Gjør to ulykkelige borgere fornøyd i enhver av dine byer som er på samme "
#~ "kontinent som underverket er bygget."

#, fuzzy
#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Du spiller Freeciv med standard regelsett."

#~ msgid " or "
#~ msgstr " eller "

#~ msgid " and "
#~ msgstr " og "

#~ msgid "?or:, "
#~ msgstr "?eller:, "

#~ msgid "?and:, "
#~ msgstr "?og:, "

#, fuzzy
#~ msgid ""
#~ "Cannot place a start position because %d is not a valid tile index on "
#~ "this map!"
#~ msgstr ""
#~ "Kan ikke sette start posisjonen til (%d, %d) fordi det ikke er på kartet!"

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " med %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr ", og %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr ", %s"

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Plasser en spillers start posisjon.\n"
#~ "Snarvei: p"

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " med %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Endre"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:polakkene"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Kamerat"

#~ msgid "Game ended in a draw"
#~ msgstr "Spillet endte uavgjordt"

#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Dette valget vil tegne enheten i fokus, også når andre enheter ikke "
#~ "tegnes."

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s enheter"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hetmann"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "Spillet er slutt"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Bestikke"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Storbruxia"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malikta"

# problem
#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "nær %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Kamerat"

# problem
#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "i %s"

# problem
#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Globalt: %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Hytte: %s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Ressurser"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "romersk"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Datamaskiner"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Erkebiskop"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Stem: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Farao"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Hetmann"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "nigeriansk"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "eller"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Alternativer: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomati"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "dansk"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Taoiseach"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nasjon: %s"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbons"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Stealth bombefly"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Formann"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Stem: %s"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Diplomati"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Avtale: %s"

# problem
#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "nær %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Tjener:"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Bruk: borte"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teologi"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Vindmøllen"

# problem
#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "nær %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Forandre til %s"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "thai"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Dronning"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "_Ta spiller"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Krigere"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Nasjon: %s"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Konsul"

# problem
#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "%s, lag %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Ressurser"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Dronning"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Høvding"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Høvding"

#~ msgid "Run ok"
#~ msgstr "Kjør ok"

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Kan ikke bruke et tomt navn for spiller (%d) '%s'."

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#~ msgid "All players must have a team if this option value is used."
#~ msgstr "Alle spillere må ha et lag hvis denne alternativ verdien er brukt."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0=ingen 1x1 øyer; 1=noen 1x1 øyer"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = kontinenter kan tilsluttes polene, 1 = polene er vanligvis separate"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = vanlig planet som jorden; 1 = hele planeten er temperert"

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr ""
#~ "Stier lenger enn 99 runder er ikke støttet.\n"
#~ " Rapporter feilen til %s."

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Byforvaltning hjelper deg å holde styr på byene dine. Den bruker de "
#~ "tilgjengelige arbeiderne omkring byen for å oppnå størst mulig utbytte. "
#~ "Den endrer også arbeidere til vitenskapsmenn, skattefuter eller "
#~ "underholdere ved behov. Dessuten holder Byforvaltnings Argenten "
#~ "befolkningen fornøyd hvis den kan. \n"
#~ "Man kan styre Byforvaltningen på ulike måter. Først kan du åpne "
#~ "Byforvaltnings siden i bydialogen. Der finnes det 2 typer lister. Til "
#~ "venstre stiller man inn minste overskudd for hver type produksjon, feks "
#~ "Gull = +3 betyr at byen tjener 3 gull mer enn den behøver for å betale "
#~ "sine utgifter.Til høyre finnes det lister der man stiller inn den "
#~ "relative verdien for ulike produksjoner; å sette forskning til 3 betyr at "
#~ "man foretrekker 1 enhet forskning like mye som 3 enheter produksjon "
#~ "(eller gull, handel, ......). Man kan sette sammen ulike faktorer for "
#~ "hver slags produksjon etter sine egne ønsker. \n"
#~ "\n"
#~ "Dersom man setter noe minimum overskudd som det ikke er mulig å oppnå, "
#~ "vil ikke Byforvaltningen bli benyttet. Dersom byforvaltningen under "
#~ "spillets gang oppdager at den ikke kan oppnå et minste overskudd så "
#~ "slutter den å styre.Derfor; sett ikke for høye minste overskudd. Bruk "
#~ "faktorene i stedet. \n"
#~ "\n"
#~ "Kryssruten \"Feire\" lar byen feire. Det går kun med høy luksus. Se hjelp "
#~ "om \"Luksus\".\n"
#~ "\n"
#~ "Man kan spare lagre listeinnstillingene med et navn. Klikk på 'Legg til "
#~ "forhåndsinnstilt valg' og angi et navn for innstillingen. Man kan bruke "
#~ "denne innstillingen i hver by ved å klikke på det navnet senere. Man kan "
#~ "også styre sine innstillinger fra byalternativenes byforvaltningskolonne. "
#~ "Derifra kan man endre det (bruk \"endre\"-->\"Byforvaltning\"), om man "
#~ "har lagret det som et forhåndsinnstilt valg.\n"
#~ "Bruk \"Spill\"-->\"Lagre innstillinger\" for å lagre "
#~ "forhåndsinnstillingne permanent.\n"
#~ "Advarsel! Dersom man bruker Byforvaltningen på noen byer kan man få "
#~ "problem med å håndtere byer som ligger i nærheten som styres manuelt. Det "
#~ "beste er å styre alle byer enten med byforvaltning eller manuelt. Se også "
#~ "README.cma\n"

#~ msgid "King"
#~ msgstr "Konge"

#, fuzzy
#~ msgid "elvis"
#~ msgstr "Underholdere"

#, fuzzy
#~ msgid "scientist"
#~ msgstr "forsker"

#, fuzzy
#~ msgid "taxman"
#~ msgstr "Hetmann"

#~ msgid "Prince"
#~ msgstr "Prins"

#~ msgid "Rei"
#~ msgstr "Rei"

#~ msgid "Reina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Ban"
#~ msgstr "Bank"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "Store Khan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Store Khan"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Pope"
#~ msgstr "E"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Flystripe"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prins"

#~ msgid "Raina"
#~ msgstr "Raina"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Store Khan"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Silke"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Noaydde"
#~ msgstr "Nei"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Konge"

# irrigert er tillatt på norsk, men skulle gjerne hatt et bedre ord
#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Irriger"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Gruve"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Vei"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du kjører Freeciv uten å benytte iconv. Hvis du\n"
#~ "da ikke benytter latin1 tegnsettet, så vil ikke alle\n"
#~ "tegn kunne vises ordentlig. Du kan laste ned iconv\n"
#~ "fra http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Tomt filnavn i loggnivå argument \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH er satt til å være tom, benytter standard PATH i stedet."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Datastien kan settes via (environment) miljøvariablen \"%s\"."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Nåværende datasti er: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Klarer ikke å finne lydfilen %s"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tSett debuggings-loggnivå (0-4, eller 4:fil1,min,"
#~ "max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tSett debug-loggnivå (0 til 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Denne kommandoen setter igang spillet. Når et nytt spill startes, skal "
#~ "kommandoen benyttes etter alle menneskelige spillere er tilkoblet, alle "
#~ "eventuelle datastyrte spillere er opprettet, og alle ønskede endringer av "
#~ "innstillinger utført.Etter \"start\", kan hver spiller velge sitt "
#~ "folkeslag, deretter begynner spillet. Når spiller er i gang er ikke denne "
#~ "kommandoen lenger tilgjengelig."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Uten noen argument kommer det innledende hjelp. Med argumentet \"commands"
#~ "\" eller \"options\" kommer det en liste over alle kommandoer med "
#~ "respektive argumenter. Ellers tolkes argumentet som et kommandonavn eller "
#~ "alternativsnavn, og hjelp gis da for denne kommandoen eller alternativet. "
#~ "For alternativ inneholder hjelpen informasjon om den nåværende verdien og "
#~ "standardverdien. Forkortelser for argument kan benyttes dersom det ikke "
#~ "er tvetydig."

#, fuzzy
#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Vis en liste over spillerne eller forbindelsene."

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Viser en liste over spillere, eller en liste over forbindelser til "
#~ "tjeneren. Argumentet kan forkortes, og er \"players\" som standard dersom "
#~ "det mangler."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Kobler fra den angitte klienten fra tjeneren og fjerner den fra spillet. "
#~ "Dersom spillet ikke er satt i gang tas klientens spiller bort fra "
#~ "spillet. Ellers påvirkes ikke spilleren. Legg merke til at denne "
#~ "kommandoen nå tar imot forbindelsesnavn, ikke spillernavn."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Kommandoen 'forklar' har en delmengde av funksjonaliteten til kommandoen "
#~ "'help', og er til for bakoverkompabilitet. Uten argument gir det en liste "
#~ "over argument (som 'hjelp alternativer'), og med et argument gir det "
#~ "hjelp for en valgmulighet (som 'hjelp <alternativsnavn>')."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Uten argument vises alle tjeneralternativene (eller de tilgjengelige "
#~ "alternativene, når den er benyttet av klientene). Med et argument, vises "
#~ "kun de valgte alternativene, eller alternativ med det prefikset."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "En spiller med info tilgangsnivå starter et nytt valg som det må stemmes "
#~ "på ved hver kommando. /vote kommandoen etterfulgt av \"yes\" eller \"no"
#~ "\", og eventuelt et valgnummer gir din stemme. Hvis du ikke legger til et "
#~ "valgnummer, så gjelder din stemme den siste kommandoen. Du kan kun "
#~ "foreslå et valg om gangen. Valget blir vedtatt dersom mer enn halvparten "
#~ "stemmer for det, og det blir ikke vedtatt dersom minst halvparten stemmer "
#~ "mot det. Dersom en hel runde går uten at noen stemmer mot et valg, så "
#~ "blir det vedtatt automatisk."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Velg en nytt katalog for regeloppsett eller modifikasjonspakke. \n"
#~ "Å kalle denne uten argument vil vise deg det nåværende regeloppsettet."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "\"metaconnection ?\" viser statusen for forbindelsen till metaserveren.\n"
#~ "\"metaconnection d\" eller \"metac d\" stenger av forbindelsen til "
#~ "metaserveren.\n"
#~ "\"metaconnection u\" eller \"metac u\" setter på forbindelsen till "
#~ "metaserveren."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Kun tjenerkonsollen og forbindelser med tilgansnivå 'hack' kan tvinge "
#~ "andre forbindelser til å observere en spiller. Dersom du ikke er dette er "
#~ "kun [spillernavn] argumentet lovlig. Dersom tjenerkonsollen ikke gir et "
#~ "spiller-navn eller forbindelsen ikke bruker noen argumenter, så vil "
#~ "forbindelsen bli tilkoblet som global observatør."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "'create' kommandoen er kun tilgjengelig før spillet har startet."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til 'novice', og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til 'novice'. Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til \"easy\", og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til \"easy\". Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til \"normal\", og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til \"normal\". Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til \"hard\", og setter standard-vanskelighetsgraden "
#~ "til alle nye datastyrte spillere til \"hard\". Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Uten argument sette denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til 'fusk', og setter standard-vanskelighetsgraden til "
#~ "alle nye datastyrte spillere til 'fusk'. Med et argument setter "
#~ "kommandoen vanskelighetsgraden kun for en spiller."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Uten argument setter denne kommandoen alle datastyrte spilleres "
#~ "vanskelighetsgrad til 'experimental', og setter standard-"
#~ "vanskelighetsgraden til alle nye datastyrte spillere til dette. Som et "
#~ "argument setter kommandoen vanskelighetsgraden kun for den spilleren. "
#~ "DETTE ER KUN FOR TESTING AV NYE AI FUNKSJONER! For vanlige brukere har "
#~ "denne innstillingen ingen effekt."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Kommando tilgangsnivået styrer hvilke kommandoer som er tilgjengelige \n"
#~ "for brukere gjennom klientens chattelinje. De tilgjengelige nivåene er:\n"
#~ "    none  -  ingen kommandoer\n"
#~ "    info  -  kun informasjonsgivende kommandoer\n"
#~ "    ctrl  -  kommandoer som styrer spillet og spillerne\n"
#~ "    hack  -  *alle* kommandoer - farlig!\n"
#~ "Uten argument viser denne kommandoen det nåværende tilgangsnivået.\n"
#~ "Med et argument settes nivået for alla nåværende forbindelser, og "
#~ "standardnivået settes for framtidige forbindelser.\n"
#~ "Om \"new\" angis, settes nivået for nye forbindelser.\n"
#~ "Om \"first come\" angis, settes nivået \"first come\"; det gis til den "
#~ "første klienten som tilkobles. Om det allerede er forbindelser gis det "
#~ "til den førsta klienten som gir kommandoen \"firstlevel\".\n"
#~ "Om et forbindelsesnavn angis, settes nivået for bare denne forbindelsen.\n"
#~ "Kommandonivået bevares ikke om en spillet kobler fra, fordi en ukjent "
#~ "person kan koble til med det samme navnet. Legg merke til at denne "
#~ "kommandoen nå tar imot forbindelsesnavn, ikke spillernavn."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Utfør følgende hver <runde>te runde:\n"
#~ "1. Øke rundens tidsfrist med <verdi>.\n"
#~ "2. Øke <runde> med <rundetillegg>.\n"
#~ "3. Gange <verdi> med faktoren <faktor>.\n"
#~ "\n"
#~ "Bruk denne kommandoen sammen med \"timeout\". Standardverdiene er 0 0 0 1."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Dette fjerner en spiller fullstendig fra spillet, inkludert alle byer og "
#~ "enheter.  Brukes med måte!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Lagrer det nåværende spillet til filen <filnavn>. Hvis det ikke gis noe "
#~ "filnavn lagres spillet til \"<auto-lagrings-prefiks><år>m.sav[.gz]\"\n"
#~ "For å fortsette et lagret spill laget med 'save' kommandoen, start "
#~ "tjeneren med kommandolinje-argumentet: \n"
#~ "       -f <filnavn>\n"
#~ "og bruk 'start' kommandoen når alle spillerne har koblet til på nytt."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Fortsette et spill fra <filnavn>. Eventuelle nåværende data inkludert "
#~ "spillere, regeloppsett og tjeneralternativ vil forsvinne.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Ingen slik avstemning (%d)."

#~ msgid "Cannot create units at tile (%d, %d) because it is not on the map!"
#~ msgstr "Kan ikke lage enhet på ruten (%d, %d) fordi den ikke er på kartet!"

#~ msgid "Cannot remove units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan ikke fjerne enhet på ruten (%d, %d) fordi den ikke er på kartet!"

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr "Kan ikke lage en by på (%d, %d) fordi det ikke er på kartet!"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Demografi tekststrengen inneholder ugyldige bokstaver. Prøv \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Den lagrede filen inneholder feil ved kartdataene. Dette kan skje med "
#~ "gamle lagrede spill, eller det kan tyde på feil ved selve filen. Fortsett "
#~ "på eget ansvar."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Tekststrengen for tillatte forbindelser inneholder ugyldige bokstaver.\n"
#~ " Prøv  \"help allowconnect\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Tekststrengen for startende enheter inneholder ugyldige bokstaver. Prøv "
#~ "\"help startunits\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Tekststrengen for startende enheter inneholder ikke minst en "
#~ "bygrunnlegger.\n"
#~ "Prøv \"help startunits\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Antallet spillere er høyere enn den ønskede verdien, beholder den gamle "
#~ "verdien."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Denne verdien blir brukt til å bestemme dimensjonene på kartet.\n"
#~ "  size = 4 er et normalt kart med 4000 ruter (standard)\n"
#~ "  size = 20 er et stort kart med 20000 ruter"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Kart i Freeciv er alltid todimensjonale. De kan brettes rundt nord-sør og "
#~ "rundt øst-vest retningene, for å utforme et flatt kart, en sylinder eller "
#~ "en sirkelring.Individuelle ruter kan være fire- eller seks-kantede, med "
#~ "enten en klassisk eller en isometrisk organisering - dette burde bli satt "
#~ "basert på grafikk-oppsettet som blir benyttet.\n"
#~ "   0 Flat verden (ikke brett)\n"
#~ "   1 Jorden (brettes Ø-V)\n"
#~ "   2 Uranus (brettes N-S)\n"
#~ "   3 Sirkelring verden (brettes N-S, Ø-V)\n"
#~ "   4 Flat jord (isometrisk)\n"
#~ "   5 Jorden (isometrisk)\n"
#~ "   6 Uranus (isometrisk)\n"
#~ "   7 Sirkelring verden (isometrisk)\n"
#~ "   8 Flat jord (sekskantet)\n"
#~ "   9 Jorden (sekskantet)\n"
#~ "  10 Uranus (sekskantet)\n"
#~ "  11 Sirkelring verden (sekskantet)\n"
#~ "  12 Flat verden (iso-hex)\n"
#~ "  13 Jorden (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Sirkelring (iso-hex)\n"
#~ "Klassisk:             Isometrisk:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Sekskantet:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Scenario kart - ingen generator;\n"
#~ "1 = Helt tilfeldig høydegenerator;        [4]\n"
#~ "2 = Fraktalbasert høydegenerator;       [3]\n"
#~ "3 = Øy-basert generator (mer rettferdig, med kjedelig)  [1]\n"
#~ "\n"
#~ "Tallet i [] gir standardverdier for plasseringen av startposisjoner. "
#~ "Dersom standardverdien blir brukt, så vil startpos innstillingen bli "
#~ "basert på generatoren. Se på \"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generatorens valg. Dersom dette velges så vil\n"
#~ "    standardverdien bli basert på hvilken generator\n"
#~ "    som er valgt. Se \"generator\" innstillingen.\n"
#~ "1 = Forsøke å plassere en spiller på hvert kontinent.\n"
#~ "2 = Forsøke å plassere to spillere på hvert kontinent.\n"
#~ "3 = Forsøke å plassere alle spillere på et kontinent.\n"
#~ "4 = Plassere spillere avhengig av størrelsen på kontinentet.\n"
#~ "Generatorene forsøker å lage riktig antall kontinent for valget av start "
#~ "posisjoner og antallet spillere."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Små verdier gir et kaldt kart, mens stort verdier gir et varmere kart.\n"
#~ "\n"
#~ "100 betyr en veldig tørr og varm planet uten arktiske soner, kun tropiske "
#~ "og tørre soner.\n"
#~ "\n"
#~ "70 betyr en varm planet med litt polaris.\n"
#~ "\n"
#~ "50 betyr en temperert planet med normale polarområder, kulde, tempererte "
#~ "og tropiske soner, en ørken som overlapper tropiske og tempererte soner.\n"
#~ "\n"
#~ "30 betyr en kald planet med små tropiske soner.\n"
#~ "\n"
#~ "0 betyr en meget kalt planet med store polarområder og ingen tropiske "
#~ "områder."

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Dersom denne er satt til mer enn 0, så vil enhver landrute innenfor den "
#~ "angitte radiusen til en by bli eid av den nasjonen. Det er spesielle "
#~ "regler for sjøruter og ruter som er innenfor radiusen til flere enn en "
#~ "nasjons byer."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "Ved verdi 0 (standard), er diplomati tilgangelig for alle.\n"
#~ "Ved verdi 1 er diplomati kun lov mellom menneskelige spillere.\n"
#~ "Ved verdi 2 er diplomati kun lov mellom AI spillere.\n"
#~ "Ved verdi 3 er diplomati kun lov innen etablerte lag.\n"
#~ "Ved verdi 4 er diplomati ikke tilgjengelig for noen."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Det er ingen restriksjoner: spillere kan ha mange byer med det samme "
#~ "navnet.\n"
#~ "1 = Alle byene til en spiller må ha unike navn: en spiller kan ikke ha "
#~ "flere byer som heter det samme.\n"
#~ "2 = Alle byene må ha globalt unike navn: alle byer i spillet må ha ulike "
#~ "navn. \n"
#~ "3 = Som innstilling 2, men en spiller får ikke lov til å benytte "
#~ "standardnavnet til en by som tilhører en annen nasjon, med unntak av "
#~ "dersom det navnet er standardnavnet for den spillerens nasjon også."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - ingen barbarer \n"
#~ "1 - barbarer kun i hytter \n"
#~ "2 - normal mengde barbarer \n"
#~ "3 - høy mengde barbarer \n"
#~ "4 - vandrende horder, massevis av barbarer"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Dette skal være en bokstavstreng. Hvert tegn endrer en type eller status "
#~ "for en sivilisasjon, eller \"spiller\". Klienter kan bare tilkobles de "
#~ "spillerne som hvor en av bokstavene er like. Dette påvirker bare "
#~ "fremtidige forbindelser, så nåværende forbindelser er uendret. Bokstavene "
#~ "og deres betydning er: \n"
#~ "    o,O = Global observatør    b   = Barbarisk spiller\n"
#~ "    d   = Død spiller\n"
#~ "    a,A = datastyrt spiller\n"
#~ "    h,H = Menneskelige spillere\n"
#~ "Den første beskrivelsen fra _bunnen_ som passer på en spiller gjelder. "
#~ "Derfor gjelder ikke \"d\" barbarer \"a\" gjelder ikke døde datastyrte "
#~ "spillere osv.Store bokstaver gjelder før spillet har startet, små "
#~ "bokstaver etterpå.\n"
#~ "Hvert tegn over kan etterfølges av ett av de følgende spesialtegnene:\n"
#~ "1 = Kontroller tillatt, observatør tillat. Kan ikke endre forbindelser.\n"
#~ "2 = Kontroller tillatt, observatør ikke tillat. Kan endre forbindelser.\n"
#~ "3 = Kontroller tillatt, observatør ikke tillat. Kan ikke endre "
#~ "forbindelser.\n"
#~ "4 = Ingen kontroller tillatt, overvatør tillatt.\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Hvis denne er satt til 1 så blir spillerstatistikk tilføyd filen "
#~ "\"civscore.log\" hver runde. Denne statistikken kan benyttes til å lage "
#~ "grafer over spillerenes styrke etter at spillet er over."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Du har ikke lov å sette dette alternativet."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Verdien må være et heltall."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "Streng verdi for lang.  Bruk: set <alternativ> <verdi>."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Antall gull pr spiller ved start"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "Skrivekunst"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Kan ikke legge til AI spillere når spillet er startet."

#~ msgid "description"
#~ msgstr "beskrivelse"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Prøv 'show situational' eller 'show rare' for å vise flere alternativer."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Verdi utenfor område (minimum: 0, maksimum: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Alternativ: %s har blitt satt til %d."

#~ msgid "Valu  ‚ª_‚ª_€‚ª_e out of range (minimum: %d, maximum: %d)."
#~ msgstr "Verdi utenfor område (minimum: %d, maksimum: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Kunne ikke lese kommando manusfilen \"%s\"."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Velkommen - dette er den innledende hjelpeteksten for Freecivserveren.\n"
#~ "\n"
#~ "To viktige serverbegrep er kommandoer og alternativ.\n"
#~ "Kommandoen, f.eks \"help\", brukes for å kommunisere med serveren.\n"
#~ "Visse kommandoer tar ett eller flere alternativ, adskilt av mellomrom.\n"
#~ "I mange tilfeller kan kommandoen og alternativet forkortes. Alternativ er "
#~ "innstillinger som styrer serveren mens den er i gang.\n"
#~ "Husk at kommandoer og alternativer skrives på engelsk.\n"
#~ "\n"
#~ "For å finne ut hvordan man får mer informasjon om kommandoer og \n"
#~ "alternativer, bruk \"help help\"\n"
#~ "\n"
#~ "De viktigste kommandoene er:\n"
#~ "  show   -  se nåværende alternativ\n"
#~ "  set    -  sett alternativ\n"
#~ "  start  -  sett i gang spillet når spillerne er tilkoblet\n"
#~ "  save   -  lagre det nåværende spillet\n"
#~ "  quit   -  avslutte"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Det har oppstått en Byforvaltningsfeil. Ditt oppsett kan være ødelagt."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Klarte ikke å laste inn lydoppsettet i filen: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Eksporterer utskriftsvindu til civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%+2.1f : Risk from overcrowding\n"
#~ msgstr "%+2.1f : Risko fra overbefolkning\n"

#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+2.1f : Risko fra handel\n"

#~ msgid "%+2.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Risko fra forurensning\n"

# problem
#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus fra %s\n"

#~ msgid "%2.1f : Total chance for a plague"
#~ msgstr "%2.1f : Total sjanse for pest"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:U/F/S"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Underholdere, Forskere, Skattefuter"

#~ msgid " Rivers"
#~ msgstr " Elver"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr " enhet"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Tillater å bygge fort.\n"

#~ msgid "Screen width"
#~ msgstr "Skjerm bredde"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "Skjerm høyde"

#, fuzzy
#~ msgid "Progress: no research target"
#~ msgstr "Fremgang: Ingen forskning"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Navn: %s\n"
#~ "Mat:        %10s Gull:      %10s\n"
#~ "Produksjon: %10s Luksus:    %10s\n"
#~ "Handel:     %10s Forskning: %10s\n"
#~ "\n"
#~ "Folk (A/U/F/S): %s\n"
#~ "Befolkningsvekst: %s\n"
#~ "Produksjon fullført: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr ""
#~ "Forbedret krigståke vil kun fungere med 'True Color'. Deaktiverer det."

#~ msgid "_View"
#~ msgstr "Kart_vindu"

#~ msgid "Give info access"
#~ msgstr "Gi info tilgang"

#~ msgid "Give ctrl access"
#~ msgstr "Gi ctrl tilgang"

#, fuzzy
#~ msgid "?Building:Name"
#~ msgstr "Bygning"

#~ msgid "Total Cost:"
#~ msgstr "Total kostnad:"

#~ msgid "true"
#~ msgstr "sann"

#, fuzzy
#~ msgid "false"
#~ msgstr "falsk"

#~ msgid "(hidden)"
#~ msgstr "(skjult)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Gjeldende oppsett\n"
#~ "Fullskjerm %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Gjeldende oppsett\n"
#~ "%dx%d"

#, fuzzy
#~ msgid "No modes available!"
#~ msgstr "Ingen moduser tilgjengelige!"

#~ msgid "All resolutions available."
#~ msgstr "Alle oppløsninger tilgjengelige"

#, fuzzy
#~ msgid "Fullscreen Mode"
#~ msgstr "Fullskjerm modus"

#~ msgid "Smooth unit move steps"
#~ msgstr "Jevn enhets flytting"

#, fuzzy
#~ msgid "Show focus animation"
#~ msgstr "Vis kampanimasjon"

#, fuzzy
#~ msgid "Show cursors animation"
#~ msgstr "Vis peker animasjon"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Handelsruter"

#~ msgid "Draw city map grid"
#~ msgstr "Tegn by kart-ruter"

#~ msgid "Draw city worker map grid"
#~ msgstr "Tegn by arbeider kart-ruter"

#, fuzzy
#~ msgid "Special Resources"
#~ msgstr "Spesial Ressurser"

#~ msgid "Roads and Rails"
#~ msgstr "Veier og togskinner"

#~ msgid "Fortress and Airbase"
#~ msgstr "Festning og Flybase"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3 by tekst stil"

#, fuzzy
#~ msgid "Video options"
#~ msgstr "Video innstillinger"

#, fuzzy
#~ msgid "Sound options"
#~ msgstr "Lyd innstillinger"

#, fuzzy
#~ msgid "Game options"
#~ msgstr "Spill innstillinger"

#, fuzzy
#~ msgid "Map options"
#~ msgstr "Kart innstillinger"

#~ msgid "Can only be used in server console. "
#~ msgstr "Kan kun benyttes i tjener-konsollen. "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Verdi satt til %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Nybyggere og ingeniører kan også bygge festning. Enheter i en festning "
#~ "forsvarer seg dobbelt så bra som normalt; dessuten må enheter i en "
#~ "festning ødelegges en om gangen. Se på hjelpavsnittet om kamp for mer "
#~ "informasjon."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Gjør byen til hovedstad og sentrum for din regjering. Korrupsjon i andre "
#~ "byer er avhengig av hvor langt de ligger fra hovedstaden, unntatt når "
#~ "styresettet er demokrati eller kommunisme. Kostnaden av å skape opprør i "
#~ "en by avhenger også av hvor langt byen ligger fra hovedstaden. (under "
#~ "alle styresett).\n"
#~ "\n"
#~ "Pass godt på hovedstaden, dersom du mister den kan hele riket ditt bli i "
#~ "borgerkrig. Dersom du mister ditt palass så mister du også et eventuelt "
#~ "romskip."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Rom-moduler er de dyreste delene av et romskip. Det finnes 3 slags rom-"
#~ "moduler:\n"
#~ "\n"
#~ "- Boligmodul: har boliger til 10000 mennesker.\n"
#~ "\n"
#~ "- Overlevelsesmoduler: har mat og vann til innbyggere i en boligmodul.\n"
#~ "\n"
#~ ". - Solcellepanelmodul: produserer energi til de to andre modulene.\n"
#~ "\n"
#~ "Man kan bruke opp til 4 rom-moduler av hvert slag.\n"
#~ "\n"
#~ "Før du kan bygge noen romskipsdeler må en spiller ha bygget underverket "
#~ "Apolloprogrammet."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Sivilisasjonen som bygger Verdensbiblioteket får alle fremskritt som "
#~ "minst to andre sivilisasjoner har oppdaget."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Gir alle dine sjøenheter 1 ekstra forflytningspoeng og eliminerer "
#~ "risikoen for å miste Triremer på sjøen. Gjør alle nye sjøenheter til "
#~ "veteran (i alle dine byer)."

#, fuzzy
#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nasjon:Vennlig"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Reduserer mengden forurensning fra produksjon i en by med 50%.Det øker "
#~ "produksjonen av skjold fra en fabrikk eller et fabrikk-kompleks i en by: "
#~ "en fabrikk og et fabrikk-kompleks gir til sammen 75%  produksjonsbonus, "
#~ "og en fabrikk, et fabrikk-kompleks og et vannkraftverk gir tilsammen 150% "
#~ "produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk. En by "
#~ "kan kun bygge et vannkraftverk dersom det er ved siden av (eller på) et "
#~ "fjell eller ei elv."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reduserer forurensningen fra produksjon i en by med 50%. Det reduserer "
#~ "også skjoldproduksjonen fra fabrikker eller fabrikk-kompleks i en by: en "
#~ "fabrikk og et atomkraftverk gir tilsammen 100% produksjonsbonus, og en "
#~ "fabrikk, et fabrikk-kompleks og et atomkraftverk får tilsammen 150% "
#~ "produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Øker skjoldproduksjonen fra en fabrikk eller fabrikk-kompleks i en by: en "
#~ "fabrikk og et fabrikk-kompleks gir tilsammen 100% produksjonsbonus, og "
#~ "fabrikk, fabrikk-kompleks og kraftverk gir tilsammen 150% "
#~ "produksjonsbonus. Den ekstra produksjonen kan føre til at byen forurenser "
#~ "mer.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Gir alle dine sjøenheter 1 ekstra forflytningspoeng og eliminerer "
#~ "risikoen for å miste Triremer på sjøen. Gjør alle nye sjøenheter til "
#~ "veteran (i alle dine byer)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Alle din nye landenheter blir veteraner (i alle byer). Sjansen for at en "
#~ "enhet blir veteran etter en kamp øker fra 50% til 100%."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reduserer mengden forurensning fra produksjon i en by med 50%.Det øker "
#~ "produksjonen av skjold fra en fabrikk eller et fabrikk-kompleks i en by: "
#~ "en fabrikk og et fabrikk-kompleks gir til sammen 75%  produksjonsbonus, "
#~ "og en fabrikk, et fabrikk-kompleks og et vannkraftverk gir tilsammen 150% "
#~ "produksjonsbonus.\n"
#~ "\n"
#~ "En by kan kun ha et vannkraftverk, kraftverk eller atomkraftverk. En by "
#~ "kan kun bygge et vannkraftverk dersom det er ved siden av (eller på) et "
#~ "fjell eller ei elv."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "En kommunistisk regjering baserer seg på idealet om at alle mennesker er "
#~ "like. Alt eies av staten, i stedet for av enkelte borgere. Kommunisme gir "
#~ "en balanse mellom krigersk og økonomisk styresett.\n"
#~ "\n"
#~ "Under kommunisme endres ikke korrupsjonen i forhold til avstanden fra "
#~ "hovedstaden; alle byer (også hovedstader) har lite korrupsjon.Dessuten "
#~ "betraktes kommunistiske byer som er mer enn 10 ruter bort fra hovedstaden "
#~ "som bare 10 ruter borte, ved beregning av kostnaden for å starte opprør "
#~ "(se enheter, diplomat).\n"
#~ "\n"
#~ "Nybyggere koster 1 mat hver runde under kommunisme.\n"
#~ "\n"
#~ "Dersom en by feirer under kommunisme, får den en bonus på 1 handel i hver "
#~ "rute som allerede gir minst 1 hande. Se \"Lykkelighet\" for detaljer.\n"
#~ "\n"
#~ "Diplomater og spioner som bygges under kommunismen er alltid veteraner.\n"
#~ "\n"
#~ "Under kommunisme kan byer forsørge opp til 3 krigsenheter uten å betale "
#~ "for det. (Hver ekstra koster 1 skjold.)\n"
#~ "\n"
#~ "Man kan innføre begrenset unntakstilstand under monarki: hver krigsenhet "
#~ "i en by holder 2 ulykkelige borgere fornøyd."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygge atomvåpenenheter når man har den nødvendige teknologien, og "
#~ "en spiller har bygget Manhattanprosjektet.\n"
#~ "\n"
#~ "Ved detonasjon ødelegger eksplosjonen alle enheter i et 3x3-ruters "
#~ "kvadrat, inkludert vennlige enheter. Dersom du angriper en by, blir "
#~ "størrelsen halvert og området rundt blir rammet av radioaktivt avfall.\n"
#~ "\n"
#~ "Tips 1: Å sende atombomber på havet vil ikke føre til radioaktivt "
#~ "utslipp, og er den mest effektive (med også dyreste) måten å bli kvitt "
#~ "fiendtlige skip på.\n"
#~ "\n"
#~ "Tips 2: I en situasjon hvor man har fått sterkt feste i en fiendes land, "
#~ "men ikke kan innta byene, samler man på forhånd noen nybyggere/"
#~ "ingeniørerinntil byene, som vil være klare til å rense det radioaktive "
#~ "avfallet som kommer når du angriper med atomvåpen. Det reduserer sjansene "
#~ "for atomvinter!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Hver karavane som brukes til å bygge et underverk bidrar med 50 skjold "
#~ "til byggverket.\n"
#~ "\n"
#~ "Tips: Du kan samle opp mange karavaner og ta inn alle i en by når du har "
#~ "begynt å bygge et underverk, også bygge det ferdig på kun en runde!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygge atomvåpenenheter når man har den nødvendige teknologien, og "
#~ "en spiller har bygget Manhattanprosjektet.\n"
#~ "\n"
#~ "Ved detonasjon ødelegger eksplosjonen alle enheter i et 3x3-ruters "
#~ "kvadrat, inkludert vennlige enheter. Dersom du angriper en by, blir "
#~ "størrelsen halvert og området rundt blir rammet av radioaktivt avfall.\n"
#~ "\n"
#~ "Tips 1: Å sende atombomber på havet vil ikke føre til radioaktivt "
#~ "utslipp, og er den mest effektive (med også dyreste) måten å bli kvitt "
#~ "fiendtlige skip på.\n"
#~ "\n"
#~ "Tips 2: I en situasjon hvor man har fått sterkt feste i en fiendes land, "
#~ "men ikke kan innta byene, samler man på forhånd noen nybyggere/"
#~ "ingeniørerinntil byene, som vil være klare til å rense det radioaktive "
#~ "avfallet som kommer når du angriper med atomvåpen. Det reduserer sjansene "
#~ "for atomvinter!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygge atomvåpenenheter når man har den nødvendige teknologien, og "
#~ "en spiller har bygget Manhattanprosjektet.\n"
#~ "\n"
#~ "Ved detonasjon ødelegger eksplosjonen alle enheter i et 3x3-ruters "
#~ "kvadrat, inkludert vennlige enheter. Dersom du angriper en by, blir "
#~ "størrelsen halvert og området rundt blir rammet av radioaktivt avfall.\n"
#~ "\n"
#~ "Tips 1: Å sende atombomber på havet vil ikke føre til radioaktivt "
#~ "utslipp, og er den mest effektive (med også dyreste) måten å bli kvitt "
#~ "fiendtlige skip på.\n"
#~ "\n"
#~ "Tips 2: I en situasjon hvor man har fått sterkt feste i en fiendes land, "
#~ "men ikke kan innta byene, samler man på forhånd noen nybyggerinntil "
#~ "byene, som vil være klare til å rense det radioaktive avfallet som kommer "
#~ "når du angriper med atomvåpen. Det reduserer sjansene for atomvinter!"

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Shah"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "brasiliansk"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:bayere"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Chile er lokalisert på den sørvestlige kysten av Sør-Amerika."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Kanon"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Governador"
#~ msgstr "Sysselmann"

#, fuzzy
#~ msgid "Governadora"
#~ msgstr "Sysselmann"

#, fuzzy
#~ msgid "Team 4"
#~ msgstr "Lag 4"

#, fuzzy
#~ msgid "Team 5"
#~ msgstr "Lag 5"

#, fuzzy
#~ msgid "Team 6"
#~ msgstr "Lag 6"

#, fuzzy
#~ msgid "Team 7"
#~ msgstr "Lag 7"

#, fuzzy
#~ msgid "Team 8"
#~ msgstr "Lag 8"

#, fuzzy
#~ msgid "Team 9"
#~ msgstr "Lag 9"

#, fuzzy
#~ msgid "Team 10"
#~ msgstr "Lag 10"

#, fuzzy
#~ msgid "Team 11"
#~ msgstr "Lag 11"

#, fuzzy
#~ msgid "Team 12"
#~ msgstr "Lag 12"

#, fuzzy
#~ msgid "Team 13"
#~ msgstr "Lag 13"

#, fuzzy
#~ msgid "Team 14"
#~ msgstr "Lag 14"

#, fuzzy
#~ msgid "Team 15"
#~ msgstr "Lag 15"

#, fuzzy
#~ msgid "Team 16"
#~ msgstr "Lag 16"

#, fuzzy
#~ msgid "Team 17"
#~ msgstr "Lag 17"

#, fuzzy
#~ msgid "Team 18"
#~ msgstr "Lag 18"

#, fuzzy
#~ msgid "Team 19"
#~ msgstr "Lag 19"

#, fuzzy
#~ msgid "Team 20"
#~ msgstr "Lag 20"

#, fuzzy
#~ msgid "Team 21"
#~ msgstr "Lag 21"

#, fuzzy
#~ msgid "Team 22"
#~ msgstr "Lag 22"

#, fuzzy
#~ msgid "Team 23"
#~ msgstr "Lag 23"

#, fuzzy
#~ msgid "Team 24"
#~ msgstr "Lag 24"

#, fuzzy
#~ msgid "Team 25"
#~ msgstr "Lag 25"

#, fuzzy
#~ msgid "Team 26"
#~ msgstr "Lag 26"

#, fuzzy
#~ msgid "Team 27"
#~ msgstr "Lag 27"

#~ msgid "Team 28"
#~ msgstr "Lag 28"

#~ msgid "Team 29"
#~ msgstr "Lag 29"

#~ msgid "Team 30"
#~ msgstr "Lag 30"

#~ msgid "Team 31"
#~ msgstr "Lag 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Setter en spiller som medlem av et lag. Dersom det ikke er spesifisert et "
#~ "lag,vil spilleren bli lagløs. Bruk \"\" dersom navn inneholder mellomrom. "
#~ "Er lag er en gruppe spillere som starter spiller som allierte, med delt "
#~ "utsyn og ambassader, og sloss sammen for å oppnå lagseier med snittet av "
#~ "de individuelle poengsummene."

#~ msgid "Auto-save name prefix"
#~ msgstr "Autolagrings prefiks"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Automatisk lagrede spill vil ha navnet \"<forstavelse><år>.sav\". Denne "
#~ "innstillingen endrer <forstavelse> delen."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Mottok en nettpakke av type %d fra en død eller observatør spiller"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Verdens underverk"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Feiring"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "Krever %s terreng spesial nær denne ruten.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "Krever %s terreng nær denne ruten.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "Krever %s terreng type nær denne ruten.\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "Krever %s nær denne ruten.\n"

#~ msgid "Language_s"
#~ msgstr "_Språk"

#~ msgid "Co_nnecting"
#~ msgstr "_Kobler til"

#~ msgid "C_ontrols"
#~ msgstr "K_ontroller"

#~ msgid "C_hatline"
#~ msgstr "S_nakkekanal"

#~ msgid "_Worklist Editor"
#~ msgstr "_Arbeidsliste editor"

#~ msgid "Citizen _Management"
#~ msgstr "Byforvalt_ning"

#~ msgid "_Playing"
#~ msgstr "_Strategier"

#~ msgid "City _Improvements"
#~ msgstr "Byforbedr_inger"

#~ msgid "Com_bat"
#~ msgstr "Kam_p"

#~ msgid "_ZOC"
#~ msgstr "_Kontrollsone"

#~ msgid "Techno_logy"
#~ msgstr "Tekno_logi"

#~ msgid "Won_ders"
#~ msgstr "Un_derverk"

#~ msgid "Diplomac_y"
#~ msgstr "_Diplomati"

#~ msgid "Happin_ess"
#~ msgstr "_Lykkelighet"

#~ msgid "Space _Race"
#~ msgstr "_Romkappløp"

#~ msgid "_Copying"
#~ msgstr "_Kopiering"

#~ msgid "_About"
#~ msgstr "O_m"

#~ msgid "Playing"
#~ msgstr "Spiller"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv er et rundebasert strategispill, hvor hver spiller leder en "
#~ "nasjon som slåss for å oppnå det ultimate målet: utryddelse av alle andre "
#~ "nasjoner."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Byforbedringer kan bygges i hver by for å øke for eksempel handelen eller "
#~ "forskningen. Noen forbedringer krever at man betaler vedlikehold hver "
#~ "omgang. Dersom man ikke har råd til vedlikehold for en bygning vil den "
#~ "selges!"

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Bysenter (den kartruten som en by er på) er spesielle.  Et bysenter blir "
#~ "arbeidet på gratis i standard-reglene. Når en by grunnlegges blir det "
#~ "automatiskt plassert en vei på den kartruten, og en jernbane blir også "
#~ "bygget dersom det er mulig. Bysenter blir også automatisk irrigert: de "
#~ "får fordelene ved irrigasjon, selv om de ikke egentlig er irrigert. "
#~ "Bysenter kan ha et regeloppsett-avhengig minimum overskudd av mat, "
#~ "produksjon og handel."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Korrupsjon er tap av handel som følge av ineffektivitet og gjerrighet. "
#~ "Under de fleste styresett blir korrupsjonen større desto lenger bort fra "
#~ "hovedstaden man kommer. (Dersom man ikke har noen hovedstad, rammes man "
#~ "av ekstrem korrupsjon.) En rettssal minsker korrupsjonen i en by."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Avfall er tar av skjold som følge av ineffektivitet og gjerrighet. Under "
#~ "de fleste styresett blir avfallet større destø lenger bort fra "
#~ "hovedstaden man kommer. (Dersom man ikke har en hovedstad, rammes man av "
#~ "ekstremt mye avfall.) Avfall kan føre til at byene dine ikke produserer "
#~ "noe."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Når derimot antallet lykkelige borgere er >= antallet fornøyde borgere i "
#~ "en by, og det ikke finnes noen ulykkelige borgere, og byen ha rminst 3 "
#~ "borgere, da feirer byen. Dette begrepet kannles \"Feiring\" i "
#~ "byrapporten. Effektene av feiring kan variere i forhold til styresettet:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "En borgers grunntilstand er fornøyd. Men når en by vokser seg større gjør "
#~ "trangboddhet at innbyggerne blir missfornøyde. Hver borger i en by etter "
#~ "den fjerde (det er std. verdien på servermuligheten \"unhappysize\") "
#~ "skapes som ulykkelig i stedet for fornøyd. Dersom man har mange byer "
#~ "(avhenger av styresettet og servermuligheten \"cityfactor\"), minskes "
#~ "grensen til 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "For å bekjempe ulykkelighet kan man bygge byforbedringer som gjør "
#~ "ulykkelige borgere fornøyde (feks. tempel, kolosseum, katedraler (og "
#~ "rettssal under demokrati), og/eller relevante underverker, og/eller "
#~ "konvertere handel til luksus. For annenhver avsatt enhet luksus blir 1 "
#~ "fornøyd borger lykkelig. Etter forvandling av alle fornøyde borgere til "
#~ "lykkelige borgere, forvandles borgere til lykkelige og/eller fornøyde.Til "
#~ "og med visse underverk har innvirkning på borgernes lykkelighet (se på "
#~ "hjelpsiden for underverker og andre relevante seksjoner for mer info.)"

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Under mange styresett kan nærværet av krigsenheter skape fornøyde borgere "
#~ "ved å innføre unntakstilstand. Under republikk eller demokrati derimot, "
#~ "kan krigsenheter skape ulykkelighet (se mer info om de enkelte "
#~ "styresettene). I dette tilfellet hjelper det ikke med de overnevnte "
#~ "byforbedringene.Denne formen for ulykkelighet kan bekjempes gjennom å "
#~ "bygge politistasjoner, passende underverk (f.eks De Hengende Hager, "
#~ "Johann Sebastian Bachs Katedral, Løsning på kreftgåten, Shakespeares "
#~ "Teater, og selvfølgelig Stemmerett for kvinner; merk at Michelangelos "
#~ "Kapell ikke har innvirkning på dette tilfellet, siden det regnes som en "
#~ "katedral i hver by, eller dobler katedralens virkning, avhengig av "
#~ "regeloppsettet), eller sette av en del handel til luksus."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Dobler effekten av templer, i alle byer."

#, fuzzy
#~ msgid "?female:Huey Tlatoani"
#~ msgstr "Store Khan"

#, fuzzy
#~ msgid "Tutorial Scenario."
#~ msgstr "Opplæringsscenario."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <alternativsnavn>\n"
#~ "show <alternativsprefiks>"

#, fuzzy
#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s har angrepet din allierte %s! Du avbryter alliansen din med angriperen."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Velg en _nasjon å spille:"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "Partisaner"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Premier"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "Major"
#~ msgstr "marsboer"

#, fuzzy
#~ msgid "Tzar"
#~ msgstr "Tsar"

#, fuzzy
#~ msgid "Tzaritza"
#~ msgstr "Tsarina"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Formann"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Formann"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "mai"

#~ msgid "Primer Ministre"
#~ msgstr "Statsminister"

#~ msgid "Primera Ministre"
#~ msgstr "Statsminister"

#~ msgid "Primeiro Ministro"
#~ msgstr "Statsminister"

#~ msgid "Primeira Ministra"
#~ msgstr "Statsminister"

#~ msgid "Gran Bardo"
#~ msgstr "Stor-baron"

#~ msgid "Grande Bardesa"
#~ msgstr "Stor-baronesse"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharaja"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "inka"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Plyndre"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Konsul"

#~ msgid "Dyktator"
#~ msgstr "Diktator"

#~ msgid "Dyktatorka"
#~ msgstr "Diktator"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Generalsekretær"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Generalsekretær"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Fjern"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Leder"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Nasjon"

#, fuzzy
#~ msgid "Federal Chancellor"
#~ msgstr "Kansler"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "Kansler"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Kamerat"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Dharma King"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Shaman"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "President"
ENDREP
DELTA
SVN   †  †  €†  # ------------------------------------------------------------------
#                   Greek translation for Freeciv
# ------------------------------------------------------------------
# This translation is covered by the GNU General Public License Version 2.
# Prekates Alexandros <chomwitt@yahoo.gr>,2006
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.1.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:57+0300\n"
"Last-Translator: Prekates Alexandros <aprekates@gmail.gr>\n"
"Language-Team: Greek translation team <gr@li.org>\n"
"Language: el\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n !=1 ;\n"
"X-Poedit-Bookmarks: -1,-1,-1,-1,-1,-1,-1,-1,-1,2434\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:Ιρανοί"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%s των %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "%s των %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr ""

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr ""

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Προεδρεύων"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Ηλεκτρισμος"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Χάκερ"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Μεγάλος Αρχηγός"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Πρόεδρος"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Αρμενικό"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:Ιρανοί"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Πατριάρχης"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Πατριάρχης"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr ""

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr ""

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Καναδός"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Καναδούς"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Πρόεδρος"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Σχετικά"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Προεδρεύων"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Κινέζος"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Κινέζους"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Σουλτάνος"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Σουλτάνα"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "_Κυβέρνήτης"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "?cma:Κυβερνήτης"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Κορεατικό"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Αραμαίους"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "στην %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Σιταποθήκη"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Σπάνιο"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Σπάνιο"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Αφγανός"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Aφγανοί"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Εμίρης"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Εμίρης"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Γενικός Γραμματέας"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Γενικός Γραμματέας"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Μουλάς"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "?female:Χαν"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Αμερικάνοί"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Αμερικανούς"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr ""

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "?plural:Φιλανδούς"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "?plural:Αζτέκους"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Φιλανδούς"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Σουηδός"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Σάχης"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Χαλίφης"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Χαλίφης"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Λείζερ"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Χάκερ"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Μεγάλο Θαύμα"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Ισλανδοί"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "στην %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:Χάκερ"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Φρεγάτα"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Χάκερ"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Αρμενικό"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:Ιρανοί"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "στην %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Σιταποθήκη"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Πρώτος Γραμματέας"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Πρώτος Γραμματέας"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Αλφάβητο"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Πολωνοί"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Σαμανός"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "?female:Χαν"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Αλγερινοί"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Αλγερινούς"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr ""

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "?female:Χάκερ"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "περιμένει"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:Ιρανοί"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Πρόεδρος"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Πρόεδρος"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Βραζιλιάνικο"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Χαν"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Βρετανός"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "?female:Χαν"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Βουρμανός"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Πρόεδρος"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Αρμενικό"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Αραμαίους"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Αρμενικό"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Αραμαίους"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Ινδοί"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Απόλυτος Άρχοντας"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?female:Χάκερ"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "στην %s"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Σιταποθήκη"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Μογγόλικό"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Ινδοί"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "περιμένει"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:Ανταρτικούς"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Μέτρημα"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Μέτρημα"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Μεγάλος Δούκας"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Μεγάλη Δούκισσα"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Μεγάλος Φαραώ"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Χαν"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Ανταρτικό"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Ανταρτικούς"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr ""

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Καναδούς"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Πυροβολικό"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Ινδοί"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Δραγούνοι"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Άραβες"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Αραμαϊικό"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Αραμαίους"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Αργεντίνικο"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Αργεντίνους"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Σύντροφος"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Καναδός"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr ""

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr ""

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "στην %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Έκδοση"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Αρμενικό"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Αρμένιους"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Σφετεριστής"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Σφετερίστρια"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Aφγανοί"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Καγκελάριος"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "?female:Καγκελάριος"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Αραμαϊικό"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Χαν"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Αραμαίους"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Ασσύριακό"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Ασσύριους"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Η Ασσύρια ήταν μια αυτοκρατορία στη βόρεια Μεσοποταμία, που ονομάστηκε από "
"την πρωτεύουσά της Ασσούρ"

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Αυστριακό"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Αυστριακούς"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Αραμαϊικό"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Αραμαίους"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Υψηλός Ιερέας"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr ""

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Αυστραλικό"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Αυστραλούς"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Άραβες"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Χαν"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Χαν"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Χαν"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "?female:Χάκερ"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr ""

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr ""

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "Αλγερινοί"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "?plural:Αζτέκους"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Σάχης"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Βαυαρικό"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Βαυαρούς"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Καραβέλα"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Βατραχάνθωποι"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Βαυαρούς"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Βάρβαροι"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "στην %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Χαν"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Πολεμικό πλοίο"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:Βάσκους"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Σιδηρόδρομος"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Μαχαραγίας"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Μαχαραγίας"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Έθνη: %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Μογγόλικό"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Βαυαρικό"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Βάρβαροι"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Βασκικό"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:Βάσκους"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Βασκικό"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Βάσκους"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Μεγάλο Θαύμα"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:Χάκερ"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Χάκερ"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Βαυαρικό"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Βαυαρούς"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Επέλεξε αυτόν τον παίχτη"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Μεγάλη Δούκισσα"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "Βουλγάρος"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "?plural:Βούλγαροι"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "κοντά %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Τσάρισα"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Βέλγικό"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Βέλγους"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Πρωθυπουργός"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Χαν"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Βομβαρδιστικό Στεάλθ"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Απόλυτη Αρχόντισσα"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Βέλγικό"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Βέλγους"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Δρυίδης"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Αδερφός"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Αδερφή"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Κομμουνισμός"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr ""

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Ρήτορας"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "?female:Χάκερ"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Βέλγους"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Σέρβος"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Χαν"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr ""

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr ""

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Τραπεζική"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Βέλγους"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Τραπεζική"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Βέλγους"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Σουδανός"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Σουδανοί"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "%s των %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "?female:Χαν"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Χαλκουργία"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Δραγούνοι"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Βαυαρούς"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Συνταγματάρχης"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?female:Πρόεδρος"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Βαυαρούς"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Έθνη: %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Καγκελάριος"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Μπόερ"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Μπόερς"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "κοντά %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "?female:Συντρόφισα"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Αιδεσιμώτατος"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Προεδρεύων"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Πρόεδρος"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:Πρόεδρος"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Βέλγους"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Βέλγικό"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Βέλγους"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr ""

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Βόσνιο"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Βόσνιους"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "στην %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "?female:Χαν"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Βόσνιους"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Δεσποτισμός"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Προεδρεύων"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Πρόεδρος"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Πρόεδρος"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Καναδός"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Βόσνιους"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Βουλγάρος"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Βαυαρούς"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Ηλεκτρισμος"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Ηλεκτρισμος"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Αδερφός"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "?plural:Βρετανούς"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Βρετανός"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:Βρετανούς"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Το Ηνωμένο Βασίλειο δημιουργήθηκε το 1707 σαν συφωνία διαπραγματεύσεων "
"ανάμεσα στο βασίλειο της Αγγλίας και το βασίλειο της Σκοτίας. Η χώρα , "
"γνωστή και σαν Μεγάλη Βρετανία - έγινε η κυριάρχη βιομηχανική και ναυτική "
"δύναμη τον 19 αιώνα. "

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Πρόεδρος"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Πρόεδρος"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "ος"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr ""

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Προστάτης Κύριος"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Προστάτισσα Κυρία"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Αδερφός"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Βρετανούς"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Χιλιανός"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Χαν"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Δρυίδης"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?female:Χαν"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Βρετανούς"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the   †  †  €†  Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Σιταποθήκη"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Χαν"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Βουλγάρος"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Βούλγαροι"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "Βουλγάρος"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "?plural:Βρετανούς"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Καγκελάριος"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Καγκελάριος"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Βουλγάρος"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Βρετανούς"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Δωροδοκώ"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Βρετανούς"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Βουρμανός"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Βουρμανούς"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Βουλγάρος"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:Βρετανούς"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Άραβες"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Βαβυλωνιακό"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Βαβυλώνιους"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Σουηδός"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Χάκερ"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "Καναδός"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "?plural:Καναδούς"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Ιρανικό"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Κροάτες"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Καναδός"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Καναδούς"

#: data/nation/canadian.ruleset:7
#, fuzzy
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Ο Καναδάς είναι γεωγραφικά η βορειότερη χώρα στον κόσμο. Ο μαγνητικός "
"βόρειος πόλος βρίσκεται σε Καναδική περιοχή."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Καναδός"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Καναδούς"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Σουδανός"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Σουδανοί"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Καναδούς"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Εμίρης"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Χαν"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Ακτογραμμή"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Καταλανοί"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Καταλανός"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Καταλανοί"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Νιγηριανικό"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Σέρβοι"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Αμερικάνοί"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Αμερικανούς"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Αμερικάνοί"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Αμερικανούς"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr ""

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Λιθουανικό"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Λιθουανοί"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?female:Συντρόφισα"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Προεδρεύων"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Καναδός"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Καναδούς"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:Χιλιανούς"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Καναδός"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Καναδούς"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Αλφάβητο"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "?female:Χάκερ"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Τσέχους"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Κινέζους"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:Χιλιανούς"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Χιλιανός"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Χιλιανούς"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Αρχηγός"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Φιλανδούς"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Κινέζους"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:Χιλιανούς"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Άνθρακας"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "?plural:Χιλιανούς"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Κροάτης"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Κροάτες"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Βοιβόδας"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?female:Συντρόφισα"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Υψηλή Ιέρεια"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Σιταποθήκη"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Σιταποθήκη"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:Χιλιανούς"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:Χιλιανούς"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Πέρσης"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Πέρσες"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "?female:Χάκερ"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Κολομβιανός"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Κολομβιανούς"

#: data/nation/colombian.ruleset:6
#, fuzzy
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Η Κολομβία είναι μια χώρα της νότιας Αμερικής. Η περιοχή ήταν Αμερινδιανό "
"πολιτιστικό κέντρο τα προ-ευρωπαικά χρόνια. Οι ισπανοί άρχισαν να αποικίζουν "
"τα βόρεια παράλιο της Κολομβίας γύρω στο 1500. Το 1819 η δημοκρατία της "
"Κολομβίας απέκτησε ανεξαρτησία."

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Ακύρωσε"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Ρωμαίοι"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Ιρανικό"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Βόσνιους"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Προεδρεύων"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Προεδρεύων"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr ""

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr ""

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Μογγόλοι"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Μογγόλοι"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Πλήκτρα"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Μογγόλοι"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr ""

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr ""

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Πέρσης"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Βόσνιους"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "?female:Καγκελάριος"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Καγκελάριος"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "ενεργός"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:Χιλιανούς"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Καλύβα: %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "?female:Χάκερ"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Κροάτης"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Κροάτες"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "νεά"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "?plural:Αρχαίοι Έλληνες"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Θιβετιανός"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Κροάτες"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Καναδός"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Αραμαίους"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Κροάτης"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Κροάτες"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Σταυροφόροι"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:Κουβανοί"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Κουβανός"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Κουβανοί"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Ιρανικό"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Κροάτες"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Λετονικό"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Καναδούς"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Άρμα"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Κροάτες"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Αρμενικό"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Αρμένιους"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Σλοβάκος"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Σλοβάκοι"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Τσέχος"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Τσέχους"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "_Ιδιότητες"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "_Ιδιότητες"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Αραμαϊικό"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Αραμαίους"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Βάρβαροι"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Βαυαρούς"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Ρουμάνικό"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:Ρουμανοί"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "Ρουμάνικό"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?plural:Ρουμανοί"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Εμπόριο"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Άραβες"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Γερμανικό"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Γερμανούς"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "αποκόλληση από ένα παίχτη"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Πρόεδρος"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Καύση"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?female:Συντρόφισα"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Γερμανούς"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Βουλγάρος"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:Βούλγαροι"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Αιγυπτιακό"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Αιγύπτιοι"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "ελίτ"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Ιρακινοί"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "Εμίρης"

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "?plural:Ιρακινοί"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Πορτογάλοι"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Λετονικό"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Χάκερ"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Βούλγαροι"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Ευρωπαϊκό"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:Ευρωπαίους"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "Ευρωπαϊκό"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "?plural:Ευρωπαίους"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Εσθονικό"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Εσθονούς"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Προστάτης Κύριος"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "?female:Πρόεδρος"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Πέρσες"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Ευρωπαϊκό"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Ευρωπαίους"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Τα θεμέλια της Ευρωπαικής Ένωσης τέθηκαν το 1957 με τη συνθήκη της Ρώμης. Το "
"εγχείρημα της ΕΕ αναπτύχθηκε από τότε και πλέον αρχίζει να με ένα μεγάλο "
"πανίσχυρο κράτος.Αλλά το ερώτημα παραμένει: Υπάρχει ενιαία ευρωπαική "
"ταυτότητα και ευρωπαικό έθνος στα αλήθεια;"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Πάπισσα"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Πάπισσα"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Καύση"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Συντρόφισα"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr ""

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Αρχαίοι Έλληνες"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Αρχαίοι Έλληνες"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Πέρσες"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Μεγάλος Αρχηγός"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Πρόεδρος"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Φιλλιπινέζικο"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Φιλλιπινέζους"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Φιλανδικό"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Φιλανδούς"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Η Φιλανδία είναι μια μικρή και κρύα χώρα στο βόρειο άκρο της Ευρώπης, γνωστή "
"για τις εξαγωγές ξυλείας, κινητών τηλεφώνων και λειτουργικών συστημάτων."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Χαν"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Ψάρι"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Φιλανδούς"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Αργεντίνικο"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Αργεντίνους"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Θαύμα: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Θαύμα: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Εμίρης"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Έθνη: %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "?female:Καγκελάριος"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Ιρανικό"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:Ιρανοί"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr ""

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Τούρκος"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Πέρσες"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "αποκόλληση από ένα παίχτη"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Πρόεδρος"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Πέρσης"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Πέρσες"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Βραζιλιάνικο"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Πέρσες"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Πέρσες"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Σουδανός"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Σουδανοί"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Γαλατικό"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Γαλάτες"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Επέλεξε αυτόν τον παίχτη"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Χαν"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr ""

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr ""

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Γαλατικό"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Γαλάτες"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Νιγηριανικό"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:Νιγηριανοί"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "κοντά %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "?female:Χαν"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Άραβες"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Έγινε"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Απόλυτη Αρχόντισσα"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Γεωργιανό"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Γεωργιανούς"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Οι Γεωργιανοί ήταν από τους πρώτους ανθρώπους στην ιστορία που υιοθέτησαν "
"τον Χριστιανισμό , το 300 μ.Χ ."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Ισπανοί"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Πρόεδρος"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Πρόεδρος"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Μεγάλος Φαραώ"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Χαν"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Βέλγικό"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Βέλγους"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Γερμανικό"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Γερμανούς"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Καναδός"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Καναδούς"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Καναδός"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Καναδούς"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "στην %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:Χαν"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Καναδούς"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Τουρκοι"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Χρυσός: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Μπόερς"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Ορατότητα"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Σκωτσέζοι"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Μεγάλος Φαραώ"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Πολωνοί"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Μεγάλο Θαύμα"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Ισλανδοί"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Αρμενικό"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Αρμένιους"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Ακύρωσε"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Δανοί"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Μαχαραγίας"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:Βρετανούς"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Καταλανός"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Καταλανοί"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Βρετανούς"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "?plural:Αυστριακούς"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Σουδανός"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Σουδανοί"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Πρόεδρος"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?female:Πρόεδρος"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Χάκερ"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Χάκερς"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "?title:Χάκερ"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "?female:Χάκερ"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "?title:Χάκερ"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "?female:Χαν"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "περιμένει"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:Βαυαρούς"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Πρόεδρος"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:Πρόεδρος"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Βαυαρικό"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Βαυαρούς"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr ""

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Τράπεζα"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Φανατικοί"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Ανταρτικούς"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Τράπεζα"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "περιμένει"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "?plural:Βαυαρούς"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Έλληνικό"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Έλληνες'"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Το Ελληνικό κράτος δημιουργήθηκε όταν οι έλληνες απέκτησαν την ανεξαρτησία "
"τους από την Οθωμανική αυτοκρατορία το 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Βετεράνος"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Αρμένιους"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Χαν"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "ελίτ"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Ισπανοί"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Πέρσης"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Πέρσες"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Καραβέλα"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Βατραχάνθωποι"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Χιττιτικό"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr ""

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Ρωμαϊκό"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Ρωμαίοι"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Παπουανικό"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Πορτογάλοι"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Πάπισσα"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Πάπισσα"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Σιταποθήκη"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Σιταποθήκη"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Ινδοί"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr ""

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Ουγγαρικό"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Ουγγαροί"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Σύμφωνα με το θρύλο η Ουγγαρία ιδρύθηκε από τον Απραντ τον 9ο αιώνα."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Νιγηριανικό"

#: da  †  †  €†  ta/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Σέρβοι"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Ισλανδικό"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Ισλανδοί"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Ιλλυριακό"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Ιλλύριοι"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Ευρωπαϊκό"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Ευρωπαίους"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr ""

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr ""

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Ιρανικό"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Ιρανοί"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Αγιατολάχ"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Αγιατολάχ"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Ιρακινό"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Ιρακινοί"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Το Ιράκ ιδρύθηκε μετά την πτώση της Οθωμανικής αυτοκρατορίας. Περιλαμβάνει "
"την αρχαία περιοχή της Μεσοποταμίας στο σημείο που συγκλίνουν οι ποταμοί "
"Τίγρης και ο Ευφράτης."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Ιρλανδικό"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Ιρλανδοί"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Ισραηλίτικο"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Ισραηλινοί"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Πρόεδρος"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Σιδηρόδρομος"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Χαν"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Ισραηλίτικο"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Ισραηλινοί"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Έγινε"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Χάκερ"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Ιρανικό"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:Ιρανοί"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Καναδούς"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Αμερικάνοί"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Αμερικανούς"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "%s των %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "?female:Χαν"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:Μογγόλοι"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Ιρανικό"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Ιρανοί"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Μάγιας"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Κορεανοί"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Μάγιας"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Κορεατικό"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Κορεανοί"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Κορεατικό"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Κορεανοί"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Βασκικό"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:Βάσκους"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Κουβανός"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Κουβανοί"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Σουλτάνα"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Καταλανοί"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "?plural:Μάγιας"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Κενυατικό"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Κενυάτες"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Η Κένυα απέκτησε ανεξαρτησία από τη Βρετανία τον Δεκέμβριο του 1963."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Χαν"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Μάγιας"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Αριανικό"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Χάκερ"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "?plural:Κορεανοί"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "%s των %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:Χάκερ"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:Ιρανοί"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Καναδούς"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Οθωμανοί"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "Μογγόλικό"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "?plural:Μογγόλοι"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Κορεανοί"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Κενυάτες"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "Ιρλανδικό"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "?plural:Τουρκοι"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Κενυάτες"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr ""

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "περιμένει"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Βαυαρούς"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr ""

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Μάγιας"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Προεδρεύων"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr ""

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr ""

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Μεγάλο Θαύμα"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Συντρόφισα"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "Λετονικό"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "?plural:Λετονοί"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Βαθμολογία"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Λετονοί"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Λετονικό"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Λετονοί"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Δραγούνοι"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Άραβες"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Ινδικό"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Ινδοί"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Δραγούνοι"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Άραβες"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Αυστριακούς"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Νιγηριανικό"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Σέρβοι"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Λιθουανικό"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Λιθουανοί"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Λιβυικό"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Λίβυιοι"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Αργεντίνους"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Νιγηριανικό"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Λιθουανοί"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Μεγάλος Αρχηγός"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Πρόεδρος"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Καναδός"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Μάγιας"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Αιθιοπικό"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Λίβυιοι"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Λιθουανικό"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Λιθουανοί"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Η Λιθουανία είναι μια μικρή χώρα στη βόρεια ακτή της Βαλτικής Θάλασσας, "
"βορειοδυτικά Πολωνίας. Τα Λιθουανικά είναι η ποιό αρχαία και πολύπλοκη από "
"της βόρειες Ινδοευρωπαικές γλώσσες"

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "Ρουμάνικό"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "?plural:Ρουμανοί"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Έδαφός"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Κορεανοί"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Λίβυιοι"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Ανέσεις:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Γεωργιανούς"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Μαχαραγίας"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Μάγιας"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Αρμενικό"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Βόσνιους"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Ισπανοί"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Δικτάτορας"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Δικτάτορας"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "?plural:Μαλαγάσιοι"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Μαλαγασιανικό"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Μαλαγάσιοι"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Οι Μαλαγάσιοι είναι οι κάτοικοι της Μαγαδασκάρης. Για αιώνες φυλές από την "
"Ινδονησία, ανατολική Αφρική και τον Αραβικό κόσμο συγκεντώνονταν στο νησί."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Καύση"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Συντρόφισα"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Μαλαισιανικό"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Μαλαισιανοί"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Μαλαισιανικό"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Μαλαισιανοί"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Βέλγικό"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Μαλαισιανοί"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr ""

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr ""

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Αρσενικό"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Πορτογάλοι"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Λείζερ"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Σιταποθήκη"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:Πορτογάλοι"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Βασκικό"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Χαν"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr ""

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ""

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Μαόροι"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Πρωθυπουργός"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Χαν"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Μαορικό"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Μαόροι"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Οι Μαόροι είναι άνθωποι της Πολυνησίας που μετανάστευσαν και εγκαταστάθηκαν "
"στην ομάδα νησίων που είναι γνωστή με το όνομα Νέα Ζηλανδία.Σύμφωνα με "
"αρχαιολογικές ενδείξεις η μετανάστευση άρχισε των 10ο αιώνα και συνέχισε "
"μέχρι και τον 15ο."

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Καμποτζιανό"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "?plural:Καμποτζιανοί"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Αριανοί"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Υψηλός Ιερέας"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Χαν"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Πλήκτρα"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Πορτογάλοι"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Αριανικό"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Αριανοί"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Οι Αριανοί προσγειώθηκαν στη Γη το 4000 π.Χ!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Καρχιδόνιος"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Αριανοί"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Αριανικό"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Αριανοί"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Αρμενικό"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Λετονοί"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Βέλγους"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Ινδικό"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Ινδοί"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Χαν"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Επιλογές _Μηνυμάτων"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Πέρσες"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Μαγνητισμός"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Μεξικανοί"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Μεξικανικό"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Μεξικανοί"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Μαόροι"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Ινδονησιακό"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Πολωνοί"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:Μαόροι"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Ταιβανέζος"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Ταιβανέζοι"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Ορατότητα"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Βουρμανούς"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Μαόροι"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Ορυχείο"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Αζτέκους"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr ""

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Κορεανοί"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Βασκικό"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Μογγόλοι"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "?female:Πρόεδρος"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Πρόεδρος"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Έγινε"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Μογγόλοι"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Σύνδεση "

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Μογγόλοι"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Αρμενικό"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Λετονοί"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:Λετονοί"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Κορεανοί"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Αμερικάνοί"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Λετονοί"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Αρσενικό"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Πορτογάλοι"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Αζτέκους"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Μουσκετοφόροι"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "?plural:Βουρμανούς"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Αμερικάνοί"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Μαλαισιανικό"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Ελβετοί"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "ενεργός"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Χάκερ"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Νιγηριανικό"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Νιγηριανοί"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Νιγηριανοί"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:Μαόροι"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr ""

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Βέλγους"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Αρμένιους"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr ""

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Ισπανοί"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Δικτύου"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Αυστριακούς"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Νεοζηλανδικό"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Νεοζηλανδοί"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Νεοζηλανδικό"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Νεοζηλανδοί"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Η ομάδα νησίων της Νέας Ζηλανδίας προσαρτήθηκε στη Βρετανία το 1840. Μετά "
"από βασιλικό διάταγμα του 1907, το κράτος έγινε ανεξάρτητο κράτος μέσα στην "
"κοινότητα των Εθνών."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Νιγηριανοί"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Νιγηριανικό"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Νιγηριανοί"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Η Νιγηρία απέκτησε πλήρης ανεξαρτησία από την Βρετανική διοίκηση το 1960."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Νιγηριανικό"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Νιγηριανοί"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Νιγηριανοί"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "κανονικό"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "?plural:Ρωμαίοι"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "Κορεατικό"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "?plural:Κορεανοί"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Μεγάλο Θαύμα"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Χάκερ"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Μεγάλο Θαύμα"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Χάκερ"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Κορεατικό"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:Ρωμαίοι"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Νορβηγικό"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Νορβηγοί"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Μετά από αιώνες Δανέζικης κυριαρχίας, οι Νορβηγοί δημιουργήσαν το δικό τους "
"σύνταγμα στο Άϊντσβολ, το 1814 μ.Χ .Τελικά το 1905 μ.Χ οι Νορβηγοί "
"κατάκτησαν την ανεξαρτησίας τους μετά από μια ένωση με τη Σουηδία."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Νιγηριανοί"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Κουβανός"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "?plural:Κουβανοί"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Φαραώ"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Χαν"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Μεγάλος Φαραώ"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Χαν"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Νιγηριανικό"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:Νιγηριανοί"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Καμποτζιανοί"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Ωκεανός"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Οθωμανοί"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Ορατότητα"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Μέτρημα"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Συνταγματάρχης"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Κινέζους"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Αλγερινοί"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Γεωργιανούς"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Πέρσης"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Πέρσες"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Ωκεανός"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Οθωμανοί"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Μεγάλο Θαύμα"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "?female:Συντρόφισα"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Ρώσσοι"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Ρώσσοι"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Ορατότητα"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Βίκινγκς"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Οθωμανικό"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Οθωμανοί"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Οθωμανικό"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Οθωμανοί"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Παρτιζάνοι"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "?female:Χαν"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "ελίτ"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Αζτέκους"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Πολέμαρχος"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Πλάτος"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Αρμενικό"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Βόσνιους"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Παρτιζάνοι"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "?plural:Ρουμανοί"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Ζωγράφισε"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Γερμανούς"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Πληθυσμός: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Πέρσης"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Πολωνοί"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Μάγιας"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Απόλυτη Αρχόντισσα"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Καναδός"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Καναδούς"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Παπουανοί"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Παπουανικό"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Παπουανοί"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Ουρουγουανός"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Ουρουγουανοί"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Παρτιζάνοι"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Αριανοί"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Σουηδός"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr ""

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Σπατάλη"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Παπουανοί"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Βέλγικό"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Πέρσες"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "Πέρσης"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "?plural:Πέρσες"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Φοινικικό"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Φοίνικες"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Γεωργιανό"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Πέρσες"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Βρετανός"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Πορτογάλοι"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Γερμανούς"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Βόσνιους"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"trans  †  †  €†  fers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "Πέρσης"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "?plural:Πέρσες"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Κροάτης"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Πέρσες"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "?plural:Γάλλοι"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Τσάρος"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Μάγιας"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Κεμπέκικο"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Κεμπέκοι"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Το Κεμπέκ είναι η μεγαλύτερη επαρχία του Καναδά, και στεγάζει την πλειοψηφία "
"του Γαλλόφωνου πληθυσμού στην Αμερική."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Βάρβαροι"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Βάρβαροι"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Λιθουανικό"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Ρώσσοι"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Πέρσες"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Καναδούς"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Ρουμάνικό"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Ρουμανοί"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Πρόεδρος"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "?female:Πρόεδρος"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Ρωμαϊκό"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Ρωμαίοι"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Ρώσσοι"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Κενυάτες"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "Καναδός"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "?plural:Καναδούς"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr ""

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Ισπανοί"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "στην %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Χαν"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Ελβετοί"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr ""

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Σέρβοι"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Ελβετοί"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Ιταλοί"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Βουλγάρος"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Βαυαρούς"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr ""

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr ""

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Υποβρύχιο"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Βουρμανούς"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "?female:Καγκελάριος"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "?female:Καγκελάριος"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Ιρακινοί"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr ""

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Ισπανοί"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Επέλεξε τη νέα σου κυβέρνηση"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Προεδρεύων"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr ""

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr ""

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Αραμαϊικό"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Αραμαίους"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Καρχιδόνιος"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Σέρβοι"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Αριανικό"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Αριανοί"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Ιστιοφόρο"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Σουάζιλανδοί"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Μάγιας"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Ήχος"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:Ισπανοί"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Ιρανικό"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Ιρανοί"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Σλοβένοι"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Σκωτσέζος"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Σκωτσέζοι"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Αρχηγός"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Χαν"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Υπουργός εξωτερικών"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?female:Χαν"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Σκωτσέζος"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Σκωτσέζοι"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Σέρβος"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:Σέρβοι"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Επέλε_ξε"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Σουηδοί"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Σουηδοί"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Μογγόλοι"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Πλήκτρα"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Μογγόλοι"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Σέρβος"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Σέρβοι"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Σκωτσέζοι"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Ισπανοί"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Σουδανός"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Σουδανοί"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Ισπανοί"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Νιγηριανικό"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Σέρβοι"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Σικελός"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Σικελοί"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Σέρβοι"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Σουηδός"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Ελβετοί"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?female:Χαν"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Βουρμανός"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Ελβετοί"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Σικελός"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Σικελοί"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr ""

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr ""

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Πλήκτρα"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Μογγόλοι"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Ιστιοφόρο"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Χιλιανούς"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Σλοβάκος"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Σλοβάκοι"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Σλοβένος"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Σλοβένοι"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Ίδιο Νησί"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Ισλανδοί"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "κανονικό"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Ρωμαίοι"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "κανονικό"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Ρωμαίοι"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Σέρβος"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Σκωτσέζοι"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Βάσκους"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Νοτιοαφρικανός"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Νοτιοαφρικανοί"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Νοτιοαφρικανός"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Νοτιοαφρικανοί"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "Νοτιοαφρικανός"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "?plural:Νοτιοαφρικανοί"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Σουδανός"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Σουδανοί"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Βιετναμέζος"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Βιετναμέζοι"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Φόρτωσε παιχνίδι"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Νοτιοαφρικανός"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Νοτιοαφρικανοί"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Σοβιετικός"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Σοβιετικοί"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "?plural:Μάγιας"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Σουδανός"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Σουδανοί"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Σέρβος"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Σέρβοι"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Βουρμανός"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Βουρμανούς"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Σέρβος"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Χαν"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Σουάζιλανδοί"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Σουάζιλανδός"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Σουάζιλανδοί"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Ελβετός"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Ελβετοί"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "?female:Καγκελάριος"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Καγκελάριος"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "Σέρβος"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "?plural:Σέρβοι"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Χαν"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "περιμένει"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Βαυαρούς"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Σιδηρόδρομος"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "?plural"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Ταιβανέζος"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Ταιβανέζοι"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr ""

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "?plural"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Καναδούς"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Καναδός"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Καναδούς"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Τσάρος"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Μάγιας"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Ιππότες"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "?plural:Τεξανοί"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Ηλεκτρονικά"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Ισλανδοί"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Τεξανός"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Τεξανοί"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Θρακιώτες"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:Ιρανοί"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Ιρανοί"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Θιβετιανός"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Θιβετιανοί"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "?female:Χαν"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Χαν"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Τουρκοι"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Αριανικό"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "?plural:Αριανοί"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Πλήκτρα"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Μογγόλοι"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Πολωνοί"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Βόσνιους"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Καναδός"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Καναδός"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Καναδούς"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Καναδούς"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Καναδός"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Βόσνιους"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Τουρκοι"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Τυνήσιος"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Άρμα"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Κροάτες"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "Τούρκος"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "?plural:Τουρκοι"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Τούρκος"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Χαν"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Τεξανοί"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Κορεατικό"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Σέρβοι"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "στην %s"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Μέτρημα"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Καναδός"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Καναδούς"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Χαν"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ουκρανός"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ουκρανοί"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Η Ουκρανία είναι μια μεγάλη περιοχή τα δυτικά της παλιάς Σοβιετικής Ένωσης "
"Περιλαμβάνει μερικά από τα ποιό γόνιμα εδάφη στη Γη."

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "U"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr ""

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Καγκελάριος"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Αριανικό"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Αριανοί"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Ουρουγουανός"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Ουρουγουανοί"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr ""

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr ""

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "?plural:Αζτέκους"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Πολή: Πείνα"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Πορτογάλοι"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Καναδούς"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Φιλανδούς"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Φαρμακευτική"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Μεξικανοί"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Μαχάτμα"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Χαν"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Βετεράνος"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Αρμένιους"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Καναδούς"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Βετεράνος"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Αρμένιους"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Βετεράνος"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Αρμένιους"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr ""

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr ""

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Έκδοση"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Γερμανούς"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Βιετναμέζος"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Βιετναμέζοι"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Εφεύρεση"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Αρμένιους"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Ορατότητα"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Βίκινγκς"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Αυστριακούς"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Παπουανοί"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Βούλγαροι"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Γερμανικό"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Γερμανούς"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Γαλέρα"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:Ισπανοί"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Ουαλός"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Ουαλοί"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Ουαλοί"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Βετεράνος"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Ρωμαίοι"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Βετεράνος"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Ρωμαίοι"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Αύγουστος"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Αύγουστος"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Ινδικό"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Ινδοί"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr ""

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr ""

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Σουμέριος"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:Σουμέριοι"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Αραμαίους"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Φιλανδούς"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Γαλάτες"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr ""

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Αρμένιους"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Αραμαίους"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:Χιλιανούς"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Νιγηριανικό"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:Νιγηριανοί"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr "Ζανζιβάρη"

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:Ζανζιβαρινοί"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""
"Η Ζανζιβάρη είναι αρχιπέλαγος στις ακτές της ανατολικής Αφρι-\n"
"κής.Αποτελούσε διεθνές εμπορικό κέντρο από αμνημονεύτων χρό-\n"
"νων.Οι έμποροι του  έλεγχαν σημαντικό τμήμα του εμπορίου μπα-\n"
"χαρικών και σκλάβων στο δυτικό ινδικό ωκεανό.Περιόδοι σχετι-\n"
"κής ανεξαρτησίας και ξένου ελέγχου από Πέρσες, Πορτογάλους,\n"
"το Ομάν και του Άγγλους διαδέχτηκαν η μία την άλλη. Υπό τον\n"
"έλεγχο των Βρετανών από το 1893 απόκτησε ανεξαρτησία το 1963.\n"
"Λίγο μετά ο τελευταίος σουλτάνος καθαιρέθηκε και η Ζανζιβάρη\n"
"μαζί με την Ταγκανίκα σχημάτισαν την Ρεπουμπλικανία της \n"
"Τανζανίας."

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Αζτέκους"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Ζιμπαμπουινός"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "?plural:Ζιμπαμπουινοί"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (AI)* Η ΤΝ δεν μπορεί να υπογράψει μια τέτοια συνθήκη σε "
#~ "απομακρυσμένη λειτουργία"

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Πρώτα τερμάτισε τη συμμαχία με %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (ΤΝ)* Θα ήθελα να μείνεις μακρυά από το %s εθνος για λίγο καιρό%s"

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Ας τερματίσουμε πρώτα τις εχθροπραξίες, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* Εύχομαι να διατηρήσεις λίγο ακόμα την τωρινή κατάπαυση "
#~ "πυρόςπρώτα, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (AI)* Απλά δεν σε εμπιστεύομαι αρκετά ακόμα για να συμμαχήσω μαζί "
#~ "σου, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Δεν γνωρίζω την πόλη στην οποία αναφέρεσαι"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (AI)* Συγνώμη αλλά δεν είναι ασφαλές να μοιράζομαι ορατότητα μαζί σου"

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Η  συμφωνία δεν ήταν πολύ καλή για μας, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Καλώς ήρθες στη συμμαχία μας %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Ναι, είθε να είμαστε πάντα ενωμένοι, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Ναι, ειρήνη στην εποχή μας!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Σύμφωνοι. Τέρμα οι εχθροπραξίες, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Γειά σου %s! Τι θα έλεγες για κατάπαυση του πυρός ώστε να "
#~ "γνωριστούμεκαλύτερα;"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Το διάστημα δεν θα γίνει ποτέ δικό σου. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (AI)* Αρκετά ανέχτηκα τους αρρωστημένους θεατρινισμούς σου! Πόλεμος!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Ειρήνη... κάποια άλλη στιγμή"

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Επιτέλους σε τσάκωσα! Πίστεψες αλήθεια ότι μπορούσες να μείνεις "
#~ "ατιμώρητος για τα εγκλήματά σου;"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* "

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Η επιθετικότητα εναντίον %s ήταν το τελευταίο σου λάθος!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Θα ξεκινήσουμε έναν ολοκληρωτικό πόλεμο εναντίον %s σταματώντας "
#~ "σε %d γύρο."
#~ msgstr[1] ""
#~ "*%s (AI)* Θα ξεκινήσουμε έναν ολοκληρωτικό πόλεμο εναντίον %s σταματώντας "
#~ "σε %d γύρους."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Αναμένουμε τη βοηθειά σου σε αυτό το θέμα. Χιλιόχρονη η "
#~ "δοξασμένη συμμαχία μας!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to hono  †  †  €†  r your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s έχει χυδαία παραβιάσει τις συνθήκες μαζί μας για δικό του "
#~ "όφελως. Θααπαντήσουμε με ισχύ σε %d γύρο και περιμένουμε να τιμήσεις την "
#~ "συμμαχία σου μαζί μας και πράξεις παρομοίως!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s έχει χυδαία παραβιάσει τις συνθήκες μαζί μας για δικό του "
#~ "όφελως. Θααπαντήσουμε με ισχύ σε %d γύρο και περιμένουμε να τιμήσεις την "
#~ "συμμαχία σου μαζί μας και πράξεις παρομοίως!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Σκοπεύουμε να λεηλατήσουμε και να ληστεύσουμε τον πλούσιο "
#~ "πολιτισμό των %sΘα κηρύξουμε πόλεμο σε %d γύρο."
#~ msgstr[1] ""
#~ "*%s (AI)* Σκοπεύουμε να λεηλατήσουμε και να ληστεύσουμε τον πλούσιο "
#~ "πολιτισμό των %sΘα κηρύξουμε πόλεμο σε %d γύρους."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (AI)* Αν θες μερίδιο από τα λάφυρα, μπορείς ελεύθερα να συμμετάσχεις "
#~ "στη δράση!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Αρκετά ανεχτήκαμε τον %s. Επετρεψέ μας να διαλύσουμε αυτόν τον "
#~ "παθητικό πολιτισμό. Θα κηρύξουμε πόλεμο σε %d γύρο."
#~ msgstr[1] ""
#~ "*%s (AI)* Αρκετά ανεχτήκαμε τον %s. Επετρεψέ μας να διαλύσουμε αυτόν τον "
#~ "παθητικό πολιτισμό. Θα κηρύξουμε πόλεμο σε %d γύρους."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr "*%s (AI)* "

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Θα τιμίσουμε τη συμμαχία μας και θα κηρύξουμε πόλεμο στον %s σε "
#~ "%d γύρο. Κρατήσου γερά - ερχόμαστε!"
#~ msgstr[1] ""
#~ "*%s (AI)* Θα τιμίσουμε τη συμμαχία μας και θα κηρύξουμε πόλεμο στον %s σε "
#~ "%d γύρους. Κρατήσου γερά - ερχόμαστε!"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (TN)*  θα τιμήσουμε τη συμμαχία μας με το έθνος %s και θα κηρύξουμε "
#~ "πόλεμο στο έθνος %s σε %d στροφή. Περιμένουμε να πράξεις παρομοίως.  "
#~ msgstr[1] ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Η προσπάθειά σου να κατακτήσεις μόνος σου το διάστημα προδίδουν "
#~ "τις πραγματικές σου προθέσεις. Η συμμαχία μας δεν υπάρχει πλέον!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Η προσπαθειά σου να κυριαρχήσεις μονομερώς στο διάστημα είναι "
#~ "αρκούντως επιθετική. "

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Αν δεν σταματήσεις να κατασκευάζεις το διαστημόπλοιο, ίσως "
#~ "χρειαστεί να λάβω μέτρα!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (AI)* Συγνώμη, αλλά πλέον δεν είναι ασφαλές να μοιραζόμαστε όραση "

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Θερμούς χαιρετισμούς αξιόπιστε σύμμαχε. Σε καλούμε για να "
#~ "καταστρέψουμε τον εχθρό μας, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Χαιρετίσματα σύμμαχε, Βλέπω ότι δεν έχεις κηρύξει πόλεμο με τον "
#~ "εχθρό μας, %s. Γιατί πρέπει να σου υπενθυμίσω τις υποσχέσεις σου;"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Άτιμε! Κάναμε σύμφωνο συμμαχίας, και παρολαυτά διατηρείς "
#~ "ειρηνικέςσχέσεις με τον θανάσιμο εχθρό μας, %s! Αυτό είναι απαράδεκτο. Η "
#~ "συμμαχία μας δεν υπάρχει πλέον!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Γειά σου φίλε μου, τι θα έλεγες να μοιραστούμε έναν κοινό στόχο "
#~ "και να συμμαχήσουμε;"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (AI)* Χαιρετίσματα γείτονα, Τι θα έλεγες για ποιό ειρηνικές σχέσεις;"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Κουραστήκαμε από αυτήν τη συνεχή αιματοσυχία. Να προτείνουμε "
#~ "μια διακοπή των εχθροπραξιών;"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Μας επιτέθηκαν αγρίως οι %s, και χρειαζόμαστε τη βοηθειά σου! "
#~ "Τίμησε την δοξασμένη συμμαχία μας και το ονομά σου δεν θα ξεχαστεί ποτέ!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Το  %s έχει σταματήσει να χτίζει το  %s στο %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Το  %s έχει αρχίσει να χτίζει το  %s στο %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s πουλάει  %s (δεν το χρειάζομαστε) για %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Αυτή η μεταγλώττιση του Freeciv δεν έχει υποστήρικη πλήρων νημάμων,και "
#~ "άρα νηματική ΤΝ δεν μπορεί να χρησιμοποιηθεί"

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Ο κυβερνήτης δεν μπορεί να εκπληρώσει τις απαιτήσεις για %s. Σου δίνει "
#~ "πίσω τον έλεγχο."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Ο κυβερνήτες έχει μπερδευτεί ασχολούμενος με %s. Ίσως θέλεις να το ρίξεις "
#~ "μια ματιά."

#~ msgid "Please report this message at %s"
#~ msgstr "Παρακαλώ αναφέρετε αυτό το μήνυμα στο %s"

#~ msgid "none"
#~ msgstr "καμία"

#~ msgid "custom"
#~ msgstr "ρυθμιζόμενο"

#~ msgid "never"
#~ msgstr "ποτέ"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d γύρος"
#~ msgstr[1] "%d γύρους"

#~ msgid "People (W/%s)"
#~ msgstr "Πολίτες (Δ/%s)"

#~ msgid " happy"
#~ msgstr " χαρούμενοι"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Όνομα: %s\n"
#~ "Φαγητό:   %10s Χρυσός:  %10s\n"
#~ "Παραγωγή: %10s Ανέσεις: %10s\n"
#~ "Εμπόριο:  %10s Επιστήμη:%10s\n"
#~ "\n"
#~ " Άνθρωποι(ΕΡ/Ψ/ΕΠ/Φ): %s\n"
#~ "         Άυξηση πόλης: %s\n"
#~ "Παραγωγή ολοκληρώθηκε: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Πολύ χαρούμενοι"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Μέγιστο φαγητό"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Μέγιστη παραγωγή"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Μέγιστος χρυσός"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Μέγιστη επιστήμη"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Υπάρχει λάθος στον κυβερνήτη. Οι ρυθμίσεις του ίσως είναι λανθασμένες"

#~ msgid "Old attributes detected and removed."
#~ msgstr "Αναγνωρίστηκαν και απομακρύνθηκαν τα παλιά χαρακτηριστικά"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Το πρόσθετο '%s' δεν είναι διαθέσιμο. Διαθέσιμο είναι το %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Δεν υπάρχει πρόσθετο real audio"

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Προχωράμε με απενεργοποιημένη την υποστήριξη ήχου"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Για υποστήριξη ήχου,εγκατέστησε SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Για να έχεις ήχο πρέπει να κατεβάσεις ένα σύνολο ήχων!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Μπορείς να πάρεις σύνολο ήχων από <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Δεν ήταν δυνατή η αρχικοποίηση υποσυστήματος real audio"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Πιθανώς υπάρχει κακή ρύθμιση ή λανθασμένες άδειες"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Το Freeciv είναι ελεύθερο λογισμικό και είσαι καλοδεχούμενος να διανέμεις "
#~ "αντιγραφά του υπό ορισμένες συνθήκες."

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Δες την καταχώριση  \"Αντιγραφή\" στο μενού βοήθεια."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Τώρα ... Δώς  τους να καταλάβουν!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Εξαγωγή παραθύρου εξόδου σε '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Ολοκληρώθηκε η εξαγωγή"

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Απέτυχε η εξαγωγή, δεν ήταν δυνατή η εγγραφή στο αρχείο"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d χρυσά ανά γύρο"
#~ msgstr[1] "%3d χρυσά ανά γύρο"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d γύρος"
#~ msgstr[1] "%3d γύροι"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/γύρο"

#~ msgid "Obsolete"
#~ msgstr "Απαρχαιωμένο"

#~ msgid "Built"
#~ msgstr "Χτίζω"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Αντιτορπιλικό"

#~ msgid "Great Wonder"
#~ msgstr "Μεγάλο Θαύμα"

#~ msgid "Small Wonder"
#~ msgstr "Μικρό Θαύμα"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Πολίτες\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#~ msgid "(unknown)"
#~ msgstr "(άγνωστη)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Εμπορική διαδρομή με  %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Χτίζεται  δεκάτη\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Μπόνους από %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Σπατάλη\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Διαφθορά\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Αναταραχή\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Χρησιμοποιημένο\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Προστίθεται στο \n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Συνολικό πλεόνασμα"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Η αρρώστια έχει απενεργοποιηθεί στο σύνολο κανόνων"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s από %s"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Συνολική πιθανότητα για λειμό"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Μόλυνση από παραγωγή\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Πολίτες\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Διαφθορά"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Πολή: Γιορτάζει"

#~ msgid "?city_state:Disorder"
#~ msgstr "?κατάσταση_πόλης:Αναταραχή"

#~ msgid "?city_state:Peace"
#~ msgstr "?κατάσταση_πόλης:Ειρήνη"

#~ msgid "(worklist)"
#~ msgstr "(λίστα εργασιών)"

#~ msgid "?city:Name"
#~ msgstr "?πόλη:Όνομα"

#~ msgid "City Name"
#~ msgstr "Όνομα πόλης"

#~ msgid "Nation"
#~ msgstr "Έθνος"

#~ msgid "?size [short]:Sz"
#~ msgstr "?μέγεθος [συντόμευση]:Μγς"

#~ msgid "Size"
#~ msgstr "Μέγεθος"

#~ msgid "State"
#~ msgstr "Κατάσταση"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Εορτή/Ειρήνη/Αναταραχή"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Συντόμευση *=Εορτή, Χ=Αναταραχή"

#~ msgid "?Happy workers:H"
#~ msgstr "?Ευτυχισμένοι εργάτες:Ε"

#~ msgid "Workers: Happy"
#~ msgstr "Εργάτες: Χαρούμενοι"

#~ msgid "?Content workers:C"
#~ msgstr "?Ικανοποιημένοι εργάτες:Ι"

#~ msgid "Workers: Content"
#~ msgstr "Εργάτες: Ικανοποιημένοι"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Δυστυχισμένοι εργάτες:Δ"

#~ msgid "Workers: Unhappy"
#~ msgstr "Εργάτες:Δυστυχισμένοι"

#~ msgid "?Angry workers:A"
#~ msgstr "?Θυμωμένοι εργάτες:Θ"

#~ msgid "Workers: Angry"
#~ msgstr "Εργάτες:Θυμωμένοι"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Εργάτες"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?ευτυχισμένοι/ικανοποιημένοι/δυστυχισμένοι/θυμωμένοι:Ε/Ι/Δ/Θ"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Εργάτες: Ευτυχισμένοι, Ικανοποιημένοι, Δυστυχισμένοι, Θυμωμένοι"

#~ msgid "Best"
#~ msgstr "Καλύτερο"

#~ msgid "attack"
#~ msgstr "επίθεση"

#~ msgid "Best attacking units"
#~ msgstr "Καλύτερες επιθετικές μονάδες"

#~ msgid "defense"
#~ msgstr "άμυνα"

#~ msgid "Best defending units"
#~ msgstr "Καλύτερες αμυντικές μονάδες"

#~ msgid "Units"
#~ msgstr "Μονάδες"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Πρς"

#~ msgid "Number of units present"
#~ msgstr "Αριθμός παρόντων μονάδων"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Υπ"

#~ msgid "Number of units supported"
#~ msgstr "Αριθμός υποστηριζόμενων μονάδων"

#~ msgid "?food (population):Grow"
#~ msgstr "?φαγητό (πληθυσμός):Αύξηση"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "Απόθεμα"

#~ msgid "Turns until growth/famine"
#~ msgstr "Γύροι μέχρι αύξηση/λιμό"

#~ msgid "Surplus"
#~ msgstr "Πλεόνασμα"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:Φ/Π/Ε"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Πλεόνασμα: Φαγητό, Παραγωγή, Εμπόριο"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Φαγητό πλεόνασμα [συντόμευση]:+Φ"

#~ msgid "Surplus: Food"
#~ msgstr "Πλεόνασμα: Φαγητό"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Παραγωγή πλεόνασμα [συντόμευση]:+Π"

#~ msgid "Surplus: Production"
#~ msgstr "Πλεόνασμα: Παραγωγή"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Απώλεια παραγωγή (σπατάλη) [συντόμευση]:-Π"

#~ msgid "Waste"
#~ msgstr "Σπατάλη"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Εμπόριο πλεόνασμα [σύντομευση]:+Ε"

#~ msgid "Surplus: Trade"
#~ msgstr "Πλεόνασμα: Εμπόριο"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "Απώλεια εμπορίου (διαφθορά) [συντόμευση]:-Ε"

#~ msgid "Corruption"
#~ msgstr "Διαφθορά"

#~ msgid "Economy"
#~ msgstr "Οικονομία"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:X/A/E"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Οικονομία: Χρυσός, Ανέσεις, Επιστήμη"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:Χ"

#~ msgid "Economy: Gold"
#~ msgstr "Οικονομία: Χρυσός"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:Α"

#~ msgid "Economy: Luxury"
#~ msgstr "Οικονομία: Ανέσεις"

#~ msgid "?Science:S"
#~ msgstr "?Science:Ε"

#~ msgid "Economy: Science"
#~ msgstr "Οικονομία: Επιστήμη"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "?αριθμός_εμπορικών_διαδρομών:n"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:Ε"

#~ msgid "Number of Trade Routes"
#~ msgstr "Αριθμός εμπορικών διαδρομές"

#, fuzzy
#~ msgid "?pollution [short]:Pol"
#~ msgstr "?μόλυνση [συντόμευση]:Μλν"

#~ msgid "Pollution"
#~ msgstr "Μόλυνση"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?κίνδυνος επιδημίας [συντόμευση]:Κεπ"

#~ msgid "Plague risk"
#~ msgstr "Κίνδυνος επιδημίας"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Κυβερνήτης"

#~ msgid "Citizen Governor"
#~ msgstr "Κυβερνήτης Πόλης"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Μέγιστο πλήθος δημιουργημένων μονάδαν ανά γύρο"

#~ msgid "Production"
#~ msgstr "Παραγωγή"

#~ msgid "Turns/Buy"
#~ msgstr "Γύροι/Αγορά"

#~ msgid "Currently Building"
#~ msgstr "υπό παραγωγή"

#~ msgid "Specialists: "
#~ msgstr "Ειδικοί:"

#~ msgid "?specialist:S"
#~ msgstr "?ειδικός:Ε"

#~ msgid "Specialists: %s"
#~ msgstr "Ειδικοί: %s"

#~ msgid "Special"
#~ msgstr "Ειδικός"

#~ msgid "Skip connect dialog"
#~ msgstr "Διέκοψε διάλογο σύνδεσης"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολογίου (0 εώς 4, ή "
#~ "4:αρχείο1,ελάχιστο,μέγιστο:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr ""
#~ "-d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολίου (0 εώς 3)\n"

#~ msgid "Print a summary of the options"
#~ msgstr "Τύπωσε μια σύνοψη των επιλογών"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Δεν μπόρεσα να συνδεθώ με τον εξυπηρετητή."

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Ήχος"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tΤύπωσε τον αριθμό έκδοσης\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <διεύθυνση>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Αλλάζωντας παραγωγή του κάθε %s σε %s."

#~ msgid "?embassy:Both"
#~ msgstr "?Πρεσβεία:Αμοιβαία"

#~ msgid "?embassy:Yes"
#~ msgstr "?Πρεσβεία:Ναι"

#~ msgid "?embassy:With Us"
#~ msgstr "?Πρεσβεία:Με εμάς"

#~ msgid "?embassy:Contact"
#~ msgstr "?πρεσβεία:Με επικοινωνία"

#~ msgid "?embassy:No Contact"
#~ msgstr "?πρεσβεία:Καμιά επικοινωνία"

#~ msgid "?vision:Both"
#~ msgstr "Αμοιβαία"

#~ msgid "?vision:To Them"
#~ msgstr "Σε αυτούς"

#~ msgid "?vision:To Us"
#~ msgstr "?όραση:Σε μάς"

#~ msgid "The %s give %s"
#~ msgstr "Οι %s δίνουν %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "Οι %s δίνουν μια άγνωστη πόλη"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Οι %s δίνουν %d χρυσό νόμισμα"
#~ msgstr[1] "Οι %s δίνουν %d χρυσά νομίσματα"

#~ msgid "The %s give their worldmap"
#~ msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#~ msgid "The %s give their seamap"
#~ msgstr "Οι %s δίνουν τον θαλάσσιο χάρτη τους"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Τα μέρη συμφωνούν σε κατάπαυση του πυρός"

#~ msgid "The parties agree on a peace"
#~ msgstr "Τα μέρη συμφωνούν σε ειρήνη"

#~ msgid "The parties create an alliance"
#~ msgstr "Τα μέρη συνάπτουν συμμαχία"

#~ msgid "The %s give shared vision"
#~ msgstr "Οι %s δίνουν κοινή ορατότητα"

#~ msgid "The %s give an embassy"
#~ msgstr "Οι %s δίνουν μια πρεσβεία"

#~ msgid "Popup Request"
#~ msgstr "Εμφάνισε Αίτημα"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Δεν αγοράζεις %s στη %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."
#~ msgstr[1] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#~ msgid "Connection in progress."
#~ msgstr "Σύνδεση σε εξέλιξη."

#~ msgid "Disconnected from server."
#~ msgstr "Αποσύνδεση από εξυπηρετητή"

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "Αποσυνδεδεμένος"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Η περιοχή μας"

#~ msgid "Starting server..."
#~ msgstr "Εκκίνηση εξυπηρετητή..."

#~ msgid "Couldn't start the server."
#~ msgstr "Δεν μπόρεσα να αρχίσω εξυπηρετητή."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Πρέπει να τον ξεκινήσεις μόνος σου. Συγνώμη..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Δεν μπόρεσα να συνδεθώ με τον εξυπηρετητή."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Πιθανώς δεν μπορούμε να το ξεκινήσουμε από εδώ."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Έχουμε τον έλεγχο του εξυπηρετητή (πείραγμα επιπέδου πρόσβασης εντολών)"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Μόνο μονάδες μεταφορικές μπορούν να ξεφορτωθούν."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Μόνο μονάδες αποικισμού μπορούν να τεθούν σε αυτόματη λειτουργία."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Μόνο πυρηνικές μονάδες μπορούν να το κάνουν αυτό."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Μόνο μονάδες αλεξιπτωτιστών μπορούν να το κάνουν αυτό."

#~ msgid "Too far for this unit."
#~ msgstr "Πολύ μακρία για αυτή τη μονάδα"

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Δεν βρήκα διαδρομή για προορισμό!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Α! Φαίνεται ότι δεν έχεις πρωτεύουσα!"

#~ msgid "Terrain"
#~ msgstr "Έδαφός"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Έδαφος: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Ειδικός"

#~ msgid "Road"
#~ msgstr "Δρόμος"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Στρατιωτικά"

#~ msgid "Unit"
#~ msgstr "Μονάδα"

#~ msgid "City"
#~ msgstr "Πόλη"

#~ msgid "Vision"
#~ msgstr "Ορατότητα"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Αρχή %d γύρου"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Ακτογραμμή"

#~ msgid "Paint"
#~ msgstr "Ζωγράφισε"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Αεροπορική βάση"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Αντιγραφή"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Σπατάλη"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(κανένας)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Βοήθησε να χτιστεί θαύμα (απομένουν %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Βοήθησε να χτιστεί _Θαύμα"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Το καραβάνι σου έφτασε"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Το καραβάνι σοτ από %s έφτασε στην πόλη του %s.\n"
#~ "Τι να κάνει τώρα;"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Καθιέρωση _Εμπορικής διαδρομής"

#~ msgid "Enter Marketplace"
#~ msgstr "Μπές στην αγορά"

#~ msgid "_Keep moving"
#~ msgstr "_Συνέχισε να μετακινήσε"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "επιλογές αρχείου: %s "

#~ msgid "No visible unit on this tile."
#~ msgstr "Δεν υπάρχει ορατή μονάδα σ'αυτό το τετράγωνο"

#~ msgid "This city isn't known!"
#~ msgstr "Αυτή η πόλη είναι άγνωστη!"

#~ msgid "Cleared output window."
#~ msgstr "Καθαρισμένο παράθυρο εξόδου."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "Επιλέχτηκε νεος στόχος"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Επιλέχτηκε νεος στόχος"

#~ msgid "Flag"
#~ msgstr "Σημαία"

#~ msgid "Citizens"
#~ msgstr "Πολίτες"

#~ msgid "Food:"
#~ msgstr "Φαγητό:"

#~ msgid "Prod:"
#~ msgstr "Παραγωγή:"

#~ msgid "Trade:"
#~ msgstr "Εμπόριο:"

#~ msgid "Gold:"
#~ msgstr "Χρυσός"

#~ msgid "Luxury:"
#~ msgstr "Ανέσεις:"

#~ msgid "Science:"
#~ msgstr "Επιστήμη:"

#~ msgid "Granary:"
#~ msgstr "Σιταποθήκη"

#~ msgid "Change in:"
#~ msgstr "Αλλαγή σε:"

#~ msgid "Corruption:"
#~ msgstr "Διαφθορά:"

#~ msgid "Waste:"
#~ msgstr "Σπατάλη:"

#~ msgid "Pollution:"
#~ msgstr "Μόλυνση"

#~ msgid "_Overview"
#~ msgstr "_Γενική εικόνα"

#~ msgid "City map"
#~ msgstr "Χάρτης πόλης"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Πάτησε ENTER ή διπλό-κλικ για να πουλήσεις μια υποδομή"

#~ msgid "Production:"
#~ msgstr "Παραγωγή:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d γύροι"

#~ msgid "_Buy"
#~ msgstr "_Αγόρασε"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Υποδομές"

#~ msgid "Info"
#~ msgstr "Βασικοί δείκτες"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Παραγωγή"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Ευτυχία"

#~ msgid "_Governor"
#~ msgstr "_Κυβέρνήτης"

#~ msgid "_Settings"
#~ msgstr "_Ρυθμίσεις"

#~ msgid "Entertainers"
#~ msgstr "Ψυχαγωγείς"

#~ msgid "Scientists"
#~ msgstr "Επιστήμονες"

#~ msgid "Taxmen"
#~ msgstr "Φοροεισπράκτορες"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Διασκόρπισε αν δημιουργηθούν άποικοι με μέγεθος πόλης 1"

#~ msgid "Overview page"
#~ msgstr "Σελίδα γενικής εικόνας"

#~ msgid "Production page"
#~ msgstr "Σελίδα παραγωγής"

#~ msgid "Happiness page"
#~ msgstr "Σελίδα ευτυχίας"

#~ msgid "Governor page"
#~ msgstr "Σελίδα κυβέρνησης"

#~ msgid "This Settings page"
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#~ msgid "Last active page"
#~ msgstr "Τελευταία ενεργή σελίδα"

#~ msgid "New citizens are"
#~ msgstr "Νέοι πολίτες είναι"

#~ msgid "Next time open"
#~ msgstr "Την επόμενη φορά άνοιξε"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Επανονόμασε..."

#~ msgid "_List present units..."
#~ msgstr "_Εμφάνισε παρόντες μονάδες"

#~ msgid "_Prev city"
#~ msgstr "_Προηγούμενη πόλη"

#~ msgid "_Next city"
#~ msgstr "_Επόμενη πόλη"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s πολίτες"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s πολίτες"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s πολίτες"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s πολίτες"

#~ msgid "blocked"
#~ msgstr "μπλοκαρισμένο"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Παραγωγή: %d(%d) ανά γύρο"
#~ msgstr[1] "Παραγωγή: %d(%d) ανά γύρο"

#~ msgid "Supported units %d"
#~ msgstr "Υποστηριγμένες %d"

#~ msgid "Present units %d"
#~ msgstr "Παρόντες %d"

#~ msgid "Cen_ter"
#~ msgstr "_Κέντράρισε"

#~ msgid "_Activate unit"
#~ msgstr "_Ενεργοποίησε μονάδα"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κ_λείσε διάλογο"

#~ msgid "_Disband unit"
#~ msgstr "_Απέλυσε μονάδα"

#~ msgid "_Load unit"
#~ msgstr "_Φόρτωσε μονάδα"

#~ msgid "_Unload unit"
#~ msgstr "_Ξεφόρτωσε μονάδα"

#~ msgid "_Sentry unit"
#~ msgstr "Κάνε μονάδα φρο_υρό"

#~ msgid "_Fortify unit"
#~ msgstr "_Οχύρωσε μονάδα"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Κάνε _Πρωτεύουσα"

#~ msgid "U_pgrade unit"
#~ msgstr "_Αναβάθμισε μονάδα"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "%s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#~ msgid "Buy It!"
#~ msgstr "Αγορασέ το!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Πουλήθηκε %d %s για %d χρυσά"
#~ msgstr[1] "Πουλήθηκε %d %s για %d χρυσά"

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#~ msgid "Sell It!"
#~ msgstr "Πουλησέ το!"

#~ msgid "Rename City"
#~ msgstr "Μετονόμασε πόλη"

#~ msgid "What should we rename the city to?"
#~ msgstr "Ποιό θα είναι το νέο όνομα της πόλης;"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Πουλήθηκε %d %s για %d χρυσά"
#~ msgstr[1] "Πουλήθηκε %d %s για %d χρυσά"

#~ msgid "No %s could be sold."
#~ msgstr "Κανένα %s δεν μπόρεσε να πουληθεί"

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(λίστα εργασιών)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "Παραγωγή"

#~ msgid "Chan_ge"
#~ msgstr "Ά_λλαξε"

#~ msgid "Add _First"
#~ msgstr "Πρόσθεσε _Πρώτη"

#~ msgid "Add _Next"
#~ msgstr "Πρόσθεσε _Επόμενη"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Πρόσθεσε _Τελευταία"

#~ msgid "Add _Last"
#~ msgstr "Πρόσθεσε _Τελευταία"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Εργασίες σε αναμονή"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "_Κυβέρνήτης"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Πούλησε"

#~ msgid "_Select"
#~ msgstr "Επέλε_ξε"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "_Διπλωματία"

#~ msgid "Cities"
#~ msgstr "Πόλεις"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "_Σύνδεσε"

#~ msgid "Improvements"
#~ msgstr "Υποδομές"

#~ msgid "Wonders"
#~ msgstr "Θαύματα"

#~ msgid "All Cities"
#~ msgstr "Όλες οι πόλεις"

#~ msgid "No Cities"
#~ msgstr "Καμία πόλη"

#~ msgid "Invert Selection"
#~ msgstr "Αντέστρεψε επιλογή"

#~ msgid "Building Units"
#~ msgstr "Μονάδες υπό παραγωγή"

#~ msgid "Building Improvements"
#~ msgstr "Υποδομών υπό παραγωγή"

#~ msgid "Building Wonders"
#~ msgstr "Θαύματα υπό παραγωγή"

#~ msgid "Building Unit"
#~ msgstr "Μονάδα υπό παραγωγή"

#~ msgid "Building Improvement"
#~ msgstr "Υποδομή υπό παραγωγή"

#~ msgid "Building Wonder"
#~ msgstr "Θαύμα υπό παραγωγή"

#~ msgid "Coastal Cities"
#~ msgstr "Παραλιακές πόλεις"

#, fuzzy
#~ msgid "Same Island"
#~ msgstr "Ίδιο Νησί"

#~ msgid "Supported Units"
#~ msgstr "Συντηρούμενες"

#~ msgid "Units Present"
#~ msgstr "Παρόντες"

#~ msgid "Improvements in City"
#~ msgstr "Υποδομές στην πόλη"

#~ msgid "Wonders in City"
#~ msgstr "Θαύματα στην πόλη"

#~ msgid "Available Units"
#~ msgstr "Διαθέσιμες μονάδες"

#~ msgid "Available Improvements"
#~ msgstr "Διαθέσιμες υποδομές"

#~ msgid "Available Wonders"
#~ msgstr "Διαθέσιμα θαύματα"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Συνολικό κόστος: "

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Για πληροφορίες πάνω\n"
#~ "στην κυβέρνηση πολιτών και στους γενικούς στόχους,\n"
#~ "συμπεριλαμβανομένου μερικών δειγμάτων γενικών στόχων,\n"
#~ "δες README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "Κυβερνητικοί στόχοι για την πόλη"

#~ msgid "Results"
#~ msgstr "Αποτελέσματα"

#~ msgid "Minimal Surplus"
#~ msgstr "Ελάχιστο πλεόνασμα"

#~ msgid "Factor"
#~ msgstr "Συντελεστής βαρύτητας"

#~ msgid "Celebrate"
#~ msgstr "Εορτασμός"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Κυβερνήτης ενεργοποιημ_ένος"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Κυβερνήτης απε_νεργοποιημένος"

#~ msgid "new preset"
#~ msgstr "Νεός κυβερνητικός στόχος"

#~ msgid "Name new preset"
#~ msgstr "Ονόμασε νέο κυβερνητικό στόχο"

#~ msgid "What should we name the preset?"
#~ msgstr "Πώς θα θέλατε να ονομάσετε τον νέο κυβερνητικό στόχο"

#~ msgid "Remove this preset?"
#~ msgstr "Να αφαιρεθεί αυτός ο κυβερνητικός στόχος;"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "Πήγαινε σε περιοχή"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Ερεύνησε την πόλη"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Λές ότι θέλεις επανάσταση;"

#~ msgid "Revolution!"
#~ msgstr "Επανάσταση!"

#~ msgid "What To Pillage"
#~ msgstr "Τί να λεηλατηθεί"

#~ msgid "Select what to pillage:"
#~ msgstr "Επέλεξε τί να λεηλατηθεί:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Έθνη"

#~ msgid "All"
#~ msgstr "Όλα"

#~ msgid "Edit Nation"
#~ msgstr "Διόρθωσε έθνος"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Ποιό έθνος θα είσαι;"

#~ msgid "Pick Nation"
#~ msgstr "Επέλεξε έθνος"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Τυχαίο έθνος"

#~ msgid "Select a nation"
#~ msgstr "Διάλεξε ένα έθνος"

#~ msgid "_Properties"
#~ msgstr "_Ιδιότητες"

#~ msgid "_Leader:"
#~ msgstr "_Ηγέτης"

#~ msgid "_Female"
#~ msgstr "_Γυναίκα"

#~ msgid "_Male"
#~ msgstr "_Άνδρας"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "_Στυλ πόλης"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "Στρατολογία"

#~ msgid "You must select your sex."
#~ msgstr "Πρέπει να επιλέξεις φύλο"

#~ msgid "You must select your city style."
#~ msgstr "Πρέπει να επιλέξεις στυλ πόλης."

#~ msgid "You must type a legal name."
#~ msgstr "Πρέπει να τυπώσεις ένα νόμιμο όνομα."

#~ msgid "Upgrade Unit!"
#~ msgstr "Αναβάθμισε μονάδα!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Αναβάθμισε απαρχαιωμένες μονάδες"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Απέλυσε μόνάδα"

#~ msgid "World-map"
#~ msgstr "Παγκόσμιος-χάρτης"

#~ msgid "Sea-map"
#~ msgstr "Χάρτης-θάλασσας"

#~ msgid "_Maps"
#~ msgstr "_Χάρτες"

#~ msgid "_Advances"
#~ msgstr "_Πρόοδοι"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Επιτεύματα"

#~ msgid "_Cities"
#~ msgstr "Πό_λεις"

#~ msgid "_Give shared vision"
#~ msgstr "_Δώσε κοινή ορατότητα"

#~ msgid "Give _embassy"
#~ msgstr "Δώσε πρέσ_βεια"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?διπλωματική_κατάσταση:Κατάπαυση πυρός"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?διπλωματική_κατάσταση:Ειρήνη"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?διπλωματική_κατάσταση:Συμμαχία"

#~ msgid "_Pacts"
#~ msgstr "_Σύμφωνα"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Ακύρωσε συνάντηση "

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Διπλωματία %s"

#~ msgid "Cancel meeting"
#~ msgstr "Ακύρωσε συνάντηση "

#~ msgid "Accept treaty"
#~ msgstr "Απωδέξου συμφωνία"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Πρό_σθεσε Όρο..."

#~ msgid "C_lauses:"
#~ msgstr "_Όροι"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr ""
#~ "--- Αυτή η συνθήκη είναι κενή. Παρακαλώ προσθέστε μερικούς όρους. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Καθορίστηκε λάθος ποσό χρυσού."

#~ msgid "Ooops..."
#~ msgstr "Όπα..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Αυτή η μονάδα δεν μπορεί να δωροδοκηθεί!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Δωροδόκησε μονάδα για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Δωροδόκησε μονάδα για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Δωροδοκία Εχθρικής Μονάδας"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Η δωροδοκία της μονάδας κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Η δωροδοκία της μονάδας κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Οι προδότες απαιτούν πάρα πολλά!!"

#~ msgid "Steal Technology"
#~ msgstr "Κλέψε τεχνολογία"

#~ msgid "_Steal"
#~ msgstr "_Κλέψε"

#~ msgid "Select Advance to Steal"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, fuzzy
#~ msgid "_Advances:"
#~ msgstr "_Προόδοι"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Στη διακριτικότητα του Κατασκόπου"

#~ msgid "Sabotage Improvements"
#~ msgstr "Προκάλεσε δολιοφθορά σε υποδομές"

#~ msgid "_Sabotage"
#~ msgstr "_Δολιοφθορά"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Επέλεξε υποδομή για δολιοφθορά"

#~ msgid "_Improvements:"
#~ msgstr "_Υποδομές"

#~ msgid "City Production"
#~ msgstr "Παραγωγή πόλης"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Δεν μπορείς να υποκινήσεις ανταρσία στην %s"

#~ msgid "City can't be incited!"
#~ msgstr "Η πόλη δεν μπορεί να υποκινηθεί!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Υποκίνησε έναν στασιαστή για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Υποκίνησε έναν στασιαστή για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "Incite a Revolt!"
#~ msgstr "Υποκίνησε στάση "

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Η υποκίνηση στάσης κοστίζει %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Η υποκίνηση στάσης κοστίζει %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Επέλεξε τη στρατηγική του κστασκόπου σου"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Ο %s σου έχει φτάσει στη %s.\n"
#~ "Ποιά είναι η εντολή σου;"

#~ msgid "Establish _Embassy"
#~ msgstr "Ίδρυσε _Πρεσβεία"

#~ msgid "_Investigate City"
#~ msgstr "_Ερεύνησε την πόλη"

#~ msgid "_Sabotage City"
#~ msgstr "_Προκάλε δολιοφθορά στην Πόλη"

#~ msgid "Steal _Technology"
#~ msgstr "Κλέψε _Τεχνολογία"

#~ msgid "Incite a _Revolt"
#~ msgstr "Υποκίνησε στάση"

#~ msgid "_Poison City"
#~ msgstr "_Δηλητηρίασε πόλη"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Δολιοφθορά στη βιομηχανία"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Κύριε, ο κατάσκοπος περιμένει τις διαταγές σας"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Φέρε με το μέρος σου εχθρική μονάδα"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Δωροδόκησε εχθρική μονάδα"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Προκάλεσε δολιοφθορά σε εχθρική μονάδα"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Πουλησέ τα _όλα"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Εργαλεία επεξεργασίας"

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Σύνορα"

#~ msgid "Count"
#~ msgstr "Μέτρημα"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Ζούνγκλα"

#~ msgid "Player"
#~ msgstr "Παίχτης"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?Player:Όνομα"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Άγνωστο"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Νεός κυβερνητικός στόχος"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Όλες οι πόλεις"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Άγνωστο"
#~ msgstr[1] "Άγνωστο"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d βήματα"
#~ msgstr[1] "%d βήματα"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "ποτέ"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Αντιτορπιλικό"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Γενική εικόνα"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Πρόεδρος"

#~ msgid "Name"
#~ msgstr "Όνομα"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Άγνωστο"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Κουδούνι γύρου"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Φρουρός"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Πόροι:"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Αδρανής"

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Σύνδεση "

#~ msgid "Specials"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Δρόμος"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Βασκικό"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Πάτησε"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Διόρθωσε έθνος"

#~ msgid "Nations"
#~ msgstr "Έθνη"

#~ msgid "Type"
#~ msgstr "Τύπος"

#~ msgid "Moves Left"
#~ msgstr "Υπόλοιπο κινήσεων"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Θηλυκό"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Κινήσεις"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Χαλκουργία"

#~ msgid "Veteran"
#~ msgstr "Βετεράνος"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Κτήρια: "

#~ msgid "Food Stock"
#~ msgstr "Απόθεμα τροφής"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Ασπίδα"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Εφεύρεση"

#~ msgid "Gold"
#~ msgstr "Χρυσός"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Επέλεξε ένα σενάριο"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Ξεκίνησέ _σενάριο"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Στρατολογία"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Αντιτορπιλικό"

#, fuzzy
#~ msgid "Create"
#~ msgstr "νεά"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_Ιδιότητες"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Μαχητικό"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Επεξεργαστής λίστας εργασιών"

#~ msgid "Unknown"
#~ msgstr "Άγνωστο"

#~ msgid "Find City"
#~ msgstr "Βρες πόλη"

#~ msgid "Ci_ties:"
#~ msgstr "Πό_λεις"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Επέλεξε ποσοστα φόρων , ανέσεων , επιστήμης"

#~ msgid "Tax"
#~ msgstr "Φόροι"

#~ msgid "Lock"
#~ msgstr "Κλείδωσε"

#~ msgid "Luxury"
#~ msgstr "Ανέσεις"

#~ msgid "Science"
#~ msgstr "Επιστήμη"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s μέγιστο ποσοστό: %d%%"

#, fuzzy
#~ msgid "Goto/Airlift Unit"
#~ msgstr "Πήγαινε/Πέταξε μονάδα"

#~ msgid "Air_lift"
#~ msgstr "Πέτα_ξε"

#, fuzzy
#~ msgid "_Goto"
#~ msgstr "Πή_γαινε"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Επέλεξε προορισμό"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Αδρανής"

#~ msgid "Airlift"
#~ msgstr "Αερομεταφόρά"

#~ msgid "Show _All Cities"
#~ msgstr "Δείξε _Όλες τις πόλεις"

#~ msgid "No units selected."
#~ msgstr "Καμία μονάδα επιλεγμένη."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "Βραζιλιάνικο"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Έλεχξε πόλη"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "υπό παραγωγή"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Ανέφερε λάθη σε <%s>.\n"

#~ msgid "Turn Done"
#~ msgstr "Τέλος γύρου"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Έντερ"

#, fuzzy
#~ msgid "Chat"
#~ msgstr "_Κουβεντούλα"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "Εργασίες σε αναμονή"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Κλείσε καρτέλα:\n"
#~ "%s"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "Πό_λεις"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Ανέσεις:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Κτήρια: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Έθνος"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Μονάδες"

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Θαύματα: "

#~ msgid "Happiness"
#~ msgstr "Ευτυχία"

#~ msgid "Cost:"
#~ msgstr "Κόστος:"

#~ msgid "Upkeep:"
#~ msgstr "Συντήρηση:"

#~ msgid "Requirement:"
#~ msgstr "Απαιτήσεις:"

#~ msgid "Obsolete by:"
#~ msgstr "Απαρχαιώθηκε από:"

#~ msgid "Attack:"
#~ msgstr "Επίθεση"

#~ msgid "Defense:"
#~ msgstr "Άμυνα"

#~ msgid "Move:"
#~ msgstr "Κινήσεις:"

#~ msgid "FirePower:"
#~ msgstr "ΔύναμηΠυρός"

#~ msgid "Hitpoints:"
#~ msgstr "ΜονάδεςΑντοχής"

#~ msgid "Basic Upkeep:"
#~ msgstr "Βασική συντήρηση:"

#~ msgid "Vision:"
#~ msgstr "Ορατότητα"

#~ msgid "Move/Defense:"
#~ msgstr "Κίνηση/Άμυνα"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Φαγητό/Πόροι/Εμπόριο"

#~ msgid "Resources:"
#~ msgstr "Πόροι:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Δρόμος Αποτέλεσμα/Χρόνος"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Ύδρευση Άποτελεσμα/Χρόνος:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Ορυχείο Αποτέλεσμα/Χρόνος"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Μετασχηματισμός Αποτέλεσμα/Χρόνος"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Κτήρια: "

#~ msgid "None"
#~ msgstr "Καμία"

#~ msgid "Removed"
#~ msgstr "Αποκακρύνθηκε"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Πλοηγός βοηθείας Freeciv"

#~ msgid "Expand All"
#~ msgstr "Επέκταση όλων"

#~ msgid "Collapse All"
#~ msgstr "Σύμπτυξη όλων"

#~ msgid "Allows"
#~ msgstr "Επιτρέπει"

#~ msgid "Obsoletes"
#~ msgstr "Απαρχαιώνει"

#~ msgid "with"
#~ msgstr "με"

#~ msgid "(none)"
#~ msgstr "(κανένας)"

#, fuzzy
#~ msgid "n/a"
#~ msgstr "μ/ε"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Φαγητό / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Πόροι. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Ειδικός"

#~ msgid "Ruler:"
#~ msgstr "Ηγέτης:"

#~ msgid "Government:"
#~ msgstr "Πολίτευμα:"

#~ msgid "Capital:"
#~ msgstr "Πρωτεύουσα:"

#~ msgid "Tax:"
#~ msgstr "Φόροι:"

#~ msgid "Researching:"
#~ msgstr "Έρευνα:"

#~ msgid "_Diplomacy"
#~ msgstr "_Διπλωματία"

#~ msgid "_Techs"
#~ msgstr "_Τεχνολογίες"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Υπηρεσία πληροφοριών: %s Αυτοκρατορία"

#~ msgid "(Unknown)"
#~ msgstr "(Άγνωστη)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Φόρτωσε μονάδα"

#~ msgid "Build New City"
#~ msgstr "Χτίσε νεά πόλη"

#~ msgid "What should we call our new city?"
#~ msgstr "Πώς θα ονομάσουμε τη νέα μας πόλη;"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Δείχνει τα τρέχοντα ποσοστά ανέσεις/επιστήμη/φόροι-κλίκ για να τα "
#~ "αλλάξεις."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Καλύτερη ομίχλη θα δουλεύει μόνο σε πραγματικό χρώμα. Απενεργοποιείται."

#~ msgid "Set local options"
#~ msgstr "Θέσε τοπικές επιλογές"

#~ msgid "Game Settings"
#~ msgstr "Ρυθμίσεις παιχνιδίου"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Φεύγοντας από ένα τοπικό παιχνίδι θα το τερματίσετε!"

#~ msgid "_Game"
#~ msgstr "_Παιχνίδι"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Σ_ώσε Επιλογές"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Γενική εικόνα"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Υποδομές"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Σμίκρυνση"

#~ msgid "_Help"
#~ msgstr "_Βοήθεια"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Καθαρισμός ημερολογίου"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "_Φόρτωσε μονάδα"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "Μη_νύματα"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Σ_ώσε Επιλογές"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#~ msgid "_Save Game"
#~ msgstr "_Σώσε παιχνίδι"

#~ msgid "Save Game _As..."
#~ msgstr "Σώσε παιχνίδι Σ_αν..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Αποθήκευση παιχνίδι"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Σώσε παιχνίδι Σ_αν..."

#~ msgid "_Leave"
#~ msgstr "_Παραιτήσου"

#~ msgid "_Quit"
#~ msgstr "_Τερματισμός"

#~ msgid "_Find City"
#~ msgstr "_Βρες πόλη"

#, fuzzy
#~ msgid "Work_lists"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "Π_ροβολή"

#~ msgid "_Units"
#~ msgstr "_Μονάδες"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Έθνη"

#~ msgid "_Wonders of the World"
#~ msgstr "_Θαύματα του κόσμου"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "_Καλύτερες πέντε πόλεις"

#~ msgid "_Messages"
#~ msgstr "Μη_νύματα"

#~ msgid "_Demographics"
#~ msgstr "_Δημογραφικά στατιστικά"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Γενική εικόνα"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Στρατηγική και τακτικές"

#~ msgid "City Improvements"
#~ msgstr "Υποδομές πόλης"

#~ msgid "Wonders of the World"
#~ msgstr "Θαύματα του Κόσμου"

#~ msgid "Combat"
#~ msgstr "Μάχη"

#~ msgid "Zones of Control"
#~ msgstr "Ζώνες Ελέγχου"

#~ msgid "Government"
#~ msgstr "Πολίτευμα"

#~ msgid "Technology"
#~ msgstr "Τεχνολογία"

#~ msgid "Space Race"
#~ msgstr "Διαστημική κούρσα"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Έθνη"

#~ msgid "Connecting"
#~ msgstr "Σύνδεδη"

#~ msgid "Controls"
#~ msgstr "Πλήκτρα"

#~ msgid "Chatline"
#~ msgstr "ΓραμμήΚουβεντούλας"

#~ msgid "Worklist Editor"
#~ msgstr "Επεξεργαστής λίστας εργασιών"

#~ msgid "Languages"
#~ msgstr "Γλώσσες"

#~ msgid "Copying"
#~ msgstr "Αντιγραφή"

#~ msgid "About Freeciv"
#~ msgstr "Σχετικά με το Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Σώσε Επιλογές με την Έξ_οδο"

#~ msgid "_Editing Mode"
#~ msgstr "Λειτουργία _Επεξεργασίας"

#~ msgid "Cit_y Outlines"
#~ msgstr "Περ_ιγράμματα πόλεων"

#~ msgid "City Output"
#~ msgstr "Παραγωγή πόλης"

#~ msgid "Map _Grid"
#~ msgstr "Πλέ_γμα χάρτη"

#~ msgid "National _Borders"
#~ msgstr "Εθνικά _σύνορα"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Τοίχοι πόλης"

#~ msgid "City _Names"
#~ msgstr "_Ονόματα πόλεων"

#~ msgid "City G_rowth"
#~ msgstr "_Ανάπτυξη πόλης"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_Παραγωγή πόλης"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Συνολικό κόστος: "

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#~ msgid "_Terrain"
#~ msgstr "Έ_δαφος"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Ακτογραμμή"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Δρόμοι & Σιδηρόδρομοι"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Ύδρευση"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Ορυχεία"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Βασκικό"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Μόλυνση & Ραδ.Κατάλοιπα"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Πόλεις"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "ασπίδα"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Εστιάση μονάδα"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Μέγιστη οθόνη"

#, fuzzy
#~ msgid "Recalculate _Borders"
#~ msgstr "Επαναυπολογισμός _Συνόρων"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Ξεκίνησέ _σενάριο"

#~ msgid "_Unit"
#~ msgstr "_Μονάδα"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_ΛίσταΕργασιών"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Μάχη"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Χτίσε _Αερ.Βάση"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Χτίσε _Αερ.Βάση"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Επέλεξε ίδιο τύπο"

#, fuzzy
#~ msgid "Same Type on _Continent"
#~ msgstr "Επέλεξε ίδιο τύπο"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Επιλογή μονάδας"

#~ msgid "_Wait"
#~ msgstr "Περίμενε"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Έγινε"

#~ msgid "_Go to"
#~ msgstr "Πή_γαινε"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Επέστρεψε στην πλησιέστερη πόλη"

#~ msgid "Auto E_xplore"
#~ msgstr "Εξερεύν_ησε αυτόματα"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Πε_ριπόλησε"

#~ msgid "_Sentry"
#~ msgstr "Φυλλ_αγε"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "_Φρουρός αδρανής"

#~ msgid "_Load"
#~ msgstr "Φόρτ_ωσε"

#~ msgid "_Unload"
#~ msgstr "_Ξεφόρτωσε"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "_Ξεφόρτωσε Μεταφορικό"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Αναβάθμιση"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Σ_ύνδεση"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Διέλυσε"

#~ msgid "_Build City"
#~ msgstr "_Χτίσε Πόλη"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "_Χτίσεις πόλη"

#~ msgid "_Auto Settler"
#~ msgstr "Αποίκισ_ε αυτόματα"

#~ msgid "Build _Road"
#~ msgstr "Χτίσε _Δρόμο"

#~ msgid "Build _Irrigation"
#~ msgstr "Χτίσε _Ύδρευση"

#~ msgid "Build _Mine"
#~ msgstr "Χτίσε _Ορυχείο"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Σύνδεσε δρόμο"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Σύνδεδη"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Στρατολογία"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Μετασχημάτισε Εδάφος"

#~ msgid "Clean _Pollution"
#~ msgstr "Καθάρισε Μό_λυνση"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Καθάρισε Ραδιε_νεργά κατάλοιπα"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Χτίσε _Αερ.Βάση"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Χτίσε _Αερ.Βάση"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Ενέργειες Διπλωμάτη\\/Κατασκόπου"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Πυροδότησε Πυρηνικό"

#~ msgid "_Government"
#~ msgstr "Π_ολίτευμα"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Ποσοστό _φόρων"

#~ msgid "_Revolution..."
#~ msgstr "_Επανάσταση"

#~ msgid "_Center View"
#~ msgstr "_Κεντράρισμα προβολής"

#~ msgid "_Economy"
#~ msgstr "_Οικονομία"

#~ msgid "_Spaceship"
#~ msgstr "_Διαστημόπλοιο"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Σύνδεσε εκεί"

#~ msgid "Help _Build Wonder"
#~ msgstr "Βοήθησε να _χτιστεί Θαύμα"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Καθιέρωση _Εμπορικής διαδρομής"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Δρυίδης"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Αναβάθμιση"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Υπολογιστές"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Οχύρωσε μονάδα"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Αλεξιπτωτιστές"

#~ msgid "Out"
#~ msgstr "Έξω"

#~ msgid "Mes"
#~ msgstr "Δίχτυ"

#~ msgid "Pop"
#~ msgstr "Εμφάνιση"

#~ msgid "Messages"
#~ msgstr "Μηνύματα"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Θέτει επιλογή εξυπηρετητή."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Επιλέχτηκε νεος στόχος"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Έρημος"

#~ msgid "Start _New Game"
#~ msgstr "Ξεκίνησε _νέο παιχνίδι"

#~ msgid "Start _Scenario Game"
#~ msgstr "Ξεκίνησέ _σενάριο"

#~ msgid "_Load Saved Game"
#~ msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Σύνδεση σε δικτυακό παιχνίδι"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Σύνδεση σε ζώνη παιχνιδίων"

#~ msgid "Select Location to Save"
#~ msgstr "Επέλεξε κατάλογο αποθήκευσης"

#~ msgid "_Browse..."
#~ msgstr "_Περιηγήσου"

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Τα συνθηματικά δεν ταιριάζουν, παρακαλώ εισήγαγε συνθηματικό"

#~ msgid "Server Name"
#~ msgstr "Όνομα εξυπηρετητή"

#~ msgid "Port"
#~ msgstr "Θύρα"

#~ msgid "Version"
#~ msgstr "Έκδοση"

#~ msgid "Status"
#~ msgstr "Κατάσταση"

#~ msgid "Players"
#~ msgstr "Παίχτες"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Καλύβα: %s"

#~ msgid "Comment"
#~ msgstr "Σχόλιο"

#~ msgid "Local _Area Network"
#~ msgstr "Τοπικό _δίκτυο"

#~ msgid "Internet _Metaserver"
#~ msgstr "_ΜετάΕξυπηρετητής διαδικτύου"

#~ msgid "_Host:"
#~ msgstr "_Υπολογιστής:"

#~ msgid "_Port:"
#~ msgstr "_Θύρα"

#~ msgid "_Login:"
#~ msgstr "_Είσοδος"

#~ msgid "Pass_word:"
#~ msgstr "Συν_θηματικό"

#~ msgid "Conf_irm Password:"
#~ msgstr "Επι_βεβαίωσε συνθηματικό"

#~ msgid "C_onnect"
#~ msgstr "Σ_ύνδεση"

#~ msgid "Connection name: %s"
#~ msgstr "Όνομα σύνδεσης: %s"

#~ msgid "Player name: %s"
#~ msgstr "Όνομα παίχτη: %s"

#~ msgid "Host: %s"
#~ msgstr "Υπολογιστής: %s"

#~ msgid "Player/conn info"
#~ msgstr "Πληροφορίες παίχτη/σύνδεσης"

#~ msgid "%s info"
#~ msgstr "%s πληροφορίες"

#~ msgid "Toggle player ready"
#~ msgstr "Κάνε παίχτη ενεργό"

#~ msgid "Pick nation"
#~ msgstr "Επέλεξε έθνος"

#~ msgid "Observe this player"
#~ msgstr "Παρατήρησε αυτόν τον παίχτη"

#~ msgid "Take this player"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#~ msgid "Cut connection"
#~ msgstr "Διέκοψε σύνδεση"

#~ msgid "Aitoggle player"
#~ msgstr "Άλλαξε ΤΝ παίχτη"

#~ msgid "Remove player"
#~ msgstr "Αφαίρεσε παίχτη"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Δώσε πρόσβαση σε πληροφορία"

#~ msgid "Put on %s"
#~ msgstr "Βάλε σε %s"

#~ msgid "Not _ready"
#~ msgstr "Όχι έ_τοιμος"

#~ msgid "_Ready"
#~ msgstr "_Έτοιμος"

#~ msgid "_Start"
#~ msgstr "_Εκκίνηση"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#~ msgid "Pick _Nation"
#~ msgstr "Διάλεξε _Εθνος"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Παρατηρητής: %s"

#~ msgid "_Observe"
#~ msgstr "_Παρακολoύθησε"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "_Μην παρακολουθείς"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<Εύκολη ΤΝ>"

#~ msgid "Random"
#~ msgstr "Τυχαίο"

#~ msgid "Observer"
#~ msgstr "Παρακολούθησε"

#~ msgid "Detached"
#~ msgstr "Αποκομμένο"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Αριθμός παιχτών (συμπεριλαμβανομένων ΤΝ):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Επίπεδο επιδεξιότητας _ΤΝ"

#~ msgid "Ruleset _Version:"
#~ msgstr "_ΣύνολοΚανόνων Έκδοση:"

#~ msgid "_More Game Options..."
#~ msgstr "Περισσότερες επι_λογές παιχνιδίου..."

#~ msgid "Record"
#~ msgstr "Καταγραφή"

#~ msgid "Rating"
#~ msgstr "Βαθμολογία"

#~ msgid "Ready"
#~ msgstr "Έτοιμος"

#~ msgid "?player:Leader"
#~ msgstr "?Player:Όνομα"

#~ msgid "Team"
#~ msgstr "Ομάδα"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Διάλεξε αποθηκευμένο παιχνίδι για φόρτωμα"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Διάλεξε αποθηκευμένο παιχνίδι για _φόρτωμα"

#~ msgid "Choose a Scenario"
#~ msgstr "Επέλεξε ένα σενάριο"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Επέλεξε _σενάριο"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Αποθήκευση _ΌνομαΑρχείου"

#~ msgid "Save Game"
#~ msgstr "Αποθήκευση παιχνίδι"

#~ msgid "Saved _Games:"
#~ msgstr "Αποθηκευμένα _Παιχνίδια"

#~ msgid "Save _Filename:"
#~ msgstr "Αποθήκευση _ΌνομαΑρχείου"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Ξεκίνησέ _σενάριο"

#~ msgid "Save Sc_enario:"
#~ msgstr "Αποθήκευσε _σενάριο"

#~ msgid "Save Map Image"
#~ msgstr "Αποθήκευσε εικόνα χάρτη"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Αποθηκευμένες _εικόνες χάρτων"

#~ msgid "Save _Map Images:"
#~ msgstr "Αποθηκευμένα _Παιχνίδια"

#~ msgid "_Meet"
#~ msgstr "_Συνάντηση"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Ακύρωσε συμφωνία"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Απέσυρε ορατότητα"

#~ msgid "_Report"
#~ msgstr "_Αναφορές"

#~ msgid "?show:Dead Players"
#~ msgstr "?δείξε:Νεκροί παίχτες."

#~ msgid "Di_plomacy"
#~ msgstr "_Διπλωματία"

#~ msgid "_Intelligence"
#~ msgstr "_Υπηρεσία Πληροφοριών"

#~ msgid "_AI"
#~ msgstr "_TN"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Αλλαγή τρόπου TN"

#~ msgid "Research"
#~ msgstr "Έρευνα"

#~ msgid "Researching"
#~ msgstr "Έρευνα"

#~ msgid "Help"
#~ msgstr "Βοήθεια"

#~ msgid "Goal"
#~ msgstr "Στόχος"

#, fuzzy
#~ msgid "Show all"
#~ msgstr "Εμ_φάνισε"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:Κατηγορία"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?πλεονάζων:*"

#~ msgid "Cost"
#~ msgstr "Κόστος"

#~ msgid "U Total"
#~ msgstr "U Συνολικό"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Εισόδημα: %d    Συνολικό κόστος: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Θες πραγματικά να πουλήσεις το %s;\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Θες πραγματικά να πουλήσεις το %s;\n"

#~ msgid "Sell Improvements"
#~ msgstr "Πούλησε υποδομές"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Θες πραγματικά να πουλήσεις το %s;\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Πώληση: Αποτελέσματα"

#~ msgid "Sell _All"
#~ msgstr "Πουλησέ τα _όλα"

#~ msgid "Unit Type"
#~ msgstr "Τύπος μονάδας"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "Αναβάθμισε μονάδα"

#~ msgid "In-Prog"
#~ msgstr "Εκκρεμεί"

#~ msgid "Active"
#~ msgstr "Ενεργός"

#~ msgid "Shield"
#~ msgstr "Ασπίδα"

#~ msgid "Food"
#~ msgstr "Φαγητό"

#~ msgid "Totals:"
#~ msgstr "Σύνολα:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Αναβάθμισε όσο πολλά %s σε %s είναι δυνατό για %d χρυσά το καθένα;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Αναβάθμισε όσο πολλά %s σε %s είναι δυνατό για %d χρυσά το καθένα;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "Find _Nearest"
#~ msgstr "Βρές _κοντινότερο"

#~ msgid "_Upgrade"
#~ msgstr "_Αναβάθμιση"

#~ msgid "Player\n"
#~ msgstr "Παίχτης\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Έθνος"

#~ msgid "Score\n"
#~ msgstr "Βαθμοί\n"

#~ msgid "Score"
#~ msgstr "Βαθμολογία"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Προτιμητέο σύνολο-πλακιδίων."

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Φόρτωσε μονάδα"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Το πακέτο τροποποιήσεων προτείνει τη χρήση του συνόλου πλακιδίων %s .\n"
#~ "Ίσως δεν δουλέψει με άλλα σύνολα-πλακιδίων.\n"
#~ "Τώρα χρησιμοποιείς το σύνολο-πλακιδίων %s."

#~ msgid "_Launch"
#~ msgstr "_Εκτόξευση "

#~ msgid "Theme suggested"
#~ msgstr "Προτεινόμενο θέμα"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#~ msgid "Keep current theme"
#~ msgstr "Διατήρησε το τρέχων θέμα"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Το σύνολο πλακιδίων προτείνει τη χρήση του θέματος %s .\n"
#~ "Τώρα χρησιμοποιείς %s."

#~ msgid "Preferred tileset"
#~ msgstr "Προτιμητέο σύνολο-πλακιδίων."

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#~ msgid "Keep current tileset"
#~ msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Το πακέτο τροποποιήσεων προτείνει τη χρήση του συνόλου πλακιδίων %s .\n"
#~ "Ίσως δεν δουλέψει με άλλα σύνολα-πλακιδίων.\n"
#~ "Τώρα χρησιμοποιείς το σύνολο-πλακιδίων %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Στρατολογία"

#~ msgid "Unit selection"
#~ msgstr "Επιλογή μονάδας"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Ζούνγκλα"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Σύνδεση "

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Ξηράς"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_ΛίσταΕργασιών"

#~ msgid "Sentry"
#~ msgstr "Φρουρός"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "Επέλε_ξε"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "_Κεντράρισμα προβολής"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Εστιάση μονάδα"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Βρές κεντρικήΠόλη"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "Πόλη: %s (%s)"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "_Γυναίκα"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Αποκακρύνθηκε"

#~ msgid "new"
#~ msgstr "νέο"

#~ msgid "Edit worklists"
#~ msgstr "Διόρθωσε λίστες εργασιών"

#~ msgid "_Worklists:"
#~ msgstr "_ΛίστεςΕργασιών"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Διόρθωσε καθολικές λ_ίστες εργασιών"

#~ msgid "Turns"
#~ msgstr "Γύροι"

#~ msgid "Source _Tasks:"
#~ msgstr "Διαθέσιμες _εργασίες"

#~ msgid "Show _Future Targets"
#~ msgstr "_Δείξε όλες τις εργασίες"

#~ msgid "Target _Worklist:"
#~ msgstr "Εργασίες σε αναμονή"

#~ msgid "_Add Global Worklist"
#~ msgstr "Πρόσ_θεσε καθολική λίστα εργασιών"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Άλλαξε παραγωγή"

#~ msgid "Activate unit"
#~ msgstr "Ενεργοποίησε μονάδα"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Ενεργοποίησε μονάδα"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κλείσε διάλογο"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κλείσε διάλογο"

#~ msgid "Sentry unit"
#~ msgstr "Θέσε Μονάδα φρουρό"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Θέσε Μονάδα φρουρό"

#~ msgid "Fortify unit"
#~ msgstr "Οχύρωσε Μονάδα"

#~ msgid "Disband unit"
#~ msgstr "Διέλυσε μονάδα"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Όρισε νεα πρωτεύουσα"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Γενική εικόνα"

#~ msgid "Supported units"
#~ msgstr "Υποστηριζόμενες μονάδες"

#~ msgid "Present units"
#~ msgstr "Παρόντες μονάδες"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Επόμενη πόλη"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Προηγούμενη πόλη"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Αγόρασε "

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "πολίτης"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - ΑΝΑΤΑΡΑΧΗ"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Εορτασμός"

#, fuzzy
#~ msgid "happy"
#~ msgstr " χαρούμενοι"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Διάλεξε ένα έθνος"

#~ msgid "Female"
#~ msgstr "Θηλυκό"

#~ msgid "Male"
#~ msgstr "Αρσενικό"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Επέλεξε ένα σενάριο"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Η νέα σου κυβέρνηση "

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Όλες οι πόλεις"

#~ msgid "Cancel"
#~ msgstr "Ακύρωσε"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Καλώς ήρθες στο Freeciv"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Αυτός είναι ο Qt-πελάτης του Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "_Μην παρακολουθείς"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Παρακολoύθησε"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Θέτει επιλογή εξυπηρετητή."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Τέλος γύρου"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Γύροι"

#~ msgid "Game"
#~ msgstr "Παιχνίδι"

#~ msgid "Options"
#~ msgstr "Επιλογές"

#~ msgid "View"
#~ msgstr "Προβολή"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Ελάχιστο πλεόνασμα"

#~ msgid "Fortify"
#~ msgstr "Οχυρούσου"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_ΛίσταΕργασιών"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "_Χτίσε Πόλη"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Χτίσε Δρόμο"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Χτίσε ύδρευση"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Χτίσε Ορυχείο"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Σμίκρυνση"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Ποσοστό _φόρων"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Σχετικά"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Επανάσταση"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Εφάρμοσε μια φορά"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Αποθήκευση παιχνίδι"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Ξεκίνησε νεο παιχνίδι"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Ξεκίνησέ _σενάριο"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "_Σύνδεση σε δικτυακό παιχνίδι"

#~ msgid "Quit"
#~ msgstr "Έξοδος"

#~ msgid "Connect"
#~ msgstr "Σύνδεση "

#, fuzzy
#~ msgid "Login"
#~ msgstr "_Είσοδος"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Συν_θηματικό"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Επι_βεβαίωσε συνθηματικό"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Ακύρωσε"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Σύνδεση "

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Περιηγήσου"

#, fuzzy
#~ msgid "Load"
#~ msgstr "Φόρτ_ωσε"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "_Ηγέτης"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Περισσότερες επι_λογές παιχνιδίου..."

#~ msgid "Start"
#~ msgstr "Εκκίνηση"

#~ msgid "Yes"
#~ msgstr "Ναι"

#~ msgid "No"
#~ msgstr "Όχι"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Βάλε σε %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Το καραβάνι σου έφτασε στο %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Καθιερώθηκε εμπορική-διαδρομή με %s ( %d Ε&Α + %d εμπόριο )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Είσοδος στην Αγορά  ( %d Ε&Α μπόνους )"

#~ msgid "Help build Wonder"
#~ msgstr "Βοήθησε να χτιστεί θαύμα"

#~ msgid "Keep moving"
#~ msgstr "Συνέχισε να μετακινήσε"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Κλείσε διαλόγο (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Σύνολο χρηστών που είναι συνδεδεμένοι στο : %d"

#~ msgid "Back"
#~ msgstr "Πίσω"

#~ msgid "Load Game"
#~ msgstr "Φόρτωσε παιχνίδι"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "Άλλαξαν οι ρυθμίσεις του εξυπηρετητή"

#~ msgid "Unit commands"
#~ msgstr "Εντολές μονάδας  "

#~ msgid "Activate unit, close dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κλείσε διάλογο"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Μετονόμασε πόλη"

#~ msgid "Upgrade unit"
#~ msgstr "Αναβάθμισε μονάδα"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "βετεράνος"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Διέλυσε αν χτίσεις\n"
#~ "αποίκους σε μέγεθος 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Έχεις ήδη αγοράσει αυτόν τον γύρο."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Αγορασέ το!"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Πουλησέ το!"

#~ msgid "Sell"
#~ msgstr "Πούλησε"

#~ msgid "City options"
#~ msgstr "Επιλογές πόλης"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "Υποστηριγμένες %d"

#~ msgid "Present units: %d"
#~ msgstr "Παρόντες: %d"

#~ msgid "City info"
#~ msgstr "Πόλης πληροφ/ς"

#~ msgid "Pollution: %d"
#~ msgstr "Μόλυνση: %d"

#~ msgid "Pollution: none"
#~ msgstr "Μόλυνση: καμία"

#~ msgid "Trade routes: "
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#~ msgid "Trade: +%d"
#~ msgstr "Εμπόριο: +%d"

#~ msgid "City improvements"
#~ msgstr "Υποδομές πόλης"

#~ msgid "Food: %d per turn"
#~ msgstr "Φαγητό: %d ανά γύρο"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?Φαγητό:Πλεόνασμα: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Παραγωγή: %d(%d) ανά γύρο"

#~ msgid "?production:Support: %d"
#~ msgstr "?παραγωγή:Συντήρηση: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Εμπόριο: %d ανά γύρο"

#~ msgid "Corruption: %d"
#~ msgstr "Διαφθορά: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Χρυσός: %d (%d) ανά γύρο"

#~ msgid "Upkeep: %d"
#~ msgstr "Συντήρηση: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Επιστήμη : %d ανά γύρο"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Ανέσεις : %d ανά γύρο"

#~ msgid "City growth: blocked"
#~ msgstr "Ανάπτυξη πόλης: μπλοκαρισμένη"

#~ msgid "City growth: never"
#~ msgstr "Ανάπτυξη πόλης: ποτέ"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Συρρίκνωση πόλης: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "γύρος"
#~ msgstr[1] "γύροι"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "Ανάπτυξη πόλης: %d γύρος"

#~ msgid "Stock"
#~ msgstr "Απόθεμα"

#~ msgid "Granary"
#~ msgstr "Σιταποθήκη"

#~ msgid "finished"
#~ msgstr "Τελειωμένο"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Πόλη %s (Πληθυσμός %s πολίτες)"

#~ msgid " - DISORDER"
#~ msgstr " - ΑΝΑΤΑΡΑΧΗ"

#~ msgid " - celebrating"
#~ msgstr " - γιορτασμός"

#~ msgid " - happy"
#~ msgstr "- χαρούμενοι"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - υπό τον έλεγχο κυβερνήτη πολιτών"

#~ msgid "Change production"
#~ msgstr "Άλλαξε παραγωγή"

#~ msgid "Hurry production"
#~ msgstr "Επιτάχυνε παραγωγή"

#~ msgid "Previous city"
#~ msgstr "Προηγούμενη πόλη"

#~ msgid "Next city"
#~ msgstr "Επόμενη πόλη"

#~ msgid "size"
#~ msgstr "μέγεθος"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "χρόνος\n"
#~ "για μεγένθυση"

#~ msgid "Cities Report"
#~ msgstr "Αναφορές πόλεων"

#~ msgid "Close Dialog"
#~ msgstr "Κλείσε διάλογο"

#~ msgid "Information Report"
#~ msgstr "Αναφορά πληροφοριών"

#~ msgid "Happiness Report"
#~ msgstr "Αναφορά ευτυχίας"

#~ msgid "Garrison Report"
#~ msgstr "Αναφορά φρουράς"

#~ msgid "Maintenance Report"
#~ msgstr "Αναφορά συντηρήσεως."

#~ msgid "worklist"
#~ msgstr "λίστα εργασιών"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "Φιλανδικό"

#~ msgid "Presets"
#~ msgstr "Προκαθορισμένα"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Πόλη  %s (Πληθυσμός %s πολίτες) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Σώσε ρυθμίσεις σαν..."

#~ msgid "Load settings"
#~ msgstr "Φόρτωσε ρυθμίσεις"

#~ msgid "Delete settings"
#~ msgstr "Διέγραψε ρυθμίσεις"

#~ msgid "Control city"
#~ msgstr "Έλεχξε πόλη"

#~ msgid "Apply once"
#~ msgstr "Εφάρμοσε μια φορά"

#~ msgid "Release city"
#~ msgstr "Άφησε πόλη"

#~ msgid "Creating Server List..."
#~ msgstr "Δημιουργία λίστα εξυπηρετητών..."

#~ msgid "No LAN servers found"
#~ msgstr "Δεν βρέθηκαν εξυπηρετητές τοπικού δικτύου"

#~ msgid "No public servers found"
#~ msgstr "Δεν βρέθηκαν δημόσιοι εξυπηρετητές"

#~ msgid "Player Name :"
#~ msgstr "Όνομα Παίχτη :"

#~ msgid "Freeciv Server :"
#~ msgstr "Όνομα εξυπηρετητή Freeciv :"

#~ msgid "Port :"
#~ msgstr "Θύρα :"

#~ msgid "Next"
#~ msgstr "Επόμενο"

#~ msgid "Upgrade"
#~ msgstr "Αναβάθμιση"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Διέλυσε"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Επικοινώνησε %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "Ε:%d Α:%d ΔΠ:%d ΜΑ:%d/%d (%s)"

#~ msgid "Terrain Info"
#~ msgstr "Πληροφορίες εδάφους"

#~ msgid "Advanced Menu"
#~ msgstr "Προηγμένο μενού"

#~ msgid "Zoom to : %s"
#~ msgstr "Μεγένθυνε σε : %s"

#~ msgid "Change Production"
#~ msgstr "Άλλαξε παραγωγή"

#~ msgid "Change City Governor settings"
#~ msgstr "Άλλαξε ρυθμίσεις κυβερνήτη πόλης"

#~ msgid "Goto here"
#~ msgstr "Πήγαινε εκεί"

#~ msgid "Patrol here"
#~ msgstr "Περιπόλησε εκεί"

#~ msgid "Connect here"
#~ msgstr "Σύνδεσε εκεί"

#~ msgid "Paradrop here"
#~ msgstr "Αλεξιπτωτιστές εκεί"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Ενεργοποίησε %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "Ε:%d Α:%d ΔΠ:%d ΜΑ:%d/%d (%s)"

#~ msgid "Ready all"
#~ msgstr "Έτοιμοι όλοί"

#~ msgid "Sentry idle"
#~ msgstr "Φρουρός ανενεργός"

#~ msgid "Choose Your New Government"
#~ msgstr "Επέλεξε τη νέα σου κυβέρνηση"

#~ msgid "REVOLUTION!"
#~ msgstr "ΕΠΑΝΑΣΤΑΣΗ!"

#~ msgid "OK"
#~ msgstr "Εντάξει"

#~ msgid "What nation will you be?"
#~ msgstr "Ποιό έθνος θα είσαι;"

#~ msgid "Pacts"
#~ msgstr "Σύμφωνα"

#~ msgid "Give shared vision"
#~ msgstr "Δώσε κοινή όραση "

#~ msgid "Maps"
#~ msgstr "Χάρτες"

#~ msgid "World map"
#~ msgstr "Παγκόσμιος χάρτης"

#~ msgid "Sea map"
#~ msgstr "Χάρτης θάλασσας"

#, fuzzy
#~ msgid "Give embassy"
#~ msgstr "Δώσε πρέσ_βεια"

#~ msgid "Gold(max %d)"
#~ msgstr "Χρυσός(μέγιστο %d)"

#~ msgid "Advances"
#~ msgstr "Επιτεύματα"

#~ msgid "Diplomacy meeting"
#~ msgstr "Διπλωματική συνάντηση"

#~ msgid "%s incident !"
#~ msgstr "%s  συμβάν !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Να τους κηρύξουμε ΠΟΛΕΜΟ;"

#~ msgid "Foreign Minister"
#~ msgstr "Υπουργός εξωτερικών"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Κύριε!, ο %s πρέσβης έχει φτάσει\n"
#~ "Ποιές είναι οι επιθυμίες σας?"

#~ msgid "Declare WAR"
#~ msgstr "Κήρυξε ΠΟΛΕΜΟ"

#~ msgid "Cancel Treaty"
#~ msgstr "Ακύρωσε Συμφωνία"

#~ msgid "Withdraw vision"
#~ msgstr "Απέσυρε όραση "

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Κάλεσε διπλωματική συνάντηση "

#~ msgid "Send him back"
#~ msgstr "Στείλε τον πίσω"

#, fuzzy
#~ msgid "Establish Embassy"
#~ msgstr "Ίδρυσε _Πρεσβεία"

#~ msgid "Investigate City"
#~ msgstr "Ερεύνησε πόλη"

#~ msgid "Poison City"
#~ msgstr "Δηλητηρίασε πόλη"

#~ msgid "Sabotage City"
#~ msgstr "Σαμποτάρισε Πόλη"

#~ msgid "Incite a Revolt"
#~ msgstr "Υποκίνησε εξέγερση"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Σαμποτάρισε Εχθρική μονάδα"

#~ msgid "Select destination"
#~ msgstr "Επέλεξε προορισμό"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Αποτυχία φόρτωσης αρχείου γραφικών %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Αδυναμία μετατροπής αρχείου %s σε φορμάτ  οθόνης!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Αδυναμία να φορτώσει αρχείο %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Αδυναμία να μετατρέψει εικόνα από αρχείο %s σε φορμάτ %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Αδυναμία για δημιουργία Sprite (Surface) μεγέθους %d x %d %d Bits στο "
#~ "φορμάτ %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Αδυναμία αρχικοποίησης βιβλιοθήκης SDL: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Αδυναμία αρχικοποίησης βιβλιοθήκης SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Δεν υπάρχει διαθέσιμο mode σε αυτή την ανάλυση : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Τίθεται προκαθορισμένη ανάλυση σε  640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Αδυναμία να τεθεί η ανάλυση : %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Τίθεται ανάλυση σε : %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tΞεκίνησε τον πελάτη σε πλήρες οθόνη\n"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Καλώς ήρθες στο Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Αρχικοποίηση πελάτη"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Αναμονή για την εκκίνηση του παιχνιδίου"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Πούλησε υποδομές"

#, fuzzy
#~ msgid "Never"
#~ msgstr "Νοέμβριος"

#~ msgid "Help : Units"
#~ msgstr "Βοήθεια : Μονάδες"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "ασπίδα"
#~ msgstr[1] "ασπίδες"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "πολίτης"
#~ msgstr[1] "πολίτες"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "φαγητό"
#~ msgstr[1] "φαγητά"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "χρυσός"
#~ msgstr[1] "χρυσός"

#, fuzzy
#~ msgid "( with "
#~ msgstr " με "

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Αναφορά μυστικών υπηρεσιών"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Πληροφορίες μυστικών υπηρεσιών για %s  Διαστημόπλοιο"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Πληροφορίες μυστικών υπηρεσιών για την αυτοκρατορία %s"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Κυβερνήτης: %s %s  Πολίτευμα: %s\n"
#~ "Πρωτεύουσα: %s  Χρυσός: %d\n"
#~ "Φόροι: %d%% Επιστήμη: %d%% Ανέσεις: %d%%\n"
#~ "Έρευνα: άγνωστη"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Κυβερνήτης: %s %s  Πολίτευμα: %s\n"
#~ "Πρωτεύουσα: %s  Χρυσός: %d\n"
#~ "Φόροι: %d%% Επιστήμη: %d%% Ανέσεις: %d%%\n"
#~ "Έρευνα: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Οι τεχνολογίες τους που δεν έχουμε :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Εμφάνισε παράθυρο πληροφοριών μονάδας"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Κρύψε παράθυρο πληροφοριών μονάδας"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Εμφάνισε μίνι-χάρτη"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Κρύψε μίνι-χάρτη"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Δείξε μηνύματα (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Κρύψε μηνύματα (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Κλιμάκωσε μίνι-χάρτη"

#~ msgid "Single Tile Width"
#~ msgstr "Πλάτος ενός πλακιδίου"

#~ msgid "Single Tile Height"
#~ msgstr "Ύψος ενός πλακιδίου"

#~ msgid "Exit"
#~ msgstr "Έξοδος"

#~ msgid "Scale Unit Info"
#~ msgstr "Πληροφορίες κλίμακας μονάδας"

#~ msgid "Width"
#~ msgstr "Πλάτος"

#~ msgid "Height"
#~ msgstr "Ύψος"

#~ msgid "Revolution"
#~ msgstr "Επανάσταση"

#, fuzzy
#~ msgid "or"
#~ msgstr "Θύρα"

#~ msgid "Hide Messages"
#~ msgstr "Κρύψε μηνύματα"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Τρόπος εναλλαγής μίνιΧάρτη"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Ο μπάφερ γεγονότων SDL έχει γεμίσει, μπορεί να δείς σχεδιαστικά λάθη."

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "Πληθυσμός:       %5d"

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "%s Πληθυσμός: %s  Χρονία: %s  Χρυσός %d Φόρος: %d Ανέσεις: %d Επιστήμη: "
#~ "%d "

#~ msgid "veteran"
#~ msgstr "έμπειρη"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Ουδέτερο"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Εχθρικό"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Ειρηνικό"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Φιλικό"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Μυστήριο"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "η περιοχή μας"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s περιοχή  (%d γύρος κατάπαυση πυρός)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s περιοχή  (%d γύροι κατάπαυση πυρός)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Περιοχή of the %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Διεκδικίσιμη περιοχή"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Ουδέτερη"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Εχθρική"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Ειρηνική"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Φιλική"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Μυστήρια"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Πόλη του %s"

#~ msgid "Bar  †  †  €†  racks"
#~ msgstr "Στρατώνες"

#~ msgid "Airport"
#~ msgstr "Αεροδρόμιο"

#~ msgid "City Walls"
#~ msgstr "Τοίχοι πόλης"

#~ msgid "End of Turn"
#~ msgstr "Τέλος γύρου"

#~ msgid "Press"
#~ msgstr "Πάτησε"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Καμία διαταγή"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Καρυκεύματα"

#~ msgid "Explode Nuclear"
#~ msgstr "Πυροδότησε Πυρηνικό"

#~ msgid "Disband Unit"
#~ msgstr "Απέλυσε μόνάδα"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Αναβάθμισε μονάδα!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Οχύρωσε Μονάδα"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Επέστρεψε στην πλησιέστερη πόλη"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Πήγαινε σε Πόλη"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Πήγαινε εκεί"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Στρατολογία"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Σύνδεσε εκεί"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "_Ξεφόρτωσε Μεταφορικό"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Φόρτωσε μονάδα"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Ξεφόρτωσε μονάδα"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Βρές κεντρικήΠόλη"

#~ msgid "Pillage"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Θέσε Μονάδα φρουρό"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Αλεξιπτωτιστές"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Οχύρωσε Μονάδα"

#~ msgid "Transform Tile"
#~ msgstr "Μετασχημάτισε τετράγωνο"

#~ msgid "Build Mine"
#~ msgstr "Χτίσε Ορυχείο"

#~ msgid "Build Irrigation"
#~ msgstr "Χτίσε ύδρευση"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Καθιέρωση _Εμπορικής διαδρομής"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Πόλη: %s (%s, %s)"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Καθιερώθηκε εμπορική-διαδρομή με %s ( %d Ε&Α + %d εμπόριο )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Είσοδος στην Αγορά  ( %d Ε&Α μπόνους )"

#~ msgid "Irrigate to"
#~ msgstr "Ύδρευσε σε"

#~ msgid "Plant Forest"
#~ msgstr "Φύτεψε δάσος"

#~ msgid "Transform to"
#~ msgstr "Μετασχημάτισε σε"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Επιλογές Εξυπ_ηρετητή"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Τοπικές _Επιλογές"

#~ msgid "Worklists"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Τοπικές _Επιλογές"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "Αποθήκευση παιχνίδι"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Εφάρμοσε μια φορά"

#~ msgid "Add new worklist"
#~ msgstr "Πρόσθεσε νεα λίστα εργασιών"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv έκδοση %s %s"

#~ msgid "Start New Game"
#~ msgstr "Ξεκίνησε νεο παιχνίδι"

#~ msgid "Join Game"
#~ msgstr "Μπες στο παιχνίδι"

#~ msgid "Join Pubserver"
#~ msgstr "Μπες στον Pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "Μπες στον τοπικό εξυπηρετητή"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Ο πελάτης SDL σε καλοσορίζει..."

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "Ταφόπλακα"

#~ msgid "done"
#~ msgstr "έγινε"

#~ msgid "moving"
#~ msgstr "κινείται"

#~ msgid "disconnected"
#~ msgstr "Αποσυνδεδεμένος"

#~ msgid "active"
#~ msgstr "ενεργός"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "υπό\n"
#~ "κατασκευή"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "το συντομότερο\n"
#~ "ολοκλήρωση"

#~ msgid "Total"
#~ msgstr "Σύνολο"

#~ msgid "Units Report"
#~ msgstr "Αναφορά μονάδων"

#, fuzzy
#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Έχουμε %d από %s\n"
#~ "(συνολική αξία είναι : %d)\n"
#~ "Μπορούμε να πουλήσουμε %d από αυτά για %d χρυσό"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#~ msgid "Economy Report"
#~ msgstr "Οικονομική αναφορά"

#~ msgid "Treasury: "
#~ msgstr "Θησαυροφυλάκιο: "

#~ msgid "Tax Rate: "
#~ msgstr "Ποσοστό φόρων: "

#~ msgid "Total Income: "
#~ msgstr "Συνολικό Εισόδημα: "

#~ msgid "Total Cost: "
#~ msgstr "Συνολικό κόστος: "

#~ msgid "Net Income: "
#~ msgstr "Καθαρό Εισόδημα: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s μέγιστο ποσοστό : %d%%"

#~ msgid "Update"
#~ msgstr "Ανανέωση"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "Επέλεξε ίδιο τύπο"

#~ msgid "The %s Spaceship"
#~ msgstr "Το %s διαστημόπλοιο"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "%s Πληθυσμός: %s  Χρονία: %s  Χρυσός %d Φόρος: %d Ανέσεις: %d Επιστήμη: "
#~ "%d "

#~ msgid "No trade routes exist.\n"
#~ msgstr "Δεν υπάρχουν εμπορικές διαδρομές.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Συνολικό εμπόριο %d Εμπόριο/Έτος\n"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Θαύματα"

#~ msgid "LAN Servers"
#~ msgstr "Εξυπηρετητές LAN"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Χτίσε Ορυχείο"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Ηγέτης:"

#~ msgid "Government: %s"
#~ msgstr "Πολίτευμα: %s"

#~ msgid "Gold: %d"
#~ msgstr "Χρυσός: %d"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "Έρευνα:"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Ποσοστό _φόρων"

#~ msgid "National Borders"
#~ msgstr "Εθνικά σύνορα"

#~ msgid "City Names"
#~ msgstr "Ονόματα πόλεων"

#~ msgid "City Growth"
#~ msgstr "Άυξηση πόλης"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Παραγωγή πόλεων"

#~ msgid "Coastline"
#~ msgstr "Ακτογραμμή"

#~ msgid "Roads & Rails"
#~ msgstr "Δρόμοι & Σιδηρόδρομοι"

#~ msgid "Irrigation"
#~ msgstr "Ύδρευση"

#~ msgid "Mines"
#~ msgstr "Ορυχεία"

#~ msgid "Pollution & Fallout"
#~ msgstr "Μόλυνση & Ραδ.Κατάλοιπα"

#~ msgid "Focus Unit"
#~ msgstr "Εστιάση μονάδα"

#~ msgid "Fog of War"
#~ msgstr "Ομίχλη πολέμου"

#~ msgid "Build Road"
#~ msgstr "Χτίσε Δρόμο"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Σύνδεσε δρόμο"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Σύνδεδη"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Επέλεξε ίδιο τύπο"

#~ msgid "Done"
#~ msgstr "Έγινε"

#~ msgid "ZOC"
#~ msgstr "ΖΕ"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Έδαφος      Δρόμοι  Ύδρευση    Μετάλλευση     Μετασχηματισμός\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Καθάρισε μόλυνση"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Καθάρισε ραδιενέργεια"

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?clistmore:, %s"
#~ msgstr "Ειδικοί πόροι"

#~ msgid "Allows %s."
#~ msgstr "Επιτρέπει %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Επιτρέπει %s (με %s)."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Συγνώμη, δεν υπάρχει θέμα βοήθειας για %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Συγνώμη,δεν υπάρχει θέμα βοήθειας για %s.\n"
#~ "Αυτή η σελίδα δημιουργήθηκε αυτόματα.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Η ανακάλυψη του  %s θα κάνει απαρχαιωμένο το %s .\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Επιτρέπει σε όλους τους παίχτες με γνώση %s να χτίσουν μονάδες %s .\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Επιτρέπει %s (με %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Επιτρέπει %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Ανήκει στην κλάση μονάδων %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#, fuzzy
#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#, fuzzy
#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Καθυστερεί όταν είναι χτυπημένο\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Καταναλώνεται στην εκτέλεση της επίθεσης .\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Διαθέσιμες υποδομές"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Μπορεί να χτιστεί μόνο με κυβέρνηση %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Μπορεί να χτιστεί μόνο με κυβέρνηση %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#, fuzzy
#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "Μόνο μονάδες αλεξιπτωτιστών μπορούν να το κάνουν αυτό."

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s συνδέθηκε από %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Δεν έχει πόλη αναφοράς.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Αν χαθεί αυτή η μονάδα θα χαθεί το παιχνίδι!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Κάθε παίχτης μπορεί να έχει μόνο μια μονάδα αυτού του τύπου.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"
#~ msgstr[1] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Μπορεί να εγκαθιδρύσει εμπορικές διαδρομές (πρέπει να ταξιδέψει στη "
#~ "πόλη στόχο και πρέπει να είναι 9 τετράγωνα [σε απόσταση Μανχάταν] από την "
#~ "πόλη αναφοράς της μονάδας)\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Δεν μπορούν να χτιστούν δρόμοι και σιδηρόδρομοι .\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ύδρευση σε τετράγωνα .\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ύδρευση σε τετράγωνα .\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Απαιτήσεις:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "Δεν μπορείς να υποκινήσεις ανταρσία στην %s"

#, fuzzy
#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* %s παραγωγή θα αντέξει κάποια απόβλητα.\n"

#, fuzzy
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* %s παραγωγή θα αντέξει κάποια απόβλητα.\n"

#, fuzzy
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* %s παραγωγή θα αντέξει κάποια απόβλητα.\n"

#, fuzzy
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* %s παραγωγή θα αντέξει κάποια μικρή ποσότητα από απόβλητα.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* %s απόβλητα θα αυξηθούν γρήγορα ανάλογα με την απόσταση από την "
#~ "πρωτεύουσα. \n"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr ""
#~ "* %s απόβλητα θα αυξηθούν ανάλογα με την απόσταση από την πρωτεύουσα. \n"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* %s απόβλητα θα αυξηθούν αργά ανάλογα με την απόσταση από την "
#~ "πρωτεύουσα. \n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d δυστυχισμένοι"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Πολίτευμα: %s"

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "Πόλη: %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Δεν ξέρεις πως να χτίσεις το %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Αντιγραφή %s στο πρόχειρο"

#~ msgid "Clipboard is empty."
#~ msgstr "Το πρόχειρο είναι άδειο."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "_Γυναίκα"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Διέλυσε"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Έρημος"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Τεχνολογίες\n"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Με την αλλαγή αυτής της επιλογής αλλάζει το τρέχων ενεργό θέμα. Αυτό "
#~ "είναι το ίδιο σαν ναχρησιμοποιείς -- --theme command-line parameter."

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Περ_ιγράμματα πόλεων"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Επιλογές πόλης"

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Ζωγράφισε το πλέγμα του χάρτη πόλης"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Επιτρεπόμενα ονόματα πόλεων"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Επιτρεπόμενα ονόματα πόλεων"

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Ζωγράφισε το πλέγμα του χάρτη πόλης"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Παραγωγή πόλεων"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Δεν μπορούν να χτιστούν δρόμοι και σιδηρόδρομοι .\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Στρατολογία"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Υποστηριζόμενες μονάδες"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr "Αυτή η επιλογή σώζει το ύψος της επιλεγμένης ανάλυσης οθόνης"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Ποσότητα νερών στη ξηρά"

#~ msgid "Keyboardless goto"
#~ msgstr "Μετακίνηση χωρίς πληκτρολόγιο"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή έχει τεθεί τότε μπορεί να ξεκινήσει μετακίνηση με "
#~ "αριστερό κλίκ και μετά κρατώντας πατημένο το ποντίκι του ποντικιού καθώς "
#~ "σέρνουμε το ποντίκι σε ένα διαφορετικό τετράγωνο"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Παραγωγή πόλης"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Ενέργειες καραβανίου"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Αν έχει τεθεί αυτή η επιλογή ο πελάτης θα χρησιμοποιήσει όλη την οθόνη "
#~ "για σχεδίαση γραφικών"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "Cities layer"
#~ msgstr "Στρώμα πόλεων"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Καμία διαταγή"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Δείξε _Όλες τις πόλεις"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s μονάδες"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <όνομα-αρχείου>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Δείξε μπάρες κύλισης χάρτη"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#~ msgid "Keep dialogs on top"
#~ msgstr "Διατήρησε τους διαλόγους στο προσκήνιο"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή έχει τεθεί τότε τα παράθυρα διαλόγου θα παραμένουν "
#~ "μπροστά από το κεντρικό παράθυρο του Freeciv. Απενεργοποίησή της δεν θα "
#~ "έχει αποτέλεσμα σε εμφάνιση πλήρους οθόνης"

#, fuzzy
#~ msgid "Show worklist task icons"
#~ msgstr "Δείξε εικονίδια λίστας εργασιών"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Απενεργοποιώντας αυτή την επιλογή θα απομακρυνθούν τα εικονίδια των "
#~ "μονάδων και των κτηρίων από την λίστα εργασίων."

#~ msgid "Enable status report tabs"
#~ msgstr "Ενεργοποίησε καρτέλες αναφοράς κατάστασης"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~ msgid "Better fog-of-war drawing"
#~ msgstr "Καλύτερη απεικόνιση της ομίχλης του πολέμου"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε θα χρησιμοποιηθεί μια καλύτερη "
#~ "μέθοδος για το σχεδιασμό της ομίχλης του πολέμου που χρειάζεται όμως "
#~ "διπλάσια μνήμη."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "City Label"
#~ msgstr "Ετικετα πόλης"

#~ msgid "Notify Label"
#~ msgstr "Ετικέτα ειδοποίησης"

#~ msgid "Spaceship Label"
#~ msgstr "Ετικέτα διαστημοπλοίου"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#~ msgid "Help Label"
#~ msgstr "Ετικέτα βοήθειας"

#~ msgid "Help Link"
#~ msgstr "Σύνδεσμος βοήθειας"

#~ msgid "Help Text"
#~ msgstr "Κείμενο βοήθειας"

#~ msgid "Chatline Area"
#~ msgstr "Περιοχή κουβεντούλας"

#~ msgid "Beta Label"
#~ msgstr "Ετικέτα Βήτα"

#~ msgid "Small Font"
#~ msgstr "Μικρή γραμματοσειρά"

#~ msgid "Comment Label"
#~ msgstr "Ετικέτα σχολίου"

#~ msgid "City Productions"
#~ msgstr "Παραγωγή πόλεων"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Απαίτηση"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Μέγιστη οθόνη"

#, fuzzy
#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Αν έχει τεθεί αυτή η επιλογή ο πελάτης θα χρησιμοποιήσει όλη την οθόνη "
#~ "για σχεδίαση γραφικών"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Επέλεξε νέα παραγωγή"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Αυτή η επιλογή σώζει το ύψος της επιλεγμένης ανάλυσης οθόνης"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Δείξε εμψύχωση δεικτών"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "Use color cursors"
#~ msgstr "Χρησιμοποίησε έγχρωμους δείκτες"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "Graphics"
#~ msgstr "Γραφικά"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Γενική εικόνα"

#~ msgid "Sound"
#~ msgstr "Ήχος"

#~ msgid "Interface"
#~ msgstr "Διασύνδεση"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Σχεδιασμός Χαρτών"

#~ msgid "Network"
#~ msgstr "Δίκτυο"

#~ msgid "Cannot find your home directory"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Απέτυχε η αποθήκευση, δεν μπορώ να γράψω στο αρχείο %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Αποθηκεύτηκαν οι ρυθμίσεις στο αρχείο %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Απέτυχε η αποθήκευση, δεν μπορώ να βρω όνομα αρχείου"

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Αποβλήθηκες από το παιχνίδι: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Αλφαρηθμητικό δυνατοτήτων εξυπηρετητή: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Αρχή %d γύρου"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "%s Καλώς ήρθες"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "ΤΝ είναι τώρα %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "ΤΝ είναι τώρα %s."

#~ msgid "waiting"
#~ msgstr "περιμένει"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Όνομα"

#~ msgid "Username"
#~ msgstr "Όνομα χρήστη"

#~ msgid "Border"
#~ msgstr "Σύνορα"

#~ msgid "Attitude"
#~ msgstr "Συμπεριφορά"

#~ msgid "Embassy"
#~ msgstr "Πρεσβεία"

#~ msgid "Dipl.State"
#~ msgstr "Διπλωματική κατάσταση"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Υπολογιστής"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Αδρανής"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Δεν μπορείς να πουλήσεις υποδομές."

#~ msgid "You cannot disband units."
#~ msgstr "Δεν μπορείς να απολύσεις μονάδες"

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s δεν μπορεί να απολυθεί"

#~ msgid "Disbanded %d %s."
#~ msgstr "Απολύθηκε %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Κανένα %s δεν εγκαταλείφθηκε."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "αποκόλληση από ένα παίχτη"

#~ msgid "Could not open temp file."
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "%s των %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Φιλικό(ομάδα)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Φιλική(ομάδα)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Τοποθεσία: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Έδαφος: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Φαγ/Παρ/Εμπρ: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Χωριό μικρής φυλής"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "Η περιοχή μας"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr "Περιοχή των %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Πόλη: %s (%s,κατάπαυση πυρός %d γύρος)  "
#~ msgstr[1] "Πόλη: %s (%s,κατάπαυση πυρός %d γύροι) "

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Περιοχή των %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "Διεκδικήσημη περιοχή"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Πόλη: %s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Πόλη: %s (%s,κατάπαυση πυρός %d γύρος)  "
#~ msgstr[1] "Πόλη: %s (%s,κατάπαυση πυρός %d γύροι) "

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Πόλη: %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr " με "

#~ msgid "Trade from %s: %d"
#~ msgstr "Εμπορεύματα από %s: %d "

#~ msgid "Infrastructure: %s"
#~ msgstr "Υποδομές: %s"

#~ msgid "Activity: %s"
#~ msgstr "Δραστηριότητα: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Μονάδα: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Μονάδα: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Μονάδα: %s (%s,κατάπαυση πυρός %d γύρος)"
#~ msgstr[1] "Μονάδα: %s (%s,κατάπαυση πυρός %d γύροι)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Πιθανότητα νίκης: A:%d%% D:%d%%  "

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "Ε:%d Α:%d ΔΠ:%d ΜΑ:%d/%d (%s)"

#~ msgid "  (%d more)"
#~ msgstr "  (%d ακόμη)"

#~ msgid "far from %s"
#~ msgstr "μακρυά από %s"

#~ msgid "near %s"
#~ msgstr "κοντά %s"

#~ msgid "in %s"
#~ msgstr "στην %s"

#~ msgid "from %s"
#~ msgstr "από %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Άνθρωποι"

#~ msgid "Progress: no research"
#~ msgstr "Πρόοδος: καμία έρευνα"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Πρόοδος: %d γύρος/τεχνολογία"
#~ msgstr[1] "Πρόοδος: %d γύροι/τεχνολογία"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Πρόοδος: %d γύρος/τεχνολογία"
#~ msgstr[1] "Πρόοδος: %d γύροι/τεχνολογία"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Πρόοδος: καμία έρευνα"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d γλόμπος/γύρο"
#~ msgstr[1] "%d γλόμποι/γύρο"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d γλόμπο/γύρο από ομάδα"
#~ msgstr[1] ", %d γλόμποι/γύρο από ομάδα"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (ποτέ)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d γύρο)"
#~ msgstr[1] "%d/%d (%d γύρους)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (ποτέ)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d βήματα"
#~ msgstr[1] "%d βήματα"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d γλόμποι"
#~ msgstr[1] "%d γλόμποι"

#~ msgid "Population: %s"
#~ msgstr "Πληθυσμός: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Χρόνος: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Χρυσός: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Φορ: %d Ανσ: %d Επσ: %d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "Μετακινείται: %s"

#~ msgid "Moving: %s"
#~ msgstr "Μετακινείται: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Κλίκ για περισσότερες πληροφορίες)"

#~ msgid "%s People"
#~ msgstr "%s Άνθρωποι"

#~ msgid "Turn: %d"
#~ msgstr "Γύρος: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Καθαρό εισόδημα: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Tax rates: Χρυσός:%d%% Ανέσεις:%d%% Επιστήμη:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Ερευνάται %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Πιθανότητα παγκόσμιας υπερθέρμανσης: %d%% (%+d%%/γύρο)"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Πιθανότητα πυρηνικού χειμώνα: %d%% (%+d%%/γύρο)"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d μονάδα"
#~ msgstr[1] "%d μονάδες"

#~ msgid "Turns to target: %d"
#~ msgstr "Γύροι για στόχο: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Γύροι για στόχο: %d μέχρι %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d μονάδα επιλεγμένη"
#~ msgstr[1] "%d μονάδες επιλεγμένες"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Άλλοι: %d πολίτες,%d στρατιωτικοί"

#~ msgid "Others: %d civilian"
#~ msgstr "Άλλοι: %d πολίτες"

#~ msgid "Others: %d military"
#~ msgstr "Άλλοι: %d στρατιωτικοί"

#~ msgid "No units to upgrade!"
#~ msgstr "Καμία μονάδα για αναβάθμιση!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Καμία απο αυτές τις μονάδες δεν αναβαθμίζεται."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Αναβάθμισε μονάδα"
#~ msgstr[1] "Αναβάθμισε μονάδα"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Καμία μονάδα για αναβάθμιση!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Απέλυσε μόνάδα"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Καμία απο αυτές τις μονάδες δεν αναβαθμίζεται."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Διέλυσε μονάδα"
#~ msgstr[1] "Διέλυσε μονάδα"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Δείχνει την προοδό σου στην αναζήτηση της τρέχουσας τεχνολογίας"

#~ msgid "no research target."
#~ msgstr "κανένας στόχος έρευνας"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Κατασκευές"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "Πόλη: %s (%s, %s)"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Ποσοστό μόλυνσης: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Πιθανότητα καταστροφικής θέρμανσης κάθε γύρο: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Δείχνει την πρόοδο του πυρηνικού χειμώνα:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Ποσοστό πυρην.καταλ:%d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Πιθανότητα καταστροφικού χειμώνα κάθε γύρου: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Δείχνει την τωρινή σου κυβέρνηση:"

#~ msgid "Population:      %5d"
#~ msgstr "Πληθυσμός:       %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Συντήρηση: %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Ενέργεια:        %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Μάζα:\t\t%5d τόνος"
#~ msgstr[1] "Μάζα:\t\t%5d τόνοι"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Χρόνος ταξιδίου: %5.1f χρόνια"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Χρόνος ταξιδίου:    ;   "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Πιθανότητα επιτ.:%5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Χρόνος άφιξης: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:κλειστό"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02dδ"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dλ %02dδ"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?ώρες/λεπτά:%02dω %02dλ"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Πολίτευμα: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "Υπολογιστής: %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Παρατηρητής: %s"

#~ msgid "Buildings: "
#~ msgstr "Κτήρια: "

#~ msgid "None. "
#~ msgstr "Κανένα. "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Έθνη: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Άγνωστο"
#~ msgstr[1] "Άγνωστο"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Διέλυσε"

#~ msgid "Wonders: "
#~ msgstr "Θαύματα: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Πόλεις: %d σύνολο, %d πάνω από όριο από  %d πόλεις.\n"

#, fuzzy
#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Πόλεις: %d σύνολο, %d πάνω από όριο από  %d πόλεις.\n"

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d ικανοποιημένοι πρίν από ποινή από "
#~ msgstr[1] "%d ικανοποιημένοι πρίν από ποινή από "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d επιπρόσθετοι δυστυχισμένοι πολίτες."
#~ msgstr[1] "%d επιπρόσθετοι δυστυχισμένοι πολίτες."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Στρατιωτικός νόμος σε ισχύ ("

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Στρατιωτικές μονάδες στο πεδίο ίσως προκαλέσουν δυστυχία"

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Στρατιωτικές μονάδες δεν έχουν επίδραση στην ευτυχία"

#~ msgid "Luxury: %d total."
#~ msgstr "Ανέσεις: %d σύνολο"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#~ msgid "Trade"
#~ msgstr "Εμπόριο"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?θαύμα:Θ"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Αντιτορπιλικό"

#~ msgid "?built:B"
#~ msgstr "?κτίριο:Κ"

#~ msgid "?obsolete:O"
#~ msgstr "?απαρχαιωμένο:Α"

#~ msgid "?redundant:*"
#~ msgstr "?πλεονάζων:*"

#~ msgid "network exception"
#~ msgstr "Εξαίρεση δικτύου"

#~ msgid "lagging connection"
#~ msgstr "αργή  σύνδεση"

#~ msgid "%s from %s"
#~ msgstr "%s από %s"

#~ msgid " (%s)"
#~ msgstr "(%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (ανολοκλήρωτη σύνδεση)"

#~ msgid " (player %s)"
#~ msgstr "(παίχτης %s)"

#~ msgid " (observer)"
#~ msgstr "  (παρατηρητής)"

#~ msgid "Technology: %s"
#~ msgstr "Τεχνολογία: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Υποδομές: %s"

#~ msgid "City: %s"
#~ msgstr "Πόλη: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Διπλωματική δράση: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Εχθρικός διπλωμάτης: %s"

#~ msgid "Global: %s"
#~ msgstr "Παγκόσμιο: %s"

#~ msgid "Hut: %s"
#~ msgstr "Καλύβα: %s"

#~ msgid "Nation: %s"
#~ msgstr "Έθνη: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Συνθήκη: %s"

#~ msgid "Unit: %s"
#~ msgstr "Μονάδες: %s"

#~ msgid "Vote: %s"
#~ msgstr "Ψήφος: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Θαύμα: %s"

#~ msgid "Learned From Great Library"
#~ msgstr " Μαθεύτηκε από μεγάλη βιβλιοθήκη"

#~ msgid "Learned New Tech"
#~ msgstr "Μαθεύτηκε νέα τεχνολογία"

#~ msgid "Selected New Goal"
#~ msgstr "Επιλέχτηκε νεος στόχος"

#~ msgid "Bought"
#~ msgstr "Αγοράστηκε"

#~ msgid "Forced to Sell"
#~ msgstr "Πουλήθηκε αναγκαστικά"

#~ msgid "New Improvement Selected"
#~ msgstr " Επιλέχτηκε νεο έργο"

#~ msgid "Sold"
#~ msgstr "Πωλήθηκε"

#~ msgid "Building Unavailable Item"
#~ msgstr "Χτίζεται μη διαθέσιμο αντικείμενο"

#~ msgid "Captured/Destroyed"
#~ msgstr "Αιχμαλωτισμένη/Κατεστραμμένη"

#~ msgid "Celebrating"
#~ msgstr "Εορτασμός"

#~ msgid "Civil Disorder"
#~ msgstr "Αναταραχές"

#~ msgid "Famine"
#~ msgstr "Πείνα"

#~ msgid "Famine Feared"
#~ msgstr "Φόβος πείνας"

#~ msgid "Growth"
#~ msgstr "Ανάπτυξη"

#~ msgid "May Soon Grow"
#~ msgstr "Ίσως αυξηθεί σύντομα"

#~ msgid "Needs Aqueduct"
#~ msgstr "Χρειάζεται υδραγωγείο"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Χρειάζεται να χτιστεί υδραγωγείο"

#~ msgid "Normal"
#~ msgstr "κανονικό"

#~ msgid "Nuked"
#~ msgstr "Πυρηνικό χτύπημα!"

#~ msgid "Released from citizen governor"
#~ msgstr "Αποδέσμευση από τον κυβερνήτη"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Προτείνετε ενίσχυση της ανάπτυξης "

#~ msgid "Transfer"
#~ msgstr "Μετάφερε"

#~ msgid "Was Built"
#~ msgstr "Χτίστηκε"

#~ msgid "Has Plague"
#~ msgstr "Έχει επιδημία"

#~ msgid "City Map changed"
#~ msgstr "Άλλαξε ο χάρτης της πόλης"

#~ msgid "Worklist Events"
#~ msgstr "Γεγονότα λίστας εργασιών"

#~ msgid "Production changed"
#~ msgstr "Άλλαξε η παραγωγή"

#~ msgid "Disaster"
#~ msgstr "Καταστροφή"

#~ msgid "Bribe"
#~ msgstr "Δωροδοκώ"

#~ msgid "Caused Incident"
#~ msgstr "Διπλωματικό συμβάν"

#~ msgid "Escape"
#~ msgstr "Απόδραση "

#~ msgid "Failed"
#~ msgstr "Αποτυχία"

#~ msgid "Incite"
#~ msgstr "Υποκίνησε"

#~ msgid "Poison"
#~ msgstr "Μόλυνση"

#~ msgid "Sabotage"
#~ msgstr "Δολιοφθορά"

#~ msgid "Theft"
#~ msgstr "Κλοπή"

#~ msgid "Eco-Disaster"
#~ msgstr "Οικό-Καταστροφή"

#~ msgid "Nuke Detonated"
#~ msgstr "Πυροδοτήθηκε Πυρηνικό"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Εμφανίστηκαν βάρβαροι από την Καλύβα"

#~ msgid "City Founded from Hut"
#~ msgstr "Ιδρύθηκε πόλυ από Καλύβα:"

#~ msgid "Gold Found in Hut"
#~ msgstr "Βρέθηκε χρυρός σε Καλύβα"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Σκοτώθηκε από βάρβαρους στην Καλύβα"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Βρέθηκαν μισθοφόροι σε Καλύβα"

#~ msgid "Settler Found in Hut"
#~ msgstr "Βρέθηκαν άποκοι σε Καλύβα"

#~ msgid "Tech Found in Hut"
#~ msgstr "Βρέθηκε τεχνολογία στην Καλύβα"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Οι Βάρβαροι την χάρισαν στη μονάδα!"

#~ msgid "Barbarian Uprising"
#~ msgstr "Ξεσηκωμός βαρβάρων"

#~ msgid "Civil War"
#~ msgstr "Εμφύλιος Πόλεμος"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Κατάρρευση σε αναρχία"

#~ msgid "First Contact"
#~ msgstr "Πρώτη επαφή"

#~ msgid "Learned New Government"
#~ msgstr "Μαθεύτηκε νέα μορφή κυβέρνησης"

#~ msgid "Low Funds"
#~ msgstr "Χαμηλά κονδύλια"

#~ msgid "Revolution Ended"
#~ msgstr "Η επανάσταση τελείωσε"

#~ msgid "Revolution Started"
#~ msgstr "Άρχισε επενάσταση"

#~ msgid "Spaceship Events"
#~ msgstr "Γεγονότα διαστημοπλοίου"

#~ msgid "Alliance"
#~ msgstr "Συμμαχία"

#~ msgid "Broken"
#~ msgstr "Διεράγει"

#~ msgid "Cease-fire"
#~ msgstr "Κατάπαυση πυρός"

#~ msgid "Peace"
#~ msgstr "Ειρήνη"

#~ msgid "Shared Vision"
#~ msgstr "Κοινή όραση"

#~ msgid "Attack Failed"
#~ msgstr "Η επίθεση απέτυχε"

#~ msgid "Attack Succeeded"
#~ msgstr "Η επίθεση πέτυχε"

#~ msgid "Defender Destroyed"
#~ msgstr "Καταστράφηκαν οι αμυνόμενοι"

#~ msgid "Defender Survived"
#~ msgstr "Επέζησαν οι αμυνόμενοι"

#~ msgid "Promoted to Veteran"
#~ msgstr "Προήχθει σε Βετεράνο"

#~ msgid "Production Upgraded"
#~ msgstr "Η παραγωγή αναβαθμίστηκε"

#~ msgid "Relocated"
#~ msgstr "Επανατοποθέτηση"

#~ msgid "Orders / goto events"
#~ msgstr "Διαταγές / πήγαινε γεγονότα"

#~ msgid "New vote"
#~ msgstr "Νέα ψήφος"

#~ msgid "Vote resolved"
#~ msgstr "Ολοκλήρωση ψηφοφορίας"

#~ msgid "Vote canceled"
#~ msgstr "Ακύρωση ψηφοφορίας"

#~ msgid "Finished"
#~ msgstr "Ολοκληρώθηκε"

#~ msgid "Made Obsolete"
#~ msgstr "Απαρχαιώθηκε:"

#~ msgid "Started"
#~ msgstr "Ξεκίνησε"

#~ msgid "Stopped"
#~ msgstr "Σταμάτησε"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Θα τελειώσει στον επόμενο γύρο"

#~ msgid "AI Debug messages"
#~ msgstr "Μηνύματα αποσφαλμάτωσης ΤΝ (Τεχνητής Νοημοσύνης)"

#~ msgid "Broadcast Report"
#~ msgstr "Αναμετιδόμενη αναφορά"

#~ msgid "Caravan actions"
#~ msgstr "Ενέργειες καραβανίου"

#~ msgid "Chat error messages"
#~ msgstr "Μηνύματα λάθους κουβεντούλας"

#~ msgid "Chat messages"
#~ msgstr "Μηνύματα κουβεντούλας"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Μηνύματα σύνδεσης/αποσύνδεσης"

#~ msgid "Diplomatic Message"
#~ msgstr "Διπλωματικό μήνυμα"

#~ msgid "Error message from bad command"
#~ msgstr "Λανθασμένο μήνυμα από κακή εντολή"

#~ msgid "Game Ended"
#~ msgstr "Τέλος παιχνιδίου"

#~ msgid "Game Started"
#~ msgstr "Το παιχνίδι ξεκίνησε"

#~ msgid "Nation Selected"
#~ msgstr "Επιλέχτηκε Έθνος "

#~ msgid "Player Destroyed"
#~ msgstr "Καταστράφηκε παίχτης"

#~ msgid "Report"
#~ msgstr "Αναφορά"

#~ msgid "Server Aborting"
#~ msgstr "Εγκαταλείπει ο εξυπηρετητής"

#~ msgid "Server Problems"
#~ msgstr "Προβλήματα εξυπηρετητή"

#~ msgid "Message from server operator"
#~ msgstr "Μήνυμα από τον διαχειριστή του εξυπηρετητή"

#~ msgid "Server settings changed"
#~ msgstr "Άλλαξαν οι ρυθμίσεις του εξυπηρετητή"

#~ msgid "Turn Bell"
#~ msgstr "Κουδούνι γύρου"

#~ msgid "Year Advance"
#~ msgstr "Αύξηση χρονιάς"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Χρήση: %s [επιλογή ...]\n"
#~ "Έγκυρες επιλογές είναι:\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Σπάνιο"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "κοντά %s"

#~ msgid "error"
#~ msgstr "σφάλμα"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Εσωτερικά"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "Διέκοψε σύνδεση"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "_Αποδέσμευσε παίχτη"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "_Αποδέσμευσε παίχτη"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Λάθος: άγνωστη επιλογή '%s'\n"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Δίχτυ"

#, fuzzy
#~ msgid "no"
#~ msgstr "καμία"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Χρόνος ταξιδίου:    ;   "

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Όνομα παίχτη: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Γύροι για στόχο: %d μέχρι %d"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(λίστα εργασιών)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#~ msgid "Away"
#~ msgstr "Μακριά"

#~ msgid "Novice"
#~ msgstr "Αρχάριο"

#~ msgid "Easy"
#~ msgstr "Εύκολο"

#~ msgid "Hard"
#~ msgstr "Δύσκολο"

#~ msgid "Cheating"
#~ msgstr "Κλέβοντας!"

#~ msgid "Experimental"
#~ msgstr "Πειραματικό"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?συμπεριφορά:Γενοκτονικός"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?συμπεριφορά:Εμπόλεμος"

#~ msgid "?attitude:Hostile"
#~ msgstr "?συμπεριφορά:Εχθρικός"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?συμπεριφορά:Μη συνεργάσιμος"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?συμπεριφορά:Μη Βολικός"

#~ msgid "?attitude:Neutral"
#~ msgstr "?συμπεριφορά:Ουδέτερος"

#~ msgid "?attitude:Respectful"
#~ msgstr "?συμπεριφορά:Αξιοσέβαστος"

#~ msgid "?attitude:Helpful"
#~ msgstr "?συμπεριφορά:Βοηθητικός"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?συμπεριφορά:Ενθουσιώδης"

#~ msgid "?attitude:Admiring"
#~ msgstr "?συμπεριφορά:Αξιοθαύμαστος"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?συμπεριφορά:Αξιολάτρευτος"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?διπλωματική_κατάσταση:Προσωρινή κατάπαυση πυρός"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?διπλωματική_κατάσταση:Πόλεμος"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?διπλωματική_κατάσταση:Δεν έχουν συναντηθεί"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?διπλωματική_κατάσταση:Ομάδα"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Απαιτήσεις παγκόσμιας εμβέλιας υποστηρίζονται μόνο για τα θαύματα"

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Απαιτήσεις εμβέλιας παίχτη υποστηρίζονται μόνο για τα θαύματα"

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Απαιτήσεις  εμβέλιας νησίου υποστηρίζονται μόνο για τα θαύματα"

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Απαιτήσεις επιβίωσης υποστηρίζονται μόνο σε παγκόσμια εμβέλεια"

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "%s μονάδες"

#~ msgid "%s units"
#~ msgstr "%s μονάδες"

#~ msgid "Size %d"
#~ msgstr "Μέγεθος %d"

#~ msgid "%s AI"
#~ msgstr "%s ΤΝ"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "Έδαφός"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Έδαφός"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "αδύνατο"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "_Κεντράρισμα προβολής"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Ομάδα 10"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "%s των %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Ατμομηχανή"

#~ msgid "Future Tech. %d"
#~ msgstr "Μελλοντική τεχνολογία  %d"

#~ msgid "Future Tech."
#~ msgstr "Μελλοντική τεχνολογία"

#~ msgid "Mine"
#~ msgstr "Ορυχείο"

#~ msgid "Hut"
#~ msgstr "Καλύβα"

#~ msgid "Farmland"
#~ msgstr "Αγρόκτημα"

#, fuzzy
#~ msgid "Fallout"
#~ msgstr "Ραδιενεργά κατάλοιπα"

#~ msgid "Land"
#~ msgstr "Ξηράς"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Ωκεανός"

#~ msgid "Idle"
#~ msgstr "Αδρανής"

#~ msgid "Fortifying"
#~ msgstr "Οχυρώνεται"

#~ msgid "Fortified"
#~ msgstr "Οχυρομένο"

#~ msgid "Goto"
#~ msgstr "Πήγαινε"

#~ msgid "Explore"
#~ msgstr "Εξερεύνησε"

#~ msgid "Transform"
#~ msgstr "Μετασχημάτισε"

#, fuzzy
#~ msgid "Base"
#~ msgstr "Βασκικό"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Σ_ύνδεση"

#~ msgid "Moves"
#~ msgstr "Κινήσεις"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Αναβάθμισε %s σε %s για %d χρυσά νομίσματα?\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά νομίσματα."
#~ msgstr[1] ""
#~ "Αναβάθμισε %s σε %s για %d χρυσά νομίσματα?\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά νομίσματα."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Συγνώμη, αλλά δεν μπορώ να αναβαθμίσω %s (ακόμα)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Αναβάθμιση %s σε %s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Αναβάθμιση %s σε %s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Μπορείς να αναβαθμίσεις μόνο μονάδες που είναι μέσα στις πόλεις σου"

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Αναβάθμιση του %s θα αποβίβαζε τις μονάδες που μεταφέρει. "

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Αναβάθμιση του %s θα αποβίβαζε τις μονάδες που μεταφέρει. "

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv έκδοση %s %s"

#, fuzzy
#~ msgid "(beta version)"
#~ msgstr "(έκδοση βήτα)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv έκδοση %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv έκδοση %s"

#~ msgid "betatest version "
#~ msgstr "έκδοση βήτα-τεστ"

#~ msgid "version "
#~ msgstr "έκδοση "

#~ msgid "January"
#~ msgstr "Ιανουάριος"

#~ msgid "February"
#~ msgstr "Φεβρουάριος"

#~ msgid "March"
#~ msgstr "Μάρτιος"

#~ msgid "April"
#~ msgstr "Απρίλιος"

#~ msgid "May"
#~ msgstr "Μάιος"

#~ msgid "June"
#~ msgstr "Ιούνιος"

#~ msgid "July"
#~ msgstr "Ιούλιος"

#~ msgid "August"
#~ msgstr "Αύγουστος"

#~ msgid "September"
#~ msgstr "Σεπτέμβριος"

#~ msgid "October"
#~ msgstr "Οχτώμβριος"

#~ msgid "November"
#~ msgstr "Νοέμβριος"

#~ msgid "December"
#~ msgstr "Δεκέμβριος"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "Αυτή είναι μια Βήτα έκδοση\n"
#~ "Το Freeciv %s θα εκδοθεί στις\n"
#~ "%s, την %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "Αυτή είναι μια Βήτα έκδοση\n"
#~ "Το Freeciv %s θα εκδοθεί στις\n"
#~ "%s, την %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "`Γιατί ο πολιτισμός θα'πρεπε να είναι δωρεάν!"

#~ msgid "Bank"
#~ msgstr "Τράπεζα"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Μαζί με την Αγορά , μια Τράπεζα αυξάνει την παραγωγή ανέσεων και φόρων "
#~ "μέσα σε μια πόλη κατά 100%."

#~ msgid "Barracks II"
#~ msgstr "Στρατώνες ΙΙ"

#~ msgid "Barracks III"
#~ msgstr "Στρατώνες ΙΙΙ"

#~ msgid "Cathedral"
#~ msgstr "Καθεδρικός"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την "
#~ "αμυντική δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και "
#~ "ελικοπτέρων. Είναι αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες "
#~ "μονάδες όπως και Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια "
#~ "πληθυσμού που πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί "
#~ "από μία μονάδα ξηράς."

#~ msgid "Colosseum"
#~ msgstr "Κολοσσαίο"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
#~ "ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#~ msgid "Courthouse"
#~ msgstr "Δικαστήριο"

#~ msgid "Factory"
#~ msgstr "Εργοστάσιο"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως "
#~ "μπορεί να προκαλέσει και μόλυνσης."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Το ποσό του αποθηκευμένου φαγητού τα τίθεται στο μισό όποτε μιας πόλη με "
#~ "Σιταποθήκη αυξηθεί ή συρρικνωθεί. Αυτό βοηθάει μια πόλη να αυξηθεί ποιό "
#~ "γρήγορα και να αντέξει λιμούς."

#~ msgid "Hydro Plant"
#~ msgstr "Υδροηλεκτρικός σταθμός"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#~ msgid "Library"
#~ msgstr "Βιβλιοθήκη"

#~ msgid "Marketplace"
#~ msgstr "Αγορά"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#~ msgid "Mass Transit"
#~ msgstr "Μαζικά μέσα μεταφοράς"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr "Εξουδετερώνει τη μόλυνση που παράγει ο πληθυσμός σε μια πόλη."

#~ msgid "Mfg. Plant"
#~ msgstr "Βιομηχανία"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Μαζί με ένα Εργοστάσιο, μια Βιομηχανία αυξάνει την παραγωγή ασπίδων σε "
#~ "μια πόλη κατά 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Πυρηνικός σταθμός"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#~ msgid "Palace"
#~ msgstr "Παλάτι"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Κάνει μια πόλη πρωτεύουσα και κέντρο του πολιτισμού σου, Η διαφθορά στις "
#~ "άλλες πόλεις σου αυξάνει με την αποστασή τους από την πρωτεύουσα εκτός αν "
#~ "το πολίτευμα είναι δημοκρατία ή κομμουνισμός. Το κόστος της παρακίνησης "
#~ "σε στάση μια πόλη επίσης εξαρτάται από την απόσταση της πόλης από την "
#~ "πρωτεύουσα (ανεξαρτήτως πολιτεύματος).\n"
#~ "\n"
#~ "Πρόσεξε καλά την πρωτεύουσά σου ,αφού η απωλειά της μπορεί να βυθίσει τον "
#~ "πολιτισμό σου σε εμφύλιο πόλεμο και σε απώλεια τυχόν διαστημοπλοίου που "
#~ "κατασκευάζεις. \n"
#~ "\n"
#~ "Με Δεσποτισμό το παλάτι δίνει μπόνους παραγωγής +75% και με μοναρχία +50%."

#~ msgid "Power Plant"
#~ msgstr "Ηλεκτρικός Σταθμός"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#~ msgid "Recycling Center"
#~ msgstr "Κέντρο Ανακύκλωσης"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
#~ "μόλυνση κατά 66%."

#~ msgid "SDI Defense"
#~ msgstr "Άμυνα SDI"

#~ msgid "Space Component"
#~ msgstr "Διαστημικό υπόσυστημα"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Τα διαστημικά υποσυστήματ μπορούν να διαφοροποιηθούν σε υποσυστήματα "
#~ "Προώθησης και υποσυστήματα Καυσίμων.  Κάθε ζέυγος από αυτά μειώνει το "
#~ "χρονό του ταξιδίου του διαστημοπλοίου.Μπορείς να χτίσεις μέχρι 8 ζεύγη.\n"
#~ "\n"
#~ "Πριν μπορέσεις να χτίσεις οποιοδήποτε διαστημικό κομμάτι ,πρέπει να έχει "
#~ "χτιστεί το θαύμα πρόγραμμα Απόλλο από οποιονδήποτε παίχτη."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#~ msgid "Space Module"
#~ msgstr "Διαστημικό άρθρωμα"

#~ msgid "Space Structural"
#~ msgstr "Δισστημικός σκελετός"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Ο διαστημικός σκελετός αποτελεί τη βάση του διαστημοπλοίου σου. Όλα τα "
#~ "άλλα κομμάτια του διαστημοπλοίου πρέπει να συνδεθούν στον σκελετό "
#~ "προκειμένου να λειτουργήσουν. Μπορείς να χτίσεις το πολύ 32 διαστημικούς "
#~ "σκελετούς.\n"
#~ "\n"
#~ "Πριν μπορέσεις να χτίσεις οποιοδήποτε διαστημικό κομμάτι πρέπει να έχει "
#~ "χτιστεί το θαύμα Πρόγραμμα Απόλλο από οποιοδήποτε παίχτη."

#~ msgid "Temple"
#~ msgstr "Ναός"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και "
#~ "το θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός "
#~ "και το Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#~ msgid "University"
#~ msgstr "Πανεπιστήμιο"

#~ msgid "Apollo Program"
#~ msgstr "Πρόγραμμα Απόλλο"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Όλος ο χάρτης γίνεται όρατος στον παίχτη που το έχει. Επιτρέπει σε όλους "
#~ "τους παίχτες να χτίσουν διαστημικά μέρη (εφόσον έχουν ερευνήσει τις "
#~ "ανάλογες τεχνολογίες)."

#~ msgid "Colossus"
#~ msgstr "Κολοσσός"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη "
#~ "κάποιον εμπορικό πόρο θα παράγει έναν επιπλέον."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Παρατηρητήριο Κοπέρνικου"

#~ msgid "Cure For Cancer"
#~ msgstr "Θεραπεία του Καρκίνου"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
#~ "ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#~ msgid "Darwin's Voyage"
#~ msgstr "Το ταξίδι του Δαρβίνου"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Το ταξίδι του Κάρολου Δαρβίνου έγινε η σπίθα από'που προήρθε η θεωρία της "
#~ "εξέλιξης, η οποία άυξησε την εμπιστοσύνη του κοινού στην επιστήμη.Δίνει "
#~ "άμμεσα δύο τεχνολογικές πρόοδους."

#~ msgid "Great Library"
#~ msgstr "Μεγάλη βιβλιοθήκη"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Ο πολιτισμός που χτίζει τη Μεγάλη Βιβλιοθήκη αποκτά κάθε πρόοδο που έχουν "
#~ "επιτύχει τουλάχιστον άλλη δύο πολιτισμοί."

#~ msgid "Great Wall"
#~ msgstr "Το μεγάλο τοίχος"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#~ msgid "Hanging Gardens"
#~ msgstr "Κρεμαστοί Κήποι"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο "
#~ "επιπλέον πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς "
#~ "Κήπους (δηλαδή σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν "
#~ "ικανοποιημένοι κάτοικοι το θαύμα επιδρά στους δυσαρεστημένους πολίτες "
#~ "κάνοντας τους ικανοποιημένους."

#~ msgid "Hoover Dam"
#~ msgstr "Μεγάλο φράγμα"

#~ msgid "Isaac Newton's College"
#~ msgstr "Κολλέγιο Ισαάκ Νεύτωνα"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Υψώνει την επιστημονική παραγωγή (γλόμπους) κατά 100% στην πόλυ που θα "
#~ "χτιστεί."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Καθεδρικός του Μπαχ"

#~ msgid "Lighthouse"
#~ msgstr "Φάρος της Αλεξάνδρειας"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Δίνει σε όλες τις θαλάσσιες μονάδες 2 επιπλέον μονάδες κίνησης"

#~ msgid "Magellan's Expedition"
#~ msgstr "Ταξίδι του Μαγγελάνου"

#~ msgid "Manhattan Project"
#~ msgstr "Μανχάταν πρότζεκτ"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Η εκκλησία του Μιχαήλ Άγγελου"

#~ msgid "Oracle"
#~ msgstr "Μαντείο"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#~ msgid "Pyramids"
#~ msgstr "Πυραμίδες"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Σου επιτρέπει να αλλάξεις οποιαδήποτε κυβέρνηση, συμπεριλαμβανομένου "
#~ "αυτών που δεν έχουν ανακαλυφθεί ακόμα από τον πολιτισμό σου, και χωρίς "
#~ "την μεταβατική περίοδο της Αναρχίας."

#~ msgid "SETI Program"
#~ msgstr "Πρόγραμμα SETI"

#~ msgid "Shakespeare's Theater"
#~ msgstr "Θέατρο Σέξπιρ"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Μετατρέπει όλους τους δυστυχισμένους πολίτες σε ικανοποιημένους, στην "
#~ "πόλη που βρίσκεται."

#~ msgid "United Nations"
#~ msgstr "Ηνωμένα Έθνη"

#~ msgid "Women's Suffrage"
#~ msgstr "Δικαιώματα Γυναικών"

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:Ψ"

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:Ε"

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:Φ"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Ευρωπαϊκό"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Κλασσικό"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Τροπικό"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Ασιατικό"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Βαβυλωνιακό"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Κελτικό"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Αναγεννησιακό"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Βιομηχανικό"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Μοντέρνου"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Μεταμοντέρνου"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Βασική εκπαίδευση"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "Ομάδα 10"

#~ msgid "Team 1"
#~ msgstr "Ομάδα 1"

#~ msgid "Team 2"
#~ msgstr "Ομάδα 2"

#~ msgid "Team 3"
#~ msgstr "Ομάδα 3"

#~ msgid "Anarchy"
#~ msgstr "Αναρχία"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Πολέμαρχος"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Πολέμαρχος"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Η Αναρχία είναι απλά η απουσία οποιουδήποτε αναγνωρήσιμου πολιτεύματος.Οι "
#~ "πολίτες είναι ανοργάνωτοι και αντιπαραγωγικοί, και οποιοδήποτε εισόδημα "
#~ "το ξοδεύουν όσο γίνεται ποιό γρήγορα κάνοντας αδύνατη τη συλλογή φόρων ή "
#~ "τη διενέργεια επιστημονικής έρευνας.\n"
#~ "\n"
#~ "Στην αναρχία η διαφθορά είναι λίγο μικρότετη από το δεσποτισμό, αλλά έχει "
#~ "λίγο περισσότερη δυστυχία."

#~ msgid "Despotism"
#~ msgstr "Δεσποτισμός"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Αρχηγός"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Στο Δεσποτισμό είσαι ο απόλυτος άρχοντας των ανθρώπων σου. Ο ελεγχός σου "
#~ "στους πολίτες διατηρείται με χρήση στρατιωτικού νόμου.\n"
#~ "\n"
#~ "Στο δεσποτισμό υφίστασαι το μεγαλύτερο επίπεδο διαφθοράς από'λα τα "
#~ "πολιτεύματα."

#~ msgid "Monarchy"
#~ msgstr "Μοναρχία"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Βασίλισσα"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Στη Μοναρχία , ο βασιλίας ή η βασίλισσα είναι κληρονομικά η κορυφή του "
#~ "πολιτεύματος.\n"
#~ "\n"
#~ "Στη μοναρχία υφίστασαι το ίδιο μικρό ποσοστό διαφθοράς όπως στην "
#~ "ομοσπονδία."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Στη Μοναρχία , ο βασιλίας ή η βασίλισσα είναι κληρονομικά η κορυφή του "
#~ "πολιτεύματος.\n"
#~ "\n"
#~ "Στη μοναρχία υφίστασαι το ίδιο μικρό ποσοστό διαφθοράς όπως στην "
#~ "ομοσπονδία."

#~ msgid "Communism"
#~ msgstr "Κομμουνισμός"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Σύντροφος"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Συντρόφισα"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Μια Κομμουνιστική κυβέρνηση βασίζεται στο ιδανικό  ότι όλοι οι άνθρωποι "
#~ "είναι ίσοι. Όλα τα αγαθά είναι ιδιοκτησία του κράτους, και όχι ιδιωτών.Ο "
#~ "κομμουνισμός δίνει μια ισορροπία ανάμεσα σε στρατιωτικά και εμπορικά στυλ "
#~ "πολιτεύματος.\n"
#~ "\n"
#~ "Στον κομμουνισμό ,η διαφθορά δεν μεταβάλεται με την απόσταση από την "
#~ "πρωτεύουσα , όλες οι πόλεις (συμπεριλαμβανομένου της πρωτεύουσας) έχουν "
#~ "ένα μέτριο ποσοστό διαφθοράς."

#~ msgid "Republic"
#~ msgstr "Ρεπουμπλικανία"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Στην Ρεπουμπλικανία οι πολίτες που έχουν δικαίωμα ψήφου επιλέγουν έναν "
#~ "Πρόεδρο που θα τους εκπροσωπεί και θα τους κυβερνάει μετά από εκλογες. "
#~ "Αφού οι εκλεγμένοι ηγέτες πÏ  †  †  €†  �έπει να είναι δημοφιλής για να παραμείνουν "
#~ "στην εξουσία, οι πολίτες έχουν περισσότερες ελευθερίες. Οι πολίτες "
#~ "γίνονται έυκολα δυσαρεστημένοι , αλλά η αυτοπεποίθεση των πολιτών "
#~ "επιτρέπει υψηλά επίπεδα εμπορίου. Η βασική διαφορά με τη Μοναρχία είναι "
#~ "ότι δεν επιλέγεται ο κυβερνήτης με βάση την κληρονομικότητα σε μια "
#~ "οικογένεια αλλά μέσω μιας εκλογής. Η διαφορά με τη Δημοκρατία είναι η "
#~ "διακυβέρνηση γίνεται με αντιπροσώπους και όχι άμεσα από τους πολίτες."

#~ msgid "Democracy"
#~ msgstr "Δημοκρατία"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Πρόεδρος"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?female:Πρόεδρος"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. "
#~ "Η δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
#~ "προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν "
#~ "υπάρχει διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ "
#~ "εκνευρισμένοι κατά τη διάρκεια πολέμων. "

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. "
#~ "Η δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
#~ "προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν "
#~ "υπάρχει διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ "
#~ "εκνευρισμένοι κατά τη διάρκεια πολέμων. \n"
#~ "\n"
#~ "Επειδη οι (ευτυχισμένοι) πολίτες μιας δημοκρατίας πιστεύουν σθεναρά στην "
#~ "κυβερνησή τους η πίστη τους είναι ακλόνητη. Στρατιωτικές μονάδες "
#~ "δημοκρατικών πολιτισμών δεν μπορούν να δωροδοκηθούν, και οι δημοκρατικές "
#~ "πόλεις δεν μπορούν να παρακινηθούν σε εξέργεση από εχθρικούς διπλωμάτες "
#~ "και κατασκόπους."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Αρχαίο"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Μοντέρνο"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Αμερικανούς"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Γνωστές τυπικά σαν Ηνωμένες Πολιτείες της Αμερικής. Κέρδισε την "
#~ "ανεξαρτησία της από την Μεγάλη Βρετανία στην Αμερικανική επανάσταση το "
#~ "1776-1783μΧ."

#~ msgid "Aztec"
#~ msgstr "Αζτέκικο"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Αζτέκους"

#~ msgid "Babylonian"
#~ msgstr "Βαβυλωνιακό"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Βαβυλώνιους"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "%s μονάδες"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "?female:Πρόεδρος"

#~ msgid "Chinese"
#~ msgstr "Κινέζος"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Κινέζους"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Προεδρεύων"

#~ msgid "Egyptian"
#~ msgstr "Αιγυπτιακό"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Αιγύπτιοι"

#~ msgid "English"
#~ msgstr "Άγγλος"

#~ msgid "?plural:English"
#~ msgstr "?plural:'Αγγλοι"

#~ msgid "French"
#~ msgstr "Γάλλικό"

#~ msgid "?plural:French"
#~ msgstr "?plural:Γάλλοι"

#, fuzzy
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Η Γαλλία είναι από παλιά μια σημαντική δύναμη στην Ευρώπη. Οι Γάλλοι "
#~ "κατακτητές όπως ο Αυτοκράτορας Ναπολέων και ο Βασιλιάς Καρλομάγνος "
#~ "ενωποίησαν μεγάλα μέρη της Ευρώπης υπό τη γαλλική σημαία."

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Προεδρεύων"

#~ msgid "German"
#~ msgstr "Γερμανικό"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Γερμανούς"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Η Γερμανία ενωποιήθηκε το 1871 από την πρωσσική στρατιωτική δύναμη. Μετά "
#~ "τον Παγκόσμιο πόλεμο έγινε ομοσπονδία, αλλά υπέκειψε στον Ναζισμό το 1933 "
#~ "και ξεκίνησε τον δεύτερο παγκόσμιο πόλεμο.Μετά τον πόλεμο διασπάστηκε σε "
#~ "δύο κράτη, και ξαναενωποιήθηκε μετά το τέλος του Ψυχρού πολέμου."

#~ msgid "Greek"
#~ msgstr "Αρχαίο Ελληνικό"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Αρχαίοι Έλληνες"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr ""
#~ "Οι αρχαίοι Έλληνες,ανάμεσα στην Μυκηναική και την Ρωμαική κατάκτηση."

#~ msgid "Indian"
#~ msgstr "Ινδικό"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Ινδοί"

#~ msgid "Mongol"
#~ msgstr "Μογγόλικό"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Μογγόλοι"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Στους αιώνες μετά την ενωποίηση από τον Τζέγκις Χαν, οι Μογγόλοι "
#~ "κατέκτησαν την μεγαλύτερη αυτοκρατορία στην ανθρώπινη ιστορία , που "
#~ "περιελάλβανε την μεγαλύτερη έκταση της Ασίας. Έγιναν ξακουστοί για τον "
#~ "αδίστακτο χαρακτήρα τους στον πόλεμο."

#~ msgid "Roman"
#~ msgstr "Ρωμαϊκό"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Ρωμαίοι"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Σύμφωνα με τον θρύλο,ιδρύθηκε από τον Ρωμύλο το 753 π.Χ . Στο απόγειο της "
#~ "δυναμής της ήλεγχε όλη την Ευρώπη, τη βόρειο Αφρική και τη Μεσοποταμία."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "κοντά %s"

#~ msgid "Russian"
#~ msgstr "Ρώσσοι"

#~ msgid "Zulu"
#~ msgstr "Ζουλού"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Ζουλού"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Οι Ζουλού ήταν πολεμική φύλα Μπαντού που μετανάστευσαν από την κεντρό-"
#~ "δυτική Αφρική στη νότιο Αφρική από τις αρχές του 1700 κατακτώντας τους "
#~ "ιθαγενείς Khoisan και ερχόμενοι σε σύγκρουσοι με Ευρωπαίους αποίκους."

#~ msgid "Advanced Flight"
#~ msgstr "Προηγμένη πτήση"

#~ msgid "Alphabet"
#~ msgstr "Αλφάβητο"

#~ msgid "Astronomy"
#~ msgstr "Αστρονομία"

#~ msgid "Atomic Theory"
#~ msgstr "Ατομική Θεωρία"

#~ msgid "Automobile"
#~ msgstr "Αυτοκίνηση"

#~ msgid "Banking"
#~ msgstr "Τραπεζική"

#~ msgid "Bridge Building"
#~ msgstr "Χτίσιμο γεφυρών"

#~ msgid "Bronze Working"
#~ msgstr "Χαλκουργία"

#~ msgid "Ceremonial Burial"
#~ msgstr "Τελετουργική ταφή"

#~ msgid "Chemistry"
#~ msgstr "Χημεία"

#~ msgid "Chivalry"
#~ msgstr "Ιπποσύνη"

#~ msgid "Code of Laws"
#~ msgstr "Νόμοι"

#~ msgid "Combustion"
#~ msgstr "Καύση"

#~ msgid "Computers"
#~ msgstr "Υπολογιστές"

#~ msgid "Conscription"
#~ msgstr "Στρατολογία"

#~ msgid "Construction"
#~ msgstr "Κατασκευές"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#~ msgid "Currency"
#~ msgstr "Νόμισμα"

#~ msgid "Electricity"
#~ msgstr "Ηλεκτρισμος"

#~ msgid "Electronics"
#~ msgstr "Ηλεκτρονικά"

#~ msgid "Engineering"
#~ msgstr "Μηχανολογια"

#~ msgid "Explosives"
#~ msgstr "Εκρηκτικά"

#~ msgid "Feudalism"
#~ msgstr "Φεουδαλισμός"

#~ msgid "Flight"
#~ msgstr "Πτήση"

#~ msgid "Fusion Power"
#~ msgstr "Ενέργεια σύντηξης"

#~ msgid "Genetic Engineering"
#~ msgstr "Γενετική μηχανική"

#~ msgid "Gunpowder"
#~ msgstr "Πυρύτιδα"

#~ msgid "Horseback Riding"
#~ msgstr "Ανάβαση αλόγου"

#~ msgid "Industrialization"
#~ msgstr "Βιομηχανοποίηση"

#~ msgid "Invention"
#~ msgstr "Εφεύρεση"

#~ msgid "Iron Working"
#~ msgstr "Σιδηρουργία"

#~ msgid "Labor Union"
#~ msgstr "Εργατικά συνδικάτα"

#~ msgid "Literacy"
#~ msgstr "Βασική εκπαίδευση"

#~ msgid "Magnetism"
#~ msgstr "Μαγνητισμός"

#~ msgid "Map Making"
#~ msgstr "Σχεδιασμός Χαρτών"

#~ msgid "Masonry"
#~ msgstr "Μασονία"

#~ msgid "Mass Production"
#~ msgstr "Μαζική παραγωγή"

#~ msgid "Mathematics"
#~ msgstr "Μαθηματικά"

#~ msgid "Medicine"
#~ msgstr "Φαρμακευτική"

#~ msgid "Metallurgy"
#~ msgstr "Μεταλλουργία"

#~ msgid "Mysticism"
#~ msgstr "Μυστικισμός"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Βελτιώνει την επίδραση των ναών"

#~ msgid "Navigation"
#~ msgstr "Ναυσιπλοία"

#~ msgid "Nuclear Fission"
#~ msgstr "Ενέργεια σχάσης"

#~ msgid "Nuclear Power"
#~ msgstr "Πυρηνική ενέργεια"

#~ msgid "Philosophy"
#~ msgstr "Φιλοσοφία"

#~ msgid "Physics"
#~ msgstr "Φυσική "

#~ msgid "Plastics"
#~ msgstr "Πλαστικά"

#~ msgid "Pottery"
#~ msgstr "Αγγειοπλαστική"

#~ msgid "Railroad"
#~ msgstr "Σιδηρόδρομος"

#~ msgid "Recycling"
#~ msgstr "Ανακύκλωση"

#~ msgid "Refining"
#~ msgstr "Διύλιση"

#~ msgid "Religion"
#~ msgstr "Θρησκεία"

#~ msgid "Robotics"
#~ msgstr "Ρομποτική"

#~ msgid "Rocketry"
#~ msgstr "Πυραυλική"

#~ msgid "Space Flight"
#~ msgstr "Διαστημική πτήση"

#~ msgid "Steam Engine"
#~ msgstr "Ατμομηχανή"

#~ msgid "Steel"
#~ msgstr "Ατσάλι"

#~ msgid "Superconductors"
#~ msgstr "Υπεραγωγιμότητα"

#~ msgid "The Corporation"
#~ msgstr "Επιχειρηματικότητα"

#~ msgid "The Republic"
#~ msgstr "Η Ρεπουμπλικανία"

#~ msgid "The Wheel"
#~ msgstr "Ο τροχός"

#~ msgid "Theory of Gravity"
#~ msgstr "Θεωρία της βαρύτητας"

#~ msgid "Writing"
#~ msgstr "Γραφή"

#~ msgid "Ocean"
#~ msgstr "Ωκεανός"

#~ msgid "Arctic"
#~ msgstr "Αρκτική"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Αρκτικά τετράγωνα  βρίσκονται μόνο στις βοριότερες ή νοτιότερες περιοχές "
#~ "του κόσμου. Είναι πολύ κρύες, και συνεπώς αντιπαραγωγικές."

#~ msgid "Desert"
#~ msgstr "Έρημος"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Οι ερημοι είναι περιοχές με ακραία ξηρασία , κάνοντας τη γεωργία και το "
#~ "εμπόριο πολύ δύσκολα."

#~ msgid "Forest"
#~ msgstr "Δάσος"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Τα δάση έχουν πυκνή ξυλεία, κάνοντας την γεωργία προβληματική"

#~ msgid "Grassland"
#~ msgstr "Χωράφι"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Τα χωράφια είναι εξαιρετικά για γεωργική εκμετάλλευση."

#~ msgid "Hills"
#~ msgstr "Λόφοι"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Εκτός από το ότι μπορούν να καλλιεργηθούν είναι συνήθως πλούσιοι και σε "
#~ "πόρους."

#~ msgid "Jungle"
#~ msgstr "Ζούνγκλα"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Οι ζούνγκλες έχουν πυκνή βλάστηση κάνοντας την γεωργία σχετικά δύσκολη."

#~ msgid "Mountains"
#~ msgstr "Βουνά"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Τα βουνά είναι περιοχές με μεγάλο υψόμετρο κάνοντας τη καλλιέργεια τους "
#~ "και το εμπόριο πολύ δύσκολα."

#~ msgid "Plains"
#~ msgstr "Πεδιάδα"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Οι πεδιάδες είναι πολύ πλατιές περιοχές κάνοντας το εμπόριο ελαφρός "
#~ "δύσκολο."

#~ msgid "Swamp"
#~ msgstr "Βάλτος"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Οι βάλτοι έχουν υπερβολικό νερό, κάνοντας την καλλιεργειά τους σχετικά "
#~ "προβληματική."

#~ msgid "Tundra"
#~ msgstr "Τούνδρα"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Η τούνδρα είναι πλατυά κρύα περιοχή , λίγο καλλιεργίσιμη αλλά τίποτα άλλο."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Θηράματα"

#~ msgid "Coal"
#~ msgstr "Άνθρακας"

#~ msgid "Fish"
#~ msgstr "Ψάρι"

#~ msgid "Gems"
#~ msgstr "Πετράδια"

#~ msgid "Horses"
#~ msgstr "Άλογα"

#~ msgid "Oasis"
#~ msgstr "Όαση"

#~ msgid "Oil"
#~ msgstr "Πετρέλαιο"

#~ msgid "Seals"
#~ msgstr "Ειδικές δυνάμεις"

#~ msgid "Fortress"
#~ msgstr "Φρούριο"

#~ msgid "River"
#~ msgstr "Ποταμός"

#~ msgid "green"
#~ msgstr "νεά"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Ηγέτης"

#~ msgid "Settlers"
#~ msgstr "Άποικοι"

#~ msgid "Militia"
#~ msgstr "Στρατιωτικές ομάδες"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Αυτή η μονάδα μπορεί να χτιστεί από την αρχή του παιχνιδίου. Έιναι η "
#~ "ασθενέστερη μονάδα."

#~ msgid "Phalanx"
#~ msgstr "Φάλαγγα"

#~ msgid "Legion"
#~ msgstr "Λεγεώνα"

#~ msgid "Musketeers"
#~ msgstr "Μουσκετοφόροι"

#~ msgid "Riflemen"
#~ msgstr "Τουφεκιοφορείς"

#~ msgid "Cavalry"
#~ msgstr "Ιππικό"

#, fuzzy
#~ msgid "Chariot"
#~ msgstr "Άρμα"

#~ msgid "Knights"
#~ msgstr "Ιππότες"

#~ msgid "Armor"
#~ msgstr "Τανκ"

#~ msgid "Catapult"
#~ msgstr "Καταπέλτης"

#~ msgid "Cannon"
#~ msgstr "Κανόνι"

#~ msgid "Artillery"
#~ msgstr "Πυροβολικό"

#~ msgid "Fighter"
#~ msgstr "Μαχητικό"

#~ msgid "Bomber"
#~ msgstr "Βομβαρδιστικό"

#~ msgid "Trireme"
#~ msgstr "Τριήρης"

#~ msgid "Sail"
#~ msgstr "Ιστιοφόρο"

#~ msgid "Frigate"
#~ msgstr "Φρεγάτα"

#~ msgid "Ironclad"
#~ msgstr "Θωρηκτό"

#~ msgid "Cruiser"
#~ msgstr "Καταδρομικό"

#~ msgid "Battleship"
#~ msgstr "Πολεμικό πλοίο"

#~ msgid "Submarine"
#~ msgstr "Υποβρύχιο"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr "Τα υποβρύχια έχουν μεγάλη στρατηγική σημασία ,αλλά ασθενή άμυνα."

#~ msgid "Carrier"
#~ msgstr "Αεροπλανοφόρο"

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Συμβουλή: Να φυλάς τα αεροπλανοφόρα με μια ομάδα γρήγορων πλοίων και ένα "
#~ "καταδρομικό καθώς το χάσιμο ενός αεροπλανοφόρου είναι πολύ δαπανηρό και "
#~ "οδυνηρό."

#~ msgid "Transport"
#~ msgstr "Μεταφορικό"

#~ msgid "Nuclear"
#~ msgstr "Πυρηνικά"

#~ msgid "Diplomat"
#~ msgstr "Διπλωμάτης"

#~ msgid "Caravan"
#~ msgstr "Καραβάνι"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Κάθε καραβάνι που χρησιμοποιείται για το χτίσιμο ενός θαύματος θα "
#~ "συνεισφέρει με 50 ασπίδες στην παραγωγή του θαύματος. \n"
#~ "\n"
#~ "Συμβουλή: Μπορείς να σωρεύσεις από πριν ένα συνόλο καραβανιών και να τα "
#~ "φέρεις όλα μαζί μέσα στην πόλη που χτίζεται το θαύμα, και να το "
#~ "τελειώσεις σε ένα γύρο:"

#~ msgid "Barbarian Leader"
#~ msgstr "Αρχηγός Βαρβάρων"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να χτίσει θαλάσσιες μονάδες βετεράνους. Επίσης, "
#~ "θαλάσσιες μονάδες που έχουν υποστεί ζημία αν μείνουν ακίνητα για έναν "
#~ "γύρο επανακτούν πλήρως την αντοχή τους."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
#~ "αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
#~ "αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες "
#~ "ξηράς που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να "
#~ "κουνηθούν μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Kάνει 3 δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη "
#~ "της Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
#~ "δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη  του κομμουνισμού μειώνει "
#~ "το αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των "
#~ "δυστυχισμένων πολιτών που γίνονται ικανοποιημένοι."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την "
#~ "αμυντική δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και "
#~ "ελικοπτέρων. Είναι αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες "
#~ "μονάδες όπως και Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια "
#~ "πληθυσμού που πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί "
#~ "από μία μονάδα ξηράς."

#~ msgid "Coastal Defense"
#~ msgstr "Παραλιακή Αμύνα"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Αυξάνει την αμυντική δύναμη των μονάδων μέσα στην πόλη κατά ένα παράγοντα "
#~ "2 όταν αμύνονται εναντίον βομβαρδισμών από εχθρικά πλοία."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
#~ "ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
#~ "Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
#~ "κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#~ msgid "Harbor"
#~ msgstr "Λιμάνι"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Δίνει επιπλέων μια μονάδα τροφής σε όλα τα τετράγωνα ωκεανών. Η πόλη "
#~ "πρέπει να είναι παραλιακή για να μπορεί να χτίσει λιμάνι. "

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Μαζί με ένα Εργοστάσιο, μια Βιομηχανία αυξάνει την παραγωγή ασπίδων σε "
#~ "μια πόλη κατά 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Παραθαλάσσια Πλατφόρμα"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Προσθέτει 1 επιπλέον ασπίδα σε όλα τα τετράγωνα ωκεανού που περιβάλουν "
#~ "μια πόλη.Η πόλη πρέπει να είναι παραθαλάσσια."

#~ msgid "Police Station"
#~ msgstr "Αστυνομικό Τμήμα"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
#~ "κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε "
#~ "άλλα πολιτεύματα."

#~ msgid "Port Facility"
#~ msgstr "Λιμενικές Εγκαταστάσεις"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να χτίσει θαλάσσιες μονάδες βετεράνους. Επίσης, "
#~ "θαλάσσιες μονάδες που έχουν υποστεί ζημία αν μείνουν ακίνητα για έναν "
#~ "γύρο επανακτούν πλήρως την αντοχή τους."

#~ msgid "Research Lab"
#~ msgstr "Ερευνητικό Eργαστήριο"

#~ msgid "SAM Battery"
#~ msgstr "Εκτοξευτήρας SAM"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Διπλασιάζει την άμυνα όλων των μονάδων μέσα στην πόλη όταν δέχονται "
#~ "επίθεση από μη-πυρηνικές μονάδες."

#~ msgid "Sewer System"
#~ msgstr "Σύστημα υπονόμων"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#~ msgid "Stock Exchange"
#~ msgstr "Χρηματιστήριο"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Μαζί με μια Τράπεζα και μια Αγορά , ένα Χρηματιστήριο ανεβάζει την "
#~ "συλλογή φόρων και ανέσεων κατά 150%."

#~ msgid "Super Highways"
#~ msgstr "Σούπερ Αυτοκινητόδρομοι"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Αυξάνονται οι εμπορικοί πόροι κατά 50% σε όλα τα τετράγωνα με δρόμους ή "
#~ "σιδηρόδρομους."

#~ msgid "Supermarket"
#~ msgstr "Σουπερμάρκετ"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Αυξάνει τους πόρους του φαγητού κατά 50% σε κάθε τετράγωνο αγρόκτημα που "
#~ "χρησιμοποιείται γύρω από την πόλη. Τα τετράγωνα αγροκτήματα είναι αυτά "
#~ "στα οποιά έχει εφαρμοστεί η βελτίωση της ύδρευσης για δεύτερη φορά."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Όλος ο χάρτης γίνεται όρατος στον παίχτη που το έχει. Επιτρέπει σε όλους "
#~ "τους παίχτες να χτίσουν διαστημικά μέρη (εφόσον έχουν ερευνήσει τις "
#~ "ανάλογες τεχνολογίες)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Εμπορική επιχείρηση Α.Σμιθ"

#~ msgid "Eiffel Tower"
#~ msgstr "Πύργος του Άϊφελ"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Η φήμη σου και η καληθέληση ανάμεσα στα άλλα έθνη αυξάνει όσο κατέχεις "
#~ "αυτό το θαύμα. Η φήμη σου αναπληρώνεται με διπλάσια ταχύτητα από'τι "
#~ "αλλίως."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο "
#~ "επιπλέον πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς "
#~ "Κήπους (δηλαδή σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν "
#~ "ικανοποιημένοι κάτοικοι το θαύμα επιδρά στους δυσαρεστημένους πολίτες "
#~ "κάνοντας τους ικανοποιημένους."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Λειτουργεί σαν υδροηλεκτρικός σταθμός σε κάθε πόλη. ( Αυτό μειώνει τη "
#~ "μόλυνση και αυξάνει την παραγωγικότητα των Εργοστασίων και των "
#~ "Βιομηχανιών)."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#~ msgid "King Richard's Crusade"
#~ msgstr "Σταυροφορία του Βασιλία Ριχάρδου"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Προσθέτει μια επιπλέον ασπίδα σε κάθε τετράγωνο γύρω από την πόλη όπου θα "
#~ "χτιστεί."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Το εργαστήριο του ΝταΒίντσι"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Πρεσβεία Μάρκο Πόλο"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Ο παίχτης που το έχει αποκτά αυτόματα πρεσβεία με κάθε παίχτη."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Μετράει σαν Καθεδρικός σε κάθε μια από τις πόλεις. Αυτό κάνει 3 "
#~ "δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
#~ "Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
#~ "δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη του κομμουνισμού μειώνει "
#~ "το αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των "
#~ "δυστυχισμένων πολιτών που γίνονται ικανοποιημένοι."

#~ msgid "Statue of Liberty"
#~ msgstr "Άγαλμα της Ελευθερίας"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Πολεμική Ακαδημία Σαν Τσου"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Όλες οι μονάδες σου επανακτούν επιπλέον δύο μονάδες αντοχής ανά γύρο."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Λειτουργεί σαν Αστυνομικός Σταθμός σε κάθε πόλη. (Δηλάδη , για κάθε πόλη "
#~ "μειώνει τους δυστυχισμένους από στρατιωτικές μονάδες έξω από την πόλη "
#~ "κατά 2 στην Δημοκρατία και κατά 1 σε Ρεπουμπλικανία. Αυτό το θαύμα δεν "
#~ "έχει επίδραση υπό άλλα πολιτεύματα.)"

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Στη Μοναρχία , ο βασιλίας ή η βασίλισσα είναι κληρονομικά η κορυφή του "
#~ "πολιτεύματος.\n"
#~ "\n"
#~ "Στη μοναρχία υφίστασαι το ίδιο μικρό ποσοστό διαφθοράς και σπατάλης όπως "
#~ "στην ομοσπονδία."

#~ msgid "Fundamentalism"
#~ msgstr "Φονταμενταλισμός"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Υψηλός Ιερέας"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Υψηλή Ιέρεια"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. "
#~ "Η δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
#~ "προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν "
#~ "υπάρχει διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ "
#~ "εκνευρισμένοι κατά τη διάρκεια πολέμων. "

#~ msgid "Carthaginian"
#~ msgstr "Καρχιδόνιος"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Καρχιδόνιους"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Γαλάτες"

#~ msgid "Japanese"
#~ msgstr "Ιάπωνικό"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Ιάπωνες"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Σογκούν"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Χαν"

#~ msgid "Persian"
#~ msgstr "Πέρσης"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Πέρσες"

#~ msgid "Spanish"
#~ msgstr "Ισπανός"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Ισπανοί"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Χάκερ"

#~ msgid "Viking"
#~ msgstr "Βίκινγκ"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Βίκινγκς"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Οι Βίκινγκς επέδραμαν με λεηλασίες κατά μήκος των παραλίων της Ευρώπης "
#~ "ανάμεσα στο 800 μ.Χ και το 1100 μ.Χ . Έγιναν τελικά οι ηγέτες της "
#~ "Νορμανδίας της Ρωσίας και μια μικρή περίοδο ενός βασιλείου στη Σικελία."

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "?female:Χάκερ"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Βάρβαροι"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Από την αυγή του πολιτισμού, οι βάρβαροι απότελουσαν μια απειλή στους "
#~ "πολιτισμένους ανθρώπους παντού."

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "Αεροπορική βάση"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Πορτογάλοι"

#~ msgid "Amphibious Warfare"
#~ msgstr "Αμφίβιος πόλεμος"

#~ msgid "Combined Arms"
#~ msgstr "Συνδυασμός Όπλων"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Μειώνει την επίδραση των καθεδρικών"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#~ msgid "Economics"
#~ msgstr "Οικοναμικά"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Αυξάνει την επίδραση των κολοσσαίων"

#~ msgid "Environmentalism"
#~ msgstr "Περιβαλλοντισμός"

#~ msgid "Espionage"
#~ msgstr "Κατασκοπία"

#~ msgid "Guerilla Warfare"
#~ msgstr "Ανταρτοπόλεμος"

#~ msgid "Laser"
#~ msgstr "Λείζερ"

#~ msgid "Leadership"
#~ msgstr "Ηγεσία"

#~ msgid "Machine Tools"
#~ msgstr "Μηχανουργία"

#~ msgid "Miniaturization"
#~ msgstr "Σμίκρυνση"

#~ msgid "Mobile Warfare"
#~ msgstr "Γρήγορος πόλεμος"

#~ msgid "Monotheism"
#~ msgstr "Μονοθεϊσμός"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Δίνει στις θαλάσσιες μονάδες μια επιπλέον μονάδα κίνησης."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Μεγάλοι φιλόοσοφοι από όλο τον κόσμο ενώνονται με τον πολιτισμό σου: "
#~ "αποκτάς μια τεχνολογία άμμεσα."

#~ msgid "Polytheism"
#~ msgstr "Πολυθεισμός"

#~ msgid "Radio"
#~ msgstr "Ραδιόφωνο"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#~ msgid "Refrigeration"
#~ msgstr "Ψύξη"

#~ msgid "Sanitation"
#~ msgstr "Υγιεινή"

#~ msgid "Seafaring"
#~ msgstr "Θαλασσοπλοία"

#~ msgid "Stealth"
#~ msgstr "Στεάλθ"

#~ msgid "Tactics"
#~ msgstr "Τακτική"

#~ msgid "Theology"
#~ msgstr "Θεολογία"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Αυξάνει την επίδραση των καθεδρικών"

#~ msgid "Warrior Code"
#~ msgstr "Πολεμικός κώδικας"

#~ msgid "Glacier"
#~ msgstr "Παγετώνας"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Οι παγετώνες βρίσκονται μόνο στις βοριότερες ή νοτιότερες περιοχές του "
#~ "κόσμου. Είναι πολύ κρύες, και συνεπώς αντιπαραγωγικές."

#~ msgid "Iron"
#~ msgstr "Σίδηρος"

#~ msgid "Furs"
#~ msgstr "Γούνες"

#~ msgid "Fruit"
#~ msgstr "Φρούτα"

#~ msgid "Buffalo"
#~ msgstr "Μπούφαλο"

#~ msgid "Wheat"
#~ msgstr "Σιτάρι"

#~ msgid "Peat"
#~ msgstr "Ποάνθρακας"

#~ msgid "Pheasant"
#~ msgstr "Φασιανός"

#~ msgid "Ivory"
#~ msgstr "Ελεφαντόδοντο"

#~ msgid "Silk"
#~ msgstr "Μετάξι"

#~ msgid "Spice"
#~ msgstr "Καρυκεύματα"

#~ msgid "Whales"
#~ msgstr "Φάλαινες"

#~ msgid "Wine"
#~ msgstr "Κρασί"

#~ msgid "Airbase"
#~ msgstr "Αεροπορική βάση"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από "
#~ "ποτάμια.Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. "
#~ "Επίσης αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, "
#~ "μονάδες ξηράς μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι "
#~ "διαγώνια). Η κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας "
#~ "κίνησης. \n"
#~ "\n"
#~ "Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
#~ "ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "_Μετασχημάτισε Εδάφος"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Ελικόπτερο"

#~ msgid "Engineers"
#~ msgstr "Μηχανικοί"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Οι Μηχανικοί είναι παρόμοιοι με τους Εργάτες, αλλά δουλεύουν με διπλάσια "
#~ "ταχύτητα.Επίσης οι Μηχανικοί μπορούν να πραγματοποιήσουν μεταμορφώσεις "
#~ "του εδάφους (πχ μετατροπή Τούνδρας σε Ερήμου) που είναι πέρα από τις "
#~ "δυνατότητες των Εργατών.\n"
#~ "\n"
#~ "Συμβουλή 1: Αναβάθμισε τους Εργάτες σου σε Μηχανικούς όσο το συντομότερο, "
#~ "αφού οι Μηχανικοί χρειάζονται τους ίδιους πόρους για συντήρηση όπως και "
#~ "οι Εργάτες. \n"
#~ "\n"
#~ "Συμβουλή 2: Αν καταφέρεις να χτίσεις το θαύμα Εργαστήριο ΝταΒίντσι , τότε "
#~ "εξερεύνησε τα εκρηκτικά πριν το εργαστήρι απαρχαιωθεί. Έτσι οι Εργάτες "
#~ "σου θα αναβαθμιστούν αυτόματα."

#~ msgid "Warriors"
#~ msgstr "Πολεμιστές"

#~ msgid "Archers"
#~ msgstr "Τοξοβόλοι"

#~ msgid "Fanatics"
#~ msgstr "Φανατικοί"

#~ msgid "Partisan"
#~ msgstr "Παρτιζάνοι"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Ένας αριθμός από Παρτιζάνους σου δίνονται δωρεάν όταν εχθρός καταλαμβάνει "
#~ "μια πόλη σου αλλά μόνο υπό αυτές τις συνθήκες:\n"
#~ "\n"
#~ " - Ένας παίχτης τουλάχιστον πρέπει να γνωρίζει τον Ανταρτοπόλεμο.\n"
#~ "\n"
#~ " - Πρέπει να είσαι ο παίχτης που αρχικά έχτισε την πόλη.\n"
#~ "\n"
#~ " - Πρέπει να ξέρεις για τον Κομμουνισμό και την πυρίτιδα.\n"
#~ "\n"
#~ " - Το πολίτευμά σου πρέπει να είναι είτε Δημοκρατία είτε Κομμουνισμός."

#~ msgid "Alpine Troops"
#~ msgstr "Αλπινιστές"

#~ msgid "Marines"
#~ msgstr "Βατραχάνθωποι"

#~ msgid "Paratroopers"
#~ msgstr "Αλεξιπτωτιστές"

#, fuzzy
#~ msgid "Horsemen"
#~ msgstr "Ιππείς"

#~ msgid "Elephants"
#~ msgstr "Ελέφαντες"

#~ msgid "Crusaders"
#~ msgstr "Σταυροφόροι"

#, fuzzy
#~ msgid "Dragoons"
#~ msgstr "Δραγούνοι"

#~ msgid "Howitzer"
#~ msgstr "Ολμοβόλο"

#~ msgid "Helicopter"
#~ msgstr "Ελικόπτερο"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Το ελικόπτερο είναι μια πολύ ισχυρή μονάδα, αφού μπορεί να πετά και να "
#~ "καταλαμβάνει πόλεις. Πρέπει να προσεχθεί το ότι χάνουν κάθε γύρο που δεν "
#~ "βρίσκονται σε πόλη μικρό ποσοστό των μονάδων αντοχής τους (εκτός και αν "
#~ "έχεις το θαύμα Ηνωμένα Έθνη."

#~ msgid "Stealth Fighter"
#~ msgstr "Μαχητικό Στεάλθ"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Ένα βελτιωμένο μαχητικό με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα δράσης."

#~ msgid "Stealth Bomber"
#~ msgstr "Βομβαρδιστικό Στεάλθ"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Ένα εξελιγμένο βομβαρδιστικό, με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα "
#~ "δράσης."

#~ msgid "Caravel"
#~ msgstr "Καραβέλα"

#~ msgid "Galleon"
#~ msgstr "Γαλέρα"

#~ msgid "Destroyer"
#~ msgstr "Αντιτορπιλικό"

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Συμβουλή: Μια πολύ γρήγορη μονάδα, που είναι πολύ χρήσιμη στο να κυνηγάει "
#~ "εχθρικά μεταφορικά πλοία."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS καταδρομικό"

#~ msgid "Cruise Missile"
#~ msgstr "Πύραυλος Κρούζ"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Συμβουλή: Λίγοι από αυτούς μπορούν με επιτυχία να κρατήσουν τις θάλασσες "
#~ "γύρω από τα εδάφη σου ασφαλείς από εχθρικά πλοία."

#, fuzzy
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Συμβουλή: Λίγοι από αυτούς μπορούν με επιτυχία να κρατήσουν τις θάλασσες "
#~ "γύρω από τα εδάφη σου ασφαλείς από εχθρικά πλοία."

#~ msgid "Spy"
#~ msgstr "Kατάσκοπος"

#~ msgid "Freight"
#~ msgstr "Φορτηγό"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "Το Φορτηγό αντικαθιστά το Καραβάνι, και κινείται με διπλάσια ταχύτητα."

#~ msgid "Explorer"
#~ msgstr "Εξευρευνητής"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Οι εξευρευνητές είναι πολύ χρήσιμοι για την ανίχνευση άγνωστης περιοχής."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy
#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Ουδέτερο"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Μεσαιωνικό"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Μοντέρνο"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Αφρικανοί"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Αμερικάνοι"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Ασιάτες"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Ευρωπαίοι"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Ωκεάνιοι"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Ασιάτες"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
#~ "ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
#~ "Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
#~ "κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Μαζί με Βιβλιοθήκη, ένα Ερευνητικό  κέντρο αυξάνει την επιστημονική "
#~ "παραγωγή (γλόμποι) κατά 200%. Μαζί μια Βιβλιοθήκη , ένα Πανεπιστήμιο και "
#~ "Ένα ερευνητικό εργαστήριο αυξάνουν την επιστημονική παραγωγή κατά 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και "
#~ "το θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός "
#~ "και το Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Μαζί με μια βιβλιοθήκη ένα Πανεπιστήμιο αυξάνει την επιστημονική παραγωγή "
#~ "μιας πόλης κατά 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν "
#~ "το χρειάζονται πλέον."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
#~ "ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Η φήμη σου και η καληθέληση ανάμεσα στα άλλα έθνη αυξάνει όσο κατέχεις "
#~ "αυτό το θαύμα. Η φήμη σου αναπληρώνεται με διπλάσια ταχύτητα από'τι "
#~ "αλλίως."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Ανυψώνει την επιστημονική παραγωγή κατά 100% σε κάθε πόλη που έχει "
#~ "Πανεπιστήμιο."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Δίνει σε όλες τις θαλάσσιες μονάδες 2 επιπλέον μονάδες κίνησης"

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Η ποσότητα του αποθηκευμένου φαγητού που χάνεται όταν μια πόλη σου "
#~ "αυξάνεται η συρρικνώνεται ελαττώνεται κατά 25%. Αυτό βοηθάει σε μια πόλη "
#~ "να αυξηθεί ποιό γρήγορα και να αντέχει ποιό εύκολα λιμούς. Επιδρά "
#~ "αθροιστικά με την σιταποθήκη."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Αυξάνει την επιστημονική παραγωγή σε κάθε πόλη με Ερευνητικό Εργαστήριο "
#~ "κατά 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#~ msgid "Coinage"
#~ msgstr "Ρευστοποιήση"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Αυτη δεν είναι μια συνηθισμένη βελτίωση . Αντίθετα όταν θέτεις την "
#~ "παραγωγή μιας πόλης σε Ρευστοποίηση σημαίνει ότι η παραγωγή της "
#~ "μετατρέπεται σε χρυσά νομίσματα."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Κελτικό"

#~ msgid "Default ruleset"
#~ msgstr "Προκαθορισμένο σύνολο κανόνων"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Πυρηνική ενέργεια"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "Λείζερ"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Ωκεανός"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Ο ωκεανός καλύπτει μεγάλος μέρος του κόσμου και μόνο θαλάσσιες μονάδες "
#~ "(τρίηρεις και άλλα πλεούμενα) μπορούν να ταξιδέψουν πάνω τους.\n"
#~ "\n"
#~ "Τα τετράγωνα ωκεανού δεν μολύνονται ποτέ ούτε είναι υποκείμενα σε "
#~ "ραδιενεργά κατάλοιπα."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "_Αγόρασε"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Διύλιση"

#~ msgid "hardened"
#~ msgstr "σκληραγωγημένη"

#~ msgid "elite"
#~ msgstr "ελίτ"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Εργάτες"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Οι Μηχανικοί είναι παρόμοιοι με τους Εργάτες, αλλά δουλεύουν με διπλάσια "
#~ "ταχύτητα.Επίσης οι Μηχανικοί μπορούν να πραγματοποιήσουν μεταμορφώσεις "
#~ "του εδάφους (πχ μετατροπή Τούνδρας σε Ερήμου) που είναι πέρα από τις "
#~ "δυνατότητες των Εργατών.\n"
#~ "\n"
#~ "Συμβουλή 1: Αναβάθμισε τους Εργάτες σου σε Μηχανικούς όσο το συντομότερο, "
#~ "αφού οι Μηχανικοί χρειάζονται τους ίδιους πόρους για συντήρηση όπως και "
#~ "οι Εργάτες. \n"
#~ "\n"
#~ "Συμβουλή 2: Αν καταφέρεις να χτίσεις το θαύμα Εργαστήριο ΝταΒίντσι , τότε "
#~ "εξερεύνησε τα εκρηκτικά πριν το εργαστήρι απαρχαιωθεί. Έτσι οι Εργάτες "
#~ "σου θα αναβαθμιστούν αυτόματα."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?διπλωματική_κατάσταση:Ειρήνη"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?διπλωματική_κατάσταση:Ειρήνη"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?διπλωματική_κατάσταση:Ομάδα"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?διπλωματική_κατάσταση:Πόλεμος"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Ηγέτης"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr "Αν χάσεις αυτή τη μονάδα , χάνεις και το παιχνίδι.Πρόσεξε."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "Το AWACS (ιπτάμενο ραντάρ) είναι ένα αεροπλάνο με ενσωματωμένο ένα "
#~ "προηγμένο ρανταρ που μπορεί να καθορίσει την τοποθεσία κάθε εχθρικής "
#~ "μονάδας σε μια μεγάλη περιοχή."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Πρωτεύουσα:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Βετεράνος"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "πειραματικό"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Kάνει 3 δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη "
#~ "της Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
#~ "δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη  του κομμουνισμού μειώνει "
#~ "το αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των "
#~ "δυστυχισμένων πολιτών που γίνονται ικανοποιημένοι."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την "
#~ "αμυντική δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και "
#~ "ελικοπτέρων. Είναι αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες "
#~ "μονάδες όπως και Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια "
#~ "πληθυσμού που πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί "
#~ "από μία μονάδα ξηράς."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
#~ "Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
#~ "κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως "
#~ "μπορεί να προκαλέσει και μόλυνσης."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Το ποσό του αποθηκευμένου φαγητού τα τίθεται στο μισό όποτε μιας πόλη με "
#~ "Σιταποθήκη αυξηθεί ή συρρικνωθεί. Αυτό βοηθάει μια πόλη να αυξηθεί ποιό "
#~ "γρήγορα και να αντέξει λιμούς."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr ""
#~ "Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
#~ "μόλυνση κατά 66%."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως "
#~ "μπορεί να προκαλέσει και μόλυνσης."

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Προσθέτει 1 επιπλέον ασπίδα σε όλα τα τετράγωνα ωκεανού που περιβάλουν "
#~ "μια πόλη.Η πόλη πρέπει να είναι παραθαλάσσια."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
#~ "μόλυνση κατά 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Διπλασιάζει την άμυνα όλων των μονάδων μέσα στην πόλη όταν δέχονται "
#~ "επίθεση από μη-πυρηνικές μονάδες."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη "
#~ "κάποιον εμπορικό πόρο θα παράγει έναν επιπλέον."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και "
#~ "το θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός "
#~ "και το Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Όλος ο χάρτης γίνεται όρατος στον παίχτη που το έχει. Επιτρέπει σε όλους "
#~ "τους παίχτες να χτίσουν διαστημικά μέρη (εφόσον έχουν ερευνήσει τις "
#~ "ανάλογες τεχνολογίες)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν "
#~ "το χρειάζονται πλέον."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη "
#~ "κάποιον εμπορικό πόρο θα παράγει έναν επιπλέον."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
#~ "ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Το ταξίδι του Κάρολου Δαρβίνου έγινε η σπίθα από'που προήρθε η θεωρία της "
#~ "εξέλιξης, η οποία άυξησε την εμπιστοσύνη του κοινού στην επιστήμη.Δίνει "
#~ "άμμεσα δύο τεχνολογικές πρόοδους."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Η φήμη σου και η καληθέληση ανάμεσα στα άλλα έθνη αυξάνει όσο κατέχεις "
#~ "αυτό το θαύμα. Η φήμη σου αναπληρώνεται με διπλάσια ταχύτητα από'τι "
#~ "αλλίως."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Κάνει δύο δυσαρεστημένους πολίτες ικανοποιημένους σε κάθε πόλη."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Κάνει δύο δυσαρεστημένους πολίτες ικανοποιημένους σε κάθε πόλη."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
#~ "κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε "
#~ "άλλα πολιτεύματα."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
#~ "ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Άγαλμα της Ελευθερίας"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη "
#~ "κάποιον εμπορικό πόρο θα παράγει έναν επιπλέον."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Εσωτερικά"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Θέατρο Σέξπιρ"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
#~ "κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε "
#~ "άλλα πολιτεύματα."

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Στο Δεσποτισμό είσαι ο απόλυτος άρχοντας των ανθρώπων σου. Ο ελεγχός σου "
#~ "στους πολίτες διατηρείται με χρήση στρατιωτικού νόμου.\n"
#~ "\n"
#~ "Στο δεσποτισμό υφίστασαι το μεγαλύτερο επίπεδο διαφθοράς από'λα τα "
#~ "πολιτεύματα."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Ο Φονταμενταλισμός είναι μια μορφή πολιτεύματος οργανωμένου σε έναν "
#~ "πυρήνα πίστεων. Αυτές είναι συνήθως θρησκευτικού χαρακτήρα στη φύση τους, "
#~ "και συνθέτουν ένα αυστηρό ηθικό πλαίσιο που καθορίζει τις αντιδράσεις του "
#~ "ηγέτη και των ανθρώπων του.\n"
#~ "\n"
#~ "Σε μια φονταμενταλιστική κοινωνία, οι άνθρωποι και ο ηγέτης είνα αυστηρά "
#~ "προσκολλημένη στα πιστεύω τους και είναι συνήθως πρόθυμοι να πεθάνουν για "
#~ "να τα διατηρήσουν. \n"
#~ "\n"
#~ "Υποδομές που συνήθως θα μετέτρεπαν δυστυχισμένους πολίτες σε "
#~ "ικανοποιημένους, παράγουν χρυσό , ισοδύναμο με τον αριθμό των πολιτών που "
#~ "θα μετέτρεπαν, και δεν απαιτούν συντήρηση."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Ψύξη"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. "
#~ "Η δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
#~ "προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν "
#~ "υπάρχει διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ "
#~ "εκνευρισμένοι κατά τη διάρκεια πολέμων. "

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Αυξάνει την επίδραση των κολοσσαίων"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Μπορείς να αναβαθμίσεις μόνο μονάδες που είναι μέσα στις πόλεις σου"

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από "
#~ "ποτάμια.Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. "
#~ "Επίσης αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, "
#~ "μονάδες ξηράς μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι "
#~ "διαγώνια). Η κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας "
#~ "κίνησης. \n"
#~ "\n"
#~ "Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
#~ "ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Ύδρευση"

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Το ελικόπτερο είναι μια πολύ ισχυρή μονάδα, αφού μπορεί να πετά και να "
#~ "καταλαμβάνει πόλεις. Πρέπει να προσεχθεί το ότι χάνουν κάθε γύρο που δεν "
#~ "βρίσκονται σε πόλη μικρό ποσοστό των μονάδων αντοχής τους (εκτός και αν "
#~ "έχεις το θαύμα Ηνωμένα Έθνη."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "Συμβουλή: Μια πολύ γρήγορη μονάδα, που είναι πολύ χρήσιμη στο να κυνηγάει "
#~ "εχθρικά μεταφορικά πλοία."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "Συμβουλή: Μια πολύ γρήγορη μονάδα, που είναι πολύ χρήσιμη στο να κυνηγάει "
#~ "εχθρικά μεταφορικά πλοία."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#~ msgid "Connect t  †  †  €†  o Freeciv Server"
#~ msgstr "Συνδέσου στον εξυπηρετητή Freeciv."

#~ msgid "Freeciv Server List"
#~ msgstr "Λίστα εξυπηρετητών Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr "Όνομα εξυπηρετητή           Θύρα  Έκδοση Κατάσταση Παίχτες Σχόλιο"

#~ msgid "Make new homecity"
#~ msgstr "Όρισε νεα πρωτεύουσα"

#~ msgid "City Options"
#~ msgstr "Επιλογές πόλης"

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Διαλύεται αν χτίσεις άποικους σε μέγεθος 1:"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?πλεονάζων:*"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Μονάδα Τύπος        Αναβάθμιση Σε-Παραγ  Ενεργό  Ασπίδα  Φαγητό"

#~ msgid "Rename worklist"
#~ msgstr "Επανονόμασε λιστα εργασιών"

#~ msgid "Delete"
#~ msgstr "Διέγραψε"

#~ msgid "Orders"
#~ msgstr "Διαταγές"

#~ msgid "Reports"
#~ msgstr "Αναφορές"

#~ msgid "Editor"
#~ msgstr "Επεξεργαστής"

#~ msgid "Select new production"
#~ msgstr "Επέλεξε νέα παραγωγή"

#~ msgid "Production Worklist"
#~ msgstr "Λίστα εργασιών παραγωγής"

#~ msgid "Available targets"
#~ msgstr "Διαθέσιμοι στόχεοι"

#~ msgid "Prepend"
#~ msgstr "Προσχεδίασε"

#~ msgid "  Ok  "
#~ msgstr " Εντάξει "

#~ msgid "Show future targets:"
#~ msgstr "Δείξε μελλοντικούς στόχους:"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Το καραβάνι σου έφτασε"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Καθιέρωσε εμπορική διαδρομή"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Επέλεξε τη στρατηγική του κστασκόπου σου"

#~ msgid "Investigate City (free)"
#~ msgstr "Εξερεύνησε την πόλη(δωρεάν)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Βιομηχανική δολιοφθορα"

#~ msgid "Your New Government"
#~ msgstr "Η νέα σου κυβέρνηση "

#~ msgid "Select government type:"
#~ msgstr "Επέλεξε τύπο κυβέρνησης :"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Το Freeciv είναι ελεύθερο λογισμικό και είσαι καλοδεχούμενος να "
#~ "διανέμεις\n"
#~ "αντιγραφά του κάτω από ορισμένες προυποθέσεις. Δες και την καταχώσηση\n"
#~ " \"Αντιγραφή\" στο μενού Βοήθεια. Tώρα... ώρα για αγώνα! "

#~ msgid " Sell "
#~ msgstr " Πούλα "

#~ msgid "Rename..."
#~ msgstr "Επανονόμασε..."

#~ msgid "Unit List..."
#~ msgstr "Λίστα μονάδων..."

#~ msgid "City Options..."
#~ msgstr "Επιλογές πόλης..."

#~ msgid " Buy "
#~ msgstr " Αγόρασε "

#~ msgid "Change..."
#~ msgstr "Άλλαξε..."

#~ msgid "Worklist..."
#~ msgstr "Λίστα εργασιών..."

#~ msgid "Supported units:"
#~ msgstr "Υποστηριζόμενες μονάδες:"

#~ msgid "Units present:"
#~ msgstr "Μονάδες παρόντες:"

#~ msgid "Select nation and name:"
#~ msgstr "Διάλεξε έθνος και όνομα:"

#~ msgid "Pick Name"
#~ msgstr "Διάλεξε όνομα"

#~ msgid "Select your sex:"
#~ msgstr "Επέλεξε φύλο:"

#~ msgid "Male  "
#~ msgstr "Αρσενικό "

#~ msgid "Select city style:"
#~ msgstr "Επέλεξε στυλ πολης"

#~ msgid " Ok "
#~ msgstr " Εντάξει "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Όνομα            Έθνος       Πρεσβεία  Διπλ.Κατάσταση  ΟρατότηταΦήμη   "
#~ "Κατάσταση   Υπόλογιστής"

#~ msgid "Cancel pact"
#~ msgstr "Ακύρωσε συμφωνια"

#~ msgid "Goto location"
#~ msgstr "Πήγαινε σε περιοχή"

#~ msgid "Pregame"
#~ msgstr "Πριν το παιχνίδι"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Όνομα           Έτοιμος Ηγέτης         Έθνος             Ομάδα"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Αν και το κάθε παιχνίδι είναι διαφορετικό, υπάρχει μια βασική στρατηγική "
#~ "που ακολουθούνε οι περισσότεροι παίχτες ιδίως στην αρχή του παιχνιδίου."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Αυτά τα βήματα μπορεί να αλλάζουν ανάλογα με τις ρυθμίσεις του "
#~ "εξυπηρετητή, αλλά σε γενικές γραμμές τα βήματα είναι: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Επέλεξε τοποθεσία της πρώτης πόλης.\n"
#~ " 1. Χαρτογράφησε την περιοχή.\n"
#~ " 2. Υπεράσπισε τις πόλεις.\n"
#~ " 3. Αποφάσισε ποιές μονάδες να χτίσεις πρώτα.\n"
#~ " 4. Χτίσε γεωργικές υποδομές.\n"
#~ " 5. Αποφάσισε που να χτίσεις πόλεις.\n"
#~ " 6. Φρόντισε τις πόλεις σου.\n"
#~ " 7. Εξευρεύνησε τον κόσμο.\n"
#~ " 8. Τι πρέπει να θυμάσαι.\n"
#~ " 9. Σχεδιάζωντας τη δική σου στρατηγική στο παιχνίδι.\n"
#~ "10. Αλληλεπίδραση με άλλους παίχτες(Διπλωματία).\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Επιλέγοντας την τοποθεσία της πρώτης πόλης.\n"
#~ "\n"
#~ "    Άρχισε το παιχνίδι τριγυρνώντας για να βρεις ΣΥΝΤΟΜΑ μια καλή θέση "
#~ "για να χτίσεις την πρώτη σου πόλη. Μην μπεις στον πειρασμό να "
#~ "εξερευνήσεις ακόμα τις καλύβες με τις κίτρινες οροφές ακόμα - ίσως "
#~ "περιέχουν βάρβαρα φύλα. Χτίσε την πόλη κοντά σε πόρους και ίσως κοντά στη "
#~ "θάλασσα. Θυμίσου ότι η πρώτη πόλη που θα χτίσεις θα γίνει η πρωτευουσά "
#~ "σου! Η ιδέα είναι να διατηρήσεις μια ισορροπία ανάμεσα στην καλύτερη "
#~ "τοποθεσία που μπορεί να βρεθεί και στο να τη βρεις το συντομότερο δυνατό."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Χαρτογράφηση της περιοχής.\n"
#~ "\n"
#~ "   Αφού ιδρύσεις την πρωτευουσά σου, θα αρχίσεις να παράγεις μια μονάδα "
#~ "πολεμιστών. Αυτές οι μονάδες μπορούν να χρησιμοποιηθούν για να "
#~ "εξερευνήσειςτην περιοχή. Θυμίσου, ότι είναι επικίνδυνο να αφήσεις μια "
#~ "πόλη ανυπεράσπιστη,γι΄αυτό ίσως θα ήταν καλύτερο να αφήσεις την πρώτη "
#~ "μονάδα πολεμιστών στην πολη, και να χρησιμοποιήσεις την επόμενη για "
#~ "εξερεύνηση. Αν ξεκίνησες το παιχνίδι με μια μονάδα εξερευνητή "
#~ "χρησιμοποίησε αυτή προφανώς για να εξερευνήσεις."

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ "2. Υπερασπίσου τις πόλεις.\n"
#~ "\n"
#~ "   Σε αυτό το σημείο, υπεράσπισε τις πόλεις σου αφήνωντας πάντα μέσα μια "
#~ "μονάδα Πολεμιστής. Καθώς ο πολιτισμός σου παράγει μονάδες με μεγαλύτερη "
#~ "αμυντική δύναμη αντικατέστησε τις απαρχαιωμένες μονάδες με νέες για να "
#~ "διασφαλίσεις την καλύτερη δυνατή άμυνα για τις πόλεις σου. Οι μονάδες που "
#~ "χρησιμοποιούνται ποιό συχνά για την άμυνα μιας πόλης είναι (σε σειρά "
#~ "αυξανόμενης δύναμης):Πολεμιστές,Φάλαγγα,Λογχοφόροι ,Μουσκετοφόροι, και "
#~ "Τουφεκιοφόροι."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "   Έχε κατά νου ότι σε μερικά πολιτεύματα, οι στρατιωτικές μονάδες που "
#~ "βρίσκονται μέσα ή έξω από τις πόλεις μπορεί να μειώσουν ή να αυξήσουν τη "
#~ "δυσαρέσκια. Επίσης θυμίσου ότι όταν μια μονάδα είναι μέσα σε πόλη αποκτά "
#~ "αμυντικό πλεονέκτημα της τάξης του 50% σαν να ήταν οχυρωμένο.  Όταν "
#~ "χτίζεται μια πόλη, αυτή αρχίζει να χτίζει αυτόματα την καλύτερη αμυντική "
#~ "μονάδα που υπάρχει διαθέσιμη από την προαναφερθέντα λίστα."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ "  3. Αποφάσισε ποιές μονάδες θα χτίσεις πρώτα.\n"
#~ "\n"
#~ "   Αφού χτίσεις μιά η δύο μονάδες Πολεμιστές, άρχισε να φτιάχνεις "
#~ "Αποίκους. Η δεύτερη μονάδα Αποίκων μπορεί να χρησιμοποιηθεί για κατασκευή "
#~ "δρόμων και ύδρευσης στην περιφέρεια της πόλης, και η τρίτη για το χτίσιμο "
#~ "νέας πόλης. Ή μπορείς να χρησιμοποιήσεις τη δεύτερη μονάδα αποίκων για "
#~ "χτίσιμο νέας πόλης και την τρίτη για βελτιώσεις στην περιφέρεια της "
#~ "πόλης. Έχε κατά νου ότι ένας μεγάλος πληθυσμός αυξάνει την παραγωγικοτητά "
#~ "σου και επιταχύνει την επιστημονική έρευνα."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Χτίσε γεωργικές υποδομές. \n"
#~ "\n"
#~ "   Κάθε πόλη περιβάλλεται από μια περιοχή(περιφέρεια) την οποιά μπορεί να "
#~ "εκμεταλλευτεί για να παράγει φαγητό , αγαθά και εμπορίο. Αυτή η παραγωγή  "
#~ "μπορεί να αυξηθεί με χρήση μονάδων Αποίκων ή Εργατών οι οποίες θα "
#~ "βελτιώσουν την περιοχή αυτή. Η γή μπορεί να βελτιωθεί με δρόμους, "
#~ "ύδρευση, ορυχεία και άλλα."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Αποφασίζοντας που να χτίσεις πόλεις.\n"
#~ "\n"
#~ "   Οι καλύτερες τοποθεσία για μια πόλη είναι θέμα γούστου. Μια πόλη που "
#~ "είναι κοντά σε θάλασσα εντοπίζεται ποιό εύκολα από τους αντιπάλους, αλλά "
#~ "μπορεί να χρησιμοποιηθεί και σαν λιμάνι διερχομένων θαλασσινών μονάδων. "
#~ "(Χρειάζονται συνήθως Παράκτια Άμυνα αργότερα στο παιχνίδι.) Η καλύτερη "
#~ "στρατηγική είναι να χτίσεις πόλεις και των δυο τύπων, έχοντας κατά νου "
#~ "ότι οι αντίπαλοι θα δυσκολευτούν να εντοπίσουν την πόλη σου αν δεν τη "
#~ "χτίσεις κοντά στη θάλασσα."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Φροντίζωντας τις πόλεις.\n"
#~ "\n"
#~ "   Κάθε πόλη έχει ένα λωρίδα από εικονίδια πολιτών. Ο αριθμός τους "
#~ "αντιστοιχεί στον πληθυσμό της πόλης. Όταν κάνεις κλικ σε μια πόλη, πως "
#~ "αξιοποιούνται τα περίχωρα-περιφέρεια της πόλης. Μπορείς να αναθέσεις "
#~ "στους πολίτες να δουλεύουν στην περιφέρεια της πόλης είτε μπορούν να "
#~ "είναι επιστήμονες, ψυχαγωγείς ή φοροεισπράκτορες. Ιδιαίτερα στην αρχή του "
#~ "παιχνιδίου, πρέπει να φροντίσεις να διανείμεις τους πολίτες ώστε να "
#~ "μεγιστοποιήσεις πληθυσμιακή αύξηση, εμπόριο και παραγωγή."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Αν παράγεται πολύ φαγητό, μπορείς να αφαιρέσεις έναν πολίτη από τα "
#~ "περιχωρά της κάνοντας κλικ στο τετράγωνο που καταλαμβάνει. Αυτός ο "
#~ "πολίτης μπορεί να μετακινηθεί σε άλλα καθήκοντα που προαναφέρθησαν."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Αν μετακινήσεις όλους τους πολίτες σου μέσα στην πόλη και κάνεις δεξί "
#~ "κλικ στο κεντρικό της τετράγωνο, τότε οι πολίτες θα διανεμηθούν ώστε να "
#~ "μεγιστοποιηθεί η παραγωγή."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Ο χρυσός κανόνας είναι να φροντίζεις ώστε κάθε πόλη να έχει "
#~ "τουλάχιστον τόσους χαρούμενους πολίτες όσους δυσαρεστημένους. Μια πόλη "
#~ "όπου δεν συμβαίνει αυτό ξεχωρίζει από μια ετικέτα-εικονίδιο αστραπή "
#~ "σημάδι ότι έχουν ξεσπάσει ταραχές.Φρόντισε ώστε να μην συμβεί αυτό σε "
#~ "καμία από τις πόλεις σου αφού δυσαρεστημένες πόλεις δεν παράγουν τίποτα "
#~ "και σύντομα θα στασιάσουν."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ " 10. Αλληλεπίδραση με άλλους παίχτες (Διπλωματία)\n"
#~ "\n"
#~ "   Αν έχεις πρόσφατα επικοινωνήσει (ή ιδρύσεις πρεσβεία με) άλλον παίχτη, "
#~ "τότε μπορείς να κανονίσεις ένα διπλωματικό ραντεβού. Αυτό γίνεται με το "
#~ "να πάς στο μενού `Αναφορές' και επιλέγοντας `Παίχτες', κάνοντας κλικ στον "
#~ "παίχτη με τον οποίο θέλεις να συναντηθείς, και επιλέγοντας `Συνάντησε' "
#~ "από το μενού `Παίχτης'. Αν η καταχώριση κάτω από την στήλη πρεσβεία δεν "
#~ "είναι κενή και ο άλλος παίχτης είναι συνδεδεμένος (ή είναι ΤΝ του "
#~ "εξυπηρετητή) τότε θα ανοίξει ένα παράθυρο διαλόγου διπλωματίας."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Φυσικά, ο ιδιοκτήτης της πόλης μπορεί να σου τη δώσει ,οπότε η "
#~ "περιοχή γύρω από την πόλη φαίνεται στο χάρτη. Κάτι σημαντικό που πρέπει "
#~ "να θυμάσαι:κάθε μονάδα στο πεδίο που υποστηρίζεται από την πόλη "
#~ "μεταφέρεται επίσης στον ελεγχό σου (αλλά όχι αν βρίσκονται σε άλλες "
#~ "πόλεις). Οπότε σιγουρέψου ότι ο άλλος παίχτης δεν θα κάνει μια συμφωνία "
#~ "καλύτερη γι'αυτον από'τι περίμενες."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Εξερεύνησε τον κόσμο.\n"
#~ "\n"
#~ "   Αφού οχυρώσεις τις πόλεις σου με στρατιώτες , χτίσε τρίηρεις στις "
#~ "κοντινές θάλασσες. Χρησιμοποιησέτες για να ψάξεις για αντιπάλους και νέα "
#~ "ξηρά. Αν είσαι σε νησί, θα πρέπει να ξοδέψεις λιγότερα στον στρατιωτικό "
#~ "τομέα και περισσότερα στην επεκτασή σου. Ή αν βρίσκεσαι κοντά σε "
#~ "αντίπαλο, είναι καλή ιδέα να κάνεις μια συμφωνία ειρήνης και να "
#~ "μοιραστείτε τις τεχνολογίες που έχετε. Οι διπλωματικές μονάδες είναι πολύ "
#~ "χρήσιμες εδώ, και ΘΑ αποδώσουν αργότερα."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Τι να θυμάσαι.\n"
#~ "\n"
#~ "  - Ποιά είναι η επόμενη τεχνολογία που θα χρειαστείς.\n"
#~ "\n"
#~ "  - Τα ποσοστά στα οποία έχεις ρυθμίσει φόρους ,ανέσεις ,και επιστημονική "
#~ "έρευνα.\n"
#~ "\n"
#~ "  - Συμφωνίες αθετούνται συχνά ,γι'αυτό μην παραμελείς την άμυνά σου...\n"
#~ "\n"
#~ "  - Μερικά θαύματα μπορεί να απαρχαιωθούν από την ανάπτυξη κάποιων "
#~ "τεχνολογιών."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Σχεδιάζωντας τη στρατηγική σου στο παιχνίδι.\n"
#~ "\n"
#~ "   Αυτές οι βασικές έννοιες θα σου επιτρέψουν να παίξεις αρκετά καλά, "
#~ "ιδιαίτερα στην αρχή του παιχνιδίου. Αλλά για να βελτιωθείς πρέπει να "
#~ "μελετήσεις καλά τις διάφορες μονάδες και τεχνολογίες, και να εξασκηθείς."
#~ "Το Freeciv έχει αρκετά να μάθεις , οπότε αν δεν έχεις παίξει παρόμοιο "
#~ "παιχνίδι πριν προσπάθησε να συμβουλευτείς τον ιστότοπο του Freeciv στη "
#~ "διεύθυνση  http://www.freeciv.org/\n"
#~ "Εκεί θα βρεις πολλές συμβουλές και λεπτομέρειες του πως να επικοινωνήσεις "
#~ "με άλλους παίχτες. "

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Το καθαρό πλεονέκτημα ενός τετραγώνου για την πόλη σου εξαρτάται από το "
#~ "τύπο του πολιτεύματος , υποδομές και θαύματα. "

#~ msgid " Terrain Alterations"
#~ msgstr " Μετασχηματισμοί Εδάφους"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Οι εργάτες είναι μια από τις μονάδες κλειδιά στο παιχνίδι. Μπορεί να "
#~ "χρησιμοποιηθούν για ύδρευση γης, χτίσιμο δρόμων, σιδηροδρόμων , "
#~ "φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για καθαρίσουν "
#~ "μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.\n"
#~ "\n"
#~ "Άποικοι,εργάτες και μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν "
#~ "τον χρόνο που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι "
#~ "περισσότεροι Εργάτες και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο "
#~ "τετράγωνο, τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να "
#~ "τελειώσει η εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί "
#~ "γιατί μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο "
#~ "κίνδυνος σε περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Φαγητό"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Παραγωγή"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Εμπόριο"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Ευτυχία"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Οι πολίτες μπορεί να είναι είτε χαρούμενοι,ικανοποιημένοι ή "
#~ "δυσαρεστημένοι.Το να κρατάς τους πολίτες χαρούμενους (ή τουλάχιστον "
#~ "ικανοποιημένους) είναι ένας από τους ποιό σημαντικούς σου σκοπούς στο "
#~ "Freeciv. Όταν οι πολίτες γίνουν δυσαρεστημένοι τότε οι πόλεις μεταπίπτουν "
#~ "σε αταξία (που επιβαρύνει την παραγωγή),αλλά όταν οι πολίτες είναι "
#~ "χαρούμενοι τότε η πόλη θα γιορτάσει και η παραγωγή σου θα αυξηθεί "
#~ "σημαντικά."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Αν ο αριθμός των δυσαρεστημένων  πολιτών σε μια πόλη ξεπερνά τον αριθμό "
#~ "των χαρούμενων πολιτών τότε η πόλη μεταπίπτει σε αναταραχή. Όταν μια πόλη "
#~ "είναι σε αναταραχή δεν παράγει τίποτα. Πόλεις που είναι σε αναταραχή "
#~ "παρακινούνται ευκολότερα σε στάση από εχθρικούς διπλωμάτες ή κατασκόπους. "
#~ "Παρατεταμένη περίοδος αναταραχής σε Δημοκρατία μπορεί να οδηγήσει σε "
#~ "ξαφνική επανάσταση. "

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Με Αναρχία ή Δεσποτισμό, δεν θα υποστείς τη σύνηθη ποινή παραγωγης για "
#~ "κάθε τετράγωνο που παράγει παραπάνω από 2 μονάδες οποιουδήποτε πορου "
#~ "(φαγητό, ασπίδα ή εμπόριο)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Με Μοναρχία ή Κομμουνισμό, η πόλη σου θα αποκτήσει εμπορικό μπόνους "
#~ "των πολιτευμάτων Ρεπουμπλικανία/Δημοκρατία: 1 μονάδα εμπορίου επιπλέον σε "
#~ "κάθε τετράγωνο που παράγει τουλάχιστον 1 μονάδα εμπορίου."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Με Ρεπουμπλικανία ή Δημοκρατία, ο πληθυσμός της πόλης σου θα αυξηθεί "
#~ "κατά 1 κάθε γύρο μέχρι να μην υπάρχει πλεόνασμα φαγητού ή ο αριθμός των "
#~ "χαρούμενων πολιτών να μην είναι πλέον αρκετός για εορτασμό."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Μόλυνση"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Ύδρευση"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "?Εμπόριο πλεόνασμα [σύντομευση]:+Ε"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Επέλεξε ποσοστα φόρων , ανέσεων , επιστήμης"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Μονάδες που έχουν υποστεί ζημιά σε μάχη θα επανακτήσουν μονάδες αντοχής "
#~ "σε κάθε γύρο που παραμένουν ακίνητες. Συνήθως, μια μονάδα που παραμένει "
#~ "ακίνητη θα επανακτήσει μια μονάδα αντοχής ανά γύρο. Μια μονάδα ξηράς σε "
#~ "πόλη με στρατώνες , ή μια θαλάσσια μονάδα σε πόλη με λιμάνι , ή μια "
#~ "εναέρια μονάδα σε πόλη με αεροδρόμιο , θα επανακτήσει όλες τις μονάδες "
#~ "αντοχής σε έναν γύρο εφόσον παραμείνει στην πόλη ακίνητη. Ειδάλλως μια "
#~ "μονάδα που παραμένει έναν γύρο σε μια πόλη θα επανακτήσει το ένα τρίτο "
#~ "των βασικών της μονάδων αντοχής. Μια μονάδα που παραμένει έναν γύρο σε "
#~ "ένα φρούριο επανακτά   επιπλέον ένα τέταρτο από τις βασικές μονάδες "
#~ "αντοχής της. Μονάδες που οχυρώνονται επανακτούν μια επιπλέον μονάδα "
#~ "αντοχής. Άν ένας παίχτης έχει το θαύμα ΗνωμέναΕθνη, τότε οι μονάδες του "
#~ "επανακτούν επιπλέον δύο μονάδες αντοχής ανά γύρο, ακόμα και αν "
#~ "μετακινήθηκαν. Επιπρόσθετα σε όλες τις επιδράσεις , τα ελικόπτερα χάνουν "
#~ "δύο μονάδες αντοχής (η κερδίζουν δυο μονάδες λιγότερες από τι θα κέρδιζαν "
#~ "αλλιώς) κάθε γύρο που δεν τον τερματίζουν σε μια πόλη. Μονάδες που έχουν "
#~ "υποστεί ζημιά καθώς φρουρούνε θα ανεργοποιηθούν αφού επανακτήσουν όλες "
#~ "τις μονάδες αντοχής τους."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Προκαθορισμένοι κανόνες μάχης\n"
#~ "-------------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Όταν μια μονάδα επιτεθεί σε άλλη μονάδα, τότε θα καταστραφεί είτε ο "
#~ "επιτιθέμενος είτε ο αμυνόμενος --ποτέ και οι δύο(εκτός αν ο επιτιθέμενος "
#~ "είναι πύραυλος). Η έκβαση της μάχης θα εξαρτηθεί από πολλούς παράγοντες, "
#~ "συμπεριλαμβανομένου του παράγοντα τύχη."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Πρώτα, η δύναμη του επιτιθέμενου τροποποιειται."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Εάν ο επιτιθέμενος είναι βετεράνος, η δυναμή του πολλαπλασιάζεται με "
#~ "1.5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Κατόπιν, η δύναμη του αμυνόμενου τροποποιείται."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Εάν ο υπερασπιστής είναι βετεράνος, η δυναμή του πολλαπλασιάζεται με "
#~ "1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Μετά η δύναμη του αμυνομένου πολλαπλασιάζεται από τον αμυντικό "
#~ "παράγοντα του εδάφους που καταλαμβάνει."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Μετά, η δύναμη του αμυνομένου πολλαπλασιάζεται αν είναι μονάδα "
#~ "Λογχηφόροι ενάντια σε καβαλεμένη μονάδα."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Εάν ο αμυνόμενος είναι AEGIS Καταδιωχτικό αμυνόμενο ενάντια σε "
#~ "αεροπορικές μονάδες (συμπεριλαμβανομένου πυραύλους και ελικόπτερα), η "
#~ "άμυνα πενταπλασιάζεται."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Η δύναμη του αμυνομένου διπλασιάζεται ξανά εάν βρίσκεται σε μία πόλη "
#~ "με SAM συστοιχία και ο επιτιθέμενος είναι εναέρια μονάδα (άλλη από "
#~ "Ελικόπτερο ) ή πύραυλος."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Άμυνα SDI διπλασιάζει την δύναμη του αμυνομένου εναντίον οποιουδήποτε "
#~ "επιτιθέμενου πυραύλου "

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Αν ο επιτιθέμενος είναι πλοίο και ο αμυνόμενος είναι σε πόλη με "
#~ "Παράκτια Άμυνα, τότε η δύναμη του αμυνομένου διπλασιάζετια."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Ενάντια σε μονάδες ξηράς (άλλες από ολμοβόλο) και Ελικόπτερα, "
#~ "αμυνόμενες μονάδες που βρίσκονται σε πόλη με Τοίχοι θα έχουν τριπλάσια "
#~ "δύναμη."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Εάν ο αμυνόμενος είναι σε φρούριο (και όχι πόλη), η δυναμή του  "
#~ "διπλασιάζεται."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Τελικά, εάν ο αμυνόμενος είναι μονάδα ξηράς , και είναι είτε οχυρωμένη "
#~ "ειτε μέσα σε πόλη, τότε η δυναμή του πολλαπλασιάζεται με 1.5."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Αν ο επιτιθέμενος είναι πλοίο και ο αμυνόμενος είναι σε πόλη με "
#~ "Παράκτια Άμυνα, τότε η δύναμη του αμυνομένου διπλασιάζετια."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Εάν μετά από αυτές τις μετατροπές, ο επιτιθέμενος έχει δύναμη 0μ χάνει "
#~ "αυτόματα. Ειδάλλως, αν ο αμυνόμενος έχει δύναμη 0 τότε χάνει αυτός."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "Η δύναμη πυρός του επιτιθέμενου και του αμυνόμενου τροποιούνται και αυτές."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Εάν ο αμυνόμενος είναι πλοίο και είναι μέσα σε πόλη η δύναμη πυρός του "
#~ "επιτιθέμενου διπλασιάζεται και η δύναμη πυρός του πλοίου τίθεται σε 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Εάν ένα Μαχητικό επιτίθεται σε ένα Ελικόπτερο η δύναμη πυρός του "
#~ "Ελικοπτέρου τίθεται σε 1"

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Εάν ένα πλοίο επιτίθεται σε μονάδα ξηράς στη ξηρά τότε η δύναμη πυρός "
#~ "και των δύο τίθεται σε 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Μετά από αυτές τις μετατροπές αρχίζει η μάχη η οποία συνεχίζεται όσο και "
#~ "οι δύο μονάδες παραμένουν ζωντανές (δηλ. έχουν μονάδες αντοχής "
#~ "περισσότερες από 0).Κάθε γύρο της μάχης, ένας τυχαίος αριθμός ανάμεσα στο "
#~ "1 και το άθροισμα των δυνάμεων του επιτιθέμενου και του αμυνόμενου "
#~ "παράγεται. Εάν αυτός ο αριθμός είναι μεγαλύτερος από τη δύναμη του "
#~ "αμυνομένου τότε ο αμυνόμενος χάνει μονάδες αντοχής ίσες με τη  δύναμη "
#~ "πυρός του επιτιθέμενου. Ειδάλλως ο επιτιθέμενος χάνει μονάδες αντοχής "
#~ "ίσες με τη δύναμη πυρός του αμυνομένου. Η πρώτη μονάδα που φτάσει πρώτη "
#~ "σε 0 (ή αρνητικές) μονάδες αντοχής χάνει."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Όποια μονάδα επιβιώσει της μάχης έχει την πιθανότητα να γίνει βετεράνος,"
#~ "εάν δεν ήταν ήδη. Εάν ο πολιτισμός του νικητή έχει το θαύμα Ακαδημία "
#~ "ΣανΤσου (και αυτό δεν είναι απαρχαιωμένο), τότε η μονάδα θα γίνεται πάντα "
#~ "βετεράνος.Αλλιώς η πιθανότητα να γίνει βετεράνος είναι 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Εάν ο επιτιθέμενος είναι μονάδα ξηράς και κερδίσει, τότε εάν ο αμυνόμενος "
#~ "ήταν μέσα σε πόλη, ο πληθυσμός της πόλης μειώνεται κατά μια μονάδα."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Εάν ο αμυνόμενος χάσει, και δεν είναι μέσα σε πόλη ή φρούριο, όλες οι "
#~ "άλλες μονάδες μέσα στο τετράγωνο του αμυνομένου καταστρέφονται μαζί με "
#~ "τον αμυνόμενο."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Τροποποιήση κανόνων μάχης"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Τροποποιώντας τους κανόνες μάχης\n"
#~ "--------------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Οι κανόνες μάχης που περιγράφτηκαν πριν μπορούν να αλλάξουν από τους "
#~ "ακόλουθους παράγοντες στο game.ruleset, section combat_rules: "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (προκαθορισμένη: 1) Εάν τεθεί σε 0, μονάδες στο ίδιο "
#~ "τετράγωνο ενός χαμένου αμυνομένου δεν καταστρέφονται."

#~ msgid " Combat example 1"
#~ msgstr " Παράδειγμα μάχης 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Υπόθεσε ότι ένα Κανόνι (Ε:8, Α:1, ΜΑ:20, ΔΠ:1) επιτίθεται σε ένα "
#~ "Μουσκετοφόρο Ε:3, Α:3, ΜΑ:20, ΔΠ:1) μέσα σε μια πολη με Τοίχοι και σε ένα "
#~ "τετράγωνο δάσους.Κανένας τους δεν είναι βετεράνος."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Η βάση της δύναμης του αμυνομένου είναι 3. Επειδή είναι σε ένα τετράγωνο "
#~ "δάσους, η δυναμή του γίνεται 4.5. Είναι πίσω από Τοίχοι, άρα "
#~ "τριπλασιάζεται η δυναμή του σε 13.5. Είναι σε έδαφος μέσα σε πόλη , οπότε "
#~ "η δυναμή του αυξάνεται σε 20.25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Οι δυνάμεις μέσα στο παιχνίδι πολλαπλασιάζονται στην πραγματικότητα με "
#~ "10, και αγνοούνται τα δεκαδικά , συνεπώς η δύναμη του επιτιθέμενου είναι "
#~ "80, και του αμυνόμενου 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Και οι δυο μονάδες διατηρούν τη δύναμη πυρός 1 αμετάβλητη."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Κάθε γύρο μάχης , ένας τυχαίος αριθμός μεταξύ 1 και 282 παράγεται. Εάν ο "
#~ "αριθμός είναι μεγαλύτερος από 202 (πιθανότητα 28%), τότε ο αμυνόμενος "
#~ "χάνει 1 μονάδα αντοχής. Αλλιώς (περίπου 72% πιθανότητα), ο επιτιθέμενος "
#~ "χάνει μια μονάδα αντοχής."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Αφού και οι δύο μονάδες έχουν 20 μονάδες αντοχής, οι πιθανότητες νίκης "
#~ "είναι με τον αμυνόμενο. Ο αμυνόμενος πιθανώς θα χάσει περίπου 40% των "
#~ "μονάδων αντοχής του κατά τη μάχη. Αλλά το αποτέλεσμα δεν είναι ποτέ "
#~ "βέβαιο όσο και οι δυο μονάδες έχουν μη-μηδενικές δυνάμεις. Ο αμυνόμενος "
#~ "μπορεί να μείνει άθικτος,ή μπορεί να χάσει πολλές μονάδες αντοχής ή ακόμα "
#~ "και να χάσει τη μάχη. "

#~ msgid " Combat example 2"
#~ msgstr "Παράδειγμα μάχης 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Ας υποθέσουμε ότι ΠολεμικόΠλοίο βετεράνος (Ε:12, Α:12, ΜΑ:40, ΔΠ:2) με 3 "
#~ "μονάδες κίνησης επιτίθεται σε Αλπινιστές (Ε:5, Α:5, ΜΑ:20, ΔΠ:1) μέσα σε "
#~ "πόλη χτισμένη σε Χωράφι τετράγωνο, με Τοίχοι και Παράκτια Άμυνα."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "Η δύναμη του επιτιθέμενου είναι 12, και υψώνεται σε 18 επειδή είναι "
#~ "βετεράνος."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Η δύναμη του αμυνομένου είναι 5,υψωμένη σε 7.5 επειδή είναι βετεράνος. Ο "
#~ "αμυντικός παράγοντας του εδάφους είναι 1 (καμιά επίδραση). Η Παράκτια "
#~ "Αμύνα διπλασιάζει τη δύναμη του αμυνομένου σε 15. (Τα τοίχοι δεν έχουν "
#~ "επίδραση ενάντια σε επιτιθέμενη θαλάσσια μονάδα.) Ο αμυνόμενος είναι σε "
#~ "τετράγωνο μέσα σε πόλη, άρα η συνολική του δύναμη γίνεται 22.5. "

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Εσωτερικά, οι τιμές για τον επιτιθέμενο και τον αμυνόμενο είναι 180 και "
#~ "225 αντίστοιχα."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Η δύναμη πυρός του ΠολεμικούΠλοίου γίνεται 2 από 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Κάθε γύρο, ένας τυχαίος αριθμός ανάμεσα στο 1 και το 405 παράγεται. Εάν "
#~ "είναι μεγαλύτερος από 225 (πιθανότητα 44%) ο αμυνόμενος χάνει 1 μονάδα "
#~ "αντοχής. Αλλιώς ο επιτιθέμενος χάνει 1 μονάδα αντοχής."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Σε αυτή την περίπτωση οι πιθανότητες είναι σημαντικά υπέρ της νίκης του "
#~ "επιτιθέμενου. Το ΠολεμικόΠλοίο είναι 25% λιγότερο πιθανό να κερδίσει κάθε "
#~ "ξεχωριστό γύρο μάχης αλλά έχει διπλάσιες μονάδες αντοχής. Αναμένεται ότι "
#~ "το ΠολεμικόΠλοίο θα χάσει περίπου το 60% των μονάδων αντοχής του και δεν "
#~ "θα του μείνει κάποια μονάδα κίνησης."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Οι Ζώνες Ελέγχου (ΖΕ) είναι μια έννοια του παιχνιδίου που σε εμποδίζει να "
#~ "κινήσε ελεύθερα σε ζώνες ελεγχόμενες(ή μερικά ελεγχόμενες) από εχθρικές "
#~ "δυνάμεις."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Ο γενικός κανόνας είναι ότι μια μονάδα ξηράς που βρίσκεται γειτονικά σε "
#~ "ένα τετράγωνο κατελλειμένο από τον εχθρό δεν μπορεί να κινηθεί απευθείας "
#~ "σε άλλο τετράγωνο που είναι επίσης γειτονικό σε τετράγωνο κατελλειμένο "
#~ "από εχθρό."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Στις ακόλουθες περιπτώσεις δεν έχουν ισχύ οι ΖΕ:\n"
#~ "- Μια μονάδα κινείται κατευθείαν πρός ή εκτός μιας πόλης.\n"
#~ "- Μια μονάδα που κινείται προς τετράγωνο κατελλειμένο από φιλική μονάδα.\n"
#~ "- Μια μονάδα αποβιβαζόμενη από ένα πλεούμενο σε τετράγωνο ωκεανού.\n"
#~ "- Μια μονάδα τύπου που αγνοεί ΖΕ πχ διπλωμάτες και κατάσκοποι."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ " - Μόνο μονάδες ξηράς περιορίζοντα από ΖΕ.\n"
#~ "\n"
#~ " - Μονάδες μη-ξηράς μπορούν να επιβάλουν ΖΕ αλλά μόνο αν είναι σε "
#~ "τετράγωνο ξηράς.Συνεπώς οι θαλάσσιες μονάδες δεν μπορούν να επιβάλλουν ΖΕ "
#~ "(εκτός αν είναι σε πόλη),και εναέριες μονάδες (συμπεριλαμβανομένου των "
#~ "Ελικοπτέρων) δεν επιβάλουν ΖΕ όταν είναι σε θαλάσσια τετράγωνα.\n"
#~ "\n"
#~ " - Οι ΖΕ επηρεάζουν μόνο την κίνηση δεν εμποδίζουν μια επίθεση.\n"
#~ "\n"
#~ " - Μια εχθρική πόλη μετράει σαν ένα εχθρικά κατελλειμένο τετράγωνο αν "
#~ "υπάρχουν μονάδες μέσα στην πόλη, αλλά όχι αν είναι άδεια. (Αυτός είναι ο "
#~ "ίδιος κανόνας όπως για κάθε τετράγωνο).\n"
#~ "\n"
#~ " - Μετακίνηση από ένα τετράγωνο ωκεανού είναι ειδική περίπτωση. "
#~ "Μετακίνηση σε ένα τετράγωνο ωκεανού (επιβίβαση σε πλεούμενο) επιτρέπεται "
#~ "στη ειδική περίπτωση μετακίνησηε σε φιλική μονάδα (το πλεούμενο)."

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "Συμβουλή: Μπορείς να διειδύσεις σε εχθρικές ζώνες μετακινώντας πρώτα έναν "
#~ "διπλωμάτη (ή άλλη μονάδα που αγνοεί ΖΕ),και μετά μετακινώντας κανονικές "
#~ "μονάδες στο τετράγωνο που κατέλεβε ο Διπλωμάτης. Επαναλβάνοντας αυτή τη "
#~ "διαδικασία (και αφήνωντας πιθανών πίσω μερικές μονάδες για να κρατάνε "
#~ "κατελλειμένα τετράγωνα), μπορείς να κάνεις ένα μονοπάτι μέσα στην εχθρική "
#~ "περιοχή."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Αυτοί οι κανόνες διαφέρουν ελαφρά από προηγούμενες εκδόσεις του Freeciv "
#~ "έκδοση ( 1.8.0 και πρίν) στους ακόλουθους τρόπους:\n"
#~ " - Εχθρικές πόλεις χωρίς μονάδες δεν επιβάλουν ΖΕ. \n"
#~ " - Η ειδική περίπτωση για αποβίβαση είναι καινούργια."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Συμβουλή 1: Επιθετικές εκστρατείες είναι δύσκολες σε μια Ρεπουμπλικανία ή "
#~ "Δημοκρατία εκτός αν έχεις δώσει αρκετές ανέσεις στους πολίτες σου για να "
#~ "είναι χαρούμενοι. Όταν κατακτάς άλλους πολιτισμούς, ίσως είναι χρήσιμο να "
#~ "αλλάξεις σε ένα ποιό στρατοκρατικό πολίτευμα."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Συμβουλή 2: Η επιστημονική πρόοδος απαιτεί υψηλά επίπεδα εμπορίου, τα "
#~ "οποία είναι ποιό εύκολο να αποκτήσεις με Ρεπουμπλικανία ή Δημοκρατία. "
#~ "Σκέψου να αλλάξεις σε κάποιο από αυτά τα πολιτεύματα όσο νωρίτερα "
#~ "μπορείς, αφού η απόκτηση μιας τεχνολογίας νωρίς στο παιχνίδι θα σου δώσει "
#~ "πλεονέκτημα."

#~ msgid " Civil War"
#~ msgstr "Εμφύλιος Πόλεμος"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Ο Εμφύλιος πόλεμος μπορεί να έχει καταστρεπτικές συνέπειες για μια "
#~ "αυτοκρατορία και προκαλείται από το χάσιμο της πρωτεύουσας (παλάτι). "
#~ "Μέχρι μισές από τις πόλεις σου θα επαναστατήσουν και δηλώσουν υποταγή σε "
#~ "κάποιον άλλο ηγέτη (ΤΝ), ο οποίος θα αποκτήσει σαν λάφυρα το μισό "
#~ "θησαυροφυλακιό σου και θα αποκτήσει όλες σου τις επιστημονικές "
#~ "ανακαλύψεις."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Οι παίχτες παραμένουν σε εμφύλιο πόλεμο μόνο για ένα γύρο , έπειτα από "
#~ "τον οποίο η αυτοκρατορία περιέρχεται σε κατάσταση αναρχίας."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Η αιχμαλωσία της πρωτεύουσάς σου δεν οδηγεί πάντα σε εμφύλιο πόλεμο. Αν "
#~ "έχεις φερθεί στους πολίτες σου με καλοσύνη , υπάρχει πιθανότητα να "
#~ "διατηρήσεις την καλοσύνη τους. Κάθε πόλη που γιορτάζει μειώνει την "
#~ "πιθανότητα εμφύλιου πολέμου, ενώ κάθε πόλη που στασιάζει αυξάνει την "
#~ "πιθανότητα."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Επιπρόσθετα , η μορφή του πολιτεύματός σου συνεισφέρει άμμεσα στην "
#~ "πιθανότητα εμφύλιου πολέμου.Σε πολιτεύματα ποιό φιλελεύθερα η πιθανότητα "
#~ "είναι μικρότερη από'τι σε πολιτεύματα δεσποτικά."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Ο αριθμός των πόλεων που χρειάζονται για μια αυτοκρατορία ώστε να μπορεί "
#~ "να ξεσπάσει εμφύλιος πόλεμος είναι προκαθορισμένος σε 10. Δηλαδή ,"
#~ "αυτοκρατορίες με λιγότερες από 10 πόλεις έχουν ανοσία στον εμφύλιο "
#~ "πόλεμο. Παρόλαυτά υπάρχει μια ρύθμιση στον εξυπηρετητή, που μπορεί να "
#~ "θέσει τιμή από 6 και πάνω."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Η τεχνολογική έρευνα είναι αναγκαία για να βελτιώσεις την ικανότητα του "
#~ "πολιτισμού σου να αναπτύσει νέες στρατιωτικές μονάδες και νέες υποδομές "
#~ "στις πόλεις."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Η Διαστημική Κούρσα είναι ο δεύτερος τρόπος να κερδίσεις το παιχνίδι, "
#~ "πέρα από την εξολόθρευση των άλλων πολιτισμών. Αν το διαστημοπλοιό σου "
#~ "φτάσει πρώτο στο Αλφα του Κενταύρου, τότε το παιχνίδι τελειώνει και έχεις "
#~ "κερδίσει. (Παρολαυτά υπάρχει το ενδεχόμενο αυτός ο τρόπος νίκης να έχει "
#~ "απενεργοποιηθεί στον εξυπηρετητή)."

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Πριν μπορέσεις να χτίσεις τα μέρη του διαστημοπλοίου, πρέπει πρώτα να "
#~ "χτιστεί το θαύμα Πρόγραμμα Απόλλο από οποιονδήποτε παίχτη. Χρειάζεσαι "
#~ "ακόμα μερικές συγκεκριμένες τεχνολογίες για να χτίσεις τα διάφορα μέρη "
#~ "του διαστημοπλοίου: δες σχετικές σελίδες βοήθειας για Διαστημικός "
#~ "Σκελετός, Διαστημικό Συστατικό και Διαστημικό Άρθρωμα, στις υποδομές "
#~ "πόλεις (Αν δεν υπάρχει σελίδα βοήθειας γι΄αυτά τα θέματα , αυτό πιθανώς "
#~ "σημαίνει ότι έχει απενεργοποιηθεί η δυνατότητα διαστημοπλοίου για το "
#~ "παιχνίδι σου.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Όταν έχεις ξεκινήσει να χτίζεις το διαστημόπλοιό σου, μπορείς να το δείς "
#~ "από την εντολή \"Διαστημόπλοιο\" στο μενού Αναφορές. Για να δεις "
#~ "διαστημόπλοια άλλων παιχτών ,επέλεξε τον παίχτη από το διάλογο των "
#~ "παιχτών και κάνε κλικ \"Διαστημόπλοιο\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Εάν η πιθανότητα επιτυχίας είναι κάτω από 100%, τότε κάποιο ποσοστό των "
#~ "ανθρώπων στο διαστημόπλοιο ίσως δεν επιβιώσουν στο ταξίδι. Αυτό θα "
#~ "μειώσει τους βαθμούς που δίνει το διαστημόπλοιο αλλά μετρά ακόμα για νίκη."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Εάν η πρωτεύουσα ενός πολιτισμού αιχμαλωτιστείμ τότε το διαστημόπλοιο που "
#~ "είχε εκτοξευτεί θα χαθεί ,γι'αυτό υπερασπίσου καλά την πρωτεύουσα!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "Συμβουλή: Εάν ένας εχθρικός πολιτισμός εκτοξεύσει πρώτος διαστημόπλοιο, "
#~ "προσπάθησε γρήγορα να εκτοξεύσεις ένα πολλές μονάδες προώθησης ώστε να "
#~ "φτάσει γρηγορότερα."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Πριν αρχήσει το παιχνίδι οποιοσδήποτε μπορεί να συνδεθεί με τον "
#~ "εξυπηρετητή δίνοντας όνομα υπολογιστή και αριθμό θύρας (προκαθορισμένη "
#~ "5555). Αν ο εξυπηρετητής έχει αρχίσει με τον προσδιοριστή -m , θα "
#~ "αναφέρει στον μέταεξυπηρετητή."

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Ο πελάτης μπορεί να φέρει επίσης αυτήν την ιστοσελίδα: χρησιμοποίησε το "
#~ "κουμπί Μεταεξυπηρετητής στο διάλογο σύνδεσης. Αν δεν δείξει ποτέ "
#~ "απότέλεσμα , τότε έλεγξε αν ο πλοηγός σου χρησιμοποιεί HTTP proxy, για να "
#~ "κάνεις τον civclient να χρησιμοποιήσει τον ίδιο proxy θέσε την μεταβλητή "
#~ "περιβάλλοντος $http_proxy στην τιμή \n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "πριν αρχίσεις τον civclient (πρόγραμμα πελάτη freeciv)."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Εντολές μονάδας:\n"
#~ "================\n"
#~ "    a: (a)utosettler  - αυτόματη λειτουργία αποίκων-εργατών\n"
#~ "    b: (b)uild city   - χτίσε πόλη  (μονάδες αποίκων)\n"
#~ "    b: help(b)uild  -βοήθησε να χτιστεί θαύμα  (καραβάνια)\n"
#~ "    C: (C)onnect  - συνέδεσε μονάδα (μετά αριστερό-κλικ για επιλογή "
#~ "προορισμού)\n"
#~ "    d: (d)iplomat  - ενέργειες διπλωμάτη/κατασκόπου (μονάδες διπλωμάτη/"
#~ "κατασκόπου)\n"
#~ "    D: (D)isband  - Απέλυσε μονάδα\n"
#~ "    e: airbas(e)  - Aχτίσε αεροπορική βάση \n"
#~ "    f: (f)ortify  - οχύρωσε μονάδα (στρατιωτικές μονάδες)\n"
#~ "    f: (f)ortress - χτίσε φρούριο (μονάδες άποικοι/εργάτες)\n"
#~ "    g: (g)oto     - μονάδα πήγαινε (μετά αριστερό-κλικ για επιλογή "
#~ "προορισμού)\n"
#~ "    g: add (g)oto - πρόσθεσε ενδιάμεσο σταθμό όταν σε λειτουργία -"
#~ "πήγαινε-\n"
#~ "    G: (G)oto nearest -επέστρεψε στην πλησιέστερη πόλη\n"
#~ "    h: (h)omecity - άλλαξε πόλη-βάση (στην πόλη της τρέχουσα θέση)\n"
#~ "    i: (i)rrigation - χτίσε ύδρευση ή άλλαξε έδαφος -(άποικοι/εργάτες)\n"
#~ "    l: (l)oad - επιβίβασε μονάδα σε βάρκα\n"
#~ "    L: air(l)ift - πήγαινε αεροπορικώς σε πόλη\n"
#~ "    m: (m)ine - χτίσε ορυχείο ή μετέτρεψε έδαφός (μονάδες άποικοι/"
#~ "εργάτες)\n"
#~ "    n: (n)uclear fallout - καθάρισε πυρηνικά κατάλοιπα\n"
#~ "    N: (N)uclear - πυροδότησε πυρηνική μονάδα\n"
#~ "    o: transf(o)rm - μετασχημάτισε έδαφος (μονάδα μηχανικοί)\n"
#~ "    p: (p)ollution - καθάρισε μόλυνση (άποικοι/εργάτες)\n"
#~ "    p: (p)aradrop  - ρίξε αλεξιπτωτιστές(μονάδες αλεξιπτωτιστές)\n"
#~ "    P: (P)illage  - λεηλάτησε άλλαζόντας έδαφος\n"
#~ "    q: περιπολία μονάδας (μετά αριστερό-κλικ για επιλογή προορισμού)\n"
#~ "    q: πρόσθεσε ενδιάμεσο σταθμό σε περιπολία (όταν σε λειτουργία "
#~ "περιπολίας)\n"
#~ "    r: (r)oad - χτίσε δρόμο/σιδηρόδρομο (άποικοι/εργάτες)\n"
#~ "    r: trade (r)oute  - εγκαθίδρυσε εμπορική διαδρομή (καραβάνια)\n"
#~ "    s: (s)entry - βάλε φρουρό τη μονάδα\n"
#~ "    u: (u)nload - αποβίβασε μονάδα\n"
#~ "    U: (U)nload all - αποβίβασε όλες τις μονάδες από βάρκα\n"
#~ "    W: (W)ake up - ενεργοποίησε όλες τις άλλες μονάδες στο τετράγωνο\n"
#~ "    x: auto-e(x)plore - εξερεύνησε αυτόματα\n"
#~ "    y: Επέλεξε όλες τις αδρανές μονάδες του ίδιου τύπου όπως η ενεργή "
#~ "μονάδα.\n"
#~ "space: μονάδα μείνε στάσιμη\n"
#~ "\n"
#~ "      Ctrl-U: (u)pgrade - αναβάθμισε μονάδα\n"
#~ "Shift-Ctrl-B: (B)uild  -  πήγαινε και χτίσε πόλη στον στόχο\n"
#~ "Shift-Ctrl-R: (R)oad   -  συνέδεσε τρέχων και τετράγωνο στόχο με δρόμο\n"
#~ "Shift-Ctrl-L: rai(L)   -  συνέδεσε τρέχων και τετράγωνο στόχο με "
#~ "σιδηρόδρομο\n"
#~ "Shift-Ctrl-I: (I)rrigation - συνέδεσε τρέχων και τετράγωνο στόχο με "
#~ "ύδρευση\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Κίνηση μονάδας:\n"
#~ "==============\n"
#~ "  1: πήγαινε νότιο-δυτικά\n"
#~ "  2: πήγαινε νότια\n"
#~ "  3: πήγαινε νότιο-ανατολικά\n"
#~ "  4: πήγαινε δυτικά\n"
#~ "  6: πήγαινε ανατολικά\n"
#~ "  7: πήγαινε βόρειο-δυτικά\n"
#~ "  8: πήγαινε βόρεια\n"
#~ "  9: πήγαινε βόρειο-ανατολικά\n"
#~ "\n"
#~ "  5: εστίασε σε προηγούμενη μονάδα\n"
#~ "  w: εστίασε σε επόμενη μονάδα (περίμενε)\n"
#~ "  c: κεντράρισε σε μονάδα\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Κεντρικός χάρτης (Πλήκτρα):\n"
#~ "================\n"
#~ "    Shift-home:  κεντράρισε στην πρωτεύουσα\n"
#~ " Shift-βελάκια:  κύλισε χάρτη\n"
#~ "        Ctrl-G:  εμφάνισε/κρύψε γραμμές πλέγματος \n"
#~ "        Ctrl-B:  εμφάνισε/κρύψε εθνικά σύνορα\n"
#~ "        Ctrl-N:  εμφάνισε/κρύψε ονόματα πόλης\n"
#~ "        Ctrl-R:  εμφάνισε/κρύψε αύξηση πόλης\n"
#~ "        Ctrl-P:  εμφάνισε/κρύψε παραγωγή πόλης\n"
#~ "             t:  εμφάνισε εργάτες πόλης (κουμπί πάνω ή κοντά σε πόλη)\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Διάλογοι και αναφορές:\n"
#~ "====================\n"
#~ "     F1: άνοιξε αναφορά πόλης\n"
#~ "     F2: άνοιξε αναφορά μονάδων\n"
#~ "     F3: άνοιξε διάλογο παιχτών\n"
#~ "     F5: άνοιξε αναφορά οικονομίας\n"
#~ "     F6: άνοιξε αναφορά επιστήμης\n"
#~ "     F7: άνοιξε παγκόσμια θαύματα\n"
#~ "     F8: άνοιξε πέντε καλύτερες πόλεις\n"
#~ "     F9: άνοιξε διάλογο μηνυμάτων\n"
#~ "    F11: άνοιξε δημογραφικά\n"
#~ "    F12: άνοιξε διαστημόπλοιο\n"
#~ "\n"
#~ "      T: άνοιξε διάλογο Φορ/Ανσ/Επσ\n"
#~ "      F: άνοιξε διάλογο εύρεση πόλη\n"
#~ " Ctrl-L: άνοιξε διάλογο λίστας εργασιών\n"
#~ "      R: άνοιξε διάλογο επανάστασης \n"
#~ "\n"
#~ "Shift-Return: Τέλος γύρου"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Ο πελάτης έχει μια απλοϊκή διασύνδεση για κουβεντούλα. Οι γραμμές που "
#~ "τυπώνεις στέλνονται στους άλλους παίχτες, εκτός:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Μηνύματα που αρχίζουν με '/' θα ερμηνεύονται σαν εντολές προς τον "
#~ "εξυπηρετητή και θα εκτελούνται αν έχεις την απαραίτητο άδεια πρόσβασης."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Μηνύματα που αρχίζουν με ':John' είναι ιδιωτικά μηνύματα στην 'John' "
#~ "Ονόματα μπορεί να συντομευθούν. Ο εξυπηρετητής ψάχνει για παίχτες όπως "
#~ "'John' και αν αποτυχει προσπαθεί να το ταιριάξει με ένα όνομα που αρχίζει "
#~ "από 'John' ( όπως 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ " - Μηνύματα που αρχίζουν με 'John::' είναι ιδιωτικά μηνύματα όπως "
#~ "παραπάνω αλλά αντιστοιχούν μόνο σε χρήστες (όχι παίχτες) που ονομάζονται "
#~ "'John'."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr " - Μηνύματα που αρχίζουν με '.' θα στέλνονται στους συμμαχούς σου."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Αν θέλεις να αγοράσεις τη μονάδα που είναι πρώτη στη λίστα, μπορείς να το "
#~ "κάνεις από το παράθυρο γενικής εικόνας της πόλης."

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Αρχικοί προγραμματιστές:\n"
#~ "    (δεν συμμετέχουν πλέον , παρακαλούμε μην τους στέλνετε μηνύματα!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Τωρινοί διαχιριστές: "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Αν βρείτε οποιοδήποτε λάθος ,τότε παρακαλώ στείλτε μας μια αναφορά "
#~ "σφάλματος. Αυτό γίνεται καλύτερα με το να επισκεπτείτε το σύστημα "
#~ "παρακολούθησης σφαλμάτων: \n"
#~ "\n"
#~ "  http://bugs.freeciv.org/\n"
#~ "\n"
#~ "ή στέλνοντας email στην ηλ.διεύθυνση :  bugs@freeciv.org"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
#~ "κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε "
#~ "άλλα πολιτεύματα."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Αυξάνει τους πόρους του φαγητού κατά 50% σε κάθε τετράγωνο αγρόκτημα που "
#~ "χρησιμοποιείται γύρω από την πόλη. Τα τετράγωνα αγροκτήματα είναι αυτά "
#~ "στα οποιά έχει εφαρμοστεί η βελτίωση της ύδρευσης για δεύτερη φορά."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν "
#~ "το χρειάζονται πλέον."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο "
#~ "επιπλέον πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς "
#~ "Κήπους (δηλαδή σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν "
#~ "ικανοποιημένοι κάτοικοι το θαύμα επιδρά στους δυσαρεστημένους πολίτες "
#~ "κάνοντας τους ικανοποιημένους."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο "
#~ "επιπλέον πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς "
#~ "Κήπους (δηλαδή σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν "
#~ "ικανοποιημένοι κάτοικοι το θαύμα επιδρά στους δυσαρεστημένους πολίτες "
#~ "κάνοντας τους ικανοποιημένους."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Λειτουργεί σαν υδροηλεκτρικός σταθμός σε κάθε πόλη. ( Αυτό μειώνει τη "
#~ "μόλυνση και αυξάνει την παραγωγικότητα των Εργοστασίων και των "
#~ "Βιομηχανιών)."

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Ανυψώνει την επιστημονική παραγωγή κατά 100% σε κάθε πόλη που έχει "
#~ "Πανεπιστήμιο."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Αυξάνονται οι εμπορικοί πόροι κατά 50% σε όλα τα τετράγωνα με δρόμους ή "
#~ "σιδηρόδρομους."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Μετράει σαν Καθεδρικός σε κάθε μια από τις πόλεις. Αυτό κάνει 3 "
#~ "δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
#~ "Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
#~ "δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη του κομμουνισμού μειώνει "
#~ "το αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των "
#~ "δυστυχισμένων πολιτών που γίνονται ικανοποιημένοι."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Εσωτερικά"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Αυξάνει την επιστημονική παραγωγή σε κάθε πόλη με Ερευνητικό Εργαστήριο "
#~ "κατά 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Λειτουργεί σαν Αστυνομικός Σταθμός σε κάθε πόλη. (Δηλάδη , για κάθε πόλη "
#~ "μειώνει τους δυστυχισμένους από στρατιωτικές μονάδες έξω από την πόλη "
#~ "κατά 2 στην Δημοκρατία και κατά 1 σε Ρεπουμπλικανία. Αυτό το θαύμα δεν "
#~ "έχει επίδραση υπό άλλα πολιτεύματα.)"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Βελτιώνει την επίδραση των ναών"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Θεωρία της βαρύτητας"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Το ελικόπτερο είναι μια πολύ ισχυρή μονάδα, αφού μπορεί να πετά και να "
#~ "καταλαμβάνει πόλεις. Πρέπει να προσεχθεί το ότι χάνουν κάθε γύρο που δεν "
#~ "βρίσκονται σε πόλη μικρό ποσοστό των μονάδων αντοχής τους (εκτός και αν "
#~ "έχεις το θαύμα Ηνωμένα Έθνη."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Το Φορτηγό αντικαθιστά το Καραβάνι, και κινείται με διπλάσια ταχύτητα."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Καρυκεύματα"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Χάκερς"

#~ msgid "Arab"
#~ msgstr "Άραβικό"

#~ msgid "?plural:Ara  †  †  €†  bs"
#~ msgstr "?plural:Άραβες"

#~ msgid "Austrian"
#~ msgstr "Αυστριακό"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Αυστριακούς"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Μεγάλος Δούκας"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Μεγάλη Δούκισσα"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Λείζερ"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Νιγηριανικό"

#~ msgid "Brazilian"
#~ msgstr "Βραζιλιάνικο"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Βραζιλιάνους"

#~ msgid "Byzantine"
#~ msgstr "Βυζαντινός"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Βυζαντινούς"

#~ msgid "Cherokee"
#~ msgstr "Τσερόκι"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Τσερόκοι"

#~ msgid "Danish"
#~ msgstr "Δανός"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Δανοί"

#~ msgid "Dutch"
#~ msgstr "Αυστριακός"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Αυστριακούς"

#~ msgid "Ethiopian"
#~ msgstr "Αιθιοπικό"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Αιθίοπες"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Πολίτες"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Χαν"

#~ msgid "Hittite"
#~ msgstr "Χιττιτικό"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Χιττίτες"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Διύλιση"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Κενυάτες"

#~ msgid "Inca"
#~ msgstr "Ίνκας"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Ίνκας"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Τράπεζα"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Ίνκας"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Ίνκας"

#~ msgid "Indonesian"
#~ msgstr "Ινδονησιακό"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Ινδονήσιοι"

#~ msgid "Italian"
#~ msgstr "Ιταλικό"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Ιταλοί"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Αυστριακός"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Αυστριακός"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Βάσκους"

#~ msgid "Korean"
#~ msgstr "Κορεατικό"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Κορεανοί"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Μαορικό"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Πορτογάλοι"

#~ msgid "Mayan"
#~ msgstr "Έθνος των Μάγυα"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Μάγιας"

#~ msgid "Polish"
#~ msgstr "Πολωνικό"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Πολωνοί"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Το Πολωνικό κράτος σχηματίστηκε περίπου πριν από χίλια χρόνια, και έφτασε "
#~ "στην χρυσή του εποχή το τέλος του 16ου αιώνα."

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "Πέρσης"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Πολωνοί"

#~ msgid "Portuguese"
#~ msgstr "Πορτογάλικό"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Πορτογάλοι"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Οι Πορτογάλοι ίδρυσαν την πρώτη μεγάλη εμπορική αυτοκρατορία τον 15ο "
#~ "αιώνα βασισμένοι στις πρόοδους της ναυπηγικής που προώθησε ο Πρίγκιπας "
#~ "Χένρυ ο Πλοηγός."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Λιθουανικό"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Ρώσσοι"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural"

#~ msgid "Sumerian"
#~ msgstr "Σουμέριος"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Σουμέριοι"

#~ msgid "Swedish"
#~ msgstr "Σουηδός"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Σουηδοί"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Έδαφός"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "?plural"

#~ msgid "?plural:Thai"
#~ msgstr "?plural"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "?plural"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "Τούρκος"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Τουρκοι"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Η μοντέρνα Τουρκία είναι το διάδοχο κράτος της Οθωμανικής Αυτοκρατορίας, "
#~ "το οποίο κατεύρρευσε και διαλύθηκε από τους νικητές του πρώτου παγκοσμίου "
#~ "πολέμου. Κατόπιν η χώρα μεταρρυθμίστηκε και μετατράπικε σε κοσμικό κράτος "
#~ "από τον Κεμάλ Μουσταφά, τον ήρωα της άμυνας της Καλίππολις."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Οι Βίκινγκς επέδραμαν με λεηλασίες κατά μήκος των παραλίων της Ευρώπης "
#~ "ανάμεσα στο 800 μ.Χ και το 1100 μ.Χ . Έγιναν τελικά οι ηγέτες της "
#~ "Νορμανδίας της Ρωσίας και μια μικρή περίοδο ενός βασιλείου στη Σικελία."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Βρετανικές νήσοι (μεσαίο/κλασικό)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης των Βρετανικών νήσων"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Γή (κλασσικό, μεγάλο)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης των Βρετανικών νήσων"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Γή (κλασσικό, μικρό)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης των Βρετανικών νήσων"

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Ευρώπη (γιγάντιο/κλασσικό)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Πολύ μεγάλος χάρτης της Ευρώπης ,κλασσικού στυλ."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Γή (κλασσικό, μεγάλο)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Κλασσικό-στύλ 160x90 Γήινο σενάριο."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Γή (κλασσικό, μέσο)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης της Γής"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Ιβηρικός χερσόνησος (κλασσικό/μεγάλο)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Μεγάλο κλασσικό-στυλ χάρτης της Ιβηρικής χερσονήσου (σημερινή Ισπανία και "
#~ "Πορτογαλία)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Ιταλία (κλασσικό, μέσο)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Κλασσικό-στύλ 100x100 χάρτης της Ιταλίας"

#~ msgid "Japan (classic/medium)"
#~ msgstr "Ιαπωνίας (κλασσικό, μέσο)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Κλασσικό-στύλ 88x100  χάρτης της Ιαπωνίας"

#~ msgid "North America (classic/medium)"
#~ msgstr "Βόρεια Αμερική (κλασσικό, μέσο)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Κλασσικό-στύλ 116x100 χάρτης της Βόρειας Αμερικής."

#~ msgid "Tutorial"
#~ msgstr "Παιχνίδι εκμάθησης"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Παίξε αυτό το παιχνίδι εκμάθησης για μάθεις τα βασικά του Freeciv."

#, fuzzy
#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Καλώς ήρθατε στο Freeciv . Ηγήστε ενός  πολιτισμού. \n"
#~ "Ο στόχος σας είναι να κατακτήσετε τον κόσμο! Αρχί-\n"
#~ "στε εξερευνώντας την περιοχή γύρω σας με τους εξε-\n"
#~ "ρευνητές, και χρησιμοποιώντας τους άποικους βρείτε\n"
#~ "ένα καλό μέρος να χτίσετε μια πόλη. Χρησιμοποιήστε \n"
#~ "τα βελάκια  στο πληκτρολόγιο  για να μετακινήσετε \n"
#~ "τις μονάδες."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Αυτό φαίνεται με καλό μέρος για να χτίσεις μια πόλη. Την επόμενη φορά\n"
#~ "που αυτή η μονάδα θα έχει τη δυνατότητα να κουνηθεί πάτησε το πλήκτρο \n"
#~ "(b) για να ιδρύσεις μια πόλη.\n"
#~ "\n"
#~ "Γενικά θέλουμε να χτίσουμε πόλεις κοντά σε ανοιχτό έδαφος κοντά σε νε-\n"
#~ "ρό. Το φαγητό είναι ο ποιός σημαντικός πόρος για μια πόλη.Οι πεδιάδες \n"
#~ "και τα λιβάδια παρέχουν αρκετό φαγητό."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Τώρα έχεις χτίσει την πρώτη σου πόλη. Το παράθυρο της πόλης θα πρέπει\n"
#~ "να άνοιξε αυτόματα, αν όχι τότε κάνε κλικ πάνω στην πόλη για να το α-\n"
#~ "νοίξεις. Οι πόλεις αποτελούν βασική έννοια του παιχνιδίου και θα πρέ-\n"
#~ "πει νωρίς να εξοικιωθείς μαζί τους παίζωντας λίγο στο παράθυρο της.\n"
#~ "Δες το μενού της βοήθεας για περισσότερα.\n"
#~ "\n"
#~ "Πιθανών θα θέλεις να δημιουργήσεις μερικούς άποικους πρώτα , προκει-\n"
#~ "μένου να επεκτείνεις τον πολιτισμό σου ποιό μακρυά. Κάνε κλικ στην \n"
#~ "καρτέλα της παραγωγής, και μετά κλικ στο εικονίδιο των Άποικων από \n"
#~ "τη λίστα των επιτρεπούμενων για την ώρα παραγόμενων έργων/μονάδων .\n"
#~ "Κατόπιν όταν ολοκληρώσετε κλείστε το διάλογο της πόλης. Αν όλα πά-\n"
#~ "νε καλά στο χάρτη στην πόλη σας στο τμήμα της ράβδου που απεικονί-\n"
#~ "ζεται η τρέχουσα παραγωγή θα πρέπει να δείτε το όνομα του έργου-\n"
#~ "μονάδας που παράγεται τώρα."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Συγχαρητήρια, ίδρυσες τη δεύτερη σου πόλη. Αυτή η πόλη θα συ-\n"
#~ "μπεριφερθεί σχεδόν όπως η πρώτη. Οι διαφορές οφείλωνται στο \n"
#~ "διαφορετικό έδαφος που έχει γύρω της. Πιθανών θα θέλεις και \n"
#~ "εδώ να χτίσεις αποίκους."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Έχεις χτίσει και την τρίτη σου πόλη! Ο πολιτισμός σου γαίνεται να ανα-\n"
#~ "πτύσεται. Ίσως είναι καιρός να σκεφτείς για στρατό. Επέλεξε μια από \n"
#~ "τις πόλεις σου με υψηλή παραγωγή,και μετέτρεψέ τη σε στρατιωτική βά-\n"
#~ "ση. Χτίσε πρώτα Στρατώνες στη πόλη,και μετά δημιούργησε μια στρατιω-\n"
#~ "τική μονάδα. Διάλεξε την καλύτερη μονάδα που υπάρχει διαθέσιμη για \n"
#~ "παραγωγή. Στην αρχή θα είναι διαθέσιμοι μόνο οι Πολεμιστές,αλλά σύ-\n"
#~ "ντομα θα έχεις και άλλες επιλογές.\n"
#~ "\n"
#~ "Αυτή είναι ίσως καλή στιγμή για να χρησιμοποιήσεις και τη λειτουργία\n"
#~ "της λίσταςπαραγωγής μέσα από την καρτέλα της αναφοράς της παραγωγής \n"
#~ "που είναι προσβάσιμη από το παράθυρο διαλόγου της πόλης. Στη  λίστα\n"
#~ "κάνωντας διπλό κλικ σε μιά από τις διαθέσιμες προς παραγωγή μονάδες\n"
#~ "την προσθέτεις  στη λίστα των εργασιών.Κάνε διπλό κλικ σε μια στρα-\n"
#~ "τιωτική μονάδα  για να την προσθέσεις στη λίστα. Μόλις οι στρατώνες\n"
#~ "ολοκληρωθούνε τότε η παραγωγή της πόλης θα αλλάξει αυτόματα στην μο-\n"
#~ "νάδα αυτή. "

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Aκόμα μια πόλη! Αρχίζεις πραγματικά να καταλαβαίνεις το παιχνιδι! \n"
#~ "Μάλλον θα έχεις τώρα μια πολύ καλή ιδέα τι να κάνεις με τις και-\n"
#~ "νούργιες πόλεις. Πάρε μια ανάσα και κοίτα στη ράβδο κάτω από την \n"
#~ "πόλη σου στο χάρτη. Εκεί εμφανίζονται συνοπτικά μερικε χρήσιμες \n"
#~ "και σημαντικές πληροφορίες για την πόλη. Η σημαία και το χρώμα υ-\n"
#~ "ποδηλώνουν το έθνος στο οποίο ανήκει η πόλη (αυτό θα είναι χρήσι-\n"
#~ "μο όταν συναντήσεις άλλους πολιτισμούς). Η πάνω σειρά της ράβδου\n"
#~ "περιέχει το όνομα και το μέγεθος της πόλης, καθώς και ένα ή πε-\n"
#~ "ρισσότερα αστεράκια για κάθε μονάδα εντός της πόλης. Η κάτω σει-\n"
#~ "ρά μας δείχνει την τρέχουσα παραγωγή της πόλης και το χρόνο μέχ-\n"
#~ "ρι να ολοκληρωθεί (σε γύρους), επίσης μας δείχνει το χρόνο σε \n"
#~ "γύρους που θα χρειαστεί για να αυξηθεί ο πληθυσμός κατά ένα."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Καθώς ο αριθμός των πόλεων στον πολιτισμό σου μεγενθύνεται , γίνεται\n"
#~ "όλο και ποιό δύσκολο να διαχειριστείς ξεχωριστά τις πόλεις. Εδώ  α-\n"
#~ "κριβώς μπορεί να μας φανεί χρήσιμη η αναφορά των πόλεων. Πάτησε F4\n"
#~ "για να εμφανιστεί. Αυτή η αναφορά περιέχει μια λίτα των πόλεων σου \n"
#~ "με διάφορα στατιστικά για την κάθε μια. Παίξε λίγο με αυτή αν  θέ-\n"
#~ "λεις  (επέστρεψε στην όψη του χάρτη πατώντας F1 ή με κλικ στην κα-\n"
#~ "ρτέλα 'όψη πόλης'.) Αν και δεν είναι αντικείμενο του  παρόντος με\n"
#~ "λίγη εξάσκηση μπορείτε να καθορίσετε κάθε  συμπεριφορά της  πόλης\n"
#~ "μέσα από αυτήν την αναφορά.   "

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Η πόλη σου μεγάλωσε! Καθώς μεγαλώνει περισσότεροι πολίτες γί-\n"
#~ "ντονται διαθέσιμοι οι οποίοι μπορούν να εργαστούν στη γή εί-\n"
#~ "τε να  γίνουν ειδικοί . Μια πόλη με μέγεθος δυο ή μεγαλύτερο \n"
#~ "μπορεί επίσης να φτιάξει μονάδα άποικων, η οποία όμως θα κο-\n"
#~ "στίσει μια μονάδα πληθυσμού.\n"
#~ "\n"
#~ "Αν η πόλη ετοιμάζει άποικους, τότε σκέψου τη δυνατότητα να \n"
#~ "τους αγοράσεις τώρα. Άνοιξε την οθόνη της πόλης και πάτησε\n"
#~ "το κουμπί Αγορά. Εφόσον έχεις αρκετό χρυσό διαθέσιμο θα το\n"
#~ "υπόλοιπο  της  δουλειάς θα 'αγοραστεί'  και θα ολοκληρωθεί \n"
#~ "αμέσως."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Η πόλη σου μεγάλωσε πάλι!Τώρα με τρείς κάτοικους έχεις περισσότερες \n"
#~ "ακόμα επιλογές για ποιούς πόρους θα εκμεταλλευτεί η πόλη. Μια πόλη\n"
#~ "με τρείς κατοίκους μπορεί να χρησιμοποιήσει  τρία διαφορετικά τετ-\n"
#~ "ράγωνα του εδάφους επιπλέον του κεντρικού το οποίο χρησιμοποιείται\n"
#~ "πάντα.Στον οθόνη της πόλη στο μικρό χάρτη που περιέχει μπορούμε να\n"
#~ "δούμε ποιά τετράγωνα χρησιμοποιούνται και πόσο φαγητό ,παραγωγή,ε-\n"
#~ "μπόριο παράγουν το καθένα. Το φαγητό χρησιμοποιείται για την αύξη-\n"
#~ "ση του πληθυσμού, η παραγωγή (αναφερόμαστε σε ύλη-ενέργεια που δεν\n"
#~ "προορίζεται για τροφή,πχ μέταλλα κτλ) χρησιμοποιείται για δημιου-\n"
#~ "ργία κτηρίων και μονάδων, ενώ το εμπόριο χρησιμοποιείται για φορο-\n"
#~ "λογίσιμο εισόδημα που μπορεί να μετατραπεί σε επιστήμονική έρευνα\n"
#~ ", χρυσό ή ανέσεις.\n"
#~ "\n"
#~ "Κάνε κλικ σε ένα χρησιμοποιούμενο τετράγωνο για να σταματήσει η \n"
#~ "χρήση του. Κατόπιν κάνε κλικ σε ένα μη χρησιμοποιούμε για να αρχί-\n"
#~ "σει η χρήση του. Μπορείς για την ώρα να χρησιμοποιήσεις το πολύ\n"
#~ "τρία τετράγωνο(όσοι και οι 'κάτοικοι').Αν δεν δουλέψει ένας κά-\n"
#~ "τοικος'τότε αυτός θα γίνει ειδικός και μπορεί να παρέχει άλλους \n"
#~ "πόρους.Για την ώρα μπορεί να είναι μόνο ψυχαγωγός και να παρέχει\n"
#~ "μόνο ανέσεις (που θα είναι χρήσιμες ποιό έπειτα στο παιχνίδι)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Τώρα η πόλη σου έχει φτάσει σε μέγεθος πέντε . Καθώς οι  πό-\n"
#~ "λεις μεγαλώνουν ίσως προκύψει πρόβλημα με ταραχές. Μια πόλη\n"
#~ "με αυτό το μέγεθος θα έχει συνήθως έναν 'πολίτη' δυστυχισμ-\n"
#~ "μένο εκτός αν  τεθούν σε εφαρμογή πολιτικές που αναστρέφουν \n"
#~ "αυτή την εξέλιξη , που σημαίνει ότι ένας ειδικός ή  ψυχαγω-\n"
#~ "γέας  χρειάζεται για να μετατραπεί ο 'πολίτης' σε ικανοποι-\n"
#~ "μένος. Αυτός όμως  ο 'πολίτης' δεν μπορεί πλεον να έχει πα-\n"
#~ "ραγωγική συνεισφορά.\n"
#~ "\n"
#~ "Υπάρχουν όμως και άλλες  λύσεις . Ή ποιό κοινή και γρήγορη \n"
#~ "είναι να χτιστεί ένας ναός (ή άλλα πολιτιστικά κτήρια ) τα \n"
#~ "οποία θα κάνουν έναν δυστυχισμένο πολίτη ικανοποιημένο(δες\n"
#~ "σχετικά στη βοήθεια για τις υποδομές πόλης για τις προδια-\n"
#~ "γραφές σχετικά κάθε τύπου κτηρίου). Καθώς οι πόλεις σου θα\n"
#~ "γίνονται  μεγαλύτερες ίσως είναι αποδοτικό  να αλλάξεις τη\n"
#~ "φορολογία και να αφιερώσεις μερικά από  τα έσοδα απευθείας\n"
#~ "σε ανέσεις(κάθε δυο μονάδες ανέσεων θα ηρεμήσουν ένα πολί-\n"
#~ "τή) . Το χτίσιμο μιας  αγοράς αυξάνει αυτό το  όφελως αφού \n"
#~ "παρέχει  επιπλέον +50%% ανέσεις στην πόλη."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Επιτέλους η πόλη σου έφτασε στο μέγεθος οχτώ. Μια πόλη αυτού \n"
#~ "του μεγέθους μπορεί να παρέχει αρκετούς πόρους αλλά πρέπει ε-\n"
#~ "πίσης να έχεις αρκετές ανέσεις για να είναι ικανοποιημένος ο\n"
#~ "πληθυσμός.\n"
#~ "\n"
#~ "Για να αυξηθεί η πόλη παραπάνω θα χρειαστεί ένα φράγμα. Αν \n"
#~ "θέλεις η πόλη να συνεχίσει να μεγαλώνει θα πρέπει νωρίς να \n"
#~ "έχεις ξεκινήσει την κατασκευή του. Το χτίσιμο ενός φράγματος\n"
#~ "προαπαιτεί την ερεύνηση της τεχνολογίας των κατασκευών."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Έχεις μια πόλη με μέγεθος δώδεκα. Για να αναπτυχθεί και άλλο\n"
#~ "η πόλη θα χρειαστεί σύστημα υπονόμων. Αυτό προαπαιτεί να έ-\n"
#~ "χεις ερευνήσει το τεχνολογία της υγιεινής."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Συγχαρητήρια, έχεις φτάσει το μέγεθος της πόλης σε 13. Μια \n"
#~ "τόσο μεγάλη πόλη μπορεί να παρέχει αρκετούς πόρους αν ανα-\n"
#~ "βαθμιστεί σωστά. Σιγουρέψου ότι έχεις αρκετούς φόρους και \n"
#~ "πολιτιστικά  κτήρια για να έχεις ικανοποιημένους του πολί-\n"
#~ "τες. Πρέπει  επίσεης να έχεις σιγουρευτεί ότι η πόλη έχει\n"
#~ "αναβαθμιστεί με  κτήρια που επαυξάνουν την παραγωγική δύ-\n"
#~ "ναμη της πόλης  με διάφορα μπόνους. Η Βιβλιοθήκη η Αγορά\n"
#~ "το Εργοστάσιο και  ο πλατφόρμα εξόρυξης είναι τέσσερα κα-\n"
#~ "λά κτήρια που παρέχουν  σημαντικές προσαυξήσεις σε  μεγά-\n"
#~ "κες πόλεις. Σκεφτείτε  το μπόνους που θα προσφέρει  κάθε\n"
#~ "κτήριο και  το πώς θα επηρεάσει  γενικά την παραγωγή σας\n"
#~ "και αντιπαραβάλετέ το με τα κόστη που τυχών έχει. "

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Έχεις χτίσει μια μονάδα άποικων. Οι άποικοι χρησιμοποιούνται\n"
#~ "για την ίδρυση νέων πόλεων ώστε να επεκτείνετε τον πολιτισμό\n"
#~ "σας. Μετακινήστε  τους  μακρύα από τις υπάρχων πόλις σας προ-\n"
#~ "κειμένου να βρείτε ένα σημείο για να χτίσετε μια νέα πόλη.\n"
#~ "\n"
#~ "Οι πόλεις είναι καλό να έχουν πρόσβαση στο νερό και να έχουν \n"
#~ "ανοιχτό έδαφος . Οι πεδιάδες  και τα λιβάδια παρέχουν φαγητό \n"
#~ "στην πόλη . Τα δάση και  οι λόφοι παρέχουν τους παραγωγικούς\n"
#~ "πόρους (για να χτιστούν κτήρια,μονάδες κτλ). Τα ποτάμια και \n"
#~ "οι ωκεανοί παρέχουν εμπορικά μπόνους που βοηθάνε σε όλον το\n"
#~ "πολιτισμό σας και όχι μόνο σε συγκεκριμένη πόλη . Οι έρημοι\n"
#~ "η τούνδρα και τα  βουνά είναι γενικά μη-παραγωγικά  τετράγω-\n"
#~ "να και άχρηστα σε  μια πόλη . Δείτε και Βοήθεια->Έδαφος για\n"
#~ "πληροφορίες για τα χαρακτηριστικά κάθε τύπου εδάφους."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Η δεύτερη μονάδα άποικων θα πρέπει να χρησιμοποιηθεί για να \n"
#~ "χτιστεί μια νέα πόλη .  Παρατήρησε ότι όταν μετακινείς τους\n"
#~ "άποικους μακρυά από μια πόλη εμφανίζεται ένα περίγραμμα γύ-\n"
#~ "ρω από τη μονάδα. Αυτό δείχνει την περιοχή που θα καλύπτει\n"
#~ "μια πόλη εφοσον χτιστεί στην τοποθεσία που βρίσκονται οι ά-\n"
#~ "ποικοι. Αυτό  το περίγραμμα ταιριάζει και με τα περιγράμμα-\n"
#~ "τα που έχουν οι  υπαρκτές πόλεις σας και τα  οποία δείχνουν \n"
#~ "τις περιοχές που καταλαμβάνουν και μπορούν  να χρησιμοποιή-\n"
#~ "σουν. Γενικά όταν χτίζετε μια καινούργια πόλη θα θέλετε να\n"
#~ "σιγουρευτείτε ότι η περιοχή της δεν θα επικαλύπτει περιοχές\n"
#~ "γειτονικών πόλεων (αν και αυτό δεν μπορείς να το αποφύγεις\n"
#~ "πάντα). Η καλύτερη κατανομή των πόλεων θα δώσει στον πολι-\n"
#~ "τισμό σας πρόσβαση σε περισσότερους πόρους."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Έχεις χτίσει Στρατώνες. Αυτό το κτήριο θα κάνει κάθε στρατιω-\n"
#~ "τική μονάδα που  δημιουργείς από εδώ και ξεκινά σε κατάσταση\n"
#~ "Βετεράνος. Οι μονάδες που είναι βετεράνοι είναι ποιό δυνατές\n"
#~ "από άπειρους στρατιώτες, και θα έχουν περισσότερες πιθανότη-\n"
#~ "τες να επιζήσουν  σε μια μάχη . Δες σχετικά στην ενότητα για\n"
#~ "τις υποδομές πόλης στην βοήθεια για περισσότερες πληροφορίες\n"
#~ "γι'αυτό και παρόμοια κτήρια.\n"
#~ "\n"
#~ "Πιθανών να θέλεις να ξεκινήσεις να χτίσεις μια πολεμική μονά-\n"
#~ "δα στην πόλη με τους στρατώνες. Οι στρατώνες αποτελούν σημα-\n"
#~ "ντική  έπενδυση έχουν όμως και ένα μικρό κόστος συντήρησης,ο-\n"
#~ "πότε μην τις αφήσετε ανεκμετάλλευτες.."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Η πόλη δεν μπορεί να δημιουργήσει άποικους.Οι άποικοι χρειά-\n"
#~ "ζονται μια μονάδα πληθυσμού για να χτιστούν, οπότε μια πόλη \n"
#~ "με μέγεθος ένα δεν μπορεί να δημιουργήσει άποικους εκτός αν \n"
#~ "διαλυθεί.\n"
#~ "\n"
#~ "Για να το  διορθώσετε αυτό ίσως  χρειαστεί να  αναδιατάξετε \n"
#~ "την παραγωγή της πόλης ώστε να παράγεται περισσότερο φαγητό\n"
#~ "ανά  γύρο οπότε να αυξηθεί ποιό γρήγορα ο πληθυσμός της. Οι \n"
#~ "πόλεις  χωρίς αρκετό  φαγητό δεν θα πρέπει να επιχειρούν να \n"
#~ "φτιάξουν άποικους. Όταν ιδρύετε μια νέα πόλη  σιγουρευτείτε\n"
#~ "ότι το έδαφος της μπορεί να παράσχει αρκετό φαγητό, το λι-\n"
#~ "βάδι είναι το ποιό αποδοτικό σε φαγητό και ακολουθούν η πε-\n"
#~ "διάδα και ο λόφος."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Μόλις έφτιαξες την πρώτη σου στρατιωτική μονάδα! Οι στρατιω-\n"
#~ "τικές μονάδες έχουν δυο βασικούς σκοπούς: επίθεση και άμυνα.\n"
#~ "Κάθε μονάδα έχει μια επιθετική και μια αμυντική δύναμη. Ενώ\n"
#~ "η μονάδα Πολεμιστές έχουν 1 επίθεση /1 άμυνα , η  Φάλλαγα \n"
#~ "είναι αρκετά ποιό δυνατή στην άμυνα και έχει χαρακτηριστικά\n"
#~ "μάχης 1/2. Από την άλλη ο Καταπέλτης έχει 6/1 (Καθαρά επιθε-\n"
#~ "τική μονάδα).\n"
#~ "\n"
#~ "Συνήθως είναι καλή ιδέα να έχετε δυο μονάδες για άμυνα μέσα\n"
#~ "σε κάθε πόλη και η πρωτεύουσά σας ίσως χρειάζεται περισσό-\n"
#~ "τερή προστασία. Η μονάδα που έφτιαξε μια πόλη μπορεί να με-\n"
#~ "τακινηθεί σε μια άλλη πόλη για να την προστατεύσει (πάτησε \n"
#~ "το G και κάνε κλικ στο τετράγωνο προορισμού. Μπορεί επίσης\n"
#~ "να επιτεθεί σε έναν εχθρο. Προσοχή όμως μη τη χάσετε! "

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Έχεις ερευνήσει την πρώτη σου τεχνολογία! Οι τεχνολογικές καινοτομίες \n"
#~ "αποτελούν βασική έννοια στο Freeciv.Καθώς αυξάνεις το τεχνολογικό ε-\n"
#~ "πίπεδό σου νέες μονάδες,κτήρια,κυβερνήσεις,και διάφορα δωρέαν βραβεία \n"
#~ "θα σου γίνου διαθέσιμα.\n"
#~ "\n"
#~ "Για τώρα πήγαινει στην αναφορά Έρευνας και παίξε λίγο.Πάτησε   F6 για\n"
#~ "να ανοίξεις την αναφορά Έρευνας(ή κάνε κλικ πάνω στην καρτέλα 'Έρευνα' \n"
#~ "στο κύριο παράθυρο εφόσον έχει ήδη ανοιχτεί). Βρές την τεχνολογία  που \n"
#~ "λέγεται  Ρεπουμπλικανία και κάνε κλικ πάνω της . Τώρα έχετε θέσει σαν \n"
#~ "τεχνολογικό σας στόχο την Ρεπουμπλικανία και αυτό σημαίνει ότι αυτόμα-\n"
#~ "τα θα επιλεχθεί σαν ο επόμενος ερευνητικός στόχος  σας η πρώτη έρευνα \n"
#~ "στο μονοπάτι προς την Ρεπουμπλικανία  που δεν έχει  ερευνηθεί. Στο πά-\n"
#~ "νω μέρος του παραθύρου βλέπετε  πόση έρευνα διεξάγει κάθε γύρο  το έθ-\n"
#~ "νος σας (μετριέται σε γλόμπους) . Η  έρευνα (γλόμποι) προέρχονται από \n"
#~ "τη φορολόγηση του εμπορίου στις πόλεις σας. Στο κεντρικό μέρος του πα-\n"
#~ "ραθύρου που  είναι το τεχνολογικό  δένδρο μπορείτε να κάνετε κλικ για \n"
#~ "να θέσετε τον επόμενο ερευνητικό  σας στόχο, ή με δεξί κλικ να εμφανι-\n"
#~ "στεί βοήθεια  για κάποια συγκεκριμένη τεχνολογία. Όταν έχετε ολοκλη-\n"
#~ "ρώσει με το διερευνητικό σας παιχνίδι πατήσε στην καρτέλα Όψη ή (F1)\n"
#~ " για να επιστρέψετε στο χάρτη."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Τώρα έχεις εξερευνήσει και τη δεύτερη σου τεχνολογία.Πήγαι-\n"
#~ "νε πίσω στην αναφορά έρευνας(F6)καί ρίξε μια σύντομη ματία\n"
#~ "στην πρόοδο σου.Αν είχες θέσει προηγούμενα την Ρεπουμπλικα-\n"
#~ "νιά σαν ερευνητικό στόχο τότε ένας νέος ερευνητικός στόχος \n"
#~ "θα επιλεχθεί αυτόματα.Αν δεν έχεις θέσει ακόμα κάποιον στό-\n"
#~ "χο τότε δεν θα επιλεχθεί κάποιος άλλος στόχος μέχρι το τέ-\n"
#~ "λος του γύρου. Οπότε η σοφή επιλογή ενός μακροπρόθεσμου ε-\n"
#~ "ρευνητικού στόχου μπορεί να σε απαλλάξει από την ενόχληση \n"
#~ "της επιλογής νέου  ερευνητικού αντικειμένου κάθε φορά που \n"
#~ "ολοκληρώνεται μια έρευνα.\n"
#~ "\n"
#~ "\n"
#~ "Στον γύρο μέσα στον οποίο ολοκληρώθηκε μια έρευνα μπορείτε \n"
#~ "να επιλέξετε ένα νέο ερευνητικό αντικείμενο. Όμως η αλλαγή \n"
#~ "στόχων στο μέσο μιας τρέχουσας έρευνας θα σου κοστίσει όλη \n"
#~ "την έρευνα που έχει γίνει μέχρι τώρα!  "

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Με επιτυχία ολοκλήρωσες την έρευνα της Ρεπουμπλικανίας. Αυτή\n"
#~ "η  πολιτική πρόοδος  είναι ιδιαίτερα χρήσιμη αφού σου επιτρέ-\n"
#~ "πει να χρησιμοποιήσεις μια νέα μορφή κυβέρνησης. Ο τύπος της\n"
#~ "κυβέρνησης  που  χρησιμοποιεί ο πολιτισμός σου είναι πολύ σή-\n"
#~ "μαντικός  και επηρεάζει την ανάπτυξη σου. Αρχικά αρχιζεις με \n"
#~ "κυβέρνηση Δεσποτίας  που αποτελεί ένα πολίτευμα αρκετά χαμη-\n"
#~ "λής παραγωγικότητας . Μετέπειτα όμως που  θα έχεις ερευνήσει \n"
#~ "και τα άλλα  πολιτεύματα θα έχεις τη  δυνατότητα επιλέγοντας \n"
#~ "το πολίτευμα  σου να  σφραγίσεις τη μοίρα του πολιτισμού σου \n"
#~ "είτε σαν φιλοπόλεμο είτε σαν ειρηνικό εμπορικό έθνος.\n"
#~ "\n"
#~ "Για την ώρα μπορείς να αλλάξεις τη κυβέρνηση σου σε ρεπου-\n"
#~ "μπλικανία.  Από το  μενού Πολιτισμός πήγαινε  στο υπομενού \n"
#~ "Πολίτευμα   και επέλεξε  Ρεπουμπλικανία. Ναί επιθυμείς μια \n"
#~ "επανάσταση !  Η αλλαγή κυβέρνησης σημαίνει και μια περίοδο \n"
#~ "αναρχίας που  διαρκεί μερικούς γύρους ,οπότε η αλλαγή έχει \n"
#~ "κόστος . Παρόλαυτά η Ρεπουμπλικανία είναι  αρκετά καλύτερη \n"
#~ "μορφή πολιτεύματος από τη Δεσποτεία οπότε αυτή σας η κίνη-\n"
#~ "ση θα σας το ξεπληρώσει το κόστος αυτό σύντομα. "

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Η μονάδα σου βρήκε μια Καλύβα(χωριό). Υπάρχουν πολλά μικρά χωριά διά-\n"
#~ "σπαρτα στον περίγυρο. Όταν μια μονάδα εισέρχεται σε ένα μπορεί να \n"
#~ "συμβούν διάφορα πράγματα. Το ποιό πιθανό αποτέλεσμα είναι ότι  θα\n"
#~ "βρείς πόρους που αξίζουν μια μικρή ποσότητα σε χρυσό. Παρόλαυτα εί-\n"
#~ "ναι επίσης πιθανό να βρεις τεχνολογίες ή μονάδες μισθοφόρων. Μερι-\n"
#~ "κές καλύβες περιέχουν άποικους που θα ενωθούν με τον πολιτισμό σας \n"
#~ "και θα δημιουργήσουν μια νέα πόλη για εσάς. Τέλος μερικές  καλύβες\n"
#~ "περιέχουν βάρβαρους που θα σκοτώσουν άμμεσα την μονάδα σας που τό-\n"
#~ "λμησε να διαταράξει την ηρεμία τους! Σχετικά όμως είναι θετικό να \n"
#~ "αναζητάς και να μπαίνεις στις καλύβες όσο σύντομα μπορείς.   "

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#~ msgid "Default:"
#~ msgstr "Προκαθορισμένo:"

#~ msgid "Maximum:"
#~ msgstr "Μέγιστο,"

#~ msgid "turns"
#~ msgstr "γύροι"

#~ msgid "Clean pollution"
#~ msgstr "Καθάρισε μόλυνση"

#~ msgid "Clean fallout"
#~ msgstr "Καθάρισε ραδιενέργεια"

#~ msgid "impossible"
#~ msgstr "αδύνατο"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s βοήθεια για κτίρια</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s βοήθεια για θαύματα</h1>\n"
#~ "\n"

#~ msgid "Requirement"
#~ msgstr "Απαίτηση"

#~ msgid "Obsolete by"
#~ msgstr "Απαρχαιώθηκε από"

#~ msgid "More info"
#~ msgstr "Περισσότερη πληροφορία"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "-l, --log ΑΡΧΕΙΟ\tΧρησιμοποίησε ΑΡΧΕΙΟ σαν αρχείο ημερολογίου\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Άγνωστο"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "επιλογές αρχείου: %s "

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "Υποστηριγμένες %d"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "αποκόλληση από ένα παίχτη"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Προειδοποίηση: το όνομα επισκέπτη '%s' έχει παρθεί, μετονομασία σε χρήστη "
#~ "'%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s απορρίφθηκε: Δεν επιτρέπονται οι επισκέπτες."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Υπήρχε ένα λάθος κατά την ανάγνωση της βάσης δεδομένων, σύνδεση σαν "
#~ "επισκέπτης '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Υπήρχε ένα λάθος κατά την ανάγνωση της βάσης δεδομένων χρηστών και δεν "
#~ "επιτρέπονται συνδέσεις επισκεπτών. Συγνώμη."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "%s απορρίφθηκε: Λάθος βάσηςδεδομένων και δεν επιτρέπονται επισκέπτες."

#~ msgid "Enter password for %s:"
#~ msgstr "Εισήγαγε συνθηματικό για %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Εισήγαγε καινούργιο συνθηματικό (και απομνημόνευσέ το)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Αυτός ο εξυπηρετητής επιτρέπει μόνο προκαθορισμένους χρήστες. Συγνώμη. "

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s απορρίφθηκε: Μόνο προκαθορισμένοι χρήστες επιτρέπονται."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Συγνώμη, πολλές λανθασμένες προσπάθειες..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s απορρίφθηκε: Πολλές λανθασμένες επαληθεύσεις συνθηματικών για νέο "
#~ "χρήστη."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Προειδοποίηση: Υπήρχε ένα λάθος στο σώσιμο της βιβλιοθήκης. Συνεχίζουμε, "
#~ "αλλά τα στατιστικά σου δεν θα σωθούν."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s δεν έγινε δεκτό: Πολλές αποτυχημένες προσπάθειες συνθηματικού."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "_Γυναίκα"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Το συνθηματικό σου είναι λανθασμένο. Ξαναπροσπάθησε."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Συγνώμη, η σύνδεσή σου έλλειξε..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s απορρίφθηκε: Πέρασε ο χρόνος αναμονής για συνθηματικό. "

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Το συνθηματικό σου είναι πολύ μικρό, το ελάχιστο μήκος είναι %d. "
#~ "Ξαναπροσπάθησε."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Το συνθηματικό πρέπει να έχει τουλάχιστον  %d κεφαλαία ,  %d αριθμούς, "
#~ "και να είναι τουλάχιστον  %d [τυπώσιμους] χαρακτήρες μακρύ. Προσπάθησε "
#~ "ξανά."

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "Οι βάρβαροι απέχτησαν ηγέτη με το όνομα %s. Επικίνδυνοι καιροί μας "
#~ "περιμένουν.."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Αναταραχές ιθαγενών κοντα σε  %s καθοδηγούμενη από %s "

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Εντοπίστηκαν θαλάσσιοι εισβολείς κοντά στο %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Έχεις ήδη πουλήσεις κάτι εδώ σε αυτόν τον γύρο."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Πούλησες %s σε  %s για %d χρυσό."
#~ msgstr[1] "Πούλησες %s σε  %s για %d χρυσό."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Δεν μπορείς να αγοράσεις σε πόλη που δημιουργήθηκε αυτόν τον γύρο."

#~ msgid "You have already bought this turn."
#~ msgstr "Έχεις ήδη αγοράσει αυτόν τον γύρο."

#~ msgid "You don't buy %s!"
#~ msgstr "Δεν αγοράζεις %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Δεν μπορείς να αγοράσεις μονάδες όταν η πόλη είναι σε αναταραχή."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%3d χρυσά ανά γύρο"
#~ msgstr[1] "%3d χρυσά ανά γύρο"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."
#~ msgstr[1] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Δεν αγοράζεις %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Έχεις αγοράσει αυτόν τον γύρο, δεν αλλάζει."

#~ msgid "You already have a city called %s."
#~ msgstr "Έχεις ήδη μια πόλη που καλείται %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Μια πόλη που καλείται %s υπάρχει ήδη."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "Δεν μπορείς να χρησιμοποιήσεις το %s σαν όνομα πόλης. Είναι δεσμευμένο "
#~ "για %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s δεν είναι έγκυρο όνομα. Μόνο ASCII ή ονόματα του συνόλου κανόνων "
#~ "επιτρέπονται για πόλεις."

#~ msgid "City no. %d"
#~ msgstr "Πόλη νούμερο  %d"

#~ msgid "A poorly-named city"
#~ msgstr "Μια πόλη φτωχά ονοματισμένη."

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Μεταφέρθηκαν %s στο %s από %s στο %s"

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Μεταφέρθηκαν %s από %s στο %s"

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s από %s χάθηκαν στην μεταφορά προς του %s την  %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Έχασες %s. Νέο %s χτίζετε στην %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Έχεις ήδη μια πόλη που καλείτε %s. Η πόλη μετονομάστηκε σε %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
#~ "διορατικότητα!\n"
#~ "      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
#~ "σιδηρόδρομους."

#~ msgid "You have founded %s."
#~ msgstr "Ίδρυσες το %s. "

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Μετακινήθηκαν %s έξω από διασκορπισθείσα πόλη %s για την αποφυγή "
#~ "αποκλεισμού. "

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Όταν %s διασκορπίσθηκε οι  %s δεν μπόρεσαν να βγούν έξω και γι'αυτό "
#~ "χάθηκαν. "

#~ msgid "You destroy %s completely."
#~ msgstr "Κατέστρεψες τη %s ολοκληρωτικά."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s καταστράφηκε από %s "

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Κατέκτησες %s: τα λάφυρά σου συνολικά είναι %d χρυσό!"
#~ msgstr[1] "Κατέκτησες %s: τα λάφυρά σου συνολικά είναι %d χρυσά!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s κατακτήσε %s και λαφυραγώγησε  %d χρυσό από την πόλη. "
#~ msgstr[1] "%s κατακτήσε %s και λαφυραγώγησε  %d χρυσά από την πόλη. "

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Κατέκτησες %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s κατέκτησε %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Απελευθέρωσες τη %s! Τα λάφυρα είναι συνολικά %d χρυσό. "
#~ msgstr[1] "Απελευθέρωσες τη %s! Τα λάφυρα είναι συνολικά %d χρυσά. "

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s απελευθέρωσε τη %s και λαφυραγώγησε %d χρυσό από την πόλη. "
#~ msgstr[1] "%s απελευθέρωσε τη %s και λαφυραγώγησε %d χρυσά από την πόλη. "

#~ msgid "You have liberated %s!"
#~ msgstr "Απελευθέρωσες τη %s!  "

#~ msgid "%s liberated %s."
#~ msgstr "%s απελευθερώθηκε από %s"

#~ msgid " from the worklist"
#~ msgstr " από τη λίστα εργασίας"

#~ msgid "%s is building %s%s."
#~ msgstr "%s χτίζει %s%s"

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Πουλάς %s στην %s (τώρα αποκλεισμένο) για %d χρυσά."
#~ msgstr[1] "Πουλάς %s στην %s (τώρα αποκλεισμένο) για %d χρυσά."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Ο %s του %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Αεροπορική βάση"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s πουλάει %s (απαρχαιωμένο) για %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Σημείωση: Το Θαύμα %s στη %s θα τελειώσει στον επόμενο γύρο. "

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Προτείνεται η παρεμπόδιση ανάπτυξης στην %s για να χρησιμοποίηση %s (που "
#~ "χτίζεται) ποιό αποτελεσματικά."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s ίσως σύντομα φτάσει σε μέγεθος %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Προειδοποίηση: Φόβος λιμού στη %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ΠΡΟΕΙΔΟΠΟΊΗΣΗ, το ταμείο είναι σχεδόν άδειο κύριε."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s χρειάζεται %s (που χτίζεται) για να αναπτυχθεί παραπάνω."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s χρειάζεται υποδομή για να αναπτυχθεί παραπέρα."

#~ msgid "%s grows to size %d."
#~ msgstr "%s αναπτύσσεται σε μέγεθος %d"

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Φόβος λιμού στη  %s, %s χάθηκε!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Λιμός προκαλεί μείωση πληθυσμού στη %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Λιμός καταστρέφει %s ολοκληρωτικά."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
#~ "ακόμα. Ακυρώνεται..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s δεν μπορεί να χτιστεί  %s από την λίστα εργασίων. Εκκαθάριση.."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Η παραγωγή του %s αναβαθμίζεται σε %s σε %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτιστεί %s από την λίστα εργασίων,η τεχνολογία %s δεν "
#~ "είναι διαθέσιμη ακόμα.  Ακυρώνεται..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτιστεί %s από την λίστα εργασίων, πρέπει να έχεις πρώτα "
#~ "τη %s . Ακυρώνεται..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτισεί %s από την λίστα εργασίων, απαιτείται κυβέρνηση "
#~ "%s.  Ακυρώνεται..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται ο ειδικός  "
#~ "%s.  Ακυρώνεται..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων,μπορεί να χτιστεί μόνο "
#~ "από  %s.  Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων,μπορεί να χτιστεί μόνο "
#~ "από  %s.  Ακυρώνεται..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, η πόλη πρέπει να έχει "
#~ "μέγεθος  %d.  Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
#~ "ακόμα. Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
#~ "ακόμα. Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
#~ "ακόμα. Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
#~ "ακόμα. Ακυρώνεται..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, Λόγος άγνωστος.  "
#~ "Ακυρώνεται..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Η  %s λίστα εργασίας είναι τώρα κενή"

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s δεν μπορει'να συντηρηθεί %s, η μονάδα διαλύεται."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Οι πολίτες της %s χάθηκαν λόγω αδυναμίας τους να συντηρήσουν %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s χτίζει %s, που δεν είναι πλέον διαθέσιμο."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s τελείωσαν να χτίζουν %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s εκτυνάσσει την έρευνα, κερδίζεις άμμεσα %d επίτευμα"
#~ msgstr[1] "%s εκτυνάσσει την έρευνα, κερδίζεις άμμεσα %d επιτεύματα"

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Οι  %s άρχισαν να χτίζουν διαστημόπλοιο!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s δεν μπορεί ακόμα να χτιστεί %s ."

#~ msgid "%s is finished building %s."
#~ msgstr "%s τελείωσε το χτίσιμο %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Δεν μπορεί να διατηρεί %s στο %s, πωλείται το κτίριο !"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "%s δεν μπορει'να συντηρηθεί %s, η μονάδα διαλύεται."

#~ msgid "Pollution near %s."
#~ msgstr "Μόλυνση κοντά %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Εορτασμοί στο όνομά σας στην %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "το %s έθνος χρησιμοποιείται ήδη."

#~ msgid "Civil disorder in %s."
#~ msgstr "Αναταραχές στη %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "ΣΥΝΕΧΙΖΟΝΤΑΙ ΟΙ ΑΝΑΤΑΡΑΧΕΣ στη %s."

#~ msgid "Order restored in %s."
#~ msgstr "Αποκαταστάθηκε η τάξη στη %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Οι πολίτες κατέλυσαν την %s, η χώρα σου είναι σε αναβρασμό."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s δεν μπορεί να χτισεί ακόμα %s , και δεν μπορούμε να διαλύσουμε την "
#~ "μοναδική μας πόλη."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s διαλύεται σε  %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s διαλύεται σε  %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s καταστράφηκε από %s "

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Αντιτορπιλικό"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Κατέστρεψες τη %s ολοκληρωτικά."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Λιμός προκαλεί μείωση πληθυσμού στη %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Σελίδα παραγωγής"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Καθάρισε μόλυνση"

#, fuzzy
#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr ""
#~ "Το χρονικό περιθώριο τίθεταθ σε 0. Το αυτόματο παιχνίδι θα τελειώσει. \n"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Πρέπει να διακόψεις το Freeciv δύο φορές μέσα σε ένα δευτερόλεπτο για να "
#~ "το τερματίσεις.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Προειδοποίηση: η επιλογή %s είναι απαρχαιωμένη. Χρησιμοποίησε -m για να "
#~ "ενεργοποιήσεις τον μεταεξυπηρετητή.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "αποκόλληση από ένα παίχτη"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Λάθος: άγνωστη επιλογή '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Αυτός είναι ο εξυπηρετητής για %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Μπορείς να μάθεις πολλά για το Freeciv στο %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tΕπέτρεψε πιστοποίηση εξυπηρετητή.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ " -G  --Guests\t\tΕπέτρεψε επισκέπτες να συνδεθούν αν είναι ενεργοποιημένη "
#~ "η επιλογή auth  .\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ " -N  --Newusers\tΕπέτρεψε σε νέους χρήστες να συνδεθούν αν είναι "
#~ "ενεργοποιημένη η επιλογή auth   .\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "-b  --bind ΔΙΕΥΘ\tΆκουσε για πελάτες στην διεύθυνση ΔΙΕΥΘ\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "metaserver <διεύθυνση>"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr ""
#~ "-M, --Metaserver ΔΙΕΥΘ\tΘέσε την ΔΙΕΥΘ σαν διεύθυνση του μεταεξυπηρετητή\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr ""
#~ "-m, --meta\t\tΕιδοποίησε τον μεταεξυπηρετητή και στείλε την πληροφορία "
#~ "του εξυπηρετητή\n"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <διεύθυνση>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port ΘΥΡΑ\tΆκουσε για πελάτες στη θύρα ΘΥΡΑ\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle ΧΡΟΝΟΣ\tΤερμάτισε αν δεν υπάρχουν παίχτες για ΧΡΟΝ "
#~ "δευτερόλεπτα\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tΌταν ένα παιχνίδι τελειώνει,τερμάτισε αντί για "
#~ "επανεκκίνηση\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves ΚΑΤΑΛ\tΣώσε παιχνίδια στον κατάλογο ΚΑΤΑΛ\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Επέλεξε ένα σενάριο"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves ΚΑΤΑΛ\tΣώσε παιχνίδια στον κατάλογο ΚΑΤΑΛ\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Όνομα εξυπηρετητή"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr ""
#~ "  -S, --Serverid ΑΝΑΓΝ\tΘέσε το αναγνωριστικό του εξυπηρετητή σε ΑΝΑΓΝ\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read ΑΡΧΕΙΟ\tΔιάβασε το σενάριο εκκίνησης ΑΡΧΕΙΟ\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr ""
#~ "  -R, --Ranklog ΑΡΧΕΙΟ\tΧρησιμοποίησε ΑΡΧΕΙΟ σαν αρχείο ημερολογίο "
#~ "κατάταξης\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr ""
#~ "Άρχισε το παιχνίδι ή επανεκκίνησε μετά την φόρτωση ενός σωσμένου "
#~ "παιχνιδίου."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Αυτή η εντολή αρχίζει το παιχνίδι.Όταν αρχίζεις ένα νέο παιχνίδι,πρέπει "
#~ "να χρησιμοποιηθεί αφού έχουν συνδεθεί όλοι οι παίχτες, και αφού έχουν "
#~ "δημιουργηθεί παίχτες ΤΝ (εάν απαιτείται),και έχει γίνει οποιαδήποτε "
#~ "επιθυμητή αλλαγή στις αρχικές παραμέτρους του εξυπηρετητή.Μετά την εντολή "
#~ "'start',οποιοσδήποτε ανθρώπινος παίχτης μπορεί να επιλέξει έθνος, και "
#~ "μετά το παιχνίδι θα αρχίσει. Αυτή η εντολή επίσης απαιτείται μετά τη "
#~ "φόρτωση ενός σωσμένου παιχνιδίου προκειμένου να αρχίσει το παιχνίδι. Από "
#~ "την στιγμή που αρχίσει το παιχνίδι αυτή η εντολή δεν είναι πλέον "
#~ "διαθέσιμη, αφού δεν έχει κάποιο αποτέλεσμα."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help εντολές\n"
#~ "help επιλογές\n"
#~ "help <όνομα-εντολής>\n"
#~ "help <όνομα-επιλογής>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Δείξε βοήθεια για εντολές εξυπηρετητή και επιλογές εξυπηρετητή."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Χωρίς ορίσματα δίνει μια σύντομη εισαγωγική βοήθεια. Με όρισμα \"commands"
#~ "\" ή \"options\" δίνει αντίστοιχα μια λίστα με όλες τις εντολές και τις "
#~ "επιλογές. Διαφορετικά το όρισμα θεωρείται ότι είναι όνομα εντολής ή όνομα "
#~ "επιλογής , και δίνεται βοήθεια για αυτή την εντολή ή επιλογή. Για "
#~ "επιλογές, η βοήθεια περιλαμβάνει πληροφορίες που περιλαμβάνουν την "
#~ "τρέχουσες και προκαθορισμένες τιμές για μια επιλογή. Το όρισμα μπορεί να "
#~ "συντομευθεί όταν δεν υπάρχει ασάφεια."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Δείχνει μια λίστα από παίχτες στο παιχνίδι, ομάδες παιχτών, συνδέσεις σε "
#~ "εξυπηρετητές, ή διαθέσιμα σενάρια. Το όρισμα μπορεί να συντομευθεί, και η "
#~ "προκαθορισμένη τιμή είναι 'players' αν δεν δωθεί όρισμα."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Τερμάτιζει το παιχνίδι και κλείνει τον εξυπηρετητή."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <όνομα σύνδεσης>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Τερματίζει την σύνδεση ορισμένων πελατών στον εξυπηρετητή, αφαιρώντας "
#~ "τους από το παιχνίδι. Αν το παιχνίδι δεν έχει αρχίσει ακόμα ο παίχτης του "
#~ "πελάτη  αφαιρείται από το παιχνίδι, ειδάλλως δεν υπάρχει επίπτωση στον "
#~ "παίχτη. Να σημειωθεί ότι η εντολή παίρνει σαν ορίσματα ονόματα συνδέσεων, "
#~ "όχι ονόματα παιχτών."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <όνομα-επιλογής>"

#~ msgid "Explain server options."
#~ msgstr "Εξηγεί επιλογές εξυπηρετητή."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Η εντολή 'explain' παρέχει ένα υποσύνολο της λειτουργικότητας της εντολής "
#~ "'help', και υπάρχει για λόγους προθύστερης-συμβατότητας. Χωρίς όρισματα "
#~ "δίνει μια λίστα με επιλογές και με ένα όρισμα δίνει βοήθεια για μια "
#~ "συγκεκριμένη επιλογή. "

#~ msgid "Show server options."
#~ msgstr "Δείχνει επιλογές εξυπηρετητή."

#~ msgid "wall <message>"
#~ msgstr "wall <μήνυμα>"

#~ msgid "Send message to all connections."
#~ msgstr "Στέλνει το μήνυμα σε όλες τις συνδέσεις."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Για κάθε συνδεδεμένο πελάτη, εμφανίζει ένα παράθυρο που δείχνει το "
#~ "εισαγώμενο μήνυμα."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Μηνύματα σύνδεσης/αποσύνδεσης"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Στέλνει το μήνυμα σε όλες τις συνδέσεις."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [ψήφος αριθμός]"

#~ msgid "Cast a vote."
#~ msgstr "Ρίχνει μια ψήφο."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Ένας παίχτης με επίπεδο πρόσβασης πληροφοριών που εκδίδει μια εντολή "
#~ "επιπέδου ελέγχου αρχίζει μια νεα ψηφοφορία για την εντολή. Η /vote εντολή "
#~ "ακολοθούμενη από  \"yes\" ή \"no\", και προαιρετικά ένα αριθμό ψήφου , "
#~ "δίνει την ψήφο σου. Αν δεν προσθέσεις αριθμό ψήφου η ψήφος σου αφορά την "
#~ "τελευταία εντολή. Μπορείς να προτείνεις μόνο μια ψηφοφορία κάθε φορά. Η "
#~ "ψηφοφορία θεωρείται υπέρ άμμεσα αν περισσότεροι από τους μισούς παίχτες "
#~ "ψηφίσουν υπερ, η θα αποτύχει αμμέσως αν τουλάχιστον οι μισοί ψηφίσουν "
#~ "κατά. Αν περάσει ένας γύρος η ψηφοφορία μπορεί να περάσει υπέρ αν δεν "
#~ "ψηφίσει κανένας κατά."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr ""
#~ "Ενεργοποιεί ή απανεργοποιεί την αποσφαλμάτωση της Τ.Ν για μια δοσμένη "
#~ "οντότητα."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Τυπώνει πληροφορίες απασφαλμάτωσης Τ.Ν για την δοσμένη οντότητα και "
#~ "ενεργοποιεί ή απενεργοποιεί  την συνεχή εμφάνιση πληροφοριών "
#~ "απασφαλμάτωσης για αυτή την οντότητα."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <όνομα-επιλογής> <τιμή>"

#~ msgid "Set server option."
#~ msgstr "Θέτει επιλογή εξυπηρετητή."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <παίχτης> [ομάδα]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <κατάλογος>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Επέλεξε νέο σύνολο κανόνων ή πακέτο τροποποιήσεων."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <meta-line>"

#~ msgid "Set metaserver info line."
#~ msgstr "Θέτει γραμμή πληροφοριών του μετά-εξυπηρετητή."

#, fuzzy
#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Θέτει την καθορισμένη απο το χρήστη γραμμή πληροφοριών του "
#~ "μεταεξυπηρετητή. \n"
#~ "Αν δεν δοθούν παράμετροι τα προηγούμενα τιθέντα μετάμηνύματα θα "
#~ "αφαιρεθούν.\n"
#~ "Τις περισσότερες φορές τα μεταμηνύματα που καθόρισε ο χρήστης θα "
#~ "χρησιμοποιηθούν \n"
#~ "αντί για αυτόματα παραγώμενα μηνύματα, αν είναι διαθέσιμα."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <meta-line>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Θέσε την επιδιορθωτική γραμμή του μεταεξυπηρετητή."

#~ msgid "Control metaserver connection."
#~ msgstr "Έλενξε τη σύνδεση του μεταεξυπηρετητή."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <διεύθυνση>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Θέσε διεύθυνση (URL) στην οποία θα αναφέρει ο μεταεξυπηρετητής."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <όνομα-παίχτη>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Εναλλαγή κατάστασης Τ.Ν του παίχτη."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [ονομα-σύνδεσης] <όνομα-παίχτη>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Πάρε τη θέση ενός παίχτη στο παιχνίδι."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Μόνο η κονσόλα και συνδέσεις από το επίπεδο εντολών 'hack'  μπορούν να "
#~ "εξαναγκάσουν άλλες συνδέσεις να πάρουν τη θέση ενός παίχτη. Αν δεν είσαι "
#~ "κάτι από αυτά ,μόνο το όρισμα <όνομα-παίχτη> επιτρέπεται. Αν δωθεί '-' "
#~ "για το όνομα του παίχτη και η σύνδεση δεν ελέγχει ήδη έναν παίχτη , "
#~ "δημιουργείται  ένας και ανατίθεται στη σύνδεση."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [όνομα-σύνδεσης] [όνομα-παίχτη]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Παρατήρησε ένα παίχτη για όλο το παιχνίδι."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Μόνο η κονσόλα και συνδέσεις με επίπεδο εντολών 'hack'  μπορούν να "
#~ "εξαναγκάσουν άλλες συνδέσεις να παρατηρήσουν έναν παίχτη. Αν δεν είσαι "
#~ "κάτι από αυτά ,μόνο το όρισμα <όνομα-παίχτη> επιτρέπεται. Αν η κονσόλα "
#~ "δεν δώσει όνομα  παίχτη ή η σύνδεση δεν χρησιμοποιεί ορίσματα, τότε η "
#~ "σύνδεση προσκολλείται σε έναν καθολικό παρατηρητή."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <όνομα-σύνδεσης>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "αποκόλληση από ένα παίχτη"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Μόνο η κονσόλα και σύνδέσεις με cmdlevel 'hack' μπορούν να αναγκάσουν "
#~ "άλλες συνδέσεις να αποκολληθούν από έναν παίχτη"

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <όνομα-παίχτη>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Δημιουργεί έναν παίχτη ΤΝ με το δωθέν όνομα."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr ""
#~ "Θέσε τον ευατό σου σε απομακρυσμένο τρόπο παιχνιδιού. Η ΤΝ θα καλύψει τη "
#~ "θέση σου!"

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "Η ΤΝ θα κυβερνά το έθνος σου αλλά κάνοντας λίγες αλλαγές."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <όνομα-παίχτη>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Θέσε έναν ή όλους του παίχτες ΤΝ σε 'αρχάριους'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'αρχάριος' και "
#~ "θέτει το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε "
#~ "'αρχάριος'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον "
#~ "παίχτη. "

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <όνομα-παίχτη>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'εύκολη'"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'έυκολη' και θέτει "
#~ "το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε 'αρχάρια'. "
#~ "Με όρισμα , θέτει  το επίπεδο ικανότ  †  †  €†  ητας μόνο για αυτόν τον παίχτη. "

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <όνομα-παίχτη>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'κανονική'"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'κανονική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'κανονική'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <όνομα-παίχτη>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'δύσκολη'"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'δύσκολη' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'δύσκολη'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Θέσε έναν ή όλους του παίχτες ΤΝ σε 'αρχάριους'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'ζαβολιάρα' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'ζαβολιάρα'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <όνομα-παίχτη>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr ""
#~ "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'πειραματική'"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'πειραματική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'πειραματική'. Με όρισμα , θέτει  το επίπεδο ικανότητας "
#~ "μόνο για αυτόν τον παίχτη. ΑΥΤΟ ΧΡΗΣΙΜΟΠΟΙΕΊΤΑΙ ΜΟΝΟ ΓΙΑ ΠΕΙΡΑΜΑΤΙΣΜΟ "
#~ "ΝΕΩΝ ΔΥΝΑΤΟΤΗΤΩΝ ΤΗΣ Τεχνιτής Νοημοσύνης. ! Για κανονικούς εξυπηρετητές "
#~ "αυτή η επιλογή δεν έχει κανένα αποτέλεσμα."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <επίπεδο>\n"
#~ "cmdlevel <επίπεδο> new\n"
#~ "cmdlevel <επίπεδο> first\n"
#~ "cmdlevel <επίπεδο> <όνομα-σύνδεσης>"

#~ msgid "Query or set command access level access."
#~ msgstr "Θέτει ή διαβάζει επίπεδα πρόσβασης εντολών."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Το επίπεδο πρόσβασης εντολής ελέγχει ποιές εντολές εξυπηρετητή είναι "
#~ "διαθέσιμες\n"
#~ "σε χρήστες μέσω της γραμμής συζητήσεων του πελάτη. Τα επίπεδα είναι τα: \n"
#~ "    none  - καμία εντολή \n"
#~ "    info   - μόνο πληροφοριακές εντολές\n"
#~ "    ctrl   - εντολές που επηρεάζουν μόνο το παιχνίδι και χρήστες\n"
#~ "    hack  -*όλες* οι εντολές - επικίνδυνο!\n"
#~ "Χωρίς παράμετρο, αναφέρεται το τρέχων επίπεδο πρόσβασης.\n"
#~ "Με μια παράμετρο, τίθεταθ το επίπεδο για όλες τις υπάρχουσες συνδέσεις\n"
#~ "και γίνεται το  προκαθορισμένο για μελλοντικές συνδέσεις.\n"
#~ "Αν δοθεί προσδιοριστικό 'new' τότε το επίπεδο  τίθεται μόνο για νέες "
#~ "συνδέσεις.\n"
#~ "Αν δοθεί προσδιοριστικό 'first come'  τότε το επίπεδο θα δοθεί στον \n"
#~ "πρώτο πελάτην που θα συνδεθεί ή  αν  υπάρχουν συνδέσεις στον πρώτο "
#~ "πελάτη\n"
#~ "που θα δώσει την εντολή 'first'.\n"
#~ "Αν προσδιοριστεί όνομα σύνδεσης , το επίπεδο τίθεται μόνο γι'αυτή τη "
#~ "σύνδεση.\n"
#~ "Τα επίπεδα πρόσβαση εντολών δεν διατηρούνται αν αποσυνδεθεί έναςπελάτης, "
#~ "γιατί κάποιοι αναξιόπιστοι παίχτες θα μπορούσαν να συνδεθούνμε το ίδιο "
#~ "όνομα. Ας σημειωθεί ότι η εντολή πέρνει πλεόν ονόματα συνδέσεωνόχι "
#~ "ονόματα παιχτών. "

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "Αν δεν υπάρχε κανένας, γίνε ο οργανωτής του παιχνιδίου με αυξημένες "
#~ "άδειες."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr ""
#~ "timeoutincrease <γύρος> <αύξηση-γύρου> <τιμή> <πολλαπλασιαστής-τιμής>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Δες \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Κάθε <γύρος> γύρους, πρόσθεσε <τιμή> στο χρονόμετρο τέλους χρόνου,  και  "
#~ "μετά πρόσθεσε  <αύξηση-γύρου>  στο <γύρος>  και πολλαπλασίασε  <τιμή> με  "
#~ "<πολλαπλασιαστής-τιμής>.  Χρησιμοποίηση αυτή την εντολή μαζί με την "
#~ "επιλογή  \"timeout\".  Προκαθορισμένες τιμές: 0 0 0 1"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "αποκόλληση από ένα παίχτη"

#~ msgid "End the game immediately in a draw."
#~ msgstr "Τερμάτισε το παιχνίδι άμμεσα με ισοπαλία."

#~ msgid "remove <player-name>"
#~ msgstr "remove <όνομα-παίχτη>"

#~ msgid "Fully remove player from game."
#~ msgstr "Αφαίρεσε πλήρως τον παίχτη από το παιχνίδι."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Αυτή η εντολή  *πλήρως* αφαιρεί έναν παίχτη από το παιχνίδι,  "
#~ "συμπεριλαμβανομένου, συμπεριλαμβανομένου όλες τις πόλεις και μονάδες κτλ. "
#~ "Χρησιμοποιήσε την εντολή με προσοχή."

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <όνομα-αρχείου>"

#~ msgid "Save game to file."
#~ msgstr "Σώσιμο του παιχνιδίου σε αρχείο."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Σώζει το παιχνίδι στο αρχείο <όνομα-αρχείου> , αν δεν δωθεί όρισμα όνομα-"
#~ "αρχείου σώζεται στο \"< πρόθεμα ονόματος αυτόματου σώσιμου><χρονιά>m.sav[."
#~ "gz]\".\n"
#~ "Για να επαναφορτωθεί ένα σωσμένο παιχνίδι από την εντολή 'save', ξεκίνησε "
#~ "τον εξυπηρετητή μετο όρισμα  της γραμμής εντολών :\n"
#~ "    --file <όνομα-αρχείου>\n"
#~ "και χρησιμοποίησε την εντολή 'start' όταν συνδεθούν ξανά οι παίχτες."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <όνομα-αρχείου>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Σώσιμο του παιχνιδίου σε αρχείο."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Σώζει το παιχνίδι στο αρχείο <όνομα-αρχείου> , αν δεν δωθεί όρισμα όνομα-"
#~ "αρχείου σώζεται στο \"< πρόθεμα ονόματος αυτόματου σώσιμου><χρονιά>m.sav[."
#~ "gz]\".\n"
#~ "Για να επαναφορτωθεί ένα σωσμένο παιχνίδι από την εντολή 'save', ξεκίνησε "
#~ "τον εξυπηρετητή μετο όρισμα  της γραμμής εντολών :\n"
#~ "    --file <όνομα-αρχείου>\n"
#~ "και χρησιμοποίησε την εντολή 'start' όταν συνδεθούν ξανά οι παίχτες."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <όνομα-αρχείου>"

#~ msgid "Load game from file."
#~ msgstr "Φόρτωσε παιχνίδι από αρχείο."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Φόρτωσε παιχνίδι από <όνομα-αρχείου>. Οποιαδήποτε δεδομένα "
#~ "συμπεριλαμβανομένου παίχτες, σύνολα-κανόνων και ρυθμίσεις εξυπηρετητή θα "
#~ "χαθούν. \n"

#~ msgid "read <file-name>"
#~ msgstr "read <όνομα-αρχείου>"

#~ msgid "Process server commands from file."
#~ msgstr "Επεξεργάσου επιλογές εξυπηρετητή από αρχείο."

#~ msgid "write <file-name>"
#~ msgstr "write <όνομα-αρχείου>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Γράψε τρέχουσες ρυθμίσεις σαν εντολές εξυπηρετητή σε αρχείο."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Θέτει επιλογή εξυπηρετητή."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Εναλλαγή εξόδου εξυπηρετητή ανάμεσα σε στυλ RFC και κανονικό στυλ."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Απλά επέστρεψε το id του εξυπηρετητή."

#~ msgid "%s Welcome"
#~ msgstr "%s Καλώς ήρθες"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Καλώς ήρθες στον  %s εξυπηρετητή που τρέχει στο %s στη θύρα %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Καλώς ήρθες στον %s εξυπηρετητή στή θύρα %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s συνδέθηκε από %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Δεν μπορεί να εφαρμόσουμε τη σύνδεσή σου σε νέο παίχτη."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Έχεις μπει σαν '%s' συνδεδεμένος με κανένα παίχτη."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Έχεις μπεί  σαν '%s' συνδεδεμένος με τον %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s συνδέθηκε από %s."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s απορρίφθηκε: Πέρασε ο χρόνος αναμονής για συνθηματικό. "

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "%s αποκτήθηκε από %s!"

#, fuzzy
#~ msgid "You gave an embassy to %s."
#~ msgstr "Ίδρυσες το %s. "

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Ο %s του %s (%s)"

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#, fuzzy
#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Δεν έχεις εργάτη εδώ."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Δεν μπορείς να απολύσεις μονάδες"

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "%s καταστράφηκε από %s "

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%s καταστράφηκε από %s "

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%s καταστράφηκε από %s "

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Όνομα σύνδεσης: %s"

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Καταστράφηκε παίχτης"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Βάλε σε %s"

#~ msgid " missing from config file (using default)"
#~ msgstr "λείπει από το αρχείο διαμόρφωσης (χρήση προκαθορισμένου)"

#~ msgid " (default)"
#~ msgstr "(προκαθορισμένη)"

#~ msgid " (config)"
#~ msgstr "(διαμόρφωση)"

#~ msgid " (set)"
#~ msgstr "(τίθεται)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Καμία μονάδα επιλεγμένη."

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
#~ "διορατικότητα!\n"
#~ "      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
#~ "σιδηρόδρομους."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
#~ "διορατικότητα!\n"
#~ "      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
#~ "σιδηρόδρομους."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
#~ "διορατικότητα!\n"
#~ "      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
#~ "σιδηρόδρομους."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
#~ "διορατικότητα!\n"
#~ "      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
#~ "σιδηρόδρομους."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s ποσοστό υπερβαίνει το μέγιστο ποσόστο για %s"

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "ο %s κυβερνάει τώρα τους %s σαν %s."

#, fuzzy
#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "Ο %s έχει παρακινήσει ανταρσία! %d γύρος αναρχίας θα επακολουθήσει! "
#~ "Πολίτευμα στόχος είναι %s."
#~ msgstr[1] ""
#~ "Ο %s έχει παρακινήσει ανταρσία! %d γύροι αναρχίας θα επακολουθήσουν! "
#~ "Πολίτευμα στόχος είναι %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Επανάσταση: επιστροφή στην αναρχία."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr ""
#~ "Πρέπει να επιλέξεις μια νέα κυβέρνηση από το μενού των πολιτευμάτων."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Το ποσοστό ανέσεων που υπερβαίνε το μέγιστο όριο για %s ρυθμίστηκε."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr ""
#~ "Το ποσοστό επιστήμης που υπερβαίνε το μέγιστο όριο για %s ρυθμίστηκε."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Το ποσοστό ανέσεων που υπερβαίνε το μέγιστο όριο για %s ρυθμίστηκε."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s δεν σου δίνει πλέον κοινή ορατότητα!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Η γερουσία δεν θα σου επιτρέψει να ακυρώσεις τη συνθήκη  με τον %s. "
#~ "Πρέπει είτε να διαλύσεις τη γερουσία είτε να περιμένεις μια ποιό "
#~ "κατάλληλη στιγμή."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Η γερουσία θα ψηφίσει την προτασή σου εξαιτίας των συνεχών προκλήσεων του "
#~ "%s. "

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Η γερουσία αρνείται να ακυρώσει τη συνθήκη με τον %s, αλλά εσυ δεν έχεις "
#~ "πρόβλημα "

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Η διπλωματική κατάσταση ανάμεσα σε %s και σε %s είναι τώρα %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s ακύρωσε τη διπλωματική συμφωνία! Πλέον η διπλωματική κατάσταση "
#~ "ανάμεσα στο %s και στον %s είναι τώρα  %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s επιτέθηκε στον σύμμαχό σου %s! Ακυρώνεις τη συμμαχία σου με τον "
#~ "επιτιθέμενο."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Ο φίλος %s της ομάδας σου κήρυξε πόλεμο στον %s. Υποχρεώνεσαι να "
#~ "ακυρώσεις συμμαχία με τον %s."

#~ msgid "no color"
#~ msgstr "χωρίς χρώμα"

#~ msgid "Removing player %s."
#~ msgstr "Απομακρύνεται ο παίχτης %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Απομακρύνθηκες από το παιχνίδι!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#~ msgid "Please choose a non-blank name."
#~ msgstr "[αρακαλώ επιλέξτε ένα μη κενό όνομα"

#~ msgid "That nation is already in use."
#~ msgstr "Αυτό το έθνος χρησιμοποιείται ήδη."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Άλλος παίχτης έχει το όνομα '%s'.Παρακαλώ επιλέξτε άλλο όνομα."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Παρακαλώ επιλέξτε ένα όνομα που να περιέχει μόνο ASCII χαρακτήρες."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Παίχτης %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Μια πόλη φτωχά ονοματισμένη."

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Έκανες επαφή με τους %s που κυβερνώνται από τον %s  "

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Δεν μπορώ να προκαλέσω εμφύλιο πόλεμο στον %s - πολύ παίχτες"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Δεν μπορώ να προκαλέσω εμφύλιο πόλεμο στον %s - πολύ παίχτες"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr ""
#~ "Στο έθνος σου ξέσπασε εμφύλιος πόλεμος, o %s ανακυρηρίχτηκε ηγέτης των "
#~ "επαναστατημένων κρατών."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s είναι ο %s ηγέτης %s"

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "Ο %s δηλώνει πίστη στον  %s"

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΠΛΟΥΣΙΕΣΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ποιό ΠΡΟΗΓΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΣΤΡΑΤΙΚΟΠΟΙΗΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ποιό ΧΑΡΟΥΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΜΕΓΑΛΥΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "Ο Ηρόδοτος"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "Ο Θουκιδίδης"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "Ο Πλίνος ο πρεσβύτερος"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Ο Λίβιος"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "Ο Τόινμπι"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "Ο Γκίμμπονς"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ο Σου-μα Τσιν"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "Ο Παν Κου"

#~ msgid "Population"
#~ msgstr "Πληθυσμός"

#~ msgid "Land Area"
#~ msgstr "Έκταση "

#~ msgid "Settled Area"
#~ msgstr "Κατοικημένη έκταση"

#~ msgid "Research Speed"
#~ msgstr "Ταχύτητα έρευνας"

#~ msgid "Military Service"
#~ msgstr "Στρατιωτική υπηρεσία"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "Μεγαλιώδης"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Ο %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Ο %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Ο Ιστορικός καταγράφει!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: H %s Πόλη του %s με μέγεθος %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: H %s Πόλη του %s με μέγεθος %d, "

#~ msgid "with no wonders\n"
#~ msgstr "χωρίς θαύματα\n"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "Πόλη: %s (%s, %s)"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "Πόλη: %s (%s, %s)"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " γλόμποι"
#~ msgstr[1] " γλόμποι"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " μήνας"
#~ msgstr[1] " μήνες"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] "τόνος"
#~ msgstr[1] "τόνοι"

#~ msgid "Demographics Report:"
#~ msgstr "Δημογραφική Αναφορά:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Συγνώμη, αλλά η Δημογραφική αναφορά δεν είναι διαθέσιμη"

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "Πόλη: %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Πληθυσμός\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Εμπόριο\n"
#~ "(Εκατ. αγαθά)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Παραγωγή\n"
#~ "(Μετρ. τόνοι)"

#~ msgid "Cities\n"
#~ msgstr "Πόλεις\n"

#~ msgid "Technologies\n"
#~ msgstr "Τεχνολογίες\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Στρατιωτική Θητεία\n"
#~ "(μήνες)"

#~ msgid "Wonders\n"
#~ msgstr "Θαύματα\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Ταχύτητα έρευνας\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Έκταση\n"
#~ "(τετρ. μίλια.)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Κατοικιμένη έκταση\n"
#~ "(τετρ. μίλια.)"

#, fuzzy
#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Βασική μόρφωση\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Διαστημόπλοιο\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Μονάδες υπό παραγωγή"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Διαθέσιμες μονάδες"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "ασπίδα"

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Αρχικός χρυσός ανά παίχτη"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Αρχικός χρυσός ανά παίχτη"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Αρχικός χρυσός ανά παίχτη"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "Αποσυνδεδεμένος"

#, fuzzy
#~ msgid "Running"
#~ msgstr "Διύλιση"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "Τέλος παιχνιδίου"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Αριθμός εμπορικών διαδρομές"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "_Αποδέσμευσε παίχτη"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Γή (κλασσικό, μέσο)"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Επέλεξε ένα σενάριο"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Εάν οι πόλοι είναι ξεχωριστοί ήπειροι"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d γύρος"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "Διέκοψε σύνδεση"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "Αποσυνδεδεμένος"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Παίχτης %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Κατασκευές"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Επιτρεπόμενα ονόματα πόλεων"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Πολιτισμός: Ξεσηκωμός βαρβάρων"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Κρεμαστοί Κήποι"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Επέλεξε προορισμό"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Κατασκευές"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Διέλυσε"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "_Γυναίκα"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Δεν μπορείς να απολύσεις μονάδες"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή "
#~ "\"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή "
#~ "\"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Ο αριθμός των παιχτών είναι υψηλότερος από την ζητούμενη τιμή. Κρατιέται "
#~ "η παλιά τιμή"

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Ο αριθμός των παιχτών είναι υψηλότερος από την ζητούμενη τιμή. Κρατιέται "
#~ "η παλιά τιμή"

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Μέγεθος χάρτη (σε χιλιάδες πλακάκια)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Αυτή η τιμή χρησιμοποιείται για τον καθορισμό της διάστασης του χάρτη.\n"
#~ "  μέγεθος = 4 είναι ένας κανονικός χάρτης από 4.000 πλακάκια "
#~ "(προκαθορισμένη τιμή)\n"
#~ "  μέγεθος = 20 είναι ένας τεράστιος χάρτης από 20.000 πλακάκια"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Αρχικός αριθμός τεχνολογιών ανά παίχτη"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Αυτή η τιμή χρησιμοποιείται για τον καθορισμό της διάστασης του χάρτη.\n"
#~ "  μέγεθος = 4 είναι ένας κανονικός χάρτης από 4.000 πλακάκια "
#~ "(προκαθορισμένη τιμή)\n"
#~ "  μέγεθος = 20 είναι ένας τεράστιος χάρτης από 20.000 πλακάκια"

#~ msgid "Map topology index"
#~ msgstr "Ευρετηριο τοπολογίων χάρτη"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Οι χάρτες του Freeciv είναι πάντα δύο διαστάσεων. Μπορεί να 'τυλίγωνται' "
#~ "βόρια-νότια και ανατολικά-δυτικά για τη δημιουργία ενός επίπεδου, ενός "
#~ "κυλίνδρου ή ενός σχήματος λουκουμά. Το κάθε πλακίδιο μπορεί να είναι "
#~ "ορθογώνιο ή εξαγωνικό με κλασική ή ισομετρική ευθυγράμμιση- αυτό "
#~ "μπορείτεθεί ανάλογα με το σύνολο-πλακιδίων που χρησιμοποιείται.\n"
#~ "   0 Επίπεδη γή (μή τυλιγμένη)\n"
#~ "   1 Γή (τυλίγει Α-Δ)\n"
#~ "   2 Ουρανός (τυλίγει Β-Ν)\n"
#~ "   3 Κόσμος λουκουμάς (τυλίγει Β-Ν, Α-Δ)\n"
#~ "   4 Επίπεδη γή (ισομετρική)\n"
#~ "   5 Γη (ισομετρική)\n"
#~ "   6 Ουρανός (ισοσετρική)\n"
#~ "   7 Κόσμος λουκουμάς (ισομετρική)\n"
#~ "   8 Επίπεδη Γη (εξαγωνική)\n"
#~ "   9 Γη (εξαγωνική)\n"
#~ "  10 Ουρανός (εξαγωνική)\n"
#~ "  11 Κόσμος λουκουμάς (εξαγωνική)\n"
#~ "  12 Επίπεδη Γη (ισομ-εξαγ)\n"
#~ "  13 Γη (ισομ-εξαγ)\n"
#~ "  14 Ουρανός (ισομ-εξαγ)\n"
#~ "  15 Κόσμος λουκουμάς (ισομ-εξαγ)\n"
#~ "Κλασική - Ορθογώνια :       Ισομετρική - Ορθογώνια:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Κλασική - Εξαγωνικά  :       Ισομετρική - Εξαγωνικά :\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Μέθοδος που χρησιμοποιείται για τη δημιουργία του χάρτη"

#~ msgid "Method used to choose start positions"
#~ msgstr "Μέθοδος που χρησιμοποιείται για την αρχική τοποθέτηση των παιχτών"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Παρουσία νησιών 1x1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Εάν οι πόλοι είναι ξεχωριστοί ήπειροι"

#, fuzzy
#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "All the map is temperate"
#~ msgstr "Όλος ο χάρτης είνα εύκρατος"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "Average temperature of the planet"
#~ msgstr "Μέση θερμοκρασία στον πλανήτη"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Μικρές τιμές θα δώσουν έναν κρύο πλανήτη, ενώ μεγάλες τιμές ποιό ζεστό \n"
#~ "100 σημαίνει πολύ ξηρό και ζεστό πλανήτη χωρίς αρκτικές πολικές περιοχές "
#~ "μόνο τροπικές και ξερές ζώνες.\n"
#~ "\n"
#~ "70 σημαίνει ένας εύκρατος πλανήτης με λίγους πολικούς πάγους.\n"
#~ "\n"
#~ "50 σημαίνει ένας εύκρατος πλανήτης με συνηθισμένες πολικές, κρύες, "
#~ "εύκρατες ,και τροπικές περιοχές, και μια ζώνη ερήμου που εκτείνεται "
#~ "ανάμεσα στις τροπικές και τις εύκρατες ζώνες\n"
#~ "\n"
#~ "30 σημαίνει ένας πολύ κρύος πλανήτης με μικρές τροπικές ζώνες \n"
#~ "\n"
#~ "0 σημαίνει ένας πολύ κρύος πλανήτης με μεγάλες πολικές ζώνες και καθόλου "
#~ "τροπικές περιοχές"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Ποσοστό του χάρτη που είναι ξηρά"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Αυτή η ρύθμιση δίνει κατά προσέγγιση το ποσοστό του χάρτη που θα είναι "
#~ "ξηρά."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Έκταση λόφων/βουνών"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Μικρές τιμές δίνουν επίπεδους χάρτες, ενώ μεγάλες τιμές δίνουν ποιό "
#~ "επικλινείς με περισσότερα βουνά και λόφους."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Ποσότητα νερών στη ξηρά"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Μικρές τιμές σημαίνουν μεγάλες εκτάσεις ξηράς και ερήμου, ενώ υψηλότερες "
#~ "τιμές δίνουν έναν ποιό υδάτινο χάρτη με πολλούς βάλτους , ζούγκλες και "
#~ "ποτάμια."

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Πυρηνική ενέργεια"

#~ msgid "Map generation random seed"
#~ msgstr "Τυχαίος σπόρος δημιουργίας χάρτη"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Ο ίδιος σπορος παράγει πάντα τον ίδιο χάρτη, με μηδέν (προκαθορισμένη "
#~ "τιμή) θα επιλεχτεί ένας σπόρος βασισμένος στο χρόνο για να πάρουμε ένα "
#~ "τυχαίο χάρτη. Αυτή η ρύθμιση είναι χρήσιμη μόνο κατά την αποσφαλμάτωση "
#~ "του παιχνιδίου."

#~ msgid "Game random seed"
#~ msgstr "Σπόρος τυχαίου παιχνιδίου"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Για μηδέν (προκαθορισμένη τιμή) θα επιλεχτεί ένας σπόρος βασισμένος στον "
#~ "χρόνο. Αυτή η ρύθμιση είναι χρήσιμή μόνο κατά την αποσφαλμάτωση του "
#~ "παιχνιδίου."

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Ποσότητα \"ειδικών\" πόρων τετραγώνων"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Οι ειδικοί πόροι βελτιώνουν τον βασικό τύπο του εδάφους πάνω στο οποίο "
#~ "βρίσκονται.Ο εξυπηρετητής χρησιμοποιεί μια μεταβλητή με κλίμακα τιμής  "
#~ "μέρη ανά χιλιάδα."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Ποσότητα από καλύβες (μικρά χωριά από φυλές)"

#, fuzzy
#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Αυτή η ρύθμιση δίνει τον ακριβή αριθμό από καλύβες που θα τοποθετηθούν "
#~ "πάνω σε όλο τον χάρτη. Οι καλύβες αντιστοιχούν σε μικρά χωρία φυλών που "
#~ "μπορούν να ερευνηθούν από μονάδες"

#~ msgid "Minimum number of players"
#~ msgstr "Ελάχιστος αριθμός παιχτών"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Πρέπει να υπάρχει τουλάχιστον τόσοι παίχτες (συνδεδεμένοι ανθρώποι οι "
#~ "ελεγχόμενοι από ΤΝ) πρίν ξεκινήσει το παιχνίδι."

#~ msgid "Maximum number of players"
#~ msgstr "Μέγιστος αριθμός παιχτών"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Ο μέγιστος αριθμός ανθρώπων και παιχτών ελεγχόμενων από ΤΝ που μπορούν να "
#~ "υπάρχουν στο παιχνίδι. Όταν αυτός ο αριθμός παιχτών υπάρχει πριν "
#~ "ξεκινήσει το παιχνίδι τότε αίτησεις για σύνδεση από νέους παίχτες θα "
#~ "απορρίπτονται."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Ελάχιστος αριθμός παιχτών"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Αν τεθεί σε θετική τιμή, τότε αυτόματα θα δημιουργηθεί ή θα αφαιρεθεί ο "
#~ "απαιτούμενος αριθμός παιχτών ΤΝ προκειμένου ο συνολικός αριθμός παιχτών "
#~ "να είναι αυτός που καθορίστηκε."

#~ msgid "List of players' initial units"
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Αυτή είναι μια σειρά από χαρακτήρες, ο καθένας από τους οποίους "
#~ "αντιστοχεί σε έναν τύπο μονάδας. Πρέπει να υπάρχει τουλάχιστον ένας "
#~ "θεμελιωτής πόλης σε κάθε σειρά. Οι χαρακτήρες με τις σημασίες τους είναι "
#~ "οι ακόλουθοι: \n"
#~ "    c   = θεμελιωτής πόλης (πχ., Άποικοι)\n"
#~ "    w   = Εργάτης εδάφους  (πχ., Μηχανικοί)\n"
#~ "    x   = Εξερευνητής   (πχ., Εξερευνητής)\n"
#~ "    k   = ΧάσιμοΠαιχνιδίου (πχ., Βασιλίας)\n"
#~ "    s   = Διπλωμάτης   (πχ., Διπλωμάτης)\n"
#~ "    d   = Μέτρια αμυντική μονάδα (πχ., Πολεμιστές)\n"
#~ "    D   = Καλή αμυντική μονάδα  (πχ., Φάλαγγα)\n"
#~ "    a   = Γρήγορη επιθετική μονάδα (πχ., Καβαλάρηδες)\n"
#~ "    A   = Δυνατή επιθετική μονάδα  (πχ., Καταπέλτης)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Εαν θα καταγράφονται τα στατιστικά παιχτών"

#~ msgid "Area where initial units are located"
#~ msgstr "Περιοχή όπου θα βρίσκονται αρχικά οι μονάδες"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Αυτή είναι η ακτίνα μέσα στην οποία θα διασκορπισθούν αρχικά οι μονάδες."

#~ msgid "Starting gold per player"
#~ msgstr "Αρχικός χρυσός ανά παίχτη"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Στην αρχή του παιχνιδίου δίνεται τόσος χρυσός στον κάθε παίχτη."

#~ msgid "Number of initial techs per player"
#~ msgstr "Αρχικός αριθμός τεχνολογιών ανά παίχτη"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Στην αρχή του παιχνιδίου , κάθε παίχτης αποκτά τόσες τεχνολογίες. Αυτές "
#~ "επιλέγονται τυχαία για κάθε παίχτη. Ανάλογα με την τιμή της ρύθμισης "
#~ "κόστος_τεχνολογίας_στυλ στο σύνολο κανόνων, μια μεγάλη τιμή μπορεί να "
#~ "κάνει τις επόμενες τεχνολογίες αρκετά ακριβές."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Πολλαπλασιαστής ποσοστού κόστους τεχνολογίας"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Αυτή η ρύθμιση επηρεάζει το πόσο γρήγορα μπορούν οι παίχτες να κάνουν "
#~ "έρευνα για νέα τεχνολογία. Όλα τα κόστη των τεχνολογιών πολλαπλασιάζονται "
#~ "με αυτή την τιμή (σαν ποσοστό). Τα βασικά κόστη των τεχνολογιών "
#~ "καθορίζονται από το σύνολο-κανόνων ή άλλες ρυθμίσεις στο παιχνίδι."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Ποσοστό ποινής με αλλαγή τεχνολογίας"

#, fuzzy
#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Αν αλλάξεις την τεχνολογία που ερευνάς , και έχεις θετικούς βαθμούς "
#~ "έρευνας, χάνεις ποσοστό αυτών που καθορίζεται στη ρύθμιση αυτή. Αυτό δεν "
#~ "ισχύει αν μόλις απέκτησες μια τεχνολογία αυτόν τον γύρο."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Ποινή όταν αποκτάς μια τεχνολογία με συνθήκη ή χρυσό"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Για κάθε τεχνολογία που αποχτάς από μια διπλωματική συνθήκη, χάνεις "
#~ "πόντους έρευνας που υπολογίζονται σαν το ποσοστό (αυτή η ρύθμιση) του "
#~ "κόστους έρευνας μιας νέας τεχνολογίας. Μπορείς να καταλήξεις με "
#~ "αρνητικούς πόντους έρευνας αν αυτή η ρύθμιση είναι θετική. Επίσης "
#~ "παρόμοια επιβαρύνονται μεταφορές χρυσού κατά τις διπλωματικές συμφωνίες."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Ποινή όταν αποχτάς τεχνολογία με κατακτήσεις"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Για κάθε τεχνολογία που αποχτάς κατακτώντας μιας εχθρική πόλη, χάνεις "
#~ "πόντους έρευνας που υπολογίζονται σαν το ποσοστό (αυτή η ρύθμιση) του "
#~ "κόστους έρευνας μιας νέας τεχνολογίας . Μπορείς να καταλήξεις με "
#~ "αρνητικούς πόντους έρευνας αν αυτή η ρύθμιση είναι θετική."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Ποινή όταν αποχτάς μια δωρεάν τεχνολογία"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Για κάθε τεχνολογία που αποχτάς \"δωρεάν\" (πχ από καλύβες ή την Μεγάλη "
#~ "βιβλιοθήκη),  χάνεις πόντους έρευνας που υπολογίζονται σαν το ποσοστό "
#~ "(αυτή η ρύθμιση) του κόστους έρευνας μιας νέας τεχνολογίας . Μπορείς να "
#~ "καταλήξεις με αρνητικούς πόντους έρευνας αν αυτή η ρύθμιση είναι θετική."

#~ msgid "Food required for a city to grow"
#~ msgstr "Φαγητό που χρειάζεται μια πόλη για να αυξηθεί"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Αυτή είναι η βασική ποσότητα φαγητού που χρειάζεται μια πόλη για να "
#~ "αυξηθεί. Αυτή η τιμή πολλαπλασιάζεται με ένα άλλο παράγοντα από το σύνολο-"
#~ "κανόνων και εξαρτάται από το μέγεθος της πόλης."

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "Ποσοστό φαγητού που χάνεται όταν απαιτείται υδραγωγείο"

#, fuzzy
#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Αν μια πόλη πληρεί τις προυποθέσεις να αυξηθεί αλλά δεν αυξάνεται επειδή "
#~ "χρειάζεται υδραγωγείο (ή σύστημα υπονόμων), τότε χάνει αυτό το ποσοστό "
#~ "από το κουτί των τροφίμων (η μισό από αυτό αν έχει σιταποθήκη)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Ποσοστό πολλαπλασιαστής  για κόστη παραγωγής"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Αυτό επηρεάζει πόσο γρήγορα μονάδες και κτήρια μπορούν να παραχθούν. Τα "
#~ "βασικά κόστη πολλαπλασιάζονται με αυτή την τιμή (σαν ποσοστό)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Ελάχιστο μέγεθος πόλης για να αποκτήσει πλήρες εμπόριο"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Αυτή είναι μια ποινή εμπορίου για πόλεις με μέγεθος μικρότερο από αυτό. "
#~ "Αυτή η ποινή είναι 100% (καθόλου εμπόριο) για μεγεθη μέχρι -"
#~ "μέγεθοςΌχιΕμπόριου- (δες ρύθμισημέγεθοςΌχιΕμπόριου  ), και μειώνεται "
#~ "σταδιακά στο 0% (καμιά ποινή εκτός από διαφθορά) για "
#~ "μέγεθος=μέγεθοςΠλήρεςΕμπόριου."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Μέγιστο μέγεθος πόλης χωρίς εμπόριο"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Οι πόλεις δεν παράγουν καθόλου εμπόριο εκτός αν το μεγεθός τους είναι "
#~ "μεγαλύτερο από αυτή την τιμή. Το παραγόμενο εμπόριο αυξάνει σταδιακά για "
#~ "πόλεις μεγαλύτερες από μέγεθοςΌχιΕμπόριου και μικρότερες από "
#~ "μέγεθοςΠλήρεςΕμπόριου. Δες και ρύθμιση μέγεθοςΠλήρεςΕμπόριου."

#~ msgid "Minimum distance between cities"
#~ msgstr "Ελάχιστη απόσταση μεταξύ πόλεων"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Όταν ένας παίχτης ιδρύει μια νέα πόλη, γίνεται έλεγχος αν υπάρχει άλλη "
#~ "πόλη σε αυτή την απόσταση."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Τεχνολογία"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Χρυσός: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Πολή: Γιορτάζει"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Ελάχιστη απόσταση μεταξύ πόλεων"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Αριθμός γύρων μεταξύ αποτελεσμάτων αγαλλίασης"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Θέτει τον αριθμό των γύρων μεταξύ αύξηση λόγω αγαλλίασης.Αν τεθεί σε ν "
#~ "τότε μια πόλη θα αυξηθεί μετά από εορτασμό ν+1 γύρων."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Πιθανότητα καταστροφής κατακτημένου κτιρίου"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Όταν ένας παίχτης κατακτά μια πόλη, τότε κάθε υποδομή της πόλης έχει αυτή "
#~ "την πιθανότητα να καταστραφεί."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Πιθανότητα να μετακινηθείς σε ένα πλακίδιο μετά από επίθεση"

#, fuzzy
#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Αν τεθεί σε 0, τότε μια μάχη γίνεται στο Civ1/2 στυλ. (όταν επιτίθεσε "
#~ "παραμένεις στη θέση σου). Αν τεθεί σε 100, τότε οι επιτιθέμενες μονάδες "
#~ "θα μετακινούνται πάντα στο τετράγωνο που επιτίθονται αν κερδίσουν τη μάχη "
#~ "(και δεν παραμένουν εχθρικές μονάδες στο τετράγωνο).Αν τεθεί σε μια τιμή "
#~ "μεταξύ 0 και 100, αυτή θα χρησιμοποιηθεί σαν πιθανότητα να \"καταληφθεί\" "
#~ "το τετράγωνο"

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Ενεργ/Απενεργ αυτόματη επίθεση"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Αν ενεργοποιηθεί αυτή η επιλογή, τότε για μονάδες με διαθέσιμες μονάδες "
#~ "κίνησεις θα υπάρχει η πιθανότητα να επιτεθούν σε μονάδες που περνούν από "
#~ "γειτονικά τετράγωνα."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Εάν ο αμυνόμενος χάσει, και δεν είναι μέσα σε πόλη ή φρούριο, όλες οι "
#~ "άλλες μονάδες μέσα στο τετράγωνο του αμυνομένου καταστρέφονται μαζί με "
#~ "τον αμυνόμενο."

#~ msgid "Reduce city population after attack"
#~ msgstr "Μείωσε τον πληθυσμό πόλης που δέχεται επίθεση"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Αυτή η επιλογή δηλώνει αν θα μειωθεί ο πληθυσμός μετά από μια πετυχημένη "
#~ "επίθεση από εχθρική μονάδα, ανάλογα με τον τύπο μετακίνησής της (Η'):\n"
#~ "  1 = ξηράς\n"
#~ "  2 = θάλασσας\n"
#~ "  4 = ελικόπτερο\n"
#~ "  8 = αέρα"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Εθνικά σύνορα"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Μονάδες μέσα στα σύνορα δεν προκαλούν δυστυχία"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Αν τεθεί τότε μονάδες μέσα στα συνορά σου δεν θα προκαλούν δυστυχία."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Δυνατότητα για διπλωματία με άλλους παίχτες"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Δυνατότητα για διπλωματία με άλλους παίχτες"

#~ msgid "Allowed city names"
#~ msgstr "Επιτρεπόμενα ονόματα πόλεων"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Δεν υπάρχουν περιορισμοί: οι παίχτες μπορούν να έχουν πολλές πόλεις "
#~ "με  το ίδιο όνομα.\n"
#~ "\n"
#~ "1 = τα ονόματα πόλεων πρέπει να είναι μοναδικά ανά παίχτη: ένας παίχτης "
#~ "δεν μπορεί να έχει πολλές πόλεις με το ίδιο όνομα.\n"
#~ "\n"
#~ "2 = Ονόματα πόλεων πρέπει να είναι παγκοσμίως μοναδικά: όλες οι πόλεις σε "
#~ "ένα παιχνίδι πρέπει να έχουν διαφορετικά όνοματα.\n"
#~ "\n"
#~ "3 = Όπως η ρύθμιση 2, αλλά ένας παίχτης δεν επιτρέπετε να χρησιμοποιήσει "
#~ "το προκαθορισμένο όνομα πόλης από ένα άλλο έθνος εκτός αν είναι το "
#~ "προκαθορισμένο και για το δικό του έθνος."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Συχνότητα εμφάνισης βαρβάρων"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Έτος εμφάνισης βαρβάρων"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Βάρβαροι δεν θα εμφανιστούν πριν από αυτό το έτος"

#~ msgid "Length in turns of revolution"
#~ msgstr "Διάρκεια επανάστασης σε γύρους"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Όταν αλλάζεις κυβέρνηση, προκύπτει μια περίοδος αναρχίας που διαρκεί "
#~ "τόσους γύρους. Τιμή 0 θα δώσει μια τυχαία διάρκεια 1-6 γύρων."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Αν τεθεί σε 1 , μόνο αυτές οι μονάδες και πόλεις που βρίσκονται στο πεδίο "
#~ "ορατότητας των μονάδων και των πολεών σου θα σου αποκαλυφθούν. Δεν θα "
#~ "δείς τυχών νέες πόλεις ,μονάδες ή αλλαγές στο έδαφος πλακιδίων που δεν "
#~ "είναι παρατηρήσιμα."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Αερομεταφόρά"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Βασική πιθανότητα για διπλωμάτες και κατασκόπους να πετύχουν."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Η πιθανότητα ενός κατασκόπου να επιστρέψει επιτυχώς από μια από αποστολή "
#~ "και η βασική πιθανότητα επιτυχίας διπλωματών και κατασκόπων."

#~ msgid "Whether to allow space race"
#~ msgstr "Ενεργ/Απεργ διαστημικής κούρσας"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Ελάχιστος αριθμός πόλεων για εμφύλιο πόλεμο"

#, fuzzy
#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Ένας εμφύλιος πόλεμος προκαλείται αν ένας παίχτης έχει τουλάχιστον τόσες "
#~ "πόλεις και η πρωτεύουσά του αιχμαλωτιστεί. Αν αυτή η επιλογή τεθεί στην "
#~ "μέγιστή της τιμή τότε απενεργοποιούνται πλήρως οι εμφύλιοι πόλεμοι."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Γύροι κατά τους οποίους χάνεται επαφή με παίχτη"

#, fuzzy
#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Οι παίχτες μπορούν να συναντηθούν για διπλωματία τόσους γύρους μετά από "
#~ "τον γύρο που συναντήθηκαν για τελευταία φορά, ακόμα και αν δεν έχουν "
#~ "πρεσβεία. Αν τεθεί σε 0 τότε οι παίχτες πρέπει να έχουν πρεσβεία για να "
#~ "συναντηθούνε. "

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Επαναχτίσιμο παλατίου αν κατακτηθεί "

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Αν τεθεί σε 1, τότε όταν η πρωτεύουσα κατακτηθεί το παλάτι κτίζεται πάλι "
#~ "αυτόματα χωρίς κόστος σε κάποια τυχαία επιλεγμένη πόλη. Αυτό είναι "
#~ "σημαντικό αφού θα αγνοηθεί η προαπαιτούμενη τεχνολογία για το χτισιμό "
#~ "του. "

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Δεν έχει πόλη αναφοράς.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Ενεργ/Απενερ φυσικά ονόματα πόλεων"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Αν ενεργοποιηθεί τότε τα προτεινόμενα ονόματα πόλεων θα καθορισθούν "
#~ "ανάλογα με το έδαφος που τις περιβάλλει."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Αριθμός γύρων μεταξύ αποτελεσμάτων αγαλλίασης"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Ελάχιστη απόσταση μεταξύ πόλεων"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Παίχτες που οι παίχτες επιτρέπονται να πάρουν"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Αυτή η επιλογή είναι μια ακολουθία γραμμάτων ,καθένα από τα οποία "
#~ "καθορίζει έναν τύπο ή την κατάσταση ενός πολιτισμού(παίχτη). Στους "
#~ "πελάτες θα επιτραπεί να πάρουν ή να παρατηρήσουν αυτούς τους παίχτες που "
#~ "αντιστοιχούν σε ένα από αυτά τα γράμματα. Αυτό επηρεάζει μόνο μελλοντικές "
#~ "χρήσεις των εντολών επιλογής ή παρατήρησης παίχτη, δεν είναι αναδρομική."
#~ "Οι χαρακτήρες και η σημασία τους είναι :\n"
#~ "    o,O = Παγκόσμιος παρατηρητής\n"
#~ "    b   = Βάρβαροι παίχτες\n"
#~ "    d   = Πεθαμένοι παίχτες\n"
#~ "    a,A = Παίχτες ΤΝ\n"
#~ "    h,H = Ανθρώπινοι παίχτες\n"
#~ "Η πρώτη επιλογή αυτής της ακολουθίας που θα ταιριάξει σε ένα παίχτη είναι "
#~ "και αυτή που θα εφαρμοστεί. Έτσι το 'd' δεν περιλαμβάνει νεκρούς "
#~ "βάρβαρους και το 'α' δεν περιλαμβάνει νεκρούς παίχτες ΤΝ κτλ. Κεφαλαία "
#~ "γράμματα ισχύουν πρίν αρχίσει το παιχνίδι , και μικρά μετά.\n"
#~ "\n"
#~ "Κάθε γράμμα μπορεί να ακολουθείται από ένα από τους ακόλουθους αριθμούς "
#~ "για επιτρέψει ή να περιορίσει τον τρόπο της σύνδεσης:\n"
#~ "\n"
#~ "(κανένα) = Ελεκτής επιτρέπεται , παρατηρητές επιτρέπονται, μπορούν να "
#~ "εκτοπίσουν συνδέσεις. (Εκτόπιση σύνδεσης σημαίνει ότι μπορείς να "
#~ "αναλάβεις έναν πολιτισμό παρόλο που τον ελέγχει άλλος παίχτης.\n"
#~ "\n"
#~ "1 = Ελεκτής επιτρέπεται, παρατηρητές επιτρέπονται, δεν μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "2 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "3 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, δεν μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "4 = Ελεκτής δεν επιτρέπεται, παρατηρητές επιτρέπονται.\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Καταπόσο κατάσταση ΤΝ ενεργ/απενερ με τη σύνδεση"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Αν τεθεί σε 1, τότε η κατάσταση ΤΝ απενεργοποιείται όταν ένας παίχτης "
#~ "συνδέεται και ενεργοποιείται όταν αποσυνδέεται."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Χρόνος που τελειώνει το παιχνίδι"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Το παιχνίδι θα τελειώσει το τέλος αυτού του έτους."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Μέγιστη διάρκεια σε δευτερόλεπτα κάθε γύρου"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Αν δεν έχουν όλοι οι παίχτες πατήσει το κουμπί \"Τέλος γύρου\" πρίν "
#~ "τελείωσει αυτός ο χρόνος τότε ο γύρος τελείωνει αυτόματα. Μηδέν σημαίνει "
#~ "ότι δεν υπάρχει χρονικό όριο, ενώ -1 θέτει το παιχνίδι σε αυτόματο "
#~ "λειτουργία για τέστ. Χρησιμοποίησε αυτή την ρύθμιση μαζί με την εντολή "
#~ "\"αύξησηΧρονικούΟρίου\" για να αποκτήσεις ένα δυναμικό χρονόμετρο."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Χρονικό όριο ν δευτερολέπτων τουλάχιστον όταν μετακινείται ο εχθρός"

#, fuzzy
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Όποια χρονική στιγμή μετακινείται μια μονάδα στην θέα εχθρικού παίχτη, ο "
#~ "εναπομείνων χρόνος τίθεται σε αυτή την τιμή αν ήταν χαμηλότερος. "

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Αν θα επιτραπούν φάσεις ταυτόχρονου παιχνιδιού."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr ""
#~ "Δευτερόλεπτα που επιτρέπεται η σύνδεση δικτύου του πελάτη να μπλοκαριστεί"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Αν μια σύνδεση δικτύου μπλοκάρει για χρονική διάρκεια μεγαλύτερη από αυτή "
#~ "την τιμή τότε κλείνει η σύνδεση. Μηδέν σημαίνει ότι δεν υπάρχει όριο (αν "
#~ "και συνδέσεις θα αποσυνδέονται αυτόματα τελικά)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Μέγ δευτ. για άδειασμα δικτυακ μπαφερ"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Ο εξυπηρετητής θα περιμένει μέχρι αυτή την τιμή για τους δικτυακούς "
#~ "μπάφερς των συνδέσεων των πελατών για να ξεμπλοκαριστούν. Μηδέν σημαίνει "
#~ "ότι δεν θα περιμένει καθόλου."

#~ msgid "Seconds between PINGs"
#~ msgstr "Δευτ. ανάμεσα σε PINGs"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Ο civserver (civ-εξυπηρετητής) θα κάνει δειγματοληψία ζητώντας PING κάθε "
#~ "φορά που τελειώνει αυτή η περιόδος."

#~ msgid "Time to cut a client"
#~ msgstr "Χρόνος διακοπής πελάτη"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Έαν ο πελάτης δεν απαντήσει με ένα PING μέσα σε αυτόν το χρόνο ο πελάτες "
#~ "αποσυνδέεται."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Παιχνίδι με μπλοκάρισμα-γύρων"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Εάν τεθεί σε 1 τότε ένας γύρος δεν τελειώνει παρά μόνο όταν όλοι οι "
#~ "παίχτες έχουν τελειώσει τους γύρους τους, συμπεριλαμβανομένου των "
#~ "αποσυνδεδεμένων παιχτών."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Παιχνίδι γύρων σταθερής διάρκειας"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Εάν τεθεί σε 1 τότε ο γύρος δεν θα τερματίσει παρά αφού τελειώσει το "
#~ "χρονικό όριο , ακόμα και αν όλοι οι παίχτες έχουν πατήσει \"Τέλος γύρου"
#~ "\" ."

#~ msgid "What is in the Demographics report"
#~ msgstr "Τι είναι μέσα στην δημογραφική αναφορά"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Είναι μια ακολουθία γραμμάτων,καθένας από τους οποίους καθορίζει την "
#~ "συμπερίληψη μιας γραμμής πληροφορίας στην δημογραφική αναφορά.\n"
#~ "Οι χαρακτήρες και η σημασία τους είναι:\n"
#~ "    N = συμπεριέλαβε πληθυσμό\n"
#~ "    P = συμπεριέλαβε παραγωγή\n"
#~ "    A = συμπεριέλαβε έκταση\n"
#~ "    L = συμπεριέλαβε βασική μόρφωση\n"
#~ "    R = συμπεριέλαβε ταχύτητα έρευνας\n"
#~ "    S = συμπεριέλαβε κατοικημένη έκταση\n"
#~ "    E = συμπεριέλαβε οικονομία\n"
#~ "    M = συμπεριέλαβε στρατιωτική θητεία\n"
#~ "    O = συμπεριέλαβε Μόλυνση\n"
#~ "Επιπλέον οι ακόλουθοι χαρακτήρες ελέγχουν εάν θα εμφανιστούν ή όχι "
#~ "κάποιες στήλες στην αναφορά:\n"
#~ "    q = προβολή στήλη \"ποσότητα\" \n"
#~ "    r = προβολή στήλη \"κατάταξη\" \n"
#~ "    b = προβολή στήλη \"καλύτερο έθνος\" \n"
#~ "Η σειρά των γραμμάτων δεν έχει σημασία αλλά το αν είναι κεφαλαία έχει."

#~ msgid "Turns per auto-save"
#~ msgstr "Γύροι ανά αυτόματη αποθήκευση"

#~ msgid "Savegame compression level"
#~ msgstr "Επίπεδο συμπίεσης αποθηκευμένου παιχνιδίου"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Αν μη-μηδενικό, αποθηκευμένα παιχνίδια θα συμπιέζονται με χρήση της zlib "
#~ "(gzip φορμάτ). Μεγαλύτερες τιμές θα δώσουν καλύτερη συμπίεση που θα "
#~ "διαρκεί όμως περισσότερο, Αν το μέγιστο είναι μηδέν τότε ο εξυπηρετητής "
#~ "δεν μεταγλωτίστηκε με τη zlib."

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "Επίπεδο συμπίεσης αποθηκευμένου παιχνιδίου"

#~ msgid "Whether to log player statistics"
#~ msgstr "Εαν θα καταγράφονται τα στατιστικά παιχτών"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Εάν τεθεί σε 1, τότε τα στατιστικά παιχτών θα προσκολλούνται στο αρχείο "
#~ "\"civscore.log\" κάθε γύρο. Αυτά τα στατιστικά μπορούν να χρησιμοποιηθούν "
#~ "για τη δημιουργία γραφημάτων στο τέλος του παιχνιδίου."

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr ""
#~ "Η εντολή 'create' (δημιούργησε) είναι διαθέσιμη μόνο πριν αρχίσει το "
#~ "παιχνίδι."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Εσωτερικά"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Πύραυλος"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Κενό όρισμα για  \"%s\".\n"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Πύραυλος"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#~ msgid "Geological"
#~ msgstr "Γεωλογικά"

#~ msgid "Sociological"
#~ msgstr "Κοινωνιολογικά"

#~ msgid "Economic"
#~ msgstr "Οικονομικά"

#~ msgid "Military"
#~ msgstr "Στρατιωτικά"

#~ msgid "Scientific"
#~ msgstr "Επιστημονικά"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Διασύνδεση"

#~ msgid "Networking"
#~ msgstr "Δικτύου"

#~ msgid "Vital"
#~ msgstr "Ζωτικά"

#~ msgid "Situational"
#~ msgstr "Περιστασιακά"

#~ msgid "Rare"
#~ msgstr "Σπάνιο"

#~ msgid "Changed"
#~ msgstr "Άλλαγμένο"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Κλείδωσε"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Τέλος παιχνιδίου"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Περιοχή των  %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Περιοχή των  %s"

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Η κατάπαυση πυρός μεταξύ %s και %s έχει λήξει. Είναι σε πόλεμο. Ακυρώνεις "
#~ "συμμαχία με %s. "

#~ msgid "Failed saving game as %s"
#~ msgstr "Αποτυχία αποθήκευσης παιχνιδίου σαν %s"

#~ msgid "Game saved as %s"
#~ msgstr "Το παιχνίδι σώθηκε σαν %s"

#~ msgid "The game is already running."
#~ msgstr "Το παιχνίδι τρέχει ήδη."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s έχασε έλεγχο cmdlevel κατά την εκκίνηση του παιχνιδίου. Χρησιμοποίησε "
#~ "ψηφοφορία από δώ και πέρα."

#~ msgid "Starting game."
#~ msgstr "Αρχίζει το παιχνίδι. "

#~ msgid "request for unknown report (type %d)"
#~ msgstr "αίτηση για αγνώστη αναφορά (τύπου %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Προειδοποίηση: απορρίπτεται ο παλιός πελάτης %s"

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Η εκδοσή σου είναι πολύ παλία. Για να χρησιμοποιήσεις αυτόν τον "
#~ "εξυπηρετητή παρακαλώ αναβάθμισε τον πελάτη σου σε μια CVS έκδοση ύστερη "
#~ "από 2003-11-28 ή Freeciv 2.2 ή μετά."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "το %s έθνος δεν είναι διαθέσιμο σε αυτό το σενάριο."

#~ msgid "%s nation is already in use."
#~ msgstr "το %s έθνος χρησιμοποιείται ήδη."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s είναι ο %s ηγέτης %s"

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Περιμένοντας να αρχίσει το παιχνίδι: %d από τους %d παίχτες είναι έτοιμοι "
#~ "να αρχίσουν. "

#~ msgid "%s rules the %s."
#~ msgstr "%s κυβερνάει τους %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "metaserver <διεύθυνση>"

#~ msgid "The game is over..."
#~ msgstr "Το παιχνίδι τελείωσε..."

#~ msgid "Now accepting new client connections."
#~ msgstr "Τώρα αποδέχομαι συνδέσεις πελάτη."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Κάνε παίχτη ενεργό"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr "Θέτει ή διαβάζει επίπεδα πρόσβασης εντολών."

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Πληθυσμός:       %5d"

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Πληθυσμός: %s"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Αρσενικό"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Ομάδα"

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Το παιχνίδι τρέχει ήδη."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Δεν έχεις εργάτη εδώ."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Το παιχνίδι τρέχει ήδη."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "ο %s κυβερνάει τώρα τους %s σαν %s."

#, fuzzy
#  †  †  €†  ~ msgid "%s failed to attach to any player."
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "Η  %s λίστα εργασίας είναι τώρα κενή"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Γύροι για στόχο: %d μέχρι %d"

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Το παιχνίδι ξεκίνησε"

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Δεν μπορείς να υποκινήσεις ανταρσία στην %s"

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "το %s έθνος χρησιμοποιείται ήδη."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "%s απομακρύνθηκε από το παιχνίδι."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s συνδέθηκε από %s."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr "  (παρατηρητής)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid "nothing"
#~ msgstr "Ορατότητα"

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#~ msgid "All players are ready; starting game."
#~ msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Διέκοψε σύνδεση"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Πρέπει να επιλέξεις φύλο"

#, fuzzy
#~ msgid "kicked"
#~ msgstr "μπλοκαρισμένο"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Καλώς ήρθες - αυτή είναι η εισαγωγική βοήθεια για τον εξυπηρετητή "
#~ "Freeciv.\n"
#~ "\n"
#~ "Δυο σημαντικές έννοιες του εξυπηρετητή είναι οι Εντολές και οι Επιλογές.\n"
#~ "Εντολές, όπως η 'help' (βοήθεια) χρησιμοποιούνται για αλληλεπίδραση με "
#~ "τον εξυπηρετητή.\n"
#~ "Μερικές εντολές δέχονται ένα ή περισσότερα ορίσματα χωρισμένα με κενά.\n"
#~ "Σε πολλές περιπτώσεις εντολές και ορίσματα μπορούν να συντομευθούν.\n"
#~ "Οι Επιλογές είναι ρυθμίσεις του εξυπηρετητή καθώς τρέχει .\n"
#~ "\n"
#~ "Για να μάθεις περισσότερα για τις διαθέσιμες εντολές και επιλογές ,\n"
#~ "εκτέλεσε την εντολή  'help help'.\n"
#~ "\n"
#~ "Για τον ανυπόμονο, οι ποιό σημαντικές εντολές για να ξεκινήσει είναι οι:\n"
#~ "  show   - για να δει τρέχουσες επιλογές\n"
#~ "  set      - για να θέσει τρέχουσες επιλογές\n"
#~ "  start   - για να ξεκινήσει το παιχνίδι αφού συνδεθούν οι παίχτες\n"
#~ "  save   - για να σώσει το τρέχων παιχνίδι\n"
#~ "  quit    -  για έξοδο"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Κομμουνισμός"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "ενεργός"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "Λείζερ"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] "Διέκοψε σύνδεση"
#~ msgstr[1] "Διέκοψε σύνδεση"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "Θέτει ή διαβάζει επίπεδα πρόσβασης εντολών."

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Λίστα αρχικών μονάδων παιχτών"

#~ msgid "The %s have researched %s."
#~ msgstr "Οι %s ερεύνησαν το %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Οι %s ερεύνησαν μελλοντική τεχνολογία. %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s αποκτήθηκε από %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Ανακάλυψη του %s κάνει διαθέσιμο το πολίτευμα %s . Μπορείς αν θέλεις να "
#~ "ξεκινήσεις επανάσταση."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Η ανακάλυψη του %s ΑΠΑΡΧΑΙΩΝΕΙ  %s στην %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr " %s μαθεύτηκε. Οι επιστήμονες μας εστιάζουν σε %s, στόχος  %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr " %s μαθεύτηκε. Οι επιστήμονες μας εστιάζουν σε %s, στόχος  %s."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr " %s μαθεύτηκε. Οι επιστήμονες μας εστιάζουν σε %s, στόχος  %s."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "%s δεν μπορεί ακόμα να χτιστεί %s ."

#, fuzzy
#~ msgid "Only %s can conquer from a non-native tile."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "Cannot conquer from a non-native tile."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Μεταφέρθηκαν %s στο %s από %s στο %s"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s κατέκτησε %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s δεν μπορεί να απολυθεί"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "ο %s κυβερνάει τώρα τους %s σαν %s."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s από %s χάθηκαν στην μεταφορά προς του %s την  %s"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Μετασχημάτισε σε"

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Σιταποθήκη"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Χρησιμοποιείς το Freeciv χωρίς να χρησιμοποιείες την βιβλιοθήκη iconv. "
#~ "Αν\n"
#~ "δεν χρησιμοποιείς το σύνολο χαρακτήρων latin1, μερικοί χαρακτήρες ίσως\n"
#~ "δεν εμφανιστούν σωστά. Μπορείς να κατεβάσεις την iconv\n"
#~ "από τον ιστότοπο http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Δεν μπορεί να γίνει η μετατροπή από %s σε %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Κακό επίπεδο ημερολογίου %d στην  \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Το Freeciv πρέπει να μεταγλωτιστεί με τον προσδιοριστή DEBUG για να "
#~ "χρησιμοποιήσεις το επίπεδο απασφαλμάτωσης %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Κακώς σχηματισμένη παράμετρος ημερολογίου t \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Όχι ακέραιος: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Κενό ονόμα αρχείου σε παράμετρο επιπέδου ημερολογίου \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Το Freeciv πρέπει να μεταγλωτιστεί με τον προσδιοριστή DEBUG για να "
#~ "χρησιμοποιήσεις το επίπεδο απασφαλμάτωσης %d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "το τελευταίο μήνυμα επαναλήφθηκε %d φορά"
#~ msgstr[1] "το τελευταίο μήνυμα επαναλήφθηκε %d φορές"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] "(συνολικά %d επανάληψη)"
#~ msgstr[1] "(συνολικά %d επανάληψεις)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Κενό όρισμα για  \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο \"%s"
#~ "\" ."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο \"%s"
#~ "\" ."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο \"%s"
#~ "\" ."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο \"%s"
#~ "\" ."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Δεν μπορεί να γίνει ανάγνωση καταλάγου δεδομένων %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Το μονοπάτι καταλόγου μπορεί να τεθεί μέσω της \"%s\" μεταβλητής "
#~ "περιβάλλοντος."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Τρέχων μονοπάτι δεδομένων είναι : \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Το \"%s\" αρχείο απατείται... έξοδος!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Θανάσιμο σφάλμα: προσπαθείς να με εκτελέσεις σαν υπερχρήστης!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Χρησιμοποιήσε μη-προνομιούχο λογαριασμό.\n"

#~ msgid "exact match"
#~ msgstr "ακριβές ταίριασμα"

#~ msgid "only match"
#~ msgstr "απλό ταίριασμα"

#~ msgid "ambiguous"
#~ msgstr "αμφίσημο"

#~ msgid "empty"
#~ msgstr "άδειο"

#~ msgid "too long"
#~ msgstr "πολύ μακρύ"

#~ msgid "non-match"
#~ msgstr "μη-ταίριασμα"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Μάιος"
#~ msgstr[1] "Μάιος"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "Θύρα"
#~ msgstr[1] "Θύρα"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Πολή: Πείνα"
#~ msgstr[1] "Πολή: Πείνα"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Καταγραφή"
#~ msgstr[1] "Καταγραφή"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "σφάλμα %ld (αποτυχημένο ΜήνυμαΦορμαρίσματος)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "σφάλμα %d (μεταγλωττισμένο χωρίς strerror)"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Ποταμοί"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Η Γερμανία ενωποιήθηκε το 1871 από την πρωσσική στρατιωτική δύναμη. Μετά "
#~ "τον Παγκόσμιο πόλεμο έγινε ομοσπονδία, αλλά υπέκειψε στον Ναζισμό το 1933 "
#~ "και ξεκίνησε τον δεύτερο παγκόσμιο πόλεμο.Μετά τον πόλεμο διασπάστηκε σε "
#~ "δύο κράτη, και ξαναενωποιήθηκε μετά το τέλος του Ψυχρού πολέμου."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Ο ωκεανός καλύπτει μεγάλος μέρος του κόσμου και μόνο θαλάσσιες μονάδες "
#~ "(τρίηρεις και άλλα πλεούμενα) μπορούν να ταξιδέψουν πάνω τους.\n"
#~ "\n"
#~ "Τα τετράγωνα ωκεανού δεν μολύνονται ποτέ ούτε είναι υποκείμενα σε "
#~ "ραδιενεργά κατάλοιπα."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Δικτύου"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Απόλυτη Αρχόντισσα"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "?female:Calipha %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Απόλυτη Αρχόντισσα"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <μετά-γραμμή>"

#, fuzzy
#~ msgid "Error connecting metaserver"
#~ msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(έκδοση βήτα)"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Καλύτερες επιθετικές μονάδες"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Το παιχνίδι θα αποθηκευτεί αυτόματα ανά τόσους γύρους. Μηδέν σημαίνει ότι "
#~ "δεν γίνονται αυτόματες αποθηκεύσεις."

#, fuzzy
#~ msgid "Unknown player name: '%s'"
#~ msgstr "Όνομα παίχτη: %s"

#, fuzzy
#~ msgid "A user is connected to player '%s'."
#~ msgstr "%s συνδέθηκε από %s."

#, fuzzy
#~ msgid "Couldn't add definition: %s."
#~ msgstr "Δεν μπορεί να γίνει ανάγνωση καταλάγου δεδομένων %s: %s."

#, fuzzy
#~ msgid "?female:Sister %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Countess %s"
#~ msgstr "Προεδρεύων"

#~ msgid "Rail"
#~ msgstr "Σιδηρόδρομος"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Κύριε, ο διπλωμάτης περιμένει τις διαταγές σας"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Εμπόριο / %d"

#~ msgid "no extra / %d"
#~ msgstr "όχι επιπλέον / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Φρούρια & Αερ.Βάσεις"

#~ msgid "Fortress & Airbase"
#~ msgstr "Φρούρια & Αερ.Βάσεις"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Σώσιμο του παιχνιδίου σε αρχείο."

#~ msgid "_Cancel meeting"
#~ msgstr "_Ακύρωσε συνάντηση"

#~ msgid "Accept _treaty"
#~ msgstr "Αποδέ_ξου συμφωνία"

#~ msgid "_Gold:"
#~ msgstr "_Χρυσός"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Επιλέχτηκε Έθνος "

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Άκυρος $http_proxy ή τιμή μετάΕξυπηρετητή, πρέπει να αρχίζει με'http://' "

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Απορυχία εύρεσης υπολογιστή μετάΕξυπηρετητή  "

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Όνομα παίχτη: %s"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(λίστα εργασιών)"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "-f, --file ΑΡΧΕΙΟ\tΦόρτωσε σωσμένο παιχνίδι ΑΡΧΕΙΟ\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "-M, --Metaserver ΔΙΕΥΘ\tΘέσε την ΔΙΕΥΘ σαν διεύθυνση του μεταεξυπηρετητή\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tΣώσε ppms του χάρτη όταν σώζεις το παιχνίδι.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "metaserver <διεύθυνση>"

#~ msgid "_Ready all"
#~ msgstr "_Έτοιμες όλες"

#~ msgid "_Sentry idle"
#~ msgstr "_Φρουρός αδρανής"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Πουλησέ τα _όλα"

#~ msgid "Strategy and tactics"
#~ msgstr "Στρατηγική και τακτικές"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Σουηδός"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Μαορικό"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Πρόεδρος"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "%s των %s"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Βιβλιοθήκη"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Βάλτος"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Βραζιλιάνικο"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Βραζιλιάνικο"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Αδερφός"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Αδερφός"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Κατάσταση"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Πορτογάλικό"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Ντόμνα"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Επιστήμη"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Βασιλίας"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Εμίρης"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Μεγάλος Δούκας"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Μεγάλη Δούκισσα"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Προστάτης Κύριος"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Προστάτης Κύριος"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Προστάτης Κύριος"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Διαφθορά"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Οι Παπούα είναι Μαλαίσιοι κάτοικοι του νησίου Νέα Γουινέα."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Έθνη: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Παγκόσμιο: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Μονάδες: %s"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Κατάσταση"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Δικτάτορας"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Δικτάτορας"

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Φιλανδικό"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Ατμομηχανή"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Λάθος διαμόρφωσης"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Λάθος ακολουθίας"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Λάθος παραμέτρου"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Λάθος μνήμης"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Λάθος δεδομένων"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Μη bzip2 αρχείο"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Μη αναμενόμενο EOF"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Εξωτερικός buffer γεμάτος"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Χρόνος: %s (T%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Λάθος Bz2 %d"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Αναβάθμιση  %d μονάδας για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Αναβάθμιση  %d μονάδων για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Αγόρασε %s για %d χρυσά?\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "Build _Fortress"
#~ msgstr "Χτίσε _Φρούριο"

#~ msgid "Build Airbas_e"
#~ msgstr "Χτίσε _Αερ.Βάση"

#~ msgid "Sell _Obsolete"
#~ msgstr "Πούλησε α_παρχαιωμένα"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Ενεργοποίησε μονάδα"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κ_λείσε διάλογο"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Κάνε μονάδα φρο_υρό"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Απέλυσε μόνάδα"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Αναβάθμισε μονάδα!"

#~ msgid "Local _Options"
#~ msgstr "Τοπικές _Επιλογές"

#~ msgid "Server O_ptions"
#~ msgstr "Επιλογές Εξυπ_ηρετητή"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "Εξα_γωγή ημερολογίου"

#~ msgid "_Clear Log"
#~ msgstr "_Καθαρισμός ημερολογίου"

#~ msgid "_Orders"
#~ msgstr "_Διαταγές"

#~ msgid "_Road"
#~ msgstr "_Δρόμο"

#~ msgid "Rai_l"
#~ msgstr "_Σιδηρόδρομο"

#~ msgid "_Irrigate"
#~ msgstr "_Ύδρευση"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "Πή_γαινε"

#~ msgid "_Reports"
#~ msgstr "_Αναφορές"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Κεντρικός χάρτης (Ποντίκι):\n"
#~ "===========================\n"
#~ "  Αριστερό-κλικ στην πόλη:          Εμφάνισε διάλογο πόλης\n"
#~ "  Αριστερό-κλικ σε μονάδα:          Ενεργοποιήσε μονάδα\n"
#~ "  Αριστερό-κλικ και σύρε σε μονάδα: Εντολή πήγαινε σε μονάδα\n"
#~ "  Κεντρικό-κλικ:                    Εμφάνισε πληροφορίες τετραγώνου\n"
#~ "  Δεξί-κλικ:                        Κεντράρισε τετράγωνο σε οθόνη\n"
#~ "\n"
#~ "  Shift-Αριστερό-κλικ:              Αντέγραψε παραγωγή (GTK)\n"
#~ "  Shift-Δεξί-κλικ σε πόλη:          Επικόλλησε παραγωγή σε πόλη (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Αριστερό-κλικ:      Προσάσμοσε εργάτες πόλης\n"
#~ "  Control-κεντρικό-κλικ:            Ενεργοποίησε μονάδες φρουρούς\n"
#~ "\n"
#~ "  Λειτουργία επιλογής περιοχής (GTK):\n"
#~ "  ===================================\n"
#~ "  Δεξί-κλικ-και-σύρε:     Ενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "  Αριστερό-κλικ:          Ενεργ/Απενργ επισήμανσης τετραγώνων\n"
#~ "  Shift-δεξί-κλικ:        Επικόλλησε παραγωγή σε επισημανσμένες πόλεις\n"
#~ "  Δεξί-κλικ:              Απενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "\n"
#~ "  Οι πόλεις που επισημαίνονται στον χάρτη ,\n"
#~ "  θα επισημαίνονται και στην αναφορά πόλης."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Επιλογή δημιουργού. Η επιλογή αυτής της ρύθμισης σημαίνει\n"
#~ "    ότι η προκαθορισμένη τιμή θα επιλεχτεί με βάση των Δημιουργό\n"
#~ "    που επιλέχτηκε. Δες τη ρύθμιση \"δημιουργός\".\n"
#~ "1 = Προσπάθησε να τοποθετήσεις ένα παίχτη ανά ήπειρο.\n"
#~ "2 = Προσπάθησε να τοποθετήσεις δύο παίχτες ανά ήπειρο.\n"
#~ "3 = Προσπάθησε να τοποθετήσεις όλους τους παίχτες σε μια ήπειρο.\n"
#~ "4 = Τοποθέτησε τους παίχτες ανάλογα με το μέγεθος των ηπείρων.\n"
#~ "Σημείωση: ο δημιουργός προσπαθεί να δημιουργήσει το σωστό αριθμό ηπείρων "
#~ "αναλογικά με την επιλογή του πλήθος των παιχτών και του τρόπου αρχικ."
#~ "τοποθέτησης που έγιναν."

#~ msgid "Sea"
#~ msgstr "Θαλάσσας"

#~ msgid "Air"
#~ msgstr "Αεροπορία"

#~ msgid "Missile"
#~ msgstr "Πύραυλος"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Ξηράς"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#~ msgid "_Full Screen"
#~ msgstr "Π_λήρης οθόνη"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Δες καταχώρηση εγκυκλοπαίδειας του freeciv για  %s"

#~ msgid "<AI>"
#~ msgstr "<ΤΝ>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "-h, --help\t\tΤύπωσε μια σύνοψη των επιλογών\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tΤύπωσε τον αριθμό έκδοσης\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
#~ "ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Μετράει σαν Καθεδρικός σε κάθε μια από τις πόλεις. Αυτό κάνει 3 "
#~ "δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
#~ "Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
#~ "δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη του κομμουνισμού μειώνει "
#~ "το αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των "
#~ "δυστυχισμένων πολιτών που γίνονται ικανοποιημένοι."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#~ msgid " and "
#~ msgstr " και "

#~ msgid "?and:, "
#~ msgstr "?και:, "

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Μετασχημάτισε"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Πολωνοί"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s μονάδες"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "%s των %s"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Αλλαγή πολιτεύματος"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Δωροδοκώ"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Έθνη: %s"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Παγκόσμιο: %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Καλύβα: %s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Ηγέτης:"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Ρωμαϊκό"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Υπολογιστές"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Υπολογιστής: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Φαραώ"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "φοροεισπράκτορας"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Νιγηριανικό"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "Θύρα"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Πληθυσμός: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Διπλωματία %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Σφετερίστρια"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Μαχαραγίας"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Μαχαραγίας"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Καναδός"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Δανός"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Έθνος"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Ο Γκίμμπονς"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Μαχάτμα"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Βομβαρδιστικό Στεάλθ"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Σαμανός"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Βοιβόδας"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Ντόμνα"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Συνθήκη: %s"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Βασκικό"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Σφετερίστρια"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Θεολογία"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Διύλιση"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Κουβεντούλα"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "ψυχαγωγός"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Βασίλισσα"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Στρατιωτικές ομάδες"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "από %s"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "%s των %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Ρέσοι"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Λετονικό"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "?female:Χαν"

#~ msgid "Run ok"
#~ msgstr "Τρέχει εντάξεθ"

#~ msgid "Flush ok"
#~ msgstr "Εκκαθάριση εντάξει"

#~ msgid "st"
#~ msgstr "ος"

#~ msgid "nd"
#~ msgstr "ος"

#~ msgid "rd"
#~ msgstr "ος"

#~ msgid "th"
#~ msgstr "ος"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = όχι νησία 1x1, 1 = μερικά νησία 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = οι ήπειροι μπορεί να ενώνονται στους πόλους, 1 = οι πόλοι είναι "
#~ "συνήθως ξεχωρισμένοι"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = πλανήτης παρόμοιος με τη Γη, 1 = όλος ο πλανήητης είναι εύκρατος "

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Ο κυβερνήτης της πόλης ( Κ.Π ) σε βοηθάει να διαχειρίζεσαι τις πόλεις "
#~ "σου. Κατανέμειτους διαθέσιμους εργάτες σε ελεύθερα τετράγωνα γύρω από την "
#~ "πόλη για να επιτύχει τημέγιστη παραγωγικότητα. Επίσης αλλάζει τους "
#~ "εργάτες σε επιστήμονες , φοροεισπράχτορες ή διασκεδαστές,αν είναι "
#~ "αναγκαίο. Και έχει ακόμα την δυνατότητα να κρατάει χαρούμενες τιςπόλεις.\n"
#~ "\n"
#~ "Υπάρχουν πολλοί τρόποι να πεις στον κυβερνήτη τι είδους διαχείρισης "
#~ "επιθυμείς. Άνοιξετο παράθυρο της πόλης και κάνε κλικ στην καρτέλα του "
#~ "κυβερνήτη. Υπάρχουν δύο  είδη ολισθητών:  Στα αριστερά, μπορείς να θέσεις "
#~ "ένα ελάχιστο πλεόνασμα για κάθε είδοςπαραγωγής , π.χ Χρυσός = +3 σημαίνει "
#~ "ότι η πόλη θα κερδίζει 3 χρυσά περισσότερα από τι χρειάζεται για να "
#~ "διατηρεί τις βελτιώσεις της. Στα δεξιά , οι ολισθητές σου επιτρέπουν να "
#~ "ορίσεις πόσο προτιμάς ένα είδος παραγωγής από ένα άλλο , αν θέσεις πχ την "
#~ "επιστήμη σε 3 σημαίνει ότι προτιμάς ένα γλόμπο από τρεις ασπίδες (ή "
#~ "χρυσό, εμπόριο...). Μπορείς να θέσεις διαφορετικούς συντελεστές για κάθε "
#~ "παραγωγή ανάλογα με  τις ανάγκες σου.\n"
#~ "\n"
#~ "Αν θέσεις μερικά ελάχιστα πλεονάσματα που δεν είναι δυνατό να "
#~ "πραγματοποιηθούν , ο κυβερνήτης δεν θα μπορέσει να ενεργοποιηθεί. Όποτε ο "
#~ "κυβερνήτης δεν μπορεί να εκπληρώσει κάποιο καθήκον που του ανέθεσες "
#~ "παραδίδει τον έλεγχο σε σένα. Γι'αυτό καλύτερα να μην ορίσεις πολύ υψηλό "
#~ "πλεόνασμα. αλλά χρησιμοποιήσε τους συντελεστές για να πετύχεις τους "
#~ "στόχους σου.\n"
#~ "\n"
#~ "Το κουτάκι ελέγχου Εορτασμός επιτρέπει την πόλη να εορτάσει. Αυτό θα "
#~ "συμβεί μόνο σε πολύ υψηλά ποσοστά ανέσεων. Δες σχετικά τη βοήθεια "
#~ "'Ευτυχία'.\n"
#~ "\n"
#~ "Κάνοντας κλικ στο εικονίδιο 'έλεγξε πόλη' βάζει την πόλη υπό τον έλεγχο "
#~ "του κυβερνήτη. Το κουμπί 'Άφησε πόλη' σου επιστρέφει τον έλεγχό της.\n"
#~ "\n"
#~ "Για ευκολία χρήσης, μπορείς να σώσεις τις ρυθμίσεις τον ολισθητών και να "
#~ "της τις ξαναχρησιμοποιήσεις φορτώνοντάς τες. Επίσης μπορείς να ελέγξεις "
#~ "κεντρικά τις ρυθμίσεις του κυβερνήτη κάθε πόλης μέσα από το παράθυρο "
#~ "διαλόγου πόλεων.\n"
#~ "\n"
#~ "Πρόσεξε ,είναι καλό να διαχειρίζεσε όλες τις πόλεις με κυβερνήτη ή όλες "
#~ "με το χέρι αλλίως μπορεί να μπερδευτείς. Διάβασε και το αρχείο README."
#~ "cma  για μερικά παραδείγματα.\n"

#~ msgid "King"
#~ msgstr "Βασιλίας"

#~ msgid "elvis"
#~ msgstr "ψυχαγωγός"

#~ msgid "scientist"
#~ msgstr "επιστήμονας"

#~ msgid "taxman"
#~ msgstr "φοροεισπράκτορας"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "Το μεγάλο τοίχος"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:Πρόεδρος"

#~ msgid "Pope"
#~ msgstr "Πάπας"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Αεροπορία"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Σιταποθήκη"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Μαορικό"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Μετάξι"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "?female:Χάκερ"

#~ msgid "Lant"
#~ msgstr "Λαντ"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Ύδρευση"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Ορυχείο"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Δρόμος"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Χρησιμοποιείς το Freeciv χωρίς να χρησιμοποιείες την βιβλιοθήκη iconv. "
#~ "Αν\n"
#~ "δεν χρησιμοποιείς το σύνολο χαρακτήρων latin1, μερικοί χαρακτήρες ίσως\n"
#~ "δεν εμφανιστούν σωστά. Μπορείς να κατεβάσεις την iconv\n"
#~ "από τον ιστότοπο http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Κενό ονόμα αρχείου σε παράμετρο επιπέδου ημερολογίου \"%s\".\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο \"%s"
#~ "\" ."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Το μονοπάτι καταλόγου μπορεί να τεθεί μέσω της \"%s\" μεταβλητής "
#~ "περιβάλλοντος."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Τρέχων μονοπάτι δεδομένων είναι : \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr ""
#~ "Το χρονικό περιθώριο τίθεταθ σε 0. Το αυτόματο παιχνίδι θα τελειώσει. \n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Πρέπει να διακόψεις το Freeciv δύο φορές μέσα σε ένα δευτερόλεπτο για να "
#~ "το τερματίσεις.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολογίου (0 εώς 4, ή "
#~ "4:αρχείο1,ελάχιστο,μέγιστο:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr ""
#~ "-d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολίου (0 εώς 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Αυτή η εντολή αρχίζει το παιχνίδι.Όταν αρχίζεις ένα νέο παιχνίδι,πρέπει "
#~ "να χρησιμοποιηθεί αφού έχουν συνδεθεί όλοι οι παίχτες, και αφού έχουν "
#~ "δημιουργηθεί παίχτες ΤΝ (εάν απαιτείται),και έχει γίνει οποιαδήποτε "
#~ "επιθυμητή αλλαγή στις αρχικές παραμέτρους του εξυπηρετητή.Μετά την εντολή "
#~ "'start',οποιοσδήποτε ανθρώπινος παίχτης μπορεί να επιλέξει έθνος, και "
#~ "μετά το παιχνίδι θα αρχίσει. Αυτή η εντολή επίσης απαιτείται μετά τη "
#~ "φόρτωση ενός σωσμένου παιχνιδίου προκειμένου να αρχίσει το παιχνίδι. Από "
#~ "την στιγμή που αρχίσει το παιχνίδι αυτή η εντολή δεν είναι πλέον "
#~ "διαθέσιμη, αφού δεν έχει κάποιο αποτέλεσμα."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Χωρίς ορίσματα δίνει μια σύντομη εισαγωγική βοήθεια. Με όρισμα \"commands"
#~ "\" ή \"options\" δίνει αντίστοιχα μια λίστα με όλες τις εντολές και τις "
#~ "επιλογές. Διαφορετικά το όρισμα θεωρείται ότι είναι όνομα εντολής ή όνομα "
#~ "επιλογής , και δίνεται βοήθεια για αυτή την εντολή ή επιλογή. Για "
#~ "επιλογές, η βοήθεια περιλαμβάνει πληροφορίες που περιλαμβάνουν την "
#~ "τρέχουσες και προκαθορισμένες τιμές για μια επιλογή. Το όρισμα μπορεί να "
#~ "συντομευθεί όταν δεν υπάρχει ασάφεια."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Δείχνει μια λίστα παιχτών, ομάδων, συνδέσεων, ή σεναρίων."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Δείχνει μια λίστα από παίχτες στο παιχνίδι, ομάδες παιχτών, συνδέσεις σε "
#~ "εξυπηρετητές, ή διαθέσιμα σενάρια. Το όρισμα μπορεί να συντομευθεί, και η "
#~ "προκαθορισμένη τιμή είναι 'players' αν δεν δωθεί όρισμα."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Τερματίζει την σύνδεση ορισμένων πελατών στον εξυπηρετητή, αφαιρώντας "
#~ "τους από το παιχνίδι. Αν το παιχνίδι δεν έχει αρχίσει ακόμα ο παίχτης του "
#~ "πελάτη  αφαιρείται από το παιχνίδι, ειδάλλως δεν υπάρχει επίπτωση στον "
#~ "παίχτη. Να σημειωθεί ότι η εντολή παίρνει σαν ορίσματα ονόματα συνδέσεων, "
#~ "όχι ονόματα παιχτών."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Η εντολή 'explain' παρέχει ένα υποσύνολο της λειτουργικότητας της εντολής "
#~ "'help', και υπάρχει για λόγους προθύστερης-συμβατότητας. Χωρίς όρισματα "
#~ "δίνει μια λίστα με επιλογές και με ένα όρισμα δίνει βοήθεια για μια "
#~ "συγκεκριμένη επιλογή. "

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Χωρίς ορίσματα δείχνει όλες τις επιλογές του εξυπηρετητή (ή  διαθέσιμες "
#~ "επιλογές, όταν χρησιμοποιείται από πελάτες). Με ένα όρισμα , δείχνει μόνο "
#~ "τη συγκεκριμένη επιλογή , οι επιλογές με αυτό το πρόθεμα."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Ένας παίχτης με επίπεδο πρόσβασης πληροφοριών που εκδίδει μια εντολή "
#~ "επιπέδου ελέγχου αρχίζει μια νεα ψηφοφορία για την εντολή. Η /vote εντολή "
#~ "ακολοθούμενη από  \"yes\" ή \"no\", και προαιρετικά ένα αριθμό ψήφου , "
#~ "δίνει την ψήφο σου. Αν δεν προσθέσεις αριθμό ψήφου η ψήφος σου αφορά την "
#~ "τελευταία εντολή. Μπορείς να προτείνεις μόνο μια ψηφοφορία κάθε φορά. Η "
#~ "ψηφοφορία θεωρείται υπέρ άμμεσα αν περισσότεροι από τους μισούς παίχτες "
#~ "ψηφίσουν υπερ, η θα αποτύχει αμμέσως αν τουλάχιστον οι μισοί ψηφίσουν "
#~ "κατά. Αν περάσει ένας γύρος η ψηφοφορία μπορεί να περάσει υπέρ αν δεν "
#~ "ψηφίσει κανένας κατά."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Επέλεξε νέο κατάλογο  σύνολου κανόνων ή πακέτων τροποποιήσεων. \n"
#~ "Η εκτέλεση της χωρις ορίσματα σου δείχνει το τρέχων επιλεγμένο σύνολο "
#~ "κανόνων."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Θέτει την καθορισμένη απο το χρήστη γραμμή πληροφοριών του "
#~ "μεταεξυπηρετητή. \n"
#~ "Αν δεν δοθούν παράμετροι τα προηγούμενα τιθέντα μετάμηνύματα θα "
#~ "αφαιρεθούν.\n"
#~ "Τις περισσότερες φορές τα μεταμηνύματα που καθόρισε ο χρήστης θα "
#~ "χρησιμοποιηθούν \n"
#~ "αντί για αυτόματα παραγώμενα μηνύματα, αν είναι διαθέσιμα."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Μόνο η κονσόλα και συνδέσεις από το επίπεδο εντολών 'hack'  μπορούν να "
#~ "εξαναγκάσουν άλλες συνδέσεις να πάρουν τη θέση ενός παίχτη. Αν δεν είσαι "
#~ "κάτι από αυτά ,μόνο το όρισμα <όνομα-παίχτη> επιτρέπεται. Αν δωθεί '-' "
#~ "για το όνομα του παίχτη και η σύνδεση δεν ελέγχει ήδη έναν παίχτη , "
#~ "δημιουργείται  ένας και ανατίθεται στη σύνδεση."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr ""
#~ "Η εντολή 'create' (δημιούργησε) είναι διαθέσιμη μόνο πριν αρχίσει το "
#~ "παιχνίδι."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'αρχάριος' και "
#~ "θέτει το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε "
#~ "'αρχάριος'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον "
#~ "παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'έυκολη' και θέτει "
#~ "το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε 'αρχάρια'. "
#~ "Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'κανονική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'κανονική'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'δύσκολη' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'δύσκολη'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'ζαβολιάρα' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'ζαβολιάρα'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'πειραματική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'πειραματική'. Με όρισμα , θέτει  το επίπεδο ικανότητας "
#~ "μόνο για αυτόν τον παίχτη. ΑΥΤΟ ΧΡΗΣΙΜΟΠΟΙΕΊΤΑΙ ΜΟΝΟ ΓΙΑ ΠΕΙΡΑΜΑΤΙΣΜΟ "
#~ "ΝΕΩΝ ΔΥΝΑΤΟΤΗΤΩΝ ΤΗΣ Τεχνιτής Νοημοσύνης. ! Για κανονικούς εξυπηρετητές "
#~ "αυτή η επιλογή δεν έχει κανένα αποτέλεσμα."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Το επίπεδο πρόσβασης εντολής ελέγχει ποιές εντολές εξυπηρετητή είναι "
#~ "διαθέσιμες\n"
#~ "σε χρήστες μέσω της γραμμής συζητήσεων του πελάτη. Τα επίπεδα είναι τα: \n"
#~ "    none  - καμία εντολή \n"
#~ "    info   - μόνο πληροφοριακές εντολές\n"
#~ "    ctrl   - εντολές που επηρεάζουν μόνο το παιχνίδι και χρήστες\n"
#~ "    hack  -*όλες* οι εντολές - επικίνδυνο!\n"
#~ "Χωρίς παράμετρο, αναφέρεται το τρέχων επίπεδο πρόσβασης.\n"
#~ "Με μια παράμετρο, τίθεταθ το επίπεδο για όλες τις υπάρχουσες συνδέσεις\n"
#~ "και γίνεται το  προκαθορισμένο για μελλοντικές συνδέσεις.\n"
#~ "Αν δοθεί προσδιοριστικό 'new' τότε το επίπεδο  τίθεται μόνο για νέες "
#~ "συνδέσεις.\n"
#~ "Αν δοθεί προσδιοριστικό 'first come'  τότε το επίπεδο θα δοθεί στον \n"
#~ "πρώτο πελάτην που θα συνδεθεί ή  αν  υπάρχουν συνδέσεις στον πρώτο "
#~ "πελάτη\n"
#~ "που θα δώσει την εντολή 'first'.\n"
#~ "Αν προσδιοριστεί όνομα σύνδεσης , το επίπεδο τίθεται μόνο γι'αυτή τη "
#~ "σύνδεση.\n"
#~ "Τα επίπεδα πρόσβαση εντολών δεν διατηρούνται αν αποσυνδεθεί έναςπελάτης, "
#~ "γιατί κάποιοι αναξιόπιστοι παίχτες θα μπορούσαν να συνδεθούνμε το ίδιο "
#~ "όνομα. Ας σημειωθεί ότι η εντολή πέρνει πλεόν ονόματα συνδέσεωνόχι "
#~ "ονόματα παιχτών. "

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Κάθε <γύρος> γύρους, πρόσθεσε <τιμή> στο χρονόμετρο τέλους χρόνου,  και  "
#~ "μετά πρόσθεσε  <αύξηση-γύρου>  στο <γύρος>  και πολλαπλασίασε  <τιμή> με  "
#~ "<πολλαπλασιαστής-τιμής>.  Χρησιμοποίηση αυτή την εντολή μαζί με την "
#~ "επιλογή  \"timeout\".  Προκαθορισμένες τιμές: 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Αυτή η εντολή  *πλήρως* αφαιρεί έναν παίχτη από το παιχνίδι,  "
#~ "συμπεριλαμβανομένου, συμπεριλαμβανομένου όλες τις πόλεις και μονάδες κτλ. "
#~ "Χρησιμοποιήσε την εντολή με προσοχή."

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Σώζει το παιχνίδι στο αρχείο <όνομα-αρχείου> , αν δεν δωθεί όρισμα όνομα-"
#~ "αρχείου σώζεται στο \"< πρόθεμα ονόματος αυτόματου σώσιμου><χρονιά>m.sav[."
#~ "gz]\".\n"
#~ "Για να επαναφορτωθεί ένα σωσμένο παιχνίδι από την εντολή 'save', ξεκίνησε "
#~ "τον εξυπηρετητή μετο όρισμα  της γραμμής εντολών :\n"
#~ "    --file <όνομα-αρχείου>\n"
#~ "και χρησιμοποίησε την εντολή 'start' όταν συνδεθούν ξανά οι παίχτες."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Φόρτωσε παιχνίδι από <όνομα-αρχείου>. Οποιαδήποτε δεδομένα "
#~ "συμπεριλαμβανομένου παίχτες, σύνολα-κανόνων και ρυθμίσεις εξυπηρετητή θα "
#~ "χαθούν. \n"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή "
#~ "\"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Ο αριθμός των παιχτών είναι υψηλότερος από την ζητούμενη τιμή. Κρατιέται "
#~ "η παλιά τιμή"

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Αυτή η τιμή χρησιμοποιείται για τον καθορισμό της διάστασης του χάρτη.\n"
#~ "  μέγεθος = 4 είναι ένας κανονικός χάρτης από 4.000 πλακάκια "
#~ "(προκαθορισμένη τιμή)\n"
#~ "  μέγεθος = 20 είναι ένας τεράστιος χάρτης από 20.000 πλακάκια"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Οι χάρτες του Freeciv είναι πάντα δύο διαστάσεων. Μπορεί να 'τυλίγωνται' "
#~ "βόρια-νότια και ανατολικά-δυτικά για τη δημιουργία ενός επίπεδου, ενός "
#~ "κυλίνδρου ή ενός σχήματος λουκουμά. Το κάθε πλακίδιο μπορεί να είναι "
#~ "ορθογώνιο ή εξαγωνικό με κλασική ή ισομετρική ευθυγράμμιση- αυτό "
#~ "μπορείτεθεί ανάλογα με το σύνολο-πλακιδίων που χρησιμοποιείται.\n"
#~ "   0 Επίπεδη γή (μή τυλιγμένη)\n"
#~ "   1 Γή (τυλίγει Α-Δ)\n"
#~ "   2 Ουρανός (τυλίγει Β-Ν)\n"
#~ "   3 Κόσμος λουκουμάς (τυλίγει Β-Ν, Α-Δ)\n"
#~ "   4 Επίπεδη γή (ισομετρική)\n"
#~ "   5 Γη (ισομετρική)\n"
#~ "   6 Ουρανός (ισοσετρική)\n"
#~ "   7 Κόσμος λουκουμάς (ισομετρική)\n"
#~ "   8 Επίπεδη Γη (εξαγωνική)\n"
#~ "   9 Γη (εξαγωνική)\n"
#~ "  10 Ουρανός (εξαγωνική)\n"
#~ "  11 Κόσμος λουκουμάς (εξαγωνική)\n"
#~ "  12 Επίπεδη Γη (ισομ-εξαγ)\n"
#~ "  13 Γη (ισομ-εξαγ)\n"
#~ "  14 Ουρανός (ισομ-εξαγ)\n"
#~ "  15 Κόσμος λουκουμάς (ισομ-εξαγ)\n"
#~ "Κλασική - Ορθογώνια :       Ισομετρική - Ορθογώνια:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Κλασική - Εξαγωνικά  :       Ισομετρική - Εξαγωνικά :\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Χάρτης σεναρίου - δεν γίνεται δημιουργία.\n"
#~ "1 = Πλήρης τυχαία υψομετρική δημιουργία.\t\t \t[4]\n"
#~ "1 = Ψευδό-φράκταλ υψομετριή δημιουργία.\t\t\t[3] \n"
#~ "1 = Δημιουργία βασισμένη σε νησία(δικαιότερο αλλά βαρετό).\t[1]\n"
#~ "\n"
#~ "Οι αριθμοί στις [] δίνουν τις προκαθορισμένες τιμές για το τρόπο "
#~ "τοποθέτησης των παιχτών αρχικά. Εάν χρησιμοποιηθεί η προκαθορισμένη τιμή "
#~ "τοποθ-εκκίνησης τότε θα επιλεχτεί μια ρύθμιση τοποθ-εκκίνησης βασισμένη "
#~ "στην αυτόματη δημιουργία.Δες και την ρύθμιση \"τοποθ-εκκίνησης\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Επιλογή δημιουργού. Η επιλογή αυτής της ρύθμισης σημαίνει\n"
#~ "    ότι η προκαθορισμένη τιμή θα επιλεχτεί με βάση των Δημιουργό\n"
#~ "    που επιλέχτηκε. Δες τη ρύθμιση \"δημιουργός\".\n"
#~ "1 = Προσπάθησε να τοποθετήσεις ένα παίχτη ανά ήπειρο.\n"
#~ "2 = Προσπάθησε να τοποθετήσεις δύο παίχτες ανά ήπειρο.\n"
#~ "3 = Προσπάθησε να τοποθετήσεις όλους τους παίχτες σε μια ήπειρο.\n"
#~ "4 = Τοποθέτησε τους παίχτες ανάλογα με το μέγεθος των ηπείρων.\n"
#~ "Σημείωση: ο δημιουργός προσπαθεί να δημιουργήσει το σωστό αριθμό ηπείρων "
#~ "αναλογικά με την επιλογή του πλήθος των παιχτών και του τρόπου αρχικ."
#~ "τοποθέτησης που έγιναν."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Μικρές τιμές θα δώσουν έναν κρύο πλανήτη, ενώ μεγάλες τιμές ποιό ζεστό \n"
#~ "100 σημαίνει πολύ ξηρό και ζεστό πλανήτη χωρίς αρκτικές πολικές περιοχές "
#~ "μόνο τροπικές και ξερές ζώνες.\n"
#~ "\n"
#~ "70 σημαίνει ένας εύκρατος πλανήτης με λίγους πολικούς πάγους.\n"
#~ "\n"
#~ "50 σημαίνει ένας εύκρατος πλανήτης με συνηθισμένες πολικές, κρύες, "
#~ "εύκρατες ,και τροπικές περιοχές, και μια ζώνη ερήμου που εκτείνεται "
#~ "ανάμεσα στις τροπικές και τις εύκρατες ζώνες\n"
#~ "\n"
#~ "30 σημαίνει ένας πολύ κρύος πλανήτης με μικρές τροπικές ζώνες \n"
#~ "\n"
#~ "0 σημαίνει ένας πολύ κρύος πλανήτης με μεγάλες πολικές ζώνες και καθόλου "
#~ "τροπικές περιοχές"

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Αν αυτή τεθεί σε μεγαλύτερη από 0, τότε κάθε τετράγωνο ξηράς μέσα στη "
#~ "ακτίνα της πόλης θα ανήκει στο έθνος. Ειδικοί κανόνες ισχύουν για τους "
#~ "τετράγωνα ωκεανών ή πλακίδια που βρίσκονται ταυτόχρονα στην ακτίνα πόλεων "
#~ "από διαφορετικά έθνη."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = προκαθορισμένη, η διπλωματία είναι ενεργοποιημένη για όλους.\n"
#~ "1 = η διπλωματία επιτρέπεται μόνο ανάμεσα σε ανθρώπινους παίχτες.\n"
#~ "2 = η διπλωματία επιτρέπεται μόνό ανάμεσα σε παίχτες ΤΝ .\n"
#~ "3 = η διπλωματία περιορίζεται στις ομάδες.\n"
#~ "4 = η διπλωματία είναι απενεργοποιημένη για όλους."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Δεν υπάρχουν περιορισμοί: οι παίχτες μπορούν να έχουν πολλές πόλεις "
#~ "με  το ίδιο όνομα.\n"
#~ "\n"
#~ "1 = τα ονόματα πόλεων πρέπει να είναι μοναδικά ανά παίχτη: ένας παίχτης "
#~ "δεν μπορεί να έχει πολλές πόλεις με το ίδιο όνομα.\n"
#~ "\n"
#~ "2 = Ονόματα πόλεων πρέπει να είναι παγκοσμίως μοναδικά: όλες οι πόλεις σε "
#~ "ένα παιχνίδι πρέπει να έχουν διαφορετικά όνοματα.\n"
#~ "\n"
#~ "3 = Όπως η ρύθμιση 2, αλλά ένας παίχτης δεν επιτρέπετε να χρησιμοποιήσει "
#~ "το προκαθορισμένο όνομα πόλης από ένα άλλο έθνος εκτός αν είναι το "
#~ "προκαθορισμένο και για το δικό του έθνος."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = καθόλου βάρβαροι\n"
#~ "1 = βάρβαροι μόνο σε καλύβες \n"
#~ "2 = κανονική συχνότητα εμφάνισης βαρβάρων \n"
#~ "3 = συχνά ξεσηκώματα βαρβάρων \n"
#~ "4 = οργισμένες ορδές βαρβάρων, πολλοί βάρβαροι"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Αυτή η επιλογή είναι μια ακολουθία γραμμάτων ,καθένα από τα οποία "
#~ "καθορίζει έναν τύπο ή την κατάσταση ενός πολιτισμού(παίχτη). Στους "
#~ "πελάτες θα επιτραπεί να πάρουν ή να παρατηρήσουν αυτούς τους παίχτες που "
#~ "αντιστοιχούν σε ένα από αυτά τα γράμματα. Αυτό επηρεάζει μόνο μελλοντικές "
#~ "χρήσεις των εντολών επιλογής ή παρατήρησης παίχτη, δεν είναι αναδρομική."
#~ "Οι χαρακτήρες και η σημασία τους είναι :\n"
#~ "    o,O = Παγκόσμιος παρατηρητής\n"
#~ "    b   = Βάρβαροι παίχτες\n"
#~ "    d   = Πεθαμένοι παίχτες\n"
#~ "    a,A = Παίχτες ΤΝ\n"
#~ "    h,H = Ανθρώπινοι παίχτες\n"
#~ "Η πρώτη επιλογή αυτής της ακολουθίας που θα ταιριάξει σε ένα παίχτη είναι "
#~ "και αυτή που θα εφαρμοστεί. Έτσι το 'd' δεν περιλαμβάνει νεκρούς "
#~ "βάρβαρους και το 'α' δεν περιλαμβάνει νεκρούς παίχτες ΤΝ κτλ. Κεφαλαία "
#~ "γράμματα ισχύουν πρίν αρχίσει το παιχνίδι , και μικρά μετά.\n"
#~ "\n"
#~ "Κάθε γράμμα μπορεί να ακολουθείται από ένα από τους ακόλουθους αριθμούς "
#~ "για επιτρέψει ή να περιορίσει τον τρόπο της σύνδεσης:\n"
#~ "\n"
#~ "(κανένα) = Ελεκτής επιτρέπεται , παρατηρητές επιτρέπονται, μπορούν να "
#~ "εκτοπίσουν συνδέσεις. (Εκτόπιση σύνδεσης σημαίνει ότι μπορείς να "
#~ "αναλάβεις έναν πολιτισμό παρόλο που τον ελέγχει άλλος παίχτης.\n"
#~ "\n"
#~ "1 = Ελεκτής επιτρέπεται, παρατηρητές επιτρέπονται, δεν μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "2 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "3 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, δεν μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "4 = Ελεκτής δεν επιτρέπεται, παρατηρητές επιτρέπονται.\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Εάν τεθεί σε 1, τότε τα στατιστικά παιχτών θα προσκολλούνται στο αρχείο "
#~ "\"civscore.log\" κάθε γύρο. Αυτά τα στατιστικά μπορούν να χρησιμοποιηθούν "
#~ "για τη δημιουργία γραφημάτων στο τέλος του παιχνιδίου."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Αρχικός χρυσός ανά παίχτη"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "περιμένει"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Καλώς ήρθες - αυτή είναι η εισαγωγική βοήθεια για τον εξυπηρετητή "
#~ "Freeciv.\n"
#~ "\n"
#~ "Δυο σημαντικές έννοιες του εξυπηρετητή είναι οι Εντολές και οι Επιλογές.\n"
#~ "Εντολές, όπως η 'help' (βοήθεια) χρησιμοποιούνται για αλληλεπίδραση με "
#~ "τον εξυπηρετητή.\n"
#~ "Μερικές εντολές δέχονται ένα ή περισσότερα ορίσματα χωρισμένα με κενά.\n"
#~ "Σε πολλές περιπτώσεις εντολές και ορίσματα μπορούν να συντομευθούν.\n"
#~ "Οι Επιλογές είναι ρυθμίσεις του εξυπηρετητή καθώς τρέχει .\n"
#~ "\n"
#~ "Για να μάθεις περισσότερα για τις διαθέσιμες εντολές και επιλογές ,\n"
#~ "εκτέλεσε την εντολή  'help help'.\n"
#~ "\n"
#~ "Για τον ανυπόμονο, οι ποιό σημαντικές εντολές για να ξεκινήσει είναι οι:\n"
#~ "  show   - για να δει τρέχουσες επιλογές\n"
#~ "  set      - για να θέσει τρέχουσες επιλογές\n"
#~ "  start   - για να ξεκινήσει το παιχνίδι αφού συνδεθούν οι παίχτες\n"
#~ "  save   - για να σώσει το τρέχων παιχνίδι\n"
#~ "  quit    -  για έξοδο"

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s από %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?ψυχαγωγείς/επιστήμονες/φοροεισπράκτορες:Ψ/Ε/Φ"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Ψυχαγωγείς, Επιστήμονες, Φοροεισπράχτορας"

#, fuzzy
#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#~ msgid " Rivers"
#~ msgstr " Ποταμοί"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s μονάδες\n"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr ""
#~ "Αν έχει τεθεί αυτή η επιλογή ο πελάτης θα χρησιμοποιήσει όλη την οθόνη "
#~ "για σχεδίαση γραφικών"

#~ msgid "Screen width"
#~ msgstr "Πλάτος οθόνης"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Αυτή η επιλογή σώζει το πλατος της επιλεγμένης ανάλυσης οθόνης"

#~ msgid "Screen height"
#~ msgstr "Ύψος οθόνης"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Αυτή η επιλογή σώζει το ύψος της επιλεγμένης ανάλυσης οθόνης"

#~ msgid "Progress: no research target"
#~ msgstr "Πρόοδος: κανένας ερευνητικός στόχος"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Όνομα: %s\n"
#~ "Φαγητό:   %10s Χρυσός:  %10s\n"
#~ "Παραγωγή: %10s Ανέσεις: %10s\n"
#~ "Εμπόριο:  %10s Επιστήμη:%10s\n"
#~ "\n"
#~ " Άνθρωποι(ΕΡ/Ψ/ΕΠ/Φ): %s\n"
#~ "         Άυξηση πόλης: %s\n"
#~ "Παραγωγή ολοκληρώθηκε: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr ""
#~ "Καλύτερη ομίχλη θα δουλεύει μόνο σε πραγματικό χρώμα. Απενεργοποιείται."

#~ msgid "_View"
#~ msgstr "Π_ροβολή"

#~ msgid "Give info access"
#~ msgstr "Δώσε πρόσβαση σε πληροφορία"

#, fuzzy
#~ msgid "Give ctrl access"
#~ msgstr "Δώσε πρόσβαση ελέγχου"

#~ msgid "?Building:Name"
#~ msgstr "?Building:Κατηγορία"

#~ msgid "Total Cost:"
#~ msgstr "Συνολ.Κοστ:"

#~ msgid "true"
#~ msgstr "Αληθές"

#~ msgid "false"
#~ msgstr "Ψευδές"

#~ msgid "(hidden)"
#~ msgstr "(κρυφό)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Τρέχουσα διαμόρφωση\n"
#~ "Πλήρης οθόνη  %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Τρέχουσε διαμόρφωση\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Δεν υπάρχουν διαθέσιμες κινήσεις!"

#~ msgid "All resolutions available."
#~ msgstr "Όλες οι αναλύσεις είναι διαθέσιμες."

#~ msgid "Fullscreen Mode"
#~ msgstr "Λειτουργία πλήρης οθόνης"

#~ msgid "Smooth unit move steps"
#~ msgstr "Άμβλυνε τα βήματα κίνησης των μονάδων"

#~ msgid "Show focus animation"
#~ msgstr "Δείξε εμψύχωση εστίασης"

#~ msgid "Show cursors animation"
#~ msgstr "Δείξε εμψύχωση δεικτών"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#~ msgid "Draw city map grid"
#~ msgstr "Ζωγράφισε το πλέγμα του χάρτη πόλης"

#~ msgid "Draw city worker map grid"
#~ msgstr "Ζωγράφισε το πλέγμα του χάρτη εργατών πόλης"

#~ msgid "Special Resources"
#~ msgstr "Ειδικοί πόροι"

#~ msgid "Roads and Rails"
#~ msgstr "Δρόμοι και σιδηρόδρομοι"

#~ msgid "Fortress and Airbase"
#~ msgstr "Κάστρα και αεροπορικές βάσεις"

#~ msgid "Civ3 city text style"
#~ msgstr "Στυλ κειμένου Civ3"

#~ msgid "Video options"
#~ msgstr "Επιλογές απεικόνισης"

#~ msgid "Sound options"
#~ msgstr "Επιλογές ήχου"

#~ msgid "Game options"
#~ msgstr "Επιλογές παιχνιδίου"

#~ msgid "Map options"
#~ msgstr "Επιλογές χάρτη"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitati  †  †  €†  on Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Τα διαστημικά αρθρώματα είναι τα ποιό ακριβά μέρη του διαστημοπλοίου. "
#~ "Υπάρχουν τρεις διαφορετικοί τύποι διαστημικών αρθρωμάτων:\n"
#~ "\n"
#~ "- Άρθρωμα κατοικιών: παρέχει κατοικίσιμο χώρο σε 10.000 ανθρώπους.\n"
#~ "\n"
#~ "- Άρθρωμα υποστήριξης ζωής: παρέχει τροφή και φαγητό για τον πληθυσμό "
#~ "ενός αρθρώματος κατοικιών.\n"
#~ "\n"
#~ "- Ηλιακοί συλλέκτες: παρέχουν την ενέργεια που χρειάζονται οποιαδήποτε "
#~ "δύο από τα άλλα αρθρώματα.\n"
#~ "\n"
#~ "Μπορείς να χτίσεις 4 διαστημικά αρθρώματα από τον κάθε τύπο.\n"
#~ "\n"
#~ "Πριν μπορέσεις να χτίσεις οποιοδήποτε διαστημικό κομμάτι ,πρέπει να έχει "
#~ "χτιστεί το θαύμα πρόγραμμα Απόλλο από οποιονδήποτε παίχτη."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Ο πολιτισμός που χτίζει τη Μεγάλη Βιβλιοθήκη αποκτά κάθε πρόοδο που έχουν "
#~ "επιτύχει τουλάχιστον άλλη δύο πολιτισμοί."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Φανταστικά"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός Εργοστασίου ή Βιομηχανίας στην πόλη: Σε συνδυασμό "
#~ "με εργοστάσιο αυξάνει κατά 75% την παραγωγή και σε συνδυασμό με "
#~ "εργοστάσιο και βιομηχανία δίνουν 150% αύξηση της παραγωγής. \n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό. Μια πόλη μπορεί να χτίσει  Υδροηλεκτρικό "
#~ "εργοστάσιο αν είναι κοντά σε βουνό ή ποτάμι."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Η Αναρχία είναι απλά η απουσία οποιουδήποτε αναγνωρήσιμου πολιτεύματος.Οι "
#~ "πολίτες είναι ανοργάνωτοι και αντιπαραγωγικοί, και οποιοδήποτε εισόδημα "
#~ "το ξοδεύουν όσο γίνεται ποιό γρήγορα κάνοντας αδύνατη τη συλλογή φόρων ή "
#~ "τη διενέργεια επιστημονικής έρευνας.\n"
#~ "\n"
#~ "Στην αναρχία η διαφθορά είναι λίγο μικρότετη από το δεσποτισμό, αλλά έχει "
#~ "λίγο περισσότερη δυστυχία."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Στο Δεσποτισμό είσαι ο απόλυτος άρχοντας των ανθρώπων σου. Ο ελεγχός σου "
#~ "στους πολίτες διατηρείται με χρήση στρατιωτικού νόμου.\n"
#~ "\n"
#~ "Στο δεσποτισμό υφίστασαι το μεγαλύτερο επίπεδο διαφθοράς από'λα τα "
#~ "πολιτεύματα."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Μια Κομμουνιστική κυβέρνηση βασίζεται στο ιδανικό  ότι όλοι οι άνθρωποι "
#~ "είναι ίσοι. Όλα τα αγαθά είναι ιδιοκτησία του κράτους, και όχι ιδιωτών.Ο "
#~ "κομμουνισμός δίνει μια ισορροπία ανάμεσα σε στρατιωτικά και εμπορικά στυλ "
#~ "πολιτεύματος.\n"
#~ "\n"
#~ "Στον κομμουνισμό ,η διαφθορά και η σπατάλη δεν μεταβάλεται με την "
#~ "απόσταση από την πρωτεύουσα , όλες οι πόλεις (συμπεριλαμβανομένου της "
#~ "πρωτεύουσας) έχουν ένα μέτριο ποσοστό διαφθοράς."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. "
#~ "Η δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
#~ "προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν "
#~ "υπάρχει διαφθορά ή σπατάλη αλλά οι πολίτες γίνονται πολύ εκνευρισμένοι "
#~ "κατά τη διάρκεια πολέμων. \n"
#~ "\n"
#~ "Επειδη οι (ευτυχισμένοι) πολίτες μιας δημοκρατίας πιστεύουν σθεναρά στην "
#~ "κυβερνησή τους η πίστη τους είναι ακλόνητη. Στρατιωτικές μονάδες "
#~ "δημοκρατικών πολιτισμών δεν μπορούν να δωροδοκηθούν, και οι δημοκρατικές "
#~ "πόλεις δεν μπορούν να παρακινηθούν σε εξέργεση από εχθρικούς διπλωμάτες "
#~ "και κατασκόπους."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Συμβουλή: Να φυλάς τα αεροπλανοφόρα με μια ομάδα γρήγορων πλοίων και ένα "
#~ "καταδρομικό καθώς το χάσιμο ενός αεροπλανοφόρου είναι πολύ δαπανηρό και "
#~ "οδυνηρό."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Μπορείς να κατασκευάσεις Πυρηνικές μονάδες όταν έχεις την απαιτούμενη "
#~ "τεχνολογία και εφόσον έχει χτιστεί το θαύμα Μανχάταν Πρότζεκτ από "
#~ "οποιονδήποτε παίχτη. \n"
#~ "\n"
#~ "Με την πυροδότηση , η έκρηξη θα καταστρέψει κάθε μονάδα σε μια τετράγωνη "
#~ "περιοχή 3x3, συμπεριλαμβανομένου φιλικών μονάδων. Όταν πυροδοτείται σε  "
#~ "τετράγωνο πόλης τότε ο πληθυσμός της μειώνεται στο μισό, και τα "
#~ "περιβάλλοντα τετράγωνα μολύνονται από ραδιενέργεια. \n"
#~ "\n"
#~ "Συμβουλή 1: Πυροδότηση πάνω από τον ωκεανό δεν θα παράγει ραδιενεργά "
#~ "κατάλοιπα, και είναι ο ποιό αποτελεσματικός (αλλά ακριβός!!)τρόπος να "
#~ "ξεφορτωθείς εχθρικά πλοία. \n"
#~ "\n"
#~ "Συμβουλή 2: Μπορείς να εμπλακείς σε μια κατάσταση όπου έχεις εισβάλει "
#~ "μαζικά σε μια εχθρική χώρα, αλλά οι εχθρικές πόλεις είναι πολύ δυνατές. "
#~ "Πριν χρησιμοποιήσεις μια Πυρηνική μονάδα, μάζεψε μια ομάδα από Αποίκους "
#~ "και/ή Μηχανικούς κοντά στην πόλη και κράτα τους έτοιμους να καθαρίσουν τα "
#~ "ραδιενεργά κατάλοιπα τη στιγμή που δημιουργούνται! Έτσι μειώνεται η "
#~ "πιθανότητα πυρηνικού χειμώνα."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Κάθε καραβάνι που χρησιμοποιείται για το χτίσιμο ενός θαύματος θα "
#~ "συνεισφέρει με 50 ασπίδες στην παραγωγή του θαύματος. \n"
#~ "\n"
#~ "Συμβουλή: Μπορείς να σωρεύσεις από πριν ένα συνόλο καραβανιών και να τα "
#~ "φέρεις όλα μαζί μέσα στην πόλη που χτίζεται το θαύμα, και να το "
#~ "τελειώσεις σε ένα γύρο:"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Μπορείς να κατασκευάσεις Πυρηνικές μονάδες όταν έχεις την απαιτούμενη "
#~ "τεχνολογία και εφόσον έχει χτιστεί το θαύμα Μανχάταν Πρότζεκτ από "
#~ "οποιονδήποτε παίχτη. \n"
#~ "\n"
#~ "Με την πυροδότηση , η έκρηξη θα καταστρέψει κάθε μονάδα σε μια τετράγωνη "
#~ "περιοχή 3x3, συμπεριλαμβανομένου φιλικών μονάδων. Όταν πυροδοτείται σε  "
#~ "τετράγωνο πόλης τότε ο πληθυσμός της μειώνεται στο μισό, και τα "
#~ "περιβάλλοντα τετράγωνα μολύνονται από ραδιενέργεια. \n"
#~ "\n"
#~ "Συμβουλή 1: Πυροδότηση πάνω από τον ωκεανό δεν θα παράγει ραδιενεργά "
#~ "κατάλοιπα, και είναι ο ποιό αποτελεσματικός (αλλά ακριβός!!)τρόπος να "
#~ "ξεφορτωθείς εχθρικά πλοία. \n"
#~ "\n"
#~ "Συμβουλή 2: Μπορείς να εμπλακείς σε μια κατάσταση όπου έχεις εισβάλει "
#~ "μαζικά σε μια εχθρική χώρα, αλλά οι εχθρικές πόλεις είναι πολύ δυνατές. "
#~ "Πριν χρησιμοποιήσεις μια Πυρηνική μονάδα, μάζεψε μια ομάδα από Αποίκους "
#~ "και/ή Μηχανικούς κοντά στην πόλη και κράτα τους έτοιμους να καθαρίσουν τα "
#~ "ραδιενεργά κατάλοιπα τη στιγμή που δημιουργούνται! Έτσι μειώνεται η "
#~ "πιθανότητα πυρηνικού χειμώνα."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Μπορείς να κατασκευάσεις Πυρηνικές μονάδες όταν έχεις την απαιτούμενη "
#~ "τεχνολογία και εφόσον έχει χτιστεί το θαύμα Μανχάταν Πρότζεκτ από "
#~ "οποιονδήποτε παίχτη. \n"
#~ "\n"
#~ "Με την πυροδότηση , η έκρηξη θα καταστρέψει κάθε μονάδα σε μια τετράγωνη "
#~ "περιοχή 3x3, συμπεριλαμβανομένου φιλικών μονάδων. Όταν πυροδοτείται σε  "
#~ "τετράγωνο πόλης τότε ο πληθυσμός της μειώνεται στο μισό, και τα "
#~ "περιβάλλοντα τετράγωνα μολύνονται από ραδιενέργεια. \n"
#~ "\n"
#~ "Συμβουλή 1: Πυροδότηση πάνω από τον ωκεανό δεν θα παράγει ραδιενεργά "
#~ "κατάλοιπα, και είναι ο ποιό αποτελεσματικός (αλλά ακριβός!!)τρόπος να "
#~ "ξεφορτωθείς εχθρικά πλοία. \n"
#~ "\n"
#~ "Συμβουλή 2: Μπορείς να εμπλακείς σε μια κατάσταση όπου έχεις εισβάλει "
#~ "μαζικά σε μια εχθρική χώρα, αλλά οι εχθρικές πόλεις είναι πολύ δυνατές. "
#~ "Πριν χρησιμοποιήσεις μια Πυρηνική μονάδα, μάζεψε μια ομάδα από Αποίκους "
#~ "και/ή Μηχανικούς κοντά στην πόλη και κράτα τους έτοιμους να καθαρίσουν τα "
#~ "ραδιενεργά κατάλοιπα τη στιγμή που δημιουργούνται! Έτσι μειώνεται η "
#~ "πιθανότητα πυρηνικού χειμώνα."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Σάχης"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Βρετανούς"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Το Μεξικό δανείσθηκε το όνομά του από τους Μέξικα, ένα άλλο όνομα των "
#~ "Αζτέκων."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Κανόνι"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:Πρόεδρος"

#~ msgid "Team 4"
#~ msgstr "Ομάδα 4"

#~ msgid "Team 5"
#~ msgstr "Ομάδα 5"

#~ msgid "Team 6"
#~ msgstr "Ομάδα 6"

#~ msgid "Team 7"
#~ msgstr "Ομάδα 7"

#~ msgid "Team 8"
#~ msgstr "Ομάδα 8"

#~ msgid "Team 9"
#~ msgstr "Ομάδα 9"

#~ msgid "Team 10"
#~ msgstr "Ομάδα 10"

#~ msgid "Team 11"
#~ msgstr "Ομάδα 11"

#~ msgid "Team 12"
#~ msgstr "Ομάδα 12"

#~ msgid "Team 13"
#~ msgstr "Ομάδα 13"

#~ msgid "Team 14"
#~ msgstr "Ομάδα 14"

#~ msgid "Team 15"
#~ msgstr "Ομάδα 15"

#~ msgid "Team 16"
#~ msgstr "Ομάδα 16"

#~ msgid "Team 17"
#~ msgstr "Ομάδα 17"

#~ msgid "Team 18"
#~ msgstr "Ομάδα 18"

#~ msgid "Team 19"
#~ msgstr "Ομάδα 19"

#~ msgid "Team 20"
#~ msgstr "Ομάδα 20"

#~ msgid "Team 21"
#~ msgstr "Ομάδα 21"

#~ msgid "Team 22"
#~ msgstr "Ομάδα 22"

#~ msgid "Team 23"
#~ msgstr "Ομάδα 23"

#~ msgid "Team 24"
#~ msgstr "Ομάδα 24"

#~ msgid "Team 25"
#~ msgstr "Ομάδα 25"

#~ msgid "Team 26"
#~ msgstr "Ομάδα 26"

#~ msgid "Team 27"
#~ msgstr "Ομάδα 27"

#~ msgid "Team 28"
#~ msgstr "Ομάδα 28"

#~ msgid "Team 29"
#~ msgstr "Ομάδα 29"

#~ msgid "Team 30"
#~ msgstr "Ομάδα 30"

#~ msgid "Team 31"
#~ msgstr "Ομάδα 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Θέτει έναν παίχτη σαν μέλος μιας ομάδας. Αν δεν καθοριστεί ομάδα, ο "
#~ "παίχτης τίθεται χωρίς ομάδα. Χρησιμοποίησε \"\" αν τα ονόματα περιέχουν "
#~ "κενά. Μια ομάδα είναι ένα σύνολο παιχτών που αρχίζει σαν συμμαχία , με "
#~ "διαμοιραζόμενη όραση και πρεσβείες και πολεμά μαζί για να πετύχει την "
#~ "νίκη της ομάδας με κριτήριο τον μέσο όρο των βαθμολογιών των μελών της."

#~ msgid "Auto-save name prefix"
#~ msgstr "Πρόθεμα ονόματος αυτόματης αποθήκευσης"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Αυτόματα αποθηκευμένα παιχνίδια θα έχουν το όνομα \"<πρόθεμα><έτος>.sav"
#~ "\". Η επιλογή αυτή καθορίζει το τμήμα <πρόθεμα>."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Έλαβα πακέτο τύπου  %d από νεκρό ή παρακολουθητέο παίχτη"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Θαύματα του Κόσμου"

#~ msgid "?city_state:Rapture"
#~ msgstr "?κατάσταση_πόλης:Εορτασμός"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "Γλώσσε_ς"

#~ msgid "Co_nnecting"
#~ msgstr "_Σύνδεση"

#~ msgid "C_ontrols"
#~ msgstr "_Έλεγχος"

#~ msgid "C_hatline"
#~ msgstr "Γραμμή _κουβεντούλας"

#~ msgid "_Worklist Editor"
#~ msgstr "Επεξεργαστής _ΛίσταςΕργασιών"

#~ msgid "Citizen _Management"
#~ msgstr "Κυβέρνηση π_ολιτών"

#~ msgid "_Playing"
#~ msgstr "_Παίξιμο"

#~ msgid "City _Improvements"
#~ msgstr "_Υποδομές πόλης"

#~ msgid "Com_bat"
#~ msgstr "Μά_χη"

#~ msgid "_ZOC"
#~ msgstr "_Ζ.Ε"

#~ msgid "Techno_logy"
#~ msgstr "_Τεχνολογία"

#~ msgid "Won_ders"
#~ msgstr "_Θαύματα"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "_Διπλωματία"

#~ msgid "Happin_ess"
#~ msgstr "Ε_υτυχία"

#~ msgid "Space _Race"
#~ msgstr "_Διαστημική κούρσα"

#~ msgid "_Copying"
#~ msgstr "Αντιγρα_φή"

#~ msgid "_About"
#~ msgstr "_Σχετικά"

#~ msgid "Playing"
#~ msgstr "Παίξιμο"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Το Freeciv είναι ένα παιχνίδι στρατηγικής, στο οποίο κάθε παίχτης γίνεται "
#~ "ο ηγέτης ενός πολιτισμού, και αγωνίζεται για να επιτύχει τον τελικό "
#~ "στόχο: τηνεπικράτηση έναντι των άλλων πολιτισμών."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Υποδομές πόλης μπορούν να χτιστούν σε κάθε μία από τις πόλεις σου για να "
#~ "αυξηθούν τα εμπορικά έσοδα, η επιστημονική έρευνα κτλ. Οι ποιό πολλές "
#~ "υποδομές απαιτούν από εσένα να πληρώσεις κάποια έξοδα συντήρησης κάθε "
#~ "γύρο. Αν δεν μπορείς να αντεπεξέλθεις στα έξοδα αυτά τότε η υποδομή θα "
#~ "πουληθεί αυτόματα."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Σπατάλη είναι το χάσιμο ασπίδων εξαιτίας αναποτελεσματικότητας και "
#~ "απληστίας. Στα ποιό πολλά πολιτεύματα , όσο μεγαλύτερη είναι η απόσταση "
#~ "από την πρωτεύσουσα , περισσότερες ασπίδες θα σπαταληθούν. (Αν δεν έχεις "
#~ "πρωτεύουσα τότε οι πόλεις σου θα υποστούν μεγάλα επίπεδα σπατάλης.) Ένα "
#~ "δικαστήριο μπορεί να μειώσει το επίπεδο σπατάλης σε μια πόλη. Η σπατάλη "
#~ "μπορεί να σταματήσει την παραγωγή σε μια πόλη."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Παρολαυτά , αν ο αριθμός των χαρούμενων πολιτών σε μια πόλη είναι "
#~ "τουλάχιστον τόσο μεγάλος όσος ο αριθμός των ικανοποιημένων πολιτών , και "
#~ "δεν έχεις δυσαρεστημένους πολίτες , και η πόλη σου έχει τουλάχιστον 3 "
#~ "πολίτες, τότε η πόλη γιορτάζει. Αυτό δηλώνεται από τον όρο \"Εορτασμός\" "
#~ "στην αναφορά της πόλης. Η επίδραση του εορτασμού κυμαίνεται ανάλογα με το "
#~ "πολίτευμα: "

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Η συνήθης κατάσταση ενός πολίτη είναι ικανοποίηση. Εντούτοις, καθώς οι "
#~ "πόλεις αυξάνουν, ο συνωστισμός μετατρέπει τους πολίτες σε "
#~ "δυσαρεστημένους. Κάθε πολίτης σε μια πόλη μετά τον 4ο (που είναι η "
#~ "προκαθορισμένη τιμή της ρύθμισης πλήθοςδυσαρεστημένων στον εξυπηρετητή) "
#~ "θα παράγεται δυσαρεστημένος αντί για ικανοποιημένος. Αν έχεις μεγάλο "
#~ "αριθμό πόλεων (ανάλογα με το πολιτευμά σου καθώς και την τιμή της "
#~ "ρύθμισης παράγονταςπόλης του εξυπηρετητή), το όριο των ικανοποιημένων "
#~ "πολιτών μειώνεται σε 3. "

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Προκειμένου να επηρεάσεις τη διάθεση των πολιτών, μπορείς να χτίσεις "
#~ "υποδομές που μετατρέπουν δυσαρεστημένους πολίτες σε χαρούμενους (όπως Ναό,"
#~ "Κολοσαίο, Καθεδρικό ή ακόμα και Δικαστήριο αν το πολίτευμά σου είναι "
#~ "Δημοκρατία) και/ή σχετικά θαύματα του κόσμου, και/ή να μετατρέψεις μέρος "
#~ "του εμπορίου σου σε ανέσεις. Για κάθε δύο μονάδες ανέσεων που παράγονται "
#~ "σε μια πόλη, ένας ικανοποιημένος πολίτης γίνεται χαρούμενος. Αφού "
#~ "μετατραπούν όλοι οι ικανοποιημένοι πολίτες σε χαρούμενους, δυσαρεστημένοι "
#~ "πολίτες μετατρέπονται σε χαρούμενους και/ή ικανοποιημένους. Μερικά "
#~ "θαύματα του κόσμου μπορούν επίσης να έχουν επίδραση στη διάθεση των "
#~ "πολιτών (δες σχετική σελίδα για λεπτομέριες."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Σε πολλά πολιτεύματα ,η παρουσία στρατιωτικών μονάδων σε μια πόλη μπορεί "
#~ "να προκαλέσει ικανοποίηση μέσω της επιβολής στρατιωτικού νόμου. Όμως σε "
#~ "μια Ρεπουμπλικανία  ή Δημοκρατία, στρατιωτικές μονάδες μπορούν να "
#~ "προκαλέσουν δυσαρέσκεια αν τοποθετηθούν εκτός συνόρων (δες Πολίτευμα για "
#~ "λεπτομέρειες). Ας σημειωθεί, ότι σε αυτή την περίπτωση , υποδομές πόλης, "
#~ "όπως αυτές που αναφέρθηκαν παραπάνω, δεν έχουν επίδραση στη δυσαρέσκια "
#~ "των πολιτών. Αυτή η μορφή δυσαρέσκιας μπορεί μόνο να αντισταθμιστεί "
#~ "(μειωθεί) με το χτίσιμο ενός Αστυνομικού Τμήματος, σχετικά θαύματα του "
#~ "κόσμου (όπως Κρεμαστοί Κήποι, Καθεδρικός του Μπαχ, Θεραπεία Καρκίνου, "
#~ "Θέατρο Σαίξπηρ, και Δικαιώματα Γυναικών. Σημείωσε όμως ότι το Εκκλησάκι "
#~ "του ΜιχαήλΑγγέλου δεν θα έχει επίδραση σε αυτήν την περίπτωση, αφού "
#~ "μετράει σαν Καθεδρικός σε κάθε πόλη ή διπλασιάζει την επίδραση των "
#~ "Καθεδρικών ανάλογα με το σύνολο-κανόνων), ή με τη μετατροπή μέρους του "
#~ "εμπόριού σου σε ανέσεις."

#~ msgid "Tzar"
#~ msgstr "Τσάρος"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Τράπεζα"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "?female:Χαν"

#~ msgid "Primer Ministre"
#~ msgstr "Πρωθυπουργός"

#~ msgid "President of the Commission"
#~ msgstr "Πρόεδρος της Κομμισιόν"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Μαχαραγίας"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Ίνκας"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Κλείδωσε"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Μάρτιος"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Έθνος"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Αδερφός"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "?female:Συντρόφισα"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Παίχτης"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:Πρόεδρος"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Κλασσικό-στύλ 80x50 Γήινο σενάριο."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Κλασσικό-στύλ 120x60 Γήινο σενάριο."

#~ msgid "Tutorial Scenario."
#~ msgstr "Σενάριο εκμάθησης."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <όνομα-επιλογής>\n"
#~ "show <πρόθεμα-επιλογής>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s και %s συναντήθηκαν και πάνε σε άμμεσο πόλεμο. Ακυρώνεις τη συμμαχία "
#~ "σου και με τους δύο."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Επέλεξε το _έθνος σου:"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Μονάδες μπορούν να χρησιμοποιηθούν για τρείς σκοπούς: επίθεση , άμυνα και "
#~ "αναγνώριση. Το πόσο αποτελεσματική είναι μια μονάδα σε καθέναν από αυτούς "
#~ "τους ρόλους εξαρτάται από την δύναμη της μονάδας στην επίθεση και την "
#~ "άμυνα καθώς και στην ευκινησία του."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Υπάρχουνε τέσσερις βασικοί τύποι μονάδων: Ξηράς, Θάλασσα , Αέρα, και "
#~ "Ελικόπτερα. (Τα ελικόπτερα είναι αρκούντως διαφορετικά από τις άλλες "
#~ "εναέριες μονάδες ώστε είναι ευκολότερο να τις θεωρούμε σαν ξεχωριστές "
#~ "μονάδες."

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Οι μονάδες ξηράς μετακινούνται στην ξηρά και θα υποστούν τις επιδράσεις "
#~ "στην κίνηση ανάλογα με το έδαφος αλλά επωφελούνται από δρόμους και "
#~ "σιδηρόδρομους.Δεν μπορούν να μετακινηθούν σε τετράγωνα θάλασσας εκτός αν "
#~ "μεταφερθούνε από κατάλληλη θαλάσσια μονάδα. Όταν βρίσκονται στη θάλασσα "
#~ "δεν μπορούν να επιτεθούνε ή να αμυνθούνε, αλλά βασίζονται στη θαλάσσια "
#~ "μονάδα που τα μεταφέρει. Οι μονάδες ξηράς είναι οι μόνες που υπόκεινται "
#~ "σε ζώνες ελέγχου.Στη ξηρά , οι μονάδες ξηράς μπορούν να οχυρωθούνε ώστε "
#~ "να αποχτήσουνε ένα αμυντικό μπόνους 50%, και όταν είναι μέσα σε πόλεις "
#~ "παίρνουν αυτόματα αυτό το μπόνους είτε οχυρωθούνε είτε όχι. Όταν μια "
#~ "μονάδα ξηράς επιτεθεί επιτυχώς σε μια πόλη χωρίς τοίχοι, τότε η πόλη "
#~ "ελλατώνεται κατά μια πληθυσμιακή μονάδα.Μονάδες ξηράς με μηδέν δύναμη "
#~ "επίθεσης είναι μη-στρατιωτικές μονάδες: δεν απαιτουν συντήρηση, δεν "
#~ "επιδρούν στην ευτυχία του πληθυσμού, και δεν μπορούν να επιτεθούν σε "
#~ "εχθρικές μονάδες ή να αιχμαλωτίσουν εχθρικές πόλεις."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Οι θαλάσσιες μονάδες μετακινούνται σε τετράγωνα ωκεανού κσι σε πολεις που "
#~ "βρίσκονται κοντά σε τετράγωνα ωκεανών. Μπορούν να χτιστούν μόνο από "
#~ "τέτοιες πόλεις. Ο ρυθμός κίνησης του επηρεάζεται από διάφορα θαύματα "
#~ "(Φάρος, Ταξίδι του Μαγκελάνου) και από τεχνολογία της πυρηνικής ισχύς. Οι "
#~ "ποιό πολλές θαλάσσιες μονάδες μπορούν να επιτεθούν σε μονάδες στην "
#~ "παραλία και σε παραλιακές πόλεις, αλλά δεν μπορούν να εισέρθουν σε μια "
#~ "εχθρική πόλη για νατην αιχμαλωτίσουνε, ακόμα και αν είναι ανυπεράσπιστη."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Οι εναέριες μονάδες μπορούν να μετακινηθούν σε οποιοδήποτε τετράγωνο που "
#~ "δεν καταλαμβάνεται από εχθρική μονάδα ή εχθρική πόλη. Ο ρυθμός κίνησης "
#~ "τους δεν επηρεάζεται από απώλεια μονάδων αντοχής. Οι εναέριες μονάδες "
#~ "χρειάζονται καύσιμα , τα οποία τα αποκτούνε όταν τελειώνουν τον γύρο τους "
#~ "σε κάποια φιλική πόλη, αεροπορική βάση ή αεροπλανοφόρο ( ή σε υποβρύχιο "
#~ "αν είναι πυραυλικές μονάδες ). Ο αριθμός των γύρων που μια εναέρια μονάδα "
#~ "μπορεί να αντέξει χωρίς καύσιμα εξαρτάται από τον τύπο της (δες ξεχωριστά "
#~ "για την κάθε μονάδα. Όπως και με τις θαλάσσιες μονάδες , οι εναέριες "
#~ "μονάδες δεν μπορούν να εισέρθουν σε μια πόλη και να την αιχμαλωτίσουν. "
#~ "Όταν είναι έξω από πόλεις , μπορούν να δεχτούν επίθεση μόνο από Μαχητικά "
#~ "(ή στεάλθ μαχητικά).Επίσης δεν μπορούν να χρησιμοποιηθούν για την "
#~ "εξερεύνηση χωριών , και ανάλογα με τις ρυθμίσεις του εξυπηρετητή ,όταν "
#~ "περάσουν πάνω από καλύβα μπορεί να προκαλέσουν τη διασκόρπισή της."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Όπως και οι εναέριες μονάδες, τα Ελικόπτερα κινούνται μόνο σε τετράγωνα "
#~ "που δεν καταλαμβάνονται από εχθρική μονάδα ή εχθρική πόλη. Ο ρυθμός "
#~ "κίνησης τους δεν επηρεάζεται από απώλεια μονάδων αντοχής. Τα ελικόπτερα "
#~ "δεν  χρειάζονται καύσιμα , αλλά χάνουν κάποιο μικρό ποσό αντοχής για κάθε "
#~ "γύρο που δεν βρίσκονται σε μια πόλη ή αεροπορική βάση, εκτός και αν έχεις "
#~ "το θαύμα -Ηνωμένα Έθνη-. Σε αντίθεση με άλλες αεροπορικές μονάδες τα "
#~ "ελικόπτερα μπορούν να αιχμαλωτίσουν εχθρικές πόλεις."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Ανάλογα με τις ρυθμίσεις του εξυπηρετητή, κάθε σύνολο από τύπους μονάδων "
#~ "μπορεί να μειώσει τον πληθυσμό μιας πόλης που δεν έχει τοίχοι κατά μια "
#~ "πληθυσμιακή μονάδα μετά από επιτυχημένη επίθεση."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Οι Άποικοι είναι μια μονάδα κλειδί στο παιχνίδι. Μπορούν να "
#~ "χρησιμοποιηθούν για την ίδρυση νέων πόλεων ,ύδρευση γης, χτίσιμο δρόμων, "
#~ "σιδηροδρόμων , φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για "
#~ "καθαρίσουν μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.Το "
#~ "κόστος συντήρησης για τους Άποικους σε φαγητό και σε παραγωγή, και μια "
#~ "μονάδα Αποίκων μπορεί να χαθεί αν η πόλη που την υποστηρίζει μείνει χωρίς "
#~ "φαγητό.\n"
#~ "\n"
#~ "Άποικοι  και Μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν τον χρόνο "
#~ "που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι περισσότεροι "
#~ "Άποικοι και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο τετράγωνο, "
#~ "τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να τελειώσει η "
#~ "εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί γιατί "
#~ "μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο κίνδυνος σε "
#~ "περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Ένας διπλωμάτης μπορεί να ιδρύσει πρεσβείες σε άλλους πολιτισμούς με το "
#~ "που εισέρχεται σε μια πόλη.\n"
#~ "\n"
#~ "Ένας διπλωμάτης μπορεί επίσης να σαμποτάρει την εχθρική παραγωγή, ή να "
#~ "κλέψει μια τεχνολογία από την πόλη. (Μπορεί να κλαπεί μόνο μια τεχνολογία "
#~ "ανά πόλη). \n"
#~ "\n"
#~ "- Ένας διπλωμάτης μπορεί επίσης να δωροδοκήσει μια εχθρική μονάδα , αν "
#~ "αυτή η μονάδα είναι μόνη της στο τετράγωνο που καταλαμβάνει.\n"
#~ "\n"
#~ "- Διπλωμάτες μπορούν ακόμα και να ξεκινήσουν επανάσταση σε μια εχθρική "
#~ "πόλη και να την πάρουν με το μέρος τους, αν έχουν αρκετά λεφτά! \n"
#~ "\n"
#~ "- Σε μερικές στρατηγικές, ορδές διπλωματών μπορούν να χρησιμοποιηθούν για "
#~ "να προκαλέσουν χάος στον εχθρό. Δεν είναι λοιπόν παράξενο που οι "
#~ "διπλωμάτες αντιμετωπίζονται συχνά με καχυποψία και φόβο!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Ένας κατάσκοπος είναι ένας πλήρης απασχόλησης επαγγελματίας και σαν "
#~ "τέτοιος είναι ποιό επιδέξιος στην κατασκοπευτική τέχνη από'τι ο "
#~ "προγενέστερός του διπλωμάτης.\n"
#~ "\n"
#~ "Οι λιγότερο επιθετικές ικανότητες που έχει στο ρεπερτοριό του ένας "
#~ "κατάσκοπος είναι η δυνατότητά του να εξερευνά πόλεις αποκαλύπτοντας "
#~ "λεπτομερείς πληροφορίες,και η ίδρυση πρεσβειών.Παρολαυτά, αν ο κατάσκοπος "
#~ "αποκτήσει φήμη για μυστική συμπεριφορά θα εκτελεστεί αν προσπαθήσει να "
#~ "ιδρύσει πρεσβεία.\n"
#~ "\n"
#~ "Μπορεί επίσης να χρησιμοποιηθεί για να: δηλητηριάσει την παροχή νερού "
#~ "μιας πόλης (ελατώνοντας τον πληθυσμό της), να κλέψει συγκεκριμένη "
#~ "τεχνολογία, και να σαμποτάρει προκαθορισμένους στόχους σε μια πόλη "
#~ "(σημείωση: η δολιοφθορά μιας υποδομής στην πρωτεύουσα ή η δολιοφθορά των "
#~ "τοιχών πόλης αυξάνει την πιθανότητα αιχμαλωσίας). Ένας κατάσκοπος μπορεί "
#~ "να διεισδύσει σε μια πόλη και να υποκινήσει τον πληθυσμό της σε "
#~ "εξέργεση.\n"
#~ "\n"
#~ "Ένας Κατάσκοπος επίσης μπορεί να βοηθήσει στο πεδίο της μάχης - "
#~ "προκαλώντας δολιοφθορές ή δωροδοκώντας εχθρικές μονάδες ώστε να αλλάξουν "
#~ "στρατόπεδο."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Οι Άποικοι είναι μια μονάδα κλειδί στο παιχνίδι. Μπορούν να "
#~ "χρησιμοποιηθούν για την ίδρυση νέων πόλεων ,ύδρευση γης, χτίσιμο δρόμων, "
#~ "σιδηροδρόμων , φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για "
#~ "καθαρίσουν μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.Το "
#~ "κόστος συντήρησης για τους Άποικους σε φαγητό και σε παραγωγή, και μια "
#~ "μονάδα Αποίκων μπορεί να χαθεί αν η πόλη που την υποστηρίζει μείνει χωρίς "
#~ "φαγητό.\n"
#~ "\n"
#~ "Άποικοι  και Μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν τον χρόνο "
#~ "που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι περισσότεροι "
#~ "Άποικοι και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο τετράγωνο, "
#~ "τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να τελειώσει η "
#~ "εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί γιατί "
#~ "μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο κίνδυνος σε "
#~ "περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Οι Άποικοι είναι μια μονάδα κλειδί στο παιχνίδι. Μπορούν να "
#~ "χρησιμοποιηθούν για την ίδρυση νέων πόλεων ,ύδρευση γης, χτίσιμο δρόμων, "
#~ "σιδηροδρόμων , φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για "
#~ "καθαρίσουν μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.Το "
#~ "κόστος συντήρησης για τους Άποικους σε φαγητό και σε παραγωγή, και μια "
#~ "μονάδα Αποίκων μπορεί να χαθεί αν η πόλη που την υποστηρίζει μείνει χωρίς "
#~ "φαγητό.\n"
#~ "\n"
#~ "Άποικοι  και Μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν τον χρόνο "
#~ "που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι περισσότεροι "
#~ "Άποικοι και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο τετράγωνο, "
#~ "τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να τελειώσει η "
#~ "εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί γιατί "
#~ "μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο κίνδυνος σε "
#~ "περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#~ msgid "Tutorial message"
#~ msgstr "Μήνυμα παιχνιδίου εκμάθησης"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Εξυπηρετητής: %s συνδέθηκε από %s."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(Σιδηρόδρομοι και φρούρια απαιτούν 3 γύρους, ανεξαρτήτως εδάφους.)"

#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#~ msgid ""
#~ "Applies only to %s.\n"
#~ "\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Κάνε νέα _πρωτεύουσα"

#~ msgid "FIXME"
#~ msgstr "ΦΤΙΑΞΕ ΜΕ"

#~ msgid "_Chat"
#~ msgstr "_Κουβεντούλα"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#~ msgid "Wake up o_thers"
#~ msgstr "Ξύπνα υπόλο_ιπους"

#~ msgid "_Connect"
#~ msgstr "_Σύνδεσε"

#~ msgid "Go _to"
#~ msgstr "Πήγαινε _να"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Ζούνγκλα"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Ενέργειες Διπλωμάτη|Κατασκόπου"

#~ msgid "Auto-Explore"
#~ msgstr "Αυτό-εξερεύνησε"

#~ msgid "Auto-Attack"
#~ msgstr "Αυτό-επίθεση"

#~ msgid "Auto-Settler"
#~ msgstr "Αυτό-αποίκιση"

#~ msgid "Wake Up Others"
#~ msgstr "Ξύπνα του υπόλοιπους"

#~ msgid "Form Traderoute"
#~ msgstr "Σχημάτισε εμπορική διαδρομή"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "     Σε αυτό το μενού μπορείς να επιλέξεις να :\n"
#~ "\n"
#~ "   - Ανταλλάξεις χάρτες (Θάλασσας ή ολόκληρους),\n"
#~ "\n"
#~ "   - Ανταλλάξεις τεχνολογίες,\n"
#~ "\n"
#~ "   - Ανταλλάξεις Πόλεις,\n"
#~ "\n"
#~ "   - και να δώσεις χρυσό."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Δεν υπάρχει ανάγκη να ανταλλάξεις ίδια πράγματα. Με το να ανταλλάξεις "
#~ "πχ πόλη για χρυσό μπορείς να θεωρήσεις ότι έγινε μια αγοροπωλησία."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "     Μερικές σημειώσεις:\n"
#~ "\n"
#~ "   - Δεν μπορείς να δώσεις την πρωτευουσά σου.\n"
#~ "\n"
#~ "   - Αν δεν μπορείς να δεις μια πόλη στον χάρτη τότε δεν μπορείς να τη "
#~ "ζητήσεις."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Κάθε θαύμα έχει συγκεκριμένα ωφέλη για τον πολιτισμό σου. Κάθε θαύμα "
#~ "είναι μοναδικό και τοποθετείται στην πόλη που το κατασκεύασε."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Οι διαφορετικοί τύποι εδάφους έχουν διαφορετικά πλεονεκτήματα και "
#~ "μειωνεκτήματα. Όταν επιλέγεις τοποθεσία για μια καινούργια πόλη, "
#~ "σιγουρέψου ότι υπάρχει αρκετά τετράγωνα που παράγουν φαγητό εκεί κοντά "
#~ "ώστε να τροφοδοτήσουν τον αυξανόμενο πληθυσμό."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Προστατεύει μια πόλη από επιθέσεις από Πυρηνικές μονάδες. Πλέον οι "
#~ "επιθέσεις πυρηνικών μονάδων δεν έχουν επίδραση σε πόλεις. Επίσης, "
#~ "διπλασιάζει την άμυνα ενάντια σε μη-πυρηνικές κεφαλές."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Μαζί με μια Τράπεζα και μια Αγορά , ένα Χρηματιστήριο ανεβάζει την "
#~ "συλλογή φόρων και ανέσεων κατά 150%."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Ασσύριακό"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Μέτριος"

#, fuzzy
#~ msgid "City: Building Unavailable Item"
#~ msgstr "Πόλη: Χτίζεται μη διαθέσιμο αντικείμενο"

#, fuzzy
#~ msgid "City: Captured/Destroyed"
#~ msgstr "Πολή: Αιχμαλωτισμένη/Κατεστραμμένη"

#, fuzzy
#~ msgid "City: Civil Disorder"
#~ msgstr "Πολή: Αναταραχές"

#, fuzzy
#~ msgid "City: Famine"
#~ msgstr "Όνομα πόλης"

#, fuzzy
#~ msgid "City: Famine Feared"
#~ msgstr "Πολή: Φόβος πείνας"

#, fuzzy
#~ msgid "City: Growth"
#~ msgstr "Άυξηση πόλης"

#, fuzzy
#~ msgid "City: May Soon Grow"
#~ msgstr "Πολή: Ίσως αυξηθεί σύντομα"

#, fuzzy
#~ msgid "City: Needs Aqueduct"
#~ msgstr "Πόλη: Χρειάζεται υδραγωγείο"

#, fuzzy
#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Πολή: Χρειάζεται να χτιστεί υδραγωγείο"

#~ msgid "City: Normal"
#~ msgstr "Πολή: Όλα εντάξει"

#, fuzzy
#~ msgid "City: Nuked"
#~ msgstr "Όνομα πόλης"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Πολή: Απελευθερώθηκε από κυβέρνηση πολιτών"

#, fuzzy
#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Πολή: Προτείνει ενίσχυση αύξησης "

#~ msgid "City: Transfer"
#~ msgstr "Πόλη: Μεταφορά"

#, fuzzy
#~ msgid "City: Was Built"
#~ msgstr "Πόλη: Χτίστηκε"

#, fuzzy
#~ msgid "City: Worklist Events"
#~ msgstr "Πόλη: Γεγονότα λίστας εργασιών"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "Πόλη: Άλλαξε η παραγωγή"

#, fuzzy
#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Πολιτισμός: Ξεσηκωμός βαρβάρων"

#~ msgid "Civ: Civil War"
#~ msgstr "Πολιτισμός: Εμφύλιος πόλεμος"

#, fuzzy
#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Πολιτισμός: Κατάρρευση σε αναρχία"

#, fuzzy
#~ msgid "Civ: First Contact"
#~ msgstr "Πολιτισμός: Πρώτη επαφή"

#, fuzzy
#~ msgid "Civ: Learned New Government"
#~ msgstr "Πολιτισμός: Μαθεύτηκε νέα μορφή κυβέρνησης"

#, fuzzy
#~ msgid "Civ: Low Funds"
#~ msgstr "Πολιτισμός: Χαμηλά κεφάλαια"

#~ msgid "Civ: Pollution"
#~ msgstr "Πολιτισμός: Μόλυνση"

#, fuzzy
#~ msgid "Civ: Revolt Ended"
#~ msgstr "Πολιτισμός: Ο ξεσηκωμός τελείωσε"

#, fuzzy
#~ msgid "Civ: Revolt Started"
#~ msgstr "Πολιτισμός: Άρχισε ξεσηκωμός"

#, fuzzy
#~ msgid "Civ: Spaceship Events"
#~ msgstr "Πολιτισμός: Γεγονότα διαστημοπλοίου"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Διπλωματική ενέργεια:"

#, fuzzy
#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Διπλωματική ενέργεια:"

#, fuzzy
#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Εχθρικός διπλωμάτης:"

#, fuzzy
#~ msgid "Message from Server Operator"
#~ msgstr "Μήνυμα από τον διαχειριστή του εξυπηρετητή"

#, fuzzy
#~ msgid "Global: Eco-Disaster"
#~ msgstr "Παγκόσμια: Οικό-Καταστροφή"

#, fuzzy
#~ msgid "Global: Nuke Detonated"
#~ msgstr "Παγκόσμια: Πυροδοτήθηκε Πυρηνικό"

#, fuzzy
#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Καλύβα: Βρέθηκε τεχνολογία στην Καλύβα"

#, fuzzy
#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Καλύβα: Περισσευούμενη Βάρβαρη μονάδα"

#, fuzzy
#~ msgid "Improvement: Bought"
#~ msgstr "Έργο: Αγοράστηκε"

#~ msgid "Improvement: Built"
#~ msgstr "Έργο: Χτίστηκε"

#, fuzzy
#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Πουλήθηκε αναγκαστικά"

#, fuzzy
#~ msgid "Improvement: New Improvement Selected"
#~ msgstr " Επιλέχτηκε νεο έργο"

#~ msgid "Improvement: Sold"
#~ msgstr "Έργο: Πουλήθηκε"

#, fuzzy
#~ msgid "Tech: Learned From Great Library"
#~ msgstr " Μαθεύτηκε από μεγάλη βιβλιοθήκη"

#, fuzzy
#~ msgid "Tech: Learned New Tech"
#~ msgstr "Μαθεύτηκε νέα τεχνολογία"

#, fuzzy
#~ msgid "Treaty: Alliance"
#~ msgstr "Συνθήκη: Ειρήνη"

#, fuzzy
#~ msgid "Treaty: Broken"
#~ msgstr "Συνθήκη: Χάλασε"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Συνθήκη: Κατάπαυση πυρός"

#~ msgid "Treaty: Peace"
#~ msgstr "Συνθήκη: Ειρήνη"

#, fuzzy
#~ msgid "Treaty: Shared Vision"
#~ msgstr "Συνθήκη: Κοινά οράματα"

#, fuzzy
#~ msgid "Unit: Attack Failed"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Bought"
#~ msgstr "Μονάδα:"

#~ msgid "Unit: Built"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Defender Survived"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Production Upgraded"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Relocated"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Orders / goto events"
#~ msgstr "Μονάδα:"

#~ msgid "Wonder: Finished"
#~ msgstr "Θαύμα:"

#, fuzzy
#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Θαύμα:"

#~ msgid "Wonder: Started"
#~ msgstr "Θαύμα:"

#, fuzzy
#~ msgid "Wonder: Stopped"
#~ msgstr "Θαύμα:"

#, fuzzy
#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Θα τελειώσει στον επόμενο γύρο"

#~ msgid "Treaty: Embassy"
#~ msgstr "Συνθήκη: Πρεσβεία"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "Αυτή είναι μια Βήτα έκδοση\n"
#~ "Το Freeciv %s θα εκδοθεί στις\n"
#~ "%s, την %s"

#~ msgid "%d BC"
#~ msgstr "%d Π.Χ"

#~ msgid "%d AD"
#~ msgstr "%d Μ.Χ"

#, fuzzy
#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο \"%s"
#~ "\" ."

#, fuzzy
#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Το μονοπάτι καταλόγου μπορεί να τεθεί μέσω της \"%s\" μεταβλητής "
#~ "περιβάλλοντος."

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s απορρίφθηκε: Μόνο προκαθορισμένοι χρήστες επιτρέπονται."

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Έχασες %s. Νέο %s χτίζετε στην %s."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Μετακινήθηκαν %s έξω από διασκορπισθείσα πόλη %s για την αποφυγή "
#~ "αποκλεισμού. "

#, fuzzy
#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "το %s έθνος χρησιμοποιείται ήδη."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Ανέφερε λάθη σε <%s>.\n"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Πριν το παιχνίδι"

#, fuzzy
#~ msgid "surrender"
#~ msgstr "Σφετεριστής"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "%s συνδέθηκε από %s."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Στο έθνος σου ξέσπασε εμφύλιος πόλεμος, o %s ανακυρηρίχτηκε ηγέτης των "
#~ "επαναστατημένων κρατών."

#, fuzzy
#~ msgid "%s declares allegiance to %s."
#~ msgstr "Ο %s δηλώνει πίστη στον  %s"

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Η αιχμαλωσία της πρωτεύουσας του %s και η καταστροφή των διοικητικών "
#~ "δομών αυτοκρατορίας\n"
#~ "      προκάλεσε εμφύλιο πόλεμο. Τυχωδιόκτες στρατεύθηκαν στο πλευρό των  "
#~ "επαναστατών ,\n"
#~ "      και ο υποκινητής %s έχει πλέον τον έλεγχι σε  %d επαναστατημένες "
#~ "επαρχίες."

#, fuzzy
#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΠΛΟΥΣΙΕΣΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ποιό ΠΡΟΗΓΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΣΤΡΑΤΙΚΟΠΟΙΗΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ποιό ΧΑΡΟΥΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΜΕΓΑΛΥΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "Herodotus'"
#~ msgstr "Ο Ηρόδοτος"

#, fuzzy
#~ msgid "Thucydides'"
#~ msgstr "Ο Θουκιδίδης"

#, fuzzy
#~ msgid "Pliny the Elder's"
#~ msgstr "Ο Πλίνος ο πρεσβύτερος"

#, fuzzy
#~ msgid "Livy's"
#~ msgstr "Ο Λίβιος"

#, fuzzy
#~ msgid "Toynbee's"
#~ msgstr "Ο Τόινμπι"

#, fuzzy
#~ msgid "Gibbon's"
#~ msgstr "Ο Γκίμμπονς"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ο Σου-μα Τσιν"

#, fuzzy
#~ msgid "Pan Ku's"
#~ msgstr "Ο Παν Κου"

#, fuzzy
#~ msgid "Magnificent"
#~ msgstr "Μεγαλιώδης"

#~ msgid "Glorious"
#~ msgstr "Δοξασμένος"

#~ msgid "Great"
#~ msgstr "Μεγάλος"

#~ msgid "Decent"
#~ msgstr "Καλός"

#~ msgid "Mediocre"
#~ msgstr "Μέτριος"

#~ msgid "Hilarious"
#~ msgstr "Γελοίος"

#~ msgid "Worthless"
#~ msgstr "Ανάξιος"

#~ msgid "Pathetic"
#~ msgstr "Παθητικός"

#~ msgid "Useless"
#~ msgstr "Άχρηστος"

#, fuzzy
#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Ο %s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Συνολικός αριθμός παιχτών (συμπεριλαμβανομένου παιχτών ΤΝ)"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount."
#~ msgstr ""
#~ "Αν τεθεί σε θετική τιμή, τότε αυτόματα θα δημιουργηθεί ή θα αφαιρεθεί ο "
#~ "απαιτούμενος αριθμός παιχτών ΤΝ προκειμένου ο συνολικός αριθμός παιχτών "
#~ "να είναι αυτός που καθορίστηκε."

#~ msgid "National borders radius"
#~ msgstr "Ακτίνα εθνικών συνόρων"

#, fuzzy
#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Αν τεθεί σε αληθές τότε όλες οι κινήσεις των παιχτών θα γίνουν "
#~ "ταυτόχρονα, ενώ εαν είναι ψευδές τότε οι παίχτες θα μετακινηθούν με τη "
#~ "σειρά."

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Αν μη-μηδενικό, αποθηκευμένα παιχνίδια θα συμπιέζονται με χρήση της zlib "
#~ "(gzip φορμάτ). Μεγαλύτερες τιμές θα δώσουν καλύτερη συμπίεση που θα "
#~ "διαρκεί όμως περισσότερο, Αν το μέγιστο είναι μηδέν τότε ο εξυπηρετητής "
#~ "δεν μεταγλωτίστηκε με τη zlib."

#, fuzzy
#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "timeoutincrease <γύρος> <αύξηση-γύρου> <τιμή> <πολλαπλασιαστής-τιμής>"

#, fuzzy
#~ msgid "Option:"
#~ msgstr "Επιλογές"

#, fuzzy
#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "vote yes|no [ψήφος αριθμός]"

#, fuzzy
#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "observe [όνομα-σύνδεσης] [όνομα-παίχτη]"

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "remove <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "take [ονομα-σύνδεσης] <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Usage: take <player-name>"
#~ msgstr "create <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "take [ονομα-σύνδεσης] <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Usage: detach <connection-name>"
#~ msgstr "detach <όνομα-σύνδεσης>"

#, fuzzy
#~ msgid "Command:"
#~ msgstr "Κομμουνισμός"

#, fuzzy
#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#, fuzzy
#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "%s (XX) %d/turn"
#~ msgstr "%d/γύρο"

#, fuzzy
#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%d/%d %d γύροι"
#~ msgstr[1] "%d/%d %d γύροι"

#, fuzzy
#~ msgid "novice"
#~ msgstr "αρχάριο"

#, fuzzy
#~ msgid "easy"
#~ msgstr "εύκολο"

#, fuzzy
#~ msgid "normal"
#~ msgstr "κανονικό"

#, fuzzy
#~ msgid "hard"
#~ msgstr "δύσκολο"

#, fuzzy
#~ msgid "experimental"
#~ msgstr "πειραματικό"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#, fuzzy
#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#, fuzzy
#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "  * Καταναλώνεται στην εκτέλεση της επίθεσης .\n"

#, fuzzy
#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* Η ανακάλυψη του  %s θα κάνει απαρχαιωμένο το %s .\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Αποβλήθηκες από το παιχνίδι: %s"

#~ msgid "ON"
#~ msgstr "Ανοιχτό"

#~ msgid "OFF"
#~ msgstr "Κλειστό"

#, fuzzy
#~ msgid "R.I.P"
#~ msgstr "Ταφόπλακα"

#~ msgid "_Happiness"
#~ msgstr "_Ευτυχία"

#~ msgid "_Rename..."
#~ msgstr "_Μετονόμασε"

#~ msgid "<Novice AI>"
#~ msgstr "<Αρχάρια ΤΝ>"

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "<Εύκολη ΤΝ>"

#~ msgid "<Normal AI>"
#~ msgstr "<Δύσκολη ΤΝ>"

#~ msgid "<Hard AI>"
#~ msgstr "<Σκληρή ΤΝ>"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Σ_ώσε Επιλογές"

#, fuzzy
#~ msgid "Gov_ernment"
#~ msgstr "Πολίτευμα"

#~ msgid "_Change Government"
#~ msgstr "_Αλλαγή πολιτεύματος"

#~ msgid "Chan_ge Production"
#~ msgstr "Άλλα_ξε παραγωγή"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "Ο μπάφερ γεγονότων SDL έχει γεμίσει, μπορεί να δείς σχεδιαστικά λάθη."

#, fuzzy
#~ msgid "Now.. Go give'em hell!"
#~ msgstr "Τώρα ... Δώς  τους να καταλάβουν!"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s αρχείο μοιάζει ασύμβατο:\n"
#~ "αρχείο: \"%s\"\n"
#~ "επιλογές αρχείου: %s\n"
#~ "υποστηριζόμενες επιλογές: %s"

#, fuzzy
#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s αρχείο μοιάζει ασύμβατο:\n"
#~ "αρχείο: \"%s\"\n"
#~ "επιλογές αρχείου: %s\n"
#~ "υποστηριζόμενες επιλογές: %s"

#, fuzzy
#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο συνόλου κανόνων \"%s\"."

#, fuzzy
#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#, fuzzy
#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Αποθηκεύτηκαν οι ρυθμίσεις στο αρχείο %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Αν βρείτε οποιοδήποτε λάθος ,τότε παρακαλώ στείλτε μας μια αναφορά "
#~ "σφάλματος. Αυτό γίνεται καλύτερα με το να επισκεπτείτε το σύστημα "
#~ "παρακολούθησης σφαλμάτων: \n"
#~ "\n"
#~ "  http://bugs.freeciv.org/\n"
#~ "\n"
#~ "ή στέλνοντας email στην ηλ.διεύθυνση :  bugs@freeciv.org"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Ο πελάτης μπορεί να φέρει επίσης αυτήν την ιστοσελίδα: χρησιμοποίησε το "
#~ "κουμπί Μεταεξυπηρετητής στο διάλογο σύνδεσης. Αν δεν δείξει ποτέ "
#~ "απότέλεσμα , τότε έλεγξε αν ο πλοηγός σου χρησιμοποιεί HTTP proxy, για να "
#~ "κάνεις τον civclient να χρησιμοποιήσει τον ίδιο proxy θέσε την μεταβλητή "
#~ "περιβάλλοντος $http_proxy στην τιμή \n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "πριν αρχίσεις τον civclient (πρόγραμμα πελάτη freeciv)."

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "Κεντρικός χάρτης (Πλήκτρα):\n"
#~ "================\n"
#~ "    Shift-home:  κεντράρισε στην πρωτεύουσα\n"
#~ " Shift-βελάκια:  κύλισε χάρτη\n"
#~ "        Ctrl-G:  εμφάνισε/κρύψε γραμμές πλέγματος \n"
#~ "        Ctrl-B:  εμφάνισε/κρύψε εθνικά σύνορα\n"
#~ "        Ctrl-N:  εμφάνισε/κρύψε ονόματα πόλης\n"
#~ "        Ctrl-R:  εμφάνισε/κρύψε αύξηση πόλης\n"
#~ "        Ctrl-P:  εμφάνισε/κρύψε παραγωγή πόλης\n"
#~ "             t:  εμφάνισε εργάτες πόλης (κουμπί πάνω ή κοντά σε πόλη)\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Κεντρικός χάρτης (Ποντίκι):\n"
#~ "===========================\n"
#~ "  Αριστερό-κλικ στην πόλη:          Εμφάνισε διάλογο πόλης\n"
#~ "  Αριστερό-κλικ σε μονάδα:          Ενεργοποιήσε μονάδα\n"
#~ "  Αριστερό-κλικ και σύρε σε μονάδα: Εντολή πήγαινε σε μονάδα\n"
#~ "  Κεντρικό-κλικ:                    Εμφάνισε πληροφορίες τετραγώνου\n"
#~ "  Δεξί-κλικ:                        Κεντράρισε τετράγωνο σε οθόνη\n"
#~ "\n"
#~ "  Shift-Αριστερό-κλικ:              Αντέγραψε παραγωγή (GTK)\n"
#~ "  Shift-Δεξί-κλικ σε πόλη:          Επικόλλησε παραγωγή σε πόλη (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Αριστερό-κλικ:      Προσάσμοσε εργάτες πόλης\n"
#~ "  Control-κεντρικό-κλικ:            Ενεργοποίησε μονάδες φρουρούς\n"
#~ "\n"
#~ "  Λειτουργία επιλογής περιοχής (GTK):\n"
#~ "  ===================================\n"
#~ "  Δεξί-κλικ-και-σύρε:     Ενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "  Αριστερό-κλικ:          Ενεργ/Απενργ επισήμανσης τετραγώνων\n"
#~ "  Shift-δεξί-κλικ:        Επικόλλησε παραγωγή σε επισημανσμένες πόλεις\n"
#~ "  Δεξί-κλικ:              Απενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "\n"
#~ "  Οι πόλεις που επισημαίνονται στον χάρτη ,\n"
#~ "  θα επισημαίνονται και στην αναφορά πόλης."

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Διάλογοι και αναφορές:\n"
#~ "====================\n"
#~ "     F1: άνοιξε αναφορά πόλης\n"
#~ "     F2: άνοιξε αναφορά μονάδων\n"
#~ "     F3: άνοιξε διάλογο παιχτών\n"
#~ "     F5: άνοιξε αναφορά οικονομίας\n"
#~ "     F6: άνοιξε αναφορά επιστήμης\n"
#~ "     F7: άνοιξε παγκόσμια θαύματα\n"
#~ "     F8: άνοιξε πέντε καλύτερες πόλεις\n"
#~ "     F9: άνοιξε διάλογο μηνυμάτων\n"
#~ "    F11: άνοιξε δημογραφικά\n"
#~ "    F12: άνοιξε διαστημόπλοιο\n"
#~ "\n"
#~ "      T: άνοιξε διάλογο Φορ/Ανσ/Επσ\n"
#~ "      F: άνοιξε διάλογο εύρεση πόλη\n"
#~ " Ctrl-L: άνοιξε διάλογο λίστας εργασιών\n"
#~ "      R: άνοιξε διάλογο επανάστασης \n"
#~ "\n"
#~ "Shift-Return: Τέλος γύρου"

#, fuzzy
#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at htt  �…Z�…Z€�…Zp://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Σχεδιάζωντας τη στρατηγική σου στο παιχνίδι.\n"
#~ "\n"
#~ "   Αυτές οι βασικές έννοιες θα σου επιτρέψουν να παίξεις αρκετά καλά, "
#~ "ιδιαίτερα στην αρχή του παιχνιδίου. Αλλά για να βελτιωθείς πρέπει να "
#~ "μελετήσεις καλά τις διάφορες μονάδες και τεχνολογίες, και να εξασκηθείς."
#~ "Το Freeciv έχει αρκετά να μάθεις , οπότε αν δεν έχεις παίξει παρόμοιο "
#~ "παιχνίδι πριν προσπάθησε να συμβουλευτείς τον ιστότοπο του Freeciv στη "
#~ "διεύθυνση  http://www.freeciv.org/\n"
#~ "Εκεί θα βρεις πολλές συμβουλές και λεπτομέρειες του πως να επικοινωνήσεις "
#~ "με άλλους παίχτες. "

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Δίνει επιπλέων μια μονάδα τροφής σε όλα τα τετράγωνα ωκεανών. Η πόλη "
#~ "πρέπει να είναι παραλιακή για να μπορεί να χτίσει λιμάνι. "

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός Εργοστασίου ή Βιομηχανίας στην πόλη: Σε συνδυασμό "
#~ "με εργοστάσιο αυξάνει κατά 75% την παραγωγή και σε συνδυασμό με "
#~ "εργοστάσιο και βιομηχανία δίνουν 150% αύξηση της παραγωγής. \n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό. Μια πόλη μπορεί να χτίσει  Υδροηλεκτρικό "
#~ "εργοστάσιο αν είναι κοντά σε βουνό ή ποτάμι."

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Προσθέτει 1 επιπλέον ασπίδα σε όλα τα τετράγωνα ωκεανού που περιβάλουν "
#~ "μια πόλη.Η πόλη πρέπει να είναι παραθαλάσσια."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Ο Φονταμενταλισμός είναι μια μορφή πολιτεύματος οργανωμένου σε έναν "
#~ "πυρήνα πίστεων. Αυτές είναι συνήθως θρησκευτικού χαρακτήρα στη φύση τους, "
#~ "και συνθέτουν ένα αυστηρό ηθικό πλαίσιο που καθορίζει τις αντιδράσεις του "
#~ "ηγέτη και των ανθρώπων του.\n"
#~ "\n"
#~ "Σε μια φονταμενταλιστική κοινωνία, οι άνθρωποι και ο ηγέτης είνα αυστηρά "
#~ "προσκολλημένη στα πιστεύω τους και είναι συνήθως πρόθυμοι να πεθάνουν για "
#~ "να τα διατηρήσουν. \n"
#~ "\n"
#~ "Υποδομές που συνήθως θα μετέτρεπαν δυστυχισμένους πολίτες σε "
#~ "ικανοποιημένους, παράγουν χρυσό , ισοδύναμο με τον αριθμό των πολιτών που "
#~ "θα μετέτρεπαν, και δεν απαιτούν συντήρηση."

#~ msgid "Petroleum"
#~ msgstr "Πετρέλαιο"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Αυτή η μονάδα μπορεί να χτιστεί από την αρχή του παιχνιδίου. Έιναι η "
#~ "ασθενέστερη μονάδα."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Ένας αριθμός από Παρτιζάνους σου δίνονται δωρεάν όταν εχθρός καταλαμβάνει "
#~ "μια πόλη σου αλλά μόνο υπό αυτές τις συνθήκες:\n"
#~ "\n"
#~ " - Ένας παίχτης τουλάχιστον πρέπει να γνωρίζει τον Ανταρτοπόλεμο.\n"
#~ "\n"
#~ " - Πρέπει να είσαι ο παίχτης που αρχικά έχτισε την πόλη.\n"
#~ "\n"
#~ " - Πρέπει να ξέρεις για τον Κομμουνισμό και την πυρίτιδα.\n"
#~ "\n"
#~ " - Το πολίτευμά σου πρέπει να είναι είτε Δημοκρατία είτε Κομμουνισμός."

#, fuzzy
#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "Τα υποβρύχια έχουν μεγάλη στρατηγική σημασία ,αλλά ασθενή άμυνα."

#, fuzzy
#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr ""
#~ "Οι εξευρευνητές είναι πολύ χρήσιμοι για την ανίχνευση άγνωστης περιοχής."

#, fuzzy
#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Βόσνιο"

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Η Καταλονούνια (Καταλονία στα αγγλικά) είναι το το ποιό βορειό-ανατολικό "
#~ "παραθαλλάσιο κομμάτι της Ισπανίας κοντά στους νότιους πρόποδες των "
#~ "Πυρηναίων."

#, fuzzy
#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Η Κολομβία είναι μια χώρα της νότιας Αμερικής. Η περιοχή ήταν Αμερινδιανό "
#~ "πολιτιστικό κέντρο τα προ-ευρωπαικά χρόνια. Οι ισπανοί άρχισαν να "
#~ "αποικίζουν τα βόρεια παράλιο της Κολομβίας γύρω στο 1500. Το 1819 η "
#~ "δημοκρατία της Κολομβίας απέκτησε ανεξαρτησία."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Εξευρευνητής"

#, fuzzy
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "Η Γαλλία είναι από παλιά μια σημαντική δύναμη στην Ευρώπη. Οι Γάλλοι "
#~ "κατακτητές όπως ο Αυτοκράτορας Ναπολέων και ο Βασιλιάς Καρλομάγνος "
#~ "ενωποίησαν μεγάλα μέρη της Ευρώπης υπό τη γαλλική σημαία."

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Οι Ίνκας ήταν κάτοικοι των βόρειων Άνδεων που δημιουργήσαν μια "
#~ "αυτοκρατορία που απλώνονταν σε μια έκταση που καταλαμβάνει η σημερινή "
#~ "Χιλή. Αλλά ήταν άτυχοι στο ότι έφτασαν στο απώγειο της δυναμής τους λίγες "
#~ "δεκαετίες πριν την άφιξη των ισπανών κονκισταδόρων τα μέσα του 1500 μ.Χ "

#, fuzzy
#~ msgid "Kampuchean"
#~ msgstr "Καμποτζιανό"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Καμποτζιανοί"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Ηλεκτρισμος"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Υψηλή Ιέρεια"

#, fuzzy
#~ msgid "Turk"
#~ msgstr "Τούρκος"

#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Όνομα αρχείο διαμόρφωσης πρόσβασιμότητας \"%s\"  δεν επιτρέπεται!"

#~ msgid "The %s of the %s (%s)"
#~ msgstr "Ο %s του %s (%s)"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr ""
#~ "Δεν μπορούμε να πάρουμε τον έλεγχο του εξυπηρετητή, προσπάθεια εκτέλεσής "
#~ "του."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "Έδαφός"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s περιοχή  (κατάπαυση πυρός %d γύρος)"
#~ msgstr[1] "%s περιοχή  (κατάπαυση πυρός %d γύροι)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "%s περιοχή  (κατάπαυση πυρός %d γύρος)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Μονάδα:%s (%s%s)  "

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d μονάδα μέγιστο, "
#~ msgstr[1] "%d μονάδες μέγιστο,"

#~ msgid "%d per unit). "
#~ msgstr "%d ανά μονάδα). "

#~ msgid "clear all"
#~ msgstr "καθάραρισε τα όλα"

#~ msgid "Activity"
#~ msgstr "Εργασία"

#~ msgid "Activity Target"
#~ msgstr "Εργασία Στόχος"

#~ msgid "Activity Count"
#~ msgstr "Μετρητής εργασιών"

#~ msgid "Owner"
#~ msgstr "Ιδιοκτήτης"

#, fuzzy
#~ msgid "Editing _Tools"
#~ msgstr "Εργαλεία επεξεργασίας"

#~ msgid "_Editor"
#~ msgstr "_Επεξεργαστής"

#~ msgid "_Edit Nation..."
#~ msgstr "_Ρύθμιση έθνους"

#, fuzzy
#~ msgid "Water"
#~ msgstr "Σπατάλη"

#, fuzzy
#~ msgid "Oceanic Vent"
#~ msgstr "Μεγαλιώδης"

#, fuzzy
#~ msgid "Desert hills"
#~ msgstr "Έρημος"

#, fuzzy
#~ msgid "Alpine forest"
#~ msgstr "Αλπινιστές"

#~ msgid "Evergreen forest"
#~ msgstr "Καταπράσινο δάσος"

#~ msgid "Wooded hills"
#~ msgstr "Δασώδεις λόφοι"

#, fuzzy
#~ msgid "Forested hills"
#~ msgstr "Δάσος"

#, fuzzy
#~ msgid "Glacial peaks"
#~ msgstr "Παγετώνας"

#, fuzzy
#~ msgid "Alpine tundra"
#~ msgstr "Αλπινιστές"

#~ msgid "Volcanic peaks"
#~ msgstr "Ηφαιστειακές κορυφές"

#, fuzzy
#~ msgid "Tech"
#~ msgstr "_Τεχνολογίες"

#~ msgid "Player settings"
#~ msgstr "Ρυθμίσεις παιχνιδίου"

#~ msgid "file: \"%s\""
#~ msgstr "αρχείο: \"%s\""

#~ msgid "."
#~ msgstr "."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Επέλεξε την στρατηγική του διπλωμάτη σου"

#~ msgid "Pro_duction"
#~ msgstr "_Παραγωγή"

#~ msgid "_Popup"
#~ msgstr "Ά_νοιξε"

#~ msgid "_Goto location"
#~ msgstr "_Πήγαινε στην τοποθεσία"

#~ msgid "_Popup City"
#~ msgstr "_Άνοιξε πόλη"

#~ msgid "L_egend"
#~ msgstr "Λε_ζάντα"

#~ msgid "_Map"
#~ msgstr "_Χάρτης"

#~ msgid "Create _player"
#~ msgstr "Δημιούργησε _παίχτη"

#~ msgid "_Release player"
#~ msgstr "_Αποδέσμευσε παίχτη"

#~ msgid "Gover_nment"
#~ msgstr "Π_ολίτευμα"

#~ msgid "_Players"
#~ msgstr "_Παίχτες"

#~ msgid "_Science"
#~ msgstr "_Επιστήμη"

#~ msgid "_Tools"
#~ msgstr "_Εργαλεία"

#~ msgid "Game _Options..."
#~ msgstr "_Επιλογές παιχνιδίου"

#~ msgid "U"
#~ msgstr "U"

#~ msgid "Cleared output window.\n"
#~ msgstr "Καθάρισε παράθυρο εξόδου. \n"

#, fuzzy
#~ msgid "Fictional"
#~ msgstr "Περιστασιακά"

#~ msgid "Team 32"
#~ msgstr "Ομάδα 32 "

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Προσπαθώ εναλλακτικό συντακτικό ονόματος αρχείου συνόλου-κανόνων."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Το αρχείο δεδομένων του συνόλου-κανόνων φαίνεται ασύμβατο:"

#~ msgid "Log"
#~ msgstr "Ηερολόγιο"

#~ msgid ""
#~ "Name : %s\n"
#~ "Nation : %s\n"
#~ "Team : %s\n"
#~ "Embassy :%s\n"
#~ "State : %s\n"
#~ "Idle : %d %s"
#~ msgstr ""
#~ "Όνομα : %s\n"
#~ "Έθνος : %s\n"
#~ "Ομάδα : %s\n"
#~ "Πρεσβεία :%s\n"
#~ "Κατάσταση : %s\n"
#~ "Ανενεργός : %d %s"
ENDREP
DELTA
SVN   †  †  €†  # Simplified Chinese translation of Freeciv
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Charles Wang <charles@linux.net.cn>, 2002.
# Hongjia Cao <hjcao@yahoo.com>, 2006
#
# Mainly tested for gui-gtk-2.0
#
msgid ""
msgstr ""
"Project-Id-Version: freeciv\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 10:00+0300\n"
"Last-Translator: Hongjia Cao <hjcao@yahoo.com>\n"
"Language-Team: zh_CN <i18n-translation@linux.net.cn>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=GB2312\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "ӡ¶ÈÈË"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "£¬ÍŶÓ %s "

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "À®Âï"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "°ĴóÀûÑÇÍÁÖø"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "ÍÁÖø"

#: data/nation/aborigines.ruleset:7
#, fuzzy
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"°ĴóÀûÑÇÍÁÖøÊǰĴóÀûÑǴó½ÉÏԭסÃñµÄͳ³ơ£°ĴóÀûÑǲ»ͬµط½µÄÍÁÖøÓò»ͬµÄÃû×Ö"
"³ƺô×Լº£¬°üÀ¨¹ÅÀûÈˣ¬"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "´óͷÁì"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "´óͷÁì"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "µçÁ¦ѧ"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Ůͬ־"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "´óͷÁì"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "´óͷÁì"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "ӡ¶ÈÈË"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "×峤"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Ů×峤"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "»ʵÛ"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "»ʺó"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "¼ÓÄôóÈË"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "¼ÓÄôóÈË"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "×ÜÀí"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "×ÜÀí"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "¹ØÓÚ"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "×ܶ½"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "ÖйúÈË"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "ÖйúÈË"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Ëյ¤"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Ëյ¤"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "×ܶ½"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "×ܶ½"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "º«¹úÈË"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "°¢À­ķÈË"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "ÔÚ %s ÖÐ"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "¹«Ö÷"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "ºÜÉÙʹÓÃ"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "ºÜÉÙʹÓÃ"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "°¢¸»º¹ÈË"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "°¢¸»º¹ÈË"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "ÔÚ %s ÖÐ"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "¿վü»ùµØ"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "µÚһÊé¼Ç"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "µÚһÊé¼Ç"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr ""

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Íõ¹«"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "·ÇÖÞ"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "ÃÀ¹úÈË"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "ÑÇÖÞ"

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "·ÒÀ¼ÈË"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "°¢×ÈÌؿËÈË"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "·ÒÀ¼ÈË"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "ÈðµäÈË"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "?ÒÁÀÊÍõ:ɳ"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "¹þÀ﷢"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "¹þÀ﷢"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "¼¤¹â"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Ůͬ־"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "´óÆ漣"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "±ùµºÈË"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "»¤ÎÀ½¢"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "ӡ¶ÈÈË"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "¹«Ö÷"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "¹«Ö÷"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "µÚһÊé¼Ç"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "µÚһÊé¼Ç"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Òýˮ¹¤³Ì"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "²¨À¼ÈË"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Ö÷ϯ"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Çõ³¤"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "°¢¶û¼°ÀûÑÇÈË"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "°¢¶û¼°ÀûÑÇÈË"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr "°¢¶û¼°ÀûÑÇÊǱ±·ǵÄһ¸ö°¢À­²®¹ú¼ҡ£ÀúʷÉÏËüÔø¾­±»°ذضûÈËռ¾ݡ£"

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "×ܶ½"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "%s¡£"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Ůͬ־"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Êéд"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "ӡ¶ÈÈË"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "×Üͳ"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Ů×Üͳ"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "°ÍÎ÷ÈË"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "´óÖ÷½Ì"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "´óÖ÷½Ì"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "ÃåµéÈË"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Prymas"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "°¢À­ķÈË"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "°¢À­ķÈË"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "ӡ¶ÈÈË"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "¶À²ÃÕß"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "¹«Ö÷"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "¹«Ö÷"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "ÃɹÅÈË"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "ӡ¶ÈÈË"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Êéд"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "¼ÆÊý"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "¼ÆÊý"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "´󹫾ô"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Ů´󹫾ô"

#: data/nation/anishinaabe.ruleset:3
#, fuzzy
msgid "Anishinaabe"
msgstr "Î޳ܵÄ"

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "¶í¹úÈË"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "´óº¹"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "´óº¹"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Äϼ«ÈË"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Äϼ«ÈË"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "¶ÀÁ¢µÄÄϼ«£¬Æó¶ìµÄÁìµء£"

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "¼ÓÄôóÈË"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Åڱø"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "ӡ¶ÈÈË"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "ÁúÆï±ø"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "µ¤ÂóÈË"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "°¢À­ķÈË"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "°¢À­ķÈË"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "¸ù¾ݴ«˵£¬°¢À­ķÈËÊÇŵÑǵÄËï×Ӱ¢À­ķµĺó´ú¡£"

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "°¢¸ù͢ÈË"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "°¢¸ù͢ÈË"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"°¢¸ù͢λÓÚÄÏÃÀÖ޵Ķ«ÄϺ£°¶¡£ÔÚ 1816 Äê´ÓÎ÷°àÑÀ¶ÀÁ¢³öÀ´ºó£¬ËüÊܵ½Á˼¸´ÎÄÚÍâ³å"
"ͻµÄÕÛĥ¡£Ôڶþսºóµļ¸ʮÄêÀ°¢¸ù͢µÄÕþȨÓÉղ£®±´¡ºÍËûÄǸ»ÓÐ÷ÈÁ¦µÄÆÞ×Ӱ¬"
"Íޣ®¡°°¬ޱËþ¡±£®±´¡ÕÆÎա£"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "ͬ־"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "¼ÓÄôóÈË"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "¾ü·§"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Ů¾ü·§"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "°汾"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/armenian.ruleset:6
#, fuzzy
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"¸ù¾ݴ«˵£¬ÑÇÃÀÄáÑÇÈËÊÇŵÑǵÄÖØÖØËï×ӣ¬º£¿˵ĺó´ú¡£ÏִúµÄÑÇÃÀÄáÑǹ²º͹úÔڹ«Ԫ "
"1991 Äê´ÓËÕÁª¶ÀÁ¢¡£"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "ÅԹÛÕߣº%s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "°¢¸»º¹ÈË"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Áª°î×ÜÀí"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "×ÜÀí"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "°¢À­ķÈË"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "°¢À­ķÈË"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "ÑÇÊöÈË"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "ÑÇÊöÈË"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr "ÑÇÊöÔøÊǱ±²¿ÃÀË÷²»´ïÃ×ÑǵÄһ¸öµ۹ú£¬Ãû×ÖÀ´×ÔÓÚÆäÊ׶¼°¢Êå¶û¡£"

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "°¢À­ķÈË"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "°¢À­ķÈË"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "¹úÍõ"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "ŮÍõ"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "°ĴóÀûÑÇÈË"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "°ĴóÀûÑÇÈË"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "°¢À­²®ÈË"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "¿ɺ¹"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "¿ɺ¹"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "¿ɺ¹"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Ů"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "°¢À­²®ÈË"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "°¢À­²®ÈË"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "ÃÀ¹úÈË"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "°¢×ÈÌؿËÈË"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "?ÒÁÀÊÍõ:ɳ"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "?ÒÁÀÊÍõ:ɳ"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "ÇáÐͿìËٷ«´¬"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "½ս¶Ó"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Ö÷ϯ"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "ҰÈË"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "ÔÚ %s ÖÐ"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Íõ¹«"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "սÁн¢"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "µ¤ÂóÈË"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "ɳ»ʻʺó"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Ìú·(_L)"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Íõ¹«"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Íõ¹«"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Ãñ×å"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "ĥ·»"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "ҰÈË"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "ҰÈË"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "ËðºÄ"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "µ¤ÂóÈË"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "µ¤ÂóÈË"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "´óͼÊé¹Ý"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Ůͬ־"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr ""

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Ůͬ־"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr "°ͷ¥ÀûÑǣ¬ÔÚ1870Äê¹ú¼Òͳһ֮ǰ£¬ÊÇ×î´óµĵÂÒâ־Íõ¹ú֮һ¡£"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "¹«¾ô"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Ů´󹫾ô"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "½ӽü %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Óλ÷¶Ó"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "±ÈÀûʱÈË"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "±ÈÀûʱÈË"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"±ÈÀûʱ1830Äê´ӺÉÀ¼Íõ¹ú¶ÀÁ¢³öÀ´¡£±ÈÀûʱµÄÖ÷ҪÌصãÊÇËü´Óһ¸öͳһ¹ú¼ұä³ÉÁËһ¸ö"
"Áª°ÕâÊǸ¥À³µÂÈ˺ÍÍßÁúÈËÖеÄÃñ×åÖ÷ÒåÕߵģ¨¼¸½ü£©ºÍƽ¶·ÕùµĽá¹û¡£"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Ê×Ïà"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Ê×Ïà"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "ÒþÐͺäը»ú"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Ů¶À²ÃÕß"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "±ÈÀûʱÈË"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "±ÈÀûʱÈË"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "ˮ¹û"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Àϴó¸ç"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Àϴó½ã"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Ð¼ÓÆÂÈË"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Ð¼ÓÆÂÈË"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Ò鳤"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Ò鳤"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "±ÈÀûʱÈË"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "½Ìʿ"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "ÒøÐÐҵ"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "±ÈÀûʱÈË"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "ÒøÐÐҵ"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "±ÈÀûʱÈË"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Ëյ¤ÈË"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "Ëյ¤ÈË"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "À®Âï"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Íõ¹«"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Ö÷ϯ"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "ÁúÆï±ø"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "ÉÏУ"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "ŮÁìÊÂ"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "ÉϽ«"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Çõ³¤"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "²¼¶ûÈË"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "²¼¶ûÈË"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"²¼¶ûÈËÊÇ1650ÄêÆðӢ¹ú¿ØÖƵÄÄϷǵĺÉÀ¼ÒÆÃñÕߡ£ÔÚ1899-1902ÄêµÄսÕùÖб»Ӣ¹úÈ˴ò°Ü"
"֮ǰ£¬ËûÃǶÌÔݵؿØÖÆÁËÁ½¸ö¹²º͹ú£¬ÌØÀ¼˹ÍߺͰÂÀ¼ÖÁ×ÔÓÉÕþȨ¡£"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "½«¾ü"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Ůͬ־"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "½Ìʿ"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "½Ìʿ"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "×Üͳ"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Ů×Üͳ"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "±ÈÀûʱÈË"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "±ÈÀûʱÈË"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "±ÈÀûʱÈË"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "´óÖ÷½Ì"

#: data/nation/bosnia.ruleset:3
#, fuzzy
msgid "Bosnian-Herzegovinian"
msgstr "²¨ºÚÈË"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "²¨ºÚÈË"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "ÔÚ %s ÖÐ"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "²¨ºÚÈË"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "רÖÆÕþ¸®"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Ůͬ־"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "ÁìÊÂ"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "ŮÁìÊÂ"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "½ս¶Ó"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "²¨ºÚÈË"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "ҰÈË"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "µçÁ¦ѧ"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "µçÁ¦ѧ"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Àϴó¸ç"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "²»ÁеßÈË"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "²»ÁеßÈË"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "×Üͳ"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "×ÜÀí"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "װÔØ"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%s%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "ÉãÕþÍõ"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "ŮÉãÕþÍõ"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Àϴó¸ç"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "²»ÁеßÈË"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Çõ³¤"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Çõ³¤"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "ˮ¹û"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "ŮÁìÊÂ"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "¹ȲÖ"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "´óͷÁì"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "±£¼ÓÀûÑÇÈË"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "±£¼ÓÀûÑÇÈË"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holy  †  †  €†  roman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "×ÜÀí"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "×ÜÀí"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "²»ÁеßÈË"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "ÃåµéÈË"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "ÃåµéÈË"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "°¢À­²®ÈË"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "°ͱÈÂ×ÈË"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "°ͱÈÂ×ÈË"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "ÈðµäÈË"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Ůͬ־"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "¼ÓÄôóÈË"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "¼ÓÄôóÈË"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "ӡ¶ÈÈË"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "¼ÓÄôóÈË"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "¼ÓÄôóÈË"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "¼ÓÄôóÈË"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "¼ÓÄôóÈË"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Ëյ¤ÈË"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "Ëյ¤ÈË"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "¼ÓÄôóÈË"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "¿վü»ùµØ"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Íõ¹«"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "º£°¶Ïß"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "¼Ó̩ÂÞÄáÑÇÈË"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "¼Ó̩ÂÞÄáÑÇÈË"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "¼Ó̩ÂÞÄáÑÇÈË"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "ÃÀ¹úÈË"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "ÃÀ¹úÈË"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "ÃÀ¹úÈË"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "ÃÀ¹úÈË"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "×ܶ½"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "×ܶ½"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Á¢ÌÕÍðÈË"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "Á¢ÌÕÍðÈË"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Ůͬ־"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Ůͬ־"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "¼ÓÄôóÈË"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "¼ÓÄôóÈË"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "ÖÇÀûÈË"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "¼ÓÄôóÈË"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "¼ÓÄôóÈË"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "×Öĸ±í"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "½ݿËÈË"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "ÖйúÈË"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "ÖÇÀûÈË"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "ÖÇÀûÈË"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "ÖÇÀûÈË"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "ÉϽ«"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "ÉϽ«"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Ö÷ϯ"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "·ÒÀ¼ÈË"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "ÖйúÈË"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "ÖÇÀûÈË"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "ú̿"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "ÖÇÀûÈË"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Ö÷»ú£º%s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Ůͬ־"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Ů´ó¼À˾"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "¹«Ö÷"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "¹«Ö÷"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "ÖÇÀûÈË"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "ÖÇÀûÈË"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "²¨˹ÈË"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "²¨˹ÈË"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "¹ºÂò"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Ůͬ־"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "¸çÂױÈÑÇÈË"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "¸çÂױÈÑÇÈË"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "ȡÏû"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "ÂÞÂíÈË"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "ӡ¶ÈÈË"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "²¨ºÚÈË"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Ö÷ϯ"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Ö÷ϯ"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "°îÁªÈË"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "°îÁªÈË"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "ÃɹÅÈË"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "ÃɹÅÈË"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "¿ØÖÆ"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "ÃɹÅÈË"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "¿µÎֶûÈË"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "¿µÎֶûÈË"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr "¿µÎֶûÊÇӢ¸ñÀ¼×îÎ÷Äϲ¿µĵØÇø£¬ÏഫÊÇÉñ»°ÖеÄÑÇɪÍõµĹÊÏ硣"

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "²¨˹ÈË"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "²¨ºÚÈË"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "½«¾ü"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "´óͷÁì"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "ȡÏû"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "ÖÇÀûÈË"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "?¸çÈø¿ËÈ˵Ä:Çõ³¤"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "ÐÂÊÖ"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "ϣÀ°ÈË"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "ÍÂެÈË"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "¼ÓÄôóÈË"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "°¢À­ķÈË"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"¿ËÂ޵ØÑÇÊÇÔڰÝռͥÃðÍöºóûÓб»°Â˹ÂüͳÖΣ¬¶ø±»°ÂÐٵ۹úռÁìµÄÄϲ¿˹À­·òµØÇø¡£"
"ÔÚ20ÊÀ¼͵Ĵ󲿷Öʱ¼äÀïËüÊÇÄÏ˹À­·òÁª°îµÄһ²¿·֡£"

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "ʮ×־ü"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "¹ŰÍÈË"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "¹ŰÍÈË"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "¹ŰÍÈË"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "ӡ¶ÈÈË"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "À­ÍÑάÑÇÈË"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "¼ÓÄôóÈË"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "ս³µ"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "˹Â工¿ËÈË"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "˹Â工¿ËÈË"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "½ݿËÈË"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "½ݿËÈË"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"½ñÌìµĽݿ˹²º͹úÔÚ1993Äê֮ǰÊǽݿË˹Â工¿˵Äһ²¿·֣¬½ݿË˹Â工¿ËÔÚ1918Äê֮ǰ"
"ÊǰÂÐٵ۹úµÄһ²¿·֡£"

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "ŮÏÈ֪"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "ŮÏÈ֪"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "°¢À­ķÈË"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "°¢À­ķÈË"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "ҰÈË"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "ÂÞÂíÈË"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "ÂÞÂíÈË"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "ÂÞÂíÈË"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "ÂÞÂíÈË"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "ËÀµÄ"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "°¢À­²®ÈË"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "µ¹úÈË"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "µ¹úÈË"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Ê×Ïà"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "ÄÚȼ»ú"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Ůͬ־"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "µ¹úÈË"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "±£¼ÓÀûÑÇÈË"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "±£¼ÓÀûÑÇÈË"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "°£¼°ÈË"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "°£¼°ÈË"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "¾«Èñ"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "¾«Áé×å"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr ""

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "°®¶ûÀ¼ÈË"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "ÆÏÌÑÑÀÈË"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "½ս¶Ó"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Ů"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "±£¼ÓÀûÑÇÈË"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "ŷÖÞ"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "º«¹úÈË"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "ŷÖÞ"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "º«¹úÈË"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "°®ɳÄáÑÇÈË"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "°®ɳÄáÑÇÈË"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr "°®ɳÄáÑÇÊǶ«²¨Â޵ĺ£Äϰ¶µÄһ¸öС¹ú¡£ÆäÃñ×åºÍÓïÑÔÓë·ÒÀ¼ºܽӽü¡£"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "ÉãÕþÍõ"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "×ÜÀí"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "²¨˹ÈË"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "ŷÖÞ"

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "º«¹úÈË"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "ŮÏÈ֪"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "ŮÏÈ֪"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "ÄÚȼ»ú"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Ůͬ־"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Ê¼þ"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "ϣÀ°ÈË"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "ϣÀ°ÈË"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "²¨˹ÈË"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "´óͷÁì"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "´óͷÁì"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "·ÆÂɱöÈË"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "·ÆÂɱöÈË"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Ôڱ»Î÷°àÑÀͳÖÎÁ˼¸¸öÊÀ¼Í֮º󣬷ÆÂɱöÓÚ1898Ä걻¸îÈøøÃÀ¹úÈˡ£ËûÃÇÔÚ1935ÄêÍê³É"
"×ÔÖβ¢ÓÚ1946Äê¶ÀÁ¢¡£"

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "·ÒÀ¼ÈË"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "·ÒÀ¼ÈË"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"·ÒÀ¼ÊÇŷÖޱ±²¿±ßԵµÄһ¸öº®ÀäµÄС¹ú£¬Òò³ö²úľ²ģ¬Êֻú£¬ºÍÊÀ½缶µĲÙ×÷ϵͳ¶øÎÅ"
"Ãû¡£"

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "´óÖ÷½Ì"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Óã"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "·ÒÀ¼ÈË"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "°¢¸ù͢ÈË"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "°¢¸ù͢ÈË"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Æ漣£º"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Æ漣£º"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "¿վü»ùµØ"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "ÉϽ«"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Çõ³¤"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "ӡ¶ÈÈË"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "ӡ¶ÈÈË"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "¹«Ö÷"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "²¨˹ÈË"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Ê×Ïà"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "²¨˹ÈË"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "²¨˹ÈË"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "°ÍÎ÷ÈË"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "²¨˹ÈË"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "²¨˹ÈË"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Ëյ¤ÈË"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "Ëյ¤ÈË"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "¸ß¬ÈË"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "¸ß¬ÈË"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "×ÜÀí"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "×ÜÀí"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "¼ÓÀûÎ÷ÑÇÈË"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "¼ÓÀûÎ÷ÑÇÈË"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "¸ß¬ÈË"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "¸ß¬ÈË"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "½ս¶Ó"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Íõ¹«"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "µ¤ÂóÈË"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Íê³É"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Ů¶À²ÃÕß"

#: data/nation/georgian.ruleset:3
#, fuzzy
msgid "Georgian"
msgstr "µ¹úÈË"

#: data/nation/georgian.ruleset:4
#, fuzzy
msgid "?plural:Georgians"
msgstr "µ¹úÈË"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "×Üͳ"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "×ÜÀí"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "´ó·¨ÀÏ"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "´ó·¨ÀÏ"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "±ÈÀûʱÈË"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "±ÈÀûʱÈË"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "µ¹úÈË"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "µ¹úÈË"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "¼ÓÄôóÈË"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "¼ÓÄôóÈË"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "¼ÓÄôóÈË"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "¼ÓÄôóÈË"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "ÔÚ %s ÖÐ"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Íõ¹«"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "¼ÓÄôóÈË"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "ÍÁ¶úÆäÈË"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "»ƽð£º%d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "Ī¶àÈË"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "ÊÓҰ"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "ËոñÀ¼ÈË"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "´ó·¨ÀÏ"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "²¨À¼ÈË"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "´óÆ漣"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "±ùµºÈË"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "ȡÏû"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "ÂúÖÞÈË"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Íõ¹«"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "¼Ó̩ÂÞÄáÑÇÈË"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "¼Ó̩ÂÞÄáÑÇÈË"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "µǵ¤ÈË"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "ºÉÀ¼ÈË"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Ëյ¤ÈË"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "Ëյ¤ÈË"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "×Üͳ"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Ů×Üͳ"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "±ù´¨"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "µ¤ÂóÈË"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "Á쵼Õß"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Ůͬ־"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "ÖÖ×åÃð¾ø"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Êéд"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "×Üͳ"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Ů×Üͳ"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "¹«Ö÷"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "ÕæÈË"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "̩¹úÈË"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "æ׾ӹó¸¾"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "¿ñÈȷÖ×Ó"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "Äϼ«ÈË"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "ɳ»ʻʺó"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "̩¹úÈË"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "Êéд"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "¹ÅϣÀ°ÈË"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "¹ÅϣÀ°ÈË"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "ÀÏÁ·"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "ίÄÚÈðÀ­ÈË"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "ŮÁìÊÂ"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "¾«Èñ"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "²¨˹ÈË"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "²¨˹ÈË"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "ÇáÐͿìËٷ«´¬"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "½ս¶Ó"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "̬¶È"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "°¢À­²®ÈË"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "ÂÞÂíÈË"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "ÂÞÂíÈË"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "°Ͳ¼ÑÇÈË"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "µ¤ÂóÈË"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "ŮÏÈ֪"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "ŮÏÈ֪"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "¹ȲÖ"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "¹ȲÖ"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "ӡ¶ÈÈË"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
#, fuzzy
msgid "Hopi"
msgstr "°«ÈË"

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "¿µÎֶûÈË"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "±ùµºÈË"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "±ùµºÈË"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""

#: data/nation/illyrian.ruleset:3
#, fuzzy
msgid "Illyrian"
msgstr "Òâ´óÀûÈË"

#: data/nation/illyrian.ruleset:4
#, fuzzy
msgid "?plural:Illyrians"
msgstr "Òâ´óÀûÈË"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "ŷÖÞ"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "º«¹úÈË"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "ÒòŦÌØÈË"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "ÒòŦÌØÈË"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "ӡ¶ÈÈË"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "ӡ¶ÈÈË"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "×ÜÀí"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "×ÜÀí"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "ÒÁÀ­¿ËÈË"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "ÒÁÀ­¿ËÈË"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "°®¶ûÀ¼ÈË"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "°®¶ûÀ¼ÈË"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"°®¶ûÀ¼È˵ÖÓùÁËÂÞÂíÈ˺Íά¾©È˵ÄÈëÇ֣¬µ«ÊÇÔÚ1171Ä걻ŵÂüµ×ÈËÕ÷·þ¡£Ëü±»Ӣ¹úͳ"
"ÖΣ¬ֱµ½1922Äê¸ùú´󲿷ֵØÇøµõ½ÁËÓÐÏ޵Ä×ÔÖΡ£1949Äê³ÉΪ¹²º͹ú¡£±±°®¶ûÀ¼ÔÚ17"
"ÊÀ¼ͱ»ËոñÀ¼ºÍӢ¸ñÀ¼µÄÒÆÃñÕßËùֳÃñ£¬ÏÖÔÚÊÇÁªºÏÍõ¹úµÄһ²¿·֡£"

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "ÒÔɫÁÐÈË"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "ÒÔɫÁÐÈË"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"ÒÔɫÁйúÔÚ1948Äê×÷ΪӢÊô°ÍÀÕ˹̹һЩ·ÖɢµĴåׯ³ÉÁ¢£¬½¥½¥ͨ¹ýӮµÃÁË1948£¬1967"
"ºÍ1973Äê¶ÔËü·¢¶¯µÄһϵÁÐսÕù¶øµõ½À©Õš£"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "ŮÁìÊÂ"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Ìú·(_L)"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "ÒÔɫÁÐÈË"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "ÒÔɫÁÐÈË"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Íê³É"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Ůͬ־"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "ӡ¶ÈÈË"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "ӡ¶ÈÈË"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "¼ÓÄôóÈË"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "ÃÀ¹úÈË"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "ÃÀ¹úÈË"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr "λÓÚ %s "

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Íõ¹«"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "ÃɹÅÈË"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regiona  †  †  €†  l noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "ӡ¶ÈÈË"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "ӡ¶ÈÈË"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "º«¹úÈË"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Ö÷ϯ"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "º«¹úÈË"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Ö÷ϯ"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "º«¹úÈË"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "ËðºÄ"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "µ¤ÂóÈË"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "¸çÂױÈÑÇÈË"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "¸çÂױÈÑÇÈË"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Ëյ¤"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "¼Ó̩ÂÞÄáÑÇÈË"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "¿ÏÄáÑÇÈË"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "¿ÏÄáÑÇÈË"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "¿ɺ¹"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "ÁìÖ÷"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Ů"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "Ö÷ϯ"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "º«¹úÈË"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "λÓÚ %s "

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Prymas"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "ӡ¶ÈÈË"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "¼ÓÄôóÈË"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "̩¹úÈË"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "ÃɹÅÈË"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "ÃɹÅÈË"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "¿ÏÄáÑÇÈË"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "°®¶ûÀ¼ÈË"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "¿ÏÄáÑÇÈË"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "Óû§ %s£¬"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "µȴýÖÐ"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "°¢À­²®ÈË"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "ÂêÑÅÈË"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "×ܶ½"

#: data/nation/lankese.ruleset:3
#, fuzzy
msgid "Lankese"
msgstr "Èձ¾ÈË"

#: data/nation/lankese.ruleset:4
#, fuzzy
msgid "?plural:Lankese"
msgstr "µ¤ÂóÈË"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "×ܶ½"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "×ܶ½"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "À­ÍÑάÑÇÈË"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "À­ÍÑάÑÇÈË"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "ɳ»ʻʺó"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "À­ÍÑάÑÇÈË"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "À­ÍÑάÑÇÈË"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "À­ÍÑάÑÇÈË"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Èձ¾ÈË"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "µ¤ÂóÈË"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "µÚһÊé¼Ç"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "ӡ¶ÈÈË"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "ӡ¶ÈÈË"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Èձ¾ÈË"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "µ¤ÂóÈË"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Á¢ÌÕÍðÈË"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "Á¢ÌÕÍðÈË"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Àû±ÈÑÇÈË"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Àû±ÈÑÇÈË"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "°¢¸ù͢ÈË"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Á¢ÌÕÍðÈË"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "´óͷÁì"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "´óͷÁì"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "¼ÓÄôóÈË"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "ÂêÑÅÈË"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "°£Èû¶í±ÈÑÇÈË"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Àû±ÈÑÇÈË"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Á¢ÌÕÍðÈË"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Á¢ÌÕÍðÈË"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Á¢ÌÕÍðλÓڲ¨À¼¶«±±£¬Êǲ¨Â޵ĺ£Äϰ¶µÄһ¸öС¹ú¡£Á¢ÌÕÍðÓïÊÇ×î¹ÅÀÏÓë×Ôӵı±²¿"
"ӡŷÓïÑԡ£"

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "ÂÞÂíÈË"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "ÂÞÂíÈË"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "µØÐÎ"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "º«¹úÈË"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Àû±ÈÑÇÈË"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "ÓéÀ֣º"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "µ¹úÈË"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "½ս¶Ó"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "ÂêÑÅÈË"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "´óÑóÖÞ"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "Î÷°àÑÀÈË"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Ů¶À²ÃÕß"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Ů¶À²ÃÕß"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Âí´ï¼Ó˹¼ÓÈË"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Âí´ï¼Ó˹¼ÓÈË"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "ÄÚȼ»ú"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Ůͬ־"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "±ÈÀûʱÈË"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
#, fuzzy
msgid "Malian"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/malian.ruleset:4
#, fuzzy
msgid "?plural:Malians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "ÄÐ"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "µ¤ÂóÈË"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "¼¤¹â"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "¹ȲÖ"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "ËðºÄ"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Íõ¹«"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "ÂúÖÞÈË"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "ÂúÖÞÈË"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "ÂúÖÞÈË"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Ê×Ïà"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Ê×Ïà"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "ëÀûÈË"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "ëÀûÈË"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"ëÀûÈËÊÇһ¹ÉÒƾӵ½ÏÖÔڵÄÐÂÎ÷À¼ȺµºµĲ¨ÀûÄáÎ÷ÑÇÈˡ£¸ù¾ݿ¼¹Åѧ֤¾ݣ¬ÒÆÃñ´Ó 10 "
"ÊÀ¼Ϳªʼ²¢³ÖÐøµ½ 15 ÊÀ¼͡£"

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "¸ßÃÞÈË"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "¸ßÃÞÈË"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "»ðÐÇÈË"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "¹úÍõ"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "ŮÁìÊÂ"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "¿ØÖÆ"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "µ¤ÂóÈË"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "»ðÐÇÈË"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "»ðÐÇÈË"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "»ðÐÇÈËÔڹ«Ԫǰ 4000 ÄêÔڵØÇòµÇ½£¡"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "٤̫»ùÈË"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "»ðÐÇÈË"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "»ðÐÇÈË"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "»ðÐÇÈË"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "±ÈÀûʱÈË"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "ӡ¶ÈÈË"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "ӡ¶ÈÈË"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "¿ɺ¹"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "ÏûϢѡÏî"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "²¨˹ÈË"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "´Åѧ"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "īÎ÷¸çÈË"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "īÎ÷¸çÈË"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "īÎ÷¸çÈË"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "ëÀûÈË"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "ӡ¶ÈÄáÎ÷ÑÇÈË"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "²¨À¼ÈË"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "°¢À­²®ÈË"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "̨ÍåÈË"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "̨ÍåÈË"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "ÊÓҰ"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "ëÀûÈË"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "¿ó¾®"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "°¢×ÈÌؿËÈË"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "ÃɹÅÈË"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Ê×Ïà"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Ê×Ïà"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Íê³É"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "ÃɹÅÈË"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Á¬½Ó"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "ÃɹÅÈË"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Ī¶àÈË"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "ÃÀ¹úÈË"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "ÄÐ"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "°¢×ÈÌؿËÈË"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "»ðǹÊÖ"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "ÃÀ¹úÈË"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Ãñ±ø"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "ÈðʿÈË"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "ȡÏû"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Ůͬ־"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "̩¹úÈË"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "ίÄÚÈðÀ­ÈË"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "ÍøÂç"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "ÐÂÎ÷À¼ÈË"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "ÐÂÎ÷À¼ÈË"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "ÐÂÎ÷À¼ÈË"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "ÐÂÎ÷À¼ÈË"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"ÐÂÎ÷À¼ȺµºÓÚ 1840 Ä걻²»ÁеßÍ̲¢¡£ÔÚ 1907 ÄêµÄһ¸ö»ʼÒÐûÑԺ󣬸ùú³ÉΪӢÁª°î"
"ÄڵÄһ¸ö¶ÀÁ¢ÕþȨ¡£"

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "ÄáÈÕÀûÑÇÓÚ 1960 Äê´Ӳ»ÁеߵÄͳÖÎÏÂÍêȫ¶ÀÁ¢¡£"

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "ÄáÈÕÀûÑÇÈË"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "ÆÕͨ"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "ÂÞÂíÈË"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "º«¹úÈË"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "º«¹úÈË"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "´óͼÊé¹Ý"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Ůͬ־"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "´óͼÊé¹Ý"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Ůͬ־"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "º«¹úÈË"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "ÂÞÂíÈË"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "ŲÍþÈË"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "ŲÍþÈË"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr "Ôڱ»µ¤ÂóͳÖÎÊý°ÙÄêµÄ֮ºó£¬"

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "¸çÂױÈÑÇÈË"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "¸çÂױÈÑÇÈË"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "·¨ÀÏ"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "´ó·¨ÀÏ"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "´ó·¨ÀÏ"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "´ó·¨ÀÏ"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "¸ßÃÞÈË"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "º£Ñó"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "ÂÞÂíÈË"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "ÊÓҰ"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "¼ÆÊý"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "ÉÏУ"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "ÖйúÈË"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "°¢¶û¼°ÀûÑÇÈË"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "µ¹úÈË"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "²¨˹ÈË"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "²¨˹ÈË"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "º£Ñó"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "ÂÞÂíÈË"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "×ܶ½"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Ůͬ־"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "¶í¹úÈË"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "¶í¹úÈË"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "ÊÓҰ"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "ά¾©ÈË"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "ÂÞÂíÈË"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "ÂÞÂíÈË"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
#, fuzzy
msgid "Ottoman"
msgstr "ÂÞÂíÈË"

#: data/nation/ottoman.ruleset:4
#, fuzzy
msgid "?plural:Ottomans"
msgstr "ÂÞÂíÈË"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Óλ÷¶Ó"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "×ÜÀí"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "¾«Èñ"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "°¢×ÈÌؿËÈË"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "¾ü·§"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "µȴý"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "´óÑóÖÞ"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Óλ÷¶Ó"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "ÂÞÂíÈË"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "ƽԭ"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "µ¹úÈË"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "È˿ڣº%s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "²¨˹ÈË"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "²¨À¼ÈË"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Ů¶À²ÃÕß"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "¼ÓÄôóÈË"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "¼ÓÄôóÈË"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "°Ͳ¼ÑÇÈË"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "×ܶ½"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "×ܶ½"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "°Ͳ¼ÑÇÈË"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "°Ͳ¼ÑÇÈË"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Óλ÷¶Ó"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "»ðÐÇÈË"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "ÈðµäÈË"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "?ÒÁÀÊÍõ:ɳ"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "ËðºÄ"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "°Ͳ¼ÑÇÈË"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "±ÈÀûʱÈË"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "²¨˹ÈË"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "²¨˹ÈË"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "²¨˹ÈË"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "ëèÄá»ùÈË"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "ëèÄá»ùÈË"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "µ¹úÈË"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "²¨˹ÈË"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "²»ÁеßÈË"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "ÆÏÌÑÑÀÈË"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "µ¹úÈË"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "²¨˹ÈË"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "²¨˹ÈË"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "²¨˹ÈË"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "·¨¹úÈË"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "ɳ»Ê"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "ÂêÑÅÈË"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "¿ý±±¿ËÈË"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "¿ý±±¿ËÈË"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr "¿ý±±¿ËÊǼÓÄôó×î´óµÄʡ£¬¾Óס×ű±ÃÀÖ޽²·¨Óïµľø´󲿷ÖÈˡ£"

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "ҰÈË"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "ҰÈË"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Á¢ÌÕÍðÈË"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "¶í¹úÈË"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "²¨˹ÈË"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "¼ÓÄôóÈË"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "ÂÞÂíÄáÑÇÈË"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "ÂÞÂíÄáÑÇÈË"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "×Üͳ"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Ů×Üͳ"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "ÂÞÂíÈË"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "ÂÞÂíÈË"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "¶í¹úÈË"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "¿ÏÄáÑÇÈË"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "¼ÓÄôóÈË"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "¼ÓÄôóÈË"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "ÁðÇòÈË"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "ÁðÇòÈË"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "Î÷°àÑÀÈË"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "¹«Ö÷"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "ºìÒÂÖ÷½Ì"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "ÈðʿÈË"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "¼ÓÀûÎ÷ÑÇÈË"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "̩¹úÈË"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "±£¼ÓÀûÑÇÈË"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "°ͷ¥ÀûÑÇÈË"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthr  †  †  €†  ew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
#, fuzzy
msgid "Sami"
msgstr "º½ÐÐ"

#: data/nation/sami.ruleset:4
#, fuzzy
msgid "?plural:Sami"
msgstr "̩¹úÈË"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Ǳͧ"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "ÃåµéÈË"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "ÉϽ«"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "ÉϽ«"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "¾«Áé×å"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "¹«¹²ÎÀÉú"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "Î÷°àÑÀÈË"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "ÄúµÄÐÂÕþ¸®"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "×ܶ½"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "¹«¹²ÎÀÉú"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "À­ÍÑάÑÇÈË"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "°¢À­ķÈË"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "°¢À­ķÈË"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "٤̫»ùÈË"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "»ðÐÇÈË"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "»ðÐÇÈË"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "º½ÐÐ"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "ÈðʿÈË"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "ÂêÑÅÈË"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "ÒôЧ"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "Î÷°àÑÀÈË"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "´óÑóÖÞ"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "ӡ¶ÈÈË"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "˹ÂåÎÄÄáÑÇÈË"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "ËոñÀ¼ÈË"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "ËոñÀ¼ÈË"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "ͷÁì"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Ůͬ־"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Ê×Ïà"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Ê×Ïà"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "ËոñÀ¼ÈË"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "ËոñÀ¼ÈË"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"ËոñÀ¼£¬×î³õÔÚÂÞÂíµ۹úÍíÆÚÓɰ®¶ûÀ¼ÈëÇÖÕ߸Ï×ßƤ¿ÉÌØÈ˶øռÁ죬Ôڴӹ«Ԫǰ1034Äê"
"µ½1701ÄêÓëӢ¸ñÀ¼ÍõÊҺϲ¢ÊÇһ¸ö¶ÀÁ¢Íõ¹ú¡£"

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "ѡÔñ"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "ÈðµäÈË"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "ÈðµäÈË"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "¿ØÖÆ"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Èû¶ûάÑÇÊÇÔڰÝռͥµ۹úÃðÍöº󱻰Â˹ÂüÕ÷·þµÄ˹À­·òÄϲ¿µØÇøµÄһ²¿·֡£ÔÚ20ÊÀ¼͵Ä"
"´󲿷Öʱ¼äÀËüÊÇÄÏ˹À­·òÁª°îµÄһ²¿·֡£"

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "ËոñÀ¼ÈË"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "Î÷°àÑÀÈË"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "ÁìÖ÷"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "Ëյ¤ÈË"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "Î÷°àÑÀÈË"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Î÷ÀïÎ÷ÑÇÈË"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "Î÷ÀïÎ÷ÑÇÈË"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "ÈðµäÈË"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "ÈðʿÈË"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "ŮÁìÊÂ"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "ÃåµéÈË"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "ÈðʿÈË"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Î÷ÀïÎ÷ÑÇÈË"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Î÷ÀïÎ÷ÑÇÈË"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr "Î÷ÀïÎ÷ÑÇÊǲ¨À¼Äϲ¿Ôø¾­ÊÇһ¸ö¶ÀÁ¢Íõ¹úµĵØÇø¡£"

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Ð¼ÓÆÂÈË"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Ð¼ÓÆÂÈË"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr "Ð¼ÓÆÂÊÇλÓÚÂíÀ´°뵺×îÄ϶˵Äһ¸öÉÌҵÐԳÇÊйú¼ҡ£"

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "¿ØÖÆ"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "ÃϼÓÀ­ÈË"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "º½ÐÐ"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "¾«Áé×å"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "˹Â工¿ËÈË"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "˹Â工¿ËÈË"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"˹Â工¿ËÊÇŷÖÞÖÐÐĵÄһ¸ö¹ú¼ҡ£ÒÔǰÊÇÊǽݿË˹Â工¿˵Äһ²¿·֣¬ÔÚ1918Äê֮ǰÊǰÂ"
"Ðٵ۹úµÄһ²¿·֡£"

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "˹ÂåÎÄÄáÑÇÈË"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "˹ÂåÎÄÄáÑÇÈË"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr "˹ÂåÎÄÄáÑÇÊÇԭÄÏ˹À­·òÁª°î×îÎ÷±ߺÍ×±ߵĹ²º͹ú¡£"

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "ÔÚͬһµºÓì"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "±ùµºÈË"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "ÆÕͨ"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "ÂÞÂíÈË"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "ÆÕͨ"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "ÂÞÂíÈË"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "ËոñÀ¼ÈË"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "µ¤ÂóÈË"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "ÄϷÇÈË"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "ÄϷÇÈË"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "ÄϷÇÈË"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "ÄϷÇÈË"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "º«¹úÈË"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "ÃÀ¹úÈË"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Ëյ¤ÈË"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "Ëյ¤ÈË"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "ԽÄÏÈË"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "ԽÄÏÈË"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "װÈëÓÎϷ"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "º«¹úÈË"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "ÃÀ¹úÈË"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "ËÕÁªÈË"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "ËÕÁªÈË"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"ËÕÁªµÄÀúʷ¿ªʼÓÚ 1917 Äê 11 Ô£¬ÔÚÁÐÄþµÄÁ쵼Ï·¢ÉúÁ˲¼¶ûʲά¿˸ïÃü¡£ÔÚ 1922 "
"Äê 12 ÔÂ 31 Èգ¬ËĸöËÕά°£¹²º͹úºϲ¢³Éһ¸ö¹ú¼ҡ£ËÕÁª³ÉΪ 20 ÊÀ¼Í×îǿ´óµĹú¼Ò"
"֮һ¡£µ«ÊÇÔÚ 1991 ÄêĩÓÉÓÚÖڶàÉç»á³å»÷Ëü·ÖÁÑΪʮÎå¸ö¶ÀÁ¢¹ú¼ҡ£"

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Ëյ¤ÈË"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Ëյ¤ÈË"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr "1820 ÄêËյ¤±»°£¼°ͳÖΣ¬ËæºóÓֱ»²»ÁеßͳÖΡ£Ëյ¤ÓÚ 1956 Äê¶ÀÁ¢¡£"

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "ÃåµéÈË"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "ÃåµéÈË"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "½Ìʿ"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "ÈðʿÈË"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
#, fuzzy
msgid "Swazi"
msgstr "º½ÐÐ"

#: data/nation/swazi.ruleset:4
#, fuzzy
msgid "?plural:Swazis"
msgstr "ÈðʿÈË"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "ÈðʿÈË"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "ÈðʿÈË"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Áª°î×ÜÀí"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "×ÜÀí"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Çõ³¤"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Êéд"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "°ͷ¥ÀûÑÇÈË"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Ìú·"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "̩¹úÈË"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "̨ÍåÈË"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "̨ÍåÈË"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "̩¹úÈË"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "̩¹úÈË"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "¼ÓÄôóÈË"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "¼ÓÄôóÈË"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "¼ÓÄôóÈË"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "ɳ»Ê"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "ÂêÑÅÈË"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Æïʿ"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "īÎ÷¸çÈË"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "µç×Óѧ"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "±ùµºÈË"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "µ¿ËÈø˹ÈË"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "µ¿ËÈø˹ÈË"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "µØÐÎ"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "ӡ¶ÈÈË"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "ӡ¶ÈÈË"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
#, fuzzy
msgid "Tibetan"
msgstr "ÍÂެÈË"

#: data/nation/tibetan.ruleset:4
#, fuzzy
msgid "?plural:Tibetans"
msgstr "ÖÇÀûÈË"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "´ïÀµÀ®Âï"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Íõ¹«"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "»ðÐÇÈË"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "»ðÐÇÈË"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "¿ØÖÆ"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "ÃɹÅÈË"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "²¨À¼ÈË"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "²¨ºÚÈË"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "¹ý¶ÉÐÔ"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "¶í¹úÈË"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "¼ÓÄôóÈË"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "¼ÓÄôóÈË"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "¼ÓÄôóÈË"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "½ս¶Ó"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "²¨ºÚÈË"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
#, fuzzy
msgid "Tunisian"
msgstr "¶í¹úÈË"

#: data/nation/tunisian.ruleset:4
#, fuzzy
msgid "?plural:Tunisians"
msgstr "¶í¹úÈË"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "ս³µ"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "¿ËÂ޵ØÑÇÈË"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "×ÜÀí"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "µ¿ËÈø˹ÈË"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Ö÷ϯ"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "Èû¶ûάÑÇÈË"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "¹«Ö÷"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "¼ÆÊý"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "¼ÓÄôóÈË"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "¼ÓÄôóÈË"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Íõ¹«"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "ÎڿËÀ¼ÈË"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "ÎڿËÀ¼ÈË"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"ÎڿËÀ¼ÊÇǰËÕÁªÎ÷²¿±߽çµÄһ¸öºܴóµĹú¼ҡ£ËüӵÓеØÇòÉÏһЩ×î·ÊÎֵĺÚÍÁ¸ûµء£"

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "¿ÉÉý¼¶"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "̩¹úÈË"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "×ܶ½"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "µÚһÊé¼Ç"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "»ðÐÇÈË"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "»ðÐÇÈË"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr ""

#: data/nation/uyghur.ruleset:4
#, fuzzy
msgid "?plural:Uyghurs"
msgstr "ÍÁ¶úÆäÈË"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "°¢×ÈÌؿËÈË"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "³ÇÊУº ¼¢»Ä"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "̩¹úÈË"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "¼ÓÄôóÈË"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "·ÒÀ¼ÈË"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "ҽѧ"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "īÎ÷¸çÈË"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Íõ¹«"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Íõ¹«"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "ÀÏÁ·"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "ίÄÚÈðÀ­ÈË"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "¼ÓÄôóÈË"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "ÀÏÁ·"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "ίÄÚÈðÀ­ÈË"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "ÀÏÁ·"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "ίÄÚÈðÀ­ÈË"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr ""

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "ίÄÚÈðÀ­ÈË"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "°汾"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "µ¹úÈË"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "ԽÄÏÈË"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "ԽÄÏÈË"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"ԽÄϹúÔڹ«Ԫǰ1ÊÀ¼ÍÓÉÁ½¸ö˫°û̥½ãÃô´½¨£¬ËýÃÇÊÇһ³¡·´¶ÔÖйú¾üÊÂͳÖÎÕߵÄÆðÒåµÄ"
"Ê×Á졣"

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "·¢Ã÷´´Ôì"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "ίÄÚÈðÀ­ÈË"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "ÊÓҰ"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "ά¾©ÈË"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "ÐÙÑÀÀûÈË"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "°Ͳ¼ÑÇÈË"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "±£¼ÓÀûÑÇÈË"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "µ¹úÈË"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "µ¹úÈË"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "´óÐͷ«´¬"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "Î÷°àÑÀÈË"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Íþ¶ûʿÈË"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Íþ¶ûʿÈË"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Ôڱ»ÈëÇֵÄÈö¿ËѷÈËÇý¸ϵ½Î÷²¿µÄɽÇø֮ǰ£¬Íþ¶ûʿÈËÔø¾­¿ØÖÆÁËÏÖÔڵÄӢ¸ñÀ¼µÄȫ"
"²¿¡£"

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "Íþ¶ûʿÈË"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "ÀÏÁ·"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "ÂÞÂíÈË"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "ÀÏÁ·"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "ÂÞÂíÈË"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "°ËÔÂ"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "°ËÔÂ"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "ӡ¶ÈÈË"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "ӡ¶ÈÈË"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
#, fuzzy
msgid "Westphalian"
msgstr "Òâ´óÀûÈË"

#: data/nation/westphalian.ruleset:4
#, fuzzy
msgid "?plural:Westphalians"
msgstr "Òâ´óÀûÈË"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "ËÕÃÀ¶ûÈË"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "ËÕÃÀ¶ûÈË"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "°¢À­ķÈË"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "·ÒÀ¼ÈË"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "¸ß¬ÈË"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "³¤ì±ø"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "ÑÇÃÀÄáÑÇÈË"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "°¢À­ķÈË"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "ÖÇÀûÈË"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "ÄáÈÕÀûÑÇÈË"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "ÂíÀ´Î÷ÑÇÈË"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "°¢×ÈÌؿËÈË"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "̩¹úÈË"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "ÖÇÀûÈË"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* ÔÚÀ뿪ģʽÏÂ AI ²»ÄÜǩ¶©ÕâÑùµÄÌõԼ¡£"

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* ÇëÊ×ÏÈÓë %s ½â³ýͬÃˣ¬%s¡£"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr "*%s (AI)* ÎÒÏëÏȿ´µ½ÄãÄܱ£³ֵ±ǰµÄͣ»ð״̬¸ü¾õÄʱ¼䣬%s¡£"

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Ê×ÏÈÈÃÎÒÃÇֹͣµжÔ״̬°ɣ¬%s¡£"

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr "*%s (AI)* ÎÒÏëÏȿ´µ½ÄãÄܱ£³ֵ±ǰµÄͣ»ð״̬¸ü¾õÄʱ¼䣬%s¡£"

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* Îһ¹²»ÄÜÐÅÈÎÓëÄã½áÃˣ¬%s¡£"

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* ÎҲ»֪µÀÄã˵µÄÄǸö³ÇÊС£"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "* %s (AI)* ¶Բ»Æ𣬺ÍÄ㹲ÏíÊÓҰ²»°²ȫ¡£"

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Õâ×ڽ»Ò׶ÔÎÒÃÇûÓкô¦£¬%s£¡"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* »¶ӭ¼ÓÈëÎÒÃǵÄͬÃˣ¬%s£¡"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Êǵģ¬ÈÃÎÒÃÇÓÀԶÍŽáÔÚһÆð£¬%s"

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Êǵģ¬ÎÒÃǺÍƽÏദ£¡"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* ͬÒ⡣²»Ôٵжԣ¬%s"

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr "*%s (AI)* ÄúºÃ %s£¡ÈÃÎÒÃÇͣ»ð£¬ÒÔÔö¼ӻ¥ÏàÁ˽âºÃÂð£¿"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* ÄãÓÀԶ¶¼µò»µ½̫¿ա£ "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* ÎÒÒѾ­ÈÌÊÜÄãа¶ñµÄÐÐΪºܾÃÁˣ¡սÕù£¡"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* ºÍƽ¡­¡­ÔÙ˵°É"

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr "*%s (AI)* ÖÕÓÚÂ䵽ÎÒÊÖÉÏÁˣ¡ÄãÕæÒÔΪÄãÄÜÌÓÍÑÄãµÄ×ïÐÐÂð£¿"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Äã͵͵ÃþÃþµĵĵжÔÐÐΪÒýÀ´ÁËÕⳡսÕù£¡"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)*  ¶Ô %s µĹ¥»÷ÊÇÄã×îºóһ´δíÎó£¡"

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr "*%s (AI)* ÔÚÕâ¼þÊÂÇéÉÏÎÒÃÇÆÚÍûµõ½ÄãµİïÖú¡£ÎÒÃǹâÈٵÄͬÃËÍòË꣡"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] "*%s (AI)* ÎÒÃÇÏëÂӶḻÓеÄ %s ÎÄÃ÷¡£ÎÒÃǽ«ÔÚ %d »غÏÄÚÐûս¡£"

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Èç¹ûÄãÏë·ֵãսÀûƷ£¬ÄǾͲμÓÐж¯°ɣ¡"

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr "*%s (AI)* ×÷ΪΪÎÒÃǹâÈٵÄÃËÓѣ¬ÎÒÃÇϣÍûÄúÄÜÔÚÕâ´ÎսÕùÖаïæ¡£"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%1$s (AI)* ÎÒÃǽ«¶ÒÏÖͬÃ˵ĳÐŵ£¬ÔÚ %3$d »غÏÄÚÏò %2$s Ðûս¡£¼á³Öס£­£­ÎÒ"
#~ "ÃÇÀ´Áˣ¡"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%1$s (AI)* ÎÒÃǽ«¶ÒÏÖÓë %2$s ͬÃ˵ĳÐŵ²¢ÔÚ %4$d »غÏÄÚÏò %3$s Ðûս¡£ÎÒÃÇ"
#~ "ϣÍûÄúҲÕâÑù×ö¡£"

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* ÄãÏëһ¸öÈËÕ÷·þ̫¿յĳ¢ÊԱ©¶ÁËÄãµÄÕæʵÒâͼ£¬ÎҲ»ÔٺÍÄã½áÃˣ¡"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr "*%s (AI)* ÄãÏ뵥±ߵØͳÖÎÎÒÃÇÍⲿ̫¿յÄÐÐΪ¾ßÓкܴóµÄð·¸Ðԡ£"

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr "*%s (AI)* Èç¹ûÄ㲻ֹͣ½¨Ôì̫¿շɴ¬£¬Îҽ«±»ÆȲÉȡÐж¯£¡"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "* %s (AI)* ¶Բ»Æ𣬺ÍÄ㹲ÏíÊÓҰ²»Ôٰ²ȫ¡£"

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Äúºã¬ÎÒÃÇ×îֵµÃÐÅÈεÄÃËÓѣ¬ÎÒÃÇÑûÇëÄúȥÏûÃðÎÒÃǵĵÐÈˣ¬%s¡£"

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Äúºã¬ÃËÓѣ¬Îҷ¢ÏÖÄú»¹ûÓÐͬÎÒÃǵĵÐÈË %s Ðûս¡£Ϊʲô·ÇҪÎÒÌáÐÑ"
#~ "ÄúËùÐíÏµĳÐŵÄأ¿"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Î޳ܵļһÎÒÃǶ©Á¢ÁËͬÃËЭ¶¨£¬µ«ÊÇÄ㻹ͬÎÒÃǵÄËÀµÐ %s ±£³ֺÍ"
#~ "ƽ£¡ÕâÊǲ»ÄÜÈÝÈ̵ģ¬ÎÒÃǵÄͬÃ˽áÊøÁˣ¡"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr "*%s (AI)* Äúºã¬ÅóÓѣ¬ÎÒÃǶ©Á¢Э¶¨²¢½áÃ˺ÃÂð£¿"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (AI)* Äúºã¬Áھӣ¬ÎÒÃǿÉÒԽ¨Á¢¸ü¼ӺÍƽµĹØϵÂð£¿"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr "*%s (AI)* ÎÒÃÇÑá¾ëÁËÕâÖÖʱ³£µÄÁ÷Ѫ¡£ÎÒÃǿÉÒÔÖÕֹµжÔÐÐΪÂð£¿"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)*  %s ҰÂùµع¥»÷ÁËÎÒÃǣ¬ÎÒÃÇÐèҪÄúµİïÖú£¡¶ÒÏÖÄú¶ÔÎÒÃǹâÈÙͬÃ˵ĳÐ"
#~ "ŵ°ɣ¬ÄúµÄÃû×ֽ«»ᱻÓÀÊÀ²»Íü£¡"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%1$s ֹͣÔÚ %3$s Öн¨Ôì %2$s¡£"

#~ msgid "The %s have started building The %s in %s."
#~ msgstr " %1$s ¿ªʼÔÚ %3$s Öн¨Ôì %2$s¡£"

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr " %1$sÕýÔÚÒÔ %3$d ³öÊÛ %2$s £¨²»ÐèҪµģ©¡£"

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "ÊÐÃñ¹ÜÀíÕ߲»ÄÜÂú×ã %s µÄÐèÇ󡣽»»ؿØÖơ£"

#~ msgid "none"
#~ msgstr "ÎÞ"

#~ msgid "custom"
#~ msgstr "¶¨ÖÆ"

#~ msgid "never"
#~ msgstr "´Ӳ»"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d »غÏ"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "ÈËÃñ £¨¹¤/ÒÕ/¿Æ/˰£©£º"

#~ msgid " happy"
#~ msgstr " ¿ìÀÖ"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Ãû³ƣº%s\n"
#~ "ʳÎ     %10s »ƽð£º  %10s\n"
#~ "Îï×ʣº     %10s ÓéÀ֣º  %10s\n"
#~ "óÒףº     %10s ¿ÆÑУº  %10s\n"
#~ "\n"
#~ "È˿ڣ¨¹¤/ÒÕ/¿Æ/˰£©£º %s\n"
#~ "      ³ÇÊÐÔö³¤£º %s\n"
#~ "  ÒÑÍê³ɵĲúƷ£º %s"

#~ msgid "?cma:Very happy"
#~ msgstr "·ǳ£¿ìÀÖ"

#~ msgid "?cma:Max food"
#~ msgstr "×î´ó»¯ʳÎï"

#~ msgid "?cma:Max production"
#~ msgstr "×î´ó»¯Éú²ú"

#~ msgid "?cma:Max gold"
#~ msgstr "×î´󻯻ƽð"

#~ msgid "?cma:Max science"
#~ msgstr "×î´󻯿ÆÑÐ"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr "CMA´íÎó¡£ÄúµÄÊÐÃñ¹ÜÀíÉèÖÿÉÄܲ»ÍêÕû¡£"

#~ msgid "Old attributes detected and removed."
#~ msgstr "¼ì²⵽¾ɵÄÊôÐԲ¢ɾ³ý֮¡£"

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "²å¼þ¡°%s¡±²»¿ÉÓá£¿ÉÓõÄÊÇ %s ¡£"

#, fuzzy
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "¼ÌÐø½øÐУ¬½ûֹÒôЧ֧³Ö"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Ҫµõ½ÒôЧ֧³֣¬Ç밲װSDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "ΪÁËÏíÊÜÒôЧÄúÐèҪÏÂÔØһ¸öÒôЧ¼¯ºϣ¡"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "´Ó <%s> »ñµÃÒôЧ¼¯ºϡ£"

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "δÄÜװÈëÒôЧÅäÖÃÎļþ£º%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "δÄܳõʼ»¯ÈκÎʵ¼ʵÄÉùÒô×Óϵͳ£¡"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "¿ÉÄÜÓÐһЩ´íÎóÅäÖûò´íÎóµÄÐí¿ÉȨÏÞ"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "FreecivÊÇ×ÔÓÉÈí¼þ²¢Çһ¶ӭÄúÔÚÌض¨Ìõ¼þÏ·¢²¼Æ俽±´£»Çë²μû\n"
#~ "¡°°ïÖú¡±²˵¥µġ°°æȨ¡±Ï\n"
#~ "ºÃÁˣ¬ÏÖÔڡ­¡­ÈÃËûÃÇȥËÀ°ɣ¡"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "½«Êä³ö´°¿ڵ¼³öµ½ civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "µ¼³öÍê³ɡ£"

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "µ¼³öʧ°ܣ¬Î޷¨дÈëÎļþ¡£"

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX »غÏ"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "ÿ»غÏ %3d »ƽð"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d »غÏ"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/»غÏ"

#~ msgid "Obsolete"
#~ msgstr "ÌÔ̭"

#~ msgid "Built"
#~ msgstr "½¨³É"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "ÇýÖð½¢"

#~ msgid "Great Wonder"
#~ msgstr "´óÆ漣"

#~ msgid "Small Wonder"
#~ msgstr "СÆ漣"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : ÊÐÃñ\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Taxed from trade\n"

#~ msgid "(unknown)"
#~ msgstr "(δ֪)"

#, fuzzy
#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "»¹ûÓÐÉÌ·´æÔڡ£\n"

#, fuzzy
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "ÕýÔڽ¨Ô첿¶Ó"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "¸¯°Ü"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Taxed from trade\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Taxed from trade\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Taxed from trade\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s À´×Ô %s"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Äܹ»´ӷ½¸ñÉÏÇå³ýÎÛȾ¡£\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Äܹ»´ӷ½¸ñÉÏÇå³ýÎÛȾ¡£\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "¸¯°Ü"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "³ÇÊУº ÕýÔڻ¶Çì"

#~ msgid "?city_state:Disorder"
#~ msgstr "ɧÂÒ"

#~ msgid "?city_state:Peace"
#~ msgstr "ƽ¾²"

#~ msgid "(worklist)"
#~ msgstr "£¨¹¤×÷Áбí£©"

#~ msgid "?city:Name"
#~ msgstr "Ãû³Æ"

#~ msgid "City Name"
#~ msgstr "³ÇÊÐÃû³Æ"

#~ msgid "Nation"
#~ msgstr "Ãñ×å"

#~ msgid "?size [short]:Sz"
#~ msgstr "¹æģ"

#~ msgid "Size"
#~ msgstr "¹æģ"

#~ msgid "State"
#~ msgstr "״̬"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "¿ñ»¶/ƽ¾²/ɧÂÒ"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "±ê¼Ç + ±íʾ¿񻶣¬- ±íʾɧÂÒ"

#~ msgid "?Happy workers:H"
#~ msgstr "ÀÖ"

#~ msgid "Workers: Happy"
#~ msgstr "¹¤Èˣº¿ìÀÖ"

#~ msgid "?Content workers:C"
#~ msgstr "Âú"

#~ msgid "Workers: Content"
#~ msgstr "¹¤ÈˣºÂú×ã"

#~ msgid "?Unhappy workers:U"
#~ msgstr "ÓÇ"

#~ msgid "Workers: Unhappy"
#~ msgstr "¹¤ÈˣºÓÇÓô"

#~ msgid "?Angry workers:A"
#~ msgstr "ŭ"

#~ msgid "Workers: Angry"
#~ msgstr "¹¤Èˣº·ßŭ"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "¹¤ÈË"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "ÀÖ/Âú/ÓÇ/ŭ"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "¹¤Èˣº¿ìÀÖ/Âú×ã/ÓÇÓô/·ßŭ"

#~ msgid "Best"
#~ msgstr "×î¼Ñ"

#~ msgid "attack"
#~ msgstr "¹¥»÷"

#~ msgid "Best attacking units"
#~ msgstr "×î¼ѹ¥»÷²¿¶Ó"

#~ msgid "defense"
#~ msgstr "·ÀÓù"

#~ msgid "Best defending units"
#~ msgstr "×î¼ѷÀÓù²¿¶Ó"

#~ msgid "Units"
#~ msgstr "²¿¶Ó"

#~ msgid "?Present (units):Here"
#~ msgstr "ÏÖÓÐ"

#~ msgid "Number of units present"
#~ msgstr "ÏÖÓв¿¶ÓÊý"

#~ msgid "?Supported (units):Owned"
#~ msgstr "ÒÑ֧³Ö"

#~ msgid "Number of units supported"
#~ msgstr "ÒÑ֧³ֵĲ¿¶ÓÊý"

#~ msgid "?food (population):Grow"
#~ msgstr "Ôö³¤"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "£¨¿â´æ/Ŀ±ê"

#~ msgid "Turns until growth/famine"
#~ msgstr "¾àÀëÔö³¤/¼¢»ĵĻغÏ"

#~ msgid "Surplus"
#~ msgstr "ӯÓà"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "ʳ/×Ê/ó"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "ӯÓࣺʳÎï/Îï×Ê/óÒ×"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "ʳ£«"

#~ msgid "Surplus: Food"
#~ msgstr "ӯÓࣺʳÎï"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "×ʣ«"

#~ msgid "Surplus: Production"
#~ msgstr "ӯÓࣺÎï×Ê"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "ºÄ"

#~ msgid "Waste"
#~ msgstr "ËðºÄ"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "ó£«"

#~ msgid "Surplus: Trade"
#~ msgstr "ӯÓࣺóÒ×"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "¸¯"

#~ msgid "Corruption"
#~ msgstr "¸¯°Ü"

#~ msgid "Economy"
#~ msgstr "¾­¼Ã"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "½ð/Óé/ÑÐ"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "¾­¼ãº»ƽð/ÓéÀÖ/¿ÆÑÐ"

#~ msgid "?Gold:G"
#~ msgstr "½ð"

#~ msgid "Economy: Gold"
#~ msgstr "¾­¼ãº»ƽð"

#~ msgid "?Luxury:L"
#~ msgstr "Óé"

#~ msgid "Economy: Luxury"
#~ msgstr "¾­¼ãºÓéÀÖ"

#~ msgid "?Science:S"
#~ msgstr "ÑÐ"

#~ msgid "Economy: Science"
#~ msgstr "¾­¼ãº¿ÆÑÐ"

#~ msgid "?number_trade_routes:n"
#~ msgstr "Êý"

#~ msgid "?number_trade_routes:R"
#~ msgstr "ó"

#~ msgid "Number of Trade Routes"
#~ msgstr "óÒ×·ÏߵÄÊýÁ¿"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "ÎÛ"

#~ msgid "Pollution"
#~ msgstr "ÎÛȾ"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "ÎÛ"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Íæ¼Ò"

#~ msgid "?cma:Governor"
#~ msgstr "¹ÜÀíÕß"

#~ msgid "Citizen Governor"
#~ msgstr "ÊÐÃñ¹ÜÀíÕß"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "ÿһ»غϵÄ×î´óÃëÊý"

#~ msgid "Production"
#~ msgstr "Éú²ú"

#~ msgid "Turns/Buy"
#~ msgstr "»غÏ/¹ºÂò£©"

#~ msgid "Currently Building"
#~ msgstr "ĿǰÕýÔڽ¨Ôì"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "רҵÈËԱ£º"

#~ msgid "?specialist:S"
#~ msgstr "ר"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "רҵÈËԱ£º"

#~ msgid "Special"
#~ msgstr "רҵÈËʿ"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tÌø¹ýÁ¬½ӶԻ°¿ò\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tÉèÖõ÷ÊÔÈÕ־¼¶±ð£¨0 µ½ 4£¬ »ò 4:file1,min,max:...£©\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\t½«µ÷ÊÔÈÕ־¼¶±ðÉèÖÃΪ (0 µ½ 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\t´òӡѡÏî¸ÅÊö\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FILE\t½« FILE ×÷ΪÈÕ־Îļþ£¨ÅÉÉúµķþÎñÆ÷Ҳ½«ʹÓôËÎļþ£©\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta HOST\tÁ¬½ӵ½λÓÚ HOST µÄԪ·þÎñÆ÷\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAME\tʹÓÃ NAME ×÷ΪÃû×Ö\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORT\tÁ¬½ӵ½·þÎñÆ÷¶˿Ú PORT\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tʹÓÃ PLUGIN ×÷ΪÉùЧ²å¼þ %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "  -r, --read FILE\t¶ÁȡÆô¶¯½ű¾ FILE £¨½öÓÃÓÚÅÉÉúµķþÎñÆ÷£©\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "ÅԹÛÕß"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "  -s, --server HOST\tÁ¬½ӵ½λÓÚ HOST µķþÎñÆ÷\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "ÒôЧ"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FILE\t´Ó FILE ÖжÁȡÒôЧ±ê¼Ç\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t, --tiles FILE\tʹÓÃÊý¾ÝÎļþ FILE.tilespec ×÷ΪµØͼ·ç¸ñ\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\t´òӡ°汾ºÅ\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#~ msgid "Try using --help.\n"
#~ msgstr "ÇëʹÓÃ --help ѡÏ\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "--port ѡÏîָ¶¨ÁËÎÞЧµĶ˿ڡ°%s¡±¡£\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "--debug ѡÏîָ¶¨ÁËÎÞЧµĵ÷ʽ¼¶±ð¡°%s¡±¡£\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Î޷¨ʶ±ðµÄѡÏ¡°%s¡±\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <µØַ>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "×Զ¯Á¬½Óʱ³öÏִíÎó£»Öжϡ£"

#~ msgid "Game started."
#~ msgstr "ÓÎϷÒѿªʼ¡£"

#~ msgid "Changing production of every %s into %s."
#~ msgstr "°Ñÿ¸ö %s µÄÉú²ú¶¼¸ıäΪ %s ¡£"

#~ msgid "?embassy:Both"
#~ msgstr "»¥Ïà"

#~ msgid "?embassy:Yes"
#~ msgstr "¸øÎÒÃÇ"

#~ msgid "?embassy:With Us"
#~ msgstr "¸øËûÃÇ"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Áªϵ"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:ÎÞÁªϵ"

#~ msgid "?vision:Both"
#~ msgstr "»¥Ïà"

#~ msgid "?vision:To Them"
#~ msgstr "¸øËûÃÇ"

#~ msgid "?vision:To Us"
#~ msgstr "¸øÎÒÃÇ"

#~ msgid "The %s give %s"
#~ msgstr "%s Ìṩ %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s Èóöĳ¸ö³ÇÊÐ"

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s ½ø¹± %d »ƽð"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s ÌṩÊÀ½çµØͼ"

#~ msgid "The %s give their seamap"
#~ msgstr "%s Ìṩº£ͼ"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Óë»áÕßͬÒâͣ»ð"

#~ msgid "The parties agree on a peace"
#~ msgstr "Óë»áÕßͬÒâºÍƽ"

#~ msgid "The parties create an alliance"
#~ msgstr "Óë»áÕ߽¨Á¢ͬÃË"

#~ msgid "The %s give shared vision"
#~ msgstr "%s Ìṩ¹²ÏíÊÓҰ"

#~ msgid "The %s give an embassy"
#~ msgstr "%s Ìṩʹ¹Ý"

#~ msgid "Popup Request"
#~ msgstr "µ¯³öÇëÇó"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "ÄúûÓÐÔÚ %2$s ÖйºÂò %1$s £¡"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s%d »ƽð"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s Ҫ»¨ %d »ƽ𣬶øÄúֻÓÐ %d »ƽð¡£"

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "(δ֪)"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "ʧȥͬ·þÎñÆ÷µÄÁ¬½ӣ¡"

#~ msgid "Failed looking up host."
#~ msgstr "²éÕÒÖ÷»úʧ°Ü"

#~ msgid "Connection in progress."
#~ msgstr "ÕýÔÚÁ¬½ÓÖÐ"

#~ msgid "Disconnected from server."
#~ msgstr "´ӷþÎñÆ÷¶ϿªÁ¬½Ó"

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "¶ϿªÁ¬½Ó"

#, fuzzy
#~ msgid "read error"
#~ msgstr "±¾¹úÁìÍÁ"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr " %4$d ´γ¢ÊÔÒԡ°%3$s¡±Áªϵ·þÎñÆ÷¡°%1$s¡±¶˿Ú %2$d ʧ°Ü"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Á¬½ӷþÎñÆ÷±»¾ݡ£ÇëÆô¶¯·þÎñÆ÷¡£"

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "³¢ÊÔÒԡ°%3$s¡±Áªϵ·þÎñÆ÷¡°%1$s¡±¶˿Ú %2$d ʧ°ܣº\n"
#~ "  %4$s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr "×Զ¯ÿ¸ô %4$f ÃëÒԡ°%3$s¡±Á¬½ӷþÎñÆ÷¡°%1$s¡±¶˿Ú %2$d  %5$d ´Î"

#~ msgid "Starting server..."
#~ msgstr "ÕýÔÚÆô¶¯·þÎñÆ÷¡­¡­"

#~ msgid "Couldn't start the server."
#~ msgstr "Î޷¨Æô¶¯·þÎñÆ÷¡£"

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Äú±ØÐëÊֹ¤Æô¶¯һ¸öÓÎϷ¡£±§Ǹ..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "²»ÄÜÁ¬½ӵ½·þÎñÆ÷¡£"

#~ msgid "We probably couldn't start it from here."
#~ msgstr "»òÐíÎÒÃǲ»ÄܴÓÕâÀïÆô¶¯֮¡£"

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "»ñµöԷþÎñÆ÷µĿØÖƣ¨ÃüÁî·ÃÎʼ¶±ð hack£©¡£"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "ֻÓÐÔËÊ䲿¶ӿÉÒԱ»жÔء£"

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "ֻÓÐÒÆÃñÕ߲¿¶ӿÉÒԱ»ÉèÖÃΪ×Զ¯ģʽ¡£"

#~ msgid "Only nuclear units can do this."
#~ msgstr "ֻÓкË×Ӳ¿¶ӿÉÒÔÕâÑù×ö¡£"

#~ msgid "Only paratrooper units can do this."
#~ msgstr "ֻÓÐɡ±ø²¿¶ӿÉÒÔÕâÑù×÷¡£"

#~ msgid "Too far for this unit."
#~ msgstr "¶Դ˲¿¶ÓÀ´˵̫Զ¡£"

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "ûÓз¢Ïֵ½´ïĿµĵصĵÀ·£¡"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "ÌìÄģ¡ÄãºÃÏñûÓÐÊ׶¼Áˣ¡"

#~ msgid "Terrain"
#~ msgstr "µØÐÎ"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "µØÐΣº%s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "רҵÈËʿ"

#~ msgid "Road"
#~ msgstr "¹«·"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "¾üÊÂ"

#~ msgid "Unit"
#~ msgstr "²¿¶Ó"

#~ msgid "City"
#~ msgstr "³ÇÊÐ"

#~ msgid "Vision"
#~ msgstr "ÊÓҰ"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Ç龰Ïà¹صÄѡÏî"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "º£°¶Ïß"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "ƽԭ"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "ɾ³ýÌõ¿î"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "¿վü»ùµØ"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "°æȨ"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "ËðºÄ"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "£¨Îޣ©"

#, fuzzy
#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "°ïÖú½¨ÔìÆ漣(_W)"

#~ msgid "Help build _Wonder"
#~ msgstr "°ïÖú½¨ÔìÆ漣(_W)"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "ÄúµÄÉ̶ӵ½ÁË"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "ÄúÀ´×Ô %s µÄÉ̶ӵ½´ïÁ˳ÇÊÐ %s ¡£\n"
#~ "×÷ЩʲôÄأ¿"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "¿ª±ÙóÒ×·Ïß(_T)"

#~ msgid "Enter Marketplace"
#~ msgstr "½øÈëÊг¡"

#~ msgid "_Keep moving"
#~ msgstr "¼ÌÐøǰ½ø(_K)"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "ÎļþѡÏ%s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Äú²»Äܻß¸Õâ¸öÃñ×åµĲ¿  †  †  €†  ¶ӡ£"

#~ msgid "Cleared output window."
#~ msgstr "ÒÑÇå³ýµÄÊä³ö´°¿ڡ£"

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#, fuzzy
#~ msgid "background"
#~ msgstr "±³¾°²ã"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "ʵÐĲ¿¶ӱ³¾°ɫ"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "»غϿªʼÁåÉù"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "¸ıäΪ %s"

#~ msgid "Flag"
#~ msgstr "¹úÆì"

#, fuzzy
#~ msgid "Citizens"
#~ msgstr "³ÇÊÐ"

#~ msgid "Food:"
#~ msgstr "ʳƷ£º"

#~ msgid "Prod:"
#~ msgstr "Îï×ʣº"

#~ msgid "Trade:"
#~ msgstr "óÒףº"

#~ msgid "Gold:"
#~ msgstr "»ƽð£º"

#~ msgid "Luxury:"
#~ msgstr "ÓéÀ֣º"

#~ msgid "Science:"
#~ msgstr "¿ÆÑУº"

#~ msgid "Granary:"
#~ msgstr "Á¸²֣º"

#~ msgid "Change in:"
#~ msgstr "Ôö³¤£º"

#~ msgid "Corruption:"
#~ msgstr "¸¯°ܣº"

#~ msgid "Waste:"
#~ msgstr "Ëðºģº"

#~ msgid "Pollution:"
#~ msgstr "ÎÛȾ£º"

#~ msgid "_Overview"
#~ msgstr "³ÇÊиſö(_O)"

#~ msgid "City map"
#~ msgstr "³ÇÊеØͼ"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "°´ ENTER »ò˫»÷Âô³ö½¨Öþ¡£"

#~ msgid "Production:"
#~ msgstr "Éú²ú£º"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d »غÏ"

#~ msgid "_Buy"
#~ msgstr "¹ºÂò(_B)"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "½¨Öþ(_I)£º"

#~ msgid "Info"
#~ msgstr "ÐÅϢ"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Éú²ú"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "»¶ÀÖ"

#~ msgid "_Governor"
#~ msgstr "¹ÜÀíÕß(_G)"

#~ msgid "_Settings"
#~ msgstr "ÉèÖÃ(_S)"

#~ msgid "Entertainers"
#~ msgstr "ÒÕÈË"

#~ msgid "Scientists"
#~ msgstr "¿Æѧ¼Ò"

#~ msgid "Taxmen"
#~ msgstr "˰ÎñԱ"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Èç¹ûÔڹæģΪ 1 ʱ½¨ÔìÒÆÃñÕ߾ͽâɢ"

#~ msgid "Overview page"
#~ msgstr "³ÇÊиſöҳ"

#~ msgid "Production page"
#~ msgstr "Éú²úҳ"

#~ msgid "Happiness page"
#~ msgstr "»¶ÀÖҳ"

#~ msgid "Governor page"
#~ msgstr "¹ÜÀíÕßҳ"

#~ msgid "This Settings page"
#~ msgstr "±¾ÉèÖÃҳ"

#~ msgid "Last active page"
#~ msgstr "Éϴδ򿪵Äҳ"

#~ msgid "New citizens are"
#~ msgstr "ÐÂÊÐÃñ³ÉΪ"

#~ msgid "Next time open"
#~ msgstr "Ï´δò¿ª"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "ÖØÃüÃû¡­"

#~ msgid "_List present units..."
#~ msgstr "ÁгöÏÖÓв¿¶Ó(_L)¡­"

#~ msgid "_Prev city"
#~ msgstr "ÉÏһ¸ö³ÇÊÐ(_P)"

#~ msgid "_Next city"
#~ msgstr "ÏÂһ¸ö³ÇÊÐ(_N)"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s ÊÐÃñ"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s ÊÐÃñ"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s ÊÐÃñ"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s ÊÐÃñ"

#~ msgid "blocked"
#~ msgstr "ÒÑ×èÈû"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "»ƽð£º%d £¨%+d£©"

#~ msgid "Supported units %d"
#~ msgstr "ÒÑ֧³ֵĲ¿¶ӣº%d"

#~ msgid "Present units %d"
#~ msgstr "ÏÖÓеĲ¿¶ӣº%d"

#~ msgid "Cen_ter"
#~ msgstr "ÖÐÐÄ(_T)"

#~ msgid "_Activate unit"
#~ msgstr "¼¤»¶Ó(_A)"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "¼¤»¶ӣ¬¹رնԻ°¿ò(_C)"

#~ msgid "_Disband unit"
#~ msgstr "½âɢ²¿¶Ó(_D)"

#, fuzzy
#~ msgid "_Load unit"
#~ msgstr "²¿¶Ó"

#, fuzzy
#~ msgid "_Unload unit"
#~ msgstr "жÔØ(_U)"

#~ msgid "_Sentry unit"
#~ msgstr "²¿¶ӷÅÉÚ(_S)"

#~ msgid "_Fortify unit"
#~ msgstr "²¿¶ÓÉè·À(_F)"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "ÉèΪ»ùµسÇÊÐ(_H)"

#~ msgid "U_pgrade unit"
#~ msgstr "Éý¼¶²¿¶Ó(_P)"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s Ҫ»¨ %d »ƽð¡£\n"
#~ "¹ú¿âֻÓÐ %d »ƽð¡£"

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "ÒÔ %2$d »ƽðµļ۸ñ³öÊÛ %1$s £¿"

#~ msgid "Buy It!"
#~ msgstr "ÂòÏÂËü£¡"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "%s%d »ƽð"

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "ÒÔ %2$d »ƽðµļ۸ñ³öÊÛ %1$s £¿"

#~ msgid "Sell It!"
#~ msgstr "ÂôµôËü£¡"

#~ msgid "Rename City"
#~ msgstr "¸ü¸ĳÇÊÐÃû³Æ"

#~ msgid "What should we rename the city to?"
#~ msgstr "°ѳÇÊÐÃû³ƸÄΪʲô£¿"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "ȷÈÏÏëÍ˳ö£¿"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "ÒÔ %3$d »ƽðÂô³ö %1$d %2$s"

#~ msgid "No %s could be sold."
#~ msgstr "ûÓÐ %s Äܱ»³öÊۡ£"

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "£¨¹¤×÷Áбí£©"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "Éú²ú(_P)"

#~ msgid "Chan_ge"
#~ msgstr "¸ıä(_G)"

#~ msgid "Add _First"
#~ msgstr "¼ÓÈ빤×÷ÁбíÊ׸ö(_F)"

#~ msgid "Add _Next"
#~ msgstr "¼ÓÈ빤×÷ÁбíÏ¸ö(_N)"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "¼ÓÈ빤×÷Áбíĩ¸ö(_L)"

#~ msgid "Add _Last"
#~ msgstr "¼ÓÈ빤×÷Áбíĩ¸ö(_L)"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "¹¤×÷Áбí"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "ÖØÃüÃû¹¤×÷Áбí"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Ŀ±깤×÷Áбí(_W)"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "×ܶ½"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "³öÊÛ"

#~ msgid "_Select"
#~ msgstr "ѡÔñ(_S)"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "ÏÔʾ(_D)"

#~ msgid "Cities"
#~ msgstr "³ÇÊÐ"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "µ¯³ö(_I)"

#~ msgid "Improvements"
#~ msgstr "½¨Öþ"

#~ msgid "Wonders"
#~ msgstr "Æ漣"

#~ msgid "All Cities"
#~ msgstr "ËùÓгÇÊÐ"

#~ msgid "No Cities"
#~ msgstr "Çå³ýѡÔñ"

#~ msgid "Invert Selection"
#~ msgstr "·´תѡÔñ"

#~ msgid "Building Units"
#~ msgstr "ÕýÔڽ¨Ô첿¶Ó"

#~ msgid "Building Improvements"
#~ msgstr "ÕýÔڽ¨Ô콨Öþ"

#~ msgid "Building Wonders"
#~ msgstr "ÕýÔڽ¨ÔìÆ漣"

#~ msgid "Building Unit"
#~ msgstr "ÕýÔڽ¨Ô첿¶Ó"

#~ msgid "Building Improvement"
#~ msgstr "ÕýÔڽ¨Ô콨Öþ"

#~ msgid "Building Wonder"
#~ msgstr "ÕýÔڽ¨ÔìÆ漣"

#~ msgid "Coastal Cities"
#~ msgstr "Ñغ£³ÇÊÐ"

#~ msgid "Same Island"
#~ msgstr "ÔÚͬһµºÓì"

#~ msgid "Supported Units"
#~ msgstr "֧³ֲ¿¶Ó"

#~ msgid "Units Present"
#~ msgstr "ÏÖÓв¿¶Ó"

#~ msgid "Improvements in City"
#~ msgstr "³ÇÊÐӵÓн¨Öþ"

#~ msgid "Wonders in City"
#~ msgstr "³ÇÊÐӵÓÐÆ漣"

#~ msgid "Available Units"
#~ msgstr "¿ÉÓò¿¶Ó"

#~ msgid "Available Improvements"
#~ msgstr "¿ÉÓý¨Öþ"

#~ msgid "Available Wonders"
#~ msgstr "¿ÉÓÃÆ漣"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "³ɱ¾×ܼƣº"

#, fuzzy
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "¹ØÓÚCMAºÍԤÉèֵ\n"
#~ "µÄÐÅϢ£¬°üÀ¨Ԥ\n"
#~ "ÉèֵʾÀý£¬Çë²Î\n"
#~ "¼û README.cma ¡£"

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "ԤÉèֵ(_P)£º"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Ð½¨"

#~ msgid "Results"
#~ msgstr "½á¹û"

#~ msgid "Minimal Surplus"
#~ msgstr "×îСӯÓà"

#~ msgid "Factor"
#~ msgstr "ÒòËØ"

#~ msgid "Celebrate"
#~ msgstr "Çìף"

#, fuzzy
#~ msgid "Governor Enabl_ed"
#~ msgstr "×ܶ½"

#, fuzzy
#~ msgid "Governor Disabl_ed"
#~ msgstr "CMA±»½ûֹ(_E)"

#~ msgid "new preset"
#~ msgstr "ÐÂԤÉèֵ"

#~ msgid "Name new preset"
#~ msgstr "ÃüÃûÐÂԤÉèֵ"

#~ msgid "What should we name the preset?"
#~ msgstr "ÐÂԤÉèֵ½ÐʲôÃû×֣¿"

#~ msgid "Remove this preset?"
#~ msgstr "ɾ³ý´ËԤÉ裿"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "ǰÍùµصã(_L)"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "µ¯³ö³ÇÊжԻ°¿ò(_C)"

#~ msgid "You say you wanna revolution?"
#~ msgstr "ÄúÏë½øÐиïÃü£¿"

#~ msgid "Revolution!"
#~ msgstr "¸ïÃü£¡"

#~ msgid "What To Pillage"
#~ msgstr "ÂӶáʲô"

#~ msgid "Select what to pillage:"
#~ msgstr "ÇëѡÔñÂӶáʲô£º"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "Ãñ×å(_G)£º"

#~ msgid "All"
#~ msgstr "ȫ²¿"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "ÁªºϹú"

#~ msgid "What Nation Will You Be?"
#~ msgstr "ÄúÏë³ÉΪÄǸöÃñ×壿"

#, fuzzy
#~ msgid "Pick Nation"
#~ msgstr "¾¯²ì¾Ö"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Ëæ»úÃñ×å (_R)"

#~ msgid "Select a nation"
#~ msgstr "ÇëѡÔñÃñ×å"

#~ msgid "_Properties"
#~ msgstr "ÊôÐÔ(_P)"

#~ msgid "_Leader:"
#~ msgstr "Á쵼Õß(_L)£º"

#~ msgid "_Female"
#~ msgstr "Ů(_F)"

#~ msgid "_Male"
#~ msgstr "ÄÐ(_M)"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "³ÇÊзç¸ñ(_S)£º"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "Àúʷ(_D)"

#~ msgid "You must select your sex."
#~ msgstr "Äú±ØÐëѡÔñÄúµÄÐԱð¡£"

#~ msgid "You must select your city style."
#~ msgstr "Äú±ØÐëѡÔñÄúµĳÇÊзç¸ñ¡£"

#~ msgid "You must type a legal name."
#~ msgstr "Äú±ØÐëÊäÈëһ¸öºϷ¨µÄÃû×֡£"

#~ msgid "Upgrade Unit!"
#~ msgstr "Éý¼¶²¿¶ӣ¡"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Éý¼¶³¾ɵĲ¿¶Ó"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "½âɢ²¿¶Ó"

#~ msgid "World-map"
#~ msgstr "ÊÀ½çµØͼ"

#~ msgid "Sea-map"
#~ msgstr "º£ÑóµØͼ"

#~ msgid "_Maps"
#~ msgstr "µØͼ(_M)"

#~ msgid "_Advances"
#~ msgstr "¿Ƽ¼½øչ(_A)"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "¿Ƽ¼½øչ"

#~ msgid "_Cities"
#~ msgstr "³ÇÊÐ(_C)"

#~ msgid "_Give shared vision"
#~ msgstr "Ìṩ¹²ÏíÊÓҰ(_G)"

#~ msgid "Give _embassy"
#~ msgstr "Ìṩʹ¹Ý(_E)"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "ͣ»ð"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "ºÍƽ"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "ͬÃË"

#~ msgid "_Pacts"
#~ msgstr "Э¶¨(_P)"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "ȡÏûЭ¶¨"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Í⽻£º%s"

#~ msgid "Cancel meeting"
#~ msgstr "ȡÏûЭ¶¨"

#~ msgid "Accept treaty"
#~ msgstr "½ÓÊÜЭ¶¨"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Ìí¼ÓÌõ¿î(_A)¡­"

#~ msgid "C_lauses:"
#~ msgstr "Ìõ¿î(_L)£º"

#, fuzzy
#~ msgid "Invalid amount of gold specified."
#~ msgstr "¸ø³öÁËÎÞЧµĻƽðÊýÁ¿¡£"

#~ msgid "Ooops..."
#~ msgstr "°¥Ӵ¡­"

#~ msgid "This unit cannot be bribed!"
#~ msgstr "´˲¿¶Ӳ»Äܱ»»ß¸£¡"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "ÒÔ %d »ƽð»ß¸²¿¶ӣ¿\n"
#~ "¹ú¿âÓÐ %d »ƽð¡£"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "»ß¸µз½²¿¶Ó"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "»ß¸¸ò¿¶ÓÐ軨·Ñ %d »ƽð¡£\n"
#~ "¹ú¿âֻÓÐ %d »ƽð¡£"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "ÅÑͽҪÇóµÄ̫¶àÁˣ¡"

#~ msgid "Steal Technology"
#~ msgstr "ÇÔȡ¿Ƽ¼"

#~ msgid "_Steal"
#~ msgstr "ÇÔȡ(_S)"

#~ msgid "Select Advance to Steal"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#~ msgid "_Advances:"
#~ msgstr "½øչ(_A)£º"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "Óɼäµý´¦Àí"

#~ msgid "Sabotage Improvements"
#~ msgstr "Æƻµ½¨Öþ"

#~ msgid "_Sabotage"
#~ msgstr "Æƻµ(_S)"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "ѡÔñҪÆƻµµĽ¨Öþ"

#~ msgid "_Improvements:"
#~ msgstr "½¨Öþ(_I)£º"

#~ msgid "City Production"
#~ msgstr "³ÇÊÐÉú²ú"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Äú²»ÄÜÔÚ %s ɿ¶¯ÆðÒ塣"

#~ msgid "City can't be incited!"
#~ msgstr "¸óÇÊв»Äܱ»ɿ¶¯£¡"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "»¨·Ñ %d »ƽðÀ´ɿ¶¯ÆðÒ壿\n"
#~ "¹ú¿âÓÐ %d »ƽð¡£"

#~ msgid "Incite a Revolt!"
#~ msgstr "ɿ¶¯ÆðÒ壡"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "ɿ¶¯ÆðÒåÐèҪ %d »ƽð¡£\n"
#~ "¹ú¿â½öÓÐ %d »ƽð¡£"

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "ÇëѡÔñÄúµļäµýµĲßÂÔ"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "ÄúµÄ %s µ½´ïÁË %s ¡£\n"
#~ "ÄúÓÐʲôָʾ£¿"

#~ msgid "Establish _Embassy"
#~ msgstr "½¨Á¢ʹ¹Ý(_E)"

#~ msgid "_Investigate City"
#~ msgstr "Õì²ì³ÇÊÐ(_I)"

#~ msgid "_Sabotage City"
#~ msgstr "Æƻµ³ÇÊÐ(_S)"

#~ msgid "Steal _Technology"
#~ msgstr "ÇÔȡ¿Ƽ¼(_T)"

#~ msgid "Incite a _Revolt"
#~ msgstr "ɿ¶¯ÆðÒå(_R)"

#~ msgid "_Poison City"
#~ msgstr "Ͷ¶¾(_P)"

#~ msgid "Industrial _Sabotage"
#~ msgstr "¹¤ҵÆƻµ(_S)"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "±ÝÏ£¬¼äµýÕýÔڵȺòÃüÁî"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "µ߸²µз½²¿¶Ó"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "»ß¸µÐÈ˲¿¶Ó(_B)"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "ÆƻµµÐÈ˲¿¶Ó(_S)"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "ÅԹÛÕß"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "ѡÔñ"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "»úÆ÷¹¤¾ß"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Î޷¨¶ÁÈë½ű¾Îļþ¡°%s¡±¡£"

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Ïִú"

#~ msgid "Count"
#~ msgstr "¼ÆÊý"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "µØͼ·½¸ñ·ç¸ñ"

#, fuzzy
#~ msgid "Player"
#~ msgstr "Íæ¼Ò"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "Ãû×Ö"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "δ֪"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Ìí¼ÓԤÉèֵ"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "ËùÓÐѡÏî"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "δ֪"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d ²½"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(´Ӳ»)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "ÇýÖð½¢"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "ËõÂԵØͼ"

#~ msgid "Edit"
#~ msgstr "±༭"

#, fuzzy
#~ msgid "Present"
#~ msgstr "×Üͳ"

#~ msgid "Name"
#~ msgstr "Ãû³Æ"

#, fuzzy
#~ msgid "Known"
#~ msgstr "δ֪"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "ҡÁå"

#, fuzzy
#~ msgid "Set"
#~ msgstr "·ÅÉÚ"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "¿ó²ú"

#, fuzzy
#~ msgid "Index"
#~ msgstr "¿ÕÏÐ"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "´íÎóµĵØͼ×ø±ꡣ"

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "´íÎóµĵØͼ×ø±ꡣ"

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Á¬½Ó"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "´íÎóµĵØͼ×ø±ꡣ"

#~ msgid "Specials"
#~ msgstr "Ìزú"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "¹«·"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "ËðºÄ"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Ìí¼ÓԤÉèֵ"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "ÁªºϹú"

#, fuzzy
#~ msgid "Nations"
#~ msgstr "Ãñ×å"

#~ msgid "Type"
#~ msgstr "ÀàÐÍ"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "»غÏ"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Ů"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "»غÏ"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "ÇàͭÖÆÔì"

#, fuzzy
#~ msgid "Veteran"
#~ msgstr "ÀÏÁ·"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "½¨Öþ£º"

#~ msgid "Food Stock"
#~ msgstr "ʳÎï¿â´æ"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Îï×Ê"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "·¢Ã÷´´Ôì"

#~ msgid "Gold"
#~ msgstr "»ƽð"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Äê´ú£º%s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "ÇëѡÔñ¾çÇé"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "¿ªʼ¾çÇéÓÎϷ(_S)"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "ÃèÊö"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "ȡ´ú´ËÍæ¼Ò"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "ÇýÖð½¢"

#, fuzzy
#~ msgid "Create"
#~ msgstr "ΰ´óµÄ"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "ÊôÐÔ(_P)"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "ս¶·»ú"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "¹¤×÷Áбí±༭Æ÷"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "ѡÔ񲿶Ó"

#~ msgid "Unknown"
#~ msgstr "δ֪"

#~ msgid "Find City"
#~ msgstr "ѰÕҳÇÊÐ"

#~ msgid "Ci_ties:"
#~ msgstr "³ÇÊÐ(_T)£º"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "ѡÔñ˰Îñ¡¢ÓéÀֺͿÆÑеıÈÀý"

#~ msgid "Tax"
#~ msgstr "˰ÊÕ"

#~ msgid "Lock"
#~ msgstr "Ëø¶¨"

#~ msgid "Luxury"
#~ msgstr "ÓéÀÖ"

#~ msgid "Science"
#~ msgstr "¿ÆÑÐ"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s   ×î¸߱ÈÂʣº%d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "ǰÍù/¿ÕÔ˲¿¶Ó"

#~ msgid "Air_lift"
#~ msgstr "¿ÕÔË(_L)"

#~ msgid "_Goto"
#~ msgstr "ǰÍù(_G)"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "ÇëѡÔñĿµĵØ"

#, fuzzy
#~ msgid "Id"
#~ msgstr "¿ÕÏÐ"

#~ msgid "Airlift"
#~ msgstr "¿ÕÔË"

#~ msgid "Show _All Cities"
#~ msgstr "ÏÔʾËùÓгÇÊÐ(_A)"

#~ msgid "No units selected."
#~ msgstr "δѡÖв¿¶ӡ£"

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s ¶ÔͬÃˣº %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "¿ØÖƳÇÊÐ"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "ĿǰÕýÔڽ¨Ôì"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "½«´íÎ󱨸淢Ë͵½ <%s>¡£\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "»غϽáÊø"

#~ msgid "Chat"
#~ msgstr "ÁÄÌì"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "Ŀ±깤×÷Áбí(_W)"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "ȷÈÏÏëÍ˳ö£¿"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "¹رշÖҳ£º\n"
#~ "%s"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "³ÇÊÐ(_T)£º"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "ÓéÀ֣º"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "½¨Öþ£º"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Ãñ×壺"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "²¿¶ӣº "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Æ漣£º"

#~ msgid "Happiness"
#~ msgstr "»¶ÀÖ"

#~ msgid "Cost:"
#~ msgstr "³ɱ¾£º"

#~ msgid "Upkeep:"
#~ msgstr "±£Ñø£º"

#~ msgid "Requirement:"
#~ msgstr "ÐèҪ£º"

#~ msgid "Obsolete by:"
#~ msgstr "±»ʲôÌÔ̭£º"

#~ msgid "Attack:"
#~ msgstr "¹¥»÷£º"

#~ msgid "Defense:"
#~ msgstr "·ÀÓù£º"

#~ msgid "Move:"
#~ msgstr "Òƶ¯£º"

#~ msgid "FirePower:"
#~ msgstr "»ðÁ¦"

#~ msgid "Hitpoints:"
#~ msgstr "ÉúÃüֵ£º"

#~ msgid "Basic Upkeep:"
#~ msgstr "»ù±¾±£Ñø£º"

#~ msgid "Vision:"
#~ msgstr "ÊÓҰ"

#~ msgid "Move/Defense:"
#~ msgstr "Òƶ¯/·ÀÓù£º"

#~ msgid "Food/Res/Trade:"
#~ msgstr "ʳÎï/Îï×Ê/óÒףº"

#~ msgid "Resources:"
#~ msgstr "Îï×ʣº"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Öþ· ½á¹û/ʱ¼䣺"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "¹à¸È ½á¹û/ʱ¼䣺"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Ð޿ó ½á¹û/ʱ¼䣺"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "¸ÄÔì ½á¹û/ʱ¼䣺"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "½¨Öþ£º"

#~ msgid "None"
#~ msgstr "ÎÞ"

#~ msgid "(Never)"
#~ msgstr "(´Ӳ»)"

#~ msgid "Removed"
#~ msgstr "ÒÑɾ³ýµÄ"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv °ïÖúä¯ÀÀÆ÷"

#~ msgid "Expand All"
#~ msgstr "ȫ²¿չ¿ª"

#~ msgid "Collapse All"
#~ msgstr "ȫ²¿ÊÕËõ"

#~ msgid "Allows"
#~ msgstr "ʹÄÜ"

#~ msgid "Obsoletes"
#~ msgstr "ÌÔ̭"

#~ msgid "with"
#~ msgstr "  ÈôÓÐ"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "£¨Îޣ©"

#~ msgid "n/a"
#~ msgstr "ÎÞ"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d ʳÎï / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Îï×Ê / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "רҵÈËʿ"

#~ msgid "Ruler:"
#~ msgstr "ͳÖÎÕߣº"

#~ msgid "Government:"
#~ msgstr "Õþ¸®£º"

#~ msgid "Capital:"
#~ msgstr "Ê׶¼£º"

#~ msgid "Tax:"
#~ msgstr "˰Âʣº"

#~ msgid "Researching:"
#~ msgstr "ÕýÔÚÑо¿£º"

#~ msgid "_Diplomacy"
#~ msgstr "Í⽻(_D)"

#~ msgid "_Techs"
#~ msgstr "¿Ƽ¼(_T)"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Íâ¹úÇ鱨£º %s µ۹ú"

#~ msgid "(Unknown)"
#~ msgstr "£¨δ֪£©"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "²¿¶Ó"

#~ msgid "Build New City"
#~ msgstr "½¨ÔìÐ³ÇÊÐ"

#~ msgid "What should we call our new city?"
#~ msgstr "Ð³ÇÊнÐʲôÃû×֣¿"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr "ÏÔʾµ±ǰµÄ ÓéÀÖ/¿ÆÑÐ/˰ÊÕ ±ÈÂʣ»µ¥»÷ÔÚËüÃÇ֮¼ä½øÐÐÇл»¡£"

#~ msgid "Set local options"
#~ msgstr "ÉèÖñ¾ÀûѡÏî"

#~ msgid "Game Settings"
#~ msgstr "ÓÎϷÉèÖÃ"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "À뿪±¾µØÓÎϷ½«µ¼ÖÂÓÎϷ½áÊø£¡"

#~ msgid "_Game"
#~ msgstr "ÓÎϷ(_G)"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "ѡÏî"

#~ msgid "_Edit"
#~ msgstr "±༭(_E)"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "ËõÂԵØͼ"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "½¨Öþ(_I)£º"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "×ʱ¾»¯"

#~ msgid "_Help"
#~ msgstr "°ïÖú(_H)"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "Çå¿ÕÈÕ־(_C)"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "±¾µØѡÏî(_L)"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "ÏûϢ(_M)"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "ɾ³ý(_R)"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "ÓÎϷѡÏî"

#~ msgid "_Reload Tileset"
#~ msgstr "ÖØÐÂÔØÈëµØͼ·ç¸ñ(_R)"

#~ msgid "_Save Game"
#~ msgstr "±£´æÓÎϷ(_S)"

#~ msgid "Save Game _As..."
#~ msgstr "ÓÎϷ±£´æΪ(_A)¡­"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "±£´æÓÎϷ"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "ÓÎϷ±£´æΪ(_A)¡­"

#~ msgid "_Leave"
#~ msgstr "À뿪(_L)"

#~ msgid "_Quit"
#~ msgstr "Í˳ö(_Q)"

#~ msgid "_Find City"
#~ msgstr "ѰÕҳÇÊÐ(_F)"

#~ msgid "Work_lists"
#~ msgstr "¹¤×÷Áбí(_L)"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "²鿴(_V)"

#~ msgid "_Units"
#~ msgstr "²¿¶Ó(_U)"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "Ãñ×å(_N)£º"

#~ msgid "_Wonders of the World"
#~ msgstr "ÊÀ½çÆ漣(_W)"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "³ÇÊÐǰÎåÃû"

#~ msgid "_Messages"
#~ msgstr "ÏûϢ(_M)"

#~ msgid "_Demographics"
#~ msgstr "È˿Ú(_D)"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "ËõÂԵØͼ"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "²ßÂÔÓ뼼ÇÉ"

#~ msgid "City Improvements"
#~ msgstr "³ÇÊн¨Öþ"

#~ msgid "Wonders of the World"
#~ msgstr "ÊÀ½çÆ漣"

#~ msgid "Combat"
#~ msgstr "×÷ս"

#~ msgid "Zones of Control"
#~ msgstr "¿ØÖÆÇøÓò"

#~ msgid "Government"
#~ msgstr "Õþ¸®"

#~ msgid "Diplomacy"
#~ msgstr "Í⽻"

#~ msgid "Technology"
#~ msgstr "¿Ƽ¼"

#~ msgid "Space Race"
#~ msgstr "̫¿վºÈü"

#, fuzzy
#~ msgid "About Ruleset"
#~ msgstr "µ¯³öÇëÇó"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Ãñ×å"

#~ msgid "Connecting"
#~ msgstr "Á¬½Ó"

#~ msgid "Controls"
#~ msgstr "¿ØÖÆ"

#~ msgid "Chatline"
#~ msgstr "ÁÄÌì"

#~ msgid "Worklist Editor"
#~ msgstr "¹¤×÷Áбí±༭Æ÷"

#~ msgid "Languages"
#~ msgstr "ÓïÑÔ"

#~ msgid "Copying"
#~ msgstr "°æȨ"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Í˳öʱ±£´æѡÏî(_E)"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "»úÆ÷¹¤¾ß"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "³ÇÊÐÂÖÀª"

#~ msgid "City Output"
#~ msgstr "³ÇÊÐÊä³ö"

#~ msgid "Map _Grid"
#~ msgstr "µØͼդ¸ñ(_G)"

#~ msgid "National _Borders"
#~ msgstr "¹ú¼ұ߽ç(_B)"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "³Çǽ"

#~ msgid "City _Names"
#~ msgstr "³ÇÊÐÃû³Æ(_N)"

#~ msgid "City G_rowth"
#~ msgstr "³ÇÊÐÔö³¤(_R)"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "³ÇÊÐÉú²ú(_P)"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "³ɱ¾×ܼƣº"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "óÒ×·Ïß"

#~ msgid "_Terrain"
#~ msgstr "µØÐÎ(_T)"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "º£°¶Ïß"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "¹«·ºÍÌú·"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "ˮÀû"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "¿ó¾®"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "ËðºÄ"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Ìزú"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "ÎÛȾÓë·øÉä"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "³ÇÊÐ"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "ʵÐĲ¿¶ӱ³¾°ɫ"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "Îï×Ê"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "¾۽¹²¿¶Ó"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "սÎí"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "սÎí"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "ȫÆÁģʽ(_F)"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "սÎí"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "¿ªʼ¾çÇéÓÎϷ(_S)"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "²¿¶Ó(_U)"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "¹¤×÷Áбí(_W)"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "×÷ս"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "ÐÞÖþ¿վü»ùµØ"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "ÐÞÖþ¿վü»ùµØ"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "½«ÓÎϷ±£´浽ÎļþÖС£"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "²¿¶ÓѡÔñ"

#~ msgid "_Wait"
#~ msgstr "µȴý(_W)"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Íê³É"

#~ msgid "_Go to"
#~ msgstr "ǰÍù(_G)"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "ǰÍù/¿ÕÔ˵½³ÇÊÐ"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "·µ»Ø×î½üµĳÇÊÐ"

#~ msgid "Auto E_xplore"
#~ msgstr "×Զ¯¿±̽(_X)"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "ѲÂß"

#~ msgid "_Sentry"
#~ msgstr "·ÅÉÚ(_S)"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "¿ÕÏв¿¶ӷÅÉÚ(_S)"

#~ msgid "_Load"
#~ msgstr "װÔØ(_L)"

#~ msgid "_Unload"
#~ msgstr "жÔØ(_U)"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "жÔØÔËÊ䲿¶Ó"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Éý¼¶"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Á¬½Ó(_O)"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "½âɢ"

#~ msgid "_Build City"
#~ msgstr "½¨Ôì³ÇÊÐ(_B)"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "½¨Ôì³ÇÊÐ(_B)"

#~ msgid "_Auto Settler"
#~ msgstr "×Զ¯ÒÆÃñ(_A)"

#~ msgid "Build _Road"
#~ msgstr "ÐÞÖþ¹«·(_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "ÐËÐÞˮÀû(_I)"

#~ msgid "Build _Mine"
#~ msgstr "ÐÞÖþ¿ó¾®(_M)"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Á¬½Ó/¹«·"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Á¬½Ó/Ìú·"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Á¬½Ó/ˮÀû"

#~ msgid "Transf_orm Terrain"
#~ msgstr "¸ıäµØÐÎ(_O)"

#~ msgid "Clean _Pollution"
#~ msgstr "Çå³ýÎÛȾ(_P)"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Çå³ýº˷øÉä(_N)"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "ÐÞÖþ¿վü»ùµØ"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "ÐÞÖþ¿վü»ùµØ"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "ÂӶá"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Í⽻¹Ù/¼äµýÐж¯(_D)"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Òý±¬º˵¯"

#~ msgid "_Government"
#~ msgstr "Õþ¸®(_G)"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "˰Âʡ­"

#~ msgid "_Revolution..."
#~ msgstr "¸ïÃü(_R)..."

#~ msgid "_Center View"
#~ msgstr "Òƶ¯µ½´°¿ÚÖÐÐÄ(_C)"

#~ msgid "_Economy"
#~ msgstr "¾­¼Ã(_E)"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "Ñо¿(_R)"

#~ msgid "_Spaceship"
#~ msgstr "ÓîÖæ·ɴ¬(_S)"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Á¬½Ó"

#~ msgid "Help _Build Wonder"
#~ msgstr "°ïÖú½¨ÖþÆ漣(_B)"

#~ msgid "Add to City"
#~ msgstr "¼ÓÈë³ÇÊÐ"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "¿ª±ÙóÒ×·Ïß(_T)"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "ˮ¹û"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Éý¼¶"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "¼ÆËã»ú"

#~ msgid "Change to %s"
#~ msgstr "¸ıäΪ %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "½¨Öþũ³¡"

#~ msgid "Transf_orm to %s"
#~ msgstr "¸ÄÔìΪ %s (_O)"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "²¿¶ÓÉè·À(_F)"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "ɡ±ø"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "ÏûϢѡÏî"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "ÔÚÄÄÀïÏÔʾÏûϢ£¿\n"
#~ "<b>Êä³ö</b>´°¿ڣ»<b>ÏûϢ</b>´°¿ڣ»»¹Êǵ¯³ö<b>¶ÀÁ¢</b>´°¿Ú"

#~ msgid "Event"
#~ msgstr "Ê¼þ"

#~ msgid "Out"
#~ msgstr "Êä³ö"

#~ msgid "Mes"
#~ msgstr "ÏûϢ"

#~ msgid "Pop"
#~ msgstr "¶ÀÁ¢"

#~ msgid "Messages"
#~ msgstr "ÏûϢ"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "ǰÍù¸ÃλÖÃ"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "ɳĮ"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "¸ÃÃüÁîֻÄÜÔڿͻ§¶ËʹÓá£"

#~ msgid "Start _New Game"
#~ msgstr "¿ªʼÐÂÓÎϷ(_N)"

#~ msgid "Start _Scenario Game"
#~ msgstr "¿ªʼ¾çÇéÓÎϷ(_S)"

#~ msgid "_Load Saved Game"
#~ msgstr "ÔØÈë´æÅÌÓÎϷ(_L)"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Á¬½ӵ½ÍøÂçÓÎϷ(_O)"

#, fuzzy
#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Á¬½ӵ½ÍøÂçÓÎϷ"

#~ msgid "Select Location to Save"
#~ msgstr "ѡÔñҪ±£´浽µÄλÖÃ"

#~ msgid "_Browse..."
#~ msgstr "ä¯ÀÀ(_B)..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "¿ÚÁÕýȷ£¬ÇåÊäÈë¿ÚÁ"

#~ msgid "Server Name"
#~ msgstr "·þÎñÆ÷Ãû³Æ"

#~ msgid "Port"
#~ msgstr "¶˿Ú"

#~ msgid "Version"
#~ msgstr "°汾"

#~ msgid "Status"
#~ msgstr "״̬"

#~ msgid "Players"
#~ msgstr "Íæ¼Ò"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "ÕæÈË"

#~ msgid "Comment"
#~ msgstr "˵Ã÷"

#~ msgid "Local _Area Network"
#~ msgstr "¾ÖÓòÍø(_A)"

#~ msgid "Internet _Metaserver"
#~ msgstr "»¥ÁªÍøԪ·þÎñÆ÷(_M)"

#~ msgid "_Host:"
#~ msgstr "Ö÷»ú(_H)£º"

#~ msgid "_Port:"
#~ msgstr "¶˿Ú(_P)£º"

#~ msgid "_Login:"
#~ msgstr "µÇ¼(_L)£º"

#~ msgid "Pass_word:"
#~ msgstr "¿ÚÁî(_W)£º"

#~ msgid "Conf_irm Password:"
#~ msgstr "ȷÈϿÚÁî(_I)£º"

#~ msgid "Host"
#~ msgstr "Ö÷»ú"

#~ msgid "C_onnect"
#~ msgstr "Á¬½Ó(_O)"

#, fuzzy
#~ msgid "Connection name: %s"
#~ msgstr "ÕýÔÚÁ¬½ÓÖÐ"

#~ msgid "Player name: %s"
#~ msgstr "Íæ¼ÒÃû×֣º%s"

#~ msgid "Host: %s"
#~ msgstr "Ö÷»ú£º%s"

#~ msgid "Player/conn info"
#~ msgstr "Íæ¼Ò/Á¬½ÓÐÅϢ"

#~ msgid "%s info"
#~ msgstr "%s ÐÅϢ"

#~ msgid "Toggle player ready"
#~ msgstr "Çл»¾ÍÐ÷״̬"

#~ msgid "Pick nation"
#~ msgstr "ѡÔñÃñ×å"

#~ msgid "Observe this player"
#~ msgstr "ÅԹ۴ËÍæ¼Ò"

#~ msgid "Take this player"
#~ msgstr "ȡ´ú´ËÍæ¼Ò"

#~ msgid "Cut connection"
#~ msgstr "ÇжÏÁ¬½Ó"

#~ msgid "Aitoggle player"
#~ msgstr "Çл»Íæ¼ÒÊǷñΪ AI"

#~ msgid "Remove player"
#~ msgstr "ɾ³ýÍæ¼Ò"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "¸øÓè info ·ÃÎʼ¶±ð"

#, fuzzy
#~ msgid "Put on %s"
#~ msgstr "È˿ڣº%s"

#~ msgid "Not _ready"
#~ msgstr "δ¾ÍÐ÷(_r)"

#~ msgid "_Ready"
#~ msgstr "¾ÍÐ÷(_R)"

#~ msgid "_Start"
#~ msgstr "¿ªʼ(_S)"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "·½¸ñ %s"

#~ msgid "Pick _Nation"
#~ msgstr "ѡÔñÃñ×壨_N£©"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "ȡ´ú´ËÍæ¼Ò"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "ÅԹÛÕߣº%s"

#~ msgid "_Observe"
#~ msgstr "ÅԹÛ(_O)"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "ÏÖÔÚÅԹÛ(_O)"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "AI"

#~ msgid "Random"
#~ msgstr "Ëæ»ú"

#~ msgid "Observer"
#~ msgstr "ÅԹÛÕß"

#, fuzzy
#~ msgid "Detached"
#~ msgstr "ËÀµÄ"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "Íæ¼ÒÊýĿ£¨°üÀ¨AI£©(_P)£º"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "AI¼¼Äܼ¶±ð(_L)£º"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "¹æÔ򼯣¨(_V)£º"

#~ msgid "_More Game Options..."
#~ msgstr "¸ü¶àÓÎϷѡÏî(_M)..."

#, fuzzy
#~ msgid "Record"
#~ msgstr "±¨¸æ"

#, fuzzy
#~ msgid "Rating"
#~ msgstr "ɳ»ʻʺó"

#~ msgid "Ready"
#~ msgstr "¾ÍÐ÷"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "Ãû×Ö"

#~ msgid "Team"
#~ msgstr "ÍŶÓ"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "ÇëѡÔñҪÔØÈëµĴæÅÌÓÎϷÎļþ"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "ÇëѡÔñҪÔØÈëµĴæÅÌÓÎϷÎļþ(_L)£º"

#~ msgid "Choose a Scenario"
#~ msgstr "ÇëѡÔñ¾çÇé"

#~ msgid "Choose a _Scenario:"
#~ msgstr "ÇëѡÔñ¾çÇé(_S)£º"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "´æÅÌÎļþÃû(_F)£º"

#~ msgid "Save Game"
#~ msgstr "±£´æÓÎϷ"

#~ msgid "Saved _Games:"
#~ msgstr "´æÅÌÓÎϷ(_G)£º"

#~ msgid "Save _Filename:"
#~ msgstr "´æÅÌÎļþÃû(_F)£º"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "¿ªʼ¾çÇéÓÎϷ(_S)"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "¿ªʼ¾çÇéÓÎϷ(_S)"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "±£´æÓÎϷ"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "´æÅÌÓÎϷ(_G)£º"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "´æÅÌÓÎϷ(_G)£º"

#~ msgid "_Meet"
#~ msgstr "»áÒé(_M)"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "ȡÏûЭ¶¨(_C)"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "»ØÊÕÊÓҰ(_W)"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "±¨¸æ(_R)"

#~ msgid "?show:Dead Players"
#~ msgstr "ÒÑËÀÍöÍæ¼Ò"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Í⽻"

#~ msgid "_Intelligence"
#~ msgstr "Ç鱨(_I)"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Çл» AI ģʽ(_T)"

#, fuzzy
#~ msgid "Research"
#~ msgstr "Ñо¿"

#~ msgid "Researching"
#~ msgstr "ÕýÔÚÑо¿"

#~ msgid "Help"
#~ msgstr "°ïÖú"

#~ msgid "Goal"
#~ msgstr "Ŀ±ê"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Ãû³Æ"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "Èß"

#~ msgid "Cost"
#~ msgstr "³ɱ¾"

#, fuzzy
#~ msgid "U Total"
#~ msgstr "×ܿªÏú"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "ÊÕÈ룺 %d    ×ܿªÏú£º %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "ÄúÕæÏëÂô³öÄúµÄ %s £¿\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "ÄúÕæÏëÂô³öÄúµÄ %s £¿\n"

#~ msgid "Sell Improvements"
#~ msgstr "Âô³ö½¨Öþ"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "ÄúÕæÏëÂô³öÄúµÄ %s £¿\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Ê۳ö£º½á¹û"

#~ msgid "Sell _All"
#~ msgstr "ȫ²¿Âô³ö(_A)"

#~ msgid "Unit Type"
#~ msgstr "²¿¶ÓÀàÐÍ"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "¿ÉÉý¼¶"

#~ msgid "In-Prog"
#~ msgstr "ÕýÔڽ¨Ôì"

#~ msgid "Active"
#~ msgstr "»"

#~ msgid "Shield"
#~ msgstr "Îï×Ê"

#~ msgid "Food"
#~ msgstr "ʳÎï"

#~ msgid "Totals:"
#~ msgstr "×ÜÊý£º"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "½«¾¡¿ÉÄܶàµÄ %s Éý¼¶Ϊ %s(ÿ¸ö %d »ƽð)£¿\n"
#~ "¹ú¿âÓÐ %d »ƽð¡£"

#~ msgid "Find _Nearest"
#~ msgstr "²éÕÒ×î½üµÄ(_N)"

#~ msgid "_Upgrade"
#~ msgstr "Éý¼¶(_U)"

#~ msgid "Player\n"
#~ msgstr "Íæ¼Ò\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Ãñ×å"

#~ msgid "Score\n"
#~ msgstr "»ñȡ·ÖÊý\n"

#~ msgid "Score"
#~ msgstr "·ÖÊý"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "²¿¶Ó"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "£¨beta °棩"

#~ msgid "_Launch"
#~ msgstr "·¢Éä(_L)"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "װÈëÓÎϷ"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "ÖØÐÂÔØÈëµØͼ·ç¸ñ(_R)"

#, fuzzy
#~ msgid "Description"
#~ msgstr "ÃèÊö£º"

#~ msgid "Unit selection"
#~ msgstr "²¿¶ÓѡÔñ"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "µØͼ·½¸ñ·ç¸ñ"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Á¬½Ó"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "װÔØ"

#, fuzzy
#~ msgid "_World"
#~ msgstr "¹¤×÷Áбí(_W)"

#~ msgid "Sentry"
#~ msgstr "·ÅÉÚ"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "ѡÔñ(_S)"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "ÏÔʾÔڵØͼÖÐÑë"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "¾۽¹²¿¶Ó"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "ѰÕҳÇÊÐ"

#, fuzzy
#~ msgid "unknown"
#~ msgstr "(δ֪)"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%2$s £¨%3$s£© ÖеÄ %1$s\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "·ñ(_N)"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Ů"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "ÒÑɾ³ýµÄ"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "ÐÂͶƱ£¨±àºÅ %d£©£¬ÓÉ %s£º%s ·¢Æð¡£"

#~ msgid "new"
#~ msgstr "Ð½¨"

#~ msgid "Edit worklists"
#~ msgstr "±༭¹¤×÷Áбí"

#~ msgid "_Worklists:"
#~ msgstr "¹¤×÷Áбí(_W)£º"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Ìí¼ӹ²Óù¤×÷Áбí(_W)"

#~ msgid "Turns"
#~ msgstr "»غÏ"

#~ msgid "Source _Tasks:"
#~ msgstr "ÈÎÎñÀ´Դ(_T)£º"

#~ msgid "Show _Future Targets"
#~ msgstr "ÏÔʾδÀ´Ŀ±ê(_F)"

#~ msgid "Target _Worklist:"
#~ msgstr "Ŀ±깤×÷Áбí(_W)"

#~ msgid "_Add Global Worklist"
#~ msgstr "Ìí¼ӹ²Óù¤×÷Áбí(_A)"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "¸ıä²úƷ"

#~ msgid "Activate unit"
#~ msgstr "¼¤»¶Ó"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "¼¤»¶Ó"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "¼¤»¶ӣ¬¹رնԻ°¿ò"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "¼¤»¶ӣ¬¹رնԻ°¿ò"

#~ msgid "Sentry unit"
#~ msgstr "²¿¶ӷÅÉÚ"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "¿ÕÏеĲ¿¶ӷÅÉÚ(_S)"

#~ msgid "Fortify unit"
#~ msgstr "²¿¶ÓÉè·À"

#~ msgid "Disband unit"
#~ msgstr "½âɢ²¿¶Ó"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "ÉèΪ»ùµسÇÊÐ"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr " %s µĻùµسÇÊиıäΪ %s ¡£"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "ȷÈÏÏëÍ˳ö£¿"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "³ÇÊиſö(_O)"

#~ msgid "Supported units"
#~ msgstr "ÒÑ֧³ֵĲ¿¶Ó"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "ÏÖÓеĲ¿¶ӣº%d"

#~ msgid "Close"
#~ msgstr "¹رÕ"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "ÏÂһ¸ö³ÇÊÐ(_N)"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "ÉÏһ¸ö³ÇÊÐ(_P)"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " ¹ºÂò "

#~ msgid "Buy"
#~ msgstr "¹ºÂò"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "ÒÔ %2$d »ƽðµļ۸ñ³öÊÛ %1$s £¿"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "%s ÊÐÃñ%s"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - ɧÂÒÖÐ"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr " - »¶ÇìÖÐ"

#, fuzzy
#~ msgid "happy"
#~ msgstr " ¿ìÀÖ"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "ÇëѡÔñÃñ×å"

#~ msgid "Female"
#~ msgstr "Ů"

#~ msgid "Male"
#~ msgstr "ÄÐ"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "ÇëѡÔñ¾çÇé"

#~ msgid "Your leader name"
#~ msgstr "ÄúµÄÁìÐäµÄÃû×Ö"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "ËùÓÐѡÏî"

#~ msgid "Cancel"
#~ msgstr "ȡÏû"

#~ msgid "Ok"
#~ msgstr "ȷÈÏ"

#~ msgid "Welcome to Freeciv"
#~ msgstr "»¶ӭ½øÈë Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "ÓÃÓÚ Freeciv µĿͻ§¶Ë"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "ÏÖÔÚÅԹÛ(_O)"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "ÅԹÛ(_O)"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "É趨·þÎñÆ÷ѡÏ"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "»غÏ"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "»غÏ"

#~ msgid "Game"
#~ msgstr "ÓÎϷ"

#~ msgid "Options"
#~ msgstr "ѡÏî"

#~ msgid "Server Options"
#~ msgstr "·þÎñÆ÷ѡÏî"

#~ msgid "View"
#~ msgstr "²鿴"

#~ msgid "Center View"
#~ msgstr "ÖÐÐÄÊÓͼ"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "×îСӯÓà"

#~ msgid "Fortify"
#~ msgstr "Éè·À"

#, fuzzy
#~ msgid "Work"
#~ msgstr "¹¤×÷Áбí(_W)"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "ÐÞÖþ³ÇÊÐ"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "ÐÞÖþ¹«·"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "ÐÞÖþˮÀû¹¤³Ì"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "ÐÞÖþ¿ó¾®"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "×ʱ¾»¯"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "˰ÂÊ"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "¹ØÓÚ"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "¸ïÃü(_R)..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "FreecivÊÜGPL±£»¤£¬ÈçÏ£º"

#~ msgid "Refresh"
#~ msgstr "ˢÐÂ"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Á¢¿ÌӦÓÃ"

#, fuzzy
#~ msgid "Save"
#~ msgstr "±£´æÓÎϷ"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "¿ªʼÐÂÓÎϷ"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "¿ªʼ¾çÇéÓÎϷ(_S)"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "װÈë´æÅÌÓÎϷ"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Á¬½ӵ½ÍøÂçÓÎϷ(_O)"

#~ msgid "Quit"
#~ msgstr "Í˳ö"

#~ msgid "Connect"
#~ msgstr "Á¬½Ó"

#, fuzzy
#~ msgid "Login"
#~ msgstr "µÇ¼£º"

#, fuzzy
#~ msgid "Password"
#~ msgstr "¿ÚÁ"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "ȷÈϿÚÁî(_I)£º"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "ˢÐÂ"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "ȡÏû"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Á¬½Ó"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "ä¯ÀÀ(_B)..."

#~ msgid "Load"
#~ msgstr "װÔØ"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Á쵼Õß"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "¸ü¶àÓÎϷѡÏî(_M)..."

#~ msgid "Disconnect"
#~ msgstr "¶ϿªÁ¬½Ó"

#, fuzzy
#~ msgid "Start"
#~ msgstr "¿ªʼ(_S)"

#~ msgid "Yes"
#~ msgstr "ÊÇ"

#~ msgid "No"
#~ msgstr "·ñ"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "ÅԹÛÕß"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr "£¬ÄѶȼ¶±ð %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "È˿ڣº%s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "ÄúµÄÉ̶ӵ½ÁË"

#, fuzzy
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "½øÈëÊг¡"

#~ msgid "Help build Wonder"
#~ msgstr "°ïÖú½¨ÖþÆ漣"

#~ msgid "Keep moving"
#~ msgstr "¼ÌÐøǰ½ø"

#, fuzzy
#~ msgid "Close Dialog (Esc)"
#~ msgstr "¹رնԻ°¿ò"

#~ msgid "Back"
#~ msgstr "ºóÍË"

#~ msgid "Load Game"
#~ msgstr "װÈëÓÎϷ"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "±£´æÉèÖÃ"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "²¿¶ÓÃüÁî"

#~ msgid "Activate unit, close dialog"
#~ msgstr "¼¤»¶ӣ¬¹رնԻ°¿ò"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "ÉèΪ»ùµسÇÊÐ"

#~ msgid "Upgrade unit"
#~ msgstr "Éý¼¶²¿¶Ó"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr "ÀÏÁ·"

#, fuzzy
#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr "Èç¹ûÔڹæģΪ 1 ʱ½¨ÔìÒÆÃñÕ߾ͽâɢ"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "ÄúÒѾ­Ôڱ¾»غÏÖйºÂò¹ýÁˡ£"

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "ÄúÒѾ­Ôڱ¾»غÏÖйºÂò¹ýÁˡ£"

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "ÂòÏÂËü£¡"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "ÂôµôËü£¡"

#~ msgid "Sell"
#~ msgstr "³öÊÛ"

#~ msgid "City options"
#~ msgstr "³ÇÊÐѡÏî"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "ÒÑ֧³ֵĲ¿¶ӣº%d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "ÏÖÓеĲ¿¶ӣº%d"

#~ msgid "City info"
#~ msgstr "³ÇÊÐÐÅϢ"

#, fuzzy
#~ msgid "Pollution: %d"
#~ msgstr "ÎÛȾ£º    %3d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "ÎÛȾ£º"

#, fuzzy
#~ msgid "Trade routes: "
#~ msgstr "óÒ×·Ïß"

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "+%d óÒ× / %d"

#~ msgid "City improvements"
#~ msgstr "³ÇÊн¨Öþ"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "ÿ»غÏ %3d »ƽð"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "ʳ£« %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "»ƽð£º%d £¨%+d£©"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "ÿ»غÏ %3d »ƽð"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "¸¯°ܣº"

#, fuzzy
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "»ƽð£º%d £¨%+d£©"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "±£Ñø£º"

#, fuzzy
#~ msgid "Science: %d per turn"
#~ msgstr "¿ÆÑУº%d%%"

#, fuzzy
#~ msgid "Luxury: %d per turn"
#~ msgstr "ÓéÀ֣º×ܹ² %d ¡£"

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "³ÇÊÐÔö³¤£º"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "³ÇÊÐÔö³¤"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "³ÇÊУº%s(%s)"

#, fuzzy
#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "»غÏ"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "³ÇÊÐÔö³¤"

#~ msgid "Stock"
#~ msgstr "¿â´æ"

#~ msgid "Granary"
#~ msgstr "¹ȲÖ"

#, fuzzy
#~ msgid "finished"
#~ msgstr "·ÒÀ¼ÈË"

#~ msgid " - DISORDER"
#~ msgstr " - ɧÂÒÖÐ"

#~ msgid " - celebrating"
#~ msgstr " - »¶ÇìÖÐ"

#~ msgid " - happy"
#~ msgstr " - ¿ìÀÖ"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "%s Ŀǰ´¦ÓÚ AI ¿ØÖÆ֮Ï¡£"

#, fuzzy
#~ msgid "Change production"
#~ msgstr "¸ıä²úƷ"

#, fuzzy
#~ msgid "Hurry production"
#~ msgstr "³ÇÊÐÉú²ú"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "ÉÏһ¸ö³ÇÊÐ(_P)"

#, fuzzy
#~ msgid "Next city"
#~ msgstr "ÏÂһ¸ö³ÇÊÐ(_N)"

#, fuzzy
#~ msgid "size"
#~ msgstr "¹æģ"

#, fuzzy
#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr "³ÇÊÐÔö³¤£º"

#, fuzzy
#~ msgid "Cities Report"
#~ msgstr "³ÇÊб¨¸æ"

#, fuzzy
#~ msgid "Close Dialog"
#~ msgstr "¹رնԻ°¿ò"

#, fuzzy
#~ msgid "Information Report"
#~ msgstr "Ҫ»ñµÃÒÔÏÂÐÅϢ£º"

#, fuzzy
#~ msgid "Happiness Report"
#~ msgstr "»¶ÀÖҳ"

#, fuzzy
#~ msgid "Garrison Report"
#~ msgstr "±¨¸æ"

#, fuzzy
#~ msgid "Maintenance Report"
#~ msgstr "¿Æѧ±¨¸æ"

#, fuzzy
#~ msgid "worklist"
#~ msgstr "£¨¹¤×÷Áбí£©"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "·ÒÀ¼ÈË"

#~ msgid "Presets"
#~ msgstr "ԤÉèֵ"

#, fuzzy
#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "%s - %s ÊÐÃñ  CMA£º%s"

#, fuzzy
#~ msgid "Save settings as..."
#~ msgstr "±£´æÉèÖÃ"

#, fuzzy
#~ msgid "Load settings"
#~ msgstr "±£´æÉèÖÃ"

#, fuzzy
#~ msgid "Delete settings"
#~ msgstr "ɾ³ýԤÉèֵ(_D)"

#~ msgid "Control city"
#~ msgstr "¿ØÖƳÇÊÐ"

#~ msgid "Apply once"
#~ msgstr "Á¢¿ÌӦÓÃ"

#~ msgid "Release city"
#~ msgstr "½â³ý³ÇÊÐ"

#, fuzzy
#~ msgid "Creating Server List..."
#~ msgstr "Freeciv ·þÎñÆ÷Áбí"

#, fuzzy
#~ msgid "No LAN servers found"
#~ msgstr "¾ÖÓòÍø·þÎñÆ÷"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "ÐÂͶƱ£¨±àºÅ %d£©£¬ÓÉ %s£º%s ·¢Æð¡£"

#, fuzzy
#~ msgid "Player Name :"
#~ msgstr "Ãû×Ö"

#, fuzzy
#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv ·þÎñÆ÷Áбí"

#, fuzzy
#~ msgid "Port :"
#~ msgstr "״̬£º"

#~ msgid "Next"
#~ msgstr "ÏÂһ²½"

#~ msgid "Upgrade"
#~ msgstr "Éý¼¶"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "½âɢ"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "¹¥:%d ·À:%d »ð:%d Ãü:%d0%%"

#, fuzzy
#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "»ñʤ»ú»᣺¹¥»÷£º%d%% ·ÀÓù£º%d%%"

#, fuzzy
#~ msgid "Terrain Info"
#~ msgstr "µØÐÎ"

#, fuzzy
#~ msgid "Advanced Menu"
#~ msgstr "¿Ƽ¼½øչ"

#, fuzzy
#~ msgid "Zoom to : %s"
#~ msgstr "Ö÷»ú£º%s"

#~ msgid "Change Production"
#~ msgstr "¸ıä²úƷ"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "ÓÎϷÉèÖÃ"

#, fuzzy
#~ msgid "Goto here"
#~ msgstr "Àϴó¸ç"

#, fuzzy
#~ msgid "Patrol here"
#~ msgstr "ѲÂß"

#, fuzzy
#~ msgid "Connect here"
#~ msgstr "Á¬½Ó"

#, fuzzy
#~ msgid "Paradrop here"
#~ msgstr "¿ÕͶ"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "¹¥:%d ·À:%d »ð:%d Ãü:%d0%%"

#~ msgid "Ready all"
#~ msgstr "ȫ²¿¾ÍÐ÷"

#, fuzzy
#~ msgid "Sentry idle"
#~ msgstr "¿ÕÏв¿¶ӷÅÉÚ(_S)"

#, fuzzy
#~ msgid "Choose Your New Government"
#~ msgstr "ÄúµÄÐÂÕþ¸®"

#, fuzzy
#~ msgid "REVOLUTION!"
#~ msgstr "¸ïÃü¡­"

#~ msgid "OK"
#~ msgstr "ȷ¶¨"

#~ msgid "What nation will you be?"
#~ msgstr "ÄúÏë³ÉΪÄĸöÃñ×壿"

#~ msgid "Pacts"
#~ msgstr "Э¶¨"

#~ msgid "Give shared vision"
#~ msgstr "¸ø³ö¹²ÏíµÄÊÓҰ"

#~ msgid "Maps"
#~ msgstr "µØͼ"

#, fuzzy
#~ msgid "World map"
#~ msgstr "ÊÀ½çµØͼ"

#, fuzzy
#~ msgid "Sea map"
#~ msgstr "º£ÑóµØͼ"

#~ msgid "Give embassy"
#~ msgstr "Ìṩʹ¹Ý"

#~ msgid "Gold(max %d)"
#~ msgstr "»ƽð(×î´ó %d)"

#~ msgid "Advances"
#~ msgstr "¿Ƽ¼½øչ"

#~ msgid "Diplomacy meeting"
#~ msgstr "Í⽻»áÒé"

#, fuzzy
#~ msgid "%s incident !"
#~ msgstr "Զ¹Å"

#, fuzzy
#~ msgid "Foreign Minister"
#~ msgstr "Ê×Ïà"

#~ msgid "Cancel Treaty"
#~ msgstr "ȡÏûЭ¶¨"

#~ msgid "Withdraw vision"
#~ msgstr "ÊջØÊÓҰ"

#, fuzzy
#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Í⽻»áÒé"

#~ msgid "Establish Embassy"
#~ msgstr "½¨Á¢ʹ¹Ý"

#~ msgid "Investigate City"
#~ msgstr "Õì²ì³ÇÊÐ"

#~ msgid "Poison City"
#~ msgstr "¸ø³ÇÊÐͶ¶¾"

#~ msgid "Sabotage City"
#~ msgstr "ÒõıÆƻµ³ÇÊÐ"

#~ msgid "Incite a Revolt"
#~ msgstr "ɿ¶¯ÆðÒå"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Æƻµµз½²¿¶Ó"

#~ msgid "Select destination"
#~ msgstr "ÇëѡÔñĿµĵØ"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "ÓÃÓÚ Freeciv µĿͻ§¶Ë"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Âô³ö½¨Öþ"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(´Ӳ»)"

#, fuzzy
#~ msgid "Help : Units"
#~ msgstr "ѡÔ񲿶Ó"

#, fuzzy
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Îï×Ê"

#, fuzzy
#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "%s ÊÐÃñ%s"

#, fuzzy
#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "ʳÎï"

#, fuzzy
#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "»ƽð"

#, fuzzy
#~ msgid "( with "
#~ msgstr " ÈôÓÐ "

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Íâ¹úÇ鱨±¨¸æ"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "¹ØÓÚ %s Íõ¹úÇ鱨µÄÐÅϢ"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "¹ØÓÚ %s Íõ¹úÇ鱨µÄÐÅϢ"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "ÏûϢ"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "ÏûϢ"

#, fuzzy
#~ msgid "Exit"
#~ msgstr "±༭"

#, fuzzy
#~ msgid "Width"
#~ msgstr "µȴý"

#, fuzzy
#~ msgid "Height"
#~ msgstr "»õ³µ"

#~ msgid "Revolution"
#~ msgstr "¸ïÃü"

#, fuzzy
#~ msgid "or"
#~ msgstr " »ò "

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "ÏûϢ"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Çл» AI ģʽ(_T)"

#~ msgid "Build City"
#~ msgstr "ÐÞÖþ³ÇÊÐ"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr ""
#~ "È˿ڣº %s\n"
#~ "Äê´ú£º %s\n"
#~ "»ƽð£º %d\n"
#~ "˰£º%d Ó飺%d ÑУº%d"

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "È˿ڣº %s\n"
#~ "Äê´ú£º %s\n"
#~ "»ƽð£º %d\n"
#~ "˰£º%d Ó飺%d ÑУº%d"

#~ msgid "veteran"
#~ msgstr "ÀÏÁ·"

#~ msgid "?nation:Neutral"
#~ msgstr "ÖÐÁ¢"

#~ msgid "?nation:Hostile"
#~ msgstr "µжÔ"

#~ msgid "?nation:Peaceful"
#~ msgstr "ºÍƽ"

#~ msgid "?nation:Friendly"
#~ msgstr "ÓѺÃ"

#~ msgid "?nation:Mysterious"
#~ msgstr "ÉñÃØ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr "±¾¹úÁìÍÁ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "%s ÁìÍÁ£¨ͣ»ð %d »غϣ©"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr "%s µÄ %s µÄÁìÍÁ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr "ÎÞÖ÷֮µØ"

#~ msgid "?city:Neutral"
#~ msgstr "ÖÐÁ¢"

#~ msgid "?city:Hostile"
#~ msgstr "µжÔ"

#~ msgid "?city:Peaceful"
#~ msgstr "ºÍƽ"

#~ msgid "?city:Friendly"
#~ msgstr "ÓѺÃ"

#~ msgid "?city:Mysterious"
#~ msgstr "ÉñÃØ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr "%s ֮³Ç"

#~ msgid "?blistbegin: with "
#~ msgstr " ÈôÓÐ "

#~ msgid "Barracks"
#~ msgstr "±øӪ"

#, fuzzy
#~ msgid "?blistmore:, "
#~ msgstr "?blistmore: "

#~ msgid "Airport"
#~ msgstr "»ú³¡"

#~ msgid "City Walls"
#~ msgstr "³Çǽ"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr "ʳÎï/Îï×Ê/óÒףº%s"

#, fuzzy
#~ msgid "Press"
#~ msgstr "ԤÉèֵ"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "¹ú¼ұ߽ç"

#, fuzzy
#~ msgid "Space"
#~ msgstr "ÏãÁÏ"

#~ msgid "Wait"
#~ msgstr "µȴý"

#~ msgid "Explode Nuclear"
#~ msgstr "Òý±¬º˵¯"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Í⽻¹Ù/¼äµý»"

#~ msgid "Disband Unit"
#~ msgstr "½âɢ²¿¶Ó"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Éý¼¶²¿¶ӣ¡"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "²¿¶ÓÉè·À"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "·µ»Ø×î½üµĳÇÊÐ"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "¿ØÖƳÇÊÐ"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "ǰÍù/¿ÕÔ˵½³ÇÊÐ"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "ǰÍù"

#~ msgid "Patrol"
#~ msgstr "ѲÂß"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Á¬½Ó/ˮÀû"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Á¬½Ó"

#~ msgid "Auto Explore"
#~ msgstr "×Զ¯¿±̽"

#~ msgid "Auto Attack"
#~ msgstr "×Զ¯¹¥»÷"

#~ msgid "Auto Settler"
#~ msgstr "×Զ¯ÒÆÃñ"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "жÔØÔËÊ䲿¶Ó"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "²¿¶Ó"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "жÔØ(_U)"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "ѰÕҳÇÊÐ"

#~ msgid "Pillage"
#~ msgstr "ÂӶá"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "²¿¶ӷÅÉÚ"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Çå³ýº˷øÉä"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "ɡ±ø"

#~ msgid "Clean Pollution"
#~ msgstr "Çå³ýÎÛȾ"

#~ msgid "Build Airbase"
#~ msgstr "ÐÞÖþ¿վü»ùµØ"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "²¿¶ÓÉè·À"

#~ msgid "Build Fortress"
#~ msgstr "ÐÞÖþҪÈû"

#, fuzzy
#~ msgid "Transform Tile"
#~ msgstr "¸ÄÔì"

#~ msgid "Build Mine"
#~ msgstr "ÐÞÖþ¿ó¾®"

#~ msgid "Build Irrigation"
#~ msgstr "ÐÞÖþˮÀû¹¤³Ì"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "¿ª±ÙóÒ×·Ïß(_T)"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "£¨%2$s£¨%3$s£©ÖÐÕýÔڽ¨ÔìµÄ %1$s£©\n"

#~ msgid "Help Build Wonder"
#~ msgstr "°ïÖú½¨ÖþÆ漣"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "½øÈëÊг¡"

#, fuzzy
#~ msgid "Cut Down to"
#~ msgstr "ÇжÏÁ¬½Ó"

#, fuzzy
#~ msgid "Irrigate to"
#~ msgstr "ˮÀû(_I)"

#, fuzzy
#~ msgid "Plant Forest"
#~ msgstr "ɭÁÖ"

#, fuzzy
#~ msgid "Transform to"
#~ msgstr "¸ıäΪ %s"

#~ msgid "Local Options"
#~ msgstr "±¾µØѡÏî"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "·þÎñÆ÷ѡÏî"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "±¾µØѡÏî"

#~ msgid "Worklists"
#~ msgstr "¹¤×÷Áбí"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "±¾µØѡÏî"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "±£´æÓÎϷ"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Á¢¿ÌӦÓÃ"

#~ msgid "empty worklist"
#~ msgstr "¿չ¤×÷Áбí"

#, fuzzy
#~ msgid "Add new worklist"
#~ msgstr "ÖØÃüÃû¹¤×÷Áбí"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv ¿ͻ§¶Ë"

#~ msgid "Start New Game"
#~ msgstr "¿ªʼÐÂÓÎϷ"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "µÇ¼Ãû"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr " £¨ÅԹÛÕߣ©"

#, fuzzy
#~ msgid "Join LAN Server"
#~ msgstr "¾ÖÓòÍø·þÎñÆ÷"

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "ÒÑËÀÍö"

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "Íê³É"

#~ msgid "moving"
#~ msgstr "ÕýÔÚÒƶ¯"

#, fuzzy
#~ msgid "disconnected"
#~ msgstr "¶ϿªÁ¬½Ó"

#, fuzzy
#~ msgid "active"
#~ msgstr "»"

#, fuzzy
#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "½¨Öþ"

#, fuzzy
#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "½¨Öþ"

#, fuzzy
#~ msgid "Total"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "Units Report"
#~ msgstr "³ÇÊб¨¸æ"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#, fuzzy
#~ msgid "Sell It?"
#~ msgstr "ÂôµôËü£¡"

#, fuzzy
#~ msgid "Economy Report"
#~ msgstr "¾­¼ãº»ƽð"

#, fuzzy
#~ msgid "Treasury: "
#~ msgstr "Э¶¨£º ºÍƽ"

#, fuzzy
#~ msgid "Tax Rate: "
#~ msgstr "˰ÂÊ"

#, fuzzy
#~ msgid "Total Income: "
#~ msgstr "¾»ÊÕÈ룺%d"

#, fuzzy
#~ msgid "Total Cost: "
#~ msgstr "³ɱ¾×ܼƣº"

#, fuzzy
#~ msgid "Net Income: "
#~ msgstr "¾»ÊÕÈ룺%d"

#, fuzzy
#~ msgid "%s max rate : %d%%"
#~ msgstr "%s   ×î¸߱ÈÂʣº%d%%"

#~ msgid "Update"
#~ msgstr "¸üÐÂ"

#~ msgid "Wonder"
#~ msgstr "Æ漣"

#, fuzzy
#~ msgid "What should we focus on now?"
#~ msgstr "Ð³ÇÊнÐʲôÃû×֣¿"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "ѡÔñһ¸ö³ÇÊУº"

#, fuzzy
#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "%d ²½"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d£º %s µÄͳÖÎÕß %s µÃ %d ·Ö\n"

#~ msgid "Final Report:"
#~ msgstr "×îÖյı¨¸棺"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "ÊÀ½çÉÏ×îΰ´óµÄÎÄÃ÷¡£"

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "ÓîÖæ·ɴ¬"

#~ msgid "Launch"
#~ msgstr "·¢Éä"

#, fuzzy
#~ msgid "No usable default theme found, aborting!"
#~ msgstr "δÄÜÕҵ½¿ÉÓõÄĬÈϵØͼ·ç¸ñ£¬ÕýÔÚÖÐֹ£¡"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "ÕýÔÚװÈë¹æÔ򼯺Ï"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Î޷¨´򿪡°%s¡±¡£"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] "ÿ»غÏ %3d »ƽð"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr "ÒÑ×èÈû"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "( %d entries )"
#~ msgstr "£¨%ld ²½£©"

#, fuzzy
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr "¹¤×÷Áбí"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d »غÏ"

#, fuzzy
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d »غÏ"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "ÿ»غÏ %3d »ƽð"

#, fuzzy
#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d »غÏ"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "È˿ڣº %s\n"
#~ "Äê´ú£º %s\n"
#~ "»ƽð£º %d\n"
#~ "˰£º%d Ó飺%d ÑУº%d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Á¸²֣º%3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "ʳÎ  %3d (%+-4d)\n"
#~ "Îï×ʣº  %3d (%+-4d)\n"
#~ "óÒףº  %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "»ƽð£º  %3d (%+-4d)\n"
#~ "ÓéÀ֣º  %3d\n"
#~ "¿ÆÑУº  %3d"

#~ msgid "(is empty)"
#~ msgstr "(Ϊ¿Õ)"

#~ msgid "(in prog.)"
#~ msgstr "(ÔڽøÐÐÖÐ)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Óë %s ½¨Á¢ÁËÕâЩóÒ×·Ïߣº\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d óÒ×/Äê\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "»¹ûÓÐÉÌ·´æÔڡ£\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "×ÜóÒ× %d óÒ×/Äê\n"

#, fuzzy
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s ÊÐÃñ  CMA£º%s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Æ漣"

#~ msgid "What should we name the new preset?"
#~ msgstr "ÐÂԤÉèֵÃüÃûΪʲô£¿"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "ÄúÕæµÄÏëɾ³ý %s£¿"

#~ msgid "LAN Servers"
#~ msgstr "¾ÖÓòÍø·þÎñÆ÷"

#~ msgid "Metaserver"
#~ msgstr "Ԫ·þÎñÆ÷"

#~ msgid "You must select a nation."
#~ msgstr "Äú±ØÐëѡÔñһ¸öÃñ×塣"

#~ msgid "The %s offerings"
#~ msgstr "%s Ìṩ"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Õâһ²»ÐàµÄЭ¶¨ÊÇ\n"
#~ "%s %s %s\n"
#~ "ºÍ\n"
#~ "%s %s %s\n"
#~ "¼äµÄÍ⽻ŬÁ¦\n"
#~ "½á¹ûµıê־"

#~ msgid "NONE"
#~ msgstr "ÎÞ"

#~ msgid "No version number in resources."
#~ msgstr "×ÊԴÎļþÖÐûÓа汾ºš£"

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Äú¿ÉÄÜÓÐһ¸ö³¾ɵģ¨´óԼ V1.0£©Freeciv ×ÊԴÎļþ¡£"

#~ msgid "Game version does not match Resource version."
#~ msgstr "ÓÎϷ°汾Óë×ÊԴ°汾²»ƥÅ䡣"

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "ÓÎϷ°汾£º%s £­ ×ÊԴ°汾£º%s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr "Äú¿ÉÄÜÔÚ /usr/lib/X11/app-defaults ÏÂÃæÓÐһ¸ö¾ɵÄ Freeciv ×ÊԴÎļþ"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "½«ʹÓñ¸ÓÃ×ÊԴ £­ ÕâÊǿÉÒԵÄ"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Ŀǰֻ֧³ֲÊɫÏÔʾÆ÷¡­¡­"

#~ msgid "Unable to open fontset: %s"
#~ msgstr "´ò¿ª×ÖÌ弯ʧ°ܣº%s"

#~ msgid "Font for charset %s is lacking"
#~ msgstr "ȱÉÙ×ַû¼¯ %s µÄ×ÖÌå"

#~ msgid "Allows %s.\n"
#~ msgstr "ʹÄÜ %s¡£\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "ÌÔ̭ %s ¡£\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "ʹÄÜ %s £¨ÈôÓÐ %s£©¡£\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "ÐÞÖþ¿ó¾®"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "ͳÖÎÕߣº %s %s"

#~ msgid "Government: %s"
#~ msgstr "Õþ¸®£º%s"

#~ msgid "Gold: %d"
#~ msgstr "»ƽð£º%d"

#~ msgid "Tax: %d%%"
#~ msgstr "˰Êգº%d%%"

#~ msgid "Science: %d%%"
#~ msgstr "¿ÆÑУº%d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "ÓéÀ֣º%d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "ÕýÔÚÑо¿£ºδ֪£¨%d/-£©"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "ÕýÔÚÑо¿£ºδ֪£¨%d/-£©"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "ÕýÔÚÑо¿£º%s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Ê׶¼£º%s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "¹ØÓÚ %s Íõ¹úµÄÍ⽻Ç鱨ÐÅϢ"

#~ msgid "Save Settings"
#~ msgstr "±£´æÉèÖÃ"

#~ msgid "Export Log"
#~ msgstr "µ¼³öÈÕ־"

#~ msgid "Clear Log"
#~ msgstr "Çå¿ÕÈÕ־"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "˰Âʡ­"

#~ msgid "Map Grid"
#~ msgstr "µØͼդ¸ñ"

#~ msgid "National Borders"
#~ msgstr "¹ú¼ұ߽ç"

#~ msgid "City Names"
#~ msgstr "³ÇÊÐÃû³Æ"

#~ msgid "City Growth"
#~ msgstr "³ÇÊÐÔö³¤"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "³ÇÊÐÉú²ú"

#~ msgid "Coastline"
#~ msgstr "º£°¶Ïß"

#~ msgid "Roads & Rails"
#~ msgstr "¹«·ºÍÌú·"

#~ msgid "Irrigation"
#~ msgstr "ˮÀû"

#~ msgid "Mines"
#~ msgstr "¿ó¾®"

#~ msgid "Pollution & Fallout"
#~ msgstr "ÎÛȾÓë·øÉä"

#~ msgid "Focus Unit"
#~ msgstr "¾۽¹²¿¶Ó"

#~ msgid "Fog of War"
#~ msgstr "սÎí"

#~ msgid "Build Road"
#~ msgstr "ÐÞÖþ¹«·"

#~ msgid "Build Farmland"
#~ msgstr "ÐÞÖþũ³¡"

#~ msgid "Transform Terrain"
#~ msgstr "¸ıäµØÐÎ"

#~ msgid "Transform to %s"
#~ msgstr "¸ıäΪ %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Á¬½Ó/¹«·"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Á¬½Ó/Ìú·"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "ǰÍù/¿ÕÔ˵½³ÇÊÐ"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "ѡÔñһ¸ö³ÇÊÐ"

#~ msgid "Done"
#~ msgstr "Íê³É"

#~ msgid "Top Five Cities"
#~ msgstr "³ÇÊÐǰÎåÃû"

#~ msgid "Demographics"
#~ msgstr "È˿Úͳ¼Æ"

#~ msgid "Spaceship"
#~ msgstr "ÓîÖæ·ɴ¬"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "×ܼÆ"

#~ msgid "ZOC"
#~ msgstr "ZOC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(¿ÕÏÐ %d »غÏ)"

#, fuzzy
#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "ÄúÐèҪһ¸öʹ¹ÝÒԽøÐÐÍ⽻»áÎ"

#, fuzzy
#~ msgid "Researching %s: %d/%s"
#~ msgstr "ÕýÔÚÑо¿ %s£º%d/%d"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "ÕýÔÚÑо¿ %s£º%d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Ŀµģº%s (%d ²½)"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "ÊÕÈ룺%6d    ×ܻ¨Ïú£º%6d"

#~ msgid "Totals: ..."
#~ msgstr "×ܼƣº..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "×ܼƣº                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "ÐÂÃû×ÖӦ¸ÃÊÇʲô£¿"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "µØÐÎ      µÀ·    ¹à¸È         ²ɿó           ¸ÄÔì\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Çå³ýÎÛȾ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Çå³ýÎÛȾ"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "¸ÃÃüÁîֻÄÜÔڿͻ§¶ËʹÓá£"

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "ÐèҪ %s ¿Ƽ¼¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "ÐèҪ %s ¿Ƽ¼¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "ÐèҪ %s ¿Ƽ¼¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "ÐèҪ %s ¿Ƽ¼¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "ÐèҪ %s Õþ¸®¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "ÐèҪ %s Õþ¸®¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "ÐèҪ %s Õþ¸®¡£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "ÐèҪ %s Õþ¸®¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s ²¿¶ӡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s ²¿¶ӡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s ²¿¶ӡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "ÐèҪ %s ¿Ƽ¼¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s.\n"
#~ "\n"

#~ msgid "?clistmore:, %s"
#~ msgstr " %s"

#~ msgid "Allows %s."
#~ msgstr "ʹÄÜ %s¡£"

#~ msgid "Allows %s (with %s)."
#~ msgstr "ʹÄÜ %s £¨ÈôÓÐ %s£©¡£"

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "µ±ǰ¹æÔ򼯺ÏĿ¼Ϊ¡°%s¡±"

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "±§Ǹ£¬ûÓйØÓÚ %s µÄÇóÖúÖ÷Ì⡣\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "±§Ǹ£¬ûÓйØÓÚ %s µİïÖúÖ÷Ì⡣\n"
#~ "±¾ҳÃæÊÇ×Զ¯²úÉúµġ£\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* %sµķ¢Ïֽ«ʹ%s×÷·ϡ£\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* ÔÊÐíËùÓÐӵÓÐ %s ֪ʶµÄÍæ¼ҽ¨Ôì %s ²¿¶ӡ£\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* ʹÄÜ %s £¨ÈôÓÐ %s£©¡£\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* ʹÄÜ %s¡£\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s ²¿¶ӡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "* Äܹ»ÐÞÖþÐ³ÇÊС£\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* ºöÂÔÇøÓò¿ØÖơ£\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "* µ¼µ¯²¿¶ӣºÔڽøÐй¥»÷ºóºľ¡¡£\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "* ¹¥»÷³ÇÊÐʱµõ½˫±¶»ðÁ¦¡£\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* ¿ÉÒÔÉè·À£¬µõ½ 50% µķÀÓù½±Àø¡£\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "¿ÉÓý¨Öþ"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* ֻÄܹ¥»÷º£Ñ󷽸ñµĲ¿¶ӣ¨²»Äܹ¥»÷½µأ©¡£\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Äܹ»´ӷ½¸ñÉÏÇå³ýº˷øÉ䡣\n"

#, fuzzy
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* ֻÄÜÔÚ %s Õþ¸®ÏÂÐ޽¨¡£\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* ֻÄÜÔÚ %s Õþ¸®ÏÂÐ޽¨¡£\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* ²»ÄÜÔڳÇÊÐÖÐÐ޽¨¡£\n"

#, fuzzy
#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "ÓÎϷ£º ֻÓÐɡ±ø²¿¶ӿÉÒÔÕâÑù×÷¡£"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s ÒѴÓ %s Á¬È롣"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* ´ÓÀ´ûÓлùµسÇÊС£\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* ʧȥÕâ¸ö²¿¶ӽ«ÊäµôÓÎϷ£¡\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* ÿ¸öÍæ¼ÒֻÄÜӵÓÐһ¸öÕâÖÖÀàÐ͵Ĳ¿¶ӡ£\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Äܹ»Я´ø²¢Ϊ %d ¸ö·ÉÐÐÆ÷¼ÓÓ͡£\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Äܹ»°ïÖúÐÞÖþÆ漣£¨Ôö¼Ó %d ²ú³ö£©¡£\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* ²»Äܱ»½âɢ¡£\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "* ¿ÉÒÔÔڳÇÊÐÖнâɢÒÔÊջØ 50% µÄÉú²ú³ɱ¾¡£\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Äܹ»ÐÞÖþÐ³ÇÊС£\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Äܹ»Ð޽¨¹«·ºÍÌú·¡£\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Äܹ»Ôڷ½¸ñÉÏÐÞÖþ¿󾮡£\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Äܹ»Ôڷ½¸ñÉÏÐ޽¨ˮÀûÉèʩ¡£\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Äܹ»Ð޽¨ũ³¡¡£\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Äܹ»Ð޽¨ũ³¡£¨Èç¹ûÕÆÎÕÁË %s )¡£\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Äܹ»Ð޽¨ũ³¡£¨Èç¹ûÕÆÎÕÁËÏÂÃæÈκÎ֪ʶ£º%s£©¡£\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Äܹ»´ӷ½¸ñÉÏÇå³ýÎÛȾ¡£\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Äܹ»´ӷ½¸ñÉÏÇå³ýº˷øÉ䡣\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Äܹ»½øÐÐÍ⽻»£¬²¢¾ßÓÐÌرð¼äµýÄÜÁ¦¡£\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Äܹ»½øÐÐÍ⽻»¡£\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Äܹ»½øÐÐÍ⽻»¡£\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* ´Ӳ»Êäµô Í⽻¶ÔÍ⽻ µÄս¶·¡£\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* ²»Äܱ»»ß¸¡£\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Êǲ»¿ɼûµĳý·ǽô¿¿µз½²¿¶ӻò³ÇÊС£\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* ֻÄܹ¥»÷º£Ñ󷽸ñµĲ¿¶ӣ¨²»Äܹ¥»÷½µأ©¡£\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Äܹ»´ӷ½¸ñÉÏÇå³ýº˷øÉ䡣\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* Äܹ»´ÓÓѺóÇÊпսµ£¨·¶Χ£º %d£©¡£\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* ½øÐй¥»÷½«½áÊø´˲¿¶ӡ£\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* ¸ò¿¶ӵĹ¥»÷µ¼Öº˱¬ը£¡\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* ¹¥»÷³ÇÊÐʱµõ½˫±¶»ðÁ¦¡£\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* ºöÂԳÇǽµÄЧ¹û¡£\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* ºöÂԵØÐÎЧ¹û£¨°ÑËùÓз½¸ñµ±×÷¹«·£©¡£\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* ºöÂÔÇøÓò¿ØÖơ£\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Î޷¨´Ӻ£Ñó½øÐй¥»÷¡£"

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "* ·ǾüÊ²¿¶ӣ¨²»Äܹ¥»÷£»Î޾üÊ¹ÜÖƣ©¡£\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr "* ս³¡²¿¶ӣº¼´ʹÊǷÇÇÖÂÔÐ͵ÄҲ½«ÒýÆð1µãÓÇÓô¡£\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Äܹ»¹¥»÷µз½µĿÕÖв¿¶ӡ£\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Äܹ»¹¥»÷µз½µĿÕÖв¿¶ӡ£\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* %2$d ¸ö»غÏ֮º󲿶ӱØÐëÔڳÇÊÐÖлòÕß%1$sÉϡ£\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* %2$d ¸ö»غÏ֮º󲿶ӱØÐëÔڳÇÊÐÖлòÕß%1$sÉϡ£\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* ´Ӳ»»á´ﵽÀÏÁ·״̬¡£\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* ´Ӳ»»á´ﵽÀÏÁ·״̬¡£\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* ÀÏÁ· %s ²¿¶Ó.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Èç¹ûÏÖÔڿªʼÑо¿ %s ÄÇô½«ÐèҪ %d µ㡣"

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] "ҪÕÆÎÕ %s ÐèҪÊ×ÏȻñµÃ %d ÏîÆäËü¿Ƽ¼¡£Õû¸öÏîĿÐèҪ %d µãÍê³ɡ£"

#~ msgid "You cannot research this technology."
#~ msgstr "Äú²»ÄÜÑо¿ÕâÏî¿Ƽ¼¡£"

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " ´ËÊý×ֿÉÄÜÒòÆäËûÍæ¼ҵÄÑо¿ÄÚÈݶø¸ı䡣\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* µÚһ¸öÑо¿ %s µÄÍæ¼ҿÉÒÔÁ¢¿̻ñµÃһÏî½øչ¡£\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* ʹ %s Äܹ»ÔںÓÁ÷ÉÏÐ޽¨µÀ·¡£\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* ʹ %s Äܹ»½«ˮÀûÉý¼¶Ϊũ³¡¡£\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* ÔÚÕâÖֵØÐÎÉϲ»»á²úÉúÎÛȾ¡£"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* ÔÚÕâÖֵØÐÎÉϲ»»á²úÉúÎÛȾ¡£"

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* ÕâÖֵØÐεĺ£°¶Ï߲»°²ȫ¡£"

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Äܹ»¹¥»÷µз½µĿÕÖв¿¶ӡ£\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "ÐèҪ£º"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "½ö¿ÉÓÃÓÚ %s ²¿¶ӡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* ²»Äܱ»»ß¸¡£\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Äܹ»¹¥»÷µз½µĿÕÖв¿¶ӡ£\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Äܹ»´ӷ½¸ñÉÏÇå³ýº˷øÉ䡣\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* ÄúµĲ¿¶Ӳ»Äܱ»»ß¸¡£\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* ÄúµĳÇÊв»Äܱ»ɿ¶¯¡£\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* ӵÓÐһ¸ö¿ÉÄܻá×èֹÐûսµÄÒé»ᡣ\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* ûÓÐÓÇÓôµÄÊÐÃñ¡£\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* ÀÏÁ· %s ²¿¶Ó.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* ÀÏÁ·²¿¶ӡ£\n"

#, fuzzy
#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* %s ²ú³ö½«ÓÐÑÏÖØËðºġ£\n"

#, fuzzy
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* %s ²ú³ö½«ÓÐÑÏÖØËðºġ£\n"

#, fuzzy
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* %s ²ú³ö½«ÓÐһ¶¨Ëðºġ£\n"

#, fuzzy
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* %s ²ú³ö½«ÓÐÉÙÁ¿Ëðºġ£\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* %s ËðºĽ«Ëæ×ÅÓëÊ׶¼¾àÀëµÄÔö´ó¶øѸËÙÔö¼ӡ£\n"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* %s ËðºĽ«Ëæ×ÅÓëÊ׶¼¾àÀëµÄÔö´ó¶øÔö¼ӡ£\n"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* %s ËðºĽ«Ëæ×ÅÓëÊ׶¼¾àÀëµÄÔö´ó¶ø»ºÂýÔö¼ӡ£\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* ʹÄúÄܹ»Ð޽¨ %s ¡£\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d ÓÇÓô"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Õþ¸®£º%s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Äúѧµ½Á˹ØÓÚ %s µÄ֪ʶ¡£"

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%2$s £¨%3$s£© ÖеÄ %1$s\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "±¾ÉèÖÃҳ"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Äú²»֪µÀÈçºÎÐ޽¨ %s £¡"

#~ msgid "Copy %s to clipboard."
#~ msgstr "°Ñ %s ¸´ÖƵ½¼ôÌù°å"

#~ msgid "Clipboard is empty."
#~ msgstr "¼ôÌù°åΪ¿ա£"

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "CMA±»ʹÄÜ(_E)"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Î޳ܵÄ"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "ɳĮ"

#~ msgid "Login name"
#~ msgstr "µÇ¼Ãû"

#~ msgid "Server"
#~ msgstr "·þÎñÆ÷"

#~ msgid "Server port"
#~ msgstr "·þÎñÆ÷¶˿Ú"

#~ msgid "Soundset"
#~ msgstr "ÒôЧ¼¯"

#~ msgid "Sound plugin"
#~ msgstr "ÒôЧ²å¼þ"

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "¼¼Êõ\n"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "ÃíÓî"

#~ msgid "Tileset"
#~ msgstr "µØͼ·½¸ñ·ç¸ñ"

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "³ÇÊÐÂÖÀª"

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "³ÇÊÐÊä³ö"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "ÔÊÐíµĳÇÊÐÃû³Æ"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "ÔÊÐíµĳÇÊÐÃû³Æ"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "³ÇÊÐÉú²ú"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "óÒ×·Ïß"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr ""
#~ "ÐèҪ %s µØÐΡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Äܹ»Ð޽¨¹«·ºÍÌú·¡£\n"

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Á¬½Ó/ˮÀû"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "ÒÑ֧³ֵĲ¿¶Ó"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#~ msgid "Solid unit background color"
#~ msgstr "ʵÐĲ¿¶ӱ³¾°ɫ"

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "սÎí¸ſö"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "¹ú¼ұ߽ç"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr ""
#~ "ÐèҪ %s µØÐΡ£\n"
#~ "\n"

#~ msgid "Sound bell at new turn"
#~ msgstr "»غϿªʼÁåÉù"

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "²¿¶ÓÒƶ¯¶¯»­ʱ¼䣨ºÁÃ룩"

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "µØͼÊÓͼÖØÐÂÒƶ¯µ½ÖÐÐĵÄʱ¼䣨ºÁÃ룩"

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "²¿¶ÓÒƶ¯¶¯»­ʱ¼䣨ºÁÃ룩"

#~ msgid "Show icons in the technology tree"
#~ msgstr "ÔڿƼ¼Ê÷ÖÐÏÔʾͼ±ê"

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "ÔڿƼ¼Ê÷ÖÐÏÔʾͼ±ê"

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "AIģʽÏÂÊֶ¯½áÊø»غÏ"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "×Զ¯ʹ²¿¶ÓÏÔʾÓÚÖÐÑë"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "×Զ¯ʹս¶·ÏÔʾÓÚÖÐÑë"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "×Զ¯ʹ²¿¶ÓÏÔʾÓÚÖÐÑë"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "¾۽¹Óڻ½ÐѵĲ¿¶Ó"

#~ msgid "Keyboardless goto"
#~ msgstr "ÓÃÊó±êִÐС°ǰÍù¡±"

#~ msgid "Allow goto into the unknown"
#~ msgstr "ÔÊÐíǰÍùδ֪µØ"

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "µ¯³ö³ÇÊÐʱʹ֮ÏÔʾÓڵØͼÖÐÑë"

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "¼òÃ÷³ÇÊÐÉú²ú"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Òƶ¯Íê±Ϻó»غϽáÊø"

#~ msgid "Prompt for city names"
#~ msgstr "ÌáʾÊäÈë³ÇÊÐÃû³Æ"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Ð½¨³ÇÊÐ×Զ¯µ¯³ö³ÇÊжԻ°¿ò"

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "É̶Ó"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ³ÇÊС£"

#~ msgid "Background layer"
#~ msgstr "±³¾°²ã"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "ËõÂԵØͼµı³¾°²ã½öÏÔʾº£ÑóºÍ½µء£"

#~ msgid "Terrain relief map layer"
#~ msgstr "µØÐÎÂÖÀª²ã"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "µØÐÎÂÖÀª²ãÏÔʾµØͼÉϵÄËùÓеØÐΡ£"

#~ msgid "Borders layer"
#~ msgstr "¹ú½ç²ã"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr "ËõÂԵØͼµĹú½ç²ãÏÔʾÿ¸öÍæ¼ÒӵÓеķ½¸ñ¡£"

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "¹ú½ç²ã"

#~ msgid "Units layer"
#~ msgstr "²¿¶Ӳã"

#, fuzzy
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#~ msgid "Cities layer"
#~ msgstr "³ÇÊвã"

#, fuzzy
#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#~ msgid "Overview fog of war"
#~ msgstr "սÎí¸ſö"

#, fuzzy
#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "¹ú¼ұ߽ç"

#, fuzzy
#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr "Èç¹ûʹÄܣ¬½«ÔÚËõÂԵØͼÉÏÏÔʾսÎí¡£"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "¹ú¼ұ߽ç"

#, fuzzy
#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr "Èç¹ûʹÄܣ¬½«ÔÚËõÂԵØͼÉÏÏÔʾսÎí¡£"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "ÏÔʾËùÓгÇÊÐ(_A)"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr "Èç¹ûʹÄܣ¬½«ÔÚËõÂԵØͼÉÏÏÔʾսÎí¡£"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "սÎí¸ſö"

#, fuzzy
#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr "Èç¹ûʹÄܣ¬½«ÔÚËõÂԵØͼÉÏÏÔʾսÎí¡£"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr ""
#~ "ÐèҪ %s µØÐΡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s ²¿¶Ó"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <ÎļþÃû>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "ÏÔʾµØͼ¹ö¶¯Ìõ"

#~ msgid "Keep dialogs on top"
#~ msgstr "¶Ի°¿򱣳ÖÔڶ¥¶Ë"

#~ msgid "Show worklist task icons"
#~ msgstr "Ôڹ¤×÷ÁбíÖÐÏÔʾÈÎÎñͼ±ê"

#~ msgid "Enable status report tabs"
#~ msgstr "ÔÊÐí״̬±¨¸æ·Öҳ"

#~ msgid "Better fog-of-war drawing"
#~ msgstr "¸üºõÄսÎí»滭"

#, fuzzy
#~ msgid "Metaserver tab first in network page"
#~ msgstr "Ԫ·þÎñÆ÷±êÌâ×ַû´®ÉèÖÃΪ¡°%s¡±¡£"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ³ÇÊС£"

#, fuzzy
#~ msgid "City Label"
#~ msgstr "³ÇÊÐÃû"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "ÓîÖæ·ɴ¬"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Èç¹û´ËѡÏîΪ 1£¬Íæ¼ҿÉÒԽ¨ÔìÓîÖæ·ɴ¬¡£"

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "°ïÖú"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "°ïÖú"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "ÁÄÌì"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "˵Ã÷"

#~ msgid "City Productions"
#~ msgstr "³ÇÊÐÉú²ú"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "ÐèҪ£º"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Èç¹û´ËѡÏîΪ 1£¬Íæ¼ҿÉÒԽ¨ÔìÓîÖæ·ɴ¬¡£"

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "ȫÆÁģʽ(_F)"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "ѡÔñÐ²úƷ"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "ÏÔʾ×÷ս¶¯»­"

#~ msgid "Graphics"
#~ msgstr "ͼÐÎ"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "ËõÂԵØͼ"

#~ msgid "Sound"
#~ msgstr "ÒôЧ"

#~ msgid "Interface"
#~ msgstr "½ӿÚ"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "µØͼÖÆÔì"

#~ msgid "Network"
#~ msgstr "ÍøÂç"

#, fuzzy
#~ msgid "Font"
#~ msgstr "¼ÆÊý"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr "Èç¹ûÄúÊֹ¤Ìí¼ÓÁËһ¸öԤÉèֵ£¬Çë¸üÐ¡°number_of_presets¡±"

#~ msgid "Cannot find your home directory"
#~ msgstr "ÕҲ»µ½ÄúµÄhomeĿ¼"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "±£´æʧ°ܣ¬²»ÄÜдÈëÎļþ %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "ÉèÖÃÒѱ£´浽Îļþ %s ÖÐ"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "±£´æʧ°ܣ¬Î޷¨Õҵ½ÎļþÃû¡£"

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Ä㱻ÓÎϷ¾ܾø£º %s"

#~ msgid "Client capability string: %s"
#~ msgstr "¿ͻ§¶ËÄÜÁ¦´®£º %s"

#~ msgid "Server capability string: %s"
#~ msgstr "·þÎñÆ÷ÄÜÁ¦´®£º %s"

#~ msgid "Start of turn %d"
#~ msgstr "»غÏ %d ¿ªʼ"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "»¶ӭ %s "

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "µ±ǰµÄ AI ģʽΪ %s¡£"

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "µ±ǰµÄ AI ģʽΪ %s¡£"

#~ msgid "waiting"
#~ msgstr "µȴýÖÐ"

#~ msgid "?Player:Name"
#~ msgstr "Ãû×Ö"

#~ msgid "Username"
#~ msgstr "Óû§Ãû"

#~ msgid "Border"
#~ msgstr "¹ú½ç"

#~ msgid "Attitude"
#~ msgstr "̬¶È"

#~ msgid "Embassy"
#~ msgstr "ʹ¹Ý"

#~ msgid "Dipl.State"
#~ msgstr "Í⽻״̬"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Ö÷»ú"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "·¢´ô"

#~ msgid "Ping"
#~ msgstr "Pingֵ"

#~ msgid "You cannot sell improvements."
#~ msgstr "Äú²»ÄÜÂô³ö½¨Öþ¡£"

#~ msgid "You cannot disband units."
#~ msgstr "Äú²»Äܽâɢ²¿¶ӡ£"

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s ²»Äܱ»½âɢ¡£"

#~ msgid "Disbanded %d %s."
#~ msgstr "Òѽâɢ %d %s ¡£"

#~ msgid "No %s could be disbanded."
#~ msgstr "ûÓÐ %s Äܱ»½âɢ¡£"

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#~ msgid "Could not open temp file."
#~ msgstr "Î޷¨´ò¿ªÁÙʱÎļþ¡£"

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "ʧȥͬ·þÎñÆ÷µÄÁ¬½ӣ¡"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr "£¬ÍŶÓ %s "

#~ msgid "?nation:Friendly(team)"
#~ msgstr "ÓѺã¨ÍŶӣ©"

#~ msgid "?city:Friendly(team)"
#~ msgstr "ÓѺã¨ÍŶӣ©"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "λÖãº(%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "µØÐΣº%s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "ʳÎï/Îï×Ê/óÒףº%s"

#~ msgid "Minor Tribe Village"
#~ msgstr "СÐͲ¿Âä´åׯ"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "±¾¹úÁìÍÁ"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr "%s µÄ %s µÄÁìÍÁ"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "³ÇÊУº%s £¨%s£¬ͣ»ð %d »غϣ©"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "%s µÄ %s µÄÁìÍÁ"

#~ msgid "Unclaimed territory"
#~ msgstr "ÎÞÖ÷֮µØ"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "³ÇÊУº%s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "³ÇÊУº%s £¨%s£¬ͣ»ð %d »غϣ©"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "³ÇÊУº%s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr " ÈôÓÐ "

#~ msgid "Trade from %s: %d"
#~ msgstr "À´×Ô%s µÄóÒףº%d"

#~ msgid "Infrastructure: %s"
#~ msgstr "»ù´¡Éèʩ£º%s"

#~ msgid "Activity: %s"
#~ msgstr "»£º%s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "²¿¶ӣº%s£¨%s£¬%s£©"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "²¿¶ӣº%s£¨%s£¬%s£©"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "²¿¶ӣº%s£¨%s£¬ͣ»ð %d »غϣ©"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "»ñʤ»ú»᣺¹¥»÷£º%d%% ·ÀÓù£º%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "¹¥:%d ·À:%d »ð:%d Ãü:%d/%d %s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Òƶ¯¿ªÏú£º%ld"

#~ msgid "  (%d more)"
#~ msgstr "£¨´˷½¸ñ»¹ÓÐ %d ²¿¶ӣ©"

#~ msgid "far from %s"
#~ msgstr "ԶÀë %s "

#~ msgid "near %s"
#~ msgstr "½ӽü %s"

#~ msgid "in %s"
#~ msgstr "ÔÚ %s ÖÐ"

#~ msgid "from %s"
#~ msgstr "À´×Ô %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s È˿Ú"

#~ msgid "Progress: no research"
#~ msgstr "½ø¶ȣºûÓÐÑо¿"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "½ø¶ȣº%d »غÏ/½øչ"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "½ø¶ȣº%d »غÏ/½øչ"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "½ø¶ȣºûÓÐÑо¿"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d µã/»غÏ"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] "£¬ %d µã/»غÏ À´×ÔÍŶÓ"

#~ msgid "%d/- (never)"
#~ msgstr "%d/-£¨´Ӳ»£©"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d£¨%d »غϣ©"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d£¨´Ӳ»£©"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d ²½"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d µã"

#~ msgid "Population: %s"
#~ msgstr "È˿ڣº%s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Äê´ú£º%s£¨»غÏ %d£©"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "»ƽð£º%d £¨%+d£©"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "˰£º%d Ó飺%d ÑУº%d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "Òƶ¯ÖУº%s"

#~ msgid "Moving: %s"
#~ msgstr "Òƶ¯ÖУº%s"

#~ msgid "(Click for more info)"
#~ msgstr "£¨µã»÷ÒԲ鿴¸ü¶àÐÅϢ£©"

#~ msgid "%s People"
#~ msgstr "%s È˿Ú"

#~ msgid "Year: %s"
#~ msgstr "Äê´ú£º%s"

#~ msgid "Turn: %d"
#~ msgstr "»غϣº%d"

#~ msgid "Net Income: %d"
#~ msgstr "¾»ÊÕÈ룺%d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "˰Âʣº»ƽð£º%d%% ÓéÀ֣º%d%% ¿ÆÑУº%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "ÕýÔÚÑо¿ %s£º%s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "ȫÇò±äů¼¸Âʣº%d%% £¨%+d%%/»غϣ©"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "·¢ÉúȫÇò±äů£¡"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "º˶¬Ì켸Âʣº%d%% £¨%+d%%/»غϣ©"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "º˶¬ÌìÀ´Á٣¡"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d ²¿¶Ó"

#~ msgid "Turns to target: %d"
#~ msgstr "¾àÀëĿ±ê»غÏÊý£º%d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "¾àÀëĿ±ê»غÏÊý£º%d µ½ %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "ѡÖÐ %d ²¿¶Ó"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "ÆäËû£º%d °ÙÐգ»%d ¾üÊÂ"

#~ msgid "Others: %d civilian"
#~ msgstr "ÆäËû£º%d °ÙÐÕ"

#~ msgid "No units to upgrade!"
#~ msgstr "ûÓпÉÒÔÉý¼¶µĲ¿¶ӡ£"

#~ msgid "None of these units may be upgraded."
#~ msgstr "ÕâЩ²¿¶Ӷ¼²»ÄÜÉý¼¶¡£"

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Éý¼¶²¿¶Ó"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "ÒÔ %2$d »ƽðµļ۸ñ³öÊÛ %1$s £¿"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "ûÓпÉÒÔÉý¼¶µĲ¿¶ӡ£"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s ¾ܾø½âɢ£¡"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "½âɢ²¿¶Ó"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "ÕâЩ²¿¶Ӷ¼²»ÄÜÉý¼¶¡£"

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "½âɢ²¿¶Ó"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "ÏÔʾÄúµ±ǰ¿Ƽ¼µÄÑо¿½ø¶ȡ£"

#~ msgid "no research target."
#~ msgstr "ûÓÐÑо¿Ŀ±ꡣ"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "½¨Öþ"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%2$s £¨%3$s£© ÖеÄ %1$s\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "ÏÔʾȫÇò±äůµķ¢չ³̶ȣº"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "ÎÛȾÂʣº%d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "ÿ»غÏÔÖÄÑÐԱäůµļ¸Âʣº%d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "ÏÔʾº˶¬Ììµķ¢չ³̶ȣº"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "·øÉäÂʣº%d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "ÿ»غÏÔÖÄÑÐԶ¬Ììµļ¸Âʣº%d%%"

#~ msgid "Shows your current government:"
#~ msgstr "ÏÔʾÄúµ±ǰµÄÕþ¸®£º"

#~ msgid "Population:      %5d"
#~ msgstr "È˿ڣº         %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "֧³֣º         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "ÄÜԴ£º         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Îï×ʣº         %5d ¶Ö"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "ÂÃÐÐʱ¼䣺    %5.1f Äê"

#~ msgid "Travel time:        N/A     "
#~ msgstr "ÂÃÐÐʱ¼䣺       ÎÞ    "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "´æ»î¸ÅÂʣº     %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "µ½´ïÄê´ú£º     %8s"

#~ msgid "?timeout:off"
#~ msgstr "³¬ʱ¹رÕ"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02d Ãë"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02d ·Ö %02d Ãë"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02d Сʱ %02d ·Ö"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02d Ìì %02d Сʱ"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:Òç³ö"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Õþ¸®£º%s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "ÅԹÛÕߣº%s"

#~ msgid "Buildings: "
#~ msgstr "½¨Öþ£º"

#~ msgid "None. "
#~ msgstr "Îޡ£ "

#~ msgid "?clistend:."
#~ msgstr "?blistend:"

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Ãñ×壺"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "δ֪"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Î޳ܵÄ"

#~ msgid "Wonders: "
#~ msgstr "Æ漣£º"

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "³ÇÊУº×ܹ² %1$d ¸ö£¬³ÇÊиöÊýãÐֵ %3$d £¬³¬³ö%2$d ¸ö¡£"

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "³ÇÊУº×ܹ² %1$d ¸ö£¬³ÇÊиöÊýãÐֵ %3$d £¬³¬³ö%2$d ¸ö¡£"

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "ÔÚӵÓÐ %d ¸öÂú×ãÊÐÃñ֮ºó"

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "½«³öÏֶîÍâ %d ¸öÓÇÓôÊÐÃñ¡£"

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "¾üÊ¹ÜÖÆÖУ¨"

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "* ·ǾüÊ²¿¶ӣ¨²»Äܹ¥»÷£»Î޾üÊ¹ÜÖƣ©¡£\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Ϊ³ÇÊеÄÊÐÃñÌṩÓéÀ֣¬ʹ¸óÇÊÐÖÐÈý¸öÓÇÓôÊÐÃñ±äµÃÂú×㡣"

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "¾üÊ²¿¶ÓÔÚÕâÀï¿ÉÄÜÒýÆðÓÇÓô¡£"

#~ msgid "Military units have no happiness  †  †  €†   effect. "
#~ msgstr "¾üÊ²¿¶ӶԻ¶ÀÖûÓÐӰÏ졣"

#~ msgid "Luxury: %d total."
#~ msgstr "ÓéÀ֣º×ܹ² %d ¡£"

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "δÄÜÕҵ½¿ÉÓõÄĬÈϵØͼ·ç¸ñ£¬ÕýÔÚÖÐֹ£¡"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "ÕýÔÚװÈë¹æÔ򼯺Ï"

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr "¿ͻ§¶˲»֧³Ö isometric µØͼ·ç¸ñ¡£ʹÓÃĬÈϵØͼ·ç¸ñ´úÌ档"

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "¿ͻ§¶˲»֧³ÖÉϷ½ÊӽǵĵØͼ·ç¸ñ¡£ʹÓÃĬÈϵØͼ·ç¸ñ´úÌ档"

#~ msgid "Trade"
#~ msgstr "óÒ×"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "Ææ"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "ÇýÖð½¢"

#~ msgid "?built:B"
#~ msgstr "³É"

#~ msgid "?obsolete:O"
#~ msgstr "ÌÔ"

#~ msgid "?redundant:*"
#~ msgstr "Èß"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "·´תѡÔñ"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<ÎÞÁ¬½Ó>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:Òç³ö"

#~ msgid "%s from %s"
#~ msgstr "%s À´×Ô %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (Àϱø)"

#~ msgid " (connection incomplete)"
#~ msgstr " £¨Á¬½ÓδÍê³ɣ©"

#~ msgid " (player %s)"
#~ msgstr " £¨Íæ¼Ò %s£©"

#~ msgid " (observer)"
#~ msgstr " £¨ÅԹÛÕߣ©"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "¿Ƽ¼"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "½¨Öþ"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "³ÇÊÐ %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "Í⽻¹Ù/¼äµý»"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "µз½Í⽻¹٣º »ß¸"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Ŀ±ê"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Ö÷»ú£º%s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "Ãñ×å"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "ΰ´óµÄ"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "²¿¶Ó %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Ö÷»ú£º%s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "Æ漣£º"

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "¿Ƽ¼£º ´ӴóͼÊé¹Ýѧµ½"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "¿Ƽ¼£º ÒÑÕÆÎÕÐ¼¼Êõ"

#, fuzzy
#~ msgid "Selected New Goal"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#, fuzzy
#~ msgid "Bought"
#~ msgstr "²¿¶ӣº ÒѹºÂò"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "½¨Öþ£º ǿÖƳöÊÛ"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "½¨Öþ£º ÒÑѡÔñÐ½¨Öþ"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "»ƽð"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "³ÇÊУº ÕýÔڽ¨Ô첻¿ÉÓõÄÎïƷ¡£"

#, fuzzy
#~ msgid "Captured/Destroyed"
#~ msgstr "³ÇÊУº ÂÙÏÝ/»ÙÃð"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr " - »¶ÇìÖÐ"

#, fuzzy
#~ msgid "Civil Disorder"
#~ msgstr "³ÇÊУº ÊÐÃñɧÂÒ"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "³ÇÊУº ¼¢»Ä"

#, fuzzy
#~ msgid "Famine Feared"
#~ msgstr "³ÇÊУº ¼¢»Ŀ־å"

#, fuzzy
#~ msgid "Growth"
#~ msgstr "³ÇÊÐÔö³¤"

#, fuzzy
#~ msgid "May Soon Grow"
#~ msgstr "³ÇÊУº ¼´½«Ôö³¤"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "³ÇÊУº ÐèҪÒýˮ¹¤³Ì"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "³ÇÊУº ÐèҪÕýÔڽ¨ÔìµÄÒýˮ¹¤³Ì"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "ÆÕͨ"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "³ÇÊУº ÔâÊܺ˹¥»÷"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "³ÇÊУº ´ÓCMA½â³ý"

#, fuzzy
#~ msgid "Suggest Growth Throttling"
#~ msgstr "³ÇÊУº ½¨Òé¿ØÖÆÔö³¤"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "¸ÄÔì"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "³ÇÊУº ½¨³É"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "ɾ³ýÌõ¿î"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "³ÇÊУº Éú²ú¸ıä"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "³ÇÊУº ¹¤×÷ÁбíÊ¼þ"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "³ÇÊУº Éú²ú¸ıä"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "ȫÇò£º Éú̬ÔÖÄÑ"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "Í⽻¹ÙÐж¯£º Òý·¢Ê±ä"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "Ů"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "Í˳ö"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "¸ø³ÇÊÐͶ¶¾"

#~ msgid "Sabotage"
#~ msgstr "Æƻµ"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "ÃíÓî"

#, fuzzy
#~ msgid "Eco-Disaster"
#~ msgstr "ȫÇò£º Éú̬ÔÖÄÑ"

#, fuzzy
#~ msgid "Nuke Detonated"
#~ msgstr "ȫÇò£º º˵¯±¬ը"

#, fuzzy
#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "éÎݣº éÎÝÖеÄҰÈËÆðÒå"

#, fuzzy
#~ msgid "City Founded from Hut"
#~ msgstr "éÎݣº ´ÓéÎݽ¨³ɳÇÊÐ"

#, fuzzy
#~ msgid "Gold Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢Ïֻƽð"

#, fuzzy
#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖб»ҰÈËɱËÀ"

#, fuzzy
#~ msgid "Mercenaries Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢ÏֹÍӶ¾ü"

#, fuzzy
#~ msgid "Settler Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢ÏÖÒÆÃñÕß"

#, fuzzy
#~ msgid "Tech Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢ÏֿƼ¼"

#, fuzzy
#~ msgid "Unit Spared by Barbarians"
#~ msgstr "éÎݣº ²¿¶ӱ»ҰÈËÈÄˡ"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "ÎÄÃ÷£º ҰÈ˱©¶¯"

#, fuzzy
#~ msgid "Civil War"
#~ msgstr " ÄÚս"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "ÎÄÃ÷£º ÏÝÈëÎÞÕþ¸®״̬"

#, fuzzy
#~ msgid "First Contact"
#~ msgstr "ÎÄÃ÷£º Ê״ÎÁªϵ"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "ÎÄÃ÷£º ÕÆÎÕÐµÄÕþ¸®"

#, fuzzy
#~ msgid "Low Funds"
#~ msgstr "ÎÄÃ÷£º ×ʽð¶Ìȱ"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "ÎÄÃ÷£º ·´ÅÑÒѽáÊø"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "ÎÄÃ÷£º ·´ÅÑÒѿªʼ"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "ÎÄÃ÷£º ÓîÖæ·ɴ¬Ê¼þ"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "Э¶¨£º ÁªÃË"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "Àϴó¸ç"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "Э¶¨£º ͣ»ð"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "»ʹ¬"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "Òѹ²ÏíµÄÊÓҰ"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "²¿¶ӣº ¹¥»÷ʧ°Ü"

#, fuzzy
#~ msgid "Attack Succeeded"
#~ msgstr "²¿¶ӣº ¹¥»÷³ɹ¦"

#, fuzzy
#~ msgid "Defender Destroyed"
#~ msgstr "²¿¶ӣº ·ÀÓùÕ߱»´ݻÙ"

#, fuzzy
#~ msgid "Defender Survived"
#~ msgstr "²¿¶ӣº ·ÀÓùÕßÐҴæ"

#, fuzzy
#~ msgid "Promoted to Veteran"
#~ msgstr "²¿¶ӣº ±äµøüÓо­Ñé"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr "%s ÍâÃæ"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "²¿¶ӣº Éú²úÒÑÉý¼¶"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "²¿¶ӣº ÖØÐ¶¨λ"

#, fuzzy
#~ msgid "Orders / goto events"
#~ msgstr "²¿¶ӣº ÃüÁî / ǰÍùÊ¼þ"

#, fuzzy
#~ msgid "Finished"
#~ msgstr "·ÒÀ¼ÈË"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "ÂôµôÌÔ̭µÄ"

#, fuzzy
#~ msgid "Started"
#~ msgstr "״̬"

#, fuzzy
#~ msgid "Stopped"
#~ msgstr "Æ漣£º ÒÑֹͣ"

#, fuzzy
#~ msgid "Will Finish Next Turn"
#~ msgstr "Æ漣£º ½«ÔÚÏÂһ»غÏÍê³É"

#, fuzzy
#~ msgid "Broadcast Report"
#~ msgstr "¹㲥±¨¸æ"

#, fuzzy
#~ msgid "Caravan actions"
#~ msgstr "É̶Ó"

#, fuzzy
#~ msgid "Chat messages"
#~ msgstr "ÏûϢ"

#, fuzzy
#~ msgid "Connect/disconnect messages"
#~ msgstr "ÕýÔÚÁ¬½ÓÖÐ"

#~ msgid "Diplomatic Message"
#~ msgstr "Í⽻ÏûϢ"

#, fuzzy
#~ msgid "Game Ended"
#~ msgstr "ÓÎϷ½áÊø"

#, fuzzy
#~ msgid "Game Started"
#~ msgstr "ÓÎϷÒѿªʼ¡£"

#, fuzzy
#~ msgid "Nation Selected"
#~ msgstr "ÒÑѡÔñ¹ú¼Ò"

#, fuzzy
#~ msgid "Player Destroyed"
#~ msgstr "Íæ¼ÒÒѱ»´ݻÙ"

#~ msgid "Report"
#~ msgstr "±¨¸æ"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "·þÎñÆ÷¶˿Ú"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "·þÎñÆ÷ѡÏî"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "À´×ԷþÎñÆ÷²Ù×÷ÕߵÄÏûϢ"

#, fuzzy
#~ msgid "Server settings changed"
#~ msgstr "±£´æÉèÖÃ"

#, fuzzy
#~ msgid "Turn Bell"
#~ msgstr "ҡÁå"

#, fuzzy
#~ msgid "Year Advance"
#~ msgstr "Äê´ú½øչ"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Ó÷¨£º%s [ѡÏî ...]\n"
#~ "ºϷ¨µÄѡÏîÓУº\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\t½«ÈκθúËæµÄѡÏµݵ½UI¡£\n"
#~ "\t\t\tÇ볢Êԡ°%s -- --help¡±ÒԵõ½¸ü¶àÐÅϢ¡£\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "ºÜÉÙʹÓÃ"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "½ս¶Ó"

#, fuzzy
#~ msgid "error"
#~ msgstr "±¾¹úÁìÍÁ"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Äڲ¿"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<ÎÞÁ¬½Ó>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "ȡ´úÍæ¼Ò(_T)"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "ȡ´úÍæ¼Ò(_T)"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "ËùÓÐÍæ¼ҾÍÐ÷£»Æô¶¯ÓÎϷ¡£"

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Íæ¼ҵĳõʼ²¿¶ÓÁбí"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "δ֪µÄѡÏ%s¡±¡£"

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "¹ý³¤µÄ×ַû´®ֵ¡£Ó÷¨£ºset <ѡÏî> <ֵ>¡£"

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "º˶¬ÌìÀ´Á٣¡"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "×ܼƣº                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "×ܼƣº                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "¹ú¼ұ߽ç"

#, fuzzy
#~ msgid "yes"
#~ msgstr "ÏûϢ"

#, fuzzy
#~ msgid "no"
#~ msgstr "ÎÞ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "ÂÃÐÐʱ¼䣺       ÎÞ    "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "×ܼƣº                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "×ܼƣº                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr "δ¾ÍÐ÷"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "º˶¬ÌìÀ´Á٣¡"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Íæ¼ÒÃû×֣º%s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "·Ƿ¨²ÎÊý %d¡£"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "£¨¹¤×÷Áбí£©"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "ÕýÔÚװÈë½ű¾Îļþ£º%s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Î޷¨´򿪡°%s¡±¡£"

#, fuzzy
#~ msgid "Novice"
#~ msgstr "ºÜÈÝÒ×"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "ÈÝÒ×"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "À§ÄÑ"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "ÁÄÌì"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "ʵÑéÐÔ"

#~ msgid "?attitude:Genocidal"
#~ msgstr "ÖÖ×åÃð¾ø"

#~ msgid "?attitude:Belligerent"
#~ msgstr "½»սÖÐ"

#~ msgid "?attitude:Hostile"
#~ msgstr "µжÔ"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "²»ºÏ×÷"

#~ msgid "?attitude:Uneasy"
#~ msgstr "²»°²"

#~ msgid "?attitude:Neutral"
#~ msgstr "ÖÐÁ¢"

#~ msgid "?attitude:Respectful"
#~ msgstr "ǫ¹§µÄ"

#~ msgid "?attitude:Helpful"
#~ msgstr "ÓÐÒæµÄ"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "¿ñÈȵÄ"

#~ msgid "?attitude:Admiring"
#~ msgstr "ÇÕÅåµÄ"

#~ msgid "?attitude:Worshipful"
#~ msgstr "³ç°ݵÄ"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "ͣ»ð"

#~ msgid "?diplomatic_state:War"
#~ msgstr "սÕù"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "δÓö"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "ÍŶÓ"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "ֻÓÐÆ漣֧³ÖÊÀ½緶ΧµÄÐèÇó¡£"

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "ֻÓÐÆ漣֧³ÖÍæ¼ҷ¶ΧµÄÐèÇó¡£"

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "ֻÓÐÆ漣֧³ֵºÓ췶ΧµÄÐèÇó¡£"

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "ֻ֧³ÖÊÀ½緶ΧµĴæ»îÐèÇó¡£"

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr " ²¿¶Ó"

#~ msgid "%s units"
#~ msgstr "%s ²¿¶Ó"

#~ msgid "Size %d"
#~ msgstr "¹æģ %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%s¡£"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "µØÐÎ"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "µØÐÎ"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "½ӽü %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "%s È˿Ú"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "ÖÐÐÄÊÓͼ"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "£¬ÍŶÓ %s "

#, fuzzy
#~ msgid "team %d"
#~ msgstr "ÕôÆû»ú"

#~ msgid "Future Tech. %d"
#~ msgstr "δÀ´¼¼Êõ %d"

#~ msgid "Future Tech."
#~ msgstr "δÀ´¼¼Êõ"

#~ msgid "Mine"
#~ msgstr "¿ó¾®"

#~ msgid "Hut"
#~ msgstr "éÎÝ"

#~ msgid "Farmland"
#~ msgstr "ũ³¡"

#~ msgid "Fallout"
#~ msgstr "·øÉä"

#, fuzzy
#~ msgid "Land"
#~ msgstr "װÔØ"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "º£Ñó"

#~ msgid "Idle"
#~ msgstr "¿ÕÏÐ"

#~ msgid "Fortifying"
#~ msgstr "ÕýÔÚÐÞÖþ·ÀÓù¹¤ÊÂ"

#~ msgid "Fortified"
#~ msgstr "ÒÑÉè·À"

#~ msgid "Goto"
#~ msgstr "ǰÍù"

#~ msgid "Explore"
#~ msgstr "¿±̽"

#~ msgid "Transform"
#~ msgstr "¸ÄÔì"

#, fuzzy
#~ msgid "Base"
#~ msgstr "ËðºÄ"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "Á¬½Ó(_O)"

#~ msgid "Moves"
#~ msgstr "»غÏ"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "ÓÃ %3$d »ƽð½« %1$s Éý¼¶µ½ %2$s¡£"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "±§Ǹ£¬£¨Ŀǰ£©Î޷¨Éý¼¶ %s¡£"

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "½« %s Éý¼¶µ½ %s ÐèҪ»¨·Ñ %d »ƽð¡£\n"
#~ "¹ú¿âÏÖÓÐ %d »ƽð¡£"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "ÄúֻÄÜÔÚÄúµĳÇÊÐÖÐÉý¼¶²¿¶ӡ£"

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Éý¼¶´Ë %s ½«ʹËüËùÔËË͵Ĳ¿¶Ӹéǳ¡£"

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Éý¼¶´Ë %s ½«ʹËüËùÔËË͵Ĳ¿¶Ӹéǳ¡£"

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "µØÃ沿¶Ó"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv °汾 %s %s"

#~ msgid "(beta version)"
#~ msgstr "£¨beta °棩"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv °汾 %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv °汾 %s"

#~ msgid "betatest version "
#~ msgstr "beta ²âÊ԰æ "

#~ msgid "version "
#~ msgstr "°汾 "

#~ msgid "January"
#~ msgstr "һÔÂ"

#~ msgid "February"
#~ msgstr "¶þÔÂ"

#~ msgid "March"
#~ msgstr "ÈýÔÂ"

#~ msgid "April"
#~ msgstr "ËÄÔÂ"

#~ msgid "May"
#~ msgstr "ÎåÔÂ"

#~ msgid "June"
#~ msgstr "ÁùÔÂ"

#~ msgid "July"
#~ msgstr "ÆßÔÂ"

#~ msgid "August"
#~ msgstr "°ËÔÂ"

#~ msgid "September"
#~ msgstr "¾ÅÔÂ"

#~ msgid "October"
#~ msgstr "ʮÔÂ"

#~ msgid "November"
#~ msgstr "ʮһÔÂ"

#~ msgid "December"
#~ msgstr "ʮ¶þÔÂ"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ÕâÊÇһ¸öBeta°æ\n"
#~ "Freeciv %s ½«ÓÚ %s ÔÚ %s ·¢ÐС£"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ÕâÊÇһ¸öBeta°æ\n"
#~ "Freeciv %s ½«ÓÚ %s ÔÚ %s ·¢ÐС£"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "ÒòΪÎÄÃ÷Ӧµ±ÊÇ×ÔÓɵģ¡"

#~ msgid "Aqueduct"
#~ msgstr "Òýˮ¹¤³Ì"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "ʹ³ÇÊйæģÄܹ»Ôö³¤µ½´óÓÚ 10 ¡£ "

#~ msgid "Bank"
#~ msgstr "ÒøÐÐ"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr "ºÍÊг¡һÆð£¬ÒøÐн«³ÇÊеÄÓéÀֺÍ˰Êղú³öÔö¼Ó100%¡£"

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "ӵÓбøӪµĳÇÊÐÖÐÐ½¨µÄÿ¸ö²¿¶Ӷ¼½«×Զ¯³ÉΪÀÏÁ·µģ¬ÕâÒâζ×ÅÆ乥»÷ºͷÀÓùÁ¦Á¿"
#~ "Ôö¼Ó50%¡£²¢Çң¬ÊÜÉ˵Ĳ¿¶ÓÈç¹ûÔڳÇÊÐÖÐͣÁôһÕû¸ö»غ϶øδÒƶ¯£¬½«Íêȫ»ָ´¡£"

#~ msgid "Barracks II"
#~ msgstr "¶þ¼¶±øӪ"

#~ msgid "Barracks III"
#~ msgstr "Èý¼¶±øӪ"

#~ msgid "Cathedral"
#~ msgstr "´ó½ÌÌÃ"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "´ó½ÌÌÃʹһ¸ö³ÇÊÐÖеÄ4¸öÓÇÓôÊÐÃñÂú×㣬ʹµÄÔڸóÇÊÐÖÐά³ÖÖÈÐò±äµÃÈÝÒס£"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "³Çǽʹµ÷ÀÓù³ÇÊбäµÃÈÝÒס£ËüʹµóÇÊÐÖв¿¶ӵֿ¹µØÃ沿¶ӺÍֱÉý·ɻúµÄÄÜÁ¦\n"
#~ "ÔöǿΪÈý±¶¡£ËüÃǶԿսµ±øºͺ£Éϲ¿¶ÓÒԼ°Áñµ¯Åڲ»̫ÓÐЧ¡£³ÇǽҲ·ÀֹÁ˵±·À\n"
#~ "Êز¿¶ӱ»µØÃ沿¶ÓÏûÃðʱµÄÈ˿ڼõÉ١£"

#~ msgid "Colosseum"
#~ msgstr "ԲÐδó¾糡"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr "ΪÊÐÃñÌṩÓéÀ֣¬ʹ 3 Ãû²»²»ÂúÊÐÃñÂú×㡣 (Ôڷ¢Ã÷µçѧºóÔö¼ÓΪ 4 Ãû¡£)"

#~ msgid "Courthouse"
#~ msgstr "·¨Ժ"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "½«³ÇÊеĸ¯°ܼõÉÙ 50%¡£ÔÚÃñÖ÷ÖƶÈÏ£¬·¨Ժʹ 1 ÃûÓÇÓôµÄÊÐÃñÂú×㡣ÔڼÆËãÆðÒå"
#~ "¿ªÏúʱ£¬»¹Äܹ»ʹͬÊ׶¼¾àÀëµÄЧ¹û¼õ°롣"

#~ msgid "Factory"
#~ msgstr "¹¤³§"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr "½«³ÇÊеÄÎï×ʲú³öÔö¼Ó50%¡£ÕâÖÖÔö¼ÓҲ»áºܴó³̶ȵØÔö¼ÓÎÛȾ¡£"

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "ÓйȲֵĳÇÊз¢ÉúÔö³¤»òËõСʱ´¢´æµÄʳÎｫ±»ÉèΪ°ëÂú¡£ÕâÓÐÖúÓڳÇÊиü¿ìÔö³¤ÒÔ"
#~ "¼°¸üÈÝÒ׶ȹý¼¢»ġ£"

#~ msgid "Hydro Plant"
#~ msgstr "ˮÁ¦µ糧"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§"
#~ "ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú"
#~ "³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid "Library"
#~ msgstr "ͼÊé¹Ý"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "ʹ³ÇÊеĿÆÑвú³öÔö¼Ó 50%¡£"

#~ msgid "Marketplace"
#~ msgstr "Êг¡"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "ʹ³ÇÊеÄÓéÀֺÍ˰Êղú³öÔö¼Ó 50%¡£"

#~ msgid "Mass Transit"
#~ msgstr "´óÖÚÔËÊä"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr "ÖкÍÒòÈ˿Úӵ¼·ÒýÆðµÄÎÛȾ¡£È˿ڽ«²»ÔٶԳÇÊвúÉúµÄÎÛȾÓÐӰÏ졣"

#~ msgid "Mfg. Plant"
#~ msgstr "ÖÆÔ쳧"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "Ó빤³§һÆð£¬ÖÆÔ쳧½«³ÇÊеÄÎï×ʲú³öÔö¼Ó100%¡£"

#~ msgid "Nuclear Plant"
#~ msgstr "º˵糧"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄÎï×ÊÉú²ú£º¹¤³§"
#~ "ºͺ˵糧һÆð½«Ìṩ75%µÄÎï×ʲú³ö½±Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄÎï×ʲú"
#~ "³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid "Palace"
#~ msgstr "»ʹ¬"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "ʹһ×ù³ÇÊгÉΪÊ׶¼ºÍÄúµÄÕþ¸®ÖÐÐġ£³ý·ÇÕþ¸®ÊÇÃñÖ÷Öƻ򹲲úÖ÷ÒåÖƶȣ¬ÆäËü³ÇÊÐ"
#~ "Öеĸ¯°ÜÓëÆä¸úÊ׶¼µľàÀëÓйء£ÔڳÇÊÐÖз¢¶¯ÆðÒåµĿªÏúҲ¸ú³ÇÊÐÓëÊ׶¼µľàÀëÓÐ"
#~ "¹Ø(ÔÚÈκÎÐÎʽµÄÕþ¸®ÏÂ)¡£\n"
#~ "\n"
#~ "×ÐϸÕտ´ÄúµÄÊ׶¼£¬ÕâÊÇÒòΪÈç¹ûʧȥËü¿ÉÄܵ¼ÖÂÄúµÄÍõ¹úÔÚÎÄÃ÷սÕùÖеÄÃðÍö¡£ʧ"
#~ "ȥÄúµ±ǰµĻʹ¬»¹¿ÉÄܻáʹÄúʧȥÄúӵÓеÄËùÓÐÓîÖæ·ɴ¬¡£"

#~ msgid "Power Plant"
#~ msgstr "»ðÁ¦µ糧"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄÎï×ÊÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄÎï×ʲú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄÎï×ʲú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid "Recycling Center"
#~ msgstr "»ØÊÕÖÐÐÄ"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr "Ð޽¨һ¸ö»ØÊÕÖÐÐĿÉÒ԰ѳÇÊвúÉúµÄÎÛȾ¼õÉÙ66%¡£"

#~ msgid "SDI Defense"
#~ msgstr "SDI ·ÀÓùϵͳ"

#~ msgid "Space Component"
#~ msgstr "̫¿Õ×é¼þ"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "̫¿Õ×é¼þ¿ÉÒԱ»·ֽâΪÍƽø²¿·ֺÍȼÁÏ×é¼þ¡£ÿ¶ÔÕâÁ½ÖÖ×é¼þ¶¼½«¼õÉÙÄúµÄÓîÖæ·ɴ¬"
#~ "µÄÂÃÐÐʱ¼䡣Äú×î¶à¿ÉÒԽ¨Ôì8¶ԡ£\n"
#~ "\n"
#~ "ÔÚÄú¿ÉÒԽ¨ÔìÈκÎÓîÖæ·ɴ¬²¿¼þ֮ǰ£¬±ØÐëÒѾ­ÓÐÍæ¼ÒÐ޽¨Á˼ƻ®°¢²¨Â޼ƻ®¡£"

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#~ msgid "Space Module"
#~ msgstr "̫¿Õģ¿é"

#~ msgid "Space Structural"
#~ msgstr "̫¿ռܹ¹"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "̫¿ռܹ¹¹¹³ÉÁËÄúµÄÓîÖæ·ɴ¬µĻù´¡¡£ËùÓеÄÆäËü·ɴ¬²¿¼þÐèҪÁ¬½ӵ½̫¿ռܹ¹ÉϲÅ"
#~ "ÄÜÔËÐС£Äú×î¶à¿ÉÒÔÐ޽¨32¸ö̫¿ռܹ¹¡£\n"
#~ "\n"
#~ "ÔÚÄú¿ÉÒԽ¨ÔìÈκÎÓîÖæ·ɴ¬²¿¼þ֮ǰ£¬±ØÐëÒѾ­ÓÐÍæ¼ÒÐ޽¨Á˼ƻ®°¢²¨Â޼ƻ®¡£"

#~ msgid "Temple"
#~ msgstr "ÃíÓî"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "ʹһ¸öÓÇÓôµÄÊÐÃñÂú×㡣¿Ƽ¼½øչÉñÃØÖ÷ÒåºÍÆ漣ÉñÓ÷¶¼½«ʹÆä×÷Ó÷­±¶¡£ÔÚͬʱÓÐ"
#~ "ÉñÃØÖ÷ÒåºÍÉñÓ÷µÄÇé¿öÏ£¬4¸öÊÐÃ񱻱ä³ÉÂú×ãµġ£"

#~ msgid "University"
#~ msgstr "´óѧ"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr "ÓëͼÊé¹ÝһÆ𣬴óѧ½«³ÇÊеĿÆÑвú³öÔö¼Ó100%¡£"

#~ msgid "Apollo Program"
#~ msgstr "°¢²¨Â޼ƻ®"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "ӵÓÐËûµÄÍæ¼ҽ«¿ÉÒԿ´µ½ȫ²¿µØͼ¡£ËüÔÊÐíËùÓеÄÍæ¼ҿªʼ½¨ÔìÓîÖæ·ɴ¬²¿¼þ£¨Èç¹û"
#~ "ËûÃÇÑо¿Á˱ØÐèµĿƼ¼µĻ°£©¡£"

#~ msgid "Colossus"
#~ msgstr "¾ÞÏñ"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Ð޽¨´ËÆ漣µĳÇÊÐÖÜΧµķ½¸ñÈç¹ûÒѾ­ÓÐóÒײú³ö£¬½«µõ½¶îÍâµÄ1µãóÒײú³ö¡£"

#~ msgid "Copernicus' Observatory"
#~ msgstr "¸ç°×ÄáÌìÎĄ̈"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "½«Ð޽¨ËüµĳÇÊеĿÆÑвú³öÔö¼Ó50%¡£"

#~ msgid "Cure For Cancer"
#~ msgstr "¹¥¿˰©֢"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr "ÕâÏîÁ˲»ÆðµĿÆÑгɹûʹÄúËùÓгÇÊÐÖÐһ¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#~ msgid "Darwin's Voyage"
#~ msgstr "´ï¶ûÎĺ½ÐÐ"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "²é¶û˹´ï¶ûÎĵĺ½ÐÐÍƶ¯ÁËÎïÖֽø»¯µķ¢Ï֣¬Õ⼫´óµĹÄÎèÁ˿ÆÑÐÐÅÐġ£Á¢¼´ÌṩÁ½"
#~ "Ïî¿Ƽ¼½øչ¡£"

#~ msgid "Great Library"
#~ msgstr "´óͼÊé¹Ý"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr "Ð޽¨´óͼÊé¹ݵÄÎÄÃ÷½«µõ½ÈκÎÒѾ­ÖÁÉٱ»ÆäËüÁ½¸öÎÄÃ÷ÕÆÎյĿƼ¼½øչ¡£"

#~ msgid "Great Wall"
#~ msgstr "³¤³Ç"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Ï൱ÓÚÔÚËùÓгÇÊÐÖж¼ÓгÇǽ¡£"

#~ msgid "Hanging Gardens"
#~ msgstr "¿ÕÖл¨԰"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "ʹÿ¸ö³ÇÊÐÖÐһ¸öÂú×ãÊÐÃñ±äµÿìÀ֡£ʹӵÓпÕÖл¨԰µĳÇÊÐÖжîÍâÁ½¸öÂú×ãÊÐÃñ±ä"
#~ "µÿìÀ֣¨Ҳ¾ÍÊǣ¬×ܹ²3¸ö£©¡£Ôڲ»̫¿ÉÄܳöÏֵÄÇé¿öÏ£¬Èç¹û³ÇÊÐÖÐûÓÐÂú×ãÊÐÃñ"
#~ "À´»ñµÿÕÖл¨԰µĺô¦£¬´ËÆ漣½«×÷Óõ½ÓÇÓôÊÐÃñÉíÉϣ¨ʹËûÃǱäµÃÂú×㣩¡£"

#~ msgid "Hoover Dam"
#~ msgstr "ºú·ðˮ°Ó"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Ï൱ÓëÄúÔÚÿ¸ö³ÇÊÐÖж¼ÓÐһ×ùˮÁ¦µ糧¡££¨Õ⽫¼õÉÙÎÛȾ²¢Ôö¼ӹ¤³§ÓëÖÆÔ쳧µÄ×÷"
#~ "Óá££©"

#~ msgid "Isaac Newton's College"
#~ msgstr "ţ¶ÙѧԺ"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "½«½¨ÔìËüµĳÇÊеĿÆÑвú³öÔö¼Ó100%¡£"

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S.°ͺմó½ÌÌÃ"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr "ʹÄúÐ޽¨¸ÃÆ漣µĴó½ÉϵÄËùÓгÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#~ msgid "Lighthouse"
#~ msgstr "µÆËþ"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâ2µãÒƶ¯Á¦¡£"

#~ msgid "Magellan's Expedition"
#~ msgstr "ÂóÕÜÂ׺½º£"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "¸øËùÓк£Ñ󲿶ÓÔö¼Ó1µãÒƶ¯Á¦¡£"

#~ msgid "Manhattan Project"
#~ msgstr "Âü¹þ¶ٹ¤³Ì"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Ã׿ªÀʻùÂ޽ÌÌÃ"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "ʹËùÓгÇÊÐÖдó½ÌÌõÄЧÄܷ­±¶¡£"

#~ msgid "Oracle"
#~ msgstr "ÉñÓ÷"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr "ʹÄúÐ޽¨¸ÃÆ漣µĴó½ÉϵÄËùÓгÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#~ msgid "Pyramids"
#~ msgstr "½ð×ÖËþ"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "ÔÊÐíÄúѡÔñËùÓеÄÕþ¸®ÀàÐͣ¬°üÀ¨ÄÇЩÄúµÄÎÄÃ÷»¹ûÓÐÑо¿µģ¬²¢ÇҲ»Óþ­ÀúÎÞÕþ¸®"
#~ "״̬µĹý¶ÉʱÆڡ£"

#~ msgid "SETI Program"
#~ msgstr "̫¿ռƻ®"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "½«ÿ¸ö³ÇÊÐÖеĿÆÑвú³öÌáÉý 50% ¡£"

#~ msgid "Shakespeare's Theater"
#~ msgstr "ɯʿ±ÈÑǾçԺ"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr "ʹµÄËüËùÔڳÇÊеÄËùÓÐÊÐÃñ±äµÃÂú×㡣"

#~ msgid "United Nations"
#~ msgstr "ÁªºϹú"

#~ msgid "Women's Suffrage"
#~ msgstr "¸¾Ůѡ¾ÙȨ"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "ÔÚËùÓгÇÊÐÖУ¬ÿ¸ö²¿¶ӵÄÓÇÓôӰÏì¼õÉÙ1¡£ÕâÒâζ×ÅÔڹ²ºÍÖÆÏ£¬²¿¶Ӳ»»áÒýÆðÓÇ"
#~ "Óô£»¶øÔÚÃñÖ÷ÖÆÏ£¬ÿ¸öÇÖÂÔÐԲ¿¶ӽöÒýÆðһ¸öÊÐÃñÓÇÓô¡£"

#~ msgid "?Elvis:E"
#~ msgstr "ÒÕ"

#~ msgid "?Scientist:S"
#~ msgstr "¿Æ"

#~ msgid "?Taxman:T"
#~ msgstr "˰"

#~ msgid "?citystyle:European"
#~ msgstr "ŷÖÞ"

#~ msgid "?citystyle:Classical"
#~ msgstr "¹ŵä"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Èȴø"

#~ msgid "?citystyle:Asian"
#~ msgstr "ÑÇÖÞ"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "°ͱÈÂ×"

#~ msgid "?citystyle:Celtic"
#~ msgstr "¿­¶ûÌØ"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "ÎÄÒո´ÐË"

#~ msgid "?citystyle:Industrial"
#~ msgstr "¹¤ҵ»¯"

#~ msgid "?citystyle:Modern"
#~ msgstr "Ïִú"

#~ msgid "?citystyle:PostModern"
#~ msgstr "ºóÏִú"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "ÕýÔÚÔØÈë¹æÔò¼¯"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "ÎÄѧ"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "ɾ³ýÌõ¿î"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 1"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 2"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 3"
#~ msgstr "ÍŶÓ"

#~ msgid "Anarchy"
#~ msgstr "ÎÞÕþ¸®"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "¾ü·§"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "¾ü·§"

#~ msgid "Despotism"
#~ msgstr "רÖÆÕþ¸®"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "ͷÁì"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Ůͬ־"

#~ msgid "Monarchy"
#~ msgstr "¾ýÖ÷ÖÆ"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "ÔÚ %s ÖÐ"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "ŮÍõ"

#~ msgid "Communism"
#~ msgstr "¹²²úÖ÷Òå"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "ͬ־"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Ůͬ־"

#~ msgid "Republic"
#~ msgstr "¹²ºÍÖÆ"

#~ msgid "Democracy"
#~ msgstr "ÃñÖ÷ÖÆ"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "×Üͳ"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Ů×Üͳ"

#, fuzzy
#~ msgid "?nationgroup:Ancient"
#~ msgstr "ÓѺÃ"

#~ msgid "?plural:Americans"
#~ msgstr "ÃÀ¹úÈË"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "ÕýʽÃû³ÆÊÇÃÀÀû¼áºÏÖڹú¡£ÓÚ1776-1783ÄêµÄһ´θïÃüºó´Ӵó²»Áе߶ÀÁ¢³öÀ´¡£"

#~ msgid "Aztec"
#~ msgstr "°¢×ÈÌؿËÈË"

#~ msgid "?plural:Aztecs"
#~ msgstr "°¢×ÈÌؿËÈË"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "°¢×ÈÌؿËÈˣ¬À´×ÔË÷ŵÀ¼ɳĮµÄһȺҰÂùÈˣ¬Ôڹ«Ԫ15ÊÀ¼ͶáµÃÁ˶ԴÓËþ¶ûÌؿËÎÄÃ÷"
#~ "·¢չ¶øÀ´µÄÖÐīÎ÷¸磬ʹÈËÀàµÄÎþÉü¼ÀìëÖØÐ¸´»ËûÃÇÔÚ1524Ä걻ÓɿÂÌØ×ÈÂÊÁìµÄ"
#~ "Î÷°àÑÀÈËÕ÷·þ¡£"

#~ msgid "Babylonian"
#~ msgstr "°ͱÈÂ×ÈË"

#~ msgid "?plural:Babylonians"
#~ msgstr "°ͱÈÂ×ÈË"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "°ͱÈÂ×Êǹ«Ԫǰ18ÊÀ¼͵½¹«Ԫǰ7ÊÀ¼ÍÃÀË÷²»´ïÃ×ÑǵÄͳÖγÇÊУ¬¾­ÀúÁËһϵÁеÄÃñ"
#~ "×壬°üÀ¨ÑÇħÀû£¬¿¦Î÷Ìأ¬ÑÇÊöºÍåÈÀյס£"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "%s ²¿¶Ó"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "ŮÁìÊÂ"

#~ msgid "Chinese"
#~ msgstr "ÖйúÈË"

#~ msgid "?plural:Chinese"
#~ msgstr "ÖйúÈË"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "ÖйúÊÇÏֽñÈԴæµÄ×î¹ÅÀϵÄÖ÷ҪÎÄÃ÷֮һ£¬ÆäÓÐÎÄ×ּÇ¼µÄÀúʷ¿ÉÒÔ׷Ëݵ½3,500Äê"
#~ "ǰ¡£Ôڹ«Ԫǰ221ÄêÇس¯Ê״Îͳһºó£¬Öйú¶à´ÎÔÚͳһºͷÖÁÑ֮¼ä±任£¬²¢ÇҾ­³£±»"
#~ "ÍâÀ´ÉÙÊýÃñ×åÕ÷·þ¡£ÏÖÔڣ¬Óɹ²²úµ³ÔÚ1949Ä꽨Á¢µÄÖлªÈËÃ񹲺͹úͳÖÎ×Ŵó½£¬¶ø"
#~ "ÒÔǰ¹úÃ񵳵ÄÖлªÃñ¹úÕþ¸®ÔÚÄÚսºóÌÓÍų̀Í嵺¡£"

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Ò鳤"

#~ msgid "Egyptian"
#~ msgstr "°£¼°ÈË"

#~ msgid "?plural:Egyptians"
#~ msgstr "°£¼°ÈË"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "°£¼°ÊÇÊÀ½çÉϵڶþ¹ÅÀϵÄÎÄÃ÷¡£´ÓԶ¹Åʱ´úÆðËü¾ͷǳ£³ÇÊл¯£¬ÔÚÄáÂ޺ÓÿÄ귺ÀÄÓÙ"
#~ "»ýµÄÄàɳÉÏÑø»îÁËÖڶàÈ˿ڡ£"

#~ msgid "English"
#~ msgstr "Ӣ¹úÈË"

#~ msgid "?plural:English"
#~ msgstr "Ӣ¹úÈË"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Ӣ¸ñÀ¼Óڹ«Ԫ9ÊÀ¼ÍÍíÆڱ»Î÷Èû¿Ë˹ΰ´óµİ¢¶û¸¶À׵Âͳһ£¬½öÔÚһ¸öÊÀ¼ͺó±»×îºó"
#~ "һ´γɹ¦ÈëÇָùúµÄŵÂüµ׵ÄάÁ®Õ÷·þ¡£"

#~ msgid "French"
#~ msgstr "·¨¹úÈË"

#~ msgid "?plural:French"
#~ msgstr "·¨¹úÈË"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "×ÜÀí"

#~ msgid "German"
#~ msgstr "µ¹úÈË"

#~ msgid "?plural:Germans"
#~ msgstr "µ¹úÈË"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "µ¹úÔÚ1871Ä걻ÆÕ³ʿ¾ü¶Óͳһ¡£һսºó³ÉΪ¹²º͹ú£¬µ«ÊÇÔÚ1933Äê³ÉΪÄɴⲢ·¢Æð"
#~ "Á˶þս¡£սºóËü±»·ֳÉÁ½¸ö¹ú¼ң¬ËüÃÇÔÚÀäս½áÊøºóÓÚ1990Äêͳһ¡£"

#~ msgid "Greek"
#~ msgstr "ϣÀ°ÈË"

#~ msgid "?plural:Greeks"
#~ msgstr "ϣÀ°ÈË"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "¹ÅÀϵÄϣÀ°Èˣ¬ÔÚÂõÎýÄáºÍÂÞÂíÕ÷·þ֮¼䡣"

#~ msgid "Indian"
#~ msgstr "ӡ¶ÈÈË"

#~ msgid "?plural:Indians"
#~ msgstr "ӡ¶ÈÈË"

#~ msgid "Mongol"
#~ msgstr "ÃɹÅÈË"

#~ msgid "?plural:Mongols"
#~ msgstr "ÃɹÅÈË"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Ôڱ»³ɼª˼º¹ͳһºóµļ¸¸öÊÀ¼ÍÖУ¬ÃɹÅÈËÕ÷·þÁËÈËÀàÀúʷÉÏ×î´óµĵ۹ú£¬°üÀ¨ÁËÑÇ"
#~ "Ö޴ó½µĴ󲿷֡£ËûÃÇÒòÔÚսÕùÖеļ«¶˲ÐÈ̶ø³ôÃûÕÑÖø¡£"

#~ msgid "Roman"
#~ msgstr "ÂÞÂíÈË"

#~ msgid "?plural:Romans"
#~ msgstr "ÂÞÂíÈË"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "´«˵ÂÞÂíÊǹ«Ԫǰ753ÄêÓÉÂÞĽ¬˹½¨Á¢µġ£ÔÚÆ䶦ʢʱÆڣ¬ÂÞÂí¿ØÖÆÁ˼¸ºõȫ²¿µÄ"
#~ "ŷÖޡ¢±±·ǡ¢ÃÀË÷²»´ïÃ×Ñǡ£"

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "´󽫾ü"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Ů´󽫾ü"

#~ msgid "Russian"
#~ msgstr "¶í¹úÈË"

#~ msgid "Zulu"
#~ msgstr "×æ³ÈË"

#~ msgid "?plural:Zulus"
#~ msgstr "×æ³ÈË"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "×æ³ÈËÊǺÃսµİàͼÈˣ¬ËûÃǴÓ18ÊÀ¼ÍÔçÆڿªʼ´ÓÖÐÎ÷·ÇÖÞǨÒƵ½Äϲ¿·ÇÖޣ¬Õ÷·þÁË"
#~ "µ±µصĻôÒÁɣÈ˲¢µֿ¹ŷÖÞÒÆÃñÕߡ£"

#~ msgid "Advanced Flight"
#~ msgstr "¸߼¶º½¿Õ"

#~ msgid "Alphabet"
#~ msgstr "×Öĸ±í"

#~ msgid "Astronomy"
#~ msgstr "ÌìÎÄѧ"

#~ msgid "Atomic Theory"
#~ msgstr "ԭ×ÓÀíÂÛ"

#~ msgid "Automobile"
#~ msgstr "×Զ¯»¯"

#~ msgid "Banking"
#~ msgstr "ÒøÐÐҵ"

#~ msgid "Bridge Building"
#~ msgstr "ÇÅÁº½¨Ôì"

#~ msgid "Bronze Working"
#~ msgstr "ÇàͭÖÆÔì"

#~ msgid "Ceremonial Burial"
#~ msgstr "ÔáÀñÒÇʽ"

#~ msgid "Chemistry"
#~ msgstr "»¯ѧ"

#~ msgid "Chivalry"
#~ msgstr "ÆïʿÖƶÈ"

#~ msgid "Code of Laws"
#~ msgstr "·¨µä"

#~ msgid "Combustion"
#~ msgstr "ÄÚȼ»ú"

#~ msgid "Computers"
#~ msgstr "¼ÆËã»ú"

#~ msgid "Conscription"
#~ msgstr "Õ÷ÕÙ"

#~ msgid "Construction"
#~ msgstr "½¨Öþ"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* ʹ %s Äܹ»½¨ÖþҪÈû¡£\n"

#~ msgid "Currency"
#~ msgstr "»õ±Ò"

#~ msgid "Electricity"
#~ msgstr "µçÁ¦ѧ"

#~ msgid "Electronics"
#~ msgstr "µç×Óѧ"

#~ msgid "Engineering"
#~ msgstr "¹¤³Ìѧ"

#~ msgid "Explosives"
#~ msgstr "ըҩ"

#~ msgid "Feudalism"
#~ msgstr "·⽨ÖƶÈ"

#~ msgid "Flight"
#~ msgstr "º½¿ռ¼Êõ"

#~ msgid "Fusion Power"
#~ msgstr "¾۱似Êõ"

#~ msgid "Genetic Engineering"
#~ msgstr "ÒŴ«¹¤³Ì"

#~ msgid "Gunpowder"
#~ msgstr "»ðҩ"

#~ msgid "Horseback Riding"
#~ msgstr "ÆïÊõ"

#~ msgid "Industrialization"
#~ msgstr "¹¤ҵ»¯"

#~ msgid "Invention"
#~ msgstr "·¢Ã÷´´Ôì"

#~ msgid "Iron Working"
#~ msgstr "ÌúÆ÷ÖÆÔì"

#~ msgid "Labor Union"
#~ msgstr "À͹¤ÁªÃË"

#~ msgid "Literacy"
#~ msgstr "ÎÄѧ"

#~ msgid "Magnetism"
#~ msgstr "´Åѧ"

#~ msgid "Map Making"
#~ msgstr "µØͼÖÆÔì"

#~ msgid "Masonry"
#~ msgstr "שʯ½¨Öþ"

#~ msgid "Mass Production"
#~ msgstr "´ó¹æģÉú²ú"

#~ msgid "Mathematics"
#~ msgstr "Êýѧ"

#~ msgid "Medicine"
#~ msgstr "ҽѧ"

#~ msgid "Metallurgy"
#~ msgstr "ұ½ð"

#~ msgid "Mysticism"
#~ msgstr "ÉñÃØÖ÷Òå"

#~ msgid "Improves the effect of Temples."
#~ msgstr "ÔöǿÃíÓîµÄЧ¹û¡£"

#~ msgid "Navigation"
#~ msgstr "º½º£Êõ"

#~ msgid "Nuclear Fission"
#~ msgstr "ºËÁѱä"

#~ msgid "Nuclear Power"
#~ msgstr "ºËÄÜ"

#~ msgid "Philosophy"
#~ msgstr "ÕÜѧ"

#~ msgid "Physics"
#~ msgstr "ÎïÀí"

#~ msgid "Plastics"
#~ msgstr "ËÜÁÏ"

#~ msgid "Pottery"
#~ msgstr "ÌÕÆ÷ÖÆÔì"

#~ msgid "Railroad"
#~ msgstr "Ìú·"

#~ msgid "Recycling"
#~ msgstr "»ØÊÕÀûÓÃ"

#~ msgid "Refining"
#~ msgstr "Á¶ÖƼ¼Êõ"

#~ msgid "Religion"
#~ msgstr "×ڽÌ"

#~ msgid "Robotics"
#~ msgstr "»úÆ÷ÈË"

#~ msgid "Rocketry"
#~ msgstr "»ð¼ý¼¼Êõ"

#~ msgid "Space Flight"
#~ msgstr "º½Ì켼Êõ"

#~ msgid "Steam Engine"
#~ msgstr "ÕôÆû»ú"

#~ msgid "Steel"
#~ msgstr "¸ÖÌú"

#~ msgid "Superconductors"
#~ msgstr "³¬µ¼¼¼Êõ"

#~ msgid "The Corporation"
#~ msgstr "¹«˾"

#~ msgid "The Republic"
#~ msgstr "¹²ºÍÖÆ"

#~ msgid "The Wheel"
#~ msgstr "ÖÆÂÖÊõ"

#~ msgid "Theory of Gravity"
#~ msgstr "ÖØÁ¦ÀíÂÛ"

#~ msgid "Writing"
#~ msgstr "Êéд"

#~ msgid "Ocean"
#~ msgstr "º£Ñó"

#~ msgid "Arctic"
#~ msgstr "¼«µØ"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "¼«µط½¸ñÊÇÊÀ½ç×¶˻ò×îÄ϶˵ĵص㡣ËüÃǷǳ£º®À䣬Òò´˺ÜÄѴÓÊ¹¤×÷¡£"

#~ msgid "Desert"
#~ msgstr "ɳĮ"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr "ɳĮÊǼ«¶ȸÉÔïµĵØÇø£¬ÕâʹµÃũҵºÍóÒ׻±äµ÷ǳ£À§Äѡ£"

#~ msgid "Forest"
#~ msgstr "ɭÁÖ"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "ɭÁÖÊÇïÃܵÄÁÖľ£¬Õâ¸øũҵ»´øÀ´һЩÎÊÌ⡣"

#~ msgid "Grassland"
#~ msgstr "²ݵØ"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "²ݵØÌṩºܺõÄũҵ»ú»ᡣ"

#~ msgid "Hills"
#~ msgstr "ÇðÁê"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr "³ýÁËÊÊÓÚũҵÒÔÍ⣬ÇðÁêÍùÍù¸»º¬Îï×ʡ£"

#~ msgid "Jungle"
#~ msgstr "´ÔÁÖ"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "´ÔÁÖÊÇŨÃܵÄֲÎÕâ¸øũҵ´øÀ´ÁËһЩÎÊÌ⡣"

#~ msgid "Mountains"
#~ msgstr "ɽÂö"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr "ɽÂöÊǺ£°κܸߵĵØÇø£¬ÕâʹµÃũҵºÍóÒ׻ºÜÀ§Äѡ£"

#~ msgid "Plains"
#~ msgstr "ƽԭ"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr "ƽԭÊÇʮ·ֿí³¨¡¢¿տõµÄÇøÓò£¬Õâ¸øóÒ״øÀ´ÁËһµ㲻±㡣"

#~ msgid "Swamp"
#~ msgstr "ÕÓÔó"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "ÕÓÔóº¬Óйý¶àµÄˮ·ݣ¬Õâ¸øũҵ´øÀ´ÁËһЩÎÊÌ⡣"

#~ msgid "Tundra"
#~ msgstr "̦ԭ"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr "̦ԭÊǹãÀ«£¬º®ÀäµĵØÇø£¬½ö½öÊʺÏһЩũҵ¡£"

#~ msgid "?animals:Game"
#~ msgstr "ÁÔÎï"

#~ msgid "Coal"
#~ msgstr "ú̿"

#~ msgid "Fish"
#~ msgstr "Óã"

#~ msgid "Gems"
#~ msgstr "±¦ʯ"

#~ msgid "Horses"
#~ msgstr "Æï±ø"

#~ msgid "Oasis"
#~ msgstr "ÂÌÖÞ"

#~ msgid "Oil"
#~ msgstr "ÓÍÌï"

#~ msgid "Resources"
#~ msgstr "¿ó²ú"

#~ msgid "Seals"
#~ msgstr "º£±ª"

#~ msgid "Fortress"
#~ msgstr "ҪÈû"

#~ msgid "River"
#~ msgstr "ºÓÁ÷"

#~ msgid "green"
#~ msgstr "ÐÂÊÖ"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Á쵼Õß"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Á쵼Õß"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Ѳº½µ¼µ¯"

#~ msgid "Settlers"
#~ msgstr "ÒÆÃñÕß"

#~ msgid "Militia"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr "¸ò¿¶ÓÔÚÓÎϷµĿªʼ¾ͿÉÒÔÖÆÔ졣ËûÊÇ×îÈõµĲ¿¶ӡ£"

#~ msgid "Phalanx"
#~ msgstr "ϣÀ°·½Õó"

#~ msgid "Legion"
#~ msgstr "ÂÞÂí¾üÍÅ"

#~ msgid "Musketeers"
#~ msgstr "»ðǹÊÖ"

#~ msgid "Riflemen"
#~ msgstr "²½ǹ±ø"

#~ msgid "Mech. Inf."
#~ msgstr "»úе»¯²½±ø"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "»úе»¯²½±ø£»ÔÚ½µز¿¶ÓÖÐӵÓÐ×îǿµķÀÊØÄÜÁ¦£¬µ«ÊÇֻÔڽӽü¿Ƽ¼Ê÷×îºó²ŻáÓС£"

#~ msgid "Cavalry"
#~ msgstr "װ¼×Æï±ø"

#~ msgid "Chariot"
#~ msgstr "ս³µ"

#~ msgid "Knights"
#~ msgstr "Æïʿ"

#~ msgid "Armor"
#~ msgstr "װ¼ױø"

#~ msgid "Catapult"
#~ msgstr "ʯåó"

#~ msgid "Cannon"
#~ msgstr "¼ÓũÅÚ"

#~ msgid "Artillery"
#~ msgstr "Åڱø"

#~ msgid "Fighter"
#~ msgstr "ս¶·»ú"

#~ msgid "Bomber"
#~ msgstr "ºäը»ú"

#~ msgid "Trireme"
#~ msgstr "Èý²㽰×ù·«´¬"

#~ msgid "Sail"
#~ msgstr "º½ÐÐ"

#~ msgid "Frigate"
#~ msgstr "»¤ÎÀ½¢"

#~ msgid "Ironclad"
#~ msgstr "װ¼׽¢"

#~ msgid "Cruiser"
#~ msgstr "ѲÑó½¢"

#~ msgid "Battleship"
#~ msgstr "սÁн¢"

#~ msgid "Submarine"
#~ msgstr "Ǳͧ"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr "Ǳͧ¾ßÓкܸߵÄսÂԼÛֵ£¬µ«·ÀÓùÄÜÁ¦½ÏÈõ¡£"

#~ msgid "Carrier"
#~ msgstr "º½¿Õĸ½¢"

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Ìáʾ£ºÓü¸ËҿìËÙÒƶ¯µĴ¬ֻºÍһËÒսÁн¢Ϊº½ĸ»¤º½£¬ÒòΪËðʧһËÒװ±¸ÍêÕûµĺ½"
#~ "ĸ̫°º¹ó¶øʹ¿àÁˡ£"

#~ msgid "Transport"
#~ msgstr "ÔËÊä»ú"

#~ msgid "Nuclear"
#~ msgstr "º˵¯"

#~ msgid "Diplomat"
#~ msgstr "Í⽻¹Ù"

#~ msgid "Caravan"
#~ msgstr "É̶Ó"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "ÿ¸öÓÃÀ´½¨ÔìÆ漣µÄÉ̶Ӷ¼½«ʹÆ漣µÄÉú²ú¼ӿì50µ㡣\n"
#~ "\n"
#~ "Ìáʾ£ºÄú¿ÉÒÔÌáǰ´¢±¸һ¶ÑÉ̶Ӳ¢°ÑËüÃÇȫ²¿´øµ½½¨ÔìÆ漣µĳÇÊУ¬Õâ¿ÉÒÔ\n"
#~ "ÔÚһ¸ö»غÏÖÐÍê³ÉÆ漣£¡"

#~ msgid "Barbarian Leader"
#~ msgstr "ҰÈËͷÁì"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "µ±ҰÈËͷÁìÔÚÎ޷ÀÓù²¿¶ӵķ½¸ñ±»ɱËÀʱ£¬½«µõ½100»ƽðµÄÇÃթ½𣬵«ֻÓеØÃ沿"
#~ "¶ÓÄܹ»µõ½¡£"

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "ÊǳÇÊÐÄܹ»½¨ÔìÀÏÁ·µĺ£Ñ󲿶ӡ£ͬʱ£¬ÊÜÉ˵ĺ£Ñ󲿶ÓÈç¹ûÔڸóÇÊÐÖÐͣÁôһÕû¸ö"
#~ "»غ϶øδÒƶ¯½«Íêȫ»ָ´¡£"

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "ÔÊÐíһ¸ö³ÇÊÐÉú²úÀÏÁ·µĿÕÖв¿¶ӡ£ÁíÍ⣬ÊÜÉ˵ĿÕÖв¿¶ÓÈç¹ûÔڸóÇÊÐÖÐͣÁôÍêÕû"
#~ "µÄһ¸ö»غ϶øδÒƶ¯½«Íêȫ»ָ´¡£\n"
#~ "\n"
#~ "ӵÓлú³¡µÄÁ½¸ö³ÇÊпÉÒÔÔÚÿ¸ö»غϿÕÔËһ¸ö²¿¶ӡ£¿ÕÔËÁ¢¼´°Ѳ¿¶ӴÓһ¸ö³ÇÊÐתÒÆ"
#~ "µÄÁíһ¸ö³ÇÊУ¬²¢½«ÓÃÍê¸ò¿¶ӵÄÒƶ¯µãÁ¦¡£һ¸ö²¿¶ӱØÐ뻹ÓÐÒƶ¯µãÁ¦²ÅÄܱ»¿Õ"
#~ "Ôˡ£"

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£Ϊʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 »¹ÐèҪÏÂˮµÀϵͳ¡£"

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "ÔÚÓбøӪµÄÇé¿öÏ£¬³ÇÊÐÖÐÐ½¨ÔìµÄÿ¸öµØÃ沿¶ӽ«×Զ¯³ÉΪÀÏÁ·µģ¬ÕâÒâζ\n"
#~ "×ÅÆ乥»÷ºͷÀÊØÄÜÁ¦Ôö¼Ó50%¡£ͬʱ£¬ÔڳÇÊÐÖÐͣÁôÍêÕûµÄһ¸ö»غ϶øδÒƶ¯\n"
#~ "µÄÊÜÉ˵ØÃ沿¶ӽ«Íêȫ»ָ´¡£"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "´ó½ÌÌðѳÇÊÐÖÐ3¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãÊÐÃñ£¬ʹµÃÔڸóÇÊÐÖÐά³ÖÖÈÐò±äµÃÈÝ\n"
#~ "Òס£¶ÔÉñѧµÄÑо¿½«Ôöǿ´ó½ÌÌõÄ×÷Óã¬°ÑÁíÍâһ¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãÊÐÃñ¡£\n"
#~ "¶Թ²²úÖ÷ÒåµÄÑо¿½«Ï÷Èõ´ó½ÌÌõÄ×÷Óã¬ת±äÓÇÓôÊÐÃñΪÂú×ãÊÐÃñµÄÊýĿ½«\n"
#~ "¼õһ¡£"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "³Çǽʹµ÷ÀÓù³ÇÊбäµÃÈÝÒס£ËüʹµóÇÊÐÖв¿¶ӵֿ¹µØÃ沿¶ӺÍֱÉý·ɻúµÄÄÜÁ¦\n"
#~ "ÔöǿΪÈý±¶¡£ËüÃǶԿսµ±øºͺ£Éϲ¿¶ÓÒԼ°Áñµ¯Åڲ»̫ÓÐЧ¡£³ÇǽҲ·ÀֹÁ˵±·À\n"
#~ "Êز¿¶ӱ»µØÃ沿¶ÓÏûÃðʱµÄÈ˿ڼõÉ١£"

#~ msgid "Coastal Defense"
#~ msgstr "º£°¶»¤ÎÀ"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr "½«³ÇÊÐÖв¿¶ÓÕë¶ÔÀ´×Եз½½¢´¬ºä»÷µķÀÓùÁ¦Á¿Ôö¼Ó2±¶¡£"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr "Ϊ³ÇÊеÄÊÐÃñÌṩÓéÀ֣¬ʹ3¸ö²»ÂúÊÐÃñÂú×㡣£¨Ôڷ¢Ïֵç×ÓѧºóÊÇ4¸ö¡££©"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "½«³ÇÊеĸ¯°ܺÍËðºļõÉÙ50%¡£ÔÚÃñÖ÷ÖƶÈÏ£¬·¨Ժʹ1ÃûÓÇÓôµÄÊÐÃñÂú×㡣ÔڼÆËãÅÑ"
#~ "ÂҿªÏúʱ£¬»¹ʹÓëÊ׶¼µÄÓÐЧ¾àÀë¼õ°롣"

#~ msgid "Harbor"
#~ msgstr "¸ۿÚ"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr "ΪËùÓк£Ñ󷽸ñÔö¼Óһ¸ö¶îÍâµÄʳÎï×ÊԴ¡£Ð޽¨´˽¨Öþ³ÇÊÐÐèҪÔں£±õ¡£"

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "Ó빤³§һÆð£¬ÖÆÔ쳧½«³ÇÊеÄÎï×ʲú³öÔö¼Ó100%¡£"

#~ msgid "Offshore Platform"
#~ msgstr "º£ÉÏƽ̨"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "½«³ÇÊеÄËùÓк£Ñ󷽸ñµÄ×ÊԴ²ú³öÔö¼Ó1µ㡣±ØÐëÊǺ£°¶³ÇÊвÅÄÜÐ޽¨´˽¨Öþ¡£"

#~ msgid "Police Station"
#~ msgstr "¾¯²ì¾Ö"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "ÔÚÃñÖ÷ÖÆÏ½«³ÇÊÐÍâÃæµľüÊ²¿¶ÓÒýÆðµÄÓÇÓô¼õÉÙ2£¬Ôڹ²ºÍÖÆÏ¼õÉÙ1¡£´˽¨ÖþÔÚÆä"
#~ "ËüÕþ¸®ÏÂûÓÐ×÷Óá£"

#~ msgid "Port Facility"
#~ msgstr "¸ۿÚÉèʩ"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "ÊǳÇÊÐÄܹ»½¨ÔìÀÏÁ·µĺ£Ñ󲿶ӡ£ͬʱ£¬ÊÜÉ˵ĺ£Ñ󲿶ÓÈç¹ûÔڸóÇÊÐÖÐͣÁôһÕû¸ö"
#~ "»غ϶øδÒƶ¯½«Íêȫ»ָ´¡£"

#~ msgid "Research Lab"
#~ msgstr "Ñо¿ʵÑéÊÒ"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "ÓëͼÊé¹ÝһÆð£¬Ñо¿ʵÑéÊҽ«³ÇÊеĿÆÑвú³öÔö¼Ó100%¡£ÓëͼÊé¹ݺʹóѧһÆð£¬Ñо¿"
#~ "ʵÑéÊҽ«³ÇÊеĿÆÑвú³öÔö¼Ó150%¡£"

#~ msgid "SAM Battery"
#~ msgstr "SAM µ¼µ¯»ùµØ"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr "ʹ³ÇÊÐÖÐËùÓв¿¶ÓÔÚÔ⵽·Ǻ˿ÕÖÐÎäÆ÷µĹ¥»÷ʱ£¬·ÀÓùÄÜÁ¦Ôö¼Óһ±¶¡£"

#~ msgid "Sewer System"
#~ msgstr "ÏÂˮµÀϵͳ"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 ¡£Ê×ÏÈÐèҪÒûˮ¹¤³ÌÒÔʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£"

#~ msgid "Solar Plant"
#~ msgstr "̫ÑôÄܵ糧"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "ÍêȫÏû³ý³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºÍ"
#~ "̫ÑôÄܵ糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±Àø£¬ÖÆÔ쳧ºÍ̫ÑôÄܵ糧һÆð½«Ìṩ150%µÄ"
#~ "×ÊԴ²ú³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐ̫ÑôÄܵ糧¡¢ˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid "Stock Exchange"
#~ msgstr "¹ÉƱ½»Ò×Ëù"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr "ÓëÊг¡ºÍÒøÐÐһÆ𣬹ÉƱ½»Ò×Ëù½«³ÇÊÐÖеÄ˰ÊպÍÓéÀֲú³öÔö¼Ó150%¡£"

#~ msgid "Super Highways"
#~ msgstr "³¬¸ßËٹ«·"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr "½«ËùÓÐӵÓй«·»òÌú·µķ½¸ñµÄóÒײú³öÔö¼Ó50%¡£"

#~ msgid "Supermarket"
#~ msgstr "³¬¼¶Êг¡"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "½«±»¸óÇÊÐʹÓõÄÖÜΧµĸûµط½¸ñµÄʳÎï²ú³öÔö¼Ó50%¡£¸ûµط½¸ñÊÇָÄÇЩ±»¹à¸ȹý"
#~ "Á½´εķ½¸ñ¡£"

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "ӵÓÐËûµÄÍæ¼ҽ«¿ÉÒԿ´µ½ȫ²¿µØͼ¡£ËüÔÊÐíËùÓеÄÍæ¼ҿªʼ½¨ÔìÓîÖæ·ɴ¬²¿¼þ£¨Èç¹û"
#~ "ËûÃÇÑо¿Á˱ØÐèµĿƼ¼µĻ°£©¡£"

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Ñǵ±˹ÃÜ˹óÒ׹«˾"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr "¶ÔËùÓеĳÇÊУ¬Õý³£Çé¿öÏÂÐèҪ1µãÎï×ʱ£ÑøµÄÏÖÔÚÃâ·ѱ£Ñø¡£"

#~ msgid "Eiffel Tower"
#~ msgstr "°£·ƶûÌúËþ"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "ʹÿ¸ö³ÇÊÐÖÐһ¸öÂú×ãÊÐÃñ±äµÿìÀ֡£ʹӵÓпÕÖл¨԰µĳÇÊÐÖжîÍâÁ½¸öÂú×ãÊÐÃñ±ä"
#~ "µÿìÀ֣¨Ҳ¾ÍÊǣ¬×ܹ²3¸ö£©¡£Ôڲ»̫¿ÉÄܳöÏֵÄÇé¿öÏ£¬Èç¹û³ÇÊÐÖÐûÓÐÂú×ãÊÐÃñ"
#~ "À´»ñµÿÕÖл¨԰µĺô¦£¬´ËÆ漣½«×÷Óõ½ÓÇÓôÊÐÃñÉíÉϣ¨ʹËûÃǱäµÃÂú×㣩¡£"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Ï൱ÓëÄúÔÚÿ¸ö³ÇÊÐÖж¼ÓÐһ×ùˮÁ¦µ糧¡££¨Õ⽫¼õÉÙÎÛȾ²¢Ôö¼ӹ¤³§ÓëÖÆÔ쳧µÄ×÷"
#~ "Óá££©"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "ʹÿ¸öÓÐÃíÓîµĳÇÊÐÖÐʹÁ½¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid "King Richard's Crusade"
#~ msgstr "Àí²é¹úÍõʮ×־ü"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr "Ϊ½¨ÔìËüµĳÇÊÐÖÜΧµÄÿ¸ö·½¸ñÔö¼Ó1µãµÄÎï×ʲú³ö¡£"

#~ msgid "Leonardo's Workshop"
#~ msgstr "´ï·ÒÆ湤×÷ÊÒ"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "ÿ¸ö»غÏÉý¼¶һ¸ö¹ýʱ²¿¶ӡ£"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâµÄ1µãÒƶ¯Á¦²¢Ïû³ýÈý²㽰×ù·«´¬ÔÚԶº£ʧ×ٵÄΣÏա£ʹËù"
#~ "ÓÐÐ½¨µģ¨¶ÔËùÓгÇÊУ©º£Ñ󲿶Ӷ¼ÊÇÀÏÁ·µġ£"

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâ2µãÒƶ¯Á¦¡£"

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Âí¿ɲ¨ÂÞʹ¹Ý"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "ӵÓÐËüµÄÍæ¼ҴÓËùÓÐÍæ¼Ҵ¦µõ½һ¸öʹ¹ݡ£"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Ï൱ÓÚÄúµÄÿ¸ö³ÇÊж¼ÓÐһ¸ö´ó½ÌÌá£ÕâʹµÄÿ¸ö³ÇÊÐÖÐ3¸öÓÇÓôÊÐÃñ±äµÃÂú×㡣Éñ"
#~ "ѧµķ¢Ïֽ«Ôö¼Ӵó½ÌÌõÄЧ¹û£¬ʹÁíÍâһ¸öÓÇÓôÊÐÃñÂú×㡣¹²²úÖ÷Òåµķ¢Ïֽ«¼õÈõ´ó"
#~ "½ÌÌõÄЧ¹û£¬°ÑÓÇÓôÊÐÃñ±äµÃÂú×ãµÄÊýĿ½«±»¼õ1¡£"

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Ï൱ÓÚÿ¸ö³ÇÊÐÓÐһ¸ö¹Ȳ֡£"

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "ʹÿ¸öӵÓÐͼÊé¹ݵĳÇÊеĿÆÑвú³öÔö¼Ó50%¡££¨Ï൱ÓÚÄúµÄËùÓгÇÊж¼ÓÐһ×ùÑо¿"
#~ "ʵÑéÊҡ££©"

#~ msgid "Statue of Liberty"
#~ msgstr "×ÔÓÉŮÉñÏñ"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Ëï×ÓսÕùѧԺ"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "ÄúËùÓеÄÐ½¨µĵØÃ沿¶ӽ«ÊÇÀÏÁ·µģ¨¶ÔËùÓгÇÊУ©¡£һ¸ö²¿¶ÓÔÚս¶·֮ºó±ä³ÉÀÏÁ·"
#~ "µĵĻú»á´Ó50%Ôö¼ӵ½100%¡£"

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "ËùÓв¿¶Óÿ»غ϶îÍâ»ָ´2µãÉúÃüֵ¡£"

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Ï൱ÓÚÿ¸ö³ÇÊж¼ÓÐһ×ù¾¯²ì¾֡££¨Ҳ¾ÍÊǣ¬¶Ôÿ¸ö³ÇÊÐÀ´˵£¬ÔÚÃñÖ÷ÖÆÏ½«³ÇÊÐÍâ"
#~ "ÃæµľüÊ²¿¶ÓÒýÆðµÄÓÇÓô¼õÉÙ2£¬¹²ºÍÖÆÏ¼õÉÙ1¡£´ËÆ漣ÔÚÆäËüÕþ¸®ÀàÐÍÏÂûÓÐ×÷"
#~ "Óá££©"

#~ msgid "Capitalization"
#~ msgstr "×ʱ¾»¯"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "ÕⲻÊÇһ¸öÆÕͨµĽ¨Öþ¡£Ï෴£¬°Ñһ¸ö³ÇÊеÄÉú²úÉèÖÃΪ×ʱ¾»¯Òâζ×ÅËüµÄÎï×ʽ«±»"
#~ "ת±ä³É˰Êգ¨Ǯ£©¡£"

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "ÕýÔÚÔØÈë¹æÔò¼¯"

#~ msgid "Fundamentalism"
#~ msgstr "ԭ½ÌּÖ÷Òå"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "´ó¼À˾"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Ů´ó¼À˾"

#~ msgid "Carthaginian"
#~ msgstr "٤̫»ùÈË"

#~ msgid "?plural:Carthaginians"
#~ msgstr "٤̫»ùÈË"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "٤̫»ùÈˣ¬ëèÄá»ùÉÌÈ˵ĺóÒᣬÔڹ«Ԫǰ5ÊÀ¼͵½¹«Ԫǰ2ÊÀ¼ÍÔڵØÖк£µØÇøͳÖÎһ¸ö"
#~ "º£Éϵ۹ú¡£åÈ̫»ùÔڹ«Ԫǰ146Ä걻ÂÞÂíËùÃð¡£"

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "¸ß¬ÈË"

#~ msgid "Japanese"
#~ msgstr "Èձ¾ÈË"

#~ msgid "?plural:Japanese"
#~ msgstr "Èձ¾ÈË"

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Ļ¸®½«¾ü"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "ŮÁìÊÂ"

#~ msgid "Persian"
#~ msgstr "²¨˹ÈË"

#~ msgid "?plural:Persians"
#~ msgstr "²¨˹ÈË"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "µÚһ¸ö²¨˹µ۹ú£¨°¢Æõ÷Äáµ£©´æÔÚÓڹ«Ԫǰ550Ä굽¹«Ԫǰ330Äꣻµڶþ¸ö£¨Èöɢ"
#~ "Ä䣩´æÔÚÓڹ«Ԫ226Ä굽¹«Ԫ642Äꡣ"

#~ msgid "Sioux"
#~ msgstr "ËÕ×åÈË"

#~ msgid "?plural:Sioux"
#~ msgstr "ËÕ×åÈË"

#~ msgid "Spanish"
#~ msgstr "Î÷°àÑÀÈË"

#~ msgid "?plural:Spanish"
#~ msgstr "Î÷°àÑÀÈË"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "ÏִúÎ÷°àÑÀ¹úÐγÉÓڿ¨˹ÌáºÍÑÇÀոÔÍõ¹úµÄͳÖÎÕߴÓÄÂ˹ÁÖÊÖÖÐÊջØÒÁ±ÈÀûÑǰ뵺ʱ"
#~ "Æڡ£°뵺Ôڹ«Ԫǰ1492ÄêÊջأ¬ͬÄê¸çÂױÈÑǽøÐÐÁ˺½ÐС£"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#~ msgid "Viking"
#~ msgstr "ά¾©ÈË"

#~ msgid "?plural:Vikings"
#~ msgstr "ά¾©ÈË"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "ά¾©ÈËÔڹ«Ԫǰ1100Ä굽¹«Ԫǰ800Äê֮¼äÔÚŷÖ޺£°¶½øÐÐÇÀÂӺÍóÒס£ά¾©º£µÁ×î"
#~ "ÖճÉΪŵÂüµף¬¶íÂÞ˹£¬ºÍÎ÷Î÷ÀïµÄһ¸ö¶ÌÃüÍõ¹úµÄͳÖÎÕߡ£"

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "ѲÂß"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "ºìÒÂÖ÷½Ì"

#~ msgid "Barbarian"
#~ msgstr "ҰÈË"

#~ msgid "?plural:Barbarians"
#~ msgstr "ҰÈË"

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "¿վü»ùµØ"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "ÆÏÌÑÑÀÈË"

#~ msgid "Amphibious Warfare"
#~ msgstr "Á½ÆÜ×÷ս"

#~ msgid "Combined Arms"
#~ msgstr "ÁªºÏ×÷ս"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "¼õÈõ´ó½ÌÌõÄЧ¹û¡£"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* ʹ %s Äܹ»½¨ÖþҪÈû¡£\n"

#~ msgid "Economics"
#~ msgstr "¾­¼Ãѧ"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "ÔöǿԲÐδó¾糡µÄЧ¹û¡£"

#~ msgid "Environmentalism"
#~ msgstr "»·¾³±£»¤"

#~ msgid "Espionage"
#~ msgstr "Õì̽"

#~ msgid "Guerilla Warfare"
#~ msgstr "Óλ÷ս"

#~ msgid "Laser"
#~ msgstr "¼¤¹â"

#~ msgid "Leadership"
#~ msgstr "Á쵼ÄÜÁ¦"

#~ msgid "Machine Tools"
#~ msgstr "»úÆ÷¹¤¾ß"

#~ msgid "Miniaturization"
#~ msgstr "СÐͻ¯"

#~ msgid "Mobile Warfare"
#~ msgstr "»ú¶¯×÷ս"

#~ msgid "Monotheism"
#~ msgstr "һÉñÂÛ"

#~ msgid "Gives sea units one extra move."
#~ msgstr "ʹº£Ñ󲿶ӶàһµãÒƶ¯Á¦¡£"

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr "À´×ÔÓÚȫÊÀ½çµÄÕÜѧ¼ҼÓÈëÁËÄúµÄÎÄÃ÷£ºÄúÁ¢¿̵õ½Á˽ø²½¡£"

#~ msgid "Polytheism"
#~ msgstr "¶àÉñÂÛ"

#~ msgid "Radio"
#~ msgstr "ÎÞÏߵç"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* ʹ %s Äܹ»½¨Öþ¿վü»ùµء£\n"

#~ msgid "Refrigeration"
#~ msgstr "Àä²ؼ¼Êõ"

#~ msgid "Sanitation"
#~ msgstr "¹«¹²ÎÀÉú"

#~ msgid "Seafaring"
#~ msgstr "º£ÉϹ¤×÷"

#~ msgid "Stealth"
#~ msgstr "ÒþÐͼ¼Êõ"

#~ msgid "Tactics"
#~ msgstr "±ø·¨"

#~ msgid "Theology"
#~ msgstr "Éñѧ"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Ôöǿ´ó½ÌÌõÄЧ¹û¡£"

#~ msgid "Warrior Code"
#~ msgstr "Îäʿ¾«Éñ"

#~ msgid "Glacier"
#~ msgstr "±ù´¨"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "±ù´¨½öÄÜÔڵØÇòµÄ×¶˺Í×îÄ϶˷¢Ï֡£ËüÃǼ«Æ亮À䣬Òò¶øÄÑÒÔÔÚÆäÉϹ¤×÷¡£"

#~ msgid "Iron"
#~ msgstr "Ìú"

#~ msgid "Furs"
#~ msgstr "Ƥ²Ý"

#~ msgid "Fruit"
#~ msgstr "ˮ¹û"

#~ msgid "Buffalo"
#~ msgstr "Ұţ"

#~ msgid "Wheat"
#~ msgstr "СÂó"

#~ msgid "Peat"
#~ msgstr "Äà̿"

#~ msgid "Pheasant"
#~ msgstr "Ұ¼¦"

#~ msgid "Ivory"
#~ msgstr "ÏóÑÀ"

#~ msgid "Silk"
#~ msgstr "²Ï˿"

#~ msgid "Spice"
#~ msgstr "ÏãÁÏ"

#~ msgid "Whales"
#~ msgstr "¾¨Óã"

#~ msgid "Wine"
#~ msgstr "¾Æ"

#~ msgid "Airbase"
#~ msgstr "¿վü»ùµØ"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "ÈκεØÐΣ¨º£Ñó³ýÍ⣩É϶¼¿ÉÄÜÓкÓÁ÷¡£ºÓÁ÷ʹ¸÷½¸ñÉÏóÒ׵Ĳú³öµļÓ1¡£Ëü»¹ʹ"
#~ "·½¸ñµķÀÓùÒòËØÔöǿ50%¡£×îº󣬵ØÃ沿¶ӿÉÒÔÑØ×źÓÁ÷£¨µ«²»ÄܶԽǵأ©Òƶ¯£»ÑØ"
#~ "ºÓÁ÷Òƶ¯½öºķÑ 1/3 µÄÒƶ¯µãÊý¡£\n"
#~ "\n"
#~ "\n"
#~ "ÄúֻÄÜÔÚÒѾ­ÕÆÎÕÇÅÁº½¨Ô켼Êõºó²ÅÄÜÔںÓÁ÷·½¸ñÉÏÐÞÖþ¹«·ºÍÌú·¡£"

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Äܹ»Ð޽¨¿վü»ùµء£\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "¸ıäµØÐÎ"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "×î¼ѹ¥»÷²¿¶Ó"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "ֱÉý»ú"

#~ msgid "Engineers"
#~ msgstr "¹¤³Ìʦ"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "¹¤³ÌʦÀàËÆÓÚÒÆÃñÕߣ¬µ«ÊÇËüµĹ¤×÷ЧÂʺÍÒƶ¯ËٶÈÊÇÒÆÃñÕߵÄÁ½±¶¡£¹¤³Ìʦ¿ÉÒԽø"
#~ "ÐÐÖ÷ҪµĵØÐθÄÔ죨ÀýÈ磬°Ñ̦ԭת±ä³ÉɳĮ£©£¬ÕâÊÇÒÆÃñÕßËù²»Äܵġ£\n"
#~ "\n"
#~ "Ìáʾ1£ºһµ©¿ÉÄܾͽ«ÒÆÃñÕßÉý¼¶µ½¹¤³Ìʦ£¬ÒòΪ¹¤³ÌʦÓëÒÆÃñÕßÐèҪÏàͬµı£"
#~ "Ñø¡£\n"
#~ "\n"
#~ "Ìáʾ2£ºÈç¹ûÄú½¨³ÉÁ˴ï·ÒÆ湤×÷Êң¬ÇëÔڹ¤×÷Êұ»ÌÔ̭֮ǰÑо¿ըҩ¡£ÕâÑù£¬ÄúµÄ"
#~ "ÒÆÃñÕ߿ÉÒÔÃâ·ÑÉý¼¶¡£"

#~ msgid "Warriors"
#~ msgstr "Îäʿ"

#~ msgid "Archers"
#~ msgstr "¹­¼ýÊÖ"

#~ msgid "Pikemen"
#~ msgstr "³¤ì±ø"

#~ msgid "Fanatics"
#~ msgstr "¿ñÈȷÖ×Ó"

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr "ԭ½ÌּÖ÷Òå¹ú¼ҿÉÒԲ»Óû¨·ÑÈκÎÎï×ʶø±£Ñø¿ñÈȲ¿¶ӡ£"

#~ msgid "Partisan"
#~ msgstr "Óλ÷¶Ó"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "µ±µз½Õ÷·þÄúµĳÇÊÐʱ£¬Äú½«Ãâ·ѵõ½һЩÓλ÷¶ӣ¬µ«ÐèҪÈçÏÂÌõ¼þ£º\n"
#~ "\n"
#~ " - ÖÁÉÙÓÐһ¸öÍæ¼ÒÕÆÎÕÁËÓλ÷ս\n"
#~ "\n"
#~ " - Äú±ØÐëÊÇ×î³õ½¨Ôì³ÇÊеÄ\n"
#~ "\n"
#~ " - Äú±ØÐëÕÆÎÕÁ˹²²úÖ÷Òåºͻðҩ\n"
#~ "\n"
#~ " - Äú±ØÐ봦ÓÚÃñÖ÷Öƻ򹲲úÖ÷ÒåÕþ¸®ÏÂ"

#~ msgid "Alpine Troops"
#~ msgstr "ɽµز¿¶Ó"

#~ msgid "Marines"
#~ msgstr "½ս¶Ó"

#~ msgid "Paratroopers"
#~ msgstr "ɡ±ø"

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "»úе»¯²½±ø£»ÔÚ½µز¿¶ÓÖÐӵÓÐ×îǿµķÀÊØÄÜÁ¦£¬µ«ÊÇֻÔڽӽü¿Ƽ¼Ê÷×îºó²ŻáÓС£"

#~ msgid "Horsemen"
#~ msgstr "Æïʦ"

#~ msgid "Elephants"
#~ msgstr "սÏó"

#~ msgid "Crusaders"
#~ msgstr "ʮ×־ü"

#~ msgid "Dragoons"
#~ msgstr "ÁúÆï±ø"

#~ msgid "Howitzer"
#~ msgstr "Áñµ¯ÅÚ"

#~ msgid "Helicopter"
#~ msgstr "ֱÉý»ú"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "ֱÉý·ɻúÊÇһÖֺÜǿ´óµĲ¿¶ӣ¬ÒòΪËü¼ÈÄܷÉÐÐÓÖÄÜռÁì³ÇÊС£±ØÐëСÐĵÄÊǣ¬³ý·Ç"
#~ "ÄãÓÐÆ漣ÁªºϹú£¬·ñÔò¶ÔÓÚÿһ¸ö²»ÔڳÇÊÐÖеĻغϣ¬ֱÉý·ɻú½«ËðʧһµãÉúÃüÁ¦¡£"

#~ msgid "Stealth Fighter"
#~ msgstr "ÒþÐÍս¶·»ú"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "һÖָĽøµÄս¶·»ú£¬¾ßÓиüǿµĹ¥»÷ÐԺ͸ü´óµÄÒƶ¯°뾶¡£"

#~ msgid "Stealth Bomber"
#~ msgstr "ÒþÐͺäը»ú"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "һÖָĽøµĺäը»ú£¬¾ßÓиüǿµĹ¥»÷ÐԺ͸ü´óµÄÒƶ¯°뾶¡£"

#~ msgid "Caravel"
#~ msgstr "ÇáÐͿìËٷ«´¬"

#~ msgid "Galleon"
#~ msgstr "´óÐͷ«´¬"

#~ msgid "Destroyer"
#~ msgstr "ÇýÖð½¢"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr "Ìáʾ£ººܿìËٵĲ¿¶ӣ¬ËüÔÚËÑË÷¡¢»÷³Áµз½ÔËÊ䴬·½ÃæºÜÓÐÓá£"

#~ msgid "AEGIS Cruiser"
#~ msgstr "Éñ¶ÜѲÑó½¢"

#~ msgid "Cruise Missile"
#~ msgstr "Ѳº½µ¼µ¯"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr "Ìáʾ£º¼¸·¢¾ͿÉʹÄú±¦¹óµı¾ÍÁÖÜΧˮÓò²»Êܵд¬ɧÈš£"

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr "Ìáʾ£º¼¸·¢¾ͿÉʹÄú±¦¹óµı¾ÍÁÖÜΧˮÓò²»Êܵд¬ɧÈš£"

#~ msgid "Spy"
#~ msgstr "¼äµý"

#~ msgid "Freight"
#~ msgstr "»õ³µ"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "»õ³µ´úÌæÁËÉ̶ӣ¬²¢ÇÒÒƶ¯ËٶÈÊÇËüµÄÁ½±¶¡£"

#~ msgid "Explorer"
#~ msgstr "̽ÏռÒ"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "̽ÏռÒÔÚΪδ֪ÇøÓò»æÖƵØͼ·½Ãæ×÷Óúܴó¡£"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "µ±ҰÈËͷÁìÔÚÎ޷ÀÓù²¿¶ӵķ½¸ñ±»ɱËÀʱ£¬½«µõ½100»ƽðµÄÇÃթ½𣬵«ֻÓеØÃ沿"
#~ "¶ӺÍֱÉý·ɻúÄܹ»µõ½¡£<"

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "ÄúÕҵ½ %d »ƽð¡£"

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "ÄúÔڹŴú¾íÖáÖз¢ÏÖÁË %s¡£"

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s ÔڹŴú¾íÖáÖеõ½ÁË %s¡£"

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "һ֧ÓѺõĹÍӶ¾ü¼ÓÈëÁËÄúµĶÓÎ顣"

#~ msgid "You found a friendly city."
#~ msgstr "ÄúÕҵ½ÁËһ×ùÓѺóÇÊС£"

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "ÓѺõÄÁ÷ÀËÕ߱»Äú¸ж¯²¢¼ÓÈëÁËÄúµĶÓÎ顣"

#~ msgid "An abandoned village is here."
#~ msgstr "ÕâÀïÊÇһ×ù·ÏÆúµĴåׯ¡£"

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Äú¼¤»îÁËһȺҰÈˣ¡"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "ÄúµÄ %s ±»ҰÈËɱËÀÁˣ¡"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "ÖÐÁ¢"

#, fuzzy
#~ msgid "?nationgroup:Medieval"
#~ msgstr "ÖÐÁ¢"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "ÖÐÁ¢"

#, fuzzy
#~ msgid "?nationgroup:African"
#~ msgstr "ÓѺÃ"

#, fuzzy
#~ msgid "?nationgroup:American"
#~ msgstr "ÖÐÁ¢"

#, fuzzy
#~ msgid "?nationgroup:Asian"
#~ msgstr "ÉñÃØ"

#, fuzzy
#~ msgid "?nationgroup:European"
#~ msgstr "ÖÐÁ¢"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "ÉñÃØ"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£Ϊʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 »¹ÐèҪÏÂˮµÀϵͳ¡£"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr "ΪÊÐÃñÌṩÓéÀ֣¬ʹ 3 Ãû²»²»ÂúÊÐÃñÂú×㡣 (Ôڷ¢Ã÷µçѧºóÔö¼ÓΪ 4 Ãû¡£)"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "½«³ÇÊеĸ¯°ܺÍËðºļõÉÙ50%¡£ÔÚÃñÖ÷ÖƶÈÏ£¬·¨Ժʹ 1 ÃûÓÇÓôµÄÊÐÃñÂú×㡣»¹ʹ³Ç"
#~ "ÊеÄÅÑÂҿªÏúÔö¼ÓΪ 4 ±¶¡£"

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "ʹ³ÇÊеĿÆÑвú³öÔö¼Ó 100%¡£"

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "ÓëͼÊé¹ÝһÆð£¬Ñо¿ʵÑéÊҽ«³ÇÊеĿÆÑвú³öÔö¼Ó200%¡£ÓëͼÊé¹ݺʹóѧһÆð£¬Ñо¿"
#~ "ʵÑéÊҽ«³ÇÊеĿÆÑвú³öÔö¼Ó450%¡£"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 ¡£Ê×ÏÈÐèҪÒûˮ¹¤³ÌÒÔʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£"

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "ʹһ¸öÓÇÓôµÄÊÐÃñÂú×㡣¿Ƽ¼½øչÉñÃØÖ÷ÒåºÍÆ漣ÉñÓ÷¶¼½«ʹÆä×÷Ó÷­±¶¡£ÔÚͬʱÓÐ"
#~ "ÉñÃØÖ÷ÒåºÍÉñÓ÷µÄÇé¿öÏ£¬4¸öÊÐÃ񱻱ä³ÉÂú×ãµġ£"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "ÓëͼÊé¹ÝһÆ𣬴óѧ½«³ÇÊеĿÆÑвú³öÔö¼Ó250%¡£"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr "¶ÔÄúËùÓеĳÇÊУ¬Õý³£Çé¿öÏÂÐèҪ1µãÎï×ʱ£ÑøµĽ¨ÖþÏÖÔÚÃâ·ѱ£Ñø¡£"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr "ÕâÏîÁ˲»ÆðµĿÆÑгɹûʹÄúËùÓгÇÊÐÖÐһ¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "ʹÄú¿ØÖƵÄÿ¸öӵÓдóѧµĳÇÊеĿÆÑвú³öÔö¼Ó100%¡£"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâµÄ1µãÒƶ¯Á¦²¢Ïû³ýÈý²㽰×ù·«´¬ÔÚԶº£ʧ×ٵÄΣÏա£ʹËù"
#~ "ÓÐÐ½¨µģ¨¶ÔËùÓгÇÊУ©º£Ñ󲿶Ӷ¼ÊÇÀÏÁ·µġ£"

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâ2µãÒƶ¯Á¦¡£"

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr "ʹÄúÐ޽¨¸ÃÆ漣µĴó½ÉϵÄËùÓгÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#, fuzzy
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "ÓйȲֵĳÇÊз¢ÉúÔö³¤»òËõСʱ´¢´æµÄʳÎｫ±»ÉèΪ°ëÂú¡£ÕâÓÐÖúÓڳÇÊиü¿ìÔö³¤ÒÔ"
#~ "¼°¸üÈÝÒ׶ȹý¼¢»ġ£"

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "½«ÿ¸öÓÐÑо¿ʵÑéÊҵĳÇÊÐÖеĿÆÑвú³öÌáÉý 100% ¡£"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "ÄúËùÓеÄÐ½¨µĵØÃ沿¶ӽ«ÊÇһ¼¶ÀÏÁ·µġ£һ¸ö²¿¶ÓÔÚս¶·֮ºó±ä³ÉÏÂһ¼¶ÀÏÁ·µĵÄ"
#~ "»ú»áÔö¼Óһ°롣"

#~ msgid "Coinage"
#~ msgstr "Ôì±Ò"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "ÕⲻÊÇһ¸öÆÕͨµĽ¨Öþ¡£Ï෴£¬°Ñһ¸ö³ÇÊеÄÉú²úÉèÖÃΪÔì±ÒÒâζ×ÅËüµÄÎï×ʽ«±»ת"
#~ "±ä³É˰Êգ¨Ǯ£¬Ӳ±ң¡£©¡£"

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "¿­¶ûÌØ"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "ɾ³ýԤÉèֵ(_D)"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "ºËÄÜ"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "ÒÆÃñÕߺ͹¤³ÌʦӵÓм¸Öֱä¸üµØÐεÄÄÜÁ¦¡£"

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "ÊÔͼΪ %s ½¨Á¢óÒ×·Ïßʧ°ܡ£"

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* ʹ %s Äܹ»½¨Öþ¿վü»ùµء£\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "Èձ¾ÈË"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "º£Ñó"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "º£Ñ󸲸ÇÁ˴󲿷ÖÊÀ½磬¶øÇÒֻÓк£Éϲ¿¶Ó(Èý²㽰×ù·«´¬ºÍÆäËü´¬ֻ)²ÅÄÜÔÚÆäÖк½"
#~ "ÐС£\n"
#~ "\n"
#~ "º£Ñ󷽸ñ´Ӳ»»ᱻÎÛȾ»ò·øÉ䡣"

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "¹ºÂò"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "»غÏ"

#~ msgid "hardened"
#~ msgstr "×ÊÉî"

#~ msgid "elite"
#~ msgstr "¾«Èñ"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "¹¤ÈË"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "¹¤³ÌʦÀàËÆÓڹ¤Èˣ¬µ«ÊÇËüµĹ¤×÷ЧÂʺÍÒƶ¯ËٶÈÊÇÒÆÃñÕߵÄÁ½±¶¡£¹¤³Ìʦ¿ÉÒԽøÐÐ"
#~ "Ö÷ҪµĵØÐθÄÔ죨ÀýÈ磬°Ñ̦ԭת±ä³ÉɳĮ£©£¬ÕâÊǹ¤ÈËËù²»Äܵġ£\n"
#~ "\n"
#~ "Ìáʾ1£ºһµ©¿ÉÄܾͽ«¹¤ÈËÉý¼¶µ½¹¤³Ìʦ£¬ÒòΪ¹¤³ÌʦÓ빤ÈËÐèҪÏàͬµı£Ñø¡£\n"
#~ "\n"
#~ "Ìáʾ2£ºÈç¹ûÄú½¨³ÉÁ˴ï·ÒÆ湤×÷Êң¬ÇëÔڹ¤×÷Êұ»ÌÔ̭֮ǰÑо¿ըҩ¡£ÕâÑù£¬ÄúµÄ"
#~ "¹¤È˲¿¶ӿÉÒÔÃâ·ÑÉý¼¶¡£"

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "ºÍƽ"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "ºÍƽ"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "սÕù"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "ÿ¸ö»غÏÉý¼¶һ¸ö¹ýʱ²¿¶ӡ£"

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "ÿ¸ö»غÏÉý¼¶һ¸ö¹ýʱ²¿¶ӡ£"

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Á쵼Õß"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr "¾ÍÊÇÄã×Լº¡£Èç¹ûÄãËðʧÁËÕâ¸ö²¿¶ӣ¬Äã¾ÍÊäµôÁËÓÎϷ¡£ËùÒԱðËðʧËü¡£"

#~ msgid "AWACS"
#~ msgstr "Ԥ¾¯»ú"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "AWACS£¨¿ÕÖÐԤ¾¯¿ØÖƻú£©ÊÇһ¼ܾßÓÐÏȽøÀ״ïµķɻú£¬Ëü¿ÉÒÔÔںܹãµÄÇøÓòÄÚȷ¶¨"
#~ "µз½²¿¶ӵÄλÖá£"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£Ϊʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 »¹ÐèҪÏÂˮµÀϵͳ¡£"

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£Ϊʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 »¹ÐèҪÏÂˮµÀϵͳ¡£"

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Ê׶¼£º"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "ÀÏÁ·"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "ʵÑéÐÔ"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£Ϊʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 »¹ÐèҪÏÂˮµÀϵͳ¡£"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "´ó½ÌÌðѳÇÊÐÖÐ3¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãÊÐÃñ£¬ʹµÃÔڸóÇÊÐÖÐά³ÖÖÈÐò±äµÃÈÝ\n"
#~ "Òס£¶ÔÉñѧµÄÑо¿½«Ôöǿ´ó½ÌÌõÄ×÷Óã¬°ÑÁíÍâһ¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãÊÐÃñ¡£\n"
#~ "¶Թ²²úÖ÷ÒåµÄÑо¿½«Ï÷Èõ´ó½ÌÌõÄ×÷Óã¬ת±äÓÇÓôÊÐÃñΪÂú×ãÊÐÃñµÄÊýĿ½«\n"
#~ "¼õһ¡£"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "³Çǽʹµ÷ÀÓù³ÇÊбäµÃÈÝÒס£ËüʹµóÇÊÐÖв¿¶ӵֿ¹µØÃ沿¶ӺÍֱÉý·ɻúµÄÄÜÁ¦\n"
#~ "ÔöǿΪÈý±¶¡£ËüÃǶԿսµ±øºͺ£Éϲ¿¶ÓÒԼ°Áñµ¯Åڲ»̫ÓÐЧ¡£³ÇǽҲ·ÀֹÁ˵±·À\n"
#~ "Êز¿¶ӱ»µØÃ沿¶ÓÏûÃðʱµÄÈ˿ڼõÉ١£"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "½«³ÇÊеĸ¯°ܺÍËðºļõÉÙ50%¡£ÔÚÃñÖ÷ÖƶÈÏ£¬·¨Ժʹ 1 ÃûÓÇÓôµÄÊÐÃñÂú×㡣»¹ʹ³Ç"
#~ "ÊеÄÅÑÂҿªÏúÔö¼ÓΪ 4 ±¶¡£"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr "½«³ÇÊеÄÎï×ʲú³öÔö¼Ó50%¡£ÕâÖÖÔö¼ÓҲ»áºܴó³̶ȵØÔö¼ÓÎÛȾ¡£"

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "ÓйȲֵĳÇÊз¢ÉúÔö³¤»òËõСʱ´¢´æµÄʳÎｫ±»ÉèΪ°ëÂú¡£ÕâÓÐÖúÓڳÇÊиü¿ìÔö³¤ÒÔ"
#~ "¼°¸üÈÝÒ׶ȹý¼¢»ġ£"

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "ʹ³ÇÊеĿÆÑвú³öÔö¼Ó 100%¡£"

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr "½«³ÇÊеÄÎï×ʲú³öÔö¼Ó50%¡£ÕâÖÖÔö¼ÓҲ»áºܴó³̶ȵØÔö¼ÓÎÛȾ¡£"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "½«³ÇÊеÄËùÓк£Ñ󷽸ñµÄ×ÊԴ²ú³öÔö¼Ó1µ㡣±ØÐëÊǺ£°¶³ÇÊвÅÄÜÐ޽¨´˽¨Öþ¡£"

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "ʹÿ¸öÓÐÃíÓîµĳÇÊÐÖÐʹÁ½¸öÓÇÓôÊÐÃñÂú×㡣"

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr "Ð޽¨һ¸ö»ØÊÕÖÐÐĿÉÒ԰ѳÇÊвúÉúµÄÎÛȾ¼õÉÙ66%¡£"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr "ʹ³ÇÊÐÖÐËùÓв¿¶ÓÔÚÔ⵽·Ǻ˿ÕÖÐÎäÆ÷µĹ¥»÷ʱ£¬·ÀÓùÄÜÁ¦Ôö¼Óһ±¶¡£"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "ʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 12 ¡£Ê×ÏÈÐèҪÒûˮ¹¤³ÌÒÔʹ³ÇÊÐÄÜÔö³¤µ½¹æģ³¬¹ý 8 ¡£"

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "ʹ³ÇÊеÄÓéÀֺÍ˰Êղú³öÔö¼Ó 50%¡£"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Ð޽¨´ËÆ漣µĳÇÊÐÖÜΧµķ½¸ñÈç¹ûÒѾ­ÓÐóÒײú³ö£¬½«µõ½¶îÍâµÄ1µãóÒײú³ö¡£"

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "ʹһ¸öÓÇÓôµÄÊÐÃñÂú×㡣¿Ƽ¼½øչÉñÃØÖ÷ÒåºÍÆ漣ÉñÓ÷¶¼½«ʹÆä×÷Ó÷­±¶¡£ÔÚͬʱÓÐ"
#~ "ÉñÃØÖ÷ÒåºÍÉñÓ÷µÄÇé¿öÏ£¬4¸öÊÐÃ񱻱ä³ÉÂú×ãµġ£"

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "ӵÓÐËûµÄÍæ¼ҽ«¿ÉÒԿ´µ½ȫ²¿µØͼ¡£ËüÔÊÐíËùÓеÄÍæ¼ҿªʼ½¨ÔìÓîÖæ·ɴ¬²¿¼þ£¨Èç¹û"
#~ "ËûÃÇÑо¿Á˱ØÐèµĿƼ¼µĻ°£©¡£"

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr "¶ÔÄúËùÓеĳÇÊУ¬Õý³£Çé¿öÏÂÐèҪ1µãÎï×ʱ£ÑøµĽ¨ÖþÏÖÔÚÃâ·ѱ£Ñø¡£"

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Ð޽¨´ËÆ漣µĳÇÊÐÖÜΧµķ½¸ñÈç¹ûÒѾ­ÓÐóÒײú³ö£¬½«µõ½¶îÍâµÄ1µãóÒײú³ö¡£"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr "ÕâÏîÁ˲»ÆðµĿÆÑгɹûʹÄúËùÓгÇÊÐÖÐһ¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "²é¶û˹´ï¶ûÎĵĺ½ÐÐÍƶ¯ÁËÎïÖֽø»¯µķ¢Ï֣¬Õ⼫´óµĹÄÎèÁ˿ÆÑÐÐÅÐġ£Á¢¼´ÌṩÁ½"
#~ "Ïî¿Ƽ¼½øչ¡£"

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Ï൱ÓÚÔÚËùÓгÇÊÐÖж¼ÓгÇǽ¡£"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "ʹÿ¸ö³ÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñÂú×㡣"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "ʹÿ¸ö³ÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñÂú×㡣"

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "ÔÚÃñÖ÷ÖÆÏ½«³ÇÊÐÍâÃæµľüÊ²¿¶ÓÒýÆðµÄÓÇÓô¼õÉÙ2£¬Ôڹ²ºÍÖÆÏ¼õÉÙ1¡£´˽¨ÖþÔÚÆä"
#~ "ËüÕþ¸®ÏÂûÓÐ×÷Óá£"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâµÄ1µãÒƶ¯Á¦²¢Ïû³ýÈý²㽰×ù·«´¬ÔÚԶº£ʧ×ٵÄΣÏա£ʹËù"
#~ "ÓÐÐ½¨µģ¨¶ÔËùÓгÇÊУ©º£Ñ󲿶Ӷ¼ÊÇÀÏÁ·µġ£"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "ÄúËùÓеÄÐ½¨µĵØÃ沿¶ӽ«ÊÇһ¼¶ÀÏÁ·µġ£һ¸ö²¿¶ÓÔÚս¶·֮ºó±ä³ÉÏÂһ¼¶ÀÏÁ·µĵÄ"
#~ "»ú»áÔö¼Óһ°롣"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr "ΪÊÐÃñÌṩÓéÀ֣¬ʹ 3 Ãû²»²»ÂúÊÐÃñÂú×㡣 (Ôڷ¢Ã÷µçѧºóÔö¼ÓΪ 4 Ãû¡£)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr "ʹÄúÐ޽¨¸ÃÆ漣µĴó½ÉϵÄËùÓгÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "×ÔÓÉŮÉñÏñ"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr "ʹÄúÐ޽¨¸ÃÆ漣µĴó½ÉϵÄËùÓгÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Ð޽¨´ËÆ漣µĳÇÊÐÖÜΧµķ½¸ñÈç¹ûÒѾ­ÓÐóÒײú³ö£¬½«µõ½¶îÍâµÄ1µãóÒײú³ö¡£"

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Äڲ¿"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "ɯʿ±ÈÑǾçԺ"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "ÄúËùÓеÄÐ½¨µĵØÃ沿¶ӽ«ÊÇһ¼¶ÀÏÁ·µġ£һ¸ö²¿¶ÓÔÚս¶·֮ºó±ä³ÉÏÂһ¼¶ÀÏÁ·µĵÄ"
#~ "»ú»áÔö¼Óһ°롣"

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "ÔÚÃñÖ÷ÖÆÏ½«³ÇÊÐÍâÃæµľüÊ²¿¶ÓÒýÆðµÄÓÇÓô¼õÉÙ2£¬Ôڹ²ºÍÖÆÏ¼õÉÙ1¡£´˽¨ÖþÔÚÆä"
#~ "ËüÕþ¸®ÏÂûÓÐ×÷Óá£"

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "ÕýÔÚÔØÈë¹æÔò¼¯"

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "ԭ½ÌּÖ÷ÒåÊÇÒÔһЩÐÅÑöΪÖÐÐĵÄһÖÖÕþ¸®ÐÎʽ¡£ÕâЩÐÅÑö£¬һ°㶼ÊÇ×ڽÌÐԵģ¬¹»"
#~ "³ÉÁ˶ÔͳÖÎÕߺÍÈËÃñµÄÐÐΪÓ뷴ӦµÄÑϸñָµ¼¡£\n"
#~ "\n"
#~ "ÔÚԭ½ÌּÖ÷ÒåÉç»áÖУ¬ÈËÃñºÍͳÖÎÕßȫ²¿·îÏ׸øÆäÐÅÑö£¬²¢ÇÒͨ³£ԸÒâΪÁ˱£³ÖÐÅÑö"
#~ "¶øȥËÀ¡£\n"
#~ "\n"
#~ "ÔÚԭ½ÌּÖ÷ÒåÏ£¬ÄúµĳÇÊпÉÒÔ֧³ֶà´ï10¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴ"
#~ "µ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴµı£Ñø¡££©¿ñÈȲ¿¶Ӳ»ÐèҪ±£Ñø¡£\n"
#~ "\n"
#~ "ÔÚԭ½ÌּÖ÷ÒåÏÂÒÆÃñÕßÿ»غϺķÑÁ½¸öʳÎ\n"
#~ "\n"
#~ "Èç¹ûԭ½ÌּÖ÷ÒåͳÖÎÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½"
#~ "¸ñ»ñµÃ1µãóÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Äú¿ÉÒÔΪ¿ÆÑУ¬˰ÊջòÓéÀÖÉèÖõÄ×î¸߱ÈÂÊÊÇ80% ¡£\n"
#~ "\n"
#~ "×î¸ߵÄÓÐЧ¿ÆÑбÈÂÊÊÇ50%£¬³¬³öµĲ¿·ֱ»ÓÃÓÚ˰Êգ¬²¢ÇҿÆÑÐÉú²ú±»¼õ°롣\n"
#~ "\n"
#~ "ԭ½ÌּÖ÷ÒåÏµĳÇÊгÐÊÜÉÙÁ¿µĸ¯°ܺÍÀ˷ѡ£\n"
#~ "\n"
#~ "ͨ³£Çé¿öÏ»Ὣ²»¿ìÊÐÃñת±äΪÂú×ãÊÐÃñµĳÇÊн¨Öþ£¬½«Éú²úµÈͬÓÚËûÃÇÄÜת±äµÄÊÐ"
#~ "ÃñÊýĿµġ°ʲһ˰¡±£¨»ƽ𣩣¬²¢ÇҲ»ÐèҪ±£Ñø¡£"

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Àä²ؼ¼Êõ"

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "ÔöǿԲÐδó¾糡µÄЧ¹û¡£"

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "ÄúֻÄÜÔÚÄúµĳÇÊÐÖÐÉý¼¶²¿¶ӡ£"

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Ôö¼ÓÓÉÈ˿Ú̫¶àÔì³ɵÄÎÛȾ¡£\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "ÈκεØÐΣ¨º£Ñó³ýÍ⣩É϶¼¿ÉÄÜÓкÓÁ÷¡£ºÓÁ÷ʹ¸÷½¸ñÉÏóÒ׵Ĳú³öµļÓ1¡£Ëü»¹ʹ"
#~ "·½¸ñµķÀÓùÒòËØÔöǿ50%¡£×îº󣬵ØÃ沿¶ӿÉÒÔÑØ×źÓÁ÷£¨µ«²»ÄܶԽǵأ©Òƶ¯£»ÑØ"
#~ "ºÓÁ÷Òƶ¯½öºķÑ 1/3 µÄÒƶ¯µãÊý¡£\n"
#~ "\n"
#~ "\n"
#~ "ÄúֻÄÜÔÚÒѾ­ÕÆÎÕÇÅÁº½¨Ô켼Êõºó²ÅÄÜÔںÓÁ÷·½¸ñÉÏÐÞÖþ¹«·ºÍÌú·¡£"

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Á쵼Õß"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Á쵼Õß"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "ˮÀû"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr "ԭ½ÌּÖ÷Òå¹ú¼ҿÉÒԲ»Óû¨·ÑÈκÎÎï×ʶø±£Ñø¿ñÈȲ¿¶ӡ£"

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "ֱÉý·ɻúÊÇһÖֺÜǿ´óµĲ¿¶ӣ¬ÒòΪËü¼ÈÄܷÉÐÐÓÖÄÜռÁì³ÇÊС£±ØÐëСÐĵÄÊǣ¬³ý·Ç"
#~ "ÄãÓÐÆ漣ÁªºϹú£¬·ñÔò¶ÔÓÚÿһ¸ö²»ÔڳÇÊÐÖеĻغϣ¬ֱÉý·ɻú½«ËðʧһµãÉúÃüÁ¦¡£"

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr "Ìáʾ£ººܿìËٵĲ¿¶ӣ¬ËüÔÚËÑË÷¡¢»÷³Áµз½ÔËÊ䴬·½ÃæºÜÓÐÓá£"

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr "Ìáʾ£ººܿìËٵĲ¿¶ӣ¬ËüÔÚËÑË÷¡¢»÷³Áµз½ÔËÊ䴬·½ÃæºÜÓÐÓá£"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "ÿ¸ö»غÏÉý¼¶һ¸ö¹ýʱ²¿¶ӡ£"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Á¬½Ó Freeciv ·þÎñÆ÷"

#~ msgid "Freeciv Server Selection"
#~ msgstr "ѡÔñ Freeciv ·þÎñÆ÷"

#~ msgid "Verify Password"
#~ msgstr "Ñé֤¿ÚÁî"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv ·þÎñÆ÷Áбí"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr "·þÎñÆ÷Ãû³Æ                         ¶˿Ú  °汾     ״̬  Íæ¼Ò  ˵Ã÷"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "ͬÒâ´ï³ÉÒÔÏÂÌõ¿"

#~ msgid "Erase clause"
#~ msgstr "ɾ³ýÌõ¿î"

#~ msgid "Shared vision"
#~ msgstr "Òѹ²ÏíµÄÊÓҰ"

#~ msgid "Goto and Close"
#~ msgstr "ǰÍù²¢¹رÕ"

#~ msgid "Select Unit(s)"
#~ msgstr "ѡÔ񲿶Ó"

#~ msgid "Variant:"
#~ msgstr "±äÁ¿£º"

#~ msgid "Firepower:"
#~ msgstr "»îÁ¦£º"

#~ msgid "Movement/Defense:"
#~ msgstr "Òƶ¯/·ÀÓù£º"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "ʳƷ/Îï×Ê/óÒףº"

#~ msgid "Road Result/Time:"
#~ msgstr "µÀ·Öյã/ʱ¼䣺"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "¹à¸È ½á¹û/ʱ¼䣺"

#~ msgid "Mine Result/Time:"
#~ msgstr "Ð޿ó ½á¹û/ʱ¼䣺"

#~ msgid "Trans. Result/Time:"
#~ msgstr "¸ÄÔì ½á¹û/ʱ¼䣺"

#~ msgid "Select a city:"
#~ msgstr "ѡÔñһ¸ö³ÇÊУº"

#~ msgid "Center"
#~ msgstr "ÏÔʾÔڵØͼÖÐÑë"

#~ msgid "Select destination:"
#~ msgstr "ѡÔñĿµĵأº"

#~ msgid "Unit Commands"
#~ msgstr "²¿¶ÓÃüÁî"

#~ msgid "Make new homecity"
#~ msgstr "ÉèΪ»ùµسÇÊÐ"

#~ msgid "Where to Display Messages"
#~ msgstr "ÔÚÄÇÀïÏÔʾÏûϢ"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Êä³ö = Êä³ö´°¿ڣ¬ÏûϢ = ÏûϢ´°¿ڣ¬\n"
#~ "¶ÀÁ¢ = µ¯³ö¶ÀÁ¢´°¿Ú"

#~ msgid " Out Mes Pop"
#~ msgstr " Êä³ö ÏûϢ ¶ÀÁ¢"

#~ msgid "Rates"
#~ msgstr "±ÈÀý"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "ѡÔñ˰Êա¢ÓéÀֺͿÆÑеıÈÀý£º"

#~ msgid "Change"
#~ msgstr "¸ıä"

#~ msgid "Help:"
#~ msgstr "°ïÖú£º"

#, fuzzy
#~ msgid "Citizen governor..."
#~ msgstr "³ÇÊб¨¸桭"

#~ msgid "Add Preset"
#~ msgstr "Ìí¼ÓԤÉèֵ"

#~ msgid "Remove Preset"
#~ msgstr "ɾ³ýԤÉèֵ"

#~ msgid "Control City"
#~ msgstr "¿ØÖƳÇÊÐ"

#~ msgid "Release City"
#~ msgstr "½â³ý³ÇÊÐ"

#~ msgid "Minimal Surplus:"
#~ msgstr "×îСӯÓࣺ"

#~ msgid "Factor:"
#~ msgstr "Òò×ӣº"

#~ msgid "Remove preset?"
#~ msgstr "ɾ³ýԤÉèֵ£¿"

#~ msgid "City Options"
#~ msgstr "³ÇÊÐѡÏî"

#~ msgid "Make new citizens into:     "
#~ msgstr "ÐÂÊÐÃñ³ÉΪ£º              "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "¹æģΪ 1 ʱ½¨ÔìÒÆÃñÕßÔò½âɢ£º      "

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "×Զ¯¹¥»÷µØÃ沿¶ӣº                "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "×Զ¯¹¥»÷º£Ñ󲿶ӣº                "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "×Զ¯¹¥»÷¿ÕÖв¿¶ӣº                "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "×Զ¯¹¥»÷ֱÉý·ɻú£º                "

#~ msgid "Popup"
#~ msgstr "µ¯³ö"

#~ msgid "Change All..."
#~ msgstr "ȫ²¿¸ıä..."

#~ msgid "Configure..."
#~ msgstr "ÅäÖá­"

#~ msgid "Configure Cities Report"
#~ msgstr "ÅäÖóÇÊб¨¸æ"

#~ msgid "Set columns shown"
#~ msgstr "ÉèÖÃÏÔʾµÄÁÐ"

#~ msgid "Change Production Everywhere"
#~ msgstr "¸ıäËùÓгÇÊеĲúƷ"

#~ msgid "From:"
#~ msgstr "´ӣº"

#~ msgid "To:"
#~ msgstr "µ½£º"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "½¨ÖþÃû³Æ           ÊýĿ ³ɱ¾ ×ܼÆ"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "Èß"

#~ msgid "Sell All"
#~ msgstr "ȫ²¿Âò³ö"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "²¿¶ÓÀàÐÍ           ¿ÉÉý¼¶  ÕýÔڽ¨Ôì    »    Îï×Ê   ʳÎï"

#~ msgid "Available worklists"
#~ msgstr "¿ÉÓõĹ¤×÷Áбí"

#~ msgid "Rename"
#~ msgstr "ÖØÃüÃû"

#~ msgid "Rename worklist"
#~ msgstr "ÖØÃüÃû¹¤×÷Áбí"

#~ msgid "Insert"
#~ msgstr "²åÈë"

#~ msgid "Delete"
#~ msgstr "ɾ³ý"

#~ msgid "Orders"
#~ msgstr "ÃüÁî"

#~ msgid "Reports"
#~ msgstr "±¨¸æ"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "±༭"

#~ msgid "Select new production"
#~ msgstr "ѡÔñÐ²úƷ"

#~ msgid "Production Worklist"
#~ msgstr "²úƷ¹¤×÷Áбí"

#~ msgid "Current worklist"
#~ msgstr "µ±ǰ¹¤×÷Áбí"

#~ msgid "Available targets"
#~ ms  †  †  €†  gstr "¿ÉÓÃĿ±ê"

#~ msgid "Prepend"
#~ msgstr "Ìí¼ӵ½ǰÃæ"

#~ msgid "Up"
#~ msgstr "ÉÏ"

#~ msgid "Down"
#~ msgstr "ÏÂ"

#~ msgid "  Ok  "
#~ msgstr " ȷ¶¨ "

#~ msgid "Show future targets:"
#~ msgstr "ÏÔʾδÀ´µÄĿ±꣺"

#~ msgid "Trade Routes"
#~ msgstr "óÒ×·Ïß"

#~ msgid "Darn"
#~ msgstr "µ¹ù"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "ÄúµÄÉ̶ӵ½ÁË"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "½¨Á¢ÉÌ·"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "ѡÔñÄúµÄÍ⽻սÂÔ"

#~ msgid "Investigate City (free)"
#~ msgstr "Õì²ì³ÇÊÐ(Ãâ·Ñ)"

#~ msgid "Industrial Sabotage"
#~ msgstr "¹¤ҵÆƻµ"

#~ msgid "Steal"
#~ msgstr "ÇÔȡ"

#~ msgid "Your New Government"
#~ msgstr "ÄúµÄÐÂÕþ¸®"

#~ msgid "Select government type:"
#~ msgstr "ÇëѡÔñÕþ¸®ÀàÐͣº"

#~ msgid "Choose unit activity:"
#~ msgstr "ѡÔ񲿶ӻ£º"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "FreecivÊÇ×ÔÓÉÈí¼þ²¢Çһ¶ӭÄúÔÚÌض¨Ìõ¼þÏ·¢²¼Æ俽±´£»Çë²μû\n"
#~ "¡°°ïÖú¡±²˵¥µġ°°æȨ¡±Ï\n"
#~ "ºÃÁˣ¬ÏÖÔڡ­¡­ÈÃËûÃÇȥËÀ°ɣ¡"

#~ msgid " Sell "
#~ msgstr " ³öÊÛ "

#~ msgid "Rename..."
#~ msgstr "ÖØÃüÃû¡­"

#~ msgid "Activate Units"
#~ msgstr "¼¤»¶Ó"

#~ msgid "Unit List..."
#~ msgstr "²¿¶ÓÁбí¡­"

#~ msgid "City Options..."
#~ msgstr "³ÇÊÐѡÏ"

#~ msgid " Buy "
#~ msgstr " ¹ºÂò "

#~ msgid "Change..."
#~ msgstr "Ð޸ġ­"

#~ msgid "Worklist..."
#~ msgstr "¹¤×÷Áбí¡­"

#~ msgid "Supported units:"
#~ msgstr "ÒÑ֧³ֵĲ¿¶ӣº"

#~ msgid "Units present:"
#~ msgstr "´æÔڵĲ¿¶ӣº"

#~ msgid "Select nation and name:"
#~ msgstr "ѡÔñ¹ú¼ҺÍÃû³ƣº"

#~ msgid "Pick Name"
#~ msgstr "ѡȡÃû³Æ"

#~ msgid "Select your sex:"
#~ msgstr "ѡÔñÄúµÄÐԱð£º"

#~ msgid "Male  "
#~ msgstr "ÄÐ  "

#~ msgid "Select city style:"
#~ msgstr "ѡÔñ³ÇÊзç¸ñ£º"

#~ msgid " Ok "
#~ msgstr " ȷÈÏ "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Ãû×Ö             Ãñ×å       ʹ¹Ý  Í⽻״̬      ÊÓҰ   ÉùÓþ    ״̬    Ö÷"
#~ "»ú"

#~ msgid "Intelligence"
#~ msgstr "Ç鱨"

#~ msgid "Meet"
#~ msgstr "»áÒé"

#~ msgid "Cancel pact"
#~ msgstr "ȡÏûЭ¶¨"

#~ msgid "Goto location"
#~ msgstr "ǰÍùλÖÃ"

#~ msgid "Popup City"
#~ msgstr "µ¯³ö³ÇÊжԻ°¿ò"

#, fuzzy
#~ msgid "Pregame"
#~ msgstr "×ÜÀí"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "·þÎñÆ÷Ãû³Æ                         ¶˿Ú  °汾     ״̬  Íæ¼Ò  ˵Ã÷"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "ȡ´ú´ËÍæ¼Ò"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "¾¡¹Üÿ¾ÖÓÎϷ¶¼¸÷²»Ïàͬ£¬µ«»¹ÊÇÓÐһЩ´󲿷ÖÍæ¼Ҷ¼×ñѭµĻù±¾²ßÂԣ¬ÌرðÊÇÔÚÓÎ"
#~ "Ϸ³õÆڡ£"

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr "ÏÂÃæµĲ½Öè¿ÉÄÜËæ·þÎñÆ÷ѡÏͬ¶øÓÐËù±仯£¬µ«Êǣ¬һ°ãµأ¬²½ÖèÈçÏ£º"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. ѡÔñµÚһ¸ö³ÇÊеÄλÖá£\n"
#~ " 1. ̽Ë÷ÖÜΧµĵØͼ¡£\n"
#~ " 2. ·ÀÓù³ÇÊС£\n"
#~ " 3. ȷ¶¨Ê×ÏȽ¨Ôìʲô²¿¶ӡ£\n"
#~ " 4. Ð޽¨ũҵÉèʩ¡£\n"
#~ " 5. ȷ¶¨ÔÚÄÄÀｨÔì³ÇÊС£\n"
#~ " 6. ¹ÜÀí³ÇÊС£\n"
#~ " 7. ̽Ë÷ÊÀ½硣\n"
#~ " 8. ÐèҪעÒâµÄÊÂÏ\n"
#~ " 9. Öƶ¨Äú×ԼºµÄÓÎϷ²ßÂԡ£\n"
#~ "10. ͬÆäËûÍæ¼ҽ»»¥£¨Í⽻£©¡£\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. ѡÔñµÚһ¸ö³ÇÊеÄλÖá£\n"
#~ "\n"
#~ "    ÓÎϷ¿ªʼʱ¶ÌÔݵØËĴ¦ÓÎ×ßһÏÂÒÔΪ½¨ÔìµÚһ¸ö³ÇÊÐÕҵ½һ¸öºõط½¡£ÏȲ»Ҫ±»"
#~ "»ÆɫÎݶ¥µĴåׯËùÎüÒý£­ËüÃǿÉÄÜӵÓÐҰÈ˲¿Â䡣½¨Ôì³ÇÊÐʱ¿¿½üÎï×ʲ¢¿ÉÄܿ¿½üº£"
#~ "Ñ󡣼ÇסÄúµÚһ¸ö½¨ÔìµĳÇÊн«ÊÇÄúµÄÊ׶¼£¡ҪÁìÊÇÔÚÄúËùÕҵ½λÖõÄÖÊÁ¿º;¡Ô罨"
#~ "Á¢ÄúµĵÚһ¸ö³ÇÊÐ֮¼ä½øÐÐƽº⡣"

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. ̽Ë÷ÖÜΧµĵØͼ¡£\n"
#~ "\n"
#~ "    Ê׶¼³ÇÊн¨Á¢ºó£¬Ëü½«¿ªʼÉú²úÎäʿ¡£ÕâЩ²¿¶ӿÉÒԱ»ÓÃÀ´ÔÚËÄÖÜÂþÓÎÒÔ̽Ë÷ÖÜ"
#~ "Χ¡£¼Çס£¬ÁôÏ³ÇÊÐûÓзÀÓùÊÇΣÏյģ¬ËùÒԻòÐíӦ¸ðѵÚһ¸öÎäʿÁôÔڳÇÊÐÀÀû"
#~ "Óõڶþ¸öȥ̽·¡£Èç¹ûÓÎϷ¿ªʼʱÄúÓÐһ¸öðÏռң¬ÏÔȻÓÃËûȥ̽·£¡"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. ·ÀÓù³ÇÊС£\n"
#~ "\n"
#~ "    ÔÚÕâ¸ö½׶Σ¬ͨ¹ý×ÜÊÇÔڳÇÊÐÖÐÁôÏÂһ¸öÎäʿÀ´·ÀÓù¡£Ëæ×ÅÄúµÄÎÄÃ÷·¢չ³ö¸üǿ"
#~ "·ÀÓùÁ¦µĲ¿¶ӣ¬ÓÃËüÌ滻¾ɵĲ¿¶ÓÒÔʹÄúµĳÇÊоßÓÐ×î´ó·ÀÊØÄÜÁ¦¡£×ÓÃÀ´·ÀÊصÄ"
#~ "²¿¶ÓÊǣ¨°´·ÀÓùÄÜÁ¦ÅÅÐ򣩣ºÎäʿ£¬ϣÀ°·½Õ󣬳¤ǹ±ø£¬»ðǹÊ֣¬ºͲ½ǹ±ø¡£"

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Ҫ¼ÇסÔÚĳЩÕþ¸®ÀàÐÍÏ£¬³ÇÊÐÄÚÍâµľüÊ²¿¶ӽ«²úÉú»򽵵ÍÓÇÓô¡£»¹Ҫ¼Çסµ±"
#~ "һ¸ö²¿¶ÓÔڳÇÊÐÀïʱ£¬Ëü»ñµÃ50%µķÀÊؽ±Àø£¬¾ÍÏñËüÒÑÉè·ÀһÑù¡£µ±½¨³Éһ×ùÐ³Ç"
#~ "ÊÐʱ£¬Ëü¿ªʼÉú²úÉÏÃæµÄÁбíÖпÉÓõÄ×îǿµķÀÓù²¿¶ӡ£"

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. ȷ¶¨Ê×ÏȽ¨ÔìµĲ¿¶ӡ£\n"
#~ "\n"
#~ "    ½¨Ôìһ¸ö»òÁ½¸öÎäʿ²¿¶Ӻó£¬Ç뿪ʼ½¨ÔìÒÆÃñÕߡ£µڶþ¸öÒÆÃñÕ߿ÉÒÔÓÃÀ´Ð޽¨¹«"
#~ "·»ò¹à¸ȿ¿½ü³ÇÊеÄÌïҰ£¬µÚÈý¸ö¿ÉÒÔÓÃÀ´Ð޽¨һ¸öÐ³ÇÊС£»òÕߣ¬Äã¿ÉÒÔÓõڶþ¸ö"
#~ "ÒÆÃñÕßÐ޽¨ÁíÍâһ¸ö³ÇÊУ¬²¢ʹÓõÚÈý¸ö½øÐжԳÇÊÐÖÜΧÌïҰµÄũҵÉèʩ¡£¼ÇסԽ¶à"
#~ "µÄÈ˿ڽ«Ôö¼ÓÄúµÄÉú²úÁ¦ºÍÄúÎÄÃ÷µĿÆÑбÈÂʡ£"

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Ð޽¨ũҵÉèʩ¡£\n"
#~ "\n"
#~ "    ÿ¸ö³ÇÊÐÔÚÆäÖÜΧÓÐÇøÓòµÄÌïҰ¿ÉÒÔÓÃÀ´Éú³¤Á¸ʳ£¬³ö²úÎï×ʣ¬ÒԼ°²úÉúóÒס£"
#~ "ÕâЩ¿ÉÒÔͨ¹ýÓÃÒÆÃñÕ߸ĽøÌïҰÀ´Ôö¼Ӳú³ö¡£ÍÁµؿÉÒÔʹÓù«·£¬ˮÀ¿󾮺ÍÆäËü"
#~ "ÉèʩÀ´¸Ľø¡£"

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. ȷ¶¨ÔÚÄÄÀｨÔì³ÇÊС£\n"
#~ "\n"
#~ "    ³ÇÊеÄ×î¼ÑλÖÃÊǸöÈËƷζÎÊÌ⡣¿¿½üº£ÑóµĳÇÊÐÈÝÒױ»¶Է½·¢Ï֣¬µ«ÊǿÉÒÔ×÷"
#~ "Ϊ³öº£²¿¶ӵĸۿڡ££¨ÕâЩ³ÇÊÐͨ³£ºóÃ涼ÐèҪһ¸öº£°¶·ÀÓù¡££©×î¼ѵĲßÂÔÊÇÁ½ÖÖ"
#~ "¶¼½¨һЩ£¬µ«ÊÇҪ¼ÇסÈç¹ûÄúûÓп¿º£½¨Ôì³ÇÊУ¬ÄúµĶÔÊֽ«¸üÄѷ¢ÏÖËüÃǡ£"

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. ¹ÜÀí³ÇÊС£\n"
#~ "\n"
#~ "    ÿ¸ö³ÇÊж¼ÓÐһ×éÊÐÃñ¡£ÊÐÃñµÄÊýĿȡ¾öÓڳÉÊìµÄÈ˿ڡ£µ¥»÷һ¸ö³ÇÊеÄʱºò£¬"
#~ "Äú¿ÉÒԿ´µ½³ÇÊÐÖÜΧµÄÌïҰÊÇÈçºα»ʹÓõġ£Äú¿ÉÒÔָÅÉÄúµÄÊÐÃñµ½ÌïҰ¹¤×÷£¬»òÕß"
#~ "ËüÃǿÉÒԳÉΪ¿Æѧ¼ң¬ÒÕÈˣ¬»òÕß˰ÎñԱ¡£ÌرðÊÇÔÚÓÎϷ¿ªʼµÄʱºò£¬ÐèҪעÒâÈÃÊÐ"
#~ "ÃñºÏÊʹ¤×÷ÒÔʹÔö³¤£¬óÒ׺ÍÎï×Ê×î´󻯡£"

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Èç¹û²úÉúÁË̫¶àµÄʳÎ¿ÉÒÔͨ¹ýµ¥»÷ËùÔڵÄÌïҰ·½¸񳷻ØÊÐÃñ¡£ȻºóÕâ¸öÊÐÃñ"
#~ "¿ÉÒԱ»¸ıä³ÉǰÃæËùÊöµÄÆäËüְҵÕߡ£"

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Èç¹ûÄú°ÑËùÓеÄÊÐÃ񶼳·»سÇÀïȻºóÓҼüµ¥»÷ÖмäµÄÌïҰ·½¸ñ£¬ÊÐÃ񽫻ᰴÕÕ×î"
#~ "´ó»¯ʳÎïÉú²úµķ½ʽ±»ÖØÐ°²Åš£"

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    ¹ÜÀí³ÇÊеĻƽð·¨ÔòÊǣ¬¿ìÀÖÊÐÃñµÄÊýĿÖÁÉÙҪµÈÓÚÓÇÓôÊÐÃñµÄÊýĿÏàµȡ£²»Âú"
#~ "×ãÕâ¸öÌõ¼þµĳÇÊн«±»±êʶÉÏһÌõÉÁµ硣һ¶¨עÒⲻҪÈÃÄúµĳÇÊз¢ÉúÕâÖÖÇé¿ö£¬Òò"
#~ "ΪÓÇÓôµĳÇÊÐʲôҲ²»Éú²ú£¬²¢ÇҺܿì»ᷢÉúÆðÒ塣"

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ " 10. ͬÆäËûÍæ¼ҽ»»¥£¨Í⽻£©¡£\n"
#~ "\n"
#~ "    Èç¹ûÄú×î½üÓöµ½Áˣ¨»òÕßÓëËû½¨Á¢ÁËʹ¹ݣ©Áíһ¸öÍæ¼ң¬ÄÇôÄú¾ͿÉÒ԰²ÅÅһ´Î"
#~ "Í⽻»áÎÕâͨ¹ýÈçÏ²½ÖèÍê³ɣº´򿪡°±¨¸桱²˵¥£¬ѡÔñ¡°Íæ¼ҡ±£¬µ¥»÷ÄúÏë»áÎî"
#~ "µÄÍæ¼ң¬²¢´ӡ°Íæ¼ҡ±²˵¥ÖÐѡÔ񡰻áÎÃüÁÈç¹ûʹ¹ÝһÁÐÖеÄÄÚÈݲ»Ϊ¿ղ¢ÇÒ"
#~ "¶Է½Íæ¼ÒÊÇÒѾ­Á¬½ӽøÀ´µģ¨»òÕßÊÇһ¸ö·þÎñÆ÷AI£©£¬ÓÎϷ¾ͻᵯ³öһ¸öÍ⽻²˵¥¡£"

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     µ±Ȼ£¬³ÇÊеÄÖ÷È˻¹ÊÇÄܹ»°ÑËü¸îÈøøÄ㣬ÕâÖÖÇé¿öÏ¸óÇÊÐÖÜΧµĵØÇø½«»á"
#~ "ÏÔʾÔÚÄúµĵØͼÉϡ£һ¸öÐèҪעÒâµÄÖØҪÎÊÌâÊǣºÔڸóÇÊÐÖеÄÈκβ¿¶ÓÒԼ°¸óÇÊÐ"
#~ "Ëù֧³ֵĲ¿¶ӣ¨µ«²»°üÀ¨ͣÁôÔÚÆäËû³ÇÊеĲ¿¶ӣ©ҲһÆð±»תÈá£ËùÒÔҪȷÈ϶Է½Íæ"
#~ "¼ÒûÓеõ½±ÈÄãÆÚÍûµĸü¶ࡣ"

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. ̽Ë÷ÊÀ½硣\n"
#~ "\n"
#~ "    ÔÚÓò¿¶ÓΪÄúµĳÇÊÐÉè·À֮ºó£¬Ôڿ¿º£µĳÇÊÐÖÐÐ޽¨Èý²㽰×ù·«´¬¡£ÀûÓÃÕâЩ·«"
#~ "´¬̽Ë÷ÊÀ½磬·¢ÏֶÔÊֺÍÐÂ½µء£Èç¹ûÄúλÓÚһ¸öµºÓìÉϣ¬ÄúӦ¸û¨·Ѹü¶àÔÚÀ©ÕÅ"
#~ "Éϣ¬ÔھüÊÂÉϻ¨·ÑÉÙЩ¡£»òÕßÈç¹ûÄúλÓڿ¿½üһ¸ö¶ÔÊֵĵط½£¬ͬËû´ï³Éһ¸öºÍƽЭ"
#~ "¶¨²¢¹²ÏíÄúµĿƼ¼½øչÕæµÄÊÇһ¸öºÃÖ÷Ò⡣ÕâÖÖÇé¿öÏÂÍ⽻²¿¶ӺͺÜÓÐÓã¬²¢½«Ôںó"
#~ "Ãæ¸ø³ö»ر¨¡£"

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. ÐèҪעÒâµÄÊÂÏ\n"
#~ "\n"
#~ "  - ÄúÏÂһ²½ÐèҪʲô¿Ƽ¼½øչ¡£\n"
#~ "\n"
#~ "  - ÄúµÄ˰Êգ¬ÓéÀֺͿÆÑбÈÂʵ±ǰÉèÖÃΪʲô¡£\n"
#~ "\n"
#~ "  - Э¶¨¾­³£±»˺»٣¬ËùÒԲ»ҪºöÊӷÀÊء­¡­\n"
#~ "\n"
#~ "  - ÓÐЩÆ漣»ᱻÌض¨¿Ƽ¼½øչËùÌÔ̭¡£"

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Öƶ¨Äú×ԼºµÄÓÎϷ²ßÂԡ£\n"
#~ "\n"
#~ "    ÕâЩ»ù±¾µĸÅÄî¿ÉÒÔÈÃÄú°ÑÓÎϷÍæµ÷ǳ£ºã¬ÌرðÊÇÔÚÓÎϷ³õÆڡ£µ«ÊÇΪÁËÌá"
#~ "¸ߣ¬ÄúÐèҪÑо¿¸÷Öֲ¿¶ӺͿƼ¼½øչ£¬²¢ÇÒÁ·ϰ£¬Á·ϰ£¬ÔÙÁ·ϰ£¡FreecivÓкܶ಻"
#~ "Ò×Àí½â֮´¦£¬Èç¹ûÄúÒÔǰûÓÐÍæ¹ýÀàËƵÄÓÎϷ£¬Çë²ο¼FreecivµÄWWWҳÃ棺http://"
#~ "www.freeciv.org/\n"
#~ "Äú½«·¢ÏֹØÓÚÍ淨µĸü¶༼Çɣ¬ÒԼ°ÈçºÎÓëÆäËýÍæ¼ҽӴ¥µÄÏêϸÐÅϢ¡£"

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr "һ¸ö·½¸ñ¶ÔÄú³ÇÊеÄ×îÖպô¦ȡ¾öÓÚÄúµÄÕþ¸®ÀàÐÍÒԼ°³ÇÊн¨ÖþºÍÆ漣¡£"

#~ msgid " Terrain Alterations"
#~ msgstr " µØÐαä¸ü"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr "ÒÆÃñÕߺ͹¤³ÌʦӵÓм¸Öֱä¸üµØÐεÄÄÜÁ¦¡£"

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "ºÏÊʵĵØÐοÉÒԱ»¹à¸ȡ£ÕâÐèҪ¸½½üÓÐˮԴ£ºһ¸öº£Ñó»òºÓÁ÷·½¸񣬻òÕßÁíһ¸öÒѱ»"
#~ "¹à¸ȵķ½¸񣬱ØÐëÔÚĿ±귽¸ñµı±£¬Äϣ¬¶«£¬»òÎ÷·½ÏòºÍËüֱ½ÓÏàÁ¬¡£¹à¸Èһ¸ö·½¸ñ"
#~ "¿ÉÒÔʹËüÿ»غ϶àÉú²úһЩʳÎÁíÍ⣬ÈôÓÐÁË×㹻µĿƼ¼µĻ°£¬Äú»¹¿ÉÒԵڶþ´ιà"
#~ "¸Èһ¸ö·½¸񣬰ÑËü±ä³ÉÉú²úÄÜÁ¦¸üǿµÄũ³¡¡£"

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr "ĳЩÀàÐ͵ĵØÐοÉÒÔÐ޽¨¿󾮣¬Õâ¿ÉÒÔÔö¼Ӹ÷½¸ñµÄÎï×ʲú³ö¡£"

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "¿ÉÒÔÔڳýº£Ñó֮ÍâµÄÈκη½¸ñÉÏÐ޽¨¹«·ºÍÌú·¡££¨Ȼ¶ø£¬ҪÔںÓÁ÷·½¸ñÉÏÐ޽¨¹«·"
#~ "»òÌú·£¬ÄúÐèҪÕÆÎÕÇÅÁº½¨Ô졣£©¹«·ºÍÌú·ʹÄúµĲ¿¶ÓÒƶ¯µøü¿죬²¢Ôö¼ӳÇÊеÄ"
#~ "óÒײú³ö¡£"

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " -¡¡ֻÓÐ1/3Òƶ¯µãÁ¦µĲ¿¶ӿÉÒԶ¯һ¸ö·½¸ñ×ߵ½½ô°¤µķ½¸ñ£¬Èç¹ûÁ½¸ö·½¸ñ¶¼Óй«"
#~ "·µĻ°¡£"

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr " -¡¡²¿¶ÓÑØÌú·Òƶ¯²»ÐèҪ»¨·ÑÒƶ¯µãÁ¦¡£Äú¿ÉÒÔÔÚÌú·ÉÏÎÞÏÞÒƶ¯¡£"

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr " -¡¡¹«·¿ÉÒÔÔö¼ÓĳЩÀàÐ͵ØÐεÄóÒײú³ö¡£"

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " -¡¡Ìú·½«һ¸ö·½¸ñµÄÎï×ʲú³öÔö¼Ó50%¡££¨ȡ¾öÓڷþÎñÆ÷ѡÏÌú·Ҳ¿ÉÄÜÔö¼Óʳ"
#~ "ÎïºÍóÒײú³ö£¬»òÕßÔö¼ÓÎï×ʲú³öÁ¿²»µÈÓÚ50%¡££©"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "¹¤ÈËÊÇÓÎϷÖеĹؼü²¿¶Ó֮һ¡£ËüÃǿɱ»ÓÃÀ´¹à¸ÈÍÁµأ¬ÐÞÖþ¹«·£¬Ìú·£¬ҪÈû£¬¿Õ"
#~ "¾ü»ùµغͿ󾮣¬²¢Çå³ýÎÛȾÓëº˷øÉ䡣\n"
#~ "\n"
#~ "ÒÆÃñÕߣ¬¹¤È˺͹¤³Ìʦ¿ÉÒԺÏ×÷ÒԼõÉÙһЩÈÎÎñËùÐèҪµÄʱ¼䡣Èç¹ûÁ½¸ö»ò¶à¸ö¹¤"
#~ "ÈË/¹¤³Ìʦ¶¼ÔÚͬһ·½¸ñÉϽøÐÐÏàͬÈÎÎñ£¬ËüÃǵÄ×÷ÓÃÿ»غ϶¼»áÀۼÓÆðÀ´ֱµ½ÈÎÎñ"
#~ "Íê³ɡ£µ«עÒⲻҪÔÚһ¸ö»غÏÖÐͶÈë̫¶àµĹ¤×÷Õߣ¬¶àÓàµÄ×÷Óý«»ᱻÀ˷ѣ¬²¢ÇҶÔ"
#~ "µÐÈ˵Ĺ¥»÷À´˵һ×鹤ÈË/ÒÆÃñÕß/¹¤³Ìʦ̫´àÈõÁˡ£"

#~ msgid "  Pillaging"
#~ msgstr "  ÂӶá"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "ËùÓеĵØÃ沿¶Ӷ¼ӵÓÐÆƻµµØÐαä¸üµÄÄÜÁ¦£¬Õâͨ¹ýÂӶá½øÐС£ͨ¹ýÂӶáÿ¸ö²¿¶Óÿ"
#~ "»غÏȡÏû1ÖֵØÐαä¸ü¡£ȡ¾öÓڷþÎñÆ÷ÉèÖã¬Äú¿ÉÄܱ»ÌṩѡÔñÂӶáÄÄÖֱä¸ü£¬»òÕß"
#~ "ÒÔÈçÏÂ˳Ðò½øÐÐÂӶ᣺"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " -¡¡ũ³¡\n"
#~ " -¡¡ˮÀû\n"
#~ " -¡¡¿ó¾®\n"
#~ " -¡¡ҪÈû\n"
#~ " -¡¡¿վü»ùµØ\n"
#~ " -¡¡Ìú·\n"
#~ " -¡¡¹«·"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "ûÓиü¸ģ¨ũ³¡£¬ˮÀû£¬¿󾮣¬ҪÈû£¬¿վü»ùµأ¬Ìú·»ò¹«·£©µĵØÐβ»Äܱ»ÂӶᡣ"
#~ "ÁíÍ⣬µØÐεÄת±äº͸ÄÔ첻ÄÜͨ¹ýÂӶá¶ø±»ȡÏû¡£ÀýÈ磬Èç¹ûÄú¹à¸ÈÁËһ¸öɭÁַ½¸ñ"
#~ "¶ø°ÑËüת±ä³ÉÁËƽԭ£¬ÂӶᲢ²»ÄܰÑËüת±ä»ØɭÁ֣­£­ҪÏëÕâÑù£¬Äú±ØÐëÓÃÒÆÃñÕ߻ò"
#~ "¹¤³ÌʦÔٶԷ½¸ñ½øÐÐһ´Îת±䡣"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "ÂӶá"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "¹ú¼ұ߽ç"

#, fuzzy
#~ msgid " Food"
#~ msgstr "ʳÎï"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Éú²ú"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "óÒ×"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "רҵÈËԱ£º"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "»¶ÀÖ"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "ÊÐÃñ¿ÉÄÜÊǿìÀֵģ¬Âú×ãµģ¬»òÓÇÓôµġ£ʹÄúµÄÊÐÃ񱣳ֿìÀ֣¨»òÖÁÉÙÂú×㣩ÊÇ "
#~ "Freeciv ÖÐ×îÖØҪµÄĿ±ꡣµ±ÄúµÄÊÐÃñ±äµÃÓÇÓôʱ£¬ÄúµĳÇÊн«ÏÝÈëɧÂң¨Õ⽫ÖÐֹ"
#~ "Éú²ú£©£»¶øµ±ÄúµÄÊÐÃñ¿ìÀÖʱ£¬ÄúµĳÇÊн«½øÐÐÇìף£¬²¢ÇÒÄúµĲú³ö½«¼«´óÌá¸ߡ£"

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Èç¹ûһ¸ö³ÇÊÐÖеÄÓÇÓôÊÐÃñÊý³¬¹ýÁ˿ìÀÖÊÐÃñÊý£¬³ÇÊн«ÏÝÈëɧÂҡ£³ÇÊнøÈëɧÂÒ"
#~ "ʱ£¬Ëü½«ʲô¶¼²»Éú²ú¡£´¦ÓÚɧÂÒÖеĳÇÊиüÈÝÒױ»µз½Í⽻¹ٻò¼äµýɿ¶¯ÆðÒ塣Ãñ"
#~ "Ö÷ÖÆÏ³־õÄɧÂҿÉÄܵ¼ÖÂ×Է¢¸ïÃü£¬ÍƷ­ÄúµÄÕþ¸®¡£"

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " -¡¡ÔÚÎÞÕþ¸®״̬Ï»òרÖÆÕþ¸®Ï£¬Äú½«²»ÔÙΪ³ö²ú³¬¹ý2µ㣨ʳÎÎï×ʻòóÒף©"
#~ "µķ½¸ñ³ÐÊÜËðʧ¡£"

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " -¡¡ÔھýÖ÷Öƻ򹲲úÖ÷ÒåÏ£¬ÄúµĳÇÊн«µõ½¹²ºÍÖÆ/ÃñÖ÷ÖÆÕþ¸®µÄóÒ׽±Àø£ºÿ¸ö"
#~ "ÒѾ­ÖÁÉٲú³ö1µãóÒ׵ķ½¸ñµõ½1µãóÒ׵Ľ±Àø¡£"

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " -¡¡Ôڹ²ºÍÖƻòÃñÖ÷ÖÆÏ£¬Äú³ÇÊеÄÈ˿ڽ«ÒÔÿ»غÏ1¸öµÄËٶÈÔö³¤£¬֪µÀûÓжàÓà"
#~ "µÄʳÎï»òÕ߿ìÀÖÊÐÃñÊýĿ²»ÔÙ×㹻Çìף¡£"

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "ÎÛȾ"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "ɾ³ýÌõ¿î"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "ˮÀû"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "ó£«"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "ÉèÖÃ˰Îñ¡¢ÓéÀֺͿÆÑеıÈÂÊ"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "ÔÚս¶·ÖÐÊÜÉ˵Ĳ¿¶ÓÔÚÿ¸öûÓÐÒƶ¯µĻغÏÖж¼½«»ָ´ÆäÉúÃüֵ¡£Õý³£µأ¬һ¸öδÒÆ"
#~ "¶¯µĲ¿¶ӽ«»ָ´1µãÉúÃüֵ¡£ÔÚӵÓбøӪµĳÇÊÐÖеĵØÃ沿¶ӣ¬»òÕßӵÓиۿÚÉèʩµÄ"
#~ "³ÇÊÐÖеĺ£Ñ󲿶ӣ¬»òÕßӵÓлú³¡µĳÇÊÐÖеĿÕÖв¿¶ӣ¬Èç¹ûÔڳÇÊÐÖÐͣÁôһ¸öÍêÕû"
#~ "»غϣ¨¶øûÓÐÒƶ¯£©£¬½«Íêȫ»ָ´ÉúÃüֵ¡£·ñÔò£¬ÔڳÇÊÐÖÐͣÁôһ¸öÍêÕû»غϵĲ¿¶Ó"
#~ "½«»ָ´Æä»ù±¾ÉúÃüֵµÄÈý·Ö֮һ¡£ÔÚҪÈûÖÐͣÁôһ¸ö»غϵĲ¿¶Ӷà»ָ´¶îÍâµÄËķÖ֮"
#~ "һ»ù±¾ÉúÃüֵµãÊý¡£Éè·ÀµĲ¿¶Ӷà»ָ´1µãÉúÃüֵ¡£Èç¹ûÍæ¼ÒӵÓÐÆ漣ÁªºϹú£¬¸ÃÍæ"
#~ "¼ҵĲ¿¶Óÿ¸ö»غ϶à»ָ´2µãÉúÃüֵ£¬¼´ʹ²¿¶ӽøÐÐÁËÒƶ¯ҲÊÇÈç´ˡ£³öÁËËùÓÐÆäËü"
#~ "Ч¹û֮Í⣬ֱÉý·ɻúÔÚûÓнáÊøÓڳÇÊÐÖеÄÿ¸ö»غ϶¼½«Ëðʧ2µãÉúÃüֵ£¨»òÉٻָ´2"
#~ "µãÉúÃüֵ£©¡£·ÅÉÚģʽÏµÄÊÜÉ˲¿¶ÓÔڻָ´ȫ²¿ÉúÃüֵºó½«×Զ¯»½Ðѡ£"

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "ĬÈÏ×÷ս¹æÔò\n"
#~ "--------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "µ±һ¸ö²¿¶ӹ¥»÷Áíһ¸ö²¿¶Óʱ£¬Ҫô¹¥»÷Õ߱»ÏûÃð£¬Ҫô·ÀÓùÕ߱»ÏûÃ𣭵«²»»áÁ½Õß"
#~ "¶¼ÃðÍö£¨³ý·ǹ¥»÷ÕßÊǵ¼µ¯£©¡£½á¹ûȡ¾öÓڼ¸¸öÒòËأ¬°üÀ¨»ú»áÒòËء£"

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Ê×Ïȣ¬¹¥»÷ÕߵÄÁ¦Á¿±»ÐÞÕý¡£"

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " -¡¡Èç¹û¹¥»÷ÕßÊÇÀÏÁ·µģ¬ÆäÁ¦Á¿±»³ËÒÔ1.5¡£"

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Æä´Σ¬·ÀÓùÕߵÄÁ¦Á¿±»ÐÞÕý¡£"

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " -¡¡Èç¹û·ÀÓùÕßÊÇÀÏÁ·µģ¬ÆäÁ¦Á¿±»³ËÒÔ1.5¡£"

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr " -¡¡Ȼºó·ÀÓùÕߵÄÁ¦Á¿³ËÒÔËûËùÔڵØÐεķÀÓùÒò×ӡ£"

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr " -¡¡Ȼºó£¬Èç¹û·ÀÓùÕßÊǳ¤ǹ±ø£¬Ëù·ÀÓùµÄÊÇÆï±ø²¿¶ӣ¬ÆäÁ¦Á¿·­±¶¡£"

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " -¡¡Èç¹û·ÀÓùÕßÊÇÉñ¶ÜѲÑ󽢣¬Ëù·ÀÓùµÄÊǿսµ²¿¶ӣ¨°üÀ¨µ¼µ¯ºÍֱÉý·ɻú£©£¬·ÀÓù"
#~ "Á¦Á¿³ËÒÔ5¡£"

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " -¡¡Èç¹û·ÀÓùÕßλÓÚӵÓÐSAMµ¼µ¯»ùµصĳÇÊÐÖУ¬¹¥»÷ÕßÊǿÕÖв¿¶ӣ¨²»ÊÇֱÉý·É"
#~ "»ú£©»򵼵¯£¬·ÀÓùÁ¦Á¿Ôٴη­±¶¡£"

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr " -¡¡SDI·ÀÓùϵͳʹ·ÀÓùÕ߶Ե¼µ¯¹¥»÷µķÀÊØÄÜÁ¦Ôٴη­±¶¡£"

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " -¡¡Èç¹û¹¥»÷ÕßÊǴ¬ֻ²¢ÇҷÀÓùÕßλÓÚӵÓк£°¶·ÀÓùµĳÇÊÐÖУ¬·ÀÓùÕßÁ¦Á¿±»·­±¶¡£"

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " -¡¡·ÀÓùµØÃ沿¶ӣ¨²»ÊÇÁñµ¯Åڣ©ºÍֱÉý·ɻúʱ£¬ÔÚӵÓгÇǽµĳÇÊÐÖеĲ¿¶ӵÄÁ¦Á¿"
#~ "³ËÒÔ3¡£"

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr " -¡¡Èç¹û·ÀÓùÕßλÓÚҪÈûÖУ¨²¢ÇҲ»ÊǳÇÊУ©£¬ÆäÁ¦Á¿±»·­±¶¡£"

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " -¡¡×îºó£¬Èç¹û·ÀÓùÕßÊǵØÃ沿¶ӣ¬²¢ÇÒλÓڳÇÊÐÖлòÕßÒÑÉè·À£¬ÆäÁ¦Á¿³ËÒÔ1.5¡£"

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " -¡¡Èç¹û¹¥»÷ÕßÊǴ¬ֻ²¢ÇҷÀÓùÕßλÓÚӵÓк£°¶·ÀÓùµĳÇÊÐÖУ¬·ÀÓùÕßÁ¦Á¿±»·­±¶¡£"

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Èç¹û£¬ÔڽøÐÐÕâЩÐÞÕýº󣬹¥»÷ÕߵÄÁ¦Á¿Ϊ0£¬Ëü×Զ¯±»»÷°ܡ£·ñÔò£¬Èç¹û·ÀÓùÕߵÄ"
#~ "Á¦Á¿Ϊ0£¬·ÀÓùÕßʧ°ܡ£"

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "¹¥»÷ÕߺͷÀÓùÕߵĻðÁ¦Ҳ±»½øÐÐÐÞÕý¡£"

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " -¡¡Èç¹û·ÀÓùÕßÊǴ¬ֻ²¢ÇÒλÓڳÇÊÐÖУ¬¹¥»÷ÕߵĻðÁ¦·­±¶²¢ÇҴ¬ֻµĻðÁ¦±»ÖÃΪ"
#~ "1¡£"

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr " -¡¡Èç¹ûÊÇս¶·»úÔڹ¥»÷ֱÉý·ɻú£¬ֱÉý·ɻúµĻðÁ¦±»ÖÃΪ1¡£"

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr " -¡¡Èç¹ûÊǴ¬ֻÔڹ¥»÷½µØÉϵĵØÃ沿¶ӣ¬Á½ÕߵĻðÁ¦¶¼±»ÖÃΪ1¡£"

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "¾­¹ýÕâЩ׼±¸¹¤×÷ºó£¬ս¶·¿ªʼ½øÐУ¬²¢һֱ½øÐÐֻҪÁ½¸ö²¿¶Ӷ¼»¹»î×ţ¨¼´£¬ÉúÃü"
#~ "ֵ´óÓÚ0£©¡£ÿ¸ö»غÏÖУ¬Éú³Éһ¸ö´óС½éÓÚ1Ó빥»÷ÕߺͷÀÓùÕߵÄÁ¦Á¿µĺÍ֮¼äµÄËæ"
#~ "»úÊý¡£Èç¹û´ËÊý´óÓڷÀÓùÕߵÄÁ¦Á¿£¬·ÀÓùÕ߽«ËðʧµÈÓڹ¥»÷Õ߻ðÁ¦µÄÉúÃüֵ¡£·ñÔò£¬"
#~ "¹¥»÷Õ߽«ËðʧµÈÓڷÀÓùÕ߻ðÁ¦µÄÉúÃüֵ¡£ÉúÃüֵÊ×Ïȱä³É0£¨»ò¸ºÊý£©µĲ¿¶ӱ»»÷"
#~ "°ܡ£"

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "²»¹ÜÄǸö²¿¶Ӿ­¹ýս¶·´æ»îÏÂÀ´£¬Ëü¶¼Óлú»á±ä³ÉÀÏÁ·µģ¬Èç¹ûËü»¹ûÓÐÒѾ­ÊÇÀÏÁ·"
#~ "µġ£Èç¹û»ñʤÕßÎÄÃ÷ӵÓÐËï×ÓսÕùѧԺ£¨²¢ÇÒûÓб»×÷·ϣ©£¬¸ò¿¶ӽ«×ÜÊǱä³ÉÀÏÁ·"
#~ "µġ£·ñÔ򣬱ä³ÉÀÏÁ·µĵĻú»áÊÇ50%¡£"

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Èç¹û¹¥»÷ÕßÊǵØÃ沿¶Ӳ¢Çһñʤ£¬¶ø·ÀÓùÕßÊÇûÓгÇǽµĳÇÊУ¬³ÇÊеĴóС½«¼õ1¡£"

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Èç¹û·ÀÓùÕ߱»»÷°ܣ¬²¢ÇҲ»ÊÇλÓڳÇÊлòҪÈûÖУ¬Ôò·ÀÓùÕßËùÔÚλÖõÄËùÓÐÆäËû²¿¶Ó"
#~ "Ëæ·ÀÓùÕßһÆð±»ÏûÃð¡£"

#~ msgid " Modifying Combat Rules"
#~ msgstr " Ð޸Ä×÷ս¹æÔò"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Ð޸Ä×÷ս¹æÔò\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "ǰÃæËù˵µÄ×÷ս¹æÔò¿ÉÒÔͨ¹ýÐ޸Ägame.rulesetÖÐcombat_rulesһ½ÚÖÐÈçÏµÄÐÞÊÎÁ¿"
#~ "À´Ð޸ģº"

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " -¡¡killstack¡££¨ĬÈÏΪ1£©Èç¹û±»ÖÃΪ0£¬Ô򱻻÷°ܵķÀÓùÕßλÖõÄÆäËü²¿¶Ӳ»»á"
#~ "±»ÏûÃð¡£"

#~ msgid " Combat example 1"
#~ msgstr " ս¶·ʾÀý1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "¼ÙÉèһ¼Üֻʣ2/3¸öÒƶ¯µãÁ¦µÄÀÏÁ·¼ÓũÅڣ¨¹¥:8£¬·À:1£¬Ãü:20£¬»ð:1£©¹¥»÷һ¸öλ"
#~ "ÓÚһ×ùÐ޽¨ÔÚɭÁַ½¸ñÉÏӵÓгÇǽµĳÇÊÐÖеķÇÀÏÁ·»ðǹÊ֣¨¹¥:3£¬·À:3£¬Ãü:20£¬"
#~ "»ð:1£©¡£"

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "·ÀÓùÕߵĻù´¡Á¦Á¿ÊÇ3¡£ÒòΪËüÔÚɭÁַ½¸ñÉϣ¬ÆäÁ¦Á¿±ä³É4.5¡£ÒòËüÔڳÇǽºóÃ棬Æä"
#~ "Á¦Á¿±»³Ë3£¬±ä³É13.5¡£ÓÖÒòËüÊÇλÓڳÇÊÐÖеĵØÃ沿¶ӣ¬Òò´ËÆäÁ¦Á¿±»Ôö¼ӵ½"
#~ "20.25¡£"

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "ÓÎϷÖеÄÁ¦Á¿ֵʵ¼ÊÉϽ«±»³ËÒÔ10£¬²¢¶ªµôСÊý²¿·֣¬ËùÒԹ¥»÷ÕߵÄÁ¦Á¿ÊÇ80£¬·ÀÓù"
#~ "ÕߵÄÁ¦Á¿ÊÇ202¡£"

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Á½¸ö²¿¶Ӷ¼±£³ֻðÁ¦Ϊ1²»±䡣"

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "ÔÚս¶·µÄÿ¸ö»غϣ¬Éú³Éһ¸ö½éÓÚ1ºÍ282֮¼äµÄËæ»úÊý¡£Èç¹û´ËÊý´óÓÚ202£¨´óԼ28%"
#~ "µĻú»ᣩ£¬·ÀÓùÕßËðʧ1µãÉúÃüֵ¡£·ñÔ򣨴óԼ72%µĻú»ᣩ£¬¹¥»÷ÕßËðʧ1µãÉúÃü¡£"

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "ÓÉÓÚÁ½¸ö²¿¶Ӷ¼ÊÇ20µãµÄÉúÃüֵ£¬ËùÒԸü¿ÉÄÜÊǷÀÓùÕ߻ñʤ¡£·ÀÓùÕßÔÚս¶·ÖпÉÄÜËð"
#~ "ʧ´óԼ40%µÄÉúÃüֵ¡£µ«ÊÇֻҪÁ½¸ö²¿¶ӵÄÁ¦Á¿¶¼·Ç0£¬½á¹û¾ÍÊǲ»ȷ¶¨µģ»·ÀÓùÕ߿É"
#~ "ÄܺÁ·¢ÎÞË𣬻òÕßҲ¿ÉÄÜËðʧ´󲿷ÖÉúÃüֵ£¬»òÕßÉõÖÁ¿ÉÄÜÊäµôս¶·¡£"

#~ msgid " Combat example 2"
#~ msgstr " ս¶·ʾÀý2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "¼ÙÉèһËһ¹ʣ3Òƶ¯µãÁ¦µÄÀÏÁ·սÁн¢£¨¹¥:12£¬·À:12£¬Ãü:40£¬»ð:2£©¹¥»÷һ¸öλÓÚ"
#~ "Ð޽¨Ôڲݵط½¸ñÉÏӵÓгÇǽºͺ£°¶·ÀÓùµĳÇÊÐÖеÄɽµز¿¶ӣ¨¹¥:5£¬·À:5£¬Ãü:20£¬"
#~ "»ð:1£©¡£"

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "¹¥»÷ÕߵÄÁ¦Á¿ÊÇ12£¬ÒòΪÀÏÁ·¶ø±»ÌáÉýµ½18¡£"

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "·ÀÓùÕߵÄÁ¦Á¿ÊÇ5£¬ÒòΪÀÏÁ·±»ÌáÉýµ½7.5¡£µØÐεķÀÓùÒò×ÓÊÇ1£¨ûÓÐӰÏ죩¡£º£°¶"
#~ "·ÀÓù½«·ÀÓùÕߵÄÁ¦Á¿·­±¶µ½15¡££¨³Çǽ¶ԷÀÓùº£Ñ󲿶ӵĹ¥»÷ûÓÐ×÷Óá££©·ÀÓùÕßÊÇ"
#~ "λÓڳÇÊÐÖеĵØÃ沿¶ӣ¬¹ÊÆä×ܵÄÁ¦Á¿ÊÇ22.5¡£"

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr "ÔÚÄڲ¿£¬ÓÃÓڱíʾ¹¥»÷ÕߺͷÀÓùÕßÁ¦Á¿µÄֵ·ֱðÊÇ180ºÍ225¡£"

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "սÁн¢µĶî»ðÁ¦±»´Ó2ÖÃΪ1¡£"

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "ÿ¸ö»غÏÖУ¬Éú³Éһ¸ö1µ½405֮¼äµÄËæ»úÊý¡£Èç¹û´óÓÚ225£¨´óԼ44%µĻú»ᣩ·ÀÓùÕß"
#~ "½«Ëðʧ1µãÉúÃü¡£·ñÔ򣬹¥»÷ÕßËðʧ1µãÉúÃü¡£"

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "ÔÚÕâ¸öÇé¿öÏ£¬¼«¿ÉÄÜ<¹¥»÷Õ߻ñʤ¡£սÁн¢û»غÏӮµÃ1µãÉúÃüµĻú»áҪÉٴó¸Å"
#~ "1/4£¬µ«ÊÇËüÓÐÁ½±¶¶àµÄÉúÃüֵ¡£սÁн¢Ԥ¼ÆÔÚս¶·ÖÐËðʧԼ60%µĵÄÉúÃüֵ£¬²¢ÇҲ»"
#~ "»áʣÏÂÒƶ¯µãÁ¦¡£"

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "¿ØÖÆÇøÓò£¬ËõдΪZOC£¬ÊÇһ¸öÓÎϷ¸ÅÄËüʹÄú²»ÄÜËæÒâµØÔڵоü¿ØÖƣ¨»򲿷ֿØ"
#~ "Öƣ©µÄÇøÓòÄÚ×ÔÓÉÒƶ¯µġ£"

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "һ°ãµĹæÔòÊǣ¬½ô°¤һ¸ö±»µз½²¿¶ÓËùռ¾ݵķ½¸ñµĵØÃ沿¶ӣ¬²»ÄÜֱ½ÓÒƶ¯µ½Áíһ"
#~ "¸ö·½¸ñ£¬Èç¹û¸÷½¸ñҲ½ô°¤һ¸ö±»µз½²¿¶Óռ¾ݵķ½¸ñ¡£ÕâÀïһ¸ö±»µз½²¿¶Óռ¾ݵÄ"
#~ "·½¸ñÊÇָÓез½²¿¶ÓÔÚÉÏÃæµÄ½µط½¸񡣽ô½ÓÊÇָһ¸ö²¿¶ÓÖÜΧ8¸ö·½¸ñÖеÄÈκÎһ"
#~ "¸ö¡£"

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "ÔÚÏÂÃæµÄÌØÊâÇé¿öÏÂZOC²»Æð×÷Óãº\n"
#~ "-¡¡һ¸ö²¿¶Óֱ½ӽøÈë»òÒƳöһ×ù³ÇÊС£\n"
#~ "-¡¡һ¸ö²¿¶Ó×ߵ½±»ÓѺò¿¶Óռ¾ݵķ½¸ñ¡£\n"
#~ "-¡¡һ¸ö²¿¶ӴӺ£Ñ󷽸ñ×߳ö£¨´Ӵ¬Éϵǰ¶£©¡£\n"
#~ "-¡¡ÏÔʽºöÂÔZOCµĲ¿¶ӣ¬ÈçÍ⽻¹ٺͼäµý¡£"

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "עÒ⣺\n"
#~ "\n"
#~ "-¡¡ֻÓеØÃ沿¶ÓÊÜÏÞÓÚZOC¡£\n"
#~ "\n"
#~ "-¡¡·ǵØÃ沿¶ӿÉÒÔÒýÆðZOC£¨¼´£¬Ëã×÷µз½²¿¶Óռ¾ݵķ½¸񣩣¬µ«Êǽöµ±ËüÃÇÔڷÇ½"
#~ "µط½¸ñÉϡ£ËùÒÔʵ¼ÊÉϺ£Ñ󲿶Ӳ»»áÒýÆðZOC£¨³ý·ÇËüÃÇÔڳÇÊÐÖУ©£¬²¢ÇҿÕÖв¿¶Ó"
#~ "£¨°üÀ¨ֱÉý·ɻú£©µ±ËüÃÇÔں£Ñ󷽸ñÉϿÕʱ²»»áÒýÆðZOC¡£\n"
#~ "\n"
#~ "-¡¡ZOC²»»áÏÞÖƲ¿¶ӽøÐй¥»÷£¬ֻÏÞÖÆÒƶ¯¡£\n"
#~ "\n"
#~ "-¡¡һ¸öµз½³ÇÊн«×÷Ϊ±»µз½²¿¶Óռ¾ݵķ½¸ñ£¬Èç¹û³ÇÊÐÖÐÓÐÈκβ¿¶ӵĻ°£¬µ«ÊÇ"
#~ "Èç¹û³ÇÊÐÊǿյľͲ»Ë㡣£¨ÕâÓëÆäËü·½¸ñµĹæÔòÏàͬ£©¡£\n"
#~ "\n"
#~ "-¡¡´Ӻ£Ñ󷽸ñÒƶ¯ÊÇһÖÖÌØÊâÇé¿ö£»Òƶ¯*µ½*º£Ñ󷽸񣨻ص½´¬Éϣ©ҲÊǱ»ÔÊÐí"
#~ "µģ¬ÒòΪÕâÊÇÒƶ¯µ½ÓѺò¿¶ӣ¨´¬£©µÄÌØÊâÇéÐΡ£"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "Ìáʾ£ºÄú¿ÉÒÔǱÈëµз½ÇøÓò£ºÊ×ÏÈÒƶ¯¹ýȥһ¸öÍ⽻¹٣¨»ò±ðµĺöÂÔZOCµĲ¿¶ӣ©£¬"
#~ "Ȼºó°ÑÆÕͨ²¿¶ÓÒƶ¯µ½ÏÖÔÚÓÐÍ⽻¹ٵķ½¸񡣲»¶ÏÖظ´ÕâÖֽø³̣¨²¢¿ÉÒÔÔںóÃæÁôÏÂ"
#~ "һЩµ¥λÒÔʹ·½¸񱣳ֱ»ռ¾ݣ©£¬Äú¿ÉÒÔ͸¹ýµз½ÁìÍÁ¿ª±ÙһÌõµÀ·¡£"

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "ÕâЩ¹æÔòÓëFreecivÒÔǰ°汾£¨1.8.0¼°ÒÔǰ£©ÔÚÈçÏ·½ÃæÉÔÓв»ͬ£º\n"
#~ "-¡¡ÀïÃæûÓв¿¶ӵĵз½³ÇÊв»ÔÙÒýÆðZOC¡£\n"
#~ "-¡¡µØÃ沿¶ӵÇ½µÄÌØÊâÇé¿öÊÇÐµġ£"

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "ÄúµÄÕþ¸®ÀàÐÍӰÏìÄúµĳÇÊеÄÉú²úÁ¦ºÍÉÌҵ£¬Äúµġ°ÊÐÃ񡱵Ļ¶À֣¬ÒԼ°Ðí¶àÆäËüÓÎ"
#~ "ϷÒòËء£"

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "ÄúµÄÎÄÃ÷¿ªʼʱ´¦ÓÚרÖÆÕþ¸®Ï¡£Ëæ×ÅÄúµĿƼ¼µķ¢չ£¬Äú¿ÉÒÔѡÔñÆäËüÐÎʽµÄÕþ¸®"
#~ "£¨ÔÚÏÂÃæÁгöµģ©¡£ΪÁ˸ıäÄúµÄÕþ¸®ÐÎʽ£¬Äú±ØÐ뷢¶¯Ò쳣¸ïÃü¡£Õ⽫ÒýÆðÄúµÄÎÄ"
#~ "Ã÷¶ȹýһ¶ÎÎÞÕþ¸®ʱÆڣ¨³ÖÐø1£­5¸ö»غϣ©£»¸ïÃü½áÊøºó£¬Äú¾ͿÉÒÔѡÔñÄúµÄÐÂÕþ¸®"
#~ "Áˡ£"

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Ìáʾ1£ºÇÖÂÔÐԵľüÊÂսÒÛÔڹ²ºÍÕþ¸®ºÍÃñÖ÷Õþ¸®ÏºÜÄѽøÐУ¬³ý·ÇÄú¸øÄúµÄÊÐÃñ´ó"
#~ "Á¿µÄÓéÀÖÒÔʹËûÃǱ£³ֿìÀ֡£µ±Õþ¸®±ðµÄÎÄÃ÷ʱ£¬ÇһƵÀ¸ü¼ӾüÊ»¯µÄÕþ¸®ÀàÐͿÉÄÜ"
#~ "»áÓÐËù°ïÖú¡£"

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Ìáʾ2£º¿Ƽ¼½øչÐèҪ¸߼¶±ðµÄóÒף¬ÕâÔڹ²ºÍÕþ¸®ºÍÃñÖ÷Õþ¸®Ï¸üÈÝÒ××öµ½¡£¿¼ÂÇ"
#~ "¾¡¿ìÇл»µ½¹²ºÍÕþ¸®£¬ÔÚÓÎϷÔçÆÚȡµÿƼ¼ÁìÏȽ«¶ÔÄú·ǳ£ÓÐÀû¡£"

#~ msgid " Civil War"
#~ msgstr " ÄÚս"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "ÄÚս¶ÔÈκε۹ú¶¼ÊǻÙÃðÐԵģ¬ËüÒòΪÄúʧȥÊ׶¼£¨»ʹ¬£©¶ø±»´¥·¢¡£Äúһ°ëµĳÇÊÐ"
#~ "½«»áÆðÀ´Ô췴²¢Ðû²¼ЧÖÒÓÚһ¸öÐ£¨AI£©Íæ¼ң¬¸ÃÍæ¼ҽ«ÂӵÃÄúһ°ëµĲƸ»²¢µõ½Äú"
#~ "ËùÓеĿƼ¼½øչ¡£"

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr "Íæ¼ҽ«ÔÚÄÚս״̬Ï³ÖÐøһ¸ö»غϣ¬Ȼºóµ۹ú½øÈëÎÞÕþ¸®״̬¡£"

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "ÄúÊ׶¼µÄÂÙÏݲ¢²»×ÜÊǵ¼ÖÂÄÚս¡£Èç¹ûÄú¶ÔÄúµÄÈËÃñºÜÈʴȣ¬ºܿÉÄÜÄú½«±£ÓÐËûÃǵÄ"
#~ "Öҳϡ£ÿ¸öÕýÔÚÇìףµĳÇÊж¼½«¼õÉٷ¢ÉúÄÚսµĻú»ᣬ¶øÿ¸öɧÂҵĳÇÊн«Ôö¼ÓÄÚս"
#~ "»ú»ᡣ"

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "ÁíÍ⣬Õþ¸®µÄÐÎʽֱ½ÓӰÏìÄÚսµĻú»ᡣרÖÆÕþ¸®±ȾßÓÐÆÕÊÀ¹«ÃñȨµÄÕþ¸®¸ü¿ÉÄܷ¢"
#~ "ÉúÄÚս¡£"

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "һ¸öµ۹ú±¬·¢ÄÚսËùÐèµÄ×îÉٳÇÊÐĬÈÏÊÇ10¸ö¡£Ҳ¾ÍÊÇ˵£¬ÉÙÓÚ10¸ö³ÇÊеĵ۹ú²»»á"
#~ "·¢ÉúÄÚս¡£µ«Êǣ¬ÕâÊÇһ¸ö·þÎñÆ÷ѡÏ¿ÉÒԱ»¸ı䣬×îСֵÊÇ6¡£"

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr "Ñо¿¿Ƽ¼¶ÔÌá¸ßÄúµÄÎÄÃ÷·¢չÐµľüÊ²¿¶ӺͳÇÊн¨ÖþµÄÄÜÁ¦ÊǱØÐèµġ£"

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "¿ռ侺ÈüÊǳöÁËÏûÃðËùÓÐÆäËûÎÄÃ÷֮ÍâӮµÃÓÎϷµÄÁíһÖÖѡÏÈç¹ûÄúµÄÓîÖæ·ɴ¬×î"
#~ "Ïȵ½´ï°ëÈËÂíÐÇ×ù£¬ÓÎϷ½«ÒÔÄúµÄʤÀû¶ø½áÊø¡££¨µ«ÊÇÕâ¸öѡÏî¿ÉÒÔÔڷþÎñÆ÷¶˹Ø"
#~ "±ա££©"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "ÔÚÄú¿ÉÒÔÐ޽¨ÓîÖæ·ɴ¬²¿¼þ֮ǰ£¬Æ漣°¢²¨Â޼ƻ®±ØÐëÒѾ­±»ĳ¸öÍæ¼ÒÐ޽¨Íê³ɡ£Äú"
#~ "»¹ÐèҪÌض¨µĿƼ¼À´Ð޽¨²»ͬµÄһս·ɴ¬²¿¼þ£ºÇë²μû³ÇÊн¨ÖþÌõĿÏ¹ØÓÚ̫¿ռÜ"
#~ "¹¹£¬̫¿Õ×é¼þ£¬ºÍ̫¿Õģ¿éµİïÖúÐÅϢ¡££¨Èç¹ûÕâЩÌõĿÏÂûÓаïÖúÎı¾£¬ÄǺܿÉÄÜ"
#~ "ÊÇ̫¿վºÈü·þÎñÆ÷ѡÏ¹رÕÁˡ££©"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "µ±Äú¿ªʼ½¨ÔìÓîÖæ·ɴ¬ºó£¬Äú¿ÉÒÔͨ¹ý±¨¸æ²˵¥Öеġ°ÓîÖæ·ɴ¬¡±ÃüÁî²鿴Ëü¡£Ҫ²é"
#~ "¿´ÆäËüÍæ¼ҵÄÓîÖæ·ɴ¬£¬ÔÚÍæ¼ҶԻ°¿òÖÐѡÔñ¸ÃÍæ¼ÒȻº󵥻÷¡°ÓîÖæ·ɴ¬¡±¡£"

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Èç¹û´æ»î¸ÅÂʵÍÓÚ100%£¬·ɴ¬ÉϵÄĳЩÈ˽«²»Äܾ­ÀúÂÃÐкó´æ»îÏÂÀ´¡£Õ⽫¼õÉÙÓîÖæ"
#~ "·ɴ¬µĵ÷ֽ±Àø£¬µ«ÊÇÈÔȻËãȡµÃÁËʤÀû¡£"

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Èç¹ûһ¸öÎÄÃ÷µÄÊ׶¼ÂÙÏÝÁˣ¬ËüËù·¢ÉäµÄÓîÖæ·ɴ¬½«»áʧ×٣¬ËùÒÔÇëºú÷ÀÓùÄúµÄÊ×"
#~ "¶¼£¡"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "Ìáʾ£ºÈç¹ûµз½ÎÄÃ÷·¢ÉäÁËһËÒÓîÖæ·ɴ¬£¬Çë¸Ͽ콨ÔìһËҽ«¸üÔ絽´ïµģ¬¾ßÓкܶà"
#~ "ÍƽøÁ¦µÄÇá¿ìÓîÖæ·ɴ¬¡£ΨһµÄÆäËüѡÔñÊÇռÁìËüÃǵÄÊ׶¼¡£"

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "ÔÚÓÎϷ¿ªʼ֮ǰ£¬ÈκÎÈ˶¼¿ÉÒÔͨ¹ýÖ÷»úÃûºͶ˿ںţ¨ĬÈÏΪ5555£©Á¬½ӵ½·þÎñÆ÷¡£"
#~ "Èç¹û·þÎñÆ÷Æô¶¯ʱ´øÓÐ-mѡÏËü½«ÏòÏÂÃæµÄԪ·þÎñÆ÷±¨¸棺"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "¿ͻ§¶ËҲ¿ÉÒԻñȡ´ËҳÃ棺ÇëʹÓá°Á¬½ӡ±¶Ի°¿òµġ°Ԫ·þÎñÆ÷¡±°´ť¡£Èç¹ûδÄÜÏÔ"
#~ "ʾÈκνá¹û£¬Çë¼ì²éÄúµÄWWWä¯ÀÀÆ÷ÊǷñÔÚʹÓôúÀí£»ҪÈÃFreeciv¿ͻ§¶ËʹÓÃÏàͬµÄ"
#~ "´úÀí£¬ÇëÔÚÆô¶¯¿ͻ§¶ËǰÉèÖÃ$http_proxy»·¾³±äÁ¿Ϊ\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/ ."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "ÓÎϷ¿ªʼºó£¬ÈκÎÈ˶¼¿ÉÒÔ×÷Ϊһ¸ö»¹ûÓÐÁ¬ÈëµÄÍæ¼ң¬°üÀ¨AIÍæ¼ң¬¶øÁ¬½ӽøÀ´¡£"
#~ "¼򵥵ØÁ¬½ӵ½AIÍæ¼Ҳ¢²»ÄܰÑËü±ä³ÉÕæÈ˿ØÖƵģ»ÕâÊÇһ¸ö¶ÀÁ¢µķþÎñÆ÷ѡÏÈç¹û"
#~ "ÄúÔÚÓÎϷÔçÆÚʧȥÁËÁ¬½Ӳ¢ÇÒÖØÐÂÁ¬ÈëÁˣ¬ÇëʹÓÃÄúΪÄúµÄͳÖÎÕßѡÔñµÄÃû×֣¬¶ø²»"
#~ "ÊÇÄúԭÀ´µÄêǳƣ¡Èç¹û·þÎñÆ÷ÏòԪ·þÎñÆ÷±¨¸æÁˣ¬Íæ¼ÒÃû×ֿÉÒÔÔÚÄÇÀïÕҵ½¡£"

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "²¿¶ÓÃüÁ\n"
#~ "============\n"
#~ "    a: ×Զ¯ÒÆÃñ £¨ÒÆÃñÕß/¹¤È˲¿¶ӣ©\n"
#~ "    a: ×Զ¯¹¥»÷£¨¾üÊ²¿¶ӣ©\n"
#~ "    b: Ð޽¨³ÇÊУ¨ÒÆÃñÕ߲¿¶ӣ©\n"
#~ "    b: °ïÖúÐ޽¨Æ漣£¨É̶Ӳ¿¶ӣ©\n"
#~ "    C: ²¿¶ÓÁ¬½ӣ¨Ȼºó×ó¼üµ¥»÷Êó±êÒÔѡÔñĿµĵأ©\n"
#~ "    d: Í⽻/¼äµý»£¨Í⽻¹Ù/¼äµý²¿¶ӣ©\n"
#~ "    D: ½âɢ²¿¶Ó\n"
#~ "    e: Ð޽¨¿վü»ùµأ¨¿վü»ùµز¿¶ӣ©\n"
#~ "    f: ²¿¶ÓÉè·À£¨¾üÊ²¿¶ӣ©\n"
#~ "    f: ÐÞÖþҪÈû£¨ÒÆÃñÕß/¹¤È˲¿¶ӣ©\n"
#~ "    g: ²¿¶ÓǰÍù£¨Ȼºó×ó¼üµ¥»÷Êó±êÒÔѡÔñĿµĵأ©\n"
#~ "    g: Ìí¼Óһ¸öǰÍù·¾­µ㣨ÔÚǰÍùģʽʱ£©\n"
#~ "    h: ¸ıä»ùµسÇÊУ¨Ϊµ±ǰλÖõĳÇÊУ©\n"
#~ "    i: Ð޽¨ˮÀûÉèʩ»òת»»µØÐΣ¨ÒÆÃñÕß/¹¤È˲¿¶ӣ©\n"
#~ "    l: ½«²¿¶ÓװÔص½´¬ÉÏ\n"
#~ "    L: ǰÍù/¿ÕÔ˵½³ÇÊÐ\n"
#~ "    m: ÐÞÖþ¿󾮻òת»»µØÐΣ¨ÒÆÃñÕß/¹¤È˲¿¶ӣ©\n"
#~ "    n: Çå³ýº˷øÉä\n"
#~ "    N: Òý±¬º˵¯\n"
#~ "    o: ¸ÄÔìµØÐΣ¨¹¤³Ìʦ²¿¶ӣ©\n"
#~ "    p: Çå³ýÎÛȾ£¨ÒÆÃñÕß/¹¤È˲¿¶ӣ©\n"
#~ "    p: ¿ÕͶ£¨ɡ±ø²¿¶ӣ©\n"
#~ "    P: ÆƻµµØÐθıä\n"
#~ "    q: ²¿¶ÓѲÂߣ¨Ȼºó×ó¼üµ¥»÷Êó±êÒÔѡÔñĿµĵأ©\n"
#~ "    q: Ìí¼Óһ¸öѲÂß·¾­µ㣨ÔÚѲÂßģʽʱ£©\n"
#~ "    r: Ð޽¨¹«·/Ìú·£¨ÒÆÃñÕß/¹¤È˲¿¶ӣ©\n"
#~ "    r: ½¨Á¢óÒ×·Ïߣ¨É̶Ӳ¿¶ӣ©\n"
#~ "    s: ²¿¶ӷÅÉÚ\n"
#~ "    u: жÔز¿¶Ó\n"
#~ "    U: ´Ӵ¬ÉÏжÔØËùÓв¿¶Ó\n"
#~ "    x: ×Զ¯̽Ë÷\n"
#~ "space: ²¿¶ӵȴý\n"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "¿ͻ§¶ËÓÐһ¸ö»ù±¾µÄÁÄÌì½çÃ档ÄúÊäÈëµÄÿһÐж¼½«±»Ë͵½ËùÓÐÍí¼䣬³ýÁËÒÔÏÂÀý"
#~ "Í⣺"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  -¡¡Òԡ°/¡±¿ªͷµÄÏûϢ±»×÷Ϊ·þÎñÆ÷ÃüÁîִÐУ¬Èç¹ûÄúÓÐÏàӦµÄȨÏ޵Ļ°¡£"

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  -¡¡Òԡ°John::¡±¿ªͷµÄÏûϢÊǷ¢¸øÃûΪ¡°John¡±µÄÍæ¼ҵÄ˽ÈËÏûϢ£»Íæ¼ÒÃû×ֿÉ"
#~ "ÒԱ»Ëõд¡£"

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr "  - Òԡ°.¡±¿ªͷµÄÏûϢ½«»ᱻ·¢Ë͸øÄãËùÓеÄÃËÓѡ£"

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "¹¤×÷Áбí±༭Æ÷ÓÃÓÚΪÿ¸ö³ÇÊб༭¹¤×÷Áбí£¨ÔڳÇÊжԻ°¿òÖУ©ÒԼ°±༭¹²Óù¤×÷"
#~ "Áбí¡£ʹÓô˱༭Æ÷Äú¿ÉÒԴ´½¨Áбíָ¶¨ÔڽÓÏÂÀ´µĻغÏÖн¨Ôìʲô¡£"

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "ҪÏò¹¤×÷ÁбíÌí¼ÓһÏ˫»÷¿ÉÓÃÎïƷÁбíÖеÄһÏÄúҲ¿ÉÒ԰´Ï°ïÖú°´ťÒԻñµÃ"
#~ "¹ØÓÚËùѡÏîµİïÖúÐÅϢ¡£ÔÚδѡÖÐÈκÎÎïƷµÄʱºò°´Ï°ïÖú°´ť½«ÏÔʾ´Ëҳ¡£"

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Ҫ´ӹ¤×÷ÁбíÖÐɾ³ýһÏîֻÐè˫»÷¸ÃÏÇëʹÓù¤×÷ÁбíÏÂÃæµİ´ť¶ÔÁбíÖеÄÏî½ø"
#~ "ÐÐÉÏÏÂÒƶ¯¡£"

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "¼üÅ̿ì½ݼü£ºHome¾۽¹µĹ¤×÷Áбí£»End¾۽¹µ½¿ÉÓÃÎïƷÁбí£»ÉÏ/Ï¼ýͷÔڹ¤×÷Áбí"
#~ "»ò¿ÉÓÃÁбíÖÐѡÔñǰ/ºóÏPageUp/PageDownÔڹ¤×÷ÁбíÖÐÉÏÏÂÒƶ¯һÏInsert´Ó"
#~ "¿ÉÓÃÁбíÖвåÈëһÏ¹¤×÷Áбí£»Delelte´ӹ¤×÷ÁбíÖÐɾ³ýѡÖеÄÏ"

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr "Èç¹ûÄúÏ빺ÂòÁбíÖеÚһ¸ö²¿¶ӣ¬Äú¿ÉÒÔÔڳÇÊиſöҳÖнøÐС£"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv֧³ֶàÖֱ¾µØÓïÑԡ£Çë²μûREADMEÎļþÖÐNative¡¡Language¡¡Supportһ½ÚÒÔ"
#~ "»ñµùØÓÚÈçºÎʹÓÃÕâЩÓïÑԵİïÖú¡£\n"
#~ "\n"
#~ "Èç¹ûÄúÏëΪÄúµÄÓïÑÔÌí¼ӱ¾µػ¯£¨·­Ò룩£¬Çë²μûÏÂÃæµØַµÄָÄϣº\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "ÇëÊ×Ïȼì²éÕâÀïÓÐûÓÐÄúµÄÓïÑԵı¾µػ¯ÕýÔڽøÐÐÖÐ:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Ҳ»¶ӭÄú·¢ËÍÎÊÌ⵽freeciv-i18nÓʼþÁбí£º\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "FreecivÊÜGPL±£»¤£¬ÈçÏ£º"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  ԭʼ×÷Õߣº\n"
#~ "    £¨ËûÃÇÒѲ»ÔٽøÐпª·¢£¬Ç벻Ҫ¸øËûÃǷ¢Óʼþ£¡£©"

#~ msgid "  Present administrators: "
#~ msgstr "  µ±ǰ¹ÜÀíÕߣº"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Èç¹ûÄú·¢ÏÖÈκδíÎó£¬ÇëÏòÎÒÃǷ¢ËÍһ·ݴíÎ󱨸档Õâ×îºÃͨ¹ý·ÃÎÊÈçÏµØַµÄ"
#~ "Freeciv Bug¸ú×ÙϵͳÍê³ɣº\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "¹ØÓÚÌύ´íÎ󱨸æµĸü¶àÐÅϢ²μûFreeciv·¢²¼ÖеÄBUGSÎļþ¡£¶ÔÓڸü¶àµÄһ°ãÐÅ"
#~ "Ϣ£¬Çë·ÃÎÊFreecivÍøվ£º"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "ÔÚÃñÖ÷ÖÆÏ½«³ÇÊÐÍâÃæµľüÊ²¿¶ÓÒýÆðµÄÓÇÓô¼õÉÙ2£¬Ôڹ²ºÍÖÆÏ¼õÉÙ1¡£´˽¨ÖþÔÚÆä"
#~ "ËüÕþ¸®ÏÂûÓÐ×÷Óá£"

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "½«±»¸óÇÊÐʹÓõÄÖÜΧµĸûµط½¸ñµÄʳÎï²ú³öÔö¼Ó50%¡£¸ûµط½¸ñÊÇָÄÇЩ±»¹à¸ȹý"
#~ "Á½´εķ½¸ñ¡£"

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr "¶ÔÄúËùÓеĳÇÊУ¬Õý³£Çé¿öÏÂÐèҪ1µãÎï×ʱ£ÑøµĽ¨ÖþÏÖÔÚÃâ·ѱ£Ñø¡£"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "ʹÿ¸ö³ÇÊÐÖÐһ¸öÂú×ãÊÐÃñ±äµÿìÀ֡£ʹӵÓпÕÖл¨԰µĳÇÊÐÖжîÍâÁ½¸öÂú×ãÊÐÃñ±ä"
#~ "µÿìÀ֣¨Ҳ¾ÍÊǣ¬×ܹ²3¸ö£©¡£Ôڲ»̫¿ÉÄܳöÏֵÄÇé¿öÏ£¬Èç¹û³ÇÊÐÖÐûÓÐÂú×ãÊÐÃñ"
#~ "À´»ñµÿÕÖл¨԰µĺô¦£¬´ËÆ漣½«×÷Óõ½ÓÇÓôÊÐÃñÉíÉϣ¨ʹËûÃǱäµÃÂú×㣩¡£"

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "ÐèҪ %s Õþ¸®¡£\n"
#~ "\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Ï൱ÓÚÔÚËùÓгÇÊÐÖж¼ÓгÇǽ¡£"

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "ʹÿ¸ö³ÇÊÐÖÐһ¸öÂú×ãÊÐÃñ±äµÿìÀ֡£ʹӵÓпÕÖл¨԰µĳÇÊÐÖжîÍâÁ½¸öÂú×ãÊÐÃñ±ä"
#~ "µÿìÀ֣¨Ҳ¾ÍÊǣ¬×ܹ²3¸ö£©¡£Ôڲ»̫¿ÉÄܳöÏֵÄÇé¿öÏ£¬Èç¹û³ÇÊÐÖÐûÓÐÂú×ãÊÐÃñ"
#~ "À´»ñµÿÕÖл¨԰µĺô¦£¬´ËÆ漣½«×÷Óõ½ÓÇÓôÊÐÃñÉíÉϣ¨ʹËûÃǱäµÃÂú×㣩¡£"

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Ï൱ÓëÄúÔÚÿ¸ö³ÇÊÐÖж¼ÓÐһ×ùˮÁ¦µ糧¡££¨Õ⽫¼õÉÙÎÛȾ²¢Ôö¼ӹ¤³§ÓëÖÆÔ쳧µÄ×÷"
#~ "Óá££©"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr "ʹÄú¿ØÖƵÄÿ¸öӵÓдóѧµĳÇÊеĿÆÑвú³öÔö¼Ó100%¡£"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "ʹÿ¸öÓÐÃíÓîµĳÇÊÐÖÐʹÁ½¸öÓÇÓôÊÐÃñÂú×㡣"

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "ÿ¸ö»غÏÉý¼¶һ¸ö¹ýʱ²¿¶ӡ£"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "ÿ¸ö»غÏÉý¼¶һ¸ö¹ýʱ²¿¶ӡ£"

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "½«ËùÓÐӵÓй«·»òÌú·µķ½¸ñµÄóÒײú³öÔö¼Ó50%¡£"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Ï൱ÓÚÄúµÄÿ¸ö³ÇÊж¼ÓÐһ¸ö´ó½ÌÌá£ÕâʹµÄÿ¸ö³ÇÊÐÖÐ3¸öÓÇÓôÊÐÃñ±äµÃÂú×㡣Éñ"
#~ "ѧµķ¢Ïֽ«Ôö¼Ӵó½ÌÌõÄЧ¹û£¬ʹÁíÍâһ¸öÓÇÓôÊÐÃñÂú×㡣¹²²úÖ÷Òåµķ¢Ïֽ«¼õÈõ´ó"
#~ "½ÌÌõÄЧ¹û£¬°ÑÓÇÓôÊÐÃñ±äµÃÂú×ãµÄÊýĿ½«±»¼õ1¡£"

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr "ʹÄúÐ޽¨¸ÃÆ漣µĴó½ÉϵÄËùÓгÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Äڲ¿"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "½«ÿ¸öÓÐÑо¿ʵÑéÊҵĳÇÊÐÖеĿÆÑвú³öÌáÉý 100% ¡£"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "ÄúËùÓеÄÐ½¨µĵØÃ沿¶ӽ«ÊÇһ¼¶ÀÏÁ·µġ£һ¸ö²¿¶ÓÔÚս¶·֮ºó±ä³ÉÏÂһ¼¶ÀÏÁ·µĵÄ"
#~ "»ú»áÔö¼Óһ°롣"

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Ï൱ÓÚÿ¸ö³ÇÊж¼ÓÐһ×ù¾¯²ì¾֡££¨Ҳ¾ÍÊǣ¬¶Ôÿ¸ö³ÇÊÐÀ´˵£¬ÔÚÃñÖ÷ÖÆÏ½«³ÇÊÐÍâ"
#~ "ÃæµľüÊ²¿¶ÓÒýÆðµÄÓÇÓô¼õÉÙ2£¬¹²ºÍÖÆÏ¼õÉÙ1¡£´ËÆ漣ÔÚÆäËüÕþ¸®ÀàÐÍÏÂûÓÐ×÷"
#~ "Óá££©"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "ɾ³ýԤÉèֵ(_D)"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "½Ìʿ"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "ÔöǿÃíÓîµÄЧ¹û¡£"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "ÖØÁ¦ÀíÂÛ"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "ֱÉý·ɻúÊÇһÖֺÜǿ´óµĲ¿¶ӣ¬ÒòΪËü¼ÈÄܷÉÐÐÓÖÄÜռÁì³ÇÊС£±ØÐëСÐĵÄÊǣ¬³ý·Ç"
#~ "ÄãÓÐÆ漣ÁªºϹú£¬·ñÔò¶ÔÓÚÿһ¸ö²»ÔڳÇÊÐÖеĻغϣ¬ֱÉý·ɻú½«ËðʧһµãÉúÃüÁ¦¡£"

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "»õ³µ´úÌæÁËÉ̶ӣ¬²¢ÇÒÒƶ¯ËٶÈÊÇËüµÄÁ½±¶¡£"

#, fuzzy
#~ msgid "Apache"
#~ msgstr "ÏãÁÏ"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "µ¤ÂóÈË"

#~ msgid "Arab"
#~ msgstr "°¢À­²®ÈË"

#~ msgid "?plural:Arabs"
#~ msgstr "°¢À­²®ÈË"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "¹«Ԫ622Ä굽¹«Ԫ1495Äê¼äµİ¢À­²®/ÒÁ˹À¼ÎÄÃ÷¡£"

#~ msgid "Austrian"
#~ msgstr "ÐÙÑÀÀûÈË"

#~ msgid "?plural:Austrians"
#~ msgstr "ÐÙÑÀÀûÈË"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "´󹫾ô"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Ů´󹫾ô"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "¼¤¹â"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "ÄáÈÕÀûÑÇÈË"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "°ͱÈÂ×Êǹ«Ԫǰ18ÊÀ¼͵½¹«Ԫǰ7ÊÀ¼ÍÃÀË÷²»´ïÃ×ÑǵÄͳÖγÇÊУ¬¾­ÀúÁËһϵÁеÄÃñ"
#~ "×壬°üÀ¨ÑÇħÀû£¬¿¦Î÷Ìأ¬ÑÇÊöºÍåÈÀյס£"

#~ msgid "Brazilian"
#~ msgstr "°ÍÎ÷ÈË"

#~ msgid "?plural:Brazilians"
#~ msgstr "°ÍÎ÷ÈË"

#~ msgid "Byzantine"
#~ msgstr "°ÝռͥÈË"

#~ msgid "?plural:Byzantines"
#~ msgstr "°ÝռͥÈË"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "٤̫»ùÈˣ¬ëèÄá»ùÉÌÈ˵ĺóÒᣬÔڹ«Ԫǰ5ÊÀ¼͵½¹«Ԫǰ2ÊÀ¼ÍÔڵØÖк£µØÇøͳÖÎһ¸ö"
#~ "º£Éϵ۹ú¡£åÈ̫»ùÔڹ«Ԫǰ146Ä걻ÂÞÂíËùÃð¡£"

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "ϣÀ°ÈË"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "ÖйúÊÇÏֽñÈԴæµÄ×î¹ÅÀϵÄÖ÷ҪÎÄÃ÷֮һ£¬ÆäÓÐÎÄ×ּÇ¼µÄÀúʷ¿ÉÒÔ׷Ëݵ½3,500Äê"
#~ "ǰ¡£Ôڹ«Ԫǰ221ÄêÇس¯Ê״Îͳһºó£¬Öйú¶à´ÎÔÚͳһºͷÖÁÑ֮¼ä±任£¬²¢ÇҾ­³£±»"
#~ "ÍâÀ´ÉÙÊýÃñ×åÕ÷·þ¡£ÏÖÔڣ¬Óɹ²²úµ³ÔÚ1949Ä꽨Á¢µÄÖлªÈËÃ񹲺͹úͳÖÎ×Ŵó½£¬¶ø"
#~ "ÒÔǰ¹úÃ񵳵ÄÖлªÃñ¹úÕþ¸®ÔÚÄÚսºóÌÓÍų̀Í嵺¡£"

#~ msgid "Danish"
#~ msgstr "µ¤ÂóÈË"

#~ msgid "?plural:Danes"
#~ msgstr "µ¤ÂóÈË"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "µ¤ÂóÍõ¹úµĽ¨Á¢ͨ³£¹鹦ÓڹþÂåµÂ.²¼ÃÀËþÌأ¬ËûÔڹ«Ԫ958Ä굽¹«Ԫ988Äê¼äͳһÁË"
#~ "ÏÖÔڵĵ¤Âó¡£"

#~ msgid "Dutch"
#~ msgstr "ºÉÀ¼ÈË"

#~ msgid "?plural:Dutch"
#~ msgstr "ºÉÀ¼ÈË"

#~ msgid "Ethiopian"
#~ msgstr "°£Èû¶í±ÈÑÇÈË"

#~ msgid "?plural:Ethiopians"
#~ msgstr "°£Èû¶í±ÈÑÇÈË"

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "³ÇÊÐ"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Çõ³¤"

#, fuzzy
#~ msgid "Hittite"
#~ msgstr "̬¶È"

#, fuzzy
#~ msgid "?plural:Hittites"
#~ msgstr "°«ÈË"

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Á¶ÖƼ¼Êõ"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "¿ÏÄáÑÇÈË"

#~ msgid "Inca"
#~ msgstr "ӡ¼ÓÈË"

#~ msgid "?plural:Incas"
#~ msgstr "ӡ¼ÓÈË"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "ÄÐ"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr "λÓÚ %s "

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "ӡ¼ÓÈË"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "ӡ¼ÓÈË"

#~ msgid "Indonesian"
#~ msgstr "ӡ¶ÈÄáÎ÷ÑÇÈË"

#~ msgid "?plural:Indonesians"
#~ msgstr "ӡ¶ÈÄáÎ÷ÑÇÈË"

#, fuzzy
#~ msgid "Iroquois"
#~ msgstr "°®¶ûÀ¼ÈË"

#, fuzzy
#~ msgid "?plural:Iroquois"
#~ msgstr "°®¶ûÀ¼ÈË"

#~ msgid "Italian"
#~ msgstr "Òâ´óÀûÈË"

#~ msgid "?plural:Italians"
#~ msgstr "Òâ´óÀûÈË"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Òâ´óÀû¹úÔھ­¹ý¼¸ʮÄ걾¹úÃñ×åÖ÷ÒåÕߵÄÕ÷ս֮ºóÓÚ1870Äêͳһ¡£ËüÔÚ1922ÄêǰÊǴ¦"
#~ "ÓÚÈø·üÒÀÍõ³¯ͳÖÎÏµľýÖ÷¹ú£¬Ȼºó³ÉΪÄɴâÕþȨ£¬֪µÀ1945ÄêÃñÖ÷ÕþȨ±»¶þսսʤ"
#~ "¹ú»ָ´¡£"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "¹«¾ô"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "¹«¾ô"

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "µ¤ÂóÈË"

#~ msgid "Korean"
#~ msgstr "º«¹úÈË"

#~ msgid "?plural:Koreans"
#~ msgstr "º«¹úÈË"

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "ÂíÀ´Î÷ÑÇÈË"

#~ msgid "Mayan"
#~ msgstr "ÂêÑÅÈË"

#~ msgid "?plural:Mayas"
#~ msgstr "ÂêÑÅÈË"

#, fuzzy
#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "ÂêÑÅÈËÔøÊÇһÖÖÖÐÃÀÖÞÎÄÃ÷¡£ËûÃÇÒÔÔڴÔÁÖÖÐÐ޽¨ºêΰµĹ¬µîºͽð×ÖËþÎÅÃû¡£"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "µÚһ¸ö²¨˹µ۹ú£¨°¢Æõ÷Äáµ£©´æÔÚÓڹ«Ԫǰ550Ä굽¹«Ԫǰ330Äꣻµڶþ¸ö£¨Èöɢ"
#~ "Ä䣩´æÔÚÓڹ«Ԫ226Ä굽¹«Ԫ642Äꡣ"

#~ msgid "Polish"
#~ msgstr "²¨À¼ÈË"

#~ msgid "?plural:Poles"
#~ msgstr "²¨À¼ÈË"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr "²¨À¼¹ú´óԼ³ÉÁ¢ÓÚһǧÄêÒÔǰ£¬²¢ÔÚ 16 ÊÀ¼Íĩ´ﵽÆä»ƽðʱÆڡ£"

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "²¨˹ÈË"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "²¨À¼ÈË"

#~ msgid "Portuguese"
#~ msgstr "ÆÏÌÑÑÀÈË"

#~ msgid "?plural:Portuguese"
#~ msgstr "ÆÏÌÑÑÀÈË"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "ÆÏÌÑÑÀƾ½躽º£¼ҺàÀûÇ×Íõ×ÊÖúÏµÄÔ촬¼¼Êõ·¢չ³ÉÁ¢Á˵Úһ¸öΰ´óµÄÉÌҵµ۹ú¡£"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Á¢ÌÕÍðÈË"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "¶í¹úÈË"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "̩¹úÈË"

#~ msgid "Sumerian"
#~ msgstr "ËÕÃÀ¶ûÈË"

#~ msgid "?plural:Sumerians"
#~ msgstr "ËÕÃÀ¶ûÈË"

#~ msgid "Swedish"
#~ msgstr "ÈðµäÈË"

#~ msgid "?plural:Swedes"
#~ msgstr "ÈðµäÈË"

#, fuzzy
#~ msgid "Taino"
#~ msgstr "µØÐÎ"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "̩¹úÈË"

#~ msgid "Thai"
#~ msgstr "̩¹úÈË"

#~ msgid "?plural:Thai"
#~ msgstr "̩¹úÈË"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "̩Íõ¹úÊÇÔڹ«Ԫǰ19µ½¹«Ԫǰ18ÊÀ¼͵ÄÒÆÃñʱ´úÖÐΨһ±£³ֶÀÁ¢µĶ«ÄÏÑǹú¼ҡ£"

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "̩¹úÈË"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "ÍÁ¶úÆäÈË"

#~ msgid "?plural:Turks"
#~ msgstr "ÍÁ¶úÆäÈË"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "ÏִúÍÁ¶úÆäÊǰÂ˹Âüµ۹úµĺó¼ÌÕþȨ£¬ËüÒòΪ֧³ÖͬÃ˹ú¶ø±»һսµÄսʤ¹ú·ָî½â"
#~ "Ì塣ºóÀ´Õâ¸ö¹ú¼ÒÓɱ£ÎÀ¼ÓÁ¦²¨ÀûµÄӢÐۿ­ĩ¶û.ÄÂ˹Ëþ·¢½øÐÐÁ˸ĸïºÍÕþ½̷ÖÀ롣"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "ά¾©ÈËÔڹ«Ԫǰ1100Ä굽¹«Ԫǰ800Äê֮¼äÔÚŷÖ޺£°¶½øÐÐÇÀÂӺÍóÒס£ά¾©º£µÁ×î"
#~ "ÖճÉΪŵÂüµף¬¶íÂÞ˹£¬ºÍÎ÷Î÷ÀïµÄһ¸ö¶ÌÃüÍõ¹úµÄͳÖÎÕߡ£"

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "²»ÁеßȺµº£¨ÖÐÐÍ/¹ŵ䣩"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "¹ŵä 85x80 ²»ÁеßȺµºµØͼ¡£"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "µØÇ򣨹ŵ䣬´óÐͣ©"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "¹ŵä 85x80 ²»ÁеßȺµºµØͼ¡£"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "µØÇ򣨹ŵ䣬СÐͣ©"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "¹ŵä 85x80 ²»ÁеßȺµºµØͼ¡£"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "¹ŵä 85x80 ²»ÁеßȺµºµØͼ¡£"

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "µØÇ򣨹ŵ䣬´óÐͣ©"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "¹ŵä 160x90 µØÇò¾çÇ顣"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "µØÇ򣨹ŵ䣬ÖÐÐͣ©"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "¹ŵä 85x80 ²»ÁеßȺµºµØͼ¡£"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "ÒÁ²®ÀûÑǰ뵺£¨¹ŵä/´óÐͣ©"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr "´óÐ͹ŵäÒÁ²®ÀûÑǰ뵺£¨ÏÖÔڵÄÎ÷°àÑÀºÍÆÏÌÑÑÀ£©µØͼ¡£"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "µØÇ򣨹ŵ䣬ÖÐÐͣ©"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "¹ŵä 85x80 ²»ÁеßȺµºµØͼ¡£"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "µØÇ򣨹ŵ䣬ÖÐÐͣ©"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "¹ŵä 85x80 ²»ÁеßȺµºµØͼ¡£"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "µØÇ򣨹ŵ䣬ÖÐÐͣ©"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "¹ŵä 160x90 µØÇò¾çÇ顣"

#~ msgid "Tutorial"
#~ msgstr "½̳Ì"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "ÕýÔÚÔØÈë¹æÔò¼¯"

#~ msgid "Could not write manual file %s."
#~ msgstr "Î޷¨дÈëÊֲáÎļþ¡°%s¡±¡£"

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ·þÎñÆ÷ѡÏî</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "¼¶±ð£º %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Àà±ð£º %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "ֻÄÜÔڷþÎñÆ÷¿ØÖÆ̨ÖÐʹÓá£"

#, fuzzy
#~ msgid "Default:"
#~ msgstr "ĬÈϷþÎñÆ÷"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "Î޲¿¶ÓÊýÉÏÏޣ¬"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">ֵÉèÖÃΪ %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ·þÎñÆ÷ÃüÁî</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>ÃèÊö£º</p>\n"
#~ "\n"

#, fuzzy
#~ msgid "Move cost"
#~ msgstr "Òƶ¯¿ªÏú£º%ld"

#, fuzzy
#~ msgid "Defense bonus"
#~ msgstr "·ÀÓù£º"

#, fuzzy
#~ msgid "Mining"
#~ msgstr "ĥ·»"

#, fuzzy
#~ msgid "turns"
#~ msgstr "»غÏ"

#, fuzzy
#~ msgid "Clean pollution"
#~ msgstr "Çå³ýÎÛȾ"

#, fuzzy
#~ msgid "Clean fallout"
#~ msgstr "Çå³ýÎÛȾ"

#~ msgid "Upkeep"
#~ msgstr "±£Ñø"

#, fuzzy
#~ msgid "Requirement"
#~ msgstr "ÐèҪ£º"

#, fuzzy
#~ msgid "Obsolete by"
#~ msgstr "±»ʲôÌÔ̭£º"

#~ msgid "More info"
#~ msgstr "¸ü¶àÐÅϢ"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FILE\tʹÓÃ FILE ×÷ΪÈÕ־Îļþ\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "ÕҲ»µ½ÄúµÄhomeĿ¼"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "¿ͻ§¶ËÄÜÁ¦´®£º %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "ÒôЧÅäÖÃÎļþËƺõ²»¼æÈݣº"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "ÒôЧÅäÖÃÎļþËƺõ²»¼æÈݣº"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "ÒôЧÅäÖÃÎļþËƺõ²»¼æÈݣº"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "ÕҲ»µ½ÄúµÄhomeĿ¼"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "¿ͻ§¶ËÄÜÁ¦´®£º %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "ÒôЧÅäÖÃÎļþËƺõ²»¼æÈݣº"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "δ֪"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "ÇëѡÔñҪÇÔȡµĽøչ"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Î޷¨Õҵ½ÒôЧÎļþ %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "ÎļþѡÏ%s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "֧³ֵÄѡÏ%s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Î޷¨Õҵ½ÒôЧÎļþ %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "ÊÔͼΪ %s Ð޽¨Æ漣ʧ°ܡ£"

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "¾¯¸棺 ¿ÍÈËÃû×֡°%s¡±Òѱ»ʹÓã¬¸üÃûΪ¡°%s¡±¡£"

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "±§Ǹ£¬´˷þÎñÆ÷²»ÔÊÐí·ÿ͡£"

#, fuzzy
#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s ±»¾ܾø£ºÖظ´µĵÇ¼Ãû [%s]¡£"

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr "¶ÁȡÓû§Êý¾ݿⷢÉú´íÎ󣬽«×÷Ϊ¿ÍÈËÁ¬½ӡ°%s¡±µÇ¼¡£"

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr "¶ÁȡÓû§Êý¾ݿⷢÉú´íÎó²¢ÇҲ»ÔÊÐí¿ÍÈ˵Ç¼¡£±§Ǹ"

#~ msgid "Enter password for %s:"
#~ msgstr "ÇëÊäÈë %s µĿÚÁ"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "ÇëÊäÈëÐ¿ÚÁ²¢¼ÇסËü£©¡£"

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "´˷þÎñÆ÷ֻÔÊÐíԤÏÈע²áµÄÓû§¡£±§Ǹ¡£"

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "´˷þÎñÆ÷ֻÔÊÐíԤÏÈע²áµÄÓû§¡£±§Ǹ¡£"

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "±§Ǹ£¬̫¶à´íÎó³¢ÊÔÁˡ­¡­"

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "¾¯¸棺 ±£´浽Êý¾ݿâ¹ý³ÌÖз¢Éú´íÎ󡣼ÌÐøÖУ¬µ«ÊÇÄúµÄͳ¼ÆÐÅϢ½«²»»ᱻ±£´档"

#, fuzzy
#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s ±»¾ܾø£º²»ƥÅäµĹ¦Äܡ£"

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Ů"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "ÄúµĿÚÁÕýȷ¡£ÇëÔÙÊÔһ´Ρ£"

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "ÄúµĿÚÁî̫¶̣¬×îС³¤¶ÈÊÇ %d ¡£ÇëÔÙÊÔһ´Ρ£"

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "¿ÚÁî±ØÐëÖÁÉٰüº¬ %d ´óд×Öĸ£¬ %d Êý×֣¬²¢ÇÒÖÁÉÙ %d ¸ö£ۿɴòӡ£Ý×ַû³¤¡£Çë"
#~ "ÔÙÊÔһ´Ρ£"

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "ҰÈËÓÐÁËһ¸öÃû½Ð %s µÄÁ쵼Èˡ£¿ֲÀʱÆÚҪÀ´Áˡ£"

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "¿¿½ü %s ·¢ÉúÓÉ %s Á쵼µĹúÄڶ¯µ´¡£"

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "%s ¸½½ü·¢Ïֺ£µÁ£¡"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Äú±¾»غÏÒѾ­ÔÚÕâÀï³öÊ۹ý¶«Î÷Áˡ£"

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "ÄúÒÔ %3$d »ƽðµļ۸ñÔÚ %2$s ÖгöÊÛÁË %1$s¡£"

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "²»ÄÜÔڱ¾»غϴ´½¨µĳÇÊÐÀïÃ湺Âò¶«Î÷¡£"

#~ msgid "You have already bought this turn."
#~ msgstr "ÄúÒѾ­Ôڱ¾»غÏÖйºÂò¹ýÁˡ£"

#~ msgid "You don't buy %s!"
#~ msgstr "ÄúûÓйºÂò %s£¡"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "³ÇÊÐɧÂÒʱÎ޷¨¹ºÂ򲿶ӡ£"

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "ÿ»غÏ %3d »ƽð"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "ÐèҪ %d »ƽð¡£ÄúֻÓÐ %d »ƽð¡£"

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "ÄúûÓÐÔÚ %2$s ÖйºÂò %1$s £¡"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "ÄúÒÑÔڱ¾»غϹºÂòÁˣ¬²»Äܸı䡣"

#~ msgid "You already have a city called %s."
#~ msgstr "ÄúÒѾ­ÓÐһ¸ö³ÇÊÐÃû×ֽС°%s¡±Áˡ£"

#~ msgid "A city called %s already exists."
#~ msgstr "ÒѾ­ÓÐÃû×ֽÐ %s µĳÇÊдæÔÚÁˡ£"

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "²»ÄÜʹÓÃ %s ×÷Ϊ³ÇÊÐÃû×֡£ËüÊÇΪ %s ±£Áôµġ£"

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr "%s ²»ÊÇÓÐЧµÄÃû×֡£³ÇÊÐֻÔÊÐí ASCII Âë»ò¹æÔò¼¯Ãû×֡£"

#~ msgid "City no. %d"
#~ msgstr "³ÇÊбàºÅ %d"

#~ msgid "A poorly-named city"
#~ msgstr "ÎÞÃû֮³Ç"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr " %s µĻùµسÇÊиıäΪ %s ¡£"

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "ÔÚ %2$s Öн« %1$s ´Ó %3$s תÒƸøÁË %4$s¡£"

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "½« %s ´Ó %s תÒƸøÁË %s ¡£"

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "ÔÚתÒƵ½ %3$s µÄ %4$s ¹ý³ÌÖÐËðʧÁËÀ´×Ô %1$s µÄ %2$s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "ʧȥ¶Ô %2$s ¿ØÖƵÄͬʱËðʧÁË %1$s¡£"

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "¡£ÕýÔÚ %2$s Öн¨ÔìÐµÄ %1$s¡£"

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "ÄúÒѾ­ÓÐһ¸ö³ÇÊÐÃû½Ð %sÁˡ£ ³ÇÊб»¸ÄÃûΪ %s ¡£"

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "%s ÖеÄÈËÃñ±»Äú¶ԿƼ¼µĶ´²ìÁ¦ËùÕ𾪣¡\n"
#~ "       ¹¤ÈËÃÇ×Է¢µØÕټ¯ÆðÀ´ÓÃÌú·Éý¼¶Á˳ÇÊС£"

#, fuzzy
#~ msgid "You have founded %s."
#~ msgstr "Äú½¨Á¢ÁË %s"

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "ÓÎϷ£º ½« %s ÒƳöÁ˽âɢµĳÇÊÐ %s ÒԱÜÃⱻ½µذüΧ¡£"

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "µ± %s ±»½âɢʱÄúµÄ %s ûÄܳöÀ´£¬Òò¶øËðʧÁˡ£"

#~ msgid "You destroy %s completely."
#~ msgstr "Äú³¹µ׻ÙÃðÁË %s¡£"

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s ±» %s »ÙÃðÁˡ£"

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "ÄúÕ÷·þÁË %s £¬ÄúµÄսÀûƷ×ܼÆΪ %d »ƽð£¡"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s Õ÷·þÁË %s ²¢´ӸóÇÊÐÂӶáÁË %d »ƽð¡£"

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "ÄúÕ÷·þÁË %s "

#~ msgid "%s conquered %s."
#~ msgstr "%s Õ÷·þÁË %s¡£"

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Äú½â·ÅÁË %s £¡սÀûƷ×ܼÆΪ %d »ƽð¡£"

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s ½â·ÅÁË %s ²¢´ӸóÇÊÐÖÐÂӶáÁË %d »ƽð¡£"

#~ msgid "You have liberated %s!"
#~ msgstr "Äú½â·ÅÁË %s£¡"

#~ msgid "%s liberated %s."
#~ msgstr "%s ½â·ÅÁË %s¡£"

#~ msgid " from the worklist"
#~ msgstr " ´ӹ¤×÷Áбí"

#~ msgid "%s is building %s%s."
#~ msgstr "%s ÕýÔڽ¨Ôì %s%s¡£"

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "ÄúÒÔ %3$d »ƽðµļ۸ñÂô³ö %2$s ÖеÄ %1$s £¨Ŀǰ±»½µذüΧ£©¡£"

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%2$s£¨%3$s£© µÄ %1$s"

#, fuzzy
#~ msgid "increased"
#~ msgstr "¿վü»ùµØ"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%1$s ÕýÒÔ %3$d Âô³ö %2$s £¨ÌÔ̭µģ©¡£"

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "עÒ⣺ %2$s ÖеÄÆ漣 %1$s ½«ÔÚÏÂһ¸ö»غÏÍê³ɡ£"

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr "½¨Òé¿ØÖÆ %s ÖеÄÔö³¤ÒԸüÓÐЧµØÀûÓÃ %s £¨ÕýÔڽ¨Ô죩¡£"

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s µĹæģºܿ콫Ôö³¤µ½ %i¡£"

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "¾¯¸棺 %s Öз¢Éú¼¢»Ŀ־塣"

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "¾¯¸棬ÎÒÃǲÆԴ½ôÕš£"

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s ÐèҪ %s £¨ÕýÔڽ¨Ô죩ÒԽøһ²½Ôö³¤¡£"

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s ÐèҪ½¨ÖþÒÔΪ½øһ²½Ôö³¤¡£"

#~ msgid "%s grows to size %d."
#~ msgstr "%s µĹæģÔö³¤µ½ %d¡£"

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "%s ·¢Éú¼¢»Ŀ־壬ʧȥÁË %s £¡"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "¼¢»ĵ¼ÖÂ %s µÄÈ˿ڼõÉ١£"

#~ msgid "Famine destroys %s entirely."
#~ msgstr "¼¢»ĳ¹µ׻ÙÃðÁË %s¡£"

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»¿Ƽ¼»¹ûÓдﵽ¡£ÍƳÙ֮¡­¡­"

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s ¡£ɾ³ý֮¡­¡­"

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "%3$s ÖÐ %1$s µÄÉú²úÉý¼¶Ϊ %2$s¡£"

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»¿Ƽ¼ %s »¹ûÓдﵽ¡£ÍƳÙ֮¡­¡­"

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪÏÈÓÐ %s ¡£ÍƳÙ֮¡­¡­"

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪ %s Õþ¸®¡£ÍƳÙ֮¡­¡­"

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪÌØÊâ×ÊԴ %s ¡£ÍƳÙ֮¡­¡­"

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪ %s µØÐΡ£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪÌØÊâ×ÊԴ %s ¡£ÍƳÙ֮¡­¡­"

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ֻÓÐ %s ÄÜÐ޽¨֮¡£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ֻÓÐ %s ÄÜÐ޽¨֮¡£ÍƳÙ֮¡­¡­"

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»³ÇÊйæģ±ØÐë´ﵽ %d ¡£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr "ÓÎϷ£º %s »¹²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪÏÈÓÐ %s ¡£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr "ÓÎϷ£º %s »¹²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪÏÈÓÐ %s ¡£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr "ÓÎϷ£º %s »¹²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪÏÈÓÐ %s ¡£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ÐèҪ %s µØÐΡ£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»¿Ƽ¼»¹ûÓдﵽ¡£ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr "%s ²»Äܽ¨Ô칤×÷ÁбíÖеÄ %s £»ԭÒòδÃ÷£¡ÍƳÙ֮¡­¡­"

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "%s µĹ¤×÷ÁбíÏÖÔÚΪ¿ա£"

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s ²»Äܱ£Ñø %s£¬²¿¶ӱ»½âɢ¡£"

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "%s ÖеÄÊÐÃñÒòδÄܱ£Ñø %s ¶ø·¢ÉúËÀÍö£¡"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s ÕýÔڽ¨Ôì %s £¬µ«ÄÇÒѲ»ÔٿÉÓá£"

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%1$s ÔÚ %3$s Öн¨³É %2$s ¡£"

#~ msgid "%s has finished building %s."
#~ msgstr "%s ÒѾ­½¨³É %s¡£"

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s ÍƽøÁËÑо¿£¬ÄúÁ¢¿̻ñµÃ %d Ïî½øչ¡£"

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%1$s ´Ó %3$s »ñµÃÁË %2$s¡£"

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s ¿ªʼ½¨ÔìÓîÖæ·ɴ¬£¡"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ÉÐÎ޷¨Ð޽¨ %s¡£"

#~ msgid "%s is finished building %s."
#~ msgstr "%s ÒѾ­½¨³É %s¡£"

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Î޷¨֧¸¶ %2$s ÖеÄ %1$s µÄά»¤·ѣ¬ÒÑÊ۳ö½¨ÖþÎ"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "»ƽð²»×㡣 %s ±»½âɢÁË"

#~ msgid "Pollution near %s."
#~ msgstr "%s ¸½½ü±»ÎÛȾ¡£"

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "¸ÃÃñ×åÒѾ­±»ʹÓÃÁˡ£"

#~ msgid "Civil disorder in %s."
#~ msgstr "ÔÚ %s ·¢ÉúÊÐÃñɧÂҡ£"

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "%s ÖеÄÊÐÃñɧÂÒÔڼÌÐø¡£"

#~ msgid "Order restored in %s."
#~ msgstr "%s »ָ´ÁËÖÈÐò¡£"

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "ÈËÃñÍƷ­ÁËÄúµÄ %s £¬ÄúµĹú¼Ҵ¦ÔڻìÂÒ֮ÖС£"

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "%s ÉÐÎ޷¨½¨Ôì %s£¬²¢ÇÒÎÒÃǲ»¿ÉÄܽâɢÎÒÃÇΨһµĳÇÊС£"

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s ±»²üõΪ %s¡£"

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s ±»²üõΪ %s¡£"

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s Ô⵽ %s µĺËÎäÆ÷µĹ¥»÷¡£"

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "ÇýÖð½¢"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Äú³¹µ׻ÙÃðÁË %s¡£"

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "¼¢»ĵ¼ÖÂ %s µÄÈ˿ڼõÉ١£"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Éú²úÍê³ɣº"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Çå³ýÎÛȾ"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr "Äú±ØÐëÔÚһÃëÖÓÄÚÖжÏ Freeciv Á½´βÅÄÜʹ֮Í˳ö¡£\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr "¾¯¸棺 ѡÏî %s ÒѾ­×÷·ϡ£ÇëʹÓÃ -m À´ʹÄÜԪ·þÎñÆ÷¡£\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "´íÎó£ºδ֪µÄѡÏ%s¡±\n"

#~ msgid "This is the server for %s"
#~ msgstr "ÕâÊÇ %s µķþÎñÆ÷¡£"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Äú¿ÉÒԴÓ %s »ñµôóÁ¿¹ØÓÚ Freeciv µÄÐÅϢ¡£"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tÔÊÐí·þÎñÆ÷ÈÏ֤¡£\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr "  -G  --Guests\t\tÔÚʹÓÃÈÏ֤µÄÇé¿öÏÂÔÊÐí·ÿ͵Ç¼¡£\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr "  -N  --Newusers\tÔÚʹÓÃÈÏ֤µÄÇé¿öÏÂÔÊÐíÐ½¨Óû§µÇ¼¡£\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADDR\tÔڵØַ ADDR ÉϼàÌý¿ͻ§¶ËÁ¬½Ó\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "´ËÓÎϷδÏòԪ·þÎñÆ÷±¨¸档"

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "װÈë´æÅÌÓÎϷ"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADDR\t½« ADDR ÉèÖÃΪԪ·þÎñÆ÷µØַ\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\t֪ͨԪ·þÎñÆ÷²¢·¢ËͷþÎñÆ÷µÄÐÅϢ\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Ԫ·þÎñÆ÷"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <µØַ>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tÔڶ˿Ú PORT ¼àÌý¿ͻ§¶˵ÄÁ¬½Ó\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TIME\tÈç¹ûÔÚ TIME ÃëÄÚûÓÐÍæ¼ҾÍÍ˳ö\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "  -e, --exit-on-end\tµ±һ¾ÖÓÎϷ½áÊøʱ£¬Í˳ö¶ø²»ÊÇÖØÐÂÆô¶¯\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\t½«ÓÎϷ±£´浽Ŀ¼ DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "ÇëѡÔñ¾çÇé"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\t½«ÓÎϷ±£´浽Ŀ¼ DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "·þÎñÆ÷ id£º%s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tÉèÖ÷þÎñÆ÷ id Ϊ ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FILE\t¶ÁȡÆô¶¯½ű¾ FILE\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog FILE\tʹÓÃ FILE ×÷Ϊ¼¶±ðÈÕ־Îļþ\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Æô¶¯ÓÎϷ£¬»òÔÚÔØÈ뱣´æµÄÓÎϷ֮ǰÖØÐÂÆô¶¯ÓÎϷ¡£"

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "¿ªʼÓÎϷ¡£¿ªʼÐÂÓÎϷʱ£¬Ӧ¸ÃÔÚËùÓеÄÕæÈËÍæ¼Ҷ¼ÒѾ­Á¬È룬AIÍæ¼ÒÒѾ­±»\n"
#~ "´´½¨£¨Èç¹ûÐèҪµĻ°£©£¬²¢ÇҶԷþÎñÆ÷³õʼѡÏî×÷³öÁËÏëҪµÄÐ޸ĺóʹÓôËÃü\n"
#~ "ÁִÐС°start¡±ÃüÁîºó£¬ÿ¸öÕæÈËÍæ¼ҽ«¿ÉÒÔѡÔñËûÃǵÄÃñ×壬ȻºóÓÎϷ¾Í\n"
#~ "»Ὺʼ¡£µ±ÔØÈëһ¸ö´æÅÌÓÎϷºóҲÐèҪ´ËÃüÁîÀ´ÖØÐ¿ªʼÓÎϷ¡£µ±ÓÎϷ¿ªʼÔË\n"
#~ "Ðкó´ËÃüÁî¾Ͳ»ÔٿÉÓã¬ÒòΪËü½«ûÓÐÈκÎ×÷Óá£"

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <ÃüÁîÃû>\n"
#~ "help <ѡÏîÃû>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "ÏÔʾ¹ØÓڷþÎñÆ÷ÃüÁîºͷþÎñÆ÷ѡÏîµİïÖúÐÅϢ¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "ûÓвÎÊýʱ½«¸ø³öһЩ½éÉÜÐ԰ïÖú¡£¸ø¶¨²ÎÊý¡°commands¡±»ò¡°options¡±ʱ\n"
#~ "·ֱð¸ø³öËùÓÐÃüÁî»òËùÓÐѡÏîµÄÁбí¡£·ñÔò¸ø¶¨µĲÎÊý½«±»µ±×÷ÃüÁîÃû»òÕß\n"
#~ "ѡÏîÃû£¬²¢ÇҸø³ö¸ÃÃüÁî»òѡÏîµİïÖú¡£¶ÔÓÚѡÏ°ïÖúÐÅϢ°üÀ¨¸ÃѡÏîµÄ\n"
#~ "µ±ǰֵºÍĬÈÏֵ¡£ÔÚûÓÐÆçÒåµÄÇé¿öÏ²ÎÊý¿ÉÒÔËõд¡£"

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "ÏÔʾÍæ¼ң¬ÍŶӣ¬µ½·þÎñÆ÷µÄÁ¬½ӣ¬»òÕßÇ龰µÄÁбí¡£¿ÉÒÔʹÓÃËõд²ÎÊý£¬ûÓвÎÊý"
#~ "ʱĬÈÏΪ¡°players¡±¡£"

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Í˳öÓÎϷ²¢¹رշþÎñÆ÷¡£"

#~ msgid "cut <connection-name>"
#~ msgstr "cut <Á¬½ÓÃû>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "ÇжϿͻ§µ½·þÎñÆ÷µÄÁ¬½ӡ£"

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "ÇжϿͻ§¶ϵ½·þÎñÆ÷µÄÁ¬½ӣ¬´ÓÓÎϷÖÐɾ³ý¸ÿͻ§¶ˡ£Èç¹ûÓÎϷ»¹δ¿ªʼ£¬¸ÿͻ§¶Ï"
#~ "µÄÍæ¼ұ»´ÓÓÎϷÖÐɾ³ý£¬·ñÔò¶ԸÃÍæ¼ÒûÓÐӰÏ졣ÇëעÒâ´ËÃüÁîÏÖÔÚÐèҪÁ¬½ÓÃû³Æ×÷"
#~ "²ÎÊý£¬¶ø²»ÊÇÍæ¼ÒÃû×֡£"

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <ѡÏîÃû>"

#~ msgid "Explain server options."
#~ msgstr "½âÊͷþÎñÆ÷ѡÏ"

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "¡°explain¡±ÃüÁîÌṩÁˡ°help¡±ÃüÁÄܵÄ×Ӽ¯£¬³öÓÚÏòºó¼æÈݵÄĿµİüº¬ÔÚÕâ"
#~ "Àµ±ûÓвÎÊýʱËü´òӡ³öѡÏîµÄÁбí£¨ÀàËơ°help options¡±£©£¬ÓвÎÊýʱËü´òӡ"
#~ "Ìض¨ѡÏîµİïÖúÐÅϢ£¨ÀàËơ°help <ѡÏîÃû>¡±£©¡£"

#~ msgid "Show server options."
#~ msgstr "ÏÔʾ·þÎñÆ÷ѡÏ"

#~ msgid "wall <message>"
#~ msgstr "wall <ÏûϢ>"

#~ msgid "Send message to all connections."
#~ msgstr "ÏòËùÓÐÁ¬½ӷ¢ËÍÏûϢ¡£"

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "¶ÔÓÚÿ¸öÁ¬½ÓÁ˵Ŀͻ§¶ˣ¬µ¯³öÏÔʾÊäÈëÏûϢµĴ°¿ڡ£"

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "ÕýÔÚÁ¬½ÓÖÐ"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "ÏòËùÓÐÁ¬½ӷ¢ËÍÏûϢ¡£"

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [ͶƱ±àºÅ]"

#~ msgid "Cast a vote."
#~ msgstr "½øÐÐͶƱ"

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "¾ßÓÐinfo·ÃÎʼ¶±ðµÄÍæ¼ҷ¢³öһ¸ö¿ØÖƼ¶±ðµÄÃüÁîʱ½«Æô¶¯һ¸ö¹ØÓÚËù·¢³öÃüÁîµÄÐÂ"
#~ "ͶƱ¡£ºó¸ú¡°yes¡±»ò¡°no¡±£¬ÒԼ°¿ÉѡµÄͶƱ±àÂëµġ°/vote¡±ÃüÁͶ³öÄúµÄƱ¡£"
#~ "Èç¹ûûÓÐͶƱ±àÂ룬ÄúµÄͶƱ½«×÷ÓÃÓÚ×îºóһ¸öÃüÁÄúһ´ÎֻÄÜÌáÒéһ´ÎͶƱ¡£Èç"
#~ "¹û³¬¹ý°ëÊýÍæ¼Ò֧³֣¬ͶƱ½«Á¢¼´ͨ¹ý£¬Èç¹û³¬¹ý°ëÊýÍæ¼ҷ´¶ԣ¬ͶƱ½«Á¢¼´±»·ñ"
#~ "¾ö¡£Èç¹ûÔÚһ¸öÍêÕûµĻغϺóûÓÐÈκÎÈËͶƱ·´¶ÔÄÇôͶƱ½«»áͨ¹ý¡£"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "´򿪻ò¹رÕһ¸ö¸ø¶¨ʵÌåµÄ AI µ÷Êԡ£"

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr "´òӡ¸ø¶¨ʵÌåµÄAIµ÷ÊÔÐÅϢ²¢´򿪻ò¹رմËʵÌåµÄÁ¬Ðøµ÷ÊÔÊä³ö¡£"

#~ msgid "set <option-name> <value>"
#~ msgstr "set <ѡÏîÃû> <ֵ>"

#~ msgid "Set server option."
#~ msgstr "É趨·þÎñÆ÷ѡÏ"

#, fuzzy
#~ msgid "team <player> <team>"  †  †  €†  
#~ msgstr "team  <Íæ¼ÒÃû³Æ> [ÍŶÓÃû]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "¸ı䣬Ìí¼ӣ¬»òÕßɾ³ýһ¸öÍæ¼ҵÄÍŶÓÁ¥Êô¡£"

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <Ŀ¼>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "ѡÔñÐµĹæÔò¼¯Ŀ¼»ò modpack¡£"

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <ԪÐÅϢÐÐ>"

#~ msgid "Set metaserver info line."
#~ msgstr "É趨Ԫ·þÎñÆ÷ÐÅϢÐС£"

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <ԪÐÅϢÐÐ>"

#~ msgid "Set metaserver patches line."
#~ msgstr "É趨Ԫ·þÎñÆ÷²¹¶¡ÐС£"

#~ msgid "Control metaserver connection."
#~ msgstr "¿ØÖÆԪ·þÎñÆ÷Á¬½ӡ£"

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "¡°metaconnection ?¡± ½«±¨¸浽Ԫ·þÎñÆ÷Á¬½ӵÄ״̬¡£\n"
#~ "¡°metaconnection down¡± »ò ¡°metac d¡± ½«¶Ͽªµ½Ԫ·þÎñÆ÷µÄÁ¬½ӡ£\n"
#~ "¡°metaconnection up¡± »ò ¡°metac u¡± ½«´򿪵½Ԫ·þÎñÆ÷µÄÁ¬½ӡ£"

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <µØַ>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "ÉèÖÃԪ·þÎñÆ÷±¨¸æµĵØַ£¨URL£©µØַ¡£"

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <Íæ¼ÒÃû×Ö>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Çл»Íæ¼ҵÄ AI ״̬¡£"

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [Á¬½ÓÃû³Æ] <Íæ¼ÒÃû³Æ>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "½ÓÌæÓÎϷÖÐһ¸öÍæ¼ҡ£"

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "ֻÓпØÖÆ̨º;ßÓÐÃüÁî·ÃÎʼ¶±ð¡°hack¡±µÄÁ¬½ӿÉÒÔǿÖÆÆäËüÁ¬½ӽÓÌæһ¸öÍæ¼ҡ£Èç"
#~ "¹ûÄú²»ÊÇÕâÁ½ÖÖ֮һ£¬ÔòֻÔÊÐí <Íæ¼ÒÃû³Æ> ²ÎÊý¡£Èç¹û¸ø³öµÄÍæ¼ÒÃû×ÖΪ¡°-¡±²¢"
#~ "ÇÒָ¶¨µÄÁ¬½ӻ¹ûÓпØÖÆÈκÎÍæ¼ң¬Ô򴴽¨һ¸öÍæ¼Ҳ¢·ÖÅä¸ø¸ÃÁ¬½ӡ£"

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "ovserve [Á¬½ÓÃû³Æ] [Íæ¼ÒÃû³Æ]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "ÅԹÛһ¸öÍæ¼һòÕû¸öÓÎϷ¡£"

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "ֻÓпØÖÆ̨º;ßÓÐÃüÁî·ÃÎʼ¶±ð¡°hack¡±µÄÁ¬½ӿÉÒÔǿÖÆÆäËüÁ¬½ÓÅԹÛһ¸öÍæ¼ҡ£Èç"
#~ "¹ûÄú²»ÊÇÕâÁ½ÖÖ֮һ£¬ÔòֻÔÊÐí [Íæ¼ÒÃû³Æ] ²ÎÊý¡£Èç¹û¿ØÖÆ̨ûÓиø³öÍæ¼ÒÃû×ֻò"
#~ "ÕßÁ¬½ÓûÓÐʹÓòÎÊý£¬ÔòÁ¬½ӱ»¸½½ӵ½ȫ¾ÖÅԹÛÕߡ£"

#~ msgid "detach <connection-name>"
#~ msgstr "detach <Á¬½ÓÃû>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "´Óһ¸öÍæ¼ÒÍÑÀ롣"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "ֻÓпØÖÆ̨º;ßÓÐÃüÁî·ÃÎʼ¶±ð¡°hack¡±µÄÁ¬½ӿÉÒÔǿÖƱðµÄÁ¬½ӴÓһ¸öÍæ¼ÒÍÑÀ롣"

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <Íæ¼ÒÃû³Æ>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "ÒÔָ¶¨µÄÃû³ƴ´½¨ AI Íæ¼ҡ£"

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "½«×ԼºÉèÖÃΪÀ뿪ģʽ¡£AI½«Êػ¤ֱµ½Äú»ØÀ´¡£"

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "AI½«¹ÜÀíÄúµĹú¼ҵ«Êǽ«ֻ×÷ºÜÉٵı䶯¡£"

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <Íæ¼ÒÃû³Æ>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "½«һ¸ö»ò¶à¸öAIÍæ¼ÒÉèÖÃΪ¡°ºÜÈÝÒס±¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ºÜÈÝÒס±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬ"
#~ "Èϼ¶±ðÉèΪ¡°ºÜÈÝÒס±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <Íæ¼ÒÃû³Æ>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "½«һ¸ö»ò¶à¸ö AI Íæ¼ÒÉèÖÃΪ¡°ÈÝÒס±¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ÈÝÒס±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈÏ"
#~ "¼¶±ðÉèΪ¡°ÈÝÒס±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <Íæ¼ÒÃû³Æ>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "½«һ¸ö»ò¶à¸ö AI Íæ¼ÒÉèÖÃΪ¡°ÆÕͨ¡±¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ÆÕͨ¡±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈÏ"
#~ "¼¶±ðÉèΪ¡°ÆÕͨ¡±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <Íæ¼ÒÃû³Æ>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "½«һ¸ö»ò¶à¸öÍæ¼ÒÉèÖÃΪ¡°Äѡ±¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°Äѡ±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈϼ¶"
#~ "±ðÉèΪ¡°Äѡ±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr "create <Íæ¼ÒÃû³Æ>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "½«һ¸ö»ò¶à¸ö AI Íæ¼ÒÉèÖÃΪ¡°ÈÝÒס±¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ÈÝÒס±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈÏ"
#~ "¼¶±ðÉèΪ¡°ÈÝÒס±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <Íæ¼ÒÃû³Æ>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "½«һ¸ö»ò¶à¸öAIÍæ¼ÒÉèÖÃΪ¡°ʵÑéÐԡ±¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ʵÑéÐԡ±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬ"
#~ "Èϼ¶±ðÉèΪ¡°ʵÑéÐԡ±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£ÕâֻÓÃÓڲâÊÔ"
#~ "ÐÂAIÌØÐԣ¡¶ÔÓÚÆÕͨ·þÎñÆ÷£¬´ËѡÏîûÓÐ×÷Óá£"

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <¼¶±ð>\n"
#~ "cmdlevel <¼¶±ð> new\n"
#~ "cmdlevel <¼¶±ð> first\n"
#~ "cmdlevel <¼¶±ð> <Á¬½ÓÃû>"

#~ msgid "Query or set command access level access."
#~ msgstr "²éѯ»òÉèÖÃÃüÁî·ÃÎʼ¶±ð¡£"

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "ÃüÁî·ÃÎʼ¶±ð¿ØÖÆÓû§ͨ¹ý¿ͻ§¶ËÁÄÌ촰¿ڿÉÓõķþÎñÆ÷ÃüÁ\n"
#~ "¿ÉÓõļ¶±ðÓУº\n"
#~ "    none  -  ûÓÐÃüÁî¿ÉÓÃ\n"
#~ "    info  -  ½öÐÅϢÐÔÃüÁî\n"
#~ "    ctrl  -  ӰÏìÓÎϷºÍÓû§µÄÃüÁî\n"
#~ "    hack  -  *ËùÓÐ* ÃüÁÓÐΣÏգ¡\n"
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬½«±¨¸浱ǰÃüÁî·ÃÎʼ¶±ð¡£ÓÐһ¸ö²ÎÊýʱ£¬\n"
#~ "½«ΪËùÓÐÏÖÓеÄÁ¬½ÓÉèÖ÷ÃÎʼ¶±𣬲¢ÉèÖÃΪδÀ´Á¬½ӵÄĬÈϷÃ\n"
#~ "Îʼ¶±ð¡£\n"
#~ "Èç¹ûָ¶¨Áˡ°new¡±£¬ÔòֻΪÐ½¨µÄÁ¬½ӿͻ§¶ËÉèÖøü¶±ð¡£\n"
#~ "Èç¹ûָ¶¨Áˡ°first come¡±£¬½«ÉèÖá°first come¡±µļ¶±ð£»Ëü½«\n"
#~ "±»¸³ÓèµÚһ¸öÁ¬½ӵĿͻ§¶ˣ¬»òÕßÈç¹ûÒѾ­ÓÐÁËÁ¬½ӵĻ°£¬½«¸³\n"
#~ "ÓèµÚһ¸ö·¢³ö¡°first¡±ÃüÁîµĿͻ§¶ˡ£\n"
#~ "Èç¹ûָ¶¨ÁËÁ¬½ÓÃû³ƣ¬½«ֻΪ¸ÃÁ¬½ÓÉèÖ÷ÃÎʼ¶±ð¡£\n"
#~ "һ¸ö¿ͻ§¶˶ϿªÁ¬½ӺóÃüÁî·ÃÎʼ¶±𽫲»ÔټÌÐø´æÔڣ¬ÒòΪ¿ÉÄÜ\n"
#~ "Óв»¿ÉÐÅÈεÄÈËÓÃÏàͬµÄÃû×ÖÖØÐÂÁ¬½ӽøÀ´¡£ÇëעÒâ´ËÃüÁîÏÖÔÚ\n"
#~ "ȡÁ¬½ÓÃû³ƶø²»ÊÇÍæ¼ÒÃû×Ö×÷²ÎÊý¡£"

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Èç¹û»¹ûÓÐÓÎϷ×é֯Õߣ¬Ôò³ÉΪÓÎϷ×é֯Õߣ¬¾ßÓиü¸ߵÄȨÏޡ£"

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <»غÏ> <»غÏÔöÁ¿> <ֵ> <ֵ³ËÊý>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "²μû¡°help timeoutincrease¡±"

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "ÿ¸ô<»غÏ>¸ö»غϣ¬°Ñ<ֵ>Ôö¼ӵ½³¬ʱ¶¨ʱÆ÷£¬Ȼºó°Ñ<»غÏÔöÁ¿>Ôö¼ӵ½\n"
#~ "<»غÏ>²¢°Ñ<ֵ>³ËÉÏ<ֵ³ËÊý>¡£ÇëÓëѡÏtimeout¡±ЭͬʹÓôËÃüÁĬ\n"
#~ "ÈÏΪ 0 0 0 1¡£"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "ɾ³ýԤÉèֵ"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "´Óһ¸öÍæ¼ÒÍÑÀ롣"

#~ msgid "End the game immediately in a draw."
#~ msgstr "Á¢¼´½áÊøÓÎϷ£¬²»·Öʤ¸º¡£"

#~ msgid "Concede the game."
#~ msgstr "ÈÏÊ䡣"

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "֪ͨËùÓÐÈËÄúÈÏÊ䣻Èç¹û³ýһ¸öÍæ¼ң¨»òÍŶӣ©֮ÍâµÄËùÓÐÍæ¼ң¨»òÍŶӣ©¶¼ÈÏÊäÔò"
#~ "ÓÎϷ½áÊø¡£"

#~ msgid "remove <player-name>"
#~ msgstr "remove <Íæ¼ÒÃû³Æ>"

#~ msgid "Fully remove player from game."
#~ msgstr "´ÓÓÎϷÖг¹µ×ɾ³ýÍæ¼ҡ£"

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Õ⽫´ÓÓÎϷÖÐ*Íêȫ*ɾ³ýһ¸öÍæ¼ң¬°üÀ¨ËùÓеĳÇÊкͲ¿¶ӵȡ£ÇëСÐÄʹÓã¡"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <ÎļþÃû>"

#~ msgid "Save game to file."
#~ msgstr "½«ÓÎϷ±£´浽ÎļþÖС£"

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "½«µ±ǰÓÎϷ±£´浽<ÎļþÃû>ָ¶¨µÄÎļþÖС£Èç¹ûδ¸ø³öÎļþÃû²ÎÊý£¬±£´浽\n"
#~ "¡°<×Զ¯±£´æÃûǰ׺><Äê´ú>m.sav[.gz]¡±ÎļþÖС£\n"
#~ "ҪÏëÖØÐÂװÔØһ¸öÓɡ°save¡±´´½¨µĴæÅÌÓÎϷ£¬ÇëʹÓÃÃüÁîÐвÎÊý\n"
#~ "    --file <ÎļþÃû>\n"
#~ "Æô¶¯·þÎñÆ÷£¬²¢Çҵ±Íæ¼Ҷ¼ÖØÐÂÁ¬ÈëºóʹÓá°start¡±ÃüÁʼÓÎϷ¡£"

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <ÎļþÃû>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "½«ÓÎϷ±£´浽ÎļþÖС£"

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "½«µ±ǰÓÎϷ±£´浽<ÎļþÃû>ָ¶¨µÄÎļþÖС£Èç¹ûδ¸ø³öÎļþÃû²ÎÊý£¬±£´浽\n"
#~ "¡°<×Զ¯±£´æÃûǰ׺><Äê´ú>m.sav[.gz]¡±ÎļþÖС£\n"
#~ "ҪÏëÖØÐÂװÔØһ¸öÓɡ°save¡±´´½¨µĴæÅÌÓÎϷ£¬ÇëʹÓÃÃüÁîÐвÎÊý\n"
#~ "    --file <ÎļþÃû>\n"
#~ "Æô¶¯·þÎñÆ÷£¬²¢Çҵ±Íæ¼Ҷ¼ÖØÐÂÁ¬ÈëºóʹÓá°start¡±ÃüÁʼÓÎϷ¡£"

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <ÎļþÃû>"

#~ msgid "Load game from file."
#~ msgstr "´ÓÎļþÖÐÔØÈëÓÎϷ¡£"

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "´Ó<ÎļþÃû>ÖÐÔØÈëÓÎϷ¡£µ±ǰµÄËùÓÐÊý¾ݰüÀ¨Íæ¼ң¬¹æÔ򼯺ϺͷþÎñÆ÷ѡÏ½«¶ª"
#~ "ʧ¡£\n"

#~ msgid "read <file-name>"
#~ msgstr "read <ÎļþÃû>"

#~ msgid "Process server commands from file."
#~ msgstr "´¦ÀíÀ´×ÔÎļþµķþÎñÆ÷ÃüÁ"

#~ msgid "write <file-name>"
#~ msgstr "write <ÎļþÃû>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "½«µ±ǰÉèÖÃ×÷Ϊ·þÎñÆ÷ÃüÁîдÈëÎļþ¡£"

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "É趨·þÎñÆ÷ѡÏ"

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "ÒѾ­¹رյ½Ԫ·þÎñÆ÷µÄÁ¬½ӡ£"

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Ôڡ°RFC·ç¸񡱺͡°ÆÕͨ·ç¸ñ¡±֮¼äÇл»·þÎñÆ÷Êä³ö¡£"

#~ msgid "Simply returns the id of the server."
#~ msgstr "·µ»طþÎñÆ÷µÄ id¡£"

#~ msgid "%s Welcome"
#~ msgstr "»¶ӭ %s "

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "»¶ӭÀ´µ½ÔËÐÐÓÚ %2$s ¶˿Ú %3$d µķþÎñÆ÷ %1$s¡£"

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "»¶ӭÀ´µ½ÔËÐÐÓڶ˿Ú %2$d µķþÎñÆ÷ %1$s¡£"

#~ msgid "%s has connected from %s."
#~ msgstr "%s ÒѴÓ %s Á¬È롣"

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "²»ÄܰÑÄúµÄÁ¬½ÓÁªϵµ½ÐÂÍæ¼ҡ£"

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "ÄúÒԡ°%s¡±µÇ¼½øÀ´£¬ûÓÐÁ¬½ӵ½ÈκÎÍæ¼ҡ£"

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "ÄúÒԡ°%s¡±µÇ¼½øÀ´£¬ÄäÃûÁ¬È롣"

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "ÄúÒԡ°%s¡±µÇ¼½øÀ´£¬Á¬½ӵ½¡°%s¡±¡£"

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s ÒѴÓ %s Á¬È롣"

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "»غÏ×èÖͣº µȴý %s ½áÊø»غϡ­¡­"

#~ msgid "Client rejected: %s."
#~ msgstr "¿ͻ§¶˱»¾ܾø£º %s ¡£"

#~ msgid "Connection request from %s from %s"
#~ msgstr "À´×ÔÀ´×Ô %2$s µÄ %1$s µÄÁ¬½ÓÇëÇó"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s µĿͻ§¶˰汾Ϊ %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "¿ͻ§¶ËȱÉٴ˷þÎñÆ÷ÐèҪµÄһÏîÄÜÁ¦¡£\n"
#~ "·þÎñÆ÷°汾£º %d.%d.%d%s ¿ͻ§¶˰汾£º %d.%d.%d%s ¡£ Éý¼¶¿ÉÄÜÓаïÖú£¡"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "ÒѾܾø %s£º²»ƥÅäµÄÄÜÁ¦¡£"

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "·þÎñÆ÷ȱÉٿͻ§¶ËÐèҪµÄһÏîÄÜÁ¦¡£\n"
#~ "·þÎñÆ÷°汾£º %d.%d.%d%s ¿ͻ§¶˰汾£º %d.%d.%d%s ¡£ Éý¼¶¿ÉÄÜÓаïÖú£¡"

#~ msgid "Invalid username '%s'"
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "ÒѾܾø %s£º²»ƥÅäµÄÄÜÁ¦¡£"

#~ msgid "'%s' already connected."
#~ msgstr "¡°%s¡± ÒѾ­Á¬ÈëÁˡ£"

#, fuzzy
#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "ÒѾܾø %s£º²»ƥÅäµÄÄÜÁ¦¡£"

#~ msgid "Lost connection: %s."
#~ msgstr "ʧȥÁ¬½ӣº%s¡£"

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "Õý´Ó %s ÍÑÀ롣"

#~ msgid "Ok. RFC-style set."
#~ msgstr "OK¡£ÒÑÉèÖÃRFC·ç¸ñ¡£"

#~ msgid "Ok. Standard style set."
#~ msgstr "OK¡£ÒÑÉèÖñê׼·ç¸ñ¡£"

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Ҫµõ½½éÉÜÐ԰ïÖú£¬ÇëÊäÈ롰help¡±¡£"

#~ msgid "The %s can't accept %s."
#~ msgstr "%s ²»ÄܽÓÊÜ %s¡£"

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Äú»¹ûÓÐÕÆÎտƼ¼ %s£¬Äú²»ÄܽÓÊÜЭ¶¨¡£"

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr "ÄúÕýÊÔͼÔùË͵ĳÇÊÐÒѾ­²»ÔٴæÔڣ¬Äú²»ÄܽÓÊÜЭ¶¨¡£"

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Äú²»ÊÇ %s µÄËùÓÐÕߣ¬Äú²»ÄܽÓÊÜЭ¶¨"

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Äú±»ҪÇó¸îÈÃÊ׶¼£¨%s£©£¬Äú²»ÄܽÓÊÜЭ¶¨¡£"

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr "²»Äܹ¥»÷ %s £¬ÒòΪÄúδÓë %s ´¦ÓÚսÕù״̬¡£"

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr "²»Äܹ¥»÷ %s £¬ÒòΪÄúδÓë %s ´¦ÓÚսÕù״̬¡£"

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "ÄúûÓÐ×㹻µĻƽð£¬Äú²»ÄܽÓÊÜЭ¶¨¡£"

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "ÒѶ©Á¢һ¸öº¬ %d Ìõ¿îµÄЭ¶¨¡£"

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "Ҫ¸îÈõĳÇÊÐ֮һ %s ±»´ݻÙÁˣ¡Э¶¨ȡÏû£¡"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s ÒѲ»ÔٿØÖÆ %s Áˣ¡Э¶¨ȡÏû£¡"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s ûÓÐËüËù³ÐŵµÄÊýÁ¿µĻƽð£¡Э¶¨ȡÏû£¡"

#~ msgid "You gave an embassy to %s."
#~ msgstr "ÄúÏò %s ÌṩÁËһ¸öʹ¹ݡ£"

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s ÔÊÐíÄú½¨Á¢ʹ¹ݣ¡"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Äúѧµ½Á˹ØÓÚ %s µÄ֪ʶ¡£"

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%1$s ´Ó %3$s »ñµÃÁË %2$s ¡£"

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Äúµõ½ÁË %d »ƽð¡£"

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "ÄúÊյ½ÁË %s µÄÊÀ½çµØͼ¡£"

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "ÄúÊյ½ÁË %s µĺ£ͼ¡£"

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Äú´Ó %2$s Êյ½³ÇÊÐ %1$s¡£"

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Äú½«³ÇÊÐ %s Ë͸ø %s¡£"

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "ÄúͬÒâÓë %s ͣ»ð¡£"

#, fuzzy
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "ÄúͬÒâÓë %s ͣ»ð£¬ÕâÔÚ %d ¸ö»غϺó½«ת±ä³ɺÍƽЭ¶¨¡£Ç뽫ÄúµĲ¿¶ÓÒƳö %s µÄ"
#~ "ÁìÍÁ¡£"

#~ msgid "You agree on an alliance with %s."
#~ msgstr "ÄúͬÒâÓë %s ½áÃˡ£"

#~ msgid "You give shared vision to %s."
#~ msgstr "ÄúÈÃ %s ¹²ÏíÄúµÄÊÓҰ¡£"

#~ msgid "%s gives you shared vision."
#~ msgstr "%s ÈÃÄú¹²ÏíËûµÄÊÓҰ¡£"

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s ȡÏûÁ˻áÎ"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Óë %s µĻáÎîÒÑȡÏû¡£"

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "ÄúµÄÍ⽻ʹ½ڱ»ɱͷÁˣ¡"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "ÄúµÄ %s ²»ÄÜÏò %s µÄˮԴͶ¶¾¡£"

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "ÄúµÄ %s ¶Ô %s µÄˮԴͶ¶¾Áˡ£"

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s ±»»³ÒÉÏò %s µÄˮԴͶ¶¾Áˡ£"

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "ÄúµÄ %s ÔÚ %s ±»ԭʼµÄ %s ´¦ËÀÁˡ£"

#~ msgid "You have established an embassy in %s."
#~ msgstr "ÄúÔÚ %s ½¨Á¢ÁËʹ¹ݡ£"

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s ÔÚ %s ½¨Á¢ÁËʹ¹ݡ£"

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "ÄúµÄ %s ²»ÄÜÆƻµ %s µÄ %s¡£"

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "ÄúµÄ %s ³ɹ¦ÆƻµÁË %s µÄ %s¡£"

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "ÄúµÄ %s ±» %s ÆƻµÁˣ¡"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Äú²»Äܻß¸Õâ¸öÃñ×åµĲ¿¶ӡ£"

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "ÄúûÓÐ×㹻µĻƽðÓÃÓڻß¸ %s µÄ %s¡£"

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Äú²»Äܻß¸ %s£¡"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "ÄúµÄ %s ³ɹ¦µػß¸ÁË µÄ %s¡£"

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "ÄúµÄ %s ±» %s »ß¸Áˡ£"

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr "%s µÈ×ÅÄúÔٴγ¢ÊÔ͵ÇԿƼ¼¡£ÄúµÄ %s ±»ץס²¢´¦ËÀÁˡ£"

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "ÄúµÄ %s ÔÚÊÔͼ´Ó %s ÇÔȡ¿Ƽ¼ʱ±»ץµ½¡£"

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr " %s µÄ %s ´Ó %s ÇÔȡ¿Ƽ¼ʧ°ܡ£"

#~ msgid "No new technology found in %s."
#~ msgstr "ûÓÐÔÚ %s ·¢ÏÖÐ¿Ƽ¼¡£"

#~ msgid "You can't subvert this city."
#~ msgstr "Äú²»Äܵ߸²Õâ¸ö³ÇÊС£"

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "ÄúûÓÐ×㹻µĻƽðÓÃÓڵ߸² %s¡£"

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "ÄúµÄ %s ÔÚÊÔͼɿ¶¯ÆðÒåʱ±»ץµ½£¡"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Äúץµ½ÁË %s %s ÊÔͼÔÚ %s ɿ¶¯ÆðÒ壡"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "³ɹ¦ÔÚ %s Öз¢¶¯ÆðÒ壬ÄúÏÖÔÚͳÖθóÇÊÐÁˣ¡"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s ·¢ÉúÁËÆðÒ壬»³ÒÉÊÇÊÜÁË %s µÄӰÏ졣"

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "ÄúµÄ  %s ÔڽøÐй¤ҵÆƻµʱ±»ץסÁˣ¡"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "ÄúץסÁË %s %s ÊÔͼÔÚ %s ½øÐÐÆƻµ£¡"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "ÄúµÄ %s δÄÜÔÚ %s Õҵ½ÈκοÉÆƻµµĶ«Î÷¡£"

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Äú²»ÄÜÆƻµ %s£¡"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "ÄúµÄ %1$s δÄÜÔÚ %3$s Öз¢ÏÖ %2$s ÒԽøÐÐÆƻµ¡£"

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "ÄúµÄ %1$s ³ɹ¦µØÔÚ %3$s ÖÐÆƻµÁË %2$s µÄÉú²ú¡£"

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "%2$s ÖÐ %1$s µÄÉú²ú±»ÆƻµÁˣ¬»³ÒÉÊÇ %3$s ¸ɵġ£"

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "ÄúµÄ %s ÔÚÊÔͼ½øÐÐÆƻµʱ±»ץµ½Áˣ¡"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "ÄúץסÁË %1$s %2$s ÊÔͼÔÚ %4$s Æƻµ %3$s £¡"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "ÄúµÄ %1$s ´ݻÙÁË %3$s ÖеÄ %2$s¡£"

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%1$s ÔڴݻÙÁË %3$s ÖеÄ %2$s ¡£"

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "ÔڷÀÓù %2$s Öез½µÄ %1$s ±»ÏûÃðÁˡ£"

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "ÄúµÄ %s ÔڷÀÊØ %s µֿ¹ %s µĹý³ÌÖб»ÏûÃðÁˡ£"

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "ÄúµÄ %s ÔڷÀÊØ %s µֿ¹ %s µĹý³ÌÖб»ÏûÃðÁˡ£"

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "ÄúµÄ %s ÔڷÀÊØ %s µֿ¹ %s µĹý³ÌÖб»ÏûÃðÁˡ£"

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "ÄúµÄ %s ÔڷÀÊØ µֿ¹ %s µĹý³ÌÖб»ÏûÃðÁˡ£"

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "ÄúµÄ %s ÔڷÀÊØ µֿ¹ %s µĹý³ÌÖб»ÏûÃðÁˡ£"

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "ÄúµÄ %s ±»·ÀÓùµÄ %s ËùÏûÃð¡£"

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈë %3$s µÄ %1$s %2$s ¡£"

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈë %3$s µÄ %1$s %2$s ¡£"

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈë %3$s µÄ %1$s %2$s ¡£"

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈëÎҷ½²¿¶ӵÄ %1$s %2$s ¡£"

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈëÎҷ½²¿¶ӵÄ %1$s %2$s ¡£"

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈëÎҷ½²¿¶ӵÄ %1$s %2$s ¡£"

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "ÄúµÄ %s ³ɹ¦µØÍê³ÉÁËʹÃü²¢Íêºõطµ»ØÁË %s ¡£"

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "ÄúµÄ %s ÔÚ %s Íê³ÉʹÃüºó±»ץסÁˡ£"

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "ÄúµÄ %s ÔÚÍê³ÉʹÃüºó±»ץסÁˡ£"

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "ÄúÔڻß¸ %s µÄ %s ʱÒý·¢ÁËÒâÍ⡣"

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s Ôڻß¸ÄúµÄ %s ʱÒý·¢ÁËÒâÍ⡣"

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "ÄúÔڴÓ %s ÇÔȡ¿Ƽ¼ʱÒý·¢ÁËÒâÍ⡣"

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s ÔڴÓÄúÕâÀïÇÔȡ¿Ƽ¼ʱÒý·¢ÁËÒâÍ⡣"

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "ÄúÔÚ %s ÖÐɿ¶¯ÆðÒåʱÒý·¢ÁËÒâÍ⡣"

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s ÔÚ %s ÖÐɿ¶¯ÆðÒåʱÒý·¢ÁËÒâÍ⡣"

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "ûÓÐÕâÑùµÄͶƱ£¨%d£©¡£"

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* ²»ÄÜÔڳÇÊÐÖÐÐ޽¨¡£\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "ÕýÔÚÁ¬½ÓÖÐ"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Î޷¨ÔÚÓÎϷ¿ªʼºóɾ³ýÍæ¼ҡ£"

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Íæ¼ÒÒѱ»´ݻÙ"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "ûÓÐÕâÑùµÄͶƱ£¨%d£©¡£"

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "ûÓÐÕâÑùµÄͶƱ£¨%d£©¡£"

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Î޷¨¿ªʼÓÎϷ£ºËü¿ªʼ¹ýÁˡ£"

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Î޷¨Çл»ҰÈËÍæ¼ҡ£"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "ËùÓÐѡÏî"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (Àϱø)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Î޷¨Õҵ½ÒôЧÎļþ %s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "»¹²»֧³ֺ£ÑóÒƶ¯µĳõʼ²¿¶ӡ£ûÈ˵õ½ %s ¡£"

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "²¿¶ÓѡÔñ"

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "»غϳ¬ʱ³¬³öÁË×î´óֵ£¬¸ÄÕýΪÆä×î´óֵ"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "»غϳ¬ʱСÓÚ0£¬¸ÄÕýΪ0 ¡£"

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "´óÐ͵Ä½µØ £­Õâ¿ÉÄÜÐèҪ¼¸ÃëÖӡ£"

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Éú³ÉÆ÷ 3 δÄܳɹ¦·ÅÖÃËùÓеĴóÐ͵ºÓ졣"

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Éú³ÉÆ÷3ÁôÏÂÁË %li ½µØδÄܷÅÖá£"

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "·þÎñÆ÷ÔڷÖÅäÆðʼλÖÃʱºÃÏñ½øÈëÁËËÀѭ»·¡£\n"
#~ "»òÐí¶Դ˵ØͼÀ´˵Íæ¼ÒÊýĿ̫¶àÁˡ£\n"
#~ "ÇëÏò %s ±¨¸æÕâ¸ö´íÎó¡£"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "Íæ¼ÒÃû×Öǰ׺ %s ÓÐÆçÒ塣"

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "Á¬½ÓÃû³Æǰ׺ %s ÓÐÆçÒ塣"

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s ÊÇһ¸öÄäÃûµÄÃû×֡£ʹÓÃÁ¬½ÓÃû³Æ"

#~ msgid "%s to allies: %s"
#~ msgstr "%s ¶ÔͬÃˣº %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s ÏÖÔÚÅԹÛ %s"

#~ msgid "You are not attached to a player."
#~ msgstr "ÄúûÓи½½ӵ½ÈκÎÍæ¼ҡ£"

#~ msgid "%s is not connected."
#~ msgstr "%s ÉÐδÁ¬½ӡ£"

#~ msgid "There is no connection by the name %s."
#~ msgstr "ûÓÐÃûΪ %s µÄÁ¬½ӡ£"

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "ûÓÐÃûΪ %s µÄÍæ¼һòÁ¬½ӡ£"

#~ msgid "Global warming has occurred!"
#~ msgstr "·¢ÉúȫÇò±äů£¡"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr "º£°¶±»ÑÍû£¬´ó·¶ΧµĲݵرä³ÉÁËɳĮ¡£"

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "º˶¬ÌìÀ´Á٣¡"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "ʪµرä¸ɣ¬´ó·¶ΧµĲݵرä³ÉÁË̦ԭ¡£"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Ìú·Ñо¿³ɹ¦µÄÏûϢÏñ»ðһÑùÔÚȫ¹úȼÆðÁËÐµÄϣÍû¡£\n"
#~ "        ¹¤ÈËÃÇ×Է¢µؼ¯½áÆðÀ´²¢ÓÃÌú·Éý¼¶ÁËËùÓеĳÇÊС£"

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "ÈËÃñΪÄúµĿÆѧ¼Ò×îÖÕÕÆÎÕÁËÌú·¶ø¼¤Àø¡£\n"
#~ "        ¹¤ÈËÃÇ×Է¢µؼ¯½áÆðÀ´²¢ÓÃÌú·Éý¼¶ÁËËùÓеĳÇÊС£"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Ìú·Ñо¿³ɹ¦µÄÏûϢÏñ»ðһÑùÔÚȫ¹úȼÆðÁËÐµÄϣÍû¡£\n"
#~ "        ¹¤ÈËÃÇ×Է¢µؼ¯½áÆðÀ´²¢ÓÃÌú·Éý¼¶ÁËËùÓеĳÇÊС£"

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "ÈËÃñΪÄúµĿÆѧ¼Ò×îÖÕÕÆÎÕÁËÌú·¶ø¼¤Àø¡£\n"
#~ "        ¹¤ÈËÃÇ×Է¢µؼ¯½áÆðÀ´²¢ÓÃÌú·Éý¼¶ÁËËùÓеĳÇÊС£"

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "ÒòΪ¸ıäµØÐζøÒƶ¯ÁËÄúµÄ %s ¡£"

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "ÒòΪ¸ıäµØÐζø½âɢÁËÄúµÄ %s ¡£"

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "´ËÓÎϷδÏòԪ·þÎñÆ÷±¨¸档"

#~ msgid "The %s are no more!"
#~ msgstr "%s ÃðÍöÁˣ¡"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Î޷¨ÔÚÓÎϷ¿ªʼ֮ǰ¸ıä±ÈÂʡ£"

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s ±ÈÂʳ¬³öÁË %s µÄ×î¸߱ÈÂʡ£"

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%1$s ÏÖÔÚÒÔ %3$s ͳÖÎ %2$s ¡£"

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] " %s ·¢¶¯ÁËÆðÒ壡½«»ᷢÉú %d »غϵÄÎÞÕþ¸®״̬£¡Ŀ±êÕþ¸®Ϊ %s¡£"

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "¸ïÃü£º»ص½ÎÞÕþ¸®״̬¡£"

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "ÄúӦ¸ôÓÕþ¸®²˵¥ÖÐѡÔñһ¸öÐµÄÕþ¸®¡£"

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "˰Âʳ¬³öÁË %s µÄ×î¸߱ÈÂʣ»Òѵ÷Õû¡£"

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "¿ÆÑбÈÂʳ¬³öÁË %s µÄ×î¸߱ÈÂʣ»Òѵ÷Õû¡£"

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "ÓéÀֱÈÂʳ¬³öÁË %s µÄ×î¸߱ÈÂʣ»Òѵ÷Õû¡£"

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s ²»ÔÙÏòÄúÌṩ¹²ÏíÊÓҰ£¡"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr "Òé»᲻ÔÊÐíÄú˺»ÙÓë %s µÄЭ¶¨¡£Äú±ØÐë½âɢÒé»á»òÕߵȴý¸üºÏÊʵÄʱ»ú¡£"

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "ÓÉÓÚ %s ²»¶ϵÄÌôÐƣ¬Òé»áͨ¹ýÁËÄúµÄÌ᰸¡£"

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr "Òé»á¾ܾø˺»ÙÓë %s µÄЭ¶¨£¬µ«ÊÇÄú¿ÉÒԺÜÈÝÒ׽¨Á¢ÐµÄÒé»ᡣ"

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "%s ºÍ %s ֮¼äµÄÍ⽻״̬ÏÖÔÚΪ %s¡£"

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr "%s ȡÏûÁËÍ⽻Э¶¨£¡ %s ºÍ %s ¼äµÄÍ⽻״̬ÏÖÔÚΪ %s¡£"

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr "%s ¹¥»÷ÁËÄúµÄͬÃË %s £¡ÄúȡÏûÁ˺ÍÇÖÂÔÕߵÄͬÃˡ£"

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr "ÄúµÄÍŶӻï°é %s ¶Ô %s ÐûսÁˡ£Äú±»ÆÈȡÏûÁËÓë %s µÄͬÃˡ£"

#~ msgid "Removing player %s."
#~ msgstr "ÕýÔÚɾ³ýÍæ¼Ò %s¡£"

#~ msgid "You've been removed from the game!"
#~ msgstr "ÄúÒѾ­±»´ÓÓÎϷÖÐɾ³ýÁˣ¡"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s ÒѾ­±»´ÓÓÎϷÖÐɾ³ýÁˡ£"

#~ msgid "Please choose a non-blank name."
#~ msgstr "ÇëѡÔñһ¸ö·ǿյÄÃû×֡£"

#~ msgid "That nation is already in use."
#~ msgstr "¸ÃÃñ×åÒѾ­±»ʹÓÃÁˡ£"

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "ÆäËüµÄÍæ¼ÒÒѾ­ʹÓÃÁËÃû×֡°%s¡±¡£ÇëѡÔñÁíһ¸öÃû×֡£"

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "ÇëѡÔñһ¸ö½ö°üº¬ ASCII ×ַûµÄÃû×֡£"

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Íæ¼Ò %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "ÎÞÃû֮³Ç"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "ÄúÁªϵµ½ÁË %s £¬ËüÓÉ %s ËùͳÖΡ£"

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "²»ÄܰÑ %s ǣÈëÄÚս £­ Íæ¼Ò̫¶à"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "²»ÄܰÑ %s ǣÈëÄÚս £­ Íæ¼Ò̫¶à"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "ÄúµĹú¼ұ»ÍÆÈëÄÚս£¬%s ±»Ðû²¼ΪÆðÒåÕþ¸®µÄÊ×Á졣"

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "ÄúµĹú¼ұ»ÍÆÈëÄÚս£¬%s ±»Ðû²¼ΪÆðÒåÕþ¸®µÄÊ×Á졣"

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s Ïò %s ±íʾЧÖҡ£"

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "%s Ê׶¼µÄÂÙÏÝÒԼ°Æäµ۹úÕþȨµĽâÌ崥·¢ÁËһ³¡ÄÚս¡£»ú»áÖ÷Òå\n"
#~ "·Ö×Ӿۼ¯µ½ÆðÒå¶ÓÎéÖУ¬±©·¢»§ %s ÏÖÔÚÔÚ %d ¸öÔ췴µÄʡÖÐÕÆȨ¡£"

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "%s ¼ÓÈëÍŶÓ %s¡£"

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×ÓеÄ ÎÄÃ÷µı¨¸档"

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×îÏȽøµÄ ÎÄÃ÷µı¨¸档"

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×î¾üÊ»¯µÄ ÎÄÃ÷µı¨¸档"

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×ÀֵÄ ÎÄÃ÷µı¨¸档"

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×î´óµÄ ÎÄÃ÷µı¨¸档"

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "ϣÂ޶àµÂ"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "ÐÞÎ÷µõ×˹"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "ÆÕÁÖÄá"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Àîά"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "ÌÀ¶÷±È"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "¼ªÅó"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "˾ÂíǨ"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "°à¹Ì"

#~ msgid "Population"
#~ msgstr "È˿Ú"

#~ msgid "Land Area"
#~ msgstr "½µØÇøÓò"

#~ msgid "Settled Area"
#~ msgstr "ÒÆÃñÇøÓò"

#~ msgid "Research Speed"
#~ msgstr "Ñо¿ËٶÈ"

#~ msgid "Military Service"
#~ msgstr "±øÒÛ"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "»Ի͵Ä"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d£º%s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d£º%s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Àúʷѧ¼ҹ«²¼£¡"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%1$2d£º %3$sµĳÇÊÐ %2$s ¹æģ %4$d £¬"

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%1$2d£º %3$sµĳÇÊÐ %2$s ¹æģ %4$d £¬"

#~ msgid "with no wonders\n"
#~ msgstr "ûÓÐÆ漣\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "ӵÓÐ %d ¸öÆ漣\n"

#~ msgid "Traveler's Report:"
#~ msgstr "ÂÃÐÐÕߵı¨¸棺"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "ÊÀ½çÉÏ×îΰ´óµÄÎå×ù³ÇÊУ¡"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%2$s £¨%3$s£© ÖеÄ %1$s\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%2$s £¨%3$s£© ÖеÄ %1$s\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s ÒѾ­±»´ݻÙ\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "£¨%2$s£¨%3$s£©ÖÐÕýÔڽ¨ÔìµÄ %1$s£©\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "£¨%2$s£¨%3$s£©ÖÐÕýÔڽ¨ÔìµÄ %1$s£©\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "ƽ·½ӢÀï"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] "°ÙÍò¶Ö"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] "°ÙÍò»õÎï"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] "µã"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " ¸öÔÂ"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ¶Ö"

#~ msgid "Demographics Report:"
#~ msgstr "È˿Úͳ¼Ʊ¨¸棺"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "±§Ǹ£¬È˿Úͳ¼Ʊ¨¸æÉв»¿ÉÓá£"

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%2$s £¨%3$s£© ÖеÄ %1$s\n"

#~ msgid "Population\n"
#~ msgstr "È˿Ú\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "óÒ×\n"
#~ "£¨M»õÎ"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Îï×Ê<\n"
#~ "£¨M ¶֣©"

#~ msgid "Cities\n"
#~ msgstr "³ÇÊÐ\n"

#~ msgid "Technologies\n"
#~ msgstr "¼¼Êõ\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "±øÒÛ\n"
#~ "£¨Ô£©"

#~ msgid "Wonders\n"
#~ msgstr "Æ漣\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Ñо¿ËٶÈ\n"
#~ "£¨%£©"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "½µØÃæ»ý\n"
#~ "£¨ƽ·½ӢÀ"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "ÒÆÃñÃæ»ý\n"
#~ "£¨ƽ·½ӢÀ"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "ÎÄѧ\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "ÓîÖæ·ɴ¬\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "ÕýÔڽ¨Ô첿¶Ó"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "¿ÉÓò¿¶Ó"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Îï×Ê"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Î޷¨Õҵ½¿ɶÁµġ°%s.%s¡±¹æÔò¼¯Îļþ¡£"

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "ÕýÔÚÔØÈë¹æÔò¼¯"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "´æÅÌÎļþº¬Óв»ÍêÕûµĵØͼÊý¾ݡ£Õâ¿ÉÄÜÊǾɵĴæÅÌÓÎϷ£¬»òÕ߱íÃ÷ÕâÊÇһ¸öÎÞЧµÄ"
#~ "´æÅÌÎļþ¡£Èç¹û¼ÌÐøµĻ°ºó¹û×Ըº¡£"

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s ÒѾ­×÷Ϊ %s ¼¶±ðµÄ AI Íæ¼ҼÓÈ롣"

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s ÒѾ­×÷Ϊ AI Íæ¼ҼÓÈ롣"

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr "´æÅÌÓÎϷʹÓÃÁ˲»ÔÙ֧³ֵĹŵäµØÐιæÔ򼯺ϡ£"

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr "¾¯¸棺 ²»ͬµĹæÔ򼯺ÏĿ¼£¨¡°%s¡±º͡°%s¡±£©²»ÔÙ֧³֡£½«ʹÓá°%s¡±¡£"

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Savegame ̫³¾ɣ¬ÖÁÉÙÐèҪ 1.9.0 °汾¡£"

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "·þÎñÆ÷Î޷¨¶ÁÈë±ê׼ÊäÈ롣ºöÂÔÊäÈ롣"

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "ÿ¸öÍæ¼ҿªʼʱµĻƽð"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "ÿ¸öÍæ¼ҿªʼʱµĻƽð"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "ÿ¸öÍæ¼ҿªʼʱµĻƽð"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "¶ϿªÁ¬½Ó"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "·þÎñÆ÷£º´íÎóµĵØַ£º[%s:%d]¡£"

#, fuzzy
#~ msgid "Running"
#~ msgstr "Á¶ÖƼ¼Êõ"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "ÓÎϷ½áÊø"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "óÒ×·ÏߵÄÊýÁ¿"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "ȡ´úÍæ¼Ò(_T)"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Ů´󽫾ü"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "ÇëѡÔñ¾çÇé"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Á½¼«ÊǷñÊǷֿªµĴó½"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "ËùÓÐÍæ¼ҾÍÐ÷£»Æô¶¯ÓÎϷ¡£"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d »غÏ"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<ÎÞÁ¬½Ó>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "¶ϿªÁ¬½Ó"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "¹ú½ç²ã"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Íæ¼Ò %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "¹ú¼ұ߽ç"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "ÍŶÓÁбí£º"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "½¨Öþ"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "²¿¶Ӳã"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "ÔÊÐíµĳÇÊÐÃû³Æ"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "ҰÈË"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "ÎÄÃ÷£º ҰÈ˱©¶¯"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "¿ÕÖл¨԰"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* ʹ %s Äܹ»ÔںÓÁ÷ÉÏÐ޽¨µÀ·¡£\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "ÇëѡÔñĿµĵØ"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "½¨Öþ"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Î޳ܵÄ"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "CMA±»ʹÄÜ(_E)"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Äú²»Äܽâɢ²¿¶ӡ£"

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr "È˿Úͳ¼ƴ®°üº¬ÎÞЧµÄ×ַû¡£Ç볢Êԡ°help demography¡±¡£"

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "ÔÊÐí½ÓÌæ×ַû´®°üº¬ÎÞЧ×ַû¡£\n"
#~ "Çë²μû¡°help allowtake¡±¡£"

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "³õʼ²¿¶Ó×ַû´®°üº¬ÎÞЧ×ַû¡£\n"
#~ "Çë²μû¡°help startunits¡±¡£"

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "ÔÚ GGZ ģʽÏ²»Äܸıä maxplayers¡£"

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr "Íæ¼ÒÊý³¬³öÁËÇëÇóֵ£¬±£³־Éֵ"

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr "Íæ¼ÒÊý³¬³öÁËÇëÇóֵ£¬±£³־Éֵ"

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "²»ÔÊÐíÄúÉèÖôËѡÏ"

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "µØͼ´óС£¨ÒÔǧ·½¸ñ¼ƣ©"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "´ËֵÓÃÓÚȷ¶¨µØͼ´óС¡£\n"
#~ "  size = 4 ÊÇ 4,000 ¸ö·½¸ñµÄÆÕͨµØͼ£¨ȱʡ£©\n"
#~ "  size = 20 ÊÇ 20,000 ¸ö·½¸ñµľ޴óµØͼ"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "ÿ¸öÍæ¼ҿªʼʱµĿƼ¼ÊýÁ¿"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "´ËֵÓÃÓÚȷ¶¨µØͼ´óС¡£\n"
#~ "  size = 4 ÊÇ 4,000 ¸ö·½¸ñµÄÆÕͨµØͼ£¨ȱʡ£©\n"
#~ "  size = 20 ÊÇ 20,000 ¸ö·½¸ñµľ޴óµØͼ"

#~ msgid "Map topology index"
#~ msgstr "µØͼÍØÆËË÷Òý"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "FreecivµĵØͼ¶¼ÊǶþάµġ£µØͼ¿ÉÒÔÔÚÄϱ±ºͶ«Î÷·½ÏòÉÏÕۻØÒÔÐγÉƽÃæµØͼ£¬Öù"
#~ "ÃæµØͼ£¬»ò»·ÃæµØͼ¡£ÿ¸ö·½¸ñ¿ÉÒÔÊǾØÐλòÁù±ßÐΣ¬¶ÔÆ뷽ʽ¿ÉÒÔÊǾ­µ䷽ʽ»ò45"
#~ "¶ȽǷ½ʽ£­£­Õâ¸ù¾ÝËùʹÓõĵØͼ·ç¸ñÉèÖá£\n"
#~ "   0 ƽÃæµØÇ򣨲»Õۻأ©\n"
#~ "   1 µØÇ򣨶«Î÷·½ÏòÕۻأ©\n"
#~ "   2 ÌìÍõÐǣ¨Äϱ±·½ÏòÕۻأ©\n"
#~ "   3 »·ÃæÊÀ½磨Äϱ±¶«Î÷·½ÏòÕۻأ©\n"
#~ "   4 ƽÃæµØÇò£¨45¶Ƚǣ©\n"
#~ "   5 µØÇò£¨45¶Ƚǣ©\n"
#~ "   6 ÌìÍõÐǣ¨45¶Ƚǣ©\n"
#~ "   7 »·ÃæÊÀ½磨45¶Ƚǣ©\n"
#~ "   8 ƽÃæµØÇò£¨Áù±ßÐΣ©\n"
#~ "   9 µØÇò£¨Áù±ßÐΣ©\n"
#~ "  10 ÌìÍõÐǣ¨Áù±ßÐΣ©\n"
#~ "  11 »·ÃæÊÀ½磨Áù±ßÐΣ©\n"
#~ "  12 ƽÃæµØÇò£¨45¶ȽÇÁù±ßÐΣ©\n"
#~ "  13 µØÇò£¨45¶ȽÇÁù±ßÐΣ©\n"
#~ "  14 ÌìÍõÐǣ¨45¶ȽÇÁù±ßÐΣ©\n"
#~ "  15 »·ÃæÊÀ½磨45¶ȽÇÁù±ßÐΣ©\n"
#~ "¾­µä¾ØÐÎ:                  45¶ȽǾØÐÎ:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Áù±ßÐη½¸ñ:                45¶ȽÇÁù±ßÐÎ:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "ÓÃÓÚÉú³ɵØͼµķ½·¨"

#~ msgid "Method used to choose start positions"
#~ msgstr "ѡÔñÆðʼλÖõķ½·¨"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "ÓÐÎÞ 1x1 ´óСµĵº"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Á½¼«ÊǷñÊǷֿªµĴó½"

#~ msgid "All the map is temperate"
#~ msgstr "µØͼȫ²¿ÊÇÎ´ø"

#~ msgid "Average temperature of the planet"
#~ msgstr "ÐÇÇòµÄƽ¾ùÎ¶È"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "½ÏСµÄֵ½«µõ½º®ÀäµĵØͼ£¬½ϴóµÄֵ½«µõ½Ñ×ÈȵĵØͼ¡£\n"
#~ "\n"
#~ "100 ½«µõ½·ǳ£¸ÉÈȵÄÐÇÇò£¬ûÓÐÁ½¼«º®Àäµشø£¬ֻÓÐÈȴøº͸ɺµµØÇø¡£\n"
#~ "\n"
#~ "70 ½«µõ½ֻÓÐÉÙÁ¿¼«µرù´øµÄÑ×ÈÈÐÇÇò¡£\n"
#~ "\n"
#~ "50 ½«µõ½ÎÂůµÄÐÇÇò£¬ÓÐÕý³£µļ«µء¢º®´ø¡¢Î´øºÍÈȴøµØÇø£»ÈȴøºÍÎ´øµØÇøÖÐ"
#~ "ÓÐɳĮ¡£\n"
#~ "\n"
#~ "30 ½«µõ½º®ÀäµÄÐÇÇò£¬ֻÓкÜСµÄÈȴøµØÇø¡£\n"
#~ "\n"
#~ "0 ½«µõ½·ǳ£º®ÀäµÄÐÇÇ򣬴ó·¶Χµļ«µغ®ÀäÇø£¬ûÓÐÈȴø¡£"

#~ msgid "Percentage of the map that is land"
#~ msgstr "µØͼÖÐ½µصıÈÀý"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "´ËѡÏîÉèÖõØͼÖÐ½µصĴó¸ŰٷֱÈ"

#~ msgid "Amount of hills/mountains"
#~ msgstr "ÇðÁê»òɽÂöµıÈÀý"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr "½ÏСµÄֵÉú³Éƽ̹µĵØͼ£¬½ϴóµÄֵ½«Éú³ɸü¶àµÄÇðÁêºÍɽÂö¡£"

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "½µØÉÏˮµÄÊýÁ¿"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "½ÏСµÄֵ½«µõ½´óÁ¿¸ɺµ¡¢ÀàɳĮµÄ½µأ»½ϴóµÄֵ½«µõ½Óиü¶àÕÓÔ󡢴ÔÁֺͺÓÁ÷"
#~ "µÄʪÈóµØͼ¡£"

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "·¢ÉúȫÇò±äů£¡"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "ºËÄÜ"

#~ msgid "Map generation random seed"
#~ msgstr "Éú³ɵØͼµÄËæ»úÊýÖÖ×Ó"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "ÏàͬµÄÖÖ×Ó×ÜÊÇÉú³ÉÏàͬµĵØͼ£»ÒÔÁ㣨ĬÈÏֵ£©×÷ΪÖÖ×ӽ«¸ù¾Ýʱ¼äѡÔñÖÖ×ӣ¬ÒÔ"
#~ "Éú³ÉËæ»úµØͼ¡£´ËѡÏîͨ³£ֻÓÃÓڵ÷Êԡ£"

#~ msgid "Game random seed"
#~ msgstr "ÓÎϷËæ»úÊýÖÖ×Ó"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "ÒÔÁ㣨ĬÈÏֵ£©ΪÖÖ×ӽ«¸ù¾Ýʱ¼äѡÔñÖÖ×Ó(ĬÈÏ)¡£´ËѡÏîͨ³£ֻÓÃÓڵ÷Êԡ£"

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "¡°ÌØÊ⡱Îï×ʷ½¿éµÄÊýÁ¿"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr "ÌØÊâÎï×ʸĽøËüÃÇËùÔڵķ½¸񡣴˷þÎñÆ÷±äÁ¿µĳ߶ÈÊÇǧ·Ö֮һ¡£"

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "éÎݣ¨СÐͲ¿Âä´åׯ£©µÄÊýÁ¿"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "´ËѡÏȷµظø³ö±»·ÅÖÃÔÚÕû¸öµØͼÉϵÄéÎÝÊýÁ¿¡£éÎÝÊǿÉÒԱ»²¿¶Ó̽Ë÷µÄСÐͲ¿"
#~ "Âä´åׯ¡£"

#~ msgid "Minimum number of players"
#~ msgstr "×îÉٵÄÍæ¼ÒÊý"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr "ÖÁÉÙÓÐÕâô¶àµÄÍæ¼Ò(½ÓÈëµÄÍæ¼һòµçÄÔÍæ¼Ò)²ÅÄܿªʼÓÎϷ¡£"

#~ msgid "Maximum number of players"
#~ msgstr "×î¶àµÄÍæ¼ÒÊý"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "ÓÎϷÖÐÄܹ»´æÔڵÄÈËÀàº͵çÄÔÍæ¼ҵÄ×î´óÊýĿ¡£ÔÚԤ±¸ÓÎϷ״̬Öе±Á¬ÈëÍæ¼ҵÄÊýĿ"
#~ "´ﵽÕâ¸öÏ޶Èʱ£¬½«¾ܾøÈκÎÊÔͼ½ÓÈëµÄÐÂÍæ¼Ò"

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "×îÉٵÄÍæ¼ÒÊý"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Èç¹ûÉèÖÃΪÕýֵ£¬½«»á×Զ¯´´½¨»òɾ³ý AI Íæ¼ÒÀ´ʹµÃ×ܹ²µÄÍæ¼ÒÊýĿ±£³ִËֵ¡£"

#~ msgid "List of players' initial units"
#~ msgstr "Íæ¼ҵĳõʼ²¿¶ÓÁбí"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "ӦΪһ¸ö×ַû´®£¬ÿ¸ö×ַûָ¶¨һ¸ö²¿¶ӽÇɫ¡£´®ÖÐÖÁÉÙӦÓÐһ¸ö³ÇÊн¨Á¢Õߡ£ËùÔÊ"
#~ "ÐíµÄ×ַû¼°Æ京ÒåÈçÏ£º\n"
#~ "    c   = ³ÇÊн¨Á¢Õߣ¨ÈçÒÆÃñÕߣ©\n"
#~ "    w   = µØÐθÄÔìÕߣ¨È繤³Ìʦ£©\n"
#~ "    x   = ̽ÏÕÕߣ¨Èç̽Ïռң©\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Í⽻ÈËԱ£¨ÈçÍ⽻¹٣©\n"
#~ "    d   = һ°ã·ÀÓùµ¥λ£¨ÈçÎäʿ£©\n"
#~ "    D   = ÓÅÁ¼·ÀÓù²¿¶ӣ¨ÈçϣÀ°·½Õó£©\n"
#~ "    a   = ¿ìËٹ¥»÷²¿¶ӣ¨ÈçÆï±ø£©\n"
#~ "    A   = ǿ¹¥»÷²¿¶ӣ¨Èçʯåó£©\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "ÊǷñ¼Ç¼Íæ¼Òͳ¼ÆÐÅϢ"

#~ msgid "Area where initial units are located"
#~ msgstr "³õʼ²¿¶ÓËùÔÚÇøÓò"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "´ËֵΪÍæ¼ҳõʼ²¿¶ӵķֲ¼ÇøÓò°뾶¡£"

#~ msgid "Starting gold per player"
#~ msgstr "ÿ¸öÍæ¼ҿªʼʱµĻƽð"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "ÔÚÓÎϷ¿ªʼʱ£¬ÿ¸öÍæ¼ҵõ½Õâô¶àµĻƽð¡£"

#~ msgid "Number of initial techs per player"
#~ msgstr "ÿ¸öÍæ¼ҿªʼʱµĿƼ¼ÊýÁ¿"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "ÔÚÓÎϷ¿ªʼʱ£¬ÿ¸öÍæ¼ҵõ½Õâô¶àÖֿƼ¼¡£ÿ¸öÍæ¼ҵõ½µĿƼ¼ÊÇËæ»úµġ£¸ù¾ݹæ"
#~ "Ôò¼¯ÖÐ tech_cost_style µÄֵµÄÉèÖã¬´óµÄ techlevel ֵ¿ÉÒÔʹÏÂһ¸ö¿Ƽ¼·ǳ£°º"
#~ "¹ó¡£"

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "¿Ƽ¼³ɱ¾³ËÊý°ٷֱÈ"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "ÕâӰÏìÁËÍæ¼ÒÄÜÒԶà¿ìµÄËٶÈÑо¿Ð¿Ƽ¼¡£ËùÓпƼ¼µĳɱ¾¶¼±»³ËÉϴËֵ£¨×÷Ϊ°ٷÖ"
#~ "±ȣ©¡£»ù´¡µĿƼ¼³ɱ¾ÓɹæÔ򼯻òÆäËûÓÎϷÉèÖþö¶¨¡£"

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "¸ıä¿Ƽ¼ʱµÄËðʧ°ٷֱÈ"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Èç¹ûÄú¸ı䵱ǰÑо¿µĿƼ¼£¬²¢ÇÒÄúÒѾ­ÓÐÁËÑо¿½ø¶ȣ¬½«Ëðʧ´˱ÈÀýµÄÑо¿½ø¶ȡ£"
#~ "²»ÊÊÓÃÓÚÄúµ±ǰ»غϸոտªʼÑо¿ĳÏî¿Ƽ¼µÄÇé¿ö¡£"

#, fuzzy
#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "´ÓЭ¶¨»ñµÿƼ¼ËùÊܵÄËðʧ"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "¶ÔÿÏî´ÓÍ⽻Э¶¨»ñµõĿƼ¼½øչ£¬ÄúËðʧµÄÑо¿µãÊýÓëÑо¿һÏîÐ½øչËùÐèµãÊýµÄ"
#~ "±ÈÀýµÈÓڴ˰ٷֱÈֵ¡£Èç¹û´Ëֵ·Ç0Äú¿ÉÄܵõ½¸ºµÄÑо¿µãÊý¡£"

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "´ÓÕ÷·þ»ñµÿƼ¼ËùÊܵÄËðʧ"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "¶ÔÿÏî´ÓÕ÷·þµз½³ÇÊÐËù»ñµõĿƼ¼½øչ£¬ÄúËðʧµÄÑо¿µãÊýÓëÑо¿һÏîÐ½øչËùÐè"
#~ "µãÊýµıÈÀýµÈÓڴ˰ٷֱÈֵ¡£Èç¹û´Ëֵ·Ç0Äú¿ÉÄܵõ½¸ºµÄÑо¿µãÊý¡£"

#~ msgid "Penalty when getting a free tech"
#~ msgstr "»ñµÃÃâ·ѿƼ¼ËùÊܵÄËðʧ"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "¶ÔÿÏîÄú¡°Ãâ·ѡ±»ñµõĿƼ¼½øչ£¨²»ÊǴÓÍ⽻Э¶¨»òÕ÷·þµгÇËù»ñµõģ¬»òÕ߾ßÌå"
#~ "µØ˵£¬´ÓéÎݻò´óͼÊé¹ݻñµõģ©£¬ÄúËðʧµÄÑо¿µãÊýÓëÑо¿һÏîÐ½øչËùÐèµãÊýµÄ"
#~ "±ÈÀýµÈÓڴ˰ٷֱÈֵ¡£Èç¹û´Ëֵ·Ç0Äú¿ÉÄܵõ½¸ºµÄÑо¿µãÊý¡£<"

#~ msgid "Food required for a city to grow"
#~ msgstr "³ÇÊÐÔö³¤ËùÐèµÄʳÎï"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "ÕâÊÇÔö³¤³ÇÊÐËùÐèҪʳÎïµĻù±¾ÊýÁ¿¡£´Ëֵ½«±»³ËÉÏÀ´×ԹæÔ򼯲¢ÇÒÒÀÀµÓڳÇÊйæģ"
#~ "µÄÁíһ¸öÒò×ӡ£"

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "ÐèҪÒýˮ¹¤³ÌʱËðʧʳÎïµİٷֱÈ"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Èç¹ûһ¸ö³ÇÊм´½«Ôö³¤£¬µ«ÊÇÒòΪÐèҪÒýˮ¹¤³̣¨»òÏÂˮµÀϵͳ£©¶ø²»ÄܽøÐУ¬Ëü½«"
#~ "ʧȥ´˱ÈÀýµÄÁ¸²ÖÖеÄʳÎ»òÕ߼õ°룬Èç¹û³ÇÊÐÓйȲֵĻ°£©¡£"

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Éú²ú³ɱ¾³ËÊý°ٷֱÈ"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "ӰÏ첿¶Ӻͽ¨ÖþÒԶà¿ìËٶȱ»Éú²ú£¨Ð޽¨£©¡£»ù´¡³ɱ¾±»³ËÉϴËֵ£¨×÷Ϊ°ٷֱȣ©¡£"

#~ msgid "Minimum city size to get full trade"
#~ msgstr "»ñµÃÍêȫóÒ׵Ä×îС³ÇÊйæģ"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "ËùÓÐСÓڴ˹æģµĳÇÊж¼½«³ÐÊÜóÒ×Ëðʧ¡£¶ÔÓÚСÓÚnotradesizeµĳÇÊÐËðʧÊÇ"
#~ "100%£¨¸ù±¾ûÓÐóÒף©£¬²¢Ëæ×ųÇÊйæģÔö¼ӵ½fulltradesizeÖ𽥼õÉٵ½0%£¨³ýÁË"
#~ "Õý³£µĸ¯°Ü֮ÍâûÓÐËðʧ£©¡£Çë²μûnotradesieze¡£"

#~ msgid "Maximum size of a city without trade"
#~ msgstr "ÎÞóÒ׵ĳÇÊÐ×î´ó¹æģ"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "ËùÓÐСÓڵÈÓڴ˹æģµĳÇÊж¼²»»á²ú³öóÒס£óÒײú³öÔڹæģÊÇnotradesizeºÍ"
#~ "fulltradesize֮¼äµĳÇÊÐÖð½¥Ôö³¤¡£ҲÇë²μûfulltradesize¡£"

#~ msgid "Minimum distance between cities"
#~ msgstr "³ÇÊÐ֮¼äµÄ×îС¾àÀë"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "µ±Íæ¼ҽ¨Á¢Ð³ÇÊÐʱ£¬½«»á¼ì²éÔÚcitymindist¾àÀë֮ÄÚÊǷñÓÐÆäËü³ÇÊС£ÀýÈ磬Èç"
#~ "¹ûcitymindistÊÇ3£¬ÄÇôÔÚÿ¸ö·½ÏòÉÏÁ½¸ö³ÇÊÐ֮¼äÖÁÉÙҪÓÐ2¸ö¿յķ½¸ñ¡£Èç¹ûÉè"
#~ "ÖÃΪ0£¨ĬÈϣ©£¬½«ʹÓõ±ǰ¹æÔò¼¯ÖеÄֵ¡£"

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "¿Ƽ¼"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "»ƽð£º%d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "³ÇÊУº ÕýÔڻ¶Çì"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "³ÇÊÐ֮¼äµÄ×îС¾àÀë"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "²úÉú¿ñ»¶Ч¹ûÐèҪµĻغÏÊý"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "ÉèÖóÇÊÐÔڿñ»¶Ôö³¤֮¼äµĻغÏÊý¡£Èç¹ûÉèÖÃΪn£¬³ÇÊн«Ôڿñ»¶n+1¸ö»غϺóÔö³¤¡£"

#~ msgid "Chance for conquered building destruction"
#~ msgstr "±»Õ÷·þ½¨Öþ»ٻµµĻú»á"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr "µ±Íæ¼ÒÕ÷·þһ¸ö³ÇÊÐʱ£¬ÿ¸ö³ÇÊн¨ÖþÓд˰ٷֱȵĻú»ᱻ´ݻ١£"

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "¹¥»÷ºóÒƶ¯µ½·½¸ñµĻú»á"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "ÈôÉèΪ0£¬ս¶·Êǡ¶ÎÄÃ÷I/II¡·µķç¸񣨵±½ø¹¥ʱ±£ÁôÔÚԭµأ©¡£ÈôÉèΪ100£¬·¢¶¯¹¥"
#~ "»÷µĲ¿¶ÓÈôӮµÃս¶·£¨²¢Çҷ½¸ñÖв»ÔÙÓез½²¿¶ӣ©½«×ÜÊÇÒƶ¯µ½ËüÃÇËù½ø¹¥µķ½"
#~ "¸ñ¡£ÈçÉèΪ0µ½100֮¼äµÄֵ£¬½«×÷Ϊ¡°ռÁ족ÁìÍÁ»ú»áµİٷֱȡ£"

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "´ò¿ª/¹رշþÎñÆ÷¶Ë×Զ¯¹¥»÷"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr "Èç¹û´򿪣¬¾ßÓÐÒƶ¯Á¦µĲ¿¶ӽ«×Զ¯¿¼Âǹ¥»÷¿¿½üËüÃǵĵз½²¿¶ӡ£"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Èç¹û·ÀÓùÕ߱»»÷°ܣ¬²¢ÇҲ»ÊÇλÓڳÇÊлòҪÈûÖУ¬Ôò·ÀÓùÕßËùÔÚλÖõÄËùÓÐÆäËû²¿¶Ó"
#~ "Ëæ·ÀÓùÕßһÆð±»ÏûÃð¡£"

#~ msgid "Reduce city population after attack"
#~ msgstr "Ôڹ¥»÷ºó¼õÉٳÇÊÐÈ˿Ú"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "´˱ê־±íÃ÷Ôڱ»µз½²¿¶ӳɹ¦¹¥»÷ºó³ÇÊÐÈ˿ÚÊǷñ¼õÉ٣¬ȡ¾öÓڵз½²¿¶ӵÄÒƶ¯ÀàÐÍ"
#~ "£¨°´λ»òÔÚһÆ𣩣º\n"
#~ "  1£½µØÃ沿¶Ó\n"
#~ "  2£½º£Ñ󲿶Ó\n"
#~ "  4£½ֱÉý·ɻú\n"
#~ "  8£½¿ÕÖв¿¶Ó"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "¹ú¼ұ߽ç"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "¾üÊ²¿¶ӹú½çÄڲ»»áÒýÆðÓÇÓô¡£"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr "Èç¹ûÉèÖã¬ÔòÔÚÄú×ԼºµĹú½çÄھüÊ²¿¶Ӳ»»áÒýÆðÓÇÓô¡£"

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "ÓëÆäËûÍæ¼ҽøÐÐÍ⽻µÄÄÜÁ¦"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "ÓëÆäËûÍæ¼ҽøÐÐÍ⽻µÄÄÜÁ¦"

#~ msgid "Allowed city names"
#~ msgstr "ÔÊÐíµĳÇÊÐÃû³Æ"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = ûÓÐÈκÎÏÞÖƣºÍæ¼ҿÉÒÔӵÓжà¸ö¾ßÓÐÏàͬÃû×ֵĳÇÊС£\n"
#~ "\n"
#~ "1 = ³ÇÊÐÃû×ֶÔÓÚһ¸öÍæ¼ұØÐëÊÇΨһµģºһ¸öÍæ¼Ҳ»ÄÜӵÓжà¸ö¾ßÓÐÏàͬÃû×ֵĳÇ"
#~ "ÊС£\n"
#~ "\n"
#~ "2 = ³ÇÊÐÃû×ֱØÐëÊÇȫ¾ÖΨһµģºÓÎϷÖеÄËùÓгÇÊж¼±ØÐëӵÓв»ͬµÄÃû×֡£\n"
#~ "\n"
#~ "3 = ÀàËÆ2£¬µ«ÊÇÍæ¼Ҳ»ÔÊÐíʹÓÃÁíһ¸öÃñ×åµÄĬÈϳÇÊÐÃû×֣¬³ý·ÇÄÇҲÊÇËûÃñ×åµÄ"
#~ "ĬÈϳÇÊÐÃû×֡£"

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Íæ¼ÒÁбí£º"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "ҰÈ˳öÏÖƵÂÊ"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "ҰÈ˳öÏÖÄê´ú"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "ҰÈ˲»»áÔڴËÄê´ú֮ǰ³öÏ֡£"

#~ msgid "Length in turns of revolution"
#~ msgstr "¸ïÃüËùÐè»غÏÊý"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "µ±¸ıäÕþ¸®ÀàÐÍʱ£¬½«»áÓÐһ¶γÖÐøÕâô¾õÄÎÞÕþ¸®״̬ʱÆڡ£ÉèÖÃΪ0½«ʹÓÃ1-6¸ö"
#~ "»غÏ֮¼äµÄË漴Êýֵ¡£"

#~ msgid "Whether to enable fog of war"
#~ msgstr "ÊǷñʹÄÜսÎí"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Èç¹ûÉèÖÃΪ1£¬ֻÓÐÄÇЩλÓÚÄú×ԼºµĲ¿¶ӺͳÇÊÐÊÓҰ·¶ΧÄڵĲ¿¶ӺͳÇÊлáÏÔʾ¸ø"
#~ "Äú¡£Äú²»Äܿ´µ½¹۲첻µ½µķ½¸ñÄڵÄÐ³ÇÊлòµØÐα仯¡£"

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "¿ÕÔË"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Í⽻¹ٺͼäµý³ɹ¦µĻù´¡¼¸Âʡ£"

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr "¼äµý³ɹ¦Íê³ÉʹÃüº󷵻صĻú»ᣬÒԼ°Í⽻¹ٺͼäµý³ɹ¦µĻù´¡»ú»ᡣ"

#~ msgid "Whether to allow space race"
#~ msgstr "ÊǷñÔÊÐí̫¿վºÈü"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Èç¹û´ËѡÏîΪ 1£¬Íæ¼ҿÉÒԽ¨ÔìÓîÖæ·ɴ¬¡£"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Èç¹û´ËѡÏîΪ 1£¬Íæ¼ҿÉÒԽ¨ÔìÓîÖæ·ɴ¬¡£"

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "·¢ÉúÄÚսµÄ×îС³ÇÊÐÊýĿ"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Èç¹ûÍæ¼ÒӵÓÐÖÁÉÙÕâô¶àµĳÇÊУ¬²¢ÇÒÍæ¼ҵÄÊ׶¼±»ռÁ죬½«»ᷢÉúÄÚս¡£Èç¹û´Ëѡ"
#~ "ÏÉèÖÃΪ×î´óֵ£¬½«½ûֹÄÚս¡£"

#~ msgid "Turns until player contact is lost"
#~ msgstr "Íæ¼ÒÁªϵ¶ªʧµĻغÏÊý"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Íæ¼ÒÔÚËûÃǵĲ¿¶ÓÉϴÎÏàÓöÕâô¶à¸ö»غÏÄڿÉÒԽøÐÐÍ⽻»áÎ¼´ʹËûÃÇûÓдóʹ"
#~ "¹ݡ£ÈôÉè³É 0 ÔòÍæ¼ҳý·ÇÓдóʹ¹ݲ»ÄܻáÎ"

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "ÈôÊ׶¼±»Õ÷·þ¾ÍÖؽ¨»ʹ¬"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Èç¹û´ËѡÏÉèÖÃΪ1£¬µ±Ê׶¼±»Õ÷·þº󣬻ʹ¬×Զ¯ÔÚһ¸öËæ»úѡÔñµĳÇÊÐÖÐÃâ·ѽ¨"
#~ "Ô졣ÕâºÜÖØҪÒòΪÐ޽¨»ʹ¬ËùÐèҪµĿƼ¼½«±»ºöÂԡ£"

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* ´ÓÀ´ûÓлùµسÇÊС£\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "ÊǷñʹÓÃ×ÔȻ³ÇÊÐÃû"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr "Èç¹ûÆôÓã¬½«¸ù¾ÝÖÜΧµØÐÎȷ¶¨ĬÈϳÇÊÐÃû¡£"

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "ÊǷñʹÄÜսÎí"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "²úÉú¿ñ»¶Ч¹ûÐèҪµĻغÏÊý"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "³ÇÊÐ֮¼äµÄ×îС¾àÀë"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Óû§¿ÉÒԽÓÌæµÄÍæ¼Ò"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Ӧ¸ÃÊÇһ¸ö×ַû´®£¬ÿ¸ö×ַûָ¶¨һÖÖÀàÐͻòһÖÖ״̬µÄÎÄÃ÷£¨Íæ¼ң©¡£¿ͻ§¶Ëֻ±»"
#~ "ÔÊÐí½ÓÌæ»òÅԹÛÄÇЩƥÅäһ¸öָ¶¨×ַûµÄÍæ¼ҡ£ËüֻӰÏìtake»òobserveÃüÁîµÄδÀ´"
#~ "ʹÓã¬¶ø²»»á׷ËÝÒÔÍù¡£×ַû¼°Æ京ÒåΪ£º\n"
#~ "    o,O = ȫ¾ÖÅԹÛÕß\n"
#~ "    b   = ҰÈËÍæ¼Ò\n"
#~ "    d   = ÒÑËÀÍöµÄÍæ¼Ò\n"
#~ "    A,a = AIÍæ¼Ò\n"
#~ "    H,h = ÕæÈËÍæ¼Ò\n"
#~ "ÉÏÊöÁбíÖеÚһ¸öƥÅäÍæ¼ҵÄÃèÊöÆð×÷Óá£ËùÒԡ°d¡±²»°üÀ¨ËÀȥµÄҰÈˣ¬¡°a¡±²»°ü"
#~ "À¨ËÀÍöµÄAIÍæ¼ң¬ÒԴËÀàÍơ£´óд×ÖĸÔÚÓÎϷ¿ªʼǰÆð×÷Óã¬Сд×ÖĸÔÚÓÎϷ¿ªʼºó"
#~ "Æð×÷Óá£\n"
#~ "\n"
#~ "ÉÏÃæµÄÿ¸ö×Öĸ¿ÉÒԸúËæ1¸öÏÂÃæµÄÊý×ÖÒÔÔÊÐí»òÏÞÖÆÁ¬½ӵķ½ʽ£º\n"
#~ "\n"
#~ "     £¨Îޣ© = ÔÊÐí¿ØÖÆÕߣ¬ÔÊÐíÅԹÛÕߣ¬¿ÉÒÔȡ´úÁ¬½ӡ££¨ȡ´úÁ¬½ÓÒâζ×ÅÄã¿ÉÒÔ"
#~ "Ì滻һ¸öÒѾ­ÓÐÁíһ¸öÓû§¿ØÖƵÄÍæ¼ҡ££©\n"
#~ "\n"
#~ "     1 = ÔÊÐí¿ØÖÆÕߣ¬ÔÊÐíÅԹÛÕߣ¬²»ÄÜȡ´úÁ¬½ӣ»\n"
#~ "\n"
#~ "     2 = ÔÊÐí¿ØÖÆÕߣ¬²»ÔÊÐíÅԹÛÕߣ¬¿ÉÒÔȡ´úÁ¬½ӣ»\n"
#~ "\n"
#~ "     3 = ÔÊÐí¿ØÖÆÕߣ¬²»ÔÊÐíÅԹÛÕߣ¬²»ÄÜȡ´úÁ¬½ӣ»\n"
#~ "\n"
#~ "     4 = ²»ÔÊÐí¿ØÖÆÕߣ¬ÔÊÐíÅԹÛÕߣ»\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "ÊǷñËæÁ¬½Ó״̬Çл» AI ״̬"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Èç¹û´ËѡÏÉèÖÃΪ1£¬ÄÇôµ±Íæ¼ÒÁ¬ÈëʱAI״̬±»¹رգ¬Íæ¼ҶϿªʱ±»´򿪡£"

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "ÓÎϷ½áÊøµÄÄê´ú"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "ÓÎϷ½«ÔÚָ¶¨µÄÄê´ú½áÊøºó½áÊø¡£"

#~ msgid "Maximum seconds per turn"
#~ msgstr "ÿһ»غϵÄ×î´óÃëÊý"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Èç¹ûÔÚÕâô³¤µÄʱ¼äÄڻ¹ÓÐÍæ¼ÒûÓеã»÷¡°»غϽáÊø¡±°´ť£¬Ôò»غÏ×Զ¯½áÊø¡£0Òâ"
#~ "ζ×ÅûÓг¬ʱ¡£ÔڴøÓÐdebug¹¦ÄܱàÒëµķþÎñÆ÷ÖУ¬³¬ʱֵΪ-1½«ÉèÖÃ×Զ¯ÓÎϷ²âÊÔ"
#~ "ģʽ¡£ºÍÃüÁtimeoutincrease¡±һÆðʹÓÃÒԻñµö¯̬³¬ʱʱ¼䡣"

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "µÐÈËÒƶ¯ʱµÄ×îÉٳ¬ʱÃëÊý"

#, fuzzy
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "ÎÞÂۺÎʱµ±²¿¶ÓÒƶ¯µ½µÐÈËÍæ¼ҵÄÊÓҰÖÐʱ£¬Èç¹ûʣÓàµĳ¬ʱʱ¼ä±ȴËֵСÔò±»ÉèÖÃ"
#~ "Ϊ´Ëֵ¡£"

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Íæ¼ÒÊǷñͬʱÒƶ¯¡£"

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "¿ͻ§¶ËÁ¬½ӿÉÒÔ×èÈûµÄÃëÊý"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Èç¹ûһ¸öÍøÂçÁ¬½Ó×èÈû³¬¹ý´Ëʱ¼䣬Ôò¸ÃÁ¬½ӱ»¹رա£0Òâζ×ÅûÓг¬ʱ£¨¾¡¹ÜÁ¬½Ó"
#~ "×îÖս«»ᱻ×Զ¯¶Ͽª£©¡£"

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "µȴýÍøÂ绺³åÇø±ä¿յÄ×î´óÃëÊý"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "·þÎñÆ÷½«µȴý×î¶à´˲ÎÊý³¤µÄʱ¼䣬ÓÃÓÚʹËùÓеĿͻ§¶ËÁ¬½ӻº³åÇø½â³ý×èÈû¡£0Òâ"
#~ "ζ×ŷþÎñÆ÷¸ù±¾²»µȴý¡£"

#~ msgid "Seconds between PINGs"
#~ msgstr "PING ֮¼ä¼ä¸ôµÄÃëÊý"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr "ÿ¸ôÕâô¾÷þÎñÆ÷½«ͨ¹ýһ¸öPINGÇëÇóÂÖѯ¿ͻ§¶ˡ£"

#~ msgid "Time to cut a client"
#~ msgstr "¶Ͽªһ¸ö¿ͻ§¶˵Äʱ¼ä"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr "Èç¹û¿ͻ§¶ËÔڴËʱ³¤ÄÚûÓÐÏìӦPINGÇëÇ󣬸ÿͻ§¶˽«±»¶Ͽª¡£"

#~ msgid "Turn-blocking game play mode"
#~ msgstr "»غÏ×èÈûģʽ"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Èç¹ûÉèÖÃΪ1£¬Ôòֱµ½ËùÓÐÍæ¼Ҷ¼½áÊø»غϣ¬°üÀ¨¶ϿªÁ¬½ӵÄÍæ¼ң¬ÓÎϷ»غϲÅËã½á"
#~ "Êø¡£"

#~ msgid "Fixed-length turns play mode"
#~ msgstr "¹̶¨ʱ¼ä»غÏģʽ"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Èç¹û±»ÉèÖÃΪ1£¬ÔòÓÎϷµÄÿ¸ö»غÏÔڳ¬ʱ֮ǰ²»»á½áÊø£¬¼´ʹËùÓÐÍæ¼Ҷ¼µã»÷"
#~ "Áˡ°»غϽáÊø¡±¡£"

#~ msgid "What is in the Demographics report"
#~ msgstr "È˿Úͳ¼Ʊ¨¸æµÄÄÚÈÝ"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Ӧ¸ÃΪһ¸ö×ַû´®£¬ÿ¸ö×ַûָ¶¨È˿Úͳ¼Ʊ¨¸æÖÐӦ°üº¬µÄһÐС£\n"
#~ "×ַû¼°Æ京ÒåΪ£º\n"
#~ "    N = °üÀ¨È˿Ú\n"
#~ "    P = °üÀ¨²ú³ö\n"
#~ "    A = °üÀ¨½µØÃæ»ý\n"
#~ "    L = °üÀ¨ÎÄѧ\n"
#~ "    R = °üÀ¨¿ÆÑÐËٶÈ\n"
#~ "    S = °üÀ¨ÒÆÃñÃæ»ý\n"
#~ "    E = °üÀ¨¾­¼Ã\n"
#~ "    M = °üÀ¨±øÒÛ\n"
#~ "    O = °üÀ¨ÎÛȾ\n"
#~ "ÁíÍ⣬ÏÂÃæµÄ×ַû¿ØÖÆÔڱ¨¸æÖÐÊǷñÏÔʾÌض¨ÁУº\n"
#~ "    q = ÏÔʾ¡°ÊýÁ¿¡±ÁÐ\n"
#~ "    r = ÏÔʾ¡°ÅÅÃû¡±ÁÐ\n"
#~ "    b = ÏÔʾ¡°×î¼ÑÃñ×塱ÁÐ\n"
#~ "£¨ÕâЩ×ַûµÄ˳Ðò²»ÖØҪ£¬µ«ÊÇËüÃǵĴóСдÖØҪ¡££©"

#~ msgid "Turns per auto-save"
#~ msgstr "×Զ¯´æÅÌ֮¼äµĻغÏÊý"

#~ msgid "Savegame compression level"
#~ msgstr "´æÅÌÓÎϷµÄѹËõ¼¶±ð"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Èô·Ç0£¬±£´æµÄÓÎϷ½«±»ʹÓÃzlib£¨gzip¸ñʽ£©ѹËõ¡£ֵԽ´󽫵õ½¸üºõÄѹËõЧ¹û"
#~ "µ«Êǽ«ºķѸü³¤µÄʱ¼䡣Èô×î´óֵΪ0±íÃ÷´˷þÎñÆ÷±»±àÒëΪ²»ÄÜʹÓÃzlib¡£"

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "´æÅÌÓÎϷµÄѹËõ¼¶±ð"

#~ msgid "Whether to log player statistics"
#~ msgstr "ÊǷñ¼Ç¼Íæ¼Òͳ¼ÆÐÅϢ"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Èç¹û±»ÖÃΪ1£¬Ôòÿ¸ö»غϺ󶼽«°ÑÍæ¼Òͳ¼ÆÐÅϢÌí¼ӵ½Îļþ¡°civscore.log¡±ÖС£"
#~ "ÕâЩͳ¼ÆÐÅϢ¿ÉÒÔÔÚÓÎϷ½áÊøºóÓÃÓڴ´½¨ÊÆÁ¦ͼ¡£"

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "µ½·þÎñÆ÷µÄÁ¬½ÓÁбí£º"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "²»ÔÊÐíÄúÉèÖôËѡÏ"

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "ÔÚÓÎϷ¿ªʼ֮ºó²»ÄÜÐ޸ĸÃÉèÖá£"

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "ÔÚÓÎϷ¿ªʼ֮ºó²»ÄÜÐ޸ĸÃÉèÖá£"

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Äڲ¿"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Ѳº½µ¼µ¯"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "ÄúͶƱ֧³֡°%s¡±"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "±¾ÉèÖÃҳ"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "±¾ÉèÖÃҳ"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "ֵ³¬³öԤ¶¨·¶Χ (×îС£º%d£¬×î´ó£º%d)¡£"

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "±¾ÉèÖÃҳ"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "¹ý³¤µÄ×ַû´®ֵ¡£Ó÷¨£ºset <ѡÏî> <ֵ>¡£"

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "±¾ÉèÖÃҳ"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Ѳº½µ¼µ¯"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "±¾ÉèÖÃҳ"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ¡°%s¡±¡£"

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ¡°%s¡±¡£"

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "Geological"
#~ msgstr "µØÖÊ"

#~ msgid "Sociological"
#~ msgstr "Éç»á"

#~ msgid "Economic"
#~ msgstr "¾­¼Ã"

#~ msgid "Military"
#~ msgstr "¾üÊÂ"

#~ msgid "Scientific"
#~ msgstr "¿Ƽ¼"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "½ӿÚ"

#~ msgid "Networking"
#~ msgstr "ÍøÂç"

#~ msgid "Vital"
#~ msgstr "±ØÐè"

#~ msgid "Situational"
#~ msgstr "Ç龰Ïà¹Ø"

#~ msgid "Rare"
#~ msgstr "ºÜÉÙʹÓÃ"

#~ msgid "Changed"
#~ msgstr "ÒѸıä"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Ëø¶¨"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "ÄúÐèҪÓÐÊ׶¼²ÅÄܷ¢ÉäÓîÖæ·ɴ¬¡£"

#~ msgid "Your spaceship is already launched!"
#~ msgstr "ÄúµÄÓîÖæ·ɴ¬ÒѾ­·¢ÉäÁˣ¡"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "ÄúµÄÓîÖæ·ɴ¬ÉÐÎ޷¨·¢É䣡"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr "%s ·¢ÉäÁËһËÒÓîÖæ·ɴ¬£¡¹À¼ÆËü½«ÔÚ %s µ½´ï°ëÈËÂíÐÇ×ù¡£"

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Êյ½ÓîÖæ·ɴ¬Ðźţ¬µ«Äú»¹ûÓÐÓîÖæ·ɴ¬£¡"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Äú²»ÄÜÔڷ¢ÉäÒԺóÐ޸ÄÄúµÄÓîÖæ·ɴ¬£¡"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "ÄúûÓÐÈκÎδ°²ÖõÄ̫¿սṹ£¡"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "²»»áÁ¬½ÓÄǸö̫¿սṹ£¡"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "ÄúûÓÐÈκÎδ°²ÖõÄ̫¿Õ×é¼þ£¡"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "ÄúµÄÓîÖæ·ɴ¬ÒѾ­ӵÓÐ×î´óÊýÁ¿µÄȼÁÏ×é¼þ£¡"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "ÄúµÄÓîÖæ·ɴ¬ÒѾ­ӵÓÐ×î´óÊýÁ¿µÄÍƽø×é¼þ£¡"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "ÄúûÓÐÈκÎδ°²ÖõÄ̫¿Õģ¿飡"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "ÄúµÄÓîÖæ·ɴ¬ÒѾ­ӵÓÐ×î´óÊýÁ¿µľÓסģ¿飡"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "ÄúµÄÓîÖæ·ɴ¬ÒѾ­ӵÓÐ×î´óÊýÁ¿µÄÉúÃü֧³Öģ¿飡"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "ÄúµÄÓîÖæ·ɴ¬ÒѾ­ӵÓÐ×î´óÊýÁ¿µÄ̫ÑôÄܰåģ¿飡"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "ûÓÐÀ´×ÔÊ׶¼µÄָÒý£¬%s ÓîÖæ·ɴ¬ʧ×ÙÁˣ¡"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "ÍŶÓʤÀûÊôÓÚ %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "ÓÎϷ½áÊø"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "ÍŶÓʤÀûÊôÓÚ %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "ÍŶÓʤÀûÊôÓÚ %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "ÓÎϷÒÔ %s µÄʤÀû½áÊø"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "ÓÎϷ½áÊøδ·Öʤ¸º£¬³¬¹ýÁ˽áÊøÄê´ú"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s ÓîÖæ·ɴ¬ÒѾ­µ½´ï°ëÈËÂíÐÇ×ù¡£"

#, fuzzy
#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "°´ÕÕÓë %2$s µĺÍƽЭ¶¨£¬ÄúµÄ %1$s ²¿¶Ó ±»½âɢÁˡ£"

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "ÓÇÂǵÄÊÐÃñָ³öºÍ %s µÄͣ»ðЭ¶¨ºܿì¾ͻᵽÆÚÁˡ£"

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "ºÍ %s µÄͣ»ðЭ¶¨µ½ÆÚÁˡ£ÄúÏÖÔÚÓë %s ´¦ÓÚսÕù״̬¡£"

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr "ÄúµÄÍŶӻï°é %s ¶Ô %s ÐûսÁˡ£Äú±»ÆÈȡÏûÁËÓë %s µÄͬÃˡ£"

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "֧³ֵÄѡÏ%s"

#~ msgid "Failed saving game as %s"
#~ msgstr "½«ÓÎϷ±£´æΪ %s ʧ°Ü"

#~ msgid "Game saved as %s"
#~ msgstr "ÓÎϷÒѴæΪ %s"

#~ msgid "The game is already running."
#~ msgstr "ÓÎϷÒѾ­ÔËÐС£"

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr "ÓÎϷ¿ªʼʱ %s ʧȥÁ˿ØÖÆÃüÁ±𡣴ÓÏÖÔڿªʼʹÓÃͶƱ¡£"

#~ msgid "Starting game."
#~ msgstr "ÕýÔÚÆô¶¯ÓÎϷ¡£"

#~ msgid "request for unknown report (type %d)"
#~ msgstr "δ֪µı¨¸æÇëÇó£¨ÀàÐÍ %d£©"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "¾¯¸棺 ¾ܾø¾ɵĿͻ§¶Ë %s "

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "ÄúµĿͻ§¶Ë̫¾ÉÁˡ£ҪʹÓô˷þÎñÆ÷ÇëÉý¼¶ÄúµĿͻ§¶ËΪÍíÓÚ2003-11-28µÄCVS°汾"
#~ "»ò Freeciv 2.2 »ò¸ü¸ߡ£"

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "²»ÔÊÐíÄúÉèÖôËѡÏ"

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Ãñ×å %s ÔÚÕâ¸öÇ龰Öв»ÄÜʹÓá£"

#~ msgid "%s nation is already in use."
#~ msgstr "%s Ãñ×åÒѾ­±»ʹÓÃÁˡ£"

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s ³ÉΪ %s µÄͳÖÎÕß %s ¡£"

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "µȴýÓÎϷ¿ªʼ£º%2$d ¸öÍæ¼ÒÖеÄ %1$d ¸öÒѾ­׼±¸¾ÍÐ÷¡£"

#~ msgid "%s rules the %s."
#~ msgstr "%s ͳÖÎ %s¡£"

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "½«ÐÅϢ·¢Ë͵½Ԫ·þÎñÆ÷ [%s]"

#~ msgid "The game is over..."
#~ msgstr "ÓÎϷ½áÊø..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#~ msgid "Now accepting new client connections."
#~ msgstr "ÏÖÔڽÓÊÜÐ¿ͻ§¶˵ÄÁ¬½ӡ£"

#~ msgid "Can't use an empty name."
#~ msgstr "²»ÄÜʹÓÿÕÃû³ơ£"

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "ÄǸöÃû³Ƴ¬³öÁË×î¶àµÄ %d ¸ö×ַû¡£"

#~ msgid "That name is not allowed."
#~ msgstr "²»ÄÜʹÓøÃÃû×֡£"

#~ msgid "(ambiguous)"
#~ msgstr "(ģºý)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Ãû³ÆΪ¿գ¬ËùÒԲ»ÄÜ×÷ΪÍæ¼ҡ£"

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Ãû³Æ̫³¤£¬ËùÒԲ»ÄÜ×÷ΪÍæ¼ҡ£"

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Íæ¼ÒÃûǰ׺¡°%s¡±ÓÐÆçÒ塣"

#~ msgid "No player by the name of '%s'."
#~ msgstr "ûÓÐÃûΪ¡°%s¡±µÄÍæ¼ҡ£"

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "δԤÁϵġ°%3$s¡±µÄmatch_result %1$d (%2$s) ¡£"

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Ãû³ÆΪ¿գ¬ËùÒԲ»ÄܳÉΪһ¸öÁ¬½ӡ£"

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Ãû³Æ̫³¤£¬ËùÒԲ»ÄܳÉΪһ¸öÁ¬½ӡ£"

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Á¬½ÓÃûǰ׺¡°%s¡±ÓÐÆçÒ塣"

#~ msgid "No connection by the name of '%s'."
#~ msgstr "ûÓÐÃû×ÖΪ¡°%s¡±µÄÁ¬½ӡ£"

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "´򿪵½ [%s] Ԫ·þÎñÆ÷Á¬½ӡ£"

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "¹رյ½ [%s] µÄԪ·þÎñÆ÷Á¬½ӡ£"

#~ msgid "Metaserver connection is open."
#~ msgstr "Ԫ·þÎñÆ÷Á¬½ÓÒѴ򿪡£"

#~ msgid "Metaserver connection is closed."
#~ msgstr "Ԫ·þÎñÆ÷Á¬½ÓÒѹرա£"

#~ msgid "Metaserver connection is already open."
#~ msgstr "ÒѾ­´򿪵½Ԫ·þÎñÆ÷µÄÁ¬½ӡ£"

#~ msgid "Metaserver connection is already closed."
#~ msgstr "ÒѾ­¹رյ½Ԫ·þÎñÆ÷µÄÁ¬½ӡ£"

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "²ÎÊý±ØÐëÊǡ°u¡±¡¢¡°up¡±¡¢¡°d¡±¡¢¡°down¡±»ò¡°?¡±¡£"

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Ԫ·þÎñÆ÷²¹¶¡×ַû´®ÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr "Ԫ·þÎñÆ÷²¹¶¡×ַû´®ÉèÖÃΪ¡°%s¡±£¬²»ÏòԪ·þÎñÆ÷±¨¸档"

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Ԫ·þÎñÆ÷ÏûϢ×ַû´®ÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr "Ԫ·þÎñÆ÷ÏûϢ×ַû´®ÉèÖÃΪ¡°%s¡±£¬²»ÏòԪ·þÎñÆ÷±¨¸档"

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Ԫ·þÎñÆ÷ÏÖÔÚÊÇ [%s]¡£"

#~ msgid "Server id: %s"
#~ msgstr "·þÎñÆ÷ id£º%s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Äú²»ÄÜÔڴ˷þÎñÆ÷ÉÏÊֶ¯±£´æÓÎϷ¡£"

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Î޷¨Çл»ҰÈËÍæ¼ҡ£"

#~ msgid "%s is now under AI control."
#~ msgstr "%s Ŀǰ´¦ÓÚ AI ¿ØÖÆ֮Ï¡£"

#~ msgid "%s is now under human control."
#~ msgstr "%s Ŀǰ´¦ÓÚÕæÈËÍæ¼ҵĿØÖÆ֮Ï¡£"

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "ÒÑÓÐʹÓÃÄǸöÃû×ֵÄÍæ¼ҡ£"

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "ÒÔÓÐʹÓÃÄǸöÃû×ֵÄÍæ¼ҡ£"

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "* Äú²»ÄÜÔڴ˵ØÐÎÉϽ¨Ôì³ÇÊС£"

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Î޷¨Ôö¼Ӹü¶àµÄÍæ¼ң¬·þÎñÆ÷ÒÑÂú¡£"

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s ÒѾ­×÷Ϊ AI Íæ¼ҼÓÈ롣"

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Çл»¾ÍÐ÷״̬"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#~ msgid "A player already exists by that name."
#~ msgstr "ÒÔÓÐʹÓÃÄǸöÃû×ֵÄÍæ¼ҡ£"

#~ msgid "A user already exists by that name."
#~ msgstr "ÒÑÓÐʹÓÃÄǸöÃû×ֵÄÍæ¼ҡ£"

#~ msgid "Can't add more players, server is full."
#~ msgstr "Î޷¨Ôö¼Ӹü¶àµÄÍæ¼ң¬·þÎñÆ÷ÒÑÂú¡£"

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Î޷¨Ôö¼Ӹü¶àµÄÍæ¼ң¬·þÎñÆ÷ÒÑÂú¡£"

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "ûÓÐÃûΪ %s µÄÍæ¼һòÁ¬½ӡ£"

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s ÒѾ­×÷Ϊ AI Íæ¼ҼÓÈ롣"

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s ÒѾ­×÷Ϊ AI Íæ¼ҼÓÈ롣"

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Î޷¨ÔÚÓÎϷ¿ªʼºóɾ³ýÍæ¼ҡ£"

#~ msgid "Removed player %s from the game."
#~ msgstr "´ÓÓÎϷÖÐɾ³ýÍæ¼Ò %s¡£"

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "³öÓڰ²ȫµÄԭÒò²»ÔÊÐíʹÓÃÃû×֡°%s¡±¡£"

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "ûÓÐÃû×ÖΪ¡°%s¡±µÄÃüÁî½ű¾¡£"

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "ÕýÔÚװÈë½ű¾Îļþ£º%s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Î޷¨¶ÁÈëÃüÁîÐнű¾Îļþ¡°%s¡±¡£"

#~ msgid "Could not read script file '%s'."
#~ msgstr "Î޷¨¶ÁÈë½ű¾Îļþ¡°%s¡±¡£"

#~ msgid "Could not write script file '%s'."
#~ msgstr "Î޷¨дÈë½ű¾Îļþ¡°%s¡±¡£"

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr "³öÓڰ²ȫµÄԭÒòÄú²»ÄÜÔڴ˷þÎñÆ÷ÉÏʹÓÃ write ÃüÁ"

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr "Î޷¨ΪÁ¬½ӡ°%2$s¡±½µµÍÃüÁî·ÃÎʼ¶±ð¡°%1$s¡±£»ÄúֻÓС°%3$s¡±¡£"

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "½«Á¬½Ó %2$s µÄÃüÁî·ÃÎʼ¶±ðÉèÖÃΪ¡°%1$s¡±¡£"

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr "ÏÖÔÚÿ¸öÈ˶¼¿Éͨ¹ý·¢³ö¡°first¡±³ÉΪÓÎϷ×é֯Õߡ°%s¡±¡£"

#~ msgid "Command access levels in effect:"
#~ msgstr "ÓÐЧµÄÃüÁî·ÃÎʼ¶±ð£º"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "ÐÂÁ¬½ӵÄÃüÁî·ÃÎʼ¶±ð£º%s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "½«¸³ÓèµÚһ¸ö»ñµÃËüµÄÍæ¼ҵÄÃüÁî·ÃÎʼ¶±ð£º%s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "´íÎó£ºÃüÁî·ÃÎʼ¶±ð±ØÐëÊÇ ¡°none¡±¡¢¡°info¡±¡¢¡°ctrl¡± »ò ¡°hack¡± ֮һ¡£"

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "Î޷¨½«ÃüÁî·ÃÎʼ¶±ðÔö¼ӵ½¡°%s¡±£»Äú×ԼºֻÓС°%s¡±¡£"

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "½«ÐÂÁ¬ÈëÍæ¼ҵÄÃüÁî·ÃÎʼ¶±ðÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "½«µÚһ¸öÇÀµ½µÄÍæ¼ҵÄÃüÁî·ÃÎʼ¶±ðÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "´ӷþÎñÆ÷ÃüÁîÐз¢³ö¡°first¡±ÃüÁîûÓÐÒâÒ塣"

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "ÄúÒѾ­ӵÓÐÃüÁî·ÃÎʼ¶±ð¡°%s¡±»ò¸ü¸ߡ£"

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "ÒѾ­ÓÐÈËÊÇÓÎϷ×é֯ÕßÁˡ£"

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Á¬½Ó %s ¾ö¶¨³ÉΪÓÎϷ×é֯Õߡ£"

#~ msgid "Invalid argument %d."
#~ msgstr "·Ƿ¨²ÎÊý %d¡£"

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "Ó÷¨£º away"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "¶¯̬³¬ʱÉèÖÃΪ %d %d %d %d"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ¡°%s¡±¡£"

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "ѡÏî %s"

#~ msgid "Description:"
#~ msgstr "ÃèÊö£º"

#~ msgid "Status: %s"
#~ msgstr "״̬£º%s"

#~ msgid "changeable"
#~ msgstr "¿ɸıäµÄ"

#~ msgid "fixed"
#~ msgstr "¹̶¨µÄ"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "ÄÐ"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "¿ÉÒԻñµÃÒÔÏ·þÎñÆ÷ѡÏîµİïÖúÐÅϢ£º"

#~ msgid "No explanation for that yet."
#~ msgstr "ÉÐÎ޹ØÓÚËüµĽâÊ͡£"

#~ msgid "Ambiguous option name."
#~ msgstr "ÓÐÆçÒåµÄѡÏîÃû³ơ£"

#~ msgid "Server Operator: %s"
#~ msgstr "·þÎñÆ÷²Ù×÷Ա£º%s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Íæ¼ҡ°%s¡±ÏÖÔÚӵÓÐAI¼¼Äܼ¶±ð¡°%s¡±¡£"

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s ²»ÊÇÓÉ AI ¿ØÖƵġ£"

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "ĬÈÏAI¼¼Äܼ¶±ðÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "This command is client only."
#~ msgstr "¸ÃÃüÁîֻÄÜÔڿͻ§¶ËʹÓá£"

#~ msgid "Only players may use the away command."
#~ msgstr "ֻÓÐÍæ¼ҿÉÒÔʹÓÃÀ뿪ÃüÁ"

#~ msgid "%s set to away mode."
#~ msgstr "%s ÉèÖÃΪÀ뿪ģʽ¡£"

#~ msgid "%s returned to game."
#~ msgstr "%s »ص½ÁËÓÎϷ¡£"

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "±§Ǹ£¬ÄúÎÞȨ²鿴ѡÏ%s¡±¡£"

#~ msgid "Unknown option '%s'."
#~ msgstr "δ֪µÄѡÏ%s¡±¡£"

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "µ±ǰ¹æÔ򼯺ÏĿ¼Ϊ¡°%s¡±"

#~ msgid "All options with non-default values"
#~ msgstr "ËùÓв»ΪȱʡֵµÄѡÏ"

#~ msgid "All options"
#~ msgstr "ËùÓÐѡÏî"

#~ msgid "Vital options"
#~ msgstr "±ØÐèѡÏî"

#~ msgid "Situational options"
#~ msgstr "Ç龰Ïà¹صÄѡÏî"

#~ msgid "Rarely used options"
#~ msgstr "ºÜÉÙʹÓõÄѡÏî"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= ±íʾѡÏîµÄֵÊÇËüµÄĬÈÏֵ"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ ±íʾÄú¿ÉÒԸıäѡÏî"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= ±íʾѡÏîµÄֵÊÇËüµÄĬÈÏֵ"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-20sֵ  £¨×îСֵ£¬×î´óֵ£©"

#~ msgid "Option"
#~ msgstr "ѡÏî"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "ÇëʹÓá°show situational¡±»ò¡°show rare¡±ÒÔÏÔʾ¸ü¶àѡÏ\n"
#~ "ÇëʹÓá°show changed¡±ÒÔÏÔʾ¾ßÓзÇȱʡֵµÄÉèÖá£"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "²»ÄÜÔÚÓÎϷ¿ªʼºóÐ޸ÄÍŶӡ£"

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "δ¶¨ÒåµĲÎÊý¡£Ó÷¨£ºset <ѡÏî> <ֵ>¡£"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr "ÍŶÓ %s ²»´æÔڡ£Çë¸ø³öÓÐЧµÄÍŶÓÃû×ֻò±àºš£"

#~ msgid "Cannot team a barbarian."
#~ msgstr "²»ÄܺÍҰÈË×é³ÉÍŶӡ£"

#~ msgid "Player %s set to team %s."
#~ msgstr "%s ¼ÓÈëÍŶÓ %s¡£"

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "ÍŶÓ"

#~ msgid "There are no votes going on."
#~ msgstr "µ±ǰûÓоÙÐÐͶƱ¡£"

#~ msgid "You are not allowed to use this command."
#~ msgstr "²»ÔÊÐíÄúʹÓøÃÃüÁ"

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "°ïÖú²ÎÊý¡°%s¡±ÓÐÆçÒ塣"

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "µ±ǰûÓоÙÐÐͶƱ¡£"

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "ûÓкϷ¨µÄÉϴÎͶƱ¡£"

#~ msgid "Value must be an integer."
#~ msgstr "ֵ±ØÐëÊÇһ¸öÕûÊý¡£"

#~ msgid "No such vote (%d)."
#~ msgstr "ûÓÐÕâÑùµÄͶƱ£¨%d£©¡£"

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "²»ÔÊÐíÄúÉèÖôËѡÏ"

#~ msgid "You voted for \"%s\""
#~ msgstr "ÄúͶƱ֧³֡°%s¡±"

#~ msgid "You voted against \"%s\""
#~ msgstr "ÄúͶƱ·´¶ԡ°%s¡±"

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "ÄúÔÚÕâÀïûÓй¤Èˡ£"

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "µ±ǰûÓоÙÐÐͶƱ¡£"

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "²»ÔÊÐíÄúÉèÖôËѡÏ"

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "±§Ǹ£¬%s ȡÏûÁ˴Ó %s µ½ÄúµĳÇÊÐ %s µÄóÒ×·Ïߡ£"

#~ msgid "Can only use this command once game has begun."
#~ msgstr "ֻÄÜÔÚÓÎϷ¿ªʼºóʹÓôËÃüÁ"

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "²»Ôٵ÷ÊÔ %s Í⽻"

#~ msgid "%s diplomacy debugged"
#~ msgstr "µ÷ÊÔ %s Í⽻"

#~ msgid "%s tech no longer debugged"
#~ msgstr "²»Ôٵ÷ÊÔ %s ¿Ƽ¼"

#~ msgid "%s tech debugged"
#~ msgstr "µ÷ÊÔ %s ¿Ƽ¼"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "µڶþº͵ÚÈý¸öֵ±ØÐëÊÇÕûÊý¡£"

#~ msgid "Bad map coordinates."
#~ msgstr "´íÎóµĵØͼ×ø±ꡣ"

#~ msgid "No city at this coordinate."
#~ msgstr "´Ë×ø±êûÓгÇÊС£"

#~ msgid "%s no longer debugged"
#~ msgstr "²»Ôٵ÷ÊÔ %s"

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "²»Ôٵ÷ÊÔ %s µÄ %s ¡£"

#, fuzzy
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "²»Ôٵ÷ÊÔ %s µÄ %s ¡£"

#~ msgid "Value 2 must be integer."
#~ msgstr "µڶþ¸öֵ±ØÐëÊÇÕûÊý¡£"

#~ msgid "Unit %d does not exist."
#~ msgstr "²¿¶Ó %d ²»´æÔڡ£"

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ¡°%s¡±¡£"

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄÜÅԹÛȫ¾֡£"

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæÕæÈËÍæ¼ҡ£"

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄÜÅԹÛҰÈˡ£"

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæҰÈˡ£"

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄÜÅԹÛÒÑËÀȥµÄÍæ¼ҡ£"

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæÒÑËÀȥµÄÍæ¼ҡ£"

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄÜÅԹÛ AI Íæ¼ҡ£"

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæ AI Íæ¼ҡ£"

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄÜÅԹÛÕæÈËÍæ¼ҡ£"

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæÕæÈËÍæ¼ҡ£"

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄÜÅԹۡ£"

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæÍæ¼ҡ£"

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæÒѾ­Á¬ÈëµÄÍæ¼ҡ£"

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "²»ÄÜʹÓøÃÃû×֡£"

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s ÒѾ­¿ØÖÆ %s Áˡ£ʹÓá°observe¡±½«ɾ³ý %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s ÒѾ­ÅԹÛ %s Áˡ£"

#~ msgid "%s is already observing."
#~ msgstr "%s ÒѾ­ÔÚÅԹÛÁˡ£"

#~ msgid "%s now observes %s"
#~ msgstr "%s ÏÖÔÚÅԹÛ %s"

#~ msgid "%s now observes"
#~ msgstr "%s ÏÖÔÚÅԹÛ"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Î޷¨ÔÚÓÎϷ¿ªʼºóɾ³ýÍæ¼ҡ£"

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s ÒѾ­¿ØÖÆ %s ÁË"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "ûÓÐÃûΪ %s µÄÍæ¼һòÁ¬½ӡ£"

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "ֻÄÜÔڷþÎñÆ÷¿ØÖÆ̨ÖÐʹÓá£"

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s ÏÖÔڿØÖÆ %s £¨%s£¬%s£©"

#~ msgid "Human"
#~ msgstr "ÕæÈË"

#~ msgid "Alive"
#~ msgstr "»îµÄ"

#~ msgid "Dead"
#~ msgstr "ËÀµÄ"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s ûÓи½½ӵ½ÈκÎÍæ¼ҡ£"

#~ msgid "You can not detach other users."
#~ msgstr "Ä㲻ÄÜʹ±ðµÄÓû§ÍÑÀ롣"

#~ msgid "%s is not attached to any player."
#~ msgstr "%s ûÓи½½ӵ½ÈκÎÍæ¼ҡ£"

#~ msgid "%s detaching from %s"
#~ msgstr "%s Õý´Ó %s ÍÑÀë"

#~ msgid "%s no longer observing."
#~ msgstr "%s ²»ÔÙÅԹۡ£"

#~ msgid "Cannot load a game while another is running."
#~ msgstr "²»ÄÜÔÚÓÎϷÔËÐÐʱÔØÈëÁíһ¸öÓÎϷ¡£"

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Î޷¨Õҵ½ÃûΪ¡°%s¡±µĴæÅÌÎļþ»òÇ龰¡£"

#~ msgid "Could not load savefile: %s"
#~ msgstr "Î޷¨ÔØÈë´æÅÌÎļþ£º%s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "ÔÚÓÎϷ¿ªʼ֮ºó²»ÄÜÐ޸ĸÃÉèÖá£"

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "¹æÔò¼¯Ŀ¼ÒѾ­Êǡ°%s¡±ÁË"

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "ÕҲ»µ½¹æÔò¼¯Ŀ¼¡°%s¡±"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "¹æÔ򼯺ÏĿ¼±»ÉèÖÃΪ¡°%s¡±"

#, fuzzy
#~  †  †  €†   msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "µ±ǰ¹æÔ򼯺ÏĿ¼Ϊ¡°%s¡±"

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%s µĹ¤×÷ÁбíÏÖÔÚΪ¿ա£"

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "·Ƿ¨²ÎÊý %d¡£"

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Î޷¨ÔÚÓÎϷ¿ªʼ֮ǰ¸ıä±ÈÂʡ£"

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "%s ¼ÓÈëÍŶÓ %s¡£"

#~ msgid "Goodbye."
#~ msgstr "Ôټû¡£"

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "±§Ǹ£¬²»ÔÊÐíÄúʹÓ÷þÎñÆ÷ÃüÁ"

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr "¾¯¸棺¡°%s¡±±»½âÊÍΪ¡°%s¡±£¬µ«ÓÐÆçÒ塣ÊÔÓá°%shelp¡±¡£"

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "δ֪µÄÃüÁÊÔÓá°%shelp¡±¡£"

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "ÄúµÄÐÂͶƱȡÏûÁËÄúÒÔǰµÄͶƱ¡£"

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "ÐÂͶƱ£¨±àºÅ %d£©£¬ÓÉ %s£º%s ·¢Æð¡£"

#~ msgid "(server prompt)"
#~ msgstr "£¨·þÎñÆ÷Ìáʾ£©"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr "½áÊøÓÎϷ¡£·þÎñÆ÷½«ÔÚËùÓпͻ§¶˶ϿªÁ¬½ӺóÁ¢¿ÌÖØÆô¶¯¡£"

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Î޷¨½áÊøÓÎϷ£ºÓÎϷÉÐδÔËÐС£"

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s ÒѾ­ÈÏÊ䣬²»¿ÉÄÜӮµÃÓÎϷÁˡ£"

#~ msgid "You cannot surrender now."
#~ msgstr "ÄúÏÖÔڲ»ÄÜͶ½µ¡£"

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "ÔÚÓÎϷ¿ªʼ֮ºó²»ÄÜÐ޸ĸÃÉèÖá£"

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "ÓÎϷÒѿªʼ¡£"

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "ËùÓв»ΪȱʡֵµÄѡÏ"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "ËùÓв»ΪȱʡֵµÄѡÏ"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Î޷¨¶ÁÈëÃüÁîÐнű¾Îļþ¡°%s¡±¡£"

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "³öÓڰ²ȫµÄԭÒò²»ÔÊÐíʹÓÃÃû×֡°%s¡±¡£"

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "ûÓÐÃû×ÖΪ¡°%s¡±µÄÃüÁî½ű¾¡£"

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "ÕýÔÚװÈë½ű¾Îļþ£º%s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Î޷¨¶ÁÈëÃüÁîÐнű¾Îļþ¡°%s¡±¡£"

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Î޷¨ÔÚÓÎϷ¿ªʼºóɾ³ýÍæ¼ҡ£"

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "±§Ǹ£¬±¾ÓÎϷÖв»ÄܽÓÌæÕæÈËÍæ¼ҡ£"

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "ÄúûÓи½½ӵ½ÈκÎÍæ¼ҡ£"

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "%s ¼ÓÈëÍŶÓ %s¡£"

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "ûÓÐÃû×ÖΪ¡°%s¡±µÄÁ¬½ӡ£"

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "¸ÃÃñ×åÒѾ­±»ʹÓÃÁˡ£"

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s ÒѾ­¿ØÖÆ %s ÁË"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ¡°%s¡±¡£"

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s ÒѾ­¿ØÖÆ %s ÁË"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s ²»ÊÇÓÉ AI ¿ØÖƵġ£"

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "ÄúûÓи½½ӵ½ÈκÎÍæ¼ҡ£"

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s ÉÐδÁ¬½ӡ£"

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " £¨ÅԹÛÕߣ©"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "ÅԹÛÕß"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "ÓÐÆçÒåµÄѡÏîÃû³ơ£"

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "·Ƿ¨²ÎÊý %d¡£"

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "ÎÞЧµÄÃû×֡°%s¡±"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "ÕýÔÚװÈë½ű¾Îļþ£º%s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Íæ¼ÒÈËÊý²»×㣬²»ÄܿªʼÓÎϷ¡£"

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Íæ¼ÒÈËÊý²»×㣬²»ÄܿªʼÓÎϷ¡£"

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Íæ¼ÒÈËÊý²»×㣬²»ÄܿªʼÓÎϷ¡£"

#~ msgid "All players are ready; starting game."
#~ msgstr "ËùÓÐÍæ¼ҾÍÐ÷£»Æô¶¯ÓÎϷ¡£"

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Î޷¨¿ªʼÓÎϷ£ºÓÎϷÕýÔڵȴýËùÓеĿͻ§¶˶ϿªÁ¬½ӡ£"

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Î޷¨¿ªʼÓÎϷ£ºËüÒѾ­ÔÚÔËÐÐÁˡ£"

#~ msgid "Cutting connection %s."
#~ msgstr "ÇжÏÁ¬½Ó %s¡£"

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "ÇжÏÁ¬½Ó"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Äú±ØÐëѡÔñÄúµÄÐԱð¡£"

#, fuzzy
#~ msgid "kicked"
#~ msgstr "ÒÑ×èÈû"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "»¶ӭ - ÕâÊÇ Freeciv ·þÎñÆ÷µĽéÉÜÐ԰ïÖúÎı¾¡£\n"
#~ "\n"
#~ "·þÎñÆ÷µÄÁ½¸öÖØҪ¸ÅÄîÊÇ ÃüÁî ºÍ ѡÏî ¡£\n"
#~ "ÃüÁÀýÈ硰help¡±£¬ÓÃÓÚͬ·þÎñÆ÷½øÐн»»¥¡£\n"
#~ "ÓÐЩÃüÁîÐèҪһ¸ö»ò¶à¸öÓɿոñ·ָôµĲÎÊý¡£\n"
#~ "ÔÚÐí¶àÇé¿öÏÂÃüÁîºÍÃüÁî²ÎÊý¿ÉÒԱ»Ëõд¡£\n"
#~ "ѡÏîÊǷþÎñÆ÷ÔËÐÐʱ¿ØÖƷþÎñÆ÷µÄÉèÖá£\n"
#~ "\n"
#~ "Ҫµõ½¹ØÓڻñµÃÃüÁîÓëѡÏîµĸüÏêϸÐÅϢµķ½·¨£¬\n"
#~ "ÇëʹÓá°help help¡±¡£\n"
#~ "\n"
#~ "¶ÔÐԼ±µÄÈËÀ´˵£¬Ö÷ҪµÄÃüÁîÓУº\n"
#~ "  show   -  ²鿴µ±ǰѡÏî\n"
#~ "  set    -  ÉèÖÃѡÏî\n"
#~ "  start  -  Íæ¼ÒÁ¬Èëºó¿ªʼÓÎϷ\n"
#~ "  save   -  ±£´浱ǰÓÎϷ\n"
#~ "  quit   -  Í˳ö"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "ÃüÁ %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "ÃüÁ %s"

#~ msgid "Synopsis: "
#~ msgstr "ÌáҪ£º "

#~ msgid "Level: %s"
#~ msgstr "¼¶±ð£º %s"

#~ msgid "The following server commands are available:"
#~ msgstr "¿ÉÒÔʹÓÃÏÂÁзþÎñÆ÷ÃüÁ"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "°ïÖú²ÎÊý¡°%s¡±ÓÐÆçÒ塣"

#~ msgid "No match for help argument '%s'."
#~ msgstr "ûÓÐƥÅäµİïÖú²ÎÊý¡°%s¡±¡£"

#~ msgid "List of connections to server:"
#~ msgstr "µ½·þÎñÆ÷µÄÁ¬½ÓÁбí£º"

#~ msgid "<no connections>"
#~ msgstr "<ÎÞÁ¬½Ó>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "ÍŶÓÁбí£º"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "»"

#~ msgid "List of players:"
#~ msgstr "Íæ¼ÒÁбí£º"

#~ msgid "<no players>"
#~ msgstr "<ÎÞÍæ¼Ò>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "Óû§ %s£¬"

#~ msgid ", ready"
#~ msgstr "£¬¾ÍÐ÷"

#~ msgid ", not ready"
#~ msgstr "δ¾ÍÐ÷"

#~ msgid ", Dead"
#~ msgstr "£¬ËÀÍö"

#~ msgid ", difficulty level %s"
#~ msgstr "£¬ÄѶȼ¶±ð %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d ¸öÁ¬½ӣº"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s À´×Ô %s £¨ÃüÁî·ÃÎʼ¶±ð %s £©£¬»º³åÇø´óС £½ %d kb"

#~ msgid " (observer mode)"
#~ msgstr " £¨ÅԹÛÕßģʽ£©"

#~ msgid "List of scenarios available:"
#~ msgstr "¿ÉÓõÄÇ龰Áбí£º"

#~ msgid "List of teams:"
#~ msgstr "ÍŶÓÁбí£º"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d £º¡°%s¡± £º %d ¸öÍæ¼Ò"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Íæ¼ҵĳõʼ²¿¶ÓÁбí"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Íæ¼ҵĳõʼ²¿¶ÓÁбí"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Íæ¼ÒÁбí£º"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "ÐÂͶƱ£¨±àºÅ %d£©£¬ÓÉ %s£º%s ·¢Æð¡£"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "´íÎóµÄÁбí²ÎÊý£º¡°%s¡±¡£ÊÔÓá°%shelp list¡±¡£"

#, fuzzy
#~ msgid "The %s have researched %s."
#~ msgstr "%s ÒÑÑо¿³ɹ¦ %s ¡£"

#, fuzzy
#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s ÒѾ­Ñо¿³ɹ¦δÀ´¼¼Êõ %d¡£"

#, fuzzy
#~ msgid "%s acquired from %s!"
#~ msgstr "ÓÎϷ£º´Ó %2$s »ñµÃÁË %1$s £¡"

#, fuzzy
#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr "¶Ô %s µķ¢ÏÖʹÕþ¸®ÐÎʽ %s ³ÉΪ¿ÉÄܡ£Äú¿ÉÄÜҪ·¢¶¯һ³¡¸ïÃü¡£"

#, fuzzy
#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "%1$s µķ¢ÏÖÌÔ̭ÁË %3$s ÖеÄ %2$s £¡"

#, fuzzy
#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "ÒÑÕÆÎÕ %s¡£ÄúµĿÆѧ¼Ҽ¯ÖÐÑо¿ %s£¬Ŀ±êΪ %s¡£"

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "ÒÑÕÆÎÕ %s¡£¿Æѧ¼ÒÃǲ»֪µÀ½ÓÏÂÀ´¸ÃÑо¿ʲô¡£"

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "ÒÑÕÆÎÕ %s¡£¿Æѧ¼ÒѡÔñÑо¿ %s¡£"

#, fuzzy
#~ msgid "Learned %s. "
#~ msgstr "ÒÑÕÆÎÕ %s¡£"

#~ msgid "Researching %s."
#~ msgstr "ÕýÔÚÑо¿ %s¡£"

#, fuzzy
#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr "ȫÊÀ½çµÄ֪Ãû¿Æѧ¼ҼÓÈëÄúµÄÎÄÃ÷£ºÄúÁ¢¿̵õ½һÏî½øչ¡£"

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "ʹ³ÇÊеĿÆÑвú³öÔö¼Ó 50%¡£"

#, fuzzy
#~ msgid "Technology goal is %s."
#~ msgstr "¿Ƽ¼Ŀ±êΪ %s¡£"

#, fuzzy
#~ msgid "You steal %s from the %s."
#~ msgstr "Äú´Ó %2$s ÖÐÇÔȡÁË %1$s¡£"

#, fuzzy
#~ msgid "The %s stole %s from you!"
#~ msgstr "%s ´ÓÄúÕâÀï͵ȥÁË %s£¡"

#, fuzzy
#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%1$s ´Ó %3$s ÇÔȡÁË %2$s ¡£"

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "·Ƿ¨°ü£¬(ÉÐ)Î޷¨Éý¼¶ %s¡£"

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s Éý¼¶µ½ %s£¬»¨·Ñ %d »ƽð¡£"

#~ msgid "No units could be upgraded."
#~ msgstr "ûÓпÉÒÔÉý¼¶µĲ¿¶ӡ£"

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "ÓÃ %3$d »ƽð½« %1$s Éý¼¶µ½ %2$s¡£"

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Î޷¨Ð޽¨³ÇÊС£"

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Î޷¨Ð޽¨³ÇÊС£"

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Î޷¨Ôڴ˴¦Ð޽¨³ÇÊС£"

#~ msgid "Only %s can build a city."
#~ msgstr "ֻÓÐ %s ¿ÉÒÔÐ޽¨³ÇÊС£"

#~ msgid "Can't build a city."
#~ msgstr "Î޷¨Ð޽¨³ÇÊС£"

#~ msgid "Only %s can add to a city."
#~ msgstr "ֻÓÐ %s ¿ÉÒԼÓÈ뵽³ÇÊÐÖС£"

#~ msgid "Can't add to a city."
#~ msgstr "Î޷¨¼ÓÈë³ÇÊС£"

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "²¿¶Ó %s ûÓÐʣÓàµÄÒƶ¯Á¦ÒÔÓÃÓڼÓÈë %s¡£"

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "²¿¶Ó %s ûÓÐʣÓàµÄÒƶ¯Á¦ÒÔÐ޽¨³ÇÊС£"

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s ̫´óÒÔÖÂÓÚÎ޷¨¼ÓÈë %s¡£"

#~ msgid "%s is too big to add %s."
#~ msgstr "%s ̫´óÒÔÖÂÓÚÎ޷¨¼ÓÈë %s¡£"

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s ÐèҪһ¸ö½¨ÖþÒԽøÐÐÔö³¤£¬ËùÒÔÄú²»ÄÜÌí¼Ó %s ¡£"

#~ msgid "Can't add %s to %s."
#~ msgstr "%s Î޷¨¼ÓÈë %s¡£"

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s ÒѼÓÈë %s Ò԰ïÖúÆäÔö³¤¡£"

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Äúµĺ˵¼µ¯ÒѾ­±» SDI ·ÀÓùϵͳ»÷Â䣬ÕæÀ˷Ѱ¡¡£"

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "ÄúµÄ SDI ·ÀÓùϵͳ·ÀֹÁ˶Ô %s µĺ˹¥»÷¡£"

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Äú µÄ %s ´Ó %s µÄ %s ¿ÉÁ¯µĹ¥»÷Öдæ»îÏÂÀ´¡£"

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "ÄúµÄ %s ¶Ô %s µÄ %s µĹ¥»÷ʧ°ܣ¡"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "ÕâÖÖÀàÐ͵Ĳ¿¶Ӳ»ÄÜռÁì³ÇÊС£"

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "³ý·ÇÄúÊ×ÏÈÐûս·ñÔòÎ޷¨¹¥»÷¡£"

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s ֻÄÜÒƶ¯µ½Äú×Լº¿ØÖƵÄÇøÓò¡£"

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "³ý·ÇÄúÊ×ÏÈÐûս·ñÔòÎ޷¨¹¥»÷¡£"

#~ msgid "This unit has no moves left."
#~ msgstr "¸ò¿¶ÓÒѾ­ûÓÐÒƶ¯Á¦Áˡ£"

#~ msgid "No diplomat action possible."
#~ msgstr "ûÓпÉÄܵÄÍ⽻»¡£"

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* Äܹ»½øÐÐÍ⽻»¡£\n"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr "Äú±ØÐëÏȶÔ %s Ðûս¡£ÇëʹÓÃÍæ¼ҶԻ°¿ò£¨F3£©¡£"

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "ÄúµÄ %s ³ɹ¦µػß¸ÁË µÄ %s¡£"

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "ÄúµÄ %s ±» %s »ß¸Áˡ£"

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "´˲¿¶ÓÕýÔڱ»ÔËÊ䣬ËùÓв»ÄܽøÐй¥»÷¡£"

#~ msgid "You can't attack there."
#~ msgstr "Äú²»Äܹ¥»÷ÕâÀ"

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr "һ¸öËùÔËÊäµĲ¿¶ÓûÓÐÓëĿ±귽¸ñµÄËùÓв¿¶ӻò³ÇÊнáÃˡ£"

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "ÄúµÄ %1$s ÔÚ %3$s ÖаïÖú½¨Ôì %2$s (»¹ʣ %4$d)¡£"

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "ÄúµÄ %1$s ÔÚ %3$s ÖаïÖú½¨Ôì %2$s £¨ʣÓà %4$d £©¡£"

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr "±§Ǹ£¬ÄúµÄ %s ²»Äܽ¨Á¢óÒ×·Ïߣ¬ÒòΪËüûÓлùµسÇÊС£"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "±§Ǹ£¬ÄúµÄ %s Î޷¨ÔÚ %s ºÍ %s ֮¼佨Á¢óÒ×·Ïߣ¡"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "±§Ǹ£¬ÄúµÄ %s Î޷¨Ôڴ˴¦½¨Á¢óÒ×·Ïߣ¡"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      ³ÇÊÐ %s ÒѾ­ÓÐ %d Ìõ¸üºõÄóÒ×·ÏßÁˣ¡"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] "ÄúÀ´×Ô %2$s µÄ %1$s ÒѾ­µ½´ï %3$s£¬²¢´ӽðǮºÍÑо¿ÖлñÀû %4$d¡£"

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Óë %s ½¨Á¢ÁËÕâЩóÒ×·Ïߣº\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "±§Ǹ£¬ÄúµÄ %s Î޷¨ÔÚ %s ºÍ %s ֮¼佨Á¢óÒ×·Ïߣ¡"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "±§Ǹ£¬%s ȡÏûÁ˴Ó %s µ½ÄúµĳÇÊÐ %s µÄóÒ×·Ïߡ£"

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "ÒѾ­½« %s Ãâ·ÑÉý¼¶µ½ %s¡£"

#~ msgid "Your %s has run out of hit points."
#~ msgstr "ÄúµÄ %s ÒѾ­ºľ¡ÁËÉúÃüֵ¡£"

#~ msgid "Your %s has returned to refuel."
#~ msgstr "ÄúµÄ %s ÒѾ­»ØȥÌí¼ÓȼÁϡ£"

#~ msgid "Your %s has run out of fuel."
#~ msgstr "ÄúµÄ %s µÄȼÁÏÒѾ­ºľ¡¡£"

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "ÄúµÄ %s ±äµøüÓо­Ñ飡"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s Õ÷·þÁË %s¡£"

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr " %s ²»Äܱ»ȡ´ú¡£"

#~ msgid "Teleported your %s to %s."
#~ msgstr "Òѽ«ÄúµÄ %s ´«Ë͵½ %s ¡£"

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "½âɢÁËÄúµÄ %s¡£"

#~ msgid "Disbanded your %s."
#~ msgstr "½âɢÁËÄúµÄ %s¡£"

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "²»ÄܷÀÓù %s £¬%s ÊäµôÁËÓÎϷ¡£"

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "¶ªµô %s ¾ÍÒâζ×ÅÊäµôÓÎϷ£¡Ï´ÎСÐĵ㣡"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s Ëæ %s µÄËðʧ¶øËðʧ¡£"

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s ´Ó %s µĽâÌåÖÐÌÓÍѳöÀ´£¬²¢Á÷Íöµ½ %s¡£"

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "²¶»ñҰÈËͷÁ죬»ñµÃ %d Êê½ð¡£"

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "ÄúµÄ %1$s ¶Ô %2$s µÄ %3$s µĹ¥»÷³ɹ¦£¡"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "ÔÚ %2$s µÄ %3$s µĹ¥»÷ÏÂËðʧÁË %1$s ¡£"

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "ÄúµÄ %s ¶Ô %s µÄ %s £¨ÒԼ° %d ÆäËü²¿¶ӣ©µĹ¥»÷³ɹ¦£¡"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "ÔÚ %2$s µÄ %3$s ¹¥»÷ %4$s µÄ %5$s ʱËðʧÁË %1$s ¡£"

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "ÔÚ %3$s µÄ %4$s µĹ¥»÷ÏÂËðʧÁË %1$s %2$s ¡£"

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "ÔÚ %3$s µÄ %4$s µĹ¥»÷ÏÂËðʧÁË %2$s %1$d ¡£"

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d ×Զ¯¹¥»÷£º %s µÄ %s ÕýÔڹ¥»÷ %s µÄ %s"

#~ msgid "Your %s was nuked by %s."
#~ msgstr "ÄúµÄ %s ±» %s ¡°ºˡ±Áˡ£"

#~ msgid "yourself"
#~ msgstr "Äú×Լº"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "%s µÄ %s Ô⵽ºËÎäÆ÷µĹ¥»÷¡£"

#~ msgid "%s was nuked by %s."
#~ msgstr "%s Ô⵽ %s µĺËÎäÆ÷µĹ¥»÷¡£"

#~ msgid "You nuked %s."
#~ msgstr "ÄúÒԺËÎäÆ÷¹¥»÷ %s¡£"

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s Òý±¬Á˺˵¯£¡"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "¸ıäΪ %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s ÔËÊä³ɹ¦¡£"

#~ msgid "This unit type can not be paradropped."
#~ msgstr "ÕâÖÖÀàÐ͵Ĳ¿¶Ӳ»Äܿսµ¡£"

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Äú²»Äܿսµһ¸öÔËÊ䲿¶ӡ£"

#~ msgid "The destination location is not known."
#~ msgstr "ĿµÄλÖÃδ֪¡£"

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "´˲¿¶Ӳ»Äܿսµµ½ %s¡£"

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "µ½Ŀ±êµľàÀ루%i£©³¬³öÁ˲¿¶ӵķ¶Χ£¨%i£©¡£"

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "ÄúµÄ %s ±»¿սµµ½ %s ²¢ȫ²¿Ëðʧ¡£"

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "ÄúµÄ %s ÔڿսµĿµĵر»µз½²¿¶ÓɱËÀÁˡ£"

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "ÄúÔڿÕÖеķɹý¾ªÏÅÁ˲¿Â䣻ËûÃǱ»ÏŵÃËÄÏÂÌӴܡ£"

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Ò򸽽üÓв¿¶ӶøȡÏû¶Ô %s µÄÃüÁ"

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Ò򸽽üÓв¿¶ӶøȡÏû¶Ô %s µÄÃüÁ"

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "ÒòÐ޽¨³ÇÊÐʧ°ܶøȡÏû¶Ô %s µÄÃüÁ"

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "%s µÄÃüÁȡÏûÒòΪËü¸ø³öÁËÎÞЧµĻ¡£"

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "%s µÄÃüÁȡÏûÒòΪËü¸ø³öÁËÎÞЧµÄλÖá£"

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "ÒòÓв¿¶ӵ²ÔÚ·ÖжøȡÏû¶Ô %s µÄÃüÁ"

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "ÒòÒƶ¯ÎÞЧ¶øȡÏû¶Ô %s µÄÃüÁ"

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "ÊÔͼ¸ıä %s µĻùµسÇÊÐʧ°ܡ£"

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "ÊÔͼΪ %s ½¨Á¢óÒ×·Ïßʧ°ܡ£"

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "ÊÔͼΪ %s Ð޽¨Æ漣ʧ°ܡ£"

#~ msgid "Your %s has invalid orders."
#~ msgstr "ÄúµÄ %s µõ½ÁËÎÞЧµÄÃüÁ"

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "ͶƱ¡°%s¡±ͨ¹ý£¬%d ֧³֣¬%d ·´¶ԣ¬%d ÆúȨ¡£"

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr "ͶƱ¡°%s¡±·ñ¾ö£¬%d ·´¶ԣ¬%d ֧³֣¬ÒԼ° %d ÆúȨ¡£"

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr "¹¤×÷Áбí"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "¹¤×÷Áбí"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr " %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr "¹¤×÷Áбí"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "רҵÈËԱ£º"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "¹ȲÖ"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr " %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "רҵÈËԱ£º"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "ÄúÕýÔÚÔËÐÐ Freeciv µ«ÊÇûÓÐʹÓÃ iconv¡£Èç¹ûÄú²»ÊÇ\n"
#~ "ÕýÔÚʹÓÃ×ַû¼¯ latin1£¬ĳЩ×ַû¿ÉÄܽ«²»ÄÜÕý³£ÏÔʾ¡£\n"
#~ "Äú¿ÉÒԴÓ http://gnu.org/ ÏÂÔØ iconv¡£\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "²»Äܽ«Îı¾´Ó %s ת»»³É %s £º%s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "´íÎóµÄÈÕ־¼¶±ð¡°%s¡±¡£\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "¡°%2$s¡±ÖдíÎóµÄÈÕ־¼¶±ð %1$d¡£\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr "ҪʹÓõ÷ÊԼ¶±ð %d£¬Freeciv ±ØÐë´ø DEBUG ѡÏî±àÒ롣\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "´íÎóµÄÈÕ־¼¶±ð²ÎÊý %s ¡£\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "²»ÊÇһ¸öÕûÊý£º¡°%s¡±\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "ÈÕ־¼¶±ð²ÎÊý¡°%s¡±ÖгöÏֿÕÎļþÃû¡£\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr "ҪʹÓõ÷ÊԼ¶±ð %d£¬Freeciv ±ØÐë´ø DEBUG ѡÏî±àÒ롣\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Î޷¨´ò¿ªÈÕ־Îļþ£º%s ÒÔ׷¼ӡ°%s¡±¡£\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "ÉÏһÏûϢÖظ´ %d ´Î"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " £¨¹²Öظ´ %d ´Σ©"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s¡£"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Î޷¨´򿪡°%s¡±¡£"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "¡°%s¡±²ÎÊýΪ¿ա£\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "ȱÉٲÎÊý¡°%s¡±¡£\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "FREECIV_PATH ÒÑÉèÖõ«Ϊ¿գ»ÒÔĬÈÏ·¾¶´úÌ档"

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "FREECIV_PATH ÒÑÉèÖõ«Ϊ¿գ»ÒÔĬÈÏ·¾¶´úÌ档"

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "FREECIV_PATH ÒÑÉèÖõ«Ϊ¿գ»ÒÔĬÈÏ·¾¶´úÌ档"

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "FREECIV_PATH ÒÑÉèÖõ«Ϊ¿գ»ÒÔĬÈÏ·¾¶´úÌ档"

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Î޷¨¶ÁȡÊý¾ÝĿ¼ %s£º%s¡£"

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "¿ÉÒÔͨ¹ý»·¾³±äÁ¿ FREECIV_PATH À´ÉèÖÃÊý¾Ý·¾¶¡£"

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "µ±ǰÊý¾Ý·¾¶Ϊ£º¡°%s¡±"

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Îļþ¡°%s¡±ÊǱØÐèµÄ ¡­¡­ ÖÐֹ£¡"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s£ºÖÂÃü´íÎó£ºÄúÊÔͼÒԳ¬¼¶Óû§ȨÏÞÔËÐÐÓÎϷ£¡\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "ÇëÓ÷ÇÌØȨÓû§¡£\n"

#~ msgid "exact match"
#~ msgstr "¾«ȷƥÅä"

#~ msgid "only match"
#~ msgstr "ΨһµÄƥÅä"

#~ msgid "ambiguous"
#~ msgstr "ģºý"

#~ msgid "empty"
#~ msgstr "¿Õ"

#~ msgid "too long"
#~ msgstr "̫³¤"

#~ msgid "non-match"
#~ msgstr "ÎÞƥÅä"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "ÎåÔÂ"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " »ò "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "³ÇÊУº ¼¢»Ä"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "±¨¸æ"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "´íÎó %ld £¨¸ñʽ»¯ÏûϢʧ°ܣ©"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "´íÎó %d £¨±àÒëʱδÒýÈë strerror£©"

#~ msgid "_Cancel meeting"
#~ msgstr "ȡÏû»áÎî(_C)"

#~ msgid "Accept _treaty"
#~ msgstr "½ÓÊÜЭ¶¨(_T)"

#~ msgid "_Gold:"
#~ msgstr "»ƽð(_G)£º"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "±ÝÏ£¬Í⽻¹ÙÕýÔڵȺòÃüÁî"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d óÒ× / %d"

#~ msgid "no extra / %d"
#~ msgstr "ÎÞ / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "ҪÈûºͿվü»ùµØ"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "ÒÑѡÔñ¹ú¼Ò"

#~ msgid "Fortress & Airbase"
#~ msgstr "ҪÈûºͿվü»ùµØ"

#~ msgid "Build Railroad"
#~ msgstr "ÐÞÖþÌú·"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " ºÓÁ÷"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Äܹ»¸ı䷽¸ñÀàÐ͡£\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "* Äܹ»´Ӵ¬ÉϵĲ¿¶ӹ¥»÷£ºÕë¶Եз½³ÇÊкÍ½µط½¸ñ¡£\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* ¶ԡ°Æï±ø¡±²¿¶ӵķÀÓùÄÜÁ¦·­±¶¡£\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* ¶ÔĳЩ·ÀÓùÕ߼ÆΪ¡°Æï±ø¡±¡£\n"

#, fuzzy
#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* ¶ÔĳЩ·ÀÓùÕ߼ÆΪ¡°Æï±ø¡±¡£\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "×î¼ѹ¥»÷²¿¶Ó"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* »ñµÃ5±¶µĶԵ¼µ¯ºͷɻúµķÀÓùÄÜÁ¦¡£\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* ¿ÉÒÔͨ¹ýѵÁ·»òս¶·´ﵽÀÏÁ·¡£\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* ¿ÉÒÔͨ¹ýѵÁ·»òս¶·´ﵽÀÏÁ·¡£\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* ʹ %s Äܹ»½«¹«·Éý¼¶ΪÌú·¡£\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* ½µز¿¶Ӳ»ÄÜÔں£ÑóµØÐÎÉϴ©ÐС£"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Èç¹ûÆôÓã¬½«ÔÚËõÂԵØͼÉÏÏÔʾ²¿¶ӡ£"

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr "ÎÞЧµÄ $http_proxy »òԪ·þÎñÆ÷ֵ£¬±ØÐëÒԡ°http://¡±¿ªͷ"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "²éÕÒԪ·þÎñÆ÷Ö÷»úʧ°Ü"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "¹¥:%d ·À:%d »ð:%d Ãü:%d/%d £¨%s£©"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "δÄܳõʼ»¯ÈκÎʵ¼ʵÄÉùÒô×Óϵͳ£¡"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "δ֪µÄѡÏ%s¡±¡£"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "µ¹úÔÚ1871Ä걻ÆÕ³ʿ¾ü¶Óͳһ¡£һսºó³ÉΪ¹²º͹ú£¬µ«ÊÇÔÚ1933Äê³ÉΪÄɴⲢ·¢Æð"
#~ "Á˶þս¡£սºóËü±»·ֳÉÁ½¸ö¹ú¼ң¬ËüÃÇÔÚÀäս½áÊøºóÓÚ1990Äêͳһ¡£"

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "º£Ñ󸲸ÇÁ˴󲿷ÖÊÀ½磬¶øÇÒֻÓк£Éϲ¿¶Ó(Èý²㽰×ù·«´¬ºÍÆäËü´¬ֻ)²ÅÄÜÔÚÆäÖк½"
#~ "ÐС£\n"
#~ "\n"
#~ "º£Ñ󷽸ñ´Ӳ»»ᱻÎÛȾ»ò·øÉ䡣"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "ÏִúÎ÷°àÑÀ¹úÐγÉÓڿ¨˹ÌáºÍÑÇÀոÔÍõ¹úµÄͳÖÎÕߴÓÄÂ˹ÁÖÊÖÖÐÊջØÒÁ±ÈÀûÑǰ뵺ʱ"
#~ "Æڡ£°뵺Ôڹ«Ԫǰ1492ÄêÊջأ¬ͬÄê¸çÂױÈÑǽøÐÐÁ˺½ÐС£"

#, fuzzy
#~ msgid "working man"
#~ msgstr "ÍøÂç"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Ů¶À²ÃÕß"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "×ÜÀí"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "½ս¶Ó"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Ò鳤"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "×ܶ½"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Ů¶À²ÃÕß"

#, fuzzy
#~ msgid "Rail"
#~ msgstr "Ìú·(_L)"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "ÕҲ»µ½ÄúµÄhomeĿ¼"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <ԪÐÅϢÐÐ>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "½«ÓÎϷ±£´浽ÎļþÖС£"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "µØÃ沿¶Ó"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "º£Ñ󲿶Ó"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr "ÿ¸ôÕâô¶à¸ö»غÏÓÎϷ½«×Զ¯±£´档0Òâζ×Ų»×Զ¯±£´档"

#~ msgid "Game ended in a draw."
#~ msgstr "ÓÎϷ½áÊøδ·Öʤ¸º"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "ûÓÐÃûΪ¡°%s¡±µÄÍæ¼ҡ£"

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s ÒѴÓ %s Á¬È롣"

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "ûÓÐÃûΪ %s µÄÍæ¼һòÁ¬½ӡ£"

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "£¨¹¤×÷Áбí£©"

#, fuzzy
#~ msgid "Error creating map image %d: %s"
#~ msgstr "´´½¨ÐÂ AI Íæ¼ҴíÎó£º%s\n"

#~ msgid "Only %s can attack from sea."
#~ msgstr "ֻÓÐ %s ¿ÉÒԴӺ£Ñó½øÐй¥»÷¡£"

#~ msgid "Cannot attack from sea."
#~ msgstr "Î޷¨´Ӻ£Ñó½øÐй¥»÷¡£"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\t´Ó FILE ÖÐÔØÈ뱣´æµÄÓÎϷ\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\t½« ADDR ÉèÖÃΪԪ·þÎñÆ÷µØַ\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\t±£´æÓÎϷʱ±£´æµØͼµÄ ppm¡£\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Ԫ·þÎñÆ÷£º´íÎóµĵØַ£º[%s:%d]¡£"

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "·þÎñÆ÷ÔڷÖÅäÆðʼλÖÃʱºÃÏñ½øÈëÁËËÀѭ»·¡£\n"
#~ "»òÐí¶Դ˵ØͼÀ´˵Íæ¼ÒÊýĿ̫¶àÁˡ£\n"
#~ "ÇëÏò %s ±¨¸æÕâ¸ö´íÎó¡£"

#~ msgid "Show combat animation"
#~ msgstr "ÏÔʾ×÷ս¶¯»­"

#~ msgid "_Ready all"
#~ msgstr "ȫ²¿¾ÍÐ÷(_R)"

#~ msgid "_Sentry idle"
#~ msgstr "¿ÕÏв¿¶ӷÅÉÚ(_S)"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "ѡÔñ"

#~ msgid "Build _Railroad"
#~ msgstr "ÐÞÖþÌú·(_R)"

#~ msgid "Pass"
#~ msgstr "¿ÚÁ"

#~ msgid "Strategy and tactics"
#~ msgstr "²ßÂÔÓ뼼ÇÉ"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "ÕҲ»µ½ÄúµÄhomeĿ¼"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Ê×Ïà"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Ê×Ïà"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "ÈðµäÈË"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "×Üͳ"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "×Üͳ"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "ÄÐ"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Á쵼Õß"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "ͼÊé¹Ý"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "ÄÐ"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "ÂÌÖÞ"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "ÂÌÖÞ"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Àϴó¸ç"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Àϴó¸ç"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "ÃÀ¹ú°îÁªÊǺÏÖڹúÔÚÃÀ¹úÄÚսʱÆڵÄһ¸ö·ÖÁÑÕþ¸®¡£ËüÓÚ 1861 ÄêÓÉÁù¸öÄϲ¿ÖݳÉ"
#~ "Á¢£¬µ«ÊǼ¸ÄêºóÔڱ»ºÏÖڹú²¿¶ӻ÷°ÜÊý´κó±»ÆȷÅÆú¶ÀÁ¢µÄÖ÷Õš£"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "ÁìÖ÷"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "λÓÚ %s "

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "ÆÏÌÑÑÀÈË"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "×Üͳ"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "ÔÚ %s ÖÐ"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "ÏÂ"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "¿ÆÑÐ"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "¹úÍõ"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "ĥ·»"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "ĥ·»"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "ĥ·»"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "¿վü»ùµØ"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "´󹫾ô"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Ů´󹫾ô"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "ÔÚ %s ÖÐ"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "°®¶ûÀ¼ÈË"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "ŮÁìÊÂ"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "λÓÚ %s "

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "ÉãÕþÍõ"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "ÉãÕþÍõ"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "ÉãÕþÍõ"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "¸¯°Ü"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "°Ͳ¼ÑÇÈËÊÇÐ¼¸ÄÚÑǵºÉϵÄÃÀÀ­ÄáÎ÷ÑÇÈˡ£"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Ãñ×å"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "×ÜÀí"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Ŀ±ê"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "²¿¶Ó %s"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "λÓÚ %s "

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "¹ºÂò"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Ò鳤"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "¶À²ÃÕß"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Ů¶À²ÃÕß"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "»¨·Ñ %3$d »ƽð½« %1$s Éý¼¶µ½ %2$s £¿\n"
#~ "¹ú¿âÏÖÓÐ %4$d »ƽð¡£"

#~ msgid " or "
#~ msgstr " »ò "

#~ msgid " and "
#~ msgstr "£¬"

#~ msgid "?or:, "
#~ msgstr " »ò "

#~ msgid "?and:, "
#~ msgstr "£¬"

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "·ÒÀ¼ÈË"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "ÕôÆû»ú"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "ÅäÖÃ"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "¿Æѧ±¨¸æ"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "»ʵÛ"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Äê´ú£º%s"

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Éú³ÉÆ÷ѡÔñ¡£ѡÔñ´ËֵÒâζ×ŻùÓÚËùѡÔñµÄÉú³ÉÆ÷ѡÔñȱʡֵ¡£\n"
#~ "    Çë²μû¡°Éú³ÉÆ÷¡±ÉèÖá£\n"
#~ "1 = ³¢ÊÔÿ¸ö´ó½·ÅÖÃһ¸öÍæ¼ҡ£\n"
#~ "2 = ³¢ÊÔÿ¸ö´ó½·ÅÖÃÁ½¸öÍæ¼ҡ£\n"
#~ "3 = ³¢ÊԽ«ËùÓÐÍæ¼ҷÅÖÃÔÚһ¸ö´ó½Éϡ£\n"
#~ "4 = ¸ù¾ݴó½Ãæ»ý´óС·ÅÖÃÍæ¼ҡ£\n"
#~ "עÒ⣺Éú³ÉÆ÷½«³¢ÊÔΪѡÔñµÄÆðʼλÖúÍÍæ¼ÒÊýĿ´´½¨ºÏÊÊÊýĿµĴó½¡£"

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "ÊǷñʹÄÜսÎí"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " ÈôÓÐ %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr " %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "רҵÈËԱ£º"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "?blistend:"

#~ msgid "Falling back to generator %d."
#~ msgstr "»ص½Éú³ÉÆ÷ %d ¡£"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* ·ǾüÊ²¿¶ӣ¨²»Äܹ¥»÷£»Î޾üÊ¹ÜÖƣ©¡£\n"

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " ÈôÓÐ %s"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "»¨·Ñ %2$d »ƽðÉý¼¶ %1$d ²¿¶ӣ¿\n"
#~ "¹ú¿âÏÖÓÐ %3$d »ƽð¡£"

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "ÓÃ %2$d »ƽð¹ºÂò %1$s£¿\n"
#~ "¹ú¿âÓÐ %3$d »ƽð¡£"

#~ msgid "_Full Screen"
#~ msgstr "ȫÆÁģʽ(_F)"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "¸ÄÔì"

#~ msgid "Build _Fortress"
#~ msgstr "½¨ÖþҪÈû"

#~ msgid "Build Airbas_e"
#~ msgstr "½¨Ôì¿վü»ùµØ(_E)"

#~ msgid "Add to City (_B)"
#~ msgstr "¼ÓÈë³ÇÊÐ(_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "¸ÄÔìΪ %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "¸ÄÔìΪ %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Âô³öÌÔ̭µÄ(_O)"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "±£Ñø £¨×ܹ²£º %d£©"

#~ msgid "City Overview"
#~ msgstr "³ÇÊиſö"

#~ msgid "Worklist"
#~ msgstr "¹¤×÷Áбí"

#~ msgid "Misc. Settings"
#~ msgstr "ÔÓÏîÉèÖÃ"

#~ msgid "Units present"
#~ msgstr "ÏÖÓеĲ¿¶Ó"

#~ msgid "Unit List"
#~ msgstr "²¿¶ÓÁбí"

#~ msgid "Improvement"
#~ msgstr "½¨Öþ"

#~ msgid "_Yes"
#~ msgstr "ÊÇ(_Y)"

#~ msgid "_No"
#~ msgstr "·ñ(_N)"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "ͬ %s µÄóÒ×ÌṩÁË %d óÒס£\n"

#~ msgid "No trade routes exist."
#~ msgstr "ûÓÐóÒ×·ÏߴæÔڡ£"

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "À´×ÔóÒ×·ÏߵÄ×ÜóÒףº%d"

#~ msgid "_Cancel"
#~ msgstr "ȡÏû(_C)"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "¼¤»¶Ó(_A)"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "¼¤»¶ӣ¬¹رնԻ°¿ò(_C)"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "²¿¶ӷÅÉÚ(_S)"

#~ msgid "_Disband Unit"
#~ msgstr "½âɢ²¿¶Ó"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Éý¼¶²¿¶ӣ¡"

#~ msgid "Elvises"
#~ msgstr "ÒÕÈË"

#~ msgid "Configure City Report"
#~ msgstr "ÅäÖóÇÊб¨¸æ"

#~ msgid "No Buildings Available"
#~ msgstr "ûÓпÉÓõĽ¨ÖþÎï"

#~ msgid "No Units Available"
#~ msgstr "ûÓпÉÓõĲ¿¶Ó"

#~ msgid "No Wonders Available"
#~ msgstr "ûÓпÉÓõÄÆ漣"

#~ msgid "Available To Build"
#~ msgstr "¿ÉÒԽ¨Ôì"

#, fuzzy
#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "ÇëѡÔñ´ÓʲôµĲ¿¶ӻò½¨Öþ¸ıäÉú²ú¡£"

#, fuzzy
#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "ÓÎϷѡÔñһ¸ö²¿¶ӻò½¨ÖþÒԽøÐÐÉú²ú¡£"

#, fuzzy
#~ msgid "That's the same thing!"
#~ msgstr "ÄÇÊÇͬһÖֶ«Î÷£¡"

#~ msgid "Change All"
#~ msgstr "ȫ²¿Ð޸Ä"

#~ msgid "Select"
#~ msgstr "ѡÔñ"

#~ msgid "Configure"
#~ msgstr "ÅäÖÃ"

#~ msgid "City Advisor"
#~ msgstr "³ÇÊйËÎÊ"

#~ msgid "City Report"
#~ msgstr "³ÇÊб¨¸æ"

#~ msgid "For information on:"
#~ msgstr "Ҫ»ñµÃÒÔÏÂÐÅϢ£º"

#~ msgid "CMA and presets"
#~ msgstr "CMAºÍԤÉèֵ"

#~ msgid "including sample presets,"
#~ msgstr "°üÀ¨ԤÉèֵʾÀý"

#~ msgid "see README.cma."
#~ msgstr "Çë²μû README.cma"

#~ msgid "New"
#~ msgstr "Ð½¨"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Î޷¨װÈë´æÅÌÓÎϷ"

#~ msgid "Local Area Network"
#~ msgstr "¾ÖÓòÍø"

#~ msgid "Connect To Network Game"
#~ msgstr "Á¬½ӵ½ÍøÂçÓÎϷ"

#~ msgid "Choose a nation to play"
#~ msgstr "ÇëѡÔñÄúҪÍæµÄÃñ×壺"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Íæ¼ÒÊýĿ£¨°üÀ¨AI£©£º"

#~ msgid "AI skill level:"
#~ msgstr "AI¼¼Äܼ¶±ð£º"

#~ msgid "Game Options"
#~ msgstr "ÓÎϷѡÏî"

#, fuzzy
#~ msgid "Start Game"
#~ msgstr "¿ªʼÐÂÓÎϷ"

#~ msgid "Host:"
#~ msgstr "Ö÷»ú£º"

#~ msgid "Port:"
#~ msgstr "״̬£º"

#, fuzzy
#~ msgid "City Style:"
#~ msgstr "³ÇÊзç¸ñ(_C)£º"

#~ msgid "Unit Selection"
#~ msgstr "²¿¶ÓѡÔñ"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Õâһ²»ÐàµÄЭ¶¨ÊÇ\n"
#~ "%s %s %s\n"
#~ "ºÍ\n"
#~ "%s %s %s\n"
#~ "¼äµÄÍ⽻ŬÁ¦\n"
#~ "½á¹ûµıê־"

#~ msgid "Erase Clause"
#~ msgstr "ɾ³ýÌõ¿î"

#~ msgid "Allows "
#~ msgstr "ʹÄÜ"

#~ msgid "Obsoletes "
#~ msgstr "ÌÔ̭"

#~ msgid " (with "
#~ msgstr " £¨ÈôÓÐ "

#~ msgid "?techhelp:)."
#~ msgstr "£©¡£"

#~ msgid "Ruler: %s %s"
#~ msgstr "ͳÖÎÕߣº %s %s"

#~ msgid "Local _Options"
#~ msgstr "±¾µØѡÏî(_O)"

#~ msgid "_Message Options"
#~ msgstr "ÏûϢѡÏî(_M)"

#~ msgid "Sa_ve Settings"
#~ msgstr "±£´æÉèÖÃ(_V)"

#~ msgid "Server O_ptions"
#~ msgstr "·þÎñÆ÷ѡÏî(_P)"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "µ¼³öÈÕ־(_X)"

#~ msgid "_Clear Log"
#~ msgstr "Çå¿ÕÈÕ־(_C)"

#~ msgid "_Disconnect"
#~ msgstr "¶ϿªÁ¬½Ó(_D)"

#~ msgid "_Orders"
#~ msgstr "ÃüÁî(_O)"

#~ msgid "Transf_orm to Hills"
#~ msgstr "¸ıäΪÇðÁê(_O)"

#~ msgid "_Road"
#~ msgstr "¹«·(_R)"

#~ msgid "Rai_l"
#~ msgstr "Ìú·(_L)"

#~ msgid "_Irrigate"
#~ msgstr "ˮÀû(_I)"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "ǰÍù(_G)"

#~ msgid "_Reports"
#~ msgstr "±¨¸æ(_R)"

#~ msgid "Out:"
#~ msgstr "Êä³ö£º"

#~ msgid "Mes:"
#~ msgstr "ÏûϢ£º"

#~ msgid "Pop:"
#~ msgstr "µ¯³ö£º"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "ÔÚÄÇÀïÏÔʾÏûϢ\n"
#~ "Out = Êä³ö´°¿ڣ¬Mes = ÏûϢ´°¿ڣ¬Pop = µ¯³öµ¥¶ÀµĴ°¿Ú"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d ²½)"

#~ msgid "Trade Report"
#~ msgstr "óÒױ¨¸æ"

#~ msgid "Sell Obsolete"
#~ msgstr "ÂôµôÌÔ̭µÄ"

#~ msgid "Building Name"
#~ msgstr "½¨ÖþÎïÃû³Æ"

#~ msgid "Totals"
#~ msgstr "×ܼÆ"

#~ msgid "Rename Worklist"
#~ msgstr "ÖØÃüÃû¹¤×÷Áбí"

#~ msgid "Remove"
#~ msgstr "ɾ³ý"

#~ msgid "Available items"
#~ msgstr "¿ÉÓõÄÏîĿ"

#~ msgid "Show future targets"
#~ msgstr "ÏÔʾδÀ´Ŀ±ê"

#~ msgid "Undo"
#~ msgstr "³·Ïû"

#~ msgid "Pollution:    %3d"
#~ msgstr "ÎÛȾ£º    %3d"

#~ msgid "<AI>"
#~ msgstr "<AI>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\t´òӡѡÏî¸ÅÊö\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\t´òӡ°汾ºÅ\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Êó±꣺\n"
#~ "======\n"
#~ "  ×ó¼üµ¥»÷£º£¨³ÇÊУ©£º      µ¯³ö³ÇÊд°¿Ú\n"
#~ "           £¨²¿¶ӣ©£º      ¼¤»¶Ó\n"
#~ "  Öмüµ¥»÷£º               ÏÔʾ·½¸ñÐÅϢ\n"
#~ "  ÓҼüµ¥»÷£º               ʹ·½¸ñÏÔʾÔڴ°¿ÚÖмä\n"
#~ "\n"
#~ "  Shift-×ó¼üµ¥»÷£º£¨³ÇÊл򲿶ӣ©£º¸´ÖƲúƷ£¨GTK£©\n"
#~ "  Shift-ÓҼüµ¥»÷£º£¨³ÇÊУ©£º\n"
#~ "                       ճÌù²úƷµ½³ÇÊУ¨GTK£©            \n"
#~ "\n"
#~ "  Shift-Control-×ó¼üµ¥»÷£º\n"
#~ "                    ÔÚÖ÷µØͼÖе÷Õû³ÇÊеĹ¤ÈË\n"
#~ "  Control-Öмüµ¥»÷£º          »½ÐѷÅÉڵĲ¿¶Ó\n"
#~ "\n"
#~ "  ÓҼüµ¥»÷²¢Í϶¯£º        ½øÈëÇøÓòѡÔñģʽ£¨GTK£©\n"
#~ "\n"
#~ "  ÇøÓòѡÔñģʽ£º\n"
#~ "  =======================\n"
#~ "  ×ó¼üµ¥»÷£º                  Çл»·½¸ñ¸ßÁÁÏÔʾ\n"
#~ "  ÓҼüµ¥»÷£º                  ȡÏûÇøÓòѡÔñģʽ\n"
#~ "\n"
#~ "  Shift-ÓҼüµ¥»÷£º \n"
#~ "                      ճÌù²úƷµ½¸ßÁÁÏÔʾµĳÇÊÐÖÐ\n"
#~ "\n"
#~ "  ÔڵØͼÉϸßÁÁÏÔʾµĳÇÊУ¬Ҳ½«ÔڳÇÊÐÁбí´°¿ÚÖб»¸ßÁÁÏÔʾ¡£"

#, fuzzy
#~ msgid "Sea"
#~ msgstr "ÇÔȡ"

#, fuzzy
#~ msgid "Air"
#~ msgstr "¿վü»ùµØ"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "Ѳº½µ¼µ¯"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "װÔØ"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Ϊ³ÇÊеÄÊÐÃñÌṩÓéÀ֣¬ʹ¸óÇÊÐÖÐÈý¸öÓÇÓôÊÐÃñ±äµÃÂú×㡣"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr "ÕâÏîÁ˲»ÆðµĿÆÑгɹûʹËùÓгÇÊÐÖÐһ¸öÓÇÓôÊÐÃñ±äµÃÂú×㡣"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Ï൱ÓÚÄúµÄÿ¸ö³ÇÊж¼ÓÐһ¸ö´ó½ÌÌá£ÕâʹµÄÿ¸ö³ÇÊÐÖÐ3¸öÓÇÓôÊÐÃñ±äµÃÂú×㡣Éñ"
#~ "ѧµķ¢Ïֽ«Ôö¼Ӵó½ÌÌõÄЧ¹û£¬ʹÁíÍâһ¸öÓÇÓôÊÐÃñÂú×㡣¹²²úÖ÷Òåµķ¢Ïֽ«¼õÈõ´ó"
#~ "½ÌÌõÄЧ¹û£¬°ÑÓÇÓôÊÐÃñ±äµÃÂú×ãµÄÊýĿ½«±»¼õ1¡£"

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr "ʹÄúÐ޽¨¸ÃÆ漣µĴó½ÉϵÄËùÓгÇÊÐÖÐÁ½¸öÓÇÓôÊÐÃñ±ä³ÉÂú×ãµġ£"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "²¨À¼ÈË"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "´ó·¨ÀÏ"

#~ msgid "Game ended in a draw"
#~ msgstr "ÓÎϷ½áÊøδ·Öʤ¸º"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s ²¿¶Ó"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "×ÜÀí"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "?¸çÈø¿ËÈ˵Ä:Çõ³¤"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "¸ıäÕþ¸®(_C)"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "ËðºÄ"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "ÄÐ"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "½ӽü %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "ÔÚ %s ÖÐ"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "ÔÚ %s ÖÐ"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "λÓÚ %s "

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr "λÓÚ %s "

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Ö÷»ú£º%s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "¿ó²ú"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "ÂÞÂíÈË"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "ÐÙÑÀÀûÈË"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "ÐÙÑÀÀûÈË"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "ŮÁìÊÂ"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "¼ÆËã»ú"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Ö÷»ú£º%s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "·¨ÀÏ"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "´ó·¨ÀÏ"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "˰ÎñԱ"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Çõ³¤"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "ÄáÈÕÀûÑÇÈË"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " »ò "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "ѡÏî %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Í⽻£º%s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "¾ü·§"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "×ÜÀí"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "×ÜÀí"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "µ¤ÂóÈË"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "×ÜÀí"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Ãñ×å"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "ĥ·»"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "¼ªÅó"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "×ܶ½"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "ÒþÐͺäը»ú"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Ö÷ϯ"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Ö÷»ú£º%s"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "ÏÂ"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "×ܼÆ"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "½ӽü %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "ÃɹÅÈË"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "ŮÁìÊÂ"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Ó÷¨£º away"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Éñѧ"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "ĥ·»"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "½ӽü %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "ÁÄÌì(_C)"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "±ÈÀý"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "̩¹úÈË"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "ŮÍõ"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "ÄÐ"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "ÃɹÅÈË"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "ŮÁìÊÂ"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "£¬ÍŶÓ %s "

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "¿ó²ú"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "½ս¶Ó"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Íõ¹«"

#~ msgid "st"
#~ msgstr "ºÅ"

#~ msgid "nd"
#~ msgstr "ºÅ"

#~ msgid "rd"
#~ msgstr "ºÅ"

#~ msgid "th"
#~ msgstr "ºÅ"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "µØÇ򣨹ŵ䣬ÖÐÐͣ©"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = ûÓÐ 1x1 ´óСµĵº£»1 = ÓÐ 1x1 ´óСµĵº"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "0 = ´ó½¿ÉÄÜÁ¬½ӵ½¼«µأ»1 = ¼«µØÊǷָô¿ªµÄ"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = ÀàËÆÕý³£µØÇòµÄÐÇÇò£»1 = ȫÊÇÎ´øµÄÐÇÇò"

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "ÊÐÃñ¹ÜÀí´úÀí£¨CMA£©°ïÖúÄú¹ÜÀí³ÇÊС£ËüÔڳÇÊÐÖÜΧ¿ÕÏеķ½¸ñÉϲ¿Êð¿ÉÓõĹ¤ÈË"
#~ "ÒԻñµÃ×î´óµĳÇÊвú³ö¡£Ëü»¹ÔںÏÊʵÄÇé¿öÏ°ѹ¤È˸ıäΪ¿Æѧ¼ң¬˰ÎñԱ£¬»òÒÕ"
#~ "Èˡ£²¢ÇÒCMA»¹ÓÐһ¸öÁîÈ˾ªÆæµÄÄÜÁ¦£ºֻҪ¿ÉÄܣ¬¾ÍʹÄúµĳÇÊб£³ÖÂú×㡣\n"
#~ "\n"
#~ "Óи÷Öַ½·¨¸æËßCMAÄúÏëҪÄÄÖֲú³ö¡£´򿪳ÇÊд°¿ڲ¢µ¥»÷CMAҳ¡£ÓÐÁ½Öֻ¬¿飺ÔÚ×ó"
#~ "±ߣ¬Äú¿ÉÒÔΪÿÖֲú³öÉèÖÃ×îСӯÓࣻÀýÈ磬»ƽ𣽣«3Òâζ×ųÇÊÐÉú²ú»ƽð±ȱ£Ñø"
#~ "Æä¸ĽøËù±ØÐèµĶà3¡£ ÔÚÓұߣ¬»¬¿éÔÊÐíÄú¶¨ÒåÏà¶ÔÓÚÁíһÖֲú³ö¶øÑÔÄúÔڶà´ó³̶È"
#~ "ÉϸüÏëҪÕâÖֲú³ö£»½«¿ÆÑÐÉèΪ3Òâζ×ÅÄúÏëҪ1µã¿ÆÑнøչÏ൱ÓÚ3µãÎï×ʣ¨»ò»Æ"
#~ "½ð£¬óÒף¬¡­¡­£©¡£Äú¿ÉÒԸù¾ÝÐèҪΪ²»ͬµĲú³öÉèÖò»ͬµÄÒò×ӡ£\n"
#~ "\n"
#~ "Èç¹ûÄúÉèÖÃÁ˲»¿ÉÄÜÂú×ãµÄ×îСӯÓ࣬CMA²»»ᱻ¼¤»ÿµ±CMAÔÚÕý½øÐеÄÓÎϷÖв»"
#~ "ÄÜÍê³ÉÈÎÎñʱ£¬Ëü¾ͽ«¿ØÖÆȨ½»»ØÄú¡£ËùÒÔÄú×îºò»Ҫ¶¨Òå̫¸ߵÄӯÓࣻÏ෴£¬ʹÓÃ"
#~ "Òò×ÓÀ´´ﵽÄúµÄĿ±ꡣ\n"
#~ "\n"
#~ "Çìף¸´ѡ¿òʹÄúµĳÇÊÐÇìף¡£ÕâֻÓÐÔڸßÓéÀֱÈÂʵÄʱºò²ŻᷢÉú¡£²μû¹ØÓڡ°»¶"
#~ "À֡±µİïÖú¡£\n"
#~ "\n"
#~ "µ¥»÷¡°¿ØÖƳÇÊС±°ѳÇÊÐÖÃÓÚCMA¿ØÖÆ֮Ï£¬¡°½â³ý³ÇÊС±°ѿØÖÆȨ½»»¹¸øÄú¡£\n"
#~ "\n"
#~ "ΪÁ˱ãÓÚʹÓã¬Äú¿ÉÒ԰ѻ¬¿éÉèÖÃֵ±£´æΪ¾ßÓÐÃû×ֵÄԤÉèֵ¡£µ¥»÷¡°Ìí¼ÓԤÉè"
#~ "ֵ¡±²¢ÊäÈëÓÃÓÚÄúµÄÉèÖõÄÃû³ơ£Äú¿ÉÒÔÔÚÈκγÇÊÐÖÐͨ¹ýµ¥»÷ÆäÃû×ÖʹÓôËԤÉè"
#~ "ֵ¡£²¢Çң¬Äú¿ÉÒÔÔڳÇÊб¨¸洰¿ڵÄCMAÁпØÖÆÄúµÄÉèÖá£²¢ÇÒÄúҲ¿ÉÒÔÔڸô°¿ڸÄ"
#~ "±äËü£¨ʹÓá°¸ı䡱-->¡°CMA¡±²˵¥£©£¬Èç¹ûÄú°ÑËü±£´æΪÁËԤÉèֵµĻ°¡£\n"
#~ "\n"
#~ "ʹÓá°ÓÎϷ¡±-->¡°±£´æÉèÖá±À´ÓÀ¾ñ£´æÄúµÄԤÉèֵ¡£\n"
#~ "\n"
#~ "µ«ÊÇҪ֪µÀ£¬Èç¹ûÄúʹÓÃCMA¿ØÖÆһЩ³ÇÊУ¬ÄÇÄú½«ÔڿØÖƸ½½üµĳÇÊÐʱÓöµ½À§Äѣ¡"
#~ "×îºÃÊÇһ¸öµºÉϵĳÇÊÐҪôȫÓÉCMA¿ØÖƣ¬ҪôȫÓÉÊֿØÖơ£ÇëÔÚËæFreeciv·¢ÐеÄ"
#~ "READE.cmaÎļþÖлñµøü¶àµÄÌáʾ£¬һЩ±³¾°ÐÅϢ£¬ºÍһЩԤÉèֵʾÀý¡£\n"

#~ msgid "King"
#~ msgstr "¹úÍõ"

#~ msgid "elvis"
#~ msgstr "ÒÕÈË"

#~ msgid "scientist"
#~ msgstr "¿Æѧ¼Ò"

#~ msgid "taxman"
#~ msgstr "˰ÎñԱ"

#~ msgid "Prince"
#~ msgstr "Íõ×Ó"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Ůͬ־"

#, fuzzy
#~ msgid "Ban"
#~ msgstr "ÒøÐÐ"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "´óº¹"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "´óº¹"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "ŮÁìÊÂ"

#, fuzzy
#~ msgid "Pope"
#~ msgstr "¶ÀÁ¢"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "¿վü»ùµØ"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Íõ×Ó"

#, fuzzy
#~ msgid "Raina"
#~ msgstr "ɳ»ʻʺó"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "»ðÐÇÈË"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "´óº¹"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "»غÏ"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "²Ï˿"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "×ܶ½"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "״̬"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "װÔØ"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "ˮÀû(_I)"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "¿ó¾®"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "¹«·"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "ÄúÕýÔÚÔËÐÐ Freeciv µ«ÊÇûÓÐʹÓÃ iconv¡£Èç¹ûÄú²»ÊÇ\n"
#~ "ÕýÔÚʹÓÃ×ַû¼¯ latin1£¬ĳЩ×ַû¿ÉÄܽ«²»ÄÜÕý³£ÏÔʾ¡£\n"
#~ "Äú¿ÉÒԴÓ http://gnu.org/ ÏÂÔØ iconv¡£\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "ÈÕ־¼¶±ð²ÎÊý¡°%s¡±ÖгöÏֿÕÎļþÃû¡£\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "FREECIV_PATH ÒÑÉèÖõ«Ϊ¿գ»ÒÔĬÈÏ·¾¶´úÌ档"

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "¿ÉÒÔͨ¹ý»·¾³±äÁ¿ FREECIV_PATH À´ÉèÖÃÊý¾Ý·¾¶¡£"

#~ msgid "Current data path is: \"%s\""
#~ msgstr "µ±ǰÊý¾Ý·¾¶Ϊ£º¡°%s¡±"

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Î޷¨Õҵ½ÒôЧÎļþ %s"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr "Äú±ØÐëÔÚһÃëÖÓÄÚÖжÏ Freeciv Á½´βÅÄÜʹ֮Í˳ö¡£\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tÉèÖõ÷ÊÔÈÕ־¼¶±ð£¨0 µ½ 4£¬ »ò 4:file1,min,max:...£©\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\t½«µ÷ÊÔÈÕ־¼¶±ðÉèÖÃΪ (0 µ½ 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "¿ªʼÓÎϷ¡£¿ªʼÐÂÓÎϷʱ£¬Ӧ¸ÃÔÚËùÓеÄÕæÈËÍæ¼Ҷ¼ÒѾ­Á¬È룬AIÍæ¼ÒÒѾ­±»\n"
#~ "´´½¨£¨Èç¹ûÐèҪµĻ°£©£¬²¢ÇҶԷþÎñÆ÷³õʼѡÏî×÷³öÁËÏëҪµÄÐ޸ĺóʹÓôËÃü\n"
#~ "ÁִÐС°start¡±ÃüÁîºó£¬ÿ¸öÕæÈËÍæ¼ҽ«¿ÉÒÔѡÔñËûÃǵÄÃñ×壬ȻºóÓÎϷ¾Í\n"
#~ "»Ὺʼ¡£µ±ÔØÈëһ¸ö´æÅÌÓÎϷºóҲÐèҪ´ËÃüÁîÀ´ÖØÐ¿ªʼÓÎϷ¡£µ±ÓÎϷ¿ªʼÔË\n"
#~ "Ðкó´ËÃüÁî¾Ͳ»ÔٿÉÓã¬ÒòΪËü½«ûÓÐÈκÎ×÷Óá£"

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "ûÓвÎÊýʱ½«¸ø³öһЩ½éÉÜÐ԰ïÖú¡£¸ø¶¨²ÎÊý¡°commands¡±»ò¡°options¡±ʱ\n"
#~ "·ֱð¸ø³öËùÓÐÃüÁî»òËùÓÐѡÏîµÄÁбí¡£·ñÔò¸ø¶¨µĲÎÊý½«±»µ±×÷ÃüÁîÃû»òÕß\n"
#~ "ѡÏîÃû£¬²¢ÇҸø³ö¸ÃÃüÁî»òѡÏîµİïÖú¡£¶ÔÓÚѡÏ°ïÖúÐÅϢ°üÀ¨¸ÃѡÏîµÄ\n"
#~ "µ±ǰֵºÍĬÈÏֵ¡£ÔÚûÓÐÆçÒåµÄÇé¿öÏ²ÎÊý¿ÉÒÔËõд¡£"

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "ÏÔʾÍæ¼ң¬ÍŶӣ¬Á¬½ӻòÕßÇ龰µÄÁбí¡£"

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "ÏÔʾÍæ¼ң¬ÍŶӣ¬µ½·þÎñÆ÷µÄÁ¬½ӣ¬»òÕßÇ龰µÄÁбí¡£¿ÉÒÔʹÓÃËõд²ÎÊý£¬ûÓвÎÊý"
#~ "ʱĬÈÏΪ¡°players¡±¡£"

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "ÇжϿͻ§¶ϵ½·þÎñÆ÷µÄÁ¬½ӣ¬´ÓÓÎϷÖÐɾ³ý¸ÿͻ§¶ˡ£Èç¹ûÓÎϷ»¹δ¿ªʼ£¬¸ÿͻ§¶Ï"
#~ "µÄÍæ¼ұ»´ÓÓÎϷÖÐɾ³ý£¬·ñÔò¶ԸÃÍæ¼ÒûÓÐӰÏ졣ÇëעÒâ´ËÃüÁîÏÖÔÚÐèҪÁ¬½ÓÃû³Æ×÷"
#~ "²ÎÊý£¬¶ø²»ÊÇÍæ¼ÒÃû×֡£"

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "¡°explain¡±ÃüÁîÌṩÁˡ°help¡±ÃüÁÄܵÄ×Ӽ¯£¬³öÓÚÏòºó¼æÈݵÄĿµİüº¬ÔÚÕâ"
#~ "Àµ±ûÓвÎÊýʱËü´òӡ³öѡÏîµÄÁбí£¨ÀàËơ°help options¡±£©£¬ÓвÎÊýʱËü´òӡ"
#~ "Ìض¨ѡÏîµİïÖúÐÅϢ£¨ÀàËơ°help <ѡÏîÃû>¡±£©¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "ûÓвÎÊýʱÏÔʾËùÓеķþÎñÆ÷ѡÏ»ò¿ÉÓõÄѡÏµ±±»¿ͻ§¶ËʹÓÃʱ£©¡£¸ø¶¨һ¸ö"
#~ "²ÎÊýʱ£¬ֻÏÔʾ¾ßÓиÃÃû×ֵÄѡÏ»ò¾ßÓиÃÃû×Öǰ׺µÄѡÏ"

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "¾ßÓÐinfo·ÃÎʼ¶±ðµÄÍæ¼ҷ¢³öһ¸ö¿ØÖƼ¶±ðµÄÃüÁîʱ½«Æô¶¯һ¸ö¹ØÓÚËù·¢³öÃüÁîµÄÐÂ"
#~ "ͶƱ¡£ºó¸ú¡°yes¡±»ò¡°no¡±£¬ÒԼ°¿ÉѡµÄͶƱ±àÂëµġ°/vote¡±ÃüÁͶ³öÄúµÄƱ¡£"
#~ "Èç¹ûûÓÐͶƱ±àÂ룬ÄúµÄͶƱ½«×÷ÓÃÓÚ×îºóһ¸öÃüÁÄúһ´ÎֻÄÜÌáÒéһ´ÎͶƱ¡£Èç"
#~ "¹û³¬¹ý°ëÊýÍæ¼Ò֧³֣¬ͶƱ½«Á¢¼´ͨ¹ý£¬Èç¹û³¬¹ý°ëÊýÍæ¼ҷ´¶ԣ¬ͶƱ½«Á¢¼´±»·ñ"
#~ "¾ö¡£Èç¹ûÔÚһ¸öÍêÕûµĻغϺóûÓÐÈκÎÈËͶƱ·´¶ÔÄÇôͶƱ½«»áͨ¹ý¡£"

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "ѡÔñÐµĹæÔ򼯺ϻòģ×éĿ¼¡£\n"
#~ "ûÓÐÈκβÎÊýµ÷ÓôËÃüÁÏÔʾÏÖÔÚËùѡÔñµĹæÔ򼯺ϡ£"

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "¡°metaconnection ?¡± ½«±¨¸浽Ԫ·þÎñÆ÷Á¬½ӵÄ״̬¡£\n"
#~ "¡°metaconnection down¡± »ò ¡°metac d¡± ½«¶Ͽªµ½Ԫ·þÎñÆ÷µÄÁ¬½ӡ£\n"
#~ "¡°metaconnection up¡± »ò ¡°metac u¡± ½«´򿪵½Ԫ·þÎñÆ÷µÄÁ¬½ӡ£"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "ֻÓпØÖÆ̨º;ßÓÐÃüÁî·ÃÎʼ¶±ð¡°hack¡±µÄÁ¬½ӿÉÒÔǿÖÆÆäËüÁ¬½ӽÓÌæһ¸öÍæ¼ҡ£Èç"
#~ "¹ûÄú²»ÊÇÕâÁ½ÖÖ֮һ£¬ÔòֻÔÊÐí <Íæ¼ÒÃû³Æ> ²ÎÊý¡£Èç¹û¸ø³öµÄÍæ¼ÒÃû×ÖΪ¡°-¡±²¢"
#~ "ÇÒָ¶¨µÄÁ¬½ӻ¹ûÓпØÖÆÈκÎÍæ¼ң¬Ô򴴽¨һ¸öÍæ¼Ҳ¢·ÖÅä¸ø¸ÃÁ¬½ӡ£"

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "ֻÄÜÔÚÓÎϷ¿ªʼǰʹÓá°create¡±ÃüÁ"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ºÜÈÝÒס±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬ"
#~ "Èϼ¶±ðÉèΪ¡°ºÜÈÝÒס±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ÈÝÒס±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈÏ"
#~ "¼¶±ðÉèΪ¡°ÈÝÒס±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ÆÕͨ¡±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈÏ"
#~ "¼¶±ðÉèΪ¡°ÆÕͨ¡±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°Äѡ±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈϼ¶"
#~ "±ðÉèΪ¡°Äѡ±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ÈÝÒס±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬÈÏ"
#~ "¼¶±ðÉèΪ¡°ÈÝÒס±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£"

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬ÉèÖÃËùÓеÄAIÍæ¼Ҽ¶±ðΪ¡°ʵÑéÐԡ±£¬²¢½«ÈκÎÐÂAIÍæ¼ҵÄĬ"
#~ "Èϼ¶±ðÉèΪ¡°ʵÑéÐԡ±¡£ÓÐһ¸ö²ÎÊýµÄÇé¿öÏ£¬ֻÉèÖøÃÍæ¼ҵļ¶±ð¡£ÕâֻÓÃÓڲâÊÔ"
#~ "ÐÂAIÌØÐԣ¡¶ÔÓÚÆÕͨ·þÎñÆ÷£¬´ËѡÏîûÓÐ×÷Óá£"

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "ÃüÁî·ÃÎʼ¶±ð¿ØÖÆÓû§ͨ¹ý¿ͻ§¶ËÁÄÌ촰¿ڿÉÓõķþÎñÆ÷ÃüÁ\n"
#~ "¿ÉÓõļ¶±ðÓУº\n"
#~ "    none  -  ûÓÐÃüÁî¿ÉÓÃ\n"
#~ "    info  -  ½öÐÅϢÐÔÃüÁî\n"
#~ "    ctrl  -  ӰÏìÓÎϷºÍÓû§µÄÃüÁî\n"
#~ "    hack  -  *ËùÓÐ* ÃüÁÓÐΣÏգ¡\n"
#~ "ÔÚûÓвÎÊýµÄÇé¿öÏ£¬½«±¨¸浱ǰÃüÁî·ÃÎʼ¶±ð¡£ÓÐһ¸ö²ÎÊýʱ£¬\n"
#~ "½«ΪËùÓÐÏÖÓеÄÁ¬½ÓÉèÖ÷ÃÎʼ¶±𣬲¢ÉèÖÃΪδÀ´Á¬½ӵÄĬÈϷÃ\n"
#~ "Îʼ¶±ð¡£\n"
#~ "Èç¹ûָ¶¨Áˡ°new¡±£¬ÔòֻΪÐ½¨µÄÁ¬½ӿͻ§¶ËÉèÖøü¶±ð¡£\n"
#~ "Èç¹ûָ¶¨Áˡ°first come¡±£¬½«ÉèÖá°first come¡±µļ¶±ð£»Ëü½«\n"
#~ "±»¸³ÓèµÚһ¸öÁ¬½ӵĿͻ§¶ˣ¬»òÕßÈç¹ûÒѾ­ÓÐÁËÁ¬½ӵĻ°£¬½«¸³\n"
#~ "ÓèµÚһ¸ö·¢³ö¡°first¡±ÃüÁîµĿͻ§¶ˡ£\n"
#~ "Èç¹ûָ¶¨ÁËÁ¬½ÓÃû³ƣ¬½«ֻΪ¸ÃÁ¬½ÓÉèÖ÷ÃÎʼ¶±ð¡£\n"
#~ "һ¸ö¿ͻ§¶˶ϿªÁ¬½ӺóÃüÁî·ÃÎʼ¶±𽫲»ÔټÌÐø´æÔڣ¬ÒòΪ¿ÉÄÜ\n"
#~ "Óв»¿ÉÐÅÈεÄÈËÓÃÏàͬµÄÃû×ÖÖØÐÂÁ¬½ӽøÀ´¡£ÇëעÒâ´ËÃüÁîÏÖÔÚ\n"
#~ "ȡÁ¬½ÓÃû³ƶø²»ÊÇÍæ¼ÒÃû×Ö×÷²ÎÊý¡£"

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "ÿ¸ô<»غÏ>¸ö»غϣ¬°Ñ<ֵ>Ôö¼ӵ½³¬ʱ¶¨ʱÆ÷£¬Ȼºó°Ñ<»غÏÔöÁ¿>Ôö¼ӵ½\n"
#~ "<»غÏ>²¢°Ñ<ֵ>³ËÉÏ<ֵ³ËÊý>¡£ÇëÓëѡÏtimeout¡±ЭͬʹÓôËÃüÁĬ\n"
#~ "ÈÏΪ 0 0 0 1¡£"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Õ⽫´ÓÓÎϷÖÐ*Íêȫ*ɾ³ýһ¸öÍæ¼ң¬°üÀ¨ËùÓеĳÇÊкͲ¿¶ӵȡ£ÇëСÐÄʹÓã¡"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "½«µ±ǰÓÎϷ±£´浽<ÎļþÃû>ָ¶¨µÄÎļþÖС£Èç¹ûδ¸ø³öÎļþÃû²ÎÊý£¬±£´浽\n"
#~ "¡°<×Զ¯±£´æÃûǰ׺><Äê´ú>m.sav[.gz]¡±ÎļþÖС£\n"
#~ "ҪÏëÖØÐÂװÔØһ¸öÓɡ°save¡±´´½¨µĴæÅÌÓÎϷ£¬ÇëʹÓÃÃüÁîÐвÎÊý\n"
#~ "    --file <ÎļþÃû>\n"
#~ "Æô¶¯·þÎñÆ÷£¬²¢Çҵ±Íæ¼Ҷ¼ÖØÐÂÁ¬ÈëºóʹÓá°start¡±ÃüÁʼÓÎϷ¡£"

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "´Ó<ÎļþÃû>ÖÐÔØÈëÓÎϷ¡£µ±ǰµÄËùÓÐÊý¾ݰüÀ¨Íæ¼ң¬¹æÔ򼯺ϺͷþÎñÆ÷ѡÏ½«¶ª"
#~ "ʧ¡£\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "ûÓÐÕâÑùµÄͶƱ£¨%d£©¡£"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr "È˿Úͳ¼ƴ®°üº¬ÎÞЧµÄ×ַû¡£Ç볢Êԡ°help demography¡±¡£"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "´æÅÌÎļþº¬Óв»ÍêÕûµĵØͼÊý¾ݡ£Õâ¿ÉÄÜÊǾɵĴæÅÌÓÎϷ£¬»òÕ߱íÃ÷ÕâÊÇһ¸öÎÞЧµÄ"
#~ "´æÅÌÎļþ¡£Èç¹û¼ÌÐøµĻ°ºó¹û×Ըº¡£"

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "ÔÊÐí½ÓÌæ×ַû´®°üº¬ÎÞЧ×ַû¡£\n"
#~ "Çë²μû¡°help allowtake¡±¡£"

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "³õʼ²¿¶Ó×ַû´®°üº¬ÎÞЧ×ַû¡£\n"
#~ "Çë²μû¡°help startunits¡±¡£"

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Æðʼ²¿¶Ó×ַû´®ûÓаüº¬³ÇÊн¨Á¢Õߡ£\n"
#~ "Çë²ο¼¡°help startunits¡±¡£"

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr "Íæ¼ÒÊý³¬³öÁËÇëÇóֵ£¬±£³־Éֵ"

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "´ËֵÓÃÓÚȷ¶¨µØͼ´óС¡£\n"
#~ "  size = 4 ÊÇ 4,000 ¸ö·½¸ñµÄÆÕͨµØͼ£¨ȱʡ£©\n"
#~ "  size = 20 ÊÇ 20,000 ¸ö·½¸ñµľ޴óµØͼ"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "FreecivµĵØͼ¶¼ÊǶþάµġ£µØͼ¿ÉÒÔÔÚÄϱ±ºͶ«Î÷·½ÏòÉÏÕۻØÒÔÐγÉƽÃæµØͼ£¬Öù"
#~ "ÃæµØͼ£¬»ò»·ÃæµØͼ¡£ÿ¸ö·½¸ñ¿ÉÒÔÊǾØÐλòÁù±ßÐΣ¬¶ÔÆ뷽ʽ¿ÉÒÔÊǾ­µ䷽ʽ»ò45"
#~ "¶ȽǷ½ʽ£­£­Õâ¸ù¾ÝËùʹÓõĵØͼ·ç¸ñÉèÖá£\n"
#~ "   0 ƽÃæµØÇ򣨲»Õۻأ©\n"
#~ "   1 µØÇ򣨶«Î÷·½ÏòÕۻأ©\n"
#~ "   2 ÌìÍõÐǣ¨Äϱ±·½ÏòÕۻأ©\n"
#~ "   3 »·ÃæÊÀ½磨Äϱ±¶«Î÷·½ÏòÕۻأ©\n"
#~ "   4 ƽÃæµØÇò£¨45¶Ƚǣ©\n"
#~ "   5 µØÇò£¨45¶Ƚǣ©\n"
#~ "   6 ÌìÍõÐǣ¨45¶Ƚǣ©\n"
#~ "   7 »·ÃæÊÀ½磨45¶Ƚǣ©\n"
#~ "   8 ƽÃæµØÇò£¨Áù±ßÐΣ©\n"
#~ "   9 µØÇò£¨Áù±ßÐΣ©\n"
#~ "  10 ÌìÍõÐǣ¨Áù±ßÐΣ©\n"
#~ "  11 »·ÃæÊÀ½磨Áù±ßÐΣ©\n"
#~ "  12 ƽÃæµØÇò£¨45¶ȽÇÁù±ßÐΣ©\n"
#~ "  13 µØÇò£¨45¶ȽÇÁù±ßÐΣ©\n"
#~ "  14 ÌìÍõÐǣ¨45¶ȽÇÁù±ßÐΣ©\n"
#~ "  15 »·ÃæÊÀ½磨45¶ȽÇÁù±ßÐΣ©\n"
#~ "¾­µä¾ØÐÎ:                  45¶ȽǾØÐÎ:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Áù±ßÐη½¸ñ:                45¶ȽÇÁù±ßÐÎ:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Ç龰µØͼ £­ ÎÞÉú³ÉÆ÷£»\n"
#~ "1 = ȫËæ»ú¸߶ÈÉú³ÉÆ÷£»                           [4]\n"
#~ "2 = α·ÖÐθ߶ÈÉú³ÉÆ÷                             [3]\n"
#~ "3 = »ùÓڵºÓìµÄÉú³ÉÆ÷£¨½Ϲ«ƽµ«ºܷ³Èˣ©            [1]\n"
#~ "\n"
#~ "[]ÖеÄÊý×ָø³öÁËÆðʼλÖÃÉèÖõÄȱʡֵ¡£Èç¹ûʹÓÃÆðʼλÖõÄȱʡֵ£¬½«»á»ùÓÚÉú"
#~ "³ÉÆ÷ѡÔñһ¸öÆðʼλÖõÄÉèÖá£Çë²μû¡°ÆðʼλÖá±ÉèÖá£"

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Éú³ÉÆ÷ѡÔñ¡£ѡÔñ´ËֵÒâζ×ŻùÓÚËùѡÔñµÄÉú³ÉÆ÷ѡÔñȱʡֵ¡£\n"
#~ "    Çë²μû¡°Éú³ÉÆ÷¡±ÉèÖá£\n"
#~ "1 = ³¢ÊÔÿ¸ö´ó½·ÅÖÃһ¸öÍæ¼ҡ£\n"
#~ "2 = ³¢ÊÔÿ¸ö´ó½·ÅÖÃÁ½¸öÍæ¼ҡ£\n"
#~ "3 = ³¢ÊԽ«ËùÓÐÍæ¼ҷÅÖÃÔÚһ¸ö´ó½Éϡ£\n"
#~ "4 = ¸ù¾ݴó½Ãæ»ý´óС·ÅÖÃÍæ¼ҡ£\n"
#~ "עÒ⣺Éú³ÉÆ÷½«³¢ÊÔΪѡÔñµÄÆðʼλÖúÍÍæ¼ÒÊýĿ´´½¨ºÏÊÊÊýĿµĴó½¡£"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "½ÏСµÄֵ½«µõ½º®ÀäµĵØͼ£¬½ϴóµÄֵ½«µõ½Ñ×ÈȵĵØͼ¡£\n"
#~ "\n"
#~ "100 ½«µõ½·ǳ£¸ÉÈȵÄÐÇÇò£¬ûÓÐÁ½¼«º®Àäµشø£¬ֻÓÐÈȴøº͸ɺµµØÇø¡£\n"
#~ "\n"
#~ "70 ½«µõ½ֻÓÐÉÙÁ¿¼«µرù´øµÄÑ×ÈÈÐÇÇò¡£\n"
#~ "\n"
#~ "50 ½«µõ½ÎÂůµÄÐÇÇò£¬ÓÐÕý³£µļ«µء¢º®´ø¡¢Î´øºÍÈȴøµØÇø£»ÈȴøºÍÎ´øµØÇøÖÐ"
#~ "ÓÐɳĮ¡£\n"
#~ "\n"
#~ "30 ½«µõ½º®ÀäµÄÐÇÇò£¬ֻÓкÜСµÄÈȴøµØÇø¡£\n"
#~ "\n"
#~ "0 ½«µõ½·ǳ£º®ÀäµÄÐÇÇ򣬴ó·¶Χµļ«µغ®ÀäÇø£¬ûÓÐÈȴø¡£"

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Èç¹ûÉèÖÃΪ´óÓÚ0£¬Ôò³ÇÊÐÖÜΧָ¶¨°뾶·¶ΧÄڵÄ½µط½¸ñ½«ÓɸÃÃñ×åËùÓС£¶ÔÓں£"
#~ "Ñ󷽸ñºÍÔڳ¬¹ýһ¸öÃñ×åµĳÇÊз¶ΧÄڵķ½¸񣬽«ÓÉÌØÊâµĹæÔò¾õµÃÊôÓÚÄĸöÃñ×塣"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = ĬÈϣºÔÊÐíÔÚËùÓÐÍæ¼Ò֮¼ä½øÐÐÍ⽻¡£\n"
#~ "1 = ½öÔÊÐíÔÚÕæÈËÍæ¼Ò֮¼ä½øÐÐÍ⽻¡£\n"
#~ "2 = ½öÔÊÐíÔÚAIÍæ¼Ò֮¼ä½øÐÐÍ⽻¡£\n"
#~ "3 = ½öÔÊÐíÔÚÍŶÓ֮ÄڽøÐÐÍ⽻¡£\n"
#~ "4 = ¶ÔËùÓÐÍæ¼ҽûֹÍ⽻¡£"

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = ûÓÐÈκÎÏÞÖƣºÍæ¼ҿÉÒÔӵÓжà¸ö¾ßÓÐÏàͬÃû×ֵĳÇÊС£\n"
#~ "\n"
#~ "1 = ³ÇÊÐÃû×ֶÔÓÚһ¸öÍæ¼ұØÐëÊÇΨһµģºһ¸öÍæ¼Ҳ»ÄÜӵÓжà¸ö¾ßÓÐÏàͬÃû×ֵĳÇ"
#~ "ÊС£\n"
#~ "\n"
#~ "2 = ³ÇÊÐÃû×ֱØÐëÊÇȫ¾ÖΨһµģºÓÎϷÖеÄËùÓгÇÊж¼±ØÐëӵÓв»ͬµÄÃû×֡£\n"
#~ "\n"
#~ "3 = ÀàËÆ2£¬µ«ÊÇÍæ¼Ҳ»ÔÊÐíʹÓÃÁíһ¸öÃñ×åµÄĬÈϳÇÊÐÃû×֣¬³ý·ÇÄÇҲÊÇËûÃñ×åµÄ"
#~ "ĬÈϳÇÊÐÃû×֡£"

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = ûÓÐҰÈË\n"
#~ "1 = ҰÈËֻÔÚéÎݳöÏÖ\n"
#~ "2 = Õý³£µÄҰÈ˳öÏÖƵÂÊ\n"
#~ "3 = ¾­³£ҰÈËÆðÒå\n"
#~ "4 = ¿񱩵ÄÓÎÄÁ²¿Â䣬ºܶàҰÈË"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Ӧ¸ÃÊÇһ¸ö×ַû´®£¬ÿ¸ö×ַûָ¶¨һÖÖÀàÐͻòһÖÖ״̬µÄÎÄÃ÷£¨Íæ¼ң©¡£¿ͻ§¶Ëֻ±»"
#~ "ÔÊÐí½ÓÌæ»òÅԹÛÄÇЩƥÅäһ¸öָ¶¨×ַûµÄÍæ¼ҡ£ËüֻӰÏìtake»òobserveÃüÁîµÄδÀ´"
#~ "ʹÓã¬¶ø²»»á׷ËÝÒÔÍù¡£×ַû¼°Æ京ÒåΪ£º\n"
#~ "    o,O = ȫ¾ÖÅԹÛÕß\n"
#~ "    b   = ҰÈËÍæ¼Ò\n"
#~ "    d   = ÒÑËÀÍöµÄÍæ¼Ò\n"
#~ "    A,a = AIÍæ¼Ò\n"
#~ "    H,h = ÕæÈËÍæ¼Ò\n"
#~ "ÉÏÊöÁбíÖеÚһ¸öƥÅäÍæ¼ҵÄÃèÊöÆð×÷Óá£ËùÒԡ°d¡±²»°üÀ¨ËÀȥµÄҰÈˣ¬¡°a¡±²»°ü"
#~ "À¨ËÀÍöµÄAIÍæ¼ң¬ÒԴËÀàÍơ£´óд×ÖĸÔÚÓÎϷ¿ªʼǰÆð×÷Óã¬Сд×ÖĸÔÚÓÎϷ¿ªʼºó"
#~ "Æð×÷Óá£\n"
#~ "\n"
#~ "ÉÏÃæµÄÿ¸ö×Öĸ¿ÉÒԸúËæ1¸öÏÂÃæµÄÊý×ÖÒÔÔÊÐí»òÏÞÖÆÁ¬½ӵķ½ʽ£º\n"
#~ "\n"
#~ "     £¨Îޣ© = ÔÊÐí¿ØÖÆÕߣ¬ÔÊÐíÅԹÛÕߣ¬¿ÉÒÔȡ´úÁ¬½ӡ££¨ȡ´úÁ¬½ÓÒâζ×ÅÄã¿ÉÒÔ"
#~ "Ì滻һ¸öÒѾ­ÓÐÁíһ¸öÓû§¿ØÖƵÄÍæ¼ҡ££©\n"
#~ "\n"
#~ "     1 = ÔÊÐí¿ØÖÆÕߣ¬ÔÊÐíÅԹÛÕߣ¬²»ÄÜȡ´úÁ¬½ӣ»\n"
#~ "\n"
#~ "     2 = ÔÊÐí¿ØÖÆÕߣ¬²»ÔÊÐíÅԹÛÕߣ¬¿ÉÒÔȡ´úÁ¬½ӣ»\n"
#~ "\n"
#~ "     3 = ÔÊÐí¿ØÖÆÕߣ¬²»ÔÊÐíÅԹÛÕߣ¬²»ÄÜȡ´úÁ¬½ӣ»\n"
#~ "\n"
#~ "     4 = ²»ÔÊÐí¿ØÖÆÕߣ¬ÔÊÐíÅԹÛÕߣ»\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Èç¹û±»ÖÃΪ1£¬Ôòÿ¸ö»غϺ󶼽«°ÑÍæ¼Òͳ¼ÆÐÅϢÌí¼ӵ½Îļþ¡°civscore.log¡±ÖС£"
#~ "ÕâЩͳ¼ÆÐÅϢ¿ÉÒÔÔÚÓÎϷ½áÊøºóÓÃÓڴ´½¨ÊÆÁ¦ͼ¡£"

#~ msgid "You are not allowed to set this option."
#~ msgstr "²»ÔÊÐíÄúÉèÖôËѡÏ"

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "ֵ±ØÐëÊÇһ¸öÕûÊý¡£"

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "¹ý³¤µÄ×ַû´®ֵ¡£Ó÷¨£ºset <ѡÏî> <ֵ>¡£"

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "ÿ¸öÍæ¼ҿªʼʱµĻƽð"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "µȴýÖÐ"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "²»ÄÜÔÚÓÎϷ¿ªʼºóÔö¼Ó AI Íæ¼ҡ£"

#~ msgid "%-*s value   (min,max)      "
#~ msgstr "%-*s ֵ   £¨×îСֵ£¬×î´óֵ£©      "

#~ msgid "description"
#~ msgstr "ÃèÊö"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "ÇëʹÓá°show situational¡±»ò¡°show rare¡±ÒÔÏÔʾ¸ü¶àѡÏ\n"
#~ "ÇëʹÓá°show changed¡±ÒÔÏÔʾ¾ßÓзÇȱʡֵµÄÉèÖá£"

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "ֵ³¬³ö·¶Χ (×îС£º0£¬×î´ó£º1)¡£"

#~ msgid "Option: %s has been set to %d."
#~ msgstr "ѡÏ%s Òѱ»ÉèÖÃΪ %d¡£"

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "ֵ³¬³öԤ¶¨·¶Χ (×îС£º%d£¬×î´ó£º%d)¡£"

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Î޷¨¶ÁÈëÃüÁîÐнű¾Îļþ¡°%s¡±¡£"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "»¶ӭ - ÕâÊÇ Freeciv ·þÎñÆ÷µĽéÉÜÐ԰ïÖúÎı¾¡£\n"
#~ "\n"
#~ "·þÎñÆ÷µÄÁ½¸öÖØҪ¸ÅÄîÊÇ ÃüÁî ºÍ ѡÏî ¡£\n"
#~ "ÃüÁÀýÈ硰help¡±£¬ÓÃÓÚͬ·þÎñÆ÷½øÐн»»¥¡£\n"
#~ "ÓÐЩÃüÁîÐèҪһ¸ö»ò¶à¸öÓɿոñ·ָôµĲÎÊý¡£\n"
#~ "ÔÚÐí¶àÇé¿öÏÂÃüÁîºÍÃüÁî²ÎÊý¿ÉÒԱ»Ëõд¡£\n"
#~ "ѡÏîÊǷþÎñÆ÷ÔËÐÐʱ¿ØÖƷþÎñÆ÷µÄÉèÖá£\n"
#~ "\n"
#~ "Ҫµõ½¹ØÓڻñµÃÃüÁîÓëѡÏîµĸüÏêϸÐÅϢµķ½·¨£¬\n"
#~ "ÇëʹÓá°help help¡±¡£\n"
#~ "\n"
#~ "¶ÔÐԼ±µÄÈËÀ´˵£¬Ö÷ҪµÄÃüÁîÓУº\n"
#~ "  show   -  ²鿴µ±ǰѡÏî\n"
#~ "  set    -  ÉèÖÃѡÏî\n"
#~ "  start  -  Íæ¼ÒÁ¬Èëºó¿ªʼÓÎϷ\n"
#~ "  save   -  ±£´浱ǰÓÎϷ\n"
#~ "  quit   -  Í˳ö"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d £º¡°%s¡± £º %d ¸öÍæ¼Ò"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d £º ¡°%s¡± £º 1 ¸öÍæ¼Ò £º %s"

#~ msgid "Empty team: %s"
#~ msgstr "¿ÕÍŶӣº %s "

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "CMA´íÎó¡£ÄúµÄÊÐÃñ¹ÜÀíÉèÖÿÉÄܲ»ÍêÕû¡£"

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "δÄÜװÈëÒôЧÅäÖÃÎļþ£º%s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "½«Êä³ö´°¿ڵ¼³öµ½ civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Taxed from trade\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s À´×Ô %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "ÒÕ/¿Æ/˰"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "ÒÕÈË/¿Æѧ¼Ò/˰ÎñԱ"

#~ msgid " Rivers"
#~ msgstr " ºÓÁ÷"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Äܹ»Я´ø²¢Ϊ %d ¸ö·ÉÐÐÆ÷¼ÓÓ͡£\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Äܹ»½¨ÖþҪÈû¡£\n"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "º½Ì켼Êõ"

#~ msgid "Progress: no research target"
#~ msgstr "½ø¶ȣºûÓÐÑо¿Ŀ±ê"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Ãû³ƣº%s\n"
#~ "ʳÎ     %10s »ƽð£º  %10s\n"
#~ "Îï×ʣº     %10s ÓéÀ֣º  %10s\n"
#~ "óÒףº     %10s ¿ÆÑУº  %10s\n"
#~ "\n"
#~ "È˿ڣ¨¹¤/ÒÕ/¿Æ/˰£©£º %s\n"
#~ "      ³ÇÊÐÔö³¤£º %s\n"
#~ "  ÒÑÍê³ɵĲúƷ£º %s"

#~ msgid "_View"
#~ msgstr "²鿴(_V)"

#~ msgid "Give info access"
#~ msgstr "¸øÓè info ·ÃÎʼ¶±ð"

#~ msgid "Give ctrl access"
#~ msgstr "¸øÓè ctrl ·ÃÎʼ¶±ð"

#~ msgid "?Building:Name"
#~ msgstr "Ãû³Æ"

#~ msgid "Total Cost:"
#~ msgstr "³ɱ¾×ܼƣº"

#~ msgid "true"
#~ msgstr "Õæ"

#~ msgid "false"
#~ msgstr "¼Ù"

#~ msgid "(hidden)"
#~ msgstr "£¨Òþ²أ©"

#, fuzzy
#~ msgid "No modes available!"
#~ msgstr "ûÓпÉÓõÄÆ漣"

#, fuzzy
#~ msgid "Fullscreen Mode"
#~ msgstr "ȫÆÁģʽ(_F)"

#, fuzzy
#~ msgid "Show focus animation"
#~ msgstr "ÏÔʾ×÷ս¶¯»­"

#, fuzzy
#~ msgid "Show cursors animation"
#~ msgstr "ÏÔʾ×÷ս¶¯»­"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "óÒ×·Ïß"

#, fuzzy
#~ msgid "Special Resources"
#~ msgstr "¿ó²ú"

#~ msgid "Roads and Rails"
#~ msgstr "¹«·ºÍÌú·"

#~ msgid "Fortress and Airbase"
#~ msgstr "ҪÈûºͿվü»ùµØ"

#, fuzzy
#~ msgid "Video options"
#~ msgstr "±ØÐèѡÏî"

#, fuzzy
#~ msgid "Sound options"
#~ msgstr "ÒôЧ²å¼þ"

#, fuzzy
#~ msgid "Game options"
#~ msgstr "ÓÎϷѡÏî"

#, fuzzy
#~ msgid "Map options"
#~ msgstr "±ØÐèѡÏî"

#~ msgid "Can only be used in server console. "
#~ msgstr "ֻÄÜÔڷþÎñÆ÷¿ØÖÆ̨ÖÐʹÓá£"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">ֵÉèÖÃΪ %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "ÒÆÃñÕߺ͹¤³ÌʦҲ¿ÉÒÔÐ޽¨ҪÈû¡£ҪÈûÖеĲ¿¶ӵķÀÓùÁ¦Á¿ÊÇÕý³£µÄÁ½±¶£»²¢Çң¬Ҫ"
#~ "ÈûÖеĲ¿¶Óһ´νöÄܱ»ÏûÃðһ¸ö¡£¸üÏêϸµÄÐÅϢÇë²μû¹ØÓÚ×÷սµİïÖú¡£"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "ʹһ×ù³ÇÊгÉΪÊ׶¼ºÍÄúµÄÕþ¸®ÖÐÐġ£³ý·ÇÕþ¸®ÊÇÃñÖ÷Öƻ򹲲úÖ÷ÒåÖƶȣ¬ÆäËü³ÇÊÐ"
#~ "Öеĸ¯°ÜÓëÆä¸úÊ׶¼µľàÀëÓйء£ÔڳÇÊÐÖз¢¶¯ÆðÒåµĿªÏúҲ¸ú³ÇÊÐÓëÊ׶¼µľàÀëÓÐ"
#~ "¹Ø(ÔÚÈκÎÐÎʽµÄÕþ¸®ÏÂ)¡£\n"
#~ "\n"
#~ "×ÐϸÕտ´ÄúµÄÊ׶¼£¬ÕâÊÇÒòΪÈç¹ûʧȥËü¿ÉÄܵ¼ÖÂÄúµÄÍõ¹úÔÚÎÄÃ÷սÕùÖеÄÃðÍö¡£ʧ"
#~ "ȥÄúµ±ǰµĻʹ¬»¹¿ÉÄܻáʹÄúʧȥÄúӵÓеÄËùÓÐÓîÖæ·ɴ¬¡£"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "̫¿Õģ¿éÊÇÓîÖæ·ɴ¬ÖÐ×¹óµĲ¿·֡£ÓÐÈýÖֲ»ͬµÄ̫¿Õģ¿飺\n"
#~ "\n"
#~ "-¡¡¾Óסģ¿飺Ϊ10000ÈËÌṩÉú»î¿ռ䡣\n"
#~ "\n"
#~ "-¡¡ÉúÃü֧³Öģ¿飺Ϊһ¸ö¾Óסģ¿éµÄÈ˿ÚÌṩʳÎïºÍˮ¡£\n"
#~ "\n"
#~ "-¡¡̫ÑôÄÜÃæ°壺ΪÁíÍâÁ½¸öģ¿éÌṩËùÐèµÄÄÜԴ¡£\n"
#~ "\n"
#~ "Äúÿ¸öģ¿é×î¶à¿ÉÒÔÐ޽¨4¸ö¡£\n"
#~ "\n"
#~ "ÔÚÄú¿ÉÒԽ¨ÔìÈκÎÓîÖæ·ɴ¬²¿¼þ֮ǰ£¬±ØÐëÒѾ­ÓÐÍæ¼ÒÐ޽¨Á˼ƻ®°¢²¨Â޼ƻ®¡£"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr "Ð޽¨´óͼÊé¹ݵÄÎÄÃ÷½«µõ½ÈκÎÒѾ­ÖÁÉٱ»ÆäËüÁ½¸öÎÄÃ÷ÕÆÎյĿƼ¼½øչ¡£"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâµÄ1µãÒƶ¯Á¦²¢Ïû³ýÈý²㽰×ù·«´¬ÔÚԶº£ʧ×ٵÄΣÏա£ʹËù"
#~ "ÓÐÐ½¨µģ¨¶ÔËùÓгÇÊУ©º£Ñ󲿶Ӷ¼ÊÇÀÏÁ·µġ£"

#, fuzzy
#~ msgid "?nationgroup:Fictional"
#~ msgstr "ÓѺÃ"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§"
#~ "ºÍˮÁ¦µ糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±Àø£¬ÖÆÔ쳧ºÍˮÁ¦µ糧һÆð½«Ìṩ150%µÄ×Ê"
#~ "Դ²ú³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£һ¸ö³ÇÊÐֻÓнô¿¿£¨»òÔÚÆäÉϣ©"
#~ "ɽÂö»òºÓÁ÷·½¸ñ²ÅÄÜÐ޽¨ˮÁ¦µ糧¡£"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§"
#~ "ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú"
#~ "³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâµÄ1µãÒƶ¯Á¦²¢Ïû³ýÈý²㽰×ù·«´¬ÔÚԶº£ʧ×ٵÄΣÏա£ʹËù"
#~ "ÓÐÐ½¨µģ¨¶ÔËùÓгÇÊУ©º£Ñ󲿶Ӷ¼ÊÇÀÏÁ·µġ£"

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "ÄúËùÓеÄÐ½¨µĵØÃ沿¶ӽ«ÊÇÀÏÁ·µģ¨¶ÔËùÓгÇÊУ©¡£һ¸ö²¿¶ÓÔÚս¶·֮ºó±ä³ÉÀÏÁ·"
#~ "µĵĻú»á´Ó50%Ôö¼ӵ½100%¡£"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄÎï×ÊÉú²ú£º¹¤³§"
#~ "ºÍˮÁ¦µ糧һÆð½«Ìṩ75%µÄÎï×ʲú³ö½±Àø£¬ÖÆÔ쳧ºÍˮÁ¦µ糧һÆð½«Ìṩ150%µÄÎï"
#~ "×ʲú³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£һ¸ö³ÇÊÐֻÓнô¿¿£¨»òÔÚÆäÉϣ©"
#~ "ɽÂö»òºÓÁ÷·½¸ñ²ÅÄÜÐ޽¨ˮÁ¦µ糧¡£"

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Ìáʾ£ºÓü¸ËҿìËÙÒƶ¯µĴ¬ֻºÍһËÒսÁн¢Ϊº½ĸ»¤º½£¬ÒòΪËðʧһËÒװ±¸ÍêÕûµĺ½"
#~ "ĸ̫°º¹ó¶øʹ¿àÁˡ£"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ÔÚÄúӵÓÐËùÐèҪµĿƼ¼½øչ£¬ÒԼ°ÈκÎÍæ¼ÒËùÐ޽¨µÄÂü¹þ¶ٹ¤³̺ó£¬Äú¿ÉÒԽ¨Ôìº˵¥"
#~ "λ¡£\n"
#~ "\n"
#~ "ÆäЧ¹ûÊǣ¬±¬ը½«´ݻÙ3x3·½¸ñÄڵÄÈκβ¿¶ӣ¬°üÀ¨ÓѺò¿¶ӡ£µ±¹¥»÷³ÇÊÐʱ£¬³ÇÊÐ"
#~ "¹æģ±»¼õ°룬²¢ÇÒÖÜΧµķ½¸ñÊܵ½º˷øÉ䡣\n"
#~ "\n"
#~ "Ìáʾ1£º¶Ժ£Ñó½øÐк˹¥»÷²»»á²úÉú·øÉ䣬Êǳýµôµз½´¬ֻ×îÓÐЧ£¨µ«Êǰº¹󣡣©µÄ"
#~ "ÊֶΡ£\n"
#~ "\n"
#~ "Ìáʾ2£ºÄú¿ÉÄܻáÓöµ½ÕâÖÖÇé¿ö£¬ÄúÕûÌåÉÏÈëÇÖÁ˵з½¹ú¼ң¬µ«Êǵз½³ÇÊÐ̫ǿ´ó"
#~ "Áˡ£ÔÚʹÓú˲¿¶Ó֮ǰ£¬½«һȺÒÆÃñÕ߾ۼ¯µ½½ô¿¿³ÇÊÐÖÜΧ²¢ÈÃËüÃÇ׼±¸ºÃÔں˷øÉä"
#~ "·¢ÉúµÄͬһ»غÏÇå³ý·øÉ䣡Õ⽫ʹ·¢Éúº˶¬ÌìµĻú»ήµ½×îµ͡£±£»¤Éú̬µĺ˹¥»÷£¡"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "ÿ¸öÓÃÀ´½¨ÔìÆ漣µÄÉ̶Ӷ¼½«ʹÆ漣µÄÉú²ú¼ӿì50µ㡣\n"
#~ "\n"
#~ "Ìáʾ£ºÄú¿ÉÒÔÌáǰ´¢±¸һ¶ÑÉ̶Ӳ¢°ÑËüÃÇȫ²¿´øµ½½¨ÔìÆ漣µĳÇÊУ¬Õâ¿ÉÒÔ\n"
#~ "ÔÚһ¸ö»غÏÖÐÍê³ÉÆ漣£¡"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "µ±ҰÈËͷÁìÔÚÎ޷ÀÓù²¿¶ӵķ½¸ñ±»ɱËÀʱ£¬½«µõ½100»ƽðµÄÇÃթ½𣬵«ֻÓеØÃ沿"
#~ "¶ӺÍֱÉý·ɻúÄܹ»µõ½¡£<"

#, fuzzy
#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "ֻÓÐԭ½ÌּÖ÷Òå¹ú¼ҿÉÒԽ¨Ôì¿ñÈȲ¿¶ӡ£\n"
#~ "\n"
#~ "ԭ½ÌּÖ÷Òå¹ú¼ҿÉÒԲ»Óû¨·ÑÈκβú³ö¶ø±£Ñø¿ñÈȲ¿¶ӡ£"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to th  †  †  €†  e "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ÔÚÄúӵÓÐËùÐèҪµĿƼ¼½øչ£¬ÒԼ°ÈκÎÍæ¼ÒËùÐ޽¨µÄÂü¹þ¶ٹ¤³̺ó£¬Äú¿ÉÒԽ¨Ôìº˵¥"
#~ "λ¡£\n"
#~ "\n"
#~ "ÆäЧ¹ûÊǣ¬±¬ը½«´ݻÙ3x3·½¸ñÄڵÄÈκβ¿¶ӣ¬°üÀ¨ÓѺò¿¶ӡ£µ±¹¥»÷³ÇÊÐʱ£¬³ÇÊÐ"
#~ "¹æģ±»¼õ°룬²¢ÇÒÖÜΧµķ½¸ñÊܵ½º˷øÉ䡣\n"
#~ "\n"
#~ "Ìáʾ1£º¶Ժ£Ñó½øÐк˹¥»÷²»»á²úÉú·øÉ䣬Êǳýµôµз½´¬ֻ×îÓÐЧ£¨µ«Êǰº¹󣡣©µÄ"
#~ "ÊֶΡ£\n"
#~ "\n"
#~ "Ìáʾ2£ºÄú¿ÉÄܻáÓöµ½ÕâÖÖÇé¿ö£¬ÄúÕûÌåÉÏÈëÇÖÁ˵з½¹ú¼ң¬µ«Êǵз½³ÇÊÐ̫ǿ´ó"
#~ "Áˡ£ÔÚʹÓú˲¿¶Ó֮ǰ£¬½«һȺÒÆÃñÕ߾ۼ¯µ½½ô¿¿³ÇÊÐÖÜΧ²¢ÈÃËüÃÇ׼±¸ºÃÔں˷øÉä"
#~ "·¢ÉúµÄͬһ»غÏÇå³ý·øÉ䣡Õ⽫ʹ·¢Éúº˶¬ÌìµĻú»ήµ½×îµ͡£±£»¤Éú̬µĺ˹¥»÷£¡"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ÔÚÄúӵÓÐËùÐèҪµĿƼ¼½øչ£¬ÒԼ°ÈκÎÍæ¼ÒËùÐ޽¨µÄÂü¹þ¶ٹ¤³̺ó£¬Äú¿ÉÒԽ¨Ôìº˵¥"
#~ "λ¡£\n"
#~ "\n"
#~ "ÆäЧ¹ûÊǣ¬±¬ը½«´ݻÙ3x3·½¸ñÄڵÄÈκβ¿¶ӣ¬°üÀ¨ÓѺò¿¶ӡ£µ±¹¥»÷³ÇÊÐʱ£¬³ÇÊÐ"
#~ "¹æģ±»¼õ°룬²¢ÇÒÖÜΧµķ½¸ñÊܵ½º˷øÉ䡣\n"
#~ "\n"
#~ "Ìáʾ1£º¶Ժ£Ñó½øÐк˹¥»÷²»»á²úÉú·øÉ䣬Êǳýµôµз½´¬ֻ×îÓÐЧ£¨µ«Êǰº¹󣡣©µÄ"
#~ "ÊֶΡ£\n"
#~ "\n"
#~ "Ìáʾ2£ºÄú¿ÉÄܻáÓöµ½ÕâÖÖÇé¿ö£¬ÄúÕûÌåÉÏÈëÇÖÁ˵з½¹ú¼ң¬µ«Êǵз½³ÇÊÐ̫ǿ´ó"
#~ "Áˡ£ÔÚʹÓú˲¿¶Ó֮ǰ£¬½«һȺÒÆÃñÕ߾ۼ¯µ½½ô¿¿³ÇÊÐÖÜΧ²¢ÈÃËüÃÇ׼±¸ºÃÔں˷øÉä"
#~ "·¢ÉúµÄͬһ»غÏÇå³ý·øÉ䣡Õ⽫ʹ·¢Éúº˶¬ÌìµĻú»ήµ½×îµ͡£±£»¤Éú̬µĺ˹¥»÷£¡"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "µ±ҰÈËͷÁìÔÚÎ޷ÀÓù²¿¶ӵķ½¸ñ±»ɱËÀʱ£¬½«µõ½100»ƽðµÄÇÃթ½𣬵«ֻÓеØÃ沿"
#~ "¶ÓÄܹ»µõ½¡£"

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "?ÒÁÀÊÍõ:ɳ"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "°ͷ¥ÀûÑÇÈË"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "ÖÇÀûλÓÚÄÏÃÀÖ޵ÄÎ÷ÄϺ£°¶¡£"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr "īÎ÷¸çµÄÃû×ÖÀ´×ÔÓڰ¢×ÈÌؿËÈ˵ÄÁíһ¸öÃû×֣¬ÂóÎ÷¿¨Èˡ£"

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "¼ÓũÅÚ"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "ŮÁìÊÂ"

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "µ±Öйú¹úÃñµ³Îäװ¶Կ¹Öйú¹²²úµ³ʧ°ܺ󣬹úÃñµ³Õþ¸®ÌÓÍöµ½̨Í嵺£¬²¢ÔÚÄÇÀｨÁ¢"
#~ "ÖлªÃñ¹ú¡£"

#, fuzzy
#~ msgid "Governador"
#~ msgstr "×ܶ½"

#, fuzzy
#~ msgid "Governadora"
#~ msgstr "×ܶ½"

#, fuzzy
#~ msgid "Team 4"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 5"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 6"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 7"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 8"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 9"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 10"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 11"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 12"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 13"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 14"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 15"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 16"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 17"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 18"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 19"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 20"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 21"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 22"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 23"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 24"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 25"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 26"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 27"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 28"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 29"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 30"
#~ msgstr "ÍŶÓ"

#, fuzzy
#~ msgid "Team 31"
#~ msgstr "ÍŶÓ"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "°Ñһ¸öÍæ¼ÒÉèÖÃΪһ¸öÍŶӵĳÉԱ¡£Èç¹ûûÓÐָ¶¨ÍŶÓÃû£¬Íæ¼ұ»ÉèÖÃΪ²»ÊôÓÚÈκÎ"
#~ "ÍŶӡ£Èç¹ûÃû×ÖÖаüº¬¿ոñÇëʹÓÃ\"\"¡£һ¸öÍŶÓÊÇÊÇһ×éÍæ¼ң¬ÔڿªʼʱËûÃÇÊǽá"
#~ "Ã˵ģ¬ӵÓй²ÏíÊÓҰºÍʹ¹ݣ¬ËûÃǹ²ͬ×÷սÒԻñµÃÍŶÓʤÀû£¬ÿ¸öÍæ¼ҽ«¾ßÓÐƽ¾ù¸ö"
#~ "È˵÷֡£"

#~ msgid "Auto-save name prefix"
#~ msgstr "×Զ¯±£´æÃû³Æǰ׺"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "×Զ¯±£´æµÄÓÎϷ½«¾ßÓÐÃû×֡°<ǰ׺><Äê´ú>.sav¡±¡£´ËѡÏÉèÖÃ<ǰ׺>²¿·ֵĸñ"
#~ "ʽ¡£"

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Êյ½À´×ÔËÀÍö»ò¹۲ìÕßÍæ¼ҵÄÀàÐÍΪ %d µı¨ÎÄ"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "ÊÀ½çÆ漣"

#~ msgid "?city_state:Rapture"
#~ msgstr "¿ñ»¶"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s ÌزúÎï×ʡ£\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "ÐèҪ %s Ãñ×塣\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "ÓïÑÔ(_S)"

#~ msgid "Co_nnecting"
#~ msgstr "Á¬½Ó(_N)"

#~ msgid "C_ontrols"
#~ msgstr "¿ØÖÆ(_O)"

#~ msgid "C_hatline"
#~ msgstr "ÁÄÌì(_H)"

#~ msgid "_Worklist Editor"
#~ msgstr "¹¤×÷Áбí±༭Æ÷(_W)"

#~ msgid "Citizen _Management"
#~ msgstr "ÊÐÃñ¹ÜÀí(_M)"

#~ msgid "_Playing"
#~ msgstr "ÓÎϷ¼¼ÇÉ(_P)"

#~ msgid "City _Improvements"
#~ msgstr "³ÇÊн¨Öþ(_I)"

#~ msgid "Com_bat"
#~ msgstr "ս¶·(_B)"

#~ msgid "_ZOC"
#~ msgstr "_ZOC"

#~ msgid "Techno_logy"
#~ msgstr "¿Ƽ¼(_L)"

#~ msgid "Won_ders"
#~ msgstr "Æ漣(_D)"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Í⽻"

#~ msgid "Happin_ess"
#~ msgstr "»¶ÀÖ(_E)"

#~ msgid "Space _Race"
#~ msgstr "̫¿վºÈü(_R)"

#~ msgid "_Copying"
#~ msgstr "°æȨ(_C)"

#~ msgid "_About"
#~ msgstr "¹ØÓÚ(_A)"

#~ msgid "Playing"
#~ msgstr "ÓÎϷ¼¼ÇÉ"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "FreecivÊÇһ¸ö»غÏÖƵĲßÂÔÓÎϷ£¬ÔÚÓÎϷÖÐÿ¸öÍæ¼ҳÉΪһ¸öÎÄÃ÷µÄÁ쵼Õߣ¬ͨ¹ý"
#~ "ս¶·´ﵽ×îÖÕĿµģºÏûÃðËùÓÐÆäËüÎÄÃ÷¡£"

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "³ÇÊн¨ÖþÔÚÄúµÄÿ×ù³ÇÊÐÖÐÐ޽¨ÒÔÌá¸ßóÒ×ÊÕÈ룬¿ÆÑвú³ö£¬µȡ£´󲿷ֽ¨ÖþÐèҪÄú"
#~ "ÿ»غÏ֧¸¶һ¶¨µı£Ñø·ÑÓá£Èç¹ûÄú²»Äܱ£Ñøһ¸ö½¨Öþ£¬Ëü½«×Զ¯±»Âôµô¡£"

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "¸¯°ÜÊÇÒòΪµÍЧºḬ́À·ÒýÆðµÄóÒ×Ëðʧ¡£Ôڴó¶àÊýÕþ¸®ÐÎʽÏ£¬³ÇÊÐÀëÊ׶¼ԽԶ£¬Òò"
#~ "¸¯°ܶøËðʧµÄóÒ׾ÍԽ¶ࡣ£¨Èç¹ûÄúûÓÐÊ׶¼£¬ÄúµĳÇÊн«³ÐÊܷǳ£ÑÏÖصĸ¯°ܡ££©"
#~ "·¨Ժ½«½µµͳÇÊеĸ¯°Üˮƽ¡£"

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "ËðºÄÊÇÒòΪµÍЧºḬ́À·ÒýÆðµÄÎï×ÊËðʧ¡£Ôڴó¶àÊýÕþ¸®ÐÎʽÏ£¬³ÇÊÐÀëÊ׶¼ԽԶ£¬Òò"
#~ "ËðºĶøËðʧµÄÎï×ʾÍԽ¶ࡣ£¨Èç¹ûÄúûÓÐÊ׶¼£¬ÄúµĳÇÊн«³ÐÊܷǳ£ÑÏÖصÄËðºġ££©"
#~ "·¨Ժ½«½µµͳÇÊеÄËðºÄˮƽ¡£ËðºĿÉÄܵ¼ÖÂÄúµĳÇÊв»»ὨÔìÈκζ«Î÷¡£"

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Ȼ¶ø£¬Èç¹û³ÇÊÐÖеĿìÀÖÊÐÃñÖÁÉٺÍÂú×ãÊÐÃñһÑù¶࣬²¢ÇÒûÓÐÓÇÓôÊÐÃ񣬲¢ÇҸóÇ"
#~ "ÊÐÖÁÉÙÓÐÈý¸öÊÐÃñ£¬ÄÇô¸óÇÊн«½øÐÐÇìף¡£ÔÚͨ¹ý³ÇÊб¨¸æÖеġ°¿񻶡±×ÖÑù±í"
#~ "ʾ¡£ÇìףµÄ×÷ÓÃȡ¾öÓÚÄúµÄÕþ¸®ÀàÐ͡£"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "ÊÐÃñµÄÕý³£״̬ÊÇÂú×㡣Ȼ¶ø£¬Ëæ×ÅÄúµĳÇÊÐÔö³¤£¬ӵ¼·µ¼ÖÂÄúµÄÊÐÃñ±äµÃÓÇÓô¡£ÔÚ"
#~ "µÚ4¸ö£¨¼´£¬ĬÈϵķþÎñÆ÷ѡÏÓÇÓôÊý¡±ֵ£©֮ºóµÄÿ¸öÊÐÃñ½«×÷ΪÓÇÓôµı»Éú"
#~ "³ɣ¬¶ø²»ÊÇÂú×ãµġ£Èç¹ûÄúÓкܶàµĳÇÊУ¨¾ßÌåÊýĿȡ¾öÓÚÄúµÄÕþ¸®ÀàÐͺͷþÎñÆ÷ѡ"
#~ "Ï³ÇÊÐÒò×ӡ±£©£¬Õâ¸öÂú×ãÊÐÃñµÄÏÞÖƽ«½µµÍΪ3¡£"

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "ΪÁËÏû³ýÓÇÓô£¬Äú¿ÉÒԽ¨Ôì°ÑÓÇÓôÊÐÃñ±ä³ÉÂú×ãµĳÇÊн¨Öþ£¨È磬ÃíÓԲÐδó¾ç"
#~ "³¡£¬»ò´ó½ÌÌã­ÉõÖÁÊǷ¨Ժ£¬Èç¹ûÄúµÄÕþ¸®ÊÇÃñÖ÷ÖƵĻ°£©£¬»òÕßÏà¹صÄÊÀ½çÆ漣£¬"
#~ "»òÕ߰ÑÄúµÄóÒ×ֵµÄһ²¿·Öת»»³ÉÓéÀ֡£¶ÔÓÚһ¸ö³ÇÊÐËù²úÉúµÄÿ2µãÓéÀ֣¬һ¸öÂú"
#~ "×ãÊÐÃ񱻸ıäΪ¿ìÀֵġ£ÔڰÑËùÓÐÂú×ãÊÐÃñ±ä³ɿìÀÖÊÐÃñºó£¬ÓÇÓôÊÐÃñ¿ªʼ±»¸ıäΪ"
#~ "¿ìÀÖ/Âú×ãµġ£ĳЩÊÀ½çÆ漣Ҳ»á¶ÔÊÐÃñµĻ¶ÀֲúÉúӰÏ죨ÏêϸÐÅϢÇë²μûÏàӦµÄ"
#~ "½ڣ©¡£"

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "ÔںܶàÖÖÕþ¸®ÐÎʽÏ£¬¿ÉÒÔͨ¹ýʵÐоüÊ¹ÜÖƶøʹ³ÇÊÐÖÐפÓоüÊ²¿¶ÓʱÔö¼ÓÂú×ã"
#~ "¶ȡ£Ȼ¶ø£¬Ôڹ²ºÍÖƻòÃñÖ÷ÖÆÏ£¬¾üÊ²¿¶ӿÉÄÜÒýÆðÓÇÓô£¨ÏêϸÐÅϢÇë²μûÕþ¸®£©¡£"
#~ "ֵµÃָ³öµÄÊǣ¬ÔÚÕâÖÖÇé¿öÏ£¬³ÇÊн¨Öþ£¬ÈçÉÏÃæËùÌᵽµģ¬¶Բ»»á¶ÔÊÐÃñµĻ¶Àֲú"
#~ "ÉúӰÏ졣ÕâÖÖÐÎʽµÄÓÇÓô¿ÉÒÔͨ¹ýÐ޽¨һ×ù¾¯²ì¾֣¬ÏàӦµÄÊÀ½çÆ漣£¨Èç¿ÕÖл¨԰£¬"
#~ "J.S.°ͺմó½ÌÌã¬¹¥¿˰©֢£¬ɯʿ±ÈÑǾçԺ£¬ÒԼ°£¬µ±Ȼµأ¬¸¾Ůѡ¾ÙȨ£»עÒ⣬ÔÚ"
#~ "ÕâÖÖÇé¿öÏÂÃ׿ªÀʻùÂ޽ÌÌò»»á²úÉú×÷Óã¬ÒòΪ¸ù¾ݲ»ͬµĹæÔ򼯺ϣ¬ËüµÄ×÷ÓÃÊÇÏà"
#~ "µ±ÓÚÿ¸ö³ÇÊÐÓÐһ×ù´ó½ÌÌûòÕßʹ´ó½ÌÌõÄ×÷Ó÷­±¶£©£¬»òÕ߽«ÄúµĲ¿·ÖóÒ×ֵת±ä"
#~ "ΪÓéÀ֡£"

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "ʹËùÓгÇÊÐÖеÄÃíÓîµÄЧÄܷ­±¶¡£"

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Ãñ±ø"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "ÂӶá"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "ÄÐ"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "ÈýÔÂ"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Èý²㽰×ù·«´¬"

#~ msgid "Major"
#~ msgstr "ÉÙУ"

#~ msgid "Tzar"
#~ msgstr "ɳ»Ê"

#, fuzzy
#~ msgid "Tzaritza"
#~ msgstr "ºìÒÂÖ÷½Ì"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "º£ÑóµØͼ"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "ÄÐ"

#~ msgid "Primer Ministre"
#~ msgstr "Ê×Ïà"

#~ msgid "Primera Ministre"
#~ msgstr "Ê×Ïà"

#~ msgid "Primeiro Ministro"
#~ msgstr "Ê×Ïà"

#, fuzzy
#~ msgid "Primeira Ministra"
#~ msgstr "Ê×Ïà"

#, fuzzy
#~ msgid "Gran Bardo"
#~ msgstr "¹ȲÖ"

#, fuzzy
#~ msgid "Grande Bardesa"
#~ msgstr "×Å½ÇøÓò"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "ӡ¼ÓÈË"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "ÂӶá"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Ëø¶¨"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "ÈýÔÂ"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Ů"

#, fuzzy
#~ msgid "Imparator"
#~ msgstr "´󽫾ü"

#~ msgid "Dyktator"
#~ msgstr "¶À²ÃÕß"

#~ msgid "Dyktatorka"
#~ msgstr "Ů¶À²ÃÕß"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "ɾ³ý"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "ɳ»ʻʺó"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Á쵼Õß"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Ãñ×å"

#~ msgid "President of the Confederation"
#~ msgstr "°îÁª×Üͳ"

#~ msgid "Federal Chancellor"
#~ msgstr "Áª°î×ÜÀí"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Àϴó¸ç"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Íõ¹«"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Ö÷ϯ"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Íæ¼Ò"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "×Üͳ"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "µØÐÎ"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "µØÐÎ"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "¹ŵä 80x50 µØÇò¾çÇ顣"

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "¹ŵä 120x60 µØͼ¾çÇ顣"

#~ msgid "Tutorial Scenario."
#~ msgstr "½Ìѧ¾çÇé"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <ѡÏîÃû>\n"
#~ "show <ѡÏîǰ׺>"

#, fuzzy
#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr "%s ¹¥»÷ÁËÄúµÄͬÃË %s £¡ÄúȡÏûÁ˺ÍÇÖÂÔÕߵÄͬÃˡ£"

#~ msgid "Choose a _nation to play:"
#~ msgstr "ÇëѡÔñÄúҪÍæµÄÃñ×壺"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* ¿ÉÒԽøÐÐÆƻµÒԴݻٷ½¸ñÉϵĻù´¡Éèʩ¡£\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "²¿¶ӿɱ»ÓÃÓÚÈýÖÖĿµģº¹¥»÷£¬·ÀÊأ¬ºÍÕì²졣һÖÖÌض¨µĲ¿¶ÓÔÚÕâÈý¸ö·½ÃæÓжà´ó"
#~ "Óô¦ȡ¾öÓڸò¿¶ӵĹ¥»÷£¬·ÀÓù£¬ºÍÒƶ¯ÄÜÁ¦¡£"

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "¹²ÓÐËÄÖÖһ°ãÀàÐ͵Ĳ¿¶ӣºµØÃ棬º£Ñ󣬿ÕÖУ¬ºÍֱÉý·ɻú£¨ֱÉý·ɻúÓëÆäËû¿ÕÖв¿"
#~ "¶ӵÄÇø±ðʹµİÑËü×÷ΪһÖֵ¥¶ÀÀàÐ͵Ĳ¿¶Ó×îºÏÊʡ££©"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "µØÃ沿¶ÓÔÚ½µØÉÏÒƶ¯£¬²¢ÊܵØÐζÔÒƶ¯ËٶȵÄӰÏ죬µ«ÊǿÉÒԴӹ«·»òÌú·Öлñ"
#~ "Ò档ËûÃǲ»ÄÜÒƶ¯µ½º£Ñ󷽸ñ³ý·Ǳ»Êʵ±µĺ£Ñ󲿶ÓÔËÔء£Ôں£ÉÏʱ£¬ËûÃǲ»Äܹ¥»÷"
#~ "»ò×Լº·ÀÓù£¬¶øÊÇÒÀÀµÓÚÔËÔØËûÃǵĺ£Ñ󲿶ӡ£½µز¿¶ÓÊǽöÓеÄÊÜÏÞÓڿØÖÆÇøÓòµÄ"
#~ "²¿¶ӡ£ÔÚ½µØÉϣ¬µØÃ沿¶ӿÉÒÔÉè·ÀÒԻñµÃ50µķÀÓù½±Àø£»³ÇÊÐÖеĵØÃ沿¶Ó×Զ¯»ñ"
#~ "µô˽±Àø£¬²»ÂÛÊǷñÉè·À¡£µ±µØÃ沿¶ӳɹ¦µع¥»÷ÁËһ¸öûÓгÇǽµĳÇÊк󣬳ÇÊÐÈË"
#~ "¿ÚÊý¼õһ¡£¹¥»÷Á¦Ϊ0µĵØÃ沿¶ÓÊǷǾüÊ²¿¶ӣºËûÃǲ»ÐèҪ±£Ñø£¬¶Ի¶ÀÖûÓÐӰ"
#~ "Ï죬²¢ÇҲ»Äܹ¥»÷µз½²¿¶ӻòռÁìµз½³ÇÊС£"

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "º£Ñ󲿶ӿÉÒÔÒƶ¯µ½º£Ñ󷽸ñºͽô°¤º£ÑóµĳÇÊС£ËüÃÇֻÄÜÔÚÕâЩ³ÇÊÐÖн¨Ô졣º£Ñó"
#~ "µ¥λµÄÒƶ¯ËٶÈÊܼ¸¸öÆ漣£¨µÆËþ£¬ÂóÕÜÂ׺½º££©ºͿƼ¼½øչº˵çվµÄӰÏ졣´ó¶àÊý"
#~ "º£Ñ󲿶ӿÉÒԹ¥»÷º£°¶µĲ¿¶Ӻͺ£°¶³ÇÊУ¬µ«ÊÇËûÃǲ»ÄܽøÈëµз½³ÇÊв¢ռÁìËü£¬¼´"
#~ "ʹ³ÇÊÐÊÇÎÞÈ˷ÀÓùµġ£"

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "¿ÕÖв¿¶ӿÉÒÔÒƶ¯µ½ÈκÎûÓб»µз½²¿¶ӻòµз½³ÇÊÐռÁìµķ½¸񡣿ÕÖв¿¶ӵÄÒƶ¯ËÙ"
#~ "¶Ȳ»ÊÜÉúÃüֵËðʧµÄӰÏ졣¿ÕÖв¿¶ÓÐèҪȼÁϣ¬Õâͨ¹ýÔÚһ¸öÓѺóÇÊУ¬¿վü»ùµػò"
#~ "º½ĸ£¨»òǱͧÈç¹ûÊǵ¼µ¯²¿¶ӣ©½áÊø»غ϶øµõ½¡£һ¸ö¿ÕÖв¿¶Ӳ»Ìí¼ÓȼÁ϶ø¿ÉÒԼá"
#~ "³ֵĻغÏÊýË沿¶ӵÄÀàÐͶø±仯£¨²μû¸÷Öֲ¿¶ӵİïÖú£©¡£ÀàËƺ£Ñ󲿶ӣ¬¿ÕÖв¿¶Ó"
#~ "²»ÄܽøÈëµз½³ÇÊв¢ռÁì֮¡£ÔڳÇÊÐÍâÃ棬¿ÕÖв¿¶ÓֻÄܱ»ս¶·»ú£¨»òÒþÐÎս¶·»ú£©"
#~ "¹¥»÷¡£¿ÕÖв¿¶Ӳ»ÄÜÓÃÓÚ̽Ë÷´åׯ£»ȡ¾öÓڷþÎñÆ÷ÉèÖã¬һ¸ö±»ÂӹýµĴåׯ¿ÉÄܽâ"
#~ "ɢ¡£"

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "ÀàËÆÓڿÕÖв¿¶ӣ¬ֱÉý·ɻú¿ÉÒÔÒƶ¯µ½ÈκÎһ¸öδ±»µз½²¿¶ӻòµз½³ÇÊÐռÁìµķ½"
#~ "¸񣬲¢ÇÒÆäÒƶ¯ËٶȲ»ÊÜÉúÃüֵËðʧµÄӰÏ졣ֱÉý·ɻú²»ÐèҪȼÁϣ¬µ«ÊǶÔÓÚÿ¸ö²»"
#~ "ÔڳÇÊлò¿վü»ùµصĻغϣ¬ËüÃǶ¼½«ËðʧÉÙÁ¿µÄÉúÃüֵ£¬³ý·ÇÄúӵÓÐÆ漣ÁªºϹú¡£Óë"
#~ "¿ÕÖв¿¶Ӳ»ͬ£¬ֱÉý·ɻú¿ÉÒÔռÁìµз½³ÇÊС£"

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "ȡ¾öÓڷþÎñÆ÷ѡÏÈκÎÀàÐ͵Ĳ¿¶Ӷ¼¿ÉÄÜÔڳɹ¦¹¥»÷ÁËûÓгÇǽµĳÇÊк󽫳ÇÊеÄ"
#~ "È˿ڼõ1¡£"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "ÏÂÃæµıí¸ñÏÔʾÁËһ¸öÒÆÃñÕ߲¿¶ÓÍê³ÉһÏî»ËùÐèҪµĻغÏÊý¡£ÕâЩÊý×ֶÔÓڹ¤³Ì"
#~ "ʦ¶øÑԽ«±»¼õ°루ÏòÉÏÉáÈ룩£¬²¢ÇҿÉÒÔͨ¹ýÈöà¸öÒÆÃñÕß/¹¤³Ìʦ²¿¶ӺÏ×÷À´½øһ"
#~ "²½¼õÉ١£"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "ÒÆÃñÕßÊÇÓÎϷÖеĹؼü²¿¶Ó֮һ¡£ËüÃǿɱ»ÓÃÀ´½¨ÔìÐ³ÇÊУ¬¹à¸ÈÍÁµأ¬ÐÞÖþ¹«·£¬"
#~ "Ìú·£¬ҪÈûºͿ󾮣¬²¢Çå³ýÎÛȾÓëº˷øÉ䡣ÒÆÃñÕߵı£ÑøÐèҪÎï×ʺÍʳÎ²¢ÇÒÈç¹û"
#~ "֧³ÖËüµĳÇÊкľ¡ʳÎïÒÆÃñÕ߽«»áËÀÍö¡£\n"
#~ "\n"
#~ "¶à¸öÒÆÃñÕߺ͹¤³Ìʦ¿ÉÒԺÏ×÷ÒԼõÉÙһЩÈÎÎñËùÐèҪµÄʱ¼䡣Èç¹ûÁ½¸ö»ò¶à¸öÒÆÃñ"
#~ "Õß/¹¤³Ìʦ¶¼ÔÚͬһ·½¸ñÉϽøÐÐÏàͬÈÎÎñ£¬ËüÃǵÄ×÷ÓÃÿ»غ϶¼»áÀۼÓÆðÀ´ֱµ½ÈÎÎñ"
#~ "Íê³ɡ£µ«עÒⲻҪÔÚһ¸ö»غÏÖÐͶÈë̫¶àµĹ¤×÷Õߣ¬¶àÓàµÄ×÷Óý«»ᱻÀ˷ѣ¬²¢ÇҶÔ"
#~ "µÐÈ˵Ĺ¥»÷À´˵һ×éÒÆÃñÕß/¹¤³Ìʦ̫´àÈõÁˡ£"

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "-¡¡Í⽻¹ٿÉÒÔͨ¹ýÒƶ¯µ½Áíһ¸öÍæ¼ҵĳÇÊÐÓëÆäËûÎÄÃ÷½¨Á¢ʹ¹ݡ£\n"
#~ "\n"
#~ "-¡¡Í⽻¹ٻ¹¿ÉÒԳ¢ÊÔÆƻµµз½Éú²ú£¬»òÕߴӵз½³ÇÊÐÇÔȡ¿Ƽ¼½øչ£¨ÿ¸ö³ÇÊÐֻ¿É"
#~ "ÒÔÇÔȡһ´Σ©¡£\n"
#~ "\n"
#~ "-¡¡Í⽻¹ٻ¹¿ÉÒԻß¸µз½²¿¶ӣ¬Èç¹û¸ò¿¶ÓÊÇÆäËùÔڷ½¸ñ½öÓеĲ¿¶ӡ£\n"
#~ "\n"
#~ "-¡¡Í⽻¹ÙÉõÖÁ¿ÉÒÔÔڵз½³ÇÊз¢¶¯¸ïÃü²¢°ÑËü±ä³ÉÄúµĳÇÊУ¬Èç¹ûÄúÓÐǮ£¡\n"
#~ "\n"
#~ "-¡¡ÔÚĳЩÓÎϷ²ßÂÔÏ£¬³ÉȺµÄÍ⽻¹ٿɱ»ÓÃÓÚÏòµз½ÒýÆð»ìÂҡ£ÄѹÖÍ⽻¹پ­³£±»"
#~ "ÒԻ³ÒɺͿ־åµÄĿ¹⿴´ýÁˡ£"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "¼äµýÊÇȫְר¼Ҳ¢ÇÒÓëËüµÄǰÉíÍ⽻¹ÙÏà±ÈÔڴÌ̽ÒÕÊõ·½Ãæ¸ü¼ÓÀÏÁ·¡£\n"
#~ "\n"
#~ "¼äµýµÄȫ²¿¼¼ÄÜÖÐ×¾߽ø¹¥ÐԵÄÊÇËýµ÷²é³ÇÊеÄÄÜÁ¦£­½ÒʾÏêϸµÄÐÅϢ£¬ÒԼ°½¨Á¢"
#~ "ʹ¹ݡ£Ȼ¶ø£¬Èç¹ûÄúµļäµýӵÓдÓÊÂÃØÃÜÐÐΪµÄÃûÉù£¬ÄÇôµ±Ëý³¢ÊԽ¨Á¢ʹ¹Ýʱ½«±»"
#~ "´¦ËÀ¡£\n"
#~ "\n"
#~ "Ëý»¹¿ÉÒÔÓÃÀ´£º¶Եз½³ÇÊеÄˮԴͶ¶¾£¨¼õÉÙÈ˿ڣ©£»ÇÔȡÌØÊâ¿Ƽ¼£»ÒԼ°ÆƻµԤ¶¨"
#~ "µĳÇÊÐĿ±꣨עÒ⣺ÆƻµÊ׶¼³ÇÊеĽ¨Öþ»òÆƻµ³Çǽ½«Ôö¼ӱ»ץסµķçÏգ©¡£¼äµý»¹"
#~ "¿ÉÒÔǱÈë³ÇÊв¢ɿ¶¯Åѱ䡣\n"
#~ "\n"
#~ "¼äµýҲ¿ÉÒÔÔÚս³¡ÉÏÓÐËù°ïÖú£­Æƻµµз½²¿¶ÓÒԼ°»ß¸ËüÃǸıäЧÖҶÔÏó¡£"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "ÒÆÃñÕßÊÇÓÎϷÖеĹؼü²¿¶Ó֮һ¡£ËüÃǿɱ»ÓÃÀ´½¨ÔìÐ³ÇÊУ¬¹à¸ÈÍÁµأ¬ÐÞÖþ¹«·£¬"
#~ "Ìú·£¬ҪÈû£¬¿վü»ùµغͿ󾮣¬²¢Çå³ýÎÛȾÓëº˷øÉ䡣ÒÆÃñÕߵı£ÑøÐèҪÎï×ʺÍʳ"
#~ "Î²¢ÇÒÈç¹û֧³ÖËüµĳÇÊкľ¡ʳÎïÒÆÃñÕ߽«»áËÀÍö¡£\n"
#~ "\n"
#~ "¶à¸öÒÆÃñÕߺ͹¤³Ìʦ¿ÉÒԺÏ×÷ÒԼõÉÙһЩÈÎÎñËùÐèҪµÄʱ¼䡣Èç¹ûÁ½¸ö»ò¶à¸öÒÆÃñ"
#~ "Õß/¹¤³Ìʦ¶¼ÔÚͬһ·½¸ñÉϽøÐÐÏàͬÈÎÎñ£¬ËüÃǵÄ×÷ÓÃÿ»غ϶¼»áÀۼÓÆðÀ´ֱµ½ÈÎÎñ"
#~ "Íê³ɡ£µ«עÒⲻҪÔÚһ¸ö»غÏÖÐͶÈë̫¶àµĹ¤×÷Õߣ¬¶àÓàµÄ×÷Óý«»ᱻÀ˷ѣ¬²¢ÇҶÔ"
#~ "µÐÈ˵Ĺ¥»÷À´˵һ×éÒÆÃñÕß/¹¤³Ìʦ̫´àÈõÁˡ£"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "ÒÆÃñÕßÊÇÓÎϷÖеĹؼü²¿¶Ó֮һ¡£ËüÃǿɱ»ÓÃÀ´½¨ÔìÐ³ÇÊУ¬¹à¸ÈÍÁµأ¬ÐÞÖþ¹«·£¬"
#~ "Ìú·£¬ҪÈûºͿ󾮣¬²¢Çå³ýÎÛȾÓëº˷øÉ䡣ÒÆÃñÕߵı£ÑøÐèҪÎï×ʺÍʳÎ²¢ÇÒÈç¹û"
#~ "֧³ÖËüµĳÇÊкľ¡ʳÎïÒÆÃñÕ߽«»áËÀÍö¡£\n"
#~ "\n"
#~ "¶à¸öÒÆÃñÕ߿ÉÒԺÏ×÷ÒԼõÉÙһЩÈÎÎñËùÐèҪµÄʱ¼䡣Èç¹ûÁ½¸ö»ò¶à¸öÒÆÃñÕ߶¼ÔÚͬһ"
#~ "·½¸ñÉϽøÐÐÏàͬÈÎÎñ£¬ËüÃǵÄ×÷ÓÃÿ»غ϶¼»áÀۼÓÆðÀ´ֱµ½ÈÎÎñÍê³ɡ£µ«עÒⲻҪÔÚ"
#~ "һ¸ö»غÏÖÐͶÈë̫¶àµĹ¤×÷Õߣ¬¶àÓàµÄ×÷Óý«»ᱻÀ˷ѣ¬²¢ÇҶԵÐÈ˵Ĺ¥»÷À´˵һ×é"
#~ "ÒÆÃñÕß̫´àÈõÁˡ£"

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "½̳Ì"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "·þÎñÆ÷£º %s ÒѴÓ %s Á¬È롣"

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr "Î޷¨½«Á¬½Ó %2$s µÄÃüÁî·ÃÎʼ¶±ðÉèÖÃΪ¡°%1$s¡±¡£"

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "ֵ£º%d£¬×îС£º0£¬ĬÈϣº%d£¬×î´ó£º1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "ֵ£º%d£¬×îС£º%d£¬ĬÈϣº%d£¬×î´ó£º%d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "ֵ£º¡°%s¡±£¬ĬÈϣº¡°%s¡±"

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr "±§Ǹ£¬Äú²»ÄÜÌæ´úȫ¾ÖÅԹÛÕߡ£ÇëÅԹÛËû¡£"

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(²»ÂÛʲôµØÐΣ¬Ìú·ºÍҪÈû¶¼ÐèҪÈý¸ö»غϡ£)"

#, fuzzy
#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr "Äú²»ÄÜÑо¿ÕâÏî¿Ƽ¼¡£"

#, fuzzy
#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr "* ÐèҪ %d È˿ڲÅÄÜÐ޽¨¡£\n"

#~ msgid "Make new _homecity"
#~ msgstr "ÉèΪ»ùµسÇÊÐ(_H)"

#~ msgid "_Chat"
#~ msgstr "ÁÄÌì(_C)"

#~ msgid "_Tax Rates"
#~ msgstr "˰ÂÊ(_T)"

#~ msgid "_Worklists"
#~ msgstr "¹¤×÷Áбí(_W)"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "óÒ×·Ïß"

#~ msgid "_Unload Transporter"
#~ msgstr "жÔØÔËÊ䲿¶Ó(_U)"

#~ msgid "Wake up o_thers"
#~ msgstr "»½ÐÑÆäËü(_T)"

#~ msgid "_Connect"
#~ msgstr "Á¬½Ó(_C)"

#~ msgid "Go _to"
#~ msgstr "ǰÍù(_T)"

#~ msgid "Patrol (_Q)"
#~ msgstr "ѲÂß(_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "ǰÍù/¿ÕÔ˵½³ÇÊÐ"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Í⽻¹Ù\\/¼äµý»"

#, fuzzy
#~ msgid "Single"
#~ msgstr "´ÔÁÖ"

#~ msgid "_Top Five Cities"
#~ msgstr "³ÇÊÐǰÎåÃûÅÅÐаñ(_T)"

#~ msgid "Make Trade _Route"
#~ msgstr "¿ª±ÙÉÌ·(_R)"

#~ msgid "_Fortify"
#~ msgstr "Éè·À(_F)"

#~ msgid "_Paradrop"
#~ msgstr "¿սµ(_P)"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Í⽻¹٣ü¼äµýÐж¯"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Á¬½Ó/¹«·"

#, fuzzy
#~ msgid "Auto-Explore"
#~ msgstr "×Զ¯¿±̽"

#, fuzzy
#~ msgid "Auto-Attack"
#~ msgstr "×Զ¯¹¥»÷"

#, fuzzy
#~ msgid "Auto-Settler"
#~ msgstr "×Զ¯ÒÆÃñ"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "»½ÐÑÆäËü"

#~ msgid "Unload"
#~ msgstr "жÔØ"

#~ msgid "Paradrop"
#~ msgstr "¿ÕͶ"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "óÒ×·Ïß"

#~ msgid "_Upgrade unit"
#~ msgstr "Éý¼¶²¿¶Ó(_U)"

#~ msgid "_Revolution"
#~ msgstr "¸ïÃü(_R)"

#~ msgid "Make Trade Route"
#~ msgstr "¿ª±ÙóÒ×·Ïß"

#~ msgid "Wake up others"
#~ msgstr "»½ÐÑÆäËü"

#~ msgid "Connect/Road"
#~ msgstr "Á¬½Ó/¹«·"

#~ msgid "Connect/Irrigation"
#~ msgstr "Á¬½Ó/ˮÀû"

#~ msgid "Can be changed during a game. "
#~ msgstr "¿ÉÒÔÔÚÓÎϷÖиı䡣"

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>²»ÄÜ</b>ÔÚÓÎϷÖиı䡣"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">×îСֵ£º: 0£¬ȱʡֵ£º%d£¬×î´óֵ£º1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">×îСֵ£º%d£¬ȱʡֵ£º%d£¬×î´óֵ£º%d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">ȱʡֵ£º¡°%s¡±</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Ôڴ˲˵¥ÖÐÄú¿ÉÒÔѡÔñ½øÐУº\n"
#~ "\n"
#~ "   - ½»»»µØͼ£¨º£ͼ»òÊÀ½çµØͼ£©£¬\n"
#~ "\n"
#~ "   - ½»»»¿Ƽ¼½øչ£¬\n"
#~ "\n"
#~ "   - ½»»»³ÇÊУ¬\n"
#~ "\n"
#~ "   - ÒԼ°֧¸¶»ƽð¡£"

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    ûÓбØҪΪÁ˽»»»¶ø½»»»£¬±ÈÈ磬Óûƽ𽻻»¿Ƽ¼½øչ»ò³ÇÊУ­Äú¿ÉÒԿ¼ÂÇͨ¹ý"
#~ "ÂòÂô½øÐС£"

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    ¼¸µãעÒ⣺\n"
#~ "\n"
#~ "¡¡¡¡-¡¡Äú²»ÄܳöÈÃÄúµÄÊ׶¼\n"
#~ "\n"
#~ "¡¡¡¡-¡¡Èç¹ûÄúÔÚÄúµĵØͼÉϿ´²»µ½һ¸ö³ÇÊУ¬ÄÇÄú¾Ͳ»ÄÜҪÇóµõ½Ëü¡£"

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "ÿ¸öÆ漣¶¼»á¶ÔÄúµÄÎÄÃ÷²úÉúÌØÊâµĺô¦¡£ÿ¸öÆ漣¶¼ÊÇΨһµģ¬λÓڽ¨ÔìËüµĳÇÊÐ"
#~ "À"

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "²»ͬÀàÐ͵ĵØÐÎÓв»ͬµÄÓŵãºÍȱµ㡣µ±Ϊ³ÇÊÐѡÔñ½¨Öþµصãʱ£¬ÇëȷÈϸ½½üÓÐ×㹻"
#~ "Éú²úʳÎïµķ½¸ñÒÔ֧³ÖÄúÈ˿ڵÄÔö³¤¡£"

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr "ÄúҲ¿ÉÒÔÐ޽¨¿վü»ùµأ¬ÔÚÄÇÀïÄúµĿÕÖв¿¶ӿÉÒÔ×Å½ºͼÓÓ͡£"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§"
#~ "ºͺ˵糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄ×ÊԴ²ú"
#~ "³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "±£»¤³ÇÊÐÃâÊܺËÎäÆ÷²¿¶ӹ¥»÷¡£º˹¥»÷¶ԳÇÊÐûÓÐ×÷Óá£ͬʱ£¬¶ԷÇ\n"
#~ "º˵¼µ¯µķÀÓùÄÜÁ¦·­±¶¡£"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "ÍêȫÏû³ý³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºÍ"
#~ "̫ÑôÄܵ糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±Àø£¬ÖÆÔ쳧ºÍ̫ÑôÄܵ糧һÆð½«Ìṩ150%µÄ"
#~ "×ÊԴ²ú³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐ̫ÑôÄܵ糧¡¢ˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr "ÓëÊг¡ºÍÒøÐÐһÆ𣬹ÉƱ½»Ò×Ëù½«³ÇÊÐÖеÄ˰ÊպÍÓéÀֲú³öÔö¼Ó150%¡£"

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Ï൱ÓÚÔÚËùÓгÇÊÐÖж¼ÓгÇǽ¡£"

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "²¿¶Óû»غÏÔö¼Ó2µãÉúÃüֵ¡£"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "µ±ҰÈËͷÁìÔÚÎ޷ÀÓù²¿¶ӵķ½¸ñ±»ɱËÀʱ£¬½«µõ½100»ƽðµÄÇÃթ½𣬵«ֻÓеØÃ沿"
#~ "¶ӺÍֱÉý·ɻúÄܹ»µõ½¡£<"

#~ msgid "Asian"
#~ msgstr "ÑÇÖÞ"

#~ msgid "Medieval"
#~ msgstr "ÖÐÊÀ¼Í"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "³ÇÊУº ÕýÔڽ¨Ô첻¿ÉÓõÄÎïƷ¡£"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "³ÇÊУº ÂÙÏÝ/»ÙÃð"

#~ msgid "City: Civil Disorder"
#~ msgstr "³ÇÊУº ÊÐÃñɧÂÒ"

#~ msgid "City: Famine"
#~ msgstr "³ÇÊУº ¼¢»Ä"

#~ msgid "City: Famine Feared"
#~ msgstr "³ÇÊУº ¼¢»Ŀ־å"

#~ msgid "City: Growth"
#~ msgstr "³ÇÊУº Ôö³¤"

#~ msgid "City: May Soon Grow"
#~ msgstr "³ÇÊУº ¼´½«Ôö³¤"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "³ÇÊУº ÐèҪÒýˮ¹¤³Ì"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "³ÇÊУº ÐèҪÕýÔڽ¨ÔìµÄÒýˮ¹¤³Ì"

#~ msgid "City: Normal"
#~ msgstr "³ÇÊУº Õý³£"

#~ msgid "City: Nuked"
#~ msgstr "³ÇÊУº ÔâÊܺ˹¥»÷"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "³ÇÊУº ´ÓCMA½â³ý"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "³ÇÊУº ½¨Òé¿ØÖÆÔö³¤"

#~ msgid "City: Transfer"
#~ msgstr "³ÇÊУº תÈÃ"

#~ msgid "City: Was Built"
#~ msgstr "³ÇÊУº ½¨³É"

#~ msgid "City: Worklist Events"
#~ msgstr "³ÇÊУº ¹¤×÷ÁбíÊ¼þ"

#~ msgid "City: Production changed"
#~ msgstr "³ÇÊУº Éú²ú¸ıä"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "ÎÄÃ÷£º ҰÈ˱©¶¯"

#~ msgid "Civ: Civil War"
#~ msgstr "ÎÄÃ÷£º ÄÚս"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "ÎÄÃ÷£º ÏÝÈëÎÞÕþ¸®״̬"

#~ msgid "Civ: First Contact"
#~ msgstr "ÎÄÃ÷£º Ê״ÎÁªϵ"

#~ msgid "Civ: Learned New Government"
#~ msgstr "ÎÄÃ÷£º ÕÆÎÕÐµÄÕþ¸®"

#~ msgid "Civ: Low Funds"
#~ msgstr "ÎÄÃ÷£º ×ʽð¶Ìȱ"

#~ msgid "Civ: Pollution"
#~ msgstr "ÎÄÃ÷£º ÎÛȾ"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "ÎÄÃ÷£º ·´ÅÑÒѽáÊø"

#~ msgid "Civ: Revolt Started"
#~ msgstr "ÎÄÃ÷£º ·´ÅÑÒѿªʼ"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "ÎÄÃ÷£º ÓîÖæ·ɴ¬Ê¼þ"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Í⽻¹ÙÐж¯£º Ðлß"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Í⽻¹ÙÐж¯£º Òý·¢Ê±ä"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Í⽻¹ÙÐж¯£º ÌÓÍö"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Í⽻¹ÙÐж¯£º ʹ¹Ý"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Í⽻¹ÙÐж¯£º ʧ°Ü"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Í⽻¹ÙÐж¯£º ɿ¶¯"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Í⽻¹ÙÐж¯£º Ͷ¶¾"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Í⽻¹ÙÐж¯£º Æƻµ"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Í⽻¹ÙÐж¯£º ÇÔȡ"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "µз½Í⽻¹٣º »ß¸"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "µз½Í⽻¹٣º ʹ¹Ý"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "µз½Í⽻¹٣º ʧ°Ü"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "µз½Í⽻¹٣º ɿ¶¯"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "µз½Í⽻¹٣º Ͷ¶¾"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "µз½Í⽻¹٣º Æƻµ"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "µз½Í⽻¹٣º ÇÔȡ"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "ȫÇò£º Éú̬ÔÖÄÑ"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "ȫÇò£º º˵¯±¬ը"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "éÎݣº éÎÝÖеÄҰÈËÆðÒå"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "éÎݣº ´ÓéÎݽ¨³ɳÇÊÐ"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢Ïֻƽð"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖб»ҰÈËɱËÀ"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢ÏֹÍӶ¾ü"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢ÏÖÒÆÃñÕß"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "éÎݣº ÔÚéÎÝÖз¢ÏֿƼ¼"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "éÎݣº ²¿¶ӱ»ҰÈËÈÄˡ"

#~ msgid "Improvement: Bought"
#~ msgstr "½¨Öþ£º ÒѹºÂò"

#~ msgid "Improvement: Built"
#~ msgstr "½¨Öþ£º Òѽ¨³É"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "½¨Öþ£º ǿÖƳöÊÛ"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "½¨Öþ£º ÒÑѡÔñÐ½¨Öþ"

#~ msgid "Improvement: Sold"
#~ msgstr "½¨Öþ£º ÒѳöÊÛ"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "¿Ƽ¼£º ´ӴóͼÊé¹Ýѧµ½"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "¿Ƽ¼£º ÒÑÕÆÎÕÐ¼¼Êõ"

#~ msgid "Treaty: Alliance"
#~ msgstr "Э¶¨£º ÁªÃË"

#~ msgid "Treaty: Broken"
#~ msgstr "Э¶¨£º ÆÆÁÑ"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Э¶¨£º ͣ»ð"

#~ msgid "Treaty: Peace"
#~ msgstr "Э¶¨£º ºÍƽ"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Э¶¨£º ¹²ÏíÊÓҰ"

#~ msgid "Unit: Attack Failed"
#~ msgstr "²¿¶ӣº ¹¥»÷ʧ°Ü"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "²¿¶ӣº ¹¥»÷³ɹ¦"

#~ msgid "Unit: Bought"
#~ msgstr "²¿¶ӣº ÒѹºÂò"

#~ msgid "Unit: Built"
#~ msgstr "²¿¶ӣº Òѽ¨Ôì"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "²¿¶ӣº ·ÀÓùÕ߱»´ݻÙ"

#~ msgid "Unit: Defender Survived"
#~ msgstr "²¿¶ӣº ·ÀÓùÕßÐҴæ"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "²¿¶ӣº ±äµøüÓо­Ñé"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "²¿¶ӣº Éú²úÒÑÉý¼¶"

#~ msgid "Unit: Relocated"
#~ msgstr "²¿¶ӣº ÖØÐ¶¨λ"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "²¿¶ӣº ÃüÁî / ǰÍùÊ¼þ"

#~ msgid "Wonder: Finished"
#~ msgstr "Æ漣£º ÒÑÍê³É"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Æ漣£º ÒÑÌÔ̭"

#~ msgid "Wonder: Started"
#~ msgstr "Æ漣£º Òѿªʼ"

#~ msgid "Wonder: Stopped"
#~ msgstr "Æ漣£º ÒÑֹͣ"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Æ漣£º ½«ÔÚÏÂһ»غÏÍê³É"

#~ msgid "Treaty: Embassy"
#~ msgstr "Э¶¨£º ʹ¹Ý"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "ÕâÊÇһ¸öBeta°æ\n"
#~ "Freeciv %s ½«ÓÚ %s ÔÚ %s ·¢ÐС£"

#~ msgid "%d BC"
#~ msgstr "¹«Ԫǰ %d"

#~ msgid "%d AD"
#~ msgstr "¹«Ԫ %d"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr "FREECIV_PATH ÒÑÉèÖõ«Ϊ¿գ»ÒÔĬÈÏ·¾¶´úÌ档"

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "¿ÉÒÔͨ¹ý»·¾³±äÁ¿ FREECIV_PATH À´ÉèÖÃÊý¾Ý·¾¶¡£"

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "´˷þÎñÆ÷ֻÔÊÐíԤÏÈע²áµÄÓû§¡£±§Ǹ¡£"

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "ÄúʧȥÁË %1$s¡£ÕýÔÚ %3$s Öн¨ÔìÐµÄ %2$s¡£"

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr "½« %s ÒƳöÁ˽âɢµĳÇÊÐ %s ÒԱÜÃⱻ½µذüΧ¡£"

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr " %2$s Çìף¡°ÎÒÃÇÈȰ®%1$sÈա±¡£"

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "%2$s ȡÏû¡°ÎÒÃÇÈȰ®%1$sÈա±¡£"

#~ msgid "Report bugs at %s.\n"
#~ msgstr "½«´íÎ󱨸淢Ë͵½ <%s>¡£\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [player <Íæ¼Ò> | city <x> <y> | units <x> <y> | unit <id> | tech <Íæ"
#~ "¼Ò> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "À뿪"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s ÒѴÓ %s Á¬È롣"

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) À´×ÔÀ´×Ô %2$s µÄ %1$s µÄÁ¬½ÓÇëÇó"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "¿ͻ§¶ËȱÉٴ˷þÎñÆ÷ÐèҪµÄһÏÄܡ£"

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s ±»¾ܾø£º²»ƥÅäµĹ¦Äܡ£"

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "·þÎñÆ÷ȱÉٿͻ§¶ËÐèҪµÄһÏÄܡ£"

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "ÎÞЧµÄÃû×Ö"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s ±»¾ܾø£ºÎÞЧµÄÃû×Ö [%s]¡£"

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "ÒѾ­Á¬ÈëÁˡ£"

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s ±»¾ܾø£ºÖظ´µĵÇ¼Ãû [%s]¡£"

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "ÄúµĹú¼ұ»ÍÆÈëÄÚս£¬%s ±»Ðû²¼ΪÆðÒåÕþ¸®µÄÊ×Á졣"

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s Ïò %s ±íʾЧÖҡ£"

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "%s Ê׶¼µÄÂÙÏÝÒԼ°Æäµ۹úÕþȨµĽâÌ崥·¢ÁËһ³¡ÄÚս¡£»ú»áÖ÷Òå\n"
#~ "·Ö×Ӿۼ¯µ½ÆðÒå¶ÓÎéÖУ¬±©·¢»§ %s ÏÖÔÚÔÚ %d ¸öÔ췴µÄʡÖÐÕÆȨ¡£"

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×ÓеÄ ÎÄÃ÷µı¨¸档"

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×îÏȽøµÄ ÎÄÃ÷µı¨¸档"

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×î¾üÊ»¯µÄ ÎÄÃ÷µı¨¸档"

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×ÀֵÄ ÎÄÃ÷µı¨¸档"

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s ¹ØÓÚÊÀ½çÉÏ ×î´óµÄ ÎÄÃ÷µı¨¸档"

#~ msgid "Herodotus'"
#~ msgstr "ϣÂ޶àµÂ"

#~ msgid "Thucydides'"
#~ msgstr "ÐÞÎ÷µõ×˹"

#~ msgid "Pliny the Elder's"
#~ msgstr "ÆÕÁÖÄá"

#~ msgid "Livy's"
#~ msgstr "Àîά"

#~ msgid "Toynbee's"
#~ msgstr "ÌÀ¶÷±È"

#~ msgid "Gibbon's"
#~ msgstr "¼ªÅó"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "˾ÂíǨ"

#~ msgid "Pan Ku's"
#~ msgstr "°à¹Ì"

#~ msgid "Magnificent"
#~ msgstr "»Ի͵Ä"

#~ msgid "Glorious"
#~ msgstr "ÏԺյÄ"

#~ msgid "Decent"
#~ msgstr "ÓÅÑŵÄ"

#~ msgid "Mediocre"
#~ msgstr "ÆÕͨµÄ"

#~ msgid "Hilarious"
#~ msgstr "ÐúÏùµÄ"

#~ msgid "Worthless"
#~ msgstr "ÎÞÒæµÄ"

#~ msgid "Pathetic"
#~ msgstr "¿ÉÁ¯µÄ"

#~ msgid "Useless"
#~ msgstr "ÎÞÓõÄ"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d£º%s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "×ÜÍæ¼ÒÊý£¨°üÀ¨AIÍæ¼ң©"

#~ msgid "City size before people become unhappy"
#~ msgstr "³öÏÖÓÇÓôÊÐÃñ֮ǰµĳÇÊйæģ"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "ÔÚûÓÐÆäËüµ÷ÕûµÄÇé¿öÏ£¬һ¸ö³ÇÊÐÖÐ×î³õµÄunhappysize¸öÊÐÃñÊÇÂú×ãµģ¬½ÓÏÂÀ´"
#~ "µÄÊÐÃñÊÇÓÇÓôµġ£Çë²μûcityfactor¡£"

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "²úÉú¸ü¸ßÓÇÓôµĳÇÊÐÊýĿ¡£"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "µ±һ¸öÍæ¼ÒӵÓеĳÇÊÐÊýĿ³¬¹ýcityfactorºó£¬ÔڽøÐÐÆäËüµ÷Õû֮ǰ¶îÍâµÄһ¸öÊÐÃñ"
#~ "±»±ä³ÉÓÇÓôµģ»Çë²μûunhappysize¡£ÕâÊǼÙÉèÔÚÃñÖ÷ÖÆÏµÄÇé¿ö£»¶ÔÓÚÆäËüÕþ¸®£¬"
#~ "Ч¹û·¢ÉúÔڸüÉٵĳÇÊÐÊýĿʱ¡£"

#~ msgid "National borders radius"
#~ msgstr "¹ú½ç°뾶"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr "Èç¹ûÉèÖÃΪÕ棬ËùÓÐÍæ¼ҽ«ͬʱÒƶ¯£»Èç¹ûΪ¼ÙÔòÍæ¼ҽ«½»»¥Òƶ¯¡£"

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Èô·Ç0£¬±£´æµÄÓÎϷ½«±»ʹÓÃzlib£¨gzip¸ñʽ£©ѹËõ¡£ֵԽ´󽫵õ½¸üºõÄѹËõЧ¹û"
#~ "µ«Êǽ«ºķѸü³¤µÄʱ¼䡣Èô×î´óֵΪ0±íÃ÷´˷þÎñÆ÷±»±àÒëΪ²»ÄÜʹÓÃzlib¡£"

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr "Ó÷¨£ºtimeoutincrease <»غÏ> <»غÏÔöÁ¿> <ֵ> <valuemult>¡£"

#~ msgid "Option:"
#~ msgstr "ѡÏ"

#~ msgid "Usage: away"
#~ msgstr "Ó÷¨£º away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "δ¶¨ÒåµĲÎÊý¡£Ó÷¨£ºteam <Íæ¼Ò> <ÍŶÓ> ¡£"

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "δ¶¨ÒåµĲÎÊý¡£Ó÷¨£ºvote yes|no [vote number] ¡£"

#~ msgid "Observers cannot vote."
#~ msgstr "ÅԹÛÕ߲»ÄÜͶƱ¡£"

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "ÄúֻÄÜÔÚÔËÐÐÖеÄÓÎϷÖÐͶƱ¡£Èç¹ûµ±ǰûÓÐÓÎϷ×é֯ÕßÇëʹÓá°first¡±ÃüÁî³ÉΪ"
#~ "ÓÎϷ×é֯Õߡ£"

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "ͶƱ %d ¡°%s¡±£º %d ֧³֣¬ %d ·´¶Ô"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "δ¶¨ÒåµĲÎÊý¡£Ó÷¨£ºdebug <diplomacy <Íæ¼Ò> | city <x> <y> | units <x> "
#~ "<y> | unit <id> | tech <palyer> | timing | info> ¡£"

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "µ÷ÊÔ %s µÄ %s ¡£"

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "δ¶¨ÒåµĲÎÊý¡£Ó÷¨£ºset <ѡÏî> <ֵ>¡£"

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "¹ý³¤µÄ×ַû´®ֵ¡£Ó÷¨£ºset <ѡÏî> <ֵ>¡£"

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Ó÷¨£º observe [Á¬½ÓÃû³Æ [Íæ¼ÒÃû³Æ]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Ó÷¨£º observer [Íæ¼ÒÃû³Æ]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Ó÷¨£º taken <Á¬½ÓÃû³Æ> <Íæ¼ÒÃû³Æ>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Ó÷¨£º take <Íæ¼ÒÃû³Æ>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Ó÷¨£º take [Á¬½ÓÃû³Æ] <Íæ¼ÒÃû³Æ>"

#~ msgid "being detached from %s."
#~ msgstr "´Ó %s ÍÑÀë ¡£"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Ó÷¨£º detach <Á¬½ÓÃû>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Ó÷¨£º load <ÓÎϷÃû>"

#~ msgid "Command:"
#~ msgstr "ÃüÁ"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "²¿¶ӱØÐëÔÚ½µØÉϽøÐÐÍ⽻»¡£"

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "»ƽð²»×㡣 %s ±»½âɢÁË"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "ÄúµÄ %s ÔÚԶº£ʧ×ÙÁˡ£"

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "ÄúµÄ %s ÔÚԶº£´æ»îÏÂÀ´²¢±äµøüÓо­Ñ飡"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "ÄúµÄ %s ÔÚΣÏյØÓòʧ×ÙÁˡ£"

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "·þÎñÆ÷ÔڷÖÅäÆðʼλÖÃʱºÃÏñ½øÈëÁËËÀѭ»·¡£\n"
#~ "»òÐí¶Դ˵ØͼÀ´˵Íæ¼ÒÊýĿ̫¶àÁˡ£\n"
#~ "ÇëÏò %s ±¨¸æÕâ¸ö´íÎó¡£"

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "²å¼þ¡°%s¡±Õҵ½µ«Êǲ»Äܳõʼ»¯¡£"

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "δÄÜÕҵ½ÒôЧ¼¯ºϡ°%s¡±£¬³¢Êԡ°%s¡±¡£"

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "¼ÌÐø½øÐУ¬½ûֹÒôЧ֧³Ö"

#~ msgid "No sound spec-file given!"
#~ msgstr " ûÓиø³öÒôЧÅäÖÃÎļþ£¡"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Î޷¨Õҵ½ÒôЧÅäÖÃÎļþ¡°%s¡±¡£"

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "¿ÉÄÜÓÐһЩ´íÎóÅäÖûò´íÎóµÄÐí¿ÉȨÏÞ"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/»غÏ"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d »غÏ"

#~ msgid "novice"
#~ msgstr "¼«Ò×"

#~ msgid "easy"
#~ msgstr "ÈÝÒ×"

#~ msgid "normal"
#~ msgstr "ÆÕͨ"

#~ msgid "hard"
#~ msgstr "À§ÄÑ"

#~ msgid "experimental"
#~ msgstr "ʵÑéÐÔ"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "ÐèҪ %s ½¨Öþ¡£\n"
#~ "\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Äܹ»Я´ø²¢Ϊ %d ¸öµ¼µ¯¡£\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Äܹ»Я´ø %d ¸öµØÃ沿¶ӶÉˮ¡£\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr "* ¿ÉÒÔÔڳÇÊÐÖнâɢÒÔÊջØ 50%% µÄÉú²ú³ɱ¾¡£\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Äܹ»½¨ÖþҪÈû£¨Èç¹ûÕÆÎÕÁË %s £©¡£\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Äܹ»½¨ÖþҪÈû£¨Èç¹ûÕÆÎÕÁËÏÂÃæÈκÎ֪ʶ£º%s£©¡£\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* ¿ÉÒÔÉè·À£¬µõ½ 50%% µķÀÓù½±Àø¡£\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Äܹ»¹¥»÷µз½µĿÕÖв¿¶ӡ£\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* µ¼µ¯²¿¶ӣºÔڽøÐй¥»÷ºóºľ¡¡£\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr "»غϽáÊøʱ±ØÐëλÓڳÇÊл򿿽ü½µأ¬·ñÔòÓÐ50%%µķçÏջáÔں£ÖÐʧ×١£\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "%sµķ¢Ïֽ«·çÏսµµ͵½25%% ¡£\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s½«·çÏսµµ͵½12%% ¡£\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* ½µµÍÔÚԶÑóÖÐʧȥ´¬ֻµĻú»ᵽ 25%% ¡£\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* ½µµÍÔÚԶÑóÖÐʧȥ´¬ֻµĻú»ᵽ 12%% ¡£\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* ²¿¶ÓÔÚÕâÖֵØÐÎÉϴ©Ðв»°²ȫ¡£"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr "* ʧȥÊ׶¼ʱ·¢ÉúÄÚսµĻú»áÊÇ %d%%¡£\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Ä㱻ÓÎϷ¾ܾø£º"

#~ msgid "ON"
#~ msgstr "¿ª"

#~ msgid "OFF"
#~ msgstr "¹Ø"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr "¿ͻ§¶˲»֧³Ö isometric µØͼ·ç¸ñ¡£ʹÓÃĬÈϵØͼ·ç¸ñ´úÌ档"

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr "¿ͻ§¶˲»֧³ÖÉϷ½ÊӽǵĵØͼ·ç¸ñ¡£ʹÓÃĬÈϵØͼ·ç¸ñ´úÌ档"

#~ msgid "_Happiness"
#~ msgstr "»¶ÀÖ(_H)"

#~ msgid "_Rename..."
#~ msgstr "¸ü¸ÄÃû³Æ(_R)¡­"

#~ msgid "<Novice AI>"
#~ msgstr "<¼«Ò× AI>"

#~ msgid "<Easy AI>"
#~ msgstr "<ÈÝÒ× AI>"

#~ msgid "<Normal AI>"
#~ msgstr "<ÆÕͨ AI>"

#~ msgid "<Hard AI>"
#~ msgstr "<À§ÄÑ AI>"

#~ msgid "Sa_ve Options"
#~ msgstr "±£´æÓÎϷѡÏî(_V)"

#~ msgid "Gov_ernment"
#~ msgstr "Õþ¸®(_E)"

#~ msgid "_Change Government"
#~ msgstr "¸ıäÕþ¸®(_C)"

#~ msgid "Chan_ge Production"
#~ msgstr "¸ıä²úƷ(_G)"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s ÎļþºÃÏ񲻼æÈݣº\n"
#~ "Îļþ£º ¡°%s¡±<\n"
#~ "ÎļþѡÏ %s\n"
#~ "֧³ֵÄѡÏ %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ " %s ÎļþÐèҪÎÒÃǲ»֧³ֵÄѡÏ\n"
#~ "Îļþ£º¡°%s¡±\n"
#~ "ÎļþѡÏ%s\n"
#~ "֧³ֵÄѡÏ%s"

#, fuzzy
#~ msgid "Trying \"%s\" theme."
#~ msgstr "ÕýÔڳ¢Êԡ°%s¡±µØͼ·ç¸ñ¡£"

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "δÄܴӹæ¸ñÎļþ %s ÖÐÔØÈë gfx Îļþ"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "δÄÜΪ %s Õҵ½֧³ֵÄ gfx ÎļþÀ©չ"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "δÄܴӹæ¸ñÎļþ %2$s ÖÐÔØÈë gfx Îļþ %1$s"

#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "ûÓÐÓÃÓÚ %3$s %4$s µÄͼÐαê¼Ç %1$s »ò %2$s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "¶Áȡ PNG Îļþʧ°ܣº%s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "´´½¨ PNG ½ṹʧ°Ü"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "¶Áȡ PNG Îļþ¹ý³ÌÖз¢Éúʧ°ܣº%s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG ÎļþûÓе÷ɫ°棺 %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Èç¹ûÄú·¢ÏÖÈκδíÎó£¬ÇëÏòÎÒÃǷ¢ËÍһ·ݴíÎ󱨸档Õâ×îºÃͨ¹ý·ÃÎÊÈçÏµØַµÄ"
#~ "Freeciv Bug¸ú×ÙϵͳÍê³ɣº\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv֧³ֶàÖֱ¾µØÓïÑԡ£Çë²μûREADMEÎļþÖÐNative¡¡Language¡¡Supportһ½ÚÒÔ"
#~ "»ñµùØÓÚÈçºÎʹÓÃÕâЩÓïÑԵİïÖú¡£\n"
#~ "\n"
#~ "Èç¹ûÄúÏëΪÄúµÄÓïÑÔÌí¼ӱ¾µػ¯£¨·­Ò룩£¬Çë²μûÏÂÃæµØַµÄָÄϣº\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "ÇëÊ×Ïȼì²éÕâÀïÓÐûÓÐÄúµÄÓïÑԵı¾µػ¯ÕýÔڽøÐÐÖÐ:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Ҳ»¶ӭÄú·¢ËÍÎÊÌ⵽freeciv-i18nÓʼþÁбí£º\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "¿ͻ§¶ËҲ¿ÉÒԻñȡ´ËҳÃ棺ÇëʹÓá°Á¬½ӡ±¶Ի°¿òµġ°Ԫ·þÎñÆ÷¡±°´ť¡£Èç¹ûδÄÜÏÔ"
#~ "ʾÈκνá¹û£¬Çë¼ì²éÄúµÄWWWä¯ÀÀÆ÷ÊǷñÔÚʹÓôúÀí£»ҪÈÃFreeciv¿ͻ§¶ËʹÓÃÏàͬµÄ"
#~ "´úÀí£¬ÇëÔÚÆô¶¯¿ͻ§¶ËǰÉèÖÃ$http_proxy»·¾³±äÁ¿Ϊ\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/ ."

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Êó±꣺\n"
#~ "======\n"
#~ "  ×ó¼üµ¥»÷£º£¨³ÇÊУ©£º      µ¯³ö³ÇÊд°¿Ú\n"
#~ "           £¨²¿¶ӣ©£º      ¼¤»¶Ó\n"
#~ "  Öмüµ¥»÷£º               ÏÔʾ·½¸ñÐÅϢ\n"
#~ "  ÓҼüµ¥»÷£º               ʹ·½¸ñÏÔʾÔڴ°¿ÚÖмä\n"
#~ "\n"
#~ "  Shift-×ó¼üµ¥»÷£º£¨³ÇÊл򲿶ӣ©£º¸´ÖƲúƷ£¨GTK£©\n"
#~ "  Shift-ÓҼüµ¥»÷£º£¨³ÇÊУ©£º\n"
#~ "                       ճÌù²úƷµ½³ÇÊУ¨GTK£©            \n"
#~ "\n"
#~ "  Shift-Control-×ó¼üµ¥»÷£º\n"
#~ "                    ÔÚÖ÷µØͼÖе÷Õû³ÇÊеĹ¤ÈË\n"
#~ "  Control-Öмüµ¥»÷£º          »½ÐѷÅÉڵĲ¿¶Ó\n"
#~ "\n"
#~ "  ÓҼüµ¥»÷²¢Í϶¯£º        ½øÈëÇøÓòѡÔñģʽ£¨GTK£©\n"
#~ "\n"
#~ "  ÇøÓòѡÔñģʽ£º\n"
#~ "  =======================\n"
#~ "  ×ó¼üµ¥»÷£º                  Çл»·½¸ñ¸ßÁÁÏÔʾ\n"
#~ "  ÓҼüµ¥»÷£º                  ȡÏûÇøÓòѡÔñģʽ\n"
#~ "\n"
#~ "  Shift-ÓҼüµ¥»÷£º \n"
#~ "                      ճÌù²úƷµ½¸ßÁÁÏÔʾµĳÇÊÐÖÐ\n"
#~ "\n"
#~ "  ÔڵØͼÉϸßÁÁÏÔʾµĳÇÊУ¬Ҳ½«ÔڳÇÊÐÁбí´°¿ÚÖб»¸ßÁÁÏÔʾ¡£"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Öƶ¨Äú×ԼºµÄÓÎϷ²ßÂԡ£\n"
#~ "\n"
#~ "    ÕâЩ»ù±¾µĸÅÄî¿ÉÒÔÈÃÄú°ÑÓÎϷÍæµ÷ǳ£ºã¬ÌرðÊÇÔÚÓÎϷ³õÆڡ£µ«ÊÇΪÁËÌá"
#~ "¸ߣ¬ÄúÐèҪÑо¿¸÷Öֲ¿¶ӺͿƼ¼½øչ£¬²¢ÇÒÁ·ϰ£¬Á·ϰ£¬ÔÙÁ·ϰ£¡FreecivÓкܶ಻"
#~ "Ò×Àí½â֮´¦£¬Èç¹ûÄúÒÔǰûÓÐÍæ¹ýÀàËƵÄÓÎϷ£¬Çë²ο¼FreecivµÄWWWҳÃ棺http://"
#~ "www.freeciv.org/\n"
#~ "Äú½«·¢ÏֹØÓÚÍ淨µĸü¶༼Çɣ¬ÒԼ°ÈçºÎÓëÆäËýÍæ¼ҽӴ¥µÄÏêϸÐÅϢ¡£"

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr "ΪËùÓк£Ñ󷽸ñÔö¼Óһ¸ö¶îÍâµÄʳÎï²ú³ö¡£Ð޽¨´˽¨Öþ³ÇÊÐÐèҪÔں£±õ¡£"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄÎï×ÊÉú²ú£º¹¤³§"
#~ "ºÍˮÁ¦µ糧һÆð½«Ìṩ75%µÄÎï×ʲú³ö½±Àø£¬ÖÆÔ쳧ºÍˮÁ¦µ糧һÆð½«Ìṩ150%µÄÎï"
#~ "×ʲú³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£һ¸ö³ÇÊÐֻÓнô¿¿£¨»òÔÚÆäÉϣ©"
#~ "ɽÂö»òºÓÁ÷·½¸ñ²ÅÄÜÐ޽¨ˮÁ¦µ糧¡£"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "½«³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¼õÉÙ50%¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄÎï×ÊÉú²ú£º¹¤³§"
#~ "ºͺ˵糧һÆð½«Ìṩ75%µÄÎï×ʲú³ö½±Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µÄÎï×ʲú"
#~ "³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "½«³ÇÊеÄËùÓк£Ñ󷽸ñµÄÎï×ʲú³öÔö¼Ó1µ㡣±ØÐëÊǺ£°¶³ÇÊвÅÄÜÐ޽¨´˽¨Öþ¡£"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄÎï×ÊÉú²ú£º¹¤³§ºͺ˵糧һÆð½«Ìṩ75%µÄÎï×ʲú³ö½±"
#~ "Àø£¬ÖÆÔ쳧ºͺ˵糧һÆð½«Ìṩ150%µĶê×Ӳú³ö½±Àø¡£Ôö¼ӵĲú³ö¿ÉÄܵ¼Ö³ÇÊвúÉú"
#~ "¸ü¶àµÄÎÛȾ¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâµÄ1µãÒƶ¯Á¦²¢Ïû³ýÈý²㽰×ù·«´¬ÔÚԶº£ʧ×ٵÄΣÏա£ʹËù"
#~ "ÓÐÐ½¨µģ¨¶ÔËùÓгÇÊУ©º£Ñ󲿶Ӷ¼ÊÇÀÏÁ·µġ£"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "ÍêȫÏû³ý³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄÎï×ÊÉú²ú£º¹¤³§ºÍ"
#~ "̫ÑôÄܵ糧һÆð½«Ìṩ75%µÄÎï×ʲú³ö½±Àø£¬ÖÆÔ쳧ºÍ̫ÑôÄܵ糧һÆð½«Ìṩ150%µÄ"
#~ "Îï×ʲú³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐ̫ÑôÄܵ糧¡¢ˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "ΪËùÓк£Ñ󲿶ÓÌṩ¶îÍâµÄ1µãÒƶ¯Á¦²¢Ïû³ýÈý²㽰×ù·«´¬ÔÚԶº£ʧ×ٵÄΣÏա£ʹËù"
#~ "ÓÐÐ½¨µģ¨¶ÔËØÓгÇÊУ©º£Ñ󲿶Ӷ¼ÊÇÀÏÁ·µġ£"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "ԭ½ÌּÖ÷ÒåÊÇÒÔһЩÐÅÑöΪÖÐÐĵÄһÖÖÕþ¸®ÐÎʽ¡£ÕâЩÐÅÑö£¬һ°㶼ÊÇ×ڽÌÐԵģ¬¹¹"
#~ "³ÉÁ˶ÔͳÖÎÕߺÍÈËÃñµÄÐÐΪÓ뷴ӦµÄÑϸñָµ¼¡£\n"
#~ "\n"
#~ "ÔÚԭ½ÌּÖ÷ÒåÉç»áÖУ¬ÈËÃñºÍͳÖÎÕßȫ²¿·îÏ׸øÆäÐÅÑö£¬²¢ÇÒͨ³£ԸÒâΪÁ˱£³ÖÐÅÑö"
#~ "¶øȥËÀ¡£\n"
#~ "\n"
#~ "ͨ³£Çé¿öÏ»ὫÓÇÓôÊÐÃñת±äΪÂú×ãÊÐÃñµĳÇÊн¨Öþ£¬½«Éú²úµÈͬÓÚËûÃÇÄÜת±äµÄÊÐ"
#~ "ÃñÊýĿµġ°ʲһ˰¡±£¨»ƽ𣩣¬²¢ÇҲ»ÐèҪ±£Ñø¡£"

#~ msgid "Petroleum"
#~ msgstr "ʯÓÍ"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr "¸ò¿¶ÓÔÚÓÎϷµĿªʼ¾ͿÉÒÔÖÆÔ졣ËûÊÇ×îÈõµĲ¿¶ӡ£"

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "µ±µз½Õ÷·þÄúµĳÇÊÐʱ£¬Äú½«Ãâ·ѵõ½һЩÓλ÷¶ӣ¬µ«ÐèҪÈçÏÂÌõ¼þ£º\n"
#~ "\n"
#~ " - ÖÁÉÙÓÐһ¸öÍæ¼ÒÕÆÎÕÁËÓλ÷ս\n"
#~ "\n"
#~ " - Äú±ØÐëÊÇ×î³õ½¨Ôì³ÇÊеÄ\n"
#~ "\n"
#~ " - Äú±ØÐëÕÆÎÕÁ˹²²úÖ÷Òåºͻðҩ\n"
#~ "\n"
#~ " - Äú±ØÐ봦ÓÚÃñÖ÷Öƻ򹲲úÖ÷ÒåÕþ¸®ÏÂ"

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "Ǳͧ¾ßÓкܸߵÄսÂԼÛֵ£¬µ«·ÀÓùÄÜÁ¦½ÏÈõ¡£"

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "̽ÏռÒÔÚΪδ֪ÇøÓò»æÖƵØͼ·½Ãæ×÷Óúܴó¡£"

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "°ĴóÀûÑÇÓÚ1788Äê×÷ΪӢ¹úµÄÁ÷·ÅÒÆÃñµسÉÁ¢¡£ËüÊǵØÇòÉÏΨһµÄռÂúһ¸öÍêÕû´ó½"
#~ "µĹú¼ҡ£"

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "²¨ºÚÈË"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "°ÍÎ÷×÷ΪÆÏÌÑÑÀµÄһ¸öÒÆÃñµسÉÁ¢µ«ÊÇÔÚ1822Äê¶ÀÁ¢¡£ËüÊÇÐ´ó½ÖÐΨһÔøÊǾýÖ÷¹ú"
#~ "ËùÔڵصĹú¼ҡ£"

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr "¼Ó̩ÂÞÄáÑÇÊÇ×îÎ÷°àÑÀ×±±²¿½ӽü±ÈÀûţ˹ɽ½ÅÏµĺ£°¶µØÇø¡£"

#~ msgid "Emporer"
#~ msgstr "»ʵÛ"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "ӡ¼ÓÈËÊǰ²µÚ˹±±²¿µØÇøµÄÃÀÖÞӡµڰ²Èˣ¬ËûÃÇÕ÷·þÁËÑØÄÏÃÀÖÞÎ÷º£°¶´ÓÏÖÔڵÄÖÇÀû"
#~ "Ä϶˵½½ӽü³àµÀµÄһ¸öµ۹ú¡£µ«ËûÃǵÄʱ»ú²»ºã¬½ö¼¸ʮÄêºóµĹ«Ԫ15ÊÀ¼ÍÖÐÆÚÎ÷°à"
#~ "ÑÀÕ÷·þÕ߾͵½´ïÁËËûÃǵÄÊÀ½硣"

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "ӡ¼ÓÈË"

#~ msgid "Kampuchean"
#~ msgstr "¸ßÃÞÈË"

#~ msgid "?plural:Kampucheans"
#~ msgstr "¸ßÃÞÈË"

#~ msgid ""
#~ "Phoenicia was an ancient civilization, based in what is now the coastal "
#~ "regions of Lebanon and Syria."
#~ msgstr "ëèÄá»ùÊÇһ¸ö¹ÅÀϵÄÎÄÃ÷£¬Ö÷ҪλÓÚÏÖÔÚÀè°ÍÄۺÍÐðÀûÑǵĺ£°¶µØÇø¡£"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "×Üͳ"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "ɾ³ýԤÉèֵ"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Ů´ó¼À˾"

#~ msgid "Turk"
#~ msgstr "ÍÁ¶úÆäÈË"

#~ msgid "Venezuela"
#~ msgstr "ίÄÚÈðÀ­ÈË"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "²»ÄÜʹÓøÃÃû×֡£"

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%2$s£¨%3$s£© µÄ %1$s"

#, fuzzy
#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr "¼ì²⵽·Ƿ¨½áÃ˽ṹ£º %s ¶Ô %s ½áÃ˸ıäΪºÍƽЭ¶¨¡£"

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr " ¹¥»÷³ɹ¦²¢±äµøüÓо­Ñ顣"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "²»ÄܻñµöԷþÎñÆ÷µĿØÖƣ¬ÕýÔڳ¢ÊԹرշþÎñÆ÷¡£"

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "%s µÄÁìÍÁ"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s ÁìÍÁ£¨ͣ»ð %d »غϣ©"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "%s µÄ %s µÄÁìÍÁ"

#~ msgid "City: %s (%s)"
#~ msgstr "³ÇÊУº%s(%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "²¿¶ӣº%s£¨%s£©"

#~ msgid "%s of the %s"
#~ msgstr "%2$s µÄ %1$s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "×î¶à %d ¸ö²¿¶ӣ¬"

#~ msgid "%d per unit). "
#~ msgstr "ÿ¸ö²¿¶Ó %d £©¡£"

#~ msgid "Select same type"
#~ msgstr "ѡÔñÏàͬÀàÐͲ¿¶Ó"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "ÄúµÄ %s ³ɹ¦µػß¸ÁË %s µÄ %s ²¢±äµøüÓо­Ñ顣"

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr "ÄúµÄ %s ³ɹ¦µØÍê³ÉÁËʹÃü²¢Íêºõطµ»ØÁË %s £¬±äµøüÓо­Ñ顣"

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "ÄúµÄÕýÔںä»÷µÄ %s %s ±äµøü¼ÓÓо­Ñ飡"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr ""
#~ "Äú %2$s µÄ %1$s ´Ó %3$s µÄ %4$s ¿ÉÁ¯µĹ¥»÷Öдæ»îÏÂÀ´²¢±äµøü¼ÓÓо­Ñ飡"

#~ msgid " in %s"
#~ msgstr " %s ÖÐ"

#~ msgid " near %s"
#~ msgstr "¿¿½ü %s "

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] "ÄúµÄ %1$s ¶Ô %4$s %2$s µÄ %3$s ¹¥»÷³ɹ¦²¢±äµøüÓо­Ñ顣"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "ÔÚ %2$s µÄ %3$s µĹ¥»÷ÏÂËðʧÁË %1$s ¡£"

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr "Ç벿ÊðÄúµÄÍ⽻¹Ù"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈë %3$s µÄ %1$s %2$s ¡£·ÀÓùÕ߱äµøü¼ÓÓо­Ñ顣"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr "ÏûÃðÁËÊÔͼǱÈëÎҷ½²¿¶ӵÄ %s %s ¡£·ÀÓùÕ߱äµøü¼ÓÓо­Ñ顣"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "ÄúµĿͻ§¶Ë̫¾ÉÁˡ£ҪʹÓô˷þÎñÆ÷ÇëÉý¼¶ÄúµĿͻ§¶ËΪÍíÓÚ2003-11-28µÄCVS°汾"
#~ "»ò Freeciv 2.1 »ò¸ü¸ߡ£"

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "³öÓڰ²ȫԭÒò²»ÔÊÐí¹æÔò¼¯Ŀ¼Ãû×֡°%s¡±¡£"

#~ msgid ", nation %s"
#~ msgstr "£¬Ãñ×å %s"

#~ msgid "_Map"
#~ msgstr "µØͼ(_M)"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <Íæ¼ÒÃû³Æ>"

#, fuzzy
#~ msgid "_Release player"
#~ msgstr "ȡ´úÍæ¼Ò(_T)"

#~ msgid "Gover_nment"
#~ msgstr "Õþ¸®(_N)"

#~ msgid "_Players"
#~ msgstr "Íæ¼Ò(_P)"

#~ msgid "_Science"
#~ msgstr "¿Ƽ¼(_S)"

#~ msgid "S_paceship"
#~ msgstr "ÓîÖæ·ɴ¬(_P)"

#~ msgid "Game _Options..."
#~ msgstr "ÓÎϷѡÏî(_O)..."

#~ msgid "Clear _Log"
#~ msgstr "Çå¿ÕÈÕ־(L)"

#~ msgid "Science Report"
#~ msgstr "¿Æѧ±¨¸æ"

#~ msgid "Reason: line not found"
#~ msgstr "ԭÒò£ºÕҲ»µ½ÐÐ"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "ԭÒò£ºÐÐ̫¶ÌÁˣ¨ÐèҪ %d µ«ֻµõ½ %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "ÏÖÔڲå¼þ¡°%s¡±±»ѡÖС£"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "ûÓÐʵ¼ÊÒôЧ²å¼þ£¬¼ÌÐøִÐе«½ûֹÒôЧ֧³Ö"

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "½«¼ÌÐøִÐУ¬µ«½ûֹÁËÒôЧ¡£"

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "ÒôЧÅäÖÃÎļþËƺõ²»¼æÈݣº"

#~ msgid "file: \"%s\""
#~ msgstr "Îļþ£º¡°%s¡±"

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "ÒôЧÅäÖÃÎļþÐèҪÎÒÃǲ»֧³ֵÄѡÏ"

#, fuzzy
#~ msgid "Goto _location"
#~ msgstr "ǰÍùλÖÃ(_L)"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "²»Äܽ«Îı¾´Ó %s ת»»³É %s £º%s"

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr "½¨³É֮ºó£¬ÿ¸öÎÄÃ÷¶ÔÄúµÄ̬¶ȶ¼µõ½25%µĸÄÉơ£"

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "-¡¡Í⽻¹ٿÉÒÔͨ¹ýÒƶ¯µ½Áíһ¸öÍæ¼ҵĳÇÊÐÓëÆäËûÎÄÃ÷½¨Á¢ʹ¹ݡ£\n"
#~ "\n"
#~ "-¡¡Í⽻¹ٻ¹¿ÉÒԳ¢ÊÔÆƻµµз½Éú²ú£¬»òÕߴӵз½³ÇÊÐÇÔȡ¿Ƽ¼½øչ£¨ÿ¸ö³ÇÊÐֻ¿É"
#~ "ÒÔÇÔȡһ´Σ©¡£\n"
#~ "\n"
#~ "-¡¡Í⽻¹ٻ¹¿ÉÒԻß¸µз½²¿¶ӣ¬Èç¹û¸ò¿¶ÓÊÇÆäËùÔڷ½¸ñ½öÓеĲ¿¶ӡ£\n"
#~ "\n"
#~ "-¡¡Í⽻¹ÙÉõÖÁ¿ÉÒÔÔڵз½³ÇÊз¢¶¯¸ïÃü²¢°ÑËü±ä³ÉÄúµĳÇÊУ¬Èç¹ûÄúÓÐǮ£¡\n"
#~ "\n"
#~ "-¡¡ÔÚĳЩÓÎϷ²ßÂÔÏ£¬³ÉȺµÄÍ⽻¹ٿɱ»ÓÃÓÚÏòµз½ÒýÆð»ìÂҡ£ÄѹÖÍ⽻¹پ­³£±»"
#~ "ÒԻ³ÒɺͿ־åµÄĿ¹⿴´ýÁˡ£"

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "ÍŶÓ"

#~ msgid "Cleared output window.\n"
#~ msgstr "Êä³ö´°¿ÚÒÑÇå³ý¡£\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8²¿¶Ón"

#~ msgid "u8Improvementsn"
#~ msgstr "u8½¨Öþn"

#~ msgid "_Darn"
#~ msgstr "µ¹ù(_D)"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - ³ÇÊÐÉú²ú"

#~ msgid "Shields"
#~ msgstr "Îï×Ê"

#~ msgid "City Overview page"
#~ msgstr "³ÇÊиÅòҳ"

#~ msgid "Units page"
#~ msgstr "²¿¶Óҳ"

#~ msgid "Worklist page"
#~ msgstr "¹¤×÷Áбíҳ"

#~ msgid "Trade Routes page"
#~ msgstr "óÒ×·Ïßҳ"

#~ msgid "This Misc. Settings page"
#~ msgstr "ÕâһÔÓÏîÉèÖÃҳ"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - ³ÇÊÐÊÓͼ"

#~ msgid "Citymap"
#~ msgstr "³ÇÊеØͼ"

#~ msgid "_Sell"
#~ msgstr "³öÊÛ(_S)"

#~ msgid "_Add preset"
#~ msgstr "Ìí¼ÓԤÉèֵ(_A)"

#~ msgid "Name:"
#~ msgstr "Ãû×֣º"

#~ msgid "People (W/E/S/T):"
#~ msgstr "ÈËÃñ £¨¹¤/ÒÕ/¿Æ/˰£©£º"

#~ msgid "City grows:"
#~ msgstr "³ÇÊÐÔö³¤£º"

#~ msgid "_Change"
#~ msgstr "Ð޸Ä(_C)"

#~ msgid "C_hange permanent"
#~ msgstr "ÓÀ¾øıä(_H)"

#~ msgid "_Release city"
#~ msgstr "½â³ý³ÇÊÐ(_R)"

#~ msgid "Auto attack vs"
#~ msgstr "×Զ¯¹¥»÷"

#~ msgid "Helicopters"
#~ msgstr "ֱÉý»ú"

#~ msgid "Air units"
#~ msgstr "¿ÕÖв¿¶Ó"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "¹æģΪ 1 ʱ½¨ÔìÒÆÃñÕ߾ͽâɢ(_D)"

#~ msgid "_Close"
#~ msgstr "¹رÕ(_C)"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (¹¤×÷Áбí)"

#~ msgid "%s citizens%s"
#~ msgstr "%s ÊÐÃñ%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s ÊÐÃñ%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "ÉݳÞƷ£º%d ×ܼÆ (×î´ó %d ¸ö¿ÉÓÃ)¡£"

#~ msgid "_Ok"
#~ msgstr "ȷÈÏ(_O)"

#~ msgid "_Refresh"
#~ msgstr "ˢÐÂ(_R)"

#~ msgid "Con_figure"
#~ msgstr "ÅäÖÃ(_F)"

#~ msgid "Server Selection"
#~ msgstr "ѡÔñ·þÎñÆ÷"

#~ msgid "_Name"
#~ msgstr "Ãû×Ö(_N)"

#~ msgid "_Host"
#~ msgstr "Ö÷»ú(_H)"

#~ msgid "_Port"
#~ msgstr "¶˿Ú(_P)"

#~ msgid "_Goto and Close"
#~ msgstr "ǰÍù²¢¹رÕ(_G)"

#~ msgid "_Establish embassy"
#~ msgstr "½¨Á¢ʹ¹Ý(_E)"

#~ msgid "_Investigate city"
#~ msgstr "Õì²ì³ÇÊÐ(_I)"

#~ msgid "_Sabotage city"
#~ msgstr "ÒõıÆƻµ³ÇÊÐ(_S)"

#~ msgid "Steal _technology"
#~ msgstr "͵ÇԿƼ¼(_T)"

#~ msgid "Incite a _revolt"
#~ msgstr "ɿ¶¯ÆðÒå(_R)"

#~ msgid "_Poison city"
#~ msgstr "¸ø³ÇÊÐͶ¶¾(_P)"

#~ msgid "Industrial _sabotage"
#~ msgstr "¹¤ҵÆƻµ(_S)"

#~ msgid "_Establish traderoute"
#~ msgstr "½¨Á¢óÒ×·Ïß(_E)"

#~ msgid "_Enter Marketplace"
#~ msgstr "½øÈëÊг¡(_E)"

#~ msgid "_Help build Wonder"
#~ msgstr "°ïÖú½¨ÖþÆ漣(_H)"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - ÂӶá"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Á¬½Ó"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - ѡÔñһ¸ö²¿¶Ó"

#~ msgid "_Ready All"
#~ msgstr "ȫ²¿¾ÍÐ÷(_R)"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - ѡÔñһ¸ö¹ú¼Ò"

#~ msgid "_Leader Name"
#~ msgstr "ÁìÐäÐÕÃû(_L)"

#~ msgid "_City Style"
#~ msgstr "³ÇÊзç¸ñ(_C)"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "±§Ǹ£ºÎ޷¨Éý¼¶ %s¡£"

#~ msgid "No technology"
#~ msgstr "ûÓпƼ¼"

#~ msgid "No city"
#~ msgstr "ûÓгÇÊÐ"

#~ msgid "_Accept treaty"
#~ msgstr "½ÓÊÜЭ¶¨(_A)"

#~ msgid "World-Map"
#~ msgstr "ÊÀ½çµØͼ"

#~ msgid "Sea-Map"
#~ msgstr "º£ÑóµØͼ"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Õâһ²»ÐàµÄЭ¶¨ÊÇ\n"
#~ "%s %s %s\n"
#~ "ºÍ\n"
#~ "%s %s %s\n"
#~ "¼äµÄÍ⽻ŬÁ¦\n"
#~ "½á¹ûµıê־"

#~ msgid "Select a city"
#~ msgstr "ѡÔñһ¸ö³ÇÊÐ"

#~ msgid "_Airlift"
#~ msgstr "¿ÕÔË(_A)"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr "δÄÜÕҵ½ÑÚÂ룬¾¡¹ܿ϶¨ÓÐһ¸ö£¨%s£©£¡ͼÐοÉÄÜËð»µÁˡ£\n"

#~ msgid "Options..."
#~ msgstr "ѡÏî..."

#~ msgid "Message Options..."
#~ msgstr "ÏûϢѡÏî..."

#~ msgid "Players..."
#~ msgstr "Íæ¼Ò..."

#~ msgid "Message..."
#~ msgstr "ÏûϢ..."

#~ msgid "Server opt initial..."
#~ msgstr "·þÎñÆ÷ѡÏî³õʼֵ¡­"

#~ msgid "Server opt ongoing..."
#~ msgstr "·þÎñÆ÷ѡÏîĿǰֵ¡­"

#~ msgid "Kingdom"
#~ msgstr "Íõ¹ú"

#~ msgid "Find City..."
#~ msgstr "ѰÕҳÇÊС­"

#~ msgid "Worklists..."
#~ msgstr "¹¤×÷Áбí¡­"

#~ msgid "REVOLUTION..."
#~ msgstr "¸ïÃü¡­"

#~ msgid "Road & Rails"
#~ msgstr "¹«·ºÍÌú·"

#~ msgid "Order"
#~ msgstr "ÃüÁî"

#~ msgid "City Report..."
#~ msgstr "³ÇÊб¨¸桭"

#~ msgid "Science Report..."
#~ msgstr "¿Ƽ¼±¨¸桭"

#~ msgid "Trade Report..."
#~ msgstr "óÒױ¨¸æ..."

#~ msgid "Military Report..."
#~ msgstr "¾üÊ±¨¸桭"

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "»غÏ\n"
#~ "Íê³É"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr "Î޷¨´ò¿ªÖ÷´°¿Ú (Gfx ÄڴæÎÊÌâ»òÆÁĻ³ߴç̫С)\n"

#~ msgid "Cost: %ld"
#~ msgstr "¿ªÏú£º%ld"

#~ msgid " wonder"
#~ msgstr " Æ漣"

#~ msgid " improvement"
#~ msgstr " ½¨Öþ"

#~ msgid " unit"
#~ msgstr " ²¿¶Ó"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "·ÀÓù£º%ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "ʳÎ %d\n"
#~ "Îï×ʣº %d\n"
#~ "óÒףº %d"

#~ msgid "City: %s(%s)"
#~ msgstr "³ÇÊУº%s(%s)"

#~ msgid "with City Walls"
#~ msgstr "´øÓгÇǽ"

#~ msgid "Infrastructure: "
#~ msgstr "»ù´¡Éèʩ£º"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "²¿¶ӣº%s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "¹¥:%d ·À:%d »ð:%d Ãü:%d0%%"

#~ msgid "Tile %s"
#~ msgstr "·½¸ñ %s"

#~ msgid "Wake up"
#~ msgstr "»½ÐÑ"

#~ msgid "Activate"
#~ msgstr "¼¤»î"

#~ msgid "List all units"
#~ msgstr "ÁгöËùÓв¿¶Ó"

#~ msgid "Connect to this location"
#~ msgstr "Á¬½ӵ½¸ÃλÖÃ"

#~ msgid "Goto this location"
#~ msgstr "ǰÍù¸ÃλÖÃ"

#~ msgid "City_name"
#~ msgstr "³ÇÊÐÃû³Æ(_N)"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "˰£º%d Ó飺%d ÑУº%d"

#~ msgid "_Goto Location"
#~ msgstr "ǰÍùµصã(_G)"

#~ msgid "Reputation"
#~ msgstr "ÃûÓþ"

#~ msgid "(%ld steps)"
#~ msgstr "£¨%ld ²½£©"

#~ msgid "Science Advisor"
#~ msgstr "¿Æѧ¹ËÎÊ"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(ûÓÐÑо¿)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d »غÏ/½ø¶È)"

#~ msgid "_Goal"
#~ msgstr "ĿµÄ(_G)"

#~ msgid "Trade Advisor"
#~ msgstr "óÒ׹ËÎÊ"

#~ msgid "Military Report"
#~ msgstr "¾üÊ±¨¸æ"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "È˿ڣº\n"
#~ "֧³֣º\n"
#~ "ÄÜԴ£º\n"
#~ "Îï×ʣº\n"
#~ "ÂÃÐÐʱ¼䣺\n"
#~ "´æ»î¸ÅÂʣº\n"
#~ "µ½´ïÄê´ú£º"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d ¶Ö\n"
#~ "%5.1f Äê\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - ±༭¹¤×÷Áбí"

#~ msgid "Available Worklists"
#~ msgstr "¿ÉÓõĹ¤×÷Áбí"

#~ msgid "_New"
#~ msgstr "Ð½¨(_N)"

#~ msgid "_Remove"
#~ msgstr "ɾ³ý(_R)"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - ±༭¹¤×÷Áбí"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "ÌõĿ"

#~ msgid "u8Worklistsn"
#~ msgstr "u8¹¤×÷Áбín"

#~ msgid "Accept"
#~ msgstr "½ÓÊÜ"

#~ msgid "Current Targets"
#~ msgstr "µ±ǰĿ±ê"

#~ msgid "Available Targets"
#~ msgstr "¿ÉÓõÄĿ±ê"

#~ msgid "Worklist for city"
#~ msgstr "³ÇÊеĹ¤×÷Áбí"

#~ msgid "Name of Worklist"
#~ msgstr "¹¤×÷ÁбíÃû³Æ"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "ѡÏî"

#, fuzzy
#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " ²¿¶Ó"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "»¶ÀÖҳ"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Ҫ»ñµÃÒÔÏÂÐÅϢ£º"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "³ÇÊб¨¸æ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "¹̶¨µÄ"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "¿Ƽ¼¡°%s¡±£ºÐèҪ×ÔÉí"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s µÄ %s ³¢ÊԽ¨Ôì %s £¬µ«ÄÇÒѲ»ÔٿÉÓá£"

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "ÄúµÄ %s Ò򱻻³ÒɴÓÊ¼äµýÐÐΪ¶øÔÚ %s ±»´¦ËÀÁˡ£%s »¶ӭÒԺóµÄÍ⽻ŬÁ¦£¬ֻҪ"
#~ "´óʹÐÐΪ¹淶¡£"

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr "Äú´¦ËÀÁË %2$s ÅÉÀ´ÔÚ %3$s ½¨Á¢ʹ¹ݵÄ %1$s £¬ÒòΪËû²»¿ÉÐÅÈΡ£"

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr "»¹²»֧³ֺ£ÑóÒƶ¯µĳõʼ²¿¶ӣ¬δÄܴ´½¨ %s ¡£"

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "ÕýÔڳ¢ÊÔÁíһÖֹæÔò¼¯ÎļþÃûÓ﷨¡£"

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Î޷¨ÔØÈë¹æÔ򼯺ÏÎļþ¡°%s¡±¡£"

#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Î޷¨ÔØÈë¹æÔ򼯽ű¾Îļþ¡°%s¡±¡£"

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "¹æÔò¼¯Êý¾ÝÎļþ²»¼æÈݣº"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "¹æÔò¼¯Êý¾ÝÎļþÐèҪÎÒÃǲ»֧³ֵÄѡÏ"

#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "½Ú %s ÖгöÏÖδ֪µÄÐèÇóÀàÐ͡°%s¡±¡°%s¡±£¨%s£©"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "ÔÚÏî %2$s Öз¢ÏÖδ֪µØÐÎ %1$s¡£"

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "¹æÔò¼¯ûÓÐÈκεØÐΣ¨%s£©"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "µØÐÎ %s ºÍ %s ÓÐÏàͬµıêʶ¡£"

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr "'%c' ²»ÄÜÓÃÓڵØÐαêʶ£»ËüÒѱ»±£Áô¡£"

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "µØÐÎ %s ӵÓÐδ֪µıê־ %s"

#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "×ÊԴ %s ºÍ %s ÓÐÏàͬµıêʶ¡£"

#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr "½Ú %s ÖÐÁгöδ֪µÄЧ¹ûÀàÐͣº¡°%s¡±£¨%s£©"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr "´æÅÌÓÎϷÖÐδ֪µĵØÐαêʶ¡®%c¡¯¡£"

#~ msgid "Warning: Unknown nation %s for starting position no %d"
#~ msgstr "¾¯¸棺ÆðʼλÖñàºÅ %2$d ÓÐδ֪µÄÃñ×å %1$s"

#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Æô¶¯ÊýĿ£¨%d£©ÉÙÓÚ rules.max_players£¨%d£©£¬½µµÍ rules.max_players¡£"

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "´íÎóµĲ¿¶ÓÀàÐÍ id ֵ£¨%d£©"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "´íÎóµĽ¨ÖþÀàÐÍ id ֵ£¨%d£©"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "´íÎóµĿƼ¼ÀàÐÍ id ֵ£¨%d£©"

#~ msgid "Unknown technology (%s)"
#~ msgstr "δ֪¿Ƽ¼£¨%s£©"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "´íÎóÕþ¸®ÀàÐÍ id ֵ£¨%d£©"

#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "´íÎóµÄÍæ¼Ò%d.u%d.ÀàÐÍֵ£¨%d£©"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "Íæ¼Ò%2$d ½ÚÖÐδ֪µĲ¿¶ÓÀàÐ͡°%1$s¡±"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "´æÅÌÓÎϷ´íÎó£º ÎÞЧµĲ¿¶ÓÃüÁ"

#~ msgid "Unsupported government found (%s)"
#~ msgstr "·¢Ïֲ»֧³ֵÄÕþ¸®£¨%s£©"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr "ÔÚÍæ¼Ò %d һ½ڷ¢Ïֲ»֧³ֵĳÇÊзç¸񡣸ü¸ÄΪ %s"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ " %s ÎļþÐèҪÎÒÃǲ»֧³ֵÄѡÏ\n"
#~ "Îļþ£º¡°%s¡±\n"
#~ "ÎļþѡÏ%s\n"
#~ "֧³ֵÄѡÏ%s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "ÕýÔڳ¢Êԡ°%s¡±µØͼ·ç¸ñ¡£"

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Î޷¨Õҵ½ÒôЧÅäÖÃÎļþ¡°%s¡±¡£"

#~ msgid "Invalid darkness style set in tileset."
#~ msgstr "µØͼ·ç¸ñÖÐÉèÖÃÁËÎÞЧµĺڰµÀàÐ͡£"

#~ msgid ""
#~ "Error in %s layer %d: you cannot have tall terrain or\n"
#~ "a sprite offset with a cell-based drawing method."
#~ msgstr ""
#~ "%s ²ã %d ´íÎó£ºÄú²»ÄÜÔڻùÓÚcellµĻæͼ·½·¨ÖÐÓÐtall terrain»òspriteƫÒơ£"

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Î޷¨Õҵ½ÒôЧÅäÖÃÎļþ¡°%s¡±¡£"

#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "ȱÉٻù´¡sprite±ê¼ǡ°%s1¡±¡£"

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "¾­¼Ã"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "Ñо¿(_R)"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "¸ïÃü"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Íæ¼Ò"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "²¿¶ӣº "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "ÕýÔÚÑо¿£º%s(%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "µÇ¼£º"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "¿ªʼÐÂÓÎϷ"

#~ msgid "Citizen Management Agent"
#~ msgstr "ÊÐÃñ¹ÜÀí´úÀí"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "ÌØ1 ʳ/×Ê/ó£º"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "ÌØ2 ʳ/×Ê/ó£º"

#~ msgid "%s F/R/T:"
#~ msgstr "%s ʳ/×Ê/ó£º"

#~ msgid "  -z, --zone\t\tEnable GGZ mode\n"
#~ msgstr "  -z, --zone\t\tʹÄÜ GGZ ģʽ\n"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr "* ½ø¹¥ʱ¼´ʹֻʣÉÙÓÚ1µãµÄÒƶ¯Á¦Ҳ»áȫÁ¦³ö»÷¡£\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " -¡¡¡°ƣÀ͵ġ±¹¥»÷Õ߸üÈõ£ºÈç¹û¹¥»÷ÕßֻʣÏÂ1/3¸öÒƶ¯µ㣬ÆäÁ¦Á¿±»³ýÒÔ3£»Èç¹û"
#~ "ËûʣÏÂ2/3¸öÒƶ¯µ㣬ÆäÁ¦Á¿±»³ËÒÔ2/3¡£Èç¹û¹¥»÷ÕߵÄÒƶ¯Á¦²»ÉÙÓÚ1£¬²»ÔٽøÐÐÁí"
#~ "ÍâµÄÐÞÕý¡£"

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "¹¥»÷ÕߵĻù´¡Á¦Á¿ÊÇ8¡£ÀÏÁ·ʹ´Ëֵ±ä³É12£¬µ«ÊÇÒòΪËüֻÓÐ2/3¸öÒƶ¯µãÁ¦£¬Æä×îÖÕ"
#~ "Á¦Á¿ÊÇ8¡£"

#~ msgid "Fictional"
#~ msgstr "Ð鹹"

#, fuzzy
#~ msgid "Qween"
#~ msgstr "ŮÍõ"

#~ msgid "Special1"
#~ msgstr "Ìزú1"

#~ msgid "Special2"
#~ msgstr "Ìزú2"

#~ msgid "Spotless"
#~ msgstr "´¿½àµÄ"

#~ msgid "Excellent"
#~ msgstr "½ܳöµÄ"

#~ msgid "Honorable"
#~ msgstr "¸߹óµÄ"

#~ msgid "Questionable"
#~ msgstr "¿ÉÒɵÄ"

#~ msgid "Dishonorable"
#~ msgstr "Î޳ܵÄ"

#~ msgid "Poor"
#~ msgstr "׾ÁӵÄ"

#~ msgid "Despicable"
#~ msgstr "±°±ɵÄ"

#~ msgid "Atrocious"
#~ msgstr "²б©µÄ"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "ÖÐÁ¢"

#~ msgid ""
#~ "*%s (AI)* %s leads our alliance. You must contact and make peace with him "
#~ "first."
#~ msgstr "*%s (AI)* %s Á쵼ÎÒÃǵÄͬÃˡ£Äã±ØÐëÊ×ÏȺÍËûÁªϵ²¢ÓëËûºÍƽÏദ¡£"

#~ msgid "*%s (AI)* Begone scoundrel, we all know that you cannot be trusted!"
#~ msgstr "*%s (AI)* ¹ö¿ª£¬Á÷å£¬ÎÒÃǶ¼֪µÀÄãÊǸöƭ×ӣ¡"

#~ msgid ""
#~ "*%s (AI)* I will not let you go that easy, %s. The current treaty stands."
#~ msgstr "*%s (AI)* ÎÒûÄÇôÈÝÒ׷ŹýÄ㣬 %s¡£ µ±ǰµÄÌõԼÈÔȻÓÐЧ¡£"

#~ msgid ""
#~ "*%s (AI)* %s recommended that I give you a ceasefire. This is your lucky "
#~ "day."
#~ msgstr "*%s (AI)* %s ½¨ÒéÎÒÏòÄãͣ»𡣽ñÌìËãÄã×ßÔˡ£"

#~ msgid "*%s (AI)* Let us first make peace, %s"
#~ msgstr "*%s (AI)* Ê×ÏÈÈÃÎÒÃǺÍƽ¹²´¦°ɣ¬ %s"

#~ msgid "*%s (AI)* You don't have the offered city!"
#~ msgstr "*%s (AI)* Äã¸ù±¾ûÓÐËù˵µÄÄÇ×ù³ÇÊУ¡"

#~ msgid "*%s (AI)* I will NOT accept such behaviour! This means WAR!"
#~ msgstr "*%s (AI)* ÎҲ»ÄÜÈÝÈÌÕâÑùµÄÐÐΪ£¡ÕâÒâζ×ÅսÕù£¡"

#~ msgid "*%s (AI)* Your despicable actions will not go unpunished!"
#~ msgstr "*%s (AI)* Ä㱰±ɵÄÐÐΪ»áµõ½³ͷ£µģ¡"

#~ msgid "Game: Auto-Attack: %s's %s found a too tough enemy (%s)"
#~ msgstr "×Զ¯¹¥»÷£º %s µÄ %s ·¢ÏֵÐÈË̫ǿ´óÁˣ¨%s£©"

#~ msgid "Game: %s bought in %s for %d gold."
#~ msgstr "ÔÚ%2$s ÖÐÒÔ %3$d »ƽð¹ºÂòÁË %1$s ¡£"

#~ msgid "Game: %s"
#~ msgstr "%s"

#~ msgid "Game: %s is building %s."
#~ msgstr "%s ÕýÔڽ¨Ôì %s¡£"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g, --gamelog FILE\tʹÓÃ FILE ×÷ΪÓÎϷÈÕ־Îļþ\n"

#~ msgid "Show current scores."
#~ msgstr "ÏÔʾµ±ǰµ÷֡£"

#~ msgid ""
#~ "For each connected client, pops up a window showing the current player "
#~ "scores."
#~ msgstr "¶ÔÓÚÿ¸öÒÑÁ¬½ӵĿͻ§¶ˣ¬µ¯³öÏÔʾµ±ǰÍæ¼ҵ÷ֵĴ°¿ڡ£"

#~ msgid "metatopic <meta-line>"
#~ msgstr "metatopic <ԪÐÅϢÐÐ>"

#~ msgid "Set metaserver topic line."
#~ msgstr "É趨Ԫ·þÎñÆ÷±êÌâÐС£"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "ֻÓпØÖÆ̨º;ßÓÐÃüÁî·ÃÎʻù±¾¡°hack¡±µÄÁ¬½ӿÉÒÔǿÖÆÆäËüÁ¬½ӽÓÌæһ¸öÍæ¼ҡ£Èç"
#~ "¹ûÄú²»ÊÇÕâÁ½ÖÖ֮һ£¬ÔòֻÔÊÐíÓÐ<Íæ¼ÒÃû³Æ>²ÎÊý¡£"

#~ msgid "Grab the 'first come' command access level."
#~ msgstr "µõ½¡°fist come¡±ÃüÁî·ÃÎʼ¶±ð¡£"

#~ msgid ""
#~ "If 'cmdlevel first come' has been used to set a special 'first come'\n"
#~ "command access level, this is the command to grab it with."
#~ msgstr ""
#~ "Èç¹ûʹÓÃÁˡ°cmdlevel first come¡±ÉèÖÃһ¸öÌØÊâµġ°first come¡±\n"
#~ "ÃüÁî·ÃÎʼ¶±𣬴ËÃüÁµõ½Ëü¡£"

#~ msgid "endgame <player1 player2 player3 ...>"
#~ msgstr "endgame <Íæ¼Ò1 Íæ¼Ò2 Íæ¼Ò3 ...>"

#~ msgid "End the game.  If players are listed, these win the game."
#~ msgstr "½áÊøÓÎϷ¡£Èç¹ûÁгöÁËÍæ¼ң¬ÔòÕâЩÍæ¼һñµÃʤÀû¡£"

#~ msgid ""
#~ "This command ends the game immediately and credits the given players, if "
#~ "any, with winning it."
#~ msgstr "´ËÃüÁîÁ¢¼´½áÊøÓÎϷ£¬²¢Çң¬Èç¹û¸ø³öÁËÍæ¼ҵĻ°£¬±ê¼ÇËûÃÇΪ»ñʤÕߡ£"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr "¾ܾø´øÓзǷ¨Ãû³ƵÄÀ´×Ô %s µÄÁ¬½ӡ£"

#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr "¾ܾøÁËÀ´×Ô %s µÄÁ¬½ӣ¬ËüÓÐÖظ´µĵÇ¼Ãû¡£"

#~ msgid "Game: Lost connection: %s."
#~ msgstr "ʧȥÁ¬½ӣº%s¡£"

#~ msgid ""
#~ "Game: You are at war with one of %s's allies - an alliance with %s is "
#~ "impossible."
#~ msgstr "ÄúÕýÓë %s µÄͬÃË֮һ´¦ÓÚսÕù״̬ £­ ²»ÄÜÓë %s ½áÃˡ£"

#~ msgid ""
#~ "Game: %s is at war with one of your allies - an alliance with %s is "
#~ "impossible."
#~ msgstr "%s ÕýÔÚÓëÄúµÄͬÃË֮һ´¦ÓÚսÕù״̬ £­ ²»ÄÜÓë %s ½áÃˡ£"

#~ msgid "Game: You agree on a peace treaty with %s."
#~ msgstr "ÄúͬÒâÓë %s ǩÊðºÍƽЭ¶¨¡£"

#~ msgid "Game: Your %s could not find the %s technology to steal in %s."
#~ msgstr "ÄúµÄ %1$s ²»ÄÜÔÚ %3$s Õҵ½ %2$s ¿Ƽ¼½øÐÐÇÔȡ¡£"

#~ msgid "Game: Your %s stole Future Tech. %d from %s."
#~ msgstr "ÄúµÄ %1$s ´Ó %3$s ´¦ÇÔȡÁËδÀ´¼¼Êõ %2$d¡£"

#~ msgid "Game: Future Tech. %d stolen by %s %s from %s."
#~ msgstr "δÀ´¿Ƽ¼ %d ±» %s %s ´Ó %s ÇÔȡ¡£"

#~ msgid "Game: Your %s stole %s from %s."
#~ msgstr "ÄúµÄ %1$s ´Ó %3$s ´¦ÇÔȡÁË %2$s¡£"

#~ msgid "Game: %s's %s stole %s from %s."
#~ msgstr "%1$s µÄ %2$s ´Ó %4$s ÇÔȡÁË %3$s ¡£"

#~ msgid "Game: You can't subvert a city from this nation."
#~ msgstr "Äú²»Äܵ߸²Õâ¸öÃñ×åµĳÇÊС£"

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr "Î޷¨´ò¿ªÓÎϷÈÕ־Îļþ¡°%s¡±ÒԽøÐÐ׷¼ӡ£"

#~ msgid ""
#~ "Game: Learned %s in cooperation with %s. Scientists choose to research %s."
#~ msgstr "ÔÚ %2$s µĺÏ×÷ÏÂÕÆÎÕÁË %1$s ¡£¿Æѧ¼ÒÃÇѡÔñÑо¿ %3$s ¡£"

#~ msgid ""
#~ "Game: Learned %s in cooperation with %s. Scientists do not know what to "
#~ "research next."
#~ msgstr "ÔÚ %2$s µĺÏ×÷ÏÂÕÆÎÕÁË %1$s ¡£¿Æѧ¼ÒÃǲ»֪µÀ½ÓÏÂÀ´¸ÃÑо¿ʲô¡£"

#~ msgid "Game: The %s have incited a revolt!"
#~ msgstr "%s ɿ¶¯ÁËһ³¡ÆðÒ壡"

#~ msgid "Game: Your reputation is now %s."
#~ msgstr "ÄúµÄÃûÓþÏÖÔÚÊÇ %s¡£"

#~ msgid ""
#~ "Game: The senate decides to dissolve rather than support your actions any "
#~ "longer."
#~ msgstr "²ÎÒéԱÄþԸ½âɢҲ²»ÔÙ֧³ÖÄúµÄÐж¯¡£"

#~ msgid "%2d: The %s %s scored %d point\n"
#~ msgid_plural "%2d: The %s %s scored %d points\n"
#~ msgstr[0] "%2d£º%s %s µÃ %d ·Ö\n"

#~ msgid "Progress Scores:"
#~ msgstr "½ø¶ȵ÷֣º"

#~ msgid "Group %s lists unknown building: \"%s\" (%s)"
#~ msgstr "×é %s Áгöδ֪µĽ¨Öþ£º¡°%s¡±£¨%s£©"

#~ msgid "Group %s lists bad range: \"%s\" (%s)"
#~ msgstr "×é %s Áгö´íÎóµķ¶Χ£º¡°%s¡±£¨%s£©"

#~ msgid "Building %s lists bad range: \"%s\" (%s)"
#~ msgstr "½¨Öþ %s Áгö´íÎóµķ¶Χ£º¡°%s¡±£¨%s£©"

#~ msgid "Building %s lists bad effect group: \"%s\" (%s)"
#~ msgstr "½¨Öþ %s Áгö´íÎóµÄЧ¹û×飺¡°%s¡±£¨%s£©"

#~ msgid "Building %s has missing requirement data (%s)"
#~ msgstr "½¨Öþ %s ȱÉÙÐèÇóÊý¾ݣ¨%s£©"

#~ msgid "Cannot find any palace building"
#~ msgstr "Î޷¨Õҵ½»ʹ¬½¨Öþ"

#~ msgid "Cannot find any land defend building"
#~ msgstr "Î޷¨Õҵ½½µطÀÓù½¨Öþ"

#~ msgid "Unknown unit type '%s' in worklist"
#~ msgstr "¹¤×÷ÁбíÖеÄδ֪²¿¶ÓÀàÐ͡°%s¡±"

#~ msgid "Unknown improvement type '%s' in worklist"
#~ msgstr "¹¤×÷ÁбíÖÐδ֪µĽ¨ÖþÀàÐ͡°%s¡±"

#~ msgid "Nation %s (used by %s) isn't available."
#~ msgstr "Ãñ×å %s £¨±» %s ʹÓã©²»¿ÉÓá£"

#~ msgid "Ecological"
#~ msgstr "Éú̬"

#~ msgid "Points required to gain a new tech"
#~ msgstr "»ñµÃһÏîÐ¿Ƽ¼½øչËùÐèµĵãÊý"

#~ msgid "Whether angry citizens are enabled"
#~ msgstr "ÊǷñÔÊÐí³öÏַßŭÊÐÃñ"

#~ msgid ""
#~ "Introduces angry citizens like in civilization II. Angry citizens have to "
#~ "become unhappy before any other class of citizens may be considered. See "
#~ "also unhappysize, cityfactor and governments."
#~ msgstr ""
#~ "Ïñ¡¶ÎÄÃ÷II¡·ÖÐÄÇÑùÒý½ø·ßŭµÄÊÐÃñ¡£Ôڱä³ÉÆäËüÀàÐÍÊÐÃñ֮ǰ£¬·ßŭÊÐÃñ±ØÐëÊ×ÏÈ"
#~ "ÊÇÓÇÓôµġ£Çë²μûunhappysize£¬cityfactor£¬ºÍgovernments¡£"

#~ msgid "civstyle is an obsolete setting"
#~ msgstr "civstyleÊǹýʱµÄÉèÖÃ"

#~ msgid ""
#~ "This setting is obsolete; it does nothing in the current version. It will "
#~ "be removed from future versions."
#~ msgstr "´ËѡÏîÒѾ­¹ýʱ£»Ôڵ±ǰ°汾ÖÐÎÞÈκÎ×÷Óá£ÔÚδÀ´°汾Öн«±»ȥ³ý¡£"

#~ msgid "Range of vision for units in a fortress"
#~ msgstr "ҪÈûÖв¿¶ӵÄÊÓҰ"

#~ msgid ""
#~ "If set to 1, it has no effect. If 2 or larger, the vision range of a unit "
#~ "inside a fortress is set to this value, if the necessary invention has "
#~ "been made. This invention is determined by the flag 'Watchtower' in the "
#~ "techs ruleset. See also wtowerevision."
#~ msgstr ""
#~ "ÈôÉèΪ1£¬²»²úÉú×÷Óá£ÈôÉèΪ2»ò¸ü´ó£¬ҪÈûÖв¿¶ӵÄÊÓҰ±»ÉèÖÃΪ´Ëֵ£¬Èç¹ûÒѾ­"
#~ "ÕÆÎÕÁËÏàӦµĿƼ¼µĻ°¡£´˿Ƽ¼ÓɿƼ¼¹æÔò¼¯Öеġ°Watchtower¡±±ê־¾ö¶¨¡£ҲÇë²Î"
#~ "¼ûwtowerevision¡£"

#~ msgid "Extra vision range for units in a fortress"
#~ msgstr "ҪÈûÖв¿¶ӵĶîÍâÊÓҰ"

#~ msgid ""
#~ "If set to 0, it has no effect. If larger than 0, the vision range of a "
#~ "unit is raised by this value, if the unit is inside a fortress and the "
#~ "invention determined by the flag 'Watchtower' in the techs ruleset has "
#~ "been made. Always the larger value of wtowervision and wtowerevision will "
#~ "be used. Also see wtowervision."
#~ msgstr ""
#~ "ÈôÉèΪ0£¬²»²úÉú×÷Óá£Èô´óÓÚ0£¬Èç¹ûһ¸ö²¿¶ÓλÓÚҪÈûÖв¢ÇÒÒѾ­ÕÆÎÕÁËÓɿƼ¼¹æ"
#~ "Ôò¼¯ÎļþÖС°Watchtower¡±±ê־¾ö¶¨µĿƼ¼µĻ°£¬¸ò¿¶ӵÄÊÓҰ½«Ôö¼ӴËֵ¡£×ÜÊÇʹ"
#~ "ÓÃwtowervisionºÍwtowerevisionÖеĽϴóֵ¡£ҲÇë²μûwtowervision¡£"

#~ msgid "Chance in diplomat/spy contests"
#~ msgstr "Í⽻¹Ù/¼äµý±çÂۻñʤ»ú»á"

#~ msgid ""
#~ "A diplomatic unit acting against a city which has one or more defending "
#~ "diplomatic units has a diplchance (percent) chance to defeat each such "
#~ "defender. Also, the chance of a spy returning from a successful mission "
#~ "is diplchance percent (diplomats never return).  This value is also the "
#~ "basic chance of success for diplomats and spies. Defending spies are "
#~ "generally twice as capable as diplomats; veteran units are 50% more "
#~ "capable than non-veteran ones."
#~ msgstr ""
#~ "Í⽻¹ٻò¼äµýÔÚӵÓÐ1¸ö»ò¶à¸ö·ÀÓùÍ⽻¹ٻò¼äµýµĳÇÊÐÖнøÐлʱ£¬ӵÓÐ"
#~ "diplchance£¨°ٷֱȣ©µĻú»á»÷°Üÿ¸ö·ÀÓùÕߡ£ÁíÍ⣬³ɹ¦Íê³ÉÈÎÎñµļäµý·µ»صĻú"
#~ "»áҲÊǰٷÖ֮diplchance¡££¨Í⽻¹ٴӲ»·µ»ء££©¶øÇң¬´Ëֵ»¹ÊÇÍ⽻¹ٺͼäµý³ɹ¦"
#~ "µĻù±¾»ú»ᡣ·ÀÓùµļäµýһ°ã±ÈÍ⽻¹ÙǿÁ½±¶£¬ÀÏÁ·µĲ¿¶ӱȲ»ÀÏÁ·µÄÏàӦ²¿¶Óǿ"
#~ "50%¡£"

#~ msgid "Detail level for logging game events"
#~ msgstr "¼Ç¼ÓÎϷÊ¼þµÄÈÕ־¼¶±ð"

#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "½öÔÚÓÎϷÈÕ־ÌØÐԱ»ʹÄܵÄÇé¿öÏ£¨´øÓÐ-gÃüÁîÐÐѡÏÆð×÷Óá£¼¶±ð£º0£½ÎÞÈÕ"
#~ "־£¬20£½Õý³£ÈÕ־£¬30£½ÏêϸÈÕ־£¬40£½µ÷ÊÔÐÔÈÕ־¡£"

#~ msgid "Game ended in allied victory"
#~ msgstr "ÓÎϷÒÔͬÃËʤÀû½áÊø"

#~ msgid "Trying to alloc nation outside of SELECT_RACES_STATE!"
#~ msgstr "ÊÔͼÔÚSELECT_RACES_STATE֮Íâ·ÖÅäÃñ×壡"

#~ msgid "No nations left: Removing player %s."
#~ msgstr "ûÓÐʣÏµĹú¼ÒÁˣºÕýÔÚɾ³ýÍæ¼Ò %s¡£"

#~ msgid "Game: Sorry, there are no nations left."
#~ msgstr "±§Ǹ£¬ûÓÐʣÏµÄÃñ×åÁˡ£"

#~ msgid "Ran out of nations.  AI controlled player %s not created."
#~ msgstr "Ãñ×åÊýĿ²»¹»¡£δ´´½¨ AI ¿ØÖƵÄÍæ¼Ò %s ¡£"

#~ msgid "Nation count smaller than aifill; aifill reduced to %d."
#~ msgstr "Ãñ×åÊýĿСÓÚaifill£»aifill±»ËõСΪ %d ¡£"

#~ msgid "Maxplayers smaller than aifill; aifill reduced to %d."
#~ msgstr "MaxplayersСÓÚaifill£»aifill±»ËõСΪ %d ¡£"

#~ msgid "Game: %s has been added as an AI-controlled player."
#~ msgstr "%s ÒѾ­×÷Ϊ AI Íæ¼ҼÓÈ롣"

#~ msgid "AI is controlling the %s ruled by %s."
#~ msgstr "AI ¿ØÖÆÁËÓÉ %2$s ͳÖεÄ %1$s ¡£"

#~ msgid "Last player has disconnected: will need to restart."
#~ msgstr "×îºóһ¸öÍæ¼ÒÒѶϿªÁ¬½ӣºÐèҪÖØÐ¿ªʼ¡£"

#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr "Ԫ·þÎñÆ÷ÐÅϢ×ַû´®ÉèÖÃΪ¡°%s¡±£¬²»ÏòԪ·þÎñÆ÷±¨¸档"

#~ msgid "The game cannot be saved before it is started."
#~ msgstr "Î޷¨ÔÚÓÎϷ¿ªʼ֮ǰ±£´档"

#~ msgid "Command access level '%s' has been grabbed by connection %s."
#~ msgstr "ÃüÁî·ÃÎʼ¶ %s ±»Á¬½Ó %s ÇÀµ½¡£"

#~ msgid "Server Options (initial)"
#~ msgstr "·þÎñÆ÷ѡÏ³õʼֵ£©"

#~ msgid "Player %s is made teamless."
#~ msgstr "Íæ¼Ò %s ÏÖÔڲ»ÊôÓÚÈκÎÍŶӡ£"

#~ msgid "Only ASCII characters are allowed for team names."
#~ msgstr "ÍŶÓÃû×ֽöÔÊÐíASCII×ַû¡£"

#~ msgid "Cannot team an observer."
#~ msgstr "²»ÄܺÍÅԹÛÕß×é³ÉÍŶӡ£"

#~ msgid "Game: A global observer cannot be created: too many regular players."
#~ msgstr "ÓÎϷ£º²»Äܴ´½¨ȫ¾ÖÅԹÛÕߣº̫¶àÕý³£Íæ¼ҡ£"

#~ msgid "Game: A global observer has been created"
#~ msgstr "ÓÎϷ£ºȫ¾ÖÅԹÛÕߴ´½¨"

#~ msgid "The game must be running before you can see the score."
#~ msgstr "ÔÚÄúÄܹ»¿´µ½µ÷Ö֮ǰ±ØÐëÔËÐÐÓÎϷ¡£"

#~ msgid "But %s is dead!"
#~ msgstr "µ«ÊÇ %s ÒѾ­ËÀÍöÁˣ¡"

#~ msgid "Pregame level: %s"
#~ msgstr "ÓÎϷǰ¼¶±ð£º %s"

#~ msgid "Game: Cancel treaty in the players dialog first (F3)."
#~ msgstr "ÇëÊ×ÏÈÔÚÍæ¼ҶԻ°¿òÖÐȡÏûЭ¶¨(F3)¡£"

#~ msgid "Game: Can't attack %s's unit because you are not at war with %s."
#~ msgstr "²»Äܹ¥»÷ %s µĲ¿¶ӣ¬ÒòΪÄúδÓë %s ´¦ÓÚսÕù״̬¡£\""

#~ msgid "Game: Moved your %s due to changing land to sea."
#~ msgstr "Òƶ¯ÁËÄúµÄ  ‚én‚én€‚én %s ÒòΪ°Ñ½µظÄÔìΪº£Ñó¡£"

#~ msgid "Game: Embarked your %s due to changing land to sea."
#~ msgstr "ÒòΪ½«½µظıä³ɺ£Ñó£¬ʹÄúµÄ %s µǴ¬Áˡ£"

#~ msgid "Game: Disbanded your %s due to changing land to sea."
#~ msgstr "ÒòΪ°Ñ½µظÄÔì³ɺ£Ñ󣬽âɢÁËÄúµÄ %s ¡£"

#~ msgid "Game: Docked your %s due to changing sea to land."
#~ msgstr "ÒòΪ°Ѻ£Ñó±ä³É½µضøʹÄúµÄ %s ¿¿°¶¡£"

#~ msgid "Game: You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "Game: You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "ÄúÔÚÀ´×Ô %2$s µÄ %4$s %3$s ¹¥»÷ÖÐËðʧÁË %1$d ¸ö²¿¶ӡ£"

#~ msgid ""
#~ "Game: Your %s cancelled patrol order because it encountered a foreign "
#~ "unit."
#~ msgstr "ÓÉÓÚÔâÓöÁËÍâ¹ú²¿¶ӣ¬ÄúµÄ %s ·ÅÆúÁËѲÂßÃüÁ"

#~ msgid "Esound: http://www.tux.org/~ricdude/EsounD.html"
#~ msgstr "Esound: http://www.tux.org/~ricdude/EsounD.html"

#~ msgid "Error while caching sample <%d>: confirm value != music_id\n"
#~ msgstr "»º´æʾÀý <%d>³ö´í£ºȷÈÏֵ != music_id\n"

#~ msgid "Error while caching sample <%d>: confirm value != samples[].id\n"
#~ msgstr "»º´æʾÀý <%d>³ö´í£ºȷÈÏֵ != samples[].id\n"

#~ msgid "?Entertainers:E"
#~ msgstr "ÒÕ"

#~ msgid "CMA"
#~ msgstr "CMA"

#~ msgid "City Management Agent"
#~ msgstr "³ÇÊйÜÀí´úÀí"

#~ msgid "Failed querying socket"
#~ msgstr "²éѯ socket ʧ°Ü"

#~ msgid "Game: Sorry, airunit patrol not yet implemented."
#~ msgstr "±§Ǹ£¬¿ÕÖв¿¶ÓѲÂßÉÐδʵÏ֡£"

#~ msgid "Game: Sorry, airunit connect not yet implemented."
#~ msgstr "±§Ǹ£¬¿ÕÖв¿¶ÓÁ¬½ÓÉÐδʵÏ֡£"

#~ msgid "* Allows changing government to %s.\n"
#~ msgstr "* ʹÄúÄܹ»°ÑÕþ¸®¸ıäΪ %s ¡£\n"

#~ msgid "%s%d shield"
#~ msgstr "%s%d Îï×Ê"

#~ msgid "Default player's login name"
#~ msgstr "ĬÈϵÄÍæ¼ҵÇ¼Ãû"

#~ msgid "Default server's port"
#~ msgstr "ĬÈϷþÎñÆ÷¶˿Ú"

#~ msgid "Default metaserver"
#~ msgstr "ĬÈÏԪ·þÎñÆ÷"

#~ msgid "Default name of sound set"
#~ msgstr "ĬÈÏÒôЧ¼¯Ãû"

#~ msgid "Popup dialogs in AI Mode"
#~ msgstr "AIģʽÏµ¯³ö¶Ի°¿ò"

#~ msgid "Game: Game Started"
#~ msgstr "ÓÎϷ¿ªʼ"

#~ msgid "Other"
#~ msgstr "ÆäËû"

#~ msgid " with City Walls"
#~ msgstr "´øÓгÇǽ"

#~ msgid "Progress: %d turn/advance (%d pts/turn, %d pts/turn from team)"
#~ msgid_plural ""
#~ "Progress: %d turns/advance (%d pts/turn, %d pts/turn from team)"
#~ msgstr[0] "½ø¶ȣº %d »غÏ/½øչ  £¨ %d µã/»غϣ¬ %d µã/»غÏ À´×ÔÍŶӣ©"

#~ msgid "CMA: You lost control of %s. Detaching from city."
#~ msgstr "CMA£º ÄúʧȥÁ˶Ô %s µĿØÖơ£´ӸóÇÊнâ³ý¡£"

#~ msgid ""
#~ "CMA: %s has changed and the calculated result can't be applied. Will "
#~ "retry."
#~ msgstr "CMA£º %s ÒѸı䲢ÇҼÆËã½á¹û²»Äܱ»ӦÓá£½«»áÖØÊԡ£"

#~ msgid ""
#~ "CMA: %s has changed multiple times. This may be an error in Freeciv or "
#~ "bad luck. The CMA will detach itself from the city now."
#~ msgstr ""
#~ "CMA£º %s ¸ıäÁ˶à´Ρ£Õâ¿ÉÄÜÊÇ Freeciv µĴíÎó»òÄúµÄÔËÆø²»ºá£CMA ÏÖÔڽ«½â³ý"
#~ "¶ԸóÇÊеĿØÖơ£"

#~ msgid "C_MA"
#~ msgstr "ÊÐÃñ¹ÜÀí´úÀí(_A)"

#~ msgid "Trade Ro_utes"
#~ msgstr "óÒ×·Ïß(U)"

#~ msgid "CMA page"
#~ msgstr "CMAҳ"

#~ msgid "Total trade from trade route %d"
#~ msgstr "À´×ÔóÒ×·ÏߵÄ×ÜóÒףº%d"

#~ msgid "CMA Enabl_ed"
#~ msgstr "CMA±»ʹÄÜ(_E)"

#~ msgid "Class"
#~ msgstr "Àà±ð"

#~ msgid "Use Alt/Meta for accelerators"
#~ msgstr "¿ì½ݼüʹÓÃ Alt/Meta "

#~ msgid "Solid unit icon background color in city dialog"
#~ msgstr "ÔڳÇÊжԻ°¿òÖÐʹÓÃʵÐĵĲ¿¶Óͼ±걳¾°ɫ"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s Turn: %d\n"
#~ "Gold: %d\n"
#~ "Net Income: %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Researching %s: %d/%d\n"
#~ "Government: %s"
#~ msgstr ""
#~ "%s È˿Ú\n"
#~ "Äê´ú£º%s »غϣº%d\n"
#~ "»ƽð£º%d\n"
#~ "¾»ÊÕÈ룺%d\n"
#~ "˰£º%d Ó飺%d ÑУº%d\n"
#~ "ÕýÔÚÑо¿£º%s£º%d/%d\n"
#~ "Õþ¸®£º%s"

#~ msgid "_Initial Server Options"
#~ msgstr "·þÎñÆ÷³õʼѡÏî(_I)"

#~ msgid "_Auto Attack"
#~ msgstr "×Զ¯¹¥»÷(_A)"

#~ msgid "City _Overview"
#~ msgstr "³ÇÊиſö(_O)"

#~ msgid "<"
#~ msgstr "<"

#~ msgid ">"
#~ msgstr ">"

#~ msgid "Acti_vate present units"
#~ msgstr "¼¤»î´æÔڵĲ¿¶Ó(_V)"

#~ msgid "_List present units"
#~ msgstr "ÁгöÏÖÓв¿¶Ó(_L)"

#~ msgid "CM_A"
#~ msgstr "³ÇÊйÜÀí´úÀí(_A)"

#~ msgid "_Trade Routes"
#~ msgstr "óÒ×·Ïß(_T)"

#~ msgid "Established trade routes"
#~ msgstr "Òѽ¨Á¢µÄóÒ×·Ïß"

#~ msgid "_Misc. Settings"
#~ msgstr "ÔÓÏîÉèÖÃ(_M)"

#~ msgid "City name"
#~ msgstr "³ÇÊÐÃû"

#~ msgid " (worklist)"
#~ msgstr " £¨¹¤×÷Áбí£©"

#~ msgid "Supported units (%d)"
#~ msgstr "֧³ֵĲ¿¶Ó (%d)"

#~ msgid "Present units (%d)"
#~ msgstr "ÏÖÓеĲ¿¶Ó (%d)"

#~ msgid "Ca_ncel"
#~ msgstr "ȡÏû(_N)"

#~ msgid "Sell (worth %d gold)"
#~ msgstr "³öÊÛ (¼Ûֵ %d »ƽð)"

#~ msgid "C_lose"
#~ msgstr "¹رÕ(_L)"

#~ msgid "_Change..."
#~ msgstr "Ð޸Ä(_C)..."

#~ msgid "_Select..."
#~ msgstr "ѡÔñ(_S)..."

#~ msgid "Con_figure..."
#~ msgstr "ÅäÖÃ(_F)..."

#~ msgid "Apply onc_e"
#~ msgstr "Á¢¿ÌӦÓÃ(_E)"

#~ msgid "Control c_ity"
#~ msgstr "¿ØÖƳÇÊÐ(_I)"

#~ msgid " Connect to Freeciv Server"
#~ msgstr " Á¬½ӵ½ Freeciv ·þÎñÆ÷"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %d.%d "
#~ "second(s) for %d times"
#~ msgstr ""
#~ "×Զ¯×÷Ϊ¡°%3$s¡±ÿ¸ô %4$d.%5$d ÃëÁ¬½ӵ½·þÎñÆ÷¡°%1$s¡±¶˿Ú%2$d  %6$d ´Î"

#~ msgid "Message:"
#~ msgstr "ÏûϢ£º"

#~ msgid "Class:"
#~ msgstr "ÀàÐͣº"

#~ msgid "Select your city style"
#~ msgstr "ѡÔñÄúµĳÇÊзç¸ñ"

#~ msgid "Reset Tree"
#~ msgstr "ÖØÖÃÊ÷"

#~ msgid "Expand Unknown"
#~ msgstr "չ¿ªδ֪µÄ"

#~ msgid "?techhelp:."
#~ msgstr "¡£"

#~ msgid "_Local Options"
#~ msgstr "±¾µØѡÏî(_L)"

#~ msgid "Messa_ge Options"
#~ msgstr "ÏûϢѡÏî(_G)"

#~ msgid "_Save Settings"
#~ msgstr "±£´æÉèÖÃ(_S)"

#~ msgid "Server Opt _initial"
#~ msgstr "·þÎñÆ÷ѡÏî³õʼֵ(_I)"

#~ msgid "Server Opt _ongoing"
#~ msgstr "·þÎñÆ÷ѡÏîĿǰֵ(_O)"

#~ msgid "_Export Log"
#~ msgstr "µ¼³öÈÕ־(_E)"

#~ msgid "_Revolution!"
#~ msgstr "¸ïÃü(_R)£¡"

#~ msgid "Go|Airlift to City"
#~ msgstr "ǰÍù£ü¿ÕÔ˵½³ÇÊÐ"

#~ msgid "Go/Air_lift to City"
#~ msgstr "ǰÍù/¿ÕÔ˵½³ÇÊÐ(_L)"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "ÔÚÄÄÀïÏÔʾÏûϢ\n"
#~ "Êä³ö = Êä³ö´°¿ڣ¬ÏûϢ = ÏûϢ´°¿ڣ¬\n"
#~ "¶ÀÁ¢ = µ¯³öµ¥¶ÀµĴ°¿Ú"

#~ msgid "Totals:                     %s%9d%s%9d%s%9d%s%9d%s%9d"
#~ msgstr "×ܼƣº                     %s%9d%s%9d%s%9d%s%9d%s%9d"

#~ msgid "Production worklist"
#~ msgstr "Éú²ú¹¤×÷Áбí"

#~ msgid "Auto-attack vs land units"
#~ msgstr "×Զ¯¹¥»÷µØÃ沿¶Ó"

#~ msgid "Auto-attack vs sea units"
#~ msgstr "×Զ¯¹¥»÷º£Ñ󲿶Ó"

#~ msgid "Auto-attack vs air units"
#~ msgstr "×Զ¯¹¥»÷¿ÕÖв¿¶Ó"

#~ msgid "Auto-attack vs helicopters"
#~ msgstr "×Զ¯¹¥»÷ֱÉý·ɻú"

#~ msgid "Select nation and name"
#~ msgstr "ѡÔñ¹ú¼ҺÍÃû×Ö"

#~ msgid "Select your sex"
#~ msgstr "ѡÔñÄúµÄÐԱð"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax:%d Lux:%d Sci:%d"
#~ msgstr ""
#~ "%s È˿Ú\n"
#~ "Äê´ú£º%s\n"
#~ "»ƽð£º%d\n"
#~ "˰£º%d Ó飺%d ¿ƣº%d"

#~ msgid "Server Opt initial"
#~ msgstr "·þÎñÆ÷³õʼѡÏîֵ"

#~ msgid "Server Opt ongoing"
#~ msgstr "·þÎñÆ÷ĿǰѡÏîֵ"

#~ msgid "<th>Transform to</th>"
#~ msgstr "<th>¸ÄÔìΪ</th>"

#~ msgid "CMA..."
#~ msgstr "CMA¡­"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "ÍêȫÏû³ý³ÇÊÐÖÐÉú²úÒýÆðµÄÎÛȾ¡£Ëü»¹Ôö¼ӳÇÊÐÖй¤³§»òÖÆÔ쳧µÄ×ÊԴÉú²ú£º¹¤³§ºÍ"
#~ "̫ÑôÄܵ糧һÆð½«Ìṩ75%µÄ×ÊԴ²ú³ö½±Àø£¬ÖÆÔ쳧ºÍ̫ÑôÄܵ糧һÆð½«Ìṩ150%µÄ"
#~ "×ÊԴ²ú³ö½±Àø¡£\n"
#~ "\n"
#~ "һ¸ö³ÇÊÐֻÄÜÓÐ̫ÑôÄܵ糧¡¢ˮÁ¦µ糧¡¢»ðÁ¦µ糧ºͺ˵糧֮һ¡£"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 33% in each city with a library, and 33% in "
#~ "each city with a university."
#~ msgstr "½«½¨ÔìËüµĳÇÊеĿÆÑвú³öÔö¼Ó100%¡£"

#~ msgid "Tropical"
#~ msgstr "Èȴø"

#~ msgid "Industrial"
#~ msgstr "¹¤ҵ»¯"

#~ msgid "PostModern"
#~ msgstr "ºóÏִú"

#~ msgid "Mr."
#~ msgstr "ÏÈÉú"

#~ msgid "Ms."
#~ msgstr "Ůʿ"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "ÎÞÕþ¸®״̬¾ÍÊÇûÓÐÈκÎÃ÷ȷµÄÕþ¸®¡£³ÇÊд¦ÓÚÎÞ×é֯״̬£¬Éú²úµÍÏ£¬²¢Çҽ«¾¡¿ì"
#~ "»¨³öËùÓеÄÊÕÈ룬¶ø²»ÊǸ¶˰»òÕ߽øÐпÆÑС£\n"
#~ "\n"
#~ "ÎÞÕþ¸®״̬±ÈרÖÆÕþ¸®³ÐÊÜÉÔÉٵĸ¯°ܣ¬µ«ÊÇÉԶàµÄÓÇÓô¡£\n"
#~ "\n"
#~ "ÔÚÎÞÕþ¸®״̬ÏÂÒÆÃñÕßÿ»غϺķÑ1¸öʳÎÕý³£Çé¿öÏÂʳÎ×ÊԴ»òóÒ׵Ĳú³ö³¬"
#~ "¹ý2µãµķ½¸񽫳ÐÊÜ1µãµÄËðʧ£¨Ҳ¾ÍÊÇ˵£¬Õý³£Çé¿öÏ½«Éú²ú3¸öʳÎïµĹà¸ȺóµĲÝ"
#~ "µØÔÚרÖÆÕþ¸®ͳÖÎÏ½«ֻÉú²ú2¸öʳÎ¡££¨ÕâÖÖËðʧÔڳÇÊÐÇìףµÄʱº򽫻áȡÏû£»"
#~ "Çå²μû»¶À֡££©\n"
#~ "\n"
#~ "ÔÚÎÞÕþ¸®״̬Ï£¬ÿ¸ö³ÇÊпÉÒÔ֧³ֵÈÓÚÆä¹æģµľüÊ²¿¶ÓÊý¶ø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ"
#~ "×ÊԴµ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴµı£Ñø¡££©\n"
#~ "\n"
#~ "ÔÚÎÞÕþ¸®״̬ÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú"
#~ "×㡣£¨ÖÁÉ٣¬ÓÇÓôÊÐÃñ½«ÏñÂú×ãÊÐÃñһÑù£¬²»»áÒýÆðɧÂҡ££©"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "ÔÚרÖÆÕþ¸®Ï£¬ÄúÊÇÄúµÄÈËÃñµľø¶ÔͳÖÎÕߡ£Äú¶ÔÄúµÄÊÐÃñµĿØÖÆÖ÷Ҫ¿¼¾üÊ¹ÜÖÆά"
#~ "»¤¡£\n"
#~ "\n"
#~ "רÖÆÕþ¸®³ÐÊÜËùÓÐÀàÐÍÕþ¸®ÖÐ×î¸ߵĸ¯°̶ܳȡ£\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®ÏÂÒÆÃñÕßÿ»غϺķÑ1¸öʳÎÕý³£Çé¿öÏÂʳÎ×ÊԴ»òóÒ׵Ĳú³ö³¬¹ý2"
#~ "µãµķ½¸񽫳ÐÊÜ1µãµÄËðʧ£¨Ҳ¾ÍÊÇ˵£¬Õý³£Çé¿öÏ½«Éú²ú3¸öʳÎïµĹà¸ȺóµĲݵØÔÚ"
#~ "רÖÆÕþ¸®ͳÖÎÏ½«ֻÉú²ú2¸öʳÎ¡££¨ÕâÖÖËðʧÔڳÇÊÐÇìףµÄʱº򽫻áȡÏû£»Çå²Î"
#~ "¼û»¶À֡££©\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®Ï£¬ÿ¸ö³ÇÊпÉÒÔ֧³ֵÈÓÚÆä´óСµľüÊ²¿¶ÓÊý¶ø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×Ê"
#~ "Դµ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴµı£Ñø¡££©\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®ÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú×㡣"
#~ "£¨ÖÁÉ٣¬ÓÇÓôÊÐÃñ½«ÏñÂú×ãÊÐÃñһÑù£¬²»»áÒýÆðɧÂҡ££©"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "ÔھýÖ÷ÖÆÏ£¬ÓÐһ¸ö¹úÍõ»òŮÍõ×÷ΪÄúÕþ¸®µÄÊÀϮÊ×Á졣\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆͬ¹²ºÍÖƳÐÊÜͬÑùÉÙÁ¿µĸ¯°ܡ£\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆÏÂÒÆÃñÕßÿ»غϻ¨·Ñ1¸öʳÎ\n"
#~ "\n"
#~ "Èç¹û¾ýÖ÷ÖÆÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉÙÉú²ú1µãóÒ׵ķ½¸ñµõ½1µã"
#~ "óÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆÏ£¬ÄúµĳÇÊпÉÒÔ֧³Ö×î¶à3¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴµ㡣£¨¶î"
#~ "ÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴ¡££©\n"
#~ "\n"
#~ "ÔھýÖ÷ÖÆÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt.  See Units, Diplomat.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "¹²²úÖ÷ÒåÕþ¸®½¨Á¢ÔÚÈËÈËƽµȵÄÀíÏë֮Éϡ£ËùÓеĲÆÎïÓÉÕþ¸®ËùÓУ¬¶ø²»ÊÇÓÉ˽ÈËÊÐ"
#~ "ÃñËùÓС£¹²²úÖ÷ÒåÔھüÊÂÐԺÍÉÌҵÐÔÕþ¸®֮¼ä´ï³Éƽº⡣\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬¸¯°ܺÍËðºĲ»Ëæ¾àÀëÊ׶¼µÄԶ½ü¶ø¸ı䣻ËùÓеĳÇÊУ¨°üÀ¨Ê×"
#~ "¶¼£©¶¼ÓÐÖеȳ̶ȵĸ¯°ܺÍËðºġ£ÁíÍ⣬ÔڼÆËãɿ¶¯ÆðÒåµķÑÓÃʱ£¬¾àÀëÊ׶¼³¬¹ý10"
#~ "¸ö·½¸ñµĹ²²úÖ÷Òå³ÇÊб»ÈÏΪ¾àÀëÊ׶¼ֻÓÐ10¸ö·½¸񣨲μû²¿¶ӣ¬Í⽻£©¡£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏÂÒÆÃñÕßÿ»غϻ¨·Ñ2¸öʳÎ\n"
#~ "\n"
#~ "Èç¹û¹²²úÖ÷ÒåͳÖÎÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½¸ñ"
#~ "»ñµÃ1µãóÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Äú¿ÉÒÔΪ¿ÆÑУ¬˰ÊջòÓéÀÖÉèÖõÄ×î¸߱ÈÂÊÊÇ80% ¡£\n"
#~ "\n"
#~ "¹²²úÖ÷ÒåÖƶÈÏ´´½¨µÄÍ⽻¹ٺͼäµý×ÜÊÇÀÏÁ·µġ£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬ÄúµĳÇÊпƼ¼֧³ֶà´ï3¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴ"
#~ "µ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴ£©\n"
#~ "\n"
#~ "ÄúÔڹ²²úÖ÷ÒåÖƶÈÏÂʵÐÐÓÐÏ޵«ÓÐЧµľüÊ¹ÜÖơ£³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӣ¬×î¶à3"
#~ "¸ö£¬¿ÉÒÔʹ2¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Ôڹ²ºÍÖÆÕþ¸®Ï£¬ÊÐÃñͨ¹ýѡ¾Ùѡ³öһ¸ö´ú±í½øÐÐͳÖΣ»ÓÉÓڱ»ѡ³öµÄÁ쵼È˱ØÐëÊÜ"
#~ "»¶ӭ²ÅÄܱ£³ֿØÖƣ¬ËùÒÔÊÐÃñÃǱ»¸øÓèÁ˸ü¶àµÄ×ÔÓɡ£¹²ºÍÖÆÏÂÃæµÄÊÐÃñºÜÈÝÒױäµÃ"
#~ "ÓÇÓô£¬µ«ÊÇÊÐÃñÃǵÄ×Ըø×Ô×ãÔÊÐí¸ü¸ߵÄóÒס£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏµĳÇÊгÐÊÜÉÙÁ¿µĸ¯°ܡ£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏÂÒÆÃñÕßÿ»غÏÏûºÄ2¸öʳÎÖÁÉÙÉú²ú1µãóÒ××ÊԴµķ½¸񽫵õ½1µãóÒ׵Ä"
#~ "½±Àø¡£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏÂÕýÔÚÇìףµĳÇÊн«ÒÔÿ»غÏһ¸öÊÐÃñµÄËٶÈÔö³¤£»ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Ôڹ²ºÍÖÆÏ£¬ÿ¸ö¾üÊ²¿¶ӳöÓڱ£ÑøµÄĿµÄÐèҪ1µã×ÊԴ¡£ÁíÍâÏÂÃæµĲ¿¶ӱ»ÈÏΪÊÇ"
#~ "ÇÖÂÔÐԵģº\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦³¬¹ý0µĲ¿¶ӣ¬Èç¹ûûÓÐÔڳÇÊÐÀï»òÔھàÀëÓѺóÇÊÐÈý¸ö·½¸ñÒÔÄڵÄҪÈû"
#~ "Àï\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦³¬¹ý0µĿÕÖв¿¶ӣ¨°üÀ¨µ¼µ¯ºÍֱÉý·ɻú£©£¬²»¹ÜËûÃÇÔÚÄÄÀï\n"
#~ "\n"
#~ "һ¸ö³ÇÊеÄÊÐÃñ½«ÈÌÊÜһ¸öÇÖÂÔÐԲ¿¶ӣ»ºóÃæµÄÿ¸ö²¿¶ӽ«ÒýÆðһ¸öÊÐÃñÓÇÓô¡£"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "ÔÚÃñÖ÷ÖÆÏ£¬ÊÐÃñͨ¹ý¶ÔÊÂÎñͶƱ½øÐÐֱ½ӹÜÀí¡£ÃñÖ÷ÖÆÌṩÁË×î¸߼¶±ðµÄóÒף¬µ«"
#~ "ÊÇҲÌṩÁËÓÇÓôµÄ×î´óǱÔڿÉÄܡ£ÔÚÃñÖ÷ÖÆÏÂûÓи¯°ܣ¬µ«ÊÇսÕùÆڼäÊÐÃñ±äµúܲ»"
#~ "Îȶ¨¡£\n"
#~ "\n"
#~ "ÃñÖ÷ÖÆÏÂÒÆÃñÕßÿ»غϻ¨·Ñ2ʳÎÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½¸񽫵õ½1µãóÒ׵Ľ±"
#~ "Àø¡£\n"
#~ "\n"
#~ "ÕýÔÚÇìףµÄÃñÖ÷ÖƳÇÊÐÒÔÿ¸ö»غÏ1¸öÊÐÃñµÄËٶÈÔö³¤£»ÏêϸÐÅϢ²μû»¶À֡£\n"
#~ "\n"
#~ "ÃñÖ÷ÖÆÏ£¬ÿ¸ö¾üÊ²¿¶ӳöÓڱ£ÑøÐèҪ1µã×ÊԴ¡£ÁíÍ⣬ÏÂÃæµĲ¿¶ӻáÔì³ÉÓÇÓô£º\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦´óÓÚ0µĲ¿¶ӣ¬Èç¹û²»ÔڳÇÊÐÖУ¬»òÕßÔھàÀëÓѺóÇÊÐ3¸ö·½¸ñ֮ÄڵÄҪÈû"
#~ "Äڣ¬½«²úÉú2¸öÓÇÓôÊÐÃñ¡£\n"
#~ "\n"
#~ "-¡¡¹¥»÷Àï´óÓÚ0µĿÕÖв¿¶ӣ¬Èç¹ûÔڳÇÊÐÖУ¬½ö²úÉú1¸öÓÇÓôÊÐÃñ¡£\n"
#~ "\n"
#~ "Èç¹ûÃñÖ÷ͳÖÎÏµÄһ¸ö³ÇÊг¬¹ýÁ¬ÐøÁ½¸ö»غϷ¢ÉúɧÂң¬ÊÐÃñ½«ͬʱ½øÐÐÆðÒ岢ʹÄú"
#~ "µÄÎÄÃ÷ÏÝÈëÎÞÕþ¸®״̬¡£\n"
#~ "\n"
#~ "ÒòΪÃñÖ÷ÖÆÏµģ¨¿ìÀ֣©ÊÐÃñ·ǳ£ÐÅÈÎÆäÕþ¸®£¬ËûÃǵÄÖҳ϶ȷǳ£¼ᶨ¡£ÃñÖ÷ÖÆÎÄÃ÷"
#~ "µľüÊ²¿¶Ӳ»Äܱ»»ß¸£¬ÃñÖ÷ÖÆÎÄÃ÷µĳÇÊв»Äܱ»µз½Í⽻¹ٻò¼äµýɿ¶¯ÆðÒ塣"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "ÎÞÕþ¸®״̬¾ÍÊÇûÓÐÈκÎÃ÷ȷµÄÕþ¸®¡£³ÇÊд¦ÓÚÎÞ×é֯״̬£¬Éú²úµÍÏ£¬²¢Çҽ«¾¡¿ì"
#~ "»¨³öËùÓеÄÊÕÈ룬¶ø²»ÊǸ¶˰»òÕ߽øÐпÆÑС£\n"
#~ "\n"
#~ "ÎÞÕþ¸®״̬±ÈרÖÆÕþ¸®³ÐÊÜÉÔÉٵĸ¯°ܣ¬µ«ÊÇÉԶàµÄÓÇÓô¡£\n"
#~ "\n"
#~ "ÔÚÎÞÕþ¸®״̬ÏÂÒÆÃñÕßÿ»غϺķÑ1¸öʳÎÕý³£Çé¿öÏÂʳÎ×ÊԴ»òóÒ׵Ĳú³ö³¬"
#~ "¹ý2µãµķ½¸񽫳ÐÊÜ1µãµÄËðʧ£¨Ҳ¾ÍÊÇ˵£¬Õý³£Çé¿öÏ½«Éú²ú3¸öʳÎïµĹà¸ȺóµĲÝ"
#~ "µØÔÚרÖÆÕþ¸®ͳÖÎÏ½«ֻÉú²ú2¸öʳÎ¡££¨ÕâÖÖËðʧÔڳÇÊÐÇìףµÄʱº򽫻áȡÏû£»"
#~ "Çå²μû»¶À֡££©\n"
#~ "\n"
#~ "ÔÚÎÞÕþ¸®״̬Ï£¬ÿ¸ö³ÇÊпÉÒÔ֧³ֵÈÓÚÆä´óСµľüÊ²¿¶ÓÊý¶ø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ"
#~ "×ÊԴµ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴµı£Ñø¡££©\n"
#~ "\n"
#~ "ÔÚÎÞÕþ¸®״̬ÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú"
#~ "×㡣£¨ÖÁÉ٣¬ÓÇÓôÊÐÃñ½«ÏñÂú×ãÊÐÃñһÑù£¬²»»áÒýÆðɧÂҡ££©"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "ÔÚרÖÆÕþ¸®Ï£¬ÄúÊÇÄúµÄÈËÃñµľø¶ÔͳÖÎÕߡ£Äú¶ÔÄúµÄÊÐÃñµĿØÖÆÖ÷Ҫ¿¼¾üÊ¹ÜÖÆά"
#~ "»¤¡£\n"
#~ "\n"
#~ "רÖÆÕþ¸®³ÐÊÜËùÓÐÀàÐÍÕþ¸®ÖÐ×î¸ߵĸ¯°̶ܳȡ£\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®ÏÂÒÆÃñÕßÿ»غϺķÑ1¸öʳÎÕý³£Çé¿öÏÂʳÎ×ÊԴ»òóÒ׵Ĳú³ö³¬¹ý2"
#~ "µãµķ½¸񽫳ÐÊÜ1µãµÄËðʧ£¨Ҳ¾ÍÊÇ˵£¬Õý³£Çé¿öÏ½«Éú²ú3¸öʳÎïµĹà¸ȺóµĲݵØÔÚ"
#~ "רÖÆÕþ¸®ͳÖÎÏ½«ֻÉú²ú2¸öʳÎ¡££¨ÕâÖÖËðʧÔڳÇÊÐÇìףµÄʱº򽫻áȡÏû£»Çå²Î"
#~ "¼û»¶À֡££©\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®Ï£¬ÿ¸ö³ÇÊпÉÒÔ֧³ֵÈÓÚÆä´óСµľüÊ²¿¶ÓÊý¶ø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×Ê"
#~ "Դµ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴµı£Ñø¡££©\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®ÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú×㡣"
#~ "£¨ÖÁÉ٣¬ÓÇÓôÊÐÃñ½«ÏñÂú×ãÊÐÃñһÑù£¬²»»áÒýÆðɧÂҡ££©"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "ÔھýÖ÷ÖÆÏ£¬ÓÐһ¸ö¹úÍõ»òŮÍõ×÷ΪÄúÕþ¸®µÄÊÀϮÊ×Á졣\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆͬ¹²ºÍÖƳÐÊÜͬÑùÉÙÁ¿µĸ¯°ܡ£\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆÏÂÒÆÃñÕßÿ»غϻ¨·Ñ1¸öʳÎ\n"
#~ "\n"
#~ "Èç¹û¾ýÖ÷ÖÆÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉÙÉú²ú1µãóÒ׵ķ½¸ñµõ½1µã"
#~ "óÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆÏ£¬ÄúµĳÇÊпÉÒÔ֧³Ö×î¶à3¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴµ㡣£¨¶î"
#~ "ÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴ¡££©\n"
#~ "\n"
#~ "ÔھýÖ÷ÖÆÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption.  In addition, Communist cities more than 10 squares away from "
#~ "the capital are considered to be only 10 squares away when computing the "
#~ "cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "¹²²úÖ÷ÒåÕþ¸®½¨Á¢ÔÚÈËÈËƽµȵÄÀíÏë֮Éϡ£ËùÓеĲÆÎïÓÉÕþ¸®ËùÓУ¬¶ø²»ÊÇÓÉ˽ÈËÊÐ"
#~ "ÃñËùÓС£¹²²úÖ÷ÒåÔھüÊÂÐԺÍÉÌҵÐÔÕþ¸®֮¼ä´ï³Éƽº⡣\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬¸¯°ܺÍËðºĲ»Ëæ¾àÀëÊ׶¼µÄԶ½ü¶ø¸ı䣻ËùÓеĳÇÊУ¨°üÀ¨Ê×"
#~ "¶¼£©¶¼ÓÐÖеȳ̶ȵĸ¯°ܺÍËðºġ£ÁíÍ⣬ÔڼÆËãɿ¶¯ÆðÒåµķÑÓÃʱ£¬¾àÀëÊ׶¼³¬¹ý10"
#~ "¸ö·½¸ñµĹ²²úÖ÷Òå³ÇÊб»ÈÏΪ¾àÀëÊ׶¼ֻÓÐ10¸ö·½¸񣨲μû²¿¶ӣ¬Í⽻£©¡£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏÂÒÆÃñÕßÿ»غϻ¨·Ñ2¸öʳÎ\n"
#~ "\n"
#~ "Èç¹û¹²²úÖ÷ÒåͳÖÎÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½¸ñ"
#~ "»ñµÃ1µãóÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Äú¿ÉÒÔΪ¿ÆÑУ¬˰ÊջòÓéÀÖÉèÖõÄ×î¸߱ÈÂÊÊÇ80% ¡£\n"
#~ "\n"
#~ "¹²²úÖ÷ÒåÖƶÈÏ´´½¨µÄÍ⽻¹ٺͼäµý×ÜÊÇÀÏÁ·µġ£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬ÄúµĳÇÊпƼ¼֧³ֶà´ï3¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴ"
#~ "µ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴ£©\n"
#~ "\n"
#~ "ÄúÔڹ²²úÖ÷ÒåÖƶÈÏÂʵÐÐÓÐÏ޵«ÓÐЧµľüÊ¹ÜÖơ£³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӣ¬×î¶à3"
#~ "¸ö£¬¿ÉÒÔʹ2¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption and waste.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Ôڹ²ºÍÖÆÕþ¸®Ï£¬ÊÐÃñͨ¹ýѡ¾Ùѡ³öһ¸ö´ú±í½øÐÐͳÖΣ»ÓÉÓڱ»ѡ³öµÄÁ쵼È˱ØÐëÊÜ"
#~ "»¶ӭ²ÅÄܱ£³ֿØÖƣ¬ËùÒÔÊÐÃñÃǱ»¸øÓèÁ˸ü¶àµÄ×ÔÓɡ£¹²ºÍÖÆÏÂÃæµÄÊÐÃñºÜÈÝÒױäµÃ"
#~ "ÓÇÓô£¬µ«ÊÇÊÐÃñÃǵÄ×Ըø×Ô×ãÔÊÐí¸ü¸ߵÄóÒס£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏµĳÇÊгÐÊÜÉÙÁ¿µĸ¯°ܡ£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏÂÒÆÃñÕßÿ»غÏÏûºÄ2¸öʳÎÖÁÉÙÉú²ú1µãóÒ××ÊԴµķ½¸񽫵õ½1µãóÒ׵Ä"
#~ "½±Àø¡£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏÂÕýÔÚÇìףµĳÇÊн«ÒÔÿ»غÏһ¸öÊÐÃñµÄËٶÈÔö³¤£»ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Ôڹ²ºÍÖÆÏ£¬ÿ¸ö¾üÊ²¿¶ӳöÓڱ£ÑøµÄĿµÄÐèҪ1µã×ÊԴ¡£ÁíÍâÏÂÃæµĲ¿¶ӱ»ÈÏΪÊÇ"
#~ "ÇÖÂÔÐԵģº\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦³¬¹ý0µĲ¿¶ӣ¬Èç¹ûûÓÐÔڳÇÊÐÀï»òÔھàÀëÓѺóÇÊÐÈý¸ö·½¸ñÒÔÄڵÄҪÈû"
#~ "Àï\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦³¬¹ý0µĿÕÖв¿¶ӣ¨°üÀ¨µ¼µ¯ºÍֱÉý·ɻú£©£¬²»¹ÜËûÃÇÔÚÄÄÀï\n"
#~ "\n"
#~ "һ¸ö³ÇÊеÄÊÐÃñ½«ÈÌÊÜһ¸öÇÖÂÔÐԲ¿¶ӣ»ºóÃæµÄÿ¸ö²¿¶ӽ«ÒýÆðһ¸öÊÐÃñÓÇÓô¡£"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "ÔÚÃñÖ÷ÖÆÏ£¬ÊÐÃñͨ¹ý¶ÔÊÂÎñͶƱ½øÐÐֱ½ӹÜÀí¡£ÃñÖ÷ÖÆÌṩÁË×î¸߼¶±ðµÄóÒף¬µ«"
#~ "ÊÇҲÌṩÁËÓÇÓôµÄ×î´óǱÔڿÉÄܡ£ÔÚÃñÖ÷ÖÆÏÂûÓи¯°ܣ¬µ«ÊÇսÕùÆڼäÊÐÃñ±äµúܲ»"
#~ "Îȶ¨¡£\n"
#~ "\n"
#~ "ÃñÖ÷ÖÆÏÂÒÆÃñÕßÿ»غϻ¨·Ñ2ʳÎÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½¸񽫵õ½1µãóÒ׵Ľ±"
#~ "Àø¡£\n"
#~ "\n"
#~ "ÕýÔÚÇìףµÄÃñÖ÷ÖƳÇÊÐÒÔÿ¸ö»غÏ1¸öÊÐÃñµÄËٶÈÔö³¤£»ÏêϸÐÅϢ²μû»¶À֡£\n"
#~ "\n"
#~ "ÃñÖ÷ÖÆÏ£¬ÿ¸ö¾üÊ²¿¶ӳöÓڱ£ÑøÐèҪ1µã×ÊԴ¡£ÁíÍ⣬ÏÂÃæµĲ¿¶ӻáÔì³ÉÓÇÓô£º\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦´óÓÚ0µĲ¿¶ӣ¬Èç¹û²»ÔڳÇÊÐÖУ¬»òÕßÔھàÀëÓѺóÇÊÐ3¸ö·½¸ñ֮ÄڵÄҪÈû"
#~ "Äڣ¬½«²úÉú2¸öÓÇÓôÊÐÃñ¡£\n"
#~ "\n"
#~ "-¡¡¹¥»÷Àï´óÓÚ0µĿÕÖв¿¶ӣ¬Èç¹ûÔڳÇÊÐÖУ¬½ö²úÉú1¸öÓÇÓôÊÐÃñ¡£\n"
#~ "\n"
#~ "Èç¹ûÃñÖ÷ͳÖÎÏµÄһ¸ö³ÇÊг¬¹ýÁ¬ÐøÁ½¸ö»غϷ¢ÉúɧÂң¬ÊÐÃñ½«ͬʱ½øÐÐÆðÒ岢ʹÄú"
#~ "µÄÎÄÃ÷ÏÝÈëÎÞÕþ¸®״̬¡£\n"
#~ "\n"
#~ "ÒòΪÃñÖ÷ÖÆÏµģ¨¿ìÀ֣©ÊÐÃñ·ǳ£ÐÅÈÎÆäÕþ¸®£¬ËûÃǵÄÖҳ϶ȷǳ£¼ᶨ¡£ÃñÖ÷ÖÆÎÄÃ÷"
#~ "µľüÊ²¿¶Ӳ»Äܱ»»ß¸£¬ÃñÖ÷ÖÆÎÄÃ÷µĳÇÊв»Äܱ»µз½Í⽻¹ٻò¼äµýɿ¶¯ÆðÒ塣"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "ÔÚרÖÆÕþ¸®Ï£¬ÄúÊÇÄúµÄÈËÃñµľø¶ÔͳÖÎÕߡ£Äú¶ÔÄúµÄÊÐÃñµĿØÖÆÖ÷Ҫ¿¼¾üÊ¹ÜÖÆά"
#~ "»¤¡£\n"
#~ "\n"
#~ "רÖÆÕþ¸®³ÐÊÜËùÓÐÀàÐÍÕþ¸®ÖÐ×î¸ߵĸ¯°̶ܳȡ£\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®ÏÂÒÆÃñÕßÿ»غϺķÑ1¸öʳÎÕý³£Çé¿öÏÂʳÎ×ÊԴ»òóÒ׵Ĳú³ö³¬¹ý2"
#~ "µãµķ½¸񽫳ÐÊÜ1µãµÄËðʧ£¨Ҳ¾ÍÊÇ˵£¬Õý³£Çé¿öÏ½«Éú²ú3¸öʳÎïµĹà¸ȺóµĲݵØÔÚ"
#~ "רÖÆÕþ¸®ͳÖÎÏ½«ֻÉú²ú2¸öʳÎ¡££¨ÕâÖÖËðʧÔڳÇÊÐÇìףµÄʱº򽫻áȡÏû£»Çå²Î"
#~ "¼û»¶À֡££©\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®Ï£¬ÿ¸ö³ÇÊпƼ¼֧³ֵÈÓÚÆä´óСµľüÊ²¿¶ÓÊý¶ø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×Ê"
#~ "Դµ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴµı£Ñø¡££©\n"
#~ "\n"
#~ "ÔÚרÖÆÕþ¸®ÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú×㡣"
#~ "£¨ÖÁÉ٣¬ÓÇÓôÊÐÃñ½«ÏñÂú×ãÊÐÃñһÑù£¬²»»áÒýÆðɧÂҡ££©"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Monarchy: each military unit in a city "
#~ "will keep one unhappy citizen content."
#~ msgstr ""
#~ "ÔھýÖ÷ÖÆÏ£¬ÓÐһ¸ö¹úÍõ»òŮÍõ×÷ΪÄúÕþ¸®µÄÊÀϮÊ×Á졣\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆͬ¹²ºÍÖƳÐÊÜͬÑùÉÙÁ¿µĸ¯°ܡ£\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆÏÂÒÆÃñÕßÿ»غϻ¨·Ñ1¸öʳÎ\n"
#~ "\n"
#~ "Èç¹û¾ýÖ÷ÖÆÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉÙÉú²ú1µãóÒ׵ķ½¸ñµõ½1µã"
#~ "óÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "¾ýÖ÷ÖÆÏ£¬ÄúµĳÇÊпÉÒÔ֧³Ö×î¶à3¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴµ㡣£¨¶î"
#~ "ÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴ¡££©\n"
#~ "\n"
#~ "ÔھýÖ÷ÖÆÏÂÄú¿ÉÒÔʵʩ¾üÊ¹ÜÖƣº³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӽ«ʹһ¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Communism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "¹²²úÖ÷ÒåÕþ¸®½¨Á¢ÔÚÈËÈËƽµȵÄÀíÏë֮Éϡ£ËùÓеĲÆÎïÓÉÕþ¸®ËùÓУ¬¶ø²»ÊÇÓÉ˽ÈËÊÐ"
#~ "ÃñËùÓС£¹²²úÖ÷ÒåÔھüÊÂÐԺÍÉÌҵÐÔÕþ¸®֮¼ä´ï³Éƽº⡣\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬¸¯°ܺÍËðºĲ»Ëæ¾àÀëÊ׶¼µÄԶ½ü¶ø¸ı䣻ËùÓеĳÇÊУ¨°üÀ¨Ê×"
#~ "¶¼£©¶¼ÓÐÖеȳ̶ȵĸ¯°ܺÍËðºġ£ÁíÍ⣬ÔڼÆËãɿ¶¯ÆðÒåµķÑÓÃʱ£¬¾àÀëÊ׶¼³¬¹ý10"
#~ "¸ö·½¸ñµĹ²²úÖ÷Òå³ÇÊб»ÈÏΪ¾àÀëÊ׶¼ֻÓÐ10¸ö·½¸񣨲μû²¿¶ӣ¬Í⽻£©¡£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏÂÒÆÃñÕßÿ»غϻ¨·Ñ2¸öʳÎ\n"
#~ "\n"
#~ "Èç¹û¹²²úÖ÷ÒåͳÖÎÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½¸ñ"
#~ "»ñµÃ1µãóÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Äú¿ÉÒÔΪ¿ÆÑУ¬˰ÊջòÓéÀÖÉèÖõÄ×î¸߱ÈÂÊÊÇ80% ¡£\n"
#~ "\n"
#~ "¹²²úÖ÷ÒåÖƶÈÏ´´½¨µÄÍ⽻¹ٺͼäµý×ÜÊÇÀÏÁ·µġ£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬ÄúµĳÇÊпƼ¼֧³ֶà´ï3¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴ"
#~ "µ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴ¡££©\n"
#~ "\n"
#~ "ÄúÔڹ²²úÖ÷ÒåÖƶÈÏÂʵÐÐÓÐÏ޵«ÓÐЧµľüÊ¹ÜÖơ£³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӣ¬×î¶à3"
#~ "¸ö£¬¿ÉÒÔʹ2¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters) with an attack strength "
#~ "greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Ôڹ²ºÍÖÆÕþ¸®Ï£¬ÊÐÃñͨ¹ýѡ¾Ùѡ³öһ¸ö´ú±í½øÐÐͳÖΣ»ÓÉÓڱ»ѡ³öµÄÁ쵼È˱ØÐëÊÜ"
#~ "»¶ӭ²ÅÄܱ£³ֿØÖƣ¬ËùÒÔÊÐÃñÃǱ»¸øÓèÁ˸ü¶àµÄ×ÔÓɡ£¹²ºÍÖÆÏÂÃæµÄÊÐÃñºÜÈÝÒױäµÃ"
#~ "ÓÇÓô£¬µ«ÊÇÊÐÃñÃǵÄ×Ըø×Ô×ãÔÊÐí¸ü¸ߵÄóÒס£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏµĳÇÊгÐÊÜÉÙÁ¿µĸ¯°ܡ£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏÂÒÆÃñÕßÿ»غÏÏûºÄ2¸öʳÎÖÁÉÙÉú²ú1µãóÒ××ÊԴµķ½¸񽫵õ½1µãóÒ׵Ä"
#~ "½±Àø¡£\n"
#~ "\n"
#~ "¹²ºÍÖÆÏÂÕýÔÚÇìףµĳÇÊн«ÒÔÿ»غÏһ¸öÊÐÃñµÄËٶÈÔö³¤£»ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Ôڹ²ºÍÖÆÏ£¬ÿ¸ö¾üÊ²¿¶ӳöÓڱ£ÑøµÄĿµÄÐèҪ1µã×ÊԴ¡£ÁíÍâÏÂÃæµĲ¿¶ӱ»ÈÏΪÊÇ"
#~ "ÇÖÂÔÐԵģº\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦³¬¹ý0µĲ¿¶ӣ¬Èç¹ûûÓÐÔڳÇÊÐÀï»òÔھàÀëÓѺóÇÊÐÈý¸ö·½¸ñÒÔÄڵÄҪÈû"
#~ "Àï\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦³¬¹ý0µĿÕÖв¿¶ӣ¨°üÀ¨µ¼µ¯ºÍֱÉý·ɻú£©£¬²»¹ÜËûÃÇÔÚÄÄÀï\n"
#~ "\n"
#~ "һ¸ö³ÇÊеÄÊÐÃñ½«ÈÌÊÜһ¸öÇÖÂÔÐԲ¿¶ӣ»ºóÃæµÄÿ¸ö²¿¶ӽ«ÒýÆðһ¸öÊÐÃñÓÇÓô¡£"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "ÔÚÃñÖ÷ÖÆÏ£¬ÊÐÃñͨ¹ý¶ÔÊÂÎñͶƱ½øÐÐֱ½ӹÜÀí¡£ÃñÖ÷ÖÆÌṩÁË×î¸߼¶±ðµÄóÒף¬µ«"
#~ "ÊÇҲÌṩÁËÓÇÓôµÄ×î´óǱÔڿÉÄܡ£ÔÚÃñÖ÷ÖÆÏÂûÓи¯°ܣ¬µ«ÊÇսÕùÆڼäÊÐÃñ±äµúܲ»"
#~ "Îȶ¨¡£\n"
#~ "\n"
#~ "ÃñÖ÷ÖÆÏÂÒÆÃñÕßÿ»غϻ¨·Ñ2ʳÎÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½¸񽫵õ½1µãóÒ׵Ľ±"
#~ "Àø¡£\n"
#~ "\n"
#~ "ÕýÔÚÇìףµÄÃñÖ÷ÖƳÇÊÐÒÔÿ¸ö»غÏ1¸öÊÐÃñµÄËٶÈÔö³¤£»ÏêϸÐÅϢ²μû»¶À֡£\n"
#~ "\n"
#~ "ÃñÖ÷ÖÆÏ£¬ÿ¸ö¾üÊ²¿¶ӳöÓڱ£ÑøÐèҪ1µã×ÊԴ¡£ÁíÍ⣬ÏÂÃæµĲ¿¶ӻáÔì³ÉÓÇÓô£º\n"
#~ "\n"
#~ "-¡¡¹¥»÷Á¦´óÓÚ0µĲ¿¶ӣ¬Èç¹û²»ÔڳÇÊÐÖУ¬»òÕßÔھàÀëÓѺóÇÊÐ3¸ö·½¸ñ֮ÄڵÄҪÈû"
#~ "Äڣ¬½«²úÉú2¸öÓÇÓôÊÐÃñ¡£\n"
#~ "\n"
#~ "-¡¡¹¥»÷Àï´óÓÚ0µĿÕÖв¿¶ӣ¬Èç¹ûÔڳÇÊÐÖУ¬½ö²úÉú1¸öÓÇÓôÊÐÃñ¡£\n"
#~ "\n"
#~ "Èç¹ûÃñÖ÷ͳÖÎÏµÄһ¸ö³ÇÊг¬¹ýÁ¬ÐøÁ½¸ö»غϷ¢ÉúɧÂң¬ÊÐÃñ½«ͬʱ½øÐÐÆðÒ岢ʹÄú"
#~ "µÄÎÄÃ÷ÏÝÈëÎÞÕþ¸®״̬¡£\n"
#~ "\n"
#~ "ÒòΪÃñÖ÷ÖÆÏµģ¨¿ìÀ֣©ÊÐÃñ·ǳ£ÐÅÈÎÆäÕþ¸®£¬ËûÃǵÄÖҳ϶ȷǳ£¼ᶨ¡£ÃñÖ÷ÖÆÎÄÃ÷"
#~ "µľüÊ²¿¶Ӳ»Äܱ»»ß¸£¬ÃñÖ÷ÖÆÎÄÃ÷µĳÇÊв»Äܱ»µз½Í⽻¹ٻò¼äµýɿ¶¯ÆðÒ塣"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption and waste.  In addition, Communist cities more than 10  "
#~ "squares away from the capital are considered to be only 10 squares away "
#~ "when computing the cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "¹²²úÖ÷ÒåÕþ¸®½¨Á¢ÔÚÈËÈËƽµȵÄÀíÏë֮Éϡ£ËùÓеĲÆÎïÓÉÕþ¸®ËùÓУ¬¶ø²»ÊÇÓÉ˽ÈËÊÐ"
#~ "ÃñËùÓС£¹²²úÖ÷ÒåÔھüÊÂÐԺÍÉÌҵÐÔÕþ¸®֮¼ä´ï³Éƽº⡣\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬¸¯°ܺÍËðºĲ»Ëæ¾àÀëÊ׶¼µÄԶ½ü¶ø¸ı䣻ËùÓеĳÇÊУ¨°üÀ¨Ê×"
#~ "¶¼£©¶¼ÓÐÖеȳ̶ȵĸ¯°ܺÍËðºġ£ÁíÍ⣬ÔڼÆËãɿ¶¯ÆðÒåµķÑÓÃʱ£¬¾àÀëÊ׶¼³¬¹ý10"
#~ "¸ö·½¸ñµĹ²²úÖ÷Òå³ÇÊб»ÈÏΪ¾àÀëÊ׶¼ֻÓÐ10¸ö·½¸񣨲μû²¿¶ӣ¬Í⽻£©¡£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏÂÒÆÃñÕßÿ»غϻ¨·Ñ2¸öʳÎ\n"
#~ "\n"
#~ "Èç¹û¹²²úÖ÷ÒåͳÖÎÏµÄһ¸ö³ÇÊÐÕýÔÚÇìף£¬Ëü½«Ϊÿ¸öÒѾ­ÖÁÉٳö²ú1µãóÒ׵ķ½¸ñ"
#~ "»ñµÃ1µãóÒ׵Ľ±Àø¡£ÏêϸÐÅϢÇë²μû»¶À֡£\n"
#~ "\n"
#~ "Äú¿ÉÒÔΪ¿ÆÑУ¬˰ÊջòÓéÀÖÉèÖõÄ×î¸߱ÈÂÊÊÇ80% ¡£\n"
#~ "\n"
#~ "¹²²úÖ÷ÒåÖƶÈÏ´´½¨µÄÍ⽻¹ٺͼäµý×ÜÊÇÀÏÁ·µġ£\n"
#~ "\n"
#~ "Ôڹ²²úÖ÷ÒåÖƶÈÏ£¬ÄúµĳÇÊпƼ¼֧³ֶà´ï3¸ö¾üÊ²¿¶Ӷø²»ÓÃΪ±£Ñø֧¸¶ÈκÎ×ÊԴ"
#~ "µ㡣£¨¶îÍâµĲ¿¶Óÿ¸öÐèҪ1µã×ÊԴ¡££©\n"
#~ "\n"
#~ "ÄúÔڹ²²úÖ÷ÒåÖƶÈÏÂʵÐÐÓÐÏ޵«ÓÐЧµľüÊ¹ÜÖơ£³ÇÊÐÖеÄÿ¸ö¾üÊ²¿¶ӣ¬×î¶à3"
#~ "¸ö£¬¿ÉÒÔʹ2¸öÓÇÓôÊÐÃñÂú×㡣"

#~ msgid "Riflery"
#~ msgstr "²½ǹÉä»÷"

#~ msgid "Argentina is located on the south-eastern coast of South America."
#~ msgstr "°¢¸ù͢λÓÚÄÏÃÀÖ޵Ķ«ÄϺ£°¶¡£"

#~ msgid "Dunedain"
#~ msgstr "µǵ¤ÈË"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Î÷·½µÄÈˣ¬Դ×ÔJ.R.R.Íжû½ðµÄÖÐÍÁ»ÃÏëС˵¡£"

#~ msgid "Elves"
#~ msgstr "¾«Áé×å"

#~ msgid "Hobbit"
#~ msgstr "°«ÈË"

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr "ºڰµ֮ÍõË÷Â׵Ĳ¿¶ӣ¬³ö×ÔJ.R.R.Íжû½ðµÄÖÐÍÁÊÀ½çµĻÃÏëС˵¡£"

#~ msgid "Overlord"
#~ msgstr "ÁìÖ÷"

#~ msgid "Dark Lord"
#~ msgstr "ºڰµ֮Íõ"

#, fuzzy
#~ msgid "?plural:Observers"
#~ msgstr "²¼¶ûÈË"

#~ msgid ""
#~ "Russia originated as the Kievan Rus, territory seized during the early "
#~ "medieval period by Vikings from what is now Sweden."
#~ msgstr ""
#~ "¶íÂÞ˹ÆðԴÓڻù¸¨¶íÂÞ˹£¬ÖÐÊÀ¼ÍÔçÆÚÓÉά¾©È˴ÓÏÖÔÚÈðµäµĵط½¶áȡµÄÁìÍÁ¡£"
ENDREP
DELTA
SVN   †  †  €†  # translation of ar.po to Arabic
# Copyright (C) 2006 THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
#
# Ahmad M. Zawawi <zeus_go64@yahoo.com>, 2006.
msgid ""
msgstr ""
"Project-Id-Version: ar\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2007-08-10 18:00+0300\n"
"Last-Translator: Ahmad M. Zawawi <zeus_go64@yahoo.com>\n"
"Language-Team: Arabic <freeciv-i18n@freeciv.org>\n"
"Language: ar\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n != 1);\n"
"X-Generator: KBabel 1.11.1\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:الهنود"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr ", الفريق %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "ماهاتما"

#: data/nation/aborigines.ruleset:3
#, fuzzy
msgid "Australian Aboriginal"
msgstr "استرالي أحد السّكّان الأصليّين :: بدائي :: أولي :: أصلي"

#: data/nation/aborigines.ruleset:4
#, fuzzy
msgid "?plural:Aborigines"
msgstr "السّكّان الأصليّين في استراليا"

#: data/nation/aborigines.ruleset:7
#, fuzzy
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"استرالي السّكّان الأصليّين في استراليا استرالي السّكّان الأصليّين في استراليا "
"أستراليا مع."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "عظيم الرئيس"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:الرئيسة"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "الكهرباء"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:الرفيق"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "رائع الرئيس"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "عظيم الرئيس"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "أرميني"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:الهنود"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "الأبّ"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "الأم الرئيسة"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "امبراطور"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "امبراطورة"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "كندي"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "الكنديون"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "رئيس الوزراء"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "رئيس الوزراء"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "عن"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "الأم العظمى"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "صيني"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "صيني"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "سلطان"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "سلطانة"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "محافظ"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "?cma:الحاكم"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "كوري"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:آراميون"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "في %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "أميرة"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "نادر"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "نادر"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "أفغاني"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:أفغانيين"

#: data/nation/afghani.ruleset:6
#, fuzzy
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"أفغانستان مركزي آسيا خلال فارسي الإمبراطورية خان أليكساندر رائع الـ "
"أفغانستان شاه الإمبراطورية."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "أمير"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "أمير"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "السكرتير العام"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "السكرتير العام"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "الملا"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "?female:الرفيق"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "افريقي"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "الأمريكيّون"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
#, fuzzy
msgid "Ainu"
msgstr "أسيوي"

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "فنلنديين"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "?plural:الازتيكيون"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "فنلنديين"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "سويدي"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "شاه"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "خليفة"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "خليفة"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "الليزر"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:الرفيق"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "أعجوبة عظيمة"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:ايسلنديين"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "الكاردينال"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:الرفيق"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "فرقاطة"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:الرفيق"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "أرميني"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:الهنود"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "أميرة"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "أميرة"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "السكرتير الأول"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "السكرتير الأول"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "قناة مائية"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:البولنديين"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "شامان"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "?female:الرفيق"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "الجزائريّ"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:الجزائريون"

#: data/nation/algerian.ruleset:6
#, fuzzy
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr "الجزائر العربيّة الشمال إفريقيا هو."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "الحاكم الجنرال"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "دي"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "?female:الرئيسة"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "جاري الانتظار"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:الهنود"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "المدير الرئيس"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "المدير الرئيس"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "المأمور"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "المأمور"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "رئيس الأساقفة"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "رئيس الأساقفة"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "البورميّ"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:الرئيسة"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "أرميني"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:آراميون"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "أرميني"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:آراميون"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:الهنود"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "ديكتاتور"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?female:الرفيق"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "أميرة"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "أميرة"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "منغولي"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:الهنود"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "جاري الانتظار"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "?plural:الانتارتيكيون"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "العدد"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "العدد"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "الدوق الأعظم"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "الدوقة العظمى"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:التوانسة"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "الشامان الأعظم"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "الشامان الأعظم"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "الانتارتيكي"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:الانتارتيكيون"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "قطب جنوي مستقل, بلد البطاريق."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "الكنديون"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "مدفعيه"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:الهنود"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "الفرسان"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "السّكّان الأصليّين في استراليا"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "آرامي"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:آراميون"

#: data/nation/aramean.ruleset:6
#, fuzzy
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "التّوافق آرامي نوح."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "أرجنتيني"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:أرجنتينيون"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
#, fuzzy
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr "الأرجنتين الجنوب أمريكا منذ إسبانيا في العالم الحرب خوان إيفا."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "الرفيق"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "كندي"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "العاصمة: %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "العاصمة: %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "الكاردينال"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "اصدار"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "أرميني"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:الأرمن"

#: data/nation/armenian.ruleset:6
#, fuzzy
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr "التّوافق الأرمينيّ نوح الـ الحكم الجمهوري أرمينيا سوفيتي"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "المغتصب"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "المغتصب"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:أفغانيين"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "مستشار الكونفيدرالية"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "مستشار الكونفيدرالية"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "آرامي"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "?female:القنصل"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:آراميون"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "الأشوريّ"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:الأشوريّون"

#: data/nation/assyrian.ruleset:6
#, fuzzy
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr "الإمبراطورية الآشورية بلاد ما بين النهرين."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "نمساوي"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "النّمساويّون"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "آرامي"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:آراميون"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "الملك الأعلى"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "الملكة العليا"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "استرالي"

#: data/nation/australian.ruleset:4
#, fuzzy
msgid "?plural:Australians"
msgstr "الأستراليّون"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:العرب"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "خان"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "خان"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "خان"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "?female:القنصل"

#: data/nation/aymara.ruleset:3
#, fuzzy
msgid "Aymara"
msgstr "عربي"

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "?plural:العرب"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "الجزائريّ"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "?plural:الازتيكيون"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "شاه"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "باڤاري"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:باڤاريون"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "سفينة صغيرة"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "الرامي البحري"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "الرئيس"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:باڤاريون"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:الهمجيّون"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "في %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:الرفيق"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "سفينة حربية"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "?plural:البورميون"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "راجا"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "سكة"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "مهراجا"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "مهراجا"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "الأمم"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "?female:القنصل"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "بربري"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:الهمجيّون"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "النفاية"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "?plural:البورميون"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "?plural:البورميون"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "القائد الأعظم"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:الرفيق"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "?female:الرئيسة"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:الرئيسة"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "باڤاري"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:باڤاريون"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr "بافاريا ألماني."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "دوق"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "دوقه"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "بلغاري"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "?plural:بلغاريين"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "القيصر"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "القيصرة"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "بلجيكي"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "البلجيكيّون"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"بلجيكا ألماني مملكة بلجيكا هذا فلمنكي والوون - من أحد اللهجات الفرنسية."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "رئيس وزراء"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "رئيس وزراء"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "القاذفة الخفية"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "ديكتاتورة"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "بلجيكي"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "البلجيكيّون"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "الدرويد"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "أخ"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "أخت"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "الناطق"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "الناطقة"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "متحدث"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "المغتصب"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "البلجيكيّون"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "صربي"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "?female:الرئيسة"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "بنغالي"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:بنغاليون"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"بينجال هندي الـ البنغاليّ اليوم الناس الحكم الجمهوري بنجلاديش هندي الغرب "
"بينجال."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "الصناعة البنكية"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "البلجيكيّون"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "الصناعة البنكية"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "البلجيكيّون"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "سوداني"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:سودانيين"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr ", الفريق %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "?female:الرفيق"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "الرئيس"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "الفرسان"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:باڤاريون"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "كولونيل"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?female:القنصل"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:باڤاريون"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "القائد الجنرال"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "الزعيم"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "البويري"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:أهل البوير"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr "الـ ألماني بريطانيّ الجنوب إفريقيا هم البرتقال حرّ الحالة بريطانيّ."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "الجنرال"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "?female:القنصل"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "رقم تعريف الخادم: %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "?female:الرئيسة"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "الرئيس"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:الرئيسة"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "البلجيكيّون"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "بلجيكي"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "البلجيكيّون"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "رئيس الأساقفة"

#: data/nation/bosnia.ruleset:3
#, fuzzy
msgid "Bosnian-Herzegovinian"
msgstr "البوسنا والهرتسك"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:البوسنيون"

#: data/nation/bosnia.ruleset:6
#, fuzzy
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr "أوروبا."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "في %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "?female:القنصل"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:البوسنيون"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "الطاغية"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "?female:الرئيسة"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "القنصل"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:القنصل"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "كندي"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:البوسنيون"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "بربري"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:باڤاريون"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "الكهرباء"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "الكهرباء"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "أخ"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "البريطانيّون"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "بريطاني"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "البريطانيّون"

#: data/nation/british.ruleset:6
#, fuzzy
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr "الـ متّحد مملكة إنجلترا أسكوتلندا الـ رائع بريطانيا."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "الرئيس"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:الرئيسة"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "تحميل"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "اللورد الحامي"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "السيدة الحامية"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "أخ"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "البريطانيّون"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "الزعيم"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ru  †  †  €†  leset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "الزعيم"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "الدرويد"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "?female:الرئيسة"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "البريطانيّون"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "مخزن الحبوب"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:الرئيسة"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "بلغاري"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:بلغاريين"

#: data/nation/bulgarian.ruleset:6
#, fuzzy
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr "خان دول البلقان بلغاريا هذا سلافي."

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "بلغاري"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "البريطانيّون"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "المستشار"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "مستشار الكونفيدرالية"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "بلغاري"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "البريطانيّون"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "البريطانيّون"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "البورميّ"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:البورميون"

#: data/nation/burmese.ruleset:6
#, fuzzy
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr "الـ الإتحاد بورما مينامار المنطقة الجنوبية الشرقية آسيا."

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "بلغاري"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "البريطانيّون"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:العرب"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "بابلي"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "البابليون"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "سويدي"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "?female:الرفيق"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "كندي"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "الكنديون"

#: data/nation/cambodian.ruleset:6
#, fuzzy
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr "الخمير الإمبراطورية هندي صيني شبه الجزيرة."

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "هندي"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:كرواتيون"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "كندي"

#: data/nation/canadian.ruleset:4
#, fuzzy
msgid "?plural:Canadians"
msgstr "الكنديون"

#: data/nation/canadian.ruleset:7
#, fuzzy
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr "كندا الـ مغناطيسي الشمال القطب كندي."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "كندي"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "الكنديون"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "سوداني"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:سودانيين"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "الكنديون"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "أمير"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:الرفيق"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "الشريط الساحلي"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:الكاتاليون"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "الكاتالاني"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:الكاتاليون"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "نيجيري"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:الصرب"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "أمريكي"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "الأمريكيّون"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "أمريكي"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "الأمريكيّون"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "أعلى المدير"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "أعلى المدير"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "ليتواني"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:ليتوانيين"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "المفوض الأعلى"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:الرئيسة"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "كندي"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "الكنديون"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:التشيليون"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "كندي"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "الكنديون"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "الألفباء"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "?female:الرفيق"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:التشيكيون"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "صيني"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:التشيليون"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "التشيلي"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:التشيليون"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "القائد الجنرال"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "القائد الجنرال"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "الرئيس"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "فنلنديين"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "صيني"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:التشيليون"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "فحم"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "?plural:التشيليون"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "كرواتي"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:كرواتيون"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "المضيف: %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?female:الرفيق"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "الكاهنة"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "أميرة"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "أميرة"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:التشيليون"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:التشيليون"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "فارسي"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:أهل الفرس"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "البك"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "?female:الرفيق"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "كولومبي"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:كولومبيين"

#: data/nation/colombian.ruleset:6
#, fuzzy
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"كولومبيا الجنوب أمريكا الـ أوروبي الـ إسباني كولومبيا في الـ الجمهورية "
"كولومبيا."

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "إلغاء"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:الرومان"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "هندي"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:البوسنيون"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "الرئيس"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "الرئيس"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "كونفيدرالية"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:كونفيدراليات"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:المغول"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:المغول"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "مفاتيح التحكم"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:المغول"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "كورنيشي"

#: data/nation/cornish.ruleset:4
#, fuzzy
msgid "?plural:Cornish"
msgstr "كورنيشي"

#: data/nation/cornish.ruleset:6
#, fuzzy
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr "كورنوال إنجلترا الملك أرثر."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "فارسي"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:البوسنيون"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "الجنرال"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:القنصل"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "إلغاء"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:التشيليون"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "هيتمان"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "?female:الرفيق"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "كرواتي"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:كرواتيون"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "الجدد"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "?plural:يونانيين"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "تيبيتي"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:كرواتيون"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "كندي"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:آراميون"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "كرواتي"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:كرواتيون"

#: data/nation/croatian.ruleset:6
#, fuzzy
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"كرواتيا جنوبي الصقلبيون هنغاري الإمبراطورية عثماني بيزنطة أثناء اليوغسلافيّ "
"الإتحاد."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "صليبيين"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "الكوبيون"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "كوبي"

#: data/nation/cuban.ruleset:4
#, fuzzy
msgid "?plural:Cubans"
msgstr "الكوبيون"

#: data/nation/cuban.ruleset:6
#, fuzzy
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr "كوبا اسباني في كوبا."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "هندي"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:كرواتيون"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "اللاتفي"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "الكنديون"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "العربة"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:كرواتيون"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "أرميني"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:الأرمن"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "سلوفاكي"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:سلوفاكيين"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "تشيكي"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:التشيكيون"

#: data/nation/czech.ruleset:6
#, fuzzy
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr "اليوم تشيكي الحكم الجمهوري تشيكوسلوفاكيا هنغاري الإمبراطورية."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "النبية"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "النبية"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "آرامي"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:آراميون"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:الهمجيّون"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:باڤاريون"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "روماني"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "?plural:الرومانيين"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "روماني"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "?plural:الرومانيين"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "ميت"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:العرب"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "ألماني"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:الألمان"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "رئيس وزراء"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "المفوض الأعلى"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "المفوض الأعلى"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:الألمان"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "بلغاري"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:بلغاريين"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "مصري"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:مصريين"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "الصفوة"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:عراقيين"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "أمير"

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "?plural:عراقيين"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:البرتغاليين"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "الوحدات الأرضية"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "المغتصب"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:بلغاريين"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "أوروبي"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "?plural:كوريين"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
#, fuzzy
msgid "Esperant"
msgstr "أوروبي"

#: data/nation/esperant.ruleset:4
#, fuzzy
msgid "?plural:Esperants"
msgstr "?plural:كوريين"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "استوني"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:استونيين"

#: data/nation/estonian.ruleset:6
#, fuzzy
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr "أستونيا بلطيقي البحر له فلندا."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "اللورد الحامي"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "?female:الرئيسة"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:أهل الفرس"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "أوروبي"

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "?plural:كوريين"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "البابا"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "البابا"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "المفوض الأعلى"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "المفوض الأعلى"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "الحدث"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:يونانيين"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:يونانيين"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:أهل الفرس"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "رائع الرئيس"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "عظيم الرئيس"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "فلبييني"

#: data/nation/filipino.ruleset:4
#, fuzzy
msgid "?plural:Filipinos"
msgstr "الفلبينيون"

#: data/nation/filipino.ruleset:7
#, fuzzy
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr "فيما بعد اسباني الفلبين الأمريكيّون هم."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "فنلندي"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "فنلنديين"

#: data/nation/finnish.ruleset:6
#, fuzzy
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr "فلندا أوروبا."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "رئيس الأساقفة"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "سمك"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "فنلنديين"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "أرجنتيني"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:أرجنتينيون"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "العجائب:  "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "العجائب:  "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "أمير"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "القائد الجنرال"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "الزعيم"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "هندي"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:الهنود"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "أميرة"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "تركي"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:أهل الفرس"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "رئيس وزراء"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "فارسي"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:أهل الفرس"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "برازيلي"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:أهل الفرس"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:أهل الفرس"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "سوداني"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:سودانيين"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "غالي"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:الغاليون"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "مربع %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:القنصل"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "غالي"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:أهل الغال"

#: data/nation/galician.ruleset:6
#, fuzzy
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "إسبانيا البرتغال."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "غالي"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:الغاليون"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "نيجيري"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "?plural:نيجيريين"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "قرب %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "?female:الرفيق"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "السّكّان الأصليّين في استراليا"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "انتهى"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "ديكتاتورة"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "الجورجي"

#: data/nation/georgian.ruleset:4
#, fuzzy
msgid "?plural:Georgians"
msgstr "الجورجيون"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr "الـ الجورجيون المسيحية."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:بنغاليون"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "الرئيس"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?female:الرئيسة"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "الفرعون الأعظم"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "الفرعون الأعظم"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "بلجيكي"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "البلجيكيّون"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "ألماني"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:الألمان"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "كندي"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "الكنديون"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "كندي"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "الكنديون"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "في %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "?female:الرفيق"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "الكنديون"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:الأتراك"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "الذهب: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:أهل البوير"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "الرؤية"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:الاسكتلنديين"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "الفرعون الأعظم"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:البولنديين"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "أعجوبة عظيمة"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:ايسلنديين"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "أرميني"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:الأرمن"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "إلغاء"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:دنمركيين"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "مهراجا"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "البريطانيّون"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "الكاتالاني"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:الكاتاليون"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "البريطانيّون"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "?plural:ألمان"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "سوداني"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:سودانيين"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "المدير الرئيس"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?female:الرئيسة"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "نهر الجليد"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "?plural:دنمركيين"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "إنكا"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "المغتصب"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "إنكا"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "?female:الرفيق"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "جاري الانتظار"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:باڤاريون"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "الرئيس"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:الرئيسة"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "باڤاري"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:باڤاريون"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "أميرة"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "انساني"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural:تالنديين"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "الأرملة"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "المتعصّبون"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:الانتارتيكيون"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "بنك"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural:تالنديين"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "جاري الانتظار"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "?plural:باڤاريون"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "إغريقيّ"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:الإغريق"

#: data/nation/hellenic.ruleset:6
#, fuzzy
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr "الـ إغريقيّ الحكم الجمهوري اليونان إغريقيّ عثماني الإمبراطورية."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "الخبير"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:فنزويليين"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:الرئيسة"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "الصفوة"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:بنغاليون"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "فارسي"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:أهل الفرس"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "سفينة صغيرة"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "الرامي البحري"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "الحِثّي"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "?plural:العرب"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "رومي"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:الرومان"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "بابوي"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:البرتغاليين"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "البابا"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "البابا"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "مخزن الحبوب"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "مخزن الحبوب"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:الهنود"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "كورنيشي"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "هنغاري"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:الهنغاريين"

#: data/nation/hungarian.ruleset:6
#, fuzzy
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "الأسطورة هنغاريا التّاسع."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "نيجيري"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:الصرب"

#: data/nation/iberian.ruleset:6
msgid ""
"The Ib  †  †  €†  erians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "ايسلندي"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:ايسلنديين"

#: data/nation/icelandic.ruleset:6
#, fuzzy
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr "آيسلندا النرويجي الفايكنكز التّاسع الـ النرويجي دنمركي الدنمارك."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr ""

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr ""

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr "أوروبي بلقانيّ شبه الجزيرة مع أدرياتيكي البحر رومي الحكم الجمهوري."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "أوروبي"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:كوريين"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "الانويت"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:أهل الانويت"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "هندي"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "?plural:الهنود"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "أية الله"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:القنصل"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "عراقي"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:عراقيين"

#: data/nation/iraqi.ruleset:6
#, fuzzy
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr "العراق عثماني هو بلاد ما بين النهرين دجلة الفرات."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "ارلندي"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:ارلنديين"

#: data/nation/irish.ruleset:6
#, fuzzy
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"إيرلنده الرومان الفايكنكز هو انجليزي الـ الشمال إيرلنده اسكتلندي انجليزي "
"متّحد مملكة."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "اسرائيلي"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:اسرائيليين"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr "الـ إسرائيل بريطانيّ فلسطين."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:القنصل"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "سكة"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?female:القنصل"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "اسرائيلي"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:اسرائيليين"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "انتهى"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:الرئيسة"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "هندي"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:الهنود"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "الكنديون"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "أمريكي"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "الأمريكيّون"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " على %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "?female:الرفيق"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "جو"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:المغول"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "هندي"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:الهنود"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:أهل المايا"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "?plural:كوريين"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:أهل المايا"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "الرئيس"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:كوريين"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "الرئيس"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:كوريين"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "النفاية"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:البورميون"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "كوبي"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "الكوبيون"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "سلطانة"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:الكاتاليون"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "?plural:أهل المايا"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "كيني"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:كينيين"

#: data/nation/kenyan.ruleset:6
#, fuzzy
msgid "Kenya gained independence from Britain in December 1963."
msgstr "كينيا بريطانيا كانون أول."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "خان"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:أهل المايا"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "هيوي"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "المغتصب"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "الرئيس"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "?plural:كوريين"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " على %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:الرفيق"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:الهنود"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "الكنديون"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:عثمانيين"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "منغولي"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "?plural:المغول"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:كولومبيين"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:كينيين"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "ارلندي"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "?plural:الأتراك"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:كينيين"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "المستخدم %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "جاري الانتظار"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:باڤاريون"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "?plural:العرب"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:أهل المايا"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "الأم العظمى"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr ""

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr ""

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"أمير تستخدم في الهند وتعني السيّد لانكا الهند السّادس أثناء بريطانيّ سيلان."

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "القائد الأعلى"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "القائد الأعلى"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "اللاتفي"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "?plural:اللاتفيين"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "التقدير"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:اللاتفيين"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "اللاتفي"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:اللاتفيين"

#: data/nation/latvian.ruleset:7
#, fuzzy
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"في لاتفيا روسيا في لاتفيا سوفيتي الإتحاد فيما بعد سوفيتي الإتحاد لاتفيا."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "الفرسان"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "السّكّان الأصليّين في استراليا"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:القنصل"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "هندي"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:الهنود"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "الفرسان"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "السّكّان الأصليّين في استراليا"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "النّمساويّون"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "نيجيري"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:الصرب"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "ليتواني"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:ليتوانيين"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "ليبي"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:ليبيين"

#: data/nation/libyan.ruleset:6
#, fuzzy
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"الـ ليبيا رومي عربي السّابع في إيطاليا الثانية العالم الحرب ليبيا تحالف مع "
"إيطاليا."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:أرجنتينيون"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "نيجيري"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:ليتوانيين"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "رائع الرئيس"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "عظيم الرئيس"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "كندي"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:أهل المايا"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "حبشي"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:ليبيين"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "ليتواني"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:ليتوانيين"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr "ليتوانيا بلطيقي البحر بولندا ليتواني أوروبي"

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "روماني"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "?plural:الرومانيين"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "طبيعة الأرض"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:كوريين"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:ليبيين"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "الرفاهية:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "الجورجيون"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "مهراجا"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:أهل المايا"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "محيطي"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:البوسنيون"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:الاسبان"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "دكتاتور"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "دكتاتور"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "?plural:مدغشقريين"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "مدغشقري"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:مدغشقريين"

#: data/nation/malagasy.ruleset:6
#, fuzzy
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr "الـ مدغشقريّ مدغشقر لـ أندونيسيا الشرق إفريقيا عربي."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "المفوض الأعلى"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "المفوض الأعلى"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "ماليزي"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:ماليزيين"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "ماليزي"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:ماليزيين"

#: data/nation/malaysian.ruleset:6
#, fuzzy
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr "ماليزيا مع."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "بلجيكي"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:ماليزيين"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr ""

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr ""

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "ذكر"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:البرتغاليين"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "الليزر"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "مخزن الحبوب"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "?plural:البرتغاليين"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "النفاية"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:الرفيق"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr ""

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ""

#: data/nation/manchu.ruleset:6
#, fuzzy
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr "الـ المنطقة الشمالية الشرقية آسيا في الصين الإمبراطورية."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:ماوريين"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "رئيس وزراء"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "رئيس وزراء"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "ماوري"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:ماوريين"

#: data/nation/maori.ruleset:6
#, fuzzy
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr "الـ ماوري بولينيزي جديد زيلاند التّوافق."

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "آذار"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "?plural:ألمان"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:مريخيين"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "الملك الأعلى"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:الرئيسة"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "مفاتيح التحكم"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:البرتغاليين"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "مريخي"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:مريخيين"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "هبط المريخيون على الأرض في 4000 بعد الميلاد!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "قرطاجي"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:مريخيين"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "مريخي"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:مريخيين"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "أرميني"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:اللاتفيين"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "البلجيكيّون"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "هندي"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:الهنود"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "خان"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "خيارات الرسالة"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:أهل الفرس"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "المغناطيسية"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:المكسيكيين"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "مكسيكي"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:المكسيكيين"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:ماوريين"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "اندونيسي"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:البولنديين"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:العرب"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "تايواني"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:تايوانيين"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "الرؤية"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:البورميون"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:ماوريين"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "منجم"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:الازتيكيون"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "?plural:كولومبيين"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:كولومبيين"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:المغول"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "رئيس وزراء"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "رئيس وزراء"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "انتهى"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:المغول"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "توصيل"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:المغول"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "أرميني"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:اللاتفيين"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:كولومبيين"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:كولومبيين"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "أمريكي"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:اللاتفيين"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "ذكر"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:البرتغاليين"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:الازتيكيون"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "حملة بندقية المسكيت"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "?plural:البورميون"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "أمريكي"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "ماهاتما"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:سويسريين"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "إلغاء"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "المغتصب"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "نيجيري"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:نيجيريين"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:نيجيريين"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:تالنديين"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "شامان"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "البلجيكيّون"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:فنزويليين"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "بنغالي"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:بنغاليون"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "شبكي"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "النّمساويّون"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "نيوزيلندي"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:نيوزيلنديين"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "نيوزيلندي"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:نيوزيلنديين"

#: data/nation/newzealand.ruleset:6
#, fuzzy
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr "الـ جديد زيلاند بريطانيا المتابعة الكومنولث الأمم."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:نيجيريين"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "نيجيري"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:نيجيريين"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "نايجيريا بريطانيّ."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "نيجيري"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:نيجيريين"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:نيجيريين"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "عادي"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "?plural:الرومان"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "كوري"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "?plural:كوريين"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "القائد الأعظم"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "القائد الأعظم"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "القائد الأعظم"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "القائد الأعظم"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "كوري"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:الرومان"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "نرويجي"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:نرويجيين"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr "فيما بعد دنمركي أخيرا مع السويد."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:نيجيريين"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "كوبي"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "الكوبيون"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "الفرعون"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:الرفيق"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "الفرعون الأعظم"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "الفرعون الأعظم"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "نيجيري"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:نيجيريين"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:ألمان"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "المحيط"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:عثمانيين"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "الرؤية"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "العدد"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "كولونيل"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "صيني"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "الجزائريّ"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "الجورجيون"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "فارسي"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:أهل الفرس"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "المحيط"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:عثمانيين"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "القائد الأعلى"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "القائد الأعلى"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "روسي"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:الروس"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "الرؤية"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:الفايكنك"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "عثماني"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:عثمانيين"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "عثماني"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:عثمانيين"

#: data/nation/ottoman.ruleset:6
#, fuzzy
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"في أي - الحرف الأوّل في الأبجديّة اللّاتينيّة بيزنطي عثماني أوروبا الـ أوروبا "
"إسلامي العربيّ مصر إفريقيا."

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr " المحارب"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "?female:القنصل"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "الصفوة"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:الازتيكيون"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "سيد الحرب"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "العرض"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "محيطي"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:البوسنيون"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr " المحارب"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "?plural:الرومانيين"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "السهول"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:الألمان"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "عدد السكان: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "فارسي"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:البولنديين"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:أهل المايا"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "دكتاتورة"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "كندي"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "الكنديون"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:البابويين"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "محافظ الجنرال"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "?cma:الحاكم"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "بابوي"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:البابويين"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:بلغاريين"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr " المحارب"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:مريخيين"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "سويدي"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr ""

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "النفاية"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:البابويين"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "بلجيكي"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:أهل الفرس"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "فارسي"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "?plural:أهل الفرس"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "فنيقي"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:الفنيقيين"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "الجورجي"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:أهل الفرس"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "بريطاني"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:البرتغاليين"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:الألمان"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:البوسنيون"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
#, fuzzy
msgid "Prussian"
msgstr "فارسي"

#: data/nation/prussian.ruleset:4
#, fuzzy
msgid "?plural:Prussians"
msgstr "?plural:أهل الفرس"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "كرواتي"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plura  †  †  €†  l:أهل الفرس"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "فرنسيين"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "القيصرة"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:أهل المايا"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr ""

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr ""

#: data/nation/quebecois.ruleset:6
#, fuzzy
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr "كويبيك كندا أمريكا."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:الهمجيّون"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:الهمجيّون"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "ليتواني"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:الروس"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:أهل الفرس"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "الكنديون"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "روماني"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:الرومانيين"

#: data/nation/romanian.ruleset:6
#, fuzzy
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"رومانيا ترانسيلفانيا مولدافيا - جمهوريّة في شرقيّ أوروبّا هو روما هو الروماني "
"عثماني الهنغاري الروسي."

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "المدير الرئيس"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "المدير الرئيس"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "رومي"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:الرومان"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:الروس"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:كينيين"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "كندي"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "الكنديون"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr ""

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr ""

#: data/nation/ryukyuan.ruleset:6
#, fuzzy
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr "الـ مملكة الأرض الصلاحية اليابان."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:الاسبان"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "أميرة"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:القنصل"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:سويسريين"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "غالي"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:الصرب"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:سويسريين"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:ايطاليين"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "بلغاري"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:باڤاريون"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr ""

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr ""

#: data/nation/sami.ruleset:6
#, fuzzy
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr "الـ الإسكندنافيا هم إسكندنافي النرويج السويد فلندا."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "غواصة"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:البورميون"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "القائد الجنرال"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "القائد الجنرال"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:عراقيين"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "شامان"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:الاسبان"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "اختيار حكومتك الجديدة"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?cma:الحاكم"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "شامان"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "?plural:اللاتفيين"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "آرامي"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:آراميون"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "قرطاجي"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:الصرب"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "مريخي"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:مريخيين"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "شراع"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:الاسبان"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr ""

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:أهل المايا"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "الصوت"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:الاسبان"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "محيطي"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:الهنود"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:سلوفيني"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "اسكتلندي"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:الاسكتلنديين"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "الرئيس"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:الرفيق"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "الوزير الأول"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "الوزير الأول"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "اسكتلندي"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:الاسكتلنديين"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr "أسكوتلندا رومي ارلندي الإتحاد التيجان مع إنجلترا."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "صربي"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:الصرب"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "اختيار"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:سويديين"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:سويديين"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:بنغاليون"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "مفاتيح التحكم"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:بنغاليون"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "صربي"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:الصرب"

#: data/nation/serbian.ruleset:6
#, fuzzy
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr "صربيا جنوبي الصقلبيون بيزنطي الإمبراطورية أثناء اليوغسلافيّ الإتحاد."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:الاسكتلنديين"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:الاسبان"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "سوداني"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:سودانيين"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:الاسبان"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "نيجيري"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:الصرب"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "مواطن من سيليسيا"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:أهل سيليسيا"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:الصرب"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "سويدي"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:سويسريين"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?female:الرئيسة"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "البورميّ"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:سويسريين"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "مواطن من سيليسيا"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:أهل سيليسيا"

#: data/nation/silesian.ruleset:6
#, fuzzy
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr "بولندا."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "سنغافوري"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:السنغافوريين"

#: data/nation/singaporean.ruleset:18
#, fuzzy
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr "سنغافورة ماليزي شبه الجزيرة."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "مفاتيح التحكم"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:بنغاليون"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "شراع"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:التشيليون"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "سلوفاكي"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:سلوفاكيين"

#: data/nation/slovakian.ruleset:6
#, fuzzy
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr "سلوفاكيا أوروبا سابقا تشيكوسلوفاكيا هنغاري الإمبراطورية."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "سلوفيني"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:سلوفيني"

#: data/nation/slovenian.ruleset:6
#, fuzzy
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr "سلوفينيا اليوغسلافيّ الإتحاد."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "نفس الجزيرة"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:ايسلنديين"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "عادي"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:الرومان"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "عادي"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:الرومان"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "صربي"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:الاسكتلنديين"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:البورميون"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "جنوب افريقي"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:جنوب افريقيين"

#: data/nation/southafrican.ruleset:6
#, fuzzy
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"ألماني إفريقيا فيما بعد ألماني بريطانيّ قوم الزّولو المتواجدون في جنوب "
"أفريقيا :: زولوويّون الإتحاد الجنوب إفريقيا الـ الجنوب الإفريقيّ مواطنيين "
"المتابعة نيلسن الجنوب إفريقيا."

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "جنوب افريقي"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:جنوب افريقيين"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "جنوب افريقي"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "?plural:جنوب افريقيين"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "سوداني"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:سودانيين"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "فيتنامي"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:فيتناميين"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "تحميل لعبة"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "جنوب افريقي"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:جنوب افريقيين"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "سوفييتي"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:سوفيتيين"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"سوفيتي الإتحاد تشرين ثاني لينين البلشفيّ على كانون أول سوفيتي سوفيتي الإتحاد "
"لكنّ"

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "?plural:أهل المايا"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "سوداني"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:سودانيين"

#: data/nation/sudanese.ruleset:6
#, fuzzy
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr "في السودان مصري بريطانيّ السودان."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "صربي"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:الصرب"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "البورميّ"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:البورميون"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "صربي"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "?female:الرئيسة"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:الرومان"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr ""

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr ""

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"الـ البانتو إفريقيا تحت مع قوم الزّولو المتواجدون في جنوب أفريقيا :: زولوويّون."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "سويسري"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:سويسريين"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "مستشار الكونفيدرالية"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "مستشار الكونفيدرالية"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "صربي"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "?plural:الصرب"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:الرفيق"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "جاري الانتظار"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:باڤاريون"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "سكة حديد"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "?plural:تالنديين"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "تايواني"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:تايوانيين"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "تالندي"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "?plural:تالنديين"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "الكنديون"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "كندي"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "الكنديون"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "القيصرة"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:أهل المايا"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "الفرسان"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "?plural:أهل تكساس"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "الالكترونيات"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:ايسلنديين"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "تكساسي"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:أهل تكساس"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "طبيعة الأرض"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:الهنود"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:الهنود"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "تيبيتي"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:أهل التبت"

#: data/nation/tibetan.ruleset:6
#, fuzzy
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"الـ تيبتي السقف العالم في السّابع التبت الصين الهند هذا التبت القرون منغولي "
"الخامس تيبتي البوذيّة."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "?female:الرفيق"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:الرفيق"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:الأتراك"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "مريخي"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "?plural:مريخيين"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "مفاتيح التحكم"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:المغول"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:البولنديين"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:البوسنيون"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "إنتقالي"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:التوانسة"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "كندي"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "الكنديون"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "الكنديون"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "كندي"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:البوسنيون"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:الأتراك"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "تونسي"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:التوانسة"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"الـ قرطاجة تونس قرطاجة البحر الأبيض المتوسط الرومان فيما بعد عربي المسلم "
"السّابع عربي عثماني لكنّ اليهود اسباني الأراضي البور تونس عثماني لكنّ تونس "
"فرنسي فرنسي الـ."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "العربة"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:كرواتيون"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "تركي"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "?plural:الأتراك"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "تركي"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:الرئيسة"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:أهل تكساس"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "الرئيس"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:الصرب"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "أميرة"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "العدد"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "كندي"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "الكنديون"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "?female:القنصل"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "أوكراني"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:اوكرانيين"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr "الـ أوكرانيا سوفيتي الإتحاد هو الأرض."

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "يو"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "?plural:تالنديين"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "الحاكم الجنرال"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:القنصل"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "مريخي"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:مريخيين"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "?plural:بلغاريين"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr ""

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr ""

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"تركي في مركزي الشمال آسيا فيما بعد مع صيني اليوم مركزي أسيوي أوزبكستان "
"كازاخستان قرغيزستان هم الصين."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "?plural:الازتيكيون"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "المدينة: مجاعة"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:البرتغاليين"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "الكنديون"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "فنلنديين"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "الدواء"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:المكسيكيين"

#: data/nation/vedic.ruleset:6
#, fuzzy
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr "الـ قديم هندي باكستان."

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "ماهاتما"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "?female:الرفيق"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "الخبير"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:فنزويليين"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "الكنديون"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "الخبير"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:فنزويليين"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "الخبير"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:فنزويليين"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
#, fuzzy
msgid "Venezuelan"
msgstr "فنزويلي"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:فنزويليين"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"فينزويلا الجنوب أمريكا الإمتلاك اسباني تموز الخامس ال سايمون بوليفار الـ "
"المحرر."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "اصدار"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:الألمان"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "فيتنامي"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:فيتناميين"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr "الـ فيتنامي صيني."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "الاختراع"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:فنزويليين"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "الرؤية"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:الفايكنك"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "النّمساويّون"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:البابويين"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:بلغاريين"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "ألماني"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:الألمان"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr ""

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:الاسبان"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "ويلزي"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:الويلزيين"

#: data/nation/welsh.ruleset:6
#, fuzzy
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr "الـ ويلزي إنجلترا السكسونيون."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:الويلزيين"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "الخبير"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:الرومان"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "الخبير"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:الرومان"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "آب"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "آب"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "هندي"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:الهنود"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr ""

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr ""

#: data/nation/westphalian.ruleset:6
#, fuzzy
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr "ويستفاليا بروسي ساكسوني الهدية شمالي الألماني الشمال الراين ويستفاليا."

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "سومري"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:سومريين"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:آراميون"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "فنلنديين"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:الغاليون"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "حملة  الرماح"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:الأرمن"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:آراميون"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:التشيليون"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "نيجيري"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "?plural:نيجيريين"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "?plural:أهل المايا"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:الازتيكيون"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:تالنديين"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:أهل التبت"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "ال *%s (ذ.ا)* في نمط away، لا يستطيع ذ.ا أن يوقع هكذا معاهدة."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "ال *%s (ذ.ا)* أول نقض للتحالف مع %s, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "ال *%s (ذ.ا)* أرغب أولا ابقاء وقف اطلاق النار الحالي لمدة أطول قليلا  ، "
#~ "%s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "ال *%s (AI)* دعنا نوقف العداوات أولا، %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "ال *%s (ذ.ا)* أرغب أولا ابقاء وقف اطلاق النار الحالي لمدة أطول قليلا  ، "
#~ "%s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "ال *%s (ذ.ا)* أنا لا أثق بك للتحالف حتى اﻵن, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "ال *%s (ذ.ا)* أنا لا أعرف المدينة التي ذكرتها."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "ال *%s (ذ.ا)* متأسف، الرؤية المشتركة معاك ليست آمنة."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "ال *%s (ذ.ا)* هذه الصفقة ليست جيدة جدا لنا، %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "ال *%s (ذ.ا)* مرحبا بك بِحِلفنا %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "ال *%s (ذ.ا)* نعم، يمكننا البقاء متحدين للأبد، %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "ال *%s (ذ.ا)* نعم، السلام في وقتنا!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "ال *%s (ذ.ا)* موافق. لا مزيد من العداوات، %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* تحياتي يا %s! هل من الممكن اقتراح وقف اطلاق نار بينما "
#~ "نتعارف أكثر?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "ال *%s (ذ.ا)* لن يكون الفضاء ملكك أبدا. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* لقد تحملت أعمالك الشريرة لوقت طويل بما فيه الكفاية! إلى "
#~ "الحرب!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "ال *%s (ذ.ا)* السلام في ... وقت آخر."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* أخيرا أصل إليك! هل فكرت أنك تستطيع حقا الهروب من جرائمك?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "ال *%s (ذ.ا)* عداواتك الخفية جلبت هذه الحرب عليك!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "ال *%s (ذ.ا)* عنفك ضد %s كان آخر خطأ لك!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "ال *%s (ذ.ا)* سنقوم بشن حرب كاملة ضد %s في %d دور لايقاف إطلاق السفينة "
#~ "الفضائية."
#~ msgstr[1] ""
#~ "ال *%s (ذ.ا)* سنقوم بشن حرب كاملة ضد %s في %d دوران لايقاف إطلاق السفينة "
#~ "الفضائية."
#~ msgstr[2] ""
#~ "ال *%s (ذ.ا)* سنقوم بشن حرب كاملة ضد %s في %d أدوار لايقاف إطلاق السفينة "
#~ "الفضائية."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* إن مساعدتك في هذا الأمر متوقعة. ليعش تحالفنا المجيد طويلا!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ m  †  †  €†  sgstr[0] ""
#~ "ال *%s (ذ.ا)* لقد انتهك %s معاهداته معنا بشكل فظيع لمصلحته الشخصية.  سنرد "
#~ "عليه بالقوة في %d دور ونتوقع منك الايفاء بتحالفك معنا والعمل مثلنا!"
#~ msgstr[1] ""
#~ "ال *%s (ذ.ا)* لقد انتهك %s معاهداته معنا بشكل فظيع لمصلحته الشخصية.  سنرد "
#~ "عليه بالقوة في %d دوران ونتوقع منك الايفاء بتحالفك معنا والعمل مثلنا!"
#~ msgstr[2] ""
#~ "ال *%s (ذ.ا)* لقد انتهك %s معاهداته معنا بشكل فظيع لمصلحته الشخصية.  سنرد "
#~ "عليه بالقوة في %d أدوار ونتوقع منك الايفاء بتحالفك معنا والعمل مثلنا!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "ال *%s (ذ.ا)* نود نهب وسلب حضارة %s الغنية. سنعلن الحرب في %d دور."
#~ msgstr[1] ""
#~ "ال *%s (ذ.ا)* نود نهب وسلب حضارة %s الغنية. سنعلن الحرب في %d دوران."
#~ msgstr[2] ""
#~ "ال *%s (ذ.ا)* نود نهب وسلب حضارة %s الغنية. سنعلن الحرب في %d أدوار."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "ال *%s (ذ.ا)* إذا كنت تريد جزءا من الغنيمة،شاركنا بالعملية!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "ال *%s (ذ.ا)* لقد أخذنا بما فيه الكفاية من %s. دعنا نمزق هذه الحضارة "
#~ "المثيرة للشفقة. سنعلن الحرب في %d دور."
#~ msgstr[1] ""
#~ "ال *%s (ذ.ا)* لقد أخذنا بما فيه الكفاية من %s. دعنا نمزق هذه الحضارة "
#~ "المثيرة للشفقة. سنعلن الحرب في %d دوران."
#~ msgstr[2] ""
#~ "ال *%s (ذ.ا)* لقد أخذنا بما فيه الكفاية من %s. دعنا نمزق هذه الحضارة "
#~ "المثيرة للشفقة. سنعلن الحرب في %d أدوار."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr "ال *%s (ذ.ا)* كحلفائك المجيدين، نتوقع مساعدتك في هذه الحرب."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "ال *%s (ذ.ا)* سنوفي بتحالفنا وسنعلن الحرب على %s في %d دور.  اصمد - نحن "
#~ "قادمون!"
#~ msgstr[1] ""
#~ "ال *%s (ذ.ا)* سنوفي بتحالفنا وسنعلن الحرب على %s في %d دوران.  اصمد - نحن "
#~ "قادمون!"
#~ msgstr[2] ""
#~ "ال *%s (ذ.ا)* سنوفي بتحالفنا وسنعلن الحرب على %s في %d أدوار.  اصمد - نحن "
#~ "قادمون!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "ال *%s (ذ.ا)* سنوفي بتحالفنا مع %s وسنعلن الحرب على %s في %d دور.  نتوقع "
#~ "منك العمل مثلنا."
#~ msgstr[1] ""
#~ "ال *%s (ذ.ا)* سنوفي بتحالفنا مع %s وسنعلن الحرب على %s في %d دوران.  "
#~ "نتوقع منك العمل مثلنا."
#~ msgstr[2] ""
#~ "ال *%s (ذ.ا)* سنوفي بتحالفنا مع %s وسنعلن الحرب على %s في %d أدوار.  "
#~ "نتوقع منك العمل مثلنا."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* محاولتك لاحتلال الفضاء لنفسك تخون بها نواياك الحقيقية، ولن "
#~ "أكون بهذا التحالف بعد اﻵن!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "ال *%s (ذ.ا)* تعبر محاولتك للسيطرة الفردية على الفضاء الخارجي مهينة جدا."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr "ال *%s (ذ.ا)* إذا لم توقف بناء سفينك الفضائية، سأجبر على اتخاد عمل!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "ال *%s (ذ.ا)* آسف، الرؤية المشتركة معاك ليست آمنة بعد اﻵن."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "ال *%s (ذ.ا)* تحياتي يا أكثر حليف جدير بالثقة. نطلب منك تدمير عدونا، %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* تحياتي أيها الحليف، أرى أنك لم تعلن الحرب على عدونا، %s. "
#~ "لماذا يجب علي أن أذكرك بوعودك?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* يا خائن الشرف، لقد دخلنا في تحالف، ولكنك حتى اﻵن في حالة "
#~ "سلام مع عدونا اللدود، %s! هذا غير مقبول، لا تحالف بيننا بعد اﻵن!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* تحياتي أيها الصديق، هل من الممكن أن نقترح هدفا موحدا "
#~ "وانضماما لتحالف?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* تحياتي أيها الجار، هل من الممكن أن نقترح علاقات سلمية أكثر?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* لقد أرهقنا اراقة الدماء المستمر. هل من الممكن أن نقترح "
#~ "التوقف عن العداوات?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "ال *%s (ذ.ا)* لقد هوجمنا بضراوة من %s، ونحتاج مساعدتك! أوفي بتحالفنا "
#~ "المجيد واسمك لن ينسى أبدا!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "ال %s قد توقف عن بناء ال %s في %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "ال %s قد بدء بناء ال %s في %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s يبيع %s (غير محتاج) ب %d."

#, fuzzy
#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "الـ مواطنيين المرور."

#, fuzzy
#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr "الـ مواطنيين مع أنت."

#~ msgid "none"
#~ msgstr "لا شيئ"

#~ msgid "custom"
#~ msgstr "مُعدّل"

#~ msgid "never"
#~ msgstr "مستحيل"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d دور"
#~ msgstr[1] "%d دوران"
#~ msgstr[2] "%d أدوار"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr ""
#~ "الناس دبليو - الحرف الثالث والعشرون في اللغة الإنجليزية إي - الحرف الخامس "
#~ "في اللغة الإنجليزية أس - الحرف التاسع عشر في اللغة الإنجليزية تي - الحرف "
#~ "العشرون في اللغة الإنجليزية:"

#~ msgid " happy"
#~ msgstr "سعيد"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "الاسم الذهب الرفاهية العلوم\n"
#~ " الناس دبليو - الحرف الثالث والعشرون في اللغة الإنجليزية إي - الحرف "
#~ "الخامس في اللغة الإنجليزية أس - الحرف التاسع عشر في اللغة الإنجليزية تي - "
#~ "الحرف العشرون في اللغة الإنجليزية\n"
#~ " المدينة"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:سعيد جدا"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:الحد الأعلى من الطعام"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:الحد الأعلى من الانتاج"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:الحد الأعلى من الذهب"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:الحد الأعلى من العلوم"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr "خطأ CMA.  يمكن أن تكون اعدادات حاكم المواطنيين غير صالحة."

#~ msgid "Old attributes detected and removed."
#~ msgstr "تم الكشف عن صفات قديمة وازالتها."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "البرنامج المساعد '%s' غير موجود. الموجود التالي %s"

#, fuzzy
#~ msgid "Proceeding with sound support disabled."
#~ msgstr "جاري المتابعة بدون دعم للصوت"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "لدعم الصوت، قم بتثبيت SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "للحصول على الصوت عليك تنزيل مجموعة أصوات!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "احصل على مجموعات الأصوات من <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "فشل تحميل ملف مواصفات الصوت: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "لا يوجد نظام صوت فرعي حقيقي لبدء تشغيله!"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "ربما يوجد خطأ في التعريف أو صلاحيات خاطئة"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "برنامج Freeciv هو برنامج مجاني و يرحب بك أن توزع نسخ منه ضمن بعض الشروط،"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "انظر إلى عنصر  \"النسخ\" على قائمة المساعدة."

#, fuzzy
#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "اﻵن.. اذقهم الجحيم!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "جاري تصدير نافذة المخرجات لملف civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "تم التصدير."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "فشل التصدير، لا يمكن الكتابة على ملف."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX أدوار"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d ذهب لكل دور"
#~ msgstr[1] "%3d ذهب لكل دور"
#~ msgstr[2] "%3d ذهب لكل دور"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d دور"
#~ msgstr[1] "%3d دوران"
#~ msgstr[2] "%3d أدوار"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/دور"

#~ msgid "Obsolete"
#~ msgstr "قديم"

#~ msgid "Built"
#~ msgstr "تم البناء"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "مدمرة"

#~ msgid "Great Wonder"
#~ msgstr "أعجوبة عظيمة"

#~ msgid "Small Wonder"
#~ msgstr "أعجوبة صغيرة"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : المواطنيين\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : مفروض عليه ضريبة من التجارة\n"

#~ msgid "(unknown)"
#~ msgstr "(مجهول)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : طريق تجارة مع %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : جاري بناء الأعشار\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : مكافأة من %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : النفاية\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "الفساد"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : الفوضى\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : مستعمل\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : يضيف إلى\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : مجموع الفائض"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : مفروض عليه ضريبة من التجارة\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : مفروض عليه ضريبة من التجارة\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : مفروض عليه ضريبة من التجارة\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+4d : مكافأة من %s (%+d%%)\n"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* يستطيع تنظيف التلوث من المربعات.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* يستطيع تنظيف التلوث من المربعات.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "الفساد"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "المدينة: احتفال"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:الفوضى"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:السلام"

#~ msgid "(worklist)"
#~ msgstr "(قائمة العمل)"

#~ msgid "?city:Name"
#~ msgstr "?city:الاسم"

#~ msgid "City Name"
#~ msgstr "اسم المدينة"

#~ msgid "Nation"
#~ msgstr "أمة"

#, fuzzy
#~ msgid "?size [short]:Sz"
#~ msgstr "الحجم"

#~ msgid "Size"
#~ msgstr "الحجم"

#~ msgid "State"
#~ msgstr "الحالة"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "نشوة الطرب/السلام/الفوضى"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "دقيق + نشوة الطرب, - فوضى"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:س"

#~ msgid "Workers: Happy"
#~ msgstr "العمال: سعيدون"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:ر"

#~ msgid "Workers: Content"
#~ msgstr "العمال: راضون"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:ت"

#~ msgid "Workers: Unhappy"
#~ msgstr "العمال: تعيسون"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:غ"

#~ msgid "Workers: Angry"
#~ msgstr "العمال: غاطبون"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "العمال"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:س/ر/ت/غ"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "العمال: سعيدون, راضون, تعساء, غاطبون"

#~ msgid "Best"
#~ msgstr "أفضل"

#~ msgid "attack"
#~ msgstr "الهجوم"

#~ msgid "Best attacking units"
#~ msgstr "أفضل الوحدات الهجومية"

#~ msgid "defense"
#~ msgstr "الدفاع"

#~ msgid "Best defending units"
#~ msgstr "أفضل الوحدات الدفاعية"

#~ msgid "Units"
#~ msgstr "الوحدات"

#, fuzzy
#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):موجودة"

#~ msgid "Number of units present"
#~ msgstr "عدد الوحدات الموجودة"

#, fuzzy
#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):مدعومة"

#~ msgid "Number of units supported"
#~ msgstr "عدد الوحدات المدعومة"

#, fuzzy
#~ msgid "?food (population):Grow"
#~ msgstr "توسع"

#, fuzzy
#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(المخزون/الهدف)"

#~ msgid "Turns until growth/famine"
#~ msgstr "الأدوار حتى التوسع/المجاعة"

#~ msgid "Surplus"
#~ msgstr "الفائض"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:ط/ن/ت"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "الفائض: الطعام، الإنتاج ،التجارة"

#, fuzzy
#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+ط"

#~ msgid "Surplus: Food"
#~ msgstr "الفائض: الطعام"

#, fuzzy
#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+ن"

#~ msgid "Surplus: Production"
#~ msgstr "الفائض: الانتاج"

#, fuzzy
#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-ن"

#~ msgid "Waste"
#~ msgstr "النفاية"

#, fuzzy
#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+ت"

#~ msgid "Surplus: Trade"
#~ msgstr "الفائض: التجارة"

#, fuzzy
#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-ت"

#~ msgid "Corruption"
#~ msgstr "الفساد"

#~ msgid "Economy"
#~ msgstr "الاقتصاد"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:ذ/ر/ع"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "الإقتصاد: الذّهب، الرفاهيات، العلوم"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:ذ"

#~ msgid "Economy: Gold"
#~ msgstr "الاقتصاد: الذهب"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:ر"

#~ msgid "Economy: Luxury"
#~ msgstr "الاقتصاد: الرفاهية"

#~ msgid "?Science:S"
#~ msgstr "?Science:ع"

#~ msgid "Economy: Science"
#~ msgstr "الإقتصاد : العلوم"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:ت"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:ط"

#~ msgid "Number of Trade Routes"
#~ msgstr "عدد طرق التجارة"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:تلوث"

#~ msgid "Pollution"
#~ msgstr "تلوث"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:تلوث"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "اللاعبين"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:الحاكم"

#~ msgid "Citizen Governor"
#~ msgstr "حاكم المواطنيين "

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "الحدّ الأعلى من الثواني لكل دور"

#~ msgid "Production"
#~ msgstr "انتاج"

#, fuzzy
#~ msgid "Turns/Buy"
#~ msgstr "الأدوار/الشراء"

#~ msgid "Currently Building"
#~ msgstr "جاري البناء"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "الإختصاصيون"

#~ msgid "?specialist:S"
#~ msgstr "?specialist:خ"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "الإختصاصيون"

#~ msgid "Special"
#~ msgstr "خاص"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tتخطي مربع حوار الاتصال\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tتحديد مستوى سجل التنقيح (0 إلى 4, أو 4:file1,min,"
#~ "max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tتحديد مستوى سجل التنقيح (0 إلى 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tطباعة ملخص عن الخيارات\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FILE\tستعمل FILE كملف السجل (يمكن أن يستعمله الخادم أيضا)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta HOST\tاتصال إلى  metaserver على عنوان HOST\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NAME\tاستعمال NAME كاسم\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "  -p, --port PORT\tالاتصال بالخادم على منفد PORT\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tستعمال PLUGIN لمخرج الصوت %s\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "متفرج"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "  -s, --server HOST\tالاتصال بالخادم على العنوان HOST\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "الصوت"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "أس - الحرف التاسع عشر في اللغة الإنجليزية الصوت"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tطباعة رقم اصدارة البرنامج\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#~ msgid "Try using --help.\n"
#~ msgstr "حاول استعمال --help.\n"

#, fuzzy
#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "العاجز مع"

#, fuzzy
#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "العاجز مع"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "الخيار غير معترف به: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <عنوان انترنت>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "الخيار: %s تم تغييره إلى  \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "حصل خطأ عند إعادة الاتصال التلقائي، سيتم الالغاء."

#~ msgid "Game started."
#~ msgstr "تم بدء اللعبة."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "تغيير انتاج كل %s إلى %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:كلاهما"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:نعم"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:معنا"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:اتصال"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:بدون اتصال"

#~ msgid "?vision:Both"
#~ msgstr "?vision:كلاهما"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:إليهم"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:إلينا"

#~ msgid "The %s give %s"
#~ msgstr "يعطي %s ال%s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "يعطي %s مدينة مجهولة."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "يعطي %s كمية %d ذهب"
#~ msgstr[1] "يعطي %s كمية %d ذهب"
#~ msgstr[2] "يعطي %s كمية %d ذهب"

#~ msgid "The %s give their worldmap"
#~ msgstr "يعطي %s خريطتهم للعالم"

#~ msgid "The %s give their seamap"
#~ msgstr "يعطي %s خريطتهم البحرية"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "يوافق الأطراف على وقف إطلاق النار"

#~ msgid "The parties agree on a peace"
#~ msgstr "يوافق الأطراف على السلام"

#~ msgid "The parties create an alliance"
#~ msgstr "يوافق الأطراف على التحالف"

#~ msgid "The %s give shared vision"
#~ msgstr "يعطي %s رؤية مشتركة"

#~ msgid "The %s give an embassy"
#~ msgstr "يعطي %s سفارة"

#, fuzzy
#~ msgid "Popup Request"
#~ msgstr "قافزة الطلب"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "لا تستطيع شراء %s في %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "بيع %s ب %d ذهب?"
#~ msgstr[1] "بيع %s ب %d ذهب?"
#~ msgstr[2] "بيع %s ب %d ذهب?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "يكلف %s  %d ذهب ولكن عندك فقط %d ذهب."
#~ msgstr[1] "يكلف %s  %d ذهب ولكن عندك فقط %d ذهب."
#~ msgstr[2] "يكلف %s  %d ذهب ولكن عندك فقط %d ذهب."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "مجهول"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "تم فقد الاتصال إلى الخادم!"

#~ msgid "Failed looking up host."
#~ msgstr "فشل العثور على عنوان المضيف."

#~ msgid "Connection in progress."
#~ msgstr "جاري الإتّصال."

#~ msgid "Disconnected from server."
#~ msgstr "تم الانفصال عن الخادم."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "مفصول"

#, fuzzy
#~ msgid "read error"
#~ msgstr "أرضنا"

#, fuzzy
#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr "فاشل"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "الإتّصال بالخادم مرفوض. رجاء شغّل الخادم."

#, fuzzy
#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr "الخطأ\n"

#, fuzzy
#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr "السّيّارة"

#~ msgid "Starting server..."
#~ msgstr "جاري تشغيل الخادم..."

#~ msgid "Couldn't start the server."
#~ msgstr "فشل بدء الخادم."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "يجب عليك بدء هذا يدويا. متأسف..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "لا يمكن الاتصال بالخادم."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "لن نستطيع غالبا تشغيلها من هنا."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "نحن"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "يمكن فقط تنزيل الوحدات المنقولة."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "يمكن فقط وضع الوحدات المستعمرة في النمط التلقائي."

#~ msgid "Only nuclear units can do this."
#~ msgstr "تستطيع فقط الوحدات النووية فعل هذا."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "تستطيع فقط الوحدات المظلية فعل هذا."

#~ msgid "Too far for this unit."
#~ msgstr "بعيد جدا لهذه الوحدة."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "فشل العثور على طريق إلى الاتجاه المقصود!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "أوه يا! يبدو أنك بدون عاصمة!"

#~ msgid "Terrain"
#~ msgstr "طبيعة الأرض"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "التضاريص: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "خاص"

#~ msgid "Road"
#~ msgstr "طريق"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "عسكري"

#~ msgid "Unit"
#~ msgstr "الوحدة"

#~ msgid "City"
#~ msgstr "المدينة"

#~ msgid "Vision"
#~ msgstr "الرؤية"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "الخيارات الموقعية"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "الشريط الساحلي"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "السهول"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "محو البند"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "قاعدة جوية"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "النسخ"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "النفاية"

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "يسمح فقط لعميل GGZ مناداة civclient في نمط ggz!\n"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(لا يوجد)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "المساعدة ببناء الأ_عجوبة (%d الباقي)"

#~ msgid "Help build _Wonder"
#~ msgstr "المساعدة ببناء الأ_عجوبة"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "لقد وصلت قافلتك"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "لقد وصلت قافلتك من %s إلى مشارف مدينة %s.\n"
#~ "ماذا الآن?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "انشاء طريق _تجارة"

#~ msgid "Enter Marketplace"
#~ msgstr "الدخول إلى السوق"

#~ msgid "_Keep moving"
#~ msgstr "البقاء _متحركا"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "خيارات الملف: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "لا تستطيع رشوة أي وحدة من هذه الأمة."

#~ msgid "Cleared output window."
#~ msgstr "تم محو نافذة المخرجات."

#, fuzzy
#~ msgid "Select the %s color"
#~ msgstr "اختيار التقدم لسرقته"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "اختيار التقدم لسرقته"

#, fuzzy
#~ msgid "background"
#~ msgstr "طبقة الخلفية"

#, fuzzy
#~ msgid "Select the background color"
#~ msgstr "صلب وحدات"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "الصوت جديد دوران"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "تغيير إلى %s"

#~ msgid "Flag"
#~ msgstr "علم"

#~ msgid "Citizens"
#~ msgstr "المواطنيين"

#~ msgid "Food:"
#~ msgstr "الطعام:"

#~ msgid "Prod:"
#~ msgstr "الانتاج:"

#~ msgid "Trade:"
#~ msgstr "التجارة:"

#~ msgid "Gold:"
#~ msgstr "الذهب:"

#~ msgid "Luxury:"
#~ msgstr "الرفاهية:"

#~ msgid "Science:"
#~ msgstr "العلوم:"

#~ msgid "Granary:"
#~ msgstr "مخزن القمح:"

#~ msgid "Change in:"
#~ msgstr "التغيير في:"

#~ msgid "Corruption:"
#~ msgstr "الفساد:"

#~ msgid "Waste:"
#~ msgstr "الفضلات:"

#~ msgid "Pollution:"
#~ msgstr "التلوث:"

#~ msgid "_Overview"
#~ msgstr "_ملخص"

#~ msgid "City map"
#~ msgstr "خريطة المدينة"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "اضغط ENTER أو انقر مرتين لبيع أي تحسين."

#~ msgid "Production:"
#~ msgstr "الانتاج:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d أدوار"

#~ msgid "_Buy"
#~ msgstr "_شراء"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_تحسينات:"

#~ msgid "Info"
#~ msgstr "معلومات"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "انتاج"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "السعادة"

#~ msgid "_Governor"
#~ msgstr "ال_حاكم"

#~ msgid "_Settings"
#~ msgstr "ا_عدادات"

#~ msgid "Entertainers"
#~ msgstr "المغنيين"

#~ msgid "Scientists"
#~ msgstr "العلماء"

#~ msgid "Taxmen"
#~ msgstr "جباة الضريبة"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "تسريح إذا تم بناء مستعمر عند حجم 1"

#~ msgid "Overview page"
#~ msgstr "صفحة الملخص"

#~ msgid "Production page"
#~ msgstr "صفحة الانتاج"

#~ msgid "Happiness page"
#~ msgstr "صفحة السعادة"

#~ msgid "Governor page"
#~ msgstr "صفحة الحاكم"

#~ msgid "This Settings page"
#~ msgstr "صفحة الاعدادات هذه"

#~ msgid "Last active page"
#~ msgstr "آخر صفحة فعالة"

#~ msgid "New citizens are"
#~ msgstr "المواطنيين الجدد هم"

#~ msgid "Next time open"
#~ msgstr "عند التشغيل في المرة القادمة"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "اعادة تسمية..."

#~ msgid "_List present units..."
#~ msgstr "_تعداد الوحدات الموجودة..."

#~ msgid "_Prev city"
#~ msgstr "المدينة ال_سابقة"

#~ msgid "_Next city"
#~ msgstr "المدينة ال_لاحقة"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s مواطنيين"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s مواطنيين"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s مواطنيين"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s مواطنيين"

#~ msgid "blocked"
#~ msgstr "مسدود"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "الانتاج : %d (%d) لكل دور"
#~ msgstr[1] "الانتاج : %d (%d) لكل دور"
#~ msgstr[2] "الانتاج : %d (%d) لكل دور"

#~ msgid "Supported units %d"
#~ msgstr "الوحدات المدعومة %d"

#~ msgid "Present units %d"
#~ msgstr "الوحدات الموجودة %d"

#~ msgid "Cen_ter"
#~ msgstr "و_سط"

#~ msgid "_Activate unit"
#~ msgstr "_تشغيل الوحدة"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "تشغيل الوحدة، ا_غلاق مربع الحوار"

#~ msgid "_Disband unit"
#~ msgstr "_تسريح الوحدة"

#~ msgid "_Load unit"
#~ msgstr "ت_حميل الوحدة"

#~ msgid "_Unload unit"
#~ msgstr "ت_نزيل الوحدة"

#~ msgid "_Sentry unit"
#~ msgstr "ح_راسة الوحدة"

#~ msgid "_Fortify unit"
#~ msgstr "تح_صين الوحدة"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "مدينة ال_منشأ"

#~ msgid "U_pgrade unit"
#~ msgstr "ت_طوير الوحدة"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s تكلف %d ذهب.\n"
#~ "الخزينة تحتوي %d ذهب."
#~ msgstr[1] ""
#~ "%s تكلف %d ذهب.\n"
#~ "الخزينة تحتوي %d ذهب."
#~ msgstr[2] ""
#~ "%s تكلف %d ذهب.\n"
#~ "الخزينة تحتوي %d ذهب."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "بيع %s ب %d ذهب?"
#~ msgstr[1] "بيع %s ب %d ذهب?"
#~ msgstr[2] "بيع %s ب %d ذهب?"

#~ msgid "Buy It!"
#~ msgstr "اشتريها!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "لقد حصلت على %d ذهب."
#~ msgstr[1] "لقد حصلت على %d ذهب."
#~ msgstr[2] "لقد حصلت على %d ذهب."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "بيع %s ب %d ذهب?"
#~ msgstr[1] "بيع %s ب %d ذهب?"
#~ msgstr[2] "بيع %s ب %d ذهب?"

#~ msgid "Sell It!"
#~ msgstr "بيعها!"

#~ msgid "Rename City"
#~ msgstr "تغيير اسم المدينة"

#~ msgid "What should we rename the city to?"
#~ msgstr "ماذا تريد تغيير اسم المدينة إلى?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "هل تريد الخروج?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "تم بيع %d %s ب %d ذهب."
#~ msgstr[1] "تم بيع %d %s ب %d ذهب."
#~ msgstr[2] "تم بيع %d %s ب %d ذهب."

#~ msgid "No %s could be sold."
#~ msgstr "لا يمكن بيع %s."

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(قائمة العمل)"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "ا_نتاج"

#~ msgid "Chan_ge"
#~ msgstr "ت_غيير"

#~ msgid "Add _First"
#~ msgstr "إضافة إلى الأ_ول"

#~ msgid "Add _Next"
#~ msgstr "إضافة _بعد الحالي"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "إضافة إلى اﻵ_خر"

#~ msgid "Add _Last"
#~ msgstr "إضافة إلى اﻵ_خر"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "قائمة العمل"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "اعادة تسمية قائمة عمل"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "الهدف قائمة العمل:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "محافظ"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "بيع"

#~ msgid "_Select"
#~ msgstr "ا_ختيار"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "ا_ظهار"

#~ msgid "Cities"
#~ msgstr "المدن"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "قافزة"

#~ msgid "Improvements"
#~ msgstr "التحسينات"

#~ msgid "Wonders"
#~ msgstr "العجائب"

#~ msgid "All Cities"
#~ msgstr "كل المدن"

#~ msgid "No Cities"
#~ msgstr "بلا مدن"

#~ msgid "Invert Selection"
#~ msgstr "عكس الاختيار"

#~ msgid "Building Units"
#~ msgstr "جاري بناء الوحدات"

#~ msgid "Building Improvements"
#~ msgstr "جاري بناء التحسينات"

#~ msgid "Building Wonders"
#~ msgstr "جاري بناء العجائب"

#~ msgid "Building Unit"
#~ msgstr "جاري بناء الوحدة"

#~ msgid "Building Improvement"
#~ msgstr "حاري بناء التحسين"

#~ msgid "Building Wonder"
#~ msgstr "جاري بناء الأعجوبة"

#~ msgid "Coastal Cities"
#~ msgstr "المدن الساحلية"

#~ msgid "Same Island"
#~ msgstr "نفس الجزيرة"

#~ msgid "Supported Units"
#~ msgstr "الوحدات المدعومة"

#~ msgid "Units Present"
#~ msgstr "الوحدات الموجودة"

#~ msgid "Improvements in City"
#~ msgstr "تحسينات المدينة"

#~ msgid "Wonders in City"
#~ msgstr "عجائب المدينة"

#~ msgid "Available Units"
#~ msgstr "الوحدات المتوفرة"

#~ msgid "Available Improvements"
#~ msgstr "التحسينات المتوفرة"

#~ msgid "Available Wonders"
#~ msgstr "العجائب المتوفرة"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "الكلفة الكلية: "

#, fuzzy
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr "لـ مواطنيين."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "ال_تجهيزات المسبقة:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "جديد"

#~ msgid "Results"
#~ msgstr "النتائج"

#~ msgid "Minimal Surplus"
#~ msgstr "أقل ما يمكن من الفائض"

#~ msgid "Factor"
#~ msgstr "عامل"

#~ msgid "Celebrate"
#~ msgstr "احتفال"

#~ msgid "Governor Enabl_ed"
#~ msgstr "الحاكم م_فعل"

#~ msgid "Governor Disabl_ed"
#~ msgstr "الحاكم م_عطل"

#~ msgid "new preset"
#~ msgstr "تجهير مسبق جديد"

#~ msgid "Name new preset"
#~ msgstr "اسم التجهيز المسبق الجديد"

#~ msgid "What should we name the preset?"
#~ msgstr "ماذا تريدنا أن نسمي التجهيز المسبق?"

#~ msgid "Remove this preset?"
#~ msgstr "هل تريد إزالة هذا التجهيز المسبق?"

#~ msgid "Goto _Location"
#~ msgstr "الذهاب إلى ال_موقع"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "قافزة المدينة"

#~ msgid "You say you wanna revolution?"
#~ msgstr "هل تريد ثورة?"

#~ msgid "Revolution!"
#~ msgstr "ثورة!"

#~ msgid "What To Pillage"
#~ msgstr "ماذا تريد أن تنهب"

#~ msgid "Select what to pillage:"
#~ msgstr "اختيار ماذا تريد أن تنهب:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "الأ_مم:"

#~ msgid "All"
#~ msgstr "الكل"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "اختيار الأمة"

#~ msgid "What Nation Will You Be?"
#~ msgstr "أية أمة تريد أن تكون?"

#~ msgid "Pick Nation"
#~ msgstr "اختيار الأمة"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "أمة عشوائية"

#~ msgid "Select a nation"
#~ msgstr "اختر أمة"

#~ msgid "_Properties"
#~ msgstr "_خصائص"

#~ msgid "_Leader:"
#~ msgstr "ال_قائد:"

#~ msgid "_Female"
#~ msgstr "أ_نثى"

#~ msgid "_Male"
#~ msgstr "_ذكر"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "أساليب ال_مدينة:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "ال_مفتاح"

#~ msgid "You must select your sex."
#~ msgstr "يجب أن تختار جنسك."

#~ msgid "You must select your city style."
#~ msgstr "يجب أن تختار أسلوب مدينتك."

#~ msgid "You must type a legal name."
#~ msgstr "يجب أن تطبع اسم صحيحا."

#~ msgid "Upgrade Unit!"
#~ msgstr "تطوير الوحدة!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "تطوير الوحدات القديمة"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "تسريح الوحدة"

#~ msgid "World-map"
#~ msgstr "خريطة-العالم"

#~ msgid "Sea-map"
#~ msgstr "خريطة-البحر"

#~ msgid "_Maps"
#~ msgstr "_خرائط"

#~ msgid "_Advances"
#~ msgstr "الت_قدم"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "يتّقدّم"

#~ msgid "_Cities"
#~ msgstr "_مدن"

#~ msgid "_Give shared vision"
#~ msgstr "ا_عطاء رؤية مشتركة"

#~ msgid "Give _embassy"
#~ msgstr "اعطاء _سفارة"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:وقف اطلاق النار"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:سلام"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:متحالف"

#~ msgid "_Pacts"
#~ msgstr "ال_تحالفات"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "إلغاء الاجتماع"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "الدبلوماسية: %s"

#~ msgid "Cancel meeting"
#~ msgstr "إلغاء الاجتماع"

#~ msgid "Accept treaty"
#~ msgstr "قبول المعاهدة"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_إضافة بند..."

#~ msgid "C_lauses:"
#~ msgstr "ال_فقرات:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- هذه المعاهدة فارغة. الرجاء إضافة بعض البنود. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "خطأ في كمية الذهب."

#~ msgid "Ooops..."
#~ msgstr "لاااا..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "لا يمكن رشوة هذه الوحدة!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "هل تريد رشوة الوحدة ب %d ذهب?\n"
#~ "تحتوي الخزينة على %d ذهب."
#~ msgstr[1] ""
#~ "هل تريد رشوة الوحدة ب %d ذهب?\n"
#~ "تحتوي الخزينة على %d ذهب."
#~ msgstr[2] ""
#~ "هل تريد رشوة الوحدة ب %d ذهب?\n"
#~ "تحتوي الخزينة على %d ذهب."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "رشوة وحدة العدو"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "تكلف رشوة الوحدة %d ذهب.\n"
#~ "تحتوي الخزينة على %d ذهب."
#~ msgstr[1] ""
#~ "تكلف رشوة الوحدة %d ذهب.\n"
#~ "تحتوي الخزينة على %d ذهب."
#~ msgstr[2] ""
#~ "تكلف رشوة الوحدة %d ذهب.\n"
#~ "تحتوي الخزينة على %d ذهب."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "مطالب الخونة كبيرة جدا!"

#~ msgid "Steal Technology"
#~ msgstr "سرقة تكنولوجيا"

#~ msgid "_Steal"
#~ msgstr "ال_سرقة"

#~ msgid "Select Advance to Steal"
#~ msgstr "اختيار التقدم لسرقته"

#~ msgid "_Advances:"
#~ msgstr "التقدمات:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "بتقدير الجاسوس"

#~ msgid "Sabotage Improvements"
#~ msgstr "تحسينات التخريب"

#~ msgid "_Sabotage"
#~ msgstr "ال_تخريب"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "اختيار التحسين لتخريبه"

#~ msgid "_Improvements:"
#~ msgstr "_تحسينات:"

#~ msgid "City Production"
#~ msgstr "انتاج المدينة"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "لا تستطيع التحريض على ثورة في %s."

#~ msgid "City can't be incited!"
#~ msgstr "لا يمكن التحريض على ثورة في هذه المدينة!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "هل تريد التحريض على ثورة مقابل %d ذهب?\n"
#~ "تحتوي الخزينة على %d ذهب."
#~ msgstr[1] ""
#~ "هل تريد التحريض على ثورة مقابل %d ذهب?\n"
#~ "تحتوي الخزينة على %d ذهب."
#~ msgstr[2] ""
#~ "هل تريد التحريض على ثورة مقابل %d ذهب?\n"
#~ "تحتوي الخزينة على %d ذهب."

#~ msgid "Incite a Revolt!"
#~ msgstr "تحريض على الثورة!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "يكلف التحريض على ثورة %d ذهب.\n"
#~ "تحتوي الخرينة على %d ذهب."
#~ msgstr[1] ""
#~ "يكلف التحريض على ثورة %d ذهب.\n"
#~ "تحتوي الخرينة على %d ذهب."
#~ msgstr[2] ""
#~ "يكلف التحريض على ثورة %d ذهب.\n"
#~ "تحتوي الخرينة على %d ذهب."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "اختيار إستراتيجية جاسوسك"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "لقد وصل %s  إلى %s.\n"
#~ "ماذا تأمر?"

#~ msgid "Establish _Embassy"
#~ msgstr "انشاء _سفارة"

#~ msgid "_Investigate City"
#~ msgstr "است_قصاء عن مدينة"

#~ msgid "_Sabotage City"
#~ msgstr "ت_خريب مدينة"

#~ msgid "Steal _Technology"
#~ msgstr "_سرقة تكنولوجيا"

#~ msgid "Incite a _Revolt"
#~ msgstr "اشعال _ثورة"

#~ msgid "_Poison City"
#~ msgstr "ت_سميم المدينة"

#~ msgid "Industrial _Sabotage"
#~ msgstr "تخريب _صناعي"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "يا سيدي، ينتظر الجاسوس أوامرك"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "تخريب وحدة العدو"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_رشوة وحدة العدو"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_تخريب وحدة العدو"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "متفرج"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "اختيار"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "أدوات الماكينة"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "فشل فتح ملف مؤقت."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "حديث"

#~ msgid "Count"
#~ msgstr "العدد"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "مجموعة بلاطات"

#, fuzzy
#~ msgid "Player"
#~ msgstr "اللاعبين"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?Player:الاسم"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "مجهول"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "إ_ضافة تجهيز مسبق"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "كل الخيارات"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "مجهول"
#~ msgstr[1] "مجهول"
#~ msgstr[2] "مجهول"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d خطوة"
#~ msgstr[1] "%d خطوتان"
#~ msgstr[2] "%d خطوات"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(مستحيل)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "مدمرة"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "الملخص"

#~ msgid "Edit"
#~ msgstr "تحرير"

#, fuzzy
#~ msgid "Present"
#~ msgstr "الرئيس"

#~ msgid "Name"
#~ msgstr "الاسم"

#, fuzzy
#~ msgid "Known"
#~ msgstr "مجهول"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "جرس الدور"

#, fuzzy
#~ msgid "Set"
#~ msgstr "حرس"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "المصادر"

#, fuzzy
#~ msgid "Index"
#~ msgstr "عاطل"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "احداثيات خريطة خاطئة."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "احداثيات خريطة خاطئة."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "توصيل"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "احداثيات خريطة خاطئة."

#~ msgid "Specials"
#~ msgstr "الأشياء الخاصة"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "طريق"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "النفاية"

#, fuzzy
#~ msgid "Address"
#~ msgstr "أضف تجهيز مسبق"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "اختيار الأمة"

#~ msgid "Nations"
#~ msgstr "الأمم"

#~ msgid "Type"
#~ msgstr "النوع"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "يتحرك"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "أنثى"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "يتحرك"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "صناعة البرونز"

#~ msgid "Veteran"
#~ msgstr "الخبير"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "المباني : "

#~ msgid "Food Stock"
#~ msgstr "مخزون الطعام"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "الدرع"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "الاختراع"

#~ msgid "Gold"
#~ msgstr "الذهب"

#, fuzzy
#~ msgid "Year"
#~ msgstr "السنة: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "إختيار سيناريو"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "بدأ لعبة _سيناريو"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "الوصف:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "أخذ مكان هذا اللاعب"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "مدمرة"

#, fuzzy
#~ msgid "Create"
#~ msgstr "رائع"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_خصائص"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "طائرة محاربة"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "محرر قائمة العمل"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr " الوحدة"

#~ msgid "Unknown"
#~ msgstr "مجهول"

#~ msgid "Find City"
#~ msgstr "البحث عن مدينة"

#~ msgid "Ci_ties:"
#~ msgstr "الم_دن:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "إختيار نسب الضرائب, الرفاهية والعلوم"

#~ msgid "Tax"
#~ msgstr "الضريبة"

#~ msgid "Lock"
#~ msgstr "قفل"

#~ msgid "Luxury"
#~ msgstr "الرفاهية"

#~ msgid "Science"
#~ msgstr "العلوم"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s النسبة الأعلى: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "الذهاب/تحميل جوا الوحدة"

#~ msgid "Air_lift"
#~ msgstr "تحميل _جوا"

#, fuzzy
#~ msgid "_Goto"
#~ msgstr "ال_ذهاب إلى"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "اختيار الإتجاه"

#, fuzzy
#~ msgid "Id"
#~ msgstr "عاطل"

#~ msgid "Airlift"
#~ msgstr "تحميل جوا"

#~ msgid "Show _All Cities"
#~ msgstr "إظهار _كل المدن"

#~ msgid "No units selected."
#~ msgstr "بلا أي وحدات مختارة."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s إلى الحلفاء: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "السيطرة على مدينة"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "جاري البناء"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "ارسل تقارير المشاكل إلى <%s>.\n"

#~ msgid "Freeciv"
#~ msgstr "برنامج Freeciv"

#~ msgid "Turn Done"
#~ msgstr "انتهي الدور"

#~ msgid "Shift+Return"
#~ msgstr "كبسة Shift+Return"

#~ msgid "Chat"
#~ msgstr "دردشة"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "الهدف قائمة العمل:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "هل تريد الخروج?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "اغلاق اللسان:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "الكبسة Ctrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "الم_دن:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "الرفاهية:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "المباني : "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "أمة"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "الوحدات: "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "العجائب:  "

#~ msgid "Happiness"
#~ msgstr "السعادة"

#~ msgid "Cost:"
#~ msgstr "الكلفة:"

#~ msgid "Upkeep:"
#~ msgstr "أجور الصيانة:"

#~ msgid "Requirement:"
#~ msgstr "المتطلب:"

#~ msgid "Obsolete by:"
#~ msgstr "يلغى من:"

#~ msgid "Attack:"
#~ msgstr "الهجوم:"

#~ msgid "Defense:"
#~ msgstr "الدفاع:"

#~ msgid "Move:"
#~ msgstr "الحركة:"

#~ msgid "FirePower:"
#~ msgstr "قوة النار:"

#~ msgid "Hitpoints:"
#~ msgstr "نقاط التحمل:"

#~ msgid "Basic Upkeep:"
#~ msgstr "أجور الصيانة الأساسية:"

#~ msgid "Vision:"
#~ msgstr "مدى الرؤية:"

#~ msgid "Move/Defense:"
#~ msgstr "التحرك/الدفاع:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "الطعام/الموارد/التجارة:"

#~ msgid "Resources:"
#~ msgstr "الموارد:"

#, fuzzy
#~ msgid "Road Rslt/Time:"
#~ msgstr "طريق الوقت:"

#, fuzzy
#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "الوقت:"

#, fuzzy
#~ msgid "Mine Rslt/Time:"
#~ msgstr "منجم الوقت:"

#, fuzzy
#~ msgid "Trans. Rslt/Time:"
#~ msgstr "الوقت:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "المباني : "

#~ msgid "None"
#~ msgstr "لا يوجد"

#~ msgid "(Never)"
#~ msgstr "(مستحيل)"

#~ msgid "Removed"
#~ msgstr "أزيل"

#~ msgid "Freeciv Help Browser"
#~ msgstr "متصفح دليل المساعدة لبرنامج Freeciv"

#~ msgid "Expand All"
#~ msgstr "توسيع الكل"

#~ msgid "Collapse All"
#~ msgstr "طوي الكل"

#~ msgid "Allows"
#~ msgstr "يسمح"

#~ msgid "Obsoletes"
#~ msgstr "يلغي"

#~ msgid "with"
#~ msgstr "مع"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(لا يوجد)"

#~ msgid "n/a"
#~ msgstr "غير متوفر"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d الطعام / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d الموارد. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "خاص"

#~ msgid "Ruler:"
#~ msgstr "الحاكم:"

#~ msgid "Government:"
#~ msgstr "الحكومة:"

#~ msgid "Capital:"
#~ msgstr "العاصمة:"

#~ msgid "Tax:"
#~ msgstr "الضريبة:"

#~ msgid "Researching:"
#~ msgstr "البحث العلمي:"

#~ msgid "_Diplomacy"
#~ msgstr "ال_دبلوماسية"

#~ msgid "_Techs"
#~ msgstr "ال_تكنولوجيات"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "مخابرات خارجية: %s الامبراطورية"

#~ msgid "(Unknown)"
#~ msgstr "(مجهول)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "ت_حميل الوحدة"

#~ msgid "Build New City"
#~ msgstr "بناء مدينة جديدة"

#~ msgid "What should we call our new city?"
#~ msgstr "ماذا تريد أن نسمي مدينتنا الجديدة?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "إظهار النسب الحالية للرفاهية/العلوم/الضريبة; انقر للتشغيل أو للتعطيل."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "سيعمل الضباب الأفضل فقط في نمط الألوان الحقيقية. جاري تعطيله"

#~ msgid "Set local options"
#~ msgstr "إختيار الاختيارات الداخلية"

#~ msgid "Game Settings"
#~ msgstr "اعدادات اللعبة"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "تركك للعبة داخلية سينهيها!"

#~ msgid "_Game"
#~ msgstr "الل_عبة"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "الخيارات"

#~ msgid "_Edit"
#~ msgstr "ت_حرير"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "الملخص"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_تحسينات:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "الرسملة"

#~ msgid "_Help"
#~ msgstr "ال_مساعدة"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_محو السجل"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "الخيارات الداخلية"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_رسائل"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "ا_زالة"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "_حفظ الخيارات"

#~ msgid "_Reload Tileset"
#~ msgstr "إ_عادة تحميل مجموعة البلاط"

#~ msgid "_Save Game"
#~ msgstr "ح_فظ اللعبة"

#~ msgid "Save Game _As..."
#~ msgstr "حفظ اللعبة _ك..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "حفظ اللعبة"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "حفظ اللعبة _ك..."

#~ msgid "_Leave"
#~ msgstr "_ترك"

#~ msgid "_Quit"
#~ msgstr "_خروج"

#~ msgid "_Find City"
#~ msgstr "العثور على مدينة"

#~ msgid "Work_lists"
#~ msgstr "_قوائم العمل"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "ال_عرض"

#~ msgid "_Units"
#~ msgstr "ال_وحدات"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_الأمم"

#~ msgid "_Wonders of the World"
#~ msgstr "_عجائب العالم"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "أكثر خمس مدن"

#~ msgid "_Messages"
#~ msgstr "_رسائل"

#~ msgid "_Demographics"
#~ msgstr "_ديمغرافية"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "الملخص"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "الاستراتيجية والتكتيك"

#~ msgid "City Improvements"
#~ msgstr "تحسينات المدينة"

#~ msgid "Wonders of the World"
#~ msgstr "عجائب الدنيا"

#~ msgid "Combat"
#~ msgstr "معركة"

#~ msgid "Zones of Control"
#~ msgstr "مناطق السيطرة"

#~ msgid "Government"
#~ msgstr "حكومة"

#~ msgid "Diplomacy"
#~ msgstr "دبلوماسية"

#~ msgid "Technology"
#~ msgstr "تكنولوجيا"

#~ msgid "Space Race"
#~ msgstr "سباق الفضاء"

#, fuzzy
#~ msgid "About Ruleset"
#~ msgstr "قافزة الطلب"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "الأمم"

#~ msgid "Connecting"
#~ msgstr "الاتصال"

#~ msgid "Controls"
#~ msgstr "مفاتيح التحكم"

#~ msgid "Chatline"
#~ msgstr "خط الدردشة"

#~ msgid "Worklist Editor"
#~ msgstr "محرر قائمة العمل"

#~ msgid "Languages"
#~ msgstr "اللغات"

#~ msgid "Copying"
#~ msgstr "النسخ"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "برنامج Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "حفظ الخيارات عند ال_خروج"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "أدوات الماكينة"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "حدود المدينة"

#~ msgid "City Output"
#~ msgstr "ناتج المدينة"

#~ msgid "Map _Grid"
#~ msgstr "_شبكة الخريطة"

#~ msgid "National _Borders"
#~ msgstr "ال_حدود الاقليمية"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "جدران المدينة"

#~ msgid "City _Names"
#~ msgstr "أ_سماء المدن"

#~ msgid "City G_rowth"
#~ msgstr "_توسع المدينة"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "ا_نتاج المدينة"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "الكلفة الكلية: "

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "طرق التجارة : "

#~ msgid "_Terrain"
#~ msgstr "_طبيعة الأرض"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "الشريط الساحلي"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "الطرق والسكك"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "الري"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "المناجم"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "النفاية"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "الأشياء الخاصة"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "التلوث والغبار الذري"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "المدن"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "صلب وحدات"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "درع"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "التركيز على وحدة"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "ضباب الحرب"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "ضباب الحرب"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "_شاشة كاملة"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "ضباب الحرب"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "بدأ لعبة _سيناريو"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "ال_وحدات"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_قوائم العمل"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "معركة"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "بناء قاعدة جوية"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "بناء قاعدة جوية"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "حفظ اللعية على ملف."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "اختيار الوحدة"

#~ msgid "_Wait"
#~ msgstr "ا_نتظار"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "انتهى"

#~ msgid "_Go to"
#~ msgstr "ال_ذهاب إلى"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "الذهاب/التحميل جوا إلى مدينة"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "الرجوع إلى أقرب مدينة"

#~ msgid "Auto E_xplore"
#~ msgstr "ا_ستكشاف تلقائي"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "حراسة"

#~ msgid "_Sentry"
#~ msgstr "ال_حراسة"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "تعطيل ال_حراسة"

#~ msgid "_Load"
#~ msgstr "ت_حميل"

#~ msgid "_Unload"
#~ msgstr "ت_نزيل"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "تنزيل ناقل"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "تطوير"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "ا_تصال"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "تسريح"

#~ msgid "_Build City"
#~ msgstr "_بناء مدينة"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "_بناء مدينة"

#~ msgid "_Auto Settler"
#~ msgstr "استعمار _تلقائي"

#~ msgid "Build _Road"
#~ msgstr "بناء _طريق"

#~ msgid "Build _Irrigation"
#~ msgstr "بناء قناة _ري"

#~ msgid "Build _Mine"
#~ msgstr "بناء _منجم"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "اتصال/طريق"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "اتصال/سكة حديد"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "اتصال/قناة الري"

#~ msgid "Transf_orm Terrain"
#~ msgstr "ت_حويل طبيعة الأرض"

#~ msgid "Clean _Pollution"
#~ msgstr "تنظيف ال_تلوث"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "تنظيف الغبار ال_ذري"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "بناء قاعدة جوية"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "بناء قاعدة جوية"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "اسرق"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "أعمال الدبلوماسي/الجاسوس"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "تفجير نووي"

#~ msgid "_Government"
#~ msgstr "_حكومة"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "نسبة الضريبة..."

#~ msgid "_Revolution..."
#~ msgstr "_ثورة..."

#~ msgid "_Center View"
#~ msgstr "_وسط العرض"

#~ msgid "_Economy"
#~ msgstr "الا_قتصاد"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "_بحث علمي"

#~ msgid "_Spaceship"
#~ msgstr "سفينة _فضاء"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "التوصيل هنا"

#~ msgid "Help _Build Wonder"
#~ msgstr "المساعدة ببناء الأ_عجوبة"

#~ msgid "Add to City"
#~ msgstr "اضافة إلى مدينة"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "انشاء طريق _تجارة"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "الدرويد"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "تطوير"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "الحواسيب"

#~ msgid "Change to %s"
#~ msgstr "تغيير إلى %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "بناء أرض _زارعية"

#~ msgid "Transf_orm to %s"
#~ msgstr "تح_ويل إلى %s"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "تح_صين الوحدة"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "المظليون"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "خيارات الرسالة"

#, fuzzy
#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "أين\n"
#~ "<b> خارج</b><b></b><b> البوب</b>"

#~ msgid "Event"
#~ msgstr "الحدث"

#~ msgid "Out"
#~ msgstr "خارج"

#~ msgid "Mes"
#~ msgstr "رسالة"

#, fuzzy
#~ msgid "Pop"
#~ msgstr "البوب"

#~ msgid "Messages"
#~ msgstr "الرسائل"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "الذهاب إلى هذا الموقع"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "اختيار التقدم لسرقته"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "الصحراء"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "هذا الأمر هو للعميل فقط."

#~ msgid "Start _New Game"
#~ msgstr "بدأ لعبة _جديدة"

#~ msgid "Start _Scenario Game"
#~ msgstr "بدأ لعبة _سيناريو"

#~ msgid "_Load Saved Game"
#~ msgstr "تحميل لعبة محفوظة"

#~ msgid "C_onnect to Network Game"
#~ msgstr "الا_تصال بلعبة على الشبكة"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "الاتصال ب_منطقة اللعب"

#~ msgid "Select Location to Save"
#~ msgstr "اختيار موقع الحفظ"

#~ msgid "_Browse..."
#~ msgstr "ال_تصفّح..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "كلمات السر غير مطابقة، إدخل كلمة السر."

#~ msgid "Server Name"
#~ msgstr "اسم الخادم"

#~ msgid "Port"
#~ msgstr "المنفذ"

#~ msgid "Version"
#~ msgstr "اصدار"

#~ msgid "Status"
#~ msgstr "الحالة"

#~ msgid "Players"
#~ msgstr "اللاعبين"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "انساني"

#~ msgid "Comment"
#~ msgstr "ملاحظة"

#~ msgid "Local _Area Network"
#~ msgstr "الشبكة الداخلية"

#~ msgid "Internet _Metaserver"
#~ msgstr "إنترنت _Metaserver"

#~ msgid "_Host:"
#~ msgstr "المضيف:"

#~ msgid "_Port:"
#~ msgstr "ال_منفذ:"

#~ msgid "_Login:"
#~ msgstr "اسم ال_مستخدم:"

#~ msgid "Pass_word:"
#~ msgstr "كلمة ال_سر:"

#~ msgid "Conf_irm Password:"
#~ msgstr "_تأكيد كلمة السر:"

#~ msgid "Host"
#~ msgstr "المضيف"

#~ msgid "C_onnect"
#~ msgstr "ا_تصال"

#~ msgid "Connection name: %s"
#~ msgstr "اسم الاتصال: %s"

#~ msgid "Player name: %s"
#~ msgstr "اسم اللاعب: %s"

#~ msgid "Host: %s"
#~ msgstr "المضيف: %s"

#~ msgid "Player/conn info"
#~ msgstr "معلومات اللاعب والاتصال"

#~ msgid "%s info"
#~ msgstr "معلومات %s "

#~ msgid "Toggle player ready"
#~ msgstr "تفعيل أو تعطيل جاهزية اللاعب"

#~ msgid "Pick nation"
#~ msgstr "اختيار الأمة"

#~ msgid "Observe this player"
#~ msgstr "مراقبة هذا اللاعب"

#~ msgid "Take this player"
#~ msgstr "أخذ مكان هذا اللاعب"

#~ msgid "Cut connection"
#~ msgstr "فصل الاتصال"

#~ msgid "Aitoggle player"
#~ msgstr "تفعيل أو تعطيل ال ذ.ا للاعب"

#~ msgid "Remove player"
#~ msgstr "إزالة اللاعب"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "اعطاء صلاحية info"

#~ msgid "Put on %s"
#~ msgstr "وضع على %s"

#~ msgid "Not _ready"
#~ msgstr "غير _جاهز"

#~ msgid "_Ready"
#~ msgstr "_جاهز"

#~ msgid "_Start"
#~ msgstr "_بدء"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "مربع %s"

#~ msgid "Pick _Nation"
#~ msgstr "اختيار الأ_مة"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "أخذ مكان هذا اللاعب"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "المراقب : %s"

#~ msgid "_Observe"
#~ msgstr "_مراقبة"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "_لا تراقب"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<ذ.ا سهل>"

#~ msgid "Random"
#~ msgstr "عشوائي"

#~ msgid "Observer"
#~ msgstr "متفرج"

#~ msgid "Detached"
#~ msgstr "منفصل"

#, fuzzy
#~ msgid "Number of _Players (including AI):"
#~ msgstr "عدد اللاعبين (مع ذ.ا):"

#, fuzzy
#~ msgid "AI Skill _Level:"
#~ msgstr "مستوى مهارة ال _ذ.ا:"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "مجموعة ال_قواعد:"

#~ msgid "_More Game Options..."
#~ msgstr "خيارات اللعبة أكثر..."

#~ msgid "Record"
#~ msgstr "السجل"

#~ msgid "Rating"
#~ msgstr "التقدير"

#~ msgid "Ready"
#~ msgstr "جاهز"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?Player:الاسم"

#~ msgid "Team"
#~ msgstr "فريق"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "اختيار اللعبة المحفوظة للتحميل"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "اختيار اللعبة المحفوظة لل_تحميل:"

#~ msgid "Choose a Scenario"
#~ msgstr "إختيار سيناريو"

#~ msgid "Choose a _Scenario:"
#~ msgstr "إختيار _سيناريو:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "اسم ملف الحفظ:"

#~ msgid "Save Game"
#~ msgstr "حفظ اللعبة"

#~ msgid "Saved _Games:"
#~ msgstr "ال_لعب المحفوظة:"

#~ msgid "Save _Filename:"
#~ msgstr "اسم ملف الحفظ:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "بدأ لعبة _سيناريو"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "بدأ لعبة _سيناريو"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "حفظ اللعبة"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "ال_لعب المحفوظة:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "ال_لعب المحفوظة:"

#~ msgid "_Meet"
#~ msgstr "ا_جتماع"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "ال_غاء المعاهدة"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "_سحب الرؤية"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "ال_تقارير"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:اللاعبيين الموتى"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "دبلوماسية"

#~ msgid "_Intelligence"
#~ msgstr "_الاستخبارات"

#~ msgid "_AI"
#~ msgstr "_ذ.ا"

#~ msgid "_Toggle AI Mode"
#~ msgstr "تفعيل أو تعطيل نمط ذ.ا"

#, fuzzy
#~ msgid "Research"
#~ msgstr "بحث علمي"

#~ msgid "Researching"
#~ msgstr "جاري البحث العلمي"

#~ msgid "Help"
#~ msgstr "المساعدة"

#~ msgid "Goal"
#~ msgstr "الهدف"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:اسم"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:م"

#~ msgid "Cost"
#~ msgstr "الكلفة"

#, fuzzy
#~ msgid "U Total"
#~ msgstr "يو المجموع"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "الدخل: %d    التكاليف الكلية: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "هل تريد فعلا بيع  %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "هل تريد فعلا بيع  %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "بيع التحسينات"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "هل تريد فعلا بيع  %s?\n"

#, fuzzy
#~ msgid "Sell-Off: Results"
#~ msgstr "بيع من النتائج"

#~ msgid "Sell _All"
#~ msgstr "بيع ال_كل"

#~ msgid "Unit Type"
#~ msgstr "نوع الوحدة"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "يو"

#~ msgid "In-Prog"
#~ msgstr "جاري العمل"

#~ msgid "Active"
#~ msgstr "فعال"

#~ msgid "Shield"
#~ msgstr "الدرع"

#~ msgid "Food"
#~ msgstr "الطعام"

#~ msgid "Totals:"
#~ msgstr "المجاميع:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "تطوير أكثر عدد من %s إلى %s ممكن مقابل %d ذهب لكل واحد?\n"
#~ "تحتوي الخرينة على %d ذهب."
#~ msgstr[1] ""
#~ "تطوير أكثر عدد من %s إلى %s ممكن مقابل %d ذهب لكل واحد?\n"
#~ "تحتوي الخرينة على %d ذهب."
#~ msgstr[2] ""
#~ "تطوير أكثر عدد من %s إلى %s ممكن مقابل %d ذهب لكل واحد?\n"
#~ "تحتوي الخرينة على %d ذهب."

#~ msgid "Find _Nearest"
#~ msgstr "البحث عن الأ_قرب"

#~ msgid "_Upgrade"
#~ msgstr "ت_طوير"

#~ msgid "Player\n"
#~ msgstr "اللاعب\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "أمة"

#~ msgid "Score\n"
#~ msgstr "النتيجة\n"

#~ msgid "Score"
#~ msgstr "نتيجة"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "ت_حميل الوحدة"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "(اصدار بيتا)"

#~ msgid "_Launch"
#~ msgstr "إ_طلاق"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "تحميل لعبة"

#, fuzzy
#~ msgid "Load tileset"
#~ msgstr "إ_عادة تحميل مجموعة البلاط"

#, fuzzy
#~ msgid "Description"
#~ msgstr "الوصف:"

#~ msgid "Unit selection"
#~ msgstr "اختيار الوحدة"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "مجموعة بلاطات"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "توصيل"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "تحميل"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_قوائم العمل"

#~ msgid "Sentry"
#~ msgstr "حرس"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "ا_ختيار"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "توسيط"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "التركيز على وحدة"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "البحث عن مدينة الأصل"

#~ msgid "unknown"
#~ msgstr "مجهول"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s في %s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_لا"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "أنثى"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "أزيل"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "تصويت جديد (رقم %d) من قبل %s: %s."

#~ msgid "new"
#~ msgstr "جديد"

#~ msgid "Edit worklists"
#~ msgstr "تحرير قوائم العمل"

#~ msgid "_Worklists:"
#~ msgstr "_قوائم العمل:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "تحرير قوائم ال_عمل العالمية"

#~ msgid "Turns"
#~ msgstr "الأدوار"

#, fuzzy
#~ msgid "Source _Tasks:"
#~ msgstr "المصدر المهام:"

#~ msgid "Show _Future Targets"
#~ msgstr "إظهاء الأهداف ال_مستقبلية"

#, fuzzy
#~ msgid "Target _Worklist:"
#~ msgstr "الهدف قائمة العمل:"

#~ msgid "_Add Global Worklist"
#~ msgstr "إ_ضافة قائمة عمل عالمية"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "تغيير الانتاج"

#~ msgid "Activate unit"
#~ msgstr "تفعيل الوحدة"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "تفعيل الوحدة"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "تفعيل الوحدة، اغلاق مربع الحوار"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "تفعيل الوحدة، اغلاق مربع الحوار"

#~ msgid "Sentry unit"
#~ msgstr "حراسة الوحدة"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "حراسة الوحدة"

#~ msgid "Fortify unit"
#~ msgstr "تحصين الوحدة"

#~ msgid "Disband unit"
#~ msgstr "تسريح الوحدة"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "مدينة المنشأ الجديدة"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "تغيير مدينة المنشأ من %s إلى %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "هل تريد الخروج?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_ملخص"

#~ msgid "Supported units"
#~ msgstr "الوحدات المدعومة"

#, fuzzy
#~ msgid "Present units"
#~ msgstr "الوحدات الموجودة %d"

#~ msgid "Close"
#~ msgstr "اغلاق"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "المدينة اللاحقة"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "المدينة السابقة"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr "شراء"

#~ msgid "Buy"
#~ msgstr "شراء"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "بيع %s ب %d ذهب?"
#~ msgstr[1] "بيع %s ب %d ذهب?"
#~ msgstr[2] "بيع %s ب %d ذهب?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "مواطن"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - فوضى أمنية"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr " - يحتفلون"

#, fuzzy
#~ msgid "happy"
#~ msgstr "سعيد"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr ""
#~ "اختر \n"
#~ "أمة"

#~ msgid "Female"
#~ msgstr "أنثى"

#~ msgid "Male"
#~ msgstr "ذكر"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "إختيار سيناريو"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "اسم ال_قائد"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "كل الخيارات"

#~ msgid "Cancel"
#~ msgstr "إلغاء"

#~ msgid "Ok"
#~ msgstr "موافق"

#~ msgid "Welcome to Freeciv"
#~ msgstr "مرحبا بكم في برنامج Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "عميل لFreeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "_لا تراقب"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_مراقبة"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "تحديد خيار الخادم."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "النهاية الدور الصحافة إدخل"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "الأدوار"

#~ msgid "Game"
#~ msgstr "اللعبة"

#~ msgid "Options"
#~ msgstr "الخيارات"

#~ msgid "Server Options"
#~ msgstr "خيارات الخادم"

#~ msgid "View"
#~ msgstr "العرض"

#~ msgid "Center View"
#~ msgstr "توسيط العرض"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "أقل ما يمكن من الفائض"

#~ msgid "Fortify"
#~ msgstr "تحصين"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_قوائم العمل"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "بناء مدينة"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "بناء طريق"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "بناء قنوات ري"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "بناء منجم"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "الرسملة"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "نسب الضريبة"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "عن"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_ثورة..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "برنامج Freeciv "

#~ msgid "Refresh"
#~ msgstr "اعادة تحميل"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "تطبيق لمرة واحدة"

#, fuzzy
#~ msgid "Save"
#~ msgstr "حفظ اللعبة"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "بدء لعبة جديدة"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "بدأ لعبة _سيناريو"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "تحميل لعبة محفوظة"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "الا_تصال بلعبة على الشبكة"

#~ msgid "Quit"
#~ msgstr "خروج"

#~ msgid "Connect"
#~ msgstr "توصيل"

#, fuzzy
#~ msgid "Login"
#~ msgstr "اسم الدخول:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "كلمة السر:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "_تأكيد كلمة السر:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "اعادة تحميل"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "إلغاء"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "توصيل"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "ال_تصفّح..."

#~ msgid "Load"
#~ msgstr "تحميل"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "القائد:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "خيارات اللعبة أكثر..."

#~ msgid "Disconnect"
#~ msgstr "فصل"

#~ msgid "Start"
#~ msgstr "بدء"

#~ msgid "Yes"
#~ msgstr "نعم"

#~ msgid "No"
#~ msgstr "لا"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "متفرج"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", مستوى الصعوبة %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "وضع على %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "لقد وصلت القافلة إلى %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "ينشئ مع"

#, fuzzy
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "إدخل  السوق"

#~ msgid "Help build Wonder"
#~ msgstr "المساعدة ببناء أعجوبة"

#~ msgid "Keep moving"
#~ msgstr "البقاء متحركا"

#~ msgid "Total users logged in : %d"
#~ msgstr "مجموع المستخدمين المتصلين : %d"

#~ msgid "Back"
#~ msgstr "رجوع"

#~ msgid "Load Game"
#~ msgstr "تحميل لعبة"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr ""
#~ "اعدادات\n"
#~ " الخادم"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "أوامر الوحدة"

#~ msgid "Activate unit, close dialog"
#~ msgstr "تفعيل الوحدة، اغلاق مربع الحوار"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "مدينة المنشأ"

#~ msgid "Upgrade unit"
#~ msgstr "تحديث الوحدة"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "الخبير"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "تسريح إذا تم بناء\n"
#~ " مستعمر عند حجم 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "لقد اشتريت أصلا هنا شيئا في هذا الدور"

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "لقد اشتريت أصلا هنا شيئا في هذا الدور"

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "هل تريد شرائها?"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "هل تريد بيعها?"

#~ msgid "Sell"
#~ msgstr "بيع"

#, fuzzy
#~ msgid "City options"
#~ msgstr "خيارات المدينة"

#, fuzzy
#~ msgid "Supported units: %d"
#~ msgstr "الوحدات المدعومة %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "الوحدات الموجودة %d"

#~ msgid "City info"
#~ msgstr "معلومات المدينة"

#, fuzzy
#~ msgid "Pollution: %d"
#~ msgstr "التلوث : %d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "التلوث : غير موجود"

#, fuzzy
#~ msgid "Trade routes: "
#~ msgstr "طرق التجارة : "

#, fuzzy
#~ msgid "Trade: +%d"
#~ msgstr "التجارة: +%d"

#, fuzzy
#~ msgid "City improvements"
#~ msgstr "تحسينات المدينة"

#, fuzzy
#~ msgid "Food: %d per turn"
#~ msgstr "الطعام : %d لكل دور"

#, fuzzy
#~ msgid "?food:Surplus: %d"
#~ msgstr "الفائض : %d"

#, fuzzy
#~ msgid "Production: %d (%d) per turn"
#~ msgstr "الانتاج : %d (%d) لكل دور"

#, fuzzy
#~ msgid "?production:Support: %d"
#~ msgstr "?production:الدعم : %d"

#, fuzzy
#~ msgid "Trade: %d per turn"
#~ msgstr "التجارة : %d لكل دور"

#, fuzzy
#~ msgid "Corruption: %d"
#~ msgstr "الفساد : %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "الذهب: %d (%d) لكل دور"

#, fuzzy
#~ msgid "Upkeep: %d"
#~ msgstr "أجور الصيانة : %d"

#~ msgid "Science: %d per turn"
#~ msgstr "العلوم: %d لكل دور"

#~ msgid "Luxury: %d per turn"
#~ msgstr "الرفاهية: %d لكل دور"

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "توسع المدينة : مسدود"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "توسع المدينة: أبدا"

#, fuzzy
#~ msgid "City shrinks: %d %s"
#~ msgstr "انكماش المدينة : %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "دور"
#~ msgstr[1] "دوران"
#~ msgstr[2] "أدوار"

#, fuzzy
#~ msgid "City growth: %d %s"
#~ msgstr "توسع المدينة. %d %s"

#~ msgid "Stock"
#~ msgstr "المخزون"

#~ msgid "Granary"
#~ msgstr "مخزن الحبوب"

#~ msgid "finished"
#~ msgstr "انتهى"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "مدينة %s (عدد السكان %s مواطن)"

#~ msgid " - DISORDER"
#~ msgstr " - فوضى أمنية"

#~ msgid " - celebrating"
#~ msgstr " - يحتفلون"

#~ msgid " - happy"
#~ msgstr " - سعيدون"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr " - تحت سيطرة عميل ."

#, fuzzy
#~ msgid "Change production"
#~ msgstr "تغيير الانتاج"

#~ msgid "Hurry production"
#~ msgstr "تسريع الانتاج"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "المدينة السابقة"

#~ msgid "Next city"
#~ msgstr "المدينة اللاحقة"

#~ msgid "size"
#~ msgstr "الحجم"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "الوقت\n"
#~ "للتوسع"

#~ msgid "Cities Report"
#~ msgstr "تقرير المدن"

#~ msgid "Information Report"
#~ msgstr "تقرير المعلومات"

#~ msgid "Happiness Report"
#~ msgstr "تقرير السعادة"

#~ msgid "Garrison Report"
#~ msgstr "تقرير الحامية"

#~ msgid "Maintenance Report"
#~ msgstr "تقرير الصيانة"

#~ msgid "worklist"
#~ msgstr "قائمة العمل"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "انتهى"

#~ msgid "Presets"
#~ msgstr "التجهيزات المسبقة"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "مدينة %s (عدد السكان %s مواطنين) : %s"

#~ msgid "Save settings as..."
#~ msgstr "حفظ الاعدادات ك..."

#~ msgid "Load settings"
#~ msgstr "تحميل الاعدادات"

#~ msgid "Delete settings"
#~ msgstr "حذف الاعدادات"

#~ msgid "Control city"
#~ msgstr "السيطرة على مدينة"

#~ msgid "Apply once"
#~ msgstr "تطبيق لمرة واحدة"

#~ msgid "Release city"
#~ msgstr "تسريح مدينة"

#~ msgid "Creating Server List..."
#~ msgstr "جاري انشاء قائمة الخادم..."

#, fuzzy
#~ msgid "No LAN servers found"
#~ msgstr "خادمات الشبكة الداخلية"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "تصويت جديد (رقم %d) من قبل %s: %s."

#~ msgid "Player Name :"
#~ msgstr "اسم اللاعب:"

#~ msgid "Freeciv Server :"
#~ msgstr "خادم Freeciv:"

#~ msgid "Port :"
#~ msgstr "المنفذ:"

#~ msgid "Next"
#~ msgstr "التالي"

#~ msgid "Upgrade"
#~ msgstr "تطوير"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "تسريح"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "اتصال %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في اللغة "
#~ "الإنجليزية الحرف الثالث عشر في اللغة الإنجليزية شركه هولت باكرد"

#~ msgid "Terrain Info"
#~ msgstr "معلومات التضاريص"

#~ msgid "Advanced Menu"
#~ msgstr "قائمة الأشياء المتطورة"

#, fuzzy
#~ msgid "Zoom to : %s"
#~ msgstr ""
#~ "الأزيز :: يؤزّ أزيزاً متواصلاً :: ارتفاع أو تضخّم مفاجئ :: اقتراب الكاميرا "
#~ "(أو عدستها) أو ابتعادها بسرعة"

#~ msgid "Change Production"
#~ msgstr "تغيير الانتاج"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "تغيير اعدادات عميل إدارة المواطنة"

#~ msgid "Goto here"
#~ msgstr "الذهاب هنا"

#~ msgid "Patrol here"
#~ msgstr "الحراسة هنا"

#~ msgid "Connect here"
#~ msgstr "التوصيل هنا"

#~ msgid "Paradrop here"
#~ msgstr "اسقاط المظليين هنا"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "تنشيط %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في اللغة "
#~ "الإنجليزية الحرف الثالث عشر في اللغة الإنجليزية شركه هولت باكرد"

#~ msgid "Ready all"
#~ msgstr "الكل جاهز"

#~ msgid "Sentry idle"
#~ msgstr "تعطيل الحراسة"

#~ msgid "Choose Your New Government"
#~ msgstr "اختيار حكومتك الجديدة"

#~ msgid "REVOLUTION!"
#~ msgstr "ثورة!"

#~ msgid "OK"
#~ msgstr "موافق"

#~ msgid "What nation will you be?"
#~ msgstr "أي أمة تريد أن تكون?"

#~ msgid "Pacts"
#~ msgstr "اتقاقيات"

#~ msgid "Give shared vision"
#~ msgstr "اعطاء رؤية مشتركة"

#~ msgid "Maps"
#~ msgstr "خرائط"

#~ msgid "World map"
#~ msgstr "خريطة العالم"

#~ msgid "Sea map"
#~ msgstr "خريطة البحر"

#~ msgid "Give embassy"
#~ msgstr "اعطاء سفارة"

#~ msgid "Gold(max %d)"
#~ msgstr "الذهب(أعلى حد %d)"

#~ msgid "Advances"
#~ msgstr "يتّقدّم"

#~ msgid "Diplomacy meeting"
#~ msgstr "اجتماع دبلوماسي"

#~ msgid "%s incident !"
#~ msgstr "%s حادث !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "هل تريدنا أن نعلن الحرب عليهم?"

#~ msgid "Foreign Minister"
#~ msgstr "وزير الخارجية"

#, fuzzy
#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "سيدي!، لقد وصل السفير %s \n"
#~ "ما هي أوامرك?"

#~ msgid "Declare WAR"
#~ msgstr "إعلان الحرب"

#~ msgid "Cancel Treaty"
#~ msgstr "إلغاء المعاهدة"

#~ msgid "Withdraw vision"
#~ msgstr "سحب الرؤية"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "طلب اجتماع دبلوماسي"

#~ msgid "Send him back"
#~ msgstr "اطلب منه الرجوع"

#~ msgid "Establish Embassy"
#~ msgstr "انشاء سفارة"

#~ msgid "Investigate City"
#~ msgstr "تحقّق عن المدينة"

#~ msgid "Poison City"
#~ msgstr "تسميم مدينة"

#~ msgid "Sabotage City"
#~ msgstr "تخريب مدينة"

#~ msgid "Incite a Revolt"
#~ msgstr "تحريض لثورة"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "تخريب وحدة العدو"

#~ msgid "Select destination"
#~ msgstr "اختيار الإتجاه"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: فشل تحميل ملف الجرافيكس %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: فشل تحويل ملف %s  إلى صيغة الشاشة!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: فشل تحميل ملف %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "فشل تحويل الصورة من ملف %s إلى صيغة %d."

#, fuzzy
#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr "عاجز العفريت السطح الحجم القطع"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "فشل بدء تشغيل مكتبة SDL: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "فشل بدء تشغيل مكتبة SDL_ttf: %s"

#, fuzzy
#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "لا"

#, fuzzy
#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض جنوب غربي"

#, fuzzy
#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "عاجز"

#, fuzzy
#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tبدء العميل في نمط الشاشة الكاملة\n"

#, fuzzy
#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "الحدث النظام الفرعي لاينكس - نظام التّشغيل المطابق لـ يونكس. ألّفه لينوس "
#~ "تورفالدس"

#~ msgid "Using Video Output: %s"
#~ msgstr "جاري إستعمال مخرج الفيديو: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "عميل لFreeciv"

#~ msgid "Initializing Client"
#~ msgstr "جاري بدء تشغيل العميل"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "جاري الإنتظار لبداية اللعبة"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "المساعدة: التحسين"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(مستحيل)"

#~ msgid "Help : Units"
#~ msgstr "المساعدة : الوحدات"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "درع"
#~ msgstr[1] "درعان"
#~ msgstr[2] "دروع"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "مواطن"
#~ msgstr[1] "مواطنان"
#~ msgstr[2] "مواطنيين"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "الطعام"
#~ msgstr[1] "الطعام"
#~ msgstr[2] "الطعام"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "الذهب"
#~ msgstr[1] "الذهب"
#~ msgstr[2] "الذهب"

#, fuzzy
#~ msgid "( with "
#~ msgstr "(مع "

#~ msgid " )"
#~ msgstr " )"

#, fuzzy
#~ msgid "Help : Advances Tree"
#~ msgstr "المساعدة يتّقدّم الشجرة"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "تقرير المخابرات الخارجية"

#, fuzzy
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "معلومات الاستخبارات عن سفينة الفضاء  %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "معلومات المخابرات لامبراطوية %s "

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr "الحاكم حكومة الذهب العلوم الرفاهية مجهول"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr "الحاكم حكومة الذهب العلوم الرفاهية"

#~ msgid "Their techs that we don't have :"
#~ msgstr "تكنولوجياتهم التي ليست عندنا :"

#~ msgid "Show Unit Info Window"
#~ msgstr "إظهار شاشة معلومات الوحدة"

#~ msgid "Hide Unit Info Window"
#~ msgstr "إخفاء شاشة معلومات الوحدة"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "إظهار الخريطة المصغرة"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "إخفاء الخريطة المصغرة"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "إظهار السجل (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "إخفاء السجل (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "المقياس"

#, fuzzy
#~ msgid "Single Tile Width"
#~ msgstr "الفرد البلاطة العرض"

#, fuzzy
#~ msgid "Single Tile Height"
#~ msgstr "الفرد البلاطة الطول"

#~ msgid "Exit"
#~ msgstr "الخروج"

#, fuzzy
#~ msgid "Scale Unit Info"
#~ msgstr "المقياس الوحدة معلومات"

#~ msgid "Width"
#~ msgstr "العرض"

#~ msgid "Height"
#~ msgstr "الطول"

#~ msgid "Revolution"
#~ msgstr "ثورة"

#, fuzzy
#~ msgid "or"
#~ msgstr " أو "

#, fuzzy
#~ msgid "Hide Messages"
#~ msgstr "الرسائل"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "المسمار النمط التغيير"

#~ msgid "Build City"
#~ msgstr "بناء مدينة"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr "الـ إذا%s."

#, fuzzy
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr ""
#~ "%s عدد السكان: %s السنة: %s الذهب: %d الضريبة: %d الرفاهية: %d العلوم: %d"

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "%s عدد السكان: %s السنة: %s الذهب: %d الضريبة: %d الرفاهية: %d العلوم: %d"

#~ msgid "veteran"
#~ msgstr "خيير"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:محايد"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:معادي"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:محب للسلام"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:صديق"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:غامض"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr "الأرض"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "دوران"
#~ msgstr[1] "دوران"
#~ msgstr[2] "دوران"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "أرض ال %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "أرض مشاع"

#~ msgid "?city:Neutral"
#~ msgstr "?city:محايد"

#~ msgid "?city:Hostile"
#~ msgstr "?city:معادي"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:محب للسلام"

#~ msgid "?city:Friendly"
#~ msgstr "?city:صديق"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:غامض"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "مدينة ال %s"

#, fuzzy
#~ msgid "?blistbegin: with "
#~ msgstr "مع "

#~ msgid "Barracks"
#~ msgstr "الثكنة"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "المطار"

#~ msgid "City Walls"
#~ msgstr "جدران المدينة"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "الطعام/الانتاج/التجارة: %s"

#, fuzzy
#~ msgid "End of Turn"
#~ msgstr "النهاية الدور الصحافة إدخل"

#, fuzzy
#~ msgid "Press"
#~ msgstr "التجهيزات المسبقة"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "بدون أوامر"

#, fuzzy
#~ msgid "Space"
#~ msgstr "التوابل"

#~ msgid "Wait"
#~ msgstr "انتظار"

#~ msgid "Explode Nuclear"
#~ msgstr "تفجير نووي"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "أعمال الدبلوماسي/الجاسوس"

#~ msgid "Disband Unit"
#~ msgstr "تسريح الوحدة"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "تطوير الوحدة!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "تحصين الوحدة"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "الرجوع إلى أقرب مدينة"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "الذهاب إلى مدينة"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "الذهاب/التحميل جوا إلى مدينة"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "إذهب إلى"

#~ msgid "Patrol"
#~ msgstr "حراسة"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "اتصال/قناة الري"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "التوصيل هنا"

#~ msgid "Auto Explore"
#~ msgstr "استكشاف تلقائي"

#~ msgid "Auto Attack"
#~ msgstr "هجوم تلقائي"

#~ msgid "Auto Settler"
#~ msgstr "مستعمر تلقائي"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "تنزيل ناقل"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "ت_حميل الوحدة"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "ت_نزيل الوحدة"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "البحث عن مدينة الأصل"

#~ msgid "Pillage"
#~ msgstr "اسرق"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "حراسة الوحدة"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "تنظيف الرماد النووي"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "المظليون"

#~ msgid "Clean Pollution"
#~ msgstr "تنظيف التلوث"

#~ msgid "Build Airbase"
#~ msgstr "بناء قاعدة جوية"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "تحصين الوحدة"

#~ msgid "Build Fortress"
#~ msgstr "بناء حصن"

#~ msgid "Transform Tile"
#~ msgstr "تحويل بلاطة"

#~ msgid "Build Mine"
#~ msgstr "بناء منجم"

#~ msgid "Build Irrigation"
#~ msgstr "بناء قنوات ري"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "انشاء طريق _تجارة"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(جاري بناء %s في %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "المساعدة ببناء الأعجوبة"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "ينشئ مع"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "التجارة مع آر - الحرف الثامن عشر في اللغة الإنجليزية"

#~ msgid "Cut Down to"
#~ msgstr "تخفيض إلى"

#~ msgid "Irrigate to"
#~ msgstr "قم بالري إلى"

#~ msgid "Plant Forest"
#~ msgstr "زراعة غابة"

#~ msgid "Transform to"
#~ msgstr "تحويل إلى"

#~ msgid "Local Options"
#~ msgstr "الخيارات الداخلية"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "خيارات  †  †  €†   الخادم"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "الخيارات الداخلية"

#~ msgid "Worklists"
#~ msgstr "قوائم العمل"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "الخيارات الداخلية"

#, fuzzy
#~ msgid "Leave Game"
#~ msgstr "حفظ اللعبة"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "تطبيق لمرة واحدة"

#~ msgid "empty worklist"
#~ msgstr "قائمة عمل فارغة"

#~ msgid "Add new worklist"
#~ msgstr "إضافة قائمة عمل جديدة"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "عميل Freeciv"

#~ msgid "Start New Game"
#~ msgstr "بدء لعبة جديدة"

#~ msgid "Join Game"
#~ msgstr "الالتحاق بلعبة"

#~ msgid "Join Pubserver"
#~ msgstr "الالتحاق ب Pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "الالتحاق بخادم على الشبكة الداخلية"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "يرحب SDLClient بك..."

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "ميت"

#~ msgid "AI"
#~ msgstr "ذكاء اصطناعي"

#~ msgid "done"
#~ msgstr "منتهي"

#~ msgid "moving"
#~ msgstr "متحرك"

#~ msgid "disconnected"
#~ msgstr "مفصول"

#~ msgid "active"
#~ msgstr "مفعل"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "تحت\n"
#~ "البناء"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "أقرب\n"
#~ "إكمال"

#~ msgid "Total"
#~ msgstr "المجموع"

#~ msgid "Units Report"
#~ msgstr "تقرير الوحدات"

#, fuzzy
#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr "نحن الذهب"

#, fuzzy
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "نحن دوران"

#~ msgid "Sell It?"
#~ msgstr "هل تريد بيعها?"

#~ msgid "Economy Report"
#~ msgstr "تقرير الاقتصاد"

#~ msgid "Treasury: "
#~ msgstr "الخزينة: "

#~ msgid "Tax Rate: "
#~ msgstr "نسبة الضريبة: "

#~ msgid "Total Income: "
#~ msgstr "الدخل الكلي: "

#~ msgid "Total Cost: "
#~ msgstr "الكلفة الكلية: "

#~ msgid "Net Income: "
#~ msgstr "الدخل الصافي: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s النسبة الأعلى: %d%%"

#~ msgid "Update"
#~ msgstr "تحديث"

#~ msgid "Wonder"
#~ msgstr "الأعجوبة"

#~ msgid "What should we focus on now?"
#~ msgstr "على ماذا تريدنا أن نركز اﻵن?"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "اختيار الهدف:"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "خطوة"
#~ msgstr[1] "خطوتان"
#~ msgstr[2] "خطوات"

#, fuzzy
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "الـ"
#~ msgstr[1] "الـ"
#~ msgstr[2] "الـ"

#~ msgid "Final Report:"
#~ msgstr "التقرير النهائي:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "أعظم حضارات في العالم."

#, fuzzy
#~ msgid "The %s Spaceship"
#~ msgstr "سفينة فضائية الخاصة ب %s"

#~ msgid "Launch"
#~ msgstr "إطلاق"

#, fuzzy
#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "عاجز!"

#, fuzzy
#~ msgid "No usable default theme found, aborting!"
#~ msgstr "لا!"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "جاري تحميل مجموعات القواعد"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "فشل فتح \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d ذهب لكل دور"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d ذهب لكل دور"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%d ذهب لكل دور"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "مسدود!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "انتهى!"

#~ msgid "( %d entries )"
#~ msgstr "(%d المداخل)"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "قائمة عمل ال\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d ذهب لكل دور"
#~ msgstr[1] "%d ذهب لكل دور"
#~ msgstr[2] "%d ذهب لكل دور"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "الدروع إلى ذهب"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "أبدا"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "عدد السكان: %s\n"
#~ "السنة: %s\n"
#~ "الذهب: %d\n"
#~ "الضريبة: %d الرفاهية: %d العلوم: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "مخرن الحبوب:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "الطعام:  %3d (%+-4d)\n"
#~ "الانتاج:  %3d (%+-4d)\n"
#~ "التجارة: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "الذهب:  %3d (%+-4d)\n"
#~ "الرفاهية:   %3d\n"
#~ "العلوم:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(فارغ)"

#~ msgid "(in prog.)"
#~ msgstr "(جاري العمل به)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "تم انشاء طرق التجارة هذه ب %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d التجارة/سنة\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "لا توجد طرق تجارة.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "مجموع التجارة %d تجارة/سنة\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s حاكم المواطنيين: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "العجائب"

#~ msgid "What should we name the new preset?"
#~ msgstr "ماذا تريد أن نسمي التجهيزات المسبقة الجديدة?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "هل تريد فعلا إزالة %s?"

#~ msgid "LAN Servers"
#~ msgstr "خادمات الشبكة الداخلية"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "يجب عليك اختيار أمة."

#, fuzzy
#~ msgid "The %s offerings"
#~ msgstr "الـ"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr "هذا أبدي المعاهدة"

#~ msgid "%s view:"
#~ msgstr "عرض %s:"

#~ msgid "NONE"
#~ msgstr "لا يوجد"

#~ msgid "No version number in resources."
#~ msgstr "بلا رقم اصدار في المصادر."

#, fuzzy
#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "أنت برنامج Freeciv."

#~ msgid "Game version does not match Resource version."
#~ msgstr "اصدار اللعبة لا يتوافق من إصدار مصادر اللعبة."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "إصدار اللعبة: %s - إصدار مصادر اللعبة: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "لديك نسخة قديمة من ملف Freeciv resourcefile في /usr/lib/X11/app-defaults"

#, fuzzy
#~ msgid "Using fallback resources - which is OK"
#~ msgstr "الإستعمال موافق"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "فقط الشاشات الملونة مدعومة حتى الآن..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "لا يمكن فتح fontset: %s"

#, fuzzy
#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "العمل."

#, fuzzy
#~ msgid "Font for charset %s is lacking"
#~ msgstr "الخطّ"

#~ msgid "Allows %s.\n"
#~ msgstr "السماح ب %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "يلغى %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "السماح ب %s (مع %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "بناء منجم"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "الحاكم: %s %s"

#~ msgid "Government: %s"
#~ msgstr "الحكومة: %s"

#~ msgid "Gold: %d"
#~ msgstr "الذهب: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "الضريبة: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "العلوم: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "الرفاهية: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "جاري البحث العلمي: مجهول(%d/-)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "جاري البحث العلمي: مجهول(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "البحث العلمي: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "العاصمة: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "معلومات مخابرات الدبلوماسية للامبراطورية %s"

#~ msgid "Save Settings"
#~ msgstr "حفظ الاعدادات"

#~ msgid "Export Log"
#~ msgstr "تصدير السجل"

#~ msgid "Clear Log"
#~ msgstr "محو السجل"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "نسبة الضريبة..."

#~ msgid "Map Grid"
#~ msgstr "شبكة الخريطة"

#~ msgid "National Borders"
#~ msgstr "الحدود الاقليمية"

#~ msgid "City Names"
#~ msgstr "أسماء المدينة"

#~ msgid "City Growth"
#~ msgstr "توسع المدينة"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "منتوجات المدينة"

#~ msgid "Coastline"
#~ msgstr "الشريط الساحلي"

#~ msgid "Roads & Rails"
#~ msgstr "الطرق والسكك"

#~ msgid "Irrigation"
#~ msgstr "الري"

#~ msgid "Mines"
#~ msgstr "المناجم"

#~ msgid "Pollution & Fallout"
#~ msgstr "التلوث والغبار الذري"

#~ msgid "Focus Unit"
#~ msgstr "التركيز على وحدة"

#~ msgid "Fog of War"
#~ msgstr "ضباب الحرب"

#~ msgid "Build Road"
#~ msgstr "بناء طريق"

#~ msgid "Build Farmland"
#~ msgstr "بناء أرض زراعية"

#~ msgid "Transform Terrain"
#~ msgstr "تحويل الأرض"

#~ msgid "Transform to %s"
#~ msgstr "تحويل إلى %s"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "اتصال/طريق"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "اتصال/سكة حديد"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "الذهاب/التحميل جوا إلى مدينة"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "إختيار نفس النوع"

#~ msgid "Done"
#~ msgstr "انتهى"

#~ msgid "Top Five Cities"
#~ msgstr "أكثر خمس مدن"

#~ msgid "Demographics"
#~ msgstr "ديمغرافية"

#~ msgid "Spaceship"
#~ msgstr "سفينة فضائية"

#, fuzzy
#~ msgid "Editing Mode"
#~ msgstr "أدوات الماكينة"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "المجاميع"

#~ msgid "ZOC"
#~ msgstr "مناطق المعارك"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(عاطل %d دور)"
#~ msgstr[1] "(عاطل %d دوران)"
#~ msgstr[2] "(عاطل %d أدوار)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "تحتاج إلى سفارة لانشاء اجتماع دبلوماسي."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "جاري البحث العلمي %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "جاري البحث العلمي %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "الهدف: %s (%d خطوات)"

#, fuzzy
#~ msgid "Sell-Off:"
#~ msgstr "بيع من:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "الدخل:%6d    التكاليف الكلية: %6d"

#~ msgid "Totals: ..."
#~ msgstr "المجاميع: ..."

#, fuzzy
#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "المجموع:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "ماذا تريد أن يكون الاسم الجديد?"

#, fuzzy
#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "طبيعة الأرض طريق الري التعدين تحول"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "تنظيف التلوث"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "تنظيف الغبار الذري"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "هذا الأمر هو للعميل فقط."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "يتطلّب التكنولوجيا %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "يتطلّب التكنولوجيا %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "يتطلّب التكنولوجيا %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "يتطلّب التكنولوجيا %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "يتطلّب الحكومة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "يتطلّب الحكومة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "يتطلّب الحكومة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "يتطلّب الحكومة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "ينطبق فقط على وحدات %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "ينطبق فقط على وحدات %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "ينطبق فقط على وحدات %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr ""
#~ "يتطلّب الحد الأدنى من الحجم %d.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr ""
#~ "يتطلّب الحد الأدنى من الحجم %d.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr ""
#~ "يتطلّب التكنولوجيا %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "يسمح %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "يسمح %s (مع %s)."

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "دليل مجموعة القواعد الحالي هو \"%s\""

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "آسف, لا يوجد موضوع مساعدة ل %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "آسف, لا يوجد موضوع مساعدة ل %s.\n"
#~ "تم انشاء هذه الصفحة تلقائيا.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* سيجعل اكتشاف %s ال %s قديما.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* السماح لكل اللاعبين مع معرفة ال %s ببناء وحدات %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* يسمح %s (مع %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* يسمح %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "الخبير"

#, fuzzy
#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "* يستطيع بناء مدن جديدة.\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* يهمل مناطق السيطرة.\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات الهجوم"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "يصبح"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* يستطيع التحصن، فيعطى مكافأة دفاع بمقدار 50%.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "التحسينات المتوفرة"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr "* يستطيع فقط مهاجمة الوحدات على مربعات المحيط (بدون هجوم بري ).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* يستطيع تنظيف الغبار الذري من المربعات.\n"

#, fuzzy
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* يمكن فقط بنائها مع حكومة %s \n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* يمكن فقط بنائها مع حكومة %s \n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* لا يمكن بنائها في المدن.\n"

#, fuzzy
#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "فقط."

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "تم اتصال %s من %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* لا مدينة الأصل أبدا.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* خسارة هذه الوحدة تعني خسارة اللعبة!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* يمكن لكل لاعب الحصول على واحدة من نوع هذه الوحدة.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* يحتاج إلى عدد السكان %d للبناء.\n"
#~ msgstr[1] "* يحتاج إلى عدد السكان %d للبناء.\n"
#~ msgstr[2] "* يحتاج إلى عدد السكان %d للبناء.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "يمكن أن وحدات"
#~ msgstr[1] "يمكن أن وحدات"
#~ msgstr[2] "يمكن أن وحدات"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr "يمكن أن كوكتيل مانهاتان وحدات"

#, fuzzy
#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "يمكن أن"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* لا يمكن تسريحها.\n"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "مايو"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* يستطيع بناء مدن جديدة.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "يمكن أن الحجم"
#~ msgstr[1] "يمكن أن الحجم"
#~ msgstr[2] "يمكن أن الحجم"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* يستطيع بناء طرق وسكك حديدية.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* يستطيع بناء مناجم على المربعات.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* يستطيع بناء قنوات ري على المربعات.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* يستطيع بناء أرض زراعية.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* يستطيع بناء أرض زراعية (إذا كان %s معروفا).\n"

#, fuzzy
#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "يمكن أن"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* يستطيع تنظيف التلوث من المربعات.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* يستطيع تنظيف الغبار الذري من المربعات.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* يستطيع تنفيذ أوامر دبلوماسية، بالاضافة إلى امكانيات التجسس الخاصة.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* يستطيع تنفيذ أوامر دبلوماسية.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* يستطيع تنفيذ أوامر دبلوماسية.\n"

#, fuzzy
#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "سوف مستحيل"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* لا تستطيع رشوته.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* يكون خفيا إلا قرب وحدة أو مدينة العدو.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* يستطيع فقط مهاجمة الوحدات على مربعات المحيط (بدون هجوم بري ).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* يستطيع تنظيف الغبار الذري من المربعات.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* يمكن اسقاطه بالمظلة من مدينة صديقة (المدى: %d).\n"

#, fuzzy
#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "الجعل الهجوم وحدات دوران"

#, fuzzy
#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "هذا وحدات الهجوم"

#, fuzzy
#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "يصبح"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* يهمل آثار جدران المدينة.\n"

#, fuzzy
#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr "يعمل دوران هذه مستحيل"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "يهمل"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* يهمل مناطق السيطرة.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "لا تستطيع الهجوم من البحر."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات الهجوم"

#, fuzzy
#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* يستطيع مهاجمة وحدات العدو الجوية.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* يستطيع مهاجمة وحدات العدو الجوية.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "الوحدة دوران"
#~ msgstr[1] "الوحدة دوران"
#~ msgstr[2] "الوحدة دوران"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "الوحدة دوران"
#~ msgstr[1] "الوحدة دوران"
#~ msgstr[2] "الوحدة دوران"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* لا يستطيع أبدا الحصول على  وضع الخبير.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* لا يستطيع أبدا الحصول على  وضع الخبير.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "الخبير"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "إذا مع."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] "إلى الـ."
#~ msgstr[1] "إلى الـ."
#~ msgstr[2] "إلى الـ."

#~ msgid "You cannot research this technology."
#~ msgstr "لا تستطيع بحث هذه التكنولوجيا."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr "هذا الرقم متغيير حسب أبحاث اللاعبيين اﻵخرين.\n"

#, fuzzy
#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "الـ"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* يسمح  %s ببناء طرق على مربعات الأنهار.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* يسمح %s بتطوير قنوات الري إلى أرض زراعية.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* لا تستطيع توليد التلوث على هذه التضاريص."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* لا تستطيع توليد التلوث على هذه التضاريص."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* لا تستطيع بناء المدن على هذه التضاريص."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* الشريط الساحلي لهذه التضاريص خطر."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* يستطيع مهاجمة وحدات العدو الجوية.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "المتطلب:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "ينطبق فقط على وحدات %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* لا تستطيع رشوته.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* يستطيع مهاجمة وحدات العدو الجوية.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* يستطيع تنظيف الغبار الذري من المربعات.\n"

#~ msgid "Features:\n"
#~ msgstr "الميزّات:\n"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] "عسكري"
#~ msgstr[1] "عسكري"
#~ msgstr[2] "عسكري"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"
#~ msgstr[1] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"
#~ msgstr[2] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"
#~ msgstr[1] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"
#~ msgstr[2] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"
#~ msgstr[1] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"
#~ msgstr[2] "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"

#, fuzzy
#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "أنت عادي"

#, fuzzy
#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "أنت عادي"

#, fuzzy
#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "أنت عادي"

#, fuzzy
#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "أنت عادي"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات"

#, fuzzy
#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات"

#, fuzzy
#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr "الـ مواطنيين الحجم"

#, fuzzy
#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr "فيما بعد مواطنيين الحجم مواطنيين"

#, fuzzy
#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "الـ الذهب"

#, fuzzy
#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "له الذهب"

#, fuzzy
#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] "ملكك كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات"
#~ msgstr[1] "ملكك كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات"
#~ msgstr[2] "ملكك كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات"

#, fuzzy
#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة"
#~ msgstr[1] "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة"
#~ msgstr[2] "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "أنت ملكك الحجم"

#, fuzzy
#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "ملكك"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "ملكك"

#, fuzzy
#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr "الحكومة أدوار"

#, fuzzy
#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "له"

#, fuzzy
#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "يسمح"

#, fuzzy
#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr "المباني :: العمارات الذهب"

#, fuzzy
#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "الدفعات"

#, fuzzy
#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "له"

#, fuzzy
#~ msgid "* Veteran %s units.\n"
#~ msgstr "الخبير"

#, fuzzy
#~ msgid "* Veteran units.\n"
#~ msgstr "الخبير"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد مع"

#, fuzzy
#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد مع"

#, fuzzy
#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* سيخسر انتاج ال %s كمية هائلة.\n"

#, fuzzy
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* سيخسر انتاج ال %s كمية هائلة.\n"

#, fuzzy
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* سيخسر انتاج ال %s بعض الكمية.\n"

#, fuzzy
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* سيخسر انتاج ال %s كمية قليلة.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "مع"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "مع"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "مع"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* يسمح لك ببناء %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d تعساء"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "الحكومة: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "لقد عُلّمت معرفة ال %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s في %s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "صفحة الاعدادات هذه"

#~ msgid "You don't know how to build %s!"
#~ msgstr "لا تعرف كيفية بناء %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "نسخ %s إلى ذاكرة النصوص."

#~ msgid "Clipboard is empty."
#~ msgstr "ذاكرة النصوص فارغة."

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "أنثى"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "تسريح"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "الصحراء"

#~ msgid "Login name"
#~ msgstr "اسم الدخول"

#, fuzzy
#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr "هذا مع."

#~ msgid "Server"
#~ msgstr "الخادم"

#, fuzzy
#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr "هذا مع."

#~ msgid "Server port"
#~ msgstr "منفذ الخادم"

#, fuzzy
#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr "هذا مع."

#, fuzzy
#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr "الـ دون."

#~ msgid "Soundset"
#~ msgstr "مجموعة أصوات"

#, fuzzy
#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr "هذا التغيير أس - الحرف التاسع عشر في اللغة الإنجليزية."

#, fuzzy
#~ msgid "Sound plugin"
#~ msgstr "الصوت"

#, fuzzy
#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "إذا مع الـ جديد برنامج Freeciv التغيير بي - الحرف السادس عشر في اللغة "
#~ "الإنجليزية."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "التكنولوجيات\n"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "المعبد"

#, fuzzy
#~ msgid "By changing this option you change the active theme."
#~ msgstr "ب مفعل هذا."

#~ msgid "Tileset"
#~ msgstr "مجموعة بلاطات"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr "ب مفعل هذا."

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "حدود المدينة"

#, fuzzy
#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض."

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "ناتج المدينة"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "التمكين."

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "رسم شبكة خريطة المدينة"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "السحب"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض التعطيل."

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "التعطيل دوران."

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "السحب"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض درع إذا."

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr "التمكين."

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "السحب"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض درع إذا."

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* يستطيع بناء طرق وسكك حديدية.\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض درع إذا."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "اتصال/قناة الري"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "التعطيل دوران."

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "التمكين."

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "يضعف، يعجز، يفقد الأهلية."

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "يضعف، يعجز، يفقد الأهلية."

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض درع إذا."

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "التمكين."

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "التمكين."

#, fuzzy
#~ msgid "Solid unit background color"
#~ msgstr "صلب وحدات"

#, fuzzy
#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض مع."

#, fuzzy
#~ msgid "Draw shield graphics for units"
#~ msgstr "السحب درع"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض درع إذا."

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "ملخص عن ضباب الحرب"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Sound bell at new turn"
#~ msgstr "الصوت جديد دوران"

#, fuzzy
#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr "المجموعة جديد دوران أنت."

#, fuzzy
#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "الوحدة"

#, fuzzy
#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr "هذا وحدات وحدات المجموعة."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "وقت إعادة توسيط عرض الخريطة (ملي ثانية)"

#, fuzzy
#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr "متى جديد هذا المجموعة."

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "الوحدة"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr "هذا وحدات وحدات المجموعة."

#, fuzzy
#~ msgid "Show icons in the technology tree"
#~ msgstr "المعرض"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض المنعطف."

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "المعرض"

#, fuzzy
#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض المنعطف."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "الدليل الدور انتهى ذكاء اصطناعي النمط"

#, fuzzy
#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr "يضعف، يعجز، يفقد الأهلية الدور انتهى ذكاء اصطناعي."

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "السّيّارة توسيط الوحدات"

#, fuzzy
#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr "المجموعة مفعل وحدات وحدات."

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "السّيّارة توسيط معركة"

#, fuzzy
#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr "المجموعة معوّق، عاجز، فاقد الأهلية أدوار."

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "السّيّارة توسيط الوحدات"

#, fuzzy
#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr "المجموعة مفعل وحدات وحدات."

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "التركيز أيقظ الوحدات"

#, fuzzy
#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr "المجموعة."

#~ msgid "Keyboardless goto"
#~ msgstr "الذهاب بدون لوحة المفاتيح"

#, fuzzy
#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr "إذا."

#, fuzzy
#~ msgid "Allow goto into the unknown"
#~ msgstr "اسمح مجهول"

#, fuzzy
#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض متحرك مجهول إذا مسدود مجهول."

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "توسيط قافزة"

#, fuzzy
#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "مصغّر المدينة انتاج"

#, fuzzy
#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr "المجموعة."

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "النهاية الدور منتهي متحرك"

#, fuzzy
#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض دوران منتهي متحرك."

#, fuzzy
#~ msgid "Prompt for city names"
#~ msgstr "الأجل"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr "التعطيل."

#, fuzzy
#~ msgid "Pop up city dialog for new cities"
#~ msgstr "البوب جديد"

#, fuzzy
#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض."

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "أوامر العربة"

#, fuzzy
#~ msgid "Enable cursor changing"
#~ msgstr "تفعيل مزج ألفا"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr "إذا."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr "إذا."

#~ msgid "Background layer"
#~ msgstr "طبقة الخلفية"

#, fuzzy
#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "الـ."

#, fuzzy
#~ msgid "Terrain relief map layer"
#~ msgstr "طبيعة الأرض"

#, fuzzy
#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "الـ."

#~ msgid "Borders layer"
#~ msgstr "طبقة الحدود"

#, fuzzy
#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr "الـ."

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "طبقة الحدود"

#~ msgid "Units layer"
#~ msgstr "طبقة الوحدات"

#, fuzzy
#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "التمكين."

#~ msgid "Cities layer"
#~ msgstr "طبقة المدن"

#, fuzzy
#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "التمكين."

#~ msgid "Overview fog of war"
#~ msgstr "ملخص عن ضباب الحرب"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "سيظهر تفعيل هذه ضباب الحرب على الملخص."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "بدون أوامر"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "إظهار _كل المدن"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr "إذا."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "ملخص عن ضباب الحرب"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s وحدات"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr "إذا."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <اسم الملف>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr ""
#~ "المعرض الخريطة شرائط تتيح رؤية الكلام والصّور من الوثيقة الكبيرة عن طريق "
#~ "التمرير"

#, fuzzy
#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "يضعف، يعجز، يفقد الأهلية."

#~ msgid "Keep dialogs on top"
#~ msgstr "ابقاء مربعات الحوار في المقدمة"

#, fuzzy
#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr "إذا برنامج Freeciv التعطيل."

#~ msgid "Show worklist task icons"
#~ msgstr "اعرض أيقونات مهام قائمة العمل"

#, fuzzy
#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr "التعطيل دوران وحدات قائمة العمل."

#, fuzzy
#~ msgid "Enable status report tabs"
#~ msgstr "يؤهّل‎، يخول، يمكن"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr "إذا."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "رسم ضباب الحرب بشكل أفضل"

#, fuzzy
#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr "إذا هو."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "إذا."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "اسم المدينة"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "سفينة فضائية"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "إذا كان هذا الخيار موضوعا على 1، فيمكن للاعبيين بناء سفن فضائية."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "المساعدة"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "المساعدة"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "خط الدردشة"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "أعجوبة صغيرة"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "ملاحظة"

#~ msgid "City Productions"
#~ msgstr "منتوجات المدينة"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "شرط"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "إذا كان هذا الخيار موضوعا على 1، فيمكن للاعبيين بناء سفن فضائية."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "_شاشة كاملة"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "إختيار انتاج جديد"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "إظهار رسوم المؤشرات المتحركة"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr "إذا."

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr "إذا."

#~ msgid "Enable alpha blending"
#~ msgstr "تفعيل مزج ألفا"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr "إذا إذا."

#~ msgid "Graphics"
#~ msgstr "الجرافيكس"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "الملخص"

#~ msgid "Sound"
#~ msgstr "الصوت"

#~ msgid "Interface"
#~ msgstr "واجهة البرنامج"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "عمل الخرائط"

#~ msgid "Network"
#~ msgstr "الشبكة"

#, fuzzy
#~ msgid "Font"
#~ msgstr "العدد"

#, fuzzy
#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr "إذا"

#~ msgid "Cannot find your home directory"
#~ msgstr "فشل العثور على دليل ملفاتي"

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "فشل الحفظ، لا يمكن الكتابة على ملف %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "تم حفظ الاعدادات على الملف %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "فشل الحفظ، لا يمكن العثور على اسم ملف."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "تم رفضك من اللعبة: %s"

#, fuzzy
#~ msgid "Client capability string: %s"
#~ msgstr "الزبون"

#, fuzzy
#~ msgid "Server capability string: %s"
#~ msgstr "الخادم"

#~ msgid "Start of turn %d"
#~ msgstr "بداية الدور %d"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "مرحبا بك %s"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "نمط ذ.ا هو اﻵن %s."

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "نمط ذ.ا هو اﻵن %s."

#~ msgid "waiting"
#~ msgstr "جاري الانتظار"

#~ msgid "?Player:Name"
#~ msgstr "?Player:الاسم"

#~ msgid "Username"
#~ msgstr "اسم المستخدم"

#~ msgid "Border"
#~ msgstr "حدود"

#~ msgid "Attitude"
#~ msgstr "الموقف"

#~ msgid "Embassy"
#~ msgstr "سفارة"

#~ msgid "Dipl.State"
#~ msgstr "وضع الدبلوماسية"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:المضيف"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:عاطل"

#~ msgid "Ping"
#~ msgstr "بينج"

#~ msgid "You cannot sell improvements."
#~ msgstr "لا تستطيع بيع التحسينات."

#~ msgid "You cannot disband units."
#~ msgstr "لا تستطيع تسريح الوحدات."

#~ msgid "%s cannot be disbanded."
#~ msgstr "لا يمكن تسريح %s."

#~ msgid "Disbanded %d %s."
#~ msgstr "تم تسريح %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "لا يمكن تسريح %s."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#~ msgid "Could not open temp file."
#~ msgstr "فشل فتح ملف مؤقت."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "تم فقد الاتصال إلى الخادم!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr ", الفريق %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:صديق(فريق)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:صديق(فريق)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "الموقع: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "التضاريص: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "الطعام/الانتاج/التجارة: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "قرية قبيلة أقلية"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "أرضنا"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "أرض ال %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "المدينة دوران"
#~ msgstr[1] "المدينة دوران"
#~ msgstr[2] "المدينة دوران"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "أرض ال %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "أرض غير محتلة"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "المدينة: %s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "المدينة دوران"
#~ msgstr[1] "المدينة دوران"
#~ msgstr[2] "المدينة دوران"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "المدينة: %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "(مع "

#~ msgid "Trade from %s: %d"
#~ msgstr "تجارة من %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "البنية التحتية: %s"

#~ msgid "Activity: %s"
#~ msgstr "النشاط: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "الوحدة: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "الوحدة: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "الوحدة دوران"
#~ msgstr[1] "الوحدة دوران"
#~ msgstr[2] "الوحدة دوران"

#, fuzzy
#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr ""
#~ "الفرصة أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في اللغة "
#~ "الإنجليزية"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في اللغة "
#~ "الإنجليزية شركه هولت باكرد"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "كلفة التحريك: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (%d زيادة)"

#~ msgid "far from %s"
#~ msgstr "بعيد عن %s"

#~ msgid "near %s"
#~ msgstr "قرب %s"

#~ msgid "in %s"
#~ msgstr "في %s"

#~ msgid "from %s"
#~ msgstr "من %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s الناس"

#~ msgid "Progress: no research"
#~ msgstr "التقدّم: بلا بحث علمي"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "التقدّم: %d دور/تقدّم"
#~ msgstr[1] "التقدّم: %d دوران/تقدّم"
#~ msgstr[2] "التقدّم: %d أدوار/تقدّم"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "التقدّم: %d دور/تقدّم"
#~ msgstr[1] "التقدّم: %d دوران/تقدّم"
#~ msgstr[2] "التقدّم: %d أدوار/تقدّم"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "التقدّم: بلا بحث علمي"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d شمعة/دور"
#~ msgstr[1] "%d شمعتان/دور"
#~ msgstr[2] "%d شمعات/دور"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] "،و %d شمعة/دور من الفريق"
#~ msgstr[1] "،و %d شمعتان/دور من الفريق"
#~ msgstr[2] "،و %d شمعات/دور من الفريق"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (أبدا)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d دور)"
#~ msgstr[1] "%d/%d (%d دوران)"
#~ msgstr[2] "%d/%d (%d أدوار)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (أبدا)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d خطوة"
#~ msgstr[1] "%d خطوتان"
#~ msgstr[2] "%d خطوات"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d شمعة"
#~ msgstr[1] "%d شمعتان"
#~ msgstr[2] "%d شمعات"

#~ msgid "Population: %s"
#~ msgstr "عدد السكان: %s"

#, fuzzy
#~ msgid "Year: %s (T%d)"
#~ msgstr "السّنة :: سنة :: عام ::العام تي - الحرف العشرون في اللغة الإنجليزية"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "الذهب: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "الضريبة: %d الرفاهية: %d العلوم: %d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "جاري التحرك: %s"

#~ msgid "Moving: %s"
#~ msgstr "جاري التحرك: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(انقر لمعلومات أكثر)"

#~ msgid "%s People"
#~ msgstr "%s الناس"

#~ msgid "Year: %s"
#~ msgstr "السنة: %s"

#~ msgid "Turn: %d"
#~ msgstr "الدور: %d"

#~ msgid "Net Income: %d"
#~ msgstr "الدخل الصافي: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "نسب الضريبة: الذهب:%d%% الرفاهية:%d%% العلوم:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "جاري البحث العلمي %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "فرصة الاحترار العالمي: %d%% (%+d%%/دور)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "حصل الاحترار العالمي!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "فرصة الشتاء النووي: %d%% (%+d%%/دور)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "حدث الشتاء النووي!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d وحدة"
#~ msgstr[1] "%d وحدتان"
#~ msgstr[2] "%d وحدات"

#~ msgid "Turns to target: %d"
#~ msgstr "الأدوار للهدف: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "الأدوار للهدف: %d إلى %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d وحدة مختارة"
#~ msgstr[1] "%d وحدتان مختارتان"
#~ msgstr[2] "%d وحدات مختارة"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "الآخرون: %d مدني; %d عسكري"

#~ msgid "Others: %d civilian"
#~ msgstr "الآخرون: %d مدني"

#~ msgid "Others: %d military"
#~ msgstr "الآخرون: %d عسكري"

#~ msgid "No units to upgrade!"
#~ msgstr "لا توجد أي وحدة لتطويرها!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "لا يمكن تطوير أي من هذه الوحدات."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "تحديث الوحدة"
#~ msgstr[1] "تحديث الوحدة"
#~ msgstr[2] "تحديث الوحدة"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "بيع %s ب %d ذهب?"
#~ msgstr[1] "بيع %s ب %d ذهب?"
#~ msgstr[2] "بيع %s ب %d ذهب?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "لا توجد أي وحدة لتطويرها!"

#~ msgid "%s refuses to disband!"
#~ msgstr "يرفض %s التسريح!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "تسريح الوحدة"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "لا يمكن تطوير أي من هذه الوحدات."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "تسريح الوحدة"
#~ msgstr[1] "تسريح الوحدة"
#~ msgstr[2] "تسريح الوحدة"

#, fuzzy
#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "المعارض."

#~ msgid "no research target."
#~ msgstr "بلا هدف للبحث العلمي."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "البناء"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s في %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "يعرض لك تقدم الاحترار العالمي:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "نسبة التلوث: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "فرصة حصول كارثة الاحترار لكل دور: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "يعرض لك تقدم الشتاء النووي:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "نسبة الغبار الذري: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "فرصة حصول كارثة الشتاء لكل دور: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "يظهر لك حكومتك الحالية:"

#~ msgid "Population:      %5d"
#~ msgstr "عدد السكان:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "الدعم:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "الطاقة:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "الكتلة:            %5d طن"
#~ msgstr[1] "الكتلة:            %5d طنان"
#~ msgstr[2] "الكتلة:            %5d أطنان"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "مدة السفر:     %5.1f سنوات"

#~ msgid "Travel time:        N/A     "
#~ msgstr "مدة السفر:        غير متوفرة     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "احتمالية النجاح:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "سنة الوصول: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:مطفئ"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02dث"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dد %02dث"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:فائض"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ملي ثانية"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "الحكومة: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "المراقب : %s"

#~ msgid "Buildings: "
#~ msgstr "المباني : "

#~ msgid "None. "
#~ msgstr "لا شيئ.  "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "الأمم"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "مجهول"
#~ msgstr[1] "مجهول"
#~ msgstr[2] "مجهول"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "تسريح"

#~ msgid "Wonders: "
#~ msgstr "العجائب:  "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "المدن: %d المجموع, %d فوق حد %d من المدن."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "المدن: %d المجموع, %d فوق حد %d من المدن."

#, fuzzy
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d السعادة قبل العقوبة مع"
#~ msgstr[1] "%d السعادة قبل العقوبة مع"
#~ msgstr[2] "%d السعادة قبل العقوبة مع"

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d مواطنين تعيسيين إضافيين."
#~ msgstr[1] "%d مواطنين تعيسيين إضافيين."
#~ msgstr[2] "%d مواطنين تعيسيين إضافيين."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "الحكم العرفي موجود ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات الهجوم"
#~ msgstr[1] "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات الهجوم"
#~ msgstr[2] "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات الهجوم"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "يسلّي."
#~ msgstr[1] "يسلّي."
#~ msgstr[2] "يسلّي."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "يمكن للوحدات العسكرية في الميدان أن تسبب التعاسة. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "لا يوجد للوحدات العسكرية تأثير على السعادة. "

#~ msgid "Luxury: %d total."
#~ msgstr "الرفاهية: %d المجموع."

#, fuzzy
#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "لا!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "جاري تحميل مجموعات القواعد"

#, fuzzy
#~ msgid "Client does not support isometric tilesets."
#~ msgstr "الزبون الإستعمال."

#, fuzzy
#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "الزبون الإستعمال."

#~ msgid "Trade"
#~ msgstr "التجارة"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:ع"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "مدمرة"

#~ msgid "?built:B"
#~ msgstr "?built:ب"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:ق"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:م"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "عكس الاختيار"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<بلا اتصال>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "?duration:فائض"

#~ msgid "%s from %s"
#~ msgstr "%s من %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (خيير)"

#~ msgid " (connection incomplete)"
#~ msgstr " (اتصال غير مكتمل)"

#~ msgid " (player %s)"
#~ msgstr " (اللاعب %s)"

#~ msgid " (observer)"
#~ msgstr " (مراقب)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "تكنولوجيا"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "التحسينات"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "مدينة %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "أعمال الدبلوماسي/الجاسوس"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "دبلوماسي العدو: رشوة"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "الهدف"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "المضيف: %s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "الأمم"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "رائع"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "وحدة %s"

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "المضيف: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "العجائب:  "

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "التكنولوجيا: تم تعلمها من المكتبية العظمى"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "الكوخ: تم تعلم تكنولوجيا جديدة"

#, fuzzy
#~ msgid "Selected New Goal"
#~ msgstr "اختيار التقدم لسرقته"

#, fuzzy
#~ msgid "Bought"
#~ msgstr "الوحدة: تم الشراء"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "التحسين: تم الاجبار على البيع"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "التحسين: تم اختيار التحسين"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "الذهب"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "المدينة: جاري بناء عنصر غيرمتوفر"

#, fuzzy
#~ msgid "Captured/Destroyed"
#~ msgstr "المدينة: تم الاستيلاء أو التدمير"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr " - يحتفلون"

#, fuzzy
#~ msgid "Civil Disorder"
#~ msgstr "المدينة: عصيان مدني"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "المدينة: مجاعة"

#, fuzzy
#~ msgid "Famine Feared"
#~ msgstr "المدينة: الخوف من المجاعة"

#, fuzzy
#~ msgid "Growth"
#~ msgstr "توسع المدينة"

#, fuzzy
#~ msgid "May Soon Grow"
#~ msgstr "المدينة: التوسع قريبا"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "المدينة: تحتاج إلى قناة مائية"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "المدينة: تحتاج إلى القناة المائية الجاري بنائها"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "عادي"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "دوق"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "المدينة: تحرير من حاكم المواطنيين"

#, fuzzy
#~ msgid "Suggest Growth Throttling"
#~ msgstr "المدينة: ينصح بتخفيف سرعة التوسع"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "تحول"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "المدينة: تم البناء"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "محو البند"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "المدينة: تم تغييرالانتاج"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "المدينة: أحداث قائمة العمل"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "المدينة: تم تغييرالانتاج"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "عالمي: كارثة بيئية"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "%s حادث !"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "أنثى"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "الانويت"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "تسميم مدينة"

#~ msgid "Sabotage"
#~ msgstr "تخريب"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "المعبد"

#, fuzzy
#~ msgid "Eco-Disaster"
#~ msgstr "عالمي: كارثة بيئية"

#, fuzzy
#~ msgid "Nuke Detonated"
#~ msgstr "عالمي: تفجير نووي"

#, fuzzy
#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "الكوخ: ثورة البرابرة في كوخ"

#, fuzzy
#~ msgid "City Founded from Hut"
#~ msgstr "الكوخ: تم انشاء المدينة من كوخ"

#, fuzzy
#~ msgid "Gold Found in Hut"
#~ msgstr "الكوخ: تم العثور على ذهب في كوخ"

#, fuzzy
#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "الكوخ: تم القتل من برابرة في كوخ"

#, fuzzy
#~ msgid "Mercenaries Found in Hut"
#~ msgstr "الكوخ: تم العثور على مرتزقة في كوخ"

#, fuzzy
#~ msgid "Settler Found in Hut"
#~ msgstr "الكوخ: تم العثور على مستعمر في كوخ"

#, fuzzy
#~ msgid "Tech Found in Hut"
#~ msgstr "الكوخ: تم العثور على تكنولوجيا في كوخ"

#, fuzzy
#~ msgid "Unit Spared by Barbarians"
#~ msgstr "الكوخ: تم العفو على الوحدة من البرابرة"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "الحضارة: ثورة البرابرة"

#, fuzzy
#~ msgid "Civil War"
#~ msgstr "حرب أهلية"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "الحضارة: الوقوع إلى حكم الفوضوية"

#, fuzzy
#~ msgid "First Contact"
#~ msgstr "الحضارة: أول اتصال"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "الحضارة: تم تعلم حكومة جديدة"

#, fuzzy
#~ msgid "Low Funds"
#~ msgstr "الحضارة: الأموال قليلة"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "الحضارة: انهاء الثورة"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "الحضارة: بداية الثورة"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "الحضارة: أحداث السفينة الفضائية"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "المعاهدة: تحالف"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "أخ"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "المعاهدة: ايقاف إطلاق نار"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "القصر"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "رؤية مشتركة"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "الوحدة: فشل الهجوم"

#, fuzzy
#~ msgid "Attack Succeeded"
#~ msgstr "الوحدة: نجاح الهجوم"

#, fuzzy
#~ msgid "Defender Destroyed"
#~ msgstr "الوحدة: تم تدمير المدافع"

#, fuzzy
#~ msgid "Defender Survived"
#~ msgstr "الوحدة: تم نجاة المدافع"

#, fuzzy
#~ msgid "Promoted to Veteran"
#~ msgstr "الوحدة: أصبح أكثر خبرة"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr " خارج %s"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "الوحدة: تم تطوير الانتاج"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "الوحدة: تم تغيير الموقع"

#, fuzzy
#~ msgid "Orders / goto events"
#~ msgstr "الوحدة: أحداث الأوامر أو الذهاب"

#, fuzzy
#~ msgid "Finished"
#~ msgstr "انتهى"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "بيع القديم"

#, fuzzy
#~ msgid "Started"
#~ msgstr "الحالة"

#, fuzzy
#~ msgid "Stopped"
#~ msgstr "الأعجوبة: تم التوقف"

#, fuzzy
#~ msgid "Will Finish Next Turn"
#~ msgstr "الأعجوبة: سينتهي البناء في الدور القادم"

#~ msgid "AI Debug messages"
#~ msgstr "رسائل حل مشاكل DEBUG ل ذ.ا"

#~ msgid "Broadcast Report"
#~ msgstr "تقرير البث"

#~ msgid "Caravan actions"
#~ msgstr "أوامر العربة"

#~ msgid "Chat error messages"
#~ msgstr "رسائل أخطاء الدردشة"

#~ msgid "Chat messages"
#~ msgstr "رسائل الدردشة"

#~ msgid "Connect/disconnect messages"
#~ msgstr "رسائل الاتصال أو  قطع الاتصال"

#~ msgid "Diplomatic Message"
#~ msgstr "رسالة دبلوماسية"

#~ msgid "Error message from bad command"
#~ msgstr "رسالة خطأ من أمر خاطئ"

#~ msgid "Game Ended"
#~ msgstr "تم انهاء اللعبة"

#~ msgid "Game Started"
#~ msgstr "تم بدء اللعبة"

#~ msgid "Nation Selected"
#~ msgstr "تم اختيار الأمة"

#~ msgid "Player Destroyed"
#~ msgstr "تم تدمير اللاعب "

#~ msgid "Report"
#~ msgstr "التقرير"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "منفذ الخادم"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "خيارات الخادم"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "رسالة من مشغل الخادم"

#~ msgid "Server settings changed"
#~ msgstr "تغييرت اعدادات الخادم"

#~ msgid "Turn Bell"
#~ msgstr "جرس الدور"

#~ msgid "Year Advance"
#~ msgstr "تقدم سنة"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "الاستعمال: %s [الخيار ...]\n"
#~ "الخيارات المقبولة:\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "نادر"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "قرب %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "أرضنا"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "داخلي"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<بلا اتصال>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "_ترك لاعب"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "_ترك لاعب"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "كل اللاعبيين جاهزين، جاري بدء اللعبة."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "قائمة وحدات اللاعبيين عند البداية"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "الخيار مجهول '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "القيمة النصية طويلة جدا.  طريقة الاستعمال: set <الخيار> <القيمة>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "حدث الشتاء النووي!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "المجموع:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "المجموع:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "السحب"

#, fuzzy
#~ msgid "yes"
#~ msgstr "رسالة"

#, fuzzy
#~ msgid "no"
#~ msgstr "لا شيئ"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "مدة السفر:        غير متوفرة     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "المجموع:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "المجموع:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", غير جاهز"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "حدث الشتاء النووي!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "اسم اللاعب: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "باراميتر خاطئ %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(قائمة العمل)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "جاري تحميل ملف السكربت: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "فشل فتح \"%s\"."

#, fuzzy
#~ msgid "Novice"
#~ msgstr "مبتدئ"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "سهل"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "صعب"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "خط الدردشة"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "تجريبي"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:ابادة جماعية"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:مولع بالقتال"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:معادي"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:غير متعاون"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:صعب"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:محايد"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:محترم"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:متعاون"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:متحمس"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:معجب"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:مبجل"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:هدنة"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:حرب"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:لم يقابل أبدا"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:فريق"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "شروط مدى العالم مدعومة فقط للعجائب."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "شروط مدى اللاعب مدعومة فقط للعجائب."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "شروط مدى الجزيرة مدعومة فقط للعجائب."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "شروط البقاء  مدعومة فقط عند مدى العالم."

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "%s وحدات"

#~ msgid "%s units"
#~ msgstr "%s وحدات"

#~ msgid "Size %d"
#~ msgstr "حجم %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%d بعد الميلاد"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "طبيعة الأرض"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "طبيعة الأرض"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "قرب %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "مستحيل"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "توسيط العرض"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "الفريق 10"

#, fuzzy
#~ msgid "team %s"
#~ msgstr ", الفريق %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "المحرك البخاري"

#~ msgid "Future Tech. %d"
#~ msgstr "تكنولوجيا المستقبل. %d"

#~ msgid "Future Tech."
#~ msgstr "تكنولوجيا المستقبل."

#~ msgid "Mine"
#~ msgstr "منجم"

#~ msgid "Hut"
#~ msgstr "كوخ"

#~ msgid "Farmland"
#~ msgstr "أرض زراعية"

#~ msgid "Fallout"
#~ msgstr "غبار ذري"

#, fuzzy
#~ msgid "Land"
#~ msgstr "تحميل"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "المحيط"

#~ msgid "Idle"
#~ msgstr "عاطل"

#~ msgid "Fortifying"
#~ msgstr "جاري التحصن"

#~ msgid "Fortified"
#~ msgstr "متحصن"

#~ msgid "Goto"
#~ msgstr "اذهب"

#~ msgid "Explore"
#~ msgstr "استكشف"

#~ msgid "Transform"
#~ msgstr "تحول"

#, fuzzy
#~ msgid "Base"
#~ msgstr "النفاية"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "ا_تصال"

#~ msgid "Moves"
#~ msgstr "يتحرك"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "تطوير %s إلى %s ب %d ذهب."
#~ msgstr[1] "تطوير %s إلى %s ب %d ذهب."
#~ msgstr[2] "تطوير %s إلى %s ب %d ذهب."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "آسف, لا يمكن تطوير %s (حتى اﻵن)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "تطوير %s إلى %s يكلف %d ذهب?\n"
#~ "تحتوي الخزينة  %d ذهب."
#~ msgstr[1] ""
#~ "تطوير %s إلى %s يكلف %d ذهب?\n"
#~ "تحتوي الخزينة  %d ذهب."
#~ msgstr[2] ""
#~ "تطوير %s إلى %s يكلف %d ذهب?\n"
#~ "تحتوي الخزينة  %d ذهب."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "تستطيع فقط تطوير الوحدات في مدنك."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "تطوير %s سيقطع سبل الوحدات التي تحملها."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "تطوير %s سيقطع سبل الوحدات التي تحملها."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "الوحدات الأرضية"

#~ msgid "Freeciv version %s %s"
#~ msgstr "برنامج Freeciv اصدار %s %s"

#~ msgid "(beta version)"
#~ msgstr "(اصدار بيتا)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "برنامج Freeciv اصدار %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "برنامج Freeciv اصدار %s"

#~ msgid "betatest version "
#~ msgstr "إصدار اختبار بيتا"

#~ msgid "version "
#~ msgstr "اصدار"

#~ msgid "January"
#~ msgstr "كانون ثاني"

#~ msgid "February"
#~ msgstr "شباط"

#~ msgid "March"
#~ msgstr "آذار"

#~ msgid "April"
#~ msgstr "نيسان"

#~ msgid "May"
#~ msgstr "أيار"

#~ msgid "June"
#~ msgstr "حزيران"

#~ msgid "July"
#~ msgstr "تموز"

#~ msgid "August"
#~ msgstr "آب"

#~ msgid "September"
#~ msgstr "أيلول"

#~ msgid "October"
#~ msgstr "تشرين أول"

#~ msgid "November"
#~ msgstr "تشرين ثاني"

#~ msgid "December"
#~ msgstr "كانون أول"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "هذا الاصدار بيتا\n"
#~ "برنامج Freeciv %s سيتم اصداره في \n"
#~ "%s, في %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "هذا الاصدار بيتا\n"
#~ "برنامج Freeciv %s سيتم اصداره في \n"
#~ "%s, في %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "لأن الحضارة يجب أن تكون مجانية!"

#~ msgid "Aqueduct"
#~ msgstr "قناة مائية"

#, fuzzy
#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "يسمح الحجم."

#~ msgid "Bank"
#~ msgstr "بنك"

#, fuzzy
#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr "سوية مع  السوق بنك."

#, fuzzy
#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr "مع الثكنة جديد وحدات الخبير الهجوم أيضًا دوران متحرك."

#~ msgid "Barracks II"
#~ msgstr "الثكنة 2"

#~ msgid "Barracks III"
#~ msgstr "الثكنة 3"

#~ msgid "Cathedral"
#~ msgstr "كاثدرائية"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة كاثدرائية."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr "المدينة الحوائط هم هم مدفعيه المدينة الحوائط وحدات وحدات."

#~ msgid "Colosseum"
#~ msgstr "كولوسيم"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr "يسلّي أربعة الكهرباء"

#~ msgid "Courthouse"
#~ msgstr "محكمة"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "ma  †  †  €†  kes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr "يخفّض تحت الحكم الديقراطي محكمة مواطنيين أيضًا."

#~ msgid "Factory"
#~ msgstr "مصنع"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr "الزيادات درع هذا."

#, fuzzy
#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr "الـ الطعام مع مخزن الحبوب هذا."

#~ msgid "Hydro Plant"
#~ msgstr "المحطة المائية"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "يخفّض هو درع المصنع النبات المصنع نووي النبات المصنع النبات نووي النبات "
#~ "المصحة المائية النبات القوّة النبات نووي النبات."

#~ msgid "Library"
#~ msgstr "مكتبة"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "زيادة انتاج العلوم في مدينة ب50%."

#~ msgid "Marketplace"
#~ msgstr " السوق"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "زيادة انتاج الرفاهية والضريبة في مدينة ب50%."

#~ msgid "Mass Transit"
#~ msgstr "النقل العام"

#, fuzzy
#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr "يحيّد الـ."

#~ msgid "Mfg. Plant"
#~ msgstr "محطة التصنيع"

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "سوية مع مصنع التصنيع النبات درع."

#~ msgid "Nuclear Plant"
#~ msgstr "محطة نووية"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "يخفّض هو درع مصنع النبات مصنع نووي النبات مصنع النبات نووي النبات المصحة "
#~ "المائية النبات القوّة النبات نووي النبات."

#~ msgid "Palace"
#~ msgstr "القصر"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr "الطرازات الفساد الحكم الديقراطي الشيوعية الـ الخسران."

#~ msgid "Power Plant"
#~ msgstr "محطة الطاقة"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "الزيادات درع مصنع النبات مصنع القوّة النبات مصنع النبات القوّة النبات الـ "
#~ "المصحة المائية النبات القوّة النبات نووي النبات."

#~ msgid "Recycling Center"
#~ msgstr "مركز إعادة التصنيع"

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr "المبنى :: صناعة البناء اعادة التصنيع توسيط."

#~ msgid "SDI Defense"
#~ msgstr "دفاع SDI"

#~ msgid "Space Component"
#~ msgstr "مكوّن الفضاء"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "الفضاء المكوّنات الدفع الوقود المكوّنات كلّ :: كلّ امرئ :: لكل قطعة :: لكل "
#~ "واحد أنت أبولّو البرنامج."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#~ msgid "Space Module"
#~ msgstr "وحدة الفضاء"

#~ msgid "Space Structural"
#~ msgstr "هيكلي الفضاء"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr "الفضاء الكل أنت الفضاء أبولّو البرنامج."

#~ msgid "Temple"
#~ msgstr "المعبد"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr "الطرازات مواطنيين كلاهما التصوف العراف مع التصوف العراف."

#~ msgid "University"
#~ msgstr "الجامعة"

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr "سوية مع مكتبة الجامعة."

#~ msgid "Apollo Program"
#~ msgstr "يرنامج أبولو للفضاء"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr "الكل هو."

#~ msgid "Colossus"
#~ msgstr "العملاق"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد."

#~ msgid "Copernicus' Observatory"
#~ msgstr "مرصد كوبرنيكوس"

#, fuzzy
#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "الدّفعات."

#~ msgid "Cure For Cancer"
#~ msgstr "علاج للسرطان"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "هذا التطور التكنولوجي المدهش يجعل المواطنيين التعساء سعداء في كل مدنك."

#~ msgid "Darwin's Voyage"
#~ msgstr "رحلة داروين"

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr "تشارلز داروين يعطي."

#~ msgid "Great Library"
#~ msgstr "المكتبة العظمى"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr "الـ رائع مكتبة."

#~ msgid "Great Wall"
#~ msgstr "سور الصين العظيم"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "يعمل كحائط مدينة في كل مدنك."

#~ msgid "Hanging Gardens"
#~ msgstr "الحدائق المعلقة"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr "الطرازات مواطنيين الطرازات الشنق الحدائق في الشنق الحدائق."

#~ msgid "Hoover Dam"
#~ msgstr "سد هوڤر"

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr "يعمل المصحة المائية النبات هذا المصانع النباتات"

#~ msgid "Isaac Newton's College"
#~ msgstr "جامعة اسحاق نيوتن"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "دفع انتاج العلوم ب100% في أي مدينة يبنى فيها."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "كاثدرائية ج. س. باخ"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr "الطرازات."

#~ msgid "Lighthouse"
#~ msgstr "المنارة"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "إعطاء كل وحداتك البحرية نقاط تحرك إضافية."

#~ msgid "Magellan's Expedition"
#~ msgstr "رحلة ماجلان الاستكشافية"

#, fuzzy
#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "يعطي."

#~ msgid "Manhattan Project"
#~ msgstr "مشروع مانهاتن"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "كنيسة مايكل أنجلو"

#, fuzzy
#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "الضعف الكاثدرائيات."

#~ msgid "Oracle"
#~ msgstr "العراف"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr "الطرازات."

#~ msgid "Pyramids"
#~ msgstr "الأهرام"

#, fuzzy
#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr "يسمح الفوضوية."

#~ msgid "SETI Program"
#~ msgstr "برنامج سيتي"

#, fuzzy
#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "الدّفعات."

#~ msgid "Shakespeare's Theater"
#~ msgstr "مسرح شكسبير"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr "اسعاد كل المواطنيين التعساء في المدينة حيث تم البناء."

#~ msgid "United Nations"
#~ msgstr "الأمم المتحدة"

#~ msgid "Women's Suffrage"
#~ msgstr "تصويت النساء"

#, fuzzy
#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr "في وحدات هذا الحكم الجمهوري الحكم الديقراطي مواطنيين."

#, fuzzy
#~ msgid "?Elvis:E"
#~ msgstr "ألفيس إي - الحرف الخامس في اللغة الإنجليزية"

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:ع"

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:ج"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:أوروبي"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:كلاسيكي"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:استوائي"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:اسيوي"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:بابلي"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:الكيلتي"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:عهد النهضة"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:صناعي"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:حديث"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:بعد الحديث"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "جاري تحميل مجموعات القواعد"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "معرفة القراءة والكتابة"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "محو البند"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "الفريق 10"

#~ msgid "Team 1"
#~ msgstr "الفريق 1"

#~ msgid "Team 2"
#~ msgstr "الفريق 2"

#~ msgid "Team 3"
#~ msgstr "الفريق 3"

#~ msgid "Anarchy"
#~ msgstr "الفوضوية"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "سيد الحرب"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "سيد الحرب"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr "الفوضوية المواطنيين  الإستبداد."

#~ msgid "Despotism"
#~ msgstr " الإستبداد"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "الرئيس"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr "تحت  الإستبداد ملكك."

#~ msgid "Monarchy"
#~ msgstr "الحك الملكي"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "في %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "الملكة"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr "تحت الحك الملكي الحكم الجمهوري."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr "تحت الحك الملكي الحكم الجمهوري."

#~ msgid "Communism"
#~ msgstr "الشيوعية"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "الرفيق"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة شيوعي الكل الشيوعية الشيوعية."

#~ msgid "Republic"
#~ msgstr "الحكم الجمهوري"

#, fuzzy
#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr "تحت الجمهوري المواطنيين الحكم الجمهوري."

#~ msgid "Democracy"
#~ msgstr "الحكم الديقراطي"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "الرئيس"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr "تحت الحكم الديقراطي الحكم الديقراطي هناك الحكم الديقراطي."

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "تحت الحكم الديقراطي الحكم الديقراطي هناك الحكم الديقراطي الحكم الديقراطي "
#~ "عسكري الديمقراطي الديمقراطي الدبلوماسيون الجواسيس."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:قديم"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:حديث"

#, fuzzy
#~ msgid "?plural:Americans"
#~ msgstr "الأمريكيّون"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr "رسميا متّحد الولايات أمريكا مستقل رائع بريطانيا."

#~ msgid "Aztec"
#~ msgstr "ازتيكي"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:الازتيكيون"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr "الـ مركزي المكسيك هم اسباني."

#~ msgid "Babylonian"
#~ msgstr "بابلي"

#, fuzzy
#~ msgid "?plural:Babylonians"
#~ msgstr "البابليون"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr "بابل بلاد ما بين النهرين السّابع."

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "%s وحدات"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "?female:القنصل"

#~ msgid "Chinese"
#~ msgstr "صيني"

#, fuzzy
#~ msgid "?plural:Chinese"
#~ msgstr "صيني"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "الصين مع فيما بعد الصين اليوم الناس الحكم الجمهوري الصين الشيوعيون القومي "
#~ "الحكم الجمهوري الصين تايوان."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "الرئيس"

#~ msgid "Egyptian"
#~ msgstr "مصري"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:مصريين"

#, fuzzy
#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr "مصر منذ النيل."

#~ msgid "English"
#~ msgstr "انجليزي"

#~ msgid "?plural:English"
#~ msgstr "?plural:الانجليز"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr "إنجلترا ألفريد رائع التّاسع وليام نورماندي."

#~ msgid "French"
#~ msgstr "فرنسي"

#~ msgid "?plural:French"
#~ msgstr "فرنسيين"

#, fuzzy
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr "فرنسا أوروبا الفرنسيون نابليون شارلمان أوروبا الفرنسيون."

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "?female:الرئيسة"

#~ msgid "German"
#~ msgstr "ألماني"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:الألمان"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "ألمانيا بروسي فيما بعد العالم الحرب آي - الحرف التاسع في اللغة "
#~ "الإنجليزية، انا النازية العالم الحرب فيما بعد البرد الحرب."

#~ msgid "Greek"
#~ msgstr "يوناني"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:يونانيين"

#, fuzzy
#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "الـ اليونانيون مايكينا - مدينة يونانيّة قديمة رومي."

#~ msgid "Indian"
#~ msgstr "هندي"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:الهنود"

#~ msgid "Mongol"
#~ msgstr "منغولي"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:المغول"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr "في خان آسيا هم."

#~ msgid "Roman"
#~ msgstr "رومي"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:الرومان"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr "روما رومولوس في روما أوروبا إفريقيا بلاد ما بين النهرين."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "دكتاتورة"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "دكتاتورة"

#~ msgid "Russian"
#~ msgstr "روسي"

#, fuzzy
#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "التّوافق سلافي من الفايكنك روسي ب إيفان فيما بعد السويد بيتر آي - الحرف "
#~ "التاسع في اللغة الإنجليزية، انا روسي الإمبراطورية الـ روسي الإمبراطورية "
#~ "روسي فيما بعد الإتحاد السّوفيتي روسيا."

#~ msgid "Zulu"
#~ msgstr "زولووي"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:أهل الزولو"

#, fuzzy
#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "الـ قوم الزّولو المتواجدون في جنوب أفريقيا :: زولوويّون البانتو إفريقيا "
#~ "إفريقيا مع أوروبي."

#~ msgid "Advanced Flight"
#~ msgstr "الطيران المتطور"

#~ msgid "Alphabet"
#~ msgstr "الألفباء"

#~ msgid "Astronomy"
#~ msgstr "علم الفلك"

#~ msgid "Atomic Theory"
#~ msgstr "النظرية الذرية"

#~ msgid "Automobile"
#~ msgstr "السيارة"

#~ msgid "Banking"
#~ msgstr "الصناعة البنكية"

#~ msgid "Bridge Building"
#~ msgstr "صناعة الجسور"

#~ msgid "Bronze Working"
#~ msgstr "صناعة البرونز"

#~ msgid "Ceremonial Burial"
#~ msgstr "الدفن الشعائري"

#~ msgid "Chemistry"
#~ msgstr "الكيمياء"

#~ msgid "Chivalry"
#~ msgstr "الفروسية"

#~ msgid "Code of Laws"
#~ msgstr "الدستور والقانون"

#~ msgid "Combustion"
#~ msgstr "الاحتراق"

#~ msgid "Computers"
#~ msgstr "الحواسيب"

#~ msgid "Conscription"
#~ msgstr "التجنيد"

#~ msgid "Construction"
#~ msgstr "البناء"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* يسمح %s ببناء القلاع.\n"

#~ msgid "Currency"
#~ msgstr "العملة"

#~ msgid "Electricity"
#~ msgstr "الكهرباء"

#~ msgid "Electronics"
#~ msgstr "الالكترونيات"

#~ msgid "Engineering"
#~ msgstr "الهندسة"

#~ msgid "Explosives"
#~ msgstr "المتفجرات"

#~ msgid "Feudalism"
#~ msgstr "النظام الاقطاعي"

#~ msgid "Flight"
#~ msgstr "الطيران"

#~ msgid "Fusion Power"
#~ msgstr "طاقة الاندماج"

#~ msgid "Genetic Engineering"
#~ msgstr "الهندسة الجينية"

#~ msgid "Gunpowder"
#~ msgstr "البارود"

#~ msgid "Horseback Riding"
#~ msgstr "ركوب الخيل"

#~ msgid "Industrialization"
#~ msgstr "التصنيع"

#~ msgid "Invention"
#~ msgstr "الاختراع"

#~ msgid "Iron Working"
#~ msgstr "صناعة الحديد"

#~ msgid "Labor Union"
#~ msgstr "اتحاد العمال"

#~ msgid "Literacy"
#~ msgstr "معرفة القراءة والكتابة"

#~ msgid "Magnetism"
#~ msgstr "المغناطيسية"

#~ msgid "Map Making"
#~ msgstr "عمل الخرائط"

#~ msgid "Masonry"
#~ msgstr "صناعة البناء"

#~ msgid "Mass Production"
#~ msgstr "الانتاج على نطاق واسع"

#~ msgid "Mathematics"
#~ msgstr "الرياضيات"

#~ msgid "Medicine"
#~ msgstr "الدواء"

#~ msgid "Metallurgy"
#~ msgstr "علم المعادن"

#~ msgid "Mysticism"
#~ msgstr "التصوف"

#~ msgid "Improves the effect of Temples."
#~ msgstr "تحسين أثر المعابد."

#~ msgid "Navigation"
#~ msgstr "الملاحة"

#~ msgid "Nuclear Fission"
#~ msgstr "الانشطار النووي"

#~ msgid "Nuclear Power"
#~ msgstr "القوة النووية"

#~ msgid "Philosophy"
#~ msgstr "الفلسفة"

#~ msgid "Physics"
#~ msgstr "الفيزياء"

#~ msgid "Plastics"
#~ msgstr "اللدائن"

#~ msgid "Pottery"
#~ msgstr "الفخار"

#~ msgid "Railroad"
#~ msgstr "سكة حديد"

#~ msgid "Recycling"
#~ msgstr "اعادة التصنيع"

#~ msgid "Refining"
#~ msgstr "التصفية"

#~ msgid "Religion"
#~ msgstr "الدين"

#~ msgid "Robotics"
#~ msgstr "علم الروبوتات"

#~ msgid "Rocketry"
#~ msgstr "علم الصواريخ"

#~ msgid "Space Flight"
#~ msgstr "الطيران في الفضاء"

#~ msgid "Steam Engine"
#~ msgstr "المحرك البخاري"

#~ msgid "Steel"
#~ msgstr "الفولاذ"

#~ msgid "Superconductors"
#~ msgstr "الموصلات شديدة التوصيل"

#~ msgid "The Corporation"
#~ msgstr "الشركة"

#~ msgid "The Republic"
#~ msgstr "الجمهورية"

#~ msgid "The Wheel"
#~ msgstr "العجلة"

#~ msgid "Theory of Gravity"
#~ msgstr "نظرية الجاذبية"

#~ msgid "Writing"
#~ msgstr "الكتابة"

#~ msgid "Ocean"
#~ msgstr "المحيط"

#~ msgid "Arctic"
#~ msgstr "قطبيشمالي"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr "قطبيشمالي هم مع."

#~ msgid "Desert"
#~ msgstr "الصحراء"

#, fuzzy
#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr "الصحاري."

#~ msgid "Forest"
#~ msgstr "الغابات"

#, fuzzy
#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "الغابات."

#~ msgid "Grassland"
#~ msgstr "الأرض العشبية"

#, fuzzy
#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "الأراضي المعشبة."

#~ msgid "Hills"
#~ msgstr "التلال"

#, fuzzy
#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr "في التلال."

#~ msgid "Jungle"
#~ msgstr "الأدغال"

#, fuzzy
#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "الغابات."

#~ msgid "Mountains"
#~ msgstr "الجبال"

#, fuzzy
#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr "الجبال."

#~ msgid "Plains"
#~ msgstr "السهول"

#, fuzzy
#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr "السهول."

#~ msgid "Swamp"
#~ msgstr "المستنقع"

#, fuzzy
#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "المستنقعات."

#~ msgid "Tundra"
#~ msgstr "التندرة"

#, fuzzy
#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr "التندرة."

#~ msgid "?animals:Game"
#~ msgstr "?animals:صيد الحيوانات"

#~ msgid "Coal"
#~ msgstr "فحم"

#~ msgid "Fish"
#~ msgstr "سمك"

#~ msgid "Gems"
#~ msgstr "أحجار كريمة"

#~ msgid "Horses"
#~ msgstr "جياد"

#~ msgid "Oasis"
#~ msgstr "واحة"

#~ msgid "Oil"
#~ msgstr "نفط"

#~ msgid "Resources"
#~ msgstr "المصادر"

#~ msgid "Seals"
#~ msgstr "فقمات"

#~ msgid "Fortress"
#~ msgstr "حصن"

#~ msgid "River"
#~ msgstr "النهر"

#~ msgid "green"
#~ msgstr "الجدد"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "القائد"

#~ msgid "Settlers"
#~ msgstr "مستعمرين"

#~ msgid "Militia"
#~ msgstr "مليشيا"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr "هذا وحدات هو وحدات."

#~ msgid "Phalanx"
#~ msgstr "كتيبة"

#~ msgid "Legion"
#~ msgstr "الفيلق"

#~ msgid "Musketeers"
#~ msgstr "حملة بندقية المسكيت"

#~ msgid "Riflemen"
#~ msgstr "حملة البنادق"

#, fuzzy
#~ msgid "Mech. Inf."
#~ msgstr "إنف."

#, fuzzy
#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr "مجهَّز بالمعدات الميكانيكية المشاة وحدات وحدات."

#~ msgid "Cavalry"
#~ msgstr "سلاح الفرسان"

#~ msgid "Chariot"
#~ msgstr "العربة"

#~ msgid "Knights"
#~ msgstr "الفرسان"

#~ msgid "Armor"
#~ msgstr "دروع"

#~ msgid "Catapult"
#~ msgstr "منجنيق"

#~ msgid "Cannon"
#~ msgstr "مدفع"

#~ msgid "Artillery"
#~ msgstr "مدفعيه"

#~ msgid "Fighter"
#~ msgstr "طائرة محاربة"

#~ msgid "Bomber"
#~ msgstr "قاذفة قنابل"

#~ msgid "Trireme"
#~ msgstr "السفينة"

#~ msgid "Sail"
#~ msgstr "شراع"

#~ msgid "Frigate"
#~ msgstr "فرقاطة"

#~ msgid "Ironclad"
#~ msgstr "المدرعة"

#~ msgid "Cruiser"
#~ msgstr "الطراد"

#~ msgid "Battleship"
#~ msgstr "سفينة حربية"

#~ msgid "Submarine"
#~ msgstr "غواصة"

#, fuzzy
#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr "الغوّاصات."

#~ msgid "Carrier"
#~ msgstr "حاملة طائرات"

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr "الحارس الناقلون مع متحرك حاملة طائرات."

#~ msgid "Transport"
#~ msgstr "الناقلة"

#~ msgid "Nuclear"
#~ msgstr "نووي"

#~ msgid "Diplomat"
#~ msgstr "دبلوماسي"

#~ msgid "Caravan"
#~ msgstr "عربة"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr "كلّ عربة أنت القوافل دوران!"

#~ msgid "Barbarian Leader"
#~ msgstr "قائد بربري"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr "متى الذهب."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr "يسمح خيير أيضًا دوران متحرك."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "يسمح خيير أيضًا دوران متحرك مع المطارات وحدات دوران وحدات وحدات أي - الحرف "
#~ "الأوّل في الأبجديّة اللّاتينيّة وحدات."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "يسمح الحجم أي - الحرف الأوّل في الأبجديّة اللّاتينيّة البالوعة النظام الحجم."

#, fuzzy
#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr "مع الثكنة جديد وحدات الخبير الهجوم أيضًا دوران متحرك."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة كاثدرائية الـ اللاهوت كاثدرائية "
#~ "مواطنيين الـ الشيوعية كاثدرائية."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr "المدينة الحوائط هم هم المدينة الحوائط وحدات وحدات."

#~ msgid "Coastal Defense"
#~ msgstr "دفاع ساحلي"

#, fuzzy
#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr "الزيادات."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr "يسلّي أربعة الالكترونيات"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr "يخفّض تحت الحكم الديقراطي محكمة مواطنيين أيضًا."

#~ msgid "Harbor"
#~ msgstr "مرفأ"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr "يعطي الطعام المحيط الـ."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "سوية مع مصنع التصنيع النبات درع."

#, fuzzy
#~ msgid "Offshore Platform"
#~ msgstr "بعيدا عن الشاطئ الرصيف"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr "يضيف درع المحيط الـ."

#~ msgid "Police Station"
#~ msgstr "مركز البوليس"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr "يخفّض الحكم الديقراطي الحكم الجمهوري هذا."

#, fuzzy
#~ msgid "Port Facility"
#~ msgstr "المنفذ الوسيلة"

#, fuzzy
#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr "يسمح خيير أيضًا دوران متحرك."

#~ msgid "Research Lab"
#~ msgstr "مختبر أبحاث علمية"

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr "سوية مع مكتبة البحث المختبر سوية مع مكتبة الجامعة البحث المختبر."

#~ msgid "SAM Battery"
#~ msgstr "بطارية سام الدفاعية"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr "الأضعاف الدفاع."

#~ msgid "Sewer System"
#~ msgstr "نظام المجاري"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr "يسمح الحجم أداة تعريف قناة مائية الحجم."

#~ msgid "Solar Plant"
#~ msgstr "محطة الطاقة الشمسية"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "يزيل هو درع المصنع النبات المصنع شمسي النبات المصنع النبات شمسي النبات "
#~ "شمسي النبات المصحة المائية النبات القوّة النبات نووي النبات."

#~ msgid "Stock Exchange"
#~ msgstr "بورصة الأوراق المالية"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr "سوية مع  السوق بنك المخزون التبادل."

#~ msgid "Super Highways"
#~ msgstr "الطرق السريعة"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "زيادة مصادر التجارة ب50% على كل المربعات التي تحتوي على طرق أو سكك حديدية."

#~ msgid "Supermarket"
#~ msgstr "السوبرماركت"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr "الزيادات الطعام أرض زراعية."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr "كامل هو."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "شركة أ. سميث للتجارة."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr "المدينة."

#~ msgid "Eiffel Tower"
#~ msgstr "برج ايفل"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr "ملكك السمعة."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr "الطرازات مواطنيين الطرازات الشنق الحدائق في الشنق الحدائق."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr "يعمل المصحة المائية النبات هذا المصانع النباتات"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr "اسعاد مواطنان تعساء في كل مدينة مع معبد."

#~ msgid "King Richard's Crusade"
#~ msgstr "حملة الملك ريتشارد الصليبية"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr "إضافة مصدر درع إضافي في كل مربع حول المدينة حيث تم البناء."

#~ msgid "Leonardo's Workshop"
#~ msgstr "ورشة ليوناردو"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "تطوير وحدة قديمة واحدة في كل دور لعبة."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr "يعطي السّفن الطرازات جديد."

#, fuzzy
#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "يعطي."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "سفارة ماركو بولو"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "اللاعب الذي يملكها يحصل على سفارة مع كل اللاعبيين."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "التهم كاثدرائية هذا الـ اللاهوت كاثدرائية مواطنيين الـ الشيوعية كاثدرائية."

#, fuzzy
#~ msgid "Counts as having a Granary in every city."
#~ msgstr "التهم مخزن الحبوب."

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr "الدّفعات مع مكتبة التهم البحث المختبر"

#~ msgid "Statue of Liberty"
#~ msgstr "تمثال الحرية"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "اكاديمية سن تزو الحربية"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr "الكل جديد الـ وحدات خيير."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "كل وحداتك تستعيد نقطتا تحمل كل دور."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr "التهم الشرطة المحطة ذلك الحكم الديقراطي الحكم الجمهوري هذا"

#~ msgid "Capitalization"
#~ msgstr "الرسملة"

#, fuzzy
#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr "هذا عادي بدلا من ذلك الرسملة درع."

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "جاري تحميل مجموعات القواعد"

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr "تحت الحك الملكي الحكم الجمهوري."

#~ msgid "Fundamentalism"
#~ msgstr "الأصولية"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "الكاهن الأعلى"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "الكاهنة العليا"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr "تحت الحكم الديقراطي الحكم الديقراطي هناك الحكم الديقراطي."

#~ msgid "Carthaginian"
#~ msgstr "قرطاجي"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:القرطاجيون"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr "الـ فنيقي البحر الأبيض المتوسط الخامس الثّاني قرطاجة روما."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:الغاليون"

#~ msgid "Japanese"
#~ msgstr "ياباني"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:يابانيين"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr "التّوافق ياباني اليابان السّابع امبراطور."

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "?female:الرفيق"

#~ msgid "Persian"
#~ msgstr "فارسي"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:أهل الفرس"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr "الـ فارسي الإمبراطورية."

#~ msgid "Sioux"
#~ msgstr "مواطن من قبيلة السّو الأمريكية الهندية"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:قبيلة السّو الأمريكية الهندية"

#, fuzzy
#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "الـ مواطن من قبيلة السّو الأمريكية الهندية الشمال أمريكي متّحد الولايات هو "
#~ "داكوتا."

#~ msgid "Spanish"
#~ msgstr "اسباني"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:الاسبان"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr "الـ اسباني أراجون آيبيري المسلمون الـ كولومبوس."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:القنصل"

#~ msgid "Viking"
#~ msgstr "من الفايكنك"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:الفايكنك"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr "الـ الفايكنكز أوروبا من الفايكنك نورماندي روسيا صقلية."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "حراسة"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "?female:الرفيق"

#~ msgid "Barbarian"
#~ msgstr "بربري"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:الهمجيّون"

#, fuzzy
#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr "منذ."

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "قاعدة جوية"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "?plural:البرتغاليين"

#~ msgid "Amphibious Warfare"
#~ msgstr "الحرب المائبة"

#~ msgid "Combined Arms"
#~ msgstr "الحرب المشتركة"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "تخفيف أثر الكاثدرائيات."

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* يسمح %s ببناء القلاع.\n"

#~ msgid "Economics"
#~ msgstr "اقتصاد"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "تحسين أثر الكولوسيوم."

#~ msgid "Environmentalism"
#~ msgstr "المحافظة على البيئة"

#~ msgid "Espionage"
#~ msgstr "التجسس"

#~ msgid "Guerilla Warfare"
#~ msgstr "حرب العصابات"

#~ msgid "Laser"
#~ msgstr "الليزر"

#~ msgid "Leadership"
#~ msgstr "القيادية"

#~ msgid "Machine Tools"
#~ msgstr "أدوات الماكينة"

#~ msgid "Miniaturization"
#~ msgstr "علم التصغير"

#~ msgid "Mobile Warfare"
#~ msgstr "الحرب المتحركة"

#~ msgid "Monotheism"
#~ msgstr "التوحيد"

#~ msgid "Gives sea units one extra move."
#~ msgstr "إعطاء الوحدات البحرية خطوة اضافية."

#, fuzzy
#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr "رائع."

#~ msgid "Polytheism"
#~ msgstr "الاشراك بالله"

#~ msgid "Radio"
#~ msgstr "الراديو"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* يسمح %s ببناء القواعد الجوية.\n"

#~ msgid "Refrigeration"
#~ msgstr "التجميد"

#~ msgid "Sanitation"
#~ msgstr "التطهير"

#~ msgid "Seafaring"
#~ msgstr "السفر بالبحر"

#~ msgid "Stealth"
#~ msgstr "الانسلال خلسة"

#~ msgid "Tactics"
#~ msgstr "التكتيك"

#~ msgid "Theology"
#~ msgstr "اللاهوت"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "تحسين أثر الكاثدرائيات."

#~ msgid "Warrior Code"
#~ msgstr "طريقة حياة المحارب"

#~ msgid "Glacier"
#~ msgstr "نهر الجليد"

#, fuzzy
#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr "الكتل الجليدية هم مع."

#~ msgid "Iron"
#~ msgstr "حديد"

#~ msgid "Furs"
#~ msgstr "الصوف"

#~ msgid "Fruit"
#~ msgstr "فواكه"

#~ msgid "Buffalo"
#~ msgstr "بافالو"

#~ msgid "Wheat"
#~ msgstr "قمح"

#~ msgid "Peat"
#~ msgstr "الخث"

#~ msgid "Pheasant"
#~ msgstr "التدرج"

#~ msgid "Ivory"
#~ msgstr "عاج"

#~ msgid "Silk"
#~ msgstr "حرير"

#~ msgid "Spice"
#~ msgstr "التوابل"

#~ msgid "Whales"
#~ msgstr "حيتان"

#~ msgid "Wine"
#~ msgstr "خمرة"

#~ msgid "Airbase"
#~ msgstr "قاعدة جوية"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "أيّ المحيط النهر أي - الحرف الأوّل في الأبجديّة اللّاتينيّة النهر هو الدفاع "
#~ "أخيرا النهر النهر النهر الكوبري المبنى :: صناعة البناء."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* يستطيع بناء قواعد جوية.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "تحويل الأرض"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "أفضل الوحدات الهجومية"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "طائرة عامودية"

#~ msgid "Engineers"
#~ msgstr "مهندسين"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "مهندسين مستعمرين مهندسين التندرة الصحراء مستعمرين تطوير مستعمرين مهندسين "
#~ "مهندسين مستعمرين إذا ليوناردو الورشة المتفجرات الورشة هذا المستوطن."

#~ msgid "Warriors"
#~ msgstr "محاربين"

#~ msgid "Archers"
#~ msgstr "رماة السهام"

#~ msgid "Pikemen"
#~ msgstr "حملة  الرماح"

#~ msgid "Fanatics"
#~ msgstr "المتعصّبون"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr "الأصولي المتعصّب."

#~ msgid "Partisan"
#~ msgstr " المحارب"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة المحاربون\n"
#~ " الفدائي الحرب\n"
#~ " أنت\n"
#~ " أنت الشيوعية البارود\n"
#~ " أنت الديمقراطية شيوعي."

#~ msgid "Alpine Troops"
#~ msgstr "القوات الجبلية"

#~ msgid "Marines"
#~ msgstr "الرامي البحري"

#~ msgid "Paratroopers"
#~ msgstr "المظليون"

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr "مجهَّز بالمعدات الميكانيكية المشاة وحدات وحدات."

#~ msgid "Horsemen"
#~ msgstr "الخيالة"

#~ msgid "Elephants"
#~ msgstr "فيله"

#~ msgid "Crusaders"
#~ msgstr "صليبيين"

#~ msgid "Dragoons"
#~ msgstr "الفرسان"

#~ msgid "Howitzer"
#~ msgstr "مدفع هاوتزر"

#~ msgid "Helicopter"
#~ msgstr "طائرة عامودية"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr "الـ طائرة عامودية وحدات العناية الطائرات لعامودية دوران متّحد الأمم."

#~ msgid "Stealth Fighter"
#~ msgstr "الطائرة الحربية الخفية"

#, fuzzy
#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "أداة تعريف طائرة محاربة مع الهجوم."

#~ msgid "Stealth Bomber"
#~ msgstr "القاذفة الخفية"

#, fuzzy
#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "أداة تعريف قاذفة قنابل مع الهجوم."

#~ msgid "Caravel"
#~ msgstr "سفينة صغيرة"

#~ msgid "Destroyer"
#~ msgstr "مدمرة"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr "نصيحة:  وحدة سريعة جدا، وهي مفيدة جدا عند صيد ناقلات العدو."

#~ msgid "AEGIS Cruiser"
#~ msgstr "طراد إيجس"

#~ msgid "Cruise Missile"
#~ msgstr "صاروخ كروز"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة."

#, fuzzy
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة."

#~ msgid "Spy"
#~ msgstr "جاسوس"

#~ msgid "Freight"
#~ msgstr " الشحن"

#, fuzzy
#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "الـ  الشحن وحدات عربة."

#~ msgid "Explorer"
#~ msgstr "مستكشف"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "المستكشفون مفيدون جدا لتخطيط مناطق مجهولة."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "عند قتل قائد بربري على بلاطة بدون أي وخدات دفاعية، ستدفع 100 من الذهب "
#~ "فدية، ولكن فقط للوحدات الأرضية والطائرات العامودية."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "لقد عثرت على %d من الذهب."
#~ msgstr[1] "لقد عثرت على %d من الذهب."
#~ msgstr[2] "لقد عثرت على %d من الذهب."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "لقد عثرت على %s في مخطوطات قديمة للحكمة."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "حصل %s على %s من مخطوطات حكمة قديمة."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "تنضم زمرة من المرتزقة إلى قضيتك."

#~ msgid "You found a friendly city."
#~ msgstr "لقد عثرت على مدينة صديقة."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "أعجب بدو وديون بك، وانضموا إليك."

#~ msgid "An abandoned village is here."
#~ msgstr "توجد قرية مهجورة هنا."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "لقد أطلقت العنان لحشود من البرابرة!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "تم قتل وحدتك %s من قبل البرابرة!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:محايد"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:القرون الوسطى"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:حديث"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:افريقي"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:أمريكي"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:أسيوي"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:أوروبي"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:من المحيط"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:أسيوي"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "يسمح الحجم أي - الحرف الأوّل في الأبجديّة اللّاتينيّة البالوعة النظام الحجم."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr "يسلّي أربعة الكهرباء"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr "يخفّض تحت الحكم الديقراطي محكمة مواطنيين أيضًا."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "الزيادات درع المصنع النبات المصنع القوّة النبات المصنع النبات القوّة النبات "
#~ "الـ المصحة المائية النبات القوّة النبات نووي النبات."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "زيادة انتاج العلوم في مدينة ب100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "الزيادات درع المصنع النبات المصنع القوّة النبات المصنع النبات القوّة النبات "
#~ "الـ المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "الزيادات درع المصنع النبات المصنع القوّة النبات المصنع النبات القوّة النبات "
#~ "الـ المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr "سوية مع مكتبة البحث المختبر سوية مع مكتبة الجامعة البحث المختبر."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr "يسمح الحجم أداة تعريف قناة مائية الحجم."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "الزيادات درع المصنع النبات المصنع القوّة النبات المصنع النبات القوّة النبات "
#~ "الـ المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr "الطرازات مواطنيين كلاهما التصوف العراف مع التصوف العراف."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "سوية مع المكتبة، تزيد الجامعة انتاج العلوم في مدينة ب250%."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr "المدينة."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "هذا التطور التكنولوجي المدهش يجعل المواطنيين التعساء سعداء في كل مدنك."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr "ملكك السمعة."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "زيادة انتاج العلوم ب100% في كل مدينة تسيطر عليها وتحتوي على جامعة."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "يعطي السّفن الطرازات جديد."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "إعطاء كل وحداتك البحرية نقاط تحرك إضافية."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr "الطرازات."

#, fuzzy
#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr "الـ الطعام هذا متراكم مع مخزن الحبوب."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "دفع انتاج العلوم في كل مدينة مع مختبر أبحاث ب 100%. "

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr "الكل جديد خيير الـ وحدات خيير."

#~ msgid "Coinage"
#~ msgstr "العملة"

#, fuzzy
#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr "هذا عادي بدلا من ذلك العملة درع."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:الكيلتي"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "_حذف تجهيز مسبق"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "القوة النووية"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "مستعمرين مهندسين."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "فشل محاولة انشاء طريق للتجارة ل %s."

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* يسمح %s ببناء القواعد الجوية.\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "الليزر"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "المحيط"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr "المحيطات السّفن مستحيل."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "شراء"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "الأدوار"

#~ msgid "hardened"
#~ msgstr "المتمرسون"

#~ msgid "elite"
#~ msgstr "الصفوة"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "العمال"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "مهندسين العمال مهندسين التندرة الصحراء العمال تطوير العمال مهندسين "
#~ "مهندسين العمال إذا ليوناردو الورشة المتفجرات الورشة هذا العمال."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:سلام"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:سلام"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:فريق"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:حرب"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "تطوير وحدة قديمة واحدة في كل دور لعبة."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "تطوير وحدة قديمة واحدة في كل دور لعبة."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "القائد"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr "هذا هو أنت. إذا خسرت هذه الوحدة، فستخسر اللعبة, فلا تخسرها."

#~ msgid "AWACS"
#~ msgstr "نظام التحذير والسيطرة الطائر AWACS"

#, fuzzy
#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "الـ نظام التحذير والسيطرة الطائر AWACS صاعد في الهواء التحذير السيطرة "
#~ "النظام مع."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "يسمح الحجم أي - الحرف الأوّل في الأبجديّة اللّاتينيّة البالوعة النظام الحجم."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "يسمح الحجم أي - الحرف الأوّل في الأبجديّة اللّاتينيّة البالوعة النظام الحجم."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "العاصمة:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "الخبير"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "تجريبي"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "القائد"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "يسمح الحجم أي - الحرف الأوّل في الأبجديّة اللّاتينيّة البالوعة النظام الحجم."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة كاثدرائية الـ اللاهوت كاثدرائية "
#~ "مواطنيين الـ الشيوعية كاثدرائية."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr "المدينة الحوائط هم هم المدينة الحوائط وحدات وحدات."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr "يخفّض تحت الحكم الديقراطي محكمة مواطنيين أيضًا."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr "الزيادات درع هذا."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr "الـ الطعام مع مخزن الحبوب هذا."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "زيادة انتاج العلوم في مدينة ب100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr "الزيادات درع هذا."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr "يضيف درع المحيط الـ."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "اسعاد مواطنان تعساء في كل مدينة مع معبد."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "الزيادات درع المصنع النبات المصنع القوّة النبات المصنع النبات القوّة النبات "
#~ "الـ المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr "المبنى :: صناعة البناء اعادة التصنيع توسيط."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr "الأضعاف الدفاع."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr "يسمح الحجم أداة تعريف قناة مائية الحجم."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "زيادة انتاج الرفاهية والضريبة في مدينة ب50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr "الطرازات مواطنيين كلاهما التصوف العراف مع التصوف العراف."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr "كامل هو."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr "المدينة."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "هذا التطور التكنولوجي المدهش يجعل المواطنيين التعساء سعداء في كل مدنك."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr "تشارلز داروين يعطي."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr "ملكك السمعة."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "يعمل كحائط مدينة في كل مدنك."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "اسعاد مواطنان تعساء في كل مدينة."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "اسعاد مواطنان تعساء في كل مدينة."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr "يخفّض الحكم الديقراطي الحكم الجمهوري هذا."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr "يعطي السّفن الطرازات جديد."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr "الكل جديد خيير الـ وحدات خيير."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr "يسلّي أربعة الكهرباء"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr "الطرازات."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "تمثال الحرية"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr "الطرازات."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "داخلي"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "مسرح شكسبير"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr "الكل جديد خيير الـ وحدات خيير."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr "يخفّض الحكم الديقراطي الحكم الجمهوري هذا."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "جاري تحميل مجموعات القواعد"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr "تحت  الإستبداد ملكك."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr "الأصوليّة الـ الذهب."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "التجميد"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr "تحت الحكم الديقراطي الحكم الديقراطي هناك الحكم الديقراطي."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "تحسين أثر الكولوسيوم."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "تستطيع فقط تطوير الوحدات في مدنك."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* يزيد من التلوث الصادر من عدد السكان.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "أيّ المحيط النهر أي - الحرف الأوّل في الأبجديّة اللّاتينيّة النهر هو الدفاع "
#~ "أخيرا النهر النهر النهر الكوبري المبنى :: صناعة البناء."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "الري"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr "الأصولي المتعصّب."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr "الـ طائرة عامودية وحدات العناية الطائرات لعامودية دوران متّحد الأمم."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr "نصيحة:  وحدة سريعة جدا، وهي مفيدة جدا عند صيد ناقلات العدو."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr "نصيحة:  وحدة سريعة جدا، وهي مفيدة جدا عند صيد ناقلات العدو."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "تطوير وحدة قديمة واحدة في كل دور لعبة."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "اتصال بخادم Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "اختيار خادم Freeciv"

#~ msgid "Verify Password"
#~ msgstr "تأكيد كلمة السر"

#~ msgid "Freeciv Server List"
#~ msgstr "قائمة خادمات Freeciv"

#, fuzzy
#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr "الخادم الاسم المنفذ اصدار الحالة اللاعبين ملاحظة"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "تم الاتفاق على البنود التالية:"

#~ msgid "Erase clause"
#~ msgstr "محو البند"

#~ msgid "Shared vision"
#~ msgstr "رؤية مشتركة"

#~ msgid "Goto and Close"
#~ msgstr "الذهاب والاغلاق"

#~ msgid "Select Unit(s)"
#~ msgstr " الوحدة"

#~ msgid "Variant:"
#~ msgstr "المغاير:"

#~ msgid "Firepower:"
#~ msgstr "القوة النارية:"

#~ msgid "Movement/Defense:"
#~ msgstr "الحركة/الدفاع:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "الطعام/المصادر/التجارة:"

#~ msgid "Road Result/Time:"
#~ msgstr "الطريق النتيجة/الوقت:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "الري النتيجة/الوقت:"

#~ msgid "Mine Result/Time:"
#~ msgstr "المنجم النتيجة/الوقت:"

#, fuzzy
#~ msgid "Trans. Result/Time:"
#~ msgstr "النتيجة الوقت:"

#~ msgid "Select a city:"
#~ msgstr "اختيار مدينة:"

#~ msgid "Center"
#~ msgstr "توسيط"

#~ msgid "Select destination:"
#~ msgstr "إختيار الاتجاه:"

#~ msgid "Unit Commands"
#~ msgstr "أوامر الوحدة"

#~ msgid "Make new homecity"
#~ msgstr "مدينة المنشأ الجديدة"

#~ msgid "Where to Display Messages"
#~ msgstr "أين تعرض الرسائل"

#, fuzzy
#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr "خارج الناتج الرسائل قافزة"

#, fuzzy
#~ msgid " Out Mes Pop"
#~ msgstr "خارج البوب"

#~ msgid "Rates"
#~ msgstr "النسب"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "إختيار نسبة الضريبة، الرفاهية والعلوم:"

#~ msgid "Change"
#~ msgstr "تغيير"

#~ msgid "Help:"
#~ msgstr "المساعدة:"

#~ msgid "Citizen governor..."
#~ msgstr "حاكم المواطنيين..."

#~ msgid "Add Preset"
#~ msgstr "أضف تجهيز مسبق"

#~ msgid "Remove Preset"
#~ msgstr "حذف تجهيز مسبق"

#~ msgid "Control City"
#~ msgstr "السيطرة على مدينة"

#~ msgid "Release City"
#~ msgstr "إطلاق سراح مدينة"

#~ msgid "Minimal Surplus:"
#~ msgstr "أقل ما يمكن من الفائض:"

#~ msgid "Factor:"
#~ msgstr "العامل:"

#~ msgid "Remove preset?"
#~ msgstr "حذف التجهيز المسبق?"

#~ msgid "City Options"
#~ msgstr "خيارات المدينة"

#~ msgid "Make new citizens into:     "
#~ msgstr "صنع المواطنيين الجدد في: "

#, fuzzy
#~ msgid "Disband if build settler at size 1:"
#~ msgstr "تسريح الحجم:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "هجوم تلقائي ضد الوحدات الأرضية: "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "هجوم تلقائي ضد الوحدات البحرية: "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "هجوم تلقائي ضد الوحدات الجوية: "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "هجوم تلقائي ضد الطائرات العمودية: "

#~ msgid "Popup"
#~ msgstr "قافزة"

#~ msgid "Change All..."
#~ msgstr "تغيير الكل..."

#~ msgid "Configure..."
#~ msgstr "تعريف..."

#~ msgid "Configure Cities Report"
#~ msgstr "تعريف تقرير المدن"

#~ msgid "Set columns shown"
#~ msgstr "تحديد الأعمدة الظاهره"

#~ msgid "Change Production Everywhere"
#~ msgstr "تغيير الانتاج في كل مكان"

#~ msgid "From:"
#~ msgstr "من:"

#~ msgid "To:"
#~ msgstr "إلى:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "اسم المبنى       التعداد الكلفة المجموع"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:م"

#~ msgid "Sell All"
#~ msgstr "بيع الكل"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "نوع الوحدة            التطوير  جاري العمل به   فعال  الدرع     الطعام"

#~ msgid "Available worklists"
#~ msgstr "قوائم العمل المتوفرة"

#~ msgid "Rename"
#~ msgstr "تغيير اسم"

#~ msgid "Rename worklist"
#~ msgstr "تبديل إسم قائمة العمل"

#~ msgid "Insert"
#~ msgstr "إدخال"

#~ msgid "Delete"
#~ msgstr "محو"

#~ msgid "Orders"
#~ msgstr "الأوامر"

#~ msgid "Reports"
#~ msgstr "التقارير"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "ت_حرير"

#~ msgid "Select new production"
#~ msgstr "إختيار انتاج جديد"

#~ msgid "Production Worklist"
#~ msgstr "قائمة عمل الإنتاج"

#~ msgid "Current worklist"
#~ msgstr "قائمة العمل الحالية"

#~ msgid "Available targets"
#~ msgstr "الأهداف المتوفرة"

#~ msgid "Prepend"
#~ msgstr "يضيف على البداية"

#~ msgid "Up"
#~ msgstr "إلى الأعلى"

#~ msgid "Down"
#~ msgstr "إلى الأسفل"

#~ msgid "  Ok  "
#~ msgstr "موافق"

#~ msgid "Show future targets:"
#~ msgstr "إظهار الأهداف المستقبلية:"

#~ msgid "Trade Routes"
#~ msgstr "طرق التجارة"

#~ msgid "Darn"
#~ msgstr "يا إلاهي"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "لقد وصلت قافلتك"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "انشاء طريق تجارة"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "اختيار إستراتيجية دبلوماسييك"

#~ msgid "Investigate City (free)"
#~ msgstr "التحقق من مدينة (مجاني)"

#~ msgid "Industrial Sabotage"
#~ msgstr "تخريب صناعي"

#~ msgid "Steal"
#~ msgstr "سرقة"

#~ msgid "Your New Government"
#~ msgstr "حكومتك الجديدة"

#~ msgid "Select government type:"
#~ msgstr "اختيار نوع الحكومة:"

#~ msgid "Choose unit activity:"
#~ msgstr "إختيار نشاط الوحدة:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "برنامج Freeciv هو برنامج مجاني و يرحب بك أن توزع نسخ منه \n"
#~ "ضمن بعض الشروط، انظر إلى عنصر  \"النسخ\" على قائمة المساعدة.\n"
#~ "اﻵن.. اذقهم الجحيم!"

#~ msgid " Sell "
#~ msgstr "بيع"

#~ msgid "Rename..."
#~ msgstr "اعادة تسمية..."

#~ msgid "Activate Units"
#~ msgstr "تفعيل الوحدات"

#~ msgid "Unit List..."
#~ msgstr "قائمة الوحدات..."

#~ msgid "City Options..."
#~ msgstr "خيارات المدينة..."

#~ msgid " Buy "
#~ msgstr "شراء"

#~ msgid "Change..."
#~ msgstr "تغيير..."

#~ msgid "Worklist..."
#~ msgstr "قائمة العمل..."

#~ msgid "Supported units:"
#~ msgstr "الوحدات المدعومة:"

#~ msgid "Units present:"
#~ msgstr "الوحدات الموجودة:"

#~ msgid "Select nation and name:"
#~ msgstr "اختيار الأمة والاسم:"

#~ msgid "Pick Name"
#~ msgstr "اختيار الاسم"

#~ msgid "Select your sex:"
#~ msgstr "اختيار الجنس:"

#~ msgid "Male  "
#~ msgstr "ذكر"

#~ msgid "Select city style:"
#~ msgstr "اختيار أسلوب المدينة:"

#~ msgid " Ok "
#~ msgstr "موافق"

#, fuzzy
#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr "الاسم أمة سفارة الحالة الرؤية السمعة الحالة المضيف"

#~ msgid "Intelligence"
#~ msgstr "مخابرات"

#~ msgid "Meet"
#~ msgstr "اجتماع"

#~ msgid "Cancel pact"
#~ msgstr "الغاء التحالف"

#~ msgid "Goto location"
#~ msgstr "الذهاب إلى موقع"

#, fuzzy
#~ msgid "Popup City"
#~ msgstr "قافزة المدينة"

#~ msgid "Pregame"
#~ msgstr "قبل اللعبة"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "الاسم جاهز القائد أمة "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "أخذ مكان هذا اللاعب"

#, fuzzy
#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr "بينما."

#, fuzzy
#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr "هذه "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ "الإختيار\n"
#~ " التخطيط\n"
#~ " الدفاع\n"
#~ " التقرير :: الحسم :: الفصل :: القضاء بحكم\n"
#~ " المبنى :: صناعة البناء\n"
#~ " التقرير :: الحسم :: الفصل :: القضاء بحكم\n"
#~ " الأخذ\n"
#~ " الإستكشاف\n"
#~ " الأشياء\n"
#~ " الجعل التفاعل مع دبلوماسية"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ "الإختيار\n"
#~ " البداية دون ابْنِ :: يبني :: يشيّد :: يقيم :: يوجِد :: يُنشئ :: يُعزّز :: يُحسّن "
#~ "وضع :: يعمل في البناء :: يستفحل :: يعتمد :: يتّكل :: بِنْية العيش الـ."

#, fuzzy
#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ "التخطيط\n"
#~ " فيما بعد وحدات هذه تذكّر إذا مع وحدات!"

#, fuzzy
#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ "الدفاع\n"
#~ " في وحدات ك مع الدفاع مع جديد الدفاع الـ الدفاع المحارب كتيبة حملة  "
#~ "الرماح حملة بندقية المسكيت حملة البنادق."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets  †  †  €†   a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr "العيش مع أيضًا وحدات متى جديد وحدات."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ "التقرير :: الحسم :: الفصل :: القضاء بحكم\n"
#~ " فيما بعد المحارب مستعمرين الـ المستوطن جديد المستوطن المستوطن العيش."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ "المبنى :: صناعة البناء\n"
#~ " كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد الطعام هذا مستعمرين الـ مع."

#, fuzzy
#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ "التقرير :: الحسم :: الفصل :: القضاء بحكم\n"
#~ " الـ أي - الحرف الأوّل في الأبجديّة اللّاتينيّة هم الدفاع الـ."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ "الأخذ\n"
#~ " كلّ الـ متى أنت خصوصا."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr "إذا الطعام مواطنيين هذا مواطنيين."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr "إذا الطعام."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr "الـ أي - الحرف الأوّل في الأبجديّة اللّاتينيّة مع الوارد."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "التفاعل مع دبلوماسية\n"
#~ " إذا مع هذا منتهي التقارير اللاعبين مع اجتماع اللاعب إذا مادة ذكاء "
#~ "اصطناعي."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr "من واحد لذا."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ "الإستكشاف\n"
#~ " فيما بعد مع السّفن الإستعمال السّفن جديد إذا دبلوماسي."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ "الأشياء\n"
#~ " أي\n"
#~ " أي\n"
#~ " المعاهدات الدفاع\n"
#~ " البعض."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ "الجعل\n"
#~ " هذه لكنّ برنامج Freeciv برنامج Freeciv الشبكة العالميّةhttp://www.freeciv."
#~ "org/."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr "الـ."

#~ msgid " Terrain Alterations"
#~ msgstr "تغييرات على طبيعة الأرض"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr "مستعمرين مهندسين."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr "مناسب هذا المحيط النهر السقاية الطعام دوران في أرض زراعية."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr "البعض."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr "الطرق المحيط إلى النهر الكوبري المبنى :: صناعة البناء الطرق."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr "الوحدات."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr "الوحدات متحرك أنت."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة درع الإعتماد الطعام درع"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "العمال هم العمال مهندسين إذا العمال مهندسين دوران انتهى كن العمال "
#~ "مستعمرين مهندسين."

#~ msgid "  Pillaging"
#~ msgstr "نهب"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr "الكل السلب دوران وحدات الإعتماد:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - أرض زراعية\n"
#~ " - الري\n"
#~ " - منجم\n"
#~ " - قلعة\n"
#~ " - قاعدة جوية\n"
#~ " - سكة حديد\n"
#~ " - طريق"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr "البلاط في لـ الغابات السهل الغابات مع المستوطن المهندس."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "اسرق"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "الحدود الاقليمية"

#, fuzzy
#~ msgid " Food"
#~ msgstr "الطعام"

#, fuzzy
#~ msgid " Production"
#~ msgstr "انتاج"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "التجارة"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "الإختصاصيون"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "السعادة"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr "المواطنيين الإستمرار برنامج Freeciv متى."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr "إذا متى المدن الدبلوماسيون الجواسيس مطوّل الحكم الديقراطي."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr "تحت الفوضوية  الإستبداد عادي الطعام."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr "تحت الحك الملكي الشيوعية الجمهوري الديمقراطي."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr "تحت الحكم الجمهوري الحكم الديقراطي دوران الطعام."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "تلوث"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "محو البند"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "الري"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : مجموع الفائض"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "ضبط نسب الضريية، الرفاهية والعلوم"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "الوحدات دوران عادة وحدات دوران أي - الحرف الأوّل في الأبجديّة اللّاتينيّة "
#~ "وحدات مع الثكنة وحدات مع المنفذ الوسيلة وحدات مع المطار دوران متحرك ما "
#~ "عدا ذلك وحدات دوران أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات دوران "
#~ "الوحدات إذا متّحد الأمم دوران في الطائرات لعامودية دوران متضرّر حرس."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "قواعد المعركة الافتراضية\n"
#~ "---------------------"

#, fuzzy
#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr "متى وحدات وحدات مستحيل الـ."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "أولا، يجب تغيير قوة المهاجم."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " - إذا كان المهاجم خبيرا, فإن قوته تضرب ب 1.5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "التالي، يتم تغيير قوة المدافع ."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - إذا كان المدافع خبيرا, فإن قوته تضرب ب 1.5."

#, fuzzy
#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr "ثمّ الدفاع."

#, fuzzy
#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr "التالي وحدات وحدات."

#, fuzzy
#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr "إذا الطراد الطائرات لعامودية الدفاع."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr "الـ مع البطّاريّة وحدات طائرة عامودية."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr "أداة تعريف الدفاع."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr "إذا مع ساحلي الدفاع."

#, fuzzy
#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr "ضدّ الطائرات لعامودية مع المدينة الحوائط."

#, fuzzy
#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr "إذا."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr "أخيرا وحدات."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr "إذا مع ساحلي الدفاع."

#, fuzzy
#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr "إذا ما عدا ذلك."

#, fuzzy
#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "الـ."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr "إذا."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr "إذا طائرة محاربة طائرة عامودية طائرة عامودية."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr "إذا وحدات."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "فيما بعد كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد إذا ما عدا ذلك الـ وحدات "

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "أيّ وحدات خيير خيير إذا الشمس الحرب الأكاديميّة :: مؤسسة علمية :: معهد "
#~ "وحدات خيير ما عدا ذلك خيير."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr "إذا وحدات المدينة الحوائط الحجم."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr "إذا مع."

#~ msgid " Modifying Combat Rules"
#~ msgstr "تعديل  قواعد المعركة"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "جاري تعديل  قواعد المعركة\n"
#~ "----------------------"

#, fuzzy
#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr "الـ "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr "إذا "

#~ msgid " Combat example 1"
#~ msgstr "المعركة مثال 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "إفترض مدفع أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في "
#~ "اللغة الإنجليزية شركه هولت باكرد اف - الحرف السادس في اللغة الإنجليزية "
#~ "الفارس أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في اللغة "
#~ "الإنجليزية شركه هولت باكرد اف - الحرف السادس في اللغة الإنجليزية مع "
#~ "المدينة الحوائط الغابات لا خيير."

#, fuzzy
#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr "الـ لأنّ الغابات هو المدينة الحوائط هو وحدات."

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr "القوّة مع."

#, fuzzy
#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "كلاهما."

#, fuzzy
#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد إذا ما عدا ذلك."

#, fuzzy
#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr "منذ الـ لكنّ مستحيل."

#~ msgid " Combat example 2"
#~ msgstr "المعركة مثال 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "إفترض خيير سفينة حربية أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف "
#~ "الرابع في اللغة الإنجليزية شركه هولت باكرد اف - الحرف السادس في اللغة "
#~ "الإنجليزية مع خيير جبليّ القوّات أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي "
#~ "- الحرف الرابع في اللغة الإنجليزية شركه هولت باكرد اف - الحرف السادس في "
#~ "اللغة الإنجليزية الأرض العشبية مع المدينة الحوائط ساحلي الدفاع."

#, fuzzy
#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "الـ خيير."

#, fuzzy
#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr "الـ خيير الـ الدفاع الـ ساحلي الدفاع الـ المدينة الحوائط الـ وحدات."

#, fuzzy
#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr "داخليا."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "القوة النارية للسفينة الحربية هي من 2 إلى 1."

#, fuzzy
#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد إذا ما عدا ذلك."

#, fuzzy
#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr "في الـ سفينة حربية سفينة حربية الـ سفينة حربية."

#, fuzzy
#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr "المناطق السيطرة مناطق المعارك متحرك."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "الـ وحدات هنا مع وحدات المتاخمة :: التّجاور :: التّماس :: المحاذاة وحدات."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "في مناطق المعارك أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات متحرك أي - "
#~ "الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات متحرك وحدات أي - الحرف الأوّل في "
#~ "الأبجديّة اللّاتينيّة وحدات متحرك أي - الحرف الأوّل في الأبجديّة اللّاتينيّة "
#~ "وحدات مناطق المعارك الدبلوماسيون الجواسيس."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "الملاحظات فقط مناطق المعارك غير مناطق المعارك لذا مناطق المعارك مناطق "
#~ "المعارك مناطق المعارك وحدات أداة تعريف فارغ هذا الإنتقال متحرك متحرك "
#~ "متحرك وحدات."

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr "أنت متحرك دبلوماسي وحدات مناطق المعارك متحرك دبلوماسي ب."

#, fuzzy
#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr "هذه برنامج Freeciv العدو مع مناطق المعارك الـ جديد."

#, fuzzy
#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr "ملكك."

#, fuzzy
#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr "ملكك  الإستبداد ك في هذا الفوضوية أدوار جديد."

#, fuzzy
#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr "الهجوم الجمهوري الديمقراطي متى."

#, fuzzy
#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr "علمي الجمهوري الديمقراطي إعتبر الحكم الجمهوري."

#~ msgid " Civil War"
#~ msgstr "حرب أهلية"

#, fuzzy
#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr "مدني إلى الأعلى جديد ذكاء اصطناعي."

#, fuzzy
#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr "اللاعبين دوران."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr "الـ إذا مع كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد."

#, fuzzy
#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr "في الحكومات مع."

#, fuzzy
#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr "الـ ذلك مع على أية حال."

#, fuzzy
#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr "البحث جديد."

#, fuzzy
#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr "الـ الفضاء الجنس إذا الألفا على أية حال"

#, fuzzy
#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "فيما مضى أبولّو البرنامج أنت الفضاء هيكلي الفضاء المكوّن الفضاء الوحدة "
#~ "المدينة التحسينات إذا"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr "متى مع سفينة فضائية التقرير إلى اللاعبين سفينة فضائية."

#, fuzzy
#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr "إذا هذا."

#, fuzzy
#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr "إذا!"

#, fuzzy
#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr "إذا مع الـ."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr "فيما مضى إذا مع"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "الـ Metaserver إذا مستحيل الشبكة العالميّة\n"
#~ "http://proxyhost."

#, fuzzy
#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr "متى ذكاء اصطناعي فقط ذكاء اصطناعي إذا إذا."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "الوحدة الأوامر\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ " سي - الحرف الثالث في اللغة الإنجليزية وحدات\n"
#~ "\n"
#~ " دي - الحرف الرابع في اللغة الإنجليزية دي - الحرف الرابع في اللغة "
#~ "الإنجليزية وحدات\n"
#~ "\n"
#~ " وحدات\n"
#~ "\n"
#~ " وحدات\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ " وحدات\n"
#~ " إل - الحرف الثاني عشر في اللغة الإنجليزية\n"
#~ "\n"
#~ "\n"
#~ " أن - الحرف الرابع عشر في اللغة الإنجليزية أن - الحرف الرابع عشر في اللغة "
#~ "الإنجليزية\n"
#~ " وحدات\n"
#~ "\n"
#~ "\n"
#~ " بي - الحرف السادس عشر في اللغة الإنجليزية بي - الحرف السادس عشر في اللغة "
#~ "الإنجليزية\n"
#~ " وحدات\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ " مادة وحدات\n"
#~ " وحدات\n"
#~ " يو يو\n"
#~ " وحدات"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "الوحدة الحركة\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ " وحدات\n"
#~ " وحدات\n"
#~ " دبليو - الحرف الثالث والعشرون في اللغة الإنجليزية\n"
#~ " وحدات"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "رئيسي الخريطة المفاتيح\n"
#~ " التغيير\n"
#~ " التغيير\n"
#~ " السيطرة جي - الحرف السابع في اللغة الإنجليزية\n"
#~ " السيطرة بي - الحرف الثاني في اللغة الإنجليزية\n"
#~ " السيطرة أن - الحرف الرابع عشر في اللغة الإنجليزية\n"
#~ " السيطرة آر - الحرف الثامن عشر في اللغة الإنجليزية\n"
#~ " السيطرة بي - الحرف السادس عشر في اللغة الإنجليزية\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "الحوارات التقارير\n"
#~ " المدينة التقرير\n"
#~ " الوحدة التقرير\n"
#~ " اللاعبون\n"
#~ " الإقتصاد التقرير\n"
#~ " العلم التقرير\n"
#~ " العالم المعجزات\n"
#~ " القمّة خمسة المدن\n"
#~ " رسائل\n"
#~ " الخصائص السكانية\n"
#~ " السفينة الفضائية\n"
#~ " تي - الحرف العشرون في اللغة الإنجليزية الضريبة لاكس إختصار كلمة عِلم "
#~ "النسب\n"
#~ " اف - الحرف السادس في اللغة الإنجليزية البحث المدينة\n"
#~ " السيطرة إل - الحرف الثاني عشر في اللغة الإنجليزية قوائم العمل\n"
#~ " آر - الحرف الثامن عشر في اللغة الإنجليزية الثورة يعود :: يَرجع :: يجيب :: "
#~ "يرفع تقريراً :: ينتخب :: يُعيد :: يُرجع :: يغلّ :: يقابل شيءً بمثله :: يعكس "
#~ "(الضوء) :: يُرجّع :: عودة :: رجعة :: تسليم :: انعطاف :: التواء :: رِبْح :: "
#~ "عائد :: إعادة :: إرجاع :: مُرتجع :: جواب :: متكرّر الدور منتهي"

#, fuzzy
#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr "الـ الـ:"

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr "الرسائل مع."

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr "الرسائل مع جون جون الأسماء الـ جون مع جون."

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr "الرسائل مع جون جون."

#, fuzzy
#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr "الرسائل مع."

#, fuzzy
#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr "الـ قائمة العمل الإستعمال أدوار."

#, fuzzy
#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr "إلى قائمة العمل أنت المساعدة الضغط المساعدة مع."

#, fuzzy
#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr "إلى قائمة العمل الإستعمال قائمة العمل."

#, fuzzy
#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "لوحة المفاتيح البيت قائمة العمل النهاية إلى الأعلى إلى الأسفل قائمة العمل "
#~ "إلى الأسفل قائمة العمل إدخال قائمة العمل محو قائمة العمل."

#, fuzzy
#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr "إذا وحدات المدينة النظرة العامّة."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "برنامج Freeciv شاهد فطريّ :: وطنيّ :: أهليّ :: محلّيّ :: بلديّ :: طبيعيّ :: غير "
#~ "متكلّف :: أصليّ :: ابن البلد اللغة الدعم\n"
#~ "http://www.freeciv.org/index.php/Localization\n"
#~ "http://www.freeciv.org/index.php/Translations\n"
#~ "freeciv-i18n@freeciv.org"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "برنامج Freeciv "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  المطورون الأصليون:\n"
#~ "    (الرجاء عدم ارسال رسائل لهم، لأنهم لا يعملون في المشروع اﻵن!)"

#~ msgid "  Present administrators: "
#~ msgstr "  مدراء النظام الحاليون: "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "إذا هذا منتهي برنامج Freeciv البقّة :: علّة :: جرثوم :: شخص مخبول :: فكرة "
#~ "حمقاء :: شخص متحمس :: جهاز تنصّت خفي التتبع النظام\n"
#~ "http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr "لـ برنامج Freeciv لـ برنامج Freeciv:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr "يخفّض الحكم الديقراطي الحكم الجمهوري هذا."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr "الزيادات الطعام أرض زراعية."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr "المدينة."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr "الطرازات مواطنيين الطرازات الشنق الحدائق في الشنق الحدائق."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "يتطلّب الحكومة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "يعمل كحائط مدينة في كل مدنك."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr "الطرازات مواطنيين الطرازات الشنق الحدائق في الشنق الحدائق."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr "يعمل المصحة المائية النبات هذا المصانع النباتات"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr "زيادة انتاج العلوم ب100% في كل مدينة تسيطر عليها وتحتوي على جامعة."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "اسعاد مواطنان تعساء في كل مدينة مع معبد."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "تطوير وحدة قديمة واحدة في كل دور لعبة."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "تطوير وحدة قديمة واحدة في كل دور لعبة."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "زيادة مصادر التجارة ب50% على كل المربعات التي تحتوي على طرق أو سكك حديدية."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "التهم كاثدرائية هذا الـ اللاهوت كاثدرائية مواطنيين الـ الشيوعية كاثدرائية."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr "الطرازات."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "داخلي"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "دفع انتاج العلوم في كل مدينة مع مختبر أبحاث ب 100%. "

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "تطوير وحدة قديمة واحدة في كل دور لعبة."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr "التهم الشرطة المحطة ذلك الحكم الديقراطي الحكم الجمهوري هذا"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "_حذف تجهيز مسبق"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "تحسين أثر المعابد."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "نظرية الجاذبية"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr "الـ طائرة عامودية وحدات العناية الطائرات لعامودية دوران متّحد الأمم."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "الـ  الشحن وحدات عربة."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "التوابل"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "?plural:دنمركيين"

#~ msgid "Arab"
#~ msgstr "عربي"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:العرب"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "الـ عربي إسلامي."

#~ msgid "Austrian"
#~ msgstr "نمساوي"

#, fuzzy
#~ msgid "?plural:Austrians"
#~ msgstr "النّمساويّون"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "الدوق الأعظم"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "دوقه"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "الليزر"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "نيجيري"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr "بابل بلاد ما بين النهرين السّابع."

#~ msgid "Brazilian"
#~ msgstr "برازيلي"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:البرازيليون"

#~ msgid "Byzantine"
#~ msgstr "بيزنطي"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:بيزنطيين"

#, fuzzy
#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "في الروماني الإمبراطور قسطنطين بيزنطة جديد شرقي الروماني بيزنطي هذا في "
#~ "جستينايان - متّعلّق بمعاهد أو قوانين الرومان آي - الحرف التاسع في اللغة "
#~ "الإنجليزية، انا المنتصف الشرق إفريقيا إيطاليا إسبانيا."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr "الـ فنيقي البحر الأبيض المتوسط الخامس الثّاني قرطاجة روما."

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:يونانيين"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "الصين مع فيما بعد الصين اليوم الناس الحكم الجمهوري الصين الشيوعيون القومي "
#~ "الحكم الجمهوري الصين تايوان."

#~ msgid "Danish"
#~ msgstr "دنمركي"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:دنمركيين"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr "الـ دنمركي الدنمارك."

#~ msgid "Dutch"
#~ msgstr "ألماني"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:ألمان"

#, fuzzy
#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr "متى المقدّس رومي امبراطور هولندا الإتحاد يوتركت الـ هولندا."

#~ msgid "Ethiopian"
#~ msgstr "حبشي"

#, fuzzy
#~ msgid "?plural:Ethiopians"
#~ msgstr "الأثيوبيون"

#, fuzzy
#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr "إثيوبيا إفريقيا أوروبي."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "المواطنيين"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "الزعيم"

#~ msgid "Hittite"
#~ msgstr "الحِثّي"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:الحثيون"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr "الـ الحِثّي هم في سوريا بلاد ما بين النهرين بابل."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "التصفية"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:كينيين"

#~ msgid "Inca"
#~ msgstr "إنكا"

#~ msgid "?plural:Incas"
#~ msgstr "شعب الإينكا"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "بنك"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " على %s"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "إنكا"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "إنكا"

#~ msgid "Indonesian"
#~ msgstr "اندونيسي"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:اندونيسيين"

#, fuzzy
#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "أندونيسيا ملاييّ الأرخبيل مع لغة من لغات برمجة الحاسب الآلي، مدينة جاوا "
#~ "الـ المسلم."

#~ msgid "Iroquois"
#~ msgstr "إيروكويسي"

#, fuzzy
#~ msgid "?plural:Iroquois"
#~ msgstr "إيروكويس - أمريكيّ أصليّ يسكن ولاية نيويورك"

#, fuzzy
#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "الـ إيروكويس - أمريكيّ أصليّ يسكن ولاية نيويورك الإتحاد الشمال أمريكي مع هم "
#~ "جديد يورك سينيكا - فيلسوف رومانيّ كيجا (الهنود الحمر) أونونداجا - شعب "
#~ "أمريكيّ أصليّ أونيدا - شعب أمريكيّ أصليّ الموهوك - شعب أمريكيّ أصليّ الـ الشمال "
#~ "أمريكا الأوربيون."

#~ msgid "Italian"
#~ msgstr "ايطالي"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:ايطاليين"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr "الـ ايطالي هو المنزل الكرنب."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "دوق"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "دوق"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr "التّوافق ياباني اليابان السّابع امبراطور."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:البورميون"

#~ msgid "Korean"
#~ msgstr "كوري"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:كوريين"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr "التّوافق كوري الـ كوري اليوم كوري الشمال الجنوب كوريا كوري."

#, fuzzy
#~ msgid "Mali"
#~ msgstr "ملقا"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:البرتغاليين"

#, fuzzy
#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr "الغواصة إفريقيا في من إسلامي مالي مع هذا الـ الجمهورية مالي."

#~ msgid "Mayan"
#~ msgstr "مواطن من المايا"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:أهل المايا"

#, fuzzy
#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr "الـ مجموعة لغات ينطق بها في أمريكا الوسطى والمكسيك مشهور."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr "الـ فارسي الإمبراطورية."

#~ msgid "Polish"
#~ msgstr "بولندي"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:البولنديين"

#, fuzzy
#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr "الـ بولندي العمر."

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "فارسي"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:البولنديين"

#~ msgid "Portuguese"
#~ msgstr "برتغالي"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:البرتغاليين"

#, fuzzy
#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr "البرتغال أمير هنري الملاح."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "التّوافق سلافي من الفايكنك روسي ب إيفان فيما بعد السويد بيتر آي - الحرف "
#~ "التاسع في اللغة الإنجليزية، انا روسي الإمبراطورية الـ روسي الإمبراطورية "
#~ "روسي فيما بعد الإتحاد السّوفيتي روسيا."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "ليتواني"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:الروس"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:تالنديين"

#~ msgid "Sumerian"
#~ msgstr "سومري"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:سومريين"

#, fuzzy
#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ " منطقة سومر. مكان الحضارة السّامرية بلاد ما بين النهرين الأقراص سومري."

#~ msgid "Swedish"
#~ msgstr "سويدي"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:سويديين"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "الـ مملكة السويد الـ أوروبا المحارب الملوك على أية حال روسيا السويد الـ."

#, fuzzy
#~ msgid "Taino"
#~ msgstr "طبيعة الأرض"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "?plural:تالنديين"

#~ msgid "Thai"
#~ msgstr "تالندي"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:تالنديين"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr "الـ تالندي المنطقة الجنوبية الشرقية آسيا."

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "?plural:تالنديين"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "تركي"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:الأتراك"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "حديث تركيا عثماني الإمبراطورية العالم الحرب آي - الحرف التاسع في اللغة "
#~ "الإنجليزية، انا مركزي السلطات الـ الدفاع."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr "الـ الفايكنكز أوروبا من الفايكنك نورماندي روسيا صقلية."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "الجزر البريطانية (متوسط/كلاسيكي)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "سيناريو الجزر البريطانية أسلوب كلاسيكي بحجم 85x80."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "الأرض (كلاسيكي, كبير)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "سيناريو الجزر البريطانية أسلوب كلاسيكي بحجم 85x80."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "الأرض (كلاسيكي, صغير)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "سيناريو الجزر البريطانية أسلوب كلاسيكي بحجم 85x80."

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "أوروبا (عملاق/كلاسيكي)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "خريطة كبيرة جدا لأوروبا بأسلوب كلاسيكي."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "الأرض (كلاسيكي, كبير)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "سيناريو الأرض أسلوب كلاسيكي بحجم 160x90."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "الأرض (كلاسيكي, متوسط)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "سيناريو الجزر البريطانية أسلوب كلاسيكي بحجم 85x80."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "شبه الجزيرة القوقازية (كلاسيكي, كبير)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr "كبير آيبيري شبه الجزيرة إسبانيا البرتغال."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "الأرض (كلاسيكي, متوسط)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "سيناريو الجزر البريطانية أسلوب كلاسيكي بحجم 85x80."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "الأرض (كلاسيكي, متوسط)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "سيناريو الجزر البريطانية أسلوب كلاسيكي بحجم 85x80."

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "الأرض (كلاسيكي, متوسط)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "سيناريو الأرض أسلوب كلاسيكي بحجم 160x90."

#~ msgid "Tutorial"
#~ msgstr "درس تعليمي"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "جاري تحميل مجموعات القواعد"

#~ msgid "Could not write manual file %s."
#~ msgstr "لا يمكن كتابة ملف الدليل %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>برنامج Freeciv %s خيارات الخادم</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "المستوى: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "الصنف: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "يمكن أن "

#, fuzzy
#~ msgid "Default:"
#~ msgstr "_حذف تجهيز مسبق"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "بدون حد أقصى, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">غيرت القيمة إلى %s</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr "<h1> برنامج Freeciv</h1>"

#, fuzzy
#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre> الخلاصة</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">المستوى: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>الوصف:</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr "<h1> برنامج Freeciv</h1>"

#~ msgid "Move cost"
#~ msgstr "تكلفة الحركة"

#~ msgid "Defense bonus"
#~ msgstr "مكافأة الدفاع"

#~ msgid "Mining"
#~ msgstr "التنجيم"

#~ msgid "turns"
#~ msgstr "أدوار"

#~ msgid "Clean pollution"
#~ msgstr "تنظيف التلوث"

#~ msgid "Clean fallout"
#~ msgstr "تنظيف الغبار الذري"

#~ msgid "impossible"
#~ msgstr "مستحيل"

#, fuzzy
#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr "<h1> برنامج Freeciv</h1>"

#, fuzzy
#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr "<h1> برنامج Freeciv</h1>"

#~ msgid "Upkeep"
#~ msgstr "أجور الصيانة"

#~ msgid "Requirement"
#~ msgstr "شرط"

#~ msgid "Obsolete by"
#~ msgstr "يلغى ب"

#~ msgid "More info"
#~ msgstr "معلومات اضافية"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FILE\tاستعمال ملف FILE كملف السجل\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "فشل العثور على دليل ملفاتي"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "الزبون"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "يبدو أن ملف مواصفات الصوت غير متوافق:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "يبدو أن ملف مواصفات الصوت غير متوافق:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "يبدو أن ملف مواصفات الصوت غير متوافق:"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "فشل العثور على دليل ملفاتي"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "الزبون"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "يبدو أن ملف مواصفات الصوت غير متوافق:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "مجهول"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "اختيار التقدم لسرقته"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "اختيار التقدم لسرقته"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "اختيار التقدم لسرقته"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "فشل العثور على ملف الصوت %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "خيارات الملف: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "الخيارات المدعومة: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "فشل العثور على ملف الصوت %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "فشل محاولة بناء أعجوبة ل %s."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "تحذير: تم أخذ اسم الضيف '%s' ، جاري إعادة التسمية إلى المستخدم '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "الضيوف غير مسموح بهم على هذا الخادم. آسف."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "تم رفض %s: الضيوف غير مسموح بهم."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr "خطأ قراءة قاعدة معلومات المستخدمين، جاري الدخول كاتصال الضيف '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "خطأ قراءة قاعدة معلومات المستخدمين والدخول للضيوف غير مسموح به. متأسف"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "تم رفض %s: خطأ قاعدة المعلومات والضيوف غير مسموح بهم."

#~ msgid "Enter password for %s:"
#~ msgstr "إدخال كلمة السر ل %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "إدخال كلمة سر جديدة (وتذكرها)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "آسف، هذا الخادم يسمح فقط المستخدمين المسجلين مسبقا."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "تم رفض %s: يسمح فقط بالمستخدمين المسجلين مسبقا."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "آسف، محاولات خاطئة كثيرة..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "تم رفض %s: محاولات التحقق من كلمة السر خاطئة وكثيرة لمستخدم جديد."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "تحذير: فشل الحفظ في قاعدة المعلومات. سيتم الاستمرار، ولكن لن تحفظ "
#~ "احصائياتك."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "تم رفض %s: محاولات دخول خاطئة كثيرة."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "أنثى"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "كلمة السر غير صحيحة. حاول مرة أخرى."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "متأسف، اتصالك انفصل بعد عدم الاستخدام..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "تم رفض %s: انتهت مدة الخروج للاتصال بينما جاري الانتظار لكلمة السر."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "كلمة السر قصيرة جدا، أقل طول هو %d. حاول مرة أخرى."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "يجب أن تحتوي كلمة السر على الأقل %d أحرف capital, %d أرقام, وتكون على "
#~ "الأقل ذو حد أدنى %d من عدد الأحرف المطبوعة. حاول مرة أخرى."

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "حصل البرابرة على قائد اسمه %s. يمكن أن تكون هناك أوقات صعبة في المستقبل."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "إضطراب محلي قرب %s بقيادة %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "شوهد مهاجمين من البحر قرب  %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "لقد بعت شيئا أصلا في هذا الدور."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "لقد اشتريت %s في %s ب %d ذهب."
#~ msgstr[1] "لقد اشتريت %s في %s ب %d ذهب."
#~ msgstr[2] "لقد اشتريت %s في %s ب %d ذهب."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "لا يمكن الشراء في مدينة انشأت في هذا الدور."

#~ msgid "You have already bought this turn."
#~ msgstr "لقد اشتريت أصلا في هذا الدور."

#~ msgid "You don't buy %s!"
#~ msgstr "لا يمكنك شراء %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "لا يمكن شراء الوحدات عندما تكون المدينة في فوضى."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d ذهب لكل دور"
#~ msgstr[1] "%d ذهب لكل دور"
#~ msgstr[2] "%d ذهب لكل دور"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d ذهب مطلوب.  عندك فقط %d ذهب."
#~ msgstr[1] "%d ذهب مطلوب.  عندك فقط %d ذهب."
#~ msgstr[2] "%d ذهب مطلوب.  عندك فقط %d ذهب."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "لا تستطيع شراء %s في %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "لقد اشتريت في هذا الدور، لا يمكن التغيير."

#~ msgid "You already have a city called %s."
#~ msgstr "عندك أصلا مدينة بهذا الاسم %s."

#~ msgid "A city called %s already exists."
#~ msgstr "مدينة اسمها %s أصلا موجودة."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "لا يمكن استخدام %s كاسم مدينة. فهو محجوز ل %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr "ب%s اسم غير مقبول. فقط اسماء ASCII or ruleset مسموحة للمدن."

#~ msgid "City no. %d"
#~ msgstr "رقم المدينة. %d"

#~ msgid "A poorly-named city"
#~ msgstr "اسم مدينة ضعيف"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "تغيير مدينة المنشأ من %s إلى %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "تحويل %s في %s من %s إلى %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "تحويل %s من %s إلى %s."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s فقدت عند التحويل إلى %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s فقدت عند السيطرة على %s."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "تم بناء %s من جديد في %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "عندك أصلا مدينة اسمها %s. تم اعادة تسميتها إلى %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "يتفاجئ الناس في %s بامكانياتك التكنولوجية!\n"
#~ "      يقوم العمال لوحدهم بجمع وتطوير المدينة بالسكك الحديدية."

#~ msgid "You have founded %s."
#~ msgstr "لقد انشأت %s."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "تم تحريك %s خارج المدينة المسرحة %s لتجنب قلة الأراضي."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "عندما تم تسريح %s ال %s لم تستطع الخروج، ولهذا فقدت."

#~ msgid "You destroy %s completely."
#~ msgstr "لقد دمرت %s كليا."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "دمرت %s من قبل %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "لقد احتللت %s; تراكمت غنائم نهبك إلى %d ذهب!"
#~ msgstr[1] "لقد احتللت %s; تراكمت غنائم نهبك إلى %d ذهب!"
#~ msgstr[2] "لقد احتللت %s; تراكمت غنائم نهبك إلى %d ذهب!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "احتل %s مدينة %s ونهب %d من الذهب منها."
#~ msgstr[1] "احتل %s مدينة %s ونهب %d من الذهب منها."
#~ msgstr[2] "احتل %s مدينة %s ونهب %d من الذهب منها."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "لقد احتللت %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s احتل %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "لقد حررت %s! تراكمت غنائم النهب إلى %d ذهب."
#~ msgstr[1] "لقد حررت %s! تراكمت غنائم النهب إلى %d ذهب."
#~ msgstr[2] "لقد حررت %s! تراكمت غنائم النهب إلى %d ذهب."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "حرر %s مدينة %s ونهب %d من الذهب منها."
#~ msgstr[1] "حرر %s مدينة %s ونهب %d من الذهب منها."
#~ msgstr[2] "حرر %s مدينة %s ونهب %d من الذهب منها."

#~ msgid "You have liberated %s!"
#~ msgstr "لقد حررت %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s حرر %s."

#~ msgid " from the worklist"
#~ msgstr " من قائمة العمل"

#~ msgid "%s is building %s%s."
#~ msgstr "%s يبني %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "لقد بعت %s في %s (اﻵن محاط باليابسة) ب %d ذهب."
#~ msgstr[1] "لقد بعت %s في %s (اﻵن محاط باليابسة) ب %d ذهب."
#~ msgstr[2] "لقد بعت %s في %s (اﻵن محاط باليابسة) ب %d ذهب."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "ال %s من %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "قاعدة جوية"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s يبيع %s (قديم) ب %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "ملاحظة: الأعجوبة %s في %s سينتهي بنائها فب الدور القادم."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "اقتراح تخفيف سرعة النمو في %s لاستعمال %s (جاري البناء) بشكل فعال أكثر."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s يمكن أن تتوسع إلى حجم %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "تحذير: يمكن أن تصير مجاعة في %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "تحذير, هنالك القليل من الأموال يا سيدي."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s يحتاج إلى %s (جاري البناء) للتوسع أكثر."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "تحتاج %s إلى تحسين لتكبر أكثر ."

#~ msgid "%s grows to size %d."
#~ msgstr "%s تكبر إلى حجم %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "مجاعة  في %s,خسارة %s!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "تؤدي المجاعة إلى تقليل عدد السكان في %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "تدمر المجاعة %s كليا."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; التكنولوجيا غير متوفرة حتى اﻵن!  "
#~ "سيتم التأجيل..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "لا يستطيع %s بناء %s من قائمة العمل. سيتم الالغاء..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "تم تطوير الانتاج  من %s إلى %s في %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; التكنولوجيا %s غير متوفرة ختى اﻵن.  "
#~ "سيتم التأجيل..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; يجب أن يكون %s موجودا أولا.  سيتم "
#~ "التأجيل..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; تحناج إلى حكومة %s.  سيتم التأجيل..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; الخاص %s مطلوب.  سيتم التأجيل..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; التضاريص %s مطلوبة.  سيتم التأجيل..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; الخاص %s مطلوب.  سيتم التأجيل..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; يستطيع %s فقط بناء هذه. سيتم "
#~ "التأجيل..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; يستطيع %s فقط بناء هذه. سيتم "
#~ "التأجيل..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; يجب أن تكمون حجم المدينة %d.  سيتم "
#~ "التأجيل..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; يستطيع %s فقط بناء هذه. سيتم "
#~ "التأجيل..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; التضاريص %s مطلوبة.  سيتم التأجيل..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; التضاريص %s مطلوبة.  سيتم التأجيل..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; التضاريص %s مطلوبة.  سيتم التأجيل..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "لا يستطيع %s بناء %s من قائمة العمل; التكنولوجيا غير متوفرة حتى اﻵن!  "
#~ "سيتم التأجيل..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr "لا يستطيع %s بناء %s من قائمة العمل; السبب مجهول!  سيتم التأجيل..."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "قائمة عمل الخاصة ب%s فارغة اﻵن."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "لا يستطيع %s تحمل أجور صيانة %s, تم تسريح الوحدة."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "مات المواطنون في %s لعدم قدرتهم على تحمل أجور صيانة %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "يبني %s ال %s, الذي ليس متوفر بعد اﻵن."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "استطاع %s انهاء بناء %s في %s."

#~ msgid "%s has finished building %s."
#~ msgstr "انهى %s  بناء %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "يدفع %s بعجلة التطور إلى الأمام; لقد حصلت على %d تقدم فوري."
#~ msgstr[1] "يدفع %s بعجلة التطور إلى الأمام; لقد حصلت على %d تقدمان فوريان."
#~ msgstr[2] "يدفع %s بعجلة التطور إلى الأمام; لقد حصلت على %d تقدمات فورية."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "استحوذ %s على %s من %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "بدأ %s ببناء سفينة فضاء!"

#~ msgid "%s can't build %s yet."
#~ msgstr "لا يستطيع %s بناء %s حتى اﻵن."

#~ msgid "%s is finished building %s."
#~ msgstr "انهى %s بناء %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "لا يمكن الاحتفاظ ب %s في %s, تم بيع البناية!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "الذهب غير كافي. تم تسريح %s"

#~ msgid "Pollution near %s."
#~ msgstr "تلوث قرب %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "نحن نحب يوم %s الذي الغي به في %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "نحن نحب يوم %s الذي الغي به في %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "عصيان مدني في %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "يستمر العصيان المدني في %s."

#~ msgid "Order restored in %s."
#~ msgstr "تم استعادة النظام في %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "أطاح الشعب ب %s, بلدك في صراع."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "لا يستطيع %s بناء %s حتى اﻵن، ولا نستطيع تسريح مدينتنا الوحيدة."

#~ msgid "%s is disbanded into %s."
#~ msgstr "تم تسريح %s إلى %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "تم تسريح %s إلى %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "تم قصف %s بالسلاح النووي من قبل %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "مدمرة"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "لقد دمرت %s كليا."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "تؤدي المجاعة إلى تقليل عدد السكان في %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "الإنتاج المنتهي:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "تنظيف التلوث"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "يجب عليك مقاطعة برنامج  Freeciv مرتين خلال ثانية واحدة لجعلها تنتهي.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr "تحذير: الخيار %s قديم وملغي.  استعمل -m لتفعيل ال metaserver.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "خطأ: خيار مجهول '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "هذا هو الخادم ل %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "يمكنك تعلم الكثير عن برنامج  Freeciv على %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tتفعيل التحقق من هوية عند الخادم.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr "  -G  --Guests\t\tالسماح للضيوف بالدخول إذا كانت auth مفعلة.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tالسماح لمتسخدمين جدد بالدخول إذا كانت auth مفعلة.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADDR\tانتظار العملاء على العنوان ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "بدون اصدار أي تقارير ل  metaserver في هذه اللعبة."

#, fuzzy
#~ msgid "L  †  †  €†  oad saved game FILE"
#~ msgstr "تحميل لعبة محفوظة"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADDR\tتحديد ADDR كعنوان metaserver\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tإعلام metaserver وارسال معلومات الخادم\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <عنوان انترنت>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tالسماع للعملاء على المنفذ PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "  -q, --quitidle TIME\tقم الخروج إذا يوجد لاعبين خلال TIME ثواني\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tعند انتهاء اللعبة، قم بالخروج بدلا من اعادة التشغيل\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tقم بحفظ اللعب على الدليل DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "إختيار سيناريو"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tقم بحفظ اللعب على الدليل DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "رقم تعريف الخادم: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tتحديد رقم تعريف الخادم ب ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FILE\tقراءة سكربت البداية FILE\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog FILE\tاستعمال FILE كملف سجل تصنيف الرتب\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "بدء اللعبة، أو اعادة التشغيل بعد تحميل لعبة محفوظة."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr "هذا متى جديد ذكاء اصطناعي فيما بعد هذا عندما."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <اسم الأمر>\n"
#~ "help <اسم الخيار>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "عرض المساعدة عن أوامر وخيارات الخادم."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr "مع مع ما عدا ذلك لـ الـ."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr "المعرض الـ."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "الخروج من اللعبة وإغلاق الخادم."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <اسم الاتصال>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "فصل اتصال عميل من الخادم."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr "القطع إذا الملاحظة."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <اسم الخيار>"

#~ msgid "Explain server options."
#~ msgstr "توضيح خيارات الخادم."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr "الـ مع مع<option-name>."

#~ msgid "Show server options."
#~ msgstr "إظهار خيارات الخادم."

#~ msgid "wall <message>"
#~ msgstr "wall <رسالة>"

#~ msgid "Send message to all connections."
#~ msgstr "بعث رسالة إلى كل الاتصالات."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "يظهر لكل عميل متصل نافذة تعرض الرسالة المدخلة."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "رسائل الاتصال أو  قطع الاتصال"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "بعث رسالة إلى كل الاتصالات."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [رقم التصويت]"

#~ msgid "Cast a vote."
#~ msgstr "ادلي بصوت."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة مع جديد الـ إذا أنت الـ إذا دوران."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "يفعل أو يعطل تنقيح الذكاء الاصطناعي (ذ.ا) لكيان معطى."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr "إظهار أو اخفاء معلومات تنقيح ال ذ.ا ومخرجات التنقيح عن كيان معطى."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <اسم الخيار> <قيمة>"

#~ msgid "Set server option."
#~ msgstr "تحديد خيار الخادم."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <اللاعب> [team]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "تغيير، إضافة أو إزالة عضوية لاعب لفريق."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <الدليل>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "اختيار دليل مجموعة القواعد  أو رزمة التغيير  modpack الجديدة."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <رقعة المعلومات>"

#~ msgid "Set metaserver info line."
#~ msgstr "تحديد سطر معلومات metaserver."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <رقعة المعلومات>"

#~ msgid "Set metaserver patches line."
#~ msgstr "تحديد سطر رقع معلومات metaserver."

#~ msgid "Control metaserver connection."
#~ msgstr "السيطرة على اتصال metaserver."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <عنوان انترنت>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "اختيار عنوان موقع الانترنت لارسال التقارير له من metaserver."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <اسم اللاعب>"

#~ msgid "Toggle AI status of player."
#~ msgstr "تفعييل أو تعطيل حالة الذّكاء الاصطناعيّ للاعب."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [connection-name] <اسم اللاعب>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "الاستيلاء على مكان لاعب في اللعبة."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr "فقط مع إذا<player-name> إذا."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [اسم الاتصال] [اسم اللاعب]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "مراقبة لاعب أو كل اللعية."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr "فقط مع إذا إذا."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <اسم الاتصال>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "الانفصال عن لاعب."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr "فقط مع."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <اسم اللاعب>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "انشاء لاعب ذ.ا باسم معطى."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "وضع نفسك في نمط away. سيحمي الذكاء الاصطناعي ظهرك."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "سيحكم ال ذ.ا أمتك ولكنه سيفعل تغييرات بسيطة."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <اسم اللاعب>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "وضع لاعب أو كل لاعبي ذ.ا إلى مستوى 'مبتدئ'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي مبتدئ جديد ذكاء اصطناعي مبتدئ مع."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <اسم اللاعب>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "وضع لاعب أو كل لاعبي ذ.ا إلى مستوى 'سهل'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي سهل جديد ذكاء اصطناعي سهل مع."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <اسم اللاعب>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "وضع لاعب أو كل لاعبي ذ.ا إلى مستوى 'عادي'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي عادي جديد ذكاء اصطناعي عادي مع."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <اسم اللاعب>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "وضع لاعب أو كل لاعبي ذ.ا إلى مستوى 'صعب'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي صعب جديد ذكاء اصطناعي صعب مع."

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr "create <اسم اللاعب>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "وضع لاعب أو كل لاعبي ذ.ا إلى مستوى 'سهل'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "مع الذّكاء الاصطناعيّ :: منظّمة العفو الدّوليّة سهل جديد الذّكاء الاصطناعيّ :: "
#~ "منظّمة العفو الدّوليّة سهل مع."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <اسم اللاعب>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "وضع لاعب أو كل لاعبي ذ.ا إلى مستوى 'تجريبي'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr "مع ذكاء اصطناعي تجريبي جديد ذكاء اصطناعي مع ذكاء اصطناعي لـ."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <المستوى>\n"
#~ "cmdlevel <المستوى> new\n"
#~ "cmdlevel <المستوى> first\n"
#~ "cmdlevel <المستوى> <اسم الاتصال>"

#~ msgid "Query or set command access level access."
#~ msgstr "الإستفسار أو تحديد مستوى صلاحية الأوامر."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "الـ الـ\n"
#~ " لا شيئ\n"
#~ "\n"
#~ "\n"
#~ " جديد مع الملاحظة."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "إذا لم يكن هناك أحد ، ستصبح منظم اللعبة مع صلاحيات أكثر."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <الدور> <زيادة الدور> <القيمة> <مضاعف القيمة>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "انظر \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "كلّ<turn> أدوار<value><turninc><turn><value><valuemult> الإستعمال مع "
#~ "التقصيرات"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "حذف تجهيز مسبق"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "الانفصال عن لاعب."

#~ msgid "End the game immediately in a draw."
#~ msgstr "الخروج من اللعبة فورا بتعادل."

#~ msgid "Concede the game."
#~ msgstr "خسارة اللعبة."

#, fuzzy
#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr "هذا."

#~ msgid "remove <player-name>"
#~ msgstr "remove <اسم اللاعب>"

#~ msgid "Fully remove player from game."
#~ msgstr "إزالة اللاعب من اللعبة بشكل كامل."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr "هذا الإستعمال مع!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <اسم الملف>"

#~ msgid "Save game to file."
#~ msgstr "حفظ اللعية على ملف."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "أنقذ<file-name> إذا<auto-save name prefix><year> مع\n"
#~ "<filename>."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <اسم الملف>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "حفظ اللعية على ملف."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "أنقذ<file-name> إذا<auto-save name prefix><year> مع\n"
#~ "<filename>."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <اسم الملف>"

#~ msgid "Load game from file."
#~ msgstr "تحميل اللعبة من ملف."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "تحميل اللعبة من <اسم الملف>. ، ستفقد أي بيانات حالية بضمن ذلك اللاعبيون، "
#~ "مجموعات القواعد وخيارات الخادم.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <اسم الملف>"

#~ msgid "Process server commands from file."
#~ msgstr "قراءة و تنفيد أوامر الخادم من ملف."

#~ msgid "write <file-name>"
#~ msgstr "write <اسم الملف>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "كتابة الاعدادات الحالية كأوامر للخادم على ملف."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "تحديد خيار الخادم."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "انصال metaserver أصلا مغلق."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "تحويل مخرجات الخادم بين 'أسلوب RFC' والأسلوب العادي."

#~ msgid "Simply returns the id of the server."
#~ msgstr "ببساطة يعيد رقم تعريف الخادم."

#~ msgid "%s Welcome"
#~ msgstr "مرحبا بك %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "مرحبا بك على  الخادم %s الذي يعمل على %s والمنفذ %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "مرحبا بك على الخادم %s الذي يعمل على المنفذ %d."

#~ msgid "%s has connected from %s."
#~ msgstr "تم اتصال %s من %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "فشل فصل اتصالك بلاعب جديد."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "أنت متصل ك '%s' وغير موصول إلى أي لاعب."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "أنت متصل ك '%s' و موصول إلى لاعب مجهول الهوية."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "أنت متصل ك '%s' و موصول إلى %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "تم اتصال %s من %s."

#, fuzzy
#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "الدور جاري الانتظار دوران."

#~ msgid "Client rejected: %s."
#~ msgstr "رفض العميل: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "طلب الاتصال من %s من %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s عنده اصدار عميل %d.%d.%d%s"

#, fuzzy
#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr "الـ الزبون الترقية!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "تم رفض %s: الامكانيات غير مطابقة."

#, fuzzy
#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr "الـ الزبون الترقية!"

#~ msgid "Invalid username '%s'"
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "تم رفض%s: الاسم غير صحيح [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "تم رفض %s: انتهت مدة الخروج للاتصال بينما جاري الانتظار لكلمة السر."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' أصلا متصل."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "تم رفض %s: اسم المستخدم مكرر [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "تم فقد الاتصال: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "جاري الفصل عن %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "موافق. تم تحديد أسلوب RFC."

#~ msgid "Ok. Standard style set."
#~ msgstr "موافق. تم تحديد الأسلوب المعياري."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "لمساعدة مساعدة تمهيدية, اطبع 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "لا يستطيع %s قبول %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "ليس لديك تكنولوجيا %s ، لا يمكنك قبول المعاهدة."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "المدينة التي تحاول إعطائها غير موجودة بعد اﻵن ، لا يمكنك قبول المعاهدة."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "أنت لست مالك  %s، لا تستطيع قبول المعاهدة."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "تم طلب عاصمتك (%s) ، لا يمكنك قبول المعاهدة."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "ليس لديك ما يكفي من الذهب، لذا لا يمكنك قبول المعاهدة."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "تم الاتفاق على معاهدة  من %d بند."
#~ msgstr[1] "تم الاتفاق على معاهدة  من %d بندان."
#~ msgstr[2] "تم الاتفاق على معاهدة  من %d بنود."

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "لقد دمرت احدى المدن التي اعطاها لنا  %s ! تم الغاء المعاهدة!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "لا يسيطر %s على %s بعد اﻵن! تم الغاء المعاهدة!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "ليس لدى %s الكمية الموعودة من الذهب! تم الغاء المعاهدة!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "لقد اعطيت سفارة ل %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "سمح %s لك ببناء سفارة!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "لقد عُلّمت معرفة ال %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "استحوذ %s على %s من %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "لقد حصلت على %d ذهب."
#~ msgstr[1] "لقد حصلت على %d ذهب."
#~ msgstr[2] "لقد حصلت على %d ذهب."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "لقد حصلت على خريطة  العالم الخاصة ب %s."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "لقد حصلت على الخريطة البحرية الخاصة ب  %s."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "لقد حصلت علة مدينة ال %s من %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "لقد أعطيت مدينة ال %s إلى %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "لقد وافقت على وقف اطلاق نار مع %s."

#, fuzzy
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "لقد وافقت على هدنة مع %s. ستتحول الهدنة في خلال %d دور إلى معاهدة سلام. "
#~ "قم بتحريك وحداتك خارج أراضي %s."
#~ msgstr[1] ""
#~ "لقد وافقت على هدنة مع %s. ستتحول الهدنة في خلال %d دوران إلى معاهدة سلام. "
#~ "قم بتحريك وحداتك خارج أراضي %s."
#~ msgstr[2] ""
#~ "لقد وافقت على هدنة مع %s. ستتحول الهدنة في خلال %d أدوار إلى معاهدة سلام. "
#~ "قم بتحريك وحداتك خارج أراضي %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "لقد وافقت على تحالف مع %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "لقد اعطيت رؤية مشتركة ل %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "اعطى %s رؤية مشتركة لك."

#~ msgid "%s canceled the meeting!"
#~ msgstr "ألغى %s الاجتماع!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "تم الغاء الاجتماع مع %s."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "تم قطع رأس سفيرك الدبلوماسي!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "وحدتك %s لا تستطيع تسميم مخزون المياه في %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "سممت وحدتك %s مخزون المياه في %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "يشتبه ب %s في تسميم مخزون المياه في %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "تم اعدام وحدتك %s في %s من البدائي %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "لقد انشأت سفارة في %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "انشئ %s سفارة في %s."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "لم تستطع وحدتك %s تخريب %s %s."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "نجحت وحدتك %s في تخريب %s %s."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "تم تخريب وحدتك %s من قبل %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "لا تستطيع رشوة أي وحدة من هذه الأمة."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "لا تملك الكفاية من الذهب لرشوة %s %s."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "لا تستطيع رشوة %s!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "نجحت وحدتك %s برشوة %s."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "تم رشو وحدتك %s من قبل %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "توقع %s محاولتك لسرقة التكنولوجيا مرة أخرى. تم ايقاف واعدام وحدتك %s."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "تم القبض على وحدتك %s عند محاولة سرقة التكنولوجيا من %s."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "فشل %s %s بسرقة التكنولوجيا من %s."

#~ msgid "No new technology found in %s."
#~ msgstr "لا توجد تكنولوجيا جديدة في %s."

#~ msgid "You can't subvert this city."
#~ msgstr "لا تستطيع تخريب هذه المدينة."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "لا تملك الذهب الكافي لتخريب %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "تم القبض على وحدتك %s عند محاولة التحريض على ثورة!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "لقد قبضت على وحدة %s %s عند محاولة التحريض على ثورة في %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "تم التحريض على ثورة في %s، أنت اﻵن تحكم المدينة!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "ثورة في%s ، المشتبه بالتحريض على الثورة هو %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "تم القبض على وحدتك  %s عند محاولة التخريب الصناعي!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "لقد قبضت على وحدة %s %s عند محاولة التخريب في %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "لم تستطع وحدتك %s العثور على أي شئ قابل للتخريب في %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "لا تستطيع تخريب %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "لم تستطع وحدتك %s العثور على %s للتخريب في %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "لقد نجحت وحدتك %s في تدمير انتاج ال of %s في %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "تم تدمير انتاج ال %s في %s, المشتبه به هو %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "تم القبض على وحدتك %s عند محاولة التخريب!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "لقد قبضت على وحدة %s %s عند محاولة تخريب %s في %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "لقد دمرت وحدتك %s ال %s في %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "دمر %s ال %s في %s."

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "تم تدمير وحدة العدو %s عند الدفاع عن %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "تم تدمير وحدتك %s عند الدفاع عن %s ضد %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "تم تدمير وحدتك %s عند الدفاع عن %s ضد %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "تم تدمير وحدتك %s عند الدفاع عن %s ضد %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "تم تدمير وحدتك %s عند الدفاع عن ضد %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "تم تدمير وحدتك %s عند الدفاع عن ضد %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "تم تدمير وحدتك %s عند الدفاع عن %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "تم تدمير وحدة %s %s عند محاولة اختراق %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "تم تدمير وحدة %s %s عند محاولة اختراق %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "تم تدمير وحدة %s %s عند محاولة اختراق %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "تم تدمير وحدة %s %s عند محاولة اختراق قواتنا."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "تم تدمير وحدة %s %s عند محاولة اختراق قواتنا."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "تم تدمير وحدة %s %s عند محاولة اختراق قواتنا."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "أتمت وحدتك %s مهمتها بنجاح ورجعت سالمة إلى %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "تم القبض على وحدتك %s بعد اتمام مهمتها في %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "تم القبض على وحدتك %s بعد اتمام مهمتها."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "لقد سببت حادثا عند رشوة وحدة %s%s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "لقد سبب %s حادثا عند رشوة وحدتك %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "لقد سببت حادثا عند محاولة سرقة تكنولوجيا من %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "لقد سبب %s حادثا عند محاولة سرقة تكنولوجيا منك."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "لقد سببت حادثا عند محاولة التحريض على ثورة في %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "لقد سبب %s حادثا عند محاولة التحريض على ثورة في %s."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "* لا تستطيع بناء المدن على هذه التضاريص."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "* لا تستطيع بناء المدن على هذه التضاريص."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "* لا تستطيع بناء المدن على هذه التضاريص."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "* لا تستطيع بناء المدن على هذه التضاريص."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "التصويت غير موجود (%d)."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* لا يمكن بنائها في المدن.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "اسم الاتصال: %s"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "لا يمكن إزالة اللاعبيين متى بدأت اللعبة."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "تم تدمير اللاعب "

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "التصويت غير موجود (%d)."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "التصويت غير موجود (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "لا يمكن بدء اللعبة: لقد بدأت أصلا."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "لا يمكن تفعيل أو تعطيل لاعب بربري."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "كل الخيارات"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (خيير)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "فشل العثور على ملف الصوت %s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "الوحدات البحرية البادئة غير مدعومة حتى اﻵن, لا يستطيع أي أحد الحصول على "
#~ "%s."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "بلا أي وحدات مختارة."

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "زادت مدة الخروج من الدور الحد الاعلى، جاري تثبيت على الحد الأعلى"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "مدة الخروج أقل من الصفر، جاري تثبيت على الصفر."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "كتلة أرض عالية - هذا سيأخد بعض الثواني."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "لم يضع المولّد 3 كل الجزر الكبيرة."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "ترك المولّد 3 %li كتل أرضية بدون مكان."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr "الـ."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "بادئة اسم اللاعب مبهمة %s."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "بادئة اسم الاتصال مبهمة %s."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "اسم %s هو اسم مجهول. استعمل اسم الاتصال"

#~ msgid "%s to allies: %s"
#~ msgstr "%s إلى الحلفاء: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "يراقب %s اﻵن %s"

#~ msgid "You are not attached to a player."
#~ msgstr "أنت غير مربوط بأي لاعب."

#~ msgid "%s is not connected."
#~ msgstr "ال %s غير متصل."

#~ msgid "There is no connection by the name %s."
#~ msgstr "لا يوجد هناك اتصال باسم %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "لا يوجد هناك لاعب أو اتصال باسم %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "حصل الاحترار العالمي!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr "تم غمر الشرائط الساحلية وتصحر مساحات شاسعة من الأرض العشبية."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "حدث الشتاء النووي!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "جفت الأهوار وتحولت سهول كثيرة من الأرض الزراعية إلى التندرا."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "ينتشر أمل جديد كالنار في كل أنحاء المدينة عند اعلان اكتشاف سكة الحديد.\n"
#~ "      يجتمع العمال بعفوية ويطورون كل مدنك إلى سكك الحديد."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "يفرح الناس عند سماع معرفة علمائك عن سكك الحديد.\n"
#~ "      يجتمع العمال بعفوية ويطورون كل مدنك إلى سكك الحديد."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "ينتشر أمل جديد كالنار في كل أنحاء المدينة عند اعلان اكتشاف سكة الحديد.\n"
#~ "      يجتمع العمال بعفوية ويطورون كل مدنك إلى سكك الحديد."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "يفرح الناس عند سماع معرفة علمائك عن سكك الحديد.\n"
#~ "      يجتمع العمال بعفوية ويطورون كل مدنك إلى سكك الحديد."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "تم تحريك وحدتك %s لتغير التضاريص."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "تم تسريح وحدتك %s لتغير التضاريص."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "بدون اصدار أي تقارير ل  metaserver في هذه اللعبة."

#~ msgid "The %s are no more!"
#~ msgstr "ال %s غير موجودين بعد اﻵن!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "لا يمكن تغيير النسب قبل بدء اللعبة."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "تفوق نسبة %s حد النسبة الأعلى ل %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "يحكم %s الآن %s ك %s."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "حرض %s على ثورة! في خلال %d دور ستحدث الفوضى! الحكومة الهدف هي %s."
#~ msgstr[1] ""
#~ "حرض %s على ثورة! في خلال %d دوران ستحدث الفوضى! الحكومة الهدف هي %s."
#~ msgstr[2] ""
#~ "حرض %s على ثورة! في خلال %d أدوار ستحدث الفوضى! الحكومة الهدف هي %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "الثورة : العودة إلى حكم الفوضوية."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "يجب عليك اختيار حكومة جديدة من قائمة الحكومة."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "تعدت نسبة الضريبة الحد الأعلى ل %s، تم التعديل."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "تعدت نسبة العلوم الحد الأعلى ل %s، تم التعديل."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "تعدت نسبة الرفاهية الحد الأعلى ل %s، تم التعديل."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "لا يعطينا %s رؤية مشتركة بعد اﻵن!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "لن يسمح لك مجلس الشيوخ بنقض المعاهدة مع %s. يجب عليك حل المجلس أو "
#~ "الانتظار لوقف أفضل."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "وافق مجلس الشيوخ على مشروع قانونك بسبب الاستفزازات المستمرة من %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "يرفض مجلس الشيوخ انهاء المعاهدة مع %s، ولكن لن تجد صعوبة في العثور على "
#~ "مجلس جديد."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "الحالة الدبلوماسية بين ال %s و ال %s هي اﻵن %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "الغى  %s الاتفاقية الدبلوماسية! الحالة الدبلوماسية بين ال %s و ال %s هي "
#~ "اﻵن %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr "هاجم %s حليفك %s! أنت تلغي تحالفك مع المعتدي."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "أعلن زميلك في الفريق %s الحرب على %s. أنت مجبر أن تلغي تحالفك مع %s."

#~ msgid "Removing player %s."
#~ msgstr "إزالة اللاعب %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "لقد تم إزالتك من اللعبة!"

#~ msgid "%s has been removed from the game."
#~ msgstr "لقد تم إزالة %s من اللعبة."

#~ msgid "Please choose a non-blank name."
#~ msgstr "الرجاء إختيار اسم بدون فراغات."

#~ msgid "That nation is already in use."
#~ msgstr "هذه الأمة أصلا مستعملة."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "عند لاعب آخر أصلا هذا الاسم '%s'.  الرجاء اختيار اسم آخر."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "الرجاء اختيار اسم يحتوي على أحرف  ASCII فقط."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "اللاعب %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "اسم مدينة ضعيف"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "لقد اتصلت لأول مرة مع %s, المحكوم من %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "لا يمكن اشعال الحرب الأهلية في %s  - لوجود لاعبيين كثر"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "لا يمكن اشعال الحرب الأهلية في %s  - لوجود لاعبيين كثر"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "أمتك في حرب أهلية تحت قيادة %s للولايات الثائرة."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "أمتك في حرب أهلية تحت قيادة %s للولايات الثائرة."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "يعلن %s الولاء إلى %s."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "الـ\n"
#~ " الإنتهازيون\n"
#~ "."
#~ msgstr[1] ""
#~ "الـ\n"
#~ " الإنتهازيون\n"
#~ "."
#~ msgstr[2] ""
#~ "الـ\n"
#~ " الإنتهازيون\n"
#~ "."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "اللاعب %s مع فريق %s."

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "تقرير %s على أغنى حضارات العالم."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "تقرير %s على أكثر حضارات العالم تقدما."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "تقرير %s على أكبر حضارات العالم عسكريا."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "تقرير %s على أسعد حضارات العالم."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "تقرير %s على أكبر حضارات العالم."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "هيرودوتس"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "ثيسي ديديس"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "بلني الشيخ"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "ليڤي"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "توينبي"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "غيبون"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "سسو ما شيين"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "بان كو"

#~ msgid "Population"
#~ msgstr "عدد السكان"

#~ msgid "Land Area"
#~ msgstr "مساحة الأرض"

#~ msgid "Settled Area"
#~ msgstr "مساحة الأرض المستعمرة"

#~ msgid "Research Speed"
#~ msgstr "سرعة البحث العلمي"

#~ msgid "Military Service"
#~ msgstr "خدمة العلم"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "عظيم"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: ال %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: ال %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "المؤرخ ينشر!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: مدينة %s ال %s التي بحجم %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: مدينة %s ال %s التي بحجم %d, "

#~ msgid "with no wonders\n"
#~ msgstr "بدون أي أعجوبة\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "مع %d أعجوبة\n"
#~ msgstr[1] "مع %d أعجوبتان\n"
#~ msgstr[2] "مع %d عجائب\n"

#~ msgid "Traveler's Report:"
#~ msgstr "تقرير المسافر:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "أعظم خمس مدن في العالم!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s في %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s في %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "تم تدمير%s \n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(جاري بناء %s في %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(جاري بناء %s في %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] "ميل مربع."
#~ msgstr[1] "ميل مربع."
#~ msgstr[2] "ميل مربع."

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] "مليون طن"
#~ msgstr[1] "مليون طن"
#~ msgstr[2] "مليون طن"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] "مليون بضاعة"
#~ msgstr[1] "مليون بضاعة"
#~ msgstr[2] "مليون بضاعة"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " شمعات"
#~ msgstr[1] " شمعات"
#~ msgstr[2] " شمعات"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] "شهر"
#~ msgstr[1] "شهران"
#~ msgstr[2] "أشهر"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] "طن"
#~ msgstr[1] "طنان"
#~ msgstr[2] "أطنان"

#~ msgid "Demographics Report:"
#~ msgstr "تقرير الديمغرافية:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "آسف، تقرير الديمغرافية غير متوفر."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s في %s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "عدد السكان\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "التجارة\n"
#~ "(مليون بضاعة)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "الانتاج\n"
#~ "(مليون طن)"

#~ msgid "Cities\n"
#~ msgstr "المدن\n"

#~ msgid "Technologies\n"
#~ msgstr "التكنولوجيات\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "خدمة العلم\n"
#~ "(أشهر)"

#~ msgid "Wonders\n"
#~ msgstr "الأعاجيب\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "سرعة البحث العلمي\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "مساحة الأرض\n"
#~ "(ميل مربع)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "الأرض المستعمرة\n"
#~ "(ميل مربع)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "القراءة والكتابة\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "السفينة الفضائية\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "جاري بناء الوحدات"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "الوحدات المتوفرة"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "درع"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "فشل العثور على ملف مجموعة القواعد قابل للقراءة \"%s.%s\"."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "جاري تحميل مجموعات القواعد"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "يحتوي الملف المحفوظ على بيانات خريطة غير كاملة.  يمكن أن يحدث هذا مع "
#~ "اللعب المحفوظة القديمة، أو يمكن أن يعني ملفا محفوظا خاطئ. استمر على "
#~ "مسئوليتك."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "تم إضافة %s كلاعب ذكاء اصتناعي من مستوى %s."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "تم إضافة %s كلاعب مسيطر من ال ذ.ا."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "تستخدم اللعبة المحفوظة مجموعة قواعد التضاريص الكلاسيكية وهذا غير مدعوم "
#~ "بعد اﻵن."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "تحذير: دلائل مجموعة القواعد المختلفة ('%s' و '%s') غير مدعومة بعد اﻵن. "
#~ "جاري استعمال '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "ملف اللعبة المحفوظة قديم جدا، يشترط على الأقل 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "فشل قراءة الخادم للادخال القياسي.جاري إهمال الادخال."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "كمية الذهب لكل لاعب عند البداية"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "كمية الذهب لكل لاعب عند البداية"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "كمية الذهب لكل لاعب عند البداية"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "مفصول"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "الخادم: العنوان سيء: [%s:%d]."

#, fuzzy
#~ msgid "Running"
#~ msgstr "التصفية"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "تم انهاء اللعبة"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "عدد طرق التجارة"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "_ترك لاعب"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "الأرض (كلاسيكي, متوسط)"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "إختيار سيناريو"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "اعتبار الأقطاب قارات منفصلة"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "كل اللاعبيين جاهزين، جاري بدء اللعبة."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d دور"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<بلا اتصال>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "مفصول"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "طبقة الحدود"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "اللاعب %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "الحدود الاقليمية"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "قائمة الفرق:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "البناء"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "طبقة الوحدات"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "أسماء المدن المسموحة"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "بربري"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "الحضارة: ثورة البرابرة"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "الحدائق المعلقة"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* يسمح  %s ببناء طرق على مربعات الأنهار.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "اختيار الإتجاه"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "البناء"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "تسريح"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "أنثى"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "لا تستطيع تسريح الوحدات."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "تحتوي السلسلة الحرفية للديمغرافيا على أحرف غير صحيحة. جرّب \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "تحتوي سلسلة الحروف للأخذ المسموح به على\n"
#~ "أحرف خاطئة.  جرّب \"help allowtake\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "تحتوي سلسلة الحروف لوحدات البداية\n"
#~ "على أحرف خاطئة.  جرّب \"help startunits\"."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "لا يمكن تغيير الحد الأعلى من اللاعبيين في نمط GGZ."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "عدد اللاعبين أكبر من القيمة المطلوبة، سيتم الحفاظ على القيمة القديمة."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "عدد اللاعبين أكبر من القيمة المطلوبة، سيتم الحفاظ على القيمة القديمة."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "لا يُسْمَح لك تغيير هذا الخيار."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "حجم الخريطة (بآلاف البلاطات)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "تستعمل هذه القيمة لتحديد أبعاد الخريطة.\n"
#~ "  يعني حجم 4 خريطة عادية ب 4,000 بلاطة (افتراضي)\n"
#~ "  ويعني حجم  20 خريطة ضخمة ب 20,000 بلاطة"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "عدد التكنولوجيات لكل لاعب عند البداية"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "تستعمل هذه القيمة لتحديد أبعاد الخريطة.\n"
#~ "  يعني حجم 4 خريطة عادية ب 4,000 بلاطة (افتراضي)\n"
#~ "  ويعني حجم  20 خريطة ضخمة ب 20,000 بلاطة"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "السحب"

#~ msgid "Map topology index"
#~ msgstr "دليل الخريطة البنيوي"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "برنامج Freeciv هم الفرد مع\n"
#~ " الشقّة الأرض\n"
#~ " الأرض إي - الحرف الخامس في اللغة الإنجليزية دبليو - الحرف الثالث "
#~ "والعشرون في اللغة الإنجليزية\n"
#~ " أورانوس أن - الحرف الرابع عشر في اللغة الإنجليزية أس - الحرف التاسع عشر "
#~ "في اللغة الإنجليزية\n"
#~ " العالم أن - الحرف الرابع عشر في اللغة الإنجليزية أس - الحرف التاسع عشر "
#~ "في اللغة الإنجليزية إي - الحرف الخامس في اللغة الإنجليزية دبليو - الحرف "
#~ "الثالث والعشرون في اللغة الإنجليزية\n"
#~ " الشقّة الأرض\n"
#~ " الأرض\n"
#~ " أورانوس\n"
#~ " العالم\n"
#~ " الشقّة الأرض\n"
#~ " الأرض\n"
#~ " أورانوس\n"
#~ " العالم\n"
#~ " الشقّة الأرض\n"
#~ " الأرض\n"
#~ " أورانوس\n"
#~ " العالم متساوي القياس\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"

#~ msgid "Method used to generate map"
#~ msgstr "الطريقة المستخدمة لعمل الخريطة"

#~ msgid "Method used to choose start positions"
#~ msgstr "الطريقة المستخدمة لاختيار مواقع البداية"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "وجود جزر حجم 1x1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "اعتبار الأقطاب قارات منفصلة"

#, fuzzy
#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr "إذا."

#~ msgid "All the map is temperate"
#~ msgstr "كلّ الخريطة معتدلة"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr "إذا."

#~ msgid "Average temperature of the planet"
#~ msgstr "معدل حرارة الكوكب"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr "صغير مع مع مع عادي مع مع"

#~ msgid "Percentage of the map that is land"
#~ msgstr "نسبة الأرض المئوبة في الخريطة"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "يعطي هذا الاعداد النسبة المئوية التقريبية للخريطة التي ستصبح أرض."

#~ msgid "Amount of hills/mountains"
#~ msgstr "كمية التلال/الجبال"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "تعطي القيم الصغيرة خرائط مسطحة بينما تعطي القيم الأعلى خريطة مع تلال "
#~ "وجبال أكثر."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "كمية المياه على الأراضي"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "تعني القيم الصغيرة أرضا صحراوية جافة بينما تعطي القيم الأعلى خريطة أكثر "
#~ "بللا مع مستنقعات وأدغال وأنهار."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "حصل الاحترار العالمي!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "القوة النووية"

#~ msgid "Map generation random seed"
#~ msgstr "القيمة الأولية لعشوائية توليد الخريطة"

#, fuzzy
#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr "الـ هذا."

#~ msgid "Game random seed"
#~ msgstr "القيمة الأولية لعشوائية اللعبة"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "إذا كانت صفرا (الافتراضي) فإن القيمة الأولية للعشوائية ستختار بناء على "
#~ "الوقت. هذا الاعداد عادة مهم فقط عند تنقيح اللعبة"

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "كمية مربعات المصادر \"الخاصة\" "

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "تحسن المصادر الخاصة من نوع التضاريص الأساسي الموجودة فوقه. يقاس متغير "
#~ "الخادم بأجزاء الألف."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "كمية الأكواخ (قرى قبائل الأقليات)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "يعطي هذا الاعداد عدد الأكواخ بالضبط التي ستوضع على الخريطة. الأكواخ هي "
#~ "قرى قبائل صغيرة الممكن التحقق منها من قبل الوحدات."

#~ msgid "Minimum number of players"
#~ msgstr "أقل حد لعدد اللاعبيين"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "يجب أن يكون هناك هذا العدد  من اللاعبيين  (لاعبيين أناس أو ذ.ا) على الأقل "
#~ "قبل بداية اللعبة."

#~ msgid "Maximum number of players"
#~ msgstr "أعلى حد لعدد اللاعبيين"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "الحد الأعلى من اللاعبيين (الناس ، ذ.ا) اللذين يمكن أي يكونوا في اللعبة. "
#~ "سيتم رفض أي زيادة عن هذا العدد قبل بدء اللعبة."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "أقل حد لعدد اللاعبيين"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "إذا كانت رقم موجب ، سيتم إضافة أو ازالة لاعبي ذ.ا لإبقاء هذا العدد من "
#~ "اللاعبيين."

#~ msgid "List of players' initial units"
#~ msgstr "قائمة وحدات اللاعبيين عند البداية"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "هذا وحدات هناك الـ\n"
#~ " المدينة مستعمرين\n"
#~ " طبيعة الأرض مهندسين\n"
#~ " مستكشف مستكشف\n"
#~ " الملك\n"
#~ " دبلوماسي دبلوماسي\n"
#~ " موافق الدفاع وحدات محاربين\n"
#~ " دي - الحرف الرابع في اللغة الإنجليزية جيّد الدفاع وحدات كتيبة\n"
#~ " يصوم، سريع الهجوم وحدات الخيالة\n"
#~ " أي - الحرف الأوّل في الأبجديّة اللّاتينيّة قوي الهجوم وحدات منجنيق"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "السماح بتسجيل احصائيات اللاعب"

#~ msgid "Area where initial units are located"
#~ msgstr "المنطقة حيث ستتواجد الوحدات عند البداية"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "هذا هو نصف القطر الذي ستتواجد الوحدات فيه متفرقة عند البداية."

#~ msgid "Starting gold per player"
#~ msgstr "كمية الذهب لكل لاعب عند البداية"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "عند البداية سيعطى كل لاعب هذه الكمية من الذهب."

#~ msgid "Number of initial techs per player"
#~ msgstr "عدد التكنولوجيات لكل لاعب عند البداية"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr "في الـ الإعتماد."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "مضاعف تكلفة نسبة التكنولوجيا المئوي"

#, fuzzy
#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr "هذا جديد الكل الـ."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "نسبة الجزاء المئوية عند تغيير التكنولوجيا"

#, fuzzy
#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr "إذا هذا دوران."

#, fuzzy
#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "الجزاء عند أخذ التكنولوجيا عن طريق معاهدة"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr "لـ جديد أنت مع."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "الجزاء عند أخذ التكنولوجيا عن طريق الاحتلال"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr "لـ جديد أنت مع."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "الجزاء عند أخذ تكنولوجيا مجانية"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr "لـ رائع مكتبة جديد أنت مع."

#~ msgid "Food required for a city to grow"
#~ msgstr "كمية الطعام المتطلب لتوسع المدينة"

#, fuzzy
#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr "هذا الطعام هذا الحجم."

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "نسبة الطعام المئوية المفقودة عند الحاجة لقناة مائية"

#, fuzzy
#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr "إذا قناة مائية البالوعة النظام مخزن الحبوب."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "مضاعفة النسبة المئوية لتكاليف الانتاج"

#, fuzzy
#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr "هذا الـ."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "أقل حجم مدينة للحصول على تجارة كاملة"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr "هناك الـ عادي الحجم شاهد."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "أكبر حجم لمدينة بدون تجارة"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr "المدن الحجم الـ شاهد."

#~ msgid "Minimum distance between cities"
#~ msgstr "أقل مسافة بين مدينتين"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr "متى جديد لـ فارغ إذا."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "تكنولوجيا"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "الذهب: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "المدينة: احتفال"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "أقل مسافة بين مدينتين"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "عدد الأدوار بين أثر نشوة الطرب"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "يحدد عدد الأدوار بين توسع المدينة البهيج. إذا كان محددا ب ن فإن المدينة "
#~ "ستتوسع بعد الاحتفال ل ن+1 أدوار."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "فرصة تدمير المباني المحتلة"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "عند احتلال لاعب لمدينة، يحصل كل تحسين مدني هذه النسبة المئوية لفرصة "
#~ "التدمير."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "فرصة التحرك إلى بلاطة بعد الهجوم"

#, fuzzy
#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr "إذا الهجوم إذا إذا."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "تفعيل أو تعطيل الهجوم التلقائي عند الخادم"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "إذا كان مفعلا، فإن الوحدات الممكن تحريكها ستنظر في امكانية الهجوم على "
#~ "وحدات العدو المجاورة لها."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr "إذا مع."

#~ msgid "Reduce city population after attack"
#~ msgstr "تقليل عدد سكان مدينة بعد أي هجوم"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "هذا الهجوم وحدات أو\n"
#~ "\n"
#~ "\n"
#~ "\n"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "الحدود الاقليمية"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "الوحدات داخل الحدود لا تسبب تعاسة"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr "إذا كان مفعلا، فإن الوحدات داخل حدودها لا تسبب تعاسة."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "القدرة على الدبلوماسية مع اللاعبيين الآخرين"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "القدرة على الدبلوماسية مع اللاعبيين الآخرين"

#~ msgid "Allowed city names"
#~ msgstr "أسماء المدن المسموحة"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr "هناك مع المدينة مع المدينة مثل."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "قائمة اللاعبيين:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "تردد ضهور البربري"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "سنة البداية لظهور البرابرة"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "لن يظهر البرابرة قبل هذه السنة."

#~ msgid "Length in turns of revolution"
#~ msgstr "مدة الثورة بالأدوار"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "متى أدوار وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى "
#~ "الموضوعة لقصيدة إلخ :: \"حَضْنَة\" بيض أدوار."

#~ msgid "Whether to enable fog of war"
#~ msgstr "تشغيل ضباب الحرب"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr "إذا أنت جديد."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "تحميل جوا"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "أحسن فرصة للدبلوماسيين والجواسيس للنجاح."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "فرصة عودة جاسوس من مهمة ناجحة والفرصة الاساسية لنجاح الدبلوماسيين "
#~ "والجواسيس."

#~ msgid "Whether to allow space race"
#~ msgstr "السماح بسباق الفضاء"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "إذا كان هذا الخيار موضوعا على 1، فيمكن للاعبيين بناء سفن فضائية."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "إذا كان هذا الخيار موضوعا على 1، فيمكن للاعبيين بناء سفن فضائية."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "أقل عدد مدن للحرب الأهلية"

#, fuzzy
#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة إذا."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr "إذا."

#~ msgid "Turns until player contact is lost"
#~ msgstr "عدد الأدوار حتى يفقد الاتصال بلاعب"

#, fuzzy
#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr "اللاعبين أدوار إذا."

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "إعادة بناء القصر إذا تم احتلال العاصمة"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr "إذا هذا."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* لا مدينة الأصل أبدا.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "السماح باستعمال اسماء مدن طبيعية"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "إذا كان مفعلا، فستحدد اسماء المدن الافتراضية بناء على التضاريص المحيطة."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "تشغيل ضباب الحرب"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "عدد الأدوار بين أثر نشوة الطرب"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "أقل مسافة بين مدينتين"

#~ msgid "Players that users are allowed to take"
#~ msgstr "اللاعبون الذين يسمح للمستخدمين أخذ محلهم"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "هذا الزبائن هذا الـ\n"
#~ " أو - الحرف الخامس عشر في اللغة الإنجليزية عالمي\n"
#~ " بربري\n"
#~ " ميت\n"
#~ " أي - الحرف الأوّل في الأبجديّة اللّاتينيّة ذكاء اصطناعي\n"
#~ " إتش - الحرف الثامن في اللغة الإنجليزية انساني الوصف هكذا ذكاء اصطناعي "
#~ "أعلى لا شيئ جهاز السيطرة الإزاحة جهاز السيطرة جهاز السيطرة جهاز السيطرة لا"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "السماح بتفعيل أو تعطيل حالة ال ذ.ا مع الاتصال"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "إذا كان محددا ب 1، فتعطل حالة ال ذ.ا عند اتصال لاعب، وتفعل عند قطع اتصال "
#~ "لاعب."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "السّنة لنهاية اللعبة"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "ستنهي اللعبة عند نهاية السنة المعطاه."

#~ msgid "Maximum seconds per turn"
#~ msgstr "الحدّ الأعلى من الثواني لكل دور"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "إذا الدور انتهى دوران الصّفر :: النّكرة - شخص عديم الشّأن في مع الإستعمال مع."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "وقت الخروج على الأقل ن ثواني عند تحرك العدو"

#, fuzzy
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr "أيّ وحدات."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "السماح بوجود مراحل متزامنة للاعبين."

#, fuzzy
#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "الثواني"

#, fuzzy
#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr "إذا الصّفر :: النّكرة - شخص عديم الشّأن مفصول."

#, fuzzy
#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "ماكس"

#, fuzzy
#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr "الـ الصّفر :: النّكرة - شخص عديم الشّأن."

#~ msgid "Seconds between PINGs"
#~ msgstr "الثواني بين PING"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr "سيستطلع ال civserver العملاء بطلب PING كل مرة تنقضي هذه المدة."

#~ msgid "Time to cut a client"
#~ msgstr "الوقت لقطع اتصال عميل"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr "إذا لم يرد العميل إلى PING خلال هذا الوقت، سيفصل اتصاله."

#, fuzzy
#~ msgid "Turn-blocking game play mode"
#~ msgstr "الدور"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr "إذا دوران انتهى دوران مفصول."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "نمط لعب ادوار المدة المحددة"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr "إذا دوران الدور انتهى."

#~ msgid "What is in the Demographics report"
#~ msgstr "محتويات تقرير الديمغرافية"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "هذا ديمغرافية\n"
#~ " أن - الحرف الرابع عشر في اللغة الإنجليزية عدد السكان\n"
#~ " بي - الحرف السادس عشر في اللغة الإنجليزية انتاج\n"
#~ " أي - الحرف الأوّل في الأبجديّة اللّاتينيّة الأرض المنطقة\n"
#~ " إل - الحرف الثاني عشر في اللغة الإنجليزية معرفة القراءة والكتابة\n"
#~ " آر - الحرف الثامن عشر في اللغة الإنجليزية البحث السرعة\n"
#~ " أس - الحرف التاسع عشر في اللغة الإنجليزية مستقر المنطقة\n"
#~ " إي - الحرف الخامس في اللغة الإنجليزية اقتصاد\n"
#~ " الحرف الثالث عشر في اللغة الإنجليزية عسكري الخدمة\n"
#~ " أو - الحرف الخامس عشر في اللغة الإنجليزية تلوث\n"
#~ "\n"
#~ "\n"
#~ "."

#~ msgid "Turns per auto-save"
#~ msgstr "عدد الأدوار للحفظ التلقائي"

#~ msgid "Savegame compression level"
#~ msgstr "مستوى ضغط اللعبة المحفوظة"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr "إذا أكبر إذا."

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "مستوى ضغط اللعبة المحفوظة"

#~ msgid "Whether to log player statistics"
#~ msgstr "السماح بتسجيل احصائيات اللاعب"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr "إذا دوران هذه."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "قائمة الاتصالات إلى الخادم:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "لا يُسْمَح لك تغيير هذا الخيار."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "لا يمكن تغيير هذا الاعداد بعد بدء اللعبة."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "لا يمكن تغيير هذا الاعداد بعد بدء اللعبة."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "داخلي"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "مستحيل"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "لقد صَوّت ل \"%s\""

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "صفحة الاعدادات هذه"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "صفحة الاعدادات هذه"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "القيمة خارج المدى (الحد الأدنى: %d, الحد الأعلى: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "صفحة الاعدادات هذه"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "القيمة النصية طويلة جدا.  طريقة الاستعمال: set <الخيار> <القيمة>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "صفحة الاعدادات هذه"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "مستحيل"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "صفحة الاعدادات هذه"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "الخيار: %s تم تغييره إلى  \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "الخيار: %s تم تغييره إلى  \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "الخيار: %s تم تغييره إلى  \"%s\"."

#~ msgid "Geological"
#~ msgstr "جيولوجي"

#~ msgid "Sociological"
#~ msgstr "اجتماعي"

#~ msgid "Economic"
#~ msgstr "اقتصادي"

#~ msgid "Military"
#~ msgstr "عسكري"

#~ msgid "Scientific"
#~ msgstr "علمي"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "واجهة البرنامج"

#~ msgid "Networking"
#~ msgstr "شبكي"

#~ msgid "Vital"
#~ msgstr "مهم"

#~ msgid "Situational"
#~ msgstr "موقعي"

#~ msgid "Rare"
#~ msgstr "نادر"

#~ msgid "Changed"
#~ msgstr "متغيّر"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "قفل"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "أنت تحتاج إلى عاصمة لاطلاق سفينتك الفضائية."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "تم أصلا إطلاق سفينتك الفضائية!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "لا يمكن إطلاق سفينتك الفضائية حتى اﻵن!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr "أطلق %s سفينة فضاء!  يتوقع وصولها إلى ألفا سنتوري في %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "تم الحصول على أمر لسفينة فضائية، ولكنك لا تملك واحدة!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "لا تستطيع تغيير سفينة فضائية بعد الاطلاق!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "ليس لديك أي هياكل فضائية غير موضوعة!"

#~ msgid "That Spa  †  †  €†  ce Structural would not be connected!"
#~ msgstr "لا يمكن وصل ذلك الهيكل الفضائي!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "أنت لا تملك أي مكوّنات فضائية غير موضوعة!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "تحتوي سفينتك الفضائية على الحد الأعلى من مكوّنات الوقود!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "تحتوي سفينتك الفضائية على الحد الأعلى من مكوّنات الدفع!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "ليس عندك أي وحدات فضائية غير موضوعة!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "تملك سفينتك الفضائية أصلا الحد الأعلى من وحدات المعيشة!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "تملك سفينتك الفضائية أصلا الحد الأعلى من وحدات الدعم!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "تحتوي سفينتك الفضائية على أعلى عدد من وحدات اللوحات الشمسية!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "بدون توجيه من العاصمة، ستفقد سفينة %s الفضائية!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "فوز الفريق ل %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "تم انهاء اللعبة"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "فوز الفريق ل %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "فوز الفريق ل %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "تم انهاء اللعبة بفوز %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "تم انهاء اللعبة بتعادل عندما تجاوزت نهاية المدة"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "وصلت سفينة الفضاء الخاصة ب %s إلى ألفا سنتوري."

#, fuzzy
#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "ملكك وحدات مع مع."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "يوضح المواطنون القلقون أن وقف اطلاق النار مع %s سينتهي قريبا."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "انتهى وقف إطلاق النار مع %s. أنت اﻵن في حرب مع %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "أعلن زميلك في الفريق %s الحرب على %s. أنت مجبر أن تلغي تحالفك مع %s."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "الخيارات المدعومة: %s"

#~ msgid "Failed saving game as %s"
#~ msgstr "فشل حفظ اللعبة ك %s"

#~ msgid "Game saved as %s"
#~ msgstr "تم حفظ اللعبة ك %s"

#~ msgid "The game is already running."
#~ msgstr "اللعبة أصلا شغالة."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "فقد %s سيطرة cmdlevel عند بداية اللعبة.  استخدم التصويت من اﻵن فصاعدا."

#~ msgid "Starting game."
#~ msgstr "جاري بدء اللعبة."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "طلب لتقرير مجهول (نوع %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "تحذير: جاري رفض عميل قديم %s"

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "عميلك قديم جدا. لاستخدام هذا الخادم الرجاء التطوير العميل إلى اصدار CVS "
#~ "بعد 2003-11-28 أو Freeciv 2.2 وبعد."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "لا يُسْمَح لك تغيير هذا الخيار."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "الأمة %s غير متوفرة في هذا السيناريو."

#~ msgid "%s nation is already in use."
#~ msgstr "الأمة %s أصلا مستعملة."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s حاكم %s على %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "جاري الانتظار لبدء اللعبة، %d من %d لاعب جاهز لبدء اللعب."

#~ msgid "%s rules the %s."
#~ msgstr "%s يحكم %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "جاري إرسال المعلومات إلى  metaserver [%s]"

#~ msgid "The game is over..."
#~ msgstr "انتهت اللعبة..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "* لا تستطيع بناء المدن على هذه التضاريص."

#~ msgid "Now accepting new client connections."
#~ msgstr "جاري اﻵن استقبال اتصالات عملاء جدد."

#~ msgid "Can't use an empty name."
#~ msgstr "لا يمكن استعمال اسم فارغ."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "يزيد ذلك الاسم على الحد الأعلى من عدد الأحرف %d."

#~ msgid "That name is not allowed."
#~ msgstr "ذلك الاسم غير مسموح."

#~ msgid "(ambiguous)"
#~ msgstr "(مبهم)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "الاسم فارغ، لذا لا يمكن أن يكون لاعب."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "الاسم طويل جدا، لذا لا يمكن أن يكون لاعب."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "بادئة اسم اللاعب '%s' مبهمة."

#~ msgid "No player by the name of '%s'."
#~ msgstr "لا وجود للاعب بهذا الاسم '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "نتيجة مُطابقة غير متوقعة %d (%s) ل '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "الاسم فارغ، لذا لا يمكن أن يكون اتصال."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "الاسم طويل جدا، لذا لا يمكن أن يكون اتصال."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "بادئة اسم الاتصال '%s' مبهمة."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "لا يوجد اتصال بالاسم '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "انصال metaserver مفتوح إلى [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "انصال metaserver مغلق إلى [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "انصال metaserver مفتوح."

#~ msgid "Metaserver connection is closed."
#~ msgstr "انصال metaserver مغلق."

#~ msgid "Metaserver connection is already open."
#~ msgstr "انصال metaserver أصلا مفتوح."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "انصال metaserver أصلا مغلق."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "يجب أن يكون الباراميتر 'u', 'up', 'd', 'down', أو '?'."

#, fuzzy
#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserver."

#, fuzzy
#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "حددت السلسلة لحرفية لرسالة  Metaserver  ب '%s'."

#, fuzzy
#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "الآن Metaserver هو [%s]."

#~ msgid "Server id: %s"
#~ msgstr "رقم تعريف الخادم: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "لا تستطيع حفظ اللعب يدويا على هذا الخادم."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "لا يمكن تفعيل أو تعطيل لاعب بربري."

#~ msgid "%s is now under AI control."
#~ msgstr "ال %s هو تحت سيطرة ذ.ا."

#~ msgid "%s is now under human control."
#~ msgstr "ال %s هو تحت السيطرة البشرية."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "هناك مستخدم موجود أصلا بهذا الاسم."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "هناك لاعب موجود أصلا بهذا الاسم."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "* لا تستطيع بناء المدن على هذه التضاريص."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "لا يمكن إضافة لاعبيين جدد، الخادم مشغول."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "تم إضافة %s كلاعب مسيطر من ال ذ.ا."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "تفعيل أو تعطيل جاهزية اللاعب"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "هناك لاعب موجود أصلا بهذا الاسم."

#~ msgid "A user already exists by that name."
#~ msgstr "هناك مستخدم موجود أصلا بهذا الاسم."

#~ msgid "Can't add more players, server is full."
#~ msgstr "لا يمكن إضافة لاعبيين جدد، الخادم مشغول."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "لا يمكن إضافة لاعبيين جدد، الخادم مشغول."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "لا يوجد هناك لاعب أو اتصال باسم %s."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "تم إضافة %s كلاعب مسيطر من ال ذ.ا."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "تم إضافة %s كلاعب مسيطر من ال ذ.ا."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "لا يمكن إزالة اللاعبيين متى بدأت اللعبة."

#~ msgid "Removed player %s from the game."
#~ msgstr "إزالة اللاعب %s من اللعبة."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "الاسم \"%s\" ممنوع لأسباب أمنية."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "لا يوجد سكربت أوامر بهذا الاسم \"%s\"."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "جاري تحميل ملف السكربت: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "لا يمكن قراءة ملف السكربت لسطر الأوامر '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "لا يمكن قراءة ملف السكربت '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "لا يمكن كتابة ملف السكربت '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr "أنت لا تستطيع استخدام أمر الكتابة على هذا الخادم لأسباب أمنية."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr "فشل تخفيض مستوى صلاحيات الأوامر '%s' للاتصال '%s'; لديك فقط '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "تم تحديد مستوى صلاحيات الأوامر ب '%s' للاتصال %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr "يستطيع أي شخص أن يصبح منظم اللعبة '%s' باستخدام أمر 'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "مستويات صلاحيات الأوامر المستخدمة:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "مستوى صلاحيات الأوامر للاتصالات الجديدة: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "مستوى صلاحيات الأوامر لأول لاعب يأخذها: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "خطأ: يجب أن يكون مستوى صلاحيات الأوامر 'none'أو  'info' أو 'ctrl', أو "
#~ "'hack'."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "لا يمكن زيادة مستوى صلاحيات الأوامر إلى '%s'; لديك فقط '%s' لنفسك."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "تم تحديد مستوي صلاحيات الأوامر ب '%s' للاعبين الجدد."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "تم تحديد مستوي صلاحيات الأوامر ب '%s' لأول لاعب يأخذها."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "لا يعني الأمر 'first' شيئا عند سطر أوامر الخادم."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "لديك أصلا مستوى صلاحيات  الأوامر '%s' أو أفضل."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "شخص ما هو أصلا منظم اللعبة."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "اختار الإتّصال %s أن يصير منظم اللعبة."

#~ msgid "Invalid argument %d."
#~ msgstr "باراميتر خاطئ %d."

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "الاستعمال: away"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "تم تحديد وقت الخروج الديناميكي ب %d %d %d %d"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "الخيار: %s  -  %s."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "الخيارات %s"

#~ msgid "Description:"
#~ msgstr "الوصف:"

#~ msgid "Status: %s"
#~ msgstr "الحالة: %s"

#~ msgid "changeable"
#~ msgstr "قابل للتغيير"

#~ msgid "fixed"
#~ msgstr "غير قابل للتغيير"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "ذكر"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "تتوفر التفسيرات لخيارات الخادم التالية:"

#~ msgid "No explanation for that yet."
#~ msgstr "لا يوجد تفسير لهذا حتى اﻵن."

#~ msgid "Ambiguous option name."
#~ msgstr "اسم خيار مبهم."

#~ msgid "Server Operator: %s"
#~ msgstr "مشغل الخادم: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "لدى اللاعب '%s' اﻵن مستوى ذ.ا '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "يسيطر ال ذ.ا على %s."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "تحديد مستوى لعب ال ذ.ا الاقتراضي ب '%s'."

#~ msgid "This command is client only."
#~ msgstr "هذا الأمر هو للعميل فقط."

#~ msgid "Only players may use the away command."
#~ msgstr "يسمح للاعبيين فقط استخدام أمر away."

#~ msgid "%s set to away mode."
#~ msgstr "وضع %s في نمط away."

#~ msgid "%s returned to game."
#~ msgstr "رجع %s إلى اللعبة."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "آسف، ليس عندك الصلاحية لعرض خيار '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "الخيار مجهول '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "دليل مجموعة القواعد الحالي هو \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "كل الخيارات مع قيم غير افتراضية"

#~ msgid "All options"
#~ msgstr "كل الخيارات"

#~ msgid "Vital options"
#~ msgstr "الخيارات الحيوية"

#~ msgid "Situational options"
#~ msgstr "الخيارات الموقعية"

#~ msgid "Rarely used options"
#~ msgstr "الخيارات النادر استعمالها"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= يعني أن الخيار موضوع على القيمة الافتراضية"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ يعني أنك تستطيع تغيير الخيار"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= يعني أن الخيار موضوع على القيمة الافتراضية"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s القيمة   (الحد الأدنى,الحد الأعلى)      "

#~ msgid "Option"
#~ msgstr "الخيار"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "جرب 'show situational' أو 'show rare' لعرض خيارات أخرى.\n"
#~ "جرب 'show changed' لعرض اعدادات مع قيم غير افتراضية."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "لا تستطيع تغيير الفرق متى بدأت اللعبة."

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "باريمتر غير معرف.  الاستعمال: set <الخيار> <القيمة>."

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr "الفريق %s غير موجود.  الرجاء إعطاء اسم أو رقم فريق صالح."

#~ msgid "Cannot team a barbarian."
#~ msgstr "لا تستطيع أن تكون فريق مع بربري."

#~ msgid "Player %s set to team %s."
#~ msgstr "اللاعب %s مع فريق %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "فريق"

#~ msgid "There are no votes going on."
#~ msgstr "لا يوجد أي تصويت جاري."

#~ msgid "You are not allowed to use this command."
#~ msgstr "لا يُسْمح لك استخدام هذا الأمر."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "باريمتر المساعدة '%s' مبهم."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "لا يوجد أي تصويت جاري."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "بلا تصويت أخير شرعي."

#~ msgid "Value must be an integer."
#~ msgstr "يجب أن تكون القيمة رقما صحيحا."

#~ msgid "No such vote (%d)."
#~ msgstr "التصويت غير موجود (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "لا يُسْمَح لك تغيير هذا الخيار."

#~ msgid "You voted for \"%s\""
#~ msgstr "لقد صَوّت ل \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "لقد صَوّت ضد \"%s\""

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "ليس عندك عامل هنا."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "لا يوجد أي تصويت جاري."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "لا يُسْمَح لك تغيير هذا الخيار."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "آسف, الغى %s طريق التجارة من %s إلى مدينتك %s."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "تستطيع فقط استخدام هذا الأمر متى بدأت اللعبة."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "لا يتم تنقييح دبلوماسية %s بعد اﻵن "

#~ msgid "%s diplomacy debugged"
#~ msgstr "يتم تنقييح دبلوماسية %s"

#~ msgid "%s tech no longer debugged"
#~ msgstr "لا يتم تنقييح تكنولوجيا %s بعد اﻵن "

#~ msgid "%s tech debugged"
#~ msgstr "يتم تنقييح تكنولوجيا %s"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "يجب أن تكون القيمة 2 &  3 رقم صحيح."

#~ msgid "Bad map coordinates."
#~ msgstr "احداثيات خريطة خاطئة."

#~ msgid "No city at this coordinate."
#~ msgstr "لا توجد مدينة في هذه الاحداثيات."

#~ msgid "%s no longer debugged"
#~ msgstr "لا يتم تنقييح  %s بعد اﻵن "

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "لا يتم تنقييح %s %s بعد اﻵن."

#, fuzzy
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "لا يتم تنقييح %s %s بعد اﻵن."

#~ msgid "Value 2 must be integer."
#~ msgstr "يجب أن تكون القيمة 2  رقم صحيح."

#~ msgid "Unit %d does not exist."
#~ msgstr "لا وجود للوحدة %d."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "الخيار: %s تم تغييره إلى  \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "آسف، لا يمكن المراقبة عالميا في هذا اللعبة."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "آسف، لا يمكن أخذ لاعبيين اتسانيين في هذه اللعبة."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "آسف، لا يمكن مراقبة البرابرة في هذه اللعبة."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "آسف، لا يمكن أخد البرابرة في هذه اللعبة."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "آسف، لا يمكن مراقبة اللاعبيين الأموات في هذا اللعبة."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "آسف، لا يمكن أخد لاعبيين أموات في هذه اللعبة."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "آسف، لا يمكن مراقبة لاعبي الذكاء الاصطناعي في هذه اللعبة."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "آسف، لا يمكن أخذ لاعبي الذكاء الاصطناعي في هذه اللعبة."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "آسف، لا يمكن مراقبة لاعبيين اتاس في هذه اللعبة."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "آسف، لا يمكن أخذ لاعبيين اتسانيين في هذه اللعبة."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "آسف، لا يمكن المراقبة في هذه اللعبة."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "آسف، لا يمكن أخذ لاعبيين في هذه اللعبة."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "آسف، لا يمكن أخد لاعبيين متصليين أصلا في هذه اللعبة."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "ذلك الاسم غير مسموح."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "يسيطر %s أصلا على %s. استعمال 'observe' سيزيل %s"

#~ msgid "%s is already observing %s."
#~ msgstr "يراقب %s أصلا %s."

#~ msgid "%s is already observing."
#~ msgstr "يقوم %s بالمراقبة أصلا."

#~ msgid "%s now observes %s"
#~ msgstr "يراقب %s اﻵن %s"

#~ msgid "%s now observes"
#~ msgstr "يراقب %s اﻵن"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "لا يمكن إزالة اللاعبيين متى بدأت اللعبة."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "يسيطر %s أصلا على %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "لا يوجد هناك لاعب أو اتصال باسم %s."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "يمكن أن "

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "يملك %s اﻵن %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "انساني"

#~ msgid "Alive"
#~ msgstr "حي"

#~ msgid "Dead"
#~ msgstr "ميت"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "ال %s هو غير متصل إلى أي لاعب."

#~ msgid "You can not detach other users."
#~ msgstr "لا تستطيع فصل اللاعبين اﻵخرين."

#~ msgid "%s is not attached to any player."
#~ msgstr "ال %s هو غير متصل إلى أي لاعب."

#~ msgid "%s detaching from %s"
#~ msgstr "يفصل %s عن %s"

#~ msgid "%s no longer observing."
#~ msgstr "لا يقوم  %s بالمراقبة بعد اﻵن."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "لا يمكن تحميل لعبة عند وجود لعبة أخرى جارية."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "فشل العثور على لعبة محفوظة أو سيناريو بهذا الاسم \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "فشل تحميل ملف محفوظ: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "لا يمكن تغيير هذا الاعداد بعد بدء اللعبة."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "دليل مجموعة القواعد هو أصلا  \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "دليل مجموعة القواعد \"%s\" غير موجود"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "تم تحديد دليل مجموعة القواعد ب \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "دليل مجموعة القواعد الحالي هو \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "قائمة عمل الخاصة ب%s فارغة اﻵن."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "باراميتر خاطئ %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "لا يمكن تغيير النسب قبل بدء اللعبة."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "اللاعب %s مع فريق %s."

#~ msgid "Goodbye."
#~ msgstr "مع السّلامة."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "آسف، لا يُسْمح لك استخدام أوامر الخادم."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr "تحذير: تم تفسير '%s' ك '%s', ولكنه مبهم.  حاول '%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "الأمر مجهول.  حاول '%shelp'."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "الغى تصويتك القديم تصويتك السابق."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "تصويت جديد (رقم %d) من قبل %s: %s."

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr "جاري انهاء اللعبة. سيعاد تشغيل الخادم بعد انفصال كل العملاء."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "لا يمكن انهاء اللعبة: لا وجود للعبة جارية."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "استسلم %s وهكذا لا يستطيع الفوز بعد اﻵن."

#~ msgid "You cannot surrender now."
#~ msgstr "لا تستطيع الاستسلام اﻵن."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "لا يمكن تغيير هذا الاعداد بعد بدء اللعبة."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "تم بدء اللعبة."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "كل الخيارات مع قيم غير افتراضية"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "كل الخيارات مع قيم غير افتراضية"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "لا يمكن قراءة ملف السكربت لسطر الأوامر '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "الاسم \"%s\" ممنوع لأسباب أمنية."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "لا يوجد سكربت أوامر بهذا الاسم \"%s\"."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "جاري تحميل ملف السكربت: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "لا يمكن قراءة ملف السكربت لسطر الأوامر '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "لا يمكن إزالة اللاعبيين متى بدأت اللعبة."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "آسف، لا يمكن أخذ لاعبيين اتسانيين في هذه اللعبة."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "أنت غير مربوط بأي لاعب."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "اللاعب %s مع فريق %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "لا يوجد اتصال بالاسم '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "نحن نحب يوم %s الذي الغي به في %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "يسيطر %s أصلا على %s"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "الخيار: %s تم تغييره إلى  \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "يسيطر %s أصلا على %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "يسيطر ال ذ.ا على %s."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "أنت غير مربوط بأي لاعب."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "ال %s غير متصل."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (مراقب)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "متفرج"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "اسم خيار مبهم."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "باراميتر خاطئ %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "اسم المستخدم غير صحيح '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "جاري تحميل ملف السكربت: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "لا يوجد لاعبيين كفاية, لن تبدأ اللعبة ."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "لا يوجد لاعبيين كفاية, لن تبدأ اللعبة ."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "لا يوجد لاعبيين كفاية, لن تبدأ اللعبة ."

#~ msgid "All players are ready; starting game."
#~ msgstr "كل اللاعبيين جاهزين، جاري بدء اللعبة."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "لا يمكن بدء اللعبة: تنتظر اللعبة كل العملاء أن ينفصلوا."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "لا يمكن بدء اللعبة: لقد بدأت أصلا."

#~ msgid "Cutting connection %s."
#~ msgstr "جاري قطع الاتصال %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "فصل الاتصال"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "يجب أن تختار جنسك."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "مسدود"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "مرحّب برنامج Freeciv الأوامر الخيارات مع\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "الأمر: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "الأمر: %s"

#~ msgid "Synopsis: "
#~ msgstr "الخلاصة: "

#~ msgid "Level: %s"
#~ msgstr "المستوى: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "أوامر الخادم التالية متوفرة:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "باريمتر المساعدة '%s' مبهم."

#~ msgid "No match for help argument '%s'."
#~ msgstr "بلا مطابقة لبراميتر المساعدة '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "قائمة الاتصالات إلى الخادم:"

#~ msgid "<no connections>"
#~ msgstr "<بلا اتصال>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "قائمة الفرق:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "مفعل"

#~ msgid "List of players:"
#~ msgstr "قائمة اللاعبيين:"

#~ msgid "<no players>"
#~ msgstr "<بلا لاعبيين>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "المستخدم %s, "

#~ msgid ", ready"
#~ msgstr ", جاهز"

#~ msgid ", not ready"
#~ msgstr ", غير جاهز"

#~ msgid ", Dead"
#~ msgstr ", ميت"

#~ msgid ", difficulty level %s"
#~ msgstr ", مستوى الصعوبة %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d اتصال:"
#~ msgstr[1] "%d اتصالان:"
#~ msgstr[2] "%d اتصالات:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s من %s (مستوى صلاحية الأمر %s), bufsize=%d ك.ب"

#~ msgid " (observer mode)"
#~ msgstr " (نمط المراقبة)"

#~ msgid "List of scenarios available:"
#~ msgstr "قائمة السيناريوهات المتوفرة:"

#~ msgid "List of teams:"
#~ msgstr "قائمة الفرق:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d لاعب"
#~ msgstr[1] "%2d : '%s' : %d لاعبان"
#~ msgstr[2] "%2d : '%s' : %d لاعبيين"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "قائمة وحدات اللاعبيين عند البداية"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "قائمة وحدات اللاعبيين عند البداية"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "قائمة اللاعبيين:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "تصويت جديد (رقم %d) من قبل %s: %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "خطأ باريمتر القائمة: '%s'.  جرب '%shelp القائمة'."

#~ msgid "The %s have researched %s."
#~ msgstr "طوّر  %s ال %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "تم العثور على تكنولوجيا مستقبلية من قبل %s. %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "تم الحصول على %s من %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr "سيجعل اكتشاف %s شكل الحكومة  %s متوفرا. تستطيع بدء ثورة."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "اكتشاف %s يلغي %s في %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "تم تعلم %s. يركز علمائنا على %s; الهدف هو %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "تم تعلم %s.  لا يدري العلماء ما هو البحث التالي."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "تم تعلم %s.  يختار علمائنا بحث %s."

#~ msgid "Learned %s. "
#~ msgstr "تم تعلم %s. "

#~ msgid "Researching %s."
#~ msgstr "جاري البحث العلمي %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr "ينضم علماء عظماء من كل العالم إلى حضارتك: ستحصل على تطور فورا."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "زيادة انتاج العلوم في مدينة ب50%."

#~ msgid "Technology goal is %s."
#~ msgstr "الهدف التكنولوجي هو %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "لقد سرقت %s من ال %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "سرق %s ال %s منك!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "سرق %s  %s من ال %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "رزمة ممنوعة, لا تستطيع تطوير %s (حتى اﻵن)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "تم تطوير %d %s إلى %s ب %d ذهب."
#~ msgstr[1] "تم تطوير %d %s إلى %s ب %d ذهب."
#~ msgstr[2] "تم تطوير %d %s إلى %s ب %d ذهب."

#~ msgid "No units could be upgraded."
#~ msgstr "لا توجد أي وحدات قابلة للتطوير."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "تطوير %s إلى %s ب %d ذهب."
#~ msgstr[1] "تطوير %s إلى %s ب %d ذهب."
#~ msgstr[2] "تطوير %s إلى %s ب %d ذهب."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "لا يمكن بناء مدينة."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "لا يمكن بناء مدينة."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "لا يمكن إقامة المدينة هنا."

#~ msgid "Only %s can build a city."
#~ msgstr "يستطيع %s فقط بناء مدينة."

#~ msgid "Can't build a city."
#~ msgstr "لا يمكن بناء مدينة."

#~ msgid "Only %s can add to a city."
#~ msgstr "يستطيع %s فقط الأضافة إلى مدينة."

#~ msgid "Can't add to a city."
#~ msgstr "لا يمكن الاضافة إلى مدينة."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "لم يبق للوحدة %s أي حركات للاضافة إلى %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "لم يبق للوحدة %s أي حركات لبناء مدينة."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "الوحدة %s كبيرة جدا لتضاف إلى %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "الوحدة %s كبيرة جدا لتضاف إلى %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "يحتاج %s إلى تحسين للتوسع, فلهذا لا تستطيع إضافة %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "لا يمكن إضافة %s إلى %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "تم إضافة %s لمساعدة %s في التوسع."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "تم اسقاط صاروخك النووي من دفاع SDI، يا لا الخسارة."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "تم تجنب الهجوم النووي على %s بواسطة دفاع SDI الخاص بك."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "نجت وحدتك %s من الهجوم المثير للشفقة من %s %s."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "فشلت وحدتك %s المهاجمة أمام %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "لا يستطيع هذا النوع من القوات الاستيلاء على مدينة."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "لا تستطيع الهجوم إلا بعد إعلانك الحرب أولا."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "يستطيع %s التحرك فقط إلى منطقة سيطرتك."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "لا تستطيع الهجوم إلا بعد إعلانك الحرب أولا."

#~ msgid "This unit has no moves left."
#~ msgstr "لم يبق لهذه الوحدة أي حركات."

#~ msgid "No diplomat action possible."
#~ msgstr "لا امكانية لأي أمر دبلوموسي."

#, fuzzy
#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "* يستطيع تنفيذ أوامر دبلوماسية.\n"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "يجب عليك إعلان الحرب على %s أولا.  جرب استعمال مربع حوار اللاعبين (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "نجحت وحدتك %s برشوة %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "تم رشو وحدتك %s من قبل %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "يتم نقل هذه الوحدة، ولهذا لا تستطيع القصف."

#~ msgid "You can't attack there."
#~ msgstr "لا تستطيع الهجوم هناك."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "الوحدة المنقولة غير متحالفة مع كل الوحدات أو المدينة على البلاطة "
#~ "المستهدفة."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "تساعد وحدتك %s في بناء ال %s في %s (%d باقي)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "تساعد وحدتك %s في بناء ال %s في %s (%d فائض)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr "آسف، لا تستطيع وحدتك %s انشاء طريق للتجارة لعدم وجود مدينة أصل لها"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "آسف، لا تستطيع وحدتك %s انشاء طريق للتجارة بين %s و %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "آسف، لا تستطيع وحدتك %s انشاء طريق للتجارة هنا!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      لدى مدينة ال %s أصلا %d طرق تجارة أفضل!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "وصلت وحدتك %s من %s إلى %s، و بلغ الدخل إلى  %d من الذهب و البحث العلمي."
#~ msgstr[1] ""
#~ "وصلت وحدتك %s من %s إلى %s، و بلغ الدخل إلى  %d من الذهب و البحث العلمي."
#~ msgstr[2] ""
#~ "وصلت وحدتك %s من %s إلى %s، و بلغ الدخل إلى  %d من الذهب و البحث العلمي."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "تم انشاء طرق التجارة هذه ب %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "آسف، لا تستطيع وحدتك %s انشاء طريق للتجارة بين %s و %s"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "آسف, الغى %s طريق التجارة من %s إلى مدينتك %s."

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "تم تطوير %s مجانيا إلى %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "لقد انتهت نقاط تحمل وحدتك %s ."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "رجعت وحدتك %s للتزود بالوقود."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "انتهي الوقود لوحدتك %s."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "أصبحت وحدتك %s أكثر خبرة!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s احتل %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "لا يمكن تسريح %s."

#~ msgid "Teleported your %s to %s."
#~ msgstr "تم نقل %s إلى %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "تم تسريح وحدتك %s."

#~ msgid "Disbanded your %s."
#~ msgstr "تم تسريح وحدتك %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "لا يمكن الدفاع عن %s، خسر %s اللعبة."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "تعني خسارة %s خسارة اللعبة! كل حذرا في المرة القادمة!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "خسر %s عند خسارة %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "هرب %s من دمار %s إلى %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "تم القبض على القائد البربري، ودفع فدية ذهب بقيمة %d."
#~ msgstr[1] "تم القبض على القائد البربري، ودفع فدية ذهب بقيمة %d."
#~ msgstr[2] "تم القبض على القائد البربري، ودفع فدية ذهب بقيمة %d."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "نجحت وحدتك المهاجمة %s ضد %s %s!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "خسارة %s بسبب الهجوم من %s %s."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "نجحت وحدتك المهاجمة %s ضد %s %s (و %d وحدة أخرى)!"
#~ msgstr[1] "نجحت وحدتك المهاجمة %s ضد %s %s (و %d وحدتان أخرى)!"
#~ msgstr[2] "نجحت وحدتك المهاجمة %s ضد %s %s (و %d وحدات أخرى)!"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "تم فقد %s عند هجوم %s %s ل %s %s."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "تم فقد %s (و %s) عند هجوم من %s %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "خسارة %s و %d وحدة أخرى لهجوم من %s %s."
#~ msgstr[1] "خسارة %s و %d وحدتان أخرى لهجوم من %s %s."
#~ msgstr[2] "خسارة %s و %d وحدات أخرى لهجوم من %s %s."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "خسارة %d وحدة عندما هاجم %s %s ال %s %s."
#~ msgstr[1] "خسارة %d وحدتان عندما هاجم %s %s ال %s %s."
#~ msgstr[2] "خسارة %d وحدات عندما هاجم %s %s ال %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "تم قصف وحدتك %s بالسلاح النووي من قبل %s."

#~ msgid "yourself"
#~ msgstr "نفسك"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "تم قصف وحدة %s %s بالسلاح النووي."

#~ msgid "%s was nuked by %s."
#~ msgstr "تم قصف %s بالسلاح النووي من قبل %s."

#~ msgid "You nuked %s."
#~ msgstr "لقد قصفت %s بالسلاح النووي."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "فجر %s سلاحا نوويا!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "تحويل إلى %s"

#~ msgid "%s transported successfully."
#~ msgstr "تم نقل %s بنجاح."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "لا يمكن اسقاط نوع هذه الوحدة بالمظلة."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "لا تستطيع اسقاط وحدة منقولة بالمظلة."

#~ msgid "The destination location is not known."
#~ msgstr "موقع الاتجاه مجهول."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "لا تستطيع اسقاط هذه الوحدة بالمظلة على %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "المسافة إلى الهدف (%i) أكبر من مدى تحرك الوحدة (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "تم اسقاط وحدتك %s بالمظلة على %s، وفقدانها."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "تم قتل وحدتك %s من قبل وحدات العدو عند موقع اسقاط المظليين."

#, fuzzy
#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "ملكك."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "تم الغاء الأوامر ل %s بعد اكتشاف تحرك للعدو."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "تم الغاء الأوامر ل %s عن العمل لوجود وحدات قريبة."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "تم الغاء الأوامر ل %s عن العمل لفشل بناء مدينة."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "تم الغاء الأوامر ل %s عن العمل لاعطائهم نشاط خاطئ."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "تم الغاء الأوامر ل %s عن العمل لاعطائهم موقع خاطئ."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "تم الغاء الأوامر ل %s عن العمل لوجود وحدات على الطريق."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "تم الغاء الأوامر ل %s عن العمل لحركة فاشلة."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "فشل محاولة تغيير مدينة المنشأ ل %s."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "فشل محاولة انشاء طريق للتجارة ل %s."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "فشل محاولة بناء أعجوبة ل %s."

#~ msgid "Your %s has invalid orders."
#~ msgstr "لدى وحدتك %s أوامر خاطئة."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "نجح التصويت  \"%s\" ب %d إلى %d ، مع %d ممتنع."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr "فشل التصويت \"%s\" ب %d ضد, %d مع ، و %d ممتنع."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "قائمة عمل ال\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "قوائم العمل"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "قائمة عمل ال\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "الإختصاصيون"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "مخزن الحبوب"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "الإختصاصيون"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "أنت حاليا تشغل برنامج  Freeciv بدون برنامج iconv.  إذا لم تكن\n"
#~ "تستعمل مجموعة حروف  latin1 , فإن بعض الحروف\n"
#~ "قد لا تعرض بشكل صحيح.  يمكنك تنزيل برنامج iconv\n"
#~ "من  http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "لا يمكن تحويل النص من  %s إلى %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "حدود السجل خاطئة \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "حدود السجل خاطئة %d في \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "يجب ترجمة برنامج Freeciv مع علامة DEBUG لاستعمال مستوى اكتشاف الأخطاء "
#~ "%d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "باراميتر مستوى السجل رديء الشكل \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "ليس رقم صحيح: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "اسم ملف فارغ في باراميتر مستوى السجل \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "يجب ترجمة برنامج Freeciv مع علامة DEBUG لاستعمال مستوى اكتشاف الأخطاء "
#~ "%d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "فشل فتح ملف السجل: %s للإضافة \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "الرسالة الأخيرة تكررت %d مرة"
#~ msgstr[1] "الرسالة الأخيرة تكررت %d مرتين"
#~ msgstr[2] "الرسالة الأخيرة تكررت %d مرات"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (المجموع %d مكررة مرة)"
#~ msgstr[1] " (المجموع %d مكررة مرتين)"
#~ msgstr[2] " (المجموع %d مكرر مرات)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "خطأ انشاء لاعب ذ.ا جديد: %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "فشل فتح \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "باراميتر فارغ ل \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "باراميتر مفقود ل \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "المتغير FREECIV_PATH محدد ولكنه فارغ; جاري استعمال الدليل الافتراضي بدلا "
#~ "عنه."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "المتغير FREECIV_PATH محدد ولكنه فارغ; جاري استعمال الدليل الافتراضي بدلا "
#~ "عنه."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "المتغير FREECIV_PATH محدد ولكنه فارغ; جاري استعمال الدليل الافتراضي بدلا "
#~ "عنه."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "المتغير FREECIV_PATH محدد ولكنه فارغ; جاري استعمال الدليل الافتراضي بدلا "
#~ "عنه."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "لا يمكن قراءة مجلد البيانات %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "دليل البيانات يمكن تحديده بواسطة متغير البيئة FREECIV_PATH."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "دليل البيانات الحالي هو: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "الملف \"%s\" مطلوب ... جاري الغاء العملية!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "ال %s: خطأ قاتل: أنت تحاول تشغيلي كمستخدم الكومبيوتر ذو الصلاحيات "
#~ "العليا  !\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "استعمل حساب بلا صلاحيات بدلا من ذلك.\n"

#~ msgid "exact match"
#~ msgstr "مطابق تماما"

#~ msgid "only match"
#~ msgstr "فقط مطابق"

#~ msgid "ambiguous"
#~ msgstr "مبهم"

#~ msgid "empty"
#~ msgstr "فارغ"

#~ msgid "too long"
#~ msgstr "طويل جدا"

#~ msgid "non-match"
#~ msgstr "غير مطابق"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "أيار"
#~ msgstr[1] "أيار"
#~ msgstr[2] "أيار"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " أو "
#~ msgstr[1] " أو "
#~ msgstr[2] " أو "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "المدينة: مجاعة"
#~ msgstr[1] "المدينة: مجاعة"
#~ msgstr[2] "المدينة: مجاعة"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "السجل"
#~ msgstr[1] "السجل"
#~ msgstr[2] "السجل"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "خطأ %ld (فشل FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "خطأ %d (ترجم بدون strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "ا_لغاء الاجتماع"

#~ msgid "Accept _treaty"
#~ msgstr "قبول ال_معاهدة"

#~ msgid "_Gold:"
#~ msgstr "_ذهب:"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "يا سيدي، ينتظر الدبلوماسي أوامرك"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d التجارة / %d"

#~ msgid "no extra / %d"
#~ msgstr "بدون زيادة / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "الحصن والقاعدة الجوية"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "تم اختيار الأمة"

#~ msgid "Fortress & Airbase"
#~ msgstr "الحصن والقاعدة الجوية"

#~ msgid "Build Railroad"
#~ msgstr "بناء سكة حديد"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "الأنهار"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* يستطيع تحويل مربعات.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "يمكن أن الهجوم"

#, fuzzy
#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "يصبح الدفاع"

#, fuzzy
#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "التهم"

#, fuzzy
#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "التهم"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "أفضل الوحدات الهجومية"

#, fuzzy
#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "يصبح"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "مايو خيير"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "أيار خيير"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* يسمح %s بتطوير الطرق إلى سكك حديدية.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* لا تستطيع الوحدات الأرضية الترحال على تضاريص محيطية."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "التمكين."

#, fuzzy
#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr "العاجز مع"

#, fuzzy
#~ msgid "Failed looking up metaserver's host"
#~ msgstr "فاشل"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في اللغة "
#~ "الإنجليزية شركه هولت باكرد"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "لا يوجد نظام صوت فرعي حقيقي لبدء تشغيله!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "الخيار مجهول '%s'."

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "ألمانيا بروسي فيما بعد العالم الحرب آي - الحرف التاسع في اللغة "
#~ "الإنجليزية، انا النازية العالم الحرب فيما بعد البرد الحرب."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr "المحيطات السّفن مستحيل."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr "الـ اسباني أراجون آيبيري المسلمون الـ كولومبوس."

#, fuzzy
#~ msgid "working man"
#~ msgstr "شبكي"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "ديكتاتورة"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "المغتصب"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "الأم العظمى"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "ديكتاتورة"

#~ msgid "Rail"
#~ msgstr "سكة"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "فشل العثور على دليل ملفاتي"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <نص>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "حفظ اللعية على ملف."

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "برنامج Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "برنامج Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "الوحدات الأرضية"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "الوحدات البحرية"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "تحفظ اللعبة تلقائيا عند هذا العدد من الأدوار. يعني الصفر تعطيل الحفظ "
#~ "التلقائي."

#~ msgid "Game ended in a draw."
#~ msgstr "انتهت اللعبة بتعادل."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "لا وجود للاعب بهذا الاسم '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "تم اتصال %s من %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "لا يوجد هناك لاعب أو اتصال باسم %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(قائمة العمل)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "يستطيع  %s فقط الهجوم من البحر."

#~ msgid "Cannot attack from sea."
#~ msgstr "لا تستطيع الهجوم من البحر."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tتحميل اللعبة المحفوظة في  FILE\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tتحديد ADDR كعنوان metaserver\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tحفظ ppms الخريطة عند حفظ اللعبة.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: عنوان خاطئ: [%s:%d]."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr "الـ."

#, fuzzy
#~ msgid "Show combat animation"
#~ msgstr "المعرض"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr "التعطيل دوران."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "تجهيز ال_كل"

#~ msgid "_Sentry idle"
#~ msgstr "تعطيل ال_حراسة"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "اختيار"

#~ msgid "Build _Railroad"
#~ msgstr "بناء _سكة حديد"

#~ msgid "Pass"
#~ msgstr "الترخيص"

#~ msgid "Strategy and tactics"
#~ msgstr "الاستراتيجية والتكتيك"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "فشل العثور على دليل ملفاتي"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "الوزير الأول"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "الوزير الأول"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "سويدي"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "ملقا"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "ملقا"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "الرئيس"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "الرئيس"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "ملقا"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "المجموع"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "مكتبة"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "برازيلي"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "برازيلي"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "أخ"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "أخ"

#, fuzzy
#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "الـ الحليف الولايات أمريكا متّحد الولايات أمريكي مدني الحرب هو جنوبي متّحد "
#~ "الولايات."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "مربع %s"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " على %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "برتغالي"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "في %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "انتهى"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "العلوم"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "الملك"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "التنجيم"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "أمير"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "الدوق الأعظم"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "الدوقة العظمى"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "في %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "إيروكويسي"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr " على %s"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "المأمور"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "اللورد الحامي"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "اللورد الحامي"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "اللورد الحامي"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "الفساد"

#, fuzzy
#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "الـ ميلانيزيّ جديد غينيا."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "الأمم"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "الهدف"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "وحدة %s"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " على %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr "تكساس الولايات المتحدة الأمريكية."

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "البك"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "دكتاتور"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "دكتاتور"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "تطوير %s إلى %s ب %d ذهب?\n"
#~ "تحتوي الخزينة  %d ذهب."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "فنلندي"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "المحرك البخاري"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "تعريف"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "تقرير العلوم"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "امبراطور"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "السّنة :: سنة :: عام ::العام تي - الحرف العشرون في اللغة الإنجليزية"

#, fuzzy
#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات الهجوم"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] "تطوير وحدات الذهب الذهب."
#~ msgstr[1] "تطوير وحدات الذهب الذهب."
#~ msgstr[2] "تطوير وحدات الذهب الذهب."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "شراء %s ب %d ذهب؟\n"
#~ "الخزينة تحتوي %d ذهب."

#~ msgid "Build _Fortress"
#~ msgstr "بناء _حصن"

#~ msgid "Build Airbas_e"
#~ msgstr "بناء _قاعدة جوية"

#~ msgid "Add to City (_B)"
#~ msgstr "إضافة إلى مدينة (_ب)"

#~ msgid "Change to %s (_I)"
#~ msgstr "تغيير إلى %s (_ا)"

#~ msgid "Change to %s (_M)"
#~ msgstr "تغيير إلى %s (_م)"

#~ msgid "Sell _Obsolete"
#~ msgstr "بيع ال_قديم"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "أجور الصيانة (المجموع: %d)"

#~ msgid "City Overview"
#~ msgstr "ملخص عن المدينة"

#~ msgid "Worklist"
#~ msgstr "قائمة العمل"

#~ msgid "Misc. Settings"
#~ msgstr "خيارات متفرقة"

#~ msgid "Units present"
#~ msgstr "الوحدات الموجودة"

#~ msgid "Unit List"
#~ msgstr "قائمة الوحدات"

#~ msgid "Improvement"
#~ msgstr "تحسين"

#~ msgid "_Yes"
#~ msgstr "_نعم"

#~ msgid "_No"
#~ msgstr "_لا"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "تعطي التجارة مع %s من %d تجارة.\n"

#~ msgid "No trade routes exist."
#~ msgstr "بل أي طرق للتجارة."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "مجموع التجارة من طرق التجارة: %d"

#~ msgid "_Cancel"
#~ msgstr "_الغاء"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_تشغيل الوحدة"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "تشغيل الوحدة، ا_غلاق مربع الحوار"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "ح_راسة الوحدة"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "تسريح الوحدة"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "تطوير الوحدة!"

#~ msgid "Configure City Report"
#~ msgstr "تعريف تقرير المدينة"

#~ msgid "No Buildings Available"
#~ msgstr "الأبنية غيرمتوفرة"

#~ msgid "No Units Available"
#~ msgstr "الوحدات غير متوفرة"

#~ msgid "No Wonders Available"
#~ msgstr "العجائب غير متوفرة"

#~ msgid "Available To Build"
#~ msgstr "متوفر للبناء"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "اختيار الوحدة أو التحسين لتغيير الانتاج منه."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "اختيار الوحدة أو التحسين لتغيير الانتاج إليه."

#~ msgid "That's the same thing!"
#~ msgstr "هذا نفس الشيء!"

#~ msgid "Change All"
#~ msgstr "تغيير الكل"

#~ msgid "Select"
#~ msgstr "اختيار"

#~ msgid "Configure"
#~ msgstr "تعريف"

#~ msgid "City Advisor"
#~ msgstr "مستشار المدينة"

#~ msgid "City Report"
#~ msgstr "تقرير المدينة"

#~ msgid "For information on:"
#~ msgstr "للمزيد من المعلومات:"

#~ msgid "CMA and presets"
#~ msgstr "CMA مع تجهيزات مسبقة"

#~ msgid "including sample presets,"
#~ msgstr "مع عينة تجهيزات مسبقة،"

#~ msgid "see README.cma."
#~ msgstr "انظر إلى ملف README.cma."

#~ msgid "New"
#~ msgstr "جديد"

#~ msgid "Couldn't load the savegame"
#~ msgstr "فشل تحميل اللعبة المحفوظة"

#~ msgid "Local Area Network"
#~ msgstr "شبكة داخلية"

#~ msgid "Connect To Network Game"
#~ msgstr "الوصول إلى لعبة على الشبكة"

#~ msgid "Choose a nation to play"
#~ msgstr "اختيار الأمة للعب"

#~ msgid "Number of players (Including AI):"
#~ msgstr "عدد اللاعبيين (مع ذ.ا):"

#~ msgid "AI skill level:"
#~ msgstr "مستوى الذكاء الاصطناعي ذ.ا:"

#~ msgid "Game Options"
#~ msgstr "خيارات اللعبة"

#~ msgid "Start Game"
#~ msgstr "بدء لعبة"

#~ msgid "Host:"
#~ msgstr "الخادم:"

#~ msgid "Port:"
#~ msgstr "المنفذ:"

#~ msgid "City Style:"
#~ msgstr "أسلوب المدينة:"

#~ msgid "Unit Selection"
#~ msgstr "اختيار الوحدة"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr "هذا أبدي المعاهدة"

#~ msgid "Erase Clause"
#~ msgstr "محو البند"

#~ msgid "Allows "
#~ msgstr "يسمح "

#~ msgid "Obsoletes "
#~ msgstr "الأشياء القديمة"

#~ msgid " (with "
#~ msgstr " (مع "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "الحاكم: %s %s"

#~ msgid "Local _Options"
#~ msgstr "ال_خيارات الداخلية"

#~ msgid "_Message Options"
#~ msgstr "خيارات ال_رسالة"

#~ msgid "Sa_ve Settings"
#~ msgstr "ح_فظ الاعدادات"

#~ msgid "Server O_ptions"
#~ msgstr "خيارات ال_خادم"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "_تصدير السجل"

#~ msgid "_Clear Log"
#~ msgstr "_محو السجل"

#~ msgid "_Disconnect"
#~ msgstr "_قطع اتصال"

#~ msgid "_Orders"
#~ msgstr "الأو_امر"

#~ msgid "Transf_orm to Hills"
#~ msgstr "ت_حويل إلى تلال"

#~ msgid "_Road"
#~ msgstr "_طريق"

#~ msgid "Rai_l"
#~ msgstr "_سكة حديد"

#~ msgid "_Irrigate"
#~ msgstr "_قناة ري"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "ال_ذهاب إلى"

#~ msgid "_Reports"
#~ msgstr "ال_تقارير"

#, fuzzy
#~ msgid "Out:"
#~ msgstr "خارج:"

#~ msgid "Mes:"
#~ msgstr "رسالة:"

#, fuzzy
#~ msgid "Pop:"
#~ msgstr "البوب:"

#, fuzzy
#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr "أين العرض الرسائل الناتج الرسائل البوب قافزة"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d خطوة)"
#~ msgstr[1] "(%d خطوتان)"
#~ msgstr[2] "(%d خطوات)"

#~ msgid "Trade Report"
#~ msgstr "تقرير التجارة"

#~ msgid "Sell Obsolete"
#~ msgstr "بيع القديم"

#~ msgid "Building Name"
#~ msgstr "اسم البناية"

#~ msgid "Totals"
#~ msgstr "المجاميع"

#~ msgid "Rename Worklist"
#~ msgstr "اعادة تسمية قائمة عمل"

#~ msgid "Remove"
#~ msgstr "إزالة"

#~ msgid "Available items"
#~ msgstr "المواضيع المتوفرة"

#~ msgid "Show future targets"
#~ msgstr "تغيير أهداف المستقبل"

#~ msgid "Undo"
#~ msgstr "الإلغاء"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "رئيسي الخريطة الفأر\n"
#~ " اليسار البوب\n"
#~ " اليسار وحدات نشّط وحدات\n"
#~ " اليسار وحدات القفز من مكان إلى آخر في البرمجيات وحدات\n"
#~ " المركز المعرض\n"
#~ " يمين المركز\n"
#~ " التغيير اليسار النسخة\n"
#~ " التغيير يمين المعجون\n"
#~ " التغيير السيطرة اليسار كيّف :: ضبط :: عدّل :: يكيف :: ينظم\n"
#~ " السيطرة المركز الصحوة\n"
#~ " المنطقة الإختيار\n"
#~ "\n"
#~ " يمين إدخل المنطقة الإختيار\n"
#~ " اليسار المسمار\n"
#~ " التغيير يمين المعجون\n"
#~ " يمين الإلغاء المنطقة الإختيار\n"
#~ " الـ\n"
#~ " المدينة التقرير."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "المولّد الإختيار\n"
#~ "\n"
#~ " شاهد المحاولة المحاولة المحاولة المكان الحجم"

#~ msgid "Falling back to generator %d."
#~ msgstr "جاري الرجوع إلى المولد %d."

#, fuzzy
#~ msgid "Sea"
#~ msgstr "سرقة"

#, fuzzy
#~ msgid "Air"
#~ msgstr "قاعدة جوية"

#, fuzzy
#~ msgid "Missile"
#~ msgstr "مستحيل"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "تحميل"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr "الكل جديد خيير الـ وحدات خيير."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "تشغيل ضباب الحرب"

#~ msgid "_Full Screen"
#~ msgstr "_شاشة كاملة"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "عرض مدخل Civiliopedia ل %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "التلوث:    %3d"

#~ msgid "<AI>"
#~ msgstr "<ذ.ا>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tطباعة ملخص عن الخيارات\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tطباعة رقم اصدارة البرنامج\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "يسلّي."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr "هذا مواطنيين."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "التهم كاثدرائية هذا الـ اللاهوت كاثدرائية مواطنيين الـ الشيوعية كاثدرائية."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr "الطرازات."

#~ msgid " or "
#~ msgstr " أو "

#~ msgid " and "
#~ msgstr "و"

#~ msgid "?or:, "
#~ msgstr "?or:، "

#~ msgid "?and:, "
#~ msgstr "?مع:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "برنامج Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr "مع %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "الإختصاصيون"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr "مع %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "تحول"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:البولنديين"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "?female:الرفيق"

#~ msgid "Game ended in a draw"
#~ msgstr "تم انهاء اللعبة بتعادل"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "وضْع :: إطار الفصّ (في خاتم) :: محيط :: خلفيّة :: مكان :: الموسيقى الموضوعة "
#~ "لقصيدة إلخ :: \"حَضْنَة\" بيض درع إذا."

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s وحدات"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "هيتمان"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "المغتصب"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "ت_غيير الحكومة"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "النفاية"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "ملقا"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "ملقا"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "قرب %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "في %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "في %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "هيوي"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "هيوي"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "هيوي"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "هيوي"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " على %s"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " على %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "المضيف: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "دوق"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "المصادر"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "رومي"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "الحواسيب"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "المضيف: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "الفرعون"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "جابي الضرائب"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "نيجيري"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " أو "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "الخيارات %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "الدبلوماسية: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "المغتصب"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "مهراجا"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "مهراجا"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "الكاردينال"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "دنمركي"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "أمة"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "غيبون"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "القاذفة الخفية"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "شامان"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "المضيف: %s"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "الدبلوماسية: %s"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "رائع"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "قرب %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "منغولي"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "المغتصب"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "المغتصب"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "اللاهوت"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "التنجيم"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "قرب %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_دردشة"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "مهراجا"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "النسب"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "تالندي"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "الملكة"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "مربع %s"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "المغتصب"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "مليشيا"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "من %s"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "منغولي"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr ", الفريق %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "المغتصب"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "المصادر"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "الوحدات الأرضية"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "?female:الرفيق"

#~ msgid "st"
#~ msgstr " "

#~ msgid "nd"
#~ msgstr " "

#~ msgid "rd"
#~ msgstr " "

#~ msgid "th"
#~ msgstr " "

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "تعني قيمة 0 بلا جزر حجم 1x1 ، وتعني قيمة 1 بعض جزر حجم 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "تعني قيمة  0 أن القارات يمكن أن تتحد مع الأقطاب و قيمة 1 تعني أن الأقطاب "
#~ "منفصلة عادة"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "تعني قيمة 0 كوكب عاديا كاﻷرض وتعني قيمة 1 كوكبا معتدلا ككل"

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "الطرق أدوار%s."

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "الـ المواطن محافظ CMA هو هو و مفتوح هناك على أقل ما يمكن الفائض الذهب "
#~ "الذهب على الذهب أنت أقل ما يمكن الفائض مستحيل حينما لذا احتفال هذا مع "
#~ "شاهد السعادة السيطرة الإطلاق مع إنقر أنت أيضًا و المواطن محافظ اللعبة أنقذ "
#~ "أماكن :: أوضاع :: إعدادات إذا مع هو إقرأ مع برنامج Freeciv"

#~ msgid "King"
#~ msgstr "الملك"

#~ msgid "scientist"
#~ msgstr "عالم"

#~ msgid "taxman"
#~ msgstr "جابي الضرائب"

#~ msgid "Prince"
#~ msgstr "أمير"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "المغتصب"

#~ msgid "Ban"
#~ msgstr "الحظر"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "الشامان الأعظم"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "الشامان الأعظم"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:القنصل"

#~ msgid "Pope"
#~ msgstr "البابا"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "قاعدة جوية"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "أمير"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "ماوري"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "الشامان الأعظم"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "البرميل"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "حرير"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "الحالة"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "تحميل"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_قناة ري"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "منجم"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "طريق"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "أنت حاليا تشغل برنامج  Freeciv بدون برنامج iconv.  إذا لم تكن\n"
#~ "تستعمل مجموعة حروف  latin1 , فإن بعض الحروف\n"
#~ "قد لا تعرض بشكل صحيح.  يمكنك تنزيل برنامج iconv\n"
#~ "من  http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "اسم ملف فارغ في باراميتر مستوى السجل \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "المتغير FREECIV_PATH محدد ولكنه فارغ; جاري استعمال الدليل الافتراضي بدلا "
#~ "عنه."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "دليل البيانات يمكن تحديده بواسطة متغير البيئة FREECIV_PATH."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "دليل البيانات الحالي هو: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "فشل العثور على ملف الصوت %s"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "يجب عليك مقاطعة برنامج  Freeciv مرتين خلال ثانية واحدة لجعلها تنتهي.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tتحديد مستوى سجل التنقيح (0 إلى 4, أو 4:file1,min,"
#~ "max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tتحديد مستوى سجل التنقيح (0 إلى 3)\n"

#, fuzzy
#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr "هذا متى جديد ذكاء اصطناعي فيما بعد هذا عندما."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr "مع مع ما عدا ذلك لـ الـ."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "إظهار قائمة اللاعبيين، الفرق، الاتصالات، أو السيناريوهات."

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr "المعرض الـ."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr "القطع إذا الملاحظة."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr "الـ مع مع<option-name>."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr "مع مع مع."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionall  †  †  €†  y a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة مع جديد الـ إذا أنت الـ إذا دوران."

#, fuzzy
#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "إختر جديد الدعوة\n"
#~ "."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr "فقط مع إذا<player-name> إذا."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "يتوفر الأمر 'create' فقط قبل بداية اللعبة."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي مبتدئ جديد ذكاء اصطناعي مبتدئ مع."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي سهل جديد ذكاء اصطناعي سهل مع."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي عادي جديد ذكاء اصطناعي عادي مع."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr "مع ذكاء اصطناعي صعب جديد ذكاء اصطناعي صعب مع."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "مع الذّكاء الاصطناعيّ :: منظّمة العفو الدّوليّة سهل جديد الذّكاء الاصطناعيّ :: "
#~ "منظّمة العفو الدّوليّة سهل مع."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr "مع ذكاء اصطناعي تجريبي جديد ذكاء اصطناعي مع ذكاء اصطناعي لـ."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "الـ الـ\n"
#~ " لا شيئ\n"
#~ "\n"
#~ "\n"
#~ " جديد مع الملاحظة."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "كلّ<turn> أدوار<value><turninc><turn><value><valuemult> الإستعمال مع "
#~ "التقصيرات"

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr "هذا الإستعمال مع!"

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "أنقذ<file-name> إذا<auto-save name prefix><year> مع\n"
#~ "<filename>."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "تحميل اللعبة من <اسم الملف>. ، ستفقد أي بيانات حالية بضمن ذلك اللاعبيون، "
#~ "مجموعات القواعد وخيارات الخادم.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "التصويت غير موجود (%d)."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "تحتوي السلسلة الحرفية للديمغرافيا على أحرف غير صحيحة. جرّب \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "يحتوي الملف المحفوظ على بيانات خريطة غير كاملة.  يمكن أن يحدث هذا مع "
#~ "اللعب المحفوظة القديمة، أو يمكن أن يعني ملفا محفوظا خاطئ. استمر على "
#~ "مسئوليتك."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "تحتوي سلسلة الحروف للأخذ المسموح به على\n"
#~ "أحرف خاطئة.  جرّب \"help allowtake\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "تحتوي سلسلة الحروف لوحدات البداية\n"
#~ "على أحرف خاطئة.  جرّب \"help startunits\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "لا تحتوي الوحدات عند البداية\n"
#~ "على الأقل مّؤسس مدينة واحد.  جرّب \n"
#~ "\"help startunits\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "عدد اللاعبين أكبر من القيمة المطلوبة، سيتم الحفاظ على القيمة القديمة."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "تستعمل هذه القيمة لتحديد أبعاد الخريطة.\n"
#~ "  يعني حجم 4 خريطة عادية ب 4,000 بلاطة (افتراضي)\n"
#~ "  ويعني حجم  20 خريطة ضخمة ب 20,000 بلاطة"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "برنامج Freeciv هم الفرد مع\n"
#~ " الشقّة الأرض\n"
#~ " الأرض إي - الحرف الخامس في اللغة الإنجليزية دبليو - الحرف الثالث "
#~ "والعشرون في اللغة الإنجليزية\n"
#~ " أورانوس أن - الحرف الرابع عشر في اللغة الإنجليزية أس - الحرف التاسع عشر "
#~ "في اللغة الإنجليزية\n"
#~ " العالم أن - الحرف الرابع عشر في اللغة الإنجليزية أس - الحرف التاسع عشر "
#~ "في اللغة الإنجليزية إي - الحرف الخامس في اللغة الإنجليزية دبليو - الحرف "
#~ "الثالث والعشرون في اللغة الإنجليزية\n"
#~ " الشقّة الأرض\n"
#~ " الأرض\n"
#~ " أورانوس\n"
#~ " العالم\n"
#~ " الشقّة الأرض\n"
#~ " الأرض\n"
#~ " أورانوس\n"
#~ " العالم\n"
#~ " الشقّة الأرض\n"
#~ " الأرض\n"
#~ " أورانوس\n"
#~ " العالم متساوي القياس\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr "السيناريو بالكامل مزيّف الجزيرة إذا شاهد."

#, fuzzy
#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "المولّد الإختيار\n"
#~ "\n"
#~ " شاهد المحاولة المحاولة المحاولة المكان الحجم"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr "صغير مع مع مع عادي مع مع"

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr "إذا خاص."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = الافتراضي; الدبلوماسية مفعلة للكل.\n"
#~ "1 = الدبلوماسية مفعلة فقط للاعبيين الناس.\n"
#~ "2 = الدبلوماسية مفعلة فقط للاعبيين ال ذ.ا.\n"
#~ "3 = الدبلوماسية محصورة فقط بين الفرق.\n"
#~ "4 = الدبلوماسية معطلة للكل."

#, fuzzy
#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr "هناك مع المدينة مع المدينة مثل."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = بلا برابرة \n"
#~ "1 = البرابرة في الأكواخ فقط \n"
#~ "2 = نسبة عادية لظهور البرابرة \n"
#~ "3 = نسبة متكررة لثورات البرابرة \n"
#~ "4 = حشود غاضبة، كثيير من البرابرة"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "هذا الزبائن هذا الـ\n"
#~ " أو - الحرف الخامس عشر في اللغة الإنجليزية عالمي\n"
#~ " بربري\n"
#~ " ميت\n"
#~ " أي - الحرف الأوّل في الأبجديّة اللّاتينيّة ذكاء اصطناعي\n"
#~ " إتش - الحرف الثامن في اللغة الإنجليزية انساني الوصف هكذا ذكاء اصطناعي "
#~ "أعلى لا شيئ جهاز السيطرة الإزاحة جهاز السيطرة جهاز السيطرة جهاز السيطرة لا"

#, fuzzy
#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr "إذا دوران هذه."

#~ msgid "You are not allowed to set this option."
#~ msgstr "لا يُسْمَح لك تغيير هذا الخيار."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "يجب أن تكون القيمة رقم صحيح."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "القيمة النصية طويلة جدا.  طريقة الاستعمال: set <الخيار> <القيمة>."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "كمية الذهب لكل لاعب عند البداية"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "جاري الانتظار"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "لا يمكن اضافة لاعبي ذ.ا متى بدأت اللعبة."

#~ msgid "description"
#~ msgstr "الوصف"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "جرب 'show situational' أو 'show rare' لعرض خيارات أخرى.\n"
#~ "جرب 'show changed' لعرض اعدادات مع قيم غير افتراضية."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "القيمة خارج المدى (الحد الأدنى: 0, الحد الأعلى: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "الخيار: %s تم تغييره إلى %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "القيمة خارج المدى (الحد الأدنى: %d, الحد الأعلى: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "لا يمكن قراءة ملف السكربت لسطر الأوامر '%s'."

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "مرحّب برنامج Freeciv الأوامر الخيارات مع\n"
#~ "\n"
#~ "\n"
#~ "\n"
#~ "\n"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d لاعب"
#~ msgstr[1] "%2d : '%s' : %d لاعبان"
#~ msgstr[2] "%2d : '%s' : %d لاعبيين"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 لاعب : %s"

#~ msgid "Empty team: %s"
#~ msgstr "فريق فارغ: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "خطأ CMA.  يمكن أن تكون اعدادات حاكم المواطنيين غير صالحة."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "فشل تحميل ملف مواصفات الصوت: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "جاري تصدير نافذة المخرجات لملف civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : مفروض عليه ضريبة من التجارة\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+4d : مكافأة من %s (%+d%%)\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:ه/ع/ج"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "الهزليون،العلماء،جباة الضريبة"

#, fuzzy
#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr ""
#~ "ينطبق فقط على وحدات %s.\n"
#~ " \n"

#~ msgid " Rivers"
#~ msgstr "الأنهار"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "يمكن أن وحدات"
#~ msgstr[1] "يمكن أن وحدات"
#~ msgstr[2] "يمكن أن وحدات"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr "%s وحدات"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* يستطيع بناء القلاع.\n"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "الطيران في الفضاء"

#~ msgid "Progress: no research target"
#~ msgstr "التقدّم: بلا هدف للبحث العلمي"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "الاسم الذهب الرفاهية العلوم\n"
#~ " الناس دبليو - الحرف الثالث والعشرون في اللغة الإنجليزية إي - الحرف "
#~ "الخامس في اللغة الإنجليزية أس - الحرف التاسع عشر في اللغة الإنجليزية تي - "
#~ "الحرف العشرون في اللغة الإنجليزية\n"
#~ " المدينة"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "سيعمل الضباب الأفضل فقط في نمط الألوان الحقيقية. جاري تعطيله"

#~ msgid "_View"
#~ msgstr "ال_عرض"

#~ msgid "Give info access"
#~ msgstr "اعطاء صلاحية info"

#~ msgid "Give ctrl access"
#~ msgstr "اعطاء صلاحية ctrl"

#~ msgid "?Building:Name"
#~ msgstr "?Building:اسم"

#~ msgid "Total Cost:"
#~ msgstr "الكلفة الكلية:"

#~ msgid "true"
#~ msgstr "صحيح"

#~ msgid "false"
#~ msgstr "خطأ"

#~ msgid "(hidden)"
#~ msgstr "(مخفي)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "التجهيز الحالي\n"
#~ "شاشة كاملة %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "التجهيز الحالي\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "الأنماط غير متوفرة!"

#~ msgid "All resolutions available."
#~ msgstr "كل دقة الشاشات متوفرة."

#~ msgid "Fullscreen Mode"
#~ msgstr "نمط الشاشة الكاملة"

#, fuzzy
#~ msgid "Smooth unit move steps"
#~ msgstr "ناعم وحدات"

#~ msgid "Show focus animation"
#~ msgstr "إظهار رسوم التركيز المتحركة"

#~ msgid "Show cursors animation"
#~ msgstr "إظهار رسوم المؤشرات المتحركة"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "طرق التجارة : "

#~ msgid "Draw city map grid"
#~ msgstr "رسم شبكة خريطة المدينة"

#~ msgid "Draw city worker map grid"
#~ msgstr "رسم شبكة خريطة عامل المدينة"

#~ msgid "Special Resources"
#~ msgstr "الموارد الخاصة"

#~ msgid "Roads and Rails"
#~ msgstr "الطرق والسكك"

#~ msgid "Fortress and Airbase"
#~ msgstr "الحصن والقاعدة الجوية"

#~ msgid "Civ3 city text style"
#~ msgstr "أسلوب مدينة نصي Civ3"

#~ msgid "Video options"
#~ msgstr "خيارات الفيديو"

#~ msgid "Sound options"
#~ msgstr "خيارات الصوت"

#~ msgid "Game options"
#~ msgstr "خيارات اللعبة"

#~ msgid "Map options"
#~ msgstr "خيارات الخريطة"

#, fuzzy
#~ msgid "Can only be used in server console. "
#~ msgstr "يمكن أن "

#, fuzzy
#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr "<p class=\"changed\"> القيمة</p>"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr "مستعمرين مهندسين الوحدات عادي شاهد معركة."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "الطرازات الفساد الحكم الديقراطي الشيوعية الـ الخسران  الإستبداد الحك "
#~ "الملكي."

#, fuzzy
#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "الفضاء الوحدات هناك الفضاء الوحدة السكن الوحدة الحياة الدعم الوحدة الطعام "
#~ "السكن الوحدة شمسي اللجان الوحدات الفضاء الوحدات أبولّو البرنامج."

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr "الـ رائع مكتبة."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr "يعطي السّفن الطرازات جديد."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:خيالي"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "يخفّض هو درع المصنع النبات المصنع المصحة المائية النبات المصنع النبات "
#~ "المصحة المائية النبات المصحة المائية النبات القوّة النبات نووي النبات أي - "
#~ "الحرف الأوّل في الأبجديّة اللّاتينيّة المصحة المائية النبات الجبل النهر."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "يخفّض هو درع المصنع النبات المصنع نووي النبات المصنع النبات نووي النبات "
#~ "المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "الزيادات درع المصنع النبات المصنع القوّة النبات المصنع النبات القوّة النبات "
#~ "الـ المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr "يعطي السّفن الطرازات جديد."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr "الكل جديد الـ وحدات خيير."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "يخفّض هو درع مصنع النبات مصنع المصحة المائية النبات مصنع النبات المصحة "
#~ "المائية النبات المصحة المائية النبات القوّة النبات نووي النبات أي - الحرف "
#~ "الأوّل في الأبجديّة اللّاتينيّة المصحة المائية النبات الجبل النهر."

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr "الفوضوية المواطنيين  الإستبداد."

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr "تحت  الإستبداد ملكك."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة شيوعي الكل الشيوعية الشيوعية."

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "تحت الحكم الديقراطي الحكم الديقراطي هناك الحكم الديقراطي الحكم الديقراطي "
#~ "عسكري الديمقراطي الديمقراطي الدبلوماسيون الجواسيس."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr "الحارس الناقلون مع متحرك الناقل."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "أنت نووي كوكتيل مانهاتان المشروع وحدات متى الحجم أنت فيما مضى نووي وحدات "
#~ "مستعمرين مهندسين دوران هذا!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr "كلّ القافلة أنت القوافل دوران!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "عند قتل قائد بربري على بلاطة بدون أي وخدات دفاعية، ستدفع 100 من الذهب "
#~ "فدية، ولكن فقط للوحدات الأرضية والطائرات العامودية."

#, fuzzy
#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr "الأصولي المتعصّب."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "أنت نووي كوكتيل مانهاتان المشروع وحدات متى الحجم أنت فيما مضى نووي وحدات "
#~ "مستعمرين مهندسين دوران هذا!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "أنت نووي كوكتيل مانهاتان المشروع وحدات متى الحجم أنت فيما مضى نووي وحدات "
#~ "مستعمرين دوران هذا!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr "متى الذهب."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "شاه"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "ملقا"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr "النّمسا شرقي المملكة المقدّس رومي الإمبراطورية."

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "هيوي"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "البريطانيّون"

#, fuzzy
#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "تشيلي الجنوب أمريكا."

#, fuzzy
#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "الـ الانويت الأسكيمو كندا الأرض الخضراء الأسطورة عظيم الشامان أقصى الشّمال "
#~ "الأرض الخضراء العاشر الكلّ الانويت أقصى الشّمال."

#, fuzzy
#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr "المكسيك."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "مدفع"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr "سويسرا."

#, fuzzy
#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr "متى صيني صيني تايوان الحكم الجمهوري الصين."

#~ msgid "Team 4"
#~ msgstr "الفريق 4"

#~ msgid "Team 5"
#~ msgstr "الفريق 5"

#~ msgid "Team 6"
#~ msgstr "الفريق 6"

#~ msgid "Team 7"
#~ msgstr "الفريق 7"

#~ msgid "Team 8"
#~ msgstr "الفريق 8"

#~ msgid "Team 9"
#~ msgstr "الفريق 9"

#~ msgid "Team 10"
#~ msgstr "الفريق 10"

#~ msgid "Team 11"
#~ msgstr "الفريق 11"

#~ msgid "Team 12"
#~ msgstr "الفريق 12"

#~ msgid "Team 13"
#~ msgstr "الفريق 13"

#~ msgid "Team 14"
#~ msgstr "الفريق 14"

#~ msgid "Team 15"
#~ msgstr "الفريق 15"

#~ msgid "Team 16"
#~ msgstr "الفريق 16"

#~ msgid "Team 17"
#~ msgstr "الفريق 17"

#~ msgid "Team 18"
#~ msgstr "الفريق 18"

#~ msgid "Team 19"
#~ msgstr "الفريق 19"

#~ msgid "Team 20"
#~ msgstr "الفريق 20"

#~ msgid "Team 21"
#~ msgstr "الفريق 21"

#~ msgid "Team 22"
#~ msgstr "الفريق 22"

#~ msgid "Team 23"
#~ msgstr "الفريق 23"

#~ msgid "Team 24"
#~ msgstr "الفريق 24"

#~ msgid "Team 25"
#~ msgstr "الفريق 25"

#~ msgid "Team 26"
#~ msgstr "الفريق 26"

#~ msgid "Team 27"
#~ msgstr "الفريق 27"

#~ msgid "Team 28"
#~ msgstr "الفريق 28"

#~ msgid "Team 29"
#~ msgstr "الفريق 29"

#~ msgid "Team 30"
#~ msgstr "الفريق 30"

#~ msgid "Team 31"
#~ msgstr "الفريق 31"

#, fuzzy
#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "المجموعات إذا الإستعمال أي - الحرف الأوّل في الأبجديّة اللّاتينيّة مع مع."

#~ msgid "Auto-save name prefix"
#~ msgstr "بادئة اسم الحفظ التلقائي"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "يكون اسم اللعب المحفوظة تلقائيا على شكل \"<البادئة><السنة>.sav\". يحدد "
#~ "هذا الاعداد جزء <البادئة>."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "حصلت على حزمة من النوع %d من لاعب ميت أو مراقب"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "عجائب الدنيا"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:نشوة الطرب"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#~ msgid "Language_s"
#~ msgstr "الل_غات"

#~ msgid "Co_nnecting"
#~ msgstr "جاري ال_اتصال"

#~ msgid "C_ontrols"
#~ msgstr "_مفاتيح التحكم"

#~ msgid "C_hatline"
#~ msgstr "خط ال_دردشة"

#~ msgid "_Worklist Editor"
#~ msgstr "محرر _قائمة العمل"

#~ msgid "Citizen _Management"
#~ msgstr "إ_دارة المواطنة"

#~ msgid "_Playing"
#~ msgstr "ال_لعب"

#~ msgid "City _Improvements"
#~ msgstr "_تحسينات المدينة"

#~ msgid "Com_bat"
#~ msgstr "ال_معركة"

#~ msgid "_ZOC"
#~ msgstr "_مناطق المعارك"

#~ msgid "Techno_logy"
#~ msgstr "ال_تكنولوجيا"

#~ msgid "Won_ders"
#~ msgstr "ال_أعاجيب"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "دبلوماسية"

#~ msgid "Happin_ess"
#~ msgstr "ال_سعادة"

#~ msgid "Space _Race"
#~ msgstr "_سباق الفضاء"

#~ msgid "_Copying"
#~ msgstr "ال_نسخ"

#~ msgid "_About"
#~ msgstr "_عن البرنامج"

#~ msgid "Playing"
#~ msgstr "اللعب"

#, fuzzy
#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr "برنامج Freeciv دوران."

#, fuzzy
#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr "المدينة أكثر دوران إذا."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "المدينة أي - الحرف الأوّل في الأبجديّة اللّاتينيّة متى المدينة أخيرا الطعام "
#~ "درع."

#, fuzzy
#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr "الفساد تحت إذا أي - الحرف الأوّل في الأبجديّة اللّاتينيّة محكمة."

#, fuzzy
#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "النفاية تحت إذا أي - الحرف الأوّل في الأبجديّة اللّاتينيّة محكمة النفاية."

#, fuzzy
#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr "على أية حال هذا نشوة الطرب المدينة التقرير الـ:"

#, fuzzy
#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "الـ عادي مواطنيين على أية حال كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد "
#~ "مواطنيين الرّابع إذا."

#, fuzzy
#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "في المعبد كولوسيم كاثدرائية محكمة الحكم الديقراطي لـ مواطنيين فيما بعد "
#~ "البعض."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "تحت تحت الحكم الجمهوري الحكم الديقراطي حكومة هو هذا الشرطة المحطة الشنق "
#~ "الحدائق جي - الحرف العاشر في اللغة الإنجليزية أس - الحرف التاسع عشر في "
#~ "اللغة الإنجليزية باخ كاثدرائية العلاج السرطان شكسبير المسرح النّساء "
#~ "التصويت ميتشيلانجيلو المصلى كاثدرائية الكاثدرائيات."

#, fuzzy
#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "الأضعاف المعابد."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "مليشيا"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "اسرق"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "القيصرة"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "ماهاتما"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "آذار"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "قبل اللعبة"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "ريجينا"

#~ msgid "Major"
#~ msgstr "مايجور"

#~ msgid "Tzar"
#~ msgstr "القيصر"

#~ msgid "Tzaritza"
#~ msgstr "القيصرة"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "بنك"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Primer Ministre"
#~ msgstr "مبادىء القراءة"

#, fuzzy
#~ msgid "President of the Commission"
#~ msgstr "رئيس الكوتفيدرالية"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "مهراجا"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "إنكا"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "اسرق"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "قفل"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "آذار"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "?female:القنصل"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "?female:الرئيسة"

#~ msgid "Regina"
#~ msgstr "ريجينا"

#, fuzzy
#~ msgid "Jo-o"
#~ msgstr "جو"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "القائد"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "أمة"

#~ msgid "President of the Confederation"
#~ msgstr "رئيس الكوتفيدرالية"

#~ msgid "Federal Chancellor"
#~ msgstr "مستشار الكونفيدرالية"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "مستشار الكونفيدرالية"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "أخ"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "?female:الرفيق"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "الرئيس"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "اللاعبين"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:الرئيسة"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "طبيعة الأرض"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "سيناريو الأرض أسلوب كلاسيكي بحجم 80x50."

#, fuzzy
#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "كلاسيكي الأرض."

#~ msgid "Tutorial Scenario."
#~ msgstr "سيناريو تعليمي."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <اسم الخيار>\n"
#~ "show <بادئة الخيار>"

#, fuzzy
#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr "هاجم %s حليفك %s! أنت تلغي تحالفك مع المعتدي."

#~ msgid "Choose a _nation to play:"
#~ msgstr "اختيار الأمة للعب بها:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* يستطيع النهب لتدمير البنية التحتية من المربعات.\n"

#, fuzzy
#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr "الوحدات الهجوم الدفاع كيف وحدات وحدات الهجوم الدفاع."

#, fuzzy
#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr "هناك وحدات الأرض البحر الهواء طائرة عامودية الطائرات لعامودية وحدات"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "الأرض هم وحدات متى الهجوم وحدات الأرض على متى وحدات المدينة الحوائط الأرض "
#~ "مع الهجوم الهجوم."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr "البحر المحيط المحيط هم الـ المنارة البعثة نووي القوّة أكثر الهجوم."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "الهواء وحدات الـ الهواء دوران قاعدة جوية حاملة طائرات غواصة الـ أدوار "
#~ "وحدات وحدات مثل فارغ متى المقاتلون الانسلال خلسة المقاتلون الهواء."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "مثل الطائرات لعامودية وحدات الطائرات لعامودية دوران قاعدة جوية متّحد الأمم "
#~ "على خلاف الطائرات لعامودية."

#, fuzzy
#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr "الإعتماد وحدات المدينة المدينة الحوائط الهجوم."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr "الـ أدوار وحدات مستعمرين هذه مهندسين مستعمرين مهندسين."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "مستعمرين هم جديد أجور الصيانة مستعمرين الطعام المستوطن الطعام مهندسين إذا "
#~ "مستعمرين مهندسين دوران انتهى كن مستعمرين مهندسين."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دبلوماسي مع متحرك الدبلوماسيون "
#~ "أداة تعريف أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دبلوماسي وحدات وحدات "
#~ "وحدات الدبلوماسيون دوران في الدبلوماسيون قليلا الدبلوماسيون مع!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة جاسوس دبلوماسي جاسوس على أية حال "
#~ "جاسوس المدينة الحوائط أي - الحرف الأوّل في الأبجديّة اللّاتينيّة جاسوس جاسوس."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "مستعمرين هم جديد أجور الصيانة مستعمرين الطعام المستوطن الطعام مهندسين إذا "
#~ "مستعمرين مهندسين دوران انتهى كن مستعمرين مهندسين."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "مستعمرين هم جديد أجور الصيانة مستعمرين الطعام المستوطن الطعام إذا "
#~ "مستعمرين دوران انتهى كن مستعمرين."

#~ msgid "Tutorial message"
#~ msgstr "درس تعليمي"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "الخادم: تم اتصال %s من %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr "فشل تحديد مستوي صلاحيات الأوامر ب '%s' للاتصال %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "القيمة: %d, الحد الأدنى: 0, الافتراضي: %d, الحد الأعلى: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "القيمة: %d, الحد الأدنى: %d, الافتراضي: %d, الحد الأعلى: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "القيمة: \"%s\", الافتراضي: \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr "آسف، لا يمكن أخد مراقب عالمي. راقبه بدلا من ذلك."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(تحتاج السكك الحديدية و القلاع إلى 3 أدوار، مهما كانت التضاريص.)"

#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب التكنولوجيا %s.\n"
#~ " \n"

#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب الحكومة %s.\n"
#~ " \n"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب التضاريص الخاصة %s.\n"
#~ " \n"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب التضاريص %s.\n"
#~ " \n"

#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب الأمة %s.\n"
#~ " \n"

#~ msgid ""
#~ "Applies only to %s.\n"
#~ "\n"
#~ msgstr ""
#~ "ينطبق فقط على %s.\n"
#~ " \n"

#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب الحد الأدنى من الحجم %d.\n"
#~ " \n"

#~ msgid "Make new _homecity"
#~ msgstr "مدينة ال_منشأ الجديدة"

#~ msgid "_Chat"
#~ msgstr "_دردشة"

#~ msgid "_Tax Rates"
#~ msgstr "نسب ال_ضريبة"

#, fuzzy
#~ msgid "Editing _Mode"
#~ msgstr "أدوات الماكينة"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "طرق التجارة : "

#~ msgid "_Unload Transporter"
#~ msgstr "تن_زيل الناقل"

#~ msgid "Wake up o_thers"
#~ msgstr "إيقاظ اﻵ_خرين"

#~ msgid "_Connect"
#~ msgstr "ات_صال"

#~ msgid "Go _to"
#~ msgstr "الذهاب إ_لى"

#~ msgid "Patrol (_Q)"
#~ msgstr "حراسة الخفر (_خ)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "الذهاب\\/النقل جوا إلى مدينة"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "أعمال الدبلوماسية\\/التجسس"

#, fuzzy
#~ msgid "Single"
#~ msgstr "الأدغال"

#~ msgid "_Top Five Cities"
#~ msgstr "أ_كبر خمس مدن"

#~ msgid "Make Trade _Route"
#~ msgstr "انشاء _طريق للتجارة"

#~ msgid "_Fortify"
#~ msgstr "ت_حصين"

#~ msgid "_Paradrop"
#~ msgstr "ا_سقاط جوي"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr "ب مفعل هذا."

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "أعمال الدبلوماسي|الجاسوس"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "اتصال/طريق"

#~ msgid "Auto-Explore"
#~ msgstr "استكشاف تلقائي"

#~ msgid "Auto-Attack"
#~ msgstr "هجوم تلقائي"

#~ msgid "Auto-Settler"
#~ msgstr "مستعمر تلقائي"

#~ msgid "Wake Up Others"
#~ msgstr "ايقاظ الآخرين"

#~ msgid "Unload"
#~ msgstr "تنزيل"

#~ msgid "Paradrop"
#~ msgstr "اسقاط المظليين"

#~ msgid "Form Traderoute"
#~ msgstr "انشاء طريق تجارة"

#, fuzzy
#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "الشكل مع آر - الحرف الثامن عشر في اللغة الإنجليزية"

#~ msgid "_Upgrade unit"
#~ msgstr "ت_طوير الوحدة"

#~ msgid "_Revolution"
#~ msgstr "_ثورة"

#~ msgid "Make Trade Route"
#~ msgstr "اجعله طريق للتجارة"

#~ msgid "Wake up others"
#~ msgstr "ايقاظ الآخرين"

#~ msgid "Connect/Road"
#~ msgstr "اتصال/طريق"

#~ msgid "Connect/Irrigation"
#~ msgstr "اتصال/قناة الري"

#~ msgid "Can be changed during a game. "
#~ msgstr "يمكن تغييره خلال اللعبة. "

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "لا <b>يمكن</b> التغيير خلال لعبة. "

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\"> الحدّ الأدنى التقصير، تخلف عن الدفع، فقدان، يهمل الحدّ "
#~ "الأعلى</p>"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">أقل حد: %d, الافتراضي: %d, أعلى حد: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">الافتراضي: \"%s\"</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "في\n"
#~ " التجارة خرائط البحر\n"
#~ " التجارة\n"
#~ " التجارة المدن\n"
#~ " أعط الذهب."

#, fuzzy
#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr "هناك الذهب."

#, fuzzy
#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة\n"
#~ " أنت\n"
#~ " إذا."

#, fuzzy
#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد كلّ :: كلّ امرئ :: لكل قطعة :: لكل "
#~ "واحد."

#, fuzzy
#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr "الـ متى جديد الطعام."

#, fuzzy
#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr "أنت."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "يخفّض هو درع المصنع النبات المصنع نووي النبات المصنع النبات نووي النبات "
#~ "المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr "يحمي نووي نووي أيضًا."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "يزيل هو درع المصنع النبات المصنع شمسي النبات المصنع النبات شمسي النبات "
#~ "شمسي النبات المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr "سوية مع  السوق بنك المخزون التبادل."

#, fuzzy
#~ msgid "Works as a City Wall in all cities."
#~ msgstr "يعمل المدينة الحائط."

#, fuzzy
#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "الوحدات دوران."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "عند قتل قائد بربري على بلاطة بدون أي وخدات دفاعية، ستدفع 100 من الذهب "
#~ "فدية، ولكن فقط للوحدات الأرضية والطائرات العامودية."

#~ msgid "Asian"
#~ msgstr "أسيوي"

#~ msgid "Medieval"
#~ msgstr "من القرون الوسطى"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "المدينة: جاري بناء عنصر غيرمتوفر"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "المدينة: تم الاستيلاء أو التدمير"

#~ msgid "City: Civil Disorder"
#~ msgstr "المدينة: عصيان مدني"

#~ msgid "City: Famine"
#~ msgstr "المدينة: مجاعة"

#~ msgid "City: Famine Feared"
#~ msgstr "المدينة: الخوف من المجاعة"

#~ msgid "City: Growth"
#~ msgstr "المدينة: توسع"

#~ msgid "City: May Soon Grow"
#~ msgstr "المدينة: التوسع قريبا"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "المدينة: تحتاج إلى قناة مائية"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "المدينة: تحتاج إلى القناة المائية الجاري بنائها"

#~ msgid "City: Normal"
#~ msgstr "المدينة: عادي"

#~ msgid "City: Nuked"
#~ msgstr "المدينة: تفجيير نووي"

#~ msgid "City: Released from citizen governor"
#~ msgstr "المدينة: تحرير من حاكم المواطنيين"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "المدينة: ينصح بتخفيف سرعة التوسع"

#~ msgid "City: Transfer"
#~ msgstr "المدينة: نقل"

#~ msgid "City: Was Built"
#~ msgstr "المدينة: تم البناء"

#~ msgid "City: Worklist Events"
#~ msgstr "المدينة: أحداث قائمة العمل"

#~ msgid "City: Production changed"
#~ msgstr "المدينة: تم تغييرالانتاج"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "الحضارة: ثورة البرابرة"

#~ msgid "Civ: Civil War"
#~ msgstr "الحضارة: حرب أهلية"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "الحضارة: الوقوع إلى حكم الفوضوية"

#~ msgid "Civ: First Contact"
#~ msgstr "الحضارة: أول اتصال"

#~ msgid "Civ: Learned New Government"
#~ msgstr "الحضارة: تم تعلم حكومة جديدة"

#~ msgid "Civ: Low Funds"
#~ msgstr "الحضارة: الأموال قليلة"

#~ msgid "Civ: Pollution"
#~ msgstr "الحضارة: تلوث"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "الحضارة: انهاء الثورة"

#~ msgid "Civ: Revolt Started"
#~ msgstr "الحضارة: بداية الثورة"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "الحضارة: أحداث السفينة الفضائية"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "أعمال الدبلوماسي: الرشوة"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "أعمال الدبلوماسي: سبب حادثا"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "أعمال الدبلوماسي: هروب"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "أعمال الدبلوماسي: سفارة"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "أعمال الدبلوماسي: فشل"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "أعمال الدبلوماسي: تحريض"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "أعمال الدبلوماسي: تسميم"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "أعمال الدبلوماسي: تخريب"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "أعمال الدبلوماسي: سرقة"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "دبلوماسي العدو: رشوة"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "دبلوماسي العدو: سفارة"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "دبلوماسي العدو: فشل"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "دبلوماسي العدو: تحريض"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "دبلوماسي العدو: تسميم"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "دبلوماسي العدو: تخريب"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "دبلوماسي العدو: سرقة"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "عالمي: كارثة بيئية"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "عالمي: تفجير نووي"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "الكوخ: ثورة البرابرة في كوخ"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "الكوخ: تم انشاء المدينة من كوخ"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "الكوخ: تم العثور على ذهب في كوخ"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "الكوخ: تم القتل من برابرة في كوخ"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "الكوخ: تم العثور على مرتزقة في كوخ"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "الكوخ: تم العثور على مستعمر في كوخ"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "الكوخ: تم العثور على تكنولوجيا في كوخ"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "الكوخ: تم العفو على الوحدة من البرابرة"

#~ msgid "Improvement: Bought"
#~ msgstr "التحسين: تم الشراء"

#~ msgid "Improvement: Built"
#~ msgstr "التحسين: تم البناء"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "التحسين: تم الاجبار على البيع"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "التحسين: تم اختيار التحسين"

#~ msgid "Improvement: Sold"
#~ msgstr "التحسين: تم البيع"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "التكنولوجيا: تم تعلمها من المكتبية العظمى"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "الكوخ: تم تعلم تكنولوجيا جديدة"

#~ msgid "Treaty: Alliance"
#~ msgstr "المعاهدة: تحالف"

#~ msgid "Treaty: Broken"
#~ msgstr "المعاهدة: تم النقض"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "المعاهدة: ايقاف إطلاق نار"

#~ msgid "Treaty: Peace"
#~ msgstr "المعاهدة: سلام"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "المعاهدة: رؤية مشتركة"

#~ msgid "Unit: Attack Failed"
#~ msgstr "الوحدة: فشل الهجوم"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "الوحدة: نجاح الهجوم"

#~ msgid "Unit: Bought"
#~ msgstr "الوحدة: تم الشراء"

#~ msgid "Unit: Built"
#~ msgstr "الوحدة: تم البناء"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "الوحدة: تم تدمير المدافع"

#~ msgid "Unit: Defender Survived"
#~ msgstr "الوحدة: تم نجاة المدافع"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "الوحدة: أصبح أكثر خبرة"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "الوحدة: تم تطوير الانتاج"

#~ msgid "Unit: Relocated"
#~ msgstr "الوحدة: تم تغيير الموقع"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "الوحدة: أحداث الأوامر أو الذهاب"

#~ msgid "Wonder: Finished"
#~ msgstr "الأعجوبة: تم الانتهاء"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "الأعجوبة: أصبحت قديمة"

#~ msgid "Wonder: Started"
#~ msgstr "الأعجوبة: تم البدء"

#~ msgid "Wonder: Stopped"
#~ msgstr "الأعجوبة: تم التوقف"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "الأعجوبة: سينتهي البناء في الدور القادم"

#~ msgid "Treaty: Embassy"
#~ msgstr "المعاهدة: سفارة"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "هذا الاصدار بيتا\n"
#~ "برنامج Freeciv %s سيتم اصداره في \n"
#~ "%s, في %s"

#~ msgid "%d BC"
#~ msgstr "%d قبل الميلاد"

#~ msgid "%d AD"
#~ msgstr "%d بعد الميلاد"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "المتغير FREECIV_PATH محدد ولكنه فارغ; جاري استعمال الدليل الافتراضي بدلا "
#~ "عنه."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "دليل البيانات يمكن تحديده بواسطة متغير البيئة FREECIV_PATH."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "تم رفض %s: يسمح فقط بالمستخدمين المسجلين مسبقا."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "لقد خسرت %s. تم بناء %s من جديد في %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr "تم تحريك %s خارج المدينة المسرحة %s لتجنب قلة الأراضي."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "نحن نحب يوم %s الذي يحتفل به في %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "نحن نحب يوم %s الذي الغي به في %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "ارسل تقارير المشاكل إلى <%s>.\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <اللاعب> | city <س> <ص> | units <س> <ص> | unit <رقم "
#~ "التعريف> | tech <اللاعب> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "endgame"

#~ msgid "surrender"
#~ msgstr "surrender"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) تم اتصال %s من %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) طلب الاتصال من %s من %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "ينقص العميل امكانية يحتاجها هذا الخادم."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) تم رفض %s: الامكانيات غير مطابقة."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "ينقص الخادم امكانية يحتاجها العميل."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "اسم المستخدم غير صحيح"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) تم رفض%s: الاسم غير صحيح [%s]."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "أصلا متصل."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) تم رفض %s: اسم المستخدم مكرر [%s]."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "أمتك في حرب أهلية تحت قيادة %s للولايات الثائرة."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "يعلن %s الولاء إلى %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "الـ\n"
#~ " الإنتهازيون\n"
#~ "."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "تقرير %s على أغنى حضارات العالم."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "تقرير %s على أكثر حضارات العالم تقدما."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "تقرير %s على أكبر حضارات العالم عسكريا."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "تقرير %s على أسعد حضارات العالم."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "تقرير %s على أكبر حضارات العالم."

#~ msgid "Herodotus'"
#~ msgstr "هيرودوتس"

#~ msgid "Thucydides'"
#~ msgstr "ثيسي ديديس"

#~ msgid "Pliny the Elder's"
#~ msgstr "بلني الشيخ"

#~ msgid "Livy's"
#~ msgstr "ليڤي"

#~ msgid "Toynbee's"
#~ msgstr "توينبي"

#~ msgid "Gibbon's"
#~ msgstr "غيبون"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "سسو ما شيين"

#~ msgid "Pan Ku's"
#~ msgstr "بان كو"

#~ msgid "Magnificent"
#~ msgstr "عظيم"

#~ msgid "Glorious"
#~ msgstr "متألق"

#~ msgid "Decent"
#~ msgstr "محترم"

#~ msgid "Mediocre"
#~ msgstr "عادي"

#~ msgid "Hilarious"
#~ msgstr "مرح"

#~ msgid "Worthless"
#~ msgstr "تافه"

#~ msgid "Pathetic"
#~ msgstr "محزن"

#~ msgid "Useless"
#~ msgstr "عديم الجدوى"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: ال %s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "مجموع عدد اللاعبيين الكلي (مع لاعبيين ذ.ا)"

#~ msgid "City size before people become unhappy"
#~ msgstr "حجم المدينة قبل أن يصبح الناس تعيسين"

#, fuzzy
#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr "فيما مضى شاهد."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "عدد المدن لزيادة التعاسة"

#, fuzzy
#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr "متى مواطنيين هذا الحكم الديقراطي."

#~ msgid "National borders radius"
#~ msgstr "نصف قطر الحدود الاقليمية"

#, fuzzy
#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr "إذا صحيح خطأ."

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr "إذا أكبر إذا."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Usage: timeoutincrease <الدور> <إضافة إلى الدور> <القيمة> <مضاعف القيمة>."

#~ msgid "Option:"
#~ msgstr "الخيار:"

#~ msgid "Usage: away"
#~ msgstr "الاستعمال: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "باراميتر غير معرف.  الاستعمال: team <اسم اللاعب> <الفريق>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "باريمترات غير معرفة. الاستعمال: vote yes|no [رقم التصويت]."

#~ msgid "Observers cannot vote."
#~ msgstr "لا يستطيع المراقبون التصويت."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "تستطيع التصويت فقط في لعبة شغالة.  استعمل 'first' لتصبح منظم اللعبة إذا "
#~ "لم يكن هناك حاليا أحد."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "التصويت %d \"%s\": %d مع, %d ضد"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "باريمترات غير معرفة. الاستعمال: debug <diplomacy <اللاعب> | city <س> <ص> "
#~ "| units <س> <ص> | unit <رقم التعريف> | tech <اللاعب> | timing | info>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "يتم تنقييح %s %s بعد اﻵن."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "باريمتر غير معرف.  الاستعمال: set <الخيار> <القيمة>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "القيمة النصية طويلة جدا.  طريقة الاستعمال: set <الخيار> <القيمة>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "الاستعمال: observe [اسم الاتصال [اسم اللاعب]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "الاستعمال: observe [اسم اللاعب]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "الاستعمال: take <اسم الاتصال> <اسم اللاعب>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "الاستعمال: take <اسم اللاعب>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "الاستعمال: take [اسم الاتصال] <اسم اللاعب>"

#~ msgid "being detached from %s."
#~ msgstr "تم الفصل عن %s."

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "الاستعمال: detach <اسم الاتصال>"

#~ msgid "Usage: load <game name>"
#~ msgstr "الاستعمال: load <اسم اللعبة>"

#~ msgid "Command:"
#~ msgstr "الأمر:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "يجب أن تكون الوحدة على الأرض لتنفيذ الأمر الدبلوماسي."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "الذهب غير كافي. تم تسريح %s"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "تم فقد %s في البحر الهائج."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "نجت وحدتك %s الأمواج العارمة وأصبحت أكثر خبرة!"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "تم فقد %s على تضاريص خطرة."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr "الـ."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "تم العثور على البرنامج المساعد %s ولكن لا يمكن تشغيله."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "لا يمكن العثور على مجموعة الأصوات  \"%s\" جاري تجربة \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "جاري المتابعة بدون دعم للصوت"

#~ msgid "No sound spec-file given!"
#~ msgstr "بلا ملف مواصفات الصوت معطى!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "فشل العثور على ملف مواصفات الصوت  \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "ربما يوجد خطأ في التعريف أو صلاحيات خاطئة"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/دور"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d دور"
#~ msgstr[1] "%s (%d) %d دوران"
#~ msgstr[2] "%s (%d) %d أدوار"

#~ msgid "novice"
#~ msgstr "مبتدئ"

#~ msgid "easy"
#~ msgstr "سهل"

#~ msgid "normal"
#~ msgstr "عادي"

#~ msgid "hard"
#~ msgstr "صعب"

#~ msgid "experimental"
#~ msgstr "تجريبي"

#, fuzzy
#~ msgid "Requires the %s terrain.\n"
#~ msgstr ""
#~ "يتطلّب التضاريص %s.\n"
#~ " \n"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "يتطلّب البناية %s.\n"
#~ " \n"

#, fuzzy
#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "يمكن أن وحدات"
#~ msgstr[1] "يمكن أن وحدات"
#~ msgstr[2] "يمكن أن وحدات"

#, fuzzy
#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "يمكن أن وحدات"
#~ msgstr[1] "يمكن أن وحدات"
#~ msgstr[2] "يمكن أن وحدات"

#, fuzzy
#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr "أيار"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* يستطيع بناء القلاع (إذا كان %s معروفا).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* يستطيع بناء القلاع (إذا كان أي من التالى معروفا: %s).\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* يستطيع التحصن، فيعطى مكافأة دفاع بمقدار 50%%.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* يستطيع مهاجمة وحدات العدو الجوية.\n"

#, fuzzy
#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة وحدات الهجوم"

#, fuzzy
#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr "يجب أن دوران"

#, fuzzy
#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "الـ"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* يخفض %s المخاطرة إلى 12%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* يخفض من فرصة خسارة مراكب في الأمواج العارمة إلى 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* يخفض من فرصة خسارة مراكب في الأمواج العارمة إلى 12%%.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* هذه التضاريص خطرة لترحال الوحدات عليها."

#, fuzzy
#~ msgid "* Each of your cities will avoid paying %d %s towards unit upkeep.\n"
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات"

#, fuzzy
#~ msgid "* Each of your cities will avoid paying %d towards unit upkeep.\n"
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات"

#, fuzzy
#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr "الفرصة"

#, fuzzy
#~ msgid ""
#~ "* The first unhappy citizen in each city due to civilization size will "
#~ "appear when you have %d cities.\n"
#~ msgstr "الـ مواطنيين الحجم"

#, fuzzy
#~ msgid ""
#~ "* After the first unhappy citizen due to city size, for each %d "
#~ "additional cities, another unhappy citizen will appear.\n"
#~ msgstr "فيما بعد مواطنيين الحجم مواطنيين"

#, fuzzy
#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "الـ الذهب"

#, fuzzy
#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "له الذهب"

#, fuzzy
#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr "أنت ملكك الحجم"

#, fuzzy
#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr "حكومة أدوار"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty "
#~ "when not celebrating.\n"
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it when "
#~ "celebrating.\n"
#~ msgstr "كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد مع"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "تم رفضك من اللعبة:"

#~ msgid "ON"
#~ msgstr "شغال"

#~ msgid "OFF"
#~ msgstr "مطفئ"

#, fuzzy
#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr "الزبون الإستعمال."

#, fuzzy
#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr "الزبون الإستعمال."

#, fuzzy
#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr "الطرق أدوار%s."

#~ msgid "_Happiness"
#~ msgstr "ال_سعادة"

#~ msgid "_Rename..."
#~ msgstr "_تغيير اسم..."

#~ msgid "<Novice AI>"
#~ msgstr "<ذ.ا مبتدئ>"

#~ msgid "<Easy AI>"
#~ msgstr "<ذ.ا سهل>"

#~ msgid "<Normal AI>"
#~ msgstr "<ذ.ا عادي>"

#~ msgid "<Hard AI>"
#~ msgstr "<ذ.ا صعب>"

#~ msgid "Sa_ve Options"
#~ msgstr "_حفظ الخيارات"

#~ msgid "Gov_ernment"
#~ msgstr "_حكومة"

#~ msgid "_Change Government"
#~ msgstr "ت_غيير الحكومة"

#~ msgid "Chan_ge Production"
#~ msgstr "ت_غيير الانتاج"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr "الـ إذا%s."

#~ msgid "Trying \"%s\" theme."
#~ msgstr "محاولة تجربة موضوع العرض \"%s\"."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "فشل تحميل ملف الجرافيس لملف المواصفات %s"

#, fuzzy
#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "دون"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "فشل قراءة ملف PNG: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "فشل انشاء PNG struct"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "فشل عند قراءة ملف PNG: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "لا يحتوي ملف PNG على  palette: %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "إذا هذا منتهي برنامج Freeciv البقّة :: علّة :: جرثوم :: شخص مخبول :: فكرة "
#~ "حمقاء :: شخص متحمس :: جهاز تنصّت خفي التتبع النظام\n"
#~ "http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "thes  ‚úc‚úc€‚úce languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "برنامج Freeciv شاهد فطريّ :: وطنيّ :: أهليّ :: محلّيّ :: بلديّ :: طبيعيّ :: غير "
#~ "متكلّف :: أصليّ :: ابن البلد اللغة الدعم\n"
#~ "http://www.freeciv.org/index.php/Localization\n"
#~ "http://www.freeciv.org/index.php/Translations\n"
#~ "freeciv-i18n@freeciv.org"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "الـ Metaserver إذا مستحيل الشبكة العالميّة\n"
#~ "http://proxyhost."

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "رئيسي الخريطة المفاتيح\n"
#~ " التغيير\n"
#~ " التغيير\n"
#~ " السيطرة جي - الحرف السابع في اللغة الإنجليزية\n"
#~ " السيطرة بي - الحرف الثاني في اللغة الإنجليزية\n"
#~ " السيطرة أن - الحرف الرابع عشر في اللغة الإنجليزية\n"
#~ " السيطرة آر - الحرف الثامن عشر في اللغة الإنجليزية\n"
#~ " السيطرة بي - الحرف السادس عشر في اللغة الإنجليزية\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "رئيسي الخريطة الفأر\n"
#~ " اليسار البوب\n"
#~ " اليسار وحدات تفعيل وحدات\n"
#~ " اليسار وحدات اذهب وحدات\n"
#~ " توسيط المعرض\n"
#~ " يمين توسيط\n"
#~ " التغيير اليسار النسخة\n"
#~ " التغيير يمين المعجون\n"
#~ " التغيير السيطرة اليسار كيّف :: ضبط :: عدّل :: يكيف :: ينظم\n"
#~ " السيطرة توسيط الصحوة\n"
#~ " المنطقة الإختيار\n"
#~ "\n"
#~ " يمين إدخل المنطقة الإختيار\n"
#~ " اليسار المسمار\n"
#~ " التغيير يمين المعجون\n"
#~ " يمين إلغاء المنطقة الإختيار\n"
#~ " الـ\n"
#~ " المدينة التقرير."

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "الحوارات التقارير\n"
#~ " المدينة التقرير\n"
#~ " الوحدة التقرير\n"
#~ " اللاعبين\n"
#~ " الاقتصاد التقرير\n"
#~ " العلوم التقرير\n"
#~ " العالم العجائب\n"
#~ " القمّة خمسة المدن\n"
#~ " الرسائل\n"
#~ " ديمغرافية\n"
#~ " سفينة فضائية\n"
#~ " تي - الحرف العشرون في اللغة الإنجليزية الضريبة لاكس إختصار كلمة عِلم "
#~ "النسب\n"
#~ " اف - الحرف السادس في اللغة الإنجليزية البحث المدينة\n"
#~ " السيطرة إل - الحرف الثاني عشر في اللغة الإنجليزية قوائم العمل\n"
#~ " آر - الحرف الثامن عشر في اللغة الإنجليزية ثورة يعود :: يَرجع :: يجيب :: "
#~ "يرفع تقريراً :: ينتخب :: يُعيد :: يُرجع :: يغلّ :: يقابل شيءً بمثله :: يعكس "
#~ "(الضوء) :: يُرجّع :: عودة :: رجعة :: تسليم :: انعطاف :: التواء :: رِبْح :: "
#~ "عائد :: إعادة :: إرجاع :: مُرتجع :: جواب :: متكرّر الدور منتهي"

#, fuzzy
#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "الجعل\n"
#~ " هذه لكنّ برنامج Freeciv برنامج Freeciv الشبكة العالميّةhttp://www.freeciv."
#~ "org/."

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr "يعطي الطعام المحيط الـ."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "يخفّض هو درع مصنع النبات مصنع المصحة المائية النبات مصنع النبات المصحة "
#~ "المائية النبات المصحة المائية النبات القوّة النبات نووي النبات أي - الحرف "
#~ "الأوّل في الأبجديّة اللّاتينيّة المصحة المائية النبات الجبل النهر."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "يخفّض هو درع مصنع النبات مصنع نووي النبات مصنع النبات نووي النبات المصحة "
#~ "المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr "يضيف درع المحيط الـ."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "الزيادات درع مصنع النبات مصنع القوّة النبات مصنع النبات القوّة النبات الـ "
#~ "المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr "يعطي السّفن الطرازات جديد."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "يزيل هو درع مصنع النبات مصنع شمسي النبات مصنع النبات شمسي النبات شمسي "
#~ "النبات المصحة المائية النبات القوّة النبات نووي النبات."

#, fuzzy
#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr "يعطي السّفن الطرازات جديد."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr "الأصولية الـ الذهب."

#~ msgid "Petroleum"
#~ msgstr "البترول"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr "هذا وحدات هو وحدات."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة المحاربون\n"
#~ " الفدائي الحرب\n"
#~ " أنت\n"
#~ " أنت الشيوعية البارود\n"
#~ " أنت الحكم الديقراطي شيوعي."

#, fuzzy
#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "الغوّاصات."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "المستكشفون مفيدون جدا لتخطيط مناطق مجهولة."

#, fuzzy
#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr "أستراليا بريطانيّ هو."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "البوسنا والهرتسك"

#, fuzzy
#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr "البرازيل البرتغال هو جديد العالم."

#, fuzzy
#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzanines controlled nearly all of Middle "
#~ "East, nothern Africa, Italy and parts of Spain."
#~ msgstr ""
#~ "في رومي امبراطور قسطنطين بيزنطة جديد شرقي رومي بيزنطي هذا في جستينايان - "
#~ "متّعلّق بمعاهد أو قوانين الرومان آي - الحرف التاسع في اللغة الإنجليزية، انا "
#~ "المنتصف الشرق إفريقيا إيطاليا إسبانيا."

#, fuzzy
#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr "انجليزي إسبانيا."

#, fuzzy
#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "كولومبيا الجنوب أمريكا الـ أوروبي الـ اسباني كولومبيا في الـ الحكم "
#~ "الجمهوري كولومبيا."

#, fuzzy
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr "فرنسا أوروبا فرنسي نابليون شارلمان أوروبا فرنسي."

#, fuzzy
#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium."
#~ msgstr "الـ الكيلتي فرنسا بلجيكا."

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr "الـ إنكا شمالي أنديز الجنوب أمريكا تشيلي خط الإستواء هم اسباني."

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "إنكا"

#, fuzzy
#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "الـ الانويت الأسكيمو كندا الأرض الخضراء الأسطورة رائع الشامان أقصى الشّمال "
#~ "الأرض الخضراء العاشر الكل الانويت أقصى الشّمال."

#, fuzzy
#~ msgid ""
#~ "Kampuchea is the modern successor state of the mighty Khmer Empire, which "
#~ "ruled most of the Indochinese Peninsula between the 11th and 14th "
#~ "centuries."
#~ msgstr "الخمير الإمبراطورية هندي صيني شبه الجزيرة."

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms was "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr "التّوافق كوري الـ كوري اليوم كوري الشمال الجنوب كوريا كوري."

#, fuzzy
#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali empire "
#~ "with its capital in Timbuktu was the most influential. This empire "
#~ "reigned from the 14th to the 17th century and was famed for its wealth "
#~ "and benevolent kings. The modern Republic of Mali derives its name from "
#~ "this empire."
#~ msgstr "الغواصة إفريقيا في من إسلامي مالي مع هذا الـ الحكم الجمهوري مالي."

#, fuzzy
#~ msgid ""
#~ "In the beginning of the 14th century Osman, a leader of a minor Turkic "
#~ "tribe in western Anatolia, conquered all his neigboring tribes. A century "
#~ "later the Byzantine capital fell to Turkic rule which gave the Ottoman "
#~ "empire access to Europe. The Ottomans subsequently conquered large parts "
#~ "of south-eastern Europe, the Islamic Arab world as well as Egypt and much "
#~ "of north Africa, making it a regional superpower until its dissolution in "
#~ "the aftermath of WWI."
#~ msgstr ""
#~ "في أي - الحرف الأوّل في الأبجديّة اللّاتينيّة بيزنطي عثماني أوروبا الـ أوروبا "
#~ "إسلامي عربي مصر إفريقيا."

#, fuzzy
#~ msgid ""
#~ "Phoenicia was an ancient civilization, based in what is now the coastal "
#~ "regions of Lebanon and Syria."
#~ msgstr "فينيقيا لبنان سوريا."

#, fuzzy
#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "رومانيا ترانسيلفانيا مولدافيا - جمهوريّة في شرقيّ أوروبّا هو روما هو رومي "
#~ "عثماني هنغاري روسي."

#, fuzzy
#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr "الـ الإسكندنافيا هم إسكندنافي النرويج السويد فلندا."

#~ msgid "Elected King"
#~ msgstr "الملك المنتخب"

#~ msgid "Elected Queen"
#~ msgstr "الملكة المنتخبة"

#~ msgid "Elected Priest"
#~ msgstr "الكاهن المنتخب"

#~ msgid "Elected Priestess"
#~ msgstr "الكاهنة المنتخبة"

#, fuzzy
#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr "تكساس الولايات المتحدة الأمريكية."

#~ msgid "Turk"
#~ msgstr "تركي"

#~ msgid "Venezuela"
#~ msgstr "فنزويلي"

#, fuzzy
#~ msgid ""
#~ "Westphalia, before becoming a Prussian province, was the western region "
#~ "of the duchy of Saxony. Today it makes up the northern part of the "
#~ "largest German federal state, North Rhine-Westphalia."
#~ msgstr ""
#~ "ويستفاليا بروسي ساكسوني الهدية شمالي ألماني الشمال الراين ويستفاليا."

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "ذلك الاسم غير مسموح."

#~ msgid "The %s of the %s (%s)"
#~ msgstr "ال %s من %s (%s)"

#, fuzzy
#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "تم الكشف عن هيكل تحالف غير قانوني: تم تخفيض تحالف %sمع  %s إلى معاهدة "
#~ "سلام."

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr " أكثر خبرة!"

#, fuzzy
#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "نحن."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "أرض ال %s"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "دوران"
#~ msgstr[1] "دوران"
#~ msgstr[2] "دوران"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "أرض ال %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "المدينة: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "الوحدة: %s (%s)"

#~ msgid "%s of the %s"
#~ msgstr "%s من ال %s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d وحدة الحد الأقصى, "
#~ msgstr[1] "%d وحدتان الحد الأقصى, "
#~ msgstr[2] "%d وحدات الحد الأقصى, "

#~ msgid "%d per unit). "
#~ msgstr "%d لكل وحدة). "

#~ msgid "Select same type"
#~ msgstr "اختيار نفس النوع"

#, fuzzy
#~ msgid ""
#~ "Couldn't find stdfont.ttf file. Please link/copy/move anyunicode ttf font "
#~ "to data dir as stdfont.ttf"
#~ msgstr "رجاء"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr "عسكري مواطنيين"

#, fuzzy
#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force an unhappy citizen to become content.\n"
#~ msgstr "ملكك كلّ :: كلّ امرئ :: لكل قطعة :: لكل واحد وحدات مواطنيين"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr "، "

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "نجحت وحدتك %s برشوة %s %s وأصبحت أكثر خبرة."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr "أتمت وحدتك %s مهمتها بنجاح ورجعت سالمة إلى %s وأصبحت أكثر خبرة."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "أصبحت وحدتك القاذفة %s%s أكثر خبرة!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "لقد نجا %s%s من الهجوم المثير للشفقة من %s %s وأصبح أكثر خبرة!"

#~ msgid " in %s"
#~ msgstr " في %s"

#~ msgid " near %s"
#~ msgstr " قرب %s"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "نجحت وحدتك المهاجمة %s ضد %s %s (و %d وحدة أخرى)%s وأصبحت أكثر خبرة!"
#~ msgstr[1] ""
#~ "نجحت وحدتك المهاجمة %s ضد %s %s (و %d وحدتان أخرى)%s وأصبحت أكثر خبرة!"
#~ msgstr[2] ""
#~ "نجحت وحدتك المهاجمة %s ضد %s %s (و %d وحدات أخرى)%s وأصبحت أكثر خبرة!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "خسارة %s لهجوم من %s %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr "إختيار استراتيجية دبلوماسييك"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr "تم تدمير وحدة %s %s عند محاولة اختراق %s. أصبح المدافع أكثر خبرة."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "تم تدمير وحدة %s %s عند محاولة اختراق قواتنا. أصبح المدافع أكثر خبرة."

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "عميلك قديم جدا. لاستخدام هذا الخادم الرجاء التطوير العميل إلى اصدار CVS "
#~ "بعد 2003-11-28 أو Freeciv 2.1 وبعد."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "تم منع استخدام اسم دليل القواعد \"%s\" لأسباب أمنية."

#~ msgid ", nation %s"
#~ msgstr ", الأمة %s"

#~ msgid "_Map"
#~ msgstr "_خريطة"

#~ msgid "Create _player"
#~ msgstr "انشاء لا_عب"

#~ msgid "_Release player"
#~ msgstr "_ترك لاعب"

#~ msgid "Gover_nment"
#~ msgstr "_حكومة"

#~ msgid "_Players"
#~ msgstr "اللا_عبيين"

#~ msgid "_Science"
#~ msgstr "ال_علوم"

#~ msgid "S_paceship"
#~ msgstr "_سفينة الفضاء"

#~ msgid "Game _Options..."
#~ msgstr "_خيارات اللعبة..."

#~ msgid "Clear _Log"
#~ msgstr "محو ال_سجل"

#~ msgid "Science Report"
#~ msgstr "تقرير العلوم"

#~ msgid "Reason: line not found"
#~ msgstr "السبب: السطر غير موجود"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "السبب: السطر قصير جدا (توقعت %d حصلت على %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "تم اختيار البرنامج المساعد '%s'"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "لا وجود لبرنامج صوت حقيقي مساعد، سيجري المتابعة بدون دعم للصوت"

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "موقع http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "سوف يتم الاستمرار بدون أي صوت."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "يبدو أن ملف مواصفات الصوت غير متوافق:"

#~ msgid "file: \"%s\""
#~ msgstr "الملف: \"%s\""

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "يدعي ملف مواصفات الصوت خيارات مطلوبة لا ندعمها:"

#~ msgid "Goto _location"
#~ msgstr "الذهاب إلى _موقع"

#~ msgid "Error in create_string16: Aborting ..."
#~ msgstr "خطأ في create_string16: جاري الإيقاف..."

#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "لا يمكن رسم النص إلى الشاشة: %s"

#, fuzzy
#~ msgid ""
#~ "Error in SDL_create_str16_surf: Couldn't convert text to display format: "
#~ "%s"
#~ msgstr "الخطأ"

#, fuzzy
#~ msgid ""
#~ "SDL_create_str16_surf: Font is generally %d big, and string is %hd big"
#~ msgstr "الخطّ"

#, fuzzy
#~ msgid "SDL_create_str16_surf: String is %d lenght"
#~ msgstr "الخيط"

#, fuzzy
#~ msgid "Error in change_ptsize: Change ptsize failed"
#~ msgstr "الخطأ تغيير"

#, fuzzy
#~ msgid "Error in load_font: Couldn't load %d pt font from %s: %s"
#~ msgstr "الخطأ"

#, fuzzy
#~ msgid "Error in unload_font: Trying unload from empty Font ARRAY"
#~ msgstr "الخطأ المحاولة فارغ الخطّ"

#, fuzzy
#~ msgid ""
#~ "Error in unload_font: Trying unload Font which is not include in Font "
#~ "ARRAY"
#~ msgstr "الخطأ المحاولة الخطّ الخطّ"

#, fuzzy
#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr "متى."

#, fuzzy
#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دبلوماسي مع متحرك الدبلوماسيون "
#~ "أداة تعريف أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دبلوماسي وحدات وحدات "
#~ "وحدات الدبلوماسيون دوران في الدبلوماسيون قليلا الدبلوماسيون مع!"

#~ msgid "Team 32"
#~ msgstr "الفريق 32"

#~ msgid "Cleared output window.\n"
#~ msgstr "محو نافذة المستخرجات.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8الوحداتn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8التحسيناتn"

#~ msgid "_Darn"
#~ msgstr "_تبا"

#, fuzzy
#~ msgid "Freeciv - Cityproduction"
#~ msgstr "برنامج Freeciv"

#~ msgid "Shields"
#~ msgstr "الدروع"

#~ msgid "City Overview page"
#~ msgstr "صفحة ملخص المدينة"

#~ msgid "Units page"
#~ msgstr "صفحة الوحدات"

#~ msgid "Worklist page"
#~ msgstr "صفحة قائمة الأعمال"

#~ msgid "Trade Routes page"
#~ msgstr "صفحة طرق التجارة"

#~ msgid "This Misc. Settings page"
#~ msgstr "صفحة الإعدادات المتفرقة هذه"

#, fuzzy
#~ msgid "Freeciv - Cityview"
#~ msgstr "برنامج Freeciv"

#~ msgid "Citymap"
#~ msgstr "خريطة المدينة"

#~ msgid "_Sell"
#~ msgstr "_بيع"

#~ msgid "Name:"
#~ msgstr "الاسم:"

#, fuzzy
#~ msgid "People (W/E/S/T):"
#~ msgstr ""
#~ "الناس دبليو - الحرف الثالث والعشرون في اللغة الإنجليزية إي - الحرف الخامس "
#~ "في اللغة الإنجليزية أس - الحرف التاسع عشر في اللغة الإنجليزية تي - الحرف "
#~ "العشرون في اللغة الإنجليزية:"

#~ msgid "City grows:"
#~ msgstr "توسع المدينة:"

#~ msgid "_Change"
#~ msgstr "ال_تغيير"

#~ msgid "C_hange permanent"
#~ msgstr "الت_غيير دائم"

#~ msgid "_Release city"
#~ msgstr "_ترك مدينة"

#~ msgid "Auto attack vs"
#~ msgstr "الهجوم التلقائي ضد"

#~ msgid "Helicopters"
#~ msgstr "الطائرات لعامودية"

#~ msgid "Air units"
#~ msgstr "الوحدات الجوية"

#, fuzzy
#~ msgid "_Disband if build settler at size 1"
#~ msgstr "تسريح الحجم"

#~ msgid "_Close"
#~ msgstr "إ_غلاق"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (قائمة العمل)"

#~ msgid "%s citizens%s"
#~ msgstr "%s مواطنيين%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s مواطنيين%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "الرفاهية: %d المجموع (الحدد الأعلى القابل للاستخدام %d). "

#~ msgid "_Ok"
#~ msgstr "_موافق"

#, fuzzy
#~ msgid "_Refresh"
#~ msgstr "اعادة تحميل"

#~ msgid "Con_figure"
#~ msgstr "_تعريف"

#~ msgid "Server Selection"
#~ msgstr "اختيار الخادم"

#~ msgid "_Name"
#~ msgstr "ال_اسم"

#~ msgid "_Host"
#~ msgstr "ال_مضيف"

#~ msgid "_Port"
#~ msgstr "ال_منفذ"

#~ msgid "_Goto and Close"
#~ msgstr "ال_ذهاب والاغلاق"

#~ msgid "_Establish embassy"
#~ msgstr "ا_نشاء سفارة"

#~ msgid "_Investigate city"
#~ msgstr "ال_تحقق عن مدينة"

#~ msgid "_Sabotage city"
#~ msgstr "ت_خريب مدينة"

#~ msgid "Steal _technology"
#~ msgstr "سرقة ت_كنولوجيا"

#~ msgid "Incite a _revolt"
#~ msgstr "تحريض على _ثورة"

#~ msgid "_Poison city"
#~ msgstr "ت_سميم مدينة"

#~ msgid "Industrial _sabotage"
#~ msgstr "تخريب _صناعي"

#~ msgid "_Establish traderoute"
#~ msgstr "ا_نشاء طريق تجارة"

#~ msgid "_Enter Marketplace"
#~ msgstr "ال_دخول إلى السوق"

#~ msgid "_Help build Wonder"
#~ msgstr "ال_مساعدة ببناء أعجوبة"

#~ msgid "Freeciv - Pillage"
#~ msgstr "برنامج Freeciv - النهب"

#~ msgid "Freeciv - Connect"
#~ msgstr "برنامج Freeciv - اتصال"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "برنامج Freeciv - اختيار وحدة"

#~ msgid "_Ready All"
#~ msgstr "_جاهز الكلّ"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "برنامج Freeciv - اختيار الأمة"

#~ msgid "_City Style"
#~ msgstr "أسلوب ال_مدينة"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "آسف: لا يمكن تطوير %s."

#~ msgid "No technology"
#~ msgstr "بلا تكنولوجيا"

#~ msgid "No city"
#~ msgstr "بلا مدن"

#~ msgid "_Accept treaty"
#~ msgstr "_قبول المعاهدة"

#~ msgid "World-Map"
#~ msgstr "خريطة العالم"

#~ msgid "Sea-Map"
#~ msgstr "خريطة البحر"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr "هذا أبدي المعاهدة"

#~ msgid "Select a city"
#~ msgstr "اختيار مدينة"

#~ msgid "_Airlift"
#~ msgstr "تحميل _جوي"

#, fuzzy
#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr "يمكن أن الرسومات"

#~ msgid "Options..."
#~ msgstr "خيارات..."

#~ msgid "Message Options..."
#~ msgstr "خيارات الرسالة..."

#~ msgid "Players..."
#~ msgstr "لاعبين..."

#~ msgid "Message..."
#~ msgstr "رسالة..."

#, fuzzy
#~ msgid "Server opt initial..."
#~ msgstr "الخادم."

#, fuzzy
#~ msgid "Server opt ongoing..."
#~ msgstr "الخادم."

#~ msgid "Kingdom"
#~ msgstr "مملكة"

#~ msgid "Find City..."
#~ msgstr "البحث عن مدينة..."

#~ msgid "Worklists..."
#~ msgstr "قوائم العمل..."

#~ msgid "REVOLUTION..."
#~ msgstr "ثورة..."

#~ msgid "Road & Rails"
#~ msgstr "الطرق والسكك"

#~ msgid "Order"
#~ msgstr "الأمر"

#~ msgid "City Report..."
#~ msgstr "تقرير المدينة..."

#~ msgid "Science Report..."
#~ msgstr "تقرير العلوم..."

#~ msgid "Trade Report..."
#~ msgstr "التقرير التجاري..."

#~ msgid "Military Report..."
#~ msgstr "التقرير العسكري..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "الدور\n"
#~ "انتهى"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "فشل فتج النافذة الرئيسية (مشكلة في ذاكرة الجرافيكس أو حجم الشاشة صغير "
#~ "جدا)\n"

#~ msgid "Cost: %ld"
#~ msgstr "الكلفة: %ld"

#~ msgid " wonder"
#~ msgstr "أعجوبة"

#~ msgid " improvement"
#~ msgstr " تحسين"

#~ msgid " unit"
#~ msgstr " وحدة"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "الدفاع: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "الطعام:   %d\n"
#~ "الدرع: %d\n"
#~ "التجارة:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "المدينة: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "مع جدران المدينة"

#~ msgid "Infrastructure: "
#~ msgstr "البنية التحتية: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "الوحدة: %s(%s%s)"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr ""
#~ "أي - الحرف الأوّل في الأبجديّة اللّاتينيّة دي - الحرف الرابع في اللغة "
#~ "الإنجليزية شركه هولت باكرد"

#~ msgid "Wake up"
#~ msgstr "إيقاظ"

#~ msgid "Activate"
#~ msgstr "تفعيل"

#~ msgid "List all units"
#~ msgstr "عرض كل الوحدات"

#~ msgid "Connect to this location"
#~ msgstr "الاتصال بهذا الموقع"

#~ msgid "Goto this location"
#~ msgstr "الذهاب إلى هذا الموقع"

#~ msgid "City_name"
#~ msgstr "ا_سم المدينة"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "ضريبة:%d رفاهية:%d علوم:%d"

#~ msgid "_Goto Location"
#~ msgstr "ال_ذهاب إلى الموقع"

#~ msgid "Reputation"
#~ msgstr "السمعة"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld خطوات)"

#~ msgid "Science Advisor"
#~ msgstr "مستشار العلوم"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(بلا بحث علمي)"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] "دوران"
#~ msgstr[1] "دوران"
#~ msgstr[2] "دوران"

#~ msgid "_Goal"
#~ msgstr "ال_هدف"

#~ msgid "Trade Advisor"
#~ msgstr "مستشار التجارة"

#~ msgid "Military Report"
#~ msgstr "التقرير العسكري"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "عدد السكان:\n"
#~ "الدعم:\n"
#~ "الطاقة:\n"
#~ "الكتلة:\n"
#~ "زمن الرحلة:\n"
#~ "احتمالية النجاح:\n"
#~ "سنة الوصول:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d أطنان\n"
#~ "%5.1f سنوات\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "برنامج Freeciv - تحرير قائمة العمل"

#~ msgid "Available Worklists"
#~ msgstr "قوائم العمل المتوفرة"

#~ msgid "_New"
#~ msgstr "_جديد"

#~ msgid "_Remove"
#~ msgstr "ا_زالة"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "برنامج Freeciv - تحرير قائمة العمل"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "مادة"
#~ msgstr[1] "مادتان"
#~ msgstr[2] "مواد"

#~ msgid "u8Worklistsn"
#~ msgstr "u8قوائم العملn"

#~ msgid "Accept"
#~ msgstr "موافقة"

#~ msgid "Current Targets"
#~ msgstr "الأهداف الحالية"

#~ msgid "Available Targets"
#~ msgstr "الأهداف المتوفرة"

#~ msgid "Worklist for city"
#~ msgstr "قائمة العمل للمدينة"

#~ msgid "Name of Worklist"
#~ msgstr "اسم قائمة العمل"

#~ msgid "Options panel"
#~ msgstr "لوحة الخيارات"

#~ msgid "Unit maintenance panel (%d %s)"
#~ msgstr "لوحة صيانة الوحدة (%d %s)"

#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] "وحدة"
#~ msgstr[1] "وحدتان"
#~ msgstr[2] "وحدات"

#~ msgid "Garrison Panel (%d %s)"
#~ msgstr "لوحة الحامية (%d %s)"

#~ msgid "Info Panel"
#~ msgstr "لوحة المعلومات"

#~ msgid "Happiness panel"
#~ msgstr "لوحة السعادة"

#~ msgid "Maintenance panel"
#~ msgstr "لوحة الصيانة"

#~ msgid "Garrison panel"
#~ msgstr "لوحة الحامية"

#~ msgid "Information panel"
#~ msgstr "لوحة المعلومات"

#~ msgid "Exit Report"
#~ msgstr "تقرير الخروج"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "انتهى"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "تكنولوجيا \"%s\": تحتاج لنفسها"

#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "حاول %s %s بناء %s, الذي لم يعد متوفرا."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "لقد اعدمت وحدتك %s في %s لاشتباهها بالتجسس.  يرحب %s أي جهود دبلوماسية "
#~ "مستقبلية بشرط أن يكون السفير محترما."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "لقد اعدمت %s الذي ارسل لانشاء سفارة من قبل %s في %s لأنه غير جدير بالثقة"

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr "الوحدات البحرية البادئة غير مدعومة حتى اﻵن, لم يتم بناء %s."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "جاري تجريب إعراب مختلف لملف مجموعة القواعد."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "فشل تحميل ملف مجموعة القواعد \"%s\"."

#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "فشل تحميل ملف سكربت مجموعة القواعد \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "يبدو أن ملف بيانات مجموعة القواعد غير متوافق:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "يدعي ملف بيانات مجموعة القواعد خيارات مطلوبة لا ندعمها:"

#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "لدي القسم %s متطلب مجهول: \"%s\" \"%s\" (%s)"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "تضاريص مجهولة %s في المدخل %s."

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "لا تحتوي مجموعة القواعد على أي تضاريص (%s)"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "لدى التضاريص %s و %s نفس المُعرّف."

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr "لا يمكن استعمال '%c' كمُعرّ تضاريص، إنه محجوز."

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "لدى التضاريص %s علم مجهول %s"

#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "لدى المصدران %s و %s نفس المُعرّف."

#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr "لدى القسم %s نوع مؤثرات مجهول: \"%s\" (%s)"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr "رقم تعريف تضاريص مجهول '%c' في اللعبة المحفوظة."

#~ msgid "Warning: Unknown nation %s for starting position no %d"
#~ msgstr "تحذير: أمة مجهولة %s في رقم وضع البدء %d"

#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "عدد البدايات (%d) أقل من الحد الأعلى من عدد اللاعبيين (%d), جاري تخفيض "
#~ "قيمة rules. max_players."

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "خطأ في قيمة تعريف نوع الوحدة (%d)"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "خطأ في قيمة تعريف نوع التحسين (%d)"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "خطأ في قيمة تعريف نوع التكنولوجيا (%d)"

#~ msgid "Unknown technology (%s)"
#~ msgstr "تكنولوجيا مجهولة (%s)"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "خطأ في قيمة تعريف نوع الحكومة (%d)"

#, fuzzy
#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "الخطأ"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "نوع وحدة مجهول '%s' في قسم اللاعب %d"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "خطأ في اللعبة المحفوظة: أوامر الوحدة خاطئة."

#~ msgid "Unsupported government found (%s)"
#~ msgstr "عثر على حكومة غير مدعومة (%s)"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr "أسلوب مدينة غير مدعوم في قسم اللاعب %d. تم التغيير إلى %s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "جاري تجريب مجموعة البلاطات \"%s\" ."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "فشل العثور على ملف مواصفات الصوت  \"%s\"."

#, fuzzy
#~ msgid "Invalid darkness style set in tileset."
#~ msgstr "العاجز."

#, fuzzy
#~ msgid ""
#~ "Error in %s layer %d: you cannot have tall terrain or\n"
#~ "a sprite offset with a cell-based drawing method."
#~ msgstr "الخطأ مع."

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "فشل العثور على ملف مواصفات الصوت  \"%s\"."

#~ msgid "No graphics for specialist %s."
#~ msgstr "بلا جرافيكس للمختص %s."

#~ msgid "No graphics for citizen %s."
#~ msgstr "بلا جرافيكس للمواطن %s."

#, fuzzy
#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "الفقدان."

#~ msgid "Economy (F5)"
#~ msgstr "الاقتصاد (F5)"

#~ msgid "Research (F6)"
#~ msgstr "البحث علمي (F6)"

#~ msgid "Revolution (Shift + R)"
#~ msgstr "الثورة (Shift + R)"

#~ msgid "End Turn (Enter)"
#~ msgstr "إنهاء الدور (Enter)"

#~ msgid "Players (F3)"
#~ msgstr "اللاعبين (F3)"

#~ msgid ""
#~ "Cities Report (F1)\n"
#~ "or\n"
#~ "Find City (Shift + F)"
#~ msgstr ""
#~ "تقرير المدينة (F1)\n"
#~ "أو\n"
#~ "العثور على مدينة (Shift + F)"

#~ msgid "Units (F2)"
#~ msgstr "الوحدات (F2)"

#~ msgid ""
#~ "Revolution (Shift + R)\n"
#~ "%s"
#~ msgstr ""
#~ "الثورة (Shift + R)\n"
#~ "%s"

#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr ""
#~ "البحث العلمي (F6)\n"
#~ "%s (%d/%d)"

#~ msgid ""
#~ "Name : %s\n"
#~ "Nation : %s\n"
#~ "Team : %s\n"
#~ "Embassy :%s\n"
#~ "State : %s\n"
#~ "Idle : %d %s"
#~ msgstr ""
#~ "الاسم : %s\n"
#~ "الأمة : %s\n"
#~ "الفريق : %s\n"
#~ "السفارة :%s\n"
#~ "الحالة : %s\n"
#~ "العاطل : %d %s"

#~ msgid "Log"
#~ msgstr "السجل"

#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr ""
#~ "بدء\n"
#~ " لعبة"

#~ msgid "Citizen Management Agent"
#~ msgstr "عميل إدارة المواطنة"

#, fuzzy
#~ msgid ""
#~ "Current output : 0\n"
#~ "Research speed : none\n"
#~ "Next's advance time : never"
#~ msgstr "التيار لا شيئ مستحيل"

#, fuzzy
#~ msgid "Next advance in %d turn"
#~ msgid_plural "Next advance in %d turns"
#~ msgstr[0] "التالي دوران"
#~ msgstr[1] "التالي دوران"
#~ msgstr[2] "التالي دوران"

#, fuzzy
#~ msgid ""
#~ "Current output : %d per turn\n"
#~ "Research speed : %d %s/advance\n"
#~ "%s"
#~ msgstr "التيار دوران"

#, fuzzy
#~ msgid "Sp1 F/R/T:"
#~ msgstr ""
#~ "اف - الحرف السادس في اللغة الإنجليزية آر - الحرف الثامن عشر في اللغة "
#~ "الإنجليزية تي - الحرف العشرون في اللغة الإنجليزية:"

#, fuzzy
#~ msgid "Sp2 F/R/T:"
#~ msgstr ""
#~ "اف - الحرف السادس في اللغة الإنجليزية آر - الحرف الثامن عشر في اللغة "
#~ "الإنجليزية تي - الحرف العشرون في اللغة الإنجليزية:"

#, fuzzy
#~ msgid "%s F/R/T:"
#~ msgstr ""
#~ "اف - الحرف السادس في اللغة الإنجليزية آر - الحرف الثامن عشر في اللغة "
#~ "الإنجليزية تي - الحرف العشرون في اللغة الإنجليزية:"

#~ msgid "Ah"
#~ msgstr "آه"

#~ msgid "  -z, --zone\t\tEnable GGZ mode\n"
#~ msgstr "  -z, --zone\t\tتفعيل نمط GGZ\n"

#, fuzzy
#~ msgid "%s load with own %d bpp format !"
#~ msgstr "مع!"

#, fuzzy
#~ msgid "%s (%d bpp) load with screen (%d bpp) format !"
#~ msgstr "مع!"

#~ msgid "?nationgroup:Transitional"
#~ msgstr "?nation:انتقالي"

#~ msgid "Fictional"
#~ msgstr "خيالي"

#~ msgid "Ancient"
#~ msgstr "قديم"
ENDREP
DELTA
SVN   †  †  €†  # Brazilian Portuguese translations for Freeciv
# Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold.
# Vasco Costa <vasc@camoes.rnl.ist.utl.pt>, 1999.
# Lalo Martins <lalo@webcom.com>, 1999, 2000.
# Jose Carlos Medeiros <jose@psabs.com.br>, 2007.
# Djavan Fagundes <djavan@comum.org>, 2010, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.1.0-beta3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2011-02-02 11:49-0200\n"
"Last-Translator: Djavan Fagundes <djavan@comum.org>\n"
"Language-Team: Brazilian Portuguese <gnome-pt_br-list@gnome.org>\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"X-Generator: Virtaal 0.6.1\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "Thracianos"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "IA %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Comando: %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Dólar Australiano"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborígines"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Aborígines australianos são um termo coletivo para os habitantes originais "
"do continente australiano. Aborígines de diferentes partes da Austrália "
"referem-se a eles mesmo com diferentes nomes, incluindo Koori, Yamaji, Nunga "
"e Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Grande Chefe"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Grande Chefe"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Eleitor"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Líder"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Grande Chefe"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Grande Chefe"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Irâniano"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "Irânianos"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarca"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarca"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Império"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperatriz"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Canadense"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "Canadenses"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Primeiro Ministro"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Primeiro Ministro"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Voto: %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Mãe Superiora"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Arqueiros"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "Chineses"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultão"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultão"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Governador"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Governador"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Coreano"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "Aramenhos"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "em %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Princesa"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "perto de %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "perto de %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afegão"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Afegãos"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afeganistão, muitas vezes chamado a encruzilhada da Ásia Central, tem uma "
"história muito turbulenta. Através dos tempos, o país foi ocupado por muitas "
"forças, incluindo o Império Persa, Genghis Khan e Alexandre, o Grande. A "
"nação-estado no Afeganistão, como é conhecido hoje surgiu em 1746 quando "
"Ahmad Shah fundou o Império Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emir"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emira"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Secretário Geral"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Secretária Geral"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Mullah"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Mullah"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Americano"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "Americanos"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Os Ainu são indígenas do norte do Japão, as Ilhas Kuril, Sakhalin e da parte "
"sul da Península Kamchatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"O Akwe também é conhecido por três diferentes nomes tribais em Português, "
"Xavante, Xakriabá e Xerente. Eles têm um sistema de clãs patrilineares e "
"vivem em Mato Grosso e Tocantins, estados do Brasil, apesar de terem sido "
"forçados a se mudar pelos brasileiros várias vezes através de sua história. "
"Tradicionalmente, eles são governados por conselhos de anciãos que elegem um "
"chefe e provavelmente viviam em aldeias grandes em forma de anel no nono "
"século DC. Falam Ge e cultivam milho, mandioca, batata doce e inhame."

#: data/nation/alandalus.ruleset:3
#, fuzzy
msgid "Andalusi"
msgstr "Fanáticos"

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "Ainu"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Sheikh"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Shaykhah"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Califa"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Califa"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "utilizador %s, "

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Líder"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Maravilha Grande"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "Islandeses"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Cardeal"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Duquesa"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "perto de %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Datu"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Irâniano"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "Irânianos"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Princesa"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Princesa"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Primeiro Secretário"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Primeiro Secretário"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Aqueduto"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "Poles"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Shaman"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Shaman"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algeriano"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Algerianos"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Argélia é uma nação árabe no Norte da África. Historicamente ela é inabitada "
"por pessoas Berberes."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Secretário geral"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "Dey"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Havaiano"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "Irânianos"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Diretor-Presidente"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Diretora Presidente"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Bailiff"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "Bailiff"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Arcebispo"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Arcebispo"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "utilizador %s, "

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Basileus"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Armênio"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "Irlandeses"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Armênio"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "Aramenhos"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "Indianos"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Ditador"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Datu"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Princesa"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Princesa"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongol"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "Mongóis"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Havaiano"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "Malians"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Contagem"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Voto: %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Grão-Duque"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Grã Duquesa"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "Tunisians"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Grande Shaman"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Grande Shaman"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarticano"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antarticanos"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Polo Sul Independente, terra dos pinguins."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "Ruandos"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artilharia"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "Mongóis"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragões"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "Lankese"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramenho"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Aramenhos"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"De acordo com a lenda, as pessoas da Arameia são descendentes de Aarão, o "
"neto de Noah."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentino"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentinos"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentina está localizada na costa sul-oriental da América do Sul. Desde a "
"independência da Espanha em 1816, tem sido assolada por vários conflitos "
"internos e externos. Nas décadas posteriores à Segunda Guerra Mundial, a "
"política do país foram dominada por Juan Perón e sua carismática esposa, Eva "
"\"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Comandante"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Comandanta"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudilho"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilha"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Cardeal"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Terreno: %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armênio"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Armênios"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Segundo a lenda, o povo armênio são os descendentes de Haik - o ta-tara-neto "
"de Noé. A moderna República da Armênia ganhou a independência da União "
"Soviética em 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Usurpador"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "Usurpadora"

#: data/nation/ashanti.ruleset:3
#, fuzzy
msgid "Ashanti"
msgstr "Afegão"

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "Afegãos"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Chanceler"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Chanceler"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Aramenho"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Mansas"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "Aramenhos"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assírio"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Assírios"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"A Assíria foi um império no norte da Mesopotâmia, nomeada em homenagem a sua "
"capital Ashur."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Austríaco"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "Austríacos"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Aramenho"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "Aramenhos"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Sumo Sacerdote"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Sumo Sacerdotisa"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australiano"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Australianos"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"A Austrália foi fundada como uma colônia penal britânica em 1788 AD. "
"Originalmente composta de várias colônias (New South Wales, Victoria, "
"Queensland, Austrália do Sul, Austrália Ocidental e Tasmânia), tornou-se um "
"único país em 1902. É o único país no mundo a ocupar um continente inteiro."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "Aymaras"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Aymaras"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Após o colapso da civilização Tiwanaku nos Andes, seus herdeiros se "
"reorganizaram em um conjunto de reinos culturalmente próximos do reino de "
"Aymara, que prosperaram em torno do lago Titicaca, até que foram "
"conquistados pelos Incas."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azeri"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Azeris"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Os azeris são o povo do Azerbaijão. O território do Azerbaijão moderno foi o "
"cenário de subidas e descidas de diversos estados antigos da região do "
"Cáucaso. Em 1813, o Azerbaijão tornou-se parte do Império Russo, que foi "
"seguido por um curto período de independência em 1918-1920 - como a primeira "
"república islâmica na história. Em seguida, o Azerbaijão tornou-se parte da "
"União Soviética até à sua dissolução em 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Xá"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Shahbanu"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bávaro"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "Bávaros"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Margrave"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Margravine"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Khwarezmian"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "Bávaros"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
#, fuzzy
msgid "Bahraini"
msgstr "Maharani"

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "Bárbaros"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "em %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Mwami"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Navio de Guerra"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "Bascos"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Raja"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Rani"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Marajá"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharani"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nabob"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Nabob"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Bárbaro"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "Bárbaros"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Basco"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "Bascos"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Basco"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Bascos"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Grande Líder"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "Líder"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Lehendakari"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bávaro"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bávaros"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"A Bavária, antes da unificação nacional em 1870 DC, era um dos maiores "
"reinos da Alemanha."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Grão Duque"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Grã Duquesa"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Bielorrusso"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Bielorrussos"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Bielorrússia foi parte do estado eslavo antiga Kievan Rus', em seguida, "
"posteriormente, a Lituânia, Rzeczpospolita, o Império Russo e da União "
"Soviética. Belarus se tornou independente em 1991 com a dissolução da União "
"Soviética."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Tsar"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Tsaritsa"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belga"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belgas"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Bélgica ganhou a independência do Reino Holandês em 1830. A Bélgica é "
"caracterizada principalmente pelo seu movimento a partir de um estado "
"unificado para um federal. Este é o resultado da Flandres e da Valônia "
"nacionalista (quase) luta pacífica."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Primeira Ministra"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Colonos"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Estado: %s"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belga"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "Belgas"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druida"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Irmão"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Irmã"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Spokesman"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Spokeswoman"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Orador"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Discursadora"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "Belgas"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Tratado: %s"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Mansas"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengali"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengalis"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengal é uma região localizada na parte leste do subcontinente indiano. O "
"primeiro rei registrado independente do bengali é Shashanka que reinou cerca "
"de 606 DC. Hoje, a República Popular de Bangladesh ocupa a parte oriental da "
"região, enquanto a parte ocidental é o estado indiano de Bengala Ocidental."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Banco"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "Belgas"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Banco"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "Belgas"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Sudanese"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "Sudanese"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Lama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Lama"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Rei do Dharma"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Dragões"

#: data/nation/biafran.ruleset:3
#, fuzzy
msgid "Biafran"
msgstr "Bávaro"

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "Bávaros"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Coronel"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Coronel"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "Bávaros"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Capital: %s"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Capitã General"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Bôer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Bôeres"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Os Bôeres eram colonos Holandeses na África-do-Sul controlada pelos "
"Britânicos desde 1650 DC.  Controlaram brevemente duas repúblicas, a "
"Transvaal e o Estado Orange Free, antes de serem derrotados pelos Britânicos "
"na guerra de 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Geral"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Geral"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Reverendo"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Reverenda"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Presidente"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Presidente"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Belgas"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Belga"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "Belgas"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Arcebispo"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bósnio-Herzegóvino"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Bósnios"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bósnia e Herzegóvina é um país no sudeste da Europa, e é casa de três povos "
"que o constituem: bósnios, sérvios e croatas."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "em %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Duquesa"

#: data/nation/bosporan.ruleset:3
#, fuzzy
msgid "Bosporan"
msgstr "Esperanto"

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "Bósnios"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despotismo"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Ditadora"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Cônsul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Cônsul"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Mansa"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "Bósnios"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Bárbaro"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "Bárbaros"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Eleitor"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Suma Sacerdotiza"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretão"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Bretões"

#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Conhecida pelos romanos como Armórica, na Bretanha tinha falado Celta por "
"muitos séculos até que os britânicos chegaram à península como mercenários, "
"colonos e refugiados, em resposta ao caos na Gália e na invasão da "
"Inglaterra por tribos germânicas no século V DC. Ao longo dos séculos, o uso "
"da língua bretã foi empurrada em direção ao oeste da península, com pessoas "
"que falam francês em oposição. O Ducado da Bretanha em si foi formalmente "
"anexada à França em 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britânico"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "Britânicos"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"O Reino Unido foi criado em 1707 como uma negociação entre o reino da "
"Inglaterra e o reino da Escócia. A cidade - também conhecida como Grã "
"Bretanha - tornou-se a líder de industria e marinha no século 19."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Suma Sacerdotiza"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Primeira Ministra"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "%d %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.rul  †  †  €†  eset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lorde Protetor"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Dama Protetora"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Bretão"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Britânicos"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Chefe"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Chefe"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Druida"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "Druida"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "Burgúndios"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Grande Senhora"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "Grande Chefe"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Búlgaro"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Búlgaros"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Líder Bulgar Khan Asparukh conduziu seu povo para os Bálcãs do Norte, e "
"fundou a Bulgária em 681. Este foi o primeiro Estado-nação eslava na "
"história."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgúndio"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Burgúndios"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Após a queda do Império Romano do Ocidente, um povo germânico conhecido como "
"os burgúndios se estabeleceram no vale do Reno, emprestando seu nome à "
"região. Séculos mais tarde, o Ducado da Borgonha foi um país próspero, com o "
"tribunal de Dijon resplandecendo o de Paris. É hoje uma das regiões da "
"França."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Chanceler"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Chanceler"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burundi"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Burgúndios"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Subornar"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "Britânicos"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birmanês"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Birmanêses"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"A União da Birmânia (oficialmente \"Mianmar\") é o maior país do sudeste da "
"Ásia continental."

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Burgúndio"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "Burgúndios"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"A monarquia surgiu na região dos Grandes Lagos da África Oriental nos anos "
"1100, governado por um Mwami (rei) e vários Ganwa (príncipes). Ele passou "
"por um período de expansão até 1600, quando abrangia aproximadamente a área "
"do Burundi moderna. No final dos anos 1700 e início de 1800 uma disputa pela "
"sucessão enfraqueceu a monarquia, e, no final do século, ela se tornou uma "
"colônia alemã. No rescaldo da I Guerra Mundial a colônia caiu para a "
"Bélgica. Após pressão internacional após a Segunda Guerra Mundial, o Burundi "
"tornou-se uma nação independente em janeiro de 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "Árabes"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babilônio"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "Babilônios"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Id de servidor: %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Grande Chefe"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambojano"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Cambojanos"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Kampuchea (conhecido em Inglês como o Camboja) é o estado sucessor moderno "
"do poderoso Império Khmer, que governou a maior parte da Península da "
"Indochina, entre os séculos 11 e 14."

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Cambojano"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "Cambojanos"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadense"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Canadenses"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Geograficamente, o Canadá é o segundo maior país do mundo. O polo norte "
"magnético atualmente encontra-se em território canadense."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Canadense"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "Canadenses"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Sudanese"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "Sudanese"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "Canadenses"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emira"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Mansas"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Linha Costeira"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "Catalães"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalão"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Catalães"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Durante a Idade Média, os reis catalães conquistaram e presidiram vários "
"reinos, às margens do Mar Mediterrâneo, da Península Ibérica a partes da "
"Itália e da Grécia. Esta confederação / império tornou-se uma grande "
"potência naval e comercial da zona do Mediterrâneo. Catalães mantiveram seu "
"auto-governo depois de uma união dinástica com o vizinho reino de Castela, e "
"do lado de Inglaterra e Áustria contra a França e Castela, na Guerra de "
"Sucessão espanhola. Em 1713, a Inglaterra assinou o Tratado de Utrecht e "
"caiu fora da aliança, e os catalães foram finalmente derrotados em 1714, "
"perdendo seus direitos nacionais como resultado."

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Veterano"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "Algerianos"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Sul Africano"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "Sul Africanos"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Americano"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "Americanos"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Diretor Supremo"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Diretor Supremo"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Lituano"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "Lituanos"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Comissária Superior"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Rhesas"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Canadense"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "Canadenses"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
#, fuzzy
msgid "Cham"
msgstr "Chat"

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "Cholas"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Canadense"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "Canadenses"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Alfabeto"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Califa"

#: data/nation/chechen.ruleset:3
#, fuzzy
msgid "Chechen"
msgstr "Tcheco"

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "Tchecos"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "Chineses"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "Cholas"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chileno"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Chilenos"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Capitão General"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Capitã General"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Presidente"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "Ainu"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "Chineses"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "Cholas"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Cholas"

#: data/nation/chola.ruleset:7
#, fuzzy
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"O Cholas foram uma dinastia Tamil centrada no sul da Índia e foram raras em "
"seu nível de influência no norte da Índia. Eles começaram como um estado "
"tributário do Pallavas, mas no século 9 seu poder começou a crescer. Durante "
"o século 11, que liderou expedições contra os outros estados indianos, como "
"o norte distante como Bengala, assim como contra as Maldivas, Sri Lanka e "
"Indonésia até o reino do Sri Vijaya. Ele desmoronou, porém, em 1250 como em "
"outros estados do sul indiano levantou-se."

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Croata"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "Croatas"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Voievod"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Camarada"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Suma Sacerdotiza"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Grande Senhora"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Grande Senhora"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "Cholas"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "Cholas"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Prussiano"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "Prussianos"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombiano"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Colombianos"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"A Colômbia é um país no norte da América do Sul. A região era um centro "
"cultural indígena em tempo pré-europeia. Os espanhóis começaram a colonizar "
"costa norte da Colômbia em 1500. Em 1819, a República da Colômbia ganhou a "
"independência."

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Cancelar"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "Romanos"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Irâniano"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "Bósnios"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Presidente"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Presidente"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Confederado"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Confederados"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "Mongóis"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "Mongóis"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Controles"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "Mongóis"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornualho"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Cornualhos"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornualha é uma região no extremo sudoeste da Inglaterra, tradicionalmente a "
"casa do legendário Rei Artur."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Persa"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "Bósnios"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Geral"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Geral"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Cacique"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "Cholas"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hetman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Hetman"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Croata"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "Croatas"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "Crees"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Os Cree são o maior grupo nativo no Canadá, com mais de 200.000 membros, que "
"falam uma língua algonquinos e muitas vezes se chamam \"Iiyiyuu\"ou \"Iinuu"
"\", que significa \"povo\". Eles originalmente habitavam em Quebec, "
"Labrador, Alberta, Saskatchewan, Manitoba e Ontário."

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibetano"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "Croatas"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Comandanta"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "Aramenhos"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Croata"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Croatas"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Croácia é a região dos Eslavos Sul que foi detida pelo império Austro-"
"Húngaro em vez de ficar sob o controlo Otomano após os colapso de Bizâncio. "
"Durante a maior parte do séc. XX fez parte da Federação Iugoslava."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Cruzados"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "Cubanos"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cubano"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Cubanos"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Cuba ficou sob domínio espanhol no século 16. Nos séculos seguintes, a ilha "
"se tornou um dos principais produtores de açúcar, tabaco e café no mundo. Em "
"Cuba foi concedida a independência nominal em 1902."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Croata"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "Croatas"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Letão"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "Canadenses"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Quadriga"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "Croatas"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Armênio"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "Armênios"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Eslováquio"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "Eslovaquianos"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Tcheco"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Tchecos"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"A República Checa atual foi até 1933 parte da Checoslováquia, que tinha sido "
"até 1918 parte do Império Austro-Húngaro."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Profetiza"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Profetiza"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Aramenho"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "Aramenhos"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "Bárbaros"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "Havaianos"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Dominicano"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "Dominicanos"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominicano"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominicanos"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"A ilha de Dominica foi avistada pela primeira vez pelos europeus, incluindo "
"Cristóvão Colombo, em 1493. Diz a lenda que a ilha foi chamada assim desde o "
"dia da sua primeira aparição foi num domingo. Oficialmente, a \"Comunidade "
"de Dominica\", o país não deve ser confundida com a República Dominicana, "
"outro país do Caribe."

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Morto"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "Árabes"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Alemão"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "Alemães"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Falhou ao criar novo jogador %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Primeira Ministra"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Comissário Superior"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Comissária Superior"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "Emires"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Búlgaro"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "Búlgaros"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egípcio"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "Egípcios"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elite"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "Emires"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emir"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Emires"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"A história dos Emirados Árabes Unidos, remonta ao século 7. No século 19, os "
"Emirados se tornou uma dependência do Reino Unido. Em 1971, seis emirados "
"unidos em um estado federativo como os Emirados Árabes Unidos. No ano "
"seguinte, o sétimo membro emirado se juntou a eles."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "Piratas"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Mansa"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Hackan"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "Búlgaros"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Europeu"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "Europeus"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperanto"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Esperantos"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Os Esperantos são uma comunidade mundial unida pelo idioma Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estoniano"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Estónios"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"A Estônia é um pequeno país na costa sul do Mar Báltico leste.  O seu povo e "
"idioma são muito semelhantes aos da Finlândia."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Protetor"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "Protetora"

#: data/nation/etruscan.ruleset:3
#, fuzzy
msgid "Etruscan"
msgstr "Prussiano"

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "Prussianos"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europeu"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Europeus"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"O fundamento para a União Europeia foi estabelecido em 1957 com o Tratado de "
"Roma. O projeto da UE tem se desenvolvido desde então e está começando a se "
"assemelhar a um estado super novato. Mas a questão permanece: Será uma coisa "
"como uma identidade europeia comum e a nação realmente existe?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Papas"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Papas"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Comissário Superior"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Comissária Superior"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Evento"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "Gregos"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "Crees"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "Finlandeses"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Grande Chefe"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Grande Chefe"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipino"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipinos"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Após séculos de domínio Espanhol, as Filipinas foram cedidas aos Americanos "
"em 1898. Obtiveram governo interno em 1935 e a independência em 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finlandês"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finlandeses"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"A Finlândia é um país pequeno e frio na franja norte da Europa, reconhecida "
"pela exportação de madeira, telefones celulares e sistemas operacionais "
"excelentes."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Arcebispo"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Peixe"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "Finlandeses"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentino"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "Argentinos"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Maravilhas: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Maravilhas: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emira"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Capital: %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Capitã General"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Irâniano"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "Irânianos"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Princesa"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Turco"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "Persas"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Falhou ao criar novo jogador %s."

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Primeira Ministra"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Persa"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "Persas"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brasileiro"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "Persas"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "Persas"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Sudanese"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "Sudanese"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Gaulês "

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "Gauleses"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galego"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Galegos"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "A Galícia é uma região ao noroeste da Espanha, logo acima de Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gaulês "

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Gauleses"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Os gauleses eram um povo celta ocupando o que hoje é França e Bélgica. Eles "
"viviam em nível de chefia, as sociedades que cresciam cada vez mais "
"centralizada e estratificada sob a influência dos comerciantes gregos e "
"romanos e os soldados que vieram para a Gália. Júlio César lançou sua "
"invasão de oito anos da Gália em 59 AC. Ele afirmou ter matado um milhão de "
"pessoas e escravizados outro milhão da população original de três milhões. "
"Os gauleses unidos e se reuniram sob Vercingetorix, que derrotou César na "
"batalha de Gergovia, mas depois foram esmagado por ele na batalha de Alésia."

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Númida"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "Númidas"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Mansa"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Mansas"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "Lankese"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Voto: %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Ditadora"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgiano"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Georgianos"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Os Georgianos foram as primeiras pessoas na história a adotar o "
"Cristianismo, em 300s DC."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Bengalis"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Suma Sacerdotiza"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "Primeira Ministra"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Grande Faraó"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Grande Faraó"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belga"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "Belgas"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Alemão"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "Alemães"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Canadense"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "Canadenses"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Canadense"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "Canadenses"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "Mansa"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Mansas"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "Canadenses"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "Turcos"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Moedas: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "Bôeres"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Visão"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "Escoceses"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Grande Faraó"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "Poles"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Maravilha Grande"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "Islandeses"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Armênio"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "Armênios"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Cancelar"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "Manchus"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharani"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "Burundis"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Catalão"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "Catalães"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "Burundis"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Grupto"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Gruptos"

#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"O Império Gupta foi um dos grandes impérios clássicos. Ele governou o norte "
"da Índia de cerca de 240-550 DC."

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Sudanese"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "Sudanese"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Suma Sacerdotiza"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Presidente"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Hackers"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "Hacker"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Hacker"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "1337"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "1337"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Havaiano"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "Havaianos"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Presidente"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Presidente"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bávaro"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "Bávaros"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Princesa"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Humano"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "Dinamarqueses"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Herdeira"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanáticos"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "Antarticanos"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Rainha"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "Taironas"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Havaiano"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Havaianos"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"O Reino do Havaí foi criado em 1810 pelo rei Kamehameha, o Grande. Abolido "
"em 1893, e posteriormente anexado aos Estados Unidos, o antigo reino tornou-"
"se o 50º estado dos Estados Unidos em 21 de agosto de 1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Heleno"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Helenos"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"A República Helênica - também conhecida como Grécia - foi criado quando o "
"povo helênico ganhou a independência do Império Otomano em 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veterano"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "Venezuelanos"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Druida"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elite"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "Bengalis"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Persa"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "Persas"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Idiomas"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Margravine"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himyarita"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himyaritas"

#: data/nation/himyarite.ruleset:7
#, fuzzy
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
  †  †  €†  "was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Os Himyar foram originalmente uma tribo no que é hoje o Iêmen, que "
"conquistou os outros reinos árabes do sul, incluindo Sabaea em 115 AC, que "
"eram ricos do comércio de incenso. O castelo Himyar foi construído por eles, "
"achando necessário erguer cidadelas para proteger contra ataques de "
"beduínos. O reino da Etiópia Axumite governou Sabaea entre 340-378 DC, mas a "
"área foi reconquistada pelas forças Himyar em 525. A queda da nação foi um "
"processo lento, envolvendo os estados cristão de Axum e do Império "
"Bizantino, por um lado, o Império Sassânida Mandean da Pérsia, por outro "
"lado, várias facções da Arábia do Sul divididas entre eles. O país mudou de "
"regra Axumite para sassânida em 575 e em 628, o sátrapa quinto Sassânida de "
"\"al-Yaman\" convertido ao islamismo e sul da Arábia, foi incorporado no "
"novo império muçulmano em expansão."

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Romano"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "Romanos"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Papuano"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "Papuanos"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr ", nação %s"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Papa"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Grande Mestre"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Grande Senhora"

#: data/nation/honduran.ruleset:3
#, fuzzy
msgid "Honduran"
msgstr "Humano"

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "Indianos"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "Hopis"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Uma cultura matriarcal na América do Norte, que reivindicam a descida da "
"Hisatsinom. Os Hopi hoje vivem na Reserva Hopi no nordeste do Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Húngaro"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Húngaros"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "A lenda diz que a Hungria foi fundada por Arpad no século 9."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Irâniano"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "Irânianos"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandês"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Islandeses"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"A Islândia foi por muito tempo uma das maiores ilhas desabitadas do mundo, "
"até que foi colonizada por vikings noruegueses no final do século 9. A ilha "
"foi mantida inicialmente sob a norueguesa e, posteriormente, sob a coroa "
"dinamarquesa até a independência da Dinamarca em 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Ilírio"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Ilírios"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Ilírios eram tribos indo-europeias que apareceram na parte ocidental da "
"península balcânica antes de 1000 AC, incluindo a ilha Corcyra e da baía "
"Ambracia em Epirus pré-históricos para o sul. Eles se misturaram com os "
"trácios na Dardânia, a leste, e se estabeleceram através da Messapia pelo "
"mar Adriático. Os Reinos Ilíria eram independentes por séculos, até ser "
"conquistada pela República Romana."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Europeu"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "Europeus"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Inuits"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Irâniano"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "Irânianos"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Irã significa \"terra dos arianos\" - há muito conhecido como Pérsia, no "
"mundo ocidental. O país é hoje uma República Islâmica e uma grande potência "
"no Oriente Médio."

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Ayatollah"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraquiano"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Iraquianos"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"O Iraque foi fundado após a queda do império otomano. É que engloba a antiga "
"região da Mesopotâmia, na confluência dos rios Tigre e Eufrates."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandês"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Irlandeses"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irlanda realizou-se contra os romanos e os Vikings, mas foi conquistada "
"pelos normandos em 1171. Foi governada pelos Ingleses até 1922, quando para "
"a maioria do país foi concedida autonomia limitada, tornando-se uma "
"república em 1949. Irlanda do Norte foi estabelecido no século 17 por "
"plantadores escoceses e Ingleses e agora faz parte do Reino Unido."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israelita"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Israelitas"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"A nação de Israel foi fundada em 1948 como uma coleção espalhada de "
"colonatos na Palestina Britânica, e expandiu-se gradualmente através da "
"vitória num conjunto de guerras travadas em 1948, 1967 e 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Encik"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "em %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Nabob"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Israelita"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "Israelitas"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Voto: %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Dey"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Irâniano"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "Irânianos"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "Ruandos"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Americano"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "Americanos"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " em %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Raja"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "Jo-o"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "Kongos"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Irâniano"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "Irânianos"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "Cazaques"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Este império durou, de alguma forma a partir do século 9 até 1893 no Chade e "
"Nigéria modernos e controlou grande parte do comércio trans-saariano."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "Cazaques"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Khwarezmian"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "Coreanos"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Khwarezmian"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "Coreanos"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Basco"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "Emires"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Núbio"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "Núbios"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Saya"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "Catalães"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Cazaque"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "Cazaques"

#: data/nation/kazakh.ruleset:6
#, fuzzy
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Cazaques são descendentes de turcos e mongóis tribos nômades. Conquistada "
"pela Rússia no século 18, O Cazaquistão tornou-se independente em 1991 com a "
"dissolução da União Soviética. É um dos dez maiores estados do mundo em área."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Queniano"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Quenianos"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "O Quênia obteve a independência da Bretanha em Dezembro de 1963."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Khatan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "Cazaques"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Terreno: %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Hackan"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Khwarezmian"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "Khwarezmians"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Conhecida pelos gregos como Chorasmia, Khwarezm foi um estado urbanizado, "
"centralizado e militarizado sul do mar de Aral, na Ásia Central, controlando "
"partes da Rota da Seda. Foi vagamente controlada como satrapia sob o "
"Aquemênida e Sassânida, dinastias persa e foi a pátria mítica de Zaratustra, "
"fundador do zoroastrismo. Após a introdução do Islã, Khwarezm tendiam a ser "
"dividido em dois reinos distintos, mas unidos sob a dinastia Anushtiginid "
"turca, que durou de 1097 até Gengis Khan conquistá-la em 1231."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " em %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Shaman"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "Irânianos"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "Irânianos"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Samis"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Kongo "

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "Kongos"

#: data/nation/kongo.ruleset:7
#, fuzzy
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Este Reino, com duração de cerca de 1400 DC até o século 19, existiam nos "
"Países que hoje são Angola e a República Democrática do Congo. Logo após sua "
"formação, Português exploradores, missionários e escravos começaram a chegar "
"e exerceu uma influência considerável no Reino."

#: data/nation/kosovar.ruleset:3
#, fuzzy
msgid "Kosovar"
msgstr "Gospodar"

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "Moldovanos"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "Quenianos"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Curdo"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Curdos"

#: data/nation/kurd.ruleset:6
#, fuzzy
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Os curdos são um grupo distinto de etno-linguística que falam uma língua "
"indo-ariana. Sua tradicional pátria Curdistão está situado no norte do Médio "
"Oriente e dividida entre Iraque, Turquia, Síria e Irã. A era medieval viu o "
"surgimento de vários principados governados por dinastias curdas, incluindo "
"Shaddadida, Rawadid, Hasanwayhid, Annazid e Marwanid. Posteriormente "
"subjugada pelos otomanos, os curdos lutam por autonomia e independência "
"ganhou força novamente após a queda do Império Otomano e o fim da era "
"colonial. Hoje, a região do Curdistão do Iraque Autônomo é a única entidade "
"política no mundo dominada por curdos."

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Afegão"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Quenianos"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "utilizador %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "esperar"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "Havaianos"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Quirguistão"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "Quirguistãos"

#: data/nation/kyrgyz.ruleset:6
#, fuzzy
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Nação da Ásia Central. Conquistada pelo Império Russo no século 19, o "
"Quirguistão tem a independência da União Soviética em 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Maias"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Mãe Superiora"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lankeses"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Lankese"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Príncipe Vijaya foi para Sri Lanka a partir de Orissa, no nordeste da Índia "
"durante o século 6 AC e fundou o reino cingalês lá. Durante o colonialismo "
"britânico no país era conhecido como Ceilão."

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Comandante Supremo"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Comandante Supremo"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laosiano"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Laosianos"

#: data/nation/laotian.ruleset:6
#, fuzzy
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"A história do Laos começa com o reino de Lan Xang criado no século 14 e "
"terminou no século 18 com a invasão do Sião (Tailândia). No final do século "
"19, o Laos se tornou parte da Indochina Francesa. Domínio francês terminou "
"com a independência em 1946, seguido de 30 anos de guerra civil. Em 1975, o "
"comunista Pathet Lao estabeleceu um rigoroso regime socialista. No entanto, "
"em 1986, a liberalização e um retorno gradual para a iniciativa privada "
"começou."

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Avaliação"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "Letonianos"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Letão"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Letonianos"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"No rescaldo da I Guerra Mundial Letônia proclama sua independência da "
"Rússia. Em 1940, a Letônia foi violentamente ocupada pela União Soviética. "
"Após o colapso da União Soviética, em 1991, restaurou a sua independência da "
"Letônia."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Lankeses"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "Lankese"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "Secretária Geral"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indiano"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "Indianos"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Lankeses"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "Lankese"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "Austríacos"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Sérvio"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "Sérvios"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Lituano"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "Lituanos"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Líbio"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Líbios"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"A região que é hoje a Líbia foi uma colônia romana até que foi conquistada "
"pela civilização árabe no século 7. Em 1912, ficou sob o controle da Itália "
"e depois da Segunda Guerra Mundial, foi concedida a independência como uma "
"condição do tratado de paz com os Aliados na Itália."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "Argentinos"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Sérvio"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Lituanos"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Grande Chefe"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Grande Chefe"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Canadense"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "Laosianos"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiópio"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Líbios"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lituano"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Lituanos"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lituânia é um pequeno pais na costa sul do Mar Báltico, a nordeste da "
"Polônia.  Lituano é o mais arcaico e complexo idioma dos Indo-Europeus do "
"norte"

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanistão"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "Lojbanistões"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lojbanistão é um lugar imaginário onde as pessoas falam Lojban. Lojban é uma "
"língua construída significativa para a comunicação humana. Lojban é "
"sintaticamente ambígua (\"O tempo voa como uma flecha. Moscas de fruta são "
"como uma banana.\"), culturalmente neutro e simples de aprender."

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Terreno"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "Coreanos"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Líbios"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Luxúrias:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "Georgianos"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Mansa"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "Maias"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Malian"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "Malians"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "Saxões"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Ditadora"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Ditadora"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:7
#, fuzzy
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Este império começou em 1293 DC, quando um príncipe local utilizou tropas "
"invasoras da dinastia Yuan, em seu proveito, tendo derrotado seus inimigos "
"e, em seguida, expulsá-los. O Majapahit, centrado em Java Oriental, foi "
"fortemente influenciado pelo budismo e do hinduísmo, e foi uma grande "
"potência regional no mundo insular do sudeste asiático, uma posição que lhes "
"permitiu controlar grande parte do comércio entre China, Índia e Oriente "
"Médio. Eles duraram até 1500, quando foi eclipsado pelo Sultanato de Malaca "
"e do surgimento do Islã no mundo da Indonésia."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagasi"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Malagasies"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Os Malagasies são o povo de Madagascar. Durante séculos, as tribos da "
"Indonésia, da África Oriental e do mundo árabe se reuniram na ilha."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Comissário Superior"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Comissária Superior"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Malian"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "Malians"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaysian"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malasiano"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"A Malásia foi iniciado com a fundação de Malaca (Melaka) por Parameswara no "
"início do século 14."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belga"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "Malians"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malian"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Malians"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Masculino"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "Lankese"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Depois de %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Grande Senhora"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "Malians"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Base %s"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Mansas"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manchu"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "Manchus"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Os Manchus eram um povo semi-nômade originário da região da Manchúria "
"chamado no nordeste da Ásia. No século 17 que conquistou e governou a China "
"como o Império Manchu até 1911."

#: data/nation/manx.ruleset:3
#, fuzzy
msgid "Manx"
msgstr "Mansa"

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "Malians"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Primeira Ministra"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maoris"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Os Maoris são um povo polinésio que migrou e se estabeleceu para o grupo de "
"ilhas que hoje é a Nova Zelândia. De acordo com evidências arqueológicas, a "
"migração começou em 900 e continuou até 1400."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "Mapuches"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"O povo Mapuche resistiu com sucesso a expansão do Império Inca, suspendendo-"
"os no rio Maule, no que é hoje a região central do Chile. Eles provaram ser "
"teimosos adversários dos espanhóis, também, que, juntamente com seus "
"sucessores, do Chile, levou 300 anos para conquistá-los."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "Marcianos"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Sumo Sacerdote"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Druida"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Focas"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Lankese"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Martian"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Marcianos"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marcianos desembarcaram na Terra em 4000 AC!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Cartaginês"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "Marcianos"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Martian"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "Marcianos"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Malian"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "Malians"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "Belgas"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indiano"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "Indianos"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Shahbanu"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Opções das Mensagens"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Persas"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Men"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "Marcianos"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mexicano"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Mexicanos"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
#, fuzzy
msgid "Miao"
msgstr "Maori"

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "Maoris"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indonésio"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "Polinésios"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "Himyaritas"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Minas"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "Taiwaneses"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Visão"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "Muskogees"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "Maoris"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Mina"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "Astecas"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldova"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Moldovanos"

#: data/nation/moldovan.ruleset:6
#, fuzzy
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"A Moldávia foi conquistada pelos otomanos no século 16. Então, em 1812, a "
"Moldávia se tornou parte do Império Russo. De 1918 a Moldávia foi parte da "
"Romênia até a inclusão na União Soviética em 1940. A moderna República da "
"Moldávia obteve a independência da União Soviética em 1991."

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Moldova"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "Moldovanos"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Basco"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "Bascos"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "%s de %s"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Primeira Ministra"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Don"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "Mongóis"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Continente"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "Mongóis"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Malian"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "Malians"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Maori"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "Moldovanos"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
#, fuzzy
msgid "Moroccan"
msgstr "Moldova"

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "Moldovanos"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Cambojano"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "Malians"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Lugal"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "Malians"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "Astecas"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "Muskogees"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Americano"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Os Muskogee eram uma confederação de tribos norte-americanas, incluindo a "
"enseada, Seminole, Choctaw e Chickasaw. Eles se basearam na área hoje "
"compreendida pela estados dos EUA da Geórgia e Alabama. Creek e tribos "
"Seminole brevemente, formaram um Estado soberano conhecido como o \"Estado "
"de Muskogee\" durante o início de 1800."

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Mwamikazi"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "Suíços"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Cancelar"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Hacker"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Númida"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "Númidas"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "Nigerianos"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
#, fuzzy
msgid "Navajo"
msgstr "Navegação"

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "UN"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Malian"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "Malians"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "Venezuelanos"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengali"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "Bengalis"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Rede de Comunicação"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "Austríacos"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Nova Zelândia"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "Novos Zealandeses"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Nova Zelândia"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Novos Zealandeses"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"O grupo de ilhas da Nova Zelândia foi anexada pelos britânicos em 1840. Na "
"sequência de uma proclamação real, em 1907, o país tornou-se um domínio "
"independente dentro da \"Commonwealth\" das Nações."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "Nigerianos"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeriano"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nigerianos"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "A Nigéria ganhou independência completa da Bretanha em 1960."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nigeriano"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "Nigerianos"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "Númidas"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normano"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Normanos"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Depois de vários ataques vikings devastador sobre o que é hoje o norte da "
"França e um cerco de Paris, o rei franco Carlos, o Simples concedido o líder "
"Viking Rollo um feudo na região. Este feudo evoluiu para o Ducado da "
"Normandia, dos quais o mais famoso é o duque Guilherme II \"o conquistador"
"\", que invadiu a Inglaterra em 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Norte Coreano"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Norte Coreanos"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"Em 1945 a Coreia foi dividida pela União Soviética e os Estados Unidos em "
"dois estados ao longo de 38 paralelos formando a Coreia do Norte e a Coreia "
"do Sul. Mesmo 60 anos desde então, a Coreia do Norte continua a ser um "
"Estado comunista do tipo stalinista."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Grande Líder"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Grande Líder"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Grande Líder"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Grande Líder"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Normano"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "Normanos"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norueguês"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Noruegueses"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Depois de séculos de dominação dinamarquesa, os noruegueses fizeram a sua "
"própria constituição, em Eidsvoll, 1814 AD. Finalmente, em 1905 DC, os "
"noruegueses conseguiram sua independência após uma união com a Suécia."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Nigerianos"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Núbio"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "Núbios"

#: data/nation/nubian.ruleset:6
#, fuzzy
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Uma sucessão de reinos que se estende aproximadamente de 1 ª a sexta das "
"cataratas do rio Nilo no Sudão e no Egito moderno, Núbia era vizinho perene "
"do Egito antigo, concorrente, parceiro comercial, o inimigo, e uma fonte de "
"moedas, escravos e soldados para o sul. A fronteira entre as duas nações "
"flutuaram e outra vez. Baixa Núbia foi, por vezes, decidiu pelo Egito. A "
"Dinastia do Egito, 25, no entanto, foi uma dinastia núbia, e que viu em "
"conflito com a Assíria, que eventualmente arrancou o Egito da Núbia. Breve "
"conflito ocorreu com Roma em 24 AC, quando os exércitos Núbio encaminhou a "
"guarnição romana com o seus famosos arqueiros. Núbia era uma nação moldada "
"pela sua posição entre os países do Mediterrâneo e do interior Africano. "
"Grande estados Núbios centrada em Napata e depois Meroe dividiu em pequenos "
"reinos cristãos que persistiu até os tempos medievais, antes de ser "
"conquistada pelos árabes muçulmanos."

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraó"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Grande Faraó"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Grande Faraó"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Grande Faraó"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Númida"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Númidas"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"Os númidas foram um antigo povo berbere conhecidos pela sua cavalaria, que "
"eram compostos por duas principais tribos modernas na Argélia e na Tunísia: "
"o Massyli no leste e no oeste Massaesyli. Eles foram unidos sob o reinado de "
"Massinissa, cuja posição foi garantida pelos seus aliados romanos após a "
"segunda Guerra Púnica, em que ele ajudou os romanos em sua derrota dos "
"cartagineses. Seu reino unificado foi de curta duração, no entanto, como o "
"oeste foi dado ao rei Mauretanian pelos romanos após a morte do rei Jugurta. "
"Eventualmente, todos da Numídia e a Mauritânia foram adicionados ao domínio "
"romano."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"O Nuu-chah-nulth são um povo do noroeste do Pacifico, um dos poucos povos "
"nativos americanos que viajam no oceano aberto e caçam baleias. Eles "
"habitavam a maioria do que é agora o número ocidental da Ilha de Vancouver e "
"agora são mais de 8.000 indivíduos. Tal como outras pessoas do Noroeste do "
"Pacífico, eles construíram grandes canoas de madeira, casas e vivia em "
"sistemas clã."

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Oceano"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "Otomanos"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Voto: %s"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Voto: %s"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Coronel"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "Chineses"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Algeriano"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "Algerianos"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Prussiano"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "Prussianos"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Oceânico"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "Otomanos"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Comandante Supremo"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Comandante Supremo"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Russo"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "Russos"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Visão"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "Mongóis"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Otomano"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "Otomanos"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Otomano"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Otomanos"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"No início do século 14 Osman, um líder de uma tribo pequena turca da "
"Anatólia ocidental, conquistou todas as suas tribos vizinhas. Um século "
"depois, a capital bizantina caiu para o domínio turco que deu o acesso do "
"Império Otomano para a Europa. Os otomanos posteriormente conquistaram "
"grandes partes do sudeste da Europa, o mundo islâmico árabe, bem como Egito "
"e grande parte do Norte de África, tornando-se uma superpotência regional "
"até à sua dissolução no rescaldo da Primeira Guerra Mundial."

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padishah"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Padishah"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elite"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "Astecas"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "perto de %s"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Cidade %s"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Malian"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "Malians"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Paquistão"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Paquistaneses"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"A Federação do Paquistão foi formado a partir das regiões predominantemente "
"muçulmanas da Índia britânica em 1947."

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Pintar"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "Alemães"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "População: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Persa"

#: data/nation/pal  †  †  €†  estinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "Polinésios"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "Polinésios"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Ditadora"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Canadense"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "Canadenses"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "Papuanos"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Presidente"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Governador"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuano"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papuanos"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Uruguaiano"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "Uruguaianos"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Guerrilheiro"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "Marcianos"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Sheikh"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Shahbanu"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Colar"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "Papuanos"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belga"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "Persas"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peruno"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Peruanos"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"O Peru foi o berço do Império Inca e da civilização. Ainda hoje é um grande "
"centro de cultura indígena sul-americano."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenício"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Fenícios"

#: data/nation/phoenician.ruleset:6
#, fuzzy
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Fenícia era uma antiga civilização, com base no que é hoje as regiões "
"costeiras do Líbano e da Síria. Eles falavam uma língua cananéia "
"relacionadas com o hebraico e foram marinheiros famosos. Seu alfabeto serviu "
"como fonte do alfabeto grego, e a partir daí evoluiu para os etruscos e "
"latinos também. Os gregos e os romanos conheciam-os pela sua fabricação de "
"corante roxo da casca murex, que lhes deu os nomes gregos e latinos. Eles se "
"referiam a si mesmos um Kan'ani e seus púnica (Cartago) e descendentes em "
"dia de Santo Agostinho se chamavam-se de Chanani."

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Georgiano"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Persas"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britânico"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "Piratas"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
#, fuzzy
msgid "Piedmontese"
msgstr "Suma Sacerdotiza"

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "Chineses"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Malians"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prussiano"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Prussianos"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Prússia era originalmente o nome de um povo pagão Báltico, que no século 13 "
"foram conquistados pelo alemão Cavaleiro Teutão. Os cavaleiros estabelecido "
"um estado independente nesta terra, e em 1561 o Grande Mestre Albrecht I "
"proclamou-se Duque hereditário da Prússia. Evoluindo para uma potência "
"militar regional, a Prússia desempenhou um papel importante na unificação da "
"nação alemã em 1871 e consolidou seu poder durante a guerra franco-prussiana "
"do mesmo ano."

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Persa"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "Persas"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "P'urhepecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "P'urhepecha"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
#, fuzzy
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"O P'urhepecha são um povo nativo do Estado moderno mexicano de Michoacan, no "
"coração de um antigo império conhecido por eles como Irechecua "
"Tzintzuntzani, que significa \"terras de Tzintzuntzan\", a cidade o seu "
"capital. Seus reis eram o inimigo perenes do império asteca, que tentou uma "
"fracassada invasão das terras P'urhepecha. Quando os espanhóis chegaram e "
"começaram a conquista do México em 1519, os astecas enviaram uma embaixada "
"buscando o apoio da P'urhepecha, mas esta foi recusada. A reputação do "
"conquistadores os precederam e os P'urhepecha ofereceu para se tornar um "
"sujeito de estado do Rei de Espanha, em vez de cumprir o mesmo destino de "
"seus ex-inimigos, os astecas. No entanto, a transição para o governo "
"espanhol não era amigável e esta respondeu com violência. O império, fundado "
"por volta de 1450 DC, entrou em colapso em 1521."

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Tata"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "Maias"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecois"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Quebecois"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec é a maior província do Canadá, a habitação da maioria da população "
"francófona da América."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "Bárbaros"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "Bárbaros"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Lituano"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "Russos"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "Russos"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "Ruandos"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Romêno"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Romenos"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Romênia como uma nação foi formada no início do século 20, quando os estados "
"da Transilvânia, Valáquia e Moldávia foram mescladas. É um país habitado por "
"pessoas que falam uma língua lembra da época da Roma antiga. Sua história é "
"complicada, pois estava sempre nas fronteiras dos grandes impérios: o "
"Romano, Otomano, Austro-húngaro, e Russo."

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Diretor-Presidente"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Diretora Presidente"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romano"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "Romanos"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Russos"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Quenianos"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Ruando"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Ruandos"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Ruanda é um país montanhoso e muito fértil na região dos Grandes Lagos da "
"África Oriental. Ele suporta a maior densidade populacional do continente."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuan"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Ryukyuans"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"O Reino de Ryukyu (1372-1879) era uma propriedade de terra, uma nação de "
"comércio marítimo pacífica que acabou invadida, ocupada e anexada pelo Japão."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "Saxões"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Princesa"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Turca"

#: data/nation/sahrawi.ruleset:3
#, fuzzy
msgid "Sahrawi"
msgstr "Maharani"

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "Suíços"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galego"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "Sírios"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "Samis"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "Malians"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bávaro"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "Bávaros"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Samis"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Os Sami são um povo do norte da Escandinávia. Sua nação vai sobre as regiões "
"mais setentrionais da Escandinávia e Rússia do noroeste."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Submarino"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "Japoneses"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Mudar para %s"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Capitã General"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Emires"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Samogitian"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "Saxões"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Escolha Seu Novo Governo"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Governador"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogitian"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "Samogitians"

#: data/nation/samogitian.ruleset:6
#, fuzzy
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogícia - país histórico, perto do Mar Báltico - a casa para os pagãos "
"passado na Europa (oficial até 1413). Hoje, Samogícia é uma região da "
"Lituânia"

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Aramenho"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "Aramenhos"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Cartaginês"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "Sírios"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Martian"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "Marcianos"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Veleiro"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "Swazis"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Saya"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "Maias"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Saxão"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "Saxões"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"O eleitorado da Saxônia foi um eleitorado independente hereditário do Sacro "
"Império 1356-1806."

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Irâniano"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "Irânianos"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "Eslovenos"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Escocês"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "Escoceses"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Chefe"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Grande Chefe"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Primeiro Ministro"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "Primeira Ministra"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Escocês"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Escoceses"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"A Escócia, inicialmente colonizada no final da era Romana por piratas "
"Irlandeses que deslocaram os nativos Pictos, foi um reino independente desde "
"cerca de 1034 DC até à União das Coroas com a Inglaterra em 1701."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Sírio"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Sírios"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Selecionar"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "Suecos"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "Suecos"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "Bengalis"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Focas"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "Bengalis"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Sérvio"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Sérvios"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"A Sérvia é parte do território dos Eslavos Sul que foi conquistada pelos "
"Otomanos após o colapso do Império Bizantino.  Durante a maior parte do séc. "
"XX fez parte da Federação Iugoslava."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "Escoceses"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "Saxões"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Nobre"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "Sudanese"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "Saxões"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Sérvio"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "Sérvios"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Silesiano"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "Silesianos"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "Sérvios"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Sheikh"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "Suíços"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "Druida"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Birmanês"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "Birmanêses"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silesiano"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Silesianos"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silésia é uma região do sul da Polônia que foi em tempos um reino "
"independente."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurano"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapuranos"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapura é uma cidade-estado mercantil localizada no extremo mais a sul da "
"Península Malaia"

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Focas"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "Bengalis"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Veleiro"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "Cholas"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Eslováquio"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Eslovaquianos"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"A Eslováquia é um país em pleno coração da Europa. Anteriormente parte da "
"Checoslováquia, até 1918 fazia parte do Império Austro-Húngaro."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Eslovêno"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Eslovenos"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"A Eslovénia é a república mais a oeste e norte da antiga Federação Jugoslava."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Mesma Ilha"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "Islandeses"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "normal"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "Romanos"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "normal"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "Romanos"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Sérvio"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "Árabes"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "Bascos"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Sul Africano"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Sul Africanos"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Colonos holandeses começaram a colonizar a África do Sul no século 17. "
"Depois de muitas guerras entre principalmente Boers (descendentes de colonos "
"holandeses), as forças britânicas e zulus, a União da África do Sul foi "
"criado em 1910. O governo Sul-Africano tornou-se notório por seu \"apartheid"
"\". A política da desigualdade jurídica com base na cor da pele de um "
"cidadão. Na sequência da aprovação da primeira Constituição do país não-"
"racista, em 1994, longo tempo prisioneiro político Nelson Mandela se tornou "
"o primeiro presidente democraticamente eleito verdadeiramente da África do "
"Sul."

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Sul Africano"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "Sul Africanos"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Coreano do Sul"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "Coreanos do Norte"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Anteriormente o site de um estado unificado da Coreia, a península coreana "
"está hoje dividida em dois Estados - Norte e Coreia do Sul - como resultado "
"do impasse após a Guerra da Coreia em 1953. O governo sul-coreano foi "
"formado a partir do nacionalista e anti-comunista \"Governo Provisório da "
"República da Coreia\", em 1948."

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudanese"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "Sudanese"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamita"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "Vietnamitas"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Ler Jogo"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Coreano do Sul"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "Coreanos do Norte"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Soviético"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Soviéticos"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"A história da União Soviética começa em novembro de 1917, quando sob a "
"liderança de Lenin a revolução bolchevique ocorreu. Em 31 de dezembro de "
"1922, quatro repúblicas soviéticas integrados em um só país. A União "
"Soviética tornou-se um dos estados mais poderosos do século 20, mas até o "
"final de 1991, se desintegrou em quinze países independentes devido a "
"problemas sociais e econômicos."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Sri Vijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "Sri Vijaya"

#: data/nation/srivijaya.ruleset:7
#, fuzzy
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Sri Vijaya era um império centrado em Palembang na Sumatra oriental e "
"estendeu seu controle através de grande parte das regiões costeiras de "
"Sumatra, Java, Bornéu e península malaia. Foi fundada em algum momento do "
"século 3 DC e durou até aproximadamente 1400, caindo primeiro a Jambi, em "
"seguida, para Singhasari e outras potências regionais, incluindo a dinastia "
"Chola do Sul da Índia."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudanese"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Sudanese"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"Em 1820, o Sudão esteve sob domínio egípcio e, posteriormente, o domínio "
"britânico. Sudão se tornou independente em 1956."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Sérvio"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "Sérvios"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Birmanês"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "Birmanêses"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Tratado: %s"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Mansas"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "Swazis"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Swazis"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Os swazis é um povo Bantu da África meridional. Sob a liderança de Mswati II "
"(1820 - 1868), os suazis expandiram seu território e estabilizaram a "
"fronteira sul com os zulus."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Suíço"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Suíços"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Chanceler"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Chanceler"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Sírio"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Sírios"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"A moderna República Árabe da Síria foi formada a partir de um mandato "
"francês e, gradualmente, ganhou a independência durante a década de 1940."

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Shaman"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Havaiano"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "Havaianos"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "Taironas"

#: data/nation/tairona.ruleset:7
#, fuzzy
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Um povo falante de Chibchan relacionados à Kuna do Panamá e do Muisca da "
"Colômbia central, os Tairona habitam a Magdalena moderna e La Guajira: "
"departamentos do norte da Colômbia. Sua cidade de Teyuna foi fundada por "
"volta de 500 AC. O Tairona, vivem em uma área montanhosa, degraus de pedra e "
"os terraços construídos nas encostas íngremes, ao final da fazenda da "
"região. Apesar de terem lutado contra os espanhóis por 75 anos, eles "
"finalmente sucumbiram às pressões diversas que todos os povos nativos "
"americanos foram sujeitos a daquela época."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanês"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Taiwaneses"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tajik"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Tajiks"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "Canadenses"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Canadense"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "Canadenses"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Tata"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "Maias"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Cavaleiro Templário"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "Cavaleiros Templários"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Os Cavaleiros Templários foram formados após a Primeira Cruzada para "
"proteger peregrinos em suas viagens à Terra Santa. A organização cresceu ao "
"imenso poder e riqueza nos próximos 200 anos, e foram os inovadores de "
"muitos conceitos modernos, tais como os serviços bancários."

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Eletrônica"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "Islandeses"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texano"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Texanos"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Thracian"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Thracianos"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "O segundo povo mais numeroso no antigo mundo ocidental."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "Thracianos"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetano"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tibetanos"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"A pátria tibetana é às vezes chamado de \"Teto do Mundo\", a maior região "
"elevada do mundo. No século 7, o Tibete surgiu como um formidável império "
"sob a liderança do rei Songtsen Gampo, sendo reconhecida pela China e Índia. "
"Esta dinastia durou até o século 11, quando o Tibet foi invadido pelos "
"mongóis. Séculos mais tarde, quando o governo mongol tinha enfraquecido, "
"Lozang Gyatso - nascido em 1617 e do 5 º Dalai Lama - estabeleceu um estado "
"religioso budista sob o controle da escola Gelugpa do budismo tibetano."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Dalai Lama"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "Curdos"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tocharian"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "Tocharianos"

#: data/nation/tocharian.ruleset:7
#, fuzzy
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"O Tocharians eram um povo indo-europeus que vivem onde é agora Xinjiang na "
"China ocidental. Devido à sua posição geopolítica única, o seu reino de "
"Shanshan, Kucha e Khotan (assim como outros, menores) foram influenciadas "
"pelos chinês, persa, indiana, Sogdian, Cita, e culturas tibetanas. Sua "
"religião, vestidos, escrita e arte refletem essas influências variadas. Eles "
"viviam em cidades de oásis e cidades ao longo da Rota da Seda, por onde o "
"budismo foi levado para a China. A área foi em vários momentos um "
"protetorado militar da China, como durante as dinastias Han e Tang. Durante "
"o declínio da última dinastia, o tribo turca Uygur mudou-se para a bacia de "
"Tarim, acomodando-se e expandindo seus Canato pelas terras Tocharianas. Os "
"Uygures se misturaram com as Tocharians e suplantou a sua língua para todos "
"os efeitos litúrgicos. Mesmo essa utilização caiu quando o Islão espalhou e "
"tomou o lugar do budismo como a religião predominante na região."

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Ferramentas"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "Mongóis"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
#, fuzzy
msgid "Toltec"
msgstr "Votação"

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "Poles"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
#, fuzzy
msgid "Tongan"
msgstr "Tairona"

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "Bósnios"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Babilônio"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "Tunisians"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Babilônio"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "Irânianos"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Irânianos"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Mansa"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "Bósnios"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "Turcos"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunísio"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tunisians"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Os fenícios fundaram Cartago, na área onde é hoje a Tunísia. Cartago mais "
"tarde se tornou uma grande potência na região do Mediterrâneo, até que foi "
"derrotada pelos romanos em 146 DC. Depois da conquista árabe no século 7 "
"levou a uma migração dos países árabes e otomanos. Mas lá, onde também um "
"monte de judeus e mouros espanhóis, se mudaram para lá no final do século "
"16. A Tunísia tornou-se na maior parte autônoma do Império Otomano em 1861. "
"Mas em 1881 a Tunísia foi invadida pelos franceses e foi feita um "
"protetorado francês. O país se tornou independente em 1956."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Quadriga"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "Croatas"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turcomano"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "Turcomanos"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turcomano"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Presidente"

#: data/nation/tuvan.ruleset:3
#, fuzzy
msgid "Tuvan"
msgstr "Turco"

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "Cubanos"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Sírio"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "Sírios"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Princesa"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Voto: %s"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Ruando"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "Ruandos"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Hackan"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ucraniano"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ucranianos"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"A Ucrânia é uma vasta região na zona mais ocidental da antiga União "
"Soviética. Inclui parte das mais férteis áreas de solo-escuro de toda a "
"Terra."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "UN"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "UN"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr "As Nações Unidas acreditam nos direitos humanos e proteção dos fracos."

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Secretário geral"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "Secretária Geral"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Martian"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Marcianos"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguaiano"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "Uruguaianos"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguai, uma pequena cidade da América do Sul, alguma vezes chamada de "
"\"Suíça das Américas\", isto pelo fato de seu bom sistema de desenvolvimento "
"social."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uyghur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Uyghures"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uyghur era um império e civilização turco do leste. No seu auge, em 820 DC "
"controlava a maior parte da Ásia Central e do Norte. Após o confronto com os "
"chineses por vários séculos, eles foram finalmente subjugados pela dinastia "
"Qing em 1700. Hoje, os descendentes dos Uygures formam a população dos "
"estados da Ásia Central, o Uzbequistão, Cazaquistão e Quirguistão. Eles "
"também são a minoria principal da província de Xinjiang da China."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Usbequistão"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "Usbequistões"

#: data/nation/uzbek.ruleset:6
#, fuzzy
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Nação da Ásia Central. Uzbequistão foi o centro dos Estados antigos, como "
"Khoresm o Canato de Bukhara, o Canato de Kokand, entre outros. Conquistada "
"pelo Império Russo no século 19, o Uzbequistão obteve a independência da "
"União Soviética em 1991."

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Escassez"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "Samis"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
#, fuzzy
msgid "Vandalic"
msgstr "Fanáticos"

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "Ruandos"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "Ainu"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicina"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "Marcianos"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"O berço da antiga civilização indiana estava no vale do rio Indo, no "
"Paquistão moderno."

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Marajá"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veterano"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "Venezuelanos"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "Ruandos"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veterano"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "Venezuelanos"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veterano"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "Venezuelanos"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezuelano"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Venezuelanos"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"A Venezuela é o país mais setentrional da América do Sul. Tendo sido uma "
"colonia espanhola desde o século 16, o país ganhou a independência em 5 "
"julho 1811, sob a liderança de El Libertador Simón Bolívar - o Libertador."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versão"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "Alemães"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamita"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnamitas"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"A nação Vietnamita foi fundada no primeiro século DC por irmãs gémeas que se "
"tornaram as líderes guerreiras numa revolta contra o governador militar "
"Chinês."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Invenção"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "Tibetanos"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Visão"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "Vikings"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "Austríacos"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "Papuanos"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "Búlgaros"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Alemão"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "Alemães"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruit  †  †  €†  ed as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galeão"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "Saxões"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Galês"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Galeses"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Os Galeses controlaram em tempos tudo o que é agora a Inglaterra até terem "
"sido expulsos para o oeste montanhoso por Saxões invasores."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "Galeses"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veterano"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "Armênios"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veterano"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "Romanos"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Agosto"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Agosto"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Indiano"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "Indianos"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westphalian"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Westphalians"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westefália, antes de se tornar uma província da Prússia, era a região oeste "
"do Ducado da Saxônia. Hoje, compõe a parte norte das maiores do estado "
"federal alemão, Renânia do Norte-Westfália."

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Sumeriano"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "Sumerianos"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "Aramenhos"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "Ainu"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "Gauleses"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Lanceiros"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "Armênios"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "Aramenhos"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "Cholas"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Númida"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "Númidas"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Cazaques"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "Astecas"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "Dinamarqueses"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "Tibetanos"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (IA)* No modo de espera a IA não pode aceitar tal tratado."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (IA)* Primeiro quebre a aliança com %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (IA)* Eu gostaria de ver você manter sua distância de %s um pouco "
#~ "mais, %s."

#, fuzzy
#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (IA)* Vamos primeiro cessar as hostilidades, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (IA)* Eu gostaria de ver você manter o cessar fogo um pouco mais, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (IA)* Eu simplesmente não acredito nesta aliança ainda, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (IA)* Eu não conheço a cidade que você mencionou."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* Desculpe, compartilhar a visão com você não é seguro."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Esta negociação não foi boa para nós, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Bem vindo a nossa aliança %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Sim, podemos ficar unidos para sempre, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Sim, paz em nosso tempo!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Aceito. Sem mais hostilidades, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Parabéns %s! Podemos sugerir um cessar-fogo enquanto nós "
#~ "tentamos encontrar outra solução?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* O espaço nunca sera nosso. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (AI)* Eu ja tolerei seus antigos vícios o suficiente! Vamos às armas!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Paz... talvez outra hora."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (IA)* Finalmente estou perto de você! Você pensou realmente que "
#~ "escaparia com seus crimes?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (IA)* Suas hostilidades secretas trouxeram esta guerra à você!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (IA)* Sua agressão contra %s foi seu último erro!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (IA)* Nós iremos lançar uma guerra total contra %s em %d turno para "
#~ "parar o lançamento espacial."
#~ msgstr[1] ""
#~ "*%s (IA)* Nós iremos lançar uma guerra total contra %s em %d turnos para "
#~ "parar o lançamento espacial."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (IA)* Sua ajuda neste assunto é esperada. Longa vida a nossa gloriosa "
#~ "aliança!"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (IA)* %s grosseiramente violou seu tratado conosco por ganhos "
#~ "próprios. Responderemos com força em %d turno e esperamos que você honre "
#~ "nossa aliança e faça o mesmo!"
#~ msgstr[1] ""
#~ "*%s (IA)* %s grosseiramente violou seu tratado conosco por ganhos "
#~ "próprios. Responderemos com força em %d turnos e esperamos que você honre "
#~ "nossa aliança e faça o mesmo!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IA)* Nós pretendemos pilhar e saquear a rica civilização de %s. Nós "
#~ "declaramos guerra em %d turno."
#~ msgstr[1] ""
#~ "*%s (IA)* Nós pretendemos pilhar e saquear a rica civilização de %s. Nós "
#~ "declaramos guerra em %d turnos."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (IA)* Se você deseja uma parte da pilhagem, sinta-se a vontade para "
#~ "juntar-se à ação!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IA)* Nós a obtivemos com %s. Deixe-nos fazer esta patética "
#~ "civilização chorar em ruínas. Nós declaramos guerra em %d turno."
#~ msgstr[1] ""
#~ "*%s (IA)* Nós a obtivemos com %s. Deixe-nos fazer esta patética "
#~ "civilização chorar em ruínas. Nós declaramos guerra em %d turnos."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (IA)* Assim como nosso gloriosos aliados, esperamos a sua ajuda nesta "
#~ "guerra."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (IA)* Nós iremos honrar nossa aliança e declarar guerra à %s em %d "
#~ "turno.  Aguardem, estamos chegando!"
#~ msgstr[1] ""
#~ "*%s (IA)* Nós iremos honrar nossa aliança e declarar guerra à %s em %d "
#~ "turnos.  Aguardem, estamos chegando!"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (IA)* Nós iremos honrar a nossa alinça com %s e declarar guerra à %s "
#~ "em %d turno.  Esperamos que você faça o mesmo."
#~ msgstr[1] ""
#~ "*%s (IA)* Nós iremos honrar a nossa alinça com %s e declarar guerra à %s "
#~ "em %d turnos.  Esperamos que você faça o mesmo."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (IA)* Nossa tentativa de conquistar espaço só para você traiu nossas "
#~ "verdadeiras intenções e não desejo mais nossa aliança!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (IA)* Sua tentativa de domina unilateralmente outros espaços é "
#~ "altamente ofensiva."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (IA)* Se você não parar de construir sua nave espacial, eu serei "
#~ "forçado a tomar uma atitude!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (AI)* Desculpe, compartilhar a visão com você não é mais seguro."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (IA)* Agradecemos a sua confiável aliança. Nós iremos chamá-lo para "
#~ "destruir nosso inimigo, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (IA)* Caro aliado, eu vejo que você não foi à guerra contra nosso "
#~ "inimigo, %s. Por que eu preciso lembrar você de sua promessa?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (IA)* Sem honra, nós fizemos um pacto de aliança, e você ainda "
#~ "permanece em paz com o nosso inimigo mortal, %s! Isto é inaceitável, "
#~ "nossa aliança está acabada!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (IA)* Caro amigo, nós podemos sugerir uma causa em comum e formar uma "
#~ "aliança?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr "*%s (IA)* Caro vizinho, podemos sugerir relações mais amigáveis?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (IA)* Nós crescemos desgastantemente nesta matança. Podemos sugerir "
#~ "um cessar-fogo?"

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (IA)* Nós fomos atacados selvagemente por %s, e precisamos da sua "
#~ "ajuda! Honre a nossa gloriosa aliança e o seu nome nunca mais será "
#~ "esquecido!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Os %s pararam de construir: %s em %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Os %s começaram a construir: %s em %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s está vendido %s (não necessário) para %d."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "O governador não pode preencher os requisitos necessários para %s. "
#~ "Passando o controle."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "O governador se confundiu o procedimento com %s. Talvez você deva dar uma "
#~ "olhada."

#~ msgid "Please report this message at %s"
#~ msgstr "Por favor, reporte esta mensagem em %s"

#~ msgid "none"
#~ msgstr "nenhum"

#~ msgid "custom"
#~ msgstr "customizado"

#~ msgid "never"
#~ msgstr "nunca"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d turno"
#~ msgstr[1] "%d turnos"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "População (T/A/C/F):"

#~ msgid " happy"
#~ msgstr " feliz"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nome: %s\n"
#~ "Comida:     %10s Moedas:  %10s\n"
#~ "Produção:   %10s Luxo:    %10s\n"
#~ "Comércio:   %10s Ciência: %10s\n"
#~ "\n"
#~ "    População (W/E/S/T): %s\n"
#~ "     Crescimento cidade: %s\n"
#~ "     Produção terminada: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Muito feliz"

#~ msgid "?cma:Max food"
#~ msgstr "Máxima comida"

#~ msgid "?cma:Max production"
#~ msgstr "Máxima produção"

#~ msgid "?cma:Max gold"
#~ msgstr "Máximo de moedas"

#~ msgid "?cma:Max science"
#~ msgstr "Máxido de ciência"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Há um erro CMA. Suas configurações de governador podem estar com defeito."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Atributos antigos detectados foram removidos."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Plugin '%s' não está disponível. Estão disponíveis %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Nenhum plugin de áudio real presente."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Prosseguindo com suporte para som desativado."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Para suporte de som, instale o SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Para obter som, você precisa baixar uma definição de som!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Obtenha definições de sons em <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Não é possível carregar arquivo de especificações de som: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Não há subsistema de áudio para iniciar!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr ""
#~ "Talvez exista uma configuração incorreta ou permissões não ajustadas."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "O Freeciv é um software livre e você pode distribuir cópias dele sob "
#~ "certas condições;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Veja o item \"Licença\" no menu de Ajuda."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Agora.. acabe com eles!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Exportando janela de resultado para civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Exportação terminada."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Exportação falhou, incapaz de escrever no arquivo."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX turnos"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d turno"
#~ msgstr[1] "%3d turnos"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/turno"

#~ msgid "Obsolete"
#~ msgstr "Obsoleta"

#~ msgid "Built"
#~ msgstr "Construída"

#~ msgid "Destroyed"
#~ msgstr "Destruído"

#~ msgid "Great Wonder"
#~ msgstr "Maravilha Grande"

#~ msgid "Small Wonder"
#~ msgstr "Maravilha Pequena"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Cidadãos\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Taxado do comércio\n"

#~ msgid "(unknown)"
#~ msgstr "(desconhecido)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Rota comercial com %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Construindo templos\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bônus de %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Desperdício\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Corrupção\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Disordem\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Usado\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Adicionado para\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Excedente total"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Doenças desativadas na definição de regras."

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+2.1f : Risco de superlotação\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+2.1f : Risco do comércio\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Risco de poluição\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bônus de %s\n"

#, fuzzy
#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%2.1f : Chances totais de uma praga"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Poluição dos escudos\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Poluição dos cidadãos\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Modificador de poluição \n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Celebrando"

#~ msgid "?city_state:Disorder"
#~ msgstr "Desordem"

#~ msgid "?city_state:Peace"
#~ msgstr "Paz"

#~ msgid "(worklist)"
#~ msgstr "(lista de tarefas)"

#~ msgid "?city:Name"
#~ msgstr "Nome"

#~ msgid "City Name"
#~ msgstr "Nome da Cidade"

#~ msgid "Nation"
#~ msgstr "Nação"

#~ msgid "?size [short]:Sz"
#~ msgstr "Tm"

#~ msgid "Size"
#~ msgstr "Tamanho"

#~ msgid "State"
#~ msgstr "Estado"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Celebração/Paz/Desordem"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Conciso *=Celebração, X=Desordem"

#~ msgid "?Happy workers:H"
#~ msgstr "F"

#~ msgid "Workers: Happy"
#~ msgstr "Operários: Feliz"

#~ msgid "?Content workers:C"
#~ msgstr "C"

#~ msgid "Workers: Content"
#~ msgstr "Operários: Contente"

#~ msgid "?Unhappy workers:U"
#~ msgstr "D"

#~ msgid "Workers: Unhappy"
#~ msgstr "Operários: Descontente"

#~ msgid "?Angry workers:A"
#~ msgstr "Z"

#~ msgid "Workers: Angry"
#~ msgstr "Operários: Zangado"

#~ msgid "?city:Workers"
#~ msgstr "Operários"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "F/C/D/Z"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Operários: Feliz, Contente, Descontente, Zangado"

#~ msgid "Best"
#~ msgstr "Melhor"

#~ msgid "attack"
#~ msgstr "ataque"

#~ msgid "Best attacking units"
#~ msgstr "Unidades com melhor ataque"

#~ msgid "defense"
#~ msgstr "defesa"

#~ msgid "Best defending units"
#~ msgstr "Unidades com melhor defesa"

#~ msgid "Units"
#~ msgstr "Unidades"

#~ msgid "?Present (units):Here"
#~ msgstr "Unidades aqui"

#~ msgid "Number of units present"
#~ msgstr "Número de unidades presentes"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Unidades possuídas"

#~ msgid "Number of units supported"
#~ msgstr "Número de unidades suportadas"

#~ msgid "?food (population):Grow"
#~ msgstr "Crescer"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "Possui/Precisa"

#~ msgid "Turns until growth/famine"
#~ msgstr "Turnos até crescimento/fome"

#~ msgid "Surplus"
#~ msgstr "Excedentes"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "C/P/M"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Excedentes: Comida, Produção, Comércio"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+F"

#~ msgid "Surplus: Food"
#~ msgstr "Excedente: Comida"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Excedente: Produção"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Desperdício"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+T"

#~ msgid "Surplus: Trade"
#~ msgstr "Excedente: Comércio"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-T"

#~ msgid "Corruption"
#~ msgstr "Corrupção"

#~ msgid "Economy"
#~ msgstr "Economia"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "M/L/C"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economia: Moedas, Luxo, Ciência"

#~ msgid "?Gold:G"
#~ msgstr "M"

#~ msgid "Economy: Gold"
#~ msgstr "Economia: Moedas"

#~ msgid "?Luxury:L"
#~ msgstr "L"

#~ msgid "Economy: Luxury"
#~ msgstr "Economia: Luxo"

#~ msgid "?Science:S"
#~ msgstr "C"

#~ msgid "Economy: Science"
#~ msgstr "Economia: Ciência"

#~ msgid "?number_trade_routes:n"
#~ msgstr "n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "R"

#~ msgid "Number of Trade Routes"
#~ msgstr "Número de Rotas Comerciais"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Pol"

#~ msgid "Pollution"
#~ msgstr "Poluição"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Pla"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Risco de praga"

#~ msgid "?cma:Governor"
#~ msgstr "Governo"

#~ msgid "Citizen Governor"
#~ msgstr "Gestão de Cidadãos"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Número máximo de segundos por turno"

#~ msgid "Production"
#~ msgstr "Produção"

#~ msgid "Turns/Buy"
#~ msgstr "Turnos/Compra"

#~ msgid "Currently Building"
#~ msgstr "Atualmente Construindo"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Especialistas: %s"

#~ msgid "?specialist:S"
#~ msgstr "E"

#~ msgid "Specialists: %s"
#~ msgstr "Especialistas: %s"

#~ msgid "Special"
#~ msgstr "Especial"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tAnuncia jogo via LAN usando protocolo (IPv4/IPv6/"
#~ "nenhum)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tSaltar diálogo de conexão\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tDefine nível de depuração (0 a 4, ou 4:arquivo1,mín,"
#~ "máx:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tDefine nível de depuração (0 a 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tApresenta um resumo das opções\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "  -l, --log ARQUIVO\tUsa ARQUIVO como arquivo de registo\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --Meta SERVIDOR\tConecta ao metaservidor em COMPUTADOR\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NOME\tUtilizar NOME como nome\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PORTA\tConectar na porta do servidor PORTA (usualmente com -"
#~ "a)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tUtilizar PLUGIN para saida de som %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read\t\tLê ARQUIVO de script de início (para servidores gerados "
#~ "somente)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Observador"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server \t\tConecta ao servidor em COMPUTADOR (usualmente com -a)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Som"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound ARQUIVO\tLê as etiquetas de som em ARQUIVO\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "  -t, --tiles ARQUIVO\tUtiliza os dados do ARQUIVO.tilespec para mapa\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\tMostra o número de versão\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Anúncio de protocolo inválido \"%s\".\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Tente usar --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Porta inválida \"%s\" especificada com opção --porta.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr ""
#~ "Nível de depuração inválido \"%s\" especificado com a opção --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Anúncio de protocolo inválido \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Opção desconhecida: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Atualizando endereço de metaservidor antigo \"%s\"."

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Metaservidor padrão foi alterado para \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Ocorreu um erro ao conectar automaticamente; abortando."

#~ msgid "Game started."
#~ msgstr "Jogo iniciado."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Mudando a produção de todos os %s para %s."

#~ msgid "?embassy:Both"
#~ msgstr "Ambos"

#~ msgid "?embassy:Yes"
#~ msgstr "Sim"

#~ msgid "?embassy:With Us"
#~ msgstr "Connosco"

#~ msgid "?embassy:Contact"
#~ msgstr "Contato"

#~ msgid "?embassy:No Contact"
#~ msgstr "Sem Contato"

#~ msgid "?vision:Both"
#~ msgstr "Ambos"

#~ msgid "?vision:To Them"
#~ msgstr "Para Eles"

#~ msgid "?vision:To Us"
#~ msgstr "Para Nós"

#~ msgid "The %s give %s"
#~ msgstr "Os %s dão %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "Os %s dão cidade desconhecida."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Os %s dão %d moedas"
#~ msgstr[1] "Os %s dão %d moedas"

#~ msgid "The %s give their worldmap"
#~ msgstr "Os %s dão o seu mapa mundo"

#~ msgid "The %s give their seamap"
#~ msgstr "Os %s dão o seu mapa do oceano"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "As partes acordam um cessar-fogo"

#~ msgid "The parties agree on a peace"
#~ msgstr "As partes acordam paz"

#~ msgid "The parties create an alliance"
#~ msgstr "As partes forjam uma aliança"

#~ msgid "The %s give shared vision"
#~ msgstr "Os %s dão visão compartilhada"

#~ msgid "The %s give an embassy"
#~ msgstr "Os %s dão uma embaixada"

#~ msgid "Popup Request"
#~ msgstr "Janela de pedido"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Você não compra %s em %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s custa %d moedas e você apenas tem %d."
#~ msgstr[1] "%s custa %d moedas e você apenas tem %d."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "desconhecido"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Perida a conexão com o servidor!"

#~ msgid "Failed looking up host."
#~ msgstr "Falhou ao procurar endereço."

#~ msgid "Connection in progress."
#~ msgstr "Conexão em progresso."

#~ msgid "Disconnected from server."
#~ msgstr "Desconectado do servidor."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "desconectar"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Erro de memória"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Falha ao contatar servidor \"%s\" na porta %d como \"%s\" após %d "
#~ "tentativas"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Conexão com o servidor recusada. Por favor, inicie o servidor."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Erro ao contatar servidor \"%s\" na porta %d como \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Conectando automaticamente ao servidor \"%s\" na porta %d como \"%s\" a "
#~ "cada %f segundo(s) para %d vezes."

#~ msgid "Starting server..."
#~ msgstr "Iniciando servidor..."

#~ msgid "Couldn't start the server."
#~ msgstr "Não é possível iniciar o servidor."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Você terá que iniciar manualmente. Desculpe..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Não é possível conectar ao servidor."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Nós provavelmente não iremos poder iniciar daqui."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Controle estabelecido com o servidor. O seu nível de comando é \"hack\"."

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Falhou ao obter o nível de acesso necessário para tomar o controle do "
#~ "servidor. O servidor irá ser desligado."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Apenas as unidades de transporte podem ser descarregadas."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Somente colonos podem ser colocados em modo automático."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Só as unidades nucleares podem fazer isso."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Apenas as unidades páraquedistas podem fazer isso."

#~ msgid "Too far for this unit."
#~ msgstr "Muito longe para esta unidade."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Incapaz de encontrar uma rota para o destino!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Oh! Parece que você não tem uma capital!"

#~ msgid "Terrain"
#~ msgstr "Terreno"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Alterar o espaço do terreno.\n"
#~ "Atalho: t\n"
#~ "Selecionar o tipo de terreno: shift+t ou clique-direito."

#~ msgid "Terrain Resource"
#~ msgstr "Recursos do Terreno"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Alterar o espaço dos recursos do terreno.\n"
#~ "Atalho: r\n"
#~ "Selecionar o tipo de terreno: shift+r ou clique-direito."

#~ msgid "Terrain Special"
#~ msgstr "Terreno Especial"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Modificar os terrenos especiais.\n"
#~ "Atalho: s\n"
#~ "Selecionar o tipo de especial: shift+s ou clique-direito."

#~ msgid "Road"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Modificar os terrenos especiais.\n"
#~ "Atalho: s\n"
#~ "Selecionar o tipo de especial: shift+s ou clique-direito."

#~ msgid "Military Base"
#~ msgstr "Base Militar"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Criar uma base militar.\n"
#~ "Atalho: m\n"
#~ "Selecionar o tipo de base: shift+m ou clique-direito."

#~ msgid "Unit"
#~ msgstr "Unidade"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Criar uma unidade.\n"
#~ "Atalho: u\n"
#~ "Selecionar o tipo de unidade: shift+u ou clique-direito."

#~ msgid "City"
#~ msgstr "Cidade"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Criar cidade.\n"
#~ "Atalho: c"

#~ msgid "Vision"
#~ msgstr "Visão"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Modificar o conhecimento do espaço do jogador.\n"
#~ "Atalho: v"

#~ msgid "Start Position"
#~ msgstr "Posição Inicial"

#~ msgid "Copy/Paste"
#~ msgstr "Copiar/Colar"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Copiar e colar espaços.\n"
#~ "Atalho para o modo de cópia: shift-c\n"
#~ "Atalho para o modo de colar: shift-v"

#~ msgid "Paint"
#~ msgstr "Pintar"

#~ msgid "Erase Value"
#~ msgstr "Apagar valor"

#~ msgid "Erase"
#~ msgstr "Apagar"

#~ msgid "Copy"
#~ msgstr "Copiar"

#~ msgid "Paste"
#~ msgstr "Colar"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Alternar modo de apagar.\n"
#~ "Atalho: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Alternar modo de cópia.\n"
#~ "Atalho: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Alternar modo de colar.\n"
#~ "Atalho: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Buffer vazio."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d espaço copiado."
#~ msgstr[1] "%d conjuntos de imagens copiados."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Somente o cliente GGZ pode chamar o civclient no modo ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(semnome)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Ajudar a construir _Maravilha (faltam %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Ajudar a construir _Maravilha"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "A Sua Caravana Chegou"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "A sua caravana que partiu de %s chegou à cidade de %s.\n"
#~ "Que faço agora?"

#~ msgid "Establish _Trade route"
#~ msgstr "Estabelecer _rota comercial"

#~ msgid "Enter Marketplace"
#~ msgstr "Entrar no Mercado"

#~ msgid "_Keep moving"
#~ msgstr "Continuar _viagem"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "opções de arquivo: %s"

#~ msgid "No visible unit on this tile."
#~ msgstr "Nenhuma unidade está visível neste conjunto de imagem."

#~ msgid "This city isn't known!"
#~ msgstr "Esta cidade não é conhecida!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Este conjunto de imagem não existe neste jogo!"

#~ msgid "This unit isn't known!"
#~ msgstr "Esta unidade não é conhecida!"

#~ msgid "Cleared output window."
#~ msgstr "Janela de saída limpa."

#~ msgid "Select the %s color"
#~ msgstr "Selecione a cor %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Negrito (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Itálico (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Riscado (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Underline (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Cor (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "primeiro plano"

#~ msgid "Select the text color"
#~ msgstr "Selecione a cor do texto"

#~ msgid "background"
#~ msgstr "segundo plano"

#~ msgid "Select the background color"
#~ msgstr "Selecione a cor de fundo"

#~ msgid "Send the chat (Return)"
#~ msgstr "Enviar para conversa (retornar)"

#~ msgid "Chat tools"
#~ msgstr "Ferramentas de conversa"

#~ msgid "Flag"
#~ msgstr "Bandeira"

#~ msgid "Citizens"
#~ msgstr "Cidadãos"

#~ msgid "Food:"
#~ msgstr "Comida:"

#~ msgid "Prod:"
#~ msgstr "Produção:"

#~ msgid "Trade:"
#~ msgstr "Comércio:"

#~ msgid "Gold:"
#~ msgstr "Moedas:"

#~ msgid "Luxury:"
#~ msgstr "Luxo:"

#~ msgid "Science:"
#~ msgstr "Ciência:"

#~ msgid "Granary:"
#~ msgstr "Celeiro:"

#~ msgid "Change in:"
#~ msgstr "Cresce em:"

#~ msgid "Corruption:"
#~ msgstr "Corrupção:"

#~ msgid "Waste:"
#~ msgstr "Desperdício:"

#~ msgid "Pollution:"
#~ msgstr "Poluição:"

#~ msgid "Plague Risk:"
#~ msgstr "Risco de praga:"

#~ msgid "_Overview"
#~ msgstr "_Visão Geral"

#~ msgid "City map"
#~ msgstr "Mapa cidade"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Pressione ENTER ou clique-duplo para vender uma construção."

#~ msgid "Production:"
#~ msgstr "Produção:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d turnos"

#~ msgid "_Buy"
#~ msgstr "_Comprar"

#~ msgid "I_mprovements:"
#~ msgstr "_Melhoramentos:"

#~ msgid "Info"
#~ msgstr "Informações"

#~ msgid "P_roduction"
#~ msgstr "P_rodução"

#~ msgid "Happ_iness"
#~ msgstr "Fel_icidade"

#~ msgid "_Governor"
#~ msgstr "_Governo"

#~ msgid "_Settings"
#~ msgstr "_Configurações..."

#~ msgid "Entertainers"
#~ msgstr "Artistas"

#~ msgid "Scientists"
#~ msgstr "Cientistas"

#~ msgid "Taxmen"
#~ msgstr "Fiscais"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Dissolver se construir colono com tamanho 1"

#~ msgid "Overview page"
#~ msgstr "Página de visão geral"

#~ msgid "Production page"
#~ msgstr "Página de produção"

#~ msgid "Happiness page"
#~ msgstr "Página de felicidade"

#~ msgid "Governor page"
#~ msgstr "Página de Governo"

#~ msgid "This Settings page"
#~ msgstr "Esta página de Opções"

#~ msgid "Last active page"
#~ msgstr "Última página ativa"

#~ msgid "New citizens are"
#~ msgstr "Novos cidadãos são"

#~ msgid "Next time open"
#~ msgstr "Próxima vez abrir"

#~ msgid "R_ename..."
#~ msgstr "R_enomear..."

#~ msgid "_List present units..."
#~ msgstr "_Listar unidades presentes..."

#~ msgid "_Prev city"
#~ msgstr "Cidade _anterior"

#~ msgid "_Next city"
#~ msgstr "_Próxima cidade"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s cidadãos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s cidadãos"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s cidadãos"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s cidadãos"

#~ msgid "blocked"
#~ msgstr "bloqueado"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produção: %d (%d) por turno"
#~ msgstr[1] "Produção: %d (%d) por turno"

#~ msgid "Supported units %d"
#~ msgstr "Unidades suportadas %d"

#~ msgid "Present units %d"
#~ msgstr "Unidades presentes %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_tralizar"

#~ msgid "_Activate unit"
#~ msgstr "_Ativar unidade"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Ativar unidade, fechar _janela"

#~ msgid "_Disband unit"
#~ msgstr "_Dissolver unidade"

#~ msgid "_Load unit"
#~ msgstr "_Ativar unidade"

#~ msgid "_Unload unit"
#~ msgstr "_Desativar unidade"

#~ msgid "_Sentry unit"
#~ msgstr "_Sentinela"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortificar"

#~ msgid "Set _Home City"
#~ msgstr "Definir Cidade de Ori_gem"

#~ msgid "U_pgrade unit"
#~ msgstr "At_ualizar unidade"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s custa %d moedas de moedas.\n"
#~ "O tesmoedas contém %d moedas."
#~ msgstr[1] ""
#~ "%s custa %d moedas de moedas.\n"
#~ "O tesmoedas contém %d moedas."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#~ msgid "Buy It!"
#~ msgstr "Compra!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Você obteve %d moedas."
#~ msgstr[1] "Você obteve %d moedas."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#~ msgid "Sell It!"
#~ msgstr "Vender!"

#~ msgid "Rename City"
#~ msgstr "Renomear Cidade"

#~ msgid "What should we rename the city to?"
#~ msgstr "Para o que devemos renomear a cidade?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Tem certeza que deseja vender estas %s?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Vendido %d %s por %d moedas."
#~ msgstr[1] "Vendido %d %s por %d moedas."

#~ msgid "No %s could be sold."
#~ msgstr "Nenhuma %s pôde ser vendida."

#~ msgid "(no worklists defined)"
#~ msgstr "(sem lista de tarefas definida)"

#~ msgid "_Production"
#~ msgstr "Pro_dução"

#~ msgid "Chan_ge"
#~ msgstr "_Alterar"

#~ msgid "Add _First"
#~ msgstr "Adicionar _Antes"

#~ msgid "Add _Next"
#~ msgstr "Adicionar _Após"

#~ msgid "Add _2nd Last"
#~ msgstr "Adicionar por penú_ltimo"

#~ msgid "Add _Last"
#~ msgstr "Adicionar por Ú_ltimo"

#~ msgid "Set Worklist"
#~ msgstr "Definir Lista de Tarefas"

#~ msgid "Append Worklist"
#~ msgstr "Anexar Lista Tarefas"

#~ msgid "Clear _Worklist"
#~ msgstr "Limpar Lista de _Tarefas"

#~ msgid "Gover_nor"
#~ msgstr "Gover_nador"

#~ msgid "S_ell"
#~ msgstr "V_ender"

#~ msgid "_Select"
#~ msgstr "_Selecionar"

#~ msgid "_Display"
#~ msgstr "_Mostrar"

#~ msgid "Cities"
#~ msgstr "Cidades"

#~ msgid "_Inspect"
#~ msgstr "_Inspecionar"

#~ msgid "Improvements"
#~ msgstr "Construções"

#~ msgid "Wonders"
#~ msgstr "Maravilhas"

#~ msgid "All Cities"
#~ msgstr "Todas as Cidades"

#~ msgid "No Cities"
#~ msgstr "Nenhuma Cidade"

#~ msgid "Invert Selection"
#~ msgstr "Inverter Seleção"

#~ msgid "Building Units"
#~ msgstr "Construir Unidades"

#~ msgid "Building Improvements"
#~ msgstr "Construir Construções"

#~ msgid "Building Wonders"
#~ msgstr "Construir Maravilhas"

#~ msgid "Building Unit"
#~ msgstr "Construir Unidade"

#~ msgid "Building Improvement"
#~ msgstr "Construir Construção"

#~ msgid "Building Wonder"
#~ msgstr "Construir Maravilha"

#~ msgid "Coastal Cities"
#~ msgstr "Cidades Costeiras"

#~ msgid "Same Island"
#~ msgstr "Mesma Ilha"

#~ msgid "Supported Units"
#~ msgstr "Unidades Suportadas"

#~ msgid "Units Present"
#~ msgstr "Unidades Presentes"

#~ msgid "Improvements in City"
#~ msgstr "Melhorias na Cidade"

#~ msgid "Wonders in City"
#~ msgstr "Maravilhas na Cidade"

#~ msgid "Available Units"
#~ msgstr "Unidades Disponíveis"

#~ msgid "Available Improvements"
#~ msgstr "Melhorias Disponíveis"

#~ msgid "Available Wonders"
#~ msgstr "Maravilhas Disponíveis"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Custo Total: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Para informação sobre\n"
#~ "o governador e pré-definições do governador\n"
#~ "incluindo algumas pré-definições,\n"
#~ "veja README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "_Pré-definições:"

#~ msgid "Ne_w"
#~ msgstr "N_ovo"

#~ msgid "Results"
#~ msgstr "Resultados"

#~ msgid "Minimal Surplus"
#~ msgstr "Excedente Mínimo"

#~ msgid "Factor"
#~ msgstr "Fator"

#~ msgid "Celebrate"
#~ msgstr "Celebrar"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Governador Habilita_do"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Governador Desabili_tado"

#~ msgid "new preset"
#~ msgstr "nova pré-definição"

#~ msgid "Name new preset"
#~ msgstr "Nomeie nova pré-definição"

#~ msgid "What should we name the preset?"
#~ msgstr "Como podemos nomear a pré-definição?"

#~ msgid "Remove this preset?"
#~ msgstr "Remover esta pré-definição?"

#~ msgid "Goto _Location"
#~ msgstr "_Ir para localização"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Inspecionar _Cidade"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Quer dizer que você quer uma revolução?"

#~ msgid "Revolution!"
#~ msgstr "Revolução!"

#~ msgid "What To Pillage"
#~ msgstr "O que Pilhar"

#~ msgid "Select what to pillage:"
#~ msgstr "Selecione o que pilhar:"

#~ msgid "Nation _Groups:"
#~ msgstr "Grupos de _Nações:"

#~ msgid "All"
#~ msgstr "Todas"

#~ msgid "Edit Nation"
#~ msgstr "Editar a Nação"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Que Nação Irá Personificar?"

#~ msgid "Pick Nation"
#~ msgstr "Selecione uma Nação"

#~ msgid "_Random Nation"
#~ msgstr "Nação Aleató_ria"

#~ msgid "Select a nation"
#~ msgstr "Selecione uma nação"

#~ msgid "_Properties"
#~ msgstr "_Propriedades"

#~ msgid "_Leader:"
#~ msgstr "_Lider:"

#~ msgid "_Female"
#~ msgstr "_Feminino"

#~ msgid "_Male"
#~ msgstr "_Masculino"

#~ msgid "City _Styles:"
#~ msgstr "E_stilo das Cidades:"

#~ msgid "_Description"
#~ msgstr "_Descrição"

#~ msgid "You must select your sex."
#~ msgstr "Você deve escolher seu sexo."

#~ msgid "You must select your city style."
#~ msgstr "Você deve selecionar o estilo de cidade."

#~ msgid "You must type a legal name."
#~ msgstr "Você deve escrever um nome válido."

#~ msgid "Upgrade Unit!"
#~ msgstr "Atualizar Unidade!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Atualizar Unidades Obsoletas"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Dissolver Unidade"

#~ msgid "World-map"
#~ msgstr "Mapa-Múndi"

#~ msgid "Sea-map"
#~ msgstr "Mapa dos Oceanos"

#~ msgid "_Maps"
#~ msgstr "_Mapas"

#~ msgid "_Advances"
#~ msgstr "_Avanços"

#~ msgid "All advances"
#~ msgstr "Todos os avanços"

#~ msgid "_Cities"
#~ msgstr "_Cidades"

#~ msgid "_Give shared vision"
#~ msgstr "Dar visão compartil_hada"

#~ msgid "Give _embassy"
#~ msgstr "Dar _embaixada"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Cessar Fogo"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Paz"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Aliança"

#~ msgid "_Pacts"
#~ msgstr "_Pactos"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Cancelar encontro"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomacia: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Cancelar encontro"

#~ msgid "Accept treaty"
#~ msgstr "Aceitar tratado"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Adicionar Cláusula..."

#~ msgid "C_lauses:"
#~ msgstr "C_láusulas:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr ""
#~ "--- Este tratado está em branco. Por favor, adicione algumas cláusulas. "
#~ "---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Quantia monetária especificada inválida."

#~ msgid "Ooops..."
#~ msgstr "Ooops..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "A unidade não pode ser subornada!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Suborno a unidade por %d moedas?\n"
#~ "O tesmoedas contém %d moedas."
#~ msgstr[1] ""
#~ "Suborno a unidade por %d moedas?\n"
#~ "O tesmoedas contém %d moedas."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Subornar Unidade Inimiga"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Subornar a unidade custa %d moedas.\n"
#~ "O tesmoedas contém %d moedas."
#~ msgstr[1] ""
#~ "Subornar a unidade custa %d moedas.\n"
#~ "O tesmoedas contém %d moedas."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Os Traidores Exigem Muito Mais!"

#~ msgid "Steal Technology"
#~ msgstr "Roubar Tecnologia"

#~ msgid "_Steal"
#~ msgstr "_Roubar"

#~ msgid "Select Advance to Steal"
#~ msgstr "Selecionar um Avanço a Roubar"

#~ msgid "_Advances:"
#~ msgstr "_Avanços"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "À Discrição do Espião"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotar Melhoramentos"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotar"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Selecionar o Melhoramento a Sabotar"

#~ msgid "_Improvements:"
#~ msgstr "_Melhoramentos:"

#~ msgid "City Production"
#~ msgstr "Produção da Cidade"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Você não pode incitar uma revolta em %s."

#~ msgid "City can't be incited!"
#~ msgstr "Cidade não pode ser incitada!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incito uma revolta por %d moedas?\n"
#~ "O tesmoedas contém %d moedas."
#~ msgstr[1] ""
#~ "Incito uma revolta por %d moedas?\n"
#~ "O tesmoedas contém %d moedas."

#~ msgid "Incite a Revolt!"
#~ msgstr "Incitar Revolta!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitar uma revolta custa %d moedas.\n"
#~ "O tesmoedas contém %d moedas."
#~ msgstr[1] ""
#~ "Incitar uma revolta custa %d moedas.\n"
#~ "O tesmoedas contém %d moedas."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Escolha a estratégia do seu Espião"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "O seu %s chegou a %s.\n"
#~ "Qual é o seu comando?"

#~ msgid "Establish _Embassy"
#~ msgstr "Estabelecer _Embaixada"

#~ msgid "_Investigate City"
#~ msgstr "_Investigar Cidade"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotar Cidade"

#~ msgid "Steal _Technology"
#~ msgstr "Roubar _Tecnologia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Incita _Revolta"

#~ msgid "_Poison City"
#~ msgstr "_Envenenar Cidade"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotagem Industrial"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "O espião aguarda pelas suas ordens"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Subverte Unidade Inimiga"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Su_bornar Unidade Inimiga"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotar Unidade Inimiga"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "A definição de regras atual não define nenhum objeto correspondente para "
#~ "esta ferramenta de edição."

#~ msgid "Global Observer"
#~ msgstr "Observador Global"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Alternar ponto de vista do jogador. Use isto para editar da perspectiva "
#~ "de diferentes jogadores, ou ver como um observador global."

#~ msgid "Show the property editor."
#~ msgstr "Exibe o editor de propriedade."

#~ msgid "Select Tool Value"
#~ msgstr "Selecionar o Valor da Ferramenta."

#~ msgid "Editor Tool"
#~ msgstr "Ferramenta de Edição"

#~ msgid "Click to change value if applicable."
#~ msgstr "Clique para alterar o valor, se aplicável."

#~ msgid "Click to change tool mode."
#~ msgstr "Clique para alterar o modo de ferramenta."

#~ msgid "Mode"
#~ msgstr "Modo"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Use isto para alterar o parâmetro \"tamanho\" para a ferramenta. Este "
#~ "parâmetro controla por exemplo a metade da largura do espaço que irão ser "
#~ "afetados pela ferramenta, ou o tamanho da cidade criada."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Use isto para alterar o parâmetro de \"contagem\" da ferramenta. Isto "
#~ "controla, por exemplo, quantas unidades são colocadas de uma vez na "
#~ "ferramenta de unidades."

#~ msgid "Count"
#~ msgstr "Contagem"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Use isto para alterar o parâmetro de \"jogador aplicado\". Isto controla, "
#~ "por exemplo, para qual jogador as unidades e cidades são criadas."

#~ msgid "Tile"
#~ msgstr "Espaço"

#~ msgid "Player"
#~ msgstr "Jogador"

#~ msgid "?play:Game"
#~ msgstr "jogo"

#~ msgid "TRUE"
#~ msgstr "VERDADEIRO"

#~ msgid "FALSE"
#~ msgstr "FALSO"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %ds %dW"

#~ msgid "%d known"
#~ msgstr "%d conhecidas"

#~ msgid "%d present"
#~ msgstr "%d presentes"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Todas as opções"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d conhecidas"
#~ msgstr[1] "%d conhecidas"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"
#~ msgstr[1] "%d bytes"

#~ msgid "(never)"
#~ msgstr "(nunca)"

#~ msgid "(destroyed)"
#~ msgstr "(destruído)"

#~ msgid "?verb:View"
#~ msgstr "Visão"

#~ msgid "Edit"
#~ msgstr "Editar"

#~ msgid "Present"
#~ msgstr "Presente"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Nome"

#~ msgid "Known"
#~ msgstr "Conhecida"

#~ msgid "Turn Built"
#~ msgstr "Girar Construção"

#~ msgid "Set"
#~ msgstr "Definir"

#~ msgid "Image"
#~ msgstr "Imagem"

#~ msgid "Resource"
#~ msgstr "Recursos"

#~ msgid "Index"
#~ msgstr "Índice"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Continente"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Estrada"

#~ msgid "Bases"
#~ msgstr "Bases"

#~ msgid "Address"
#~ msgstr "Endereço"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Editar a Nação"

#~ msgid "Nations"
#~ msgstr "Nações"

#~ msgid "Type"
#~ msgstr "Tipo"

#~ msgid "Moves Left"
#~ msgstr "Mover para a Esquerda"

#~ msgid "Fuel"
#~ msgstr "Combustível"

#~ msgid "Moved"
#~ msgstr "Movido"

#~ msgid "Done Moving"
#~ msgstr "Terminando movimento"

#~ msgid "HP"
#~ msgstr "HP"

#~ msgid "Veteran"
#~ msgstr "Veterano"

#~ msgid "Buildings"
#~ msgstr "Construções"

#~ msgid "Food Stock"
#~ msgstr "Estoque de Comida"

#~ msgid "Shield Stock"
#~ msgstr "Estoque de proteção"

#~ msgid "Inventions"
#~ msgstr "Invenções"

#~ msgid "Gold"
#~ msgstr "Moedas"

#~ msgid "Year"
#~ msgstr "Ano"

#~ msgid "Scenario"
#~ msgstr "Cenário"

#~ msgid "Scenario Name"
#~ msgstr "Nome do cenário"

#~ msgid "Scenario Description"
#~ msgstr "Descrição do cenário"

#~ msgid "Save Players"
#~ msgstr "Salvar Jogadores"

#~ msgid "Destroy"
#~ msgstr "Destruir"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Pressionando este botão irá enviar uma requisição para o servidor "
#~ "destruir (ex: apagar) os objetos selecionados na lista de objetos."

#~ msgid "Create"
#~ msgstr "Criar"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Pressionando este botão irá criar um novo objeto do mesmo tipo assim como "
#~ "a página de propriedades atual e adiciona-a à página. O tipo específico e "
#~ "a contagem do objeto é pego do estado da ferramenta do editor. Então, por "
#~ "exemplo, o \"valor da ferramenta\" da unidade e seu parâmetro \"contagem"
#~ "\" afetam a criação de unidade"

#~ msgid "%s Properties"
#~ msgstr "%s Propriedades"

#~ msgid "Filter:"
#~ msgstr "Filtro:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Insira uma string de filtro para limitar quais propriedades são exibidas. "
#~ "O filtro é um ou mais padrões de texto separados por | (\"or\") ou & "
#~ "(\"and\"). O símbolo & possui uma precedência maior que |. Um padrão pode "
#~ "também ser negado pelo prefixo com !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Pressionando este botão irá enviar todas as propriedades modificadas dos "
#~ "objetos selecionados na lista de objetos do servidor. Nomes de "
#~ "propriedades modificadas são exibidas em vermelho na propriedade painel."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Pressionando este botão irá reiniciar todas as propriedades modificadas "
#~ "dos objetos selecionados para seus valores atuais (os valores que são do "
#~ "servidor)."

#~ msgid "Property Editor"
#~ msgstr "Editor de Propriedades"

#~ msgid "Seen (Main)"
#~ msgstr "Ver (Principal)"

#~ msgid "Seen (Invis)"
#~ msgstr "Ver (Invis)"

#~ msgid "Unknown"
#~ msgstr "Desconhecido"

#~ msgid "Find City"
#~ msgstr "Encontrar Cidade"

#~ msgid "Ci_ties:"
#~ msgstr "C_idades:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Selecione as taxas de imposto, luxo e ciência"

#~ msgid "Tax"
#~ msgstr "Imposto"

#~ msgid "Lock"
#~ msgstr "Trancar"

#~ msgid "Luxury"
#~ msgstr "Luxo"

#~ msgid "Science"
#~ msgstr "Ciência"

#~ msgid "%s max rate: %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Ir para/Aerotransportar Unidade"

#~ msgid "Air_lift"
#~ msgstr "_Aerotransportar"

#~ msgid "_Goto"
#~ msgstr "_Ir para"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Selecione o destino"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Ocioso"

#~ msgid "Airlift"
#~ msgstr "Aerotransportar"

#~ msgid "Show _All Cities"
#~ msgstr "Mostrar _todas Cidades"

#~ msgid "No units selected."
#~ msgstr "Nenhuma unidade selecionada."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s para aliados: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Controlar Cidade"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Atualmente Construindo"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Informe bugs em %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Acabei"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "?noun:View"
#~ msgstr "?noun:Ver"

#~ msgid "Chat"
#~ msgstr "Chat"

#~ msgid "Allies Only"
#~ msgstr "Somente aliados"

#~ msgid "Clear links"
#~ msgstr "Limpar links"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Tem certeza que deseja sair?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Fechar aba:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Cidades:"

#~ msgid "Luxuries:"
#~ msgstr "Luxúrias:"

#~ msgid "Buildings:"
#~ msgstr "Edifícios:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nação"

#~ msgid "Units:"
#~ msgstr "Unidades:"

#~ msgid "Wonders:"
#~ msgstr "Maravilhas:"

#~ msgid "Happiness"
#~ msgstr "Felicidade"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Informações adicionais estão disponíveis via clique do mouse nos cidadãos."

#~ msgid "Cost:"
#~ msgstr "Custo:"

#~ msgid "Upkeep:"
#~ msgstr "Manutenção:"

#~ msgid "Requirement:"
#~ msgstr "Requer:"

#~ msgid "Obsolete by:"
#~ msgstr "Obsoleto por:"

#~ msgid "Attack:"
#~ msgstr "Ataque:"

#~ msgid "Defense:"
#~ msgstr "Defesa:"

#~ msgid "Move:"
#~ msgstr "Movimento:"

#~ msgid "FirePower:"
#~ msgstr "Poder de Fogo:"

#~ msgid "Hitpoints:"
#~ msgstr "Resistência:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Manutenção Básica:"

#~ msgid "Vision:"
#~ msgstr "Visão:"

#~ msgid "Move/Defense:"
#~ msgstr "Movimento/Defesa:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Comida/Prod/Comércio:"

#~ msgid "Resources:"
#~ msgstr "Recursos:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Resul/Data Estrada:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Resul/Data Irrig:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Resul/Data Mina:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Resul/Data Transp:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Edifícios:"

#, fuzzy
#~ msgid "Conflicts with:"
#~ msgstr "Conectar com"

#~ msgid "None"
#~ msgstr "Nenhum"

#~ msgid "(Never)"
#~ msgstr "(Nunca)"

#~ msgid "Removed"
#~ msgstr "Removido"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Navegador de Ajuda do Freeciv"

#~ msgid "Expand All"
#~ msgstr "Expandir Tudo"

#~ msgid "Collapse All"
#~ msgstr "Recolher Tudo"

#~ msgid "Allows"
#~ msgstr "Permite"

#~ msgid "Obsoletes"
#~ msgstr "Obsoleta"

#~ msgid "with"
#~ msgstr "com"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(nada)"

#~ msgid "n/a"
#~ msgstr "n/d"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Comida / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Res. / %d"

#, fuzzy
#~ msgid "%d MP"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Terreno Especial"

#~ msgid "Ruler:"
#~ msgstr "Governador:"

#~ msgid "Government:"
#~ msgstr "Government:"

#~ msgid "Capital:"
#~ msgstr "Capital:"

#~ msgid "Tax:"
#~ msgstr "Imposto:"

#~ msgid "Researching:"
#~ msgstr "Pesquisando:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomacia"

#~ msgid "_Techs"
#~ msgstr "_Tecs"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Espionagem Estrangeira: %s Império"

#~ msgid "(Unknown)"
#~ msgstr "(Desconhecido)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Ativar unidade"

#~ msgid "Build New City"
#~ msgstr "Construir Nova Cidade"

#~ msgid "What should we call our new city?"
#~ msgstr "Que nome devemos dar à nossa nova cidade?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Mostra as suas taxas atuais de luxúria/ciência/imposto; clique para as "
#~ "alternar."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Melhor nevoeiro irá somente funcionar no truecolor. Desabilitando"

#~ msgid "Set local options"
#~ msgstr "Definir opções locais"

#~ msgid "Game Settings"
#~ msgstr "Opções do Jogo"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Deixar um jogo local irá terminá-lo."

#~ msgid "_Game"
#~ msgstr "_Jogo"

#~ msgid "_Options"
#~ msgstr "_Opções"

#~ msgid "_Edit"
#~ msgstr "_Editar"

#~ msgid "?verb:_View"
#~ msgstr "?verb:_View"

#~ msgid "_Improvements"
#~ msgstr "_Melhoramentos:"

#~ msgid "C_ivilization"
#~ msgstr "C_ivilização"

#~ msgid "_Help"
#~ msgstr "_Ajuda"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Limpar registo de conversa"

#~ msgid "Save Chat _Log"
#~ msgstr "Salvar registro de conversa"

#~ msgid "_Local Client"
#~ msgstr "Cliente _Local"

#~ msgid "_Message"
#~ msgstr "_Mensagem"

#~ msgid "_Remote Server"
#~ msgstr "_Servidor Remoto"

#~ msgid "Save Options _Now"
#~ msgstr "Salvar Opções _agora"

#~ msgid "_Reload Tileset"
#~ msgstr "_Recarregar espaço"

#~ msgid "_Save Game"
#~ msgstr "_Salvar Jogo"

#~ msgid "Save Game _As..."
#~ msgstr "_Salvar Jogo como..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Salvar o Jogo"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "_Salvar Jogo como..."

#~ msgid "_Leave"
#~ msgstr "_Sair"

#~ msgid "_Quit"
#~ msgstr "_Sair"

#~ msgid "_Find City"
#~ msgstr "Encontrar _cidade"

#~ msgid "Work_lists"
#~ msgstr "_Listas Tarefas"

#~ msgid "?noun:_View"
#~ msgstr "?noun:_View"

#~ msgid "_Units"
#~ msgstr "_Unidades"

#~ msgid "_Nations"
#~ msgstr "_Nações"

#~ msgid "_Wonders of the World"
#~ msgstr "_Maravilhas do Mundo"

#~ msgid "Top _Five Cities"
#~ msgstr "As Cin_co Cidades Principais"

#~ msgid "_Messages"
#~ msgstr "_Mensagens"

#~ msgid "_Demographics"
#~ msgstr "Estatísticas _demográficas"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Visão geral"

#~ msgid "Strategy and Tactics"
#~ msgstr "Estratégia e táticas"

#~ msgid "City Improvements"
#~ msgstr "Construções Cidade"

#~ msgid "Wonders of the World"
#~ msgstr "Maravilhas do Mundo"

#~ msgid "Combat"
#~ msgstr "Combate"

#~ msgid "Zones of Control"
#~ msgstr "Zonas de Controle"

#~ msgid "Government"
#~ msgstr "Governo"

#~ msgid "Diplomacy"
#~ msgstr "Diplomacia"

#~ msgid "Technology"
#~ msgstr "Tecnologia"

#~ msgid "Space Race"
#~ msgstr "Corrida Espacial"

#~ msgid "About Ruleset"
#~ msgstr "Sobre a definição de regras"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Nações"

#~ msgid "Connecting"
#~ msgstr "Conectando"

#~ msgid "Controls"
#~ msgstr "Controles"

#~ msgid "Chatline"
#~ msgstr "Linha de Diálogo"

#~ msgid "Worklist Editor"
#~ msgstr "Editor da Lista de Tarefas"

#~ msgid "Languages"
#~ msgstr "Idiomas"

#~ msgid "Copying"
#~ msgstr "Licença"

#~ msgid "About Freeciv"
#~ msgstr "Sobre o Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Gravar opções e _sair"

#~ msgid "_Editing Mode"
#~ msgstr "Modo de _edição"

#~ msgid "Cit_y Outlines"
#~ msgstr "Linhas de saída da ci_dade"

#~ msgid "City Output"
#~ msgstr "Resultado Cidade"

#~ msgid "Map _Grid"
#~ msgstr "_Quadrícula Mapa"

#~ msgid "National _Borders"
#~ msgstr "_Bordas nacionais"

#~ msgid "City Full Bar"
#~ msgstr "Barra completa da cidade"

#~ msgid "City _Names"
#~ msgstr "_Nomes Cidades"

#~ msgid "City G_rowth"
#~ msgstr "C_rescimento Cidade"

#~ msgid "City _Production Levels"
#~ msgstr "Níveis de _produção das cidades"

#~ msgid "City Buy Cost"
#~ msgstr "Custo total de compra:"

#~ msgid "City Tra_deroutes"
#~ msgstr "Rotas de comércio da ci_dade:"

#~ msgid "_Terrain"
#~ msgstr "_Terreno"

#~ msgid "C_oastline"
#~ msgstr "Linha C_osteira"

#~ msgid "_Roads & Rails"
#~ msgstr "_Estradas & Ferrovias"

#~ msgid "_Irrigation"
#~ msgstr "_Irrigação"

#~ msgid "_Mines"
#~ msgstr "_Minas"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Bases"

#~ msgid "_Specials"
#~ msgstr "E_speciais"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Po_luição & Chuva Nuclear"

#~ msgid "Citi_es"
#~ msgstr "Cidad_es"

#~ msgid "Unit Solid Background"
#~ msgstr "Cor de fundo sólido da unidade"

#~ msgid "Unit shields"
#~ msgstr "Escudos da unidadex"

#~ msgid "Focu_s Unit"
#~ msgstr "Foca_r Unidade"

#~ msgid "Fog of _War"
#~ msgstr "Nevoeiro de G_uerra"

#~ msgid "Better Fog of War"
#~ msgstr "Melhor Nevoeiro de Guerra"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "_Tela Cheia"

#~ msgid "Recalculate _Borders"
#~ msgstr "Recalcular _Bordas"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Alternar _Nevoeiro de Guerra"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Propriedades do Jogo/Cenário"

#~ msgid "Save Scenario"
#~ msgstr "Salvar Cenário"

#~ msgid "_Unit"
#~ msgstr "_Unidade"

#~ msgid "_Work"
#~ msgstr "_Trabalho"

#~ msgid "_Combat"
#~ msgstr "_Combate"

#~ msgid "Build _Base"
#~ msgstr "Construir _Base"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Construir _Base"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Unidade _simples (outros não selecionas)"

#~ msgid "_All On Tile"
#~ msgstr "T_odos no espaço"

#~ msgid "Same Type on _Tile"
#~ msgstr "Mesmo tipo no _espaço"

#~ msgid "Same Type on _Continent"
#~ msgstr "Mesmo tipo no _continente"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Mesmo tipo em todo _lugar"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Seleção de Unidade"

#~ msgid "_Wait"
#~ msgstr "_Esperar"

#~ msgid "_Done"
#~ msgstr "_Terminado"

#~ msgid "_Go to"
#~ msgstr "_Ir para"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Ir _para/Aerotransportar para Cidade..."

#~ msgid "_Return to Nearest City"
#~ msgstr "_Retornar para a cidade mais próxima"

#~ msgid "Auto E_xplore"
#~ msgstr "E_xplorar Automaticamente"

#~ msgid "_Patrol"
#~ msgstr "_Patrulha"

#~ msgid "_Sentry"
#~ msgstr "_Sentinela"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Não _guardar nada no espaço"

#~ msgid "_Load"
#~ msgstr "_Carregar"

#~ msgid "_Unload"
#~ msgstr "_Desembarcar"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Não car_regar nada do transportador"

#~ msgid "Upgr_ade"
#~ msgstr "_Atualizar"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "C_onectar"

#~ msgid "_Disband"
#~ msgstr "_Debandar"

#~ msgid "_Build City"
#~ msgstr "Fundar _Cidade"

#~ msgid "Go _to and Build city"
#~ msgstr "Ir _para e fundar cidade"

#~ msgid "_Auto Settler"
#~ msgstr "Colono _Automático"

#~ msgid "Build _Road"
#~ msgstr "Construir Est_rada"

#~ msgid "Build _Irrigation"
#~ msgstr "Construir _Irrigação"

#~ msgid "Build _Mine"
#~ msgstr "Construir _Mina"

#~ msgid "Connect With Roa_d"
#~ msgstr "Conectar com Estra_da"

#~ msgid "Connect With Rai_l"
#~ msgstr "Conectar com Tri_lho"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Conectar com Irri_gação"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormar Terreno"

#~ msgid "Clean _Pollution"
#~ msgstr "Limpar _Poluição"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Limpar Radiação _Nuclear"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Construir _Base"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Construir _Base"

#~ msgid "_Pillage"
#~ msgstr "_Pilhagem"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Ações _Diplomáticas/Espionagem"

#~ msgid "Explode _Nuclear"
#~ msgstr "Detonar Arma _Nuclear"

#~ msgid "_Government"
#~ msgstr "_Governo"

#~ msgid "_Tax Rates..."
#~ msgstr "_Taxa de Imposto..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolução..."

#~ msgid "_Center View"
#~ msgstr "_Centrar Vista"

#~ msgid "_Economy"
#~ msgstr "_Economia"

#~ msgid "_Research"
#~ msgstr "_Pesquisar"

#~ msgid "_Spaceship"
#~ msgstr "Nave e_spacial"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Conectar com"

#~ msgid "Help _Build Wonder"
#~ msgstr "Ajudar a construir _Maravilha"

#~ msgid "Add to City"
#~ msgstr "Juntar à Cidade"

#~ msgid "Establish Trade _Route"
#~ msgstr "Estabelece _Rota Comercial"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druida"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "_Atualizar"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Mudar para %s"

#~ msgid "Change to %s"
#~ msgstr "Mudar para %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Constru_ir Fazenda"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormar em %s"

#~ msgid "_Fortify Unit"
#~ msgstr "_Fortificar Unidade"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Derrubar _Paraquedistas"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Opções das Mensagens"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Onde exibir mensagens?\n"
#~ "Janela de <b>saída</b> ; Janela de <b>Men</b>ssagens ; Janela de <b>Pop</"
#~ "b>up "

#~ msgid "Event"
#~ msgstr "Evento"

#~ msgid "Out"
#~ msgstr "Sai"

#~ msgid "Mes"
#~ msgstr "Men"

#~ msgid "Pop"
#~ msgstr "Ind"

#~ msgid "Messages"
#~ msgstr "Mensagens"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr ""
#~ "Requer a nação %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Ir para esta localização"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Selecione a cor %s"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Deserto"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Este comando é apenas de cliente."

#~ msgid "Start _New Game"
#~ msgstr "Iniciar _Novo Jogo"

#~ msgid "Start _Scenario Game"
#~ msgstr "Iniciar jogo de _cenário"

#~ msgid "_Load Saved Game"
#~ msgstr "_Carregar jogo salvo"

#~ msgid "C_onnect to Network Game"
#~ msgstr "C_onectar à jogo em rede"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Conectar à _zona de jogo"

#~ msgid "Select Location to Save"
#~ msgstr "Selecionar local para salvar"

#~ msgid "_Browse..."
#~ msgstr "_Navegar..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Senhas não correspondem, insira senha."

#~ msgid "Server Name"
#~ msgstr "Servidor"

#~ msgid "Port"
#~ msgstr "Porta"

#~ msgid "Version"
#~ msgstr "Versão"

#~ msgid "Status"
#~ msgstr "Estado"

#~ msgid "Players"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Humano"

#~ msgid "Comment"
#~ msgstr "Comentário"

#~ msgid "Local _Area Network"
#~ msgstr "Rede _Local"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Metaservidor de Internet"

#~ msgid "_Host:"
#~ msgstr "_Servidor:"

#~ msgid "_Port:"
#~ msgstr "_Porta:"

#~ msgid "_Login:"
#~ msgstr "_Conectar..."

#~ msgid "Pass_word:"
#~ msgstr "Senha:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Conf_irmar senha:"

#~ msgid "Host"
#~ msgstr "Servidor"

#~ msgid "C_onnect"
#~ msgstr "C_onectar"

#~ msgid "Connection name: %s"
#~ msgstr "Nome da conexão: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nome do jogador: %s"

#~ msgid "Host: %s"
#~ msgstr "Servidor: %s"

#~ msgid "Player/conn info"
#~ msgstr "Jogador/info conec"

#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Alternar estado do jogador"

#~ msgid "Pick nation"
#~ msgstr "Selecione nação"

#~ msgid "Observe this player"
#~ msgstr "Observar este jogador"

#~ msgid "Take this player"
#~ msgstr "Tomar este jogador"

#~ msgid "Cut connection"
#~ msgstr "Cortar conexão"

#~ msgid "Aitoggle player"
#~ msgstr "Alternar jogador IA"

#~ msgid "Remove player"
#~ msgstr "Remover jogador"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Obter informações de acesso"

#~ msgid "Put on %s"
#~ msgstr "Pôr em %s"

#~ msgid "Not _ready"
#~ msgstr "Não está pron_to"

#~ msgid "_Ready"
#~ msgstr "_Pronto"

#~ msgid "_Start"
#~ msgstr "_Iniciar"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Terreno %s"

#~ msgid "Pick _Nation"
#~ msgstr "Selecionar uma _Nação"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "_Pegar jogador"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Observador: %s"

#~ msgid "_Observe"
#~ msgstr "_Observar"

#~ msgid "Do not _observe"
#~ msgstr "Não _observar"

#~ msgid "<%s AI>"
#~ msgstr "<%s IA>"

#~ msgid "Random"
#~ msgstr "Aleatório"

#~ msgid "Observer"
#~ msgstr "Observador"

#~ msgid "Detached"
#~ msgstr "Desanexar"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Número de joga_dores (Incluindo o IA):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Níve_l de experiência IA:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Versão da definição de regras:"

#~ msgid "_More Game Options..."
#~ msgstr "_Mais Opções..."

#~ msgid "Record"
#~ msgstr "Record"

#~ msgid "Rating"
#~ msgstr "Avaliação"

#~ msgid "Ready"
#~ msgstr "Pronto"

#~ msgid "?player:Leader"
#~ msgstr "Líder"

#~ msgid "Team"
#~ msgstr "Time"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Selecione um jogo salvo para carregar"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Selecione um jogo salvo para ca_rregar:"

#~ msgid "Choose a Scenario"
#~ msgstr "Escolha o cenário"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Escolha o _cenário:"

#~ msgid "Filename:"
#~ msgstr "Nome do arquivo:"

#~ msgid "Save Game"
#~ msgstr "Salvar o Jogo"

#~ msgid "Saved _Games:"
#~ msgstr "_Jogos Salvos"

#~ msgid "Save _Filename:"
#~ msgstr "Salvar _Arquivo:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Salvar Cenário"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Salvar Cenário"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Salvar o Jogo"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Jogos Salvos"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Jogos Salvos"

#~ msgid "_Meet"
#~ msgstr "E_ncontrar"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Cancelar Tratado"

#~ msgid "_Withdraw Vision"
#~ msgstr "Retirar _visão"

#~ msgid "_Report"
#~ msgstr "_Relatório"

#~ msgid "?show:Dead Players"
#~ msgstr "Jogadores mortos"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomacia"

#~ msgid "_Intelligence"
#~ msgstr "_Inteligência"

#~ msgid "_AI"
#~ msgstr "_IA"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Al_ternar Modo de IA"

#~ msgid "Research"
#~ msgstr "Pesquisa"

#~ msgid "Researching"
#~ msgstr "Pesquisar"

#~ msgid "Help"
#~ msgstr "Ajuda"

#~ msgid "Goal"
#~ msgstr "Objetivo"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nome"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "*"

#~ msgid "Cost"
#~ msgstr "Custo"

#~ msgid "U Total"
#~ msgstr "U Total"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Receita:%d    Custo Total: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Você realmente deseja vender o seu %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Você realmente deseja vender o seu %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Vender melhorias"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Você realmente deseja vender o seu %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Venda: Resultados"

#~ msgid "Sell _All"
#~ msgstr "Vender _Todos"

#~ msgid "Unit Type"
#~ msgstr "Tipo de Unidade"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Unidade atualizável [short]:U"

#~ msgid "In-Prog"
#~ msgstr "Em-Prog"

#~ msgid "Active"
#~ msgstr "Ativa"

#~ msgid "Shield"
#~ msgstr "Escudo"

#~ msgid "Food"
#~ msgstr "Comida"

#~ msgid "Totals:"
#~ msgstr "Totais:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Atualizar tantas %s para %s quanto possível por %d moedas cada?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Atualizar tantas %s para %s quanto possível por %d moedas cada?\n"
#~ "Tesouro contém %d moedas."

#~ msgid "Find _Nearest"
#~ msgstr "Encontrar _próximo"

#~ msgid "_Upgrade"
#~ msgstr "_Atualizar"

#~ msgid "Player\n"
#~ msgstr "Jogador\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Nação"

#~ msgid "Score\n"
#~ msgstr "Pontuação\n"

#~ msgid "Score"
#~ msgstr "Pontuação"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Espaço preferido"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Ativar unidade"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Manter definição de espaços atual"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Sugestão de pack de modificações usando definição de espaços %s.\n"
#~ "Deve não funcionar com outras definição de espaços.\n"
#~ "Você está atualmente usando a definição de espaços %s."

#~ msgid "_Launch"
#~ msgstr "_Lançar"

#~ msgid "Theme suggested"
#~ msgstr "Tema sugerido"

#~ msgid "Load theme"
#~ msgstr "Carregar tema"

#~ msgid "Keep current theme"
#~ msgstr "Manter tema atual"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Definição de espaço sugerido usando tema %s.\n"
#~ "Você está usando atualmente %s."

#, fuzzy
#~ msgid "Preferred tileset"
#~ msgstr "Espaço preferido"

#~ msgid "Load tileset"
#~ msgstr "Carregar definição de espaço"

#~ msgid "Keep current tileset"
#~ msgstr "Manter definição de espaços atual"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Sugestão de pack de modificações usando definição de espaços %s.\n"
#~ "Deve não funcionar com outras definição de espaços.\n"
#~ "Você está atualmente usando a definição de espaços %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Descrição:"

#~ msgid "Unit selection"
#~ msgstr "Seleção de Unidade"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Espaço"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Continente"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Terra"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Trabalho"

#~ msgid "Sentry"
#~ msgstr "Sentinela"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Selecionar"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrar"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Focar Unidade"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Encontrar Cidade Natal"

#~ msgid "unknown"
#~ msgstr "desconhecido"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_SIM"

#~ msgid "_NO"
#~ msgstr "_NÃO"

#~ msgid "_ABSTAIN"
#~ msgstr "_ABSTENÇÃO"

#~ msgid "[passed]"
#~ msgstr "[passou]"

#~ msgid "[failed]"
#~ msgstr "[falhou]"

#~ msgid "[removed]"
#~ msgstr "[removido]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sVotação %d por %s: %s%s"

#~ msgid "new"
#~ msgstr "novo"

#~ msgid "Edit worklists"
#~ msgstr "Editar listas de tarefas"

#~ msgid "_Worklists:"
#~ msgstr "Listas de _Tarefas:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Editar Listas _Tarefas Global"

#~ msgid "Turns"
#~ msgstr "Turnos"

#~ msgid "Source _Tasks:"
#~ msgstr "_Tarefas Origem:"

#~ msgid "Show _Future Targets"
#~ msgstr "Mostrar Objectivos _Futuros"

#~ msgid "Target _Worklist:"
#~ msgstr "Objetivo da Lista de _tarefas:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Adicionar Lista de Tarefas Global"

#~ msgid "Change Prod_uction"
#~ msgstr "Mudar Prod_ução"

#~ msgid "Activate unit"
#~ msgstr "Ativar unidade"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Ativar unidade"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Ativar unidade, fechar janela"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Ativar unidade, fechar janela"

#~ msgid "Sentry unit"
#~ msgstr "Sentinela"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Sentinela"

#~ msgid "Fortify unit"
#~ msgstr "Fortificar unidade"

#~ msgid "Disband unit"
#~ msgstr "Dissolver unidade"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Faz Terra Natal"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Alterada cidade base de %s para %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Tem certeza que deseja sair?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Visão Geral"

#~ msgid "Supported units"
#~ msgstr "Unidades suportadas"

#~ msgid "Present units"
#~ msgstr "Unidades presentes"

#~ msgid "Close"
#~ msgstr "Fechar"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "_Próxima cidade"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Cidade anterior"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Comprar "

#~ msgid "Buy"
#~ msgstr "Comprar"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "cidadão"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - DESORDEM"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Em celebração"

#, fuzzy
#~ msgid "happy"
#~ msgstr " feliz"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr ""
#~ "Selecionar\n"
#~ "Nação"

#~ msgid "Female"
#~ msgstr "Feminino"

#~ msgid "Male"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Escolha o cenário"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "_Nome do Líder"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Todas as opções"

#~ msgid "Cancel"
#~ msgstr "Cancelar"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Bem-vindo ao Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Cliente para o Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Não _observar"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Observar"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Define opção do servidor."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Fim de Turno"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Turnos"

#~ msgid "Game"
#~ msgstr "Jogo"

#~ msgid "Options"
#~ msgstr "Opções"

#~ msgid "Server Options"
#~ msgstr "Opções do Servidor"

#~ msgid "View"
#~ msgstr "Visão"

#~ msgid "Center View"
#~ msgstr "Centralizar Vista"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimo:"

#~ msgid "Fortify"
#~ msgstr "Entrincheirar"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Trabalho"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Fundar Cidade"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Construir Estrada"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Construir Irrigação"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Construir Mina"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "C_ivilização"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Impostos"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Sobre"

#~ msgid "Revolution..."
#~ msgstr "Revolução..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "O Freeciv está sob a GPL, que é incluída em: "

#~ msgid "Refresh"
#~ msgstr "Recarregar"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Aplicar uma vez"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Salvar o Jogo"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Iniciar jogo de _cenário"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Abrir Jogo Salvo"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "C_onectar à jogo em rede"

#~ msgid "Quit"
#~ msgstr "Sair"

#~ msgid "Connect"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Conectar:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Senha:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Conf_irmar senha:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Recarregar"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Cancelar"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Navegar..."

#~ msgid "Load"
#~ msgstr "Abrir"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Lider:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Mais Opções..."

#~ msgid "Disconnect"
#~ msgstr "Desconectar"

#~ msgid "Start"
#~ msgstr "Iniciar"

#~ msgid "Yes"
#~ msgstr "Sim"

#~ msgid "No"
#~ msgstr "Não"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Observador Global"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", nível de dificuldade %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Pôr em %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "A sua caravana chegou em %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Estabelecer rotas comerciais com %s ( %d R&G + %d trade )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Entrar no mercado (%d bônus R&G)"

#~ msgid "Help build Wonder"
#~ msgstr "Ajuda a construir Maravilha"

#~ msgid "Keep moving"
#~ msgstr "Continua a viagem"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Fechar diálogo (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Total de usuários online: %d"

#~ msgid "Back"
#~ msgstr "Anterior"

#~ msgid "Load Game"
#~ msgstr "Ler Jogo"

#~ msgid "Server Settings"
#~ msgstr "Configurações do Servidor"

#~ msgid "Unit commands"
#~ msgstr "Comandos da unidade"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Ativar unidade, fechar janela"

#~ msgid "Set Home City"
#~ msgstr "Tornar Cidade Natal"

#~ msgid "Upgrade unit"
#~ msgstr "Atualizar unidade"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veterano"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Debandar se construído\n"
#~ "assento no tamanho 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Desculpe, você já comprou aqui neste turno."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Desculpe, você ainda não comprou aqui neste turno."

#~ msgid "Buy it?"
#~ msgstr "Comprar?"

#~ msgid "Sell it?"
#~ msgstr "Vender?"

#~ msgid "Sell"
#~ msgstr "Vender"

#~ msgid "City options"
#~ msgstr "Opções da cidade"

#~ msgid "Supported units: %d"
#~ msgstr "Unidades suportadas: %d"

#~ msgid "Present units: %d"
#~ msgstr "Unidades presentes: %d"

#~ msgid "City info"
#~ msgstr "Informação cidade"

#~ msgid "Pollution: %d"
#~ msgstr "Poluição: %d"

#~ msgid "Pollution: none"
#~ msgstr "Poluição: nenhuma"

#~ msgid "Trade routes: "
#~ msgstr "Rotas de comércio:"

#~ msgid "Trade: +%d"
#~ msgstr "Comércio: +%d"

#~ msgid "City improvements"
#~ msgstr "Melhorias da Cidade"

#~ msgid "Food: %d per turn"
#~ msgstr "Comida: %d por turno"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Excedente: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produção: %d (%d) por turno"

#~ msgid "?production:Support: %d"
#~ msgstr "Suporte: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Comércio: %d por turno"

#~ msgid "Corruption: %d"
#~ msgstr "Corrupção: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Moedas: %d (%d) por turno"

#~ msgid "Upkeep: %d"
#~ msgstr "Manutenção: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Ciência: %d por turno"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxúria: %d por turno"

#~ msgid "City growth: blocked"
#~ msgstr "Crescimento da cidade: bloqueado"

#~ msgid "City growth: never"
#~ msgstr "Crescimento da cidade: nunca"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Retrocesso da cidade: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "turn"
#~ msgstr[1] "turnos"

#~ msgid "City growth: %d %s"
#~ msgstr "Crescimento da cidade: %d %s"

#~ msgid "Stock"
#~ msgstr "Estoque"

#~ msgid "Granary"
#~ msgstr "Celeiro"

#~ msgid "finished"
#~ msgstr "finalizado"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Cidade de %s (População %s cidadãos)"

#~ msgid " - DISORDER"
#~ msgstr " - DESORDEM"

#~ msgid " - celebrating"
#~ msgstr " - em celebração"

#~ msgid " - happy"
#~ msgstr " - feliz"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - está sob o controle do Governador."

#~ msgid "Change production"
#~ msgstr "Mudar Produção"

#~ msgid "Hurry production"
#~ msgstr "Apressar a produção"

#~ msgid "Previous city"
#~ msgstr "Cidade anterior"

#~ msgid "Next city"
#~ msgstr "_Próxima cidade"

#~ msgid "size"
#~ msgstr "tamanho"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "tempo\n"
#~ "para crescer"

#~ msgid "Cities Report"
#~ msgstr "Relatório das Cidades"

#~ msgid "Close Dialog"
#~ msgstr "Fechar janela"

#~ msgid "Information Report"
#~ msgstr "Relatório de Informações"

#~ msgid "Happiness Report"
#~ msgstr "Relatório da Felicidade"

#~ msgid "Garrison Report"
#~ msgstr "Relatório das Tropas"

#~ msgid "Maintenance Report"
#~ msgstr "Relatório de Manutenção"

#~ msgid "worklist"
#~ msgstr "lista de tarefas"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "finalizado"

#~ msgid "Presets"
#~ msgstr "Pré-definições"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Cidade de %s (População %s cidadãos) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Salvar preferências como..."

#~ msgid "Load settings"
#~ msgstr "Abrir preferências"

#~ msgid "Delete settings"
#~ msgstr "Apagar Opções"

#~ msgid "Control city"
#~ msgstr "Controlar Cidade"

#~ msgid "Apply once"
#~ msgstr "Aplicar uma vez"

#~ msgid "Release city"
#~ msgstr "Libe_rtar cidade"

#~ msgid "Creating Server List..."
#~ msgstr "Criando lista de servidor:"

#~ msgid "No LAN servers found"
#~ msgstr "Sem servidores da LAN encontrados"

#~ msgid "No public servers found"
#~ msgstr "Não foram encontrados servidores públicos"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Porta %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Nome do jogador:"

#~ msgid "Freeciv Server :"
#~ msgstr "Servidor Freeciv :"

#~ msgid "Port :"
#~ msgstr "Porta :"

#~ msgid "Next"
#~ msgstr "Próximo"

#~ msgid "Upgrade"
#~ msgstr "Atualizar (Unidade(s))"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "_Debandar"

#,   †  †  €†  fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Contato %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%d PF:%d) PH:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " CtW: Att:%d%% Def:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Bônus de Defensores de Terra: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Informações de terreno"

#~ msgid "Advanced Menu"
#~ msgstr "Menu Avançado"

#~ msgid "Zoom to : %s"
#~ msgstr "Ampliar para : %s"

#~ msgid "Change Production"
#~ msgstr "Mudar Produção"

#~ msgid "Change City Governor settings"
#~ msgstr "Alterar opções de Governo da Cidade"

#~ msgid "Goto here"
#~ msgstr "Vir pra cá"

#~ msgid "Patrol here"
#~ msgstr "Patrulhar aqui"

#~ msgid "Connect here"
#~ msgstr "Conectar aqui"

#~ msgid "Paradrop here"
#~ msgstr "Pular de para-quedas aqui"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Ativar %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%d FP:%d) HP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Ativar todas"

#~ msgid "Sentry idle"
#~ msgstr "Sentinela inativo"

#~ msgid "Choose Your New Government"
#~ msgstr "Escolha Seu Novo Governo"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUÇÃO!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Que nação irá escolher?"

#~ msgid "Pacts"
#~ msgstr "Pactos"

#~ msgid "Give shared vision"
#~ msgstr "Dar visão compartilhada"

#~ msgid "Maps"
#~ msgstr "Mapas"

#~ msgid "World map"
#~ msgstr "Mapa-Mundo"

#~ msgid "Sea map"
#~ msgstr "Mapa-Marítimo"

#~ msgid "Give embassy"
#~ msgstr "Dar embaixada"

#~ msgid "Gold(max %d)"
#~ msgstr "Moedas(max %d)"

#~ msgid "Advances"
#~ msgstr "Avanços"

#~ msgid "Diplomacy meeting"
#~ msgstr "Encontro diplomático"

#~ msgid "%s incident !"
#~ msgstr "%s incidente !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Vamos declarar guerra à eles?"

#~ msgid "Foreign Minister"
#~ msgstr "Ministro estrangeiro"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Senhor!, o embaixador %s chegou\n"
#~ "Quais são seus desejos?"

#~ msgid "Declare WAR"
#~ msgstr "Declarar GUERRA"

#~ msgid "Cancel Treaty"
#~ msgstr "Cancelar Tratado"

#~ msgid "Withdraw vision"
#~ msgstr "Retirar visão"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Convocar encontro diplomático"

#~ msgid "Send him back"
#~ msgstr "Traga-o de volta"

#~ msgid "Establish Embassy"
#~ msgstr "Estabelecer Embaixada"

#~ msgid "Investigate City"
#~ msgstr "Investigar Cidade"

#~ msgid "Poison City"
#~ msgstr "Envenenar Cidade"

#~ msgid "Sabotage City"
#~ msgstr "Sabotar Cidade"

#~ msgid "Incite a Revolt"
#~ msgstr "Incitar Revolta"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotar unidade Inimiga"

#~ msgid "Select destination"
#~ msgstr "Selecione o destino"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Falhou ao carregar arquivo gráfico %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Não é possível converter o arquivo %s n formato da tela!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Não é possível carregar arquivo %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Não é possível converter imagem do arquivo %s no formato %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Não é possível criar duende (aparência) do tamanho  %d x %d %d bits no "
#~ "formato %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Não é possível iniciar a biblioteca SDL: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Não é possível iniciar a biblioteca SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Sem modo disponível para esta resolução : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Resolução padrão para : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Não é possível definir esta resolução: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Definir resolução para: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tInicia o cliente no modo tela cheia\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInicia o subsistema de evento em outra thread "
#~ "(somente Linux e BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEMA\tUtilizar o TEMA gráfico\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Capturar a tela %s."

#~ msgid "Using Video Output: %s"
#~ msgstr "Utilizando a Saída de Vídeo: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Cliente SDL para o Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Inicializando o Cliente"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Aguardando pelo início do jogo"

#~ msgid "FT"
#~ msgstr "FT"

#~ msgid "Help : Improvements"
#~ msgstr "Ajuda : Melhorias"

#~ msgid "Never"
#~ msgstr "Nunca"

#~ msgid "Help : Units"
#~ msgstr "Ajuda : Unidades"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Escudo"
#~ msgstr[1] "Escudos"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "cidadão"
#~ msgstr[1] "cidadãos"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Comida"
#~ msgstr[1] "Comida"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Moedas"
#~ msgstr[1] "Moedas"

#~ msgid "( with "
#~ msgstr "( com "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Ajuda: Árvores avançadas"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Relatório Espionagem Estrangeira"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informação de Espionagem sobre a nave espacial %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informação de Espionagem do Império %s"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Governante: %s %s  Governo: %s\n"
#~ "Capital: %s  Moedas: %d\n"
#~ "Taxa: %d%% Ciência: %d%% Luxúria: %d%%\n"
#~ "Pesquisa: desconhecida"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Governante: %s %s  Governo: %s\n"
#~ "Capital: %s  Moedas: %d\n"
#~ "Taxa: %d%% Ciência: %d%% Luxúria: %d%%\n"
#~ "Pesquisa: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Tecnologias deles que nós não possuímos :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Exibir unidades na janela de informações"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Ocultar unidades na janela de informações"

#~ msgid "Show Mini Map"
#~ msgstr "Exibir o Mini Mapa"

#~ msgid "Hide Mini Map"
#~ msgstr "Ocultar Mini Mapa"

#~ msgid "Show Messages (F9)"
#~ msgstr "Exibir Mensagens (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Ocultar Mensagens (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Escalar Mini Mapa"

#~ msgid "Single Tile Width"
#~ msgstr "Largura simples do espaço"

#~ msgid "Single Tile Height"
#~ msgstr "Altura simples do espaço"

#~ msgid "Exit"
#~ msgstr "Sai_r"

#~ msgid "Scale Unit Info"
#~ msgstr "Escalar informações de unidade"

#~ msgid "Width"
#~ msgstr "Largura"

#~ msgid "Height"
#~ msgstr "Altura"

#~ msgid "Revolution"
#~ msgstr "Revolução"

#~ msgid "or"
#~ msgstr "ou"

#~ msgid "Hide Messages"
#~ msgstr "Ocultar mensagens"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Alternar modo de mini mapa"

#~ msgid "Build City"
#~ msgstr "Fundar Cidade"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "O buffer de evento do SDL está cheio, como você pode ver, está desenhando "
#~ "erros como resultado."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s População: %s  Ano:  %s  Moedas: %d"

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s População: %s  Ano: %s  Ouro %d Taxa: %d Luxo: %d Ciên: %d "

#~ msgid "veteran"
#~ msgstr "veterano"

#~ msgid "?nation:Neutral"
#~ msgstr "Neutro"

#~ msgid "?nation:Hostile"
#~ msgstr "Hostil"

#~ msgid "?nation:Peaceful"
#~ msgstr "Pacífico"

#~ msgid "?nation:Friendly"
#~ msgstr "Amigável"

#~ msgid "?nation:Mysterious"
#~ msgstr "Misterioso"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Nosso Território"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s território (cessar-fogo %d turno )"
#~ msgstr[1] ""
#~ "\n"
#~ "%s território (cessar-fogo %d turnos)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Território do %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Território não-reclamado"

#~ msgid "?city:Neutral"
#~ msgstr "Neutro"

#~ msgid "?city:Hostile"
#~ msgstr "Hostil"

#~ msgid "?city:Peaceful"
#~ msgstr "Pacífico"

#~ msgid "?city:Friendly"
#~ msgstr "Amigável"

#~ msgid "?city:Mysterious"
#~ msgstr "Misterioso"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Cidade de %s"

#~ msgid "?blistbegin: with "
#~ msgstr " com "

#~ msgid "Barracks"
#~ msgstr "Quartel"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Aeroporto"

#~ msgid "City Walls"
#~ msgstr "Muralhas"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Comida/Prod/Comércio: %s"

#~ msgid "End of Turn"
#~ msgstr "Fim de Turno"

#~ msgid "Press"
#~ msgstr "Pressinar"

#~ msgid "No Orders"
#~ msgstr "Sem ordens"

#~ msgid "Space"
#~ msgstr "Espaço"

#~ msgid "Wait"
#~ msgstr "Esperar"

#~ msgid "Explode Nuclear"
#~ msgstr "Detonar Arma Nuclear"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Ações Diplomáticas/Espionagem"

#~ msgid "Disband Unit"
#~ msgstr "Dissolver Unidade"

#~ msgid "Upgrade Unit"
#~ msgstr "Atualizar Unidade"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Fortificar Unidade"

#~ msgid "Return to Nearest City"
#~ msgstr "Retornar para a cidade mais próxima"

#~ msgid "Go to City"
#~ msgstr "Ir para Cidade"

#~ msgid "Airlift to City"
#~ msgstr "Aerotransportar para Cidade"

#~ msgid "Go to Tile"
#~ msgstr "Ir para espaço"

#~ msgid "Patrol"
#~ msgstr "Patrulha"

#~ msgid "Connect With Irrigation"
#~ msgstr "Conectar com Irrigação"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Conectar com"

#~ msgid "Auto Explore"
#~ msgstr "Explorar Automaticamente"

#~ msgid "Auto Attack"
#~ msgstr "Atacar Automaticamente"

#~ msgid "Auto Settler"
#~ msgstr "Colono Automático"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Não guardar nada no espaço"

#~ msgid "Unload All From Transporter"
#~ msgstr "Não carregar nada do transportador"

#~ msgid "Load Unit"
#~ msgstr "Carregar Unidade"

#~ msgid "Unload Unit"
#~ msgstr "Descarregar unidade"

#~ msgid "Find Home City"
#~ msgstr "Encontrar Cidade Natal"

#~ msgid "Pillage"
#~ msgstr "Pilhagem"

#~ msgid "Sentry Unit"
#~ msgstr "Unidade Sentinela"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Limpar Radiação Nuclear"

#~ msgid "Drop Paratrooper"
#~ msgstr "Derrubar Paraquedistas"

#~ msgid "Clean Pollution"
#~ msgstr "Limpar Poluição"

#~ msgid "Build Airbase"
#~ msgstr "Construir Base Aérea"

#~ msgid "Fortify Unit"
#~ msgstr "Fortificar Unidade"

#~ msgid "Build Fortress"
#~ msgstr "Construir Fortaleza"

#~ msgid "Transform Tile"
#~ msgstr "Transformar Terreno"

#~ msgid "Build Mine"
#~ msgstr "Construir Mina"

#~ msgid "Build Irrigation"
#~ msgstr "Construir Irrigação"

#~ msgid "Establish Trade Route"
#~ msgstr "Estabelecer Rota Comercial"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(edifício %s em %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Ajudar a Construir a Maravilha"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Estabelecer Rotas Comerciais com %s ( %d R&G + %d trade )"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Comércio com %s ( %d R&G bônus ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Cortar para"

#~ msgid "Irrigate to"
#~ msgstr "Irrigar"

#~ msgid "Plant Forest"
#~ msgstr "Plantar Floresta"

#~ msgid "Transform to"
#~ msgstr "Transformar"

#~ msgid "Local Options"
#~ msgstr "Opções Locais"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Opções do Servidor"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Opções Locais"

#~ msgid "Worklists"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Opções Locais"

#~ msgid "Leave Game"
#~ msgstr "Sair do Jogo"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Aplicar uma vez"

#~ msgid "empty worklist"
#~ msgstr "listas de tarefas vazia"

#~ msgid "Add new worklist"
#~ msgstr "Adicionar Lista de Tarefas"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Cliente Freeciv"

#~ msgid "Start New Game"
#~ msgstr "Iniciar Novo Jogo"

#~ msgid "Join Game"
#~ msgstr "Entrar no Jogo"

#~ msgid "Join Pubserver"
#~ msgstr "Entrar no Servidor público"

#~ msgid "Join LAN Server"
#~ msgstr "Entrar no Servidor da LAN"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient lhe dá boas vindas..."

#~ msgid "R.I.P."
#~ msgstr "MORTO"

#~ msgid "AI"
#~ msgstr "IA"

#~ msgid "done"
#~ msgstr "acabei"

#~ msgid "moving"
#~ msgstr "em movimento"

#~ msgid "disconnected"
#~ msgstr "desconectar"

#~ msgid "active"
#~ msgstr "Ativa"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "em\n"
#~ "construção"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "completa\n"
#~ "em breve"

#~ msgid "Total"
#~ msgstr "Total"

#~ msgid "Units Report"
#~ msgstr "Relatório das Unidades"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Nós temos %d de %s\n"
#~ "(o valor total é : %d)\n"
#~ "Nós podemos vender %d para eles por %d moedas."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Nós não podemos vender nenhum %s neste turno."

#~ msgid "Sell It?"
#~ msgstr "Vender?"

#~ msgid "Economy Report"
#~ msgstr "Relatório Econômico"

#~ msgid "Treasury: "
#~ msgstr "Tesmoedas: "

#~ msgid "Tax Rate: "
#~ msgstr "Imposto: "

#~ msgid "Total Income: "
#~ msgstr "Total entrante: "

#~ msgid "Total Cost: "
#~ msgstr "Custo Total: "

#~ msgid "Net Income: "
#~ msgstr "Taxa de Entrada:"

#~ msgid "%s max rate : %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#~ msgid "Update"
#~ msgstr "Atualizar"

#~ msgid "Wonder"
#~ msgstr "Maravilha"

#~ msgid "What should we focus on now?"
#~ msgstr "No que podemos focar agora?"

#~ msgid "Select target :"
#~ msgstr "Selecionar alvo :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "passo"
#~ msgstr[1] "passos"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: O %s controlador %s contabilizou %d ponto\n"
#~ msgstr[1] "%2d: O %s controlador %s contabilizou %d pontos\n"

#~ msgid "Final Report:"
#~ msgstr "Relatório Final:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "As Maiores Civilizações do Mundo."

#~ msgid "The %s Spaceship"
#~ msgstr "A Nave Espacial %s"

#~ msgid "Launch"
#~ msgstr "Lançar"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Não é possível abrir arquivo gráfico %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Nenhum tema gui-sdl foi encontrado. Para instruções de como obter um, por "
#~ "favor, visite %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Nenhum tema padrão utilizável encontrado, abortando!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Carregando tema \"%s\"."

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Não é possível abrir \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d moedas por turno"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d moedas por turno"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "bloqueado!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "finalizado!"

#~ msgid "( %d entries )"
#~ msgstr "( %d entradas )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Lista de tarefas de\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d moedas por turno"
#~ msgstr[1] "%d moedas por turno"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "escudos em moedas"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "nunca"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "População: %s\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Impos: %d Luxo: %d Ciên: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Celeiro:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Comida:   %3d (%+-4d)\n"
#~ "Produção: %3d (%+-4d)\n"
#~ "Comércio: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Moedas:  %3d (%+-4d)\n"
#~ "Luxo:    %3d\n"
#~ "Ciência: %3d"

#~ msgid "(is empty)"
#~ msgstr "(está vazio)"

#~ msgid "(in prog.)"
#~ msgstr "(em progresso)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Estas são as rotas comerciais estabelecidas com %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Comércio/Ano\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Não existem rotas comerciais.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Comércio total %d Comércio/Ano\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s cidadãos  Governo: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Maravilhas"

#~ msgid "What should we name the new preset?"
#~ msgstr "Como podemos nomear a nova pre-definição?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Tem a certeza que quer apagar %s?"

#~ msgid "LAN Servers"
#~ msgstr "Servidores da LAN"

#~ msgid "Metaserver"
#~ msgstr "Metaservidor"

#~ msgid "You must select a nation."
#~ msgstr "Você deve escolher uma nação."

#~ msgid "The %s offerings"
#~ msgstr "As ofertas dos %s"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#~ msgid "%s view:"
#~ msgstr "visão %s:"

#~ msgid "NONE"
#~ msgstr "NENHUM"

#~ msgid "No version number in resources."
#~ msgstr "Nenhum número de versão nos recursos."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Provavelmente você possui algum arquivo de recursos do Freeciv antigo "
#~ "(mais ou menos V1.0)."

#~ msgid "Game version does not match Resource version."
#~ msgstr "A versão do jogo não coincide com a versão dos recursos."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Versão do jogo: %s - Versão do recurso: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Você poderá ter um arquivo de recursos do Freeciv antigo em /usr/lib/X11/"
#~ "app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Utilizando recursos alternativos - o que é OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "No momento, apenas monitores coloridos são suportados..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Não é possível abrir a definição de fonte: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Executar 'xset fp rehash' pode resolver temporariamente o problema."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Fonte para definição de caracteres %s está faltando"

#~ msgid "Allows %s.\n"
#~ msgstr "Permite %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Torna Obsoleta %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Permite %s (com %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Construir Mina"

#, fuzzy
#~ msgid "Conflicts with: "
#~ msgstr "Conectar com"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Governante: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Governo: %s"

#~ msgid "Gold: %d"
#~ msgstr "Moedas: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Imposto: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Ciência: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxo: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Pesquisando: (Desconhecido)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Pesquisando: Desconhecido(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Pesquisando: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capital: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informação de diplomacia e inteligência para o império %s"

#~ msgid "Save Settings"
#~ msgstr "Gravar Opções"

#~ msgid "Export Log"
#~ msgstr "Exportar o Registro"

#~ msgid "Clear Log"
#~ msgstr "Limpar o Registro"

#~ msgid "Tax Rates..."
#~ msgstr "Taxa imposto..."

#~ msgid "Map Grid"
#~ msgstr "Mostrar Grade"

#~ msgid "National Borders"
#~ msgstr "Bordas nacionais"

#~ msgid "City Names"
#~ msgstr "Nomes das Cidades"

#~ msgid "City Growth"
#~ msgstr "Crescimento da Cidade"

#~ msgid "City Production Levels"
#~ msgstr "Níveis de produções das cidades"

#~ msgid "Coastline"
#~ msgstr "Linha Costeira"

#~ msgid "Roads & Rails"
#~ msgstr "Estradas & Ferrovias"

#~ msgid "Irrigation"
#~ msgstr "Irrigação"

#~ msgid "Mines"
#~ msgstr "Minas"

#~ msgid "Pollution & Fallout"
#~ msgstr "Poluição & Chuva Nuclear"

#~ msgid "Focus Unit"
#~ msgstr "Focar Unidade"

#~ msgid "Fog of War"
#~ msgstr "Nevoeiro de Guerra"

#~ msgid "Build Road"
#~ msgstr "Construir Estrada"

#~ msgid "Build Farmland"
#~ msgstr "Constrói Fazenda"

#~ msgid "Transform Terrain"
#~ msgstr "Transformar Terreno"

#~ msgid "Transform to %s"
#~ msgstr "Transforma em %s"

#~ msgid "Connect With Road"
#~ msgstr "Conectar com Estrada"

#~ msgid "Connect With Rail"
#~ msgstr "Conectar com Trilha"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Ir/Aerotransportar para Cidade..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Selecione o mesmo tipo em todo lugar"

#~ msgid "Done"
#~ msgstr "Acabei"

#~ msgid "Top Five Cities"
#~ msgstr "As Cinco Cidades Principais"

#~ msgid "Demographics"
#~ msgstr "Estatísticas demográficas"

#~ msgid "Spaceship"
#~ msgstr "Nave Espacial"

#~ msgid "Editing Mode"
#~ msgstr "Editar Modo"

#~ msgid "Tools"
#~ msgstr "Ferramentas"

#~ msgid "ZOC"
#~ msgstr "ZDC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(inativo à %d turno)"
#~ msgstr[1] "(inativo à %d turnos)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Você necessita de uma embaixada para efetuar um encontro diplomático."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Pesquisando %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Pesquisando %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Objetivo: %s (%d passos)"

#~ msgid "Sell-Off:"
#~ msgstr "Venda:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Receita:%6d   Custo Total: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totais: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Qual deverá ser o novo nome?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terreno     Estrada Irrigação     Minas          Transformado\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "Tempo gasto para executar as seguintes atividades é independente de "
#~ "terreno:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Atividade            Tempo\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Limpar poluição    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Limpar poeira    %3d"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Este comando é apenas de cliente."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr ""
#~ "Requer que você tenha pesquisado a tecnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr ""
#~ "Requer que você tenha pesquisado a tecnologia %s.\n"
#~ "\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Requer que algum jogador tenha pesquisado a tecnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "Requer que algum jogador tenha pesquisado a tecnologia %s.\n"
#~ "\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr ""
#~ "Requer o governo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr ""
#~ "Requer o governo %s.\n"
#~ "\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Requer que a maravilha %s tenha sido construída por algum jogador.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Requer que a maravilha %s tenha sido construída por algum jogador.\n"
#~ "\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr ""
#~ "Requer que você seja criador da maravilha %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr ""
#~ "Requer que você seja criador da maravilha %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Requer a maravilha %s que seja criada por você no mesmo continente.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Requer a maravilha %s que seja criada por você no mesmo continente.\n"
#~ "\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr ""
#~ "Requer o edifício %s na cidade.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "Requer o edifício %s na cidade.\n"
#~ "\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Aplicável apenas os edifícios \"%s\".\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Aplicável apenas os edifícios \"%s\".\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço ou um espaço adjacente.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço ou um espaço adjacente.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço ou um espaço adjacente.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço ou um espaço adjacente.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Requer o terreno %s no espaço ou um espaço adjacente.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "Requer o edifício %s na cidade.\n"
#~ "\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr ""
#~ "Requer que você esteja jogando com a nação %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr ""
#~ "Requer que você esteja jogando com a nação %s.\n"
#~ "\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr ""
#~ "Requer a nação %s no jogo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr ""
#~ "Requer a nação %s no jogo.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr ""
#~ "Requer o edifício %s na cidade.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr ""
#~ "Requer o edifício %s na cidade.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Requer o terreno %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Aplicável apenas para %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Requer o terreno %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Aplicável apenas para %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "Requer o terreno %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "Aplicável apenas as unidades %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "Requer o terreno %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Aplicável apenas para %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Aplicável apenas para %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Aplicável apenas para %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Aplicável apenas para %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Requer o tamanho mínimo de %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Requer o tamanho mínimo de %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Requer jogadores de IA do nível %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Requer jogadores de IA do nível %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Requer a classe de terreno %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Requer o terreno especial %s no espaço.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Requer um %s no espaço.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Requer um %s no espaço.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Requer um %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Requer um %s no espaço adjacente.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Requer um %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Requer um %s no espaço adjacente.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "Requer o edifício %s na cidade.\n"
#~ "\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Requer que tenhamos alcançado o ano %d.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Requer que tenhamos alcançado o ano %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Requer o terreno na qual %s possa ser construído no espaço.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Requer o terreno na qual %s possa ser construído no espaço.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Aplicável apenas para as cidades centrais.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Aplicável apenas para as cidades centrais.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Permite %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Permite %s (com %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Diretório de conjunto não contém descrições."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Desculpe, mas não existe ajuda para %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Desculpe, mas não existe ajuda para %s.\n"
#~ "Esta página foi gerada automaticamente.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* A descoberta de %s tornará %s obsoleta.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Permite a todos os jogadores com o conhecimento de %s construir %s "
#~ "unidades.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Permite %s (com %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Permite %s.\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Pertence %s classe de unidades.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Pode ocupar cidades inimigas vazias.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Velocidade não é afetada pelo terreno.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Não obtêm bônus de defesa do terreno.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ignora zonas de controle.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Desce devagar quando danificado.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * É gasta após um realizar um ataque.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Não obtêm bônus de defesa do terreno.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "  * Pode fortificar, garantindo um bônus de defesa de 50%.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ "  * Está inalcançável. A maioria das unidades não pode atacá-la(o).\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Pode pilhar as melhorias do espaço.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Não prevenir cidades inimigas de trabalhar no espaço em que estejam.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Apenas pode atacar unidades em espaços de oceano (não ataca em terra).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Pode limpar poeira nuclear dos espaços.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Pode somente ser construída se houver %s na cidade.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Pode somente ser construída com %s como governante.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Talvez não possa ser construída em cidades.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Apenas bárbaros podem construir isso.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s conectou-se de %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Nunca teve uma cidade natal.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Perder estas unidades irá resultar em perder o jogo!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Cada jogador pode ter somente um deste tipo de unidade.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Requer %d de população para construir.\n"
#~ msgstr[1] "* Requer %d de população para construir.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* * Pode transportar e reabastecer %d unidades aéreas.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Deve permanecer próximo da costa.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Pode estabelecer rotas comerciais (devem viajar para cidade alvo e "
#~ "devem ter ao menos %d espaços [na distância de Manhattan] da terra natal "
#~ "destas unidades).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Pode ajudar a construir maravilhas (adiciona %d de produção).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Não podem ser dissolvidas.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Pode ser debandada em uma cidade para recuperar 50% de produção "
#~ "costeira.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Pode adicionar %d de população para cidades com o tamanho de até %d.\n"
#~ msgstr[1] ""
#~ "* Pode adicionar %d de população para cidades com o tamanho de até %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Pode construir estradas e ferrovias.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Pode construir minas no espaço.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Pode construir irrigação no espaço.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Pode construir uma fazenda.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Pode construir fazenda (se %s é conhecido).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Pode construir fazenda (se alguns dos seguintes são conhecidos: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Pode limpar poluição dos espaços.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Pode limpar poeira nuclear dos espaços.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Pode executar ações diplomáticas e ações especiais de espionagem.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Pode executar ações diplomáticas.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Defender cidades contra ações diplomáticas.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Nunca irá perder uma luta diplomata-versus-diplomata.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Não podem ser subornado.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* É invisível excepto quando junto a uma unidade inimiga ou cidade.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Apenas pode atacar unidades em espaços de oceano (não ataca em terra).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Pode limpar poeira nuclear dos espaços.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Pode ser paraquedistas de uma cidade amiga ou base aérea (intervalo: %d "
#~ "espaços).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Executar um ataque termina a vez desta unidade.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* O ataque desta unidade causa uma explosão nuclear!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Obtêm o dobro de poder de fogo ao atacar cidades.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignora os efeitos das muralhas.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Faz ataques de bombardeios (%d por turno).  Estes ataques irão somente "
#~ "danificar (nuca matar) o defensor, mas não há risco para o atacante.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ignora efeitos do terreno (trata os quadrados como estradas).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignora zonas de controle.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Não pode atacar a partir do mar."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "%d unidade militar pode impor lei marcial."

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Uma unidade de campo: gera descontentamento mesmo quando não-"
#~ "agressiva.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* Dentro de certas condições, o custo de manutenção do escudo desta "
#~ "unidade podem ser convertidos em moedas .\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "* Pode atacar contra %s unidades, que são usualmente não acessíveis.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Unidade tem de estar numa cidade, ou uma base após %d turno.\n"
#~ msgstr[1] ""
#~ "* Unidade tem de estar numa cidade, ou numa base após %d turnos.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Unidade tem de estar numa cidade, ou numa base ou uma %s após %d "
#~ "turno.\n"
#~ msgstr[1] ""
#~ "* Unidade tem de estar numa cidade, ou numa base ou uma %s após %d "
#~ "turnos.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Nunca irá atingir o status de veterano.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Nunca irá atingir o status de veterano.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Unidades %s veteranas.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Se fossemos começar agora pesquisando %s iriamos precisar de %d lâmpadas."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. O projeto "
#~ "todo irá necessitar de %d lâmpada para terminar."
#~ msgstr[1] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. O projeto "
#~ "todo irá necessitar de %d lâmpadas para terminar."

#~ msgid "You cannot research this technology."
#~ msgstr "Você não pode pesquisar esta tecnologia."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Este número pode variar dependendo do que outros jogadores pesquisarem.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* O primeiro jogador a pesquisar %s recebe um avanço imediato.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Aumenta a poluição gerada pela população.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Permite aos %s construir estradas em espaços com rios.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Permite aos %s transformar irrigações em fazendas.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Poluição não pode ser gerada neste terreno."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Poeira não pode ser gerada neste terreno."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Você não pode construir cidades neste terreno."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* A linha costeira deste terreno não é segura."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Requer:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "Aplicável apenas para as unidades %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Não obtêm bônus de defesa do terreno.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Não podem ser subornado.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Pode limpar poeira nuclear dos espaços.\n"

#~ msgid "Features:\n"
#~ msgstr "Recursos:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "Nenhuma"

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Unidades militares longe da cidade natal e unidades de campo irão "
#~ "causar cada uma %d cidadão infeliz.\n"
#~ msgstr[1] ""
#~ "* Unidades militares longe da cidade natal e unidades de campo irão "
#~ "causar cada uma %d cidadãos infelizes.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Cada uma das suas cidades irão evitar %d infelizes, sem incluir os "
#~ "causados pelas unidades.\n"
#~ msgstr[1] ""
#~ "* Cada uma das suas cidades irão evitar %d infelizes, sem incluir os "
#~ "causados pelas unidades.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Cada uma das suas cidades irão evitar %d infelizes, sem incluir os "
#~ "causados pelas unidades.\n"
#~ msgstr[1] ""
#~ "* Cada uma das suas cidades irão evitar %d infelizes, sem incluir os "
#~ "causados pelas unidades.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Cada uma das suas cidades irão evitar %d infelizes, incluindo os "
#~ "causados pelas unidades.\n"
#~ msgstr[1] ""
#~ "* Cada uma das suas cidades irão evitar %d infelizes, incluindo os "
#~ "causados pelas unidades.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Você pagou %d horas normais %s manutenções para as suas unidades.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Você pagou %d horas normais manutenções para as suas unidades.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Você não pagou %s manutenções para as suas unidades.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Você não pagou manutenção para as suas unidades.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Cada uma das suas cidades irá evitar pagando %d %s manutenções para "
#~ "suas unidades.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Cada uma das suas cidades irá evitar pagando %d manutenções para suas "
#~ "unidades.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Se você perder a sua capital, a chance de uma guerra civil é %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Quando você possuir %d cidades, o primeiro cidadão infeliz irá aparecer "
#~ "em cada cidade concluída para o tamanho da população.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Depois de seu primeiro cidadão infeliz devido do tamanho da cidade, "
#~ "para cada %d cidades adicionais, outro cidadão infeliz irá aparecer.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* A taxa máxima que você pode definir para ciência, moedas ou luxúria é %d"
#~ "%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Possui taxas de ciência/moedas/luxúria ilimitadas.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Suas unidades podem impor uma lei marcial. Cada unidade militar dentro "
#~ "de uma cidade irá forçar %d cidadão infeliz a se tornar feliz.\n"
#~ msgstr[1] ""
#~ "* Suas unidades podem impor uma lei marcial. Cada unidade militar dentro "
#~ "de uma cidade irá forçar %d cidadãos infelizes a se tornarem felizes.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Um máximo de %d unidade em cada cidade pode forçar uma lei marcial.\n"
#~ msgstr[1] ""
#~ "* Um máximo de %d unidades em cada cidade pode forçar uma lei marcial.\n"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr ""
#~ "* Você pode aumentar suas cidades através de celebrações. Suas cidades "
#~ "devem ter ao menos o tamanho %d.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Suas unidades não pode ser subornada.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Suas cidades não pode ser incitadas a revolta.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Se alguma cidade está em desordem por mais de 2 turnos em uma linha, o "
#~ "governo se tornará anarquia.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Possui um senado que pode prevenir declarações de guerra.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Permite partidos quando a cidade está tomada pelo inimigo.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Construções que normalmente conferem bônus contra infelicidade ao invés "
#~ "de dar ouro.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Não pagar manutenção para fanáticos.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Não há cidadãos infelizes.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Unidades %s veteranas.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Unidades veteranas.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Cada espaço trabalho que dá mais que %d %s irá sofrer uma penalidade -1 "
#~ "de celebrações.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Cada espaço trabalhado com ao menos 1 %s irá produzir %d mais do que ao "
#~ "celebrar.\n"

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr "* Cada espaço trabalhado com ao menos 1 %s irá produzir %d mais.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Produção %s está aumentando %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* Produção de %s irá sofrer perdas massivas.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* Produção de %s irá sofrer algumas perdas.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* Produção de %s irá sofrer pequenas perdas.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Aumenta as chances de praga em suas cidades.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Diminui as chances de praga em suas cidades.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* Perdas %s irão aumentar rapidamente com a distância da capital.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Perdas %s irão aumentar com a distância da capital.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* Perdas %s irão aumentar devagar com a distância da capital.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Aumenta as chances de migração em suas cidades.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Diminui as chances de migração em suas cidades.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Permite a você construir %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d infelizes"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Governo: %s %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Você está aprendendo o conhecimento de %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Esta página de Opções"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Você não sabe como construir %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Copiar %s para a área de transferência."

#~ msgid "Clipboard is empty."
#~ msgstr "Clipboard esta vazia."

#, fuzzy
#~ msgid "Split"
#~ msgstr "Especialistas"

#, fuzzy
#~ msgid "Separate"
#~ msgstr "Iniciada"

#, fuzzy
#~ msgid "Merged"
#~ msgstr "Encontro"

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Falhou"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "_Debandar"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Deserto"

#~ msgid "Login name"
#~ msgstr "Nome"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Este é o nome de usuário padrão para login que será usado nos diálogos de "
#~ "conexão ou com o parâmetro de linha de comando -a."

#~ msgid "Server"
#~ msgstr "Servidor"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Este é o nome do servidor padrão que será usado nos diálogos de conexão "
#~ "ou com o parâmetro de linha de comando -a."

#~ msgid "Server port"
#~ msgstr "Porta"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Esta é a porta padrão do servidor que será usada nos diálogos de conexão "
#~ "ou com o parâmetro de linha de comando -a."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "O metaservidor é um computador que o cliente contata para encontrar jogos "
#~ "na internet. Não altere isto para os valores padrão ao menos que você "
#~ "saiba o que está fazendo."

#~ msgid "Soundset"
#~ msgstr "Áudio"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Esta é a definição de som que será usada. Alterar isto é o mesmo que usar "
#~ "o parâmetro de linha de comando -S."

#~ msgid "Sound plugin"
#~ msgstr "Efeitos Sonoros"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Se você tiver problemas com o som, tente alterar o plugin de som. O novo "
#~ "plugin não entrará em efeito até que você reinicie o Freeciv. Alterar "
#~ "isto é o mesmo que usar a opção da linha de comando -P."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Tecnologia\n"

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Alterando esta opção você irá alterar o tema ativo."

#~ msgid "Tileset"
#~ msgstr "Espaço"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Alterando esta opção você irá alterar o espaço ativo. Isto é o mesmo que "
#~ "usar a opção de linha de comando -t."

#~ msgid "Draw city outlines"
#~ msgstr "Desenhar as linhas da cidade"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Definir esta opção irá desenhar uma linha no limite trabalhável da cidade."

#~ msgid "Draw city output"
#~ msgstr "Desenhar a saída da cidade"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Definir esta opção irá desenhar uma saída da cidade para cada cidadão."

#~ msgid "Draw the map grid"
#~ msgstr "Desenhar a grade do mapa"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Definir esta opção irá desenhar uma grade acima do mapa."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Desenhar a barra de cidade"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Definir esta opção irá desenhar uma \"barra da cidade\" contendo "
#~ "informações debaixo de cada cidade. Desabilitando esta opção irá exibir "
#~ "somente o nome das cidades e opcionalmente, produção."

#~ msgid "Draw the city names"
#~ msgstr "Desenhar os nomes das cidades"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Definir esta opção irá desenhar os nomes das cidades no mapa."

#~ msgid "Draw the city growth"
#~ msgstr "Desenhar o desenvolvimento das cidades"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Definir esta opção irá desenhar em quais turnos as cidades irão crescer "
#~ "ou encolher."

#~ msgid "Draw the city productions"
#~ msgstr "Desenha as produções da cidade"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Definir esta opção irá desenhar desenhar quais cidades são atualmente "
#~ "construídas no mapa."

#~ msgid "Draw the city buy costs"
#~ msgstr "Desenhar os custos de compra da cidade"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Definir esta opção irá desenhar quantas moedas são necessárias para "
#~ "comprar a produção das cidades."

#~ msgid "Draw the city trade routes"
#~ msgstr "Desenhar as rotas comerciais da cidade"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Definir esta opção irá desenhar as linhas de rotas comerciais entre "
#~ "cidades que possuem rotas comerciais."

#~ msgid "Draw the terrain"
#~ msgstr "Desenhar o terreno"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Definir esta opção irá desenhar o terreno."

#~ msgid "Draw the coast line"
#~ msgstr "Desenhar a linha costeira"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Definir esta opção irá desenhar uma linha para separar a terra do oceano."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Desenhar as estradas e ferrovias"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr "Definir esta opção irá desenhar as estradas e ferrovias no mapa."

#~ msgid "Draw the irrigation"
#~ msgstr "Desenhar a irrigação"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Definir esta opção irá desenhar o sistema de irrigação no mapa."

#~ msgid "Draw the mines"
#~ msgstr "Desenhar as minas"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Definir esta opção irá desenhar as minas no mapa."

#~ msgid "Draw the bases"
#~ msgstr "Desenhar as bases"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Definir esta opção irá desenhar as bases do mapa."

#~ msgid "Draw the specials"
#~ msgstr "Desenhar os especiais"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Definir esta opção irá desenhar os especiais no mapa."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Desenhar a poluição/poeira nuclear"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Definir esta opção irá desenhar a poeira e poluição nuclear no mapa."

#~ msgid "Draw the cities"
#~ msgstr "Desenhar as cidades"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Definir esta opção irá desenhar as cidades no mapa."

#~ msgid "Draw the units"
#~ msgstr "Desenhar as unidades"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Definir esta opção irá desenhar as unidades no mapa."

#~ msgid "Solid unit background color"
#~ msgstr "Cor de fundo sólido de unidade"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Definir esta opção irá tornar as unidades na visão do mapa a serem "
#~ "desenhados com uma cor de fundo sólida ao invés da bandeira backdrop."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Desenhar gráficos de desenhos para unidades"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Definindo esta opção irá desenhar um ícone de escudo como as bandeiras "
#~ "das unidades. Se não definido, a bandeira completa será desenhada."

#~ msgid "Draw the units in focus"
#~ msgstr "Desenhar as unidades no foco"

#~ msgid "Draw the fog of war"
#~ msgstr "Visão do nevoeiro de guerra"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Definir esta opção irá desenhar o nevoeiro de guerra."

#~ msgid "Draw the borders"
#~ msgstr "Desenhar as bordas"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Definir esta opção irá desenhar as bordas nacionais."

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Desenhar o terreno"

#, fuzzy
#~ msgid "Show dead players in Nations report"
#~ msgstr "Exibir jogadores mortos no relatório de nação."

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Definir esta opção irá desenhar os jogadores já mortos na página do "
#~ "relatório de nação."

#~ msgid "Sound bell at new turn"
#~ msgstr "Campainha no novo turno"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Definir esta opção irá soar uma \"campainha\" no início de novo turno. "
#~ "Você pode controlar o comportamento da \"campainha\" editando as opções "
#~ "de mensagem."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Tempo da animação de movimento da unidade (milissegundos)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Esta opção controla o tempo que a \"animação\" leva quando as unidades se "
#~ "movem na visão do mapa. Definir para 0 para desabilitar a animação "
#~ "totalmente."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Tempo de re-centralização do mapa (milissegundos)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Quando uma visão do mapa está re-centralizada, irá mover suavemente "
#~ "através do mapa para a sua nova posição. Esta opção controla o tempo de "
#~ "duração do troca. Definir para 0 para desabilitar o movimento de troca da "
#~ "visão do mapa. "

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Tempo da animação de movimento da unidade (milissegundos)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Esta opção controla o tempo que a \"animação\" leva quando as unidades se "
#~ "movem na visão do mapa. Definir para 0 para desabilitar a animação "
#~ "totalmente."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Exibir ícones na árvore de tecnologia"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Definir esta opção irá exibir ícones no diagrama de árvore tecnológica. "
#~ "Desligar esta opção irá tornar a árvore tecnológica mais compacta."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Usar linhas curvadas na árvore tecnológica"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Definir esta opção irá tornar o diagrama de árvore tecnológica usar "
#~ "linhas curvadas para exibir as relações tecnológicas. Desligar esta opção "
#~ "irá causar linhas a serem desenhadas retas."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Cor para o destaque do seu jogador/nome de usuário"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Se definido, o seu jogador e nome de usuário nas novas mensagens do chat "
#~ "irão ser destacadas usando esta cor como fundo. Se não estiver definido, "
#~ "não irá destacar nada."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Turno terminado manualmente no modo IA"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Desabilite esta opção se você não deseja pressionar o botão de turno "
#~ "terminado manualmente ao assistir um jogador de IA."

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Centralizar automaticamente as Unidades"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Definir esta opção para ter uma unidade ativa centralizada "
#~ "automaticamente quando o foco da unidade mudar"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Centralizar automaticamente no Combate"

#, fuzzy
#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Definir esta opção para ter o combate centralizado automaticamente. "
#~ "Desabilitar isto irá aumentar a velocidade entre os turnos mas pode "
#~ "ocasionar a você perder completamente o combate."

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Centralizar automaticamente no Novo Turno"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Definir esta opção para que o cliente re-centralize automaticamente o "
#~ "mapa na localização alternável ao inicio de cada turno."

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Focar nas Unidades acordadas"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Definir esta opção para ter novas unidades acordadas focadas "
#~ "automaticamente."

#~ msgid "Keyboardless goto"
#~ msgstr "Ir para do mouse"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Definir esta opção para que um \"ir para\" possa ser inicializado ao "
#~ "clicar e segurar com o botão esquerdo ao arrastar o mouse dentro de um "
#~ "espaço diferente."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Permitir ir para o desconhecido"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Definir esta opção irá permitir ao jogo mover-se para espaços "
#~ "desconhecidos. Senão, as rotas \"ir para\" irão desviar ao redor ou se "
#~ "bloqueadas por espaços desconhecidos."

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Centrar mapa ao aparecer cidade"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Definir esta opção irá permitir à visão do mapa centralizar em uma cidade "
#~ "quando o seu diálogo aparecer."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Produção de cidade concisa"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Definir esta opção irá tornar a produção da cidade (como exibido no "
#~ "diálogo da cidade) mais compacta."

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Terminar Turno ao finalizar movimentos"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Definir esta opção irá fazer com que seu turno termine automaticamente "
#~ "quando todas as unidades tiverem seus movimentos terminado."

#~ msgid "Prompt for city names"
#~ msgstr "Perguntar nomes de cidades"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Desabilitar esta opção irá fazer com que os nomes das cidades fundadas "
#~ "mais recentemente sejam escolhidos automaticamente pelo servidor."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Mostrar janela de cidade para novas cidades"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Definir esta opção irá exibir o diálogo de uma nova cidade fundada "
#~ "automaticamente."

#~ msgid "Pop up caravan actions"
#~ msgstr "Exibir ações da Caravana"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Se habilitado, quando as caravanas chegarem em uma cidade, elas podem "
#~ "estabilizar uma rota comercial ou ajudar a construir uma maravilha, uma "
#~ "janela irá aparecer perguntando que ação deve ser tomada. Desabilitar "
#~ "esta opção significa que você irá fazê-lo automaticamente pressionado \"r"
#~ "\" (para rota comercial) ou \"b\" (para construções de maravilhas) quando "
#~ "uma caravana estiver na cidade."

#~ msgid "Enable cursor changing"
#~ msgstr "Habilitar alteração do cursor"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Esta opção controla se o cliente pode tentar alterar o cursor do mouse "
#~ "dependendo do que esteja sendo apontado assim como indicar alterações no "
#~ "estado do cliente ou servidor."

#~ msgid "Select cities before units"
#~ msgstr "Selecionar cidades antes de unidades"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Se habilitada, esta opção quando cidades e unidades estiverem presentes "
#~ "no retângulo da seleção, somente cidades podem ser selecionadas."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Limpar ordens da unidade na seleção"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Habilitar esta opção fará com que as ordens da unidade sejam limpas mais "
#~ "rapidamente se uma ou mais unidades estiverem selecionadas. Se esta opção "
#~ "estiver desativada, as unidades ocupadas não irão parar as suas "
#~ "atividades atuais quando selecionadas. Dar-lhes novas ordem irá limpar as "
#~ "suas atuais; pressionando <espaço> uma vez irá limpar as suas ordens e "
#~ "deixá-los selecionado e pressionando <espaço> uma segunda vez irá retirar "
#~ "a seleção deles."

#~ msgid "Enable vote bar"
#~ msgstr "Habilitar barra de voto"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, a barra de voto irá ser exibida para "
#~ "mostras as informações de votação."

#~ msgid "Always display the vote bar"
#~ msgstr "Sempre exibir a barra de votação"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Se esta opção estiver marcada, a barra de voto nunca será escondida, "
#~ "notavelmente quando não estiver acontecendo nenhuma votação."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Não exibir barra de votação se não for um jogador"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, o cliente não irá exibir a barra de "
#~ "voto se você não for um jogador."

#~ msgid "Set new votes at front"
#~ msgstr "Definir novas votações na frente"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, então as novas votações irão na frente "
#~ "da lista de votos."

#~ msgid "Background layer"
#~ msgstr "Camada de Fundo"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "A camada do fundo do panorama exibe somente o oceano e terra."

#~ msgid "Terrain relief map layer"
#~ msgstr "Camada de auxílio para mapa de terreno"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "A camada de auxílio exibe todos os terrenos no mapa."

#~ msgid "Borders layer"
#~ msgstr "Camada de bordas"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "A camada de bordas do panorama exibe quais espaços são criados para cada "
#~ "jogador."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Camada de Bordas nos espaços de oceano"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "As camadas de borda do panorama são desenhadas nos espaços do oceano "
#~ "(isto pode parecer feio com algumas ilhas). Esta opção é somente "
#~ "interessante de você já definiu a opção \"Camada de bordas\"."

#~ msgid "Units layer"
#~ msgstr "Camada de unidades"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Habilitar isto irá desenhar unidades no panorama."

#~ msgid "Cities layer"
#~ msgstr "Camada de cidades"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Habilitar isto irá desenhar cidades no panorama."

#~ msgid "Overview fog of war"
#~ msgstr "Visão do nevoeiro de guerra"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Habilitar isto irá exibir névoa de guerra no panorama."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Desenhar as bordas"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Sem ordens"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Mostrar _todas Cidades"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, a barra de voto irá ser exibida para "
#~ "mostras as informações de votação."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Visão do nevoeiro de guerra"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Desenhar o terreno"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "unidades %s"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, a barra de voto irá ser exibida para "
#~ "mostras as informações de votação."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <arquivo>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Exibir barras de rolagem do Mapa"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Desabilitar esta opção para ocultar as barras de rolagem na visão do mapa."

#~ msgid "Keep dialogs on top"
#~ msgstr "Manter diálogos no topo"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Se habilitado, janela de diálogo sempre irá permanecer na frente da "
#~ "janela principal  do Freeciv. Desabilitar isto não surte efeito no modo "
#~ "tela cheia."

#~ msgid "Show worklist task icons"
#~ msgstr "Exibir ícones da tarefas da lista de tarefas"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Desabilitar isto irá desligar aos ícones de construção e unidades no "
#~ "diálogo de lista de tarefas e na aba de produção do diálogo de cidade."

#~ msgid "Enable status report tabs"
#~ msgstr "Habilitar abas de relatório"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Se habilitado, o diálogo de relatório irá ser exibido como abas separadas "
#~ "ao invés de diálogos instantâneos."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Melhor desenho névoa de guerra"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Se estiver habilitado, então um melhor método é usado para desenhar a "
#~ "névoa de guerra. Não é lento, mas consome duas vezes mais memória."

#~ msgid "Show time for each chat message"
#~ msgstr "Exibir tempo para cada janela de chat"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Se habilitado, as mensagens do chat irão ser prefixadas pelo tempo da "
#~ "forma [hora:minuto:segundo]"

#~ msgid "New message events go to top of list"
#~ msgstr "Novos eventos de mensagem vão para o topo da lista"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Se definido, novos eventos de mensagem irão aparecer no topo da lista ao "
#~ "invés de serem divididas na parte de baixo"

#~ msgid "Show extra message window buttons"
#~ msgstr "Exibir botões extra de janela de mensagem"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, irá existir dois botões exibidos na "
#~ "janela de mensagem para inspecionar uma cidade e ir para um local. Se "
#~ "esta opção estiver desabilitada, estes botões não irão aparecer (você "
#~ "pode ainda dar um duplo clique em uma linha para inspecionar ou ir para "
#~ "respectivamente). Esta opção somente terá efeito uma vez que a janela de "
#~ "mensagem seja fechada e reaberta."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "A aba de metaservidor primeiro na página de rede"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Se definido, a aba do metaservidor irá ser a primeira aba na página de "
#~ "rede. Esta opção requer uma reinicialização para ter efeito."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Mensagens de texto plano são enviadas somente para aliados"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Se esta opção estiver definida, então as mensagens digitadas durante o "
#~ "jogo somente serão enviadas para os aliados. No contrário, mensagens em "
#~ "texto plano serão enviadas como públicas. Para enviar uma conversa "
#~ "pública com esta opção habilitada, prefixe a mensagem com um simples dois "
#~ "pontos \":\" Esta opção pode ser definida usando um botão de alternação "

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Arrumar widgets para telas pequenas"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Se essa opção for ativada, os widgets na janela principal serão "
#~ "organizados de forma que eles ocupem o mínimo de espaço na tela total. "
#~ "Especificamente, no painel esquerdo, contendo a descrição, status do "
#~ "jogador, e a caixa de informações da unidade serão estendidas sobre todo "
#~ "o lado esquerdo da janela. Esta opção requer que o aplicativo seja "
#~ "reiniciado para ter efeito."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Mover o mouse sobre o widget de mapa o seleciona automaticamente"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, então o mapa será focado quando o mouse "
#~ "flutuar sobre ela."

#~ msgid "Width of the city dialog"
#~ msgstr "Largura do diálogo do mapa"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Este valor é usado somente se uma largura do diálogo de cidade estiver "
#~ "salvo."

#~ msgid "Height of the city dialog"
#~ msgstr "Altura do diálogo do mapa"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Este valor é usado somente se uma altura do diálogo de cidade estiver "
#~ "salvo."

#~ msgid "City Label"
#~ msgstr "Rótulo da cidade"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Esta fonte é usada para exibir os rótulos da cidade nos diálogos de "
#~ "cidade."

#~ msgid "Notify Label"
#~ msgstr "Notificar rótulo"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Este fonte é usada para exibir relatórios do servidor como um relatório "
#~ "demográfico ou publicações históricas"

#~ msgid "Spaceship Label"
#~ msgstr "Rótulo da nave espacial"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Esta fonte é usada para exibir o widgets da nave espacial."

#~ msgid "Help Label"
#~ msgstr "Rótulo de ajuda"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Esta fonte é usada para exibir os cabeçalhos de ajuda na janela de ajuda."

#~ msgid "Help Link"
#~ msgstr "Atalho de ajuda"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Esta fonte é usada para exibir os atalhos de ajuda na janela de ajuda."

#~ msgid "Help Text"
#~ msgstr "Texto de Ajuda"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Esta fonte é usada para exibir o texto do corpo da ajuda na janela de "
#~ "ajuda."

#~ msgid "Chatline Area"
#~ msgstr "Área de Chat"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "Esta fonte é usada para exibir o texto na área de chat."

#~ msgid "Beta Label"
#~ msgstr "Rótulo beta"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Esta fonte é usada para exibir o rótulo beta."

#~ msgid "Small Font"
#~ msgstr "Fonte Pequena"

#, fuzzy
#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Esta fonte é usada para qualquer requisição de fonte pequena. Por "
#~ "exemplo: é usada para exibir as listas de construções do diálogo de "
#~ "cidade, o relatório econômico ou o relatório de unidades."

#~ msgid "Comment Label"
#~ msgstr "Rótulo do comentário"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Esta fonte é usada para exibir os rótulos de comentários, assim como a "
#~ "página do governo dos diálogos da cidade."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr "Esta fonte é usada para exibir os nomes das cidades no mapa."

#~ msgid "City Productions"
#~ msgstr "Produções das Cidades"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Esta fonte é usada para exibir os nomes da produção da cidade no mapa."

#~ msgid "Requirement Tree"
#~ msgstr "Árvore de Requerimento"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Esta fonte é usada para exibir a árvore de requerimentos no relatório de "
#~ "ciência."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Tela Cheia"

#, fuzzy
#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Se esta opção for definida o cliente irá usar a área total da tela para "
#~ "desenhar"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Selecione uma nova produção"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Esta opção salva a altura da resolução da tela selecionada"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Mostrar animação do cursor"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, a barra de voto irá ser exibida para "
#~ "mostras as informações de votação."

#~ msgid "Use color cursors"
#~ msgstr "Usar cores do cursor"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, a barra de voto irá ser exibida para "
#~ "mostras as informações de votação."

#~ msgid "Enable alpha blending"
#~ msgstr "Habilitar fusão alfa"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Se habilitado, então a combinação alfa irá ser usada para renderizar no "
#~ "lugar. Se não há suporte de hardware para combinação alfa, isto irá "
#~ "funcionar muito lento."

#~ msgid "Graphics"
#~ msgstr "Gráficos"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Visão geral"

#~ msgid "Sound"
#~ msgstr "Som"

#~ msgid "Interface"
#~ msgstr "Interface do utilizador"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Imagem"

#~ msgid "Network"
#~ msgstr "Rede"

#~ msgid "Font"
#~ msgstr "Fonte"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Se adicionar uma pré-definição manualmente, atualize também "
#~ "\"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Não encontro o seu diretório pessoal"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "Não é possível encontrar arquivo de opção '%s', carregando de '%s' no "
#~ "lugar."

#~ msgid "Didn't find the option file."
#~ msgstr "Não é possível encontrar o arquivo de opção."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Gravação falhou, não é possível salvar para arquivo %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Configurações salvas para o arquivo %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Gravação falhou, não é possível encontrar um nome de arquivo."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Você foi rejeitado pelo jogo: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Capacidade do cliente: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Capacidade do servidor: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Início do turno %d"

#~ msgid "Welcome"
#~ msgstr "Bem vindo"

#~ msgid "AI mode is now ON."
#~ msgstr "Modo IA agora está LIGADO."

#~ msgid "AI mode is now OFF."
#~ msgstr "Modo IA agora está DESLIGADO."

#~ msgid "waiting"
#~ msgstr "esperar"

#~ msgid "?Player:Name"
#~ msgstr "Nome"

#~ msgid "Username"
#~ msgstr "Usuário"

#~ msgid "Border"
#~ msgstr "Borda"

#~ msgid "Attitude"
#~ msgstr "Atitude"

#~ msgid "Embassy"
#~ msgstr "Embaixada"

#~ msgid "Dipl.State"
#~ msgstr "Est.Diplo."

#~ msgid "?Player_dlg:Host"
#~ msgstr "Endereço"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Ocioso"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Você não pode vender melhorias."

#~ msgid "You cannot disband units."
#~ msgstr "Você não pode dissolver as unidades."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s não pode ser dissolvida."

#~ msgid "Disbanded %d %s."
#~ msgstr "Dissolvido %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Nenhum %s pode ser dissolvido."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Falhou ao analisar os dados do metaservidor de http://%s."

#, fuzzy
#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr "Falhou ao analisar os dados do metaservidor de http://%s."

#~ msgid "Could not open temp file."
#~ msgstr "Não é possível abrir o arquivo temporário."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Perida a conexão com o servidor!"

#~ msgid "AI %s"
#~ msgstr "IA %s"

#~ msgid "%s, team %s"
#~ msgstr "%s time %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Amigável (time)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Amigável (time)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Localização: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Coordenadas nativas: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terreno: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Comida/Prod/Comério: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Pequena Aldeia Tribal"

#~ msgid "Our territory"
#~ msgstr "Nosso território"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Território de %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Território de %s (%s) (%d turno cessar-fogo)"
#~ msgstr[1] "Territórios de %s (%s) (%d turnos cessar-fogo)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Território de %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Territórios não reclamados"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Cidade: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Cidade: %s | %s (%s, %d turno cessar-fogo)"
#~ msgstr[1] "Cidades: %s | %s (%s, %d turnos cessar-fogo)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Cidade: %s | %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( com "

#~ msgid "Trade from %s: %d"
#~ msgstr "Comércio de %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infraestrutura: %s"

#~ msgid "Activity: %s"
#~ msgstr "Atividade: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unidade: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unidade: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unidade: %s | %s (%s, %d turno cessar-fogo)"
#~ msgstr[1] "Unidades: %s | %s (%s, %d turnos cessar-fogo)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Chance de vitória: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d PF:%d R:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Custo movimento: %ld"

#~ msgid "  (%d more)"
#~ msgstr " (mais %d)"

#~ msgid "far from %s"
#~ msgstr "longe de %s"

#~ msgid "near %s"
#~ msgstr "perto de %s"

#~ msgid "in %s"
#~ msgstr "em %s"

#~ msgid "from %s"
#~ msgstr "de %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Pessoas"

#~ msgid "Progress: no research"
#~ msgstr "Progresso: sem pesquisas"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progresso: %d turno/avanço"
#~ msgstr[1] "Progresso: %d turnos/avanço"

#, fuzzy
#~ msgid "Progress: %d turn/a  †  †  €†  dvance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progresso: %d turno/avanço"
#~ msgstr[1] "Progresso: %d turnos/avanço"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Progresso: sem pesquisas"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d lâmpada/turno"
#~ msgstr[1] "%d lâmpadas/turno"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d lâmpada/turno por time"
#~ msgstr[1] ", %d lâmpadas/turnos por time"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (nunca)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d turno)"
#~ msgstr[1] "%d/%d (%d turnos)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (nunca)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d passo"
#~ msgstr[1] "%d passos"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d lâmpada"
#~ msgstr[1] "%d lâmpadas"

#~ msgid "Population: %s"
#~ msgstr "População: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Ano: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Moedas: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Tax: %d Lux: %d Ciê: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Movendo: Ninguém"

#~ msgid "Moving: %s"
#~ msgstr "Movendo: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Clique para informações)"

#~ msgid "%s People"
#~ msgstr "%s Pessoas"

#~ msgid "Year: %s"
#~ msgstr "Ano: %s"

#~ msgid "Turn: %d"
#~ msgstr "Turno: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Renda líquida: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Taxas: Moedas:%d%% Luxo:%d%% Ciência:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Pesquisando %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Chance de aquecimento global: %d%% (%+d%%/turno)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Aconteceu um Aquecimento global!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Chance de inverno nuclear: %d%% (%+d%%/turno)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Ocorreu um inverno nuclear!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unidade"
#~ msgstr[1] "%d unidades"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Inalcançável"

#~ msgid "Turns to target: %d"
#~ msgstr "Turnos para alcançar: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Turnos para alcançar: %d para %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unidade selecionada"
#~ msgstr[1] "%d unidades selecionadas"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Outros: %d civil; %d militar"

#~ msgid "Others: %d civilian"
#~ msgstr "Outros: %d civil"

#~ msgid "Others: %d military"
#~ msgstr "Outros: %d militar"

#~ msgid "No units to upgrade!"
#~ msgstr "Nenhuma unidade para atualizar!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Nenhuma destas unidades podem ser atualizadas."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Atualizar unidade"
#~ msgstr[1] "Atualizar unidade"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Nenhuma unidade para atualizar!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s recusa-se a debandar!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Dissolver Unidade"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Nenhuma destas unidades podem ser atualizadas."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Dissolver unidade"
#~ msgstr[1] "Dissolver unidade"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Exibe o seu progresso na pesquisa de tecnologia atual."

#~ msgid "no research target."
#~ msgstr "sem nada a pesquisar"

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Nível de compressão do jogo gravado"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s em %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Exibe o progresso de aquecimento global:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Taxa de poluição: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Chance de calor catastrófico em cada turno: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Exibe o progresso do inverno nuclear!"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Taxa de poeira: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Chance de inverno catastrófico em cada turno: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Mostra seu sistema de governo atual:"

#~ msgid "Population:      %5d"
#~ msgstr "População:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Suporte:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energia:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:           %5d ton"
#~ msgstr[1] "Massa:           %5d tons"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Tempo de viagem: %5.1f anos"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Tempo de viagem:    N/D     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Prob. de sucesso:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Ano de chegada: %8s"

#~ msgid "?timeout:off"
#~ msgstr "desligado"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "excedida"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Governo: %s %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Observador: %s"

#~ msgid "Buildings: "
#~ msgstr "Edifícios: "

#~ msgid "None. "
#~ msgstr "Nenhum. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nação: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d conhecidas"
#~ msgstr[1] "%d conhecidas"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "_Debandar"

#~ msgid "Wonders: "
#~ msgstr "Maravilhas: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Cidades: %d total, %d acima do patamar de %d cidades."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Cidades: %d total, %d acima do patamar de %d cidades."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d contente antes de penalização."
#~ msgstr[1] "%d contentes antes de penalização."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d cidadão descontentes adicional."
#~ msgstr[1] "%d cidadãos descontentes adicionais."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Lei marcial ilimitada em prática."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d unidade militar pode impor lei marcial."
#~ msgstr[1] "Mais de %d unidades militares podem impor lei marcial."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Cada unidade militar torna %d cidadão descontente."
#~ msgstr[1] "Cada unidade militar torna %d cidadãos descontentes."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Unidades militares no campo poderão causar infelicidade. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Unidades militares não têm qualquer efeito na felicidade."

#~ msgid "Luxury: %d total."
#~ msgstr "Luxo: %d total."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Nenhum espaço utilizável encontrado, abortando!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Carregando espaço: \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Cliente não suporta espaço isométricas."

#~ msgid "Using default tileset instead."
#~ msgstr "Usando espaço padrão no lugar."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Cliente não suporta visão frontal com espaço isométricas."

#~ msgid "Trade"
#~ msgstr "Comércio"

#~ msgid "?wonder:W"
#~ msgstr "W"

#~ msgid "?destroyed:D"
#~ msgstr "D"

#~ msgid "?built:B"
#~ msgstr "B"

#~ msgid "?obsolete:O"
#~ msgstr "O"

#~ msgid "?redundant:*"
#~ msgstr "*"

#, fuzzy
#~ msgid "network exception"
#~ msgstr "Inverter Seleção"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<nenhuma conexão>"

#, fuzzy
#~ msgid "buffer overflow"
#~ msgstr "excedida"

#~ msgid "%s from %s"
#~ msgstr "%s de %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr "(%)"

#~ msgid " (connection incomplete)"
#~ msgstr " (conexão imcompleta)"

#~ msgid " (player %s)"
#~ msgstr " (jogador %s)"

#~ msgid " (observer)"
#~ msgstr " (observador)"

#~ msgid "Technology: %s"
#~ msgstr "Tecnologia: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Melhoria: %s"

#~ msgid "City: %s"
#~ msgstr "Cidade %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Ações diplomáticas: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomata inimigo: %s"

#~ msgid "Global: %s"
#~ msgstr "Global: %s"

#~ msgid "Hut: %s"
#~ msgstr "Cabana: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nação: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Tratado: %s"

#~ msgid "Unit: %s"
#~ msgstr "Unidade: %s"

#~ msgid "Vote: %s"
#~ msgstr "Voto: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Maravilhas: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Adquirida na Grande Biblioteca"

#~ msgid "Learned New Tech"
#~ msgstr "Adquirida Nova Tecnologia"

#~ msgid "Selected New Goal"
#~ msgstr "Selecionado novo objetivo"

#~ msgid "Bought"
#~ msgstr "Comprado"

#~ msgid "Forced to Sell"
#~ msgstr "Forçado a Vender"

#~ msgid "New Improvement Selected"
#~ msgstr "Novo Melhoramento Selecionado"

#~ msgid "Sold"
#~ msgstr "Vendido"

#~ msgid "Building Unavailable Item"
#~ msgstr "Construindo Item Inexistente"

#~ msgid "Captured/Destroyed"
#~ msgstr "Capturada/Destruída"

#~ msgid "Celebrating"
#~ msgstr "Em celebração"

#~ msgid "Civil Disorder"
#~ msgstr "Desordem Civil"

#~ msgid "Famine"
#~ msgstr "Escassez"

#~ msgid "Famine Feared"
#~ msgstr "Enfrentando Escassez"

#~ msgid "Growth"
#~ msgstr "Crescimento"

#~ msgid "May Soon Grow"
#~ msgstr "Poderá Crescer"

#~ msgid "Needs Aqueduct"
#~ msgstr "Requer Aqueduto"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Precisa de um Arqueduto construído"

#~ msgid "Normal"
#~ msgstr "normal"

#~ msgid "Nuked"
#~ msgstr "Bomba Nuclear"

#~ msgid "Released from citizen governor"
#~ msgstr "Liberta de um governador"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Sugere Segurar o Crescimento"

#~ msgid "Transfer"
#~ msgstr "Transferir"

#~ msgid "Was Built"
#~ msgstr "Foi Construída"

#~ msgid "Has Plague"
#~ msgstr "Possui Praga"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Cidade: Produção alterada"

#~ msgid "Worklist Events"
#~ msgstr "Lista de Tarefa de Eventos"

#~ msgid "Production changed"
#~ msgstr "Produção alterada"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Desastre Ecológico"

#~ msgid "Bribe"
#~ msgstr "Subornar"

#~ msgid "Caused Incident"
#~ msgstr "Incidente Causado"

#~ msgid "Escape"
#~ msgstr "Escapar"

#~ msgid "Failed"
#~ msgstr "Falhou"

#~ msgid "Incite"
#~ msgstr "Incitar"

#~ msgid "Poison"
#~ msgstr "Envenenar"

#~ msgid "Sabotage"
#~ msgstr "Sabotagem"

#~ msgid "Theft"
#~ msgstr "Roubar"

#~ msgid "Eco-Disaster"
#~ msgstr "Desastre Ecológico"

#~ msgid "Nuke Detonated"
#~ msgstr "Bomba Nuclear Detonada"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Bárbaros despertos na Cabana"

#~ msgid "City Founded from Hut"
#~ msgstr "Cidade Fundada a partir de uma Cabana"

#~ msgid "Gold Found in Hut"
#~ msgstr "Encontrado Moedas na Cabana"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Morto por Bárbaros na Cabana"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Encontrado Mercenários na Cabana"

#~ msgid "Settler Found in Hut"
#~ msgstr "Colono Encontrado na Cabana"

#~ msgid "Tech Found in Hut"
#~ msgstr "Tecnologia Encontrada na Cabana"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Unidade Poupada pelos Bárbaros"

#~ msgid "Barbarian Uprising"
#~ msgstr "Levante Bárbaro"

#~ msgid "Civil War"
#~ msgstr "Guerra Civil"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Cai em Anarquia"

#~ msgid "First Contact"
#~ msgstr "Primeiro Contato"

#~ msgid "Learned New Government"
#~ msgstr "Escolheu o Seu Novo Governo"

#~ msgid "Low Funds"
#~ msgstr "Pouco Dinheiro"

#~ msgid "Revolution Ended"
#~ msgstr "A Revolta Terminou"

#~ msgid "Revolution Started"
#~ msgstr "Iniciada a Revolta"

#~ msgid "Spaceship Events"
#~ msgstr "Eventos Espaciais"

#~ msgid "Alliance"
#~ msgstr "Aliança"

#~ msgid "Broken"
#~ msgstr "Quebrar"

#~ msgid "Cease-fire"
#~ msgstr "Cessar-fogo"

#~ msgid "Peace"
#~ msgstr "Paz"

#~ msgid "Shared Vision"
#~ msgstr "Visão compartilhada"

#~ msgid "Attack Failed"
#~ msgstr "Ataque Falhou"

#~ msgid "Attack Succeeded"
#~ msgstr "Ataque Bem Sucedido"

#~ msgid "Defender Destroyed"
#~ msgstr "Defensor Destruído"

#~ msgid "Defender Survived"
#~ msgstr "Defensor Sobreviveu"

#~ msgid "Promoted to Veteran"
#~ msgstr "Tornou-se Mais Experiente"

#~ msgid "Lost outside battle"
#~ msgstr "Perdidos fora de batalha"

#~ msgid "Production Upgraded"
#~ msgstr "Produção Atualizada"

#~ msgid "Relocated"
#~ msgstr "Realocado"

#~ msgid "Orders / goto events"
#~ msgstr "Ordens / seguir as ordens"

#~ msgid "New vote"
#~ msgstr "Novo voto"

#~ msgid "Vote resolved"
#~ msgstr "Voto resolvido"

#, fuzzy
#~ msgid "Vote canceled"
#~ msgstr "Voto cancelado"

#~ msgid "Finished"
#~ msgstr "Finalizado"

#~ msgid "Made Obsolete"
#~ msgstr "Construir Obsoletos"

#~ msgid "Started"
#~ msgstr "Iniciada"

#~ msgid "Stopped"
#~ msgstr "Parada"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Será Finalizada no Próximo Turno"

#~ msgid "AI Debug messages"
#~ msgstr "Mensagens de depuração da IA"

#~ msgid "Broadcast Report"
#~ msgstr "Relatório de Transmissão"

#~ msgid "Caravan actions"
#~ msgstr "Ações da Caravana"

#~ msgid "Chat error messages"
#~ msgstr "Mensagens de Erro do Chat"

#~ msgid "Chat messages"
#~ msgstr "Mensagens de Chat"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Mensagens de conectar/desconectar"

#~ msgid "Diplomatic Message"
#~ msgstr "Mensagem Diplomática"

#~ msgid "Error message from bad command"
#~ msgstr "Mensagem de erro de um comando errado"

#~ msgid "Game Ended"
#~ msgstr "O Jogo Terminou"

#~ msgid "Game Started"
#~ msgstr "O Jogo Iniciou"

#~ msgid "Nation Selected"
#~ msgstr "Nação Selecionada"

#~ msgid "Player Destroyed"
#~ msgstr "Jogador Destruído"

#~ msgid "Report"
#~ msgstr "Relatório"

#~ msgid "Server Aborting"
#~ msgstr "Servidor Abortando"

#~ msgid "Server Problems"
#~ msgstr "Opções do Servidor"

#~ msgid "Message from server operator"
#~ msgstr "Mensagem do operador do servidor"

#~ msgid "Server settings changed"
#~ msgstr "Configurações do Servidor alteradas"

#~ msgid "Turn Bell"
#~ msgstr "Ligar o Sino"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Cenário/mensagem do script de definição de regras"

#~ msgid "Year Advance"
#~ msgstr "Avanço de ano"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Modo de utilização: %s [opção ...]\n"
#~ "Opções válidas são:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tPassar quaisquer das seguintes opções para o UI.\n"
#~ "\t\t\tTente \"%s -- --help\" para mais informações.\n"

#~ msgid "AD"
#~ msgstr "AD"

#, fuzzy
#~ msgid "BC"
#~ msgstr "BC"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "perto de %s"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "Erro de E/S"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Imagem"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Interno"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<nenhuma conexão>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "team <nome-de-jogador> [equipa]"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "team <nome-de-jogador> [equipa]"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Todos os jogadores estão prontos, iniciando o jogo."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Área onde as unidades iniciais são colocadas"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Opção '%s' desconhecida."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "Rota entre %s e %s cancelado."

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Valor de expressão muito longa."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Ocorreu um inverno nuclear!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Desenhar as bordas"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Men"

#, fuzzy
#~ msgid "no"
#~ msgstr "nenhum"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Tempo de viagem:    N/D     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "Ferrovia           %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", não pronto"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Ocorreu um inverno nuclear!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Nome do jogador: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(sem lista de tarefas definida)"

#, fuzzy
#~ msgid "error generating the file name"
#~ msgstr "Definição do nome de salvamento do jogo"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Carregando arquivo de script: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid "illegal packet size"
#~ msgstr "Valor ilegal para porta de autenticação: \"%s\""

#, fuzzy
#~ msgid "decoding error"
#~ msgstr "Erro de configuração"

#~ msgid "Away"
#~ msgstr "Longe"

#~ msgid "Novice"
#~ msgstr "Iniciante"

#~ msgid "Easy"
#~ msgstr "Fácil"

#~ msgid "Hard"
#~ msgstr "Difícil"

#~ msgid "Cheating"
#~ msgstr "Trapaceando"

#~ msgid "Experimental"
#~ msgstr "Experimental"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Adepto ao Genocídio"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Guerreador"

#~ msgid "?attitude:Hostile"
#~ msgstr "Hostil"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Não Cooperativo"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Desconfortável"

#~ msgid "?attitude:Neutral"
#~ msgstr "Neutro"

#~ msgid "?attitude:Respectful"
#~ msgstr "Respeitoso"

#~ msgid "?attitude:Helpful"
#~ msgstr "Ajudante"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Entusiástico"

#~ msgid "?attitude:Admiring"
#~ msgstr "Admirador"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Honrado"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Armistício"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Guerra"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Nunca Vi"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Time"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Requirimentos mundias são suportados somente para as maravilhas."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Requirimentos de jogadores são somente suportados para as maravilhas."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Requirimentos das ilhas são somente suportados para as maravilhas."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Suprimentos somente são suportados pelo mundo."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" unidades"

#~ msgid "%s units"
#~ msgstr "unidades %s"

#~ msgid "Size %d"
#~ msgstr "Tamanho %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%d IA"

#~ msgid "%s terrain"
#~ msgstr "Território %s"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Território %s"

#~ msgid "%s base"
#~ msgstr "Base %s"

#~ msgid "After %s"
#~ msgstr "Depois de %s"

#~ msgid "%s possible"
#~ msgstr "%s possível"

#~ msgid "City center tile"
#~ msgstr "Enquadrar o Centro da cidade"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Time 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr "%s time %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Fim do fluxo"

#~ msgid "Future Tech. %d"
#~ msgstr "Tecn. Futura %d"

#~ msgid "Future Tech."
#~ msgstr "Tecn. Futura"

#~ msgid "Mine"
#~ msgstr "Mina"

#~ msgid "Hut"
#~ msgstr "Cabana"

#~ msgid "Farmland"
#~ msgstr "Fazenda"

#~ msgid "Fallout"
#~ msgstr "sobra"

#~ msgid "Land"
#~ msgstr "Terra"

#~ msgid "Oceanic"
#~ msgstr "Oceânico"

#~ msgid "Idle"
#~ msgstr "Ocioso"

#~ msgid "Fortifying"
#~ msgstr "Guardando"

#~ msgid "Fortified"
#~ msgstr "Guardado"

#~ msgid "Goto"
#~ msgstr "Ir"

#~ msgid "Explore"
#~ msgstr "Explorar"

#~ msgid "Transform"
#~ msgstr "Transformar"

#~ msgid "Base"
#~ msgstr "Base"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "C_onectar"

#~ msgid "Moves"
#~ msgstr "Movimento"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Comida/Escudo/Moedas:"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s atualizado para %s por %d moedas."
#~ msgstr[1] "%s atualizado para %s por %d moedas."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Desculpe: incapaz de atualizar %s (agora)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Atualizar %s para %s custa %d moedas.\n"
#~ "O Tesmoedas contém %d moedas."
#~ msgstr[1] ""
#~ "Atualizar %s para %s custa %d moedas.\n"
#~ "O Tesmoedas contém %d moedas."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Você pode apenas atualizar unidades em suas cidades."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Atualizar este %s poderá naufragar as unidades de seu transporte."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Atualizar este %s poderá naufragar as unidades de seu transporte."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Unidades terrestres"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versão %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versão beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versão %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versão %s"

#~ msgid "betatest version "
#~ msgstr "versão de teste beta "

#~ msgid "version "
#~ msgstr "versão "

#~ msgid "January"
#~ msgstr "Janeiro"

#~ msgid "February"
#~ msgstr "Fevereiro"

#~ msgid "March"
#~ msgstr "Março"

#~ msgid "April"
#~ msgstr "Abril"

#~ msgid "May"
#~ msgstr "Maio"

#~ msgid "June"
#~ msgstr "Junho"

#~ msgid "July"
#~ msgstr "Julho"

#~ msgid "August"
#~ msgstr "Agosto"

#~ msgid "September"
#~ msgstr "Setembro"

#~ msgid "October"
#~ msgstr "Outubro"

#~ msgid "November"
#~ msgstr "Novembro"

#~ msgid "December"
#~ msgstr "Dezembro"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "O Freeciv %s será lançado em %s, as %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "O Freeciv %s será lançado em %s, as %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Porque a civilização deve ser livre!"

#~ msgid "Aqueduct"
#~ msgstr "Aqueduto"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Permite que uma cidade cresça para além do tamanho 10."

#~ msgid "Bank"
#~ msgstr "Banco"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Juntamente com a melhoria do Mercado, um Banco aumenta o luxo e a "
#~ "produção de impostos de uma cidade em 100%."

#, fuzzy
#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Com um Quartel, cada nova unidade construída numa cidade irá "
#~ "automaticamente adquirir o estatuto de veterana, o que significa que a "
#~ "sua força de ataque e defesa é aumentada em 50%.  Adicionalmente, "
#~ "unidades danificadas que dispendam um turno completo sem se moverem na "
#~ "cidade irão ficar completamente recuperadas."

#~ msgid "Barracks II"
#~ msgstr "Quartel II"

#~ msgid "Barracks III"
#~ msgstr "Quartel III"

#~ msgid "Cathedral"
#~ msgstr "Catedral"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Uma Catedral torna 4 cidadãos descontentes em contentes numa cidade, "
#~ "tornando mais simples a manutenção da ordem nessa cidade; entretanto, "
#~ "isto não afeta os cidadãos descontentes com atividade militar."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
#~ "defesa das unidades contidas na cidade contra unidades terrestres, "
#~ "marítimas e helicópteros.  São ineficientes contra unidades "
#~ "aerotransportadas não-helicópteros bem como Artilharia.  Muralhas também "
#~ "impedem a redução de população que ocorre quando uma unidade defensora é "
#~ "destruída por uma unidade terrestre inimiga."

#~ msgid "Colosseum"
#~ msgstr "Coliseu"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Divertem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes.  (Quatro após a descoberta da Eletricidade.)"

#~ msgid "Courthouse"
#~ msgstr "Tribunal"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduz a corrupção de uma cidade em 50%.  Sob uma Democracia, um Tribunal "
#~ "torna 1 cidadão descontente em contente.  Também reduz em metade a "
#~ "distância efetiva em relação à capital, para efeitos de cálculo de custo "
#~ "de revolta."

#~ msgid "Factory"
#~ msgstr "Fábrica"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
#~ "também contribuir significativamente para a poluição."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "A quantidade de comida armazenada será colocada a metade sempre que a "
#~ "cidade com Celeiro aumente ou diminua. Isto leva a que uma cidade cresça "
#~ "mais rapidamente e resista melhor à fome."

#~ msgid "Hydro Plant"
#~ msgstr "Hidroelétrica"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid "Library"
#~ msgstr "Biblioteca"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#~ msgid "Marketplace"
#~ msgstr "Mercado"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Aumenta o luxo e coleta de impostos numa cidade em 50%."

#~ msgid "Mass Transit"
#~ msgstr "Transportes Públicos"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutraliza a poluição gerada pela população.  A população não tem "
#~ "qualquer efeito na poluição gerada por uma cidade."

#~ msgid "Mfg. Plant"
#~ msgstr "Manufatura"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Junto com uma Fábrica, uma Unidade Transformadora aumenta a produção de "
#~ "escudos de uma cidade em 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Usina Nuclear"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Reduz a poluição gerada pela produção de uma cidade em 50%.  Também "
#~ "aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Solar juntas geram um bônus produtivo de "
#~ "100%, e uma Fábrica, Unidade Transformadora e Central Solar juntas dão um "
#~ "bônus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#~ msgid "Palace"
#~ msgstr "Palácio"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Cria uma capital na cidade e o centro do seu governo.  A corrupção nas "
#~ "outras cidades dependem de quão distantes estão da capital, exceto quando "
#~ "o governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta "
#~ "na cidade também depende da distância desta à capital (sob qualquer forma "
#~ "de governo).\n"
#~ "\n"
#~ "Tome conta bem da sua capital, visto que a sua perda pode resultar numa "
#~ "guerra civil no seu império. Perder o seu palácio irá também resultar na "
#~ "perda de qualquer nave espacial que possa possuir."

#~ msgid "Power Plant"
#~ msgstr "Usina Elétrica"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bônus produtivo de "
#~ "100%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bônus produtivo de 150%.  A produção adicional pode gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid "Recycling Center"
#~ msgstr "Centro de Reciclagem"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "A construção de um Centro de Reciclagem reduz a quantidade de poluição "
#~ "gerada pela produção de uma cidade em 66%."

#~ msgid "SDI Defense"
#~ msgstr "Defesa SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Protege a cidade e seus arredores (até 2 espaços de distância) de ataques "
#~ "de unidades nucleares. Uma unidade nuclear atacando uma cidade com Defesa "
#~ "SDI ou atacando uma unidade (ou deliberadamente explodida) dentro da "
#~ "faixa, é derrubado e simplesmente não tem efeito."

#~ msgid "Space Component"
#~ msgstr "Componente Espacial"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Componentes Espaciais podem ser diferenciados entre Componentes de "
#~ "Propulsão e de Combustível.  Cada par destes reduz o tempo de viajem da "
#~ "nave espacial.  Pode construir até 8 pares.\n"
#~ "\n"
#~ "Antes de poder construir qualquer componente da nave espacial, a "
#~ "maravilha do mundo Programa Apollo terá de ser construída por um qualquer "
#~ "jogador."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Requer que a maravilha %s tenha sido construída por algum jogador.\n"
#~ "\n"

#~ msgid "Space Module"
#~ msgstr "Módulo Espacial"

#~ msgid "Space Structural"
#~ msgstr "Estrutura Espacial"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Estruturas Espaciais formam a base da sua nave espacial.  Todos os outros "
#~ "componentes da nave espacial têm de ser ligadas a Estruturas para "
#~ "funcionem.  Pode construir até 32 Estruturas Espaciais.\n"
#~ "\n"
#~ "Antes de poder construir qualquer componente da nave espacial, a "
#~ "maravilha do mundo Programa Apollo terá de ser construída por um qualquer "
#~ "jogador."

#~ msgid "Temple"
#~ msgstr "Templo"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Torna um cidadão descontente em contente.  O avanço Misticismo como uma "
#~ "maravilha dobra este efeito. Com ambos: o Misticismo e Oráculo, 4 "
#~ "cidadãos são tornados contentes. Isto não afeta a infelicidade causada "
#~ "por atividades militares."

#~ msgid "University"
#~ msgstr "Universidade"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, uma Universidade aumenta a produção "
#~ "científica de uma cidade em 100%."

#~ msgid "Apollo Program"
#~ msgstr "Programa Apolo"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Todas as cidades no mapa ficam visíveis para o jogador que o possuir --  "
#~ "o jogador sempre possui um conhecimento atualizado apesar da fumaça da "
#~ "guerra .  Permite que todos os jogadores comecem a construir peças da "
#~ "nave espacial (assim que tenham pesquisado todas as tecnologias "
#~ "necessárias)."

#~ msgid "Colossus"
#~ msgstr "Colosso"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Cada espaço em redor da cidade em que esta maravilha for construída e que "
#~ "já gere algum comércio produz um recurso de comércio adicional."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Observatório de Copérnico"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Aumenta a produção científica da cidade onde for construída em 50%."

#~ msgid "Cure For Cancer"
#~ msgstr "Cura do Câncer"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Esta maravilhosa meta-científica torna um cidadão descontente em contente "
#~ "em todas as cidades (incluindo cidadãos infelizes por atividade militar)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Viagem de Darwin"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "A viagem de Charles Darwin iniciou a descoberta da evolução das espécies, "
#~ "que inspirou grande confiança na ciência. Oferece dois avanços "
#~ "tecnológicos imediatos."

#~ msgid "Great Library"
#~ msgstr "Grande Biblioteca"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "A civilização que construir a Grande Biblioteca obtém qualquer avanço "
#~ "científico que pelo menos duas outras civilizações tenham atingido."

#~ msgid "Great Wall"
#~ msgstr "A Grande Muralha"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#~ msgid "Hanging Gardens"
#~ msgstr "Jardins Suspensos"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#~ msgid "Hoover Dam"
#~ msgstr "Barragem Hoover"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funciona como se possuísse uma Barragem em todas as cidades no mesmo "
#~ "continente em que a maravilha for construída.  (Reduz a poluição e "
#~ "aumenta o efeito de Fábricas e Unidades Transformadoras.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Colégio de Isaac Newton"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Aumenta a produção científica da cidade onde for construída em 100%."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Catedral de J.S. Bach"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construída a maravilha."

#~ msgid "Lighthouse"
#~ msgstr "Farol"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Dá a todas as unidades marítimas um pontos de movimento adicional."

#~ msgid "Magellan's Expedition"
#~ msgstr "Expedição de Magalhães"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Dá a todas as unidades marítimas 1 ponto de movimento adicional."

#~ msgid "Manhattan Project"
#~ msgstr "Projeto Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Capela Sistina"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Duplica o efeito das Catedrais, em todas as cidades."

#~ msgid "Oracle"
#~ msgstr "Oráculo"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construída a maravilha."

#~ msgid "Pyramids"
#~ msgstr "Pirâmides"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Permite-lhe escolher qualquer governo, incluindo aqueles que não tiverem "
#~ "sido ainda pesquisados pela sua civilização, e sem o período transitivo "
#~ "Anárquico."

#~ msgid "SETI Program"
#~ msgstr "Programa SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Aumenta a produção científica em cada cidade por 50%."

#, fuzzy
#~ msgid "Shakespeare's Theater"
#~ msgstr "Teatro de Shakespeare"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Torna todos os cidadãos descontentes em contentes, na cidade onde estiver "
#~ "localizado (incluindo cidadãos descontentes com atividade militar)."

#~ msgid "United Nations"
#~ msgstr "Nações Unidas"

#~ msgid "Women's Suffrage"
#~ msgstr "Sufrágio Feminino"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Em todas as cidades, o efeito de infelicidade de cada unidade é reduzido "
#~ "em 1. Isto significa que numa República, unidades não causam "
#~ "infelicidade, e numa Democracia, cada unidade agressiva causa apenas 1 "
#~ "cidadão descontente."

#~ msgid "?Elvis:E"
#~ msgstr "E"

#~ msgid "?Scientist:S"
#~ msgstr "S"

#~ msgid "?Taxman:T"
#~ msgstr "F"

#~ msgid "?citystyle:European"
#~ msgstr "Europeu"

#~ msgid "?citystyle:Classical"
#~ msgstr "Clássico"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropical"

#~ msgid "?citystyle:Asian"
#~ msgstr "Leste asiático"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babilônios"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Céltico"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renascença"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Industrial"

#~ msgid "?citystyle:Modern"
#~ msgstr "Moderno"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Pós-moderno"

#~ msgid "Civ1 ruleset"
#~ msgstr "Conjunto de regras Civ1"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Você está jogando com o estilo de regras civ1. Estas regras são muito "
#~ "mais simples que as regras padrão do Freeciv. Se você conhece somente as "
#~ "regras padrão, gaste algum tempo verificando as diferenças.\n"
#~ "\n"
#~ " * Há menos tecnologias, construções e unidades\n"
#~ " * As unidades não possuem pontos de acerto. Se eles ganharem uma "
#~ "batalha, eles irão permanecer com saúde completa\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Literatura"

#, fuzzy
#~ msgid "Plague"
#~ msgstr " Praga"

#~ msgid "Team 0"
#~ msgstr "Time 0"

#~ msgid "Team 1"
#~ msgstr "Time 1"

#~ msgid "Team 2"
#~ msgstr "Time 2"

#~ msgid "Team 3"
#~ msgstr "Time 3"

#~ msgid "Anarchy"
#~ msgstr "Anarquia"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Senhor da Guerra"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Tratado: %s"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "A anarquia é simplesmente a ausência de qualquer governo reconhecível. Os "
#~ "cidadãos estão desorganizadas e improdutivas, e irá gastar todo o "
#~ "rendimento o mais rapidamente possível, ao invés de pagar impostos ou de "
#~ "investigação.\n"
#~ "\n"
#~ "Anarquia oferece um pouco menos a corrupção que o despotismo, mas a "
#~ "infelicidade um pouco maior."

#~ msgid "Despotism"
#~ msgstr "Despotismo"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Chefe"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Grande Chefe"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "No despotismo, você é o senhor absoluto de seu povo. Seu controle sobre "
#~ "seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "Despotismo sofre o maior nível de corrupção de todas as formas de governo."

#~ msgid "Monarchy"
#~ msgstr "Monarquia"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Nos termos da Monarquia, um rei ou rainha serve como uma figura "
#~ "hereditária para o seu governo.\n"
#~ "\n"
#~ "Monarquia sofre a mesma quantidade pequena de corrupção que a República."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Nos termos da Monarquia, um rei ou rainha serve como uma figura "
#~ "hereditária para o seu governo.\n"
#~ "\n"
#~ "Monarquia sofre a mesma quantidade pequena de corrupção que a República."

#~ msgid "Communism"
#~ msgstr "Comunismo"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob Comunismo, a corrupção não varia com a distância da capital; todas as "
#~ "cidades (incluindo a capital) têm uma quantidade diminuta de corrupção."

#~ msgid "Republic"
#~ msgstr "República"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Sob um governo republicano, os cidadãos têm uma eleição para escolher um "
#~ "representante que irá governá-los, uma vez que os líderes eleitos devem "
#~ "permanecer populares para permanecerem no controle, os cidadãos recebem "
#~ "um maior grau de liberdade. Cidadãos no âmbito da República se tornam "
#~ "infelizes com facilidade, mas a auto-suficiência dos seus cidadãos "
#~ "permite altos níveis de comércio."

#~ msgid "Democracy"
#~ msgstr "Democracia"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Presidente"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Na democracia, os cidadãos governam diretamente através do voto sobre as "
#~ "questões. A democracia oferece o mais alto nível possível de comércio, "
#~ "mas também oferece o maior potencial de infelicidade. Não há corrupção "
#~ "durante a Democracia, mas os cidadãos se tornam muito chateados durante "
#~ "as guerras."

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Na democracia, os cidadãos governam diretamente através do voto sobre as "
#~ "questões. A democracia oferece o mais alto nível possível de comércio, "
#~ "mas também oferecem o maior potencial de infelicidade. Não há corrupção "
#~ "durante a Democracia, mas os cidadãos se tornam muito chateados durante "
#~ "as guerras.\n"
#~ "\n"
#~ "Pelo fato da (felicidade) dos cidadãos na Democracia acreditarem "
#~ "fortemente no governo, sua lealdade é inabalável. As unidades militares "
#~ "das civilizações democráticas não pode ser subornadas, e as cidades "
#~ "democráticas não pode ser incitada a revolta dos Diplomatas inimigos e "
#~ "espiões."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Ancião"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Moderno"

#~ msgid "?plural:Americans"
#~ msgstr "Americanos"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Formalmente nomeado Estados Unidos da América. Independente da Grã "
#~ "Bretanha depois da revolução em 1776-1783 DC."

#~ msgid "Aztec"
#~ msgstr "Asteca"

#~ msgid "?plural:Aztecs"
#~ msgstr "Astecas"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Os Astecas, um grupo de pessoas que falaram Nahuatl do deserto de "
#~ "Sonoran, tomou o controle das civilizações derivadas dos Toltec do México "
#~ "Central durante o século XV DC, revivendo a prática do sacrifício de "
#~ "vidas humanas.  Foram conquistados pelos Espanhóis, liderados por Cortez, "
#~ "em 1524."

#~ msgid "Babylonian"
#~ msgstr "Babilônio"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babilônios"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilónia foi a cidade dominante da Mesopotâmia desde o século XVIII ao "
#~ "VII AC sob uma sucessão de povos incluindo Amorites, Kassites, Assírios e "
#~ "Chaldeões."

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Ensi"

#~ msgid "Chinese"
#~ msgstr "Chinês"

#~ msgid "?plural:Chinese"
#~ msgstr "Chineses"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China é a mais antiga civilização importante que ainda existe hoje, com "
#~ "registros escritos que datam mais de 3.500 anos. Após a primeira a ser "
#~ "unificada pela dinastia Qin em 221 AC, a China alternou períodos de união "
#~ "e desunião, e muitas vezes foi conquistada por etnias externas. Hoje, a "
#~ "República Popular da China, fundada pelos comunistas em 1949, ocupa o "
#~ "continente, enquanto que o antigo governo nacionalista da República da "
#~ "China havia fugido para a ilha de Taiwan, após a guerra civil."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Presidente"

#~ msgid "Egyptian"
#~ msgstr "Egípcio"

#~ msgid "?plural:Egyptians"
#~ msgstr "Egípcios"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "O Egito foi a segunda mais antiga civilização do mundo.  Desde tempos "
#~ "antigos foi anormalmente urbanizada, suportando uma larga população "
#~ "baseada nas lamas depositadas anualmente pelas inundações do Nilo."

#~ msgid "English"
#~ msgstr "Inglês"

#~ msgid "?plural:English"
#~ msgstr "Ingleses"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "A Inglaterra foi unificada por Alfred o Grande de Wessex no final do séc "
#~ "IX DC, apenas para ser conquistada um século mais tarde por William da "
#~ "Normandia, na última invasão bem sucedida do país."

#~ msgid "French"
#~ msgstr "Francês"

#~ msgid "?plural:French"
#~ msgstr "Franceses"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "A França tem sido uma grande potência na Europa. Conquistadores "
#~ "franceses, como o Imperador Napoleão e o Rei Carlos Magno uniram grande "
#~ "parte da Europa sob a bandeira francesa."

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Primeira Ministra"

#~ msgid "German"
#~ msgstr "Alemão"

#~ msgid "?plural:Germans"
#~ msgstr "Alemães"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "A Alemanha foi unida em 1871 pela força militar Prussiana.  Após a I "
#~ "Guerra Mundial tornou-se uma República, mas caiu no Nazismo em 1933 e "
#~ "iniciou a II Guerra Mundial.  Após a guerra foi dividida em dois estados, "
#~ "que se reuniram em 1990 no final da Guerra Fria."

#~ msgid "Greek"
#~ msgstr "Grego"

#~ msgid "?plural:Greeks"
#~ msgstr "Gregos"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Os Gregos antigos, entre os Micenas e a conquista Romana."

#~ msgid "Indian"
#~ msgstr "Indiano"

#~ msgid "?plural:Indians"
#~ msgstr "Indianos"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongóis"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Nos séculos após a sua unificação por Genghis Khan, os Mongois "
#~ "conquistaram o maior império da história humana, compreendendo a maior "
#~ "parte do continente Asiático.  Tornaram-se famosos pela sua impiedade nas "
#~ "artes da guerra."

#~ msgid "Roman"
#~ msgstr "Romano"

#~ msgid "?plural:Romans"
#~ msgstr "Romanos"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Roma era, na lenda, fundada por Rômulo em 753 AC. No seu auge, Roma "
#~ "passou a controlar quase toda a Europa, norte da África e da Mesopotâmia."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperador"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperatriz"

#~ msgid "Russian"
#~ msgstr "Russo"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Segundo a lenda, as tribos eslavas e fínicos de Novgorod convidou no ano "
#~ "862 da Varangian (Viking), rei Rurik para trazer ordem à sua terra. Rurik "
#~ "estabelecido Rus 'de Kiev neste reino, o primeiro estado russo. Até ao "
#~ "século 11, Rus 'de Kiev tinha se fragmentado em principados menores, que "
#~ "foram mais uma vez unidos em um estado de Ivan III, no século 15. Após a "
#~ "vitória decisiva sobre a Suécia e grandes ganhos territoriais, Pedro I "
#~ "pronunciou o Império Russo em 1721. O Império Russo durou até 1917, "
#~ "quando uma revolução socialista destronou o último imperador russo. Após "
#~ "a dissolução da URSS, em 1991, a Rússia apareceu no mapa do mundo de "
#~ "novo, agora como uma república federativa."

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "Zulus"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Os Zulus são um povo tipo Bantu que migraram da África cetro-ocidental "
#~ "para a África do sul no início de 1700, conquistando os povos nativos "
#~ "Khoisan e entrando em conflito com os colonos Europeus."

#~ msgid "Advanced Flight"
#~ msgstr "Vôo Avançado"

#~ msgid "Alphabet"
#~ msgstr "Alfabeto"

#~ msgid "Astronomy"
#~ msgstr "Astronomia"

#~ msgid "Atomic Theory"
#~ msgstr "Teoria Atômica"

#~ msgid "Automobile"
#~ msgstr "Automóvel"

#~ msgid "Banking"
#~ msgstr "Banco"

#~ msgid "Bridge Building"
#~ msgstr "Construção de Pontes"

#~ msgid "Bronze Working"
#~ msgstr "Manuseio do Bronze"

#~ msgid "Ceremonial Burial"
#~ msgstr "Enterro Religioso"

#~ msgid "Chemistry"
#~ msgstr "Química"

#~ msgid "Chivalry"
#~ msgstr "Cavalaria Medieval"

#~ msgid "Code of Laws"
#~ msgstr "Código de Leis"

#~ msgid "Combustion"
#~ msgstr "Combustão"

#~ msgid "Computers"
#~ msgstr "Computadores"

#~ msgid "Conscription"
#~ msgstr "Serviço Militar"

#~ msgid "Construction"
#~ msgstr "Construção"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Permitir que colonos construam uma fortaleza."

#~ msgid "Currency"
#~ msgstr "Moeda"

#~ msgid "Electricity"
#~ msgstr "Eletricidade"

#~ msgid "Electronics"
#~ msgstr "Eletrônica"

#~ msgid "Engineering"
#~ msgstr "Engenharia"

#~ msgid "Explosives"
#~ msgstr "Explosivos"

#~ msgid "Feudalism"
#~ msgstr "Feudalismo"

#~ msgid "Flight"
#~ msgstr "Vôo"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Diminui uma vez a receita de novas rotas comerciais."

#~ msgid "Fusion Power"
#~ msgstr "Fusão Nuclear"

#~ msgid "Genetic Engineering"
#~ msgstr "Engenharia Genética"

#~ msgid "Gunpowder"
#~ msgstr "Pólvora"

#~ msgid "Horseback Riding"
#~ msgstr "Montaria"

#~ msgid "Industrialization"
#~ msgstr "Industrialização"

#~ msgid "Invention"
#~ msgstr "Invenção"

#~ msgid "Iron Working"
#~ msgstr "Manuseio do Ferro"

#~ msgid "Labor Union"
#~ msgstr "Sindicato"

#~ msgid "Literacy"
#~ msgstr "Literatura"

#~ msgid "Magnetism"
#~ msgstr "Magnetismo"

#~ msgid "Map Making"
#~ msgstr "Cartografia"

#~ msgid "Masonry"
#~ msgstr "Alvenaria"

#~ msgid "Mass Production"
#~ msgstr "Produção em Série"

#~ msgid "Mathematics"
#~ msgstr "Matemática"

#~ msgid "Medicine"
#~ msgstr "Medicina"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgia"

#~ msgid "Mysticism"
#~ msgstr "Misticismo"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Aumenta o efeito dos Templos."

#~ msgid "Navigation"
#~ msgstr "Navegação"

#~ msgid "Nuclear Fission"
#~ msgstr "Fissão Nuclear"

#~ msgid "Nuclear Power"
#~ msgstr "Energia Nuclear"

#~ msgid "Philosophy"
#~ msgstr "Filosofia"

#~ msgid "Physics"
#~ msgstr "Física"

#~ msgid "Plastics"
#~ msgstr "Plástico"

#~ msgid "Pottery"
#~ msgstr "Cerâmica"

#~ msgid "Railroad"
#~ msgstr "Ferrovia"

#~ msgid "Recycling"
#~ msgstr "Reciclagem"

#~ msgid "Refining"
#~ msgstr "Refinação"

#~ msgid "Religion"
#~ msgstr "Religião"

#~ msgid "Robotics"
#~ msgstr "Robótica"

#~ msgid "Rocketry"
#~ msgstr "Foguetes"

#~ msgid "Space Flight"
#~ msgstr "Vôo Espacial"

#~ msgid "Steam Engine"
#~ msgstr "Máquina a Vapor"

#~ msgid "Steel"
#~ msgstr "Aço"

#~ msgid "Superconductors"
#~ msgstr "Supercondutores"

#~ msgid "The Corporation"
#~ msgstr "A Corporação"

#~ msgid "The Republic"
#~ msgstr "A República"

#~ msgid "The Wheel"
#~ msgstr "A Roda"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoria da Gravidade"

#~ msgid "Writing"
#~ msgstr "Escrita"

#~ msgid "Ocean"
#~ msgstr "Oceano"

#~ msgid "Arctic"
#~ msgstr "Ártico"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Espaços do Ártico são encontrados apenas nos extremos mais a norte e sul "
#~ "do mundo.  São muito frios, então, difíceis de trabalhar."

#~ msgid "Desert"
#~ msgstr "Deserto"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Desertos são regiões de extrema secura, tornando a agricultura e o "
#~ "comércio muito difíceis."

#~ msgid "Forest"
#~ msgstr "Floresta"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Florestas possuem uma densidade de madeira muito elevada, tornando a "
#~ "agricultura muito difícil."

#~ msgid "Grassland"
#~ msgstr "Pastagens"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Pastos possuem oportunidades excepcionais para a agricultura."

#~ msgid "Hills"
#~ msgstr "Colinas"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Além de serem agradáveis para a agricultura, Colinas são frequentemente "
#~ "ricas em recursos."

#~ msgid "Jungle"
#~ msgstr "Selva"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Selvas são densamente arborizadas, tornando a agricultura difícil."

#~ msgid "Mountains"
#~ msgstr "Montanhas"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Montanhas são regiões de uma altitude elevada, tornando a agricultura e o "
#~ "comércio muito difíceis."

#~ msgid "Plains"
#~ msgstr "Planície"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Planícies são regiões muito vastas e inabitadas, o que torna o comércio "
#~ "ligeiramente inconveniente."

#~ msgid "Swamp"
#~ msgstr "Pântano"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Pântanos sofrem de uma super-abundância de água, tornando a agricultura "
#~ "algo problemático."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra é uma região vasta e fria, útil para algum tipo de agricultura e "
#~ "algo mais."

#~ msgid "?animals:Game"
#~ msgstr "Animais de Caça"

#~ msgid "Coal"
#~ msgstr "Carvão"

#~ msgid "Fish"
#~ msgstr "Peixe"

#~ msgid "Gems"
#~ msgstr "Jóias"

#~ msgid "Horses"
#~ msgstr "Cavalos"

#~ msgid "Oasis"
#~ msgstr "Oásis"

#~ msgid "Oil"
#~ msgstr "Petróleo"

#~ msgid "Resources"
#~ msgstr "Recursos"

#~ msgid "Seals"
#~ msgstr "Focas"

#~ msgid "Fortress"
#~ msgstr "Fortaleza"

#~ msgid "River"
#~ msgstr "Rio"

#~ msgid "green"
#~ msgstr "verde"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Lider"

#~ msgid "Settlers"
#~ msgstr "Colonos"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Assentados são uma das principais unidades do jogo. Bem como a construção "
#~ "de novas cidades, eles também podem melhorar o terreno, por exemplo, "
#~ "irrigação de construção, minas e estradas. Veja a seção de alterações de "
#~ "terreno da ajuda para obter mais detalhes.\n"
#~ "\n"
#~ "Manutenção para os colonos está no alimento, bem como a produção, e um "
#~ "colono pode morrer se sua cidade fica sem apoio alimentar. Assentados em "
#~ "uma república ou democracia requer o dobro da quantidade de comida por "
#~ "turno."

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Assentados são uma das principais unidades do jogo. Bem como a construção "
#~ "de novas cidades, eles também podem melhorar o terreno, por exemplo, "
#~ "irrigação de construção, minas e estradas. Veja a seção de alterações de "
#~ "terreno da ajuda para obter mais detalhes.\n"
#~ "\n"
#~ "Manutenção para os colonos está no alimento, bem como a produção, e um "
#~ "colono pode morrer se sua cidade fica sem apoio alimentar. Assentados em "
#~ "uma república ou democracia requer o dobro da quantidade de comida por "
#~ "turno."

#~ msgid "Militia"
#~ msgstr "Milícia"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Esta unidade pode ser construída desde o inicio do jogo.  É a unidade "
#~ "ofensiva mais fraca."

#~ msgid "Phalanx"
#~ msgstr "Falange"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "A Falange é a infantaria armada, apropriada para defender suas cidades."

#~ msgid "Legion"
#~ msgstr "Legião"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legião são fortemente armados e com uma infantaria bem disciplinada e "
#~ "também com um excelente valor ofensivo."

#~ msgid "Musketeers"
#~ msgstr "Mosqueteiros"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Mosqueteiros são infantaria equipada com armas de fogo primárias e "
#~ "substituem as falanges como defensores da cidade."

#~ msgid "Riflemen"
#~ msgstr "Carabineiros"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Carabineiros são guerreiros na primeira era da guerra, muito bons em "
#~ "defender suas cidades."

#~ msgid "Mech. Inf."
#~ msgstr "Inf. Mec."

#, fuzzy
#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas "
#~ "as unidades terrestres, mas apenas está disponível para o final da árvore "
#~ "tecnológica."

#~ msgid "Cavalry"
#~ msgstr "Cavalaria"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "A Cavalaria é montada de guerreiros e uma tropa de choque que pode "
#~ "penetrar profundamente no território inimigo."

#~ msgid "Chariot"
#~ msgstr "Quadriga"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Carroça são carros de guerra puxados por cavalos, fortes porém mais caros "
#~ "que a Cavalaria."

#~ msgid "Knights"
#~ msgstr "Cavaleiros Medievais"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Cavaleiros medievais são guerreiros montados e altamente armados."

#~ msgid "Armor"
#~ msgstr "Tanque"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Tanques são carros de guerra motorizados que são rápidos, fortes e podem "
#~ "obter mais dano que qualquer outra unidade montada."

#~ msgid "Catapult"
#~ msgstr "Catapulta"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Catapulta são longas máquina de guerra de arremesso de pedras. Elas são "
#~ "atacantes muito fortes mais defensores igualmente fracos e podem precisar "
#~ "de uma escolta para serem efetivos."

#~ msgid "Cannon"
#~ msgstr "Canhão"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Canhões são longas máquina de guerra que atuam como lançadores de "
#~ "projeteis de longas distâncias. Elas são atacantes muito fortes mais "
#~ "defensores igualmente fracos e podem precisar de uma escolta para serem "
#~ "atrativos."

#~ msgid "Artillery"
#~ msgstr "Artilharia"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "A artilharia é um canhão atualizado com defesa melhorada assim como as "
#~ "capacidades ofensivas."

#~ msgid "Fighter"
#~ msgstr "Lutadores"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Lutadores são sua primeira unidade movida por voo. Eles podem ser mover "
#~ "para qualquer lugar e atacar qualquer unidade."

#~ msgid "Bomber"
#~ msgstr "Bombardeiro"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombardeiro são unidades especialistas de voo que podem atacar somente "
#~ "alvos na terra, não outra unidade aérea."

#~ msgid "Trireme"
#~ msgstr "Trireme"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "O trireme é a sua primeira unidades marítima. Ela pode agir como um barco "
#~ "de transporte, possui capacidade ofensiva rudimentar, mas pode não "
#~ "afastar-se para muito longe da costa."

#~ msgid "Sail"
#~ msgstr "Veleiro"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "O Veleiro substitui o Trireme e é muito mais confiável em mares abertos."

#~ msgid "Frigate"
#~ msgstr "Fragata"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "O Fragata é uma unidade de bote altamente versátil que é forte e ofensiva "
#~ "assim como uma nave de transporte decente."

#~ msgid "Ironclad"
#~ msgstr "Couraçado"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "O Couraçado é uma nave armada que é muito mais robusta que o Fragata mas "
#~ "perde tardiamente a capacidade de transporte."

#~ msgid "Cruiser"
#~ msgstr "Cruzador"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "O cruzador é uma unidade de bote de forte ofensiva"

#~ msgid "Battleship"
#~ msgstr "Navio de Guerra"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "O navio de guerra é a unidade naval suprema com valores de ofensiva e "
#~ "defensiva excelentes."

#~ msgid "Submarine"
#~ msgstr "Submarino"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Viajam sob a invisibilidade do oceano, o submarinos têm um valor "
#~ "estratégico muito elevado, mas uma defesa fraca."

#~ msgid "Carrier"
#~ msgstr "Porta-Aviões"

#, fuzzy
#~ msgid "The Carrier is a mobile airport."
#~ msgstr "O cruzador é uma unidade de bote de forte ofensiva"

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "DICA:  Guarde os Porta-Aviões com um conjunto de navios rápidos e um "
#~ "Navio de Guerra, visto que perder um Porta-Aviões completamente equipado "
#~ "é MUITO doloroso e dispendioso."

#~ msgid "Transport"
#~ msgstr "Transporte"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "O transporte não pode atacar mas pode defender a si mesmo quando atacado."

#~ msgid "Nuclear"
#~ msgstr "Nuclear"

#~ msgid "Diplomat"
#~ msgstr "Diplomata"

#~ msgid "Caravan"
#~ msgstr "Caravana"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Cada Caravana que seja utilizada para construir uma maravilha adicionará "
#~ "50 escudos à produção dessa maravilha.\n"
#~ "\n"
#~ "DICA:  Pode acumular um conjunto de Caravanas antecipadamente e traze-las "
#~ "a todas para uma cidade onde tenha começado a construir uma maravilha, "
#~ "terminando-a num único turno!"

#~ msgid "Barbarian Leader"
#~ msgstr "Líder Bárbaro"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto num quadrículo sem unidades defensoras, é "
#~ "pago um resgate de 100 moedas, mas apenas a unidades terrestres."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite a uma cidade construir unidades marítimas veteranas.  "
#~ "Adicionalmente, unidades marítimas danificadas que permaneçam na cidade "
#~ "por um turno completo sem se movimentarem ficam completamente recuperadas."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Permite a uma cidade produzir unidades aéreas veteranas.  Adicionalmente, "
#~ "unidades aéreas danificadas que permaneçam na cidade durante um turno "
#~ "completo sem se moverem ficarão completamente recuperadas.\n"
#~ "\n"
#~ "Duas cidades com Aeroportos podem aerotransportar uma unidade por turno. "
#~ "Aerotransportar transporta instantaneamente uma unidade de uma cidade "
#~ "para outra e irá consumir todos os seus pontos de movimento.  Uma unidade "
#~ "tem de possuir alguns pontos de movimento para poder ser aerotransportada."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permite a uma cidade crescer para além do tamanho 8. Um sistema de "
#~ "encanamento também é necessário para uma cidade crescer mais que 12."

#, fuzzy
#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Com um Quartel, cada nova unidade terrestre construída numa cidade irá "
#~ "automaticamente adquirir o estatuto de veterana, o que significa que a "
#~ "sua força de ataque e defesa é aumentada em 50%.  Adicionalmente, "
#~ "unidades terrestres danificadas que dispendam um turno completo sem se "
#~ "moverem na cidade irão ficar completamente recuperadas."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Uma Catedral torna 3 cidadãos descontentes em contentes em uma cidade, "
#~ "tornando mais fácil a manutenção da ordem nessa cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando um cidadão adicional "
#~ "de descontente em contente.  A descoberta do Comunismo reduz o efeito de "
#~ "uma Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
#~ "defesa das unidades contidas na cidade contra unidades terrestres e "
#~ "helicópteros.  São ineficazes contra unidades aerotransportadas e "
#~ "marítimas bem como Howitzers.  Muralhas também impedem a redução da "
#~ "população que ocorre quando uma unidade defensora é destruída por uma "
#~ "unidade terrestre."

#~ msgid "Coastal Defense"
#~ msgstr "Defesa Costeira"

#, fuzzy
#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Aumenta a força de defesa por um fator de 2 das unidades contidas numa "
#~ "cidade ao se defenderem de bombardeamentos de navios inimigos."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entreter os cidadãos de uma cidade, torna 3 cidadãos descontentes em "
#~ "contentes.  (Quatro, após a descoberta da Eletrônica.)"

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduz a corrupção de uma cidade em 50%.  Sob uma Democracia, um Tribunal "
#~ "torna 1 cidadão descontente em contente.  Também metade da distância "
#~ "efetiva em relação à capital, para efeitos de cálculo de custo de revolta."

#, fuzzy
#~ msgid "Harbor"
#~ msgstr "Docas"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Dá um recurso extra de comida para todos os espaços de Oceano.  A cidade "
#~ "tem de ser costeira para poder construir esta melhoria."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Junto com uma Fábrica, uma Unidade Transformadora aumenta a produção de "
#~ "escudos de uma cidade em 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Plataforma Petrolífera"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Dá um recurso extra de escudo para todos os espaços de Oceano.  A cidade "
#~ "tem de ser costeira para poder construir esta melhoria."

#~ msgid "Police Station"
#~ msgstr "Delegacia de Polícia"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduz a infelicidade causada pela agressividade das unidades militares "
#~ "fora da cidade, em 2 sob uma Democracia e em 1 sob uma República -- em "
#~ "outras palavras, isso neutraliza a infelicidade causada por uma simples "
#~ "unidade militar. Esta melhoria não tem qualquer efeito sob outras formas "
#~ "de governo."

#~ msgid "Port Facility"
#~ msgstr "Porto"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permite a uma cidade construir unidades marítimas veteranas.  "
#~ "Adicionalmente, unidades marítimas danificadas que permaneçam na cidade "
#~ "por um turno completo sem se movimentarem ficam completamente recuperadas."

#~ msgid "Research Lab"
#~ msgstr "Lab. de Pesquisa"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, um Lab. de Pesquisa aumenta a produção "
#~ "científica de uma cidade em 100%. Juntamente com uma Biblioteca e "
#~ "Universidade, um Lab. de Pesquisa aumenta a produção científica de uma "
#~ "cidade em 150%."

#~ msgid "SAM Battery"
#~ msgstr "Bateria SAM"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Duplica a defesa de todas as unidades dentro de uma cidade quando "
#~ "atacadas por unidades aéreas (não inclui helicópteros e mísseis)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protege a cidade e seus arredores (até 2 espaços de distância) de ataques "
#~ "de unidades nucleares. Uma unidade nuclear atacando uma cidade com Defesa "
#~ "SDI ou atacando uma unidade (ou deliberadamente explodida) dentro da "
#~ "faixa, é derrubado e simplesmente não tem efeito. Além disso, duplas de "
#~ "defesa para as unidades na cidade contra mísseis não-nucleares."

#~ msgid "Sewer System"
#~ msgstr "Sistema de Esgotos"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#~ msgid "Solar Plant"
#~ msgstr "Central Solar"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção de uma cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Solar juntas geram um "
#~ "bônus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Solar juntas dão um bônus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#~ msgid "Stock Exchange"
#~ msgstr "Bolsa"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Juntamente com um Banco, a Bolsa potencializa a coleta de impostos e a "
#~ "produção de luxo de uma cidade em 50%. Juntamente com um Mercado e um "
#~ "Banco, a Bolsa potencializa a coleta de impostos e a produção de luxo de "
#~ "uma cidade em 150%."

#~ msgid "Super Highways"
#~ msgstr "Auto Estradas"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Aumenta os recursos comerciais em 50% em todas os espaços com estradas ou "
#~ "ferrovias."

#~ msgid "Supermarket"
#~ msgstr "Supermercado"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta os recursos de comida em 50% em cado espaço de Fazenda que esteja "
#~ "sendo utilizada nos arredores da cidade.  Espaços de fazenda são aqueles "
#~ "que tiverem sido irrigados uma segunda vez."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "O mapa completo torna-se visível para o jogador que o possuir -- o "
#~ "jogador sempre possui conhecimento atualizado de todos os terrenos e "
#~ "cidades (mas não das unidades) apesar da fumaça de guerra. Permite que "
#~ "todos os jogadores comecem a construir partes da nave espacial (desde que "
#~ "tenham pesquisado as necessárias tecnologias)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Companhia Comercial A.Smith"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Melhorias de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#~ msgid "Eiffel Tower"
#~ msgstr "Torre Eiffel"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Sua reputação e boa vontade entre outas nações é recuperada quatro vezes "
#~ "mais rápido."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Funciona como se possuísse uma Barragem em cada cidade.  (Isto reduz a "
#~ "poluição e aumenta o efeito das Fábricas e Unidades Transformadoras.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em cada cidade (incluindo "
#~ "cidadãos descontentes com atividade militar)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Cruzada do Rei Ricardo"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Gera um recurso de escudo adicional em cada espaço em redor da cidade em "
#~ "que for construída."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Oficina do Leonardo"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Atualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional.  Torna "
#~ "todas as novas unidades marítimas em veteranas (em todas as cidades)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Embaixada de Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "O jogador que a possuir obtém uma embaixada junto de todos os jogadores."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
#~ "cidadãos descontentes em contentes em cada cidade; desta forma, não afeta "
#~ "cidadãos infelizes por atividade militar. A descoberta da Teologia "
#~ "aumenta o efeito de uma Catedral, tornando contente um cidadão "
#~ "descontente adicional.  A descoberta do Comunismo reduz o efeito de uma "
#~ "Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Conta como se tivesse um Celeiro em cada cidade."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Aumenta a produção científica em cada cidade que possua uma Biblioteca em "
#~ "50%.  (Conta como tendo um Lab. de Pesquisa em todas as suas cidades.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Estátua da Liberdade"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Academia Militar de Sun Tzu"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Todas as unidades recuperam dois pontos de resistência adicionais por "
#~ "turno."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Conta como um Posto de Polícia em cada cidade.  (Isto é, para cada "
#~ "cidade, reduz a infelicidade causada por unidades militares fora da "
#~ "cidade em 2 sob uma Democracia e em 1 sob uma República -- em outras "
#~ "palavras, isto neutraliza a infelicidade causada por uma simples unidade "
#~ "militar por cidade. Esta maravilha não tem qualquer efeito sob outras "
#~ "formas de governo.)"

#~ msgid "Capitalization"
#~ msgstr "Capitalização"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Esta não é uma construção normal.  Em vez disso, definir a produção de "
#~ "uma cidade como Capitalização significa que a sua produção de escudos é "
#~ "convertida em coleta fiscal (dinheiro)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Conjunto de regras Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Você está jogando com o estilo de regras civ2. Ele está bem perto das "
#~ "regras padrão do Freeciv, mas com alguns adicionais."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Nos termos da Monarquia, um rei ou rainha serve como uma figura "
#~ "hereditária para o seu governo.\n"
#~ "\n"
#~ "Monarquia sofre a mesma quantidade pequena de corrupção e desperdício que "
#~ "a República."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalismo"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Sumo Sacerdote"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Suma Sacedotiza"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Na democracia, os cidadãos governam diretamente através do voto sobre as "
#~ "questões. A democracia oferece o mais alto nível possível de comércio, "
#~ "mas também oferece o maior potencial de infelicidade. Não há corrupção "
#~ "durante a Democracia, mas os cidadãos se tornam muito chateados durante "
#~ "as guerras."

#~ msgid "Carthaginian"
#~ msgstr "Cartaginês"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Cartagineses"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Os Cartaginenses, descendentes dos comerciantes Fenícios, governavam um "
#~ "império naval no Mediterrâneo desde o séc V ao séc II DC. Cartago foi "
#~ "destruída por Roma em 146 DC."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "Gauleses"

#~ msgid "Japanese"
#~ msgstr "Japonês"

#~ msgid "?plural:Japanese"
#~ msgstr "Japoneses"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Segundo a mitologia japonesa tradicional, o Japão foi fundado no século 7 "
#~ "DC pelo ancestral imperador Jimmu."

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Shogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Shaman"

#~ msgid "Persian"
#~ msgstr "Persa"

#~ msgid "?plural:Persians"
#~ msgstr "Persas"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "O primeiro Império persa (aquemênida) durou de 550 DC a 330 DC, e o "
#~ "segundo (Sassânida), de 226 DC a 642 DC."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Os Sioux era uma nação norte-americana que lutou diversas batalhas "
#~ "decisivas contra os Estados Unidos. É constituído de três grupos "
#~ "distintos de tribos: os Lakota, os Dakota e os Nakota."

#~ msgid "Spanish"
#~ msgstr "Espanhol"

#~ msgid "?plural:Spanish"
#~ msgstr "Espanhóis"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "A atual nação Espanhola foi formada quando os governantes dos reinos de "
#~ "Castela e Aragão conduziram a reconquista da península Ibérica aos "
#~ "Moslems.  A reconquista ficou terminada em 1492 DC, o mesmo ano em que "
#~ "Colombo navegou."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Cardeal"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "Vikings"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Os Vikings atacavam e faziam comércio ao longo das costas da Europa entre "
#~ "800 DC e 1100 DC. Atacantes Viking vieram eventualmente a serem os "
#~ "governantes da Normandia, Rússia e um reino de curta duração na Sicília."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Jarl"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Jarl"

#~ msgid "Barbarian"
#~ msgstr "Bárbaro"

#~ msgid "?plural:Barbarians"
#~ msgstr "Bárbaros"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Desde o alvorecer da civilização, bárbaros têm sido uma ameaça para os "
#~ "povos de cultura em todos os lugares."

#~ msgid "Pirate"
#~ msgstr "Pirata"

#~ msgid "?plural:Pirates"
#~ msgstr "Piratas"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Assim como os homens honestos tem velejado os mares, os piratas tem sido "
#~ "a escória deles, habitando em toda a costa."

#~ msgid "Amphibious Warfare"
#~ msgstr "Guerra Anfíbia"

#~ m  †  †  €†  sgid "Combined Arms"
#~ msgstr "Armas Combinadas"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Reduz o efeito das Catedrais."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Permitir que colonos e engenheiros construam uma fortaleza."

#~ msgid "Economics"
#~ msgstr "Economia"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Aumenta o efeito dos Coliseus."

#~ msgid "Environmentalism"
#~ msgstr "Ambientalismo"

#~ msgid "Espionage"
#~ msgstr "Espionagem"

#~ msgid "Guerilla Warfare"
#~ msgstr "Táticas de Guerrilha"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Liderança"

#~ msgid "Machine Tools"
#~ msgstr "Máquinas-Ferramenta"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturização"

#~ msgid "Mobile Warfare"
#~ msgstr "Guerra Móvel"

#~ msgid "Monotheism"
#~ msgstr "Monoteísmo"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Dá uma unidade de movimento extra a unidades marítimas."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grandes filósofos de todo o mundo juntam-se à sua civilização; obtém um "
#~ "avanço científico imediato."

#~ msgid "Polytheism"
#~ msgstr "Politeísmo"

#~ msgid "Radio"
#~ msgstr "Rádio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Permitir que colonos e engenheiros construam bases aéreas."

#~ msgid "Refrigeration"
#~ msgstr "Refrigeração"

#~ msgid "Sanitation"
#~ msgstr "Sanitarização"

#~ msgid "Seafaring"
#~ msgstr "Navegação Alto-Mar"

#~ msgid "Stealth"
#~ msgstr "Camuflagem"

#~ msgid "Tactics"
#~ msgstr "Tática"

#~ msgid "Theology"
#~ msgstr "Teologia"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Melhorar o efeito das Catedrais."

#~ msgid "Warrior Code"
#~ msgstr "Código do Guerreiro"

#~ msgid "Glacier"
#~ msgstr "Geleira"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Glaciares são apenas encontrados nos extremos mais a norte ou a sul do "
#~ "mundo.  São muito frios, então difíceis de trabalhar."

#~ msgid "Iron"
#~ msgstr "Ferro"

#~ msgid "Furs"
#~ msgstr "Peles"

#~ msgid "Fruit"
#~ msgstr "Frutas"

#~ msgid "Buffalo"
#~ msgstr "Búfalos"

#~ msgid "Wheat"
#~ msgstr "Trigo"

#~ msgid "Peat"
#~ msgstr "Turfa"

#~ msgid "Pheasant"
#~ msgstr "Faisão"

#~ msgid "Ivory"
#~ msgstr "Marfim"

#~ msgid "Silk"
#~ msgstr "Seda"

#~ msgid "Spice"
#~ msgstr "Especiarias"

#~ msgid "Whales"
#~ msgstr "Baleias"

#~ msgid "Wine"
#~ msgstr "Vinho"

#~ msgid "Airbase"
#~ msgstr "Base aérea"

#, fuzzy
#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ " - Bases aéreas permitem que suas unidades aéreas pousem e reabasteçam. "
#~ "Unidades aéreas na base aérea podem ser atacadas por unidades terrestres, "
#~ "mas são mortas uma a uma, como na fortaleza."

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Qualquer tipo de terreno pode possuir um rio.  Um rio adiciona 1 recurso "
#~ "de comércio aos recursos produzidos por este espaço.  Também aumenta o "
#~ "fator de defesa de um espaço em 50%.  Finalmente, unidades terrestres "
#~ "também se podem mover ao longo de um Rio (mas não diagonalmente); "
#~ "movimento ao longo de um custa apenas 1/3 de um ponto de movimento.\n"
#~ "\n"
#~ "Estradas e ferrovias podem ser construídas em espaços com rio desde que a "
#~ "sua civilização tenha aprendido a tecnologia de Construção de Pontes."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "%s ainda não podem construir %s."

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Transformar Terreno"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Muito ruim ao atacar unidades AEGIS.\n"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helicóptero"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Assentados são uma das principais unidades do jogo. Bem como a construção "
#~ "de novas cidades, eles também podem melhorar o terreno, por exemplo, "
#~ "construção de irrigação , minas e estradas. Veja a seção da ajuda de "
#~ "Alterações de terreno para obter mais detalhes.\n"
#~ "\n"
#~ "Manutenção para os colonos está no alimento, bem como na produção, e um "
#~ "colono pode morrer se sua cidade fica sem suprimento alimentar. "
#~ "Assentados em uma república ou democracia requerem o dobro da quantidade "
#~ "de comida por turno e em sociedades comunistas ou fundamentalistas, três "
#~ "vezes mais."

#~ msgid "Engineers"
#~ msgstr "Engenheiros"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
#~ "dobro da velocidade. Engenheiros também podem executar transformações "
#~ "radicais no terreno (por exemplo converter Tundra em Deserto) coisas que "
#~ "estão além das capacidades dos Colonos.\n"
#~ "\n"
#~ "DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
#~ "Engenheiros requerem os mesmos recursos que os Colonos.\n"
#~ "\n"
#~ "DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise "
#~ "Explosivos antes da Oficina se tornar obsoleta.  Deste modo, os seus "
#~ "Colonos serão convertidos gratuitamente."

#~ msgid "Warriors"
#~ msgstr "Guerreiros"

#~ msgid "Archers"
#~ msgstr "Arqueiros"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Lutadores arqueiros com arco e flecha possuem bom valor ofensivo assim "
#~ "como defesa decente."

#~ msgid "Pikemen"
#~ msgstr "Lanceiros"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Equipados com longas lanças, os lanceiros substituem a falange como "
#~ "defensores prediletos da cidade."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Mosqueteiros são infantaria equipada com armas de fogo primárias e "
#~ "substituem os lanceiros como defensores da cidade."

#~ msgid "Fanatics"
#~ msgstr "Fanáticos"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
#~ "\n"
#~ "Nações Fundamentalistas podem manter unidades Fanáticas sem terem de "
#~ "pagar quaisquer escudos de manutenção."

#~ msgid "Partisan"
#~ msgstr "Guerrilheiro"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Fuzileiros Navais são infantaria que não especialistas em guerra marítima."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Partidários são guerreiros de guerrilha que são especialistas usando o "
#~ "terreno para sua vantagem.\n"
#~ "\n"
#~ "Um número de partidários são dados a você de graça quando um inimigo "
#~ "conquista sua cidade -- eles automaticamente assumem a posição defensiva "
#~ "ao redor da cidade vizinha -- mas somente sob estas condições:\n"
#~ " - O conflito de guerra deve ser conhecido ao menos por um jogador.\n"
#~ " - Você deve ser o jogador que originalmente construiu a cidade.\n"
#~ " - Você deve conhecer sobre o comunismo e pólvora.\n"
#~ " - Você deve executar ter uma democracia ou comunismo como governo."

#~ msgid "Alpine Troops"
#~ msgstr "Tropas Alpinas"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Tropas alpinas são unidades altamente móveis assim como excelente "
#~ "defensores."

#~ msgid "Marines"
#~ msgstr "Fuzileiros Navais"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr ""
#~ "Fuzileiros Navais são infantaria que não especialistas em guerra marítima."

#~ msgid "Paratroopers"
#~ msgstr "Paraquedistas"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Paraquedistas são especialistas em ataques aéreos."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "A Infantaria Mecanizada possui a mais forte defensiva de todas as "
#~ "unidades terrestres, mas apenas está disponível para o final da árvore "
#~ "tecnológica."

#~ msgid "Horsemen"
#~ msgstr "Cavaleiros"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Cavaleiros são guerreiros montados e uma tropa de choque primária que "
#~ "pode penetrar profundamente no território inimigo."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Carroça são carros de guerra puxados por cavalos, fortes porém mais caros "
#~ "que o cavaleiro."

#~ msgid "Elephants"
#~ msgstr "Elefantes"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Elefantes são animais grandes treinados para a guerra que são geralmente "
#~ "usados como fortes tropa de choque, mas tem defesa fraca contra a maioria "
#~ "das outras unidades."

#~ msgid "Crusaders"
#~ msgstr "Cruzados"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Cruzados são os mais disciplinados guerreiros montados e são guiados por "
#~ "grandes causas."

#~ msgid "Dragoons"
#~ msgstr "Dragões"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragões são guerreiros montados carregando armas de fogo primárias"

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Cavalaria são soldados montados e altamente treinados."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "A Artilharia são canhões atualizáveis .São atacantes muito fortes mas "
#~ "igualmente fracos ao defender e irão precisar de uma escolta para se "
#~ "tornarem efetivos."

#~ msgid "Howitzer"
#~ msgstr "Morteiro"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Morteiros são artilharia atualizada com defesa melhorada assim como as "
#~ "capacidades ofensivas."

#~ msgid "Helicopter"
#~ msgstr "Helicóptero"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "O Helicóptero é uma unidade muito poderosa visto que pode voar e "
#~ "conquistar cidades.  Devem ser utilizados com cautela pois perdem uma "
#~ "pequena quantidade de resistência por cada turno que não terminem numa "
#~ "cidade ou base aérea, excepto se possuir a maravilha das Nações Unidas e "
#~ "Helicópteros podem ser atacadas por unidades no solo."

#~ msgid "Stealth Fighter"
#~ msgstr "Caça Camuflado"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Um Caça melhorado, com maior poder de ataque e um maior raio de ação."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombardeiro Camuflado"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Um Bombardeiro melhorado, com maior poder de ataque e um maior raio de "
#~ "ação."

#~ msgid "Caravel"
#~ msgstr "Caravela"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "A caravela substitui o trireme e é muito mais confiável em mares abertos."

#~ msgid "Galleon"
#~ msgstr "Galeão"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "A Galeão é uma nave puramente de transporte e não pode atacar outras "
#~ "naves, mas ela pode defender-se quando atacada."

#~ msgid "Destroyer"
#~ msgstr "Destroyer"

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "DICA:  Uma unidade muito rápida, que é muito útil para detectar e "
#~ "destruir Transportadores inimigos."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Cruzador AEGIS"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "O cruzador AEGIS é equipado com um avançado sistema de míssil defensivo."

#~ msgid "Cruise Missile"
#~ msgstr "Míssil Cruzador"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Cavaleiros são guerreiros montados e uma tropa de choque primária que "
#~ "pode penetrar profundamente no território inimigo."

#, fuzzy
#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em "
#~ "torno da sua amada pátria livres de navios inimigos."

#~ msgid "Spy"
#~ msgstr "Espião"

#, fuzzy
#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Um espião é mais hábil na arte da espionagem do que seu antecessor "
#~ "Diplomata.\n"
#~ "\n"
#~ "Ela pode desempenhar todas as funções do diplomata, veja à entrada "
#~ "Diplomata para mais detalhes. Ao contrário de um diplomata, um espião "
#~ "também pode sobreviver a uma operação em uma cidade estrangeira e se "
#~ "tornam mais experientes com os resultado. Espiões também são mais "
#~ "eficazes do que Diplomatas na defesa das cidades contra diplomatas "
#~ "estrangeiros e espiões.\n"
#~ "\n"
#~ "Um espião também pode ser usado para:\n"
#~ "  - sabotagem uma unidade inimiga (reduzindo seus pontos de vida pela "
#~ "metade), se está sozinho em um espaço e os jogadores estão em guerra;\n"
#~ "  - envenenar o abastecimento de água de uma cidade inimiga (redução da "
#~ "população por uma e esvaziamento do armazém);\n"
#~ "  - roubar tecnologia específica (com uma redução da chance de sucesso);\n"
#~ "  - roubar tecnologias mais longe de uma cidade que já foi roubada "
#~ "(embora as cidades se tornem mais resistentes a cada vez que são "
#~ "roubadas);\n"
#~ "  - sabotagem de alvos pré-determinados da cidade (com uma redução da "
#~ "chance de sucesso).\n"
#~ "\n"
#~ "Um espião que sobrevive as ações mais agressivas (sabotagem, roubo, "
#~ "incitação à rebelião, e envenenamento) foge com segurança para a cidade "
#~ "amigável mais próxima."

#~ msgid "Freight"
#~ msgstr "Frete"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "A unidade de frete substitui a Caravana, movimentando-se ao dobro da "
#~ "velocidade."

#~ msgid "Explorer"
#~ msgstr "Explorador"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Exploradores são indivíduos muito bravos e muito úteis para mapear "
#~ "território desconhecido."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto num espaço sem unidades defensoras, é "
#~ "pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Você encontrou %d moedas."
#~ msgstr[1] "Você encontrou %d moedas."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Você encontrou %s em antigos pergaminhos de sabedoria."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Os %s adquiriram %s em antigos pergaminhos de sabedoria."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Um bando de mercenários amistosos juntou-se à sua causa."

#~ msgid "You found a friendly city."
#~ msgstr "Você encontrou uma cidade amistosa."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Você impressionou nômades amistosos, que se juntam à sua causa."

#~ msgid "An abandoned village is here."
#~ msgstr "Existe aqui um vilarejo abandonado."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Você incitou uma horda de bárbaros!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "O seu %s foi morto por bárbaros!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "Neutro"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Medieval"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Moderno"

#~ msgid "?nationgroup:African"
#~ msgstr "Africano"

#~ msgid "?nationgroup:American"
#~ msgstr "Americano"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Asiático"

#~ msgid "?nationgroup:European"
#~ msgstr "Europeu"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Oceânico"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Asiático"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Permite a uma cidade crescer para além do tamanho 8. Um sistema de "
#~ "encanamento também é necessário para uma cidade crescer mais que 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entreter os cidadãos de uma cidade, torna 3 cidadãos descontentes em "
#~ "contentes.  (Quatro, após a descoberta da Eletricidade.)"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma "
#~ "Democracia, um Tribunal torna 1 cidadão descontente em contente.  Também "
#~ "reduz em metade a distância efetiva em relação à capital, para efeitos de "
#~ "cálculo de custo de revolta."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Aumenta o efeito da Fábrica e da Manufatura na produção de escudo de uma "
#~ "cidade, e também reduz a quantidade de poluição gerada por essa produção. "
#~ "Uma Usina Hidrelétrica, em combinação com uma fábrica ou manufatura dá um "
#~ "bônus de produção de 75% acima do nível, sem nenhuma dessas melhorias, "
#~ "dando a poluição de apenas 75% da combinação equivalente a uma usina, uma "
#~ "central hidroelétrica, fábrica e manufatura juntas dão um bônus de "
#~ "produção de 150% com a poluição de apenas 50% da combinação equivalente a "
#~ "uma central elétrica.\n"
#~ "\n"
#~ "Em cada cidade, apenas uma Usina, Hidrelétrica, Usina Nuclear, ou planta "
#~ "solar pode ter efeito em qualquer momento."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Aumenta a produção científica de uma cidade em 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Aumenta o efeito da Fábrica e da Manufatura na produção de escudo de uma "
#~ "cidade, e também reduz a quantidade de poluição gerada por essa produção. "
#~ "Uma Usina Nuclear, em combinação com uma fábrica ou manufatura dá um "
#~ "bônus de produção de 75% acima do nível, sem nenhuma dessas melhorias, "
#~ "dando a poluição de apenas 75% da combinação equivalente a uma usina, uma "
#~ "central nuclear, fábrica e manufatura juntas dão um bônus de produção de "
#~ "150% com a poluição de apenas 50% da combinação equivalente a uma central "
#~ "elétrica.\n"
#~ "\n"
#~ "Em cada cidade, apenas uma Usina, Hidrelétrica, Usina Nuclear, ou planta "
#~ "solar pode ter efeito em qualquer momento."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bônus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bônus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, um Lab. de Pesquisa aumenta a produção "
#~ "científica de uma cidade em 200%. Juntamente com uma Biblioteca e "
#~ "Universidade, um Lab. de Pesquisa aumenta a produção científica de uma "
#~ "cidade em 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Aumenta o efeito da Fábrica e da Manufatura na produção de escudo de uma "
#~ "cidade, e também reduz muito a quantidade de poluição gerada por essa "
#~ "produção. Uma Usina Solar, em combinação com uma fábrica ou manufatura dá "
#~ "um bônus de produção de 75% acima do nível, sem nenhuma dessas melhorias, "
#~ "dando a poluição de apenas 50% da combinação equivalente a uma usina, uma "
#~ "central solar, fábrica e manufatura juntas dão um bônus de produção de "
#~ "150% e elimina toda a poluição gerada naquela cidade.\n"
#~ "\n"
#~ "Em cada cidade, apenas uma Usina, Hidrelétrica, Usina Nuclear, ou planta "
#~ "solar pode ter efeito em qualquer momento."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna um cidadão descontente em contente.  O avanço Misticismo como uma "
#~ "maravilha dobra este efeito. Com ambos: o Misticismo e Oráculo, 4 "
#~ "cidadãos são tornados contentes. Isto não afeta a infelicidade causada "
#~ "por atividades militares."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Juntamente com uma Biblioteca, uma Universidade aumenta a produção "
#~ "científica de uma cidade em 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Melhorias de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Esta maravilhosa meta-científica torna um cidadão descontente em contente "
#~ "em todas as cidades (incluindo cidadãos infelizes por atividade militar)."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Sua reputação e boa vontade entre outas nações é recuperada duas vezes "
#~ "mais rápido."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Aumenta a produção científica em 100% em cada cidade que você controla "
#~ "que possui uma Universidade."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional.  Torna "
#~ "todas as novas unidades marítimas em veteranas (em todas as cidades)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construída a maravilha."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "A quantidade de comida armazenada e perdida quando uma de suas cidades "
#~ "crescer ou encolher em 25%. Isto leva a que uma cidade cresça mais "
#~ "rapidamente e melhor resista à fome. Cumulativo com armazém."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Aumenta a produção científica em cada cidade com um Lab. de Pesquisas em "
#~ "100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas no primeiro nível. "
#~ "A probabilidade de uma unidade se tornar veterana após uma batalha "
#~ "aumenta em metade."

#~ msgid "Coinage"
#~ msgstr "Cunhagem"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Isto não é uma melhoria normal.  Em vez disso, definir a produção de uma "
#~ "cidade como Cunhagem significa que a sua produção de escudos é convertida "
#~ "em coleta de impostos (dinheiro, moedas!)."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Era da eletricidade"

#~ msgid "Default ruleset"
#~ msgstr "Pré-definição padrão"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Você está jogando Freeciv com as regras padrão."

#, fuzzy
#~ msgid "BCE"
#~ msgstr "BC"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Energia Nuclear"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Permitir que colonos, trabalhadores e engenheiros construam uma fortaleza."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Aumenta a visão das unidades quando em uma fortaleza."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Tentativa em estabelecer rota comercial para %s falhou."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Permitir trabalhadores e engenheiros a construir bases aéreas e boias."

#~ msgid "Lake"
#~ msgstr "Lago"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Lagos são corpos substanciais de água fresca."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Oceanos rasos são encontrados principalmente próximos de zonas costeiras, "
#~ "e muitas vezes são ricas fontes de alimentos e outros recursos. Eles "
#~ "podem ser atravessado por unidades navais, incluindo Trirremes."

#~ msgid "Deep Ocean"
#~ msgstr "Oceano Profundo"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Oceanos profundos cobrem a maior parte do munda a partir da costa, e "
#~ "apenas unidades marítimas (Sem incluir Triremes) podem viajar neles."

#~ msgid "Buoy"
#~ msgstr "Boia"

#, fuzzy
#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "- Boias podem ser construídas no oceano (por unidades em um navio de mar) "
#~ "e dão-lhe uma visibilidade permanente da área do mapa em torno deles."

#~ msgid "Ruins"
#~ msgstr "Ruínas"

#~ msgid "hardened"
#~ msgstr "endurecer"

#~ msgid "elite"
#~ msgstr "elite"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Lider"

#~ msgid "?unit:Workers"
#~ msgstr "Trabalhadores"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Trabalhadores são semelhantes aos colonos que podem melhorar o terreno - "
#~ "veja a seção Alterações de terreno da ajuda para mais detalhes sobre as "
#~ "melhorias disponíveis. No entanto, os trabalhadores não podem construir "
#~ "novas cidades."

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
#~ "dobro da velocidade.  Os Engenheiros também podem executar transformações "
#~ "radicais no terreno (por exemplo converter Tundra em Deserto) que estão "
#~ "para além das capacidades dos Colonos.\n"
#~ "\n"
#~ "DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
#~ "Engenheiros requerem os mesmos recursos que os Colonos.\n"
#~ "\n"
#~ "DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise "
#~ "Explosivos antes da Oficina se tornar obsoleta.  Deste modo, os seus "
#~ "Colonos serão convertidos gratuitamente."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "O Trireme é o seu primeiro unidade de bote. Ele pode ajudar como uma nave "
#~ "transportadora e possui uma capacidade ofensiva rudimentar, e não entra "
#~ "em qualquer espaço do oceano."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "A caravela substitui o Trireme e pode entrar em qualquer espaço do oceano."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Paz"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Paz"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Time"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Guerra"

#~ msgid "?unit:Leader"
#~ msgstr "Lider"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Este é você, se você perdeu esta unidade, você perdeu o jogo. Ou não"

#~ msgid "AWACS"
#~ msgstr "SAAC"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "O SAAC (Sistema Aéreo de Alerta e Controle) consiste num avião com um "
#~ "radar avançado que pode determinar a localização de unidades inimigas "
#~ "numa grande área."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Permite a uma cidade crescer para além do tamanho 8. Um sistema de "
#~ "encanamento também é necessário para uma cidade crescer mais que 12."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permite a uma cidade crescer para além do tamanho 8. Um sistema de "
#~ "encanamento também é necessário para uma cidade crescer mais que 12."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Servidor"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Lab. de Pesquisa"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Experimental"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Lider"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Permite a uma cidade crescer para além do tamanho 8. Um sistema de "
#~ "encanamento também é necessário para uma cidade crescer mais que 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Uma Catedral torna 3 cidadãos descontentes em contentes em uma cidade, "
#~ "tornando mais fácil a manutenção da ordem nessa cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando um cidadão adicional "
#~ "de descontente em contente.  A descoberta do Comunismo reduz o efeito de "
#~ "uma Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
#~ "defesa das unidades contidas na cidade contra unidades terrestres e "
#~ "helicópteros.  São ineficazes contra unidades aerotransportadas e "
#~ "marítimas bem como Howitzers.  Muralhas também impedem a redução da "
#~ "população que ocorre quando uma unidade defensora é destruída por uma "
#~ "unidade terrestre."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma "
#~ "Democracia, um Tribunal torna 1 cidadão descontente em contente.  Também "
#~ "reduz em metade a distância efetiva em relação à capital, para efeitos de "
#~ "cálculo de custo de revolta."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
#~ "também contribuir significativamente para a poluição."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "A quantidade de comida armazenada será colocada a metade sempre que a "
#~ "cidade com Celeiro aumente ou diminua. Isto leva a que uma cidade cresça "
#~ "mais rapidamente e resista melhor à fome."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Aumenta a produção científica de uma cidade em 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
#~ "também contribuir significativamente para a poluição."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Dá um recurso extra de escudo para todos os espaços de Oceano.  A cidade "
#~ "tem de ser costeira para poder construir esta melhoria."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em cada cidade (incluindo "
#~ "cidadãos descontentes com atividade militar)."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bônus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bônus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "A construção de um Centro de Reciclagem reduz a quantidade de poluição "
#~ "gerada pela produção de uma cidade em 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Duplica a defesa de todas as unidades dentro de uma cidade quando "
#~ "atacadas por unidades aéreas (não inclui helicópteros e mísseis)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protege a cidade e seus arredores (até 2 espaços de distância) de ataques "
#~ "de unidades nucleares. Uma unidade nuclear atacando uma cidade com Defesa "
#~ "SDI ou atacando uma unidade (ou deliberadamente explodida) dentro da "
#~ "faixa, é derrubado e simplesmente não tem efeito. Além disso, duplas de "
#~ "defesa para as unidades na cidade contra mísseis não-nucleares."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Aumenta o luxo e coleta de impostos numa cidade em 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Cada espaço em redor da cidade em que esta maravilha for construída e que "
#~ "já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna um cidadão descontente em contente.  O avanço Misticismo como uma "
#~ "maravilha dobra este efeito. Com ambos: o Misticismo e Oráculo, 4 "
#~ "cidadãos são tornados contentes. Isto não afeta a infelicidade causada "
#~ "por atividades militares."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "O mapa completo torna-se visível para o jogador que o possuir -- o "
#~ "jogador sempre possui conhecimento atualizado de todos os terrenos e "
#~ "cidades (mas não das unidades) apesar da fumaça de guerra. Permite que "
#~ "todos os jogadores comecem a construir partes da nave espacial (desde que "
#~ "tenham pesquisado as necessárias tecnologias)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Melhorias de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Cada espaço em redor da cidade em que esta maravilha for construída e que "
#~ "já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Esta maravilhosa meta-científica torna um cidadão descontente em contente "
#~ "em todas as cidades (incluindo cidadãos infelizes por atividade militar)."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "A viagem de Charles Darwin iniciou a descoberta da evolução das espécies, "
#~ "que inspirou grande confiança na ciência. Oferece dois avanços "
#~ "tecnológicos imediatos."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Sua reputação e boa vontade entre outas nações é recuperada duas vezes "
#~ "mais rápido."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em cada cidade (incluindo "
#~ "cidadãos descontentes com atividade militar)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Reduz a infelicidade causada pela agressividade das unidades militares "
#~ "fora da cidade, em 2 sob uma Democracia e em 1 sob uma República -- em "
#~ "outras palavras, isso neutraliza a infelicidade causada por uma simples "
#~ "unidade militar. Esta melhoria não tem qualquer efeito sob outras formas "
#~ "de governo."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional.  Torna "
#~ "todas as novas unidades marítimas em veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas no primeiro nível. "
#~ "A probabilidade de uma unidade se tornar veterana após uma batalha "
#~ "aumenta em metade."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Divertem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes.  (Quatro após a descoberta da Eletricidade.)"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construída a maravilha."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Estátua da Liberdade"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construída a maravilha."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Cada espaço em redor da cidade em que esta maravilha for construída e que "
#~ "já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Interno"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatro de Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas no primeiro nível. "
#~ "A probabilidade de uma unidade se tornar veterana após uma batalha "
#~ "aumenta em metade."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Reduz a infelicidade causada pela agressividade das unidades militares "
#~ "fora da cidade, em 2 sob uma Democracia e em 1 sob uma República -- em "
#~ "outras palavras, isso neutraliza a infelicidade causada por uma simples "
#~ "unidade militar. Esta melhoria não tem qualquer efeito sob outras formas "
#~ "de governo."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Conjunto de regras Civ2"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "No despotismo, você é o senhor absoluto de seu povo. Seu controle sobre "
#~ "seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "Despotismo sofre o maior nível de corrupção de todas as formas de governo."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismo é uma forma de governo organizada em torno de um conjunto "
#~ "de crenças. As crenças, normalmente religiosas em natureza, formam um "
#~ "conjunto rígido de acções e reacções tanto do governante como do povo.\n"
#~ "\n"
#~ "Numa sociedade fundamentalista, o povo e os governantes estão "
#~ "inteiramente devotados às suas crenças, e estão normalmente dispostos a "
#~ "morrer para as manter.\n"
#~ "\n"
#~ "Melhorias que normalmente convertam cidadãos infelizes para cidadãos "
#~ "contentes, produzem \"pagadores\" (moedas) equivalentes para o número de "
#~ "pessoas que desejam converter e não requerem manutenção."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Refrigeração"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Na democracia, os cidadãos governam diretamente através do voto sobre as "
#~ "questões. A democracia oferece o mais alto nível possível de comércio, "
#~ "mas também oferece o maior potencial de infelicidade. Não há corrupção "
#~ "durante a Democracia, mas os cidadãos se tornam muito chateados durante "
#~ "as guerras."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Aumenta o efeito dos Coliseus."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Você pode apenas atualizar unidades em suas cidades."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Diminui as chances de praga em suas cidades.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Qualquer tipo de terreno pode possuir um rio.  Um rio adiciona 1 recurso "
#~ "de comércio aos recursos produzidos por este espaço.  Também aumenta o "
#~ "fator de defesa de um espaço em 50%.  Finalmente, unidades terrestres "
#~ "também se podem mover ao longo de um Rio (mas não diagonalmente); "
#~ "movimento ao longo de um custa apenas 1/3 de um ponto de movimento.\n"
#~ "\n"
#~ "Estradas e ferrovias podem ser construídas em espaços com rio desde que a "
#~ "sua civilização tenha aprendido a tecnologia de Construção de Pontes."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Lider"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Assentados são uma das principais unidades do jogo. Bem como a construção "
#~ "de novas cidades, eles também podem melhorar o terreno, por exemplo, "
#~ "irrigação de construção, minas e estradas. Veja a seção de alterações de "
#~ "terreno da ajuda para obter mais detalhes.\n"
#~ "\n"
#~ "Manutenção para os colonos está no alimento, bem como a produção, e um "
#~ "colono pode morrer se sua cidade fica sem apoio alimentar. Assentados em "
#~ "uma república ou democracia requer o dobro da quantidade de comida por "
#~ "turno."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Migração"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legião são fortemente armados e com uma infantaria bem disciplinada e "
#~ "também com um excelente valor ofensivo."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
#~ "\n"
#~ "Nações Fundamentalistas podem manter unidades Fanáticas sem terem de "
#~ "pagar quaisquer escudos de manutenção."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Elefantes são animais grandes treinados para a guerra que são geralmente "
#~ "usados como fortes tropa de choque, mas tem defesa fraca contra a maioria "
#~ "das outras unidades."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "O Helicóptero é uma unidade muito poderosa visto que pode voar e "
#~ "conquistar cidades.  Devem ser utilizados com cautela pois perdem uma "
#~ "pequena quantidade de resistência por cada turno que não terminem numa "
#~ "cidade ou base aérea, excepto se possuir a maravilha das Nações Unidas e "
#~ "Helicópteros podem ser atacadas por unidades no solo."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "O cruzador é uma unidade de bote de forte ofensiva"

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "O Couraçado é uma nave armada que é muito mais robusta que o Fragata mas "
#~ "perde tardiamente a capacidade de transporte."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "Uma Couraçado melhorado, com melhor taxa de movimento e visão.\n"
#~ "\n"
#~ "DICA:  Uma unidade muito rápida, que é muito útil para detectar e "
#~ "destruir Transportadores inimigos."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "DICA:  Uma unidade muito rápida, que é muito útil para detectar e "
#~ "destruir Transportadores inimigos."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Conectar ao Servidor Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Seleção do Servidor Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Checar a Senha"

#~ msgid "Freeciv Server List"
#~ msgstr "Lista de Servidores Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nome Servidor                       Porta Versão      Estado  Jogadores "
#~ "Observações"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "As seguintes cláusulas foram acordadas:"

#~ msgid "Erase clause"
#~ msgstr "Apagar cláusula"

#~ msgid "Shared vision"
#~ msgstr "Visão compartilhada"

#~ msgid "Goto and Close"
#~ msgstr "Ir para e Fechar"

#~ msgid "Select Unit(s)"
#~ msgstr "Selecionar Unidade(s)"

#~ msgid "Variant:"
#~ msgstr "Variante:"

#~ msgid "Firepower:"
#~ msgstr "Poder de Fogo:"

#~ msgid "Movement/Defense:"
#~ msgstr "Movimento/Defesa:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Comida/Recursos/Comércio:"

#~ msgid "Road Result/Time:"
#~ msgstr "Resultado/Tempo Estrada:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Resultado/Tempo Irrigação:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Resultado/Tempo Mina:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Resultado/Tempo Trans:"

#~ msgid "Select a city:"
#~ msgstr "Selecione uma cidade:"

#~ msgid "Center"
#~ msgstr "Centrar"

#~ msgid "Select destination:"
#~ msgstr "Selecione um destino:"

#~ msgid "Unit Commands"
#~ msgstr "Comandos de Unidade"

#~ msgid "Make new homecity"
#~ msgstr "Faz Terra Natal"

#~ msgid "Where to Display Messages"
#~ msgstr "Onde Mostrar Mensagens"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Sai = Janela saida, Men = Janela mensagens,\n"
#~ "Ind = Janela individual"

#~ msgid " Out Mes Pop"
#~ msgstr " Sai Men Ind"

#~ msgid "Rates"
#~ msgstr "Taxas"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Selecione taxa imposto, luxo e ciência:"

#~ msgid "Change"
#~ msgstr "Mudar"

#~ msgid "Help:"
#~ msgstr "Ajuda:"

#~ msgid "Citizen governor..."
#~ msgstr "Governador..."

#~ msgid "Add Preset"
#~ msgstr "Adicionar pré-definição"

#~ msgid "Remove Preset"
#~ msgstr "Remover Pré-definição"

#~ msgid "Control City"
#~ msgstr "Controlar Cidade"

#~ msgid "Release City"
#~ msgstr "Libertar cidade"

#~ msgid "Minimal Surplus:"
#~ msgstr "Excedente Mínimo:"

#~ msgid "Factor:"
#~ msgstr "Fator:"

#~ msgid "Remove preset?"
#~ msgstr "Remover pré-definição?"

#~ msgid "City Options"
#~ msgstr "Opções da Cidade"

#~ msgid "Make new citizens into:     "
#~ msgstr "Criar novos cidadãos em:    "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Dissolver se construir colono com tamanho 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Atacar automaticamente contra unidades terrestres:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Atacar automaticamente contra unidades marítimas: "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Atacar automaticamente contra unidades aéreas:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Atacar automaticamente contra helicópteros:       "

#~ msgid "Popup"
#~ msgstr "Janela"

#~ msgid "Change All..."
#~ msgstr "Alterar Tudo..."

#~ msgid "Configure..."
#~ msgstr "Configurar..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configurar Relatório Cidades"

#~ msgid "Set columns shown"
#~ msgstr "Definir colunas visíveis"

#~ msgid "Change Production Everywhere"
#~ msgstr "Muda a Produção em Todos os Lugares"

#~ msgid "From:"
#~ msgstr "De:"

#~ msgid "To:"
#~ msgstr "Para:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nome Edifício       Contagem Custo Total"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "*"

#~ msgid "Sell All"
#~ msgstr "Vender Todos"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Tipo Unidade         Atualizar  Em Curso Ativa   Escudo     Comida"

#~ msgid "Available worklists"
#~ msgstr "Listas de tarefas disponíveis"

#~ msgid "Rename"
#~ msgstr "Renomear"

#~ msgid "Rename worklist"
#~ msgstr "Renomear lista tarefas"

#~ msgid "Insert"
#~ msgstr "Inserir"

#~ msgid "Delete"
#~ msgstr "Apagar"

#~ msgid "Orders"
#~ msgstr "Ordens"

#~ msgid "Reports"
#~ msgstr "Relatórios"

#~ msgid "Editor"
#~ msgstr "Editor"

#~ msgid "Select new production"
#~ msgstr "Selecione uma nova produção"

#~ msgid "Production Worklist"
#~ msgstr "Lista de Tarefas de Produção"

#~ msgid "Current worklist"
#~ msgstr "Listas de tarefas atual"

#~ msgid "Available targets"
#~ msgstr "Alvos disponíveis"

#~ msgid "Prepend"
#~ msgstr "Prefixar"

#~ msgid "Up"
#~ msgstr "Cima"

#~ msgid "Down"
#~ msgstr "Baixo"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Mostrar alvos futuros:"

#~ msgid "Trade Routes"
#~ msgstr "Rotas Comerciais"

#~ msgid "Darn"
#~ msgstr "Irra"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "A Sua Caravana Chegou"

#~ msgid "Establish trade route"
#~ msgstr "Estabelece rota comercial"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Escolha A Estratégia Do Seu Diplomata"

#~ msgid "Investigate City (free)"
#~ msgstr "Investiga Cidade (grátis)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotagem Industrial"

#~ msgid "Steal"
#~ msgstr "Roubar"

#~ msgid "Your New Government"
#~ msgstr "O Seu Novo Governo"

#~ msgid "Select government type:"
#~ msgstr "Selecione o tipo de governo:"

#~ msgid "Choose unit activity:"
#~ msgstr "Selecionar atividade da unidade:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "O Freeciv é um software gratuito e você pode distribuir cópias dele\n"
#~ "sob certas condições; Veja o item \"Licença\" no menu de Ajuda.\n"
#~ "Agora.. acabe com eles!"

#~ msgid " Sell "
#~ msgstr " Vender "

#~ msgid "Rename..."
#~ msgstr "Renomear..."

#~ msgid "Activate Units"
#~ msgstr "Ativar Unidades"

#~ msgid "Unit List..."
#~ msgstr "Lista Unidades..."

#~ msgid "City Options..."
#~ msgstr "Opções da Cidade..."

#~ msgid " Buy "
#~ msgstr " Comprar "

#~ msgid "Change..."
#~ msgstr "Alterar..."

#~ msgid "Worklist..."
#~ msgstr "Listas de tarefas..."

#~ msgid "Supported units:"
#~ msgstr "Unidades suportadas:"

#~ msgid "Units present:"
#~ msgstr "Unidades presentes:"

#~ msgid "Select nation and name:"
#~ msgstr "Selecionar a nação e o nome:"

#~ msgid "Pick Name"
#~ msgstr "Selecionar Nome"

#~ msgid "Select your sex:"
#~ msgstr "Selecione o seu sexo:"

#~ msgid "Male  "
#~ msgstr "Masculino"

#~ msgid "Select city style:"
#~ msgstr "Selecione o estilo de cidade:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nome             Nação        Embaixada Estado.Dipl    Visão   "
#~ "Reputação     Estado   Servidor"

#~ msgid "Intelligence"
#~ msgstr "Espionagem"

#~ msgid "Meet"
#~ msgstr "Encontro"

#~ msgid "Cancel pact"
#~ msgstr "Cancelar pacto"

#~ msgid "Goto location"
#~ msgstr "Ir para localização"

#~ msgid "Popup City"
#~ msgstr "Mostrar Cidade"

#~ msgid "Pregame"
#~ msgstr "Pré-jogo"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nome              Líder Pronto          Nação          "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "_Pegar jogador"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv é um jogo de estratégia baseado em turnos, em que cada jogador se "
#~ "torna o líder de uma civilização. Você compete contra vários adversários "
#~ "para encontrar cidades, usá-las para o apoio militar e economia e, "
#~ "finalmente a conquista de um império que irá sobreviver a todos os "
#~ "encontros com os seus vizinhos e sair vitorioso. Cada oponente pode ser "
#~ "outro ser humano ou usuário controlado pelo computador. Todos os "
#~ "jogadores começam no início da história com um punhado de unidades - "
#~ "geralmente com um explorador e um casal de colonos em 4000 AC -- e correm "
#~ "para se expandir a partir dos humildes começos."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Adquirir sucesso requer um balanço entre expansão econômica, firmeza "
#~ "militar e desenvolvimento tecnológico. Não somente deve ser desenvolver "
#~ "os 3 em sincronia para expandir. Você deve defender o seu império, mas "
#~ "algum dos 3 podem prover vitória sobre os outros oponentes:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Assim como em outros jogos de conquista e expansão, você é declarado "
#~ "vencedor por padrão uma vez que a última cidade e unidade de cada uma das "
#~ "outras civilizações estejam destruídas."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Uma vez que o progresso tecnológico este comprado em sua idade de "
#~ "espaço, você pode lançar uma nave espacial destinada ao Centurião Alfa; a "
#~ "primeira civilização que alcançar o sistema vence."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - Na ausência de outros meios para determinar a vitória, o jogo irá "
#~ "terminar no ano 2000 DC se nenhuma nave espacial ainda estive sido "
#~ "lançada. As nações sobreviventes então são avaliadas e a com maior "
#~ "pontuação é a vencedora."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Apesar de cada jogo ser diferente, existe uma estratégia básica que a "
#~ "maioria dos jogadores segue, especialmente no início do jogo."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Estes passos podem variar de acordo com as opções do servidor mas, em "
#~ "geral, os passos são: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Escolher um local para a primeira cidade.\n"
#~ " 1. Cartografar o terreno.\n"
#~ " 2. Defender as cidades.\n"
#~ " 3. Decidir que unidades construir primeiro.\n"
#~ " 4. Construir melhoramentos agrícolas.\n"
#~ " 5. Selecionar locais para novas cidades.\n"
#~ " 6. Gerir as cidades.\n"
#~ " 7. Interagir com outros jogadores (diplomacia).\n"
#~ " 8. Explorar o mundo.\n"
#~ " 9. Coisas a ter em mente.\n"
#~ "10. Crie a sua própria estratégia de jogo.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Escolher um local para a primeira cidade.\n"
#~ "\n"
#~ "    Comece o jogo explorando BREVEMENTE os arredores de modo a encontrar "
#~ "um bom local para construir a sua primeira cidade.  Não se deixe já "
#~ "tentar em investigar as cidades com telhados amarelos - elas podem conter "
#~ "tribos bárbaras.  Construa a cidade próxima de recursos e talvez próxima "
#~ "do mar.  Tenha em conta que a cidade que construir primeiro irá ser a sua "
#~ "capital!  A ideia é atingir um equilíbrio entre o tempo gasto a procurar "
#~ "por um bom local e em construir a sua primeira cidade o mais cedo "
#~ "possível."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Cartografar o terreno.\n"
#~ "\n"
#~ "    Depois de ter fundado a sua capital, ela irá começar a produzir uma "
#~ "unidade de Guerreiros.  Estas unidades podem ser utilizadas para vaguear, "
#~ "explorando o terreno.  Lembre-se, é arriscado deixar uma cidade sem "
#~ "defesa, portanto talvez deva deixar o primeiro guerreiro na cidade, e "
#~ "esperar pelo guerreiro seguinte para explorar.  Se tiver iniciado o jogo "
#~ "com uma unidade de Exploradores deve obviamente utilizá-la para explorar!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Defender as cidades.\n"
#~ "\n"
#~ "    Neste ponto deve defender as suas cidades deixando sempre uma unidade "
#~ "de guerreiros nelas.  À medida que a sua civilização desenvolve unidades "
#~ "com maior poder defensivo substitua as unidades obsoletas por novas para "
#~ "assegurar uma defesa máxima às suas cidades.  As unidades mais "
#~ "frequentemente utilizadas para defesa são (em ordem de poder):  "
#~ "Guerreiros, Falange, Lanceiros, Mosqueteiros e Carabineiros."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Tenha em mente que com certos tipos de governo, as unidades militares "
#~ "dentro ou fora das cidades podem criar ou reduzir o descontentamento. "
#~ "Recorde-se também que quando uma unidade se encontra dentro de uma cidade "
#~ "ela recebe um bônus defensivo de 50% como se estivesse fortificada. "
#~ "Quando uma nova cidade é fundada, a cidade começa por produzir a melhor "
#~ "unidade defensiva disponível de acordo com a lista anteriormente "
#~ "mencionada."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Decidir que unidades construir primeiro.\n"
#~ "\n"
#~ "    Depois de construir uma ou duas unidades de Guerreiros, comece a "
#~ "construir Colonos.  O segundo Colono pode ser utilizado para construir "
#~ "estradas e irrigar os terrenos de cultivo próximos da cidade, e o "
#~ "terceiro pode ser utilizado para fundar uma nova cidade.  Ou pode "
#~ "utilizar o segundo Colono para fundar outra cidade, e o terceiro para "
#~ "melhoramentos agrícolas nos terrenos de cultivo em redor das cidades.  "
#~ "Tenha em mente que uma população elevada aumenta a produtividade e o "
#~ "ritmo de pesquisa da sua civilização."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Construir melhoramentos agrícolas.\n"
#~ "\n"
#~ "    Cada cidade está rodeada por uma área de terrenos de cultivo que pode "
#~ "ser utilizada para cultivar comida, produzir bens e gerar comércio.  A "
#~ "quantidade de recursos gerados poder ser aumentada utilizando Colonos "
#~ "para melhorar esses terrenos.  O terreno pode ser melhorado construindo "
#~ "estradas, irrigação, minas, etc."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Selecionar locais para novas cidades.\n"
#~ "\n"
#~ "    A melhor localização para uma cidade é uma questão de gosto.  Uma "
#~ "cidade localizada junto à costa é mais facilmente avistada pelos "
#~ "adversários, mas pode também servir como um porto para unidades "
#~ "marítimas.  (Normalmente torna-se necessário construir posteriormente uma "
#~ "defesa costeira).  A melhor estratégia é construir de ambos os tipos, mas "
#~ "tenha em conta que os seus adversários vão ter mais dificuldades em "
#~ "localizar uma cidade que não esteja construída junto à costa."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Gerir as cidades.\n"
#~ "\n"
#~ "    Todas as cidade possuem cidadãos.  O número de cidadãos depende da "
#~ "população dessa cidade.  Quando escolhe uma cidade, consegue ver como os "
#~ "terrenos de cultivo nos arredores estão a ser utilizados.  Pode atribuir "
#~ "os seus cidadãos à agricultura, ou torna-los cientistas, artistas ou "
#~ "cobradores de impostos.  Especialmente no início do jogo, deve-se "
#~ "assegurar o pleno emprego dos cidadãos para maximizar o crescimento, "
#~ "comércio e produção."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Se estiver a ser gerada demasiada comida, um cidadão pode ser "
#~ "retirado da agricultura clicando no espaço de terreno ocupado.  Este "
#~ "cidadão pode ser então transferido para uma das outras atividades "
#~ "anteriormente mencionadas."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Se mover todos os cidadãos para dentro da cidade e fizer clique-"
#~ "direito no espaço central dos terrenos de cultivo, os cidadãos serão "
#~ "recolocados por forma a maximizar a produção de comida."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    A regra de moedas na gestão de uma cidade é que devem existir pelo "
#~ "menos tantos cidadão contentes como descontentes.  Uma cidade onde tal "
#~ "não suceda é assinalada com um raio.  Tenha cuidado para que tal não "
#~ "suceda em nenhuma das suas cidades, pois cidades descontentes não "
#~ "produzem, e em breve irão revoltar-se."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Interagindo com outros jogadores (diplomacia).\n"
#~ "\n"
#~ "    Quando uma das suas unidades encontra pela primeira vez uma unidade "
#~ "de outra nação, ou encontra uma de suas cidades (ou igualmente, se eles "
#~ "encontrarem você), um contato básico é estabelecido entre as duas nações. "
#~ "Isto provê a cada uma inteligência básica sobre a outra, este "
#~ "conhecimento pode ser acesso do relatório de \"Nações\"."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "Esta comunicação irá desaparecer após um número definido de turnos sem "
#~ "nenhum contato. Estabelecer uma embaixada dará um canal de comunicação "
#~ "mais permanente, bem como mais inteligência mais avançada, tal como "
#~ "detalhes de tecnologia. Embaixadas são unilaterais - a nação que hospeda "
#~ "a embaixada não recebe nenhum benefício - e uma vez estabelecida, não "
#~ "pode ser revogada."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Se tiver em contato com outro jogador, pode iniciar conversações "
#~ "diplomáticas. Isto é feito indo ao menu \"Relatórios\" e clicando na "
#~ "nação desejada e selecionado \"Encontro\".  Se possuir uma embaixada "
#~ "(assinalada por um X) e o outro jogador estiver conectado (ou servidor de "
#~ "IA) irá aparecer um menu de diplomacia."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    Neste diálogo, você pode negociar uma troca de ativos (mapas, visão, "
#~ "avanços, cidades ou moedas), embaixadas, ou pactos vinculativos, tais "
#~ "como um cessar-fogo ou de paz. Não há nenhuma necessidade para o "
#~ "comércio, você pode trocar, por exemplo, um avanço ou uma cidade por "
#~ "moedas - que você pode considerar como compra e venda."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "   Pactos afetam onde suas unidades podem ir e o que eles podem fazer,  "
#~ "um pacto com uma nação pode afetar suas relações com os outros. Sob "
#~ "governos autoritários, como Monarquia você pode quebrar um pacto a "
#~ "qualquer momento, mas os governos representativos (República e "
#~ "Democracia) possui um senado que irá bloquear o cancelamento espontâneo "
#~ "de um tratado, a menos que um diplomata estrangeiro ou espião faísque um "
#~ "incidente diplomático, a única forma a dissolver um pacto nesta situação "
#~ "é dissolver o governo. Os detalhes dos pactos são descritos na seção "
#~ "Diplomacia."

#~ msgid "    A couple of notes:"
#~ msgstr "    Muitas notas:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Você não deve afastar-se da sua capital."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Você pode somente requisitar uma propriedade que você conhece; você "
#~ "não pode solicitar tecnologia ao menos que você possua uma embaixada, e "
#~ "se você não estiver vendo uma cidade no mapa, então você não poderá "
#~ "requisitá-la. É claro, o criador da cidade pode ainda dar ela para você, "
#~ "caso a área ao redor estiver exibida na mapa."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - Algo importante para lembrar: quando uma cidade é transferida, "
#~ "quaisquer unidades no terreno e suportes desta cidade são também "
#~ "transferidos (mas não unidades que estejam dentro de outras cidades). "
#~ "Assim, certifique-se de que o outro jogador não está a obter um negócio "
#~ "melhor do que o que você espera."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Explorar o mundo.\n"
#~ "\n"
#~ "    Depois de fortificar as suas cidades com tropas, construa Triremes "
#~ "nas cidades costeiras.  Utilize os Triremes para cartografar o mundo em "
#~ "busca de adversários e novos territórios.  Se estiver numa ilha, deverá "
#~ "dispender menos recursos em defesa e mais na expansão.  Ou se estiver "
#~ "localizado junto a um adversário, é uma boa ideia fazer um tratado de paz "
#~ "e partilhar as tecnologias possuídas.  Diplomatas são muito úteis nesta "
#~ "situação, e VÃO compensar mais tarde."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Coisas a ter em mente.\n"
#~ "\n"
#~ "    - Qual será a próxima tecnologia necessária.\n"
#~ "\n"
#~ "    - Quais são as taxas de imposto, luxo e pesquisa atuais.\n"
#~ "\n"
#~ "    - Os tratados são frequentemente quebrados, pelo que não deve "
#~ "negligenciar a defesa...\n"
#~ "\n"
#~ "    - Algumas maravilhas podem-se tornar obsoletas pelo desenvolvimento "
#~ "de certas tecnologias."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Crie a sua própria estratégia de jogo.\n"
#~ "\n"
#~ "    Estes conceitos básicos irão permitir-lhe jogar bastante bem, "
#~ "especialmente no início do jogo.  Mas para melhorar, necessita de estudar "
#~ "as várias unidades e tecnologias e PRATICAR, PRATICAR, PRATICAR!  O "
#~ "Freeciv tem muitos truques, e se nunca jogou algo similar anteriormente, "
#~ "consulte as páginas web do Freeciv em http://www.freeciv.org/\n"
#~ "Lá encontrará mais sugestões sobre como jogar e detalhes sobre como "
#~ "contatar outros jogadores."

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Você irá encontrar mais dicas para jogar e detalhes de como contatar "
#~ "outros jogadores."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Terreno serve três papéis: o teatro em que suas unidades batalham contra "
#~ "civilizações rivais, a paisagem através da qual a suas unidades viajam, e "
#~ "o meio que as suas cidades produzem recursos. Há diferentes tipos de "
#~ "terreno, cada um tem diferentes vantagens e desvantagens, ver as seções "
#~ "sobre cada tipo de terreno para mais detalhes."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "O terreno afeta o combate muito simples: quando uma unidade de terra é "
#~ "atacada, a sua força de defesa é multiplicada pelo fator de defesa "
#~ "(\"bônus \") do terreno abaixo dele. Veja a seção de ajuda em combate "
#~ "para obter mais detalhes."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "O terreno dificulta o movimento de unidades de terra -- unidades do mar e "
#~ "do ar sempre gastam um ponto de movimento para mover um espaço, mas mover "
#~ "para terrenos acidentados, tais como montanhas podem custar mais unidades "
#~ "de terra."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Espaço com intervalo de uma cidade pode ser trabalhado por aquela cidade "
#~ "para produzir alimentos, produção e pontos comerciais, e a quantidade de "
#~ "cada produzidas depende do terreno. Estes três produtos são tão "
#~ "importantes que especificar a saída de um conjunto de imagem simplesmente "
#~ "listando-os com barras no meio: por exemplo, \"1/2/0\"descreve um "
#~ "conjunto de imagem em cada turno, quando ele está sendo trabalhado produz "
#~ "um ponto de alimentação, dois pontos de produção, e sem pontos de "
#~ "comércio. Além da característica de saída do terreno, alguns espaço "
#~ "possuem mais um recurso especial que impulsiona um ou dois dos produtos. "
#~ "Veja a seção de Economia para obter mais informações sobre o uso desses "
#~ "produtos."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Os benefícios da rede de um espaço para a sua cidade dependem do seu tipo "
#~ "de governo bem como as construções e maravilhas que a cidade possuir."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "É possível para as suas unidades de mudar o terreno e, portanto, seus "
#~ "efeitos, consulte a seção sobre Alterações terreno para mais detalhes. Os "
#~ "centros das cidades (o espaço de uma cidade está em um) obtêm alguns "
#~ "desses benefícios de graça, veja a seção sobre cidades para obter mais "
#~ "detalhes."

#~ msgid " Terrain Alterations"
#~ msgstr " Alterações no Terreno"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Colonos, Trabalhadores e Engenheiros possuem a capacidade de alterar o "
#~ "espaço de várias formas."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Tipos adequados de terreno podem ser irrigados. Com a irrigação o espaço "
#~ "produz alguma comida extra em cada turno. Isto requer uma fonte de água "
#~ "próxima: Oceano, rio, lago ou semelhante. ou outro espaço com sistema de "
#~ "irrigação tem de estar diretamente adjacente ao espaço alvo.  Uma vez "
#~ "irrigado, a terra assim permanece, mesmo que a fonte de água seja "
#~ "removida. Adicionalmente, caso exista a tecnologia necessária, poderá "
#~ "atualizar o sistema de irrigação no espaço para torná-lo cada vez mais "
#~ "produtivo."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Alguns tipos de terreno podem ser minados, o que aumenta o número de "
#~ "pontos de produção (escudos) produzidos por este espaço. De toda forma, "
#~ "não é possível ter irrigação e minas no mesmo espaço."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Terreno não adequado para sistemas de irrigação ou minas muitas vezes "
#~ "podem ser definitivamente convertidos em um tipo mais adequado às "
#~ "necessidades do jogador, embora isso normalmente leve mais tempo. "
#~ "Convertendo o terreno de um tipo para outro pode destruir uma mina "
#~ "existente ou sistema de irrigação, se o terreno resultante é inadequado "
#~ "para a melhoria, e pode também remover recursos especiais se forem "
#~ "específicos para o tipo original do terreno."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ "- Trabalhadores e assentados têm um alcance limitado de conversões de "
#~ "terreno disponíveis para eles, iniciado com ordens de \"irrigar\" ou "
#~ "\"minar \" quando em terrenos que não podem suportar a melhoria "
#~ "solicitada, veja a tabela abaixo. (Conversão de um tipo de terreno em "
#~ "outro com a ordem de \"irrigar\" não exige uma fonte de água.)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ "- Os engenheiros podem executar uma gama muito mais ampla das "
#~ "transformações em praticamente qualquer tipo de terreno, emitindo uma "
#~ "ordem \"transformar\". Em alguns conjuntos de regras, engenheiros a bordo "
#~ "de navios pode até mesmo recuperar a terra do espaço, e igualmente, água "
#~ "em terra pode ser transformada para o oceano, apesar de tais "
#~ "transformações radicais poderem exigir um certo número de áreas ao redor "
#~ "já sejam terra ou água, respectivamente. (Unidades irão se mover para o "
#~ "espaço vizinho segura, quando for acontecer a transformação, se possível.)"

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Estradas podem ser construídas em qualquer espaço, caso haja outras "
#~ "melhorias no espaço. (Para construir uma estrada num espaço de Rio, você "
#~ "deve possuir o conhecimento de construção de pontes.) Com o avanço "
#~ "apropriado, estradas podem depois ser atualizadas para ferrovias. "
#~ "Estradas e ferrovias permitem que   †  †  €†  as unidades se movam mais rapidamente, "
#~ "e aumentam os recursos produzidos nas cidades."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - As unidades dispendem apenas um terço de um ponto de movimento ao irem "
#~ "de um espaço para outro adjacente, caso ambos possuam uma estrada."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Unidades não dispendem pontos de movimento ao se moverem ao longo de "
#~ "uma ferrovia. Pode andar indefinidamente por uma ferrovia (assim como os "
#~ "seus inimigos também podem!)."

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Uma estrada poderá aumentar os recursos de comércio produzidos por "
#~ "determinados tipos de terreno. Este efeito é taxado quando uma estrada é "
#~ "atualizada para uma ferrovia."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Uma ferrovia adicionalmente aumenta a produção de escudos de um espaço "
#~ "em 50%.  (Dependendo de opções de servidor, ferrovias podem também "
#~ "aumentar os recursos de comércio, ou podem aumentar os recursos de "
#~ "escudos por um montante diferente de 50%.)"

#, fuzzy
#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Os avanços tecnológicos permitem outros tipos de estruturas a serem "
#~ "construídas:"

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "A seguinte tabela exibe o número de turnos necessários para uma unidade "
#~ "de assentados e trabalhadores irão completar uma atividade. Estes números "
#~ "são reduzidos para a metade (executados) com engenheiros. O tempo gasto "
#~ "pode ser reduzido caso haja várias unidades trabalhando juntas, como um "
#~ "time. Se duas ou mais unidades estiverem trabalhando na mesma tarefa na "
#~ "mesmo espaço, os seus esforços serão unidos em cada turno até que a "
#~ "tarefa esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de assentados e/ou engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#~ msgid "  Pillaging"
#~ msgstr "  Pilhagem"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Muitas unidades -- nas regras padrão todas as unidades terrestres -- "
#~ "possuem a capacidade de destruir alterações de terreno, pilhando-as.  A "
#~ "pilhagem remove uma alteração de terreno por turno por unidade. "
#~ "Dependendo de opções de servidor, poderá ser-lhe dada a possibilidade de "
#~ "selecionar a alteração a pilhar, ou serão pilhadas pela seguinte ordem:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - fazenda\n"
#~ " - irrigação\n"
#~ " - mina\n"
#~ " - base (fortaleza, base aérea,...)\n"
#~ " - ferrovia\n"
#~ " - estrada"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Espaços que não possuam alterações de terreno não podem ser pilhadas. "
#~ "Adicionalmente, conversões e transformações de terreno não podem ser "
#~ "desfeitas através da pilhagem. Por exemplo, se tiver irrigado um espaço "
#~ "de Floresta para a converter numa Planície, a pilhagem não a converterá "
#~ "novamente em Floresta -- para o fazer, terá de converter o espaço "
#~ "novamente utilizando um colono, trabalhador ou engenheiro."

#~ msgid " Villages"
#~ msgstr " Vilarejos"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Aldeias (também chamado de \"barracos\") são comunidades primitivas "
#~ "espalhadas por todo o mundo no início do jogo. Qualquer unidade de terra "
#~ "pode entrar numa aldeia, fazendo com que a aldeia desapareça e entregar "
#~ "uma resposta aleatória. Se a aldeia provar-se hostil, ela poderia "
#~ "produzir bárbaros ou a unidade que entrou pode ser simplesmente "
#~ "destruída. Se eles são simpáticos, o jogador pode receber moedas, uma "
#~ "nova tecnologia, uma unidade militar (por vezes um colono, e às vezes uma "
#~ "unidade que o jogador ainda não pode criar), ou mesmo uma cidade nova."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Mais tarde no jogo, helicópteros também pode entrar nas aldeias, mas "
#~ "sobrevoar por outras aeronaves fará com que os aldeões tenham medo e "
#~ "debandem."

#~ msgid " National Borders"
#~ msgstr " Bordas nacionais"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Se habilitado no servidor, cada nação tem fronteiras, o que pode ser "
#~ "vistas como tracejados no mapa. Fronteiras determinam onde seus cidadãos "
#~ "podem trabalhar e onde você pode encontrar novas cidades, e se suas "
#~ "unidades são consideradas agressivamente implantadas pelos seus cidadãos "
#~ "(veja a seção sobre Felicidade). Fronteiras também entram em ação quando "
#~ "há um pacto diplomático entre as nações (veja a seção sobre Diplomacia)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Fundar uma cidade, estabelece um requerimento de uma área de terra ao "
#~ "redor da cidade. Uma vez solicitada, um espaço podem ser diretamente "
#~ "trabalhado por uma cidade e não pode se alterar a propriedade a menos que "
#~ "a cidade o faça (ou seja destruída). No entanto, a propriedade da terra "
#~ "que está fora do alcance de qualquer cidade pode mudar dependendo de "
#~ "fatores como o tamanho relativo das cidades das nações vizinhas."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "As bordas nacionais somente se estendem dentro da água para conjunto de "
#~ "espaços adjacentes a uma cidade; outras definições de espaços continuam "
#~ "como território sem dono."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Os produtos que suas cidades podem extrair do terreno circundante são a "
#~ "fonte da qual sua civilização é regada. Existem três tipos de produtos: "
#~ "os pontos de alimentação, pontos de produção, e pontos comerciais. As "
#~ "seções seguintes descrevem cada um destes recursos, juntamente com suas "
#~ "propriedades, usos e limitações."

#~ msgid " Food"
#~ msgstr " Comida"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Sua população necessita de alimentos para sobreviver. Cada cidadão "
#~ "necessita de dois pontos de alimentação por turno e, além disso, algumas "
#~ "unidades (como colonos no conjunto de regras padrão) podem exigir pontos "
#~ "de alimentos das cidade que os apoiam."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Cada cidade tem um celeiro para armazenar pontos de alimentação (a "
#~ "construção denominada Celeiro no conjunto de regras padrão só aumenta "
#~ "essa capacidade). Cidades que produzem mais alimentos do que necessitam "
#~ "podem acumular o excedente em seu celeiro, enquanto aqueles que produzem "
#~ "menos do que eles necessitam podem esgotar o seu celeiro. Quando o "
#~ "alimento é necessário, mas nenhum permanece, a população da cidade passa "
#~ "fome, matando unidades que consumem alimentos em primeiro lugar, seguido "
#~ "pelos cidadãos, até o déficit de alimentos terminar."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Alimentos em excesso pode aumentar a população: o celeiro da cidade tem "
#~ "uma capacidade limitada, e uma vez completo a cidade cresce em um cidadão "
#~ "e o celeiro começa novamente no vazio. Mas já que a capacidade do celeiro "
#~ "aumenta com a população, cada cidadão passa a ser mais caro do que no "
#~ "passado, tornando, deste modo, o crescimento importante somente para "
#~ "cidades pequenas. (Uma maneira alternativa para as cidades a crescer é "
#~ "\"êxtase\", descrito na seção sobre a felicidade.)"

#~ msgid " Production"
#~ msgstr " Produção"

#, fuzzy
#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Pontos de Produção (também conhecida como \"escudos\") representam a "
#~ "produção industrial. A maioria das unidades exigem pontos de produção "
#~ "como manutenção e procura-os de sua cidade natal, embora sob regimes "
#~ "autocráticos cada cidade suporte algumas unidades de forma gratuita. Se a "
#~ "produção cai para muito baixa na cidade, as unidades que não podem ser "
#~ "suportadas são automaticamente dissolvidas. As unidades também podem ser "
#~ "dissolvidas a qualquer momento. Se a unidade se dissolveu, então em uma "
#~ "cidade, metade de seus custos de produção serão postos para o excedente "
#~ "daquela cidade."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Pontos de produção em excesso de qualquer coisa exigidos pelas unidades "
#~ "da cidade são colocados para qualquer unidade, edifício ou maravilha que "
#~ "foi selecionada como o produto atual da cidade. Assim como os pontos dos "
#~ "alimentos acumulam-se no celeiro da cidade, e a produção de um cidadão "
#~ "quando torna-se completa, assim acumular pontos de produção até que o "
#~ "custo do produto seja alcançado. Os produtos aparecem em sua cidade, "
#~ "quando completos -- as unidades aparecem no mapa, enquanto as melhorias e "
#~ "maravilhas são adicionadas à lista de infra-estrutura de sua cidade. "
#~ "Todos os pontos da produção restantes permanecer disponíveis para serem "
#~ "aplicados no próximo projeto."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Cada jogador é livre para construir todos os produtos que sua tecnologia "
#~ "tem disponibilidade, com algumas restrições, veja as seções sobre "
#~ "unidades, melhorias da Cidade, e maravilhas do mundo para obter mais "
#~ "informações. Tenha cuidado -- o jogo ainda lhe dá a liberdade de produzir "
#~ "unidades que não podem apoiar e edifícios cuja manutenção não pode pagar, "
#~ "os quais serão dissolvidos imediatamente após a conclusão."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Você sempre pode alterar o produto em que a cidade está trabalhando, "
#~ "embora você perca metade dos pontos de produção acumulados quando se muda "
#~ "de uma construção, unidade, ou maravilha para um produto de uma das "
#~ "outras duas categorias. Você pode gastar as moedas para concluir um "
#~ "projeto em um turno, pressionando o botão Comprar na caixa de diálogo da "
#~ "cidade."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Alguns pontos de produção pode ser perdidos com os resíduos, embora não "
#~ "haja desperdício nas normas padrão. Resíduos pode resultar em suas "
#~ "cidades sem construir nada."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Cidades com uma produção grande geram poluição; veja a seção sobre "
#~ "\"Cidades\" para obter mais informações."

#~ msgid " Trade"
#~ msgstr " Comércio"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Pontos de comércio refletem a riqueza gerada em cada cidade pelo comércio "
#~ "externo. Alguns pontos comerciais podem ser perdidos por corrupção, que "
#~ "varia entre as formas de governo, e tende a aumentar com a distância da "
#~ "sua capital. Cada cidade distribui os seus pontos de comércio restantes "
#~ "entre os três usos: moedas, na forma de impostos, vai para o Tesouro "
#~ "Nacional; pontos de luxúria, que influenciam a moral do cidadão e pontos "
#~ "de ciência (\"lâmpadas\") contribuem para a descoberta de novas "
#~ "tecnologias."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Você deve escolher uma razão simples para a sua civilização através do "
#~ "qual os pontos de comércio são distribuídos entre os três usos. Embora "
#~ "você possa alterar as taxas de imposto em qualquer turno, você está "
#~ "restrito a múltiplos de dez por cento, e a maioria das formas de governo "
#~ "limitar o seu valor máximo."

#, fuzzy
#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Possuindo  esta relação única, de proporção não impacta em moedas e "
#~ "ciência, pelo fato de moedas e progresso tecnológico serem registrados no "
#~ "império inteiro. Luxúria é mais problemática, porém, porque o seu efeito "
#~ "é local - afeta apenas a cidade que produz. Assim, enquanto seria "
#~ "conveniente para as cidades infelizes para investir em seu comércio de "
#~ "luxúria enquanto outros investem em ciência e impostos em vez disso, na "
#~ "verdade você vai ter o compromisso entre as necessidades de todas as suas "
#~ "cidades (embora ajustes locais possam ser feitos através da atribuição de "
#~ "cidadãos como artistas). Consulte a seção sobre felicidade para obter "
#~ "mais detalhes sobre o efeito de luxos."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Além de trabalhar o terreno dotado de commodities raras, ou com acesso a "
#~ "cursos de água e estradas, você pode incrementar as trocas comerciais "
#~ "através do estabelecimento de rotas comerciais entre as cidades. No "
#~ "conjunto de regras padrão, você pode fazer isso através da produção de "
#~ "uma caravana ou unidade de carga, enviando-os para outra cidade, pelo "
#~ "menos, nove espaços de distância ou pertencentes a uma civilização "
#~ "diferente, com a missão de \"criar via de comércio\". (A distância mínima "
#~ "pode ser alterada com a opção do servidor 'trademindist')."

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "A civilização original da unidade ganha receita imediata em moedas e "
#~ "ciência ao vender os seus bens de comércio na cidade de destino. A "
#~ "receita inicial depende do comércio já produzidos pelos dois municípios "
#~ "envolvidos e a sua distância entre elas. Alguns avanços facilitam o "
#~ "transporte e reduzem o rendimento de uma só vez."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Além disso, uma rota de comércio permanente é estabelecida o que "
#~ "beneficia tanto a sua origem e destino igualmente por gerar pontos de "
#~ "comércio em cada cidade a cada turno. O aumento da quantidade de comercio "
#~ "em curso como o tamanho de cada cidade e a distância entre elas; é o "
#~ "dobro se as cidades estão em diferentes continentes, e dobra novamente, "
#~ "se as cidades forem de civilizações diferentes. Esta última condição "
#~ "significa um benefício líquido para a sua civilização de uma rota de "
#~ "comércio é a mesma independentemente de você possuir ambas as cidades, ou "
#~ "apenas uma delas, se você possui somente uma cidade, o comércio de cada "
#~ "cidade é dobrada, mas você só recebe o benefício a partir do fim de uma "
#~ "rota."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Se uma rota de comércio já existe entre duas cidades, a civilização de "
#~ "origem ainda pode ganhar receita inicial de entrar no mercado e venda de "
#~ "bens comerciais, mas é reduzida a um terço.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "O número de rotas de comércio por município é limitado a quatro. Se você "
#~ "tentar estabelecer mais rotas, rota de comércio com a menor receita em "
#~ "curso são canceladas se não seria menor do que a nova rota."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Cuidado: em regras onde a peste é ativada, ela pode viajar ao longo das "
#~ "rotas comerciais. Consulte a seção sobre Praga para mais detalhes."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Para visualizar as rotas de comércio atual de uma cidade, clique e segure "
#~ "sobre o comércio: a linha na aba Resumo da visão da cidade."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "As cidades são o único instrumento para o desenvolvimento de recursos "
#~ "naturais e canalizando-os para a expansão, o progresso tecnológico, e a "
#~ "guerra."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Uma cidade é criado quando os colonos são dados os comandos \"construir "
#~ "cidade\" em terreno apropriado, remover a unidade do jogo para dotar a "
#~ "cidade com seus cidadãos em primeiro lugar. Uma cidade pode crescer para "
#~ "incluir dezenas de cidadãos, alguns trabalham na cidade, enquanto outros "
#~ "são despachados como novos colonizadores. Guerra, fome e peste matam os "
#~ "cidadãos e reduzem a população, com a perda de seu último cidadão, uma "
#~ "cidade desaparece (no conjunto de regras padrão, isso pode deixar as "
#~ "ruínas, embora estes não têm qualquer efeito na jogabilidade)."

#, fuzzy
#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Cada cidade pode trabalhar o terreno dentro de um raio fixo (cerca de "
#~ "três espaços). Para extrair recursos de um espaço você deve ter um "
#~ "cidadão que trabalha lá. Você não pode começar a trabalhar um espaço que "
#~ "uma cidade vizinha já está trabalhando, nem você pode trabalhar o terreno "
#~ "sobre o qual uma unidade inimiga está de pé, ou um terreno no interior "
#~ "das fronteiras de outro jogador. Assim, você pode simular as condições de "
#~ "sítio parando suas unidades em cima de recursos valiosos em torno de uma "
#~ "cidade inimiga. As unidades também podem ser ordenadas a pilhar as "
#~ "melhorias. Trabalhadores, Assentados e engenheiros podiam até transformar "
#~ "o terreno para torná-lo espaço menos produtivos."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "A seção sobre o terreno descreve como a saída de cada espaço é afetado "
#~ "pelo terreno, a presença de recursos especiais como jogo ou minerais, e "
#~ "melhorias como estradas, irrigação e minas. Note que o espaço na qual a "
#~ "cidade em si está -- o centro da cidade -- é trabalhado de forma "
#~ "gratuita, sem ser atribuída a um cidadão. No conjunto de regras padrão, o "
#~ "espaço da cidade sempre produz pelo menos um ponto de alimentos e pelo "
#~ "menos um ponto de produção, independentemente do terreno. Ele também "
#~ "ganha todas as vantagens do terreno de um sistema de irrigação (porque as "
#~ "cidades contam com sistemas de água embutidos), mas isso não pode ser "
#~ "usado como uma base para irrigar outras peças, por isso, um sistema de "
#~ "irrigação deve ser explicitamente construído no espaço (que não será de "
#~ "nenhum benefício adicional para a própria cidade). Da mesma forma, com "
#~ "tecnologia suficiente e melhorias, o centro da cidade obtêm "
#~ "automaticamente qualquer bônus associados a produção agrícola. Os centros "
#~ "das cidades são também automaticamente desenvolvido com estradas e, "
#~ "quando a tecnologia tornar-se disponível, em ferrovias (porque as cidades "
#~ "contam com transporte interno)."

#, fuzzy
#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Os papéis dos cidadãos são controlados a partir do diálogo de cidade. "
#~ "Cidadãos que trabalham a terra são representados por três números que "
#~ "mostram sua produção no espaço que estão trabalhando. Clicando nestes "
#~ "números irá remover o cidadão do espaço, transformando-o em um "
#~ "especialista, isso pode ser visto na linha de ícones do cidadão. Você "
#~ "pode clicar em outro espaço para atribuir o cidadão para o trabalho, ou "
#~ "clique no ícone do especialista para mudar seu papel de especialista."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Clicando sobre o espaço do centro da cidade no mapa da cidade irá "
#~ "escolher automaticamente as funções do cidadão e peças para o trabalho, "
#~ "com ênfase na produção de alimentos e, portanto, crescimento. Papéis de "
#~ "cidadão também são atribuídos automaticamente quando uma cidade cresce, "
#~ "você pode querer inspecionar as cidades que têm apenas crescimento e "
#~ "ajustar o papel no qual o novo cidadão foi colocado. Você pode definir "
#~ "prioridades diferentes para uma cidade com o Governador, veja a seção da "
#~ "ajuda."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "As cidades podem ser melhoradas com uma grande variedade de edifícios, "
#~ "que pode melhorar sua produtividade, sua força militar, ou dar-lhes novas "
#~ "habilidades. Consulte as seções sobre melhorias da Cidade e Maravilhas do "
#~ "Mundo, para mais informações."

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Especialistas"

#, fuzzy
#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Os primeiros cidadãos em cada lugar da cidade são geralmente os "
#~ "trabalhadores, cada trabalhador produz até os recursos de um o espaço do "
#~ "terreno. No entanto, existem vários papéis de cidadãos, especialidades "
#~ "que podem assumir uma vez e que serão dispensados de trabalhar na terra. "
#~ "Na verdade, ter outra função é a única maneira de parar de trabalhar. Nas "
#~ "regras padrão, existem três tipos de especialistas: artistas, que "
#~ "produzem cada uma dois pontos por turno de luxo para a sua cidade (cujos "
#~ "efeitos são descritos na seção Felicidade), cobradores de impostos, que "
#~ "produzem cada três de moedas extra por turno para o seu tesouraria, e "
#~ "cientistas, que cada adicionam três pontos por sua investigação."

#~ msgid " Happiness"
#~ msgstr " Felicidade"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Os cidadãos podem estar felizes, contentes ou descontentes.  Manter os "
#~ "seus cidadãos felizes (ou pelo menos contentes) é um dos mais importantes "
#~ "objetivos do Freeciv.  Quando os seus cidadãos ficam descontentes, as "
#~ "suas cidades ficam em revolta (o que interrompe a produção); mas quando "
#~ "os seus cidadãos estão felizes, as suas cidades entram em celebração, e a "
#~ "sua produção aumenta muito. (se a migração estiver habilitada a "
#~ "felicidade pode afetar a taxa de dissolução de uma cidade; veja a seção "
#~ "de migração para mais detalhes.)"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Cada cidadão trabalhando a terra será feliz, contente, triste ou com "
#~ "raiva. O estado normal de um cidadão de trabalho é o contentamento. No "
#~ "entanto, assim como as cidades crescem, a multidão de cidadãos vai "
#~ "tornando-se infeliz. Nas regras padrão, cada cidadão a cada quatro em uma "
#~ "cidade será gerado infeliz, ao invés de contente."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Se o número de cidadãos descontentes numa cidade excede o número de "
#~ "cidadãos felizes, a cidade entra em revolta. Uma cidade revoltada não "
#~ "produz nada. Somente a produção de luxúria continua. Numa cidade em "
#~ "desordem é mais fácil diplomatas e espiões inimigos incitarem revoltas. "
#~ "Desordem prolongada sob uma Democracia pode levar a uma revolução "
#~ "espontânea, depondo o seu governo."

#, fuzzy
#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Convém salientar que somente os cidadãos que trabalham a terra variam de "
#~ "moral - artistas, cientistas e cobradores de impostos gozam de "
#~ "privilégios suficientes  permanecer perpetuamente contente. Assim, uma "
#~ "solução para o problema de um cidadão descontente é simplesmente atribuir "
#~ "a esse cidadão o papel de um especialista. Mas se as cidades estão  "
#~ "sempre trabalhando em mais de quatro tipos de terrenos de uma só vez, o "
#~ "problema da moral deve ser enfrentada de forma mais direta."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Há muitas maneiras de tornar contente cidadãos infelizes, o que impede "
#~ "desordem, mas, sem benefício adicional. Produzir cidadãos felizes pode "
#~ "equilibrar o efeito de cidadãos descontentes e também trazer outros "
#~ "benefícios."

#, fuzzy
#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "As cidades com três ou mais cidadãos comemoram quando pelo menos metade "
#~ "de seus cidadãos estão felizes e não sobrou nenhum infeliz. Os efeitos da "
#~ "celebração variar de acordo com o tipo de governo, no conjunto de regras "
#~ "padrão:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Sob uma Anarquia ou Despotismo, não sofrerá a produção normal "
#~ "penalização para espaços que produzam mais do que 2 unidades de qualquer "
#~ "recurso (comida, escudos ou comércio)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Sob uma Monarquia ou Comunismo, a sua cidade ganha a bonificação de "
#~ "comércio dos governos Republicanos/Democráticos: 1 bônus de comércio em "
#~ "todos os espaços que já produzam pelo menos 1 ponto de comércio."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Sob uma República ou Democracia, a população da sua cidade irá entrar "
#~ "em \"êxtase\": irá aumentar em 1 por cada turno até que não exista mais "
#~ "comida em excesso ou até que o número de cidadãos felizes não mais seja "
#~ "suficiente para manter a celebração. Sem o êxtase, cidades grandes iriam "
#~ "crescer somente com dificuldade para produzir uma comida excedente -- que "
#~ "pode ser difícil o bastante -- e então aguardar dezenas de turnos para "
#~ "que o celeiro esteja cheio."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "Em pequenos impérios, como já foi dito, o quinto cidadão em cada cidade é "
#~ "o primeiro infeliz. Assim que você ganhar mais cidades, esse limite "
#~ "realmente diminui, para simular a dificuldade de impor a ordem em cima de "
#~ "um grande império. Os limites precisos dependem do tipo de governo, "
#~ "consulte a seção sobre o governo para obter mais detalhes."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Assim, você pode achar que fundar ou conquistar uma cidade provoca "
#~ "transtorno generalizado em todo o seu império. Crescimento continuado do "
#~ "império pode levar a pena de etapas complementares. Em impérios que "
#~ "crescem além do ponto onde os cidadãos não são naturalmente contentes, os "
#~ "cidadãos irados aparecerão, estes devem ser todos feitos apenas infeliz "
#~ "antes de qualquer cidadão se tornar feliz., mas todos os outros se "
#~ "comportam como cidadãos insatisfeitos."

#, fuzzy
#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Luxuria faz cidadãos felizes. Para cada dois pontos de luxo que a cidade "
#~ "produz, um cidadão contente se torna feliz (se não há cidadãos contentes, "
#~ "cidadãos infelizes tornarão-se contentes ao invés de feliz). Além dos "
#~ "pontos de luxuria produzidos por qualquer anfitrião em uma cidade, cada "
#~ "município recebe de volta alguns dos pontos comerciais que produz como "
#~ "pontos de luxo de acordo suas taxas de imposto sobre o império; consulte "
#~ "a seção de comércio."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Existem várias melhorias da cidade que irão tornar contentes os cidadãos "
#~ "restantes que estão descontentes devido à aglomeração, tais como templos "
#~ "e Coliseus nas normas padrão. Algumas maravilhas do mundo também pode ter "
#~ "este efeito. Consulte as seções apropriadas para obter detalhes."

#, fuzzy
#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "As unidades militares podem afetar a felicidade da cidade. Sob regimes "
#~ "autoritários isso é útil, como as unidades militares estacionadas em uma "
#~ "cidade podem evitar a infelicidade, impondo a lei marcial. No entanto, "
#~ "sob governos representativos, os cidadãos se tornam infelizes, quando a "
#~ "cidade está apoiando as unidades militares que foram implantadas em uma "
#~ "postura agressiva. Isto inclui as unidades que não estão dentro de suas "
#~ "fronteiras nacionais, uma cidade amigável (incluindo as cidades de seus "
#~ "aliados), ou uma fortaleza dentro de três peças de uma cidade amigável, "
#~ "no entanto, algumas unidades (\"unidades de campo \") são inerentemente "
#~ "agressivas e causam a infelicidade, independentemente do local."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Esta forma de infelicidade é distinta da que é causada por superlotação, "
#~ "e não pode ser compensada por luxúria, ou por mais melhorias da cidade. "
#~ "No conjunto de regras padrão, apenas algumas maravilhas -- como a "
#~ "Catedral de J.S de Bach -- e um edifício especial -- a Delegacia de "
#~ "Polícia -- pode compensar este tipo de infelicidade."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "A aba de Felicidade no diálogo da cidade vai dar uma visão detalhada "
#~ "sobre o humor dos cidadãos e das suas causas."

#~ msgid " Pollution"
#~ msgstr " Poluição"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "A poluição pode causar praga nas cidades grandes, especialmente se sua "
#~ "civilização se torna mais industrializada. A chance de aparecer poluição "
#~ "em torno de uma cidade depende da soma de sua população, agravada pelo "
#~ "avanço de várias tecnologias, e seu ponto de saída da produção. Quando "
#~ "essa soma for superior a 20, o excesso é o percentual de chance da "
#~ "poluição aparecer, essa proporção é mostrada na caixa de diálogo da "
#~ "cidade. (Esta chance de poluição também afeta o risco da praga, se "
#~ "habilitado no conjunto de regras, consulte a seção sobre Praga.)"

#, fuzzy
#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "A poluição aparece como lamaçal nos espaços que cobrem o terreno ao redor "
#~ "da cidade. Um espaço poluído gera apenas metade de seus alimentos "
#~ "habituais, produção e comércio. A poluição só pode ser limpa pela "
#~ "expedição dos trabalhadores, assentados, ou engenheiros com a ordem "
#~ "\"limpar a poluição\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Quando um espaço sem uso torna-se poluído, há a tentação de evitar o "
#~ "esforço de limpeza, mas a propagação da poluição tem resultados muito "
#~ "mais terríveis -- cada espaço poluído aumenta a chance do aquecimento "
#~ "global. Cada vez que ocorrerem avanços do aquecimento global, o mundo "
#~ "inteiro perde litoral, terra de selvas e pântanos, e os espaços internos "
#~ "perdidos viram deserto. Isso tende  devastar cidades e leva a um "
#~ "empobrecimento global."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "O risco do aquecimento global é cumulativo, quanto mais os espaços "
#~ "poluídos ficam sem limpar, maior é o risco de acontecer, e o risco pode "
#~ "persistir por algum tempo, mesmo depois de toda a poluição tenha sido "
#~ "limpa. Se passar muito tempo com um elevado risco de aquecimento global, "
#~ "seus efeitos serão ainda mais graves quando ela ocorrer."

#~ msgid " Plague"
#~ msgstr " Praga"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Praga é uma opção da definição de regras padrão, e não é habilitada por "
#~ "padrão."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Quando a praga atinge uma cidade, sua população é reduzida a uma. A menos "
#~ "que sejam tomadas medidas para reduzir o risco de praga, isto tente a ser "
#~ "um limite natural do tamanho da cidade. Conjuntos de regras que permitem "
#~ "a praga normalmente terão melhorias da cidade ou outros meios  reduzir o "
#~ "risco de praga."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "O risco de praga depende do tamanho da cidade (superlotação leva  "
#~ "condições insalubres) e sobre a poluição gerada na cidade. Além disso, a "
#~ "praga pode se espalhar através das rotas de comércio (sem considerar a "
#~ "nacionalidade), após a cidade ser atingida pela peste, ele permanecerá "
#~ "infecciosa aos seus parceiros comerciais para vários turnos, aumentando o "
#~ "risco de praga nas cidades em um fator dependendo da tamanho das duas "
#~ "cidades."

#~ msgid " Migration"
#~ msgstr " Migração"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "O movimento de migração dos cidadãos de uma cidade para a outra é baseado "
#~ "nas atrações de vida em cada cidade.Se a migração estiver habilitada  é "
#~ "controlada pela opção do servidor \"migração\"; ela é desabilitada por "
#~ "padrão."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Quando a migração está habilitada, em poucos turnos, um cidadão de cada "
#~ "cidade no jogo pode migrar para uma cidade atrativa mais próxima, como a "
#~ "mesma nação ou através das bordas nacionais (para uma extensão menor, por "
#~ "padrão)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Você não pode prevenir diretamente ou direcionar a migração dos cidadãos. "
#~ "Assim, você pode influenciar a atratividade de suas cidades. Os seguintes "
#~ "fatores afetam a cidade nestes fatores, em ordem aproximada de "
#~ "importância. (Cada fator conta muito mais na cidade atual do cidadão, "
#~ "assim eles estão protegidos de mudarem-se sem uma razão.)"

#~ msgid " - City size."
#~ msgstr " - Tamanho da cidade."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - O número de cidadãos felizes. (Para uma extensão menor, cidadãos "
#~ "infelizes e com raiva reduzem a desejabilidade de uma cidade.)"

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - A presença de qualquer maravilha em uma cidade irá aumentar a sua "
#~ "desejabilidade (mais maravilhas não contribuem, exceto pelo menor efeito "
#~ "dos seus custos de construção)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - A capital da cidade é mais atrativa que outras cidades, todos os "
#~ "outros fatores sendo iguais; adicionalmente, cidadãos nunca irão migrar "
#~ "para fora de uma capital."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Disponibilidade de comida. (Um déficit de comida reduz a "
#~ "desejabilidade de uma cidade.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ "- Cidades que são mais longes são menos atrativas. A distância absoluta "
#~ "máxima que os cidadãos são preparados para migrar são controladas pela "
#~ "opção do servidor \"mgr_dist\"."

#~ msgid " - Trade surplus."
#~ msgstr " - Disponibilidade de comércio."

#~ msgid " - Luxury and science output."
#~ msgstr " - Saídas de luxúria e ciência."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - A quantidade de melhorias da cidade (e maravilhas), mensuradas pelo "
#~ "custo de construção."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - Dependendo da definição de regras, um número de outros fatores tais "
#~ "como tipo de governo e melhorias da cidade podem aumentar ou diminuir a "
#~ "desejabilidade de uma cidade e estas são notadas em outras seção da "
#~ "ajuda. (A definição de regras padrão não contém nenhum efeito.)"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Cidadãos não irão migrar para outras cidades que não aumentam de tamanho "
#~ "para suportá-los, desta forma, uma falta de melhorias na cidade, tais "
#~ "como um aqueduto. Na opção do servidor é definido \"mgr_foodneeded\", "
#~ "eles não irão migrar para cidades nas quais não há comida suficiente para "
#~ "suportá-los."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "A migração pode fazer com que cidades fiquem totalmente abandonadas (o "
#~ "dono de alguma unidade ser transferido para uma cidade próxima). Assim, "
#~ "cidades com maravilhas nunca será debandadas (então, a maravilha não será "
#~ "destruída), e o último cidadão de sua cidade remanescente nunca irá "
#~ "migrar para outra nação."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Muitos detalhes da migração podem ser alterados com a opção do servidor "
#~ "\"mgr_*\"."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "As cidades podem ser melhoradas com uma grande variedade de construções, "
#~ "cada uma com diferentes efeitos. Cada cidade pode ter somente uma "
#~ "melhoria de cada ou algumas melhorias que requerem outras para serem "
#~ "construídas primeiro."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Isto custa pontos de produção para construir melhorias, e até que esteja "
#~ "completo, algumas melhorias necessárias necessitam de manutenção de um ou "
#~ "mais partes de moedas por turno. Você pode desmantelar e vender uma "
#~ "melhoria, recebendo uma parte de moedas por cada ponto de produção "
#~ "utilizado na construção, assim, você pode somente vender uma melhoria por "
#~ "cidade e por turno. Se um turno começa e você pode pagar a manutenção de "
#~ "todas as suas melhorias, algumas delas irão ser vendidas automaticamente; "
#~ "obviamente isto pode esvaziar as melhorias escolhidas, talvez alguma "
#~ "delas você tenha preferência de venda."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Melhorias mais importantes tornam-se disponíveis somente quando você "
#~ "adquirir certas tecnologias, ao alcançar estes avanços pode render "
#~ "algumas melhorias absolutas na qual os pontos delas são automaticamente "
#~ "vendidos."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Maravilhas são construções especiais que podem ser completas apenas por "
#~ "um jogador em cada jogo, assim como geralmente melhorar sua civilização "
#~ "inteira. Diferente das melhorias das cidades, na qual você deve construir "
#~ "com a produção de pontos locais, certas unidades especiais constroem uma "
#~ "cidade (Caravanas e fretes na definição de regras padrão) podem "
#~ "contribuir para o custo total de produção em construções de uma maravilha "
#~ "em outra cidade."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Uma vez construída, uma maravilha é colocada em uma cidade que é "
#~ "construída, e não pode ser vendida ou destruída (até que a cidade toda "
#~ "esteja destruída). Assim, algumas maravilhas tornam-se obsoletas pelo "
#~ "descobrimento de certos avanços e perdem o seu efeito. Nota de "
#~ "assimetria: enquanto você deve adquirir pessoalmente os avanços "
#~ "necessários para cada maravilha a ser construída, ela é abandonada quando "
#~ "algum jogador adquire um avanço."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Ambas unidades oferecem mobilidade para a sua civilização e fornecem "
#~ "violência com a qual você irá sobreviver e expandir. A disponibilidade "
#~ "das unidades pode ser classificada como unidades militares, cujos "
#~ "talentos são defesa e agressão, e um pouco não combatente que suportam "
#~ "expansão, diplomacia e comércio."

#, fuzzy
#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Unidades são geralmente construídas usando pontos de produção. Uma vez "
#~ "construída as unidades são propriedade da cidade que as construiu (assim, "
#~ "elas podem depois ser alteradas ao visitar uma cidade diferente) e "
#~ "demandam suporte desta cidade; isto irá ser uma das coisas mais caras. "
#~ "Muitas unidades requerem manutenção com pontos de produção de suas cidade "
#~ "natal em cada turno, assim alguns estilos autocráticos de governo podem "
#~ "forçar as cidades a suportar muitas unidades de graça. Poucas unidades, "
#~ "particularmente aquelas que você iniciou o jogo não possuem cidade natal "
#~ "e assim não requerem manutenção."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Unidades começam a cada turno com um ou mais pontos de movimento. Cada "
#~ "ação não realizada pela unidade consome pontos de movimento."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "A ação mais básica de movimento; unidades podem mover para dentro de "
#~ "outra em cidades cercadas pelo espaço de sua localização atual, note para "
#~ "restrições impostas pelas suas classes, por obrigações diplomáticas (veja "
#~ "a seção diplomacia) e pelas unidades inimigas (veja a seção zona de "
#~ "controle). O número de pontos de movimento consumidos podem depender do "
#~ "tipo de terreno; veja a ajuda de terreno."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Uma unidade não pode ser mover dentro de um espaço ocupado por uma "
#~ "unidade inimiga e quando direcionada para fazê-lo, então irá atacá-la no "
#~ "lugar (se capaz de atacar), travando as duas unidades em combate até que "
#~ "uma seja destruída. A saída dependerá de um dos atributos da unidade em "
#~ "questão (pontos de ataque, dureza de defesa e ataque e poder de fogo); A "
#~ "seção combate descreve o processo em detalhes, e as seguintes seções "
#~ "listam os atributos específicos das unidades."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Os atributos das unidades podem ser melhor apoiadas se tornando "
#~ "veteranas. Unidades podem ser construídas como veteranas através de "
#~ "certas melhorias na cidade ou outras influências; uma vez construídas, as "
#~ "unidades podem também se tornarem veteranas através de experiências (como "
#~ "sobreviver a um combate), que pode oferecer níveis de bônus melhores além "
#~ "dos disponíveis nos treinamentos iniciais."

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Unidades que tiverem sido danificadas em combate recuperarão resistência "
#~ "por cada turno que não forem movimentadas.  Normalmente, uma unidade que "
#~ "não for movimentada recuperará um ponto de resistência por turno.  Uma "
#~ "unidade terrestre numa cidade com Quartel, ou uma unidade marítima numa "
#~ "cidade com uma construção Porto, ou uma unidade aérea numa cidade com um "
#~ "Aeroporto, recuperará toda a resistência se dispender um turno completo "
#~ "(sem se mover) dentro da cidade. Caso contrário, uma unidade que termine "
#~ "o turno na cidade recupera um terço da sua resistência base.  Uma unidade "
#~ "que dispenda um turno numa fortaleza recupera um quarto extra da sua "
#~ "resistência base. Unidades fortificadas recuperam um ponto extra da sua "
#~ "resistência.  Se um jogador possuir a maravilha das Nações Unidas, as "
#~ "suas unidades recuperam dois pontos de resistência extra por turno, mesmo "
#~ "para unidades que se tenham movimentado.  Adicionalmente a todos os "
#~ "outros efeitos, os Helicópteros perdem dois pontos de resistência (ou "
#~ "recuperam dois pontos a menos do que de outra forma recuperariam) por "
#~ "cada turno que não terminem numa cidade.  Unidades danificadas em "
#~ "Sentinela irão acordar assim que tenham recuperado toda a sua resistência."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "Como as tecnologias avançadas, novos tipos de unidade tornam-se "
#~ "disponíveis dos tipos existentes. Quando você descobre uma nova "
#~ "tecnologia, suas unidades existentes permanecem intactas, mas você não "
#~ "pode mais construir novas unidades de tipo obsoleto. Quando uma unidade "
#~ "obsoleta está em uma das suas cidades, você pode escolher atualizá-la "
#~ "para uma atual equivalente em moedas, com o custo aumentando com a "
#~ "diferença em pontos de produção entre os dois tipos. Quando uma unidade é "
#~ "atualizada, seus pontos de resistência e pontos de movimento são "
#~ "preservados como uma fração do total; em algumas definições de regras "
#~ "(mas não na padrão) você irá perder alguns dos seus níveis de veterano."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Regras de Combate Padrão\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Quando uma unidade ataca outra, ou o atacante é destruído, ou o defensor "
#~ "é destruído -- nunca ambos (excepto se o atacante for um míssil).  O "
#~ "resultado depende de vários fatores, incluindo a sorte."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "A descrição abaixo é para a definição de regras padrão, mas os princípios "
#~ "são os mesmo para qualquer estilo de regra. Veja que muitos pontos estão "
#~ "disponíveis para defensores, mas poucos para atacantes, de lado do status "
#~ "dos veteranos; uma unidade atacante pode experimentar melhor a "
#~ "circunstancia para trabalhar conta ela."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Primeiro, é alterada a força do atacante."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Se o atacante for veterano, a sua força é multiplicada pelo bônus "
#~ "associado com o seu nível de veterano."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "De seguida, é alterada a força do defensor."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Se o defensor for veterano, a sua força é multiplicada pelo bônus "
#~ "associado com o seu nível de veterano."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Depois a força do defensor é multiplicada pelo fator de defesa do "
#~ "terreno ocupado."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - De seguida, a força do defensor é duplicada se for uma unidade de "
#~ "Lanceiros a defender-se de uma unidade montada."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Se o defensor for um Cruzador AEGIS a defender-se de unidades aéreas "
#~ "(incluindo mísseis e helicópteros), a defesa é quintuplicada."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - A força do defensor é duplicada novamente se estiver no interior de "
#~ "uma cidade com uma Bateria SAM e se o atacante for uma unidade aérea "
#~ "(exceto Helicópteros ou um míssil)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Uma Defesa SDI duplica novamente a força do defensor contra ataques de "
#~ "mísseis."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Se o atacante for um navio e o defensor estiver numa cidade com uma "
#~ "Defesa Costeira, a força do defensor é duplicada."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Contra unidades terrestres (exceto Howitzers) e Helicópteros, as "
#~ "unidades defensoras numa cidade com muralhas tem a sua força triplicada."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Se o defensor estiver numa fortaleza (e não numa cidade), a sua força "
#~ "é duplicada."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Se o defensor for uma unidade terrestre, e estiver fortificado ou no "
#~ "interior de uma cidade, a sua força é multiplicada por 1.5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Finalmente, se o atacante for um Caça e o defensor for um helicóptero "
#~ "a força do defensor é diminuída pela metade."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Se, após estas alterações, o atacante tiver uma força de 0, ele é "
#~ "automaticamente derrotado.  Caso contrário, se o defensor tiver uma força "
#~ "de 0, o defensor é derrotado."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "O poder de fogo do atacante e defensor é também alterado."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Se o defensor for um navio e estiver dentro de uma cidade o poder de "
#~ "fogo do atacante é duplicado e o poder de fogo do navio colocado a 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Se um Caça estiver a atacar um Helicóptero o poder de fogo do "
#~ "Helicóptero é definido para 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Se um navio estiver a atacar uma unidade terrestre o poder de fogo de "
#~ "ambos é definido para 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Após estas preliminares, ocorre o combate, desde que ambas as unidades "
#~ "ainda estejam vivas (Ex: resistência maior que 0).  Em cada turno, é "
#~ "gerado um número aleatório entre 1 e a soma das forças dos atacantes e "
#~ "dos defensores.  Se este número for maior do que a força do defensor, o "
#~ "defensor perde um número de pontos de resistência igual ao poder de fogo "
#~ "do atacante.  Caso contrário, o atacante perde um número de pontos de "
#~ "resistência igual ao poder de fogo do atacante. A primeira unidade a "
#~ "atingir 0 pontos de resistência (ou pontos de resistência negativos) "
#~ "perde. "

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "A unidade que sobreviver ao combate tem uma chance de se tornar veterana, "
#~ "caso ainda não o seja.  Se a civilização do vencedor possuir a Academia "
#~ "de Sun Tzu (e esta ainda não estiver obsoleta), a unidade tornar-se-á "
#~ "sempre veterana.  Caso contrário, a hipótese de se tornar veterana é de "
#~ "50%."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Se o atacante for uma unidade terrestre e ganhar, e o defensor estiver "
#~ "numa cidade sem Muralhas, a cidade é reduzida em tamanho por 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Se o defensor perder, e não estiver no interior de uma cidade ou "
#~ "fortaleza, todas as outras unidades no mesmo local que o defensor são "
#~ "destruídas juntamente com este."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modificar Regras de Combate"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Modificar Regras de Combate\n"
#~ "---------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "As regras de combate descrevem antes o que pode ser alterando, "
#~ "modificando os seguintes modificadores no game.ruleset, seção "
#~ "combat_rules:"

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (padrão: 1). Se definido para 0, unidades no mesmo espaço "
#~ "como defensores perdidos não são destruídas."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (padrão: 0). Se definido para 1, unidades que atacam "
#~ "outras com 2/3 ou 1/3 movimentos faltando irão atacar com força reduzida "
#~ "proporcionalmente."

#~ msgid " Combat example 1"
#~ msgstr " 1º Exemplo de combate"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Imagine que um Canhão (A:8, D:1, R:20, F:1) atacando um mosqueteiro (A:3, "
#~ "D:3, R:20, F:1) dentro de uma cidade com Muralhas e construída sobre um "
#~ "espaço de de Floresta. Nenhum deles é veterano."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "A força base do defensor é 3.  Porque se encontra num espaço de Floresta, "
#~ "a sua força passa a 4,5.  Encontra-se protegido por Muralhas, então a sua "
#~ "força é triplicada, para 13,5.  É uma unidade terrestre dentro de uma "
#~ "cidade, então a sua força é aumentada para 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Valores de força dentro do jogo são na verdade multiplicados por 10, com "
#~ "os decimais ignorados, então a força do atacante é de 80 e a do defensor "
#~ "de 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Ambas as unidades mantêm o seu poder de fogo de 1 inalterado."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Em cada turno de combate, é gerado um número aleatório entre 1 e 282. Se "
#~ "o número for superior a 202 (probabilidade de 28%), o defensor perde 1 "
#~ "ponto de resistência.  Caso contrário (probabilidade de 72%), o atacante "
#~ "perde 1 ponto de resistência."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Visto que ambas as unidades possuem 20 pontos de resistência, as "
#~ "probabilidades favorecem uma vitória para o defensor. O defensor irá "
#~ "provavelmente perder cerca de 40% dos seus pontos de resistência durante "
#~ "o combate.  Mas o resultado nunca é certo enquanto ambas as unidades "
#~ "tiverem forças não-zero; o defensor poderá terminar intocado, ou poderá "
#~ "perder a maioria dos seus pontos de resistência, ou mesmo perder a "
#~ "batalha."

#~ msgid " Combat example 2"
#~ msgstr " 2º Exemplo de combate"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Suponha que um Cruzador veterano (A:12, D:12, R:40, F:2) com 3 pontos de "
#~ "movimento ataca Tropas Alpinas veteranas (A:5, D:5, R:20, F:1) dentro de "
#~ "uma cidade fundada num espaço de pasto, com Muralhas e Defesa Costeira."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr "A força do atacante é 12, elevada a 18 pelo seu status de veterano."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "A força do defensor é de 5, elevada a 7,5 devido ao seu status de "
#~ "veterano. O fator de defesa do terreno é 1 (sem efeito).  As Defesas "
#~ "Costeiras duplicam a força do defensor para 15. (As Muralhas não têm "
#~ "qualquer efeito contra unidades marítimas atacantes.) O defensor é uma "
#~ "unidade terrestre dentro de uma cidade, pelo que a sua força total é de "
#~ "22.5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internamente, os valores utilizados para atacante e defensor são, "
#~ "respectivamente, de 180 e 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "O poder de fogo do Cruzador é colocado de 2 para 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Em cada turno, é gerado um número aleatório entre 1 e 405.  Se for maior "
#~ "do que 225 (probabilidade de 44%) o defensor perde um ponto de "
#~ "resistência.  Caso contrário, o atacante perde um ponto de resistência."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Neste caso, as probabilidades favorecem bastante a vitória do atacante.  "
#~ "O Cruzador tem uma probabilidade 25% inferior de pontuar um ataque em "
#~ "qualquer turno, mas possui o dobro dos pontos de resistência.  É esperado "
#~ "que o Cruzador perca 60% dos seus pontos de resistência durante o "
#~ "combate, esperando-se também que não lhe restem pontos de movimento."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "As Zonas de Controle, abreviadas como ZDC, são um conceito do jogo que o "
#~ "impedem de se mover livremente em zonas controladas (ou parcialmente "
#~ "controladas) por forças inimigas."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "A regra geral é de que uma unidade terrestre num espaço adjacente a outro "
#~ "ocupado por um inimigo não pode se mover diretamente para outro espaço "
#~ "que também seja adjacente a um ocupado por uma unidade inimiga.  Um "
#~ "espaço ocupado significa um espaço terrestre onde está uma unidade "
#~ "inimiga.  Por adjacente entende-se qualquer uma dos oito espaços que "
#~ "rodeiam uma unidade."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Nos casos especiais as ZDC não se aplicam:\n"
#~ "- Uma unidade que se mova diretamente para dentro ou fora de uma cidade.\n"
#~ "- Uma unidade que se mova para um espaço ocupada por uma unidade "
#~ "amistosa.\n"
#~ "- Uma unidade que se mova a partir de um espaço no oceano (desembarque).\n"
#~ "- Um tipo de unidade que explicitamente ignore ZDC, por ex. Diplomatas e "
#~ "Espiões."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notas:\n"
#~ "\n"
#~ "- Apenas as unidades terrestres são afetadas pelas ZDC.\n"
#~ "\n"
#~ "- Unidades não terrestres podem impor ZDC (isto é, contar como espaços "
#~ "ocupados pelo inimigo), mas apenas se encontrarem-se num espaço "
#~ "terrestre.  Assim, na verdade unidades marítimas não podem impor ZDC "
#~ "(exceto se estiverem dentro de uma cidade), e unidades aéreas (incluindo "
#~ "helicópteros) não impõem ZDC se estiverem sobre espaços marítimos.\n"
#~ "\n"
#~ "- As ZDC não restringem os ataques de uma unidade, apenas o seu "
#~ "movimento.\n"
#~ "\n"
#~ "- Uma cidade inimiga conta como um espaço ocupado pelo inimigo se  "
#~ "contiver unidades, mas não se estiver indefesa. (Esta é a mesma regra que "
#~ "para qualquer outro espaço).\n"
#~ "\n"
#~ "- O movimento a partir de um espaço marítimo é um caso especial; "
#~ "movimento _para_ um espaço marítimo (embarcar) também é permitido, para o "
#~ "caso especial de movimento para uma unidade amistosa (o barco)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "DICA: Você pode infiltrar-se em zonas inimigas movendo primeiro um "
#~ "Diplomata (ou qualquer outra unidade que ignore ZDC), e movimentando "
#~ "depois as unidades normais para o espaço agora ocupada pelo Diplomata. "
#~ "Repetindo este processo (e opcionalmente deixando algumas unidades para "
#~ "trás para manter os espaços ocupados), poderá criar um caminho através do "
#~ "território inimigo."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Estas regras diferem ligeiramente de versões anteriores do Freeciv "
#~ "(versão 1.8.0 e anteriores) do seguinte modo:\n"
#~ "- Cidades inimigas que não contenham unidades já não impõem ZDxC.\n"
#~ "- É novidade o caso especial para o desembarque de unidades terrestres."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "O seu tipo de governo influencia a produtividade e comércio das suas "
#~ "cidades, a felicidade dos seus cidadãos, e muitos outros fatores de jogo."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "A sua civilização começa sob Despotismo.  À medida que a sua tecnologia "
#~ "avança, pode selecionar outros tipos de governo (listados abaixo). Na "
#~ "ordem para alterar a sua forma de governo, tem de iniciar uma revolução.  "
#~ "Isto fará com que a sua civilização passe por um período de Anarquia "
#~ "(durante 1 a 5 turnos); no final deste período, terá a possibilidade de "
#~ "selecionar o seu novo tipo de governo."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "DICA 1:  Campanhas militares ofensivas são difíceis sob governos "
#~ "Republicanos e Democráticos exceto se der aos seus cidadão imensos luxos "
#~ "para os manter felizes.  Durante a conquista de outras civilizações, "
#~ "poderá ajudar a trocar para um dos outros estilos de governo mais "
#~ "marciais."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "DICA 2:  Avanços científicos requerem níveis elevados de comércio, que "
#~ "são muito mais simples de alcançar sob governos Democráticos e "
#~ "Republicanos.  Considere tornar-se numa República assim que possível; "
#~ "obter avanços tecnológicos cedo no jogo coloca-o em vantagem."

#~ msgid " Civil War"
#~ msgstr " Guerra Civil"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Guerra civil é devastante para um império, e é disparada pela perda da "
#~ "sua capital (palácio).  Metade das suas cidades irão revoltar-se e "
#~ "declarar lealdade a um novo líder (IA), que irá saquear metade das suas "
#~ "moedas e deter todos os seus avanços científicos."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Os jogadores permanecem em estado de guerra civil apenas durante um "
#~ "turno, finalizando o império entra num estado de anarquia."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "A captura da sua capital nem sempre leva a uma guerra civil.  Caso tenha "
#~ "tratado o seu povo com bondade, o mais certo será manter a lealdade dos "
#~ "cidadãos.  Cada cidade que esteja celebrando reduz a probabilidade de "
#~ "guerra civil, ao passo que cada cidade em revolta aumenta a probabilidade."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Adicionalmente, a forma de governo contribui diretamente para a "
#~ "probabilidade de guerra civil.  Governos de aceitação universal têm muito "
#~ "menor probabilidade de revolta do que os mais despóticos em natureza."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "O número de cidades de que um império necessita antes de entrar em guerra "
#~ "civil é por padrão é 10.  Isto é, impérios com menos de 10 cidades estão "
#~ "imunes a guerras civis.  No entanto, esta é uma opção de servidor, e pode "
#~ "variar a partir de um mínimo de 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Há cinco estados diplomáticos entre jogadores: Guerra, Cessar-fogo, "
#~ "Armistício, Paz e Aliança. O primeiro é um estado natural, enquanto "
#~ "outros podem ser obtidos pela atribuição de tratados diplomáticos."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Durante uma guerra, você pode mover livremente suas unidades em "
#~ "território inimigo e atacar suas unidades e cidades."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Quando dois jogadores decidem terminar um conflito entre eles, eles podem "
#~ "assinar um Cessar-fogo. Isto previne cada jogador de ser atacado pelo "
#~ "outro, mas você ainda pode movimentar suas unidades dentro das bordas de "
#~ "outros jogadores. Depois de um certo número de turnos, o cessar-fogo irá "
#~ "acabar e voltar a guerra. No primeiro contato com um jogador IA, ele irá "
#~ "automaticamente oferecer a você um tratado de cessar-fogo."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Se você deseja uma paz mais permanente com outro jogador, você pode "
#~ "assinar um pacto de paz. Desta forma, vocês entraram em um estado de "
#~ "amistosidade que depois, em um certo número de turnos irá entrar em paz "
#~ "permanente. Quebrar um estado de paz irá passar para guerra."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "No momento que dois jogadores entram em um estado diplomático de paz, "
#~ "todas as unidades pertencente ao outro jogador que estejam na borda serão "
#~ "debandadas automaticamente de acordo com o tratado. Depois disso, você "
#~ "deve mover as unidades dentro de outro território antes que ele declare "
#~ "guerra ou force uma aliança. Quebrar um trato de paz irá causar guerra."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "  †  †  €†  may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "Uma aliança é a última relação diplomática entre dois jogadores. Neste "
#~ "estado, você pode mover unidades para dentro de cada uma das outras "
#~ "cidades de suas unidades podem compartilhar o mesmo espaço; unidades não "
#~ "mais impõem zona de controle. Assim, tratados de aliança vem com "
#~ "obrigações; você não está livre para aliar-se a outros jogares que "
#~ "estejam em guerra com seus aliados até que você quebre o tratado. Se um "
#~ "dos seus aliados declarar guerra a um outro a aliança com o agressor está "
#~ "automaticamente quebrada. Quebrar alianças irá derrubar seu tratado de "
#~ "amistosidade. Um aliado IA irá dar a você de graça mapas mundiais e visão "
#~ "compartilhada e irá considerar seriamente comércio de tecnologias e "
#~ "cidades, mas em troca irão esperar que você compre a sua guerra com "
#~ "outros jogadores."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Pesquisar novas tecnologias é uma necessidade para melhorar as "
#~ "capacidades da sua civilização e para desenvolver novas unidades "
#~ "militares e construções."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Há muitas formas de ganhar avanços de outras civilizações: você irá "
#~ "algumas vezes descobrir tecnologias inimigas quando você capturado uma "
#~ "cidade; você pode roubar avanços com diplomatas ou espiões; maravilhas "
#~ "podem ser fornecidas com tecnologia; e outro jogador deve garantir "
#~ "tecnologia nos termos do pacto. Mas de outra forma, avanços deve ser "
#~ "descobertos através de esforços de seu próprio povo."

#, fuzzy
#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Mais progresso tecnológico vem do comércio (veja a seção sobre Comércio) "
#~ "e dos cientistas (veja a seção sobre cidades). É possível alterar qual o "
#~ "avanço você está atualmente pesquisando, por padrão todo o progresso é "
#~ "perdido fazendo isso."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Avanços tecnológicos podem render unidades, melhorias das cidades e "
#~ "maravilhas obsoletas. Enquanto unidades obsoletas meramente tornam-se "
#~ "impossíveis para você fazer uma vez que você já tenha deixado intacta -- "
#~ "melhorias obsoletas são imediatamente vendidas e maravilhas obsoletas "
#~ "perdem seus efeitos. Veja as seções relevantes para mais informações."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "A Corrida Espacial é uma segunda forma de ganhar o jogo, em vez de "
#~ "eliminar todas as outras civilizações.  Se a sua nave espacial chegar "
#~ "primeiro a Centurião Alfa, você ganha e termina o jogo.  (De toda forma é "
#~ "possível desligar esta opção no servidor.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Antes de poder construir peças da nave espacial, a maravilha do Programa "
#~ "Apolo tem de ser construída por um dos jogadores.  Também necessita de "
#~ "tecnologias específicas para construir as diferentes peças: consulte a "
#~ "ajuda de estrutura espacial, componente espacial e módulo espacial, nas "
#~ "construções de cidade.  (Se não existir ajuda para estes itens, "
#~ "provavelmente significa que a opção da corrida espacial foi desligada no "
#~ "servidor para o seu jogo.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Uma vez iniciada a construção da sua nave espacial, você poderá vê-la "
#~ "através do comando \"Nave Espacial\" no menu Relatório.  Para ver as "
#~ "naves espaciais dos outros jogadores, selecione o jogador na janela dos "
#~ "Jogadores e clique em \"Nave Espacial\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Se a probabilidade de sucesso for abaixo de 100%, uma fração das pessoas "
#~ "a bordo pode não sobreviver à viagem.  Isto reduz o bônus na pontuação da "
#~ "nave, mas ainda conta como uma vitória."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Se a capital de uma civilização for capturada, a nave espacial que foi "
#~ "lançada será perdida, por isso defenda bem a sua capital!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "DICA: Se uma civilização inimiga lançou uma nave espacial, tente "
#~ "construir rapidamente uma nave espacial ligeira com muitas unidades de "
#~ "propulsão que chegue antes.  A única outra opção é capturar a sua capital."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Antes de ser iniciado um jogo, qualquer jogador pode conectar-se ao "
#~ "servidor indicando o nome do servidor e a porta (por padrão 5555). Se o "
#~ "servidor for iniciado com a opção -m, ele se comunicará com o "
#~ "metaservidor,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "O cliente também pode obter esta página: utilize o botão Metaservidor na "
#~ "janela de conexão.  Se nunca conseguir obter uma listagem, verifique se o "
#~ "seu navegador WWW está usando um proxy HTTP; para forçar o civclient a "
#~ "utilizar o mesmo proxy, antes de iniciar o civclient defina a variável de "
#~ "ambiente $http_proxy para:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Quando o jogo se tiver iniciado, qualquer um pode se conectar como um "
#~ "jogador a não ser que já se tenha conectado, incluindo jogadores IA.  "
#~ "Apenas conectar-se a um jogador IA não o torna controlado por um humano; "
#~ "esta é uma opção independente do servidor.  Caso perca conexão no início "
#~ "do jogo e se conecte novamente, utilize o nome que selecionou para o seu "
#~ "controlador, não o nickname original!  Caso o servidor esteja informando "
#~ "ao metaservidor, o jogador pode lá encontrar os nomes que desejam."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Ordens da Unidade:\n"
#~ "==============\n"
#~ "  a: (a)uto-colonizar  (unidades colono/trabalhadores)\n"
#~ "  b: fundar cidade  (unidades colono)\n"
#~ "  b: ajudar a construir maravilha  (unidades caravana)\n"
#~ "  B: Ir para e construir cidade no espaço alvo (unidades colonos)\n"
#~ "  d: ações (d)iplomáticas/espiões  (unidades diplomata/espião)\n"
#~ "  D: (D)issolver unidade\n"
#~ "  e: construir bas(e) aérea  (unidades base aérea)\n"
#~ "  f: (f)ortificar unidade  (unidades militares)\n"
#~ "  f: construir (f)ortaleza  (unidades colono/engenheiro)\n"
#~ "  g: ir para de unidade  (depois clique-esquerdo para seleccionar "
#~ "destino)\n"
#~ "  g: adiciona um 'ir para' a algum ponto da via (quando no modo ir para)\n"
#~ "  h: alterar cidade origem  (para a cidade da localização actual)\n"
#~ "  G: retornar unidade para cidade mais próxima\n"
#~ "  h: definir cidade natal da unidade (para cidade no espaço atual)\n"
#~ "  i: construir (i)rrigação ou converter o terreno  (unidades colono/"
#~ "engenheiro)\n"
#~ "  l: conectar o espaço atual com o alvo com (I)rrigação\n"
#~ "  I: define um ponto de (I)rrigação  (quando conectado com a irrigação)\n"
#~ "  I: carregar o transportador de unidade\n"
#~ "  L: conectar o espaço atual e o alvo com uma ferrovia\n"
#~ "  L: define um ponto de ferrovia (quando conectado com uma ferrovia)\n"
#~ "  m: construir (m)ina ou converter terreno (unidades colono/engenheiro)\n"
#~ "  n: limpar chuva (n)uclear\n"
#~ "  N: detonação (N)uclear\n"
#~ "  o: transf(o)rmar terreno (unidade engenheiro)\n"
#~ "  p: limpar (p)oluição  (unidades colono/trabalhador)\n"
#~ "  p: lançar (p)araquedas  (unidades paraquedistas)\n"
#~ "  P: (P)ilhar  (destrói a alteração de terreno)\n"
#~ "  q: unidade patrulha  (depois clique-esquerdo para selecionar destino)\n"
#~ "  q: adiciona um ponto de patrulha (quando no modo patrulha)\n"
#~ "  r: construir est(r)ada/ferrovia  (unidades colono/trabalhador)\n"
#~ "  r: estabelecer (r)ota comercial  (unidades caravana)\n"
#~ "  R: conectar o espaço atual e o alvo com uma ferrovia\n"
#~ "  R: define um ponto na estrada (quando conectado por uma)\n"
#~ "  s: colocar unidade em (s)entinela\n"
#~ "  t: ir para das unidades/transportar para cidade\n"
#~ "  T: descarregar todas as unidades do transportador \n"
#~ "  u: descarregar unidade do transportador\n"
#~ "  U: atualizar unidade\n"
#~ "  x: unidade e(x)plorar automaticamente\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Seleção de Unidade:\n"
#~ "==============\n"
#~ "  z: seleciona somente a primeira unidade do grupo selecionado\n"
#~ "  v: seleciona todas as unidades do espaço\n"
#~ "  V: (no espaço) seleciona todas as unidades do mesmo tipo como uma "
#~ "unidade ativa\n"
#~ "  C: (no continente) seleciona todas as unidades do mesmo tipo como uma "
#~ "unidade atividade\n"
#~ "  X: (qualquer lugar) seleciona todas as unidades do mesmo tipo como as "
#~ "unidades ativas\n"
#~ "\n"
#~ "  w: aguardar: foca na próxima unidade\n"
#~ "  5: foca na unidade anterior\n"
#~ "espaço: terminar ordens dadas  (unidades permanecem fora)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Movimento da Unidade:\n"
#~ "===============\n"
#~ "  1: mover do sul-oeste\n"
#~ "  2: move sul\n"
#~ "  3: move sul-leste\n"
#~ "  4: move oeste\n"
#~ "  6: move leste\n"
#~ "  7: move norte-leste\n"
#~ "  8: move norte\n"
#~ "  9: move norte-oeste\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Mapa Principal (Teclas):\n"
#~ "================\n"
#~ "  c: (c)entro visão da unidade ativa\n"
#~ "    Shift-home: visão central na capital\n"
#~ "  Shift-setas: rola o mapa\n"
#~ "\n"
#~ "  Ctrl-B: mostrar/ocultar fronteiras nacionais\n"
#~ "  Ctrl-D: mostrar/ocultar rotas comerciais da cidade\n"
#~ "  Ctrl-G: mostrar/ocultar linhas da grade do mapa\n"
#~ "  Ctrl-N: mostrar/ocultar nome das cidades\n"
#~ "  Ctrl-P: mostrar/ocultar produção da cidade\n"
#~ "  Ctrl-R: mostrar/ocultar crescimento da cidade\n"
#~ "  Ctrl-W: mostrar/ocultar saída da cidade\n"
#~ "  Ctrl-Y: mostrar/ocultar linhas de saída da cidade\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Diálogo e Relatórios:\n"
#~ "====================\n"
#~ "     F1: exibir visão do mapa\n"
#~ "     F2: abrir relatório de unidade\n"
#~ "     F3: abrir relatório de nação\n"
#~ "     F4: abrir relatório de cidade\n"
#~ "     F5: abrir relatório de economia\n"
#~ "     F6: abrir relatório de pesquisa\n"
#~ "     F7: abrir relatório de maravilhas\n"
#~ "     F8: top cinco cidades\n"
#~ "     F9: abrir diálogo de mensagens\n"
#~ "    F11: abrir demografia\n"
#~ "    F12: abrir nave espacial\n"
#~ "\n"
#~ "        Ctrl-F: abrir diálogo de encontrar cidade\n"
#~ "        Ctrl-L: abrir diálogo de lista de tarefas\n"
#~ "        Ctrl-T: abrir diálogo de avaliações de Tax/Lux/Ciê\n"
#~ "  Shift-Ctrl-R: abrir diálogo de revolução\n"
#~ "\n"
#~ "Shift-Return: Turno terminado"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Modo de Edição (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: alternar modo de edição\n"
#~ "    Ctrl-M: alternar névoa de guerra no modo de edição\n"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "O cliente tem um interface de conversa simples.  As linhas que forem "
#~ "escritas são enviadas a todos os jogadores, exceto:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - As mensagens iniciadas por '/' são interpretadas como comandos do "
#~ "servidor e executadas caso tenha os respectivos direitos de acesso."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Mensagens iniciadas com 'João:' são privadas para 'João'. Nomes podem "
#~ "ser abreviados. O servidor procura por jogadores com nomes 'João' e se "
#~ "falhar, tenta com nomes que comecem com o início parecido 'João' (como "
#~ "'Joana')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - As mensagens que iniciadas por 'João::' são mensagens privadas como "
#~ "as acima, mas irão ser enviadas somente para usuários (não jogadores) com "
#~ "o nome 'João'. Nomes que se iniciam com as mesmas letras ainda podem "
#~ "corresponder."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Mensagens iniciando com \".\" serão enviadas somente para todos os "
#~ "seus aliados."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Recursos de texto (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Desde a versão 2.2, o cliente GTK possui o recurso de texto com suporte.  "
#~ "Este recurso permite que os usuários formatem as mensagens do chat que "
#~ "eles estão enviando usando negrito, itálico, cores, atalhos, etc. Cada "
#~ "alteração é realizada usando sequencia de escapes ."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Obtendo negrito:\n"
#~ "Sequencia completa do nome: '[bold] ... [/bold]'\n"
#~ "Sequencia de abreviação : '[b] ... [/b]'\n"
#~ "Atalho na entrada: Ctrl-B\n"
#~ "Exemplo: '[b]negrito[/b]' irá exibir a palavra 'negrito' no estilo "
#~ "negrito."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Obtendo cores:\n"
#~ "Sequencia completa do nome: '[color] ... [/color]'\n"
#~ "Sequencia de abreviação : '[c] ... [/c]'\n"
#~ "Atalho na entrada: Ctrl-C (você também precisa selecionar a cor na barra "
#~ "de ferramenta acima da entrada)\n"
#~ "A sequencia de início de cor sempre pega a última dos seguintes "
#~ "parâmetros:\n"
#~ "- 'cor da frente' (abreviação 'fg'): um nome de cor como vermelho ou uma "
#~ "especificação hexadecimal como #3050b2 ou #35b.\n"
#~ "- 'cor do fundo' (abreviação 'bg'): o mesmo que o acima.\n"
#~ "Exemplo: '[c fg=\"blue\" bg=\"yellow\"]cor[/c]' irá exibir a palavra "
#~ "'cor' em azul em fundo amarelo.\n"
#~ "Exemplo: '[b]negrito[/b]' irá exibir a palavra 'negrito' no estilo "
#~ "negrito."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Obtendo itálico:\n"
#~ "Sequencia completa do nome: '[italic] ... [/italic]'\n"
#~ "Sequencia de abreviação : '[i] ... [/i]'\n"
#~ "Atalho na entrada: Ctrl-I\n"
#~ "Exemplo: '[i]itálico[/i]' irá exibir a palavra 'itálico' no estilo "
#~ "itálico."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Obtendo riscado:\n"
#~ "Sequencia completa do nome: '[strike] ... [/strike]'\n"
#~ "Sequencia de abreviação : '[s] ... [/s]'\n"
#~ "Atalho na entrada: Ctrl-S\n"
#~ "Exemplo: '[s]riscado[/s]' irá exibir a palavra 'riscado' no estilo "
#~ "riscado."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Obtendo underline:\n"
#~ "Sequencia de nomes completos: '[underline] ... [/underline]'\n"
#~ "Sequencia de abreviação  '[u] ... [/u]'\n"
#~ "Pequeno corte na entrada: Ctrl-U\n"
#~ "Exemplo: '[u]sublinhado[/u]' irá exibir a palavra 'sublinhado' com um "
#~ "underline."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Obtendo atalhos da cidade:\n"
#~ "Nome completo da sequencia: '[link target=\"city\"] ... [/link]'\n"
#~ "Abreviação da sequencia: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Atalho: Control-Alt-clique direto na cidade no mapa.\n"
#~ "O parâmetro 'id' deve ser definido para o id da cidade que você está "
#~ "apontando.\n"
#~ "Um parâmetro 'nome' pode ser defindo para amarrar os nomes das cidades no "
#~ "caso do usuário de destino não conhecer esta cidade no mapa.\n"
#~ "Esta expressão pode também ser iniciada e finalizada com os mesmos pares "
#~ "de aspas, como '[link target=\"city\" id=121 /]' (note que a barra está "
#~ "no fim).\n"
#~ "Exemplos: '[l tgt=\"city\" id=65]city[/l]' irão tornar a palavra 'city' "
#~ "clicável e apontando para a cidade com id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"sem nome\" /]' irá exibir o nome da cidade "
#~ "de id 65 se conhecida senão, a palavra 'sem nome'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Obtendo atalhos de espaços:\n"
#~ "Nome completo da sequencia: ''[link target=\"tile\"] ... [/link]''\n"
#~ "Abreviação da sequencia: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Atalho: Control-Alt-clique direto no espaço sem cidade no mapa.\n"
#~ "Os parâmetros 'x' e 'y' devem ser definidos para o local do espaço que "
#~ "você está apontando.\n"
#~ "Esta expressão pode também ser iniciada e finalizada com os mesmos pares "
#~ "de aspas, como '[link target=\"tile\" x=5 y=36 /]' (note que a barra está "
#~ "no fim).\n"
#~ "Exemplos: '[l tgt=\"tile\" x=17 y=3]este espaço[/l]' irão tornar a "
#~ "palavra 'este espaço' clicável e apontando para o espaço (17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Obtendo atalhos da unidade:\n"
#~ "Nome completo da sequencia: '[link target=\"unidade\"] ... [/link]'\n"
#~ "Abreviação da sequencia: '[l tgt=\"unidade\"] ... [/l]'\n"
#~ "Atalho: Shift-Control-Alt-clique direto na unidade no mapa.\n"
#~ "O parâmetro 'id' deve ser definido para o id da unidade que você está "
#~ "apontando.\n"
#~ "Um parâmetro adicional 'nome' pode ser definido para amarrar o nome da "
#~ "unidade das cidades no caso do usuário de destino não conhecer esta "
#~ "unidade no mapa.\n"
#~ "Esta expressão pode também ser iniciada e finalizada com os mesmos pares "
#~ "de aspas, como '[link target=\"unit\" id=109 /]' (note que a barra está "
#~ "no fim).\n"
#~ "Exemplos: '[l tgt=\"unit\" id=235]unidade[/l]' irão tornar a palavra "
#~ "'unidade' clicável e apontando para a cidade com id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Guerreiro\" /]' irá exibir o nome da "
#~ "cidade de id 235 se conhecida senão, a palavra 'Guerreiro'."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "É claro, sequencias de escape diferentes podem ser combinadas na mesma "
#~ "sentença, como '[i][c fg=\"blue\"]isto [b]é [s]engraçado[c bg=\"green\"] "
#~ "[u]para[/i] testar[/b] este[/s] [/c]novo[/u] recurso[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "O editor de lista de tarefas é utilizado para editar listas de tarefas "
#~ "para cada cidade (a partir do diálogo de cidade) e listas de tarefas "
#~ "globais. Utilizando este editor você pode criar listas especificando o "
#~ "que construir nos próximos turnos."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Para adicionar um item à lista de tarefas, faça um clique-duplo sobre o "
#~ "item desejado na lista de itens disponíveis. Pode também acessar o botão "
#~ "Ajuda para obter informação sobre o item selecionado. Pressionar Ajuda "
#~ "sem ter nenhum item selecionado irá apresentar esta página."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Para remover um item da lista de tarefas basta fazer clique-duplo sobre o "
#~ "item a remover. Utilize os botões abaixo da lista de tarefas para mover "
#~ "itens para cima ou para baixo na lista."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Atalhos de teclado: Home para focar a lista de tarefas, End para focar na "
#~ "lista disponível, setas cima/baixo para selecionar o item anterior/"
#~ "seguinte na lista de tarefas ou lista disponível, PageUp/Down para mover "
#~ "itens para cima/baixo na lista de tarefas, Insert para inserir itens na "
#~ "lista de tarefas disponível e Delete para remover o item selecionado da "
#~ "lista de tarefas."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Se deseja comprar a unidade que está em primeiro lugar da lista, pode "
#~ "faze-lo na janela de Supervisão de Cidade."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv suporta vários idiomas locais.  Consulte a secção de Suporte de "
#~ "Idiomas Nativos do arquivo README para instruções sobre como utilizar um "
#~ "destes idiomas.\n"
#~ "\n"
#~ "Caso deseje adicionar uma localização (tradução) para o seu idioma, "
#~ "verifique se uma tradução já está disponível para o seu idioma:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Se você gostaria de adicionar uma localização (tradução) para o seu "
#~ "idioma, por favor, vejas as instruções em:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Você também é bem vindo ao enviar qualquer pergunta para a lista de e-"
#~ "mail de traduções:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "O Freeciv está sob a GPL, que é incluída em: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Autores originais:\n"
#~ "    (eles já não estão envolvidos no projeto, não os perturbem!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Administradores atuais: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Se encontrar quaisquer erros (bugs), envie-nos um relatório de erro. A "
#~ "melhor forma é visitando o sistema de acompanhamento de bugs do Freeciv, "
#~ "em:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Para mais informações sobre como submeter relatórios de bugs consulte o "
#~ "arquivo BUGS na distribuição do Freeciv.  Para mais informações em geral, "
#~ "visite a página do Freeciv na Internet em:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduz a infelicidade causada pela agressividade das unidades militares "
#~ "fora da cidade, em 2 sob uma Democracia e em 1 sob uma República -- em "
#~ "outras palavras, isso neutraliza a infelicidade causada por uma simples "
#~ "unidade militar. Esta melhoria não tem qualquer efeito sob outras formas "
#~ "de governo."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Requer que a maravilha %s tenha sido construída por algum jogador.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta os recursos de comida em 50% em cado espaço de Fazenda que esteja "
#~ "sendo utilizada nos arredores da cidade.  Espaços de fazenda são aqueles "
#~ "que tiverem sido irrigados uma segunda vez."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Melhorias de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Requer a maravilha %s que seja criada por você no mesmo continente.\n"
#~ "\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
#~ "adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
#~ "total de 3).  Na pouco provável situação de não existirem cidadãos "
#~ "contentes para obterem o efeito dos Jardins Suspensos, a maravilha aplica-"
#~ "se a cidadãos descontentes (tornando-os contentes)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Funciona como se possuísse uma Barragem em cada cidade.  (Isto reduz a "
#~ "poluição e aumenta o efeito das Fábricas e Unidades Transformadoras.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Aumenta a produção científica em 100% em cada cidade que você controla "
#~ "que possui uma Universidade."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em cada cidade (incluindo "
#~ "cidadãos descontentes com atividade militar)."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Atualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Aumenta os recursos comerciais em 50% em todas os espaços com estradas ou "
#~ "ferrovias."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
#~ "cidadãos descontentes em contentes em cada cidade; desta forma, não afeta "
#~ "cidadãos infelizes por atividade militar. A descoberta da Teologia "
#~ "aumenta o efeito de uma Catedral, tornando contente um cidadão "
#~ "descontente adicional.  A descoberta do Comunismo reduz o efeito de uma "
#~ "Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construída a maravilha."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Interno"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Aumenta a produção científica em cada cidade com um Lab. de Pesquisas em "
#~ "100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas no primeiro nível. "
#~ "A probabilidade de uma unidade se tornar veterana após uma batalha "
#~ "aumenta em metade."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Conta como um Posto de Polícia em cada cidade.  (Isto é, para cada "
#~ "cidade, reduz a infelicidade causada por unidades militares fora da "
#~ "cidade em 2 sob uma Democracia e em 1 sob uma República -- em outras "
#~ "palavras, isto neutraliza a infelicidade causada por uma simples unidade "
#~ "militar por cidade. Esta maravilha não tem qualquer efeito sob outras "
#~ "formas de governo.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Pré-definição padrão"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Blue"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Mansas"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Duquesa"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Duquesa"

#, fuzzy
#~ msgid "?team name:Green"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Ah"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Mansas"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Grande Chefe"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Máquina a Vapor"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Líder"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Máquina a Vapor"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Máquina a Vapor"

#, fuzzy
#~ msgid "?team name:Turquoise"
#~ msgstr "Toquias"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Duquesa"

#, fuzzy
#~ msgid "?team name:Lavender"
#~ msgstr "Líder"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Duquesa"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Aumenta o efeito dos Templos."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Teoria da Gravidade"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Assentados são uma das principais unidades do jogo. Bem como a construção "
#~ "de novas cidades, eles também podem melhorar o terreno, por exemplo, "
#~ "construção de irrigação , minas e estradas. Veja a seção da ajuda de "
#~ "Alterações de terreno para obter mais detalhes.\n"
#~ "\n"
#~ "Manutenção para os colonos está no alimento, bem como na produção, e um "
#~ "colono pode morrer se sua cidade fica sem suprimento alimentar. "
#~ "Assentados em uma república ou democracia requerem o dobro da quantidade "
#~ "de comida por turno e em sociedades comunistas ou fundamentalistas, três "
#~ "vezes mais."

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "O Helicóptero é uma unidade muito poderosa visto que pode voar e "
#~ "conquistar cidades.  Devem ser utilizados com cautela pois perdem uma "
#~ "pequena quantidade de resistência por cada turno que não terminem numa "
#~ "cidade ou base aérea, excepto se possuir a maravilha das Nações Unidas e "
#~ "Helicópteros podem ser atacadas por unidades no solo."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "A unidade de frete substitui a Caravana, movimentando-se ao dobro da "
#~ "velocidade."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Espaço"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "Hackers"

#~ msgid "Arab"
#~ msgstr "Árabe"

#~ msgid "?plural:Arabs"
#~ msgstr "Árabes"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "A civilização Árabe/Islâmica de 622 DC-1495 DC."

#~ msgid "Austrian"
#~ msgstr "Austríaco"

#~ msgid "?plural:Austrians"
#~ msgstr "Austríacos"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Grão-Duque"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "utilizador %s, "

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Terreno: %s"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilónia foi a cidade dominante da Mesopotâmia desde o século XVIII ao "
#~ "VII AC sob uma sucessão de povos incluindo Amorites, Kassites, Assírios e "
#~ "Chaldeões."

#~ msgid "Brazilian"
#~ msgstr "Brasileiro"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brasileiros"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "O Brasil foi fundado como uma colônia de Portugal mas tornou-se "
#~ "independente em 1822 como um resultado da ocupação de Portugal pela "
#~ "França Napoleônica. O país foi primeiro criado como um império da família "
#~ "real Portuguesa exilada. O império terminou e foi criada uma república em "
#~ "1889."

#~ msgid "Byzantine"
#~ msgstr "Bizantino"

#~ msgid "?plural:Byzantines"
#~ msgstr "Bizantinos"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Na época do declínio do império romano antigo, o imperador Constantino "
#~ "transferiu a capital do império para Bizâncio e formou um novo império "
#~ "mais conhecido como o Império Romano do Oriente ou Império Bizantino. "
#~ "Este império durou até 1453, quando o seu capital caiu para os otomanos. "
#~ "Na época de Justiniano I, os bizantinos controlavam quase todo o Oriente "
#~ "Médio, norte da África, Itália e partes da Espanha."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Os Cartaginenses, descendentes dos comerciantes Fenícios, governavam um "
#~ "império naval no Mediterrâneo desde o séc V ao séc II DC. Cartago foi "
#~ "destruída por Roma em 146 DC."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "Cherokees"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr "A nação Cherokee é a maior nação indígena no norte da América hoje."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China é a mais antiga civilização importante que ainda existe hoje, com "
#~ "registros escritos que datam mais de 3.500 anos. Após a primeira a ser "
#~ "unificada pela dinastia Qin em 221 AC, a China alternou períodos de união "
#~ "e desunião, e muitas vezes foi conquistada por etnias externas. Hoje, a "
#~ "República Popular da China, fundada pelos comunistas em 1949, ocupa o "
#~ "continente, enquanto que o antigo governo nacionalista da República da "
#~ "China havia fugido para a ilha de Taiwan, após a guerra civil."

#~ msgid "Danish"
#~ msgstr "Dinamarquês"

#~ msgid "?plural:Danes"
#~ msgstr "Dinamarqueses"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "A fundação do reino Dinamarquês é geralmente atribuido ao reinado de "
#~ "Harald Blatand, que unificou o que é agora a Dinamarca entre 958 e 988 DC."

#~ msgid "Dutch"
#~ msgstr "Holandês"

#~ msgid "?plural:Dutch"
#~ msgstr "Holandeses"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Quando o Sacro Imperador Romano condenou toda a população à morte, o povo "
#~ "da Holanda revoltou-se e declarou-se independente, formando a União de "
#~ "Utrecht em 1579. A Holanda tornou-se dominante na marítima e poder "
#~ "econômico no século 17."

#~ msgid "Ethiopian"
#~ msgstr "Etiópio"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Etiopianos"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "A Etiópia é a nação mais velha da África e a única que permaneceu "
#~ "independente durante o colonialismo europeu."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Cidadãos"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Chefe"

#~ msgid "Hittite"
#~ msgstr "Hittite"

#~ msgid "?plural:Hittites"
#~ msgstr "Hittites"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "O Reino Hitita teve duração de cerca de 1680 AC a 1180 AC. Eles foram a "
#~ "primeira civilização a descobrir como trabalhar o ferro. No seu auge, "
#~ "eles controlavam a Anatólia central, noroeste da Síria e da Mesopotâmia "
#~ "até a Babilônia."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Em execução"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "Quenianos"

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "Incas"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Os incas eram um povo Amerind dos Andes do Norte, que conquistou um "
#~ "império que se estendia ao longo da costa oeste da América do Sul a "
#~ "partir do que é hoje o sul do Chile quase ao equador. Eles tinham o mau "
#~ "momento para fazê-lo apenas algumas décadas antes que os conquistadores "
#~ "espanhóis chegarem na sua parte do mundo em 1530 DC. Nesse curto espaço "
#~ "de tempo, os incas foram capazes de construir mais de 15.000 km de "
#~ "estradas em todo o seu reino. Seu estado era o maior das Américas antes "
#~ "da conquista espanhola e foi mantida por um sistema complexo, hierárquico "
#~ "e de administração pragmática. Foram, no entanto, destroçado como muitos "
#~ "reinos foram por crises de sucessão. Quando os espanhóis chegaram, os "
#~ "incas estavam no meio de uma crise - a guerra entre Atawallpa e Waskhar. "
#~ "Eram os filhos do falecidos do governante Wayna Qhapaq, que tinha morrido "
#~ "de uma doença - a varíola provável - que estava varrendo a terra."

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr "Qoya"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inca"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Inca"

#~ msgid "Indonesian"
#~ msgstr "Indonésio"

#~ msgid "?plural:Indonesians"
#~ msgstr "Indonésios"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "A Indonésia é um país grande no arquipélago malaio com o governo central "
#~ "da ilha de Java. O país tem uma população majoritariamente muçulmana e é "
#~ "um dos mais populosos do mundo."

#~ msgid "Iroquois"
#~ msgstr "Iroquois"

#~ msgid "?plural:Iroquois"
#~ msgstr "Iroquois"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "A Confederação Iroquois - conhecida como Haudenosaunee na sua própria "
#~ "língua - era um grupo norte-americano de nações com língua e cultura "
#~ "comuns. Eles foram baseados no que hoje é Nova York e consistia "
#~ "originalmente de cinco nações: Seneca, Cayuga, Onondaga, Oneida e Mohawk. "
#~ "A confederação tinha uma constituição escrita e um sistema de moeda "
#~ "tornando-o estado mais avançado da América do Norte, até a chegada dos "
#~ "europeus."

#~ msgid "Italian"
#~ msgstr "Italiano"

#~ msgid "?plural:Italians"
#~ msgstr "Italianos"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "A nação Italiana foi unificada em 1870 DC após décadas de campanhas "
#~ "contra nacionalistas regionais. Foi uma monarquia sob a Casa de Savoy até "
#~ "1922, depois um estado fascista até 1945, depois que foi instaurada uma "
#~ "Democracia pelos vitoriosos da II Guerra Mundial."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Segundo a mitologia japonesa tradicional, o Japão foi fundado no século 7 "
#~ "DC pelo ancestral imperador Jimmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "Emires"

#~ msgid "Korean"
#~ msgstr "Coreano"

#~ msgid "?plural:Koreans"
#~ msgstr "Coreanos"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Segundo a lenda, o primeiro reino coreano foi fundado na pré-história "
#~ "pelo ancestral Tangun  no sul da Manchúria. Os reinos coreanos estavam "
#~ "unidos em 668 pelo rei Munmu. Hoje, a península coreana está dividida em "
#~ "dois estados do Norte e Coreia do Sul como resultado do impasse após a "
#~ "guerra da Coreia em 1953."

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Malik"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "Malians"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "A África Subsariana tem sido um caldeirão cultural e étnica por milênios. "
#~ "Nos tempos medievais, a região era o lar de uma sucessão de impérios "
#~ "chamou os reinos do Sahel. Destes, o Mali Império Islâmico foi o mais "
#~ "influente. Este império, reinou a partir do 14 ao século 17 e era famoso "
#~ "por sua riqueza e os reis benevolente. A República do Mali moderna deriva "
#~ "seu nome desse império."

#~ msgid "Mayan"
#~ msgstr "Maias"

#~ msgid "?plural:Mayas"
#~ msgstr "Maias"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Os Maias foram uma civilização mesoamericana. Eles são famosos para a "
#~ "construção de grandes pirâmides e palácios na selva."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "O primeiro Império persa (aquemênida) durou de 550 DC a 330 DC, e o "
#~ "segundo (Sassânida), de 226 DC a 642 DC."

#~ msgid "Polish"
#~ msgstr "Polonês"

#~ msgid "?plural:Poles"
#~ msgstr "Poles"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "O estado da Polônia foi formado há cerca de um milênio atrás, e atingiu a "
#~ "sua idade do ouro perto do final do século 16."

#~ msgid "Polynesian"
#~ msgstr "Polinésio"

#~ msgid "?plural:Polynesian"
#~ msgstr "Polinésios"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Trechos cultura polinésia estão presentes do Havaí à Nova Zelândia para a "
#~ "Ilha de Páscoa e abrange todas as ilhas no meio."

#~ msgid "Portuguese"
#~ msgstr "Português"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portugueses"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal fundou o primeiro dos grandes impérios mercantís no séc. XIII "
#~ "sobre os avanços na construção de navios patrocinados pelo Príncipe "
#~ "Henrique, o Navegador."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Segundo a lenda, as tribos eslavas e fínicos de Novgorod convidou no ano "
#~ "862 da Varangian (Viking), rei Rurik para trazer ordem à sua terra. Rurik "
#~ "estabelecido Rus 'de Kiev neste reino, o primeiro estado russo. Até ao "
#~ "século 11, Rus 'de Kiev tinha se fragmentado em principados menores, que "
#~ "foram mais uma vez unidos em um estado de Ivan III, no século 15. Após a "
#~ "vitória decisiva sobre a Suécia e grandes ganhos territoriais, Pedro I "
#~ "pronunciou o Império Russo em 1721. O Império Russo durou até 1917, "
#~ "quando uma revolução socialista destronou o último imperador russo. Após "
#~ "a dissolução da URSS, em 1991, a Rússia apareceu no mapa do mundo de "
#~ "novo, agora como uma república federativa."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Lituano"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "Russos"

#, fuzzy
#~ msgid "Songhai"
#~ msgstr "Saya"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "Samis"

#~ msgid "Sumerian"
#~ msgstr "Sumeriano"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sumerianos"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Suméria controlada sul da Mesopotâmia até a ascensão da Babilônia. Tábuas "
#~ "da escrita suméria com cerca de 5500 anos foram encontradas, pré-datando "
#~ "todos os outros escritos na história."

#~ msgid "Swedish"
#~ msgstr "Sueco"

#~ msgid "?plural:Swedes"
#~ msgstr "Suecos"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "O Reino da Suécia foi cristianizado e se consolidou como uma entidade "
#~ "política, no século XII DC. O país ganhou destaque como uma das grandes "
#~ "potências da Europa no século 17, na sequência de importantes conquistas "
#~ "militares por parte dos chamados Warrior Kings. No entanto, devido a uma "
#~ "piora da economia e diversas derrotas desastrosa para a Rússia, a Suécia "
#~ "logo perdeu a maioria de seu território adquirido. O país não esteve "
#~ "envolvido em um conflito armado desde 1814."

#~ msgid "Taino"
#~ msgstr "Taino"

#~ msgid "?plural:Taino"
#~ msgstr "Tainos"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Habitantes nativos das Bahamas, Cuba, Hispaniola, Porto Rico, Jamaica e "
#~ "outras ilhas do Caribe, que nos deu as palavras raízes para o furacão, "
#~ "tabaco, batata, canoa, churrasqueira, rede, e mandioca. Eles eram um povo "
#~ "matrilinear, e o primeiro que Colombo entrou em contato com em 1492. "
#~ "Embora a numeração das centenas de milhares, senão milhões, em todo o "
#~ "Caribe, os Tainos foram vítimas de escravatura e da doença, e sua "
#~ "população declinou rapidamente, como resultado. Estórias espanholas "
#~ "mostra-os como um povo pacífico em comparação com seus vizinhos do Caribe "
#~ "ao sul. Suas canoas, que muitas vezes eram quase tão longas quanto os "
#~ "navios de Colombo, transportavam comerciantes entre as ilhas. Recentes "
#~ "estudos genéticos mostram que cerca de metade dos porto-riquenhos têm "
#~ "Taino como ascendência materna."

#~ msgid "Thai"
#~ msgstr "Tailandês"

#~ msgid "?plural:Thai"
#~ msgstr "Tailandeses"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "O reino Tailandês foi o único país na Ásia Sul a manter a sua "
#~ "independência através da era colonial dos séculos XVIII e XIX DC."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#~ msgid "?plural:Tupi"
#~ msgstr "Tupis"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Os Tupi são um povo nativo do Brasil que se relacionavam com os Guarani "
#~ "que habilitavam os modernos estados da Paraíba, Pernambuco, Ceará, Rio "
#~ "Grande do Norte, Alagoas, Sergipe e outros. Suas chefias foram destruídas "
#~ "por ataque de escravos Portugueses, a criação de aldeias de missão e de "
#~ "doença. Os Tupi se misturaram com os escravos Africanos e europeus e um "
#~ "grande número de nomes de lugares brasileiros são derivadas de palavras "
#~ "tupi."

#~ msgid "Turkish"
#~ msgstr "Turco"

#~ msgid "?plural:Turks"
#~ msgstr "Turcos"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "A Turquia moderna é o estado sucessor do Império Otomano, que entrou em "
#~ "colapso e foi desmantelado pelos vitoriosos da I Guerra Mundial por se "
#~ "ter aliado com as Forças do Eixo.  O país foi depois reformado e "
#~ "secularizado por Kemal Mustafá, o herói da defesa de Gallipoli."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Os Vikings atacavam e faziam comércio ao longo das costas da Europa entre "
#~ "800 DC e 1100 DC. Atacantes Viking vieram eventualmente a serem os "
#~ "governantes da Normandia, Rússia e um reino de curta duração na Sicília."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Ilhas Britânicas (médio/clássico)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Estilo clássico 85x80 mapa das Ilhas Britânicas."

#~ msgid "Earth (classic/large)"
#~ msgstr "Terra (clássico/grande)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Estilo clássico 160x90 mapa da Terra."

#~ msgid "Earth (classic/small)"
#~ msgstr "Terra (clássico/pequeno)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Estilo clássico - mapa 80x50 da terra."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (clássico/gigante)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Estilo clássico - mapa 200x200 da Europa."

#~ msgid "France (classic/large)"
#~ msgstr "França (clássico/grande)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Estilo clássico 140x90 mapa da França."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Terra (clássico/médio)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Estilo clássico 120x60 mapa da Terra."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Península Ibérica (clássico/grande)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Estilo clássico 136x100 mapa da Península Ibérica (dia moderno Espanha e "
#~ "Portugal)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Itália (clássico/médio)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Estilo clássico - mapa 100x100 da Itália."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japão (clássico/médio)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Estilo clássico - mapa 88x100 do Japão"

#~ msgid "North America (classic/medium)"
#~ msgstr "América do Norte (clássico/médio)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Estilo clássico 116x100 mapa da América do Norte."

#~ msgid "Tutorial"
#~ msgstr "Tutorial"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Jogar este cenário de tutorial para ter uma introdução ao Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Bem-vindo ao Freeciv. Você lidera uma civilização. Sua\n"
#~ "tarefa é conquistar o mundo! Você deve começar\n"
#~ "explorando a terra ao seu redor com seu explorador,\n"
#~ "e utilizando seus colonos para encontrar um bom lugar para construir\n"
#~ "uma cidade. Use o teclado numérico para mover as unidades ao redor."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Isto parece um bom lugar para construir uma cidade. A próxima vez que "
#~ "esta\n"
#~ "unidade tiver uma chance de se mover, pressione (b) para fundar uma "
#~ "cidade.\n"
#~ "\n"
#~ "Em geral, você deseja construir cidades em campo aberto e perto da água. "
#~ "Alimento\n"
#~ "é o recurso mais importante para qualquer cidade. Prados e campinas\n"
#~ "fornecem a abundância de alimentos."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Agora que você construiu sua primeira cidade. A janela da cidade deve ter "
#~ "sido\n"
#~ "aberta automaticamente, se não clique na cidade para abri-la. As cidades "
#~ "são\n"
#~ "um conceito fundamental no Freeciv, então você deve se familiarizar\n"
#~ "com eles, brincando ao redor da janela. Veja o menu de ajuda para saber "
#~ "mais.\n"
#~ "\n"
#~ "Você provavelmente vai querer construir alguns primeiros colonos, de modo "
#~ "a expandir \n"
#~ "mais as civilização. Clique na aba de produção, em seguida, clique na\n"
#~ "unidade de decantação da lista de produções possível, em seguida, clique "
#~ "no\n"
#~ "botão Alterar para começar a construí-la. Quando você terminar, feche o "
#~ "diálogo de cidade\n"
#~ ". Se tudo correr bem a cidade deve mostrar a produção de colono\n"
#~ "no mapa."

#, fuzzy
#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Parabéns, você fundou a sua segunda cidade. A cidade irá\n"
#~ "comportam-se quase exatamente como a primeira - que será um pouco "
#~ "diferente\n"
#~ "por causa do terreno em torno dela. Você provavelmente quer construir\n"
#~ "colonos aqui também."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Você construiu sua terceira cidade! Sua civilização parece ir\n"
#~ "prosperando. Talvez esteja na hora de pensar em um militar. Escolha uma "
#~ "das\n"
#~ "cidades que tenham uma alta produção, e converta-a em uma força militar\n"
#~ "base. Construa um Quartel lá primeiro, então comece a trabalhar em uma "
#~ "unidade de \n"
#~ "força militar. Escolha a melhor unidade que você tem disponível - no "
#~ "início do\n"
#~ "o jogo, guerreiros serão a única opção, mas logo você vai ter\n"
#~ "abundância de opções.\n"
#~ "\n"
#~ "Esta também pode ser uma boa hora para usar o recurso de lista de tarefas "
#~ "da\n"
#~ "cidade do diálogo de relatório de produção. Clique no Quartel, em "
#~ "seguida, \n"
#~ "clique em Alterar para começar a construí-los. Em seguida, clique duas "
#~ "vezes\n"
#~ " em uma unidade militar para anexá-la à lista de tarefas. \n"
#~ "Assim que o Quartel se completar a\n"
#~ "cidade irá automaticamente passar a produzir o aparelho."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Outra cidade! Você está realmente pegando o jeito disso. Você\n"
#~ "provavelmente tem uma boa ideia do que fazer com novas cidades por\n"
#~ "agora. Gaste um tempo para olhar para a barra abaixo da cidade no mapa.\n"
#~ "Esta exposição mostra algumas informações úteis sobre a cidade.\n"
#~ "A cor do pavilhão e antecedentes indicam a quem a civilização da cidade\n"
#~ "pertence (isto será útil quando você conhecer outras civilizações).\n"
#~ "A linha superior da barra mostra também o nome e o tamanho da cidade, e\n"
#~ "irá mostrar uma ou mais estrelas para indicar se existem unidades em\n"
#~ "tal cidade. A linha inferior mostra no que a cidade está crescendo, e "
#~ "quanto tempo\n"
#~ "levará, também mostra quanto tempo a cidade terá de crescer para o\n"
#~ "maior tamanho seguinte."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Como o número de cidades em seu império cresce, fica mais difícil\n"
#~ "gerir cidades individuais. Este é o local onde o relatório cidade torna-"
#~ "se\n"
#~ "útil. Pressione F4 para vê-lo. Este relatório mostra uma lista de "
#~ "cidades\n"
#~ "com várias estatísticas sobre cada um. Brinque um pouco com ele como "
#~ "você\n"
#~ "preferir (volte à visualização do mapa pressionando a tecla F1 ou "
#~ "clicando\n"
#~ "na aba do mapa). Com um pouco de prática, é possível controlar quase "
#~ "todos os\n"
#~ "aspecto das cidades a partir deste relatório. O poder total da cidade\n"
#~ "está além do escopo deste relatório."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Sua cidade tem crescido! Assim como a cidade cresce, os cidadãos se "
#~ "tornam mais\n"
#~ "disponíveis e podem ser postos para trabalhar nos campos ou se dedicarem "
#~ "como\n"
#~ "cidadãos especialistas. Uma cidade do tamanho de dois ou mais também "
#~ "podem construir\n"
#~ "colonos, que custa uma unidade de população.\n"
#~ "\n"
#~ "Se a sua cidade está construindo colonos, você deve considerar comprá-"
#~ "los\n"
#~ "agora. Abra a janela da cidade e clique no botão Comprar. Realize estas "
#~ "transações\n"
#~ "em moedas (se você tiver bastante delas) para completar instantaneamente\n"
#~ "a produção."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Sua cidade tem crescido de novo! Agora com três cidadãos que têm\n"
#~ "uma quantidade justa de escolha sobre onde a cidade deve concentrar seus\n"
#~ "recursos. Uma cidade com três cidadãos começa a trabalhar três\n"
#~ "espaços diferentes, além de seus painéis de espaço central que é "
#~ "trabalhado\n"
#~ "gratuitamente. Na caixa de diálogo da cidade, o mapa mostra o que está\n"
#~ "sendo trabalhando no espaço e quanta comida, escudos, e comércio que cada "
#~ "uma oferece.\n"
#~ "O alimento é usado para aumentar a sua cidade, escudos são utilizados "
#~ "para a produção de edifícios e unidades, enquanto o comércio proporciona "
#~ "rendimentos tributáveis que pode ser\n"
#~ "transformados em ciência, pesquisa, moedas ou luxúrias.\n"
#~ "\n"
#~ "Clique em um espaço trabalhado para remover o cidadão de um espaço. Em "
#~ "seguida,\n"
#~ "clique em um espaço bruto para colocar um operário lá. Você pode colocar\n"
#~ "até três trabalhadores, é claro. Os cidadãos são todos os especialistas "
#~ "restantes\n"
#~ "- agora todos eles são artistas que fornecem só luxo (o que não será útil "
#~ "até mais tarde)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Agora, sua cidade cresceu para o tamanho de cinco anos. Assim que as "
#~ "cidades se tornarem\n"
#~ "maiores, tumultuadas, tornam-se um problema. Uma cidade deste tamanho "
#~ "geralmente tem um\n"
#~ "cidadão infeliz e menos efeitos de pacificar são usados, significando que "
#~ "um\n"
#~ "especialista de entretenimento é necessário para manter o seu cidadãos "
#~ "contentes\n"
#~ ". Este é basicamente um cidadão desperdiçado.\n"
#~ "\n"
#~ "Há várias coisas que pode ser feitas sobre isso. Uma solução rápida\n"
#~ "é a construção de um templo (ou outro edifício cultural) que fará uma\n"
#~ "cidadão infeliz contente (consulte a ajuda Melhorias da Cidade para "
#~ "especificações\n"
#~ "em cada tipo de edifício). Como você obtém mais cidades grandes, pode "
#~ "pagar\n"
#~ "para alterar as suas taxas de imposto (pressionando Ctrl-T) para dedicar "
#~ "alguns do\n"
#~ "seus impostos diretamente para luxos (a cada dois luxos vai pacificar um\n"
#~ "cidadão). Construindo um mercado aumenta o benefício destes\n"
#~ "luxos em +50%% para a cidade."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Finalmente você tem crescido numa cidade do tamanho oito. Um tamanho de "
#~ "oito cidades pode\n"
#~ "fornecer saídas substanciais desde que você tenha o suficiente para "
#~ "manter luxos\n"
#~ "para manter sua população contente.\n"
#~ "\n"
#~ "Para uma cidade crescer além do tamanho oito vai requerer um aqueduto. Se "
#~ "a sua cidade\n"
#~ "continuar crescendo, você deve começar a construir uma logo. Construção "
#~ "de\n"
#~ "um aqueduto requer a tecnologia de construção."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Você tem crescido numa cidade do tamanho doze. Para crescer\n"
#~ "ainda mais, no entanto, será necessário construir um sistema de esgoto. "
#~ "Este requer a tecnologia Saneamento."

#, fuzzy
#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Parabéns, você tem crescido numa cidade do tamanho 13. A cidade está\n"
#~ "grande e pode fornecer uma quantidade tremenda de saídas, se devidamente "
#~ "atualizada.\n"
#~ "Verifique se você tem impostos e edifícios culturais suficientes para "
#~ "manter os seus\n"
#~ "cidadãos contentes. Você também deve tornar a cidade atualizada\n"
#~ "com prédios que ofereçam bônus para suas saídas. Biblioteca, Mercado,\n"
#~ "Fábrica e Plataformas Flutuantes são quatro edifícios que oferecem uma "
#~ "boa\n"
#~ "quantidade de bônus para as cidades grandes. Considere quanto cada "
#~ "benefício o edifício\n"
#~ "fornecerá e pese isso contra o seu custo - para grandes cidades\n"
#~ "quase todos os edifícios são caros. Essas cidades grandes também "
#~ "fornecerão\n"
#~ "bastante rendimentos tributáveis (moedas) para permitir a compra de "
#~ "alguns\n"
#~ "edifícios para acelerar suas produções."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Você construiu uma unidade de colonos. Colonos são melhor usados para "
#~ "construir\n"
#~ "novas cidades, de modo a expandir a sua civilização. Mova o colono\n"
#~ "longe de suas cidades existentes para encontrar um local para uma nova "
#~ "cidade. Quando\n"
#~ "você escolheu um local, pressione B para construir a cidade.\n"
#~ "\n"
#~ "Novamente, as cidades são melhor construídos em terreno aberto e perto da "
#~ "água. Pradaria\n"
#~ "e planícies fornecem alimentos para a cidade. As florestas e colinas "
#~ "fornecem\n"
#~ "os recursos (escudos), necessários para construir coisas. Rios e oceanos\n"
#~ "dão bônus comerciais que oferecem benefícios da civilização como um todo. "
#~ "Deserto,\n"
#~ "tundras e montanhas geralmente fornecem pouca saída e não são\n"
#~ "de muita utilidade para as pequenas cidades. Consulte a ajuda de Terreno "
#~ "para mais\n"
#~ "informações sobre as especificações do terreno."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Seu segundo colono também deve ser usado para construir uma nova cidade.\n"
#~ "Observe como quando você move o colonos para longe de suas cidades "
#~ "existentes\n"
#~ "um contorno é desenhado em torno deles. Isso mostra a área que seria\n"
#~ "coberto por uma cidade construída neste local, que se encaixa com o "
#~ "esquema\n"
#~ "já vistos no mapa que mostram os espaços são cobertos por suas\n"
#~ "cidades existentes. Geralmente, quando construir uma nova cidade, você\n"
#~ "precisa ter certeza de que todos os espaços são cobertos por pelo menos "
#~ "uma cidade\n"
#~ ", mas depois é melhor que suas cidades se sobreponham o mínimo possível. "
#~ "Espalhar\n"
#~ "cidades de forma adequada dá a cada cidade acesso para mais recursos, "
#~ "permitindo\n"
#~ "que elas cresçam em tamanhos maiores."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Você construiu um quartel. Este edifício vai fazer com que quaisquer "
#~ "unidades militares\n"
#~ "que você construir comecem como veteranas. As unidades veteranas são mais "
#~ "fortes\n"
#~ "que as tropas inexperientes (verde), e vão sobreviver mais tempo em\n"
#~ "combate. Consulte a ajuda em Melhorias da Cidade para mais informações\n"
#~ "sobre este e outros edifícios.\n"
#~ "\n"
#~ "Você provavelmente vai querer começar a construir uma unidade militar na "
#~ "cidade\n"
#~ "que construiu o quartel. O quartel é um investimento significativo\n"
#~ "e ter uma pequena manutenção também, então não é uma boa ideia deixar\n"
#~ "eles no lixo."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Sua cidade não pode construir um colono. Colonos ter uma unidade de\n"
#~ "população para construir, então uma cidade de tamanho um não pode "
#~ "construir sem\n"
#~ "a dissolução da cidade.\n"
#~ "\n"
#~ "Para corrigir isso, você precisa ajustar os cidadãos da cidade a\n"
#~ "fornecerem mais alimentos para a cidade crescer mais rápido. As cidades "
#~ "que\n"
#~ "não têm muita comida não devem tentar construir colonos. Quando\n"
#~ "fundar uma nova cidade, certifique-se que está construída em terreno que "
#~ "proporcione\n"
#~ "comida suficiente - pastagem é a melhor; planícies ou montanhas são quase "
#~ "tão boas."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Você construiu sua primeira unidade militar! As unidades militares têm "
#~ "duas\n"
#~ "finalidades básicas: ataque e defesa. Cada unidade tem uma força de "
#~ "ataque\n"
#~ "e uma força de defesa. Enquanto um guerreiro tem um mísero 1/1, uma "
#~ "falange\n"
#~ "é um defensor muito forte com 2 defesa (02/01). A catapulta é uma boa "
#~ "unidade\n"
#~ "atacante porque tem seis de ataque (01/06).\n"
#~ "\n"
#~ "Geralmente é uma boa ideia manter os um ou dois defensores em cada "
#~ "cidade.\n"
#~ "Cidades importantes como a sua capital podem merecer proteção extra. "
#~ "Unidades\n"
#~ "construídas em uma cidade podem ser enviadas para outra cidade para "
#~ "defender\n"
#~ "(pressione a tecla G para entrar no modo \"Ir para\" e mover as unidades "
#~ "facilmente).\n"
#~ "Se você está em guerra, no entanto, você pode querer mover o aparelho "
#~ "para atacar\n"
#~ " uma cidade inimiga. Tenha cuidado para não perdê-la!"

#, fuzzy
#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Você pesquisou a sua tecnologia de primeira! Os avanços tecnológicos\n"
#~ "são parte integrante do conceito Freeciv. À medida que aumenta o nível da "
#~ "sua tecnologia\n"
#~ "novas unidades, edifícios, governos e diversos bônus \n"
#~ "tornam-se disponíveis para você.\n"
#~ "\n"
#~ "Por agora, vá para o diálogo Ciência e brinque um pouco.\n"
#~ "Pressione F6 para abrir o diálogo ciência (ou clique na guia Ciência na\n"
#~ "área da janela principal). Procure a tecnologia chamada República e "
#~ "clique\n"
#~ "sobre ela. Agora República foi definida como meta a tecnologia, o que "
#~ "significa\n"
#~ "o próximo avanço no caminho para essa tecnologia será automaticamente\n"
#~ "ser escolhida para a pesquisa. Na parte superior da janela que mostra o "
#~ "quanto\n"
#~ "a investigação científica está avançando a cada vez - pesquisa "
#~ "(lâmpadas)\n"
#~ "vem do comércio passivo em suas cidades. Na parte inferior da\n"
#~ "janela é a árvore de tecnologia, aqui você pode clicar com o botão "
#~ "esquerdo para definir a pesquisa\n"
#~ "meta ou objetivo de pesquisa, ou clique com o botão direito para obter "
#~ "ajuda sobre uma determinada\n"
#~ "tecnologia. Quando você terminar de brincar, clique na guia Mapa\n"
#~ "(F1) para retornar à visualização do mapa."

#, fuzzy
#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Agora você tem pesquisada a sua segunda tecnologia. Volte para o\n"
#~ "diálogo ciência (F6) e dê uma olhada rápida no seu progresso. Se você\n"
#~ "definiu República como seu objetivo a tecnologia anterior, um novo alvo "
#~ "de pesquisa\n"
#~ "deverá ser escolhido por você automaticamente. Se você não tem\n"
#~ "qualquer conjunto de meta, no entanto, não haverá qualquer novo alvo\n"
#~ " escolhido até o final do turno.\n"
#~ "\n"
#~ "No turno, quando você completar a sua pesquisa, você pode escolher uma "
#~ "nova tecnologia\n"
#~ "a pesquisar. No entanto, a mudança por meio de metas intermediárias "
#~ "pesquisando uma\n"
#~ "tecnologia em particular, os custos de toda a pesquisa feita \n"
#~ "até agora. Definir seu objetivo de tecnologia com sabedoria significa que "
#~ "você não tem\n"
#~ "que se preocupar com a escolha de um novo alvo de pesquisa cada vez que "
#~ "você termina\n"
#~ "pesquisando uma tecnologia."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Você concluiu com êxito a investigação sobre a República. Esta\n"
#~ "tecnologia é particularmente útil porque permite uma nova forma de\n"
#~ "governo. O governo segue a sua civilização e é muito\n"
#~ "importante na determinação de seu desenvolvimento. No começo você\n"
#~ "Começou como des  †  †  €†  potismo, uma forma muito ineficiente do governo. Mais "
#~ "tarde\n"
#~ "você terá opções de governo que vão dar-lhe alguma escolha em como \n"
#~ "a civilização deverá ser, ou uma nação de comércio pacífico ou uma nação "
#~ "conquistadora. Cada um tem suas vantagens.\n"
#~ "\n"
#~ "Por agora, você provavelmente vai querer mudar para República. No\n"
#~ "menu Civilização, vá para o submenu Governo e escolha\n"
#~ "República. Sim, você querer uma revolução! Mudar de governo significa \n"
#~ "passar alguns turnos de anarquia, mas não é sem custo.\n"
#~ "No entanto República é uma forma substancialmente melhor do governo\n"
#~ "que o despotismo que tão logo o investimento compensa."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Sua unidade encontrou uma cabana. Estas são pequenas aldeias espalhadas\n"
#~ "pela paisagem. Quando uma unidade entra em uma, várias coisas podem "
#~ "acontecer. A\n"
#~ "resultado mais provável é que você vai encontrar recursos no valor de uma "
#~ "pequena\n"
#~ "quantidade de moedas. No entanto, é também possível encontrar tecnologias "
#~ "ou\n"
#~ "unidades de mercenários dentro de uma cabana. Algumas barracas contêm "
#~ "populações nativas\n"
#~ "que vão entrar na sua civilização e trazer uma nova cidade ao seu\n"
#~ "império. Finalmente, algumas cabanas podem conter bárbaros que vão matar "
#~ "a sua\n"
#~ "unidade imediatamente. Na média, é benéfico pesquisar e adentrar\n"
#~ "quaisquer cabanas encontradas o mais rapidamente possível."

#~ msgid "Loading tutorial events."
#~ msgstr "Carregando tutorial de eventos."

#~ msgid "Could not write manual file %s."
#~ msgstr "Não é possível escrever o arquivo de manual \"%s\"."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s opções de servidor</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Nível: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Categoria: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Somente pode ser usado no console do servidor."

#~ msgid "Minimum:"
#~ msgstr "Minimo:"

#~ msgid "Default:"
#~ msgstr "Padrão:"

#~ msgid "Maximum:"
#~ msgstr "Máximo:"

#, fuzzy
#~ msgid "Possible values:"
#~ msgstr "Possíveis correspondências: %s"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valor definido para %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s comandos do servidor</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Sinopse:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Nível: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Descrição:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ajuda de terreno</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Custo de movimento"

#~ msgid "Defense bonus"
#~ msgstr "Bonus de defesa"

#~ msgid "Mining"
#~ msgstr "Exploração"

#~ msgid "turns"
#~ msgstr "turnos"

#~ msgid "Clean pollution"
#~ msgstr "Limpar Poluição"

#~ msgid "Clean fallout"
#~ msgstr "Limpar radiação nuclear"

#~ msgid "impossible"
#~ msgstr "não é possível"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ajuda de construções</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ajuda de maravilhas</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Manutenção"

#~ msgid "Requirement"
#~ msgstr "Requirimento"

#~ msgid "Obsolete by"
#~ msgstr "Obsoleto por"

#~ msgid "More info"
#~ msgstr "Mais info"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log ARQUIVO\tUtiliza ARQUIVO para o registo\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr "  -r, --ruleset RULESET  cria o manual para DEFINIÇÃODEREGRAS\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Não encontro o seu diretório pessoal"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Capacidade do cliente: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "arquivo de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "arquivo de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "arquivo de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Illegal path for %s"
#~ msgstr "Valor ilegal para porta de autenticação: \"%s\""

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Não encontro o seu diretório pessoal"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Falhou ao criar novo jogador %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Capacidade do cliente: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "arquivo de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Falhou ao criar novo jogador %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Falhou ao criar novo jogador %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Desconhecido"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Selecionar um Avanço a Roubar"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Selecionar um Avanço a Roubar"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Selecionar um Avanço a Roubar"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Incapaz de encontrar arquivo audio %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "opções de arquivo: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "opções suportadas: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Incapaz de encontrar arquivo audio %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Tentativa de construir maravilha para %s falhou."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Falhou ao criar novo jogador %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Falhou ao criar novo jogador %s."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Aviso: o nome de visitante \"%s\" já foi pego, renomeando para usuário "
#~ "\"%s\"."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Convidados não são permitidos neste servidor. Desculpe."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s foi rejeitado: Convidados não são aceitos."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Houve um erro ao ler o banco de dados do usuário, entrando como um "
#~ "convidado \"%s\"."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Houve um erro ao ler o banco de dados do usuário e logins como convidados "
#~ "não são permitidos. Desculpe."

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s foi rejeitado: Erro de banco e convidados não são permitidos."

#~ msgid "Enter password for %s:"
#~ msgstr "Entre com a senha para %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Entre com uma senha (e lembre-se dela)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Este servidor apenas permite usuários pré registrados. Desculpe."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s foi rejeitado: Somente usuários pré-registrados são permitidos."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Desculpe, muitas tentativas erradas..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s foi rejeitado: Excesso de tentativas com senha errada para o novo "
#~ "usuário."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Aviso: Erro ao salvar o banco de dados. Continuando, mas sua estatística "
#~ "não será gravada."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s foi rejeitado: Excesso de tentativas com senha errada."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "[falhou]"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Sua senha está incorreta. Tente novamente."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Desculpe, sua conexão congelou..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s foi rejeitada: Conexão parou esperando pela senha."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Sua senha é muito pequena, o tamanho mínimo é %d. Tente novamente."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "A senha deve possuir ao menos %d letras maiúsculas, %d números e possuir "
#~ "no mínimo %d caracteres [exibíveis]. Tente novamente."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s ganhou um líder pelo nome %s. Tempos perigosos pela adiante."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Intranquilidade dos nativos perto de %s liderada por %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Piratas avistados próximo de %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Você já vendeu algo neste turno."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Você vende %s em %s por %d moedas."
#~ msgstr[1] "Você vende %s em %s por %d moedas."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Não é possível comprar na cidade criada neste turno."

#~ msgid "You have already bought this turn."
#~ msgstr "Você já comprou neste turno."

#~ msgid "You don't buy %s!"
#~ msgstr "Você não compra %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Não é possível comprar unidades quando a cidade está em desordem."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d moedas por turno"
#~ msgstr[1] "%d moedas por turno"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d de moedas requerido Você tem apenas %d moedas."
#~ msgstr[1] "%d de moedas requerido Você tem apenas %d moedas."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Você não compra %s em %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Você já comprou neste turno, não é possível mudar."

#~ msgid "You already have a city called %s."
#~ msgstr "Você ja tem uma cidade denominada %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Ja existe uma cidade denominada %s."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "Não pode utilizar %s como um nome de cidade. Está reservado para %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s não é um nome válido. Somente ASCII ou nome da definição de regras são "
#~ "permitidos para cidades."

#~ msgid "City no. %d"
#~ msgstr "Cidade nº %d"

#~ msgid "A poorly-named city"
#~ msgstr "Uma cidade de nome incorreto"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Alterada cidade base de %s para %s."

#, fuzzy
#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Transferido %s em %s de %s para %s."

#, fuzzy
#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Transferido %s de %s para %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s perdido na transferência para %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s perdido junto com o controle de %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Um substituto %s está construindo %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Já possui uma cidade denominada %s. A cidade foi renomeada para %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "As pessoas em %s estão maravilhadas pela sua visão tecnológica!\n"
#~ "      Trabalhadores juntam-se espontaneamente e equipam a cidade com "
#~ "estrada de ferro."

#~ msgid "You have founded %s."
#~ msgstr "Você fundou %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Movido %s para fora da cidade dispersa %s desde que não pôde ficar em %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Quando %s foi dispersa, seu %s não pôde ficar, e portanto, estará perdido."

#~ msgid "You destroy %s completely."
#~ msgstr "Você destruiu completamente %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s foi destruido por %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Sua conquista %s; sua pilhage acumulou %d de moedas!"
#~ msgstr[1] "Sua conquista %s; suas pilhagens acumularam %d de moedas!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s conquistada %s e pilhado %d de moedas da cidade."
#~ msgstr[1] "%s conquistada %s e pilhados %d de moedas da cidade."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Você conquistou %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s conquistada %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Você liberou %s! Pilhagem acumulou %d de moedas."
#~ msgstr[1] "Você liberou %s! Pilhagens acumularam %d de moedas."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s liberado %s e pilhado %d de moedas da cidade."
#~ msgstr[1] "%s liberados %s e pilhados %d de moedas da cidade."

#~ msgid "You have liberated %s!"
#~ msgstr "Você libertou %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s libertada %s."

#~ msgid " from the worklist"
#~ msgstr " da lista de tarefas"

#~ msgid "%s is building %s%s."
#~ msgstr "%s está construindo %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Você vende %s em %s (agora isolado) por %d moedas."
#~ msgstr[1] "Você vende %s em %s (agora isolado) por %d moedas."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "O %s de %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Base aérea"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s está vendendo %s (obsoleto) por %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Notícia: Maravilha %s em %s será terminada no próximo turno."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Sugere-se acelerar o crescimento em %s para utilizar %s (em construção) "
#~ "de forma mais eficaz."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s deverá brevemente crescer para tamanho %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Aviso: Receia-se fome em %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "CUIDADO, estamos com POUCO DINHEIRO %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s precisa de %s (em construção) para crescer mais %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s necessita de melhoramentos para crescer mais %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s cresce para o tamanho %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Enfrentando escassez em %s, %s perdidos!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Fome causa redução de população em %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Famintos destroem %s completamente."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tecn. ainda não está "
#~ "disponível. Adiando..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s não pode construir %s da lista de tarefas. Eliminando..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Produção de %s atualizada para %s em %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tecn. %s ainda não está "
#~ "disponível. Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. "
#~ "Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tem de possuir %s governo.  "
#~ "Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tem de possuir %s.  "
#~ "Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tem de possuir %s terra.  "
#~ "Adiando..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tem de possuir %s.  "
#~ "Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; somente o %s pode construir "
#~ "isso.  Adiando..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; somente o %s pode construir "
#~ "isso.  Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; a cidade deve ter o tamanho "
#~ "de %d.  Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; somente o AI do nível %s "
#~ "pode construir isso.  Adiando..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; %s classe de terreno "
#~ "necessário.  Adiando..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; %s classe de terreno "
#~ "necessário.  Adiando..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; tem de possuir %s terra.  "
#~ "Adiando..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; Somente disponível de %s. "
#~ "Adiando..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s não pode construir %s da lista de tarefas; Motivo desconhecido!  "
#~ "Adianto..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "A lista de tarefas de %s está vazia agora."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s não pode manter %s, unidade debandada."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Moradores em %s perecem por sua falha de manutenção %s! "

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s está construindo %s, que não está mais disponível."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Os %s concluiram a construção de %s em %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s concluiu a construção de %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s melhora a pesquisa, você ganha %d avanço imediato."
#~ msgstr[1] "%s melhora a pesquisa, você ganha %d avanços imediatos."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Os %s começaram a construir uma nave espacial!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ainda não pode construir %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s terminou de construir %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Não podemos financiar a manutenção de %s em %s, construção vendida!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Sem moedas suficientes. %s debandada"

#~ msgid "Pollution near %s."
#~ msgstr "Poluição perto de %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Celebrações em honra a você em %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Celebrações canceladas em %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s foi pega por uma praga! População perdida!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Desordem civil em %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "DESORDEM CIVIL CONTINUA em %s."

#~ msgid "Order restored in %s."
#~ msgstr "Ordem restaurada em %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "O povo derrubou sua %s, sua nação está em tumulto."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s não pode construir %s ainda, e nós não podemos debandar nossa única "
#~ "cidade."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s debandada em %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrante de %s não é possível ir à %s pelo fato de não haver comida "
#~ "suficiente disponível!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrante de %s não é possível ir à %s (%s) pelo fato de não haver comida "
#~ "suficiente disponível!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrante de %s (%s) não é possível ir à %s pelo fato de não haver comida "
#~ "suficiente disponível!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Migrante de %s não é possível ir à %s pelo fato de precisar de uma "
#~ "melhoria para se expandir!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migrante de %s não é possível ir à %s (%s) pelo fato de precisar de uma "
#~ "melhoria para se expandir!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migrante de %s (%s) não é possível ir à %s pelo fato de precisar de uma "
#~ "melhoria para se expandir!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s debandada por seus moradores."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Migrante de %s movidos para %s em busca de uma vida melhor."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Migrante de %s movidos para %s (%s) em busca de uma vida melhor."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Migrante de %s (%s) movidos para %s em busca de uma vida melhor."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(destruído)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Você destruiu completamente %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Fome causa redução de população em %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Produção terminada:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Limpar Poluição"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Moradores de %s estão pensando em migrar para %s em busca de uma vida "
#~ "melhor."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Moradores de %s estão pensando em migrar para %s (%s) em busca de uma "
#~ "vida melhor."

#, fuzzy
#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr ""
#~ "Configurações de fim de tempo para 0. O jogo automático irá parar.\n"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Você deve interromper o Freeciv duas vezes com um segundo para fazê-lo "
#~ "sair.\n"

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Falhou ao instalar o manipulador SIGINT: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Falhou ao instalar o manipulador SIGHUP: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Falhou ao instalar o manipulador SIGTERM: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Falhou ao ignorar SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Aviso: a opção %s é obsoleta. Use -m para habilidar o metaservidor.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Valor ilegal \"%s\" para --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Falhou ao criar novo jogador %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Erro: opção '%s' desconhecida\n"

#~ msgid "This is the server for %s"
#~ msgstr "Este é o servidor do %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Você pode aprender muito sobre Freeciv em %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a  --auth ARQUIVO\tHabilita a autenticação do servidor com a "
#~ "configuração de um ARQUIVO.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tPermite convidados entrar se a autenticação estiver "
#~ "ligada.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tPermite novos usuários entrar se a autenticação estiver "
#~ "ligada.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind IP\tOuvir por clientes no IP\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Não reportou ao metaservidor neste jogo."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Abrir Jogo Salvo"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr ""
#~ "  -i, --identity ADDR\tTornar conhecido como ENDEREÇO do metaservidor\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tNotificar metaservidor e enviar info de servidor\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaservidor"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaservidor <endereço>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORTA\tEscuta por clientes na porta PORTA\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle TEMPO\tSair se não tiver jogadores após TEMPO segundos\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tQuando o jogo terminar, sair ao invés de reiniciar\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tSalva o jogo no diretório DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Cenário"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tSalva o jogo no diretório DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Id de servidor: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tSeta o id do servidor para ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read ARQUIVO\tLer o arquivo ARQUIVO na inicialização\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr ""
#~ "  -R, --Ranklog ARQUIVO\tUtilizar o ARQUIVO como registro de ganhadores\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Iniciar o jogo, ou reinicia-lo após ler um jogo gravado."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Este comando inicia o jogo.  Ao iniciar um novo jogo, ele deve ser "
#~ "utilizado após todos os jogadores humanos terem se conectado, todos os "
#~ "jogadores IA terem sido criados (caso necessário), e serem efetuadas "
#~ "quaisquer alterações desejadas às opções iniciais do servidor.  Após o "
#~ "'start', cada jogador humano poderá selecionar a sua nação, e depois o "
#~ "jogo será iniciado.  Este comando também é requerido após ler um jogo "
#~ "gravado para o reiniciar.  Uma vez iniciado o jogo este comando fica "
#~ "indisponível, pois não teria qualquer efeito."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <nome-de-comando>\n"
#~ "help <nome-de-opção>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Mostra ajuda sobre comandos e opções do servidor."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sem argumentos dá alguma ajuda introdutória.  Com o argumento \"commands"
#~ "\" ou \"options\" dá respectivamente uma lista de todos os comandos ou "
#~ "opções.  Caso contrário o argumento é tomado como um nome de comando ou "
#~ "opção e é dada a ajuda relevante.  Para as opções, a informação de ajuda "
#~ "inclui os valores atual e por omissão para essa opção.  O argumento pode "
#~ "ser abreviado quando não for ambíguo."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Exibe uma lista de jogadores no jogo, times de jogadores, conexões com o "
#~ "servidor, ou disponibilidade de cenários. O argumento pode ser abreviado "
#~ "e é padrão para \"jogadores\" se ausente."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Termina o jogo e desliga o servidor."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nome-da conexão>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Corta a conexão do cliente ao servidor."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Corta a conexão do cliente especificada ao servidor, removendo esse "
#~ "cliente do jogo.  Se o jogo ainda não tiver iniciado o cliente desse "
#~ "jogador é removido do jogo, caso contrário não existe qualquer efeito "
#~ "sobre o jogador.  Note que agora este comando recebe nomes de conexões, "
#~ "não de jogadores."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <nome-de-opção>"

#~ msgid "Explain server options."
#~ msgstr "Explica opções do servidor."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "O comando 'explain' oferece um subconjunto da funcionalidade de 'help', e "
#~ "é incluido para compatibilidade. Sem argumentos disponibiliza uma lista "
#~ "de opções (tal como 'help options'), e com um argumento disponibiliza "
#~ "ajuda para uma opção específica (tal como 'help <nome-opção>')."

#, fuzzy
#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <opção-de-nome>\n"
#~ "show <opção-de-prefixo>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#~ msgid "Show server options."
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Sem argumentos, mostra todas as opções vitais do servidor (ou as opções "
#~ "disponíveis, quando utilizadas pelos clientes). Com o argumento de opção "
#~ "de nome, exibe somente a opção nomeada ou opções com aquele prefixo. Com "
#~ "\"all\" exibe todas as opções. Com \"vital\", \"situational\" ou \"rare"
#~ "\", um conjunto de opções com este nível. Com \"changed\", ele exibe "
#~ "somente as opções que foram modificadas."

#~ msgid "wall <message>"
#~ msgstr "wall <mensagem>"

#~ msgid "Send message to all connections."
#~ msgstr "Envia uma mensagem para todas as conexões."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Em cada cliente conectado, mostra uma janela com a mensagem introduzida."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <mensagem>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Definir mensagem para exibir ao conectar jogadores."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Define mensagem para enviar para clientes quando eles conectarem.\n"
#~ "Mensagem vazia quer dizer que nenhuma mensagem é enviada."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote sim|não abstenção [número do voto]"

#~ msgid "Cast a vote."
#~ msgstr "Vota."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Um jogador com nível básico de acesso emitindo um comando de nível de "
#~ "controle começa uma nova votação para o comando. O comando /voto seguido "
#~ "pelo \"sim\", \"não\" ou \"abstenção \" e, opcionalmente, um número de "
#~ "votos, dá o seu voto. Se você não adicionar um número de votos, o seu "
#~ "voto se aplica para a última votação. Você pode apenas sugerir uma "
#~ "votação de cada vez. A votação vai passar imediatamente se mais de metade "
#~ "dos eleitores não se abstiverem de votar, ou não imediatamente se pelo "
#~ "menos metade dos eleitores não se abstiverem de votar contra."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Liga ou desliga a depuração de IA da entidade."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Mostra a depuração IA da entidade e liga ou desliga a exibição contínua."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <nome-de-opção> <valor>"

#~ msgid "Set server option."
#~ msgstr "Define opção do servidor."

#~ msgid "team <player> <team>"
#~ msgstr "team <nome-de-jogador> <time>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Alterar a filiação do time de um jogador."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Um time é um grupo de jogadores que iniciam uma aliança, com visão "
#~ "compartilhada e embaixadas, e lutando juntos para conseguir a vitória com "
#~ "altos níveis de pontuação individual. Cada jogador é sempre um membro de "
#~ "um time (possivelmente o único membro). Este comando altera qual é o time "
#~ "cujo jogador é membro. Use \"\" se o nome conter espaços em branco."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <diretório>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr ""
#~ "Escolha novo diretório de definição de regras ou pacote de modificações."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#~ msgid "Set metaserver info line."
#~ msgstr "Define a linha de informação do metaservidor."

#, fuzzy
#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Define a linha de informação do metaservidor informada pelo usuário.\n"
#~ "Se parâmetros estiverem omitidos, o metaservidor definido anteriormente\n"
#~ "será removido. O metaservidor definido na maior parte do tempo será\n"
#~ "usado no lugar de mensagens geradas automaticamente, se disponível."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Define a linha de informação do metaservidor."

#~ msgid "Control metaserver connection."
#~ msgstr "Controla a conexão ao metaservidor."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' relata o estado da conexão ao metaservidor.\n"
#~ "'metaconnection down' ou 'metac d' desliga a conexão ao metaservidor.\n"
#~ "'metaconnection up' ou 'metac u' estabelece conexão com o metaservidor."

#~ msgid "metaserver <address>"
#~ msgstr "metaservidor <endereço>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Definir endereço (URL) para metaservidor reportar."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nome-de-jogador>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Alterna estado IA do jogador."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nome da conexão] <nome-de-jogador>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Tomar o lugar de um jogador no jogo."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Somente o console e conexões com o nível cmd \"hack\" podem forçar outras "
#~ "conexões para voltar ao jogador. Se você não é um destes, somente o "
#~ "argumento <nome-do-jogador> é permitido. Se \"-\" é informado para o nome "
#~ "do jogador e a conexão ainda não controla um jogador, uma é criada e "
#~ "atribuída para a conexão."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [nome da conexão] [nome-de-jogador]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Observa um jogador ou o jogo completo."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Somente o console e conexões com o nível cmd \"hack\" podem forçar outras "
#~ "conexões para observar um jogador. Se você não é um destes, somente o "
#~ "argumento [nome-do-jogador] é permitido. Se o console não informar nenhum "
#~ "nome para o jogador ou a conexão não utiliza argumentos, então a conexão "
#~ "é anexada para o observador global."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <nome-conexão>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "destaca de um jogador."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Somete um console e conexões com o nível de cmd \"hack\" podem forçar "
#~ "outras conexões para desanexar um jogador."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nome-de-jogador>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Cria um jogador IA com o nome indicado."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Coloque-se em modo ausente. A IA irá tomar conta do seu jogo."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "A IA irá governar a sua nação mas efetuar alterações mínimas."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nome-jogador>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'novice' (iniciante)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores do computador no nível de "
#~ "'iniciante', definindo também o valor padrão para qualquer novo jogador "
#~ "do computador.  Com um argumento, define o nível apenas desse jogador."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'easy' (fácil)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores IA no nível 'fácil', definindo "
#~ "também o valor por padrão para qualquer novo jogador IA.  Com um "
#~ "argumento, define o nível de capacidade apenas desse jogador."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'normal' (normal)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores IA no nível de capacidade "
#~ "'normal' (normal), definindo também o valor por padrão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'hard' (difícil)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores IA no nível de capacidade "
#~ "'hard' (difícil), definindo também o valor por padrão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Coloca um ou todos os jogadores IA para \"trapacear\"."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores IA no nível de capacidade "
#~ "'trapaceador', definindo também o valor por padrão para qualquer novo "
#~ "jogador IA. Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <nome-de-jogador>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Coloca um ou todos os jogadores IA em nível 'experimental'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores IA no nível de capacidade "
#~ "'experimental', definindo também o valor padrão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador. DESTINA-SE APENAS A TESTES DE NOVAS FUNCIONALIDADES DA IA! Em "
#~ "servidores normais, esta opção não tem qualquer efeito."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <nível>\n"
#~ "cmdlevel <nível> new\n"
#~ "cmdlevel <nível> first\n"
#~ "cmdlevel <nível> <nome-de-conexão>"

#~ msgid "Query or set command access level access."
#~ msgstr "Questiona ou define acesso a nível de acesso de comandos."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "O comando nível de acesso controla quais comandos do servidor estão "
#~ "disponíveis\n"
#~ "aos usuários através do cliente chatline. Os níveis disponíveis são:\n"
#~ "     none - sem comandos\n"
#~ "     info - comandos informativos ou somente como observador\n"
#~ "     basic - comandos disponíveis para os jogadores no jogo\n"
#~ "     ctrl - comandos que afetam o jogo e os usuários\n"
#~ "     admin - comandos que afetam a operação do servidor\n"
#~ "     hack - todos os comandos * * - perigosa!\n"
#~ "Sem argumentos, os níveis de acesso atuais são relatados.\n"
#~ "Com um argumento simples, o nível é definido para todas as conexões "
#~ "existentes,\n"
#~ "e o padrão é definido para futuras conexões.\n"
#~ "Se o 'novo' for especificado, o nível é definido para os clientes recém-"
#~ "conectados.\n"
#~ "Se o \"primeiro a chegar\" é especificado, o nível \"primeiro a chegar\" "
#~ "é definido e será\n"
#~ "concedido para o primeiro cliente a se conectar, ou se já existem "
#~ "conexões\n"
#~ ", o primeiro cliente a emitir o comando 'first'.\n"
#~ "Se um nome de conexão é especificado, o nível é definido para apenas essa "
#~ "conexão.\n"
#~ "Comandos de níveis de acesso não persistem, e se um cliente se "
#~ "desconecta, alguma pessoa não confiável pode se reconectar com o mesmo "
#~ "nome. Note que este comando agora leva nomes de conexão, e não os nomes "
#~ "dos jogadores."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "Se não há ninguém, torne-se o organizador do jogo com permissões "
#~ "aumentadas."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <turno> <increm_turno> <valor> <mult_valor>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Consulte \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "A cada <turno> turnos, adicionar <valor> ao cronômetro de expiração, "
#~ "depois adicione <increm_turno> ao <turno> e multiplicar <valor> por "
#~ "<mult_valor>.  utilize este comando em conjunto com a opção \"timeout\". "
#~ "Por omissão é 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <número da votação>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Cancelar uma votação em andamento.\n"

#, fuzzy
#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Sem argumentos, este comando remove sua própria votação. Se vocẽ possui "
#~ "um nível de acesso de administrador, você pode cancelar qualquer votação "
#~ "pelo número dela, ou todas as votações com o argumento \"all\"."

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Remover Pré-definição"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "destaca de um jogador."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Finaliza o jogo imediatamente em um desenho."

#~ msgid "Concede the game."
#~ msgstr "Desiste do jogo."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Isto diz a todo mundo que você concede o jogo e se todos, exceto um "
#~ "jogador (ou um time) tiver concedido o jogo desta forma, o jogo termina."

#~ msgid "remove <player-name>"
#~ msgstr "remove <nome-de-jogador>"

#~ msgid "Fully remove player from game."
#~ msgstr "Remove completamente o jogador."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Remove um jogador *completamente*, incluindo todas as suas cidades, "
#~ "unidades, etc.  Utilizar com cautela!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nome-de-arquivo>"

#~ msgid "Save game to file."
#~ msgstr "Salva o jogo num arquivo."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Grava o jogo atual para o arquivo <nome-do-arquivo>.  Se não for indicado "
#~ "o nome de arquivo grava para <pref-auto-gravação><ano>m.sav[.gz]\".\n"
#~ "Para recarregar um jogo gravado por \"save\", inicie o servidor com o "
#~ "argumento de linha de comando:\n"
#~ "    --file <nome-de-arquivo>\n"
#~ "e utilize o comando \"start\" após os jogadores terem se conectado "
#~ "novamente."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nome-de-arquivo>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Salva o jogo num arquivo."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Grava o jogo atual para o arquivo <nome-do-arquivo>.  Se não for indicado "
#~ "o nome de arquivo grava para <pref-auto-gravação><ano>m.sav[.gz]\".\n"
#~ "Para recarregar um jogo gravado por \"save\", inicie o servidor com o "
#~ "argumento de linha de comando:\n"
#~ "    --file <nome-de-arquivo>\n"
#~ "e utilize o comando \"start\" após os jogadores terem se conectado "
#~ "novamente."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nome-de-arquivo>"

#~ msgid "Load game from file."
#~ msgstr "Lê jogo do arquivo."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Lê um jogo de <nome-do-arquivo>. Quaisquer dados atuais incluindo "
#~ "jogadores, conjuntos de regras e opções de servidor são perdidos.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <arquivo>"

#~ msgid "Process server commands from file."
#~ msgstr "Processa comandos do servidor a partir do arquivo."

#~ msgid "write <file-name>"
#~ msgstr "write <arquivo>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Grava as opções do servidor como comandos para o arquivo."

#~ msgid "Reset all server settings."
#~ msgstr "Redefine todas as opção do servidor."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "A conexão do metaservidor já foi terminada."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Alternar saída de servidor entre 'Estilo-RFC' e estilo normal."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Simplesmente retorna o id do servidor."

#~ msgid "%s Welcome"
#~ msgstr "%s Bem vindo"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Bem vindo ao Servidor %s em execução em %s na porta %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Bem vindo ao Servidor %s na porta %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s conectou-se de %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Não é possível anexar a sua conexão a um novo jogador."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Você está logado como \"%s\" conectado para não ser jogador."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Você está logado como \"%s\" conectado para ser um jogador anônimo."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Você está logado como \"%s\" conectado para %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s conectou-se de %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Jogo bloqueia em turno: aguardando que %s termine o turno..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** O servidor está no modo de edição. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Cliente rejeitado: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Pedido de conexão de %s de %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s tem versão de cliente %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "O cliente não possui uma funcionalidade que este servidor necessita.\n"
#~ "Versão do servidor: %d.%d.%d%s Versão do cliente: %d.%d.%d%s.  Uma "
#~ "atualização pode ajudar!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s foi rejeitado: As funcionalidades não coincidiam."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "O servidor não possui uma funcionalidade que o cliente necessita.\n"
#~ "Versão do servidor: %d.%d.%d%s Versão do cliente: %d.%d.%d%s.  Uma "
#~ "atualização pode ajudar!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nome de usuário inválido '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s foi rejeitado: Nome inválido [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s foi rejeitada: Conexão parou esperando pela senha."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' já está conectado."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s foi rejeitado: Nome de login duplicado [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Conexão perdida: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "desanexando de %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. Selecionado estilo RFC."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Selecionado estilo normal."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Para ajuda inicial, escreva 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "O %s não pode aceitar %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Você não possui a tecnologia %s, não pode aceitar o tratado."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "A cidade que está a oferecer já não existe, não pode aceitar o tratado."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Você não é o senhor de %s, não pode aceitar o tratado."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "A sua capital (%s) é requerida, não pode aceitar o tratado."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Você não pode formar uma aliança, pelo fato de você estar em guerra com "
#~ "um aliado de %s."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Você não pode formar uma aliança, pelo fato de você estar em guerra com "
#~ "um aliado de %s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Você não tem moedas suficientes, não pode aceitar o tratado."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Foi acordado um tratado contendo %d cláusula."
#~ msgstr[1] "Foi acordado um tratado contendo %d cláusulas."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Uma das cidades que %s está oferecendo está destruída! Tratado cancelado!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s já não controla %s! Tratado cancelado!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s não possui a quantia de moedas prometida! Tratado cancelado!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Você dá uma embaixada para %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s permite a você criar uma embaixada!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Você está aprendendo o conhecimento de %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Você obteve %d moedas."
#~ msgstr[1] "Você obteve %d moedas."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Você recebeu o mapa mundo da %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Você recebeu o mapa marítimo da %s."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Você recebeu a cidade %s dos %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Você dá a cidade de %s aos %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Você assina um acordo de cessar-fogo com %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Você concorda com um armistício com %s. Em %d turno, irá começar um "
#~ "tratado de paz. Mova as suas unidades fora do território de %s."
#~ msgstr[1] ""
#~ "Você concorda com um armistício com %s. Em %d turnos, irá começar um "
#~ "tratado de paz. Mova as suas unidades fora do território de %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Você forma uma aliança com %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Você compartilha a visão com %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s compartilhou a visão com você."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s cancelou o encontro!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Encontro com %s cancelado."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Seu enviado diplomático foi decapitado!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "O seu %s não conseguiu envenenar o abastecimento de água em %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "O seu %s envenenou o abastecimento de água em %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Suspeita-se que %s envenenou o abastecimento de água de %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "O seu %s foi executado em %s pelos primitivos %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Você criou uma embaixada em %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Os %s criaram uma embaixada em %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "O seu %s não conseguiu sabotar o %s %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "O seu %s conseguiu sabotar o %s %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "O seu %s foi sabotado por %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Você não tem moedas suficientes para subornar o %s %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Você não pode subornar o %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "O seu %s conseguiu subornar a %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "O seu %s foi subornado por %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s estava esperando a sua tentativa de roubar tecnologia novamente. Sua "
#~ "%s foi pega e executada."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "O seu %s foi apanhada ao tentar roubar tecnologia de %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "O %s %s falhou ao roubar tecnologia de %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Nenhuma nova tecnologia encontrada em %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Você não pode subverter esta cidade."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Você não tem moedas suficiente para subverter %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "O seu %s foi capturado ao tentar incitar uma revolta!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Você capturou um %s %s a tentar incitar uma revolta em %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Revolta incitada em %s, você agora governa a cidade!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s revoltou-se, suspeita-se da influência de %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "O seu %s foi apanhado a tentar efetuar sabotagem industrial!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Você capturou um %s %s a tentar sabotar em %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "O seu %s não encontrou nada para sabotar em %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Você não pode sabotar um %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "O seu %s não encontrou o %s a sabotar em %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "O seu %s foi bem sucedido na destruição da produção de %s em %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "A produção de %s foi destruida em %s, suspeita-se de %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "O seu %s foi apanhado a tentar sabotar!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Você capturou um %s %s a tentar sabotar %s em %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "O seu %s destruiu %s em %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Os %s destruíram %s em %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Uma %s inimiga foi eliminada pelo seu %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Sua %s foi eliminada defendendo %s contra um %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Sua %s %s foi eliminada defendendo %s contra um %s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "O seu %s foi eliminado defendendo %s %s contra um %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Sua %s foi eliminada defendendo contra um %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Sua %s %s foi eliminada defendendo contra um %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "O seu %s foi executado por um defensor %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Um %s %s eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Seu %s eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Eliminado %s %s ao infiltrar-se em suas tropas."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Um %s %s eliminado %s %s ao infiltrar-se em suas tropas."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Seu %s eliminado %s %s ao infiltrar-se em suas tropas."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Seu %s completou a sua missão com sucesso e voltou ileso para %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Seu %s foi capturado após completar a sua missão em %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Seu %s foi capturado após terminar a sua missão."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Você causou um incidente ao subornar o %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s causou um incidente ao subornar o seu %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Você causou um incidente ao tentar roubar tecnologia dos %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s causou um incidente ao tentar roubar tecnologia de você."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Você causou um incidente ao incitar uma revolta em %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s causou um incidente ao incitar uma revolta em %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** O servidor definido para modo de edição por %s! *** "

#, fuzzy
#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Modo de edição cancelado por %s. *** "

#, fuzzy
#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Não é possível editar o espaço (%d, %d) pelo fato dele não estar no mapa!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Não é possível modificar o território para o espaço %s pelo fato de %d "
#~ "não possuir um id de território válido."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Não é possível modificar os especiais para o espaço %s pelo fato de %d "
#~ "não possuir um id de especial válido."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Não é possível modificar a base para o espaço %s pelo fato de %d não "
#~ "possuir um id de base válido."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Não é possível modificar a base para o espaço %s pelo fato de %d não "
#~ "possuir um id de base válido."

#, fuzzy
#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Não é possível criar unidades no espaço (%d, %d) pelo fato dele não estar "
#~ "no mapa!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Não é possível criar unidades no %s pelo fato da unidade dada de id %d "
#~ "ser inválida."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Não é possível criar unidades do tipo %s em %s pelo fato do id %d do "
#~ "criador do jogador ser inválida."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Não é possível criar unidades do tipo %s no espaço %s do inimigo."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Não é possível criar uma unidade do tipo %s no território em %s."

#, fuzzy
#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Não é possível remover unidades no espaço (%d, %d) pelo fato dele não "
#~ "estar no mapa!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Não é possível remover unidades no %s pelo fato da unidade dada de id %d "
#~ "ser inválida."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Não é possível remover unidades do tipo %s em %s pelo fato do id %d do "
#~ "criador do jogador ser inválida."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Sem unidade (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Nível veterano inválido %d para unidade %d (%s)."

#, fuzzy
#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Não é possível criar uma cidade (%d, %d) pelo fato dela não estar no mapa!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Não é possível criar uma cidade no %s pelo fato do id %d do criador do "
#~ "jogador ser inválida."

#~ msgid "A city may not be built at %s."
#~ msgstr "Uma cidade pode não pode ser construída em %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Não é possível editar cidade com um id de cidade %d inválido."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Não é possível editar nome da cidade: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Tamanho da cidade %d inválido para cidade %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "É não é possível para uma cidade ter %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Quantidade inválida do estoque de comida %d para cidade %s (intervalo "
#~ "permitido é %d para %d)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Quantidade inválida do estoque de escudos %d para cidade %s (intervalo "
#~ "permitido é %d para %d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Nenhum jogador pode ser adicionado pelo fato do número máximo de "
#~ "jogadores (%d) ter sido atingido."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Nenhum jogador pode ser adicionado pelo fato de não haverem mais nações "
#~ "disponíveis (%d usadas)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Não podem ser criados jogadores pelo fato da seleção aleatória de nação "
#~ "ter falhado."

#~ msgid "Player creation failed."
#~ msgstr "Criação de Jogador falhou."

#~ msgid "No such player (ID %d)."
#~ msgstr "Sem jogador (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Não é possível editar jogador com o id de jogador %d inválido."

#, fuzzy
#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr ""
#~ "Não é possível alterar o nome do jogador (%d) \"%s\" para \"%s\": outro "
#~ "jogador (%d) já possui este nome."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Não é possível alterar nação para jogador %d (%s) pelo fato do ID da "
#~ "nação dada %d ser inválido."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Não é possível alterar nação para jogador %d (%s) para nação %d (%s) pelo "
#~ "fato da nação já estar atribuída para o jogador %d (%s)"

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Não é possível definir moedas para jogador %d (%s) pelo fato do valor %d "
#~ "estar fora do intervalo permitido."

#, fuzzy
#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Não é possível modificar o território para o espaço %s pelo fato de %d "
#~ "não possuir um id de território válido."

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Não é possível editar a visão para o espaço em %s pelo fato do id jogador "
#~ "%d ser inválido."

#~ msgid "No such city (ID %d)."
#~ msgstr "Sem cidade (ID %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr ""
#~ "Incapaz de alternar iniciar bruma de guerra quando esta já foi "
#~ "desabilitada."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "Não é possível alternar bruma de guerra para o jogador de id %d inválido."

#, fuzzy
#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Tamanho da cidade %d inválido para cidade %s."

#, fuzzy
#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Não é possível localizar a posição de início em (%d, %d) pelo fato dela "
#~ "não estar no mapa!"

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Não é possível definir o ano do jogo %d. O intervalo de anos válido é de "
#~ "%d para %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Sem permissões para salvar cenário remotamente."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr ""
#~ "Informações de cenário não definidas. Não é possível salvar cenário."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Opções de autenticação \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " faltando arquivo de configuração (usando padrão)"

#~ msgid " (default)"
#~ msgstr " (padrão)"

#~ msgid " (config)"
#~ msgstr " (configuração)"

#~ msgid " (set)"
#~ msgstr " (definir)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Valor ilegal para porta de autenticação: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Não é possível carregar arquivo de configuração de autenticação \"%s\"!"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Iniciar movimentos das unidades no mar ainda não é suportado. Ninguém tem "
#~ "%s."

#~ msgid "No units placed for %s!"
#~ msgstr "Nenhuma unidade colocada para %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "A expiração de turno excedeu o seu limite máximo, corrigindo para o seu "
#~ "máximo."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "A expiração de turno é menor do que zero, corrigindo para zero."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Massa terrestre elevada - isto pode levar alguns segundos."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Gerador 3 não colocou todas as ilhas maiores."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Gerador 3 deixou %li massas terrestres sem colocar."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "O servidor parece ter entrado em um loo infinito na alocação de posições "
#~ "iniciais.\n"
#~ "Talvez o número de jogadores seja muito grande para este mapa."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Não é possível criar diretório temporário para nome GGZ.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr ""
#~ "Não é possível alterar dentro do diretório temporário do servidor %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s é um prefixo de nome de jogador ambíguo."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s é um prefixo de nome de conexão ambíguo."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s é um nome anônimo. Use nome da conexão"

#~ msgid "%s to allies: %s"
#~ msgstr "%s para aliados: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s para observadores globais: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Você não está anexado ao jogador."

#~ msgid "%s is not connected."
#~ msgstr "%s não está conectado."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Não existe nenhuma conexão com o nome %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Não existe nenhum jogador ou conexão com o nome %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Aconteceu um Aquecimento global!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "As linhas costais foram alagadas e vastas áreas plantáveis tornaram-se "
#~ "desertos."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Ocorreu um inverno nuclear!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "O pântano secou e vastas zonas de pastos tornaram-se tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Uma nova esperança espalha-se através da nação ao ser anunciada a "
#~ "descoberta do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontaneamente e colocam trilhos em "
#~ "toda a cidade."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "O povo está satisfeito por saber que os seus cientistas finalmente têm o "
#~ "conhecimento do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontaneamente e colocam trilhos em "
#~ "toda a cidade."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Uma nova esperança espalha-se através da nação ao ser anunciada a "
#~ "descoberta do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontaneamente e colocam trilhos em "
#~ "toda a cidade."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "O povo está satisfeito por saber que os seus cientistas finalmente têm o "
#~ "conhecimento do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontaneamente e colocam trilhos em "
#~ "toda a cidade."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "%s movido para alterar o terreno."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "%s debandou para alterar o terreno."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Não reportou ao metaservidor neste jogo."

#~ msgid "The %s are no more!"
#~ msgstr "Os %s foram extintos!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Não pode alterar as taxas antes do jogo começar."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "A taxa de %s excede a taxa máxima de %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s governa agora os %s como uma %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "A taxa para %s foi alterada de %3d%%/%3d%%/%3d%% (taxa/luxúria/ciência) "
#~ "para %3d%%/%3d%%/%3d%%"

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "O %s incitou uma revolta! %d turno de anarquia irá suceder! O governo "
#~ "alvo é %s."
#~ msgstr[1] ""
#~ "O %s incitou uma revolta! %d turnos de anarquia irão suceder! O governo "
#~ "alvo é %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolução: retornando para anarquia."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Você deve escolher um novo governo do menu de governo."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Taxa de impostos excede o limite máximo; ajustada."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Taxa de ciência excede o limite máximo; ajustada."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Taxa de luxúria excede o limite máximo; ajustada."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s já não nos dá mais visão partilhada!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "O senado não irá permitir que você quebre o tratado com %s.  Você deverá "
#~ "então dissolver o senado e aguardar até um momento mais oportuno."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "O senado passa a sua moção devido às constantes provocações dos %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "O senado recusou a quebra de tratado com %s, mas não há problemas em "
#~ "encontrar um novo senado."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "O estado diplomático entre os %s e os %s é agora de %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s cancelam o acordo diplomático! O estado diplomático entre os %s e os "
#~ "%s é agora de %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr "%s atacou o nosso aliado %s! Cancele a sua aliança com o agressor."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "O seu time amigo %s declarou guerra á %s. Você é obrigado a cancelar a "
#~ "aliança com %s."

#~ msgid "Removing player %s."
#~ msgstr "Removendo o jogador %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Você foi removido do jogo!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s foi removido do jogo."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Selecione um nome não-vazio."

#~ msgid "That nation is already in use."
#~ msgstr "Esta nação já está em uso."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Já existe outro jogador de nome \"%s\".  Por favor, selecione outro nome."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Por favor, escolha um nome contendo somente caracteres ASCII."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Jogador %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Uma cidade de nome incorreto"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Estabeleceu contato com os %s, governados por %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Não é possível lançar %s na guerra civil - há muitos jogadores"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr ""
#~ "Não é possível lançar %s na guerra civil - não há nações disponíveis"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Sua nação está em guerra civil."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s é o líder dos rebeldes %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s declarou aliança à %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Partições da guerra civil o %s; os %s agora espera em %d cidade."
#~ msgstr[1] ""
#~ "Partições da guerra civil os %s; os %s agora espera em %d cidades."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Jogador %s definida para equipe %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "Relatório de %s %s sobre as Civilizações mais RICAS do Mundo."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "Relatório de %s %s sobre as Civilizações mais AVANÇADAS do Mundo."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "Relatório de %s %s sobre as Civilizações mais MILITARIZADAS do Mundo."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "Relatório de %s %s sobre as Civilizações mais FELIZES do Mundo."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "Relatório de %s %s sobre as Civilizações mais POPULOSAS do Mundo."

#~ msgid "Herodotus"
#~ msgstr "Herodotus"

#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder"
#~ msgstr "Pliny the Elder's"

#~ msgid "Livy"
#~ msgstr "Livy"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "População"

#~ msgid "Land Area"
#~ msgstr "Área Terrestre"

#~ msgid "Settled Area"
#~ msgstr "Área Colonizada"

#~ msgid "Research Speed"
#~ msgstr "Vel. de Investigação"

#~ msgid "Military Service"
#~ msgstr "Serviço Militar"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Os supremos %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Os magníficos %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Os bons %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Os gloriosos %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Os excelentes %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Os eminentes %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Os distinguidos %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Os médios %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Os medíocres %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Os ordinários %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Os patéticos %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Os imprestáveis %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Os sem importância %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Os inúteis %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Os miseráveis %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Historiador Publica!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: A Cidade %s de %s de tamanho %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: A Cidade %s de %s de tamanho %d, "

#~ msgid "with no wonders\n"
#~ msgstr "sem qualquer maravilha\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilhas\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Relatório do Viajante:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "As Cinco Maiores Cidades do Mundo!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s em %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s em %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s foi DESTRUIDO\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(edifício %s em %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(edifício %s em %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " qd. mi."
#~ msgstr[1] " qd. mi."

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M toneladas"
#~ msgstr[1] " M toneladas"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M bens"
#~ msgstr[1] " M bens"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " lâmpadas"
#~ msgstr[1] " lâmpadas"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mês"
#~ msgstr[1] "meses"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonelada"
#~ msgstr[1] "toneladas"

#~ msgid "Demographics Report:"
#~ msgstr "Relatório Demográfico:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Desculpe, o relatório Demográfico não se encontra disponível."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "População\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Comércio\n"
#~ "(M bens)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produção\n"
#~ "(M.tons)"

#~ msgid "Cities\n"
#~ msgstr "Cidades\n"

#~ msgid "Technologies\n"
#~ msgstr "Tecnologia\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Serviços Militares\n"
#~ "(meses)"

#~ msgid "Wonders\n"
#~ msgstr "Maravilhas\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Vel. de Investigação\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Área de terra\n"
#~ "(sq. mi.)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Área de Colonos\n"
#~ "(sq. mi.)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Literatura\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Nave espacial\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Construir Unidades"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Unidades Disponíveis"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "Escudos da unidadex"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr ""
#~ "Não pôde encontrar um arquivo de definição de regras %s %s para leitura."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Lendo o conjunto de regras"

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr ""
#~ "Reduzindo campo de IA pelo fato de não haver nações jogáveis suficientes."

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "O arquivo de gravação contém dados de mapa incompletos. Isto pode "
#~ "acontecer com jogos gravados antigos, ou pode indicar um jogo gravado "
#~ "inválido. Prossiga por sua conta e risco."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s foi adicionado como %s nível de jogador controlado por IA."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s foi adicionado como um jogador controlado por IA."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s possui uma nação inválida; alterando para %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "O jogo gravado utiliza o conjunto de regras de terreno clássicas, que já "
#~ "não é suportado."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Aviso: Diferentes diretórios de regras ('%s' e '%s') já não são "
#~ "suportados. Utilizando '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Jogo gravado muito antigo, requerida pelo menos versão 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Servidor não é capaz a entrada padrão. Ignorando entrada."

#~ msgid "Restarting for lack of players."
#~ msgstr "Reiniciando por falta de jogadores."

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "reiniciando em %d segundos por falta de jogadores"

#~ msgid "restarting soon for lack of players"
#~ msgstr "reiniciando em breve por falta de jogadores."

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "desconectar"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Servidor: endereço inválido: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Em execução"

#~ msgid "Game over"
#~ msgstr "Fim do jogo"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Número de Rotas Comerciais"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "team <nome-de-jogador> [equipa]"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperatriz"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Cenário"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Se os polos são ou não continentes distintos"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Todos os jogadores estão prontos, iniciando o jogo."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d turno"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<nenhuma conexão>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "desconectar"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Camada de Bordas nos espaços de oceano"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Jogador %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Bordas nacionais"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Lista dos times:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Construção"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Camada de unidades"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Nomes de cidades permitidos"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Bárbaro"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Levante Bárbaro"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Jardins Suspensos"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Permite aos %s construir estradas em espaços com rios.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Selecione o destino"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Nível de compressão do jogo gravado"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Dissolver"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Falhou"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Você não pode dissolver as unidades."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Nome de   †  †  €†  usuário inválido '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Expressão demográfica contém caracteres inválidos. Consulte \"help "
#~ "demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Permissão de pegar com caracteres\n"
#~ " inválidos. Consulte \"help allowtake\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Unidades de início contendo caracteres\n"
#~ " inválidos. Tente \"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Não é possível definir fim do turno antes do turno atual."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Não é possível alterar o máximo de jogadores no modo GGZ."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Número de jogadores é maior que o valor requisitado;\n"
#~ "mantendo o valor antigo."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Número de jogadores é maior que o valor requisitado;\n"
#~ "mantendo o valor antigo."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "Você não está autorizado a definir o valor do fim do tempo para menor que "
#~ "30 segundos."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Tamanho do mapa (em centenas de conjuntos de espaços)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Este valor é usado para determinar as dimensões do mapa.\n"
#~ "  tamanho = 4 é o mapa normal de 4,000 espaços (padrão)\n"
#~ "  tamanho = 20 é o mapa normal de 20,000 espaços"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Número de tecnologias iniciais por jogador"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Desenhar as cidades"

#~ msgid "Map topology index"
#~ msgstr "Índice de topoliga do mapa"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Os mapas do Freeciv são sempre bidimensionais. Eles podem envolver Norte-"
#~ "Sul e Leste/Oeste para formar um mapa plano, um cilindro, ou um rolo "
#~ "(rosca). Espaços individuais podem ser retangulares ou hexagonais, com um "
#~ "alinhamento clássico ou isométrico - este deve ser definido com base na "
#~ "definição de espaços em uso.\n"
#~ "   0 Terra Plana (desenrolada)\n"
#~ "   1 Terra (enrolada L-O)\n"
#~ "   2 Urano (quebra N-S)\n"
#~ "   3 Mundo em Rosca (enrolada N-S, L-O)\n"
#~ "   4 Terra Plana (isométrica) \n"
#~ "   5 Terra (isométrica) \n"
#~ "   6 Urano (isométrica) \n"
#~ "   7 Mundo em Rosca (isométrica) \n"
#~ "   8 Terra Plana (hexagonal) \n"
#~ "   9 Terra (hexagonal) \n"
#~ "  10 Urano (hexagonal) \n"
#~ "  11 Mundo em Rosca (hexagonal) \n"
#~ "  12 Terra Plana (iso-hex) \n"
#~ "  13 Terra (iso-hex) \n"
#~ "  14 Urano (iso-hex) \n"
#~ "  15 Mundo em Rosca (iso-hex) \n"
#~ "Retângulo Clássico:       Isométrico retangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Espaços Hexa:                 Iso-hexa:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Método utilizado para gerar o mapa"

#~ msgid "Method used to choose start positions"
#~ msgstr "Método usado para escolher posições de início"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Presença de ilhas 1x1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Se os polos são ou não continentes distintos"

#~ msgid "All the map is temperate"
#~ msgstr "Todo o mapa é temperado"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, então o mapa será focado quando o mouse "
#~ "flutuar sobre ela."

#~ msgid "Average temperature of the planet"
#~ msgstr "Média da temperatura do planeta"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Valores pequenos darão um mapa de frio, enquanto que valores maiores "
#~ "darão um mapa mais quente.\n"
#~ "\n"
#~ "100 significa um planeta extremamente seco e quente, sem zonas polares do "
#~ "Ártico, somente as zonas tropicais e secas.\n"
#~ "\n"
#~ "70 significa que um planeta quente, com pouco gelo polar.\n"
#~ "\n"
#~ "50 significa que um planeta normal temperado com zonas polares, frio, "
#~ "temperado e tropical, uma zona desértica sobrepondo zonas tropicais e "
#~ "temperadas.\n"
#~ "\n"
#~ "30, um planeta frio, com pequenas zonas tropicais.\n"
#~ "\n"
#~ "0 significa que um planeta muito frio, com grandes zonas polares e não "
#~ "trópicos"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Percentual do mapa que é terra"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Estas configuração dão o percentual de aproximação do mapa que irá ser "
#~ "feita dentro da terra."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Quant. de colinas/montanhas"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Valores pequenos dão mapas planos, enquanto valores maiores dão um mapa "
#~ "ingrime com mais morros e montanhas."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Montante de água na terra"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Valores pequenos dão terras desertas, enquanto valores maiores dão um "
#~ "mapa com mais umidade com mais pântanos, selvas e rios."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Aconteceu um Aquecimento global!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Energia Nuclear"

#~ msgid "Map generation random seed"
#~ msgstr "Raíz aleatória de geração do mapa"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "A mesma semente irá sempre produzir o mesmo mapa; para zero (o padrão) "
#~ "uma semente irá ser escolhida baseada no tempo dado para randomização do "
#~ "mapa. Esta configuração é geralmente somente do interesse no modo de "
#~ "depuração."

#~ msgid "Game random seed"
#~ msgstr "Raíz aleatória de geração do mapa"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Para zero (o padrão) uma semente irá ser escolhida baseada no tempo. Esta "
#~ "configuração é geralmente usada somente no modo de depuração"

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Quantidade de recursos de quadrados \"especiais\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Recursos especiais melhoram o tipo básico de terreno onde estão. A "
#~ "variável de escala do servidor é partes por milhares."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Quant. de cabanas (aldeias de tribos menores)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Esta configuração dá o número exato de cabanas que irão ser substituídas "
#~ "no mapa todo. Cabanas são pequenos vilarejos que podem ser investigados "
#~ "pelas unidades."

#~ msgid "Minimum number of players"
#~ msgstr "Número mínimo de jogadores"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Deve haver ao menos estes jogadores (jogadores humanos conectados) antes "
#~ "do jogo iniciar."

#~ msgid "Maximum number of players"
#~ msgstr "Número máximo de jogadores"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "O número máximo de jogadores humanos ou IA que podem existir no jogo. "
#~ "Quando este número de jogadores é atingido no estado pré-jogo, qualquer "
#~ "novo jogador que se tente conectar será rejeitado."

#~ msgid "Limited number of AI players"
#~ msgstr "Número mínimo de jogadores IA"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "De definido para um valor positivo, então os jogadores de IA irão ser "
#~ "automaticamente criados ou removidos para manter o número total de "
#~ "jogadores para este número. Se mais jogadores entrarem, este jogadores de "
#~ "IA irão ser substituídos. Quando definido para zero, todos os jogadores "
#~ "de IA irão ser removidos."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Cache do evento para este número de turnos"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Mensagens do evento estão salvas para este número de turnos. Um valor de "
#~ "0 desativa o cache de eventos."

#~ msgid "Size of the event cache"
#~ msgstr "Tamanho do cache de evento"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "Define o número máximo de eventos no cache de eventos."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Salvar mensagens da conversa no cache de evento"

#, fuzzy
#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Se definido para 1 as mensagens do chat serão salvar no cache de evento."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Mostra o turno e hora para cada evento do cache"

#, fuzzy
#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Se definido para 1 todos os eventos do cache serão marcados pelo turno e "
#~ "hora do evento, como \"(T2 - 15:29:52)\"."

#~ msgid "List of players' initial units"
#~ msgstr "Área onde as unidades iniciais são colocadas"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Esta deve ser uma sequência de caracteres, cada qual especifica uma regra "
#~ "de unidade. Deve haver pelo menos um fundador de cidade na sequência. Os "
#~ "personagens e seus significados são:\n"
#~ "     c = Fundador da cidade (por exemplo, colonizador)\n"
#~ "     w = Trabalhadores (por exemplo, engenheiros)\n"
#~ "     x = Explorador (por exemplo, exploradores)\n"
#~ "     k = Menor jogador (por exemplo, Rei)\n"
#~ "     s = Diplomata (por exemplo, diplomata)\n"
#~ "     d = Unidade de defesa (por exemplo, guerreiros)\n"
#~ "     D = Unidade de boa defesa (por exemplo, falange)\n"
#~ "     a = Unidade de ataque rápido (por exemplo, cavaleiros)\n"
#~ "     A = Unidade de ataque forte (por exemplo, catapulta)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Se registar estatísticas dos jogadores"

#~ msgid "Area where initial units are located"
#~ msgstr "Área onde as unidades iniciais são colocadas"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Este é o raio na qual as unidades iniciais são dispersadas."

#~ msgid "Starting gold per player"
#~ msgstr "Moedas iniciais por jogador"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "No início do jogo, a cada jogador é dado este tanto de moedas."

#~ msgid "Number of initial techs per player"
#~ msgstr "Número de tecnologias iniciais por jogador"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "No início do jogo, a cada jogador é dado este tanto de tecnologias. As "
#~ "tecnologias escolhidas são randômicas para cada jogador. Dependendo do "
#~ "valor de tech_cost_style na definição de regras, um valor grande de nível "
#~ "de tecnologia pode tornar a próxima tecnologia realmente cara."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "O multiplicador de custo de tecnologia por percentual"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Isto afeta quão rapidamente os jogadores podem pesquisar novas "
#~ "tecnologias. Todos os custos de tecnologias são multiplicados por estes "
#~ "montante (como um percentual). O custo da base tecnológica é determinado "
#~ "pela definição de regras ou outras configurações do jogo."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Percentagem de penalização por mudar de tecnologia"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Se você alterar a sua pesquisa de tecnologia atual, a você tiver pontos "
#~ "positivos de pesquisa, você perderá este percentual dos pontos de "
#~ "pesquisa. Isto não se aplica quando você tiver ganho uma tecnologia neste "
#~ "turno."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Penalização quando obtida tecnologia ou moedas do tratado"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Para cada tecnologia que você tiver ganho de um tratado diplomático, você "
#~ "perde pontos de pesquisa igual para este percentual de custo para "
#~ "pesquisar uma nova tecnologia. Se este não for zero, você pode terminar "
#~ "com pontos de pesquisa negativos. Também se aplicada para moedas "
#~ "transferidas em tratados diplomáticos."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penalização por obter tecn. por conquista"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Para cada tecnologia que você tiver ganho conquistando uma cidade "
#~ "inimiga, você perde pontos de pesquisa igual para este percentual de "
#~ "custo para pesquisar uma nova tecnologia. Se este não for zero, você pode "
#~ "terminar com pontos de pesquisa negativos."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penalização por obter uma tecnologia grátis"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Para cada tecnologia que você tiver ganho \"de graça\" (por custo "
#~ "diplomático ou custo de conquista: especialmente, de cabanas ou da Grande "
#~ "Biblioteca de efeitos), você perde pontos de pesquisa igual para este "
#~ "percentual de custo para pesquisar uma nova tecnologia. Se este não for "
#~ "zero, você pode terminar com pontos de pesquisa negativos."

#~ msgid "Food required for a city to grow"
#~ msgstr "Comida necessária para que uma cidade cresça"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Este é o montante base de comida necessário para aumentar uma cidade. "
#~ "Este valor é multiplicado por outro fator que vem da definição de regras "
#~ "e é dependente no tamanho da cidade."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Percentagem de comida perdida por necessitar de construção"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Se uma cidade se iria expandir, mas não pode porque necessita de um "
#~ "Aqueduto (ou Sistema de Esgotos), ela perderá este percentual de sua "
#~ "comida (ou metade desta quantidade se possuir um Celeiro)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Percentual multiplicador para custos de produção"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Isto afeta quão rapidamente as unidades e construções são produzidas. "
#~ "Esta base de custos é multiplicada por este valor (como um percentual)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Tamanho mínimo da cidade para obter comércio total"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Existe uma penalidade de comércio em todas as cidades menores do que "
#~ "esta. A pena é de 100% (nenhum comércio em todos) para os tamanhos até "
#~ "\"notradesize\", e diminui gradualmente até 0% (nenhuma penalidade, "
#~ "exceto a corrupção normal) para o tamanho = fulltradesize. Veja também "
#~ "notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Tamanho máximo de uma cidade sem comércio"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "As cidades não produzem qualquer negociação a menos que seu tamanho seja "
#~ "maior do que este montante. O produção do comércio aumenta gradativamente "
#~ "para as cidades maiores do que notradesize e menores que fulltradesize. "
#~ "Veja também fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Número mínimo de cidades para guerra civil"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Quando um jogador tenta fundar uma nova cidade, não pode haver nenhuma "
#~ "outra cidade nesta distância. Por exemplo, quando esse valor for 3, tem "
#~ "de haver pelo menos dois campos vazios entre as duas cidades em todas as "
#~ "direções. Se definido como 0 (padrão), o conjunto de regras será usado."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Tecnologia"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Moedas: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Produção da Cidade"

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Distância mínima para rotas comerciais"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Para que duas cidades da mesma civilização estabeleçam uma rota "
#~ "comercial, elas devem ser pelo menos ter esta distância no mapa. Para "
#~ "grades, a distância é igual a \"distância de Manhattan\", isto é, a soma "
#~ "dos deslocamentos nas direções X e Y."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Número de turnos entre efeito de euforia"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Define o número de turnos entre o crescimento da euforia de uma cidade. "
#~ "Se definido para n uma cidade vai crescer depois de celebrar n+1 turnos."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Hipótese de destruição de um edifício conquistado"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Quando um jogador conquista uma cidade, cada melhoria da cidade tem essa "
#~ "percentual de chance de ser destruída."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Hip. de se mover para uma casa após atacá-la"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Se definido para 0, o combate é estilo Civ1/2 (quando você ataca, você "
#~ "permanecerá no lugar). Se for definido como 100, atacar unidades sempre "
#~ "irá mover para o espaço atacado quando ganhar a luta (e nenhuma unidade "
#~ "inimiga permanecer no espaço). Se for definido para um valor entre 0 e "
#~ "100, este será usado como o percentual de chance de \"ocupar\" um  "
#~ "território."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Ligar / desligar ataque automático do lado do servidor."

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Se ligado, unidades com movimento esquerdo irão automaticamente "
#~ "considerar ataque inimigo unidades que moverem-se adjacentes a eles."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Se o defensor perder, e não estiver no interior de uma cidade ou "
#~ "fortaleza, todas as outras unidades no mesmo local que o defensor são "
#~ "destruídas juntamente com este."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reduz a população de uma cidade após um ataque"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Este parâmetro indica se a população de uma cidade é reduzida após um "
#~ "ataque vitorioso de uma unidade inimiga, dependendo do seu tipo de "
#~ "movimento (OU):\n"
#~ "  1 = movimento terrestre das unidades\n"
#~ "  2 = movimento marítimo das unidades\n"
#~ "  4 = unidades aptas a mover para ambos, terra e mar"

#~ msgid "National borders"
#~ msgstr "Bordas nacionais"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Unidades dentro das bordas causa infelicidade"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Se estiver definido, unidades não irão causar infelicidade ao estar "
#~ "dentro de suas próprias bordas."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Habilitar para fazer diplomacia com outros jogadores"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Habilitar para fazer diplomacia com outros jogadores"

#~ msgid "Allowed city names"
#~ msgstr "Nomes de cidades permitidos"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Não há restrições: os jogadores podem ter várias cidades com o mesmo "
#~ "nome.\n"
#~ "\n"
#~ "1 = Os nomes das cidade devem ser únicos para um jogador: um jogador não "
#~ "pode ter várias cidades com o mesmo nome.\n"
#~ "\n"
#~ "2 = Nomes das cidade devem de ser globalmente únicos: todas as cidades em "
#~ "um jogo tem que ter nomes diferentes.\n"
#~ "\n"
#~ "3 = Como o nível 2, mas um jogador não tem permissão para usar um nome de "
#~ "cidade padrão de outras nações menos que seja um padrão para o seu país "
#~ "também."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Lista de jogadores:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Frequência com que aparecem bárbaros"

#~ msgid "Barbarian onset turn"
#~ msgstr "Turno da invasão bárbara"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Os bárbaros não aparecerão antes deste turno."

#~ msgid "Length in turns of revolution"
#~ msgstr "Modo de jogo de turnos de duração fixa"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Quando o governo mudar, um período de anarquia duradoura de muitos turnos "
#~ "irá ocorrer. Definir esse valor para 0 vai dar um tempo aleatório de 1-6 "
#~ "turnos."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Se ativar ou não o nevoeiro de guerra"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Se isso for definido como 1, somente as unidades e os municípios dentro "
#~ "do campo de visão de suas próprias unidades e cidades serão revelados a "
#~ "você. Você não vai ver novas cidades ou as mudanças no terreno em espaços "
#~ "não observados."

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Se esta definição estiver ativada, os jogadores não serão capazes de ver "
#~ "mudanças na propriedade do espaço se eles não têm uma visão direta dos "
#~ "espaços afetados. Caso contrário, os jogadores podem ver qualquer ou "
#~ "todas as alterações de fronteiras, desde que já tenham visto os espaços."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Aerotransportar para Cidade"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Chance base para diplomatas e espiões terem sucesso."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "A possibilidade de um espião de retornar de uma missão bem sucedida e a "
#~ "chance base de sucesso para os diplomatas e espiões."

#~ msgid "Whether to allow space race"
#~ msgstr "Se é permitida a corrida espacial"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Se esta opção estiver definida para 1, jogadores podem construir naves "
#~ "espaciais."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "O jogo poderá terminar se uma nave espacial chegar?"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Se esta opção estiver definida para 1, o jogo irá terminar assim que uma "
#~ "nave espacial chegar de Centauro Alfa."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Número mínimo de cidades para guerra civil"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Uma guerra civil é desencadeada quando um jogador tem, pelo menos, estas "
#~ "muitas cidades e a capital do jogador capturada. Se esta opção estiver "
#~ "definida para o valor máximo, as guerras civis são desligados por "
#~ "completo."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, então as novas votações irão na frente "
#~ "da lista de votos."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Turnos até o contato do jogador ser perdido"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "O jogadores podem encontrar para diplomacia este número de turnos depois "
#~ "de suas unidades terem o último encontro, como eles não possem uma "
#~ "embaixada. Se definido para zero, então os jogadores não podem encontrar "
#~ "ninguém até que eles tenham uma embaixada."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Reconstruir palácio se a capital for conquistada"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Se este for definido como 1, quando o capital é conquistada o palácio é "
#~ "reconstruída automaticamente de graça  em outra cidade escolhida "
#~ "aleatoriamente. Isso é significativo porque a exigência de tecnologia "
#~ "para a construção de um palácio será ignorada."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Nunca teve uma cidade natal.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Se utilizar ou não nomes reais de cidades"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Se ativo, os nomes das cidades serão determinados baseados no terreno ao "
#~ "redor."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Ativar a migração de cidadãos"

#, fuzzy
#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Este é a configuração principal que controla se a migração cidadão é "
#~ "ativa no jogo. Se habilitado, os cidadãos podem mover-se automaticamente "
#~ "das cidades menos desejáveis para as mais desejáveis. A \"desejabilidade"
#~ "\"de uma determinada cidade é calculada a partir de uma série de fatores. "
#~ "Em geral, as cidades maiores e com mais renda e melhorias serão "
#~ "preferenciais. Cidadãos nunca irá migrar para fora da capital, ou fazer "
#~ "uma maravilha a ser perdida por dissolução de uma cidade. Uma série de "
#~ "outras configurações controlam como a migração irá se comportar:\n"
#~ "   mgr_turninterval - Quantas vezes os cidadãos tentam migrar.\n"
#~ "   mgr_foodneeded - Se o alimento do destino está verificado.\n"
#~ "   mgr_distance - Até que ponto os cidadãos irão migrar.\n"
#~ "   mgr_worldchance - Possibilidade de migração inter-nação.\n"
#~ "   mgr_nationchance - Possibilidade de migração intra-nação."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Número de turnos entre migrações de uma cidade"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Essa configuração controla o número de turnos entre os controles de "
#~ "migração para uma determinada cidade. O intervalo é calculado a partir do "
#~ "turno de fundação da cidade. Por exemplo, se esta configuração é 5, os "
#~ "cidadãos irão procurar um destino de migração adequado a cada cinco "
#~ "turnos desde a fundação da sua cidade atual. A migração nunca vai ocorrer "
#~ "no mesmo turno que uma cidade é construída. Essa configuração não tem "
#~ "efeito a menos que a migração é habilitado pela configuração da \"migração"
#~ "\"."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Se a migração é limitada por cominda"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Se estiver habilitada, cidadãos não irão migrar para cidades que não "
#~ "possuírem comida suficiente para suportá-los. Esta configuração não entra "
#~ "em efeito até que a migração esteja habilitada pelas configurações de "
#~ "\"migração\"."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Distância máxima que os cidadãos podem migrar"

#, fuzzy
#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Essa configuração controla o quão longe os cidadãos podem procurar um "
#~ "destino de migração adequado ao decidir qual cidade migrar. Por exemplo, "
#~ "com um valor de 3, pode haver no máximo uma distância de dois espaços "
#~ "entre duas cidades submetidos a migração. Essa configuração não tem "
#~ "efeito a menos que a migração esteja ativada pela configuração de "
#~ "\"migração\"."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Percentual de probabilidade para migração com a mesma nação"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Esta configuração controla como os cidadãos irão migrar entre as cidades "
#~ "pertencentes ao mesmo jogador. Zero indica que a migração nunca ocorrerá, "
#~ "100 significa que a migração ocorrerá sempre que o cidadão encontrar um "
#~ "destino adequado. Essa configuração não tem efeito a menos que a migração "
#~ "esteja ativada pela configuração de \"migração\"."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr ""
#~ "Percentual de probabilidade para migração entre cidades estrangeiras"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Essa configuração controla o quão provável é a migração entre as cidades "
#~ "de propriedade de jogadores diferentes. Zero indica que a migração nunca "
#~ "ocorrerá, 100 significa que os cidadãos sempre irão migrar se encontrarem "
#~ "um destino adequado. Essa configuração não tem efeito se a migração não "
#~ "estiver habilitada pela configuração da \"migração\"."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Jogadores que os usuários são permitidos de tomar"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Esta deve ser uma sequência de caracteres, cada qual especifica um tipo "
#~ "de status ou de uma civilização (jogador). Os clientes só serão "
#~ "autorizados a tomar ou observar os jogadores que combinam com uma das "
#~ "letras especificadas. Isso afeta apenas as futuras utilizações do comando "
#~ "pegar ou observar, e não é retroativa. Os personagens e seus significados "
#~ "são:\n"
#~ "     o, O = Observador global\n"
#~ "     b = Jogadores bárbaros\n"
#~ "     d = Jogadores mortos\n"
#~ "     a, A = Jogadores de IA\n"
#~ "     h, H = Jogadores humanos\n"
#~ "A primeira descrição desta lista que corresponde a um jogador é aquele "
#~ "que se aplica. Assim, \"d\" não inclui os bárbaros mortos, \"a\" não "
#~ "inclui jogadores mortos de IA, e assim por diante. Letras maiúsculas "
#~ "aplicadas antes do jogo começar, as letras minúsculas depois.\n"
#~ "\n"
#~ "Cada personagem acima pode ser seguido por um dos seguintes números para "
#~ "permitir ou restringir o tipo de conexão:\n"
#~ "\n"
#~ "(nenhum) = Controlador permitido, observadores autorizados, podem "
#~ "deslocar conexões. (O deslocamento de uma conexão significa que você pode "
#~ "levar mais de um jogador, mesmo quando outro usuário já controla aquele "
#~ "jogador.)\n"
#~ "\n"
#~ "1 = Controlador permitido, observadores autorizados, não podem substituir "
#~ "as conexões;\n"
#~ "\n"
#~ "2 = Controlador permitido, sem observadores autorizados, podem deslocar "
#~ "conexões;\n"
#~ "\n"
#~ "3 = Controlador permitido, sem observadores autorizados, não podem "
#~ "substituir as conexões;\n"
#~ "\n"
#~ "4 = Nenhum controlador permitido, observadores autorizados;\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Se o estado IA é alternado com a conexão"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Se definido como 1, o status IA é desligado quando um jogador se conecta, "
#~ "e ativado quando um jogador se desliga."

#~ msgid "Turn the game ends"
#~ msgstr "Ano em que o jogo termina"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "O jogo irá terminar ao fim do ano informado."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Número máximo de segundos por turno"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Se todos os jogadores não obterem \"Turno Completo\" antes deste tempo "
#~ "acabar, o turno termina automaticamente. Zero significa que não há tempo "
#~ "limite. Em servidores compilados com a depuração, um tempo limite de -1 "
#~ "define o modo de teste do jogo automático. Somente conexões com nível de "
#~ "acesso hack podem definir o tempo limite inferior a 30 segundos. Use com "
#~ "o comando \"timeoutincrease\" para ter um temporizador dinâmico."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Fim do tempo é pelo menos n segundos ao mover inimigo"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Qualquer hora uma unidade se move enquanto estiver na visão de um "
#~ "inimigo, o tempo restante para é aumentado para este valor."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Controle de jogadores simultâneos/fases dos times."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Segundos para deixar a conexão de rede do cliente bloqueada"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Se uma conexão de rede está bloqueada por um tempo superior do que esse "
#~ "valor, então a conexão é fechada. Zero significa que não há tempo limite "
#~ "(embora as conexões serão automaticamente desligadas eventualmente)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Máximo de segundos para buffers de rede drenarem"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "O servidor irá esperar até o valor deste parâmetro em segundos, para "
#~ "desbloquear buffers de toda a rede de conexões dos clientes. Zero "
#~ "significa que o servidor não irá esperar nada."

#~ msgid "Seconds between PINGs"
#~ msgstr "Segundos entre PINGs"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "O civserver irá questionar os clientes com um pedido PING de cada vez que "
#~ "este período expirar."

#~ msgid "Time to cut a client"
#~ msgstr "Tempo para cortar um cliente"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Se o cliente não responder o PING neste tempo, o cliente será "
#~ "desconectado."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Modo de jogo de bloqueio de turno"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Se isto estiver definido para 1, o jogo retorna e não avança até que "
#~ "todos os jogares tenham finalizado seus turnos, incluindo jogadores "
#~ "desconectados."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Modo de jogo de turnos de duração fixa"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Se definido para 1, o jogo não irá avançar até que o fim do tempo tenha "
#~ "sido atingido, e depois que todos os jogares tenham clicado em \"Turno "
#~ "terminado\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "O que é apresentado no relatório Demográfico"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Esta deve ser uma sequência de caracteres, cada qual especifica a "
#~ "inclusão de uma linha de informações no relatório de Demografia.\n"
#~ "Os caracteres e seus significados são:\n"
#~ "     N = incluem a população\n"
#~ "     P = incluem a produção\n"
#~ "     A = incluir terreno\n"
#~ "     L = incluem alfabetização\n"
#~ "     R = incluem velocidade de pesquisa\n"
#~ "     S = incluir área de estabelecimento\n"
#~ "     E = incluem economia\n"
#~ "     M = incluir o serviço militar\n"
#~ "     O = incluem a poluição\n"
#~ "Além disso, os seguintes caracteres de controle serão ou não  são "
#~ "exibidos na coluna do relatório:\n"
#~ "     q = mostra coluna de \"quantidade\"\n"
#~ "     r = mostra coluna \"rank\"\n"
#~ "     b = mostra coluna \"melhor nação\"\n"
#~ "A ordem dos caracteres não é significativa, mas a sua capitalização é."

#~ msgid "Turns per auto-save"
#~ msgstr "Turnos por auto-gravação"

#~ msgid "Savegame compression level"
#~ msgstr "Nível de compressão do jogo gravado"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Se não for zero, os jogos salvos irão ser compactados usando zlib "
#~ "(formato gzip) ou bzip2. Valores grandes irão dar melhor compressão mas "
#~ "demorarão mais."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algoritmo de compressão do jogo gravado"

#~ msgid "Definition of the save file name"
#~ msgstr "Definição do nome de salvamento do jogo"

#, fuzzy
#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "Dentro da string os seguintes formatos personalizados são permitidos:\n"
#~ "   % R = <razão>\n"
#~ "   % S = <sufixo>\n"
#~ "   % T = <jogo.info.turno>\n"
#~ "   % Y = <jogo.info.ano>\n"
#~ "\n"
#~ "Exemplo: \"civgame-T%% 04T-Y Y 05%-R\"=> \"civgame-T0100-manual-Y00001\"\n"
#~ "\n"
#~ "Tenha o cuidado de utilizar pelo menos um dos T% e% Y, jogos salvos mais "
#~ "recentes irão substituir os antigos. Se nenhum dos formatos é usado \"% "
#~ "T-04T-05Y% Y%-R\" é acrescentado o valor de \"savename\"."

#~ msgid "Whether to log player statistics"
#~ msgstr "Se registar estatísticas dos jogadores"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Se estiver definido para 1, as estatísticas do jogador são jogadas para o "
#~ "arquivo \"civscore.log\" a cada turno. Estas estatísticas podem ser "
#~ "usadas para criar gráficos de poder depois do jogo."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Número máximo de conexões ao servidor por host"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Novas conexões de um determinado host será rejeitada se o número total de "
#~ "conexões do host mesmo for igual ou superior a este valor. Um valor de 0 "
#~ "significa que não há limite, pelo menos até o número máximo de conexões "
#~ "aceitas pelo servidor."

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Você não está autorizado a cancelar esta votação (%d)."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Esta opção não pode ser alterada após o inicio do jogo."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Esta opção não pode ser alterada após o inicio do jogo."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Interno"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Míssil"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Você votou para \"%s\""

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Valor fora do intervalo (mínimo: %d, máximo %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Valor de expressão muito longa."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "vazio"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geológico"

#~ msgid "Sociological"
#~ msgstr "Sociológico"

#~ msgid "Economic"
#~ msgstr "Economia"

#~ msgid "Military"
#~ msgstr "Militar"

#~ msgid "Scientific"
#~ msgstr "Ciência"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Interface do utilizador"

#, fuzzy
#~ msgid "Networking"
#~ msgstr "Rede"

#~ msgid "Vital"
#~ msgstr "Vital"

#~ msgid "Situational"
#~ msgstr "De Situação"

#~ msgid "Rare"
#~ msgstr "Raro"

#~ msgid "Changed"
#~ msgstr "Alterado"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Trancar"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr ""
#~ "Você precisa possuir uma capital para poder lançar a sua nave espacial."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Sua nave espacial já foi lançada!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Sua nave espacial ainda não pode ser lançada!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "Os %s lançaram uma nave espacial!  Estima-se a chegada a Alfa Centauro em "
#~ "%s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Recebida uma ação de Nave Espacial, mas você não possui uma!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Você não pode alterar a sua nave espacial após o lançamento!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Você não possui nenhuma Estruturas Espaciais para colocar!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Essa Estrutura Espacial não deveria estar ligada!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Você não possui Componentes Espaciais para colocar!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "A sua nave já possui o número máximo de Componentes de Combustível!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "A sua nave já possui o número máximo de Componentes de Propulsão!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Você não possui Módulos Espaciais para colocar!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "A sua nave já possui o número máximo de Módulos Habitacionais!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "A sua nave já possui o número máximo de Módulos de Suporte de Vida!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "A sua nave já possui o número máximo de Módulos de Painel Solar!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Sem orientação para a capital, a nave espacial %s foi perdida!"

#~ msgid "?winners:, the %s"
#~ msgstr "Os %s"

#~ msgid "?winners:the %s"
#~ msgstr "%s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Vitória em equipe para %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Fim do jogo"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Vitória em equipe para %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Vitória em equipe para %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Jogo terminou com a vitória de %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Jogo terminou com um empate pois foi ultrapassado o ano final"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "Seu %s debandou em concordância com seu tratado de paz com %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Cidadãos preocupados lembram-lhe que o cessar-fogo com %s vai expirar "
#~ "brevemente."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "O cessar-fogo com %s irá expirar. Você está agora em guerra com %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Cessar-fogo entre %s e %s acabou. Eles estão agora em guerra. Você "
#~ "cancelou sua aliança com ambos."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "Tipos de compressão não suportado %d"

#~ msgid "Failed saving game as %s"
#~ msgstr "Falha ao salvar jogo como %s"

#~ msgid "Game saved as %s"
#~ msgstr "Jogo salvo como %s"

#~ msgid "The game is already running."
#~ msgstr "O jogo já está sendo jogado."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s perdeu o controle cmdlevel no início do jogo. Use a votação agora."

#~ msgid "Starting game."
#~ msgstr "Iniciando jogo."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "pedido de relatório desconhecido (tipo %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Aviso: rejeitando cliente antigo %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "O seu cliente é muito antigo. Para usar este servidor, por favor, "
#~ "atualize o seu cliente para o Freeciv 2.2 ou superior."

#~ msgid "You are not allowed to edit."
#~ msgstr "Você não está autorizado a editar."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "A nação %s não está disponível no cenário."

#~ msgid "%s nation is already in use."
#~ msgstr "A nação %s já está em uso."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s o %s é governante %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Aguardando a hora de início: %d de %d jogadores estão prontas para "
#~ "iniciar."

#~ msgid "%s rules the %s."
#~ msgstr "%s regra o %s."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Este programa do servidor possui um suporte de autenticação de jogadores, "
#~ "mas não está atualmente em uso."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Enviando informação para o metaservidor [%s]"

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr ""
#~ "Não iniciando sem explicitamente requisitar conexão com metaservidor."

#~ msgid "The game is over..."
#~ msgstr "O jogo acabou..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Não é possível criar unidades no %s pelo fato da unidade dada de id %d "
#~ "ser inválida."

#~ msgid "Now accepting new client connections."
#~ msgstr "Agora aceitando novas conexões de clientes."

#~ msgid "Can't use an empty name."
#~ msgstr "Não pode utilizar um nome vazio."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Esse nome excede o tamanho máximo de %d caracteres."

#~ msgid "That name is not allowed."
#~ msgstr "Este nome não é permitido."

#~ msgid "(ambiguous)"
#~ msgstr "(ambíguo)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Nome está vazio, então não pode ser um jogador."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Nome é muito longo, então não pode ser um jogador."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Prefixo de nome de jogador \"%s\" é ambíguo."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Não existe nenhum jogador com o nome \"%s\"."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "match_result %d (%s) inesperado para \"%s\"."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Nome está vazio, então não pode ser uma conexão."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Nome é muito grande, então não pode ser uma conexão."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Prefixo do nome de conexão \"%s\" é ambíguo."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Não existe nenhuma conexão de nome \"%s\"."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Estabelecer conexão com o metaservidor [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Terminar conexão com o metaservidor [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Conexão estabelecida ao metaservidor."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Conexão terminada com metaservidor."

#~ msgid "Metaserver connection is already open."
#~ msgstr "A conexão ao metaservidor já foi estabelecida."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "A conexão do metaservidor já foi terminada."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argumento deve ser \"u\", \"up\", \"d\", \"down\", ou \"?\"."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Expressões de patches do metaservidor definidos para \"%s\"."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Expressões do patches do metaservidor definidos para \"%s\", não "
#~ "reportando para metaservidor."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Expressões de mensagem do metaservidor definidos para \"%s\"."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Expressões de mensagens do metaservidor definidos para \"%s\", não "
#~ "reportando para metaservidor."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "O metaservidor é agora [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Id de servidor: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Não é possível salvar jogos manualmente neste servidor."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Não é possível alternar um jogador bárbaro."

#~ msgid "%s is now under AI control."
#~ msgstr "%s está agora sob o controle de IA."

#~ msgid "%s is now under human control."
#~ msgstr "%s está agora sob controle humano."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Já existe um usuário com esse nome."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Já existe um jogador com esse nome."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Não é possível criar uma unidade do tipo %s no território em %s."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Não é possível adicionar mais jogadores, sem nações suficientes."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s substituindo %s como um jogador controlado por IA."

#~ msgid "Failed to create new player %s."
#~ msgstr "Falhou ao criar novo jogador %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Alternar estado do jogador"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Falhou ao criar novo jogador %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Já existe um jogador com esse nome."

#~ msgid "A user already exists by that name."
#~ msgstr "Já existe um usuário com esse nome."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Não é possível adicionar mais jogadores, o servidor está cheio."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Não é possível adicionar mais jogadores, sem nações suficientes."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Não existe nenhum slot de jogador livre para %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s substituindo %s como um jogador controlado por IA."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s foi adicionado como um jogador controlado por IA."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#~ msgid "Removed player %s from the game."
#~ msgstr "Removido do jogo o jogador %s."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Nome \"%s\" sem permissões por motivos de segurança."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Nenhum script de comando encontrado com o nome \"%s\"."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Carregando arquivo de script: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr ""
#~ "Não é possível de ler o arquivo de script de linha de comando \"%s\"."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Não é possível ler o arquivo de script \"%s\"."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Não é possível escrever o arquivo de script \"%s\"."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Você não pode usar o comando de escrita neste servidor por razões de "
#~ "segurança."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Não é possível reduzir o nível de acesso de comando \"%s\" para a conexão "
#~ "\"%s\"; você possui apenas \"%s\"."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Nível de acesso de comando definido como \"%s\" para a conexão %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Todo mundo pode tornar-se organizador \"%s\" emitindo o comando \"first\"."

#~ msgid "Command access levels in effect:"
#~ msgstr "Níveis acesso de comando em uso:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Nível de acesso de comando para novas conexões: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Nível de acesso de comando para o primeiro jogador a obtê-lo: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr "Erro: nível de acesso de comando deve ser um de %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Não é possível aumentar o nível de acesso de comando para \"%s\"; você "
#~ "apenas possui \"%s\"."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr ""
#~ "Nível de acesso de comando definido para \"%s\" para novos jogadores."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Nível de acesso de comando definido para \"%s\" para o primeiro jogador a "
#~ "obtê-lo."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "O comando \"first\" não faz sentido para a linha de comando do servidor."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Você já possui o nível de acesso de comando '%s' ou superior."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Alguém já é o organizador do jogo."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "A conexão %s optou por ser a organizadora do jogo."

#~ msgid "Invalid argument %d."
#~ msgstr "Argumento inválido %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Uso:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Expiração dinâmica definida para %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Opção: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Opção: %s"

#~ msgid "Description:"
#~ msgstr "Descrição:"

#~ msgid "Status: %s"
#~ msgstr "Estado: %s"

#~ msgid "changeable"
#~ msgstr "alterável"

#~ msgid "fixed"
#~ msgstr "fixo"

#~ msgid "Value:"
#~ msgstr "Valor:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Explicações estão disponíveis para as seguintes opções do servidor:"

#~ msgid "No explanation for that yet."
#~ msgstr "Ainda não existe explicação para isso."

#~ msgid "Ambiguous option name."
#~ msgstr "Nome de opção ambígua."

#~ msgid "Server Operator: %s"
#~ msgstr "Operador do servidor: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Mensagem de conexão truncada para %u bytes."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Jogador \"%s\" possui agora o nível de capacidade IA \"%s\"."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s não é controlado por IA."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Nível de capacidade por omissão da IA definido para \"%s\"."

#~ msgid "This command is client only."
#~ msgstr "Este comando é apenas de cliente."

#~ msgid "Only players may use the away command."
#~ msgstr "Somente jogadores podem usar o comando away."

#~ msgid "%s set to away mode."
#~ msgstr "%s colocado em modo ausente."

#~ msgid "%s returned to game."
#~ msgstr "%s voltou ao jogo."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Desculpe, você não possui acesso para ver a opção '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Opção '%s' desconhecida."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Diretório de definição de regras atual é \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Todas as opções com valores não-padrão"

#~ msgid "All options"
#~ msgstr "Todas as opções"

#~ msgid "Vital options"
#~ msgstr "Opções vitais"

#~ msgid "Situational options"
#~ msgstr "Opções situacionais"

#~ msgid "Rarely used options"
#~ msgstr "Opções raramente usadas:"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= significa que a opção está com o valor padrão"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ significa que pode alterar a opção"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= significa que a opção está com o valor padrão"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s valor   (mín,máx)      "

#~ msgid "Option"
#~ msgstr "Opção"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Tente 'show situational' ou 'show rare' para exibir mais opções.\n"
#~ "Tente 'show changed' para exibir as configurações com valores não-padrão."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Não é possível alterar as equipes após iniciar o jogo."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Argumento indefinido.  Utilização:\n"
#~ "%s."

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Sem equipes %s. Por favor, forneça um nome ou número de equipe válido."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Não é possível equipar um bárbaro."

#~ msgid "Player %s set to team %s."
#~ msgstr "Jogador %s definida para equipe %s."

#~ msgid "Teamvote"
#~ msgstr "VotaçãodoTime"

#~ msgid "Vote"
#~ msgstr "Votação"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (precisa %0.0f%%%s): %d para, %d contra, e %d absteve-se %d "
#~ "jogadores."

#~ msgid " no dissent"
#~ msgstr " sem discordância"

#~ msgid "There are no votes going on."
#~ msgstr "Não há votações em andamento."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Você não está autorizado a utilizar este comando."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "O argumento \"%s\" é ambíguo."

#~ msgid "There are no votes running."
#~ msgstr "Não há novas votações em andamento."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Sem última votação legal (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "outra votação em andamento"
#~ msgstr[1] "outras votações em andamento"

#~ msgid "Value must be an integer."
#~ msgstr "O valor deve ser um inteiro."

#~ msgid "No such vote (%d)."
#~ msgstr "Sem votação (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Você não está autorizado a votar na opção."

#~ msgid "You voted for \"%s\""
#~ msgstr "Você votou para \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Você votou contra \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Você se absteve da votação em \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Faltando argumento <número do voto> ou a expressão \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "Você não possui nenhuma voto em andamento."

#~ msgid "There isn't any vote going on."
#~ msgstr "Não há nenhum voto em andamento."

#~ msgid "All votes have been removed."
#~ msgstr "Todas as votações foram removidas."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Você não está autorizado a cancelar esta votação (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Uso: /cancelvote [<número do voto>|todos]"

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s cancelou a votação \"%s\" (número %d)."

#, fuzzy
#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "A votação \"%s\" (número %d) foi cancelado."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Pode somente usar este comando uma vez desde o começo do jogo."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s sem depuração para a diplomacia"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s depuração da diplomacia"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s sem depuração para a tecnologia"

#~ msgid "%s tech debugged"
#~ msgstr "%s depuração para a tecnologia"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "jogadores=%d cidades=%d cidadãos=%d unidades=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Valor 2 & 3 devem ser um inteiro."

#~ msgid "Bad map coordinates."
#~ msgstr "Coordenadas do mapa incorretas."

#~ msgid "No city at this coordinate."
#~ msgstr "Nenhuma cidade nesta coordenada."

#~ msgid "%s no longer debugged"
#~ msgstr "%s sem depuração"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s sem mais depuração."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Sistema balsa não está mais no modo de depuração."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Sistema de balsa no modo de depuração."

#~ msgid "Value 2 must be integer."
#~ msgstr "Valor 2 deve ser um inteiro."

#~ msgid "Unit %d does not exist."
#~ msgstr "Unidade %d não existe."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Opção \"%s\" não reconhecida."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "O parâmetro %s deve somente conter +- e 0-9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Desculpe, você não poderá observar globalmente este jogo."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Você não poderá pegar um novo jogador este jogo desta vez."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Você não poderá pegar um novo jogador pelo fato do número máximo de "
#~ "jogadores %d já ter sido atingido (configuração de máximo de jogadores)"
#~ msgstr[1] ""
#~ "Você não poderá pegar um novo jogador pelo fato do número máximo de "
#~ "jogadores %d já ter sido atingido (configuração de máximo de jogadores)"

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Você não poderá pegar um novo jogador pelo fato de não haverem mais slots "
#~ "de jogadores livres."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Desculpe, alguém não poderá observar os bárbaros neste jogo."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Desculpe, alguém não poderá pegar os bárbaros neste jogo."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Desculpe, alguém não poderá observar jogadores mortos neste jogo."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Desculpe, alguém não poderá pegar jogadores mortos neste jogo."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Desculpe, alguém não poderá observar jogadores IA neste jogo."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Desculpe, alguém não poderá pegar jogadores IA neste jogo."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Desculpe, alguém não poderá observar jogadores humanos neste jogo."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Desculpe, alguém não poderá pegar jogadores humanos neste jogo."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Desculpe, alguém não poderá observar neste jogo."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Desculpe, alguém não poderá pegar jogadores neste jogo."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Desculpe, alguém não poderá pegar jogadores já conectados neste jogo."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Somente a forma do nome do jogador é permitido."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s já controla %s. Usando \"observador\" poderá remover %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s já está observando %s."

#~ msgid "%s is already observing."
#~ msgstr "%s já está observando."

#~ msgid "%s now observes %s"
#~ msgstr "%s agora observa %s"

#~ msgid "%s now observes"
#~ msgstr "%s agora observa"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Você não pode executr \"/take -\" após se ter iniciado o jogo."

#~ msgid "%s already controls %s."
#~ msgstr "%s já controla %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Não existe nenhum slot de jogador livre para %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Re-atribuindo nação para %s pelo console do servidor."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Re-atribuindo nação para %s pelo %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s agora controla %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Humano"

#~ msgid "Alive"
#~ msgstr "Ativar unidade"

#~ msgid "Dead"
#~ msgstr "Morto"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s falhou ao anexar para algum jogador."

#~ msgid "You can not detach other users."
#~ msgstr "Você não pode desanexar outros usuários."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s  não está anexado a nenhum jogador."

#~ msgid "%s detaching from %s"
#~ msgstr "%s desanexando de %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s já não observando."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Não é possível carregar o jogo enquanto outro está sendo jogado."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Não é possível encontrar o jogo salvo ou cenário com o nome \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Não é possível carregar o jogo salvo: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Esta opção não pode ser alterada após o inicio do jogo."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Diretório de definição de regras já é \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Diretório de definição de regras \"%s\" não encontrado"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Diretório de conjunto de regras definido como \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Diretório de definição de regras atual é \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "A lista de tarefas de %s está vazia agora."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Não pode alterar as taxas antes do jogo começar."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Jogador %s definida para equipe %s."

#~ msgid "Goodbye."
#~ msgstr "Adeus."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Desculpe, você não está autorizado a utilizar comandos do servidor."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Aviso: \"%s\" interpretado como \"%s\", mas é ambíguo.  Tente \"%shelp\"."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Comando desconhecido.  Tente \"%shelp\"."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "A sua nova votação cancelou a sua votação anterior."

#~ msgid "New teamvote"
#~ msgstr "Novo voto do time"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (número %d) por %s:%s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "A sua nova votação (\"%s\") não foi legal ou não foi reconhecida."

#~ msgid "(server prompt)"
#~ msgstr "(linha de comando do servidor)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Fim do jogo. O servidor não irá reiniciar até que todos os jogares tenham "
#~ "desconectado-se."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Não é possível terminar o jogo: nenhum jogo em execução."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s concedeu o jogo e não pode mais ganhar"

#~ msgid "You cannot surrender now."
#~ msgstr "Você não pode se render agora."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Esta opção não pode ser alterada após o inicio do jogo."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Jogo iniciado."

#, fuzzy
#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Redefine todas as opção do servidor."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Redefine todas as opção do servidor."

#, fuzzy
#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Redefine todas as configurações e re-carrega o script de início do "
#~ "servidor, se não houver nenhum, informe o argumento do servidor --read."

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Todas as opções com valores não-padrão"

#~ msgid "Settings re-initialized."
#~ msgstr "Configurações reiniciadas."

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr ""
#~ "Não é possível de ler o arquivo de script de linha de comando \"%s\"."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Nome \"%s\" sem permissões por motivos de segurança."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Nenhum script de comando encontrado com o nome \"%s\"."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Carregando arquivo de script: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr ""
#~ "Não é possível de ler o arquivo de script de linha de comando \"%s\"."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Você não poderá pegar um novo jogador este jogo desta vez."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Falhou ao criar novo jogador %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Você não está anexado ao jogador."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Jogador %s definida para equipe %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Não existe nenhuma conexão de nome \"%s\"."

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%s não pode mover tão longe da linha costeira."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Celebrações canceladas em %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s já controla %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Opção: %s foi alterada para \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s já controla %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s não é controlado por IA."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Você não está anexado ao jogador."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s não está conectado."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Observador Global"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Nome de opção ambígua."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Argumento inválido %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Nome de usuário inválido '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Carregando arquivo de script: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Não existem jogadores humanos suficientes, o jogo não irá começar."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Sem jogadores, o jogo não irá começar."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "Não existem nações suficientes para todos os jogadores, o jogo não irá "
#~ "começar."

#~ msgid "All players are ready; starting game."
#~ msgstr "Todos os jogadores estão prontos, iniciando o jogo."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Não é possível iniciar o jogo, ele está aguardando até que todos os "
#~ "clientes se desconectem."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Não é possível iniciar o jogo: ele já foi iniciado."

#~ msgid "Cutting connection %s."
#~ msgstr "Cortando a conexão %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Cortar conexão"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Você deve escolher seu sexo."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "bloqueado"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bem vindo - este é o texto de ajuda introdutório para o servidor "
#~ "Freeciv.\n"
#~ "\n"
#~ "Comandos e Opções são dois conceitos importantes do servidor.\n"
#~ "Os Comandos, como \"help\", são utilizados para interagir com o "
#~ "servidor.\n"
#~ "Alguns comandos recebem um ou mais argumentos, separados por espaços.\n"
#~ "Em muitos casos os comandos e os seus argumentos podem ser abreviados.\n"
#~ "As Opções são parâmetros que controlam o servidor enquanto está ativo.\n"
#~ "\n"
#~ "Para mais informações sobre comandos e opções, use \"help help\".\n"
#~ "\n"
#~ "Para os impacientes, os comandos principais são:\n"
#~ "  show   -  para ver as opções atuais\n"
#~ "  set    -  para alterar as opções\n"
#~ "  start  -  para iniciar o jogo após os jogadores terem conectado\n"
#~ "  save   -  para gravar o jogo atual\n"
#~ "  quit   -  para sair"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Comando: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Comando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Sinopse: "

#~ msgid "Level: %s"
#~ msgstr "Nível: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Os comandos de servidor disponíveis são os seguintes:"

#~ msgid "Possible matches: %s"
#~ msgstr "Possíveis correspondências: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "O argumento da ajuda \"%s\" é ambíguo."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Não existe ocorrência na ajuda do argumento \"%s\"."

#~ msgid "List of connections to server:"
#~ msgstr "Lista de conexões ao servidor:"

#~ msgid "<no connections>"
#~ msgstr "<nenhuma conexão>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Lista dos times:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "Ativa"

#~ msgid "List of players:"
#~ msgstr "Lista de jogadores:"

#~ msgid "<no players>"
#~ msgstr "<nenhum jogador>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "utilizador %s, "

#~ msgid ", ready"
#~ msgstr ", pronto"

#~ msgid ", not ready"
#~ msgstr ", não pronto"

#~ msgid ", Dead"
#~ msgstr ", Morto"

#~ msgid ", difficulty level %s"
#~ msgstr ", nível de dificuldade %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d conexão:"
#~ msgstr[1] " %d conexões:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s de %s (nível de acesso %s), tamanho do buffer=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (modo observador)"

#~ msgid "List of scenarios available:"
#~ msgstr "Lista de cenários disponíveis:"

#~ msgid "List of teams:"
#~ msgstr "Lista dos times:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d jogador"
#~ msgstr[1] "%2d : '%s' : %d jogadores"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Área onde as unidades iniciais são colocadas"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Área onde as unidades iniciais são colocadas"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Lista de jogadores:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (número %d) por %s:%s"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Lista de argumentos inválida: \"%s\".  Veja \"%shelp list\"."

#~ msgid "The %s have researched %s."
#~ msgstr "Os %s pesquisaram %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Os %s pesquisaram a Tecnologia do Futuro %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "Os %s adquiriram %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Descobrir %s faz a forma de governo %s disponível. Você pode querer "
#~ "iniciar uma revolução."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Descoberta de %s TORNA OBSOLETO %s em %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "%s aprendido. Focar nossos cientistas em %s; sucesso é %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "%s aprendido. Os cientistas não sabem o que pesquisa em seguida."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s aprendido. Os cientistas escolheram pesquisar %s."

#~ msgid "Learned %s. "
#~ msgstr "Aprendido %s. "

#~ msgid "Researching %s."
#~ msgstr "Pesquisando %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grandes cientistas de todo o mundo juntam-se à sua civilização; obtém um "
#~ "avanço científico imediato."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#~ msgid "Technology goal is %s."
#~ msgstr "O sucesso tecnológicos é %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Você roubou %s da cidade %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr " %s roubou %s de você!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s roubaram %s dos %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Pacote ilegal, (ainda) não pode atualizar %s (ainda)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s atualizado para %s por %d moedas."
#~ msgstr[1] "%d %s atualizado para %s por %d moedas."

#~ msgid "No units could be upgraded."
#~ msgstr "Nenhuma unidade pode ser atualizada."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s atualizado para %s por %d moedas."
#~ msgstr[1] "%s atualizado para %s por %d moedas."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Não é possível fundar uma cidade."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Não é possível fundar uma cidade."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Não é possível fundar uma cidade aqui."

#~ msgid "Only %s can build a city."
#~ msgstr "Apenas %s podem construir uma cidade."

#~ msgid "Can't build a city."
#~ msgstr "Não é possível fundar uma cidade."

#~ msgid "Only %s can add to a city."
#~ msgstr "Apenas %s podem juntar a uma cidade."

#~ msgid "Can't add to a city."
#~ msgstr "Não é possível se juntar a uma cidade."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "Unidade %s não possui mais movimentos para adicionar a %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Unidade %s não possui mais movimento para fundar cidade."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s é criada por %s, não é possível se juntar a %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s é demasiado grande para juntar a %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s necessita de melhoramentos para crescer, então, você não pode juntar "
#~ "%s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Não é possível adicionar %s a %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s adicionados para ajudar %s a crescer."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "O seu %s foi abatido por defesas SDI, que desperdício."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "O ataque nuclear a %s foi evitado pelas suas defesas SDI."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Os seus %s sobreviveram ao patético ataque dos %s %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Os seus %s atacantes falharam contra os %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Este tipo de unidades não podem tomar uma cidade."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Não pode atacar sem primeiro declarar guerra."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s apenas se podem mover para a sua zona de controle."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s não pode mover tão longe da linha costeira."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Não pode invadir sem primeiro quebrar o trat  †  †  €†  ado de paz com %s."

#~ msgid "This unit has no moves left."
#~ msgstr "Esta unidade não possui mais movimentos."

#~ msgid "No diplomat action possible."
#~ msgstr "Nenhuma ação diplomática possível."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Unidades não podem executar ações diplomáticas de %s"

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Você deve declarar guerra em %s primeiro. Tente usando o diálogo de "
#~ "jogadores (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "O seu %s conseguiu subornar a %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "O seu %s foi subornado por %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "As unidades estão sendo transportadas, e você não podem bombardear."

#~ msgid "You can't attack there."
#~ msgstr "Não pode atacar aqui."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Uma unidade transportada não é aliada de todas as unidades ou cidades no "
#~ "quadrado alvo."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "A sua %s ajuda a construir %s em %s (faltam %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Sua %s ajudou a construir %s em %s (%d excedente)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Desculpe, sua %s não pôde ser estabelecida uma rota comercial pelo fato "
#~ "de não haver cidade.residencial."

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Desculpe, sua %s não pôde ser estabelecida uma rota comercial entre %s e "
#~ "%s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Desculpe, sua %s não podem estabelecer uma rota comercial aqui!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      A cidade de %s já possui %d melhores rotas comerciais!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Os seus %s de %s chegaram a %s, e renderam a %d em moedas e pesquisa "
#~ "científica."
#~ msgstr[1] ""
#~ "Os seus %s de %s chegaram a %s, e renderam a %d em moedas e pesquisa "
#~ "científica."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Nova rota comercial estabelecida de %s para %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "%s estabeleceu uma rota comercial entre sua cidade %s e %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Rota entre %s e %s cancelado."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Desculpe, o %s cancelou a rota comercial de %s para a sua cidade %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s foi atualizado de graça para %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Seus %s ficaram sem resistência."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Seu %s voltaram para reabastecer."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "O seu %s ficou sem combustível."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "A sua %s se tornou mais experiente"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s conquistada %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s não pode ser dissolvida."

#~ msgid "Teleported your %s to %s."
#~ msgstr "O seu %s teleportado para %s."

#~ msgid "Moved your %s."
#~ msgstr "Seu %s movido."

#~ msgid "Disbanded your %s."
#~ msgstr "Sua %s debandou."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Não é possível defender %s, %s possui um jogo perdido."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Perder %s significa perder o jogo! Seja mais cuidado da próxima vez!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s perdido quando %s foi perdido."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s escapou da destruição de %s, e fugiu para %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Líder bárbaro capturado, recebidas %d moedas de resgate."
#~ msgstr[1] "Líder bárbaro capturado, recebidas %d moedas de resgate."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Os seus ataques %s venceram contra os %s %s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s perdeu num ataque dos %s %s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Os seus %s atacantes venceram contra os %s %s (e %d outra unidade)!"
#~ msgstr[1] ""
#~ "Os seus %s atacantes venceram contra os %s %s (e %d outras unidades)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s perdido quando %s %s atacou o %s %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (e %s) perderam de um ataque de %s %s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s e %d perderam outra unidade em um ataque de %s %s."
#~ msgstr[1] "%s e %d perderam outras unidades em um ataque de %s %s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d unidade perdida quando %s %s atacou o %s %s."
#~ msgstr[1] "%d unidades perdidas quando %s %s atacou o %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Seu %s foi atacado com armas nucleares por %s."

#~ msgid "yourself"
#~ msgstr "você próprio"

#~ msgid "The %s %s was nuked."
#~ msgstr "%s %s sofreu um ataque nuclear."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#~ msgid "You nuked %s."
#~ msgstr "Você atacou %s com armas nucleares."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s detonou uma arma nuclear!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s não pode ser dissolvida."

#~ msgid "%s transported successfully."
#~ msgstr "%s transportado com sucesso."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Este tipo de unidade não pode ser lançada de paraquedas."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr ""
#~ "Você apenas pode lançar de paraquedas uma unidade que transporta outras "
#~ "unidades."

#~ msgid "The destination location is not known."
#~ msgstr "O local de destino não é conhecido."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Esta unidade não pode ser lançada de paraquedas em %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "A distância para o alvo (%i) é maior do que o alcance da unidade (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Sua %s paraquedista dentro de %s e foi perdida."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "Sua %s foi morta por unidades inimigas no destino do lançamento de "
#~ "paraquedas."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "O seu voo rasante assusta a tribo; eles dispersam em terror."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Ordens para %s abortadas depois que o movimento inimigo foi manchado."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Ordens para %s abortadas, há unidades próximas."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Ordens para %s abortadas pelo fato da construção da cidade ter falhado."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "Ordens para %s abortadas desde que eles tiverem uma atividade inválida"

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Ordens para %s abortadas desde que eles tiverem uma localização inválida"

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Ordens para %s abortadas, há unidades no caminho."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Ordens para %s abortadas pelo fato do movimento ter falhado."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Tentativa em mudar a cidade natal para %s falhou."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Tentativa em estabelecer rota comercial para %s falhou."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Tentativa de construir maravilha para %s falhou."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Sua %s possui ordens inválidas."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" aceito %d para %d com %d abstenções e %d que não votaram."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" falhou com %d contra, %d para,  %d abstenções e %d que não "
#~ "votaram."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s votaram sim."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s votaram não."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s Escolheram se abster."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (precisa %0.0f%% sem discordância)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (precisa %0.0f%% a favor)."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Lista de tarefas de\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Lista de tarefas de\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "?clistlast: e %s"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Unidade: %s"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "?clistlast:, e %s"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Você esta utilizando o Freeciv sem o iconv. A menos\n"
#~ "que você esteja utilizando a página de código latin1, alguns\n"
#~ "caracteres podem não aparecer corretamente. Você pode baixar\n"
#~ "o iconv em http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Não é possível converter o texto de %s para %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Nível de registro de erro \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Nível de depuração %d em \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv tem de ser compilado com a opção DEBUG para utilizar o nível de "
#~ "depuração %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Argumento de registro errado \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Não é um inteiro: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Nome de arquivo vazio no argumento do nível de registro \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv tem de ser compilado com a opção DEBUG para utilizar o nível de "
#~ "depuração %d.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Não pude abrir o arquivo de registro: %s para adicionar \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "última mensagem repetida %d vez"
#~ msgstr[1] "última mensagem repetida %d vezes"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total de %d repetição)"
#~ msgstr[1] " (total de %d repetições)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Falhou ao criar novo jogador %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Incapaz de abrir \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argumento vazio para \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "\"%s\" está definido mas vazio; utilizando o padrão \"%s\" no lugar."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" está definido mas vazio; utilizando o padrão \"%s\" no lugar."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" está definido mas vazio; utilizando o padrão \"%s\" no lugar."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" está definido mas vazio; utilizando o padrão \"%s\" no lugar."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Incapaz de ler o diretório de dados %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente \"%s"
#~ "\"."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Caminho de dados atual é: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "O arquivo \"%s\" é requerido ... abortando!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s: Erro fatal: você esta tentanto me executar como super usuário!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Utilize uma conta sem privilégios (não 'root').\n"

#~ msgid "exact match"
#~ msgstr "equivalência perfeita"

#~ msgid "only match"
#~ msgstr "única equivalência"

#~ msgid "ambiguous"
#~ msgstr "ambíguo"

#~ msgid "empty"
#~ msgstr "vazio"

#~ msgid "too long"
#~ msgstr "muito longo"

#~ msgid "non-match"
#~ msgstr "não-equivalente"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Maio"
#~ msgstr[1] "Maio"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "ou"
#~ msgstr[1] "ou"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Escassez"
#~ msgstr[1] "Escassez"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Record"
#~ msgstr[1] "Record"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "erro %ld (falhou FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "erro %d (compilado sem strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cancelar encontro"

#~ msgid "Accept _treaty"
#~ msgstr "Aceitar _tratado"

#~ msgid "_Gold:"
#~ msgstr "_Moedas:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "O diplomata aguarda pelas suas ordens"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Este cliente não possui nenhuma opção especial de linha de comando \n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Comércio / %d"

#~ msgid "no extra / %d"
#~ msgstr "sem extra / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fortalezas & Bases Aéreas"

#~ msgid "Nation's Legend"
#~ msgstr "Legenda da nação"

#~ msgid "SORRY... NO INFO"
#~ msgstr "DESCULPE... SEM INFORMAÇÕES"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortalezas & Bases Aéreas"

#~ msgid "Build Railroad"
#~ msgstr "Constrói Ferrovia"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "Rios"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Pode transformar espaços.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Pode atacar a bordo de unidades navais: contra cidades inimigas e em "
#~ "espaços terrestres.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Tem o dobro da defesa contra unidades definidas como 'montadas'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Conta como unidade 'montada' contra certos defensores.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Conta como \"helicóptero\" contra certos defensores.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Muito bom ao atacar unidades \"helicóptero\".\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Dá 5x mais defesa contra mísseis e aeronaves.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Será construído como um veterano em cidades com facilidades de "
#~ "treinamento apropriado (veja aeroporto).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Pode ser promovido depois de defender uma unidade inimiga.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Será construída como um veterano em um governo comunista.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Pode ser promovido depois de uma missão realizada com sucesso.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Será construído como um veterano em cidades com facilidades de "
#~ "treinamento apropriado (veja barracas).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Será construído como um veterano em cidades com facilidades de "
#~ "treinamento apropriado (veja facilidade de porta).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Pode ser promovido através de combate e treinamento.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Pode ser construído como um veterano através de treinamento.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Permite aos %s transformar as estradas em ferrovias.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Unidades de terra não podem viajar em terrenos oceânicos."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Definir esta opção irá desenhar as unidades no mapa."

#, fuzzy
#~ msgid ""
#~ "If this value is activated, the area of all nation are displayed in the "
#~ "color of the nation."
#~ msgstr ""
#~ "Se esta opção estiver habilitada, a barra de voto irá ser exibida para "
#~ "mostras as informações de votação."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Valor $http_proxy ou metaserver inválidos, devem iniciar com 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Não consigo encontrar o metaservidor"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "A:%d D:%d FP:%d HP:%d/%d (%s)"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Não há subsistema de áudio para iniciar!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Opção '%s' desconhecida."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "A Alemanha foi unida em 1871 pela força militar Prussiana.  Após a I "
#~ "Guerra Mundial tornou-se uma República, mas caiu no Nazismo em 1933 e "
#~ "iniciou a II Guerra Mundial.  Após a guerra foi dividida em dois estados, "
#~ "que se reuniram em 1990 no final da Guerra Fria."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceanos cobrem a maior parte do mundo, e apenas unidades marítimas "
#~ "(Triremes e outros barcos) podem viajar neles."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "A atual nação Espanhola foi formada quando os governantes dos reinos de "
#~ "Castela e Aragão conduziram a reconquista da península Ibérica aos "
#~ "Moslems.  A reconquista ficou terminada em 1492 DC, o mesmo ano em que "
#~ "Colombo navegou."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Rede"

#, fuzzy
#~ msgid "?team name:Xanadu"
#~ msgstr "Mansas"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Ditadora"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Rhesas"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Primeira Ministra"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Rhesas"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Líder"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Rhesas"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Dey"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Mãe Superiora"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Nabob"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Estado: %s"

#~ msgid "Rail"
#~ msgstr "Trilho"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Não encontro o seu diretório pessoal"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Salva o jogo num arquivo."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(versão beta)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Unidades terrestres"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Unidades marítimas"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "O jogo será salvo automaticamente por este número de turnos. Zero "
#~ "significa nuca salvar automaticamente."

#~ msgid "Game ended in a draw."
#~ msgstr "Jogo terminou com um empate."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Não existe nenhum jogador com o nome \"%s\"."

#, fuzzy
#~ msgid "Please cancel first your own delegation."
#~ msgstr "Limpar ordens da unidade na seleção"

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s conectou-se de %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Não existe nenhum slot de jogador livre para %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(sem lista de tarefas definida)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Apenas %s podem atacar a partir do mar."

#~ msgid "Cannot attack from sea."
#~ msgstr "Não pode atacar a partir do mar."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file ARQUIVO\tLer jogo gravado no ARQUIVO\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver ENDEREÇO\tDefine endereço do Metaservidor como "
#~ "ENDEREÇO\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSalva os ppms do mapa quando salvar o jogo.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaservidor: endereço inválido: <%s:%d>."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A,  --Announce PROTO\tAnuncia jogo via LAN usando protocolo (IPv4/IPv6/"
#~ "nenhum)\n"

#~ msgid "Show combat animation"
#~ msgstr "Mostrar animação de combate"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Desabilitar esta opção irá desligar a animação de combate entre unidades "
#~ "na visão do mapa."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "P_reparar todas"

#~ msgid "_Sentry idle"
#~ msgstr "_Sentinela das inativas"

#~ msgid "Select _all"
#~ msgstr "Selecionar _todos"

#~ msgid "Build _Railroad"
#~ msgstr "Construir Fe_rrovia"

#~ msgid "Pass"
#~ msgstr "Passar"

#~ msgid "Strategy and tactics"
#~ msgstr "Estratégia e táticas"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Não encontro o seu diretório pessoal"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Sheik"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malik"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikah"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Mallku"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Ttalla"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Líder"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "%s libertada %s."

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Líder"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Mwami"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Depois de %s"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Voto: %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Os Estados Confederados da América eram uma nação dissidente dos Estados "
#~ "Unidos durante a Guerra Civil Americana. Foi formada em 1861 por seis "
#~ "estados do Sul, mas teve que abandonar suas reivindicações de "
#~ "independência alguns anos mais tarde, após várias derrotas militares "
#~ "pelas tropas dos Estados Unidos."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Nobre"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Voto: %s"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Protetora"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Dona"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "perto de %s"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Mansas"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Kikmongwi"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Manikongo"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Manikongo"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Grão-Duque"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Toqui"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "Toquias"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "Bailiff"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Tratado: %s"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Depois de %s"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Corrupção: %d"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Os Papuas são um povo melanésio na ilha de Nova Guiné."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nação: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Noaydde"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Global: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encique"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "Datu"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas é o estado maior e segundo mais populoso dos EUA, famoso pela sua "
#~ "mentalidade de cowboy \"Mais larga que a vida\"."

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Base %s"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Grande Chefe"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Ditador"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Ditadora"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Atualizar %s para %s por %d moedas?\n"
#~ "O Tesmoedas contém %d moedas."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Finalização Ok"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Fim do fluxo"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Erro de configuração"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Erro de sequência"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Erro de parâmetro"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Erro de memória"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Erro de dados"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Não é um arquivo bzip2"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Fim do arquivo inesperado"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Buffer de saída cheio"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Erro Bz2 %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Uma unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Atualizar %d unidades por %d moeda?\n"
#~ "O Tesmoedas contém %d moedas."
#~ msgstr[1] ""
#~ "Atualizar %d unidades por %d moedas?\n"
#~ "O Tesmoedas contém %d moedas."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Compro %s por %d moedas de moedas?\n"
#~ "O Tesmoedas contém %d moedas?"

#~ msgid "Build _Fortress"
#~ msgstr "Construir _Fortaleza"

#~ msgid "Build Airbas_e"
#~ msgstr "Construir A_eroporto"

#~ msgid "Add to City (_B)"
#~ msgstr "Adicionar à Cidade (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Alterar para %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Alterar para %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Vender _Obsoletos"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Manutenção (Total: %d)"

#~ msgid "City Overview"
#~ msgstr "Supervisão Cidade"

#~ msgid "Worklist"
#~ msgstr "Lista de Tarefas"

#~ msgid "Misc. Settings"
#~ msgstr "Opções Diversas"

#~ msgid "Units present"
#~ msgstr "Unidades presentes"

#~ msgid "Unit List"
#~ msgstr "Listar Unidades"

#~ msgid "Improvement"
#~ msgstr "Melhoramento"

#~ msgid "_Yes"
#~ msgstr "_Sim"

#~ msgid "_No"
#~ msgstr "_Não"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Comércio com %s oferece %d comércio.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Não existem rotas comerciais."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Comércio total das rotas comerciais: %d"

#~ msgid "_Cancel"
#~ msgstr "_Cancelar"

#~ msgid "_Activate Unit"
#~ msgstr "_Ativar unidade"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Ativar unidade, fechar _janela"

#~ msgid "_Sentry Unit"
#~ msgstr "Unidade _Sentinela"

#~ msgid "_Disband Unit"
#~ msgstr "_Debandar Unidade"

#~ msgid "_Upgrade Unit"
#~ msgstr "Atualizar _Unidade"

#~ msgid "Elvises"
#~ msgstr "Artistas"

#~ msgid "Configure City Report"
#~ msgstr "Configurar Relatório Cidade"

#~ msgid "No Buildings Available"
#~ msgstr "Nenhum Edifício Disponível"

#~ msgid "No Units Available"
#~ msgstr "Nenhuma Unidade Disponível"

#~ msgid "No Wonders Available"
#~ msgstr "Nenhuma Maravilha Disponível"

#~ msgid "Available To Build"
#~ msgstr "Disponível Para Construção"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Selecione a unidade ou melhoramento a ser alterado de."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Selecione a unidade ou melhoramento a ser alterado para."

#~ msgid "That's the same thing!"
#~ msgstr "Isso é a mesma coisa!"

#~ msgid "Change All"
#~ msgstr "Alterar Todas"

#~ msgid "Select"
#~ msgstr "Selecionar"

#~ msgid "Configure"
#~ msgstr "Configurar"

#~ msgid "City Advisor"
#~ msgstr "Conselheiro Doméstico"

#~ msgid "City Report"
#~ msgstr "Relatório das Cidades"

#~ msgid "For information on:"
#~ msgstr "Para informação sobre:"

#~ msgid "CMA and presets"
#~ msgstr "AGC e pré-definições"

#~ msgid "including sample presets,"
#~ msgstr "incluindo exemplos de pré-definições,"

#~ msgid "see README.cma."
#~ msgstr "consulte README.cma."

#~ msgid "New"
#~ msgstr "Novo"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Não pude abrir o jogo salvo"

#~ msgid "Local Area Network"
#~ msgstr "Rede Local"

#~ msgid "Connect To Network Game"
#~ msgstr "Conectar ao Jogo em Rede"

#~ msgid "Choose a nation to play"
#~ msgstr "Escolha uma nação"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Número de jogadores (Incluindo o CPU):"

#~ msgid "AI skill level:"
#~ msgstr "Nível de experiência IA:"

#~ msgid "Game Options"
#~ msgstr "Opções do Jogo"

#~ msgid "Start Game"
#~ msgstr "Iniciar Jogo"

#~ msgid "Host:"
#~ msgstr "Servidor:"

#~ msgid "Port:"
#~ msgstr "Porta:"

#~ msgid "City Style:"
#~ msgstr "_Estilo da Cidade:"

#~ msgid "Unit Selection"
#~ msgstr "Seleção de unidade"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Apagar Cláusula"

#~ msgid "Allows "
#~ msgstr "Permite "

#~ msgid "Obsoletes "
#~ msgstr "Torna Obsoleta "

#~ msgid " (with "
#~ msgstr " (com "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Governante: %s %s"

#~ msgid "Local _Options"
#~ msgstr "_Opções Locais"

#~ msgid "_Message Options"
#~ msgstr "Opções das _Mensagens"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sal_var Opções"

#~ msgid "Server O_ptions"
#~ msgstr "O_pções do Servidor"

#~ msgid "_Write Log"
#~ msgstr "_Gravar registro"

#~ msgid "_Clear Log"
#~ msgstr "_Limpar Registo"

#~ msgid "_Disconnect"
#~ msgstr "_Desconectar"

#~ msgid "_Orders"
#~ msgstr "_Ordens"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormar em Colinas"

#~ msgid "_Road"
#~ msgstr "_Estrada"

#~ msgid "Rai_l"
#~ msgstr "Tri_lho"

#~ msgid "_Irrigate"
#~ msgstr "_Irrigar"

#~ msgid "_Go to Tile"
#~ msgstr "_Ir para espaço"

#~ msgid "_Reports"
#~ msgstr "_Relatórios"

#~ msgid "Out:"
#~ msgstr "Sai:"

#~ msgid "Mes:"
#~ msgstr "Men:"

#~ msgid "Pop:"
#~ msgstr "Ind:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Onde Mostrar Mensagens\n"
#~ "Saída = Janela de saída, Men = Janela de mensagens, Popup = Janela "
#~ "individual"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#~ msgid "Trade Report"
#~ msgstr "Relatório do Comércio"

#~ msgid "Sell Obsolete"
#~ msgstr "Vender Obsoletos"

#~ msgid "Building Name"
#~ msgstr "Nome do Edifício"

#~ msgid "Totals"
#~ msgstr "Totais"

#~ msgid "Rename Worklist"
#~ msgstr "Renomear Lista Tarefas"

#~ msgid "Remove"
#~ msgstr "Remover"

#~ msgid "Available items"
#~ msgstr "Itens disponíveis"

#~ msgid "Show future targets"
#~ msgstr "Mostrar alvos futuros"

#~ msgid "Undo"
#~ msgstr "Desfazer"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Mapa Principal (Mouse):\n"
#~ "=================\n"
#~ "   Clique-esquerdo na cidade:             Diálogo da cidade Pop up\n"
#~ "   Clique-esquerdo na unidade:             Ativa a unidade\n"
#~ "   Clique-esquerdo e arrastar unidade:             Vai para o comando de "
#~ "unidade\n"
#~ "                                (se a opção do teclado goto estiver "
#~ "ativada em opções)\n"
#~ "   Clique com o botão do meio:                Mostrar informações do "
#~ "espaço\n"
#~ "   Clique com o direito:                      Centro de espaço na visão\n"
#~ "\n"
#~ "   Shift + clique esquerdo:                         Copia produção (GTK)\n"
#~ "   Shift + clique com o botão direito na cidade:       Cola a produção na "
#~ "cidade (GTK)\n"
#~ "\n"
#~ "   Shift-Control-clique esquerdo:     Ajustar os trabalhadores da cidade\n"
#~ "   Control-clique com botão do meio:      Acordar unidades ociosas\n"
#~ "   Shift + Alt + botão direito do mouse:        Exibir trabalhadores da "
#~ "cidade  (mouse sobre ou perto da cidade)\n"
#~ "\n"
#~ "   Modo de seleção de área (GTK):\n"
#~ "   ==========================\n"
#~ "   Botão direito do mouse e arrastar: Digite modo de seleção de área\n"
#~ "   Clique esquerdo: Alternar o espaço em destaque\n"
#~ "   Shift + botão direito do mouse: Colar produção para as cidades em "
#~ "destaque\n"
#~ "   Botão direito do mouse: Cancelar modo de seleção de área\n"
#~ "\n"
#~ "   As cidades que ficam em destaque no mapa,\n"
#~ "   também serão destacadas no relatório da cidade."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Escolha do gerador. Selecionar esta opção significa\n"
#~ "     que o valor padrão será escolhido com base no gerador\n"
#~ "     escolhido. Veja a configuração \"gerador\".\n"
#~ "1 = Tenta colocar um jogador por continente.\n"
#~ "2 = Tenta colocar dois jogadores por continente.\n"
#~ "3 = Tenta colocar todos os jogadores em um único continente.\n"
#~ "4 = Colocar jogadores de acordo do tamanho dos continentes.\n"
#~ "Nota: geradores tentam criar o número correto de continentes para a "
#~ "escolha da posição de início para o número de jogadores"

#~ msgid "Falling back to generator %d."
#~ msgstr "Voltando para o gerador %d."

#~ msgid "Sea"
#~ msgstr "Mar"

#~ msgid "Air"
#~ msgstr "Ar"

#~ msgid "Missile"
#~ msgstr "Míssil"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Terra"

#~ msgid "CanIrrigate"
#~ msgstr "Pode irrigar"

#~ msgid "CanMine"
#~ msgstr "Pode mineirar"

#~ msgid "CanRoad"
#~ msgstr "Pode rodar"

#~ msgid " and "
#~ msgstr " e "

#~ msgid "?and:, "
#~ msgstr "?e:, "

#~ msgid "Run ok"
#~ msgstr "Execução Ok"

#~ msgid "Flush ok"
#~ msgstr "Descarga Ok"

#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr ""
#~ "Nome de arquivo \"%s\" duplicado no argumento do nível de registro.\n"

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Exibe uma lista de jogadores, times, conexões ou cenários."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Selecionar novo diretório de conjunto de regras ou pacote de "
#~ "modificação.\n"
#~ "Invocar sem argumentos apresenta o conjunto de regras atual."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "O comando 'create' só está disponível antes do jogo ser iniciado."

#~ msgid "No such tile (ID %d)."
#~ msgstr "Sem espaço (ID %d)."

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Não é possível definir nome vazio para jogador (%d) \"%s\"."

#~ msgid ""
#~ "Cannot edit vision for the tile at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Não é possível editar a visão para o espaço (%d, %d) pelo fato dele não "
#~ "estar no mapa!"

#~ msgid "st"
#~ msgstr "º"

#~ msgid "nd"
#~ msgstr "º"

#~ msgid "rd"
#~ msgstr "º"

#~ msgid "th"
#~ msgstr "º"

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Unidades de início não contém nenhuma \n"
#~ "cidade fundadora. Tente \"help\n"
#~ " startunits\"."

#~ msgid "All players must have a team if this option value is used."
#~ msgstr ""
#~ "Todos os jogadores devem possuir um time se o valor desta opção for usada."

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Mapa do cenário - sem gerador;\n"
#~ "1 = Gerador completo de altura;\t\t        [4];\n"
#~ "2 = Gerador de altura pseudo-fractal \t\t [3];\n"
#~ "3 = Gerador baseado em Ilha (mais justa, mas chata) [1]\n"
#~ "\n"
#~ "Os números entre [] indicam os valores padrão para a colocação de pontos "
#~ "de partida. Se o valor padrão da posição de início é usado, então um "
#~ "ajuste da posição de início será escolhida com base no gerador. Veja a "
#~ "configuração \"posição de início\"."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = sem ilhas 1x1; 1 = algumas ilhas 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = os continentes podem anexar os polos; 1 = os polos irão continuam "
#~ "separados"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = Terra normal como nosso planeta; 1 = todo o planeta temperado"

#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Se isso for definido para mais que 0, então todos os espaços de terra em "
#~ "torno de uma fortaleza ou cidade será de propriedade da nação.\n"
#~ "   0 = Desativado\n"
#~ "   1 = Habilitado\n"
#~ "   2 = Veja tudo dentro das fronteiras\n"
#~ "   3 = Fronteiras expandidas para o desconhecido, revelando espaços"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = padrão; diplomacia está habilitada para todos.\n"
#~ "1 = a diplomacia só é permitida entre jogadores humanos.\n"
#~ "2 = a diplomacia só é permitida entre os jogadores IA.\n"
#~ "3 = diplomacia é restrita às equipes.\n"
#~ "4 diplomacia = desabilitado para todos."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = sem bárbaros\n"
#~ "1 = apenas bárbaros em cabanas\n"
#~ "2 = taxa normal de aparência bárbara\n"
#~ "3 = frequente levante bárbaro\n"
#~ "4 = hordas furiosas, muitos bárbaros"

#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr ""
#~ "Ativar a alterações de fronteiras para parecer através da névoa de guerra"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn.\n"
#~ "  0 = All players move concurrently.\n"
#~ "  1 = All players alternate movement.\n"
#~ "  2 = Only players on the same team move concurrently."
#~ msgstr ""
#~ "Esta configuração controla se os jogadores podem fazer movimentos ao "
#~ "mesmo tempo, durante um turno.\n"
#~ "   0 = Todos os jogadores se movem simultaneamente.\n"
#~ "   1 = Todos os jogadores movimento alternativo.\n"
#~ "   2 = Somente os jogadores em movimento mesma equipe ao mesmo tempo."

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Biblioteca de compressão a ser usado para salvamentos.\n"
#~ "  0 - nenhum\n"
#~ "  1 - zlib (formato gzip)\n"
#~ "  2 - bzip2\n"
#~ "Nem todos os servidores aceitam todos os métodos de compressão."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Você não está autorizado a definir esta opção."

#~ msgid "Value out of range."
#~ msgstr "Valor fora do intervalo."

#~ msgid "Waiting"
#~ msgstr "Esperando"

#~ msgid "Game ended in a draw"
#~ msgstr "Jogo terminou com um empate"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Não é possível adicionar jogadores IA após ter iniciado o jogo."

#~ msgid "?accslvllist:or "
#~ msgstr "ou"

#~ msgid "description"
#~ msgstr "descrição"

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "O parâmetro %s deve somente conter dígitos 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Valor fora do intervalo (mínimo: 0, máximo: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Opção: %s foi alterada para %d."

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 jogador : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Time vazio: %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "A/C/F"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Artistas, Cientistas, Fiscais"

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Colocar um jogador na posição inicial.\n"
#~ "Atalho: p"

#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr "Aplicável apenas as unidades \"%s\".\n"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Pode transportar e reabastecer %d unidade da classe.\n"
#~ msgstr[1] "* Pode transportar e reabastecer %d unidades da classe.\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s unidades\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Pode construir fortaleza.\n"

#~ msgid " or "
#~ msgstr " ou "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Definir esta opção irá desenhar as unidades no foco, incluindo o caso de "
#~ "outras unidades não poderem ser desenhadas."

#~ msgid "Split message/chat notebook area"
#~ msgstr "Dividir área de mensagem/chat"

#~ msgid ""
#~ "Enabling this option will split the message/chat notebook into two "
#~ "separate areas so that both can be viewed at once. This option is ignored "
#~ "if 'Merge the message notebook and the map notebook' is set."
#~ msgstr ""
#~ "Habilitar esta opção irá dividir a mensagem/chat em duas áreas separadas "
#~ "para que ambas possam ser vistas uma vez. Esta opção é ignorada se "
#~ "\"Mesclar a área de mensagem e o mapa\" estiver definida."

#~ msgid "Merge the message notebook and the map notebook"
#~ msgstr "Unir as mensagens e o mapa"

#~ msgid ""
#~ "If this option is enabled, the message notebook will be merged into the "
#~ "world map notebook. Thus, the size needed for the main window will be "
#~ "reduced. This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Se esta opção for ativada, o notebook mensagem será incorporada ao mapa "
#~ "do mundo. Assim, o tamanho necessário para a janela principal será "
#~ "reduzido. Esta opção requer um reinício para ter efeito."

#~ msgid "Screen width"
#~ msgstr "Largura da tela"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Esta opção salva a largura da resolução da tela selecionada"

#~ msgid "Screen height"
#~ msgstr "Altura da tela"

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: com %s"

#~ msgid "Progress: no research target"
#~ msgstr "Progresso: sem objetivos de pesquisa"

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Caminhos maiores que 99 turnos não são suportados."

#~ msgid "Give ctrl access"
#~ msgstr "Obter controle de acesso"

#~ msgid "Total Cost:"
#~ msgstr "Custo Total:"

#~ msgid "true"
#~ msgstr "verdadeiro"

#~ msgid "false"
#~ msgstr "falso"

#~ msgid "(hidden)"
#~ msgstr "(escondido)"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Ver o tópico na Civiliopedia para %s"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Atualmente definido\n"
#~ "Tela cheia %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Atualmente definido\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Sem modos disponíveis!"

#~ msgid "All resolutions available."
#~ msgstr "Todas as resoluções disponíveis."

#~ msgid "Fullscreen Mode"
#~ msgstr "Modo Tela Cheia"

#~ msgid "Smooth unit move steps"
#~ msgstr "Amaciar movimento de passos da unidade"

#~ msgid "Show focus animation"
#~ msgstr "Mostrar animação de foco"

#~ msgid "City Trade Routes"
#~ msgstr "Rotas de comércio da cidade:"

#~ msgid "Draw city map grid"
#~ msgstr "Desenhar grade do mapa da cidade"

#~ msgid "Draw city worker map grid"
#~ msgstr "Desenhar grade do mapa dos trabalhadores"

#~ msgid "Special Resources"
#~ msgstr "Recursos Especiais"

#~ msgid "Roads and Rails"
#~ msgstr "Estradas e Ferrovias"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fortaleza e Base Aérea"

#~ msgid "Civ3 city text style"
#~ msgstr "Estilo de texto da cidade do Civ3"

#~ msgid "Video options"
#~ msgstr "Opções de vídeo"

#~ msgid "Sound options"
#~ msgstr "Opções de som"

#~ msgid "Game options"
#~ msgstr "Opções do jogo"

#~ msgid "Map options"
#~ msgstr "Opções do mapar"

#~ msgid "Pollution:    %3d"
#~ msgstr "Poluição:     %3d"

#~ msgid "<AI>"
#~ msgstr "<AI>"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valor definido para %d</p>\n"
#~ "\n"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\t Exibe um resumo das opções\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t         Mostra o número de versão\n"

#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Uma fortaleza provê defesa. Unidades dentro de uma fortaleza defendem-se "
#~ "com o dobro da sua força; adicionalmente, unidades dentro de uma "
#~ "fortaleza têm de ser destruídas uma de cada vez.  Consulte a seção da "
#~ "ajuda sobre Combate para mais detalhes. Fortalezas ocupadas também "
#~ "estendem suas bordas (veja a seção bordas nacionais)."

#~ msgid ""
#~ "In the default ruleset, occupied fortresses also extend national borders."
#~ msgstr ""
#~ "Na definição de regras padrão, fortes ocupados também estendem as bordas "
#~ "nacionais."

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "O Cidadão Governador (formalmente chamado de CMA) ajuda-o a gerir as suas "
#~ "cidades. Ele distribui os trabalhadores disponíveis nos espaços livres em "
#~ "redor da cidade como forma de obter a máxima produção da cidade. Também "
#~ "converte trabalhadores em cientistas, cobradores de impostos ou artistas, "
#~ "se necessário. E o CMA tem outra capacidade maravilhosa: sempre que "
#~ "possível, mantém os seus cidadãos contentes.\n"
#~ "\n"
#~ "Existem várias formas de dizer ao seu CMA que tipo de resultados deseja. "
#~ "Abra a janela da cidade e vá à aba do CMA. Existem dois tipos de barras "
#~ "reguláveis: À esquerda, pode-se definir o Excedente Mínimo para cada tipo "
#~ "de produção; por ex. Moedas = +3 significa que a cidade gera mais três "
#~ "moedas do que as que necessita para manter as suas construções. À "
#~ "direita, as barras permitem-lhe definir quanto prefere um tipo de "
#~ "resultados em detrimento de outro; definir ciência para 3 significa que "
#~ "prefere uma lâmpada em detrimento de três escudos (ou moedas, "
#~ "comércio,...). Pode-se definir diferentes factores para cada tipo de "
#~ "produção, de acordo com as suas necessidades.\n"
#~ "\n"
#~ "Se definir Excedentes Mínimos que sejam impossíveis de cumprir, o CMA não "
#~ "poderá ser ativado. Sempre que o CMA não conseguir cumprir a sua tarefa "
#~ "no decorrer do jogo, devolverá o controle. Assim, não deverá definir "
#~ "excedentes demasiado elevados; em vez disso, utilize fatores para atingir "
#~ "os seus objetivos.\n"
#~ "\n"
#~ "A caixa de seleção Celebração permite à sua cidade celebrar. Isto apenas "
#~ "ocorrerá com uma taxa de luxo elevada. Consulte a ajuda sobre "
#~ "'Felicidade'.\n"
#~ "\n"
#~ "Pressionar 'Controlar cidade' coloca a cidade sob o controle do CMA, "
#~ "'Libertar cidade' devolve-lhe o controle.\n"
#~ "\n"
#~ "Para tornar a utilização mais simples, você poderá gravar as suas "
#~ "definições de barras como uma pré-definição com um nome. Clique em "
#~ "'adicionar pré-definição' e introduza um nome para a sua definição. "
#~ "Poderá utilizar esta definição em todas as cidades bastando clicar no seu "
#~ "nome. Poderá também controlar as suas definições a partir do relatório de "
#~ "cidade, na coluna CMA. Poderá ainda alterá-lo a partir daí (utilize "
#~ "'alterar' --> 'CMA'), caso o tenha gravado como uma pré-definição.\n"
#~ "\n"
#~ "Utilize 'Jogo' --> 'Gravar Definições' para gravar permanentemente as "
#~ "suas pré-definições.\n"
#~ "\n"
#~ "Mas tenha cautela! Se utilizar o CMA para apenas algumas das suas "
#~ "cidades, terá algumas dificuldades em gerir manualmente as cidades "
#~ "próximas. É mais simples gerir todas as cidades num espaço ou manualmente "
#~ "ou utilizando o CMA. Leia mais dicas, alguma informação histórica e "
#~ "exemplos de pré-definições no arquivo README.cma, incluído no Freeciv.\n"

#~ msgid ""
#~ "If a city is currently producing gold (building Coinage in the default "
#~ "rules), an activity which never completes, putting an item on its "
#~ "worklist will cause it to stop producing gold and start working on that "
#~ "item next turn."
#~ msgstr ""
#~ "Se uma cidade está atualmente produzindo moedas (cunhagem de construção "
#~ "nas regras padrão), uma atividade que nunca termina, colocando um item em "
#~ "sua lista de trabalho fará com que ele pares de produzir moeda e comece a "
#~ "trabalhar neste item no próximo turno."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Cria um capital na cidade e o centro do seu governo.  A corrupção nas "
#~ "outras cidades dependem de quão distantes estão da capital, exceto quando "
#~ "o governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta "
#~ "na cidade também depende da distância desta à capital (sob qualquer forma "
#~ "de governo).\n"
#~ "\n"
#~ "Tome conta bem da sua capital, visto que a sua perda pode resultar numa "
#~ "guerra civil no seu império. Perder o seu palácio irá também resultar na "
#~ "perda de qualquer nave espacial que possa possuir."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Módulos Espaciais são o componente mais caro da nave espacial.  Existem "
#~ "três tipos diferentes de Módulos Espaciais:\n"
#~ "\n"
#~ "- Módulo Habitacional: disponibiliza espaço habitacional para 10.000 "
#~ "pessoas.\n"
#~ "\n"
#~ "- Módulo de Suporte à Vida: disponibiliza comida e água para a população "
#~ "de um Módulo Habitacional.\n"
#~ "\n"
#~ "- Painéis Solares: disponibiliza a energia necessária a qualquer um dos "
#~ "outros dois módulos.\n"
#~ "\n"
#~ "Pode construir até 4 Módulos Espaciais de cada tipo.\n"
#~ "\n"
#~ "Antes de poder construir qualquer componente da nave espacial, a "
#~ "maravilha do mundo Programa Apollo terá de ser construída por um qualquer "
#~ "jogador."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "Imaginário"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Barragem juntas geram um bônus "
#~ "produtivo de 100%, e uma Fábrica, Unidade Transformadora e Barragem "
#~ "juntas dão um bônus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear.  Uma cidade apenas pode construir uma Barragem se estiver junto "
#~ "a um (ou em um) espaço de Montanha ou Rio."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bônus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bônus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica, Central "
#~ "Elétrica, Usina ou Central Nuclear."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bônus produtivo de "
#~ "100%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bônus produtivo de 150%.  A produção adicional pode gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Barragem juntas geram um bônus "
#~ "produtivo de 100%, e uma Fábrica, Unidade Transformadora e Barragem "
#~ "juntas dão um bônus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear.  Uma cidade apenas pode construir uma Barragem se estiver junto "
#~ "a um (ou num) espaço de Montanha ou Rio."

#~ msgid "elvis"
#~ msgstr "elvis"

#~ msgid "scientist"
#~ msgstr "cientista"

#~ msgid "taxman"
#~ msgstr "Fiscal"

#~ msgid "King"
#~ msgstr "Rei"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "A anarquia é simplesmente a ausência de qualquer governo reconhecível. Os "
#~ "cidadãos estão desorganizadas e improdutivas, e irá gastar todo o "
#~ "rendimento o mais rapidamente possível, ao invés de pagar impostos ou de "
#~ "investigação.\n"
#~ "\n"
#~ "Anarquia oferece um pouco menos a corrupção e o desperdício de "
#~ "despotismo, mas a infelicidade um pouco maior."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "No despotismo, você é o senhor absoluto de seu povo. Seu controle sobre "
#~ "seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "Despotismo sofre o maior nível de corrupção e desperdício de todas as "
#~ "formas de governo."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob Comunismo, a corrupção e o desperdício não varia com a distância da "
#~ "capital; todas as cidades (incluindo a capital) têm uma quantidade "
#~ "diminuta de corrupção."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Na democracia, os cidadãos governam diretamente através do voto sobre as "
#~ "questões. A democracia oferece o mais alto nível possível de comércio, "
#~ "mas também oferecem o maior potencial de infelicidade. Não há corrupção "
#~ "ou de resíduos durante a Democracia, mas os cidadãos se tornam muito "
#~ "chateados durante as guerras.\n"
#~ "\n"
#~ "Pelo fato da (felicidade) dos cidadãos na Democracia acreditarem "
#~ "fortemente no governo, sua lealdade é inabalável. As unidades militares "
#~ "das civilizações democráticas não pode ser subornadas, e as cidades "
#~ "democráticas não pode ser incitada a revolta dos Diplomatas inimigos e "
#~ "espiões."

#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Porta-aviões são aeroportos móveis.\n"
#~ "\n"
#~ "DICA:  Guarde os Porta-Aviões com um conjunto de navios rápidos e um "
#~ "Navio de Guerra, visto que perder um Porta-Aviões completamente equipado "
#~ "é MUITO doloroso e caro."

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "O míssil cruzador é um míssil de longa distância que pode acertar dentro "
#~ "do território inimigo.\n"
#~ "\n"
#~ "DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em "
#~ "torno da sua amada pátria livres de navios inimigos."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projeto Manhattan tenha sido construída por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadros, incluindo unidades amistosas.  Ao atacar uma cidade, o tamanho "
#~ "desta é reduzido para metade e os espaços circundantes ficam sujeitas a "
#~ "chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas cara!!) de se livrar de navios inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem muito fortes. Antes de utilizar uma "
#~ "unidade nuclear, junte um grupo de Colonos e/ou Engenheiros junto à "
#~ "cidade e tenha-os preparados para limpar a chuva nuclear no mesmo turno "
#~ "em que esta ocorra!  Isto minimiza a probabilidade de um inverno "
#~ "nuclear.  Efetue detonações Nucleares amigas do ambiente!"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions.\n"
#~ "\n"
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties.\n"
#~ "\n"
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident.\n"
#~ "\n"
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again.\n"
#~ "\n"
#~ "The actions available to Diplomats in a city are:\n"
#~ "\n"
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology.\n"
#~ "\n"
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing.\n"
#~ "\n"
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war.\n"
#~ "\n"
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident.\n"
#~ "\n"
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Um diplomata é um funcionário que realiza a sua expedição e está "
#~ "autorizada a lidar com dignitários estrangeiros. Ele também pode realizar "
#~ "várias operações secretas com a intenção de prejudicar os seus "
#~ "adversários; Diplomatas em suas próprias cidades podem defendê-las contra "
#~ "tais ações.\n"
#~ "\n"
#~ "Muitas ações encobertas podem ser tentadas, mesmo em tempo de paz, mas as "
#~ "ações mais agressivas serão descobertas e causando incidentes "
#~ "diplomáticos, o que pode levar repúblicas e democracias a quebrar "
#~ "tratados.\n"
#~ "\n"
#~ "Se uma unidade estrangeira está sozinha em um espaço, você pode tentar "
#~ "suborná-la com seu Diplomata. Ao pagar uma quantia de moedas a unidade se "
#~ "tornará imediatamente sua; a soma exata depende do status da unidade e da "
#~ "civilização que a possuí. No entanto, as unidades pertencentes a governos "
#~ "democráticos não podem ser subornadas. Suborno, quando não estão em "
#~ "guerra irá causar um incidente diplomático.\n"
#~ "\n"
#~ "Diplomatas também podem executar uma série de ações na cidade de outro "
#~ "jogador, embora cada diplomata pode tentar apenas uma ação. A maioria "
#~ "dessas ações tem a chance de fracasso. Além disso, qualquer inimigo "
#~ "diplomata ou espião na cidade vai se opor a ações hostis, neste caso, "
#~ "tanto a sua unidade ou a unidade de defesa vai morrer. Se a unidade de "
#~ "defesa morre, você perde um ponto de movimento e pode tentar novamente.\n"
#~ "\n"
#~ "As ações disponíveis para Diplomatas em uma cidade são:\n"
#~ "\n"
#~ " - \"Criar Embaixada\": Esta ação sempre consegue, e dá um permanente "
#~ "contato com o dono da cidade, bem como informações sobre suas taxas de "
#~ "tributação e tecnologia.\n"
#~ "\n"
#~ " - \"Investigar Cidade\": A unidade tenta relatar a informações "
#~ "detalhadas sobre a cidade: o seu estatuto, os edifícios e unidades no "
#~ "interior, e o que ele está produzindo.\n"
#~ "\n"
#~ " - \"Sabotar Cidade\": Sua unidade tenta perturbar o trabalho ou parar "
#~ "toda a cidadepara o seu projeto atual, ou destruir um edifício existente "
#~ "na cidade, de forma aleatória. Uma vez construído, Palácios e maravilhas "
#~ "não pode ser sabotado, e as tentativas de sabotagem City Walls ou "
#~ "qualquer construção de uma capital cada metade a chance de sucesso. "
#~ "Sabotage só pode ser tentada quando abertamente em guerra.\n"
#~ "\n"
#~ " - \"Roubar a tecnologia\": seu aparelho tenta aprender os segredos de "
#~ "uma tecnologia conhecida aleatória para o dono da cidade, mas não para "
#~ "você. Tecnologia só pode ser roubado uma vez de uma cidade inimiga dada "
#~ "por diplomatas. Esta ação pode ser tentada, mesmo quando não está em "
#~ "guerra, mas irá causar um incidente diplomático.\n"
#~ "\n"
#~ " - \"Incitar uma revolta\": Em troca de moedas numa cidade estrangeira "
#~ "vai mudar lealdade e participar do seu império, trazendo ao longo de "
#~ "todas as unidades próximas que chamá-lo para casa, mas reduzindo seu "
#~ "tamanho em 1. Unidades em outras cidades, permanecer no controle do "
#~ "inimigo, mas as unidades fora das cidades são perdidas para ambos os "
#~ "jogadores. A soma exata depende do estatuto da cidade e que de uma "
#~ "civilização que possui. Não é possível incitar uma rebelião em uma "
#~ "capital, ou em qualquer cidade governada por uma democracia. Incitamento "
#~ "pode ser tentada em tempo de paz, mas irá causar um incidente "
#~ "diplomático.\n"
#~ "\n"
#~ "Em algumas estratégias de jogo, hordas de Diplomatas pode ser usado para "
#~ "destruir o inimigo. Não é de admirar que os diplomatas são muitas vezes "
#~ "vistos com desconfiança e medo!"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Uma caravana carrega material de comércio para cidades distantes e países "
#~ "estrangeiros, para ajudar a construir maravilhas na sua cidade.\n"
#~ "\n"
#~ "Cada Caravana que seja utilizada para construir uma maravilha adicionará "
#~ "50 escudos à produção dessa maravilha.\n"
#~ "\n"
#~ "DICA:  Você pode acumular um conjunto de Caravanas antecipadamente e "
#~ "trazê-las todas para uma cidade onde tenha começado a construir uma "
#~ "maravilha, terminando-a num único turno!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Um líder bárbaro aparece cada vez que há um bárbaro sequestrado em algum "
#~ "lugar do mundo.\n"
#~ "\n"
#~ "Quando um líder bárbaro é morto em algum espaço sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fanáticos são guerreiros extremamente devotados a grandes causas.\n"
#~ "\n"
#~ "Nações Fundamentalistas podem manter unidades Fanáticas sem terem de "
#~ "pagar quaisquer escudos de manutenção."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o avanço necessário e "
#~ "a maravilha Projeto Manhattan tenha sido construída por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3 "
#~ "largos espaços (3x3 quadrados para grades retangulares) incluindo "
#~ "unidades amistosas.  Ao atacar uma cidade, o tamanho desta é reduzido "
#~ "para metade e os espaços circundantes ficam sujeitos a chuva nuclear.\n"
#~ "\n"
#~ "Igual à poluição e aquecimento global, o risco de inverno nuclear global "
#~ "aumenta com a chuva. Se invernos nucleares acontecerem , terrenos através "
#~ "do globo irão se transformar em desertos, tundra e gelo. Assentados e "
#~ "engenheiros podem limpar a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas cara!!) de se livrar de navios inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem muito fortes. Antes de utilizar uma "
#~ "unidade Nuclear, junte um grupo de Colonos e/ou Engenheiros junto à "
#~ "cidade e tenha-os preparados para limpar a chuva nuclear no mesmo turno "
#~ "em que ela ocorrer!  Isto minimiza a probabilidade de um inverno "
#~ "nuclear.  Efetue eco-detonações no ambiente!"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projeto Manhattan tenha sido construída por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadrículas, incluindo unidades amistosas.  Ao atacar uma cidade, o "
#~ "tamanho desta é reduzido para metade e os espaços circundantes ficam "
#~ "sujeitas a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas cara!!) de se livrar de navios inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem demasiado fortes. Antes de utilizar "
#~ "uma unidade Nuclear, junte um grupo de Colonos junto à cidade e tenha-os "
#~ "preparados para limpar a chuva nuclear no mesmo turno em que esta "
#~ "ocorra!  Isto minimiza a probabilidade de um inverno nuclear.  Detonações "
#~ "Eco-amigas!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Um líder bárbaro aparece cada vez que há um bárbaro sequestrado em algum "
#~ "lugar do mundo.\n"
#~ "\n"
#~ "Quando um líder bárbaro é morto em algum espaço sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres."

#~ msgid "Nipa"
#~ msgstr "Nipa"

#~ msgid "?female:Nipa"
#~ msgstr "Nipa"

#~ msgid "Nipsa"
#~ msgstr "Nipsa"

#~ msgid "?female:Nipsa"
#~ msgstr "Nipsa"

#~ msgid "He'a"
#~ msgstr "He'a"

#~ msgid "?female:He'a"
#~ msgstr "He'a"

#~ msgid "Malka"
#~ msgstr "Malka"

#~ msgid "Malikta"
#~ msgstr "Malikta"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Áustria significa Reino Oriental, dada a sua posição como o território do "
#~ "Extremo Oriente do medieval Sacro Império Romano."

#~ msgid "Tlahtoani"
#~ msgstr "Tlahtoani"

#~ msgid "Cihualahtoani"
#~ msgstr "Cihualahtoani"

#~ msgid ""
#~ "The Basques have lived since times immemorial by the western foothills of "
#~ "the Pyrenees. By maintaining their age-old cultural traditions, and "
#~ "keeping their historic identity alive, the Basques provide a link with "
#~ "man's distant past. Euskara, the language spoken by the Basque people, is "
#~ "probably the oldest living language in Europe."
#~ msgstr ""
#~ "Os bascos vivem desde tempos imemoriais pelo sopé oeste dos Pirenéus. Ao "
#~ "manter suas velhas tradições culturais, e mantendo a sua identidade "
#~ "histórica viva, os bascos fornecem um link com o passado distante do "
#~ "homem. Euskara, a língua falada pelo povo basco, é provavelmente a língua "
#~ "mais antiga que vive na Europa."

#~ msgid "Lehendakari"
#~ msgstr "Lehendakari"

#~ msgid "?female:Lehendakari"
#~ msgstr "Lehendakari"

#~ msgid "Ban"
#~ msgstr "Duque"

#~ msgid "Dug"
#~ msgstr "Dug"

#~ msgid "Dugez"
#~ msgstr "Dugez"

#~ msgid "Roue"
#~ msgstr "Roue"

#~ msgid "Rouanez"
#~ msgstr "Rouanez"

#~ msgid "Drugariat"
#~ msgstr "Drugariat"

#~ msgid "Drugarkata"
#~ msgstr "Drugarkata"

#~ msgid "Sveta Maika"
#~ msgstr "Sveta Maika"

#~ msgid "Bohmugyi"
#~ msgstr "Bohmugyi"

#~ msgid "?female:Bohmugyi"
#~ msgstr "Bohmugyi"

#~ msgid "Rei"
#~ msgstr "Rei"

#~ msgid "Reina"
#~ msgstr "Rainha"

#~ msgid "Arquebisbe"
#~ msgstr "Arcebispo"

#~ msgid "Gran Bruixa"
#~ msgstr "Grande Bruxa"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "O Chile está localizado na costa sudoeste da América do Sul."

#~ msgid "Dowager"
#~ msgstr "Herdeira"

#~ msgid "Uchimaahkaan"
#~ msgstr "Uchimaahkaan"

#~ msgid "Uchimaahkaaniskweu"
#~ msgstr "Uchimaahkaaniskweu"

#~ msgid "Pope"
#~ msgstr "Papa"

#~ msgid "Maharajadhiraja"
#~ msgstr "Marajá"

#~ msgid "Maharanidhirani"
#~ msgstr "Marajás"

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "O povo inuit habitou o norte do Canadá e Groenlândia. Diz a lenda que o "
#~ "Grande Xamã Qitdlarssuaq conduzir seu povo a Thule (Qaanaaq), na costa "
#~ "oeste da Gronelândia, no século 10. Todos os Inuit de hoje são "
#~ "descendentes da cultura de Thule."

#~ msgid "Raiis Jomhoor"
#~ msgstr "Raiis Jomhoor"

#~ msgid "?female:Raiis Jomhoor"
#~ msgstr "Raiis Jomhoor"

#~ msgid "Mai"
#~ msgstr "Mai"

#~ msgid "?female:Mai"
#~ msgstr "Mai"

#~ msgid "Great Khan"
#~ msgstr "Grande Khan"

#~ msgid "Great Khatan"
#~ msgstr "Grande Khatan"

#~ msgid "Nabongo"
#~ msgstr "Nabongo"

#~ msgid "?female:Nabongo"
#~ msgstr "Nabonga"

#~ msgid "Prince"
#~ msgstr "Príncipe"

#~ msgid "Mahapatih"
#~ msgstr "Mahapatih"

#~ msgid "?female:Mahapatih"
#~ msgstr "Mahapatih"

#~ msgid "?female:Warlord"
#~ msgstr "Major"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "México pediu emprestado o seu nome do povo Mexica, um outro nome para os "
#~ "Astecas."

#~ msgid "Doamna"
#~ msgstr "Doamna"

#~ msgid "Gospodarynya"
#~ msgstr "Gospodarynya"

#~ msgid "Tovaras"
#~ msgstr "Camarada"

#~ msgid "Tovarasa"
#~ msgstr "Tovarasa"

#~ msgid "Chaabat"
#~ msgstr "Chaabat"

#~ msgid "?female:Chaabat"
#~ msgstr "Chaabatas"

#~ msgid "Hakan"
#~ msgstr "Hakan"

#~ msgid "Milk"
#~ msgstr "Milk"

#~ msgid "Milkot"
#~ msgstr "Milkot"

#~ msgid "Prymas"
#~ msgstr "Bispo"

#~ msgid "?female:Elector"
#~ msgstr "Eleitora"

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#~ msgid "?female:Caconzi"
#~ msgstr "Caconzi"

#~ msgid "Noaydde"
#~ msgstr "Shaman"

#~ msgid "Datu"
#~ msgstr "Datu"

#~ msgid "Ngwenyama"
#~ msgstr "Ngwenyama"

#~ msgid "Indovuzaki"
#~ msgstr "Indovuzaki"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "A Suíça é uma federação de cantões, alguns dos quais têm mais de 700 anos "
#~ "de história como uma confederação."

#~ msgid "?female:Cacike"
#~ msgstr "Cacique"

#~ msgid "Hankwa"
#~ msgstr "Hankwa"

#~ msgid "?female:Hankwa"
#~ msgstr "Hankwa"

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Quando os nacionalistas chineses perderam a luta armada contra os "
#~ "comunistas chineses, o governo nacionalista evacuou para a ilha de "
#~ "Taiwan, onde eles formaram a República da China."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nação da Ásia Central. Conquistada pelo Império Russo no século 19, o "
#~ "Tajiquistão tem a independência da União Soviética em 1991."

#~ msgid "Rhesos"
#~ msgstr "Rhesos"

#~ msgid "Lant"
#~ msgstr "Lant"

#~ msgid "Lantsa"
#~ msgstr "Lantsa"

#~ msgid "Morubixaba"
#~ msgstr "Morubixaba"

#~ msgid "?female:Morubixaba"
#~ msgstr "Morubixaba"

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nação da Ásia Central. Conquistada pelo Império Russo no século 19, o "
#~ "Turquemenistão tem a independência da União Soviética em 1991."

#~ msgid "Governador"
#~ msgstr "Governo"

#~ msgid "Governadora"
#~ msgstr "Governadora"

#~ msgid "Team 4"
#~ msgstr "Time 4"

#~ msgid "Team 5"
#~ msgstr "Time 5"

#~ msgid "Team 6"
#~ msgstr "Time 6"

#~ msgid "Team 7"
#~ msgstr "Time 7"

#~ msgid "Team 8"
#~ msgstr "Time 8"

#~ msgid "Team 9"
#~ msgstr "Time 9"

#~ msgid "Team 10"
#~ msgstr "Time 10"

#~ msgid "Team 11"
#~ msgstr "Time 11"

#~ msgid "Team 12"
#~ msgstr "Time 12"

#~ msgid "Team 13"
#~ msgstr "Time 13"

#~ msgid "Team 14"
#~ msgstr "Time 14"

#~ msgid "Team 15"
#~ msgstr "Time 15"

#~ msgid "Team 16"
#~ msgstr "Time 16"

#~ msgid "Team 17"
#~ msgstr "Time 17"

#~ msgid "Team 18"
#~ msgstr "Time 18"

#~ msgid "Team 19"
#~ msgstr "Time 19"

#~ msgid "Team 20"
#~ msgstr "Time 20"

#~ msgid "Team 21"
#~ msgstr "Time 21"

#~ msgid "Team 22"
#~ msgstr "Time 22"

#~ msgid "Team 23"
#~ msgstr "Time 23"

#~ msgid "Team 24"
#~ msgstr "Time 24"

#~ msgid "Team 25"
#~ msgstr "Time 25"

#~ msgid "Team 26"
#~ msgstr "Time 26"

#~ msgid "Team 27"
#~ msgstr "Time 27"

#~ msgid "Team 28"
#~ msgstr "Time 28"

#~ msgid "Team 29"
#~ msgstr "Time 29"

#~ msgid "Team 30"
#~ msgstr "Time 30"

#~ msgid "Team 31"
#~ msgstr "Time 31"

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Incapaz de ler o arquivo de script de linha de comando '%s'."

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Define um jogador como membro de um time. Se nenhum time for "
#~ "especificado, o jogador é colocado sem time. Utilize \"\" caso os nomes "
#~ "contenham espaços. Um time é um conjunto de jogadores que começam como "
#~ "aliados, com visão compartilhada e embaixadas, e lutam em conjunto para "
#~ "obter vitória em time com pontuações individuais iguais à média do time."

#~ msgid "Auto-save name prefix"
#~ msgstr "Prefixo de nome de auto-gravação"

#, fuzzy
#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Obtido um pacote do tipo %d de um jogador morto ou observador"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Maravilhas do Mundo"

#, fuzzy
#~ msgid "?city_state:Rapture"
#~ msgstr "Celebração"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "Requer o terreno especial %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "Requer o terreno especial %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "Requer o terreno especial %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "Requer a nação %s.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "Idioma_s"

#~ msgid "Co_nnecting"
#~ msgstr "Co_nectar"

#, fuzzy
#~ msgid "C_ontrols"
#~ msgstr "C_ontrolos"

#, fuzzy
#~ msgid "C_hatline"
#~ msgstr "Lin_ha de Diálogo"

#, fuzzy
#~ msgid "_Worklist Editor"
#~ msgstr "Editor _Lista de Tarefas"

#, fuzzy
#~ msgid "Citizen _Management"
#~ msgstr "_Gestão de Cidadãos"

#~ msgid "_Playing"
#~ msgstr "_Jogar"

#, fuzzy
#~ msgid "City _Improvements"
#~ msgstr "Construções C_idade"

#~ msgid "Com_bat"
#~ msgstr "Com_bate"

#~ msgid "_ZOC"
#~ msgstr "_ZDC"

#~ msgid "Techno_logy"
#~ msgstr "Tecno_logia"

#~ msgid "Won_ders"
#~ msgstr "_Maravilhas"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomacia"

#~ msgid "Happin_ess"
#~ msgstr "F_elicidade"

#~ msgid "Space _Race"
#~ msgstr "Co_rrida Espacial"

#~ msgid "_Copying"
#~ msgstr "_Licença"

#~ msgid "_About"
#~ msgstr "_Sobre"

#~ msgid "Playing"
#~ msgstr "Jogando"

#, fuzzy
#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv é um jogo de estratégia por turnos, em que cada jogador se torna "
#~ "no lider de uma civilização, lutando para atingir o objectivo máximo: a "
#~ "extinção de todas as outras civilizações."

#, fuzzy
#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Podem ser realizadas construções em cada uma das suas cidades para "
#~ "melhorar as receitas comerciais, produção científica, etc.  A maioria das "
#~ "construções requer o pagamento de uma manutenção, todos os turnos.  No "
#~ "caso de não poder pagar a manutenção de uma construção, esta será "
#~ "automaticamente vendida."

#, fuzzy
#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Corrupção é a perca de comércio devido à ineficiência e ganância. Sob a "
#~ "maior parte das formas de governo, quanto mais longe uma cidade estiver "
#~ "da capital, maior será o comércio perdido para a corrupção.  (Caso não "
#~ "possua uma capital, as suas cidades irão sofrer níveis de corrupção "
#~ "extremamente elevados.)  Um Tribunal irá reduzir o nível de corrupção de "
#~ "uma cidade."

#, fuzzy
#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Desperdício é a perca de escudos devido à ineficiência e ganância. Sob a "
#~ "maior parte das formas de governo, quanto mais longe uma cidade estiver "
#~ "da capital, maior número de escudos serão perdidos pelo desperdício.  "
#~ "(Caso não possua uma capital, as suas cidades irão sofrer níveis de "
#~ "desperdício extremamente elevados.)  Um Tribunal irá reduzir o nível de "
#~ "desperdício de uma cidade. Desperdício pode resultar em que as suas "
#~ "cidades não construam nada."

#, fuzzy
#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "No entanto, se o número de cidadãos felizes numa cidade for pelo menos "
#~ "tão elevado quanto o número de cidadãos contentes, e não tiver nenhum "
#~ "cidadão descontente nessa cidade, e a cidade tiver pelo menos 3 cidadãos, "
#~ "a cidade entra em celebração.  Isto é designado pelo termo \"Celebração\" "
#~ "no Relatório de Cidade. Os efeitos da celebração variam dependendo do seu "
#~ "tipo de governo:"

#, fuzzy
#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server opt  …›-…›-€…›-ion cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "O estado normal de um cidadão é contente.  No entanto, à medida que as "
#~ "suas cidades crescem, a sobrepopulação torna os seus cidadãos "
#~ "descontentes. Cada cidadão numa cidade após o 4º (isto é, o valor por "
#~ "omissão da opção de servidor unhappysize) será gerado descontente, em vez "
#~ "de contente.  Se tiver um número elevado de cidades (dependendo do seu "
#~ "tipo de governo bem como da opção de servidor cityfactor), o limite de "
#~ "cidadãos contentes é reduzido para 3."

#, fuzzy
#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Por forma a eliminar o descontentamento, poderá construir edifícios na "
#~ "cidade que tornem cidadãos infelizes em contentes (tais como um Templo, "
#~ "Coliseu ou Catedral - ou mesmo um Tribunal se o seu governo for uma "
#~ "Democracia), e/ou maravilhas do mundo relevantes, e/ou converter parte do "
#~ "seu comércio em luxos.  Para cada dois luxos produzidos numa cidade, um "
#~ "cidadão contente fica feliz.  Após converter todos os cidadãos contentes "
#~ "em felizes, cidadãos descontentes são convertidos em felizes e/ou "
#~ "contentes.  Algumas maravilhas do mundo têm também efeito sobre a "
#~ "felicidade dos cidadãos (consulte a secção apropriada para mais detalhes)."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Sob várias formas de governo, A presença de unidades militares na cidade "
#~ "pode criar contentamento através da imposição da lei marcial.  No "
#~ "entanto, sob uma República ou Democracia, unidades militares podem causar "
#~ "infelicidade (consulte Governo para mais detalhes).  Note-se que, neste "
#~ "caso, construções de cidade, tais como as acima mencionadas, não têm "
#~ "qualquer efeito sobre a infelicidade dos cidadãos.  Esta forma de "
#~ "infelicidade pode ser eliminada construindo uma Esquadra de Polícia, "
#~ "maravilhas do mundo relevantes (tais como os Jardins Suspensos, Catedral "
#~ "de J.S. Bach, a Cura do Cancro, Teatro de Shakespeare e, claro, o "
#~ "Sufrágio Feminino; note, no entanto, que a Capela de Michelangelo não "
#~ "terá qualquer efeito neste caso, visto que conta como uma Catedral em "
#~ "cada cidade ou duplica o efeito das Catedrais, dependendo do conjunto de "
#~ "regras), ou convertendo parte do seu comércio em luxos."

#~ msgid "Makes two unhappy citizens content in every city."
#~ msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in all cities."
#~ msgstr ""
#~ "Esta maravilhosa meta científica torna um cidadão descontente em contente "
#~ "em todas as cidades."

#, fuzzy
#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Duplica o efeito de Templos, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content."
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."

#~ msgid "Jiliri"
#~ msgstr "Jiliri"

#~ msgid "Willka"
#~ msgstr "Willka"

#~ msgid "Mama"
#~ msgstr "Mama"

#~ msgid "Markachiri"
#~ msgstr "Markachiri"

#~ msgid "Huey Tlatoani"
#~ msgstr "Huey Tlatoani"

#~ msgid "Buruzagi"
#~ msgstr "Buruzagi"

#~ msgid "?female:Buruzagi"
#~ msgstr "Buruzagi"

#~ msgid "Apaiz nagusi"
#~ msgstr "Apaiz nagusi"

#~ msgid "Emakume Apaiz nagusi"
#~ msgstr "Emakume Apaiz nagusi"

#~ msgid "Errege"
#~ msgstr "Rei"

#~ msgid "Erregina"
#~ msgstr "Rainha"

#~ msgid "Major"
#~ msgstr "Major"

#~ msgid "Tzar"
#~ msgstr "Czar"

#~ msgid "Tzaritza"
#~ msgstr "Czarina"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Raja"

#~ msgid "Primer Ministre"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primera Ministre"
#~ msgstr "Primeira Ministra"

#~ msgid "President of the Commission"
#~ msgstr "Presidente da Comissão"

#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#~ msgid "Gran Bardo"
#~ msgstr "Grande Bruxa"

#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bardesa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Willka"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Trancar"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Março"

#~ msgid "Imparator"
#~ msgstr "Imperador"

#~ msgid "Dyktator"
#~ msgstr "Ditador"

#~ msgid "Dyktatorka"
#~ msgstr "Ditadora"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Primeiro Ministro"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Presidente"

#~ msgid "Rege"
#~ msgstr "Rei"

#~ msgid "Regina"
#~ msgstr "Rainha"

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Líder"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Nação"

#~ msgid "President of the Confederation"
#~ msgstr "Presidente da Confederação"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Irmão"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Mahatma"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Palácio"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Presidente"

#~ msgid "Terrateniente"
#~ msgstr "Junker"

#~ msgid "Terratenienta"
#~ msgstr "Terratenienta"

#~ msgid "Tutorial Scenario."
#~ msgstr "Cenário de tutorial."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <nome-de-opção>\n"
#~ "show <prefixo-de-opção>"

#, fuzzy
#~ msgid "Choose a _nation to play:"
#~ msgstr "Escolha o tipo do pacote a ser criado"

#, fuzzy
#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "As unidades podem ser utilizadas para três fins: atacar, defender e para "
#~ "reconhecimento.  A utilidade de cada unidade em específico para estes "
#~ "papeis depende da sua capacidade de ataque e defesa bem como da sua "
#~ "capacidade de movimento."

#, fuzzy
#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Existem quatro tipos genéricos de unidades: Terrestre, Marítima, Aérea e "
#~ "Helicóptero.  (Helicópteros são suficientemente diferentes das outras "
#~ "unidades aéreas para que seja mais simples considerá-las um tipo de "
#~ "unidade diferente.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Unidades terrestres movimentam-se em terra e sofrem os efeitos do "
#~ "terreno, mas beneficiam de estradas e ferrovias.  Não se podem movimentar "
#~ "em quadrículas marítimas excepto quando transportadas por uma unidade "
#~ "apropriada.  Quando no mar, não podem atacar ou defender-se, dependendo "
#~ "da unidade marítima que as transporta.  Unidades terrestres são as únicas "
#~ "unidades afectadas pelas zonas de controlo.  Em terra, unidades "
#~ "terrestres podem fortificar-se para obter um bónus defensivo de 50%; "
#~ "unidades terrestres em cidades obtêm automaticamente este bónus, quer "
#~ "estejam fortificadas ou não.  Quando uma cidade terrestre ataca com "
#~ "sucesso uma cidade sem Muralhas, a cidade é reduzida em um ponto de "
#~ "população.  Unidades terrestres com poder de ataque zero são unidades não-"
#~ "militares: não requerem manutenção, não têm efeito na felicidade, e não "
#~ "podem atacar unidades inimigas ou capturar cidades inimigas."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Unidades marítimas movimentam-se em quadrículas de Oceano e para dentro "
#~ "de cidades anexas o espaços de Oceano.  Apenas podem ser construidas "
#~ "nessas cidades.  A capacidade de movimento das unidades marítimas é "
#~ "afectado por várias maravilhas (Farol, Expedição de Magalhães) e pelo "
#~ "avanço de Energia Nuclear. A maioria das unidades marítimas podem atacar "
#~ "unidades junto à costa e cidades costeiras, mas não podem entrar numa "
#~ "cidade inimiga ou capturá-la, mesmo que a cidade esteja indefesa."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Unidades aéreas podem mover-se para qualquer quadrícula não ocupada por "
#~ "uma unidade ou cidade inimiga.  A capacidade de movimento de unidades "
#~ "aéreas não é afectada pela perca de resistência.  Unidades aéreas "
#~ "requerem combustível, que é obtido terminando o turno numa cidade amiga, "
#~ "Base Aérea ou Porta-Aviões (ou um submarino, para unidades míssil).  O "
#~ "número de turnos que uma unidade aérea pode resistir sem combustível "
#~ "varia por tipo de unidade (consulte as unidades individualmente). Tal "
#~ "como as unidades marítimas, unidades aéreas são incapazes de entrar numa "
#~ "cidade inimiga indefesa para a capturar. Quando fora de cidades, unidades "
#~ "aéreas apenas podem ser atacadas por Caças (ou Caças Furtivos).  Unidades "
#~ "aéreas não podem ser utilizadas para explorar cabanas; dependendo de "
#~ "opções de servidor, uma cabana sobrevoada poderá disolver-se."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Tal como as unidades aéreas, Helicópteros podem movimentar-se para "
#~ "qualquer quadrícula não ocupada por uma unidade ou cidade inimiga, e a "
#~ "sua capacidade de movimento não é afectada pela perca de resistência.  "
#~ "Helicópetros não requerem combustível, mas perdem uma pequena quantidade "
#~ "de resistência por cada turno terminado fora de uma cidade ou Base Aérea, "
#~ "excepto se possuir a maravilha das Nações Unidas.  Ao contrário das "
#~ "outras unidades aéreas, os Helicópteros podem capturar cidades inimigas."

#, fuzzy
#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Dependendo de opções do servidor, qualquer conjunto de unidades poderá "
#~ "reduzir em um ponto a população de uma Cidade sem Muralhas após um ataque "
#~ "com sucesso."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "A seguinte tabela mostra o número de turnos necessários para que uma "
#~ "unidade de Colonos termine uma actividade. Estes valores são reduzidos "
#~ "para metade (arredondados acima) para Engenheiros, e podem ser "
#~ "adicionalmente reduzidos acumulando vários Colonos/Engenheiros, a "
#~ "trabalhar em equipa."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Um Diplomata pode estabelecer uma embaixada junto de outras civilizações "
#~ "movendo-se para dentro de uma cidade de outro jogador.\n"
#~ "\n"
#~ "- Diplomatas podem também tentar sabotar a produção inimiga ou roubar um "
#~ "avanço científico de uma cidade inimiga.  (Um avanço apenas pode ser "
#~ "roubado uma vez por cidade).\n"
#~ "\n"
#~ "- Um Diplomata pode ainda subornar uma unidade inimiga, se ela estiver "
#~ "sozinha num espaço.\n"
#~ "\n"
#~ "- Diplomatas podem até iniciar uma revolução numa cidade inimiga e torna-"
#~ "la sua, caso possua as moedas necessárias!\n"
#~ "\n"
#~ "- Nalgumas estratégias de jogo, hordas de Diplomatas podem ser utilizados "
#~ "para causar o caos nas fileiras inimigas.  Não admira assim que os "
#~ "Diplomatas sejam muitas vezes olhados com suspeita e medo!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "O Espião é um profissional a tempo inteiro e como tal é muito mais hábil "
#~ "nas artes da espionagem que o seu antecessor, o Diplomata.\n"
#~ "\n"
#~ "A capacidade mais inofensiva no reportório do Espião é a de investigar "
#~ "cidades - revelando informação detalhada, e estabelecer embaixadas.  No "
#~ "entanto, se o seu Espião tiver ganho uma reputação de comportamento "
#~ "indevido, será executado ao tentar estabelecer uma embaixada.\n"
#~ "\n"
#~ "Ele também pode ser utilizado para: envenenar o abastecimento de água de "
#~ "uma cidade inimiga (reduzindo a sua população); roubar uma tecnologia "
#~ "específica; sabotar um alvo específico numa cidade (nota: sabotar "
#~ "construções numa capital ou sabotar Muralhas aumenta o risco de captura). "
#~ "O Espião pode também infiltrar-se numa cidade e instigar uma revolta.\n"
#~ "\n"
#~ "O Espião pode também ajudar no campo de batalha - sabotando unidades "
#~ "inimigas bem como subornando-as para que alterem a sua fidelidade."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas e minas, bem como limpar a poluição e a chuva nuclear.  A "
#~ "manutenção dos Colonos é em comida e em produção, e um Colono pode morrer "
#~ "se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos podem trabalhar em conjunto para reduzir o tempo necessário para "
#~ "projectos longos.  Se dois ou mais Colonos estiverem a trabalhar na mesma "
#~ "tarefa na mesmo espaço, os seus esforços serão unidos em cada turno até "
#~ "que a tarefa esteja terminada.  Seja cuidadoso para não dedicar "
#~ "demasiados trabalhadores a uma tarefa; excesso de esforço pode ser "
#~ "desperdiçado, e um grupo de Colonos é altamente vulnerável a ataques "
#~ "inimigos."

#~ msgid "Tutorial message"
#~ msgstr "Mensagem do Tutorial"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Servidor: %s conectou-se de %s."

#, fuzzy
#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Nível de acesso de comando não pode ser definido como '%s' para a conexão "
#~ "%s."

#, fuzzy
#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Valor: %d, Mínimo: 0, Por Omissão: %d, Máximo 1"

#, fuzzy
#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Valor: %d, Mínimo: %d, Por Omissão: %d, Máximo %d"

#, fuzzy
#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Valor: \"%s\", Por Omissão: \"%s\""

#, fuzzy
#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Caminhos de ferro e fortalezas requerem 3 turnos, independentemente do "
#~ "terreno.)"

#, fuzzy
#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "Requer a tecnologia %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "Requer o governo %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Requer o edifício %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "Requer o terreno especial %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Requer o terreno %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Applies only to %s.\n"
#~ "\n"
#~ msgstr ""
#~ "Aplicável apenas para %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr ""
#~ "Requer o tamanho mínimo de %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Make new _homecity"
#~ msgstr "Tornar cidade _origem"

#~ msgid "FIXME"
#~ msgstr "FIXME"

#~ msgid "_Chat"
#~ msgstr "_Chat"

#~ msgid "_Tax Rates"
#~ msgstr "_Impostos"

#, fuzzy
#~ msgid "Editing _Mode"
#~ msgstr "Editar Modo"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Rotas de comércio:"

#~ msgid "_Unload Transporter"
#~ msgstr "_Desembarcar Transporte"

#~ msgid "Wake up o_thers"
#~ msgstr "Acordar ou_tras"

#~ msgid "_Connect"
#~ msgstr "_Conectar"

#~ msgid "Go _to"
#~ msgstr "_Ir para"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrulhar (_Q)"

#, fuzzy
#~ msgid "Go\\/Airlift to City"
#~ msgstr "Ir\\/Aerotransportar para Cidade"

#, fuzzy
#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Acções Diplomáticas\\/Espião"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Selva"

#, fuzzy
#~ msgid "_Top Five Cities"
#~ msgstr "As _Cinco Principais Cidades"

#, fuzzy
#~ msgid "Make Trade _Route"
#~ msgstr "Estabelecer _Rota Comercial"

#~ msgid "_Fortify"
#~ msgstr "_Fortificar"

#, fuzzy
#~ msgid "_Paradrop"
#~ msgstr "Lançar _Páraquedas"

#, fuzzy
#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Acções Diplomáticas\\/Espião"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Conectar/Estrada"

#~ msgid "Auto-Explore"
#~ msgstr "Explorar Automaticamente"

#~ msgid "Auto-Attack"
#~ msgstr "Atacar Automaticamente"

#~ msgid "Auto-Settler"
#~ msgstr "Colono _Automático"

#~ msgid "Wake Up Others"
#~ msgstr "Acordar outros"

#~ msgid "Unload"
#~ msgstr "Desembarcar"

#~ msgid "Paradrop"
#~ msgstr "Lançar Paraquedas"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "_Estabelecer rota comercial"

#, fuzzy
#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Estas rotas comerciais foram estabelecidas com %s:\n"

#~ msgid "_Upgrade unit"
#~ msgstr "Atuali_zar unidade"

#~ msgid "_Revolution"
#~ msgstr "_Revolução"

#~ msgid "Make Trade Route"
#~ msgstr "Estabelecer Rota Comercial"

#~ msgid "Wake up others"
#~ msgstr "Acordar os outros"

#~ msgid "Connect/Road"
#~ msgstr "Conectar/Estrada"

#~ msgid "Connect/Irrigation"
#~ msgstr "Conectar/Irrigação"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Padrão: \"%s\"</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Neste menu pode decidir:\n"
#~ "\n"
#~ "    - Trocar Mapas (Marítimo ou completo),\n"
#~ "\n"
#~ "    - Trocar tecnologias,\n"
#~ "\n"
#~ "    - Trocar Cidades,\n"
#~ "\n"
#~ "    - e Dar Moedas."

#, fuzzy
#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Não é necessário trocar apenas itens do mesmo tipo, sendo possível "
#~ "trocar uma tecnologia ou cidade por moedas - pode considerar isto como "
#~ "comprar e vender."

#, fuzzy
#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Algumas notas:\n"
#~ "\n"
#~ "   - Não pode dar a sua capital.\n"
#~ "\n"
#~ "   - Se não pode ver uma cidade no mapa, não pode pedi-la."

#, fuzzy
#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Cada maravilha tem benefícios específicos para a sua civilização. Cada "
#~ "maravilha é única e é colocada na cidade que a construiu."

#, fuzzy
#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Os diferentes tipos de terreno possuem vantagens e desvantagens "
#~ "específicas.  Ao seleccionar um local para uma nova cidade, certifique-se "
#~ "de que existem quadrículas suficientes produtoras de comida na vizinhança "
#~ "para suportar a sua população em crescimento."

#, fuzzy
#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Pode também construir Bases Aéreas, nas quais as suas unidades aéreas "
#~ "podem aterrar e reabastecer-se."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Protege uma cidade de ataques de unidades Nucleares.  Ataques Nucleares "
#~ "não têm qualquer efeito sobre a cidade.  Adicionalmente, duplica a defesa "
#~ "contra mísseis não-nucleares."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção de uma cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Solar juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Solar juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#, fuzzy
#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Juntamente com um Mercado e um Banco, a Bolsa potencia a colecta de "
#~ "impostos e a produção de luxo de uma cidade em 150%."

#, fuzzy
#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#, fuzzy
#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Unidades recuperam dois pontos de resistência adicionais por turno."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto num espaço sem unidades defensoras, é "
#~ "pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Assírio"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Medíocres"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Cidade: Contruíndo Item Inexistente"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Cidade: Capturada/Destruída"

#~ msgid "City: Civil Disorder"
#~ msgstr "Cidade: Desordem Civil"

#~ msgid "City: Famine"
#~ msgstr "Cidade: Escassez"

#~ msgid "City: Famine Feared"
#~ msgstr "Cidade: Enfrentando Escassez"

#~ msgid "City: Growth"
#~ msgstr "Cidade: Crescendo"

#~ msgid "City: May Soon Grow"
#~ msgstr "Cidade: Poderá Crescer"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Cidade: Requer Aqueduto"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Cidade: Precisa de um Arqueduto Construido"

#~ msgid "City: Normal"
#~ msgstr "Cidade: Normal"

#~ msgid "City: Nuked"
#~ msgstr "Cidade: Devastada por Ataque Nuclear"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Cidade: Liberta de um governador"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Cidade: Sugere Segurar o Crescimento"

#~ msgid "City: Transfer"
#~ msgstr "Cidade: Transferida"

#~ msgid "City: Was Built"
#~ msgstr "Cidade: Construida"

#~ msgid "City: Worklist Events"
#~ msgstr "Cidade: Eventos da Lista de Tarefas"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Cidade: Levante Bárbaro"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Guerra Civil"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Cai em Anarquia"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Primeiro Contato"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Escolheu o Seu Novo Governo"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Pouco Dinheiro"

#~ msgid "Civ: Pollution"
#~ msgstr "Civ: Poluição"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: A Revolta Terminou"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: Iniciada a Revolta"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Eventos Espaciais"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomata: Subornar"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomata: Incidente Causado"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomata: Fuga"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomata: Embaixada"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomata: Falhou"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomata: Incitar"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomata: Envenenar"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomata: Sabotar"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomata: Roubar"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Diplomata Inimigo: Subornar"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Diplomata Inimigo: Embaixada"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Diplomata Inimigo: Falhou"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Diplomata Inimigo: Incitar"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Diplomata Inimigo: Envenenar"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Diplomata Inimigo: Sabotar"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Diplomata Inimigo: Roubar"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Global: Desastre Ecológico"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Global: Bomba Nuclear Detonada"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Cabana: Bárbaros despertos na Cabana"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Cabana: Cidade Fundada a partir de uma Cabana"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Cabana: Encontrado Moedas na Cabana"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Cabana: Morto por Bárbaros na Cabana"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Cabana: Encontrado Mercenários na Cabana"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Cabana: Colono Encontrado na Cabana"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Cabana: Tecnologia Encontrada na Cabana"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Cabana: Unidade Poupada pelos Bárbaros"

#~ msgid "Improvement: Bought"
#~ msgstr "Melhoramento: Comprado"

#~ msgid "Improvement: Built"
#~ msgstr "Melhoramento: Construido"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Melhoramento: Forçado a Vender"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Melhoramento: Novo Melhoramento Selecionado"

#~ msgid "Improvement: Sold"
#~ msgstr "Melhoramento: Vendido"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Tecnologia: Adquirida na Grande Biblioteca"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Tecnologia: Adquirida Nova Tecnologia"

#~ msgid "Treaty: Alliance"
#~ msgstr "Tratado: Alicança"

#~ msgid "Treaty: Broken"
#~ msgstr "Tratado: Quebrada"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Tratado: Cessar-fogo"

#~ msgid "Treaty: Peace"
#~ msgstr "Tratado: Paz"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Tratado: Visão Compartilhada"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Unidade: Ataque Falhou"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Unidade: Ataque Bem Sucedido"

#~ msgid "Unit: Bought"
#~ msgstr "Unidade: Comprado"

#~ msgid "Unit: Built"
#~ msgstr "Unidade: Construido"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Unidade: Defensor Destruído"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Unidade: Defensor Sobreviveu"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Unidade: Tornou-se Mais Experiente"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Unidade: Produção Atualizada"

#~ msgid "Unit: Relocated"
#~ msgstr "Unidade: Realocado"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Unidade: Ordens / seguir as ordens"

#~ msgid "Wonder: Finished"
#~ msgstr "Maravilha: Finalizada"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Maravilha: Esta Obsoleta"

#~ msgid "Wonder: Started"
#~ msgstr "Maravilha: Iniciada"

#~ msgid "Wonder: Stopped"
#~ msgstr "Maravilha: Parada"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Maravilha: Será Finalizada no Próximo Turno"

#~ msgid "Treaty: Embassy"
#~ msgstr "Tratado: Embaixada"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "O Freeciv %s será lançado em\n"
#~ "%s, em %s"

#~ msgid "%d BC"
#~ msgstr "%d AC"

#~ msgid "%d AD"
#~ msgstr "%d DC"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr "FREECIV_PATH está definido mas vazio; utilizando o caminho padrão."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente "
#~ "FREECIV_PATH."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s foi rejeitado: Somente usuários pré-registrados são permitidos."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Movido %s para fora da cidade dispersa %s para evitar ficar isolado."

#, fuzzy
#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Celebrações canceladas em %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Informe bugs a %s.\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "depuração [ jogador <player> | cidade <x> <y> | unidades <x> <y> | "
#~ "unidade <id> | tecn <player> | tempo | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "fim de jogo"

#~ msgid "surrender"
#~ msgstr "rendeu-se"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s conectou-se de %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) Pedido de conexão de %s de %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr ""
#~ "O cliente não possui uma funcionalidade que este servidor necessita."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s foi rejeitado: As funcionalidades não coincidiam."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "O servidor não possui uma funcionalidade que o cliente necessita."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Nome de usuário inválido"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s foi rejeitado: Nome inválido [%s]."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "já está conectado."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s foi rejeitado: Jogo já iniciado e nome %s desconhecido."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Sua nação entrou em guerra civil, %s é declarado o líder dos rebeldes."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s declara lealdade a %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "A captura da capital de %s e a destruição das estruturas administrativas\n"
#~ "    do império iniciaram uma guerra civil. Oportunistas se agruparam em "
#~ "torno\n"
#~ "    da causa rebelde, e a recém-criada %s agora detém o poder sobre %d\n"
#~ "    províncias rebeldes."

#, fuzzy
#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais RICAS do Mundo."

#, fuzzy
#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais AVANÇADAS do Mundo."

#, fuzzy
#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais MILITARIZADAS do Mundo."

#, fuzzy
#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais FELIZES do Mundo."

#, fuzzy
#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais POPULOSAS do Mundo."

#~ msgid "Herodotus'"
#~ msgstr "Herodotus'"

#~ msgid "Thucydides'"
#~ msgstr "Thucydides'"

#~ msgid "Pliny the Elder's"
#~ msgstr "Pliny the Elder's"

#~ msgid "Livy's"
#~ msgstr "Livy's"

#~ msgid "Toynbee's"
#~ msgstr "Toynbee's"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon's"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien's"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

#~ msgid "Magnificent"
#~ msgstr "Magníficos"

#~ msgid "Glorious"
#~ msgstr "Gloriosos"

#~ msgid "Decent"
#~ msgstr "Decentes"

#~ msgid "Mediocre"
#~ msgstr "Medíocres"

#~ msgid "Hilarious"
#~ msgstr "Hilariantes"

#~ msgid "Worthless"
#~ msgstr "Imprestáveis"

#~ msgid "Pathetic"
#~ msgstr "Patéticos"

#~ msgid "Useless"
#~ msgstr "Inúteis"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Os %s %s\n"

#~ msgid "National borders radius"
#~ msgstr "Diminuir raio da sombra"

#, fuzzy
#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Utilização: timeoutincrease <turno> <increm_turn> <valor> <mult_valor>."

#~ msgid "Option:"
#~ msgstr "Opção:"

#~ msgid "Usage: away"
#~ msgstr "Utilização: away"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Argumento indefinido.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "Observers cannot vote."
#~ msgstr "não pode aceder ao arquivo"

#, fuzzy
#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "valor vazio para %s"

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "%s do %s em depuração."

#, fuzzy
#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Argumento indefinido.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr ""
#~ "Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Utilização: take [nome-conexão] <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "Utilização: take <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Utilização: take [nome-conexão] <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: take <player-name>"
#~ msgstr "Utilização: take <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Utilização: take [nome-conexão] <nome-de-jogador>"

#, fuzzy
#~ msgid "being detached from %s."
#~ msgstr "Remover da Barra Rápida"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Uso: detach <conexão>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Uso: load <jogo>"

#~ msgid "Command:"
#~ msgstr "Comando:"

#, fuzzy
#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "* Pode executar acções diplomáticas.\n"

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#, fuzzy
#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "O seu %s foi perdido no alto mar."

#, fuzzy
#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "O seu %s foi perdido no alto mar."

#, fuzzy
#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s encontrado mas incapaz de o inicializar."

#, fuzzy
#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Incapaz de encontrar conjunto de sons \"%s\" a tentar \"%s\"."

#, fuzzy
#~ msgid "Proceeding with sound support disabled"
#~ msgstr "A prosseguir com suporte para som inactivo"

#, fuzzy
#~ msgid "No sound spec-file given!"
#~ msgstr "Nenhum arquivo de especificações de som indicado!"

#, fuzzy
#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Incapaz de encontrar arquivo de especificações de som \"%s\"."

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Talvez exista uma configuração incorrecta ou falta de permissões"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/turno"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d turno"
#~ msgstr[1] "%s (%d) %d turnos"

#~ msgid "novice"
#~ msgstr "iniciante"

#~ msgid "easy"
#~ msgstr "fácil"

#~ msgid "normal"
#~ msgstr "normal"

#~ msgid "hard"
#~ msgstr "difícil"

#, fuzzy
#~ msgid "Requires the %s terrain.\n"
#~ msgstr ""
#~ "Requer o terreno %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Requer o edifício %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* * Pode transportar e reabastecer %d unidades aéreas.\n"

#, fuzzy
#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* * Pode transportar e reabastecer %d unidades aéreas.\n"

#, fuzzy
#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Uma unidade míssil: é gasta após um ataque.\n"

#, fuzzy
#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Deve acabar a sua vez numa cidade ou próxima da costa, ou tem uma "
#~ "chance de 50%% de ser perdida no mar."

#, fuzzy
#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "A descoberta de %s reduzirá este valor por 1.  "

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Você foi rejeitado pelo jogo:"

#~ msgid "ON"
#~ msgstr "LIGADO"

#~ msgid "OFF"
#~ msgstr "DESLIGADO"

#, fuzzy
#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Cliente não suporta gráficos isométricos. A utilizar espaço por omissão."

#, fuzzy
#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Cliente não suporta visão frontal com gráficos isométricos. A utilizar "
#~ "espaço por omissão."

#~ msgid "_Happiness"
#~ msgstr "_Felicidade"

#~ msgid "_Rename..."
#~ msgstr "_Renomear..."

#, fuzzy
#~ msgid "<Novice AI>"
#~ msgstr "Alterna estado IA do jogador."

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "Alterna estado IA do jogador."

#, fuzzy
#~ msgid "<Normal AI>"
#~ msgstr "  Pacotes Normais: "

#, fuzzy
#~ msgid "<Hard AI>"
#~ msgstr "Disco Rígido 3:"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr ""
#~ "\n"
#~ "Uso: %s [opções] [nome dos arquivos ...]\n"

#~ msgid "Gov_ernment"
#~ msgstr "Gov_erno"

#, fuzzy
#~ msgid "_Change Government"
#~ msgstr "Mudar para:"

#, fuzzy
#~ msgid "Chan_ge Production"
#~ msgstr "Produção de Cidade Concisa"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Tentando tema \"%s\"."

#, fuzzy
#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Incapaz de ler arquivo gfx para o arquivo de especificações %s"

#, fuzzy
#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Incapaz de encontrar uma extensão de arquivo gfx para %s"

#, fuzzy
#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Incapaz de ler arquivo gfx para o arquivo de especificações %s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Falha ao ler o arquivo PNG: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Falha ao criar estrutura PNG"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Falha ao ler o arquivo PNG: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "O arquivo PNG não tem paleta: %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Se encontrar quaisquer erros (bugs), envie-nos um relatório de erro. A "
#~ "melhor forma é visitando o Sistema de Acompanhamento de Bugs do Freeciv, "
#~ "em:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv suporta vários idiomas locais.  Consulte a secção de Suporte de "
#~ "Idiomas Nativos do arquivo README para instruções sobre como utilizar um "
#~ "destes idiomas.\n"
#~ "\n"
#~ "Caso deseje adicionar uma localização (tradução) para o seu idioma, "
#~ "consulte as instruções em:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "(Verifique primeiro se já está em desenvolvimento uma localização para o "
#~ "seu idioma.)\n"
#~ "\n"
#~ "Agradecemos-lhe também que envie quaisquer questões para a lista de email "
#~ "freeciv-dev:\n"
#~ "\n"
#~ "  freeciv-dev@freeciv.org"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "O cliente também pode ir buscar esta página: utilize o botão Metaservidor "
#~ "na janela de conexão.  Se nunca conseguir obter uma listagem, verifique "
#~ "se o seu browser WWW está a usar um proxy HTTP; para forçar o civclient a "
#~ "utilizar a mesma proxy, defina a variável de ambiente $http_proxy para\n"
#~ "\n"
#~ "  http://servidor_proxy:número_porto_proxy/\n"
#~ "\n"
#~ "antes de executar o civclient."

#, fuzzy
#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Crie a sua própria estratégia de jogo.\n"
#~ "\n"
#~ "    Estes conceitos básicos irão permitir-lhe jogar bastante bem, "
#~ "especialmente no início do jogo.  Mas para melhorar, necessita de estudar "
#~ "as várias unidades e tecnologias e PRATICAR, PRATICAR, PRATICAR!  O "
#~ "Freeciv tem muitos truques, e se nunca jogou algo similar anteriormente, "
#~ "consulte as páginas WWW do Freeciv em http://www.freeciv.org/\n"
#~ "Aí encontrará mais sugestões sobre como jogar e detalhes sobre como "
#~ "contactar outros jogadores."

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Origina um recurso de comida adicional para todas os espaços de Oceano.  "
#~ "A cidade tem de ser costeira para poder construir Docas."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção numa cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora numa cidade: uma Fábrica e Barragem juntas dão um bónus de "
#~ "75% de produção e uma Fábrica, Unidade Transformadora e Barragem juntas "
#~ "dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear. Uma cidade apenas pode construir uma Barragem se estiver junto a "
#~ "uma (ou numa) quadrícula de Montanha ou Rio."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Aumenta 1 recurso de escudo a todas os espaços de Oceano de uma cidade.  "
#~ "A cidade tem de ser costeira para poder a construir."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção de uma cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Solar juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Solar juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#, fuzzy
#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismo é uma forma de governo organizada em torno de um conjunto "
#~ "de crenças. As crenças, normalmente religiosas em natureza, formam um "
#~ "conjunto rígido de acções e reacções tanto do governante como do povo.\n"
#~ "\n"
#~ "Numa sociedade fundamentalista, o povo e os governantes estão "
#~ "inteiramente devotados às suas crenças, e estão normalmente dispostos a "
#~ "morrer para as manter.\n"
#~ "\n"
#~ "Sob o Fundamentalismo, as suas cidades podem suportar até 10 unidades "
#~ "militares sem pagar escudos de manutenção. (Unidades adicionais requerem "
#~ "1 escudo de produção cada.) Unidades Fanáticas não requerem manutenção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob o Fundamentalismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Fundamentalismo estiver em celebração, "
#~ "receberá um bónus de 1 recurso de comércio por cado espaço que já produza "
#~ "pelo menos um recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa máxima de ciência, impostos ou luxo é de 80%.\n"
#~ "\n"
#~ "A taxa máxima efectiva de ciência é de 50%, sendo o excedente utilizado "
#~ "para cobrar impostos, sendo ainda que a produção científica é reduzida "
#~ "para metade.\n"
#~ "\n"
#~ "Cidades sob o Fundamentalismo sofrem uma quantidade reduzida de corrupção "
#~ "e desperdício.\n"
#~ "\n"
#~ "Construções que normalmente convertem cidadãos descontentes em contentes, "
#~ "produz `tithes' (moedas) equivalentes ao número de cidadãos que "
#~ "converteriam e não requerem manutenção."

#~ msgid "Petroleum"
#~ msgstr "Petróleo"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Esta unidade pode ser construída desde o ínicio do jogo.  É a unidade "
#~ "mais fraca."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Alguns Guerrilheiros são-lhe disponibilizados gratuitamente quando um "
#~ "inimigo lhe conquista uma cidade, mas apenas sob as seguintes condições:\n"
#~ "\n"
#~ " - Pelo menos 1 jogador tem de conhece a Guerra de Guerrilha.\n"
#~ "\n"
#~ " - Tem de ser o jogador que fundou a cidade.\n"
#~ "\n"
#~ " - Tem de conhecer o Comunismo e a Pólvora.\n"
#~ "\n"
#~ " - Tem de ter um governo Democrático ou Comunista."

#, fuzzy
#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Submarinos têm um valor estratégico muito elevado, mas uma defesa fraca."

#, fuzzy
#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Exploradores são muito úteis para mapear território desconhecido."

#, fuzzy
#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "A Austrália foi fundada como uma colónia penal Britãncia em 1788DC. É o "
#~ "único país no mundo a ocupar um continente inteiro."

#, fuzzy
#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnian-Herzegovinian"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brasil foi fundada como uma colónia de Portugal mas tornou-se "
#~ "independente em 1822 DC. É o único país do Novo Mundo em que governou uma "
#~ "monarquia."

#, fuzzy
#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunha é a região costeira mais a nordeste da Espanha, junto ao sopé "
#~ "sul dos Pirineus."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Explorador"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Os Incas eram um povo Américano dos Andes Norte que conquistaram um "
#~ "império que ia da costa oeste da América do Sul no que é agora o Chile "
#~ "até perto do Equador. Tiveram o azar de o fazer apenas algumas décadas "
#~ "antes de chegarem os conquistadores Espanhois à sua parte do mundo a meio "
#~ "de 1500 DC."

#~ msgid "Sapa Inca"
#~ msgstr "Inca"

#~ msgid "Kampuchean"
#~ msgstr "Kampuchean"

#~ msgid "?plural:Kampucheans"
#~ msgstr "Kampucheans"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Apa_gar pré-definição"

#~ msgid "Turk"
#~ msgstr "Turco"

#, fuzzy
#~ msgid "Venezuela"
#~ msgstr "Venezuelano"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Isso não é um nome válido, tente de novo.\n"

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "Território de %s"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s território (%d turno cessar-fogo)"
#~ msgstr[1] "%s território (%d turno cessar-fogo)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "Territórios de %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Cidade: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Unidade: %s (%s)"

#, fuzzy
#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d unidade no máximo, "

#, fuzzy
#~ msgid "%d per unit). "
#~ msgstr "%d por unidade). "

#, fuzzy
#~ msgid "Select same type"
#~ msgstr "Selecione o tipo do bem"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr ", "

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "O seu %s conseguiu subornar o %s de %s e se tornou mais experiente."

#~ msgid " in %s"
#~ msgstr " em %s"

#~ msgid " near %s"
#~ msgstr " próximo de %s"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "O seu %s conseguiu subornar o %s de %s e se tornou mais experiente."
#~ msgstr[1] ""
#~ "O seu %s conseguiu subornar o %s de %s e se tornou mais experiente."

#, fuzzy
#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%s perdido num ataque dos %s, unidade %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Escolha a Estratégia do seu Diplomata"

#~ msgid "_Map"
#~ msgstr "_Mapa"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <nome-de-jogador>"

#, fuzzy
#~ msgid "Gover_nment"
#~ msgstr "Governo: %s"

#~ msgid "_Players"
#~ msgstr "_Jogadores"

#~ msgid "_Science"
#~ msgstr "_Ciência"

#, fuzzy
#~ msgid "S_paceship"
#~ msgstr "Nave Es_pacial"

#, fuzzy
#~ msgid "Game _Options..."
#~ msgstr "Opções de marcador"

#~ msgid "Clear _Log"
#~ msgstr "_Limpar Registo"

#~ msgid "Science Report"
#~ msgstr "Relatório da Ciência"

#~ msgid "Reason: line not found"
#~ msgstr "Motivo: linha não encontrada"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Motivo: linha muito pequena (esperado %d obtido %lu"

#, fuzzy
#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Plugin '%s' está agora seleccionado"

#, fuzzy
#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr ""
#~ "Nenhum plugin real de audio presente, a prosseguir com suporte para som "
#~ "inactivo"

#, fuzzy
#~ msgid "Will continue with disabled sounds."
#~ msgstr "Irá prosseguir com os sons inactivos."

#~ msgid "file: \"%s\""
#~ msgstr "arquivo: \"%s\""

#, fuzzy
#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "Arquivo de especificações de som exige opção(ões) não suportada(s):"

#, fuzzy
#~ msgid "Goto _location"
#~ msgstr "_Ir para localização"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Forneça o &texto para exibir o link:"

#, fuzzy
#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Quando construida, a atitude de todas as civilizações perante si é "
#~ "melhorada em 25%."

#, fuzzy
#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Um Diplomata pode estabelecer uma embaixada junto de outras civilizações "
#~ "movendo-se para dentro de uma cidade de outro jogador.\n"
#~ "\n"
#~ "- Diplomatas podem também tentar sabotar a produção inimiga ou roubar um "
#~ "avanço científico de uma cidade inimiga.  (Um avanço apenas pode ser "
#~ "roubado uma vez por cidade).\n"
#~ "\n"
#~ "- Um Diplomata pode ainda subornar uma unidade inimiga, se ela estiver "
#~ "sozinha num espaço.\n"
#~ "\n"
#~ "- Diplomatas podem até iniciar uma revolução numa cidade inimiga e torna-"
#~ "la sua, caso possua as moedas necessárias!\n"
#~ "\n"
#~ "- Nalgumas estratégias de jogo, hordas de Diplomatas podem ser utilizados "
#~ "para causar o caos nas fileiras inimigas.  Não admira assim que os "
#~ "Diplomatas sejam muitas vezes olhados com suspeita e medo!"

#~ msgid "Team 32"
#~ msgstr "Time 32"

#~ msgid "Cleared output window.\n"
#~ msgstr "Limpei a janela de saída.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Unidadesn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Construçõesn"

#~ msgid "_Darn"
#~ msgstr "_Que Chatice"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Produção da Cidade"

#~ msgid "Shields"
#~ msgstr "Escudos"

#~ msgid "City Overview page"
#~ msgstr "Página Supervisão Cidade"

#~ msgid "Units page"
#~ msgstr "Página unidades"

#~ msgid "Worklist page"
#~ msgstr "Página de lista de tarefas"

#~ msgid "Trade Routes page"
#~ msgstr "Página das rotas comerciais"

#~ msgid "This Misc. Settings page"
#~ msgstr "Página de Opções Diversas"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Visão Cidade"

#~ msgid "Citymap"
#~ msgstr "Mapa Cidade"

#~ msgid "_Sell"
#~ msgstr "_Vender"

#~ msgid "Name:"
#~ msgstr "Nome:"

#~ msgid "City grows:"
#~ msgstr "Cidade cresce:"

#~ msgid "_Change"
#~ msgstr "_Mudar"

#~ msgid "C_hange permanent"
#~ msgstr "A_lterar permanente"

#~ msgid "_Release city"
#~ msgstr "Libe_rtar cidade"

#~ msgid "Auto attack vs"
#~ msgstr "Ataque automático vs"

#~ msgid "Helicopters"
#~ msgstr "Helicópteros"

#~ msgid "Air units"
#~ msgstr "Unidades aéreas"

#, fuzzy
#~ msgid "_Disband if build settler at size 1"
#~ msgstr "_Dissolver se construir colono com tamanho 1"

#~ msgid "_Close"
#~ msgstr "Fe_char"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (lista de tarefas)"

#~ msgid "%s citizens%s"
#~ msgstr "%s cidadãos%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s cidadãos%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luxo: %d total (máximo utilizável %d). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Atualizar"

#~ msgid "Con_figure"
#~ msgstr "Con_figurar"

#~ msgid "Server Selection"
#~ msgstr "Seleção do Servidor"

#~ msgid "_Name"
#~ msgstr "_Nome"

#~ msgid "_Host"
#~ msgstr "_Servidor"

#~ msgid "_Port"
#~ msgstr "_Porta"

#~ msgid "_Goto and Close"
#~ msgstr "_Ir para e Fechar"

#~ msgid "_Establish embassy"
#~ msgstr "_Estabelecer embaixada"

#~ msgid "_Investigate city"
#~ msgstr "_Investigar cidade"

#~ msgid "_Sabotage city"
#~ msgstr "_Sabotar cidade"

#~ msgid "Steal _technology"
#~ msgstr "Roubar _tecnologia"

#~ msgid "Incite a _revolt"
#~ msgstr "Incitar _revolta"

#~ msgid "_Poison city"
#~ msgstr "_Envenenar cidade"

#~ msgid "Industrial _sabotage"
#~ msgstr "_Sabotagem industrial"

#~ msgid "_Establish traderoute"
#~ msgstr "_Estabelecer rota comercial"

#, fuzzy
#~ msgid "_Enter Marketplace"
#~ msgstr "Transação de Entrada"

#~ msgid "_Help build Wonder"
#~ msgstr "A_judar a construir Maravilha"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Pilhagem"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Conexão"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Selecione uma unidade"

#~ msgid "_Ready All"
#~ msgstr "Ativa_r Todas"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Selecione uma Nação"

#~ msgid "_City Style"
#~ msgstr "_Estilo da Cidade"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Desculpe: não posso atualizar o(a) %s."

#~ msgid "No technology"
#~ msgstr "Nenhuma tecnologia"

#~ msgid "No city"
#~ msgstr "Nenhuma cidade"

#~ msgid "_Accept treaty"
#~ msgstr "_Aceitar tratado"

#~ msgid "World-Map"
#~ msgstr "Mapa-Mundo"

#~ msgid "Sea-Map"
#~ msgstr "Mapa-Marítimo"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado\n"
#~ "do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#~ msgid "Select a city"
#~ msgstr "Selecione uma cidade"

#~ msgid "_Airlift"
#~ msgstr "_Aerotransportar"

#, fuzzy
#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Incapaz de obter a máscara, apesar de ter de existir uma (%s)! Gráficos "
#~ "poderão ficar com uma aparência corrompida.\n"

#~ msgid "Options..."
#~ msgstr "Opções..."

#~ msgid "Message Options..."
#~ msgstr "Opções das Mensagens..."

#~ msgid "Players..."
#~ msgstr "Jogadores..."

#~ msgid "Message..."
#~ msgstr "Mensagem..."

#~ msgid "Server opt initial..."
#~ msgstr "Opções iniciais do servidor..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Opções atuais do servidor..."

#~ msgid "Kingdom"
#~ msgstr "Reino"

#~ msgid "Find City..."
#~ msgstr "Encontrar Cidade..."

#~ msgid "Worklists..."
#~ msgstr "Listas de tarefas..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUÇÃO..."

#~ msgid "Road & Rails"
#~ msgstr "Estradas & Ferrovias"

#~ msgid "Order"
#~ msgstr "Ordem"

#~ msgid "City Report..."
#~ msgstr "Relatório das Cidades..."

#~ msgid "Science Report..."
#~ msgstr "Relatório da Ciência..."

#~ msgid "Trade Report..."
#~ msgstr "Relatório do Comércio..."

#~ msgid "Military Report..."
#~ msgstr "Relatório Militar..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Turno\n"
#~ "Terminado"

#, fuzzy
#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Incapaz de abrir a janela principal (problema de memória Gfx ou tamanho "
#~ "de ecrã demasiado pequeno)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Custo: %ld"

#~ msgid " wonder"
#~ msgstr " maravilha"

#~ msgid " improvement"
#~ msgstr " construção"

#~ msgid " unit"
#~ msgstr " unidade"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Defesa: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Comida:   %d\n"
#~ "Escudo:   %d\n"
#~ "Comércio: %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Cidade: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "com Muralhas"

#~ msgid "Infrastructure: "
#~ msgstr "Infraestrutura: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Unidade: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d D:%d PF:%d R:%d0%%"

#~ msgid "Wake up"
#~ msgstr "Acordar"

#~ msgid "Activate"
#~ msgstr "Ativar"

#~ msgid "List all units"
#~ msgstr "Listar todas unidades"

#~ msgid "Connect to this location"
#~ msgstr "Conectar a esta localização"

#~ msgid "City_name"
#~ msgstr "_Nome cidade"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Imp:%d Luxo:%d Ciên:%d"

#~ msgid "_Goto Location"
#~ msgstr "_Ir Para Localização"

#~ msgid "Reputation"
#~ msgstr "Reputação"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld passos)"

#~ msgid "Science Advisor"
#~ msgstr "Conselheiro Científico"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(nenhuma pesquisa)"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] "Progresso: %d turno/avanço"
#~ msgstr[1] "Progresso: %d turnos/avanço"

#~ msgid "_Goal"
#~ msgstr "Ob_jetivo"

#~ msgid "Trade Advisor"
#~ msgstr "Conselheiro do Comércio"

#~ msgid "Military Report"
#~ msgstr "Relatório Militar"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "População:\n"
#~ "Suporte:\n"
#~ "Energia:\n"
#~ "Massa:\n"
#~ "Tempo de viagem:\n"
#~ "Prob. successo:\n"
#~ "Ano de chegada:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f anos\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Editar Listas Tarefas"

#~ msgid "Available Worklists"
#~ msgstr "Listas de Tarefas Disponíveis"

#~ msgid "_New"
#~ msgstr "_Nova"

#~ msgid "_Remove"
#~ msgstr "_Remover"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Editar Lista Tarefas"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "entrada"
#~ msgstr[1] "entradas"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Listas de Tarefasn"

#~ msgid "Accept"
#~ msgstr "Aceitar"

#~ msgid "Current Targets"
#~ msgstr "Objetivos Atuais"

#~ msgid "Available Targets"
#~ msgstr "Objetivos Disponíveis"

#~ msgid "Worklist for city"
#~ msgstr "Lista de tarefas da cidade"

#~ msgid "Name of Worklist"
#~ msgstr "Nome da Lista de Tarefas"

#~ msgid "Options panel"
#~ msgstr "Painel de opções"

#, fuzzy
#~ msgid "Unit maintenance panel (%d %s)"
#~ msgstr "Ir Para/Aerotransportar Unidade"

#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " unidade"
#~ msgstr[1] "unidades"

#, fuzzy
#~ msgid "Garrison Panel (%d %s)"
#~ msgstr "Painel esquerdo"

#~ msgid "Info Panel"
#~ msgstr "Painel de informações"

#~ msgid "Happiness panel"
#~ msgstr "Painel da Felicidade"

#~ msgid "Maintenance panel"
#~ msgstr "Painel da manutenção"

#, fuzzy
#~ msgid "Garrison panel"
#~ msgstr "Painel esquerdo"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Painel esquerdo"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Relatório dos Viajantes:"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "finalizado"

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "O seu %s foi executado em %s por suspeita de espionagem. Os %s encorajam "
#~ "esforços diplomáticos futuros desde que o Embaixador tenha reputação."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Você executou um %s que os %s enviaram para criar uma embaixada em %s por "
#~ "não ser de confiança"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "A tecnologia \"%s\": requer ela própria"

#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s de %s tentou contruir %s, que não esta disponível."

#, fuzzy
#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "A tentar sintaxe de nome de arquivo de regras alternativa."

#, fuzzy
#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "incapaz de ler arquivo de regras \"%s\"."

#, fuzzy
#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Incapaz de ler arquivo de especificações de som: %s"

#, fuzzy
#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "O arquivo de dados de regras parece ser imcompatível:"

#, fuzzy
#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Arquivo de regras exige opção(ões) não suportada(s):"

#, fuzzy
#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "- O certificado tem um erro desconhecido."

#, fuzzy
#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "Lendo arquivos de items de menu em %1."

#, fuzzy
#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "- O certificado tem um erro desconhecido."

#~ msgid "Unknown technology (%s)"
#~ msgstr "Tecnologia desconhecida (%s)"

#, fuzzy
#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "Tipo ou valor existe"

#~ msgid "Unsupported government found (%s)"
#~ msgstr "Encontrado governo não suportado (%s)"

#, fuzzy
#~ msgid "Trying \"%s\" tileset."
#~ msgstr "A tentar espaço \"%s\"."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Erro. Não encontro o LINCITY_HOME"

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Incapaz de encontrar arquivo de especificações de som \"%s\"."

#, fuzzy
#~ msgid "No graphics for specialist %s."
#~ msgstr "Ainda não existe explicação para essa opção."

#, fuzzy
#~ msgid "No graphics for citizen %s."
#~ msgstr "Ainda não existe explicação para essa opção."

#~ msgid "Player settings"
#~ msgstr "Configurações do Jogador"

#, fuzzy
#~ msgid "Could not create city."
#~ msgstr "Não consegui criar o diretório(%1): %2"

#, fuzzy
#~ msgid "Unit %s has unknown unit class %s as cargo."
#~ msgstr "Ocorreu um erro não previsto (%1$S)"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold.Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Suborno a unidade por %d moedas?\n"
#~ "O tesmoedas contém %d moedas.Suborno a unidade por %d moedas?\n"
#~ "O tesmoedas contém %d moedas."

#~ msgid "clear all"
#~ msgstr "limpar tudo"

#~ msgid "Activity"
#~ msgstr "Atividade"

#, fuzzy
#~ msgid "Activity Target"
#~ msgstr "Lista de _Tarefas Objectivo:"

#, fuzzy
#~ msgid "Activity Count"
#~ msgstr "/Documento/_Contar palavras"

#~ msgid "Owner"
#~ msgstr "Dono"

#~ msgid "_Editor"
#~ msgstr "_Editor"

#~ msgid "_Tools"
#~ msgstr "_Ferramentas"

#, fuzzy
#~ msgid "_Recalculate Borders"
#~ msgstr "Bordas e espaçamento"

#~ msgid "_Edit Nation..."
#~ msgstr "_Editar Nação"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)%s\n"
#~ "(%d turns/advance)"
#~ msgstr ""
#~ "%s\n"
#~ "(%d turno/avanço)%s\n"
#~ "(%d turnos/avanço)"

#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr ""
#~ "Iniciar\n"
#~ "Jogo"

#, fuzzy
#~ msgid "Citizen Management Agent"
#~ msgstr "Debian `%s' programa de gestão de pacotes versão %s.\n"

#~ msgid "Economy (F5)"
#~ msgstr "Economia (F5)"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "Vel. de Investigação"

#~ msgid "Revolution (Shift + R)"
#~ msgstr "Revolução (Shift + R)"

#~ msgid "End Turn (Enter)"
#~ msgstr "Fim de Turno (Enter)"

#~ msgid "Players (F3)"
#~ msgstr "Jogadores (F3)"

#~ msgid "Units (F2)"
#~ msgstr "Unidades (F2)"

#~ msgid ""
#~ "Revolution (Shift + R)\n"
#~ "%s"
#~ msgstr ""
#~ "Revolução (Shift + R)\n"
#~ "%s"

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "Vel. de Investigação"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr ""
#~ "%s\n"
#~ "(%d turno/avanço)%s\n"
#~ "(%d turnos/avanço)"

#~ msgid "Log"
#~ msgstr "Registro"

#, fuzzy
#~ msgid "Next advance in %d turn"
#~ msgid_plural "Next advance in %d turns"
#~ msgstr[0] "Avançar para o slide seguinte"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 C/P/M:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 C/P/M:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s C/P/M:"

#~ msgid "Ah"
#~ msgstr "Ah"
ENDREP
DELTA
SVN   †  †  €†  # translation of fr.po to Français
# French translations for Freeciv
# Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold.
# David Pérez Serrada <dperezs@nexo.es>, 1999.
# Denis Bodor <dbodor@linuxmag-france.org>, 1999.
# Anthony Ferrand, 2001-2002.
# Freeciv french team <freeciv-fr@egroups.fr>, 2000.
# Freeciv french team <freeciv-fr@yahoogroupes.fr>, 2001-2004.
# Frederic Rodrigo <f.rodrigo free.fr>, 2005-2007.
# Pepeto <pepeto69 gmail.com>, 2007-2010
# Igx, The Dreaming Drummer... <igx31 hotmail.com>, 2010-2012
#
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-08-05 07:49+0200\n"
"Last-Translator: Igx <igx31 hotmail.com>\n"
"Language-Team: French <freeciv-l10n-fr@yahoogroupes.fr>\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"X-Generator: KBabel 1.11.2\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abkhaze"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "Abkhazes"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Les ancêtres des Abkhazes ont vécu dnas l'ouest du Caucase depuis des temps "
"immémoriaux. De courtes périodes de d'indépendance ont alterné avec une "
"domination des grecs, des romains, des byzantins, des turcs, des russes et "
"des géorgiens. De nos jours, l'Abkhzie est une république partiellement "
"reconnue."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imame %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborigène australien"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborigènes"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Les Aborigènes d'Australie est un terme collectif pour désigner les premiers "
"humains qui peuplèrent le continent Australien. Les Aborigènes des "
"différentes partie de l'Australie se donnent entre eux des noms différents "
"tels que Koori, Yamaji, Nunga, ou encore Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Chef principal %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Cheftaine Principale %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Ancien %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "Ancienne %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Grand Chef %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Grande Cheftaine %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "Abyssinien"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "Abyssiniens"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"Les Abyssiniens - aussi connus comme Habesha ou Éthiopiens - sont un peuple "
"sémite qui dirigea des états historiques de la Corne de l'Afrique, les plus "
"connus étant le Royaume d'Aksoum et l'Empire Éthiopien."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarche %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarche %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Empereur %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Impératrice %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Acadien"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "Acadiens"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"L'Acadie a été fondée en 1604 comme la première colonie française en "
"Amérique du Nord. Elle a rapidement été prise dans les feux croisés des "
"guerres franco-anglaises, l'amenant à changer de mains fréquemment. Ceci a "
"conduit les acadiens à développer une identité propre et une forme de "
"gouvernement autonome. Leur non-support de l'un des opposants de ces guerres "
"leur valut le titre de Français neutres, mais aussi la méfiance des "
"autorités coloniales britaniques, qui les déporta de force en 1755. Les "
"acadiens sont retournés depuis à leur terre et ont reconstruit."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Abbé %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Mère supérieure %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Acehnais"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "Acehnais"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Le sultanat d'Aceh, situé sur la pointe Est de l'île de Sumatra, était une "
"puissance régionale aux XVIème et XVIIème siècle, et contrôlait la plupart "
"du commerce tranversant le Détroit de Malacca. Aceh a été soumise par les "
"Hollandais durant la sanglante Guerre d'Aceh de 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultane %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Gouverneur %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Gouverneuse %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "Acrien"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "Acriens"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"L'Acre est l'état de plus occidental du Brésil. Cette région faisait partie "
"de la Bolivie jusqu'en 1899, lorsque les brésiliens se sont révoltés et ont "
"déclaré un état indépendant de l'Acre La Bolivie abandonna ses prétentions "
"sur le territoire dans le traité de Petropolis de 1903, à la suite duquel "
"l'Acre furt annexé au Brésil. L'Acre est l'une des plus importantes régions "
"de production de gomme du monde."

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Baron %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Baronne %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afghan"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Afghans"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"L'Afghanistan, souvent appelé le carrefour de l'Asie centrale, a eu une "
"histoire très mouvementée. Au travers des âges, le pays a été plusieurs fois "
"occupé, entre autres par l'Empire Perse, par Gengis Khan et par Alexandre le "
"Grand. L'état-nation d'Afghanistan, tel qu'il est connu aujourd'hui, naquit "
"en 1746 quand Ahmad Shah fonda l'Empire Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Émir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Émira %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Secrétaire Général %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Secrétaire Générale %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mollah %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "Mollah %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Africain"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "Africains"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"L'Afrique : le berceau de l'humanité. C'est le deuxième plus grand contient "
"au monde, et aussi le second le plus peuplé."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Aïnou"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Aïnous"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Les Aïnous sont les indigènes du Nord-Japon, les îles Kouriles, l'île de "
"Sakhaline et la partie sud de la péninsule du Kamchatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Akwes"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Les Akwe sont connus sous trois autres noms tribaux en portugais : les "
"Xavántes, les Xakriabás et les Xerentes. Ils ont un système clanique "
"patrilinéaire et vivent dans les états brésiliens du Mato Grosso et du "
"Tocantins, bien qu'ils aient été forcés par les brésiliens à émigrer "
"plusieurs fois dans leur histoire. Traditionnellement, ils sont dirigés par "
"des conseils d'anciens qui élisent un chef, et ont probablement vécu dans de "
"grands villages annulaires depuis environ le IXème siècle. Ils parlent une "
"langue Jê et cultivent le maïs, le manioc, la patate douce et l'igname."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Andalou"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "Andalous"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Andalus désignait les parties de la péninsule ibérique qui était sous "
"contrôle musulman au moyen-âge. Les andalous musulmans sont connus pour leur "
"splendide héritage architectural. Au cours de la Reconquista, les royaumes "
"chrétiens ont repoussé petit à petit les états islamiques d'Al-Andalus. Leur "
"dernière ville sur la péninsule ibérique, Grenade, tomba en 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Cheikh %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Cheikhah %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Calife %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Califa %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Vizir %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "Vizira %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Ålandais"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "Ålandais"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"L'Åland est un archipel de la mer baltique, situé entre la Suède et la "
"Finlande. Les habitants de ces îles parlent le Suédois, mais l'Åland est une "
"province autonome de la Finlande, un statut qui a été atteint en 1921 après "
"une longue période o* les iles ont été contestées entre la Suède et la "
"Finlande. Le statut spécial et démilitarisé de l'Åland est protégé par les "
"lois internationales."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Comte %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "Comtesse %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Vicaire %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "Vicairesse %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albanais"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "Albanais"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Habitants de la péninsule des Balkans, les origines ethniques de albanais "
"sont incertaines, bien qu'il ait été suggéré qu'ils descendent des Illyriens "
"de l'antiquité classique. L'Albanie a changé de mains plusieurs fois au "
"cours de son histoire. C'est à nouveau un état indépendant depuis 1912. "
"Pendant la majorité du XXème siècle, l'Albanie a été gouvernée par le "
"dictateur communiste Envër Hoxha."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Prince %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Princesse %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Premier secrétaire %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Première secrétaire %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Aléoute"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "Aléoutes"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"Les Unangas, ou Aléoutes, vivaient dans des logements souterrains fixes dans "
"leurs villages où ils chassent et pêchent. Ils ont vécu dans les îles "
"Aléoutiennes pendant des milliers d'années avant le contact avec les "
"européens. Le peuple unanga a développé des liens avec les missionnaires et "
"les commerçants russes, beaucoup d'entre eux se convertissant au "
"christianisme russe orthodoxe et s'entremariant avec des russes, et certains "
"accompanèrent même les russes à leurs autre entrepôts coloniaux, comme Fort "
"Ross au nord de la Californie, ou Fort Elizabeth à Hawaï."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Chaman %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "Chamanne %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algérien"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Algériens"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"L'Algérie est un pays Arabe du nord de l'Afrique, qui fut initialement "
"peuplé par les berbères."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Secrétaire général %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "Dey %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "Dey %s"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "Alsacien"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "Alsaciens"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"L'Alsace est une région de l'Europe, à la frontière de la France et de "
"l'Allemagne. Au cours du Moyen-Âge, l'Alsace faisait partie du Saint Empire "
"Roman Germanique, et consistait en plusieurs villes-états vraiment riches. "
"Aux XVIIème et XVIIIème siècles, les villes alsaciennes furent annexées par "
"la France une par une, mais après cela, la région devint l'une des parties "
"les plus contestées de l'Europe, changeant de main entre l'Allemagne et le "
"France quatre fois en moins d'un siècle. Depuis 1944, elle est entre les "
"mains de la France."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Ministre-Président %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "Ministre-Présidente %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Bailliff %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "Bailli %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Évêque %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Évêchesse %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Bourgmestre %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "Bourgmestresse %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Amazigh"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "Imazighen"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"La civilisation amazigh est l'une des plus anciennes du bassin "
"méditerrenéen, et a co-existé avec l'ancienne Égypte. Les Imazighen, ce qui "
"signifie \"hommes libres\" sotn robustes et forts, mais enjoués et généreux, "
"avec une grande considération pour la famille et la tribu. Chaque tribu a "
"ses propres traditions et sa propre culture, ce qui est la cause de "
"l'innombrable diversité des traditions du Maroc, de l'Algérie et de la "
"Tunisie modernes. Les Imazighen parlent ds langues anciennes comme le "
"Tamazight, le Tachelhit ou le Tarifit (ou Rifain), connues collectivement "
"sous le nom de langues berbères, et utilisent un système d'écriture "
"ancestral appelé le Tifinagh."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazone"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "Amazones"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Les amazones sont une nation fictive de femmes guerrières qui apparaissent "
"dans les écrits et l'art de la Grèce Antique. Les auteur les ont situées "
"dans l'Ukraine, l'Asie Mineure ou la Libye. Il est dit que les amazones "
"s'ôtaient le sein droit afin de mieux utiliser l'arc et d'autres armes."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorran"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Andorrans"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"L'Andorre est un petit pays dans l'Est des Pyrénées. En 1278, une dispute "
"entre l'évêque d'Urgell et le Comte de Foix se termina par un accord pour "
"partager la souveraineté de l'Andorre. Cet arrangement est toujours valide, "
"et leurs successeurs - l'évêque en place d'Urgell et le Président de la "
"République Française - portent le titre (surtout honorifique) de co-princes "
"d'Andorre."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Dictateur %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "Dictatrice %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Co-Prince %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Co-Princesse %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angolais"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "Angolais"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Quand les portugais arrivèrent en Angola au XVème siècle, la région était "
"contrôlée par plusieurs royaumes bantous. L'Angola devint une source "
"importante pour les traffiquants d'esclaves jusqu'au milieu du XIXème "
"siècle. Après deux décennies de guerrilla contre les autorités coloniales "
"portugaises, l'Angola atteignit son indépendance en 1975. Rapidement, les "
"divers groupes de guerrilla commencèrent à se combattre entre eux. Après un "
"demi-siècle de guerre, un accord de paix fut finalement atteint en 2002."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "Anhaltais"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "Anhaltais"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"L'Anhalt était un état allemand. Initialement un comté, il fut séparé de la "
"Saxe en 1212. Pendant la majorité de son histoire, il fut partitionné en "
"plusieurs territoires dirigés par la même famille. Les comtes de Anhalt "
"furent élevés au rang de ducs à la dissolution du Saint-Empire Roman "
"Germanique par Napoléon en 1806. L'Anhalt fut réuni en un seul duché en "
"1863. A la chute des monachies allemandes en 1918, il devint un état libre. "
"Après la Seconde Guerre Mondiale, l'Anhalt cessa finalement d'exister quand "
"les alliés décidèrent de le fusionner avec l'ancienne province prusse de "
"Saxe pour former le land de Saxe-Anhalt."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Comte %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Comtesse %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Grand Duc %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Grande Duchesse %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Anishinaabe"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "Anishnabeg"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"Les Anishnabeg sont un groupe de tribus amérindiennes étroitement "
"apparentées dans la région des Grands Lacs d'Amérique du Nord, qui comprend "
"les Outaouais, les Ojibwés, les Algonquins et les Potawatomis. Ils parlent "
"une langue algonquines. Ensemble, ils sont l'un des peuples indigènes les "
"plus nombreux de l'Amérique du Nord."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Grand chaman %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "Grande chamanne %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarctican"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antarcticans"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Pôle sud indépendant, terre des pingouins."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "Antiguais"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "Antiguais"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua-et-Barbuda est un pays de la Caraïbe Orientale qui consiste en les "
"deux îles éponymes, ainsi qu'un nombre de plus petits ilots. Le pays a été "
"indépendant du Royaume-Uni depuis 1981."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "Antillais"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "Antillais"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Aruba, Bonaire, Curaço, Saba, Saint-Martin et Saint-Eustache furent "
"colonisés par les Hollandais au cours du XVIIème siècle. Leur population est "
"d'héritage européen, africain, et latino-américain. Les Antilles "
"Néerlandaises obtinrent un gouvernement autonome en 1954 et furent, par la "
"suite, dissoutes en 2010. Aruba, Curaço et Saint-Martin sont des pays du "
"Royaume des Pays-Bas ; les trois autres îles ont été directement intégrées "
"aux Pays-Bas en tant que municipalités spéciales."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragonais"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "Aragonais"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"L'Aragon a été formé en tant que province des francs et a été élevé au rang "
"de royaume au XIème siècle. Il a étendu son territoire vers le Sud au cours "
"de la Reconquista, et parvint par la suite à contrôler une large part de la "
"Méditerranée. En 1469, le roi Fernando II épousa Isabelle de Castille, une "
"union qui jeta les bases de l'unification espagnole. Le royaume fut "
"légalement dissout en 1707 mais, de nos jours, l'Aragon continue à exister "
"en tant que communauté autonome d'Espagne."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Araméen"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Araméens"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"D'après la légende, les Araméens sont les descendants d'Aram, le petit fils "
"de Noé."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentin"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentins"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"L'Argentine est un pays de la côte est de l'Amérique du Sud. Depuis son "
"indépendance en 1816, il a été le théâtre de plusieurs conflits tant "
"internes qu'externes. Dans les décennies qui ont suivit la seconde guerre "
"mondiale, la politique du pays fut dominée par Juan Perón et sa "
"charismatique femme Eva, \"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Commandant %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Commandante %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Cardinal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Vice-roi %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Vice-reine %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Arménien"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Arméniens"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"D'après la légende, les Arméniens sont les descendants d'Haik, l'arrière-"
"arrière-petit fils de Noé. La république actuelle d'Arménie acquit son "
"indépendance des soviétiques en 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Usurpateur %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "Usurpatrice %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "Ashantis"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"Les Ashantis formaient un royaume antique dans une région qui fait "
"actuellement partie du Ghana moderne. Le premier royaume Ashanti fut fondé "
"au XIème siècle."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Conseiller %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "Conseillère %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "Assamais"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "Assamais"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"Le royaume d'Assam (Âhom) fut fondé en 1228 sur les coteaux sud-orientaux de "
"l'Himalaya par un groupe de peuples Shan émigrant depuis ce qui est "
"aujourd'hui le nord-est de la Birmanie. Les rois Assamais sont connus pour "
"avoir défait plusieurs expéditions du puissant Empire Moghol, arrêtant de ce "
"fait l'expansion orientale des Moghols."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assyrien"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Assyriens"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"L'Assyrie est un ancien empire du nord de la Mésopotamie, nommé d'après sa "
"capitale Ashur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturien"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "Asturiens"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"Les Asturiens étaient un peuple celtique qui occupait la plupart de la côte "
"nord de l'Espagne. Ils combattirent contre l'Empire Romain jusqu'à leur "
"défaite contre les légions de César Auguste entre 29 et 19 AEC. Sous le "
"royaume wisigoth de Tolède, il y eut des relations difficile entre les "
"wisigoths et les Asturiens. En l'an 722 EC, le roi Pelayo défit les troupes "
"musulmanes de Umayyad à Covadonga, étanblissant ainsi le royaume asturien "
"qui perdura jusqu'en l'an 910 EC quand la capitale fut déplacée d'Oviedo à "
"León. Maintenant, l'Asturie est une communauté autonome d'Espagne."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlante"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "Atlantes"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Le continent mythique de l'Atlantide."

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Grand Roi %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Grande Reine %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australien"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Australiens"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"L'Australie fut fondée comme une colonie pénale britannique en 1788 EC. "
"Initialement constituée de plusieurs colonies (Nouvelles-Galles du Sud, "
"Victoria, Queensland, Australie Méridionale, Australie Occidentale, "
"Tasmanie), elle devint un seul pays en 1902. C'est le seul pays sur terre à "
"occuper entièrement un continent."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "Avar"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "Avars"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"Les Avars ou Avars Eurasiens étaient une confédération nomade antique "
"d'origine variée. La langue dominante de ce groupe était probablement proto-"
"bulgare dans le sous-groupe de langages Turcs Ouïghours, mais la véritable "
"origine des Avars est inconnue. Il est possible qu'ils soient issus d'un "
"groupe ruanruan ou hephtalite. Après s'êtres installés en Pannonie, ils "
"soumirent les tribues slaves locales. Ils perdirent graduellement de la "
"puissance et de l'importance politique et les avars se mêlèrent finalement "
"aux peuples slaves."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "Khagan %s"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "Khagan %s"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Aymaras"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Après l'effondrement de la civilisation Tiwanaku dans les Andes, leurs "
"héritiers se réorganisèrent en un ensemble de royaumes ayamaras proches "
"culturellement qui prospérèrent autour du lac Titicaca jusqu'à ce qu'ils "
"soient conquis par les Incas."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azéri"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Azéris"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Les Azéris sont le peuple de l'Azerbaïdjan. Le territoire de l'Azerbaïdjan "
"moderne a été la scène de l'essor et de la chute de différents états "
"antiques de la région du Caucase. En 1813, l'Azerbaïdjan est devenu une "
"partie de l'empire russe, puis a connu une courte période d'indépendance "
"entre 1918 et 1920 - en tant que première république islamique de "
"l'Histoire. L'Azerbaïdjan a ensuite été intégré à l'Union Soviétique jusqu'à "
"sa dissolution en 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Chah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Chahbanu"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Badois"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "Badois"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Le Pays de Bade était une partie du Duché de Souabie, au sud-ouest de "
"l'Allemagne. Après la seconde guerre mondiale, il a été fusionné avec "
"Württemberg et Hohenzollern pour former le Land de Bade-Wurtemberg."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Margrave %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Margravine %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "Bahaméen"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "Bahaméens"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"Les Bahamas sont un groupe d'îles d'Amérique du Nord. C'est quelque part aux "
"Bahamas que Christophe Colomb posa le pied pour la première fois sur le sol "
"américain. Les îles furent par la suite dépeuplées et principalement "
"ignorées jusqu'à ce qu'elles soient colonisées par les britaniques au "
"XVIIème siècle. Les Bahamas ont été un pays indépendant dans le Commonwealth "
"depuis 1973. De nos jours, les Bahamas sont surtout connues pour leurs "
"plages, mais c'est aussi un centre financier offshore majeur. Les Bahamas "
"sont le pays le plus développé d'Amérique Latine, et le pays à majorité "
"noire le plus riche des Caraïbes et même du monde."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "Bahreïnien"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "Bahreïniens"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"Le Bahreïn est un pays insulaire du Golfe Persique, et le plus petit pays du "
"Moyen Orient. Le Bahreïn est indépendant de la Perse depuis le XVIIIème "
"siècle, bien qu'il ait été sous protectorat britanique jusqu'en 1971. Le "
"pays devint une monarchie constitutionnelle en 2001, mais un soulèvement pro-"
"démocrate fut violemment écrasé en 2011."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "Mahdia %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "Bangladais"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "Bangladais"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"La République Populaire du Bangladesh a été formé à partir de l'ancien "
"territoire pakistanais du Bengale Oriental suite à une guerre d'indépendance."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Râja %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rânî %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Mahârâja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Mahârânî %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabab %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "Nababe %s"

# AR
#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "Barbadien"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "Barbadiens"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"a Barbade est un pays insulaire de l'Océan Atlantique, à environ 100 km à "
"l'est des Îles du Vent dans les Caraïbes. Habitée à l'origine par les "
"Arawaks, l'île fut découverte par les portugais aux alentours des 1500. "
"Quand les anglais colonisèrent la Barbade pour la première fois en 1627, ils "
"trouvèrent l'île inhabitée. L'île est indépendante depuis 1966. La Barbade "
"est une desintation touristique internationale majeure, et l'un des pays les "
"plus développés des Caraïbes."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Bachkir"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "Bachkirs"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"Les Bachkirs sont une nation parlant une langue turque au sud de l'Oural. "
"Depuis la fin du XVIème siècle, les Bachkirs ont été les vassaux du tsar de "
"Russie, mais ont depuis participé à plusieurs soulèvements contre le "
"gouvernement russe. De nos jours, la plupart des Bachkirs vivent dans la "
"république du Bachkortostan qui fait partie de la Fédération Russe."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Basque"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Basques"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Les basques ont vécu depuis les temps antiques dans le piedmont occidental "
"des Pyrénées. Le Royaume de Navarre a été le dernier état basque "
"indépendant, et est tombé aux mains de la Navarre au XVIème siècle. De nos "
"jours, le Pays Basque, ou \"Euskal Herria\" se place pile dans les terres "
"frontières entre la France et l'Espagne, divisé en sept provinces "
"historiques. Leur langue, l'Euskara, n'a pas de parenté connue et ses "
"origines sont inconnues."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Dirigeant %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "Dirigeante %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "Lehendakaria %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavarois"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Bavarois"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"La Bavière, avant l'unification nationale en 1870 EC, était l'un des plus "
"grands royaumes germaniques."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Duc %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Duchesse %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Biélorusse"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Biélorusses"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"La Biélorussie a fait partie de l'ancienne état slave de la Rus' de Kiev, "
"puis ensuite de la Lituanie, de la République des Deux Nations, de l'Empire "
"Russe et de l'Union Soviétique. La Biélorussie devint indépendante en 1991 "
"avec la dissolution de l'Union Soviétique."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Tsarine %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belge"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belges"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"La Belgique a obtenu son indépendance du royaume hollandais en 1830. Elle se "
"caractérise principalement par son évolution d'un état unifié à un état "
"fédéral. Ceci est le résultat de combats (presque) pacifiques entre "
"nationalistes flamands et wallons."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Premier Ministre %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Première Ministre %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Stathouder %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Stathouderin %s"

#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "Belge"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "Belges"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""
"Les Belges étaient une tribu antique celte qui habitait dans la zone qui "
"devait devenir plus tard la province romaine de Gaule Belgique. Leurs "
"origines étaient peut-être à la fois celtes et germaniques, car ils étaient "
"arrivés en Gaule de par-delà le Rhin, et comportaient des éléments "
"germaniques, mais le nom de leurs chefs était gaulois. Jules César a "
"notoirement appelé les Belges \"les plus braves des habitants de la Gaule\". "
"Ils opposèrent une farouche résistance contre les légions de César, mais "
"succombèrent finalement aux Romains. Le pays moderne de la Belgique leur "
"doit son nom."

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Grand Druide %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Frère %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Sœur %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Porte-parole %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Porte-parole %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Prêcheur %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Prêcheuse %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "Bélizien"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "Béliziens"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"Bélize est le plus petit pays d'Amérique Centrale. Autrefois partie de la "
"région Maya, elle a été colonisée par les pirates et les bûcherons "
"britanniques au XVIIème siècle. Bélize, alors connue sous le nom d'Honduras "
"Britannique, devint une colonie de la Couronne en 1862. Elle est un pays "
"indépendant depuis 1981. Bélize est extrêmement diversifiée ethniquement, sa "
"population comprenant des Créoles, des Mayas, des métisses hispanophones, "
"des Garifunas, des Chinois, des Mennonites et des Indiens."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "Superintendant %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "Superintendante %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengalî"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengalîs"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Le Bengale est la région la plus à l'Est du sous-continent Indien. Le "
"premier roi indépendant connu des bengalîs est Shashanka qui a régné vers "
"606 EC. De nos jours, la République Populaire du Bangladesh occupe la partie "
"orientale de cette région, tandis que la partie ouest forme l'état Indien du "
"Bengale Occidental."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "Béninois"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "Béninois"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""
"Jadis site du Royaume du Dahomey, le pays fut colonisé par la France au "
"XIXème siècle. Le Dahomey devint indépendant en 1960. Les marxistes prirent "
"le pouvoir en 1972, et renommèrent le pays en Bénin trois ans plus tard. Un "
"régime multipartite revient en 1990."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Béninois"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "Béninois"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"À ne pas confondre avec la république moderne du Bénin, le Royaume du Bénin "
"a été fondé par les prêcheurs d'Edo à un moment entre le XIIème et le XIVème "
"siècle. Le Bénin a réuni une vaste zone de terres à l'ouest du delta du "
"Niger et atteignit son apogée au XVIème siècle. Eweka Ier fonda le Uzama, ou "
"Concile des Chefs, pour permettre l'avènement d'un nouvel Oba, ou roi. Sa "
"bonne fortune déclina quand les européens choisirent de commercer avec "
"d'autres royaumes après que le port principal du Bénin s'envasa. Le royaume "
"prit fin en 1897 quand les britaniques en prirent le contrôle."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bhoutanais"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "Bhoutanais"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more.  †  †  €†   In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Situé dans la chaîne himalayenne, le Bhoutan est l'un des pays les plus "
"isolés du monde. Le Bhoutan n'a jamais été conquis ou occupé par des "
"envahisseurs étrangers depuis un millénaire si ce n'est plus. Au XVIIème "
"siècle, le Bhoutan devint une nation unie sous Shabdrung Ngawang Namgyal, "
"qui a repoussé une invasion mongole et uni les tribus Bhoutanaises rivales."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Roi Dragon %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Reine Dragon %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Biafrais"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "Biafrais"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Le Biafra déclara son indépendance du Nigéria en 1967 après des années de "
"tensions ethniques, religieuses et économiques avec le Nigéria fraichement "
"indépendant. Une guerre entre le Nigéria et le Biafra s'en suivit, qui fit 2 "
"millions de morts, principalement à cause de la famine et des maladies dues "
"au blocus des ports biafrais. Le Biafra se rendit en 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Colonel %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Colonelle %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "Bissau-Guinéen"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "Bissau-Guinéens"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"La Guinée-Bissau est un pays d'Afrique Occidentale. Connue anciennement sous "
"le nom de Guinée Portugaise, elle déclara son indépendance en 1973."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Capitaine-Major %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "Capitaine-Major %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Boer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Boers"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Les Boers étaient des colons hollandais dans une Afrique du Sud sous "
"contrôle anglais depuis 1650 EC. Ils ont dirigé brièvement deux républiques, "
"le Transvaal et l'État Libre d'Orange, avant d'être vaincus par les "
"britanniques lors de la guerre de 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Général %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "Générale %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Révérend %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "Révérende %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "Président d'État %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "Présidente d'État %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "Boïen"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "Boïens"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""
"Les Boïens étaient une antique tribu ou confédération tribale celtique qui "
"habitait l'Europe Centrale et le Nord de l'Italie. Les noms de Bohème et de "
"Bavière dérivent probablement de ce peuple."

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Bolivien"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "Boliviens"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"La Bolivie est un pays d'Amérique du Sud sans débouché sur la mer qui "
"possède un grand héritage indigène. Le pays a été nommé d'après Simón "
"Bolivar. Indépendant depuis 1825, le pays a été miné par ses instabilités et "
"a perdu sa côte Pacifique au profit du Chili. En 1932-1936, la guerre du "
"Chaco contre le Paraguay amena une autre humiliante défaite. Le "
"mécontentement envers le régime oligarchique de Bolivie induisit une "
"révolution en 1952. Après une série de coups d'état militaires dans les "
"années 70, le pays revint à un régime démocratique dans les années 80. En "
"2006, Evo Morales devint le premier président indigène du pays."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Archevêque %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnien"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Bosniens"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"La Bosnie-Herzégovine est un pays du sud-est de l'Europe, et la patrie des "
"trois peuples qui la composent : les Bosniaques, les Croates et les Serbes."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bosphorien"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "Bosphoriens"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"Le Royaume du Bosphore était un ancien état entre l'est de la Crimée et la "
"péninsule de Taman, sur les rives du Bosphore Cimmérien."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despote %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Despote %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Consul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Consule %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botswanais"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "Botswanais"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"La République du Botswana est un pays d'Afrique australe. Il obtint son "
"indépendance du Royaume Uni en 1966. Le Botswana est considéré comme le pays "
"africain le moins corrompu, et possède une économie qui se développe "
"rapidement."

# AR
#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Brandebourgeois"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "Brandebourgeois"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"Anciennement la Marche du Nord de l'Est des territoires francs, Brandebourg "
"devint un électorat du Saint Empire Romain Germanique au XIIème siècle. Les "
"dirigeants de Brandebourg acquirent la Prusse en 1618 et fut absorbé par la "
"Prusse en 1701. Brandebourg conserva son indépendance nominale jusqu'en "
"1806, quand elle devint une province de la Prusse. De nous jours, elle est "
"une province de la République Fédérale d'Allemagne."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Électeur %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Électrice %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Breton"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Bretons"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Connue des romains sous le nom d'Armorique, la Bretagne a parlé la langue "
"celte pendant bien des siècles avant que les Bretons n'y arrivent en tant "
"que mercenaires, colons et réfugiés en réaction au chaos en Gaule et à "
"l'invasion de la Grande-Bretagne par des tribus germaniques au Vème siècle "
"AEC. Au cours des siècles, l'utilisation de la langue bretonne a été "
"repoussée vers l'Ouest de la péninsule, les gens parlant le français à la "
"place. Le duché de Bretagne lui-même a été formellement annexé à la France "
"en 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britannique"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "Britanniques"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Le Royaume-Uni a été crée en 1707 après l'Acte d'union passé entre le "
"royaume d'Angleterre et le royaume d'Écosse. Le pays, aussi connue sous le "
"nom de Grande-Bretagne, devient la première puissance industrielle et "
"maritime du 19ème siècle."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Prétendant %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "Prétendante %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Seigneur %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Dame %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Seigneur Protecteur %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Dame Protectrice %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Breton"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Bretons"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"Les Bretons étaient les habitants de la majorité de la Grande Bretagne au "
"cours de l'Âge de Fer. Ils parlaient des langues celtiques brittoniques, et "
"sont les ancètres des peuples modernes gallois, cornouaillais et bretons."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Chef %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Cheftaine %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druide %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Druidesse %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "Brunéien"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "Brunéiens"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"Le Brunéi Darussalam est un pays de Bornéo dans l'archipel Malais. Le "
"sultanat remonte au XIVème siècle et devint un état assez puissant un siècle "
"plus tard grâce à son contrôle du commerce maritime dans une bonne partie de "
"l'Asie du Sud-Est. Brunéi fut un protectorat britannique de 1888 à 1984."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Grand Mufti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "Grande Mufti %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgare"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Bulgares"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Le Khan bulgare Asparukh conduisit son peuple au nord des Balkans et y fonda "
"la Bulgarie en 681 après J.-C. Ce fut le premier état nation Slave de "
"l'histoire."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Bourguignon"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Bourguignons"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Après la chute de l'Empire Romain d'Occident, un peuple germanique connu "
"sous le nom des Bourguignons s'est installé dans les vallées des rivières de "
"l'Est de la Gaule, donnant leur nom à cette région. Des siècles plus tard, "
"le Duché de Bourgogne était une contrée prospère, la cour de Dijon éclipsant "
"celle de Paris. De nos jours, la Bourgogne est une région de France."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Chancelier %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Chancelière %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burundais"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Bourguignons"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkinabé"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "Burkinabés"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Anciennement haute Volta, le Burkina Faso est un pays enclavé d'Afrique "
"Occidentale. Il gagna son indépendance de la France en 1960."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birman"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Birmans"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"L'Union de Birmanie (officiellement Myanmar) est le plus grand pays du "
"continent sud-est asiatique."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundais"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "Burundais"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Une monarchie a émergé dans la région des Grands Lacs d'Afrique de l'Est "
"dans les années 1100, gouvernée par un Mwami (roi) et plusieurs Ganwa "
"(princes). Elle a connu une période d'expansion jusqu'aux années 1600 où "
"elle englobait environ la région du Burundi actuel. À la fin des années 1700 "
"et début 1800, une succession de conflits affaiblirent la monarchie et, vers "
"la fin du siècle, elle était devenue une colonie allemande. En conséquence "
"de la première guerre mondiale, la colonie est tombée entre les mains "
"belges. Suite à des pressions internationales après la seconde guerre "
"mondiale, le Burundi est devenu une nation indépendante en janvier 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "Bouriate"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "Bouriates"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"Selon les annales historiques mongoles, les Bouriates étaient des tribus "
"mongoles forestières qui vivaient autour du lac Baïkal. En 1207, ils furent "
"soumis par Djötchi, le fils ainé de Gengis Khan. Quand la patrie des "
"Bouriates fut annexée par la Russie par les traités de 1689 et 1728, ils "
"devinrent politiquement séparés des autres mongols et commencèrent à "
"développer une identité nationale distincte. De nos jours, la République "
"Bouriate héberge la majorité des environ un demi-million de Bouriates à "
"travers le monde, ainsi que le centre du bouddhisme en Russie."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Californien"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "Californiens"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"La Californie est le plus grand état des US par sa population et son "
"économie. Peuplé initialement par des amérindiens, elle a été colonisée par "
"des missionaires espagnols au XVIIIème siècle. La Californie est devenue un "
"territoire du mexique à l'indépendance de ce pays. Au cours de la guerre "
"amérocano-mexicaine, les colons américains locaux proclament la 'Bear Flag "
"Republic', qui fut incorporée dans les États Unis peu après. En 1848, la "
"Ruée vers l'Or amena un grand nombre d'immigrants en Californie. Au XXème "
"siècle, cet état devint un centre mondial des industries du divertissement "
"et de la technologie."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Shérif %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Shériffe %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambodgien"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Cambodgiens"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Le Kampuchea (connu en français sous de nom de Cambodge) est l'état moderne "
"successeur de l'Empire Khmer qui a gouverné la plus grande partie de la "
"péninsule indochinoise entre le XIème et le XIVème siècle."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Camerounais"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "Camerounais"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Le Cameroun est un pays d'Afrique Centrale et Occidentale. Colonisée par les "
"Allemands, il fut divisé entre la Grande-Bretagne et la France après la "
"Première Guerre Mondiale. Il est indépendant depuis 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadien"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Canadiens"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Géographiquement, le Canada est le second pays le plus étendu. Le pôle nord "
"magnétique s'y trouve actuellement."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "Cañari"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "Cañari"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""
"Les Cañari étaient une civilisation précolombienne dans ce qui est "
"actuellement l'Équateur, dont l'existence peut être retracée depuis le VIème "
"siècle. Ils étaient une des rares cultures andéennes à ne pas adorer le "
"soleil. La langue Cañari était probablement apparentée à la langue Mochica "
"du Pérou, mais à l'époque de la conquête espagnole, les Cañari avaient "
"majoritairement adopté le Quechua. Les Cañari formaient une confédération "
"décousue, avec leur centre politique principal à Guapondeleg, actuellement "
"la ville de Cuenca, capitale de la province d'Azuay. Ils furent soumis par "
"les Incas à la fin du XVème siècle, bien qu'ils leur opposèrent un "
"résistance farouche. Ils se rebellèrent durant la guerre civile inca, et se "
"rangèrent du côté des Espagnols durant leur conquète de l'empire inca."

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Cantonais"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "Cantonais"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""
"Les Cantonais sont un sous-groupe du peuple chinois venant de la province de "
"Guangdong au Sud de la Chine, qui comprend environ 70 millions de personnes. "
"Les Cantonais sont connus pour leur musique et leur cuisine et constituent "
"une part importante des communautés chinoises expatriées dans le monde. Ils "
"forment également la majorité de la population dans les Régions Spéciales "
"Autonomes de Hong-Kong et de Macao. Au second siècle AEC, Le Royaume de "
"Nanyue dominé par les Cantonais dirigeait la plupart du sud de la Chine et "
"dominait le Viêt Nam. En 111 AEC, la dynastie des Yue du Sud fut incorporée "
"dans la dynastie Han de Chine. Le Cantonais est la second langue chinoise la "
"plus parlée après le Mandarin."

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "Cap-Verdien"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "Cap-Verdiens"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Cap-Vert est un archipel au large de la côte Ouest-Africaine. Avant que les "
"îles ne soient colonisées par les Portugais au XVème siècle, elles étaient "
"probablement inhabitées. Cap-Vert devint, par la suite, un centre majeur de "
"la traite des esclaves de l'Atlantique. Les îles déclarèrent leur "
"indépendance du Portugal en 1975. La population Cap-Verdienne est de "
"descendance mixte européenne et africaine."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Amiral %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "Amirale %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Castillan"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "Castillans"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"La Castille vit le jour et devint l'un des royaumes les plus puissants de "
"l'Espagne médiévale. Elle a absorbé le León et fut plus tard union par "
"alliance avec l'Aragon. Son territoire avec actuellement divisé entre "
"plusieurs communautés automnomes d'Espagne."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalan"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Catalans"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Au moyen-âge, les rois catalans ont conquis et dirigé plusieurs royaumes sur "
"les côtes de la mer Méditerranée, de la péninsule ibérique à des parties de "
"l'Italie et de la Grèce. Cette confédération/empire devint une puissance "
"navale et commerciale majeure dans la zone méditerranéenne. Les catalans "
"conservèrent leur autonomie après une union dynastique avec le royaume "
"voisin de Castille, et se rangèrent du côté de l'Angleterre et de l'Autriche "
"contre la France et la Castille dans la Guerre de Succession d'Espagne. En "
"1713, l'Angleterre signa le traité d'Utrecht et abandonna l'alliance, et les "
"catalans furent finalement vaincus en 1714, perdant de ce fait leurs droits "
"nationaux."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Celtibère"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "Celtibère"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"Les Celtibères étaient un peuple d'Espagne centre-orientale qui vécut au "
"dernier millénaire AEC. Ils étaient de filiation à la fois Celtique et "
"Ibérique, et furent vaincus par Rome au cours de la Guerre de Numance."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Centrafricain"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "Centrafricains"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"La République Centrafricaine est un pays d'Afrique Centrale, anciennement "
"connu sous le nom de Territoire Français d'Oubangui-Chari. Il a été dirigé "
"brièvement en tant que dictature dans les années 70 par l'Empereur Bokassa "
"Ier, période au cours de laquelle il fut appelé l'Empire Centrafricain."

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Centre-Américain"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "Centre-Américains"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"Au cours de l'aire coloniale, l'Amérique Centrale formait la Capitainerie "
"Générale du Guatémala. L'Amérique Centrale déclara son indépendance de "
"l'Espagne en 1821, rejoignit brièvement le Mexique, puis forma une "
"république fédéréle. Les luttes entre le Guatemala et les autre provinces, "
"et entre les libéraux et les conservateurs eurent raison de la fédération. "
"En 1840, la fédération avait cessé d'exister. Toutes les tentatives "
"ultérieures de réunification échouèrent bien que, depuis 1993, les "
"républiques d'Amérique Centrale coopèrent dans le cadre du Système "
"d'Intégration Centre-Américaine (SICA)."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Directeur Suprême %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Directrice Suprême %s"

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "Centre-Lituanien"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "Centre-Lituaniens"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""
"Les Polonais de Lituanie sont une minorité ethnique de la Lituanie, "
"principalement dans la région de la Haute Lituanie. Ils sont une rémanence "
"de la Pologne-Lituanie - La République des Deux Nations, qui fut donée par "
"l'Union de Lublin en 1569. Cet état réunit le Royaume de Pologne avec le "
"Grand-Duché de Lituanie, et fut fondé par le Grand-Duc Jagellon, qui fut "
"baptisé du nom de Ladislas (en polonais: Władysław). La présence de la "
"première communauté polonaire de Lituanie remonte au Duc Mindaugas de "
"Lituanie. Les premiers polonais vinrent en Lituanie en tant que prisonniers "
"de guerre capturés pendant des raids sur les territoires frontière "
"(principalement en Mazovie). Après l'union des deux pays, il y eut une "
"polonisation très forte de la noblesse Lituanienne. La communauté "
"polonophone de Lituanie survécut à la chute et au découpage de l'état "
"polonais, en coexistant avec les lituanophones. En 1920, le général rebelle "
"Żeligowski annonça la création de la république de Lituanie Centrale, qui "
"fut plus tard incorporée à la Pologne. Après la Seconde Guerre Mondiale, la "
"plupart des Polonais de Lituanie furent déplacés vers les nouveaux "
"territoires occidentaux de la Pologne."

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "Commissaire du Peuple %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "Commissaire du Peuple %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "Tchadien"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "Tchadiens"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""
"Le Tchad est un pays enclavé d'Afrique. Jadis le site de l'empire Kanem-"
"Bornou, Le Tchad fut colonisé par la France en 1900. Indépendant depuis "
"1960, le Tchad reste l'un des pays les plus pauvres du monde. De 1982 à "
"1990, Hissène Habré mena une dictature notoirement brutale."

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Cham"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "Chams"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"Le Champā était le nom d'un groupe de régimes politiques proches dans ce qui "
"est actuellement le sud du Viêt-Nam. Au temps des premières traces "
"historiques, les rois du Champā étaient hindous et adoraient Shiva en "
"particulier. Impliquée dans des conflits avec les états voisins Khmers et "
"Đại Việt, le Champā a été en majeure partie soumis par le Đại Việt à la fin "
"du XVème siècle. À ce moment, la plupart de la noblesse Cham s'était "
"convertie à l'Islam. La majorité des musulmans du Viêt-Nam moderne sont "
"d'origine Cham."

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Chananéan"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "Chananéans"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Les histoires de cynocéphalie (avoir la tête d'un chien ou d'un chacal) "
"remontent à la Grèce Antique. Le médecin Ctésias et le voyageur Mégasthène "
"les situèrent en Inde. Au moyen âge, Giovanni da Pian et Marco Polo y firent "
"référence, alors que le théologien Ratramne débattit du fait qu'ils doivent "
"ou non être considérés comme humains. Diverses histoires les ont placées en "
"Écosse, au Canaan, en Cyrénaïque ou aux Îles Andaman. Le pays 'Chananéa' "
"vint du poète allemand Walter de Spire. Dans la version de Sir John "
"Mandeville, ce peuple est connu comme les Nacumérians."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "Alpha %s"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "Alpha %s"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Tchétchène"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "Tchétchènes"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"La Tchétchénie est une antique nation du Caucase, actuellement membre de la "
"Fédération Russe. En 1588, les tchétchènes se soumirent vonlontairement en "
"tant que vassaux du tar de Moscou. Néanmoins, ils entrèrent en guerre contre "
"la Russie à plusieurs reprises. Dans les années 1990, après l'explosion du "
"bloc soviétique, une guerre civile éclata quand les séparatistes tchétchènes "
"proclamèrent l'indépendance de la République Tchétchène de Itchkérie."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "Chiapaneco"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "Chiapanecos"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""
"Le Chiapas est un état du sud du Mexique. Il fut gouverné depuis le "
"Guatemala pendant l'ère coloniale mais, en 1824, après une courte "
"indépendance, il choisit de rejoindre le Mexique. Le Chiapas a une "
"population indigène assez importante (principalement Maya). Une bonne part "
"de l'histoire Chiapas est caractérisée par les luttes entre les paysans "
"indigènes et l'élite principalement Ladino. Les villes coloniales de cet "
"état, les peuples maya et les richesses naturelles en ont fait une des "
"principales destinations touristiques du Mexique."

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "Chicacha"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "Chicachas"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""
"Une des soit-disant Cinq Tribus Civilisées, les Chicachas occupaient "
"initialement ce qui est de nos jours la partie nord de l'état américain du "
"Mississipi au moment de leur premier contact avec les Européens. Le nom \\"
"\"Mississipi\\\" lui-même vient d'un mot chicacha signifiant \\\"sans source"
"\\\"."

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chilien"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Chiliens"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Le Chili est situé sur la côte sud-ouest de l'Amérique du Sud. Le Chili a "
"déclaré son indépendance de l'Espagne en 1810. Au dépends de la Bolivie, du "
"Pérou et du peuple indigène Mapuche, le Chili a fait plus que doubler son "
"territoire au XIXème siècle. Ayant toujours été plus stable et plus prospère "
"que ses voisins, le Chili est actuellement le pays le plus développé "
"d'Amérique Latine."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Capitaine Général %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Capitaine Générale %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Chimú"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "Chimús"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"Héritiers de la tradition culturelle mochica, le Chimor a débuté son "
"expansion au XIIème siècle à partir de la vallée du río Moche dans ce qui "
"est maintenant le nord du Pérou. Leur expansion continua jusqu'à ce qu'ils "
"soient arrêtés et conquis par l'empire inca en 1470. Leur dernier roi, "
"Minchancaman, a été capturé et conduit à la capitale Cuzco. Les artisans "
"chimús ont grandement contriué à la manufacture des biens artistiques incas. "
"Jusqu'à sa chute, le Chimor contrôlait peut-être les 2/3 de la population du "
"Nord des Andes."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "Chinook"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "Chinooks"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""
"La Confédération Chinook était un groupe de communautés avec des coutumes et "
"un langage communs. Ils formaient un peuple sédentaire qui vivait le long de "
"la rivière Colombia dans les états actuels de l'Oregon et de Washington des "
"États-Unis. L'influence régionale des chinooks peut être dénotée dans le "
"fait que leur langue devint la base d'un pidgin pour le commerce et la "
"comunication entre les natifs américains et les blancs dans tout l'Oregon, "
"l'état de Washington, la Colombie-Britannique et jusqu'en Alaska."

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "Choctaws"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""
"Une des soit-disant Cinq Tribus Civilisées, les Choctaws occupaient "
"traditionnellement la plupart du milieu et du sud de l'état américain actuel "
"du Mississipi. Rencontrés pour la première fois par des exporateurs "
"espagnols au XVIème siècle, ils devinrent des alliés de longue date des "
"Français avant de se ranger avec les états confédérés pendant la guerre "
"civile américaine. La plupart des Choctaws vivent de nos jours en Oklahoma, "
"suite à l'expulsion forcée de leur terre natale sous la présidence d'Andrew "
"Jackson en 1831, mais il reste aussi un groupe actif dans le Mississipi de "
"Choctaws qui parvinrent à échapper à l'expulsion et restèrent sur place. Le "
"mot \"Oklahoma\" lui-même est dérivé d'un terme de la langue Choctaw qui "
"veut dire \"gens rouges\"."

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Chola"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"Les Chola furent une dynastie tamoul centrée au sud de l'Inde qui a eu une "
"influence rare en Inde septentrionale. Ils commencèrent comme un état "
"tributaire des Pallava, mais au IXème siècle, leur pouvoir commença à "
"grandir. Au cours du XIème siècle, ils menèrent des expéditions contre "
"d'autres états indiens aussi loin au nord que le Bengale, ainsi que contre "
"les Maldives, le Sri-Lanka, et même le royaume indonésien de Sri Vijaya. Ils "
"s'effondrèrent, cependant, dans les années 1250, alors que les autres états "
"méridionaux de l'Inde s'insurgent."

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "Chrobatien"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "Chrobatiens"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""
"La Chrobatie était un état slave semi-légendaire des débuts du Moyen-Âge "
"organisé par les Croates Blancs dans une partie de l'Europe Centrale qui ne "
"peut pas être identifiée actuellement de façon concluante. La principale "
"source de l'existence d'une état croate blanc est une mention par l'empereur "
"byzantin Constantin VII Porphyrogénète. La Croatie Blanche est parfois "
"associée avec un prince, Slavenic, Seigneur de Libice, dont l'influence "
"s'étendait jusqu'à la région de Silésie et les terres de Cracovie."

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voïvode %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "Voïvode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Prêtresse %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Grand Prince %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Grande Princesse %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"Habitant les Channel Islands de Santa Barbara et la côte sud-californienne "
"entre Malibu et Paso Robles, et à l'intérieur des terres jusqu'à la vallée "
"de San Joachim, les Chumash vivaient dans de grand villages permanents et "
"maintenaient une économie semi-monétaire. Ces villages étaient dirigés par "
"des chefs héréditaires, qui pouvaient être hommes ou femmes. Au moment du "
"contact, leur population était vraisemblablement entre 8.000 et 18.000, bien "
"qu'atteignant peut-être les 22.000. Les Espagnols établirent cinq missions "
"en terre Chumash. Suite aux maladies et aux autres effets secondaires de la "
"domination coloniale, la population tomba en dessous des 3.000 en 1831."

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "Tchouvache"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "Tchouvaches"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""
"Les Tchouvaches sont un groupe ethnique turc en Russie Européenne Orientale "
"et en Sibérie Occidentale. Ils pourraient être les descendants des anciennes "
"tribus bulgares turques et peut-être des Huns. Il y a, de nos jours, 1,8 "
"millions de Tchouvaches, à peu près la moitié d'entre eux en République de "
"Tchouvachie, au sein de la Confédération Russe."

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "Circassien"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "Circassiens"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""
"Les Circassiens sont une peuple indigène du Nord-Ouest du Caucase. Le "
"Circasien ou Adyguéen est une langue qui fait partie de la famille des "
"langues du Nord-Ouest du Caucase, apparenté au Kabarde, à l'Abkhaze et à "
"l'Oubykh. Les Circasssiens émergèrent comme une entité cohérente il y a "
"quelques 6000 ans. Ils furent rarement unis politiquement, mais réussirent "
"néanmoins à résister à d'innombrables invasions de grands empires à travers "
"leur histoire. Les Cirassiens ne furent jamais complètement assujettis au "
"cours de leur longue histoire jusqu'au milieu du XIXème siècle, quand ils "
"furent défaits et sujets au génocide aux mains de l'Empire Russe. De nos "
"jours, moins de 10% de la population Circassienne vit dans leur terre "
"d'origine."

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "Bey %s"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "Bey %s"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombien"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Colombiens"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"La Colombie est un pays situé au nord de l'Amérique du Sud. Cette région a "
"été un centre culturel amérindien dans les temps pré-européens. Les "
"conquistadors espagnols commencèrent à coloniser la côte nord de la Colombie "
"aux alentours des années 1500. En 1819, la République de Colombie gagnait "
"son indépendance."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Comanche"

# Comanches
#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "Comanches"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"Les Comanches ou Numunuh sont un groupe ethnique amérindien, dont l'étendue "
"(la Commancherie) comprenait le Nouveau Mexique, le sud du Colorado, le nord-"
"est de l'Arizona, le sud du Kansas, tout l'Oklahoma, et la plupart du nord-"
"ouest du Texas."

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "Comorien"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "Comoriens"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""
"Les Comores sont un pays insulaire du Canal du Mozambique comprennant Grande "
"Comore, Mohéli et Anjouan, bien que le gouvernement Comorien revendique "
"également Mayotte, qui est actuellement un département français d'outremer. "
"Ayant été sous influence arabe jusqu'au VIIIème siècle, les Comores sont le "
"pays à majorité musulmane le plus au sud du monde."

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Président %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Présidente %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Confédéré"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Confédérés"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""
"Les États Confédérés d'Amérique fut une nation sécessionniste des États-"
"Unis, formé par onze états du Sud, qui existat entre 1861 et 1865. Les états "
"firent secession des États-Unis à cause de différences politiques et "
"culturelles avec le Nord, la plus visible étant la question de l'esclavage "
"qu'ils craignaient que le gouvernement du récemment élu Président des États-"
"Unis Abraham Lincoln n'abolisse. La capitale confédérée était Richmond, en "
"Virginie, et Jefferson Davis fut le seul président du pays. La Guerre Civile "
"Américaine opposa la Confédération aux États-Unis. Après plusieurs défaites "
"militaires face aux troupes des États-Unis, les états du sud durent "
"abandonner leurs revendications d'indépendance, la plupart de son territoire "
"étant en ruines. Par ailleurs, la victoire de l'Union dans la Guerre Civile "
"ouvrit la porte de l'abolition de l'esclavage aux États-Unis."

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "Brazzaville-Congolais"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "Brazzaville-Congolais"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""
"La République du Congo est un pays d'Afrique Centrale, à ne pas confondre "
"avec la République Démocratique du Congo. Le Congo est indépendant de la "
"France depuis 1960. Entre 1970 et 1991, elle fut gouvernée par un parti "
"d'état unique marxiste-léniniste ; au cours de cette période, le pays était "
"connu comme la République Populaire du Congo. L'économie du pays dépend "
"lourdement des exportations pétrolières."

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Congolais"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "Congolais"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"La République Démocratique du Congo est un grand pays centrafricain. Malgré "
"(ou à cause de) sa richesse en ressources naturelles, elle a été en ruines "
"pendant la plupart de son histoire moderne. En 1885, le Congo a été attribué "
"à Léopold II de Belgique en tant que possession personnelle, l'État "
"Indépendant du Congo, ce qui transforma le pays en abattoir. Au moins 20 "
"pourcent de la population périt et, après un tollé international, il est "
"devenu une colonie belge en 1906. Il accéda à l'indépendance en 1960. La "
"dictature de Mobutu enclencha une nouvelle vague de pillages. Quand Mobutu "
"fut renversé, le pays sombra dans la guerre civile, faisant 5 millions de "
"morts, l'évènement le plus meurtrier depuis la Seconde Guerre Mondiale."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornouaillais"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Cornouaillais"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"La Cornouaille est la région à la pointe sud-ouest de l'Angleterre, que la "
"tradition désigne comme terre d'origine du légendaire roi Arthur."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Corse"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "Corses"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"Pendant la majorité de son histoire, la Corse a été dirigée par des "
"puissances étrangères. Les grecs, les étrusques, les romains, les vandales, "
"les wisigoths, les byzantins, les sarrazins, les lombards, la papauté et les "
"gênois, tous dominèrent la Corse à un moment ou à un autre. Le XVIIIème "
"siècle vit une guerre d'indépendance inspirée par le Siècle des Lumières. "
"Pasquale Paoli parvint à repousser les gênois et, entre 1755 et 1769, la "
"Corse fut une république indépendante, dotée de la première constitution "
"moderne au monde. Gênes vendit son titre à la France, à la suite de quoi, "
"une force d'invasion française défit les corses, et la Corse fut incorporée "
"à la France."

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "Général en Chef %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "Générale en Chef %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Cosaque"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "Cosaques"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"Les Cosaques Zaporogues vivaient en Zaporizhia, en Ukraine Centrale. Ils "
"étaient une communauté multi-ethnique dominée par les Ruthènes, et "
"militairement organisée."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Costaricain"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "Costaricains"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Le Costa Rica est devenu une république indépendante en 1840. Il n'a plus "
"d'armée depuis 1949 et est l'un des pays les plus démocratiques et riches "
"d'Amérique Latine."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cris"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "Cris"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Les Cris est le plus grand groupe d'autochtones du Canada, avec plus de "
"200.000 membres parlant une langue algonquienne et se désignant eux-mêmes "
"souvent sous le nom de \"Iiyiyuu\" ou \"Iinuu\", ce qui signifie \"peuple\". "
"Ils peuplaient à l'origine une part importante du Québec, du Labrador, de "
"l'Alberta, du Saskatchewan, de l'Ontario et du Manitoba."

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "Crétois"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "Crétois"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""
"La Crète est une île de la Mer Méditerranée, la plus grande de l'archipel "
"grec. Aux troisième et deuxième millénaire AEC, la Crète fut le site de la "
"première civilisation européenne avancée, la culture minoenne. Une eruption "
"du Théra (Santorin) détruisit la civilisation minoenne. La Créte fit plus "
"tard partie du royaume culturel de la Grèce et fut par la suite conquise par "
"les romains, les arabes, les byzantins, les vénitiens et les turcs ottomans. "
"Après avoir été un état semi-indépendant pendant 15 ans, la Crète devint "
"finalement une partie de la Grèce en 1913."

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Tatar de Crimée"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "Tatars de Crimée"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"Formant un état féodal historique de la péninsule de Crimée qui a existé du "
"XVème au XVIIIème siècle, les Tatars de Crimée ont envahi la Pologne et la "
"Russie, ce qui engendra des guerres avec la Turquie."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Croate"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "Croates"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"La Croatie est la région des états slaves du sud qui a été gardée par "
"l'empire Austro-hongrois au lieu de tomber sous contrôle Ottoman après la "
"chute de l'Empire Byzantin. Pendant la plus grande partie du XXème siècle, "
"elle a fait partie de la fédération yougoslave."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Croisé"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "Croisés"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""
"Les Croisades furent une séries de guerres par lesquelles les armées "
"européennes tentèrent de ré-établir le contrôle chrétien sur la Terre "
"Sainte. La Première Croisade fut appelée par le pape Urbain II en 1095. les "
"Croisés parvinrent à tirer la domination de la plupart du Proche-Orient des "
"mains des musulmans, et établirent un certain nombre d'états dirigés par des "
"nobles de dynasties chrétiennes européennes. L'état croisé le plus puissant "
"fut le Royaume de Jerusalem ; les autres états comprennaient le Comté de "
"Tripoli, la Principauté d'Antioche, et le Comté d'Édesse. Plus tard, les "
"croisades connurent moins de succès. Les armées musulmanes (arabes et turcs) "
"parvinrent à repousser les croisés et la dernière cité contrôlée par les "
"croisés, Saint-Jean-d'Acre, tomba aux mains de mamelouks en 1291."

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cubain"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Cubains"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"L'Espagne conquit Cuba au cours du XVIème siècle. Durant les siècles qui ont "
"suivi, l'île est devenue un des premiers producteurs de tabac, de sucre et "
"de café au monde. Elle est officiellement indépendante depuis 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Coure"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "Coures"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"Le duché de Courlande-Sémigalie a été créé à la suite de la sécularisation "
"de l'Ordre des Chevaliers Teutoniques. Les ducs de Courlande étaient vassaux "
"de la Pologne jusqu'à sa chute. Le duc Jacob Kettler mea les tentatives "
"avortées de colonisation en Amérique du Sud et en Afrique."

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "Coujave"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "Coujaves"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""
"La Coujavie est une région historique du Centre-Nord de la Pologne, entourée "
"à l'Ouest par la Mazovie, à l'Est par la Grande-Pologne et au Nord par la "
"Poméranie."

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Chypriote"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "Chypriotes"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Chypre devint une république indépendante le 16 août 1960. C'est un pays "
"insulaire eurasien situé dans l'est de la Méditerranée, au sud de la Turquie "
"et à l'ouest de la Syrie et du Liban."

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr "Cyrenaïcain"

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr "Cyrenaïcains"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""
"La Cyrénaïque est une région historique de la Libye orientale. Dans "
"l'Antiquité Classique, la région faisait partie du royaume culturel de la "
"Grèce. À partir du VIIème siècle, la région fut contrôlée par diverses "
"dynasties arabes. La Cyrénaïque fut occupée par l'Italie en 1911. Après la "
"Seconde Guerre Mondiale, un Émirat de Cyrénaïque exista éphémèrement, duque "
"la dynastie régente Senoussi établit un Royaume-Uni de Libye en 1951. La "
"Cyrénaïque a été un foyer de résistance au régime Khadafi. Site d'une part "
"importante des réserves pétrolières de la Libye, la Cyrénaïque a connu des "
"appels répétés à l'indépendance depuis le renversement de Khadafi."

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "Tchécoslovaque"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "Tchécoslovaques"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""
"La Tchécoslovaquie fur fondée en 1918. Elle fut pendant longtemps la seule "
"démocratie en Europe de l'Est, jusqu'à qu'elle soit renversée par les nazis "
"en 1939 et l'Union Soviétique en 1948. Quatre ans après la chute du "
"communisme, elle fut scindée en républiques Tchèque et Slovaque."

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Tchèque"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "Tchèques"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"L'actuelle république Tchèque était jusqu'en 1993 une partie de la "
"Tchécoslovaquie qui, elle-même, avait été jusqu'en 1918 une partie de "
"l'Empire Austro-hongrois."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Prophète %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Prophétesse %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahoméen"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "Dahoméens"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"Le tiers méridional du Bénin moderne fut à une époque un royaume historique "
"connu sous le nom d'Abomey (env.1600 à env.1700), de Danhomé (env.1700 à "
"1730) et de Dahomey (1730 à 1894). En 1730, le pays devint tributaire du "
"royaume voisin de Oyo. Il a été conquis par la France au cours de la Seconde "
"Guerre du Dahomey (1892-1894) et a été scindé en Abomey et Alada. Aux "
"XVIIIème et XIXème siècle, le Dahomey état connu pour ses féroces amazones "
"ahosi (gbeto) : une armée de femmes qui étaient les gardes du corps "
"officielles du roi et ses femmes célibataires."

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Darfourien"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "Darfouriens"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""
"Le Sultanat du Darfour fut un état oriental soit-disant sahélien qui, de par "
"sa localisation dans la région immédiatement au sud du Sahara bénéficia et "
"prospéra grâce au commerce trans-Saharien. La région avait été  "
"préalablement dominée par les groupes ethniques Daju et Tunjur, le dernier "
"étant traditionnement vu comme celui ayant introduit l'Islam dans la région. "
"Au XVIème siècle EC, un groupe ethnique connu sous le nom de Fours avait "
"pris le dessus et sous le sultan Suleiman établit un sultanat durable. Le "
"mot Darfour signifie la Terre des Fours."

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Djiboutien"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "Djiboutiens"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""
"Djibouti est l'un des plus petits pays d'Afrique, situé sur le Golfe d'Aden. "
"Il est indépendant de la France depuis 1977. Les groupes etniques principaux "
"de Dijbouti sont les Afars et les Somaliens. Le pays connait l'un des "
"climats les plus chauds du monde."

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominicain"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "Dominicains"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"La République Dominicaine est située aux deux tiers orientaux de l'île "
"caribéenne d'Hispaniola. Sa capitale - Saint Domingue - est devenue la "
"première implantation européenne aux Amériques quand elle fut fondée par "
"Bartolomeo Colomb en 1498."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominicain"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominicains"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"L'île de la Dominique a été aperçue pour la première fois par des européens, "
"dont Christophe Colomb, en 1493. La légende raconte que l'île a été ainsi "
"nommée parce que le jour de sa découverte fut un dimanche. Officiellement "
"connue comme le \"Commonwealth de la Dominique\", le pays ne doit pas être "
"confondu avec la République Dominicaine, une autre nation des Caraïbes."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Dryade"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "Dryades"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Les dryades sont des créatures du mythe hellénique ; elles sont un type de "
"nymphe associé avec les arbres. Les dryades sont considérée généralement "
"comme étant timides et vivant longtemps. Elles sont usuellement femelles et "
"sontsouvent décrites comme des jeunes femmes très belles."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Allemand de l'Est"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "Allemands de l'Est"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"La République Démocratique Allemande a été fondée dans la Zone d'occupation "
"Soviétique de l'Allemagne d'après-guerre en 1949. Elle fit patie du bloc de "
"l'Est dominée par les soviets durant la Guerre Froide. La RDA a été connue "
"pour le Mur de Berlin et son vaste appareil de securité interne, la Stasi. "
"En 1989, le régime communiste s'effondra et un an plus tard, elle fut "
"annexée par la République Fédérale Allemande."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Ennemi du Peuple %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "Ennemie du Peuple %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Commissaire %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "Commissaire %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Est-timorais"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "Est-timorais"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Ancienne colonie portugaise, le Timor Oriental a déclaré son indépendance en "
"1975, mais a été envahi par les forces indonésiennes peu après. Le Timor "
"Oriental est devenu le premier état à acquérir sa souveraineté du XXIème "
"siècle quand l'Indonésie renonça à son contrôle le 20 mai 2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Équatorien"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "Équatoriens"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"L'Équateur est un pays de l'Amérique du Sud occidentale. Il est divisé en "
"trois régions géographiques  très distinctes : les basses-terres littorales, "
"les montagnes des Andes, et la jungle de l'Oriente. Les îles Galápagos font "
"aussi partie de l'Équateur. Le pays a gagné son indépendance de l'Espagne en "
"1821 et de la Colombie en 1830. L'histoire de l'Équateur est marquée par la "
"rivalité entre la côte (Guayaquil et les montagnes (Quito). Il a également "
"mené de nombreuses guerres frontalières contre la Colombie et le Pérou. De "
"nos jours, l'Équateur est l'un des plus gros producteurs de pétrole "
"d'Amérique du Sud."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Arabe d'Égypte"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "Arabes d'Égypte"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"L'Égyote moderne est le pays le plus peup  †  †  €†  lé du Moyen-Orient, ainsi que le "
"plus peuplé d'Afrique. Il est situé sur le site de l'une des plus antiques "
"civilisations du monde."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Élamite"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "Élamites"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"L'Élam était une civilisation antique, située dans la zone sud-ouest de "
"l'Iran moderne, qui est apparue aux alentours des 3100 AEC. La langue "
"élamite, écrite en cunéiforme, est d'origine inconnue. En 643 AEC, la "
"civilisation élamite fut détruite par les assyriens sous les ordres de "
"Assurbanipal."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Émirati"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Émiratis"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"L'histoire des Émirats Arabes Unis remonte au VIIème siècle. Au XIXème "
"siècle, les Émirats devinrent une dépendance du Royaume Uni. En 1971, six "
"émirats s'unirent en un état fédéral nommé les Émirats Arabes Unis. L'année "
"suivante, le septième émirat membre les rejoint."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "Épirote"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "Épirotes"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""
"Les Épirotes etaient les antiques habitants de la région de l'Épire au Nord-"
"Ouest de la Grèce. Leur dirigeant le plus puissant, Pyrrhus, lança une "
"campagne contre Rome, en Italie, qui se termina par la fameuse \"Victoire à "
"la Pyrrhus\"."

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tyran %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "Tyrane %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr "Équato-Guinéen"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "Équato-Guinéens"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""
"La Guinée Équatoriale est un pays d'Afrique. Elle est divisée entre une "
"partie continentale (Rio Muni) et les îles de Bioko et d'Annobón. "
"Anciennement Guinée Espagnole, le pays atteint l'indépendance en 1968. La "
"Guinée Équatoriale est l'un des pays les plus riches d'Afrique, mais aussi "
"l'un des plus inégalitaires."

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Érythréen"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "Érythréens"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"L'Érythrée est un pays en Afrique Orientale qui borde le Soudan, l'Éthiopie "
"et Djibouti. Elle était autrefois le Royaume de D'mt et fut plus tard "
"conquise par l'Italie. En 1951, elle fut fédérée avec l'Éthiopie, ce qui "
"conduisit au développement d'un mouvement d'indépendance dans les années "
"1960. En 1991, les 31 ans de guerre de terminèrent avec l'accession de "
"l'Érythrée à l'indépendance."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Espérant"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Espérants"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"Les espérants sont une communauté mondiale unie par le langage Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estonien"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Estoniens"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"L'Estonie est un petit pays sur la côte sud de la mer Baltique orientale. "
"Son peuple et sa langue sont relativement proches de ceux de Finlande."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protecteur %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "Protectrice %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Étrusque"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "Étrusques"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"Les Étrusques étaient une civilisation antique d'Étrurie, en Italie, connue "
"pour ses réalisations artistiques et ses constructions de nécropoles. Leur "
"langue n'est que partiellement décryptée et leurs origines encore débattues. "
"Ils se nommaient eux-mêmes les Rasna et formaient une confédération de douze "
"cités. Au VIème siècle, la civilisation étrusque commença à se désagréger "
"après des inscursions romaines et gauloises. Rome elle-même fut probablement "
"une ville-état qui se libéra de la domination étrusque. Suite à cela, les "
"sources romaines voient souvent les étrusques sous un jour négatif, les "
"décrivant comme une culture sexuellement licencieuse. Cependant, la "
"civilisation romaine doit beaucoup à ses prédécesseurs étrusques."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Européen"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Européens"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"La fondation de l'Union Européenne fut établie en 1957 par le traité de "
"Rome. Le projet d'UE fut développé depuis lors. Il commence à ressembler à "
"un super état naissant. Mais la question subsiste : est-ce qu'une identité "
"et une nation européenne existent effectivement ?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Pope %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Popesse %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Haut Commissaire %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Haute Commissaire %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "Evenk"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "Evenks"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""
"Les Evenks sont un groupe ethnique Toungouse de Sibérie, Mongolie et de "
"Chine septentrionale. Des preuves historiques suggèrent qu'ils ont vécu dans "
"la région du Baïkal sur ce qui est de nos jours la frontière russo-mongole "
"depuis l'Âge de Pierre. Lorsqu'ils furent rencontrés par les Russes au "
"XVIIème sièclen les Evenks étaient des chasseurs-cueilleurs tribaux et des "
"éleveurs de rennes."

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Féroïen"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "Féroïens"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""
"Les îles Féroé sont un archipel au Nord de l'Océan Atlantique. Selon les "
"épopées, elles furent intialement colonisées par des Nordiques qui fuyaient "
"la tyrannie du roi de Norvège Harald Ier Belle Chevelure. Les îles devinrent "
"une possession norvégienne en 1035 et passèrent au Danemark en 1814. Les "
"Îles Féroé sont autonomes depuis 1948."

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fidjien"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "Fidjiens"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fidji est le plus peuplé des petits états insulaires d'Océanie. Elle "
"consiste en Viti Levu, Vanua Levu et des centaines d'îles plus petites. "
"Colonisée par les polynésiens, elle devint une colonie britanique au XIXème "
"siècle. Fidji est indépendante de la Grande-Bretagne depuis 1970. Depuis "
"lors, la politique du pays a été caractérisée par des tensions ethniques "
"entre les indo-fidjiens et les fidjiens indigènes."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Chef Suprême %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "Cheffe Suprême %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Philippin"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Philippins"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Après des siècles de domination espagnole, les Philippines ont été cédées "
"aux Américains en 1898. Elles ont obtenu l'autonomie en 1935 et "
"l'indépendance en 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finlandais"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "Finlandais"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"La Finlande est un petit pays froid de la bordure nord de l'Europe, connu "
"pour ses exportations de bois, ses téléphones cellulaires et ses systèmes "
"d'exploitation de renommée mondiale."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "Archevêchesse %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Flamand"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "Flamands"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"Au moyen-âge, les Flandres étaient un pays à la frontière de la France et "
"Saint Empire Romain Germanique. Au XVème siècle, il tomba sous la domination "
"des Habsbourg et devint donc l'un des dix sept Pays-Bas. Le comté ne fut "
"dissout qu'après sa conquête par la France révolutionnaire. De nos jours, ce "
"nom est donné à la partie de la Belgique qui parle néerlandais (ou Flamand)."

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "Florentin"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "Florentins"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""
"La République Florentine fut fondée suite au renversement du Margraviat de "
"Toscane en 1115. Malgré ses intrigues politiques, semble-t-il endémiques, "
"elle devint la plus plus splendide ville-état de son époque. Florence fut le "
"meneur culturel et philosophique de l'Italie, et en fait de l'Europe au "
"cours de la Renaissance, engendrant des sommités telles que Dante, "
"Savonarole, Michel-Ange, Lénonard de Vinci et Machiavel. La famille de "
"Médicis réussit finalement à consolider sa prise sur Florence, et au XVIème "
"siècle, la République fut transformée en Grand-duché de Toscane. En 1859, "
"elle fut annexée par l'Italie."

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Condottiere %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Condottiera %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Fra %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Capitaine %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Capitaine %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Franconien"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "Franconiens"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"La Franconie était l'un des duchés souche du Saint Empire Romain Germanique. "
"Fondé au IXème siècle, à l'inverse des autres duchés fondateurs, il ne "
"parvint pas à se consolider et il avait complètement disparu aux alentours "
"du XIIème siècle. La Franconie continue d'exister comme une région "
"culturelle dans les états modernes de Bavière, Thuringe et Bade-Wurtemberg."

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Prince-évêque %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Franc"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "Francs"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""
"Les Francs étaient une confédération germanique qui formait au IIIème siècle "
"EC ce qui est maintenant le Nord-Ouest de l'Allemagne. à la fin du Vème "
"siècle, leur chef, Clovis, se convertit au Christianisme, réunit les tribus "
"des Francs et conquis la majorité de la Gaule. Les successeurs de Clovis "
"étendirent la domination des Francs sur une grande partie de l'Europe "
"Centrale. Le Royaume Franc réunissait des éléments germaniques et romains, "
"et allait poser les fondations d'une part importante de la culture de la "
"société et de la polique moyenâgeuses européennes. Après une période de "
"stagnation, le Royaume Franc fut réuni au VIIIème siècle. En 800, le roi "
"franc Charlemagne fut couronné Empereur par le pape. À sa mort, le royaume "
"Franc fut une fois de plus morcelé. Au Xème siècle EC, l'Empire Franc avait "
"été divisé pour de bon entre la Francie occidentale, qui est devenue la "
"France, et la Francie Orientale, qui devint plus tard le Saint-Empire Romain "
"Germanique ou l'Allemagne."

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Maire du Palais %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Mairesse du Palais %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Frison"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "Frisons"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"Les romains firent déjà mention de Frisii, mais les historiens ne sont pas "
"sûrs qu'il s'agisse des ancêtres des actuels Frisons. Au Haut Moyen-Âge, les "
"Frisons contrôlaient un royaume qui s'étendait de l'Escaut au Jutland. Bien "
"que finalement défaits par les Francs, ils continuèrent à jouir de la "
"fameuse liberté frisonne, refusant de reconnaitre l'autorité de quelque "
"seigneur féodal. Aux XVème et XVIème siècles, le territoire frison fut "
"finalement morcelé, le coeur devenant une province des Pays-Bas. En 1782, "
"les états de Frise furent le premier gouvernement étranger à reconnaitre "
"l'indépendance des États-Unis d'Amérique."

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "Frioulan"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "Frioulans"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""
"Le Frioul est une région du Nord-Est de l'Italie. Duché des Lombards, puis "
"marche des Francs, il fut dirigé par les Patriarches d'Aquilée à partir du "
"XIème siècle. Au cours du XVème siècle, le Frioul fut divisé entre Venise et "
"l'Autriche. La langue frioulane est apparentée de près au romanche parlé en "
"Suisse."

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "Peul"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "Peuls"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""
"Les Peuls sont un groupe ethnique d'Afrique occidentale. Initialement "
"pasteurs, aux XVIIIème et XIXème siècles, ils menèrent les Djihads Peuls, "
"fondant un certain nombre d'états à travers la région. Le plus grand état "
"Peul fut le califat du Sokoto fondé par Usman dan Fodio au cours du Djihad "
"Peul de 1809. Ce fut l'empire sub-saharien le plus puissant avant la "
"conquête et la colonisation européenne. Le califat reste en existence au "
"cours de la période coloniale et plus tard, bien qu'avec une puissance "
"réduite."

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Gabonais"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "Gabonais"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""
"Le gabon est un pays de la côte atlantique de l'Afrique Centrale. Le Gabon, "
"alors habité par des peuples Bantous, devint un protectorat Français au "
"XIXème siècle. C'est une république indépendante depuis 1960. Il est "
"considéré comme l'un des pays les plus développés de l'Afrique Sub-"
"Saharienne, en partie à cause de sa position en tant qu'exportateur de "
"pétrole majeur."

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gaël"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "Gaëls"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"Les Gaëls étaient un peuple celtique, il se peut qu'ils aient été "
"originaires d'Espagne, mais ils furent signalés pour la première fois en "
"Irlande. Pendant la Période de Migration, les Gaëls partirent aussi vers "
"l'Écosse.Ils sont les ancêtres des Irlandais, des Écossais et des Mannois "
"modernes. De nos jours, des zones où l'on parle gaëlique perdurent en "
"Irlande, en Écosse, sur l'Île de Man et dans la province canadienne de la "
"Nouvelle-Écosse."

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galicien"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Galiciens"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"La Galice est une région située dans le nord-ouest de l'Espagne, juste au-"
"dessus du Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gaulois"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Gaulois"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Les gaulois étaient un peuple celtique qui occupait ce qui est maintenant la "
"France et la Belgique. Ils vivaient en sociétés organisées en chefferies qui "
"devinrent de plus en plus centralisées et hiérarchisées sous l'influence des "
"marchands et des soldats grecs et romains qui vinrent en Gaule. Jules César "
"lança son invasion de la Gaule, qui dura 8 ans, en 59 AEC. Il a affirmé "
"avoir tué un million de personnes et réduit en esclavage un autre million "
"sur une population originelle de trois millions. Les gaulois se sont unis et "
"ralliés sous Vercingétorix, qui défit César à la bataille de Gergovie, mais "
"a été écrasé plus tard par lui à la bataille d'Alésia."

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "Gambien"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "Gambiens"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"La Gambie est un petit pays d'Afrique de l'Ouest, à cheval sur les deux "
"rives du fleuve Gambie. Il obtint son indépendance du Royaume-Uni en 1965."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "Génois"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "Génois"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""
"La Sérénissime République de Gênes (en Italien : Repubblica di Genova) fut "
"un état indépendant de Ligurie sur la côte Nord-Ouest de l'Italie du XIème "
"siècle jusqu'en 1797, où elle fut envahie par les armées révolutionnaires "
"Françaises sous Napoléon. La République Ligurienne lui succéda alors, "
"laquelle exista jusqu'en 1805 avant d'être annexée par l'Empire Français. "
"Bien que sa restoration fut brièvement proclamée en 1814, suite à la défaite "
"de Napoléon, ceci fut éphémère, et la République fut finalement annexée par "
"le Royaume de Sardaigne."

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Géorgien"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Géorgiens"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Les Géorgiens ont été l'une des premières nations à adopter le "
"christianisme, dans les années 300 EC."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "Népalais"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Presbytre %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "Presbytresse %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "Grand Guerrier %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "Grande Guerrière %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "Belge germain"

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "Belges germains"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""
"La communauté germanophone est l'une des trois communautés fédérales de la "
"Belgique, une partie de la région wallone à l'extrème Est du pays. La zone "
"fut annexée par la Belgique après la Première Guerre Mondiale en "
"dédommagement de l'occuption allemande du pays pendant cette guerre. Avec "
"environ 75.000 habitant, la communauté germanophone représente moins de 1% "
"de la population belge. Négligée pendant longtemps, les belges germanophones "
"jouissent maintenant des mêmes droits que leurs compatriotes flamands et "
"francophones. Du coup, ils sont souvent surnommés \"la minorité la mieux "
"protégée d'Europe\", et \"les derniers vrais belges\"."

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "Germain"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "Germains"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""
"Les peuples Germaniques forment un complexe ethno-linguistique d'Europe du "
"Nord et du Nord-Ouest. Les langues germaniques héritent d'une langue proto-"
"germanique hypothétique dans la famille des langues indos-européennes. Les "
"premières origines des peuples germaniques antiques sont plutôt "
"hypothétiques ; les langues germaniques comprennent de nombreuses "
"caractéristiques qui n'existent pas dans d'autres langues indo-européennes. "
"Reconnus pour la première fois dans la Plaine d'Allemagne du Nord et au sud "
"de la Scandinavie, ils affrontèrent les Romains à compter du IIème siècle "
"AEC. Finalement, avec le Haut Moyen-Âge, les Royaumes Germaniques furent "
"établis dans ce qui fut un jour l'Empire Romain d'Occident. A ce moment, la "
"plupart des peuples germaniques avait échangé leur religion ancestrale "
"polythéiste pour le Christianisme."

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghanéen"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "Ghanéens"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Le Ghana doit son nom à l'ancien Empire du Ghana. Connu sous le nom de la "
"Côte-de-l'Or par les Européens, les Portugais, les Hollandais et les Suédois "
"y fondèrent des avant-postes, mais au XIXème siècle, le Ghana devint une "
"colonie Britanique. En 1957, Kwame Nkrumah a proclamé l'independance du "
"Ghana."

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Ouagadais"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "Ouagadais"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""
"L'Empire du Ghana ou du Ouagadou exista en Afrique Occidentale entre le "
"IXème et le XIIIème siècle EC. Il doit son nom au roi, dont le titre 'ghana' "
"signifie 'grand guerrier'. L'Empire du Ghana s'enrichit grâce au commerce "
"trans-saharien et aux mines d'or de son territoire. L'actuelle République du "
"Ghana tire son nom de l'Empire du Ghana, bien que l'empire ait été situé "
"dans ce qui est actuellement le Mali et la Mauritanie."

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "Ghaznévide"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "Ghaznévides"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""
"Les Ghaznévides furent une dynastie musulmane sunnite d'origine turque, "
"régnant entre 977 et 1186 EC en Afghanistan et au Nord de l'Inde et, au "
"sommet de leur puissance, également sur l'Est de l'Iran et de l'Asie "
"Centrale."

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Göktürk"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "Göktürks"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"Le Göktürk ou Ancien Khanagat Turc était dirigé par la dynastie Ashina qui "
"tirait ses origines légendaire de la louve rousse. Les Göktürks furent les "
"ancêtres des nations turques modernes d'Asie et d'Europe de l'Est. Ils "
"furent les créateurs d'un vaste empire militaire, qui recouvrait la steppe "
"du fleuve Kouban à l'Ouest à la Corée à l'Est."

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "Horde d'Or"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "Horde d'Or"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""
"La Horde d'Or était un état historique Mongol et Tartare, fondé aux "
"alentours de 1240 dans la partie occidentale de l'empire de Genghis Khan par "
"son petit-fils Batou Khan, avec sa capitale à Saraï Batu. Après les "
"conquêtes, son extension maximale couvrait les territoires de l'Irtych aux "
"montagnes du Caucase, la Mer Noire et les bassins de la Volga et de la Kama. "
"En 1375, la totalité du pays fut conquise par Tamerlan et fut vassalisée. A "
"partir du XIVème siècle, le pays tomba graduellement dans l'instabilité, ce "
"qui amena à la complète désintégration de l'état au début du XVème siècle."

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "Goth"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "Goths"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""
"Les Goths étaient un peuple Est-Germanique originaire de ce qui est "
"actuellement la Pologne et peut-être de Scandinavie. ils domnièrent le Sud-"
"Est de l'Europe au IVème siècle EC. Les Goths ont joué un rôle majeur dans "
"la chute de l'Empire Romain, pillant Rome elle-même en 410 EC. Les Wisigoths "
"conquirent l'Ibérie Romaine, alors que les Ostrogoths fondèrent un royaume "
"en Italie."

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Grand-Polonais"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "Grand-Polonais"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"La Grande-Pologne ou Wielkopolska est une région historique et géographique "
"de Pologne centre-occidentale."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Groenlandais"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "Groenlandais"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"La légende raconte que le Grand Chaman Qitdlarssuaq conduisit le peuple "
"Inuit vers Thulé (Qaanaaq) sur la côte ouest du Groenland au Xème siècle. À "
"peu près au même moment, les colons scandinaves arrivèrent sur les fjords de "
"la pointe sud-ouest de l'île. De nos jours, le Groenland est un pays "
"autonome dans le royaume du Danemark, avec une population mixte Inuit et "
"Scandinave."

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Grenadien"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "Grenadiens"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenade est une île des Caraïbes. Elle gagna son indépendance du Royaume Uni "
"en 1974. L'île principale était connue sous le nom de Camahogne par les "
"Caribéens indigènes."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guanche"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "Guanches"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"Les Guanches étaient les habitants originels des îles Canaries. On en sait "
"peu sur leurs origines, mais il semblent qu'ils soient apparentés aux "
"berbères. Au XVème siècle, ils furent par la Castille."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guaraní"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "Guaranís"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"Comptant peut-être 400.000 représentants au moment du contact avec les "
"européens, les Abas (plus connus sous le nom de Guaranís) vivaient à "
"l'origine dans ce qui est maintenant le Paraguay dans des villages "
"agricoles. De nos jours, leur langue guarani est parlée par plus de 4 "
"millions de personnes et est la langue officielle du Paraguay."

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatémaltèque"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "Guatémaltèques"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"Au coeur des antiques terres des Mayas, le Guatemala a été conquis par les "
"Espagnols au XVIème siècle. Il devint indépendant en 1821, mais fit partie "
"des Provinces Unies d'Amérique Centrale jusqu'en 1840. Il a subi une "
"agitation politique pendant une bonne part de son histoire. Le Guatemala a "
"traversé d'une des guerres civiles les plus brutales du XXème siècle jusqu'à "
"ce qu'un accord de paix soit signé en 1996."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "Guinéen"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "Guinéens"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""
"La Guinée déclara son indépendance de la France en 1958. Son premier "
"président Ahmed Sékou Touré continua à diriger le pays jusqu'à sa mort en "
"1984. La Guinée ne doit pas être confondue avec la Guinée-Bisseau voisine."

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"L'empire Gupta a été l'un des grands empires classiques. Il a dirigé le nord "
"de l'Inde d'environ 240 à 550 EC."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guyanien"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "Guyaniens"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Habité à l'origine par les Arawaks, le Guyana fut colonisé par les "
"hollandais, pas devint une colonie britanique après les guerres "
"napoléoniennes. Il gagna son indépendance en 1966. Sous la présidence de "
"Forbes Burnham, le Guyana devint un pays à orientation marxiste, mais dans "
"les années 80, il entama sa transition vers une démocracie de marché."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Président exécutif %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Présidente exécutive %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Hackers"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "|-|4{|<3|2 ¢@ |)3{|-|1|23 6|24\\/ !"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Hackeuse %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haïtien"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "Haïtiens"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Une rebellion d'esclaves menèrent Haïti à l'indépendance en 1804. Elle fut "
"la première république noire indépendante, et le second pays indépendant des "
"Amériques."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "President à vie %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Présidente à vie %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hannoveraner"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "Hannoveraners"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hanovre était un état d'Allemagne septentrionale, dans la Basse-Saxe "
"actuelle. De 1714 à 1837, Hanovre et le Royaume-Uni étaient unis de façon "
"personnelle. En 1866, il a été absorbé par la Prusse."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Princesse-évêque %s"

# AR
#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "Hans"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"Le peuple Han sont le groupe ethnique majoritaire en Chine, leur lignée "
"remontant à \"Yandi\" (l'Empereur Yan) et \"Huangdi\" (L'Empereur Jaune), "
"rois-dieux légendaires de la préhsitoire."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Impératrice Douairière %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hanséatique"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "La Ligue Hanséatique"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"La Ligue Hanséatique était une puissante alliance de villes marchandes qui a "
"existé du XIIème au XIXème siècle. Les villes hanséatiques se trouvaient "
"dans les régions de la Mer du Nord et de la Baltique. Les membres de la "
"ligue avaient leur propre système de lois et la Hanse entra à l'occasion en "
"guerre contre des puissances rivales."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Hasinais"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "Hasinais"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"Ligue politique caddoane de l'est du Texas, la Confédération Hasinaise "
"consistait en un groupe de villages agricoles. Bien qu'ils aient pris part à "
"des réseaux commerciaux qui les liaient avec des peuples aussi lontains que "
"les états Pueblos du Sud-ouest de l'Amérique, leurs liens culturels étaient "
"plus étroitement en ligne avec les autres cultures qui construisaient des "
"tumulus dans le Sud-Est. Le mot texas est dérivé du mot caddoane signifiant "
"\"ami\"."

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawaïen"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Hawaïens"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Le royaume de Hawaï a été fondé en 1810 par le roi Kamehameha le Grand. "
"Aboli en 1893, et annexé par la suite aux État Unis, l'ancien royaume devint "
"le 50ème état des État Unis le 21 Août 1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Hellénique"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Helléniques"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"La République hellénique, aussi connue sous le nom de Grèce, a été créée "
"lorsque les hellènes gagnèrent leur indépendance en se libérant de l'Empire "
"Ottoman en 1832."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "Helvète"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "Helvètes"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""
"Les Helvètes (en latin : Helvetii) étaient un peuple celtique antique, qui "
"habitait ce qui est maintenant la Suisse et des parties adjacentes de la "
"France et de l'Allemagne. Les Helvètes aidèrent parfois dans les conflits "
"internes de Rome, par exemple du côté de Cicéron. Ils formaient une grande "
"tribu encline à l'expansion, s'évertuant à dominer les tribus de Gaule. Les "
"campagnes du chef helvète Orgetorix furent utilisées par César comme "
"prétexte pour conquérir l'Helvétie et le reste de la Gaule. Les Helvètes "
"succombèrent aux Romains et furent romanisés au cours de siècles suivants."

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "Grand Druide %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "Hephthalite"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "Hephthalites"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""
"Les Hephthalites étaient une confédération nomade d'Asie Centrale aux Vème "
"et VIème siècles EC. Leurs origines et composition précises restent "
"obscures. Ils peuvent avoir été d'origine iranienne, tokharienne ou turque, "
"mais leur langue principale est inconnue. Bien qu'ils aient également été "
"connus sous le nom de Huns Blancs, un rapport avec les Huns est considérée "
"comme improbable. Les Hephthalites furent écrasés par les Göktürks et les "
"Sassanides au VIème siècle, mais sur le sous-continent indien, des royaumes "
"succédant aux Hephthalites survécurent jusqu'à la fin du VIIème siècle."

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Hessien"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "Hessiens"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"La Hesse devint un landgraviat su Saint Empire Romain Germanique au XIIIème "
"siècle. Au XVIème siècle, il éclata en un nombre de territoires plus petits. "
"Beaucoup de Hessiens combattirent des deux côtés de la Révolution Américaine "
"en tant que mercenaires. Actuellement, la Hesse est l'un des états de la "
"République Fédérale d'Allemagne."

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgrave %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgravine %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himyarite"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himyarites"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Les Himyarites étaient à l'origine une tribu des montagnes de ce qui est "
"actuellement le Yémen, et qui a conquis les autres royaumes de l'Arabie du "
"Sud, dont le royaume de Saba en 115 AEC, qui étaient riches de par le "
"commerce de l'encens. Les Himyraites étaient des bâtisseurs de châteaux et "
"trouvaient qu'il était nécessaire d'ériger des citadelles pour se protéger "
"contre les raids des Bédouins. Le royaume aksoumite d'Éthiopie dirigea Saba "
"de 340 à 378 EC, mais la zone a été reconquise par les forces Himyarites en "
"525. La chute de la nation a été un lent processus comprenant les états "
"chrétiens d'Aksoum et l'Empire Byzantin d'une part, l'Empire Sassanide "
"mandéen de Perse d'autre part, et diverses factions sud-arabiques au milieu. "
"Le pays passa d'une autorité aksoumite à sassanide en 575 et, en 628, le "
"cinquième satrape sassanide de \"al-Yaman\" se convertir à l'Islam et "
"l'Arabie du Sud fut incorporée dans le nouvel empire musulman en expansion."

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Saint-Romain"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "Saints-Romains"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"Le Saint Empire Romain Germanique était considéré comme le successeur de "
"l'Empire Romain, mais comme le railla une fois Voltaire, il n'était ni "
"Saint, ni Romain et encore moins un Empire. Néanmoins, il s'avéra être "
"extrêment durable, et ne perdit des territoires que très lentement. Pendant "
"la plupart de son existance, ce fut un assemblage complexe d'innombrables "
"comtés, duchés, électorats, villes franches impériales et autres "
"territoires. En 1806, il fut dissout par Napoléon et remplacé par la "
"Confédération du Rhin."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Vatican"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "États Papaux"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"Les États Papaux étaient des territoires dans la péninsule italienne et "
"ailleurs sous la régence souveraine directe des papes Romains Catholiques. "
"Établis au VIIIème siècle EC dans des territoires donnés par les pieux et "
"les riches, les États Papaux se développèrent jusqu'à devenir un pouvoir "
"dominant en Italie pendant des siècles."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Antipape %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "antipapesse %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Grand Maître %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Grande Maîtresse %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Hondurien"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "Honduriens"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Le Honduras a été une république indépendante depuis la dissolution de la "
"Fédération d'Amérique Centrale en 1840. Des périodes de dictature typiques "
"d'une \"république bananière\" et des gouvernements plus ou moins "
"démocratiques se sont succédés. Sa constitution actuelle a été adoptée en "
"1982."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "Hopis"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Une culture matrilinéaire d'Amérique du Nord, qui prétend descendre des "
"Hisatsinoms. Les Hopis vivent de nos jours dans la réserve Hopi du nord-est "
"de l'Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Hongrois"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "Hongrois"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""
"Selon la légende, la Hongrie aurait été fondée par Árpád au IXème siècle."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Ibérien"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "Ibériens"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"Les ibériens étaient des habitants non indo-européens de l'antique péninsule "
"ibérienne. Leur histoire est très peu connue. Il furent soumis par Rome dans "
"les derniers siècles AEC."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandais"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "Islandais"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"L'Islande fut longtemps une des plus grandes îles inhabitée du monde, "
"jusqu'à ce qu'elle soit colonisée par les Vikings norvégiens à la fin du "
"IXème siècle. L'île était initialement sous la couronne de Norvège, et plus "
"tard Danoise, avant son indépendance du Danemark en 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illyrien"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Illyriens"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Les Illyriens furent une tribu indo-européenne qui apparut dans la partie "
"ouest de la péninsule des Balkans avant 1000 AEC, composée de l'île de "
"Corfou et du golfe d'Ambracie dans L'Épire préhistorique. Ils se mêlèrent "
"aux Thraces en Dardanie à l'est, et colonisant la Messapie en traversant "
"l'Adriatique. Les royaumes illyriens fut indépendants durant des siècles, "
"jusqu'à leur conquête par la République Romaine."

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "indo-Européen"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "Indo-Européens"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""
"Les Indo-Européens étaient un peuple antique hypothétique, ancêtres "
"linguistiques des peuples modernes d'Europe et du Sud et de l'Ouest de "
"l'Asie. Ils existaient probablement environ il y a 5000 ans quelque part "
"dans les steppes eurasiennes, mais leur véritable origine reste un mystère. "
"L'existence de ce peuple a été déduite de l'analyse de langues indo-"
"européennes, sur la base desquels des tentatives de reconstruire la langue "
"Proto-Indo-Européenne ont été menées. L'un des premiers scientifiques à "
"avoir noté les similarités entre ces langues fut Sir William Jones."

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Inuits"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"Les Inuits sont un ensemble de peuples habitant les zones artiques de "
"l'Amérique du Nord et de la Sibérie. Le territoire canadien de Nunavut "
"comporte une majorité de population Inuit ; le nom de ce territoire signifie "
"\"notre terre\" en Inuktitut."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iranien"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "Iraniens"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"L'Iran signifie \"Terre des Aryens\" - et a longtemps été connu sous le nom "
"de Perse dans le monde occidental. Le pays est aujourd'hui une république "
"islamique et une grande puissance du Moyen-Orient."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraquien"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Iraquiens"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"L'Irak a été fondé après la chute de l'Empire Ottoman. Elle comprend "
"l'ancienne région de la Mésopotamie au confluant des fleuves du Tigre et de "
"l'Euphrate."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandais"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "Irlandais"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"L'Irlande a tenu bon face aux romains et aux vikings mais fut conquise par "
"les Normands en 1171. Elle a été gouvernée par les anglais jusqu'en 1922 "
"quand une autonomie limitée fut accordée à la plus grande partie du pays, "
"devenant une république en 1949. Le nord de l'Irlande fut peuplé au cours "
"XVIIème siècle par des colons écossais et anglais et, de nos jours, fait "
"partie du Royaume-Uni."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israélien"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "Israéliens"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"L'État d'Israël a été fondé en 1948 comme un ensemble de cantons éparpillés "
"en Palestine anglaise, et s'est progressivement étendu en gagnant des "
"guerres en 1948, 1967 et 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbin %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "Rabbin %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "Israélite"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "Israélites"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""
"Israël était un royaume juif sur la côte est de la Méditerranée fondé aux "
"alentours de 1000 AEC. Une grande part de son histoire est relatée dans les "
"livres saints des religions Abrahamiques. Le dernier royaume juif fut "
"détruit par les romains au Ier siècle EC, laissant les juifs éparpillés dans "
"le monde pendant 19 siècles."

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Juge %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "Juge %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Ivoirien"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "Ivoiriens"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"La Côte d'Ivoire accéda à l'indépendance en 1960. Elle a été relativement "
"stable en comparaison des autres pays d'Afrique Occidentale, mais a traversé "
"une guerre civile dans les années 2000."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "Jaffna"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "Jaffnas"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""
"Le Royaume de Jaffna était un royaume médiéval Tamoul basé au Nord du Sri "
"Lanka. Il fut un rival méridional victorieux de l'Empire Chola sur le "
"continent Indien."

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Jamaïcain"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "Jamaïcains"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Colomb posa le pied en Jamaïque en 1494. L'île a été colonisée par les "
"espagnols mais, en 1655, elle fut conquise par les Anglais, qui firent de "
"l'île une économie de plantations basées sur l'esclavage. L'esclavage a été "
"aboli en 1834. Le pays devint un pays indépendant du Commonwealth en 1962. "
"La Jamaïque est connue dans le monde entier pour sa musique ; des genres "
"comme le reggae et le ska sont originaires de l'île."

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Djolof-Djolof"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "Djolof-Djolofs"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""
"Aussi appelé Wolof, le Royaume fut formé entre les fleuves Sénégal et Gambie "
"au XIVème siècle. Le roi, ou Bourba Djolof, était obligé envers une poignée "
"de puissants nobles régionaux ayant un lien de parenté avec le roi, mais qui "
"développaient également les bases d'un pouvoir personnel. Au début des "
"années 1500, le Bourba Djolof pouvait aligner 100.000 fantassins et 10.000 "
"cavaliers. Les incursions peules et berbères ajoutées à la faiblesse "
"politique érodèrent le pouvoir du Bourba Djolof. Plusieurs états parlant le "
"Wolof établirent des unions entre eux, leur dirigeants assumant le pouvoir "
"du Bourba Djolof. Le XIXème siècle amena avec lui la colonisation française "
"et une conversion à l'Islam nourrie en grande partie par un sentiment anti-"
"européen."

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "Jordanien"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "Jordaniens"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""
"Le Royaume hachémite de Jordanie est un pays du Moyen-Orient. Dans "
"l'antiquité, le pays fut le site de nombreuses civilisations, dont les "
"Nabatéens qui construisirent la ville de Pétra. Le pays est arabe depuis le "
"VIIème siècle. Conquis par les Turcs ottomans en 1519, il devint un mandat "
"britannique de la Société des Nations après la Seconde Guerre Mondiale. Le "
"clan Hachémite, qui avait mené une révolte contre les turcs pendant la "
"guerre, fut établit en tant que dynastie régente en Jordanie. Le pays devint "
"finalement indépendant en 1946."

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Kalmouk"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "Kalmouks"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Les Kalmouks étaient un groupe ethnique de la Mongolie occidentale qui "
"vivait en Kalmoukie au sud de la Russie. Ils migrèrent vers les plaines "
"caspiennes au XVIIème siècle et formèrent un khanat qui était allié avec la "
"Russie. Les Kalmouks sont la seule nation bouddhiste d'Europe."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornou"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "Kanem-Bornou"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Cet empire perdura sous des formes diverses depuis le IXème siècle jusqu'en "
"1893 dans le Tchad et le Nigéria moderne, et contrôlait la majeure partie du "
"commerce transsaharien."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "Karabaghi"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "Karabaghis"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""
"Bien qu'il soit principalement peuplé d'arméniens, le Haut-Karabagh fut "
"attribué à la République socialiste soviétique d'Azerbaïdjan quand l'Union "
"Soviétique occupa le Caucase dans les années 1920. Peu avant l'effondrement "
"de l'Union Soviétique, la région déclara son indépendance de l'Azerbaïdjan, "
"ce qui mena à une guerre entre le Haut-Karabagh et l'Arménie d'une part, et "
"l'Azerbaïdjan d'autre part. Un cessez-le-feu est obtenu en 1994, mais le "
"conflit n'est toujours pas résolu. La République du Haut-Karabagh est "
"indépendante de fait, mais reconnue par aucun membre de l'ONU. En Arménie, "
"la région est également connue sous le nom d'Artsakh, d'après le nom d'une "
"province de l'antique royaume arménien."

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Carélien"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "Caréliens"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"Les Caréliens sont un peuple finno-ougrien qui habite la Carélie, une région "
"actuellement divisée entre la Finlande et la Russie. Ils sont étroitement "
"apparentés aux Finois."

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "Karen"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "Karens"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""
"Les Karens sont un robuste peuple montagnard qui a vécu à la limite "
"occidentale des royaumes birmans durant toute son histoire. Leur propre "
"histoire orale suggère qu'ils ont, à un moment, émigré vers le sud depuis le "
"désert de Gobi pour atteindre leur patrie actuelle. La Birmanie devenant "
"indépendante du Royaume-Uni en 1948, un mouvement d'indépendance armé "
"hétérogène Karen fut lancé, lequel perdure de nos jours."

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Cachemiri"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "Cachemiris"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"La vallée du Cachemire est située dans les piedmonts occidentaux de "
"l'Himalaya. Ayant été inhabitée pendant des millénaires, c'est un creuset "
"des cultures hindoues, tibétaines et islamiques."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr "Cachoube"

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr "Cachoubes"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""
"La Cacoubie est une région historique du Centre-Nord de la Pologne. Le nom "
"du pays, dont l'éthymologie est encore inconnue, fut mentionné pour la "
"première fois au XIIIème siècle. Considérés comme un groupe ethnique de la "
"nation polonaise, les Cachoubes ont une langue et une culture assez "
"différentes du reste de la Pologne. Aujourd'hui, une communauté Cachoube "
"cultive leur langue, leur littérature et leurs coutumes au travers, entre "
"autres, de programmes locaux de télévision et de radio, de bandes dessinées "
"et même plusieurs distributions du système opératoire Linux complètement "
"Cachoubanisées."

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "Katangais"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "Katangais"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""
"Le Katanga est la partie la plus méridionale de la République Démocratique "
"du Congo, riche en minerai et autrefois siège du Royaume Yéké. La région fit "
"sécession du Congo quelques jours après l'indépendance du pays de la "
"Belgique en 1960. L'état, protégé par des industriels miniers belges et des "
"mercenaires étrangers, était dirigé par Moïse Tshombe. Le Katanga fut "
"réincorporé au Congo après une campagne militaire du Congo et de l'ONU."

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazakh"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "Kazakhs"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Les Kazakhs sont les descendants des tribus nomades turques et mongoles. "
"Conquis par la Russie au XVIIIème siècle, le Kazakhstan est devenu "
"indépendant en 1991 avec la dissolution du bloc soviétique. Il est l'un des "
"10 états les plus vastes du monde."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenyan"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Kenyans"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Le Kenya acquît son indépendance des Britanniques en décembre 1963."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Khazar"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "Khazars"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"Les Khazars fondèrent un empire de steppes dans les plaines de la Russie "
"méridionale au moyen âge. Chamanistes à l'originr, ils adoptèrent le "
"judaïsme comme religion d'état."

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Korasmien"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "Korasmiens"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Connue des grecs sous le nom de Korasmie, le Khwarezm était un état "
"urbanisé, centralisé et militarisé au sud de la mer d'Aral en Asie Centrale, "
"qui contrôlait des portions de la Route de la Soie. Il était vaguement "
"dirigé comme une satrapie sous les dynasties perses achéménides et "
"sassanides, et fut la patrie mythique de Zoroastre (connu aussi sous le nom "
"de Zarathoustra), le fondateur du zoroastrisme. Suite à l'introduction de "
"l'Islam, le Khwarezm fut tenté de se diviser en deux royaumes séparés, mais "
"fut réunit sous la dynastie turque des Khwârezm-Shahs fondée par Anushtigin, "
"qui dura de 1097 à sa conquête par Gengis Khan en 1231."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satrape %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "Satrape %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "Gilbertin"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "Gilbertins"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""
"Les îles Gilbert, en gilbertin les Tungaru, sont une chaîne d'îles de "
"l'Océan Pacifique. Habitées par des micronésiens depuis des temps "
"préhistoriques, elles furent unies en un même territoire à la fin du XIXème "
"siècle. Avec les îles Ellice, elles furent annexées par les britanniques en "
"1892 qui établirent la colonie des îles Gilbert et Ellice. A l'indépendance "
"en 1976, le peuple des îles Gilbert adoptèrent Kiribati (\"Gilberts\" en "
"gilbertin) comme nom de leur république nouvellement établie."

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr "Kittitien"

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr "Kittitiens"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""
"Saint-Kitts-et-Niévès et une nation des Caraïbes sur les deux îles éponymes. "
"C'est le plus petit pays des Amériques et la plus petite fédération au "
"monde. Saint-Kitts fut le site de certaines des premières tentatives de "
"colonisation anglaises et françaises du nouveau monde."

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "Boïens"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Congolais"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "Congolais"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Ce royaume, qui dura d'environ 1440 EC jusqu'à la fin du XIXème siècle, a "
"existé dans les pays actuels de l'Angola et de la République Démocratique du "
"Congo. Peu après sa formation, des explorateurs, des missionnaires et des "
"esclavagistes portugais commencèrent à arriver et exercèrent une influence "
"considérable sur le royaume."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosovar"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "Kosovars"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Le Kosovo est un pays des Balkans. Il déclara son indépendance en 2008. La "
"Serbie revendique le Kosovo comme l'une de ses provinces, et son "
"indépendance n'est pas reconnue universellement."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr "Cuna"

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr "Cunas"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""
"Les Cunas sont un peuple Muisca qui vit sur l'Isthme de Panamá, où les "
"Amériques du Nord et du Sud se rejoignent. En 1925, le chef Cuna Nele "
"Kantule mena une révolte contre les autorités panaméennes. Depuis lors, le "
"Panamá a octroyé une autonomie significative au Kuna Yala, la patrie des "
"Cunas. Actuellement, le Kuna Yala (aussi nommé San Blas) est connu dans le "
"monde comme un centre touristique, et les Cunas ont gagné une certaine "
"réputation pour réussir à combiner les traditions et la modernité."

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurde"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Kurdes"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Les Kurdes sont un groupe ethno-linguistique distinct qui parle une langue "
"indo-aryenne. Leur patrie traditionnelle, le Kurdistan, est situé au nord du "
"Moyen-Orient et réparti entre l'Iraq, la Turquie, la Syrie et l'Iran. "
"L'époque médiévale vit l'ascension de plusieurs principautés dirigées par "
"des dynasties Kurdes, dont les Shaddides, les Rawadides, les Hasanwayhides, "
"les Annazides et les Marwanides. Soumis plus tard par les Ottomans, la lutte "
"des kurdes pour l'autonomie et l'indépendance reprit après la chute de "
"l'Empire Ottoman et la fin de l'ère coloniale. De nos jours, la région "
"autonome du Kurdistan en Iraq est la seule entité politique dominée par les "
"kurdes dans le monde."

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Ashanti"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Cunas"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Gourou %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "Koweïtien"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "Koweïtiens"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""
"Le Koweït est un pays arabe, entouré par l'Irak, l'Arabie Saoudite et le "
"Golfe du Persique. Il fut fondé en 1756 par ka dynastie Sabah, qui dirige le "
"pays depuis. En 1990, le pays fut occupé par les forces irakiennes, qui "
"furent par la suite éjectées avec une intervention militaire internationale. "
"Économiquement, le Koweït est l'un des pays les plus développés du Moyen-"
"Orient. Malgré sa taille relativement petite, le pays possède environ 10% "
"des réserves vérifiées de pétrole au monde."

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirghize"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "Kirghizes"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Une nation d'Asie Centrale. Con  †  †  €†  quise par l'Empire Russe au XIXème siècle, le "
"Kirghizistan obtint son indépendance de l'Union Soviétique en 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Savoyards"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "Mère supérieure %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Sri Lankai"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Sri Lankais"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Le prince Vijaya vint au Sri Lanka depuis Orissa, au nord-est de l'Inde, au "
"VIème siècle AEC et y fonda le royaume du Cingalais. Durant la colonisation "
"britannique, le pays fut connut sous le nom de Ceylan."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Commandant Suprême %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "Commandante suprême %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laotien"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Laotiens"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"L'histoire du Laos commence avec le royaume du Lan Xang, créé au XIVème "
"siècle et disparu à la fin du XVIIIème siècle avec l'invasion du Siam "
"(Thaïlande). À la fin du XIXème siècle, le Laos devint partie intégrante de "
"l'Indochine Française. La domination française prit fin avec l'indépendance, "
"en 1946, suivie de 30 ans de guerre civile. En 1975, le communiste Pathet "
"Lao établit un régime socialiste strict. Cependant, en 1986, la "
"libéralisation et un retour graduel à la libre entreprise s'amorça."

#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "Latin"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "Latins"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""
"L'Empire Latin fut un éta médiéval créé par les Croisés après leur capture "
"de Constantinople au cours de la Quatrième Croisade en 1204, se voulant "
"comme un remplacement amical à l'église Catholique Romaine de l'Empire "
"Byzantin. Dans l'histoire grecque, la période de régence par l'Empire Latin "
"et ses royaumes engendrés est connu comme la \"Frankokratia\", le gouverment "
"des Francs. L'Empire cessa d'exister quand Constantinople fut reconquis par "
"les Byzantins en 1261."

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Letton"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "Lettons"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"À la suite de la première guerre mondiale, la Lettonie proclama son "
"indépendance de la Russie. En 1940, la Lettonie fut occupée par les forces "
"soviétiques. Suite à l'éclatement de l'Union soviétique en 1991, la Lettonie "
"rétablit son indépendance."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Libanais"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "Libanais"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"Situé dans le Levantin, la côte Est de la mer Méditerranée, le Liban héberge "
"quelques unes des plus anciennes traces de la civilisation humaine. Ancienne "
"patrie des Phéniciens, le Liban a, depuis cette époque, été dirigé par bien "
"des empires. Il a fait partie de l'Empire Ottoman pendant plus de quatre "
"siècles, et est devenu un mandat français après la première guerre mondiale. "
"Le Liban proclama son indépendance en 1943."

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "Secrétaire générale %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "Lendizi"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "Lendizis"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""
"Les Lendizis étaient une confédération de tribus slaves occidentales, "
"léchitiques, habitant les régions frontalières de la Pologne et de l'Ukraine "
"actuelles. Leurs terres faisaient l'objet de rivalité entre la Pologne et la "
"Rus' de Kiev du temps de la dynastie Piast. Les Lendizis succombèrent à la "
"Ruthénisation suite aux actions de déportation organisées par les princes de "
"Kiev, les activités de l'Église Orthodoxe."

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Léonais"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "Léonais"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"Le León était un royaume médiéval du nord-ouest de la péninsule ibérique. "
"Actuellement le León fait partie de la communauté autonome espagnole de "
"Castille-et-León."

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr "Lesothan"

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr "Lesothans"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""
"Le Lesotho forma pour la première fois un régime politique unifié au début "
"su XIXème siècle, sous le roi Moshoeshoe Ier, qui unifie les clans Sotho. "
"Moshoeshoe rechercha la protection des britanniques contre les incursions "
"Boers et, en 1869, le pays devint protectorat britannique du Basutoland. "
"Bien que cerné par l'Afrique du Sud, les politiques d'apartheid de ce pays "
"empêchèrent son intégration dans l'Afrique du Sud. En 1966, le Basutoland "
"devint le Royaume indépendant du Lesotho."

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr "Libérien"

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr "Libériens"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""
"Le Libéria est un pays d'Afrique Occidentale, fondé dans la première moitié "
"du XIXème siècle comme un pays pour les esclaves afro-américains libérés. "
"L'histoire du Libéria a été caractérisée par les tensions entre la minorité "
"américano-libérienne et la majorité indigène. Les américano-libériens "
"s'organisèrent dans le True Whig Party, qui détint le pouvoir pendant pas "
"moins de 102 ans, plus longtemps que n'importe quel parti politique au "
"monde. La population indigène fut affranchie dans les années 1960, et les "
"True Whigs furent renversés en 1980, ce qui amena une période d'instabilité "
"et de guerres civiles. Une paix fragile revint en 2003."

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr "Liburnien"

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr "Liburniens"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""
"Les Liburniens étaient une antique tribu indo-européenne qui vivait le long "
"de la côte Nord-Est de l'Adriatique dans la Croatie moderne. Ils étaient "
"probablement distincts de leurs voisins, les Illyriens, et parlaient une "
"langue italique. Ils furent romanisés après l'annexion de leurs terres par "
"Rome."

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libyen"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Libyens"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"La région actuelle de la Libye fut une colonie Romaine jusqu'à ce "
"qu'ellesoit conquise par la civilisation Arabe au VIIème siècle. En 1912, "
"elle passa sous le contrôle de l'Italie et, après la seconde guerre "
"mondiale, l'indépendance fut accordée à la Libye selon un article du traité "
"de paix entre les Alliés et l'Italie."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Liechtensteinois"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "Liechtensteinois"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"La principauté du Liechtenstein est un pays alpin minuscule enclavé d'Europe "
"de l'ouest, bordé par la Suisse à l'Ouest et par l'Autriche à l'Est. La "
"principauté fut formée par la fusion de Vaduz et de Schellenberg en 1719."

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Libérien"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Liburniens"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr "Dirigeant Suprême %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Dirigeante Suprême %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Tatar Lipka"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "Tatars Lipka"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"Les Tatars Lipka sont les descendants des Tatars qui émigrèrent dans le "
"Commonwealth Polono-Lituanien depuis le khanat de Crimée et la Horde d'Or. "
"Leur nom vient du mot truc pour Lituanie. En plus de la Lituanie, ils vivent "
"également en Pologne et en Biélorussie. Certains Tatars Lipka ont préservé "
"leur culture et leur religion traditionnelle jusqu'à nos jours."

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr "Lippien"

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr "Lippiens"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""
"Le Lippe était un état historique de l'Allemagne. Il était situé entre le "
"fleuve Weser et la partie sud-est de la forêt de Teutberg."

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lituanien"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Lituaniens"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"La Lituanie est un petit pays sur la côte sud de la mer Baltique, au nord-"
"est de la Pologne. Le lituanien est la langue la plus archaïque et la plus "
"complexe de toutes les langues indo-européennes du nord."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbaniste"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "Lojbanistes"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Le Lojbanistan est un endroit fictif où les gens parlent le Lojban. Le "
"lojban est une langue artificielle conçue pour la communication humaine. Le "
"lojban est syntaxiquement non ambigu, culturellement neutre et simple à "
"apprendre."

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Lorrain"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "Lorrains"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""
"La Lorraine ou Lothringe fut constitué comme le royaume du milieu lorsque "
"l'empire franc fut découpé en trois en 843. S'étirant initialement de la mer "
"du Nord à la Méditerrannée, son territoire fut au cours des luttes entre les "
"diverses dynasties franches. Ce qui resta de la Lorraine devint un duché sur "
"lequel la France et l'Allemagne lorgnaient continuellement. La Lorraine "
"devint une province française en 1766."

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr "Louvite"

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr "Louvites"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""
"Les Louvites étaient un ancien peuple indo-européen anatolien qui vivait à "
"la fin de l'Âge de Bronze. Pendant un temps après la chute de l'Empire "
"Hittite, ils prirent un rôle dominant dans la région. L'un des états néo-"
"hittite les plus importants était Tabal, situé en Syrie et dans le sud-est "
"de l'Anatolie."

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Luxembourgeois"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "Luxembourgeois"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"L'un des plus petits pays d'Europe, le Luxembourg fut fondé comme un comté "
"en 963. En 1815, il fut élevé au rang de Grand Duché dans une union avec les "
"Pays-Bas, qui fut rompue en 1890."

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Maasaï"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "Maasaïs"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"Les Maasaïs sont un groupe ethnique indigène africain de peuples semi-"
"nomades situés au Kenya et au nord de la Tanzanie. Grâce à leurs coutumes et "
"leurs vêtements typiques et leur résidence proche des nombreux parcs de jeux "
"d'Afrique Orientale, ils font partie des groupes ethniques africainx les "
"plus connus."

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Macédonien"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "Macédoniens"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"La République de Macédoine est située dans la partie centre-sud de la "
"péninsule des Balkans. Elle déclara son indépendance de la Yougoslavie en "
"1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Macédonien"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "Macédoniens"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"Le Royaume de Macédoine était situé dans le sud des Balkans. Sous Alexandre "
"le Grand, il devint l'un des états les plus puissants du monde, mais fut "
"éclaté en plusieurs états à la mort d'Alexandre. La Macédoine fut finalement "
"conquise par Romme en 146 AEC."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diadochos %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diadocha %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Cet empira naquit en 1293 EC, quand un prince local utilisa les troupes de "
"la dynastie Yuan qui l'envahissaient à son propre avantage en les faisant "
"vaincre ses ennemis et en les expulsant ensuite. Le Majapahit, centré à "
"l'est de l'île de Java, a été fortement influencé par le bouddhisme et "
"l'hindouisme, et fut une puissance capitale dans le monde insulaire de "
"l'Asie du Sud-est - une position qui leur permit de contrôler une grande "
"partie du commerce entre la Chine, l'Inde et le Moyen-Orient. Ils "
"perdurèrent jusqu'aux années 1500 où ils furent éclipsés par le sultanat de "
"Malacca et la montée de l'Islam dans le monde indonésien."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malgache"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Malgaches"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Les Malgaches sont un peuple de Madagascar. Pendant des siècles ils furent "
"des tributs de l'Indonésie, de l'est africain et du monde Arabe, qui ce sont "
"rassemblé sur l'île."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Haut commissaire %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "Haute Commissaire %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malawite"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "Malawites"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"Appelé Nyasaland par les britaniques, le Malawi adopta son nom actuel, en "
"référence au vieil empire Maravi, lors de son indépendance en 1964. La "
"politique du pays fut dominée par le Dr. Hastings Banda pendant trois "
"décades, jusqu'à ce qu'il soit démis de ses titres en 1993."

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malais"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malais"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"La Malaisie débuta par la fondation de Malaka (Malacca) par Parameswara au "
"début du XIVème siècle."

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "Maldivien"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "Maldiviens"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""
"Les Maldives sont un archipel de l'Océan Indien, et le plus petit pays "
"d'Asie. Selon la tradition, les Maldives devinrent un sultanat uni quand les "
"Cholas furent expulsés au XIIème siècle. Les îles furent un protectorat "
"britannique entre 1887 et 1965. La monarchie fut abolie trois ans après "
"l'indépendance. De nos jours, les Maldives sont surtout connues comme "
"destination touristique."

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malien"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Maliens"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Le Mali est un grand pays d'Afrique Occidentale. Autrefois part du Soudan "
"français, il a gagné son indépendance en même temps que le Sénégal en 1959."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Maltais"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "Maltais"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"Malte fut colonisée pour la première fois en 5200 AEC. Au cours des siècles, "
"les îles ont été dirigées par les Phéniciens, les Romains, les Fatimides, "
"les Siciliens, les Chevaliers de l'Hôpital, les Français et les Britaniques. "
"Malte devint indépendante en 1964 et rejoignit l'Union Européenne en 2004."

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Maître %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Maîtresse %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr "Mamelouk"

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr "Mamelouks"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""
"Les Mamelouks étaient une caste de guerriers égyptiens qui étaient recruté "
"parmi les esclaves d'origine turque ou caucasienne. Les Mamelouks étaient "
"connus comme des unités militaires d'élite. Ils ont tenu des rôles "
"importants dans plusieurs pays musulmans. En 1250, ils créèrent leur propre "
"état en Égypte. Le sultanat Mamelouk fut dirigé par deux dynasties de "
"Mamelouks avant d'être conquis par les Turcs ottomans en 1517."

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr "Pacha %s"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "Pacha %s"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Mandchou"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr ":Mandchous"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Les Mandchous furent un peuple semi-nomade originaire d'une région appelé la "
"Mandchourie du nord-est de l'Asie. Au XVIIème siècle, ils conquirent et "
"gouvernèrent la Chine en tant qu'Empire Mandchou, jusqu'en 1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Mannois"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "Mannois"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"L'Île de Man est une île des Îles Britaniques située entre la Grande-"
"Bretagne et l'Irlande. Formellement, elle ne fait pas partie du Royaume Uni, "
"mais est une dépendance autonome de la couronne britanique. Au moyen âge, "
"elle était le centre du Royaume de Man et des Îles, et devint plus tard le "
"Duché de Man. Man est connu pour posséder le plus vieux parlement encore en "
"fonction au monde, le Tynwald, qui existe depuis 979 EC. Depuis 1765, l'île "
"dépend de la Grande-Bretagne."

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Ministre en Chef %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "Ministre en Chef %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Les Maori sont un peuple polynésien qui a migré et colonisé le groupe d'îles "
"qui est aujourd'hui la Nouvelle-Zélande. D'après des preuves archéologiques, "
"la migration commença vers 900 et continua jusqu'en 1400."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "Mapuches"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Le peuple Mapuche résista avec succès à l'expansion de l'empire inca, les "
"stoppant au niveau du fleuve Maule, dans ce qui est actuellement le centre "
"du Chili. Ils s'avérèrent être des opposants opiniâtres aux espagnols aussi, "
"qui, tout comme leurs successeurs chiliens, mirent 300 ans à les conquérir."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr "Marathe"

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr "Marathes"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""
"Les Marathes sont un peuple qui habite l'état de Maharashtra en Inde. Au "
"XVIIème siècle, le prince Marathe Shivajî établit une confédération marathe, "
"mena une guerre contre l'empire moghol, et remplaça finalement les moghols "
"comme la principale puissance sur le sous-continent Indien."

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr "Grand Brahmane %s"

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr "Grande Brahmane %s"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Cingalais"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Maltais"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Martien"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Martiens"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Les Martiens ont atterri en 4000 AEC !"

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr "Mauritanien"

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr "Mauritaniens"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""
"La Mauritanie est un pays au Nord-Ouest de l'Afrique, où les mondes arabes "
"et sub-sahariens se rencontrent. La Mauritanie fut islamisée à partir XIème "
"siècle. Colonisée par la France au XIXème siècle, le pays devint une "
"république indépendante en 1960."

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr "Mauricien"

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr "Mauriciens"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""
"Maurice est une île de l'Océan Indien. Elle fut colonisée en premier lieu "
"par les Hollandais, qui la nommèrent ainsi en l'honneur de Maurice de "
"Nassau. L'île est connue pour être l'habitat du dodo, qui fut amené à "
"extinction en un siècle après sa découverte. Les Hollandais abandonnèrent "
"l'île en 1710, et l'île Maurice fut par la suite colonisée par les Français. "
"Au cours des guerres napoléoniennes, l'île Maurice fut capturée par les "
"Britanniques. L'île devint indépendante en 1968. De nos jours, Maurice est "
"l'un des pays les plus développés d'Afrique. La population en est "
"principalement d'origine indienne, africaine, et européenne."

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Mazovien"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "Mazoviens"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""
"La Mazovie est une région historique et géographique du centre-est de la "
"Pologne."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "Mecklembourgeois"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "Mecklembourgeois"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""
"Le Mecklembourg fut érigé au XIIème siècle. La maison dirigeante, les "
"Obordites, étaient d'origine slave - chose unique parmi les états allemands. "
"La dynastie resta au pouvoir pendant huit siècles. Le duché fut divisé en "
"Mecklembourg-Strelitz et Mecklembourg-Schwerin. Au XIXème siècle, le "
"Mecklembourg avait la réputation d'être le plus rétrograde des états "
"allemands ; ses institutions féodales ne furent abolies qu'à la chute de la "
"monarchie en 1918. Actuellement, le Mecklembourg forme les deux tiers "
"occidentaux de l'état allemand de Mecklembourg-Poméranie-Occidentale."

#: data/nation/median.ruleset:3
msgid "Median"
msgstr "Mède"

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr "Mèdes"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""
"La Médie était un état antique iranien qui fut créé par un peuple iranien "
"occidental, les Mèdes, apparentés aux Scythes européens. Leur état précéda "
"l'Empire Perse Achéménide, lequel fut formé suite à une rébellion des perses "
"contre les dirigeants mèdes Astyages. Il fut le premier empire "
"multiethnique, et contrôlait une vaste zone qui s'étendait du fleuve Halys à "
"ce qui est maintenant l'Afghanistan."

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr "Chahanchah %s"

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr "Messape"

#: data/nation/messapian.ruleset:4
msgid "?plural:Messapians"
msgstr "Messapes"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""
"Les Messapes étaient une tribu indo-européen qui habitait, à l'antiquité, "
"les Pouilles, ld sud-est de la péninsule italienne, avant d'être absorbés "
"par les romains."

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "Métis"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "Métis"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""
"Les Métis sont un peuple d'ascendance mixte entre les Premières Nations "
"(amérindiens) et les Européens (majoritairement Français), qui vivent "
"principalement dans les provinces de prairie du Canada. Avec les Premières "
"Nations et les Inuits, ils forment l'un des trois groupes indigènes du "
"Canada. Au XIXème siècle, les Métis se rebellèrent régulièrement contre les "
"autorités britaniques et canadiennes."

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mexicain"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Mexicains"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"Le Mexique tire sont nom du peuple Mexica, un autre nom des Aztèques. Il "
"obteint son indépendance de L'Espagne en 1821. Pendant la plupart du XIXème "
"siècle, le pays a été dévasté par les rébellions et les invasions "
"étrangères, cédant plus de la moitié de son territoire aux États-Unis. Une "
"constituion libérale a été proclamée en 1857, conduisant à dix ans de guerre "
"civile entre les libéraux et les conservateurs, qui finirent par couronner "
"Maximilien d'Autriche comme empereur pendant l'occupation française. Les "
"français et les conservateurs furent finalement battus par les libéraux de "
"Benito Juárez en 1867. Le Mexique entra dans l'ère moderne avec Porfirio "
"Díaz (1876-1911), mais les inégalités sociales et la répression politique "
"conduisirent à la Révolution Mexicaine de 1910 qui laissa plus d'un million "
"de morts. La Révolution mena à l'établissement d'un état corporatiste "
"unipartite en 1929. Le Mexique ne vit son premier transfert de pouvoir "
"démocratique qu'en l'an 2000."

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "Miao"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "Miaos"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""
"Selon la légende chinoise, l'Empereur Jaune Huáxià combattit et vainquit "
"Chiyou, chef des tribus Jiuli à la bataille de Zhuolu au XXVIème siècle AEC. "
"Pour les peuples Miao de la Chine moderne, Chiyou, qu'ils appellent \"Txiv "
"Yawg\", est un roi mythique et un père fondateur de leur nation. La plupart "
"des Miaos vivent au sud de la Chine, mais il y en a une diaspora notable "
"dans les pays d'Asie du Sud-Est, ainsi qu'en Europe et en Amérique du Nord, "
"dont beaucoup appartiennent au sous-groupe \"Hmong\"."

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Micronésien"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "Micronésiens"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"La Micronésie est située au milieu du Pacifique Ouest. Site de plusieurs "
"antiques cultures de marins, la plupart de la région est maintenant "
"gouvertnée par les États Fédérés de Micronésie."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Micmac"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "Micmacs"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""
"Au nombre d'environ 25.000 de nos jours, les Micmacs habitaient (et "
"continuent largement à) la Nouvelle Écosse. Les premiers Micmacs à se "
"convertir au Christianisme le firent en 1610 sous la suzeraineté française. "
"La dirigeance française céda à l'anglaise, et l'anglaise à la canadienne."

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Milanais"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "Milanais"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"Milan est la capitale de la Lombardie, une région du Nord de l'Italie. De "
"1395 à 1797, elle était le siège du Duché de Milan. La Lombardie tomba sous "
"domination autrichienne après les guerres napoléoniennes. En 1859, elle fut "
"annexée par l'Italie."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Misquito"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "Misquitos"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""
"Vivant le long de la Côte Misquito éponyme du Nicaragua et du Honduras, les "
"Misquitos comptent maintenant aux environs des 200.000 individus. En 1625, "
"les Misquitos amorcèrent une relation politique durable avec l'empire "
"britannique, dont les intérêts dans les Caraïbes étaient opposés à ceux de "
"l'empire espagnol. Un 'royaume' Misquito vaguement échafaudé fut formé cette "
"année là, et une dynastie fut fondée par des rois qui portaient des noms "
"anglais et prit le statut de protectorat britanique en 1740. Le statut de "
"protectorat officiel prit fin un siècle plus tard, et en 1894, le "
"gouvernement nicaraguayen annexa le territoire."

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr "Mitannien"

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr "Mitanniens"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""
"Le Mitanni était un antique royaume Hurrien dans ce qui est maintenant le "
"Nord de la Syrie et l'Irak. Le Mittani fut à l'apogée de sa puissance au "
"cours du XIVème siècle AEC, au cours duquel il rivalisa avec l'Égypte."

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Mixtèque"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "Mixtèques"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""
"Les Mixtèques ou Ñuu Savi étaient l'un des civilisations mésoaméricaines "
"majeures. Le territoire mixtèque était formé de nombreuses villes-états. Le "
"dirigeant mixtèque Huit-Cerf Griffe d'Ocelot, qui dirigeait Tilantongo aux "
"alentours des 1100 EC, était connu dans tout l'ancien Mexique. À la fin du "
"XVème siècle, la plupart du territoire mixtèque était occupé par les "
"Aztèques, bien que des parties soient restées indépendantes jusqu'à "
"l'arrivée des espagnols. De nos jours, il y a environ 700.000 Mixtèques qui "
"vivent dans les états mexicains de Oaxaca, Guerrero et Puela, ainsi que dans "
"les communautés émigrées du Nord du Mexique et des États-Unis."

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldave"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Moldaves"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"La Moldavie fut conquise par les Ottomans au XVIème siècle. Puis, en 1812, "
"la Moldavie devint une partie de l'empire russe. A partir de 1918, la "
"Moldavie fit partie de la Roumanie jusqu'à son inclusion dans l'Union "
"Soviétique en 1940. La République de Moldavie moderne a acquis son "
"indépendance de l'Union Soviétique en 1991."

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "Moluquois"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "Moluquois"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""
"Les Moluques, connue comme les Îles aux Épices à l'époque des colonies, sont "
"un groupe d'îles dans l'archipel indonésien. Habitées par des peuples "
"malais, les îles furent revendiquées par les Espagnols, les Portugais et les "
"Anglais, mais finirent sous un ferme contrôle des Hollandais au XVIème "
"siècle. Au cours du processus de décolonisation, beaucoup de Moluquois se "
"rangèrent se rangèrent du côté de l'Armée des Indes Orientales de Hollande. "
"Ceci, et le centralisme exercé par Java après l'indépendance de l'Indonésie "
"en 1949, amena à la proclamation de la République des Moluques du Sud en "
"1950. La rébellion fut écrasée, mais un gouvernement en exil continue à "
"opérer, reconnu par aucun pays."

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Monégasque"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "Monégasques"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"Avec seulement deux kilomètres carrés, Monaco est le second plus petit état "
"au monde. Il a été dirigé par la dynastie Grimaldi depuis sa fondation en "
"1297. En 1861, Monaco perdit plus de 95% de son territoire en faveur de la "
"France. La principauté est connue pour son absence d'impôts sur le revenu, "
"son casino et son circuit de Formule 1. Les étrangers constituent plus de 80 "
"pourcents de la population. En terme de PNB par tête, Monaco est le pays le "
"plus riche du monde avec une large avance."

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Ministre d'État %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "Ministre d'État %s"

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "Môn"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "Môns"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""
"Le peuple Môn fut parmi les premiers à habiter l'Asie du Sud-Est et un "
"instrument de la propagation du Bouddhisme dans la région."

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Monténégrin"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "Monténégrins"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Le Monténégro est un petit pays des Balkans, la dernier à avoir été conquis "
"par les Ottomans, et le premier à être redevenu indépendant. Il faisait "
"partie de la Yougoslavie au XXème siècle, et a dissout son union avec la "
"Serbie en 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Morave"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "Moraves"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""
"La Grande Moravie était une monarchie médiévale slave, dont le centre était "
"situé dans la région de la Moravie moderne en République Tchèque. La Moravie "
"conquit des zones de la Bohème, de la Slovaquie, de la Pannonie et de "
"grandes parties du sud de la Polone et de la Lusace. Le premier dirigeant et "
"fondateur de cet état fut le duc Mojmír Ier. L'état de la Grande Moravie fut "
"détruit suite à l'invasion hongroise depuis les steppes de l'Est. Après la "
"défaite des hongrois par le Saint Empire Romain Germanique, la Moravie fut "
"changée en une principauté, en union personelle avec la Bohême pendant la "
"majeure partie de son histoire."

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Mordve"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "Mordves"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"Les Mordves sont un peuple finnois qui consiste en deux sous-groupes : les "
"Erzianes et les Mokchanes. Les Mordves vivent principalement en République "
"de Mordovie, une sous-division de la Fédération Russe."

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Marocain"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "Marocains"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"Le Maroc moderne a gagné son indépendance en 1956. Cependant, la région a "
"été habitée au moins depuis 8000 AEC. À l'époque classique, la région était "
"connue sous le nom de Mauritanie."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Mozambicain"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "Mozambicains"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Le Mozambique est un pays du sud-est de l'Afrique. Il gagna son indépendance "
"du Portugal en 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Moghol"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "Moghols"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"L'empire Moghol dirigea la plupart du subcontinent indien pendant la "
"majorité du début des temps modernes."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr "Moscovite"

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr "Moscovites"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""
"Moscou émergea en tant que puissance régionale et successeur de la Rus' de "
"Kiev au XIIème siècle EC. Sous la dynastie des Riourikides, les moscovites "
"consolidèrent leur pouvoir par des alliances avec la Horde d'or et l'Église "
"Orthodoxe, soumettant finalement les cités et principautés avoisinantes dont "
"la république de Novgorod."

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muscogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "Muscogees"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Américain"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Les Muscogees étaient une confédération de tribus nord-américaines, qui "
"comprenait les Creeks, les Séminoles, les Choctaws et les Chickasaws. Ils "
"étaient basés dans la zone comprise maintenant dans les états américains de "
"la Géorgie et de l'Alabama. Les tribus Creek et Sémiole ont formé brièvement "
"un état souverain connu sous le nom d'\"État de Muscogee\" au début des "
"années 1800."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Muisca"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "Muiscas"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""
"Formés de cinq états, décrits de manière variable comme des chefferies et "
"des royaumes, les Muiscas comptaient probablement entre un demi million et "
"un million d'individus au moment de la conquête espagnole. Les deux plus "
"grand états muiscas, Zipa et Zaque, étaient en conflit lorsque les espagnols "
"entrèrent en scène, le premier ayant plus de succès que le dernier. La "
"conquête espagnole fut néanmoins assez rapide, et aucune rebellion n'eut "
"lieu après 1541, et la langue s'éteint au XVIIIème siècle."

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr "Cacique %s"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr "Cacique %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namibien"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "Namibiens"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"Bien que les puissances européennes aient longtemps négligé la désertique "
"Afrique du Sud-Ouest, l'Empire Germanique y établit une colonie à la fin du "
"XIXème siècle. Après la perte de la Première Guerre Mondiale, le territoire "
"devint un mandat sous la responsabilité de l'Union Sud-Africaine. Il devint "
"finalement indépendant en 1990, sous le nom de Namibie."

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr "Nauruan"

#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr "Nauruans"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""
"Appelée l'Île Agréable par les colons européens, Nauru est une île du "
"Pacifique Sud. L'île fut colonisée initialement par des peuples "
"austronésiens aux alentours des 1000 AEC. Les contacts avec les européens "
"menèrent à des conflits tribaux intestins qui décimèrent la population. "
"Nauru fut annexée par l'Empire Allemand en 1888, mais fut occupée par "
"l'Australie au cours de la Première Guerre Mondiale. En 1968, la République "
"de Nauru devint indépendante. Grâce à ses énormes ressources en phosphates, "
"Nauru fut, pendant un temps, le pays du tiers-monde le plus développé et "
"l'un des pays les plus riches par habitant. Avec l'épuisement des réserves "
"de phosphate, le pays a connu une période de difficultés économiques. Le "
"paradis fiscal, les centres de détention d'immigrés clandestins et les "
"comédies musicales se sont montrés inefficaces pour remplacer le phosphate "
"comme source de revenus. Nauru est le troisième pays le plus petit en "
"taille, et le second en population. Il est le plus petit pays de "
"l'Hémisphère Sud et la plus petite république au monde."

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Navajo"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "Navajos"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"Les Navajos, ou Diné, sont la nation amérindienne la plus nombreuse des "
"États-Unis. Ils sont apparentés aux Apaches. Leur langue est célèbre pour "
"être l'une des plus complexes au monde."

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Napolitain"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "Napolitains"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"Pendant des siècles, le Royaume de Naples a été le plus grand pays de la "
"péninsule italienne. Bien des puissances européennes furent intéressées par "
"le royaume, et son trône changea de mains de nombreuses fois. Après l'ère "
"napoléonienne, il fut fusionné avec le Royaume de Sicile."

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr "Nénètse"

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr "Nénètses"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""
"Les Nénètses sont un peuple qui vit au nord-ouest de la russie, et le plus "
"nombreux des peuples samoyèdes."

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Népalais"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "Népalais"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"Le Népal est un pays enclavé situé dans l'Himalaya. Pendant bien longtemps "
"nation multi-culturelle et multilingue, son histoire est caractérisée par sa "
"position entre l'Inde et la Chine. Les principautés népalaises furent unies "
"en un roayme au XVIIIème siècle. Le Népal devint une république en 2008."

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Nestorien"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "Nestoriens"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"Les légende du Prêtre Jean ont circulé en Europe du XIIème au XVIIème "
"siècle. Ces histoires parlaient d'une nation chrétienne nestorienne au-delà "
"des frontières du monde européen ; avec le temps, la position du royaume de "
"déplaça d'Inde en Asie Centrale, puis en Ethiopie. Le pays aurait contenu "
"des richesses et des créatures incroyables, et aurait jouxté le Paradis "
"Terrestre. Puisque le pays était supposé être de l'autre côté du monde "
"musulman, beaucoup d'européens espéraient que le Prêtre Jean serait un allié "
"de valeur dans leur quête d'en finir avec la domination musulmane sur la "
"Terre Sainte."

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Terre-Neuvien"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "Terre-Neuviens"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""
"Dans les temps précolombiens, Terre-Neuve et le Labrador ont été colonisés "
"par les Beothuks, bien qu'aux alentours des 1000 ans EC, pendant une courte "
"périodes, les vikings aient aussi colonisé l'endroit. À partir de la fin du "
"XVème siècle, Terre-Neuve fut visitée par les portugais et les anglais. "
"L'Angleterre et la France se disputèrent l'île jusqu'en 1713, quand la "
"France abandonna ses prétentions. Terre-Neuve devint un dominion en 1907. "
"Gravement touchée par la Grande Dépression, elle abandonna volontairement sa "
"souveraineté au Royaume-Uni. Terre-Neuve passa au Canada en 1949, est connue "
"à l'heure actuelle comme la Province de Terre-Neuve-et-Labrador."

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Nouvelle-Zélande"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Néo-zélandais"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Le groupe d'îles de la Nouvelle-Zélande fut annexé par les britanniques en "
"1840. Suite, à une proclamation royale en 1907, le pays devint un dominion "
"indépendant à l'intérieur du Commonwealth."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nicaraguayen"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "Nicaraguayen"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"La plus étendue des républiques d'Amérique Centrale, le Nicarague est connu "
"pour son histoire turbulente. Le pays a traversé de nombreuses guerres "
"civiles et interventions étrangères jusqu'à ce que Anastasio Somoza établise "
"une dictature à la corruption notoire dans les années 1930. Sa famille "
"continua de diriger jusqu'en 1979, quand le dernier des Somza fut renversé "
"par les révolutionnaires sandinistes, ce qui déclencha 11 années de guerre "
"civile entre le gouvernement sandiniste et les contras."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigérian"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nigérians"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Le Nigéria acquit sa totale indépendance des Britanniques en 1960. C'est le "
"pays le plus peuplé d'Afrique."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Nigérien"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "Nigériens"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"Le Niger est un pays dans la région du Sahel d'Afrique Occidentale, nommé "
"d'arpès le fleuve Niger. Il obtient son indépendance de la France en 1960. "
"Depuis lors, il a été dirigé alternativement par des gouvernements civils et "
"militaires. L'un des pays les plus pauvres du monde, le Niger se range bon "
"dernier de certains classements internationaux, comme l'Index de "
"Développement Humain. Le Niger a simultanément le plus haut taux de "
"fertilité et de mortalité infantile au monde. Le Niger ne doit pas être "
"confondu avec le Nigéria."

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "Nimíipuu"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "Nimíipuus"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""
"Les Nimíipuus, ou le 'Vrai Peuple' dans leur propre langue, sont mieux "
"connus sous le nom de 'Nez Percés'. Cette nation amérindienne couvraient des "
"parts de Washington, de l'Orégon, du Montana et de l'Idaho, et consistait en "
"plus de 70 villages permanents en 1800. A ce moment, leur population "
"s'élevait à environ 6000 individus. Après une défaite contre la cavalerie "
"américaine le 5 octobre 1877, les Nimíipuus furent placés dans des réserves. "
"Le Comité Exécutif Tribal des Nez-Percés élu gouverne maintenant les "
"affaires tribales."

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normand"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Normands"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Après plusieurs raids vikings dévastateurs sur ce qui est maintenant le nord "
"de la France, le roi franc Charles III le Simple octroya au chef des "
"Vikings, Rollon, un fief dans cette région. Ce fief évolua en Duché de "
"Normandie, dont le duc le plus fameux est William II \"Le Conquérant\", qui "
"envahit l'Angleterre en 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Nord-coréen"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Nord-coréens"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"En 1945, la Corée fut séparée par l'Union Soviétique et les États-Unis en "
"deux états de part et d'autre du 38ème parallèle, formant la Corée du Nord "
"et la Corée du Sud. Même 60 ans après ces évènements, la Corée du Nord reste "
"un état communiste de type stalinien."

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr "Cher Dirigeant %s"

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr "Chère Dirigeante %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Chef suprême %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "Cheffe suprême %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Northumbrien"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "Northumbriens"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""
"La Northumbrie était un royaume médiéval des Angles, dans ce qui est "
"maintenant le Nord de l'Angleterre et le Sud de l'Écosse. Il a été créé "
"après l'unification de la Bernicie et de la Deirie par le roi Æthelfrith. "
"L'un des états principax de l'heptarchie anglo-saxonne, Il fut incorporé à "
"l'Angleterre au Xème siècle."

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norvégien"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Norvégiens"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Après des siècles de domination danoise, les Norvégiens se dotèrent de leur "
"propre constitution à Eidsvoll en 1814. Finalement, en 1905 EC, les "
"Norvégiens acquirent leur indépendance après une union avec les Suédois."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Nigérians"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubien"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "Nubiens"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Succession de royaumes s'étirant approximativement de la première à la "
"sixième cataracte du Nil dans le Soudan et l'Égypte modernes, la Nubie "
"était, pour l'ancienne Égypte, le perpétuel voisin, concurrent, partenaire "
"commercial, ennemi et une source d'or, d'esclaves et de soldats au sud. La "
"frontière entre les deux nations fluctua encore et encore. La Nubie "
"inférieure fut par moments dirigée par l'Égypte. La 25ème dynastie de "
"l'Égypte, cependant, fut une dynastie nubienne, qui vit le conflit avec "
"l'Assyrie, laquelle arracha finalement l'Égypte des mains de la Nubie. Un "
"bref conflit eu lieu avec Rome en 24 AEC quand les armées nubiennes mirent "
"en déroute la garnison romaine à l'aide de ses célèbres archers. La Nubie "
"était une nation modelée par sa position entre le monde méditerranéen et "
"l'Afrique interne. De grands états nubiens centrés sur Napata et plus tard "
"Méroé se divisèrent en royaumes chrétiens plus petits qui persistèrent aux "
"temps médiévaux avant d'être conquis par les arabes musulmans."

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Pharaon %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "Pharaonne %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Grand Pharaon %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Grande Pharaonne %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Numide"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Numides"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"Les numides était un peuple antique berbère connu pour leur compétence à "
"cheval et qui était composé de deux principales tribus de l'Algérie et la "
"Tunisie modernes : les Massyles à l'est et les Massaesyles à l'ouest. Ils "
"furent réunis sous le roi Massinissa, dont la position était assurée par ses "
"alliés romains après la seconde guerre punique durant laquelle il aida les "
"romains dans leur défaite des carthaginois. Son royaume unifié fut de courte "
"durée, cependant, puisque l'ouest fut donné au roi mauritanien par les "
"romains suite à la mort du roi Jugurtha. Finalement, toute la Numidie et la "
"Mauritanie furent annexées à l'Empire Romain."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nootka"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "Nootkas"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"Les Nootkas sont un peuple du Pacifique Nord-Ouest, l'un des rares peuples "
"natifs américains à voyager en pleine mer et à chasser les baleines. Ils "
"habitèrent la plupart de ce qui est maintenant l'île de Vancouver, et sont "
"actuellement plus de 8000 individus. Comme la plupart des peuples du "
"Pacifique Nord-Ouest, ils construisaient de grands canoës et de grandes "
"maisons en bois et vivaient dans un système social clanique."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Occitan"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "Occitan"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""
"Bien que l'Occitanie n'ait jamais eu d'unité politique réelle (elle "
"consistait en plusieurs comtés et duchés dans le Sud de la France actuelle), "
"sa culture a bénéficié d'un grand pretisge dans toute l'Europe aux XIème, "
"XIIème et XIIIème siècles, puis l'Occitant était le langage des troubadours. "
"Sa tolérance religieuse permit l'éclosion du Catharisme, qui fut décrété "
"hérétique par le Pape, et les rois français profitèrent de la croisade qui "
"s'en suivit pour annexer son territoire."

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Vicomte %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Vicomtesse %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Ohlone"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "Ohlones"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""
"Cueilleurs, chasseurs et pêcheurs, les Ohlones vivaient en plus de 40 bandes "
"qui s'étalaient de la baie de San Francisco au sud jusqu'à la Vallée de la "
"Salinas. Ils parlaient huit langues distinctes mais apparentées, et bien "
"qu'ils partageaient bien des traits de culturels communs avec les autres "
"peuples natifs californiens, les Ohlones se distinguaient par certains "
"aspects culturels plus fins. Leur façon de vivre changea drastiquement quand "
"les espagnols arrivèrent en 1769 et la maladie et les injustices de la vie "
"en Mission en vinrent à remplacer leurs anciennes vies. Bien que la dernière "
"personne parlant couramment la langue Ohlone soit morte en 1939, les Ohlones "
"sont de nos jours reconnus comme une fédération de sept tribus."

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Oldenbourgeois"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "Oldenbourgeois"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""
"Initialement vassal des ducs de Saxe, Oldenbourg devint un comté de "
"suzeraineté directe du Saint Empereur Romain Germanique au XIIème siècle. En "
"1450, quand le comte Christian VI devint le roi Chistian Ier du Danemark, le "
"pays entra en union personnelle avec le Danemark. Une seconde union avec le "
"Danemark exista de 1667 à 1773. La dynastie de Oldenbourg dirigea également "
"le Schleswig-Holstein, la Russie et la Suède à certains moments de "
"l'Histoire. Oldenbourg devint un Grand Duché en 1815 et une république en "
"1918. En 1931, ce fut le premier état allemand à voter la prise de pouvoir "
"du parti nazi. Après la Seconde Guerre Mondiale, l'Oldenbourg fut fusionné "
"avec Hanovre pour former l'état de Basse-Saxe."

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "Borusse"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "Borusses"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""
"Les Borusses étaient des peuples baltiques qui habitaient la zone entre la "
"Poméranie, la Mazovie, la Lithuanie et la Mer Baltique (la côte de la mer "
"Baltique entre le bas de la Vistule et le bas du Niémen). Ils furent conquis "
"et germanisés par l'Ordre Teutonique."

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Omani"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "Omanis"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"L'Oman est un pays arabe du sud-ouest de l'Asie, sur la côte sud-est de la "
"péninsule arabe. Avant l'arrivée de l'Islam, l'Oman était contrôlé par les "
"Achéménides, les Parthes et les Sassanides."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Commandant Général %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "Commandante Générale %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Ossétien"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "Ossétiens"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"Les Ossétiens modernes sont les successeurs des Alains de l'histoire "
"antique, qui fuirent dans les montagnes lors de l'invasion des Huns. Aux "
"alentours de 800 EC, un royaume alanique émergea dans le Caucase "
"septentrional, lequel continua à exister jusqu'aux invasions mongoles. De "
"nos jours, les Ossétiens vivent dans la République d'Ossétie du Nord (partie "
"de la Fédération Russe) et dans la partiellement reconnue République "
"d'Ossétie du Sud."

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostrogothique"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "Ostrogoth"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"Les Ostrogoths ou Greutingi (ce qui signifie peuple de la steppe, par "
"opposition aux Wisigoths-Tervingi qui vivaient dans des zones plus boisées) "
"étaient un peuple est-germanique, l'une des deux tribus des Goths. ILs "
"conquirent l'Italie d'Odoacre et y fondèrent leur royaume. Au Vème siècle, "
"le royaume ostrogothique a été écrasé par les Byzantins dans une guerre qui "
"décima une grande partie de la population italienne."

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Otomi"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "Otomis"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"Les Otomis sont l'un des peuples les plus anciens du Mexique. Ils ont vécu "
"au centre du Mexique depuis le développement de l'agriculture, et même "
"avant. Peuple guerrier, ils servaient de mercenaires dans les armées de "
"nombreuses civilisations Mésoaméricaines, et reçurent leur nom de l'omitl, "
"l'ordre miliaire d'élite des aztèques, dans lequel beaucoup d'entre eux "
"servaient. Dans leur propre langue, ils se nomment les Hñähñu. Avec plus "
"d'un demi-million de représentants, les Otomi sont encore l'un des plus "
"importants groupes indigènes du Mexique."

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Ottoman"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Ottomans"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"Au début du XIVème siècle, Osman, chef d'une tribu turque mineure de l'ouest "
"de l'Anatolie, conquit toutes ses tribus voisines. Un siècle plus tard, la "
"capitale Byzantine tomba au profit des turcs, ce qui donna à l'Empire "
"ottoman un accès à l'Europe. Les ottomans conquirent successivement de "
"grandes parties de l'est de l'Europe, le monde islamico-arabe ainsi que "
"l'Égypte et une bonne grande partie du nord de l'Afrique, faisant d'elle une "
"super puissance jusqu'à sa dissolution après la première guerre mondiale."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padishah %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "Padishah %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Ozite"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "Ozites"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"Le Pays d'Oz a été créé par L. Franck Baum en 1900 dans \"Le Magicien d'Oz\" "
"et fut par la suite agrémenté dans d'autres livres. Le pays consiste en "
"quatre territoires principaux : le pays Winkie, le pays Quadling, le pays "
"Munchkin et le pays Gillikin. Oz est encerclé par un désert impénétrable."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Magicien %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Sorcière %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr "Péonien"

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr "Péoniens"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""
"Les Péoniens étaient un peuple antique qui habitait les zones au Nord de la "
"Macédoine entre les tribus Thraces et Illyriennes. Leur langue avait "
"probablement une origine mixte thraco-illyrienne. Le siège des rois péoniens "
"était Bylazora. En 360-359 AEC, les tribus péoniennes du sud lancèrent des "
"raids en Macédoine, mais les macédoniens les défirent et les conquirent. Un "
"contingent militaire péonien participa à l'expédition d'Alexandre le Grand "
"en Perse."

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistanais"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Pakistanais"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"La Fédération du Pakistan a été formée à partir des régions à prédominance "
"musulmane de l'Inde britannique en 1947."

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palatin"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "Allemands palatins"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"Le Palatinat Électoral était l'un des électorat du Saint Empire Romain "
"Germanique, situé sur les rives du Rhin. Il connut une histoire politique "
"instable, se séparant et se réunissant constamment. La capture par "
"l'Électeur Frédéric V du trône de Bohême initia la Guerre de Trente Ans en "
"1618, durant laquelle une part importante de la région fut dévastée. Le "
"Palatinat connut une union personnelle avec la Bavière en 1777. Il fait "
"actuellement partie de l'état allemand de la Rhénanie-Palatinat, avec de "
"plus petites parts du Bade-Wurtemberg et de la Bavière."

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Comte Palatin %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Comtesse Palatine %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palestinien"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "Palestiniens"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"Les Palestiniens sont les habitants arabes de l'ancien mandat britanique de "
"Palestine."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "Palmyrien"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "Palmyriens"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"Palmyre fut un état romain sécessionniste d'Asie gouverné par la reine "
"Zénobie. En 273 EC, Aurélien le ramena sous le contrôle romain."

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dictatrix %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panaméen"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "Panaméens"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for t  †  †  €†  he Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"Situé sur un isthme étroit qui connecte l'Amérique du Nord et du Sud, Panamá "
"est connue dans le monde entier pour le Canal de Panamá. Panamá déclara son "
"indépendance de la Colombie en 1903 sous la protection des États-Unis. La "
"politique du Panamá resta dominée par les États-Unis pendant la plupart du "
"XXème siècle, en particulier en 1989, quand les États-Unis lancèrent une "
"invasion militaire pour démettre et arrêter le général Noriega. La "
"souveraineté sur la Zone du Canal fut transférée au Panamá en 1999. Panamá "
"est l'un des rares pays du monde sans armée de métier."

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr "Papouan-Néo-Guinéen"

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr "Papouans-Néo-Guinéens"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""
"La Papouasie-Nouvelle-Guinée est un pays occupant la partie orientale de "
"l'ile de la Nouvelle Guinée. Habitée depuis des temps immémoriaux par les "
"peuples papous, elle fut colonisée par les Britanniques et les Allemands à "
"la fin du XIXème siècle. Au cours de la Première Guerre Mondiale, la "
"Papouasie-Nouvelle-Guinée fut transférée à l'Australie. Elle devint un pays "
"indépendant en 1975."

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Gouverneur-Général %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "Gouverneuse-Générale %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papou"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papous"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""
"Les Papous sont les habitants indigènes de l'île de Nouvelle Guinée. Ils "
"sont les descendants des peuples qui colonisèrent les premiers l'île il y a "
"40.000 ans. L'agriculture fut développée dans les Hautes-Terres de Nouvelle-"
"Guinée il y a environ 6.000 ans, bien que beaucoup de tribus papoues, "
"particulièrement celles sur la côte, continuent de vivre comme chasseurs-"
"cueilleurs. Certaines tribus Papoues n'ont toujours pas été contactées. Les "
"divers groupes papous sont très diversifiés, culturellement, ethniquement et "
"linguistiquement ; la Nouvelle Guinée n'héberge pas moins du quart des "
"langues du monde. La partie occidentale de l'île fut colonisée par les "
"Hollandais, la partie orientale par les Allemands, les Britanniques, les "
"Japonais et finalement les Australiens. La partie Est est indépendante en "
"tant que Papouasie-Nouvelle-Guinée depuis 1975. La Papouasie occidentale est "
"occupée par l'Indonésie depuis le retrait des Hollandais en 1963, bien que "
"des activistes indigènes se battent pour l'indépendance depuis."

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paraguayen"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "Paraguayens"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""
"Le Paraguay est situé au coeur de l'Amérique du Sud. Il fut conquis par les "
"Espagnols à la fin du XVIème siècle. LA colonie était principalement "
"contrôlée par les Jésuites jusqu'à leur expulsion en 1767. En 1811, le "
"Paraguay fut le premier pays d'Amérique du Sud à obtenir son indépendance de "
"l'Espagne. Un nombre de dirigeants très autoritaires gouvernèrent le pays "
"comme une tyrannie, mais le transformère aussi en laboratoire économique et "
"militaire. La Guerre de la Triple Alliance de 1864-1870 conduit à la quasi-"
"annihilation du Paraguay, qui perdit la moitié de son territoire et quatre-"
"vingt pour cent de sa population masculine. L'histoire du Paraguay reste "
"marquée par l'instabilité et l'authoritarisme, bien qu'il parvint à vaincre "
"la Bolivie lors de la guerre de Chaco en 1932-1936. Pendant une bonne part "
"du XXème siècle, le pays fut dirigé par le Général Stroessner, qui fournit "
"un refuge sûr pout les criminels de guerre nazis. Au tournant du millénaire, "
"le Paraguay commença à connaitre un système de gouvernement démocratique et "
"une croissance économique impressionnante."

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr "Parthe"

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr "Parthes"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""
"Les Parthes étaient un peuple initialement nomade d'Asie Centrale qui "
"habitaient la région de la Parthie de l'Empire Séleucide. Menés par le "
"satrape Arsace, ils chassèrent les Séleucides d'Iran, où ils créèrent leur "
"propre empire fort. Leur culture était hellénique."

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr "Chah %s"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr "Chahbanou %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Pashtoune"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "Pashtounes"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"Les Pashtounes sont un groupe ethnique qui vit principalement en Afghanistan "
"et au Pakistan. Ils parlent le Pashto, une langue apparentée de près au "
"Perse, et vivent selon un code d'honneur ancestral connu sous le nom de "
"Pashtounwali."

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr "Pélasge"

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr "Pélasges"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""
"Les Pélasges ou Pelasgoí étaient un peuple antique pré-grec de la Grèce. Il "
"reste beaucoup d'inconnu à leur sujet, mais il est probable qu'ils aient été "
"d'origine pré-indo-européenne."

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Péruvien"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Péruviens"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Le Pérou fut le berceau de l'empire et de la civilisation Inca. C'est encore "
"de nos jours un centre important de la culture indigène sud-américaine."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Phénicien"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Phéniciens"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"La Phénicie était une civilisation antique basée dans ce qui est de nos "
"jours les régions côtières du Liban et de la Syrie. Ils parlaient un langage "
"cananéen proche de l'Hébreu et étaient de célèbres marins. Leur alphabet "
"servit de base à l'alphabet grec, à partir duquel furent aussi engendrés les "
"alphabets étrusque et latin. Les grecs et les romains les connaissaient pour "
"leur production de pourpre, une teinture rouge (\"phoinix\" en grec) tirée "
"de la coquille du murex, d'où est dérivé leur nom grec et latin. Ils se "
"dénommaient eux-mêmes les Kan'anis, et leurs descendants puniques "
"(carthaginois) au temps de St Augustin s'appelaient les Chananis."

#: data/nation/phrygian.ruleset:3
msgid "Phrygian"
msgstr "Phrygien"

#: data/nation/phrygian.ruleset:4
msgid "?plural:Phrygians"
msgstr "Phrygiens"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""
"Les Phrygiens étaient un peu peuple antique indo-européen, probablement "
"apparenté aux grecs ou aux thraces. Ils sont arrivés d'Anatolie au cours du "
"XIIème siècle AEC, au moment de l'invasion des Peuples de la Mer dans la "
"région de la Méditerranée orientale. L'arrivée des Phrygiens a été associée "
"par certains historiens à la chute de l'État Hittite. Après la conquête "
"macédonienne de l'Empire Achéménide, et après l'arrivée des Galatiens en "
"Anatolie, les Phrygiens succombèrent à l'hellénisation."

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr "Picte"

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr "Pictes"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""
"Les Pictes étaient les habitant indigènes de la Calédonie, l'Écosse antique. "
"Ils étaient probablement celtes, ou peut-être des pré-indo-européens "
"celtisés. Ils furent nommés Pictes, 'les gens peints', par les romains à "
"cause de leur coutume de tatouer leur corps. Les Pictes ont survécu jusqu'au "
"Moyen-Âge, mais au XIème siècle, ils furent assimilés par les Écossais "
"Gaéliques."

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Piémontais"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "Piémontais"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"La Piémont fut formé lorsque le Duché de Savoie s'éleva lui-même au statut "
"de royaume en 1720. Officiellement, il était une part constituante du "
"Royaume de Sardaigne-Piémont. La zone fut occupée par Napoléon en 1796, mais "
"réaffirma son indépendance en 1814. La Sardaigne-Piémont fut l'un des états "
"meneurs du Risorgimento, la renaissance nationale de l'Italie. En 1861, il "
"fut fusionné dans le nouvellement formé Royaume d'Italie, le dernier des "
"rois Piémontais devenant le premier roi d'Italie. Actuellement, c'est l'une "
"des régions d'Italie."

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr "Pontique"

#: data/nation/pontic.ruleset:4
msgid "?plural:Pontians"
msgstr "Pontiques"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""
"Le Pont est une région sur la côte de la Mer Noire d'Asie Mineure, "
"actuellement part de la Turquie, mais historiquement incluse dans le royaume "
"culturel grec. Un Royaume Hellénique du Pont fut fondé au IIIème siècle AEC, "
"qui atteignit le sommet de sa splendeur sous Mithridate VI Le Grand avant de "
"succomber à Rome. Après des siècles de régence Romaine et Byzantine, Le Pont "
"redevint un état indépendant quand en 1204, l'empire de Trébizonde fut fondé "
"comme l'un des successeurs de l'Empire Byzantin effrité. Sous la dynastie "
"Comnène, Trébizonde se tint en tant que tout dernier reste de l'Empire "
"Romain jusqu'à ce qu'il tombe face aux Ottomans en 1461. Au cours des "
"transferts de population Turco-grecques après la Première Guerre Mondiale, "
"la plupart des grecs du Pont furent déportés, et aujourd'hui la quasi-"
"totalité de la population du Pont est turque."

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prussien"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Prussiens"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"La Prusse fut originellement le nom de d'un peuple baltique païen qui, au "
"XIIIème siècle, fut conquis par l'ordre des Chevaliers Germains Teutoniques. "
"Les chevaliers établirent un état indépendant dans ce pays et, en 1561, le "
"Grand Maître Albrecht Ier se proclama lui-même duc héréditaire de Prusse. "
"Transformée en central militaire régional, la Prusse joua un rôle important "
"dans l'unification de la nation allemande en 1871 et renforça son pouvoir "
"durant la guerre franco-prussienne la même année."

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Portoricain"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "Portoricains"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"La plus petite île des Grandes Antilles, Porto Rico a été habité par le "
"peuple indigène Taïno quand il fut conquis par les Espagnols. Il fut conquis "
"par les États-Unis en 1898, juste un an après que l'Espagne ait donné "
"l'autonomie à l'île. C'est actuellement un commonwealth des États-Unis, mais "
"son statut définitif est encore débattu."

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "Purépecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "Purépechas"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"Les Purépechas ou Tarasques sont un peuple natif de l'état du Michoacán dans "
"le Mexique moderne, le cœur d'un ancien empire connu pour eux sous le nom de "
"\"Irechecua Tzintzuntzani\", ce qui signifie \"les terres de Tzintzuntzán\", "
"leur capitale. Leurs rois étaient les perpétuels ennemis de l'empire "
"aztèque, qui tenta vainement une invasion des terres Purépechas. Quand les "
"espagnols arrivèrent et entamèrent leur conquête de Mexico en 1519, les "
"aztèques envoyèrent une ambassade chercher le soutien des Purépechas, mais "
"celui-ci leur fut refusé. La réputation des conquistadors les avait "
"précédés, et les Purépechas préférèrent proposer de devenir état vassal du "
"roi d'Espagne plutôt que de subir le même sort que leurs anciens ennemis, "
"les Aztèques. Cependant, la transition vers la domination espagnole ne se "
"fit pas en douceur et dégénéra dans la violence. L'empire, fondé aux "
"alentours des années 1450 EC, s'effondra en 1530."

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "Qatari"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "Qataris"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""
"Le Qatar est un émirat situé sur une péninsule du Golfe Persique. C'est l'un "
"des pays les plus riches en termes de PIB par habitant. Le Qatar est l'une "
"des rares monarchies absolues du monde."

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Québecois"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Québecois"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Le Quebec est la plus grande province du Canada, hébergeant la majorité de "
"la population francophone des Amériques."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr "Rapanui"

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr "Rapanuis"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""
"Les Rapanui sont les habitants polynésiens natifs de l'Île de Pâques. Ils "
"ont habité l'île depuis la fin du premier millénaire EC. Ils sont connus "
"pour avoir construit de grandes statues appelées moaï. Cette civilisation "
"fut détruite suite à des conflits internes ; en 1888, l'île fut annexée par "
"le Chili. Leur écriture rongo-rongo n'a jamais été décryptée."

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Rarámuri"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "Rarámuris"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""
"Les Rarámuris ou Tarahumaras vivent dans les canyons de la Sierra Madre "
"Occidentale au Nord du Mexique. Ils sont connus pour leur endurance ; leurs "
"traditions comprennent des courses sur de longues distances en frappant du "
"pied des balles en bois dans ces courses qui durent jusqu'à plusieurs jours. "
"En 1891, un soulèvement Rarámuri à Tomóchic a été brutalement réprimé par "
"les autorités."

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr "Rhénan"

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr "Rhénans"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""
"La Rhénanie était le site de trois électorats du Saint-Empire Roman "
"Germanique, Cologne, de Trèves et de Mayence, ainsi que de nombreux "
"territoires plus petits. Les mini-états Rhénans furent petit à petit "
"absorbés par la Prusse à partir du XVIIème siècle. La province de la "
"Rhénanie Prussienne fut formée en 1822. Pendant la Révolution Industrielle, "
"la région devint le cœur économique et industriel de l'Allemagne. Depuis la "
"fin de la Seconde Guerre Mondiale, la Rhénanie est divisée entre les états "
"allemands de la Rhénanie-du-Nord-Westphalie, la Rhénanie-Palatinat et le "
"land de Sarre."

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Rifain"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "Riffains"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""
"La République du Rif fut une nation de courte durée fondée en septembre "
"1921, quand les Rifains se révoltèrent contre les espagnols et les "
"Marocains. Le pays fut conquis par les Espagnols et les Français en 1926. La "
"zone fait maintenant partie du Maroc."

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Farroupilha"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "Farroupilhas"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""
"La République Riograndense ou République de Piratini exista dans l'état "
"brésilien de Rio Grande do Sul de 1836 à 1845. Elle mena la Guerre des "
"Farrapos contre l'Armée Impériale Brézilienne, et fut soutenue entre autres "
"par Giuseppe Garibaldi."

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Roumain"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "Roumains"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"La Roumanie en tant que nation fut formée au début du XXème siècle, quand "
"les états de Transylvaine, de Valachie et de Moldavie se réunirent. C'est un "
"pays habité par un peuple parlant une langue qui rappelle celle du temps de "
"la Rome antique. Son histoire est compliquée du fait qu'elle fut toujours "
"frontalière avec de grands empires : romain, ottoman, austro-hongrois et "
"russe."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Président-Directeur %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Présidente-Directrice %s"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr "Romanche"

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr "Romanches"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""
"Le peuple Rumantsch ou Romanche est les habitants du canton suisse des "
"Grisons, qui parlent le Romanche, une langue Romane qui conserve certaines "
"caractéristiques uniques et avec une riche tradition orale. Bien que le "
"Romanche soit l'une des quatre langues nationales de la Suisse et que des "
"projets soient entrepris pour sauver la langue, elle perd du terrain puisque "
"beaucoup de ses locuteurs basculent vers l'Allemand. Avant l'ère "
"napoléonienne, les Trois Ligues des Grisons étaient le seul territoire "
"d'Europe où les prises de décisions étaient organisées par le vote."

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Russes"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Kenyans"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"La Rus' de Kiev était une monarchie slave médiévale. Elle était centrée à "
"Kiev, après que cette ville ait été conquise par Oleg de Novgorod. Au "
"XIIIème siècle, la Rus' succomba à une invasion mongole. Les Rus' ont été "
"les précurseurs des nations slaves orientales modernes."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwandais"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Rwandais"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Le Rwanda est un pays vallonné et très fertile dans la région des Grands "
"Lacs de l'Afrique orientale. Il soutient la population la plus dense du "
"contient."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuan"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "Ryukyuans"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Le royaume Ryukyu (1372-1879) fut le Pays de la Bienséance, une nation de "
"marchands navigateurs pacifiques qui fut finalement envahie, occupée et "
"annexée par le Japon."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr "Sabin"

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr "Sabins"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""
"Les Sabins étaient une tribu italique dont la langue était très proche de "
"l'Ombrien. Ils eurent un impact sur l'histoire de Rome. Les Sabins et les "
"premiers Romains se faisaient la guerre régulièrement, mais finalement, les "
"Sabins furent incorporés dans la culture romaine. Plusieurs familles "
"romaines se vantaient de leurs origines sabines."

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr "Tribun %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr "Tribune %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "Sahraoui"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "Sahraouis"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""
"Les Sahraouis ont les habitants du Sahara Occidental, une ancienne colonie "
"espagnole. Le Maroc contrôle actuellement la majorité de la région, ce qui "
"est considéré comme une occupation illégale par la plupart de la communauté "
"internationale. L'armée marocaine et les rebelles du Polisario Sarahoui se "
"battent depuis 1975."

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr "Saint-Lucien"

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr "Saint-Luciens"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""
"Sainte-Lucie est une nation insulaire des Caraïbes orientales. Au cours de "
"l'ère coloniale, Sainte-Lucie changea de mains pas moins de 14 fois entre la "
"France et la Grande-Bretagne jusqu'à ce que les Britanniques ne se "
"l'assurent en 1814. L'île devint indépendante en 1979. Elle est membre à la "
"fois du Commonwealth et de la Francophonie. L'économie est basée sur le "
"tourisme, les bananes et le sucre."

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr "Saka"

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr "Sakas"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""
"Les Sakas étaient une tribu iranienne antique des steppes de l'Asie "
"Centrale. Ils étaient de très proches parents des Scythes européens, et "
"étaient probablement des descendants de la culture d'Andronovo."

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr "Salish"

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr "Salishs"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""
"Les Salishs sont un groupe culturo-linguistique de peuples de la région nord-"
"ouest des États-Unis et du Canada. Les Salishs célèbres comptent le Chef "
"Seattle, dirigeant du peuple Duwamish, qui a donné son nom à la ville de "
"Seattle. Les autres tribus salishs connues comprennent les Bella Coola (ou "
"Nuxálk), les Spokane et les Cœur d'Alène. Les langues salishes sont connues "
"pour leurs caractéristiques inhabituelles. Elles ont un grand nombre de "
"consonnes et certaines comprennent même des mots sans voyelles."

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "salvadorien"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "Salvadoriens"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""
"Habité à l'origine par les indiens Pipils, le Salvador fut conquis au XVIème "
"siècle par les Espagnols. Il rejoignit la Fédération Centraméricaine à son "
"indépendance et devint une république totalement indépendante en 1840. Bien "
"que le Salvador ait été formellement une démocratie pendant la majorité de "
"son indépendance, le gouvermenent du pays est en fait hautement oligachique, "
"les 'quatorze familles' ayant dominé la vie politique et économique du pays "
"depuis l'indépendance. Dans les années 1930, le Général Hernández Martínez "
"établit une dictature. Une révolution non-violente renversa Hernández en "
"1944, mais le pays resta instable, et entre 1979 à 1992, le pays traversa "
"une autre guerre civile sanglante."

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Saami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "Saami"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Les saami, ou lapons, sont un peuple du nord de la Scandinavie. Leur nation "
"s'étend sur les régions de l'extrême nord des pays de la Scandinavie et le "
"nord-ouest de la Russie."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "Saint-Marinais"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "Sant-Marinais"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"Saint-Marin est un pays minuscule enclavé dans la péninsule italienne. C'est "
"la plus ancienne république indépendante au monde. Selon la légende, elle "
"aurait été fondée par Saint Marinus en 301 EC."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Capitaine-Régent %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "Capitaine-Régente %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr "Samnite"

#: data/nation/samnite.ruleset:4
msgid "?plural:Samnites"
msgstr "Samnites"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""
"Les Samnites formaient une antique confédération de tribus italiques qui "
"parlaient la langue Osque et habitaient le centre de l'Italie, au sud des "
"Sabins. Après avoir perdu les guerres contre Rome, les Samnites furent "
"assujettis par Rome et furent romanisés. Ils étaient de bons combattants et "
"renommés comme gladiateurs romains."

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr "Samoan"

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr "Samoans"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""
"Les Samoa est un pays qui occupe la partie occidentale des îles Samoa du "
"Centre Pacifique ; la partie Est est gouvernée par les États-Unis en tant "
"que Samoa Américaines. Les Samoa furent colonisées par les peuples "
"austronésiens aux alentours des 1500 AEC. C'est probablement à partir des "
"Samoa que les polynésiens commencèrent leur expansion à travers le "
"Pacifique. Colonisée par l'Allemagne et la Nouvelle-Zélande, les Samoa "
"devinrent indépendantes en 1962."

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "Chef du Gouvernement %s"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "Cheffe du Gouvernement %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogitien"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "Samogitiens"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"La Samogitie - un pays historique proche de la mer baltique - est la terre "
"des derniers païens d'Europe (officiellement jusqu'en 1413). De nos jours, "
"la Samogitie est une région de la Lithuanie."

#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr "Santoméen"

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr "Santoméens"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""
"Sao Tomé-et-Principe sont deux îles de l'Océan Atlantique au large de la "
"côte de l'Afrique. L'île principale fut nommée d'après Saint Thomas par les "
"marins portugais qui découvrirent l'île le jour de ce saint aux alentours "
"des 1470. Les îles devinrent les premières plantations coloniales majeures "
"européennes. L'esclavage fut aboli au XIXème siècle et le pays devint "
"indépendant en 1975. L'économie des îles reste dépendante de l'exportation "
"de cacao."

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr "Sarde"

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr "Sardes"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""
"La Sardaigne est une île de la Mer Méditerranée et une région autonome de "
"l'Italie. Site de la civilisation nuragique à la préhistoire, l'île passa "
"sous la domination phénicienne puis romaine. A la chute de l'Empire Romain, "
"la Sardaigne fut occupée par les Vandales puis par les Byzantins, mais la "
"régulation étrangère s'éroda rapidement et au IXème siècle, les "
"représentants byzantins avaient formé leurs propres états autonomes. À la "
"fin du Moyen-Âge cependant, les Aragonais avaient établi leur domination sur "
"l'île. En 1718, la Sardaigne fut remise à la maison de Savoie, et elle "
"devint un élément constitutif du Royaume de Piémont-Sardaigne, ce qui mena "
"finalement l'Italie à son unification nationale en 1861."

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Sarmate"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "Sarmates"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""
"Les Sarmates étaient des tribus iraniennes pastorales d'Asie Centrale et de "
"Sibérie du Sud-Ouest. Ils étaient apparentés de près aux Saka et aux "
"Scythes. Le mythe de l'origine des Sarmates a formé la base de la culture "
"polonaise du XVème au XVIIIème siècle."

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Saoudien"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "Saoudiens"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"L'Arabie Saoudite est située sur la Péninsule Arabe, et contient La Mecque "
"et Médine, les sites les plus sacrés de l'Islam. Le premier état Saoudien "
"fut établi en 1744. L'Arabie Saoudite actuelle remonte à l'union du Hedjaz "
"et de Nejd en 1925. Nommé d'après sa dynastie dirigeante, la maison de "
"Saoud, l'Arabie Saoudite est l'un des derniers pays qui conserve une "
"monarchie absolue. Elle possède les plus grandes réserves avérées de pétrole "
"du monde."

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Savoyard"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "Savoyards"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""
"La Savoie émergea dans les Alpes Occidentales après la désintégration du "
"Royaume Burgonde. Sa dynastie établit son contrôle sur la Sardaigne et le "
"Piémont, et plus tard toute l'Italie. La croissance et la survue de la "
"Savoie au cours des siècles n'ont pas été fondées sur des conquêtes "
"spectaculaires, mais mais sur une expansion territoriale graduelle par des "
"mariages et des aquisitions politiques méthodiques et extrêment "
"manipulatrices. La Savoie en elle-même fut annexée par la France en 1860."

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Saxon"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "Saxons"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"L'Électorat de Saxe fut un électorat héréditaire indépendant dans le Saint "
"Empire Romain Germanique de 1356 à 1806."

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr "Scanien"

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr "Scaniens"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""
"La Scanie est la région la plus méridionale de la Suède. Historiquement l'un "
"des nombreux royaumes insignifiants dans la Scandinavie de l'âge Viking, "
"elle devint une partie du Danemark à l'époque médiévale, mais fut cédée à la "
"Suède par le traité de Roskilde en 1658. La Scanie connut un regain national "
"à la fin du XXème siècle avec des appels à une plus grande autonomie à "
"l'intérieur du Royaume de Suède."

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Slesvig-Holsacien"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "Slesvig-Holsaciens"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"Pendant la plupart de leur histoire, les duchés de Slesvig et d'Holsace ont "
"été disputés par l'Allemagne et le Danemark. Les territoires ont été unis "
"dans une union personnelle en 1375. Au XIXème siècle, le statut incertain du "
"Slesvig-Holsace conduisit à deux guerres entre le Danemark et la Prusse et, "
"en 1866, le Slesvig-Holsace devint une province prusienne. Après la première "
"guerre mondiale, le Nord du Slesvig fut annexé par le Danemark. "
"Actuellement, le Slesvig-Holsace est un état de la République Fédérale "
"d'Allemagne."

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr "Gaélique Écossais"

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr "Gaéliques Écossais"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""
"Les Gaëls et la langue gaélique furent tout deux apportés en Écosse depuis "
"l'Irlande par la dynastie Dal Riada. Ils colonisèrent d'abord l'Argyll "
"(Earra Ghaidheal ou la Côte des Gaëls), et s'étendirent rapidement à "
"l'intérieur des terres aux mains des Pictes indigènes, ce qui culmina par "
"l'unification des royaumes Pictes et Gaëls par Kenneth MacAlpin vers 843 EC. "
"Au temps de Malcolm III, le gaélique était la langue principale de l'Écosse, "
"descendant au sud jusqu'à la Strathclyde, le Galloway et des parties du "
"Lothian and Borders. De nos jours, il reste 60.000 locuteurs de gaélique, "
"dont à peu près la moitié vit dans les Highlands et les îles écossaises, et "
"le reste partout en Écosse, en particulier dans la Ceinture Centrale."

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "Chef de Clan %s"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "Cheftaine de clan %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Premier Ministre %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "Première Ministre %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Écossais"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "Écossais"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"L'Écosse, colonisée initialement vers la fin de l'époque romaine par des "
"pillards irlandais qui supplantèrent les autochtones Pictes, fut un royaume "
"indépendant de 1034 EC environ jusqu'à l'Union des Couronnes avec "
"l'Angleterre en 1701."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Scythe"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "Scythes"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"Les Scythes étaient un antique peuple iranien de cavaliers nomades pastoraux "
"qui, pendant toute l'Antiquité Classique, dominèrent la steppe Pontique-"
"Caspienne, connue à l'époque sous le nom de la Scythie. À la fin de "
"l'Antiquité, leurs proches parents, les Sarmates, en vinrent à dominer les "
"Scythes dans cette région. Beaucoup de l'information rescapée sur les Scythe "
"nous vient de l'historien grec Hérodote (440 AEC) dans ses Histoires et "
"Ovide dans son poème d'exil Epistulae ex Ponto et, archéologiquement, de "
"l'orfèvrerie exquise découverte dans les tumulus funéraires en Ukraine et au "
"sud de la Russie."

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Séleucide"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "Séleucides"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"L'Empire Séleucide fut l'un des état diadoques fondés quand les généraux "
"d'Alexandre Le grand morcellèrent son empire après sa mort. Il fut nommé "
"d'après son fondateur Séleucos Ier Nicator. Centré en Syrie, l'Empire "
"Séleucide était le plus puissant des états diadoques, mais succomba "
"finalement à Rome dans le dernier siècle AEC."

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr "Seldjoukide"

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "Seldjoukides"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""
"Les Seldjoukides étaient une horde turque dont le nom vient de leur "
"fondateur Seldjouk. Après leur victoire sur les Ghaznévides en 1040 EC, ils "
"créèrent leur propre état. En 1055, les Seldjoukides prirent Bagdad, et leur "
"chef Tuğrul Bey prit le titre de Sultan. Les Seldjoukides sont célèbres pour "
"la défaite qu'ils infligèrent aux Byzantins à la bataille de Manzikert en "
"1071. Après la chute du Grand Empire Seldjoukide au XIIème siècle, les "
"Seldjoukides continuèrent à diriger le Sultanat de Roum, qui forma plus tard "
"la base des Turcs ottomans."

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr "Séminole"

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr "Séminoles"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""
"Le peuple Séminole émergea au XVIIIème siècle par un procédé d'ethnogenèse, "
"à partir de groupes d'émigrants Creeks des villes basses qui fuyaient "
"l'empiètement des colons blancs dans les états américains de Géorgie et "
"ailleurs, vers le sud et la péninsule de Floride qui, à cette époque, était "
"sous contrôle espagnol. Ils se brassèrent avec les restes des autres tribus, "
"plus un nombre significatif d'affranchis noirs-africains. Les chefs "
"séminoles se rangèrent du côté des États-Unis durant les soi-disant guerres "
"séminoles contre l'Espagne, dont le résultat fut la cession de la Floride "
"aux États-Unis et le déplacement de la plupart des Séminoles vers le "
"territoire indien dans ce qui est maintenant l'Oklahoma. Avec les Cherokees, "
"les Choctaws, les Muskogee et les Chicachas, les Séminoles sont connus sous "
"le nom des \"Cinq Tribus Civilisées\" pour leurs relations relativement "
"amicales avec les colons blancs européens au début de l'ère de l'expansion "
"des États-Unis."

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Sénégalais"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "Sénégalais"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Le Sénégal est le pays le plus occidental du continent africain. Il est "
"indépendant de la France depuis 1960. Le Sénégal est relativement stable et "
"démocratique en comparaison de ses voisins."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbe"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Serbes"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"La Serbie est une partie de la région des états slaves du sud qui a été "
"conquise par les Ottomans après la chute de l'Empire Byzantin. Pendant une "
"grande partie du XXème siècle, elle a fait partie de la fédération "
"yougoslave."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr "Seychellois"

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr "Seychellois"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""
"Les Seychelles sont un pays archipel au large de la côte Est de l'Afrique "
"dans l'Océan Indien. Les îles ont été visitées par des marchands "
"austronésiens, maldiviens et arabes dans l'antiquité, mais au moment des "
"découvertes européennes, les Seychelles n'avaient pas de population "
"indigène. Les Seychelles furent par intermittence des possessions françaises "
"et britanniques, jusqu'à ce qu'elles deviennent indépendantes en 1976. Sa "
"population des formée de peuples d'origines africaine, chinoise, européenne, "
"indienne et malgache. Les Seychelles sont le pays le moins peuplé d'Afrique, "
"et ont le plus fort développement humain du continent."

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr "Shan"

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr "Shans"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""
"Les Shans sont un groupe ethnique apparenté aux Thaïs et aux Laotiens. Après "
"la chute du Royaume de Pagan dominé par les Birman face aux Mongols en 1287, "
"une succession de royaumes Shans, nommés les États Shans par les historiens, "
"contrôlèrent beaucoup de ce qui est actuellement la Birmanie, le Laos, la "
"Thaïlande ainsi que la province Yunnan de la Chine."

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Chaouanon"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "Chaouanons"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""
"Peuple algonquien, les Chaouanons étaient menés par Tikamthi (plus connu "
"sous le nom de Tecumseh) et son frère Tenskwatawa dans une tentative de "
"créer une alliance pan-autochtone contre l'expasionisme américain, mais ils "
"échouèrent finalement et furent obligés de se ré-installer en territoire "
"indien (dans l'Oklahoma moderne)."

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr "Sherpa"

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr "Sherpas"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""
"Les Sherpas sont un groupe ethnique qui s'installa dans la région "
"himalayenne du Népal moderne au XVème siècle. Ils sont de souche tibétaine "
"et parlent une langue apparentée au tibétain moderne, bien qu'ils ne se "
"comprennent pas mutuellement. Après quelques siècles d'autonomie, les "
"communautés Sherpas cédèrent au XVIIIème siècle à la pression militaire des "
"régimes politiques hindous envahissants, comme l'Empire Sen basé au Bengale. "
"Au XVIIIème siècle, la patrie des Sherpas a été annexée au Royaume du Népal. "
"Suite à la démocratisation du Népal au début du XXIème siècle, il y a eu des "
"appels pour plus d'autonomie pour les Sherpas dans la république fédérale."

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Sibérien"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "Sibériens"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"La sibérie est une région géographique et historique de la Russie et de "
"l'URSS. Durant le règne des tsars, des sentiments séparatistes prédominent "
"parmi certains colons slaves. En 1918, une république Sibérienne fut "
"proclamée, mais elle fut annexée par l'URSS après seulement quelques mois."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Sicilien"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "Siciliens"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"La Sicile est la plus grande île d'Italie. Elle a été dirigée par les Grecs, "
"les Carthaginois, les Romains, les Vandales, les Ostrogoths, les Byzantins "
"et les Arabes. Au XIème siècle, les Normands fondèrent le Royaume de Sicile, "
"qui devint graduellement l'un des états les plus puissants d'Italie. En "
"1816, il fut fusionné avec Naples dans le Royaume des Deux Siciles, qui fut "
"unit à l'Italie en 1861."

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr "Sierra-Léonais"

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr "Sierra-Léonais"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""
"La Sierra Leone est un pays d'Afrique Occidentale. Elle fut fondée en 1792 "
"comme une patrie pour les esclaves libérés, et se perdit rapidement pour "
"devenir une dépendance britannique. La Sierra Leone est une république "
"indépendante depuis 1961. Dans les années 1990, le pays traversa une guerre "
"civile. De nos jours, la Sierra Leone reste l'un des pays les plus pauvres "
"du monde."

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Sikh"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "Sikhs"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Les Sikhs sont les disciples d'une religion monothéiste originaire du sous-"
"contient indien au XVème siècle. Le Penjab, à la frontière du Pakistan et de "
"l'Inde, est le fief du Sikisme. Au XIXème siècle, un Empire Sikh exista dans "
"la région."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Gourelle %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sikkimais"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "Sikkimais"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Coincé entre le Népal et Bhoutan, le royaume Himalayen du Sikkim a été "
"dirigé par une lignée de monarches connus sous le nom de Chogyal, jusqu'à ce "
"qu'il devienne le 22ème état de l'Inde en 1975."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silésien"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Silésiens"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"La Silésie est une région du sud de la Pologne qui fut pendant un temps un "
"royaume indépendant."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapourien"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapouriens"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapour est une cité-état marchande situé à la pointe sud de la péninsule "
"malaisienne."

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "Cingalais"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "Cingalais"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""
"Le peuple cingalais du Sri-Lanka fait remonter leur ascendance au prince "
"semi-légendaire Vijaya qui colonisa l'île du Sri Lanka avec ses 700 suivants "
"en 543 AEC."

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Slave"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "Slaves"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"Les Slaves sont un groupe linguistique moderne de plusieurs nations d'Europe "
"de l'Est ayant des racines historiques communes. L'origine des slaves n'est "
"pas connue précisément ; il y a donc plusieurs hypothèse qui tentent de "
"l'expliquer. Leur apparition soudaine dans l'histoire de l'Europe civilisée "
"peut être corrélée à l'arrivée des peuples iraniens et à l'expansion des "
"Huns."

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovaques"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Slovaques"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"La Slovaquie est un pays d'Europe centrale qui faisait autrefois partie de "
"la Tchécoslovaquie, et avant 1918 de l'empire Austro-hongrois."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovène"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Slovènes"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"La Slovénie était la république située à la frontière nord-ouest de "
"l'ancienne fédération yougoslave."

#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr "Salomonien"

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr "Salomoniens"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""
"Les îles Salomon sont un pays de Mélanésie, situé entre la Papouasie-"
"Nouvelle-Guinée et Vanuatu. Habitées par des peuples austronésiens depuis "
"4000 AEC, les îles devinrent un protectorat britannique au XIXème siècle. "
"Les îles furent le théâtre de féroces combats au cours de la Seconde Guerre "
"Mondiale, dont la fameuse bataille de Guadalcanal. Les îles Salomon sont "
"indépendantes depuis 1978."

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr "Somalilandais"

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr "Somalilandais"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""
"La République de Somaliland est un état non reconnu au Nord de la Somalie, "
"concordant approximativement avec l'ancien Somaliland Britannique. Elle "
"déclara son indépendance à la chute de la Somalie en 1991. Bien qu'elle "
"jouisse de plus de stabilité et d'un niveau de vie quelque peu plus élevé "
"que le reste de la Somalie, elle n'est toujours pas reconnue par la "
"communauté internationale."

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somalien"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "Somaliens"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"La Somalie est un pays de la Corne de l'Afrique. Dans les temps antiques, la "
"Somalie était une plaque tournante du commerce. À la fin du XIXème siècle, "
"elle fut colonisée par la Grande-Bretagne et par l'Italie. La Somalie "
"regagna son indépendance en 1960. Les militaires, sous les ordres du général "
"Siad Barre, s'emparèrent du pouvoir en 1969. Siad Barre tenta sans succès de "
"déraciner le système clanique du pays. En 1991, il fut renversé. Le pays n'a "
"plus connu de gouvernement fonctionnel depuis."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Sorabe"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "Sorabes"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"Les Sorabes sont un peuple slave de l'ouest qui vit dans l'ouest de "
"l'Allemagne, l'ouest de la Saxe et le sud du Brandebourg (Lusitanie). La "
"région a été historiquement associée à la Pologne et à la Bohême."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr "Mosotho"

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr "Basotho"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""
"Peuple bantou d'Afrique australe, les ancêtres des Basotho arrivèrent "
"d'abord dans la région à la fin du premier millénaire EC. Les Basotho "
"formèrent leur première entité politique au début du XIXème siècle sous le "
"roi Moshoeshoe Ier. De nos jours, il y a environ 2 millions de Basotho dans "
"le Royaume du Lesotho, et au moins deux fois plus en Afrique du Sud."

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Sud Africain"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Sud Africains"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Des colons néerlandais ont commencé à coloniser l'Afrique du sud au XVIIème "
"siècle. Après plusieurs guerres entre les Boers arrivés précédemment "
"(descendants des néerlandais), les forces britanniques et les Zoulous, "
"l'Union-sud-africaine fut crée en 1910. Le gouvernement Sud-africain devint "
"célèbre pour ça politique d'apartheid, inégalité légale basée sur la couleur "
"de la peau de ces citoyens. En 1994 le pays adopte sa première constitution "
"non raciale, le prisonnier politique de longue date Nelson Mandela est élu, "
"pour la première fois véritablement démocratiquement, Président d'Afrique du "
"Sud."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Sud Américain"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "Sud Américains"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"L'Union des Nations Sud-Américaines a été formé en 2008, modelée sur l'Union "
"Européenne, mais le panaméricanisme avait déjà existé depuis le XIXème "
"siècle."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Sud-coréen"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "Sud-coréens"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Autrefois l'emplacement d'un état coréen unifié, la péninsule coréenne est "
"maintenant divisée en deux états - la Corée du Nord et la Corée du Sud - "
"suite à l'impasse résultant de la Guerre de Corée en 1953. Le gouvernement "
"de Corée du Sud fut formé en 1948 à partir du \"Gouvernement Provisoire de "
"la République de Corée\", nationaliste et anti-communiste."

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr "Sud-Soudanais"

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr "Sud-Soudanais"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""
"Une longue guerre civile opposa le Sud-Soudan, habité principalement par des "
"noirs africains et principalement animistes et chrétiens, contre les "
"musulmans et les arabes du Nord. La guerre fit 2 millions de morts et bien "
"plus de déportés jusqu'à ce qu'un cessez-le-feu soit signé en 2005. Le Sud-"
"Soudan acquit sa complète indépendance en 2011."

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Sud-Vietnamien"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "Sud-Vietnamiens"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Le Sud-Viêt Nam, officiellement la République du Viêt Nam, a été l'état "
"soutenu par les Américains lors de la guerre du Viêt Nam. Le pays a été "
"réuni avec le Nord-Viêt Nam après avoir été conquis par les forces "
"communistes en 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Madame %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Sud-Yéménite"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "Sud-Yéménites"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"La zone autour d'Aden fut colonisée par les Britaniques en 1839. Le Sud-"
"Yémen déclara son indépendance en 1967, et rejoignit le bloc communiste. Il "
"fut réuni avec le Yémen du Nord en 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Soviétique"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Soviétiques"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"L'histoire de l'Union Soviétique commence en novembre 1917 lorsque, sous la "
"direction de Lénine, une révolution bolchevique éclata. Le 31 décembre 1922, "
"quatre républiques soviétiques furent intégrées au pays. L'Union Soviétique "
"devint l'un des pays les plus puissants du XXème siècle ; mais finalement en "
"1991, à cause de problèmes sociaux et économiques, elle se désintégra en "
"quinze pays indépendants."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Sriwijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "Sriwijayas"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Le Sri Vijaya était un empire centré autour Palembang, à l'est de Sumatra, "
"qui étendit son contrôle sur la majeure partie des régions côtières de "
"Sumatra, Java, Bornéo et de la péninsule malaise. Il fut fondé au cours du "
"IIIème siècle EC et perdura jusqu'aux environs de 1400, tombant aux mains de "
"Jambi, puis de Singasari et d'autres puissances régionales, dont la dynastie "
"Chola du sud de l'Inde."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Soudanais"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Soudanais"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"En 1820, le Soudan passe sous la domination égyptienne et plus tard "
"britannique. Le Soudan devient indépendant en 1956."

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr "Suève"

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr "Suèves"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""
"Les Suèves étaient une confédération tribale antique d'Allemagne de l'Ouest, "
"qui peut avoir été formée par Arioviste pour son expédition en Gaule. Les "
"Suèves comprenaient des tribus germaniques du bassin du Rhin appartenant au "
"groupe de langues Hermiioniques, comme le Marcoman et le Quade. Entre le Ier "
"et le IVème siècle EC, ils furent une menace pour Rome, empiétant souvent "
"sur les provinces du Danube de l'Empire. En 405-406 EC, les Suèves furent "
"forcés par les Huns à quitter leurs terres, et la nuit du jour de l'an 405 "
"EC, ils traversèrent le Rhin gelé avec les Vandales et les Alains. Ils se "
"fixèrent au Nord-Ouest de la péninsule ibérique, où ils établirent leur "
"propre royaume, qui fut conquit par les Wisigoths en 585 EC."

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Surinamien"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "Surinamiens"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Le Suriname est le plus petit pays indépendant d'Amérique du Sud. Il fut "
"habité à l'origine par les indiens Arawaks. Il fut d'abord colonisé par les "
"Anglais qui l'échangèrent avec les Hollandais contre Nouvelle-Amsterdam, la "
"New-York moderne, en 1667. Le Suriname fut doté d'un gouvernement propre en "
"1954 et devint complètement indépendant en 1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sergent %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "Sergente %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr "Swahili"

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr "Swahilis"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""
"Les Swahilis sont un groupe ethnique Bantou qui vit le long de la côte Est "
"de l'Afrique. A partir du IXème siècle environ, la région, au confluent des "
"influences culturelles africaines et islamiques, a vu l'ascension des villes-"
"états Swahili, dont Zanzibar, Kilwa Kisiwani, Mozambique et Sofala. Les "
"villes gagnèrent en importance grâce à leur commerce d'ivoire, d'or, "
"d'esclaves et d'épices. L'arrivée des portugais vers 1500 coïncida avec le "
"déclin des régimes politiques Swahilis, mais les Swahilis restèrent un "
"élément culturel dominant en Afrique Orientale. De nos jours, la langue "
"Swahili (Kiswahili) est utilisée comme langue véhiculaire par plus de 50 "
"millions de personnes en l'Afrique de l'Est et est la langue officielle du "
"Kenya, de la Tanzanie, de l'Ouganda, des Comores et de l'Union Africaine."

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Swazi"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Les Swazi sont un peuple Bantous du sud de l'Afrique. Sous le commandement "
"de Mswati II (1820-1868), les Swazi agrandirent leur territoire et "
"stabilisèrent leur frontière avec les Zoulous."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Suisse"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Suisses"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"La Suisse a existé en tant qu'état dans sa forme actuelle depuis l'adoption "
"de la Constitution Fédérale Suisse en 1848. Les précurseurs de la Suisse "
"moderne établirent une alliance protective à la fin du XIIIème siècle, "
"formant une vague confédération d'états qui a persisté pendant des siècles."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Conseiller Fédéral %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Conseillère Fédérale %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Syrien"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Syriens"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"La République Arabe de Syrie moderne fut formée à partir d'un mandat "
"Français, et gagna graduellement son indépendance au cours des années 1940."

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "Shaykha %s"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr "Tahitien"

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr "Tahitiens"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""
"Les îles de ce qui est maintenant la Polynésie Française furent colonisées "
"en premier lieu par des peuples Polynésiens au IIIème siècle EC. La France "
"établit un protectorat sur Tahiti, l'île principale de l'archipel en 1842. "
"En 1889, toute la zone fut déclarée colonie française. Les îles restent de "
"nos jours un Territoire d'Outremer de la France, mais jouissent d'une grande "
"autonomie interne. À cause de sa végétation luxuriante et de sa culture "
"polynésienne, Tahiti est devenue l'archétype de l'île exotique."

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tayrona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "Tayronas"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Peuple parlant une langue chibchane, proche des Kunas du Panama et des "
"Muiscas de Colombie centrale, les Tayronas habitent les départements actuels "
"de la Magdalena et de La Guajira en Colombie du Nord. Leur ville de Teyuna "
"fut fondée aux alentours des années 500 AEC. Les Tayronas, qui vivaient dans "
"une région montagneuse, ont construit des escaliers de pierre et des "
"terrasses sur des coteaux pentus afin de cultiver leurs terres. Bien qu'ils "
"aient combattu contre les espagnols pendant 75 ans, ils ont finalement "
"succombé aux diverses pressions auxquelles étaient soumis tous les peuples "
"amérindiens de l'époque."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanais"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Taiwanais"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"La République de Chine fut établie en 1912 comme l'état successeur de "
"l'Empire Qing, mettant fin à plus de deux millénaires de règne impérial sur "
"la Chine. Quand les Nationalistes Chinois qui dirigeaient la République "
"perdirent une guerre civile contre les Communistes Chinois en 1949, le "
"gouvernement Nationaliste fut évacué sur l'île de Taïwan et établit Taipei "
"comme la capitale provisoire de la République de Chine."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tadjik"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Tadjiks"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"Le Tadjikistan est une nation d'Asie Centrale. Les Tadjiks font remonter la "
"fondation de leur empire à l'Empire Samanide, l'un des premiers états "
"Persans à apparaître après la conquête arabe."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "Tanganyikais"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "Tanganyikais"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""
"Habité par des tribus bantoues depuis le début de l'Ère Commune, le "
"Tanganyika devint une colonie allemande à la fin du XIXème siècle. Elle fut "
"conquise par les Britanniques au cours de la Première Guerre Mondiale, et "
"déclara son indépendance en 1961. Trois ans plus tard, elle fusionna avec "
"Zanzibar pour former l'Union de Tanzanie."

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tanzanien"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "Tanzaniens"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"La Tanzanie fut formé comme la fusion des anciennes colonies britaniques du "
"Tanganyika et de Zanzibar en 1964. Pendant deux décennies, le pays fut "
"dirigé par Julius Nyerere, qui suivait les principes du socialisme africain. "
"En 1985, Nyerere fut le premier chef d'état africain à se retirer "
"volontairement."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tatar"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "Tatars"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"Les Tatars sont une nation qui parle le turc. Plusieurs états Tatars "
"existèrent au moyen-âge : Kazan, Crimée, Astrakan, Sibir et autres khanats. "
"De nos jours, les Tatars vivent dans de nombreux endroits de l'ancienne "
"URSS. Ils ont leur propre république appelée le Tatarstan dans la Fédération "
"Russe et la République Autonome de Crimée en Ukraine."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Templier"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "Templiers"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Les Chevaliers du Temple furent formés après la Première Croisade afin de "
"protéger les pèlerins dans leur voyage vers la Terre Sainte. L'organisation "
"se développa jusqu'à atteindre une puissance et une richesse immenses "
"pendant les 200 ans qui suivirent, et ils furent pionniers de bien des "
"concepts modernes, dont celui de banque."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Teutonique"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "Ordre Teutonique"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"L'Ordre Teutonique mena une série de croisades contre les païens baltes au "
"cours du Haut  †  †  €†   Moyen-Âge. En 1224, , il fonda l'Ordenstaatn ou État de "
"l'Ordre, qui resta un puissant pays pendant trois siècles. L'état fut "
"sécularisé et remplacé par le duché de Prusse au XVIème siècle."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texan"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Texans"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""
"Le Texas, \"l'État de l'Étoile Solitaire \" est le deuxième état en taille "
"et en population des États-Unis, connu pour sa mentalité cow-boy \"larger "
"than life\". Au cours de son histoire, le Texas a été administré par six "
"pays : la France, l'Espagne, le Mexique, la République du Texas, la "
"Confédération et les USA - comme est exprimé dans le slogan \"six drapeaux "
"sur le Texas\"."

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Thrace"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Thraces"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Le second peuple le plus nombreux dans le monde occidental antique."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr "Thuringe"

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr "Thuringes"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""
"Les Thuringes étaient une confédération germanique antique dans ce qui est "
"actuellement l'Allemagne centrale, établie après la défaite des Huns. "
"Vaincus par les Francs au VIIIème siècle, la Thuringe devint plus tard un "
"landgraviat du Saint-Empire Romain Germanique.Après l'extension de la "
"famille dirigeante à la fin du XIIIème siècle, la guerre de succession de "
"Thuringe laissa la région gravement scindée même pour les standard du Saint-"
"Empire Roman Germanique, ce qui fut exacerbé par la tradition thuringe (ou "
"plutôt saxonne) de diviser le territoire entre les héritiers mâles. La "
"Thuringe fut un berceau de la Réforme Protestante et des Guerres de "
"Religions, et connut une apogée culturelle au Siècle des Lumières quand le "
"duc de Saxe-Weimar invitait des sommités comme Goethe ou Schiller à sa cour. "
"La fragmentation politique thuringe survécut à Napoléon et à l'unification "
"de l'Allemagne ; C'est seulement à la chute des monarchies allemandes en "
"1918 que fut établit un État Libre de Thuringe uni, qui existe actuellement "
"comme l'un des états de l'Allemagne."

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibétain"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tibétains"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"La terre d'origine des tibétains, parfois appelé \"toit du monde\", est la "
"région la plus en altitude du monde. Au VIIème siècle, le Tibet apparut "
"comme un formidable empire sous le règne du roi Songtsen Gampo, à la fois "
"reconnu par la Chine et l'Inde. Cette dynastie prit fin au XIème siècle lors "
"que le Tibet fut envahit par les Mongols. Des siècles plus tard, lorsque "
"l'emprise mongole tomba, le cinquième Dalai Lama, Lozang Gyatso qui naquit "
"en 1617, établit un état de religion bouddhiste sous le contrôle de l'école "
"Gelugpa de bouddhisme tibétain."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalaï-lama%s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "Dalaï-lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Timouride"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "Timourides"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"Tamerlan fut un génie militare qui affirmait descendre de Gengis Khan et "
"qui, depuis sa capitale à Samarkand, conquit toute l'Asie Centrale, ainsi "
"que des parts du Moyen Orient et de l'Inde. La culture de la court de "
"l'Empire Timouride était hautement persianisée, alors que l'administration "
"et l'organisation militaire impériales montraient des influences de "
"l'origine mongole et turque de l'élite gouvernante timouride."

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tokharien"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "Tokhariens"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"Les Tokhariens étaient un peuple indo-européen qui vivait dans ce qui est "
"maintenant le Xinjiang en Chine occidentale. Étant donnée sa position "
"géopolitique unique, leurs royaumes de Xian de Piqan, de Kucha et de Hotan "
"(ainsi que d'autres, plus petits) furent influencés par les cultures "
"chinoise, perse, indienne, sogdienne, scythe et tibétaine. Leur religion, "
"leurs vêtements, leur écriture et leur art reflètent ces influences variées. "
"Ils vivaient dans des villes-oasis sur la Route de la Soie, laquelle "
"transporta le bouddhisme jusqu'en Chine. La région fut, à diverses époques, "
"un protectorat militaire de la Chine, comme sous les dynasties Han et Tang. "
"Lors du déclin de cette dernière dynastie, la tribu turque des Ouïghours se "
"déplaça vers le bassin du Tarim, s'installa et étendit son kahnat sur les "
"territoires tokhariens. Les Ouïghours se brassèrent avec les Tokhariens et "
"leur langue supplanta le tokharien pour toutes les activités non "
"liturgiques. Même cette utilisation se perdit lorsque l'Islam s'étendit et "
"prit la place du bouddhisme en tant que religion principale de la région."

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Togolais"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "Togolais"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"le Togo devint un protectorat allemand en 1885, et fut conquis par les "
"Français et les Britaniques au cours de la Seconde Guerre Mondiale. Le Togo "
"devint indépendant en 1960. Jusqu'à la fin des années 1960, la politique du "
"pays a été dominée par le Général Gnassingbé Eyadema, auquel son fils Faure "
"succéda à sa mort en 2005."

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Toltèque"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "Toltèques"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"Les Toltèques étaient une civilisation mésoaméricaine qui a existé du Xème "
"au XIIème siècle. L'empire Toltèque fut fondé par Ce Mixcoatl Tecpatl, qui "
"mena son peuple nomade depuis le Nord pour se fixer dans la Haute Plaine "
"Mexicaine. Mixcoatl fut assassiné par ses ennemis, mais fut plus tard vengé "
"par son fils Topiltzin Ce Acatl Quetzalcoatl, qui mènerait la civilisation "
"Toltèque à un niveau indicible. La culture Toltèque continua à prospérer "
"jusqu'au XIIème siècle. Leur capitale Tollan fut violemment détruite en "
"1168, et la région toltèque fragmentée en cités-états rivales. Des "
"influences culturelles toltèques ont été identifiées du Nouveau Mexique au "
"Nicaragua, bien que les historiens ne s'accordent pas sur l'histoire "
"politique des Toltèques. Étant donné que la plupart de l'histoire Toltèque "
"se base sur la mythologie aztèque, certains prétendent qu'il n'y aurait "
"jamais eu d'Empire Toltèque, mais que les références aztèques aux Toltèques "
"étaient une allégorie de la civilisation."

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tongien"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "Tongiens"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"Groupe d'îles du Pacifique Sud, Tonga a été colonisée par les Polynésiens "
"aux alentours des 1000 AEC. Bien que les îles soient devenues un protectorat "
"britanique au XIXème siècle, elles sont le seul pays d'Océanie qui ait "
"échappé à une réelle colonisation."

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr "Transnistrien"

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr "Transnistriens"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""
"La Transnistrie fut ajoutée à la République Socialiste Soviétique de "
"Moldavie par Staline, bien qu'elle ait été majoritairement peuplée de Russes "
"et d'Ukrainiens. Après la chute de l'Union Soviétique, la Transnistrie "
"déclara son indépendance de la Moldavie. Bien que le pays soit indépendant "
"de fait, il n'est reconnu par aucun membre de l'ONU. Le pouvoir est toujours "
"entre les mains de l'ancienne élite communiste."

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Transylvanien"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "Transylvaniens"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"La Transylvanie est un territoire historique dans ce qui est maintenant la "
"Roumanie, habitée par des Roumains, Hongrois et Allemands de Saxe. La "
"Transylvanie devint une principauté sous la suzeraineté formelle des "
"Hongrois quand ce pays commença à s'effriter sous les incursions Ottomanes. "
"Durant la Réforme, la Transylvanie fut le premier pays d'Europe à proclamer "
"sa liberté religieuse. La principauté perdit son indépendance en faveur de "
"l'Autriche des Habsbourg en 1711."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr "Trinidadien"

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr "Trinidadiens"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""
"Trinité-et-Tobago est un pays des Caraïbes composé des deux îles éponymes. "
"C'est le pays le plus peuplé des Petites Antilles. Trinité fut aperçue par "
"Christophe Colomb en 1498, et resta une colonie espagnole jusqu'à sa "
"conquête par les britanniques au cours des guerres napoléoniennes ; Tobago "
"fut colonisée par les Coures, les Espagnols, les Hollandais, les Français et "
"les Suédois mais finit également entre les mains des Britanniques. Les îles "
"sont indépendantes depuis 1962. L'économie des îles est basée sur le pétrole "
"et est relativement développée en comparaison à celle de ses voisins "
"caribéens. Trinité-et-Tobago est célèbre pour sa musique et son carnaval."

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr "Motswana"

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr "Batswana"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""
"Les Batswana sont un peuple Bantou d'Afrique Australe. Avec environ 20% de "
"la population, ils sont l'ethnie dominante du Botswana, auquel ils ont donné "
"leur nom. En Afrique du Sud, on compte à peu près 4 millions de Batswana et, "
"à l'époque de l'Apartheid, ils avaient le Bantoustan du Bophuthatswana."

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "Touareg"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "Touaregs"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""
"Les Touaregs ou Imuhagh sont un peuple berbère nomade pastoral qui habite "
"l'intérieur du Désert u Sahara, principalement en Algérie, au Niger et au "
"Mali. Malgré leur organisation matrilinéaire, ce sont des suivants de "
"l'Islam. Pendant bien des siècles, ils faisaient la chasse aux esclaves, "
"ayant même une influence sur le commerce des esclaves vers les Amériques."

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunisien"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tunisiens"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Les Phéniciens fondèrent Carthage dans ce qui est aujourd'hui la Tunisie. "
"Carthage devint plus tard une puissance maritime majeure de la région "
"méditerranéenne avant d'être défaite par les romains en 146 AEC. Plus tard, "
"les conquêtes arabo-musulmanes du VIIème siècle conduisirent à une migration "
"depuis les pays arabes et ottomans. Mais il y eut aussi un nombre important "
"de juifs et de maures espagnols qui sont venus là à la fin du XVIème siècle. "
"La Tunisie devint quasiment autonome de l'Empire Ottoman en 1861. Mais, en "
"1881, elle fut envahie par les français et devint un protectorat français. "
"Le pays acquit sont indépendance en 1956."

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr "Chypriote turc"

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr "Chypriotes turcs"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""
"Les Turcs colonisèrent d'abord Chypre après que les Ottomans aient conquis "
"l'île en 1571. Les troubles politiques et les tensions ethniques entre les "
"Turcs et les Chypriotes grecs conduisirent à une invasion de la force "
"miliaire turque en 1974, suivie par la déclaration de l'indépendance de la "
"République turque de Chypre du Nord en 1983. Actuellement, le seul pays qui "
"reconnait l'indépendance de la RTCN est la Turquie."

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmène"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "Turkmènes"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""
"Les tribus Turkmènes furent unis pour la première fois au XIème siècle EC "
"sous Toghrul-Beg, second dirigeant de l'Empire Saljûqide. Quand l'empire "
"Saljûqide s'effondra sous la pression des envahissants mongols, les "
"Turkmènes entamèrent une migration vers l'Ouest. Ils finirent par "
"s'installer dans les terres entre le fleuve Amou-Daria et la mer Caspienne, "
"approximativement à l'endroit du Turkménistan actuel."

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Türkmenbaşy %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Türkmenbaşy %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Touvain"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "Touvains"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""
"les Touvains sont un peuple turc qui vit fans la République Autonome de "
"Touva au Sud de la Sibérie. Touva se détacha de la Chine en 1921 puis forma "
"la république indépendante de Tannou-Touva, alliée avec l'Union Soviétique. "
"En 1940, Tannou-Touva eut la distinction de voir le premièr chef d'état "
"féminin non monarchique de l'Histoire Moderne quand Khertek Anchimaa-Toka "
"devint Secrétaire de la République. En 1944, le pays fut incorpoé à l'Union "
"Soviétique en tant que part de la République Socialiste Fédérative des "
"Soviets de Russie."

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Tyrolien"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "Tyroliens"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"Le Tyrol était un comté dans les Alpes. Au XVIème siècle, sa propre dynastie "
"s'éteignit et la région passa à l'Autriche des Habsbourg. La partie sud fut "
"annexés par l'Italie après la Première Guerre Mondiale."

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr "Comte Princier %s"

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr "Comtesse Princière %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Ougandais"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "Ougandais"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"La République d'Ouganda est située en Afrique Orientale. Le pays contient "
"une partie du Lac Victoria, qui est aussi au Kenya et en Tanzanie. Dans le "
"passé, Le sud du pays faisait partie du Royaume du Bouganda. L'Ouganda "
"moderne gagna son indépendance en 1962."

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrainien"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ukrainiens"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"L'Ukraine est une vaste région de la frontière ouest de l'ancienne Union "
"Soviétique. Elle possède des terres noires parmi les plus fertiles du monde."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "ONU"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "ONU"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Les Nations Unies croient en les Droits de l'Homme et la protection des "
"faibles."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Secrétaire Général %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "Secrétaire Générale %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Martien"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Martiens"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguayen"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "Uruguayens"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"L'Uruguay est un petit pays sud-américain parfois désigné comme \"la Suisse "
"des Amériques\" à cause de son système de protection sociale naguère très "
"développé."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Ouïghour"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Ouïghours"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Les Ouïghours furent une tribu de l'est de l'Empire et la civilisation "
"Truque. À son apogée en 820 EC, ils contrôlaient globalement le centre et le "
"nord de l'Asie. Après des siècles de conflit avec les chinois, ils furent "
"finalement vaincus par la dynastie Qing au XVIIIème siècle. De nos jours, "
"les descendants des Ouïghours se trouvent dans les états d'Asie centrale, "
"Ouzbékistan, Kazakhstan, Kirghizistan. Ils sont aussi la principale minorité "
"de la province chinoise du Xinjiang."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Ouzbek"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "Ouzbeks"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Nation d'Asie Centrale, l'Ouzbékistan était le centre d'anciens états comme "
"le Khwarezm, le khanat de Boukhara et le khanat de Kokand. les Ouzbeks se "
"considèrent comme les descendants de Tamerlan, fondateur de la dynastie des "
"Timourides, qui dirigeait depuis sa capitale de Samarkand."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Vampire"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "Vampires"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Créatures suceuses de sang légendaires."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Vandale"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "Vandales"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"Les Vandales étaient un peuple germanique oriental, originaire de ce qui est "
"maintenant le Sud de la Pologne et la Slovaquie. Ils entrèrent dans l'Empire "
"Romain au début du Vème siècle EC. Menés par Genséric, ils fondèrent "
"finalement un royaume à Carthage. Les Vandalse sont peut-être plus connus "
"pour leur sac de Rome en 455 EC. En 534 EC, Bélisaire conquit le Royaume "
"Vandale pour le compte de l'Empire Byzantin."

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr "Vanuatuan"

#: data/nation/vanuatuan.ruleset:4
msgid "?plural:Ni-Vanuatu"
msgstr "Vanuatuans"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""
"Vanuatu, jadis nommée Nouvelles-Hébrides est un pays de Mélanésie formé d'à "
"peu près 80 îles. Habitées en premier par les Mélanésiens, les îles furent "
"disputées entre les Britanniques et les français à la fin du XIXème siècle. "
"En 1906, les deux puissances coloniales s'accordèrent pour diriger les "
"Nouvelles-Hébrides conjointement dans un condominium. La République de "
"Vanuatu déclara son indépendance en 1980."

#: data/nation/vedic.ruleset:3
msgid "Vedic"
msgstr "Védique"

#: data/nation/vedic.ruleset:4
msgid "?plural:Vedics"
msgstr "Védiques"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Le berceau de la civilisation antique des indiens se situe dans la vallée de "
"l'Indus, dans le Pakistan actuel."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/veletian.ruleset:3
msgid "Veletian"
msgstr "Vélète"

#: data/nation/veletian.ruleset:4
msgid "?plural:Veletians"
msgstr "Vélètes"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""
"Les Vélètes ou Lutici étaient une confédération tribale Ouest-Léchitique "
"moyenâgeuse dans ce qui est maintenant la partie Nord-Est de l'Allemagne "
"(Brandebourg et Mecklembourg). Leurs tribus étaient d'origine mixte slave et "
"germanique, ce qui est visible dans leur langage. La base de l'existence de "
"la confédération Vélète était de préserve la religion païenne slave et de "
"résister à l'expansion de l'Allemagne et de l'état Polonais. Les Vélètes "
"succombèrent finalement à la germanisation ou furent tués suite aux "
"croisades et à la colonisation allemande de leurs terres."

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr "Venda"

#: data/nation/venda.ruleset:4
msgid "?plural:Vhavenda"
msgstr "Vendas"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""
"Les Vendas sont un peuple Bantou d'Afrique Australe et du Zimbabwe. "
"Autrefois dirigeants du Royaume Mapungubwe, ils comptent maintenant environ "
"1 million de membres, principalement dans la province de Limpopo. Au cours "
"de l'Apartheid, il exista un bantoustan du Venda."

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Vénicien"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "Véniciens"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""
"La République de Venise émergea des ombres de l'histoire quand des réfugiés "
"de mauraudeurs barbares se regroupèrent en sécurité sur les îles du lagon du "
"Nord-Est de l'Italie. Initialement sujet loyal de l'Empire Romain d'Orien, "
"elle acquit graduellement son indépendance, et se classa parmi les "
"superpuissances du moyen-âge. Ses marchands s'enrichirent dans le commerce "
"et sa flotte était respectée dans toute la mer Méditerranée. Après un long "
"déclin, elle tomba finalement devant les armées de Bonaparte en 1796."

#: data/nation/venetic.ruleset:3
msgid "Venetic"
msgstr "Vénète"

#: data/nation/venetic.ruleset:4
msgid "?plural:Veneti"
msgstr "Vénètes"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""
"Les Vénètes étaient un peuple indo-européen antique qui habitait une zone "
"coïncidant à peu près avec la région italienne moderne de la Vénétie. Leur "
"langue est d'origine inconnue, mais probablement d'Europe Centrale, car elle "
"partage des caractéristiques avec les langues celtes et germaniques. Les "
"Vénètes s'allièrent au Romains pendant les Guerres Puniques. Au Ier siècle, "
"ils avaient été absorbés par la République Romaine, et la région fut "
"graduellement romanisée."

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Vénézuelien"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Vénézuéliens"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Le Vénézuela est le pays le plus au nord d'Amérique du sud. Ayant été une "
"colonie espagnole à partir du XVIème siècle, le pays acquit son indépendance "
"le 5 juillet 1811, mené par El Libertador Simón Bolívar - le Liberator. Le "
"Vénézuela a l'une des plus grandes réserves mondiales vérifiées de pétrole "
"et de gaz naturel ; lors du choc pétrolier des années 1970, il fut le pays "
"le plus riche de l'amérique latine. Le pays est connu pour ses paysages "
"variés et sa grande biodiversité."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Vermontois"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "Vermontois"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""
"Le Vermont a été un état indépendant durant 14 ans avant qu'il ne joigne les "
"États-Unis en 1791. À l'heure actuelle, c'est l'un des plus petits états des "
"États-Unis à la fois en population et en surface. Le Vermont est célèbre "
"pour ses produits laitiers et son sirop d'érable."

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamien"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnamiens"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"La nation Vietnamienne a été fondée au Ier siècle EC par des sœurs jumelles "
"qui prirent la tête d'une révolte contre un gouverneur militaire chinois."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "Saint-Vincentais et Grenadin"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "Saint-Vincentais et Grenadins"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""
"Saint-Vincent et les Grenadines furent parmis les dernières îles des "
"Caraïbes à être colonisées, puisque les Indiens des Caraïbes s'entre-"
"marièrent avec des esclaves enfuis et repoussèrent les colons européens. Au "
"XVIIIème siècle, ces îles furent disputées entre les Français et les "
"Britaniques. En 1783, les français abandonèrent leurs prétentions. Saint-"
"Vincent et les Grenadines devint indépendant de la grande-Bretagne en 1979, "
"et font actuellement partie du Commonwealth."

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Wisigoths"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "Wisigoths"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""
"Les Tervinges ou Wisigoths étaient un peuple germanique oriental, l'une des "
"deux tribus des Goths. Ils étaient probablement originaires de Scandinavie. "
"Au IIIème siècle, ils migrèrent vers le sud, vers l'Ukraine moderne. Ils "
"traversèrent ensuite le Danube et pillèrent Rome en 410 EC. Reconnus par les "
"romains comme peuple fédéré, ils s'installèrent finalement autour de "
"Toulouse, où ils formèrent un royaume. Les Wisigoths parvinrent à conquérir "
"toute la péninsule ibérique et déplacèrent leur capitale à Tolède. Ils "
"perdirent tous leurs territoires au Nord des Pyrénées en faveur des Francs, "
"mais les dirigeants Wisigoths continuèrent à diriger les Ibériques Romanisés "
"jusqu'à ce que la péninsule soit finalement occupée par les envahisseurs "
"musulmans en 711."

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr "Vislane"

#: data/nation/vistulan.ruleset:4
msgid "?plural:Vistulans"
msgstr "Vislanes"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""
"Les Vislanes étaient une tribu Slave occidentale qui habitait dans ce qui "
"est maintenant la Petite-Pologne. Leur histoire est peu connue. Beaucoup "
"d'historiens s'accordent sur le fait qu'au Haut Moyen-Âge, les Vislanes "
"étaient l'une des tribus slaves les plus fortes de la Pologne actuelle, mais "
"des conflits avec la Grande-Moravie et les Magyars les empêchèrent de former "
"un état stable et durable. Finalement, les terres des Vislanes et d'autres "
"tribus slaves furent unifiés par les Polonais, qui formèrent le premier état "
"polonais au Xème siècle."

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr "Volapükien"

#: data/nation/volapuk.ruleset:7
msgid "?plural:Volapukans"
msgstr "Volapükiens"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""
"Le Volapük est une langue internationale auxiliaire construite par le prêtre "
"allemand Johann Martin Schleyer en 1879. Il jouit d'une brève popularité à "
"la fin du XIXème siècle. La langue est souvent considérée comme d'une "
"complexité inutile par rapport aux alternatives comme l'Esperanto, qui avait "
"presque complètement remplacé le Volapük au tournant du siècle. De nos "
"jours, seules restent quelques douzaines de locuteurs Volapük."

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr "Bulgare de la Volga"

#: data/nation/volgabulgar.ruleset:4
msgid "?plural:Volga Bulgars"
msgstr "Bulgares de la Volga"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""
"Les Bulgares de la Volga étaient un peuple turc médiéval qui habitait le "
"milieu de la région de la Volga. Ils peuvent avoir été des descendants des "
"Huns européens qui émigrèrent de la steppe ukrainienne vers le Nord. Leurs "
"descendants sont les Tchouvaches modernes et les Tatars de la Volga."

#: data/nation/volgagerman.ruleset:3
msgid "Volga German"
msgstr "Allemand de la Volga"

#: data/nation/volgagerman.ruleset:4
msgid "?plural:Volga Germans"
msgstr "Allemands de la Volga"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""
"Les Allemands de la Volga étaient des allemands ethniques qui vivaient le "
"long du fleuve Volga en Russie méridionale, autour de la ville de Saratov et "
"plus au Sud. Ils furent recrutés comme immigrants au XVIIIème siècle. Les "
"autorités russes leur permirent de cultiver leur langue et leurs traditions "
"allemandes. Entre 1918 et 1941, il y eut une République Socialiste "
"Soviétique Autonome des Allemands de la Volga dans l'Union Soviétique. Après "
"les attaques du Troisième Reich en URSS, la République Autonome fut abolie "
"par un décret de Staline. Les Allemands de la Volga furent envoyés dans "
"d'autres parties de l'Union Soviétique, principalement au Kazakhstan et en "
"Sibérie."

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Wallon"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "Wallons"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"Les Wallons sont les habitants francophones de la Belgique. Au XIXème "
"siècle, la Wallonie fut la première région du contient européen à "
"s'industrialiser, let le second au monde après l'Angleterre. Il devint par "
"la suite un foyer d'activité socialiste et syndicale."

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Gallois"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Gallois"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Il fut un temps où les Gallois contrôlaient la totalité de ce qui est "
"maintenant l'Angleterre jusqu'à ce qu'ils soient repoussés dans les "
"montagnes de l'ouest par les Saxons."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "Loup-Garou"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "Loups-Garous"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""
"Un loup-garou est un homme qui, dans certaines circonstances, est transformé "
"en une bête semblable à un loup. Au cours du Moyen-Âge en Europe, on croyait "
"que les loups-garous terrorisaient des villages à la rechercher de chair "
"humaine, et ils étaient souvent accusés des meurtres inexpliqués ou "
"particulièrement brutaux."

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Poméranien Occidental"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "Poméraniens Occidentaux"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"La Poméranie Occidentale est une région géographique et historique du Nord-"
"Ouest de la Pologne et de l'extrême Nord-Est de l'Allemagne. Initialement un "
"état slave indépendant, la Poméranie Occidentale fut conquise deux fois par "
"les Polonais. Plus tard, la Poméranie Occidentale succomba à la "
"germanisation et fut divisée en principautés féodales plus petites, qui "
"furent petit à petit conquises par Brandebourg. Pendant bien des années, "
"cette terre fit partie de l'Allemagne, mais en 1945, elle fut rattachée à la "
"Pologne."

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Romain d'Occident"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "Romains d'Occident"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"L'Empire Romain fut divisé pour la première fois par Dioclétien en 286, et "
"scindé pour de bon à la mort de Théodose en 395. À l'inverse de son "
"homologue oriental, l'Empire Byzantin, l'Empire Romain d'Occident ne fut pas "
"capable de résister aux invasions barbares et à la désintégration "
"économique. Le dernier Emperereur Romain d'Occident fut destitué en 476 EC."

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Auguste"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "Indien Occidental"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "Indiens Occidentaux"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"Les Indes Occidentales, connues pour les pirates, le rhum, le cricket et les "
"plages. Les Indes Occidentales Britaniques formèrent, pendant peu de temps, "
"la Fédération des Indes Occidentales en 1958. La Fédération ne parvint pas à "
"se consolider à cause des tensions entre Trinidad, la Jamaïque et les plus "
"petits membres. La Fédération s'effondra en 1962. Quelques îles devinrent "
"des pays indépendants, les autres retournèrent au statut de dépendance "
"britanique."

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westphalien"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Westphaliens"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"La Westphalie, avant de devenir une province prussienne, fut la région la "
"plus à l'ouest du Duché de Saxe. De nos jours, elle constitue la partie nord "
"du plus grand état fédéral de l'Allemagne : Rhénanie-du-Nord-Westphalie."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Wurtembergeois"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "Wurtembergeois"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Le Wurtemberg fut un pays de Souabie, en Allemagne du Sud-Ouest. Après la "
"Seconde Guerre Mondiale, il a été fusionné avec Baden et Hohenzollern pour "
"former le Land de Wurtemberg-Hohenzollern."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr "Xhosa"

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr "amaXhosa"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""
"Les Xhosa sont un peuple Bantou d'Afrique australe, qui arriva de la région "
"des grands lacs au cours du XVIIème siècle. Au cours de l'Apartheid, il y "
"eut deux bantoustans xhosa, le Transkei et le Ciskei. Beaucoup des "
"principaux activistes anti-apartheid, dont Nelson Mandela et Desmond Tutu, "
"étaient des Xhosa."

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr "Xiongnu"

#: data/nation/xiongnu.ruleset:4
msgid "?plural:Xiongnu"
msgstr "Xiongnu"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""
"Les Xiongnu, aussi appelés les Huns asiatiques, étaient une confédération "
"tribale antique d'origine variée. Leur langue est inconnue, elle peut avoir "
"appartenu à la famille des langues altaïques ou ienisseïennes. Les Xiongnu "
"créèrent un état fort dans les plaines de la partie orientale de l'Asie "
"Centrale, qui fut une menace importante pour la Chine. A partir du IIème "
"siècle, l'aile Nord des Xiongnu est appelée Xianbei, alors qu'un autre "
"groupe de Xiongnu émigra vers l'Ouest."

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Iakoute"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "Iakoutes"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"La tradition orale indique que les Iakoutes - ou les Sakhas, comme ils "
"s'appellent eux-mêmes - immigrèrent au Nord depuis les steppes de l'Asie "
"Centrale vers les rives du lac Baïkal au Xème siècle après JC. Ils s'entre-"
"marièrent avec la population indigène et établirent une nation le long de la "
"Léna et eurent des relations diplomatiques avec au moins les Chinois, les "
"Mongols et les divers peuples turcs de la région. Dans les années 1620, les "
"Cosaques arrivèrent dans les territoires Iakoutes en tant qu'agents de la "
"Russie expansioniste,  soumirent finalement les rois Yakoutes et assurèrent "
"l'hégémonie de la Russie sur la Iakoutie. Comptant environ un million de "
"représentants de nos jours, les Iakoutes forment environ la moitié de la "
"population de la vaste République de Sakha dans le district Extrême-Oriental "
"de la Russie."

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Yéménite"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "Yéménites"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"Le Yémen est la seule république de la péninsule arabe. Bien qu'ayant été le "
"site de plusieurs civilisation antiques, le Yémen n'existe sous sa forme "
"courante que depuis que le Yémen du Nord a annexé le Yémen du Sud en 1990."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Yucateco"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "Yucatecos"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Le Yucatán est une péninsule du Mexique, célèbre pour son héritage Maya et "
"ses plages blanches. On dit souvent que son nom signifie \"Nous ne vous "
"comprenons pas\" en Maya Yucatèque. En deux occasions, au XIXème siècle, le "
"Yucatán déclara son indépendance du Mexique. Actuellement il est divisé en "
"trois états : le Yucatán, le Campeche, et le Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Yougoslave"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "Yougoslaves"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"La Yougoslavie était un état qui comprenait les nations slaves de l'ouest "
"des Balkans. Ce fut un royaume jusqu'en 1941, lorsqu'il fut occupé par les "
"puissances de l'Axe. Après une guerre de libération nationale, les "
"communistes explusèrent les occupants et continuèrent à diriger jusque dans "
"les années 1980. Les années 1990 virent la sanglante désagrégation de la "
"Yougoslavie en républiques indépendantes. "

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr "Zambien"

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr "Zambiens"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""
"La Zambie était habitée par des peuples Bantous lorsqu'elle fut colonisée "
"par les Britanniques au XIXème siècle. Gouvernée en tant que Rhodésie du "
"Nord par les Britanniques, la Zambie gagna son indépendance en 1964."

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr "Zanzibari"

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr "Zanzibaris"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""
"Archipel au large de la côte Est-africaine, Zanzibar a été un centre du "
"commerce international depuis des temps immémoriaux. Les négociants de "
"Zanzibar contrôlaient une grande part du commerce d'épices et d'esclaves "
"dans la partie occidentale de l'Océan Indien. Des périodes de relative "
"indépendance et de contrôle étranger par les Perses, les Portugais, les "
"Omanis, et les Britanniques se succédèrent. Occupée par les Britanniques en "
"1893, Zanzibar acquit l'indépendance en 1963. Peu après, le dernier sultan "
"fut renversé, et Zanzibar s'unit avec le Tanganyika pour former la "
"République Unie de Tanzanie."

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapotèques"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "Zapotèques"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"Les Zapotèques ou Binnizá vivaient dans l'état mexicain d'Oaxaca. Ils "
"formèrent l'une des plus vieilles et plus résistantes civilisations "
"mésoaméricaines. Le centre Zapotèque le plus notable, Monte Albán, a été "
"bâti sur un sommet de montagne étêté. Benito Juárez, le premier président "
"indigène du Mexique, était un Zapotèque."

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""
"Le peuple Zhuang vit à l'extrême sud-ouest de la Chine, une ancienne région "
"frontalière qui a longtemps séparé la civilisation sinitique des peuples "
"aborigènes de l'Asie du Sud-Est. Connus pour leur irrigation unique et leurs "
"pittoresques plages de riz en terrasses, ils ont vécu sous la pression de "
"diverses dynasties chinoises pendant la majorité de l'ère antique. Au Xème "
"siècle EC, les Zhuangs étaient sous la férule de la dynastie chinoise Song. "
"Après qu'une rébellion en 1052 menée par le héros populaire Nong Zhigao ait "
"été écrasée, beaucoup de Zhuangs migrèrent vers le Sud pour former la base "
"des nations laotienne, thaï et shan. Après les Han, les Zhuang sont le "
"groupe ethnique le plus nombreux de la République Populaire de Chine."

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Zimbabwéen"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "Zimbabwéens"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"Le Zimbabwe est un pays d'Afrique du Sud, nommé d'après l'ancien Royaume du "
"Zimbabwe. Il devint une colonie anglaise sous le nom de Rhodésie du Sud en "
"1898. La minorité blanche de Rhodésie du Sud déclara unilatéralement son "
"indépendance en 1965. Le premier ministre Ian Smith installa un régime "
"raciste qui excluait les noirs du pouvoir. Une guerre civile força Smith à "
"mettre fin à la loi de minorité blanche en 1979. Depuis 1980, le pays a été "
"gouverné par Robert Mugabe, qui a reçu une réputation internationale aussi "
"pauvre que le régime précédent."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* En mode \"away\", une IA ne peut signer un tel traité."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (IA)* Rompez d'abord votre alliance avec %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (IA)* J'aurais aimé vous voir garder vos distances avec %s pour "
#~ "quelques temps, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (IA)* D'abord, cessons les hostilités, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (IA)* J'espère que vous respecterez durablement le cessez-le-feu, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (IA)* Désormais je ne vous ferai plus confiance pour une alliance, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Je ne connais pas la ville que vous mentionnez."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (IA)* Désolé, partager la vision avec vous est dangereux."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (IA)* Ce marché n'est pas très avantageux pour nous, %s !"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "%s (IA)* Bienvenue dans notre alliance %s !"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (IA)* Oui, puissions-nous rester unis à jamais, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (IA)* Oui, paix en notre temps !"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (IA)* Soit. Plus d'hostilités, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (IA)* Salutations %s ! Pouvons-nous suggérer un cessez-le-feu tant "
#~ "que nous ne nous connaissons pas d'avantage ?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (IA)* L'espace ne sera jamais à vous. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (IA)* Je ne supporterai pas plus longtemps vos vicissitudes ! Guerre !"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (IA)* Paix ... une autre fois."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (IA)* Finalement je vous retrouve ! Pensiez-vous vraiment que vous "
#~ "pourriez vous en tirer avec vos crimes ?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (IA)* Vos attaques sournoises me conduisent à vous déclarer la "
#~ "guerre !"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (IA)* Votre agression contre %s sera votre dernière erreur !"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (IA)* Nous allons nous engager dans une guerre totale contre %s dans "
#~ "%d tour pour stopper le lancement du vaisseau spatial."
#~ msgstr[1] ""
#~ "*%s (IA)* Nous allons nous engager dans une guerre totale contre %s dans "
#~ "%d tours pour stopper le lancement du vaisseau spatial."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (IA)* Votre aide se faisait attendre. Longue vie à notre glorieuse "
#~ "alliance !"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (IA)* %s a grandement violé notre traité dans son seul intérêt. Nous "
#~ "allons lui demander des comptes dans %d tour, et nous attendons que vous "
#~ "honoriez votre traité en faisant de même !"
#~ msgstr[1] ""
#~ "*%s (IA)* %s a grandement violé notre traité dans son seul intérêt. Nous "
#~ "allons lui demander des comptes dans %d tours, et nous attendons que vous "
#~ "honoriez votre traité en faisant de même !"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IA)* Nous avons l'intention de saccager et piller la richesse de la "
#~ "civilisation %s. Nous déclarons la guerre dans %d tour."
#~ msgstr[1] ""
#~ "*%s (IA)* Nous avons l'intention de saccager et piller la richesse de la "
#~ "civilisation %s. Nous déclarons la guerre dans %d tours."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (IA)* Si vous voulez votre part du butin, libre à vous de vous "
#~ "joindre à notre action !"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IA)*. Nous allons nous faire les %s. Allons mettre en déroute cette "
#~ "pathétique civilisation. Nous déclarons la guerre dans %d tour."
#~ msgstr[1] ""
#~ "*%s (IA)*. Nous allons nous faire les %s. Allons mettre en déroute cette "
#~ "pathétique civilisation. Nous déclarons la guerre dans %d tours."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (IA)* Comme nos glorieux alliés, nous comptons sur votre aide lors de "
#~ "cette guerre."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (IA)* Nous allons honorer notre alliance et déclarer la guerre à %s "
#~ "dans %d tour. Faites place, on arrive !"
#~ msgstr[1] ""
#~ "*%s (IA)* Nous allons honorer notre alliance et déclarer la guerre à %s "
#~ "dans %d tours. Faites place, on arrive !"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (IA)* Nous allons honorer notre alliance avec %s et déclarer la "
#~ "guerre à %s dans %d tour. Nous nous attendons à ce que vous en fassiez de "
#~ "même."
#~ msgstr[1] ""
#~ "*%s (IA)* Nous allons honorer notre alliance avec %s et déclarer la "
#~ "guerre à %s dans %d tours. Nous nous attendons à ce que vous en fassiez "
#~ "de même."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (IA)* Votre tentative de conquérir l'espace pour vous seul trahit vos "
#~ "véritables intentions et je n'ai plus que faire de notre alliance !"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (IA)* Votre tentative de dominer l'espace de façon unilatérale est "
#~ "hautement offensante."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (IA)* Si vous ne cessez pas la construction de votre vaisseau "
#~ "spatial, je serai obligé de prendre des mesures !"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (IA)* Désolé, partager la vision avec vous est devenu dangereux."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (IA)* Salutations ô notre allié le plus fiable, nous vous appelons à "
#~ "détruire notre ennemi, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (IA)* Salutations allié, je vois que vous n'avez pas encore déclaré "
#~ "la guerre à notre ennemi, %s. Pourquoi dois-je vous rappeler vos "
#~ "promesses ?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (IA)* Félon, nous avons conclu un pacte d'alliance et vous persistez "
#~ "à vivre en paix avec notre ennemi mortel, %s ! Ceci est inacceptable, "
#~ "notre alliance n'est plus !"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (IA)* Salutations ami, pouvons-nous suggérer de faire cause commune "
#~ "dans une alliance ?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (IA)* Salutations voisin, pouvons-nous suggérer des relations plus "
#~ "pacifiques ?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (IA)* Nous nous épuisons tous les deux dans un bain de sang continu. "
#~ "Pouvons-nous suggérer un arrêt des hostilités ?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (IA)* Nous avons été sauvagement attaqués par %s, et nous avons "
#~ "besoin de votre aide ! Honorez notre glorieuse alliance et votre nom "
#~ "restera à jamais !"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "Les %s ont cessé la construction de %s à %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "Les %s ont commencé la construction de %s à %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s vend %s (inutile) pour %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Cette compilation de Freeciv n'a pas d'implémentation complète des "
#~ "threads ; l'IA multithreadée ne peut pas être utilisée."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Le gouverneur ne peut pas remplir les pré-requis pour %s et redonne le "
#~ "contrôle."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Le gouverneur s'est embrouillé en gérant %s. Vous devriez intervenir."

#~ msgid "Please report this message at %s"
#~ msgstr "SVP, rapportez ce bogue à %s"

#~ msgid "none"
#~ msgstr "Aucun"

#~ msgid "custom"
#~ msgstr "Réglable"

#~ msgid "never"
#~ msgstr "jamais"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d tour"
#~ msgstr[1] "%d tours"

#~ msgid "People (W/%s)"
#~ msgstr "Population (T/%s) :"

#~ msgid " happy"
#~ msgstr " heureux"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nom : %s\n"
#~ "Nourriture :  %10s Or :      %10s\n"
#~ "Production :  %10s Luxe :    %10s\n"
#~ "Commerce :    %10s Science : %10s\n"
#~ "\n"
#~ "%*s%s : %s\n"
#~ "Croissance de la ville : %s\n"
#~ "    Production achevée : %s"

#~ msgid "?cma:Very happy"
#~ msgstr "Très heureux"

#~ msgid "?cma:Max food"
#~ msgstr "Nourriture max"

#~ msgid "?cma:Max production"
#~ msgstr "Production max"

#~ msgid "?cma:Max gold"
#~ msgstr "Or max"

#~ msgid "?cma:Max science"
#~ msgstr "Science max"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Il y a eu une erreur de l'AGU. Vos réglages de gouverneur sont peut-être "
#~ "été altérés."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Des attributs anciens ont été détectés et supprimés."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr ""
#~ "Le plugin \"%s\" n'est pas disponible. Les plugins disponibles sont %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Pas de vrai greffon audio présent"

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "On continue avec le support du son désactivé."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Pour un support audio, installez SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr ""
#~ "Pour obtenir du son vous avez besoin de télécharger un jeu de sons !"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Utilisation des jeux sonores de <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Ne peut pas charger le fichier de spécifications audio '%s' :\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Aucun vrai sous-système audio n'a pu être initialisé !"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr ""
#~ "Il y a peut-être une mauvaise configuration ou des permissions "
#~ "incorrectes."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv est un logiciel libre, son copiage et sa distribution sont \n"
#~ "les bienvenus sous certaines conditions ;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Voir l'onglet \"Licence\" du menu Aide."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Maintenant... Envoyez-les en Enfer !"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Fenêtre de sortie exportée vers '%s'..."

#~ msgid "Export complete."
#~ msgstr "Exportation achevée."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "L'exportation a échoué, impossible d'écrire dans le fichier."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX tours"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d or par tour"
#~ msgstr[1] "%3d or par tour"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d tour"
#~ msgstr[1] "%3d tours"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/tour"

#~ msgid "Obsolete"
#~ msgstr "Obsolète"

#~ msgid "Built"
#~ msgstr "Construit"

# AR j'ai rien trouve de mieux
#~ msgid "Destroyed"
#~ msgstr "Détruit"

#~ msgid "Great Wonder"
#~ msgstr "Grande Merveille"

#~ msgid "Small Wonder"
#~ msgstr "Petite Merveille"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Habitants\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Provenant du commerce\n"

#~ msgid "(unknown)"
#~ msgstr "(inconnu)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Routes commerciales avec %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Bonus des bâtiments\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus de %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Gaspillage\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Corruption\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Désordre\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Utilisé\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Donnant un total de\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Surplus total"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Fatigue désactivée dans les règles du jeu."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Risque dû à la surpopulation\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Risque dû au commerce\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Risque dû à la pollution\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Bonus de %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%+5.1f : Risque épidémique total"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Pollution due à la production\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Pollution due aux citoyens\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Modificateur de pollution\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Fête"

#~ msgid "?city_state:Disorder"
#~ msgstr "Troubles"

#~ msgid "?city_state:Peace"
#~ msgstr "Paix"

#~ msgid "(worklist)"
#~ msgstr "(liste de travail)"

#~ msgid "?city:Name"
#~ msgstr "Nom"

#~ msgid "City Name"
#~ msgstr "Nom Ville"

#~ msgid "Nation"
#~ msgstr "Nation"

#~ msgid "?size [short]:Sz"
#~ msgstr "T"

#~ msgid "Size"
#~ msgstr "Taille"

#~ msgid "State"
#~ msgstr "État"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Fête/Paix/Troubles"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Concis * pour Fête, X pour Troubles"

#~ msgid "?Happy workers:H"
#~ msgstr "H"

#~ msgid "Workers: Happy"
#~ msgstr "Travailleurs : Heureux"

#~ msgid "?Content workers:C"
#~ msgstr "C"

#~ msgid "Workers: Content"
#~ msgstr "Travailleurs : Contents"

#~ msgid "?Unhappy workers:U"
#~ msgstr "M"

#~ msgid "Workers: Unhappy"
#~ msgstr "Travailleurs : Mécontents"

#~ msgid "?Angry workers:A"
#~ msgstr "R"

#~ msgid "Workers: Angry"
#~ msgstr "Travailleurs : Révoltés"

#~ msgid "?city:Workers"
#~ msgstr "Travailleurs"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "H/C/M/R"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Travailleurs: Heureux, Contents, Mécontents, Révoltés"

#~ msgid "Best"
#~ msgstr "Meilleure"

#~ msgid "attack"
#~ msgstr "attaque"

#~ msgid "Best attacking units"
#~ msgstr "Meilleures unités d'attaque"

#~ msgid "defense"
#~ msgstr "défense"

#~ msgid "Best defending units"
#~ msgstr "Meilleures unités défensives"

#~ msgid "Units"
#~ msgstr "Unités"

#~ msgid "?Present (units):Here"
#~ msgstr "Ici"

#~ msgid "Number of units present"
#~ msgstr "Nombre d'unités présentes"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Sup."

#~ msgid "Number of units supported"
#~ msgstr "Nombre d'unités supportées"

#~ msgid "?food (population):Grow"
#~ msgstr "Croissance"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Stock/Besoin)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Tours avant croissance/famine"

#~ msgid "Surplus"
#~ msgstr "Surplus"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "N/P/C"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Surplus: Nourriture, Production, Commerce"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+N"

#~ msgid "Surplus: Food"
#~ msgstr "Surplus : Nourriture"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Surplus : Production"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Gaspillage"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+C"

#~ msgid "Surplus: Trade"
#~ msgstr "Surplus : Commerce"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-C"

#~ msgid "Corruption"
#~ msgstr "Corruption"

#~ msgid "Economy"
#~ msgstr "Économie"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "O/L/S"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Économie: Or, Luxe, Science"

#~ msgid "?Gold:G"
#~ msgstr "O"

#~ msgid "Economy: Gold"
#~ msgstr "Économie : Or"

#~ msgid "?Luxury:L"
#~ msgstr "L"

#~ msgid "Economy: Luxury"
#~ msgstr "Économie : Luxe"

#~ msgid "?Science:S"
#~ msgstr "S"

#~ msgid "Economy: Science"
#~ msgstr "Économie : Science"

#~ msgid "?number_trade_routes:n"
#~ msgstr "n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "RC"

#~ msgid "Number of Trade Routes"
#~ msgstr "Nombre de routes commerciales"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Pol"

#~ msgid "Pollution"
#~ msgstr "Pollution"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Épi"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Risque épidémique"

#~ msgid "?cma:Governor"
#~ msgstr "Gouverneur"

#~ msgid "Citizen Governor"
#~ msgstr "Gouverneur"

#~ msgid "BS"
#~ msgstr "CC"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Nombre maximum d'unités constructibles par tour"

#~ msgid "Production"
#~ msgstr "Production"

#~ msgid "Turns/Buy"
#~ msgstr "Tours/Coût de l'achat"

#~ msgid "Currently Building"
#~ msgstr "Construction en cours"

#~ msgid "Specialists: "
#~ msgstr "Spécialistes : "

#~ msgid "?specialist:S"
#~ msgstr "S"

#~ msgid "Specialists: %s"
#~ msgstr "Spécialistes : %s"

#~ msgid "Special"
#~ msgstr "Spécial"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "Annonce la partie sur le réseau local en utilisant le protocole PROTO "
#~ "(IPv4/IPv6/none)"

#~ msgid "Skip connect dialog"
#~ msgstr "Passer le dialogue de connexion"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr "Choisir le niveau de débogage (%d à %d ou %d:fichier1,min,max:...)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Choisir le niveau de débogage (%d à %d)"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "Fatal [SIGNAL]"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Lever un signal sur une assertion non vérifiée"

#~ msgid "Print a summary of the options"
#~ msgstr "Afficher un résumé des options"

#~ msgid "log FILE"
#~ msgstr "log FICHIER"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "Utilise FICHIER comme fichier journal (le serveur dépendant utilise "
#~ "également ce fichier)"

#~ msgid "Meta HOST"
#~ msgstr "Meta HÔTE"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Se connecter au méta-serveur HÔTE"

#~ msgid "name NAME"
#~ msgstr "name NOM"

#~ msgid "Use NAME as username on server"
#~ msgstr "Utiliser NOM comme nom d'utilisateur sur le serveur"

#~ msgid "port PORT"
#~ msgstr "port PORT"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "Se connecter au port PORT du serveur (habituellement utilisé avec -a)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "Utilise PLUGIN pour la sortie audio %s"

#~ msgid "read FILE"
#~ msgstr "read FICHIER"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "Lire le script de démarrage FICHIER (pour le serveur dépendant seulement)"

#~ msgid "server HOST"
#~ msgstr "server HÔTE"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Se connecter au serveur HÔTE (habituellement utilisé avec -a)"

#~ msgid "Sound FILE"
#~ msgstr "Son FICHIER"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Lire les informations sur le son dans le fichier FICHIER"

#~ msgid "tiles FILE"
#~ msgstr "tiles FICHIER"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr ""
#~ "Utiliser le fichier de données FICHIER.tilespec pour les tuiles graphiques"

#~ msgid "Print the version number"
#~ msgstr "Afficher le numéro de version"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Numéro de signal \"%s\" invalide.\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Essayer d'utiliser --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Port invalide \"%s\" spécifié pour l'option --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr ""
#~ "Niveau de débogage invalide \"%s\" spécifié pour l'option --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Protocole \"%s\" de diffusion invalide.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Option non reconnue: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Mise à jour de l'ancienne adresse du méta-serveur \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Le méta-serveur par défaut a positionné à la valeur \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "La connexion automatique a échoué ; abandon."

#~ msgid "Game started."
#~ msgstr "Partie commencée."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "La production de chaque %s est transformée en production de %s."

#~ msgid "?embassy:Both"
#~ msgstr "Chacun"

#~ msgid "?embassy:Yes"
#~ msgstr "Oui"

#~ msgid "?embassy:With Us"
#~ msgstr "Avec nous"

#~ msgid "?embassy:Contact"
#~ msgstr "Contact"

#~ msgid "?embassy:No Contact"
#~ msgstr "Pas de Contact"

#~ msgid "?vision:Both"
#~ msgstr "Ensemble"

#~ msgid "?vision:To Them"
#~ msgstr "À eux"

#~ msgid "?vision:To Us"
#~ msgstr "À nous"

#~ msgid "The %s give %s"
#~ msgstr "Les %s donnent %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "Les %s donnent une ville inconnue"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Les %s donnent %d lingot"
#~ msgstr[1] "Les %s donnent %d lingots"

#~ msgid "The %s give their worldmap"
#~ msgstr "Les %s donnent leur carte du monde"

#~ msgid "The %s give their seamap"
#~ msgstr "Les %s donnent leur carte des mers"

# AR : trouver éventuellement des versions non interdites aux moins de 16 ans :)
#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Les parties acceptent un cessez-le-feu"

#~ msgid "The parties agree on a peace"
#~ msgstr "Les parties acceptent la paix"

#~ msgid "The parties create an alliance"
#~ msgstr "Les parties forment une alliance"

#~ msgid "The %s give shared vision"
#~ msgstr "Les %s donnent la vue partagée"

#~ msgid "The %s give an embassy"
#~ msgstr "Les %s donnent une ambassade"

# AR
#~ msgid "Popup Request"
#~ msgstr "Ouverture de fenêtre"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Vous ne pouvez pas acheter %s dans %s !"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s coûte %d lingot"
#~ msgstr[1] "%s coûte %d lingots"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s et vous n'en avez que %d."
#~ msgstr[1] "%s et vous n'en avez que %d."

#~ msgid "unknown reason"
#~ msgstr "raison inconnue"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Rupture de la connexion avec le serveur (%s) !"

#~ msgid "Failed looking up host."
#~ msgstr "Échec de la recherche de la machine hôte."

#~ msgid "Connection in progress."
#~ msgstr "Connexion en cours."

#~ msgid "Disconnected from server."
#~ msgstr "Déconnecté du serveur."

#~ msgid "server disconnected"
#~ msgstr "serveur déconnecté"

#~ msgid "read error"
#~ msgstr "Erreur de lecture"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Erreur de connexion au serveur \"%s\" port %d en tant que \"%s\" après %d "
#~ "essais"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Connexion au serveur refusée. Veuillez démarrer le serveur."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Erreur de contact du server \"%s\" port %d en tant que \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Autoconnexion au server \"%s\" port %d en tant que \"%s\" chaque %f "
#~ "secondes pendant %d essais"

#~ msgid "Starting server..."
#~ msgstr "Démarrage du serveur..."

#~ msgid "Couldn't start the server."
#~ msgstr "Impossible de démarrer le serveur."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Vous devez en démarrer un manuellement. Désolé..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Impossible de se connecter au serveur."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Il n'a probablement pas pu être démarré d'ici."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Contrôle du serveur établi. Nous avons le niveau d'accès 'hack'."

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Impossible d'obtenir le niveau d'accès suffisant pour prendre le contrôle "
#~ "du serveur. Tentative d'arrêt du serveur."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Seules les unités de transport peuvent être déchargées."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Seuls les colons peuvent être mis en mode automatique."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Seules les unités nucléaires peuvent faire cela."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Seuls les parachutistes peuvent faire cela."

#~ msgid "Too far for this unit."
#~ msgstr "Trop loin pour cette unité."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Impossible de trouver une route pour cette destination !"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Hé ! On dirait que vous n'avez pas de capitale !"

#~ msgid "Terrain"
#~ msgstr "Terrain"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Modifier le terrain.\n"
#~ "Raccourci : t\n"
#~ "Sélectionner le type de terrain : Maj+t ou clic droit ici."

#~ msgid "Terrain Resource"
#~ msgstr "Ressource"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Modifier les ressources\n"
#~ "Raccourci : r\n"
#~ "Sélectionner le type de ressource : Maj+r ou clic droit ici."

#~ msgid "Terrain Special"
#~ msgstr "Ressource spéciale"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Modifier les ressources spéciales\n"
#~ "Raccourci : s\n"
#~ "Sélectionner le type de ressource spéciale : Maj+s ou clic droit ici."

#~ msgid "Military Base"
#~ msgstr "Base militaire"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Créer une base militaire\n"
#~ "Raccourci : m\n"
#~ "Sélectionner le type de base : Maj+m ou clic droit ici."

#~ msgid "Unit"
#~ msgstr "Unité"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Créer des unités\n"
#~ "Raccourci : u\n"
#~ "Sélectionner le type d'unité : Maj+u ou clic droit ici."

#~ msgid "City"
#~ msgstr "Ville"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Créer une ville\n"
#~ "Raccourci : c"

#~ msgid "Vision"
#~ msgstr "Vision"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Modifier l'exploration.\n"
#~ "Raccourci : v"

#~ msgid "Start Position"
#~ msgstr "Position de départ"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Place une position de départ qui permet à n'importe quelle nation de "
#~ "commencer sur cette case. Pour ne permettre qu'à certaines nations de "
#~ "commencer ici, faites un clic-milieu sur la position de départ sur la "
#~ "carte et utilisez l'éditeur de propriétés.\n"
#~ "Raccourci : p"

#~ msgid "Copy/Paste"
#~ msgstr "Copier/Coller"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Copier et coller des cases.\n"
#~ "Raccourci pour copier : Maj+c\n"
#~ "Raccourci pour coller : Maj+v"

#~ msgid "Paint"
#~ msgstr "Peindre"

#~ msgid "Erase Value"
#~ msgstr "Effacer la valeur"

#~ msgid "Erase"
#~ msgstr "Effacer"

#~ msgid "Copy"
#~ msgstr "Copier"

#~ msgid "Paste"
#~ msgstr "Coller"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Basculer en mode ajout/effacement.\n"
#~ "Raccourci : Maj-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Basculer en mode copie.\n"
#~ "Raccourci : Maj-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Basculer en mode coller.\n"
#~ "Raccourci : Maj-v"

#~ msgid "Buffer empty."
#~ msgstr "Tampon vide."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d case copiée"
#~ msgstr[1] "%d cases copiées"

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Seul le client GGZ doit appeler civclient en mode ggz !\n"

#~ msgid "(noname)"
#~ msgstr "(sans-nom)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Aider à la construction de _Merveille (reste %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Aider à la construction de _Merveille"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Votre %s est arrivé(e)"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Votre %s de %s a atteint la ville de %s.\n"
#~ "Et maintenant ?"

#~ msgid "Establish _Trade route"
#~ msgstr "É_tablir une route commerciale"

#~ msgid "Enter Marketplace"
#~ msgstr "Enter dans la place commerciale"

#~ msgid "_Keep moving"
#~ msgstr "Continuer sa route (_k)"

#~ msgid "Suggestions: %s."
#~ msgstr "Suggestions : %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Aucune unité visible sur cette case."

#~ msgid "This city isn't known!"
#~ msgstr "Cette ville est inconnue !"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Cette case n'existe pas dans cette partie !"

#~ msgid "This unit isn't known!"
#~ msgstr "Cette unité est inconnue !"

#~ msgid "Cleared output window."
#~ msgstr "Effacement de l'écran de sortie."

#~ msgid "Select the %s color"
#~ msgstr "Choisissez la couleur de %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Gras (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Italique (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Barré (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Souligné (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Coloré (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "avant-plan"

#~ msgid "Select the text color"
#~ msgstr "Sélectionn  †  †  €†  ez la couleur du texte"

#~ msgid "background"
#~ msgstr "arrière-plan"

#~ msgid "Select the background color"
#~ msgstr "Sélectionnez la couleur de fond"

# AR
#~ msgid "Send the chat (Return)"
#~ msgstr "Envoyer le message de discussion (Entrée)"

#~ msgid "Chat tools"
#~ msgstr "Outils de discussion"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Drapeau"

#~ msgid "Citizens"
#~ msgstr "Citoyens"

#~ msgid "Food:"
#~ msgstr "Nourriture :"

#~ msgid "Prod:"
#~ msgstr "Production :"

#~ msgid "Trade:"
#~ msgstr "Commerce :"

#~ msgid "Gold:"
#~ msgstr "Or :"

#~ msgid "Luxury:"
#~ msgstr "Biens de luxe :"

#~ msgid "Science:"
#~ msgstr "Recherche :"

#~ msgid "Granary:"
#~ msgstr "Grenier :"

#~ msgid "Change in:"
#~ msgstr "Changer :"

#~ msgid "Corruption:"
#~ msgstr "Corruption :"

#~ msgid "Waste:"
#~ msgstr "Gaspillage :"

#~ msgid "Pollution:"
#~ msgstr "Pollution :"

#~ msgid "Plague Risk:"
#~ msgstr "Risque épidémique :"

#~ msgid "_Overview"
#~ msgstr "Aperçu gl_obal"

#~ msgid "City map"
#~ msgstr "Carte de la ville"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Appuyez sur ENTER ou double cliquez pour vendre un bâtiment."

#~ msgid "Production:"
#~ msgstr "Production :"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d tours"

#~ msgid "_Buy"
#~ msgstr "A_cheter"

#~ msgid "I_mprovements:"
#~ msgstr "Bâti_ments :"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "P_roduction"

#~ msgid "Happ_iness"
#~ msgstr "_Bonheur"

#~ msgid "_Governor"
#~ msgstr "_Gouverneur"

#~ msgid "_Settings"
#~ msgstr "Réglage_s"

#~ msgid "Entertainers"
#~ msgstr "Artistes"

#~ msgid "Scientists"
#~ msgstr "Scientifiques"

#~ msgid "Taxmen"
#~ msgstr "Percepteurs"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Démanteler la ville en colons si construits à taille de 1"

#~ msgid "Overview page"
#~ msgstr "Aperçu global"

#~ msgid "Production page"
#~ msgstr "Production"

#~ msgid "Happiness page"
#~ msgstr "Bonheur"

#~ msgid "Governor page"
#~ msgstr "Page du gouverneur"

#~ msgid "This Settings page"
#~ msgstr "Cette page de réglages"

#~ msgid "Last active page"
#~ msgstr "Dernière page active"

#~ msgid "New citizens are"
#~ msgstr "Les nouveaux habitants sont des"

#~ msgid "Next time open"
#~ msgstr "La prochaine fois ouvrir"

#~ msgid "R_ename..."
#~ msgstr "Renommer..."

#~ msgid "_List present units..."
#~ msgstr "_Lister les unités présentes ..."

#~ msgid "_Prev city"
#~ msgstr "Ville _précédente"

#~ msgid "_Next city"
#~ msgstr "Ville suiva_nte"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s habitants"

#~ msgid " - DISORDER"
#~ msgstr " - RÉVOLTE"

#~ msgid " - celebrating"
#~ msgstr " - ville en fête"

#~ msgid " - happy"
#~ msgstr " - contents"

#~ msgid "blocked"
#~ msgstr "bloqué"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Production (jusqu'à %d unité par tour) :"
#~ msgstr[1] "Production (jusqu'à %d unités par tour) :"

#~ msgid "Supported units %d"
#~ msgstr "Unités supportées %d"

#~ msgid "Present units %d"
#~ msgstr "Unités présentes %d"

#~ msgid "Cen_ter"
#~ msgstr "C_entrer"

#~ msgid "_Activate unit"
#~ msgstr "_Activer l'unité"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "A_ctiver l'unité, fermer le dialogue"

#~ msgid "_Disband unit"
#~ msgstr "Congé_dier l'unité"

#~ msgid "_Load unit"
#~ msgstr "Embarquer _l'unité"

#~ msgid "_Unload unit"
#~ msgstr "Débarq_uer l'unité"

#~ msgid "_Sentry unit"
#~ msgstr "Veiller l'unité (_s)"

#~ msgid "_Fortify unit"
#~ msgstr "Retrancher l'unité (_f)"

#~ msgid "Set _Home City"
#~ msgstr "_Baser ici"

#~ msgid "U_pgrade unit"
#~ msgstr "Mettre à jour l'unité (_p)"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Les finances sont à %d lingot."
#~ msgstr[1] "Les finances sont à %d lingots."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Acheter %s pour %d lingot ?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Acheter %s pour %d lingots ?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Acheter !"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s coûte %d lingot.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s coûte %d lingots.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Vendre %s pour %d lingot ?"
#~ msgstr[1] "Vendre %s pour %d lingots ?"

#~ msgid "Sell It!"
#~ msgstr "Vendre !"

#~ msgid "Rename City"
#~ msgstr "Renommer la ville"

#~ msgid "What should we rename the city to?"
#~ msgstr "Quel nom doit porter cette ville ?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Êtes-vous sûr de vraiment vouloir vendre ces %s ?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Vente de %d %s pour %d lingot."
#~ msgstr[1] "Vente de %d %s pour %d lingots."

#~ msgid "No %s could be sold."
#~ msgstr "Aucun %s n'a pu être vendu."

#~ msgid "(no worklists defined)"
#~ msgstr "(aucune liste de travail définie)"

#~ msgid "_Production"
#~ msgstr "_Production"

#~ msgid "Chan_ge"
#~ msgstr "C_hanger"

#~ msgid "Add _First"
#~ msgstr "Ajouter en _premier"

#~ msgid "Add _Next"
#~ msgstr "Ajouter à la s_uite"

#~ msgid "Add _2nd Last"
#~ msgstr "Ajouter en _avant-dernier"

#~ msgid "Add _Last"
#~ msgstr "Ajouter en der_nier"

#~ msgid "Set Worklist"
#~ msgstr "Assigner une liste de travail"

#~ msgid "Append Worklist"
#~ msgstr "Ajouter une liste de travail"

#~ msgid "Clear _Worklist"
#~ msgstr "Effacer les listes de travail"

#~ msgid "Gover_nor"
#~ msgstr "Gouver_neur"

#~ msgid "S_ell"
#~ msgstr "V_endre"

#~ msgid "_Select"
#~ msgstr "_Sélectionner"

#~ msgid "_Display"
#~ msgstr "_Montrer"

#~ msgid "Cities"
#~ msgstr "Villes"

#~ msgid "_Inspect"
#~ msgstr "_Inspecter"

#~ msgid "Improvements"
#~ msgstr "Améliorations"

#~ msgid "Wonders"
#~ msgstr "Merveilles"

#~ msgid "All Cities"
#~ msgstr "Toutes les villes"

#~ msgid "No Cities"
#~ msgstr "Pas de Villes"

#~ msgid "Invert Selection"
#~ msgstr "Inverser la sélection"

#~ msgid "Building Units"
#~ msgstr "Unités en construction"

# AR
#~ msgid "Building Improvements"
#~ msgstr "Bâtiments en construction"

#~ msgid "Building Wonders"
#~ msgstr "Merveilles en construction"

#~ msgid "Building Unit"
#~ msgstr "Unités en construction"

# AR
#~ msgid "Building Improvement"
#~ msgstr "Bâtiments en construction"

#~ msgid "Building Wonder"
#~ msgstr "Merveilles en construction"

#~ msgid "Coastal Cities"
#~ msgstr "Villes côtières"

#~ msgid "Same Island"
#~ msgstr "Même île"

#~ msgid "Supported Units"
#~ msgstr "Unités supportées"

#~ msgid "Units Present"
#~ msgstr "Unités présentes"

#~ msgid "Improvements in City"
#~ msgstr "Bâtiments dans la ville"

#~ msgid "Wonders in City"
#~ msgstr "Merveilles présentes"

#~ msgid "Available Units"
#~ msgstr "Unités disponibles"

#~ msgid "Available Improvements"
#~ msgstr "Bâtiments disponibles"

#~ msgid "Available Wonders"
#~ msgstr "Merveilles disponibles"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Coût total : %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Pour l'information à propos \n"
#~ "du gouverneur et de ses préréglages\n"
#~ "incluant des exemples de préréglages,\n"
#~ "voyez le README.cma.fr."

#~ msgid "Prese_ts:"
#~ msgstr "Préréglages :"

#~ msgid "Ne_w"
#~ msgstr "Nouveau"

# AR
#~ msgid "Results"
#~ msgstr "Résultats"

#~ msgid "Minimal Surplus"
#~ msgstr "Surplus minimal"

#~ msgid "Factor"
#~ msgstr "Facteur"

#~ msgid "Celebrate"
#~ msgstr "Célébrer"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Gouverneur acti_vé"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Gouverneur désacti_vé"

#~ msgid "new preset"
#~ msgstr "nouveau préréglage"

#~ msgid "Name new preset"
#~ msgstr "Nommer le nouveau préréglage"

#~ msgid "What should we name the preset?"
#~ msgstr "Quel nom doit porter le préréglage?"

#~ msgid "Remove this preset?"
#~ msgstr "Supprimer ce préréglage ?"

#~ msgid "Goto _Location"
#~ msgstr "Se rendre sur _place"

#~ msgid "I_nspect City"
#~ msgstr "Inspecter la _ville"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Vous voulez faire la révolution ?"

#~ msgid "Revolution!"
#~ msgstr "Révolution !"

#~ msgid "What To Pillage"
#~ msgstr "Quoi piller"

#~ msgid "Select what to pillage:"
#~ msgstr "Choisissez ce que vous voulez piller :"

#~ msgid "Nation _Groups:"
#~ msgstr "Groupes de nations :"

#~ msgid "All"
#~ msgstr "Tout"

#~ msgid "Edit Nation"
#~ msgstr "Éditer la nation"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Quelle nation voulez-vous être ?"

#~ msgid "Pick Nation"
#~ msgstr "Prendre une nation"

#~ msgid "_Random Nation"
#~ msgstr "Nation aléatoire"

#~ msgid "Select a nation"
#~ msgstr "Choisissez une nation"

#~ msgid "_Properties"
#~ msgstr "_Propriétés"

#~ msgid "_Leader:"
#~ msgstr "_Chef :"

#~ msgid "_Female"
#~ msgstr "_Femme"

#~ msgid "_Male"
#~ msgstr "Ho_mme"

#~ msgid "City _Styles:"
#~ msgstr "_Styles des villes :"

#~ msgid "_Description"
#~ msgstr "_Description"

#~ msgid "You must select your sex."
#~ msgstr "Vous devez choisir entre homme ou femme."

#~ msgid "You must select your city style."
#~ msgstr "Vous devez choisir le style de vos villes."

#~ msgid "You must type a legal name."
#~ msgstr "Vous devez taper un nom valide."

#~ msgid "Upgrade Unit!"
#~ msgstr "Mettre à jour l'unité !"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Mettre à jour les unités obsolètes"

#~ msgid "Disband Units"
#~ msgstr "Congédier les unités"

#~ msgid "World-map"
#~ msgstr "La carte du monde"

#~ msgid "Sea-map"
#~ msgstr "La carte des mers"

#~ msgid "_Maps"
#~ msgstr "_Cartes"

#~ msgid "_Advances"
#~ msgstr "_Découvertes"

#~ msgid "All advances"
#~ msgstr "Toutes les découvertes"

#~ msgid "_Cities"
#~ msgstr "_Villes"

#~ msgid "_Give shared vision"
#~ msgstr "_Donne la vue partagée"

#~ msgid "Give _embassy"
#~ msgstr "Donn_e une ambassade"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Cessez-le-feu"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Paix"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Alliance"

#~ msgid "_Pacts"
#~ msgstr "_Pactes"

#~ msgid "Cancel _all meetings"
#~ msgstr "_Annuler toutes les réunions"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomatie [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Annuler la réunion"

#~ msgid "Accept treaty"
#~ msgstr "Accepter le traité"

#~ msgid "Add Clause..."
#~ msgstr "Ajouter une clause ..."

#~ msgid "C_lauses:"
#~ msgstr "C_lauses :"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Ce traité est vide. Veuillez ajouter des clauses. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Quantité d'or non valide."

#~ msgid "Ooops..."
#~ msgstr "Oups..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Cette unité ne peut pas être soudoyée !"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Corrompre l'unité pour %d lingot ?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Corrompre l'unité pour %d lingots ?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Corrompre l'unité ennemie"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Corrompre cette unité coûte %d lingot.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Corrompre cette unité coûte %d lingots.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Les traîtres demandent trop !"

#~ msgid "Steal Technology"
#~ msgstr "Voler une technologie"

#~ msgid "_Steal"
#~ msgstr "Voler (_s)"

#~ msgid "Select Advance to Steal"
#~ msgstr "Choisissez la découverte que vous voulez voler"

#~ msgid "_Advances:"
#~ msgstr "_Découvertes :"

#~ msgid "At %s's Discretion"
#~ msgstr "Au choix du %s"

#~ msgid "Sabotage Improvements"
#~ msgstr "Saboter des bâtiments"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotage"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Choisissez le bâtiment que vous voulez saboter"

#~ msgid "_Improvements:"
#~ msgstr "Bât_iments :"

#~ msgid "City Production"
#~ msgstr "Production de la ville"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Vous ne pouvez pas inciter une révolte dans %s."

#~ msgid "City can't be incited!"
#~ msgstr "Vous ne pouvez pas inciter une révolte dans cette ville!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Inciter à la révolte pour %d lingot ?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Inciter à la révolte pour %d lingots ?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Inciter à la révolte !"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Inciter à la révolte coûte %d lingot.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Inciter à la révolte coûte %d lingots.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Choisissez la stratégie de votre %s"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Votre %s est arrivé à %s.\n"
#~ "Quels sont vos ordres ?"

#~ msgid "Establish _Embassy"
#~ msgstr "Établir un_e ambassade"

#~ msgid "_Investigate City"
#~ msgstr "Étudier la v_ille"

#~ msgid "_Sabotage City"
#~ msgstr "_Saboter la ville"

#~ msgid "Steal _Technology"
#~ msgstr "Voler une _Technologie"

#~ msgid "Incite a _Revolt"
#~ msgstr "Inciter à la _révolte"

#~ msgid "_Poison City"
#~ msgstr "Em_poisonner la ville"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Saboter une construction"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "Votre %s attend vos ordres"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Corrompre une unité ennemie"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Corrompre l'unité ennemie (_b)"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Saboter une unité ennemie"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Les règles du jeu utilisées ne définissent pas d'objet correspondant à "
#~ "cet outil d'édition."

#~ msgid "Global Observer"
#~ msgstr "Observateur global"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Changer de point de vue. Utiliser ceci pour éditer depuis le point de vue "
#~ "de différents joueurs, ou même de l'observateur global."

#~ msgid "Show the property editor."
#~ msgstr "Montrer l'éditeur de propriétés"

#~ msgid "Select Tool Value"
#~ msgstr "Valeur de l'outil de sélection"

#~ msgid "Editor Tool"
#~ msgstr "Outils d'édition"

#~ msgid "Click to change value if applicable."
#~ msgstr "Cliquez pour changer la valeur si applicable."

# AR
#~ msgid "Click to change tool mode."
#~ msgstr "Cliquez pour changer le mode de l'outil."

#~ msgid "Mode"
#~ msgstr "Mode"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Utilisez ceci pour changer le paramètre \"taille\" pour l'outil. Ce "
#~ "paramètre contrôle par exemple la demi-largeur d'un carré de cases qui "
#~ "sera affecté par l'outil, ou la taille d'une ville créée."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Utilisez ceci pour changer le paramètre \"compte\" de l'outil. Ce "
#~ "paramètre contrôle par exemple combien d'unités seront placées d'un seul "
#~ "coup par l'outil unités."

#~ msgid "Count"
#~ msgstr "Nombre"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Utilisez ceci pour changer le paramètre \"joueur\" de l'outil. Ce "
#~ "paramètre contrôle par exemple quel sera le propriétaire des unités et "
#~ "des villes créées."

#~ msgid "Tile"
#~ msgstr "Case"

#~ msgid "Player"
#~ msgstr "Joueur"

#~ msgid "?play:Game"
#~ msgstr "Jeu"

#~ msgid "TRUE"
#~ msgstr "VRAI"

#~ msgid "FALSE"
#~ msgstr "FAUX"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %dp %dM"

#~ msgid "%d known"
#~ msgstr "%d découverte"

#~ msgid "%d present"
#~ msgstr "%d présentes"

#~ msgid "All nations"
#~ msgstr "Toutes les nations"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d nation"
#~ msgstr[1] "%d nations"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d octet"
#~ msgstr[1] "%d octets"

#~ msgid "(never)"
#~ msgstr "(jamais)"

# AR j'ai rien trouve de mieux
#~ msgid "(destroyed)"
#~ msgstr "(détruit)"

#~ msgid "?verb:View"
#~ msgstr "Voir"

#~ msgid "Edit"
#~ msgstr "Édition"

#~ msgid "Present"
#~ msgstr "Présent"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Nom"

#~ msgid "Known"
#~ msgstr "Connu"

#~ msgid "Turn Built"
#~ msgstr "Tour construit"

#~ msgid "Set"
#~ msgstr "Choix"

#~ msgid "Image"
#~ msgstr "Image"

#~ msgid "Resource"
#~ msgstr "Ressource"

#~ msgid "Index"
#~ msgstr "Index"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Continent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Ressources spéciales"

#~ msgid "Bases"
#~ msgstr "Bases"

#~ msgid "Address"
#~ msgstr "Adresse"

#~ msgid "?property:Label"
#~ msgstr "Label"

#~ msgid "Exclude Nations"
#~ msgstr "Exclure les nations"

#~ msgid "Nations"
#~ msgstr "Nations"

#~ msgid "Type"
#~ msgstr "Type"

#~ msgid "Moves Left"
#~ msgstr "Mouvements"

#~ msgid "Fuel"
#~ msgstr "Carburant"

#~ msgid "Moved"
#~ msgstr "Déplacé"

#~ msgid "Done Moving"
#~ msgstr "Déplacement terminé"

#~ msgid "HP"
#~ msgstr "PV"

#~ msgid "Veteran"
#~ msgstr "Vétéran"

#~ msgid "Buildings"
#~ msgstr "Constructions"

#~ msgid "Food Stock"
#~ msgstr "Stock de nourriture"

#~ msgid "Shield Stock"
#~ msgstr "Production"

#~ msgid "Inventions"
#~ msgstr "Inventions"

#~ msgid "Gold"
#~ msgstr "Or"

#~ msgid "Year"
#~ msgstr "Année"

#~ msgid "Scenario"
#~ msgstr "Scenario"

#~ msgid "Scenario Name"
#~ msgstr "Nom du scenario"

#~ msgid "Scenario Description"
#~ msgstr "Description du scenario"

#~ msgid "Save Players"
#~ msgstr "Sauvegarder les joueurs"

# AR j'ai rien trouve de mieux
#~ msgid "Destroy"
#~ msgstr "Détruire"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Presser ce bouton enverra une requête pour détruire (c'est-à-dire "
#~ "supprimer) les objets sélectionnés dans la liste des objets."

#~ msgid "Create"
#~ msgstr "Créer"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Presser ce bouton créera un nouvel objet du même type que la page de "
#~ "propriété courante et l'ajoutera à cette page. Le type spécifique et le "
#~ "compte d'objets est déterminé par l'état de l'outil d'édition. Donc par "
#~ "exemple, l'outil \"valeur\" de l'outil unité et son paramètre \"compte\" "
#~ "affectent la création d'unités."

#~ msgid "%s Properties"
#~ msgstr "Propriétés des %s"

#~ msgid "Filter:"
#~ msgstr "Filtre :"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Entrer une chaîne pour limiter quelles propriétés sont montrées. Le "
#~ "filtre est une ou plusieurs expressions séparées par | (\"ou\") ou & (\"et"
#~ "\"). Le symbole & est prioritaire sur |. Une expression peut aussi être "
#~ "négative en la précédent de !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Presser ce bouton enverra toutes les propriétés modifiées des objets "
#~ "sélectionnés dans la liste des objets au serveur. Les noms des propriétés "
#~ "modifiées sont affichés en rouge dans le panel d'édition."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Presser ce bouton remettra toutes les propriétés modifiées des objets "
#~ "sélectionnés à leur valeur en vigueur (les valeurs qui sont disponibles "
#~ "sur le serveur)."

#~ msgid "Property Editor"
#~ msgstr "Éditeur de propriétés"

#~ msgid "Seen (Main)"
#~ msgstr "Vue (Principale)"

#~ msgid "Seen (Invis)"
#~ msgstr "Vue (Invisible)"

#~ msgid "Unknown"
#~ msgstr "Ville inconnue"

#~ msgid "Find City"
#~ msgstr "Trouver une ville"

#~ msgid "Ci_ties:"
#~ msgstr "_Villes :"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Choisissez les taux de taxe, de luxe et de science"

#~ msgid "Tax"
#~ msgstr "Taxe"

#~ msgid "Lock"
#~ msgstr "Bloquer"

#~ msgid "Luxury"
#~ msgstr "Biens de luxe"

#~ msgid "Science"
#~ msgstr "Recherche"

#~ msgid "%s max rate: %d%%"
#~ msgstr "Taux maximum pour %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Aller/Transférer unité"

#~ msgid "Air_lift"
#~ msgstr "Aéroporter (_l)"

#~ msgid "_Goto"
#~ msgstr "Aller (_G)"

#~ msgid "Select destination ci_ty"
#~ msgstr "Choisir la ville des_tination"

#~ msgid "Id"
#~ msgstr "Id"

#~ msgid "Airlift"
#~ msgstr "Aéroporter"

#~ msgid "Show _All Cities"
#~ msgstr "Montrer _toutes les villes"

#~ msgid "No units selected."
#~ msgstr "Pas d'unité sélectionnée."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (aéroportage : %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "suite"

#~ msgid "?gotodlg:no city"
#~ msgstr "Pas de ville"

#~ msgid "Currently in: %s"
#~ msgstr "Actuellement dans : %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Ce client accepte les options en ligne de commande standard\n"
#~ "de Gtk après '--'. Se référer à la documentation de Gtk.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Signaler les bogues à %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Fin du tour"

#~ msgid "Shift+Return"
#~ msgstr "Maj+Entrée"

#~ msgid "?noun:View"
#~ msgstr "Vue"

#~ msgid "Chat"
#~ msgstr "Discussion"

#~ msgid "Allies Only"
#~ msgstr "Alliés seulement"

#~ msgid "Clear links"
#~ msgstr "Effacer les liens"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Voulez-vous vraiment quitter?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Fermer l'onglet:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Villes :"

#~ msgid "Luxuries:"
#~ msgstr "Biens de luxe :"

#~ msgid "Buildings:"
#~ msgstr "Constructions : "

#~ msgid "Units:"
#~ msgstr "Unités : "

#~ msgid "Wonders:"
#~ msgstr "Merveilles : "

#~ msgid "Happiness"
#~ msgstr "Bonheur"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Des informations supplémentaires sont disponibles en cliquant à gauche "
#~ "sur les citoyens."

#~ msgid "Cost:"
#~ msgstr "Coût :"

#~ msgid "Upkeep:"
#~ msgstr "Entretien :"

#~ msgid "Requirement:"
#~ msgstr "Préalables :"

#~ msgid "Obsolete by:"
#~ msgstr "Rendu obsolète par :"

#~ msgid "Attack:"
#~ msgstr "Attaque :"

#~ msgid "Defense:"
#~ msgstr "Défense :"

#~ msgid "Move:"
#~ msgstr "Mouvement :"

#~ msgid "FirePower:"
#~ msgstr "Puissance de Feu :"

#~ msgid "Hitpoints:"
#~ msgstr "Points de vie :"

#~ msgid "Basic Upkeep:"
#~ msgstr "Entretien de base :"

#~ msgid "Vision:"
#~ msgstr "Vision :"

#~ msgid "Move/Defense:"
#~ msgstr "Mouvement/Défense :"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Nour/Prod/Comm :"

#~ msgid "Resources:"
#~ msgstr "Ressources :"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Routes Résult./Temps:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irrig. Résult./Temps :"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Mine Résult./Temps :"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Transf. Résult./Temps :"

#~ msgid "Build:"
#~ msgstr "Constructions : "

#~ msgid "Conflicts with:"
#~ msgstr "En conflit avec :"

#~ msgid "None"
#~ msgstr "Aucun"

#~ msgid "(Never)"
#~ msgstr "(Jamais)"

#~ msgid "Removed"
#~ msgstr "Retiré"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Navigateur d'aide de Freeciv"

#~ msgid "Expand All"
#~ msgstr "Tout déplier"

#~ msgid "Collapse All"
#~ msgstr "Tout replier"

#~ msgid "Allows"
#~ msgstr "Autorise"

#~ msgid "Obsoletes"
#~ msgstr "Rend obsolète"

#~ msgid "with"
#~ msgstr "avec"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(aucun)"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Comm. / %d"

#~ msgid "no extra / %d"
#~ msgstr "pas d'extra / %d"

#~ msgid "n/a"
#~ msgstr "nc"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Nour. / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Res. / %d"

#~ msgid "%d MP"
#~ msgstr "%d PM"

#~ msgid "Ruler:"
#~ msgstr "Chef :"

#~ msgid "Government:"
#~ msgstr "Gouvernement :"

#~ msgid "Capital:"
#~ msgstr "Capitale :"

#~ msgid "Tax:"
#~ msgstr "Taxe :"

#~ msgid "Researching:"
#~ msgstr "Recherche :"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomatie"

#~ msgid "_Techs"
#~ msgstr "_Techs"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Rapport sur l'étranger : empire %s"

#~ msgid "(Unknown)"
#~ msgstr "(Inconnu)"

# Console Lua cliente
#~ msgid "Client Lua Console"
#~ msgstr "Console Lua cliente"

#~ msgid "Load Lua Script"
#~ msgstr "Charger un script Lua"

#~ msgid "Build New City"
#~ msgstr "Construire une nouvelle ville"

#~ msgid "What should we call our new city?"
#~ msgstr "Comment doit s'appeler la nouvelle ville?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Montre vos taux actuels de luxe/recherche/taxes ; cliquez pour les "
#~ "modifier."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Le champ de vision réel amélioré ne fonctionne qu'en couleur vraie. "
#~ "Désactivé"

#~ msgid "Set local options"
#~ msgstr "Définir les options locales"

#~ msgid "Game Settings"
#~ msgstr "Paramètres de la partie"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Quitter une partie locale la terminera !"

#~ msgid "_Game"
#~ msgstr "_Jeu"

#~ msgid "_Options"
#~ msgstr "_Options"

#~ msgid "_Edit"
#~ msgstr "_Édition"

#~ msgid "?verb:_View"
#~ msgstr "_Voir"

#~ msgid "_Improvements"
#~ msgstr "Bât_iments :"

#~ msgid "C_ivilization"
#~ msgstr "C_ivilisation"

#~ msgid "_Help"
#~ msgstr "_Aide"

#~ msgid "_Clear Chat Log"
#~ msgstr "E_ffacer les logs de discussion"

#~ msgid "Save Chat _Log"
#~ msgstr "Exporter les _logs de discussion"

#~ msgid "_Local Client"
#~ msgstr "Options _locales du client"

#~ msgid "_Message"
#~ msgstr "Options des _messages"

#~ msgid "_Remote Server"
#~ msgstr "Options du se_rveur"

#~ msgid "Save Options _Now"
#~ msgstr "_Sauvegarder les options maintenant"

#~ msgid "_Reload Tileset"
#~ msgstr "_Recharger le Jeu de textures"

#~ msgid "_Save Game"
#~ msgstr "_Sauvegarder la partie"

#~ msgid "Save Game _As..."
#~ msgstr "Sauveg_arder la partie sous..."

#~ msgid "Save Map _Image"
#~ msgstr "Sauvegarder l'_image de carte"

#~ msgid "Save _Map Image As..."
#~ msgstr "Sauvegarder l'i_mage de carte sous..."

#~ msgid "_Leave"
#~ msgstr "Se _déconnecter"

#~ msgid "_Quit"
#~ msgstr "_Quitter"

#~ msgid "_Find City"
#~ msgstr "Trouver une _ville"

#~ msgid "Work_lists"
#~ msgstr "Liste de _travail"

#~ msgid "Client _Lua Script"
#~ msgstr "Script client _Lua"

#~ msgid "?noun:_View"
#~ msgstr "_Vue"

#~ msgid "_Units"
#~ msgstr "_Unités"

#~ msgid "_Nations"
#~ msgstr "_Nations"

#~ msgid "_Wonders of the World"
#~ msgstr "_Merveilles du monde"

#~ msgid "Top _Five Cities"
#~ msgstr "Top 5 des villes"

#~ msgid "_Messages"
#~ msgstr "_Messages"

#~ msgid "_Demographics"
#~ msgstr "_Démographie"

#~ msgid "?help:Overview"
#~ msgstr "_Aperçu global"

#~ msgid "Strategy and Tactics"
#~ msgstr "_Stratégie et Tactiques"

# AR
#~ msgid "City Improvements"
#~ msgstr "Améliorations"

#~ msgid "Wonders of the World"
#~ msgstr "_Merveilles du monde"

#~ msgid "Combat"
#~ msgstr "_Combat"

#~ msgid "Zones of Control"
#~ msgstr "_Zones de Contrôle"

#~ msgid "Government"
#~ msgstr "_Gouvernement"

#~ msgid "Diplomacy"
#~ msgstr "_Diplomatie"

#~ msgid "Technology"
#~ msgstr "_Technologie"

#~ msgid "Space Race"
#~ msgstr "Course à l'_espace"

# AR
#~ msgid "About Ruleset"
#~ msgstr "_À propos des règles du jeu"

#~ msgid "About Nations"
#~ msgstr "À propos des _nations"

#~ msgid "Connecting"
#~ msgstr "Conne_xion"

#~ msgid "Controls"
#~ msgstr "Contr_ôles"

#~ msgid "Chatline"
#~ msgstr "_Discussion"

#~ msgid "Worklist Editor"
#~ msgstr "Édite_ur de liste de travail"

#~ msgid "Languages"
#~ msgstr "_Langues"

#~ msgid "Copying"
#~ msgstr "L_icence"

#~ msgid "About Freeciv"
#~ msgstr "À propos de _Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Sauv_egarder les options en quittant"

#~ msgid "_Editing Mode"
#~ msgstr "Mode _édition"

#~ msgid "Cit_y Outlines"
#~ msgstr "C_ontours des villes"

#~ msgid "City Output"
#~ msgstr "Collectes _des villes"

#~ msgid "Map _Grid"
#~ msgstr "_Quadrillage"

#~ msgid "National _Borders"
#~ msgstr "_Frontières nationales"

#~ msgid "Native Tiles"
#~ msgstr "Cases _accessibles"

#~ msgid "City Full Bar"
#~ msgstr "_Barre complète des villes"

#~ msgid "City _Names"
#~ msgstr "_Noms des ville"

#~ msgid "City G_rowth"
#~ msgstr "Croissance de la ville"

# AR
#~ msgid "City _Production Levels"
#~ msgstr "Production d_e la ville"

#~ msgid "City Buy Cost"
#~ msgstr "Co_ût total"

#~ msgid "City Tra_deroutes"
#~ msgstr "Routes co_mmerciales des villes"

#~ msgid "_Terrain"
#~ msgstr "_Terrain"

#~ msgid "C_oastline"
#~ msgstr "_Littoral"

#~ msgid "_Roads & Rails"
#~ msgstr "Routes & Chemins de Fer"

#~ msgid "_Irrigation"
#~ msgstr "_Irrigation"

#~ msgid "_Mines"
#~ msgstr "_Mines"

#~ msgid "_Bases"
#~ msgstr "_Bases"

#~ msgid "_Specials"
#~ msgstr "_Ressources spéciales"

#~ msgid "Po_llution & Fallout"
#~ msgstr "_Pollution & Radiations"

#~ msgid "Citi_es"
#~ msgstr "_Villes"

#~ msgid "Unit Solid Background"
#~ msgstr "Couleur de fond des unités"

#~ msgid "Unit shields"
#~ msgstr "Blason des un_ités"

#~ msgid "Focu_s Unit"
#~ msgstr "Unités _sélectionnées"

#~ msgid "Fog of _War"
#~ msgstr "C_hamp de vision réel"

#~ msgid "Better Fog of War"
#~ msgstr "Champ de vision réel amélioré"

#~ msgid "_Fullscreen"
#~ msgstr "Plein _écran"

#~ msgid "Recalculate _Borders"
#~ msgstr "_Recalculer les frontières"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Basculer le _brouillard de guerre"

#~ msgid "Game/Scenario Properties"
#~ msgstr "_Propriétés de la partie/du scenario"

#~ msgid "Save Scenario"
#~ msgstr "_Sauvegarder le scenario"

#~ msgid "_Unit"
#~ msgstr "_Unité"

#~ msgid "_Work"
#~ msgstr "_Travail"

#~ msgid "_Combat"
#~ msgstr "_Combat"

#~ msgid "Build _Base"
#~ msgstr "_Construire une base"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Une _seule unité (désélectionne les autres)"

#~ msgid "_All On Tile"
#~ msgstr "Toutes _les unités de la case"

#~ msgid "Same Type on _Tile"
#~ msgstr "Toutes les unités du _même type de la case"

#~ msgid "Same Type on _Continent"
#~ msgstr "Toutes les unités du même type sur le _continent"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Toutes les _unités du même type sur la carte"

#~ msgid "Unit selection dialog"
#~ msgstr "_Dialogue de sélection de l'unité"

#~ msgid "_Wait"
#~ msgstr "_Attendre"

#~ msgid "_Done"
#~ msgstr "_Terminé"

#~ msgid "_Go to"
#~ msgstr "_Aller"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "A_ller/Aéroporter dans une ville..."

#~ msgid "_Return to Nearest City"
#~ msgstr "Retourner _à la ville la plus proche"

#~ msgid "Auto E_xplore"
#~ msgstr "Auto-e_xplorer"

#~ msgid "_Patrol"
#~ msgstr "_Patrouiller"

#~ msgid "_Sentry"
#~ msgstr "_Veiller"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "_Réveiller toutes les unités de la case"

#~ msgid "_Load"
#~ msgstr "_Charger"

#~ msgid "_Unload"
#~ msgstr "_Décharger"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Décharger le _transporteur"

#~ msgid "Upgr_ade"
#~ msgstr "_Mettre à niveau"

#~ msgid "C_onvert"
#~ msgstr "_Convertir"

#~ msgid "_Disband"
#~ msgstr "Con_gédier"

#~ msgid "_Build City"
#~ msgstr "_Bâtir une ville"

#~ msgid "Go _to and Build city"
#~ msgstr "Aller et bâtir une ville"

#~ msgid "_Auto Settler"
#~ msgstr "_Auto-coloniser"

#~ msgid "Build _Road"
#~ msgstr "Construire une _route"

#~ msgid "Build _Irrigation"
#~ msgstr "_Irriguer"

#~ msgid "Build _Mine"
#~ msgstr "Creuser une _mine"

#~ msgid "Connect With Roa_d"
#~ msgstr "Connecter route"

#~ msgid "Connect With Rai_l"
#~ msgstr "Connecter chemin de fer"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Connecter irrigation"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Trans_former le terrain"

#~ msgid "Clean _Pollution"
#~ msgstr "Dé_polluer"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Retombées _nucléaires propres"

#~ msgid "Build Type A Base"
#~ msgstr "Construire une base de type _A"

#~ msgid "Build Type B Base"
#~ msgstr "Construire une base de type _B"

#~ msgid "_Pillage"
#~ msgstr "_Piller"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Actions _diplomatiques"

#~ msgid "Explode _Nuclear"
#~ msgstr "Explosion _nucléaire"

#~ msgid "_Government"
#~ msgstr "_Gouvernement"

#~ msgid "_Tax Rates..."
#~ msgstr "_Taux d'imposition..."

#~ msgid "_Revolution..."
#~ msgstr "_Révolution..."

#~ msgid "_Center View"
#~ msgstr "_Centrer la vue"

#~ msgid "_Economy"
#~ msgstr "_Économie"

#~ msgid "_Research"
#~ msgstr "_Recherche"

#~ msgid "_Spaceship"
#~ msgstr "_Vaisseau spatial"

#~ msgid "Connect With %s"
#~ msgstr "Connecter par %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Aider à la construction de la merveille (_b)"

#~ msgid "Add to City"
#~ msgstr "Ajouter à la ville"

#~ msgid "Establish Trade _Route"
#~ msgstr "Établir une _route commerciale"

#~ msgid "Build %s"
#~ msgstr "Construire %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Mettre _a niveau en %s"

#~ msgid "C_onvert to %s"
#~ msgstr "C_onvertir en %s"

#~ msgid "Change to %s"
#~ msgstr "Changer en %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Constru_ire des champs"

#~ msgid "Transf_orm to %s"
#~ msgstr "Trans_former en %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Re_trancher"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Parachuter"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Configuration des messages"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Où afficher les messages ?\n"
#~ "<b>fen</b>être de sortie ; fenêtre <b>mes</b>sages ; fenêtre <b>pop</b>-"
#~ "up individuelle"

#~ msgid "Event"
#~ msgstr "Événement"

#~ msgid "Out"
#~ msgstr "fen"

#~ msgid "Mes"
#~ msgstr "mes"

#~ msgid "Pop"
#~ msgstr "pop"

#~ msgid "Messages"
#~ msgstr "Messages"

#~ msgid "Refresh this option"
#~ msgstr "Rafraichir cette option"

#~ msgid "Reset this option"
#~ msgstr "Réinitialiser cette option"

#~ msgid "Apply the changes for this option"
#~ msgstr "Appliquer les changements pour cette option"

#~ msgid "Select a color"
#~ msgstr "Choisissez une couleur"

#~ msgid "Reset"
#~ msgstr "Réinitialiser"

#~ msgid "%s%s, %s client"
#~ msgstr "%s%s, client %s."

#~ msgid "Start _New Game"
#~ msgstr "Démarrer une _nouvelle partie"

#~ msgid "Start _Scenario Game"
#~ msgstr "Démarrer un _scenario"

#~ msgid "_Load Saved Game"
#~ msgstr "C_harger une partie"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Se c_onnecter à une partie en réseau"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Se connecter à Gaming _Zone"

#~ msgid "Select Location to Save"
#~ msgstr "Choisissez l'endroit où sauvegarder"

#~ msgid "_Browse..."
#~ msgstr "_Parcourir..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Les mots de passe ne correspondent pas, entrez le mot de passe."

#~ msgid "Server Name"
#~ msgstr "Nom du serveur"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Version"

#~ msgid "Status"
#~ msgstr "Statut"

#~ msgid "Players"
#~ msgstr "Joueurs"

# AR
#~ msgid "Humans"
#~ msgstr "Humains"

#~ msgid "Comment"
#~ msgstr "Commentaire"

#~ msgid "Local _Area Network"
#~ msgstr "Réseau loc_al"

#~ msgid "Internet _Metaserver"
#~ msgstr "_Méta-Serveur internet"

#~ msgid "_Host:"
#~ msgstr "_Hôte :"

#~ msgid "_Port:"
#~ msgstr "_Port :"

#~ msgid "_Login:"
#~ msgstr "_Login :"

#~ msgid "Pass_word:"
#~ msgstr "Mot de passe (_w):"

#~ msgid "Conf_irm Password:"
#~ msgstr "Conf_irmer le mot de passe:"

#~ msgid "Host"
#~ msgstr "Hôte"

#~ msgid "C_onnect"
#~ msgstr "C_onnexion"

#~ msgid "Connection name: %s"
#~ msgstr "Nom de connexion : %s"

#~ msgid "Player name: %s"
#~ msgstr "Nom du joueur : %s"

#~ msgid "Host: %s"
#~ msgstr "Hôte : %s"

#~ msgid "Player/conn info"
#~ msgstr "Info joueur/connect"

#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Permuter joueur prêt"

#~ msgid "Pick nation"
#~ msgstr "Choisir la nation"

#~ msgid "Observe this player"
#~ msgstr "Observer ce joueur"

#~ msgid "Take this player"
#~ msgstr "Prendre ce joueur"

#~ msgid "Cut connection"
#~ msgstr "Couper la connexion"

#~ msgid "Aitoggle player"
#~ msgstr "Permuter entre IA et jouer"

#~ msgid "Remove player"
#~ msgstr "Retirer le Joueur"

#~ msgid "Give %s access"
#~ msgstr "Donner le niveau d'accès %s"

#~ msgid "Put on %s"
#~ msgstr "Ajouté dans %s"

#~ msgid "Not _ready"
#~ msgstr "Pas p_rêt"

#~ msgid "_Ready"
#~ msgstr "P_rêt"

#~ msgid "_Start"
#~ msgstr "_Démarrage"

#~ msgid "_Take %s"
#~ msgstr "Prendre %s"

#~ msgid "Pick _Nation"
#~ msgstr "_Choisir une nation"

#~ msgid "_Take a Player"
#~ msgstr "Prendre ce _joueur"

#~ msgid "_Observe %s"
#~ msgstr "_Observer %s"

#~ msgid "_Observe"
#~ msgstr "_Observer"

#~ msgid "Do not _observe"
#~ msgstr "Ne pas _observer"

#~ msgid "<%s AI>"
#~ msgstr "<IA %s>"

#~ msgid "Random"
#~ msgstr "Aléatoire"

#~ msgid "Observer"
#~ msgstr "Observateur"

#~ msgid "Detached"
#~ msgstr "Détaché"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Nombre de _joueurs (y compris IA) :"

#~ msgid "AI Skill _Level:"
#~ msgstr "Niveau de l'I_A :"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Règles du jeu :"

#~ msgid "_More Game Options..."
#~ msgstr "_Plus d'options..."

#~ msgid "Record"
#~ msgstr "Enregistré"

#~ msgid "Rating"
#~ msgstr "Classement"

#~ msgid "Ready"
#~ msgstr "Prêt"

#~ msgid "?player:Leader"
#~ msgstr "Chef"

# AR
#~ msgid "Team"
#~ msgstr "Équipe"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Choisissez la partie à charger"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Choisissez _la partie à charger :"

#~ msgid "Choose a Scenario"
#~ msgstr "Choisissez un scenario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Choisissez un _scenario :"

#~ msgid "Filename:"
#~ msgstr "Nom du fichier :"

#~ msgid "Save Game"
#~ msgstr "Sauvegarder la partie"

#~ msgid "Saved _Games:"
#~ msgstr "Parties sauve_gardées :"

#~ msgid "Save _Filename:"
#~ msgstr "Sauvegarder le _fichier :"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Sce_narii sauvegardés :"

#~ msgid "Save Sc_enario:"
#~ msgstr "Sauvegarder le sc_enario"

#~ msgid "Save Map Image"
#~ msgstr "Sauvegarder l'image de carte"

#~ msgid "Saved Map _Images:"
#~ msgstr "_Images de carte sauvegardées :"

#~ msgid "Save _Map Images:"
#~ msgstr "Sauvegarder les i_mages de carte :"

#~ msgid "_Meet"
#~ msgstr "Réunir (_M)"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Annuler traité"

#~ msgid "_Withdraw Vision"
#~ msgstr "Retirer la vue (_w)"

#~ msgid "_Report"
#~ msgstr "_Rapports"

#~ msgid "?show:Dead Players"
#~ msgstr "Joueurs morts"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomatie"

#~ msgid "_Intelligence"
#~ msgstr "Rense_ignement"

#~ msgid "_AI"
#~ msgstr "_IA"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Basculer en mode IA (_t)"

#~ msgid "Research"
#~ msgstr "Recherche"

#~ msgid "Researching"
#~ msgstr "Recherche"

#~ msgid "Help"
#~ msgstr "Aide"

#~ msgid "Goal"
#~ msgstr "But"

#~ msgid "Show all"
#~ msgstr "Monter toutes"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nom"

#~ msgid "Redundant"
#~ msgstr "Redondant"

#~ msgid "Cost"
#~ msgstr "Coût"

#~ msgid "U Total"
#~ msgstr "Total"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Revenu: %d    Coûts Totaux: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr ""
#~ "Voulez-vous réellement vendre tous les %s redondants (%d au total) ?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Voulez-vous réellement vendre tous les %s (%d au total) ?"

#~ msgid "Sell Improvements"
#~ msgstr "Vendre des bâtiments"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Voulez-vous réellement congédier tous les %s (%d au total) ?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Ventes : Résultats"

#~ msgid "Sell _Redundant"
#~ msgstr "Vendre le _redondant"

#~ msgid "Sell _All"
#~ msgstr "To_ut vendre"

#~ msgid "Unit Type"
#~ msgstr "Type d'unité"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "In-Prog"
#~ msgstr "En Projet"

#~ msgid "Active"
#~ msgstr "Actif"

#~ msgid "Shield"
#~ msgstr "Production"

#~ msgid "Food"
#~ msgstr "Nourriture"

#~ msgid "Totals:"
#~ msgstr "Totaux :"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mettre à jour autant de %s en %s que possible pour %d lingot chacun ?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Mettre à jour autant de %s en %s que possible pour %d lingots chacun ?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "_Trouver au plus proche"

#~ msgid "_Upgrade"
#~ msgstr "Mettre à _niveau"

#~ msgid "Player\n"
#~ msgstr "Joueur\n"

#~ msgid "Nation\n"
#~ msgstr "Nation\n"

#~ msgid "Score\n"
#~ msgstr "Score\n"

#~ msgid "Score"
#~ msgstr "Score"

#~ msgid "_Launch"
#~ msgstr "_Lancer"

#~ msgid "Theme suggested"
#~ msgstr "Thème suggéré"

#~ msgid "Load theme"
#~ msgstr "Charger un thème"

#~ msgid "Keep current theme"
#~ msgstr "Garder le thème courant"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Jeu de textures suggéré avec l'utilisation du thème %s.\n"
#~ "Le jeu de texture courant est %s."

#~ msgid "Preferred tileset"
#~ msgstr "Jeu de textures préféré"

#~ msgid "Load tileset"
#~ msgstr "Charger le jeu de textures"

#~ msgid "Keep current tileset"
#~ msgstr "Garder le jeu de texture courant"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Le modpack suggère l'utilisation du jeu de textures %s.\n"
#~ "Il se peut qu'il ne fonctionne pas avec d'autres jeux de textures.\n"
#~ "Vous utilisez en ce moment le jeu de textures %s."

#~ msgid "Description"
#~ msgstr "Description"

#~ msgid "Unit selection"
#~ msgstr "Choix de l'unité"

#~ msgid "_Tile"
#~ msgstr "_Case"

#~ msgid "C_ontinent"
#~ msgstr "Con_tinent"

#~ msgid "_Land"
#~ msgstr "_Terrestre"

#~ msgid "_Sea"
#~ msgstr "_Maritime"

#~ msgid "_Both"
#~ msgstr "Les _deux"

#~ msgid "_World"
#~ msgstr "M_onde"

#~ msgid "Sentry"
#~ msgstr "En veille"

#~ msgid "_Deselect"
#~ msgstr "_Désélectionner"

#~ msgid "C_enter"
#~ msgstr "_Centrer"

#~ msgid "_Focus"
#~ msgstr "_Focus"

#~ msgid "no home city"
#~ msgstr "pas de ville d'origine"

#~ msgid "unknown"
#~ msgstr "inconnu"

#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr ""
#~ "%s\n"
#~ "(%s)"

#~ msgid "_YES"
#~ msgstr "_OUI"

#~ msgid "_NO"
#~ msgstr "_NON"

#~ msgid "_ABSTAIN"
#~ msgstr "_BLANC"

#~ msgid "[passed]"
#~ msgstr "[approuvé]"

#~ msgid "[failed]"
#~ msgstr "[rejeté]"

#~ msgid "[removed]"
#~ msgstr "[supprimé]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%svote %d par %s: %s%s"

#~ msgid "new"
#~ msgstr "nouveau"

#~ msgid "Edit worklists"
#~ msgstr "Modifier les listes de travail"

#~ msgid "_Worklists:"
#~ msgstr "Listes de _travail :"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Modifier les listes de travail globales"

#~ msgid "Turns"
#~ msgstr "Tours"

#~ msgid "Source _Tasks:"
#~ msgstr "_Tâches possibles :"

#~ msgid "Show _Future Targets"
#~ msgstr "_Montrer les objectifs futurs"

#~ msgid "Target _Worklist:"
#~ msgstr "Liste de travail envisagée (_W) :"

#~ msgid "_Add Global Worklist"
#~ msgstr "A_jouter une liste de travail globale"

#~ msgid "Change Prod_uction"
#~ msgstr "Changer la prod_uction"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Client Qt pour Freeciv"

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is via commandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "Dans cette phase précoce du développement du client Qt, la seule façon de "
#~ "se connecter à un serveur est à l'aide du paramètre autoconnect de la "
#~ "ligne de commande : \"-a\"."

#~ msgid "Freeciv is covered by the GPL."
#~ msgstr "Freeciv est couvert par la licence GPL."

#~ msgid "See file COPYING distributed with freeciv for full license text."
#~ msgstr ""
#~ "Voir le fichier COPYING, distribué avec Freeciv, pour le texte complet de "
#~ "la licence."

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Population : %s\n"
#~ "Année : %s\n"
#~ "Or : %d\n"
#~ "Imp : %d Lux : %d Rech : %d"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "Votre %s est arrivé(e) à %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Établir une route commerciale avec %s (%d R&O + %d de commerce)"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Entrer dans la place commerciale (%d R&O de bonus)"

#~ msgid "Help build Wonder"
#~ msgstr "Aider à la construction de merveilles"

#~ msgid "Keep moving"
#~ msgstr "Continuer sa route"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Fermer le dialogue (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Total des utilisateurs connectés : %d"

#~ msgid "Back"
#~ msgstr "Retour"

#~ msgid "Start"
#~ msgstr "Démarrer"

#~ msgid "Load Game"
#~ msgstr "Charger une partie"

#~ msgid "Server Settings"
#~ msgstr "Paramètres du serveur"

#~ msgid "Unit commands"
#~ msgstr "Commandes des unités"

#~ msgid "Activate unit"
#~ msgstr "Activer l'unité"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Activer l'unité, fermer le dialogue"

#~ msgid "Sentry unit"
#~ msgstr "Veiller"

#~ msgid "Fortify unit"
#~ msgstr "Se retrancher"

#~ msgid "Disband unit"
#~ msgstr "Congédier l'unité"

#~ msgid "Set Home City"
#~ msgstr "Baser ici"

#~ msgid "Upgrade unit"
#~ msgstr "Mettre à jour l'unité"

#~ msgid "Cancel"
#~ msgstr "Annuler"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "vétéran"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Démanteler la ville en colons\n"
#~ "si construits à taille de 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Désolé, vous avez déjà acheté ici ce tour ci."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Désolé, vous ne pouvez pas acheter ici ce tour ci."

#~ msgid "Buy it?"
#~ msgstr "L'acheter ?"

#~ msgid "No"
#~ msgstr "Non"

#~ msgid "Yes"
#~ msgstr "Oui"

#~ msgid "Sell it?"
#~ msgstr "Le vendre ?"

#~ msgid "Sell"
#~ msgstr "Vendre"

#~ msgid "City options"
#~ msgstr "Options de la ville"

#~ msgid "Supported units: %d"
#~ msgstr "Unités supportées : %d"

#~ msgid "Present units: %d"
#~ msgstr "Unités présentes : %d"

#~ msgid "City info"
#~ msgstr "Informations"

#~ msgid "Pollution: %d"
#~ msgstr "Pollution : %d"

#~ msgid "Pollution: none"
#~ msgstr "Pollution : aucune"

#~ msgid "Trade routes: "
#~ msgstr "Routes commerciales : "

#~ msgid "Trade: +%d"
#~ msgstr "Comm. : +%d"

# AR
#~ msgid "City improvements"
#~ msgstr "Bâtiments"

#~ msgid "Food: %d per turn"
#~ msgstr "Nourriture : %d par tour"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Surplus : %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Production : %d (%d) par tour"

#~ msgid "?production:Support: %d"
#~ msgstr "Supporte : %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Comm. : %d par tour"

#~ msgid "Corruption: %d"
#~ msgstr "Corruption : %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Or : %d (%d) par tour"

#~ msgid "Upkeep: %d"
#~ msgstr "Entretien : %d"

# AR ?
#~ msgid "Science: %d per turn"
#~ msgstr "Science : %d par tour"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxe : %d par tour"

#~ msgid "City growth: blocked"
#~ msgstr "Croissance de la ville : bloquée"

#~ msgid "City growth: never"
#~ msgstr "Croissance de la ville : jamais"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Réduction de la ville : %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "tour"
#~ msgstr[1] "tours"

#~ msgid "City growth: %d %s"
#~ msgstr "Croissance de la ville : %d %s"

#~ msgid "Stock"
#~ msgstr "Stock"

#~ msgid "Granary"
#~ msgstr "Grenier"

#~ msgid "finished"
#~ msgstr "terminé"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Ville de %s (Population de %s citoyens)"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - sous le contrôle d'un Gouverneur."

#~ msgid "Present units"
#~ msgstr "Unités présentes"

#~ msgid "Supported units"
#~ msgstr "Unités supportées"

#~ msgid "Change production"
#~ msgstr "Changer la production"

#~ msgid "Hurry production"
#~ msgstr "Production urgente"

#~ msgid "Previous city"
#~ msgstr "Ville précédente"

#~ msgid "Next city"
#~ msgstr "Ville suivante"

#~ msgid "size"
#~ msgstr "taille"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "temps avant\n"
#~ "croissance"

#~ msgid "Cities Report"
#~ msgstr "Rapport sur les villes"

#~ msgid "Close Dialog"
#~ msgstr "Fermer le dialogue"

#~ msgid "Information Report"
#~ msgstr "Rapport informatif"

#~ msgid "Happiness Report"
#~ msgstr "Rapport sur le bonheur"

#~ msgid "Garrison Report"
#~ msgstr "Rapport de garnison"

#~ msgid "Maintenance Report"
#~ msgstr "Rapport de maintenance"

#~ msgid "worklist"
#~ msgstr "liste de travail"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "terminé"

#~ msgid "Presets"
#~ msgstr "Préréglages"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Ville de %s (Population de %s citoyens) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Enregistrer la configuration sous ..."

#~ msgid "Load settings"
#~ msgstr "Charger une configuration"

#~ msgid "Delete settings"
#~ msgstr "Supprimer les réglages"

#~ msgid "Control city"
#~ msgstr "Contrôler la ville"

#~ msgid "Apply once"
#~ msgstr "Appliquer une fois"

#~ msgid "Release city"
#~ msgstr "Libérer la ville"

#~ msgid "Creating Server List..."
#~ msgstr "Création de la liste des serveurs ..."

#~ msgid "No LAN servers found"
#~ msgstr "Aucun serveur local trouvé"

#~ msgid "No public servers found"
#~ msgstr "Aucun serveur public trouvé"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Nom du jouer :"

#~ msgid "Freeciv Server :"
#~ msgstr "Serveur Freeciv :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Connect"
#~ msgstr "Se connecter"

#~ msgid "Next"
#~ msgstr "Suivant"

#~ msgid "Upgrade"
#~ msgstr "Mettre à niveau"

#~ msgid "Disband"
#~ msgstr "Congédier"

#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Contact %s (%d / %d) %s(%d,%d,%s) %s"

#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%s PF:%d) PV:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " Chances de gagner : Att:%d%% Def:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Bonus de défense du terrain: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Info. terrain"

#~ msgid "Advanced Menu"
#~ msgstr "Menu avancé"

#~ msgid "Zoom to : %s"
#~ msgstr "Zoom à : %s"

#~ msgid "Change Production"
#~ msgstr "Changer la production"

#~ msgid "Change City Governor settings"
#~ msgstr "Modifier le paramétrage du Gouverneur"

#~ msgid "Goto here"
#~ msgstr "Aller ici"

#~ msgid "Patrol here"
#~ msgstr "Patrouiller ici"

#~ msgid "Connect here"
#~ msgstr "Se connecter ici"

#~ msgid "Paradrop here"
#~ msgstr "Parachuter ici"

#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Activer %s (%d / %d) %s (%d,%d,%s) %s"

#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%s PF:%d) PV:%d%%"

#~ msgid "Ready all"
#~ msgstr "Préparer tous"

#~ msgid "Sentry idle"
#~ msgstr "Inactives en sentinelles"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Rechercher \"%s\" dans le Navigateur d'Aide"

#~ msgid "Choose Your New Government"
#~ msgstr "Choisissez votre nouveau gouvernement"

#~ msgid "REVOLUTION!"
#~ msgstr "RÉVOLUTION !"

#~ msgid "Female"
#~ msgstr "Une femme"

#~ msgid "Male"
#~ msgstr "Un homme"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Quelle nation voulez-vous être ?"

#~ msgid "Pacts"
#~ msgstr "Pactes"

#~ msgid "Give shared vision"
#~ msgstr "Donne la vue partagée"

#~ msgid "Maps"
#~ msgstr "Les cartes"

#~ msgid "World map"
#~ msgstr "Mappemonde"

#~ msgid "Sea map"
#~ msgstr "Carte des mers"

#~ msgid "Give embassy"
#~ msgstr "Donner une ambassade"

#~ msgid "Gold(max %d)"
#~ msgstr "De l'or (max %d)"

#~ msgid "Advances"
#~ msgstr "Des découvertes"

#~ msgid "Diplomacy meeting"
#~ msgstr "Réunion diplomatique"

#~ msgid "%s incident !"
#~ msgstr "Incident %s !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Devons-nous lui déclarer la guerre ?"

#~ msgid "Foreign Minister"
#~ msgstr "Ministre des Affaires étrangères"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Sire, un ambassadeur de %s est arrivé\n"
#~ "Quels sont vos souhaits ?"

#~ msgid "Declare WAR"
#~ msgstr "Déclarer la guerre"

#~ msgid "Cancel Treaty"
#~ msgstr "Annuler traité"

#~ msgid "Withdraw vision"
#~ msgstr "Retirer la vue"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Demande de réunion diplomatique"

#~ msgid "Send him back"
#~ msgstr "Le renvoyer"

#~ msgid "Establish Embassy"
#~ msgstr "Établir une ambassade"

#~ msgid "Investigate City"
#~ msgstr "Étudier la ville"

#~ msgid "Poison City"
#~ msgstr "Empoisonner la ville"

#~ msgid "Sabotage City"
#~ msgstr "Saboter la ville"

#~ msgid "Incite a Revolt"
#~ msgstr "Inciter à la révolte"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Saboter une unité ennemie"

#~ msgid "Select destination"
#~ msgstr "Choisissez une destination"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf : échec du chargement du fichier de graphisme %s !"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf : impossible de convertir le fichier %s au format de l'écran !"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: impossible de charger le fichier %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Impossible de convertir l'image du fichier %s dans le format %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Impossible de créer le sprite (surface) de la taille %d x %d %d bits au "
#~ "format %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Impossible d'initialiser la bibliothèque SDL : %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Impossible d'initialiser la bibliothèque SDL_ttf : %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Pas de mode disponible pour cette résolution : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Utilisation de la résolution par défaut : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Impossible d'utiliser cette résolution : %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Utilisation de la résolution : %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tDémarre le client en mode plein écran\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInitialise le sous-système d'évènements dans un "
#~ "autre processus léger (uniquement sous Linux et BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tUtilise le thème GUI THEME\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Création de la copie d'écran %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Utilisation de la sortie vidéo : %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Client SDL pour Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Initialisation du client"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "En attente du début de la partie"

#~ msgid "FT"
#~ msgstr "F"

#~ msgid "Help : Improvements"
#~ msgstr "Aide : Bâtiments"

#~ msgid "Never"
#~ msgstr "Jamais"

#~ msgid "Help : Units"
#~ msgstr "Aide : Unités"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Production"
#~ msgstr[1] "Productions"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "citoyen"
#~ msgstr[1] "citoyens"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "nourriture"
#~ msgstr[1] "nourriture"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "or"
#~ msgstr[1] "or"

#~ msgid "( with "
#~ msgstr "(avec "

#~ msgid " )"
#~ msgstr ")"

#~ msgid "Help : Advances Tree"
#~ msgstr "Aide : arborescence des avancées"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Rapport des connaissances sur l'étranger"

# AR
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Renseignements sur le vaisseau spatial %s"

# AR
#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Connaissances sur l'empire %s"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Chef : %s  Gouvernement : %s\n"
#~ "Capitale : %s  Or : %d\n"
#~ "Taxe : %d%% Science : %d%% Luxe : %d%%\n"
#~ "Recherche : Inconnu"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Chef : %s  Gouvernement : %s\n"
#~ "Capitale : %s  Or : %d\n"
#~ "Taxe : %d%% Science : %d%% Luxe : %d%%\n"
#~ "Recherche : %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Leurs technologies que nous n'avons pas :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Afficher la fenêtre d'info. de l'unité"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Cacher la fenêtre d'information de l'unité"

#~ msgid "Show Mini Map"
#~ msgstr "Afficher la mini-carte"

#~ msgid "Hide Mini Map"
#~ msgstr "Cacher la mini-carte"

#~ msgid "Show Messages (F9)"
#~ msgstr "Afficher les messages (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Cacher les messages (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Mettre à l'échelle la mini-carte"

#~ msgid "Single Tile Width"
#~ msgstr "Largeur d'un terrain"

#~ msgid "Single Tile Height"
#~ msgstr "Hauteur d'un terrain"

#~ msgid "Exit"
#~ msgstr "Quitter"

#~ msgid "Scale Unit Info"
#~ msgstr "Mettre à l'échelle l'information sur l'unité"

#~ msgid "Width"
#~ msgstr "Largeur"

#~ msgid "Height"
#~ msgstr "Hauteur"

#~ msgid "Revolution"
#~ msgstr "Révolution"

#~ msgid "or"
#~ msgstr "ou"

#~ msgid "Hide Messages"
#~ msgstr "Cacher les messages"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Changer le mode de la mini-carte"

#~ msgid "Options"
#~ msgstr "Options"

#~ msgid "Build City"
#~ msgstr "Bâtir une ville"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Le tampon des événements SDL est plein, il peut en résulter des erreurs "
#~ "d'affichage."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s population : %s  Année : %s  Or : %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "%s population : %s  Année : %s  Or : %d  Imp : %d Lux : %d Rech : %d "

#~ msgid "veteran"
#~ msgstr "vétéran"

#~ msgid "?nation:Neutral"
#~ msgstr "Neutres"

#~ msgid "?nation:Hostile"
#~ msgstr "Hostiles"

#~ msgid "?nation:Peaceful"
#~ msgstr "Pacifiques"

#~ msgid "?nation:Friendly"
#~ msgstr "Amicaux"

#~ msgid "?nation:Mysterious"
#~ msgstr "Mystérieux"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Notre territoire"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "territoire %s (cessez-le-feu %d tour)"
#~ msgstr[1] ""
#~ "\n"
#~ "territoire %s (cessez-le-feu %d tours)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Territoire des %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Territoire non revendiqué"

#~ msgid "?city:Neutral"
#~ msgstr "Neutre"

#~ msgid "?city:Hostile"
#~ msgstr "Hostile"

#~ msgid "?city:Peaceful"
#~ msgstr "Pacifique"

#~ msgid "?city:Friendly"
#~ msgstr "Amicale"

#~ msgid "?city:Mysterious"
#~ msgstr "Mystérieuse"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Ville de %s"

#~ msgid "?blistbegin: with "
#~ msgstr " avec "

#~ msgid "Barracks"
#~ msgstr "Casernes"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Aéroport"

#~ msgid "City Walls"
#~ msgstr "Remparts"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Nour/Prod/Comm : %s"

#~ msgid "End of Turn"
#~ msgstr "Fin du tour"

#~ msgid "Press"
#~ msgstr "Pressez"

#~ msgid "No Orders"
#~ msgstr "Pas d'ordre"

#~ msgid "Space"
#~ msgstr "Espace"

#~ msgid "Wait"
#~ msgstr "Attendre"

#~ msgid "Explode Nuclear"
#~ msgstr "Explosion Nucléaire"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Actions diplomatiques/d'espionnage       "

#~ msgid "Disband Unit"
#~ msgstr "Congédier l'unité"

#~ msgid "Upgrade Unit"
#~ msgstr "Mettre à jour"

#~ msgid "Convert Unit"
#~ msgstr "Convertir l'unité"

#~ msgid "Return to Nearest City"
#~ msgstr "Retourner à la ville la plus proche"

#~ msgid "Go to City"
#~ msgstr "Aller à la ville"

#~ msgid "Airlift to City"
#~ msgstr "Aéroporter dans une ville"

#~ msgid "Go to Tile"
#~ msgstr "Aller à"

#~ msgid "Patrol"
#~ msgstr "Patrouiller"

#~ msgid "Connect With Irrigation"
#~ msgstr "Connecter irrigation"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Connecter par %s (%s)"

#~ msgid "Auto Explore"
#~ msgstr "Auto-e_xplorer"

#~ msgid "Auto Attack"
#~ msgstr "Auto-attaquer"

#~ msgid "Auto Settler"
#~ msgstr "Auto-coloniser"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Réveiller les autres de la case"

#~ msgid "Unload All From Transporter"
#~ msgstr "Décharger le transporteur"

#~ msgid "Load Unit"
#~ msgstr "Embarquer"

#~ msgid "Unload Unit"
#~ msgstr "Débarq_uer"

#~ msgid "Find Home City"
#~ msgstr "Retrouver la ville d'origine"

#~ msgid "Pillage"
#~ msgstr "Piller"

#~ msgid "Sentry Unit"
#~ msgstr "Veiller"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Nettoyer les retombées nucléaires"

#~ msgid "Drop Paratrooper"
#~ msgstr "Parachuter"

#~ msgid "Clean Pollution"
#~ msgstr "Dépolluer"

#~ msgid "Build Airbase"
#~ msgstr "Construire une base aérienne"

#~ msgid "Fortify Unit"
#~ msgstr "Se retrancher"

#~ msgid "Build Fortress"
#~ msgstr "Construire une forteresse"

#~ msgid "Transform Tile"
#~ msgstr "Transformer le terrain"

#~ msgid "Build Mine"
#~ msgstr "Creuser une mine"

#~ msgid "Build Irrigation"
#~ msgstr "Irriguer"

#~ msgid "Establish Trade Route"
#~ msgstr "Établir une route commerciale"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Construction de %s (%s) %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "Aider à la construction de la merveille"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Établir une route commerciale avec %s (%d R&O + %d Com.) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Commerce avec %s (%d R&O de bonus) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Couper vers"

#~ msgid "Irrigate to"
#~ msgstr "Irriguer vers"

#~ msgid "Plant Forest"
#~ msgstr "Planter une forêt"

#~ msgid "Transform to"
#~ msgstr "Transformer en"

#~ msgid "Local Options"
#~ msgstr "Options du client"

#~ msgid "Server options"
#~ msgstr "Options du serveur"

#~ msgid "Local options"
#~ msgstr "Options locales"

#~ msgid "Worklists"
#~ msgstr "Listes de travail"

#~ msgid "Save Local Options"
#~ msgstr "Sauver les options locales"

#~ msgid "Leave Game"
#~ msgstr "Quitter la partie"

#~ msgid "Quit"
#~ msgstr "Quitter"

#~ msgid "Apply changes"
#~ msgstr "Appliquer les changements"

#~ msgid "empty worklist"
#~ msgstr "liste de travail vide"

#~ msgid "Add new worklist"
#~ msgstr "Ajouter une nouvelle liste de travail"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv %s, client %s"

#~ msgid "Start New Game"
#~ msgstr "Démarrer une nouvelle partie"

#~ msgid "Join Game"
#~ msgstr "Rejoindre le jeu"

#~ msgid "Join Pubserver"
#~ msgstr "Rejoindre le serveur public"

#~ msgid "Join LAN Server"
#~ msgstr "Rejoindre un serveur local"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient vous souhaite la bienvenue..."

#~ msgid "R.I.P."
#~ msgstr "Mort"

#~ msgid "AI"
#~ msgstr "IA"

#~ msgid "done"
#~ msgstr "terminé"

#~ msgid "moving"
#~ msgstr "en mouvement"

#~ msgid "disconnected"
#~ msgstr "déconnecté"

#~ msgid "active"
#~ msgstr "actif"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "En\n"
#~ "construction"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "Quasiment\n"
#~ "terminé"

#~ msgid "Total"
#~ msgstr "Total"

#~ msgid "Units Report"
#~ msgstr "Rapport sur les unités"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Nous avons %d %s\n"
#~ "(valeur totale : %d)\n"
#~ "Nous pouvons en vendre %d pour %d or"

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Nous ne pouvons vendre aucun %s ce tour-ci"

#~ msgid "Sell It?"
#~ msgstr "Vendre ?"

#~ msgid "Economy Report"
#~ msgstr "Rapport économique"

#~ msgid "Treasury: "
#~ msgstr "Trésorerie : "

#~ msgid "Tax Rate: "
#~ msgstr "Taux d'impôt : "

#~ msgid "Total Income: "
#~ msgstr "Revenu : "

#~ msgid "Total Cost: "
#~ msgstr "Coût total : "

#~ msgid "Net Income: "
#~ msgstr "Revenu net : "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s taux maximum : %d%%"

#~ msgid "Update"
#~ msgstr "M.À.J."

#~ msgid "Wonder"
#~ msgstr "Merveille"

#~ msgid "What should we focus on now?"
#~ msgstr "Sur quoi doit-on se concentrer maintenant ?"

#~ msgid "Select target :"
#~ msgstr "Choisissez une cible :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "étape"
#~ msgstr[1] "étapes"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d : Le %s %s obtient %d point\n"
#~ msgstr[1] "%2d : Le %s %s obtient %d points\n"

#~ msgid "Final Report:"
#~ msgstr "Rapport final :"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Les meilleures civilisations du monde."

#~ msgid "The %s Spaceship"
#~ msgstr "Vaisseau spatial %s"

#~ msgid "Launch"
#~ msgstr "Lancer"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: impossible de charger le fichier de graphisme %s !"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Aucun thème sdl détecté. Pour savoir comment en obtenir un, faites un "
#~ "tour sur %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Aucun thème par défaut utilisable trouvé, abandon !"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Chargement du thème \"%s\"."

# AR
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Impossible d'ouvrir '%s' :\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d or par tour"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d or par tour"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "bloqué !"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "terminé !"

#~ msgid "( %d entries )"
#~ msgstr "(%d entrées)"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Liste de travail de\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d or par tour"
#~ msgstr[1] "%d or par tour"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "production en or"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "jamais"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Corruption        : %4d\n"
#~ "Gaspillage        : %4d\n"
#~ "Pollution         : %4d\n"
#~ "Risque d'épidémie : %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Grenier:  %3d/%-3d\n"
#~ "Changement dans : %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Nour:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Comm:  %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Or:    %3d (%+-4d)\n"
#~ "Luxe:  %3d\n"
#~ "Rech.: %3d"

#~ msgid "(is empty)"
#~ msgstr "(vide)"

#~ msgid "(in prog.)"
#~ msgstr "(en cours)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Ces routes commerciales ont été établies avec %s :\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Commerce/An\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Aucune route commerciale n'existe.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Total du commerce %d Commerce/An\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s habitants  Gouverneur : %s"

#~ msgid "Workers"
#~ msgstr "Travailleurs"

#~ msgid "What should we name the new preset?"
#~ msgstr "Comment doit-on nommer le nouveau préréglage ?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Voulez-vous réellement supprimer %s ?"

#~ msgid "LAN Servers"
#~ msgstr "Serveurs locaux"

#~ msgid "Metaserver"
#~ msgstr "Méta-Serveur"

#~ msgid "Close"
#~ msgstr "Fermer"

#~ msgid "You must select a nation."
#~ msgstr "Vous devez choisir un peuple."

#~ msgid "The %s offerings"
#~ msgstr "Les %s offrent"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Ce traité à valeur éternelle\n"
#~ "est le fruit du travail diplomatique entre\n"
#~ "Les %s %s\n"
#~ "et\n"
#~ "Les %s %s"

#~ msgid "%s view:"
#~ msgstr "Carte de %s:"

#~ msgid "NONE"
#~ msgstr "RIEN"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Ce client accepte les options en ligne de commande du toolkit X\n"
#~ "standard après '--'. Se référer à la page de manuel de X(7).\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "Pas de numéro de version dans les données."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Vous avez sans doute un vieux fichier de données Freeciv (autour de v1.0) "
#~ "quelque part."

#~ msgid "Game version does not match Resource version."
#~ msgstr "La version du jeu est incompatible avec la version des données."

# AR (et le suivant aussi)
#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Version du jeu: %s - Version des données: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Vous avez sans doute un vieux fichier de données Freeciv dans /usr/lib/"
#~ "X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Utilisation des ressources par défaut - ce qui est OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Seul l'affichage en couleur est supporté pour l'instant..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Échec du chargement de la police de caractères : %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Exécuter 'xset fp rehash' peut temporairement résoudre le problème."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Pas de police pour le jeu de caractères %s"

# AR
#~ msgid "Allows %s.\n"
#~ msgstr "Autorise %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Rend %s obsolète.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Autorise %s (avec %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Construction : %d PM\n"

#~ msgid "Conflicts with: "
#~ msgstr "En conflit avec : "

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Ruler: %s"
#~ msgstr "Chef: %s"

#~ msgid "Government: %s"
#~ msgstr "Gouvernement: %s"

#~ msgid "Gold: %d"
#~ msgstr "Or: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Impôt: %d%%"

# AR ?
#~ msgid "Science: %d%%"
#~ msgstr "Science: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxe : %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Recherche : (Inconnue)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Recherche : Inconnue (%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Recherche : %s (%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capitale: %s"

# AR
#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informations diplomatiques sur l'empire %s"

#~ msgid "Save Settings"
#~ msgstr "Enregistrer la configuration"

#~ msgid "Server Options"
#~ msgstr "Options du serveur"

#~ msgid "Export Log"
#~ msgstr "Sauver les logs"

#~ msgid "Clear Log"
#~ msgstr "Effacer les logs"

#~ msgid "Disconnect"
#~ msgstr "Se déconnecter"

#~ msgid "Tax Rates..."
#~ msgstr "Taux d'imposition..."

#~ msgid "Revolution..."
#~ msgstr "Révolution..."

#~ msgid "Map Grid"
#~ msgstr "Quadrillage"

#~ msgid "National Borders"
#~ msgstr "Frontières nationales"

#~ msgid "City Names"
#~ msgstr "Nom Ville"

#~ msgid "City Growth"
#~ msgstr "Croissance de la ville"

# AR
#~ msgid "City Production Levels"
#~ msgstr "Production de la ville"

#~ msgid "Coastline"
#~ msgstr "_Littoral"

#~ msgid "Roads & Rails"
#~ msgstr "_Routes & Chemins de Fer"

#~ msgid "Irrigation"
#~ msgstr "Irrigation"

#~ msgid "Mines"
#~ msgstr "_Mines"

#~ msgid "Pollution & Fallout"
#~ msgstr "_Pollution & Radiations"

#~ msgid "Focus Unit"
#~ msgstr "Sélectionner les Unités actives"

#~ msgid "Fog of War"
#~ msgstr "Champ de vision réel"

#~ msgid "Center View"
#~ msgstr "Centrer la vue"

#~ msgid "Build Road"
#~ msgstr "Construire une route"

#~ msgid "Build Railroad"
#~ msgstr "Construire un chemin de fer"

#~ msgid "Build Farmland"
#~ msgstr "Construire des champs"

#~ msgid "Transform Terrain"
#~ msgstr "Transformer le terrain"

#~ msgid "Transform to %s"
#~ msgstr "Transformer en %s"

#~ msgid "Connect With Road"
#~ msgstr "Connecter route"

#~ msgid "Connect With Rail"
#~ msgstr "Connecter chemin de fer"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Aller/Aéroporter dans une ville..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Sélectionner même type partout"

#~ msgid "Done"
#~ msgstr "Terminé"

#~ msgid "Top Five Cities"
#~ msgstr "Top 5 des villes"

#~ msgid "Demographics"
#~ msgstr "Démographie"

#~ msgid "Spaceship"
#~ msgstr "Vaisseau spatial"

#~ msgid "Editing Mode"
#~ msgstr "Mode édition"

#~ msgid "Tools"
#~ msgstr "Outils"

#~ msgid "ZOC"
#~ msgstr "ZDC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(Inactif, %d tour)"
#~ msgstr[1] "(Inactif, %d tours)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "vous devez avoir une ambassade pour une rencontre diplomatique."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Recherche en cours %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Recherche en cours: %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "But: %s (%d étapes)"

#~ msgid "Sell-Off:"
#~ msgstr "Ventes:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Revenu:%6d    Coûts Totaux: %6d"

# AR
#~ msgid "Totals: ..."
#~ msgstr "Totaux: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totaux:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Quel doit être le nouveau nom ?"

#~ msgid "Veteran level      Power factor   Move bonus\n"
#~ msgstr "Niv. Vétéran    Fact. Puissance  Bonus Depl.\n"

#~ msgid "--------------------------------------------"
#~ msgstr "--------------------------------------------"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terrain     Route  Irrigation     Mines          Transformations\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "Temps requis pour les activités suivantes, indépendamment du terrain :\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Activité            Temps\n"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Chemin de fer      %3d"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Dépolluer          %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Décontaminer       %3d"

#~ msgid "In this ruleset, the following veteran levels are defined:"
#~ msgstr ""
#~ "Dans ces règles du jeu, les niveaux suivants de vétérans sont définis :"

#~ msgid "This ruleset has no default veteran levels defined."
#~ msgstr ""
#~ "Ces règles du jeu n'ont pas de niveaux de vétérans définis par défaut."

#~ msgid "This is %s, %s client."
#~ msgstr "Ceci est %s, client %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Nécessite que vous ayez recherché la technologie %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Nécessite que n'importe quel joueur ait recherché la technologie %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Nécessite le gouvernement %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Nécessite que la merveille %s ait été construite par un joueur.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Nécessite que vous possédiez la merveille %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Nécessite que la merveille %s soit votre et sur le même continent.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Nécessite le bâtiment %s dans la ville.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "S'applique seulement à la construction %s.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Nécessite la ressource %s sur la case.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Nécessite que la ressource %s se situe sur la case ou sur une case "
#~ "adjacente cardinalement.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Nécessite que la ressource %s se situe sur la case ou sur une case "
#~ "adjacente.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Nécessite le terrain %s sur la case.\n"

#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Nécessite le terrain %s sur la case ou sur une case adjacente "
#~ "cardinalement.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Nécessite le terrain %s sur la case ou sur une case adjacente.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Nécessite de joueur la nation %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Nécessite que la nation %s fasse partie du jeu.\n"

#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Nécessite %s.\n"

#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Nécessite %s.\n"

#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Nécessite des unités %s.\n"

#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Nécessite des unités %s.\n"

#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "S'applique seulement à %s.\n"

#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "S'applique seulement aux %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Nécessite une taille minimum de %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Nécessite une IA de niveau %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Nécessite un terrain %s sur la case.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Nécessite un terrain %s sur une case adjacente cardinalement.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Nécessite un terrain %s sur une case adjacente.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Nécessite un %s sur la case.\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Nécessite un(e) %s sur une case adjacente cardinalement.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Nécessite un(e) %s sur une case adjacente.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Nécessite d'avoir dépassé l'année %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Nécessite un terrain sur lequel %s puisse être construit sur la case.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "S'applique seulement aux centres-villes.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

# AR
#~ msgid "Allows %s."
#~ msgstr "Autorise %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Autorise %s (avec %s)."

#~ msgid "%*sRivers"
#~ msgstr "%*sRivières"

#~ msgid "Current ruleset contains no description."
#~ msgstr "Les règles du jeu actuelles n'ont pas de description."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Désolé, il n'y a pas de rubrique d'aide pour %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Désolé, il n'y a pas de rubrique d'aide pour %s.\n"
#~ "Cette page est générée automatiquement.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* La découverte de %s va rendre %s obsolète.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* Une 'petite merveille' : Au plus une de vos villes peut posséder cette "
#~ "amélioration.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Permet à tous les joueurs connaissant %s de construire des %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Autorise %s (avec %s).\n"

# AR
#~ msgid "* Allows %s.\n"
#~ msgstr "* Autorise %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* Si vous perdez la ville qui contient cette amélioration, elle sera "
#~ "reconstruite gratuitement dans l'une de vos villes (si l'option "
#~ "'savepalace' du serveur est activée).\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Appartient à la classe d'unité %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Peut occuper des villes ennemis vides.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * La vitesse n'est pas affectée pas le terrain.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Ne prend pas en compte les bonus défensifs des terrains.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * N'est pas sujet aux zones de contrôle.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Ralenti lorsqu'il est abîmé\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Est perdu lorsqu'il attaque.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Gagne un bonus défensif de 50% dans une ville.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * Peut se retrancher, obtenant un bonus défensif de 50% en dehors des "
#~ "villes.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ "  * N'est pas atteignable. La plupart des unités de peut attaquer celle-"
#~ "ci.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Peut piller les infrastructures sur les cases.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr "  * N'empêche pas les villes ennemies de travailler sa case.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Ne peut être construit qu'en présence de %s dans la ville.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Ne peut être construit que sous le gouvernement %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Ne peut pas être construit dans les villes.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Seuls les barbares peuvent le construire.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* Peut être obtenu par conversion de %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Peut être converti en %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* N'a jamais de ville de rattachement.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Perdre cette unité vous fera perdre la partie !\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Chaque joueur ne peut avoir qu'une seule unité de ce type.\n"

#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Requiert une population de %d pour pouvoir être construit.\n"
#~ msgstr[1] "* Requiert une population de %d pour pouvoir être construit.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Peut transporter et ravitailler %d unité %s.\n"
#~ msgstr[1] "* Peut transporter et ravitailler jusqu'à %d unités %s.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Doit rester près des côtes.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Peut établir des routes commerciales (doit atteindre la ville cible qui "
#~ "doit être à au moins %d cases, en distance Manhattan, de la ville de "
#~ "support).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr ""
#~ "* Peut aider à la construction de merveilles (ajoute %d de production).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Ne peut pas être congédié.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Peut être congédié dans une ville pour récupérer 50% de son coût de "
#~ "production.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Peut fonder des villes.\n"

#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Peut ajouter %d population aux villes en dessous de la taille %d.\n"
#~ msgstr[1] ""
#~ "* Peut ajouter %d populations aux villes en dessous de la taille %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Peut construire des routes et chemins de fer.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Peut construire des mines sur les cases.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Peut construire des irrigations sur les cases.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Peut construire des champs labourés.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Peut construire des champs labourés (si %s a été découvert).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Peut construire des champs labourés (si au moins une a été découverte "
#~ "parmi %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Peut nettoyer la pollution des cases.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Peut nettoyer les retombées nucléaires.\n"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Peut transformer les cases.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Peut effectuer le travail d'un diplomate, avec les compétences "
#~ "spéciales d'un espion.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Peut effectuer le travail d'un diplomate.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Défend les villes contre les actions diplomatiques.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Ne perdra jamais un combat diplomate contre diplomate.\n"

#~ msgid "* Will always survive a spy mission.\n"
#~ msgstr "* Survivra toujours à une mission d'espionnage.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Ne peut pas être soudoyée.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Est invisible sauf si adjacent à une unité ou ville ennemie.\n"

#~ msgid "* Can only attack units on ocean tiles (no land attacks).\n"
#~ msgstr ""
#~ "* Ne peut attaquer que les unités sur des cases de mer (pas d'attaque sur "
#~ "terre).\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Peut attaquer directement depuis un navire : contre des villes ennemies "
#~ "et les cases terrestres.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Peut être parachuté depuis une ville amie ou une base convenable "
#~ "(portée : %d cases).\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Double les points de défense contre les unités dites \"montées\".\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Compte comme une unité \"montée\" contre certains défenseurs.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Se comporte comme un \"Hélicoptère\" contre certain attaquants.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Très efficace contre les \"Hélicoptères\".\n"

#~ msgid "* Very bad at attacking AEGIS units.\n"
#~ msgstr "* Très mauvais pour attaquer des unités EGIDE.\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Cette unité termine son tour lorsqu'elle attaque.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Attaquer avec cette unité engendre une explosion nucléaire!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr ""
#~ "* Bénéficie d'une puissance de feu doublée en attaquant les villes.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignore les effets des remparts.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Fait des bombardements (%d par tour).  Ces attaques ne feront "
#~ "qu'endommager (jamais tuer) le défenseur mais sont sans risque pour "
#~ "l'attaquant.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr ""
#~ "* Quintuple ses points de défense contre les missiles et les avions.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Ignore les effets des terrains (traite toutes les cases comme des "
#~ "routes).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignore les zones de contrôle.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Une unité non-militaire :\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * Ne peut pas attaquer.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  * N'impose pas la loi martiale.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr ""
#~ "  * Peut pénétrer dans un territoire étranger malgré un traité de paix.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Une unité de campagne : crée du mécontentement, même si elle n'est pas "
#~ "agressive.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Peut capturer des unités ennemies.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Peut être capturé par des unités ennemies.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* Sous certaines conditions l'entretien en production de cette unité peut "
#~ "être converti en entretien en or.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "* Peut attaquer les unités %s, qui sont habituellement inatteignable.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* L'unité doit être dans une ville ou une base après %d tour.\n"
#~ msgstr[1] "* L'unité doit être dans une ville ou une base après %d tours.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* L'unité doit être dans une ville, une base ou sur un %s après %d tour.\n"
#~ msgstr[1] ""
#~ "* L'unité doit être dans une ville, une base ou sur un %s après %d "
#~ "tours.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* N'obtiendra jamais le statut de vétéran.\n"

#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Peut obtenir le statut de vétéran.\n"

#~ msgid "  * Veterans have increased strength in combat.\n"
#~ msgstr "  * Les vétérans ont une force de combat accrue.\n"

#~ msgid "  * Veterans have improved chances in diplomatic contests.\n"
#~ msgstr ""
#~ "  * Les vétérans ont des chances accrues dans les combats diplomatiques.\n"

#~ msgid "  * Veterans are more likely to survive missions.\n"
#~ msgstr ""
#~ "  * Les Vétérans ont plus de chances de survivre à leurs missions.\n"

#~ msgid "  * Veterans work faster.\n"
#~ msgstr "  * Les vétérans travaillent plus vite.\n"

#~ msgid "This type of unit has its own veteran levels:"
#~ msgstr "Ce type d'unité à ses propres niveaux de vétérans :"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Si nous commencions maintenant, la recherche de %s demanderait %d "
#~ "ampoules."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Afin d'obtenir %s nous devons auparavant obtenir %d autre technologie. "
#~ "L'ensemble du projet demandera %d ampoules."
#~ msgstr[1] ""
#~ "Afin d'obtenir %s nous devons auparavant obtenir %d autres technologies. "
#~ "L'ensemble du projet demandera %d ampoules."

#~ msgid "You cannot research this technology."
#~ msgstr "Vous ne pouvez pas rechercher cette technologie."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " Ce nombre peut varier selon les recherches des autres joueurs.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Le premier joueur qui découvre %s obtient immédiatement une "
#~ "découverte.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Accroît la pollution générée par la population.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Permet aux %s de construire des routes sur les rivières.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Permet aux %s de transformer les routes en chemin de fer.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr ""
#~ "* Permet aux %s de transformer les zones irriguées en champs labourés.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* Pour préserver cette technologie pour notre nation, quelques ampoules "
#~ "sont nécessaire chaque tour.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* La pollution ne peut apparaître sur ce terrain."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Les retombées radioactives ne peut apparaître sur ce terrain."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Vous ne pouvez pas construire de ville sur ce terrain."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Les lignes côtières de ce terrain sont dangereuses."

#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Peut être traversé par les unités %s.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Prérequis avant construction :\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Inné pour les unités %s.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * Ces unités peuvent se déplacer sur cette case, même si ce ne serait "
#~ "normalement pas un terrain acceptable.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Ces unités situées ici ne sont pas considérées comme aggressives si "
#~ "cette case est à 3 cases d'une ville amicale.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Peut être capturée par ces unités si en guerre contre la nation qui "
#~ "la possède actuellement.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Ces unités gagnent un bonus défensif de %d%% sur cette case.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Les unités diplomatiques obtiennent un bonus défensif de 25% dans les "
#~ "luttes diplomatiques.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Ne peut pas être construit.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Peut être pillé par des unités.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* La défaite d'une unité ne cause pas la mort de toutes les autres unités "
#~ "sur cette case.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Les unités peuvent sauter en parachute depuis cette case.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "* Étend les frontières nationales de la nation qui l'a consruit.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "* Donne une vision permane  †  †  €†  nte de la zone autour de la case à son "
#~ "possesseur.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Permet à son possesseur de voir les unités normalement invisibles dans "
#~ "la zone autour de la case.\n"

#~ msgid "Features:\n"
#~ msgstr "Caractéristiques :\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " vide "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Les unités militaires loin de leur base et les unités de campagne "
#~ "causeront %d citoyen mécontent.\n"
#~ msgstr[1] ""
#~ "* Les unités militaires loin de leur base et les unités de campagne "
#~ "causeront %d citoyens mécontents.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Chacune de vos villes évitera %d mécontentement causé par des unités.\n"
#~ msgstr[1] ""
#~ "* Chacune de vos villes évitera %d mécontentements causé par des unités.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Chacune de vos villes évitera %d mécontentement, sans inclure celui "
#~ "causé par les unités.\n"
#~ msgstr[1] ""
#~ "* Chacune de vos villes évitera %d mécontentements, sans inclure celui "
#~ "causé par les unités.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Chacune de vos villes évitera %d mécontentement, incluant celui causé "
#~ "par les unités.\n"
#~ msgstr[1] ""
#~ "* Chacune de vos villes évitera %d mécontentements, incluant celui causé "
#~ "par les unités.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Vous payez %d fois l'entretien normal en %s pour vos unités.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Vous payez %d fois l'entretien normal pour vos unités.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Vous ne payez pas %s pour l'entretien de vos unités.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Vous ne payez pas l'entretien de vos unités.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Chaque ville économisera %d %s sur l'entretien de l'ensemble de ses "
#~ "unités.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "* Chaque ville devra payer %d pour l'entretien des unités.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Si vous perdez votre capitale, les chances de guerre civile sera de %d%"
#~ "%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Le premier citoyen mécontent dans chaque ville dû à la taille de la "
#~ "civilisation apparaît quand vous avez %d villes.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Après le premier citoyen mécontent dû à la taille de la civilisation, "
#~ "pour chaque %d villes supplémentaires, un autre citoyen mécontent "
#~ "apparaîtra.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Le taux maximum que vous pouvez affecter à la science, l'or ou le luxe "
#~ "est de %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Pas de limite pour les taux de science/or/luxe.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Vous unités peuvent imposer la loi martiale. Chaque unité militaire à "
#~ "l'intérieur d'une ville forcera %d citoyen mécontents à devenir content.\n"
#~ msgstr[1] ""
#~ "* Vous unités peuvent imposer la loi martiale. Chaque unité militaire à "
#~ "l'intérieur d'une ville forcera %d citoyens mécontents à devenir "
#~ "content.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Un maximum de %d unité par ville peut faire appliquer la loi martiale.\n"
#~ msgstr[1] ""
#~ "* Un maximum de %d unités par ville peuvent faire appliquer la loi "
#~ "martiale.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* Vous pouvez faire grandir vos villes par l'extase."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr ""
#~ " (Les villes de taille inférieure à %d ne peuvent pas s'agrandir de cette "
#~ "façon.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Vos unités ne peuvent pas être soudoyées.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Vos villes ne peuvent pas être incitées à la révolte.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Le gouvernement tombera en anarchie si une ville reste en désordre "
#~ "civil plus de deux tours d'affilée.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Avoir un sénat peut empêcher de déclarer la guerre.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Des partisans sont créés quand les villes sont prises par l'ennemi.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Les bâtiments qui habituellement confèrent un bonus contre le "
#~ "mécontentement produiront de l'or à la place.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Ne paye pas d'entretien pour les fanatiques.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* N'a pas de citoyen mécontent.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* %s unités vétéranes.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Unités vétéranes.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Chaque case travaillée qui rend plus de %d %s subira une pénalité de -1 "
#~ "quand la ville qui l'exploite n'est pas en extase."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Les villes de taille inférieure à %d n'entreront pas en extase.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Chaque case travaillée avec au moins 1 %s en donnera %d en plus quand "
#~ "la ville est en extase."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Chaque case travaillée avec au moins 1 %s en rendra %d "
#~ "supplémentaires.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* La production de %s est augmenté de %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* La collecte de %s sera grandement sujette au gaspillage.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* La collecte de %s sera sujette au gaspillage.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* La collecte de %s sera légèrement sujette au gaspillage.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Accroît le risque d'épidémie dans vos cités.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Réduit le risque d'épidémie dans vos cités.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* Les pertes de %s augmenteront rapidement avec la distance à la "
#~ "capitale.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Les pertes de %s augmenteront avec la distance à la capitale.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Les pertes de %s augmenteront peu suivant la distance à la capitale.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Accroît la chance d'immigration dans vos cités.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Réduit le risque d'immigration dans vos cites.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Vous permet de construire %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d mécontents"

#~ msgid "Initial government is %s.\n"
#~ msgstr "Le gouvernement initial est %s.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr ""
#~ "Commence avec la connaissance de %s en plus des technologies initiales en "
#~ "standard.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Commence avec connaissance de %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Commence avec l'unité supplémentaire suivante : %s.\n"
#~ msgstr[1] "Commence avec les unités supplémentaires suivantes : %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr ""
#~ "La première ville disposera gratuitement de %s en plus des améliorations "
#~ "standard.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "La première ville disposera gratuitement de %s.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "Ceci est la console Lua cliente."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Vous ne savez pas comment construire %s !"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Copie de %s vers le presse-papiers."

#~ msgid "Clipboard is empty."
#~ msgstr "Le presse-papiers est vide."

#~ msgid "Split"
#~ msgstr "Scindé"

#~ msgid "Separate"
#~ msgstr "Séparé"

#~ msgid "Merged"
#~ msgstr "Fusionné"

#~ msgid "Login name"
#~ msgstr "Nom d'utilisateur"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "C'est le nom d'utilisateur par défaut qui sera utilisé dans le dialogue "
#~ "de connexion ou avec le paramètre -a en ligne de commande."

#~ msgid "Server"
#~ msgstr "Serveur"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "C'est le nom de serveur par défaut qui sera utilisé dans le dialogue de "
#~ "connexion ou avec le paramètre -a en ligne de commande."

#~ msgid "Server port"
#~ msgstr "Port du serveur"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "C'est le port par défaut du serveur qui sera utilisé dans le dialogue de "
#~ "connexion ou avec le paramètre -a en ligne de commande."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Le méta-serveur est un hôte que le client contacte pour avoir des "
#~ "informations sur les parties par Internet. Ne changez pas sa valeur par "
#~ "défaut à moins que vous ne sachiez ce que vous faites."

#~ msgid "Soundset"
#~ msgstr "Jeu de sons"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "C'est le jeu de sons qui sera utilisé. Changer ceci est la même chose que "
#~ "d'utiliser le paramètre -S en ligne de commande."

#~ msgid "Sound plugin"
#~ msgstr "Plugin de son"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Si vous avez des problèmes de son, essayez de changer le plugin de son. "
#~ "Le nouveau plugin prendra effet au prochain démarrage de Freeciv. Changer "
#~ "ceci est la même chose que d'utiliser l'option -P en ligne de commande."

#~ msgid "The chat log file"
#~ msgstr "Le fichier d'enregistrement des discussions"

#~ msgid "The name of the chat log file."
#~ msgstr "Le nom du fichier d'enregistrement des discussions."

# AR
#~ msgid "Theme"
#~ msgstr "Thème"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "En changeant cette option, vous modifiez le thème courant utilisé."

#~ msgid "Tileset"
#~ msgstr "Jeu de textures"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "En changeant cette option, vous modifiez le jeu de textures utilisé. Ceci "
#~ "est la même chose que d'utiliser le paramètre -t en ligne de commande."

#~ msgid "Draw city outlines"
#~ msgstr "Dessiner les limites des villes"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Activer cette option dessinera une ligne à la limite de la zone de "
#~ "travail possible des villes."

#~ msgid "Draw city output"
#~ msgstr "Afficher les vivres collectés par les villes"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Activer cette option affichera les vivres collectées sur chacune des "
#~ "cases utilisées par vos cités."

#~ msgid "Draw the map grid"
#~ msgstr "Afficher le quadrillage de la carte"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr ""
#~ "Activer cette option affichera un quadrillage au dessus de la carte."

#~ msgid "Draw the city bar"
#~ msgstr "Afficher la barre d'information des villes"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Activer cette option affichera une barre contenant des informations "
#~ "utiles en dessous de chaque ville. Désactiver cette option affichera "
#~ "uniquement le nom de la ville et, optionnellement, sa production."

#~ msgid "Draw the city names"
#~ msgstr "Afficher les noms des villes"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Activer cette option affichera le nom des villes sur la carte."

#~ msgid "Draw the city growth"
#~ msgstr "Afficher la croissance des villes"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Activer cette option affichera dans combien de tours les villes "
#~ "augmenteront ou diminueront en taille."

#~ msgid "Draw the city productions"
#~ msgstr "Afficher la production des villes"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Activer cette option affichera sur la carte ce que les villes sont en "
#~ "train de construire."

#~ msgid "Draw the city buy costs"
#~ msgstr "Afficher le prix de la production des villes"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Activer cette option affichera combien d'or serait nécessaire afin "
#~ "acheter la production de la ville."

#~ msgid "Draw the city trade routes"
#~ msgstr "Tracer les routes commerciales des villes"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Activer cette option tracera des lignes pour représenter les routes "
#~ "commerciales entre les villes."

#~ msgid "Draw the terrain"
#~ msgstr "Afficher le terrain"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Activer cette option affichera le terrain sur la carte."

#~ msgid "Draw the coast line"
#~ msgstr "Tracer la ligne côtière"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Activer cette option tracera une ligne pour séparer terres et océans."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Dessiner les routes et les chemins de fer"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Activer cette option dessinera les routes et les chemins de fer sur la "
#~ "carte."

#~ msgid "Draw the irrigation"
#~ msgstr "Afficher l'irrigation"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Activer cette option affichera les systèmes d'irrigations sur la carte."

#~ msgid "Draw the mines"
#~ msgstr "Afficher les mines"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Activer cette option affichera les mines sur la carte."

#~ msgid "Draw the bases"
#~ msgstr "Dessiner les bases militaires"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Activer cette option dessinera les bases militaires sur la carte."

#~ msgid "Draw the specials"
#~ msgstr "Dessiner les ressources spéciales"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Activer cette option dessinera les ressources spéciales sur la carte."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Dessiner la pollution/les retombées nucléaires"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Activer cette option dessinera la pollution et les retombées nucléaires "
#~ "sur la carte."

#~ msgid "Draw the cities"
#~ msgstr "Dessiner les villes"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Activer cette option dessinera les villes sur la carte."

#~ msgid "Draw the units"
#~ msgstr "Afficher les unités"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Activer cette option affichera les unités sur la carte."

#~ msgid "Solid unit background color"
#~ msgstr "Couleur de fond des unités"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Activer cette option fait que les unités sur la carte seront dessinées "
#~ "sur une couleur de fond solide."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Afficher un blason pour les unités"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Si cette option est activée, un blason est utilisé à la place du drapeau "
#~ "pour les unités. Si désactivé, le drapeau complet sera dessiné."

#~ msgid "Draw the units in focus"
#~ msgstr "Dessiner les unités sélectionnées"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Activer cette option fera que les unités courantes seront toujours "
#~ "affichées, même si les unités ne sont pas affichées autrement (par "
#~ "exemple si 'Dessiner les unités' est désactivé)."

#~ msgid "Draw the fog of war"
#~ msgstr "Dessiner le champ de vision réel"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Activer cette option dessinera le champ de vision réel."

#~ msgid "Draw the borders"
#~ msgstr "Dessiner les frontières"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Activer cette option dessinera les frontières nationales."

#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Indiquer si les cases sont accessibles par l'unité sélectionée"

#~ msgid ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"
#~ msgstr ""
#~ "Sélectionner cette option mettra en évidence les cases sur lesquelles "
#~ "l'unité sélectionnée actuellement ne peut pas aller sans aide à cause "
#~ "d'un terrain non natif. (Si plusieurs unités sont sélectionnées, seules "
#~ "les cases sur lesquelles elles peuvent toutes aller sont indiquées.)"

#~ msgid "Show dead players in Nations report"
#~ msgstr "Montrer les joueurs morts dans le rapport sur les nations."

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Activer cette option montrera les joueurs déjà morts dans la page du "
#~ "rapport sur les nations."

# AR
#~ msgid "Sound bell at new turn"
#~ msgstr "Bip à chaque nouveau tour"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Activez cette option si vous voulez qu'un événement \"sonnerie\" soit "
#~ "généré en début de tour. Vous pouvez contrôler le fonctionnement de la "
#~ "\"sonnerie\" en modifiant les options des messages."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Temps d'animation des unités (millisecondes)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Cette option contrôle la durée de l'\"animation\" d'une unité en "
#~ "mouvement sur la carte. Réglez-la sur 0 pour désactiver entièrement "
#~ "l'animation."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Temps de recentrage de la carte (millisecondes)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Quand la vue est recentrée, elle glissera sur la carte jusqu'a sa "
#~ "nouvelle position. Cette option contrôle la durée du glissement. Réglez-"
#~ "la à 0 pour désactiver entièrement l'effet de \"panoramique\"."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Temps d'animation des combats (millisecondes)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Cette option contrôle la vitesse de l'animation du combat entre les "
#~ "unités sur la carte. La positionner à 0 désactive entièrement l'animation."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Afficher les icônes dans l'arbre des technologies"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Si cette option est activée, des icônes seront affichées dans le "
#~ "diagramme arborescent des technologies. Désactiver cette option permet "
#~ "d'avoir un arbre plus compact."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Utiliser les lignes courbes dans l'arbre des technologies"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Si cette option est activée, le diagramme représentant l'arbre des "
#~ "technologies utilisera des lignes courbes pour montrer les relations aux "
#~ "autres technologies. Désactiver cette option dessinera toutes ces lignes "
#~ "droites."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Couleur pour surligner votre nom de joueur/utilisateur"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Si défini, vos noms de joueur et d'utilisateur dans les messages de "
#~ "discussion seront surlignés de cette couleur. Si non défini, rien de "
#~ "ceci  ne sera surligné."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Tour manuel effectué en mode IA"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Si cette option est désactivée vous n'aurez pas besoin de signaler la fin "
#~ "du tour en pressant le bouton quand vous observez un joueur IA."

#~ msgid "Auto center on units"
#~ msgstr "Auto-centrer sur les unités"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Activez cette option pour centrer la vue sur l'unité active quand le "
#~ "focus change d'unité."

#~ msgid "Auto center on combat"
#~ msgstr "Auto-centrer sur les combats"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Activez cette option pour centre la vue sur les combats. Désactiver ceci, "
#~ "diminue la durée entre tours mais peut vous laisser dans une totale "
#~ "ignorance dudit combat."

#~ msgid "Auto center on new turn"
#~ msgstr "Auto-centrer à chaque nouveau tour"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Si cette option est activée, le client recentrera automatiquement la "
#~ "carte sur quelque chose de remarquable au début de chaque tour."

#~ msgid "Focus on awakened units"
#~ msgstr "Donner le focus aux unités réveillées"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Activez cette option pour avoir automatiquement le focus sur les unités "
#~ "nouvellement réveillées."

#~ msgid "Keyboardless goto"
#~ msgstr "\"Aller à\" sans clavier"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Si cette option est activée, un \"Aller à\" peut être initié par un "
#~ "\"clic-gauche-tiré\" sur la case de destination."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Autoriser les \"Aller à\" dans l'inconnu"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Si cette option est active alors les \"Aller à\" pourront aller sur des "
#~ "cases inconnues. Sinon les parcours feront le tour ou seront bloqués par "
#~ "des cases inconnues."

#~ msgid "Center map when popup city"
#~ msgstr "Centrer la carte en cliquant sur une Ville"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Si cette option est activée alors la carte sera centrée sur la ville "
#~ "lorsque sa fenêtre de dialogue sera ouverte."

# AR
#~ msgid "Concise city production"
#~ msgstr "Production de la ville concise"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Activez cette option pour que la production telle que montrée dans le "
#~ "dialogue le soit de manière plus compacte."

#~ msgid "End turn when done moving"
#~ msgstr "Terminer le tour à la fin des mouvements"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Activez cette option termine automatiquement le tour lorsque toutes vos "
#~ "unités ont terminé leur déplacement."

#~ msgid "Prompt for city names"
#~ msgstr "Dialogues pour les noms de villes"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Si cette option est désactivée, les noms des villes qui viennent d'être "
#~ "fondées seront automatiquement choisis par le serveur."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Affiche le dialogue pour les nouvelles villes"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Si cette option est activée une ville nouvellement fondée affichera son "
#~ "dialogue automatiquement."

#~ msgid "Pop up caravan actions"
#~ msgstr "Afficher des actions de caravane"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Lorsque cette option est activée et qu'une caravane ou une unité "
#~ "similaire arrive dans une ville où elle peut établir une route "
#~ "commerciale ou aider à bâtir une merveille, une fenêtre apparaît pour "
#~ "demander quelle action doit être effectuée. Désactiver cette option "
#~ "signifie que vous devrez choisir l'action manuellement en pressant soit "
#~ "'r' (pour une route commerciale) ou 'b' (pour construire une merveille) "
#~ "lorsque l'unité sera dans la ville."

#~ msgid "Enable cursor changing"
#~ msgstr "Activer les changements de curseur"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Cette option contrôle si le client devrait essayer de changer de curseur "
#~ "de souris selon ce qui est pointé à ce moment ou bien l'état du client ou "
#~ "du serveur."

#~ msgid "Select cities before units"
#~ msgstr "Sélectionner les villes avant les unités"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Lorsque cette option est activée, lorsque des villes et des unités sont "
#~ "présentes dans le rectangle de sélection, seulement les villes seront "
#~ "sélectionnées. Se reporter à l'aide sur les Contrôles."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Effacer les ordres des unités sélectionnées"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "La sélection d'une ou de plusieurs unités va entraîner la perte de leurs "
#~ "ordres si cette option est activée. Si cette option est désactivée, la "
#~ "sélection de nouvelles unités ne produira pas l'arrêt de leurs activités "
#~ "en cours. Appuyer sur la touche <espace> une première fois effacera les "
#~ "ordres des unités sélectionnées ; appuyer sur la touche <espace> une "
#~ "seconde fois leur feront terminer leur tour (et désélectionnera)."

#~ msgid "Enable vote bar"
#~ msgstr "Activer la barre de vote"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Si cette option est activée, la barre de vote sera affichée pour montrer "
#~ "les informations concernant les votes."

#~ msgid "Always display the vote bar"
#~ msgstr "Toujours montrer la barre de vote"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Si cette option est activée, la barre de vote ne sera jamais cachée, même "
#~ "lorsqu'aucun vote ne sera en cours."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Ne pas montrer la barre de vote lorsque non-joueur"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Si cette option est activée, le client ne montrera pas la barre de vote "
#~ "si vous n'êtes pas un joueur."

#~ msgid "Set new votes at front"
#~ msgstr "Placer les nouveaux votes devant"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Si cette option est activée, alors les nouveaux votes s'ajouteront au-"
#~ "devant de la liste des votes."

#~ msgid "Autoaccept tileset suggestions"
#~ msgstr "Accepter automatiquement les suggestions de jeu de tuiles"

#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "Si cette option est activée, tout jeu de tuiles suggéré dans les règles "
#~ "du jeu sera utilisé automatiquement ; sinon on vous proposera de changer "
#~ "le jeu de tuiles."

#~ msgid "Background layer"
#~ msgstr "Arrière plan"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "L'arrière plan de l'aperçu montre uniquement la terre et l'océan."

#~ msgid "Terrain relief map layer"
#~ msgstr "Couche du relief du terrain"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr ""
#~ "La couche du relief de terrain montre tous les terrains sur la carte."

#~ msgid "Borders layer"
#~ msgstr "Couche des frontières"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "La couche des frontières de l'aperçu montre quelles cases appartiennent à "
#~ "qui."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Couche des frontières sur l'océan"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "La couche des frontières de la carte d'ensemble sera dessinée sur les "
#~ "cases maritimes (cela pourrait sembler étrange avec plusieurs îles). "
#~ "Cette option n'a d'effet que si l'option \"Couche des frontières\" a déjà "
#~ "été activée."

#~ msgid "Units layer"
#~ msgstr "Couche des unités"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Si activé, les unités seront affichées dans l'aperçu."

#~ msgid "Cities layer"
#~ msgstr "Couche des villes"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Si activé, les villes seront affichées dans l'aperçu."

#~ msgid "Overview fog of war"
#~ msgstr "Aperçu global du champ de vision réel"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Si activé, le champ de vision réel sera affiché dans l'aperçu."

#~ msgid "Image format"
#~ msgstr "Format d'image"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr "La boite à outil et le format des images utilisées pour les cartes."

#~ msgid "Zoom factor for map images"
#~ msgstr "Le facteur de zoom pour les images de cartes"

#~ msgid "The magnification used for map images."
#~ msgstr "L'agrandissement des images de cartes."

#~ msgid "Show area within borders"
#~ msgstr "Dessiner les frontières de la zone"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr ""
#~ "Si activé, le territoire de chaque nation sera dessiné sur l'image "
#~ "sauvegardée."

#~ msgid "Show borders"
#~ msgstr "Monter les frontieres"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr ""
#~ "Si activé, la frontière de chaque nation sera dessiné sur l'image "
#~ "sauvegardée."

#~ msgid "Show cities"
#~ msgstr "Montrer les villes"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr "Si activé, les villes seront affichées sur l'image sauvegardée."

#~ msgid "Show fog of war"
#~ msgstr "Monter le champ de vision réel"

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr ""
#~ "Si activé, la portée du champ de vision réel sera dessiné sur l'image "
#~ "sauvegardée."

#~ msgid "Show full terrain"
#~ msgstr "Monter le terrain complet"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "Si activé, le relief du terrain sera dessiné avec des couleurs "
#~ "différentes dans l'image sauvegardée ; sinon seulement la terre et la mer "
#~ "seront différentiées."

#~ msgid "Show units"
#~ msgstr "Montrer les unités"

#~ msgid "If set, units are shown in the saved image."
#~ msgstr "Si activé, les unités seront dessinées dans l'image sauvegardée."

#~ msgid "Map image file name"
#~ msgstr "Nom du fichier image de la carte"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "La partie de base du nom du fichier pour les images de carte "
#~ "sauvegardées. Une chaîne identifiant le tour de jeu et les options de la "
#~ "carte sera ajoutée à la fin."

#~ msgid "Show map scrollbars"
#~ msgstr "Montrer les barres de défilement de la carte"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Désactivez cette option pour cacher les barres de défilement de la carte."

#~ msgid "Keep dialogs on top"
#~ msgstr "Garder les dialogues au dessus"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "si cette option est activée les fenêtres de dialogue resteront au dessus "
#~ "de la fenêtre principale. Désactiver ceci n'a aucun effet en mode plein "
#~ "écran."

#~ msgid "Show worklist task icons"
#~ msgstr "Montrer les icônes des tâches de la liste de travail"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Désactiver ceci retirera les icônes d'unités et bâtiments dans le "
#~ "dialogue des listes de travail et de l'onglet production des dialogues de "
#~ "villes."

#~ msgid "Enable status report tabs"
#~ msgstr "Active les onglets de rapport"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Si cette option est activée, les rapports seront affichés comme des "
#~ "onglets plutôt que des pop-ups."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Dessin du champ de vision réel amélioré"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Si ceci est activé, une meilleure méthode est utilisée pour dessiner le "
#~ "champ de vision réel. Ce n'est pas plus lent mais demande à peu près deux "
#~ "fois plus de mémoire."

#~ msgid "Show time for each chat message"
#~ msgstr "Montrer l'heure de chaque message de discussion"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Si cette option est activée, alors tous les messages de la fenêtre de "
#~ "discussion seront précédés de l'heure à laquelle ils ont été reçus sous "
#~ "la forme [heure:minute:seconde]."

#~ msgid "New message events go to top of list"
#~ msgstr "Placer les messages en haut de la liste"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Si cette option est activée, les nouveaux événements dans la fenêtre des "
#~ "messages apparaîtront en haut de la liste, plutôt qu'ajoutés en bas."

#~ msgid "Show extra message window buttons"
#~ msgstr "Montrer les boutons additionnels de la fenêtre des messages"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Si cette option est activée, deux boutons sont dessinés dans la fenêtre "
#~ "des messages pour inspecter la ville ou se déplacer sur le lieu. Si cette "
#~ "option est désactivée, ces boutons n'apparaîtront plus (vous pourrez "
#~ "alors toujours double-cliquer avec le bouton de gauche de la souris ou "
#~ "bien cliquer avec le bouton droit sur une ligne afin d'inspecter ou de se "
#~ "rendre sur place respectivement). Cette option ne prendra effet qu'après "
#~ "que la fenêtre des messages soit fermée puis ré-ouverte."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Onglet du méta-serveur en premier dans la page de connexion."

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Si cette option est activée, l'onglet méta-serveur sera le premier dans "
#~ "la page de connexion. Cette option ne prendra effet qu'une fois le client "
#~ "redémarré."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Envoyer les messages de discussion seulement aux alliés"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Si cette option est activée, alors les messages de discussion tapés dans "
#~ "la ligne de discussion lorsque le jeu est en cours seront envoyés "
#~ "seulement à vos alliés. Pour envoyer un message publique avec cette "
#~ "option activée, vous devrez précéder vous message de deux points ':'. "
#~ "Cette option est également disponible en utilisant le bouton à côté de la "
#~ "ligne de discussion (visible uniquement dans les jeux multi-joueurs)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Localisation des rapports de Messages et Discussion"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Contrôle l'endroit où apparaissent les rapports Messages et Discussion, "
#~ "relativement à la vue contenant la carte.\n"
#~ "'Scindé' permet que les trois soient vus simultanément, ce qui est le "
#~ "mieux en multijoueur, mais nécessite une grande fenêtre pour être "
#~ "utilisable.\n"
#~ "'Séparé' met les rapports Messages et Discussion dans un calepin séparé "
#~ "de la vue principale, de façon à ce que l'un d'entre eux puissent "
#~ "toujours être vu aux côtés de la vue principale.\n"
#~ "'Fusionné' place les rapports Messages et Discussion dans des onglets à "
#~ "côté de la carte et des autre rapports ; ceci permet une vision plus "
#~ "grande de la carte sur de petits écrans.\n"
#~ "Cette option nécessite un redémarrage pour prendre effet."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Arrange les fenêtres pour les petites résolutions"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Si cette option est activée, les différentes composantes de la fenêtre "
#~ "principale seront arrangées pour prendre le minimum d'espace sur l'écran. "
#~ "Plus précisément, le panel de gauche contenant la vue d'ensemble, l'état "
#~ "du joueur et les informations des unités sera étendu sur l'ensemble de la "
#~ "partie gauche de la fenêtre. Cette option prendra effet qu'un fois le "
#~ "client redémarré."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Sélectionner automatiquement la carte avec la souris"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Si cette option est activée, alors la carte aura automatiquement le focus "
#~ "dès que la souris passera au-dessus d'elle."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Autocomplétion du nom de joueur ou d'utilisateur"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Si cette option est activée, la touche de tabulation sera utilisée dans "
#~ "la ligne de discussion pour compléter le mot que vous êtes en train de "
#~ "taper avec le nom d'un joueur ou d'un utilisateur."

#~ msgid "Width of the city dialog"
#~ msgstr "Largeur de la fenêtre de dialogue de ville"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Cette valeur n'est utilisée que si la largeur de la fenêtre de dialogue "
#~ "de ville est sauvegardée."

#~ msgid "Height of the city dialog"
#~ msgstr "Hauteur de la fenêtre de dialogue de ville"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Cette valeur n'est utilisée que si la hauteur de la fenêtre de dialogue "
#~ "de ville est sauvegardée."

#~ msgid "City Label"
#~ msgstr "Étiquette de ville"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher les étiquettes de villes dans les "
#~ "fenêtres de villes."

#~ msgid "Notify Label"
#~ msgstr "Étiquette de notification"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher les rapports du serveur comme le "
#~ "rapport démographique ou les publications d'historiens."

#~ msgid "Spaceship Label"
#~ msgstr "Étiquette du vaisseau spatial"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher les caractéristiques des vaisseaux "
#~ "spatiaux."

#~ msgid "Help Label"
#~ msgstr "Étiquette d'aide"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher les en-têtes d'aides dans la "
#~ "fenêtre d'aide."

#~ msgid "Help Link"
#~ msgstr "Lien d'aide"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher les liens dans la fenêtre d'aide."

#~ msgid "Help Text"
#~ msgstr "Texte d'aide"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher le corps du texte dans la fenêtre "
#~ "d'aide."

#~ msgid "Chatline Area"
#~ msgstr "Zone de discussion"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher le texte dans la fenêtre de "
#~ "discussion."

#~ msgid "Beta Label"
#~ msgstr "Étiquette de Bêta"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Cette fonte est utilisée pour afficher l'étiquette de bêta."

#~ msgid "Small Font"
#~ msgstr "Petite police"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Cette police est utilisée pour toutes les demandes de police de petite "
#~ "taille. Par exemple, pour afficher la liste de constructions dans la "
#~ "fenêtre des villes, le rapport économique ou le rapport sur les unités."

#~ msgid "Comment Label"
#~ msgstr "Étiquette de commentaire"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher les étiquettes de commentaires, "
#~ "comme dans la page du gouverneur dans la fenêtre des villes."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher les noms de villes sur la carte."

# AR
#~ msgid "City Productions"
#~ msgstr "Productions de la ville"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Cette fonte est utilisée pour afficher la production des villes sur la "
#~ "carte."

#~ msgid "Requirement Tree"
#~ msgstr "Arbres des préalables"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Cette police est utilisée pour afficher l'arbre des prérequis dans le "
#~ "rapport scientifique."

#~ msgid "Fullscreen"
#~ msgstr "Plein écran"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "Si cette option est activée, le client utilisera l'écran entier pour "
#~ "dessiner."

#~ msgid "Screen resolution"
#~ msgstr "Résolution d'écran"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Cette option contrôle de la résolution de l'écran sélectionné"

#~ msgid "Do cursor animation"
#~ msgstr "Montrer les animations du curseur"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Si cette option est désactivée, le curseur affiché sera toujours statique."

#~ msgid "Use color cursors"
#~ msgstr "Utiliser des curseurs en couleur"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Si cette option est désactivée, le curseur sera toujours affiché en noir "
#~ "& blanc."

#~ msgid "Graphics"
#~ msgstr "Graphiques"

#~ msgid "?map:Overview"
#~ msgstr "Aperçu"

#~ msgid "Sound"
#~ msgstr "Son"

#~ msgid "Interface"
#~ msgstr "Interface"

#~ msgid "Map Image"
#~ msgstr "Image de carte"

#~ msgid "Network"
#~ msgstr "Réseau"

#~ msgid "Font"
#~ msgstr "Police"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Si vous ajoutez un préréglage à la main, mettez à jour \"number_of_presets"
#~ "\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Votre répertoire \"home\" est introuvable"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "Impossible de trouver le fichier d'options \"%s\", chargeons depuis \"%s"
#~ "\" à la place."

#~ msgid "Didn't find the option file."
#~ msgstr "Impossible de trouver le fichier d'options."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Impossible d'écrire dans le fichier %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Les options sont sauvegardées dans %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Échec de la sauvegarde, impossible de trouver un nom de fichier."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Vous avez été rejeté de la partie: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Chaîne de capacités du client: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Chaîne de capacités du serveur: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Début du tour %d"

#~ msgid "Welcome"
#~ msgstr "Bienvenue"

#~ msgid "AI mode is now ON."
#~ msgstr "L'IA est maintenant activée."

#~ msgid "AI mode is now OFF."
#~ msgstr "L'IA est maintenant désactivée."

#~ msgid "waiting"
#~ msgstr "en attente"

#~ msgid "?Player:Name"
#~ msgstr "Nom"

#~ msgid "Username"
#~ msgstr "Nom d'utilisateur"

#~ msgid "Border"
#~ msgstr "Frontière"

#~ msgid "Attitude"
#~ msgstr "Attitude"

#~ msgid "Embassy"
#~ msgstr "Ambassade"

#~ msgid "Dipl.State"
#~ msgstr "État dipl."

#~ msgid "?Player_dlg:Host"
#~ msgstr "Hôte"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Inactif"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Vous ne pouvez pas vendre de bâtiment."

#~ msgid "You cannot disband units."
#~ msgstr "Vous ne pouvez pas congédier d'unité."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s ne peut pas être congédié."

#~ msgid "Disbanded %d %s."
#~ msgstr "Congédié %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Aucun %s n'a pu être congédié."

#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "La dernière version %s de Freeciv est la %s, ceci est la %s."

#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "Il n'y a pas de version %s plus récente de Freeciv disponible."

# AR
#~ msgid "Could not open temp file."
#~ msgstr "Impossible d'ouvrir le fichier temporaire."

#~ msgid "Failed to read the metaserver data from http://%s."
#~ msgstr "Impossible de lire les données du métaserveur depuis http://%s."

#~ msgid ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s."
#~ msgstr ""
#~ "Impossible d'interpréter les données du métaserveur depuis http://%s :\n"
#~ "%s."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "La valeur de $http_proxy ou metaserver est incorrecte, elle doit "
#~ "commencer par \"http://\""

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Échec de la recherche de la machine hôte du méta-serveur"

#~ msgid "AI %s"
#~ msgstr "IA %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, équipe %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Amicaux (équipe)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Amicale (équipe)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Lieu : (%d,%d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Coordonnées natives (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terrain: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Nour/Prod/Comm : %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Village d'une Tribu Mineure"

#~ msgid "Our territory"
#~ msgstr "Notre territoire"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Territoire des %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Territory of %s (%s) (cessez-le-feu %d tour)"
#~ msgstr[1] "Territory of %s (%s) (cessez-le-feu %d tours)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Territoire des %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Territoire non revendiqué"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Ville : %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Ville : %s | %s (%s, cessez-le-feu %d tour)"
#~ msgstr[1] "Ville : %s | %s (%s, cessez-le-feu %d tours)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Ville : %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Occupé par %d unité."
#~ msgstr[1] " | Occupé par %d unités."

#~ msgid " | Not occupied."
#~ msgstr " | Inoccupé."

#~ msgid " | Occupied."
#~ msgstr " | Occupé."

#~ msgid "   with %s."
#~ msgstr "   avec %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Commerce de %s : %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastructure : %s"

#~ msgid "Activity: %s"
#~ msgstr "Activité : %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unité: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unité: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unité : %s | %s (%s, cessez-le-feu %d tour)"
#~ msgstr[1] "Unité : %s | %s (%s, cessez-le-feu %d tours)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Chances de gagner : A:%d%% D:%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d PF:%d PV:%d/%d"

#~ msgid "Bribe cost: %d"
#~ msgstr "Coût de corruption : %d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Coût estimé de la corruption : %d"

#~ msgid "  (%d more)"
#~ msgstr "  (%d de plus)"

#~ msgid "far from %s"
#~ msgstr "loin de %s"

#~ msgid "near %s"
#~ msgstr "près de %s"

#~ msgid "in %s"
#~ msgstr "à %s"

#~ msgid "from %s"
#~ msgstr "de %s"

#~ msgid "Progress: no research"
#~ msgstr "Avancement : pas de recherche"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Avancement : %d tour/découverte"
#~ msgstr[1] "Avancement : %d tours/découverte"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Avancement : %d tour/perte d'avancée"
#~ msgstr[1] "Avancement : %d tours/perte d'avancée"

#~ msgid "Progress: none"
#~ msgstr "Avancement : aucun"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d ampoule/tour"
#~ msgstr[1] "%d ampoules/tour"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d ampoule/tour pour l'équipe"
#~ msgstr[1] ", %d ampoules/tour pour l'équipe"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Ampoules produites par tour : %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (nécessaire pour le maintien de la technologie : %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (jamais)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d tour)"
#~ msgstr[1] "%d/%d (%d tours)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (jamais)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d étape"
#~ msgstr[1] "%d étapes"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d ampoule"
#~ msgstr[1] "%d ampoules"

#~ msgid "Population: %s"
#~ msgstr "Population : %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Année : %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Or : %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Tax : %d Lux : %d Sci : %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Déplacement : Personne"

#~ msgid "Moving: %s"
#~ msgstr "Déplacement : %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Cliquez pour plus d'info)"

#~ msgid "%s People"
#~ msgstr "%s Personnes"

#~ msgid "Year: %s"
#~ msgstr "Année : %s"

#~ msgid "Turn: %d"
#~ msgstr "Tour: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Revenu brut : %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Taxes : Or:%d%% Luxe:%d%% Science:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Recherche %s : %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Ampoules par tour : %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Ampoules par tour : %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Chance de réchauffement de la planète : %d%% (%+d%%/tour)"

#~ msgid "Global warming deactivated."
#~ msgstr "Réchauffement de la planète désactivé."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Chance d'un hiver nucléaire : %d%% (%+d%%/tour)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Hiver nucléaire désactivé."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unité"
#~ msgstr[1] "%d unités"

#~ msgid "?goto:Unreachable"
#~ msgstr "Inatteignable"

#~ msgid "Turns to target: %d"
#~ msgstr "Tours jusqu'à la cible : %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Tours jusqu'à la cible : %d à %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unité sélectionnée"
#~ msgstr[1] "%d unités sélectionnées"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Autres : %d civil ; %d militaire"

#~ msgid "Others: %d civilian"
#~ msgstr "Autres : %d civil"

#~ msgid "Others: %d military"
#~ msgstr "Autres : %d militaire"

#~ msgid "No units to upgrade!"
#~ msgstr "Aucune unité à mettre à jour !"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Aucune de ces unités ne peut être mise à jour."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Mettre à jour %d unité"
#~ msgstr[1] "Mettre à jour %d unités"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s pour %d lingot ?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s pour %d lingots ?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "Aucune unité à congédier !"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s refuse d'être congédié !"

#~ msgid "Disband %s?"
#~ msgstr "Congédier %s ?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Aucune de ces unités ne peut être congédiée."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Congédier %d unité ?"
#~ msgstr[1] "Congédier %d unités ?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Montre l'avancement dans la recherche de la technologie courante."

#~ msgid "no research target."
#~ msgstr "pas d'objectif de recherche."

#~ msgid "No progress"
#~ msgstr "Pas d'avancement"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s : %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Montre la progression du réchauffement planétaire :"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Taux de pollution : %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Probabilité d'un réchauffement catastrophique à chaque tour :  %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Montre la progression de l'hiver nucléaire :"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Taux de retombées : %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Probabilité d'un hiver catastrophique à chaque tour :  %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Montre votre gouvernement actuel :"

#~ msgid "Population:      %5d"
#~ msgstr "Population :      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Support :         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Énergie :         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Masse :           %5d tonne"
#~ msgstr[1] "Masse :           %5d tonnes"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Durée du voyage : %5.1f années"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Durée du voyage : ND"

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Prob. de succès : %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Année d'arrivée : %8s"

#~ msgid "?timeout:off"
#~ msgstr "off"

# AR : contexte
#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dj %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "débordement"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%2$s %1$s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Observateur - %s"

#~ msgid "Buildings: "
#~ msgstr "Constructions : "

#~ msgid "None. "
#~ msgstr "Aucun. "

#~ msgid "?clistend:."
#~ msgstr "."

#~ msgid "Wonders: "
#~ msgstr "Merveilles : "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr ""
#~ "Villes : %d au total, mais pas de pénalité pour la taille de l'empire."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Villes : %d au total, %d au-dessus du seuil de %d villes."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d heureux avant pénalité."
#~ msgstr[1] "%d heureux avant pénalité."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d citoyen mécontent supplémentaire."
#~ msgstr[1] "%d citoyens mécontents supplémentaires."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Loi martiale illimitée imposée"

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d unité militaire peut imposer la loi martiale."
#~ msgstr[1] "Jusqu'à %d unités militaires peuvent imposer la loi martiale."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Chaque unité militaire rend %d citoyen mécontent content."
#~ msgstr[1] "Chaque unité militaire rend %d citoyens mécontents contents."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Les unités militaires en campagne peuvent causer du mécontentent. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "La présence d'unités militaires n'a pas d'effet sur le bonheur. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luxe : %d au total."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Aucun jeu de textures par défaut utilisable, annulation!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Chargement des jeux de textures \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Le client ne supporte pas les jeux de textures isométriques."

#~ msgid "Using default tileset instead."
#~ msgstr "Utilisation du jeu de textures standard à la place."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr ""
#~ "Le client ne supporte pas les jeux de textures de vue par dessus la tête."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Le jeu de textures \"%s\" ne supporte pas longs chemins aussi longs que "
#~ "%d. Le chemin n'est pas affiché tel qu'attendu."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Le jeu de textures \"%s\" ne supporte pas les villes de taille aussi "
#~ "importantes que %d. La taille n'est pas affichée telle que prévue."

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Trop de module d'IA. Le maximum est %d."

#~ msgid "Trade"
#~ msgstr "Commerce"

#~ msgid "?wonder:W"
#~ msgstr "M"

# AR j'ai rien trouve de mieux
#~ msgid "?destroyed:D"
#~ msgstr "D"

#~ msgid "?built:B"
#~ msgstr "F"

#~ msgid "?obsolete:O"
#~ msgstr "O"

#~ msgid "?redundant:*"
#~ msgstr "*"

#~ msgid "network exception"
#~ msgstr "anomalie réseau"

#~ msgid "lagging connection"
#~ msgstr "connexion en retard"

#~ msgid "buffer overflow"
#~ msgstr "débordement de tampon"

#~ msgid "%s from %s"
#~ msgstr "%s de %s"

#~ msgid " (%s)"
#~ msgstr "(%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (connexion incomplète)"

#~ msgid " (player %s)"
#~ msgstr " (joueur %s)"

#~ msgid " (observer)"
#~ msgstr " (observateur)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" n'est pas un type de motif valide"

#~ msgid "Missing pattern type"
#~ msgstr "Type de motif manquant"

#~ msgid "Missing pattern"
#~ msgstr "Motif manquant"

#~ msgid "Technology: %s"
#~ msgstr "Technologie : %s"

#~ msgid "Improvement: %s"
#~ msgstr "Amélioration : %s"

#~ msgid "City: %s"
#~ msgstr "Ville : %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Action diplomatique : %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomatie ennemi : %s"

#~ msgid "Global: %s"
#~ msgstr "Global : %s"

#~ msgid "Hut: %s"
#~ msgstr "Hutte : %s"

#~ msgid "Nation: %s"
#~ msgstr "Nation : %s"

#~ msgid "Treaty: %s"
#~ msgstr "Traité : %s"

#~ msgid "Unit: %s"
#~ msgstr "Unité : %s"

#~ msgid "Vote: %s"
#~ msgstr "Vote : %s"

#~ msgid "Wonder: %s"
#~ msgstr "Merveille : %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Apprise grâce à la Grande Bibliothèque"

#~ msgid "Learned New Tech"
#~ msgstr "Apprentissage d'une nouvelle technologie"

#~ msgid "Selected New Goal"
#~ msgstr "Nouveau but technologique sélectionné"

#~ msgid "Bought"
#~ msgstr "Achetée"

#~ msgid "Forced to Sell"
#~ msgstr "Vendue de force"

#~ msgid "New Improvement Selected"
#~ msgstr "Nouvelle amélioration choisie"

#~ msgid "Sold"
#~ msgstr "Vendu"

#~ msgid "Building Unavailable Item"
#~ msgstr "Construction en cours indisponible"

#~ msgid "Captured/Destroyed"
#~ msgstr "Capturée/détruite"

#~ msgid "Celebrating"
#~ msgstr "En fête"

#~ msgid "Civil Disorder"
#~ msgstr "Émeutes"

#~ msgid "Famine"
#~ msgstr "Famine"

#~ msgid "Famine Feared"
#~ msgstr "Menace de famine"

#~ msgid "Growth"
#~ msgstr "Croissance de la ville"

#~ msgid "May Soon Grow"
#~ msgstr "Croissance prochaine"

#~ msgid "Needs Aqueduct"
#~ msgstr "Aqueduc nécessaire"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Aqueduc en construction nécessaire"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Atomisée"

#~ msgid "Released from citizen governor"
#~ msgstr "Détachée du gouverneur"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Suggestion d'accélération de la croissance"

#~ msgid "Transfer"
#~ msgstr "Transférée"

#~ msgid "Was Built"
#~ msgstr "A été bâtie"

#~ msgid "Has Plague"
#~ msgstr "Frappée d'épidémie"

#~ msgid "City Map changed"
#~ msgstr "Carte de la ville changée"

#~ msgid "Worklist Events"
#~ msgstr "Événements de la liste de travail"

#~ msgid "Production changed"
#~ msgstr "Production changée"

#~ msgid "Bribe"
#~ msgstr "Corrompre"

#~ msgid "Caused Incident"
#~ msgstr "Incident diplomatique"

#~ msgid "Escape"
#~ msgstr "Échapper"

#~ msgid "Failed"
#~ msgstr "Échec"

#~ msgid "Incite"
#~ msgstr "Incitation"

#~ msgid "Poison"
#~ msgstr "Empoisonnement"

#~ msgid "Sabotage"
#~ msgstr "Sabotage"

# AR
#~ msgid "Theft"
#~ msgstr "Vol"

#~ msgid "Eco-Disaster"
#~ msgstr "Désastre écologique"

#~ msgid "Nuke Detonated"
#~ msgstr "Explosion d'une bombe atomique"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Réveil de barbares dans une hutte"

#~ msgid "City Founded from Hut"
#~ msgstr "Ville fondée depuis une hutte"

#~ msgid "Gold Found in Hut"
#~ msgstr "Or trouvé dans une hutte"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Tué par des barbares dans une hutte"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Mercenaires trouvés dans une hutte"

#~ msgid "Settler Found in Hut"
#~ msgstr "Colon trouvé dans une hutte"

#~ msgid "Tech Found in Hut"
#~ msgstr "Technologie trouvée dans une hutte"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Unité mise en pièces par des barbares"

#~ msgid "Barbarian Uprising"
#~ msgstr "Soulèvement barbare"

#~ msgid "Civil War"
#~ msgstr "Guerre civile"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Effondrement en anarchie"

#~ msgid "First Contact"
#~ msgstr "Premier contact"

#~ msgid "Learned New Government"
#~ msgstr "Apprentissage d'un nouveau gouvernement"

#~ msgid "Low Funds"
#~ msgstr "À court de liquidités"

#~ msgid "Revolution Ended"
#~ msgstr "Fin de révolution"

#~ msgid "Revolution Started"
#~ msgstr "Début de révolution"

#~ msgid "Spaceship Events"
#~ msgstr "Événements de vaisseau spatial"

#~ msgid "Alliance"
#~ msgstr "Alliance"

#~ msgid "Broken"
#~ msgstr "Rompu"

#~ msgid "Cease-fire"
#~ msgstr "Cessez-le-feu"

# AR
#~ msgid "Peace"
#~ msgstr "Paix"

#~ msgid "Shared Vision"
#~ msgstr "Vue partagée"

#~ msgid "Attack Failed"
#~ msgstr "Échec de l'attaque"

#~ msgid "Attack Succeeded"
#~ msgstr "Succès de l'attaque"

#~ msgid "Defender Destroyed"
#~ msgstr "Défenseur détruit"

#~ msgid "Defender Survived"
#~ msgstr "Survie du défenseur"

#~ msgid "Promoted to Veteran"
#~ msgstr "Gagne un niveau de vétéran"

#~ msgid "Lost outside battle"
#~ msgstr "Perdu hors du champ de bataille"

#~ msgid "Production Upgraded"
#~ msgstr "Production mise à jour"

#~ msgid "Relocated"
#~ msgstr "Déplacée"

#~ msgid "Orders / goto events"
#~ msgstr "Ordres / aller à événements"

#~ msgid "Built unit with population cost"
#~ msgstr "Unité construite avec coût en population"

#~ msgid "New vote"
#~ msgstr "Nouveau vote"

#~ msgid "Vote resolved"
#~ msgstr "Vote résolu"

#~ msgid "Vote canceled"
#~ msgstr "Vote annulé"

#~ msgid "Finished"
#~ msgstr "Terminé"

#~ msgid "Made Obsolete"
#~ msgstr "Tendue obsolète"

#~ msgid "Started"
#~ msgstr "Construction démarrée"

#~ msgid "Stopped"
#~ msgstr "Construction stoppée"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Terminée au prochain tour"

#~ msgid "AI Debug messages"
#~ msgstr "Message de débogage de l'IA"

#~ msgid "Broadcast Report"
#~ msgstr "Émission de rapport"

#~ msgid "Caravan actions"
#~ msgstr "Actions de caravane"

#~ msgid "Chat error messages"
#~ msgstr "Message d'erreur de la discussion"

#~ msgid "Chat messages"
#~ msgstr "Messages de discussions"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Messages de connexion/déconnexion"

#~ msgid "Diplomatic Message"
#~ msgstr "Message diplomatique"

#~ msgid "Error message from bad command"
#~ msgstr "Message d'erreur d'une mauvaise commande"

#~ msgid "Game Ended"
#~ msgstr "Partie terminée"

#~ msgid "Game Started"
#~ msgstr "Partie commencée"

#~ msgid "Nation Selected"
#~ msgstr "Nation prise"

#~ msgid "Player Destroyed"
#~ msgstr "Joueur détruit"

#~ msgid "Report"
#~ msgstr "Rapport"

#~ msgid "Server Aborting"
#~ msgstr "Abandon du serveur"

#~ msgid "Server Problems"
#~ msgstr "Problèmes du serveur"

#~ msgid "Message from server operator"
#~ msgstr "Message de l'opérateur du serveur"

#~ msgid "Server settings changed"
#~ msgstr "Paramétrage du serveur modifié"

#~ msgid "Turn Bell"
#~ msgstr "Bip à chaque tour"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Message du script de scenario ou des règles du jeu"

#~ msgid "Year Advance"
#~ msgstr "Changement d'année"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Utilisation: %s [option ...]\n"
#~ "Les options valides sont :\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Essayez \"%s -- --help\" pour plus d'information."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Passe une des options qui suivent à l'interface utilisateur."

#~ msgid "AD"
#~ msgstr "après JC"

#~ msgid "BC"
#~ msgstr "avant JC"

#~ msgid "Mr. %s"
#~ msgstr "M. %s"

#~ msgid "Ms. %s"
#~ msgstr "Mme %s"

#~ msgid "not checked"
#~ msgstr "non vérifié"

#~ msgid "error"
#~ msgstr "erreur"

#~ msgid "Standard ppm files"
#~ msgstr "Fichiers ppm standard"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagik"

#~ msgid "internal error"
#~ msgstr "erreur interne"

#~ msgid "no players, only terrain"
#~ msgstr "pas de joueurs, seulement le terrain"

#~ msgid "one image per player"
#~ msgstr "une image par joueur"

#~ msgid "one image per human player"
#~ msgstr "une image par joueur humain"

#~ msgid "all players on a single image"
#~ msgstr "tous les joueurs sur une seule image"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "uniquement le joueur nommé 'plrname'"

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "uniquement le joueur spécifié par 'plrid'"

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "une image par joueur dans 'plrbv'"

#~ msgid ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colors\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"
#~ msgstr ""
#~ "Cette commande contrôle la création des images de carte. Paramètres "
#~ "supportés :\n"
#~ "  define <defcarte> - definit une image de carte ; renvoie un "
#~ "identificateur numérique <id>\n"
#~ "  show <id>|all     - liste les définitions des images de carte ou en "
#~ "montre une spécifique\n"
#~ "  create <id>|all   - sauvegarde manuellement la ou les images pour "
#~ "l'état courant de la carte\n"
#~ "  delete <id>|all   - effacer la ou les définition des images de carte\n"
#~ "  colortest         - créer une ou des images de test montrant toutes les "
#~ "couleurs\n"
#~ "\n"
#~ "Plusieurs définitions peuvent être actives en même temps. Une définition "
#~ "<defcarte> consiste en une liste d'options séparées par des deux-"
#~ "points :\n"
#~ "\n"
#~ "option                  (défaut) description\n"
#~ "\n"
#~ "format=<[outils|]format> %-10s    format du fichier\n"
#~ "show=<liste>             %-10s    quels joueurs montrer\n"
#~ "  plrname=<nom>                    nom du joueur\n"
#~ "  plrid=<id>                       identifiant numérique du joueur\n"
#~ "  plrbv=<bit vector>               voir l'exemple; premier caractère = id "
#~ "0\n"
#~ "turns=<tours>            %-10s    sauvegarder l'image tous les <tours> "
#~ "tours\n"
#~ "                                   (0=pas de sauvegarde automatique, "
#~ "sauvegarder avec 'create')\n"
#~ "zoom=<zoom>              %-10s    facteur d'agrandissement (1-5)\n"
#~ "map=<carte>              %-10s    quelles couches de la carte doivent "
#~ "être dessinées.\n"
#~ "\n"
#~ "<[outils|]format> = utiliser le format d'image <format>, en spécifiant "
#~ "éventuellement une boîte à outils <outil>. Les boîtes à outils et les "
#~ "formats suivants sont inclus :\n"
#~ "%s\n"
#~ "\n"
#~ "<liste> détermine quels joueurs sont représentés et combien d'images sont "
#~ "sauvegardées par cette définition :\n"
#~ "%s\n"
#~ "\n"
#~ "<carte> peut contenir une ou plusieurs des couches suivantes :\n"
#~ " - 'a' : montrer la zone à l'intérieur des frontières des joueurs "
#~ "spécifiés\n"
#~ " - 'b' : montrer les frontières des joueurs spécifiés\n"
#~ " - 'c' : montrer les villes des joueurs spécifiés\n"
#~ " - 'f' : montrer le champ de vision réel (images mono-joueur uniquement)\n"
#~ " - 'k' : montrer uniquement la connaissance du joueur (images mono-joueur "
#~ "uniquement)\n"
#~ " - 't' : montrer la totalité des types de terrain\n"
#~ " - 'u' : montrer les unités des joueurs spécifiés\n"
#~ "\n"
#~ "Exemples de <defcarte> :\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"

#~ msgid "no map definition"
#~ msgstr "pas de définition de carte"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "Chaîne de définition de carte trop longue (%d caratères maximum)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "nombre maximum de définitions de cartes atteint (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Duplicata de la definition de carte %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "option de carte inconnue : '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' mais pas de nom de joueur 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' mais pas d'identificateyr de joueur 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' mais pas de liste de joueurs 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "caractère invalide dans la liste des joueurs : '%c' ('%s')"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' devrait être compris entre 0 et %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Nom de joueur trop long : '%s' (longueur maximale : %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'tours' doit être entre 0 et 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "le facteur 'zoom' doit être compris entre 1 et 5"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "valeur invalide pour l'option '%s' : '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "definition de carte non vérifiée (jeu non lancé)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "definition de carte désactivée : %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Information détaillée pour la définition de l'image de carte %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - statut :                  %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - statut :                  %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - chaîne nom de fichier :   %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - boite a outil d'images:   %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - format d'image :          %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - facteur de zoom :         %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - montrer la zone à l'intérieur des frontières :  %s\n"

#~ msgid "yes"
#~ msgstr "oui"

#~ msgid "no"
#~ msgstr "non"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - montrer les villes :      %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - montrer les villes :      %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - le champ de vision réel : %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - connaissance du joueur :  %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - montrer le terrain :      %s\n"

#~ msgid "full"
#~ msgstr "complet"

#~ msgid "basic"
#~ msgstr "basique"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - montrer les unités :      %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - joueurs inclus :          %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - nom du joueur :           %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "  - identifiant du joueur :   %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - Joueurs :                 %s"

#~ msgid "map not yet created"
#~ msgstr "carte pas encore créée"

#~ msgid "map definition not checked or error"
#~ msgstr "définition de carte non vérifiée ou en erreur"

#~ msgid "no map definition with id %d"
#~ msgstr "pas de définition de carte d'identifiant %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "nom de joueur inconnu : '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "identifiant de joueur invalide : %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Tour : %4d - Année : %10s"

#~ msgid "toolkit not defined"
#~ msgstr "boîte à outils non définie"

#~ msgid "error generating the file name"
#~ msgstr "erreur de génération du nom de fichier"

#~ msgid "error saving map image '%s'"
#~ msgstr "erreur de sauvegarde de l'image de carte '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr "la boîte a outils ppm ne peut créer des images qu'au format ppm"

# AR
#~ msgid "could not open file: %s"
#~ msgstr "impossible d'ouvrir le fichier : %s."

#~ msgid "illegal packet size"
#~ msgstr "Taille de paquet illégal"

#~ msgid "decoding error"
#~ msgstr "erreur de décodage"

#~ msgid "Away"
#~ msgstr "Distant"

#~ msgid "Novice"
#~ msgstr "Novice"

#~ msgid "Easy"
#~ msgstr "Facile"

#~ msgid "Hard"
#~ msgstr "Difficile"

#~ msgid "Cheating"
#~ msgstr "Tricheur"

#~ msgid "Experimental"
#~ msgstr "Expérimental"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Tueur"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Belliqueux"

#~ msgid "?attitude:Hostile"
#~ msgstr "Hostile"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Pas commode"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Équivoque"

#~ msgid "?attitude:Neutral"
#~ msgstr "Neutre"

#~ msgid "?attitude:Respectful"
#~ msgstr "Respectueux"

#~ msgid "?attitude:Helpful"
#~ msgstr "Coopératif"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Enthousiaste"

#~ msgid "?attitude:Admiring"
#~ msgstr "Admiratif"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Idolâtre"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Armistice"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Guerre"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Jamais rencontré"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Partenariat"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Les pré-requis de portée mondiale ne sont supportés que pour les "
#~ "merveilles."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Les pré-requis de portée \"joueur\" ne sont supportés que pour les "
#~ "merveilles."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Les pré-requis de portée \"île\" ne sont supportés que pour les "
#~ "merveilles."

#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Les exigences de survie ne sont prises en charge qu'à portée du monde et "
#~ "du joueur."

#~ msgid "Size %d"
#~ msgstr "Taille %d"

#~ msgid "\"%s\" units"
#~ msgstr "unités \"%s\""

#~ msgid "%s units"
#~ msgstr "unités \"%s\""

#~ msgid "%s AI"
#~ msgstr "IA %s"

#~ msgid "%s terrain"
#~ msgstr "terrain \"%s\""

#~ msgid "%s base"
#~ msgstr "base \"%s\""

#~ msgid "After %s"
#~ msgstr "après %s"

#~ msgid "%s possible"
#~ msgstr "%s possible"

#~ msgid "City center tile"
#~ msgstr "centre-ville"

#~ msgid "Road"
#~ msgstr "Route"

#~ msgid "Railroad"
#~ msgstr "Chemin de fer"

# AR
#~ msgid "Team %d"
#~ msgstr "Équipe %d"

#~ msgid "team %s"
#~ msgstr "équipe %s"

#~ msgid "team %d"
#~ msgstr "équipe %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Techno. Future %d"

#~ msgid "Future Tech."
#~ msgstr "Techno. Future"

#~ msgid "Mine"
#~ msgstr "Mine"

#~ msgid "Hut"
#~ msgstr "Hutte"

#~ msgid "Fortress"
#~ msgstr "Forteresse"

#~ msgid "River"
#~ msgstr "Rivière"

#~ msgid "Farmland"
#~ msgstr "Champs"

#~ msgid "Airbase"
#~ msgstr "Base aérienne"

#~ msgid "Fallout"
#~ msgstr "Retombée"

#~ msgid "Land"
#~ msgstr "Terrestre"

#~ msgid "Oceanic"
#~ msgstr "Océanique"

#~ msgid "Idle"
#~ msgstr "Inactif"

#~ msgid "Fortifying"
#~ msgstr "Se retranchant"

#~ msgid "Fortified"
#~ msgstr "Retranché"

#~ msgid "Goto"
#~ msgstr "Aller à"

#~ msgid "Explore"
#~ msgstr "Explorer"

#~ msgid "Transform"
#~ msgstr "Transformer"

#~ msgid "Base"
#~ msgstr "Base"

#~ msgid "Moves"
#~ msgstr "Mouvements"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Nourriture/Production/Or :"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mettre à jour %s en %s pour %d lingots ?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Mettre à jour %s en %s pour %d lingots ?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Désolé, impossible de déjà mettre %s à jour."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mettre à jour %s en %s coûte %d lingot.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Mettre à jour %s en %s coûte %d lingots.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Vous ne pouvez mettre à jour les unités que dans vos villes."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Mettre à jour %s laisserait en plan les unités transportées."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Mettre à jour ce %s génèrerait un %s qui ne peut pas survivre à cet "
#~ "endroit."

#~ msgid "%s or similar units"
#~ msgstr "unités %s ou similaires"

#~ msgid "%s and similar units"
#~ msgstr "unités %s et similaires"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv version %s %s"

#~ msgid "(beta version)"
#~ msgstr "(version bêta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv version %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv version %s"

#~ msgid "betatest version "
#~ msgstr "version de bêta test"

#~ msgid "version "
#~ msgstr "version "

#~ msgid "January"
#~ msgstr "Janvier"

#~ msgid "February"
#~ msgstr "Février"

#~ msgid "March"
#~ msgstr "Mars"

#~ msgid "April"
#~ msgstr "Avril"

#~ msgid "May"
#~ msgstr "Mai"

#~ msgid "June"
#~ msgstr "Juin"

#~ msgid "July"
#~ msgstr "Juillet"

#~ msgid "August"
#~ msgstr "Août"

#~ msgid "September"
#~ msgstr "Septembre"

#~ msgid "October"
#~ msgstr "Octobre"

#~ msgid "November"
#~ msgstr "Novembre"

#~ msgid "December"
#~ msgstr "Décembre"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "CECI EST UNE VERSION BÊTA\n"
#~ "Freeciv %s sortira en %s, sur %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "CECI EST UNE VERSION BÊTA\n"
#~ "Freeciv %s sortira en %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Car la civilisation devrait être libre !"

#~ msgid "Aqueduct"
#~ msgstr "Aqueduc"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Permet à une ville de grandir au delà de la taille 10."

#~ msgid "Bank"
#~ msgstr "Banque"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Après la construction d'un marché, une Banque permet d'accroître les "
#~ "revenus du luxe et des taxes dans une ville de 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Avec une caserne, chaque unité construite dans une ville aura "
#~ "automatiquement le statut de vétéran. Cela veut dire que sa force "
#~ "d'attaque et de défense sera augmentée de 50%. De plus, chaque unité "
#~ "endommagée restant dans la ville pendant un tour complet sans bouger "
#~ "récupérera toutes ses forces."

#~ msgid "Barracks II"
#~ msgstr "Casernes II"

#~ msgid "Barracks III"
#~ msgstr "Casernes III"

#~ msgid "Cathedral"
#~ msgstr "Cathédrale"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Une Cathédrale rend contents 4 citoyens mécontents de la ville, ce qui "
#~ "simplifie le maintien de l'ordre dans la ville. Cependant, cela n'a aucun "
#~ "effet sur les citoyens rendus mécontent à cause des activités militaires."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Les Remparts rendent la défense des villes plus facile. Ils triplent la "
#~ "force de défense des unités dans la ville face aux attaques des unités "
#~ "terrestres, maritimes ou des hélicoptères. Ils n'ont aucun effet sur les "
#~ "Artilleries ou sur les unités aériennes autre que les hélicoptères. Les "
#~ "Remparts empêchent également les pertes de populations qui se produisent "
#~ "normalement lorsqu'une unité de défense est détruite par une unité "
#~ "terrestre."

#~ msgid "Colosseum"
#~ msgstr "Colisée"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Amuse les citoyens de la ville, rendant contents 3 citoyens mécontents. "
#~ "Cependant, cela n'a aucun effet sur les citoyens rendus mécontent à cause "
#~ "des activités militaires."

#~ msgid "Courthouse"
#~ msgstr "Tribunal"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Réduit la corruption dans les villes de 50%. Sous une démocratie, un "
#~ "Tribunal rend content un citoyen mécontent. Divise aussi par deux la "
#~ "distance effective de la capitale, pour le calcul du coût des révoltes."

#~ msgid "Factory"
#~ msgstr "Fabrique"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Augmente la production dans une ville de 50%. Peut aussi contribuer de "
#~ "façon significative à la pollution."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Quand une ville possédant un Grenier grandit ou rapetisse, seule la "
#~ "moitié de la quantité de nourriture stockée sera enlevée. Cela aide les "
#~ "villes à croître plus vite, et réduit les risques de famines."

#~ msgid "Hydro Plant"
#~ msgstr "Centrale hydroélectrique"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Réduit de 50% la quantité de pollution générée par la production d'une "
#~ "ville. De plus, elle augmente la production d'une Fabrique ou d'une Usine "
#~ "dans la ville : une Fabrique et une Centrale Hydroélectrique donnent "
#~ "ensemble un bonus de 100%. Une Fabrique, une Usine et une Centrale "
#~ "Hydroélectrique donnent ensemble un bonus de 150%."

#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Une ville ne peut avoir qu'une seule centrale électrique, hydroélectrique "
#~ "ou nucléaire. Une ville ne peut construire une centrale hydroélectrique "
#~ "que si elle est adjacente à - ou sur - une case de rivière."

#~ msgid "Library"
#~ msgstr "Bibliothèque"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Augmente de 50% la recherche scientifique d'une ville."

#~ msgid "Marketplace"
#~ msgstr "Marché"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Augmente de 50% les revenus de luxe et de taxe d'une ville."

#~ msgid "Mass Transit"
#~ msgstr "Transports en commun"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutralise la pollution générée par la population. Celle-ci n'a tout "
#~ "simplement plus d'effets sur la pollution générée dans la ville."

#~ msgid "Mfg. Plant"
#~ msgstr "Usine"

# AR
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Avec une Fabrique, une Usine accroît de 100% la production d'une ville."

#~ msgid "Nuclear Plant"
#~ msgstr "Centrale nucléaire"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Réduit de 50% la quantité de pollution générée par la production dans une "
#~ "ville. De plus, elle augmente la production d'une Fabrique ou d'une Usine "
#~ "dans la ville : une Fabrique et une Centrale Nucléaire donnent ensemble "
#~ "un bonus de 100%. Une Fabrique, une Usine et une Centrale Nucléaire "
#~ "donnent ensemble un bonus de 150%."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Une ville ne peut avoir qu'une seule centrale électrique, hydroélectrique "
#~ "ou nucléaire."

# AR
#~ msgid "Palace"
#~ msgstr "Palais"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Fait d'une ville la capitale et le centre de votre gouvernement. La "
#~ "corruption dans les autres villes est relative à la distance par rapport "
#~ "à la capitale, sauf sous un gouvernement démocratique ou communiste. Le "
#~ "coût de l'incitation à une révolte dépend aussi de la distance par "
#~ "rapport à la capitale (sous toutes les  formes de gouvernement)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Faites bien attention à votre capitale, puisque sa perte peut conduire à "
#~ "ce que votre empire sombre dans la guerre ci  †  †  €†  vile. La perte de votre "
#~ "palais courant implique aussi la perte de tout vaisseau spatial que vous "
#~ "pourriez posséder."

#~ msgid "Power Plant"
#~ msgstr "Centrale électrique"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Augmente la production d'une Fabrique ou d'une Usine dans une ville : une "
#~ "Fabrique et une Centrale Électrique donnent ensemble un bonus de 100%. "
#~ "Une Fabrique, une Usine et une Centrale Électrique donnent ensemble un "
#~ "bonus de 150%. La production supplémentaire peut entraîner une "
#~ "augmentation de la pollution."

#~ msgid "Recycling Center"
#~ msgstr "Usine de recyclage"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Construire une Usine de recyclage permet de réduire de 66% la pollution  "
#~ "générée par la production dans une ville."

#~ msgid "SDI Defense"
#~ msgstr "Défense SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Protège une ville et ces environs (jusqu'à 2 cases) des attaques "
#~ "nucléaires. Un Missile Nucléaire attaquant une ville avec des Défenses "
#~ "SDI ou une unité (ou explose délibérément) dans le rayon de la ville sera "
#~ "détruit et donc n'aura pas d'effet."

#~ msgid "Space Component"
#~ msgstr "Composant spatial"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Les composants spatiaux sont de deux types : moteur et carburant. Chaque "
#~ "paire de composants moteur+carburant réduit le temps de voyage de votre "
#~ "vaisseau spatial. Vous pouvez construire jusqu'à 8 paires de composants "
#~ "moteur+carburant."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Avant de pouvoir construire un module spatial, la merveille Programme "
#~ "Apollo doit avoir été construite par l'un des joueurs."

#~ msgid "Space Module"
#~ msgstr "Module spatial"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Les modules spatiaux sont les plus parties les plus onéreuses des "
#~ "vaisseaux spatiaux. Il y a trois types différents de modules spatiaux :"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr ""
#~ "- Module d'habitation: fournit de la place pour loger 10 000 personnes."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Module d'Approvisionnement : fournit de la nourriture et de l'eau pour "
#~ "la population d'un Module d'Habitation."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Panneaux Solaires : fournit l'énergie nécessaire pour deux autres "
#~ "modules."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Vous pouvez construire jusqu'à 4 modules spatiaux de chaque type."

#~ msgid "Space Structural"
#~ msgstr "Structure spatiale"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Les structures spatiales forment la base de votre vaisseau. Toutes les "
#~ "autres parties ont besoin d'être connectées aux structures spatiales pour "
#~ "fonctionner. Vous pouvez construire jusqu'à 32 structures spatiales."

# AR
#~ msgid "Temple"
#~ msgstr "Temple"

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Rend content un habitant mécontent. Le Mysticisme et la merveille de "
#~ "l'Oracle doublent cet effet. Ensemble, ce sont 4 habitants qui sont "
#~ "rendus contents. Cela n'a aucun effet sur les citoyens rendus mécontents "
#~ "à cause des activités militaires."

#~ msgid "University"
#~ msgstr "Université"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Avec la construction d'une bibliothèque, une Université augmente de 100% "
#~ "la recherche scientifique d'une ville."

#~ msgid "Apollo Program"
#~ msgstr "Programme Apollo"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Chaque ville de la carte devient visible pour le joueur qui l'acquiert. "
#~ "Le joueur a toujours une connaissance à jour de toutes les villes malgré "
#~ "le brouillard de guerre. Cela permet à chaque joueur de pouvoir démarrer "
#~ "la construction des parties d'un vaisseau spatial (en supposant que le "
#~ "joueur ait acquit les technologies nécessaires)."

#~ msgid "Colossus"
#~ msgstr "Colosse"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Chaque case autour de la ville qui a construit cette merveille produit "
#~ "une ressource de commerce en plus (pour les cases produisant déjà du "
#~ "commerce)."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Observatoire de Copernic"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Accroît la recherche scientifique de 50% dans la ville où il a été "
#~ "construit."

#~ msgid "Cure For Cancer"
#~ msgstr "Guérison du cancer"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Cette réussite technologique sensationnelle rend content un habitant "
#~ "mécontent chacune de vos villes (incluant les citoyens rendus mécontent à "
#~ "cause des activités militaires)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Voyage de Darwin"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Le voyage de Charles Darwin à été le début de la découverte de "
#~ "l'évolution des espèces, qui à inspiré une plus grande confiance dans la "
#~ "science. Donne immédiatement deux découvertes."

#~ msgid "Great Library"
#~ msgstr "Grande Bibliothèque"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "La civilisation qui construit la Grande Bibliothèque acquiert toutes les "
#~ "découvertes qu'au moins deux autres équipes ont déjà obtenues."

#~ msgid "Great Wall"
#~ msgstr "Grande Muraille"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Équivaut à avoir des remparts dans toutes les villes."

#~ msgid "Hanging Gardens"
#~ msgstr "Jardins Suspendus"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Rend heureux un habitant content dans chaque ville. Dans le cas où il n'y "
#~ "aurait pas d'habitants contents pour bénéficier des effets des Jardins "
#~ "Suspendus, cette merveille agit sur les habitants mécontents (incluant "
#~ "ceux mécontent à cause des activités militaires), les rendant contents."

#~ msgid "Hoover Dam"
#~ msgstr "Barrage Hoover"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Équivaut à avoir une centrale hydroélectrique dans chaque ville sur le "
#~ "continent où la merveille est construite (réduit la pollution et accroît "
#~ "les effets des Usines et des Fabriques)."

#~ msgid "Isaac Newton's College"
#~ msgstr "Collège Isaac Newton"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Accroît la recherche scientifique de 100% dans la ville où il est "
#~ "construit."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Cathédrale J.S. Bach"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Rend content deux citoyens mécontents dans chacune de vos villes qui se "
#~ "trouve sur le continent où la merveille a été construite (incluant les "
#~ "citoyens mécontents à cause des activités militaires)."

#~ msgid "Lighthouse"
#~ msgstr "Phare"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Donne à chaque unité marine 1 points de mouvement supplémentaire."

#~ msgid "Magellan's Expedition"
#~ msgstr "Expédition de Magellan"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Donne à chaque unité marine un déplacement en plus."

#~ msgid "Manhattan Project"
#~ msgstr "Projet Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Chapelle Michel-Ange"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Double les effets des cathédrales dans chaque ville."

#~ msgid "Oracle"
#~ msgstr "Oracle"

#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Double l'effet d'un Temple dans chaque ville. Cela n'a aucun effet sur "
#~ "les citoyens rendus mécontent à cause des activités militaires."

#~ msgid "Pyramids"
#~ msgstr "Pyramides"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Permet de choisir n'importe quel gouvernement, y compris ceux qui n'ont "
#~ "pas encore été trouvés par votre peuple, et ce, sans la période "
#~ "d'Anarchie de transition."

#~ msgid "SETI Program"
#~ msgstr "Programme SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Augmente la production de science dans chaque ville de 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Théâtre Shakespeare"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Rend contents tous les habitants en colère et mécontents de la ville dans "
#~ "laquelle il est situé, incluant les citoyens rendus mécontent à cause des "
#~ "activités militaires."

#~ msgid "United Nations"
#~ msgstr "Nations Unies"

#~ msgid "Women's Suffrage"
#~ msgstr "Vote des femmes"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Dans toutes les villes, le mécontentement lié à chaque unité militaire "
#~ "est réduit de 1. Cela signifie que sous une République, les unités ne "
#~ "causent pas de mécontentement, et sous une Démocratie, chaque unité "
#~ "agressive ne rend mécontent qu'un seul habitant."

#~ msgid "?Elvis:E"
#~ msgstr "A"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Chaque artiste produit deux points de luxe pour leur ville par tour. Voir "
#~ "la secion sur le Bonheur pour les effets des points de luxe."

#~ msgid "?Scientist:S"
#~ msgstr "S"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Chaque scientifique ajoute deux points de recherche à votre empire par "
#~ "tour."

#~ msgid "?Taxman:T"
#~ msgstr "P"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Chaque collecteur de taxes produit deux ors supplémentaires pour votre "
#~ "trésorerie chaque tour."

#~ msgid "?citystyle:European"
#~ msgstr "Européen"

#~ msgid "?citystyle:Classical"
#~ msgstr "Classique"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropical"

#~ msgid "?citystyle:Asian"
#~ msgstr "Asiatique"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babylonien"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Celtique"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renaissance"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Industriel"

#~ msgid "?citystyle:Modern"
#~ msgstr "Moderne"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Post moderne"

#~ msgid "Civ1 ruleset"
#~ msgstr "Règles du jeu civ1"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Vous jouez Freeciv avec les règles de style civ1. Ces règles sont plus "
#~ "bien simples que les règles par défaut de Freeciv. Si vous ne connaissez "
#~ "que les règles standard, prenez le temps d'analyser les différences.\n"
#~ "\n"
#~ " * Il y a moins de technologies, de bâtiments et d'unités.\n"
#~ " * Les unités n'ont pas de point de vie. Si elles gagnent une bataille, "
#~ "elles restent avec la vie maximale.\n"

# AR
#~ msgid "Team 0"
#~ msgstr "Équipe 0"

# AR
#~ msgid "Team 1"
#~ msgstr "Équipe 1"

# AR
#~ msgid "Team 2"
#~ msgstr "Équipe 2"

# AR
#~ msgid "Team 3"
#~ msgstr "Équipe 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchie"

#~ msgid "Warlord %s"
#~ msgstr "Seigneur de guerre %s"

#~ msgid "Warlady %s"
#~ msgstr "Seigneuresse de guerre %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "L'Anarchie est simplement l'absence de tout gouvernement reconnaissable. "
#~ "Les citoyens sont désorganisés et improductifs ; ils dépenseront tout "
#~ "leur revenu aussi vite que possible, plutôt que de payer des taxes ou de "
#~ "conduire des recherches scientifiques."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "L'anarchie offre une corruption légèrement moindre que le despotisme, "
#~ "mais un peu plus de mécontentement."

#~ msgid "Despotism"
#~ msgstr "Despotisme"

#~ msgid "Chief %s"
#~ msgstr "Chef %s"

#~ msgid "?female:Chief %s"
#~ msgstr "Cheftaine %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Sous un régime despotique, vous êtes le maître absolu de votre peuple. "
#~ "Votre contrôle sur la population est largement maintenu par la loi "
#~ "martiale."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Le despotisme souffre du plus haut niveau de corruption de toutes les "
#~ "formes de gouvernement."

#~ msgid "Monarchy"
#~ msgstr "Monarchie"

#~ msgid "King %s"
#~ msgstr "Roi %s"

#~ msgid "Queen %s"
#~ msgstr "Reine %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Sous une Monarchie, le roi ou la reine servent de représentants "
#~ "héréditaires de votre gouvernement."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "La Monarchie souffre d'un niveau modéré de corruption, identique à celui "
#~ "d'une République."

#~ msgid "Communism"
#~ msgstr "Communisme"

#~ msgid "Comrade %s"
#~ msgstr "Camarade %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Camarade %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Un gouvernement communiste est basé sur un idéal où tous les gens sont "
#~ "égaux. Tous les biens sont possédés par l'État, plutôt que par des "
#~ "citoyens privés. Le Communisme offre un équilibre entre un régime de "
#~ "style militaire et un régime orienté vers le commerce."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Sous le communisme, la corruption ne varie pas en fonction de la "
#~ "capitale. Toutes les villes (y compris la capitale) ont un faible taux de "
#~ "corruption."

#~ msgid "Republic"
#~ msgstr "République"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Sous une République, ce sont vos citoyens qui élisent les représentants "
#~ "qui les gouvernent; puisque les dirigeants élus doivent être populaires "
#~ "pour rester au pouvoir, les citoyens ont un très haut degré de liberté. "
#~ "Les citoyens sous une République deviennent mécontents facilement, mais "
#~ "en contrepartie, les libertés supplémentaires développent fortement le "
#~ "commerce."

#~ msgid "Democracy"
#~ msgstr "Démocratie"

#~ msgid "President %s"
#~ msgstr "Président %s"

#~ msgid "?female:President %s"
#~ msgstr "Présidente %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Sous une Démocratie, le peuple gouverne directement en s'exprimant sur "
#~ "les grandes questions par le vote. La Démocratie offre le plus haut "
#~ "niveau de commerce, mais présente aussi les plus grandes probabilités de "
#~ "mécontentement. Il n'y a pas de corruption sous une Démocratie, mais les "
#~ "citoyens deviennent très insatisfaits pendant les guerres."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Parce que les citoyens (heureux) des démocraties croient fortement en "
#~ "leur gouvernement, leur loyauté est indéfectible. Les unités militaires "
#~ "des civilisations démocratiques ne peuvent être corrompues, et les villes "
#~ "des Démocraties ne peuvent être incitées à la révolte par un diplomate ou "
#~ "un espion ennemi."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Ancien"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Moderne"

#~ msgid "?plural:Americans"
#~ msgstr "Américains"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Officiellement nommés les États Unis d'Amérique. Indépendants de la "
#~ "Grande Bretagne après une révolution en 1776-1783 après J.-C."

#~ msgid "Aztec"
#~ msgstr "Aztèque"

#~ msgid "?plural:Aztecs"
#~ msgstr "Aztèques"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Les Aztèques, un peuple parlant le Nahuatl du désert de Sonora, ont pris "
#~ "le contrôle des civilisations toltèques du centre du Mexique au cours du "
#~ "XVème siècle après JC, restaurant la pratique du sacrifice humain. Ils "
#~ "ont été conquis par les espagnols de Cortés en 1521."

#~ msgid "Babylonian"
#~ msgstr "Babylonien"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babyloniens"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylone était la cité principale de la Mésopotamie du XVIIIème au VIIème "
#~ "siècle avant J.-C. sous une succession de peuples dont les Amorites, "
#~ "Kassites, Assyriens et Chaldéens."

#~ msgid "%s Lugal"
#~ msgstr "Lugal %s"

#~ msgid "?female:%s Lugal"
#~ msgstr "Lugal %s"

#~ msgid "%s Ensi"
#~ msgstr "Ensi %s"

#~ msgid "?female:%s Ensi"
#~ msgstr "Ensi %s"

#~ msgid "Chinese"
#~ msgstr "Chinois"

#~ msgid "?plural:Chinese"
#~ msgstr "Chinois"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "La Chine est la plus ancienne des grandes civilisations qui existe encore "
#~ "de nos jours, avec des traces écrites remontant à plus de 3500 ans. Après "
#~ "avoir été unifiée initialement par la dynastie Qin en 221 avant JC, elle "
#~ "a eu en alternance des périodes d'union et des périodes de désunion et "
#~ "fut parfois conquise par des ethnies externes. Aujourd'hui, la République "
#~ "Populaire de Chine, établie par les communistes en 1949, occupe le "
#~ "territoire principal tandis que l'ancien gouvernement nationaliste de la "
#~ "République de Chine gouverne l'île de Taïwan."

#~ msgid "Chairperson %s"
#~ msgstr "Présidente %s"

#~ msgid "Egyptian"
#~ msgstr "Égyptien"

#~ msgid "?plural:Egyptians"
#~ msgstr "Égyptiens"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "L'Égypte est la seconde des civilisations du monde en ancienneté. Elle "
#~ "est urbanisée comme peu d'autres depuis l'Antiquité, entretenant une "
#~ "grande population sur les limons déposés par les crues annuelles du Nil."

#~ msgid "English"
#~ msgstr "Anglais"

#~ msgid "?plural:English"
#~ msgstr "Anglais"

#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "L'Angleterre a été unifiée par Alfred le Grand de Wessex vers la fin du "
#~ "IXème siècle, pour être conquise par William de Normandie un siècle plus "
#~ "tard, lors de la dernière invasion réussie du pays."

#~ msgid "French"
#~ msgstr "Français"

#~ msgid "?plural:French"
#~ msgstr "Français"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "La France a longtemps été une puissance majeure en Europe. Les "
#~ "conquérants français tels que l'empereur Napoléon ou le roi Charlemagne "
#~ "ont uni de larges parties de l'Europe sous le drapeau français."

#~ msgid "?female:Premier %s"
#~ msgstr "Première %s"

#~ msgid "German"
#~ msgstr "Allemand"

#~ msgid "?plural:Germans"
#~ msgstr "Allemands"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "L'Allemagne a été unifiée en 1871 par les forces militaires prussiennes. "
#~ "Après la première guerre mondiale, elle devint une république mais "
#~ "succomba au nazisme en 1933 et commença la deuxième guerre mondiale. "
#~ "Après la guerre, elle fut divisée en deux états qui se réunifièrent en "
#~ "1990, à la fin de la guerre froide."

#~ msgid "Greek"
#~ msgstr "Grec"

#~ msgid "?plural:Greeks"
#~ msgstr "Grecs"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "La Grèce antique entre les conquêtes Mycénienne et Romaine."

#~ msgid "Indian"
#~ msgstr "Indien"

#~ msgid "?plural:Indians"
#~ msgstr "Indiens"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongols"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Dans les siècles qui suivirent leur réunification par Gengis Khan, les "
#~ "mongols conquirent le plus grand empire dans l'histoire humaine, incluant "
#~ "la majeure grande partie de l'Asie. Ils devinrent célèbres pour leur "
#~ "extrême implacabilité à la guerre."

#~ msgid "Roman"
#~ msgstr "Romain"

#~ msgid "?plural:Romans"
#~ msgstr "Romains"

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Selon la légende, Rome fut fondée par Romulus en 753 avant J.-C. A son "
#~ "apogée, Rome contrôlait la quasi-totalité de l'Europe, l'Afrique du nord "
#~ "et la Mésopotamie."

#~ msgid "Imperator %s"
#~ msgstr "Imperator %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Imperatrix %s"

#~ msgid "Russian"
#~ msgstr "Russe"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "D'après la légende, les tribus Slaves et Finnoises de Novgorod sont "
#~ "sollicités en l'année 862 par le Roi Varègue Rurik (Viking) afin "
#~ "d'apporter l'ordre sur leurs terres. Rurik établit la Rus' de Kiev dans "
#~ "ce royaume, le premier état russe. Au XIème siècle, la Rus' de Kiev fut "
#~ "désagrégée en petites principautés, et à nouveau unie en un état par Ivan "
#~ "III au XVème siècle. Après une victoire décisive sur la Suède et de "
#~ "grands gains territoriaux, Pierre Ier déclara l'Empire Russe en 1721. Il "
#~ "prit fin en 1917 lors d'une révolution socialiste qui a déchu le dernier "
#~ "empereur Russe. Après la dissolution de l'URSS en 1991, la Russie "
#~ "réapparut sur la carte du monde, maintenant comme république fédérative."

#~ msgid "Zulu"
#~ msgstr "Zoulou"

#~ msgid "?plural:Zulus"
#~ msgstr "Zoulous"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Les Zoulous sont un peuple guerrier qui migra de l'ouest de l'Afrique "
#~ "centrale vers l'Afrique du sud dès le début du XVIIIème siècle en "
#~ "soumettant les autochtones Khoisans et en luttant contre les colons "
#~ "européens."

# AR
#~ msgid "Advanced Flight"
#~ msgstr "Vol avancé"

#~ msgid "Alphabet"
#~ msgstr "Alphabet"

#~ msgid "Astronomy"
#~ msgstr "Astronomie"

#~ msgid "Atomic Theory"
#~ msgstr "Théorie atomique"

#~ msgid "Automobile"
#~ msgstr "Automobile"

#~ msgid "Banking"
#~ msgstr "Finance"

#~ msgid "Bridge Building"
#~ msgstr "Construction de ponts"

#~ msgid "Bronze Working"
#~ msgstr "Travail du bronze"

#~ msgid "Ceremonial Burial"
#~ msgstr "Cérémonie funéraire"

#~ msgid "Chemistry"
#~ msgstr "Chimie"

#~ msgid "Chivalry"
#~ msgstr "Chevalerie"

#~ msgid "Code of Laws"
#~ msgstr "Code des Lois"

#~ msgid "Combustion"
#~ msgstr "Combustion"

#~ msgid "Computers"
#~ msgstr "Ordinateurs"

#~ msgid "Conscription"
#~ msgstr "Service militaire"

#~ msgid "Construction"
#~ msgstr "Construction"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Permet aux Colons de construire des forteresses."

#~ msgid "Currency"
#~ msgstr "Monnaie"

#~ msgid "Electricity"
#~ msgstr "Électricité"

#~ msgid "Electronics"
#~ msgstr "Électronique"

#~ msgid "Engineering"
#~ msgstr "Ingénierie"

#~ msgid "Explosives"
#~ msgstr "Explosifs"

#~ msgid "Feudalism"
#~ msgstr "Féodalisme"

#~ msgid "Flight"
#~ msgstr "Vol"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Réduit d'un cran le bonus des nouvelles routes commerciales"

#~ msgid "Fusion Power"
#~ msgstr "Fusion atomique"

#~ msgid "Genetic Engineering"
#~ msgstr "Génie génétique"

#~ msgid "Gunpowder"
#~ msgstr "Poudre à canon"

#~ msgid "Horseback Riding"
#~ msgstr "Équitation"

#~ msgid "Industrialization"
#~ msgstr "Industrialisation"

#~ msgid "Invention"
#~ msgstr "Invention"

#~ msgid "Iron Working"
#~ msgstr "Travail du fer"

#~ msgid "Labor Union"
#~ msgstr "Syndicalisme"

#~ msgid "Literacy"
#~ msgstr "Littérature"

#~ msgid "Magnetism"
#~ msgstr "Magnétisme"

#~ msgid "Map Making"
#~ msgstr "Cartographie"

#~ msgid "Masonry"
#~ msgstr "Maçonnerie"

#~ msgid "Mass Production"
#~ msgstr "Production de masse"

#~ msgid "Mathematics"
#~ msgstr "Mathématiques"

#~ msgid "Medicine"
#~ msgstr "Médecine"

#~ msgid "Metallurgy"
#~ msgstr "Métallurgie"

#~ msgid "Mysticism"
#~ msgstr "Mysticisme"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Accroît les effets des Temples."

#~ msgid "Navigation"
#~ msgstr "Navigation"

#~ msgid "Nuclear Fission"
#~ msgstr "Fission nucléaire"

#~ msgid "Nuclear Power"
#~ msgstr "Énergie Nucléaire"

#~ msgid "Philosophy"
#~ msgstr "Philosophie"

#~ msgid "Physics"
#~ msgstr "Physique"

#~ msgid "Plastics"
#~ msgstr "Plastiques"

#~ msgid "Pottery"
#~ msgstr "Poterie"

#~ msgid "Recycling"
#~ msgstr "Recyclage"

#~ msgid "Refining"
#~ msgstr "Raffinerie"

#~ msgid "Religion"
#~ msgstr "Religion"

#~ msgid "Robotics"
#~ msgstr "Robotique"

#~ msgid "Rocketry"
#~ msgstr "Fabrication de fusées"

#~ msgid "Space Flight"
#~ msgstr "Vols spatiaux"

#~ msgid "Steam Engine"
#~ msgstr "Moteur à vapeur"

#~ msgid "Steel"
#~ msgstr "Acier"

#~ msgid "Superconductors"
#~ msgstr "Supraconducteurs"

#~ msgid "The Corporation"
#~ msgstr "Les Corporations"

#~ msgid "The Republic"
#~ msgstr "La République"

#~ msgid "The Wheel"
#~ msgstr "La Roue"

#~ msgid "Theory of Gravity"
#~ msgstr "Théorie de la Gravitation"

#~ msgid "Writing"
#~ msgstr "Écriture"

#~ msgid "Ocean"
#~ msgstr "Océan"

#~ msgid "Oceans cover much of the world."
#~ msgstr "Les océans recouvrent la majorité du monde."

#~ msgid "Arctic"
#~ msgstr "Arctique"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Les parcelles arctiques ne se trouvent qu'aux abords des deux pôles. "
#~ "Elles sont gelées et ne se prêtent guère à une quelconque exploitation."

#~ msgid "Desert"
#~ msgstr "Désert"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Les déserts sont des régions de sécheresse extrême, rendant l'agriculture "
#~ "et le commerce difficile."

#~ msgid "Forest"
#~ msgstr "Forêt"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Les forêts sont des zones fortement boisées, rendant la pratique de "
#~ "l'agriculture problématique."

#~ msgid "Grassland"
#~ msgstr "Prairie"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Les prairies offrent des conditions de culture exceptionnelles."

#~ msgid "Hills"
#~ msgstr "Collines"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Outre le fait qu'elles soient facilement cultivables, les collines sont "
#~ "souvent riches en ressources naturelles."

# AR
#~ msgid "Jungle"
#~ msgstr "Jungle"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Les jungles sont couvertes d'une végétation luxuriante, rendant "
#~ "l'agriculture problématique."

# AR
#~ msgid "Mountains"
#~ msgstr "Montagnes"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Les montagnes sont des régions de très haute altitude, rendant "
#~ "l'agriculture  et le commerce très difficile."

#~ msgid "Plains"
#~ msgstr "Plaines"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Les plaines forment de vastes régions clairsemées, gênant quelque peu le "
#~ "commerce."

#~ msgid "Swamp"
#~ msgstr "Marécage"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Les marécages souffrent d'un excès d'eau, rendant l'agriculture plutôt "
#~ "problématique."

#~ msgid "Tundra"
#~ msgstr "Toundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "La toundra est une vaste région froide, qui accepte tout juste un peu "
#~ "d'agriculture."

#~ msgid "?animals:Game"
#~ msgstr "Gibier"

#~ msgid "Coal"
#~ msgstr "Charbon"

#~ msgid "Fish"
#~ msgstr "Poisson"

#~ msgid "Gems"
#~ msgstr "Diamants"

#~ msgid "Horses"
#~ msgstr "Chevaux"

#~ msgid "Oasis"
#~ msgstr "Oasis"

#~ msgid "Oil"
#~ msgstr "Pétrole"

#~ msgid "Resources"
#~ msgstr "Ressources"

#~ msgid "Seals"
#~ msgstr "Phoques"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Les forteresses améliorent la défense des unités terrestres."

#~ msgid "green"
#~ msgstr "vert"

#~ msgid "?unitclass:Land"
#~ msgstr "Terrestre"

#~ msgid "?unitclass:Sea"
#~ msgstr "Maritime"

#~ msgid "?unitclass:Air"
#~ msgstr "Aérienne"

#~ msgid "?unitclass:Missile"
#~ msgstr "Missile"

#~ msgid "Settlers"
#~ msgstr "Colons"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Les Colons sont une des unités clés du jeu. En plus de fonder de "
#~ "nouvelles villes, ils peuvent aussi améliorer le terrain, par exemple en "
#~ "irriguant, en creusant des mines et construisant des routes. Voir la "
#~ "section Altérations de Terrain pour de plus amples détails."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Entretenir des Colons demande de la nourriture ainsi que de la "
#~ "production. Un Colon peut mourir si sa ville de rattachement est à court "
#~ "de nourriture. Les Colons, sous un régime Républicain ou Démocrate, "
#~ "nécessitent deux fois plus de nourriture par tour."

#~ msgid "Militia"
#~ msgstr "Milice"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Cette unité peut être construite dès le début de la partie. C'est l'unité "
#~ "offensive la plus faible."

#~ msgid "Phalanx"
#~ msgstr "Phalange"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "Les Phalanges sont des unités d'infanterie capables de défendre vos "
#~ "villes."

#~ msgid "Legion"
#~ msgstr "Légion"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Les Légions sont des unités d'infanterie très disciplinées et lourdement "
#~ "armées avec une excellente valeur offensive."

#~ msgid "Musketeers"
#~ msgstr "Mousquetaires"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Les Mousquetaires sont des unités d'infanterie équipés d'armes à feu "
#~ "primitives. Ils remplacent les Phalanges comme défenseurs de ville "
#~ "préférés."

#~ msgid "Riflemen"
#~ msgstr "Fusiliers"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Les Fusiliers sont des unités de l'époque de la Grande Guerre, très "
#~ "bonnes pour défendre vos villes."

#~ msgid "Mech. Inf."
#~ msgstr "Infanterie mobile"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infanterie Mobile : cette unité possède la plus forte défense de toutes "
#~ "les unités terrestres, mais elle n'est disponible qu'avec les dernières "
#~ "technologies."

#~ msgid "Cavalry"
#~ msgstr "Cavalerie"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Les Cavaleries sont des unités militaires montées. Elles peuvent être "
#~ "utilisées en première ligne pour pénétrer dans les territoires ennemis."

#~ msgid "Chariot"
#~ msgstr "Chars"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr "Les Chariots sont plus forts mais plus chers que les Cavaliers."

#~ msgid "Knights"
#~ msgstr "Chevaliers"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Les Chevaliers sont des unités montées très lourdement équipées."

#~ msgid "Armor"
#~ msgstr "Tank"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Les Tanks sont des engins de guerre motorisés qui sont plus rapides, "
#~ "forts et résistants que n'importe quelle autre unité montée."

#~ msgid "Catapult"
#~ msgstr "Catapulte"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Les Catapultes sont des machines de guerre pour envoyer de grosses "
#~ "pierres. Elles sont aussi performantes en attaque que faible en défense "
#~ "et auront besoin d'une escorte afin d'être effectives."

#~ msgid "Cannon"
#~ msgstr "Canon"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Les Canons de grandes armes à feu qui peuvent projeter de lourdes "
#~ "munitions sur de longues distances. Ils sont aussi précieux en attaque "
#~ "que faible en défense et auront besoin d'une escorte afin d'être "
#~ "effectifs."

#~ msgid "Artillery"
#~ msgstr "Artillerie"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "L'Artillerie est un Canon amélioré avec de meilleures capacités "
#~ "défensives et offensives."

#~ msgid "Fighter"
#~ msgstr "Chasseur"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Les Chasseurs sont les premières unités aériennes. Elles peuvent se "
#~ "déplacer n'importe où et attaquer n'importe quelle autre unité."

#~ msgid "Bomber"
#~ msgstr "Bombardier"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Les Bombardiers sont des unités aériennes spécialisées qui peuvent "
#~ "attaquer uniquement les cibles au sol et non les autres unités aériennes."

#~ msgid "Trireme"
#~ msgstr "Trirème"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Les Trirèmes sont votre première unité marine. Elles sont capables de "
#~ "transporter quelques unités et capables de batailles navales "
#~ "rudimentaires mais doivent toujours rester près des côtes."

#~ msgid "Sail"
#~ msgstr "Voilier"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Le Voilier, remplaçant le Trirème, est bien plus fiable pour explorer les "
#~ "mers lointaines."

#~ msgid "Frigate"
#~ msgstr "Frégate"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "La Frégate est un navire très polyvalent, qui possède à la fois de bonnes "
#~ "qualités offensives et des capacités de transport décentes."

#~ msgid "Ironclad"
#~ msgstr "Patrouilleur"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Le Patrouilleur est un bateau de guerre plus robuste que la Frégate mais "
#~ "ne possède plus de capacité de transport."

#~ msgid "Cruiser"
#~ msgstr "Croiseur"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Les Croiseur est un navire de guerre très offensif."

#~ msgid "Battleship"
#~ msgstr "Cuirassé"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Le Cuirassé est le navire de guerre suprême avec un très grand potentiel "
#~ "autant offensivement que défensivement."

#~ msgid "Submarine"
#~ msgstr "Sous-marin"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Se déplaçant sous la surface des océans, les sous-marins ont une très "
#~ "grande valeur stratégique mais une faible défense si localisés."

# AR
#~ msgid "Carrier"
#~ msgstr "Porte-avions"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Le porte-avion est un aéroport mobile."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "ASTUCE : Escortez vos porte-avions par quelques navires rapides et un "
#~ "cuirassé car la perte d'un tel bâtiment (surtout chargé) est TRÈS "
#~ "ennuyeuse."

#~ msgid "Transport"
#~ msgstr "Transporteur"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Le Transporteur ne peut pas attaquer quoique ce soit mais peut se "
#~ "défendre des attaques."

#~ msgid "Nuclear"
#~ msgstr "Missile Nucléaire"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Vous pouvez contrsuire des missiles nucléaires lorsque vous possédez "
#~ "l'avancée nécessaire, et que la merveille Projet Manhattan a été "
#~ "construite par l'un des joueurs."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "À l'impact, l'explosion détruira toute unité sur 3 cases (3x3 carrés pour "
#~ "les grilles rectangulaires), y compris les unités améicales. Toute ville "
#~ "incluse dans l'explosion perd la moité de sa population, et les cases "
#~ "terrestres dans la zone de l'explosion sont sujettes aux retombées "
#~ "nucléaires."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "De la même façon que la pollution et le réchauffement planétaire, le "
#~ "risque d'hiver nucléaire augmente avec les retombées. Si un hiver "
#~ "nucléaire se produit, le terrain sur tout le globe se change en désert, "
#~ "en toundra et en glacier. Les colons peuvent nettoyer les retombées "
#~ "nucléaires."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "ASTUCE 1 : Atomiser l'océan ne génèrera pas de retombées, et est un moyen "
#~ "des plus efficaces (mais coûteux !) pour se débarrasser des navires "
#~ "ennemis."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ASTUCE 2 : Vous pouvez vous retrouver dans une situation où vous avez "
#~ "massivement envahi un pays ennemi, mais les villes ennemies sont trop "
#~ "fortes. Avant d'utiliser un missile nucléaire, rassemblez une équipe de "
#~ "colons à côté de la ville et faites qu'ils soient prêts à nettoyer les "
#~ "retombées dans le tour même où elles se produisent ! Ceci minimise le "
#~ "risque d'hiver nucléaire. Des missiles nucléaires écologiques !"

#~ msgid "Diplomat"
#~ msgstr "Diplomate"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "Un diplomate est un officiel qui porte vos dépêches et est habilité à "
#~ "traiter avec les dignitaires étrangers. Il peut aussi entreprendre "
#~ "diverses opérations secrètes dans l'intention de nuire à vos opposants. "
#~ "Des diplomates dans vos propres villes les protègent contre de telles "
#~ "actions."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Bien des actions secrètes peuvent être tentées même en temps de paix, "
#~ "mais les actions les plus aggressives seront découvertes et causeront des "
#~ "incidents diplomatiques, ce qui peut permettre aux républiques et aux "
#~ "démocraties de rompre des traités."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Si une unité étrangère est seule sur sa case, vous pouvez tenter de la "
#~ "corrompre avec votre diplomate. En payant une somme d'or, l'unité devient "
#~ "immédiatement à vous ; la somme exacte dépend du statut de l'unité et de "
#~ "la civilisation qui la possède. Cependant, les unités appartenant aux "
#~ "gouvernements démocratiques ne peuvent pas être corrompues. Corrompre une "
#~ "unité sans être en guerre causera un incident diplomatique."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Les diplomates peuvent aussi réaliser un nombre d'action dans les villes "
#~ "d'un autre joueur, bien que chaque diplomate ne puisse tenter qu'une "
#~ "seule action. La plupart de ces actions ont un risque d'échec. De plus, "
#~ "tout diplomate ou espion ennemi dans la ville s'opposera aux actions "
#~ "hostiles ; dans ce cas, une unité mourra - soit votre unité, soit celle "
#~ "qui défend. Si l'unité défendante meurt, vous perdez un point de "
#~ "mouvement et pouvez réessayer."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Les actions accessibles aux diplomates dans une ville sont :"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Établir une ambassade\" : cette action réussit toujours, et donne un "
#~ "contact permanent avec le possesseur de la ville, ainsi que la "
#~ "connaissance de son taux de taxes et de technologie."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Étudier la ville\" : votre unité tente de rapporter des informations "
#~ "détaillées sur la ville :  son état, les bâtiments et les unités à "
#~ "l'intérieur et ce qu'elle produit actuellement."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Saboter la ville\" : votre unité tente soit d'anihiler tout le "
#~ "travail réalisé par la ville jusqu'à présent pourconstruire son projet "
#~ "courant, ou de détruire un bâtiment existant, aléatoirement. Une fois "
#~ "construits, les palais et les merveilles ne peuvent pas être sabotés, et "
#~ "les tentatives de saboter des remparts ou tout bâtiment de la capitale "
#~ "ont chacun la moitié des chances de réussite. Le sabotage ne peut être "
#~ "tenté que lorsque vous êtes ouvertement en guerre."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Voler une technologie\" : votre unité tente d'apprendre les secrets "
#~ "d'une technologie aléatoire connue du possesseur de la ville mais pas de "
#~ "vous. Les diplomates ne peuvent voler une technologie qu'une seule fois "
#~ "d'une ville ennemie donnée. Cette action peut être tentée même sans être "
#~ "en guerre, mais causera un incident diplomatique."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Inciter à la révolte\" : en échange d'or, une ville étrangère "
#~ "changera d'allégeance et rejoindra votre empire, en amenant avec elle "
#~ "toutes les unités proches qui y sont basées, mais en réduisant sa taille "
#~ "de 1. Les unités dans les autres villes restent sous le contrôle de "
#~ "l'ennemi, mais les unités hors des villes sont perdues pour les deux "
#~ "joueurs. La somme d'or exacte dépend de l'état de la ville et de la "
#~ "civilisation qui la possède. Il n'est pas possible d'inciter à la révolte "
#~ "une capitale, ni une ville gouvernée par une démocratie. L'incitation "
#~ "peut être tentée par temps de paix, mais causera un incident diplomatique."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Dans certaines stratégies de jeu, des hordes de diplomates peuvent être "
#~ "utilisées pour dévaster l'ennemi. Il n'est pas étonnant que les "
#~ "diplomates soient souvent vus avec méfiance et peur !"

#~ msgid "Caravan"
#~ msgstr "Caravane"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Une caravane transporte des biens et du matériel pour commercer avec des "
#~ "villes éloignées et des pays étrangers, ou pour aider à la construction "
#~ "des merveilles dans vos villes."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Toute caravane qui est utilisée pour construire une merveille ajoutera 50 "
#~ "productions à la construction de la merveille."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "ASTUCE: Vous pouvez préparer en réserve un tas de caravanes et les "
#~ "emmener en même temps vers une ville où vous avez commencé à contruire "
#~ "une merveille, ce qui peut vous permettre de la finir en un tour "
#~ "seulement !"

#~ msgid "Barbarian Leader"
#~ msgstr "Chef des barbares"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Un Chef des Barbares apparait à chaque fois qu'il y a un soulèvement "
#~ "barbare quelque part dans le monde."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Lorsque le chef des barbares est tué sur une case où ne se trouve aucune "
#~ "unité défensive, une rançon de 100 lingots est payée, mais uniquement si "
#~ "l'attaquant est une unité terrestre."

# AR
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permet à une ville de construire des unités aériennes vétéranes (dont les "
#~ "hélicoptères). De plus, les unités aériennes endommagées (une fois de "
#~ "plus, hélicoptères inclus) qui restent dans la ville pendant un tour "
#~ "complet sans se déplacer sont totalement réparées."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Deux villes ayant des aéroports permettent de transporter une unité par "
#~ "tour. L'aéroportage transporte instantanément l'unité d'une ville à "
#~ "l'autre et consomme tous les points de mouvement de l'unité. Une unité "
#~ "doit avoir des points de déplacements restants pour pouvoir être "
#~ "transportée."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permet à une ville de dépasser la taille de 8. Des égouts sont également "
#~ "requis pour qu'une ville dépasse la taille de 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Avec une caserne, chaque nouvelle unité terrestre construite dans une "
#~ "ville aura automatiquement le statut de Vétéran, ce qui signifie que sa "
#~ "force d'attaque et de défense sera augmentée de 50%. De plus, les unités "
#~ "terrestres endommagées qui sont restées en ville pendant un tour sont "
#~ "complètement réparées."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Une Cathédrale rend contents trois citoyens mécontents dans une ville, "
#~ "permettant d'y maintenir l'ordre plus facilement. Cependant, cela n'a "
#~ "aucun effet sur les citoyens rendus mécontent à cause des activités "
#~ "militaires. La découverte de la Théologie accroît l'effet d'une "
#~ "Cathédrale, rendant content un citoyen mécontent supplémentaire. La "
#~ "découverte du Communisme réduit l'effet d'une Cathédrale, en réduisant de "
#~ "un le nombre de citoyens rendus contents."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Les remparts facilitent la défense de la ville. Ils triplent la défense "
#~ "des unités présentes dans la ville contre les unités terrestres et les "
#~ "hélicoptères. Ils sont sans effet contre les unités aériennes ou "
#~ "maritimes, et les Obusiers. Les remparts empêchent la perte de "
#~ "populations lorsqu'une unité de la ville est détruite par une unité "
#~ "terrestre."

#~ msgid "Coastal Defense"
#~ msgstr "Défense côtière"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Multiplie la force défensive des unités à l'intérieur de la ville par 2 "
#~ "quand celles-ci se défendent contre les bombardements de navires adverses."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Amuse les citoyens de la ville, rendant contents 3 citoyens mécontents "
#~ "(quatre après la découverte de l'Électronique). Cependant, cela n'a aucun "
#~ "effet sur les citoyens rendus mécontent à cause des activités militaires."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Réduit la corruption et le gaspillage dans les villes de 50%. Sous une "
#~ "Démocratie, un Tribunal rend content un citoyen mécontent (à moins que ce "
#~ "citoyen soit mécontent à cause des activités militaires). Divise aussi "
#~ "par deux la distance effective de la capitale, pour le calcul du coût des "
#~ "révoltes."

#~ msgid "Harbor"
#~ msgstr "Port"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Offre une ressource de nourriture supplémentaire pour chaque case "
#~ "Océanique. La ville doit être côtière pour pouvoir construire ce bâtiment."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Une ville ne peut avoir qu'une seule centrale électrique, "
#~ "hydroélectrique, nucléaire ou solaire. Une ville ne peut construire une "
#~ "centrale hydroélectrique que si elle est adjacente à - ou sur - une case "
#~ "de rivière."

# AR
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Avec une fabrique, une usine accroît de 100% la production d'une ville. "
#~ "Une usine seule augmente la production de 50%."

# Une ville ne peut avoir qu'une seule centrale électrique, hydroélectrique, nucléaire ou solaire.
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Une ville ne peut avoir qu'une seule centrale électrique, "
#~ "hydroélectrique, nucléaire ou solaire."

#~ msgid "Offshore Platform"
#~ msgstr "Plate-forme Offshore"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Augmente de 1 la production de ressources de chaque case océanique liée à "
#~ "une ville. La ville doit être côtière pour pouvoir construire ce bâtiment."

#~ msgid "Police Station"
#~ msgstr "Commissariat"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Réduit le mécontentement dû aux unités militaires déployées "
#~ "aggressivement par 2 sous une Démocratie ou par 1 sous une République -- "
#~ "en d'autres termes, ceci neutralise le mécontentement causé par une seule "
#~ "unité. Ce bâtiment n'a aucun effet sous les autres formes de gouvernement."

#~ msgid "Port Facility"
#~ msgstr "Service portuaire"

# AR
#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permet à une ville de construire des unités maritimes vétérans. De plus, "
#~ "les unités maritimes endommagées qui restent dans la ville pendant un "
#~ "tour sont complètement réparées."

#~ msgid "Research Lab"
#~ msgstr "Laboratoire de recherche"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Avec une bibliothèque, un laboratoire de recherche accroît de 100% la "
#~ "recherche scientifique d'une ville. Avec une bibliothèque et une "
#~ "université, un laboratoire de recherche accroît la recherche dans une "
#~ "ville de 150%."

#~ msgid "SAM Battery"
#~ msgstr "Batterie SAM"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Double la défense de toute unité à l'intérieur de la ville lorsqu'elle "
#~ "est attaquée par une unité aérienne (excluant les hélicoptères et "
#~ "missiles)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protège une ville et ces environs (jusqu'à 2 cases) des attaques "
#~ "nucléaires. Un Missile Nucléaire attaquant une ville avec des Défenses "
#~ "SDI ou une unité (ou explose délibérément) dans le rayon de la ville sera "
#~ "détruit et donc n'aura pas d'effet. De plus, double les défenses contre "
#~ "les missiles non-nucléaires."

#~ msgid "Sewer System"
#~ msgstr "Égouts"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Permet à une ville de dépasser une taille de 12. Un aqueduc est d'abord "
#~ "requis pour qu'une ville dépasse une taille de 8."

#~ msgid "Solar Plant"
#~ msgstr "Centrale solaire"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Élimine toute pollution générée par la production dans une ville. De "
#~ "plus, elle augmente la production des usines et des fabriques dans la "
#~ "ville : une fabrique et une centrale solaire donnent ensemble un bonus de "
#~ "production de 100%. Une usine, une fabrique et une centrale solaire "
#~ "donnent ensemble un bonus de 150%."

#~ msgid "Stock Exchange"
#~ msgstr "Bourse"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Accompagnée d'une Banque, une Bourse augmente la production d'impôts de "
#~ "produits de luxe dans la ville de 50%. Une ville dotée à la fois de "
#~ "Marché, Banque et Bourse verra sa production d'impôts de produits de luxe "
#~ "augmentée de 150%."

#~ msgid "Super Highways"
#~ msgstr "Autoroutes"

# AR
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Augmente de 50% la production de commerce des cases par lesquelles passe "
#~ "une route ou un chemin de fer."

#~ msgid "Supermarket"
#~ msgstr "Supermarché"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Augmente de 50% la production agricole sur chaque case labourée autour de "
#~ "la ville. Les cases labourées sont celles qui ont été irrigués une "
#~ "seconde fois."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "La carte entière devient visible pour le joueur qui l'acquiert de manière "
#~ "permanente. Le joueur a toujours une connaissance à jour de tous les "
#~ "terrains et villes (mais pas les unités) malgré le champ de vision réel. "
#~ "Cette merveille permet à tous les joueurs de pouvoir démarrer la "
#~ "construction des parties d'un vaisseau spatial (en supposant qu'ils aient "
#~ "acquis les technologies nécessaires)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Société de commerce de A. Smith"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Les bâtiments qui ont normalement un coût d'entretien de 1 deviennent "
#~ "gratuits, et ce pour toutes les villes."

#~ msgid "Eiffel Tower"
#~ msgstr "Tour Eiffel"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Votre réputation et la bonne volonté des autres nations est accrue "
#~ "lorsque vous possédez cette merveille.  La réputation est récupérée deux "
#~ "fois plus vite qu'elle le serait autrement."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Rend heureux un habitant content dans chaque ville. Rend heureux deux "
#~ "habitants contents dans la ville possédant les Jardins Suspendus (soit un "
#~ "total de 3). Dans le cas où il n'y aurait pas d'habitants contents pour "
#~ "bénéficier des effets des Jardins Suspendus, cette merveille agit sur les "
#~ "habitants mécontents (incluant les citoyens rendus mécontent à cause des "
#~ "activités militaires), les rendant contents."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Équivaut à avoir une centrale hydroélectrique dans chaque ville (réduit "
#~ "la pollution et accroît les effets des Usines et des Fabriques)."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Rend contents deux citoyens mécontents dans chaque ville (dont les "
#~ "citoyens rendus mécontent à cause des activités militaires)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Croisade du roi Richard"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Ajoute une production à chaque case autour de la ville où elle a été "
#~ "construite."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Atelier de Léonard"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Met à jour une unité devenue obsolète à chaque tour."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Donne à chaque unité navale 1 point de mouvement supplémentaire. Rend "
#~ "chaque nouvelle unité marine vétérane (pour toutes les villes)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Donne à chaque unité marine 2 déplacements de plus."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambassade de Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "Le joueur qui la possède obtient une ambassade chez tous les joueurs."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Équivaut à avoir une Cathédrale dans chaque ville (rend contents 3 "
#~ "citoyens mécontents dans chaque ville ; cependant, cela n'a aucun effet "
#~ "sur les citoyens rendus mécontent à cause des activités militaires). La "
#~ "découverte de la Théologie accroît l'effet d'une Cathédrale, en rendant "
#~ "content un citoyen mécontent supplémentaire. La découverte du Communisme "
#~ "atténue l'effet d'une Cathédrale, en réduisant de un le nombre de "
#~ "citoyens mécontents rendus contents."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Est équivalent à avoir un grenier dans chaque ville."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Augmente la recherche scientifique de 50% dans chaque ville qui possède "
#~ "une bibliothèque (compte comme si vous aviez un Laboratoire de recherche "
#~ "dans chacune de vos villes.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Statue de la Liberté"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "École de guerre Sun Tzu"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Toutes vos nouvelles unités terrestres deviennent vétéranes (pour toutes "
#~ "les villes). Les chances pour qu'une unité devenienne vétérane après une "
#~ "bataille augmentent de 50% à 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Toutes les unités regagnent deux points de vie supplémentaires par tour."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Équivaut à avoir un commissariat dans chaque ville. (C'est à dire que "
#~ "dans chaque ville, le mécontentement lié aux unités militaires déployées "
#~ "hors du territoire est diminué de 2 sous une Démocratie, et de 1 sous une "
#~ "République. Cette merveille n'a pas d'effet sous les autres "
#~ "gouvernements.)"

#~ msgid "Capitalization"
#~ msgstr "Capitalisation"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Ceci n'est pas un bâtiment normal. Son effet est que la production de la "
#~ "ville est transformée en taxes (argent)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Règles du jeu civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Vous jouez Freeciv avec les règles pour émuler civ2. Ces règles sont "
#~ "assez proches des règles standard de Freeciv, mais avec quelques ajouts."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "L'anarchie offre légèrement moins de corruption et de gaspillage que le "
#~ "despotisme, mais un peu plus de mécontentement."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Le despotisme souffre du plus haut niveau de corruption et de gaspillage "
#~ "de toutes les formes de gouvernement."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "La Monarchie souffre d'un niveau modéré de gaspillage et de corruption "
#~ "similaire à celui d'une République."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Sous un régime communiste, la corruption et le gaspillage ne dépendent "
#~ "pas de la distance à la capitale; toutes les villes (dont la capitale) "
#~ "ont un léger taux de corruption."

#~ msgid "Fundamentalism"
#~ msgstr "Fondamentalisme"

#~ msgid "High Priest %s"
#~ msgstr "Grand Prêtre %s"

#~ msgid "High Priestess %s"
#~ msgstr "Grande Prêtresse %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Le fondamentalisme est une forme de gouvernement organisée autour d'un "
#~ "ensemble de croyances centrales. Ces croyances, usuellement de nature "
#~ "religieuse, forment des directives strictes pour les actions et les "
#~ "réactions à la fois des dirigeants et du peuple."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "Dans une société fondamentaliste, le peuple et les dirigeants se "
#~ "consacrent entièrement à leurs croyances, et sont habituellement prêts à "
#~ "mourir pour les préserver."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Les améliorations qui convertissent normalement les citoyens mécontents "
#~ "en citoyens contents produisent des 'dîmes' (or) équivalentes au nombre "
#~ "de gens qu'elles auraient converties, et ne nécessitent pas de "
#~ "maintenance."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Sous une Démocratie, le peuple gouverne directement en s'exprimant sur "
#~ "les grandes questions par le vote. La Démocratie offre le plus haut "
#~ "niveau de commerce, mais présente aussi les plus grandes probabilités de "
#~ "mécontentement. Il n'y a pas de corruption ni de gaspillage sous une "
#~ "Démocratie, mais les citoyens deviennent très insatisfaits pendant les "
#~ "guerres."

#~ msgid "Carthaginian"
#~ msgstr "Carthaginois"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Carthaginois"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Les Carthaginois, descendants des marchands Phéniciens, ont organisé un "
#~ "empire maritime dans la Méditerranée du Vème au IIème siècle avant J.-C. "
#~ "Carthage a été détruite par Rome en 146 avant J.-C."

#~ msgid "Celtic"
#~ msgstr "Celtique"

#~ msgid "?plural:Celts"
#~ msgstr "Celtes"

#~ msgid ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorized the ancient civilized peoples of Europe and Asia Minor. The "
#~ "Celts colonized much of Europe and had a large influence on the "
#~ "development of European civilization."
#~ msgstr ""
#~ "Les Celtes formaient un complexe ethno-linguistique indo-européen "
#~ "d'Europe Occidentale, issus probablement de la zone entre le Rhin "
#~ "supérieur et l'amont du Danube, entre la civilisation des champs d'urnes "
#~ "et le groupe occidental de la civilisation de Hallstatt. Les celtes "
#~ "étaient connus comme des guerriers cruels et sauvages qui terrorisaient "
#~ "les peuples civilisés antiques d'Europe et d'Asie Mineure. Les celtes "
#~ "colonisèrent une grande partie de l'Europe et eurent une grande influence "
#~ "sur le développement des civilisations européennes."

#~ msgid "Japanese"
#~ msgstr "Japonais"

#~ msgid "?plural:Japanese"
#~ msgstr "Japonais"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "D'après la mythologie japonaise, le Japon fut fondé au VIIème siècle "
#~ "avant J.-C. par l'ancestral Empereur Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "Persian"
#~ msgstr "Perse"

#~ msgid "?plural:Persians"
#~ msgstr "Perses"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Le premier empire perse (Achéménide) dura de 550 à 330 avant J.-C. ; le "
#~ "second (Sassanide) de 226 à 642 après J.-C."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Les Sioux furent une nation nord américaine qui a participé à plusieurs "
#~ "batailles décisives contre les États-Unis. Elle était composée de trois "
#~ "tributs distinctes : les Lakotas, les Dakotas et les Nakotas."

#~ msgid "Spanish"
#~ msgstr "Espagnol"

#~ msgid "?plural:Spanish"
#~ msgstr "Espagnols"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "La nation espagnole actuelle a été formée lorsque les dirigeants des "
#~ "royaumes de Castille et d'Aragon menèrent la reconquête de la péninsule "
#~ "ibérique contre les musulmans. La Reconquista s'est achevée en 1492, "
#~ "l'année même où Christophe Colomb acheva sa traversée historique. "
#~ "L'Espagne poursuivit alors la création d'un empire sur lequel le soleil "
#~ "ne se couchait jamais."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Cardinale %s"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "Vikings"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Les Vikings pillaient et faisaient du commerce le long des côtes "
#~ "européennes entre 800 et 1100 après J.-C. Les pillards vikings devinrent "
#~ "finalement les maîtres de la Normandie, de la Russie et d'un éphémère "
#~ "royaume en Sicile."

#~ msgid "%s Jarl"
#~ msgstr "Jarl %s"

#~ msgid "?female:%s Jarl"
#~ msgstr "Jarl %s"

# AR
#~ msgid "Barbarian"
#~ msgstr "Barbare"

#~ msgid "?plural:Barbarians"
#~ msgstr "Barbares"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Depuis l'aube des civilisations, les barbares ont été une menace pour les "
#~ "peuples cultivés où qu'ils soient."

#~ msgid "Pirate"
#~ msgstr "Pirate"

#~ msgid "?plural:Pirates"
#~ msgstr "Pirates"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Depuis aussi longtemps que les hommes honnêtes ont vogué sur les mers, "
#~ "les pirates ont été un fléau pour eux, et pour tous les peuples côtiers."

#~ msgid "Amphibious Warfare"
#~ msgstr "Guerre amphibie"

#~ msgid "Combined Arms"
#~ msgstr "Opérations combinées"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Réduit les effets des Cathédrales."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Permet aux Colons et Ingénieurs de construire des forteresses."

#~ msgid "Economics"
#~ msgstr "Économie"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Accroît les effets des Colisées."

#~ msgid "Environmentalism"
#~ msgstr "Écologie"

#~ msgid "Espionage"
#~ msgstr "Espionnage"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guérilla"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Commandement"

#~ msgid "Machine Tools"
#~ msgstr "Machine-outil"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturisation"

#~ msgid "Mobile Warfare"
#~ msgstr "Guerre mobile"

#~ msgid "Monotheism"
#~ msgstr "Monothéisme"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Donne un mouvement de plus aux unités maritimes."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "De grands philosophes du monde entier rejoignent votre civilisation : "
#~ "vous obtenez une découverte."

#~ msgid "Polytheism"
#~ msgstr "Polythéisme"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Permet aux Colons et Ingénieurs de construire des bases aériennes."

#~ msgid "Refrigeration"
#~ msgstr "Réfrigération"

#~ msgid "Sanitation"
#~ msgstr "Assainissement"

#~ msgid "Seafaring"
#~ msgstr "Transport maritime"

#~ msgid "Stealth"
#~ msgstr "Furtivité"

#~ msgid "Tactics"
#~ msgstr "Tactique"

#~ msgid "Theology"
#~ msgstr "Théologie"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Accroît les effets des Cathédrales."

#~ msgid "Warrior Code"
#~ msgstr "Code du Guerrier"

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Tout type de terrain terrestre peut comporter une rivière. Une rivière "
#~ "ajoute un point de commerce aux ressources produites par cette case. Elle "
#~ "augmente également le potentiel de défense de la case de 50%. Enfin, les "
#~ "unités terrestres peuvent longer une rivière (pas en diagonale) et ne "
#~ "dépensent alors que 1/3 de point de mouvement."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Les routes et les chemins de fer ne peuvent être construits sur les cases "
#~ "possédant une rivière que si votre civilisation a appris la technologie "
#~ "Construction de ponts."

#~ msgid "Glacier"
#~ msgstr "Glacier"

# AR
#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Les glaciers ne se trouvent qu'aux abords des deux pôles. Le froid qui y "
#~ "règne les rend difficiles à exploiter."

#~ msgid "Iron"
#~ msgstr "Fer"

#~ msgid "Furs"
#~ msgstr "Fourrures"

#~ msgid "Fruit"
#~ msgstr "Fruit"

#~ msgid "Buffalo"
#~ msgstr "Bison"

#~ msgid "Wheat"
#~ msgstr "Blé"

#~ msgid "Peat"
#~ msgstr "Tourbe"

#~ msgid "Pheasant"
#~ msgstr "Faisan"

#~ msgid "Ivory"
#~ msgstr "Ivoire"

#~ msgid "Silk"
#~ msgstr "Soie"

#~ msgid "Spice"
#~ msgstr "Épice"

#~ msgid "Whales"
#~ msgstr "Baleines"

#~ msgid "Wine"
#~ msgstr "Vin"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Les forteresses améliorent la défense des unités terrestres. Entre autres "
#~ "effets, une unité qui reste dans une forteresse sans bouger pendant un "
#~ "tour récupère un quart de ses points de vie."

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Les bases aériennes permettent à vos unités aériennes de se poser et de "
#~ "refaire le plein de carburant. Des unités aériennes à l'intérieur d'une "
#~ "base aérienne peuvent être attaquées par des unités au sol."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "Hélicoptère"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Entretenir des colons demande de la nourriture ainsi que de la "
#~ "production. Un colon peut mourir si sa ville de rattachement est à court "
#~ "de nourriture. Les colons sous un régime républicain ou démocrate "
#~ "nécessitent deux fois plus de nourriture par tour ; trois fois même dans "
#~ "les sociétés communistes ou fondamentalistes."

#~ msgid "Engineers"
#~ msgstr "Ingénieurs"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Les ingénieurs sont similaires aux colons, mais ils travaillent et se "
#~ "déplacent deux fois plus rapidement. Ils peuvent aussi accomplir des "
#~ "transformations de terrain majeures (transformation de la toundra en "
#~ "désert, par exemple) qui sont hors des possibilités des colons. Voir la "
#~ "section sur les Altérations de Terrains pour plus de détails."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "ASTUCE 1 : Transformez vos colons en ingénieurs dès que possible car ces "
#~ "derniers requièrent les mêmes ressources que des colons ordinaires."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "ASTUCE 2 : Si vous avez réussi à construire l'Atelier de Léonard, "
#~ "recherchez les Explosifs avant que ce dernier ne soit obsolète. Ainsi, "
#~ "vos colons seront promus gratuitement."

#~ msgid "Warriors"
#~ msgstr "Guerriers"

#~ msgid "Archers"
#~ msgstr "Archers"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Les archers se battent avec arcs et carquois et sont aussi bien efficaces "
#~ "en attaque qu'en défense."

#~ msgid "Pikemen"
#~ msgstr "Gardes"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Équipés de longs pics, les Gardes remplacent les Phalanges grâce à leur "
#~ "meilleure capacité à défendre les villes."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Les Mousquetaires sont des unités d'infanterie équipés d'armes à feu "
#~ "primitives. Ils remplacent les Gardes comme défenseurs de ville préférés."

#~ msgid "Fanatics"
#~ msgstr "Fanatiques"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr ""
#~ "Les fanatiques sont des guerriers extrêment dévoués à une cause "
#~ "supérieure."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Les nations Fondamentalistes peuvent entretenir des Fanatiques sans avoir "
#~ "à payer de production pour le support."

#~ msgid "Partisan"
#~ msgstr "Partisan"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Les partisans sont des combattants de guérilla qui excellent à utiliser "
#~ "les terrains à leur avantage."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Un certain nombre de partisans apparaissent spontanément lors de la "
#~ "capture d'une de vos villes, ils prennent alors automatiquement des "
#~ "positions défensives dans la campagne environnante - mais seulement sous "
#~ "ces conditions :\n"
#~ " - La guérilla doit être connue par au moins un joueur.\n"
#~ " - Vous devez être le joueur qui a fondé la ville.\n"
#~ " - Vous devez connaître le Communisme et la Poudre à canon.\n"
#~ " - Vous devez être sous un régime Démocratique ou Communiste."

#~ msgid "Alpine Troops"
#~ msgstr "Chasseurs Alpins"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Les Chasseurs Alpins sont des unités à la fois très mobiles et "
#~ "excellentes en défense."

#~ msgid "Marines"
#~ msgstr "Fusiliers Marins"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr ""
#~ "Les Fusiliers Marins sont des unités d'infanterie qui excellent dans les "
#~ "attaques par voie marine."

#~ msgid "Paratroopers"
#~ msgstr "Parachutistes"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr ""
#~ "Les Parachutistes sont experts en l'art d'attaquer par voie aérienne."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "L'infanterie Mobile est la plus forte unité de défense de toutes les "
#~ "unités terrestres, mais elle n'est disponible qu'avec les dernières "
#~ "technologies."

#~ msgid "Horsemen"
#~ msgstr "Cavaliers"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Les Cavaliers sont des unités montées qui peuvent pénétrer dans les "
#~ "territoires ennemis."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr "Les Chariots sont plus forts mais plus chers que les Cavaliers."

#~ msgid "Elephants"
#~ msgstr "Éléphants"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Les Éléphants sont d'énormes animaux entraînés pour la guerre qui sont "
#~ "souvent utilisés pour leur puissance offensive, mais qui sont très "
#~ "faibles contre les autres unités en défense."

#~ msgid "Crusaders"
#~ msgstr "Croisés"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Les Croisés sont des unités militaires montées très disciplinées "
#~ "inspirées par une cause supérieure."

#~ msgid "Dragoons"
#~ msgstr "Dragons"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Les Dragons sont des unités montées équipées d'armes à feu."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Les Cavaleries sont des unités montées très entraînées."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Les Artilleries sont des Canons améliorés. Elles sont de très bon "
#~ "attaquantes mais de si mauvais défenseuses qu'ils auront besoin d'une "
#~ "escorte afin d'être effectives."

#~ msgid "Howitzer"
#~ msgstr "Obusier"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Les Obusiers sont des Artilleries améliorées qui présentent de meilleures "
#~ "capacités aussi bien en attaque qu'en défense."

#~ msgid "Helicopter"
#~ msgstr "Hélicoptère"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "L'Hélicoptère est une unité très puissante car il peut à la fois voler et "
#~ "conquérir des cités. Il faut cependant être prudent car les hélicoptères "
#~ "perdent des points de vie à chaque tour passé hors d'une ville, d'une "
#~ "base aérienne ou d'un Porte-avions, à moins de posséder les Nations "
#~ "Unies. Les Hélicoptères peuvent être attaqués par des unités au sol."

#~ msgid "Stealth Fighter"
#~ msgstr "Chasseur furtif"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un chasseur amélioré, avec une attaque plus performante et un champ "
#~ "d'action plus important."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombardier furtif"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un bombardier amélioré avec une attaque plus performante et un champ "
#~ "d'action plus important."

#~ msgid "Caravel"
#~ msgstr "Caravelle"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Les Caravelles, remplaçant les Trirèmes, sont bien plus fiable pour "
#~ "l'exploration des mers lointaines."

#~ msgid "Galleon"
#~ msgstr "Galion"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Le Galion est un pur vaisseau de transport et ne peut pas attaquer "
#~ "d'autres navires, bien qu'il soit capable de défendre lorsqu'il est "
#~ "attaqué."

# AR j'ai rien trouve de mieux
#~ msgid "Destroyer"
#~ msgstr "Destroyer"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "Un patrouilleur amélioré, plus rapide et avec une meilleure vision."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "CONSEIL : Une unité très rapide, très utile pour éliminer les transports "
#~ "de troupe ennemis."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Croiseur EGIDE"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "Le Croiseur EGIDE est équipé d'un système de défense anti-missile "
#~ "perfectionné."

#~ msgid "Cruise Missile"
#~ msgstr "Missile de croisière"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Le Missile de Croisière est un missile longue distance qui peut frapper "
#~ "au coeur du territoire ennemi."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~  †  †  €†   "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "ASTUCE : Quelques missiles peuvent protéger efficacement vos eaux "
#~ "territoriales des navires ennemis."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "De la même façon que la pollution et le réchauffement planétaire, le "
#~ "risque d'hiver nucléaire augmente avec les retombées. Si un hiver "
#~ "nucléaire se produit, le terrain sur tout le globe se change en désert, "
#~ "en toundra et en glacier. Les colons et les ingénieurs peuvent nettoyer "
#~ "les retombées nucléaires."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ASTUCE 2 : Vous pouvez vous retrouver impliqué dans une situation où vous "
#~ "avez envahi un pays adverse mais où ses villes sont trop fortes. Avant "
#~ "d'utiliser un missile nucléaire, préparez un groupe de colons/ingénieurs "
#~ "à coté de cette ville et préparez-les à traiter les retombées "
#~ "radioactives lors du même tour que l'attaque nucléaire. Cela réduit le "
#~ "risque d'un hiver nucléaire. Une attaque nucléaire écologique, en quelque "
#~ "sorte !"

#~ msgid "Spy"
#~ msgstr "Espion"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Un espion est plus compétent dans les arts de l'espionage que son "
#~ "prédécesseur, le diplomate."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Il peut effectuer toutes les actions du diplomate ; se référer à l'entrée "
#~ "sur le diplomate pour plus de détails. À l'inverse du diplomate, un "
#~ "espion peut survivre à une opération sur une ville étrangère et en "
#~ "devenir plus expérimenté. Les espions sont aussi plus efficaces que les "
#~ "diplomates pour défendre les villes contre les diplomates et espions "
#~ "étrangers."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Un espion peut aussi être utilisé pour :\n"
#~ " - saboter une unité ennemie (réduisant ses points de vie de moitié), si "
#~ "cette dernière se trouve seule sur une case et que les joueurs sont en "
#~ "guerre ;\n"
#~ " - empoisonner l'approvisionnement en eau d'une ville ennemie (réduisant "
#~ "sa population de 1 et vidant son grenier) ;\n"
#~ " - voler une technologie spécifique (avec une chance réduite de "
#~ "succès) ;\n"
#~ " - voler des technologies supplémentaires à une cité qui a déjà fait "
#~ "l'objet de tels vols (bien que les villes deviennent de plus en plus "
#~ "résistantes à chaque fois) ;\n"
#~ " - saboter dans la ville une cible déterminée (avec une chance réduite de "
#~ "succès)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Un espion qui survit aux actions les plus agressives (sabotage, vol, "
#~ "incitation à la rébellion et empoisonnement) se met en sûreté en "
#~ "s'échappant vers la ville amicale la plus proche."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr ""
#~ "Les espions construits par un gouvernement communiste seront "
#~ "automatiquement vétérans."

#~ msgid "Freight"
#~ msgstr "Fret"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "Les unités de fret remplacent les caravanes, et se déplacent deux fois "
#~ "plus rapidement."

#~ msgid "Explorer"
#~ msgstr "Explorateur"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Les explorateurs sont des braves solitaires qui se révèlent être bien "
#~ "pratiques pour découvrir des contrées inconnues."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Lorsqu'un chef des barbares est tué sur une case où ne se trouve aucune "
#~ "unité défensive, une rançon de 100 lingots est payée, mais uniquement si "
#~ "l'unité attaquante est une unité terrestre ou un hélicoptère."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Permet à une ville de dépasser la taille de 8 et diminue les risques "
#~ "d'épidémie dans la ville. Des égouts sont également requis pour qu'une "
#~ "ville dépasse la taille de 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Amuse les citoyens de la ville, rendant contents 3 citoyens mécontents "
#~ "(quatre après la découverte de l'électricité). Cependant, cela n'a aucun "
#~ "effet sur les citoyens rendus mécontent à cause des activités militaires."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Réduit la corruption et le gaspillage dans les villes de 50%. Sous une "
#~ "Démocratie, un tribunal rend content un citoyen mécontent (à moins que ce "
#~ "citoyen soit mécontent à cause des activités militaires). Aussi, "
#~ "multiplie par 4 le coût de révolte de la ville."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Augmente l'effet d'une fabrique et d'une usine sur la production de la "
#~ "ville et réduit aussi la pollution générée par cette production. Une "
#~ "centrale hydroélectrique avec une fabrique ou une usine donne un bonus de "
#~ "la production de 75% par rapport à ce qu'elle aurait été sans ces "
#~ "bâtiments, tout en donnant seulement 75% de la pollution qu'une centrale "
#~ "électrique aurait causée. Une ville dotée à la fois de centrale "
#~ "hydroélectrique, fabrique et usine a un bonus de production de 150%, en "
#~ "ne donnant seulement que 50% de la pollution que la Centrale électrique "
#~ "aurait causée."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "Dans chaque ville, seulement une centrale électrique, hydroélectrique, "
#~ "nucléaire ou solaire peut être en effet à chaque instant."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Augmente de 100% la recherche scientifique d'une ville."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Augmente l'effet d'une fabrique et d'une usine sur la production de la "
#~ "ville et réduit la pollution générée par la production. Une centrale "
#~ "nucléaire avec soit une fabrique, soit une usine, donne un bonus de la "
#~ "production de 75% par rapport à ce qu'elle aurait été sans ces bâtiments, "
#~ "tout en ne donnant seulement 75% de la pollution que la centrale "
#~ "électrique aurait causée. Une ville dotée à la fois de centrale "
#~ "nucléaire, fabrique et usine a un bonus de production de 150%, en donnant "
#~ "seulement 50% de la pollution que la centrale électrique aurait causée."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Sous un despotisme, la ville qui contient le palais gagne un bonus de "
#~ "production de 75%, et 50% sous une monarchie."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Augmente l'effet d'une fabrique et d'une usine sur la production de la "
#~ "ville. Une Centrale électrique associée, soit à une fabrique, soit à une "
#~ "usine, donne un bonus de la production de 75% par rapport à ce qu'elle "
#~ "aurait été sans ces bâtiments. Une ville dotée à la fois d'une centrale "
#~ "électrique, d'une fabrique et d'une usine a un bonus de production de "
#~ "150%. La production supplémentaire peut entraîner la ville à générer plus "
#~ "de pollution."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Avec une bibliothèque, un laboratoire de recherche accroît de 200% la "
#~ "recherche scientifique d'une ville. Avec une bibliothèque et une "
#~ "université, un laboratoire de recherche accroît la recherche dans une "
#~ "ville de 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Permet à une ville de dépasser une taille de 12. Un aqueduc est d'abord "
#~ "requis pour qu'une ville dépasse une taille de 8. Les égouts diminuent "
#~ "encore les risques d'épidémie."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Augmente l'effet d'une fabrique et d'une usine sur la production de la "
#~ "ville et réduit grandement la pollution générée par la production. Une "
#~ "centrale solaire associée, soit à une fabrique, soit à une usine, donne "
#~ "un bonus de la production de 75% par rapport à ce qu'elle aurait été sans "
#~ "ces bâtiments, tout en donnant seulement 50% de la pollution que la "
#~ "centrale électrique aurait causée. Une ville dotée à la fois de centrale "
#~ "solaire, fabrique et usine a un bonus de production de 150% et élimine "
#~ "toute la pollution générée par la production de cette ville."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Rend content un habitant mécontent. Le Mysticisme et la merveille de "
#~ "l'Oracle doublent cet effet. Ensemble, ce sont 4 habitants qui sont "
#~ "rendus contents. Cela n'a aucun effet sur les citoyens rendus mécontent à "
#~ "cause des activités militaires."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Après la construction d'une bibliothèque, une Université augmente de 250% "
#~ "la recherche scientifique d'une ville."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Les bâtiments qui ont normalement un coût d'entretien de 1 sont "
#~ "entretenus gratuitement pour toutes les villes."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Cette réussite technologique sensationnelle rend content un habitant "
#~ "mécontent dans chacune de vos villes (incluant les citoyens rendus "
#~ "mécontent à cause des activités militaires). Elle réduit encore le risque "
#~ "de maladie dans la ville."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Votre réputation et la bonne volonté des autres nations est accrue "
#~ "lorsque vous possédez cette merveille.  La réputation est récupérée deux "
#~ "fois plus vite qu'elle le serait autrement."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Accroît la recherche scientifique de 100% dans chaque ville équipée d'une "
#~ "université."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Donne à chaque unité navale 1 point de mouvement supplémentaire. Rend "
#~ "chaque nouvelle unité marine vétérane (pour toutes les villes)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Donne à chaque unité marine 2 points de mouvement supplémentaires."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Rend contents deux citoyens mécontents supplémentaires dans chacune de "
#~ "vos villes qui se trouvent sur le continent où la merveille a été "
#~ "construite. Cela n'a aucun effet sur les citoyens rendus mécontent à "
#~ "cause des activités militaires."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "La quantité de nourriture perdu, pour une ville qui grandi ou rapetisse, "
#~ "sera réduite de 25%. Cela aide les villes à grandir plus rapidement et à "
#~ "mieux résister aux famines. Effet cumulatif avec les greniers."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Augmente la production de science de 100% dans chaque ville avec un "
#~ "laboratoire de recherche. "

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Toutes vos nouvelles unités terrestres obtiennent le premier niveau de "
#~ "vétéran. Les chances pour une unité d'atteindre le prochain niveau de "
#~ "vétérance après une bataille augmentent de moitié."

#~ msgid "Coinage"
#~ msgstr "Capitalisation"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Ceci n'est pas un bâtiment normal. Son effet est que la production de la "
#~ "ville est transformée en taxes (argent)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Chaque scientifique ajoute 3 points au rendement de recherche de votre "
#~ "empire tous les tours."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Chaque collecteur de taxes produit 3 ors supplémentaires pour votre "
#~ "trésorerie chaque tour."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "Âge électrique"

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Vous trouvez %d lingot."
#~ msgstr[1] "Vous trouvez %d lingots."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Vous trouvez %s dans d'anciens parchemins de sagesse."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Les %s ont acquis %s grâce à d'anciens parchemins de sagesse."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Une bande de mercenaires amicaux rejoint votre cause."

#~ msgid "You found a friendly city."
#~ msgstr "Vous avez trouvé une ville amicale."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Vous impressionnez des nomades amicaux, et ils se joignent à vous."

#~ msgid "An abandoned village is here."
#~ msgstr "Il y a ici un village abandonné."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Vous avez découvert une horde de barbares !"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Votre %s a été tué(e) par les barbares !"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "La perte de %s a exalté des partisans !"

#~ msgid "Default ruleset"
#~ msgstr "Règles du jeu par défaut"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr ""
#~ "Vous jouez Freeciv avec les règles par défaut pour les jeux mono-joueur."

#~ msgid "CE"
#~ msgstr "EC"

#~ msgid "BCE"
#~ msgstr "AEC"

#~ msgid "?nationset:Core"
#~ msgstr "Base"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Médiéval"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Contemporain"

#~ msgid "?nationgroup:African"
#~ msgstr "Africain"

#~ msgid "?nationgroup:American"
#~ msgstr "Américain"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Asiatique"

#~ msgid "?nationgroup:European"
#~ msgstr "Européen"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Océanique"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Imaginaire"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Permet aux Colons, Travailleurs et Ingénieurs de construire des "
#~ "forteresses."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Augmente la ligne de mire des unités dans les forteresses."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Permet aux Travailleurs et Ingénieurs de construire des bases aériennes "
#~ "et des balises flottantes."

#~ msgid "Lake"
#~ msgstr "Lac"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Les lacs sont d'importantes retenues d'eau douce."

#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Les océans peu profonds sont principalement situés près des côtes, et "
#~ "sont souvent de riches sources de nourriture et autres ressources."

#~ msgid "Deep Ocean"
#~ msgstr "Océan profond"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Les océans profonds couvrent la plus grande partie du monde, loin des "
#~ "côtes, et seules les unités marines (sauf les Trirèmes) peuvent voyager "
#~ "dessus."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Les forteresses augmentent la défense des unités terrestres. Entre autres "
#~ "effets, une unité terrestre qui reste sans bouger dans une forteresse "
#~ "pendant un tour complet récupère un quart de ses points de vie. Avec "
#~ "Invention, les forteresses gagnent des tours de guet, à partir desquelles "
#~ "les unités peuvent voir des territoires plus lointains."

#~ msgid "Buoy"
#~ msgstr "Balise"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "Des balises flottantes peuvent être construites sur l'océan (par des "
#~ "unités à bord de navires)."

#~ msgid "Ruins"
#~ msgstr "Ruines"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Les ruines marquent le site d'une ville qui a été détruite ou abandonnée. "
#~ "Elles n'ont aucun effet sur le jeu."

#~ msgid "hardened"
#~ msgstr "aguerri"

#~ msgid "elite"
#~ msgstr "élite"

#~ msgid "?unitclass:Trireme"
#~ msgstr "Trirème"

#~ msgid "?unit:Workers"
#~ msgstr "Travailleurs"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Les Travailleurs sont similaires aux Colons pour ce qui est de "
#~ "l'amélioration du terrain. Cependant, les Travailleurs ne peuvent pas "
#~ "construire de nouvelles villes. Voir la section Altérations de Terrain "
#~ "pour plus d'informations sur les tâches qu'ils peuvent effectuer."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Les ingénieurs sont similaires aux travailleurs, mais ils travaillent et "
#~ "se déplacent deux fois plus vite. Ils peuvent aussi accomplir des "
#~ "transformations de terrain majeures (transformation de la toundra en "
#~ "désert, par exemple), ce dont les travailleurs et les colons ne sont pas "
#~ "capables ; voir la section sur les Altérations de Terrain pour plus de "
#~ "détails."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "ASTUCE 1 : Transformez vos Travailleurs en Ingénieurs dès que possible "
#~ "car ces derniers requièrent les mêmes ressources que des Travailleurs "
#~ "ordinaires."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "ASTUCE 2 : Si vous avez réussi à construire l'Atelier de Léonard, "
#~ "recherchez les Explosifs avant que ce dernier ne soit obsolète. Ainsi, "
#~ "vos Travailleurs seront gratuitement mis à jour en ingénieurs."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Les Trirèmes sont votre première unité marine. Elles sont capables de "
#~ "transporter quelques unités et capables de batailles navales "
#~ "rudimentaires mais ne peuvent pas s'enfoncer dans les océans profonds."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Les Caravelles remplacent les Trirèmes et peuvent explorer n'importe quel "
#~ "océan."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "De la même façon que la pollution et le réchauffement planétaire, le "
#~ "risque d'hiver nucléaire augmente avec les retombées. Si un hiver "
#~ "nucléaire se produit, le terrain sur tout le globe se change en désert, "
#~ "en toundra et en glacier. Les colons, les travailleurs et les ingénieurs "
#~ "peuvent nettoyer les retombées nucléaires."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "ASTUCE 2 : Vous pouvez vous retrouver impliqué dans une situation où vous "
#~ "avez envahi un pays adverse mais où ses villes sont trop fortes. Avant "
#~ "d'utiliser un missile nucléaire, préparez un groupe de colons/ingénieurs "
#~ "à coté de cette ville et préparez-les à traiter les retombées "
#~ "radioactives lors du même tour que l'attaque nucléaire. Cela réduit le "
#~ "risque d'un hiver nucléaire. Une attaque nucléaire écologique, en quelque "
#~ "sorte !"

#~ msgid "?diplomatic_rank:attache"
#~ msgstr "attaché"

#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "secrétaire"

#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "envoyé"

#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "ambassadeur"

#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Les diplomates construits sous un gouvernement communiste commencent au "
#~ "premier niveau de vétérance (secrétaire)."

#~ msgid "?spy_level:informant"
#~ msgstr "informateur"

#~ msgid "?spy_level:handler"
#~ msgstr "contact"

#~ msgid "?spy_level:agent"
#~ msgstr "agent"

#~ msgid "?spy_level:spymaster"
#~ msgstr "maître espion"

#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Les espions construits sous un gouvernement communiste commencent au "
#~ "premier niveau de vétérance (contact)."

#~ msgid "?unit:Leader"
#~ msgstr "Dirigeant"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "C'est vous. Si vous perdez cette unité, vous perdez la partie. Faites y "
#~ "attention."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "L'AWACS (Airborne Warning and Control System/Système d'alerte et contrôle "
#~ "aériens) est un avion avec un radar perfectionné qui peut localiser les "
#~ "unités ennemies sur une grande étendue."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Permet à une ville de dépasser la taille de 8 et diminue les risques "
#~ "d'épidémie dans la ville. Une fois que l'Industrialisation a été "
#~ "recherchée, cet effet de l'Aqueduc est réduit."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Des égouts sont nécessaires pour qu'une ville dépasse la taille de 12."

#~ msgid "Hospital"
#~ msgstr "Hôpital"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "Un Hôpital est utilisé pour guérir les malades, et parfois pour la "
#~ "recherche médicale. Un ville dotée d'un Hôpital risque moins de souffrir "
#~ "d'épidémies."

#~ msgid "Genetic Lab"
#~ msgstr "Laboratoire génétique"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "Des médicaments peuvent être recherchés dans un laboratoire génétique. Le "
#~ "risque d'épidémies dans la ville est réduit.\n"
#~ "Un laboratoire génétique permet l'optimisation génétique des plantes et "
#~ "des animaux. La production de nourriture augmente de 25% si la taille de "
#~ "la ville dépasse 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "Si une métropole (taille > 30) dispose de Transports en commun et "
#~ "d'Autoroutes, le rayon de la ville est encore augmenté."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr ""
#~ "Le travail des prêtres réduit également les effets d'une épidémie dans la "
#~ "ville."

#~ msgid "Experimental ruleset"
#~ msgstr "Règles du jeu expérimentales"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Vous jouez avec des règles du jeu expérimentales. Elles servent de "
#~ "vitrine pour les fonctionalités nouvelles ou inhabituelles disponibles "
#~ "dans Freeciv, sans considération pour l'équité stricte du jeu ou pour la "
#~ "jouabilité. Une description des différences avec les règles du jeu par "
#~ "défaut se trouve dans README.ruleset_experimental."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "Sous un régime anarchique, de la technologie peut être perdue par manque "
#~ "de maintien."

#~ msgid "?unitclass:Big Land"
#~ msgstr "Encombrante"

#~ msgid "?worker_level:apprentice"
#~ msgstr "apprenti"

#~ msgid "?worker_level:journeyman"
#~ msgstr "compagnon"

#~ msgid "?worker_level:master"
#~ msgstr "maître"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Se connecter au Serveur Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Sélection du Serveur Freeciv"

#~ msgid "Password"
#~ msgstr "Mot de passe"

#~ msgid "Verify Password"
#~ msgstr "Vérification du mot de passe"

#~ msgid "Freeciv Server List"
#~ msgstr "Liste des serveurs Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nom du Serveur                     Port  Version     État    Joueurs  Info"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Le traité suivant a été convenu:"

#~ msgid "Erase clause"
#~ msgstr "Effacer clause"

#~ msgid "Shared vision"
#~ msgstr "Vue partagée"

#~ msgid "Goto and Close"
#~ msgstr "Aller à et fermer"

#~ msgid "Select Unit(s)"
#~ msgstr "Sélectionner la ou les unité(s)"

# AR
#~ msgid "Variant:"
#~ msgstr "Variante:"

#~ msgid "Firepower:"
#~ msgstr "Puissance de feu:"

#~ msgid "Movement/Defense:"
#~ msgstr "Mouvement/Défense:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Nourriture/Ressources/Commerce:"

#~ msgid "Road Result/Time:"
#~ msgstr "Route Résultat/Temps:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irrig. Résultat/Temps:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Mine Résultat/Temps:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Résultat/Temps:"

#~ msgid "Select a city:"
#~ msgstr "Choisissez une ville :"

#~ msgid "Center"
#~ msgstr "Centrer"

#~ msgid "Select destination:"
#~ msgstr "Choisissez une destination :"

#~ msgid "Unit Commands"
#~ msgstr "Commandes des unités"

#~ msgid "Make new homecity"
#~ msgstr "Se rattacher à cette ville"

# AR
#~ msgid "Where to Display Messages"
#~ msgstr "Où afficher les messages"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Fen = Fenêtre de sortie, Mes = Fenêtre de messages,\n"
#~ "Pop = Fenêtre Pop-up individuelle"

#~ msgid " Out Mes Pop"
#~ msgstr "Fen Mes Pop"

#~ msgid "Rates"
#~ msgstr "Taux"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Choisissez les taux d'impôts, de luxe et de science :"

#~ msgid "Change"
#~ msgstr "Changer"

#~ msgid "Help:"
#~ msgstr "Aide:"

#~ msgid "Citizen governor..."
#~ msgstr "Gouverneur..."

#~ msgid "Add Preset"
#~ msgstr "Ajouter préréglage"

#~ msgid "Remove Preset"
#~ msgstr "Supprimer préréglage"

#~ msgid "Control City"
#~ msgstr "Contrôler la ville"

#~ msgid "Release City"
#~ msgstr "Libérer la ville"

#~ msgid "Minimal Surplus:"
#~ msgstr "Surplus minimal :"

#~ msgid "Factor:"
#~ msgstr "Facteur :"

#~ msgid "Remove preset?"
#~ msgstr "Supprimer ce préréglage ?"

#~ msgid "City Options"
#~ msgstr "Options de la ville"

#~ msgid "Make new citizens into:     "
#~ msgstr "Transformer les nouveaux citoyens en : "

# AR
#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Démanteler la ville en colons si construits à taille 1 :"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto-attaquer les unités terrestres : "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto-attaquer les unités maritimes : "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto-attaquer les unités aériennes : "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto-attaquer les hélicoptères:    "

#~ msgid "Popup"
#~ msgstr "Pop-up"

#~ msgid "Buy"
#~ msgstr "Acheter"

#~ msgid "Change All..."
#~ msgstr "Tout Changer..."

#~ msgid "Refresh"
#~ msgstr "Rafraîchir"

#~ msgid "Configure..."
#~ msgstr "Configurer..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configurer le rapport sur les villes"

#~ msgid "Set columns shown"
#~ msgstr "Définir les colonnes"

#~ msgid "Change Production Everywhere"
#~ msgstr "Changer la production partout"

#~ msgid "From:"
#~ msgstr "De :"

#~ msgid "To:"
#~ msgstr "Vers :"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nom du bâtiment     Nombre Coût Total"

#~ msgid "Sell Redundant"
#~ msgstr "Vendre les redondants"

#~ msgid "Sell All"
#~ msgstr "Tout vendre"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Type d'Unité         Amélio.  En Const. Actif    Prod.      Nourriture"

#~ msgid "Available worklists"
#~ msgstr "Listes de travail disponibles"

#~ msgid "Rename"
#~ msgstr "Renommer"

#~ msgid "Rename worklist"
#~ msgstr "Renommer la liste"

#~ msgid "Insert"
#~ msgstr "Insérer"

#~ msgid "Delete"
#~ msgstr "Supprimer"

#~ msgid "Game"
#~ msgstr "Jeu"

#~ msgid "Orders"
#~ msgstr "Ordres"

#~ msgid "Reports"
#~ msgstr "Rapports"

#~ msgid "Editor"
#~ msgstr "Éditeur"

#~ msgid "Select new production"
#~ msgstr "Choisir une nouvelle production"

#~ msgid "Production Worklist"
#~ msgstr "Liste de travail"

#~ msgid "Current worklist"
#~ msgstr "Liste de travail actuelle"

#~ msgid "Available targets"
#~ msgstr "Objectifs disponibles"

#~ msgid "Prepend"
#~ msgstr "Ajouter"

#~ msgid "Up"
#~ msgstr "Monter d'un cran"

#~ msgid "Down"
#~ msgstr "Descendre d'un cran"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Montrer les futurs objectifs:"

#~ msgid "Trade Routes"
#~ msgstr "Routes commerciales"

#~ msgid "Darn"
#~ msgstr "Renoncer"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Votre unité est arrivée"

#~ msgid "Establish trade route"
#~ msgstr "Établir une route commerciale"

#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Choisissez votre stratégie masquée"

#~ msgid "Investigate City (free)"
#~ msgstr "Étudier la ville (librement)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Saboter une construction"

#~ msgid "Steal"
#~ msgstr "Voler"

#~ msgid "Your New Government"
#~ msgstr "Votre nouveau gouvernement"

#~ msgid "Select government type:"
#~ msgstr "Choisissez le type de gouvernement :"

#~ msgid "Choose unit activity:"
#~ msgstr "Choisissez l'activité de l'unité :"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv est un logiciel libre et vous êtes libres d'en distribuer des "
#~ "copies\n"
#~ "sous certaines conditions ; Voir l'onglet \"Licence\" du menu Aide.\n"
#~ "Maintenant... Envoyez-les en Enfer !"

#~ msgid " Sell "
#~ msgstr " Vendre "

#~ msgid "Rename..."
#~ msgstr "Renommer ..."

#~ msgid "Activate Units"
#~ msgstr "Activer les unités"

#~ msgid "Unit List..."
#~ msgstr "Liste des unités..."

#~ msgid "City Options..."
#~ msgstr "Options de la ville..."

#~ msgid " Buy "
#~ msgstr " Acheter "

#~ msgid "Change..."
#~ msgstr "Changer..."

#~ msgid "Worklist..."
#~ msgstr "Liste de travail..."

#~ msgid "Supported units:"
#~ msgstr "Unités supportées :"

#~ msgid "Units present:"
#~ msgstr "Unités présentes :"

#~ msgid "Select nation and name:"
#~ msgstr "Choisissez votre nation et votre nom :"

#~ msgid "Pick Name"
#~ msgstr "Entrez un nom"

#~ msgid "Select your sex:"
#~ msgstr "Choisissez votre sexe :"

#~ msgid "Male  "
#~ msgstr "Masculin"

#~ msgid "Select city style:"
#~ msgstr "Sélectionnez un type de ville:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nom             Nation       Ambass.  État dipl.      Vision   "
#~ "Réputation    État     Hôte"

#~ msgid "Intelligence"
#~ msgstr "Renseignement"

#~ msgid "Meet"
#~ msgstr "Rencontrer"

#~ msgid "Cancel pact"
#~ msgstr "Annuler pacte"

#~ msgid "Goto location"
#~ msgstr "Aller vers"

#~ msgid "Popup City"
#~ msgstr "Fenêtre ville"

#~ msgid "Pregame"
#~ msgstr "Avant-jeu"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nom               Prêt  Chef            Nation          Équipe"

#~ msgid "Take Player"
#~ msgstr "Prendre un _joueur"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv est un jeu de stratégie au tour par tour, dans lequel chaque "
#~ "joueur prend la place d'un dirigeant de civilisation. Vous êtes en "
#~ "compétition contre plusieurs adversaires pour fonder des cités, les "
#~ "utiliser pour soutenir une économie et une armée, afin de survivre aux "
#~ "autres civilisations et de sortir victorieux des guerres. Chaque "
#~ "adversaire peut être aussi bien humain que contrôlé par l'ordinateur. "
#~ "Tous les joueurs démarrent à l'aube de l'Histoire avec une poignée "
#~ "d'unités (généralement avec un explorateur et une paire de colons en 4000 "
#~ "avant J.-C.) et concourent dans une course effrénée à l'expansion en "
#~ "partant de ces modestes débuts."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Gagner nécessite un équilibre entre l'expansion économie, la force "
#~ "militaire et la recherche technologique. Non seulement vous devez "
#~ "développer ces trois aspects harmonieusement, mais vous devez également "
#~ "étendre et défendre avec succès votre empire, mais n'importe lequel de "
#~ "ces trois peuvent vous offrir la victoire sur vos adversaires :"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Comme dans les autres jeux de conquête et expansion, vous êtes déclaré "
#~ "vainqueur par défaut lorsque que la dernière ville et unité adverse est "
#~ "détruite."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Une fois le progrès technologique poussé à l'âge spatial, vous pouvez "
#~ "lancer un vaisseau spatial pour Alpha du Centaure ; la première "
#~ "civilisation à réaliser cet exploit gagne."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - En l'absence d'autres moyens de déterminer une victoire, la partie "
#~ "s'arrêtera en l'année 2000 après J.-C. si aucun vaisseau spatial n'a été "
#~ "lancé. Les civilisations survivantes sont alors évaluées, et celle qui a "
#~ "accumulée le plus grand score est le vainqueur."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Bien que chaque partie soit différente, il y a une stratégie simple que "
#~ "la plupart des joueurs suivent, surtout au début de la partie."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Ces étapes peuvent varier selon les options du serveur, mais en général, "
#~ "les étapes sont : "

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Choisir un site pour la première ville.\n"
#~ " 1. Découvrir les environs.\n"
#~ " 2. Défendre ses villes.\n"
#~ " 3. Décider quelles unités construire en premier.\n"
#~ " 4. Améliorer le terrain.\n"
#~ " 5. Décider où construire des villes.\n"
#~ " 6. S'occuper des villes.\n"
#~ " 7. Interagir avec les autres joueurs (diplomatie).\n"
#~ " 8. Explorer le monde.\n"
#~ " 9. Ce qu'il ne faut pas oublier.\n"
#~ "10. Élaborer sa propre stratégie pour la partie.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Choisir un site pour la première ville.\n"
#~ "\n"
#~ "    Commencez la partie en explorant RAPIDEMENT les environs afin de "
#~ "trouver une bonne place pour fonder votre première ville. Ne soyez pas "
#~ "trop pressé d'entrer dans les villages aux toits jaunes - ils pourraient "
#~ "abriter des tribus barbares. Le mieux est de construire la ville près de "
#~ "ressources et sans doute près de la mer. Gardez à l'esprit que votre "
#~ "première ville sera votre capitale ! Le but est de trouver un bon "
#~ "équilibre entre le temps passé à rechercher un bon emplacement et "
#~ "l'avantage d'avoir votre première ville construite le plus tôt possible."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Découvrir les environs.\n"
#~ "\n"
#~ "    Une fois que la capitale a été fondée, elle va commencer à créer des "
#~ "guerriers. Ces unités peuvent être utilisées pour explorer les environs. "
#~ "Rappelez-vous cependant qu'il est risqué de laisser une ville sans "
#~ "défenses et donc qu'il vaut peut-être mieux laisser la première unité "
#~ "dans la ville et utiliser la seconde pour explorer. Bien évidemment, si "
#~ "vous commencez la partie avec un explorateur, utilisez-le à cet effet !"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Défendre ses villes.\n"
#~ "\n"
#~ "    À ce niveau, défendez vos villes en y laissant toujours un guerrier. "
#~ "Au fur et à mesure que votre civilisation développe des unités de défense "
#~ "de plus en plus puissantes, remplacez les unités obsolètes par de "
#~ "nouvelles pour vous assurer que vos villes ont une défense maximale. Les "
#~ "unités les plus souvent utilisées pour la défense sont (dans leur ordre "
#~ "de force) : Guerriers, Phalange, Gardes, Mousquetaires, et Fusiliers."

#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    N'oubliez pas qu'avec certains types de gouvernement, les unités "
#~ "militaires à l'intérieur ou à l'extérieur des villes peuvent créer ou "
#~ "réduire le mécontentement. Rappelez-vous aussi que quand une unité est à "
#~ "l'intérieur d'une ville, elle gagne un bonus défensif de 50%, comme si "
#~ "elle était retranchée. Quand une nouvelle ville est construite, elle "
#~ "commence par fabriquer la meilleure unité défensive de la liste ci-dessus."

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Décider quelles unités construire en premier.\n"
#~ "\n"
#~ "    Après avoir construit une ou deux unités de Guerriers, commencez à "
#~ "fabriquer des Colons. Les colons sont idéalement utilisés pour fonder de "
#~ "nouvelles villes ; bien qu'ils puisent également construire des "
#~ "améliorations agricoles (voir la section suivante), il est préférable "
#~ "d'utiliser des Travailleurs pour cela s'ils sont disponibles puisque, "
#~ "contrairement aux Colons, les travailleurs ne consomment pas de "
#~ "nourriture de leur ville mère. Gardez à l'esprit qu'une population "
#~ "importante accroît à la fois la production et le taux de recherche de "
#~ "votre civilisation, sans compter que les villes assurent un territoire à "
#~ "votre empire, donc fonder de nouvelles villes devrait être une haute "
#~ "priorité au début."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Améliorer le terrain\n"
#~ "\n"
#~ "    Chaque ville a une étendue de terre autour d'elle qui peut être "
#~ "utilisée pour faire pousser de la nourriture, produire des marchandises "
#~ "et générer du commerce. Ce rendu peut être accru en utilisant des "
#~ "Travailleurs (ou des Colons) pour améliorer les terrains proches de vos "
#~ "villes. La terre peut être améliorée en construisant de l'irrigation "
#~ "(accroissement de la nourriture), des routes (permettant aux unités de se "
#~ "déplacer plus rapidement et augmentant le commerce) et des minues "
#~ "(accroissement de la production), entre autres améliorations."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Décider où construire des villes.\n"
#~ "\n"
#~ "   Le meilleur emplacement pour une ville est une affaire de goût. Une "
#~ "ville qui est placée près de la mer peut être une cible tentante pour vos "
#~ "ennemis, mais peut aussi vous servir de port d'attache pour des unités "
#~ "maritimes (il faudra penser à y construire une défense côtière plus "
#~ "tard). La meilleure stratégie consiste à construire à la fois près des "
#~ "côtes et à l'intérieur des terres, mais gardez à l'esprit qu'il sera plus "
#~ "difficile pour vos ennemis de trouver une ville qui se situe à "
#~ "l'intérieur des terres."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. S'occuper des villes.\n"
#~ "\n"
#~ "    La population de chaque ville est représentée par des groupes "
#~ "d'habitants. Le nombre d'habitants dépend de la population de la ville. "
#~ "Quand vous cliquez sur une ville, vous pouvez voir comment le territoire "
#~ "autour de la ville est utilisé. Vous pouvez soit affecter vos habitants "
#~ "au travail du territoire soit en faire des spécialistes qui contribueront "
#~ "à votre civilisation d'autre manière. Vous devez vous assurer, surtout au "
#~ "début de la partie, que chaque habitant est employé de façon à maximiser "
#~ "la croissance, le commerce et la production."

# FR : le terme 'band' fait allusion à la bande en haut à gauche de la fenêtre
# de ville. Perdu dans la traduction.
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    En cas de surproduction agricole, un habitant peut être enlevé de la "
#~ "campagne en cliquant sur une case de campagne occupée. L'habitant peut "
#~ "alors être transféré vers une des autres activités mentionnées "
#~ "précédemment."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Si vous déplacez quelques habitants dans la ville et cliquez-droit "
#~ "sur la case centrale, ils seront réaffectés afin d'obtenir la production "
#~ "agricole maximale."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    La règle d'or pour prendre soin d'une ville est d'avoir au moins "
#~ "autant d'habitants heureux que d'habitants mécontents. Une ville qui ne "
#~ "respecte pas cette règle connait une période de troubles ; de telles "
#~ "villes sont signalées par un poing levé ou un éclair (en fonction de "
#~ "votre jeu de textures). Prenez garde que cela n'arrive à aucune de vos "
#~ "villes, car les villes en troubles ne produisent rien, et se révolteront "
#~ "rapidement."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Interagir avec les autres joueurs (diplomatie).\n"
#~ "\n"
#~ "    Lorsqu'une de vos unités rencontre une autre nation pour la première "
#~ "fois, ou trouve un de ses villes (et de même si c'est eux qui vous "
#~ "trouvent), un contact primaire sera établi entre les deux nations. Ceci "
#~ "permet à chacun des informations de base à propos de l'autre, qui sont "
#~ "accessibles à partir du rapport sur les \"Nations\"."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    La communication sera coupée après un certain nombre de tours sans "
#~ "contact. Établir une ambassade permet d'éviter cette rupture de contact "
#~ "et révèle des informations avancées comme de détails des technologies. "
#~ "Les ambassades sont à sens unique - la nation qui héberge l'ambassade "
#~ "n'en reçoit aucun bénéfice - et une fois établies, elles ne peuvent être "
#~ "révoquées."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Si vous avez récemment eu un contact avec un autre joueur, alors vous "
#~ "pouvez organiser une rencontre diplomatique. Pour cela, vous devez aller "
#~ "dans le menu \"Rapports\", choisir \"Nations\", cliquer sur le joueur que "
#~ "vous voulez rencontrer et sélectionner \"Réunir\". Si l'entrée sous la "
#~ "colonne Ambassade n'est pas vide et si l'autre joueur est connecté (ou "
#~ "bien est une IA) alors le menu diplomatique s'affichera."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    Dans cette fenêtre, vous pouvez négocier des échanges de biens "
#~ "(cartes, vue, avancées technologiques, ville ou or), d'ambassades, ou "
#~ "engager des pactes comme un cessez-le-feu ou la paix. Il n'y a pas besoin "
#~ "d'équilibrer les biens échangés ; vous pouvez échanger, disons, une "
#~ "avancée technologique ou une ville pour de l'or - vous pouvez considérer "
#~ "ceci comme acheter et vendre."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Les pactes affectent où vos unités peuvent se déplacer et ce qu'elles "
#~ "peuvent faire, et un pacte avec une nation peut affecter vos relations "
#~ "aux autres. Sous un gouvernement autoritaire comme la Monarchie, vous "
#~ "pouvez rompre un pacte à n'importe quel moment, mais les gouvernements "
#~ "représentatifs (République et Démocratie) possèdent un sénat qui bloquera "
#~ "les annulations injustifiées d'un traité ; à moins qu'un Diplomate ou "
#~ "qu'un Espion cause un incident diplomatique, le seul moyen de rompre un "
#~ "pacte reste de dissoudre votre gouvernement. Les détails des pactes sont "
#~ "décrits dans la section Diplomatie."

#~ msgid "    A couple of notes:"
#~ msgstr "    Quelques notes :"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Vous ne pouvez pas offrir votre capitale."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Vous ne pouvez par requérir quelque chose que vous ne connaissez "
#~ "pas ; donc vous ne pouvez pas réclamer une technologie si vous d'avez pas "
#~ "d'ambassade, ni même une ville dont vous ignorez l'existence. Bien sûr, "
#~ "Le propriétaire de la ville peut toujours vous l'offrir ; dans ce cas "
#~ "l'aire autour de la ville vous sera révélée."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - Une chose importante à noter, toute unité dans la zone de la ville "
#~ "ou soutenue par celle-ci sera aussi transférée (mais pas celles se "
#~ "situant dans d'autres villes). Faites donc attention à ne pas donner plus "
#~ "à votre adversaire que ce que vous pensiez."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Explorer le monde.\n"
#~ "\n"
#~ "   Après avoir fortifié vos villes avec des troupes, fabriquez des "
#~ "trirèmes dans les villes côtières. Utilisez les trirèmes pour explorer le "
#~ "monde à la recherche d'adversaires et de nouveaux territoires. Si vous "
#~ "êtes sur une île, vous devriez concentrer vos efforts dans l'exploration "
#~ "plutôt que dans les dépenses militaires. Si vous êtes placé près d'un "
#~ "adversaire, ce serait vraiment une bonne idée de conclure un traité de "
#~ "paix et de partager vos découvertes technologiques. Les Diplomates sont "
#~ "très utiles et SERONT rentables par la suite."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Ce qu'il ne faut pas oublier.\n"
#~ "\n"
#~ "  - quelle est la prochaine découverte dont vous avez besoin ;\n"
#~ "\n"
#~ "  - à quelles valeurs vos taux d'impôts, de recherche et de luxe sont "
#~ "fixés ;\n"
#~ "\n"
#~ "  - les traités sont souvent rompus, ne négligez pas la défense...\n"
#~ "\n"
#~ "  - Certaines merveilles sont rendues inefficaces par la découverte de "
#~ "certaines technologies."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Élaborer sa propre stratégie pour la partie.\n"
#~ "\n"
#~ "   Ces concepts simples vous permettront de commencer à jouer "
#~ "correctement, surtout au début de la partie. Mais pour vous améliorer, "
#~ "vous aurez besoin d'étudier les différentes unités et technologies, et "
#~ "surtout de JOUER, JOUER, JOUER ! Il y a de nombreuses astuces dans "
#~ "Freeciv, et si vous n'avez jamais joué à des jeux similaires auparavant, "
#~ "vous devriez consulter le site web de Freeciv sur :"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Vous y trouverez plus d'astuces pour jouer, et des détails pour contacter "
#~ "d'autres joueurs."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Les terrains jouent trois rôles : celui du théâtre sur lequel vos unités "
#~ "de combattent les civilisations rivales, le paysage à travers lequel vos "
#~ "unités voyagent, et le support de vos villes qui collectent des "
#~ "ressources. Les différents types de terrain ont chacun des forces et des "
#~ "points faibles différents ; voir les sections sur chaque type de terrain "
#~ "pour les détails."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Les terrains modifient de déroulement des combats de manière simple : "
#~ "quand une unité terrestre est attaquée, sa force défensive est multipliée "
#~ "par le facteur de défense (\"bonus\") dont le terrain bénéficie. Voir la "
#~ "section d'aide sur les combats pour plus de détails."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Les terrains compliquent le déplacement des unités terrestres. Les unités "
#~ "maritimes et aériennes dépensent toujours un point de mouvement par case, "
#~ "mais se déplacer sur des terrains rocailleux comme les Montagnes peut en "
#~ "coûter plus aux unités terrestres."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Les cases à portée d'une cité peuvent être exploitées pour que cette "
#~ "dernière récolte de la nourriture, de la production et des points de "
#~ "commerce dont la quantité dépend du terrain. Ces trois produits sont si "
#~ "important que nous spécifions la production d'une case en une simple "
#~ "liste de nombres déparés par des barres obliques : par exemple, \"1/2/0\" "
#~ "décrit une case qui - si elle est exploitée - rapportera un point de "
#~ "nourriture, deux points de production et aucun de commerce. En plus des "
#~ "caractéristiques des terrains, certaines cases sont dotées de ressources "
#~ "spéciales qui augmentent une ou plusieurs de ces produits. Voir la "
#~ "section Économie pour de plus amples détails à propos de l'utilisation de "
#~ "ces produits."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Le bénéfice net d'une case pour votre ville dépend du type de "
#~ "gouvernement et aussi des bâtiments et merveilles de la ville."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "Vos unités peuvent modifier le terrain et en améliorer les effets ; voir "
#~ "la section sur les Altérations de Terrain pour de plus amples détails. "
#~ "Les centres de villes (la case sur laquelle la ville se situe) reçoivent "
#~ "certains de ces bénéfices gratuitement ; voir la section Villes pour plus "
#~ "de détails."

#~ msgid " Terrain Alterations"
#~ msgstr " Altérations de Terrain"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Les colons, Travailleurs et Ingénieurs ont la capacité de modifier les "
#~ "parcelles de terrain de différentes manières."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Certains types de terrains sont propices à l'irrigation. L'irrigation "
#~ "permet à une case de collecter un peu plus de nourriture supplémentaire "
#~ "chaque tour. La construction d'une irrigation requiert une source d'eau "
#~ "proche : une case d'Océan, Lac ou de Rivière ou tout autre case irriguée, "
#~ "qui doit être directement adjacente (et non pas à un coin) à la case en "
#~ "question. Une fois irriguée, la terre le restera même si la source d'eau "
#~ "a disparu. Avec la technologie nécessaire, vous pouvez irriguer une case "
#~ "une deuxième fois, la transformant en champs labourés encore plus "
#~ "productifs."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "On peut creuser des mines sur certains types de terrain peuvent, ce qui "
#~ "accroît le nombre de ressources (production) produit par une case. "
#~ "Cependant, il est impossible d'avoir une irrigation et une mine sur la "
#~ "même case."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Les terrains qui ne proposent pas d'irrigation ou de mine possible sont "
#~ "souvent susceptible d'être transformé en un type plus propice à ce dont "
#~ "le joueur à besoin. Modifier le terrain d'une case peut détruire sa mine, "
#~ "son système d'irrigation, si le nouveau terrain n'est pas apte à contenir "
#~ "ce genre d'amélioration ou bien même des ressources spéciales si ces "
#~ "dernières étaient spécifiques au terrain original."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - Les Colons et les Travailleurs, ont un champ limité d'actions en ce "
#~ "qui concerne les conversions de terrains, en utilisant les ordres "
#~ "d'\"irrigation\" ou de \"mine\" sur les terrains qui ne peuvent pas "
#~ "satisfaire les améliorations demandées ; voir le tableau ci dessous "
#~ "(convertir un type de terrain en un autre avec l'ordre d'\"irrigation\" "
#~ "ne nécessite pas de source d'eau)."

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Les Ingénieurs peuvent effectuer une gamme beaucoup plus large de "
#~ "transformations sur la plupart des terrains grâce à l'ordre \"transformer"
#~ "\". Dans certaines règles du jeu, des ingénieurs à bord de navires "
#~ "peuvent assécher des eaux. De même, des terres peuvent être changées en "
#~ "océan, bien que ces changements radicaux nécessitent déjà un certain "
#~ "nombre de cases terrestres ou maritimes respectivement (les unités se "
#~ "déplaceront sur des cases voisines sures quand la transformation prendra "
#~ "effet, si possible)."

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Les routes peuvent être construites sur n'importe quelle case sauf en mer "
#~ "(toutefois, pour construire une route sur une case de rivière, vous devez "
#~ "connaître la Construction de Pont). Avec les technologies appropriées, "
#~ "les routes peuvent être améliorées en chemin de fer. Les routes et voies "
#~ "ferrées permettent à vos unités de se déplacer plus rapidement, et "
#~ "accroissent le nombre de ressources produites par vos villes."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Les unités utilisent seulement un tiers de point de mouvement quand "
#~ "elles se déplacent d'une case à une autre, si les deux cases sont une "
#~ "route ;"

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Les unités ne dépensent pas de points de mouvement quand elles se "
#~ "déplacent le long d'une voie ferrée. Vous pouvez vous déplacer "
#~ "indéfiniment dessus ;"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Une route peut accroître le commerce produit par certains types de "
#~ "terrain. Ces effets sont conservés quand la route est améliorée en chemin "
#~ "de fer."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Une voie ferrée accroît la production minière des cases de 50% (en "
#~ "fonction des options du serveur, les voies ferrées peuvent accroître la "
#~ "production agricole et le commerce, ou la production minière d'un "
#~ "pourcentage différent de 50%)."

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Les progrès technologiques permettent la construction d'autres sortes "
#~ "d'infrastructures, parfois appelées \"bases\" ; voir les sections "
#~ "suivantes pour plus de détails."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Le tableau suivant montre le nombre de tours requis pour qu'une unité de "
#~ "Colons ou Travailleurs complète une activité. Ces valeurs sont réduites "
#~ "de moitié (arrondi au dessus) pour les Ingénieurs. Toutes ces unités "
#~ "peuvent coopérer pour réduire le temps requis pour de longs projets. Si "
#~ "plusieurs d'entre elles travaillent en même temps pour la même tâche sur "
#~ "la même case, leurs efforts seront additionnés chaque tour jusqu'à la fin "
#~ "de la tâche. Faîtes toutefois attention à ne pas faire travailler trop "
#~ "d'unités sur la même tâche; des efforts excessifs peuvent être gâchés, et "
#~ "un groupe de Travailleurs, Colons et/ou Ingénieurs est très vulnérable "
#~ "aux attaques ennemies."

#~ msgid "  Pillaging"
#~ msgstr "  Pillage"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Beaucoup d'unités (dans les règles du jeu standard, toutes les unités "
#~ "terrestres) ont la possibilité de détruire les altérations du terrain par "
#~ "le pillage. Le pillage enlève 1 altération du terrain par tour et par "
#~ "unité. Selon les options du serveur, vous pouvez choisir quelle "
#~ "altération sera pillée, ou bien elles seront pillées dans l'ordre "
#~ "suivant :"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - champs labourés ;\n"
#~ " - irrigation ;\n"
#~ " - mines ;\n"
#~ " - une base (forteresse, base aérienne, ...) ;\n"
#~ " - une voie ferrée ;\n"
#~ " - une route."

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Les cases qui n'ont pas ainsi été altérées ne peuvent être pillées. De "
#~ "plus, les conversions et transformations ne peuvent être défaites par le "
#~ "pillage. Par exemple, si vous avez irrigué une case de Forêt pour la "
#~ "convertir en Plaine, le pillage ne la reconvertira pas en Forêt. Pour "
#~ "cela, vous devrez convertir la case à nouveau avec un Colon, un "
#~ "Travailleur ou un Ingénieur."

#~ msgid " Villages"
#~ msgstr " Villages indigènes"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Les villages indigènes (aussi appelés \"huttes\") sont des communautés "
#~ "primaires éparpillées dans le monde au début de la partie. N'importe "
#~ "quelle unité au sol peut entrer dans une hutte, la faisant disparaître et "
#~ "délivrer une réponse aléatoire. Si le village se révèle hostile, des "
#~ "barbares pourraient en surgir ou le visiteur pourrait être tout bonnement "
#~ "supprimé. S'il se révèle amicale, le joueur pourrait recevoir de l'or, "
#~ "une nouvelle technologie, une unité militaire (des fois un colon ; et "
#~ "quelques fois une unité que le joueur ne peut encore créer) ou même une "
#~ "nouvelle cité."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Plus loin dans la partie, les hélicoptères peuvent aussi entrer dans les "
#~ "villages indigènes, mais voler au-dessus avec toute autre unité aérienne "
#~ "causera la panique parmi les indigènes et le village se dispersera."

#~ msgid " National Borders"
#~ msgstr " Frontières nationales"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Si activées sur le serveur, chaque nation possède des frontières, qui "
#~ "peuvent être observées comme lignes pointillées sur la carte. Les "
#~ "frontières déterminent quelles cases vos citoyens peuvent travailler et "
#~ "où vous pouvez fonder de nouvelles cités, ainsi que si vos unités seront "
#~ "considérées comme déployées agressivement par vos citoyens (voir section "
#~ "sur le Bonheur). Les frontières entrent également en jeu dans les pactes "
#~ "diplomatiques entres les nations (voir la section Diplomatie)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Fonder une cité établit une revendication sur l'aire terrestre située "
#~ "autour de la ville. Une fois revendiquée, une case qui peut être "
#~ "directement travaillée par une ville ne peut changer de propriétaire à "
#~ "moins que la ville n'en change (ou qu'elle disparaisse). Cependant, le "
#~ "propriétaire de la terre qui se trouve à portée de la ville peut changer, "
#~ "en fonction de facteurs tels que la taille de la ville relative à celles "
#~ "des nations environnantes."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Les frontières ne peuvent s'étendre sur les eaux que si les cases sont "
#~ "adjacentes à une ville ; les autres eaux restent comme territoires non-"
#~ "réclamés."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Les bases peuvent aussi étendre les frontières nationales. Voir l'aide "
#~ "sur les modifications de terrains pour plus de détails."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Les produits que vos villes collectent des terrains alentours sont la "
#~ "fontaine dont votre civilisation s'abreuve. Il y a trois types de "
#~ "produits : points de nourriture, points de production et points de "
#~ "commerce. Les sections suivantes décrivent chacune de ces ressources : "
#~ "ses propriétés, son utilisation et ses limitations."

#~ msgid " Food"
#~ msgstr " Nourriture"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Votre population a besoin de nourriture pour survivre. Chaque citoyen a "
#~ "besoin de deux points de nourriture par tour. De plus, certaines unités "
#~ "(comme les Colons dans les règles du jeu standard) peuvent aussi "
#~ "nécessiter des points de nourriture à la ville de soutien."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Chaque ville a un grenier pour amasser des points de nourriture (le "
#~ "bâtiment appelé Grenier dans les règles du jeu standard ne fait "
#~ "qu'accentuer cette capacité). Les villes collectant plus de nourriture "
#~ "qu'elles n'en réclament accumulent leur surplus dans leur grenier, alors "
#~ "que les villes en produisant moins que nécessaire puisent dans leur "
#~ "grenier. Quand la nourriture est requise mais qu'il n'y en a plus de "
#~ "disponible, la population de la ville est en famine, tuant les unités "
#~ "consommatrices dans un premier temps, suivies par les citoyens, jusqu'à "
#~ "de que le déficit de nourriture prenne fin."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Les excédents de nourriture peuvent augmenter la population : le grenier "
#~ "a une capacité limitée et une fois rempli, la ville gagne un citoyen "
#~ "supplémentaire et le grenier redémarre comme vide. Mais puisque la "
#~ "capacité du grenier de la ville augmente avec la population, chaque "
#~ "citoyen est plus coûteux que le précédent, rendant ce mode de "
#~ "développement des villes efficace seulement pour les petites villes (pour "
#~ "les villes, une alternative pour grandir est l'\"extase\", décrite dans "
#~ "la section Bonheur."

#~ msgid " Production"
#~ msgstr " Production"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Les points de production (appelés aussi \"boucliers\") représentent la "
#~ "production manufacturière. La plupart des unités nécessitent des points "
#~ "de production de leur ville de rattachement pour leur entretien, bien "
#~ "que, sous certains régimes autocrates, chaque ville soutienne quelques "
#~ "unités gratuitement. Si la production de la ville est trop faible, les "
#~ "unités qui ne peuvent être supportées sont automatiquement congédiées. La "
#~ "plupart des types d'unités peuvent également être congédiées à n'importe "
#~ "quel moment. Si une unité est congédiée alors qu'elle se trouve dans une "
#~ "ville, la moitié de son coût de production sera en général ajouté à "
#~ "l'avancement de la production de la ville."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Les points de production excédant ce que nécessitent les unités d'une "
#~ "ville sont ajoutés au stock de celle-ci selon l'unité, le bâtiment ou la "
#~ "merveille qui a été sélectionné comme production courante. Exactement "
#~ "comme les points de nourriture accumulés dans le grenier d'une ville "
#~ "produisent un citoyen lorsqu'il est plein, les points de production "
#~ "s'accumulent jusqu'à ce que le coût de la production courante soit "
#~ "atteint. Les produits fabriqués apparaissent dans la ville quand ils sont "
#~ "achevés (les unités apparaissent sur la carte alors que les bâtiments et "
#~ "merveilles sont ajoutées à la liste des structures de la ville). Chaque "
#~ "point de production excédentaire quand la production est achevée reste "
#~ "disponible et sera utilisé au prochain projet."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "Dans les règles du jeu par défaut, une ville ne peut construire qu'un "
#~ "seul produit par tour, quel que soit son surplus de production. "
#~ "Cependant, dans certaines règles du jeu, des facteurs comme la taille de "
#~ "la ville et la technologie peuvent permettre à une ville seule de "
#~ "produire plus d'une unité en un seul tour dans certaines conditions. Une "
#~ "ville avec des \"Créneaux de Construction\" multiples qui construit une "
#~ "unité peut construire autant de ce type d'unités par tour que son surplus "
#~ "de production lui permet, jusqu'au nombre de créneaux. Les unités qui "
#~ "coûtent de la population à construire sont une exception à cette règle - "
#~ "elles ne peuvent être construites qu'unitairement, ainsi que le sont les "
#~ "bâtiments."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "Il est possible d'attribuer une liste de plusieurs produits à construire "
#~ "à une ville dans sa \"liste de travail\", ce qui évite d'avoir à s'en "
#~ "occuper tous les quelques tours. Chaque entrée dans la liste de travail "
#~ "représente un seul produit (comme une unité) ; la ville les fabriquera "
#~ "dans l'ordre. Quand une ville a terminé tout le travail que vous lui avez "
#~ "donné à faire, elle tentera de construire à nouveau la dernière entrée si "
#~ "possible, sinon elle choisira un nouvel objectif elle-même. Si une ville "
#~ "produit actuellement de l'or (Capitalisation dans les règles par défaut), "
#~ "activité qui ne se termine jamais, mettre une entrée dans la liste de "
#~ "travail la fera arrêter de produire de l'or et commencer à travailler sur "
#~ "la nouvelle entrée au prochain tour. Si les règles du jeu le permettent, "
#~ "une ville peut retirer plusieurs unités du même type de sa liste de "
#~ "travail en un seul tour, mais si un type d'entrée différent est atteint, "
#~ "la production sera mise en pause jusqu'au tour suivant. Ceci peut être "
#~ "utilisé pour limiter le nombre d'unités produites par des villes "
#~ "hautement productives."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Chaque joueur est libre de construire n'importe quelle unité, bâtiment ou "
#~ "merveille dont il connaît les technologies requises avec quelques "
#~ "restrictions ; voir les sections Unités, Bâtiments et Merveilles du Monde "
#~ "pour plus d'informations. Soyez vigilant : le jeu vous permet même de "
#~ "produire librement des unités que vous n'êtes pas en état de soutenir et "
#~ "des bâtiments que vous ne pouvez entretenir, qui tous deux seront "
#~ "détruits immédiatement après l'achèvement."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Vous pouvez toujours modifier la production que la ville est en train de "
#~ "fabriquer, bien que vous perdiez la moitié des points de production "
#~ "accumulés quand vous changez de bâtiment, unité ou merveille à une des "
#~ "deux autres catégories de production. Vous pouvez dépenser de l'or pour "
#~ "terminer un projet en un tour, en cliquant sur le bouton \"Acheter\" dans "
#~ "la fenêtre de ville."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Quelques points de production peuvent être perdus à cause du gaspillage, "
#~ "bien que le gaspillage soit désactivé dans les règles du jeu standard. "
#~ "Vos villes pourraient ne plus rien produire du tout suite au gaspillage."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Les villes avec production importante génèrent de la pollution ; voir la "
#~ "section Villes pour plus d'informations."

#~ msgid " Trade"
#~ msgstr " Commerce"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Les points de commerce reflètent la richesse de chaque ville par le "
#~ "commerce extérieur. Quelques points de commerce peuvent être perdu à "
#~ "cause de la corruption, qui varie selon les formes de gouvernements et "
#~ "tendent à augmenter avec la distance à votre capitale. Chaque ville "
#~ "distribue ses points restants parmi trois utilisations : l'or, sous forme "
#~ "de taxes, qui va renflouer votre trésorerie nationale ; les points de "
#~ "luxe qui influent sur le moral des citoyens ; et les points de science "
#~ "(aussi historiquement appelés \"ampoules\") qui contribuent à la "
#~ "découverte de nouvelles technologies."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Il vous appartient de choisir, pour votre civilisation, la proportion "
#~ "globale selon laquelle les points de commerce seront distribués entre les "
#~ "trois utilisations. Bien que vous puissiez modifier les taux de taxe à "
#~ "n'importe quel tour, vous êtes contraints à des multiples de 10% et par "
#~ "la limite maximale que votre forme de gouvernement impose."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "La globalité de cette proportion n'a pas d'influence sur l'or et la "
#~ "science, parce que le progrès financier et technologique affectent tous "
#~ "deux l'empire entier. Le luxe est plus complexe, cependant, parce que son "
#~ "effet est local (il n'affecte que la ville qui le produit). Par "
#~ "conséquent, alors qu'il serait commode pour les villes malheureuses "
#~ "d'investir la totalité de leur commerce dans le luxe pendant que d'autres "
#~ "investissent dans la science ou les taxes, vous devrez plutôt faire des "
#~ "compromis entre les besoins de toutes vos villes (même si des ajustements "
#~ "locaux peuvent être faites en assignant les citoyens comme artistes). "
#~ "Voir la section Bonheur pour plus de détails sur l'effet de luxe."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "En plus d'exploiter les terrains dotés de marchandises rares, d'accès aux "
#~ "voies navigables ou aux routes, vous pouvez augmenter le commerce en "
#~ "établissant des routes commerciales entre les villes. Dans les règles du "
#~ "jeu standard, vous pouvez en obtenir en construisant une Caravane ou un "
#~ "Fret, l'envoyant dans une autre cité, située à au moins neuf cases de "
#~ "distance, ou appartenant à une autre civilisation, et en ordonnant "
#~ "d'\"établir une route commerciale\". La distance minimale peut être "
#~ "changée a  †  †  €†  vec l'option \"trademindist\" du serveur."

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "La civilisation d'origine de l'unité gagne alors immédiatement un revenu "
#~ "en or et en science en vendant ses biens commerciaux à la ville de "
#~ "destination. Le revenu initial dépend du commerce déjà produit par deux "
#~ "villes impliquées et de leur distance. Certaines avancées technologiques "
#~ "rendent le transport plus facile et réduisent ce revenu initial."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Aussi, une route commerciale profite aux deux villes (celle d'origine, et "
#~ "celle de destination) équitablement en générant des points de commerce "
#~ "pour chacune d'entre elles chaque tour. Le montant du commerce en cours "
#~ "augmente selon la taille de chaque ville et de leur distance ; ce montant "
#~ "est doublé si les villes sont situés sur des continents différents, et "
#~ "doublé encore si les villes proviennent de civilisations différentes. La "
#~ "dernière condition signifie que le bénéfice net de votre civilisation "
#~ "entre deux villes est exactement le même, que vous possédiez une seule ou "
#~ "les deux villes ; si vous n'en possédez qu'une, alors le commerce dans "
#~ "chacune d'elles est doublé, mais vous bénéficiez seulement de l'avantage "
#~ "d'une des extrémités de la route commerciale."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Si une route commerciale existe déjà entre deux villes, la civilisation "
#~ "d'origine peut toujours gagner un certain revenu en entrant dans la place "
#~ "commerciale et en vendant les biens commerciaux, mais il est réduit à un "
#~ "tiers."

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Le nombre de routes commerciales par ville est limité à quatre. Si vous "
#~ "tentez d'en établir plus, la route commerciale avec le plus faible revenu "
#~ "est annulée s'il est moins important que celui que la nouvelle route "
#~ "apporterait."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Attention : dans les règles du jeu où les épidémies sont activées, ces "
#~ "dernières peuvent se répandre le long des routes commerciales. Voir la "
#~ "section sur l'Épidémie pour plus de détails."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Pour voir les routes commerciales actuelles d'une ville, faites un clic "
#~ "continu au dessus de la ligne \"Commerce\" de l'onglet \"Aperçu global\" "
#~ "dans la fenêtre de ville."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Les villes sont votre unique instrument pour exploiter les ressources "
#~ "naturelles et les utiliser pour l'expansion, le progrès technologique et "
#~ "la guerre."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Une ville est créée quand un Colon exécute la commande \"bâtir une ville"
#~ "\" sur un terrain propice, ce qui retire l'unité du jeu pour donner à la "
#~ "ville son premier citoyen. Une ville peut croître et compter de très "
#~ "nombreux habitants, certains travaillant à l'intérieur de la ville et "
#~ "d'autres envoyés comme nouveaux colons. La famine, la guerre et les "
#~ "épidémies tuent les citoyens et réduisent la population ; avec la perte "
#~ "du dernier habitant la ville disparaît (dans les règles du jeu standard, "
#~ "des ruines sont laissées, bien que ça n'ait pas d'effet sur la partie)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Chaque ville peut travailler les terres à sa portée. Dans les règles du "
#~ "jeu par défaut, c'est un rayon fixe d'à peu près trois cases, donnant "
#~ "accès à 20 cases sur les cartes rectangulaires ou 18 sur les hexagonales, "
#~ "en plus de la case centrale. Dans d'autres règles du jeu, cela peut être "
#~ "différent, et peut varier en fonction de facteurs comme la taille de la "
#~ "ville ou les technologies connues."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Pour extraire des ressources d'une case, vous devez avoir un citoyen "
#~ "travaillant à cet endroit. Vous ne pouvez ni exploiter une case qu'une "
#~ "ville voisine est déjà en train d'utiliser, ni une case sur laquelle une "
#~ "unité ennemie est postée, ni même une case appartenant au territoire d'un "
#~ "autre joueur. Par conséquent, vous pouvez simuler les conditions d'un "
#~ "siège en stationnant vos unités au-dessus des précieuses ressources "
#~ "autour d'une ville ennemie. Les unités peuvent aussi piller ces cases, ce "
#~ "qui endommagera les améliorations. Les Travailleurs, Colons et Ingénieurs "
#~ "pourraient même transformer le terrain pour rendre la case moins "
#~ "productive."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "La section sur les Terrains décrit comment le rendement de chaque case "
#~ "est affecté par le terrain, la présence de ressources spéciales comme le "
#~ "gibier ou les minéraux et les améliorations comme les routes, les "
#~ "irrigations et les mines. Notez que la case sur laquelle la ville se "
#~ "trouve (le centre-ville) est exploitée gracieusement, sans avoir recours "
#~ "aux citoyens. Dans les règles du jeu standard, la case de la ville "
#~ "produit toujours au moins un point de nourriture et un point de "
#~ "production, quelque soit le terrain. Elle reçoit également les avantages "
#~ "que le terrain offre avec le système d'irrigation (parce que les villes "
#~ "possèdent des systèmes hydrauliques intégrés), mais il ne peut pas servir "
#~ "de source pour les autres cases ; pour cela, un système d'irrigation soit "
#~ "être explicitement construit sur la case (ce qui n'apportera aucun "
#~ "bénéfice à la ville elle-même). De même, avec la technologie et les "
#~ "améliorations nécessaires, le centre-ville prendra le bonus associé aux "
#~ "champs labourés automatiquement. Les centres-villes sont aussi "
#~ "automatiquement équipés de routes et quand la technologie le permet, de "
#~ "chemins de fer (parce que les villes possèdent des systèmes de transports "
#~ "intégrés)."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Les rôles des citoyens sont contrôlés à partir de la fenêtre de dialogue "
#~ "de la ville. Les habitants exploitant la terre sont représentés par trois "
#~ "nombres indiquant leur productivité sur la case qu'ils exploitent. En "
#~ "cliquant sur ces nombres, le citoyen sera retiré de la case et transformé "
#~ "en spécialiste (voir la section sur les spécialistes pour plus de "
#~ "détails) ; ceci est observable sur la ligne d'icônes des citoyens. Vous "
#~ "pouvez cliquer sur une autre case pour que le citoyen l'exploite, ou "
#~ "cliquer sur l'icône du spécialiste pour changer son rôle de spécialiste."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "En cliquant sur la case centrale sur la carte de la ville, les rôles des "
#~ "citoyens sont automatiquement réassignés en favorisant sur la production "
#~ "de nourriture et la croissance. Les rôles des habitants sont "
#~ "automatiquement réassignés lorsque la ville s'agrandit ; vous pouvez "
#~ "inspecter les villes qui vienne de croître et ajuster les rôles pour "
#~ "lesquels les nouveaux citoyens affectés. Vous pouvez régler plusieurs "
#~ "priorités pour une ville avec le Gouverneur de la ville ; voir cette "
#~ "section spécifique pour plus de détails."

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. If nationality is enabled, you can "
#~ "see the cultural makeup of your cities in the City dialog, on the "
#~ "Happiness tab."
#~ msgstr ""
#~ "Dans le jeu de règles par défaut, les citoyens considèrent toujours leur "
#~ "nationalité comme étant celle de leur ville de rattachement. Cependant, "
#~ "dans certaines règles, la nationalité des citoyens peut être différente "
#~ "de celle de l'état où ils habitent. Quand une nouvelle ville croit suite "
#~ "à un surplus de nourriture, les nouveaux citoyens prennent la nationalité "
#~ "du possesseur actuel de la ville, mais quand une ville est conquise ou "
#~ "transférée d'autre manière, ses citoyens conservent leur nationalité, "
#~ "comme le font tous les immigrants. Les citoyens d'une autre nationalité "
#~ "travailleront dans vos villes comme vos propres citoyens, et se "
#~ "comportent de la même manière dans la plupart des aspects, mais leur "
#~ "présence diminue le coût d'une révolte dans vos villes par les agents de "
#~ "leur État associé et, si l'émigration est activée, ils ont une tendance "
#~ "accrue à émigrer vers les villes appartenant à leur État. Si la "
#~ "nationalité est activée, vous pouvez voir la coposition culturelle de vos "
#~ "ville dans le dialogue de ville, dans l'onglet Bonheur."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Les villes peuvent être améliorées avec une grande gamme de bâtiments, "
#~ "qui peuvent améliorer la productivité, la force militaire ou donner de "
#~ "nouvelles capacités. Voir les sections Bâtiments et Merveilles du Monde "
#~ "pour plus d'informations."

#~ msgid " Specialists"
#~ msgstr " Spécialistes"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Les premiers habitants de chaque cité sont habituellement des "
#~ "travailleurs, chacun s'acharnant à récupérer les ressources d'une case de "
#~ "terrain. Cependant, il y a plusieurs autres rôles de spécialistes que les "
#~ "citoyens peuvent endosser une fois soulagés du travail de la terre. En "
#~ "fait, prendre un autre rôle est le seul moyen d'arrêter de travailler. "
#~ "Une ville peut devenir plus grande que la terre dont elle dispose pour "
#~ "travailler, auquel cas certains citoyens doivent devenir des spécialistes."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Tous les spécialistes jouissent d'assez de privilèges pour rester "
#~ "perpétuellement contents -- ils ne contribuent pas au mécontentement ou à "
#~ "la célébration. Voir la section sur le Bonheur pour plus de détails."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Cette section décrit les rôles des spécialistes disponibles, leurs "
#~ "effets, et leurs prérequis s'il y en a."

#~ msgid " Happiness"
#~ msgstr " Bonheur"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Garder vos citoyens heureux (ou au moins contents) est l'un des objectifs "
#~ "les plus important dans Freeciv. Quand vos citoyens deviennent "
#~ "mécontents, vos cités sombrent dans le désordre, ce qui interrompt la "
#~ "production. À l'inverse, quand vos citoyens sont heureux, vos villes sont "
#~ "en fête, et vos productions vont augmenter de manière significative. (Si "
#~ "l'émigration des citoyens est activée, le bonheur affectera aussi "
#~ "l'attractivité des villes ; voir la section sur l'Émigration pour les "
#~ "détails.)"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Chaque citoyen exploitant la terre est soit heureux, content, mécontent "
#~ "ou révolté. Un citoyen content est l'état normal. Cependant, quand vos "
#~ "villes deviennent plus grandes, la surpopulation cause du mécontentement. "
#~ "Dans les règles du jeu standard, chaque citoyen dans une ville après la "
#~ "taille quatre sera généré mécontent, à la place de content."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Si le nombre d'habitants mécontents dans une ville excède le nombre "
#~ "d'habitants heureux, la ville sombre dans le désordre. Quand une ville "
#~ "sombre dans le désordre, elle ne produit ni nourriture, ni production, ni "
#~ "science, ni taxes ; seule la production de luxe reste. Les villes en "
#~ "désordre sont plus facilement mises en révolte par les Diplomates et "
#~ "Espions ennemis. Un désordre prolongé sous une Démocratie peut conduire à "
#~ "une révolution, renversant votre gouvernement."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Il convient de souligner que seuls les citoyens exploitant la terre ont "
#~ "un moral variable ; les artistes, scientifiques et percepteurs jouissent "
#~ "d'un privilège suffisant pour rester perpétuellement contents. Par "
#~ "conséquent, une solution au problème du mécontentement d'un citoyen est "
#~ "de lui assigner simplement un rôle de spécialiste. Mais si les villes "
#~ "exploitent déjà plus de quatre cases de terrain à la fois, le problème du "
#~ "moral doit être traité plus directement."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Il y a de nombreuses façons de rendre les citoyens mécontents contents, "
#~ "ce qui prévient des troubles mais n'apporte pas plus de bénéfice. Rendre "
#~ "les citoyens heureux peut équilibrer l'effet des citoyens mécontents mais "
#~ "apporte aussi d'autres bénéfices."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Les villes assez grandes entrent en extase (fête) quand au moins la "
#~ "moitié de leurs citoyens sont heureux et aucun mécontents. Les effets de "
#~ "l'extase varient. Dans les règles du jeu standard, elles dépendent de "
#~ "votre type de gouvernement :"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - sous l'Anarchie ou le Despotisme, vous ne subirez plus la pénalité de "
#~ "production pour les cases qui produisent plus de 2 unités de ressource "
#~ "(nourriture, production ou commerciale) ;"

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - sous une Monarchie ou le Communisme, votre ville obtiendra le bonus de "
#~ "commerce des régimes Républicains/Démocratiques : 1 bonus de commerce "
#~ "pour toutes les cases qui produisent déjà au moins 1 commerce ;"

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - sous une République ou une Démocratie, votre cité tombera en extase : "
#~ "sa population s'accroître d'un point chaque tour jusqu'à ce qu'il y ait "
#~ "pénurie de nourriture ou que le nombre d'habitants heureux ne soit plus "
#~ "suffisant pour la fête. Sans extase, les grosses villes ne peuvent "
#~ "grandir qu'en luttant pour produire des excédents de nourriture, ce qui "
#~ "peut être assez difficile, et attendre ensuite de nombreux tours que leur "
#~ "grenier se remplisse à nouveau."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "Dans de petits empires, comme indiqué précédemment, le cinquième citoyen "
#~ "dans chaque ville est le premier mécontent. En fait, plus vous obtenez de "
#~ "villes, cette limite se réduit pour simuler les difficultés à imposer une "
#~ "autorité à travers un large empire. Le seuil précis dépend du type de "
#~ "gouvernement ; voir section Gouvernement pour de plus amples détails."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Par conséquent, vous pouvez trouver que fonder ou conquérir une ville "
#~ "déclenchera des troubles généralisées dans votre empire. Le développement "
#~ "continu de l'empire peut conduire à des étapes de pénalités "
#~ "supplémentaires. Dans les empires qui croissent au-delà du point où aucun "
#~ "citoyen n'est naturellement content, des citoyens révoltés apparaîtront ; "
#~ "ceux-ci doivent tous être rendus mécontents avant que les citoyens "
#~ "mécontents ne puissent devenir contents. Dans tous les autres aspects, "
#~ "les citoyens révoltés se comportent comme les mécontents."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Le luxe rend les citoyens heureux. Tous les deux points de luxe qu'une "
#~ "ville produit, un citoyen content est rendu heureux (si il n'y a pas de "
#~ "citoyen content restant, les citoyens mécontents deviennent contents puis "
#~ "heureux). Chaque ville récupère une partie des points de commerce qu'elle "
#~ "produit en tant points de luxe, en fonction des taux de taxation de votre "
#~ "empire ; voir la section sur le Commerce. Les points de luxe peuvent "
#~ "aussi être produits par d'autres moyens, comme les artistes dans les "
#~ "règles du jeu par défaut."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Il y a plusieurs bâtiments qui rendront content ces citoyens mécontents "
#~ "restants dus au surpeuplement, comme les Temples et les Colosses dans les "
#~ "règles du jeu standard. Quelques merveilles du monde peuvent également "
#~ "avoir cet effet. Voir les sections appropriées pour les détails."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Les unités militaires peuvent affecter le bonheur de la ville. Sous les "
#~ "régimes autoritaires, ceci est utile car les unités militaires "
#~ "stationnées dans une ville peuvent éviter du mécontentement en imposant "
#~ "la loi martiale. En revanche, sous les gouvernements représentatifs, les "
#~ "citoyens deviennent mécontents lorsque leur ville soutient des unités "
#~ "militaires déployées agressivement. Ceci inclus les unités hors de vos "
#~ "frontières nationales, d'une ville amie (villes alliées comprises), ou "
#~ "d'une forteresse dans les limites de trois cases d'une ville amie. "
#~ "Cependant, certaines unités (\"unités de campagne\") sont intrinsèquement "
#~ "agressives et causent du mécontentement, indépendamment de leur "
#~ "localisation."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Cette forme de mécontentement est distincte de celle causée par le "
#~ "surpeuplement et ne peut pas être réglée par les produits de luxe ainsi "
#~ "que la plupart des bâtiments. Dans les règles du jeu standard, seulement "
#~ "certaines merveilles (comme la Cathédrale J.-S. Bach) et un bâtiment "
#~ "spécial (le Commissariat) peuvent contrebalancer cette forme de "
#~ "mécontentement."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "L'onglet Bonheur dans fenêtre de ville vous donnera un aperçu détaillé du "
#~ "moral des citoyens et de ses causes."

#~ msgid " Pollution"
#~ msgstr " Pollution"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "La pollution peut affecter les grandes villes, surtout lorsque votre "
#~ "civilisation devient plus industrialisée. Le risque d'apparition de "
#~ "pollution autour d'une ville dépend de la somme de sa taille, aggravée "
#~ "par la découverte de plusieurs avancées technologiques, et sa production. "
#~ "Lorsque cette somme excède 20, elle devient le risque en pourcentage "
#~ "d'apparition de pollution chaque tour ; Ce pourcentage est montré dans la "
#~ "fenêtre de ville. (Cette chance de pollution affecte aussi le risque "
#~ "d'épidémie, si activé dans les règles du jeu ; voir section sur "
#~ "l'Épidémie.)"

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "La pollution apparait comme un magma répugnant qui recouvre les cases de "
#~ "terrain autour de la ville. Une case polluée génère seulement la moitié "
#~ "de sa nourriture, de sa production et de son commerce habituels. La "
#~ "pollution ne peut être nettoyée qu'en envoyant des Travailleurs, des "
#~ "Colons ou des Ingénieurs avec la commande \"Dépolluer\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Quand un case non-utilisée devient polluée, la tentation est grande "
#~ "d'éviter de la dépolluer. Mais la propagation de la pollution à des "
#~ "conséquences bien plus terribles : chaque case polluée augmente le risque "
#~ "de réchauffement de la planète. Chaque fois qu'un réchauffement a lieu, "
#~ "le monde entier perd des terres côtières pour des jungles et des "
#~ "marécages, et les cases à l'intérieur des terres sont perdues en désert. "
#~ "Ceci entraîne la dévastation des villes et conduit à un appauvrissement "
#~ "global."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Le risque de réchauffement de la planète est cumulatif ; plus longtemps "
#~ "les cases sont laissées polluées, plus le risque devient important et le "
#~ "risque peut stagner pour quelque temps, même après que toute la pollution "
#~ "soit nettoyée. Si le risque reste élevé pendant une longue période, "
#~ "l'effet du réchauffement en sera d'autant plus sévère quand il se "
#~ "produira."

#~ msgid " Plague"
#~ msgstr " Épidémie"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "L'épidémie est une option des règles du jeu et elle n'est pas activée "
#~ "dans les règles standard."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Lorsqu'une épidémie frappe une ville, sa population est réduite d'un. À "
#~ "moins qu'une action soit prise pour réduire le risque épidémique, ceci "
#~ "tend à agir comme une limite naturelle de la taille de la ville. Les "
#~ "règles qui ont l'épidémie activée, ont typiquement des bâtiments ou "
#~ "d'autres moyens de réduire le risque épidémique."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Le risque épidémique dépend de la taille de la ville (le surpeuplement "
#~ "tend à créer des conditions insalubres) et de la pollution générée par la "
#~ "ville. Aussi, l'épidémie peut se répandre via les routes commerciales "
#~ "(sans distinction entre les nationalités) ; une fois qu'une cité a été "
#~ "frappée par une épidémie, elle restera  source d'infection pour ses "
#~ "partenaires commerciaux pendant plusieurs tours, augmentant le risque "
#~ "épidémique dans ces villes d'un facteur dépendant de la taille des deux "
#~ "villes."

#~ msgid ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."
#~ msgstr ""
#~ "Si l'émigration est activée, les citoyens auront tendance à préférer les "
#~ "villes avec moins de risque d'épidémie."

#~ msgid " Migration"
#~ msgstr " Émigration"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "La migration est le mouvement des citoyens d'une ville à une autre basé "
#~ "sur l'attractivité de vivre dans chaque ville. L'activation de "
#~ "l'émigration est contrôlée par l'option du serveur 'migration' ; cette "
#~ "dernière est désactivée par défaut."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Quand l'émigration est activée, après quelques tours, un citoyen de "
#~ "chaque ville de la partie migrera peut-être pour une ville proche et plus "
#~ "attractive d'une même nation, ou même en traversant les frontière "
#~ "nationales (dans une moindre mesure, par défaut)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Vous de pouvez pas directement prévenir ou diriger la migration des "
#~ "citoyens. Cependant, vous pouvez influencer l'attractivité de vos villes. "
#~ "Les facteurs suivants l'affectent, dans un ordre d'importance "
#~ "approximativement décroissant. (Chaque facteur compte pour beaucoup plus "
#~ "dans la ville courante d'un citoyen, car ils ne préfèrent pas se déplacer "
#~ "sans raison impérieuse.)"

#~ msgid " - City size."
#~ msgstr " - Taille de la ville."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - Le nombre de citoyens heureux.  (Et dans une moindre mesure, les "
#~ "citoyens mécontents et révoltés réduisent l'attractivité de la ville.)"

#~ msgid ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."
#~ msgstr ""
#~ " - Dans les règles où la nationalité est activée, les citoyens ont une "
#~ "forte préférence pour se déplacer vers des villes de leur propre "
#~ "nationalité."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - La présence d'une merveille dans une ville augmente considérablement "
#~ "son attractivité (les merveilles supplémentaires n'y contribuent pas sauf "
#~ "le moindre effet de leur coût de construction)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Les capitales sont plus attractives que les autres villes, tous les "
#~ "autres facteurs sont égaux ; en plus, les citoyens n'émigreront jamais "
#~ "d'une capitale."

#~ msgid " - A high risk of plague reduces a city's attractiveness."
#~ msgstr " - Un risque élevé d'épidémie réduit l'attraction d'une ville."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Surplus de nourriture. (Un déficit de nourriture réduit l'attractivité "
#~ "d'une ville.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - L'éloignement des villes les rend moins désirables. La distance "
#~ "maximale absolue pour qu'un citoyen se prépare à migrer est contrôlée par "
#~ "l'option du serveur 'mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " - Surplus de commerce."

#~ msgid " - Luxury and science output."
#~ msgstr " - Rendement en luxe et en science."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - La quantité de bâtiments (et de merveilles), mesurée en coût de "
#~ "construction."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - En fonction des règles du jeu, un certain nombre d'autres facteurs "
#~ "comme le type de gouvernement et les bâtiments peuvent augmenter ou "
#~ "réduire l'attractivité des villes ; Ils sont annotés dans d'autres "
#~ "sections de l'aide. (Il n'y a pas de tels effets dans les règles "
#~ "standards.)"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Les citoyens n'émigreront pas pour des villes qui ne peuvent pas "
#~ "augmenter de taille pour les accueillir, par exemple par manque de "
#~ "bâtiment tel que l'Aqueduc. Si l'option du serveur 'mgr_foodneeded' est "
#~ "de mise, ils n'émigreront pas vers les villes qui n'ont pas assez de "
#~ "nourriture pour les accueillir."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "L'émigration peut entraîner l'abandon complet d'une ville (la propriété "
#~ "des unités seront transférées à votre ville la plus proche). Toutefois, "
#~ "les villes de merveilles ne seront jamais dissoutes (de sorte que la "
#~ "merveille ne soit pas détruite), et le dernier citoyen de votre dernière "
#~ "ville restante n'émigrera jamais vers une autre nation."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Plusieurs des réglages concertant l'émigration peuvent être modifiés avec "
#~ "les options du serveur 'mgr_*'."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Les villes peuvent être améliorées avec une grande variété de bâtiments, "
#~ "chacun avec un effet différent. Chaque ville ne peut contenir qu'un seul "
#~ "bâtiment de chaque type. Certains nécessitent qu'un autre soit construit "
#~ "au préalable."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "La construction des bâtiments coûte des points de production et une fois "
#~ "achevée, beaucoup d'entre eux nécessitent un entretien d'une ou plusieurs "
#~ "pièces d'or par tour. Vous pouvez démanteler et vendre un bâtiment, en "
#~ "recevant une pièce d'or pour chaque point de production utilisé dans la "
#~ "construction, bien que vous ne puissiez vendre qu'un seul bâtiment par "
#~ "tour. Si vous ne pouvez pas payer l'entretien de tous vos bâtiments, "
#~ "certains d'entre eux seront vendus automatiquement. Évidemment, ceci doit "
#~ "être évité car les améliorations sélectionnées pourraient ne pas être "
#~ "celles que vous auriez préféré vendre."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "La plupart des bâtiments deviennent constructibles seulement après avoir "
#~ "achevé la recherche de certaines technologies. D'autres avancées peuvent "
#~ "rendre ces bâtiments obsolètes ; à ce moment là, ils sont automatiquement "
#~ "vendus."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Les merveilles sont des constructions spéciales qui ne peuvent être "
#~ "construites qu'une seule fois par un seul joueur par partie, et qui "
#~ "souvent améliorent leur civilisation entière. Contrairement aux bâtiments "
#~ "ordinaires, qui doivent être construits avec la production locale, "
#~ "certaines unités spéciales construites dans une ville (Caravanes et Fret "
#~ "dans les règles du jeu standard) peuvent également contribuer de leur "
#~ "coût de production à la construction d'une merveille dans une autre ville."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Une fois construite, une merveille est placée dans la ville qui l'a "
#~ "fabriquée, et ne peut pas être vendue ou détruite (à moins que la ville "
#~ "entière le soit). Cependant, certaines merveilles deviennent obsolètes "
#~ "après la découverte d'une certaine technologie et perdent leur effet. "
#~ "Notez la dissymétrie ; alors que vous devez personnellement achever la "
#~ "recherche que réclame la construction de chaque merveille, elle devient "
#~ "inconstructible si n'importe quel autre joueur achève la recherche qui la "
#~ "rend obsolète."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Les unités offrent à votre civilisation aussi bien une certaine mobilité "
#~ "qu'une certaine violence qui lui permettra de survivre et de s'étendre. "
#~ "Les unités disponibles peuvent être caractérisées en unités militaires, "
#~ "qui ont pour talent la défense et l'agressivité, et en unités civiles qui "
#~ "ont pour tâche l'expansion, la diplomatie et le commerce."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Les unités sont habituellement construites dans les villes utilisant des "
#~ "points de production. Une fois construites, les unités appartiennent à la "
#~ "ville qui les a construites (bien qu'elles peuvent changer de ville de "
#~ "soutien en se rendant dans une autre ville) et nécessite du soutien de "
#~ "cette ville. Ceci sera une de vos dépenses les plus importantes. La "
#~ "plupart des unités nécessitent un entretien de la part de leur ville de "
#~ "soutien, comme des points de production, bien que certains type de "
#~ "gouvernement autocratiques peuvent forcer les villes à supporter "
#~ "plusieurs unités gratuitement. Si la maintenance d'une unité est plus "
#~ "important que son bénéfice, vous pouvez la congédier - voir la section "
#~ "sur la production. Quelques unités, en particulier celles avec lesquelles "
#~ "vous commencez la partie, n'ont pas de ville de soutien et ne nécessitent "
#~ "de ce fait pas de maintenance."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Les unités commencent chaque tour avec un point ou plus de mouvement. "
#~ "Chaque action entreprise par une unité consomme des points de mouvement."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "L'action la plus basique est le mouvement ; les unités peuvent se "
#~ "déplacer sur n'importe quelle case autour de leur position actuelle, mais "
#~ "sujettes à des restrictions imposées par leur classe, leur obligations "
#~ "diplomatiques (voir section Diplomatie), et les unités adverses (soir "
#~ "section Zone de Contrôle). Le nombre de points de mouvement nécessaire "
#~ "peut dépendre du type de terrain (voir section Terrain)."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Une unité ne peut pas se déplacer sur une case occupée par une unité "
#~ "adverse, et quand un tel déplacement est ordonné, l'attaque se produira "
#~ "(si possible). Les deux unités combattront alors jusqu'à la mort. Le "
#~ "résultat dépend des attributs des unités en question (points de vie, "
#~ "forces offensive et défensive et puissance de feu) ; la section Combat "
#~ "décrit précisément le processus, ainsi que a liste des sections suivantes "
#~ "sur les attributs des unités."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Les attributs des unités peuvent être encore accrus par voie "
#~ "d'expérience. Les unités peuvent être construites comme vétéranes grâce à "
#~ "certaines constructions ou autres influences ; une fois construites, les "
#~ "unités peuvent aussi devenir vétéranes par l'expérience (comme survivre "
#~ "au combat), ce qui peut fournir d'autres niveaux de bonus disponibles au-"
#~ "delà de leur formation initiale."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Les unités qui ont été endommagées dans un combat se régénèrent chaque "
#~ "tour quand elles restent immobiles. Normalement, une unité qui n'a pas "
#~ "bougé se régénère d'un point par tour. Les unités retranchées récupèrent "
#~ "un point de vie supplémentaire. Une unité qui passe un tour dans une "
#~ "ville regagne un tiers de ses points de vie, et si des bâtiments "
#~ "appropriés sont présents, cet effet peut encore être accentué. En "
#~ "campagne, les bases sur des cases peuvent améliorer le taux de "
#~ "récupération (par exemple, les forteresses ont cet effet dans les règles "
#~ "du jeu standard). Des merveilles peuvent aussi stimuler la récupération "
#~ "des points de vie (comme les Nations Unies dans les règles du jeu "
#~ "standard). Les unités endommagées en sentinelle se réveillont quand elles "
#~ "ont regagné tous leurs points de vie."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "Au fur et à mesure de l'avancement de la technologie, de nouveaux types "
#~ "d'unités deviennent disponibles et rendent obsolètes des types d'unités "
#~ "existantes. Quand vous découvrez ce genre de nouvelle technologie, vos "
#~ "unités existantes restent intactes, mais vous ne pouvez plus construire "
#~ "de nouvelles unités du type obsolète. Pendant qu'une unité obsolète est "
#~ "dans l'une de vos villes, vous pouvez décider de la transformer en sa "
#~ "dernière amélioration en date en dépensant de l'or, le tarif augmentant "
#~ "avec la différence de coûts en points de production entre les deux types. "
#~ "Quand une unité est améliorée, ses points de vie et de mouvement sont "
#~ "conservés proportionnellement au total ; cependant, dans certaines règles "
#~ "du jeu (mais pas celui par défaut), elle perdra certains ou tous ses "
#~ "niveaux de vétéran."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Règles par défaut des combats\n"
#~ "-----------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Quand une unité attaque une autre unité, soit c'est l'attaquant qui sera "
#~ "détruit, soit c'est le défenseur -- jamais les deux (sauf si l'attaquant "
#~ "était un missile). Le résultat dépend de plusieurs facteurs, y compris la "
#~ "chance."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "La description ci-dessous est pour les règles du jeu standard, mais les "
#~ "principes sont similaires dans toutes les règles du jeu. Notez que de "
#~ "nombreux bonus sont possibles pour les défenseurs, alors que seulement "
#~ "quelques-uns pour les attaquants, mis à part le statut de vétéran ; une "
#~ "unité attaquantes peut assez précisément estimer les circonstances "
#~ "aggravantes."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Tout d'abord, la force de l'attaquant est modifiée."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Si l'attaquant est vétéran, sa force est multipliée par le bonus "
#~ "associé à son niveau d'expérience."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Ensuite, la force du défenseur est modifiée."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Si le défenseur est vétéran, sa force est multipliée par le bonus "
#~ "associé à son niveau d'expérience ;"

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - dès lors, la force du défenseur est multipliée par le facteur de "
#~ "défense du terrain qu'il occupe ;"

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - ensuite, la force de défense est doublée s'il s'agit d'un Lancier se "
#~ "défendant contre des unités montées ;"

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - si le défenseur est un Croiseur EGIDE se défendant contre des unités "
#~ "volantes (y compris missiles et Hélicoptères), la défense est quintuplée ;"

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - la force du défenseur est doublée de nouveau s'il se situe dans une "
#~ "ville possédant une Batterie SAM et si l'attaquant est une unité aérienne "
#~ "(sauf si c'est un Hélicoptère) ou un missile ;"

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - une défense SDI double encore la force du défenseur contre les "
#~ "attaques des missiles ;"

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - si l'attaquant est un navire et si le défenseur est dans une ville "
#~ "avec une Défense Côtière, la force du défenseur est doublée ;"

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - contre les unités terrestres (autres que les Obusiers) et les "
#~ "Hélicoptères, les unités défendant une ville avec des Remparts ont leur "
#~ "force triplée ;"

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - si un défenseur est dans une forteresse (hors d'une ville), sa force "
#~ "est doublée ;"

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - si le défenseur est une unité au sol, et s'il est soit retranché soit "
#~ "à l'intérieur d'une ville, sa force est multipliée par 1,5 ;"

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - enfin, si l'attaquant est un chasseur et le défenseur un hélicoptère, "
#~ "la force du défenseur est réduite de moitié."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Si, après toutes ces modifications, l'attaquant a une force de 0, il sera "
#~ "automatiquement perdu. Sinon, si le défenseur a une force de 0, il sera "
#~ "perdu."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "Les puissances de feu de l'attaquant et du défenseur sont aussi modifiées."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Si le défenseur est un bateau et est à l'intérieur d'une ville, la "
#~ "puissance de feu de l'attaquant est doublée et la puissance de feu du "
#~ "bateau est réduite à 1 ;"

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - si un Chasseur attaque un hélicoptère, la puissance de feu de "
#~ "l'hélicoptère est réduite à 1 ;"

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - si un bateau attaque une unité terrestre sur la terre, la puissance de "
#~ "feu de chacun d'entre eux est réduite à 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Après ces préliminaires, le combat a lieu tant que les deux unités "
#~ "restent en vie (i.e., leurs points de vie sont supérieurs à 0). À chaque "
#~ "round, un nombre aléatoire entre 1 et la somme des forces de l'attaquant "
#~ "et du défenseur est généré. Si ce nombre est supérieur à la force du "
#~ "défenseur, le défenseur perd un nombre de point de vie égal à la "
#~ "puissance de feu de l'attaquant. Sinon, l'attaquant perd un nombre de "
#~ "points de vie égal à la puissance de feu du défenseur. La première unité "
#~ "à atteindre 0 (ou moins) point de vie perd. "

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Quelle qu'elle soit, l'unité qui survit au combat a une chance de devenir "
#~ "vétéran. Dans les règles du jeu standard, si la civilisation victorieuse "
#~ "possède l'Académie de Guerre de Sun Tzu (et si elle n'est pas obsolète), "
#~ "la chance d'être promue sera augmentée de moitié."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Si l'attaquant est une unité terrestre et gagne, et si le défenseur est "
#~ "dans une ville sans Remparts, la taille de la ville est réduite de 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Si le défenseur perd, et s'il n'est pas à l'intérieur d'une ville ou "
#~ "d'une forteresse, toutes les autres unités se situant sur la même case "
#~ "seront détruites avec le défenseur."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modifier les règles des combats"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Modifier les règles des combats\n"
#~ "--------------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Les règles de combat décrites plus haut peuvent être modifiées en "
#~ "changeant les entrées suivantes dans game.ruleset, dans la section "
#~ "combat_rules : "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (défaut : 1). Si positionné à 0, les unités sur la même case "
#~ "qu'un défenseur perdant ne sont pas détruites. "

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (défaut : 0). Si positionné à 1, les unités qui attaquent "
#~ "avec 2/3 ou 1/2 de mouvements attaqueront avec une force "
#~ "proportionnellement réduite."

#~ msgid " Combat example 1"
#~ msgstr " Premier exemple de combat"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Supposons qu'un canon (A:8, D:1, PV:20, PF:1) attaque un mousquetaire "
#~ "(A:3, D:3, PV:20, PF:1) à l'intérieur d'une ville ayant un rempart "
#~ "construit sur une case de Forêt. Ni l'un ni l'autre n'étant vétéran."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Le défenseur a une base d'attaque de 3. Grâce à la case de Forêt, sa "
#~ "force devient 4,5. Comme il est derrière un Rempart, sa force est "
#~ "triplée, ce qui donne 13,5. C'est aussi une unité au sol à l'intérieur "
#~ "d'une ville, donc sa force passe à 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Les valeurs de force dans le jeu sont en réalité multipliées par 10, avec "
#~ "les décimales tronquées, ce qui donne une force de 80 pour l'attaquant, "
#~ "et de 202 pour le défenseur."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Chacune des unités garde sa puissance de feu de 1 inchangée."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "À chaque round du combat, un nombre aléatoire entre 1 et 282 est généré. "
#~ "Si ce nombre est supérieur à 202 (à peu près 28% de chance), le défenseur "
#~ "perd 1 point de vie. Sinon (à peu près 72% de chance), l'attaquant perd 1 "
#~ "point."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Puisque les deux unités ont 20 points de vie, il est très probable que la "
#~ "victoire reviendra au défenseur. Le défenseur perdra probablement autour "
#~ "de 40% de ses points de vie durant le combat. Mais le résultat n'est "
#~ "jamais certain tant que les deux unités ont une force non nulle; le "
#~ "défenseur pourrait bien s'en sortir sans dommages, ou il pourrait perdre "
#~ "la plupart de ses points de vie, voire même perdre la bataille."

#~ msgid " Combat example 2"
#~ msgstr " Deuxième exemple de combat"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Supposons qu'un Cuirassé vétéran (A:12, D:12, PV:40, PF:2) avec 3 points "
#~ "de mouvement attaque des Troupes Alpines vétérans (A:5, D:5, PV:20, PF:1) "
#~ "à l'intérieur d'une ville construite sur une case de Prairie, avec un "
#~ "Rempart et une Défense Côtière."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "La force de l'attaquant vaut 12, augmentée à 18 à cause du statut de "
#~ "vétéran."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "La force du défenseur vaut 5, augmentée à 7,5 grâce à son statut de "
#~ "vétéran. Le facteur de défense du terrain est de 1 (aucun effet). La "
#~ "Défense Côtière double la force de défense à 15 (les Remparts n'ont aucun "
#~ "effet contre les unités attaquant depuis la mer). Le défenseur est une "
#~ "unité au sol dans une ville, donc sa force totale est de 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "En interne, les valeurs pour la force de l'attaquant et du défenseur sont "
#~ "respectivement de 180 et 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "La puissance de feu du bateau de guerre est ramenée de 2 à 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "À chaque round, un nombre aléatoire entre 1 et 405 est généré. Si ce "
#~ "nombre est supérieur à 225 (à peu près 44% de chance) le défenseur perd 1 "
#~ "point de vie. Sinon, l'attaquant perd 1 point de vie."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Dans ce cas, les chances sont largement du côté de l'attaquant. Le Navire "
#~ "de Guerre a 25% moins de chance de toucher dans un round, mais il a deux "
#~ "fois plus de points de vie. Le Navire de Guerre devrait perdre à peu près "
#~ "60% de ses points durant le combat et doit s'attendre à ce qu'il ne lui "
#~ "reste plus de points de mouvement."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Les Zones de Contrôle, abrégées en ZDC, est un concept de jeu qui vous "
#~ "empêche de vous déplacer librement dans une zone contrôlée (ou "
#~ "partiellement contrôlée) par les troupes ennemies."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "La règle générale est qu'une unité terrestre qui est adjacente à une case "
#~ "occupée par l'ennemi ne peut se déplacer directement vers une autre case "
#~ "qui est aussi adjacente à une case occupée par l'ennemi. Ici, une case "
#~ "occupée par l'ennemi signifie qu'une unité ennemie est placée dessus. Une "
#~ "case adjacente correspond à une des huit cases entourant l'unité, ou six "
#~ "avec des cases hexagonales."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Dans ces cas particuliers, la ZDC ne s'applique pas :\n"
#~ "- une unité se déplaçant directement vers ou hors d'une ville ; \n"
#~ "- une unité se déplaçant vers une case occupée par une unité amie ; \n"
#~ "- une unité provenant d'une case d'océan (débarquement) ; \n"
#~ "- un type d'unité qui ignore explicitement la ZDC, par exemple Diplomates "
#~ "et Espions ;\n"
#~ " - l'unité étrangère provient d'une nation allié."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notes :\n"
#~ "\n"
#~ "- seules les unités terrestres sont concernées par les ZDC ;\n"
#~ "\n"
#~ "- les autres unités peuvent imposer une ZDC (c'est-à-dire, comptant comme "
#~ "des cases occupées par l'ennemi), mais seulement si elles se situent sur "
#~ "une case de terre. Donc, en réalité, les unités maritimes ne peuvent pas "
#~ "imposer une ZDC (à moins qu'elles ne soient dans une ville), et les "
#~ "unités aériennes (y compris les hélicoptères) n'imposent pas une ZDC si "
#~ "elles sont au-dessus d'une case d'océan ;\n"
#~ "\n"
#~ "- une ZDC ne restreint pas les attaques, seulement les mouvements ;\n"
#~ "\n"
#~ "- une ville ennemie compte comme une case occupée par l'ennemi s'il y a "
#~ "au moins une unité dans la ville (même règle que pour n'importe quelle "
#~ "autre case) ;\n"
#~ "\n"
#~ "- un déplacement à partir d'une case d'océan est un cas spécial ; un "
#~ "déplacement VERS une case d'océan (embarquement) est aussi permis, grâce "
#~ "au cas spécial du déplacement vers une unité amie (ici, un bateau)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "ASTUCE : Vous pouvez infiltrer des zones ennemies en y plaçant un "
#~ "Diplomate (ou d'autres unités ignorant les ZDC), et en déplaçant ensuite "
#~ "des unités ordinaires sur la case occupée par le Diplomate. En répétant "
#~ "ce processus (et en laissant, si vous le souhaitez, quelques unités "
#~ "derrières pour continuer à occuper les cases du parcours), vous pouvez "
#~ "faire un chemin à travers le territoire ennemi."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Ces règles diffèrent légèrement des précédentes versions de Freeciv "
#~ "(version 1.8.0 et antérieure) sur les points suivants :\n"
#~ "- les villes ennemies sans unités n'imposent plus de ZDC ;\n"
#~ "- le cas spécial du débarquement est nouveau."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Le type de gouvernement influe sur la productivité des villes et leur "
#~ "commerce, le moral des citoyens et de nombreux autres facteurs du jeu."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Votre civilisation commence sous le Despotisme. Votre niveau "
#~ "technologique s'améliorant, vous pourrez choisir d'autres types de "
#~ "gouvernements (voir plus loin). Pour changer votre type de gouvernement, "
#~ "vous devez démarrer une révolution. Ceci entraînera une période "
#~ "d'Anarchie pendant 1 à 5 tours, puis vous pourrez choisir votre nouveau "
#~ "type de gouvernement."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "ASTUCE 1 : Les campagnes militaires offensives sont difficiles à mener "
#~ "sous une République ou une Démocratie à moins que vous mainteniez votre "
#~ "peuple dans un niveau de luxe suffisant pour le garder heureux. Quand "
#~ "vous voulez conquérir d'autres civilisations, il est peut-être "
#~ "souhaitable de choisir un type de gouvernement plus orienté vers la "
#~ "guerre."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "ASTUCE 2 : La recherche scientifique requiert un commerce très développé, "
#~ "qui est bien plus facile à obtenir sous une République ou une Démocratie. "
#~ "Pensez à passer en République aussitôt que vous le pouvez ; obtenir des "
#~ "technologies avancées tôt dans la partie vous donne un sérieux avantage."

#~ msgid " Civil War"
#~ msgstr " Guerre Civile"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Une guerre civile est désastreuse pour un empire. Elle est déclenchée par "
#~ "la perte de votre capitale (où se situe le palais). Jusqu'à la moitié de "
#~ "vos villes peuvent se rebeller et déclarer allégeance à un nouveau chef "
#~ "(contrôlé par l'ordinateur), qui récupérera la moitié de votre trésorerie "
#~ "et toutes vos recherches."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Les joueurs vont rester dans une période de guerre civile pendant juste "
#~ "un tour, après quoi l'empire entre dans un état d'Anarchie."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "La prise de votre capitale ne conduit pas toujours à une guerre civile. "
#~ "Si vous avez traité votre peuple avec respect, vous avez plus de chance "
#~ "de conserver leur loyauté. Chaque ville qui vous célèbre réduit les "
#~ "chances de guerre civile, tandis que chaque ville en révolte les augmente."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "De plus, le type de gouvernement influe directement sur la probabilité de "
#~ "guerre civile. Les gouvernements qui laissent du pouvoir au peuple ont "
#~ "beaucoup moins de risque d'être contestés que ceux qui sont de nature "
#~ "plus tyrannique."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Le nombre de villes que votre empire doit posséder avant de pouvoir "
#~ "entrer en guerre civile est par défaut de 10. Cela signifie que les "
#~ "empires possédant moins de 10 villes ne peuvent pas subir de guerre "
#~ "civile. Mais ce nombre est une option du serveur, et peut descendre à 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Il y a cinq types d'états diplomatiques entre les joueurs : guerre, "
#~ "cessez-le-feu, armistice, paix et alliance. Le premier est l'état par "
#~ "défaut, les autres peuvent être obtenus en signant des traités "
#~ "diplomatiques."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Pendant la guerre, vous pouvez librement déplacer vos troupes en "
#~ "territoire ennemi et attaquer leurs unités et leurs villes à volonté."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Lorsque deux joueurs décident de mettre fin aux hostilités, ils peuvent "
#~ "accepter un cessez-le-feu. Ceci prévient chacun des joueurs des attaques "
#~ "de l'autre, mais vous pouvez toujours déplacer vos unités à l'intérieur "
#~ "du territoire de l'adversaire. Après un certain nombre de tours, le "
#~ "cessez-le-feu expirera. Dès lors, ce sera de nouveau la guerre. Après un "
#~ "premier contact avec un joueur contrôlé par l'IA, ce dernier vous offrira "
#~ "automatiquement l'opportunité d'accepter un Cessez-le-feu."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Si vous désiriez une coexistence pacifique plus permanente avec un autre "
#~ "joueur, vous pourriez déclarer l'armistice. Après un certain nombre de "
#~ "tours, un traité permanent de Paix sera établi. Annuler un armistice vous "
#~ "fera replonger directement en guerre."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "Au moment où deux joueurs entrent en état diplomatique de Paix, toutes "
#~ "leurs unités se situant dans le territoire de l'autre joueur seront "
#~ "automatiquement congédiées, selon le traité. Après quoi, vous ne pourrez "
#~ "plus déplacer vos troupes dans les territoires de l'autre joueur tant que "
#~ "vous n'aurez pas déclaré la guerre ou contracté une Alliance. Annuler un "
#~ "traité de Paix vous fera replonger directement en Guerre."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "L'alliance est l'ultime relation diplomatique entre deux joueurs. Dans ce "
#~ "cas, vos troupes peuvent se déplacer librement dans le territoire, les "
#~ "villes ou les cases occupées par des unités alliés ; les unités "
#~ "n'imposent plus de zone de contrôle. Cependant, les alliances offrent "
#~ "aussi leur lot d'inconvénients ; vous ne pourrez pas établir d'alliance "
#~ "avec un joueur s'il est en guerre avec un de vos alliés actuels à moins "
#~ "que vous rompiez ce traité en premier lieu. Si un de vos alliés déclare "
#~ "la guerre à un autre, l'alliance avec l'agresseur est automatiquement "
#~ "rompue. Un allié contrôlé par l'IA vous donnera sans condition ses cartes "
#~ "du monde, la vue partagée, et considérera aussi le commerce des "
#~ "technologies et les villes. Le seul inconvénient d'une telle alliance est "
#~ "que vous serez obligé de prendre part à ses guerres contre les autres "
#~ "joueurs."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "La recherche de nouvelles technologies est nécessaire pour améliorer les "
#~ "capacités de votre civilisation à développer de nouvelles unités et "
#~ "constructions urbaines."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Il y a très peu de moyens d'obtenir des avancées technologiques d'autres "
#~ "civilisations : vous allez parfois découvrir des technologies ennemies en "
#~ "capturant une ville ; vous pouvez en voler avec Diplomates et Espions ; "
#~ "certaines merveilles peuvent en fournir ; et un autre joueur peut offrir "
#~ "la connaissance d'une technologie au terme d'un pacte diplomatique. "
#~ "Sinon, la découverte de nouvelles technologies doit ce faire grâce aux "
#~ "efforts de votre propre peuple."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "La majorité de l'avancée technologique vient du commerce (voir la section "
#~ "Commerce) et, dans les règles du jeu par défaut, des scientifiques (voir "
#~ "la section Spécialistes). Bien qu'il vous soit possible de modifier la "
#~ "technologie actuellement recherchée, par défaut toute la progression sera "
#~ "perdue en faisant cela."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Alors que la majorité de la production totale de recherche (\"ampoules\") "
#~ "est en général utilisée pour faire avancer la technologie, certains jeux "
#~ "de règles (mais pas celui par défaut), une partie peut être détournée "
#~ "pour maintenir l'expertise dans les technologies existantes ; la quantité "
#~ "requise pour le maintien de la technologie augmente avec le coût total de "
#~ "toutes les découvertes que vous possédez. le niveau d'avancement à partir "
#~ "duquel vous commencez à payer ce maintien peut dépendre de facteurs comme "
#~ "votre type de gouvernement. Si la production de recherche chute en deçà "
#~ "de ce qui est requis pour le maintien, votre civilisation perdra une "
#~ "avance aléatoire, ce qui obligera à la chercher à nouveau."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Les avancées technologiques peuvent rendre les unités, bâtiments et "
#~ "merveilles obsolètes. Alors que les unités obsolètes vous seront "
#~ "seulement impossibles à construire (laissant les existantes intactes), "
#~ "les bâtiments obsolètes seront vendus immédiatement, et les merveilles "
#~ "obsolètes perdront leurs effets. Voir les sections appropriées pour plus "
#~ "d'informations."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "La Course à l'espace est le second moyen de gagner la partie, après "
#~ "l'élimination de toutes les autres civilisations. Si votre vaisseau "
#~ "spatial arrive le premier sur Alpha du Centaure, la partie sera finie et "
#~ "vous aurez gagné (à moins que cette option du serveur ait été désactivée.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Avant de pouvoir construire des éléments du vaisseau spatial, le "
#~ "Programme Apollo doit avoir été achevé par un des joueurs. Vous avez "
#~ "aussi besoin des technologies spécifiques pour construire les différentes "
#~ "parties du vaisseau : allez voir l'aide concernant les Structures, les "
#~ "Composants, et les Modules Spatiaux, dans les Constructions de la Ville. "
#~ "(S'il n'y a pas d'aide pour ces articles, cela veut sans doute signifier "
#~ "que la course à l'espace est désactivée dans le serveur pour votre "
#~ "partie.)"

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Quand vous avez commencé à construire votre vaisseau, vous pouvez le voir "
#~ "avec la commande \"Vaisseau\" dans le menu Rapport. Pour voir les "
#~ "vaisseaux des autres joueurs, choisissez le joueur dans le dialogue des "
#~ "Nations et cliquez sur \"Vaisseau\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Si la probabilité de réussite est inférieure à 100%, une fraction des "
#~ "gens qui sont à bord ne survivra peut-être pas au voyage. Cela réduit le "
#~ "bonus offert pour l'arrivée à Alpha du Centaure, mais cela comptera quand "
#~ "même comme une victoire."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Si la capitale d'une civilisation est capturée, le vaisseau qui a été "
#~ "lancé sera perdu, vous avez donc intérêt à bien défendre votre capitale!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "ASTUCE : Si une civilisation ennemie a envoyé un vaisseau spatial, vous "
#~ "pouvez toujours essayer de construire rapidement un vaisseau allégé avec "
#~ "beaucoup de propulseurs qui arrivera avant. Sinon, votre seule chance est "
#~ "de prendre leur capitale."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Chaque joueur dans le jeu est représenté par une nation. Une nation peut "
#~ "être une état des temps modernes, un état ou un empire historique, un "
#~ "groupe ethnique ou même une nation fictive. Les nations sont distinguées "
#~ "par leur drapeau, leur chef et leurs noms de villes, mais sont identiques "
#~ "dans tous les autres aspects et jouent avec les mêmes règles."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Avant que la partie soit commencée, n'importe qui peut se connecter au "
#~ "serveur en fournissant le nom de sa machine et le numéro du port (5556 "
#~ "par défaut). Si le serveur est lancé avec l'option -m, il sera signalé au "
#~ "méta-serveur,"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Le client peut aussi récupérer cette page : utilisez le bouton Méta-"
#~ "Serveur dans la fenêtre de connexion. Si cela ne donne aucun résultat, "
#~ "vérifiez si votre navigateur web utilise un proxy HTTP ; pour que le "
#~ "client utilise le même proxy HTTP, avant de le lancer, positionnez la "
#~ "variable d'environnement $http_proxy à :"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Quand la partie a commencé, tout le monde peut se connecter en prenant la "
#~ "place d'un joueur qui n'est pas encore connecté, y compris un joueur IA. "
#~ "Se connecter en tant que joueur IA ne vous donne pas forcément son "
#~ "contrôle ; c'est une option indépendante dans le serveur. Si vous perdez "
#~ "votre connexion tôt dans la partie et que vous vous reconnectez, utilisez "
#~ "le nom que vous aviez choisi pour votre chef, pas votre pseudo original ! "
#~ "Si le serveur est connecté au méta-serveur, vous pourrez y trouver les "
#~ "noms des joueurs."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Ordres pour les unités :\n"
#~ "========================\n"
#~ "  a : (a)uto-coloniser (colons/travailleurs)\n"
#~ "  b : (b)âtir une ville (colons)\n"
#~ "  b : aide la construction d'une merveille (caravanes/frets)\n"
#~ "  B : Aller à et (B)âtir une ville à la case destination (colons)\n"
#~ "  d : Actions (d)iplomatiques/espionnage (diplomates/espions)\n"
#~ "  D : (D)émanteler l'unité\n"
#~ "  e : Construit une bas(e) aérienne (unités de base aérienne)\n"
#~ "  f : (f)ortifier l'unité (unités militaires)\n"
#~ "  f : Construire une (f)orteresse (colons/ingénieurs)\n"
#~ "  g : Aller à : déplace l'unité (puis clic-gauche pour choisir la "
#~ "destination)\n"
#~ "  g : Ajouter un point d'itinéraire (en mode \"aller à\")\n"
#~ "  G : Retourner à la ville amicale la plus proche\n"
#~ "  h : C(h)anger la ville de rattachement (vers la ville de localisation "
#~ "actuelle)\n"
#~ "  i : (i)rriguer la case ou convertir le terrain (colons/travailleurs)\n"
#~ "  I : Connecter les (I)rrigations jusqu'à destination\n"
#~ "  I : Ajouter un point d'itinéraire (en connectant les (I)rrigations)\n"
#~ "  l : Embarquer l'unité dans un bateau\n"
#~ "  L : Connecter les voies ferrées jusqu'à destination\n"
#~ "  L : Ajouter un point d'itinéraire (en connectant les voies ferrées)\n"
#~ "  m : Construire une (m)ine ou convertit le terr  †  †  €†  ain (colons/"
#~ "travailleurs)\n"
#~ "  n : Nettoyer les retombées (n)ucléaires dans une zone irradiée\n"
#~ "  N : Explosion (N)ucléaire\n"
#~ "  o : Transf(o)rmer le terrain (ingénieurs)\n"
#~ "  O : C(O)vertir en un autre type d'unité\n"
#~ "  p : Nettoyer la (p)ollution  (colons/ingénieurs)\n"
#~ "  p : (p)arachuter (parachutistes)\n"
#~ "  P : (P)iller les améliorations de la case\n"
#~ "  q : Faire patrouiller une unité (clic-gauche pour choisir l'autre point "
#~ "terminal)\n"
#~ "  q : Ajouter un point d'itinéraire (en mode patrouille)\n"
#~ "  r : Construire une (r)oute/voie ferrée (colons/ingénieurs)\n"
#~ "  r : Établir une (r)oute commerciale (caravanes)\n"
#~ "  R : Connecter par des (R)outes jusqu'à destination\n"
#~ "  R : Ajouter un point d'itinéraire (en connectant les (R)outes)\n"
#~ "  s : Mettre une unité en (s)entinelle (veille)\n"
#~ "  S : réveille toutes les unités de la case\n"
#~ "  t : Aller à/aéropor(t)er vers une ville\n"
#~ "  T : Débarquer (T)outes les unités d'un bateau\n"
#~ "  u : Débarquer l'(u)nité\n"
#~ "  U : Mettre à jour l'(U)nité\n"
#~ "  x : auto-e(x)plorer\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Sélection des unités :\n"
#~ "======================\n"
#~ "  z: sélectionne uniquement la première unité du groupe sélectionné\n"
#~ "  v: sélectionne toutes les unités de la case\n"
#~ "  V: sélectionne toutes les unités de même type sur la case\n"
#~ "  C: sélectionne toutes les unités de même type sur le continent\n"
#~ "  X: sélectionne toutes les unités de même type sur la carte entière\n"
#~ "\n"
#~ "  w: attendre : sélectionne l'unité suivante\n"
#~ "  5: sélectionne l'unité précédente\n"
#~ "espace: fin des ordres (l'unité reste en place)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Mouvement des unités :\n"
#~ "======================\n"
#~ "  1: vers sud-ouest\n"
#~ "  2: vers sud\n"
#~ "  3: vers sud-est\n"
#~ "  4: vers ouest\n"
#~ "  6: vers est\n"
#~ "  7: vers nord-ouest\n"
#~ "  8: vers nord\n"
#~ "  9: vers nord-est\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Carte principale (contrôles clavier) :\n"
#~ "======================================\n"
#~ "             c: (c)entrer la vue sur l'unité active\n"
#~ "     Maj-début: centrer sur la capitale\n"
#~ "   Maj-flèches: faire défiler la carte\n"
#~ "\n"
#~ "        Ctrl-B: montre les frontières on/off\n"
#~ "        Ctrl-D: montre les routes commerciales des villes\n"
#~ "        Ctrl-G: montre le quadrillage on/off\n"
#~ "        Ctrl-N: montre les noms de villes on/off\n"
#~ "        Ctrl-P: montre la production des villes on/off\n"
#~ "        Ctrl-R: montre la croissance des villes on/off\n"
#~ "        Ctrl-W: montre les récoltes des villes\n"
#~ "        Ctrl-Y: montre les limites des villes\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Carte Principale (Contrôles Souris) :\n"
#~ "=====================================\n"
#~ "  Clic-gauche sur une ville :       Ouvrir la fenêtre de dialogue de "
#~ "ville\n"
#~ "  Clic-gauche sur une unité :       Sélectionner cette unité uniquement\n"
#~ "                                    (annule également toute activité "
#~ "courante si l'option \"Effacer les ordres des unités sélectionnées\" est "
#~ "activée)\n"
#~ "  Shift-clic-gauche sur une unité : Ajouter l'unité à la section (GTK)\n"
#~ "  Glisser-gauche sur une unité :    Commande Aller-à pour l'unité (si "
#~ "l'option \"'Aller à' sans clavier\" est activée)\n"
#~ "  Clic-milieu ou Alt-clic-gauche :  Informations sur la case\n"
#~ "  Clic-droit :                      Centrer la vue sur cette case\n"
#~ "  Ctrl-clic-milieu :                Réveiller les unités en veille"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  Sélection rapide des unités :\n"
#~ "  -----------------------------\n"
#~ "  Ctrl-clic-gauche sur une case :   Sélectionner une unité maritime  (de "
#~ "préférence un transporteur)\n"
#~ "  Ctrl-clic-droit  sur une case :   Sélectionner une unité terrestre (de "
#~ "préférence militaire)\n"
#~ "\n"
#~ "  Ces combinaisons choisissent et sélectionnent une unité parmi celles "
#~ "présentes sur une case. Toutes choses égales par ailleurs, les unités "
#~ "disposant encore de points de mouvement sont préférées. Si l'option "
#~ "\"Aller à\" sans clavier est activée, un clic+glisser permet sélectionner "
#~ "et de déplacer l'unité d'un seul geste."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  Manipulation des villes (GTK) :\n"
#~ "  -------------------------------\n"
#~ "  Shift-Ctrl-clic-gauche :          Ajuster les travailleurs de la ville\n"
#~ "  Shift-Alt-clic-droit :            Montrer les travailleurs de la ville "
#~ "(souris au dessus ou près d'une ville)\n"
#~ "  Shift-clic-droit :                Copier la production (d'une ville ou "
#~ "unité)\n"
#~ "  Shift-Ctrl-clic-droit :           Coller la production dans une ville"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Mode de sélection de zone (GTK) :\n"
#~ "  ---------------------------------\n"
#~ "  Clic-droit+glisser :              Sélectionner les unités / villes de "
#~ "la zone\n"
#~ "  Shift-clic-droit+glisser :        Ajouter les contenus de la zone à la "
#~ "sélection existante\n"
#~ "\n"
#~ "  Dans ce mode, des unités ou des villes multiples sont sélectionnées. Si "
#~ "le rectangle de sélection contient des villes, et que l'option "
#~ "\"Sélectionner les villes avant les unités\" est activée, seules les "
#~ "villes sont sélectionnées et les unités actuellement sélectionnées sont "
#~ "abandonnées ; sinon les unités et les villes sont sélectionnées "
#~ "ensemble.\n"
#~ "\n"
#~ "  Les ville sélectionnées sont surlignées sur la carte et dans le rapport "
#~ "de villes pour des actions de masse à venir. Immédiatement après la "
#~ "sélection, l'ensemble des villes peut être ajusté par un clic-gauche sur "
#~ "des villes individuelles ; et la production de toutes les villes "
#~ "surlignées peut être changée à l'aide d'un Shift-Ctrl-Clic-droit (cf. "
#~ "section précédente). Un clic-droit quitte ce mode."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Discussion (GTK) :\n"
#~ "  ------------------\n"
#~ "  Ctrl-Alt-Clic-droit :             Coller un lien vers la ville ou la "
#~ "case dans la ligne de saisie\n"
#~ "  Shift-Ctrl-Alt-Clic-droit :       Coller un lien vers l'unité dans la "
#~ "ligne de saisie\n"
#~ "\n"
#~ "  Ces contrôles permettent de faire référence à des éléments de la carte "
#~ "dans la zone de discussion. Voir l'aide sur la Discussion pour plus de "
#~ "détails.\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Carte d'aperçu (Contrôles souris) :\n"
#~ "===================================\n"
#~ "  Clic-gauche, Maj-Clic-gauche et Clic-droit ont la même fonction que sur "
#~ "la carte principale.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialogues et rapports :\n"
#~ "=======================\n"
#~ "     F1: montre la carte principale\n"
#~ "     F2: présente le rapport des unités\n"
#~ "     F3: présente le rapport des nations\n"
#~ "     F4: présente le rapport des villes\n"
#~ "     F5: présente le rapport économique\n"
#~ "     F6: présente le rapport scientifique\n"
#~ "     F7: présente les merveilles du monde\n"
#~ "     F8: présente le top 5 des villes\n"
#~ "     F9: présente le dialogue des messages\n"
#~ "    F11: présente le rapport démographique\n"
#~ "    F12: présente le vaisseau spatial\n"
#~ "\n"
#~ "      Ctrl-F: présente dialogue de recherche d'une ville\n"
#~ "      Ctrl-L: présente dialogue des listes de travail\n"
#~ "      Ctrl-T: présente le dialogue des taux taxe/science/luxe\n"
#~ "  Maj-Ctrl-R: présente dialogue de révolution\n"
#~ "\n"
#~ "Maj-Entrée: Fin du tour"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Mode Édition (GTK) :\n"
#~ "====================\n"
#~ "    Ctrl-E: bascule en mode éditeur\n"
#~ "    Ctrl-M: bascule le champ de vision réel en mode éditeur\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "Le Gouverneur (anciennement appelé l'AGU) vous aide à gérer vos villes. "
#~ "Il déploie les travailleurs disponibles sur les cases libres autour de la "
#~ "ville pour maximiser le rendement de la ville. Il transforme aussi des "
#~ "travailleurs en spécialistes, si cela est opportun. Et le gouverneur a "
#~ "une autre capacité : il maintient vos villes contentes lorsque c'est "
#~ "possible."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Il y a plusieurs manières d'indiquer au gouverneur quel type de rendement "
#~ "vous désirez. Ouvrez la fenêtre Ville et cliquez sur l'onglet Gouverneur. "
#~ "Il y a deux genres de curseurs : à gauche, vous pouvez définir un surplus "
#~ "minimal pour chaque type de production ; par exemple Or = +3 signifie que "
#~ "la ville gagne 3 ors de plus que ce dont elle a besoin pour l'entretien "
#~ "de ses améliorations. À droite, les curseurs vous permettent de définir "
#~ "de combien vous préférez un type de production à un autre ; positionner "
#~ "science à 3 signifie que vous préférez une ampoule à 3 productions (ou "
#~ "ors, commerces, ...). Vous pouvez positionner différents facteurs pour "
#~ "chaque type de production, selon vos besoins."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Si vous définissez des surplus minimaux qui sont impossibles à "
#~ "satisfaire, le gouverneur ne peut pas être activé. Quand le gouverneur ne "
#~ "parvient pas à remplir sa tâche au cours du jeu, il vous rend le "
#~ "contrôle. Il est donc préférable de ne pas définir de surplus trop "
#~ "élevés ; utilisez plutôt des facteurs pour atteindre vos buts."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "La case à cocher Célébrer permet à votre ville d'entrer en célébration. "
#~ "Cela ne fonctionnera qu'avec un taux élevé de luxe. Voir l'aide sur le "
#~ "'Bonheur'."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Cliquer sur 'Contrôler la ville' passe la ville sous le contrôle du "
#~ "gouverneur, 'Libérer la ville' vous rend le contrôle."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "Pour faciliter l'utilisation, vous pouvez sauvegarder la position de vos "
#~ "curseurs comme un préréglage portant un nom. Cliquez sur 'Ajouter "
#~ "préréglage' et entrez un nom pour vos réglages. Vous pouvez utiliser ce "
#~ "préréglage dans toute ville simplement en cliquant sur son nom. Vous "
#~ "pouvez aussi contrôler vos réglages à partir du rapport de villes, dans "
#~ "la colonne gouverneur. At vous pouvez les changer depuis cet endroit "
#~ "(utilisez 'Changer' --> 'Gouverneur') si vous les avez sauvés comme "
#~ "préréglage."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Utilisez 'Jeu' --> 'Options' --> 'Enregistrer la configuration' pour "
#~ "stocker vos préréglages de façon permanente."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Mais faites attention ! Si vous utilisez le gouverneur pour certaines de "
#~ "vos villes, vous rencontrerez des difficultés à gérer vos villes "
#~ "avoisinantes à la masin. Il est préférable de gérer toutes les villes "
#~ "d'une même île soit à la main, soit à l'aide du gouverneur. Vous "
#~ "trouverez d'autres conseils, des informations de fond et des exemples de "
#~ "préréglages dans le fichier README.cma, inclus avec Freeciv."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Le client a une interface de discussion très simple. Les lignes que vous "
#~ "tapez sont envoyées à tous les joueurs, à l'exception de:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Les messages commençant par \"/\" sont interprétés comme des "
#~ "commandes et sont exécutés si vous avez les droits d'accès requis."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Les messages débutant par \"John:\" sont des messages d'ordre privé à "
#~ "\"John\". Les noms peuvent être abrégés. Le serveur cherche les joueurs "
#~ "nommés \"John\" et s'il ne trouve rien, cherche un nom d'utilisateur "
#~ "commençant par \"John\" (comme\"Johnathan\")."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Les messages débutant par \"John::\" sont des messages d'ordre privé "
#~ "à l'utilisateur nommé \"John\" (pas le joueur). \"Johnathan\" "
#~ "correspondra également ;"

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Les messages commençant par \".\" seront envoyés à tous vos alliés et "
#~ "à eux seulement."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Texte avancé (GTK) :\n"
#~ "====================\n"
#~ "\n"
#~ "Depuis la version 2.2, le client GTK supporte le texte avancé. Cette "
#~ "fonction permet aux utilisateurs de décorer mes messages de discussion "
#~ "les messages qu'ils envoient avec les caractères gras, en italique, des "
#~ "couleurs, des liens, etc. Ces modifications sont obtenues en utilisant "
#~ "des séquences d'échappement."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Mettre du texte en gras :\n"
#~ "Nom de séquence complet : \"[bold] ... [/bold]\"\n"
#~ "Abréviation de la séquence : \"[b] ... [/b]\"\n"
#~ "Raccourci dans la ligne de discussion : Ctrl-B\n"
#~ "Exemple: \"[b]gras[/b]\" affichera le mot \"gras\" en caractère gras."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Mettre du texte en couleurs :\n"
#~ "Nom de séquence complet : \"[color] ... [/color]\"\n"
#~ "Abréviation de la séquence : \"[c] ... [/c]\"\n"
#~ "Raccourci dans la ligne de discussion : Ctrl-C (vous devez également "
#~ "définir les couleurs dans la barre d'outils au-dessus de la ligne de "
#~ "discussion)\n"
#~ "La séquence de début prend toujours au moins un des paramètres "
#~ "suivants :\n"
#~ "- \"foreground\" (abréviation \"fg\"): un nom couleur en anglais comme "
#~ "\"red\", ou une combinaison hexadécimale comme \"#3050b2\" ou \"#35b\".\n"
#~ "- \"background\" (abréviation \"bg\"): Comme ci-dessus.\n"
#~ "Exemple: \"[c fg=\"blue\" bg=\"yellow\"]couleur[/c]\" affichera le mot "
#~ "\"couleur\" en bleu sur fond jaune."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Mettre du texte en italique :\n"
#~ "Nom de séquence complet : \"[italic] ... [/italic]\"\n"
#~ "Abréviation de la séquence : \"[i] ... [/i]\"\n"
#~ "Raccourci dans la ligne de discussion : Ctrl-I\n"
#~ "Exemple: \"[i]italique[/i]\" affichera le mot \"italique\" en italique."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Barrer du texte :\n"
#~ "Nom de séquence complet : \"[strike] ... [/strike]\"\n"
#~ "Abréviation de la séquence : \"[s] ... [/s]\"\n"
#~ "Raccourci dans la ligne de discussion : Ctrl-S\n"
#~ "Exemple: \"[s]barré[/s]\" affichera le mot \"barré\" barré."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Souligner du texte :\n"
#~ "Nom de séquence complet : \"[underline] ... [/underline]\"\n"
#~ "Abréviation de la séquence : \"[u] ... [/u]\"\n"
#~ "Raccourci dans la ligne de discussion : Ctrl-U\n"
#~ "Exemple: \"[u]souligné[/u]\" affichera le mot \"souligné\" souligné."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Inclure un lien vers une ville :\n"
#~ "Nom de séquence complet : \"[link target=\"city\"] ... [/link]\"\n"
#~ "Abréviation de la séquence : \"[l tgt=\"city\"] ... [/l]\"\n"
#~ "Raccourci : Ctrl-Alt-clic droit sur une ville de la carte.\n"
#~ "Le paramètre \"id\" doit contenir l'ID de la ville que vous voulez "
#~ "diffuser.\n"
#~ "Un paramètre optionnel \"name\" peut être utilisé pour forcer les clients "
#~ "des utilisateurs qui ne connaîtraient pas cette cité d'utiliser ce nom-"
#~ "ci.\n"
#~ "Cette expression peut aussi commencer et terminer à l'intérieur-même de "
#~ "la même paire de crochets, comme \"[link target=\"city\" "
#~ "id=121 /]\" (notez la barre oblique à la fin).\n"
#~ "Exemples: \"[l tgt=\"city\" id=65]ville[/l]\" rendra le mot \"ville\" "
#~ "cliquable allant vers la ville ID 65.\n"
#~ "\"[l tgt=\"city\" id=65 name=\"sans-nom\" /]\" affichera le nom de la "
#~ "ville ID 65 si connue du client, sinon, le mot \"sans-nom\"."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Inclure un lien vers une case :\n"
#~ "Nom de séquence complet : \"[link target=\"tile\"] ... [/link]\"\n"
#~ "Abréviation de la séquence : \"[l tgt=\"tile\"] ... [/l]\"\n"
#~ "Raccourci : Ctrl-Alt-clic droit sur une case sans ville de la carte.\n"
#~ "Les paramètres \"x\" et \"y\" doivent contenir les coordonnées du lieu "
#~ "choisi.\n"
#~ "Cette expression peut aussi commencer et terminer à l'intérieur-même de "
#~ "la même paire de crochets, comme \"[link target=\"tile\" x=5 "
#~ "y=36 /]\" (notez la barre oblique à la fin).\n"
#~ "Exemple: \"[l tgt=\"tile\" x=17 y=3]cette case[/l]\" rendra l'expression "
#~ "\"cette case\" cliquable allant vers la case (17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Inclure un lien vers une unité :\n"
#~ "Nom de séquence complet : \"[link target=\"unit\"] ... [/link]\"\n"
#~ "Abréviation de la séquence : \"[l tgt=\"unit\"] ... [/l]\"\n"
#~ "Raccourci : Maj-Ctrl-Alt-clic droit sur une unité de la carte.\n"
#~ "Le paramètre \"id\" doit contenir l'ID de l'unité que vous voulez "
#~ "partager.\n"
#~ "Un paramètre optionnel \"name\" peut être utilisé pour forcer les clients "
#~ "des utilisateurs qui ne connaîtraient pas cette unité d'utiliser ce nom-"
#~ "ci.\n"
#~ "Cette expression peut aussi commencer et terminer à l'intérieur-même de "
#~ "la même paire de crochets, comme \"[link target=\"unit\" "
#~ "id=109 /]\" (notez la barre oblique à la fin).\n"
#~ "Exemples: \"[l tgt=\"unit\" id=235]unité[/l]\" rendra le mot \"unité\" "
#~ "cliquable allant vers l'unité ID 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Guerriers\" /]' affichera le nom de "
#~ "l'unité ID 235 si connue du client, sinon, le mot \"Guerriers\"."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Bien entendu, ces différentes séquences d'échappement sont combinables "
#~ "entre elles, comme dans \"[i][c fg=\"blue\"]il [b]est [s]amusant[c bg="
#~ "\"green\"] [u]de[/i] tester[/b] cette[/s] [/c]nouvelle[/u] "
#~ "fonctionnalité[/c]\"."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "L'éditeur de liste de travail sert à éditer à la fois les listes de "
#~ "travail de chaque ville (depuis le dialogue des villes) et les listes de "
#~ "travail globales. En utilisant cet éditeur vous pouvez établir des listes "
#~ "spécifiant ce que vous voulez construire dans les tours à venir."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Pour ajouter un article à la liste de travail, double-cliquez sur "
#~ "l'article désiré dans la liste des articles disponibles. Vous pouvez "
#~ "aussi pressez le bouton d'aide pour obtenir des informations sur "
#~ "l'article sélectionné. Presser Aide sans avoir sélectionner d'article "
#~ "affichera cette page."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Pour enlever un article de la liste de travail il suffit de double-"
#~ "cliquer sur l'article à enlever. Utiliser les boutons en dessous de la "
#~ "liste de travail pour déplacer les articles vers le haut et/ou le bas de "
#~ "la liste."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Raccourcis clavier: Home pour accéder à la liste de travail, Fin pour la "
#~ "liste des articles accessibles, les flèches haut/bas pour sélectionner "
#~ "l'article au-dessus/au-dessous dans la liste de travail, Inser pour "
#~ "insérer des articles de la liste des articles disponibles dans la liste "
#~ "de travail et Suppr pour effacer l'article sélectionné dans la liste de "
#~ "travail."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Si vous voulez acheter la première des unités sur la liste, vous pouvez "
#~ "le faire depuis le dialogue général de la ville."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv peut fonctionner en plusieurs langues. Consultez la section "
#~ "\"Native Language Support\" dans le fichier README pour comprendre "
#~ "comment les utiliser.\n"
#~ "\n"
#~ "Si vous voulez ajouter une localisation (traduction) pour votre langue, "
#~ "voyez les instructions sur :"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Si vous désirez ajouter une traduction pour votre langue, s'il vous "
#~ "plaît, suivez les instructions sur :"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Vous êtes également invité à envoyer vos questions éventuelles à la liste "
#~ "de discussion de traduction :"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv est couvert par la licence GPL, incluse ici en anglais: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Auteurs originaux:\n"
#~ "    (ils ne sont plus impliqués dans le projet, ne leur envoyez pas de "
#~ "courrier électronique !)"

#~ msgid "  Present administrators: "
#~ msgstr "  Administrateurs actuels: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Si vous trouvez un bogue, merci de nous le signaler. Le mieux est d'aller "
#~ "visiter le site de résolution des bogues :"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Merci de citer l'information de version ci-dessus. Pour plus "
#~ "d'informations sur la procédure de soumission d'un rapport de bogue, "
#~ "regardez le fichier BUGS dans la distribution de Freeciv. Pour plus "
#~ "d'informations en général, visitez le site web de Freeciv, sur :"

#~ msgid "Amphitheater"
#~ msgstr "Amphithéâtre"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Réduit le mécontentement dû aux unités militaires de la ville déployées "
#~ "de façon agressive, par 4 sous une Démocratie ou par 2 sous une "
#~ "République -- en d'autres termes, ceci neutralise le mécontentement causé "
#~ "par deux unités. Ce bâtiment n'a aucun effet sous les autres formes de "
#~ "gouvernement."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Avant que vous ne puissiez construire des parties de vaisseau spatial, "
#~ "vous devez construire le programme Apollo."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Augmente de 100% la production de nourriture de chaque case labourée "
#~ "utilisée autour de la ville. Les cases labourées sont celles qui ont été "
#~ "irrigués une seconde fois."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Vous permet de commencer à construire des modules de vaisseau spatial "
#~ "dans les villes dotées de Farbiques (en supposant que vous avez recherché "
#~ "les technologies nécessaires)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Les bâtiments qui ont normalement un coût d'entretien de 1 sont "
#~ "entretenus gratuitement pour toutes les villes du même continent."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Cette réussite technologique sensationelle rend heureux deux habitants "
#~ "contents dans chaque ville de tous les joueurs qui ont découvert Génie "
#~ "Génétique. Dans le cas peu probable où il n'y aurait pas assez "
#~ "d'habitants contents pour bénéficier de cet effet dans une ville, cette "
#~ "merveille agit sur les habitants mécontents (incluant les citoyens rendus "
#~ "mécontent à cause des activités militaires), les rendant d'abord "
#~ "contents, puis heureux."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Donne immédiatement deux avances technologiques la première fois qu'il "
#~ "est construit par chaque joueur."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Chaque ville sur le même continent peut entretenir une unité sans "
#~ "dépenser de production pour cela."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Diminue la corruption de 50% dans toutes les villes du même continent."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr ""
#~ "Équivaut à avoir des remparts dans toutes les villes du même continent."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Rend heureux deux habitants contents dans chaque ville du même continent. "
#~ "Dans le cas improbable où il n'y aurait pas d'habitants contents pour "
#~ "bénéficier des effets des Jardins Suspendus, cette merveille agit sur les "
#~ "habitants mécontents (incluant ceux mécontent à cause des activités "
#~ "militaires), les rendant chacun contents, puis heureux."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Équivaut à avoir une centrale hydroélectrique dans chaque ville du même "
#~ "continent (réduit la pollution et accroît les effets des Usines et des "
#~ "Fabriques)."

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Accroît la recherche scientifique de 100% dans chaque ville du même "
#~ "continent équipée d'une université."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Rend content deux citoyens mécontents dans chaque ville du même continent "
#~ "(dont les citoyens rendus mécontent à cause des activités militaires)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Met à jour deux unités obsolètes à chaque tour."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Toutes vos nouvelles unités maritimes crées sur le même continent "
#~ "commencent au premier niveau de vétérance."

# AR
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Augmente de 40% la production de commerce des villes du même continent."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Équivaut à avoir une Cathédrale dans chaque ville du même continent (rend "
#~ "contents 3 citoyens mécontents dans chaque ville ; cependant, cela n'a "
#~ "aucun effet sur les citoyens rendus mécontent à cause des activités "
#~ "militaires). La découverte de la Théologie accroît l'effet d'une "
#~ "Cathédrale, en rendant content un citoyen mécontent supplémentaire. La "
#~ "découverte du Communisme atténue l'effet d'une Cathédrale, en réduisant "
#~ "de un le nombre de citoyens mécontents rendus contents."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Rend contents deux citoyens mécontents dans chacune de vos villes dotées "
#~ "d'un temple sur le même continent. Cela n'a aucun effet sur les citoyens "
#~ "rendus mécontent à cause des activités militaires."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "La ville où cette merveille est construite connaitra une croissance "
#~ "d'extase lorsqu'elle sera en fête."

#~ msgid "The Internet"
#~ msgstr "L'Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Augmente la production de science de 100% dans chaque ville avec un "
#~ "laboratoire de recherche sur le même continent. "

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Toutes vos nouvelles unités terrestres créées dans des villes sur le même "
#~ "continent commencent au premier niveau de vétérance."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Crée un sénat mondial qui peut empêcher la déclaration de guerre dans "
#~ "certaines circonstances. Si une ville quelconque d'un joueur est en "
#~ "révolte pendant plus de deux tours, le gouvernement de ce joueur "
#~ "s'effondre."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Équivaut à un commissariat dans chaque ville du continent. (C'est-à-dire "
#~ "que, dans chaque ville, le mécontentement dû aux unités militaires "
#~ "déployées agressivement est diminué de 4 sous une Démocratie, et de 2 "
#~ "sous une République - en d'autres mots, ceci neutralise le mécontentement "
#~ "dû à deux unités militaires par ville. Cette merveille n'a pas d'effet "
#~ "sous les autres gouvernements.)"

#~ msgid "Multiplayer ruleset"
#~ msgstr "Règles du jeu multijoueur"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Vous jouez à Freeciv avec des règles conçues pour le jeu multijoueur. Les "
#~ "principales différences avec les règles du jeu par défaut est que les "
#~ "routes commerciales sont désactivées, et que la plupart des merveilles "
#~ "peuvent être construites une fois par chaque joueur, et affectent "
#~ "uniquement les villes du même contient. Une description complète des "
#~ "différences peut être trouvée dans le fichier README.ruleset_multiplayer."

#~ msgid "?team name:Red"
#~ msgstr "Rouge"

#~ msgid "?team name:Yellow"
#~ msgstr "Jaune"

#~ msgid "?team name:Blue"
#~ msgstr "Bleue"

#~ msgid "?team name:Purple"
#~ msgstr "Violet"

#~ msgid "?team name:Orange"
#~ msgstr "Orange"

#~ msgid "?team name:Magenta"
#~ msgstr "Magenta"

#~ msgid "?team name:Cornflower"
#~ msgstr "Bleuet"

#~ msgid "?team name:Emerald"
#~ msgstr "Émeraude"

#~ msgid "?team name:Salmon"
#~ msgstr "Saumon"

#~ msgid "?team name:Green"
#~ msgstr "Verte"

#~ msgid "?team name:Burgundy"
#~ msgstr "Bordeaux"

#~ msgid "?team name:Pink"
#~ msgstr "Rose"

#~ msgid "?team name:Silver"
#~ msgstr "Argent"

#~ msgid "?team name:Heliotrope"
#~ msgstr "Tournesol"

#~ msgid "?team name:Fuchsia"
#~ msgstr "Fuchia"

#~ msgid "?team name:Azure"
#~ msgstr "Azur"

#~ msgid "?team name:Gold"
#~ msgstr "Or"

#~ msgid "?team name:Khaki"
#~ msgstr "Kaki"

#~ msgid "?team name:Butter"
#~ msgstr "Beurre"

#~ msgid "?team name:Mint"
#~ msgstr "Menthe"

#~ msgid "?team name:Lime"
#~ msgstr "Vert citron"

#~ msgid "?team name:Peach"
#~ msgstr "Pêche"

#~ msgid "?team name:Vermilion"
#~ msgstr "Vermillon"

#~ msgid "?team name:Puce"
#~ msgstr "Vieux rose"

#~ msgid "?team name:Mustard"
#~ msgstr "Moutarde"

#~ msgid "?team name:Aubergine"
#~ msgstr "Aubergine"

#~ msgid "?team name:Brown"
#~ msgstr "Marron"

#~ msgid "?team name:Pumpkin"
#~ msgstr "Citrouille"

#~ msgid "?team name:Turquoise"
#~ msgstr "Turquoise"

#~ msgid "?team name:Crimson"
#~ msgstr "Cramoisi"

#~ msgid "?team name:Lavender"
#~ msgstr "Lavande"

#~ msgid "?team name:Cream"
#~ msgstr "Crème"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Accroît l'effet des Amphithéâtres."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr ""
#~ "Disposer de cette avance décroit la pollution dans toutes vos villes de "
#~ "50%"

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Quand vous recherchez cette technologie, vous gagnez aussi une autre "
#~ "avancée technologique immédiatement."

#~ msgid "Theory of Evolution"
#~ msgstr "Théorie de l'Évolution"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "Cette technologie est uniquement acquise la première fois que vous "
#~ "construisez le Voyage de Darwin."

#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr ""
#~ "Les bouées ne peuvent pas être construites dans les règles du jeu "
#~ "multijoueurs."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Entretenir des Colons demande de la nourriture ainsi que de la "
#~ "production. Un Colon peut mourir si sa ville de rattachement est à court "
#~ "de nourriture. Les Colons sous un régime Républicain ou Démocrate "
#~ "nécessitent deux fois plus de nourriture par tour ; trois fois même dans "
#~ "les sociétés Communistes ou Fondamentalistes."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "L'Hélicoptère est une unité très puissante car il peut à la fois voler et "
#~ "conquérir des villes. Il faut cependant être prudent car les hélicoptères "
#~ "perdent quelques points de vie à chaque tour passé hors d'une ville, "
#~ "d'une base aérienne ou d'un porte-avions. Les Hélicoptères peuvent être "
#~ "attaqués par des unités au sol."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "Une caravane transporte des biens et du matériel pour aider à la "
#~ "construction des merveilles dans vos villes."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Chaque caravane qui est utilisée pour construire une merveille ajoutera "
#~ "30 production à la construction de la merveille."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Les unités de fret remplacent les caravanes, et se déplacent deux fois "
#~ "plus rapidement. Chaque unité de fret utilisée pour construire une "
#~ "merveille y ajoutera 50 productions."

#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "Les États-Unis d'Amérique acquirent leur indépendance de la Grande-"
#~ "Bretagne après une révolution en 1776-1783 EC. Sa constitution fut "
#~ "proclamée en 1789, faisant du pays l'une des premières républiques "
#~ "représentatives modernes. Les États-Unis commencèrent alors à étendre "
#~ "leur territoire, d'abord au Nord du continent américain, et plus tard "
#~ "outre-mer. Dès le XXème siècle, le pays était devenu une superpuissance "
#~ "mondiale ; son influence culturelle, économique et politique sur le reste "
#~ "du monde est énorme."

#~ msgid "Apache"
#~ msgstr "Apache"

#~ msgid "?plural:Apaches"
#~ msgstr "Apaches"

#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Les Apaches sont un groupe de tribus indiennes qui parlent l'Athabasque "
#~ "et qui vivent en Arizona, au Nouveau Mexique et en Oklahoma. Les groupes "
#~ "Apaches comprennent les Apaches de l'Ouest, les Chiricahuas, les "
#~ "Mescaleros, les Jicarillas, les Lipans, et les Apaches des Plaines "
#~ "(anciennement Apaches Kiowa). Ils vinrent du Grand Nord aux alentours de "
#~ "l'an 1000 EC. Les Apaches sont connus comme de farouches guerriers. Au "
#~ "XIXème siècle, il a fallu un demi siècle aux États Unis pour les "
#~ "soumettre."

#~ msgid "Arab"
#~ msgstr "Arabe"

#~ msgid "?plural:Arabs"
#~ msgstr "Arabes"

#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "La civilisation arabe/islamique de 622 à 1495 EC."

#~ msgid "Austrian"
#~ msgstr "Autrichien"

#~ msgid "?plural:Austrians"
#~ msgstr "Autrichiens"

#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "Les origines de l'Autriche remontent aux temps de l'empire romain, quand "
#~ "un royaume celtique fut conquis par les romains en approximativement 15 "
#~ "avant AEC, et devint plus tard le Norique, une province romaine, au "
#~ "milieu du Ier siècle EC - une zone qui comprend la plupart de l'Autriche "
#~ "actuelle. En 788 EC, le roi franc Charlemagne conquit la région et y "
#~ "introduisit le christianisme. Sous la dynastie native des Habsbourg, "
#~ "l'Autriche devint l'une des grandes puissances de l'Europe. En 1867, "
#~ "l'empire autrichien fut reformé en Autriche-Hongrie. L'empire austro-"
#~ "hongrois s'effondra en 1918 avec la fin de la première guerre mondiale. "
#~ "Après avoir établi la première république autrichienne en 1919, "
#~ "l'Autriche rejoignit l'Allemagne nazie dans l'Anschluss en 1938. Ceci "
#~ "perdura jusqu'à la fin de la seconde guerre mondiale en 1945, après quoi "
#~ "l'Autriche fut occupée par les Alliés."

#~ msgid "Archduke %s"
#~ msgstr "Archiduc %s"

#~ msgid "Archduchess %s"
#~ msgstr "Archiduchesse %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kaiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserin %s"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylone était la cité principale de la Mésopotamie du XVIIIème au VIIème "
#~ "siècle AEC sous une succession de peuples dont les Amorites, Kassites, "
#~ "Assyriens et Chaldéens."

#~ msgid "Brazilian"
#~ msgstr "Brésilien"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brésiliens"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Le Brésil a été fondé en tant que colonie du Portugal, mais est devenu "
#~ "indépendant en 1822 suite à l'occupation du Portugal par la France "
#~ "napoléonienne. Le pays a tout d'abord été constitué en tant qu'empire "
#~ "sous la direction de la famille royale portugaise en exil. L'empire "
#~ "perdura jusqu'à la mise en place d'un gouvernement républicain en 1889."

#~ msgid "Byzantine"
#~ msgstr "Byzantin"

#~ msgid "?plural:Byzantines"
#~ msgstr "Byzantins"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Pendant le déclin de l'ancien Empire romain, l'empereur Constantin "
#~ "transféra la capitale de l'empire à Byzance et forma un nouvel empire "
#~ "connu comme l'Empire romain d'Orient ou Empire byzantin. Cet empire dura "
#~ "jusqu'en 1453 quand sa capitale tomba aux mains des ottomans. Sous le "
#~ "règne de Justinien Ier, les byzantins contrôlaient la presque totalité du "
#~ "Moyen-Orient, l'Afrique du nord, l'Italie et des parties de l'Espagne."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Les Carthaginois, descendants des marchands Phéniciens, ont organisé un "
#~ "empire maritime dans la Méditerranée du Vème au IIème siècle AEC. "
#~ "Carthage a été détruite par Rome en 146 AEC."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "Cherokees"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "La nation Cherokee est la plus grande des nations amérindiennes de nos "
#~ "jours en Amérique du nord."

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "La Chine est la plus ancienne des grandes civilisations qui existe encore "
#~ "de nos jours, avec des traces écrites remontant à plus de 3500 ans. Après "
#~ "avoir été unifiée initialement par la dynastie Qin en 221 AEC, elle a eu "
#~ "en alternance des périodes d'union et des périodes de désunion et fut "
#~ "parfois conquise par des ethnies externes. Aujourd'hui, la République "
#~ "Populaire de Chine, établie par les communistes en 1949, occupe le "
#~ "territoire principal tandis que l'ancien gouvernement nationaliste de la "
#~ "République de Chine gouverne l'île de Taïwan."

#~ msgid "Danish"
#~ msgstr "Danois"

#~ msgid "?plural:Danes"
#~ msgstr "Danois"

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "La fondation du royaume danois est en général attribuée au règne de "
#~ "Harald Blåtand, qui unifia entre 958 EC et 988 EC ce qui est aujourd'hui "
#~ "le Danemark."

#~ msgid "Dutch"
#~ msgstr "Hollandais"

#~ msgid "?plural:Dutch"
#~ msgstr "Hollandais"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Lorsque l'empereur du Saint Empire romain germanique condamna la totalité "
#~ "de la population à mort, le peuple des Pays-Bas se révolta et se déclara "
#~ "indépendant, formant l'Union d'Utrecht en 1579. La Hollande grandit "
#~ "jusqu'à devenir une puissance maritime et économique au XVIIème siècle."

#~ msgid "Ethiopian"
#~ msgstr "Ethiopien"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Ethiopiens"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "L'Ethiopie est la plus ancienne nation Africaine et la seule à être "
#~ "restée indépendante durant le colonialisme Européen."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "La France est depuis longtemps une puissance majeure en Europe. Les "
#~ "conquérants français comme l'Empereur Napoléon ou le roi Charlemagne ont "
#~ "réuni de grandes parties de l'Europe sous le drapeau Français. Le pays a "
#~ "également bâti le deuxième plus grand empire colonial au monde. Le "
#~ "Royaume de France est né lors qu'il émergea de la partie occidentale de "
#~ "l'Empire Franc au cours du Moyen-Âge classique. La France - et en fait le "
#~ "monde entier - trmbla sur ses fondations lors de la Révolution Française "
#~ "de 1789."

#~ msgid "Citizen %s"
#~ msgstr "Citoyen %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "Citoyenne %s"

#~ msgid "Hittite"
#~ msgstr "Hittite"

#~ msgid "?plural:Hittites"
#~ msgstr "Hittites"

#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Le royaume Hittite perdura d'environ 1680 AEC à approximativement 1180 "
#~ "AEC. Ils furent la première civilisation à découvrir le travail du fer. À "
#~ "leur apogée, ils contrôlaient l'Anatolie centrale, le nord ouest de la "
#~ "Syrie et la Mésopotamie jusqu'à Babylone."

#~ msgid "Hunnic"
#~ msgstr "Hun"

#~ msgid "?plural:Huns"
#~ msgstr "Huns"

#~ msgid ""
#~ "The European Huns were an ancient tribal confederation who first appeared "
#~ "in the 4th century. The Huns inhabited the Eurasian steppes and were "
#~ "known as formidable horse archers. In the fifth century CE they created a "
#~ "powerful military empire under the leadership of Attila, famous for his "
#~ "campaigns against the Roman Empire. Attila died in 453, and the empire "
#~ "fell apart one year later. The origins of the Huns are still a matter of "
#~ "dispute; they have long been associated with the Xiongnu mentioned in "
#~ "Chinese sources, but that link has still not been unequivocally proven. "
#~ "Hunnic ethnic relations and language are likewise controversial."
#~ msgstr ""
#~ "Les Huns européens étaient une confédération tribale antique qui apparut "
#~ "pour la première fois au IVème siècle. Les Huns habitaient les steppes "
#~ "eurasiennes et étaient connus comme de formidables archers montés. Au "
#~ "Vème siècle EC, ils créèrent un puissant empire militaire sous la "
#~ "direction d'Attila, fameux pour ses campagnes contre l'Empire Romain. "
#~ "Attila mourut en 453, et l'empire s'effondra une année plus tard. Les "
#~ "origines des Huns font encore dispute ; ils ont longtemps été associés "
#~ "aux Xiongnu mentionnés dans des sources chinoises, mais ce lien n'a pas "
#~ "encore été indiscutablement prouvé. Les liens ethniques et leur langue "
#~ "sont également controversés."

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "Incas"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Les Incas étaient un peuple amérindien du Nord des Andes qui a conquis un "
#~ "empire qui s'étirait le long de la côte ouest de l'Amérique du Sud, de ce "
#~ "qui est maintenant le Sud du Chili jusqu'à presque l'Équateur. Ils le "
#~ "firent cependant au mauvais moment, juste quelques décennies avant que "
#~ "les conquistadors espagnols n'arrivent dans leur partie du monde dans les "
#~ "années 1530 EC. Dans ce laps de temps, les Incas parvinrent à construire "
#~ "plus de 15.000 km de routes à travers leur royaume. Leur état était le "
#~ "plus étendu des Amériques avant la conquête espagnole, et était maintenu "
#~ "par un système administratif complexe, hiérarchique et pragmatique. Ils "
#~ "furent, cependant, brisés comme beaucoup de royaumes le furent, par les "
#~ "crises de succession. À l'arrivée des espagnols, les Incas étaient au "
#~ "milieu d'une de ces crises - la guerre entre Atahualpa et Huascar. Ils "
#~ "étaient les fils du dirigeant précédent Huayna Capac, qui était mort "
#~ "d'une maladie - vraisemblablement la variole - qui ravageait le pays."

#~ msgid "Inka %s"
#~ msgstr "%s Inca"

#~ msgid "Qoya %s"
#~ msgstr "%s Qoya"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inca %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Qoya %s"

#~ msgid ""
#~ "The Republic of India was created in 1950 following a non-violent "
#~ "independence movement led by Mahatma Gandhi. With more than a billion "
#~ "inhabitants it is the world's second most populous country as well as the "
#~ "world's largest democracy."
#~ msgstr ""
#~ "La République d'inde fut créée en 1950 suite à un mouvement "
#~ "d'indépendance non-violent mené par le Mahatma Gandhi. Avec plus d'un "
#~ "milliard d'habitants, c'est le deuxième pays le plus peuplé au monde, "
#~ "ainsi que la plus grande démocratie du monde."

#~ msgid "Indonesian"
#~ msgstr "Indonésien"

#~ msgid "?plural:Indonesians"
#~ msgstr "Indonésiens"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "L'Indonésie est un grand pays de l'archipel malais dont le gouvernement "
#~ "central se trouve sur l'île de Java. Le pays est majoritairement "
#~ "islamique et l'un des plus peuplé au monde."

#~ msgid "Iroquois"
#~ msgstr "Iroquois"

#~ msgid "?plural:Iroquois"
#~ msgstr "Iroquois"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "La Confédération Iroquoise, connue sous le nom de Haudenosaunee dans leur "
#~ "propre langue, fut un groupe de nations nord américaines avec une langue "
#~ "et une culture communes. Ils se trouvaient dans ce qui est aujourd'hui le "
#~ "nord de l'état de New York et étaient constitués originellement de cinq "
#~ "nations : les Sénécas, les Cayugas ou Goyogouins, les Onondaga ou "
#~ "Onontagués, les Oneidas ou Onneiouts et les Mohawks. La confédération "
#~ "avait une constitution écrite et un système monétaire, faisant d'elle "
#~ "l'état le plus avancé d'Amérique du Nord avant l'arrivée des Européens."

# 	
#~ msgid "Italian"
#~ msgstr "Italien"

#~ msgid "?plural:Italians"
#~ msgstr "Italiens"

#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "La nation italienne a été unifiée en 1870 EC après des dizaines d'années "
#~ "de campagnes menées par des patriotes. Elle fut une monarchie dirigée par "
#~ "la Maison de Savoie jusqu'en 1922, puis un état fasciste jusqu'en 1945, "
#~ "après quoi la démocratie a été restaurée par les vainqueurs de la seconde "
#~ "guerre mondiale."

#~ msgid "Duce %s"
#~ msgstr "Duce %s"

#~ msgid "Ducezza %s"
#~ msgstr "Ducezza %s"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "D'après la mythologie japonaise, le Japon fut fondé au VIIème siècle AEC "
#~ "par l'ancestral Empereur Jimmu."

#~ msgid "Khmer"
#~ msgstr "Khmer"

#~ msgid "?plural:Khmers"
#~ msgstr "Khmers"

#~ msgid ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."
#~ msgstr ""
#~ "L'empire Khmer, établi en 802 EC, a dominé l'Asie du Sud-Est pendant de "
#~ "nombreux siècles au Moyen-Âge. Grandement influencés par la culture "
#~ "indienne, les Khmers étaient de grands bâtisseurs qui érigèrent de "
#~ "d'innombrables temples de pierre aux divinités hindoues. Les Khmers "
#~ "forment actuellement la majorité ethnique du Cambodge."

#~ msgid "Korean"
#~ msgstr "Coréen"

#~ msgid "?plural:Koreans"
#~ msgstr "Coréens"

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "D'après la légende, le premier royaume coréen fut fondé durant la "
#~ "préhistoire par l'ancestral Tangun dans le sud de le Manchourie. Les "
#~ "royaumes coréens fut uni en 668 par le roi Munmu. Actuellement, la "
#~ "péninsule coréenne est divisée en deux états, la Corée du Nord et du Sud, "
#~ "résultat d'une impasse après la guerre de Corée en 1953."

#~ msgid "Mali"
#~ msgstr "Malien"

#~ msgid "?plural:Malis"
#~ msgstr "Maliens"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "L'Afrique sub-saharienne fut un mélange culturel et ethnique durant des "
#~ "millénaires. À l'époque médiévale, la région fut le berceau d'une "
#~ "succession d'empires appelés royaumes sahariens. Parmi eux, l'Empire "
#~ "islamique du Mali, avec pour capitale Tombouctou, fut le plus influent. "
#~ "Cet empire régna du XIVème au XVIIème siècle et fut célèbre pour la "
#~ "richesse et la bienveillance de ses rois. La République actuelle du Mali "
#~ "tire son nom de cet empire."

#~ msgid "Mayan"
#~ msgstr "Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "Mayas"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Les Mayas furent une civilisation mésoaméricaine. Ils sont célèbres pour "
#~ "leurs grandes pyramides et leurs palais au beau milieu de la jungle."

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Le premier empire perse (Achéménide) dura de 550 AEC à 330 AEC ; le "
#~ "second (Sassanide) de 226 EC à 642 EC."

#~ msgid "Polish"
#~ msgstr "Polonais"

#~ msgid "?plural:Poles"
#~ msgstr "Polonais"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "L'état Polonais fut formé il y a environ un millénaire, et eut son apogée "
#~ "aux alentours du XVIème siècle."

#~ msgid "Polynesian"
#~ msgstr "Polynésien"

#~ msgid "?plural:Polynesian"
#~ msgstr "Polynésiens"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "La culture polynésienne s'étend d'Hawaï à la Nouvelle-Zélande et à l'Île "
#~ "de Pâques, et couvre toutes les îles entre celles-ci."

#~ msgid "Portuguese"
#~ msgstr "Portugais"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portugais"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Sur les découvertes en navigation initiées par le Prince Henri le "
#~ "navigateur, le Portugal fonda le premier des grands empires commerciaux "
#~ "au XVème siècle."

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
#~ "controlled much of Europe, northern Africa and the Near East. Roman "
#~ "culture adopted much of the civilizations it conquered, such as the "
#~ "Greeks and Etruscans, and forms one of the bases of the Western culture. "
#~ "Even today, Roman influence in fields such as law, philosophy and "
#~ "language remains enormous. The Roman civilization spanned more than a "
#~ "millennium; first as a kingdom, later as a republic and then from 27 BCE "
#~ "onward as an empire. The empire was split in the 4th century CE. The "
#~ "Western Roman Empire fell in 476 CE, the Eastern Roman or Byzantine "
#~ "Empire survived almost a thousand years more; its capital Constantinople "
#~ "fell to the Turks in 1453."
#~ msgstr ""
#~ "Rome fut, selon la légende, fondée par Romulus en 753 AEC. A son apogée, "
#~ "Romme contrôlait la plupart de l'Europe, le Nord de l'Afrique et le "
#~ "Proche-Orient. La culture romaine adoptait beaucoup des civilisations "
#~ "conquises, comme les Grecs et les Étrusques, et forme l'une des bases de "
#~ "la culture occidentale. Même de nos jours, l'influence romaine dans des "
#~ "domaines comme la loi, la philosophie ou la langue reste énorme. La "
#~ "civilisation romaine s'étendit sur plus d'un millénaire; d'abord comme un "
#~ "royaume, puis comme une république, et enfin comme un empire à partir de "
#~ "27 BCE. L'empire fut découpé au IVème siècle EC. L'Empire Romain "
#~ "d'Occident tomba en 476 EC, l'Empire d'Orient survécut presque mille ans "
#~ "de plus ; sa capitale Constantinople tomba aux mains des trucs en 1453."

#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "La Russie est le plus vaste pays du monde, occupant une énorme part à la "
#~ "fois de l'Europe et de l'Asie. D'après la légende, les tribus Slaves de "
#~ "Novgorod ont sollicité le Roi Varègue Rurik (Viking) afin d'apporter "
#~ "l'ordre sur leurs terres. Rurik établit la Rus' de Kiev dans ce royaume, "
#~ "le premier état russe. Au XIème siècle, la Rus' de Kiev avait été "
#~ "désagrégée en principautés plus petites, qui furent à nouveau réunie en "
#~ "un état par Ivan III au XVème siècle. Après une victoire décisive sur la "
#~ "Suède et de grands gains territoriaux, Pierre Ier déclara l'Empire Russe "
#~ "en 1721. L'Empire Russe durant jusqu'en 1917 quand une révolution "
#~ "socialiste déchut le dernier empereur Russe. Après la dissolution de "
#~ "l'URSS en 1991, la Russie réapparut sur la carte du monde, maintenant "
#~ "comme république fédérale."

#~ msgid "Ruthenian"
#~ msgstr "Ruthénien"

#~ msgid "?plural:Ruthenians"
#~ msgstr "Ruthéniens"

#~ msgid "Songhai"
#~ msgstr "Sonrhaï"

#~ msgid "?plural:Songhai"
#~ msgstr "Sonrhaïs"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "Le peuple Sonrhaï établit un état au XIème siècle après JC centré sur la "
#~ "ville de Gao. Suite au déclin de l'empire malien quelques centaines "
#~ "d'années plus tard, les Sonrhaïs établirent leur propre empire qui "
#~ "s'agrandit jusqu'à devenir l'un des plus grands de l'histoire de "
#~ "l'Afrique. Les dirigeants Sonrhaïs furent connus pour leur richesse, "
#~ "ainsi que pour leur dévotion à la foi musulmane."

#~ msgid "Sumerian"
#~ msgstr "Sumérien"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sumériens"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Les Sumériens contrôlaient le sud de la Mésopotamie avant l'arrivée des "
#~ "Babyloniens. Des tablettes d'écriture sumérienne datant d'il y a quelques "
#~ "5500 ans ont été trouvées, précédant toutes les autres écritures de "
#~ "l'histoire."

#~ msgid "Swedish"
#~ msgstr "Suédois"

#~ msgid "?plural:Swedes"
#~ msgstr "Suédois"

#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Le royaume de Suède fut christianisé et consolidé comme entité politique "
#~ "au XIIème siècle EC. Le pays connut son apogée comme grande puissance "
#~ "européenne au XVIIème siècle, suivi par de substantielles conquêtes "
#~ "militaires par les ainsi dénommés Rois Guerriers. Cependant, à cause "
#~ "d'une mauvaise économie, et de plusieurs désastreuses défaites contre la "
#~ "Russie, la Suède perdit rapidement la plupart des territoires gagnés. Le "
#~ "pays ne s'est plus impliqué dans un conflit militaire depuis 1814."

#~ msgid "Taino"
#~ msgstr "Taïno"

#~ msgid "?plural:Taino"
#~ msgstr "Taïnos"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Les Taïnos sont les autochtones des Bahamas, de Cuba, d'Hispaniola, de "
#~ "Porto Rico, de la Jamaïque et d'autres îles des Caraïbes, qui nous "
#~ "léguèrent les racines des mots hurricane, tabac, patate, canoë, barbecue, "
#~ "hamac et yucca. Ils étaient un peuple matrilinéaire, et le premier avec "
#~ "lequel Christophe Colomb entra en contact en 1492. Bien qu'ils aient été "
#~ "des centaines de milliers, si ce n'est des millions, au travers des "
#~ "Caraïbes, les Taïnos tombèrent, victimes de la maladie et de l'esclavage, "
#~ "et leur population déclina de ce fait rapidement. Les comptes-rendus "
#~ "espagnols les décrivent comme un peuple pacifique, en comparaison de "
#~ "leurs voisins caribes au sud. Leurs pirogues creusées, qui étaient "
#~ "souvent aussi longues que les vaisseaux de Christophe Colomb, "
#~ "transportaient des biens entre les îles. Des études génétiques récentes "
#~ "montrent qu'environ la moitié des Portoricains ont du sang Taïno."

#~ msgid "Thai"
#~ msgstr "Thaïlandais"

#~ msgid "?plural:Thai"
#~ msgstr "Thaïlandais"

#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Le royaume thaïlandais a été le seul de l'Asie du sud-est à préserver son "
#~ "indépendance lors de l'ère coloniale des XVIIIème et XIXème siècles EC."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#~ msgid "?plural:Tupi"
#~ msgstr "Tupis"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Les Tupis sont un peuple indigène du Brésil, apparenté aux Guaranis, qui "
#~ "habitait dans les états brésiliens actuels du Paraiba, Pernambuco, Ceara, "
#~ "Rio Grande do Norte, Alagoas, Sergipe ainsi que d'autres. Leurs "
#~ "chefferies furent détruites par les rafles esclavagistes portugaises, la "
#~ "création de villages-mission et la maladie. Les Tupis se brassèrent aussi "
#~ "bien avec les esclaves africains qu'avec les européens, et une bonne "
#~ "partie des noms de lieux brésiliens dérivent de mots tupis."

#~ msgid "Turkish"
#~ msgstr "Turc"

#~ msgid "?plural:Turks"
#~ msgstr "Turcs"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "La Turquie moderne succéda à l'empire ottoman, vaincu et démantelé par "
#~ "les vainqueurs de la première guerre mondiale, après avoir soutenu la "
#~ "Triplice. Le pays a été ultérieurement réformé et laïcisé par Mustapha "
#~ "Kemal, le héros de la défense de Gallipoli."

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Les Vikings pillaient et faisaient du commerce le long des côtes "
#~ "européennes entre 800 et 1100 EC. Les pillards vikings devinrent "
#~ "finalement les maîtres de la Normandie, de la Russie et d'un éphémère "
#~ "royaume en Sicile."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Îles Britanniques (classique, moyen)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Carte des Îles Britanniques de 85x80, classique."

#~ msgid "Earth (classic/large)"
#~ msgstr "Terre (classique, grand)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Carte de la Terre de 160x90, classique."

#~ msgid "Earth (classic/small)"
#~ msgstr "Terre (classique, petit)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Carte de la Terre de 80x50, classique."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europe (classique, énorme)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Carte d'Europe de 200x100, classique."

#~ msgid "France (classic/large)"
#~ msgstr "France (classique, grand)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Carte de France de 140x90, classique."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Terre (classique, moyen)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Carte de la Terre de 120x60, classique."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Péninsule Ibérique (classique, grand)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Carte classique de la péninsule Ibérique (Espagne moderne et Portugal) de "
#~ "136x100, classique."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italie (classique, moyen)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Carte d'Italie de 100x100, classique."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japon (classique, moyen)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Carte du Japon de 88x100, classique."

#~ msgid "North America (classic/medium)"
#~ msgstr "Amérique du Nord (classique, moyen)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Carte d'Amérique du Nord de 116x10, classique."

#~ msgid "Tutorial"
#~ msgstr "Tutoriel"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Jouez ce scenario tutoriel pour être initié à Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Bienvenue à Freeciv. Vous êtes à la tête d'une\n"
#~ "civilisation. Votre tache est de conquérir le monde !\n"
#~ "Vous pouvez commencer par explorer les contrées\n"
#~ "alentours avec votre explorateur et utiliser vos\n"
#~ "colons pour trouver un bon emplacement et y\n"
#~ "fonder une ville. Utilisez le pavé numérique pour\n"
#~ "déplacer vos unités."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Ceci ressemble à un bon endroit pour construire une ville. La\n"
#~ "prochaine fois que l'unité pourra se déplacer, pressez (b) pour\n"
#~ "fonder la ville.\n"
#~ "\n"
#~ "En général vous voulez construire des villes en terrain ouvert et\n"
#~ "proche de l'eau. La nourriture est la ressource la plus importante\n"
#~ "pour n'importe quelle ville. La prairie et les plaines en\n"
#~ "fournissent en abondance."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Maintenant vous avez construit votre première ville. La fenêtre de\n"
#~ "ville devrait s'être ouverte automatiquement ; si ce n'est pas le cas,\n"
#~ "cliquez sur la ville. Les villes sont un concept fondamental de\n"
#~ "Freeciv, vous devriez vous familiariser avec elles en jouant avec la\n"
#~ "fenêtre. Regardez le menu d'aide pour plus d'information.\n"
#~ "\n"
#~ "Vous voulez probablement construire quelques colons tout d'abord, et\n"
#~ "ainsi étendre votre civilisation. Cliquez sur l'onglet production, puis\n"
#~ "sur l'unité colon dans la liste de productions possibles, ensuite sur\n"
#~ "le bouton changer la production pour commencer à le construire. Lorsque\n"
#~ "vous avez terminé, fermez la fenêtre. Si tout va bien la ville devrait\n"
#~ "montrer la production du colon sur la carte."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Félicitations, vous avez fondé votre seconde ville. Cette ville est\n"
#~ "exactement comme la première, bien que légèrement différente en\n"
#~ "raison du terrain aux alentours. Vous voulez probablement construire\n"
#~ "des colons ici aussi."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Vous avez construit votre troisième ville ! Votre civilisation semble\n"
#~ "prospérer. Il est peut-être temps de penser à se militariser. Prenez\n"
#~ "une des villes qui a la production la plus élevée, et convertissez la\n"
#~ "en base militaire. Construisez tout d'abord une caserne, puis une\n"
#~ "unité militaire. Sélectionnez la meilleure unité disponible, au début\n"
#~ "du jeu les guerriers sont le seul choix possible, mais bientôt vous\n"
#~ "aurez l'embarras du choix.\n"
#~ "\n"
#~ "Il pourrait également être temps d'utiliser les listes de travail du\n"
#~ "rapport de production de la fenêtre des villes. Cliquez sur caserne,\n"
#~ "puis sur changer la production pour commencer à la construire. Ensuite\n"
#~ "double-cliquez sur une unité militaire pour l'ajouter à la liste de\n"
#~ "travail. Dès que la caserne est terminé la ville basculera\n"
#~ "automatiquement sur la production de l'unité."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Une autre ville ! Vous commencez vraiment à prendre les choses en main.\n"
#~ "Vous avez probablement raison de fonder de nouvelles villes maintenant.\n"
#~ "Prenez un moment pour regarder la barre au-dessous de la ville sur la\n"
#~ "carte. Elle affichage des informations utiles. Le drapeau et la couleur\n"
#~ "de fond indiquent à quelle civilisation elle appartient (ce sera utile\n"
#~ "quand vous rencontrez d'autres civilisations). La ligne supérieure\n"
#~ "montre le nom et la taille et des indicateurs s'il y a des unités dans\n"
#~ "la ville. La rangée du bas montre ce que la ville construit, et combien\n"
#~ "de temps cela prendra ; elle montre également combien de temps cela\n"
#~ "prendra à la ville pour passer au niveau supérieur."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Le nombre de villes dans votre empire augmentant, il devient de plus\n"
#~ "en plus dur de toutes les contrôler. C'est maintenant que le rapport\n"
#~ "de villes devient utile. Appuyez sur F4 pour l'afficher. Ce rapport\n"
#~ "montre la liste des villes avec de diverses statistiques sur chacune\n"
#~ "d'entre elles. Jouez un peu avec si vous voulez (retournez à la carte\n"
#~ "en pressant F1 ou en cliquant sur l'onglet Carte). Avec un peu de \n"
#~ "pratique il est possible de contrôler presque tous les aspects des \n"
#~ "villes depuis ce rapport. La maîtrise de cet écran est au delà de la\n"
#~ "portée de ce tutoriel."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Votre ville s'est développée ! Lorsqu'une ville se développe,\n"
#~ "plus de citoyens deviennent disponibles et ils peuvent ainsi être\n"
#~ "mis à profit pour travailler dans les champs ou être spécialisés.\n"
#~ "Une ville de taille deux ou plus peut également construire des\n"
#~ "colons, ils coûtent une unité de population.\n"
#~ "\n"
#~ "Si votre ville construit un colon, vous devriez considérer de\n"
#~ "l'acheter. Ouvrez la fenêtre de la ville et cliquez sur le bouton\n"
#~ "acheter. Ceci consomme de l'or (si vous en avez assez) pour\n"
#~ "terminer immédiatement la production."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Votre ville s'est encore développée ! Maintenant avec trois\n"
#~ "citoyens vous avez une quantité considérable de choix d'orientation.\n"
#~ "Une ville avec trois citoyens obtient la possibilité de travailler\n"
#~ "trois cases différentes, en plus de sa case centrale qui est\n"
#~ "travaillée automatiquement. Dans la fenêtre de la ville, la carte\n"
#~ "montre quelles cases sont travaillées et combien de nourriture,\n"
#~ "de production et commerce elles fournissent. La nourriture est utilisée\n"
#~ "pour accroître la ville, la production est utilisée pour la produire\n"
#~ "des bâtiments et des unités, alors que le commerce fournit le revenu\n"
#~ "imposable qui peut être transformé en recherche scientifique, en or\n"
#~ "ou en luxe.\n"
#~ "\n"
#~ "Cliquez sur une case travaillée pour en enlever le citoyen.\n"
#~ "Ensuite cliquez sur une case libre pour l'y placer. Vous\n"
#~ "pouvez, bien sûr, placer jusqu'à trois ouvriers. Les citoyens\n"
#~ "restants sont des spécialistes, en ce moment ils sont tous des\n"
#~ "artistes qui fournissent uniquement du luxe (qui ne seront\n"
#~ "utiles que plus tard)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Maintenant votre ville s'est développée à un niveau de cinq. Plus\n"
#~ "les villes deviennent plus importantes, plus le malaise devient un\n"
#~ "problème. Une ville de cette taille aura habituellement un citoyen\n"
#~ "mécontent à moins que des effets apaisants soient employés ; ce qui\n"
#~ "signifie qu'un spécialiste artiste est nécessaire pour garder\n"
#~ "vos citoyens contents. C'est alors un citoyen gaspillé.\n"
#~ "\n"
#~ "Il y a plusieurs choses qui peuvent être faites à ce sujet. Une solution\n"
#~ "rapide peut être la construction d'un temple (ou tout autre bâtiment de\n"
#~ "culte) qui rendra un citoyen mécontent content (regardez l'aide sur les\n"
#~ "bâtiments pour les spécificités de chaque bâtiment). Lorsque vous "
#~ "obtenez\n"
#~ "des villes plus grandes, il peut être utile de changer les taux\n"
#~ "d'imposition (appuyez sur Ctrl-T) pour consacrer une partie de vos "
#~ "impôts\n"
#~ "directement au luxe (chaque deux points de luxes apaiseront un citoyen).\n"
#~ "Établir un marché augmente le bénéfice en fournissant +50%% de luxe à la\n"
#~ "ville."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Vous avez enfin une ville de taille huit. Une ville de cette taille\n"
#~ "peut fournir un rendement substantiel en vous fournissant assez de\n"
#~ "luxe pour garder votre population contente.\n"
#~ "\n"
#~ "Accroître une ville au delà de la taille huit exige un aqueduc. Si\n"
#~ "votre ville va continuer à se développer vous devriez bientôt\n"
#~ "commencer à en construire un. La construction d'un aqueduc exige la\n"
#~ "technologie construction."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Vous avez accru une ville à la taille douze. Pour l'accroître\n"
#~ "encore plus  †  †  €†  , vous devez construire des égouts. Ceci exige la\n"
#~ "technologie assainissement."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Félicitations, vous avez accru une ville à la taille 13. Une ville\n"
#~ "de cette taille fournit un rendement énorme si elle est correctement\n"
#~ "améliorée. Assurez vous d'avoir assez de taxes et de bâtiments\n"
#~ "culturels pour garder vos citoyens contents. Vous devriez également\n"
#~ "vous assurer que la ville est améliorée avec les bâtiments qui\n"
#~ "fournissent des bonus de rendement. Bibliothèque, marché, usine,\n"
#~ "et plate-forme offshore sont quatre bons bâtiments qui fournissent\n"
#~ "de gros bonus à de grandes villes. Considérez les avantages de chaque\n"
#~ "bâtiment et pesez leur coût, pour les villes de très grandes taille\n"
#~ "presque tous les bâtiments sont valables. De telles grandes villes\n"
#~ "fourniront également assez de revenu imposable (or) pour vous\n"
#~ "permettre d'acheter quelques bâtiments pour accélérer leurs\n"
#~ "productions."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Vous avez construit une unité colon. Les colons sont le meilleur\n"
#~ "moyen de construire de nouvelles villes, et ainsi d'étendre votre\n"
#~ "civilisation. Éloignez votre colon de vos villes déjà existantes pour\n"
#~ "trouver un emplacement pour une nouvelle ville. Lorsque vous avez\n"
#~ "choisi un lieu pressez B pour fonder la ville.\n"
#~ "\n"
#~ "À nouveau, les villes sont mieux construites en terrain ouvert et\n"
#~ "proche de l'eau. La prairie et les plaines fournissent de la nourriture\n"
#~ "pour la ville. Les forêts et les collines fournissent les ressources\n"
#~ "(production) requises pour construire des choses. Les fleuves et les\n"
#~ "océans fournissent des bonus de commerce qui favorisent l'élargissement\n"
#~ "de la civilisation. Le désert, la toundra, et les montagnes fournissent\n"
#~ "généralement peu de rendement et ne sont d'aucune utilité à de petites\n"
#~ "villes. Voir l'aide sur les terrains pour plus d'informations sur les\n"
#~ "spécificités des types de terrains."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Vos deuxièmes colons devraient également être employés à construire\n"
#~ "une nouvelle ville. Observez comment quand vous éloignez les colons\n"
#~ "de vos villes un contour se dessine autour d'eux. Il montre la zone\n"
#~ "qui serait couverte par une ville construite à cet endroit ; il s'ajuste\n"
#~ "avec les contours d'autres villes déjà présente sur la carte.\n"
#~ "Généralement lors de la construction de nouvelles villes vous voulez\n"
#~ "vous assurer que toutes les cases sont couvertes par au moins une ville,\n"
#~ "mais le mieux est que vos villes se recouvrent le moins possible.\n"
#~ "Éloignez correctement les villes leurs permet accéder à plus de\n"
#~ "ressources, et ainsi de devenir de plus grandes."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Vous avez construit une Caserne. Ce bâtiment fera d'emblée de\n"
#~ "toutes les unités militaires que vous construirez des vétérans.\n"
#~ "Les unités vétérans sont plus fortes que les troupes (bleus)\n"
#~ "inexpérimentées, et survivront plus longtemps dans les combats.\n"
#~ "Regardez l'aide sur les Bâtiments pour plus d'informations\n"
#~ "sur ce bâtiment et d'autres.\n"
#~ "\n"
#~ "Vous voulez probablement commencer à construire une unité\n"
#~ "militaire dans la ville qui a construit la caserne. Une caserne\n"
#~ "est un investissement significatif et a un faible coût\n"
#~ "d'entretien, ce n'est donc pas une bonne idée de s'en priver."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Votre ville ne peut pas construire un colon. Les colons prennent une\n"
#~ "unité de population lors de la construction, ainsi une ville de la\n"
#~ "taille de un ne peut pas en construire sans se détruire.\n"
#~ "\n"
#~ "Pour remédier à ceci, vous devez ajuster les citoyens de la ville\n"
#~ "pour fournir plus de nourriture afin d'accroître la ville plus\n"
#~ "rapidement. Les villes qui n'ont pas assez de nourriture ne devraient "
#~ "pas\n"
#~ "essayer de construire des colons. En fondant une nouvelle ville,\n"
#~ "assurez vous qu'elle est construite sur un terrain qui fournit assez\n"
#~ "de nourriture, la prairie est le mieux ; les plaines ou les collines\n"
#~ "sont aussi des choix corrects."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Vous avez construit votre première unité militaire ! Les unités\n"
#~ "militaires ont deux buts à la base : attaquer et défendre. Chaque\n"
#~ "unité a une puissance d'attaque et une puissance de défense. Alors\n"
#~ "que les guerriers sont des 1/1 négligeable, une phalange est meilleure\n"
#~ "avec une défense de 2 (1/2). Une catapulte est une bonne unité\n"
#~ "d'attaque parce qu'elle a une attaque de 6 (6/1). \n"
#~ "\n"
#~ "Habituellement c'est une bonne idée de maintenir un ou deux\n"
#~ "défenseurs dans chaque ville. Les villes importantes comme votre\n"
#~ "capitale peuvent mériter plus de protection. Les unités construites\n"
#~ "dans une ville peuvent être envoyées dans une autre ville pour la\n"
#~ "défendre (appuyez sur la touche G pour entrer dans le mode \"aller à\",\n"
#~ "pour déplacer les unités plus facilement). Cependant si vous êtes en\n"
#~ "guerre, vous pouvez souhaiter déplacer votre unité vers une ville\n"
#~ "ennemie pour l'attaquer. Faites cependant attention à ne pas la perdre !"

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Vous avez recherché votre première technologie ! Les progrès "
#~ "technologiques\n"
#~ "sont un concept de base de Freeciv. À mesure que vous augmentez votre "
#~ "niveau de\n"
#~ "technologie, de nouvelles unités, bâtiments, gouvernements et divers "
#~ "bonus\n"
#~ "deviennent disponibles.\n"
#~ "\n"
#~ "Allez maintenant dans le dialogue de la recherche et regardez ce qu'il\n"
#~ "contient. Pressez F6 pour l'ouvrir (ou cliquez sur l'onglet recherche "
#~ "dans la\n"
#~ "fenêtre principale). Trouvez la technologie appelée République et "
#~ "cliquez\n"
#~ "dessus. Maintenant la République est votre but technologique ; cela "
#~ "signifie\n"
#~ "que la prochaine avancée vers cette technologie sera automatiquement "
#~ "choisie\n"
#~ "comme recherche suivante. En haut de la fenêtre est affiché combien "
#~ "d'unité de\n"
#~ "recherche scientifique vous accomplissez chaque tour - la recherche "
#~ "(ampoules)\n"
#~ "vient du commerce imposables de vos villes.  En bas de la fenêtre se "
#~ "trouve\n"
#~ "l'arbre des technologies ; vous pouvez faire un clic-gauche pour désigner "
#~ "la\n"
#~ "cible ou l'objectif des recherches, ou un clic-droit pour obtenir de "
#~ "l'aide au\n"
#~ "sujet d'une technologie particulière. Quand vous avez terminé, cliquez "
#~ "sur\n"
#~ "l'onglet de la carte (F1) pour retourner à la vue de la carte."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Maintenant vous avez trouvé votre deuxième technologie. Allez de nouveau "
#~ "dans\n"
#~ "le dialogue de la recherche (F6) et jetez un coup d'œil rapide à votre\n"
#~ "progrès. Si vous avez positionné République comme but technologique tout "
#~ "à\n"
#~ "l'heure, une nouvelle cible de recherches devrait avoir été choisie pour "
#~ "vous\n"
#~ "automatiquement. Si vous n'avez aucun objectif, il ne sera choisie "
#~ "aucune\n"
#~ "nouvelle cible avant la fin du tour.\n"
#~ "\n"
#~ "Durant le tour où vous terminez votre recherche, vous pouvez sélectionner "
#~ "une\n"
#~ "nouvelle technologie à rechercher. Cependant, changer de cible à mi-"
#~ "chemin vous\n"
#~ "fait perdre toute la recherche faite jusqu'ici.  Choisissez vos cible\n"
#~ "technologique sagement pour ne pas avoir à vous inquiéter de sélectionner "
#~ "une\n"
#~ "nouvelle cible chaque fois que vous finissez de rechercher une "
#~ "technologie."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Vous avez accompli avec succès la recherche de la République.\n"
#~ "Cette technologie est particulièrement utile car elle permet une\n"
#~ "nouvelle forme de gouvernement. Le gouvernement de votre\n"
#~ "civilisation est très important car il détermine votre développement.\n"
#~ "Au début vous commencez avec le Despotisme, une forme très inefficace\n"
#~ "de gouvernement. Les options futures de gouvernement vous donneront\n"
#~ "un certain nombre de choix entre une civilisation de paisible\n"
#~ "marchande ou une machine à faire la guerre. Chacune a ses avantages.\n"
#~ "\n"
#~ "Actuellement, vous voulez probablement changer pour la République.\n"
#~ "Dans le menu Civilisation, allez au sous-menu Gouvernement\n"
#~ "et choisissez République. Oui, vous voulez une révolution ! Changer\n"
#~ "de gouvernements signifie passer par quelques tours d'Anarchie, il\n"
#~ "n'y a rien sans rien. Cependant la République est une forme\n"
#~ "substantiellement meilleure de gouvernement que le Despotisme et\n"
#~ "l'investissement en vaut le coup."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Votre unité a trouvé une hutte. Ce sont de petits villages dispersés à\n"
#~ "travers le paysage. Lorsqu'une unité y entre plusieurs choses peuvent\n"
#~ "se produire. Le plus probable est que vous trouvez un peu d'or. Il est\n"
#~ "également possible de trouver des technologies ou des unités de\n"
#~ "mercenaires. Certaines huttes contiennent des colons indigènes qui ce\n"
#~ "joindront à votre civilisation et introduisant une nouvelle ville dans\n"
#~ "votre empire. Enfin quelques huttes contiennent des barbares qui\n"
#~ "tueront immédiatement votre unité. De façon générale, il est intéressant\n"
#~ "de rechercher et d'entrer dans toutes les huttes que vous trouverez\n"
#~ "aussitôt que possible."

#~ msgid "Loading tutorial events."
#~ msgstr "Chargement des évènements de tutoriel."

#~ msgid "Could not write manual file %s."
#~ msgstr "Impossible d'écrire dans le fichier de manuel \"%s\"."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s : options du serveur</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Niveau : %s<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Catégorie: %s<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Est verrouillé par les règles du jeu."

#~ msgid "Can only be used in server console."
#~ msgstr "Ne peut être utilisé que depuis la console serveur. "

#~ msgid "Minimum:"
#~ msgstr "Minimum :"

#~ msgid "Default:"
#~ msgstr "Défaut :"

#~ msgid "Maximum:"
#~ msgstr "Maximum :"

#~ msgid "Possible values:"
#~ msgstr "Valeurs possibles :"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr ""
#~ "Valeurs possibles (l'option peut prendre un nombre quelconque de celles-"
#~ "ci) :"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valeur positionnée à %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s : commandes du serveur</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis :</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Niveau : %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Description :</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s : aide du terrain</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Coût de déplacement"

#~ msgid "Defense bonus"
#~ msgstr "Bonus de défense"

#~ msgid "Mining"
#~ msgstr "Mines"

#~ msgid "turns"
#~ msgstr "tours"

#~ msgid "Rail"
#~ msgstr "Chemin de fer"

#~ msgid "Clean pollution"
#~ msgstr "Dépolluer"

#~ msgid "Clean fallout"
#~ msgstr "Décontaminer"

#~ msgid "impossible"
#~ msgstr "impossible"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s : aide des bâtiments</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s : aide des merveilles</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Entretien"

#~ msgid "Requirement"
#~ msgstr "Préalables"

#~ msgid "Obsolete by"
#~ msgstr "Rendu obsolète par"

#~ msgid "More info"
#~ msgstr "Plus d'info"

#~ msgid "Manual file %s successfully written."
#~ msgstr "Fichier manuel %s écrit avec succès"

#~ msgid "Use FILE as logfile"
#~ msgstr "Utiliser FICHIER en tant que fichier de traces"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset REGLES"

#~ msgid "Make manual for RULESET"
#~ msgstr "Créer un manuel pour REGLES"

#~ msgid "No URL given"
#~ msgstr "Pas d'URL donnée"

#~ msgid "This does not look like modpack URL"
#~ msgstr "Cela ne ressemble pas à une URL de modpack"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Installation du modpack %s de %s"

#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Impossible d'installer dans l'arboresence donnée"

#~ msgid "Cannot determine control directory"
#~ msgstr "Impossible de déterminer le répertoire de contrôle."

#~ msgid "Cannot create required directories"
#~ msgstr "Impossible de créer les répertoires nécessaires"

#~ msgid "Downloading modpack control file."
#~ msgstr "Téléchargement du fichier de contrôle du modpack."

#~ msgid "Failed to get and parse modpack control file"
#~ msgstr ""
#~ "Impossible d'obtenir et de parcourir le fichier de contrôle du modpack"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "Le fichier de contrôle du modpack n'a pas de chaîne de capacité"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "Le fichier de contrôle du modpack est incompatible"

#~ msgid "Illegal modpack type"
#~ msgstr "Type de modpack illégal"

#~ msgid "Illegal path for %s"
#~ msgstr "Chemin illégal pour %s"

#~ msgid "Downloading %s"
#~ msgstr "Téléchargement de %s"

#~ msgid "Failed to download %s"
#~ msgstr "Impossible de télécharger %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Certaines parties du modpack n'ont pas pu être installées."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Impossible de récupérer et d'interpréter la liste des modpacks"

#~ msgid "Modpack list has no capability string"
#~ msgstr "La liste des modpacks n'a pas de chaîne de capacité"

#~ msgid "Modpack list is incompatible"
#~ msgstr "La liste des modpacks est incompatible"

#~ msgid "Ruleset"
#~ msgstr "Règles du jeu"

#~ msgid "Modpack"
#~ msgstr "Modpack"

#~ msgid "Another download already active"
#~ msgstr "Un autre téléchargement est déjà actif."

#~ msgid "Failed to start downloader"
#~ msgstr "Impossible de lancer le téléchargement."

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "inconnue"

#~ msgid "License"
#~ msgstr "Licence"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Installation du modpack"

#~ msgid "Modpack URL"
#~ msgstr "URL du modpack"

#~ msgid "Select modpack to install"
#~ msgstr "Choisissez le modpack à installer"

#~ msgid "Freeciv modpack installer"
#~ msgstr "Installateur de modpack de Freeciv"

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Charger la liste des modpacks depuis l'URL donné"

#~ msgid "prefix DIR"
#~ msgstr "prefix REP"

#~ msgid "Install modpacks to given directory hierarchy"
#~ msgstr "Installer les modpacks dans l'arborescence donnée"

#~ msgid "?vertag:stable"
#~ msgstr "stable"

#~ msgid "?vertag:win32"
#~ msgstr "win32"

#~ msgid "?vertag:S2_4"
#~ msgstr "S2_4"

#~ msgid "?vertag:S2_5"
#~ msgstr "S2_5"

#~ msgid "?vertag:crosser"
#~ msgstr "crosser"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "Impossible d'ouvrir le module IA %s (%s)"

#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Impossible de trouver la fonction capstr dans le module IA %s (%s)"

#~ msgid "Incompatible ai module %s:"
#~ msgstr "Module IA %s incompatible :"

#~ msgid "  Module options:    %s"
#~ msgstr "  Options du module : %s"

#~ msgid "  Supported options: %s"
#~ msgstr "  Options acceptées : %s"

#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Impossible de trouver la fonction setup dans le module IA %s (%s)"

#~ msgid "Setup of ai module %s failed."
#~ msgstr "L'initialisation du module IA %s a échoué."

#~ msgid "Failed to setup default AI module, cannot continue."
#~ msgstr ""
#~ "Échec d'initialisation du module d'IA par défaut, impossible de continuer."

#~ msgid "Failed to setup threaded AI module"
#~ msgstr "Impossible de charger le module IA parallélisé."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Attention: le nom d'invité \"%s\" a été pris, renommage en \"%s\"."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Les invités ne sont pas autorisés sur ce serveur. Désolé."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s a été rejeté : invités non autorisés."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Il y a eu une erreur à la lecture de la base de données des utilisateurs, "
#~ "entrée en tant que connexion invité \"%s\"."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Il y a eu une erreur à la lecture de la base de données des utilisateurs "
#~ "et les connexions d'invités ne sont pas autorisées. Désolé"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr ""
#~ "%s a été rejeté : problème de base de données et les invités ne sont pas "
#~ "autorisés."

#~ msgid "Enter password for %s:"
#~ msgstr "Entrez le mot de passe pour %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Entrez un nouveau mot de passe (et souvenez-vous en)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Ce serveur n'autorise que les joueurs préenregistrés. Désolé."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr ""
#~ "%s a été rejeté : seuls les utilisateurs préenregistrés sont autorisés."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Désolé, trop de mauvaises tentatives..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s a été rejeté : trop de mauvaises tentatives de vérification du mot de "
#~ "passe pour un nouvel utilisateur."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Attention : Il y a eu une erreur à la sauvegarde dans la base de données. "
#~ "On continue mais vos statistiques ne seront pas sauvegardées."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s a été rejeté : trop de mauvais mots de passe entrés."

#~ msgid "auth failed"
#~ msgstr "authentification échouée"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Votre mot de passe est incorrect. Essayez encore."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Désolé, votre connexion a expiré ..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s a été rejeté : expiration de la connexion durant l'attente du mot de "
#~ "passe."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Votre mot de passe est trop court, la longueur minimum est %d. Essayez "
#~ "encore."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Le mot de passe doit avoir au moins %d lettres capitales, %d chiffres, et "
#~ "être long d'au moins %d caractères [imprimables]. Essayez encore."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "Les %s trouvent un nouveau chef en la personne de %s. Des temps "
#~ "difficiles sont à prévoir."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Apparition d'indigènes menés par %2$s aux abords de %1$s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Pirates aperçus au large de %s !"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Vous avez déjà vendu quelque chose ici, ce tour-ci."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Vous vendez %s à %s pour %d lingot."
#~ msgstr[1] "Vous vendez %s à %s pour %d lingots."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Impossible d'acheter dans une ville créée au cours du tour."

#~ msgid "You have already bought this turn."
#~ msgstr "Vous avez déjà acheté, ce tour ci."

#~ msgid "You don't buy %s!"
#~ msgstr "Vous n'achetez pas %s !"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Impossible d'acheter une unité quand la ville est en révolte."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d lingot nécessaire."
#~ msgstr[1] "%d lingots nécessaires."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Vous n'en avez que %d."
#~ msgstr[1] "%s Vous n'en avez que %d."

#~ msgid "You bought %s in %s."
#~ msgstr "Vous avez acheté %s dans %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Vous avez fait un achat ce tour-ci, impossible de changer."

#~ msgid "You already have a city called %s."
#~ msgstr "Vous avez déjà une ville nommée %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Une ville nommée %s existe déjà."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "Impossible d'utiliser %s comme nom de ville. Il est réservé pour %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s n'est pas un nom valide. Seuls les noms ASCII ou venant des règles du "
#~ "jeu sont permis pour les villes."

#~ msgid "City no. %d"
#~ msgstr "Ville n° %d"

#~ msgid "A poorly-named city"
#~ msgstr "Une ville mal nommée"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Pour %s, la ville de soutien devient %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Transféré %s dans %s de %s à %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Transféré %s de %s à %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%2$s %1$s perdu durant le transfert vers la ville %3$s %4$s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "Perte de %s avec le contrôle de %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "%s a été construit en remplacement dans %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Vous avez déjà une ville appelée %s. La ville est renommée %s."

#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "Les habitants de %s sont impressionnés par votre niveau de technologie !"

#~ msgid "Workers spontaneously gather and upgrade %s with railroads."
#~ msgstr ""
#~ "Les travailleurs se rassemblent et installent spontanément un chemin de "
#~ "fer dans %s."

#~ msgid "You have founded %s."
#~ msgstr "Vous avez fondé %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "L'unité %s a été déplacée hors de votre ville %s démantelée puisqu'elle "
#~ "ne pouvait rester sur place (%s)."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Quand %s a été démantelée votre %s ne pouvait pas sortir et a donc été "
#~ "perdu."

#~ msgid "You destroy %s completely."
#~ msgstr "Vous détruisez intégralement %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s a été détruite par %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Vous conquérez %s, et pillez %d lingot !"
#~ msgstr[1] "Vous conquérez %s, et pillez %d lingots !"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s a conquis %s et y a pillé %d lingot."
#~ msgstr[1] "%s a conquis %s et y a pillé %d lingots."

#~ msgid "You conquer %s."
#~ msgstr "Vous prenez %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s a conquis %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Vous avez libéré %s ! En cherchant bien vous trouvez %d lingot."
#~ msgstr[1] "Vous avez libéré %s ! Les pillages se montent à %d lingots."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s a libéré %s et y a pillé %d lingot."
#~ msgstr[1] "%s a libéré %s et y a pillé %d lingots."

#~ msgid "You have liberated %s!"
#~ msgstr "Vous avez libéré %s !"

#~ msgid "%s liberated %s."
#~ msgstr "%s a libéré %s."

#~ msgid " from the worklist"
#~ msgstr " d'après la liste de travail"

#~ msgid "%s is building %s%s."
#~ msgstr "%s construit %s%s."

# AR : landlocked ?
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Vous vendez %s à %s (maintenant enclavée) pour %d lingot."
#~ msgstr[1] "Vous vendez %s à %s (maintenant enclavée) pour %d lingots."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "La taille de la carte de la ville %s est %s."

#~ msgid "increased"
#~ msgstr "augmentée"

#~ msgid "reduced"
#~ msgstr "diminuée"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s vend %s (obsolète) pour %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Remarque : la merveille %s à %s sera terminée au prochain tour."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Nous devrions accélérer la croissance à %s pour utiliser %s (en "
#~ "construction) plus efficacement."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s devrait bientôt atteindre la taille %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Attention : la famine a menacé dans %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ATTENTION, nous sommes à court de liquidités %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr ""
#~ "%s a besoin de %s (en construction) pour pouvoir se développer au-delà de "
#~ "la taille %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr ""
#~ "%s a besoin d'un bâtiment pour pouvoir se développer au-delà de la taille "
#~ "%d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s atteint la taille %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "La famine fait rage dans %s, %s perdus !"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "La famine a provoqué une perte de population à %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "La famine détruit entièrement %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; la technologie "
#~ "n'est pas encore disponible. Mis en attente..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail). Supprimé..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "La production de %s mise à jour en %s dans %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; la technologie "
#~ "\"%s\" n'est pas encore disponible. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail), %s n'est pas "
#~ "encore disponible. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; cela nécessite "
#~ "le type de gouvernent \"%s\". Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail), la ressource "
#~ "spéciale %s est nécessaire. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail), le terrain %s "
#~ "est nécessaire. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; seulement %s "
#~ "peut le construire. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; la ville doit "
#~ "être de taille %d. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; seulement une "
#~ "IA de niveau %s peut le construire. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; la classe de "
#~ "terrain %s est nécessaire. Mis en attente..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (dans la liste de travail) ; seulement "
#~ "disponible à partir de %s. Mis en attente..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s ne peut pas construire %s (de la liste de travail) ; raison inconnue ! "
#~ "Mis en attente..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "La liste de travail de %s est à présent vide."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s ne peut plus entretenir %s, unité congédiée."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr ""
#~ "Les citoyens à %s ont péri pour leur manquement à l'entretien de %s !"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s construit %s, qui n'est plus disponible."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "Les %s ont fini de construire %s dans %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s a fini de construire %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s accélère la recherche, vous obtenez %d découverte immédiate."
#~ msgstr[1] ""
#~ "%s accélère la recherche, vous obtenez %d découvertes immédiates."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "Les %s ont acquis %s de %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "Les %s ont commencé la construction d'un vaisseau spatial !"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ne peut pas encore construire %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s a achevé la construction de %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s a coûté %d population. %s décroit à la taille %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Impossible d'entretenir %s dans %s : bâtiment vendu!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Par assez d'or. %s congédié."

#~ msgid "Pollution near %s."
#~ msgstr "Pollution près de %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Célébrations en votre honneur à %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Les célébrations se sont achevé dans %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s a été frappée par une épidémie ! Des citoyens ont été perdus !"

#~ msgid "Civil disorder in %s."
#~ msgstr "Émeutes à %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "LES ÉMEUTES CONTINUENT à %s."

#~ msgid "Order restored in %s."
#~ msgstr "L'ordre est rétabli à %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Le peuple a renversé votre %s, le trouble règne sur votre pays."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s ne peut pas encore construire %s, il est impossible de démanteler "
#~ "notre seule ville."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s est congédié dans %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Les émigrants de %s ne peuvent aller à %s car il n'y a pas assez de "
#~ "nourriture disponible !"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Les émigrants de %s ne peuvent aller à %s (%s) car il n'y a pas assez de "
#~ "nourriture disponible !"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Les émigrants de %s (%s) ne peuvent aller à %s car il n'y a pas assez de "
#~ "nourriture disponible !"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Les émigrants de %s ne peuvent aller à %s car une construction y est "
#~ "nécessaire pour que la ville puisse se développer !"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Les émigrants de %s ne peuvent aller à %s (%s) car une construction y est "
#~ "nécessaire pour que la ville puisse se développer !"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Les émigrants de %s (%s) ne peuvent aller à %s car une construction y est "
#~ "nécessaire pour que la ville puisse se développer !"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s a été démantelée par ses habitants."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Des émigrants de %s sont partis en quête d'une vie meilleure à %s."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr ""
#~ "Des émigrants de %s sont partis en quête d'une vie meilleure à %s (%s)."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr ""
#~ "Des émigrants de %s (%s) sont partis en quête d'une vie meilleure à %s."

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Des citoyens de %s envisagent d'émigrer vers %s en quête d'une vie "
#~ "meilleure."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Des citoyens de %s envisagent d'émigrer vers %s (%s) en quête d'une vie "
#~ "meilleure."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Limite de temps mise à 0. Le jeu automatique va s'arrêter."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Vous devez interrompre Freeciv deux fois en une seconde pour qu'il se "
#~ "termine."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Impossible d'installer le gestionnaire de SIGINT : %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Impossible d'installer le gestionnaire de SIGHUP : %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Impossible d'installer le gestionnaire de SIGTERM : %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Impossible d'installer le gestionnaire de SIGPIPE : %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Avertissement : l'option %s est obsolète. Utiliser -m pour activer le "
#~ "méta-serveur.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "\"%s\" est incorrect pour --Announce"

#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Impossible de charger le module IA \"%s\"\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Erreur : option \"%s\" inconnue\n"

#~ msgid "This is the server for %s"
#~ msgstr "Ceci est le serveur pour %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Vous pouvez en apprendre davantage sur Freeciv sur %s"

#~ msgid "Database FILE"
#~ msgstr "Database FICHIER"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "Activer la connexion à la base de donnée avec la configuration donnée "
#~ "dans FICHIER."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "Active l'authentification serveur (nécessire --Database)."

#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "Permet aux invités de se connecter si l'authentification est activée."

#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "Permet la connexion de nouveaux utilisateurs si l'authentification est "
#~ "activée."

#~ msgid "bind ADDR"
#~ msgstr "bind ADRESSE"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Écouter les clients sur ADRESSE"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Se connecter au méta-serveur à partir de cette adresse"

#~ msgid "file FILE"
#~ msgstr "file FICHIER"

#~ msgid "Load saved game FILE"
#~ msgstr "Charger la partie sauvegardée dans FICHIER"

#~ msgid "identity ADDR"
#~ msgstr "identity ADRESSE"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Se faire connaître en tant qu'ADRESSE sur le méta-serveur"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr "Notifie au méta-serveur et lui envoie les informations du serveur"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver ADRESSE"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Définir ADRESSE comme l'adresse du méta-serveur"

#~ msgid "Listen for clients on port PORT"
#~ msgstr "Écouter les clients sur le port PORT"

#~ msgid "quitidle TIME"
#~ msgstr "quitidle DUREE"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Quitter s'il n'y a pas de joueurs pendant DUREE secondes"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "Quand une partie s'achève, quitter au lieu de redémarrer"

#~ msgid "saves DIR"
#~ msgstr "saves REPERTOIRE"

#~ msgid "Save games to directory DIR"
#~ msgstr "Sauvegarder les parties dans le répertoire REPERTOIRE"

#~ msgid "scenarios DIR"
#~ msgstr "Scenarios REPERTOIRE"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Rechercher les scenarii dans le répertoire REPERTOIRE"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Positionne l'identifiant de serveur à ID"

#~ msgid "Read startup script FILE"
#~ msgstr "Lire le script de démarrage FICHIER"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog FICHIER"

#~ msgid "Use FILE as ranking logfile"
#~ msgstr "Utiliser FICHIER comme fichier historique des classements"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODULE"

#~ msgid "Load ai module MODULE. Can appear multiple times"
#~ msgstr "Charger le module IA MODULE. Peut être présent plusieurs fois."

#~ msgid "Requested authentication with --auth, but no --Database given\n"
#~ msgstr ""
#~ "Authentification demandée avec --auth, mais pas de --Database donnée\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr ""
#~ "Démarre la partie, ou redémarre après le chargement d'une sauvegarde."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Cette commande démarre la partie. Pour une nouvelle partie, elle doit "
#~ "être utilisée lorsque tous les joueurs humains se sont connectés, que "
#~ "tous les joueurs IA ont été créés (si nécessaire), et que toutes les "
#~ "modifications souhaitées des réglages initiaux des options du serveur ont "
#~ "été faites. Après un 'start', chaque joueur humain pourra choisir sa "
#~ "nation, et la partie va commencer. Cette commande est aussi nécessaire "
#~ "pour redémarrer une partie qu'on vient de charger. Une fois que la partie "
#~ "est commencée, cette commande n'est plus disponible, car elle n'aurait "
#~ "plus d'effet."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <commande>\n"
#~ "help <option>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Affiche l'aide sur les commandes et les options du serveur."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sans argument, cette commande affiche une aide de base. Avec l'argument "
#~ "\"commands\" ou \"options\", elle affiche une liste de toutes les "
#~ "commandes ou options disponibles. Sinon, l'argument est considéré comme "
#~ "un nom de commande ou d'option, et l'aide correspondante est affichée. "
#~ "Pour les options, l'information fournie comprend la valeur courante et "
#~ "par défaut. L'argument peut être abrégé s'il n'y a pas d'ambiguïté."

#~ msgid "Show a list of various things."
#~ msgstr "Montre une liste de choses diverses."

#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Montre une liste comprenant :\n"
#~ " - les couleurs des joueurs\n"
#~ " - les connexions au serveur\n"
#~ " - toutes les délégations des joueurs\n"
#~ " - votre liste des joueurs ignorés\n"
#~ " - la liste des images de carte définies\n"
#~ " - la liste des joueurs de la partie\n"
#~ " - les scenarii disponibles\n"
#~ " - les équipes de joueurs ou\n"
#~ " - les votes en cours\n"
#~ "\n"
#~ "L'argument peut être abrégé, et utilise \"players\" comme valeur par "
#~ "défaut s'il n'est pas précisé."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Quitte la partie et arrête le serveur."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nom-connexion>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Coupe la connexion d'un client au serveur."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Coupe la connexion au serveur du client spécifié, le retirant de la "
#~ "partie. Si la partie n'a pas encore commencé, le joueur concerné est "
#~ "retiré de la partie. Sinon, cette commande n'a pas d'effet sur le joueur. "
#~ "Notez que cette commande utilise à présent les noms de connexion, plus "
#~ "les noms de joueurs."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <option>"

#~ msgid "Explain server options."
#~ msgstr "Explique les options du serveur."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "La commande 'explain' fournit une partie des fonctionnalités de la "
#~ "commande 'help', et n'est présente que pour des raisons de compatibilité "
#~ "ascendante. Sans arguments, elle affiche une liste des options "
#~ "disponibles (comme 'help options'), et avec un argument, elle affiche "
#~ "l'aide correspondant à l'option donnée (comme 'help <option>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <nom-de-l'option>\n"
#~ "show <préfixe-de-l'option>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Affiche les options du serveur."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Sans argument, affiche les options vitales du serveur (ou les options "
#~ "disponibles, lorsqu'utilisée depuis un client). Avec un nom d'option "
#~ "comme argument, montre seulement cette option, ou les options qui "
#~ "commencent par ce préfixe. Avec \"all\", cette commande affiche toutes "
#~ "les options. Avec \"vital\", \"situational\" ou \"rare\", un échantillon "
#~ "d'options de ce niveau. Avec \"changed\", seules les options modifiées "
#~ "sont listées, alors qu'avec \"locked\" toutes les options verrouillées "
#~ "par les règles du jeu seront listées. Avec \"ruleset\", cette commande "
#~ "indiquera le nom du répertoire des règles du jeu en cours."

#~ msgid "wall <message>"
#~ msgstr "wall <message>"

#~ msgid "Send message to all connections."
#~ msgstr "Envoie un message à tous les connectés."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Pour chaque joueur connecté, affiche une fenêtre avec le message choisi."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <message>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Message à afficher à tous les joueurs se connectant."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Règle le message à envoyer aux clients lorsqu'ils se connectent.\n"
#~ "Un message vide signifie qu'aucun message ne sera envoyé."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [n° de vote]"

#~ msgid "Cast a vote."
#~ msgstr "Donner sa voix."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Un joueur avec le niveau basique qui émet une commande de niveau contrôle "
#~ "initie un nouveau vote pour celle-ci. La commande /vote suivie par \"yes"
#~ "\", \"no\" ou \"abstain\", et éventuellement d'un numéro de vote, donne "
#~ "votre voix. Si vous ne spécifiez pas de numéro de vote, vous votez pour "
#~ "la dernière commande. Vous ne pouvez suggérer qu'un seul vote à la fois. "
#~ "Le vote est accepté immédiatement si plus de la moitié des votant qui ne "
#~ "se sont pas abstenus ont voté pour lui, ou sera rejeté immédiatement si "
#~ "plus de la moitié des votants qui ne se sont pas abstenus ont voté contre "
#~ "lui."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <joueur>\n"
#~ "debug ferries\n"
#~ "debug player <joueur>\n"
#~ "debug tech <joueur>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Active/désactive le débogage de l'IA pour l'entité donnée."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Affiche l'information de débogage IA à propos de l'entité donnée et "
#~ "active/désactive les sorties de débogage continues pour cette entité."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <option> <valeur>"

#~ msgid "Set server option."
#~ msgstr "Règle les options du serveur."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Positionne une option sur le serveur. La syntaxe et les valeurs légales "
#~ "dépendent de l'option ; se référer à l'aide pour chaque option. Certaines "
#~ "options sont \"bit à bit\" (ou champs de bits), dans le sens où elles "
#~ "consistent en la possibilité de choisir ou non certaines valeurs dans un "
#~ "ensemble de possibilités. Dans ce cas, il faut séparer les valeurs "
#~ "choisies par '|' - par exemple : '/set topology wrapx|iso'. Pour ces "
#~ "options, utilisez une syntaxe comme '/set topology \"\"' pour ne "
#~ "positionner aucune valeur."

#~ msgid "team <player> <team>"
#~ msgstr "team <joueur> <équipe>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Change l'affiliation d'un joueur à une équipe."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Une équipe est un groupe de joueurs qui commencent alliés, avec la vue "
#~ "partagée et des ambassades. Ils se battent ensemble pour atteindre une "
#~ "victoire d'équipe avec en faisant la moyenne des scores individuels. "
#~ "Chaque joueur est toujours membre d'une équipe (il peut être le seul "
#~ "membre). Cette commande change l'équipe dont le joueur fait partie. "
#~ "Utiliser \"\" si les noms contiennent des caractères blancs."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <répertoire>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Sélectionne un nouveau répertoire de règles du jeu."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metamessage <meta-ligne>"

#~ msgid "Set metaserver info line."
#~ msgstr "Règle la chaîne d'information du méta-serveur."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Définit la ligne d'informations de l'utilisateur, pour le méta-serveur. "
#~ "Si le paramètre est omis, le dernier métamessage sera supprimé. La "
#~ "plupart du temps, le métamessage de l'utilisateur sera utilisé à la place "
#~ "des messages générés automatiquement, s'il est disponible."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatches <meta-ligne>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Règle la chaîne des patches du méta-serveur."

#~ msgid "Control metaserver connection."
#~ msgstr "Contrôle la connexion au méta-serveur."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' montre l'état de la connexion au métaserveur. "
#~ "'metaconnection down' ou 'metac d' coupe la connexion avec le méta-"
#~ "serveur. 'metaconnection up' ou 'metac u' établit la connexion avec le "
#~ "méta-serveur."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adresse>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Spécifie l'adresse (URL) de rapport du méta-serveur."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nom-joueur>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Permute entre joueur et IA."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nom-connexion] <nom-joueur>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Prend la place d'un joueur dans une partie."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Seules la console et les connexions avec le niveau de commande 'hack' "
#~ "peuvent forcer d'autres connexions à prendre un joueur. Si vous n'êtes "
#~ "pas de celles-ci, seul l'argument <nom-joueur> est autorisé. Si '-' est "
#~ "donné comme nom du joueur et que la connexion n'en contrôle pas déjà un, "
#~ "un nouveau joueur est crée et assigné à la connexion. L'option "
#~ "'allowtake' contrôle quels joueurs peuvent être pris, et en quelles "
#~ "circonstances."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [nom-connexion] [nom-joueur]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Observer un joueur ou une partie en entier."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Seules la console et les connexions avec le niveau de commande 'hack' "
#~ "peuvent forcer d'autres connexions à observer un joueur. Si vous n'êtes "
#~ "pas de celles-ci, seul l'argument [nom-joueur] est autorisé. Si, depuis "
#~ "la console, aucun nom de joueur n'est donné ou que la connexion ne donne "
#~ "pas d'arguments, alors la connexion est attachée à un observateur global. "
#~ "L'option 'allowtake' contrôle quels joueurs peuvent être observés, et en "
#~ "quelles circonstances."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <nom-connexion>"

#~ msgid "Detach from a player."
#~ msgstr "Se détacher d'un joueur."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Seules la console et les connexions avec le niveau de commande \"hack\" "
#~ "peuvent forcer d'autres connexions à se détacher d'un joueur."

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nom_de_joueur> [type_d'IA]"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Crée un joueur IA avec le nom spécifié."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "The 'ai type' parameter can be used to select which AI module will be "
#~ "used for the created player. This requires that Freeciv has been compiled "
#~ "with loadable AI module support and that the respective module has been "
#~ "loaded.\n"
#~ "If the game has already started, the new player will have no units or "
#~ "cities; also, if no free player slots are available, the slot of a dead "
#~ "player can be reused (removing all record of that player from the running "
#~ "game)."
#~ msgstr ""
#~ "Avec la commande 'create', un nouveau joueur est créé avec le nom "
#~ "fourni.\n"
#~ "Le paramètre 'ai type' peut être utilisé pour sélectionner quel module "
#~ "d'IA sera utilisé pour le joueur créé. Ceci nécessite que Freeciv ait été "
#~ "compilé avec le support du chargement des modules IA et que le module en "
#~ "question ait été chargé.\n"
#~ "Si le jeu a déjà été lancé, le nouveau joueur n'aura aucune unité ni "
#~ "aucune ville ; de plus, s'il ne reste plus d'emplacement de joueur libre, "
#~ "l'emplacement d'un joueur mort peut être réutilisé (supprimant de ce fait "
#~ "toute trace de ce joueur dans le jeu en cours)."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Vous met en mode away. L'IA assurera vos arrières."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "L'IA gouvernera votre nation mais effectuera des changements minimes."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nom-joueur>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Règle le niveau d'un ou de tous les joueurs IA à \"novice\"."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir par défaut) sur 'novice'. Avec un argument, cette "
#~ "commande ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nom-joueur>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Règle le niveau du ou des joueurs IA à \"facile\"."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir par défaut) sur 'facile'. Avec un argument, cette "
#~ "commande ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nom-joueur>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Règle le niveau du ou des joueurs IA à \"normale\"."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir par défaut) sur 'normal'. Avec un argument, cette "
#~ "commande ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nom-joueur>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Règle le niveau du ou des joueurs IA à \"difficile\"."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir par défaut) sur 'difficile'. Avec un argument, "
#~ "cette commande ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <nom-joueur>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Règle le niveau du ou des joueurs IA à \"tricheur\"."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir par défaut) sur 'tricheur'. Avec un argument, cette "
#~ "commande ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <nom-joueur>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Règle un ou tous les joueurs IA à \"expérimental\"."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir par défaut) sur 'experimental'. Avec un argument, "
#~ "cette commande ne règle le niveau que du joueur IA concerné. CE N'EST QUE "
#~ "POUR TESTER LES NOUVELLES FONCTIONNALITÉS IA ! Sur les serveurs "
#~ "ordinaires, cette option n'a pas d'effet."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <niveau>\n"
#~ "cmdlevel <niveau> new\n"
#~ "cmdlevel <niveau> first\n"
#~ "cmdlevel <niveau> <nom-connexion>"

#~ msgid "Query or set command access level access."
#~ msgstr "Affiche ou règle le niveau de commande autorisé."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Le niveau de commande détermine quelles commandes du serveur sont "
#~ "disponibles pour les joueurs à travers la ligne de saisie du client. Les "
#~ "différents niveaux de commandes sont :\n"
#~ "   none  -  pas de commandes\n"
#~ "   info  -  uniquement les commandes informatives\n"
#~ "   basic -  commandes disponibles pour les joueurs pendant de jeu\n"
#~ "   ctrl  -  commandes qui affectent la partie ou les utilisateurs\n"
#~ "   admin -  commandes qui affectent le fonctionnement du serveur\n"
#~ "   hack  -  *toutes* les commandes - dangereux !\n"
#~ "Sans arguments, affiche le niveau de commande en cours. Avec un seul "
#~ "argument, le niveau choisi s'applique à toutes les connexions existantes "
#~ "et devient le défaut pour les connexions à venir. Si 'new' est spécifié, "
#~ "le niveau de commande n'est positionné que pour les connexions à venir. "
#~ "Si 'first come' est spécifié, le niveau de commande 'first come' est "
#~ "positionné. Il sera attribué au premier joueur qui se connecte ou, s'il y "
#~ "a déjà des connexions, au premier joueur à entrer la commande 'first'. Si "
#~ "un nom de connexion est spécifié, le niveau de commande n'est positionné "
#~ "que pour cette connexion.\n"
#~ "Les niveaux de commandes ne persistent pas si un client se déconnecte, "
#~ "car une personne non fiable pourrait se reconnecter sous son nom. Note : "
#~ "cette commande utilise maintenant les noms de connexion, et plus les noms "
#~ "de joueurs."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "S'il n'y en a pas déjà un, devient l'organisateur avec des droits "
#~ "augmentés."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <tour> <accr> <valeur> <multiplicateur>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "voir \"help timeoutincrease\"."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Chaque <tour> tours, ajoute <valeur> au délai d'attente, ensuite ajoute "
#~ "<accr> à <turn> et multiplie <valeur> par <multiplicateur>. Utilisez "
#~ "cette commande en liaison avec l'option \"timeout\". Les valeurs par "
#~ "défaut sont 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <n° de vote>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Annule un vote en cours.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Sans argument, cette commande annule votre propre vote. Si vous avez un "
#~ "niveau d'accès administrateur, vous pouvez également annuler n'importe "
#~ "quel vote par son numéro, ou tous les avec l'argument \"all\"."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [type=]<motif>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr ""
#~ "Bloque tous les messages en provenance des utilisateurs qui se conforment "
#~ "au motif"

#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "Le motif donné sera ajouté à votre liste d'utilisateurs ignorés ; vous ne "
#~ "recevrez pas de messages en provenance des utilisateurs qui se conforment "
#~ "au motif. Le type peut être \"user\", \"host\" ou \"ip\". Le type par "
#~ "défaut (s'il est omis) consiste à comparer avec nom de l'utilisateur. Le "
#~ "motif supporte les métacaractères de type unix, c'est-à-dire que * "
#~ "correspond à zéro caractères ou plus, ? à exactement un caractère, [abc] "
#~ "à l'un des caractères a, b ou c exactement, etc. Pour accéder à votre "
#~ "liste d'utilisateurs ignorés, tapez la commande \"/list ignore\"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <intervalle>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Supprimer utilisateurs ignorés"

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Les entrées de la liste des utilisateurs ignorés dans l'intervalle donné "
#~ "seront supprimées ; vous pourrez de nouveau recevoir des message de ces "
#~ "utilisateurs. L'intervalle peut être un nombre ou une paire de nombres "
#~ "séparée par un tiret '-'. Si le premier nombre est omis, il est supposé "
#~ "valoir 1. Si le dernier nombre est omis, il est supposé égal au dernier "
#~ "index valide de la liste des utilisateurs ignorés. Pour accéder à votre "
#~ "liste actuelle d'utilisateurs ignorés, tapez la commande \"/list ignore\"."

#~ msgid ""
#~ "playercolor <player-name> <color>\n"
#~ "playercolor <player-name> reset"
#~ msgstr ""
#~ "playercolor <nom_de_joueur> <couleur>\n"
#~ "playercolor <nom_de_joueur> reset"

#~ msgid "Define the color of a player."
#~ msgstr "Définit la couleur associée à un joueur."

#~ msgid ""
#~ "This command sets the color of a specific player, overriding any color "
#~ "assigned according to the 'plrcolormode' setting.\n"
#~ "The color is defined using hexadecimal notation (hex) for the combination "
#~ "of Red, Green, and Blue color components (RGB), similarly to HTML. For "
#~ "each component, the lowest (darkest) value is 0 (in hex: 00), and the "
#~ "highest value is 255 (in hex: FF). The color definition is simply the "
#~ "three hex values concatenated together (RRGGBB). For example, the "
#~ "following command sets Caesar to pure red:\n"
#~ "  playercolor Caesar ff0000\n"
#~ "Before the game starts, this command can only be used if the "
#~ "'plrcolormode' setting is set to 'PLR_SET'; a player's color can be unset "
#~ "again by specifying 'reset'.\n"
#~ "Once the game has started and colors have been assigned, this command "
#~ "changes the player color in any mode; 'reset' cannot be used.\n"
#~ "To list the player colors, use 'list colors'."
#~ msgstr ""
#~ "Cette commande positionne la couleur d'un joueur spécifique, outrepassant "
#~ "tout couleur assignée par le paramètre 'plrcolormode'.\n"
#~ "La couleur est définie en notation hexadécimale, pour la combinaison des "
#~ "composantes de couleur Rouge, Vert et Bleu, de façon similaire à l'HTML. "
#~ "Pour chaque composante, la valeur la plus faible (donc la plus sombre) "
#~ "est 0 (en hexadécimal : 00) et la valeur la plus haute est 255 (en "
#~ "hexadécimal : FF). La définition de la couleur est simplement la "
#~ "concaténation des trois valeurs hexadécimales (RRVVBB). Par exemple, la "
#~ "commande suivante donne à César la couleur rouge clair :\n"
#~ "  playercolor César FF0000\n"
#~ "Avant que la partie ne commence, cette commande ne peut être utilisée que "
#~ "si l'option 'plrcolormode' est positionnée à 'PLR_SET' ; une couleur de "
#~ "joueur peut être dépositionnée en indiquant 'reset'.\n"
#~ "Une fois que la partie a commencé et que les couleurs ont été assignées, "
#~ "cette commande change la couleur du joueur dans tous les modes ; 'reset' "
#~ "ne peut plus être utilisé.\n"
#~ "Pour lister les couleurs des joueurs, utilisez la commande 'list colors'."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Terminer la partie immédiatement par une égalité."

#~ msgid "Concede the game."
#~ msgstr "S'avouer vaincu."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Dit à tous les autres que vous vous avouez vaincu pour cette partie, et "
#~ "si tous les joueurs (ou équipes) sauf un ont concédé la partie, elle ce "
#~ "termine."

#~ msgid "remove <player-name>"
#~ msgstr "remove <joueur>"

#~ msgid "Fully remove player from game."
#~ msgstr "Enlève complètement le joueur de la partie."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Cela supprime *complètement* un joueur d'une partie, y compris toutes ses "
#~ "villes et ses unités, etc.. À utiliser avec précaution!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nom-fichier>"

#~ msgid "Save game to file."
#~ msgstr "Sauvegarde la partie dans le fichier."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Sauvegarde la partie dans le fichier <nom-fichier>. Si aucun nom de "
#~ "fichier n'est donné, la sauvegarde se fait dans le fichier \"<préfixe "
#~ "pour les sauvegardes automatiques><année>m.sav[.gz]\". Pour recharger une "
#~ "sauvegarde créée par 'save', lancer le serveur avec l'argument suivant en "
#~ "ligne de commande :\n"
#~ "    '--file <nom-fichier>' ou  '-f <filename>'\n"
#~ "et utilisez la commande 'start' une fois que les joueurs se sont "
#~ "reconnectés."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nom-fichier>"

#~ msgid "Load game from file."
#~ msgstr "Charge une partie depuis un fichier."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Charge une partie depuis <nom-fichier>. Toutes les informations "
#~ "actuelles, y compris joueurs, règles du jeu et options du serveur, sont "
#~ "perdues."

#~ msgid "read <file-name>"
#~ msgstr "read <nom-fichier>"

#~ msgid "Process server commands from file."
#~ msgstr "Exécute les commandes du serveur provenant du fichier."

#~ msgid "write <file-name>"
#~ msgstr "write <nom-fichier>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr ""
#~ "Sauvegarde les réglages actuels en tant que commandes du serveur dans un "
#~ "fichier."

#~ msgid "Reset all server settings."
#~ msgstr "Réinitialise toutes les options du serveur."

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Réinitialise toutes les options si possible. Les niveaux suivants sont "
#~ "supportés :\n"
#~ "  game    - utilise les valeurs définies au commencement du jeu\n"
#~ "  ruleset - utilise les valeurs définies dans les règles du jeu\n"
#~ "  script  - utilise les valeurs par défaut et relit le script "
#~ "d'initialisation\n"
#~ "  default - utilise les valeurs par défaut\n"

#~ msgid ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"
#~ msgstr ""
#~ "lua cmd <ligne_de_script>\n"
#~ "lua file <fichier_de_script>\n"
#~ "lua <ligne_de_script> (obsolète)"

#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr ""
#~ "Interprète une ligne de script Freeciv ou un fichier de script Freeciv "
#~ "dans la partie courante."

#~ msgid "kick <user>"
#~ msgstr "kick <utilisateur>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Coupe une connexion et interdit la reconnexion."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "La connexion donnée par l'argument 'utilisateur' sera coupée du serveur "
#~ "et interdite de se reconnecter. Le temps pendant lequel l'utilisateur "
#~ "sera empêché de se reconnecter est contrôlé par l'option 'kicktime'."

#~ msgid "Save game to file using the old format."
#~ msgstr "Sauvegarder la partie dans un fichier en utilisant l'ancien format."

#~ msgid ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"
#~ msgstr ""
#~ "delegate to <nom_d_utilisateur> [nom_de_joueur]\n"
#~ "delegate cancel [nom_de_joueur]\n"
#~ "delegate take <nom_de_joueur>\n"
#~ "delegate restore\n"
#~ "delegate show <nom_de_joueur>"

#~ msgid "Delegate control to another user."
#~ msgstr "Déléguer le contrôle à un autre utilisateur"

#~ msgid ""
#~ "Delegation allows a user to nominate another user who can temporarily "
#~ "take over control of their player while they are away.\n"
#~ "'delegate to <username>': allow <username> to 'delegate take' your "
#~ "player.\n"
#~ "'delegate cancel': nominated user can no longer take your player.\n"
#~ "'delegate take <player-name>': take control of a player who has been "
#~ "delegated to you. (Behaves like 'take', except that the 'allowtake' "
#~ "restrictions are not enforced.)\n"
#~ "'delegate restore': relinquish control of a delegated player (opposite of "
#~ "'delegate take') and restore your previous view, if any. (This also "
#~ "happens automatically if the player's owner reconnects.)\n"
#~ "'delegate show': show who control of your player is currently delegated "
#~ "to, if anyone.\n"
#~ "The [player-name] argument can only be used by connections with cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "La délégation permet à un utilisateur de nommer un autre utilisateur qui "
#~ "peut temporairement prendre le contrôle de leur joueur pendant qu'ils "
#~ "sont partis.\n"
#~ "'delegate to <nom_utilisateur>' : permet à <nom_utilisateur> de faire un "
#~ "'delegate take' sur votre joueur.\n"
#~ "'delegate cancel' : le joueur nommé ne peut plus contrôler votre joueur.\n"
#~ "'delegate take <nom_joueur>' : prend contrôle d'un joueur qui vous a été "
#~ "délégué (se comporte comme 'take', sauf que les restrictions de "
#~ "'allowtake' ne s'appliquent pas).\n"
#~ "'delegate restore' : rend le contrôle d'un joueur qui vous a été délégué "
#~ "(inverse de 'delegate take'), et restore votre vue précédente, si elle "
#~ "existe (ceci se fait automatiquement si le propriétaire du joueur se "
#~ "reconnecte). \n"
#~ "'delegate show' : montre à qui le contrôle de votre joueur est délégué, "
#~ "s'il existe.\n"
#~ "L'argument [nom_joueur] ne peut être utilisé que par des connexions de "
#~ "niveau de commande 'admin' ou supérieur, pour forcer le changement d'état "
#~ "correspondant dans la délégation."

#~ msgid ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"
#~ msgstr ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"

#~ msgid "Manage the authentication database."
#~ msgstr "Gestion de la base de données des authentifications."

#~ msgid ""
#~ "The argument 'reload' causes the database script file to be re-read after "
#~ "a change, while the argument 'lua' evaluates a line of Lua script in the "
#~ "context of the Lua instance for the database."
#~ msgstr ""
#~ "L'argument 'reload' force la relecture du fichier de script de la base de "
#~ "données après un changement, alors que l'argument lua évalue une ligne de "
#~ "script Lua dans le contexte de l'instance Lua de la base de données."

#~ msgid ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"
#~ msgstr ""
#~ "mapimg define <defcarte>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest\""

#~ msgid "Create image files of the world/player map."
#~ msgstr "Créer des fichiers d'image pour la carte des joueurs/du monde"

# AR
#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Bascule la sortie du serveur entre \"RFC-STYLE\" et style normal."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Retourne l'identifiant du serveur."

#~ msgid "%s Welcome"
#~ msgstr "%s Bienvenue"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Bienvenue sur le serveur %s tournant sur %s, port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Bienvenue sur le serveur %s, port %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s s'est connecté depuis %s."

#~ msgid "Your delegate %s was controlling your player '%s'; now detached."
#~ msgstr ""
#~ "Votre délégué %s controllait votre joueur '%s' ; il est maintenant "
#~ "détaché."

#~ msgid "%s reconnected, ending your delegated control of player '%s'."
#~ msgstr "%s s'est reconnecté ; fin de votre contrôle délégué du joueur '%s'."

#~ msgid "Couldn't get control of '%s' from delegation to %s."
#~ msgstr ""
#~ "Impossible de récupérer le contrôle de '%s' depuis la délégation à %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Impossible d'attacher votre connexion à un nouveau joueur."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Vous êtes logué en tant que \"%s\" connecté à aucun joueur."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Vous êtes logué en tant que \"%s\" connecté à un joueur anonyme."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Vous êtes logué en tant que \"%s\" connecté à %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s s'est connecté depuis %s (joueur %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Jeu par tour : en attente de %s pour finir le tour..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Serveur en mode édition. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Client rejeté : %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Connexion demandée par %s depuis %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s a un client en version %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Il manque au client une fonctionnalité nécessaire à ce serveur.\n"
#~ "Serveur en version %d.%d.%d%s ; client en version %d.%d.%d%s. Une mise à "
#~ "jour peut sans doute aider !"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s a été rejeté : non correspondance des fonctionnalités."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Il manque au serveur une fonctionnalité nécessaire à ce client.\n"
#~ "Serveur en version %d.%d.%d%s ; client en version %d.%d.%d%s. Une mise à "
#~ "jour peut sans doute aider !"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nom d'utilisateur invalide \"%s\""

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s a été rejeté : nom invalide [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Vous avez été éjecté de ce serveur et ne pouvez pas vous y reconnecter "
#~ "pendant %d secondes."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s a été rejeté : connexion éjectée (%d secondes restantes)."

#~ msgid "'%s' already connected."
#~ msgstr "\"%s\" déjà connecté."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s a été rejeté : login redondant [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Connexion perdue : %s."

#~ msgid "Detaching from %s."
#~ msgstr "Détachement de %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "OK, style RFC positionné."

#~ msgid "Ok. Standard style set."
#~ msgstr "OK, style Standard positionné."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Pour obtenir une aide sommaire, tapez \"help\"."

#~ msgid "The %s can't accept %s."
#~ msgstr "Les %s ne peuvent accepter %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr ""
#~ "Vous n'avez pas la technologie %s, vous ne pouvez accepter le traité."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "La ville que vous essayez de donner n'existe plus, vous ne pouvez pas "
#~ "accepter le traité."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr ""
#~ "Vous n'êtes pas le propriétaire de %s, vous ne pouvez pas accepter le "
#~ "traité."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr ""
#~ "Votre capitale (%s) est requise, vous ne pouvez pas accepter le traité."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Vous ne pouvez pas former d'alliance parce que vous êtes en guerre avec "
#~ "un allié de %s."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Vous ne pouvez pas former d'alliance parce que %s est en guerre avec un "
#~ "de vos alliés."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Vous n'avez pas assez d'or pour accepter le traité."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Un traité contenant %d clause a été conclu."
#~ msgstr[1] "Un traité contenant %d clauses a été conclu."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "Une des villes que %s vous donne a été détruite ! Traité annulé !"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "Les %s ne contrôlent plus %s ! Traité annulé !"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "Les %s n'ont pas la quantité d'or promise ! Traité annulé !"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Vous accordez une ambassade à %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s vous a permis de créer une ambassade !"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "La connaissance de %s vous est enseignée."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "Les %s ont acquis %s des %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Vous recevez %d lingot."
#~ msgstr[1] "Vous recevez %d lingots."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Vous recevez la carte des contrées connues des %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Vous recevez la carte maritime des %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Vous recevez la ville de %s de %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Vous donnez la ville de %s à %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Vous acceptez un cessez-le-feu avec %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Vous êtes d'accord pour un armistice avec %s. Dans %d tour cela deviendra "
#~ "un traité de paix. Retirez vos unités du territoire des %s."
#~ msgstr[1] ""
#~ "Vous êtes d'accord pour un armistice avec %s. Dans %d tours cela "
#~ "deviendra un traité de paix. Retirez vos unités du territoire des %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Vous concluez une alliance avec %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "Vous partagez votre vue avec %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s partage sa vue avec vous."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s a annulé la rencontre !"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Réunion avec %s annulée."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Votre émissaire diplomatique a été décapité !"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Votre %s n'a pas pu empoisonner l'approvisionnement en eau de %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Votre %s a empoisonné l'approvisionnement en eau de %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr ""
#~ "On soupçonne %s d'avoir empoisonné l'approvisionnement en eau de %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Votre %s a été exécuté à %s par les primitifs %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Vous avez établi une ambassade à %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "Les %s ont établi une ambassade à %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Votre %1$s n'a pas pu saboter %3$s %2$s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Votre %1$s a réussi à saboter %3$s %2$s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Votre %s a été saboté par les %s !"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Vous ne pouvez pas soudoyer une unité de cette nation."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Vous n'avez pas assez d'or pour soudoyer %2$s %1$s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Vous ne pouvez pas soudoyer les %s !"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Votre %s a réussi à soudoyer les %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Votre %s a été soudoyé par les %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s s'attendait à ce que vous tentiez encore de voler de la technologie. "
#~ "Votre %s a été capturé et exécuté."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Votre %s a été capturé en essayant de voler une technologie à %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "Le %2$s %1$s a échoué sa tentative de vol de technologie à %3$s."

#~ msgid "No new technology found in %s."
#~ msgstr "Pas de nouvelle technologie trouvée à %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Vous ne pouvez pas inciter cette ville à la révolte."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Vous n'avez pas assez d'or pour inciter une révolte dans %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Votre %s a été capturé en tentant d'inciter une révolte !"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "Vous avez capturé un %2$s %1$s tentant de fomenter une révolte à %3$s !"

# AR : problème de a/an
#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr ""
#~ "Vous avez incité la révolte à %s, vous contrôlez maintenant la ville !"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s s'est révoltée, on soupçonne l'influence de %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Votre %s a été capturé en tentant un sabotage industriel !"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Vous avec capturé un %2$s %1$s tentant un sabotage à %3$s !"

# AR : problème de a/an ?
#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Votre %s n'a rien trouvé à saboter à %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Vous ne pouvez pas saboter un %s !"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Votre %s n'a pas trouvé de %s à saboter à %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Votre %s a réussi à détruire la production de %s à %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "La production de %s a été détruite à %s. On soupçonne les %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Votre %s a été capturé en tentant un sabotage !"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Vous avez capturé un %2$s %1$s te  †  †  €†  ntant de saboter %3$s à %4$s !"

# AR : problème de a/an
#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Votre %s a détruit %s à %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "Les %s ont détruit %s à %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Un %s ennemi a été éliminé par votre %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Votre %1$s a été éliminé par %3$s en défendant %2$s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Votre %2$s %1$s a été éliminé par %4$s en défendant %3$s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Votre %1$s a été éliminé par %4$s en défendant %3$s %2$s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Votre %s a été éliminé en se défendant contre un %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Un %2$s %1$s a été éliminé en se défendant contre un %3$s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Votre %s a été éliminé par un %s en défense."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Un %2$s %1$s a été éliminé en infiltrant %3$s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Un %2$s %1$s a éliminé un %4$s %3$s en infiltrant %5$s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Votre %1$s a éliminé un %3$s %2$s en infiltrant %4$s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Un %2$s %1$s qui infiltrait nos troupes a été éliminé."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Un %2$s %1$s a éliminé un %4$s %3$s qui infiltrait nos troupes."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Votre %1$s a éliminé un %3$s %2$s en infiltrant nos troupes."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Votre %s a rempli sa mission avec succès et est revenu sain et sauf à %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Votre %s a été capturé après avoir réussi sa mission à %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Votre %s a été capturé après avoir rempli sa mission."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr ""
#~ "Vous avez causé un incident diplomatique en tentant de soudoyer %2$s %1$s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s a provoqué un incident diplomatique en soudoyant votre %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Vous avez provoqué un incident diplomatique en essayant de voler une "
#~ "technologie à %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "%s a provoqué un incident diplomatique en essayant de vous voler une "
#~ "technologie."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Vous avez provoqué un incident diplomatique en fomentant une révolte dans "
#~ "%s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Les %s ont provoqué un incident diplomatique en fomentant une révolte "
#~ "dans %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Serveur passé en mode édition par %s ! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Mode édition annulé par %s. *** "

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossible d'éditer la case car %d n'est pas un index de case valide sur "
#~ "cette carte !"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Impossible de modifier le terrain de la case %s parce que %d n'est pas un "
#~ "type de terrain valide."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Impossible de modifier les ressources spéciales de la case %s parce que "
#~ "%d n'est pas une ressource spéciale valide."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Impossible de modifier les bases de la case %s parce que %d n'est pas une "
#~ "base valide."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossible de créer des unités car la case %d n'est pas un index de case "
#~ "valide sur cette carte !"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Impossible de créer des unités à %s parce que le type d'unité %d n'est "
#~ "pas valide."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Impossible de créer des unités de type %s à %s parce que le joueur %d "
#~ "n'est pas valide."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr ""
#~ "Impossible de créer des unités de type %s sur une case ennemie à %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Impossible de créer des unités de type %s sur ce terrain à %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossible de retirer les unités car %d n'est pas un index de case valide "
#~ "sur cette carte !"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Impossible de retirer une unité de %s parce que %d n'est pas un type "
#~ "d'unité valide."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Impossible de retirer une unité de type %s de %s parce que %d n'est pas "
#~ "un joueur valide."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Unité inconnue (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Niveau de vétéran %d invalide pour l'unité %d (%s)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossible de créer une ville car %d n'est pas un index de carte valide "
#~ "sur cette carte !"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Impossible de créer une ville à %s parce que %d n'est pas un joueur "
#~ "valide."

#~ msgid "A city may not be built at %s."
#~ msgstr "Une ville ne peut pas être construite à %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Impossible d'éditer une ville avec un ID %d invalide."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Impossible d'éditer le nom de la ville : %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Taille de ville incorrecte (%d) pour la %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Il est impossible pour une ville d'avoir %s !"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Stock de nourriture invalide (%d) pour %s (valeurs entre %d et %d "
#~ "autorisées)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Stock de production invalide (%d) pour %s (valeurs entre %d et %d "
#~ "autorisées)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Plus aucun joueur ne peut être ajouté parce que le nombre maximum (%d) a "
#~ "déjà été atteint."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Plus aucun joueur ne peut être ajouté parce qu'il n'y a plus de nations "
#~ "disponibles (%d utilisées)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Impossible de créer un joueur parce que la sélection automatique d'une "
#~ "nation a échoué."

#~ msgid "Player creation failed."
#~ msgstr "La création du joueur a échoué."

#~ msgid "No such player (ID %d)."
#~ msgstr "Joueur inconnu (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Impossible d'éditer un joueur avec un ID invalide (%d)."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "Impossible de changer le nom du joueur (%d) de '%s' à '%s' : %s."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Impossible de changer la nation du joueur %d (%s) parce que %d n'est pas "
#~ "un ID de nation valide."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Impossible de changer de nation du joueur %d (%s) pour %d (%s) parce que "
#~ "cette nation a déjà été assignée au joueur %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Impossible de régler l'or du joueur %d (%s) parce que la valeur %d n'est "
#~ "pas autorisée."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossible d'éditer la vue car %d n'est pas un index de case valide sur "
#~ "cette carte !"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Impossible d'éditer la vision de la case %s parce que le joueur %d n'est "
#~ "pas valide."

#~ msgid "No such city (ID %d)."
#~ msgstr "Ville inconnue (ID %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr ""
#~ "Impossible de basculer le champ de vision réel lorsqu'il est déjà "
#~ "désactivé."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "Impossible de basculer le champ de vision réel pour un joueur d'ID %d non-"
#~ "valide."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Index de case %d invalide comme position de départ."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Impossible de placer une position de départ de nation à (%d, %d) parce "
#~ "qu'il n'y a pas de position de départ là."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Impossible de régler l'année de la partie à %d. Seules les valeurs "
#~ "comprises entre %d et %d sont autorisées."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr ""
#~ "Vous n'avez pas de permission de sauvegarder le scenario à distance."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr ""
#~ "Les informations du scenario n'ont pas été remplies. Impossible de "
#~ "sauvegarder le scenario."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "Option de fcdb \"%s\" :"

#~ msgid " missing from config file (using default)"
#~ msgstr ""
#~ " manquant dans le fichier de configuration (utilisation de la valeur par "
#~ "défaut)"

#~ msgid " (default)"
#~ msgstr " (défaut)"

#~ msgid " (config)"
#~ msgstr " (configuré)"

#~ msgid " (set)"
#~ msgstr " (positionné)"

#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Valeur illégale pour le port fcdb : \"%s\""

#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Impossible de charger le fichier de configuration fcdb '%s':\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Les unités maritimes au démarrage ne sont pas encore supportées. Personne "
#~ "n'a de %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Pas d'unité placée pour %s !"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "La limite de temps a dépassé sa valeur maximale, mise au maximum."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Le timeout est inférieur à zéro, mis à zéro."

#~ msgid "The server couldn't allocate starting positions."
#~ msgstr "Le serveur n'a pas pu allouer des positions de départ."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Beaucoup de terres - cela risque de prendre quelques secondes."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Le générateur 3 n'a pas placé toutes les grandes îles."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Le générateur 3 a laissé %li terres non placées."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "Création d'une carte de taille %d x %d = %d cases (%d demandées)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr ""
#~ "Création d'une carte de taille %d x %d = %d cases (taille de carte : %d)"

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "La taille de la carte calculée pour %d cases (de terre) par joueur et %d "
#~ "joueurs est trop petite. Réinitialisation de la taille de la carte à la "
#~ "valeur minimale %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "La taille de la carte calculée pour %d cases (de terre) par joueur et %d "
#~ "joueurs est trop grande. Réinitialisation de la taille de la carte à la "
#~ "valeur maximale %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Taille de la carte positionnée à %d (approximativement %d cases (de "
#~ "terre) pour chacun des %d joueurs(s))"

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Le serveur semble avoir été pris dans une boucle infinie lors de "
#~ "l'allocation des positions de départ.\n"
#~ "Le nombre de joueurs est peut être trop grand pour cette carte."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Impossible de créer un dossier temporaire pour les jeux GGZ.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Impossible d'écrire dans le dossier temporaire du serveur %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s est un préfixe ambigu de nom de joueur."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s est un préfixe ambigu de nom de connexion."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s est un nom anonyme. Utilisez un nom de connexion"

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "Vous ne pouvez pas envoyer de messages à %s ; il/elle vous ignore."

#~ msgid "%s to allies: %s"
#~ msgstr "%s aux alliés : %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s aux observateurs globaux : %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Vous n'êtes pas attaché à un joueur."

#~ msgid "%s is not connected."
#~ msgstr "%s n'est pas connecté."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Il n'y a pas de connexion du nom de %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Il n'y a pas de joueur ou de connexion du nom de %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Un réchauffement de la planète vient d'avoir lieu !"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Les côtes ont été inondées, et de vastes parcelles de prairie sont "
#~ "devenues désertiques."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Un hiver nucléaire vient d'avoir lieu !"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Les marais se sont asséchés et de vastes parcelles de prairie se sont "
#~ "transformées en toundra."

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of "
#~ "railroad is announced."
#~ msgstr ""
#~ "Un espoir nouveau se répand comme une traînée de poudre dans le pays à "
#~ "l'annonce de la découverte du chemin de fer."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "railroads."
#~ msgstr ""
#~ "Le peuple est heureux de savoir que les scientifiques ont finalement "
#~ "découvert les principes du chemin de fer."

#~ msgid "Workers spontaneously gather and upgrade all cities with railroads."
#~ msgstr ""
#~ "Les travailleurs se rassemblent et installent spontanément un chemin de "
#~ "fer dans chaque ville."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Déplacement de %s suite à la transformation du terrain."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Démantèlement de votre %s suite à la transformation du terrain."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Pas de rapport au méta-serveur pour cette partie."

#~ msgid "Error connecting to metaserver"
#~ msgstr "Erreur de connexion au méta-serveur"

#~ msgid "The %s are no more!"
#~ msgstr "Les %s ont disparu !"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Impossible de changer les taux avant que la partie ne commence."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Le taux de %s excède le taux maximum pour %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s gouverne dorénavant les %s sous %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Les taux pour le gouvernement %s ont été modifié de %3d%%/%3d%%/%3d%% "
#~ "(taxe/luxe/science) à %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "Les %s ont incité à la révolte ! %d tour d'anarchie s'en suit ! "
#~ "L'objectif de gouvernement est %s."
#~ msgstr[1] ""
#~ "Les %s ont incité à la révolte ! %d tours d'anarchie s'en suivent ! "
#~ "L'objectif de gouvernement est %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Révolution : retour à l'anarchie."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr ""
#~ "Vous devriez choisir un nouveau gouvernement dans le menu gouvernement."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Le taux d'imposition excède son maximum ; ajusté."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Le taux de recherche excède son maximum ; ajusté."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Le taux de luxe excède son maximum ; ajusté."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s ne partage plus sa vue avec vous !"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Le sénat ne vous permet pas de rompre le traité avec les %s. Vous devez "
#~ "dissoudre le sénat ou attendre un moment plus opportun."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Le Sénat vote votre proposition de loi en raison des provocations "
#~ "constantes des %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Le sénat refuse de rompre le traité avec les %s, mais vous n'aurez aucun "
#~ "problème en mettant un nouveau sénat en place."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr ""
#~ "Les relations diplomatiques entre les %s et les %s sont maintenant %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s a rompu le pacte ! Les relations diplomatiques entre les %s et les %s "
#~ "sont maintenant %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s a attaqué votre allié %s ! Vous annulez votre alliance avec "
#~ "l'agresseur."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Votre coéquipier %s a déclaré la guerre avec %s. Vous êtes obligé "
#~ "d'annuler votre alliance avec %s."

#~ msgid "no color"
#~ msgstr "pas de couleur"

#~ msgid "Removing player %s."
#~ msgstr "Joueur %s retiré."

#~ msgid "You've been removed from the game!"
#~ msgstr "Vous avez été retiré de la partie !"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s a été retiré de la partie."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Veuillez choisir un nom non vide."

#~ msgid "That nation is already in use."
#~ msgstr "Cette nation est déjà prise."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Un autre joueur a déjà le nom \"%s\". Veuillez choisir un autre nom."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Veuillez choisir un nom ne contenant que des caractères ASCII."

#~ msgid "Player no. %d"
#~ msgstr "Joueur n° %d"

#~ msgid "A poorly-named player"
#~ msgstr "Un joueur mal nommé"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Vous avez établi un contact avec les %s, dirigés par %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Impossible de plonger %s dans une guerre civile - trop de joueurs"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr ""
#~ "Impossible de plonger %s dans une guerre civile - pas assez de nations"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Votre nation plonge dans la guerre civile."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s est déclaré chef des États rebelles %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s fait allégeance à %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "La guerre civile divise les %s ; les %s détiennent dorénavant %d province."
#~ msgstr[1] ""
#~ "La guerre civile divise les %s ; les %s détiennent dorénavant %d "
#~ "provinces."

#~ msgid ""
#~ "User '%s' is currently allowed to take control of your player while you "
#~ "are away. Use '/delegate cancel' to revoke this access."
#~ msgstr ""
#~ "L'utilisateur '%s' est actuellement autorisé à prendre contrôle de votre "
#~ "joueur tant que vous êtes parti. Utilisez la commande '/delegate cancel' "
#~ "pour révoquer cet accès."

#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Le contrôle du joueur '%s' vous a été délégué."

#~ msgid "Use '/delegate take <player>' to take control of a delegated player."
#~ msgstr ""
#~ "Utilisez '/delegate take <nom_de_joueur>' pour prendre le contrôle d'un "
#~ "joueur délégué."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr ""
#~ "Rapport de %2$s sur les civilisations les plus RICHES du monde en %1$s."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr ""
#~ "Rapport de %2$s sur les civilisations les plus AVANCÉES du monde en %1$s."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "Rapport de %2$s sur les civilisations les plus MILITARISÉES du monde en "
#~ "%1$s."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr ""
#~ "Rapport de %2$s sur les civilisations les plus HEUREUSES du monde en %1$s."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr ""
#~ "Rapport de %2$s sur les civilisations les plus NOMBREUSES du monde en "
#~ "%1$s."

#~ msgid "Herodotus"
#~ msgstr "Hérodote"

# AR
#~ msgid "Thucydides"
#~ msgstr "Thucydide"

# AR
#~ msgid "Pliny the Elder"
#~ msgstr "Pline l'Ancien"

# AR
#~ msgid "Livy"
#~ msgstr "Tite-Live"

# AR
#~ msgid "Toynbee"
#~ msgstr "Toynbee"

# AR
#~ msgid "Gibbon"
#~ msgstr "Gibbon"

# AR
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Sima Qian"

# AR
#~ msgid "Pan Ku"
#~ msgstr "Ban Gu"

#~ msgid "Population"
#~ msgstr "Population"

#~ msgid "Land Area"
#~ msgstr "Terrain"

#~ msgid "Settled Area"
#~ msgstr "Terrain aménagé"

# "Rapidité des recherches" trop long
#~ msgid "Research Speed"
#~ msgstr "Recherches"

#~ msgid "Military Service"
#~ msgstr "Service Militaire"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d : les suprêmes %s"

# AR : les qualificatifs en général
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d : les somptueux %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d : les nobles %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d : les glorieux %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d : les excellents %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d : les éminents %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d : les distingués %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d : les moyens %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d : les médiocres %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d : les quelconques %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d : les pathétiques %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d : les inutiles %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d : les pauvres %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d : les inoffensifs %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d : les misérables %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Un historien publie !"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: La ville %s de %s (%s) d'une taille de %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d : La ville de %s de %s d'une taille de %d, "

#~ msgid "with no wonders\n"
#~ msgstr "sans merveille\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "avec %d merveille\n"
#~ msgstr[1] "avec %d merveilles\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Récit de voyageurs :"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Les cinq plus grandes villes du monde !"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s dans %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s dans %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s a été DÉTRUITE\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(construction de %s à %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(construction de %s à %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " km²"
#~ msgstr[1] " km²"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M de tonnes"
#~ msgstr[1] " M de tonnes"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M d'unités"
#~ msgstr[1] " M d'unités"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " ampoule"
#~ msgstr[1] " ampoules"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mois"
#~ msgstr[1] " mois"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonne"
#~ msgstr[1] " tonnes"

#~ msgid "(ranked %d)"
#~ msgstr "(rang %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Bulletin Démographique :"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Désolé, le bulletin démographique n'est pas disponible."

#~ msgid "%s %s (%s)"
#~ msgstr "%2$s des %1$s (%3$s)"

#~ msgid "Population\n"
#~ msgstr "Population\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Commerce\n"
#~ "(M d'unités)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Production\n"
#~ "(M tonnes)"

#~ msgid "Cities\n"
#~ msgstr "Villes\n"

#~ msgid "Technologies\n"
#~ msgstr "Technologies\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Service Militaire\n"
#~ "(mois)"

#~ msgid "Wonders\n"
#~ msgstr "Merveilles\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Rapidité des recherches\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Terrain\n"
#~ "(km²)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Terrain aménagé\n"
#~ "(km²)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Littérature\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Vaisseau spatial\n"

#~ msgid "Built Units\n"
#~ msgstr "Unités construites\n"

#~ msgid "Killed Units\n"
#~ msgstr "Unités tuées\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Unités perdues\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Impossible de trouver un fichier de règles lisible \"%s.%s\"."

#~ msgid "Loading rulesets."
#~ msgstr "Chargement des différentes règles du jeu."

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "aifill réduit parce qu'il n'y a pas assez de nations jouables."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Le fichier de sauvegarde contient des données de carte incomplètes. Cela "
#~ "peut arriver avec de vieilles parties sauvegardées, ou bien peut indiquer "
#~ "un fichier de sauvegarde invalide. Continuez à vos risques et périls."

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr ""
#~ "%s a été ajouté en tant que joueur contrôlé par une IA de niveau %s (%s)."

#~ msgid "%s has been added as human player."
#~ msgstr "%s a été ajouté en tant que joueur humain."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s avait une nation invalide ; prenons %s en replacement."

#~ msgid "current version"
#~ msgstr "version actuelle"

#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv 2.3.0"

#~ msgid "freeciv 2.4.0"
#~ msgstr "Freeciv 2.4.0"

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Lancer la fonction de compatibilité de version : <%d (fichier de "
#~ "sauvegarde : %d ; serveur : %d)."

#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr ""
#~ "Lancer la fonction de compatibilité de version : <%d (voulu : %d ; "
#~ "serveur : %d)."

#~ msgid ""
#~ "Saved game uses the \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "La sauvegarde utilise les règles du jeu des terrains classique qui ne "
#~ "sont plus supportées."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Attention : des répertoires de règles du jeu différents (\"%s\" et \"%s"
#~ "\") ne sont plus supportés. Utilisation de \"%s\"."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "Sauvegarde trop ancienne, une version 1.9.0 ou supérieure est requise."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Le serveur ne peut pas lire l'entrée standard. Entrée ignorée."

#~ msgid "rejected"
#~ msgstr "rejeté"

#~ msgid "Restarting for lack of players."
#~ msgstr "Redémarrage pour manque de joueurs"

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Redémarrage dans %d secondes pour manque de joueurs"

#~ msgid "restarting soon for lack of players"
#~ msgstr "Redémarrage imminent pour manque de joueurs"

#~ msgid "ping timeout"
#~ msgstr "délai d'attente maximum de réponse au ping"

#~ msgid "client disconnected"
#~ msgstr "client déconnecté"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Serveur: mauvaise adresse : <%s:%d>."

#~ msgid "Running"
#~ msgstr "En cours"

#~ msgid "Game over"
#~ msgstr "Partie terminée"

#~ msgid "Number of tiles"
#~ msgstr "Nombre de cases"

#~ msgid "Tiles per player"
#~ msgstr "Cases par joueur"

#~ msgid "Width and height"
#~ msgstr "Largeur et hauteur"

#~ msgid "Wrap East-West"
#~ msgstr "Repliage Est-Ouest"

#~ msgid "Wrap North-South"
#~ msgstr "Repliage Nord-Sud"

#~ msgid "Isometric"
#~ msgstr "Isométrique"

#~ msgid "Hexagonal"
#~ msgstr "Hexagonal"

#~ msgid "Scenario map"
#~ msgstr "Carte du scenario"

#~ msgid "Fully random height"
#~ msgstr "Hauteur complètement aléatoire"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Hauteur pseudo-fractale"

#~ msgid "Island-based"
#~ msgstr "Basée sur des îles"

#~ msgid "Generator's choice"
#~ msgstr "Au choix du générateur"

#~ msgid "One player per continent"
#~ msgstr "Un seul joueur par continent"

# Translator's note : Should be : Two _OR_ three players per continent
#~ msgid "Two or three players per continent"
#~ msgstr "Deux ou trois joueurs par continent"

#~ msgid "All players on a single continent"
#~ msgstr "Tous les joueurs sur un seul continent"

#~ msgid "Depending on size of continents"
#~ msgstr "En fonction de la taille des continents"

#~ msgid "Land moving units"
#~ msgstr "Unités terrestres"

#~ msgid "Sea moving units"
#~ msgstr "Unités maritimes"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Unités à la fois terrestres et marines"

#~ msgid "New turn"
#~ msgstr "Nouveau tour"

#~ msgid "No player connections"
#~ msgstr "Pas de connexion de joueur"

#~ msgid "Server interrupted"
#~ msgstr "Serveur interrompu"

#~ msgid "Disabled"
#~ msgstr "Désactivé"

#~ msgid "Enabled"
#~ msgstr "Activé"

#~ msgid "See everything inside borders"
#~ msgstr "Tout voir à l'intérieur des frontières"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Les frontières s'étendent vers l'inconnu, en révélant des cases"

#~ msgid "Per-player, in order"
#~ msgstr "Par joueur, dans l'ordre"

#~ msgid "Per-player, random"
#~ msgstr "Par joueur, aléatoirement"

#~ msgid "Set manually"
#~ msgstr "Positionné manuellement"

#~ msgid "Per-team, in order"
#~ msgstr "Par équipe, dans l'ordre"

#~ msgid "Enabled for everyone"
#~ msgstr "Activé pour tous"

#~ msgid "Only allowed between human players"
#~ msgstr "Autorisé uniquement entre joueurs humains"

#~ msgid "Only allowed between AI players"
#~ msgstr "Autorisé uniquement entre joueurs IA"

#~ msgid "Restricted to teams"
#~ msgstr "Limité aux équipes"

#~ msgid "Disabled for everyone"
#~ msgstr "Désactivé pour tous"

#~ msgid "No restrictions"
#~ msgstr "Sans restrictions"

#~ msgid "Unique to a player"
#~ msgstr "Unique pour chaque joueur"

#~ msgid "Globally unique"
#~ msgstr "Unique globalement"

#~ msgid "No city name stealing"
#~ msgstr "Pas de vol des noms de villes"

# AR
#~ msgid "No barbarians"
#~ msgstr "Pas de barbares"

#~ msgid "Only in huts"
#~ msgstr "Seulement dans les huttes"

#~ msgid "Normal rate of appearance"
#~ msgstr "Rythme normal d'apparition"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Révolte fréquente des barbares"

#~ msgid "Raging hordes"
#~ msgstr "Hordes déchaînées"

#~ msgid "Reveal map at game start"
#~ msgstr "Révélér la carte au début du jeu"

#~ msgid "Unfog map for dead players"
#~ msgstr "Dévoiler la carte aux joueurs morts"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Permet aux unités d'être aéroportées depuis des villes alliées"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Permet aux unités d'être aéroportées vers des villes alliées"

#~ msgid "Unlimited units from source city"
#~ msgstr "Unités illimitées depuis la ville source"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Unités illimitées vers la ville destination"

#~ msgid "All players move concurrently"
#~ msgstr "Tous les joueurs se déplacent en même temps"

#~ msgid "All players alternate movement"
#~ msgstr "Tous les joueurs se déplacent successivement"

#~ msgid "Team alternate movement"
#~ msgstr "Toutes les équipes se déplacent successivement"

#~ msgid "No compression"
#~ msgstr "Pas de compression"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Utilisation de la zlib (au format gzip)"

#~ msgid "Using bzip2"
#~ msgstr "Utilisation de bzip2"

#~ msgid "Using xz"
#~ msgstr "Utilisation de xz"

#~ msgid "disabled"
#~ msgstr "désactivé(e)"

#~ msgid "enabled"
#~ msgstr "activé(e)"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr "Définition invalide du nom de la sauvegarde : %s (ramené à '%s')."

#~ msgid "You cannot disable the map generator."
#~ msgstr "Vous ne pouvez pas désactiver le générateur de cartes."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr ""
#~ "Vous ne pouvez pas faire appel à un générateur de carte quand la carte "
#~ "est déjà chargée."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Définition invalide du nom de fichier score : '%s'."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "La validation de la chaîne \"demography\" a échoué au caractère '%c'. "
#~ "Essayez \"help demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Validation de la chaîne \"allowtake\" échouée au caractère '%c'. Essayez "
#~ "\"help allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Validation de la chaîne \"startunits\" échouée au caractère '%c'. Essayez "
#~ "\"help startunit\"."

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Pas de fondateur de ville dans la liste des unités initiales : '%s'. "
#~ "Essayez \"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Vous ne pouvez pas placer le tour de fin avant le tour actuel."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Impossible de changer maxplayer dans le mode GGZ."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Le nombre de joueurs (%d) est plus grand que la valeur requise (%d).\n"
#~ "L'ancienne valeur est conservée."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Le nombre de joueurs (%d) est plus grand que le nombre de positions de "
#~ "départ disponibles (%d).\n"
#~ "L'ancienne valeur est conservée."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "Vous n'êtes pas autorisé à régler la limite de temps à une valeur "
#~ "inférieure à 30 secondes."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "Pour les jeux automatiques ('timeout' = -1), 'unitwaittime' doit être "
#~ "désactivé (= 0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "'unitwaittime' ne peut pas être plus faible que les 2/3 de 'timeout' (= "
#~ "%d)."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "'unitwaittime' doit être plus faible que les 2/3 de 'timeout' (= %d). "
#~ "Merci de commencer par changer la valeur de 'timeout'."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr ""
#~ "Pour une carte isométrique ou hexagonale, la taille ysize doit être paire."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr ""
#~ "La taille de la carte (%d x %d = %d) doit être plus grande que %d cases."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr ""
#~ "La taille de la carte (%d x %d = %d) doit être plus petite que %d cases."

#~ msgid "Map size definition"
#~ msgstr "Définition de la taille de la carte"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Sélectionne la méthode pour définir la taille de la carte. D'autres "
#~ "options spécifient les paramètres pour chaque méthode :\n"
#~ "- \"Nombre de cases\" (FULLSIZE) : Taille de la carte (option 'size').\n"
#~ "- \"Cases par joueur\" (PLAYER) : Nombre de cases (de terre) par joueur "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Largeur et hauteur\" (XYSIZE) : Largeur et hauteur de la carte en "
#~ "cases (options 'xsize' et 'ysize')."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Taille de la carte (en milliers de cases)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Cette valeur est utilisée pour déterminer les dimensions de la carte.\n"
#~ "  size = 4 est une carte normale de 4000 cases (défaut)\n"
#~ "  size = 20 est une carte énorme de 20000 cases\n"
#~ "Pour que cette option soit prise en compte, l'option \"Définition de la "
#~ "taille de la carte\" ('Mapsize') doit être positionnée à \"Nombre de cases"
#~ "\" (FULLSIZE)."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Nombre de cases (de terre) par joueur"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Cette valeur est utilisée pour déterminer les dimensions de la carte. "
#~ "Elle permet de calculer la taille de la carte au commencement du jeu en "
#~ "se basant sur le nombre de joueurs et la valeur de l'option 'landmass'.\n"
#~ "Pour que cette option soit prise en compte, l'option \"Définition de la "
#~ "taille de la carte\" ('mapsize') doit être positionnée à \"Cases par "
#~ "joueur\" (PLAYER)."

#~ msgid "Map width in tiles"
#~ msgstr "Largeur de la carte, exprimée en cases"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Définit la largeur de la carte.\n"
#~ "Pour que cette option soit prise en compte, l'option \"Définition de la "
#~ "taille de la carte\" ('mapsize') doit être positionnée à \"Largeur et "
#~ "hauteur\" (XYSIZE)."

#~ msgid "Map height in tiles"
#~ msgstr "Hauteur de la carte, exprimée en cases"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Définit la hauteur de la carte.\n"
#~ "Pour que cette option soit prise en compte, l'option \"Définition de la "
#~ "taille de la carte\" ('mapsize') doit être positionnée à \"Largeur et "
#~ "hauteur\" (XYSIZE)."

#~ msgid "Map topology index"
#~ msgstr "L'index topologique de la carte"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Les cartes Freeciv sont toujours en deux dimensions. Elles peuvent "
#~ "défiler dans le sens nord-sud et est-ouest pour former une carte plate, "
#~ "un cylindre ou un tore (beignet). Les cases peuvent être rectangulaires "
#~ "ou hexagonales avec un alignement classique ou isométrique - ceci devrait "
#~ "être réglé par le jeu de textures en cours d'utilisation.\n"
#~ "Rectangulaire classique:    Rectangulaire isométrique:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Cases hexagonales:          Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Méthode utilisée pour générer la carte"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Spécifie l'algorithme utilisé pour générer la carte. Si la valeur par "
#~ "défaut de l'option 'startpos' est utilisée, alors le générateur "
#~ "sélectionné choisit une valeur convenable pour l'option 'startpos' ; "
#~ "sinon, la carte générée tente de satisfaire à l'option 'startpos'.\n"
#~ "- \"Carte du scenario\" (SCENARIO) : indique une carte prégénérée. Par "
#~ "défaut, si le scenario ne précise pas les positions de départ, elles "
#~ "seront allouée en fonction de la taille des contients.\n"
#~ "- \"Hauteur complètement aléatoire\" (RANDOM) : génère des cartes avec un "
#~ "certain nombre d'îles relativement petites régulièrement espacées. Par "
#~ "défaut, les positions de départ sont allouées en fonction de la taille "
#~ "des continents.\n"
#~ "- \"Hauteur pseudo-fractale\" (FRACTAL) : génère des mondes semblables à "
#~ "la Terre avec un ou plusieurs grands continents et une constellation "
#~ "d'îles plus petites. Par défaut, tous les joueurs sont placés sur un seul "
#~ "continent.\n"
#~ "- \"Basée sur des îles\" (ISLAND) : génère une carte 'juste' avec un "
#~ "certain nombre d'îles de taille et de forme comparables, chacune avec "
#~ "approximativement le même taux de chaque type de terrain. Par défaut, "
#~ "chaque joueur a sa propre île.\n"
#~ "Si le générateur sélectionné est imcompatible avec d'autres options du "
#~ "serveur, le serveur peut recourrir à un autre générateur."

#~ msgid "Method used to choose start positions"
#~ msgstr "Méthode utilisée pour choisir les positions de démarrage"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "La méthode utilisée pour choisir l'endroit où les unités initiales des "
#~ "joueurs commencent sur la carte (cette option est ignorée pour les "
#~ "scenarii qui comprennent des positions de départ prédéfinies).\n"
#~ "- \"Au choix du générateur\" (DEFAULT) : la localisation de la position "
#~ "de départ dépendra du générateur de carte choisi. Se reporter à l'option "
#~ "'generator'.\n"
#~ "- \"Un seul joueur par continent\" (SINGLE) : Un seul joueur est placé "
#~ "sur chaque continent d'un ensemble de continents de valeur "
#~ "approsimativement équivalente (si possible).\n"
#~ "- \"Deux ou trois joueurs par continent\" (2or3) : Même chose que SINGLE, "
#~ "sauf que deux joueurs seront placés sur chaque continent, avec trois sur "
#~ "le 'meilleur' continent s'il y a un nombre impair de joueurs.\n"
#~ "- \"Tous les joueurs sur un seul continent\" (ALL) : tous les joueurs "
#~ "commenceront le 'meilleur' continent disponible.\n"
#~ "- \"En fonction de la taille des continents\" (VARIABLE) : les joueurs "
#~ "seront placés sur les 'meilleurs' continents disponibles de façon à ce "
#~ "que, dans la mesure du possible, le nombre de joueurs sur chaque "
#~ "continent soit proportionnel à sa valeur.\n"
#~ "Si le serveur ne peut pas satisfaire à l'option demandée à cause du fait "
#~ "qu'il y ait trop de joueurs pour le nombre de continents, il peut "
#~ "recourrir à une autre valeur pour cette option (cependant, les "
#~ "générateurs de carte tentent de créer le bon nombre de continents pour le "
#~ "choix de cette option 'startpos' et le nombre de joueurs, donc ceci a peu "
#~ "de risques d'arriver)."

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Présence d'îles de taille 1x1"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "Cette option controle le fait que le générateur de carte soit autorisé ou "
#~ "non a créer des îles d'une seule case."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Les pôles sont-ils des continents distincts ?"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Si cette option est désactivée, les continents peuvent être reliés aux "
#~ "pôles."

#~ msgid "All the map is temperate"
#~ msgstr "Toute la carte est tempérée"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Si cette option est activée, la température sera équivalente partout sur "
#~ "la carte. De ce fait, les pôles ne seront pas générés."

#~ msgid "Average temperature of the planet"
#~ msgstr "Température moyenne de la planète"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Les petites valeurs donneront une carte froide tandis que des valeurs "
#~ "plus grandes rendront une carte plus chaude.\n"
#~ "\n"
#~ "100 signifie une planète très aride et chaude sans zones polaires "
#~ "arctiques, seulement des zones tropicales et sèches.\n"
#~ "70 signifie une planète chaude avec peu de glace polaire.\n"
#~ "50 signifie un planète tempérée avec des zones polaires, froides, "
#~ "tempérées et tropicales normales ; une zone désertique empiète sur les "
#~ "zones tropicales et tempérées.\n"
#~ "30 signifie une planète froide avec peu de zones tropicales.\n"
#~ "0 signifie une planète très froide avec de grandes zones polaires et pas "
#~ "de tropiques."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Pourcentage de la carte qui est de la terre ferme"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Ce réglage donne le pourcentage approximatif de la carte qui sera de la "
#~ "terre ferme."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Quantité de collines/montagnes"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "De petites valeurs donnent des cartes plates tandis que des valeurs plus "
#~ "élevées donnent du relief avec plus de collines et montagnes."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Quantité d'eau sur les terres"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "De petites valeurs signifient beaucoup de terrain sec semblable au "
#~ "désert ; des valeurs plus grandes donnent des cartes plus humides avec "
#~ "plus de marécages, jungles et rivières."

#~ msgid "Global warming"
#~ msgstr "Réchauffement de la planète"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Si cette option est désactivée, la pollution n'induira pas de "
#~ "réchauffement climatique. Cette option n'affecte pas la pollution elle-"
#~ "même."

#~ msgid "Nuclear winter"
#~ msgstr "Hiver nucléaire"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Si cette option est désactivée, un hiver nucléaire n'aura pas lieu suite "
#~ "à une guerre nucléaire."

#~ msgid "Map generation random seed"
#~ msgstr "Clé de génération aléatoire de la carte"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Une même clé produira toujours la même carte ; pour zéro (par défaut) une "
#~ "clé sera choisie en fonction de la date, pour générer une carte "
#~ "aléatoire. Ce réglage n'est en général intéressant que lors de sessions "
#~ "de débogage."

#~ msgid "Game random seed"
#~ msgstr "Clé aléatoire du jeu"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Pour zéro (le défaut), une clé sera choisie en fonction de l'heure "
#~ "courante. Ce réglage n'est en général intéressant que pendant le débogage "
#~ "du jeu."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Quantité de ressources \"spéciales\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Les ressources spéciales améliorent le type de terrain sur lequel elles "
#~ "se trouvent. La variable représente le nombre pour mille."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Quantité de huttes (tribus mineures)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Ce réglage donne le nombre exact de huttes qui seront réparties sur la "
#~ "carte. Les huttes sont de petits villages de tribus mineures qui peuvent "
#~ "être visités par les unités."

#~ msgid "Minimum number of players"
#~ msgstr "Nombre minimum de joueurs"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Il doit y avoir au moins ce nombre de joueurs (joueurs humains connectés) "
#~ "pour que la partie puisse commencer."

#~ msgid "Maximum number of players"
#~ msgstr "Nombre maximum de joueurs"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Nombre maximal de joueurs humains et IA qui peuvent être dans la partie. "
#~ "Quand ce nombre de joueurs est connecté pendant la phase d'avant-jeu, "
#~ "tout nouveau joueur essayant de se connecter sera rejeté.\n"
#~ "Lorsque l'on joue avec un scenario qui définit les positions initiales "
#~ "des joueurs, cette option ne peut pas être positionnée à une valeur plus "
#~ "élevée que le nombre de positions de départ définies."

#~ msgid "Limited number of AI players"
#~ msgstr "Limite du nombre des IA"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Si cette option est positionnée à une valeur strictement positive, alors "
#~ "des joueurs IA seront automatiquement créés ou supprimés afin d'assurer "
#~ "que le nombre total de joueurs sera égal à cette valeur. Si plus de "
#~ "joueurs se joignent à la partie, alors ces joueurs IA seront remplacées. "
#~ "Si l'option est mise à zéro, tous les joueurs IA seront retirés."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Nombre de tour de stockage des messages"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Les messages-évènements sont stockés pendant ce nombre de tour. Si cette "
#~ "option est mise à 0, alors les messages ne seront pas stockés."

#~ msgid "Size of the event cache"
#~ msgstr "Taille de stockage des messages d'évènements"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr ""
#~ "Cette option définie le nombre maximal de messages que le serveur pourra "
#~ "stocker."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Stocker les messages de discussion."

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Si cette option est activée, les messages de discussion seront "
#~ "sauvegardés dans le cache d'évènements."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Écrire le tour et le moment pour chaque message stocké"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Si cette option est activée, tous les événements mis en cache seront "
#~ "précédés du tour et de l'heure où ils se sont produits comme '(T2 - "
#~ "15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Liste des unités initiales des joueurs"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Ceci devrait être une chaîne de caractères, chacun désignant un rôle. Il "
#~ "doit y avoir au moins un fondateur de villes dans la chaîne. Les "
#~ "caractères leurs significations sont :\n"
#~ "    c   = Fondateurs de villes (par ex. Colons)\n"
#~ "    w   = Travailleur (par ex. Ingénieurs)\n"
#~ "    x   = Explorateur (par ex. Explorateur)\n"
#~ "    k   = Gameloss (par ex. Roi)\n"
#~ "    s   = Diplomate (par ex. Diplomate)\n"
#~ "    d   = Unité de défense Ok (par ex. Guerriers)\n"
#~ "    D   = Bonne unité de défense (par ex. Phalange)\n"
#~ "    a   = Unité d'attaque rapide (par ex. Cavalier)\n"
#~ "    A   = Unité d'attaque lourde (par ex. Catapulte)\n"

#~ msgid "Area where initial units are located"
#~ msgstr "Aire dans laquelle les unités initiales sont positionnées"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "C'est le rayon à l'intérieur duquel les unités initiales sont dispersées."

#~ msgid "Starting gold per player"
#~ msgstr "Quantité initiale d'or par joueur"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Au début de la partie, cette somme d'or est attribuée à chaque joueur."

#~ msgid "Number of initial techs per player"
#~ msgstr "Nombre initial de technologies par joueur"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Au début de la partie, ce nombre de technologies est donné à chaque "
#~ "joueur. Les technologies choisies sont aléatoires pour chaque joueur. En "
#~ "fonction de la valeur de tech_cost_style dans les règles du jeu, une "
#~ "grande valeur pour techlevel peut rendre les prochaines technologies "
#~ "vraiment coûteuses."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Pourcentage multiplicateur du coût de la technologie"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Influe sur la vitesse de recherche de technologies nouvelles. Tous les "
#~ "coûts de technologie sont multipliés par cette valeur (pourcentage). Les "
#~ "valeurs de base sont déterminées par les règles du jeu ou par les "
#~ "réglages de la partie."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Pénalité lors d'un changement de technologie"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Si vous changez la recherche en cours, et que vous avez des points de "
#~ "recherche positifs, vous perdez ce pourcentage de points de recherche. "
#~ "Ceci ne s'applique pas si vous venez d'obtenir une technologie ce tour."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Risque de perdre une invention en la recevant"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Si vous recevez une invention par traité, cette option définit le risque "
#~ "que l'invention soit perdue au cours du transfert."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Risque de perdre une invention en la donnant"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Si vous donnez une invention par traité, cette option définit le risque "
#~ "que cette invention soit perdue pour votre civilisation au cours du "
#~ "transfert."

#~ msgid "Team pooled research"
#~ msgstr "Recherche mise en commun dans l'équipe"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Si cette option est positionnée, les membres d'une même équipe "
#~ "partageront la recherche scientifique. Sinon, chaque joueur devra "
#~ "effectuer ses propres recherches."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr ""
#~ "Pénalité lors de l'obtention d'une technologie ou d'or par un traité"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Pour chaque avancée que vous obtenez grâce à un traité diplomatique, vous "
#~ "perdez ces points équivalents au pourcentage du coût de recherche pour "
#~ "une nouvelle découverte. Avec des valeurs différentes de 0, vous pouvez "
#~ "finir avec des points de recherche négatifs. Aussi applicable aux "
#~ "transferts d'or dans les traités diplomatiques."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Pénalité lors de l'obtention d'une technologie par la conquête"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Pour chaque avancée que vous obtenez en conquérant une ville ennemie, "
#~ "vous perdez ce pourcentage du coût de recherche pour une nouvelle "
#~ "découverte. Avec des valeurs différentes de 0, vous pouvez finir avec des "
#~ "points de recherche négatifs."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Pénalité lors de l'obtention d'une technologie gratuite"

#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Pour chaque avancée technologique que vous obtenez \"gratuitement\" (non "
#~ "couvertes par 'diplcost' ou 'conquercost' : en particulier grâce aux "
#~ "huttes ou aux effets de la Grande Bibliothèque), vous perdez ce "
#~ "pourcentage du coût de recherche d'une nouvelle découverte. Avec des "
#~ "valeurs différentes de 0, vous pouvez finir avec des points de recherche "
#~ "négatifs."

#~ msgid "Food required for a city to grow"
#~ msgstr "Nourriture requise pour la croissance d'une ville"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Ceci est la quantité de base de nourriture requise pour qu'une ville "
#~ "grossisse. Cette valeur est multipliée par un autre facteur venant des "
#~ "règles du jeu et qui dépend de la taille de la ville."

#~ msgid "Percentage food lost when building needed"
#~ msgstr ""
#~ "Pourcentage de perte de nourriture lorsqu'une construction est manquante"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Si une ville doit croître, mais ne peut pas parce qu'elle n'a pas "
#~ "d'aqueduc (ou de système d'égout), son stock de nourriture subit ce "
#~ "pourcentage de perte (ou la moitié si elle a un grenier)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Pourcentage multiplicateur pour le coût des productions"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Cela affecte la rapidité avec la quelle les unités et les bâtiments "
#~ "peuvent être produit. Les coûts de base sont multipliés par cette valeur "
#~ "(pourcentage)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Taille minimum requise pour obtenir la totalité du commerce"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Il y a une pénalité de commerce dans toutes les villes plus petites que "
#~ "cette valeur. La pénalité est de 100% (pas de commerce du tout) pour des "
#~ "tailles inférieures à 'notradesize', et diminue graduellement jusqu'à 0% "
#~ "(pas de pénalité sauf la corruption normale) pour des tailles égales à "
#~ "'fulltradesize'. Voir aussi 'notradesize'."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Taille maximum d'une ville sans commerce"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Les villes ne produisent pas de commerce du tout à moins que leur taille "
#~ "ne soit plus grande que cette valeur. Le commerce produit augmente "
#~ "graduellement pour les villes plus grandes que 'notradesize' et plus "
#~ "petites que 'fulltradesize'. Voir aussi 'fulltradesize'."

#~ msgid "Minimum distance between cities"
#~ msgstr "Distance minimale entre les villes"

#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Quand un joueur tente de fonder une nouvelle ville, il en est empêché "
#~ "s'il y a déjà une autre ville à cette distance ou moins. Par exemple, si "
#~ "cette valeur est 3, il doit y avoir au moins deux cases vides entre deux "
#~ "villes dans chaque direction. Une valeur de 1 enlève toute restriction de "
#~ "ce type sur le placement des villes."

#~ msgid "Technology trading"
#~ msgstr "Échange de technologies"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Si désactivée, l'échange de technologies n'est pas autorisé dans le "
#~ "dialogue de diplomatie."

#~ msgid "Gold trading"
#~ msgstr "Échange d'or"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Si désactivé, l'échange d'or n'est pas autorisé dans le dialogue de "
#~ "diplomatie."

#~ msgid "City trading"
#~ msgstr "Échange de villes"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Si désactivé, l'échange de villes n'est pas autorisé dans le dialogue de "
#~ "diplomatie."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Distance minimale pour les routes commerciales"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Afin d'établir une route commerciale entre deux villes de la même "
#~ "civilisation, celles-ci doivent être au moins espacées de cette valeur "
#~ "sur la carte. La distance est calculée en tant que distance \"Manhattan"
#~ "\", c'est-à-dire la somme des distances en abscisse et en ordonnée."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Nombre de tours avant l'effet d'extase"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Positionne le nombre de tours entre les croissances par extase de la "
#~ "ville. Si positionné à n, une ville grossira après n+1 tours en extase."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Chances de destruction bâtiment conquis"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Lorsqu'un joueur conquiert une ville, chaque bâtiment a ce pourcentage de "
#~ "chances d'être détruit."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Chance d'aller sur la case attaquée"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Si cette option est réglée à 0, le combat suit les règles de Civ1/2 (les "
#~ "unités attaquantes ne bougent pas). Si cette option est réglée à 100, les "
#~ "unités attaquantes vont toujours entrer dans la case en cas de victoire "
#~ "(s'il ne reste plus d'unités ennemies dans la case). Une valeur "
#~ "intermédiaire (entre 0 et 100), correspond au pourcentage de chance "
#~ "\"d'occuper\" le territoire."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Active/désactive l'auto-attaque serveur"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Si activé, les unités auxquelles il reste des points de mouvement "
#~ "envisageront automatiquement d'attaquer les unités ennemies qui bougent "
#~ "sur les cases adjacentes."

#~ msgid "Reduce city population after attack"
#~ msgstr "Population réduite après une attaque"

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type."
#~ msgstr ""
#~ "Cet indicateur précise si la population de la ville diminue à la suite "
#~ "d'une attaque réussie par une unité adverse, en fonction de son type de "
#~ "mouvement"

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr ""
#~ "Tuer lentement les unités sans ville d'attache (par exemple, les unités "
#~ "de départ)"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Si plus grand que 0, alors toute unité sans ville d'attache perdra des "
#~ "points de vie chaque tour. Le nombre de points de vie perdus est donné "
#~ "par 'killunhomed' pour-cents des points de vie du type de l'unité. Un "
#~ "point de vie au moins est perdu par tour, jusqu'à la mort de l'unité."

#~ msgid "National borders"
#~ msgstr "Frontières nationales"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Si cette option n'est pas désactivée, alors toutes les cases de terre "
#~ "autour d'une forteresse ou d'une ville seront contrôlées par cette nation."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr ""
#~ "Les unités à l'intérieur des frontières ne causent pas de mécontentement"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Si actif, les unités ne causeront pas de mécontentement tant qu'elles "
#~ "restent à l'intérieur de vos propres frontières."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr ""
#~ "La capacité d'avoir des relations diplomatiques avec les autres joueurs"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "Cette option contrôle la capacité d'avoir des relations diplomatiques "
#~ "avec les autres joueurs."

#~ msgid "Allowed city names"
#~ msgstr "Noms de villes autorisés"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "- \"Sans restrictions\" (NO_RESTRICTIONS) : les joueurs peuvent avoir "
#~ "plusieurs villes du même nom.\n"
#~ "- \"Unique pour chaque joueur\" (PLAYER_UNIQUE) : un joueur ne peut pas "
#~ "avoir plusieurs villes du même nom.\n"
#~ "- \"Unique globalement\" (GLOBAL_UNIQUE) :  toutes les villes dans une "
#~ "même partie doivent avoir des noms différents.\n"
#~ "- \"Pas de vol des noms de villes\" (NO_STEALING) : Même chose que pour "
#~ "\"Unique globalement\", mais un joueur n'est pas autorisé à utiliser un "
#~ "nom de ville par défaut des autres nations à moins qu'il soit également "
#~ "un nom par défaut pour sa propre nation."

#~ msgid "How to pick player colors"
#~ msgstr "Comment choisir les couleurs des joueurs :"

#~ msgid ""
#~ "This setting determines how player colors are chosen. Player colors are "
#~ "used in the Nations report, for national borders on the map, and so on.\n"
#~ "- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
#~ "players in order from a list defined by the ruleset.\n"
#~ "- \"Per-player, random\" (PLR_RANDOM): colors are assigned to invididual "
#~ "players randomly from the set defined by the ruleset.\n"
#~ "- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
#~ "command before the game starts; these are not restricted to the ruleset "
#~ "colors. Any players for which no color is set when the game starts get a "
#~ "random color from the ruleset.\n"
#~ "- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from "
#~ "the list in the ruleset. Every player on the same team gets the same "
#~ "color.\n"
#~ "Regardless of this setting, individual player colors can be changed after "
#~ "the game starts with the 'playercolor' command."
#~ msgstr ""
#~ "Cette option détermine la façon dont les couleurs des joueurs sont "
#~ "choisies. Les couleurs des joueurs sont utilisées dans le rapport des "
#~ "nations, pour les frontières sur la carte, et ainsi de suite.\n"
#~ "- \"Par joueur, dans l'ordre\" (PLR_ORDER) : les couleurs sont affectées "
#~ "aux joueurs individuels dans l'ordre de la liste définie dans les règles "
#~ "du jeu.\n"
#~ "- \"Par joueur, aléatoirement\" (PLR_RANDOM) : les couleurs sont "
#~ "affectées aux joueurs individuels aléatoirement à partir de la liste "
#~ "définie dans les règles du jeu.\n"
#~ "- \"Positionné manuellement\" (PLR_SET) : les couleurs peuvent être "
#~ "affectées avec la commande 'playercolor' avant que le jeu ne commence ; "
#~ "elles ne sont pas restreintes aux couleurs définies dans les règles du "
#~ "jeu. Tout joueur pour lequel aucune couleur n'est définie quand la partie "
#~ "se lance reçoit une couleur aléatoire parmi celles des règles du jeu.\n"
#~ "- \"Par équipe, dans l'ordre\" (TEAM_ORDER) : Les couleurs sont affectées "
#~ "aux équipes depuis la liste présente dans les règles du jeu. Tous les "
#~ "joueurs d'une même équipe reçoivent la même couleur.\n"
#~ "Indépendamment de cette option, les couleurs individuelles des joueur "
#~ "peuvent être modifiées après que la partie ait commencée avec la commande "
#~ "'playercolor'."

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Fréquence d'apparition des barbares"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "Cette option contrôle la fréquence d'apparition des barbares dans le jeu. "
#~ "Voir aussi l'option 'onsetbarbs'"

#~ msgid "Barbarian onset turn"
#~ msgstr "Tour d'apparition des barbares"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Les barbares n'apparaîtront pas avant ce tour."

#~ msgid "Length in turns of revolution"
#~ msgstr "Longueur en tours d'une révolution"

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Lors de changements de gouvernement, une période d'anarchie durant ce "
#~ "nombre de tours a lieu. Positionner cette valeur à , rend cette durée "
#~ "aléatoire entre 1 et 5 tours."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Autoriser ou non le champ de vision réel"

# AR
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Si cette option est activée, seules les unités et les villes à "
#~ "l'intérieur du champ de vision de vos propres unités et villes vous "
#~ "seront révélées. Vous ne verrez pas les nouvelles villes et "
#~ "transformations de terrain dans les cases non observées."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr ""
#~ "Est-ce que le champ de vision réel s'applique aux changements de "
#~ "frontières"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Lorsque cette option est activée, les joueurs ne sont pas capables de "
#~ "visualiser les changements de frontières sur les cases qui ne sont pas en "
#~ "ligne de mire. Autrement, les joueurs voient tous les changements de "
#~ "frontières des cases qu'ils ont explorées précédemment."

#~ msgid "Airlifting style"
#~ msgstr "Style d'aéroportage"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "Cette option affecte l'aéroportage d'unités entre les villes. Ce peut "
#~ "être un ensemble des valeurs suivantes :\n"
#~ "- \"Permet aux unités d'être aéroportées depuis des villes alliées"
#~ "\" (FROM_ALLIES).\n"
#~ "- \"Permet aux unités d'être aéroportées vers des villes alliées"
#~ "\" (TO_ALLIES)\n"
#~ "- \"Unités illimitées depuis la ville source\" (SRC_UNLIMITED) : notez "
#~ "que l'aéroportage depuis une ville ne réduit pas le compteur "
#~ "d'aéroportage, mais nécessite un minimum de 1.\n"
#~ "- \"Unités illimitées vers la ville destination\" (DEST_UNLIMITED) : "
#~ "notez que l'aéroportage vers une ville ne réduit pas le compteur "
#~ "d'aéropotage, et n'en nécessite pas."

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Chance de base pour les diplomates et les espions de réussir"

#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "La chance de base pour un espion de revenir d'une mission réussie, et "
#~ "chance de base de succès des diplomates et des espions."

#~ msgid "Whether to allow space race"
#~ msgstr "Autoriser ou non la course à l'espace"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Si cette option est activée, les joueurs peuvent construire des vaisseaux "
#~ "spatiaux."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Fin du jeu si un vaisseau spatial arrive"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Si cette option est activée, la partie se terminera quand un vaisseau "
#~ "spatial arrivera à Alpha du Centaure."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Nombre minimum de villes pour une guerre civile"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Une guerre civile se déclenche si un joueur a au moins ce nombre de "
#~ "villes et que sa capitale est capturée. Si cette option est réglée à sa "
#~ "valeur maximum, aucune guerre civile ne peut se déclencher."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Limiter l'utilisation des infrastructures pour les unités ennemies"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Si cette option est activée, l'utilisation des routes et des chemins de "
#~ "fers sera limitée pour les unités ennemies."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr ""
#~ "Est-ce que les unités inattaquables protègeront les unités attaquables"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Cette option décide si les cases comportant à la fois des unités "
#~ "attaquables et inattaquables peut être ou non attaquée. Si elle est "
#~ "désactivée, toute case avec des unités attaquable peut être attaquée. Si "
#~ "activée, les cases comportant des unités inattaquables ne pourront pas "
#~ "être attaquées."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Tours jusqu'à ce que le contact entre joueurs soit perdu"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Les joueurs peuvent avoir des réunions diplomatiques pendant ce nombre de "
#~ "tours après que leurs unités aient été en contact pour la dernière fois, "
#~ "même s'ils n'ont pas d'ambassade. Si cette option est positionnée à 0 les "
#~ "joueurs ne peuvent se rencontrer à moins qu'ils aient une ambassade."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Reconstruire le palais si la capitale a été conquise"

#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Si cette option est activée, la perte de votre capitale entraîne "
#~ "automatiquement la reconstruction gratuite de votre palais dans une autre "
#~ "ville choisie au hasard. Ceci est significatif car le pré-requis "
#~ "technologique pour construire un palais est ignoré. (Dans certains jeux "
#~ "de règles, d'autres bâtiments que le palais sont affectés par cette "
#~ "option.)"

#~ msgid "Give caught units a homecity"
#~ msgstr "Donner une ville de rattachement aux unités capturées"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Si cette option est désactivée, les unités capturées n'auront pas de "
#~ "ville de rattachement et seront sujettes à l'option 'killunhomed'."

#~ msgid "Whether allied players can win together"
#~ msgstr "Est-ce que les joueurs alliés peuvent gagner ensemble"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Si cette option est activée et qu'un point est atteint où tous les "
#~ "joueurs encore à même de gagner le jeu sont alliés, et qu'au moins un des "
#~ "joueurs vaincus ne fait pas partie de cette alliance, alors, le jeu se "
#~ "terminera immédiatement par une victoire partagée par tous les joueurs "
#~ "alliés."

#~ msgid "Whether to use natural city names"
#~ msgstr "Utiliser ou non les noms de villes naturels"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Si activé, les noms de villes par défaut seront choisis en fonction du "
#~ "terrain environnant."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Autoriser l'émigration des citoyens"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Ceci est l'option maîtresse qui contrôle si l'émigration des citoyens est "
#~ "activée dans la partie. Si elle est activée, les citoyens peuvent se "
#~ "déplacer automatiquement d'une ville à une autre plus attrayante. "
#~ "L'\"attrait\" d'une ville donnée est calculé par de nombreux facteurs. En "
#~ "général, les cités les plus importantes dotées de plus de revenu et "
#~ "d'améliorations sont préférées. Les citoyens n'émigreront jamais de la "
#~ "capitale, et ne causeront pas la perte d'une merveille en démantelant une "
#~ "ville. De nombreux autres paramètres affectent le comportement de "
#~ "l'émigration :\n"
#~ "  mgr_turninterval - Fréquence de migration des citoyens.\n"
#~ "  mgr_foodneeded   - Si la nourriture est un facteur d'immigration.\n"
#~ "  mgr_distance     - Distance à laquelle les citoyens peuvent migrer.\n"
#~ "  mgr_worldchance  - Chance de la migration entre les différentes "
#~ "nations.\n"
#~ "  mgr_nationchance - Chance de la migration à l'intérieur d'une même "
#~ "nation."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Nombre de tours entre deux exodes d'une ville"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Cette option contrôle le nombre de tours entre les tests de migrations. "
#~ "L'intervalle est calculé depuis le tour fondateur de la ville. Donc, si "
#~ "par exemple cette valeur est à 5, les citoyens vont chercher à se "
#~ "déplacer dans une ville plus attrayante tous les cinq tours depuis la "
#~ "fondation de leur ville actuelle. L'émigration ne se produira jamais dans "
#~ "le tour où la ville est construite. Ce paramètre n'a pas d'effet à moins "
#~ "que l'option 'migration' soit activée."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Est-ce que la migration est limitée par la nourriture"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Si cette option est activée, les citoyens n'émigreront pas vers des qui "
#~ "ne produiraient pas assez de vivres pour les accueillir. Ce paramètre n'a "
#~ "pas d'effet à moins que l'option 'migration' soit activée."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Distance maximale de migration des citoyens"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Cette option contrôle la distance à laquelle les citoyens peuvent "
#~ "rechercher une destination de migration convenable lorsqu'ils décident "
#~ "vers quelle ville émigrer. La valeur es ajoutée au rayon de la ville "
#~ "courante et comparé à la distance entre les deux villes. Si la distance "
#~ "est inférieure ou égale, la migration est possible. Ce paramètre n'a pas "
#~ "d'effet à moins que l'option 'migration' soit activée."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Probabilité (%) pour l'émigration à l'intérieur d'une même nation"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Cette option contrôle le désire des citoyens d'émigrer vers une ville de "
#~ "la même nation. Une valeur de zéro indique que la migration ne se "
#~ "produira jamais ; une valeur de 100 signifie que la migration aura "
#~ "toujours lieu si les citoyens trouvent une destination convenable. Ce "
#~ "paramètre n'a pas d'effet à moins que l'option 'migration' soit activée."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Probabilité (%) pour l'émigration entre villes étrangères"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Cette option contrôle le désire des citoyens d'émigrer vers une ville "
#~ "d'une autre nation. Une valeur de zéro indique que la migration ne se "
#~ "produira jamais ; une valeur de 100 signifie que la migration aura "
#~ "toujours lieu si les citoyens trouvent une destination convenable. Ce "
#~ "paramètre n'a pas d'effet à moins que l'option 'migration' soit activée."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Joueurs dont les utilisateurs peuvent prendre la place"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Cette option est une chaîne de caractères, chaque caractère précisant un "
#~ "type ou l'état d'une civilisation (joueur).\n"
#~ "Les clients ne seront autorisés à remplacer ou observer que les joueurs "
#~ "qui correspondent à l'une des lettres spécifiées. Ceci n'affecte que les "
#~ "futures utilisations des commandes take et observe ; ce n'est pas "
#~ "rétroactif. Les caractères et leurs significations sont :\n"
#~ "    o,O = observateur global\n"
#~ "    b   = joueurs barbares\n"
#~ "    d   = joueurs morts\n"
#~ "    a,A = joueurs IA\n"
#~ "    h,H = joueurs humains\n"
#~ "La première description dans cette liste qui correspond à un joueur est "
#~ "celle qui s'applique. Ainsi, 'd' n'inclut pas les barbares morts, 'a' "
#~ "n'inclut pas les joueurs IA morts, etc. Les lettres en majuscules "
#~ "s'appliquent avant que la partie ait commencé, les minuscules "
#~ "s'appliquent après.\n"
#~ "Chacune des lettres ci-dessus peut être suivie par l'un des chiffres "
#~ "suivant pour autoriser ou restreindre les possibilités de connexion :\n"
#~ "(rien) = Contrôleur autorisé, observateurs autorisés, possibilité de "
#~ "déplacer les connexions. ('Déplacer une connexion' signifie que vous "
#~ "pouvez prendre la place d'un joueur sur lequel un autre utilisateur a "
#~ "déjà le contrôle.\n"
#~ "     1 = Contrôle  †  †  €†  ur autorisé, observateurs autorisés, pas de possibilité "
#~ "de déplacer les connexions.\n"
#~ "     2 = Contrôleur autorisé, pas d'observateurs autorisés, possibilité "
#~ "de déplacer les connexions.\n"
#~ "     3 = Contrôleur autorisé, pas d'observateurs autorisés, pas de "
#~ "possibilité de déplacer les connexions.\n"
#~ "     4 = Pas de contrôleur autorisé, observateurs autorisés"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Statut IA automatique à la déconnexion"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Si cette option est activée, le statut IA est désactivé à la connexion "
#~ "d'un joueur et activé lorsqu'un joueur se déconnecte."

#~ msgid "Turn the game ends"
#~ msgstr "Dernier tour de la partie"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "La partie se terminera à la fin du tour donnée."

#~ msgid "Reveal the map"
#~ msgstr "Révéler la carte"

#~ msgid ""
#~ "If \"Reveal map at game start\" (START) is set, the initial state of the "
#~ "entire map will be known to all players from the start of the game, "
#~ "although it may still be fogged (depending on the 'fogofwar' setting). If "
#~ "\"Unfog map for dead players\" (DEAD) is set, dead players can see the "
#~ "entire map, if they are alone in their team."
#~ msgstr ""
#~ "Si l'option \"Révélér la carte au début du jeu\" (START) est positionnée, "
#~ "l'état initial de la carte toute entière sera connue de tous les joueurs "
#~ "dès le lancement de la partie, bien qu'elle puisse quand même être "
#~ "brouillée par le champ de vision réel des joueurs (en fontion de l'option "
#~ "'fogofwar'). Si l'option \"Dévoiler la carte aux joueurs morts\" (DEAD) "
#~ "est positionnée, les joueurs morts peuvent voir la totalité de la carte, "
#~ "s'ils sont seul dans leur équipe."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Nombre maximum de secondes par tour"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Si tous les joueurs n'ont pas pressé \"Fin du tour\" avant cette limite "
#~ "de temps, alors le tour se termine automatiquement. Zéro signifie qu'il "
#~ "n'y a pas de limite. Pour les serveurs compilés avec l'option de "
#~ "débogage, un timeout de -1 sélectionne le mode de jeu automatique. Seules "
#~ "les connexions ayant un niveau d'accès hack peuvent régler cette valeur à "
#~ "moins de 30 secondes. Utilisez ceci avec la commande \"timeoutincrease\" "
#~ "pour avoir un minuteur dynamique. Le premier tour est traité de façon "
#~ "particulière, et est contrôlé par l'option 'first_timeout'."

#~ msgid "First turn timeout"
#~ msgstr "Limite de temps du premier tour"

#~ msgid ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."
#~ msgstr ""
#~ "Si supérieur à 0, T0 (le premier tour) durera 'first_timeout' secondes.\n"
#~ "Si égal à 0, 0 n'aura pas de limite de durée.\n"
#~ "Si égal à -1, le traitement particulier de T0 sera désactivé.\n"
#~ "Voir également 'timeout'."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Temps restant au minimum lors d'un déplacement ennemi"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Chaque fois qu'une unité se déplace dans le champ de vision d'un ennemi, "
#~ "le temps restant est augmenté de cette valeur."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "Temps entre les déplacements d'unités sur un changement de tour"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "Cette option donne la durée minimum en secondes entre les déplacements "
#~ "d'une unité lorsqu'un changement de tour a eu lieu. Par exemple, si cette "
#~ "option vaut 20 et qu'une unité se déplace 5 secondes avant la fin d'un "
#~ "tour, elle ne pourra pas se déplacer pendant les 15 premières secondes du "
#~ "tour suivant. La construction des villes est aussi affectée par cette "
#~ "option, ainsi que l'embarquement des unités dans un transporteur. Cette "
#~ "option est limitée aux 2/3 de l'option 'timeout'."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Contrôle des phases joueur/équipe simultanées"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "Cette option contrôle si les joueurs peuvent se déplacer en même temps "
#~ "pendant un tour."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Nombre de secondes avant de bloquer la connexion d'un client"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Si une connexion réseau est bloquée pour une durée plus grande que cette "
#~ "valeur, alors la connexion est close. Zéro signifie pas de timeout "
#~ "(quoique les déconnexions puissent éventuellement être faites "
#~ "automatiquement)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Nombre maximum de secondes avant épuisement des buffers réseau"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Le serveur attendra jusqu'à la valeur de ce paramètre en secondes que "
#~ "tous les buffers réseau des connexions des clients se débloquent. Zéro "
#~ "signifie que le serveur n'attendra pas du tout."

#~ msgid "Seconds between PINGs"
#~ msgstr "Nombre de secondes entre les PING"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Le serveur interrogera les clients par des requêtes PING après chaque "
#~ "période écoulée."

#~ msgid "Time to cut a client"
#~ msgstr "Temps pour déconnecter un client"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Si un client ne répond pas à un PING pendant cette durée, il est "
#~ "déconnecté."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Mode de jeu avec blocage de tour"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Si cette option est activée, le tour de jeu n'est pas augmenté tant que "
#~ "tous les joueurs (même déconnectés) n'ont pas fini leur tour."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Durée limitée par tour"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Si ce paramètre est activé, le tour de jeu n'est pas augmenté tant que le "
#~ "temps imparti au tour n'est pas terminé, même si tous les joueurs ont "
#~ "cliqué \"Fin du tour\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Contenu du rapport démographique"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Cette option est une chaîne de caractères, chaque caractère précisant "
#~ "l'inclusion d'une ligne d'information dans le Rapport Démographique.\n"
#~ "Les caractères et leurs signification sont :\n"
#~ "    N = inclure la population\n"
#~ "    P = inclure la production\n"
#~ "    A = inclure la surface des terres\n"
#~ "    L = inclure la littérature\n"
#~ "    R = inclure la vitesse de recherche\n"
#~ "    S = inclure les terres colonisées\n"
#~ "    E = inclure l'économie\n"
#~ "    M = inclure le service militaire\n"
#~ "    O = inclure la pollution\n"
#~ "De plus, les caractères suivants contrôlent si certaines colonnes sont ou "
#~ "non affichées dans le rapport :\n"
#~ "    q = afficher la colonne \"quantité\"\n"
#~ "    r = afficher la colonne \"rang\"\n"
#~ "    b = afficher la colonne \"meilleure nation\"\n"
#~ "L'ordre de ces caractères n'est pas important, mais leur casse l'est."

#~ msgid "Turns per auto-save"
#~ msgstr "Tours entre les sauvegardes automatiques"

#~ msgid ""
#~ "How many turns elapse between automatic game saves. This setting only has "
#~ "an effect when the 'autosaves' setting includes \"New turn\"."
#~ msgstr ""
#~ "Combien de tours se passent entre les sauvegardes automatiques du jeu. Ce "
#~ "paramètre n'a d'effet que lorsque l'option 'autosaves' comprend \"Nouveau "
#~ "tour\"."

#~ msgid "Which savegames are generated automatically"
#~ msgstr "Quelles parties sont sauvegardées automatiquement"

#~ msgid ""
#~ "This setting controls which autosave types get generated:\n"
#~ "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' "
#~ "turns.\n"
#~ "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
#~ "- \"No player connections\" (QUITIDLE): Save before server restarts due "
#~ "to lack of players.\n"
#~ "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
#~ "interrupt."
#~ msgstr ""
#~ "Cette option contrôle quand la partie est sauvegardée automatiquement :\n"
#~ "- \"Nouveau tour\" (TURN) : Sauvegarder quand le tour commence, tous les "
#~ "'saveturns' tours'.\n"
#~ "- \"Partie terminée\" (GAMEOVER) : Sauvegarde finale quand la partie se "
#~ "termine.\n"
#~ "- \"Pas de connexion de joueur\" (QUITIDLE) : Sauvegarder lorsque le "
#~ "serveur se relance suite à un manque de joueurs.\n"
#~ "- \"Serveur interrompu\" (INTERRUPT) : Sauvegarder lorsque le server se "
#~ "termine suite à une interruption."

#~ msgid "Savegame compression level"
#~ msgstr "Niveau de compression des sauvegardes"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Si cette valeur est différente de zéro, les parties sauvegardées seront "
#~ "compressées en fonction de l'option 'compresstype'. Des valeurs plus "
#~ "élevées donneront une meilleure compression mais prendront plus de temps."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algorithme de compression des sauvegardes"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Librairie de compression utilisée pour les sauvegardes."

#~ msgid "Save using the given savegame version"
#~ msgstr "Sauvegarder une partie en version donnée"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Créer une sauvegarde qui pourra être chargée par la version donnée de "
#~ "Freeciv. Notez que certaines fonctionnalités ne seront pas sauvegardées "
#~ "ni restaurées par des versions plus anciennes."

#~ msgid "Definition of the save file name"
#~ msgstr "Définition du nom du fichier de sauvegarde"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "À l'intérieur de cette chaîne de caractères, les formats suivants sont "
#~ "pris en compte:\n"
#~ "  %R = <raison>\n"
#~ "  %S = <suffixe>\n"
#~ "  %T = <tour de la partie>\n"
#~ "  %Y = <année de la partie>\n"
#~ "\n"
#~ "Exemple: 'civgame-T%04T-A%+05Y%S-%R' => 'civgame-T0100-A00001-manual'\n"
#~ "\n"
#~ "Prenez garde d'utiliser au moins un fois %T ou %Y, sinon les nouvelles "
#~ "sauvegardes écraseront les anciennes. Si aucun des formats n'est utilisé "
#~ "'-T%04T-Y%05Y-%R' est ajouté à la valeur de 'savename'."

#~ msgid "Whether to log player statistics"
#~ msgstr "Sauvegarde des statistiques des joueurs"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Si cette option est activée, les statistiques sur les joueurs sont "
#~ "ajoutées dans le fichier défini par l'option 'scorefile' à chaque tour. "
#~ "Ces statistiques peuvent être utilisées pour faire des graphes de "
#~ "puissance après la partie."

#~ msgid "Name for the score log file"
#~ msgstr "Nom du fichier d'enregistrement des scores"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr ""
#~ "Le nom par défaut pour le fichier d'enregistrement des scores est "
#~ "'freeciv-score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Nombre maximal de connexions au serveur par hôte"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Les nouvelles connexions depuis un hôte donné seront rejetées si le "
#~ "nombre total de connexions du même hôte est supérieur ou égal à cette "
#~ "valeur. Une valeur de 0 signifie qu'il n'y a pas de limite, au moins au "
#~ "nombre maximal de connexion supportées par le serveur."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Temps avant qu'un joueur éjecté puisse se reconnecter"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Donne le temps en seconde avant qu'un joueur éjecté en utilisant la "
#~ "commande 'kick' ne soit autorisé à se reconnecter. Modifier cette option "
#~ "affectera les joueurs éjectés par le passé."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Vous n'êtes pas autorisé à changer l'option '%s'."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "L'option '%s' est verrouillée par les règles du jeu."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr ""
#~ "L'option '%s' ne peut pas être modifiée une fois que la carte est fixée."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr ""
#~ "L'option '%s' ne peut pas être modifiée après que la partie ait commencé."

#~ msgid "Internal error."
#~ msgstr "Erreur interne."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Le préfixe \"%s\" est ambigu. Les candidats sont : %s."

#~ msgid "Missing value."
#~ msgstr "Valeur manquante."

# AR
#~ msgid "No match for \"%s\"."
#~ msgstr "Pas de correspondance pour \"%s\""

#~ msgid "This setting is not a boolean."
#~ msgstr "Cette option n'est pas booléenne."

#~ msgid "This setting is not an integer."
#~ msgstr "Cette option n'est pas un entier."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Valeur hors bornes : %d (minimum : %d, maximum : %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Cette option n'est pas textuelle."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Chaîne trop longue (longueur maximale : %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "Cette option n'est pas un énuméré."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#~ msgid "empty value"
#~ msgstr "valeur vide"

#~ msgid "This setting is not a bitwise."
#~ msgstr "Cette option n'est pas un champ de bits."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Règles du jeu : '%s' a été positionnée à %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Règles du jeu : '%s' a été verrouillée par les règles du jeu."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Sauvegarde : '%s' a été positionnée à %s."

#~ msgid "Geological"
#~ msgstr "Géologiques"

#~ msgid "Sociological"
#~ msgstr "Sociologiques"

#~ msgid "Economic"
#~ msgstr "Économiques"

#~ msgid "Military"
#~ msgstr "Militaires"

#~ msgid "Scientific"
#~ msgstr "Scientifiques"

#~ msgid "Internal"
#~ msgstr "Interne"

#~ msgid "Networking"
#~ msgstr "Réseau"

#~ msgid "Vital"
#~ msgstr "Vitale"

#~ msgid "Situational"
#~ msgstr "Occasionnelle"

#~ msgid "Rare"
#~ msgstr "Rare"

#~ msgid "Changed"
#~ msgstr "Changé"

#~ msgid "Locked"
#~ msgstr "Bloqué"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Vous avez besoin d'une capitale pour lancer votre vaisseau spatial."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Votre vaisseau spatial a déjà été lancé !"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Votre vaisseau spatial n'est pas encore prêt !"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "Les %s ont lancé un vaisseau spatial ! Son arrivée sur Alpha du Centaure "
#~ "est prévue en %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "Ordre donné au vaisseau spatial bien reçu, mais vous n'avez pas de "
#~ "vaisseau spatial !"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr ""
#~ "Vous ne pouvez pas modifier votre vaisseau spatial après son lancement !"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Vous n'avez pas de Structure Spatiale non placée !"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Cette Structure Spatiale ne serait pas connectée !"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Vous n'avez pas de Composant Spatial non placé !"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Votre vaisseau a déjà le maximum de Réservoirs de Carburant !"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Votre vaisseau spatial a déjà le nombre maximum de Propulseurs !"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Vous n'avez pas de Module Spatial non placé !"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr ""
#~ "Votre vaisseau spatial a déjà le nombre maximum de Modules d'Habitation !"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Votre vaisseau spatial a déjà le nombre maximum de Modules "
#~ "d'Approvisionnement !"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "Votre vaisseau spatial a déjà le nombre maximum de Panneaux Solaires !"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr ""
#~ "Sans les instructions de la capitale, le vaisseau spatial des %s est "
#~ "perdu !"

#~ msgid "?winners:, the %s"
#~ msgstr ", les %s"

#~ msgid "?winners:the %s"
#~ msgstr "les %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Victoire du scenario à %s."

#~ msgid "Game is over."
#~ msgstr "Partie terminée"

#~ msgid "Team victory to %s."
#~ msgstr "Victoire d'équipe à %s"

#~ msgid "Allied victory to %s."
#~ msgstr "Victoire d'alliés à %s"

#~ msgid "Game ended in victory for %s."
#~ msgstr "Partie s'est terminée par une victoire de %s"

#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Partie terminée après le tour fixé de fin de partie"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Le vaisseau spatial des %s est arrivé sur Alpha du Centaure."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "Votre %s a été congédié conformément au traité de paix avec les %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Les citoyens préoccupés précisent que le cessez-le-feu avec %s va prendre "
#~ "fin."

# AR
#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Le cessez-le-feu avec %s a pris fin. Vos relations avec les %s sont "
#~ "désormais à la guerre."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Le cessez-le-feu entre %s et %s est terminé. Ils sont en guerre. Votre "
#~ "alliance avec ces deux joueurs est annulée."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Type de compression non supporté %d."

# AR
#~ msgid "Failed saving game as %s"
#~ msgstr "Échec dans la sauvegarde de la partie sous %s"

#~ msgid "Game saved as %s"
#~ msgstr "Partie sauvegardée sous %s"

#~ msgid "The game is already running."
#~ msgstr "La partie est déjà en cours."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s a perdu le niveau de contrôle cmdlevel suite au début de la partie. "
#~ "Utilisation du vote dorénavant."

#~ msgid "Starting game."
#~ msgstr "Démarrage du jeu."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "requête d'un rapport inconnu (type %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Attention : rejet d'un ancien client %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Votre client est trop vieux. Pour utiliser ce serveur veuillez mettre "
#~ "votre client à jour avec une version Freeciv 2.2 ou ultérieure."

#~ msgid "You are not allowed to edit."
#~ msgstr "Vous n'êtes pas autorisé à éditer."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "La nation %s n'est pas disponible pour ce scenario."

#~ msgid "%s nation is already in use."
#~ msgstr "La nation %s est déjà prise."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s est le chef %s %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "En attente du démarrage de la partie : %d joueurs sur %d sont prêts."

#~ msgid "%s rules the %s."
#~ msgstr "%s dirige les %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Ce serveur Freeciv a un support d'authentification des joueurs, mais il "
#~ "est actuellement désactivé."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Envoi d'informations au méta-serveur <%s>."

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr ""
#~ "Impossible de démarrer sans connexion au méta-serveur explicitement "
#~ "demandée."

#~ msgid "The game is over..."
#~ msgstr "La partie est terminée..."

#~ msgid "Failed to create suitable map, retrying with another mapseed"
#~ msgstr ""
#~ "Impossible de créer une carte convenable, nouvel essai avec une autre clé "
#~ "de génération"

#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Impossible de créer une carte convenable avec les paramètres donnés."

#~ msgid "Now accepting new client connections."
#~ msgstr "Accepte dorénavant la connexion de nouveaux clients."

#~ msgid "Can't use an empty name."
#~ msgstr "Impossible d'utiliser un nom vide."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Ce nom est trop long (%d caractères maximum)."

#~ msgid "That name is not allowed."
#~ msgstr "Ce nom n'est pas autorisé."

#~ msgid "(ambiguous)"
#~ msgstr "(ambigu)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Le nom est vide, et ne peut donc être celui d'un joueur."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Le nom est trop long pour être celui d'un joueur."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Le préfixe du nom du joueur \"%s\" est ambigu."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Aucun joueur du nom de \"%s\"."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "match_result inattendu : %d (%s) pour \"%s\"."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Le nom est vide, et ne peut donc être un nom de connexion."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Le nom est trop long pour être un nom de connexion."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Le préfixe du nom de connexion \"%s\" est ambigu."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Aucune connexion du nom de \"%s\"."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Ouvrir la connexion avec le méta-serveur de \"%s\"."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Interrompre la connexion avec le méta-serveur de \"%s\"."

#~ msgid "Metaserver connection is open."
#~ msgstr "Connexion méta-serveur ouverte."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Connexion au méta-serveur fermée."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Connexion méta-serveur déjà ouverte."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Connexion au méta-serveur déjà fermée."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "L'argument doit être \"u\", \"up\", \"d\", \"down\", ou \"?\"."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Chaîne des patches du méta-serveur positionnée à \"%s\"."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Chaîne des patches du méta-serveur positionnée à \"%s\", pas de rapport "
#~ "au méta-serveur."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Chaîne de message du méta-serveur positionnée à \"%s\"."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Chaîne de message du méta-serveur positionnée à \"%s\", pas de rapport au "
#~ "méta-serveur."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Le méta-serveur est dorénavant \"%s\"."

#~ msgid "Server id: %s"
#~ msgstr "Identifiant du serveur: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr ""
#~ "Vous ne pouvez pas sauvegarder manuellement les parties sur ce serveur."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Impossible de sélectionner un joueur barbare."

#~ msgid "%s is now under AI control."
#~ msgstr "%s est à présent contrôlé par l'IA."

#~ msgid "%s is now under human control."
#~ msgstr "%s est à présent contrôlé par un humain."

#~ msgid "Wrong number of arguments to create command."
#~ msgstr "Nombre d'arguments erroné pour la commande create."

#~ msgid "A living user already exists by that name."
#~ msgstr "Un utilisateur vivant de ce nom existe déjà."

#~ msgid "A living player already exists by that name."
#~ msgstr "Un joueur vivant de ce nom existe déjà."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr ""
#~ "Impossible de créer des joueurs, la nation %s entre en conflit avec %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr "Impossible de créer des joueurs, pas de nation disponible."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr ""
#~ "%s remplace le joueur mort %s en tant que joueur contrôlé par une IA."

#~ msgid "Failed to create new player %s."
#~ msgstr "Impossible de créer le nouveau joueur %s."

#~ msgid "New player %s created."
#~ msgstr "Nouveau joueur %s créé."

#~ msgid " Nation of the new player: %s."
#~ msgstr "Nation du nouveau joueur : %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Un autre joueur a déjà pris ce nom."

#~ msgid "A user already exists by that name."
#~ msgstr "Un autre joueur de ce nom existe déjà."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Impossible d'ajouter des joueurs, le serveur est complet."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Impossible d'ajouter des joueurs, pas assez de nations."

#~ msgid "There is no AI type %s."
#~ msgstr "Il n'existe pas d'IA de type %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s remplace %s comme IA."

#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s a été ajouté en tant que joueur contrôlé par une IA (%s)."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Le niveau de commande '%s' ou plus est nécessaire pour supprimer un "
#~ "joueur une fois que la partie a commencé."

#~ msgid "Removed player %s from the game."
#~ msgstr "Joueur %s retiré de la partie."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Le nom \"%s\" est interdit pour des raisons de sécurité."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Aucun script de commandes trouvé du nom de \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Chargement du fichier de script : '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Impossible de lire le fichier de script \"%s\"."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Impossible de lire le fichier de script \"%s\"."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Impossible d'écrire dans le fichier de script \"%s\"."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Vous ne pouvez pas utiliser la commande write sur ce serveur pour des "
#~ "raisons de sécurité."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Impossible de diminuer le niveau de commande \"%s\" pour la connexion \"%s"
#~ "\" ; vous n'avez que \"%s\"."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Niveau d'accès aux commandes à \"%s\" pour la connexion %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "N'importe qui peut maintenant devenir \"%s\" l'organisateur en tapant la "
#~ "commande \"first\"."

#~ msgid "Command access levels in effect:"
#~ msgstr "Niveaux de commandes effectifs :"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Niveau de commande pour les nouvelles connexions : %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Niveau de commande d'accès pour le premier joueur qui le prend : %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "Le niveau d'accès aux commandes doit être l'un de %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Impossible d'incrémenter le niveau de commande à \"%s\" ; vous n'avez "
#~ "vous-même que \"%s\"."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Niveau d'accès aux commandes à \"%s\" pour les nouveaux joueurs."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Niveau d'accès aux commandes à \"%s\" pour le premier joueur qui le prend."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr ""
#~ "La commande \"first\" n'a pas de sens depuis la ligne de commande du "
#~ "serveur."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Vous avez déjà le niveau d'accès \"%s\" ou plus élevé."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Quelqu'un d'autre est déjà organisateur du jeu."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "La connexion %s a choisi de devenir l'organisateur."

#~ msgid "Invalid argument %d."
#~ msgstr "Argument %d invalide."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Utilisation :\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Délai de jeu dynamique réglé sur %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Option : %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Option : %s"

#~ msgid "Description:"
#~ msgstr "Description :"

#~ msgid "Status: %s"
#~ msgstr "État : %s"

#~ msgid "changeable"
#~ msgstr "modifiable"

#~ msgid "fixed"
#~ msgstr "fixe"

#~ msgid "Value:"
#~ msgstr "Valeur :"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Explications disponibles pour les options suivantes du serveur :"

#~ msgid "No explanation for that yet."
#~ msgstr "Pas encore d'explication pour ceci."

#~ msgid "Ambiguous option name."
#~ msgstr "Nom d'option ambigu."

#~ msgid "Server Operator: %s"
#~ msgstr "Opérateur du serveur: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Connectmsg tronqué après %u octets."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Le joueur \"%s\" a maintenant le niveau IA \"%s\"."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s n'est pas contrôlé par l'IA."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Niveau IA par défaut positionné à \"%s\"."

#~ msgid "This command is client only."
#~ msgstr "Cette commande ne concerne que le client."

#~ msgid "Only players may use the away command."
#~ msgstr "Uniquement les joueurs peuvent utiliser la commande away."

#~ msgid "%s set to away mode."
#~ msgstr "%s mis en mode away."

#~ msgid "%s returned to game."
#~ msgstr "%s est revenu dans la partie."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Désolé, vous n'avez pas accès à l'option \"%s\"."

#~ msgid "Unknown option '%s'."
#~ msgstr "Erreur : option \"%s\" inconnue."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Le répertoire de règles du jeu actuel est : \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Toutes les options qui n'ont pas les valeurs pas défaut"

#~ msgid "All options"
#~ msgstr "Toutes les options"

#~ msgid "Vital options"
#~ msgstr "Options vitales"

#~ msgid "Situational options"
#~ msgstr "Options occasionnelles"

#~ msgid "Rarely used options"
#~ msgstr "Options rarement utilisées"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Options verrouillées par les règles du jeu."

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "L'état de l'option est affiché en colonne '##' :"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "Un '!' signifie que l'option est verrouillée par les règles du jeu."

#~ msgid " - a '+' means you may change the option."
#~ msgstr "Un '+' signifie que vous pouvez modifier cette option."

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "Un '=' signifie que l'option a sa valeur par défaut."

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## valeur(min, max)"

#~ msgid "Option"
#~ msgstr "Option"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr ""
#~ "Un texte d'aide pour chaque option est disponible via la commande 'help "
#~ "<option>'."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Essayez 'show situational' ou 'show rare' pour voir plus d'options.\n"
#~ "Essayez 'show changed' pour voir les paramètres avec des valeurs autres "
#~ "que celles par défaut.\n"
#~ "Essayez 'show locked' pour voir les options verrouillées par le jeu de "
#~ "règles."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Impossible de modifier les équipes après le début de la partie."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Argument non défini.  Utilisation :\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr "Pas d'équipe %s. Donnez un nom d'équipe ou un nombre valide."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Impossible d'affecter un barbare à une équipe."

#~ msgid "Player %s set to team %s."
#~ msgstr "Joueur %s assigné à l'équipe %s."

# AR
#~ msgid "Teamvote"
#~ msgstr "Vote d'équipe"

#~ msgid "Vote"
#~ msgstr "Vote"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (besoin : %0.0f%%%s): %d pour, %d contre, et %d blancs pour "
#~ "un total de %d joueurs."

#~ msgid " no dissent"
#~ msgstr " aucune opposition"

#~ msgid "There are no votes going on."
#~ msgstr "Il n'y a pas de vote en cours."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Vous n'êtes pas autorisé à utiliser cette commande."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "L'argument \"%s\" est ambigu."

#~ msgid "There are no votes running."
#~ msgstr "Il n'y a pas de vote en cours."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Dernier vote illégal (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "Autre vote en cours"
#~ msgstr[1] "Autres votes en cours"

#~ msgid "Value must be an integer."
#~ msgstr "La valeur doit être un entier."

#~ msgid "No such vote (%d)."
#~ msgstr "Aucun vote %d."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Vous n'êtes pas autorisé à voter pour cela."

# AR
#~ msgid "You voted for \"%s\""
#~ msgstr "Vous avez voté pour \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Vous avez voté contre \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Vous avez voté blanc pour \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Argument manquant : <n° de vote> ou \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "Vous n'avez pas de vote en cours."

#~ msgid "There isn't any vote going on."
#~ msgstr "Il n'y a pas de vote en cours."

#~ msgid "All votes have been removed."
#~ msgstr "Tous les votes ont été supprimés"

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Vous n'êtes pas autorisé à annuler ce vote (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Utilisation : /cancelvote [<n° de vote>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s a annulé le vote \"%s\" (n° %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Le vote \"%s\" (n° %d) a été annulé."

#~ msgid "Can only use this command once game has begun."
#~ msgstr ""
#~ "Cette commande ne peut être utilisée qu'après le début de la partie."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "La diplomatie de %s n'est plus déboguée"

#~ msgid "%s diplomacy debugged"
#~ msgstr "La diplomatie de %s est déboguée"

#~ msgid "%s tech no longer debugged"
#~ msgstr "La technologie de %s n'est plus déboguée"

#~ msgid "%s tech debugged"
#~ msgstr "La technologie de %s est déboguée"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "joueurs=%d villes=%d citoyens=%d unités=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Les valeurs 2 & 3 doivent être entières."

#~ msgid "Bad map coordinates."
#~ msgstr "Mauvaises coordonnées."

#~ msgid "No city at this coordinate."
#~ msgstr "Pas de ville à ces coordonnées."

#~ msgid "%s no longer debugged"
#~ msgstr "%s n'est plus débogué"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%2$s %1$s n'est plus débogué."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Le système de transport n'est plus débogué."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Système de transport en mode débogage."

#~ msgid "Value 2 must be integer."
#~ msgstr "La valeur 2 doit être un entier."

#~ msgid "Unit %d does not exist."
#~ msgstr "L'unité %d n'existe pas."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Option \"%s\" non reconnue."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr ""
#~ "Utilisez la commande '%srulesetdir' afin de changer le répertoire du jeu "
#~ "de règles."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr ""
#~ "Le paramètre %s devrait contenir seulement les signes +- et les chiffres "
#~ "0-9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Console : '%s' a été positionnée à %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Désolé, on ne peut pas être observateur global de cette partie."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Vous ne pouvez pas prendre de nouveau joueur maintenant."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Vous ne pouvez pas prendre de nouveau joueur parce que le nombre maximum "
#~ "de joueurs (%d) a déjà été atteint."
#~ msgstr[1] ""
#~ "Vous ne pouvez pas prendre de nouveau joueur parce que le nombre maximum "
#~ "de joueurs (%d) a déjà été atteint."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Vous ne pouvez pas prendre de nouveau joueur parce qu'il n'y en a plus de "
#~ "libre."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Désolé, on ne peut pas observer les barbares dans cette partie."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr ""
#~ "Désolé, on ne peut pas prendre la place des barbares dans cette partie."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr ""
#~ "Désolé, on ne peut pas observer les joueurs morts dans cette partie."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr ""
#~ "Désolé, on ne peut prendre la place des joueurs morts dans cette partie."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Désolé, on ne peut pas observer les joueurs IA dans cette partie."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr ""
#~ "Désolé, on ne peut pas prendre la place des joueurs IA dans cette partie."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Désolé, on ne peut pas observer les joueurs humains dans cette partie."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Désolé, on ne peut pas prendre la place des joueurs humains dans cette "
#~ "partie."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Désolé, on ne peut pas observer dans cette partie."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr ""
#~ "Désolé, on ne peut pas prendre la place d'un joueur dans cette partie."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Désolé, on ne peut pas prendre la place des joueurs déjà connectés dans "
#~ "cette partie."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Uniquement la forme nom de joueur est autorisée."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s contrôle déjà %s. Utiliser \"observe\" supprimerait %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s observe déjà %s."

#~ msgid "%s is already observing."
#~ msgstr "%s est déjà un observateur."

#~ msgid "%s now observes %s"
#~ msgstr "%s observe maintenant %s"

#~ msgid "%s now observes"
#~ msgstr "%s est maintenant un observateur "

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr ""
#~ "Vous ne pouvez pas utiliser \"/take -\" après que la partie ait commencé."

#~ msgid "A delegation is active for player '%s'. /take not possible."
#~ msgstr ""
#~ "Une délégation est en cours pour le joueur '%s'. /take n'est pas possible."

#~ msgid "%s already controls %s."
#~ msgstr "%s contrôle déjà %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Il n'y a pas de joueur libre pour %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Nation réassignée à %s par console du serveur. "

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Nation de %s réassignée par %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s contrôle maintenant %s (%s, %s)."

# AR
#~ msgid "Human"
#~ msgstr "Humain"

#~ msgid "Alive"
#~ msgstr "Vivant"

#~ msgid "Dead"
#~ msgstr "Mort"

#~ msgid "%s failed to attach to any player."
#~ msgstr "Impossible d'attacher %s à un joueur."

#~ msgid "You can not detach other users."
#~ msgstr "Vous ne pouvez pas détacher d'autres utilisateurs."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s n'est attaché à aucun joueur."

#~ msgid "%s detaching from %s"
#~ msgstr "%s détaché de %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s n'est plus un observateur."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Impossible de charger une partie pendant qu'une autre est active."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr ""
#~ "Impossible de trouver la sauvegarde ou le scenario du nom de \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Impossible de charger le fichier de sauvegarde : %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "Vous devez fournir des règles du jeu. Utilisez \"show ruleset\" pour voir "
#~ "quel sont les règles du jeu courantes."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Ce paramètre ne peut pas être modifié : la partie a commencé."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Le répertoire de règles du jeu est déjà \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Le répertoire de règles du jeu \"%s\" n'a pas été trouvé"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Le répertoire de règles du jeu est \"%s\""

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Ce serait plutôt ridicule, puisque vous n'êtes pas un joueur."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Essayez /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr ""
#~ "Ajout du motif %s en tant qu'entrée n° %d de votre liste des utilisateurs "
#~ "ignorés."

#~ msgid "Your ignore list is empty."
#~ msgstr "Votre liste des utilisateurs ignorés est vide."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Il manque un intervalle. Essayez /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "\"%s\" n'est pas un intervalle valide. Essayez /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Numéro d'entrée invalide : %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Intervalle invalide : %d à %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr ""
#~ "Suppression du motif %s (entrée %d) de votre liste des utilisateurs "
#~ "ignorés."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Deux arguments sont nécessaires. Voir '/help playercolor'."

#~ msgid ""
#~ "Can only set player color prior to game start if 'plrcolormode' is "
#~ "PLR_SET."
#~ msgstr ""
#~ "Le couleur d'un joueur ne peut être positionnée avant le lancement de la "
#~ "partie que si 'plrcolormode' vaut PLR_SET."

#~ msgid "Can only unset player color before game starts."
#~ msgstr ""
#~ "La couleur d'un joueur ne peut être effacée qu'avant le début de la "
#~ "partie."

#~ msgid "Invalid player color definition. See '/help playercolor'."
#~ msgstr "Définition de couleur de joueur invalide. Voir '/help playercolor'."

#~ msgid "Warning: new color [%s] for %s is identical to %s."
#~ msgstr "Attention : la nouvelle couleur [%s] pour %s est la même que %s."

#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Couleur du joueur %s mise à [%s]."

#~ msgid "Goodbye."
#~ msgstr "Au revoir."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr ""
#~ "Désolé, vous n'êtes pas autorisé à utiliser les commandes du serveur."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Attention : \"%s\" interprété comme \"%s\", mais ambigu. Essayez \"%shelp"
#~ "\"."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Commande '%s%s' inconnue. Essayez '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Votre nouveau vote a annulé le précédent."

#~ msgid "New teamvote"
#~ msgstr "Nouveau vote d'équipe"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (n° %d) par %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Votre nouveau vote (\"%s\") n'était pas correct ou reconnu."

#~ msgid "(server prompt)"
#~ msgstr "(invite du serveur)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Fin de la partie. Le serveur redémarrera une fois que tous les clients se "
#~ "seront déconnectés."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Impossible de terminer la partie : il n'y a pas de partie en cours."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s s'est avoué vaincu et ne peut plus dorénavant gagner la partie."

#~ msgid "You cannot surrender now."
#~ msgstr "Vous ne pouvez pas vous rendre maintenant."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Argument supposé : 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Argument supposé : 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr ""
#~ "Les arguments valides sont : 'game', 'ruleset', 'script' ou 'default'."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Réinitialise toutes les options à leur valeur au démarrage du jeu."

#~ msgid "No saved settings from the game start available."
#~ msgstr "Pas d'options sauvegardées en début de partie disponible."

#~ msgid "No game started..."
#~ msgstr "Aucune partie commencée..."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr ""
#~ "Réinitialise toutes les options aux valeurs définies dans les règles du "
#~ "jeu."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Réinitialise toutes les options et relecture le script de démarrage du "
#~ "serveur."

#~ msgid "Reset all settings to default values."
#~ msgstr "Réinitialise toutes les options à leur valeur par défaut."

#~ msgid "Settings re-initialized."
#~ msgstr "Paramètres de la partie réinitialisés."

#~ msgid "Fall back to old syntax '%slua <script command>'."
#~ msgstr "Retour à l'ancienne syntaxe '%slua <script command>'."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Pas de commande ou de fichier de script Lua. Voir '%shelp lua'."

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Le script Freeciv '%s' a été bloqué pour des raisons de sécurité."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Aucun script Freeciv du nom de '%s'."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Chargement du fichier de script Freeciv '%s'."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Impossible de lire le script Freeciv '%s'."

#~ msgid "Game not started - cannot delegate yet."
#~ msgstr "Partie non lancée - impossible de déjà déléguer."

#~ msgid "Valid arguments for 'delegate' are: %s."
#~ msgstr "Les arguments valides pour 'delegate' sont : %s."

#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Le niveau de commande '%s' ou plus est nécessaire pour modifier les "
#~ "délégations des autres."

#~ msgid "Please specify a player for whom delegation should be canceled."
#~ msgstr "Merci de préciser un joueur dont la délégation doit être annulée."

#~ msgid "You can't switch players from the console."
#~ msgstr "Vous ne pouvez pas changer de joueur depuis la console."

#~ msgid "Please specify a player for whom the delegation should be shown."
#~ msgstr "Merci de préciser le joueur dont la délégation doit être affichée."

#~ msgid "Please specify a player to take control of."
#~ msgstr "Merci de préciser le joueur à contrôler."

#~ msgid "Please specify a user to whom control is to be delegated."
#~ msgstr ""
#~ "Merci de précision le nom de l'utilisateur auquel déléguer le contrôle."

#~ msgid "You do not control a player."
#~ msgstr "Vous ne contrôlez aucun joueur."

#~ msgid ""
#~ "Can't delegate control of '%s' belonging to %s while they are controlling "
#~ "another player."
#~ msgstr ""
#~ "Impossible de déléguer le contrôle de '%s' appartenant à %s, tant qu'il "
#~ "contrôle un autre joueur."

#~ msgid "Can't change delegation of '%s' while controlled by delegate %s."
#~ msgstr ""
#~ "Impossible de changer la délégation de '%s' tant que vous avez délégué le "
#~ "contrôle à %s."

#~ msgid ""
#~ "You can't delegate control while you are controlling a delegated player "
#~ "yourself."
#~ msgstr ""
#~ "Vous ne pouvez pas déléguer le contrôle tant que vous contrôlez un joueur "
#~ "délégué vous-même."

#~ msgid ""
#~ "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' "
#~ "to cancel an existing delegation."
#~ msgstr ""
#~ "%s possède déjà '%s', et ne peut pas être aussi délégué. Utilisez "
#~ "'%sdelegate cancel' pour annuler une délégation existante."

#~ msgid ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."
#~ msgstr ""
#~ "Vous ne pouvez pas déléguer le contrôle à vous-même. Utilisez '/delegate "
#~ "cancel' pour annuler une délégation existante."

#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Le contrôle du joueur '%s' est délégué à l'utilisateur %s."

#~ msgid "No delegation defined for '%s'."
#~ msgstr "Aucune délégation définie pour '%s'."

#~ msgid "Unexpected failure."
#~ msgstr "Échec inattendu."

#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "Votre délégation sur le joueur '%s' a été annulée."

#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Délégation de '%s' annullée."

#~ msgid ""
#~ "You are already controlling a delegated player. Use '/delegate restore' "
#~ "to relinquish control of your current player first."
#~ msgstr ""
#~ "Vous contrôlez déjà un joueur délégué. Utilisez d'abord '/delegate "
#~ "restore' pour restituer le controle de votre joueur courant."

#~ msgid ""
#~ "Can't take player while you have delegated control yourself. Use '/"
#~ "delegate cancel' to cancel your own delegation first."
#~ msgstr ""
#~ "Impossible de prendre le contrôle d'un joueur tant que vous avez délégué "
#~ "votre propre contrôle. Utilisez '/delegate cancel' pour annuler votre "
#~ "propre délagation d'abord."

#~ msgid "You already control '%s'."
#~ msgstr "Vous contrôlez déjà '%s'."

#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Le contrôle du joueur '%s' ne vous a pas été délégué."

#~ msgid "Another user already controls player '%s'."
#~ msgstr "Un autre utilisateur contrôle déjà le joueur '%s'."

#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s contrôle maintenant le joueur '%s'."

#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Vous ne contrôlez pas actuellement un un joueur délégué."

#~ msgid "%s is now connected as %s."
#~ msgstr "%s est maintenent connecté en tant que %s."

#~ msgid "%s (observer)"
#~ msgstr "%s (observateur)"

#~ msgid "global observer"
#~ msgstr "observateur global"

#~ msgid "nothing"
#~ msgstr "rien"

#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Commande 'mapimg' ambigüe."

#~ msgid "The valid arguments are: %s."
#~ msgstr "Les argument valides sont : %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argument manquant pour 'mapimg define'."

#~ msgid "Can't use definition: %s."
#~ msgstr "Impossible d'utiliser la définition : %s."

#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Définition de l'image de carte %d : '%s'."

#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argument manquant pour 'mapimg delete'."

#~ msgid "All map image definitions deleted."
#~ msgstr "Toutes les définition d'image de carte sont effacées."

#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Impossible d'effacer la définition : %s."

#~ msgid "Map image definition %d deleted."
#~ msgstr "Définition de l'image de carte %d effacée."

#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argument erroné pour 'mapimg delete' : '%s'."

#~ msgid "Couldn't show definition: %s."
#~ msgstr "Impossible d'afficher la définition : %s."

#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argument erroné pour 'mapimg show' : '%s'."

#~ msgid "Map color test images saved."
#~ msgstr "Images de test des couleurs de la carte sauvegardées."

#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argument manquant pour 'mapimg create'."

#~ msgid "Error saving map image %d: %s."
#~ msgstr "Erreur de sauvegarde de l'image de carte %d : %s."

#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argument erroné pour 'mapimg create' : '%s'."

#~ msgid "Freeciv database script deactivated at compile time."
#~ msgstr "Script de base de données Freeciv désactivé à la compilation."

#~ msgid "Ambiguous fcdb command."
#~ msgstr "Commande fcdb ambigüe"

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Pas assez de joueurs humains ; la partie ne se lancera pas."

#~ msgid "No players; game will not start."
#~ msgstr "Pas de joueurs ; la partie ne se lancera pas."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "Pas assez de nations pour tous les joueurs ; la partie ne se lancera pas."

#~ msgid "All players are ready; starting game."
#~ msgstr "Tous les joueurs sont prêts ; la partie peut commencer."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Impossible de lancer la partie : le jeu attend que tous les clients se "
#~ "déconnectent."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Impossible de lancer la partie : elle est déjà en cours."

#~ msgid "Cutting connection %s."
#~ msgstr "Coupure de la connexion %s."

#~ msgid "connection cut"
#~ msgstr "connexion coupée"

#~ msgid "You may not kick yourself."
#~ msgstr "Vous ne pouvez pas vous éjecter vous-même."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "Il doit y avoir au moins %d connexions différentes au serveur pour que "
#~ "cette commande soit valide."

#~ msgid "kicked"
#~ msgstr "éjecté"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bienvenue - ceci est le texte d'aide introductif du serveur Freeciv.\n"
#~ "\n"
#~ "Les commandes et les options sont deux concepts importants pour le "
#~ "serveur. Les commandes, comme 'help', sont utilisées pour interagir avec "
#~ "le serveur. Certaines commandes prennent un ou plusieurs arguments, "
#~ "séparés par des espaces. Dans la plupart des cas, les commandes et les "
#~ "arguments des commandes peuvent être abrégés. Les options sont des "
#~ "paramètres qui contrôlent le façon dont fonctionne le serveur.\n"
#~ "\n"
#~ "Pour savoir comment obtenir plus d'information sur les commandes et les "
#~ "options, utilisez 'help help'.\n"
#~ "\n"
#~ "Pour les impatients, les commandes principales pour commencer sont :\n"
#~ "  show  - pour voir les options actuelles\n"
#~ "  set   - pour régler des options\n"
#~ "  start - pour lancer la partie une fois que les joueurs sont connectés\n"
#~ "  save  - pour sauver la partie en cours\n"
#~ "  quit  - pour quitter"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Commande : %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Commande : %s"

#~ msgid "Synopsis: "
#~ msgstr "Synopsis : "

#~ msgid "Level: %s"
#~ msgstr "Niveau : %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Les commandes suivantes du serveur sont disponibles :"

#~ msgid "Possible matches: %s"
#~ msgstr "Possibilités : %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "L'argument \"%s\" de \"help\" est ambigu."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Pas de correspondance pour l'argument \"%s\" de \"help\"."

#~ msgid "List of connections to server:"
#~ msgstr "Liste des connexions au serveur :"

#~ msgid "<no connections>"
#~ msgstr "<pas de connexions>"

#~ msgid "List of all delegations:"
#~ msgstr "Liste de toutes les délégations :"

#~ msgid "%s delegates control over player '%s' to user %s%s."
#~ msgstr "%s délègues le controle sur le joueur '%s' à l'utilisateur %s%s."

#~ msgid " (active)"
#~ msgstr " (actif)"

#~ msgid "No delegations defined."
#~ msgstr "Aucune délégation définie."

#~ msgid "Your ignore list:"
#~ msgstr "Votre liste d'utilisateurs ignorés :"

#~ msgid "List of players:"
#~ msgstr "Liste des joueurs :"

#~ msgid "<no players>"
#~ msgstr "<aucun joueur>"

#~ msgid ", user %s"
#~ msgstr ", utilisateur %s"

#~ msgid ", ready"
#~ msgstr ", prêt"

#~ msgid ", not ready"
#~ msgstr ", pas prêt"

#~ msgid ", Dead"
#~ msgstr ", Mort"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", niveau de difficulté %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", %d connexion :"
#~ msgstr[1] ", %d connexions :"

#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "%s depuis %s (niveau de commande %s), taille du tampon=%dKo"

#~ msgid " (observer mode)"
#~ msgstr " (mode observateur)"

#~ msgid "List of scenarios available:"
#~ msgstr "Liste des scenarii disponibles :"

#~ msgid "List of teams:"
#~ msgstr "Liste des équipes :"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d joueur"
#~ msgstr[1] "%2d : '%s' : %d joueurs"

#~ msgid "No map image definitions."
#~ msgstr "Pas de définition d'image de carte"

#~ msgid "List of map image definitions:"
#~ msgstr "Liste des définitions d'images de carte :"

#~ msgid "[%2d] %s"
#~ msgstr "[%2d] %s"

#~ msgid "List of player colors:"
#~ msgstr "Liste des couleurs des joueurs :"

#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (utilisateur %s) : [%s]"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Mauvais argument pour \"list\" : \"%s\" . Essayez \"%shelp list\"."

#~ msgid "The %s have researched %s."
#~ msgstr "Les %s ont découvert %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Les %s ont découvert Tech. Future %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s acquis de %s !"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "La découverte de %s rend disponible le type de gouvernement %s. Vous "
#~ "pouvez commencer une révolution."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "La découverte de %s rend %s OBSOLÈTE à %s !"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Appris %s. Nos scientifiques se focalisent sur %s, le but étant %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Appris %s. Nos scientifiques ne savent pas quoi rechercher ensuite."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr ""
#~ "Appris %s. Nos scientifiques décident d'entreprendre des recherches sur "
#~ "%s."

#~ msgid "Learned %s. "
#~ msgstr "Appris %s. "

#~ msgid "Researching %s."
#~ msgstr "Recherche %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "De grands philosophes du monde entier rejoignent votre civilisation ; "
#~ "vous obtenez une découverte."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr ""
#~ "Production de science insuffisance. Nous avons perdu la Techno Future %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Production scientifique insuffisante. Nous avons perdu %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "La technologie nécessaire pour notre gouvernement '%s' a été perdue. Les "
#~ "citoyens ont commencé une révolution vers '%s'."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "La technologie nécessaire pour notre nouveau gouvernement '%s' a été "
#~ "perdue. Les citoyens ont choisi '%s' comme leur nouvel objectif de "
#~ "gouvernement."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%s ne peut construire %s. La technologie nécessaire a été perdue."

#~ msgid "Technology goal is %s."
#~ msgstr "Le but technologique est %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Vous avez volé %s aux %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "Les %s vous ont volé %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "Les %s ont volé %s aux %s."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "Dommage ! Vous avez fait une erreur en transférant la technologie %s et "
#~ "l'avez perdue."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Mauvais paquet, impossible de mettre à jour %s (pour l'instant)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s mis à jour en %s pour %d lingot."
#~ msgstr[1] "%d %s mis à jour en %s pour %d lingots."

#~ msgid "No units could be upgraded."
#~ msgstr "Aucune unité n'a pu être mise à jour."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s mis à jour en %s pour %d lingot."
#~ msgstr[1] "%s mis à jour en %s pour %d lingots."

#~ msgid "%s converted to %s."
#~ msgstr "%s converti en %s."

#~ msgid "%s cannot be converted."
#~ msgstr "%s ne peut pas être converti."

#~ msgid "Can't build a city on %s."
#~ msgstr "Impossible de construire une ville sur %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s ne peut pas construire une ville sur %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr ""
#~ "Impossible de placer une ville à l'intérieur de frontières étrangères."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr ""
#~ "Impossible de placer une ville ici car une autre ville est trop proche."

#~ msgid "Only %s can build a city."
#~ msgstr "Seul %s peut construire une ville."

#~ msgid "Can't build a city."
#~ msgstr "Impossible de construire une ville."

#~ msgid "Only %s can add to a city."
#~ msgstr "Seul %s peut être ajouté à une ville."

#~ msgid "Can't add to a city."
#~ msgstr "Impossible d'ajouter à une ville."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "L'unité %s n'a plus de déplacements pour être ajoutée à %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "L'unité %s n'a plus de déplacements pour construire une ville."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s est contrôlée par les %s, impossible d'y ajouter %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s est trop grande pour y ajouter %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s a besoin d'un bâtiment pour se développer, vous ne pouvez ajouter %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Impossible d'ajouter %s à %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "Ajout de %s pour aider le développement de %s."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Votre %s a été abattu par les défenses SDI, quel gâchis."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "L'attaque nucléaire sur %s a été évitée grâce à votre défense SDI."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Votre %1$s a survécu à l'attaque pathétique de %3$s %2$s."

# AR : Le pluriel pourrait être utile...
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "L'attaque de votre %1$s a échoué contre %3$s %2$s !"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Ce type d'unité ne peut pas prendre une ville."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Il n'y a que %s qui puisse attaquer depuis la mer."

#~ msgid "Cannot attack from sea."
#~ msgstr "Impossible d'attaquer depuis la mer."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Impossible d'attaquer tant que vous n'avez pas déclaré la guerre."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s ne peut se déplacer qu'à l'intérieur de votre zone de contrôle."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s ne peut pas naviguer si loin de la côte."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr ""
#~ "Impossible d'envahir ce territoire tant que vous n'avez pas annulé le "
#~ "traité de paix avec %s."

#~ msgid "This unit has no moves left."
#~ msgstr "Cette unité n'a plus de déplacement."

#~ msgid "No diplomat action possible."
#~ msgstr "Pas d'action diplomatique possible."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "L'unité ne peut pas effectuer d'action diplomatique depuis %s."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Vous devez d'abord déclarer la guerre à %s.  Essayez d'utiliser le "
#~ "dialogue des nations (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Votre %s a réussi à capturer le %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Votre %s a été capturé par les %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Cette unité est transportée et donc ne peut pas bombarder."

#~ msgid "You can't attack there."
#~ msgstr "Vous ne pouvez pas attaquer ici."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Une des unités transportées n'est pas alliée à toutes les unités ou la "
#~ "ville de la case ciblée."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Votre %s aide à la construction de %s à %s (reste %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Votre %s aide à la construction de %s à %s (%d en surplus)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Désolé, sans ville de rattachement, votre %s ne peut établir une route "
#~ "commerciale"

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "Désolé, votre %s ne peut établir une route commerciale entre %s et %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Désolé, votre %s ne peut établir une route commerciale ici !"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      La ville de %s a déjà %d routes commerciales meilleures !"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Arrivée de votre %s de %s à %s, rapportant %d lingot et recherche."
#~ msgstr[1] ""
#~ "Arrivée de votre %s de %s à %s, rapportant %d lingots et recherche."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Nouvelle route commerciale établie entre %s et %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Les %s ont établi une route commerciale entre leur ville %s et %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Route commerciale entre %s et %s annulée."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Désolé, les %s ont annulé la route commerciale de %s à votre ville %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s a été gratuitement mis à jour en %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Votre %s a épuisé ses points d'attaque."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Votre %s est retourné faire le plein de carburant."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Votre %s a épuisé son carburant."

#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Votre %s a acquis de l'expérience et a atteint le rang de %s."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Téléportation de %s à %s."

#~ msgid "Moved your %s."
#~ msgstr "Votre %s a été déplacé."

#~ msgid "Disbanded your %s."
#~ msgstr "%s congédié."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Incapable de défendre %s, %s a perdu la partie."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Perdre %s revenait à perdre la partie ! Faites plus attention la "
#~ "prochaine fois !"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Vous avez perdu %s lors de la perte de %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s a réchappé de la destruction de %s et s'est réfugié à %s."

# AR : problème de a/an
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Chef barbare capturé ; %d lingot de rançon a été payé."
#~ msgstr[1] "Chef barbare capturé ; %d lingots de rançon ont été payés."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "L'attaque de votre %1$s a réussi contre %3$s %2$s !"

# AR : problème de a/an ?
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Vous avez perdu %1$s dans une attaque de %3$s %2$s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "L'attaque de votre %1$s a réussi contre %3$s %2$s (et %4$d autre unité)!"
#~ msgstr[1] ""
#~ "L'attaque de votre %1$s a réussi contre %3$s %2$s (et %4$d autres unités)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%1$s perdu dans une attaque de %3$s %2$s contre %4$s %5$s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%1$s (et %2$s) perdu dans une attaque de %4$s %3$s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%1$s et %2$d autre unité perdue lors d'une attaque de %4$s %3$s."
#~ msgstr[1] ""
#~ "%1$s et %2$d autres unités perdues lors d'une attaque de %4$s %3$s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%1$d unité perdue lors d'un attaque de %5$s %4$s par %3$s %2$s."
#~ msgstr[1] ""
#~ "%1$d unités perdues lors d'un attaque de %5$s %4$s par %3$s %2$s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Votre %s a été atomisé(e) par %s."

#~ msgid "yourself"
#~ msgstr "vous-même"

#~ msgid "The %s %s was nuked."
#~ msgstr "%2$s %1$s a été atomisé(e)."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s a été atomisé(e) par %s."

#~ msgid "You nuked %s."
#~ msgstr "Vous avez atomisé %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "Les %s ont lancé une bombe atomique !"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%s ne peut pas transporter %s"

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s ne peut pas être transporté vers %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s transporté avec succès."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Ce type d'unité ne peut pas être parachuté."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Une unité transportant des unités ne peut pas être parachutée."

#~ msgid "The destination location is not known."
#~ msgstr "L'endroit de destination n'est pas connu."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Cette unité ne peut pas être parachutée dans %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "La distance à la cible (%i) est supérieure à la portée de l'unité (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Votre %s a été parachuté dans %s et a été perdu."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Votre %s a été tué par des unités ennemies au point de parachutage."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Votre survol effraie la tribu ; prise de terreur, elle s'enfuit."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Les ordres de %s ont été annulés car des mouvements ennemis ont été "
#~ "aperçus."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Les ordres de %s ont été annulés car il y a des unités à proximité."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Les ordres pour %s ont été annulés car la fondation de la ville a échoué."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Les ordres pour %s ont été annulés car l'activité est invalide."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Les ordres pour %s ont été annulés car ils pointent sur un lieu invalide."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr ""
#~ "Les ordres pour %s ont été annulés car il y a des unités à proximité."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr ""
#~ "Les ordres pour %s ont été annulés à cause de l'échec d'un mouvement."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "La tentative de changer la ville de support de %s a échoué."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "La tentative de créer une route commerciale pour %s a échoué."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "La tentative de construction de merveille à %s a échoué."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Votre %s a des ordres invalides."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "Votre unité ne peut pas se déplacer pour encore %s ce tour. Voir /help "
#~ "unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" a été approuvé avec %d pour, %d contre, %d blancs et une "
#~ "abstention de %d."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" a été rejeté avec %d contre, %d pour, %d blancs et une "
#~ "abstention de %d."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s a voté oui."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s a voté non."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s a voté blanc."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (besoin : %0.0f%% et aucune opposition)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (besoin : %0.0f%% en faveur)."

#~ msgid "?or-list-single:%s"
#~ msgstr "%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "%s ou %s"

#~ msgid "?or-list:%s"
#~ msgstr "%s"

#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#~ msgid "?or-list:, or %s"
#~ msgstr " ou %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "%s et %s"

#~ msgid "?and-list:%s"
#~ msgstr "%s"

#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#~ msgid "?and-list:, and %s"
#~ msgstr " et %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Vous faites fonctionner Freeciv sans utiliser iconv. A moins \n"
#~ "que vous n'utilisez le jeu de caractères Latin1, certains \n"
#~ "caractères peuvent ne pas s'afficher correctement. Vous pouvez \n"
#~ "télécharger iconv sur http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Impossible de convertir le texte de %s vers %s : %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Mauvais niveau de journal dans \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Mauvais niveau (%d) de journal dans \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv doit être compilé en utilisant l'option DEBUG pour pouvoir "
#~ "utiliser le niveau de débogage %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Le niveau de journal \"%s\" en argument est mal formaté.\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Ce n'est pas un entier : \"%s\"\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr ""
#~ "Nom de fichier non renseigné dans l'argument niveau de journal \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv doit être compilé avec l'option DEBUG pour pouvoir utiliser les "
#~ "niveaux de débogage avancés basés sur les fichiers.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr ""
#~ "Impossible d'ouvrir le fichier de journal %s pour y ajouter \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "dernier message répété %d fois"
#~ msgstr[1] "dernier message répété %d fois"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total : %d répétitions)"
#~ msgstr[1] " (total : %d répétitions)"

#~ msgid "Failed to fetch %s"
#~ msgstr "Impossible d'aller chercher %s"

# AR
#~ msgid "Could not open %s for writing"
#~ msgstr "Impossible d'ouvrir %s en écriture"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argument vide pour \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argument manquant pour \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" est spécifié mais vide ; essai de \"%s\" à la place."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" est spécifié mais vide ; les répertoires de données par défaut \"%s"
#~ "\" seront utilisés à la place."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" est spécifié mais vide ; les répertoires de sauvegardes par défaut "
#~ "\"%s\" seront utilisés à la place."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" est spécifié mais vide ; les répertoires de scenario par défaut "
#~ "\"%s\" seront utilisés à la place."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Impossible de lire le répertoire de données %s : %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Le chemin d'accès peut être spécifié par la variable d'environnement \"%s"
#~ "\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Le chemin d'accès actuel est : \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Le fichier \"%s\" est nécessaire ... abandon!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr ""
#~ "%s : Erreur fatale : vous essayez de m'exécuter en tant que super-"
#~ "utilisateur !\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Utilisez plutôt un compte non privilégié.\n"

#~ msgid "exact match"
#~ msgstr "correspondance exacte"

#~ msgid "only match"
#~ msgstr "correspondance unique"

#~ msgid "ambiguous"
#~ msgstr "ambigu"

#~ msgid "empty"
#~ msgstr "vide"

#~ msgid "too long"
#~ msgstr "trop long"

#~ msgid "non-match"
#~ msgstr "pas de correspondance"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "jour"
#~ msgstr[1] "jours"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "heure"
#~ msgstr[1] "heures"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minute"
#~ msgstr[1] "minutes"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "seconde"
#~ msgstr[1] "secondes"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "erreur %ld (échec FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "erreur %d (compilation sans strerror)"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Les océans couvrent la plus grande partie du monde et seules les unités "
#~ "marines (Trirèmes et autres bateaux) peuvent voyager dessus."

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr ""
#~ "* Les unités terrestres ne peuvent se déplacer sur les terrains "
#~ "océaniques."

#~ msgid "Enable alpha blending"
#~ msgstr "Activer les effets de transparence"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Si cette option est active, alors les effets de transparence (alpha "
#~ "blending) seront utilisés pour le rendu (à la place du tramage). S'il n'y "
#~ "a pas de support matériel pour les effets de transparence le rendu sera "
#~ "plus lent."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Activer cette option affichera les cases que l'unité ne peut pas "
#~ "atteindre."

#~ msgid "Dictatress %s"
#~ msgstr "Dictatrice %s"

#~ msgid "?female:Calipha %s"
#~ msgstr "Califa %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "Cheykha %s"

#~ msgid "Stadholdress %s"
#~ msgstr "Stathouderin %s"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "Avec la commande 'create', un nouveau joueur du nom donné est créé.\n"
#~ "Si le jeu a déjà commencé, la commande vérifie l'existence d'emplacements "
#~ "de joueur libres et, si aucun emplacement libre n'est trouvé, il tente de "
#~ "réutiliser l'emplacement des joueurs morts. Le nouveau joueur ne dispose "
#~ "d'aucune unité ni de ville.\n"
#~ "Le paramètre type_d'IA peut être utilisé pour sélectionner quel module "
#~ "d'IA sera utilisé pour le joueur créé. Ceci nécessite que Freeciv ait été "
#~ "compilé avec la prise en charge des modules d'IA et que le module en "
#~ "question ait été chargé."

#~ msgid ""
#~ "This command can be used to delegate the control over a player. The "
#~ "[player-name] argument can only be used by connections with the cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "Cette commande peut être utilisée pour déléguer le contrôle à un autre "
#~ "joueur. L'argument [nom_de_joueur] ne peut être utilisé que par les "
#~ "connexions avec le niveau de commande 'admin' ou supérieur pour forcer la "
#~ "modification dans l'état de la délégation."

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr "Le joueur '%s' s'est reconnecté. Restoration de l'état du joueur."

#~ msgid "Delegation to user '%s' defined."
#~ msgstr "Délégation à l'utilisateur '%s' définie."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "La partie sera automatiquement sauvegardée au bout de ce nombre de tours. "
#~ "Voir aussi l'option 'autosaves'."

#~ msgid "Game ended in a draw."
#~ msgstr "Partie finissant par une égalité."

#~ msgid "Unknown player name: '%s'"
#~ msgstr "Nom de joueur inconnu : '%s'"

#~ msgid "Delegation to yourself?"
#~ msgstr "Délégation à vous-même ?"

#~ msgid "Please restore first your original connection."
#~ msgstr "Merci de commencer par restorer votre connexion initiale."

#~ msgid "Please cancel first your own delegation."
#~ msgstr "Merci de commencer par annuler votre propre délégation."

#~ msgid "A user is connected to player '%s'."
#~ msgstr "Un utilisateur est connecté au joueur '%s'."

#~ msgid "Failed to take control of '%s'."
#~ msgstr "Échec de la prise de contrôle de '%s'."

#~ msgid "There is no original player to restore."
#~ msgstr "Il n'y a pas de joueur initial à restorer."

#~ msgid "Player data do not match."
#~ msgstr "Les données du joueur ne concordent pas."

#~ msgid "Failed to restore control over '%s'."
#~ msgstr "Échec de la restoration du contrôle de '%s'."

#~ msgid "Control over player '%s' delegated to user '%s'%s."
#~ msgstr "Contrôle du joueur '%s' délégué à l'utilisateur '%s'%s."

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Naîtra vétéran dans les villes avec des centres d'entraînement "
#~ "appropriés (voir Aéroport).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Peut être promu après avoir défait une unité ennemi.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Naîtra vétéran sous un gouvernement communiste.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Peut être promu après la réussite d'une mission.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Naîtra vétéran dans les villes avec des centres d'entraînement "
#~ "appropriés (voir Casernes).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Naîtra vétéran dans les villes avec des centres d'entraînement "
#~ "appropriés (voir Service Portuaire).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Peut être promu par voie d'entraînement ou du combat.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Peut naître vétéran par voie d'entraînement.\n"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "A:%d D:%d PF:%d PV:%d/%d (%s)"

#~ msgid "?team name:Dark White"
#~ msgstr "Écru"

#~ msgid "?team name:Indigo"
#~ msgstr "Indigo"

#~ msgid "?team name:Nutmeg"
#~ msgstr "Muscade"

#~ msgid "?team name:Ultramarine"
#~ msgstr "Outremer"

#~ msgid "?team name:Xanadu"
#~ msgstr "Vert-de-Gris"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-ligne>"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "La nation espagnole actuelle a été formée lorsque les dirigeants des "
#~ "royaumes de Castille et d'Aragon menèrent la reconquête de la péninsule "
#~ "ibérique contre les musulmans. La Reconquista s'est achevée en 1492 après "
#~ "J.-C., l'année même où Christophe Colomb acheva sa traversée historique."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Réseau"

#~ msgid "?female:Empress %s"
#~ msgstr "Impératrice %s"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Première Ministre"

#~ msgid "?female:Popess %s"
#~ msgstr "Papesse %s"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "Camarade"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Dey"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Rabbin %s"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Aucun joueur du nom de \"%s\"."

#, fuzzy
#~ msgid "Couldn't add definition: %s."
#~ msgstr "Impossible de charger le fichier de sauvegarde : %s"

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Erreur : appels récursifs à la journalisation\n"

#~ msgid "Surviving requirements are only supported at world range."
#~ msgstr ""
#~ "Les pré-requis persistants ne sont supportés que pour les merveilles."

#~ msgid "Auth option \"%s\":"
#~ msgstr "Option d'authentification \"%s\" :"

#~ msgid "Illegal value for auth port: \"%s\""
#~ msgstr "Valeur incorrecte pour le port d'authentification : \"%s\""

#~ msgid ""
#~ "Cannot load auth config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Impossible de charger le fichier de configuration de l'authentification "
#~ "'%s':\n"
#~ "%s"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "Utilisation: %s [option ...]\n"
#~ "Les options valides sont :\n"

#~ msgid ""
#~ "  -A  --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tDiffuse la partie sur le réseau local en "
#~ "utilisant le protocole PROTO (IPv4/IPv6/none)\n"

#~ msgid ""
#~ "  -a  --auth FILE\tEnable server authentication with configuration from "
#~ "FILE.\n"
#~ msgstr ""
#~ "  -a  --auth FICH\tActive l'authentification serveur avec la "
#~ "configuration depuis FICH.\n"

#~ msgid "  -G  --Guests\t\tAllow guests to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -G  --Guests\t\tPermet aux invités de se connecter si "
#~ "l'authentification est activée.\n"

#~ msgid "  -N  --Newusers\tAllow new users to login if auth is enabled.\n"
#~ msgstr ""
#~ "  -N  --Newusers\tPermet la connexion de nouveaux utilisateurs si "
#~ "l'authentification est activée.\n"

#~ msgid "  -b  --bind ADDR\tListen for clients on ADDR\n"
#~ msgstr "  -b, --bind ADR\tÉcouter les clients sur ADR\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (%d to %d, or %d:file1,min,"
#~ "max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tChoisir le niveau de débogage (%d à %d ou %d:fichier1,"
#~ "min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (%d to %d)\n"
#~ msgstr "  -d, --debug NUM\tChoisir le niveau de débogage (%d à %d)\n"

#~ msgid "  -F, --Fatal [SIGNAL]\tRaise a signal on failed assertion\n"
#~ msgstr ""
#~ "  -F, --Fatal [SIGNAL]\\tLever un signal sur une assertion non vérifiée\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FICH\tCharger une partie sauvegardée dans FICH\n"

#~ msgid "  -h, --help\t\tPrint a summary of the options\n"
#~ msgstr "  -h, --help\t\tAfficher un résumé des options\n"

#~ msgid "  -i, --identity ADDR\tBe known as ADDR at metaserver\n"
#~ msgstr "  -i, --identity ADR\tÊtre connu comme ADR sur le méta-serveur\n"

#~ msgid "  -l, --log FILE\tUse FILE as logfile\n"
#~ msgstr "  -l, --log FICH\tSauver les journaux dans FICH\n"

#~ msgid "  -m, --meta\t\tNotify metaserver and send server's info\n"
#~ msgstr ""
#~ "  -m, --meta\t\tNotifie au méta-serveur et lui envoie l'information\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADR\tRègle l'adresse du méta-serveur sur ADR\n"

#~ msgid "  -p, --port PORT\tListen for clients on port PORT\n"
#~ msgstr "  -p, --port PORT\tÉcouter les clients sur le port PORT\n"

#~ msgid "  -q, --quitidle TIME\tQuit if no players for TIME seconds\n"
#~ msgstr ""
#~ "  -q, --quitidle SEC\tQuitter s'il n'y a pas de joueurs pendant SEC "
#~ "secondes\n"

#~ msgid "  -e, --exit-on-end\tWhen a game ends, exit instead of restarting\n"
#~ msgstr ""
#~ "  -e, --exit-on-end\tQuand une partie s'achève, quitte au lieu de "
#~ "redémarrer\n"

#~ msgid "  -s, --saves DIR\tSave games to directory DIR\n"
#~ msgstr "  -s, --saves REP\tSauvegarde les parties dans le répertoire REP\n"

#~ msgid "      --scenarios DIR\tSearch for scenarios in directory DIR\n"
#~ msgstr ""
#~ "      --scenarios REP\tRechercher les scenarios dans le répertoire REP\n"

#~ msgid "  -S, --Serverid ID\tSets the server id to ID\n"
#~ msgstr "  -S, --Serverid ID\tPositionne l'identifiant de serveur sur ID\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr ""
#~ "  -P, --Ppm\t\tSauvegarde des ppms de la carte lors de la sauvegarde de "
#~ "la partie.\n"

#~ msgid "  -r, --read FILE\tRead startup script FILE\n"
#~ msgstr "  -r, --read FICH\tLire le script de démarrage FICH\n"

#~ msgid "  -R, --Ranklog FILE\tUse FILE as ranking logfile\n"
#~ msgstr ""
#~ "  -R, --Ranklok FICHIER\tUtiliser FICHIER comme fichier historique des "
#~ "classements\n"

#~ msgid "  -v, --version\t\tPrint the version number\n"
#~ msgstr "  -v, --version\t\tAfficher le numéro de version\n"

#~ msgid ""
#~ "Show a list of connections to the server, your ignore list, the list of "
#~ "the players in the game, the available scenarios, the teams of players, "
#~ "or the running votes. The argument may be abbreviated, and defaults to "
#~ "'players' if absent."
#~ msgstr ""
#~ "Montre la liste des connexions au serveur, votre liste des joueurs "
#~ "ignorés, la liste des joueurs de la partie, les scenarii disponibles, les "
#~ "équipes disponibles ou les votes en cours. L'argument peut être abrégé, "
#~ "et prend \"players\" comme valeur par défaut s'il n'est pas précisé."

#~ msgid "create <player-name>"
#~ msgstr "create <nom-joueur>"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities."
#~ msgstr ""
#~ "Avec la commande 'create', un nouveau joueur du nom donné est créé.\n"
#~ "Si le jeu a déjà commencé, la commande vérifie l'existence d'emplacements "
#~ "de joueurs libres et, si aucun emplacement libre n'est trouvé, il tente "
#~ "de réutiliser l'emplacement des joueurs morts. Le nouveau jour ne dispose "
#~ "d'aucune unité ni ville."

#~ msgid "lua <script>"
#~ msgstr "lua <scrip  †  †  €†  t>"

#~ msgid "Evaluate a line of freeciv script in the current game."
#~ msgstr "Évalue une ligne de script Freeciv dans le jeu courant."

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Méta-serveur : mauvaise adresse : <%s %d>."

#~ msgid "%s has been added as %s level AI-controlled player."
#~ msgstr ""
#~ "%s a été ajouté en tant que joueur contrôlé par une IA de niveau %s."

#~ msgid ""
#~ "When a player attempts to found a new city, there may be no other city in "
#~ "this distance. For example, when this value is 3, there have to be at "
#~ "least two empty fields between two cities in every direction. If set to 0 "
#~ "(default), the ruleset value will be used."
#~ msgstr ""
#~ "Quand un joueur fonde une nouvelle ville, il est vérifié qu'il n'y a pas "
#~ "d'autre ville à cette distance. Par exemple, si cette valeur est 3, il "
#~ "doit y avoir au moins deux cases vides entre deux villes dans chaque "
#~ "direction. Si la valeur vaut 0 (par défaut), la valeur des règles du jeu "
#~ "est utilisée."

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer."
#~ msgstr ""
#~ "Si tous les joueurs n'ont pas pressé \"Fin du tour\" avant cette limite "
#~ "de temps, alors le tour se termine automatiquement. Zéro = pas de limite. "
#~ "Pour les serveurs compilés avec l'option de débogage, un timeout de -1 "
#~ "sélectionne le mode de jeu automatique. Seules les connexions ayant un "
#~ "niveau d'accès hack peuvent régler cette valeur inférieure à 30 secondes. "
#~ "Utilisez ceci avec la commande \"timeoutincrease\" pour avoir un minuteur "
#~ "dynamique."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "La partie sera automatiquement sauvegardée au bout de ce nombre de "
#~ "tours.\n"
#~ "Zéro signifie pas de sauvegarde automatique."

#~ msgid "%s has been added as an AI-controlled player."
#~ msgstr "%s a été ajouté en tant que joueur contrôlé par une IA."

#~ msgid "user %s, "
#~ msgstr "utilisateur %s, "

#~ msgid " %d connection:"
#~ msgid_plural " %d connections:"
#~ msgstr[0] " %d connexion :"
#~ msgstr[1] " %d connexions :"

#~ msgid "  %s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s depuis %s (niveau de commande %s), taille du tampon=%dkb"

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tDiffuse la partie sur le réseau local en "
#~ "utilisant le protocole PROTO (IPv4/IPv6/none)\n"

#~ msgid "  -a, --autoconnect\tSkip connect dialog\n"
#~ msgstr "  -a, --autoconnect\t\tConnexion automatique à un serveur\n"

#~ msgid ""
#~ "  -l, --log FILE\tUse FILE as logfile (spawned server also uses this)\n"
#~ msgstr ""
#~ "  -l, --log FICHIER\t\tUtilise FICHIER comme fichier journal (le serveur "
#~ "dépendant utilise également ce fichier)\n"

#~ msgid "  -M, --Meta HOST\tConnect to the metaserver at HOST\n"
#~ msgstr "  -M, --Meta HÔTE\tSe connecter au méta-serveur HÔTE\n"

#~ msgid "  -n, --name NAME\tUse NAME as username on server\n"
#~ msgstr "  -n, --name N\tUtiliser N comme nom d'utilisateur sur le serveur\n"

#~ msgid "  -p, --port PORT\tConnect to server port PORT (usually with -a)\n"
#~ msgstr ""
#~ "  -p, --port P\t\tSe connecter au port P du serveur (habituellement "
#~ "utilisé avec -a)\n"

#~ msgid "  -P, --Plugin PLUGIN\tUse PLUGIN for sound output %s\n"
#~ msgstr "  -P, --Plugin PLUGIN\tUtilise PLUGIN pour la sortie audio %s\n"

#~ msgid ""
#~ "  -r, --read FILE\tRead startup script FILE (for spawned server only)\n"
#~ msgstr ""
#~ "  -r, --read FICHIER\t\t\tLire le script de démarrage FICHIER (pour le "
#~ "serveur dépendant seulement)\n"

#~ msgid ""
#~ "  -s, --server HOST\tConnect to the server at HOST (usually with -a)\n"
#~ msgstr ""
#~ "  -s, --server S\tSe connecter au serveur S(habituellement utilisé avec -"
#~ "a)\n"

#~ msgid "  -S, --Sound FILE\tRead sound tags from FILE\n"
#~ msgstr ""
#~ "  -S, --Sound F\tLire les informations sur le son dans le fichier F\n"

#~ msgid "  -t, --tiles FILE\tUse data file FILE.tilespec for tiles\n"
#~ msgstr ""
#~ "  -t, --tiles F\t\tUtiliser le fichier de données F.tilespec pour les "
#~ "graphiques\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "      --\t\tPasse une des options qui suivent à l'interface utilisateur.\n"
#~ "\t\t\tEssayez \"%s -- --help\" pour plus d'info.\n"

#~ msgid "This option controls the speed of combat animation."
#~ msgstr "Cette option contrôle la vitesse d'animation des combats."

#~ msgid "Show combat animation"
#~ msgstr "Montrer les animations de combats"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Si cette option est désactivée, les animations de combats entre unités ne "
#~ "seront pas affichées sur la carte."

#~ msgid "%s: %d/%d."
#~ msgstr "%s : %d/%d."

#~ msgid "At Spy's Discretion"
#~ msgstr "Au choix de l'espion"

#~ msgid "Choose Your Diplomat's Strategy"
#~ msgstr "Choisissez la stratégie de votre diplomate"

#~ msgid "Choose Your Spy's Strategy"
#~ msgstr "Choisissez la stratégie de votre espion"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Le diplomate attend vos ordres"

#~ msgid "The spy is waiting for your command"
#~ msgstr "L'espion attend vos ordres"

#~ msgid "_Ready all"
#~ msgstr "P_réparer tous"

#~ msgid "_Sentry idle"
#~ msgstr "Veiller les unité_s inactives"

#~ msgid "Select _all"
#~ msgstr "Sélectionner tous"

#~ msgid "Build _Railroad"
#~ msgstr "Construire un chemin de fe_r"

#~ msgid "Nation's Legend"
#~ msgstr "Légende nationale"

#~ msgid "SORRY... NO INFO"
#~ msgstr "DÉSOLÉ... PAS D'INFORMATION"

#~ msgid "  -r, --ruleset RULESET\tMake manual for RULESET\n"
#~ msgstr ""
#~ "  -r, --ruleset RÈGLES\tConstruit le manuel pour les règles du jeu "
#~ "RÈGLES\n"

#~ msgid "Cannot determine user home directory"
#~ msgstr "Impossible de déterminer le répertoire de base  de l'utilisateur."

#~ msgid "Failed to download modpack control file from given URL"
#~ msgstr ""
#~ "Echec de téléchargement du fichier de contrôle du modpack depuis l'URL "
#~ "donné"

#~ msgid "Cannot parse modpack control file"
#~ msgstr "Impossible de parcourir le fichier de contrôle du modpack"

#~ msgid "Failed to download modpack list"
#~ msgstr "Impossible de télécharger le fichier de contrôle du modpack."

#~ msgid "Cannot parse modpack list"
#~ msgstr "Impossible de d'interpréter le fichier de contrôle du modpack"

#~ msgid "      --\t\tPass any following options to the UI.\n"
#~ msgstr ""
#~ "      --\t\tPasse une des options qui suivent à l'interface utilisateur.\n"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Miramolin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Miramolina %s"

#~ msgid "Al-Andalus"
#~ msgstr "Andalou"

#~ msgid "?plural:Al-Andalus"
#~ msgstr "Andalous"

#~ msgid "Sheik %s"
#~ msgstr "Cheikh %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malikah %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "Chef %s"

#~ msgid "Liberator %s"
#~ msgstr "Libérateur %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "Libératrice %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Père %s"

#~ msgid "Mother %s"
#~ msgstr "Mère %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Les États Confédérés d'Amérique est une nation séparatiste des États-Unis "
#~ "d'Amérique durant la guerre de sécession. Elle a été formée en 1861 par "
#~ "six états du sud, mais ils durent cesser de revendiquer leur indépendance "
#~ "quelques années plus tard, après plusieurs défaites militaires contre les "
#~ "troupes des États-Unis d'Amérique."

#~ msgid "Thane %s"
#~ msgstr "Thegn %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Podestat %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "Podestate %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Doña %s"

#~ msgid "Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Kikmongwie %s"

#~ msgid ""
#~ "The nation of Israel was founded in 1948 as a scattered collection of "
#~ "cantons in British Palestine, and has gradually expanded through winning "
#~ "a series of wars launched against it in 1948, 1967 and 1973."
#~ msgstr ""
#~ "L'État d'Israël a été fondé en 1948 comme un ensemble de cantons "
#~ "éparpillés en Palestine anglaise, et s'est progressivement étendu en "
#~ "gagnant une série de guerres entreprises contre lui en 1948, 1967 et 1973."

#~ msgid "?female:Duce %s"
#~ msgstr "Duca %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "?female:Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Grand Duc %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Grande Duchesse %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

#~ msgid "?female:Tun %s"
#~ msgstr "Tun %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "Friar %s"
#~ msgstr "Friar %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "Bailliff %s"

#~ msgid "Perfect %s"
#~ msgstr "Parfait %s"

#~ msgid "Perfectae %s"
#~ msgstr "Parfaite %s"

#~ msgid "Corrector %s"
#~ msgstr "Correcteur %s"

#~ msgid "Correctrix %s"
#~ msgstr "Correctrice %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Les Papous sont un peuple malaisien de l'île de la Nouvelle-Guinée."

#~ msgid "%s Basha"
#~ msgstr "Basha %s"

#~ msgid "?female:%s Basha"
#~ msgstr "Basha %s"

#~ msgid "?female:Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "Nåejtie %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "?female:Encik %s"
#~ msgstr "Puan %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Le Texas est le second plus grand et plus peuplé état des États-Unis "
#~ "d'Amérique, célèbre pour sa mentalité cowboy \"plus grand que nature\"."

#~ msgid "%s Beg"
#~ msgstr "%s-Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "%s-Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "Secrétaire %s"

#~ msgid ""
#~ "Venezuela is the northernmost country in South America. Having been a "
#~ "Spanish colony since the 16th century, the country gained independence on "
#~ "July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
#~ "Liberator."
#~ msgstr ""
#~ "Le Vénézuela est le pays le plus au nord d'Amérique du sud. Il fut une "
#~ "colonie espagnole à partir du XVIème siècle, le pays acquit son "
#~ "indépendance le 5 juillet 1811, mené par El Libertador Simón Bolívar - le "
#~ "Liberator."

#~ msgid "Dictador %s"
#~ msgstr "Dictator %s"

#~ msgid "Dictadora %s"
#~ msgstr "Dictatrice %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Maitre des Soldats %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Maitresse des soldats %s"

#~ msgid "You are playing Freeciv with default rules."
#~ msgstr "Vous jouez Freeciv avec les règles standard."

#~ msgid "_Cancel meeting"
#~ msgstr "Annuler la ren_contre"

#~ msgid "Accept _treaty"
#~ msgstr "Accepter le _traité"

#~ msgid "_Gold:"
#~ msgstr "_Or :"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Ce client n'a pas d'option spécifique pour la ligne de commande\n"
#~ "\n"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Forteresses & Bases Aériennes"

#~ msgid "Fortress & Airbase"
#~ msgstr "Forteresses & Bases Aériennes"

#~ msgid "Players cannot be removed once the game has started."
#~ msgstr ""
#~ "Les joueurs ne peuvent pas être supprimés une fois que la partie a "
#~ "commencé."

#~ msgid "About"
#~ msgstr "À propos"

#~ msgid "Pass"
#~ msgstr "Mot de passe"

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Le serveur semble avoir été pris dans une boucle infinie lors de "
#~ "l'allocation des positions de départ.\n"
#~ "Le nombre de joueurs est peut être trop grand pour cette carte."

#~ msgid "Strategy and tactics"
#~ msgstr "Stratégie et Tactiques"

#~ msgid "?bzip2error:OK"
#~ msgstr "OK"

#~ msgid "?bzip2error:Run ok"
#~ msgstr "Execution OK"

#~ msgid "?bzip2error:Flush ok"
#~ msgstr "Écriture OK"

#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Terminaison OK"

#~ msgid "?bzip2error:Stream end"
#~ msgstr "Fin de flux"

#~ msgid "?bzip2error:Config error"
#~ msgstr "Erreur de configuration"

#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Erreur de séquence"

#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Erreur de paramètre"

#~ msgid "?bzip2error:Mem error"
#~ msgstr "Erreur de mémoire"

#~ msgid "?bzip2error:Data error"
#~ msgstr "Erreur de données"

#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Pas un fichier bzip2"

#~ msgid "?bzip2error:IO error"
#~ msgstr "Erreur d'entrée/sortie"

#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Fin de fichier inattendue"

#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Tampon de sortie plein"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2 : \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Erreur bz2 %d"

#~ msgid "Build _Fortress"
#~ msgstr "Construire une _Forteresse"

#~ msgid "Build Airbas_e"
#~ msgstr "Construire une base aérienn_e"

#~ msgid "Environment variable HOME not set"
#~ msgstr "Variable d'environnement HOME non positionnée"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Carte principale (Souris) :\n"
#~ "===========================\n"
#~ "  Clic-Gauche sur ville :    Affiche le dialogue de la ville\n"
#~ "  Clic-Gauche sur unité :    Active l'unité\n"
#~ "  Clic-Gauche-glissé unité : Commande \"Aller à\" pour l'unité\n"
#~ "                             (si l'option \"Aller à sans clavier\" est "
#~ "activée)\n"
#~ "  Clic-Milieu :              Montre l'info sur la case\n"
#~ "  Clic-Droit :               Centre la vue sur la case\n"
#~ "\n"
#~ "  Maj-Clic-Gauche :          Copie la production (GTK)\n"
#~ "  Maj-Clic-Droit sur ville : Colle la production dans la ville (GTK)\n"
#~ "\n"
#~ "  Maj-Ctrl-Clic-Gauche :     Ajuste les cases travaillées\n"
#~ "  Ctrl-Clic-Milieu :         Réactive les unités en veille\n"
#~ "  Maj-Alt-Clic-Droit :       Montre les cases travaillées (de la ville "
#~ "près de la souris)\n"
#~ "\n"
#~ "  Mode sélection géographique (GTK) :\n"
#~ "  ===================================\n"
#~ "  Clic-Droit-glissé: Entre en mode sélection géographique\n"
#~ "  Clic-Gauche :      (Dés)active la surbrillance de la case\n"
#~ "  Maj-Clic-Droit:    Colle la production dans les villes en surbrillance\n"
#~ "  Clic-Droit :       Sortie du mode sélection géographique\n"
#~ "\n"
#~ "  Les villes qui sont en surbrillance sur la carte,\n"
#~ "  le sont aussi dans la fenêtre du rapport des villes."

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* Unité non militaire (ne peut attaquer ; pas de loi martiale).\n"

#~ msgid "Add to City (_B)"
#~ msgstr "Ajouter à la ville (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Changer en %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Changer en %s (_M)"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Transformer %s en %s pour %d lingots ?\n"
#~ "Les finances sont à %d lingots."

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Transformer %d unité pour %d lingots ?\n"
#~ "Les finances sont à %d lingots."
#~ msgstr[1] ""
#~ "Transformer %d unités pour %d lingots ?\n"
#~ "Les finances sont à %d lingots."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Acheter %s pour %d lingots?\n"
#~ "Les finances sont à %d lingots."

#~ msgid "Sell _Obsolete"
#~ msgstr "Vendre _obsolète"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Entretien (Total: %d)"

#~ msgid "City Overview"
#~ msgstr "Aperçu global"

#~ msgid "Worklist"
#~ msgstr "Liste de travail"

#~ msgid "Misc. Settings"
#~ msgstr "Réglages multiples"

#~ msgid "Units present"
#~ msgstr "Unités présentes"

#~ msgid "Unit List"
#~ msgstr "Liste des unités"

#~ msgid "Improvement"
#~ msgstr "Bâtiment"

#~ msgid "_Yes"
#~ msgstr "Oui (_y)"

#~ msgid "_No"
#~ msgstr "_Non"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Le commerce avec %s fourni %d lingots.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Aucune route commerciale n'existe."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Commerce total des routes commerciales : %d"

#~ msgid "_Cancel"
#~ msgstr "Annuler (_c)"

#~ msgid "_Activate Unit"
#~ msgstr "Activer"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "A_ctiver, fermer le dialogue"

#~ msgid "_Sentry Unit"
#~ msgstr "Veiller"

#~ msgid "_Disband Unit"
#~ msgstr "Congédier"

#~ msgid "_Upgrade Unit"
#~ msgstr "Mettre à jour"

#~ msgid "Elvises"
#~ msgstr "Artistes"

#~ msgid "Configure City Report"
#~ msgstr "Configurer le rapport sur les villes"

#~ msgid "No Buildings Available"
#~ msgstr "Aucune construction disponible"

#~ msgid "No Units Available"
#~ msgstr "Aucune unité disponible"

#~ msgid "No Wonders Available"
#~ msgstr "Aucune merveille disponible"

#~ msgid "Available To Build"
#~ msgstr "Disponible à la construction"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr ""
#~ "Sélectionnez les unités ou les bâtiments dont vous voulez changer la "
#~ "production."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Sélectionnez une unité ou bâtiment en quoi changer la production."

#~ msgid "That's the same thing!"
#~ msgstr "c'est la même chose!"

#~ msgid "Change All"
#~ msgstr "Tout Changer"

#~ msgid "Select"
#~ msgstr "Sélectionner"

#~ msgid "Configure"
#~ msgstr "Configurer"

#~ msgid "City Advisor"
#~ msgstr "Conseiller de la ville"

#~ msgid "City Report"
#~ msgstr "Rapport sur les villes"

#~ msgid "For information on:"
#~ msgstr "Au sujet de :"

#~ msgid "CMA and presets"
#~ msgstr "AGU et préréglages"

#~ msgid "including sample presets,"
#~ msgstr "incluant des exemples de préréglages,"

#~ msgid "see README.cma."
#~ msgstr "voir README.cma."

#~ msgid "New"
#~ msgstr "Nouveau"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Impossible de charger le fichier de sauvegarde"

#~ msgid "Local Area Network"
#~ msgstr "Réseau local"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Bienvenue à Freeciv"

#~ msgid "Load Saved Game"
#~ msgstr "Charger une partie"

#~ msgid "Connect To Network Game"
#~ msgstr "Se connecter à une partie en réseau"

#~ msgid "Choose a nation to play"
#~ msgstr "Choisissez une nation à diriger"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Nombre de joueurs (y compris IA) :"

#~ msgid "AI skill level:"
#~ msgstr "Niveau de l'IA :"

#~ msgid "Game Options"
#~ msgstr "Options du jeu"

#~ msgid "Start Game"
#~ msgstr "Démarrer la partie"

#~ msgid "Login:"
#~ msgstr "Login:"

#~ msgid "Host:"
#~ msgstr "Hôte :"

#~ msgid "Port:"
#~ msgstr "Port :"

#~ msgid "Leader:"
#~ msgstr "Chef :"

#~ msgid "City Style:"
#~ msgstr "Styles des villes :"

#~ msgid "Unit Selection"
#~ msgstr "Choix de l'unité"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ce traité à valeur éternelle\n"
#~ "est le fruit du travail diplomatique entre\n"
#~ "%s %s %s\n"
#~ "et\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Effacer clause"

#~ msgid "Allows "
#~ msgstr "Autorise "

#~ msgid "Obsoletes "
#~ msgstr "Rend obsolète "

#~ msgid " (with "
#~ msgstr " (avec "

#~ msgid "?techhelp:)."
#~ msgstr ")."

#~ msgid "Ruler: %s %s"
#~ msgstr "Chef: %s %s"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Population : %s\n"
#~ "Année : %s\n"
#~ "Or : %d\n"
#~ "Imp : %d Lux : %d Rech : %d"

#~ msgid "Local _Options"
#~ msgstr "_Options locales"

#~ msgid "_Message Options"
#~ msgstr "Options des _messages"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sau_vegarder la configuration"

#~ msgid "Server O_ptions"
#~ msgstr "O_ptions du serveur"

#~ msgid "_Write Log"
#~ msgstr "E_xporter les logs"

#~ msgid "_Clear Log"
#~ msgstr "E_ffacer les logs"

#~ msgid "_Disconnect"
#~ msgstr "Se _déconnecter"

#~ msgid "_Orders"
#~ msgstr "_Ordres"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormer en Collines"

#~ msgid "Connect With"
#~ msgstr "Connecter avec"

#~ msgid "_Road"
#~ msgstr "_Route"

#~ msgid "Rai_l"
#~ msgstr "Chemin de fer (_l)"

#~ msgid "_Irrigate"
#~ msgstr "_Irrigation"

#~ msgid "_Go to Tile"
#~ msgstr "Aller (_G)"

#~ msgid "_Reports"
#~ msgstr "_Rapports"

#~ msgid "Fortify"
#~ msgstr "Se retrancher"

#~ msgid "Out:"
#~ msgstr "Fen:"

#~ msgid "Mes:"
#~ msgstr "Mes:"

#~ msgid "Pop:"
#~ msgstr "Pop:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Où afficher les messages\n"
#~ "Fen = fenêtre, Mes = fenêtre messages, Pop = fenêtre Pop-up individuelle"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d étape)"
#~ msgstr[1] "(%d étapes)"

#~ msgid "Trade Report"
#~ msgstr "Rapport de Commerce"

#~ msgid "Sell Obsolete"
#~ msgstr "Vendre obsolète"

#~ msgid "Building Name"
#~ msgstr "Nom du bâtiment"

#~ msgid "Totals"
#~ msgstr "Totaux"

#~ msgid "Rename Worklist"
#~ msgstr "Renommer la liste de travail"

#~ msgid "Remove"
#~ msgstr "Retirer"

#~ msgid "Available items"
#~ msgstr "Objectifs disponibles"

#~ msgid "Show future targets"
#~ msgstr "Montrer les futurs objectifs"

#~ msgid "Undo"
#~ msgstr "Annuler"

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Toutes vos nouvelles unités terrestres crées par des villes sur le même "
#~ "continent obtiennent le premier niveau de vétérance. Les chances pour une "
#~ "unité terrestre d'atteindre le prochain niveau après une bataille "
#~ "augmentent de moitié."

#~ msgid ""
#~ "If the default value of startpos is used then a startpos setting will be "
#~ "chosen based on the generator:\n"
#~ "- \"Fully random height\" (RANDOM): depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): all on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): one player per continent.\n"
#~ "See the 'startpos' setting."
#~ msgstr ""
#~ "Si la valeur de 'startpos' est utilisée, alors une option sera choisie en "
#~ "fonction du générateur :\n"
#~ "- \"Hauteur complètement aléatoire\" (RANDOM) : dépend de la taille du "
#~ "continent\n"
#~ "- \"Hauteur pseudo-fractale\" (FRACTAL) : tous sur un seul continent\n"
#~ "- \"Basée sur des îles\" : un seul joueur par continent\n"
#~ "Se reporter à l'option 'startpos'"

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "En sélectionnant \"Au choix du générateur\" (DEFAULT), la valeur par "
#~ "défaut sera fonction du générateur choisi. Cf. l'option 'generator'.\n"
#~ "Note : les générateurs tentent de créer le bon nombre de continents pour "
#~ "le choix de 'startpos' et le nombre de joueurs."

#~ msgid "Falling back to generator %d."
#~ msgstr "Utilisation du générateur %d à la place."

#~ msgid "Sea"
#~ msgstr "Maritime"

#~ msgid "Air"
#~ msgstr "Aérienne"

#~ msgid "Missile"
#~ msgstr "Missile"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Terrestre"

#~ msgid "The map width must be an even value."
#~ msgstr "La largeur de la carte doit être un nombre pair."

#~ msgid "The map height must be an even value."
#~ msgstr "La hauteur de la carte doit être un nombre pair."

#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Voir les changements de frontières sous le brouillard"

#~ msgid "%s: %s"
#~ msgstr "%s : %s"

#~ msgid "_Full Screen"
#~ msgstr "Mode plein écran"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Voir l'entrée de Civiliopédia pour %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Pollution:    %3d"

#~ msgid "<AI>"
#~ msgstr "<IA>"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help             Afficher un résumé des options\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version          Afficher le numéro de version\n"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Amuse les citoyens de la ville, rendant contents 3 citoyens mécontents "
#~ "(Qautre après la découverte de l'électricité)."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution. A factory is necessary to build "
#~ "space ship parts."
#~ msgstr ""
#~ "Augmente la production dans une ville de 50%. Peut aussi contribuer de "
#~ "façon significative à la pollution. Une fabrique est nécessaire à la "
#~ "constructions de modules spatiaux."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time. A city can only build a Hydro "
#~ "Plant if it is next to (or on) a Mountain or River tile."
#~ msgstr ""
#~ "Dans chaque ville, seulement une centrale électrique, hydroélectrique, "
#~ "nucléaire ou solaire peut être en activité à tout instant. Une ville ne "
#~ "peut construire une centrale hydroélectrique que si elle est à côté (ou "
#~ "sur) une case de montagne ou de rivière."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Cette réussite technologique sensationnelle rend deux habitants heureux "
#~ "dans toutes les villes de tous les joueurs qui ont découvert Génie "
#~ "Génétique."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent."
#~ msgstr ""
#~ "Rend heureux deux citoyens contents dans chaque ville du même continent."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent."
#~ msgstr ""
#~ "Rend content deux citoyens mécontents de chaque ville du même continent."

#, fuzzy
#~ msgid ""
#~ "Upgrades two obsolete units inside cities on the same continent per game "
#~ "turn."
#~ msgstr ""
#~ "Met à jour deux unités obsolètes à l'intérieur des villes du même "
#~ "continent à chaque tour."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Équivaut à avoir une Cathédrale dans chaque ville du même continent. Ceci "
#~ "rend contents 3 citoyens mécontents dans chaque ville. La découverte de "
#~ "la Théologie accroît l'effet d'une Cathédrale, en rendant content un "
#~ "citoyen mécontent supplémentaire. La découverte du Communisme atténue "
#~ "l'effet d'une Cathédrale, en réduisant d'un le nombre de citoyens "
#~ "mécontents rendus contents."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Rend contents deux citoyens mécontents dans chacune de vos villes dotée "
#~ "d'un temple sur le même continent."

#, fuzzy
#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Vous jouez Freeciv avec les règles adaptées au jeu multijoueurs."

#~ msgid " or "
#~ msgstr " ou "

#~ msgid " and "
#~ msgstr " et "

#~ msgid "?or:, "
#~ msgstr ", "

#~ msgid "?and:, "
#~ msgstr ", "

#, fuzzy
#~ msgid ""
#~ "Cannot place a start position because %d is not a valid tile index on "
#~ "this map!"
#~ msgstr ""
#~ "Impossible de placer une position de départ parce que %s n'est pas un "
#~ "index de case valide sur la carte !"

#~ msgid "freeciv 2.2.99"
#~ msgstr "Freeciv 2.2.99"

#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv 2.2.x"

#~ msgid "?clistbegin:\"%s\""
#~ msgstr "\"%s\""

#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", \"%s\""

#~ msgid "?clistlast:, and \"%s\""
#~ msgstr " et \"%s\""

#~ msgid "?clistnone:none"
#~ msgstr "aucun."

#~ msgid "Cannot open IPv6 socket, trying IPv4 instead."
#~ msgstr "Impossible d'ouvrir un flux IPv6, essai d'IPv4 à la place."

#~ msgid "IPv4 service lookup failed <%d>."
#~ msgstr "Impossible de trouver un service IPv4 <%d>"

#~ msgid "?accslvllist:or "
#~ msgstr "ou "

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Placer une position de départ.\n"
#~ "Raccourci : p"

#~ msgid "?clistbegin: with %s"
#~ msgstr " avec %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Trans_former"

#~ msgid ""
#~ "If a city is currently producing gold (building Coinage in the default "
#~ "rules), an activity which never completes, putting an item on its "
#~ "worklist will cause it to stop producing gold and start working on that "
#~ "item next turn."
#~ msgstr ""
#~ "Si une ville est en train de produire de l'or (Capitalisation dans les "
#~ "règles du jeu standard), une activité qui ne peut s'achever, ajouter une "
#~ "construction à sa liste de travail causera l'arrêt de la production d'or "
#~ "et la ville commencera la nouvelle construction le tour suivant."

#~ msgid ""
#~ "The Basques have lived since times immemorial by the western foothills of "
#~ "the Pyrenees. By maintaining their age-old cultural traditions, and "
#~ "keeping their historic identity alive, the Basques provide a link with "
#~ "man's distant past. Euskara, the language spoken by the Basque people, is "
#~ "probably the oldest living language in Europe and has no known relatives."
#~ msgstr ""
#~ "Les basques ont vécu depuis des temps immémoriaux dans le piémont "
#~ "occidental des Pyrénées. En maintenant leurs traditions culturelles "
#~ "séculaires, et en conservant bien vivante leur identité historique, les "
#~ "Basques assurent un lien avec le lointain passé de l'Humanité. L'Euskara, "
#~ "la langue parlée par le peuple basque, est probablement la plus ancienne "
#~ "langue vivante en Europe et ne connait pas de langue apparentée."

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "Saint Voyant"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Patriarche %s"

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nation d'Asie Centrale conquise par l'Empire russe au XIXème siècle, le "
#~ "Tadjikistan obtint son indépendance de l'Union Soviétique en 1991."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nation d'Asie Centrale conquise par l'Empire Russe au XIXème siècle, le "
#~ "Turkmenistan obtint son indépendance de l'Union Soviétique en 1991."

#~ msgid "Game ended in a draw"
#~ msgstr "Partie finissant par une égalité"

#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Activer cette option dessinera les unités sélectionnées, même si les "
#~ "autres unités ne devraient pas l'être."

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Imame %s"

#, fuzzy
#~ msgid "%s Nipa"
#~ msgstr "%s Nipa"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "%s Nipa"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s Nipsa"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "%s Nipsa"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Il est %s"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Elle est %s"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "Chef de Gouvernement %s"

#, fuzzy
#~ msgid "?female:Cap de Govern %s"
#~ msgstr "Cheffe de Gouvernement %s"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Bisbe %s"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malkita"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "près de %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Camarade"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "à %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "à %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Tlahtoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Cihualahtoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Huey Tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Cihualahtoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " à %s"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " à %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Duk"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "Dukez"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Roue"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Rouanez"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Drugariat"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Drugarkata"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "Sveta Maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Ordinateurs"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arquebisbe"

#, fuzzy
#~ msgid "?female:Warlord %s"
#~ msgstr "Chef de Guerre"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Vote : %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Despote"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Pharaon"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Pharaonne"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "percepteurs"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Chamanne"

#, fuzzy
#~ msgid "Uchimaahkaan %s"
#~ msgstr "Uchimaahkaan"

#, fuzzy
#~ msgid "Uchimaahkaaniskweu %s"
#~ msgstr "Uchimaahkaaniskweu"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nigérien"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "ou"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Option : %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomatie : %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Mollah"

#, fuzzy
#~ msgid "Raina %s"
#~ msgstr "à %s"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "Usurpatrice"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Mai"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Râja"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Rani"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Raiis Jomhoor"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Raiis Jomhoor"

#, fuzzy
#~ msgid "?female:Linger %s"
#~ msgstr "Camarade"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Danois"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Taoiseach"

#, fuzzy
#~ msgid "Mai %s"
#~ msgstr "à %s"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Nabongo"

# AR
#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahapatih"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Mahapatih"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Bombardier furtif"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Camarade"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Chaman"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Chamanne"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Voïvode"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Gospodar %s"
#~ msgstr "Hospodar"

#, fuzzy
#~ msgid "Gospodarynya %s"
#~ msgstr "Hospodar"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "près de %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Jarl"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Congolais"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Basque"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "Usurpatrice"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Théologie"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Rhesos"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Mines"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "près de %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Chaabat"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Chaabat"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Rhesos"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Thaïlandais"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Reine"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milkot"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Congolais"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngwenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "Cacike %s"
#~ msgstr "Cacike"

#, fuzzy
#~ msgid "?female:Cacike %s"
#~ msgstr "Cacike"

#, fuzzy
#~ msgid "Hankwa %s"
#~ msgstr "Hankwa"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Hankwa"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Rhesos"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Rhesos"

#, fuzzy
#~ msgid "Lant %s"
#~ msgstr "Lantsa"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Lantsa"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Morubixaba"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Morubixaba"

#~ msgid "Run ok"
#~ msgstr "Succès d'exécution"

#~ msgid "Flush ok"
#~ msgstr "Succès d'écriture"

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Impossible d'attribuer un nom vide pour le joueur (%d) '%s'."

#~ msgid "st"
#~ msgstr "er"

#~ msgid "nd"
#~ msgstr "ème"

#~ msgid "rd"
#~ msgstr "ème"

#~ msgid "th"
#~ msgstr "ème"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Terre (classique, moyen)"

#~ msgid "All players must have a team if this option value is used."
#~ msgstr ""
#~ "Tous les joueurs doivent avoir une équipe si cette option est utilisée."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = pas d'île de taille 1x1 ; 1 = des îles de taille 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = les continents peuvent être reliés aux pôles ; 1 = les pôles seront "
#~ "habituellement des continents distincts"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = planète similaire à la Terre ; 1 = planète tempérée "

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type (OR-ed):\n"
#~ "  1 = land moving units\n"
#~ "  2 = sea moving units\n"
#~ "  4 = units able to move both on land and sea"
#~ msgstr ""
#~ "Cet indicateur montre si la population de la ville diminue à la suite "
#~ "d'une attaque réussie par une unité adverse, suivant son mode de "
#~ "mouvement (somme) :\n"
#~ "  1 = unités terrestres\n"
#~ "  2 = unités maritimes\n"
#~ "  4 = unités capables de se déplacer sur terres comme sur mers"

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Bibliothèque de compression à utiliser pour les sauvegardes.\n"
#~ " 0 - aucune\n"
#~ " 1 - zlib (format gzip)\n"
#~ " 2 - bzip2 (format bz2)\n"
#~ "Tous les serveurs ne supportent pas toutes les méthodes de compression."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Les chemins plus longs que 99 tours ne sont pas supportés."

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Le gouverneur (ex agent de gestion urbaine ou AGU) vous aide à gérer vos "
#~ "villes. Il déploie les  travailleurs disponibles sur les cases autour de "
#~ "la ville pour parvenir à un  rendement maximal de celle-ci. Il convertit "
#~ "également les travailleurs en  scientifiques, percepteurs  ou artistes si "
#~ "cela est approprié. Le gouverneur a aussi une autre capacité : autant que "
#~ "possible, il maintient vos villes contentes\n"
#~ "\n"
#~ "Il existe divers moyens de dire au gouverneur quel type de rendement vous "
#~ "souhaitez. Ouvrez la fenêtre de la ville et cliquez sur l'onglet "
#~ "Gouverneur. Il y a deux types de barres de défilement. Sur la gauche, "
#~ "Vous pouvez régler un surplus minimal pour chaque type de production ; "
#~ "par exemple, Or=+3 signifie que la ville gagne trois lingots de plus "
#~ "qu'elle n'a besoin pour entretenir ses bâtiments. Sur la droite, les "
#~ "barres de défilement vous laissent définir de combien vous préférez un "
#~ "type de production à un autre ; mettre la science à trois signifie que "
#~ "vous préférez une simple bulle à 3 productions (ou, or, commerce, ...). "
#~ "En fonction de vos besoins vous pouvez régler différents facteurs pour "
#~ "chaque type de production.\n"
#~ "\n"
#~ "Si vous réglez des surplus minimaux qui sont impossibles à atteindre, le "
#~ "gouverneur ne peut pas être activé. Si jamais il ne peut plus remplir sa "
#~ "tâche dans le cours du jeu, il vous redonne le contrôle. Vous ne devriez "
#~ "donc pas définir des surplus trop élevés ; utilisez plutôt les facteurs "
#~ "pour atteindre vos objectifs\n"
#~ "\n"
#~ "La case à cocher \"Célébrer\" permet à votre ville d'entrer en extase. "
#~ "Ceci ne marchera qu'avec un fort taux de luxe. Voyez l'aide à propos du "
#~ "\"bonheur\".\n"
#~ "\n"
#~ "Cliquer sur \"contrôler la ville\" met la ville sous le contrôle du "
#~ "gouverneur, \"libérer la ville\" vous rend le contrôle.\n"
#~ "\n"
#~ "Pour faciliter l'utilisation, vous pouvez sauvegarder les positionnements "
#~ "des barres de défilement sous un nom en tant que préréglage. Cliquez sur "
#~ "\"ajouter préréglage\" et entrez un nom pour celui-ci. Vous pouvez "
#~ "également contrôler vos réglages depuis le rapport des villes, dans la "
#~ "colonne Gouverneur et vous pouvez le modifier depuis là en utilisant "
#~ "\"changer\"-->\"Gouverneur\", si vous l'avez sauvegardé comme "
#~ "préréglage.\n"
#~ "\n"
#~ "Utilisez \"Jeu\"--\"Enregistrer la configuration\" pour stocker les "
#~ "réglages de manière permanente.\n"
#~ "\n"
#~ "Mais attention ! Si vous utilisez le gouverneur pour certaines de vos "
#~ "villes, vous rencontrerez des difficultés dans la gestion manuelle de "
#~ "villes voisines. Il est préférable de gérer toutes les villes d'une même "
#~ "île soit à la main, soit avec le gouverneur. Vous pouvez avoir plus de "
#~ "conseils, des informations de fond et des exemples de préréglages dans le "
#~ "fichier README.cma.fr fourni avec Freeciv.\n"

#~ msgid "King"
#~ msgstr "Roi"

#~ msgid "elvis"
#~ msgstr "artistes"

#~ msgid "scientist"
#~ msgstr "scientifiques"

#~ msgid "taxman"
#~ msgstr "percepteurs"

#~ msgid "Prince"
#~ msgstr "Prince"

#~ msgid "Rei"
#~ msgstr "Rei"

#~ msgid "Reina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "He'a"

#~ msgid "Ban"
#~ msgstr "Ban"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Ban"

#~ msgid "Great Khan"
#~ msgstr "Grand Khan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Grande chamanne"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Ensi"

#~ msgid "Pope"
#~ msgstr "Pope"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Aérienne"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prince"

#~ msgid "Don"
#~ msgstr "Don"

#~ msgid "Raina"
#~ msgstr "Raina"

#, fuzzy
#~ msgid "?female:Princess"
#~ msgstr "Première Ministre"

#~ msgid "Mai"
#~ msgstr "Mai"

#~ msgid "Great Khatan"
#~ msgstr "Grand Khatan"

#~ msgid "Tun"
#~ msgstr "Tun"

#, fuzzy
#~ msgid "?female:Lady"
#~ msgstr "Camarade"

#, fuzzy
#~ msgid "?female:Duchess"
#~ msgstr "Dey"

#~ msgid "Milk"
#~ msgstr "Milk"

#~ msgid "?female:Elector"
#~ msgstr "Princesse-Électrice"

#~ msgid "Noaydde"
#~ msgstr "Noaydde"

#~ msgid "Datu"
#~ msgstr "Datu"

#~ msgid "Lant"
#~ msgstr "Lant"

#~ msgid "CanIrrigate"
#~ msgstr "CanIrrigate"

#~ msgid "CanMine"
#~ msgstr "CanMine"

#~ msgid "CanRoad"
#~ msgstr "CanRoad"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Vous faites marcher Freeciv sans utiliser iconv. À moins \n"
#~ "que vous n'utilisiez le jeu de caractères latin1, certains \n"
#~ "caractères peuvent ne pas s'afficher correctement. Vous pouvez \n"
#~ "télécharger iconv sur http://gnu.org/.\n"

#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Nom de fichier \"%s\" dupliqué dans l'argument niveau de journal.\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "\"%s\" est spécifié mais vide ; le chemin par défaut \"%s\" sera utilisé."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Le chemin d'accès aux données peut être spécifié par la variable "
#~ "d'environnement \"%s\"."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Le chemin actuel d'accès aux données est : \"%s\""

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr ""
#~ "Impossible de charger le fichier de configuration de l'authentification "
#~ "\"%s\" !"

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Limite de temps mise à 0. Le jeu automatique va s'arrêter.\n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Vous devez interrompre Freeciv deux fois en une seconde pour qu'il "
#~ "quitte.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tChoisir le niveau de débogage (0 à 4 ou 4:fichier1,min,"
#~ "max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tChoisir le niveau de débogage (0 à 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Cette commande démarre la partie. Pour une nouvelle partie, elle doit "
#~ "être utilisée lorsque tous les joueurs humains se sont connectés, que "
#~ "tous les joueurs IA ont été créés (si nécessaire), et que tous les "
#~ "réglages sur les options du serveur ont été faits. Après un \"start\", "
#~ "chaque joueur humain va choisir sa nation, et la partie va commencer. "
#~ "Cette commande est aussi utilisée pour redémarrer une partie qu'on vient "
#~ "de charger. Une fois que la partie est commencée, cette commande n'est "
#~ "plus disponible, car elle ne servirait à rien."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sans argument, cette commande affiche une aide de base. Avec l'argument "
#~ "\"commands\" ou \"options\", elle affiche une liste de toutes les "
#~ "commandes ou options disponibles. Sinon, l'argument est considéré comme "
#~ "un nom de commande ou d'option, et l'aide correspondante est affichée. "
#~ "Pour les options, l'information fournie comprend la valeur courante et "
#~ "par défaut. L'argument peut être abrégé s'il n'y a pas d'ambiguïté."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Montrer la liste des joueurs, équipes, connexions ou scenarii."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Montre la liste des joueurs (players) de la partie, équipes (teams), "
#~ "connexions (connections) au serveur ou scenarii (scenarios) disponibles. "
#~ "L'argument peut être abrégé, et prend \"players\" comme valeur par défaut "
#~ "s'il n'est pas précisé."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Coupe la connexion au serveur spécifiée, retirant le client de la partie. "
#~ "Si la partie n'a pas encore commencé, le joueur concerné est retiré de la "
#~ "partie. Sinon, n'a pas d'effet sur le joueur. Notez que cette commande "
#~ "utilise à présent les noms de connexion, pas les noms de joueurs."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "La commande \"explain\" possède une partie des fonctionnalités de la "
#~ "commande \"help\", et n'est présente que pour des raisons de "
#~ "compatibilité ascendante. Sans arguments, elle affiche une liste des "
#~ "options disponibles (comme \"help options\"), et avec un argument, elle "
#~ "affiche l'aide correspondant à l'option donnée (comme \"help <option>\")."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"
#~ msgstr ""
#~ "show\n"
#~ "show <nom-de-l'option>\n"
#~ "show <préfixe-de-l'option>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Sans argument, affiche les options vitales du serveur (ou les options "
#~ "disponibles, lorsqu'utilisée depuis un client). Avec un nom d'option "
#~ "comme argument, montre seulement cette option, ou les options qui ont "
#~ "commencent par ce préfixe. Avec \"all\", cette commande affiche toutes "
#~ "les options. Avec \"vital\", \"situational\" ou \"rare\", un échantillon "
#~ "d'options de ce niveau. Avec \"changed\", seules les options modifiées "
#~ "sont listées."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Un joueur avec le niveau basic passant une commande de niveau contrôle "
#~ "initie un nouveau vote pour celle-ci.  La commande /vote suivie par \"yes"
#~ "\", \"no\" ou \"abstain\", et éventuellement d'un numéro de vote donne "
#~ "votre voix. Si vous ne spécifiez pas de numéro de vote, vous votez pour "
#~ "la dernière commande. Vous ne pouvez suggérer qu'un vote à la fois. Le "
#~ "vote se termine après qu'un tour complet se soit écoulé ou que plus de "
#~ "50% des voix aient été exprimées pour ou contre."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Permet de choisir un nouveau répertoire de règles du jeu\n"
#~ " ou un modpack. Sans argument, montre les règles du jeu utilisées "
#~ "actuellement."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Définit la ligne d'informations de l'utilisateur, pour le méta-serveur.\n"
#~ "Si le paramètre est omis, le dernier méta-message sera supprimé. La "
#~ "plupart\n"
#~ "du temps, le méta-message de l'utilisateur sera utilisé à la place des\n"
#~ "messages générés automatiquement, s'il est disponible."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "\"metaconnection ?\" montre l'état de la connexion au méta-serveur.\n"
#~ "\"metaconnection down\" ou \"metac\" d' coupe la connexion avec le méta-"
#~ "serveur.\n"
#~ "\"metaconnection up\" ou \"metac u\" établit la connexion avec le méta-"
#~ "serveur."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Seules la console et les connexions avec le niveau de commande \"hack\" "
#~ "peuvent forcer d'autres connexions à prendre un joueur. Si vous n'êtes "
#~ "pas de celles-ci, seul l'argument <nom-joueur> est autorisé. Si \"-\" est "
#~ "donné comme nom du joueur et que la connexion n'en contrôle pas déjà un, "
#~ "un nouveau joueur est crée et assigné à la connexion."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr ""
#~ "La commande \"create\" n'est disponible qu'avant le démarrage d'une "
#~ "partie."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir) sur \"novice\". Avec un argument, cette commande "
#~ "ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir) sur \"facile\". Avec un argument, cette commande "
#~ "ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir) sur \"normal\". Avec un argument, cette commande "
#~ "ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir) sur \"difficile\". Avec un argument, cette "
#~ "commande ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir) sur \"tricheur\". Avec un argument, cette commande "
#~ "ne règle le niveau que du joueur IA concerné."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sans argument, cette commande règle le niveau de tous les joueurs IA "
#~ "(existants et à venir) sur \"expérimental\". Avec un argument, cette "
#~ "commande ne règle le niveau que du joueur IA concerné. CE N'EST QUE POUR "
#~ "TESTER LES NOUVELLES FONCTIONNALITÉS IA ! Sur les serveurs ordinaires, "
#~ "cette option n'a pas d'effet."

#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Le niveau de commande détermine quelles commandes du serveur sont "
#~ "disponibles\n"
#~ "pour les joueurs à travers la ligne de saisie du client. Les différents\n"
#~ "niveaux de commandes sont :\n"
#~ "   none  -  pas de commandes\n"
#~ "   info  -  uniquement les commandes informatives\n"
#~ "   basic -  commandes disponibles pour les joueurs pendant de jeu\n"
#~ "   ctrl  -  commandes qui affectent la partie ou les utilisateurs\n"
#~ "   admin -  commandes qui affectent les opérations du serveur\n"
#~ "   hack  -  *toutes* les commandes - dangereux !\n"
#~ "Sans arguments, affiche le niveau de commande en cours.\n"
#~ "Avec un seul argument, le niveau choisi s'applique à toutes les "
#~ "connexions\n"
#~ "existantes et à venir.\n"
#~ "Si \"new\" est spécifié, le niveau de commande n'est positionné que pour "
#~ "les\n"
#~ "connexions à venir.\n"
#~ "Si \"first\" est spécifié, le niveau de commande est positionné "
#~ "uniquement \n"
#~ "pour le premier joueur qui se connecte.\n"
#~ "Si un nom de connexion est spécifié, le niveau de commande n'est "
#~ "positionné\n"
#~ "que pour cette connexion.\n"
#~ "Les niveaux de commandes ne persistent pas si un joueur se déconnecte et "
#~ "se reconnecte, car une personne pourrait se reconnecter sous son nom. Si "
#~ "le premier joueur à s'être connecté se déconnecte, alors le joueur "
#~ "suivant à se connecter reçoit le statut de \"first\". Note : cette "
#~ "commande utilise les noms de connexion, et pas les noms de joueurs."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Chaque <tour> tours, ajoute <valeur> au délai d'attente, ensuite ajoute "
#~ "<accr> à <turn> et multiplie <valeur> par <multiplicateur>. Utilisez "
#~ "cette commande en liaison avec l'option \"timeout\". Les valeurs par "
#~ "défaut sont 0 0 0 1"

#~ msgid ""
#~ "With no arguments this command removes your own vote.  If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Sans argument, cette commande annule votre propre vote. Si vous avez un "
#~ "niveau d'accès administrateur, vous pouvez également annuler n'importe "
#~ "quel vote par son numéro, ou tous avec l'argument \"all\"."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Cela supprime *complètement* un joueur d'une partie, y compris toutes ses "
#~ "villes et ses unités. A utiliser avec précaution!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Sauvegarde la partie dans un fichier. Pour recharger une sauvegarde créée "
#~ "par \"save\", lancer le serveur avec l'argument suivant en ligne de "
#~ "commande :\n"
#~ "    --file <nom-fichier>\n"
#~ "et utilisez la commande \"start\" une fois que les joueurs se sont "
#~ "reconnectés."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Charge une partie depuis <nom-fichier>. Toutes les informations actuelles "
#~ "y compris joueurs, règles du jeu et options du serveur sont perdues.\n"

#~ msgid ""
#~ "Reset all settings and re-read the server start script, if there was one "
#~ "given with the --read server argument. "
#~ msgstr ""
#~ "Remet tous les paramètres de la partie à leur valeur initiale et relie le "
#~ "script de démarrage, si un a été défini avec l'argument --read du "
#~ "serveur. "

#~ msgid "Cannot edit the tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossible d'éditer la case (%d, %d) parce qu'elle n'existe pas sur la "
#~ "carte !"

#~ msgid "No such tile (ID %d)."
#~ msgstr "Aucune case de ce genre (ID %d)."

#~ msgid "Cannot create units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossible de créer des unités à la case (%d, %d) parce qu'elle n'existe "
#~ "pas sur la carte !"

#~ msgid "Cannot remove units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossible de retirer les unités de la case (%d, %d) parce qu'elle "
#~ "n'existe pas sur la carte !"

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossible de créer une ville à (%d, %d) parce que cette case n'existe "
#~ "pas sur cette carte !"

#~ msgid ""
#~ "Cannot edit vision for the tile at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossible d'éditer la vision de la case (%d, %d) parce qu'elle n'existe "
#~ "pas sur la carte !"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "La chaîne \"demography\" contient des caractères invalides. Essayez "
#~ "\"help demography\"."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Le fichier de sauvegarde contient des données de carte incomplètes. Cela "
#~ "peut arriver avec de vieilles parties sauvegardées, ou bien peut indiquer "
#~ "un fichier de sauvegarde invalide. Continuez à vos risques et périls."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Les chaînes take autorisées contiennent des \n"
#~ "caractères invalides. Essayez \"help allowtake\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "La chaîne des unités initiales contient des \n"
#~ "caractères invalides. Essayez \"help startunit\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "La chaîne unités initiales ne contient pas\n"
#~ "au moins un fondateur de villes.  Essayez \n"
#~ "\"help startunits\"."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Le nombre de joueurs est plus grand que la valeur requise ;\n"
#~ "ancienne valeur conservée."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Cette valeur est utilisée pour déterminer les dimensions de la carte\n"
#~ "  size = 4 est une carte normale de 4 000 cases (défaut)\n"
#~ "  size = 20 est une carte énorme de 20 000 cases"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Les cartes Freeciv sont toujours en deux dimensions. Elles peuvent "
#~ "défiler dans le sens nord-sud et est-ouest pour former une carte plate, "
#~ "un cylindre ou un tore (beignet). Les cases peuvent être rectangulaires "
#~ "ou hexagonales avec un alignement classique ou isométrique - ceci devrait "
#~ "être réglé par le jeu de textures en cours d'utilisation.\n"
#~ "  0 Terre plate (pas de déb.)\n"
#~ "  1 Terre (déb. E-O)\n"
#~ "  2 Uranus (déb. N-S)\n"
#~ "  3 Monde en beignet (déb. N-S, E-O)\n"
#~ "  4 Terre plate (isométrique)\n"
#~ "  5 Terre (isométrique)\n"
#~ "  6 Uranus (isométrique)\n"
#~ "  7 Monde en beignet (isométrique) \n"
#~ "  8 Terre plate (hexagonal)\n"
#~ "  9 Terre (hexagonal)\n"
#~ " 10 Uranus (hexagonal)\n"
#~ " 11 Monde en beignet (hexagonal)\n"
#~ " 12 Terre plate (iso-hex)\n"
#~ " 13 Terre (iso-hex)\n"
#~ " 14 Uranus (iso-hex)\n"
#~ " 15 Monde en beignet (iso-hex)\n"
#~ "Rectangulaire classique :   Rectangulaire isométrique :\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Cases hexagonales :         Iso-hex :\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Carte de scenario - pas de générateur ;\n"
#~ "1 = Générateur complètement aléatoire ;             [4]\n"
#~ "2 = Générateur pseudo-fractal ;            [3]\n"
#~ "3 = Générateur d'îles (plus équitable mais ennuyeux)   [1]\n"
#~ "\n"
#~ "Les chiffres entre [] donnent les valeurs par défaut pour l'emplacement "
#~ "des positions de départ.  Si la valeur par défaut de startpos est "
#~ "utilisée alors startpos sera choisi en fonction du générateur.  Voir "
#~ "l'option \"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = À la faveur du générateur.  Sélectionner cette option signifie que "
#~ "la     valeur par défaut est prise en fonction de l'option generator. "
#~ "Voir     \"generator\".\n"
#~ "1 = Tente de placer un joueur par continent.\n"
#~ "2 = Tente de placer deux joueurs par continent.\n"
#~ "3 = Tente de placer tous les joueurs sur un continent unique.\n"
#~ "4 = Place les joueurs en fonction de la taille des continents.\n"
#~ "Note : les générateurs tentent de créer le nombre de continents adéquat "
#~ "en fonction de startpos et du nombre de joueurs"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Les petites valeurs donneront une carte froide tandis que des valeurs "
#~ "plus grandes rendront une carte plus chaude\n"
#~ "100 signifie une planète très aride et chaude sans zones polaires "
#~ "arctiques, seulement des zones tropicales et sèches\n"
#~ "70 signifie une planète chaude avec peu de glace polaire\n"
#~ "50 signifie une planète tempérée avec des zones polaires, froides, "
#~ "tempérées et tropicales normales ; une zone désertique empiète sur les "
#~ "zones tropicales et tempérées.\n"
#~ "30 signifie une planète froide avec peu de zones tropicales\n"
#~ "0 signifie une planète très froide avec de grandes zones polaires et pas "
#~ "de tropiques"

#~ msgid ""
#~ "In order to establish a trade route, cities must be at least this far "
#~ "apart on the map. The distance is calculated as \"manhattan distance\", "
#~ "that is, the sum of the displacements along the x and y directions."
#~ msgstr ""
#~ "Afin d'établir une route commerciale, les villes doivent être au moins "
#~ "espacées de cette valeur sur la carte. La distance est calculée en tant "
#~ "que distance \"Manhattan\", c'est-à-dire la somme des différences en "
#~ "abscisse et en ordonnée."

#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Si cette valeur est plus grande que 0, alors toutes les cases terrestres "
#~ "autour d'une forteresse ou d'une ville seront offertes à cette nation.\n"
#~ "  0 = Désactivé\n"
#~ "  1 = Activé\n"
#~ "  2 = Tout ce qui est à l'intérieur du territoire est vu\n"
#~ "  3 = Les frontières s'étendent à l'inconnu, révélant les cases"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = défaut ; la diplomatie est possible pour tout le monde.\n"
#~ "1 = la diplomatie n'est possible qu'entre joueurs humains.\n"
#~ "2 = la diplomatie n'est possible qu'entre joueurs IA.\n"
#~ "3 = la diplomatie est restreinte aux équipes.\n"
#~ "4 = la diplomatie est impossible pour tout le monde."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Il n'y a pas de restriction : les joueurs peuvent avoir plusieurs "
#~ "villes du même nom.\n"
#~ "\n"
#~ "1 = Les noms de villes doivent être uniques pour un joueur : il ne peut "
#~ "pas avoir plusieurs villes du même nom.\n"
#~ "\n"
#~ "2 = Les noms de villes doivent être uniques globalement : toutes les "
#~ "villes dans une même partie doivent avoir des noms différents.\n"
#~ "\n"
#~ "3 = Même chose que pour 2, mais un joueur n'est pas autorisé à utiliser "
#~ "un nom de ville par défaut d'autres nations à moins qu'il soit également, "
#~ "par défaut pour sa propre nation."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = pas de barbares \n"
#~ "1 = barbares uniquement dans des huttes \n"
#~ "2 = taux normal d'apparition de barbares \n"
#~ "3 = fréquentes apparitions de barbares \n"
#~ "4 = hordes en furie, nombreux barbares"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. For example, with a "
#~ "value of 3, there can be at most a 2 tile distance between cities "
#~ "undergoing migration. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Cette option contrôle la distance à laquelle les citoyens peuvent "
#~ "chercher des villes plus attrayantes afin d'y émigrer. Par exemple, avec "
#~ "une valeur de 3, il ne peut y avoir que 2 cases de distance entre les "
#~ "villes pour qu'une migration soit possible.  Ce paramètre n'a pas d'effet "
#~ "à moins que l'option 'migration' soit activée."

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Cette option est une chaîne de caractères, chacune précisant un type ou "
#~ "l'état d'une civilisation (joueur). Les clients ne seront autorisés à "
#~ "remplacer ou observer que les joueurs qui correspondent à l'une des "
#~ "lettres spécifiées. Ceci n'affecte que les futures utilisations des "
#~ "commandes take et observe; ce n'est pas rétroactif. Les caractères et "
#~ "leurs significations sont :\n"
#~ "    o,O = observateur global\n"
#~ "    b   = joueurs barbares\n"
#~ "    d   = joueurs morts\n"
#~ "    a,A = joueurs IA\n"
#~ "    h,H = joueurs humains\n"
#~ "La première description dans cette liste qui correspond à un joueur est "
#~ "celle qui s'applique. Ainsi, \"d\" n'inclut pas les barbares morts, \"a\" "
#~ "n'inclut pas les joueurs IA morts, etc. Les lettres en majuscules "
#~ "s'appliquent avant que la partie ait commencé. Les minuscules "
#~ "s'appliquent après.\n"
#~ "\n"
#~ "Chacune des lettres peut être suivie par l'un des chiffres suivant pour "
#~ "autoriser ou restreindre les possibilités de connexion :\n"
#~ "\n"
#~ "(rien) = Contrôleur autorisé, observateurs autorisés possibilité de "
#~ "déplacer les connexions. (\"Déplacer une connexion\" signifie que vous "
#~ "pouvez prendre la place d'un joueur sur lequel un autre utilisateur a "
#~ "déjà le contrôle.\n"
#~ "\n"
#~ "1 = Contrôleur autorisé, observateurs autorisés pas de possibilité de "
#~ "déplacer les connexions.\n"
#~ "\n"
#~ "2 = Contrôleur autorisé, pas d'observateurs autorisés possibilité de "
#~ "déplacer les connexions.\n"
#~ "\n"
#~ "3 = Contrôleur autorisé, pas d'observateurs autorisés pas de possibilité "
#~ "de déplacer les connexions.\n"
#~ "\n"
#~ "4 = Pas de contrôleur autorisé, observateurs autorisés\n"
#~ "\n"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn.\n"
#~ "  0 = All players move concurrently.\n"
#~ "  1 = All players alternate movement.\n"
#~ "  2 = Only players on the same team move concurrently."
#~ msgstr ""
#~ "Ce paramètre contrôle si les joueurs peuvent effectuer leurs mouvements "
#~ "en même temps durant un tour.\n"
#~ "  0 = Tous les joueurs jouent simultanément.\n"
#~ "  1 = Tous les joueurs jouent alternativement.\n"
#~ "  2 = Seuls les joueurs d'une même équipe jouent simultanément."

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Si ceci est réglé à 1, les statistiques sur les joueurs sont ajoutées "
#~ "dans le fichier \"civscore.log\" à chaque tour. Ces statistiques peuvent "
#~ "être utilisées pour faire des graphes de puissance après la partie."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Vous n'êtes pas autorisé à régler cette option."

#~ msgid "Value out of range."
#~ msgstr "Valeur non supportée."

#~ msgid "String value too long."
#~ msgstr "Chaîne trop longue."

#~ msgid "restarting for lack of players"
#~ msgstr "Redémarrage pour manque de joueurs"

#~ msgid "Waiting"
#~ msgstr "En attente"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Impossible d'ajouter des joueurs IA après le début de la partie."

#~ msgid "%-*s value   (min,max)      "
#~ msgstr "%-*s valeur  (min,max)      "

#~ msgid "description"
#~ msgstr "description"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Essayez \"show situational\" ou \"show rare\" pour voir plus d'options.\n"
#~ "Essayez \"show changed\" pour voir les paramètres avec des valeurs autres "
#~ "que celles par défaut."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Le paramètre %s devrait contenir seulement les chiffres 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Valeur incorrecte (minimum : 0, maximum : 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Option : %s a été positionnée à %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Valeur incorrecte (minimum : %d, maximum : %d)."

#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Impossible de lire le fichier de script \"%s\""

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bienvenue - ceci est le texte d'aide introductif du serveur Freeciv.\n"
#~ "\n"
#~ "Les commandes et les options sont deux concepts importants pour le "
#~ "serveur.\n"
#~ "Les commandes, comme \"help\", sont utilisées pour interagir avec le\n"
#~ "serveur. Certaines commandes prennent un ou plusieurs arguments, séparés\n"
#~ "par des espaces. Dans la plupart des cas, les commandes et les arguments\n"
#~ "des commandes peuvent être abrégés. Les options sont des paramètres qui\n"
#~ "contrôlent le serveur.\n"
#~ "\n"
#~ "Pour savoir comment obtenir plus d'information sur les commandes et\n"
#~ "les options, utilisez \"help help\".\n"
#~ "\n"
#~ "Pour les impatients, les commandes principales pour commencer sont :\n"
#~ "  show  - pour voir les options actuelles\n"
#~ "  set   - pour régler des options\n"
#~ "  start - pour lancer la partie une fois que les joueurs sont connectés\n"
#~ "  save  - pour sauver la partie en cours\n"
#~ "  quit  - pour quitter"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : \"%s\" : %d joueur"
#~ msgstr[1] "%2d : \"%s\" : %d joueurs"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : \"%s\" : 1 joueur : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Équipe vide : %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "Il y a eu une erreur de l'AGU. Vos réglages sont peut-être cassés."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Ne peut pas charger le fichier de spécifications audio : %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Fenêtre de sortie exportée vers civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d : %s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%+2.1f : Risk from overcrowding\n"
#~ msgstr "%+2.1f : Risque dû à la surpopulation\n"

#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+2.1f : Risque dû au commerce\n"

#~ msgid "%+2.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Risque dû à la pollution\n"

#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus de %s\n"

#~ msgid "%2.1f : Total chance for a plague"
#~ msgstr "%+2.1f : Risque épidémique total"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "A/S/P"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Artistes, Scientifiques, Percepteurs"

#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr "S'applique seulement aux unités %s.\n"

#~ msgid " Rivers"
#~ msgstr " Rivières"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Peut transporter et ravitailler %d unité des classes :\n"
#~ msgstr[1] ""
#~ "* Peut transporter et ravitailler jusqu'à %d unités des classes :\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s unités\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Peut construire des forteresses.\n"

#~ msgid "Split message/chat notebook area"
#~ msgstr "Séparer en deux zones l'onglet message/discussion"

#~ msgid ""
#~ "Enabling this option will split the message/chat notebook into two "
#~ "separate areas so that both can be viewed at once. This option is ignored "
#~ "if 'Merge the message notebook and the map notebook' is set."
#~ msgstr ""
#~ "Activer cette option découpera l'onglet message/discussion en deux zones "
#~ "séparées de façon à ce que les deux puissent être visulalisées en même "
#~ "temps. Cette option est ignorée si l'option 'Fusionner les onglets "
#~ "message et carte' est activé."

#~ msgid "Merge the message notebook and the map notebook"
#~ msgstr "Fusionner l'onglet des messages et l'onglet de la carte"

#~ msgid ""
#~ "If this option is enabled, the message notebook will be merged into the "
#~ "world map notebook. Thus, the size needed for the main window will be "
#~ "reduced. This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Si cette option est activée, l'onglet des messages sera fusionné dans "
#~ "l'onglet de la carte du monde. De ce fait, la taille nécessaire à la "
#~ "fenêtre principale sera réduite. Cette option ne prendra effet qu'une "
#~ "fois le client redémarré."

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr "Si cette option est activée, le client utilisera l'écran entier."

#~ msgid "Screen width"
#~ msgstr "Largeur de l'écran"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Cette option sauvegarde la largeur de la résolution de l'écran"

#~ msgid "Screen height"
#~ msgstr "Hauteur de l'écran"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Cette option sauvegarde la hauteur de la résolution de l'écran"

#~ msgid "Failed to parse the metaserver data from http://%s."
#~ msgstr ""
#~ "Impossible d'interpréter les données du méta-serveur depuis http://%s."

#~ msgid "Progress: no research target"
#~ msgstr "Avancement : pas d'objectif de recherche"

# AR
#~ msgid "Could not open \"%s\"."
#~ msgstr "Impossible d'ouvrir \"%s\"."

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nom : %s\n"
#~ "Nourriture :  %10s Or :      %10s\n"
#~ "Production :  %10s Luxe :    %10s\n"
#~ "Commerce :    %10s Science : %10s\n"
#~ "\n"
#~ "  Population (T/A/S/P) : %s\n"
#~ "Croissance de la ville : %s\n"
#~ "    Production achevée : %s"

#~ msgid "View"
#~ msgstr "Vue"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr ""
#~ "Champ de vision réel amélioré ne fonctionne qu'en couleur vraie. Désactivé"

#~ msgid "_View"
#~ msgstr "A_ffichage"

#~ msgid "Give info access"
#~ msgstr "Donner le niveau d'accès info"

#~ msgid "Give ctrl access"
#~ msgstr "Donner le niveau d'accès ctrl"

#~ msgid "?Building:Name"
#~ msgstr "Nom"

#~ msgid "Total Cost:"
#~ msgstr "Coût total:"

#~ msgid "true"
#~ msgstr "vrai"

#~ msgid "false"
#~ msgstr "faux"

#~ msgid "(hidden)"
#~ msgstr "(caché)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Configuration courante\n"
#~ "Plein écran %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Configuration courante\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Pas de mode disponible !"

#~ msgid "All resolutions available."
#~ msgstr "Toutes les résolutions sont disponibles."

#~ msgid "Fullscreen Mode"
#~ msgstr "Mode plein écran"

#~ msgid "Smooth unit move steps"
#~ msgstr "Adoucir les pas des déplacements des unités"

#~ msgid "Show focus animation"
#~ msgstr "Voir l'animation de focus"

#~ msgid "Show cursors animation"
#~ msgstr "Montrer les animations du curseur"

#~ msgid "City Trade Routes"
#~ msgstr "Routes commerciales"

#~ msgid "Draw city map grid"
#~ msgstr "Dessiner la grille pour la carte de la ville"

#~ msgid "Draw city worker map grid"
#~ msgstr "Dessiner la grille pour la carte de la ville pour les travailleurs"

#~ msgid "Special Resources"
#~ msgstr "Ressources spéciales"

#~ msgid "Roads and Rails"
#~ msgstr "Routes et Chemins de Fer"

#~ msgid "Fortress and Airbase"
#~ msgstr "Forteresses et bases aériennes"

#~ msgid "Civ3 city text style"
#~ msgstr "Style Civ3 pour le texte de la ville"

#~ msgid "Video options"
#~ msgstr "Options graphiques"

#~ msgid "Sound options"
#~ msgstr "Options sonores"

#~ msgid "Game options"
#~ msgstr "Options du jeu"

#~ msgid "Map options"
#~ msgstr "Options de la carte"

#~ msgid "Can only be used in server console. "
#~ msgstr "Ne peut être utilisé que depuis la console. "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valeur positionnée à %d</p>\n"
#~ "\n"

#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ " - Les forteresses améliorent la défense. Les unités à l'intérieur d'une "
#~ "forteresse défendent avec une force double ; de plus, une seule unité "
#~ "peut être détruite à la fois. Voir la section d'aide sur les Combats pour "
#~ "plus de détails. Il faut également noter que l'occupation des forteresses "
#~ "étend vos frontières sur la carte (voir la section sur les Frontières "
#~ "Nationales)."

#~ msgid ""
#~ "In the default ruleset, occupied fortresses also extend national borders."
#~ msgstr ""
#~ "Dans les règles du jeu standard, l'occupation des forteresses étendent "
#~ "également les frontières nationales."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored.\n"
#~ "\n"
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Permet à une ville de produire des unités aériennes vétéranes (incluant "
#~ "les hélicoptères). De plus, les unités aériennes (toujours incluant les "
#~ "hélicoptères) endommagées qui restent un tour en ville sont complètement "
#~ "réparées.\n"
#~ "\n"
#~ "Un pont aérien entre deux villes ayant des aéroports permet de "
#~ "transporter une unité par tour, instantanément d'une ville à l'autre. Une "
#~ "unité doit avoir des points de déplacements pour pouvoir être "
#~ "transportée, et ces points seront complètement utilisés lors du voyage."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Déplace la capitale et le gouvernement dans la ville. La corruption dans "
#~ "les autres villes est relative à la distance par rapport à la capitale, "
#~ "sauf sous un gouvernement Démocratique ou Communiste. Le coût de "
#~ "l'incitation à une révolte dépend aussi de la distance par rapport à la "
#~ "capitale (sous toutes les formes de gouvernement).\n"
#~ "\n"
#~ "Prenez garde à votre capitale, car sa perte peut plonger votre empire "
#~ "dans une guerre civile dévastatrice. La perte de votre palais aboutit "
#~ "également à perte du vaisseau spatial que vous pourriez avoir.\n"
#~ "\n"
#~ "En despotisme le palais donne un bonus de +75% de production et sous la "
#~ "monarchie de +50%."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Les modules spatiaux sont la partie la plus chère du vaisseau. Il y en a "
#~ "trois types différents :\n"  †  †  €†  
#~ "\n"
#~ "- Module d'habitation: fournit de la place pour loger 10 000 "
#~ "personnes ; \n"
#~ "\n"
#~ "- Module d'approvisionnement: fournit de la nourriture et de l'eau pour "
#~ "la population d'un Module d'habitation ;\n"
#~ "\n"
#~ "- Panneaux solaires : fournissent l'énergie nécessaire pour faire "
#~ "fonctionner chacun des deux autres Modules.\n"
#~ "\n"
#~ "Vous pouvez construire jusqu'à 4 Modules spatiaux de chaque type.\n"
#~ "\n"
#~ "Avant de pouvoir construire un module, la merveille Programme Apollo doit "
#~ "avoir été construite par un des joueurs."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Le peuple qui construit la Grande Bibliothèque acquiert toutes les "
#~ "découvertes qu'au moins deux autres peuples ont déjà obtenues."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Donne à chaque unité navale 1 point de mouvement supplémentaire. Rend "
#~ "chaque nouvelle unité marine vétéran (pour toutes les villes)."

#~ msgid ""
#~ "All your new land units start at the first veteran level. The chance of a "
#~ "land unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Toutes vos nouvelles unités terrestres obtiennent le premier niveau de "
#~ "vétérans (pour toutes les villes). Les chances pour une unité d'atteindre "
#~ "le prochain niveau après une bataille augmentent de 50%."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "Fictif"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Réduit de 50% la quantité de pollution générée dans une ville. De plus, "
#~ "elle augmente la production des Usines et des Fabriques dans la ville : "
#~ "une Fabrique et une Centrale hydroélectrique donnent ensemble un bonus de "
#~ "100%. Une Usine, une Fabrique et une Centrale hydroélectrique donnent "
#~ "ensemble un bonus de 150%.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule Centrale électrique, "
#~ "hydroélectrique, nucléaire ou solaire. Une ville ne peut construire une "
#~ "centrale hydroélectrique que si elle est sur ou à proximité d'une "
#~ "montagne ou d'une rivière."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Réduit de 50% la quantité de pollution générée par une ville. De plus, "
#~ "elle augmente la production des Usines et des Fabriques dans la ville : "
#~ "une Fabrique et une Centrale donnent ensemble un bonus de 100%. Une "
#~ "Usine, une Fabrique et une Centrale donnent ensemble un bonus de 150%.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule Centrale électrique, "
#~ "hydroélectrique, nucléaire ou solaire."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Augmente la production des Usines et des Fabriques dans une ville : une "
#~ "Fabrique et une Centrale donnent ensemble un bonus de 100%. Une Usine, "
#~ "une Fabrique et une Centrale donnent ensemble un bonus de 150%. La "
#~ "production supplémentaire peut entraîner une augmentation de la "
#~ "pollution.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule Centrale électrique, "
#~ "hydroélectrique, nucléaire ou solaire."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Donne à chaque unité navale 1 point de mouvement supplémentaire. Rend "
#~ "chaque nouvelle unité marine vétéran (pour toutes les villes)."

#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Toutes vos nouvelles unités terrestres deviennent des vétérans (pour "
#~ "toutes les villes). Les chances pour une unité de devenir vétéran après "
#~ "une bataille augmentent de 50% à 100%."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Réduit de 50% la quantité de pollution générée dans une ville. De plus, "
#~ "elle augmente la production des Usines et des Fabriques dans la ville : "
#~ "une Fabrique et une Centrale hydroélectrique donnent ensemble un bonus de "
#~ "100%. Une Usine, une Fabrique et une Centrale hydroélectrique donnent "
#~ "ensemble un bonus de 150%.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule Centrale hydroélectrique, électrique "
#~ "ou nucléaire. Une ville ne peut construire une centrale hydroélectrique "
#~ "que si elle est sur ou à proximité d'une montagne ou d'une rivière."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "L'Anarchie est l'absence totale de réel gouvernement. Les citoyens sont "
#~ "désorganisés et non productifs ; ils dépenseront tout leur revenu aussi "
#~ "vite que possible, plutôt que de payer des taxes ou mener des recherches "
#~ "scientifiques.\n"
#~ "\n"
#~ "L'Anarchie génère un peu moins de corruption et gaspillage que le "
#~ "despotisme, mais crée un peu plus de mécontents."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Sous un régime despotique, vous êtes le maître absolu de votre peuple. "
#~ "Votre contrôle sur la population est largement maintenu par la loi "
#~ "martiale.\n"
#~ "\n"
#~ "De tous les régimes, c'est le despotisme qui souffre du plus haut niveau "
#~ "de gaspillage et de corruption."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Le Communisme est basé sur un idéal où tous les gens sont égaux. Tous les "
#~ "biens sont possédés par l'état, rien n'est privé. Le Communisme offre un "
#~ "équilibre entre un régime de style militaire et un régime orienté vers le "
#~ "commerce.\n"
#~ "\n"
#~ "Sous le Communisme, le gaspillage et la corruption ne varient pas avec "
#~ "l'éloignement de la capitale; toutes les villes (y compris la capitale) "
#~ "ont un faible taux de corruption."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Le Fondamentalisme est une forme de gouvernement organisé autour d'un "
#~ "certain nombre de croyances. Ces croyances, en général de nature "
#~ "religieuses, forment un ensemble de règles rigides régissant les actions "
#~ "et réactions du peuple et de ses dirigeants.\n"
#~ "\n"
#~ "Dans une société fondamentaliste, le peuple et ses dirigeants sont "
#~ "entièrement soumis à leurs croyances, et sont prêts à mourir pour les "
#~ "conserver.\n"
#~ "\n"
#~ "Les bâtiments qui normalement redonnent un peu de joie à vos habitants, "
#~ "produisent une quantité d'or équivalente au nombre d'habitants qu'ils "
#~ "rendent heureux, et ne nécessitent aucun entretien."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Sous une Démocratie, le peuple gouverne directement en s'exprimant sur "
#~ "les grandes questions par le vote. La Démocratie offre le plus haut "
#~ "niveau de commerce, mais présente aussi les plus grandes probabilités de "
#~ "mécontentement. Il n'y a pas de gaspillage ou de corruption sous une "
#~ "Démocratie, mais les citoyens deviennent très insatisfaits pendant les "
#~ "guerres.\n"
#~ "\n"
#~ "Parce que les citoyens (heureux) des démocraties croient fortement en "
#~ "leur gouvernement, leur loyauté est sans limite. Les unités militaires "
#~ "des civilisations démocratiques ne peuvent être corrompues, et les villes "
#~ "des Démocraties ne peuvent être incitées à la révolte par un diplomate ou "
#~ "un espion ennemi."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details.\n"
#~ "\n"
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers.\n"
#~ "\n"
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "Les Ingénieurs sont similaires aux Travailleurs, mais ils travaillent et "
#~ "se déplacent deux fois plus rapidement. Ils peuvent aussi accomplir des "
#~ "transformations de terrain plus importantes (transformation de la toundra "
#~ "en désert, par exemple) ce dont les Colons et Travailleurs ne sont pas "
#~ "capables. Voir la section Altérations de Terrain pour de plus amples "
#~ "informations.\n"
#~ "\n"
#~ "ASTUCE 1 : Transformez vos Travailleurs en Ingénieurs dès que possible "
#~ "car ces derniers requièrent les mêmes ressources que des Travailleurs "
#~ "ordinaires.\n"
#~ "\n"
#~ "ASTUCE 2 : Si vous avez réussi à construire l'Atelier de Léonard, "
#~ "recherchez les Explosifs avant que ce dernier ne soit obsolète. Ainsi, "
#~ "vos Travailleurs seront gratuitement mis à jour en ingénieurs."

#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision.\n"
#~ "\n"
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Un Patrouilleur amélioré, plus rapide et avec une plus grande ligne de "
#~ "mire.\n"
#~ "\n"
#~ "CONSEIL : Une unité très rapide, très utile pour éliminer les transports "
#~ "de troupe ennemis."

#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Le Porte-avions est un aéroport mobile.\n"
#~ "\n"
#~ "ASTUCE : Escortez vos porte-avions par quelques navires rapides et un "
#~ "Cuirassé car la perte d'un tel bâtiment (surtout chargé) est TRÈS "
#~ "ennuyeuse et coûteuse."

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Le Missile de croisière est un missile longue-distance qui peut faire des "
#~ "ravages dans les territoires ennemis.\n"
#~ "\n"
#~ "ASTUCE : Quelques missiles peuvent protéger efficacement vos eaux "
#~ "territoriales des navires ennemis."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Vous pouvez construire des missiles nucléaires dès que vous avez la "
#~ "technologie requise et qu'un joueur ait achevé le Projet Manhattan.\n"
#~ "\n"
#~ "À l'impact, le souffle détruit toute unité dans une zone de 3x3 cases, y "
#~ "compris les unités amies. Si le missile explose sur une ville, celle-ci "
#~ "perdra la moitié de ses habitants, et les alentours seront pollués.\n"
#~ "\n"
#~ "De la même manière que la pollution entraîne des réchauffements de la "
#~ "planète, le risque d'hiver nucléaire est augmenté par les retombées "
#~ "radioactives. Si un hiver nucléaire se produit, des déserts, toundras, et "
#~ "glaciers vont s'étendre. Les Colons, Travailleurs et Ingénieurs peuvent "
#~ "nettoyer les retombées radioactives.\n"
#~ "ASTUCE 1 : Faire exploser un missile dans l'océan ne génère aucune "
#~ "retombée radioactive, et c'est un moyen très efficace (bien que coûteux) "
#~ "pour se débarrasser des bateaux adverses.\n"
#~ "\n"
#~ "ASTUCE 2 : Vous pouvez vous retrouver impliqué dans une situation où vous "
#~ "avez envahi un pays adverse mais où ses villes sont trop fortes. Avant "
#~ "d'utiliser un missile nucléaire, préparez un groupe de colons/ingénieurs "
#~ "à coté de cette ville et préparez-les à traiter les retombées "
#~ "radioactives lors du même tour que l'attaque nucléaire. Cela réduit le "
#~ "risque d'un hiver nucléaire. Une attaque nucléaire écologique, en quelque "
#~ "sorte !"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions.\n"
#~ "\n"
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties.\n"
#~ "\n"
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident.\n"
#~ "\n"
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again.\n"
#~ "\n"
#~ "The actions available to Diplomats in a city are:\n"
#~ "\n"
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology.\n"
#~ "\n"
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing.\n"
#~ "\n"
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war.\n"
#~ "\n"
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident.\n"
#~ "\n"
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Un Diplomate est un fonctionnaire qui représente votre nation et est "
#~ "autorisé à traiter avec des dignitaires étrangers. Il peut également "
#~ "entreprendre diverses opérations secrètes afin de déstabiliser vos "
#~ "adversaires. Des diplomates dans vos propres villes les défendent contre "
#~ "de telles actions.\n"
#~ "\n"
#~ "De nombreuses actions clandestines peuvent être tentées, même en temps de "
#~ "paix, mais les actions plus agressives seront découvertes et provoqueront "
#~ "des incidents diplomatiques, qui permettront aux Républiques et aux "
#~ "Démocraties de rompre leurs traités.\n"
#~ "\n"
#~ "Si une unité ennemie est seule sur une case, vous pouvez tenter de la "
#~ "corrompre avec votre Diplomate. En payant une certaine somme en or, cette "
#~ "unité deviendra immédiatement votre. Cette somme dépend de l'état de "
#~ "l'unité et de la civilisation à laquelle elle appartient. Cependant, les "
#~ "unités sous régime Démocratique ne peuvent être corrompues. La corruption "
#~ "en temps de guerre ne causera pas d'incident diplomatique.\n"
#~ "\n"
#~ "Les Diplomates peuvent également effectuer un certain nombre d'actions "
#~ "sur les villes des autres joueurs, bien que chacun d'entre eux ne puisse "
#~ "en tenter qu'une seule. La plupart de ces actions peuvent échouer. De "
#~ "plus, des Diplomates ou Espions ennemis dans les villes d'opposeront aux "
#~ "actions hostiles. Dans ce cas, soit votre unité ou celle qui défend "
#~ "mourra. Si l'unité défensive meurt, vous perdez un point de déplacement "
#~ "et pouvez retenter votre chance.\n"
#~ "\n"
#~ "Les actions qu'un Diplomate peut effectuer sur les villes sont :\n"
#~ "\n"
#~ " - \"établir une ambassade\" : cette action se solde toujours par un "
#~ "succès et vous donne un contact permanent avec le propriétaire de la "
#~ "ville ainsi que des informations sur leur taux d'imposition et leur "
#~ "technologies ;\n"
#~ "- \"étudier la ville\" : votre unité tente de vous rapporter des "
#~ "informations sur la ville : son état, ses équipements, ses unités et ce "
#~ "qu'elle est en train de fabriquer ;\n"
#~ "\n"
#~ "- \"saboter la ville\" : votre unité essaie de détruire soit "
#~ "intégralement la production de la ville, soit un bâtiment déjà construit. "
#~ "Une fois achevés, les Palais et autres Merveilles ne peuvent être "
#~ "sabotés. Saboter les Remparts ou n'importe quel autre bâtiment d'une "
#~ "capitale réduit les chances de succès de moitié. Le sabotage n'est "
#~ "réalisable qu'en temps de guerre ;\n"
#~ "\n"
#~ "- \"voler une technologie\" : votre unité tente de voler le secret d'une "
#~ "technologie aléatoirement choisie dont de détenteur de la ville a "
#~ "connaissance, mais dont vous ignorez tout. Une technologie ne peut être "
#~ "volée qu'une fois la ville débarrassée de ces Diplomates et Espions. "
#~ "Cette action est aussi disponible lorsque vous n'êtes pas en guerre, mais "
#~ "ceci causera un incident diplomatique ;\n"
#~ "\n"
#~ "- \"inciter à la révolte\" : contre de l'or, une ville étrangère change "
#~ "d'allégeance et rejoint votre empire, en amenant toutes les unités à "
#~ "proximité rattachées à cette ville, et en réduisant sa taille par 1. Les "
#~ "unités se situant d'autres villes restent sous contrôle ennemi, mais "
#~ "celles se situant dans les campagnes sont perdues pour les deux joueurs. "
#~ "La somme dépend de l'état de la ville et de la civilisation à laquelle "
#~ "elle appartient. Il n'est pas possible d'inciter une rébellion dans une "
#~ "capitale ou une ville gouvernée par une Démocratie. Les incitations à la "
#~ "révolte peuvent être tentées dans les temps de paix, mais causera un "
#~ "incident diplomatique ;\n"
#~ "\n"
#~ "Dans certaines stratégies, des hordes de Diplomates peuvent être "
#~ "utilisées pour semer le désordre chez l'ennemi. Pas étonnant que les "
#~ "Diplomates soient souvent appréhendés avec suspicion et inquiétude !"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Une Caravane transporte des biens ou matériaux pour commercer avec de "
#~ "lointaines cités et des pays étrangers ou pour aider à la fabrication de "
#~ "merveilles dans vos villes.\n"
#~ "\n"
#~ "Chaque caravane contribuant à la construction d'une merveille augmentera "
#~ "de 50 ressources son avancement.\n"
#~ "\n"
#~ "ASTUCE: En stockant à l'avance de nombreuses caravanes et en les emmenant "
#~ "en même temps vers une ville où se trouve une merveille à construire, on "
#~ "peut la finir en un tour !"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Un Chef des barbares apparaît chaque fois qu'un soulèvement barbare se "
#~ "produit dans le monde.\n"
#~ "\n"
#~ "Lorsque le Chef des barbares est tué sur une case où ne se trouve aucune "
#~ "unité défensive, une rançon de 100 lingots est payée, mais uniquement "
#~ "s'il s'agit d'une unité terrestre ou d'un Hélicoptère."

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details.\n"
#~ "\n"
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers.\n"
#~ "\n"
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "Les ingénieurs ont des fonctions similaires aux Colons, mais ils "
#~ "travaillent et se déplacent deux fois plus rapidement. Ils peuvent aussi "
#~ "accomplir des transformations de terrain plus importantes que celles que "
#~ "pouvaient accomplir les Colons (transformation de la toundra en désert, "
#~ "par exemple). Voir la section Altérations de Terrain pour plus de "
#~ "détails.\n"
#~ "\n"
#~ "ASTUCE 1 : Transformez vos Colons en Ingénieurs dès que possible car ces "
#~ "derniers requièrent les mêmes ressources que des Colons ordinaires.\n"
#~ "\n"
#~ "ASTUCE 2 : Si vous avez réussi à construire l'Atelier de Léonard, "
#~ "recherchez les Explosifs avant que ce dernier ne soit obsolète. Ainsi, "
#~ "vos Colons se transformeront gratuitement en Ingénieurs."

#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Les Fanatiques sont des guerriers extrêmement dévoués à une cause "
#~ "supérieure.\n"
#~ "\n"
#~ "Les nations Fondamentalistes peuvent entretenir des Fanatiques sans avoir "
#~ "à payer de production pour le support."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Vous pouvez construire des missiles nucléaires dès que vous avez la "
#~ "technologie requise et qu'un joueur ait achevé le Projet Manhattan.\n"
#~ "\n"
#~ "À l'impact, le souffle détruit toute unité dans une zone de 3x3 cases, y "
#~ "compris les unités alliées. Si le missile explose sur une ville, celle-ci "
#~ "perdra la moitié de ses habitants, et les alentours seront pollués.\n"
#~ "\n"
#~ "De la même manière que la pollution entraîne des réchauffements de la "
#~ "planète, le risque d'hiver nucléaire est augmenté par les retombées "
#~ "radioactives. Si un hiver nucléaire se produit, des déserts, toundras, et "
#~ "glaciers vont s'étendre. Les Colons et Ingénieurs peuvent nettoyer les "
#~ "retombées radioactives.\n"
#~ "ASTUCE 1 : Faire exploser un missile dans l'océan ne génère aucune "
#~ "retombée radioactive, et c'est un moyen très efficace (bien que coûteux) "
#~ "pour se débarrasser des bateaux adverses.\n"
#~ "\n"
#~ "ASTUCE 2 : Vous pouvez vous retrouver impliqué dans une situation où vous "
#~ "avez envahi un pays adverse mais où ses villes sont trop fortes. Avant "
#~ "d'utiliser un missile nucléaire, préparez un groupe de colons/ingénieurs "
#~ "à coté de cette ville et préparez-les à traiter les retombées "
#~ "radioactives lors du même tour que l'attaque nucléaire. Cela réduit le "
#~ "risque d'un hiver nucléaire. Une attaque nucléaire écologique, en quelque "
#~ "sorte !"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Vous pouvez construire des missiles nucléaires dès que vous avez la "
#~ "technologie requise et qu'un joueur ait achevé le Projet Manhattan.\n"
#~ "\n"
#~ "A l'impact, le souffle détruit toute unité dans une zone de 3x3 cases, y "
#~ "compris les unités alliées. Si le missile explose sur une ville, celle-ci "
#~ "perdra la moitié de ses habitants, et les alentours seront pollués.\n"
#~ "\n"
#~ "De la même manière que la pollution entraîne des réchauffements de la "
#~ "planète, le risque d'hiver nucléaire est augmenté par les retombées "
#~ "radioactives. Si un hiver nucléaire se produit, des déserts, toundras, et "
#~ "glaciers vont s'étendre. Les Colons peuvent nettoyer les retombées "
#~ "radioactives.\n"
#~ "ASTUCE 1 : Faire exploser un missile dans l'océan ne génère aucune "
#~ "retombée radioactive, et c'est un moyen très efficace (bien que coûteux) "
#~ "pour se débarrasser des bateaux adverses.\n"
#~ "\n"
#~ "ASTUCE 2 : Vous pouvez vous retrouver impliqué dans une situation où vous "
#~ "avez envahi un pays adverse mais où ses villes sont trop fortes. Avant "
#~ "d'utiliser un missile nucléaire, préparez un groupe de colons/ingénieurs "
#~ "à coté de cette ville et préparez-les à traiter les retombées "
#~ "radioactives lors du même tour que l'attaque nucléaire. Cela réduit le "
#~ "risque d'un hiver nucléaire. Une attaque nucléaire écologique, en quelque "
#~ "sorte !"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Un Chef des Barbares apparaît chaque fois qu'un soulèvement barbare se "
#~ "produit dans le monde.\n"
#~ "\n"
#~ "Lorsque le chef des barbares est tué sur une case où ne se trouve aucune "
#~ "unité défensive, une rançon de 100 lingots est payée, mais uniquement si "
#~ "l'attaque est portée par une unité terrestre."

#~ msgid "Shaykhah"
#~ msgstr "Cheikhah"

#~ msgid "Malikah"
#~ msgstr "Malikah"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Autriche signifie Empire de l'est, du à sa position à l'est des "
#~ "territoires du Saint Empire romain germanique."

#~ msgid "Cihualahtoani"
#~ msgstr "Cihualahtoani"

#~ msgid "?plural:Burundi"
#~ msgstr "Burundais"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Le Chili se situe sur la côte sud-ouest de l'Amérique du sud."

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Les inuits, ou esquimaux, habitent la partie nord du Canada et le "
#~ "Groenland. La légende dit que le grand chaman Qitdlarssuaq conduit son "
#~ "peuple à Thulé (Qaanaaq) sur la côte ouest du Groenland au XXème siècle. "
#~ "Actuellement, tous les Inuits sont des descendants de la culture de Thulé."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Le Mexique tire sont nom du peuple Mexica, un autre nom des Aztèques."

#~ msgid ""
#~ "The P'urhepecha are a people native to the modern Mexican state of "
#~ "Michoacan, the heart of a former empire known to them as Irechecua "
#~ "Tzintzuntzani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
#~ "Their kings were the perennial enemy of the Aztec empire, who attempted "
#~ "an unsuccessful invasion of the P'urhepecha lands. When the Spanish "
#~ "arrived and began their conquest of Mexico in 1519, the Aztecs sent an "
#~ "embassy seeking the support of the P'urhepecha, but was refused. The "
#~ "conquistadores' reputation preceded them and the P'urhepecha offered to "
#~ "become a subject state of the King of Spain rather than meet the same "
#~ "fate as their former enemies, the Aztecs. Nevertheless, the transition to "
#~ "Spanish rule was not smooth and devolved into violence. The empire, "
#~ "founded around 1450 AD, collapsed in 1521."
#~ msgstr ""
#~ "Les Tarasques sont un peuple natif de l'état du Michoacán dans le Mexique "
#~ "moderne, le cœur d'un ancien empire connu pour eux sous le nom de "
#~ "\"Irechecua Tzintzuntzani\", ce qui signifie \"les terres de Tzintzuntzán"
#~ "\", leur capitale. Leurs rois étaient les perpétuels ennemis de l'empire "
#~ "aztèque, qui tenta vainement une invasion des terres tarasques. Quand les "
#~ "espagnols arrivèrent et entamèrent leur conquête de Mexico en 1519, les "
#~ "aztèques envoyèrent une ambassade chercher le soutien des Tarasque, mais "
#~ "celle-ci leur fut refusée. La réputation des conquistadors les avait "
#~ "précédés, et les Tarasques préférèrent proposer de devenir état vassal du "
#~ "roi d'Espagne plutôt que de subir le même sort que leurs anciens ennemis, "
#~ "les aztèques. Cependant, la transition vers la domination espagnole ne se "
#~ "fit pas en douceur et dégénéra dans la violence. L'empire, fondé aux "
#~ "alentours des années 1450, s'effondra en 1521."

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#~ msgid "?female:Caconzi"
#~ msgstr "Caconzi"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "La Suisse est une fédération de cantons, certains d'entre eux ont plus de "
#~ "700 ans d'histoire en tant confédération."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Lorsque les nationalistes chinois perdirent la lutte armée contre les "
#~ "communistes chinois, le gouvernement nationaliste évacua sur l'île de "
#~ "Taiwan où il forma la République de Chine."

#~ msgid "Governador"
#~ msgstr "Governador"

#~ msgid "Governadora"
#~ msgstr "Governadora"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Félicitations, vous avez accru une ville à la taille 13. Une ville\n"
#~ "de cette taille fournit un rendement énorme si elle est correctement\n"
#~ "améliorée. Assurez-vous d'avoir assez de taxes et de bâtiments\n"
#~ "culturels pour garder vos citoyens contant. Vous devriez également\n"
#~ "vous assurer que la ville est améliorée avec les bâtiments qui\n"
#~ "fournissent des bonus de rendement. Bibliothèque, marché, usine,\n"
#~ "et plate-forme offshore sont quatre bons bâtiments qui fournissent\n"
#~ "de gros bonus à de grandes villes. Considérez les avantages de chaque\n"
#~ "bâtiment et pesez leur coût, pour les villes de très grandes taille\n"
#~ "presque tous les bâtiments sont valables. De telles grandes villes\n"
#~ "fourniront également assez de revenu imposable (or) pour vous\n"
#~ "permettre d'acheter quelques bâtiments accélèrent ainsi leurs\n"
#~ "productions."

# AR
#~ msgid "Team 4"
#~ msgstr "Équipe 4"

# AR
#~ msgid "Team 5"
#~ msgstr "Équipe 5"

# AR
#~ msgid "Team 6"
#~ msgstr "Équipe 6"

# AR
#~ msgid "Team 7"
#~ msgstr "Équipe 7"

# AR
#~ msgid "Team 8"
#~ msgstr "Équipe 8"

# AR
#~ msgid "Team 9"
#~ msgstr "Équipe 9"

# AR
#~ msgid "Team 10"
#~ msgstr "Équipe 10"

# AR
#~ msgid "Team 11"
#~ msgstr "Équipe 11"

# AR
#~ msgid "Team 12"
#~ msgstr "Équipe 12"

# AR
#~ msgid "Team 13"
#~ msgstr "Équipe 13"

# AR
#~ msgid "Team 14"
#~ msgstr "Équipe 14"

# AR
#~ msgid "Team 15"
#~ msgstr "Équipe 15"

# AR
#~ msgid "Team 16"
#~ msgstr "Équipe 16"

# AR
#~ msgid "Team 17"
#~ msgstr "Équipe 17"

# AR
#~ msgid "Team 18"
#~ msgstr "Équipe 18"

# AR
#~ msgid "Team 19"
#~ msgstr "Équipe 19"

# AR
#~ msgid "Team 20"
#~ msgstr "Équipe 20"

# AR
#~ msgid "Team 21"
#~ msgstr "Équipe 21"

# AR
#~ msgid "Team 22"
#~ msgstr "Équipe 22"

# AR
#~ msgid "Team 23"
#~ msgstr "Équipe 23"

# AR
#~ msgid "Team 24"
#~ msgstr "Équipe 24"

# AR
#~ msgid "Team 25"
#~ msgstr "Équipe 25"

# AR
#~ msgid "Team 26"
#~ msgstr "Équipe 26"

# AR
#~ msgid "Team 27"
#~ msgstr "Équipe 27"

# AR
#~ msgid "Team 28"
#~ msgstr "Équipe 28"

# AR
#~ msgid "Team 29"
#~ msgstr "Équipe 29"

# AR
#~ msgid "Team 30"
#~ msgstr "Équipe 30"

# AR
#~ msgid "Team 31"
#~ msgstr "Équipe 31"

#~ msgid ""
#~ "Enabling this option will split the bottom notebook into a left and right "
#~ "notebook so that two tabs may be viewed at once."
#~ msgstr ""
#~ "Si activé, la partie en bas de la fenêtre sera séparée en deux parties, "
#~ "permettant que plusieurs onglets puissent être vus en même temps."

#~ msgid "Auto-save name prefix"
#~ msgstr "Préfixe pour les sauvegardes automatiques"

#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Les sauvegardes automatiques auront le nom \"<préfixe>-T<turn>-Y<année>."
#~ "sav\". Ce paramètre définit la partie <préfixe>."

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Assigne le joueur à une équipe. Si aucune équipe n'est spécifiée, le "
#~ "joueur est rendu \"teamless\". Utilisez \"\" si les nom contiennent des "
#~ "espaces. Une équipe est un groupe de joueurs qui démarrent alliés avec "
#~ "vision partagée et ambassades et qui combattent ensemble pour parvenir à "
#~ "une victoire d'équipe avec une moyenne des scores individuels."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr ""
#~ "Obtention d'un paquet de type %d provenant d'un joueur mort ou d'un "
#~ "spectateur"

#~ msgid "Wonders of the WOrld"
#~ msgstr "Merveilles du monde"

#~ msgid "?city_state:Rapture"
#~ msgstr "Extase"

#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "Nécessite la ressource spéciale %s près de la case.\n"

#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "Nécessite le terrain %s près de la case.\n"

#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "Nécessite un terrain %s près de la case.\n"

#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "Nécessite un %s près de la case.\n"

#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Les centres de villes (case sur laquelle est la ville) sont spéciaux. Un "
#~ "centre de ville est travaillé gratuitement dans les règles par défaut. "
#~ "Quand une ville est construite, une route est automatiquement incluse et "
#~ "des voies ferrées seront également construites dès que cela est possible. "
#~ "Les centre de ville sont automatiquement irrigués: ils ont le bénéfice "
#~ "d'une irrigation bien qu'ils ne soient pas réellement irrigués. "
#~ "Cependant, ils ne peuvent pas servir de source d'eau pour les autres "
#~ "systèmes d'irrigation. Enfin, un centre de ville peut avoir un minimum de "
#~ "rendement en nourriture, production et commerce (en fonction du jeu de "
#~ "règles)."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Les bâtiments sont construits dans chacune de vos villes pour améliorer "
#~ "le revenu du commerce, de la recherche, etc. Chaque construction "
#~ "nécessite des dépenses d'entretien à chaque tour. Si vous ne pouvez pas "
#~ "payer les dépenses pour un bâtiment, alors il sera vendu d'office."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "La corruption est la perte de commerce due à l'inefficacité et la "
#~ "cupidité. Sous la plupart des gouvernements, plus votre ville est loin de "
#~ "la capitale, plus votre commerce sera affecté par la corruption (si vous "
#~ "n'avez pas de capitale, vos villes subiront un taux de corruption très "
#~ "élevé). Un Tribunal réduira le niveau de corruption dans une ville."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Le gaspillage est la perte de production due à l'inefficacité et la "
#~ "cupidité. Sous la plupart des gouvernements, plus votre ville est loin de "
#~ "la capitale, plus votre production sera affectée par le gaspillage (si "
#~ "vous n'avez pas de capitale, vos villes subiront un taux de gaspillage "
#~ "très élevé). Un Tribunal réduira le niveau de gaspillage dans une ville. "
#~ "Le gaspillage peut aboutir à ce que vos villes ne produisent rien."

# AR disorder ?
#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Par contre, si le nombre de gens heureux dans une ville est supérieur ou "
#~ "égal au nombre de gens contents, s'il n'y a aucun mécontent dans cette "
#~ "ville, et si la ville compte au moins 5 habitants, alors la ville "
#~ "organise une célébration. Ceci est désigné par le terme \"Extase\" dans "
#~ "le Rapport de Ville. Les effets de la célébration varient selon le type "
#~ "de gouvernement :"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "L'état normal d'un habitant est le contentement. Cependant, vos villes "
#~ "devenant plus importantes, la surpopulation rend vos habitants "
#~ "mécontents. Chaque habitant dans une ville après le 4ème (en réalité, la "
#~ "valeur par défaut de l'option \"unhappysize\" dans le serveur) sera "
#~ "mécontent au lieu d'être content. Si vous avez un nombre important de "
#~ "villes (cela dépend de votre gouvernement et de l'option \"cityfactor\" "
#~ "du serveur), cette limite est réduite à 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Pour réduire le mécontentement, vous devez construire des bâtiments pour "
#~ "redonner un peu de joie à vos habitants (comme un Temple, un "
#~ "Amphithéatre, ou une Cathédrale - ou même un Tribunal si votre "
#~ "gouvernement est Démocratique), et/ou des merveilles du monde "
#~ "appropriées, et/ou convertir une partie des taxes en produits de luxe. "
#~ "Pour deux produits de luxe produits par une ville, un habitant content "
#~ "devient heureux. Après avoir rendu heureux tous les habitants contents, "
#~ "les habitants mécontents deviennent heureux et/ou contents. Certaines "
#~ "merveilles du monde ont aussi des effets sur le bonheur des habitants "
#~ "(voir les sections correspondantes pour plus de détails)."

#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Sous de nombreuses formes de gouvernement, la présence d'unités "
#~ "militaires dans une ville peut calmer la population en imposant la loi "
#~ "martiale. Sous une République ou la Démocratie, cependant, les unités "
#~ "militaires peuvent causer du mécontentement (voir la section Gouvernement "
#~ "pour plus de détails). Il est à noter que, dans ce cas, les bâtiments, "
#~ "comme ceux mentionnés précédemment, n'ont aucun effet sur le bonheur des "
#~ "habitants. Cette forme de mécontentement peut être compensée par la "
#~ "construction de Commissariats, par des merveilles appropriées (telles que "
#~ "les Jardins Suspendus, la Cathédrale J.S. Bach, la Guérison du Cancer, le "
#~ "Théâtre Shakespeare, et bien sûr, le Vote des Femmes; notez, toutefois, "
#~ "que la Chapelle Michel-Ange n'aura aucun effet dans ce cas, puisqu'elle "
#~ "compte comme une cathédrale dans chaque ville ou double leurs effets "
#~ "suivant les règles choisies), ou en convertissant une partie de votre "
#~ "commerce en produits de luxe."

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv est un jeu de stratégie au tour par tour, dans lequel chaque "
#~ "joueur prend la place d'un dirigeant de civilisation, combattant pour "
#~ "parvenir au but ultime : l'extinction de toutes les autres civilisations."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Double les effets des temples dans chaque ville."

#~ msgid "?female:Tlatoani"
#~ msgstr "Tlatoani"

#~ msgid "?female:Huey Tlatoani"
#~ msgstr "Huey Tlatoani"

#~ msgid "Language_s"
#~ msgstr "Langue_s"

#~ msgid "Co_nnecting"
#~ msgstr "Co_nnexion"

#~ msgid "C_ontrols"
#~ msgstr "C_ontrôles"

#~ msgid "C_hatline"
#~ msgstr "D_iscussion"

#~ msgid "_Worklist Editor"
#~ msgstr "É_diteur de liste de travail"

#~ msgid "Citizen _Management"
#~ msgstr "_Gestion des citadins"

#~ msgid "_Playing"
#~ msgstr "_Jouer"

# AR
#~ msgid "City _Improvements"
#~ msgstr "_Bâtiments"

#~ msgid "Com_bat"
#~ msgstr "_Combat"

#~ msgid "_ZOC"
#~ msgstr "_ZDC"

#~ msgid "Techno_logy"
#~ msgstr "Techno_logie"

#~ msgid "Won_ders"
#~ msgstr "Me_rveilles"

#~ msgid "Diplomac_y"
#~ msgstr "Diplomatie"

#~ msgid "Happin_ess"
#~ msgstr "Bonh_eur"

#~ msgid "Space _Race"
#~ msgstr "Cou_rse à l'espace"

#~ msgid "_Copying"
#~ msgstr "_Licence"

#~ msgid "_About"
#~ msgstr "À _propos"

#~ msgid "Playing"
#~ msgstr "Jouer"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Scenario de la terre 80x50, classique."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Scenario de la terre 160x60, classique."

#~ msgid "Tutorial Scenario."
#~ msgstr "Scenario tutoriel."

#~ msgid "?wonder:w"
#~ msgstr "M"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Ville : construction en cours indisponible"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Ville : capturée/détruite"

#~ msgid "City: Civil Disorder"
#~ msgstr "Ville : émeutes"

#~ msgid "City: Famine"
#~ msgstr "Ville : famine"

#~ msgid "City: Famine Feared"
#~ msgstr "Ville : la famine menace"

#~ msgid "City: Growth"
#~ msgstr "Ville : croissance"

#~ msgid "City: May Soon Grow"
#~ msgstr "Ville : croissance prochaine"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Ville : aqueduc nécessaire"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Ville : aqueduc en construction nécessaire"

#~ msgid "City: Normal"
#~ msgstr "Ville : normal"

#~ msgid "City: Nuked"
#~ msgstr "Ville : atomisée"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Ville : détachée de l'agent de gestion urbaine"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Ville : suggestion d'accélérer la croissance"

#~ msgid "City: Transfer"
#~ msgstr "Ville : transférée"

#~ msgid "City: Was Built"
#~ msgstr "Ville : a été bâtie"

#~ msgid "City: Worklist Events"
#~ msgstr "Ville : événements de la liste de travail"

#~ msgid "City: Production changed"
#~ msgstr "Ville : production changée"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ : les barbares poussent à la révolte"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ : guerre civile"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ : à la limite de l'anarchie"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ : premier contact"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ : apprentissage d'un nouveau gouvernement"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ : à court de liquidités"

#~ msgid "Civ: Pollution"
#~ msgstr "Civ : pollution"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ : fin de la révolution"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ : début d'une révolution"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ : événements de vaisseau spatial"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Action diplomatique : soudoyage"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Action diplomatique : a causé un incident"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Action diplomatique : échappé"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Action diplomatique : ambassade"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Action diplomatique : échec"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Action diplomatique : inciter"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Action diplomatique : poison"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Action diplomatique : sabotage"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Action diplomatique : vol"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Diplomatie ennemi : soudoyage"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Diplomatie ennemi : ambassade"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Diplomatie ennemi : échec"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Diplomatie ennemi : incitation"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Diplomatie ennemi : poison"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Diplomatie ennemi : sabotage"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Diplomatie ennemi : vol"

#~ msgid "Tutorial message"
#~ msgstr "Message du tutoriel"

#~ msgid "Message from Server Operator"
#~ msgstr "Message de l'opérateur du serveur"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Global : désastre écologique"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Global : explosion d'une bombe atomique"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Hutte : réveil de barbares dans une hutte"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Hutte : ville fondée depuis une hutte"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Hutte : or trouvé dans une hutte"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Hutte : tué par des barbares dans une hutte"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Hutte : mercenaires trouvés dans une hutte"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Hutte : colon trouvé dans une hutte"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Hutte : technologie trouvée dans une hutte"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Hutte : unité mise en pièce par des barbares"

#~ msgid "Improvement: Bought"
#~ msgstr "Amélioration : achetée"

#~ msgid "Improvement: Built"
#~ msgstr "Amélioration : bâtie"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Amélioration : vendue par force"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Amélioration : nouvelle amélioration choisie"

#~ msgid "Improvement: Sold"
#~ msgstr "Amélioration : vendu"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Technologie : apprise grâce à la grande bibliothèque"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Technologie : apprentissage d'une nouvelle technologie"

#~ msgid "Treaty: Alliance"
#~ msgstr "Traité : alliance"

#~ msgid "Treaty: Broken"
#~ msgstr "Traité : annulé"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Traité : cessez-le-feu"

#~ msgid "Treaty: Peace"
#~ msgstr "Traité : paix"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Traité : vision partagée"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Unité : échec de l'attaque"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Unité : succes de l'attaque"

#~ msgid "Unit: Bought"
#~ msgstr "Unité : achetée"

#~ msgid "Unit: Built"
#~ msgstr "Unité : construite"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Unité : défenseur détruit"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Unité : survie du défenseur"

#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Unité : gagne un niveau de vétéran"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Unité : production mise à jour"

#~ msgid "Unit: Relocated"
#~ msgstr "Unité : déplacée"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Unité : ordres / aller à événements"

#~ msgid "Wonder: Finished"
#~ msgstr "Merveille : terminée"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Merveille : devenue obsolète"

#~ msgid "Wonder: Started"
#~ msgstr "Merveille : débutée"

#~ msgid "Wonder: Stopped"
#~ msgstr "Merveilles : stoppée"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Merveille : terminée au prochain tour"

#~ msgid "Treaty: Embassy"
#~ msgstr "Traité : ambassade"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "CECI EST UNE VERSION BÊTA\n"
#~ "Freeciv %s sortira en\n"
#~ "%s, sur %s"

#~ msgid "%d BC"
#~ msgstr "%d avant J.-C."

#~ msgid "%d AD"
#~ msgstr "%d"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "FREECIV_PATH est spécifié mais vide; le chemin par défaut sera utilisé."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Le chemin d'accès aux données peut être spécifié par la "
#~ "variabled'environnement FREECIV_PATH."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr ""
#~ "%s a été rejeté : uniquement les joueurs préenregistrés sont autorisés."

#~ msgid "You don't have a worker here."
#~ msgstr "Vous n'avez pas de travailleur ici."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Vous avez perdu votre %s. Un nouveau %s a été construit à %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Déplacé %s hors de votre ville démantelée %s pour éviter l'échouage."

#~ msgid "WARNING, we're LOW on FUNDS sire."
#~ msgstr "ATTENTION, nous sommes à court de liquidités."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Célébration du jour \"Nous aimons le %s\" dans %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Fin des célébrations du jour \"Nous aimons le %s\" dans %s."

#~ msgid "Report bugs at %s.\n"
#~ msgstr "Signaler les bogues à %s.\n"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <option>\n"
#~ "show <préfixe-option>"

#~ msgid ""
#~ "With no arguments, shows all server options (or available options, when "
#~ "used by clients).  With an argument, show only the named option, or "
#~ "options with that prefix."
#~ msgstr ""
#~ "Sans argument, affiche toutes les options du serveur (ou bien uniquement "
#~ "les options disponibles, lorsqu'on l'utilise depuis le client). Avec un "
#~ "argument, affiche l'option nommée, ou toutes les options commençant par "
#~ "le préfixe donné."

#~ msgid "vote yes|no [vote number]"
#~ msgstr "vote yes|no [n° de vote]"

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\" or \"no"
#~ "\", and optionally a vote number, gives your vote.  If you do not add a "
#~ "vote number, your vote applies to the latest command.  You can only "
#~ "suggest one vote at a time.  The vote will pass immediately if more than "
#~ "half of the players vote for it, or fail immediately if at least half of "
#~ "the players vote against it."
#~ msgstr ""
#~ "Un joueur avec le niveau basic passant une commande de niveau contrôle "
#~ "initie un nouveau vote pour celle-ci.  La commande /vote suivie par \"yes"
#~ "\" ou \"no\", et éventuellement d'un numéro de vote donne votre voix. Si "
#~ "vous ne spécifiez pas de numéro de vote, vous votez pour la dernière "
#~ "commande. Vous ne pouvez suggérer qu'un vote à la fois. Le vote se "
#~ "termine après qu'un tour complet se soit écoulé ou que plus de 50% des "
#~ "voix aient été exprimées pour ou contre."

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <joueur> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<joueur> [ timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "endgame"

#~ msgid "surrender"
#~ msgstr "se rendre"

#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s: connecté [%s]"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Serveur : %s s'est connecté depuis %s."

#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s: connexion demandée [%s]"

#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Il manque au client une fonctionnalité nécessaire à ce serveur."

#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s a été rejeté : non correspondance des fonctionnalités !"

#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Il manque au serveur une fonctionnalité nécessaire à ce client."

#~ msgid "The username is invalid!"
#~ msgstr "Nom d'utilisateur invalide !"

#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s a été rejeté : nom invalide [%s]"

#~ msgid "Your username is already connected!"
#~ msgstr "votre nom d'utilisateur est déjà connecté."

#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s a été rejeté : nom d'utilisateur redondant [%s]"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum"
#~ msgstr "Le timeout a dépassé sa valeur maximale, mis au maximum"

#~ msgid "Metaserver: bad address: [%s:%d]."
#~ msgstr "Méta-Serveur: erreur d'adresse : [%s:%d]."

#~ msgid "Tax rate exceeded the max rate for %s; adjusted."
#~ msgstr "Le taux d'imposition excède le maximum prévu pour %s; Ajusté."

#~ msgid "Science rate exceeded the max rate for %s; adjusted."
#~ msgstr "Le taux de recherche excède le maximum prévu pour %s; Ajusté."

#~ msgid "Luxury rate exceeded the max rate for %s; adjusted."
#~ msgstr "Le taux de luxe excède le maximum prévu pour %s; Ajusté."

#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Votre nation plonge dans la guerre civile ! %s est déclaré chef des États "
#~ "rebelles."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s fait allégeance à %s."

#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "La prise de la capitale des %s et la destruction des structures "
#~ "administratives\n"
#~ "      de l'empire ont provoqué une guerre civile. Des opportunistes ont "
#~ "rejoint en masse la cause des rebelles,\n"
#~ "      l'arriviste %s détient dorénavant le pouvoir dans %d provinces "
#~ "rebelles."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "Rapport de %s sur les civilisations les plus RICHES du monde."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "Rapport de %s sur les civilisations les plus AVANCÉES du monde."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "Rapport de %s sur les civilisations les plus MILITARISÉES du monde."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "Rapport de %s sur les civilisations les plus HEUREUSES du monde."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "Rapport de %s sur les civilisations les plus NOMBREUSES du monde."

#~ msgid "Herodotus'"
#~ msgstr "Hérodote"

# AR
#~ msgid "Thucydides'"
#~ msgstr "Thucydides"

# AR
#~ msgid "Pliny the Elder's"
#~ msgstr "Pliny"

# AR
#~ msgid "Livy's"
#~ msgstr "Livy"

# AR
#~ msgid "Toynbee's"
#~ msgstr "Toynbee"

# AR
#~ msgid "Gibbon's"
#~ msgstr "Gibbon"

# AR
#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien"

# AR
#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

# AR : les qualificatifs en général
#~ msgid "Magnificent"
#~ msgstr "Somptueux"

#~ msgid "Glorious"
#~ msgstr "Glorieux"

#~ msgid "Great"
#~ msgstr "Excellents"

#~ msgid "Decent"
#~ msgstr "Corrects"

#~ msgid "Mediocre"
#~ msgstr "Médiocres"

#~ msgid "Hilarious"
#~ msgstr "Hilarants"

#~ msgid "Worthless"
#~ msgstr "Inoffensifs"

#~ msgid "Pathetic"
#~ msgstr "Pathétiques"

#~ msgid "Useless"
#~ msgstr "Inutiles"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Les %s %s\n"

#~ msgid "No barbarian nation in rulesets, at least one required!"
#~ msgstr ""
#~ "Aucune nation barbare dans le jeu de règles, il en faut au moins une !"

#~ msgid "Cannot set endyear earlier than current year."
#~ msgstr "Vous ne pouvez pas situer l'année de fin avant l'année courante."

#~ msgid "Amount of \"special\" resource squares"
#~ msgstr "Quantité de ressources \"spéciales\""

# server/settings.c:
#~ msgid "Total number of players (including AI players)"
#~ msgstr "Nombre de joueurs (y compris joueurs IA)"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount."
#~ msgstr ""
#~ "Si positif, alors des joueurs IA seront automatiquement créés ou "
#~ "supprimés afin de garantir le nombre total de joueurs à cette valeur."

#~ msgid "City size before people become unhappy"
#~ msgstr "Taille de la ville avant mécontentement"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Avant les autres ajustements, les unhappysize premiers citoyens dans une "
#~ "ville sont contents et les suivants sont mécontents. Voir aussi "
#~ "cityfactor."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Nbre de villes avant plus de mécontentement"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Quand le nombre de villes qu'un joueur possède est plus élevé que "
#~ "cityfactor, il y a un citoyen mécontent supplémentaire avant les autres "
#~ "ajustements ; voir aussi unhappysize. Ce chiffre est la valeur pour une "
#~ "Démocratie ; pour les autres gouvernements, l'effet se produit pour un "
#~ "plus petit nombre de villes."

#~ msgid "National borders radius"
#~ msgstr "Rayon des frontières nationales"

#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles within the given "
#~ "radius of a city will be owned by that nation. Special rules apply for "
#~ "ocean tiles or tiles within range of more than one nation's cities."
#~ msgstr ""
#~ "Si ceci est positionné à une valeur plus grande que 0, les cases de "
#~ "terrain à l'intérieur du rayon donné seront propriété de la nation en "
#~ "question. Des règles spéciales s'appliquent aux cases d'océan ou aux "
#~ "cases dans la portée des villes de plus d'une nation."

#~ msgid "Barbarian onset year"
#~ msgstr "Année d'apparition des barbares"

#~ msgid "Barbarians will not appear before this year."
#~ msgstr "Les barbares n'apparaîtront pas avant cette année."

#~ msgid "Year the game ends"
#~ msgstr "Dernière année de la partie"

#~ msgid "The game will end at the end of the given year."
#~ msgstr "La partie se terminera à la fin de l'année donnée."

#~ msgid "Whether to have simultaneous player phases."
#~ msgstr "Les joueurs jouent ils en même temps ?"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "À vrai, tous les joueurs ont leur phase de déplacement en même temps; à "
#~ "faux, les joueurs ont leur phase de jeu de façon alternative."

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Si cette valeur est différente de zéro, les parties sauvées seront "
#~ "compressées en utilisant zlib (format gzip). Des valeurs plus élevées "
#~ "donnent une meilleure compression mais prennent plus de temps. Si le "
#~ "maximum est zéro, ce serveur n'a pas été compilé pour utiliser zlib."

#~ msgid "Server: bad address: [%s:%d]."
#~ msgstr "Serveur: erreur d'adresse : [%s:%d]."

#~ msgid "Game ended in a draw as end year exceeded"
#~ msgstr ""
#~ "Partie terminée par un match nul après la date fixée de fin de partie"

#~ msgid "Sending info to metaserver [%s]"
#~ msgstr "Envoi d'information au méta-serveur [%s]"

#~ msgid "Error creating new AI player: %s."
#~ msgstr "Erreur lors de la création d'un nouveau joueur IA : %s."

#~ msgid ""
#~ "Error: command access level must be one of 'none', 'info', 'ctrl', or "
#~ "'hack'."
#~ msgstr ""
#~ "Erreur : le niveau de commande doit être \"none\", \"info\", \"ctrl\", ou "
#~ "\"hack\"."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr "Utilisation : timeoutincrease <turn> <turnadd> <value> <valuemult>."

#~ msgid "Option:"
#~ msgstr "Option :"

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Valeur : %d, Minimum : 0, Défaut : %d, Maximum : 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Valeur : %d, Minimum : %d, Défaut : %d, Maximum : %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Valeur : \"%s\", Défaut : \"%s\""

#~ msgid "Usage: away"
#~ msgstr "Utilisation : away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Argument non défini. Usage : team <joueur> <équipe>."

#~ msgid "Invalid arguments. Usage: vote yes|no|abstain [vote number]."
#~ msgstr ""
#~ "Arguments invalides. Utilisation : vote yes|no|abstain [n° de vote]."

#~ msgid "Server: All votes have been removed."
#~ msgstr "Serveur : Tous les votes ont été supprimés."

#~ msgid "Server: %s cancelled the vote \"%s\" (number %d)."
#~ msgstr "Serveur : %s a annulé le vote \"%s\" (n° %d)."

#~ msgid "Server: The vote \"%s\" (number %d) has been cancelled."
#~ msgstr "Serveur : Le vote \"%s\" (n° %d) a été annulé."

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Arguments indéfinis. Usage : debug <diplomacy <joueur> | city <x> <y> | "
#~ "units <x> <y> | unit <id>| tech <joueur> | timing | info>."

#~ msgid "%s %s debugged."
#~ msgstr "%2$s %1$s débogué."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Argument non défini. Usage : set <option> <valeur>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Chaîne trop longue. Usage : set <option> <valeur>."

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Désolé, on ne peut prendre la place d'un observateur global. Observez-le "
#~ "plutôt."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Utilisation : observe [nom-connexion [nom-joueur]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Utilisation : observe [nom-joueur]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Utilisation : take <nom-connexion> <nom-joueur>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Utilisation : take <nom-joueur>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Utilisation : take [nom-connexion] <nom-joueur>"

#~ msgid "being detached from %s."
#~ msgstr "détachement de %s."

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Utilisation : detach <nom-connexion>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Utilisation : load <nom de la partie>"

#~ msgid "Command:"
#~ msgstr "Commande :"

#~ msgid "Your Nuclear missile was shot down by SDI defences, what a waste."
#~ msgstr ""
#~ "Votre missile nucléaire a été abattu par les défenses SDI, quel gâchis."

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr ""
#~ "L'unité doit être sur la terre pour effectuer une action diplomatique."

#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Par assez d'or pour payer les unités. %s congédié"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Votre %s a été perdu en haute mer."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "Votre %s a survécu en haute mer et a acquis de l'expérience !"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "Votre %s a été perdu en terrain dangereux."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Le serveur semble avoir été pris dans une boucle infinie lors de "
#~ "l'allocation des positions de départ.\n"
#~ "Le nombre de joueurs est peut être trop grand pour cette carte.\n"
#~ "SVP, rapportez ce bogue à %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Le plugin %s a été trouvé mais ne peut pas être initialisé."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Impossible de charger le jeu de sons \"%s\" essai avec \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "On continue avec le support du son désactivé"

#~ msgid "No sound spec-file given!"
#~ msgstr "Pas de fichier de spécifications audio donné !"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Impossible de trouver le fichier de spécifications audio \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr ""
#~ "Il y a peut-être une mauvaise configuration ou des permissions incorrectes"

#~ msgid "Cannot find audio file %s"
#~ msgstr "Impossible de trouver le fichier audio %s"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/tour"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d tour"
#~ msgstr[1] "%s (%d) %d tours"

#~ msgid "  -m, --meta HOST\tConnect to the metaserver at HOST\n"
#~ msgstr "  -m, --meta M\t\tSe connecter au méta-serveur M\n"

#~ msgid "novice"
#~ msgstr "novice"

#~ msgid "easy"
#~ msgstr "facile"

#~ msgid "normal"
#~ msgstr "normal"

#~ msgid "hard"
#~ msgstr "difficile"

#~ msgid "experimental"
#~ msgstr "expérimental"

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Les voies ferrées et les forteresses nécessitent 3 tours, quel que soit "
#~ "le terrain.)"

#~ msgid "Requires the %s technology.\n"
#~ msgstr "Nécessite la technologie %s.\n"

#~ msgid "Requires the %s terrain special.\n"
#~ msgstr "Nécessite la ressource spéciale %s.\n"

#~ msgid "Requires the %s terrain.\n"
#~ msgstr "Nécessite le terrain %s.\n"

#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr "Nécessite : rien\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Peut transporter et ravitailler %d missile.\n"
#~ msgstr[1] "* Peut transporter et ravitailler jusqu'à %d missiles.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Peut transporter %d unité terreste sur la mer.\n"
#~ msgstr[1] "* Peut transporter jusqu'à %d unités terrestres sur la mer.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least 9 tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Peut établir des routes commerciales (doit atteindre la ville cible qui "
#~ "doit être à au moins 9 cases, en distance Manhattan, de la ville de "
#~ "support).\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* Peut être congédié dans une ville pour récupérer 50%% de son coût de "
#~ "production.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Peut construire des fortresses (si connaissance de %s).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Peut construire des forteresses (si connaissance de 1 au moins parmi "
#~ "%s).\n"

#~ msgid "* Can build airbases.\n"
#~ msgstr "* Peut construire des bases aériennes.\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* Peut se retrancher, obtenant un bonus défensif de 50%%.\n"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Peut piller pour détruire les infrastructures des cases.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Peut attaquer les unités aériennes.\n"

#~ msgid "* Can only attack units on ocean squares (no land attacks).\n"
#~ msgstr ""
#~ "* Ne peut attaquer que les unités sur des cases de mer (pas d'attaque sur "
#~ "terre).\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "squares.\n"
#~ msgstr ""
#~ "* Peut attaquer directement depuis un navire : contre des villes ennemies "
#~ "et les cases terrestres.\n"

#~ msgid "* Can be paradropped from a friendly city (Range: %d).\n"
#~ msgstr "* Peut être parachuté depuis une ville amie (portée : %d).\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "  * Unité de type missile : est perdu lorsqu'il attaque.\n"

#~ msgid "* Ignores terrain effects (treats all squares as roads).\n"
#~ msgstr ""
#~ "* Ignore les différences entre types de terrain (traite toutes les cases "
#~ "comme des routes).\n"

#~ msgid "* May become veteran through training or combat.\n"
#~ msgstr "* Peut devenir vétéran par voie d'entraînement ou du combat.\n"

# AR
#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Doit terminer son tour dans une ville ou près des terres, ou bien a 50%"
#~ "% de chances de disparaître en mer.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* La découverte de %s réduit le risque à 25%%.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s réduit le risque à 12%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Ramène la chance de perdre des bateaux en haute mer à 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Ramène la chance de perdre des bateaux en haute mer à 12%%.\n"

#~ msgid "* Allows %s to build roads on river squares.\n"
#~ msgstr "* Permet aux %s de construire des routes sur les rivières.\n"

#~ msgid "* Allows %s to build fortresses.\n"
#~ msgstr "* Permet aux %s de construire des forteresses.\n"

#~ msgid "* Allows %s to build airbases.\n"
#~ msgstr "* Permet aux %s de construire des bases aériennes.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* Ce terrain est dangereux pour les unités qui s'y déplacent."

#~ msgid "* Each of your cities will avoid paying %d %s towards unit upkeep.\n"
#~ msgstr ""
#~ "* Chaque ville économisera %d %s sur l'entretien de l'ensemble de ses "
#~ "unités.\n"

#~ msgid "* Each of your cities will avoid paying %d towards unit upkeep.\n"
#~ msgstr "* Chaque ville devra payer %d pour l'entretien des unités.\n"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr ""
#~ "* La probabilité de guerre civile est de %d%% si vous perdez votre "
#~ "capitale.\n"

#~ msgid ""
#~ "* The first unhappy citizen in each city due to civilization size will "
#~ "appear when you have %d cities.\n"
#~ msgstr ""
#~ "* Le premier citoyen mécontent dans chaque ville dû à la taille de la "
#~ "civilisation apparaît quand vous avez %d villes.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to city size, for each %d "
#~ "additional cities, another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Après le premier citoyen mécontent dû à la taille de la ville, pour "
#~ "chaque %d villes supplémentaires, un autre citoyen mécontent apparaîtra.\n"

#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "Le taux maximum que vous pouvez affecter à la science, l'or ou le luxe "
#~ "est %d%%.\n"

#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "Pas de limite pour les taux de science/or/luxe.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Vous pouvez faire grossir vos villes par l'extase.  Elles doivent être "
#~ "au moins de taille %d avant de pouvoir grossir de cette manière.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* Le gouvernement tombera en anarchie si une ville reste en désordre "
#~ "civil plus de deux tours d'affilée.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty "
#~ "when not celebrating.\n"
#~ msgstr ""
#~ "*  Chaque case travaillée qui rend plus de %d %s subira une pénalité de "
#~ "-1 quand la ville n'est pas en extase.\n"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it when "
#~ "celebrating.\n"
#~ msgstr ""
#~ "* Chaque case travaillée avec au moins 1 %s en rendra %d supplémentaires "
#~ "quand la ville est en extase.\n"

#~ msgid "%s%d unhappy"
#~ msgstr "%s%d mécontents"

#~ msgid ""
#~ "By changing this option you change the active tileset. This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "En changeant cette option, vous modifiez le jeux de textures utilisé. "
#~ "Ceci est la même chose que d'utiliser le paramètre -t en ligne de "
#~ "commande."

#~ msgid ""
#~ "If this option is enabled, when caravans arrive at a city where they can "
#~ "establish a traderoute or help build a wonder, a window will popup asking "
#~ "which action should be performed. Disabling this option means you will "
#~ "have to do the action manually by pressing either 'r' (for a traderoute) "
#~ "or 'b' (for building a wonder) when the caravan is in the city."
#~ msgstr ""
#~ "Lorsque cette option est activée et qu'une caravane arrive dans une ville "
#~ "où elle peut établir une route commerciale ou aider à bâtir une "
#~ "merveille, une fenêtre apparaît pour demander quelle action doit être "
#~ "effectuée. Désactiver cette option signifie que vous devrez choisir "
#~ "l'action manuellement en pressant soit 'r' (pour une route commerciale) "
#~ "ou 'b' (pour construire une merveille) lorsque la caravane sera dans la "
#~ "ville."

#~ msgid "You were rejected from the game...."
#~ msgstr "Vous avez été rejeté de la partie..."

#~ msgid "AI Mode is now %s."
#~ msgstr "L'IA est maintenant %s."

#~ msgid "ON"
#~ msgstr "activée"

#~ msgid "OFF"
#~ msgstr "désactivée"

#~ msgid "R.I.P"
#~ msgstr "Mort"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Le client ne supporte pas les jeux de textures isométriques. Utilisation "
#~ "d'un jeu de textures standard à la place."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Le client ne supporte pas les jeux de textures de vue par dessus la tête. "
#~ "Utilisation d'un jeu de textures standard à la place."

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Les chemins plus longs que 99 tours ne sont pas supportés.\n"
#~ "Reportez ce bogue à %s."

#~ msgid "Establish _Traderoute"
#~ msgstr "É_tablir une route commerciale"

#~ msgid "_Happiness"
#~ msgstr "Bon_heur"

#~ msgid "_Rename..."
#~ msgstr "_Renommer ..."

#~ msgid "Make new _homecity"
#~ msgstr "Se rattac_her à cette ville"

#~ msgid "_Presets:"
#~ msgstr "_Pré-réglages :"

#~ msgid "<Novice AI>"
#~ msgstr "<IA novice>"

#~ msgid "<Easy AI>"
#~ msgstr "<IA facile>"

#~ msgid "<Normal AI>"
#~ msgstr "<IA normal>"

#~ msgid "<Hard AI>"
#~ msgstr "<IA difficile>"

#~ msgid "_Chat"
#~ msgstr "_Discussion"

#~ msgid "Sa_ve Options"
#~ msgstr "Sau_vegarder les options"

#~ msgid "Gov_ernment"
#~ msgstr "Gouv_ernement"

#~ msgid "_Tax Rates"
#~ msgstr "_Impôts"

#~ msgid "_Worklists"
#~ msgstr "_Listes de travail"

#~ msgid "_Change Government"
#~ msgstr "_Changer de Gouvernement"

#~ msgid "City Outlines"
#~ msgstr "Contours des villes"

# AR
#~ msgid "City _Productions"
#~ msgstr "_Productions de la ville"

#~ msgid "City Traderoutes"
#~ msgstr "Routes commerciales"

#~ msgid "Make _Homecity"
#~ msgstr "Baser ici (_H)"

#~ msgid "_Unload Transporter"
#~ msgstr "Décharger le transporteur (_U)"

#~ msgid "Wake up o_thers"
#~ msgstr "Réveiller les au_tres"

#~ msgid "_Connect"
#~ msgstr "Se _connecter"

#~ msgid "Go _to"
#~ msgstr "Aller à (_T)"

#~ msgid "_Build city"
#~ msgstr "_Bâtir une ville"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrouille (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Aller\\/Aéroporter dans une ville"

#~ msgid "Return to nearest city"
#~ msgstr "Retourner à la ville la plus proche"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Actions diplomatiques\\/d'espionnage       "

# AR
#~ msgid "Single"
#~ msgstr "Une seule unité"

#~ msgid "Same Type On Tile"
#~ msgstr "Toutes les unités du même type sur la case"

#~ msgid "All On Tile"
#~ msgstr "Toutes unités de la case"

#~ msgid "Same Type On Continent"
#~ msgstr "Toutes les unités du même type sur le continent"

#~ msgid "Same Type Everywhere"
#~ msgstr "Toutes les unités du même type sur la carte entière"

#~ msgid "_Top Five Cities"
#~ msgstr "_Top 5 des villes"

#~ msgid "Make Trade _Route"
#~ msgstr "Créer une _Route commerciale"

#~ msgid "_Fortify"
#~ msgstr "Se retrancher (_F)"

#~ msgid "_Paradrop"
#~ msgstr "_Parachuter"

#~ msgid "Choose a _nation to play:"
#~ msgstr "Choisissez une _nation à diriger :"

#~ msgid "Chan_ge Production"
#~ msgstr "Changer la _production"

#~ msgid "Establish Traderoute with %s ( %d R&G + %d trade )"
#~ msgstr "Établi une route commerciale avec %s ( %d R&O + %d Com.)"

#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "En changeant cette option, vous modifiez le thème courant. Ceci est la "
#~ "même chose que d'utiliser le paramètre -- --theme en ligne de commande."

#~ msgid "Making screenshot fc_%05d.bmp"
#~ msgstr "Créée la copie d'écran fc_%05d.bmp"

#~ msgid "Hide MiniMap"
#~ msgstr "Cacher la minicarte"

#~ msgid "Show Messages (F10)"
#~ msgstr "Afficher les messages (F10)"

#~ msgid "Hide Messages (F10)"
#~ msgstr "Cacher les messages (F10)"

#~ msgid "Scale Minimap"
#~ msgstr "Mettre à l'échelle la minicarte"

#~ msgid "Toggle Minimap Mode"
#~ msgstr "Changer le mode de la minicarte"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "L'antémémoire des événements SDL est pleine, il peut\n"
#~ "en résulter des erreurs d'affichage. Si vous voyez ce\n"
#~ "message souvent, écrivez, s'il vous plait, à \n"
#~ "%s. Merci."

#~ msgid "No orders"
#~ msgstr "Pas d'ordre"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Actions diplomatiques/d'espionnage"

#~ msgid "Goto City"
#~ msgstr "Aller à la ville"

#~ msgid "Connect irrigation"
#~ msgstr "Connecter irrigation"

#~ msgid "Connect road"
#~ msgstr "Connecter route"

#~ msgid "Connect railroad"
#~ msgstr "Connecter chemin de fer"

#~ msgid "Auto-Explore"
#~ msgstr "Auto-explorer"

#~ msgid "Auto-Attack"
#~ msgstr "Auto-attaquer"

#~ msgid "Auto-Settler"
#~ msgstr "Auto-coloniser"

#~ msgid "Wake Up Others"
#~ msgstr "Réveiller les autres"

#~ msgid "Unload Transporter"
#~ msgstr "Décharger le transporteur"

#~ msgid "Load"
#~ msgstr "Charger"

#~ msgid "Unload"
#~ msgstr "Décharger"

#~ msgid "Paradrop"
#~ msgstr "Parachuter"

#~ msgid "Form Traderoute"
#~ msgstr "Depuis la route commerciale"

#~ msgid "Form Traderoute with %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Depuis la route commerciale avec %s ( %d R&O + %d com.) (R)"

#~ msgid "Trade with %s ( %d R&G bonus ) (R)"
#~ msgstr "Commerce avec %s ( %d R&O de bonnus ) (R)"

#~ msgid "Now.. Go give'em hell!"
#~ msgstr "Maintenant... Envoyez les en Enfer !"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "le fichier %s semble incompatible :\n"
#~ "fichier : \"%s\"\n"
#~ "options de fichier : %s\n"
#~ "options supportées : %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Le fichier %s réclame des options que nous ne connaissons pas :\n"
#~ "fichier : \"%s\"\n"
#~ "options du fichier : %s\n"
#~ "options supportées : %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Essai de prendre le thème \"%s\"."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr ""
#~ "Impossible de charger le fichier gfx pour le fichier de spécifications %s"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Impossible de trouver l'extension gfx pour le fichier %s"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Impossible de charger le fichier de gfx %s pour l'icône %s"

#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "Pas d'information graphique %s ou %s pour %s %s"

#~ msgid "_Upgrade unit"
#~ msgstr "Mettre à jour l'_unité"

#~ msgid "_Revolution"
#~ msgstr "_Révolution"

#~ msgid "Go/Airlift to City"
#~ msgstr "Aller/Aéroporter dans une ville"

#~ msgid "Make Trade Route"
#~ msgstr "Créer une route commerciale"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Lecture du fichier PNG %s impossible"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Création de la structure PNG impossible"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Lecture du fichier PNG %s impossible"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "Le fichier PNG n'a pas de palette : %s"

#~ msgid "Tax Rates"
#~ msgstr "Taux d'impôt"

#~ msgid "Make Homecity"
#~ msgstr "Baser ici"

#~ msgid "Wake up others"
#~ msgstr "Réveiller les autres"

#~ msgid "Connect/Road"
#~ msgstr "Connecter/Route"

#~ msgid "Connect/Rail"
#~ msgstr "Connecter/Chemin de fer"

#~ msgid "Connect/Irrigation"
#~ msgstr "Connecter/Irrigation"

#~ msgid "Go to"
#~ msgstr "Aller à"

#~ msgid "Select Same Type"
#~ msgstr "Sélection même type"

#~ msgid "Can be changed during a game. "
#~ msgstr "Peut être changé pendant une partie. "

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "Ne peut <b>pas</b> être changé durant une partie. "

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum : 0, Défaut : %d, Maximum : 1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum : %d, Défaut : %d, Maximum : %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Défaut : \"%s\"</p>\n"
#~ "\n"

#~ msgid "Establish traderoute"
#~ msgstr "Établir une route commerciale"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  https://gna.org/projects/freeciv/"
#~ msgstr ""
#~ "Si vous trouvez un bogue, merci de nous le signaler. Le mieux est d'aller "
#~ "visiter le site \"Freeciv Bug Tracking System\":\n"
#~ "\n"
#~ "  https://gna.org/projects/freeciv/"

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv peut fonctionner en plusieurs langues. Consultez la section "
#~ "\"Localisation\" dans le fichier \"README.fr\" pour comprendre comment "
#~ "les utiliser.\n"
#~ "\n"
#~ "Si vous voulez ajouter une localisation (traduction) pour votre langue, "
#~ "voyez les instructions à :\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Vérifiez d'abord qu'une traduction n'est pas déjà en cours pour cette "
#~ "langue.\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "N'hésitez pas à poser des questions sur la liste freeciv-i18n :\n"
#~ "  freeciv-i18n@gna.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Le client peut aussi récupérer cette page : utilisez le bouton Méta-"
#~ "Serveur dans la fenêtre de connexion. Si cela ne donne aucun résultat, "
#~ "vérifiez si votre navigateur web utilise un proxy HTTP ; pour que "
#~ "civclient utilise le même proxy HTTP, affectez à la variable "
#~ "d'environnement $http_proxy la valeur suivante :\n"
#~ "\n"
#~ "  http://hôteproxy:numéroportproxy/\n"
#~ "\n"
#~ "avant de lancer civclient."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "    a: (a)uto-settler  (settler/worker units)\n"
#~ "    b: (b)uild city  (settler units)\n"
#~ "    b: help (b)uild wonder  (caravan units)\n"
#~ "    C: unit (c)onnect  (then left-click mouse to select destination)\n"
#~ "    d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "    D: (D)isband unit\n"
#~ "    e: build airbas(e)  (airbase units)\n"
#~ "    f: (f)ortify unit  (military units)\n"
#~ "    f: build (f)ortress  (settler/worker units)\n"
#~ "    g: unit (g)oto  (then left-click mouse to select destination)\n"
#~ "    g: add a (g)oto waypoint (when in goto mode)\n"
#~ "    G: (G)oto/return to nearest city\n"
#~ "    h: change (h)omecity  (to city at current location)\n"
#~ "    i: build (i)rrigation or convert terrain (settler/worker units)\n"
#~ "    l: (l)oad unit on boat\n"
#~ "    L: go/air(l)ift to city\n"
#~ "    m: build (m)ine or convert terrain (settler/worker units)\n"
#~ "    n: clean (n)uclear fallout\n"
#~ "    N: explode (N)uclear\n"
#~ "    o: transf(o)rm terrain (engineer unit)\n"
#~ "    p: clean (p)ollution  (settler/worker units)\n"
#~ "    p: (p)aradrop  (paratroop units)\n"
#~ "    P: (P)illage terrain alteration\n"
#~ "    q: unit patrol  (then left-click mouse to select destination)\n"
#~ "    q: add a patrol waypoint (when in patrol mode)\n"
#~ "    r: build (r)oad/railroad  (settler/worker units)\n"
#~ "    r: establish trade (r)oute  (caravan units)\n"
#~ "    s: (s)entry unit\n"
#~ "    u: (u)nload unit\n"
#~ "    U: (U)nload all units from a boat\n"
#~ "    W: (W)ake up other units on tile\n"
#~ "    x: auto-e(x)plore\n"
#~ "    y: Select all idle units of the same type as the active unit\n"
#~ "space: unit stay put\n"
#~ "\n"
#~ "      Ctrl-U: (u)pgrade unit\n"
#~ "Shift-Ctrl-B: Goto and (B)uild city on target\n"
#~ "Shift-Ctrl-R: Connect current and target tile with (R)oad\n"
#~ "Shift-Ctrl-L: Connect current and target tile with rai(L)\n"
#~ "Shift-Ctrl-I: Connect current and target tile with (I)rrigation\n"
#~ msgstr ""
#~ "Clavier:\n"
#~ "========\n"
#~ "  a: (a)uto-colonise (colons/travailleurs)\n"
#~ "  b: fonde une ville (colons)\n"
#~ "  b: aide la construction d'une merveille (caravanes)\n"
#~ "  C: (C)onnecte une unité (clic-gauche pour choisir la destination)\n"
#~ "  d: Actions (d)iplomatiques/espionage (diplomates/espions)\n"
#~ "  D: (D)émantèle l'unité\n"
#~ "  e: construit une base aérienn(e) (unités de base aérienne)\n"
#~ "  f: (f)ortifie l'unité (unités militaires)\n"
#~ "  f: construit une (f)orteresse (colons/ingénieurs)\n"
#~ "  g: \"aller à\", déplace l'unité (puis clic-gauche pour choisir la "
#~ "destination)\n"
#~ "  g: ajoute un point d'itinéraire (en mode \"aller à\")\n"
#~ "  G: \"aller à\"/retourner à la ville la plus proche\n"
#~ "  h: C(h)ange la ville de soutien (vers la ville de localisation "
#~ "actuelle)\n"
#~ "  i: (i)rrigue la case ou convertit le terrain (colons/travailleurs)\n"
#~ "  l: charge l'unité dans un bateau\n"
#~ "  L: Transport aérien vers la ville\n"
#~ "  m: construit une (m)ine ou convertit le terrain (colons/travailleurs)\n"
#~ "  n: décontamine une zone iradiée\n"
#~ "  N: explosion (N)ucléaire\n"
#~ "  o: transf(o)rme le terrain (ingénieurs)\n"
#~ "  p: nettoie la (p)ollution  (colons/ingénieurs)\n"
#~ "  p: (p)arachutage (parachutistes)\n"
#~ "  P: (P)ille les améliorations de la case\n"
#~ "  q: faire patrouiller une unité (clic-gauche pour choisir la "
#~ "destination)\n"
#~ "  q: ajoute un point d'itinéraire (en mode patrouille)\n"
#~ "  r: construit des (r)outes/voies ferrées (colons/ingénieurs)\n"
#~ "  r: établit une (r)oute commerciale (caravanes)\n"
#~ "  s: met une unité en (s)entinelle\n"
#~ "  u: décharge l'unité\n"
#~ "  U: Déch  †  †  €†  arge toutes les unités d'un bateau\n"
#~ "  W: réveille les autres unités de la même case\n"
#~ "  x: auto-e(x)plore\n"
#~ "  y: sélectionne toutes les unités inactives du même type que l'unité "
#~ "courante\n"
#~ "\n"
#~ "    Ctrl-U: met à jour l'unité\n"
#~ "Maj-Ctrl-B: \"aller à\" et fonder une ville à la cible\n"
#~ "Maj-Ctrl-R: connecter la case courante et la cible par la (r)oute\n"
#~ "Maj-Ctrl-L: connecter la case courante et la cible par le rai(l)\n"
#~ "Maj-Ctrl-I: connecter la case courante et la cible avec le "
#~ "l'(i)rrigation\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ "\n"
#~ "  5: focus on previous unit\n"
#~ "  w: focus on next unit (wait)\n"
#~ "  c: center view on unit\n"
#~ msgstr ""
#~ "Mouvement des unités :\n"
#~ "==============\n"
#~ "  1: vers sud-ouest\n"
#~ "  2: vers sud\n"
#~ "  3: vers sud-est\n"
#~ "  4: vers ouest\n"
#~ "  6: vers est\n"
#~ "  7: vers nord-ouest\n"
#~ "  8: vers nord\n"
#~ "  9: vers nord-est\n"
#~ "\n"
#~ "  5: active l'unité précédente\n"
#~ "  w: active l'unité suivante\n"
#~ "  c: centre la vue sur l'unité\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "Carte principale (contrôles clavier) :\n"
#~ "======================================\n"
#~ "     Maj-début: centrer sur la capitale\n"
#~ "   Maj-flèches: faire défiler la carte\n"
#~ "        Ctrl-G: montre le quadrillage on/off\n"
#~ "        Ctrl-B: montre les frontières on/off\n"
#~ "        Ctrl-N: montre les noms de villes on/off\n"
#~ "        Ctrl-R: montre la croissance des villes on/off\n"
#~ "        Ctrl-P: montre la production des villes on/off\n"
#~ "             t: montre les travailleurs (souris sur ou près de la ville)\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Carte principale (Souris) :\n"
#~ "===========================\n"
#~ "  Clic-Gauche sur ville :    Affiche le dialogue de la ville\n"
#~ "  Clic-Gauche sur unité :    Active l'unité\n"
#~ "  Clic-Gauche-glissé unité : Commande \"Aller à\" pour l'unité\n"
#~ "  Clic-Milieu :              Montre l'info sur la case\n"
#~ "  Clic-Droit :               Centre la vue sur la case\n"
#~ "\n"
#~ "  Maj-Clic-Gauche :          Copie la production (GTK)\n"
#~ "  Maj-Clic-Droit sur ville : Colle la production dans la ville (GTK)\n"
#~ "\n"
#~ "  Maj-Ctrl-Clic-Gauche :     Ajuste les cases travaillées\n"
#~ "  Ctrl-Clic-Milieu :         Réactive les unités en veille\n"
#~ "\n"
#~ "  Mode sélection géographique (GTK) :\n"
#~ "  ===================================\n"
#~ "  Clic-Droit-glissé: Entre en mode sélection géographique\n"
#~ "\n"
#~ "  Clic-Gauche :      (Dés)active la surbrillance de la case\n"
#~ "  Maj-Clic-Droit:    Colle la production dans les villes en surbrillance\n"
#~ "  Clic-Droit :       Sortie du mode sélection géographique\n"
#~ "\n"
#~ "  Les villes qui sont en surbrillance sur la carte,\n"
#~ "  le sont aussi dans la fenêtre du rapport des villes."

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialogues et rapports :\n"
#~ "=======================\n"
#~ "     F1: présente le rapport des villes\n"
#~ "     F2: présente le rapport des unités\n"
#~ "     F3: présente le dialogue des joueurs\n"
#~ "     F5: présente le rapport d'économie\n"
#~ "     F6: présente le rapport de science\n"
#~ "     F7: présente les merveilles du monde\n"
#~ "     F8: présente le top 5 des villes\n"
#~ "     F9: présente le dialogue des messages\n"
#~ "    F11: présente le rapport démographique\n"
#~ "    F12: présente le vaisseau spatial\n"
#~ "\n"
#~ "      T: présente le dialogue des taux taxe/science/luxe\n"
#~ "      F: présente dialogue de recherche d'une ville\n"
#~ " Ctrl-L: présente dialogue des listes de travail\n"
#~ "      R: présente dialogue de révolution\n"
#~ "\n"
#~ "Maj-Entrée: Fin du tour"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Building agriculture improvements.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Exploring the world.\n"
#~ " 8. Things to keep in mind.\n"
#~ " 9. Making your own strategy for the game.\n"
#~ "10. Interacting with other players (Diplomacy).\n"
#~ msgstr ""
#~ " 0. Choisir un site pour la première ville.\n"
#~ " 1. Découvrir les environs.\n"
#~ " 2. Défendre ses villes.\n"
#~ " 3. Les unités à construire en premier lieu.\n"
#~ " 4. L'agriculture.\n"
#~ " 5. Où construire ?\n"
#~ " 6. Prendre soin de ses villes.\n"
#~ " 7. Partir à la découverte du monde.\n"
#~ " 8. Ce qu'il ne faut pas oublier.\n"
#~ " 9. Élaborer sa propre stratégie pour la partie.\n"
#~ "10. Interagir avec les autres joueurs (diplomatie).\n"

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "The second Settler can be used to build roads and irrigate the farmland "
#~ "close to the city, and the third can be used to build a new city.  Or, "
#~ "you can use the second Settler to build another city, and use the third "
#~ "Settler for agricultural improvements in the farmland around the cities.  "
#~ "Keep in mind that a large population increases both the amount of "
#~ "productivity and your civilization's research rate."
#~ msgstr ""
#~ " 3. Les unités à construire en premier lieu.\n"
#~ "\n"
#~ "    Après avoir construit un ou deux guerriers, commencez à fabriquer des "
#~ "Colons. Le deuxième Colon peut être utilisé pour construire des routes et "
#~ "irriguer les champs près de la ville, et le troisième pour fonder une "
#~ "nouvelle ville (ou l'inverse). Sinon, vous pouvez utiliser le deuxième "
#~ "Colon pour construire une autre ville et utiliser le troisième pour "
#~ "améliorer le terrain pour l'agriculture autour des villes. Gardez à "
#~ "l'esprit qu'une population importante accroît à la fois la production et "
#~ "le taux de recherche de votre civilisation."

#~ msgid ""
#~ " 4. Building agriculture improvements.\n"
#~ "\n"
#~ "    Each city has an area of farmland around it that can be used for "
#~ "growing food, producing goods, and generating trade.  This can be "
#~ "increased by using Settlers to improve the farmland. The land can be "
#~ "improved with roads, irrigation, mines, and others."
#~ msgstr ""
#~ " 4. L'agriculture.\n"
#~ "\n"
#~ "    Chaque ville a une étendue de campagne autour d'elle qui peut être "
#~ "utilisée pour produire de la nourriture, des marchandises et générer du "
#~ "commerce. On peut utiliser des Colons pour améliorer ces terrains. Les "
#~ "terrains peuvent être améliorés en construisant des routes, en irriguant, "
#~ "en creusant des mines, etc."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "farmland around the city is being used.  You can assign your citizens to "
#~ "the farmland, or they can be scientists, entertainers or taxmen.  "
#~ "Especially at the start of the game, care should be taken to ensure that "
#~ "the citizens are employed so that they maximise growth, trade and "
#~ "production."
#~ msgstr ""
#~ " 6. Prendre soin de ses villes.\n"
#~ "\n"
#~ "    La population de chaque ville est représentée par des groupes "
#~ "d'habitants. Le nombre d'habitants dépend de la population de la ville. "
#~ "Quand vous cliquez sur une ville, vous pouvez voir comment la campagne "
#~ "environnante est utilisée. Vous pouvez faire travailler vos habitants à "
#~ "la campagne ou bien les utiliser comme chercheurs, artistes ou "
#~ "inspecteurs des impôts. Vous devez vous assurer, surtout au début de la "
#~ "partie, que chaque habitant est employé de façon à maximiser la "
#~ "croissance, le commerce et la production."

# FR : le terme 'band' fait allusion à la bande en haut à gauche de la fenetre
# de ville. Perdu dans la traduction.
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "farmland by clicking on the occupied farmland square.  This citizen can "
#~ "then be transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    En cas de surproduction agricole, un habitant peut être enlevé de la "
#~ "campagne en cliquant sur une case de campagne occupée. L'habitant peut "
#~ "alors être transféré vers une des autres activités mentionnées plus haut."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the farmland, the citizens will be rearranged to maximise "
#~ "food production."
#~ msgstr ""
#~ "    Si vous déplacez quelques habitants dans la ville et cliquez-droit "
#~ "sur la case centrale, ils seront réaffectés afin d'obtenir la production "
#~ "agricole maximale."

#~ msgid ""
#~ " 7. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Partir à la découverte du monde.\n"
#~ "\n"
#~ "   Après avoir fortifié vos villes avec des troupes, fabriquez des "
#~ "trirèmes dans les villes côtières. Utilisez les trirèmes pour explorer le "
#~ "monde à la recherche d'ennemis et de nouveaux territoires. Si vous êtes "
#~ "sur une île, vous devriez concentrer vos efforts dans l'exploration "
#~ "plutôt que dans les dépenses militaires. Si vous êtes placé près d'un "
#~ "ennemi, ce serait vraiment une bonne idée de faire un traité de paix et "
#~ "de partager vos découvertes technologiques. Les Diplomates sont très "
#~ "pratiques et SERONT rentables par la suite."

#~ msgid ""
#~ " 8. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Ce qu'il ne faut pas oublier.\n"
#~ "\n"
#~ "  - quelle est la prochaine découverte dont vous avez besoin ;\n"
#~ "\n"
#~ "  - à quelles valeurs vos taux d'impôts, de recherche et de luxe sont "
#~ "fixés ;\n"
#~ "\n"
#~ "  - les traités sont souvent rompus, ne négligez pas la défense...\n"
#~ "\n"
#~ "  - Certaines merveilles sont rendues inefficaces par la découverte de "
#~ "certaines technologies."

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Élaborer sa propre stratégie pour la partie.\n"
#~ "\n"
#~ "   Ces concepts simples vous permettront de commencer à jouer "
#~ "correctement, surtout au début de la partie. Mais pour vous améliorer, "
#~ "vous aurez besoin d'étudier les différentes unités et technologies, et "
#~ "surtout de JOUER, JOUER, JOUER ! Il y a de nombreuses astuces dans "
#~ "Freeciv, et si vous n'avez jamais joué à des jeux similaires auparavant, "
#~ "vous devriez consulter le site web de Freeciv sur http://www.freeciv."
#~ "org/\n"
#~ "Vous y découvrirez d'autres astuces sur le jeu, et des informations sur "
#~ "comment contacter d'autres joueurs."

#~ msgid ""
#~ " 10. Interacting with other players (Diplomacy).\n"
#~ "\n"
#~ "    If you have recently contacted (or established an embassy with) "
#~ "another player, then you can arrange a diplomatic meeting. This is done "
#~ "by going to the `Reports' menu, selecting `Players', clicking on the "
#~ "player with whom you wish to meet, and finally clicking the `Meet' button "
#~ "below.  If the entry under the embassy column is not blank and the other "
#~ "player is connected (or is a server AI) then a diplomacy menu will pop up."
#~ msgstr ""
#~ "10. Interagir avec d'autres joueurs (diplomatie).\n"
#~ "\n"
#~ "    Si vous avez récemment eu un contact (ou établi une ambassade) avec "
#~ "un autre joueur, alors vous pouvez organiser une rencontre diplomatique. "
#~ "Pour cela, vous devez aller dans le menu \"Rapports\", choisir \"Joueurs"
#~ "\", cliquer sur le joueur que vous voulez rencontrer et sélectionner "
#~ "\"Réunir\" dans le menu \"Joueurs\". Si l'entrée sous la colonne "
#~ "Ambassade n'est pas vide et si l'autre joueur est connecté (ou bien est "
#~ "une IA) alors le menu diplomatique s'affichera."

#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Ce menu vous permet de choisir entre :\n"
#~ "\n"
#~ "   - échanger des cartes (des océans ou du monde),\n"
#~ "\n"
#~ "   - échanger des technologies,\n"
#~ "\n"
#~ "   - échanger des villes,\n"
#~ "\n"
#~ "   - partager la vision de la carte,\n"
#~ "\n"
#~ "   - échanger des ambassades,\n"
#~ "\n"
#~ "   - créer des traités,\n"
#~ "\n"
#~ "   - et donner de l'or."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Il n'est pas nécessaire de faire des échanges de même nature, vous "
#~ "pouvez échanger une découverte ou une une ville contre de l'or - vous "
#~ "pouvez considérer cela comme du commerce."

# AR
#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Quelques remarques:\n"
#~ "\n"
#~ "   - Vous ne pouvez pas vous séparer de votre capitale.\n"
#~ "\n"
#~ "   - Si vous ne pouvez pas voir une ville sur la carte, alors vous ne "
#~ "pourrez pas la demander."

#~ msgid ""
#~ "     Of course, the owner of that city can still give it to you, in which "
#~ "case the area around the city is shown on your map.  One important thing "
#~ "to note: any units in the field and supported by that city are also "
#~ "transferred (but not those sitting in other cities).  So make sure the "
#~ "other player isn't getting a better deal than you expect."
#~ msgstr ""
#~ "     Bien entendu, le joueur propriétaire de cette ville peut toujours "
#~ "vous la donner, dans ce cas, la zone autour de la ville est visible sur "
#~ "votre carte. Une chose importante à noter, toute unité dans la zone de la "
#~ "ville ou soutenue par celle-ci sera aussi transférée (mais pas celles se "
#~ "situant dans d'autres villes). Faites donc attention à ne pas donner plus "
#~ "à votre adversaire que ce que vous pensiez."

#~ msgid ""
#~ "     There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the default state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "     Il y a cinq types états diplomatiques entre les joueurs : guerre, "
#~ "cessez-le-feu, armistice, paix et alliance. Le premier est l'état par "
#~ "défaut, les autres peuvent être obtenus en signant des traités "
#~ "diplomatiques."

#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "first establish contact with that player. To establish contact, you have "
#~ "to move one of your units next to a city or unit belonging to that "
#~ "player, or vice versa. Unless you establish an embassy with that player, "
#~ "you may again lose contact with them after a set number of turns without "
#~ "direct physical contact."
#~ msgstr ""
#~ "     Pour avoir des relations diplomatiques avec un autre joueur, vous "
#~ "devez, en premier lieu, établir un contact avec ce joueur. Pour établir "
#~ "un premier contact, vous devez envoyer une de vos unités près d'une ville "
#~ "ou d'une unité de ce joueur, ou vice-versa. À moins que vous eussiez "
#~ "établi une ambassade avec ce joueur, vous pourriez perdre le contact un "
#~ "certain nombre de tours après avoir quitté le contact physique direct."

#~ msgid ""
#~ "     The diplomatic state between players defaults to War. During War, "
#~ "you can freely move you units inside enemy territory and attack their "
#~ "units and cities at will."
#~ msgstr ""
#~ "     L'état diplomatique entre les joueurs est la guerre par défaut. "
#~ "Pendant la guerre, vous pouvez librement déplacer vos troupes en "
#~ "territoire enemi et attaquer leurs unités et leurs villes à volonté."

#~ msgid ""
#~ "     When two players decide to end hostilities between them, they can "
#~ "agree on a Cease-fire treaty. After a set number of turns, the Cease-fire "
#~ "will lead back to War. Upon first contact with an AI player, it will "
#~ "automatically offer you a Cease-fire treaty."
#~ msgstr ""
#~ "     Lorsque deux joueurs décident de mettre fin aux hostilités, ils "
#~ "peuvent accepter un cessez-le-feu. Après un certain nombre de tours, le "
#~ "cessez-le-feu expirera. Dès lors, ce sera de nouveau la guerre. Après un "
#~ "premier contact avec un joueur controllé par l'IA, ce dernier vous "
#~ "offrira automatiquement l'opportunité d'accepter un Cessez-le-feu."

#~ msgid ""
#~ "     If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may enter an Armistice, that after another set number of "
#~ "turns will turn into a permanent Peace treaty. Breaking an Armistice will "
#~ "drop you directly back to War."
#~ msgstr ""
#~ "     Si vous désiriez une coexistence pacifique plus permanente avec un "
#~ "autre joueur, vous pourriez déclarer l'armistice. Après un certain nombre "
#~ "de tours, un traité permanent de Paix sera établi. Annuler un armistice "
#~ "vous fera replonger directement en guerre."

#~ msgid ""
#~ "     At the moment two players enter into the diplomatic state of Peace, "
#~ "all units belonging to either player that happen to be within the other's "
#~ "borders, will be automatically disbanded according to the treaty. After "
#~ "this, you may not move units into the other's territory until you either "
#~ "declare War, or forge an Alliance. Breaking a Peace treaty will drop you "
#~ "directly back to War."
#~ msgstr ""
#~ "     Au moment où deux joueurs entrent en état de paix, toutes leurs "
#~ "unités se situant dans le territoire de l'autre joueur, seront "
#~ "automatiquement congédiées, selon le traité. Après quoi, vous ne pourrez "
#~ "plus déplacer vos troupes dans les territoires des autres joueurs tant "
#~ "que vous n'avez pas déclaré la guerre, ou contracté une Alliance. Annuler "
#~ "un traité de paix vous fera replonger directement en guerre."

#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance, is "
#~ "that it will draw you into to any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "      Un alliance est l'ultime relation diplomatique entre deux joueurs. "
#~ "Dans ce cas, vos troupes peuvent se déplacer librement dans le "
#~ "territoire, les villes ou les cases occupées par des unités alliés. Un "
#~ "allié controllé par l'IA vous donnera sans condition ses cartes du monde, "
#~ "la vue partagée, et considérera aussi le commerce des technologies et les "
#~ "villes. Le seul inconvénient de l'alliance est que ça vous obligera à "
#~ "déclarer la guerre aux joueurs avec lesquels vos alliés sont en guerre. "
#~ "Annuler une alliance vous fera obtenir de nouveau l'état d'armistice."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Chaque merveille a des avantages spécifiques pour votre civilisation. "
#~ "Chaque merveille est unique et se situe dans la ville qui l'a construite."

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Les unités peuvent être utilisées de trois façons : attaque, défense et "
#~ "reconnaissance. L'utilité d'une unité particulière dans chacun de ces "
#~ "rôles dépend de sa force en attaque, en défense et son aptitude à se "
#~ "mouvoir."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Il y a quatre principaux types d'unités : Terrestre, Maritime, Aérien et "
#~ "Hélicoptère (les Hélicoptères sont suffisamment différents des autres "
#~ "unités aériennes pour qu'on les considère comme un type d'unité séparé)."

#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean squares "
#~ "except when carried by an appropriate sea unit.  When at sea, they cannot "
#~ "attack or defend for themselves, but rely on the sea unit carrying them.  "
#~ "Land units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Les unités terrestres se déplacent sur la terre, et subissent les effets "
#~ "des types de terrain, mais bénéficient des routes et des chemin de fer. "
#~ "Elles ne peuvent se mouvoir sur les cases d'océan sauf quand elles sont "
#~ "transportées par une unité maritime appropriée. En mer, elles ne peuvent "
#~ "attaquer ou se défendre par elles-mêmes, et s'en remettent à l'unité qui "
#~ "les transporte. Les unités terrestres sont les seules unités soumises aux "
#~ "zones de contrôle. Sur la terre, les unités terrestres peuvent se "
#~ "retrancher pour gagner un bonus de 50% en défense; les unités terrestres "
#~ "dans les villes gagnent ce bonus, qu'elles soient retranchées ou non. "
#~ "Quand une unité terrestre remporte une bataille contre une ville sans "
#~ "Remparts, la population de la ville est réduite d'un point. Les unités "
#~ "terrestres avec une force d'attaque nulle sont des unités non "
#~ "militaires : elles n'exigent pas d'entretien, n'ont pas d'effet sur les "
#~ "gens, et ne peuvent attaquer les unités ennemies ou capturer des villes "
#~ "adverses."

#~ msgid ""
#~ "Sea units move on Ocean squares and into cities next to Ocean squares.  "
#~ "They can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Les unités maritimes se déplacent sur les cases d'océan et dans les "
#~ "villes côtières. Elles ne peuvent être construites que dans ce genre de "
#~ "villes. Le taux de déplacement d'unités maritimes est modifié par "
#~ "plusieurs merveilles (Phare, Expédition de Magellan) et par la "
#~ "technologie de Fission Nucléaire. La plupart des unités maritimes peuvent "
#~ "attaquer des unités sur les côtes et dans les villes côtières, mais ne "
#~ "peuvent pas entrer dans une ville ennemie pour la capturer, même si la "
#~ "ville est sans défense."

#~ msgid ""
#~ "Air units can move on any square not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Les unités aériennes peuvent se déplacer sur n'importe quelle case qui "
#~ "n'est pas occupée par une unité ennemie ou une ville adverse. Le taux de "
#~ "mouvement des unités aériennes n'est pas affecté par la perte de points "
#~ "de vie. Ces unités ont besoin de carburant, qui peut être obtenu en "
#~ "terminant leur tour dans une de vos villes, dans une Base Aérienne ou sur "
#~ "un Porte-avions (ou un Sous-marin pour les missiles). Comme les unités "
#~ "maritimes, les unités aériennes ne sont pas capables de capturer une "
#~ "ville ennemie. A l'extérieur des villes, les unités aériennes ne peuvent "
#~ "être attaquées que par des Chasseurs (ou Chasseurs furtifs). Les unités "
#~ "aériennes ne peuvent être utilisées pour explorer les villages; selon les "
#~ "options du serveur, un village survolé peut disparaître."

# FR: manque traduction de "The number of turns..."
#~ msgid ""
#~ "Like air units, Helicopters can move on any square not occupied by an "
#~ "enemy unit or enemy city, and their movement rate is not affected by loss "
#~ "of hitpoints.  Helicopters do not require fuel, but they lose a small "
#~ "amount of health for every turn not spent in a city or an Airbase, unless "
#~ "you have the United Nations wonder.  Unlike other air units, Helicopters "
#~ "can capture enemy cities."
#~ msgstr ""
#~ "Comme les unités aériennes, les Hélicoptères peuvent se déplacer sur "
#~ "n'importe quelle case qui n'est pas occupée par une unité ennemie ou une "
#~ "ville adverse, et leur taux de mouvement n'est pas affecté par la perte "
#~ "de points de vie. Les Hélicoptères n'ont pas besoin de carburant, mais "
#~ "s'endommagent un peu plus à chaque tour passé hors d'une ville ou d'une "
#~ "Base Aérienne, à moins que vous ayez les Nations Unies. A la différence "
#~ "des autres unités aériennes, les Hélicoptères peuvent capturer des villes "
#~ "ennemies."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved.  Normally, a unit which has not moved will "
#~ "regain one hit point per turn.  A land unit in a city with Barracks, or a "
#~ "sea unit in a city with a Port Facility, or an air unit in a city with an "
#~ "Airport, will regain all lost hit points if a full turn is spent (without "
#~ "moving) in the city. Otherwise, a unit which spends a turn in a city "
#~ "regains one third of its base hit points.  A unit which spends a turn on "
#~ "a fortress regains an extra one quarter of its base hitpoints.  Units "
#~ "which are fortified regain an extra hit point.  If a player has the "
#~ "United Nations wonder, that player's units regain an extra two hit points "
#~ "per turn, even for units which have moved.  In addition to all other "
#~ "effects, Helicopters lose two hit points (or gain two hit points less "
#~ "than they otherwise would) each turn that they do not end in a city.  "
#~ "Damaged units in Sentry mode will wake up when they have regained all of "
#~ "their hit points."
#~ msgstr ""
#~ "Les unités qui ont été endommagées dans un combat se régénèrent chaque "
#~ "tour quand elles restent immobiles. Normalement, une unité qui n'a pas "
#~ "bougé se régénère d'un point par tour. Une unité terrestre dans une ville "
#~ "avec des Casernes, une unité maritime dans une ville avec une "
#~ "Installation Portuaire, ou une unité aérienne dans une ville avec un "
#~ "Aéroport, va regagner tous ses points de vie si elle passe un tour entier "
#~ "(sans bouger) dans cette ville. Sinon, une unité qui passe un tour dans "
#~ "une ville regagne un tiers de ses points de vie. Une unité qui passe son "
#~ "tour dans une forteresse regagne un quart de ses points de vie. Les "
#~ "unités qui sont retranchées regagnent un point de vie en plus. Si un "
#~ "joueur a les Nations Unies, toutes ses unités regagnent deux points de "
#~ "vie par tour, même si ces unités ont bougé. En plus de tous ces effets, "
#~ "les Hélicoptères perdent deux points de vie (ou gagnent deux points de "
#~ "vie de moins que ce qu'ils devraient) à chaque tour qu'ils ne terminent "
#~ "pas dans une ville. Les unités endommagées en sentinelle se réveillent "
#~ "quand elles ont regagné tous leurs points de vie."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "En fonction des options du serveur, chaque ensemble de types d'unités "
#~ "peut réduire d'un point la population d'une ville sans Remparts en cas "
#~ "d'attaque victorieuse."

#~ msgid " - If the attacker is a veteran, its strength is multiplied by 1.5."
#~ msgstr " - Si l'attaquant est vétéran, sa force est multipliée par 1,5."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by 1.5."
#~ msgstr " - si le défenseur est vétéran, sa force est multipliée par 1,5 ;"

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than an Helicopter) or a "
#~ "missile."
#~ msgstr ""
#~ " - la force du défenseur est doublée de nouveau s'il se situe dans une "
#~ "ville possédant une Batterie SAM et si l'attaquant est une unité aérienne "
#~ "(sauf si c'est un Hélicoptère) ou un missile."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength yet again against "
#~ "missile attacks."
#~ msgstr ""
#~ " - une défense SDI double encore la force du défenseur contre les "
#~ "attaques des missiles ;"

#~ msgid ""
#~ " - Finally, if the defender is a ground unit, and is either fortified or "
#~ "inside a city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - enfin, si le défenseur est une unité au sol, et s'il est soit "
#~ "retranché soit à l'intérieur d'une ville, sa force est multipliée par 1,5."

#~ msgid ""
#~ " - If a Fighter is attacking an Helicopter the firepower of the "
#~ "Helicopter is set to 1."
#~ msgstr ""
#~ " - Si un Chasseur attaque un hélicoptère, la puissance de feu de "
#~ "l'hélicoptère est réduite à 1."

#~ msgid ""
#~ " - If a ship is attacking a ground unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Si un bateau attaque une unité terrestre sur la terre, la puissance de "
#~ "feu de chacun d'entre eux est réduite à 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses. "
#~ msgstr ""
#~ "Après ces préliminaires, le combat a lieu tant que les deux unités "
#~ "restent en vie (i.e., leurs points de vie sont supérieurs à 0). À chaque "
#~ "round, un nombre aléatoire entre 1 et la somme des forces de l'attaquant "
#~ "et du défenseur est généré. Si ce nombre est supérieur à la force du "
#~ "défenseur, le défenseur perd un nombre de point de vie égal à la "
#~ "puissance de feu de l'attaquant. Sinon, l'attaquant perd un nombre de "
#~ "points de vie égal à la puissance de feu du défenseur. La première unité "
#~ "à atteindre 0 (ou moins) point de vie perd. "

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of becoming a veteran, if "
#~ "it was not a veteran already.  If the winner's civilization has the Sun "
#~ "Tzu's War Academy (and if it isn't obsolete), the unit will always become "
#~ "a veteran.  Otherwise, the chance of becoming a veteran is 50%."
#~ msgstr ""
#~ "Quelle qu'elle soit, l'unité qui survit au combat a une chance de devenir "
#~ "vétéran, si ce n'est déjà le cas. Si la civilisation victorieuse possède "
#~ "l'Académie de Guerre de Sun Tzu (et si elle n'est pas obsolète), l'unité "
#~ "sera d'office vétéran. Sinon, la chance de devenir un vétéran est de 50%."

#~ msgid ""
#~ "If the attacker is a ground unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Si l'attaquant est une unité au sol et gagne, et si le défenseur est dans "
#~ "une ville sans Remparts, la taille de la ville est réduite de 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city or fortress, all other "
#~ "units at the defender's location are destroyed along with the defender."
#~ msgstr ""
#~ "Si le défenseur perd, et s'il n'est pas à l'intérieur d'une ville ou "
#~ "d'une forteresse, toutes les autres unités se situant sur la même case "
#~ "seront détruites avec le défenseur."

#~ msgid ""
#~ " - killstack. (default: 1) If set to 0, units in the same tile of a lost "
#~ "defender are not destroyed. "
#~ msgstr ""
#~ " - killstack. (défaut : 1) Si positionné à 0, les unités sur la même case "
#~ "qu'un défenseur perdant ne sont pas détruites. "

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, F:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, F:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Supposons qu'un canon (A:8, D:1, PV:20, F:1) attaque un mousquetaire "
#~ "(A:3, D:3, PV:20, F:1) à l'intérieur d'une ville ayant un rempart "
#~ "construit sur une case de Forêt. Aucun d'eux n'étant véteran."

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, F:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, F:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Supposons qu'un Cuirassé vétéran (A:12, D:12, PV:40, F:2) avec 3 points "
#~ "de mouvement attaque des Troupes Alpines vétérans (A:5, D:5, PV:20, F:1) "
#~ "à l'intérieur d'une ville construite sur une case de Prairie, avec un "
#~ "Rempart et une Défense Côtière."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied square cannot move directly to another square which is also "
#~ "adjacent to an enemy occupied square.  Here an enemy occupied square "
#~ "means a land square with an enemy unit on it.  Adjacency means any of the "
#~ "eight squares surrounding a unit."
#~ msgstr ""
#~ "La règle générale est qu'une unité terrestre qui est adjacente à une case "
#~ "occupée par l'ennemi ne peut se déplacer directement vers une autre case "
#~ "qui est aussi adjacente à une case occupée par l'ennemi. Ici, une case "
#~ "occupée par l'ennemi signifie qu'une unité ennemie est placée dessus. Une "
#~ "case adjacente correspond à une des huit cases entourant l'unité."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a square occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean square (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies."
#~ msgstr ""
#~ "Dans ces cas particuliers, la ZDC ne s'applique pas:\n"
#~ "- une unité se déplaçant directement vers ou hors d'une ville ; \n"
#~ "- une unité se déplaçant vers une case occupée par une unité amie ; \n"
#~ "- une unité provenant d'une case d'océan (débarquement) ; \n"
#~ "- un type d'unité qui ignore explicitement la ZDC, ie. : Diplomates et "
#~ "Espions."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied "
#~ "squares), but only if they are on a land square.  So effectively sea "
#~ "units cannot impose ZOC (unless they are in a city), and air units "
#~ "(including helicopters) do not impose ZOC if they are over ocean "
#~ "squares.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied square if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other square).\n"
#~ "\n"
#~ "- Moving from an ocean square is a special case; moving _to_ an ocean "
#~ "square (moving back onto a boat) is also permitted, by the special case "
#~ "of moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notes:\n"
#~ "\n"
#~ "- seules les unités terrestres sont concernées par les ZDC ; \n"
#~ "\n"
#~ "- les autres unités peuvent imposer une ZDC (c.à.d, comptant comme des "
#~ "cases occupées par l'ennemi), mais seulement si elles se situent sur une "
#~ "case de terre. Donc, en réalité, les unités maritimes ne peuvent pas "
#~ "imposer une ZDC (à moins qu'elles soient dans une ville), et les unités "
#~ "aériennes (y compris les hélicoptères) n'imposent pas une ZDC si elles "
#~ "sont au-dessus d'une case d'océan ; \n"
#~ "\n"
#~ "- une ZDC ne restreint pas les attaques, seulement les mouvements ; \n"
#~ "\n"
#~ "- une ville ennemie compte comme une case occupée par l'ennemi s'il y a "
#~ "au moins une unité dans la ville (même règle que pour n'importe quelle "
#~ "autre case) ; \n"
#~ "\n"
#~ "- un déplacement à partir d'une case d'océan est un cas spécial ; un "
#~ "déplacement VERS une case d'océan (embarquement) est aussi permis, grâce "
#~ "au cas spécial du déplacement vers une unité amie (ici, un bateau)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the square now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep squares occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "ASTUCE : Vous pouvez infiltrer des zones ennemies en y plaçant un "
#~ "Diplomate (ou d'autres unités ignorant les ZDC), et en déplaçant ensuite "
#~ "des unités ordinaires sur la case occupée par le Diplomate. En répétant "
#~ "ce processus (et en laissant, si vous le souhaitez, quelques unités "
#~ "derrières pour continuer à occuper les cases du parcours), vous pouvez "
#~ "faire un chemin à travers le territoire ennemi."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Les différents types de terrain ont chacun leurs avantages et "
#~ "inconvénients. Au moment de choisir un emplacement pour une nouvelle "
#~ "ville, assurez-vous d'avoir assez de cases fertiles pour pouvoir "
#~ "supporter la croissance de la population."

#~ msgid ""
#~ "The net benefit of a square for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Le bénéfice net d'une case pour votre ville dépend du type de "
#~ "gouvernement et aussi des bâtiments et merveilles de la ville."

#~ msgid ""
#~ "Settlers and Engineers have the ability to alter terrain squares in "
#~ "several ways."
#~ msgstr ""
#~ "Les colons et les ingénieurs ont la capacité de modifier les parcelles de "
#~ "terrain de différentes manières."

#~ msgid ""
#~ "Suitable types of terrain can be irrigated.  This requires a nearby "
#~ "source of water: an Ocean or River square, or another square which is "
#~ "irrigated, must be directly adjacent to the target square, to the north, "
#~ "south, east or west.  Irrigating a square causes it to produce some extra "
#~ "food each turn.  In addition, given sufficient technology, you may "
#~ "irrigate a square a second time, turning it into even more productive "
#~ "Farmland."
#~ msgstr ""
#~ "Les types de terrains propices peuvent être irrigués. L'irrigation "
#~ "requiert une source d'eau proche : une case d'Océan ou de Rivière, ou une "
#~ "autre case irriguée, qui doit être directement adjacente aux cases, au "
#~ "nord, au sud, à l'est, ou à l'ouest. Une case irriguée produit une "
#~ "nourriture en plus chaque tour. De plus, avec la technologie nécessaire, "
#~ "vous pouvez irriguer une case une deuxième fois, la transformant en "
#~ "champs labourés encore plus productifs."

#~ msgid ""
#~ "Some types of terrain can be mined, which increases the number of "
#~ "resources (shields) produced by that square."
#~ msgstr ""
#~ "Certains types de terrains peuvent être transformés en mines , ce qui "
#~ "accroît le nombre de ressources (production) produit par une case."

#~ msgid ""
#~ "Roads and railroads can be built on any square except Ocean.  (To build a "
#~ "road or railroad on a River square, though, you must know Bridge "
#~ "Building.)  Roads and railroads allow your units to move more quickly, "
#~ "and they increase the resources produced in cities."
#~ msgstr ""
#~ "Les routes et voies ferrées peuvent être construites sur n'importe quelle "
#~ "case sauf en mer (toutefois, pour construire une route ou un chemin de "
#~ "fer sur une case de rivière, vous devez connaître la Construction de "
#~ "Pont). Les routes et voies ferrées permettent à vos unités de se déplacer "
#~ "plus rapidement, et accroissent le nombre de ressources produites par vos "
#~ "villes."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one "
#~ "square to an adjacent square, if both squares have a road."
#~ msgstr ""
#~ " - les unités utilisent seulement un tiers de point de mouvement quand "
#~ "elles se déplacent d'une case à une autre, si les deux cases sont une "
#~ "route ;"

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely."
#~ msgstr ""
#~ " - les unités ne dépensent pas de points de mouvement quand elles se "
#~ "déplacent le long d'une voie ferrée. Vous pouvez vous déplacer "
#~ "indéfiniment dessus ;"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain."
#~ msgstr ""
#~ " - une route peut accroître le commerce produit par certains types de "
#~ "terrain ;"

#~ msgid ""
#~ " - A railroad increases the shield resources produced by a square by "
#~ "50%.  (Depending on server options, railroads may also increase food and "
#~ "trade resources, or may increase shield resources by an amount other than "
#~ "50%.)"
#~ msgstr ""
#~ " - une voie ferrée accroît la production minière des cases de 50% (en "
#~ "fonction des options du serveur, les voies ferrées peuvent accroître la "
#~ "production agricole et le commerce, ou la production minière d'un "
#~ "pourcentage différent de 50%)."

#~ msgid ""
#~ "Settlers and Engineers may also build a fortress.  Units inside a "
#~ "fortress defend at twice their normal strength; also, units inside a "
#~ "fortress must be destroyed one at a time.  See the Combat help section "
#~ "for further details."
#~ msgstr ""
#~ "Les Colons et Ingénieurs peuvent aussi construire une forteresse. Les "
#~ "unités à l'intérieur d'une forteresse défendent avec une force double ; "
#~ "de plus, une seule unité peut être détruite à la fois. Voir la section "
#~ "d'aide sur les Combats pour plus de détails."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Vous pouvez aussi construire des Bases Aériennes, où vos unités aériennes "
#~ "peuvent atterrir et se ravitailler."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers to complete an activity. These numbers are reduced to half "
#~ "(rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several Settlers/Engineers, doing teamwork."
#~ msgstr ""
#~ "La table suivante montre le nombre de tours requis par des Colons pour "
#~ "accomplir leur activité. Ces valeurs sont réduites de moitié (en "
#~ "arrondissant au nombre supérieur) pour les Ingénieurs, et peuvent être "
#~ "encore réduites en empilant plusieurs Colons/Ingénieurs, travaillant en "
#~ "équipe."

#~ msgid ""
#~ "City centers (the tile a city is on) are special.  A city center is "
#~ "worked for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible.  City centers are auto-irrigated: they get the "
#~ "benefits of irrigation, although they are not actually irrigated. Finally "
#~ "the city center may have a ruleset-dependent minimum for food, shield, "
#~ "and trade output."
#~ msgstr ""
#~ "Les centres de villes (case sur laquelle est la ville) sont spéciaux. Un "
#~ "centre de ville est travaillé gratuitement dans les règles par défaut. "
#~ "Quand une ville est construite, une route est automatiquement incluse et "
#~ "des voies ferrées seront également construites dès que cela est possible. "
#~ "Les centre de ville sont automatiquement irrigués: ils ont le bénéfice "
#~ "d'une irrigation bien qu'ils ne soient pas réellement irrigués. Enfin, un "
#~ "centre de ville peut avoir un minimum de rendement en nourriture "
#~ "production commerce (en fonction du jeu de règles)."

#~ msgid ""
#~ "All ground units have the ability to destroy terrain alterations, by "
#~ "pillaging.  Pillaging removes 1 terrain alteration per turn per unit.  "
#~ "Depending upon server settings, you may be given a choice of which "
#~ "terrain alteration to pillage, or they will be pillaged in the following "
#~ "order:"
#~ msgstr ""
#~ "Toutes les unités au sol ont la possibilité de détruire les altérations "
#~ "du terrain, par le pillage. Le pillage enlève 1 altération du terrain par "
#~ "tour et par unité. Selon les options du serveur, vous pouvez choisir "
#~ "quelle altération sera pillée, ou bien elles seront pillées dans l'ordre "
#~ "suivant:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a fortress\n"
#~ " - an airbase\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - champs labourés ;\n"
#~ " - irrigation ;\n"
#~ " - mines ;\n"
#~ " - une forteresse ;\n"
#~ " - une base aérienne ;\n"
#~ " - une voie ferrée ;\n"
#~ " - une route."

#~ msgid ""
#~ "Tiles that do not have terrain alterations (farmland, irrigation, mining, "
#~ "fortress, airbase, railroad or road) cannot be pillaged. In addition, "
#~ "terrain conversions and transformations cannot be undone by pillaging.  "
#~ "For example, if you have irrigated a Forest tile to convert it into a "
#~ "Plain, pillaging will not convert it back into a Forest -- to do so, you "
#~ "would have to convert the tile again with a Settler or Engineer."
#~ msgstr ""
#~ "Les cases qui n'ont pas été altérées (champs, irrigation, mines, "
#~ "forteresse, base aérienne, voie ferrée, ou route) ne peuvent être "
#~ "pillées. De plus, les conversions et transformations ne peuvent être "
#~ "défaites par le pillage. Par exemple, si vous avez irrigué une case de "
#~ "Forêt pour la convertir en Plaine, le pillage ne la reconvertira pas en "
#~ "Forêt -- pour cela, vous devrez convertir la case à nouveau avec un Colon "
#~ "ou un Ingénieur."

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for squares which produce more than 2 units of any resource "
#~ "(food, shields or trade)."
#~ msgstr ""
#~ " - sous l'Anarchie ou le Despotisme, vous ne subirez plus la pénalité de "
#~ "production pour les cases qui produisent plus de 2 unités de ressource "
#~ "(agricole, minière ou commerciale) ;"

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade in any square which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - sous une Monarchie ou le Communisme, votre ville obtiendra le bonus de "
#~ "commerce des régimes Républicains/Démocratiques : 1 bonus de commerce "
#~ "pour toutes les cases qui produisent déjà au moins 1 commerce ;"

#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness (see Government "
#~ "for details).  It is noted that, in this case, city improvements, such as "
#~ "those mentioned above, do not have any effect on citizens' unhappiness.  "
#~ "This form of unhappiness can be offset by building a Police Station, "
#~ "relevant wonders of the world (such as the Hanging Gardens, J.S. Bach's "
#~ "Cathedral, the Cure for Cancer, Shakespeare's Theatre, and, of course, "
#~ "the Women's Suffrage; note, however, that the Michelangelo's Chapel will "
#~ "not have an effect in this case, since it counts as a Cathedral in every "
#~ "city or double effects of Cathedrals, depending on ruleset), or "
#~ "converting part of your trade into luxuries."
#~ msgstr ""
#~ "Sous de nombreuses formes de gouvernement, la présence d'unités "
#~ "militaires dans une ville peut calmer la population en imposant la loi "
#~ "martiale. Sous une République ou la Démocratie, cependant, les unités "
#~ "militaires peuvent causer du mécontentement (voir la section Gouvernement "
#~ "pour plus de détails). Il est à noter que, dans ce cas, les bâtiments, "
#~ "comme ceux mentionnés précédemment, n'ont aucun effet sur le bonheur des "
#~ "habitants. Cette forme de mécontentement peut être compensée par la "
#~ "construction de Commissariats, par des merveilles appropriées (telles que "
#~ "les Jardins Suspendus, la Cathédrale J.S. Bach, la Guérison du Cancer, le "
#~ "Théâtre Shakespeare, et bien sûr, le Vote des Femmes; notez, toutefois, "
#~ "que la Chapelle Michel-Ange n'aura aucun effet dans ce cas, puisqu'elle "
#~ "compte comme une cathédrale dans chaque ville ou double leurs effets "
#~ "suivant les règles choisies), ou en convertissant une partie de votre "
#~ "commerce en produits de luxe."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defence "
#~ "strength of units within the city against ground and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Les remparts facilitent la défense de la ville. Ils triplent la défense "
#~ "des unités présentes dans la villes contre les unités terrestres et les "
#~ "hélicoptères. Ils sont sans effet contre les unités aériennes ou "
#~ "maritimes, et les Obusiers. Les remparts empêchent la perte de "
#~ "populations lorsqu'une unité de la ville est détruite par une unité "
#~ "terrestre."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Offre une ressource de nourriture supplémentaire pour chaque case "
#~ "d'Océan. La ville doit être côtière pour pouvoir construire ce bâtiment."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Réduit de 50% la quantité de pollution générée par une ville. De plus, "
#~ "elle augmente la production des Usines et des Fabriques dans la ville : "
#~ "une Fabrique et une Centrale donnent ensemble un bonus de 75%. Une Usine, "
#~ "une Fabrique et une Centrale donnent ensemble un bonus de 150%.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule centrale hydroélectrique, "
#~ "électrique, ou nucléaire."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Augmente de 1 la production de ressources de chaque case d'Océan liées à "
#~ "une ville. La ville doit être côtière pour pouvoir construire ce bâtiment."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the palace gives you a +75% production bonus, and under "
#~ "Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Déplace la capitale et le gouvernement dans la ville. La corruption dans "
#~ "les autres villes est relative à la distance par rapport à la capitale, "
#~ "sauf sous un gouvernement démocratique ou communiste. Le coût de "
#~ "l'incitation à une révolte dépend aussi de la distance par rapport à la "
#~ "capitale (sous toutes les formes de gouvernement).\n"
#~ "\n"
#~ "Prenez garde à votre capitale, car sa perte peut plonger votre empire "
#~ "dans une guerre civile dévastatrice. La perte de votre palais aboutit "
#~ "également à perte du vaisseau spatial que vous pourriez avoir.\n"
#~ "\n"
#~ "En despotisme le palais donne un bonnus de +75% de production et sous le "
#~ "monarchie de +50%."

#~ msgid ""
#~ "Reduces the unhappiness caused by military units outside the city by 2 "
#~ "under Democracy and 1 under Republic.  This improvement has no effect "
#~ "under other governments."
#~ msgstr ""
#~ "Réduit le mécontentement dû aux unités hors de la ville par 2 sous une "
#~ "Démocratie ou par 1 sous une République. Ce bâtiment n'a aucun effet sous "
#~ "les autres formes de gouvernement."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Augmente la production des Usines et des Fabriques dans la ville : une "
#~ "Fabrique et une centrale donnent ensemble un bonus de 75%, une Usine, une "
#~ "Fabrique et une centrale donnent ensemble un bonus de 150%. La production "
#~ "supplémentaire entraîne une augmentation de la pollution.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule centrale (hydroélectrique, "
#~ "électrique, ou nucléaire)."

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by non-"
#~ "nuclear air units."
#~ msgstr ""
#~ "Double la défense de toute unité à l'intérieur de la ville lorsqu'elle "
#~ "est attaquée par une unité aérienne non nucléaire."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Protège la ville contre les attaques des missiles nucléaires. Les "
#~ "attaques nucléaires n'ont tout simplement aucun effet sur la ville. De "
#~ "plus, la défense contre les missiles non nucléaires est doublée."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Après la construction d'un Marché et d'une Banque, une Bourse accroît de "
#~ "150% les revenus du luxe et des taxes."

# AR
#~ msgid ""
#~ "Increases trade resources by 50% on all squares with roads or railroads."
#~ msgstr ""
#~ "Augmente de 50% la production de commerce des cases par lesquelles passe "
#~ "une route ou un chemin de fer."

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland square which is "
#~ "being used around the city.  Farmland squares are those which have been "
#~ "irrigated a second time."
#~ msgstr ""
#~ "Augmente de 50% la production agricole sur chaque carré labouré autour de "
#~ "la ville. Les carrés labourés sont ceux qui ont été irrigués une seconde "
#~ "fois."

#~ msgid ""
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Chaque case autour de la ville qui a construit cette merveille produit "
#~ "une ressource de commerce en plus (pour les cases produisant déjà du "
#~ "commerce)."

#~ msgid ""
#~ "Adds one extra shield resource on every square around the city where it "
#~ "is built."
#~ msgstr ""
#~ "Ajoute une production dans chaque case autour de la ville où il a été "
#~ "construit."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Donne à chaque unité navale 1 point de mouvement supplémentaire et "
#~ "élimine le risque de perdre les Trirèmes en pleine mer. Rend chaque "
#~ "nouvelle unité marine vétérante (pour toutes les villes)."

#~ msgid ""
#~ "Counts as a Police Station in every city.  (That is, for each city, "
#~ "reduces unhappiness for military units outside the city by 2 under "
#~ "Democracy and 1 under Republic.  This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Équivaut à un commissariat dans chaque ville. (C'est à dire que dans "
#~ "chaque ville, le mécontentement lié aux unités militaires en dehors des "
#~ "villes est diminué de 2 sous une Démocratie, et de 1 sous une République. "
#~ "Cette merveille n'a pas d'effet sous les autres gouvernements.)"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Élimine toute pollution générée par une ville. De plus, elle augmente la "
#~ "production des Usines et des Fabriques dans la ville : une Fabrique et "
#~ "une Centrale solaire donnent ensemble un bonus de 100%. Une Usine, une "
#~ "Fabrique et une Centrale solaire donnent ensemble un bonus de 150%.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule Centrale solaire, hydroélectrique, "
#~ "électrique ou nucléaire."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Équivaut à avoir des remparts dans toutes les villes."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Donne à chaque unité navale 1 déplacement de plus et élimine le risque de "
#~ "perdre les Trirèmes en pleine mer. Rend chaque nouvelle unité marine "
#~ "vétérante (pour toutes les villes)."

#~ msgid ""
#~ "All your new ground units become veterans (for all cities).  The chance "
#~ "of a unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Toutes vos nouvelles unités terrestres deviennent des vétérans (pour "
#~ "toutes les villes). Les chances pour une unité de devenir vétéran après "
#~ "une bataille augmentent de 50% à 100%."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Les unités regagnent deux points de vie supplémentaires par tour."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defence "
#~ "strength of units within the city against ground, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Les remparts rendent la défense des villes plus facile. Ils triplent la "
#~ "force de défense des unités dans la ville face aux attaques des unités "
#~ "terrestres, maritimes ou des hélicoptères. Ils n'ont aucun effet sur les "
#~ "artilleries ou sur les unités aériennes autre que les hélicoptères. Les "
#~ "remparts empêchent également les pertes de populations qui se produisent "
#~ "normalement lorsqu'une unité de défense est détruite."

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it.  It "
#~ "allows all players to start building spaceship parts (assuming they have "
#~ "researched the necessary technologies)."
#~ msgstr ""
#~ "Chaque ville de la carte deviennent visible pour le joueur qui "
#~ "l'acquiert. Cela permet à chaque joueur de pouvoir démarrer la "
#~ "construction d'un modules du vaisseau spatial  (en supposant que le "
#~ "joueur ait acquit la technologie nécessaire)."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Le Fondamentalisme est une forme de gouvernement organisé autour d'un "
#~ "certain nombre de croyances. Ces croyances, en général de nature "
#~ "religieuses, forment un ensemble de règles rigides régissant les actions "
#~ "et réactions du peuple et de ses dirigeants.\n"
#~ "\n"
#~ "Dans une société fondamentaliste, le peuple et ses dirigeants sont "
#~ "entièrement soumis à leurs croyances, et sont prêts à mourir pour les "
#~ "conserver.\n"
#~ "Les bâtiments qui normalement redonnent un peu de joie à vos habitants, "
#~ "produisent une quantité d'or équivalente au nombre d'habitants qu'ils "
#~ "rendent heureux, et ne nécessitent aucun entretien."

#~ msgid ""
#~ "Any terrain type (except Ocean) may have a River on it.  A River adds 1 "
#~ "trade to the resources produced by that tile.  It also increases a tile's "
#~ "defense factor by 50%.  Finally, land units may move along a River (but "
#~ "not diagonally); movement along a River costs only 1/3 of a movement "
#~ "point.\n"
#~ "\n"
#~ "Roads and railroads can only be built on River squares if your "
#~ "civilization has learned Bridge Building technology."
#~ msgstr ""
#~ "Tout type de terrain (sauf l'océan) peut comporter une rivière. Une "
#~ "rivière ajoute un point de commerce aux ressources produites par cette "
#~ "case. Elle augmente également le potentiel de défense de la case de 50%. "
#~ "Les unités terrestres peuvent longer une rivière (pas en diagonale) et ne "
#~ "dépensent alors que 1/3 de point de mouvement.\n"
#~ "\n"
#~ "Les routes et les voies ferrées ne peuvent être construites sur les "
#~ "rivières que si votre civilisation possède la technologie de la "
#~ "Construction de Pont."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them.\n"
#~ "\n"
#~ "Ocean squares can never be polluted or subjected to fallout."
#~ msgstr ""
#~ "Les océans couvrent la plus grande partie du monde et seules les unités "
#~ "marines (Trirèmes et autres bateaux) peuvent voyager dessus.\n"
#~ "\n"
#~ "Les parcelles d'océan ne peuvent jamais être polluées ou atteintes par "
#~ "des retombées radioactives."

#~ msgid "Petroleum"
#~ msgstr "Pétrole"

#~ msgid ""
#~ "Arctic squares are found only in the most northerly or southerly reaches "
#~ "of the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Les parcelles arctiques ne se trouvent qu'aux abords des deux pôles. "
#~ "Elles sont gelées et ne se prêtent guère à une quelconque exploitation."

#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same square, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Les Colons sont une des unités clés du jeu. Ils peuvent être utilisés "
#~ "pour fonder de nouvelles villes, irriguer, construire des routes, des "
#~ "chemins de fer, des forteresses, des mines ainsi que pour dépolluer et "
#~ "traiter les retombées nucléaires. Les colons ont besoin de nourriture "
#~ "autant que de production, et un colon peut mourir si la ville qui le "
#~ "supporte manque de nourriture.\n"
#~ "\n"
#~ "Les Colons et les Ingénieurs peuvent travailler ensemble pour réduire le "
#~ "temps requis pour de longs projets. Si plusieurs Colons/Ingénieurs "
#~ "travaillent en même temps pour la même tâche sur la même case, leurs "
#~ "efforts seront ajoutés à chaque tour jusqu'à la fin de la tâche. Faîtes "
#~ "toutefois attention à ne pas faire travailler trop d'unités sur la même "
#~ "tâche; des efforts excessifs peuvent être gâchés, et un groupe de Colons/"
#~ "Ingénieurs est très vulnérable aux attaques ennemies."

#~ msgid ""
#~ "Workers are one of the key units in the game.  They can be used to "
#~ "irrigate land, build roads, railroads, fortresses, airbases and mines, "
#~ "and clean up pollution and nuclear fallout. \n"
#~ "\n"
#~ "Settlers, Workers and Engineers may work together to decrease the amount "
#~ "of time required for long projects.  If two or more Workers and/or "
#~ "Engineers are both working on the same task in the same square, their "
#~ "efforts will be added together each turn until the task is finished.  Be "
#~ "careful not to dedicate too many workers to one task, though; excess "
#~ "effort can be wasted, and a group of Workers, Settlers and/or Engineers "
#~ "is highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Les Travailleurs sont une des unités clés du jeu. Ils peuvent être "
#~ "utilisés pour irriguer le terrain, construire des routes, des chemins de "
#~ "fer, des forteresses, des bases aériennes, des mines ainsi que pour "
#~ "dépolluer et traiter les retombées nucléaires.\n"
#~ "\n"
#~ "Les Colons, Travailleurs et Ingénieurs peuvent coopérer pour réduire le "
#~ "temps requis pour de longs projets. Si plusieurs Travailleurs et/ou "
#~ "Ingénieurs travaillent en même temps pour la même tâche sur la même case, "
#~ "leurs efforts seront ajoutés à chaque tour jusqu'à la fin de la tâche. "
#~ "Faîtes toutefois attention à ne pas faire travailler trop d'unités sur la "
#~ "même tâche; des efforts excessifs peuvent être gâchés, et un groupe de "
#~ "Travailleurs, Colons et/ou Ingénieurs est très vulnérable aux attaques "
#~ "ennemies."

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Cette unité peut être construite dès le début de la partie. C'est l'unité "
#~ "la plus faible."

#~ msgid ""
#~ "Archers fight with bows and arrows and has a good offensive value as well "
#~ "as decent defense."
#~ msgstr ""
#~ "Les Archers, se battant avec arcs et carquois, ont des bonnes conditions "
#~ "aussi bien pour l'attaque que la défense."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Un certain nombre de partisans apparaissent spontanément lors de la "
#~ "capture d'une de vos villes, mais seulement sous ces conditions :\n"
#~ "\n"
#~ " - La Guérilla doit être connue par au moins un joueur.\n"
#~ "\n"
#~ " - Vous devez être le joueur qui a fondé la ville.\n"
#~ "\n"
#~ " - Vous devez connaître le Communisme et la Poudre à canon.\n"
#~ "\n"
#~ " - Vous devez être sous un régime démocratique ou communiste."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city, unless you have the United "
#~ "Nations wonder."
#~ msgstr ""
#~ "L'Hélicoptère est une unité très puissante car il peut à la fois voler et "
#~ "conquérir des villes. Il faut cependant être prudent car les hélicoptères "
#~ "perdent des points de vie à chaque tour passé hors d'une ville, à moins "
#~ "de posséder les Nations Unies."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Les sous-marins ont une très grande valeur stratégique mais une faible "
#~ "défense."

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Un Diplomate est un fonctionnaire qui représente votre nation et est "
#~ "autorisé à traiter avec des dignitaires étrangers. Il peut également "
#~ "entreprendre diverses opérations secrètes afin de déstabiliser vos "
#~ "adversaires.\n"
#~ "\n"
#~ "Si une unité ennemie est seule sur une case, vous pouvez tenter de la "
#~ "corrompre avec votre Diplomate. En payant une certaine somme en or, cette "
#~ "unité deviendra immédiatement votre.\n"
#~ "\n"
#~ "Le Diplomate peut également effectuer un certain nombre d'actions sur les "
#~ "villes des autres joueurs :\n"
#~ "- \"Étudier la ville\" vous révèle des informations détaillées sur la "
#~ "ville.\n"
#~ "- \"Établir une ambassade\" vous garantie une intelligence permanente "
#~ "avec le joueur.\n"
#~ "- \"Saboter\" détruit intégralement la production de la ville.\n"
#~ "- \"Voler une technologie\" vous permet d'acquérir une technologie du "
#~ "détenteur de la ville.\n"
#~ "- \"Inciter à la révolte\" rattache la ville à votre nation contre une "
#~ "certaine somme en or. Il faut noter qu'il est impossible d'inciter la "
#~ "capitale d'un joueur.\n"
#~ "\n"
#~ "Dans certaines stratégies, des hordes de Diplomates peuvent être "
#~ "utilisées pour semer le désordre chez l'ennemi. Pas étonnant que les "
#~ "Diplomates soient souvent appréhendés avec suspicion et inquiétude !"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Un Espion est un professionnel de l'espionnage, bien plus compétent dans "
#~ "cet art que que son prédécesseur, le Diplomate.\n"
#~ "\n"
#~ "L'Espion peut effectuer tout ce que le Diplomate pouvait faire, mais avec "
#~ "plus de chance de succès. Référez-vous à la documentation sur le "
#~ "Diplomate pour un aperçu de ces actions spéciales.\n"
#~ "\n"
#~ "L'espion peut être aussi utilisé pour empoisonner l'approvisionnement en "
#~ "eau de la ville (réduisant la population), voler une technologie "
#~ "spécifique ou saboter dans la ville une cible prévue à l'avance (note: "
#~ "saboter des bâtiments dans une capitale ou saboter des remparts augmente "
#~ "le risque de sa capture). Un Espion peut aussi s'infiltrer dans une ville "
#~ "et fomenter une révolte.\n"
#~ "\n"
#~ "Un Espion est aussi un soutien précieux dans un champ de bataille - en "
#~ "sabotant des unités adverses ou bien en les corrompant."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr ""
#~ "Les explorateurs sont très pratiques pour découvrir de nouveaux "
#~ "territoires."

#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same square, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Les Colons sont une des unités clés du jeu. Ils peuvent être utilisés "
#~ "pour fonder de nouvelles villes, irriguer, construire des routes, des "
#~ "chemins de fer, des forteresses, des bases aériennes, des mines ainsi que "
#~ "pour dépolluer et traiter les retombées nucléaires. Les colons ont besoin "
#~ "de nourriture autant que de production, et un colon peut mourir si la "
#~ "ville qui le nourrit manque de nourriture.\n"
#~ "\n"
#~ "Les Colons et les Ingénieurs peuvent travailler ensemble pour réduire le "
#~ "temps requis pour de long projets. Si plusieurs Colons/Ingénieurs "
#~ "travaillent en même temps pour la même tâche sur la même case, leurs "
#~ "efforts seront ajoutés à chaque tour jusqu'à la fin de la tâche. Faîtes "
#~ "toutefois attention à ne pas faire travailler trop d'unités sur la même "
#~ "tâche; des efforts excessifs peuvent être gâchés, et un groupe de Colons/"
#~ "Ingénieurs est très vulnérable aux attaques ennemies."

#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same square, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Les Colons sont une des unités clés du jeu. Ils peuvent être utilisés "
#~ "pour fonder de nouvelles villes, irriguer, construire des routes, des "
#~ "chemins de fer, des forteresses, des mines ainsi que pour dépolluer et "
#~ "traiter les retombées radioactives. Les colons ont besoin de nourriture "
#~ "autant que de production, et un colon peut mourir si la ville qui le "
#~ "nourrit manque de nourriture.\n"
#~ "\n"
#~ "Les Colons/Ingénieurs peuvent travailler ensemble pour réduire le temps "
#~ "requis pour de longs projets. Si plusieurs Colons/Ingénieurs travaillent "
#~ "en même temps pour la même tâche sur la même case, leurs efforts seront "
#~ "ajoutés à chaque tour jusqu'à la fin de la tâche. Faîtes toutefois "
#~ "attention à ne pas faire travailler trop d'unités sur la même tâche; des "
#~ "efforts excessifs peuvent être gâchés, et un groupe de Colons/Ingénieurs "
#~ "est très vulnérable aux attaques ennemies."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in a 3x3-square area, "
#~ "including friendly units.  When striking a city, the city size is halved, "
#~ "and the surrounding squares are subject to nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Vous pouvez construire des missiles nucléaires lorsque vous avez la "
#~ "technologie requise et que chaque joueur a achevé le Projet Manhattan.\n"
#~ "\n"
#~ "A l'impact, le souffle détruit toute unité dans une zone de 3x3 cases, y "
#~ "compris les unités alliées. Si le missile explose sur une ville, celle-ci "
#~ "perdra la moitié de ses habitants, et les alentours seront pollués.\n"
#~ "\n"
#~ "ASTUCE 1 : Faire exploser un missile dans l'océan ne génère aucune "
#~ "retombée radioactive, et c'est un moyen très efficace (bien que coûteux) "
#~ "pour se débarrasser des bateaux adverses.\n"
#~ "\n"
#~ "ASTUCE 2 : Vous pouvez vous retrouver impliqué dans une situation où vous "
#~ "avez envahi un pays adverse mais où ses villes sont trop fortes. Avant "
#~ "d'utiliser un missile nucléaire, préparez un groupe de colons/ingénieurs "
#~ "à coté de cette ville et préparez-les à traiter les retombées "
#~ "radioactives lors du même tour que l'attaque nucléaire. Cela réduit le "
#~ "risque d'un hiver nucléaire. Une attaque nucléaire écologique, en quelque "
#~ "sorte !"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783AD."
#~ msgstr ""
#~ "Officiellement nommés les États Unis d'Amérique. Indépendants de la "
#~ "Grande Bretagne après une révolution en 1776-1783 après J.-C."

#~ msgid "The Arab/Islamic civilization of 622AD-1495AD."
#~ msgstr "La civilisation Arabe/Islam de 622 à 1495 après J.-C."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "L'Australie a été fondée comme une colonie pénitentiare anglaise en 1788. "
#~ "C'est le seul pays du monde à occuper un continent entier."

#~ msgid ""
#~ "Bavaria, before national unification in 1870AD, was one of the largest of "
#~ "the German kingdoms."
#~ msgstr ""
#~ "La Bavière, avant l'unification nationale en 1870, était l'un des plus "
#~ "grands royaumes germaniques."

#~ msgid "Major"
#~ msgstr "Major"

#~ msgid ""
#~ "The Boers were Dutch settlers in British-controlled South Africa from "
#~ "1650AD.  They briefly controlled two republics, the Transvaal and the "
#~ "Orange Free State, before being defeated by the British in the war of "
#~ "1899-1902."
#~ msgstr ""
#~ "Les Boers étaient des colons hollandais d'Afrique du sud sous contrôle "
#~ "anglais vers 1650 après J.-C. Ils ont tenu brièvement deux républiques, "
#~ "le Transvaal et l'État Libre d'Orange, avant d'être défaits par les "
#~ "anglais lors de la guerre 1899-1902."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnie-Herzégovine"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Le Brésil a été fondé en tant que colonie portugaise mais est devenu "
#~ "indépendant en 1822. C'est le seul pays du nouveau monde a avoir été le "
#~ "siège d'une monarchie."

#~ msgid "Tzar"
#~ msgstr "Tzar"

#~ msgid "Tzaritza"
#~ msgstr "Tzarine"

#~ msgid "Saya"
#~ msgstr "Saya"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzanines controlled nearly all of Middle "
#~ "East, nothern Africa, Italy and parts of Spain."
#~ msgstr ""
#~ "Pendant le déclin de l'ancien empire romain, l'empereur Constantin "
#~ "transféra la capitale de l'empire à Byzance et forma un nouvel empire "
#~ "connu comme l'empire romain d'Orient ou empire byzantin. Cet empire dura "
#~ "jusqu'en 1453 quand sa capitale tomba aux mains des ottomans. Sous le "
#~ "règne de Justinien I, les byzantins contrôlaient la presque totatlité du "
#~ "Moyen-Orient, l'Afrique du nord, l'italie et des parties de l'Espagne."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146BC."
#~ msgstr ""
#~ "Les Carthaginois, descendants des marchands Phéniciens, ont organisé un "
#~ "empire maritime dans la Méditerranée du Vème au IIème siècle avant J.-C. "
#~ "Carthage a été détruite par Rome en 146 avant J.-C."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunya (la Catalogne en Français) est la région côtière située à la "
#~ "frontière nord-est de l'Espagne contre le versant sud des Pyrénées."

#~ msgid "Primer Ministre"
#~ msgstr "Primer Ministre"

#~ msgid "Primera Ministre"
#~ msgstr "Primera Ministre"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years.  After first being "
#~ "unified by the Qin dynasty in 221BC, China alternated between periods of "
#~ "unity and disunity, and was often conquered by external ethnicities.  "
#~ "Today, the People's Republic of China, established by the Communists in "
#~ "1949, occupies the mainland, while the former Nationalist government of "
#~ "the Republic of China had fled to the island of Taiwan after the civil "
#~ "war."
#~ msgstr ""
#~ "La Chine est la plus ancienne des civilisations majeures qui existe de "
#~ "nos jours avec des traces écrites remontant à 3500 ans. Après avoir été "
#~ "unifiée initialement par la dynastie Qin en 221 avant J.-C., elle a eu en "
#~ "alternance des périodes d'union et des périodes de désunion et fut "
#~ "souvent conquise par des ethnies externes.  Aujourd'hui, la République "
#~ "populaire de Chine, établie par les communistes en 1949, occupe le "
#~ "territoire principal tandis que l'ancien gouvernement nationaliste a fui "
#~ "dans l'île de Taiwan après la guerre civile."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "La Colombie est un pays situé au nord ouest de l'Amérique du Sud. Cette "
#~ "région a été un centre culturel amérindienne dans les temps préeuropéens. "
#~ "Les colonisateurs espagnols arrivèrent dans cette région "
#~ "approximativement en 1500. En 1819 le République de Colombie gagnait son "
#~ "indépendance."

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958AD and 988AD."
#~ msgstr ""
#~ "La fondation du royaume Danois est en général attribuée au règne de "
#~ "Harald Blatand, qui unifia entre 958 et 988 ce qui est aujourd'hui le "
#~ "Danemark."

#~ msgid "Emporer"
#~ msgstr "Emporer"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "La France a longtemps été une puissance majeure en Europe. Ces "
#~ "conquérants tel que l'empereur Napoléon ou le roi Charlemagne ont uni de "
#~ "grandes parties de l'Europe sous le drapeau français."

#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#~ msgid "Gran Bardo"
#~ msgstr "Gran Bardo"

#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bardesa"

#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium."
#~ msgstr ""
#~ "Les Gaulois étais les peuples occupant ce qui est aujourd'hui la France "
#~ "et la Belgique."

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Les Incas étaient un peuple amérindien du nord des Andes qui conquirent "
#~ "un empire s'étendant tout le long de la cote ouest de l'Amérique du sud "
#~ "depuis ce qui est aujourd'hui le sud du Chili jusqu'à l'Equateur. "
#~ "Malheureusement pour eux, le milieu du XVIème siècle, quelques décennies "
#~ "plus tard, vit débarquer les conquistadors espagnols dans leur région."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa Inca"

#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Les Inuits, ou Esquimaux, habitent la partie nord du Canada et le "
#~ "Groenland. La légende dit que le grand chaman Qitdlarssuaq conduit sont "
#~ "peuple à Thulé (Qaanaaq) sur la cote ouest du Groenland au 10ème siècle. "
#~ "Actuellement, tous les Inuits sont des descendants de la culture de Thulé."

#~ msgid ""
#~ "The Italian nation was unified in 1870AD after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the WWII victors."
#~ msgstr ""
#~ "La nation italienne a été unifiée en 1870 après des dizaines d'années de "
#~ "campagnes menées par des patriotes. Elle fut une monarchie dirigée par la "
#~ "Maison de Savoie jusqu'en 1922, puis état fasciste jusqu'en 1945, après "
#~ "quoi la démocratie a été restaurée par les vainqueurs de la 2ème guerre "
#~ "mondiale."

#~ msgid "Kampuchean"
#~ msgstr "Cambodgien"

#~ msgid "?plural:Kampucheans"
#~ msgstr "Cambodgiens"

#~ msgid ""
#~ "Kampuchea is the modern successor state of the mighty Khmer Empire, which "
#~ "ruled most of the Indochinese Peninsula between the 11th and 14th "
#~ "centuries."
#~ msgstr ""
#~ "Le Cambodge est l'état moderne successeur de l'Empire Khmer qui à "
#~ "gouverné la plus grande partie de la péninsule indochinoise entre le "
#~ "11ème et le 14ème siècle."

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms was "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "D'après la légende le premièr royaume Coréen fut fondé durant la "
#~ "préhistoire par l'ancestral Tangun dans le sud de le Manchourie. Le "
#~ "royaume Coréen fut unit en 668 par le roi Munmu. Actuellement la "
#~ "péninsule Coréenne est divisé en deux états, la Corée du Nord et du Sud "
#~ "résultat d'une impasse après la guerre de Corée en 1953."

#~ msgid ""
#~ "In the aftermath of WWI Latvia proclaimed its independence from Russia. "
#~ "In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
#~ "collapse of Soviet Union in 1991 Latvia restored its independence."
#~ msgstr ""
#~ "À la suite de la première guerre mondiale, la Lettonie proclama son "
#~ "indépendance de la Russie. En 1940 la Lettonie fut occupée par les forces "
#~ "soviétiques. Suite à l'éclatement de l'Union soviétique en 1991, la "
#~ "Lettonie rétablit son indépendance."

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali empire "
#~ "with its capital in Timbuktu was the most influential. This empire "
#~ "reigned from the 14th to the 17th century and was famed for its wealth "
#~ "and benevolent kings. The modern Republic of Mali derives its name from "
#~ "this empire."
#~ msgstr ""
#~ "L'Afrique sub-shahariennes fut un mélange culturel et ethnique durant des "
#~ "millinaires. À l'époque médiévale, la région fut le berceau d'une "
#~ "succession d'empires appelés royaumes sahariens. Parmi eux, l'Empire "
#~ "islamique du Mali, avec pour capitale Tombouctou, fut le plus influent. "
#~ "Cet empire régnât du 14ème au 17ème siècle et fut célèbre pour la "
#~ "richesse et la bienveillance de ces rois. La république actuelle du Mali "
#~ "tire son nom de cet empire."

#~ msgid ""
#~ "In the centuries after their unification by Genghis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia.  They became notorious for the utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Dans les siècles qui suivirent leur réunification par Genghis Khan, les "
#~ "Mongols conquirent le plus grand empire dans l'histoire humaine, incluant "
#~ "la plus grande partie de l'Asie. Ils devirent célèbres pour leur extrême "
#~ "implacabilité à la guerre."

#~ msgid ""
#~ "After centuries of Danish rule, the Norwegians made their own "
#~ "constitution in Eidsvoll, 1814AD. Finally, in 1905AD the Norwegians got "
#~ "their independence after a union with Sweden."
#~ msgstr ""
#~ "Après des siècles de domination Danoise, les Norvégiens se dotairent de "
#~ "leur propre constitution à Eidsvoll en 1814. Finalement, en 1905 les "
#~ "Norvégiens acquirent leur indépendance après une union avec les Suédois."

#~ msgid ""
#~ "In the beginning of the 14th century Osman, a leader of a minor Turkic "
#~ "tribe in western Anatolia, conquered all his neigboring tribes. A century "
#~ "later the Byzantine capital fell to Turkic rule which gave the Ottoman "
#~ "empire access to Europe. The Ottomans subsequently conquered large parts "
#~ "of south-eastern Europe, the Islamic Arab world as well as Egypt and much "
#~ "of north Africa, making it a regional superpower until its dissolution in "
#~ "the aftermath of WWI."
#~ msgstr ""
#~ "Au début du 14ème siècle Osman, chef d'une tribue turque mineure de "
#~ "l'ouest de l'Anatolie, conquerra toutes ces tributs voisines. Un siècle "
#~ "plus tard la capitale Byzantine tomba aux profit des turcs, ce qui donna "
#~ "à l'Empire Ottoman un accès à l'Europe. Ils conquirent successivement de "
#~ "grandes parties de l'est de l'Europe, le monde islamico-arabe ainsi que "
#~ "l'Égypte et encore plus loin au nord de l'Afrique, faisant d'elle une "
#~ "super puissance jusqu'à ça dissolution après la première guerre mondiale."

#~ msgid "Imparator"
#~ msgstr "Empereur"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550BC to 330BC; the "
#~ "second (Sassanid) from 226AD to 642AD."
#~ msgstr ""
#~ "Le premier empire perse (Achéménide) dura de 550 à 330 avant J.-C. ; le "
#~ "second (Sassanide) de 226 à 642 après J.-C."

#~ msgid ""
#~ "Phoenicia was an ancient civilization, based in what is now the coastal "
#~ "regions of Lebanon and Syria."
#~ msgstr ""
#~ "Les Phéniciens furent une ancienne civilisation des régions cotières de "
#~ "ce qui est aujourd'hui le Liban et la Syrie."

#~ msgid "Dyktator"
#~ msgstr "Dictateur"

#~ msgid "Dyktatorka"
#~ msgstr "Dictatrice"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "La Roumanie en tant que nation fut formé au début du 20ème siècle, quand "
#~ "les états de Transylvaine, de Valachie et de Moldavie se réunisairent. "
#~ "Cet un pays habité par un peuple parlant une langue qui rappelle la Rome "
#~ "ancienne. Son histoire est compliqué du fait qu'elle fut toujours "
#~ "frontalière avec de grands empires : Romain, Ottoman, Austro-Hongrois et "
#~ "Ruse."

#~ msgid "Rege"
#~ msgstr "Rege"

#~ msgid "Regina"
#~ msgstr "Regina"

#~ msgid "Presedinte"
#~ msgstr "Présidente"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "D'après la légende, les tribus Slaves et Finnoises de Novgorod sont "
#~ "sollicités en l'année 862 par le Roi Varègue Rurik (Viking) afin "
#~ "d'apporter l'ordre sur leurs terres. Rurik établit la Rus' de Kiev dans "
#~ "ce royaume, le premier état Russe. Au 11ème siècle, la Rus' de Kiev fut "
#~ "désagrégé en petites principautés, et a nouveau uni en un état par Ivan "
#~ "III au 15ème siècle. Après une victoire décisive sur la Suède et de "
#~ "grands gains territoriaux, Pierre Ier déclare l'Empire Russe en 1721. il "
#~ "prend fin en 1917 lors d'une révolution socialiste qui a déchu le dernier "
#~ "empereur Russe. Après la dissolution de l'URSS en 1991 la Russie "
#~ "réapparaît sur la carte du monde, maintenant comme république fédérative."

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#~ msgid "Jo-o"
#~ msgstr "Jo-o"

#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr ""
#~ "Les Saami, ou Lapons, sont un peuple du nord de la Scandinavie. Leur "
#~ "nation s'étend sur les régions de l'extrême nord des pays de la "
#~ "Scandinavie : le Comté de Finnmark de Norvège et la Laponie de Suède et "
#~ "de Finlande."

#~  …á!…á!€…á! msgid ""
#~ "Scotland, originally settled in late Roman times by Irish raiders who "
#~ "displaced the native Picts, was an independent kingdom from around 1034AD "
#~ "to the Union of Crowns with England in 1701."
#~ msgstr ""
#~ "L'Ecosse, colonisée vers la fin de l'époque romaine par des pillards "
#~ "irlandais qui supplantèrent les autochtones Pictes, fut un royaume "
#~ "indépendant de 1034 environ jusqu'à l'Union des couronnes avec "
#~ "l'Angleterre en 1701."

#~ msgid "?male:Leader"
#~ msgstr "Chef"

#~ msgid ""
#~ "Dutch settlers began colonizing southern Africa in the 17th century. "
#~ "After many wars between primarily Boers (descendants of Dutch settlers), "
#~ "British forces and Zulus, the Union of South Africa was created in 1910. "
#~ "The South African government became notorious for its \"apartheid\" "
#~ "policy of legal inequality based on the color of a citizen's skin. "
#~ "Following the adoption of the country's first non-racial constitution in "
#~ "1994, long-time political prisoner Nelson Mandela was elected the first "
#~ "truly democratically elected president of South Africa."
#~ msgstr ""
#~ "Des colons néerlandais ont commencé à coloniser l'Afrique du sud au 17ème "
#~ "siècle. Après plusieurs guerres entre les primos Boers (descendants des "
#~ "néerlandais), les forces britanniques et le Zoulous, l'Union-sud-"
#~ "affircaine fut crée en 1910. Le gouvernement Sud Africain devint célèbre "
#~ "pour ça politique d'apartheid, inégalité légale basée sur la couleur de "
#~ "la peau de ces citoyens. En 1994 le pays adopte ça première constitution "
#~ "non raciale, le prisonnier politique de longue date Nelson Mandela est "
#~ "élu, pour la première fois véritablement démocratiquement, présidant "
#~ "d'Afrique du Sud."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castille and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492AD, the same year Columbus "
#~ "sailed."
#~ msgstr ""
#~ "La nation espagnole moderne a été formée lorsque les dirigeants des "
#~ "royaumes de Castille et d'Aragon menèrent la reconquête de la péninsule "
#~ "ibérique des mains des musulmans. La Reconquista s'est achevée en 1492, "
#~ "l'année où Colomb fit sa traversée historique."

#~ msgid "Elected King"
#~ msgstr "Roi élu"

#~ msgid "Elected Queen"
#~ msgstr "Reine élue"

#~ msgid "Elected Priest"
#~ msgstr "Prêtre élu"

#~ msgid "Elected Priestess"
#~ msgstr "Prêtresse élue"

#~ msgid "President of the Confederation"
#~ msgstr "Président de la confédération"

#~ msgid "Federal Chancellor"
#~ msgstr "Chancelier fédéral"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Le Texas est le second plus grand et plus peuplé état des États-Unis "
#~ "d'Amérique, célèbre pour ça mentalité de cowboy."

#~ msgid "Turk"
#~ msgstr "Turc"

#~ msgid "Venezuela"
#~ msgstr "Venezuela"

#~ msgid ""
#~ "Venezuela is the most northern country in South America. Having been a "
#~ "Spanish colony since the 16th century, the country gained independence on "
#~ "July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
#~ "Liberator."
#~ msgstr ""
#~ "Le Venezuela est le pays les plus au nord de l'Amérique du sud. Il fut "
#~ "une colonie espagnole à partir du 16ème siècle, le pays acquit son "
#~ "indépendance le 5 juillet 1811 mené par El Libertador Simón Bolívar."

#~ msgid "Terrateniente"
#~ msgstr "Terrateniente"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800AD "
#~ "and 1100AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Les Vikings \"maraudaient\" et faisaient du commerce le long des côtes "
#~ "européennes entre 800 et 1100. Les pillards vikings devirent finalement "
#~ "les maîtres de la Normandie, de la Russie et d'un éphémère royaume en "
#~ "Sicile."

#~ msgid ""
#~ "Westphalia, before becoming a Prussian province, was the western region "
#~ "of the duchy of Saxony. Today it makes up the northern part of the "
#~ "largest German federal state, North Rhine-Westphalia."
#~ msgstr ""
#~ "La Westphalie, avant de devenir une province Prusse, fut la région la "
#~ "plus à l'ouest du duché de Saxe. De nos jours elle constitue la partie "
#~ "nord du plus grand état fédéral de l'Allemagne : Rhénanie-du-Nord-"
#~ "Westphalie."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the city report becomes\n"
#~ "useful.  Press F1 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by clicking on the Map tab).  With a bit\n"
#~ "of practice it is possible to control almost every aspect of the cities\n"
#~ "from this report.  The full power of the city report is beyond the\n"
#~ "scope of this tutorial, however."
#~ msgstr ""
#~ "Le nombre de villes dans votre empire augmente, il devient de plus\n"
#~ "en plus dur de toutes les contrôler. C'est maintement que le rapport\n"
#~ "de villes devient utile. Appuyez sur F1 pour l'afficher. Ce rapport\n"
#~ "montre la liste des villes avec de diverses statistiques sur chacune\n"
#~ "d'entre elles. Jouez un peu avec si vous voulez (retournez à la carte\n"
#~ "en cliquant sur son onglet). Avec un peu de pratique il est possible\n"
#~ "de contrôler presque tous les aspects des villes depuis ce rapport.\n"
#~ "La maîtrise de cet écran est au delà de la portée de ce tutoriel."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a must stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Vous avez construit votre première unité militaire ! Les unités\n"
#~ "militaires ont deux buts à la base : attaquer et défendre. Chaque\n"
#~ "unité a une puissance d'attaque et une puissance de défense. Alors\n"
#~ "que les guerriers sont des 1/1 négligeable, une phalange est meilleure\n"
#~ "avec une défense de 2 (1/2). Une catapulte est une bonne unité\n"
#~ "d'attaque parce qu'elle a une attaque de 6 (6/1). \n"
#~ "\n"
#~ "Habituellement c'est une bonne idée de maintenir un ou deux\n"
#~ "défenseurs dans chaque ville. Les villes importantes comme votre\n"
#~ "capitale peuvent mériter plus de protection. Les unités construite\n"
#~ "dans une ville peuvent être envoyées dans une autre ville pour la\n"
#~ "défendre (appuyez sur la touche G pour entrer dans le mode \"aller à\",\n"
#~ "pour déplacer les unités plus facilement). Cependant si vous êtes en\n"
#~ "guerre, vous pouvez souhaiter déplacer votre unité vers une ville\n"
#~ "ennemie pour l'attaquer. Faites cependant attention à ne pas la perdre !"

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch staight into Republic.  In the\n"
#~ "Government menu, go to the Change Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Vous avez accompli avec succès la recherche de la république.\n"
#~ "Cette technologie est particulièrement utile car elle permet une\n"
#~ "nouvelle forme de gouvernement. Le gouvernement de votre\n"
#~ "civilisation est très important et déterminant pour votre\n"
#~ "développement. Au début vous commencez avec le despotisme, une forme\n"
#~ "très inefficace de gouvernement. Les options future de gouvernement\n"
#~ "vous donneront un certain nombre de choix entre une civilisation\n"
#~ "de paisible marchande ou une machine à faire la guerre. Chacune a\n"
#~ "ses avantages.\n"
#~ "\n"
#~ "Actuellement, vous voulez probablement changer pour la république.\n"
#~ "Dans le menu gouvernement, allez au sous menu changement de gouvernement\n"
#~ "et choisissez république. Oui vous voulez une révolution ! Changer\n"
#~ "de gouvernements signifie passer par quelques tours d'anarchie, il\n"
#~ "n'y a rien sans rien. Cependant la république est une forme\n"
#~ "substantiellement meilleure de gouvernement que le despotisme et\n"
#~ "l'investissement en vaut le coup."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Votre unité a trouvé une hutte. Ce sont de petits villages dispersés à\n"
#~ "travers le paysage. Lors qu'une unité y entre plusieurs choses peuvent\n"
#~ "se produire. Le plus probable est que vous trouvez un peu d'or. Il est\n"
#~ "également possible de trouver des technologies ou des unités de\n"
#~ "mercenaires. Certaines huttes contiennent des colons indigènes qui ce\n"
#~ "joindront à votre civilisation et introduisant une nouvelle ville dans\n"
#~ "votre empire. Et enfin quelques huttes contiennent des barbares qui\n"
#~ "tueront immédiatement votre unité. De façon générale, il est intéressant\n"
#~ "de rechercher et d'entrer dans toutes les huttes que vous trouverez\n"
#~ "aussitôt que possible."

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s et %s se sont rencontrés, et celà a tourné à la guerre ! Vous annulez "
#~ "votre alliance avec les deux."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Le niveau d'accès aux commandes ne peut être à \"%s\" pour la connexion "
#~ "%s."

#~ msgid "Observers cannot vote."
#~ msgstr "Les observateurs ne peuvent pas voter."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Vous pouvez uniquement voter en cours de partie. Utilisé \"first\" pour "
#~ "devenir l'organisateur, s'il n'y en a pas déjà un."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Vote %d \"%s\" : %d pour, %d contre"

#~ msgid "Value must be integer."
#~ msgstr "La valeur doit être un entier."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Réduit de 50% la quantité de pollution générée dans une ville. De plus, "
#~ "elle augmente la production des Usines et des Fabriques dans la ville : "
#~ "une Fabrique et une Centrale hydroélectrique donnent ensemble un bonus de "
#~ "75%. Une Usine, une Fabrique et une Centrale hydroélectrique donnent "
#~ "ensemble un bonus de 150%.\n"
#~ "\n"
#~ "Une ville ne peut avoir qu'une seule Centrale hydroélectrique, électrique "
#~ "ou nucléaire. Une ville ne peut construire une centrale hydroélectrique "
#~ "que si elle est sur ou à proximité d'une montagne ou d'une rivière."

#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr ""
#~ "Nom de fichier de configuration de l'authentification \"%s\" non "
#~ "autorisé !"

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s des %s (%s)"

#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Détection d'une structure d'alliance illégale : l'alliance de %s avec %s "
#~ "est ramenée à un traité de paix."

#~ msgid "And, became more experienced!"
#~ msgstr " et a acquis de l'expérience !"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr ""
#~ "Impossible de prendre le contrôle sur le serveur, tentative de le "
#~ "terminer."

#~ msgid "%s territory"
#~ msgstr "Territoire des %s"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "territoire %s (cessez-le-feu %d tour)"
#~ msgstr[1] "territoire %s (cessez-le-feu %d tours)"

#~ msgid "%s territory (%s)"
#~ msgstr "Territoire des %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Ville : %s (%s)"

#~ msgid "Unit: %s (%s)"
#~ msgstr "Unité: %s (%s)"

#~ msgid "%s of the %s"
#~ msgstr "%s des %s"

#~ msgid "no maximum, "
#~ msgstr "pas de maximum, "

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d unité au maximum, "
#~ msgstr[1] "%d unités au maximum, "

#~ msgid "%d per unit). "
#~ msgstr "%d par unité). "

#~ msgid "Select same type"
#~ msgstr "Sélection même type"

#~ msgid ""
#~ "Couldn't find stdfont.ttf file. Please link/copy/move anyunicode ttf font "
#~ "to data dir as stdfont.ttf"
#~ msgstr ""
#~ "Impossible de trouver le fichier stdfont.ttf. Veuillez liéer/copier/"
#~ "déplacer n'importe quelle police ttf dans le répertoire data sous le nom "
#~ "stdfont.ttf"

#~ msgid "?outputlist: and "
#~ msgstr " et "

#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr ""
#~ "* Les unités militaires loin de leur base et les unités de campagne "
#~ "causeront un citoyen mécontentement.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force an unhappy citizen to become content.\n"
#~ msgstr ""
#~ "* Vous unités peuvent imposer la loi martiale. Chaque unité militaire à "
#~ "l'intérieur d'une ville forcera un citoyen mécontent à devenir content.\n"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr ", "

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr ""
#~ "Votre %1$s a réussi à soudoyer %3$s de %2$s et a acquis de l'expérience."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "Votre %s a rempli sa mission avec succès, est revenu sain et sauf à %s et "
#~ "a acquis de l'expérience."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "Votre %s%s a acquis de l'expérience !"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr ""
#~ "Votre %1$s%2$s a survécu à l'attaque pathétique de %4$s de %3$s et a "
#~ "acquis de l'expérience !"

#~ msgid " in %s"
#~ msgstr " à %s"

#~ msgid " outside %s"
#~ msgstr " en dehors de %s"

#~ msgid " near %s"
#~ msgstr " près de %s"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Votre %1$s a réussi son attaque contre %3$s de %2$s (et %4$d autre "
#~ "unité)%5$s et a acquis de l'expérience !"
#~ msgstr[1] ""
#~ "Votre %1$s a réussi son attaque contre %3$s de %2$s (et %4$d autres "
#~ "unités)%5$s et a acquis de l'expérience !"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "Vous avez perdu %1$s dans une attaque de %3$s de %2$s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Choisissez la stratégie de votre diplomate"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Un %2$s %1$s a été éliminé en infiltrant %3$s. Le défenseur a acquis de "
#~ "l'expérience."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Un %2$s %1$s a été éliminé en infiltrant nos troupes. Le défenseur a "
#~ "acquis de l'expérience."

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "Votre client est trop vieux. Pour utiliser ce serveur veuillez mettre "
#~ "votre client à jour avec une version Freeciv 2.1 ou ultérieure."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr ""
#~ "Le répertoire de jeu de règles \"%s\" est interdit pour des raisons de "
#~ "sécurité."

#~ msgid ", nation %s"
#~ msgstr ", nation %s"

#~ msgid "_Map"
#~ msgstr "Car_te"

#~ msgid "Create _player"
#~ msgstr "Créer une _nation"

#~ msgid "_Release player"
#~ msgstr "_Relâcher le joueur"

#~ msgid "Gover_nment"
#~ msgstr "_Gouvernement"

#~ msgid "_Players"
#~ msgstr "_Joueurs"

#~ msgid "_Science"
#~ msgstr "_Recherche"

#~ msgid "S_paceship"
#~ msgstr "Vaisseau s_patial"

#~ msgid "Game _Options..."
#~ msgstr "_Options du jeu..."

#~ msgid "Clear _Log"
#~ msgstr "Effacer les _logs"

#~ msgid "Science Report"
#~ msgstr "Rapport de Science"

#~ msgid "Reason: line not found"
#~ msgstr "Raison : ligne non trouvée"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Raison : ligne trop courte (attendu %d obtenu %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Le plugin \"%s\" a été sélectionné"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr ""
#~ "Pas de véritable plugin audio, on continue avec le support du son "
#~ "désactivé"

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Va continuer avec les sons désactivés."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "fichier de spécifications de sons semble incompatible :"

#~ msgid "file: \"%s\""
#~ msgstr "fichier : \"%s\""

#~ msgid "file options: %s"
#~ msgstr "options du fichier: %s"

#~ msgid "supported options: %s"
#~ msgstr "options acceptées : %s"

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "Le fichier de son réclame des options que nous ne connaissons pas :"

#~ msgid "Goto _location"
#~ msgstr "A_ller à"

#~ msgid "Error in create_string16: Aborting ..."
#~ msgstr "Erreur dans create_string16 : Abandon ..."

#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Impossible de copier le texte sur l'affichage : %s"

#~ msgid ""
#~ "Error in SDL_create_str16_surf: Couldn't convert text to display format: "
#~ "%s"
#~ msgstr ""
#~ "Erreur dans SDL_create_str16_surf : impossible de convertir le texte au "
#~ "format d'affichage : %s"

#~ msgid ""
#~ "SDL_create_str16_surf: Font is generally %d big, and string is %hd big"
#~ msgstr ""
#~ "SDL_create_str16_surf: la police est globalement grande de %d, alors que "
#~ "la chaîne est de %hd"

#~ msgid "SDL_create_str16_surf: String is %d lenght"
#~ msgstr "SDL_create_str16_surf: la chaîne est de longueur %d"

#~ msgid "Error in change_ptsize: Change ptsize failed"
#~ msgstr "Erreur dans change_ptsize: échec du changement de ptsize"

#~ msgid "Error in load_font: Couldn't load %d pt font from %s: %s"
#~ msgstr ""
#~ "Erreur dans load_font: impossible de charger la police %d pt depuis %s: %s"

#~ msgid "Error in unload_font: Trying unload from empty Font ARRAY"
#~ msgstr ""
#~ "Erreur dans unload_font: essaye de décharger depuis le tableau de police "
#~ "vide"

#~ msgid ""
#~ "Error in unload_font: Trying unload Font which is not include in Font "
#~ "ARRAY"
#~ msgstr ""
#~ "Erreur dans unload_font: essaye de décharger une police qui n'est pas "
#~ "incluse dans le tableau de police"

# AR
#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Une fois construite, l'attitude de chaque civilisation à votre égard "
#~ "s'améliore de 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Un Diplomate peut établir des ambassades avec les autres civilisations "
#~ "en pénétrant à l'intérieur d'une ville d'un autre joueur.\n"
#~ "\n"
#~ "- Un Diplomate peut aussi essayer de saboter une production ennemie, ou "
#~ "voler une technologie d'une ville adverse. (Au plus une technologie par "
#~ "ville).\n"
#~ "\n"
#~ "- Un diplomate peut aussi corrompre une unité ennemie, si cette unité est "
#~ "seule sur sa case.\n"
#~ "\n"
#~ "- Les diplomates peuvent même fomenter une révolte dans une ville ennemie "
#~ "et la faire se tourner vers votre civilisation, si vous en avez les "
#~ "moyens !\n"
#~ "\n"
#~ "- Dans certaines stratégies, des hordes de Diplomates peuvent être "
#~ "utilisées pour semer le désordre chez l'ennemi. Pas étonnant que les "
#~ "diplomates soient souvent regardés avec suspicion et inquiétude !"

# AR
#~ msgid "Team 32"
#~ msgstr "Équipe 32"

#~ msgid "Cleared output window.\n"
#~ msgstr "Effacement de la fenêtre de sortie.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Unitésn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Bâtimentsn"

#~ msgid "Rounds"
#~ msgstr "Tours"

#~ msgid "_Darn"
#~ msgstr "_Renoncer"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Production de la ville"

#~ msgid "Shields"
#~ msgstr "Production"

#~ msgid "City Overview page"
#~ msgstr "Aperçu global"

#~ msgid "Units page"
#~ msgstr "Unités"

#~ msgid "Worklist page"
#~ msgstr "Liste de travail"

#~ msgid "Trade Routes page"
#~ msgstr "Routes commerciales"

#~ msgid "This Misc. Settings page"
#~ msgstr "Cette page"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Vue de la ville"

#~ msgid "Citymap"
#~ msgstr "Carte de la ville"

#~ msgid "_Sell"
#~ msgstr "Vendre (_s)"

#~ msgid "_Add preset"
#~ msgstr "_Ajouter pré-réglage"

#~ msgid "_Delete preset"
#~ msgstr "_Supprimer pré-réglage"

#~ msgid "Name:"
#~ msgstr "Nom :"

#~ msgid "People (W/E/S/T):"
#~ msgstr "Population (T/A/S/C) :"

#~ msgid "City grows:"
#~ msgstr "Croissance de la ville :"

#~ msgid "Production completed:"
#~ msgstr "Production achevée :"

#~ msgid "_Change"
#~ msgstr "_Changer"

#~ msgid "C_hange permanent"
#~ msgstr "C_hangement permanent"

#~ msgid "_Release city"
#~ msgstr "Libére_r la ville"

#~ msgid "Auto attack vs"
#~ msgstr "Auto-attaquer"

#~ msgid "Helicopters"
#~ msgstr "Hélicoptères"

#~ msgid "Air units"
#~ msgstr "Unités aériennes"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "Congé_dier les colons si la ville a une taille de 1"

#~ msgid "_Close"
#~ msgstr "_Fermer"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (liste de travail)"

#~ msgid "%s citizens%s"
#~ msgstr "%s habitants%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s habitants%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luxe : %d au total (%d utilisables au maximum). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Rafraîchir"

#~ msgid "Con_figure"
#~ msgstr "Con_figurer"

#~ msgid "Server Selection"
#~ msgstr "Sélection du serveur"

#~ msgid "_Name"
#~ msgstr "_Nom"

#~ msgid "_Host"
#~ msgstr "_Hôte"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "_Centrer et fermer"

#~ msgid "_Establish embassy"
#~ msgstr "_Établir une ambassade"

#~ msgid "_Investigate city"
#~ msgstr "Étudier la v_ille"

#~ msgid "_Sabotage city"
#~ msgstr "_Saboter la ville"

#~ msgid "Steal _technology"
#~ msgstr "Voler une _technologie"

#~ msgid "Incite a _revolt"
#~ msgstr "Inciter à la _révolte"

#~ msgid "_Poison city"
#~ msgstr "Em_poisonner la ville"

#~ msgid "Industrial _sabotage"
#~ msgstr "_Sabotage industriel"

#~ msgid "_Establish traderoute"
#~ msgstr "_Établir une route commerciale"

#~ msgid "_Enter Marketplace"
#~ msgstr "_Entrer dans la place commerciale"

#~ msgid "_Help build Wonder"
#~ msgstr "Aider à la construction de merveille (_h)"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Pillage"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Connexion"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Sélection d'une unité"

#~ msgid "_Ready All"
#~ msgstr "P_réparer tous"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Choix d'une nation"

#~ msgid "_Leader Name"
#~ msgstr "Nom du chef (_l)"

#~ msgid "_City Style"
#~ msgstr "Style de la ville (_c)"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Désolé: impossible de mettre %s à jour."

#~ msgid "No technology"
#~ msgstr "Aucune technologie"

#~ msgid "No city"
#~ msgstr "Aucune ville"

#~ msgid "_Accept treaty"
#~ msgstr "_Accepter le traité"

#~ msgid "World-Map"
#~ msgstr "Carte du monde"

#~ msgid "Sea-Map"
#~ msgstr "Carte des mers"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ce traité à valeur éternelle\n"
#~ "est le fruit du travail diplomatique entre\n"
#~ "%s %s %s\n"
#~ "et\n"
#~ "%s %s %s"

#~ msgid "Select a city"
#~ msgstr "Choisissez une ville"

#~ msgid "_Airlift"
#~ msgstr "_Aéroporter"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Impossible de trouver le masque alors qu'il devrait y en avoir un (%s) ! "
#~ "Les graphismes paraîtront peut-être étranges.\n"

#~ msgid "Options..."
#~ msgstr "Options..."

#~ msgid "Message Options..."
#~ msgstr "Options des messages ..."

#~ msgid "Players..."
#~ msgstr "Joueurs..."

#~ msgid "Message..."
#~ msgstr "Message..."

#~ msgid "Server opt initial..."
#~ msgstr "Options initiales du serveur..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Options actuelles du serveur..."

#~ msgid "Kingdom"
#~ msgstr "Gouvernement"

#~ msgid "Tax Rate..."
#~ msgstr "Taux d'impôts..."

#~ msgid "Find City..."
#~ msgstr "Trouver une ville..."

#~ msgid "Worklists..."
#~ msgstr "Listes de travail..."

#~ msgid "REVOLUTION..."
#~ msgstr "RÉVOLUTION..."

#~ msgid "Road & Rails"
#~ msgstr "Routes & Chemins de Fer"

#~ msgid "Order"
#~ msgstr "Ordre"

#~ msgid "City Report..."
#~ msgstr "Rapport sur les villes..."

#~ msgid "Science Report..."
#~ msgstr "Rapport de Science..."

#~ msgid "Trade Report..."
#~ msgstr "Rapport de Commerce..."

#~ msgid "Military Report..."
#~ msgstr "Rapport Militaire..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Tour\n"
#~ "Terminé"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Impossible d'ouvrir la fenêtre principale (problème de mémoire graphique "
#~ "ou taille de l'écran trop petite)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Coût : %ld"

#~ msgid " wonder"
#~ msgstr " merveille"

#~ msgid " improvement"
#~ msgstr " bâtiment"

#~ msgid " unit"
#~ msgstr " unité"

#~ msgid "Movecost: %ld"
#~ msgstr "Coût du déplacement : %ld"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Défense : %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Nour:  %d\n"
#~ "Prod:  %d\n"
#~ "Comm:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Ville : %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "avec des Remparts"

#~ msgid "Infrastructure: "
#~ msgstr "Infrastructure : "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Unité: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d D:%d PF:%d PV:%d0%%"

#~ msgid "Unit %s"
#~ msgstr "Unité %s"

#~ msgid "Tile %s"
#~ msgstr "Carré %s"

#~ msgid "Wake up"
#~ msgstr "Réveiller"

#~ msgid "Activate"
#~ msgstr "Activer"

#~ msgid "List all units"
#~ msgstr "Liste de toutes les unités"

#~ msgid "Connect to this location"
#~ msgstr "Connecter à cette destination"

#~ msgid "Goto this location"
#~ msgstr "\"Aller à\" cette destination"

#~ msgid "City_name"
#~ msgstr "_Nom de la ville"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Imp : %d Lux : %d Sci : %d"

#~ msgid "_Goto Location"
#~ msgstr "Aller à (_g)"

#~ msgid "Reputation"
#~ msgstr "Réputation"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld étapes)"

#~ msgid "Science Advisor"
#~ msgstr "Conseil scientifique"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(pas de recherche)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d tour/découverte)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d tours/découverte)"

#~ msgid "_Goal"
#~ msgstr "But (_g)"

#~ msgid "Trade Advisor"
#~ msgstr "Conseiller commercial"

#~ msgid "Military Report"
#~ msgstr "Rapport Militaire"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Population :\n"
#~ "Support :\n"
#~ "Énergie :\n"
#~ "Production :\n"
#~ "Tps de transport :\n"
#~ "Proba. de succès :\n"
#~ "Année d'arrivée :"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tonnes\n"
#~ "%5.1f années\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Édition des listes de travail"

#~ msgid "Available Worklists"
#~ msgstr "Listes de travail disponibles"

#~ msgid "_New"
#~ msgstr "_Nouveau"

#~ msgid "_Remove"
#~ msgstr "_Retirer"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Édition des listes de travail"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "entrée"
#~ msgstr[1] "entrées"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Listes de travailn"

#~ msgid "Accept"
#~ msgstr "Accepter"

#~ msgid "Current Targets"
#~ msgstr "Objectifs actuels"

#~ msgid "Available Targets"
#~ msgstr "Objectifs disponibles"

#~ msgid "Worklist for city"
#~ msgstr "Liste de travail pour la ville"

#~ msgid "Name of Worklist"
#~ msgstr "Nom de la liste de travail"

#~ msgid "Options panel"
#~ msgstr "Panneaux d'options"

#~ msgid "Unit maintenance panel (%d %s)"
#~ msgstr "Panneau de maintenance des unités (%d %s)"

#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] "unité"
#~ msgstr[1] "unités"

#~ msgid "Garrison Panel (%d %s)"
#~ msgstr "Panneau de garnison (%d %s)"

#~ msgid "Info Panel"
#~ msgstr "Panneau d'info."

#~ msgid "Happiness panel"
#~ msgstr "Panneau du bonheur"

#~ msgid "Maintenance panel"
#~ msgstr "Panneau de maintenance"

#~ msgid "Garrison panel"
#~ msgstr "Panneau de garnison"

#~ msgid "Information panel"
#~ msgstr "Panneau d'information"

#~ msgid "Exit Report"
#~ msgstr "Rapport final"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "terminé"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "tech \"%s\": se requiert elle-même"

#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr ""
#~ "%2$s de %1$s a essayé de construire %3$s, qui n'est plus disponible."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "Votre %s, soupçonné d'espionnage, a été exécuté à %s. Les %s acceptent de "
#~ "nouvelles tentatives diplomatiques à condition que l'ambassadeur soit "
#~ "honorable."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Vous avez exécuté un %s que les %s avaient envoyé pour établir une "
#~ "ambassade à %s pour avoir été indigne de confiance"

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr ""
#~ "Les unités maritimes au démarrage ne sont pas encore supportées, %s pas "
#~ "créé."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Essai d'un autre ensemble de règles pour les noms de fichier."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Impossible de charger le fichier de règles \"%s\"."

#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Impossible de charger le fichier de règles \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Le fichier de règles semble incompatible:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr ""
#~ "Le fichier de règles nécessite des options qui ne sont pas supportées :"

#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "La section %s a un type de pré-requis inconnu : \"%s\" \"%s\" (%s)"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "Terrain inconnu %s dans l'entrée %s."

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "Le jeu de règles n'a pas de terrains (%s)"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "Les terrains %s et %s ont le même identifiant."

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr ""
#~ "\"%c\" ne peut pas être utilisé comme identifiant de terrain ; il est "
#~ "réservé."

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "Le terrain %s a un indicateur %s inconnu"

#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "Les ressources %s et %s ont le même identifiant."

#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr "La section %s liste un type d'effet inconnu : \"%s\" (%s)"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr ""
#~ "Identifiant de terrain inconnu \"%c\" dans la sauvegarde de la partie."

#~ msgid "Warning: Unknown nation %s for starting position no %d"
#~ msgstr "Attention : Nation %s inconnue pour la position de départ N° %d"

#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Nombre de départs (%d) est inférieur au nombre maximum de joueurs (%d), "
#~ "diminution de \"rules.max_player\"."

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "Mauvais id de type d'unité (%d)"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "Mauvais id de type de bâtiment (%d)"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "Mauvais id de type de tech (%d)"

#~ msgid "Unknown technology (%s)"
#~ msgstr "Technologie inconnue (%s)"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "Mauvais id de type de gouvernement (%d)"

#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "Mauvaise valeur joueur%d.u%d.type (%d)"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "Type d'unité inconnu \"%s\" dans la section player%d"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "Erreur de sauvegarde : ordres invalides donnés aux unités."

#~ msgid "Unsupported government found (%s)"
#~ msgstr "trouvé un gouvernement non supporté (%s)"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr ""
#~ "Style de ville non supporté trouvé dans la section player%d. Changé à %s"

#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Le fichier %s réclame des options que le client ne supporte pas :\n"
#~ "fichier : \"%s\"\n"
#~ "options du fichier : %s\n"
#~ "options supportées : %s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "Essai de prendre le jeu de texture \"%s\"."

#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Impossible de trouver le jeu de texture \"%s\"."

#~ msgid "Invalid darkness style set in tileset."
#~ msgstr "Style d'ombre invalide dans le jeu de textures."

#~ msgid ""
#~ "Error in %s layer %d: you cannot have tall terrain or\n"
#~ "a sprite offset with a cell-based drawing method."
#~ msgstr ""
#~ "Erreur dans %s couche %d : vous ne pouvez pas avoir un \n"
#~ "terrain élevé ou un offset d'icône avec une méthode de \n"
#~ "dessin basée sur des cellules."

#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Impossible de trouver le fichier de spécifications \"%s\"."

#~ msgid "No graphics for specialist %s."
#~ msgstr "Pas de graphique pour spécialiste %s."

#~ msgid "No graphics for citizen %s."
#~ msgstr "Pas de graphique pour citoyen %s."

#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "Tag d'icône manquant \"%s1\"."

#~ msgid "Economy (F5)"
#~ msgstr "Économie (F5)"

#~ msgid "Research (F6)"
#~ msgstr "Recherche (F6)"

#~ msgid "Revolution (Shift + R)"
#~ msgstr "Révolution (Maj + R)"

#~ msgid "End Turn (Enter)"
#~ msgstr "Fin du tour (Entrée)"

#~ msgid "Players (F3)"
#~ msgstr "Joueurs (F3)"

#~ msgid ""
#~ "Cities Report (F1)\n"
#~ "or\n"
#~ "Find City (Shift + F)"
#~ msgstr ""
#~ "Rapport sur les villes (F1)\n"
#~ "ou\n"
#~ "Trouver une ville (Maj. + F)"

#~ msgid "Units (F2)"
#~ msgstr "Unités (F2)"

#~ msgid ""
#~ "Revolution (Shift + R)\n"
#~ "%s"
#~ msgstr ""
#~ "Révolution (Maj + R)\n"
#~ "%s"

#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr ""
#~ "Recherche (F6)\n"
#~ "%s (%d/%d)"

#~ msgid ""
#~ "Name : %s\n"
#~ "Nation : %s\n"
#~ "Team : %s\n"
#~ "Embassy :%s\n"
#~ "State : %s\n"
#~ "Idle : %d %s"
#~ msgstr ""
#~ "Nom : %s\n"
#~ "Nation : %s\n"
#~ "Équipe : %s\n"
#~ "Ambassade : %s\n"
#~ "Status : %s\n"
#~ "Inactivité : %d %s"

#~ msgid "Log"
#~ msgstr "Log"

#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr ""
#~ "Démarrer\n"
#~ "la partie"

#~ msgid ""
#~ "Select\n"
#~ "Nation"
#~ msgstr ""
#~ "Choisir\n"
#~ "une nation"

#~ msgid "Citizen Management Agent"
#~ msgstr "Agent de gestion urbaine"

#~ msgid ""
#~ "Current output : 0\n"
#~ "Research speed : none\n"
#~ "Next's advance time : never"
#~ msgstr ""
#~ "Total actuel : 0\n"
#~ "Rapidité des recherches : aucune\n"
#~ "Prochaine avancée : jamais"

#~ msgid "Next advance in %d turn"
#~ msgid_plural "Next advance in %d turns"
#~ msgstr[0] "Prochaine avancée dans %d tour"
#~ msgstr[1] "Prochaine avancée dans %d tours"

#~ msgid ""
#~ "Current output : %d per turn\n"
#~ "Research speed : %d %s/advance\n"
#~ "%s"
#~ msgstr ""
#~ "Total actuel : %d par tour\n"
#~ "Rapidité des recherches : %d %s/avancé\n"
#~ "%s"

#~ msgid "Ah"
#~ msgstr "Ah"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 N/R/C :"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 N/R/C :"

#~ msgid "%s F/R/T:"
#~ msgstr "%s N/R/C:"

#~ msgid ""
#~ "If this option is set then when all your units are done moving the turn "
#~ "will be ended for you automatically."
#~ msgstr ""
#~ "Si cette option est activée, une fois que toutes vos unités auront "
#~ "effectué leurs mouvements, la fin du tour sera déclarée automatiquement."

#~ msgid "If enabled then cities will be drawn on the overview."
#~ msgstr "Si activé, les villes seront affichées dans l'aperçu."

#~ msgid "Oceanian"
#~ msgstr "Océanique"

#~ msgid "Modern"
#~ msgstr "Moderne"

#~ msgid "Asian"
#~ msgstr "Asiatique"

#~ msgid "Fictional"
#~ msgstr "Fictif"

#~ msgid "Medieval"
#~ msgstr "Médiéval"

#~ msgid "Transitional"
#~ msgstr "Transitoire"

#~ msgid "Qween"
#~ msgstr "Reine"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "Seules la console et les connexions avec le niveau de commande \"hack\" "
#~ "peuvent forcer d'autres connexions à prendre un joueur. Si vous n'êtes "
#~ "pas de celles-ci, seul l'argument <nom-joueur> est autorisé."

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr ""
#~ "* Attaque à pleine puissance même avec moins d'un point de mouvement "
#~ "restant.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - les attaquants \"épuisés\" sont plus faibles: si l'attaquant n'a plus "
#~ "qu'1/3 de ses points de mouvement, sa force est divisée par 3, s'il ne "
#~ "lui reste plus que les 2/3, sa force est multiplié par 2/3. Si "
#~ "l'attaquant a gardé au moins 1 point de mouvement, aucune modification "
#~ "n'interviendra ;"

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "La force de base de l'attaquant est 8. Le statut de vétéran donne 12, "
#~ "mais puisqu'il ne reste que 2/3 points de mouvement, sa force d'attaque "
#~ "finale est 8."

#~ msgid "Tropical"
#~ msgstr "Tropical"

#~ msgid "Industrial"
#~ msgstr "Industriel"

#~ msgid "PostModern"
#~ msgstr "Post moderne"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g, --gamelog FICH\tSauver les journaux de parties dans FICH\n"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr "Connexion depuis %s rejetée (nom invalide)."

#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr "Rejet d'une connexion depuis %s avec un nom de login redondant."

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr ""
#~ "Impossible d'ouvrir le fichier de journal de parties %s pour y ajouter "
#~ "\"%s\"."

#~ msgid "Detail level for logging game events"
#~ msgstr "Niveau de détail pour la journalisation"

#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "Ne s'applique que si la journalisation de la partie est active (avec "
#~ "l'option -g en ligne de commande). Niveaux : 0 = pas de journalisation, "
#~ "20 = standard, 30 = détaillée, 40 = débogage."

#~ msgid "* Allows changing government to %s.\n"
#~ msgstr "* Permet de changer le type de gouvernement pour %s.\n"

#~ msgid "<table border=1><tr><th>Terrain</th>"
#~ msgstr "<table border=1><tr><th>Terrain</th>"

#~ msgid "<th>Food/ Shield/ Trade</th>"
#~ msgstr "<th>Nourriture/ Bouclier/ Commerce</th>"

#~ msgid "<th>Resources</th>"
#~ msgstr "<th>Ressources</th>"

#~ msgid "<th>Move cost</th><th>Defense</th><th>Road +trade</th>\n"
#~ msgstr ""
#~ "<th>Coût de mouvement</th><th>Défense</th><th>Route +commerce</th>\n"

#~ msgid "<th>Irrigation +food</th><th>Mining +shields</th>\n"
#~ msgstr "<th>Irrigation +nour.</th><th>Mine +bouclier</th>\n"

#~ msgid "<th>Transform to</th>"
#~ msgstr "<th>Transformer en</th>"

#~ msgid "</table><br><br><br><table border=1>"
#~ msgstr "</table><br><br><br><table border=1>"

#~ msgid "<caption>Time to perform action</caption>"
#~ msgstr "<caption>Durée de l'activité</caption>"

#~ msgid "<tr><th>Terrain</th>\n"
#~ msgstr "<tr><th>Terrain</th>\n"

#~ msgid "<th>Road</th><th>Irrigation</th>\n"
#~ msgstr "<th>Route</th><th>Irrigation</th>\n"

#~ msgid "<th>Mining</th><th>Rail</th>\n"
#~ msgstr "<th>Mine</th><th>Chemin de fer</th>\n"

#~ msgid "<th>Airbase</th><th>Fortress</th>\n"
#~ msgstr "<th>Base aérienne</th><th>Forteresse</th>\n"

#~ msgid "<th>Clean pollution</th><th>Clean fallout</th>\n"
#~ msgstr "<th>Dépolluer</th><th>Décontaminer</th>\n"

#~ msgid "<th>Transform</th></tr>\n"
#~ msgstr "<th>Transformation</th></tr>\n"

#~ msgid "<table border=1><tr><th>Resource</th>"
#~ msgstr "<table border=1><tr><th>Resource</th>"

#~ msgid "<tr><td>Cost: <td>%d</tr>\n"
#~ msgstr "<tr><td>Coût : <td>%d</tr>\n"

#~ msgid "<tr><td>Upkeep: <td>%d</tr>\n"
#~ msgstr "<tr><td>Entretien : <td>%d</tr>\n"

#~ msgid "<tr><td>Requires: <td>%s</tr>\n"
#~ msgstr "<tr><td>Requiert : <td>%s</tr>\n"

#~ msgid "<tr><td>Obsoleted by: <td>%s</tr>\n"
#~ msgstr "<tr><td>Obsolète par : <td>%s</tr>\n"

#~ msgid "Dunedain"
#~ msgstr "Dúnadan"

#~ msgid "?plural:Dunedan"
#~ msgstr "Dúnedain"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr ""
#~ "Les hommes de l'ouest dans le cycle des Terres du Milieu de J.R.R. "
#~ "Tolkien."

#~ msgid "Elves"
#~ msgstr "Elfe"

#~ msgid "The ancient Elves of J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Les Elfes anciens du cycle des Terres du Milieu de J.R.R. Tolkien."

#~ msgid "High King of the Noldor"
#~ msgstr "Grand Roi des Noldor"

#~ msgid "Queen of Doriath"
#~ msgstr "Reine de Doriath"

#~ msgid "Hobbit"
#~ msgstr "Hobbit"

#~ msgid "?plural:Hobbits"
#~ msgstr "Hobbits"

#~ msgid ""
#~ "The Hobbits of the Shire, from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr ""
#~ "Les Hobbits du Shire, dans le cycle des Terres du Milieu de J.R.R. "
#~ "Tolkien."

#~ msgid "?plural:Mordors"
#~ msgstr "Mordors"

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr ""
#~ "Les armées du Seigneur des Ténèbres Sauron, dans le cycle des Terres du "
#~ "Milieu de J.R.R. Tolkien."

#~ msgid "Overlord"
#~ msgstr "Grand seigneur"

#~ msgid "Dark Lord"
#~ msgstr "Seigneur des Ténèbres"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "Neutre"

#~ msgid ""
#~ "*%s (AI)* I will not let you go that easy, %s. The current treaty stands."
#~ msgstr ""
#~ "*%s (IA)* Je ne vous laisserai pas partir si facilement, %s. Le traité "
#~ "actuel est maintenu."

#~ msgid ""
#~ "You are at war with one of %s's allies - an alliance with %s is "
#~ "impossible."
#~ msgstr ""
#~ "Vous êtes en guerre avec un des alliés de %s - une alliance avec %s est "
#~ "impossible."

#~ msgid ""
#~ "%s is at war with one of your allies - an alliance with %s is impossible."
#~ msgstr ""
#~ "%s est en guerre avec l'un de vos alliés - une alliance avec %s est "
#~ "impossible."

#~ msgid "You agree on a peace treaty with %s."
#~ msgstr "Vous acceptez un traité de paix avec %s."

#~ msgid "Game ended in allied victory"
#~ msgstr "Partie se terminant par une victoire d'alliés"

#~ msgid ""
#~ "  Every %d cities after this will result in one more unhappy citizen in "
#~ "each city."
#~ msgstr ""
#~ "A chaque %d villes en plus de ceci un citoyen supplémentaire deviendra "
#~ "mécontent dans chaque ville."

#~ msgid ""
#~ "One unhappy citizen in each city due to civilization size will appear "
#~ "when you have %d cities."
#~ msgstr ""
#~ "Un citoyen mécontent dans chaque ville, dû à la taille de la "
#~ "civilisation, apparaît quand vous aurez %d villes."

#~ msgid ""
#~ "* Each of your cities will avoid as much unhappiness caused by units as "
#~ "its city size.\n"
#~ msgstr ""
#~ "* Chacune de vos villes évitera autant de mécontents que la taille de la "
#~ "ville, qui serait autrement causé par les unités.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying for as much %s upkeep as their "
#~ "city size.\n"
#~ msgstr ""
#~ "* Chacune de vos villes évitera de payer %s la taille de la ville pour "
#~ "l'entretien.\n"

#~ msgid "* Military units cause %d times normal unhappiness.\n"
#~ msgstr ""
#~ " * Les unités militaires causent %d fois plus de mécontentement que la "
#~ "normale.\n"

#~ msgid "* You do not pay %s upkeep for any of your units.\n"
#~ msgstr "* Vous ne payez pas %d d'entretien pour aucune de vos unités.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty.\n"
#~ msgstr ""
#~ "* Chaque case travaillée qui rend plus de %d %s subira une pénalité de "
#~ "-1.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty "
#~ "when celebrating.\n"
#~ msgstr ""
#~ "* Chaque case travaillée qui rend plus de %d %s subira une pénalité de -1 "
#~ "lorsque la ville est en phase de célébration.\n"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d additional %s when "
#~ "not celebrating.\n"
#~ msgstr ""
#~ "* Chaque case travaillée avec au moins 1 %s rendra %d %s supplémentaires "
#~ "lorsque la ville n'est pas en célébration.\n"

#~ msgid "* Diplomatic units will be veteran when built.\n"
#~ msgstr "* Les unités diplomatiques construites seront vétérans.\n"

#~ msgid "Requires %s technology.  "
#~ msgstr "Nécessite la technologie %s."

#~ msgid ""
#~ "* Has a senate that will throw the government into anarchy if war is "
#~ "declared without good reason.\n"
#~ msgstr ""
#~ "* A un sénat qui peut conduire le gouvernement à l'anarchie si une guerre "
#~ "est déclarée sans bonne raison.\n"

#~ msgid "<th>Special 1</th><th>Food/ Shield/ Trade</th>"
#~ msgstr "<th>Spécial 1</th><th>Nourriture/ Bouclier/ Commerce</th>"

#~ msgid "<th>Special 2</th><th>Food/ Shield/ Trade</th>"
#~ msgstr "<th>Spécial 2</th><th>Nourriture/ Bouclier/ Commerce</th>"

#~ msgid "Mr."
#~ msgstr "M."

#~ msgid "Ms."
#~ msgstr "Mme"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "L'Anarchie est l'absence totale de réel gouvernement. Les citoyens sont "
#~ "désorganisés et non productifs ; ils dépenseront tout leur revenu aussi "
#~ "vite que possible, plutôt que de payer des taxes ou conduire des "
#~ "recherches scientifiques.\n"
#~ "\n"
#~ "L'Anarchie génère un peu moins de corruption et gaspillage que le "
#~ "despotisme, mais crée un peu plus de mécontents.\n"
#~ "\n"
#~ "Les colons consomment 1 nourriture par jour sous l'Anarchie. Les cases "
#~ "qui produisent normalement plus de 2 unités de nourriture, minerai, ou "
#~ "commerce souffrent d'une pénalité de 1 unité (par exemple, une prairie "
#~ "irriguée qui offre normalement 3 unités de nourritures  n'en offrira plus "
#~ "que 2). Cette pénalité ne s'applique pas dans une ville en fête; cf "
#~ "Bonheur.\n"
#~ "\n"
#~ "Sous l'Anarchie, chacune de vos villes peut supporter un nombre d'unités "
#~ "militaires égal à sa taille sans payer aucune ressource pour la soutenir "
#~ "(chaque unité supplémentaire nécessite 1 point de production).\n"
#~ "\n"
#~ "Vous pouvez imposer la loi martiale sous l'Anarchie : chaque unité "
#~ "militaire à l'intérieur de la ville rendra content un habitant mécontent "
#~ "(ou tout au moins, les citoyens mécontents se comporteront comme s'ils "
#~ "étaient contents et ne causeront pas de troubles)."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Sous un régime despotique, vous êtes le maître absolu de votre peuple. "
#~ "Votre contrôle sur la population est largement maintenu par la loi "
#~ "martiale.\n"
#~ "\n"
#~ "De tous les régimes, c'est le despotisme qui souffre du plus haut niveau "
#~ "de corruption et gaspillage.\n"
#~ "\n"
#~ "Les colons consomment 1 nourriture par jour sous le Despotisme. Les cases "
#~ "qui produisent normalement plus de 2 unités de nourriture, minerai, ou "
#~ "commerce souffrent d'une pénalité de 1 unité (par exemple, une prairie "
#~ "irriguée qui offre normalement 3 unités de nourriture n'en offrira plus "
#~ "que 2). Cette pénalité ne s'applique pas dans une ville en fête; cf "
#~ "Bonheur.\n"
#~ "\n"
#~ "Le taux maximum que vous pouvez allouer à la science, aux impôts ou au "
#~ "luxe est de 60%.\n"
#~ "\n"
#~ "Sous un régime despotique, chacune de vos villes peut supporter un nombre "
#~ "d'unités militaires égal à sa taille sans payer aucune ressource pour les "
#~ "soutenir (chaque unité supplémentaire nécessite 1 point de production).\n"
#~ "\n"
#~ "Vous pouvez imposer la loi martiale sous le Despotisme : chaque unité "
#~ "militaire à l'intérieur de la ville rendra content un habitant mécontent "
#~ "(ou, tout au moins, les citoyens mécontents ne causeront pas de troubles)."

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "Sous une Monarchie, le roi ou la reine servent de représentants "
#~ "héréditaires de votre gouvernement.\n"
#~ "\n"
#~ "La Monarchie souffre d'un niveau modéré de corruption et gaspillage, "
#~ "similaire à celui d'une République.\n"
#~ "\n"
#~ "Les colons consomment 1 nourriture par tour.\n"
#~ "\n"
#~ "Si une ville est en liesse, elle recevra un bonus d'1 point de commerce "
#~ "pour chaque case qui produit déjà au moins 1 point de commerce. Voir "
#~ "Bonheur pour plus de détails.\n"
#~ "\n"
#~ "Le taux maximum que vous pouvez allouer à la science, aux impôts ou au "
#~ "luxe est de 70%.\n"
#~ "\n"
#~ "Sous une Monarchie, chacune de vos villes peut supporter jusqu'à 3 unités "
#~ "militaires sans payer aucune ressource pour les soutenir (chaque unité "
#~ "supplémentaire requiert un point de production).\n"
#~ "\n"
#~ "Vous pouvez imposer une loi martiale limitée : chaque unité militaire à "
#~ "l'intérieur d'une ville rendra content un habitant mécontent, dans la "
#~ "limite de 3 habitants."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption.  In addition, Communist cities more than 10 squares away from "
#~ "the capital are considered to be only 10 squares away when computing the "
#~ "cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Le Communisme est basé sur un idéal où tous les gens sont égaux. Tous les "
#~ "biens sont possédés par l'État, rien n'est privé. Le Communisme offre un "
#~ "équilibre entre un régime de style militaire et un régime orienté vers le "
#~ "commerce.\n"
#~ "\n"
#~ "Sous le Communisme, les corruption et gaspillage ne varient pas avec "
#~ "l'éloignement de la capitale ; toutes les villes (y compris la capitale) "
#~ "ont un faible taux de corruption. De plus, les villes communistes qui "
#~ "sont éloignées de plus de 10 cases sont considérés comme éloignées de 10 "
#~ "cases pour les calculs du coût de l'incitation à la révolte (cf. Unités, "
#~ "Diplomate).\n"
#~ "\n"
#~ "Les colons consomment deux points de nourriture par tour.\n"
#~ "Sous un régime communiste, une ville en liesse reçoit un bonus de 1 point "
#~ "de commerce pour chaque case qui produit déjà au moins un point de "
#~ "commerce. cf. Bonheur pour plus de détails.\n"
#~ "\n"
#~ "Le taux maximum que vous pouvez allouer à la science, aux impôts ou au "
#~ "luxe est de 80%.\n"
#~ "\n"
#~ "Les diplomates et les espions créés sous le Communisme sont toujours "
#~ "vétérans.\n"
#~ "\n"
#~ "Sous le Communisme, chacune de vos villes peut supporter jusqu'à 3 unités "
#~ "militaires sans payer aucune ressource pour la soutenir. (les unités "
#~ "supplémentaires en demandent chacune 1).\n"
#~ "\n"
#~ "Sous un régime communiste, vous pouvez imposer une loi martiale limitée "
#~ "mais efficace : chaque unité militaire à l'intérieur de la ville rendra "
#~ "contents 2 habitants mécontents, dans la limite de 3 unités."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption and waste.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Sous une République, ce sont vos citoyens qui élisent les représentants "
#~ "qui les gouvernent; puisque les dirigeants élus doivent être populaires "
#~ "pour rester au pouvoir, les citoyens ont un très haut degré de liberté. "
#~ "Les citoyens sous une République deviennent mécontents facilement, mais "
#~ "en contrepartie, les libertés supplémentaires développent fortement le "
#~ "commerce.\n"
#~ "\n"
#~ "Les villes sous la République ne souffrent que d'un léger niveau de "
#~ "corruption et gaspillage.\n"
#~ "\n"
#~ "Les colons consomment 2 nourritures par tour. Les cases qui offrent au "
#~ "moins 1 ressource de commerce en gagnent une de plus.\n"
#~ "\n"
#~ "Sous une République, les villes en liesse croissent à la cadence de 1 "
#~ "citoyen par tour ; voir Bonheur pour plus de détails.\n"
#~ "\n"
#~ "Le taux maximum que vous pouvez allouer à la science, aux impôts ou au "
#~ "luxe est de 80%.\n"
#~ "\n"
#~ "Les unités militaires requièrent 1 production pour leur soutien. Par "
#~ "ailleurs, les unités suivantes sont considérées comme agressives :\n"
#~ "\n"
#~ " - les unités qui ont une force d'attaque supérieure à 0 et qui ne sont "
#~ "pas dans une ville ou à l'intérieur d'une forteresse située à 3 cases "
#~ "d'une ville amie ;\n"
#~ "\n"
#~ " - les unités aériennes (y compris les missiles et hélicoptères) et les "
#~ "unités maritimes ayant une force d'attaque supérieure à 0, où qu'elles "
#~ "soient.\n"
#~ "\n"
#~ "Les citoyens d'une ville pourront tolérer 1 unité agressive; chaque unité "
#~ "agressive supplémentaire générera 1 citoyen mécontent."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Sous une Démocratie, le peuple gouverne directement en s'exprimant sur "
#~ "les grandes questions par le vote. La Démocratie offre le plus haut "
#~ "niveau de commerce, mais présente aussi les plus grandes probabilités de "
#~ "mécontentement. Il n'y a pas de corruption ou gaspillage sous une "
#~ "Démocratie, mais les citoyens deviennent très insatisfaits pendant les "
#~ "guerres.\n"
#~ "\n"
#~ "Les colons consomment 2 nourritures par tour. Les cases qui offrent au "
#~ "moins 1 ressource de commerce en gagnent une de plus.\n"
#~ "\n"
#~ "Sous un régime démocratique, une ville en liesse croît à un taux de 1 "
#~ "habitant par tour ; cf Bonheur pour plus détails.\n"
#~ "\n"
#~ "Il n'y a pas de limite de taxation ; vous pouvez allouer 100% à la "
#~ "science, aux impôts ou au luxe.\n"
#~ "\n"
#~ "Les unités militaires requièrent 1 production pour leur soutien. Par "
#~ "ailleurs, les unités suivantes provoquent du mécontentement :\n"
#~ "\n"
#~ " - les unités qui ont une force d'attaque supérieure à 0 et qui ne sont "
#~ "pas dans une ville ou à l'intérieur d'une forteresse située à 3 cases "
#~ "d'une ville amie. Chacune génère 2 mécontents ;\n"
#~ "\n"
#~ " - les unités aériennes et maritimes ayant une force d'attaque supérieure "
#~ "à 0 et se trouvant dans une ville ou une forteresse à proximité ne "
#~ "génèrent que 1 citoyen mécontent.\n"
#~ "\n"
#~ "Si une ville reste en révolte pendant plus de 2 tours sous un régime "
#~ "démocratique, tous les citoyens vont spontanément se révolter et plonger "
#~ "la civilisation dans l'Anarchie.\n"
#~ "\n"
#~ "Parce que les citoyens (heureux) des démocraties croient fortement en "
#~ "leur gouvernement, leur loyauté est sans limite. Les unités militaires "
#~ "des civilisations démocratiques ne peuvent être corrompues, et les villes "
#~ "des Démocraties ne peuvent être incitées à la révolte par un diplomate ou "
#~ "un espion ennemi."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "L'Anarchie est l'absence totale de réel gouvernement. Les citoyens sont "
#~ "désorganisés et non productifs; ils dépenseront tout leur revenu aussi "
#~ "vite que possible, plutôt que de payer des taxes ou conduire des "
#~ "recherches scientifiques.\n"
#~ "\n"
#~ "L'Anarchie génère un peu moins de corruption que le despotisme, mais crée "
#~ "un peu plus de mécontents.\n"
#~ "\n"
#~ "Les colons consomment 1 nourriture par jour sous l'Anarchie. Les cases "
#~ "qui produisent normalement plus de 2 unités de nourriture, minerai, ou "
#~ "commerce souffrent d'une pénalité de 1 unité (par exemple, une prairie "
#~ "irriguée qui offre normalement 3 unités de nourritures  n'en offrira plus "
#~ "que 2). Cette pénalité ne s'applique pas dans une ville en fête; cf "
#~ "Bonheur.\n"
#~ "\n"
#~ "Sous l'Anarchie, chacune de vos villes peut supporter un nombre d'unités "
#~ "militaires égal à sa taille sans payer aucune ressource pour la soutenir "
#~ "(chaque unité supplémentaire nécessite 1 point de production).\n"
#~ "\n"
#~ "Vous pouvez imposer la loi martiale sous l'Anarchie : chaque unité "
#~ "militaire à l'intérieur de la ville rendra content un habitant mécontent "
#~ "(ou tout au moins, les citoyens mécontents se comporteront comme s'ils "
#~ "étaient contents et ne causeront pas de troubles)."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Sous un régime despotique, vous êtes le maître absolu de votre peuple. "
#~ "Votre contrôle sur la population est largement maintenu par la loi "
#~ "martiale.\n"
#~ "\n"
#~ "De tous les régimes, c'est le despotisme qui souffre du plus haut niveau "
#~ "de corruption.\n"
#~ "\n"
#~ "Les colons consomment 1 nourriture par jour sous le Despotisme. Les cases "
#~ "qui produisent normalement plus de 2 unités de nourriture, minerai, ou "
#~ "commerce souffrent d'une pénalité de 1 unité (par exemple, une prairie "
#~ "irriguée qui offre normalement 3 unités de nourriture n'en offrira plus "
#~ "que 2). Cette pénalité ne s'applique pas dans une ville en fête; cf "
#~ "Bonheur.\n"
#~ "\n"
#~ "Sous un régime despotique, chacune de vos villes peut supporter un nombre "
#~ "d'unités militaires égal à sa taille sans payer aucune ressource pour les "
#~ "soutenir. (chaque unité supplémentaire nécessite 1 point de production).\n"
#~ "\n"
#~ "Vous pouvez imposer la loi martiale sous le Despotisme : chaque unité "
#~ "militaire à l'intérieur de la ville rendra content un habitant mécontent "
#~ "(ou tout au moins, les citoyens mécontents ne causeront pas de troubles)."

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Monarchy: each military unit in a city "
#~ "will keep one unhappy citizen content."
#~ msgstr ""
#~ "Sous une Monarchie, le roi ou la reine servent de représentants "
#~ "héréditaires de votre gouvernement.\n"
#~ "\n"
#~ "La Monarchie souffre d'un niveau modéré de corruption, similaire à celui "
#~ "d'une République.\n"
#~ "\n"
#~ "Les colons consomment 1 nourriture par tour.\n"
#~ "\n"
#~ "Sous une Monarchie, chacune de vos villes peut supporter jusqu'à 3 unités "
#~ "militaires sans payer aucune ressource pour les soutenir. (chaque unité "
#~ "supplémentaire requiert un point de production).\n"
#~ "\n"
#~ "Vous pouvez imposer une loi martiale limitée : chaque unité militaire à "
#~ "l'intérieur d'une ville rendra content un habitant mécontent."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Communism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Le Communisme est basé sur un idéal où tous les gens sont égaux. Tous les "
#~ "biens sont possédés par l'état, rien n'est privé. Le Communisme offre un "
#~ "équilibre entre un régime de style militaire et un régime orienté vers le "
#~ "commerce.\n"
#~ "\n"
#~ "Sous le Communisme, la corruption ne varie pas avec l'éloignement de la "
#~ "capitale; toutes les villes (y compris la capitale) ont un faible taux de "
#~ "corruption. De plus, les villes communistes qui sont éloignées de plus de "
#~ "10 cases sont considérés comme éloignées de 10 cases pour les calculs du "
#~ "coût de l'incitation à la révolte (cf. Unités, Diplomate).\n"
#~ "\n"
#~ "Les colons consomment 1 point de nourriture par tour sous le Communisme.\n"
#~ "\n"
#~ "Sous un régime communiste, une ville en liesse reçoit un bonus de 1 point "
#~ "de commerce pour chaque case qui produit déjà au moins un point de "
#~ "commerce. cf. Bonheur pour plus de détails.\n"
#~ "\n"
#~ "Les diplomates et les espions créés sous le Communisme sont toujours "
#~ "vétérans.\n"
#~ "\n"
#~ "Sous le Communisme, chacune de vos villes peut supporter jusqu'à 3 unités "
#~ "militaires sans payer aucune ressource pour la soutenir. (les unités "
#~ "supplémentaires en demandent chacune 1).\n"
#~ "\n"
#~ "Sous un régime communiste, vous pouvez imposer une loi martiale limitée "
#~ "mais efficace : chaque unité militaire à l'intérieur de la ville rendra "
#~ "contents 2 habitants mécontents, dans la limite de 3 unités (6 habitants)."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters) with an attack strength "
#~ "greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Sous une République, ce sont vos citoyens qui élisent les représentants "
#~ "qui les gouvernent ; et puisque les dirigeants élus doivent être "
#~ "populaires pour rester au pouvoir, les citoyens ont un très haut degré de "
#~ "liberté. Les citoyens sous une République deviennent mécontents "
#~ "facilement, mais en contrepartie, les libertés supplémentaires "
#~ "développent fortement le commerce.\n"
#~ "\n"
#~ "Les villes sous la République ne souffrent que d'un léger niveau de "
#~ "corruption.\n"
#~ "\n"
#~ "Les colons consomment 2 nourritures par tour. Les cases qui offrent au "
#~ "moins 1 ressource de commerce en gagnent une de plus.\n"
#~ "\n"
#~ "Sous une République, les villes en liesse croissent à la cadence de 1 "
#~ "citoyen par tour ; voir Bonheur pour plus de détails.\n"
#~ "\n"
#~ "Les unités militaires requièrent 1 production pour leur soutien. Par "
#~ "ailleurs, les unités suivantes sont considérées comme agressives:\n"
#~ "\n"
#~ " - les unités qui ont une force d'attaque supérieure à 0 et qui ne sont "
#~ "pas dans une ville ou à l'intérieur d'une forteresse située à 3 cases "
#~ "d'une ville amie.\n"
#~ "\n"
#~ " - les unités aériennes (y compris les missiles et hélicoptères) et les "
#~ "unités maritimes ayant une force d'attaque supérieure à 0.\n"
#~ "\n"
#~ "Les citoyens d'une ville pourront tolérer 1 unité agressive; chaque unité "
#~ "agressive supplémentaire générera 1 citoyen mécontent."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Sous une Démocratie, le peuple gouverne directement en s'exprimant sur "
#~ "les grandes questions par le vote. La Démocratie offre le plus haut "
#~ "niveau de commerce, mais présente aussi les plus grandes probabilités de "
#~ "mécontentement. Il n'y a pas de corruption sous une Démocratie, mais les "
#~ "citoyens deviennent très insatisfaits pendant les guerres.\n"
#~ "\n"
#~ "Les colons consomment 2 nourritures par tour. Les cases qui offrent au "
#~ "moins 1 ressource de commerce en gagnent une de plus.\n"
#~ "\n"
#~ "Les unités militaires requièrent 1 production pour leur soutien. Par "
#~ "ailleurs, les unités suivantes provoquent du mécontentement :\n"
#~ "\n"
#~ " - les unités qui ont une force d'attaque supérieure à 0 et qui ne sont "
#~ "pas dans une ville ou à l'intérieur d'une forteresse située à 3 cases "
#~ "d'une ville amie. Chacune génère 2 mécontents.\n"
#~ "\n"
#~ " - les unités aériennes et maritimes ayant une force d'attaque supérieure "
#~ "à 0 et se trouvant dans une ville ou une forteresse à proximité ne "
#~ "génèrent que 1 citoyen mécontent.\n"
#~ "\n"
#~ "Si une ville reste en révolte pendant plus de 2 tours sous un régime "
#~ "démocratique, tous les citoyens vont spontanément se révolter et plonger "
#~ "la civilisation dans l'Anarchie.\n"
#~ "\n"
#~ "Parce que les citoyens (heureux) des démocraties croient fortement en "
#~ "leur gouvernement, leur loyauté est sans limite. Les unités militaires "
#~ "des civilisations démocratiques ne peuvent être corrompues, et les villes "
#~ "des Démocraties ne peuvent être incitées à la révolte par un diplomate ou "
#~ "un espion ennemi."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption and waste.  In addition, Communist cities more than 10  "
#~ "squares away from the capital are considered to be only 10 squares away "
#~ "when computing the cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Le Communisme est basé sur un idéal où tous les gens sont égaux. Tous les "
#~ "biens sont possédés par l'État, rien n'est privé. Le Communisme offre un "
#~ "équilibre entre un régime de style militaire et un régime orienté vers le "
#~ "commerce.\n"
#~ "\n"
#~ "Sous le Communisme, la corruption et le gaspillage ne varient pas avec "
#~ "l'éloignement de la capitale ; toutes les villes (y compris la capitale) "
#~ "ont un faible taux de corruption. De plus, les villes communistes qui "
#~ "sont éloignées de plus de 10 cases sont considérés comme éloignées de 10 "
#~ "cases pour les calculs du coût de l'incitation à la révolte (cf. Unités, "
#~ "Diplomate).\n"
#~ "\n"
#~ "Les colons consomment deux points de nourriture par tour.\n"
#~ "Sous un régime communiste, une ville en liesse reçoit un bonus de 1 point "
#~ "de commerce pour chaque case qui produit déjà au moins un point de "
#~ "commerce. cf. Bonheur pour plus de détails.\n"
#~ "\n"
#~ "Le taux maximum que vous pouvez allouer à la science, aux impôts ou au "
#~ "luxe est de 80%.\n"
#~ "\n"
#~ "Les diplomates et les espions créés sous le Communisme sont toujours "
#~ "vétérans.\n"
#~ "\n"
#~ "Sous le Communisme, chacune de vos villes peut supporter jusqu'à 3 unités "
#~ "militaires sans payer aucune ressource pour la soutenir. (les unités "
#~ "supplémentaires en demandent chacune 1).\n"
#~ "\n"
#~ "Sous un régime communiste, vous pouvez imposer une loi martiale limitée "
#~ "mais efficace : chaque unité militaire à l'intérieur de la ville rendra "
#~ "contents 2 habitants mécontents, dans la limite de 3 unités."

#~ msgid ""
#~ "The server you tried to connect is too old (1.12.0 or earlier). Please "
#~ "choose another server next time. Good bye."
#~ msgstr ""
#~ "Le serveur auquel vous avez essayé de vous connecter est trop ancien "
#~ "(1.12.0 ou moins). Veuillez choisir un autre serveur la prochaine fois. "
#~ "Au revoir."

#~ msgid ""
#~ "*%s (AI)* %s leads our alliance. You must contact and make peace with him "
#~ "first."
#~ msgstr ""
#~ "*%s (IA)* %s dirige notre alliance. Vous devez d'abord le contacter et "
#~ "faire la paix avec lui."

#~ msgid "*%s (AI)* Let us first make peace, %s"
#~ msgstr "*%s (IA)* D'abord, faisons la paix, %s."

#~ msgid "*%s (AI)* I will NOT accept such behaviour! This means WAR!"
#~ msgstr ""
#~ "*%s (IA)* Je n'accepterai PAS une telle conduite ! Cela veut dire LA "
#~ "GUERRE !"

#~ msgid "*%s (AI)* Your despicable actions will not go unpunished!"
#~ msgstr "*%s (IA)* Vos actions abjectes ne resteront pas impunies !"

#~ msgid "%s is building %s."
#~ msgstr "%s construit %s."

#~ msgid "metatopic <meta-line>"
#~ msgstr "metatopic <meta-ligne>"

#~ msgid "Set metaserver topic line."
#~ msgstr "Règle la chaîne d'information du méta-serveur."

#~ msgid ""
#~ "If 'cmdlevel first come' has been used to set a special 'first come'\n"
#~ "command access level, this is the command to grab it with."
#~ msgstr ""
#~ "Si 'cmdlevel first come' a été utilisé pour fixer le niveau d'accès\n"
#~ "spécial 'first come', c'est maintenant cette commande qu'il faut utiliser."

#~ msgid "Your %s could not find the %s technology to steal in %s."
#~ msgstr "Votre %s n'a pas trouvé la technologie %s à voler à %s."

# AR : problème de a/an
#~ msgid "Your %s stole Future Tech. %d from %s."
#~ msgstr "Votre %s a volé la tech. future %d aux %s."

#~ msgid "Future Tech. %d stolen by %s %s from %s."
#~ msgstr "Tech. future %d volé par %s %s aux %s."

#~ msgid "Your %s stole %s from %s."
#~ msgstr "Votre %s a volé %s aux %s."

#~ msgid "%s's %s stole %s from %s."
#~ msgstr "%s de %s a volé %s aux %s."

#~ msgid "Learned %s in cooperation with %s. Scientists choose to research %s."
#~ msgstr ""
#~ "Appris %s en coopération avec les %s. Nos scientifiques décident "
#~ "d'entreprendre des recherches sur %s."

#~ msgid ""
#~ "Learned %s in cooperation with %s. Scientists do not know what to "
#~ "research next."
#~ msgstr ""
#~ "Appris %s en coopération avec les %s. Nos scientifiques ne savent quoi "
#~ "rechercher pour la suite."

#~ msgid ""
#~ "The senate decides to dissolve rather than support your actions any "
#~ "longer."
#~ msgstr ""
#~ "Le Sénat préfère se dissoudre que de continuer à accepter vos agissements."

#~ msgid "A global observer cannot be created: too many regular players."
#~ msgstr "Un observateur global ne peut pas être crée : trop de joueurs."

#~ msgid "A global observer has been created"
#~ msgstr "Un observateur global a été crée"

#~ msgid "Unknown unit type '%s' in worklist"
#~ msgstr "Type d'unité inconnue \"%s\" dans la liste de travail"

#~ msgid "Unknown improvement type '%s' in worklist"
#~ msgstr "Type d'amélioration inconnue \"%s\" dans la liste de travail"

#~ msgid "Nation count smaller than aifill; aifill reduced to %d."
#~ msgstr ""
#~ "Le nombre de nations est plus petit que l'\"aifill\" ; l'\"aifill\" a été "
#~ "réduit à %d."

#~ msgid "Maxplayers smaller than aifill; aifill reduced to %d."
#~ msgstr ""
#~ "Le nombre maximum de joueurs est plus petit que l'\"aifill\" ; l'\"aifill"
#~ "\" a été réduit à %d."

#~ msgid "Error creating new AI player: %s\n"
#~ msgstr "Erreur lors de la création d'un nouveau joueur IA : %s\n"

#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Chaîne du sujet du méta-serveur positionnée à \"%s\", non transmise au "
#~ "méta-serveur."

#~ msgid "Command access level '%s' has been grabbed by connection %s."
#~ msgstr ""
#~ "Niveau d'accès aux commandes \"%s\" a été acquis par la connexion %s."

#~ msgid "Server Options (initial)"
#~ msgstr "Options du serveur (initiales)"

#~ msgid "Server Options (ongoing)"
#~ msgstr "Options du serveur (actuelles)"

#~ msgid "Moved your %s due to changing land to sea."
#~ msgstr ""
#~ "Déplacement de votre %s suite à la transformation du terrain en mer."

#~ msgid "Embarked your %s due to changing land to sea."
#~ msgstr ""
#~ "Embarquement de votre %s suite à la transformation du terrain en mer."

#~ msgid "Docked your %s due to changing sea to land."
#~ msgstr "Déchargement de %s suite à la transformation de la mer en terrain."

#~ msgid "Disbanded your %s due to changing sea to land."
#~ msgstr ""
#~ "Démantèlement de votre %s suite à la transformation du terrain en mer."

#~ msgid "You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "Vous avez perdu %d unité dans une attaque de %s de %s%s."
#~ msgstr[1] "Vous avez perdu %d unités dans une attaque de %s de %s%s."

#~ msgid "%s aborted GOTO as there are units in the way."
#~ msgstr ""
#~ "L'ordre \"aller à\" pour %s a été annulé car il y a des unités sur le "
#~ "chemin."

#~ msgid ""
#~ "Your %s cancelled patrol order because it encountered a foreign unit."
#~ msgstr ""
#~ "Votre %s a annulé l'ordre de patrouille à cause de la rencontre d'une "
#~ "unité ennemie."

#~ msgid "Failed querying socket"
#~ msgstr "Échec de la requête d'un socket"

#~ msgid " V"
#~ msgstr " V"

#~ msgid "Progress: %d turn/advance (%d pts/turn, %d pts/turn from team)"
#~ msgid_plural ""
#~ "Progress: %d turns/advance (%d pts/turn, %d pts/turn from team)"
#~ msgstr[0] ""
#~ "Avancement : %d tour/découverte (%d pts/tour, %d pts/tour de l'équipe)"
#~ msgstr[1] ""
#~ "Avancement : %d tours/découverte (%d pts/tour, %d pts/tour de l'équipe)"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s Turn: %d\n"
#~ "Gold: %d\n"
#~ "Net Income: %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Researching %s: %d/%d\n"
#~ "Government: %s"
#~ msgstr ""
#~ "Nation : %s\n"
#~ "Année :   %s Tour: %d\n"
#~ "Or :   %d\n"
#~ "Revenu Net : %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Recherche %s: %d/%d\n"
#~ "Gouvernement : %s"

#~ msgid "_Initial Server Options"
#~ msgstr "Options _initiales du serveur"

#~ msgid "_Auto Attack"
#~ msgstr "_Auto-attaquer"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %d.%d "
#~ "second(s) for %d times"
#~ msgstr ""
#~ "Autoconnexion au serveur \"%s\" port %d en tant que \"%s\" chaque %d.%d "
#~ "seconde(s) pendant %d essais"

#~ msgid "Auto-attack vs land units"
#~ msgstr "Auto-attaquer les unités terrestres"

#~ msgid "Auto-attack vs sea units"
#~ msgstr "Auto-attaquer les unités maritimes"

#~ msgid "Auto-attack vs air units"
#~ msgstr "Auto-attaquer les unités aériennes"

#~ msgid "Auto-attack vs helicopters"
#~ msgstr "Auto-attaquer les hélicoptères"

#~ msgid "Select nation and name"
#~ msgstr "Choisissez votre nation et votre nom"

#~ msgid "Class:"
#~ msgstr "Classe :"

#~ msgid "Your leader name"
#~ msgstr "Votre nom de chef"

#~ msgid "Select your sex"
#~ msgstr "Choisissez votre sexe"

#~ msgid "Select your city style"
#~ msgstr "Sélectionnez un style de ville"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax:%d Lux:%d Sci:%d"
#~ msgstr ""
#~ "%s Habitants\n"
#~ "Année: %s\n"
#~ "Or: %d\n"
#~ "Imp:%d Lux:%d Rech:%d"

#~ msgid "Server Opt initial"
#~ msgstr "Options initiales du serveur"

#~ msgid "Server Opt ongoing"
#~ msgstr "Options actuelles du serveur"

#~ msgid "Argentina is located on the south-eastern coast of South America."
#~ msgstr "L'Argentine se situe sur la côte sud-est de l'Amérique du sud."

#~ msgid "?plural:Observers"
#~ msgstr "Observateurs"

#~ msgid ""
#~ "Russia originated as the Kievan Rus, territory seized during the early "
#~ "medieval period by Vikings from what is now Sweden."
#~ msgstr ""
#~ "La Russie a été fondée par les Vikings comme état de la Rus kiévienne au "
#~ "cours du haut Moyen-Âge depuis ce qui est l'actuelle Suède."
ENDREP
DELTA
SVN   †  †  €†  # translation of et.po to eesti
# Estonian translation of Freeciv po file.
# Copyright (C) 2002,2003,2004, 2006, 2007 Free Software Foundation, Inc.
#
# Ahti Akel <akel@stallion.ee>, 2002,2003.
# Ekke Vasli <ekke@chamber.ee>, 2001,2003,2004.
# Silver Juurik <silverjuurik@gmail.com>, 2006, 2007.
# Elmo Todurov <todurov@gmail.com>, 2006, 2007, 2008.
msgid ""
msgstr ""
"Project-Id-Version: et\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:58+0300\n"
"Last-Translator: Elmo Todurov <todurov@gmail.com>\n"
"Language-Team: eesti\n"
"Language: et\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms:  nplurals=2; plural=(n != 1);\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "?plural:indialased"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr ", meeskond %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Laama"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborigeen"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Aborigeenid"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Austraalia aborigeenid on Austraalia mandri põlisasukad. Austraalia eri "
"paigus elavad aborigeenid nimetavad endid erinevate nimedega, näiteks Koori, "
"Yamaji, Nunga ja Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "President"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elekter"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Juht"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Suurpealik"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "President"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Armeenlane"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "?plural:indialased"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarh"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarh"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperaator"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperaator"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Kanadalane"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Kanadalsed"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Presidente"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Info"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Konsul"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Hiinlane"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Hiinlased"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultan"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultana"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Kuberner"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Konsul"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Korealane"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "?plural:Aramealased"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "%s-s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Printsess"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Haruldane"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Haruldane"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afgaan"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afgaanid"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afghanistanil, mida kutsutakse ka Kesk-Aasia keskpunktiks, on olnud väga "
"keeruline ajalugu. Läbi aegade on seda riiki okupeerinud mitmed võimud, muu "
"hulgas Pärsia Impeerium, Tšingiš-Khaan ja Aleksander Suur. Praegune "
"Afghanistani riik loodi  1746.a. kui Ahmad Shah rajas Durrani impeeriumi."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emiir"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emiir"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Peasekretär"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Peasekretär"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "mulla"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "Seltsimees"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Ameeriklane"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Ameeriklased"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr ""

#: data/nation/ainu.ruleset:4
#, fuzzy
msgid "?plural:Ainu"
msgstr "?plural:Soomlased"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr ""

#: data/nation/akwe.ruleset:4
#, fuzzy
msgid "?plural:Akwe"
msgstr "?plural:Asteegid"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Soomlased"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "rootslane"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "šahh"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kaliif"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kaliif"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Juht"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Ilmaime"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Islandlased"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinal"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Seltsimees"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregatt"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "Seltsimees"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Armeenlane"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "?plural:indialased"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Printsess"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Printsess"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Peasekretär"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Peasekretär"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Akvedukt"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "Poolakad"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "šamaan"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Seltsimees"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Alžeerlane"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Alžeerlased"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Alžeeria on Põhja-Aafrikas asuv araabia riik. Ajalooliselt on alzeeria "
"asunikeks olnud berberi rahvas."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Kindral-kuberner"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "President"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "ootan"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "?plural:indialased"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Direktor-President"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "President"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "kohtutäitur"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "brasiillane"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Peapiiskop"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Konsul"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Birmalased"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Prymas"

#: data/nation/amazigh.ruleset:3
#, fuzzy
msgid "Amazigh"
msgstr "Armeenlane"

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Aramealased"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Armeenlane"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "?plural:Aramealased"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Indialased"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktaator"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "Seltsimees"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Printsess"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Printsess"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongol"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Indialased"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "ootan"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "Malilased"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Arv"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Arv"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Suurvürst"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Suurvürstinna"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr ""

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "Tuneeslased"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "ülemšamaan"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Suurkhaan"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarktiklane"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Antarktiklased"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Iseseisev Lõunapoolus, pingviinide maa."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Rwandalased"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Kahurvägi"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Indialased"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Tragunid"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "?plural:Lankeesid"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramealane"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Aramealased"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Legendi järgi on Aramea rahvas Noa pojapojapoja järeltulijad."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentiinlane"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentiinlased"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentiina asub Lõuna-Ameerika kaguosas. Pärast iseseisvumist Hispaania "
"võimu alt 1816.a. on Argentiinat vaevanud mitmed sisemised ja välised "
"konfliktid, Pärast Teist Maailmasõda juhtid Argentiina poliitikat Juan Peron "
"ja tema karismaatiline naine Eva \"Evita\" Peron."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Seltsimees"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Kanadalane"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudillo"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilla"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinal"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Versioon"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armeenlane"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Armeenlased"

#: data/nation/armenian.ruleset:6
#, fuzzy
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Legendi järgi on armeenlased Haiki (Noa pojapojapojapojapoja) järeltulijad. "
"Tänapäeva Armeenia Vabariik saavutas iseseisvuse NSVList 1991. aastal pKr."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Usurpaator"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Usurpaator"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Afgaanid"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "riiklik nõustaja"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Konsul"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Aramealane"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "Konsul"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "?plural:Aramealased"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assüürlane"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Assüürlased"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assüüria oli impeerium Põhja-Mesopotaamias, mis sai nime oma pealinna Ashuri "
"järgi."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Austrialane"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Austrialased"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Aramealane"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "?plural:Aramealased"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Kuningas"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Kuninganna"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Austraallane"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Austraallased"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "araablased"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khaan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khaan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khaan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Konsul"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr ""

#: data/nation/aymara.ruleset:4
#, fuzzy
msgid "?plural:Aymaras"
msgstr "araablased"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""

#: data/nation/azeri.ruleset:3
#, fuzzy
msgid "Azeri"
msgstr "Alžeerlane"

#: data/nation/azeri.ruleset:4
#, fuzzy
msgid "?plural:Azeris"
msgstr "?plural:Asteegid"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "šahh"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "keisrinna"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bavaarlane"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Bavaarlased"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Karavell"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Merejalaväelased"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr ""

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bavaarlased"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Barbarid"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "%s-s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "Seltsimees"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Lahingulaev"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "türklased"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Radza"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Raudtee[TÕLGIMIND]"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharadza"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharadza"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nabob"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "Konsul"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbar"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Barbarid"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Jäätmed"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "türklased"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr ""

#: data/nation/basque.ruleset:4
#, fuzzy
msgid "?plural:Basques"
msgstr "türklased"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Suur Juht"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:Juht"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Seltsimees"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "Seltsimees"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavaarlane"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bavaarlased"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavaaria oli enne rahvuslikku ühinemist a. 1870 pKr üks suurimaid Saksa "
"kuningriike."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "vürst"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "vürstinna"

#: data/nation/belarusian.ruleset:3
#, fuzzy
msgid "Belarusian"
msgstr "bulgaarlane"

#: data/nation/belarusian.ruleset:4
#, fuzzy
msgid "?plural:Belarusians"
msgstr "?plural:bulgaarlased"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "tsaar"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "tsarinna"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belglane"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belglased"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgia saavutas Hollandi kuningriigi võimu alt iseseisvuse 1830.a. Belgiat "
"iseloomustab kõige rohkem üleminek ühtsest riigist föderaalseks. Ülemineku "
"põhjustasid flaami ja wallooni rahvuslaste (enam-vähem) rahumeelsed "
"kokkupõrked."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Peaminister"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Peaminister"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Stealth pommitaja"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktaator"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belglane"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Belglased"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druiid"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Vend"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Õde"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Eestkostja"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Eestkostja"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Spiiker"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Seltsimees"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Belglased"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Serblane"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "President"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengaallane"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Bengaallased"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengal asub Hindustani poolsaare idaosas. Esimene kirjalik teave Bengali "
"kunigate kohta on kuningas Shashanka kohta, kes valitses ligikaudu aastal "
"606 m.a.j. Tänapäeva Bangladeshi Rahvavabariik hõlmab selle ala idaosa, "
"lääneosas asub India osariik Lääne-Bengal."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Pangandus"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Belglased"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Pangandus"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Belglased"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Sudaan"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "Sudaanid"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Laama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "Seltsimees"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Pronksi töötlemine"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Tragunid"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Bavaarlased"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Kolonel"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "?female:Konsul"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bavaarlased"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Kindralmajor"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "President"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Boer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Boerid"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Kindral"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Konsul"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Pastor"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "President"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "President"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "?female:President"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Belglased"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Belglane"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Belglased"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Peapiiskop"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr ""

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosnialased"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnia ja Hertsegoviina on Kagu-Euroopa riik, mida asustavad kolm suuremat "
"rahvust: bosnialased, serbid ja horvaadid."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "%s-s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "Konsul"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr ""

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Bosnialased"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despoot"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "President"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konsul"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Konsul"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Mansa"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Bosnialased"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbar"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Bavaarlased"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Elekter"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Elekter"

#: data/nation/breton.ruleset:3
#, fuzzy
msgid "Breton"
msgstr "Vend"

#: data/nation/breton.ruleset:4
#, fuzzy
msgid "?plural:Bretons"
msgstr "?plural:Britid"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britt"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "?plural:Britid"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presidente"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "President"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Lae"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lordprotektor"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Lordprotektor"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Vend"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Britid"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Hõimupealik"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "President"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Druiid"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "President"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "?plural:Britid"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/  †  †  €†  nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Viljaait"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "President"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgaarlane"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bulgaarlased"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Bulgaaria valitseja Asparukh juhtis oma inimesed Põhja-Balkanile, seal rajas "
"ta aastal 681 Bulgaaria riigi, mis oli esimene slaavi rahvusriik ajaloos."

#: data/nation/burgundian.ruleset:3
#, fuzzy
msgid "Burgundian"
msgstr "bulgaarlane"

#: data/nation/burgundian.ruleset:4
#, fuzzy
msgid "?plural:Burgundians"
msgstr "?plural:Britid"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kantsler"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Konsul"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "bulgaarlane"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Britid"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr ""

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "?plural:Britid"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birmalased"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Birmalased"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Birma unioon (ametlikult Myanmar) on Kagu-Aasia suurim maismaal asuv riik."

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "bulgaarlane"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "?plural:Britid"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Araablased"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babüloonlane"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Babüloonlased"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "rootslane"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Pealik"

#: data/nation/cambodian.ruleset:3
#, fuzzy
msgid "Cambodian"
msgstr "Kanadalane"

#: data/nation/cambodian.ruleset:4
#, fuzzy
msgid "?plural:Cambodians"
msgstr "?plural:Kanadalsed"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "indialane"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Horvaadid"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanadalane"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Kanadalsed"

#: data/nation/canadian.ruleset:7
#, fuzzy
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Kanada on geograafiliselt põhjapoolseim riik maailmas. Põhjapoolne "
"magnetpoolus asub hetkel Kanada territooriumil."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Kanadalane"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Kanadalsed"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Sudaan"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "Sudaanid"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Kanadalsed"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emiir"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "Seltsimees"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Rannajoon"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Katalanid"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Katalan"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Katalanid"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Nigeerlane"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "Serblased"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Ameeriklane"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Ameeriklased"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Ameeriklane"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Ameeriklased"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Ülemdirektor"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Ülemdirektor"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Leedukas"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "Leedukad"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "?female:Seltsimees"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "President"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Kanadalane"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Kanadalsed"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "?plural:tšiillased"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Kanadalane"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Kanadalsed"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Tähestik"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Seltsimees"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Tšehhid"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Hiinlased"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "?plural:tšiillased"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Tšiillane"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Tšiillased"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Kindralmajor"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Kindralmajor"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Eesistuja"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Soomlased"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Hiinlased"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "?plural:tšiillased"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
#, fuzzy
msgid "Chola"
msgstr "Süsi"

#: data/nation/chola.ruleset:4
#, fuzzy
msgid "?plural:Cholas"
msgstr "?plural:tšiillased"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Horvaat"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Horvaadid"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "vojevood"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "?female:Seltsimees"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Preestrinna"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Printsess"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Printsess"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "?plural:tšiillased"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "?plural:tšiillased"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Preislane"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "?plural:Preislased"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "?female:Pealik"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Kolumbialane"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Kolumbialased"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Katkesta"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Roomlased"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "indialane"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Bosnialased"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Eesistuja"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Eesistuja"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Konföderaat"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Konföderaadid"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongolid"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongolid"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Juhtnupud"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongolid"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornlane"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Cornlaseds"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall on piirkond Inglismaa edelatipus, mida peetakse legendaarse "
"kuningas Arturi kodupaigaks."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Pärslane"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Bosnialased"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Kindral"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Konsul"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Katkesta"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "?plural:tšiillased"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hetman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "Seltsimees"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Horvaat"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Horvaadid"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
#, fuzzy
msgid "Cree"
msgstr "roheline"

#: data/nation/cree.ruleset:4
#, fuzzy
msgid "?plural:Cree"
msgstr "?plural:Kreeklased"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tiibetlased"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Horvaadid"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Kanadalane"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "?plural:Aramealased"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Horvaat"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Horvaadid"

#: data/nation/croatian.ruleset:6
#, fuzzy
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Horvaatia on lõuna-slaavi piirkond, mis jäi Ottomanide võimu alla langemise "
"asemel hoopis Austria-Ungari impeeriumi kätte pärast Bütsantsi lagunemist. "
"Enamuse 20. sajandist oli Horvaatia Jugoslaavia Föderatsiooni koosseisus."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Ristirüütlid"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "?plural:kuubalased"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Kuubalane"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:kuubalased"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Kuuba langes Hispaania võimu alla 16. sajandil. Järgnevatel sajanditel sai "
"sellest saarest üks juhtivatest tubaka-, suhkru- ja kohvitootjatest "
"maailmas. Kuuba iseseisvus aastal 1902."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "indialane"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Horvaadid"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "lätlane"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Kanadalsed"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Kaarik"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Horvaadid"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Armeenlane"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "?plural:Armeenlased"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovakk"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "Slovakid"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Tšehh"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Tšehhid"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Tänapäeva Tšehhi Vabariik oli kuni 1993.aastani osa Tšehhoslovakkiast, mis "
"oli olnud kuni 1918.aastani Austria-Ungari impeeriumi osa."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Prohvet"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Prohvet"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Aramealane"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "?plural:Aramealased"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Barbarid"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "?plural:Bavaarlased"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "rumeenlane"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "rumeenlased"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
#, fuzzy
msgid "Dominican"
msgstr "rumeenlane"

#: data/nation/dominican.ruleset:4
#, fuzzy
msgid "?plural:Dominicans"
msgstr "rumeenlased"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Surnud"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Araablased"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Sakslane"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Sakslased"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Viga uue AI mängija %s loomisel"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Peaminister"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Ülemvolinik"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "?female:Seltsimees"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Sakslased"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Bulgaarlane"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "?plural:Bulgaarlased"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egiptlane"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egiptlased"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "eliit"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Iraaklased"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
#, fuzzy
msgid "Emirati"
msgstr "Emiir"

#: data/nation/emirati.ruleset:4
#, fuzzy
msgid "?plural:Emiratis"
msgstr "?plural:Iraaklased"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "?plural:Piraadid"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Mereväelased"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Seltsimees"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "?plural:Bulgaarlased"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Euroopalik"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "korealased"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperantist"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Esperantistid"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Esperantistid on rahvas, keda ühendab Esperanto keele rääkimine."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Eestlane"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Eestlased"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Eesti on väike riik Läänemere idakaldal.  Selle rahvas ja keel on lähedalt "
"seotud Soome omadega."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Toodang"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "President"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "?plural:Preislased"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Euroopalik"

#: data/nation/european.ruleset:4
#, fuzzy
msgid "?plural:Europeans"
msgstr "korealased"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Hüpik"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Hüpik"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Ülemvolinik"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Seltsimees"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Sündmus"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Kreeklased"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "?plural:Kreeklased"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "Pärslased"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Suurpealik"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "President"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipiin"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipiinid"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Pärast sajanditepikkust hispaania võimu all olemist langesid Filipiinid "
"aastal 1898 ameeriklaste võimu alla. Isevalitsemisõiguse said nad 1935. "
"aastal ja iseseisvuse 1946. aastal."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Soomlane"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Soomlased"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Soome on väike ja külm riik Euroopa põhjapiiril, tegeleb puidu ekspordi, "
"mobiiltelefonide ja maailmaklassi operatsioonisüsteemidega."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Konsul"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Kala"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Soomlased"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentiinlane"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentiinlased"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Ilmaimed: "

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Ilmaimed: "

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emiir"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Kindralmajor"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "President"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "indialane"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "?plural:indialased"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Printsess"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "türklane"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "Pärslased"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Viga uue AI mängija %s loomisel"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Peaminister"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Pärslane"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "Pärslased"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brasiillane"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "Pärslased"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "Pärslased"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Sudaan"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "Sudaanid"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Galli"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "?plural:Gallid"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Konsul"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galicialane"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galicialased"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Galicia on Hispaania loodeosas asuv piirkond, asub Portugalist põhja pool."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Galli"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Gallid"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "nigeerlane"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "nigeerlased"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Mansa"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Seltsimees"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "?plural:Lankeesid"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "_Valmis"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Diktaator"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Grusiin"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Grusiinid"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Grusiinid olid ühed esimestest, kes võtsid omaks kristluse, seda siis 4-ndal "
"sajandil m.a.j"

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Bengaallased"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Presidente"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "President"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Suur Vaarao"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Suurkhaan"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belglane"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Belglased"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Sakslane"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Sakslased"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Kanadalane"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Kanadalsed"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Kanadalane"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Kanadalsed"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "%s-s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Seltsimees"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Kanadalsed"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "Türklased"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Kulda: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Boerid"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Vaateväli"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Šotlased"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Suur Vaarao"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "Poolakad"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Ilmaime"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Islandlased"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Armeenlane"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "?plural:Armeenlased"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Katkesta"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "?plural:Mantšud"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maharadza"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "?plural:Britid"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Katalan"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Katalanid"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Britid"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr ""

#: data/nation/gupta.ruleset:4
#, fuzzy
msgid "?plural:Gupta"
msgstr "?plural:Hollandlased"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Sudaan"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "Sudaanid"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Direktor-President"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "?female:President"

#: data/nation/hacker.ruleset:3
#, fuzzy
msgid "Hacker"
msgstr "Liustik"

#: data/nation/hacker.ruleset:4
#, fuzzy
msgid "?plural:Hackers"
msgstr "taanlased"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr ""

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "taanlased"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Seltsimees"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "?title:Inka"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "Seltsimees"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "ootan"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "?plural:Bavaarlased"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Presidente"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:President"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bavaarlane"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Bavaarlased"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Printsess"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "inimene"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "tailased"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Imperaator"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanaatikud"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "?plural:Antarktiklased"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Raina"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "tailased"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
#, fuzzy
msgid "Hawaiian"
msgstr "ootan"

#: data/nation/hawaiian.ruleset:4
#, fuzzy
msgid "?plural:Hawaiians"
msgstr "?plural:Bavaarlased"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Helleen"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Helleenid"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Helleeni Vabariik - tuntud ka kui Kreeka - loodi helleeni rahva "
"iseseisvumisel Ottomani impeeriumi võimu alt 1832. a."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veteran"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Venetsueellased"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "President"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "eliit"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Bengaallased"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Pärslane"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "Pärslased"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Karavell"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Merejalaväelased"

#: data/nation/himyarite.ruleset:3
#, fuzzy
msgid "Himyarite"
msgstr "Hitiit"

#: data/nation/himyarite.ruleset:4
#, fuzzy
msgid "?plural:Himyar"
msgstr "araablased"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Roomlane"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Roomlased"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Paapualane"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "?plural:Lankeesid"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Hüpik"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Hüpik"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Viljaait"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Viljaait"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Indialased"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "sovjetid"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Ungarlane"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Ungarlased"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Legendi kohaselt rajas Ungari 9-ndal sajandil Arpad."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Nigeerlane"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "Serblased"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandlane"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Islandlased"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Island oli pikka aega üks suurimaid asustamata saari maailmas, kuni 9. "
"sajandil asusid sinna elama norra viikingid. Island oli algselt Norra, "
"hiljem Taani võimu all, kuni 1944. aastal saavutati iseseisvus."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illüürlane"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Illüürlased"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Illüürlased olid Indo-Euroopa hõimud, kes asusid veidi enne 1000. a. e.m.a "
"elama Balkani poolsaarele."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Euroopalik"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "korealased"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Innuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Innuitid"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: d  †  †  €†  ata/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "indialane"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "?plural:indialased"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "ajatolla"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Konsul"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraaklane"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Iraaklased"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Iraak rajati pärast Ottomani impeeriumi lagunemist. Iraak haarab enda alla "
"iidse Mesopotaamia territooriumi Tigrise ja Eufrati kallastel."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Iirlane"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Iirlased"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Iirimaa suutis end kaitsta roomlaste ja viikingite rünnakute eest, kuid "
"siiski suutsid normannid Iirimaa aastal 1171 vallutada. Iirimaa oli "
"Inglismaa võimu all 1922. aastani, mil tagati iirlastele teatavate "
"piirangutega autonoomia. Iirimaa iseseisvus 1949.a. Põhja-Iirimaal seadsid "
"17. sajandil end sisse šotlased ja inglise kasvanduseomanikud, Põhja-Iirimaa "
"on seniajani Ühendkuningriigi üheks osaks."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Iisraellane"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Iisraellased"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Iisraeli riik rajati 1948.a. hajutatud Briti Palestiina kantonite "
"kogumikuna. Iisrael on oma valdusi järk-järgult suurendanud, võites terve "
"rea sõdu Iisraeli riigi vastu aastatel 1948, 1967 ja 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "Konsul"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Raudtee[TÕLGIMIND]"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "Konsul"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Iisraellane"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Iisraellased"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "_Valmis"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "President"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "indialane"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:indialased"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Rwandalased"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Ameeriklane"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Ameeriklased"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " linna %s lähedal"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Seltsimees"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "Jo-o"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "mongolid"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "indialane"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:indialased"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "Maiad"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "korealased"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "Maiad"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Korealane"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "Korealased"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Korealane"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "Korealased"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Jäätmed"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "türklased"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Kuubalane"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:kuubalased"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Maksukogujad"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Katalanid"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "Maiad"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Keenialane"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "Keenialased"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""
"Keenia vabanes briti võimu alt ja saavutas iseseisvuse 1963. a. detsembris"

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Khaan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "Maiad"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Vabamees"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Seltsimees"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr ""

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "korealased"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " linna %s lähedal"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Seltsimees"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:indialased"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Kanadalsed"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Saamid"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "mongol"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "mongolid"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "Malilased"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "Keenialased"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "iirlane"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "türklased"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "Keenialased"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "kasutajanimi %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "ootan"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Bavaarlased"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "araablased"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Maiad"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Konsul"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lankees"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Lankeesid"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Prints Vijaya saabus Sri Lankale India kirdeosas asuvast Orissast 6. "
"sajandil m.a.j ja rajas Sri Lankale Sinhalesi kuningriigi. Koloniaalajastu "
"vältel briti võimu all olles oli selle riigi nimeks Tseilon."

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Ülemkomandör"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Seltsimees"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "lätlane"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "lätlased"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Reiting"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "lätlased"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "lätlane"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "lätlased"

#: data/nation/latvian.ruleset:7
#, fuzzy
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Esimese maailmasõja lõppedes kuulutas Läti end Venemaast iseseisvaks. 1940."
"a. okupeeris Nõukogude Liit Läti. Pärast Nõukogude Liidu kokkukukkumist 1940."
"a. taastas Läti oma iseseisvuse."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Lankees"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Lankeesid"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "Konsul"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indialane"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Indialased"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Lankees"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Lankeesid"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Austrialased"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Nigeerlane"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "Serblased"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Leedukas"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "Leedukad"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Liibüalane"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Liibüalased"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Praeguse Liibüa ala oli Rooma koloonia kuni selle vallutasid Araabia väed 7. "
"sajandil. 1912.a. langes Liibüa Itaalia võimu alla, kuid Teise Maailmasõja "
"järel Liitlastega sõlmitud rahulepingu ühest punktist tulenevalt anti "
"Liibüale iseseisvus."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentiinlased"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Nigeerlane"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "Leedukad"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Suurpealik"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "President"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Kanadalane"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "Maiad"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiooplane"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Liibüalased"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Leedukas"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "Leedukad"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Leedu on väike maa Läänemere lõunarannikul, Poolast kirdes.  Leedu keel on "
"kõige ürgsem ja keerulisem põhjapoolsetest indoeuroopa keeltest."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanist"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Lojbanistid"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Maastik"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "Korealased"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Liibüalased"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Hüved:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural:Grusiinid"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Mansa"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "Maiad"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Armeenlane"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "Malilased"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "Hispaanlased"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Dictadora"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Dictadora"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "itaallased"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagasi"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Malagasid"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Malagasid on Madagaskari elanikud. Juba sajandeid on hõimud Indoneesiast, "
"Ida-Aafrikast ja Araabiast kogunenud Madagaskarile."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Ülemvolinik"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Seltsimees"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Malilane"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "Malilased"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaislane"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "Malaislased"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malaisia riigi loomisele pani aluse Malacca (Melaka) loomine Parameswara "
"poolt 14. sajandi alguses."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belglane"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "Malilased"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malilane"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Malilased"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Mees"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Lankeesid"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Laser"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Viljaait"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "Malilased"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Jäätmed"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Seltsimees"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Mantšu"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Mantšud"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Mantšud olid pool-nomaadid piirkonnast nimega Mantšuuria Kirde-Aasias. 17. "
"sajandil vallutasid nad Hiina ja valitsesid seda kui Mantšu Impeeriumi "
"aastani 1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Mantšud"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Peaminister"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Peaminister"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maoor"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "Maoorid"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Maoorid on polüneesia rahvus, mis asustas saarestikku, mis praegu kannab "
"nime Uus-Meremaa. Arheoloogiliste tõendite kohaselt alustasid maoorid "
"sellele saarestiku asustamist 10. sajandil, rännakud kestsid kuni 15. "
"sajandini."

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Märts"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "korealased"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "Marslased"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Kuningas"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "President"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Juhtnupud"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Lankeesid"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marslane"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "Marslased"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marslased saabusid Maale aastal 4000 e.m.a.!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Kartaagolane"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "Marslased"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marslane"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "Marslased"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Malilane"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "Malilased"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Belglased"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indialane"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Indialased"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Khaan"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Teadete seaded"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Pärslased"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetism"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "Mehhiklased"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mehhiklane"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "Mehhiklased"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "Maoorid"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indoneeslane"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Polüneeslased"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "araablased"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Taiwanlane"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "Taiwanlased"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Vaateväli"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Birmalased"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "Maoorid"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Kaevandus"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Asteegid"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "Malilased"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "Malilased"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr ""

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongolid"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Peaminister"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Peaminister"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "_Valmis"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongolid"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Ühenda"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongolid"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Malilane"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "Malilased"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "Malilased"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "Malilased"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Ameeriklane"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "Malilased"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Mees"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "Malilased"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Asteegid"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Musketärid"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "?plural:Birmalased"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Ameeriklane"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "All"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "Šveitslased"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Katkesta"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "Seltsimees"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "nigeerlane"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "nigeerlased"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "Nigeerlased"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "saamid"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Malilane"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "Malilased"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venetsueellased"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengaallane"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Bengaallased"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Võrgundus"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Austrialased"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Uusmeremaalane"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "Uusmeremaalased"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Uusmeremaalane"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Uusmeremaalased"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Uus-Meremaa saarestiku annekteerisid britid 1840. a. Uus-Meremaa sai 1907.a. "
"kuningliku avalduse alusel iseseisvaks valitsusalaks Rahvaste Ühenduses."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "Nigeerlased"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeerlane"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "Nigeerlased"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "Nigeeria vabanes briti võimu alt ja saavutas iseseisvuse 1960. a."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nigeerlane"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "Nigeerlased"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "nigeerlased"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "tavaline"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "roomlased"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "korealane"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "korealased"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Suur Juht"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Ilmaime"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Suur Juht"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Ilmaime"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "korealane"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "roomlased"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norralane"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Norralased"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Pärast sajanditepikkust Taani võimu all olemist võtsid norralased aastal "
"1814 Eidsvollis vastu oma põhiseaduse. 1905.a. saavutasid norralased "
"iseseisvuse pärast Rootsiga liidus olemist."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "Nigeerlased"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Kuubalane"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "?plural:kuubalased"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Vaarao"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Seltsimees"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Suur Vaarao"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Suurkhaan"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "nigeerlane"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "nigeerlased"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "korealased"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Ookean"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Ottomanid"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Vaateväli"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Arv"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Kolonel"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Hiinlased"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Alžeerlane"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural:Grusiinid"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Preislane"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Preislased"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Ookean"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Ottomanid"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Ülemkomandör"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Seltsimees"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Venelane"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Venelased"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Vaateväli"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "Viikingid"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Ottoman"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Ottomanid"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Ottoman"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Ottomanid"

#: data/nation/ottoman.ruleset:6
#, fuzzy
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"14. sajandi alguses vallutas Osman, väikese lääne-Anatoolias asuva türgi "
"hõimu juht, kõik lähedalasuvad hõimud. Sajand hiljem langes Bütsantsi "
"pealinn türgi võimu alla, mis tagas neile ligipääsu Euroopasse. Järgnevalt "
"vallutasid ottomanid suure osa Kagu-Euroopast, islamistlikust Araabiast, "
"samuti Egiptuse ja enamuse Põhja-Aafrikast, saades sellega ülivõimsaks. "
"Ottomani impeerium lagunes Esimese Maailmasõja järel."

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padisah"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "Konsul"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "eliit"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Asteegid"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Sõjapealik"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Laius"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Armeenlane"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "Malilased"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Sissid"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "rumeenlased"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Ping"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Sakslased"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Rahvaarv: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Pärslane"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Polüneeslased"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "Maiad"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktatriss"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Kanadalane"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Kanadalsed"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "Paapualased"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Kindral-kuberner"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Konsul"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Paapualane"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Paapualased"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr ""

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "ungarlased"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Sissid"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "Marslased"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "rootslane"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "keisrinna"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Jäätmed"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "Paapualased"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belglane"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "Pärslased"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "pärslane"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "pärslased"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Foiniiklane"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "Foiniiklased"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Grusiin"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Pärslased"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britt"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Piraadid"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Sakslased"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Malilased"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Preislane"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Preislased"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Horvaat"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "Pärslased"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "P'urhepecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "?plural:P'urhepecha"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Tsarinna"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "Maiad"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebeklane"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "Quebeklased"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec on Kanada suurim provints, seal elab enamik prantsuse keelt "
"rääkivatest Ameeriklastest"

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Barbarid"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Barbarid"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"To  †  †  €†  mochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Leedukas"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Venelased"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "Pärslased"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Rwandalased"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumeenlane"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rumeenlased"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Direktor-President"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "President"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Roomlane"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Roomlased"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Venelased"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "Keenialased"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwandalane"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Rwandalased"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyu"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Ryukyud"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Ryukyu Kuningriik (1372-1879) oli Sündsuse Maa, rahumeelne merekaubandusega "
"tegelev riik, mille vallutas, okupeeris ja annekteeris Jaapan."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "Hispaanlased"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Printsess"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Konsul"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "Šveitslased"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galicialane"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "serblased"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Saamid"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "Malilased"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bulgaarlane"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Bavaarlased"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Saam"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Saamid"

#: data/nation/sami.ruleset:6
#, fuzzy
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Saamid ehk laplased on Põhja-Skandinaavia rahvus. Nad elavad "
"põhjapoolseimates skandinaavia riikide osades - Norra Finnmarki regioonis "
"ning Rootsi ja Soome Laplandi regioonis."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Allveelaev"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Birmalased"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Kindralmajor"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Kindralmajor"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Iraaklased"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Maksukogujad"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "Hispaanlased"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Vali omale uus valitsus"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Konsul"

#: data/nation/samogitian.ruleset:3
#, fuzzy
msgid "Samogitian"
msgstr "Maksukogujad"

#: data/nation/samogitian.ruleset:4
#, fuzzy
msgid "?plural:Samogitians"
msgstr "lätlased"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Aramealane"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Aramealased"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Kartaagolane"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "serblased"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marslane"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "Marslased"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Saam"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "Svaasid"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Saya"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "Maiad"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Heli"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "Hispaanlased"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "indialane"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:indialased"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "Sloveenlased"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Šotlane"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Šotlased"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Pealik"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Pealik"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "siseminister"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "President"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Šotlane"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Šotlased"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Šotimaa, mille asustasid algselt hilistel Rooma riigi aegadel iiri "
"mereröövlid, sundides põliselanikud Piktid lahkuma, oli iseseisev kuningriik "
"alates umbes 1034 maj kuni Kroonide Ühinemiseni Inglismaaga 1701.a."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "serblane"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "serblased"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Vali"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "Rootslased"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "Rootslased"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Bengaallased"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Juhtnupud"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Bengaallased"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serblane"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "Serblased"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbia on osa Lõuna-Slaavi piirkonnast, mis vallutati Ottomanide poolt "
"pärast Bütsantsi impeeriumi lagunemist. Enamiku 20-ndast sajandist oli "
"Serbia Jugoslaavia Föderatsiooni osa"

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Šotlased"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "Hispaanlased"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Vabamees"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "Sudaanid"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "Hispaanlased"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Nigeerlane"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "Serblased"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Sileeslane"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "Sileeslased"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "Serblased"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "rootslane"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "Šveitslased"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "President"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Birmalased"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "Šveitslased"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Sileeslane"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "Sileeslased"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Sileesia on  piirkond Lõuna-Poolas, ta oli kunagi iseseisev kuningriik."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurlane"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "Singapurlased"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapur on peamiselt kaubandusega tegelev linnriik Malaisia poolsaare tipus."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Juhtnupud"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Bengaallased"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Saam"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:tšiillased"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovakk"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "Slovakid"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakkia on riik Euroopa südames. Endine Tšehhoslovakkia osa, samuti oli ta "
"kuni 1918. aastani Austria-Ungari impeeriumi osa."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Sloveenlane"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "Sloveenlased"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr "Sloveenia oli Jugoslaavi Föderatsiooni loodepoolseim osa."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Samal saarel"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Islandlased"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "tavaline"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Roomlased"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "tavaline"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Roomlased"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Serblane"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Šotlased"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "türklased"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Lõuna-aafriklane"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "Lõuna-aafriklased"

#: data/nation/southafrican.ruleset:6
#, fuzzy
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Hollandi asunikud alustasid Aafrika lõunaosa koloniseerimist 17-ndal "
"sajandil. Pärast mitmeid sõdu peamiselt Boeride (hollandi asunike "
"järglaste), briti vägede ja suulude vahel loodi 1910.a. Lõuna-Aafrika Liit. "
"Lõuna-Aafrika valitsus sai kurikuulsaks  oma \"apartheidi\"-poliitika tõttu "
"- inimeste õigusi jagati vastavalt nahavärvile. Pärast riigi esimese mitte-"
"rassistliku põhiseaduse vastuvõtmist 1994.a. valiti Nelson Mandela, "
"pikaaegne poliitiline vang, esimeseks demokraatlikult valitud Lõuna-Aafrika "
"presidendiks."

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Lõuna-aafriklane"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "Lõuna-aafriklased"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "lõuna-aafriklane"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "lõuna-aafriklased"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudaan"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "Sudaanid"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamlane"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "Vietnamlased"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Lae mäng"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "lõuna-aafriklane"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "lõuna-aafriklased"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sovjet"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "Sovjetid"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Nõukogude Liidu ajalugu sai alguse 1917. a. novembris, kui Lenini juhtimisel "
"korraldasid bolševikud revolutsiooni. 1922. a. 31. detsembril ühinesid neli "
"Nõukogude vabariiki üheks suureks riigiks. Nõukogude Liidust sai üks 20-nda "
"sajandi võimsamaid riike, kuid 1991.a. lõpul lagunes Nõukogude Liit mitmete "
"sotsiaalsete ja majanduslike probleemide tagajärjel viietestkümneks "
"iseseisvaks riigiks."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "Maiad"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudaan"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "Sudaanid"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"1820.a. jäi Sudaan egiptuse ja hiljem briti võimu alla. Sudaan iseseisvus "
"1956.a."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Serblane"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "Serblased"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Birmalased"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Birmalased"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Serblane"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "President"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "Svaasid"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Svaas"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Svaasid"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Svaasid on Lõuna-Aafrika bantu rahvas. Mswati II (1820 - 1868) juhtimise "
"ajal laiendasid svaasid oma valdusi ja määrasid kindlaks Svaasimaa "
"lõunapiiri suuludega."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Šveitslane"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Šveitslased"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "riiklik nõustaja"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Konsul"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "serblane"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "serblased"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Seltsimees"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "ootan"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Bavaarlased"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Raudtee"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "tailased"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanlane"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "Taiwanlased"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "tailane"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "tailased"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Kanadalsed"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Kanadalane"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Kanadalsed"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Tsarinna"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "Maiad"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Rüütlid"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "teksaslased"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elektroonika"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Islandlased"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Teksaslane"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "Teksaslased"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Maastik"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:indialased"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:indialased"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tiibetlased"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Tiibetlased"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Tiibetlaste kodumaad nimetatakse vahel \"maailma katuseks\", see on kõrgeim "
"regioon maailmas. 7. sajandil sai Tiibet võimsaks impeeriumiks kuningas "
"Songtsen Gampo juhtimisel, seda tunnustasid nii Hiina kui India. See "
"dünastia kestis kuni 11. sajandini, kui mongolid vallutasid Tiibeti. "
"Sajandeid hiljem, kui mongolite jõud oli nõrgenenud, asutas Lozang Gyatso — "
"sünd. 1617, 5. dalai-laama — budistliku religioosse riigi, mida juhtis "
"Gelugpa haru Tiibeti budismist."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Laama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "Seltsimees"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "türklased"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Marslane"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "Marslased"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Juhtnupud"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongolid"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "Poolakad"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Bosnialased"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Kanadalane"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "Tuneeslased"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Kanadalane"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Kanadalsed"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Kanadalsed"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Mansa"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Bosnialased"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "Türklased"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tuneeslane"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "Tuneeslased"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Foiniiklased rajasid Kartaago praeguse Tuneesia aladele. Kartaagost sai üks "
"mõjuvõimsamaid  Vahemere-äärseid riike, seda kuni roomlaste invasioonini "
"aastal 146 e.m.a. Hilisem Kartaago vallutamine 7-ndal sajandil araabia "
"moslemite poolt tõi kaasa sisserände Araabia ja Ottomani riikidest. 16. "
"sajandi lõpus liikus sellele alale ka juute ja maoore. Tuneesia saavutas "
"Ottomani impeeriumi koosseisus autonoomia aasal 1861. Aga 1881. a. "
"vallutasid prantslased Tuneesia ja tegide sellest oma protektoraadi. Tuneesi "
"iseseisvus 1956. a."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Kaarik"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Horvaadid"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "türklane"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "türklased"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "türklane"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Konsul"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "Teksaslased"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Korealane"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "serblased"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Printsess"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Arv"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Rwandalane"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Rwandalased"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Konsul"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrainlane"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "Ukrainlased"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraina on ulatuslik piirkond endise Nõukogude Liidu lääneservas. Seal on "
"ühed Maa viljakaimatest mustmullaga põllumaadest"

#: data/nation/un.ruleset:3
msgid "UN"
msgstr ""

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "saamid"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Kindral-kuberner"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "Konsul"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marslane"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "Marslased"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr ""

#: data/nation/uruguayan.ruleset:4
#, fuzzy
msgid "?plural:Uruguayans"
msgstr "ungarlased"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uiguur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "Uiguurid"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uiguuria oli ida-Türgi impeerium ja tsivilisatsioon. Oma kõrghetkel 820. a. "
"m.a.j kontrollis Uiguuria enamikku Kesk- ja Põhja-Aasiast. Pärast mitme "
"sajandi vältel toimunud kokkupõrkeid hiinlastega alistusid nad Qingi "
"dünastiale 18. sajandil. Tänapäeval asustavad uiguuride järeltulijad Kesk-"
"Aasia riike, näiteks Usbekistan, Kasahstan ja Kõrgõstan. Uiguurid on samuti "
"kõige arvukam vähemusrahvus Xinjiangi provintsis Hiinas."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "?plural:Asteegid"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Linn: Nälg"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Saamid"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Rwandalased"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Soomlased"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Meditsiin"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "Mehhiklased"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Iidse India tsivilisatsiooni juured asuvad Induse jõe orus tänapäeva "
"Pakistani aladel"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahatma"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Seltsimees"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veteran"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venetsueellased"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Rwandalased"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veteran"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Venetsueellased"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veteran"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venetsueellased"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venetsueellane"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Venetsueellased"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venetsueela on Lõuna-Ameerika kõige põhjapoolsem maa. 16. sajandist alates "
"oli ta Hispaania koloonia, 5. juulil a. 1811 saavutas iseseisvuse El "
"Liberator (Vabastaja) Simon Bolivari juhtimise all."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versioon"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Sakslased"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamlane"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "Vietnamlased"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Vietnami rahvus asutati I sajandil kaksikõdede poolt, kes said Hiina "
"sõjaväelise juhi vastu võitleva revolutsiooni juhtideks."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Leiutamine"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Venetsueellased"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Vaateväli"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "Viikingid"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Austrialased"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "Paapualased"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bulgaarlased"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Sakslane"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Sakslased"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galeoon"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "Hispaanlased"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Ueilslane"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Ueilslased"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Uelslased valitsesid kunagi kõike seda, mis tänapäeval on Inglismaa, kuni "
"saksi vallutajad nad mägistele läänealadele ajasid."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Ueilslased"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veteran"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Roomlased"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veteran"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Roomlased"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "August"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "August"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Indialane"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Indialased"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Vestfaallane"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Vestfaallased"

#: data/nation/westphalian.ruleset:6
#, fuzzy
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Vestfaal oli enne Preisimaa provintsiks saamist Saksi hertsogiriigi "
"läänepiirkond. Tänapäeval hõlmab see Saksamaa suurima fõderaalosariigi Põhja-"
"Reini-Vestfaali."

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Sumer"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "Sumerid"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "?plural:Aramealased"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Soomlased"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "?plural:Gallid"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Piigimehed"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "?plural:Armeenlased"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "?plural:Aramealased"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "?plural:tšiillased"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "nigeerlane"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "nigeerlased"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Maiad"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Asteegid"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "tailased"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "Tiibetlased"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* Mitteaktiivses režiimis ei saa AI sellist lepet sõlmida."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Esiteks astu %s liidust välja, %s."

#, fuzzy
#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr "*%s (AI)* Ma tahan praegust vaherahu natuke kauemaks jätta, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Lõpetame kõigepealt vaenutsemise, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr "*%s (AI)* Ma tahan praegust vaherahu natuke kauemaks jätta, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* Ma lihtsalt ei usalda veel astuda sinuga liitu, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Ma ei tunne sellist linna."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* Vabanda, aga sinuga vaate jagamine ei ole ohutu."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* See lepe pole meile eriti hea, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Tere tulemast meie liitlaseks %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Jah, me võime jääda alatiseks ühendatuks, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Jah, rahu selleks korraks!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Nõus, lõpetame vaenutsemise, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Tervitus, %s! Kas me tohime ette panna sõjategevus peatada kuni "
#~ "õpime teineteist paremini tundma?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Kosmos ei saa iial sinu omaks. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* Ma olen sind juba piisavalt kaua kannatanud! Elagu sõda!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Rahu ... mõni teine kord."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)*Lõpuks ometi sain su kätte. Kas sa tõesti arvasid, et sinu "
#~ "kuritöid ei panda tähele?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Sinu varjatud vaenulikkus tõi sulle selle sõja kaela!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Sinu rünnakud %s vastu oli su viimane viga!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Me alustame meeleheitlikku sõda %s vastu %d käigu pärast, et "
#~ "takistada teda saatmast välja kosmoselaeva."
#~ msgstr[1] ""
#~ "*%s (AI)* Me alustame meeleheitlikku sõda %s vastu %d käigu pärast, et "
#~ "takistada teda saatmast välja kosmoselaeva."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Me ootame su abi selles asjas. Elagu meie kuulsusrikas liiit!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s rikkus jämedalt oma leppeid omakasu pärast. Me vastame "
#~ "sellele sõjalise jõuga %d käigu pärast ja ootame, et te austaks meie "
#~ "liitu ja teeks samamoodi!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s rikkus jämedalt oma leppeid omakasu pärast. Me vastame "
#~ "sellele sõjalise jõuga %d käigu pärast ja ootame, et te austaks meie "
#~ "liitu ja teeks samamoodi!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Me kavatseme rüüstada %s rikast tsivilisatsioon. Me kuulutame "
#~ "sõja %d käigu pärast."
#~ msgstr[1] ""
#~ "*%s (AI)* Me kavatseme rüüstada %s rikast tsivilisatsioon. Me kuulutame "
#~ "sõja %d käigu pärast."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Kui tahad ka rüüstada, löö kaasa!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Meil on kopp ees %s-idest. Rebime ta haleda tsivilisatsiooni "
#~ "tükkideks. Me kuulutame sõja %d käigu pärast."
#~ msgstr[1] ""
#~ "*%s (AI)* Meil on kopp ees %s-idest. Rebime ta haleda tsivilisatsiooni "
#~ "tükkideks. Me kuulutame sõja %d käigu pärast."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Meie kuulsusrikka liidu pärast me ootame teie abi selles sõjas."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Me austame oma liitu ja kuulutame sõja %s-le %d käigu pärast. "
#~ "Pidage vastu - me tuleme!"
#~ msgstr[1] ""
#~ "*%s (AI)* Me austame oma liitu ja kuulutame sõja %s-le %d käigu pärast. "
#~ "Pidage vastu - me tuleme!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Me austame oma liitu %s-ga ja kuulutame sõja %s-le %d käigu "
#~ "pärast. Me ootame, et te samamoodi käituks."
#~ msgstr[1] ""
#~ "*%s (AI)* Me austame oma liitu %s-ga ja kuulutame sõja %s-le %d käigu "
#~ "pärast. Me ootame, et te samamoodi käituks."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Teie soov vallutada kosmos ainult endale reedab teie tõelisi "
#~ "kavatsusi. Meie liit on läbi!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr "*%s (AI)* Teie katse üksi domineerida kosmoses on väga solvav."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Kui Sa ei lõpeta kosmoselaeva ehitamist, olen ma sunnitud "
#~ "midagi ette võtma!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (AI)* Vabanda, sinuga vaate jagamine ei ole enam ohutu."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Tervitus, me ustavaim liitlane. Me kutsume teid üles hävitama "
#~ "meie vaenlast %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Tervist, liitlane! Ma näen, et te pole veel kuulutanud sõda me "
#~ "vaenlastele %s-le. Miks ma pean teile te lubadusi meelde tuletama?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Autu, me tegime liidu ja ikkagi on sul rahu meie "
#~ "surmavaenlastega %s! Me ei lep  †  †  €†  i sellega, meie liitu pole enam!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Tervist, sõber. Kas me tohiks soovitada ühiseid eesmärke ja "
#~ "liitu?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (AI)* Tervist, sõber. Kas me tohiks soovitada rahumeelsemaid suhteid?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Me oleme väsinud pidevast verevalamisest. Kas me tohiks "
#~ "soovitada sõjategevuse peatamist?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* %s ründavad meid barbaarselt ja me vajame te abi! Austa meie "
#~ "kuulsat liitu ja su nime ei unustata kunagi!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s on lõpetanud %s ehitamise linnas %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s on alustanud %s ehitamist linnas %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s müüb %s (ebavajalik) %d eest."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr "Linnapea ei suuda täita nõudmisi linnas %s. Annab juhtimise tagasi."

#~ msgid "never"
#~ msgstr "mitte iialgi"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d käik"
#~ msgstr[1] "%d käiku"

#~ msgid " happy"
#~ msgstr " õnnelik"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nimi: %s\n"
#~ "Toit:       %10s Raha:    %10s\n"
#~ "Toodang: %10s Hüved:  %10s\n"
#~ "Kaubandus:      %10s Teadus: %10s\n"
#~ "\n"
#~ "    Rahvas (Tö/Lõ/Te/Ma): %s\n"
#~ "          Linn kasvab: %s\n"
#~ "Toodang valmis: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Väga õnnelik"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Max toit"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Max toodang"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Max raha"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Max teadus"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr "Juhtus linnapea viga:  Su linnapea seaded võivad olla vigased."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Leitud ja eemaldatud vanad atribuudid."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Plugin '%s' ei ole saadaval. Saadaval on järgmised pluginad: %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Helipluginat pole."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Heli toe lisamiseks paigalda SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Heli jaoks on vaja alla laadida helikomplekt."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Ei suuda laadida salvestatud faili: %s"

#, fuzzy
#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Võibolla on asi vigastes seadetes või valedes pääsuõigustes"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv on vaba tarkvara ja sa võid vabalt levitada selle koopiaid\n"
#~ "arvestades teatud tingimusi;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Loe lähemalt Abi menüü kopeerimise osast"

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Nüüd aga... mine ja anna neile nii et tolmab!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Ekspordin väljundakna sisu faili civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Eksportimine valmis."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Eksportimine ebaõnnestus, ei suutnud kirjutada faili."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX käiku"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d raha käigus"
#~ msgstr[1] "%3d raha käigus"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d käik"
#~ msgstr[1] "%3d käiku"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/käik"

#~ msgid "Obsolete"
#~ msgstr "Aegunud"

#~ msgid "Built"
#~ msgstr "Ehitatud"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Hävitaja"

#~ msgid "Great Wonder"
#~ msgstr "Ilmaime"

#~ msgid "Small Wonder"
#~ msgstr "Väike ilmaime"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Kodanikud\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#~ msgid "(unknown)"
#~ msgstr "(teadmata)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Kaubatee linnaga %s\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Saast\n"

#, fuzzy
#~ msgid "%+4d : Corruption\n"
#~ msgstr "Korruptsioon"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Rahutused\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Kasutatud\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "====: Kokku\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Kogu ülejääk"

#, fuzzy
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s aadressilt %s"

#, fuzzy
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Võib ruutudelt eemaldada saasta.\n"

#, fuzzy
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Võib ruutudelt eemaldada saasta.\n"

#, fuzzy
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Korruptsioon"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Linn: Pühitseb"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Rahutused"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Rahu"

#~ msgid "(worklist)"
#~ msgstr "(tööde nimekiri)"

#~ msgid "?city:Name"
#~ msgstr "?city:Nimi"

#~ msgid "City Name"
#~ msgstr "Linna nimi"

#~ msgid "Nation"
#~ msgstr "Rahvus"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size [short]:Ss"

#~ msgid "Size"
#~ msgstr "Suurus"

#~ msgid "State"
#~ msgstr "Staatus"

#, fuzzy
#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Joovastus/Rahu/Rahutused"

#, fuzzy
#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "+ Joovastus, - Rahutused"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:Õ"

#~ msgid "Workers: Happy"
#~ msgstr "Töölised: õnnelikud"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:R"

#~ msgid "Workers: Content"
#~ msgstr "Töölised: Rahul"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:K"

#~ msgid "Workers: Unhappy"
#~ msgstr "Töölised: Kurvad"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:V"

#~ msgid "Workers: Angry"
#~ msgstr "Töölised: vihased"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Töölised"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:Õ/R/K/V"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Töölised: Õnnelikud, Rahul, Õnnetud, Vihased"

#~ msgid "Best"
#~ msgstr "Parimad"

#~ msgid "attack"
#~ msgstr "ründe"

#~ msgid "Best attacking units"
#~ msgstr "Parimad ründeüksused"

#~ msgid "defense"
#~ msgstr "kaitse"

#~ msgid "Best defending units"
#~ msgstr "Parimad kaitseüksused"

#~ msgid "Units"
#~ msgstr "Üksused"

#~ msgid "Number of units present"
#~ msgstr "Kohalolevad väed"

#~ msgid "Number of units supported"
#~ msgstr "Toetatud üksuste arv"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Kasvab"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(On/Vaja)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Käike kasvamise/näljani"

#~ msgid "Surplus"
#~ msgstr "Ülejääk"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:T/Tm/K"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Ülejääk: Toit, Tootmine, Kaubandus"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+T"

#~ msgid "Surplus: Food"
#~ msgstr "Jääk: Toit"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+Tm"

#~ msgid "Surplus: Production"
#~ msgstr "Ülejääk: Tootmine"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-Tm"

#~ msgid "Waste"
#~ msgstr "Jäätmed"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+K"

#~ msgid "Surplus: Trade"
#~ msgstr "Ülejääk: Taubandus"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-K"

#~ msgid "Corruption"
#~ msgstr "Korruptsioon"

#~ msgid "Economy"
#~ msgstr "Majandus"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:K/H/T"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Majandus: Kuld, Hüved, Teadus"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:K"

#~ msgid "Economy: Gold"
#~ msgstr "Majandus: Kuld"

#~ msgid "?Luxury:L"
#~ msgstr "?Hüved:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Majandus: Hüved"

#~ msgid "?Science:S"
#~ msgstr "?Science:T"

#~ msgid "Economy: Science"
#~ msgstr "Majandus: Teadus"

#, fuzzy
#~ msgid "?number_trade_routes:n"
#~ msgstr "K"

#, fuzzy
#~ msgid "?number_trade_routes:R"
#~ msgstr "a"

#~ msgid "Number of Trade Routes"
#~ msgstr "Kaubateede arv"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Sst"

#~ msgid "Pollution"
#~ msgstr "Saast"

#, fuzzy
#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?pollution [short]:Sst"

#, fuzzy
#~ msgid "Plague risk"
#~ msgstr "Mängijaid"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Linnapea"

#~ msgid "Citizen Governor"
#~ msgstr "Linnapea"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maksimaalne käigu aeg"

#~ msgid "Production"
#~ msgstr "Toodang"

#~ msgid "Turns/Buy"
#~ msgstr "Käike/Hind"

#~ msgid "Currently Building"
#~ msgstr "Hetkel ehitamisel"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Spetsialistid"

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#, fuzzy
#~ msgid "Specialists: %s"
#~ msgstr "Spetsialistid"

#~ msgid "Special"
#~ msgstr "Spetsiaal"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tÄra näita ühendumisdialoogi\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tMäära silumise logimistase (0 - 4 või 4:file1,min, "
#~ "max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tMäära logimistase (0 - 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tVõtmete ülevaade\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FILE\tKasuta FILE logimiseks (lokaalne server kasutab ka "
#~ "seda)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -m, --meta AADRESS\tÜhenda metaserveriga aadressil AADRESS\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NIMI\tKasuta NIME oma nimena\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PORT\tÜhendu serveri porti PORT (tavaliselt koos valikuga -"
#~ "a)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tKasuta PLUGINat heli väljastamiseks %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read FILE\tLoe stardikäske FILE-st (ainult kohalike serverite "
#~ "jaoks)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Vaatleja"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr ""
#~ "  -s, --server AADRESS\tÜhendu serveriga AADRESSil (tavaliselt koos "
#~ "valikuga -a)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Heli"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -s, --sound FAIL\tLoe hääleinfo failist FAIL\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t, --tiles FILE\tKasuta FAIL.tilespeci andmeid ruutudeks\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tNäita versiooninumbrit\n"

#, fuzzy
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Vigane nimi '%s'"

#~ msgid "Try using --help.\n"
#~ msgstr "Proovi --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Võtme --port abil ette antud port \"%s\" on vigane.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Võtme --debug abil ette antud silumistase \"%s\" on vigane.\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Tundmatu võti: \"%s\"\n"

#, fuzzy
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <aadress>"

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Seade: %s seati \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Automaatse ühendamise käigus tekkis viga; katkestan ühendamise."

#~ msgid "Game started."
#~ msgstr "Mäng algas."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Iga %s asemel hakatakse tootma %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Mõlemal"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Jah"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Meiega"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Kontakt puudub"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Mõlemal"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Neile"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Meile"

#~ msgid "The %s give %s"
#~ msgstr "%s annavad %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "%s annavad tundmatu linna."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s annavad %d raha"
#~ msgstr[1] "%s annavad %d raha"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s annavad oma maakaardi."

#~ msgid "The %s give their seamap"
#~ msgstr "%s annavad oma merekaardi"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Osapooled teevad vaherahu"

#~ msgid "The parties agree on a peace"
#~ msgstr "Osapooled sõlmivad rahu"

#~ msgid "The parties create an alliance"
#~ msgstr "Osapooled loovad alliantsi"

#~ msgid "The %s give shared vision"
#~ msgstr "%s annavad jagatud vaate"

#~ msgid "The %s give an embassy"
#~ msgstr "%s annavad saatkonna"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "Sa ei osta %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s maksab %d raha, aga meil on ainult %d raha."
#~ msgstr[1] "%s maksab %d raha, aga meil on ainult %d raha."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "teadmata"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Kadus ühendus serveriga!"

#~ msgid "Failed looking up host."
#~ msgstr "Ei suutnud hosti nime resolvida."

#~ msgid "Connection in progress."
#~ msgstr "Ühendumine..."

#~ msgid "Disconnected from server."
#~ msgstr "Ühendus serveriga katkestati."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "ühendus katkestatud"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Meie territoorium"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Ei suutnud ühenduda serveri \"%s\" porti %d mängijana \"%s\" %d katsega"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Serveriga ühendamisest keelduti. Palun käivita server."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Viga ühendumisel serveri \"%s\" porti %d mängijana \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Automaatselt ühendun serveri \"%s\" porti %d mängijana \"%s\" iga %f "
#~ "sekundi takka %d korda"

#~ msgid "Starting server..."
#~ msgstr "Käivitan serverit..."

#~ msgid "Couldn't start the server."
#~ msgstr "Ei suutnud käivitada serverit."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Vabanda, aga sa pead ühe käsitsi käivitama."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Ei suutnud serverisse ühenduda."

#, fuzzy
#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Meil on täielik võim serveri üle (käsutase 'hack')"

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Ainult transportivaid aluseid saab tühjaks laadida."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Ainult asunikke saab panna automaatrežiimi."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Ainult tuumarelvad saavad seda teha."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Ainult langevarjurid saavad seda teha."

#~ msgid "Too far for this unit."
#~ msgstr "Liiga kaugel selle üksuse jaoks."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Sihtkohani ei leidnud teed."

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Jama! Sul vist polegi pealinna!"

#~ msgid "Terrain"
#~ msgstr "Maastik"

#, fuzzy
#~ msgid "Terrain Resource"
#~ msgstr "Maastik: %s"

#, fuzzy
#~ msgid "Terrain Special"
#~ msgstr "Spetsiaal"

#~ msgid "Road"
#~ msgstr "Tee"

#, fuzzy
#~ msgid "Military Base"
#~ msgstr "Sõjavägi"

#~ msgid "Unit"
#~ msgstr "Üksus"

#~ msgid "City"
#~ msgstr "Linn"

#~ msgid "Vision"
#~ msgstr "Vaateväli"

#, fuzzy
#~ msgid "Start Position"
#~ msgstr "Mõnikord kasutatavad seaded"

#, fuzzy
#~ msgid "Copy/Paste"
#~ msgstr "Rannajoon"

#, fuzzy
#~ msgid "Paint"
#~ msgstr "Ping"

#, fuzzy
#~ msgid "Erase Value"
#~ msgstr "Kustuta klausel"

#, fuzzy
#~ msgid "Erase"
#~ msgstr "Lennubaas"

#, fuzzy
#~ msgid "Copy"
#~ msgstr "Koopiate tegemine"

#, fuzzy
#~ msgid "Paste"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Ainult GGZ klient saab kutsuda välja civclienti ggz-režiimis!\n"

#, fuzzy
#~ msgid "(noname)"
#~ msgstr "(pole)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Aita ilmaimet ehitada (%d jäänud)"

#~ msgid "Help build _Wonder"
#~ msgstr "Aita _ilmaimet ehitada"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Su karavan saabus"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Su karavan linnast %s jõuab linna %s.\n"
#~ "Mis nüüd?"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "_Ava kaubatee"

#~ msgid "Enter Marketplace"
#~ msgstr "Mine turule"

#~ msgid "_Keep moving"
#~ msgstr "Jät_ka liikumist"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "faili seaded: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Sa ei saa selle rahvuse üksust ära osta."

#~ msgid "Cleared output window."
#~ msgstr "Väljundi aken puhastatud"

#, fuzzy
#~ msgid "Select the text color"
#~ msgstr "Vali sihtmärk: "

#, fuzzy
#~ msgid "background"
#~ msgstr "Tagatausta kiht"

#, fuzzy
#~ msgid "Send the chat (Return)"
#~ msgstr "Helimärguanne käigu alguses"

#~ msgid "Flag"
#~ msgstr "Lipp"

#~ msgid "Citizens"
#~ msgstr "Elanikud"

#~ msgid "Food:"
#~ msgstr "Toit:"

#~ msgid "Prod:"
#~ msgstr "Tootm:"

#~ msgid "Trade:"
#~ msgstr "Kaubandus:"

#~ msgid "Gold:"
#~ msgstr "Kuld:"

#~ msgid "Luxury:"
#~ msgstr "Hüved:"

#~ msgid "Science:"
#~ msgstr "Teadus:"

#~ msgid "Granary:"
#~ msgstr "Viljaait:"

#~ msgid "Change in:"
#~ msgstr "Muutus:"

#~ msgid "Corruption:"
#~ msgstr "Korruptsioon:"

#~ msgid "Waste:"
#~ msgstr "Jäätmed:"

#~ msgid "Pollution:"
#~ msgstr "Saast:"

#~ msgid "_Overview"
#~ msgstr "_Linna ülevaade"

#~ msgid "City map"
#~ msgstr "Linna kaart"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Ehitise müümiseks vajuta ENTER või tee topeltklõps."

#~ msgid "Production:"
#~ msgstr "Tootmine:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d käiku"

#~ msgid "_Buy"
#~ msgstr "_Osta"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Ehitised:"

#~ msgid "Info"
#~ msgstr "Info"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Rahulolu"

#~ msgid "_Governor"
#~ msgstr "_Valitseja"

#~ msgid "_Settings"
#~ msgstr "Seaded"

#~ msgid "Entertainers"
#~ msgstr "Meelelahutajad"

#~ msgid "Scientists"
#~ msgstr "Teadlased"

#~ msgid "Taxmen"
#~ msgstr "Maksukogujad"

#~ msgid "Overview page"
#~ msgstr "Ülevaate leht"

#~ msgid "Production page"
#~ msgstr "Toodangu leht"

#~ msgid "Happiness page"
#~ msgstr "Meeleolu leht"

#~ msgid "Governor page"
#~ msgstr "Valitseja leht"

#~ msgid "This Settings page"
#~ msgstr "Seadete leht"

#~ msgid "Last active page"
#~ msgstr "Viimane aktiivne leht"

#~ msgid "New citizens are"
#~ msgstr "Uued elanikud on"

#~ msgid "Next time open"
#~ msgstr "Järgmine kord ava"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Nimeta ümber..."

#~ msgid "_List present units..."
#~ msgstr "_Kohalolevate üksuste nimekiri..."

#~ msgid "_Prev city"
#~ msgstr "_Eelmine linn"

#~ msgid "_Next city"
#~ msgstr "_Järgmine linn"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s kodanikku"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s kodanikku"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s kodanikku"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s kodanikku"

#~ msgid "blocked"
#~ msgstr "blokeeritud"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Toodang : %d (%d) käigus"
#~ msgstr[1] "Toodang : %d (%d) käigus"

#~ msgid "Supported units %d"
#~ msgstr "Toetatud väed %d"

#~ msgid "Present units %d"
#~ msgstr "Kohaleolevad väed %d"

#~ msgid "Cen_ter"
#~ msgstr "Keskele"

#~ msgid "_Activate unit"
#~ msgstr "_Aktiveeri üksus"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktiveeri üksus, _sulge dialoog"

#~ msgid "_Disband unit"
#~ msgstr "Saada üksus laiali"

#~ msgid "_Load unit"
#~ msgstr "_Lae üksus"

#~ msgid "_Unload unit"
#~ msgstr "L_ae üksus maha"

#~ msgid "_Sentry unit"
#~ msgstr "Üksus _vahiteenistusse"

#~ msgid "_Fortify unit"
#~ msgstr "_Kindlusta üksus"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Tee kodulinnaks"

#~ msgid "U_pgrade unit"
#~ msgstr "_Uuenda üksust"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s maksab %d raha.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "%s maksab %d raha.\n"
#~ "Meil on %d raha."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#~ msgid "Buy It!"
#~ msgstr "Osta see!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Sa said %d raha."
#~ msgstr[1] "Sa said %d raha."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#~ msgid "Sell It!"
#~ msgstr "Müü see!"

#~ msgid "Rename City"
#~ msgstr "Muuda linna nimi"

#~ msgid "What should we rename the city to?"
#~ msgstr "Millise nime peaksime linnale panema ?"

#, fuzzy
#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Müüsid %d %s %d raha eest."
#~ msgstr[1] "Müüsid %d %s %d raha eest."

#~ msgid "No %s could be sold."
#~ msgstr "Ühtegi %s ei saanud müüa"

#, fuzzy
#~ msgid "(no worklists defined)"
#~ msgstr "(tööde nimekiri)"

#~ msgid "_Production"
#~ msgstr "_Toodang"

#~ msgid "Chan_ge"
#~ msgstr "Vaheta"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Tööde nimekiri"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "_Tööde nimekiri:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Kuberner"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Müü"

#~ msgid "_Select"
#~ msgstr "_Vali"

#~ msgid "_Display"
#~ msgstr "_Näita"

#~ msgid "Cities"
#~ msgstr "Linnad"

#~ msgid "_Inspect"
#~ msgstr "_Vaata"

#~ msgid "Improvements"
#~ msgstr "Ehitised"

#~ msgid "Wonders"
#~ msgstr "Ilmaimed"

#~ msgid "All Cities"
#~ msgstr "Kõik linnad"

#~ msgid "No Cities"
#~ msgstr "Linnu pole"

#~ msgid "Building Units"
#~ msgstr "Ehitavad üksusi"

#~ msgid "Building Improvements"
#~ msgstr "Ehitavad ehitisi"

#~ msgid "Building Wonders"
#~ msgstr "Ehitavad imesid"

#~ msgid "Building Unit"
#~ msgstr "Ehitavad seda üksust"

#~ msgid "Building Improvement"
#~ msgstr "Ehitavad seda ehitist"

#~ msgid "Building Wonder"
#~ msgstr "Ehitavad seda imet"

#~ msgid "Coastal Cities"
#~ msgstr "Rannikulinnad"

#~ msgid "Same Island"
#~ msgstr "Samal saarel"

#~ msgid "Supported Units"
#~ msgstr "Toetatud üksused"

#~ msgid "Units Present"
#~ msgstr "Kohalolevad väed"

#~ msgid "Improvements in City"
#~ msgstr "Ehitised Linnas"

#~ msgid "Wonders in City"
#~ msgstr "Ilmaimed linnas"

#~ msgid "Available Units"
#~ msgstr "Saadaolevad väed"

#~ msgid "Available Improvements"
#~ msgstr "Saadaolevad ehitised"

#~ msgid "Available Wonders"
#~ msgstr "Saadaolevad ilmaimed"

#, fuzzy
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Kulud kokku: "

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Linnapea, linnapea mallide ja\n"
#~ "näidismallide kohta leiad infot \n"
#~ "README.cma failist"

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Mallid:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Uus"

#~ msgid "Results"
#~ msgstr "Tulemused"

#~ msgid "Minimal Surplus"
#~ msgstr "Ülejääk vähemalt"

#~ msgid "Factor"
#~ msgstr "Faktor"

#~ msgid "Celebrate"
#~ msgstr "Pühitse"

#~ msgid "Governor Enabl_ed"
#~ msgstr "_Valitseja sisse lülitatud"

#~ msgid "Governor Disabl_ed"
#~ msgstr "_Valitseja välja lülitatud"

#~ msgid "new preset"
#~ msgstr "uus mall"

#~ msgid "Name new preset"
#~ msgstr "Anna uuele mallile nimi"

#~ msgid "What should we name the preset?"
#~ msgstr "Milline oleks sobiv nimi uuele mallile?"

#~ msgid "Remove this preset?"
#~ msgstr "Eemalda see mall?"

#~ msgid "Goto _Location"
#~ msgstr "_Mine sinna"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Vaata _linna"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Ütlesid, et tahad revolutsiooni?"

#~ msgid "Revolution!"
#~ msgstr "Revolutsioon!"

#~ msgid "What To Pillage"
#~ msgstr "Mida lõhkuda"

#~ msgid "Select what to pillage:"
#~ msgstr "Vali mille maha lõhkuda:"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Rahvused:"

#~ msgid "All"
#~ msgstr "Kõik"

#, fuzzy
#~ msgid "Edit Nation"
#~ msgstr "Politseimaja"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Mis rahvusest sa oled?"

#~ msgid "Pick Nation"
#~ msgstr "Vali rahvus"

#~ msgid "_Random Nation"
#~ msgstr "_Juhuslik rahvus"

#~ msgid "Select a nation"
#~ msgstr "Vali rahvus"

#~ msgid "_Properties"
#~ msgstr "_Omadused"

#~ msgid "_Leader:"
#~ msgstr "_Juht:"

#~ msgid "_Female"
#~ msgstr "_Naine"

#~ msgid "_Male"
#~ msgstr "_Mees"

#~ msgid "City _Styles:"
#~ msgstr "Linnade _stiil:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "L_egend"

#~ msgid "You must select your sex."
#~ msgstr "Sa pead valima endale soo"

#~ msgid "You must select your city style."
#~ msgstr "Sa pead valima linnade stiili"

#~ msgid "You must type a legal name."
#~ msgstr "Sa pead sisestama korraliku nime."

#~ msgid "Upgrade Unit!"
#~ msgstr "Uuenda üksust!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Uuenda aegunud üksuseid"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Saada laiali"

#~ msgid "World-map"
#~ msgstr "Maakaart"

#~ msgid "Sea-map"
#~ msgstr "Merekaart"

#~ msgid "_Maps"
#~ msgstr "_Kaardid"

#, fuzzy
#~ msgid "All advances"
#~ msgstr "Leiutised"

#~ msgid "_Cities"
#~ msgstr "_Linnad"

#~ msgid "_Give shared vision"
#~ msgstr "Jaga vaadet"

#~ msgid "Give _embassy"
#~ msgstr "Anna _saatkond"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Peatatud sõjategevus"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Rahu"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Liitlane"

#~ msgid "_Pacts"
#~ msgstr "_Paktid"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Katkesta kohtumine"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomaatia: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Katkesta kohtumine"

#~ msgid "Accept treaty"
#~ msgstr "Nõustu lepinguga"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "Lisa tingimus..."

#~ msgid "C_lauses:"
#~ msgstr "_Tingimused:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- See leping on tühi. Palun lisa mõned punktid. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Määratud vigane hulk raha."

#~ msgid "Ooops..."
#~ msgstr "Oih..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Sellele üksusele ei saa pistist anda!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Anna üksusele pistist %d raha?\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Anna üksusele pistist %d raha?\n"
#~ "Meil on %d raha."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Paku vaenlasele pistist"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Pistise pakkumine läheb maksma %d raha.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Pistise pakkumine läheb maksma %d raha.\n"
#~ "Meil on %d raha."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Reeturid nõuavad liiga palju!"

#~ msgid "Steal Technology"
#~ msgstr "Näppa tehnoloogia"

#~ msgid "_Steal"
#~ msgstr "_Näppa"

#~ msgid "Select Advance to Steal"
#~ msgstr "Vali teadus, mida varastada"

#~ msgid "_Advances:"
#~ msgstr "_Leiutised:"

#~ msgid "Sabotage Improvements"
#~ msgstr "Saboteeri ehitisi"

#~ msgid "_Sabotage"
#~ msgstr "_Saboteeri"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Vali saboteeritav ehitis"

#~ msgid "_Improvements:"
#~ msgstr "_Ehitised:"

#~ msgid "City Production"
#~ msgstr "Linna toodang"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Sa ei saa algatada ülestõusu linnas %s."

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Algata %d raha eest ülestõus?\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Algata %d raha eest ülestõus?\n"
#~ "Meil on %d raha."

#~ msgid "Incite a Revolt!"
#~ msgstr "Alusta mäss!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mässu alustamine maksab %d raha.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Mässu alustamine maksab %d raha.\n"
#~ "Meil on %d raha."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Vali spooni strateegia"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Sinu %s jõudis linna %s.\n"
#~ "Millised on edasised käsud?"

#~ msgid "Establish _Embassy"
#~ msgstr "Ava saatkond"

#~ msgid "_Investigate City"
#~ msgstr "Uuri linna"

#~ msgid "_Sabotage City"
#~ msgstr "_Saboteeri linna"

#~ msgid "Steal _Technology"
#~ msgstr "Varasta _Tehnoloogia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Alusta mäss"

#~ msgid "_Poison City"
#~ msgstr "_Mürgita linn"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Tööstussabotaaž"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "Spioon ootab sinu käsklusi"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Paku vaenlase üksusele pistist"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Saboteeri vaenlase üksust"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Vaatleja"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Vali"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Kokku"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Käike"

#~ msgid "Count"
#~ msgstr "Arv"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Ruudustik"

#, fuzzy
#~ msgid "Player"
#~ msgstr "Mängijaid"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?Player:Nimi"

#, fuzzy
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "%d known"
#~ msgstr "Teadmata"

#, fuzzy
#~ msgid "%d present"
#~ msgstr "Lis_a mall"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Kõik seaded"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Teadmata"
#~ msgstr[1] "Teadmata"

#, fuzzy
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d samm"
#~ msgstr[1] "%d sammu"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(iialgi)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Ülevaade"

#~ msgid "Edit"
#~ msgstr "Redigeeri"

#, fuzzy
#~ msgid "Present"
#~ msgstr "President"

#~ msgid "Name"
#~ msgstr "Nimi"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Teadmata"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Käigulõpu heli"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Vahiteenistus"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Loodusvarad"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Tegevusetu"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Vigased kaardi koordinaadid."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Vigased kaardi koordinaadid."

#, fuzzy
#~ msgid "Continent"
#~ msgstr "Ühenda"

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Vigased kaardi koordinaadid."

#~ msgid "Specials"
#~ msgstr "Spetsiaalid"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Tee"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Lisa mall"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Politseimaja"

#~ msgid "Nations"
#~ msgstr "Rahvused"

#~ msgid "Type"
#~ msgstr "Tüüp"

#, fuzzy
#~ msgid "Moves Left"
#~ msgstr "Käike"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Käike"

#, fuzzy
#~ msgid "Done Moving"
#~ msgstr "Pronksi töötlemine"

#~ msgid "Veteran"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Buildings"
#~ msgstr "Ehitised: "

#, fuzzy
#~ msgid "Food Stock"
#~ msgstr "Toiduvaru"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Leiutamine"

#~ msgid "Gold"
#~ msgstr "Kuld"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Aasta: %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Vali stsenaarium"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Kirjeldus:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Vali see mängija"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Suurepärased"

#, fuzzy
#~ msgid "%s Properties"
#~ msgstr "_Omadused"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Töönimekiri"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Vali üksus(ed)"

#~ msgid "Unknown"
#~ msgstr "Teadmata"

#~ msgid "Find City"
#~ msgstr "Leia linn"

#~ msgid "Ci_ties:"
#~ msgstr "_Linnad:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Vali maksude, hüvede ja teaduse määrad"

#~ msgid "Tax"
#~ msgstr "Maksud"

#~ msgid "Lock"
#~ msgstr "Lukusta"

#~ msgid "Luxury"
#~ msgstr "Hüved"

#~ msgid "Science"
#~ msgstr "Teadus"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s maksimaalne määr: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Liiguta/Lennuta Üksust"

#~ msgid "Air_lift"
#~ msgstr "Lenda"

#~ msgid "_Goto"
#~ msgstr "_Mine"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Vali sihtkoht"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Tegevusetu"

#~ msgid "Airlift"
#~ msgstr "Lennuta"

#~ msgid "Show _All Cities"
#~ msgstr "Näita kõiki linnu"

#~ msgid "No units selected."
#~ msgstr "Ühtegi üksust pole valitud."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s liidule: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Juhi linna"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Hetkel ehitamisel"

#, fuzzy
#~ msgid "Report bugs at %s\n"
#~ msgstr "Teata vigadest aadressile %s.\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Käigud käidud"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "Chat"
#~ msgstr "Loba"

#, fuzzy
#~ msgid "Clear links"
#~ msgstr "_Tööde nimekiri:"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Sulge kaart:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#, fuzzy
#~ msgid "Cities:"
#~ msgstr "_Linnad:"

#, fuzzy
#~ msgid "Luxuries:"
#~ msgstr "Hüved:"

#, fuzzy
#~ msgid "Buildings:"
#~ msgstr "Ehitised: "

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Rahvus"

#, fuzzy
#~ msgid "Units:"
#~ msgstr "Üksused: "

#, fuzzy
#~ msgid "Wonders:"
#~ msgstr "Ilmaimed: "

#~ msgid "Happiness"
#~ msgstr "Rahulolu"

#~ msgid "Cost:"
#~ msgstr "Hind:"

#~ msgid "Upkeep:"
#~ msgstr "Ülalpidamine:"

#~ msgid "Requirement:"
#~ msgstr "Nõudmised:"

#~ msgid "Obsolete by:"
#~ msgstr "Igandatud:"

#~ msgid "Attack:"
#~ msgstr "Rünnak:"

#~ msgid "Defense:"
#~ msgstr "Kaitse:"

#~ msgid "Move:"
#~ msgstr "Käike:"

#~ msgid "FirePower:"
#~ msgstr "Tulejõud:"

#~ msgid "Hitpoints:"
#~ msgstr "Löögipunkte:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Alalhoid:"

#~ msgid "Vision:"
#~ msgstr "Nägemisulatus:"

#~ msgid "Move/Defense:"
#~ msgstr "Liikumine/Kaitse:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Toit/Res/Kaubandus:"

#~ msgid "Resources:"
#~ msgstr "Resurssid:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Teega Tulem/Aeg:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Niisut. Tulem/Aeg:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Kaevand. Tulem/Aeg:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans. Tulem/Aeg:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Ehitised: "

#~ msgid "None"
#~ msgstr "Pole"

#~ msgid "(Never)"
#~ msgstr "(iialgi)"

#~ msgid "Removed"
#~ msgstr "Eemaldatud"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv'i Abi Brauser"

#~ msgid "Expand All"
#~ msgstr "Ava kõik"

#~ msgid "Collapse All"
#~ msgstr "Sulge kõik"

#~ msgid "Allows"
#~ msgstr "Võimaldab"

#~ msgid "Obsoletes"
#~ msgstr "Muudab kasutuks"

#~ msgid "with"
#~ msgstr "kui on"

#~ msgid "?techhelp:"
#~ msgstr "?tehnoabi:"

#~ msgid "(none)"
#~ msgstr "(pole)"

#~ msgid "n/a"
#~ msgstr "n/a"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Toit / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+ %d Res. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Spetsiaal"

#~ msgid "Ruler:"
#~ msgstr "Juht:"

#~ msgid "Government:"
#~ msgstr "Valitsus:"

#~ msgid "Capital:"
#~ msgstr "Pealinn:"

#~ msgid "Tax:"
#~ msgstr "Maksud:"

#~ msgid "Researching:"
#~ msgstr "Uurimisel:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomaatia"

#~ msgid "_Techs"
#~ msgstr "_Tehnoloogiad"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Välisluure: %s impeerium"

#~ msgid "(Unknown)"
#~ msgstr "(Teadmata)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Lae üksus"

#~ msgid "Build New City"
#~ msgstr "Raja uus linn"

#~ msgid "What should we call our new city?"
#~ msgstr "Mis on uue linna nimi?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Näitab su praegusi hüve/teaduse/maksude määrasid. Klõpsa nende "
#~ "ümberlülitamiseks."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Parem udu töötab ainult truecolor-režiimis.  Lülitan välja"

#~ msgid "Set local options"
#~ msgstr "Määra kohalikke seadeid"

#~ msgid "Game Settings"
#~ msgstr "Mängu seaded"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Kohalikust mängust lahkumine lõpetab selle!"

#~ msgid "_Game"
#~ msgstr "_Mäng"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Seaded"

#~ msgid "_Edit"
#~ msgstr "R_edigeeri"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Ülevaade"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Ehitised:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Miniaturiseerimine"

#~ msgid "_Help"
#~ msgstr "_Abi"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Puhasta logi"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Teated"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "Kustuta"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "_Salvesta valikud"

#~ msgid "_Reload Tileset"
#~ msgstr "Lae ruudustik uuesti"

#~ msgid "_Save Game"
#~ msgstr "_Salvesta mäng"

#~ msgid "Save Game _As..."
#~ msgstr "Salvesta mäng _kui..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Salvesta mäng"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Salvesta mäng _kui..."

#~ msgid "_Leave"
#~ msgstr "_Lahku"

#~ msgid "_Quit"
#~ msgstr "_Välju"

#~ msgid "_Find City"
#~ msgstr "_Leia linn"

#~ msgid "Work_lists"
#~ msgstr "_Tööde nimekirjad"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Vaade"

#~ msgid "_Units"
#~ msgstr "Üks_used"

#~ msgid "_Nations"
#~ msgstr "_Rahvad"

#~ msgid "_Wonders of the World"
#~ msgstr "_Ilmaimed"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "Viis parimat linna"

#~ msgid "_Messages"
#~ msgstr "_Teated"

#~ msgid "_Demographics"
#~ msgstr "_Demograafia"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Ülevaade"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Strateegia ja taktika"

#~ msgid "City Improvements"
#~ msgstr "Linna ehitised"

#~ msgid "Wonders of the World"
#~ msgstr "Ilmaimed"

#~ msgid "Combat"
#~ msgstr "Lahing"

#~ msgid "Zones of Control"
#~ msgstr "Kontrolltsoonid"

#~ msgid "Government"
#~ msgstr "Valitsus"

#~ msgid "Diplomacy"
#~ msgstr "Diplomaatia"

#~ msgid "Technology"
#~ msgstr "Tehnoloogia"

#~ msgid "Space Race"
#~ msgstr "Kosmose võidujooks"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Rahvused"

#~ msgid "Connecting"
#~ msgstr "Ühendamine"

#~ msgid "Controls"
#~ msgstr "Juhtnupud"

#~ msgid "Chatline"
#~ msgstr "Lobariba"

#~ msgid "Worklist Editor"
#~ msgstr "Töönimekiri"

#~ msgid "Languages"
#~ msgstr "Keeled"

#~ msgid "Copying"
#~ msgstr "Koopiate tegemine"

#, fuzzy
#~ msgid "About Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Salvesta seaded _Väljumisel."

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Linna piirid"

#, fuzzy
#~ msgid "City Output"
#~ msgstr "Linna seaded"

#~ msgid "Map _Grid"
#~ msgstr "_Kaardiruudustik"

#~ msgid "National _Borders"
#~ msgstr "_Riigipiirid"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Linnamüür"

#~ msgid "City _Names"
#~ msgstr "Linna_nimed"

#~ msgid "City G_rowth"
#~ msgstr "Linna kasv"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "Linna toodang"

#, fuzzy
#~ msgid "City Buy Cost"
#~ msgstr "Kulud kokku: "

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Kaubateed : "

#~ msgid "_Terrain"
#~ msgstr "Maas_tik"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Rannajoon"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Teed & Raudteed"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Niisutus"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Kaevandused"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Spetsiaalid"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Saast & Tuumajäätmed"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Linnad"

#, fuzzy
#~ msgid "Unit shields"
#~ msgstr "toodang"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Fokusseeri üksus"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Täisekraan"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "Üks_used"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_Tööde nimekirjad"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Lahing"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Salvesta mäng faili."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Üksuse valimine"

#~ msgid "_Wait"
#~ msgstr "_Oota"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "_Valmis"

#~ msgid "_Go to"
#~ msgstr "_Mine"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Mine/Lenda Linna"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Naase lähimasse linna"

#~ msgid "Auto E_xplore"
#~ msgstr "Automaatne avastamin_e"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Patrulli"

#~ msgid "_Sentry"
#~ msgstr "Pea vahti"

#, fuzzy
#~ msgid "Uns_entry All On Tile"
#~ msgstr "Jõudeolekus ük_sused vahti pidama"

#~ msgid "_Load"
#~ msgstr "_Lae"

#~ msgid "_Unload"
#~ msgstr "Lae maha"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Lae transporter tühjaks"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Uuenda"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "_Ühendu"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Saada laiali"

#~ msgid "_Build City"
#~ msgstr "Raja _linn"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Raja _linn"

#~ msgid "_Auto Settler"
#~ msgstr "Automaatne asunik"

#~ msgid "Build _Road"
#~ msgstr "Ehita Tee"

#~ msgid "Build _Irrigation"
#~ msgstr "_Niisuta maa-ala"

#~ msgid "Build _Mine"
#~ msgstr "Ehita Kaevandus"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Ühenda tee"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Ühenda/raudtee"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Ühenda niisutus"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Muuda maastikku"

#~ msgid "Clean _Pollution"
#~ msgstr "_Puhasta saast"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Puhasta _tuumajäätmetest"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Lõhka tuumapea"

#~ msgid "_Government"
#~ msgstr "_Valitsus"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Maksumäär..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolutsioon..."

#~ msgid "_Center View"
#~ msgstr "_Tsentreeri vaade"

#~ msgid "_Economy"
#~ msgstr "M_ajandus"

#~ msgid "_Research"
#~ msgstr "_Teadus"

#~ msgid "_Spaceship"
#~ msgstr "Ko_smoselaev"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Ühenda siia"

#~ msgid "Help _Build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#~ msgid "Add to City"
#~ msgstr "Ühine linnaga"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "_Ava kaubatee"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druiid"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "Uuenda"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Arvutid"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Raja põllumaa"

#~ msgid "Transf_orm to %s"
#~ msgstr "_Muuda %s-iks"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Kindlusta üksus"

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Langevarjurid"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Teadete seaded"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Kus näidata teateid?\n"
#~ "<b>Väl</b>jundaknas ; <b>Tea</b>deteaknas ; <b>Uues</b> aknas"

#~ msgid "Event"
#~ msgstr "Sündmus"

#~ msgid "Out"
#~ msgstr "Väl"

#~ msgid "Mes"
#~ msgstr "Tea"

#~ msgid "Pop"
#~ msgstr "Uues"

#~ msgid "Messages"
#~ msgstr "Teated"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Harva kasutatavad seaded"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Mine asukohta"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Vali sihtmärk: "

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Kõrb"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "See käsk on ainult kliendile."

#~ msgid "Start _New Game"
#~ msgstr "_Alusta uut mängu"

#~ msgid "Start _Scenario Game"
#~ msgstr "Alusta uut s_tsenaariumi"

#~ msgid "_Load Saved Game"
#~ msgstr "Lae _salvestatud mäng"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Ühendu _võrgumängu"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Ühendu Gaming _Zone'sse"

#~ msgid "Select Location to Save"
#~ msgstr "Vali koht salvestamiseks"

#~ msgid "_Browse..."
#~ msgstr "Lehitse..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Paroolid ei kattu, sisesta parool."

#~ msgid "Server Name"
#~ msgstr "Serveri nimi"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Versioon"

#~ msgid "Status"
#~ msgstr "Staatus"

#~ msgid "Players"
#~ msgstr "Mängijaid"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "inimene"

#~ msgid "Comment"
#~ msgstr "Kommentaar"

#~ msgid "Local _Area Network"
#~ msgstr "_Kohtvõrk"

#~ msgid "Internet _Metaserver"
#~ msgstr "Interneti _metaserver"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "K_asutajanimi:"

#~ msgid "Pass_word:"
#~ msgstr "_Parool:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Kinnita _parool:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "_Ühendu"

#~ msgid "Connection name: %s"
#~ msgstr "Ühenduse nimi: %s"

#~ msgid "Player name: %s"
#~ msgstr "Mängija nimi: %s"

#~ msgid "Host: %s"
#~ msgstr "Masin: %s"

#~ msgid "Player/conn info"
#~ msgstr "Mängija/ühenduse info"

#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Lülita mängija valmidust"

#~ msgid "Pick nation"
#~ msgstr "Vali rahvus"

#~ msgid "Observe this player"
#~ msgstr "Vaatle seda mängijat"

#~ msgid "Take this player"
#~ msgstr "Vali see mängija"

#~ msgid "Cut connection"
#~ msgstr "Katkesta ühendus"

#~ msgid "Aitoggle player"
#~ msgstr "Lülita tehismõistusele"

#~ msgid "Remove player"
#~ msgstr "Eemalda mängija"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Anna käsutase info "

#~ msgid "Put on %s"
#~ msgstr "Lisa %s hulka"

#~ msgid "Not _ready"
#~ msgstr "Pole _valmis"

#~ msgid "_Ready"
#~ msgstr "_Valmis"

#~ msgid "_Start"
#~ msgstr "_Alusta"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Vali see mängija"

#~ msgid "Pick _Nation"
#~ msgstr "Vali _Rahvus"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Vali see mängija"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Pealtvaataja: %s"

#~ msgid "_Observe"
#~ msgstr "_Vaatle"

#~ msgid "Do not _observe"
#~ msgstr "Ära _vaatle"

#, fuzzy
#~ msgid "<%s AI>"
#~ msgstr "<Kerge tehisintellekt>"

#~ msgid "Random"
#~ msgstr "Juhuslik"

#~ msgid "Observer"
#~ msgstr "Vaatleja"

#~ msgid "Detached"
#~ msgstr "Lahti ühenduund"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Mängijate arv (tehismõistus kaasa arvatud):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_Tehisintellekti tase:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Reeglistiku versioon:"

#~ msgid "_More Game Options..."
#~ msgstr "Rohkem mängu_seadeid..."

#~ msgid "Record"
#~ msgstr "Salvesta"

#~ msgid "Rating"
#~ msgstr "Reiting"

#~ msgid "Ready"
#~ msgstr "Valmis"

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?Player:Nimi"

#~ msgid "Team"
#~ msgstr "Meeskond"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Vali salvestatud mäng laadimiseks"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Vali salvestatud mäng _laadimiseks:"

#~ msgid "Choose a Scenario"
#~ msgstr "Vali stsenaarium"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Vali _stsenaarium:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Salvestise _failinimi:"

#~ msgid "Save Game"
#~ msgstr "Salvesta mäng"

#~ msgid "Saved _Games:"
#~ msgstr "_Salvestatud mängud:"

#~ msgid "Save _Filename:"
#~ msgstr "Salvestise _failinimi:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Salvesta mäng"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Salvestatud mängud:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Salvestatud mängud:"

#~ msgid "_Meet"
#~ msgstr "_Kohta"

#~ msgid "Cancel _Treaty"
#~ msgstr "Katkesta _leping"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "_Võta vaade tagasi"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Raportid"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Surnud mängijad"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomaatia"

#~ msgid "_Intelligence"
#~ msgstr "Luure_info"

#~ msgid "_AI"
#~ msgstr "_Tehismõistus"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Lülita tehismõistuseks"

#~ msgid "Research"
#~ msgstr "Teadus"

#~ msgid "Researching"
#~ msgstr "Uurimisel"

#~ msgid "Help"
#~ msgstr "Abi"

#~ msgid "Goal"
#~ msgstr "Eesmärk"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building: Nimi"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Hind"

#~ msgid "U Total"
#~ msgstr "Kogumaksumus"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Sissetulek: %d    Kogukulu: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Kas tõesti tahad müüa oma %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Kas tõesti tahad müüa oma %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Müü ehitisi"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Kas tõesti tahad müüa oma %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Müük: Tulemused"

#~ msgid "Sell _All"
#~ msgstr "Müü kõik"

#~ msgid "Unit Type"
#~ msgstr "Üksuse tüüp"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unit [short]:U"

#~ msgid "In-Prog"
#~ msgstr "Tegemisel"

#~ msgid "Active"
#~ msgstr "Aktiivne"

#~ msgid "Shield"
#~ msgstr "Toodang"

#~ msgid "Food"
#~ msgstr "Toit"

#~ msgid "Totals:"
#~ msgstr "Kokku:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Kas uuendada võimalikult palju üksusi %s üksusteks %s %d raha eest "
#~ "näkku?\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Kas uuendada võimalikult palju üksusi %s üksusteks %s %d raha eest "
#~ "näkku?\n"
#~ "Meil on %d raha."

#~ msgid "Find _Nearest"
#~ msgstr "Leia lähim"

#~ msgid "_Upgrade"
#~ msgstr "_Uuenda"

#~ msgid "Player\n"
#~ msgstr "Mängija\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Rahvus"

#~ msgid "Score\n"
#~ msgstr "Skoor\n"

#~ msgid "Score"
#~ msgstr "Skoor"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Soovituslik ruudustik"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Lae üksus"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Jäta praegune ruudustik"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Ruudustik soovitab kasutada %s teemat.\n"
#~ "Sul on kasutusel %s."

#~ msgid "_Launch"
#~ msgstr "_Saada välja"

#~ msgid "Theme suggested"
#~ msgstr "Soovituslik teema"

#~ msgid "Load theme"
#~ msgstr "Lae teema"

#~ msgid "Keep current theme"
#~ msgstr "Jäta praegune teema"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Ruudustik soovitab kasutada %s teemat.\n"
#~ "Sul on kasutusel %s."

#~ msgid "Preferred tileset"
#~ msgstr "Soovituslik ruudustik"

#~ msgid "Load tileset"
#~ msgstr "Lae ruudustik"

#~ msgid "Keep current tileset"
#~ msgstr "Jäta praegune ruudustik"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Kirjeldus:"

#~ msgid "Unit selection"
#~ msgstr "Üksuse valimine"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Ruudustik"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Ühenda"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Maavägi"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Tööde nimekirjad"

#~ msgid "Sentry"
#~ msgstr "Vahiteenistus"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Vali"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Keskele"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Fokusseeri üksus"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Leia kodulinn"

#~ msgid "unknown"
#~ msgstr "teadmata"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s-s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "Ei"

#, fuzzy
#~ msgid "[failed]"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "[removed]"
#~ msgstr "Eemaldatud"

#, fuzzy
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#~ msgid "new"
#~ msgstr "uus"

#~ msgid "Edit worklists"
#~ msgstr "Muuda töönimekirju"

#~ msgid "_Worklists:"
#~ msgstr "Tööde nimekirjad"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Muuda üldiseid tööde nimekirju"

#~ msgid "Turns"
#~ msgstr "Käike"

#~ msgid "Source _Tasks:"
#~ msgstr "_Võimalikud tööd:"

#~ msgid "Show _Future Targets"
#~ msgstr "Näita _tuleviku sihtmärke:"

#~ msgid "Target _Worklist:"
#~ msgstr "_Tööde nimekiri:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Lisa tööde nimekiri"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Muuda tootmist"

#~ msgid "Activate unit"
#~ msgstr "Aktiveeri üksus"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktiveeri üksus"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktiveeri üksus, sulge aken"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktiveeri üksus, sulge aken"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Üksus _vahiteenistusse"

#~ msgid "Fortify unit"
#~ msgstr "Kindlusta üksus"

#~ msgid "Disband unit"
#~ msgstr "Saada üksus laiali"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Tee uueks kodulinnaks"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "%s uus kodulinn on %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Linna ülevaade"

#~ msgid "Supported units"
#~ msgstr "Toetatud väed"

#~ msgid "Present units"
#~ msgstr "Kohaleolevad väed"

#~ msgid "Close"
#~ msgstr "Sulge"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Järgmine linn"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Eelmine linn"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Osta "

#~ msgid "Buy"
#~ msgstr "Osta"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "kodanik"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr "- RAHUTUSED"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Pühitse"

#, fuzzy
#~ msgid "happy"
#~ msgstr " õnnelik"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Vali rahvus"

#~ msgid "Female"
#~ msgstr "Naine"

#~ msgid "Male"
#~ msgstr "Mees"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Vali stsenaarium"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Pea_liku nimi"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Kõik seaded"

#~ msgid "Cancel"
#~ msgstr "Katkesta"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Tere tulemast Freecivi"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Klient Freecivile"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Ära _vaatle"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Vaatle"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Määra serveri seaded."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Käigu lõpp"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Käike"

#~ msgid "Game"
#~ msgstr "Mäng"

#~ msgid "Options"
#~ msgstr "Seaded"

#~ msgid "Server Options"
#~ msgstr "Serveri seaded."

#~ msgid "View"
#~ msgstr "Vaade"

#~ msgid "Center View"
#~ msgstr "Vaade Keskele"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Ülejääk vähemalt"

#~ msgid "Fortify"
#~ msgstr "Kindlusta"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Tööde nimekirjad"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Raja linn"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Ehita tee"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Niisuta maa-ala"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Ehita kaevandus"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Miniaturiseerimine"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Maksumäärad"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Info"

#, fuzzy
#~ msgid "Revolution..."
#~ msgstr "_Revolutsioon..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr ""
#~ "Freeciv on kaitstud litsentsiga GPL, mis on siinkohal välja toodud: "

#~ msgid "Refresh"
#~ msgstr "Värskenda"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Kehtib vaid korra"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Salvesta mäng"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Alusta uut mängu"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Lae salvestatud mäng"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "Ühendu _võrgumängu"

#~ msgid "Quit"
#~ msgstr "Välju"

#~ msgid "Connect"
#~ msgstr "Ühenda"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Kasutajanimi:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Parool:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Kinnita _parool:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Värskenda"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Katkesta"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Ühenda"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "Lehitse..."

#~ msgid "Load"
#~ msgstr "Lae"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Juhtija:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Rohkem mängu_seadeid..."

#~ msgid "Disconnect"
#~ msgstr "Katkesta ühendus"

#~ msgid "Start"
#~ msgstr "Alusta"

#~ msgid "Yes"
#~ msgstr "Jah"

#~ msgid "No"
#~ msgstr "Ei"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Vaatleja"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", raskusaste %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Lisa %s hulka"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "Sinu karavan saabus linnas %s"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Ava kaubatee linna %s ( %d T&K + %d kaubandust )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Mine turule ( %d T&K boonust)"

#~ msgid "Help build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#~ msgid "Keep moving"
#~ msgstr "Jätka liikumist"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Sulge dialoog (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Sisseloginud kasutajaid : %d"

#~ msgid "Back"
#~ msgstr "Tagasi"

#~ msgid "Load Game"
#~ msgstr "Lae mäng"

#~ msgid "Server Settings"
#~ msgstr "Serveri seaded"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Üksus %s"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktiveeri üksus, sulge aken"

#, fuzzy
#~ msgid "Set Home City"
#~ msgstr "Tee kodulinnaks"

#~ msgid "Upgrade unit"
#~ msgstr "Uuenda üksust"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Vabanda, sa oled juba ostnud siin sel käigul."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Vabanda, sa ei saa osta siin sel käigul."

#~ msgid "Buy it?"
#~ msgstr "Ostad?"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Müüd?"

#~ msgid "Sell"
#~ msgstr "Müü"

#~ msgid "City options"
#~ msgstr "Linna seaded"

#~ msgid "Supported units: %d"
#~ msgstr "Toetatud üksusi: %d"

#, fuzzy
#~ msgid "Present units: %d"
#~ msgstr "Kohaleolevad väed %d"

#~ msgid "City info"
#~ msgstr "Linna info"

#~ msgid "Pollution: %d"
#~ msgstr "Saast : %d"

#~ msgid "Pollution: none"
#~ msgstr "Saast: puudub"

#~ msgid "Trade routes: "
#~ msgstr "Kaubateed : "

#~ msgid "Trade: +%d"
#~ msgstr "Kaubandus : +%d"

#~ msgid "City improvements"
#~ msgstr "Ehitised"

#~ msgid "Food: %d per turn"
#~ msgstr "Toit : %d käigus"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Ülejääk : %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Toodang : %d (%d) käigus"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Toetus: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Kaubandus: %d käigus"

#~ msgid "Corruption: %d"
#~ msgstr "Korruptsioon: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Kulda: %d (%d) käigus"

#~ msgid "Upkeep: %d"
#~ msgstr "Ülalpidamine : %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Teadus: %d käigus"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Hüved: %d käigus"

#~ msgid "City growth: blocked"
#~ msgstr "Linna kasv: blokeeritud"

#~ msgid "City growth: never"
#~ msgstr "Linna kasv: mitte kunagi"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Linn kahaneb: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "käiku"
#~ msgstr[1] "käiku"

#~ msgid "City growth: %d %s"
#~ msgstr "Linn kasvab: %d %s"

#~ msgid "Stock"
#~ msgstr "Toiduvaru"

#~ msgid "Granary"
#~ msgstr "Viljaait"

#~ msgid "finished"
#~ msgstr "lõpetatud"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "%s (rahvaarv %s kodanikku)"

#~ msgid " - DISORDER"
#~ msgstr "- RAHUTUSED"

#~ msgid " - celebrating"
#~ msgstr "- pidustused"

#~ msgid " - happy"
#~ msgstr "- õnnelik"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - linnapea juhtimise all."

#~ msgid "Change production"
#~ msgstr "Muuda tootmist"

#~ msgid "Hurry production"
#~ msgstr "Kiirusta tootmisega"

#~ msgid "Previous city"
#~ msgstr "Eelmine linn"

#~ msgid "Next city"
#~ msgstr "Järgmine linn"

#~ msgid "size"
#~ msgstr "suurus"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "aeg\n"
#~ "kasvada"

#~ msgid "Cities Report"
#~ msgstr "Linnade raport"

#~ msgid "Close Dialog"
#~ msgstr "Sule dialoog"

#~ msgid "Information Report"
#~ msgstr "Inforaport"

#~ msgid "Happiness Report"
#~ msgstr "Rahulolu raport"

#~ msgid "Garrison Report"
#~ msgstr "Garnisoni raport"

#~ msgid "Maintenance Report"
#~ msgstr "Hooldusraport"

#~ msgid "worklist"
#~ msgstr "tööde nimekiri"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "lõpetatud"

#~ msgid "Presets"
#~ msgstr "Mallid"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Linn %s (rahvaarv %s kodanikku) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Salvesta seaded kui..."

#~ msgid "Load settings"
#~ msgstr "Lae seaded"

#~ msgid "Delete settings"
#~ msgstr "Kustuta seaded"

#~ msgid "Control city"
#~ msgstr "Juhi linna"

#~ msgid "Apply once"
#~ msgstr "Kehtib vaid korra"

#~ msgid "Release city"
#~ msgstr "Vabasta linn"

#~ msgid "Creating Server List..."
#~ msgstr "Tekitan serverite nimekirja..."

#~ msgid "No LAN servers found"
#~ msgstr "Ei leidnud kohtvõrgus servereid"

#~ msgid "No public servers found"
#~ msgstr "Avalikke servereid ei leitud"

#, fuzzy
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#~ msgid "Player Name :"
#~ msgstr "Mängija nimi :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freecivi server :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Järgmine"

#~ msgid "Upgrade"
#~ msgstr "Uuenda"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakt %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " CtWTÕLGIMIND: Rün:%d%% Kts:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Maastiku Info"

#~ msgid "Advanced Menu"
#~ msgstr "Detailsem menüü"

#~ msgid "Zoom to : %s"
#~ msgstr "Näita lähemalt: %s"

#~ msgid "Change Production"
#~ msgstr "Muuda tootmist"

#~ msgid "Change City Governor settings"
#~ msgstr "Salvesta Linnapea seaded"

#~ msgid "Goto here"
#~ msgstr "Mine siia"

#~ msgid "Patrol here"
#~ msgstr "Patrulli siin"

#~ msgid "Connect here"
#~ msgstr "Ühenda siia"

#~ msgid "Paradrop here"
#~ msgstr "Langevarjuga siia"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Ärata %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#~ msgid "Ready all"
#~ msgstr "Kõik valmis"

#~ msgid "Sentry idle"
#~ msgstr "Jõudeolekus üksused vahti pidama"

#~ msgid "Choose Your New Government"
#~ msgstr "Vali omale uus valitsus"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTSIOON!"

#~ msgid "OK"
#~ msgstr "Olgu"

#~ msgid "What nation will you be?"
#~ msgstr "Mis rahvusest Sa oled ?"

#~ msgid "Pacts"
#~ msgstr "Paktid"

#~ msgid "Give shared vision"
#~ msgstr "Jaga vaadet"

#~ msgid "Maps"
#~ msgstr "Kaardid"

#~ msgid "World map"
#~ msgstr "Maailma kaart"

#~ msgid "Sea map"
#~ msgstr "Merekaart"

#~ msgid "Give embassy"
#~ msgstr "Anna saatkonnale"

#~ msgid "Gold(max %d)"
#~ msgstr "Kulda (max %d)"

#~ msgid "Advances"
#~ msgstr "Leiutised"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomaatiline kohtumine"

#~ msgid "%s incident !"
#~ msgstr "%s vahejuhtum!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Kas kuulutame neile SÕJA?"

#~ msgid "Foreign Minister"
#~ msgstr "Välisminister"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Härra, %s suursaadik jõudis kohale\n"
#~ "Millised on teie soovid?"

#~ msgid "Declare WAR"
#~ msgstr "Kuuluta SÕDA"

#~ msgid "Cancel Treaty"
#~ msgstr "Katkesta kohtumine"

#~ msgid "Withdraw vision"
#~ msgstr "Võta vaade tagasi"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Kutsu kokku diplomaatiline kohtumine"

#~ msgid "Send him back"
#~ msgstr "Saada ta tagasi"

#~ msgid "Establish Embassy"
#~ msgstr "Ava saatkond"

#~ msgid "Investigate City"
#~ msgstr "Uuri linna"

#~ msgid "Poison City"
#~ msgstr "Mürgita linn"

#~ msgid "Sabotage City"
#~ msgstr "Saboteeri linna"

#~ msgid "Incite a Revolt"
#~ msgstr "Õhuta Revolutsiooni"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Saboteeri Vastase Üksust"

#~ msgid "Select destination"
#~ msgstr "Vali sihtkoht"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Ei õnnestunud laadida graafikafaili %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: Ei suutnud konvertida faili %s ekraani formaadile sobivaks!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Ei suutnud laadida faili %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Ei suutnud konvertida pilti failist %s formaati %d."

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Ei suutnud käivitada SDL librat: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Ei suutnud käivitada SDL_ttf librat: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Sellele resolutsioonile pole saadaval töörežiimi: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Sean vailimisi resolutsiooniks : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Ei suutnud rakendada resolutsiooni : %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Sean resolutsiooniks : %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "-f, --fullscreen \tKäivita klient täisekraani režiimis\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInitsialiseeri sündmuste allsüsteemi eraldi lõimes "
#~ "(ainult Linuxis ja BeOSis)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEEMA\tKasuta kasutajaliidese teemat TEEMA\n"

#, fuzzy
#~ msgid "Making screenshot %s"
#~ msgstr "Teen ekraanipildi fc_%05d.bmp"

#~ msgid "Using Video Output: %s"
#~ msgstr "Kasutan videoväljundit %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Klient Freecivile"

#~ msgid "Initializing Client"
#~ msgstr "Initsialiseerin klienti"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Ootan mängu algust"

#~ msgid "FT"
#~ msgstr "TT"

#~ msgid "Help : Improvements"
#~ msgstr "Abi: Ehitised"

#~ msgid "Never"
#~ msgstr "Iialgi"

#~ msgid "Help : Units"
#~ msgstr "Abi: üksused"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "toodang"
#~ msgstr[1] "toodangut"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "kodanik"
#~ msgstr[1] "kodanikud"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "toit"
#~ msgstr[1] "toidud"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "raha"
#~ msgstr[1] "raha"

#~ msgid "( with "
#~ msgstr "( koos "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Abi : Tehnoloogiate puu"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Välisluure Raport"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Luureinfo %s kosmoselaeva kohta"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "%s impeeriumi luureinfo"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Juht: %s %s  Valitsus: %s\n"
#~ "Pealinn: %s  Raha: %d\n"
#~ "Maksud: %d%% Teadus: %d%% Hüved: %d%%\n"
#~ "Uurivad: teadmata"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Juht: %s %s  Valitsus: %s\n"
#~ "Pealinn: %s  Raha: %d\n"
#~ "Maksud: %d%% Teadus: %d%% Hüved: %d%%\n"
#~ "Uurivad: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Nende tehnoloogiad, mida meil ei ole :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Näita üksuse infot"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Peida üksuse info"

#, fuzzy
#~ msgid "Show Mini Map"
#~ msgstr "Näita pisikaart"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Peida pisikaart"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Näita sõnumeid (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Peida sõnumid (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Muuda pisikaardi suurust"

#~ msgid "Single Tile Width"
#~ msgstr "Ühe ruudukese laius"

#~ msgid "Single Tile Height"
#~ msgstr "Ühe ruudukese kõrgus"

#~ msgid "Exit"
#~ msgstr "Välju"

#~ msgid "Scale Unit Info"
#~ msgstr "Skaalaühiku info"

#~ msgid "Width"
#~ msgstr "Laius"

#~ msgid "Height"
#~ msgstr "Kõrgus"

#~ msgid "Revolution"
#~ msgstr "Revolutsioon"

#~ msgid "or"
#~ msgstr "või"

#~ msgid "Hide Messages"
#~ msgstr "Peida teated"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Lülita pisikaardi režiim"

#~ msgid "Build City"
#~ msgstr "Raja linn"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "SDL'i sündmustepuhver on täis, seetõttu võib esineda vigu\n"
#~ "joonistamisel. Kui antud teade esineb tihti, palun teate sellest\n"
#~ "aadressile %s."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s rahvaarv: %s  Aasta: %s  Raha %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Rahvaarv: %s  Aasta: %s  Raha %d Maks: %d Hüve: %d Tead: %d "

#~ msgid "veteran"
#~ msgstr "veteran"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutraalsed"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Vaenulikud"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Rahumeelsed"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Sõbralikud"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Saladuslikud"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Meie territoorium"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territoorium (%d käiku vaherahu)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territoorium (%d käiku vaherahu)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Maaomanik %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Hõivamata maa"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutraalne"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Vaenulik"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Rahumeelne"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Sõbralik"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Saladuslik"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Linn %s"

#~ msgid "?blistbegin: with "
#~ msgstr " koos "

#~ msgid "Barracks"
#~ msgstr "Kasarmud"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Lennujaam"

#~ msgid "City Walls"
#~ msgstr "Linnamüür"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Toit/Tootm/Kaubandus: %s"

#~ msgid "End of Turn"
#~ msgstr "Käigu lõpp"

#~ msgid "Press"
#~ msgstr "Vajuta"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Käske pole"

#~ msgid "Space"
#~ msgstr "Tühik"

#~ msgid "Wait"
#~ msgstr "Oota"

#~ msgid "Explode Nuclear"
#~ msgstr "Lõhka tuumapea"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#~ msgid "Disband Unit"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "Upgrade Unit"
#~ msgstr "Uuenda üksust!"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Kindlusta üksus"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Naase lähimasse linna"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Mine linna"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Mine/Lenda Linna"

#, fuzzy
#~ msgid "Go to Tile"
#~ msgstr "Mine"

#~ msgid "Patrol"
#~ msgstr "Patrulli"

#, fuzzy
#~ msgid "Connect With Irrigation"
#~ msgstr "Ühenda niisutus"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Ühenda siia"

#~ msgid "Auto Explore"
#~ msgstr "Automaatne avastamine"

#~ msgid "Auto Attack"
#~ msgstr "Auto rünnak"

#~ msgid "Auto Settler"
#~ msgstr "Automaatne asunik"

#, fuzzy
#~ msgid "Unload All From Transporter"
#~ msgstr "Lae transporter tühjaks"

#, fuzzy
#~ msgid "Load Unit"
#~ msgstr "_Lae üksus"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "L_ae üksus maha"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Leia kodulinn"

#~ msgid "Pillage"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "Sentry Unit"
#~ msgstr "Üksus _vahiteenistusse"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Puhasta tuumajäätmetest"

#, fuzzy
#~ msgid "Drop Paratrooper"
#~ msgstr "Langevarjurid"

#~ msgid "Clean Pollution"
#~ msgstr "Puhasta saastast"

#~ msgid "Build Airbase"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "Fortify Unit"
#~ msgstr "Kindlusta üksus"

#~ msgid "Build Fortress"
#~ msgstr "Ehita kindlus"

#~ msgid "Transform Tile"
#~ msgstr "Muuda kaardiruutu"

#~ msgid "Build Mine"
#~ msgstr "Ehita kaevandus"

#~ msgid "Build Irrigation"
#~ msgstr "Niisuta maa-ala"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "_Ava kaubatee"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Ava kaubatee linna %s ( %d T&K + %d kaubandust )"

#, fuzzy
#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Asuta kaubatee linna %s ( %d R&G + %d kaubandust ) (R)"

#~ msgid "Irrigate to"
#~ msgstr "Tekita siia"

#~ msgid "Plant Forest"
#~ msgstr "Istuta mets"

#~ msgid "Transform to"
#~ msgstr "Tekita siia"

#~ msgid "Local Options"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Serveri seaded."

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Kohalikud seaded"

#~ msgid "Worklists"
#~ msgstr "Tööde nimekirjad"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Kohalikud seaded"

#~ msgid "Leave Game"
#~ msgstr "Lahku mängust"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Kehtib vaid korra"

#~ msgid "empty worklist"
#~ msgstr "tühi tööde nimekiri"

#~ msgid "Add new worklist"
#~ msgstr "Uus töödenimekiri"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freecivi klient"

#~ msgid "Start New Game"
#~ msgstr "Alusta uut mängu"

#~ msgid "Join Game"
#~ msgstr "Ühine mänguga"

#~ msgid "Join Pubserver"
#~ msgstr "Ühine avaliku serveriga"

#~ msgid "Join LAN Server"
#~ msgstr "Ühine LANi serveriga"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Tervitus SDLClient poolt..."

#, fuzzy
#~ msgid "R.I.P."
#~ msgstr "Puhkab rahus"

#~ msgid "AI"
#~ msgstr "Tehisintellekt"

#~ msgid "done"
#~ msgstr "valmis"

#~ msgid "moving"
#~ msgstr "käib"

#~ msgid "disconnected"
#~ msgstr "ühendus katkestatud"

#~ msgid "active"
#~ msgstr "aktiivne"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "Ehitamisel"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "valmimis-\n"
#~ "aeg"

#~ msgid "Total"
#~ msgstr "Kokku"

#~ msgid "Units Report"
#~ msgstr "Üksuste raport"

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Me ei saa müüa ühtegi %s sellel käigul."

#~ msgid "Sell It?"
#~ msgstr "Müüd?"

#~ msgid "Economy Report"
#~ msgstr "Majanduse raport"

#~ msgid "Treasury: "
#~ msgstr "Rahasalv:"

#~ msgid "Tax Rate: "
#~ msgstr "Maksumäär: "

#~ msgid "Total Income: "
#~ msgstr "Tulud kokku: "

#~ msgid "Total Cost: "
#~ msgstr "Kulud kokku: "

#~ msgid "Net Income: "
#~ msgstr "Sissetulek (neto): "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s maksimaalne määr: %d%%"

#~ msgid "Update"
#~ msgstr "Värskenda vaadet"

#~ msgid "Wonder"
#~ msgstr "Ilmaime"

#~ msgid "What should we focus on now?"
#~ msgstr "Millele me peaksime pühenduma?"

#~ msgid "Select target :"
#~ msgstr "Vali sihtmärk: "

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "samm"
#~ msgstr[1] "sammu"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s oma juhiga %s kogusid %d punkti\n"
#~ msgstr[1] "%2d: %s oma juhiga %s kogusid %d punkti\n"

#~ msgid "Final Report:"
#~ msgstr "Lõppraport:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Vingeimad rahvused maailmas."

#~ msgid "The %s Spaceship"
#~ msgstr "Rahva %s komsoselaev"

#~ msgid "Launch"
#~ msgstr "Saada välja"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Ei suutnud laadida graafikafaili %s!"

#, fuzzy
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Laen reeglistikke"

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Ei suutnud avada \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d raha käigus"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d raha käigus"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "blokeeritud!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "valmis!"

#~ msgid "( %d entries )"
#~ msgstr "( %d kirjet )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d raha käigus"
#~ msgstr[1] "%d raha käigus"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "toodang rahaks"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "mitte kunagi"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Rahvaarv: %s\n"
#~ "Aasta: %s\n"
#~ "Kulda: %d\n"
#~ "Maks: %d Hüve: %d Tead: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Viljaait:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Toit:  %3d (%+-4d)\n"
#~ "Toodang:  %3d (%+-4d)\n"
#~ "Kaup: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Kuld:  %3d (%+-4d)\n"
#~ "Hüved:   %3d\n"
#~ "Teadus:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(on tühi)"

#~ msgid "(in prog.)"
#~ msgstr "(käigus)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Kaubateed linnaga %s:\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Kaubateid ei eksisteeri.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Kokku kaubandust %d aastas\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s linnaelanikku  Valitseja: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Ilmaimed"

#~ msgid "What should we name the new preset?"
#~ msgstr "Milline on sobiv nimi uue mallile?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Kas tõesti tahad eemaldada '%s'?"

#~ msgid "LAN Servers"
#~ msgstr "Serverid kohtvõrgus"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Sa pead valima rahvuse"

#~ msgid "The %s offerings"
#~ msgstr "%s pakub"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "See Igavene Leping\n"
#~ "on raske diplomaatilise\n"
#~ "töö tulemuseks\n"
#~ "%s %s %s\n"
#~ "ja %s %s %s vahel"

#~ msgid "%s view:"
#~ msgstr "%s vaade:"

#~ msgid "NONE"
#~ msgstr "POLE"

#~ msgid "No version number in resources."
#~ msgstr "Ressurssidel pole versiooninumbrit."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Sul on kuskil ilmselt vana (umbes V1.0) Freecivi ressursifail."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Mängu ja ressursside versioonid ei klapi."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Mängu versioon: %s - Ressursside versioon: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Võib-olla on sul vana Freecivi ressursifail kataloogis /usr/lib/X11/app-"
#~ "defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Kasutame tagasikukkuvaid resursse - mis on OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Ainult värvilised ekraanid on toetatud..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Ei õnnestunud laadida fonti: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Käsk 'xset fp rehash' võib ajutiselt probleemi lahendada."

#~ msgid "Allows %s.\n"
#~ msgstr "Lubab %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Muudab kasutuks: %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Lubab %s (kui on %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Ehita kaevandus"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Juht: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Riigikord: %s"

#~ msgid "Gold: %d"
#~ msgstr "Kulda: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Maksud: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Teadus: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Hüved: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Uuritakse: (Teadmata)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Uuritakse: Teadmata(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Uuritakse: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Pealinn: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "%s impeeriumi luureinfo"

#~ msgid "Save Settings"
#~ msgstr "Salvesta seaded"

#~ msgid "Export Log"
#~ msgstr "Ekspordi logi"

#~ msgid "Clear Log"
#~ msgstr "Puhasta logi"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Maksumäär..."

#~ msgid "Map Grid"
#~ msgstr "Kaardivõrk"

#~ msgid "National Borders"
#~ msgstr "Riigipiirid"

#~ msgid "City Names"
#~ msgstr "Linnanimed"

#~ msgid "City Growth"
#~ msgstr "Linna kasv"

#, fuzzy
#~ msgid "City Production Levels"
#~ msgstr "Linna toodangud"

#~ msgid "Coastline"
#~ msgstr "Rannajoon"

#~ msgid "Roads & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "Irrigation"
#~ msgstr "Niisutus"

#~ msgid "Mines"
#~ msgstr "Kaevandused"

#~ msgid "Pollution & Fallout"
#~ msgstr "Saast & Tuumajäätmed"

#~ msgid "Focus Unit"
#~ msgstr "Fokusseeri üksus"

#~ msgid "Fog of War"
#~ msgstr "Sõjaudu"

#~ msgid "Build Road"
#~ msgstr "Ehita tee"

#~ msgid "Build Farmland"
#~ msgstr "Ehita põllumaa"

#~ msgid "Transform Terrain"
#~ msgstr "Muunda Maapinda"

#~ msgid "Transform to %s"
#~ msgstr "Muuda %s-ks"

#, fuzzy
#~ msgid "Connect With Road"
#~ msgstr "Ühenda tee"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Ühenda/raudtee"

#, fuzzy
#~ msgid "Go to/Airlift to City..."
#~ msgstr "Mine/Lenda Linna"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Vali sama tüüp"

#~ msgid "Done"
#~ msgstr "_Valmis"

#~ msgid "Top Five Cities"
#~ msgstr "Viis parimat linna"

#~ msgid "Demographics"
#~ msgstr "Demograafia"

#~ msgid "Spaceship"
#~ msgstr "Kosmoselaev"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Kokku"

#~ msgid "ZOC"
#~ msgstr "Kontrolltsoon"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(jõude %d käik)"
#~ msgstr[1] "(jõude %d käiku)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Diplomaatilise kohtumise organiseerimiseks on vaja saatkonda,"

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Uuritakse %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Uuritakse %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Sihtmärk: %s (%d sammu)"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Sissetulek: %6d    Kogu kulud: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Kokku: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Kokku:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Mis peaks saama uueks nimeks ?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Maastik     Tee    Niisutus       Kaevandamine   Muutmine\n"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Puhasta saast"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Puhasta tuumajäätmetest"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy
#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Vajab tehnoloogiat %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Vajab tehnoloogiat %s.\n"

#, fuzzy
#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Vajab tehnoloogiat %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Vajab tehnoloogiat %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Vajab valitsusvormi %s\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Vajab valitsusvormi %s\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "Vajab valitsusvormi %s\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Vajab valitsusvormi %s\n"

#, fuzzy
#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Vajab tehnoloogiat %s.\n"

#, fuzzy
#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Vajab ehitist %s.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Vajab ehitist %s.\n"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Võimaldab ehitada teadust %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#, fuzzy
#~ msgid "Current ruleset contains no description."
#~ msgstr "Praegune reeglistike kataloog on \"%s\""

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Kahjuks pole lisainfot teemal %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Kahjuks pole lisainfot teemal %s.\n"
#~ "See leht on automaatselt loodud.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Teaduse %s avastamine muudab iganenuks teaduse %s.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Võimaldab %s (kui on %s).\n"

#~ msgid "  †  †  €†  * Allows %s.\n"
#~ msgstr "* Võimaldab %s.\n"

#, fuzzy
#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "* Ei tee välja kontrolltsoonidest.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "* Topelt tulejõud linnade ründamisel.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "* Võib ehitada kindlustusi, lisades 50%% kaitseboonust.\n"

#, fuzzy
#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "Saadaolevad ehitised"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Saab rünnata ainult meres asuvaid üksusi (ei saa rünnata "
#~ "maismaaüksusi).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Saab ehitada, kui valitsuseks on %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Ei saa ehitada linnadesse.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s ühines aadressilt %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Ei oma kodulinna.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Selle üksuse kaotamisel kaotad kogu mängu!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Seda tüüpi üksusi võib igal mängijal olla vaid üks.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Vajab ehitamiseks rahvaarvu %d.\n"
#~ msgstr[1] "* Vajab ehitamiseks rahvaarvu %d.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Saab kanda ja tankida %d õhuüksust.\n"
#~ msgstr[1] "* Saab kanda ja tankida %d õhuüksust.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Saab luua kaubateid (selleks peab rändama mõnda linna, mis asub üksuse "
#~ "kodulinnast vähemalt 9 ruudukese kaugusel.\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr ""
#~ "* Saab aidata kaasa ilmaimede ehitamisele (lisab toodangusse %d ühikut).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Ei saa laiali saata.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Saab ehitada uusi linnu.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Võib lisada %d rahvaarvule linnades, mille suurus on ülimalt %d.\n"
#~ msgstr[1] ""
#~ "* Võib lisada %d rahvaarvule linnades, mille suurus on ülimalt %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Saab ehitada teid ja raudteid.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Saab ehitada kaevandusi.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Saab ehitada niisutust.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Saab ehitada põllumaad.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Saab ehitada põllumaad (kui on teada %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Saab ehitada põllumaad (kui on teada üks järgnevaist: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Võib ruutudelt eemaldada saasta.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Oskab lisaks diplomaatilistele tegevustele ka spiooni tegevusi.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#, fuzzy
#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Ei kaota kunagi diplomaat-vs-diplomaat võitlust.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Ei saa ära osta.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Nähtamatu (välja arvatud vaenlase üksuse või linna kõrval).\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Saab rünnata ainult meres asuvaid üksusi (ei saa rünnata "
#~ "maismaaüksusi).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr "* Võib langevarjutada sõbralikust linnast (Raadius: %d).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Ründamine lõpetab selle üksuse käigu.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Selle üksuse rünnak põhjustab tuumaplahvatuse!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Topelt tulejõud linnade ründamisel.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Linnamüüride mõju ei lähe arvesse.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Teeb pommitusrünnakuid (%d rünnakut käigus). Need rünnakud kahjustavad "
#~ "(kuid ei tapa kunagi) kaitsjat, kuid ei ole ründajale ohtlikud.\n"

#, fuzzy
#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Maastik ei mõjuta seda üksust (kõik ruudukesed käituvad teedena).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ei tee välja kontrolltsoonidest.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "Merelt ei saa rünnata."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
#~ msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
#~ msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Ei saavuta kunagi veterani staatust.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Ei saavuta kunagi veterani staatust.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* Veteran-%s üksused.\n"

#, fuzzy
#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Kui me nüüd hakkaks pihta teadusega %s, oleks meil tarvis %d pirni."

#, fuzzy
#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
#~ "selle projekti peale läheb %d pirni."
#~ msgstr[1] ""
#~ "Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
#~ "selle projekti peale läheb %d pirni."

#~ msgid "You cannot research this technology."
#~ msgstr "Seda teadust sa ei saa uurida."

#, fuzzy
#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ "See number võib erineda, sõltuvalt sellest, millist tehnoloogiat teised "
#~ "mängijad uurivad.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Esimene mängija, kes avastab %s, saab kohe ühe tehnoloogia lisaks.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Võimaldab üksusel %s ehitada teid jõgedele.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Võimaldab üksusel %s uuendada niisutuse põllumaaks.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Sellel pinnasel ei saa tekitada saasta."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Sellel pinnasel ei saa tekitada saasta."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Selle piirkonna rannikuala on ebaturvaline."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Nõudmised:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Ei saa ära osta.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#~ msgid "Features:\n"
#~ msgstr "Omadused:\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Maksad %d korda tavalisest kõrgemat %s ülalpidamiskulu.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr ""
#~ "* Maksad tavalisest %d korda kõrgemaid ülalpidamiskulusid oma üksuste "
#~ "eest.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Ei maksa %s tüüpi ülalpidamiskulu oma üksuste eest.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Üksuste eest ei pea ülalpidamiskulu maksma.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Su üksusi ei saa ära osta.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Su linnu ei saa mässule õhutada.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Omab senatit, mis võib ära hoida sõja kuulutamise.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Lubab partisanidel tegutsema hakata, kui linnad vallutatakse.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Ehitised, mis muidu annaks boonuseid õnnetu meeleolu vastu, toodavad "
#~ "hoopis raha.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Ei maksa fanaatikute ülalpidamiskulusid.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Pole õnnetuid kodanikke.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Veteran-%s üksused.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Veteranid.\n"

#, fuzzy
#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* %s tootmisel läheb väga suur osa toodangust raisku.\n"

#, fuzzy
#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* %s tootmisel läheb väga suur osa toodangust raisku.\n"

#, fuzzy
#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* %s tootmisel läheb veidike toodangust raisku.\n"

#, fuzzy
#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* %s tootmisel läheb väike kogus toodangust raisku.\n"

#, fuzzy
#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* %s tootmisel kasvab raisku minev hulk kiiresti võrreldes kaugusega "
#~ "pealinnast.\n"

#, fuzzy
#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr ""
#~ "* %s tootmisel kasvab raisku minev hulk võrreldes kaugusega pealinnast.\n"

#, fuzzy
#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* %s tootmisel kasvab raisku minev hulk aeglaselt võrreldes kaugusega "
#~ "pealinnast.\n"

#, fuzzy
#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Võimaldab ehitada ehitise %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d õnnetus"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "Riigikord: %s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Sulle õpetatakse %s tarkus."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s-s (%s)\n"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Seadete leht"

#~ msgid "You don't know how to build %s!"
#~ msgstr "Sa ei tea kuidas ehitada ehitist %s!"

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Kõrb"

#~ msgid "Login name"
#~ msgstr "Kasutajanimi"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Vaikimisi loginanimi, mida kasutatakse ühenduse loomise akendes ja "
#~ "käsureavõtmega -a."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Vaikimisi valitav serveri nimi, kasutatakse ühenduse loomise akendes ja "
#~ "käsureavõtmega -a."

#~ msgid "Server port"
#~ msgstr "Serveri port"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "See on vaikimisi serveriport, mida kasutatakse ühenduse loomise "
#~ "dialoogiakendes või käsureavõtmega -a."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Metaserver on host, kuhu kasutajad ühenduvad, et Internetis toimuvate "
#~ "mängude kohta infot saada. Ära vaikimisi väärtust muuda, kui sa just "
#~ "täiesti kindel pole, mida sa teed."

#~ msgid "Soundset"
#~ msgstr "Helikomplekt"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Kasutatav helikomplekt. Väärtuse muutmine annab sama efekti, kui "
#~ "käsureavõtme -S kasutamine."

#~ msgid "Sound plugin"
#~ msgstr "Heliplugin"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Kui heliga on probleeme, proovi helipluginat muuta. Uue plugina valimine "
#~ "ei rakendu enne, kui Freecivi uuesti käivitad. Väärtuse muutmine annab "
#~ "sama efekti, kui käsureavõtme -P kasutamine."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Tehnoloogiad\n"

#~ msgid "Theme"
#~ msgstr "Teema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Muudab aktiivset teemat."

#~ msgid "Tileset"
#~ msgstr "Ruudustik"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
#~ "käsureavõtme -t kasutamine."

#, fuzzy
#~ msgid "Draw city outlines"
#~ msgstr "Linna piirid"

#, fuzzy
#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Uue linna loomisel hüppab automaatselt ette uue linna kohta käiv aken."

#, fuzzy
#~ msgid "Draw city output"
#~ msgstr "Linna seaded"

#, fuzzy
#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Linnu näidatakse ka ülevaate-aknas"

#, fuzzy
#~ msgid "Draw the map grid"
#~ msgstr "Joonista linna kaardivõrgu"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw the city names"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
#~ "lahingus, kui on avatud kaardi vaade."

#, fuzzy
#~ msgid "Draw the city growth"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw the city productions"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw the city buy costs"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw the city trade routes"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Üksusi näidatakse ka ülevaate-aknas."

#, fuzzy
#~ msgid "Draw the coast line"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Saab ehitada teid ja raudteid.\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
#~ "lahingus, kui on avatud kaardi vaade."

#, fuzzy
#~ msgid "Draw the irrigation"
#~ msgstr "Ühenda niisutus"

#, fuzzy
#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
#~ "lahingus, kui on avatud kaardi vaade."

#, fuzzy
#~ msgid "Draw the mines"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Linnu näidatakse ka ülevaate-aknas"

#, fuzzy
#~ msgid "Draw the bases"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
#~ "lahingus, kui on avatud kaardi vaade."

#, fuzzy
#~ msgid "Draw the cities"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Linnu näidatakse ka ülevaate-aknas"

#, fuzzy
#~ msgid "Draw the units"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Üksusi näidatakse ka ülevaate-aknas."

#, fuzzy
#~ msgid "Draw the fog of war"
#~ msgstr "Sõjaudu ülevaade"

#, fuzzy
#~ msgid "Draw the borders"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr "See valik salvestab ekraani kõrguse"

#~ msgid "Sound bell at new turn"
#~ msgstr "Helimärguanne käigu alguses"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Tekitab helimärguande käigu alguses. Helimärguande käitumist saad muuta "
#~ "teatevalikute juurest."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Üksuse liikumise animeerimine (millisekundites)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Näitab, kui kaua animeeritakse üksuse liikumist kaardi vaates. Sisesta "
#~ "väärtuseks 0, et animeerimine välja lülitada."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Kaardivaate tsentreerimise aeg (millisekundites)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Kui kaardi vaade on tsentreeritud, läheb vaade sujuvalt üle uude "
#~ "asukohta. See valik määrab, kui kaua vaate liikumist animeeritakse. "
#~ "Sisesta väärtuseks 0, kui soovid vaate sujuvat liikumist keelata."

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Üksuse liikumise animeerimine (millisekundites)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Näitab, kui kaua animeeritakse üksuse liikumist kaardi vaates. Sisesta "
#~ "väärtuseks 0, et animeerimine välja lülitada."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Näita tehnoloogiapuus ikoone"

#, fuzzy
#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Näita tehnoloogiapuus ikoone"

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Tsentreeri üksustele"

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Tsentreeri lahingutele"

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Tsentreeri üksustele"

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Fookus ärganud üksustele"

#~ msgid "Allow goto into the unknown"
#~ msgstr "Luba tundmatusse rännata"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Selle seade aktiveerimine võimaldab mängul kaaluda tundmatutele ruutudele "
#~ "minemist. Muidu aga üritatakse minna ümber tundmatute ruutude või siis "
#~ "jäävad tundmatud ruudud teed blokeerima."

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Selle seade aktiveerimisel liigub kaardivaade automaatselt selle linna "
#~ "peale, mille kohta avati aken."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Linna toodang"

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Lõpeta käik, kui liikumine lõpetatud"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Käik lõpetatakse automaatselt, kui kõik üksused on liikumise lõpetanud."

#~ msgid "Prompt for city names"
#~ msgstr "Küsi linnanimesid"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr "Selle valiku keelamisel valib server ise linnadele nimed."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Hüpikaken uue linna loomisel"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Uue linna loomisel hüppab automaatselt ette uue linna kohta käiv aken."

#, fuzzy
#~ msgid "Pop up caravan actions"
#~ msgstr "Karavani tegevused"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#~ msgid "Background layer"
#~ msgstr "Tagatausta kiht"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Tagatausta kiht näitab ülevaates ainult merd ja maad."

#~ msgid "Terrain relief map layer"
#~ msgstr "Maastikureljeefi kaardi kiht"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Reljeefikaardi kiht näitab kaardi maastikke."

#~ msgid "Borders layer"
#~ msgstr "Piiride kiht"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "Piiride kiht näitab ülevaates millised ruudukesed kuuluvad millisel "
#~ "mängijale."

#, fuzzy
#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Piiride kiht"

#~ msgid "Units layer"
#~ msgstr "Üksuste kiht"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Üksusi näidatakse ka ülevaate-aknas."

#~ msgid "Cities layer"
#~ msgstr "Linnade kiht"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Linnu näidatakse ka ülevaate-aknas"

#~ msgid "Overview fog of war"
#~ msgstr "Sõjaudu ülevaade"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Sõjaudu on ka ülevaate-aknas."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Käske pole"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "Näita kõiki linnu"

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Sõjaudu ülevaade"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <failinimi>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Näita kaardi kerimisribasid"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#~ msgid "Keep dialogs on top"
#~ msgstr "Hoia aknad kõige peal"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Kui see valik on aktiivne, siis jäävad avanenud aknad Freecivi põhiakna "
#~ "peale. Täisekraani korral ei muuda selle valiku keelamine midagi."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Parem sõjaudu joonistamine"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Selle valiku sisselülitamisel kasutatakse paremat meetodit sõjaudu "
#~ "joonistamiseks. See meetod ei ole aeglasem, kuid nõuab umbes kaks korda "
#~ "rohkem mälu."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Linna nimi"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Kosmoselaev"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Abi"

#, fuzzy
#~ msgid "Help Text"
#~ msgstr "Abi"

#, fuzzy
#~ msgid "Chatline Area"
#~ msgstr "Vestlemine"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Saadaolevad ilmaimed"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Kommentaar"

#~ msgid "City Productions"
#~ msgstr "Linna toodangud"

#, fuzzy
#~ msgid "Requirement Tree"
#~ msgstr "Nõue"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Täisekraan"

#, fuzzy
#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Vali uus produkt"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "See valik salvestab ekraani kõrguse"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Animeeri kursor"

#~ msgid "Use color cursors"
#~ msgstr "Kasuta värvilisi kursoreid"

#~ msgid "Graphics"
#~ msgstr "Graafika"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Ülevaade"

#~ msgid "Sound"
#~ msgstr "Heli"

#~ msgid "Interface"
#~ msgstr "Liides"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Kaardistamine"

#~ msgid "Network"
#~ msgstr "Võrk"

#, fuzzy
#~ msgid "Font"
#~ msgstr "Loenda"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Kui lisad käsitsi uue malli, uuenda ka \"number_of_presets\" väärtust."

#~ msgid "Cannot find your home directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Salvestamine ebaõnnestus, ei suutnud kirjutada faili %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Seaded salvestatud faili %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Salvestamine ebaõnnestus, faili nime ei suuda leida."

#~ msgid "Client capability string: %s"
#~ msgstr "Kliendi oskused: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Serveri oskused: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Käigu %d algus"

#, fuzzy
#~ msgid "Welcome"
#~ msgstr "Tervist, %s"

#, fuzzy
#~ msgid "AI mode is now ON."
#~ msgstr "Tehisintellekti režiim on nüüd %s"

#, fuzzy
#~ msgid "AI mode is now OFF."
#~ msgstr "Tehisintellekti režiim on nüüd %s"

#~ msgid "waiting"
#~ msgstr "ootan"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Nimi"

#~ msgid "Username"
#~ msgstr "Kasutajanimi"

#~ msgid "Border"
#~ msgstr "Piir"

#~ msgid "Attitude"
#~ msgstr "Suhtumine"

#~ msgid "Embassy"
#~ msgstr "Saatkond"

#~ msgid "Dipl.State"
#~ msgstr "Dipl. olek"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Masin"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Jõudeolekus"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Sa ei saa müüa ehitisi."

#~ msgid "You cannot disband units."
#~ msgstr "Sa ei saa üksusi laiali saata."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s-t ei saa laiali saata.."

#~ msgid "Disbanded %d %s."
#~ msgstr "Saadeti laiali %d üksust %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Ühtegi %s ei saanud lahti lasta."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Viga uue AI mängija %s loomisel"

#~ msgid "Could not open temp file."
#~ msgstr "Ei suutnud avada ajutist faili."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Kadus ühendus serveriga!"

#, fuzzy
#~ msgid "%s, team %s"
#~ msgstr ", meeskond %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Sõbralikud (meeskond)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Sõbralik (meeskond)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Asukoht: (%d, %d) [%d]"

#~ msgid "Terrain: %s"
#~ msgstr "Maastik: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Toit/Tootm/Kaubandus: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Väike höimu küla"

#, fuzzy
#~ msgid "Our territory"
#~ msgstr "Meie territoorium"

#, fuzzy
#~ msgid "Territory of %s (%s)"
#~ msgstr ""
#~ "\n"
#~ "Maaomanik %s %s"

#, fuzzy
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
#~ msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#, fuzzy
#~ msgid "Territory of %s (%s | %s)"
#~ msgstr ""
#~ "\n"
#~ "Maaomanik %s %s"

#~ msgid "Unclaimed territory"
#~ msgstr "Omanikuta territoorium"

#, fuzzy
#~ msgid "City: %s | %s (%s)"
#~ msgstr "Linn: %s (%s, %s)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
#~ msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#, fuzzy
#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Linn: %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( koos "

#~ msgid "Trade from %s: %d"
#~ msgstr "Kaubandus linnast %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktuur: %s"

#~ msgid "Activity: %s"
#~ msgstr "Tegevus: %s"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Üksus: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Üksus: %s (%s, %s)"

#, fuzzy
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"
#~ msgstr[1] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Võiduvõimalus: R: %d%% K: %d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Hind: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (%d veel)"

#~ msgid "near %s"
#~ msgstr "lähim %s"

#~ msgid "in %s"
#~ msgstr "%s-s"

#~ msgid "from %s"
#~ msgstr "%s-lt"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s kodanikku"

#~ msgid "Progress: no research"
#~ msgstr "Progress: ei jaksa midagi uurida"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progress: %d käik avastuseni"
#~ msgstr[1] "Progress: %d käiku avastuseni"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progress: %d käik avastuseni"
#~ msgstr[1] "Progress: %d käiku avastuseni"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Progress: ei jaksa midagi uurida"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d pirn käigus"
#~ msgstr[1] "%d pirni käigus"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d pirn/käigus meeskonnalt"
#~ msgstr[1] ", %d pirni/käigus meeskonnalt"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (iialgi)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d käik)"
#~ msgstr[1] "%d/%d (%d käiku)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (iialgi)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d samm"
#~ msgstr[1] "%d sammu"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d pirn"
#~ msgstr[1] "%d pirni"

#~ msgid "Population: %s"
#~ msgstr "Rahvaarv: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Aasta: %s (K%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Kulda: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Maksud:%d Hüved:%d Teadus:%d"

#, fuzzy
#~ msgid "Moving: Nobody"
#~ msgstr "Liigub: %s"

#~ msgid "Moving: %s"
#~ msgstr "Liigub: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klõpsa rohkema nägemiseks)"

#~ msgid "%s People"
#~ msgstr "%s kodanikku"

#~ msgid "Year: %s"
#~ msgstr "Aasta: %s"

#~ msgid "Turn: %d"
#~ msgstr "Käik: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Kogusissetulek: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Maksumäärad: Kuld:%d%% Hüved:%d%% Teadus:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Uuritakse %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Tõenäosus globaalseks soojenemiseks: %d%% (%+d%%/käik)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "Globaalne soojenemine!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Tõenäosus tuumatalveks: %d%% (%+d%%/käik)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "Tuumatalv!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d üksus"
#~ msgstr[1] "%d üksust"

#~ msgid "Turns to target: %d"
#~ msgstr "Käike sihtmärgini: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Käike sihtmärgini: %d kuni %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d üksus valitud"
#~ msgstr[1] "%d üksust valitud"

#~ msgid "No units to upgrade!"
#~ msgstr "Pole ühtki uuendamist vajavat üksust!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Neid üksusi ei saa uuendada."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Uuenda üksust"
#~ msgstr[1] "Uuenda üksust"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Pole ühtki uuendamist vajavat üksust!"

#~ msgid "%s refuses to disband!"
#~ msgstr "Üksus %s keeldub laiali minemast!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Neid üksusi ei saa uuendada."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Saada üksus laiali"
#~ msgstr[1] "Saada üksus laiali"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Näitab tehnoloogia avastamise hetkeseisu."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Ehitamine"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s %s-s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Näitab globaalse soojenemise arengut:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Saastamise määr: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Tõenäosus katastroofiliseks soojenemiseks igal käigul: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Näitab tuumatalve arengut:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Tuumajäätmete määr: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Tõenäosus katastroofiliseks talveks igal käigul: %d"

#~ msgid "Shows your current government:"
#~ msgstr "Näitab su praegust valitsus:"

#~ msgid "Population:      %5d"
#~ msgstr "Rahvaarv:      %5d"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Mass:            %5d tonn"
#~ msgstr[1] "Mass:            %5d tonni"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Reisu aeg:     %5.1f aastat"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Reisu aeg:     Ei tea    "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Edu võimalus: %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Saabumise aasta %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:väljas"

#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dd %02dh"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Riigikord: %s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Pealtvaataja: %s"

#~ msgid "Buildings: "
#~ msgstr "Ehitised: "

#~ msgid "None. "
#~ msgstr "Puudub."

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Rahvused"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Teadmata"
#~ msgstr[1] "Teadmata"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Saada laiali"

#~ msgid "Wonders: "
#~ msgstr "Ilmaimed: "

#, fuzzy
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d uut õnnetut kodanikku."
#~ msgstr[1] "%d uut õnnetut kodanikku."

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Kehtib sõjaolukord ("

#, fuzzy
#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"
#~ msgstr[1] "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#, fuzzy
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."
#~ msgstr[1] "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Sõjaväeüksusi ei mõjuta meeleolu."

#~ msgid "Luxury: %d total."
#~ msgstr "Hüved: kokku %d."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr ""
#~ "Ei leitud kasutatavat vaikimisi valitavat ruudustikku, tegevus "
#~ "katkestatud!"

#, fuzzy
#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Laen reeglistikke"

#~ msgid "Trade"
#~ msgstr "Kaubandus"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:ime"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Hävitaja"

#~ msgid "?built:B"
#~ msgstr "?built:B"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<ühendusi ei ole>"

#~ msgid "%s from %s"
#~ msgstr "%s aadressilt %s"

#, fuzzy
#~ msgid " (%s)"
#~ msgstr " (seatud)"

#~ msgid " (connection incomplete)"
#~ msgstr " (ühendus ebaõnnestus)"

#~ msgid " (player %s)"
#~ msgstr " (mängija %s)"

#~ msgid " (observer)"
#~ msgstr " (pealtvaataja)"

#, fuzzy
#~ msgid "Technology: %s"
#~ msgstr "Tehnoloogia"

#, fuzzy
#~ msgid "Improvement: %s"
#~ msgstr "Ehitised"

#, fuzzy
#~ msgid "City: %s"
#~ msgstr "Linn %s"

#, fuzzy
#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#, fuzzy
#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Vaenlase diplomaat: Äraostmine"

#, fuzzy
#~ msgid "Global: %s"
#~ msgstr "Eesmärk"

#, fuzzy
#~ msgid "Hut: %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "Nation: %s"
#~ msgstr "Rahvused"

#, fuzzy
#~ msgid "Treaty: %s"
#~ msgstr "Suurepärased"

#, fuzzy
#~ msgid "Unit: %s"
#~ msgstr "Üksused: "

#, fuzzy
#~ msgid "Vote: %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "Wonder: %s"
#~ msgstr "Ilmaimed: "

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "Teadus: Õpitud Suurest Raamatukogust"

#, fuzzy
#~ msgid "Learned New Tech"
#~ msgstr "Teadus: Õppisime uue tehnoloogia"

#, fuzzy
#~ msgid "Bought"
#~ msgstr "Üksus: Ostetud"

#, fuzzy
#~ msgid "Forced to Sell"
#~ msgstr "Ehitis: Sunnitud müüma"

#, fuzzy
#~ msgid "New Improvement Selected"
#~ msgstr "Ehitis: Uus ehitis valitud"

#, fuzzy
#~ msgid "Sold"
#~ msgstr "Raha"

#, fuzzy
#~ msgid "Building Unavailable Item"
#~ msgstr "Linn: Ehitatav asi on aegunud"

#, fuzzy
#~ msgid "Captured/Destroyed"
#~ msgstr "Linn: Vallutatud/Hävitatud"

#, fuzzy
#~ msgid "Celebrating"
#~ msgstr "Pühitse"

#, fuzzy
#~ msgid "Civil Disorder"
#~ msgstr "Linn: Rahutused"

#, fuzzy
#~ msgid "Famine"
#~ msgstr "Linn: Nälg"

#, fuzzy
#~ msgid "Famine Feared"
#~ msgstr "Linn: Näljahirm"

#, fuzzy
#~ msgid "Growth"
#~ msgstr "Linna kasv"

#, fuzzy
#~ msgid "May Soon Grow"
#~ msgstr "Linn: Võib varsti kasvada"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "Linn: Vajab akvedukti"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Linn: Vajab akvedukti, mida juba rajatakse"

#, fuzzy
#~ msgid "Normal"
#~ msgstr "tavaline"

#, fuzzy
#~ msgid "Nuked"
#~ msgstr "vürst"

#, fuzzy
#~ msgid "Released from citizen governor"
#~ msgstr "Linn: Vabastati kubernerist"

#, fuzzy
#~ msgid "Suggest Growth Throttling"
#~ msgstr "Linn: Soovitame kasvu piiramist"

#, fuzzy
#~ msgid "Transfer"
#~ msgstr "Muuda"

#, fuzzy
#~ msgid "Was Built"
#~ msgstr "Linn: Rajati"

#, fuzzy
#~ msgid "Has Plague"
#~ msgstr "Kustuta klausel"

#, fuzzy
#~ msgid "City Map changed"
#~ msgstr "Linn: Tootmine muutus"

#, fuzzy
#~ msgid "Worklist Events"
#~ msgstr "Linn: Tööjärjekorra sündmused"

#, fuzzy
#~ msgid "Production changed"
#~ msgstr "Linn: Tootmine muutus"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Globaalne: Keskkonnakatastroof"

#, fuzzy
#~ msgid "Caused Incident"
#~ msgstr "Diplomaadi tegevused: Tekitas vahejuhtumi"

#, fuzzy
#~ msgid "Failed"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "Incite"
#~ msgstr "innuit"

#, fuzzy
#~ msgid "Poison"
#~ msgstr "Mürgita linn"

#~ msgid "Sabotage"
#~ msgstr "Saboteerimine"

#, fuzzy
#~ msgid "Theft"
#~ msgstr "Tempel"

#, fuzzy
#~ msgid "Eco-Disaster"
#~ msgstr "Globaalne: Keskkonnakatastroof"

#, fuzzy
#~ msgid "Nuke Detonated"
#~ msgstr "Globaalne: Lõhati tuumapomm"

#, fuzzy
#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Onn: Barbarid äratati onnis"

#, fuzzy
#~ msgid "City Founded from Hut"
#~ msgstr "Onn: Onnist rajati linn"

#, fuzzy
#~ msgid "Gold Found in Hut"
#~ msgstr "Onn: Onnist leiti kulda"

#, fuzzy
#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Onn: Tapeti barbarite poolt onnis"

#, fuzzy
#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Onn: Onnist leiti palgasõdurid"

#, fuzzy
#~ msgid "Settler Found in Hut"
#~ msgstr "Onn: Onnist leiti asunikud"

#, fuzzy
#~ msgid "Tech Found in Hut"
#~ msgstr "Onn: Onnist leiti teadust"

#, fuzzy
#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Onn: Barbarid säästsid üksust"

#, fuzzy
#~ msgid "Barbarian Uprising"
#~ msgstr "Civ: Barbarite ülestõus"

#, fuzzy
#~ msgid "Civil War"
#~ msgstr " Kodusõda"

#, fuzzy
#~ msgid "Collapse to Anarchy"
#~ msgstr "Civ: Kord kukkus kokku anarhiaks"

#, fuzzy
#~ msgid "First Contact"
#~ msgstr "Civ: Esimene kontakt"

#, fuzzy
#~ msgid "Learned New Government"
#~ msgstr "Civ: Õppisime uue valitsusetüübi"

#, fuzzy
#~ msgid "Low Funds"
#~ msgstr "Civ: Raha on vähe"

#, fuzzy
#~ msgid "Revolution Ended"
#~ msgstr "Civ: Revolutsioon lõppes"

#, fuzzy
#~ msgid "Revolution Started"
#~ msgstr "Civ: Revolutsioon algas"

#, fuzzy
#~ msgid "Spaceship Events"
#~ msgstr "Civ: Kosmoselaeva sündmused"

#, fuzzy
#~ msgid "Alliance"
#~ msgstr "Lepe: Liit"

#, fuzzy
#~ msgid "Broken"
#~ msgstr "Vend"

#, fuzzy
#~ msgid "Cease-fire"
#~ msgstr "Lepe: Sõjategevus peatatud"

#, fuzzy
#~ msgid "Peace"
#~ msgstr "Palee"

#, fuzzy
#~ msgid "Shared Vision"
#~ msgstr "Jagatud vaateväli"

#, fuzzy
#~ msgid "Attack Failed"
#~ msgstr "Üksus: Rünnak ebaõnnestus"

#, fuzzy
#~ msgid "Attack Succeeded"
#~ msgstr "Üksus: Rünnak õnnestus"

#, fuzzy
#~ msgid "Defender Destroyed"
#~ msgstr "Üksus: Kaitsja hävitatud"

#, fuzzy
#~ msgid "Defender Survived"
#~ msgstr "Üksus: Kaitsja pidas vastu"

#, fuzzy
#~ msgid "Promoted to Veteran"
#~ msgstr "Üksus: Sai kogenumaks"

#, fuzzy
#~ msgid "Lost outside battle"
#~ msgstr " linna %s all"

#, fuzzy
#~ msgid "Production Upgraded"
#~ msgstr "Üksus: Tootmine uuendatud"

#, fuzzy
#~ msgid "Relocated"
#~ msgstr "Üksus: Üle viidud"

#, fuzzy
#~ msgid "Orders / goto events"
#~ msgstr "Üksus: Käsud / minekusündmused"

#, fuzzy
#~ msgid "Finished"
#~ msgstr "lõpetatud"

#, fuzzy
#~ msgid "Made Obsolete"
#~ msgstr "Müü aegunud"

#, fuzzy
#~ msgid "Started"
#~ msgstr "Staatus"

#, fuzzy
#~ msgid "Stopped"
#~ msgstr "Ilmaime: Peatatud"

#, fuzzy
#~ msgid "Will Finish Next Turn"
#~ msgstr "Ilmaime: Saab valmis järgmisel käigul"

#~ msgid "AI Debug messages"
#~ msgstr "Tehisintellekti silumissõnumid"

#~ msgid "Broadcast Report"
#~ msgstr "Raport kõigile"

#~ msgid "Caravan actions"
#~ msgstr "Karavani tegevused"

#~ msgid "Chat error messages"
#~ msgstr "Veasõnumid"

#~ msgid "Chat messages"
#~ msgstr "Sõnumid"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Ühendumise/lahtiühendumise sõnumid"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomaatiline teade"

#~ msgid "Error message from bad command"
#~ msgstr "Veateade vigasest käsust"

#~ msgid "Game Ended"
#~ msgstr "Mäng lõppes"

#~ msgid "Game Started"
#~ msgstr "Mäng algas"

#~ msgid "Nation Selected"
#~ msgstr "Rahvus valitud"

#~ msgid "Player Destroyed"
#~ msgstr "Mängija hävitatud"

#~ msgid "Report"
#~ msgstr "Raport"

#, fuzzy
#~ msgid "Server Aborting"
#~ msgstr "Serveri port"

#, fuzzy
#~ msgid "Server Problems"
#~ msgstr "Serveri seaded."

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Teade serveri operaatorilt"

#~ msgid "Server settings changed"
#~ msgstr "Serveri seadeid muudeti"

#~ msgid "Turn Bell"
#~ msgstr "Käigulõpu heli"

#~ msgid "Year Advance"
#~ msgstr "Aasta möödus"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Kasutamine: %s [võti ...]\n"
#~ "Võimalikud võtmed on:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tAnna mõni järgnevatest valikutest kasutajaliidesele.\n"
#~ "\t\t\tProovi \"%s -- --help\" lisainfo saamiseks.\n"

#, fuzzy
#~ msgid "Mr. %s"
#~ msgstr "Haruldane"

#, fuzzy
#~ msgid "Ms. %s"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "error"
#~ msgstr "Meie territoorium"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Sisene"

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<ühendusi ei ole>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "_Vabasta mängija"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "_Vabasta mängija"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Kõik mängijad on valmis. Mäng algab."

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Mängija algüksuste nimekiri"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Tundmatu seade '%s'."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "Tuumatalv!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Kokku:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Kokku:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Tea"

#, fuzzy
#~ msgid "no"
#~ msgstr "Info"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Reisu aeg:     Ei tea    "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr "Kokku:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Kokku:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", pole valmis"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "Tuumatalv!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Mängija nimi: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Vigane argument %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(tööde nimekiri)"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Loen skriptifaili: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Ei suutnud avada \"%s\"."

#, fuzzy
#~ msgid "illegal packet size"
#~ msgstr "Vigane väärtus autentimise pordile: \"%s\""

#, fuzzy
#~ msgid "Novice"
#~ msgstr "algaja"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "kerge"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "raske"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "Lobariba"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "eksperimentaalne"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Genotsiidne"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Sõjahimuline"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Vaenulik"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Ebaabivalmis"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Murelik"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutraalne"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Aupaklik"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Abivalmis"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entusiastlik"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Imetlev"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Jumaldav"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Vaherahu"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Sõda"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Pole kohtunud"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Tiimikaaslane"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Maailma tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Mängija tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Saare tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Ellujäämise nõudmisi toetakse ainult maailma lõikes."

#, fuzzy
#~ msgid "\"%s\" units"
#~ msgstr "%s üksust"

#~ msgid "%s units"
#~ msgstr "%s üksust"

#~ msgid "Size %d"
#~ msgstr "Suurus %d"

#, fuzzy
#~ msgid "%s AI"
#~ msgstr "%d"

#, fuzzy
#~ msgid "%s terrain"
#~ msgstr "Maastik"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "Maastik"

#, fuzzy
#~ msgid "After %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "%s possible"
#~ msgstr "võimatu"

#, fuzzy
#~ msgid "City center tile"
#~ msgstr "Vaade Keskele"

#, fuzzy
#~ msgid "Team %d"
#~ msgstr "Meeskond 0"

#, fuzzy
#~ msgid "team %s"
#~ msgstr ", meeskond %s"

#, fuzzy
#~ msgid "team %d"
#~ msgstr "Aurumootor"

#~ msgid "Future Tech. %d"
#~ msgstr "Tuleviku tehnoloogia %d"

#~ msgid "Future Tech."
#~ msgstr "Tuleviku tehnoloogia."

#~ msgid "Mine"
#~ msgstr "Kaevandus"

#~ msgid "Hut"
#~ msgstr "Onn"

#~ msgid "Farmland"
#~ msgstr "Põllumaa"

#~ msgid "Fallout"
#~ msgstr "Tuumajäätmed"

#~ msgid "Land"
#~ msgstr "Maavägi"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Ookean"

#~ msgid "Idle"
#~ msgstr "Tegevusetu"

#~ msgid "Fortifying"
#~ msgstr "Kindlustab"

#~ msgid "Fortified"
#~ msgstr "Kindlustatud"

#~ msgid "Goto"
#~ msgstr "Mine"

#~ msgid "Explore"
#~ msgstr "Avasta"

#~ msgid "Transform"
#~ msgstr "Muuda"

#, fuzzy
#~ msgid "Base"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "_Ühendu"

#~ msgid "Moves"
#~ msgstr "Käike"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s uuendatud üksuseks %s %d raha eest."
#~ msgstr[1] "%s uuendatud üksuseks %s %d raha eest."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Vabadust: ei saa (veel) uuendada %s."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s %s-iks uuendamine maksab %d.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "%s %s-iks uuendamine maksab %d.\n"
#~ "Meil on %d raha."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Üksuseid saab uuendada ainult oma linnades."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#, fuzzy
#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#, fuzzy
#~ msgid "%s and similar units"
#~ msgstr "Maaväed"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versioon %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beetaversioon)"

#, fuzzy
#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versioon %s %s"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versioon %s"

#~ msgid "betatest version "
#~ msgstr "beetatest versioon "

#~ msgid "version "
#~ msgstr "versioon "

#~ msgid "January"
#~ msgstr "Jaanuar"

#~ msgid "February"
#~ msgstr "Veebruar"

#~ msgid "March"
#~ msgstr "Märts"

#~ msgid "April"
#~ msgstr "Aprill"

#~ msgid "May"
#~ msgstr "Mai"

#~ msgid "June"
#~ msgstr "Juuni"

#~ msgid "July"
#~ msgstr "Juuli"

#~ msgid "August"
#~ msgstr "August"

#~ msgid "September"
#~ msgstr "September"

#~ msgid "October"
#~ msgstr "Oktoober"

#~ msgid "November"
#~ msgstr "November"

#~ msgid "December"
#~ msgstr "Detsember"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "SEE ON BEETAVERSIOON\n"
#~ "Freeciv %s valmib\n"
#~ "%s, vt %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "SEE ON BEETAVERSIOON\n"
#~ "Freeciv %s valmib\n"
#~ "%s, vt %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Sest tsivilisatsioon peaks vaba olema!"

#~ msgid "Aqueduct"
#~ msgstr "Akvedukt"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Võimaldab linnal kasvada suuremaks, kui suurus 10.  "

#~ msgid "Bank"
#~ msgstr "Pank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr "Turuga koos tõstab pank maksudest ja hüvedest saadavat tulu 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Kasarmutega linnas saab iga uus üksus automaatselt veterani staatuse, mis "
#~ "tähendab, et tema löögi- ja kaitsejõud on 50% võrra suuremad.  Lisaks, "
#~ "haavatud üksused, mis terve käigu ilma liikumata linnas seisavad, "
#~ "taastuvad täielikult."

#~ msgid "Barracks II"
#~ msgstr "Kasarmud II"

#~ msgid "Barracks III"
#~ msgstr "Kasarmud III"

#~ msgid "Cathedral"
#~ msgstr "Katedraal"

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
#~ "säilitamise seal linnas lihtamaks."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab "
#~ "linnas paiknevate üksuste kaitsetugevuse maa-, mere- ja "
#~ "helikopterirünnakute vastu. Ei avalda mõju muude õhurünnakute ja "
#~ "suurtükirünnaku korral. Linnamüür hoiab ära inimkaod, mis tekivad kaitsva "
#~ "üksuse hukkumisel maaüksuse rünnakus."

#~ msgid "Colosseum"
#~ msgstr "Kolosseum"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
#~ "(Kui on avastatud elekter, siis 4 kodanikku)."

#~ msgid "Courthouse"
#~ msgstr "Kohus"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähendab linnas korruptsiooni 50%. Demokraatliku korra ajal muudab "
#~ "kohtumaja ühe õnnetu kodaniku rahulolevaks. Samuti vähendab mässu "
#~ "alustamise tasu arvutamisel arvesse võetavat kaugust pealinnast poole "
#~ "võrra."

#~ msgid "Factory"
#~ msgstr "Tehas"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
#~ "saastamise tõusu."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Kui viljaaidaga linn kasvab või kahaneb, pannakse olemasoleva toidu hulk "
#~ "maksimaalsest poole peale. See aitab linnal kiiremini kasvada ja ka "
#~ "taluda näljahäda."

#~ msgid "Hydro Plant"
#~ msgstr "Hüdroelektrijaam"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid "Library"
#~ msgstr "Raamatukogu"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Suurendab linna teadustööd 50% võrra."

#~ msgid "Marketplace"
#~ msgstr "Turg"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#~ msgid "Mass Transit"
#~ msgstr "Ühistransport"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutraliseerib elanike poolt tekitatava saasta. Elanikud ei mõjuta mitte "
#~ "kuidagi linnas tekkiva saastamise hulka."

#~ msgid "Mfg. Plant"
#~ msgstr "Manufaktuur"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr "Koos tehasega tõstab manufaktuur linna toodangut 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Tuumaelektrijaam"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Vähendab tootmisest tuleneva saasta hulka 50%. Samuti suurendab tehase ja "
#~ "manufaktuuri tootlikkust: tehas ja tuumaelektrijaam annavad 100% lisa; "
#~ "tehas, manufaktuur ja tuumaelektrijaam koos annavad 150% lisa.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid "Palace"
#~ msgstr "Palee"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
#~ "linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
#~ "demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
#~ "oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
#~ "\n"
#~ "Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
#~ "tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
#~ "kosmoselaeva."

#~ msgid "Power Plant"
#~ msgstr "Elektrijaam"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Tõstab linnas oleva vabriku või manufaktuuri toodangut. Tehas ja "
#~ "manufaktuur koos annavad 100% toodangulisa; tehas, manufaktuur ja "
#~ "elektrijaam kolmekesi annavad aga 150% boonuse. Toodangu kasv aga võib "
#~ "tekitada rohkem saasta.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid "Recycling Center"
#~ msgstr "Ümbertöötlemise keskus"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr "Ümbertöötlemise keskus vähendab linna poolt tekitatavat saasta 66%."

#~ msgid "SDI Defense"
#~ msgstr "SDI kaitse"

#~ msgid "Space Component"
#~ msgstr "Kosmoselaeva küttesüsteem"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Kosmoselaeva küttesüsteem jaguneb reaktiivmootoriks ja kütusepaagiks. "
#~ "Nende ehitamine vähendab kosmoselaeva kohalejõudmiseks kuluvat aega. "
#~ "Küttesüsteemi osi saad ehitada kuni 8 paari.\n"
#~ "\n"
#~ "Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
#~ "ehitanud valmis Apollo programmi ilmaime."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr "Vajab maastiku eripära %s.\n"

#~ msgid "Space Module"
#~ msgstr "Kosmosemoodul"

#~ msgid "Space Structural"
#~ msgstr "Kosmoselaeva liitekohad"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Kosmoselaeva liitekohad on kosmoselaeva tugiosad. Et kosmoselaeva osad "
#~ "saaks korralikult töötada, peavad nad liitekohtadega ühendatud olema. "
#~ "Liitekohti saab ehitada kuni 32 tükki.\n"
#~ "\n"
#~ "Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
#~ "ehitanud valmis Apollo programmi ilmaime."

#~ msgid "Temple"
#~ msgstr "Tempel"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad "
#~ "selle mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, "
#~ "muudetakse rahulolevaks 4 kodanikku."

#~ msgid "University"
#~ msgstr "Ülikool"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr "Raamatukoguga koos tõstab ülikool linna teadustoodangut 100%."

#~ msgid "Apollo Program"
#~ msgstr "Apollo Programm"

#, fuzzy
#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Selle ilmaime omanik näeb kaardil kõiki linnu. Samuti võimaldab see "
#~ "kõigil mängijatel alustada kosmoselaeva osade ehitamist (eeldusel, et "
#~ "vajalikud tehnoloogiad on avastatud)."

#~ msgid "Colossus"
#~ msgstr "Kolossus"

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
#~ "ruudukesed tootma kõike ühe ühiku võrra rohkem."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Copernicuse Observatoorium"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Tõstab teadustoodangut 50% linnas, kuhu see on ehitatud."

#~ msgid "Cure For Cancer"
#~ msgstr "Vähiravi"

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
#~ "kodaniku rahulolevaks."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwini retk"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
#~ "süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
#~ "avastamata tehnoloogiat."

#~ msgid "Great Library"
#~ msgstr "Suur Raamatukogu"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Tsivilisatsioon, mis ehitab Suure Raamatukogu, saab omale iga uue "
#~ "tehnoloogia, mille on omale saanud vähemalt kaks muud tsivilisatsiooni."

#~ msgid "Great Wall"
#~ msgstr "Suur Müür"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#~ msgid "Hanging Gardens"
#~ msgstr "Rippaiad"

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
#~ "rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
#~ "kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat "
#~ "kodanikku, muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#~ msgid "Hoover Dam"
#~ msgstr "Hooveri tamm"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas, mis on "
#~ "selle ilmaimega samal mandril. (See vähendab saastamist ja suurendab "
#~ "vabrikute ja manufaktuuride efektiivsust.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Isaac Newton'i Kolledž"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Tõstab teadustoodangut 100% linnas, kuhu see ehitatakse."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bach'i Katedraal"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#~ msgid "Lighthouse"
#~ msgstr "Tuletorn"

#, fuzzy
#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellani ekspeditsioon"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Annab mereüksustele ühe lisakäigu."

#~ msgid "Manhattan Project"
#~ msgstr "Manhattani projekt"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Michelangelo Kabel"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Kahekordistab katedraalide efekti kõigis linnades."

#~ msgid "Oracle"
#~ msgstr "Oraakel"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#~ msgid "Pyramids"
#~ msgstr "Püramiidid"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Laseb võtta suvalise valitsuse, kaasa arvatud need, mis pole veel "
#~ "avastatud su tsivilisatsiooni poolt ja ilma anarhia-vaheperioodita."

#~ msgid "SETI Program"
#~ msgstr "SETI programm"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Suurendab teadustegevust kõigis linnades 50% võrra."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeare'i teater"

#, fuzzy
#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Muudab kõik rahulolematud elanikud rahulolevateks linnas, kus on ehitatud."

#~ msgid "United Nations"
#~ msgstr "ÜRO"

#~ msgid "Women's Suffrage"
#~ msgstr "Naiste hääleõigus"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "Kõigis linnades väheneb üksuste õnnetu olemise mõju ühe punkti võrra. See "
#~ "tähendab, et Vabariikliku korra ajal ei põhjusta üksused õnnetut meeleolu "
#~ "ja demokraatlikus riigis muudab iga ründav üksus ainult ühe kodaniku "
#~ "õnnetuks."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:E"

#~ msgid "?Scientist:S"
#~ msgstr "?Teadlane:S"

#~ msgid "?Taxman:T"
#~ msgstr "?Maksukoguja:T"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:euroopalik"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Klassikaline"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Troopiline"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Aasia"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Baüloonia"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Keldi"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renessanss"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Tööstuslik"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Kaasaegne"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:Postmodernism"

#, fuzzy
#~ msgid "Civ1 ruleset"
#~ msgstr "Laen reeglistikke"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Kirjaoskus"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Kustuta klausel"

#~ msgid "Team 0"
#~ msgstr "Meeskond 0"

#~ msgid "Team 1"
#~ msgstr "Meeskond 1"

#~ msgid "Team 2"
#~ msgstr "Meeskond 2"

#~ msgid "Team 3"
#~ msgstr "Meeskond 3"

#~ msgid "Anarchy"
#~ msgstr "Anarhia"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Sõjapealik"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Sõjapealik"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
#~ "kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
#~ "võimalikult kiiresti selle asemel, et makse maksta või uuringuid "
#~ "teostada.\n"
#~ "\n"
#~ "Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
#~ "despotisimi ajal, samas on kodanikud vähem õnnelikud."

#~ msgid "Despotism"
#~ msgstr "Despotism"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Pealik"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "?female:Pealik"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
#~ "kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
#~ "võimalikult kiiresti selle asemel, et makse maksta või uuringuid "
#~ "teostada.\n"
#~ "\n"
#~ "Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
#~ "despotisimi ajal, samas on kodanikud vähem õnnelikud."

#~ msgid "Monarchy"
#~ msgstr "Monarhia"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Kuninganna"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
#~ "ametikoht on päritav.\n"
#~ "\n"
#~ "Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
#~ "ametikoht on päritav.\n"
#~ "\n"
#~ "Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#~ msgid "Communism"
#~ msgstr "Kommunism"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Seltsimees"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Kommunistlikus riigis lähtutakse põhimõttest, et kõik inimesed on "
#~ "võrdsed. Kõik varad kuuluvad riigile, puudub eraomand. Kommunism on "
#~ "midagi sõjaväelise ja kaubandusliku valitsemisstiili vahepealset.\n"
#~ "\n"
#~ "Kommunismi ajal ei olene korruptsiooni tase kaugusest pealinnast: kõigis "
#~ "linnades on mõõdukas korruptsioonitase."

#~ msgid "Republic"
#~ msgstr "Vabariik"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Vabariigi korraldavad kodanikud valimisi, et valida omale valitseja. Kuna "
#~ "valitseja peab kontrolli säilitamiseks olema piisavalt populaarne, "
#~ "antakse kodanikele suuremad vabadused. Vabariigis muutuvad kodanikud "
#~ "kergemini õnnetuks, kuid samas on kaubandus märksa kõrgemal tasemel."

#~ msgid "Democracy"
#~ msgstr "Demokraatia"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "?female:President"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal.\n"
#~ "\n"
#~ "Kuna (õnnelikud) kodanikud usuvad kindlalt oma valitsusse, siis on nende "
#~ "lojaalsus vankumatu. Demokraatliku riigi sõjaväeüksusi ei saa ära osta, "
#~ "samuti ei saa vaenlase diplomaadid ja spioonid linnu mässule õhutada."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Iidsed"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Tänapäev"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Ameeriklased"

#, fuzzy
#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Ametliku nimetusega Ameerika Ühendriigid,  Suurbritannia võimu alt "
#~ "vabanes pärast revoutsiooni aastatel 1776 - 1783 m.a.j."

#~ msgid "Aztec"
#~ msgstr "Asteek"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Asteegid"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Asteegid, nahuatli keelt rääkiv rahvus, haaras endale kontrolli Kesk-"
#~ "Mehhiko alade üle 15. sajandi jooksul, võttes kasutusele inimohvrite "
#~ "toomise. Asteegid vallutati hispaanlaste poolt Cortezi juhtimisel aastal "
#~ "1524."

#~ msgid "Babylonian"
#~ msgstr "Babüloonlane"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babüloonlased"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr "Babüloonia oli Mesopotaamia juhtlinn 18. - 7. sajandil e.m.a"

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "Konsul"

#~ msgid "Chinese"
#~ msgstr "Hiinlane"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Hiinlased"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Hiina on vanim suurtest tsivilisatsioonidest, mis ka praegu eksisteerib. "
#~ "Varaseimad kirjalikud andmed Hiina kohta on üle 3500 aasta vanad. Pärast "
#~ "seda, kui Qini dünastia ühendas aastal 221 e.m.a. Hiina ühtseks riigiks, "
#~ "on Hiinas erinevatel perioodidel olnud ühtne riik ja killustatud riigid, "
#~ "samuti on Hiina olnud korduvalt väliste jõudude poolt vallutatud. "
#~ "Tänapäeva Hiina Rahvavabariik, millele panid aluse kommunistid aastal "
#~ "1949, asub mandril, endise Hiina Vabariigi valitsus aga põgenes pärast "
#~ "kodusõda Taiwanile."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Eesistuja"

#~ msgid "Egyptian"
#~ msgstr "Egiptlane"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egiptlased"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egiptus on vanuselt teine tsivilisatsioon maailmas. Iidsete aegade "
#~ "algusest saati on Egiptus olnud ebatavaliselt kõrge linnastumistasemega, "
#~ "Niiluse iga-aastastest üleujutustest maha jäänud viljakas muda aitas "
#~ "rahvaarvul jõudsalt kasvada."

#~ msgid "English"
#~ msgstr "Inglane"

#~ msgid "?plural:English"
#~ msgstr "?plural:Inglased"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Inglismaa ühendas ühtseks riigiks Wessexist pärit Alfred Suur 9. sajandil "
#~ "m.a.j, kuid Normadia William vallutas Inglismaa kõigest sajand hiljem. "
#~ "See oli Inglismaa ajaloos viimane kord, kui ta vallutati."

#~ msgid "French"
#~ msgstr "Prantslane"

#~ msgid "?plural:French"
#~ msgstr "?plural:Prantslased"

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "President"

#~ msgid "German"
#~ msgstr "Sakslane"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Sakslased"

#~ msgid "Greek"
#~ msgstr "Kreeklane"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Kreeklased"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "Vanakreeklased Mükeene ja Rooma invasiooni vahelisel ajal"

#~ msgid "Indian"
#~ msgstr "Indialane"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Indialased"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongolid"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Tšingiš-Khaani poolt ühendamisele järgnevatel sajanditel vallutasid "
#~ "mongolid suurima maa-ala inimkonna ajaloos, kattes enamiku Aasia "
#~ "maailmajaost. Mongolid said kurikuulsaks erakordse julmusega "
#~ "sõjategevuses."

#~ msgid "Roman"
#~ msgstr "Roomlane"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Roomlased"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Rooma asutas (legendi järgi) Romulus aastal 753 eKr.  Oma hiilgeajal "
#~ "valitses Rooma peaaegu kogu Euroopat, Põhja-Aafrikat ja Mesopotaamiat."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperaator"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperatriss"

#~ msgid "Russian"
#~ msgstr "Venelane"

#, fuzzy
#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Legendi kohaselt kutsusid Novgorodis elavad slaavi ja soome hõimud aastal "
#~ "862 varjaagide kuninga Rjuriku oma maale korda looma. Rjurik pani aluse "
#~ "Kiievi-Vene riigile, Venemaa algsele riigile. 11. sajandiks oli Kiievi-"
#~ "Vene riik lagunenud väiksemateks printsiriikideks, mille liitis uuesti "
#~ "ühtseks riigiks Ivan III 15. sajandil. Pärast otsustavat võitu Rootsi "
#~ "vägede üle ja ulatuslikke territoriaalseid vallutusi kuulutas Peeter I "
#~ "1721,a, välja Vene Impeeriumi. Vene Impeerium kestis 1917. aastani kui "
#~ "sotsialistliku revolutsiooni käigus kukutati troonilt viimane Vene tsaar. "
#~ "Pärast NSVL lagunemist 1991.a. ilmus Venemaa taas maailmakaardile, "
#~ "seekord föderatiivse vabariigina."

#~ msgid "Zulu"
#~ msgstr "Suulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Suulud"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Suulud on sõjahimuline Bantu rahvas, kes tulid Kesk-Lääne-Aafrikast "
#~ "Lõuna- Aafrikasse 1700ndate alguses vallutades kohaliku Khoisani rahva ja "
#~ "sõdides Euroopa asunikega."

#~ msgid "Advanced Flight"
#~ msgstr "Arenenud lennundus"

#~ msgid "Alphabet"
#~ msgstr "Tähestik"

#~ msgid "Astronomy"
#~ msgstr "Astronoomia"

#~ msgid "Atomic Theory"
#~ msgstr "Aatomiteooria"

#~ msgid "Automobile"
#~ msgstr "Automobiil"

#~ msgid "Banking"
#~ msgstr "Pangandus"

#~ msgid "Bridge Building"
#~ msgstr "Sillaehitus"

#~ msgid "Bronze Working"
#~ msgstr "Pronksi töötlemine"

#~ msgid "Ceremonial Burial"
#~ msgstr "Matusekombed"

#~ msgid "Chemistry"
#~ msgstr "Keemia"

#~ msgid "Chivalry"
#~ msgstr "Rüütelkond"

#~ msgid "Code of Laws"
#~ msgstr "Seadused"

#~ msgid "Combustion"
#~ msgstr "Sisepõlemine"

#~ msgid "Computers"
#~ msgstr "Arvutid"

#~ msgid "Conscription"
#~ msgstr "Ajateenistus"

#~ msgid "Construction"
#~ msgstr "Ehitamine"

#, fuzzy
#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#~ msgid "Currency"
#~ msgstr "Raha"

#~ msgid "Electricity"
#~ msgstr "Elekter"

#~ msgid "Electronics"
#~ msgstr "Elektroonika"

#~ msgid "Engineering"
#~ msgstr "Inseneriteadus"

#~ msgid "Explosives"
#~ msgstr "Lõhkeained"

#~ msgid "Feudalism"
#~ msgstr "Feodalism"

#~ msgid "Flight"
#~ msgstr "Lendamine"

#~ msgid "Fusion Power"
#~ msgstr "Tuumasüntees"

#~ msgid "Genetic Engineering"
#~ msgstr "Geenitehnoloogia"

#~ msgid "Gunpowder"
#~ msgstr "Püssirohi"

#~ msgid "Horseback Riding"
#~ msgstr "Ratsutamine"

#~ msgid "Industrialization"
#~ msgstr "Industrialisatsioon"

#~ msgid "Invention"
#~ msgstr "Leiutamine"

#~ msgid "Iron Working"
#~ msgstr "Raua töötlemine"

#~ msgid "Labor Union"
#~ msgstr "Ametiühingud"

#~ msgid "Literacy"
#~ msgstr "Kirjaoskus"

#~ msgid "Magnetism"
#~ msgstr "Magnetism"

#~ msgid "Map Making"
#~ msgstr "Kaardistamine"

#~ msgid "Masonry"
#~ msgstr "Müüriladumine"

#~ msgid "Mass Production"
#~ msgstr "Masstootmine"

#~ msgid "Mathematics"
#~ msgstr "Matemaatika"

#~ msgid "Medicine"
#~ msgstr "Meditsiin"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgia"

#~ msgid "Mysticism"
#~ msgstr "Müstika"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Suurendab templite efekti.P"

#~ msgid "Navigation"
#~ msgstr "Navigatsioon"

#~ msgid "Nuclear Fission"
#~ msgstr "Tuumalõhustamine"

#~ msgid "Nuclear Power"
#~ msgstr "Tuumaenergia"

#~ msgid "Philosophy"
#~ msgstr "Filosoofia"

#~ msgid "Physics"
#~ msgstr "Füüsika"

#~ msgid "Plastics"
#~ msgstr "Plastid"

#~ msgid "Pottery"
#~ msgstr "Keraamika"

#~ msgid "Railroad"
#~ msgstr "Raudtee"

#~ msgid "Recycling"
#~ msgstr "Korduvkasutus"

#~ msgid "Religion"
#~ msgstr "Religioon"

#~ msgid "Robotics"
#~ msgstr "Robootika"

#~ msgid "Rocketry"
#~ msgstr "Raketiehitus"

#~ msgid "Space Flight"
#~ msgstr "Kosmoselend"

#~ msgid "Steam Engine"
#~ msgstr "Aurumootor"

#~ msgid "Steel"
#~ msgstr "Teras"

#~ msgid "Superconductors"
#~ msgstr "Ülijuhid"

#~ msgid "The Corporation"
#~ msgstr "Korporatsioon"

#~ msgid "The Republic"
#~ msgstr "Vabariik"

#~ msgid "The Wheel"
#~ msgstr "Ratas"

#~ msgid "Theory of Gravity"
#~ msgstr "Gravitatsiooni teooria"

#~ msgid "Writing"
#~ msgstr "Kiri"

#~ msgid "Ocean"
#~ msgstr "Ookean"

#~ msgid "Arctic"
#~ msgstr "Arktiline"

#, fuzzy
#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Arktilised kaardiruudud on ainult maa põhja- ja lõunaotsas. Nad on väga "
#~ "külmad ja seega keerulised kasutada."

#~ msgid "Desert"
#~ msgstr "Kõrb"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Kõrbed on äärmiselt kuivad, see teeb põllumajanduse ja kaubanduse väga "
#~ "keeruliseks."

#~ msgid "Forest"
#~ msgstr "Mets"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Metsades on palju puid, see teeb põllumajanduse veidi keeruliseks."

#~ msgid "Grassland"
#~ msgstr "Rohumaa"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Rohumaad annavad suurepärase võimaluse põlluharimiseks."

#~ msgid "Hills"
#~ msgstr "Künkad"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Peale selle, et seal saab põldu harida, on künkad veel tihtipeale "
#~ "maavarade poolest rikkad."

#~ msgid "Jungle"
#~ msgstr "Džungel"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Džunglis on tihe taimestik, see teeb põllumajanduse raskemaks."

#~ msgid "Mountains"
#~ msgstr "Mäed"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Mäed on äärmiselt kõrged, see teeb põllumajanduse ja kaubanduse väga "
#~ "raskeks."

#~ msgid "Plains"
#~ msgstr "Tasandik"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Tasandikud on väga laiad ja hõredalt asustatud alad. See teeb kaubanduse "
#~ "veidi ebamugavaks."

#~ msgid "Swamp"
#~ msgstr "Soo"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Soodes on liiga palju vett, see teeb põllumajanduse raskemaks."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundrad on suured külmad alad. Neil võib natuke põldu harida, muud eriti "
#~ "midagi."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Ulukid"

#~ msgid "Coal"
#~ msgstr "Süsi"

#~ msgid "Fish"
#~ msgstr "Kala"

#~ msgid "Gems"
#~ msgstr "Vääriskivid"

#~ msgid "Horses"
#~ msgstr "Hobused"

#~ msgid "Oasis"
#~ msgstr "Oaas"

#~ msgid "Oil"
#~ msgstr "Nafta"

#~ msgid "Resources"
#~ msgstr "Loodusvarad"

#~ msgid "Seals"
#~ msgstr "Hülged"

#~ msgid "Fortress"
#~ msgstr "Kindlus"

#~ msgid "River"
#~ msgstr "Jõgi"

#~ msgid "green"
#~ msgstr "roheline"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Juht"

#~ msgid "Settlers"
#~ msgstr "Asunikud"

#~ msgid "Phalanx"
#~ msgstr "Faalanks"

#~ msgid "Legion"
#~ msgstr "Leegion"

#~ msgid "Musketeers"
#~ msgstr "Musketärid"

#~ msgid "Riflemen"
#~ msgstr "Püssimehed"

#~ msgid "Mech. Inf."
#~ msgstr "Meh. jalavägi"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
#~ "maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#~ msgid "Cavalry"
#~ msgstr "Ratsavägi"

#~ msgid "Chariot"
#~ msgstr "Kaarik"

#~ msgid "Knights"
#~ msgstr "Rüütlid"

#~ msgid "Armor"
#~ msgstr "Soomuk"

#~ msgid "Catapult"
#~ msgstr "Katapult"

#~ msgid "Cannon"
#~ msgstr "Suurtükk"

#~ msgid "Artillery"
#~ msgstr "Kahurvägi"

#~ msgid "Fighter"
#~ msgstr "Hävitaja"

#~ msgid "Bomber"
#~ msgstr "Pommitaja"

#~ msgid "Trireme"
#~ msgstr "Trireem"

#~ msgid "Frigate"
#~ msgstr "Fregatt"

#~ msgid "Ironclad"
#~ msgstr "Aurik"

#~ msgid "Cruiser"
#~ msgstr "Ristleja"

#~ msgid "Battleship"
#~ msgstr "Lahingulaev"

#~ msgid "Submarine"
#~ msgstr "Allveelaev"

#~ msgid "Carrier"
#~ msgstr "Emalaev"

#, fuzzy
#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Nõuanne: Hoia emalaeva läheduses mõni kiiresti liikuv laev ja "
#~ "lahingulaev, sest emalaeva põhjaminek on VÄGA valus ja kallis."

#~ msgid "Transport"
#~ msgstr "Transport"

#~ msgid "Nuclear"
#~ msgstr "Tuumapomm"

#~ msgid "Diplomat"
#~ msgstr "Diplomaat"

#~ msgid "Caravan"
#~ msgstr "Karavan"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarite pealik"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Kui barbarite juht tappa ilma ühegi kaitsva üksuseta, makstakse 100 raha "
#~ "tema pea eest, aga ainult maismaaüksustele ja helikopteritele."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga "
#~ "saanud laevad, mis jäävad linna vähemalt üheks käiguks."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
#~ "õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
#~ "\n"
#~ "Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest "
#~ "ühe käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja "
#~ "kasutab ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab "
#~ "üksusel alles olema mõni liikumispunkt."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et "
#~ "nende üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga "
#~ "saanud maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
#~ "säilit  †  †  €†  amise seal linnas lihtamaks. Teoloogia avastamine suurendab "
#~ "katedraali efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. "
#~ "Kommunismi avastamine vähendab katedraali mõju ehk rahulolevaks "
#~ "muudetakse üks õnnetu kodanik vähem."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab "
#~ "linnas paiknevate üksuste kaitsetugevuse maa-, mere- ja "
#~ "helikopterirünnakute vastu. Ei avalda mõju muude õhurünnakute ja haubitsa "
#~ "korral. Linnamüür hoiab ära inimkaod, mis tekivad kaitsva üksuse "
#~ "hukkumisel maaüksuse rünnakus."

#~ msgid "Coastal Defense"
#~ msgstr "Rannakaitse"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Tõstab linnas olevate üksuste kaitsejõudu 2 korda, kui kaitstakse "
#~ "vaenlase laevadelt tuleva pommitamise vastu."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Võimaldab linnaelanikel meelt lahutada, muudab sellega rahulolevaks 3 "
#~ "õnnetut kodanikku (4 pärast elektroonika avastamist."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähendab korruptsiooni ja jäätmete tekke hulka 50%. Demokraatlikus riigis "
#~ "muudab kohtumaja ühe õnnetu kodaniku rahulolevaks. Samuti vähendab poole "
#~ "võrra mässu tekitamise arvesse võetavat kaugust pealinnast."

#~ msgid "Harbor"
#~ msgstr "Sadam"

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Lisab kõigile mereruudukestele ühe punkti toidutoodangut. Saab ehitada "
#~ "ainult mereäärsetes linnades."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr "Koos tehasega tõstab manufaktuur linna toodangut 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Mereplatvorm"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab "
#~ "ehitada ainult mereäärsetes linnades."

#~ msgid "Police Station"
#~ msgstr "Politseimaja"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#~ msgid "Port Facility"
#~ msgstr "Sõjaväesadam"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga "
#~ "saanud laevad, mis jäävad linna vähemalt üheks käiguks."

#~ msgid "Research Lab"
#~ msgstr "Uuringukeskus"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Raamatukoguga koos tõstab uuringukeskus teadustoodangut 100%. Koos "
#~ "raamatukogu ja ülikooliga tõstab uuringukeskus teadustoodangut 150%."

#~ msgid "SAM Battery"
#~ msgstr "Õhutõrjesüsteem"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Tõstab kõigi linnas asuvate üksuste kaitsejõudu, kui neid ründab mõni "
#~ "õhuüksus (välja arvatud tuumapomm)"

#~ msgid "Sewer System"
#~ msgstr "Kanalisatsioon"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
#~ "akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#~ msgid "Solar Plant"
#~ msgstr "Päikeseelektrijaam"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid "Stock Exchange"
#~ msgstr "Börs"

#, fuzzy
#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
#~ "150%."

#~ msgid "Super Highways"
#~ msgstr "Super kiirtee"

#, fuzzy
#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Suurendab kaubanduse tootlikkust 50% ruudukestel, millel on teed või "
#~ "raudteed."

#~ msgid "Supermarket"
#~ msgstr "Ostukeskus"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Tõstab linna ümbruses olevate põllumaade toidutoodangut 50%. Põllumaadeks "
#~ "peetakse ruudukesi, mida on kaks korda niisutatud."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Mängija, kellel on see ilmaime, näeb kogu maailmakaarti. Samuti võimaldab "
#~ "hakata ehitama kosmoselaeva osi (eeldusel, et vajalikud tehnoloogiad on "
#~ "avastatud)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A. Smithi kaubafirma"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
#~ "ülalpidamiskulust. Kehtib kõigis linnades."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffeli torn"

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
#~ "sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
#~ "rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
#~ "kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat "
#~ "kodanikku, muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas. (See "
#~ "vähendab saastamist ja suurendab vabrikute ja manufaktuuride "
#~ "efektiivsust.)"

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas "
#~ "tempel"

#~ msgid "King Richard's Crusade"
#~ msgstr "Kuningas Richardi ristisõda"

#, fuzzy
#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Lisab selle linna, kuhu see ilmaime on ehitatud, igale ruudukesele ühe "
#~ "toodangupunkti juurde."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardo Töökoda"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polo Saatkond"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Seda omav mängija saab kõigi mängijatega saatkonna."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 "
#~ "õnnetut kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali "
#~ "efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi "
#~ "avastamine vähendab katedraali mõju ehk rahulolevaks muudetakse üks "
#~ "õnnetu kodanik vähem."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Nagu igasse linna viljaaida ehitamine."

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Tõstab teadustoodangut 50% kõigis linnades, kus on olemas raamatukogu. "
#~ "(Nagu oleks igas su linnas teaduslabor.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Vabadussammas"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzu Sõjaakadeemia"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Kõik uued maaüksused saavad koheselt veteranideks (kõigis linnades). "
#~ "Tõenäosus lahingu järel veteraniks saamiseks tõuseb 50% pealt 100% peale."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Kõik su üksused taastavad kaks lisa-tervisepunkti käigus."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Sama, mis igas linnas politseimaja omamine. (See tähendab, vähendab igas "
#~ "linnas linnapiiridest väljaspool olevate sõjaväeüksuste õnnetut meeleolu "
#~ "demokraatia ajal 2, vabariigi ajal 1 võrra. Teiste valitsemisviiside "
#~ "puhul ei ole sellest ilmaimest mitte midagi kasu.)"

#, fuzzy
#~ msgid "Civ2 ruleset"
#~ msgstr "Laen reeglistikke"

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
#~ "ametikoht on päritav.\n"
#~ "\n"
#~ "Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalism"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Ülempreester"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Ülempreestrinna"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#~ msgid "Carthaginian"
#~ msgstr "Kartaagolane"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Kartaagolased"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Kartaagolased, Foiniikia kaupmeeste järeltulijad, olid 5. - 2. saj. e.m."
#~ "a. vahemereäärse impeeriumi valitsejad. Kartaago hävitati roomlaste poolt "
#~ "146.a. e.m.a."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "?plural:Gallid"

#~ msgid "Japanese"
#~ msgstr "Jaapanlane"

#~ msgid "?plural:Japanese"
#~ msgstr "Jaapanlased"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Traditsioonilise jaapani mütoloogia kohaselt loodi Jaapan 7. saj. e.m.a "
#~ "iidse keisri Jimmu poolt."

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Šogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Seltsimees"

#~ msgid "Persian"
#~ msgstr "Pärslane"

#~ msgid "?plural:Persians"
#~ msgstr "Pärslased"

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Esimene Pärsia (Achaemenidi) impeerium eksisteeris aastast 550 e.m.a kuni "
#~ "330 e.m.a, teine (Sassaniidi) kestis aastast 226 m.a.j kuni 642 m.a.j."

#~ msgid "Sioux"
#~ msgstr "Siuu"

#~ msgid "?plural:Sioux"
#~ msgstr "Siuud"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Siuud olid Põhja-Ameerika rahvus, kes pidas mitu otsustavat lahingut "
#~ "Ameerika Ühendriikide vastu. See rahvus koosnes kolmest erinevast hõimude "
#~ "grupist - Lakotad, Dakotad ja Nakotad."

#~ msgid "Spanish"
#~ msgstr "Hispaanlane"

#~ msgid "?plural:Spanish"
#~ msgstr "Hispaanlased"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Praegune Hispaania riik loodi, kui Castille'i ja Aragoni kuningriikide "
#~ "valitsejate juhtumisel vallutati moslemitelt tagasi Ibeeria poolsaar. "
#~ "Reconquista viidi lõpule aastal 1492 m.a.j, samal aastal, kui Kolumbus "
#~ "lahkus Euroopa kallastelt"

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "Konsul"

#~ msgid "Viking"
#~ msgstr "Viiking"

#~ msgid "?plural:Vikings"
#~ msgstr "Viikingid"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Viikingid röövisid ja kauplesid Euroopa kallastel aastate 800 AD ja 1100 "
#~ "AD vahel. Viikingitest rüüstajad said lõpuks Normandia, Venemaa ja "
#~ "lühiajalise Sitsiila kuningriigi valitsejateks."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Patrulli"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Seltsimees"

#~ msgid "Barbarian"
#~ msgstr "Barbar"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbarid"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Tsivilisatsiooni koidikust peale on barbarid olnud suur oht kultuursetele "
#~ "inimestele igal pool."

#~ msgid "Pirate"
#~ msgstr "Piraat"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Piraadid"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Nii kaua, kui ausad mehed on merd sõitnud, on ka piraadid nende ja "
#~ "rannarahva nuhtluseks olnud."

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfiibne sõjavarustus"

#~ msgid "Combined Arms"
#~ msgstr "Kombineeritud Relvad"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Vähendab katedraalide efekti."

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#~ msgid "Economics"
#~ msgstr "Ökonoomika"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Suurendab kolosseumide efekti."

#~ msgid "Environmentalism"
#~ msgstr "Rohelised"

#~ msgid "Espionage"
#~ msgstr "Spionaaž"

#~ msgid "Guerilla Warfare"
#~ msgstr "Geriljavõitlus"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Juhtimine"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturiseerimine"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobiilne sõjandus"

#~ msgid "Monotheism"
#~ msgstr "Monoteism"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Annab mereüksustele ühe lisakäigu."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
#~ "saad kohe ühe tehnoloogia."

#~ msgid "Polytheism"
#~ msgstr "Polüteism"

#~ msgid "Radio"
#~ msgstr "Raadio"

#, fuzzy
#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#~ msgid "Refrigeration"
#~ msgstr "Külmutamine"

#~ msgid "Sanitation"
#~ msgstr "Hügieen"

#~ msgid "Seafaring"
#~ msgstr "Merel sõitmine"

#~ msgid "Stealth"
#~ msgstr "Radarikaitse"

#~ msgid "Tactics"
#~ msgstr "Taktika"

#~ msgid "Theology"
#~ msgstr "Teoloogia"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Suurendab katedraalide mõju."

#~ msgid "Warrior Code"
#~ msgstr "Sõdalase Koodeks"

#~ msgid "Glacier"
#~ msgstr "Liustik"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Liustikud leiduvad ainult maa kõige põhja- ja lõunapoolsemates otsades.  "
#~ "Nad on väga külmad, sellepärast on nendega keeruline tegeleda."

#~ msgid "Iron"
#~ msgstr "Raud"

#~ msgid "Furs"
#~ msgstr "Karusnahk"

#~ msgid "Fruit"
#~ msgstr "Puuvili"

#~ msgid "Buffalo"
#~ msgstr "Pühvel"

#~ msgid "Wheat"
#~ msgstr "Nisu"

#~ msgid "Peat"
#~ msgstr "Turvas"

#~ msgid "Pheasant"
#~ msgstr "Faasan"

#~ msgid "Ivory"
#~ msgstr "Elevandiluu"

#~ msgid "Silk"
#~ msgstr "Siid"

#~ msgid "Spice"
#~ msgstr "Vürts"

#~ msgid "Whales"
#~ msgstr "Vaalad"

#~ msgid "Wine"
#~ msgstr "Vein"

#~ msgid "Airbase"
#~ msgstr "Lennubaas"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
#~ "kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see "
#~ "kaardiruudu kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki "
#~ "jõge (mitte diagonaalis) 1/3 käigupunktiga.\n"
#~ "\n"
#~ "Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon "
#~ "avastab sillaehituse kunsti."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Võib ehitada lennubaase.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Muunda Maapinda"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Parimad ründeüksused"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid "Engineers"
#~ msgstr "Insenerid"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Insenerid on asunike sarnased, kuid nad töötavad ja liiguvad kaks korda "
#~ "kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid "
#~ "maastikumuudatusi (näiteks tundra kõrbeks muutmine), millega aga asunikud "
#~ "hakkama ei saa.\n"
#~ "\n"
#~ "Nõuanne 1: Uuenda asunikud võimalikult kiiresti insenerideks, kuna "
#~ "inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
#~ "\n"
#~ "Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
#~ "Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su asunikud "
#~ "insenerideks tasuta."

#~ msgid "Warriors"
#~ msgstr "Sõdalased"

#~ msgid "Archers"
#~ msgstr "Vibumehed"

#~ msgid "Pikemen"
#~ msgstr "Piigimehed"

#~ msgid "Fanatics"
#~ msgstr "Fanaatikud"

#~ msgid "Partisan"
#~ msgstr "Sissid"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Kui sinu linn vallutatakse, antakse sulle tasuta teatav hulk sisse, kuid "
#~ "ainult neil tingimustel:\n"
#~ "\n"
#~ "- Vähemalt üks mängija peab olema avastanud geriljavõitluse.\n"
#~ "\n"
#~ "- Sa pead olema selle linna ise ehitanud.\n"
#~ "\n"
#~ "- Samuti peab olema avastatud kommunism ja püssirohi.\n"
#~ "\n"
#~ "- SU valitsus peab olema kas demokraatlik või kommunistlik."

#~ msgid "Alpine Troops"
#~ msgstr "Alpi sõdurid"

#~ msgid "Marines"
#~ msgstr "Merejalaväelased"

#~ msgid "Paratroopers"
#~ msgstr "Langevarjurid"

#, fuzzy
#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
#~ "maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#~ msgid "Horsemen"
#~ msgstr "Ratsanikud"

#~ msgid "Elephants"
#~ msgstr "Elevandid"

#~ msgid "Crusaders"
#~ msgstr "Ristirüütlid"

#~ msgid "Dragoons"
#~ msgstr "Tragunid"

#~ msgid "Howitzer"
#~ msgstr "Haubits"

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu "
#~ "vallutada.  Nendega peab hoolikalt ümber käima, kuna helikopterid "
#~ "kaotavad väikese osa oma tervisest iga käigu eest, mis linnas väljas "
#~ "veedeti, kui sul pole ÜRO imet."

#~ msgid "Stealth Fighter"
#~ msgstr "Stealth hävitaja"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Parem hävitaja, millel on tugevam rünnak ja suurem tegevusraadius."

#~ msgid "Stealth Bomber"
#~ msgstr "Stealth pommitaja"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Parem pommitaja, millel tugevam rünnak ja suurem tegevusraadius."

#~ msgid "Caravel"
#~ msgstr "Karavell"

#~ msgid "Galleon"
#~ msgstr "Galeoon"

#~ msgid "Destroyer"
#~ msgstr "Hävitaja"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Nõuanne: Väga kiire üksus, kasulik vaenlase transportüksuste rajalt maha "
#~ "võtmiseks."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS ristleja"

#~ msgid "Cruise Missile"
#~ msgstr "Suundrakett"

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Nõuanne: Mõnest sellisest piisab, et hoida oma kallis kodurand vaenlase "
#~ "laevadest puhas."

#~ msgid "Spy"
#~ msgstr "Spioon"

#~ msgid "Freight"
#~ msgstr "Rekka"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#~ msgid "Explorer"
#~ msgstr "Rändur"

#, fuzzy
#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr "Rändur on väga kasulik kaardistamata territooriumi avastamiseks."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Kui barbarite juht tappa ilma ühegi kaitsva üksuseta, makstakse 100 raha "
#~ "tema pea eest, aga ainult maismaaüksustele ja helikopteritele."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Sa leidsid %d raha."
#~ msgstr[1] "Sa leidsid %d raha."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Sa leidsid tehnoloogia %s iidsetest tarkuserullidest."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s leidsid tehnoloogia %s iidsetest tarkuserullidest."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Jõuk sõbralikke kõrilõikajad liituvad su vägedega."

#~ msgid "You found a friendly city."
#~ msgstr "Sa leidsid sõbraliku linna."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Sa vaimustasid sõbralikke nomaade, nad ühinevad sinuga."

#~ msgid "An abandoned village is here."
#~ msgstr "Siin on mahajäetud küla."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Sa vallandasid barbarite hordi viha!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Barbarid lõikasid su üksuse %s kõri!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Neutraalsed"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Keskaeg"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Tänapäev"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Aafrika"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Ameerika"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Aasia"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Euroopa"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Okeaania"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Aasia"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
#~ "(Kui on avastatud elekter, siis 4 kodanikku)."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus "
#~ "riigis muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
#~ "algatamise kulu 4 korda suuremaks."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Tõstab linna teadustoodangut 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Raamatukoguga koos tõstab uuringukeskus teadustoodangut 200%. Koos "
#~ "raamatukogu ja ülikooliga tõstab uuringukeskus teadustoodangut 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
#~ "akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad "
#~ "selle mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, "
#~ "muudetakse rahulolevaks 4 kodanikku."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr "Raamatukoguga koos tõstab ülikool linna teadustoodangut 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
#~ "ülalpidamiskulust. Kehtib kõigis linnades."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
#~ "kodaniku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
#~ "sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Tõstab teadustoodangut 100% igas sinu valduses olevas ülikooliga linnas."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#, fuzzy
#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Linna kasvamisel või kahanemisel kaotsi mineva toidu hulk väheneb 25%. "
#~ "See aitab linnal kiiremini kasvada ja kergemini näljahäda üle elada. Mõju "
#~ "liitub viljaaida mõjule."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "Tõstab kõigi uuringukeskust omavate linnade teadustoodangut 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#~ msgid "Coinage"
#~ msgstr "Rahatrükk"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
#~ "maksudeks."

#, fuzzy
#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Keldi"

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "Kustuta mall"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Tuumaenergia"

#, fuzzy
#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Katse luua kaubatee linna %s ei õnnestunud."

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#, fuzzy
#~ msgid "Lake"
#~ msgstr "jaapanlane"

#, fuzzy
#~ msgid "Deep Ocean"
#~ msgstr "Ookean"

#, fuzzy
#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Ookeanid katavad suure osa maast. Ainult merevägi (trireemid ja muud "
#~ "paadid) suudab seal liikuda.\n"
#~ "\n"
#~ "Ookeani kaardiruutudele ei tule kunagi tuumajäätmeid ega saasta."

#, fuzzy
#~ msgid "Buoy"
#~ msgstr "Osta"

#, fuzzy
#~ msgid "Ruins"
#~ msgstr "Reiting"

#~ msgid "hardened"
#~ msgstr "kogenud"

#~ msgid "elite"
#~ msgstr "eliit"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unit:Workers"
#~ msgstr "Töölised"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Insenerid on tööliste sarnased, kuid nad töötavad ja liiguvad kaks korda "
#~ "kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid "
#~ "maastikumuudatusi (näiteks tundra kõrbeks muutmine), millega aga töölised "
#~ "hakkama ei saa.\n"
#~ "\n"
#~ "Nõuanne 1: Uuenda töölised võimalikult kiiresti insenerideks, kuna "
#~ "inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
#~ "\n"
#~ "Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
#~ "Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su töölised "
#~ "insenerideks tasuta."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Rahu"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Rahu"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Tiimikaaslane"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Sõda"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Juht"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "See oled sina. Kui sa selle üksuse kaotad, oled mängu kaotanud. Nii et "
#~ "ära kaota!"

#~ msgid "AWACS"
#~ msgstr "LHKS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "LHKS (Lendav hoiatus- ja kontrollsüsteem) on lennuk, millel on ülihea "
#~ "radar, mille abil saab üsna suurel alal vaenlaste üksuste asukoha täpselt "
#~ "kindlaks määrata."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Pealinn:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "eksperimentaalne"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Juht"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
#~ "säilitamise seal linnas lihtamaks. Teoloogia avastamine suurendab "
#~ "katedraali efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. "
#~ "Kommunismi avastamine vähendab katedraali mõju ehk rahulolevaks "
#~ "muudetakse üks õnnetu kodanik vähem."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab "
#~ "linnas paiknevate üksuste kaitsetugevuse maa-, mere- ja "
#~ "helikopterirünnakute vastu. Ei avalda mõju muude õhurünnakute ja haubitsa "
#~ "korral. Linnamüür hoiab ära inimkaod, mis tekivad kaitsva üksuse "
#~ "hukkumisel maaüksuse rünnakus."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus "
#~ "riigis muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
#~ "algatamise kulu 4 korda suuremaks."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
#~ "saastamise tõusu."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Kui viljaaidaga linn kasvab või kahaneb, pannakse olemasoleva toidu hulk "
#~ "maksimaalsest poole peale. See aitab linnal kiiremini kasvada ja ka "
#~ "taluda näljahäda."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Tõstab linna teadustoodangut 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
#~ "saastamise tõusu."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab "
#~ "ehitada ainult mereäärsetes linnades."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas "
#~ "tempel"

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr "Ümbertöötlemise keskus vähendab linna poolt tekitatavat saasta 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Tõstab kõigi linnas asuvate üksuste kaitsejõudu, kui neid ründab mõni "
#~ "õhuüksus (välja arvatud tuumapomm)"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
#~ "akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
#~ "ruudukesed tootma kõike ühe ühiku võrra rohkem."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad "
#~ "selle mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, "
#~ "muudetakse rahulolevaks 4 kodanikku."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Mängija, kellel on see ilmaime, näeb kogu maailmakaarti. Samuti võimaldab "
#~ "hakata ehitama kosmoselaeva osi (eeldusel, et vajalikud tehnoloogiad on "
#~ "avastatud)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
#~ "ülalpidamiskulust. Kehtib kõigis linnades."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
#~ "ruudukesed tootma kõike ühe ühiku võrra rohkem."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
#~ "kodaniku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
#~ "süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
#~ "avastamata tehnoloogiat."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
#~ "sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
#~ "(Kui on avastatud elekter, siis 4 kodanikku)."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Vabadussammas"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
#~ "ruudukesed tootma kõike ühe ühiku võrra rohkem."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Sisene"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeare'i teater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Laen reeglistikke"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
#~ "kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
#~ "võimalikult kiiresti selle asemel, et makse maksta või uuringuid "
#~ "teostada.\n"
#~ "\n"
#~ "Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
#~ "despotisimi ajal, samas on kodanikud vähem õnnelikud."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Külmutamine"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Suurendab kolosseumide efekti."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Üksuseid saab uuendada ainult oma linnades."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
#~ "kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see "
#~ "kaardiruudu kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki "
#~ "jõge (mitte diagonaalis) 1/3 käigupunktiga.\n"
#~ "\n"
#~ "Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon "
#~ "avastab sillaehituse kunsti."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Niisutus"

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu "
#~ "vallutada.  Nendega peab hoolikalt ümber käima, kuna helikopterid "
#~ "kaotavad väikese osa oma tervisest iga käigu eest, mis linnas väljas "
#~ "veedeti, kui sul pole ÜRO imet."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "Nõuanne: Väga kiire üksus, kasulik vaenlase transportüksuste rajalt maha "
#~ "võtmiseks."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Ühenda Freecivi Serveriga"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv'i serveri valik"

#~ msgid "Verify Password"
#~ msgstr "Kinnita parool"

#~ msgid "Freeciv Server List"
#~ msgstr "Freecivi serverite nimekiri"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Serveri Nimi                        Port  Versioon    Olek   Mängijaid  "
#~ "Kommentaar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Järgnevates punktides on jõutud kokkuleppele:"

#~ msgid "Erase clause"
#~ msgstr "Kustuta klausel"

#~ msgid "Shared vision"
#~ msgstr "Jagatud vaateväli"

#~ msgid "Goto and Close"
#~ msgstr "Mine ja sulge"

#~ msgid "Select Unit(s)"
#~ msgstr "Vali üksus(ed)"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Firepower:"
#~ msgstr "Tulejõud:"

#~ msgid "Movement/Defense:"
#~ msgstr "Liikumine/Kaitse"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Toit/Resurssid/Kaubandus:"

#~ msgid "Road Result/Time:"
#~ msgstr "Tee tulemus/aeg:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Niis. tulemus/aeg"

#~ msgid "Mine Result/Time:"
#~ msgstr "Kaev. tulemus/aeg:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Tulemus/aeg:"

#~ msgid "Select a city:"
#~ msgstr "Vali linn:"

#~ msgid "Center"
#~ msgstr "Keskele"

#~ msgid "Select destination:"
#~ msgstr "Vali sihtkoht:"

#~ msgid "Make new homecity"
#~ msgstr "Tee uueks kodulinnaks"

#~ msgid "Where to Display Messages"
#~ msgstr "Kus näidata teateid"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Väl = Väljundaken, Tea = Teadeteaken, \n"
#~ "Uue = Uues aknas"

#~ msgid " Out Mes Pop"
#~ msgstr "Väl Tea Uue"

#~ msgid "Rates"
#~ msgstr "Määrad"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Vali maksu, hüvede ja teaduse määrad:"

#~ msgid "Change"
#~ msgstr "Muuda"

#~ msgid "Help:"
#~ msgstr "Abi:"

#~ msgid "Citizen governor..."
#~ msgstr "Linnapea..."

#~ msgid "Add Preset"
#~ msgstr "Lisa mall"

#~ msgid "Remove Preset"
#~ msgstr "Eemalda mall"

#~ msgid "Control City"
#~ msgstr "Juhi linna"

#~ msgid "Release City"
#~ msgstr "Vabasta linn"

#~ msgid "Minimal Surplus:"
#~ msgstr "Vähim ülejääk:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Eemaldan malli?"

#~ msgid "City Options"
#~ msgstr "Linna seaded"

#~ msgid "Make new citizens into:     "
#~ msgstr "Uued kodanikud hakkavad ametilt:     "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Koli ära, kui tehakse asunikud suuruse 1 puhul:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto ründamine maaüksuste vastu:    "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto ründamine veeüksuste vastu:    "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto ründamine õhuüksuste vastu:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto ründamine helikopterite vastu:    "

#~ msgid "Popup"
#~ msgstr "Hüpik"

#~ msgid "Change All..."
#~ msgstr "Vaheta kõik..."

#~ msgid "Configure..."
#~ msgstr "Seadista..."

#~ msgid "Configure Cities Report"
#~ msgstr "Seadista linnade raportit"

#~ msgid "Set columns shown"
#~ msgstr "Vali näidatavad tulbad"

#~ msgid "Change Production Everywhere"
#~ msgstr "Muuda Tootmist Kõikjal"

#~ msgid "From:"
#~ msgstr "Kust:"

#~ msgid "To:"
#~ msgstr "Kuhu:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Ehitise Nimi        Hulk  Hind Kokku"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Müü kõik"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Üksuse tüüp      Uuendus Tegemisel Aktiivne Kaitse     Toit"

#~ msgid "Available worklists"
#~ msgstr "Olemasolevad töönimekirjad"

#~ msgid "Rename"
#~ msgstr "Nimeta ümber"

#~ msgid "Rename worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#~ msgid "Insert"
#~ msgstr "Lisa"

#~ msgid "Delete"
#~ msgstr "Kustuta"

#~ msgid "Orders"
#~ msgstr "Käsud"

#~ msgid "Reports"
#~ msgstr "Raportid"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "R_edigeeri"

#~ msgid "Select new production"
#~ msgstr "Vali uus produkt"

#~ msgid "Production Worklist"
#~ msgstr "Tööde Nimekiri"

#~ msgid "Current worklist"
#~ msgstr "Hetke töönimekiri"

#~ msgid "Available targets"
#~ msgstr "Võimalikud sihtmärgid"

#~ msgid "Prepend"
#~ msgstr "Lisa esimeseks"

#~ msgid "Up"
#~ msgstr "Üleval"

#~ msgid "Down"
#~ msgstr "All"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Näita tulevasi töid:"

#~ msgid "Trade Routes"
#~ msgstr "Kaubandusteed"

#~ msgid "Darn"
#~ msgstr "Põrgut"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Su karavan saabus"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Ava kaubatee"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Vali oma diplomaadi strateegia"

#~ msgid "Investigate City (free)"
#~ msgstr "Uuri Linna (tasuta)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Tööstussabotaaž"

#~ msgid "Steal"
#~ msgstr "Näppa"

#~ msgid "Your New Government"
#~ msgstr "Sinu uus valitsus"

#~ msgid "Select government type:"
#~ msgstr "Vali riigikord:"

#~ msgid "Choose unit activity:"
#~ msgstr "Vali üksuse tegevus:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv on vaba tarkvara ja sa võid vabalt levitada selle koopiaid\n"
#~ "arvestades teatud tingimusi; Loe Abi menüüst \"Koopiate tegemine\".\n"
#~ "Aga nüüd mine ja tiri nendel närakatel tsivilisatsioon üle kõrvade!"

#~ msgid " Sell "
#~ msgstr " Müü "

#~ msgid "Rename..."
#~ msgstr "Nimeta ümber..."

#~ msgid "Activate Units"
#~ msgstr "Aktiveeri Üksused"

#~ msgid "Unit List..."
#~ msgstr "Üksuste nimekiri..."

#~ msgid "City Options..."
#~ msgstr "Linna seaded..."

#~ msgid " Buy "
#~ msgstr " Osta "

#~ msgid "Change..."
#~ msgstr "Muuda..."

#~ msgid "Worklist..."
#~ msgstr "Tööde nimekiri..."

#~ msgid "Supported units:"
#~ msgstr "Toetatud üksused:"

#~ msgid "Units present:"
#~ msgstr "Kohalolevad üksused:"

#~ msgid "Select nation and name:"
#~ msgstr "Vali rahvus ja nimi:"

#~ msgid "Pick Name"
#~ msgstr "Vali nimi"

#~ msgid "Select your sex:"
#~ msgstr "Vali oma sugu:"

#~ msgid "Male  "
#~ msgstr "Mees  "

#~ msgid "Select city style:"
#~ msgstr "Vali linna stiil:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nimi             Rahvus       Esindus  Dipl.Olek      Visioon   "
#~ "Reputatsioon    Olek     Host"

#~ msgid "Intelligence"
#~ msgstr "Luureinfo"

#~ msgid "Meet"
#~ msgstr "Kohtu"

#~ msgid "Cancel pact"
#~ msgstr "Tühista lepe"

#~ msgid "Goto location"
#~ msgstr "Mine teise kohta"

#~ msgid "Pregame"
#~ msgstr "Mänguootel"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nimi              Olek   Juht          Rahvus          "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Vali see mängija"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Iga mäng on erinev, kuid siiski kasutab enamus mängijaid kindlat "
#~ "strateegiat, eriti mängu algfaasis."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Olenevalt serveri seadetest võivad need sammud erineda, kuid üldiselt on "
#~ "need sammud järgmised:"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Esimese linna asukoha valik.\n"
#~ " 1. Ümbruse kaardistamine.\n"
#~ " 2. Linnade kaitse.\n"
#~ " 3. Otsustamine, milliseid üksusi kõigepealt ehitada.\n"
#~ " 4. Põlluharimise täiustamine.\n"
#~ " 5. Otsustamine, kuhu järgmine linn ehitada.\n"
#~ " 6. Linnade eest hoolitsemine.\n"
#~ " 7. Maadeavastamine.\n"
#~ " 8. Mida meeles pidada.\n"
#~ " 9. Oma strateegia väljamõtlemine.\n"
#~ "10. Teiste mängijatega suhtlemine (Diplomaatia).\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ "0. Esimese linna asukoha valik.\n"
#~ "\n"
#~ "    Mängu alguses rända LÜHIAJALISELT ringi, et leida esimese linna jaoks "
#~ "sobiv asukoht. Ei ole soovitav kohe hakata kollase katusega hüttide sisu "
#~ "uurima, kuna neis võivad sind varitseda barbarid. Ehita linn "
#~ "ressursirikkasse kohta, võibolla ka mere äärde. Sinu esimesest linnast "
#~ "saab su pealinn, pea seda meeles! Asja iva seisneb selles, et on vaja "
#~ "leida mingisugune tasakaal linna asukoha kvaliteedi ja linna rajamiseni "
#~ "kuluva aja vahel."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ "1. Ümbruse kaardistamine.\n"
#~ "\n"
#~ "    Kui pealinn on rajatud, hakkab ta sõdalasi treenima. Nende abil saad "
#~ "ümbruses ringi rännata ja samas ümbrust avastada. Pea aga meeles, et ei "
#~ "tasu oma linnu kaitseta jätta, niisiis on mõistlik esimene sõdalane linna "
#~ "jätta ja teisega ringi rändama hakata. Kui sul juba alguses on olemas "
#~ "rändur, kasuta ringi rändamiseks  loomulikult teda."

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ "2. Linnade kaitsmine.\n"
#~ "\n"
#~ "    Alguses piisab linna kaitsmiseks sinna ühe sõdalase jätmisest. Arengu "
#~ "käigus uuenda kindlasti iganenud üksusi, sest uued üksused on suuremad ja "
#~ "tugevamad ja kaitsevad su linna paremini. Tavalisemad üksused, mida "
#~ "kaitsesse jäetakse, on (tugevuse järjekorras) sõdalane, faalanks, "
#~ "piigimees, musketär ja püssimees."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "   Pea meeles, et mõne valitsustüübi puhul muutuvad kodanikud õnnetuks, "
#~ "kui sõdurid on linnas või linna läheduses. Samuti on hea teada, et linnas "
#~ "olles on üksused kaitses 50% tugevamad, just nagu kindlustatud olekus. "
#~ "Uue linna ehitamisel hakatakse kohe treenima ülalpool nimetatud üksustest "
#~ "parimat saadaolevat."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ "3. Otsustamine, milliseid üksusi kõigepealt ehitada.\n"
#~ "\n"
#~ "    Kui oled valmis saanud mõned sõdalased, hakka treenima asunikke. Oma "
#~ "teise asunikuga võid ehitada teid ja niisutada linna lähedal asuvat "
#~ "põllumaad. Kolmanda asunikuga võid luua uue linna. Või siis võid kasutada "
#~ "oma teist asunikku uue linna rajamiseks ja kolmandat põllumajanduse "
#~ "edasiarendamiseks linnade ümbruses. Tasub meeles pidada, et suurem "
#~ "rahvaarv tõstab nii su linna tootlikkust kui teadusuuringute kiirust."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ "4. Põlluharimise täiustamine.\n"
#~ "\n"
#~ "    Iga linna vahetus ümbruses on põllumaad, mida saab kasutada toidu ja "
#~ "kaupade tootmiseks või kaubandustegevuseks. Asunike abil saad põllumaade "
#~ "tootlikkust suurendada, kui ehitad teid, niisutust, kaevandusi jms."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ "5. Otsustamine, kuhu järgmine linn ehitada.\n"
#~ "\n"
#~ "    Parim asukoht linna rajamiseks on maitse küsimus. Mereäärsed linnad "
#~ "paistavad vaenlastele paremini silma, samas saab neid kasutada ka "
#~ "sadamana su laevadele.(Mereäärsetes linnades on mõistlik ehitada kaitseks "
#~ "rannakaitsed.) Parim strateegia on ehitada nii mereäärseid kui sisemaal "
#~ "asuvaid linnu, kuid pea siiski meeles, et sisemaal asuvaid linnu on "
#~ "hoopis raskem avastada."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ "6. Linnade eest hoolitsemine.\n"
#~ "\n"
#~ "    Igas linnas on teatav hulk kodanikke. Kodanike arv sõltub linna "
#~ "rahvaarvust. Linna peal klõpsates näed, kuidas kasutatakse linna ümbruses "
#~ "asuvaid põllumaid. Samuti võid panna oma kodanikud põldu harima, "
#~ "teadustööd tegema, meelelahutust pakkuma või makse koguma. Just mängu "
#~ "alguses peaksid hoolikalt jälgima, et kõigil kodanikel leiduks tööd, kuna "
#~ "nii tagad maksimaalse tootlikkuse ja kasvukiiruse."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Kui toodetakse liiga palju toitu, siis võib kodaniku eemaldada "
#~ "põllumaalt, klõpsates selleks põllumaale, kus mõni kodanik töötab. "
#~ "Vabanenud kodaniku võid rakendada mõnes eelnevalt mainitud ametis."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Kui viid kõik oma kodanikud linna ja teed klõpsu parema hiirenupuga "
#~ "keskmisel põllumaa-ruudukesel, siis korraldatakse nad ringi nii, et "
#~ "toodetaks maksimaalne kogus toitu."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Linna eest hoolitsemise kuldreegel on, et linnas peaks olema vähemalt "
#~ "sama palju õnnelikke kodanikke, kui on õnnetuid. Linn, kus see pole "
#~ "täidetud, märgitakse äiksenoole kujutisega. Vaata et seda sinu linnadega "
#~ "ei juhtuks, kuna õnnetud kodanikud ei tooda midagi ja hakkavad üpris "
#~ "kiiresti mässama."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "10. Teiste mängijatega suhtlemine (Diplomaatia).\n"
#~ "\n"
#~ "    Kui oled teise mängijaga kontakteerunud (või saatkonna loonud), siis "
#~ "saad korraldada diplomaatilise kohtumise. Seda saad teha, kui valid "
#~ "raportite menüü, sealt \"mängijad\", siis valid mängija, kellega soovid "
#~ "kohtumise korraldada, ja vajutad nuppu \"Kohta\". Kui saatkonna lahter on "
#~ "täidetud ja mängija on serveriga ühendatud (või on arvuti poolt juhitav), "
#~ "siis avaneb diplomaatia aken."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "    Muidugi võib linna omanik ikkagi linna sulle anda, misjärel muutub "
#~ "linna ümbrus kaardil nähtavaks. Olgu ära mainitud, et linnaga koos "
#~ "antakse üle ka linnas elavad sõjaüksused (välja arvatud need, kes on "
#~ "teistes linnades). Nii et pane tähele, et teine mängija ei saa tehingust "
#~ "magusamat tükki, kui sa anda plaanisid."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Maadeavastamine.\n"
#~ "\n"
#~ "    Kui oled oma linnad üksustega kindlustanud, ehita sadamalinnades "
#~ "trireeme. Trireemide abil kaardista kogu maailm, et leida uusi maid ja "
#~ "määrata kindlaks vaenlaste asukoht.  Kui asud saarel, peaksid kulutama "
#~ "vähem sõjaväele ja keskenduma laienemisele. Kui aga oled vastase lähedal, "
#~ "on mõistlik sõlmida rahuleping ja jagada avastatud teadusi. Diplomaadid "
#~ "on siinkohal väga kasulikud ja tasuvad kindlasti hiljem ära."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Mida meeles pidada.\n"
#~ "\n"
#~ " - mis on järgmine avastus, mida sul vaja läheb.\n"
#~ "\n"
#~ " - kui kõrged on hetkel maksu- hüvede ja teadusavastuste määrad.\n"
#~ "\n"
#~ " - lepinguid tihtipeale murtakse, nii et ära oma kaitset ära unusta...\n"
#~ "\n"
#~ " - mõned ilmaimed muutuvad iganenuks, kui teatud teadused avastada."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Oma strateegia väljamõtlemine.\n"
#~ "\n"
#~ "    Eelnevalt väljatoodud põhimõtted võimaldavad päris heal tasemel "
#~ "mängida, eriti mängu algfaasis. Et edasi areneda, pead uurima erinevaid "
#~ "üksuseid ja teadusi ning loomulikult teeb harjutamine meistriks. Freeciv-"
#~ "is on mõned iseärasused, nii et kui sa pole ühtki sarnast mängu varem "
#~ "mänginud, siis loe eelnevalt Freecivi veebilehekülge aadressil http://www."
#~ "freeciv.org/\n"
#~ "Sealt leiad rohkelt nõuandeid mängimiseks, samuti on seal olemas info "
#~ "teiste mängijatega kontakteerumiseks."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Ruudukese toodangu hulk sõltub nii valitsuse tüübist, kui linnas "
#~ "olevatest ehitistest ja ilmaimedest."

#~ msgid " Terrain Alterations"
#~ msgstr "Maastiku muutmine"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks "
#~ "mõni veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab "
#~ "asuma niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või "
#~ "läänes. Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav "
#~ "tehnoloogia olemas, võid ruutu niisutada ka teistkordselt, mis teeb "
#~ "sellest ruudust veel viljakama põllumaa."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
#~ "toodetud ressursside (toodangu) arvu."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Sõidu- ja raudteid saab ehitada kõikjale, välja arvatud ookeani. (Siiski "
#~ "pead oskama ehitada Silda, et teed ehitada üle jõe.) Teed võimaldavad su "
#~ "üksustel liikuda kiiremini, samuti tõstavad need linnade tootlikkust."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Üksused kasutavad ära ainult kolmandiku käigupunktist liikudes teega "
#~ "ruudult teisele teega ruudule."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib "
#~ "sõita lõpmata kaua käigu jooksul."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr " - Mõnel maastiku tüübil suurendab tee saadavaid kaubandusressurse."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Raudtee suurendab saadavat toodangumahtu 50% võrra. (Serveri seadetest "
#~ "olenevalt võivab raudtee ka toidu ja kaubanduse hulka suurendada või "
#~ "suurendada kaubanduse boonust muu koguse kui võrra.)"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Töölised on ühed tähtsamad üksused kogu mängus. Asunike abil saab maid "
#~ "niisutada, ehitada teid, raudteid, kindlusi, kaevandusi ja lennuväebaase. "
#~ "Samuti saavad asunikud maad puhastada saastast ja tuumajäätmetest. "
#~ "Asunike ülalpidamiseks kulub nii toitu kui toodangut, asunik võib nälga "
#~ "surra, kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud, töölised ja insenerid oskavad suuremate projektide kiirema "
#~ "valmimise huvides koostööd teha. Kui kaks või rohkem töölist ja/või "
#~ "inseneri töötavad sama ruudukese kallal, siis nende panus töö valmimisse "
#~ "summeeritakse iga käigu lõpus kuni töö valmimiseni. Ole aga ettevaatlik "
#~ "liiga paljude asunike korraga samasse kohta tööle panemisel - üleliigne "
#~ "tööjõud läheb lihtsalt raisku, samuti on töölised ja insenerid "
#~ "vaenlastele kerge saak."

#~ msgid "  Pillaging"
#~ msgstr "  Rüüstamine"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Kõik maaüksused oskavad rüüstamise abil maastikumuudatusi lõhkuda. "
#~ "Rüüstamine purustab igal käigul ühe maastikumuudatuse. Olenevalt "
#~ "serveriseadetest võidakse sulle anda valida, millist muudatust hävitada, "
#~ "või siis rüüstatakse ruudul olemvad muudatused selles järjekorras:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - põllumaa\n"
#~ " - niisutus\n"
#~ " - kaevandus\n"
#~ " - kindlus\n"
#~ " - lennubaas\n"
#~ " - raudtee\n"
#~ " - tee"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Kui ruudukesel pole tehtud muudatusi (ehitatud põllumaa, niisutus, "
#~ "kaevandus, kindlus, lennubaas, raudtee, tee), siis ei saa seda ruudukest "
#~ "rüüstada. Samuti ei saa rüüstamise abil maastikumuudatusi tagasi võtta. "
#~ "Näiteks kui oled niisutamise abil muutnud metsaruudu lagendikuks, siis "
#~ "rüüstamine ei tee sellest ruudust jälle metsa -- selle jaoks peaksid "
#~ "kasutama asunikku või inseneri."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Riigipiirid"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Toit"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Kaubandus"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Rahulolu"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Kodanikud võivad olla õnnelikud, rahulolevad või õnnetud. Kodanike "
#~ "õnnelikuna (või vähemalt rahulolevana) hoidmine on üks olulisemaid "
#~ "eesmärke Freecivis. Kui kodanikud on õnnetud, tekivad linnades rahutused "
#~ "(mis halvavad linna toodangu), kuid kui su kodanikud on õnnelikud, "
#~ "suureneb toodang märkimisväärselt."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Kui linnas on rohkem õnnetuid kodanikke, kui õnnelikke, siis tekivad "
#~ "linnas rahutused. Rahutuste ajal ei tooda linn midagi. Rahutuste ajal on "
#~ "vaenlase spioonidel ja diplomaatidel palju lihtsam mässu tekitada. "
#~ "Demokraatia ajal võivad pikaajalised rahutused põhjustada iseeneslikku "
#~ "revolutsiooni, mis kukutab su valitsuse."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ "- Anarhia ja despootluse korral ei kaota sa sellest midagi, kui mõni "
#~ "ruuduke toodab  (toitu, toodangut või kaubandust) rohkem, kui 2 ühikut."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ "- Monarhia või kommunismi korral saab su linn kaubandusboonuse, kui teeb "
#~ "kaupa teise vabariikliku/demokraatliku riigiga: lisandub 1 kaubaühik iga "
#~ "ruudu kohta, mis juba annab vähemalt ühe ühiku kaupa."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ "- Vabariigi või demokraatia ajal suureneb su linna rahvaarv igal käigul "
#~ "ühe võrra, kuni toitu enam üle ei jää või pole enam piisavalt õnnelikke "
#~ "kodanikke pidustuste korraldamiseks."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Saast"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Kustuta klausel"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Niisutus"

#, fuzzy
#~ msgid " - City size."
#~ msgstr "Linn %s"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Kogu ülejääk"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Vali maksu, hüvede ja teaduse määrad"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Lahingus viga saanud üksused saavad tagasi elupunkte igal käigul, kui nad "
#~ "ei liigu. Tavatingimustes saab paigale jäänud üksus igal käigul tagasi "
#~ "ühe elupunkti. Täielikult saavad oma elupunktid tagasi maaüksused linnas, "
#~ "kus on kasarmud, laevad sõjaväesadamaga linnas ja lennukid lennujaamas -- "
#~ "seda juhul, kui nad käigu jooksul ei liigu. Muudel juhtudel saavad "
#~ "liikumatuks jäädes tagasi kolmandiku esialgsetest elupunktidest, kui nad "
#~ "on linnas. Kindluses ühe käigu veetnud üksused saavad tagasi neljandiku "
#~ "elupunktidest. Kindlustatud üksused saavad tagasi ühe elupunkti lisaks. "
#~ "Kui aga mängija on ehitanud ÜRO ilmaime, saavad tema üksused igal käigul "
#~ "tagasi kaks elupunkti, ka siis, kui üksused liiguvad. Helikopterid, mis "
#~ "ei lõpeta käiku linnas, kaotavad kaks elupunkti (või siis saavad juurde "
#~ "kaks punkti vähem). Sentry olekust ärkavad viga saanud üksused üles, kui "
#~ "nad on oma elupunktid täielikult taastanud."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Vaikimisi lahingureeglid\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Kui üksus ründab teist üksust, saab tulemuseks olla ainult ühe üksuse "
#~ "hukkumine -- mitte kunagi ei saa surma mõlemad korraga (kui just ründaja "
#~ "pole rakett). Lahingu tulemus sõltub mitmest faktorist, kaasa arvatud "
#~ "õnnest."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Esiteks muudetakse ründaja jõudu."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr "- kui ründaja on veteran, kasvab jõud 1,5-kordseks."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Järgmisena muudetakse kaitsja jõudu."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr "- kui kaitsja on veteran, kasvab jõud 1,5-kordseks."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ "- kaitsja kaitsejõud korrutatakse maastiku, millel kaitsja asub, "
#~ "kaitseteguriga."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ "- Kaitsja jõud kahekordistub, kui ta on piigimees ja kaitseb ratsaüksuse "
#~ "vastu."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ "- Kui kaitsja on AEGIS ristleja ja tõrjub lennukite, helikopterite või "
#~ "rakettide rünnakut, siis kaitsejõud neljakordistub."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ "- kaitsja jõud kahekordistub, kui ta on linnas, kus on õhutõrjepatarei ja "
#~ "ründaja on lennuk või rakett."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ "- SDI kaitse kahekordistab veelkord kaitsja jõu raketirünnakute vastu."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ "- kui ründaja on laev ja kaitsja on linnas, millel on rannakaitse, siis "
#~ "kaitsja jõud kahekordistub."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ "- maaüksuste (välja arvatud haubitsad) ja helikopterite rünnakute "
#~ "tõrjumisel linnas, kus on linnamüür, kaitsja jõud kolmekordistub."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ "- Kui kaitsja on kindluses (mitte linnas), tema tugevus kahekordistub."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ "- viimaseks, kui kaitsja on maaüksus ja ta on kindlustatud või linnas, "
#~ "siis ta jõud korrutatakse 1,5-ga."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ "- kui ründaja on laev ja kaitsja on linnas, millel on rannakaitse, siis "
#~ "kaitsja jõud kahekordistub."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Kui pärast neid muudatusi on ründajal ikka ründejõud 0, siis ta saab "
#~ "automaatselt pähe. Kui kaitsjal jääb jõud nulli peale, saab tema kotti."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Muutub ka nii kaitsja kui ründaja tulejõud."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
  †  †  €†  #~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ "- kui kaitsja on laev ja ta on linnas, siis ründaja tulejõud "
#~ "kahekordistub ja laeva tulejõud seatakse tasemele 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ "- kui hävitaja ründab helikopterit, seatakse helikopteri tulejõud "
#~ "tasemele 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr "- kui laev ründab maaüksust, seatakse mõlema tulejõud tasemele 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Võttes arvesse eelnevad muudatused, toimub lahing nii kaua, kui mõlemad "
#~ "üksused on elus (s.t. elupunkte on rohkem, kui 0). Igal ringil "
#~ "genereeritakse suvaline number, mis vahemikus 1 kuni kaitsja ja ründaja "
#~ "jõudude summa. Kui valitud number on suurem, kui kaitsja jõud, kaotab ta "
#~ "ründaja tulejõu jagu elupunkte. Vastasel juhul kaotab ründaja kaitsja "
#~ "tulejõu jagu elupunkte. Kes esimesena elupunktidega nulli jõuab (või "
#~ "jõuab negatiivse arvuni), on kaotanud."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Kui lahingu võitja pole juba veteran, siis tal on võimalus selleks saada. "
#~ "Kui võitja riigil on Sun Tzu akadeemia (ja see pole iganenud), siis saab "
#~ "võitjaüksus alati veteraniks. Muudel juhtudel on veteraniks saamise "
#~ "tõenäosus 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Kui ründaja on maaüksus ja võidab ning kaitsja on linnas, kus pole "
#~ "linnamüüri, siis väheneb linna suurus ühe võrra."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Kui kaitsja kaotab ja ta pole linnas ega kindluses, siis hävinevad kõik "
#~ "kaitsjaga samal ruudul olevad üksused."

#~ msgid " Modifying Combat Rules"
#~ msgstr "Lahingureeglite muutmine"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Lahingureeglite muutmine\n"
#~ "----------------------"

#, fuzzy
#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Eelnevalt kirjeldatud lahingureegleid saab muuta, kui muudad järgnevaid "
#~ "väärtusi game.ruleset failis, combat_rules peatükis:"

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ "- killstack. (vaikimisi 1) Kui väärtus on 0, siis kaitseüksuse hukkumisel "
#~ "ei hävine samal ruudul olevad kaitseüksused."

#~ msgid " Combat example 1"
#~ msgstr "Lahingunäide 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Oletame, et Kahur (A:8, D:1, HP:20, F:1) ründab musketäri (A:3, D:3, "
#~ "HP:20, F:1), kes on linnas, millel on kaitsemüür ja mis asub metsas. "
#~ "Kumbki pole veteran."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Kaitsva üksuse tugevus on 3. Metsas asumise tõttu tõuseb 4,5 peale. Kuna "
#~ "linnal on kaitsemüür, tõuseb tugevus kolmekordseks, 13,5 peale. Musketär "
#~ "on maaüksus ja asub linnas, seega tõuseb kaitsetugevus 20,25 peale."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Mängusiseselt korrutatakse tegelikult tugevused 10-ga ja komakohad "
#~ "jäetakse ära, seega on ründaja tugevus 80 ja kaitsja tugevus 202. "

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Mõlema üksuse tulejõud jääb samale tasemele, milleks on 1."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Iga käigu ajal lahingus valitakse suvaline number 1 ja 282 vahel. Kui see "
#~ "number on suurem, kui 202 (umbes 28% tõenäosus), siis kaotab kaitsja 1 "
#~ "elupunkti. Vastasel juhul (tõenäosus 72%) kaotab elupunkti ründaja."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Kuna mõlemal üksusel on 20 elupunkti, on tõenäolisem, et võidab kaitsja. "
#~ "Samas kaotab kaitsja lahingus tõenäoliselt ligikaudu 40% elupunktidest. "
#~ "Tulemus ei ole kunagi kindel, kui lahingus osalejatel on tugevus kõrgem, "
#~ "kui 0. Kaitsja võib lahingust täiesti tervelt väljuda, või siis kaotada "
#~ "enamuse elupunktidest või hoopis lahingu kaotada."

#~ msgid " Combat example 2"
#~ msgstr "Lahingunäide 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Oletame, et veteranist sõjalaev (A:12, D:12, HP:40, F:2), kellel on 3 "
#~ "liikumispunkti, ründab veteranidest Alpi Sõdureid (A:5, D:5, HP:20, F:1), "
#~ "kes on rohumaale ehitatud linnas, mida kaitsevad linnamüür ja rannakaitse."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "Ründaja ründejõud on 12, veterani staatuse tõttu tõuseb see 18 peale."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Kaitsja kaitsejõud on 5, mis tõuseb veterani staatuse tõttu 7,5 peale. "
#~ "Maastiku kaitsefaktor on 1 (ei avalda mingit mõju). Rannakaitse tõstab "
#~ "kaitsja jõu kahekordseks 15 peale. (Linnamüür ei avalda mereüksuste "
#~ "rünnakutele mingit mõju.) Kaitsja on maaüksus ja asub linnas, mis teeb "
#~ "tema tugevuseks kokku 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr "Mängusiseselt on ründaja ja kaitsja tugevus vastavalt 180 ja 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Lahingulaeva tulejõud väheneb 2 pealt 1 peale."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Iga käigu ajal valitakse suvaline number 1 ja 405 vahel. Kui valitud "
#~ "number on suurem, kui 225 (umbes 44% tõenäosus), kaotab kaitsja "
#~ "elupunkti. Vastasel juhul kaotab elupunkti ründaja."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "Antud juhul on ründajal suuremad šansid võitmiseks. Lahingulaeval on "
#~ "vastase tabamise tõenäosus 25% väiksem, kuid samas on tal kaks korda "
#~ "rohkem elupunkte. Lahingu tulemusena kaotab lahingulaev tõenäoliselt 60% "
#~ "elupunktidest ja ei saa lahingu lõppedes samal käigul enam liikuda."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Kontrolltsoonid ehk lühendatult KTS on mängu põhimõte, mis takistab sul "
#~ "vabalt liikumast piirkondades, mis on sinu vastaste (osalise) kontrolli "
#~ "all."

#, fuzzy
#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Need reeglid erinevad veidi eelmiste Freecivi  versioonide (1.8.0 ja "
#~ "varasemad) reeglitest sel moel:\n"
#~ "- Vaenlase linnad, kus pole kedagi sees, ei kehtesta kontrolltsooni.\n"
#~ "- The special case for land units disembarking is new."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Valitsuse tüüp mõjutab su linnade tootlikkust ja kaubandust, kodanike "
#~ "meeleolu ja palju muid mängu tegureid."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Mängu alguses on valitsusvormiks despootlus. Teaduse arenedes võid aga "
#~ "allpool olevate valitsusvormide hulgast omale mõne muu valida. Valitsuse "
#~ "muutmiseks pead korraldama revolutsiooni, mis tähendab, et su riigis "
#~ "valitseb mõnda aega anarhia (1 kuni 5 käiku). Seejärel saad omale uue "
#~ "valitsusvormi valida."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Nõuanne 1: sõdaderohket mängu on raske mängida vabariikliku või "
#~ "demokraatliku valitsusega, kui sa just ei taha oma kodanikele hulganisti "
#~ "hüvesid pakkuda, et neid õnnelikuna hoida. Vastaste vallutamisel võibki "
#~ "olla mõistlik vahetada valitsus mõne sõjalembelisema vastu."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Nõuanne 2: Kiire teadustöö jaoks on vajalik kõrge kaubandustase -- seda "
#~ "on märksa lihtsam saavutada vabariikliku või demokraatliku valitsusega. "
#~ "Mõistlik on võimalikult kiiresti muuta valitsus vabariigiks, kuna mängu "
#~ "varajases faasis kuluvad teadusavastused marjaks ära."

#~ msgid " Civil War"
#~ msgstr " Kodusõda"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Kodusõda on iga impeeriumi jaoks hävitav, kodusõda põhjustab pealinna (ja "
#~ "palee) kaotamine. Kuni pooled su linnad alustavad mässu ja vannuvad "
#~ "truudust uuele (arvutist) juhile, kes aga paneb pihta poole su rahast ja "
#~ "võtab omale kõik su teadusavastused."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Kodusõda kestab ainult ühe käigu, misjärel langeb impeerium anarhiasse."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Pealinna vallutamisel ei puhke alati kodusõda. Kui oled oma rahva vastu "
#~ "lahke olnud, siis nad on sulle ka lojaalsemad. Iga pidutsev linn vähendab "
#~ "kodusõja puhkemise tõenäosust, samas kui rahutustega linnad seda "
#~ "tõenäosust tõstavad."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Lisaks sõltub kodusõja puhkemise tõenäosus ka valitsusvormist. "
#~ "Mitmekülgsemate valitsusvormide puhul on kodusõja tõenäosus tunduvalt "
#~ "väiksem, kui despootlikku tüüpi valitsusvormide korral."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Kodusõja puhkemiseks peab riigil olema vähemalt 10 linna. See tähendab, "
#~ "et kui riigil on vähem, kui 10 linna, siis selles riigis kodusõda puhkeda "
#~ "ei saa. See on serveri seade, nii et linnade arvu väärtus võib olla "
#~ "vabalt valitud arv, mis on suurem, kui 6."

#, fuzzy
#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "    Mängijate vahel saab olla viit tüüpi suhteid: sõda, vaherahu, "
#~ "relvarahu, rahu ja liitlane. Vaikimisi on kõik mängijad üksteisega "
#~ "sõjajalal, muid suhteid saab luua diplomaatilisi lepinguid sõlmides."

#, fuzzy
#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "    Vaikimisi on mängijad üksteisega sõjajalal. Sõja ajal võid vabalt "
#~ "liikuda vastase maadel ringi ja tema üksusi ja linnu rünnata."

#, fuzzy
#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "    Kui kaks mängijat on otsustanud sõdimise lõpetada, saavad nad sõlmida "
#~ "vaherahu. Teatud arvu käikude möödudes aga saab vaherahu läbi ja sõda "
#~ "hakkab uuesti pihta. Arvuti poolt juhitava mängijaga esmakordsel "
#~ "kohtumisel pakub ta automaatselt vaherahu sõlmimist."

#, fuzzy
#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "    Kui soovid pikemaajalist rahumeelset läbisaamist teise mängijaga, "
#~ "võid sõlmida relvarahu, mis muutub teatud arvu käikude möödudes "
#~ "rahulepinguks. Relvarahu rikkumisel oled koheselt sõjajalal tagasi."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "    Kui kaks mängijat sõlmivad rahu, siis -- nagu näeb ette rahuleping -- "
#~ "saadetakse laiali kõik üksused, mis on mängijal lepingu teiseks pooleks "
#~ "oleva mängija aladel. Pärast lepingu sõlmimist ei tohi sa viia oma üksusi "
#~ "teise mängija aladele, kui sa just ei kuuluta talle sõda või ei hakka "
#~ "tema liitlaseks. Rahulepingu rikkumisel kaevatakse jälle sõjakirves välja "
#~ "ja oled tagasi sõjajalal."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Selle tehnoloogia avastamine on vajalik, et su riik saaks arendada uusi "
#~ "ehitisi ja sõjaväeüksusi."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Lisaks kõigi vastaste hävitamisele on mängu võitmiseks võimalik võita "
#~ "kosmosevõidujooks. Kui sinu kosmoselaev jõuab esimesena Alfa Centaurini, "
#~ "siis ongi mäng läbi ja sa oled võitnud. (Siiski on võimalik, et serveri "
#~ "seadetes ei ole kosmosevõidujooks võimaldatud.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Enne, kui saad hakata kosmoselaeva osi ehitama, peab üks mängija (ükskõik "
#~ "kes) ehitama Apollo programmi. Samuti peavad sul olema avastatud "
#~ "spetsiifilised tehnoloogiad: vaata abitekste kosmoselaeva küttesüsteemi, "
#~ "liitekohtade ja kosmosemooduli kohta linna ehitiste alt. (Kui abitekste "
#~ "nende ehitiste kohta pole, siis tõenäoliselt ei ole selles serveri "
#~ "seadetes võimaldatud kosmosevõidujooks.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Kui oled alustanud kosmoselaeva ehitamist, näed seda Raporti menüüs "
#~ "Kosmoselaeva osas. Teiste mängijate kosmoselaeva nägemiseks vali "
#~ "mängijate aknast soovitud mängija ja vajuta nupule \"Kosmoselaev\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Kui õnnestumise tõenäosus on alla 100%, ei pruugi kõik inimesed reisi üle "
#~ "elada. See võtab kosmoselaeva eest saadavaid punkte maha, kuid läheb "
#~ "siiski võiduna kirja."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Kui tsivilisatsiooni pealinn kaotatakse, kaotatakse ka õhku tõusnud "
#~ "kosmoselaev, nii et kaitse oma pealinna hoolikalt!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "Nõuanne: kui vastane saadab kosmoselaeva teele, ürita kiiresti ehitada "
#~ "väike kosmoselaev, millel on mitu reaktiivmootorit ja mis seega jõuab "
#~ "kiiremini kohale. Ainus alternatiiv on vastase pealinn ära vallutada."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Enne mängu alustamist võib igaüks serverisse ühenduda, andes ette serveri "
#~ "aadressi ja pordi (vaikimisi 5556). Kui server käivitatakse -m võtmega, "
#~ "annab ta endast teada metaserverile."

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Klient võib samuti seda lehekülge näha: kasuta Metaserveri nuppu ühenduse "
#~ "loomise aknas. Kui mingeid tulemusi ei ilmu, kontrolli, kas su "
#~ "veebilehitseja kasutab HTTP proxyt. Kui soovid, et civclient kasutaks "
#~ "sama proxyt, anna enne civclienti käivitamist keskkonnamuutujale "
#~ "$http_proxy seesugune väärtus: \n"
#~ "\n"
#~ "  http://proxyaadress:proxypordinumber/"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Kui mäng on alanud, võib igaüks ühenduda ja mängida kui mängija, kes ei "
#~ "ole juba ühendunud, kaasa arvatud arvuti poolt juhitavad mängijad. Kas "
#~ "arvuti poolt juhitava mängijana ühendumine annab mängija kontrolli "
#~ "inimesele, sõltub juba eraldi serveriseadetest. Kui kaotad mängu "
#~ "algfaasis ühenduse ja ühendud uuesti, kasuta ühendumisel oma valitseja "
#~ "nime, mitte oma kasutajanime! Kui server raporteerib metaserverile, siis "
#~ "leiad sealt mängijate nimed."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Üksuste käsud:\n"
#~ "============\n"
#~ "    a: (a)utomaat-asunik  (asunikud/töölised)\n"
#~ "    b: ehita linn  (asunikud)\n"
#~ "    b: aita ilmaime ehitada (karavanid)\n"
#~ "    C: unit (c)onnect  (then left-click mouse to select destination)\n"
#~ "    d: diplomaadi/spiooni tegevused  (diplomaadid/spioonid)\n"
#~ "    D: saada üksus laiali\n"
#~ "    e: (e)hita lennujaam  (lennujaamad)\n"
#~ "    f: (f)ortify unit  (military units)\n"
#~ "    f: ehit kindlus  (asunikud/töölised)\n"
#~ "    g: unit (g)oto  (then left-click mouse to select destination)\n"
#~ "    g: add a (g)oto waypoint (when in goto mode)\n"
#~ "    G: mine lähimasse linna\n"
#~ "    h: change (h)omecity  (to city at current location)\n"
#~ "    i: build (i)rrigation or convert terrain (settler/worker units)\n"
#~ "    l: laadi üksus laevale\n"
#~ "    L: go/air(l)ift to city\n"
#~ "    m: build (m)ine or convert terrain (settler/worker units)\n"
#~ "    n: puhasta tuumajäätmed\n"
#~ "    N: lõhka tuumapomm\n"
#~ "    o: transf(o)rm terrain (engineer unit)\n"
#~ "    p: puhasta saastast  (asunikud/töölised)\n"
#~ "    p: (p)aradrop  (paratroop units)\n"
#~ "    P: (P)illage terrain alteration\n"
#~ "    q: unit patrol  (then left-click mouse to select destination)\n"
#~ "    q: add a patrol waypoint (when in patrol mode)\n"
#~ "    r: build (r)oad/railroad  (settler/worker units)\n"
#~ "    r: establish trade (r)oute  (caravan units)\n"
#~ "    s: (s)entry unit\n"
#~ "    u: lae üksus maha\n"
#~ "    U: lae kõik üksused laevalt maha\n"
#~ "    W: (W)ake up other units on tile\n"
#~ "    x: auto-e(x)plore\n"
#~ "    y: vali kõik üksusega sama tüüpi jõudeoleksu üksused\n"
#~ "tühik: üksus jääb paigale\n"
#~ "\n"
#~ "      Ctrl-U: (u)uenda üksust\n"
#~ "Shift-Ctrl-B: Goto and (B)uild city on target\n"
#~ "Shift-Ctrl-R: Connect current and target tile with (R)oad\n"
#~ "Shift-Ctrl-L: Connect current and target tile with rai(L)\n"
#~ "Shift-Ctrl-I: Connect current and target tile with (I)rrigation\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Üksuste liigutamine:\n"
#~ "==============\n"
#~ "  1: liigu edelasse\n"
#~ "  2: liigu lõunasse\n"
#~ "  3: liigu kagu suunas\n"
#~ "  4: liigu läände\n"
#~ "  6: liigu itta\n"
#~ "  7: liigu loodesse\n"
#~ "  8: liigu põhja\n"
#~ "  9: liigu kirdesse\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Kaart (nuppudega):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-noolenupud: liiguta vaadet\n"
#~ "        Ctrl-G: näita/peida kaardi ruudustik\n"
#~ "        Ctrl-B: näita/peida valduste piirid\n"
#~ "        Ctrl-N: näita/peida linnanimed\n"
#~ "        Ctrl-R: näita/peida linna kasv\n"
#~ "        Ctrl-P: näita peida linna tootmise info\n"
#~ "             t: näita linna töölisi (linna lähedal või hiirega linna "
#~ "kohal)\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Aknad ja raportid:\n"
#~ "====================\n"
#~ "     F1: ava linnaraport\n"
#~ "     F2: ava üksuste raport\n"
#~ "     F3: ava mängijate aken\n"
#~ "     F5: ava majandusraport\n"
#~ "     F6: ava teadusraport\n"
#~ "     F7: ava ilmaimed\n"
#~ "     F8: ava viis vingemat linna\n"
#~ "     F9: ava teadete aken\n"
#~ "    F11: ava demograafia\n"
#~ "    F12: ava kosmoselaev\n"
#~ "\n"
#~ "      T: ava Tax/Lux/Sci Rates aken\n"
#~ "      F: ava linna otsimise aken\n"
#~ " Ctrl-L: ava töönimekirjade aken\n"
#~ "      R: ava revolutsiooni aken\n"
#~ "\n"
#~ "Shift-Return: Käigu lõpp"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Mängul on primitiivne jutuka-liides. Sissetrükitud read saadetakse "
#~ "kõigile mängijatele, välja arvatud:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "- Kaldkriipsuga (/) algavaid teateid peetakse serverikäskudeks ja "
#~ "täidetakse, kui sul on selleks piisavalt õigusi."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "- Teated algusega 'Jaan:' on erateated kasutajale 'Jaan'. Nimesid võib "
#~ "lühendada. Server otsib mängijat nimega 'Jaan', kui sellist ei leita, "
#~ "üritatakse leida mängija, kelle nime alguses on 'Jaan' (näiteks "
#~ "'Jaanson')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "- Teated algusega 'Jaan::' on samamoodi erateated, aga otsitakse ainult "
#~ "kasutajat (mitte mängijat) nimega 'Jaan'. 'Jaanson' leitakse sel moel "
#~ "endiselt."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "- Teated, mis algavad punktiga (.), saadetakse kõigile sinu liitlastele."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Töönimekirja redaktoriga saab muuta nii iga linna töönimekirja (linna "
#~ "aknas) kui globaalset töönimekirja. Selle redaktori abil saad kindlaks "
#~ "määrata, mida su linnad järgnevate käikude jooksul ehitama hakkavad."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Uue elemendi töönimekirja lisamiseks tee topeltklõps saadaolevate asjade "
#~ "nimekirjas oleval soovitud asjal. Samas saad vajutada ka Lisainfo nupul, "
#~ "et saada lähemat infot "

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Töönimekirjast elementide eemaldamiseks tee neil lihtsalt topeltklõps. "
#~ "Töönimekirja allotsas olevate nuppudega saad nimekirjas olevaid asju "
#~ "liigutada nimekirjas üles ja alla."

#, fuzzy
#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Klaviatuuri lühiteed: Home valub töönimekirja, End valib saadaolevate "
#~ "asjade nimekirja, Üles/alla nooleklahvidega saad valida eelmise/järgmise "
#~ "asja töönimekirjas või saadaolevate asjade nimekirjas. PageUp/PageDown "
#~ "liigutavad elemente töönimekirjas üles/alla, Insert lisab elemente "
#~ "töönimekirja ja Delete kustutab valitud elemendi töönimekirjast."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Kui soovid töönimekirjas esimesel kohal olevat üksust osta, saad sed teha "
#~ "linna ülevaate aknas."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv toetab mitmeid erinevaid keeli. Loe README failist peatükki "
#~ "Native Language Support, et teada saada, kuidas mõnd keelt kasutusele "
#~ "võtta.\n"
#~ "\n"
#~ "Kui soovid lisada tõlke oma emakeelde, loe instruktsioone sellelt "
#~ "aadressilt:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Enne tee aga kindlaks, kas sellesse keelde tõlkimine juba alanud pole:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Samuti võid saata tekkinud küsimused freeciv-i18n meililisti:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr ""
#~ "Freeciv on kaitstud litsentsiga GPL, mis on siinkohal välja toodud: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Esimesed autorid:\n"
#~ "    (enam projektiga ei tegele, ärge neile kirjutage!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Praegused haldajad:"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Kui leiad Freecivis vigu, siis palun saada vearaport.  Parim on, kui teed "
#~ "seda spetsiaalse Freecivi vigadejahtimissüsteemi kaudu:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Vigade edastamise kohta saab lisainfot failist BUGS, mis on Freeciv-iga "
#~ "kaasas. Igasugu muud infot saab Freecivi kodulehelt aadressil:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Tõstab linna ümbruses olevate põllumaade toidutoodangut 50%. Põllumaadeks "
#~ "peetakse ruudukesi, mida on kaks korda niisutatud."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
#~ "ülalpidamiskulust. Kehtib kõigis linnades."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
#~ "rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
#~ "kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat "
#~ "kodanikku, muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "Vajab valitsusvormi %s\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
#~ "rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
#~ "kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat "
#~ "kodanikku, muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas. (See "
#~ "vähendab saastamist ja suurendab vabrikute ja manufaktuuride "
#~ "efektiivsust.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Tõstab teadustoodangut 100% igas sinu valduses olevas ülikooliga linnas."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas "
#~ "tempel"

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Suurendab kaubanduse tootlikkust 50% ruudukestel, millel on teed või "
#~ "raudteed."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 "
#~ "õnnetut kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali "
#~ "efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi "
#~ "avastamine vähendab katedraali mõju ehk rahulolevaks muudetakse üks "
#~ "õnnetu kodanik vähem."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Sisene"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr "Tõstab kõigi uuringukeskust omavate linnade teadustoodangut 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Sama, mis igas linnas politseimaja omamine. (See tähendab, vähendab igas "
#~ "linnas linnapiiridest väljaspool olevate sõjaväeüksuste õnnetut meeleolu "
#~ "demokraatia ajal 2, vabariigi ajal 1 võrra. Teiste valitsemisviiside "
#~ "puhul ei ole sellest ilmaimest mitte midagi kasu.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Kustuta mall"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "President"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "President"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Suurendab templite efekti.P"

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Gravitatsiooni teooria"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu "
#~ "vallutada.  Nendega peab hoolikalt ümber käima, kuna helikopterid "
#~ "kaotavad väikese osa oma tervisest iga käigu eest, mis linnas väljas "
#~ "veedeti, kui sul pole ÜRO imet."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Tühik"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "taanlased"

#~ msgid "Arab"
#~ msgstr "Araablane"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Araablased"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Araabia/Islamlik tsivilisatsioon aastatest 622-1495 pKr."

#~ msgid "Austrian"
#~ msgstr "Austrialane"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Austrialased"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Suurvürst"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "vürstinna"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Laser"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Nigeerlane"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr "Babüloonia oli Mesopotaamia juhtlinn 18. - 7. sajandil e.m.a"

#~ msgid "Brazilian"
#~ msgstr "Brasiillane"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brasiillased"

#~ msgid "Byzantine"
#~ msgstr "Bütsantslane"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Bütsantslased"

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Kartaagolased, Foiniikia kaupmeeste järeltulijad, olid 5. - 2. saj. e.m."
#~ "a. vahemereäärse impeeriumi valitsejad. Kartaago hävitati roomlaste poolt "
#~ "146.a. e.m.a."

#, fuzzy
#~ msgid "?plural:Cherokees"
#~ msgstr "kreeklased"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Hiina on vanim suurtest tsivilisatsioonidest, mis ka praegu eksisteerib. "
#~ "Varaseimad kirjalikud andmed Hiina kohta on üle 3500 aasta vanad. Pärast "
#~ "seda, kui Qini dünastia ühendas aastal 221 e.m.a. Hiina ühtseks riigiks, "
#~ "on Hiinas erinevatel perioodidel olnud ühtne riik ja killustatud riigid, "
#~ "samuti on Hiina olnud korduvalt väliste jõudude poolt vallutatud. "
#~ "Tänapäeva Hiina Rahvavabariik, millele panid aluse kommunistid aastal "
#~ "1949, asub mandril, endise Hiina Vabariigi valitsus aga põgenes pärast "
#~ "kodusõda Taiwanile."

#~ msgid "Danish"
#~ msgstr "Taanlane"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Taanlased"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Taani kuningriigi rajamise ajaks arvatakse olevat Harald Blatandi "
#~ "valitsusaeg -- tema ühendas aastatel 958 - 988 m.a.j ühtseks riigiks "
#~ "alad, kus praegugi asub Taani."

#~ msgid "Dutch"
#~ msgstr "Hollandlane"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Hollandlased"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Kui Püha Rooma Keiser määras kogu hollandi rahvale surmanuhtluse, tekkis "
#~ "Hollandis mäss, mille tagajärjel kuulutas Holland end iseseisvaks ja 1579."
#~ "a. moodustatud Utrechti Liit. 17.-ks sajandiks oli Hollandist saanud "
#~ "juhtiv merendus- ja majandusriik."

#~ msgid "Ethiopian"
#~ msgstr "Etiooplane"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Etiooplased"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etioopia on Aafrika vanim rahvas ja ainuke, mis jäi Euroopa kolonialismi "
#~ "ajal iseseisvaks."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Elanikud"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "President"

#~ msgid "Hittite"
#~ msgstr "Hitiit"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hitiidid"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Hitiidi kuningriik püsis aastatel 1680 - 1180 e.m.a. Hitiidid olid "
#~ "esimesed, kes avastasid raua töötlemise. Oma haripunktis oli kesk-"
#~ "Anatoolia, Loode-Süüria ja Mesopotaamia kuni Babüloni linnani nende võimu "
#~ "all."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Reiting"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "Keenialased"

#~ msgid "Inca"
#~ msgstr "Inka"

#~ msgid "?plural:Incas"
#~ msgstr "Inkad"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Khaan"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "inka"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "inka"

#~ msgid "Indonesian"
#~ msgstr "Indoneeslane"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indoneeslased"

#~ msgid "Iroquois"
#~ msgstr "Irokees"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Irokeesid"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Irokeesi Konföderatsioon - nende oma keeles Haudenosaunee - oli grupp "
#~ "Põhja- Ameerika rahvaid, kellel oli sarnane keel ja kultuur. Nad elasid "
#~ "praeguse New Yorki asukohas, algselt koosnes konföderatsioon viiest "
#~ "rahvusest: senecad, cayugad, onondagad, oneidad ja mohikaanlased. Neil "
#~ "oli kirja pandud põhiseadus ja käibel ka oma raha, mistõttu nad olid "
#~ "arenenuim riik Põhja- Ameerikas eurooplaste saabumise ajal."

#~ msgid "Italian"
#~ msgstr "Itaallane"

#~ msgid "?plural:Italians"
#~ msgstr "Itaallased"

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "vürst"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "vürst"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Traditsioonilise jaapani mütoloogia kohaselt loodi Jaapan 7. saj. e.m.a "
#~ "iidse keisri Jimmu poolt."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "türklased"

#~ msgid "Korean"
#~ msgstr "Korealane"

#~ msgid "?plural:Koreans"
#~ msgstr "Korealased"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Legendi kohaselt rajas esialgse Korea kuningriigi eelajalooline tegelane "
#~ "Tangun Lõuna-Mandžuurias. Kuningas Munmu ühendas Korea kuningriigid "
#~ "ühtseks riigiks, kuid tänapäeval on ikkagi Korea poolsaar jagunenud "
#~ "kaheks eraldi riigiks tänu teravnenud olukorrale pärast Korea sõda 1953. "
#~ "aastal."

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "Malilased"

#, fuzzy
#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Sahhaara kõrbest lõunasse jääv piirkond on juba tuhat aastat olnud "
#~ "erinevate rahvuste segunemise kohaks. Keskajal asusid selles piirkonnas "
#~ "mitmed saheli kuningriigid. Mõjukaim neist oli islamistlik Mali "
#~ "impeerium. See kuningriik püsis 14. sajandist 17. sajandini ja oli kuulus "
#~ "oma jõukuse ja heldete kuningate poolest. Tänapäeva Mali vabariik saigi "
#~ "oma nime just sellelt kuningriigilt."

#~ msgid "Mayan"
#~ msgstr "Maia"

#~ msgid "?plural:Mayas"
#~ msgstr "Maiad"

#, fuzzy
#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Maiad olid Kesk-Ameerika tsivilisatsioon, tuntud oma hiiglaslike "
#~ "püramiidide ja džunglis asuvate paleede poolest."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Esimene Pärsia (Achaemenidi) impeerium eksisteeris aastast 550 e.m.a kuni "
#~ "330 e.m.a, teine (Sassaniidi) kestis aastast 226 m.a.j kuni 642 m.a.j."

#~ msgid "Polish"
#~ msgstr "Poolakas"

#~ msgid "?plural:Poles"
#~ msgstr "Poolakad"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Poola riik asutati umbes tuhat aastat tagasi ja saavutas oma kuldaja 16. "
#~ "sajandi lõpus."

#~ msgid "Polynesian"
#~ msgstr "Polüneeslane"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polüneeslased"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Polüneesia kultuur ulatub Havaist Uus-Meremaa ja Lihavõttesaareni, "
#~ "hõlmates kõik saared nende vahel."

#~ msgid "Portuguese"
#~ msgstr "Portugaallane"

#~ msgid "?plural:Portuguese"
#~ msgstr "Portugaallased"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal rajas esimese suurtest merkantilistlikest impeeriumidest 15. "
#~ "sajandil, tuginedes prints Henry Meresõitja poolt rahastatud laevaehituse "
#~ "arengule."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Legendi kohaselt kutsusid Novgorodis elavad slaavi ja soome hõimud aastal "
#~ "862 varjaagide kuninga Rjuriku oma maale korda looma. Rjurik pani aluse "
#~ "Kiievi-Vene riigile, Venemaa algsele riigile. 11. sajandiks oli Kiievi-"
#~ "Vene riik lagunenud väiksemateks printsiriikideks, mille liitis uuesti "
#~ "ühtseks riigiks Ivan III 15. sajandil. Pärast otsustavat võitu Rootsi "
#~ "vägede üle ja ulatuslikke territoriaalseid vallutusi kuulutas Peeter I "
#~ "1721,a, välja Vene Impeeriumi. Vene Impeerium kestis 1917. aastani kui "
#~ "sotsialistliku revolutsiooni käigus kukutati troonilt viimane Vene tsaar. "
#~ "Pärast NSVL lagunemist 1991.a. ilmus Venemaa taas maailmakaardile, "
#~ "seekord föderatiivse vabariigina."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Leedukas"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Venelased"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Saamid"

#~ msgid "Sumerian"
#~ msgstr "Sumer"

#~ msgid "?plural:Sumerians"
#~ msgstr "Sumerid"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumer valitses Mesopotaamia üle kuni Babüloonia tõusuni. Leitud on 5500 "
#~ "aasta vanuseid sumeri kirjadega savitahvleid , mis teeb sumeri kirjast "
#~ "kogu ajaloo vanima kirja ."

#~ msgid "Swedish"
#~ msgstr "Rootslane"

#~ msgid "?plural:Swedes"
#~ msgstr "Rootslased"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Rootsi Kuningriik ristiti ja muudeti riigiks kaheteistkümnendaks "
#~ "sajandiks m.a.j. 17. saj. tõusis Rootsi märkimisväärsete sõjaliste "
#~ "vallutuste järel, mida juhtisid nn Sõjakuningad, üheks mõjuvõimsamaks "
#~ "Euroopa riigiks. Aga majandusraskuste ja Venemaale hävitavalt kaotatud "
#~ "lahingute tõttu kaotas Rootsi enamuse vallutatud aladest. Rootsi ei ole "
#~ "reslvastatud kokkupõrgetes osalenud 1814.a. saati."

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Maastik"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "tailased"

#~ msgid "Thai"
#~ msgstr "Tailane"

#~ msgid "?plural:Thai"
#~ msgstr "Tailased"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Tai kuningriik oli ainuke Kagu-Aasia riik, mis säilitas oma iseseisvuse "
#~ "koloniaalvallutuste ajastul 18. ja 19. sajandil."

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "tailased"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "türklane"

#~ msgid "?plural:Turks"
#~ msgstr "Türklased"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Praegune Türgi on järglane endisele Ottomani impeeriumile, mis kukkus "
#~ "kokku ja jagati Esimese Maailmasõja võitjate vahel pärast Keskjõudude "
#~ "toetamist. Järgnevalt viidi sisse reformid ja ilmalikustati Türgi "
#~ "Gallipoli kaitsmise kangelane Kemal Mustapha"

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "Viikingid röövisid ja kauplesid Euroopa kallastel aastate 800 AD ja 1100 "
#~ "AD vahel. Viikingitest rüüstajad said lõpuks Normandia, Venemaa ja "
#~ "lühiajalise Sitsiila kuningriigi valitsejateks."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Briti saared (keskmine/klassikaline)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Maa (klassikaline, suur)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Maa (klassikaline, väike)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Euroopa (hiiglaslik/klassikaline)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Väga suur klassikalises stiilis Euroopa kaart."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Maa (klassikaline, suur)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klassikalises stiilis 160x90 Maa stsenaarium."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Ibeeria poolsaar (klassikaline/suur)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Suur klassikalises stiilis Ibeeria poolsaare kaart (tänapäeva Hispaania "
#~ "ja Portugal)."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klassikalises stiilis 160x90 Maa stsenaarium."

#~ msgid "Tutorial"
#~ msgstr "Õpe"

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Teretulemast Freeciv'i. Sa juhid üht tsivilisatsiooni. \n"
#~ "Sinu ülesanne on vallutada maailm. Sa peaks \n"
#~ "alustama end ümbritseva maa avastamisest \n"
#~ "maadeuurijaga, asunike abil saad otsida sobiva paiga linna ehitamiseks. "
#~ "Üksuste liigutamiseks \n"
#~ "kasuta numbriklahve."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "See paistab olevat hea koht linna ehitamiseks. Järgmine kord, kui \n"
#~ "see üksus saab liikuda, vajuta (b), et rajada linn.\n"
#~ "\n"
#~ "Üldiselt on mõistlik ehitada linn avamaale vee lähedale. Toit \n"
#~ "on iga linna kõige väärtuslikum resurss. Rohumaadel ja lagendikel on "
#~ "küllaldaselt toitu."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Nüüd on sul valmis oma esimene linn. Linna aken avanes \n"
#~ "tõenäoliselt automaatselt; kui ei, siis vajuta linna peal, et seda "
#~ "avada.\n"
#~ "Linnad on Freecivi lahutamatuks osaks, niisiis peaksid linnaga tutvuma\n"
#~ "avanenud aknas ringi vaadates. Lisainfo saamiseks vaata Abi menüüd.\n"
#~ "\n"
#~ "Arvatavasti tahad sa kõigepealt luua mõned asunikud, et oma\n"
#~ "tsivilisatsiooni laiendada. Vajuta toodangu sakil, seejärel vali "
#~ "võimalike\n"
#~ "toodangu variantide hulgast Asunik ja vajuta Muuda toodangut nuppu.\n"
#~ "Kui see on tehtud, sulge linna dialoogiaken. Kui kõik läks korda, peaks\n"
#~ "linn kuvama kaardi vaates, et toodetakse Asunikke."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Õnnitlused, oled rajanud oma teise linna. See linn käitub peaaegu\n"
#~ "samamoodi, kui esimene - erinevused võivad olla põhjustatud\n"
#~ " ümbritsevast maastikust. Mõistlik on ka siin ehitada asunikke."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Sa oled ehitanud oma kolmanda linna! Su tsivilisatsioon\n"
#~ "paistab õitsevat. Nüüd võib olla õige aeg hakata mõtlema\n"
#~ "sõjaväe peale. Vali üks oma linn, millel on kõrge toodang, ja\n"
#~ "muuda see oma sõjaväebaasiks. Ehita kõigepealt Kasarmud,\n"
#~ "seejärel alusta sõjaüksuste treenimist. Vali parimad saada-\n"
#~ "olevad üksused - mängu alguses on valida ainult Sõdalased, hiljem on "
#~ "valikuid juba palju rohkem.\n"
#~ "\n"
#~ "Samuti on mõistlik hakata kasutama toodanguraporti töönimekirja.\n"
#~ "Vali Kasarmud, siis vajuta Muuda tootmist, et alustada ehitamist.\n"
#~ "Seejärel tee topeltklõps sõjaüksusel, et ta lisada töönimekirja.\n"
#~ "Kui Kasarmud saavad valmis, hakatakse kohe treenima sõjaüksusi."

#, fuzzy
#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Järjekordne linn! Sul on asi juba päris käpas. Tõenäoliselt\n"
#~ "on sul praeguseks olemas ettekujutus, mida uute linnadega\n"
#~ "peale hakata. Viska korraks pilk peale linna nime sisaldavale\n"
#~ "kastikesele. Lipp ja kasti värv näitavad, millisele tsivilisatsioonile\n"
#~ "linn kuulub (hea teada uute tsivilisatsioonidega kohtumisel).\n"
#~ "Kasti ülemises osas on linna nimi ja suurus, väikesed tähekesed\n"
#~ "lipu kõrval näitavad, kui palju sinu mehi linnas asub. Kasti alumises\n"
#~ "osas on näha toodetav objekt ja mitu ringi veel tootmiseks kulub.\n"
#~ "Parempoolseim number näitab mitu ringi on jäänud linna suuremaks\n"
#~ "kasvamiseni."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Sinu impeeriumi kasvades on aina raskem kõigil linnadel korraga\n"
#~ "silma peal hoida. Siinkohal on abiks linnaraport. Vajuta F1, et see\n"
#~ "avada. Linnaraport näitab sinu valduses olevate linnade kohta\n"
#~ "infot. Soovi korral võid raportiaknas ringi vaadata (kaardi vaatesse\n"
#~ "tagasi pöördumiseks vajuta Kaardi sakil), Mõningase harjutamisega\n"
#~ "on võimalik kogu linna selle raporti kaudu juhtida. Linnaraportiga\n"
#~ "saab veel igasugu toredaid asju teha, aga see pole praeguse õppe\n"
#~ "eesmärk."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Sinu linn on kasvanud! Linna kasvades tekib rohkem elanikke,\n"
#~ "keda rakendada tööle põldudel või keda panna spetsialistideks.\n"
#~ "Linn suurusega kaks ja rohkem saab toota asunikke, mis \n"
#~ "vajavad üht ühikut populatsioonist.\n"
#~ "\n"
#~ "Kui su linn toodab asunikke, siis peaksid praegu mõtlema \n"
#~ "hoopis nende ostmisele. Ava linna dialoogiaken ja vajuta Osta \n"
#~ "nuppu. Sellega saad tootmise raha eest (kui sul seda piisavalt \n"
#~ "on) koheselt lõpule viia."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Su linn kasvas jälle suuremaks! Kolme kodanikuga on juba\n"
#~ "võimalik valida, kuidas linn peaks oma resursse jaotama.\n"
#~ "Kolme elanikuga linn saab ära kasutada kolm erinevat ruudukest,\n"
#~ "lisaks linna keskel olevale ruudule, millel töötatakse tasuta.\n"
#~ "Linna aknas näha oleval kaardilt saab vaadata millistel ruutudel\n"
#~ "töötatakse ja kui palju toitu, toodangut ja kaubandust ruut pakub.\n"
#~ "Toitu kasutatakse linna kasvamisel, toodang kulub ehitiste ja\n"
#~ "üksuste tootmiseks, kaubandusest saab makse, mida kasutatakse\n"
#~ "teadustööks, raha saamiseks või naudinguteks.\n"
#~ "\n"
#~ "Vajuta kasutusel oleval ruudul, et ruut vabastada. Seejärel vajuta\n"
#~ "tühjal ruudul, et tööline sinna tööle saata. Otse loomulikult saad\n"
#~ "tööle rakendada maksimaalselt kolm töölist. Ülejäänud kodanikud\n"
#~ "on kõik spetsialistid - hetkel on kõik meelelahutajad, kelle eesmärk\n"
#~ "on pakkuda naudinguid (naudingutest pole hetkel kasu, hiljem aga küll)."

#, fuzzy
#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Nüüd on sinu linna suuruseks 5. Linna kasvades tekib uus\n"
#~ "probleem - rahutused. Sellise suurusega linnas on tavaliselt\n"
#~ "üks õnnetu kodanik, kui just selle vastu pole midagi ette võetud.\n"
#~ "See tähendab, vaja läheb üht meelelahutusega tegelevat\n"
#~ "kodanikku. Põhimõtteliselt on see kodanik kasutu.\n"
#~ "\n"
#~ "Rahutuste vastu annab mitmeid asju ette võtta. Üheks lahenduseks\n"
#~ "on templi (või mõne muu kultuuriehitise) ehitamine, misjärel\n"
#~ "muudetakse üks õnnetu kodanik rahulolevaks. Erinevate hoonete\n"
#~ "kohta saab lisainfot Abimenüüst. Linna kasvades võib osutuda\n"
#~ "mõistlikuks maksude jaotamine ümber jagada (selleks vajuta\n"
#~ "shift-T) et mingi osa maksudest läheks naudinguteks (kaks\n"
#~ "ühikut naudinguid rahustab ühe kodaniku). Turu ehitamine\n"
#~ "tõstab naudingute tootlikkust 50%%."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Lõpuks on su linn kasvanud suuruseni 8. Sellise suurusega linn\n"
#~ "on väga tootlik, kui suudad naudingute abil oma rahva rahulolevana\n"
#~ "hoida.\n"
#~ "\n"
#~ "Et kasvada suuremaks, kui 8, pead ehitama akvedukti. Kui arvad, et\n"
#~ "su linn kasvab lähiajal suuremaks, peaksid seda kohe ehitama\n"
#~ "hakkama. Akvedukti ehitamiseks läheb vaja Ehitamisteadust."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Sa oled linna kasvatanud suuruseni 12. Linna suurendamiseks\n"
#~ "pead ehitama Kanalisatsiooni. Selleks on vajalik \n"
#~ "Hügieeni tehnoloogia."

#, fuzzy
#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Õnnitlused - oled kasvatanud linna suuruseni 13. Nii suur linn\n"
#~ "annab meeletu koguse toodangut, kui korralikult vajalikke uuendusi\n"
#~ "teha. Vaata, et sul kogutaks piisavalt makse ja et oleks piisaval\n"
#~ "hulgal kultuurihooneid, et rahvas rahul oleks. Soovitav on ka ehitada\n"
#~ "hooneid, mis tõstavad linna tootlikkust. Raamatukogu, turg, tehas ja\n"
#~ "mereplatvorm on neli paremat ehitist, mis annavad suurtele linnadele\n"
#~ "kõvasti boonuseid. Muidugi pead vaatama, kas ehitise poolt antavad\n"
#~ "boonused on suuremad, kui kulud. Nii suurtest linnadest kogutakse\n"
#~ "piisavalt maksusid, et sul oleks võimalik ehitada toodangu\n"
#~ "kiirendamiseks erinevaid hooneid,"

#, fuzzy
#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Sa tootsid asuniku. Asunike abil saad oma tsivilisatsiooni laienemise\n"
#~ "tarvis linnu ehitada. Vii oma asunik olemasolevatest linnadest eemale,\n"
#~ "et leida sobiv koht uue linna jaoks. Kui koht on olemas, vajuta linna\n"
#~ "rajamiseks B.\n"
#~ "\n"
#~ "Jällegi, parimad kohad linnade jaoks on avamaad vee lähedal.\n"
#~ "Rohumaad ja lagendikud annavad linnale toitu. Metsad ja mäed\n"
#~ "annavad ehitamiseks vajalikke resursse (toodangut). Jõed ja\n"
#~ "ookeanid annavad kaubandusboonuseid kogu tsivilisatsioonile.\n"
#~ "Kõrb, tundra ja mäed annavad üldiselt vähe ja neist pole väikestele\n"
#~ "linnadele suurt kasu. Vaata lisainfot erinevate maastike kohta abi-\n"
#~ "infost maastiku peatükist."

#, fuzzy
#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Asunikke on mõistlik kasutada linnade rajamiseks. Loodetavasti\n"
#~ "märkasid asunike liikumisel nende ümber tekkivat piirjoont.\n"
#~ "See piirjoon näitab ala, mis jääks linna alla, kui linn sellesse kohta\n"
#~ "ehitada. Üldiselt on hea, kui kogu kaardi kõik ruudud on mõne linna\n"
#~ "poolt kaetud, kuid mida vähem linnade ala kattub, seda parem.\n"
#~ "Linnade korralik paigutus tagab linnadele piisava ligipääsu \n"
#~ "erinevatele resurssidele, mis omakorda võimaldab linnadel suuremaks\n"
#~ "kasvada."

#, fuzzy
#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Sa oled valmis saanud kasarmud. Nüüd on kõik üksused kohe\n"
#~ "pärast treenimist veteranid. Veteranid on kogenematutest\n"
#~ "(kollanokkadest) üksustest tugevamad ja peavad lahingus\n"
#~ "kauem vastu. Kasarmute ja muude ehitiste kohta leiad lisainfot\n"
#~ "Abist.\n"
#~ "\n"
#~ "Mõistlik on hakata treenima sõjaväge linnas, kuhu ehitasid\n"
#~ "kasarmud. Kasarmud nõuavad üsna suurt investeeringut ja\n"
#~ "nõuavad ülalpidamiseks vähe kulutusi, seega pole kuigi mõttekas\n"
#~ "neil lasta raisku minna."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Su linn ei saa toota uut asunikku. Asuniku tootmiseks on vaja\n"
#~ "üht ühikut populatsioonist, niisiis ei saa toota asunikku\n"
#~ "ilma et keegi peaks lahkuma.\n"
#~ "\n"
#~ "Olukorra leevendamiseks pead linnaelanikke ümber \n"
#~ "organiseerima, et toodetaks rohkem toitu ja linn kasvaks\n"
#~ "kiiremini. Linnades, kus pole kuigi palju toitu, ei peaks\n"
#~ "üritama toota asunikke. Uue linna loomisel pane tähele,\n"
#~ "et  see oleks rajatud pinnasele, mis pakub piisavalt toitu -\n"
#~ "rohumaad on parim koht; lagendikud ja mäed on veidi \n"
#~ "halvemad."

#, fuzzy
#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Sa oled avastanud oma esimese tehnoloogia! Tehnoloogilised uuendused\n"
#~ "on Freeciv-is tähtis osa. Tehnoloogilist taset täiustades saad kasutada\n"
#~ "uusi üksusi, ehitisi, valitsusi ja mitmeid erinevaid tasuta boonuseid.\n"
#~ "\n"
#~ "Nüüd võid minna Teaduste Aknasse ja seal ringi vaadata.\n"
#~ "Vajuta F6, et avada teaduste aken (või vajuta Teaduste sakile "
#~ "põhiaknas).\n"
#~ "Otsi üles Vabariigi nimeline tehnoloogia ja vajuta sellele. Sellega on \n"
#~ "Vabariik seatud sinu tehnoloogiliseks eesmärgiks; see tähendab, et \n"
#~ "järgmine samm selle tehnoloogia suunas valitakse automaatselt \n"
#~ "avastamiseks. Akna ülaosas on näha, kui palju teadustööd \n"
#~ "sa teed iga ringi jooksul - teadustöö kiirus sõltub maksustatavast \n"
#~ "kaubandusest su linnades. Akna alaosas on näha tehnoloogiapuu; \n"
#~ "vasaku hiireklõpsu abil saad valida avastatava tehnoloogia või \n"
#~ "tehnoloogilise eesmärgi, parema hiireklõpsu abil saad lisainfot kindla \n"
#~ "tehnoloogia kohta. Kui oled lõpetanud ringi vaatamise, vajuta Kaardi \n"
#~ "sakile (Alt-M) et pöörduda tagasi kaardi vaatesse."

#, fuzzy
#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Nüüd oled avastanud oma teise tehnoloogia. Ava teaduste dialoogi-\n"
#~ "aken ja viska edusammudele pilk peale. Kui seadsid varemalt\n"
#~ "tehnoloogiliseks eesmärgiks Vabariigi, siis valiti järgmine tehnoloogia\n"
#~ "automaatselt. Kui aga eesmärki valitud pole, ei valita uut eesmärki\n"
#~ "enne ringi lõppu.\n"
#~ "\n"
#~ "Sel ringil, kui uue tehnoloogia oled avastanud, saad valida uue "
#~ "tehnoloogia.\n"
#~ "Poole uuringu pealt eesmärgi vahetamisega kaotad kogu senise\n"
#~ "progressi. Valides hoolikalt tehnoloogilise eesmärgi ei pea sa\n"
#~ "muretsema järgmise uuritava tehnoloogia valimise pärast, kui mõne\n"
#~ "tehnoloogia uurimine lõppeb."

#, fuzzy
#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Nüüdseks oled avastanud Vabariigi. See on kasulik avastus\n"
#~ "seetõttu, et nüüd saad muuta oma riigi valitsemisviisi. \n"
#~ "Valitsemisviisi valik on sinu edasise arengu suhtes väga oluline.\n"
#~ "Mängu alguses oli sul valitsemisviisiks despotism, mis on\n"
#~ "väga ebaefektiivne valitsemisviis. Hiljem võimaldavad erinevad\n"
#~ "valitsemisviisid valida, kas tahad oma riigist arendada\n"
#~ "rahumeelse kaubandusriigi või kavatsed kõvasti sõdima hakata.\n"
#~ "Mõlemal on omad head ja vead.\n"
#~ "\n"
#~ "Praegu tahad sa tõenäoliselt üle minna vabariigile. \n"
#~ "Valitsemismenüüs vali Vaheta valitsus ja sealt vali vabariik.\n"
#~ "Jah, sa tahad alustada revolutsiooni! Valitsemisviisi vahetamise\n"
#~ "järel kestab mõned käigud anarhia, nii et päris niisama valitsust\n"
#~ "vahetada ikka ei saa. Aga vabariik on despotismist kõvasti parem,\n"
#~ "nii et asi on seda väärt."

#~ msgid "Loading tutorial events."
#~ msgstr "Laen õppestsenaariumi sündmusi."

#~ msgid "Could not write manual file %s."
#~ msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv'i serveri %s seaded</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Tase: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategooria: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Saab kasutada ainult serveri käsureal."

#, fuzzy
#~ msgid "Default:"
#~ msgstr " (vaikimisi)"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "maksimumi pole, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Väärtuseks seati %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s serverikäsud</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Üldine kirjeldus:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Tase: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Kirjeldus:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s maastiku abiinfo</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Käigu hind"

#~ msgid "Defense bonus"
#~ msgstr "Kaitseeelis"

#~ msgid "Mining"
#~ msgstr "Kaevandamine"

#~ msgid "turns"
#~ msgstr "käiku[TÕLGIMIND]"

#~ msgid "Clean pollution"
#~ msgstr "Puhasta saast"

#~ msgid "Clean fallout"
#~ msgstr "Puhasta tuumajäätmetest"

#~ msgid "impossible"
#~ msgstr "võimatu"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ehitiste lisainfo</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Ülalpidamine"

#~ msgid "Requirement"
#~ msgstr "Nõue"

#~ msgid "Obsolete by"
#~ msgstr "Kasutuks muudab"

#~ msgid "More info"
#~ msgstr "Lisainfo"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FILE\tLogi faili FILE\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Kliendi oskused: %s"

#, fuzzy
#~ msgid "Illegal path for %s"
#~ msgstr "Vigane väärtus autentimise pordile: \"%s\""

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Kliendi oskused: %s"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Teadmata"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Vali teadus, mida varastada"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Vali teadus, mida varastada"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Vali teadus, mida varastada"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Ei leia helifaili %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "faili seaded: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "toetatud seaded: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Ei leia helifaili %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Katse ehitada ilmaime linna %s ei õnnestunud."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Viga uue AI mängija %s loomisel"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Hoiatus: külalisnimi '%s' on juba võetud, uueks nimeks saab '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Siia serverisse pole külalised lubatud. Vabanda."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s-le öeldi ära. Külalisi ei lubata."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr "Viga kasutajabaasi lugemisel, logib sisse külalisena '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Kasutajate andmebaasi lugemisel juhtus mingi viga ja külalisi ei lubata "
#~ "seetõttu sisse. Vabanda"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s-le keelduti: Andmebaasi viga ja külalised pole lubatud."

#~ msgid "Enter password for %s:"
#~ msgstr "Sisesta kasutaja %s parool:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Sisesta parool (ja jäta meelde)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Siia serveri on lubatud ainult registreeritud kasutajad."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s-le öeldi ära. Lubatud on ainult registreeritud kasutajad."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Dang, liiga palju vigaseid katseid..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "%s-le keelduti: Liiga palju uue kasutaja paroolivigu."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Hoiatus: Andmebaasi salvestamine ei õnnestunud. Jätkan, kuid su "
#~ "statistikat ei salvestata."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s-le öeldi ära. Liiga palju katseid parooli sisestamisel."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Naine"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Parool on vale. Proovi uuesti."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Vabanda, su ühendus aegus..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s-le keelduti: Ühendus aegus parooli ootamisel."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Parool liiga lühike, vähim pikkus on %d. Proovi uuesti."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Paroolis peab olema vähemalt %d suurtähte, %d numbrit ja kokku vähemalt "
#~ "%d [nähtavat] tähte pikk. Proovi uuesti."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s saavad juhi nimega %s. Asi võib ohtlikuks minna."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Pärismaalaste rahutused %s lähedal juhituna %s poolt."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Merel seilajaid märgatud %s lähistel!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Sa oled selle käigu jooksul juba midagi müünud."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Müüd %s %s-s %d raha eest."
#~ msgstr[1] "Müüd %s %s-s %d raha eest."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Ei ole võimalik osta sellel käigul loodud linnas."

#~ msgid "You have already bought this turn."
#~ msgstr "Sa oled juba ostnud selle käigu jooksul."

#~ msgid "You don't buy %s!"
#~ msgstr "Sa ei osta %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Ei saa osta üksuseid, kui linnas on rahutused."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d raha käigus"
#~ msgstr[1] "%d raha käigus"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "On vaja %d raha. Sul on ainult %d."
#~ msgstr[1] "On vaja %d raha. Sul on ainult %d."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "Sa ei osta %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Sa oled selle käigu jooksul juba ostnud, muutmine pole võimalik."

#~ msgid "You already have a city called %s."
#~ msgstr "Sul on juba linn nimega %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Linn nimega %s on juba olemas."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "%s ei saa kasutada linna nimena. See on reserveeritud %s jaoks."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s ei ole lubatud nimi. Linna nimeks sobib ainult ASCII või standartne "
#~ "nimi."

#~ msgid "City no. %d"
#~ msgstr "Linn nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Halvasti nimetatud linn"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "%s uus kodulinn on %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s %s-s liigutati %s-lt %s-le."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s liigutati %s-lt %s-le."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "Rahva %s %s läks kaduma üleviimisel rahva %s linna %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s kaotatud koos kontrolliga linna %s üle."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Uus %s rajati linna %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Sul on juba linn nimega %s. Linn nimetati ümber %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "%s elanikud on meeletus vaimustuses su tehnotaibust!\n"
#~ "      Töötajad spontaanselt koguneved ja sutsti! uuendavad linna "
#~ "raudteedega."

#~ msgid "You have founded %s."
#~ msgstr "Sa rajasid linna %s."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "Viisin %s välja laiali saadetavast linnast %s, et ta kuivale ei jääks."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr "Kui %s saadeti laiali, su %s ei suutnud välja saada ja hukkus."

#~ msgid "You destroy %s completely."
#~ msgstr "Sa hävitasid linna %s täielikult."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "Linna %s hävitas %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Vallutasid linna %s. Saagiks said %d raha!"
#~ msgstr[1] "Vallutasid linna %s. Saagiks said %d raha!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s vallutasid %s ja said %d raha linnast saagiks."
#~ msgstr[1] "%s vallutasid %s ja said %d raha linnast saagiks."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "Vallutasid %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s vallutasid %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Vabastasid oma linna %s! Saagiks %d raha."
#~ msgstr[1] "Vabastasid oma linna %s! Saagiks %d raha."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s vabastas %s ja röövis linnast %d raha."
#~ msgstr[1] "%s vabastas %s ja sai linnast %d raha."

#~ msgid "You have liberated %s!"
#~ msgstr "Sa vabastasid linna %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s vabastas %s."

#~ msgid " from the worklist"
#~ msgstr " tööde nimekirjast"

#~ msgid "%s is building %s%s."
#~ msgstr "%s ehitab %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Linn %s (nüüd ilma merele pääsuta) müüb %s %d raha eest."
#~ msgstr[1] "Linn %s (nüüd ilma merele pääsuta) müüb %s %d raha eest."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "%s rahvusel %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Lennubaas"

#~  †  †  €†   msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s müüb %s (iganenud) %d eest."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Tähelepanek: Ilmaime %s linnas %s saab valmis järgmisel käigul."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Soovitatakse pidurdada kasvu %s's et kasutada %s (juba ehituses) "
#~ "efektiivsemalt."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s võib varsti kasvada suurusele %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Hoiatus: Näljahäda linnas %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "HOIATAN, meie VARA on KAHANEMAS, härra."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s vajab edasikasvamiseks, et ehitataks %s (parasjagu ehitamisel)."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s vajab edasikasvamiseks mingit ehitist."

#~ msgid "%s grows to size %d."
#~ msgstr "%s uus suurus on %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Näljahirm linnas %s, %s saadeti laiali!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Nälg hävitas linna %s täielikult."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel "
#~ "tehnoloogiliselt võimalik.  Lükkan edasi..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s ei saa ehitada tööde nimekirjast ehitist %s.  Eemaldan..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "%s tootmine uuendatud %s'ks %s-s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - tehnoloogia %s pole veel "
#~ "kättesaadav.  Lükkan edasi..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
#~ "edasi..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - vajab %s valitsust.  Lükkan "
#~ "edasi..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i — enne peab olema %s.  Lükkan "
#~ "edasi..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i — enne peab olema %s.  Lükkan "
#~ "edasi..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada "
#~ "seda.  Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada "
#~ "seda.  Lükkan edasi..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada "
#~ "seda.  Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel "
#~ "tehnoloogiliselt võimalik.  Lükkan edasi..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Linna %s tööde nimekiri on nüüd tühi."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s ei suuda alal hoida %s't, üksus saadeti laiali."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Linna %s rahvastik väheneb, kuna ei jaksanud üleval hoida %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s ehitab %s, mis ei ole enam saadaval."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s on lõpetanud %s ehitamise linnas %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s lõpetas ehitise %s ehitamise."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s annab uuringutele tõuke, saad kohe %d avastuse."
#~ msgstr[1] "%s annab uuringutele tõuke, saad kohe %d avastuse."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s õppisid %s-lt %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s alustasid kosmoselaeva ehitamist!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ei saa veel ehitada üksust %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s sai valmis %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Pole raha, et käigus hoida %s linnas %s, ehitis müüdud!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Raha on otsakorral. %s saadeti laiali"

#~ msgid "Pollution near %s."
#~ msgstr "Saast linna %s lähedal."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Metsikud peod sinu auks linnas %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "Pidu linnas %s jäeti ära."

#~ msgid "Civil disorder in %s."
#~ msgstr "Rahutused linnas %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "RAHUTUSED JÄTKUVAD linnas %s."

#~ msgid "Order restored in %s."
#~ msgstr "Kord taastatud linnas %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Rahvas on su %s kukutanud, riigis lokkab mäss."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s ei saa veel %s't ehitada, ja me ei saa oma ainsat linna laiali saata."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s saadeti laiali %s'ks."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s saadeti laiali %s'ks."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s sai pihta %s tuumapommiga."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Sa hävitasid linna %s täielikult."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Tootmine valmis"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Puhasta saast"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Sa pead Freecivi 2 korda ühe sekundi jooksul katkestama, et teda väljuma "
#~ "panna.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr "Hoiatus: võti %s on iganenud.  Metaserveri jaoks kasuta -m lippu.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Viga uue AI mängija %s loomisel"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Viga: teadmata võti '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "See on %s server"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Sa võid Freecivi kohta juurde õppida siin: %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a  --auth FAIL\tLülita sisse serveri autentimine konfiga mis tuleb "
#~ "FAIList.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tLuba külalistel sisse logistada, kui autentimine on "
#~ "sisse lülitatud.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  --Newusers\tLuba uutel kasutajatel sisse logistada, kui autentimine "
#~ "on sisse lülitatud.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b  --bind ADDR\tootab kliente aadressil ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Selles mängus metaserverile ei raporteerita."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Lae salvestatud mäng"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADDR\tMäära metaserveri aadressiks ADDR\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tSaada teave metaserverile\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <aadress>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tKuula pordil PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle AEG\tVälju, kui AEG sekundit ei ole ühtegi mängijat\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "  -e, --exit-on-end\tMängu lõppedes välju taaskäivituse asemel\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Vali stsenaarium"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Serveri ID: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\tSäti serveri identifikatsioon ID-ks\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FAIL\tLoe käivitusskript FAIL\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog FILE\tKasuta FILEi kui edetabeli logifaili\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Alusta mänguga või jätka salvestatud mängu."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "See käsk alustab mängu.  Seda käsku peaks kasutama kui kõik mängijad on "
#~ "ühendatud serveriga ja arvuti juhitud mängijad loodud (kui vaja), ja "
#~ "igasugused muudatused serveri konfiguratsioonis tehtud. Peale 'start'-i "
#~ "saavad inimmängijad valida oma rahvuse ja seejärel mäng algab.  Sedakäsku "
#~ "kasutatakse ka peale salvestatud mängu laadimist selle jätkamiseks.  Kui "
#~ "mäng juba käib, seda käsku enam kasutada ei saa, kuna tal poleks mingit "
#~ "toimet."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <käsu nimi>\n"
#~ "help <lipu nimi>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Näita abi serveri käskude ja lippude (seadete) kohta."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Ilma argumentideta annab tiba üldist abi. Argumendiga \"commands\" või "
#~ "\"options\" kuvab vastaval nimekirja kõikidest käskudest või seadetest.  "
#~ "Muul juhul on argument kas käsu või lipu nimi ja näidatakse selle "
#~ "kohtakäivat abi.  Lippude puhul näidab abi ka praegust ja vaikeväärtust.  "
#~ "Argumenti võib lühendada kuni ei kattu mõne teisega."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Näita mängijate nimekirja, meeskondi, ühendusi serverisse või saadavaid "
#~ "stsenaariume. Argumenti võib lühendada ja kui seda mitte määrata, on see "
#~ "vaikimisi \"players\"."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Lõpeta mäng ja pane server kinni."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <ühenduse nimi>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Katkestab kliendi ühenduse."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Katkesta selle kliendi ühendus serverisse, sellega ta mängust eemaldades. "
#~ "Kui mäng ei ole veel alanud, selle kliendi taga olev mängija eemaldatakse "
#~ "mängust, muidu ei juhtu talle midagi.  Pane tähele, see käsk võtab "
#~ "argumendiks nüüd ühenduste, mitte mängijate nimed."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <seade nimi>"

#~ msgid "Explain server options."
#~ msgstr "Seletab serveri seadeid."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "'explain' käsk annab osa 'help' infost ja on kasutusel ainult tagurpidi "
#~ "ühildavuse huvides.  Ilma argumentiteda annab seadete nimekira (nagu "
#~ "'help options'), argumendiga toimib nagu 'help <seade nimi>'."

#~ msgid "Show server options."
#~ msgstr "Näita serveri seadeid."

#~ msgid "wall <message>"
#~ msgstr "wall <teade>"

#~ msgid "Send message to all connections."
#~ msgstr "Saada sõnum kõigile ühendustele."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Iga ühendunud kliendi kohta hüppab välja kast, kus kirjas sisestatud "
#~ "sõnum."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Ühendumise/lahtiühendumise sõnumid"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Saada sõnum kõigile ühendustele."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "hääleta yes|no [hääletuse number]"

#~ msgid "Cast a vote."
#~ msgstr "Hääleta."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Mängija, kel on info-taseme juurdepääs alustab juht-taseme käsu andmisel "
#~ "hääletuse selle käsu kohta.  /vote-käsk, millele järgneb \"yes\" või \"no"
#~ "\" (ja vabatahtlikus korras ka hääletuse number) annab su hääle.  Kui sa "
#~ "ei anna hääletuse numbrit, läheb hääl viimasesse hääletusse.  Korraga "
#~ "saab hääletusele panna ainult ühe ettepaneku.  Hääletus on automaatselt "
#~ "võidetud, kui rohkem kui pooled mängijad hääletavad poolt või "
#~ "automaatselt kaotatud, kui üle poole mängijatest hääletab vastu."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Lülita antud isendi tehismõistuse silumine sisse või välja."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Näita antud isendi tehismõistuse silumisinfot ja lülita pidev "
#~ "silumisväljund selle isendi kohta sisse või välja."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <seade nimi> <väärtus>"

#~ msgid "Set server option."
#~ msgstr "Määra serveri seaded."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <mängija> [meeskond]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Muuda, lisa või eemalda mängija meeskonda kuuluvust."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <kataloog>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Vali uus reeglistik või modifikatsioon."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <meta-rida>"

#~ msgid "Set metaserver info line."
#~ msgstr "Määra metaserveri info-rida."

#, fuzzy
#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
#~ "seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
#~ "metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <meta-rida>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Määra metaserveri lapirida."

#~ msgid "Control metaserver connection."
#~ msgstr "Kontrolli ühendust metaserveriga."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' näitab metaserverisse ühendumise staatust.\n"
#~ "'metaconnection down' ehk 'metac d' ühendub metaserverist lahti.\n"
#~ "'metaconnection up' ehk 'metac up' ühendub metaserverisse."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <aadress>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Määrab aadressi (URL), millele metaserver raporti saadab."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <mängija nimi>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Lülitab mängija AI-oleku."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [ühenduse-nimi] <mängija-nimi>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Võta mängija positsioon mängus endale."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
#~ "ühendusi üle võtma mängijat. Kui sa pole üks neist, on ainult <mängija-"
#~ "nimi> lubatud argument.  Kui '-' on mängija nimeks antud ja see ühendus "
#~ "ei juhi juba mängijat, luuakse uus mängija ja antakse tollele ühendusele."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [ühenduse-nimi] [mängija-nimi]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Piilu mängijat või tervet mängu."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
#~ "ühendusi piiluma kedagi. Kui sa pole üks neist, on ainult [mängija-nimi] "
#~ "lubatud argument.  Kui konsool ei anna mängija nime või ühendus ei kasuta "
#~ "argumente, siis ühendus pannakse globaalse vaatleja külge."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <ühenduse-nimi>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "ühendub mängijast lahti."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
#~ "ühendusi ühenduma lahti mängijast."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <mängija nimi>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Loob selle nimega AI-mängija."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Paneb su eemalolekurežiimi. Tehisintellekt hoolitseb su eest seni."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "Tehisintellekt võtab valitsuse üle, aga teeb minimaalselt muudatusi."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <mängija-nimi>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Märgib ühe või kõik tehismõistuse mängijatest algajaks."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <mängija nimi>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Märgib ühe või kõik tehismõistuse mängijatest lihtsateks."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <mängija-nimi>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Märgib ühe või kõik AI mängijatest normaalseteks."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"tavaline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <mängija-nimi>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Märgib ühe või kõik tehismõistuse mängijatest rasketeks."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"keeruline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr "create <mängija nimi>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Märgib ühe või kõik tehisintellekti mängijatest lihtsateks."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehisintellektide tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehisintellektide jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <mängija-nimi>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Märgib ühe või kõik AI mängijatest eksperimentaalseks."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"eksperimentaalne"
#~ "\" ja edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme. SEE ON AINULT TEHISINTELLEKTI UUTE "
#~ "VÕIMALUSTE TESTIMISEKS! Tavalistel serveritel ei tähenda see seade midagi."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <tase>\n"
#~ "cmdlevel <tase> new\n"
#~ "cmdlevel <tase> first\n"
#~ "cmdlevel <tase> <ühenduse-nimi>"

#~ msgid "Query or set command access level access."
#~ msgstr "Päri või määra käsutaseme ligipääsu."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Käsutase määrab, milliseid serveri käske saavad\n"
#~ "kasutajad kliendi lobisemiserea kaudu käivitada.  Võimalikud tasemed on:\n"
#~ "    none  -  midagi ei saa\n"
#~ "    info  -  saavad infot pärida\n"
#~ "    ctrl  -  käsud, mis mõjutavad mängu ja kasutajaid\n"
#~ "    hack  -  *kõik* käsud - ohtlik!\n"
#~ "Kui argumente mitte anda, näidatakse praegust käsutaset.\n"
#~ "Ühe argumendiga seatakse käsutase kõigile olemasolevatele ühendustele\n"
#~ "ja tulevastele ühendustele seatakse vaikimisi käsutase.\n"
#~ "Kui anda argument 'new', seatakse käsutase uutele ühenduvatele "
#~ "klientidele.\n"
#~ "Kui seada 'first come' ,siis esimene ühenduv klient saab selle\n"
#~ "käsutaseme. Kui kliendid on juba ühendunud, siis saab selle \n"
#~ "käsutaseme klient, kes esimesena laseb käima käsu 'first'.\n"
#~ "Kui määrata ühenduse nimi, seatakse käsutase ainult sellele ühendusele.\n"
#~ "Käsutasemed ei ela lahtiühendumist üle, kuna nii võiks keegi paha inimene "
#~ "ühenduda privilegeeritud mängijaga sama nimega.  Pane tähele, see käsk "
#~ "võtab nüüd argumendiks ühenduste, mitte mängijate nimesid."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Kui sellist ei leidu, hakka suuremate õigustega mängujuhiks."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <käik> <käiguinkrement> <väärtus> <kordaja>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Vaata \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Iga <käik> käigu tagant lisa <väärtus> ajalimiidi taimerile, siis liida "
#~ "<käiguinkrement> <käik>-ule ja korruta <väärtus>t <kordaja>ga.  Kasuta "
#~ "seda käsku koos \"timeout\" seadega. Vaikimisi väärtused on 0 0 0 1"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Eemalda mall"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "ühendub mängijast lahti."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Lõpeta mäng kohe viigiga."

#~ msgid "Concede the game."
#~ msgstr "Anna alla."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "See teatab kõigile, et sa annad alla ja kui kõik peale ühe mängija on "
#~ "alla andnud, mäng lõpeb."

#~ msgid "remove <player-name>"
#~ msgstr "remove <mängija nimi>"

#~ msgid "Fully remove player from game."
#~ msgstr "Korista mängija täielikult mängust ära."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "See koristab *täielikult* mängija mängust, ka tema linnad ja üksused "
#~ "jne.  Kasuta ettevaatlikult!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <failinimi>"

#~ msgid "Save game to file."
#~ msgstr "Salvesta mäng faili."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
#~ "salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
#~ "Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
#~ "    --file <failinimi>\n"
#~ "ja lase käima käsk 'start', kui mängijad on ühendunud."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <failinimi>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Salvesta mäng faili."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
#~ "salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
#~ "Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
#~ "    --file <failinimi>\n"
#~ "ja lase käima käsk 'start', kui mängijad on ühendunud."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr "load <failinimi>"

#~ msgid "Load game from file."
#~ msgstr "Lae mäng failist."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Lae mäng failist <failinimi>. Kõik praegused andmed, sh. mängijad, "
#~ "reeglistikud ja serveri seaded on kaovad.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <failinimi>"

#~ msgid "Process server commands from file."
#~ msgstr "Loe serveri käsud failist."

#~ msgid "write <file-name>"
#~ msgstr "write <failinimi>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Salvesta praegused seaded serveri käskudena faili."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Määra serveri seaded."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Metaserveri ühendus on juba suletud."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr ""
#~ "Lülita serveri väljund 'RFC-stiil'ilt tavalise stiilile või vastupidi."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Lihtsalt annab serveri ID."

#~ msgid "%s Welcome"
#~ msgstr "Tervist, %s"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Tere tulemast %s serverisse %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Tere tulemast %s serverisse pordil %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s ühines aadressilt %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Ei suutnud siduda su ühendust uue mängijaga."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Oled sees kui '%s' aga pole seotud ühegi mängijaga."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Oled sees kui '%s' ja oled seotud anonüümse mängijaga."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Oled sees kui '%s' ja oled seotud mängijaga %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s ühines aadressilt %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Blokeerivate käikudega mäng: ootame, et %s lõpetaks käigu..."

#~ msgid "Client rejected: %s."
#~ msgstr "Klient tagasi lükatud: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Kasutaja %s proovib ühenduda aadressilt %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s kliendi versioon on %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Sellel kliendil pole kõiki võimalusi, mida server vajab.\n"
#~ "Serveri versioon: %d.%d.%d%s Kliendi versioon: %d.%d.%d%s.  "
#~ "Versiooniuuendus aitaks (võibolla)!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s saadeti ära: Kokkusobimatud võimed"

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Serveril pole kõiki võimalusi, mida see klient vajab.\n"
#~ "Serveri versioon: %d.%d.%d%s Kliendi versioon: %d.%d.%d%s.  "
#~ "Versiooniuuendus aitaks (võibolla)!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Vigane nimi '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s saadeti kukele, nimi [%s] on invaliidne."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s-le keelduti: Ühendus aegus parooli ootamisel."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' on juba ühendatud"

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s saadeti kukele: selline loginanimi ([%s]) on juba olemas."

#~ msgid "Lost connection: %s."
#~ msgstr "Kadus ühendus: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "ühendun lahti %s-st."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. RFC-stiil seatud."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Standardstiil seatud."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Sissejuhatavaks abiks trüki 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s ei suuda vastu võtta %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Sul pole tehnoloogiat %s, ei saa lepingut sõlmida."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Linna, mida püüad anda, enam ei eksisteeri. Sa ei saa lepingut sõlmida."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Sa ei ole linna %s omanik. Ei saa lepingut sõlmida."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Küsitakse su pealinna (%s), ei saa lepingut sõlmida."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Sul pole piisavalt raha, et lepingut sõlmida."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Nõustuti leppega, milles on %d tingimus."
#~ msgstr[1] "Nõustuti leppega, milles on %d tingimust."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "Linn, mille %s ära annavad, on hävitatud! Lepe tühistatud!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s ei valitse enam linnas %s! Lepe tühistatud!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s ei oma lubatud koguses raha! Lepe tühistatud!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Sa andsid saatkonna %s-le."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s lubas sul teha saatkonna!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Sulle õpetatakse %s tarkus."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s said teaduse %s rahvuselt %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Sa said %d raha."
#~ msgstr[1] "Sa said %d raha."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Sa saad rahva %s maailmakaardi."

#~ msgid "You receive the %s seamap."
#~ msgstr "Sa saad rahva %s merekaardi."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "Saad linna %s rahvalt %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "Sa annad linna %s rahvale %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Sa sõlmid %s'ga vaherahu."

#, fuzzy
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Sinu ja %s vahel on nüüd relvarahu. %d käigu pärast muutub see "
#~ "rahuleppeks. Korista oma üksused %s-te territooriumilt ära."
#~ msgstr[1] ""
#~ "Sinu ja %s vahel on nüüd relvarahu. %d käigu pärast muutub see "
#~ "rahuleppeks. Korista oma üksused %s-te territooriumilt ära."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Sa astusid %s-tega liitu."

#~ msgid "You give shared vision to %s."
#~ msgstr "Sa annad %s-tele jagatud vaate."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s annavad sulle jagatud vaate."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s jättis kohtumise ära!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Kohtumine %s-iga katkestati."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Su saadikud tehti peajagu lühemaks."

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Su %s ei suutnud mürgitada vett linnas %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Sinu %s mürgitas vee linnas %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Su %s kahtlustatakse vee mürgitamises linnas %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Su %s hukkasid linnas %s primitiivsed %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Sa avasid saatkonna linnas %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s avas saatkonna linnas %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Su %s ei suutnud saboteerida rahvuse %s üksust %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Su %s saboteeris rahvuse %s üksust %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Su %s saboteerisid %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Sa ei saa selle rahvuse üksust ära osta."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Sul pole piisavalt raha et osta ära rahvuse %s üksust %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Sa ei ära osta üksust %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Su %s ostis ära üksuse %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Su %s ostsid ära %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s arvas ära, et sa võid veel korra tehnoloogiat varastada üritada. Su %s "
#~ "püüti kinni ja tehti peajagu lühemaks."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Su %s jäi vahele kui püüdis varastada tehnoloogiat linnast %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Linnas %s uusi tehnoloogilisi avastusi ei leitud."

#~ msgid "You can't subvert this city."
#~ msgstr "Sa ei saa seda linna õõnestada."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Sul pole piisavalt raha, et õõnestada %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Su %s jäi vahele kui üritas ülestõusu korraldada!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Mäss linnas %s, nüüdsest valitsed linna sina!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s-is on revolutsioon. Kahtlustatakse et %s on asjaosalised."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Su %s püüti tööstussabotaaži katses kinni!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Sa püüdsid kinni %s-te %s, kes üritasid saboteerida %s-t!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Su %s ei leidnud midagi saboteeritavat linnas %s!"

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Saboteeritav asi ei saa olla %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Su %s oli edukas %s toomise lõpetamises linnas %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "%s tootmine %s-is hävitati. Kahtlusalusteks on %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Su %s püüti kinni sabotaažikatsel!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Sa püüdsid kinni %s-te %s, kes üritas saboteerida %s-i %s-is!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Su %s hävitas %s linnas %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s hävitas %s %s-is."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Vaenlase üksus %s hävitati sinu üksuse %s poolt."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Su %s langes kaitses üksuse %s vastu."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Su %s langes kaitses üksuse %s vastu."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Su %s elimineeriti kaitsva %s poolt."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Su %s lõpetas edukalt oma missiooni ja naases vigastamatult linna %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Su %s saadi kätte, aga ta jõudis oma ülesande täita linnas %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Su %s saadi kätte pärast ülesande täitmist."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Sa põhjustasid intsidendi, kui üritasid varastada teadust %s-ilt."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s põhjustas intsidendi üritades varastada sult teadust."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Sa põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Ei suuda luua toru"

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Pole sellist hääletust (%d)."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Ei saa ehitada linnadesse.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Ühenduse nimi: %s"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Mängija hävitatud"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Pole sellist hääletust (%d)."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Pole sellist hääletust (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Mängu ei saa alustada, see juba käib."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Ei saa ümber lülitada barbar-mängijat."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Autentimise seade \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " puuub konfifailist (kasutan vaikimisi väärtust)"

#~ msgid " (default)"
#~ msgstr " (vaikimisi)"

#~ msgid " (config)"
#~ msgstr " (konfist)"

#~ msgid " (set)"
#~ msgstr " (seatud)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Vigane väärtus autentimise pordile: \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Ei suutnud laadida autentimise konfifaili \"%s\""

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Merel sõitvad algüksused ei ole veel toetatud. Keegi ei saanud %s-t."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Ühtegi üksust pole valitud."

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Käigu ajalimiit läks üle maksimaalse lubatud väärtuse. Fikseerin ta "
#~ "maksimumile."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Käigu tegemise aeg on nullist väiksem, sean nulliks."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Massiivne maa - see võib võtta mõni sekund."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generaator 3 ei paigutanud kõiki suuri saari."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generaator 3 jättis %li maad paigutamata."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
#~ "reserveerimise käigus.\n"
#~ "Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
#~ "Palun anna sellest veast teada aadressil %s."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s on segane nime eesliide"

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s on segane ühenduse nime eesliide."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s on anonüümne nimi. Kasuta ühenduse nime."

#~ msgid "%s to allies: %s"
#~ msgstr "%s liidule: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s vaatleb nüüd %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Sa pole seotud ühegi mängijaga."

#~ msgid "%s is not connected."
#~ msgstr "%s ei ole ühendatud."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Ei leidu ühendust nimega %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Ei leidu mängijat ega ühendust nimega %s"

#~ msgid "Global warming has occurred!"
#~ msgstr "Globaalne soojenemine!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Rannaalad on üleujutatud ja tohutul hulgal rohumaid on muutunud kõrbeks."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Tuumatalv!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Mäng Märgalad on kuivanud ja tohutul hulgal rohumaad on muutunud tundraks."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Uus lootus levis kulutulena läbi riigi, kui teatati raudtee "
#~ "leiutamisest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõik linnad "
#~ "raudteedega."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "äng: Rahval on heameel kuulda, et teadlased lõpuks teavad midagi "
#~ "raudteest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõiki linnu "
#~ "raudteedega."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Uus lootus levis kulutulena läbi riigi, kui teatati raudtee "
#~ "leiutamisest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõik linnad "
#~ "raudteedega."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "äng: Rahval on heameel kuulda, et teadlased lõpuks teavad midagi "
#~ "raudteest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõiki linnu "
#~ "raudteedega."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Su %s nihutati, kuna maastik muutus."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Su %s lasti lahti, kuna maastik muutus."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Selles mängus metaserverile ei raporteerita."

#~ msgid "The %s are no more!"
#~ msgstr "%s lõppesid otsa!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Enne mängu algust ei saa määrasid muuta."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s määr ületab %s maksimummäära."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s valitseb rahvust %s valitsusvormiga %s."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s algatasid mässu! %d käik anarhiat ootab ees. Eesmärgiks saada "
#~ "valitsuseks %s."
#~ msgstr[1] ""
#~ "%s algatasid mässu! %d käiku anarhiat ootab ees. Eesmärgiks saada "
#~ "valitsuseks %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolutsioon: langesime uuesti anarhiasse."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Sa peaks valima uue valitsusvormi valitsuse menüüst."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Maksumäär ületas %s maksimummäära; kohandati."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Teaduse määr ületas %s maksimummäära; kohandati."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Hüvede määr ületas %s maksimummäära; kohandati."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s ei anna enam meile jagatud vaatevälja!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Senat ei luba sul murda lepet %s-dega.  Sa pead kas senati laiali saatma "
#~ "või ootama paremat aega."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr "Senat nõustub su ettepanekuga, kuna %s käib pidevalt närvidele."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senat keeldub murdmast lepet %s-dega, kuid ega uue senati leidmine polegi "
#~ "nii raske.."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr " %s ja %s diplomaatiline suhe on nüüd %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr " %s lõpetasid leppe! %s ja %s diplomaatiline suhe on nüüd %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr "%s ründasid su liitlast %s! Sa lõpetad oma liidu agressoriga."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Su meeskonnakaaslane %s kuulutas sõja %s-le. Sa oled kohustatud lõpetama "
#~ "liidu %s-ga."

#~ msgid "Removing player %s."
#~ msgstr "Eemaldan mängija %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Sind eemaldati mängust!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s eemaldati mängust."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Palun vali mittetühi nimi."

#~ msgid "That nation is already in use."
#~ msgstr "See rahvus on juba kasutusel."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Nimi '%s' on juba kasutusel. Palun vali mõni teine nimi."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Palun vali nimi, mis sisaldab ainult ASCII märke."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Mängija %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Halvasti nimetatud linn"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Lõid kontakti rahvusega %s, valitseja %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Su rahvus on kodusõjas."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s kuulutati ülestõusnute juhiks %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s vannub truudust %s'le."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Kodusõda lõhestab rahva %s. Rahva %s käes on nüüd %d linn."
#~ msgstr[1] "Kodusõda lõhestab rahva %s. Rahva %s käes on nüüd %d linna."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Mängija %s liidetud meeskonda %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s raporteerib RIKKAIMATEST tsivilisatsioonidest maailmas"

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s raporteerib ARENENUIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s raporteerib MILITAARSEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s raporteerib ÕNNELIKEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s raporteerib SUURIMATEST tsivilisatsioonidest maailmas."

#~ msgid "Herodotus"
#~ msgstr "Lauda-Mati"

#~ msgid "Thucydides"
#~ msgstr "Üks naine saunast"

#~ msgid "Pliny the Elder"
#~ msgstr "Külavanema Edgar"

#~ msgid "Livy"
#~ msgstr "Suur Udmurt"

#~ msgid "Toynbee"
#~ msgstr "Hillar Palamets ja Ajalootund"

#~ msgid "Gibbon"
#~ msgstr "Lennart Meri"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Hiina Jumal"

#~ msgid "Pan Ku"
#~ msgstr "Naabri Muri"

#~ msgid "Population"
#~ msgstr "Rahvaarv"

#~ msgid "Land Area"
#~ msgstr "Pindala"

#~ msgid "Settled Area"
#~ msgstr "Asustatud ala"

#~ msgid "Research Speed"
#~ msgstr "Teadustöö kiirus"

#~ msgid "Military Service"
#~ msgstr "Ajateenistus"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "Hiilgavad"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Ajaloolane Avaldab!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %s linn %s suurusega %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %s linn %s suurusega %d, "

#~ msgid "with no wonders\n"
#~ msgstr "ilma ilmaimedeta\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "%d imega\n"
#~ msgstr[1] "%d imega\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Reisumees jutustab:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Viis parimat linna maailmas!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s %s-s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s %s-s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s on HÄVITATUD\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " ruutmiili"
#~ msgstr[1] " ruutmiili"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M tonni"
#~ msgstr[1] " M tonni"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M kaupa"
#~ msgstr[1] " M kaupa"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " pirni"
#~ msgstr[1] " pirni"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " kuu"
#~ msgstr[1] " kuud"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonn"
#~ msgstr[1] " tonni"

#~ msgid "Demographics Report:"
#~ msgstr "Demograafiline Raport:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Vabandame, Demograafiline raport pole kättesaadav."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s %s-s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "Rahvaarv\n"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Toodang\n"
#~ "(M tonni)"

#~ msgid "Cities\n"
#~ msgstr "Linnad\n"

#~ msgid "Technologies\n"
#~ msgstr "Tehnoloogiad\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Ajateenistus\n"
#~ "(kuud)"

#~ msgid "Wonders\n"
#~ msgstr "Ilmaimed\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Teadustöö kiirus\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Pindala\n"
#~ "(ruutmiili)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Asustatud ala\n"
#~ "(ruutmiili)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Kirjaoskus\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Kosmoselaev\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Ehitavad üksusi"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Saadaolevad väed"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "toodang"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Ei suutnud leida loetavat \"%s.%s\" reeglistiku faili."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Laen reeglistikke"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Mängu salvestises on kaart mittetäielik.  See saab juhtuda vanade "
#~ "salvestatud mängudega või on salvestis lihtsalt vigane.  Jätka omal "
#~ "riisikol."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s liideti kui %s arvuti juhitud mängijana."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s liitus arvuti juhitud mängijana."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s sattus vigase rahva juhiks. Annan talle rahva %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Salvestatud mäng kasutab \"klassikalist\" maastiku reeglite seadistust, "
#~ "mis ei ole enam toetaud."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Hoiatus: Erinevad reeglistike kataloogid ('%s' ja '%s') ei ole enam "
#~ "toetatud. Kasutan '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Salvestatud mäng on liiga vana, vaja on vähemalt versiooni 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Server ei suuda standardsisendit lugeda. Ignoreerin sisendit."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "taaskäivitun mängijate vähesuse tõttu"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "taaskäivitun mängijate vähesuse tõttu"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "taaskäivitun mängijate vähesuse tõttu"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "ühendus katkestatud"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: halb aadress: [%s:%d]."

#, fuzzy
#~ msgid "Running"
#~ msgstr "Reiting"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "Mäng lõppes"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Kaubateede arv"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "_Vabasta mängija"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperatriss"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Vali stsenaarium"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Kas poolused on eraldi kontinendid"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Kõik mängijad on valmis. Mäng algab."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d käik"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<ühendusi ei ole>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "ühendus katkestatud"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Piiride kiht"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Mängija %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Riigipiirid"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Meeskondade nimekiri:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Ehitamine"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Üksuste kiht"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Lubatud linnanimed"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Civ: Barbarite ülestõus"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Rippaiad"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Võimaldab üksusel %s ehitada teid jõgedele.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Vali sihtkoht"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Ehitamine"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "Sa ei saa üksusi laiali saata."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr "Demograafia stringis on imelikud tähed. Proovi \"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "\"Allowed take string\"is on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Algüksuste stringis on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#, fuzzy
#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Ei saa seada lõpuaastat varasemaks praegusest aastast."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Pole võimalik muuta maxplayers'i GGZ-režiimis."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Mängijate arv on suurem kui küsitud väärtus.\n"
#~ " Jätan vana väärtuse."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Mängijate arv on suurem kui küsitud väärtus.\n"
#~ " Jätan vana väärtuse."

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Sa ei tohi seda seadet muuta."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Kaardi suurus (tuhandetes ruutudes)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "See väärtus määrab kaardi mõõtmed.\n"
#~ "  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
#~ "  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Algteaduste arv mängija kohta"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "See väärtus määrab kaardi mõõtmed.\n"
#~ "  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
#~ "  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Joonista linnariba"

#~ msgid "Map topology index"
#~ msgstr "Kaardi topoloogia indeks"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freecivi kaardid on alati kahemõõtmelised. Kaardid võivad keerduda põhja-"
#~ "lõuna ja ida-lääne suunas tasase kaardi, silindri või toori (sõõriku) "
#~ "tekitamiseks. Ühikruudud võivad olla ruudukujulised või kuusnurksed, kas "
#~ "klassikalise või isomeetrilise paigutusega - seda peaks sättima vastavalt "
#~ "kasutatavale ruudustikule.\n"
#~ "   0 Tasane Maa (keerdumata)\n"
#~ "   1 Maa (keerdub E-W)\n"
#~ "   2 Uraan (keerdub N-S)\n"
#~ "   3 Sõõrikplaneet (keerdub N-S, E-W)\n"
#~ "   4 Tasane Maa (isomeetriline)\n"
#~ "   5 Maa (isomeetriline)\n"
#~ "   6 Uraan (isomeetriline)\n"
#~ "   7 Sõõrikplaneet (isomeetriline)\n"
#~ "   8 Flat Earth (kuusnurkne)\n"
#~ "   9 Maa (kuusnurkne)\n"
#~ "  10 Uraan (kuusnurkne)\n"
#~ "  11 Sõõrikplaneet (kuusnurkne)\n"
#~ "  12 Flat Earth (iso-kuusnurk)\n"
#~ "  13 Maa (iso-kuusnurk)\n"
#~ "  14 Uraan (iso-kuusnurk)\n"
#~ "  15 Sõõrikplaneet (iso-kuusnurk)\n"
#~ "Klassikaline ruudustik:       Isomeetriline ruudustik:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Kuusnurkne:                 Isomeetriline kuusnurkne:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Kaardi tekitamise meetod"

#~ msgid "Method used to choose start positions"
#~ msgstr "Algasukohtade valimise meetod"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "1x1 saarte olemasolu"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Kas poolused on eraldi kontinendid"

#~ msgid "All the map is temperate"
#~ msgstr "Kogu kaart on mõõduka kliimaga"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#~ msgid "Average temperature of the planet"
#~ msgstr "Planeedi keskmine temperatuur"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Väikesed väärtused annavad külma kaardi, suuremad annavad kuumema "
#~ "kaardi.\n"
#~ "\n"
#~ "100 tähendab, et tuleb väga kuum ja kuiv planeet ilma arktiliste "
#~ "piirkondadeta poolustel - ainult troopilised ja kuivad alad.\n"
#~ "\n"
#~ "70 tähendab kuuma planeeti vähese polaarjääga.\n"
#~ "\n"
#~ "50 tähendab mõõdukat planeeti normaalse polaarse, külma, mõõduka ja "
#~ "troopilise alaga, kõrbetsoon kattub mõõduka ja troopilise alaga.\n"
#~ "\n"
#~ "30 tähendab külma planeeti väihese troopilise alaga.\n"
#~ "\n"
#~ "\n"
#~ "0 tähendab väga külma planeeti suurte polaaraladega, kus pole troopikat."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Maismaa protsent kaardist"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "See seade määrab umbkaudu maismaa osa kaardil."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Mägede ja küngaste hulk"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Väike väärtus tekitab tasase kaardi, suurem annab järsema kaardi "
#~ "rohkemate küngaste ja mägedega."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Vee hulk kontinentidel"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Väikesed väärtused tähendavad paljut kuiva, kõrbe moodi maad. Kõrgemad "
#~ "väärtused annavad niiskema maa rohkemate soode, džunglite ja jõgedega."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Globaalne soojenemine!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Tuumaenergia"

#~ msgid "Map generation random seed"
#~ msgstr ""
#~ "Kaardi loomisel kasutatav suvaline 11-kohaline algarv (või mõni muu)"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Sama seeme annab alati sama kaardi. Nullväärtuse (vaikimisi) puhul "
#~ "valitakse arv olenevalt kellaajast, et tekiks juhuslik kaart. Seda seadet "
#~ "kasutatakse tavaliselt ainult silumisel."

#~ msgid "Game random seed"
#~ msgstr "Mängu juhuslikkuse seeme"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Nulli (vaikimisi) korral valitakse seeme kellaaja järgi. Seda seadet "
#~ "kasutatakse tavaliselt ainult mängu silumisel"

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "\"Spetsiaalsete\" resurssidega ruutude arv"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Spetsiaalsed resurssid parendavad pinnatüüpi, millel nad on. Serveri "
#~ "muutuja skaala ühik on tükki tuhande kohta."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Onnide (pärismaalaste külade) arv"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "See säting annab täpse onnide arvu, mis kogu kaardile pannakse. Onnid on "
#~ "väikesed hõimude külad, mida üksused võivad uurida."

#~ msgid "Minimum number of players"
#~ msgstr "Minimaalne mängijate arv"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Mängu alustamiseks peab olema vähemalt nii palju mängijaid (kas siis "
#~ "ühendunud inimesi või tehismõistusi)."

#~ msgid "Maximum number of players"
#~ msgstr "Maksimaalne mängijate arv"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Maksimaalne inimeste ja tehismõistuste arv, kes saavad mängida. Kui nii "
#~ "mitu mängijat on ühendunud mängueelses seisus, ei anta edaspidi uutele "
#~ "üritajatele võimalust ühenduda."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Minimaalne mängijate arv"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Kui seatud positiivsele väärtusele, luuakse või eemaldatakse "
#~ "tehismõistusi parajasti nii palju, et mängijate koguarv oleks see väärtus."

#~ msgid "List of players' initial units"
#~ msgstr "Mängija algüksuste nimekiri"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Siin peaks olema string märkidest, millest igaüks märgib üksust. Stringis "
#~ "peab olema vähemalt üks linnaehitaja. Märgid ja nende tähendused on:\n"
#~ "    c   = Linnaehitaja (nt. Asunikud)\n"
#~ "    w   = Maaparandaja (nt. Insenerid)\n"
#~ "    x   = Maadeuurija (nt. Maadeuurija)\n"
#~ "    k   = Mängukaotaja (nt. Juht)\n"
#~ "    s   = Diplomaat (nt. Diplomaat)\n"
#~ "    d   = Käib-küll kaitsja (nt. Sõdalased)\n"
#~ "    D   = Hea kaitsja (nt. Faalanks)\n"
#~ "    a   = Kiire ründaja (nt. Ratsanikud)\n"
#~ "    A   = Tugev ründaja (nt. Katapult)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Kas logida mängijate statistika"

#~ msgid "Area where initial units are located"
#~ msgstr "Ala, millel esialgsed üksused paiknevad"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "See on raadius, mille piires hajutatakse algüksused."

#~ msgid "Starting gold per player"
#~ msgstr "Kuld mängu alguses"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Mängu alguses antakse igale mängijale nii palju raha."

#~ msgid "Number of initial techs per player"
#~ msgstr "Algteaduste arv mängija kohta"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Mängu alguses antakse igale mängijale nii mitu tehnoloogiat. Tehnoloogiad "
#~ "valitakse juhuslikult iga mängija puhul. Sõltuvalt tech_cost_style "
#~ "väärtusest reeglistikus võib suur techlevel'i väärtus muuta järgmise "
#~ "tehnoloogia saamise väga kalliks."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Tehnoloogia hinna kordaja protsent"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Mõjutab seda, kui kiiresti mängijad suudavad avastada uusi tehnoloogiaid. "
#~ "Kõigi tehnoloogiate hinnad korrutatakse läbi selle väärtusega (kui "
#~ "protsendiga). Tehnoloogiate baashinnad määratakse reeglistikuga või muude "
#~ "mänguseadetega."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Protsendiline trahv tehnoloogia muutmise eest"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Kui muudad oma uuritavat tehnoloogiat ja omad juba positiivseid "
#~ "teaduspunkte, kaotad selle protsendi neist. See ei kehti, kui oled sellel "
#~ "käigul just avastanud uue tehnoloogia."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Trahv lepingust tehnoloogia saamise eest"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Iga leiutise eest, mille sa saad läbi diplomaatilise leppe kaotad "
#~ "teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  "
#~ "Kui see väärtus ei ole null, võid omada negatiivseid teaduspunkte. See "
#~ "seade muudab samuti raha ülekandeid diplomaatilistes lepetes."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Protsendiline trahv tehnoloogia saamisel vallutusest"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Iga leiutise eest, mille sa saad läbi vastase linna vallutamise, kaotad "
#~ "teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  "
#~ "Kui see väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Protsendiline trahv tehnoloogia tasuta saamise eest"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Iga leituse eest, mille sa saad \"tasuta\" (peale nende mida ei kata "
#~ "diplcost või conquercost: täpsemalt onnidest või Suurest Raamatukogust "
#~ "saadud), kaotad teaduspunkte see protsent korda uue leiutise hind. Kui "
#~ "see väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#~ msgid "Food required for a city to grow"
#~ msgstr "Linna kasvuks vajaliku toidu hulk"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "See on toidu baaskogus, mis on vajalik linna kasvatamiseks. See väärtus "
#~ "korrutatakse läbi teise teguriga, mis tuleb reeglistikust ja sõltub linna "
#~ "suurusest."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Toidu kaotus protsentides, kui puudub vajalik ehitis"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Kui linn kasvaks, kuid ei saa (sest vajab akvedukti või kanalisatsiooni), "
#~ "siis kaotab ta nii mitu protsenti oma toiduvarust. Kui linnal on "
#~ "viljaait, kaotab ta poole sellest arvust."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Tootmiskulude kordaja-protsent"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "See mõjutab üksuste ja ehitiste valmistamise kiirust.  Alushinda "
#~ "korrutatakse selle väärtusega (kui protsendiga)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Linna miinimumsuurus täieliku kaubanduse saamiseks"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Kõik linnad, mis on väiksemad kui see, saavad kaubandusetrahvi. Trahv on "
#~ "100% (polegi mingit kaubandust) kuni suuruseni notradesize ja väheneb "
#~ "sujuvalt 0%-ni (pole trahvi välja arvatud tavaline korruptsioon) suuruse "
#~ "fulltradesize korral. Vaata ka notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Kaubanduseta linna maksimaalne suurus"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Linnad ei tooda ühtegi kaubanduspunkti, kui nende suurus pole suurem "
#~ "sellest väärtusest. Linnade puhul, mis on suuremad kui 'notradesize' ja "
#~ "väiksemad kui 'fulltradesize', on toodetud kaubanduspunktide hulk kusagil "
#~ "0 ja maksimumi vahel. Vaata ka 'fulltradesize'."

#~ msgid "Minimum distance between cities"
#~ msgstr "Minimaalne linnadevaheline kaugus"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Kui mängija asutab uue linna, kontrollitakse, ega muid linnu kaugusel "
#~ "'citymindist' ei ole. Näiteks, kui 'citymindist' on 3, kahe linna vahel "
#~ "peab vähemalt 2 tühja ruutu igas suunas olema. Kui see väärtus on 0 "
#~ "(vaikimisi), kasutatakse reeglistiku väärtust."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Tehnoloogia"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Kulda: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Linn: Pühitseb"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minimaalne linnadevaheline kaugus"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Käikude arv joovastuse efekti vahel"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Määra käikude arv, mis jääb linna joovastusest tuleneva kasvu vahele. Kui "
#~ "seatud n-iks, siis joovastuses linn kasvab iga n+1 käigu tagant."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Võimalus vallutatud ehitise hävitamisele"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Kui mängija vallutab linna on igal linna ehitisel nii mitu protsenti "
#~ "šanssi saada hävitatud."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Võimalus peale rünnakut ruutu liikumisele"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Kui seade on 0, käib võitlus Civ1/2 stiilis (kui ründad, jääd omale "
#~ "kohale). Kui 100, /iiguvad ründavad üksused ruutu, kuhu nad ründasid kui "
#~ "nad võidavad lahingu (ruutu ei jää ühtegi vastase üksust). Kui arv on 0 "
#~ "ja 100 vahel, näitab see protsendilist võimalust territooriumi "
#~ "\"hõivamiseks\"."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Lülita serveripoolne automaatne ründamine sisse/välja"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Kui see on sisse lülitatud, kaaluvad üksused, mil on ülejäänud käike "
#~ "automaatselt, kas rünnata vaenlase üksusi, mis nende kõrval liiguvad."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Kui kaitsja kaotab ja ta pole linnas ega kindluses, siis hävinevad kõik "
#~ "kaitsjaga samal ruudul olevad üksused."

#~ msgid "Reduce city population after attack"
#~ msgstr "Linna rahvaarvu vähenemine peale rünnakut"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "See lipp näitab, kas linna rahvaarvu vähendatakse eduka rünnaku "
#~ "tagajärjel, sõltub ründaja üksuse tüübist (OR-tehe):\n"
#~ "  1 = land\n"
#~ "  2 = sea\n"
#~ "  4 = heli\n"
#~ "  8 = air"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Riigipiirid"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Territooriumil asuvad üksused ei põhjusta rahulolematust."

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Kui see on seatud, ei põhjusta kodumaa territooriumil asuvad üksused "
#~ "rahulolematust."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Võime diplomaatiat teha teiste mängijatega"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "Võime diplomaatiat teha teiste mängijatega"

#~ msgid "Allowed city names"
#~ msgstr "Lubatud linnanimed"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Piiranguid pole - mängijatel võb olla mitu linna sama nimega.\n"
#~ "\n"
#~ "1 = Linnanimed peavad olema unikaalsed mängija piires, teisel mängijal "
#~ "võib olla sama nimega linn.\n"
#~ "\n"
#~ "2 = Linnanimed peavad olema unikaalsed - kõik mängu linnad peavad olema "
#~ "eri nimedega.\n"
#~ "\n"
#~ "3 = Nagu valik 2, ainult mängijad ei tohi valida võõra rahvuse vaikimisi "
#~ "linnanime, kui see ei ole samas ka nende enda vaikimisi linnanimi."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Mängijate nimekiri:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Barbarite ilmumise sagedus"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Barbarite tuleku aasta"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbarid ei ilmu enne seda aastat."

#~ msgid "Length in turns of revolution"
#~ msgstr "Revolutsiooni pikkus käikudes"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Valitsust vahetades on nii mitu käiku kestev anarhia. Seade 0 tähendab, "
#~ "et valitakse juhuslik arv 1 ja 6 vahel."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Kas kasutada 'sõja udu'"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Kui see on 1, on näha ainult need linnad ja üksused, mis on oma linnade "
#~ "ja üksuste nägemispiirkonnas. Sa ei näe uusi linnu või territooriumi "
#~ "muutusi ruutudes, mis ei ole nägemispiirkonnas."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Lennuta"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Diplomaatide ja spioonide edu baasšanss"

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Tõenäosus, et spioon jõuab edukalt missioonilt tagasi ja diplomaatide ja "
#~ "spioonide edu baasšanss."

#~ msgid "Whether to allow space race"
#~ msgstr "Kas lubada võidujooksu kosmosesse"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimaalne linnade arv kodusõja puhkemiseks"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Kodusõda läheb lahti kui mängijal on vähemalt niipalju linnu ja pealinn "
#~ "vallutatakse.  Kui see seade on maksimumis siis ei toimu üldse kodusõdu."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#~ msgid "Turns until player contact is lost"
#~ msgstr "Käikude arv, kuni mängija ühendus loetakse katkenuks"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Mängijad võivad diplomaatilisi kohtumisi teha nii mitu käiku pärast nende "
#~ "viimast kohtumist - isegi, kui neil saatkonda pole. Kui seade on 0, siis "
#~ "mängijad ei saa kohtuda, kui neil pole saatkonda."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Ehita palee uuesti, kui pealinn vallutatakse"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Kui seatud 1-ks, siis pealinna vallutamisel ehitatakse automaatselt "
#~ "tasuta palee juhuslikult valitud linnas. See on oluline, kuna nii "
#~ "ignoreeritakse palee tehnoloogilisi nõudmisi."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Ei oma kodulinna.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Kas kasutada loomulikke linnanimesid"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Kui sees, määratakse vaikimisi linnanimed ümbritseva maastiku järgi."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Kas kasutada 'sõja udu'"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Käikude arv joovastuse efekti vahel"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Minimaalne linnadevaheline kaugus"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Mängijad ,mida kasutajad võivad võtta"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "conne  †  †  €†  ctions;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Siin peab olema string märkidest, millest igaüks näitab tsivilisatsiooni "
#~ "(mängija) tüüpi või olekut. Klientidel on lubatud võtta või vaadelda "
#~ "ainult neid mängijaid, mis on nende tähtedega märgitud. See mõjutab "
#~ "ainult tulevasi 'take' ja 'observe' käske ega ole retroaktiivne. Märgid "
#~ "ja nende tähendused:\n"
#~ "    o,O = Globaalne vaatleja\n"
#~ "    b   = Barbarid\n"
#~ "    d   = Surnud mängijad\n"
#~ "    a,A = Tehismõistused\n"
#~ "    h,H = Inimmängijad\n"
#~ "Esimene kirjeldus, mis sobib antud mängijaga, läheb käiku. Seega, 'd' ei "
#~ "hõlma surnud barbareid, 'a' ei hõlma surnud tehismõistusi jne. Suurtähed "
#~ "mõjuvad enne mängu algust, väiketähed pärast.\n"
#~ "\n"
#~ "Iga sellise tähe järele võib panna ühe järgnevatest numbritest, see lubab "
#~ "või keelab ühendusviise:\n"
#~ "\n"
#~ "(mitte midagi) = Controller allowed, observers allowed, can displace "
#~ "connections. (Displacing a connection means that you may take over a "
#~ "player, even if another user already controls that player.) TÕLGIMIND\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Kas AI-staatus muutub ühendusega"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Kui see on1, AI-d ei kasutata, kui mängija ühendub ja kasutatakse kui "
#~ "mängija lahkub."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Mängu lõppemise aasta"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Mäng lõpeb sellel aastal."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maksimaalne käigu aeg"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Kui kõik mängijad pole vajutanud \"Käik sooritatud\" enne kui see aeg "
#~ "saab otsa, siis käik lõpeb automaatselt. Null tähendab ajalimiidi "
#~ "puudumist. Serveritel, mis kompileeritud silumise toega tähendab "
#~ "ajalimiit -1 automaatse mängu testrežiimi sisse lülitamist. Kasuta seda "
#~ "seadet koostöös käsuga \"timeoutincrease\", et saada dünaamiline taimer."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Vähemalt n sekundit ajalimiiti kui vaenlane käis"

#, fuzzy
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Iga kord, kui nähtav vaenlane liigub, seatakse taimer selle väärtuse "
#~ "peale, kui taimer oli allpool seda."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Kas lubada mängijate samaaegsed käigud"

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Sekundite arv, kui kaua võib kliendi võrguühendus blokeerida"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Kui võrguühendus blokeerib sellest väärtusest kauem, siis see ühendus "
#~ "suletakse. Null tähendab, et ajalimiiti pole, kuid ühendused suletakse "
#~ "niikuinii varem või hiljem automaatselt."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Maksimaalne sekundite arv võrgu puhvrite tühjenemiseks"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Server ootab nii mitu sekundit kõigi klientide võrguühenduste puhvrite "
#~ "tühjenemiseks. Null tähenab, et server ei oota üldse."

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekundite arv pingide vahel"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr "civserver saadab klientidele PING-päringuid iga selle aja järel."

#~ msgid "Time to cut a client"
#~ msgstr "Aeg kliendi lahtiühendamiseks"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Kui klient ei vasta pingile selle aja jooksul, katkestatakse ta ühendus."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Blokeeriva käiguga mängu režiim"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Kui see on 1 ei lõpe käik enne, kui kõik mängijad on oma käigu lõpetanud, "
#~ "kaasaarvatud lahti ühendatud mängijad."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Määratud pikkusega käigud"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Kui see on 1, ei lõpe mängu käik enne, kui käik on kestnud kindla aja, "
#~ "isegi, kui kõik mängijad on vajutanud \"Käik käidud\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Mida näidata Demograafilises rapordis"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "See on tähtede sõne, millest igaüks tähendab selle info lisamist "
#~ "demograafia raportisse.\n"
#~ "Tähtede tähendused on:\n"
#~ "    N = näita rahvaarvu\n"
#~ "    P = näita toodangut\n"
#~ "    A = näita riigi pindala\n"
#~ "    L = näita kirjaoskust\n"
#~ "    R = näita teadustöö kiirust\n"
#~ "    S = näita asustatud pindala\n"
#~ "    R = näita teadustöö kiirust\n"
#~ "    E = näita majandust\n"
#~ "    M = näita sõjaväeteenistust\n"
#~ "    O = näita saastamist\n"
#~ "Lisaks tähistavad järgnevad tähed, kas vastavaid tulpi näidatakse või "
#~ "mitte:\n"
#~ "    q = näita \"hulk\"-tulpa\n"
#~ "    r = näita \"koht\"-tulpa\n"
#~ "    b = näita \"parim\"-tulpa\n"
#~ "Tähtede järekord ei ole oluline, aga suur- ja väiketähed on."

#~ msgid "Turns per auto-save"
#~ msgstr "Käike automaatse salvestuse kohta"

#~ msgid "Savegame compression level"
#~ msgstr "Salvestatud mängu kokkupakkimise tase"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Kui suurem kui null, pakitakse salvestatavad mängud zlibi abil (gzipi "
#~ "formaati). Suuremad väärtuseda annavad väiksema faili, kuid võtavad "
#~ "kauema aega. Kui maksimum on null, ei kompileeritud serverit zlib toega."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Salvestatud mängu kokkupakkimise algoritm"

#~ msgid "Whether to log player statistics"
#~ msgstr "Kas logida mängijate statistika"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Kui see on 1, lisatakse faili \"civscore.log\" iga käigu järel mängijate "
#~ "statistika. Selle abil saab peale mängu luua võimsuse graafikuid."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Nimekiri ühendustest serverisse:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Sa ei tohi seda seadet muuta."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Seda seadet ei saa muuta pärast mängu algust."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Seda seadet ei saa muuta pärast mängu algust."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Sisene"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "Mürsk"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "Sa hääletasid \"%s\" kasuks"

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Seadete leht"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Seadete leht"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Väärtus lubatud vahemikust väljas (miinimum: %d, maksimum: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Seadete leht"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Seadete leht"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Mürsk"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Seadete leht"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Seade: %s seati \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Seade: %s seati \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Seade: %s seati \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geoloogia"

#~ msgid "Sociological"
#~ msgstr "Sotsioloogia"

#~ msgid "Economic"
#~ msgstr "Majandus"

#~ msgid "Military"
#~ msgstr "Sõjavägi"

#~ msgid "Scientific"
#~ msgstr "Teadus"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Liides"

#~ msgid "Networking"
#~ msgstr "Võrgundus"

#~ msgid "Vital"
#~ msgstr "Eluliselt vajalik"

#~ msgid "Situational"
#~ msgstr "Mõnikord kasutatav"

#~ msgid "Rare"
#~ msgstr "Haruldane"

#~ msgid "Changed"
#~ msgstr "Muudetud"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Lukusta"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Kosmoselaeva välja saatmiseks peab sul olema pealinn."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Su kosmoselaev on juba lennus!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Su kosmoselaeva ei saa veel välja saata!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s saatsid välja kosmoselaeva!  See jõuab Alpha Centaurile aastaks %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Saadeti kosmoselaeva aktsioon, aga sul ei ole kosmoselaeva!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Ei saa lennus kosmoselaeva ehitada!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Sul ei ole paigutamata Laeva struktuurijuppe!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "See jupp ei oleks ühendatud!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Sul ei ole paigutamata Laeva komponente!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Su laeval on juba maksimaalselt kütusekomponente!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Su laeval on juba maksimaalselt liikumiskomponente!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Sul ei ole paigutamata Laeva mooduleid!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Su laeval on juba maksimaalselt elumooduleid!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr "Su laeval on juba maksimaalselt elutagamismooduleid!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Su laeval on juba maksimaalselt päikesepaneele!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "%s kosmoselaev läks kaotsi, kuna side pealinnaga katkes!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Võitis meeskond %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Mäng lõppes"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Võitis meeskond %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Võitis meeskond %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Mäng lõppes %s võiduga"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Mäng lõppes viigiga, kuna lõpuaasta saabus"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr "Su üksus %s lasti lahti, kuna nii nõudis rahulepe rahvusega %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "Ärevuses kodanikud märgivad ära, et vaherahu %s'ga lõpeb varsti."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Vaherahu %s'ga on lõpenud. Oled nüüd %s-ga sõjas."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Vaherahu %s ja %s vahel on lõppenud. Nad on nüüd sõjas. Sa katkestad "
#~ "liidu mõlemaga."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "toetatud seaded: %s"

#~ msgid "Failed saving game as %s"
#~ msgstr "Ei suutnud salvestada mängu faili %s"

#~ msgid "Game saved as %s"
#~ msgstr "Mäng salvestati faili %s."

#~ msgid "The game is already running."
#~ msgstr "Mäng juba käib."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr "%s kaotas käsutaseme mängu alguses.  Edaspidi peab hääletama."

#~ msgid "Starting game."
#~ msgstr "Alustame mänguga."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "küsiti tundmatut raportit (tüüp %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Hoiatus: ei luba sisse vana klienti %s"

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "Sa ei tohi seda seadet muuta."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Rahvus %s ei ole saadaval selles stsenaariumis."

#~ msgid "%s nation is already in use."
#~ msgstr "Rahvus %s on juba kasutuses."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s on rahvuse %s valitseja %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Ootan mängu alustamist: %d %d-st mängijast on juba valmis alustama."

#~ msgid "%s rules the %s."
#~ msgstr "%s on %s valitseja."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "See civserver'i programm toetab mängijate autentimist, kuid see pole "
#~ "hetkel kasutuses."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Saadan infot metaserverile [%s]"

#~ msgid "The game is over..."
#~ msgstr "Mäng on läbi..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#~ msgid "Now accepting new client connections."
#~ msgstr "Ootan klientprogrammide ühendusi."

#~ msgid "Can't use an empty name."
#~ msgstr "Tühja nime ei saa kasutada."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "See nimi ületab piirpikkust %d märki."

#~ msgid "That name is not allowed."
#~ msgstr "See nimi pole lubatud."

#~ msgid "(ambiguous)"
#~ msgstr "(mitmetähenduslik)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Nimi on tühi, järelikult ei saa olla mängija."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Nimi on liiga pikk, järelikult ei saa olla mängija."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Mängija nime prefix '%s' on mitmesti mõistetav."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Pole mängijat nimega '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Ootamatu match_result %d (%s) '%s' kohta."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Nimi on tühi, seega see ei saa olla ühendus."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Nimi on liiga pikk, seega ei saa olla ühendus."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Ühenduse nimi '%s' on mitmesti mõistetav."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Pole ühendust nimega '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Ava metaserveri ühendus masinasse [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Sule metaserveri ühendus masinasse [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Metaserveri ühendus on avatud."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Metaserveri ühendus on suletud."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Metaserveri ühendus on juba avatud."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Metaserveri ühendus on juba suletud."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argument peab olema 'u', 'up', 'd', 'down' või '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserveri lappide string seatud väärtusele '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metaserveri lappide string seatud '%s', ei kanna ette metaserverile."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Metaserveri sõnumi string seatud väärtusele '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Metaserveri sõnumi string seatud väärtusele '%s', ei kanna ette "
#~ "metaserverile."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver on nüüd [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Serveri ID: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Selles serveris ei saa mänge käsitsi salvestada."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Ei saa ümber lülitada barbar-mängijat."

#~ msgid "%s is now under AI control."
#~ msgstr "%s on nüüd tehismõistuse juhitud."

#~ msgid "%s is now under human control."
#~ msgstr "%s on nüüd inimese juhitud."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Sellise nimega mängija on juba olemas."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Sellise nimega mängija on juba olemas."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s liitus arvuti juhitud mängijana."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Lülita mängija valmidust"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Viga uue AI mängija %s loomisel"

#~ msgid "A player already exists by that name."
#~ msgstr "Sellise nimega mängija on juba olemas."

#~ msgid "A user already exists by that name."
#~ msgstr "Sellise nimega mängija on juba olemas."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Mängijale %s pole vaba mängijakohta."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s liitus arvuti juhitud mängijana."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s liitus arvuti juhitud mängijana."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#~ msgid "Removed player %s from the game."
#~ msgstr "Mängija %s eemaldati mängust."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Nime \"%s\" ei lubata turvapõhjustel."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Ei leidu käsuskripti nimega \"%s\"."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Loen skriptifaili: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Ei suutnud lugeda skriptifaili '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Ei suutnud kirjutada skriptifaili '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr "Sa ei saa kasudada 'write' käsku siin serveris turvapõhjustel."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Ei saa alandada käsutasest '%s' ühendusel '%s' — sul on ainult '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Käsutase seatud '%s'-iks ühendusel %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr "Ükskõik kes võib nüüd saada mängujuhiks '%s' andes käsu 'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Hetkel aktiivsed käsutasemed:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Käsutase uutele ühendustele: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Käsutase esimesele võtjale: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Viga: käsutase peab olema üks neist: 'none', 'info', 'ctrl' või 'hack'."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr "Ei saa tõsta käsutaset '%s' peale, sul on endal ainult '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Käsutase seatud '%s'-iks uutele mängijatele."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Käsutase seatud '%s' esimesele mängijale, kes selle võtab."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Käsk 'first' on mõttetu serveri käsureal."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Sul on juba käsutase '%s' või parem."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Keegi teine on juba mängujuht."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Ühendus %s on vabatahtlik mängujuhiks saama."

#~ msgid "Invalid argument %d."
#~ msgstr "Vigane argument %d."

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "Kasutus: away"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dünaamiline ajapiirang seatud %d %d %d %d"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Seade: %s  -  %s."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Seaded: %s"

#~ msgid "Description:"
#~ msgstr "Kirjeldus:"

#~ msgid "Status: %s"
#~ msgstr "Staatus: %s"

#~ msgid "changeable"
#~ msgstr "muudetav"

#~ msgid "fixed"
#~ msgstr "fikseeritud"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Mees"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Selgitused on saadaval järgnevatele serveri seadetele:"

#~ msgid "No explanation for that yet."
#~ msgstr "Sellele ei ole veel selgitust."

#~ msgid "Ambiguous option name."
#~ msgstr "Mitmesti mõistetav seade nimi."

#~ msgid "Server Operator: %s"
#~ msgstr "Serveri operaator: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Mängijal '%s' on nüüd tehismõistuse mänguoskus '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s ei ole tehismõistuse juhitud."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Tehismõistuse vaikimisi mänguoskus '%s'."

#~ msgid "This command is client only."
#~ msgstr "See käsk on ainult kliendile."

#~ msgid "Only players may use the away command."
#~ msgstr "Ainult mängijad võivad away-käsku käivitada."

#~ msgid "%s set to away mode."
#~ msgstr "%s seatud eemalolekurežiimi."

#~ msgid "%s returned to game."
#~ msgstr "%s taasühines mänguga."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Vabanda, sul ei ole ligipääsu seade '%s' nägemiseks."

#~ msgid "Unknown option '%s'."
#~ msgstr "Tundmatu seade '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Praegune reeglistike kataloog on \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#~ msgid "All options"
#~ msgstr "Kõik seaded"

#~ msgid "Vital options"
#~ msgstr "Eluliselt tähtsad seaded"

#~ msgid "Situational options"
#~ msgstr "Mõnikord kasutatavad seaded"

#~ msgid "Rarely used options"
#~ msgstr "Harva kasutatavad seaded"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ tähendab, et sa võid muuta seda seadet"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s väärtus   (min,max)      "

#~ msgid "Option"
#~ msgstr "Seade"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Proovi 'show situational' või 'show rare', näitamaks muid valikuid.\n"
#~ "Proovi 'show changed', näitamaks muudetud seadeid."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Ei saa muuta meeskondi peale mängu algust."

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "Defineerimata argument.  Kasutus: set <seade> <väärtus>."

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr "Pole meeskonda %s.  Palun anna kobe meeskonna nimi või number."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Ei saa võtta meeskonda barbarit."

#~ msgid "Player %s set to team %s."
#~ msgstr "Mängija %s liidetud meeskonda %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Meeskond"

#~ msgid "There are no votes going on."
#~ msgstr "Hetkel pole ühtegi hääletust."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Sul pole lubatud seda käsku kasutada."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Abi argument '%s' on mitmesti mõistetav."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Hetkel pole ühtegi hääletust."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Pole kobedat viimast hääletust."

#~ msgid "Value must be an integer."
#~ msgstr "Väärtus peab olema täisarv."

#~ msgid "No such vote (%d)."
#~ msgstr "Pole sellist hääletust (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "Sa ei tohi seda seadet muuta."

#~ msgid "You voted for \"%s\""
#~ msgstr "Sa hääletasid \"%s\" kasuks"

#~ msgid "You voted against \"%s\""
#~ msgstr "Sa hääletasid \"%s\" vastu."

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "Sul ei ole siin töölist."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Hetkel pole ühtegi hääletust."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Sa ei tohi seda seadet muuta."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Seda käsku saab kasutada ainult pärast mängu algust."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s diplomaatiat ei debugita enam"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomaatiat debugitakse"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s teadust ei debugita enam"

#~ msgid "%s tech debugged"
#~ msgstr "%s teadust debugitakse"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Väärtus 2 & 3 peab olema täisarv"

#~ msgid "Bad map coordinates."
#~ msgstr "Vigased kaardi koordinaadid."

#~ msgid "No city at this coordinate."
#~ msgstr "Pole linna neil koordinaatidel."

#~ msgid "%s no longer debugged"
#~ msgstr "%s ei debugita enam."

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "Rahva %s %s'i ei debugita enam."

#~ msgid "Value 2 must be integer."
#~ msgstr "Väärtus 2 peab olema täisarv."

#~ msgid "Unit %d does not exist."
#~ msgstr "Üksus %d ei eksisteeri."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Parameeter %s peaks sisaldama ainult märke +- ja 0-9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Seade: %s seati \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Vabanda, selles mängus ei saa olla globaalne vaatleja."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Vabanda, selles mängus ei saa vaadelda barbareid."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Vabanda, selles mängus ei saa hakata barbariks."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Vabanda, selles mängus ei saa vaadelda surnud mängijaid."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Vabanda, selles mängus ei saa hakata surnud mängijaks."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Vabanda, selles mängus ei saa vaadelda tehismõistusi."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Vabanda, selles mängijas ei saa hakata tehismõistuseks."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Vabanda, selles mängus ei saa vaadelda inimmängijaid."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Vabanda, seda mängu ei saa vaadelda."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Vabanda, selles mängus ei saa mängijaks hakata."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Vabanda, selles mängus ei saa hakata mängijateks, kes on juba ühendunud "
#~ "mängu."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "See nimi pole lubatud."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s juba juhib %s. 'observe' kasutamine eemaldaks %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s juba vaatleb %s."

#~ msgid "%s is already observing."
#~ msgstr "%s juba vaatleb."

#~ msgid "%s now observes %s"
#~ msgstr "%s vaatleb nüüd %s"

#~ msgid "%s now observes"
#~ msgstr "%s on nüüd pealtvaataja"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s juba juhib %s"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Mängijale %s pole vaba mängijakohta."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Saab kasutada ainult serveri käsureal."

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr " %s juhib nüüd %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "inimene"

#~ msgid "Alive"
#~ msgstr "Elus"

#~ msgid "Dead"
#~ msgstr "Surnud"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s ei ole ühendatud ühegi mängija külge."

#~ msgid "You can not detach other users."
#~ msgstr "Sa ei saa teisi kasutajaid lahti ühendada."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s ei ole ühendatud ühegi mängija külge."

#~ msgid "%s detaching from %s"
#~ msgstr "%s ühendub lahti %s-st"

#~ msgid "%s no longer observing."
#~ msgstr "%s ei jälgi enam."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Mängu ei saa laadida, teine juba käib."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Ei leia salvestust või stsenaariumi nimega \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Ei suuda laadida salvestatud faili: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Seda seadet ei saa muuta pärast mängu algust."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Reeglistike kataloog on juba \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Reeglistike kataloogi \"%s\" ei leitud"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Reeglistiku kataloog seatud väärtusele \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Praegune reeglistike kataloog on \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "Linna %s tööde nimekiri on nüüd tühi."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Vigane argument %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Enne mängu algust ei saa määrasid muuta."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Mängija %s liidetud meeskonda %s."

#~ msgid "Goodbye."
#~ msgstr "Head aega."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Vabanda, sa ei tohi serveri käske käivitada."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Hoiatus: '%s' interpreteeriti kui '%s', kuid see on mitmesti mõistetav.  "
#~ "Vaata '%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Tundmatu käsk.  Vaata '%shelp'"

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Sinu uus hääletus anulleeris su eelmise hääletuse."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Su uus hääletus (\"%s\") oli segane."

#~ msgid "(server prompt)"
#~ msgstr "(serveri käsurida)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Lõpetame mängu. Server taaskäivitub peale kõigi klientide lahtiühendumist."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Mängu ei saa lõpetada, mäng ei käi."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s andis alla ega saa enam võita."

#~ msgid "You cannot surrender now."
#~ msgstr "Sa ei saa praegu alla anda."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Seda seadet ei saa muuta pärast mängu algust."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Mäng algas."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Nime \"%s\" ei lubata turvapõhjustel."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Ei leidu käsuskripti nimega \"%s\"."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Loen skriptifaili: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Sa pole seotud ühegi mängijaga."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Mängija %s liidetud meeskonda %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Pole ühendust nimega '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Pidu linnas %s jäeti ära."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s juba juhib %s"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Seade: %s seati \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s juba juhib %s"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s ei ole tehismõistuse juhitud."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Sa pole seotud ühegi mängijaga."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s ei ole ühendatud."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (pealtvaataja)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Vaatleja"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Mitmesti mõistetav seade nimi."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Vigane argument %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Vigane nimi '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Loen skriptifaili: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Pole piisavalt mängijaid, mäng ei alga."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Pole piisavalt mängijaid, mäng ei alga."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Pole piisavalt mängijaid, mäng ei alga."

#~ msgid "All players are ready; starting game."
#~ msgstr "Kõik mängijad on valmis. Mäng algab."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr "Ei saa mängu alustada: mäng ootab kõigi klientide lahtiühendumist."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Mängu ei saa alustada, see juba käib."

#~ msgid "Cutting connection %s."
#~ msgstr "Lõikas %s ühenduse."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Katkesta ühendus"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Sa pead valima endale soo"

#, fuzzy
#~ msgid "kicked"
#~ msgstr "blokeeritud"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Tervitus! See on Freeciv serveri sissejuhatav abitekst.\n"
#~ "\n"
#~ "Kaks olulist mõistet serveris on Käsud ja Seaded.\n"
#~ "Käsud nagu 'help' on serveriga suhtlemiseks.\n"
#~ "Mõned käsud võtavad ühe või rohkem argumente, eraldatud komadega.\n"
#~ "Paljudel juhtudel võib käske ja argumente lühendada.\n"
#~ "Seaded on valikud, mis võimaldavad juhtida serveri käitumist.\n"
#~ "\n"
#~ "Teada saamaks, kuidas saab rohkem infot käskude ja seadete kohta,\n"
#~ "toksi 'help help'.\n"
#~ "\n"
#~ "Kannatamatutele: põhilised käsud minema saamiseks on:\n"
#~ "  show   -  praeguste seadete nägemiseks\n"
#~ "  set    -  seadete muutmiseks\n"
#~ "  start  -  mängu alustamiseks, kui mängijad on ühendunud\n"
#~ "  save   -  praeguse mängu salvestamiseks\n"
#~ "  quit   -  väljumiseks"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "Käsk: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Käsk: %s"

#~ msgid "Synopsis: "
#~ msgstr "Kokkuvõte:"

#~ msgid "Level: %s"
#~ msgstr "Tase: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Järgmised serveri käsud on saadaval:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Abi argument '%s' on mitmesti mõistetav."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Pole vasteid abi argumendile '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Nimekiri ühendustest serverisse:"

#~ msgid "<no connections>"
#~ msgstr "<ühendusi ei ole>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Meeskondade nimekiri:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "aktiivne"

#~ msgid "List of players:"
#~ msgstr "Mängijate nimekiri:"

#~ msgid "<no players>"
#~ msgstr "<mängijaid ei ole>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "kasutajanimi %s, "

#~ msgid ", ready"
#~ msgstr ", valmis"

#~ msgid ", not ready"
#~ msgstr ", pole valmis"

#~ msgid ", Dead"
#~ msgstr ", Surnud"

#~ msgid ", difficulty level %s"
#~ msgstr ", raskusaste %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d ühendus:"
#~ msgstr[1] " %d ühendust:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr " %s %s-ist (käsutase %s), puhver=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (vaatlejarežiim)"

#~ msgid "List of scenarios available:"
#~ msgstr "Nimekiri saadaolevatest stsenaariumidest:"

#~ msgid "List of teams:"
#~ msgstr "Meeskondade nimekiri:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d mängija"
#~ msgstr[1] "%2d : '%s' : %d mängijat"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Mängija algüksuste nimekiri"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Mängija algüksuste nimekiri"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Mängijate nimekiri:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Halb listi argument: '%s'.  Vaata '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "%s teavad kõike teemal %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s on avastanud Tuleviku Tehnoloogia %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "Said %s %s-telt."

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Teaduse %s avastamine võimaldab valida valitsusvormi %s. Võid tahta "
#~ "alustada revolutsiooni."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Teaduse %s avastamine IGANDAB %s linnas %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "%s selgeks saadud. Teadlased fokuseerivad tehnoloogiale %s, sihtmärk on "
#~ "%s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "%s selgeks saadud.  Teadlased ei tea, mida edasi uurida."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s selgeks saadud.  Teadlased valivad uurimiseks %s."

#~ msgid "Learned %s. "
#~ msgstr "%s selgeks saadud."

#~ msgid "Researching %s."
#~ msgstr "Uuritakse %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Suured teadlased üle kogu maa ühinevad sinu tsivilisatsiooniga ja saad "
#~ "kohe uue tehnoloogia."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Suurendab linna teadustööd 50% võrra."

#~ msgid "Technology goal is %s."
#~ msgstr "Tehnoloogiline eesmärk on %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Varastad %s %s-telt."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s varastasid sult %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s varastasid tehnoloogia %s rahvuselt %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Vigane pakett, ei saa uuendada üksust %s (veel)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d üksust %s uuendatud üksusteks %s %d raha eest."
#~ msgstr[1] "%d üksust %s uuendatud üksusteks %s %d raha eest."

#~ msgid "No units could be upgraded."
#~ msgstr "Ühtki üksust ei saanud uuendada."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s uuendatud üksuseks %s %d raha eest."
#~ msgstr[1] "%s uuendatud üksuseks %s %d raha eest."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Linna ei saa rajada."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Linna ei saa rajada."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Siia ei saa linna rajada."

#~ msgid "Only %s can build a city."
#~ msgstr "Ainult %s saab rajada linna."

#~ msgid "Can't build a city."
#~ msgstr "Linna ei saa rajada."

#~ msgid "Only %s can add to a city."
#~ msgstr "Ainult %s saab linnale lisanduda."

#~ msgid "Can't add to a city."
#~ msgstr "Ei saa linnale lisanduda."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "Üksusel %s pole käike, mida üle anda üksusele %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Üksusel %s pole käike linna asutamiseks."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s on liiga suur, et lisada %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s on liiga suur, et lisada %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s vajab ehitist kasvamiseks, seega sa ei saa lisada sinna %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Ei saa lisada üksust %s linnale %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s lisatud aitamaks linnal %s kasvada."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "SDI kaitse lasi su tuumapommi alla. Milline raiskamine."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Tuumarünnak linnale %s hoiti ära su SDI kaitse poolt."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Su %s lõi tagasi %s üksuse %s rünnaku."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Su ründav üksus %s sai lüüa %s üksuselt %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Seda tüüpi väed ei saa linna üle võtta."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Rünnata ei saa, selleks peab enne sõja kuulutama."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s võib liikuda ainult oma kontrolltsoonis."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Ei saa territooriumile tungida, peab enne sõja kuulutama %s-tele."

#~ msgid "This unit has no moves left."
#~ msgstr "Üksusel on käigud otsas."

#~ msgid "No diplomat action possible."
#~ msgstr "Diplomaatiat ei saa teha."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Sa pead rahvusele %s enne sõja kuulutama.  Vaata mängijate akent (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Su %s ostis ära üksuse %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Su %s ostsid ära %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Seda üksust transporditakse, seega ta ei saa pommitada."

#~ msgid "You can't attack there."
#~ msgstr "Sinna ei saa rünnata."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr "Transporditav üksus pole liidus kõigi teiste üksustega sihtruudul."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Su %s aitab ehitada ilmaimet %s linnas %s (%d veel)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Su %s aitab ehitada ilmaimet %s linnas %s (%d jäi üle)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Kahjuks ei saa su %s luua kaubateed linnade %s ja %s vahel"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Kahjuks ei saa sinu %s siia kaubateed luua."

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "Linnal %s on juba %d paremat kaubateed olemas!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."
#~ msgstr[1] ""
#~ "Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Kaubateed linnaga %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Kahjuks ei saa su %s luua kaubateed linnade %s ja %s vahel"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "Üksus %s uuendati tasuta üksuseks %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "%s hukkus elupunktide lõppemise tõttu."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Üksus %s tuli tankima."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Üksusel %s sai bensiin otsa."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Üksus %s sai kogenumaks!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s vallutasid %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s-t ei saa laiali saata.."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Sinu %s teleporditi linna %s."

#~ msgid "Moved your %s."
#~ msgstr "Sinu üksust %s nihutati."

#~ msgid "Disbanded your %s."
#~ msgstr "Sinu %s saadeti laiali."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Kuna %s kaitsmine ei õnnestunud, siis kaotas %s mängu."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Kuna kaotasid %s, siis kaotasid ka kogu mängu! Ole järgmine kord hoolikam!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Üksus %s kaotati koos üksusega %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "Üksus %s pääses üksuse %s hävitamisest ja põgenes linna %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarite juht vangistatud, maksti lunaraha %d raha."
#~ msgstr[1] "Barbarite juht vangistatud, maksti lunaraha %d raha."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Sinu ründav üksus %s võitis lahingu rahva %s üksuse %s vastu!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Kaotati üksus %s, kui rahva %s üksus %s ründas rahva %s üksust %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "Ükss %s (ja üksus%s) kaotati rahva %s üksuse %s rünnakus."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
#~ msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#~ msgid "yourself"
#~ msgstr "iseennast"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "Mängija %s %s sai tuumapommiga pihta."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s sai pihta %s tuumapommiga."

#~ msgid "You nuked %s."
#~ msgstr "Sa lasid %s tuumapommiga õhku."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "Rahvus %s lasi tuumapommi õhku!"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Muuda %s-ks"

#~ msgid "%s transported successfully."
#~ msgstr "%s edukalt transporditud."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Seda tüüpi üksust ei saa langevarjutada."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#~ msgid "The destination location is not known."
#~ msgstr "Sihtkoht on tundmatu."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Seda üksus ei saa langevarjutada linna %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Kaugus sihtmärgini (%i) on suurem, kui üksuse laskeulatus (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Su üksus %s langevarjutati linna %s ja kaotati."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Su üksus %s tapeti vaenlase poolt langevarjutamise sihtkohas."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Su ülelend ehmatab hõimu, nad jooksevad paanikas laiali."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Käsk üksusele %s katkestatud, kuna märgati vaenlase liikumist."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Käsk üksusele %s katkestatud, kuna läheduses on vastaste mehed."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Käsk üksusele %s katkestatud, kuna linna ehitamine ebaõnnestus."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Käsk üksusele %s katkestatud, kuna seesugust tegevust ei saa teha."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Käsk üksusele %s katkestatud, kuna anti ette vigane asukoht."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Käsk üksusele %s katkestatud, kuna teised üksused on tee peal ees."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Käsk üksusele %s katkestatud, kuna ei õnnestunud liikuda."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Katse muuta %s kodulinna ei õnnestunud."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Katse luua kaubatee linna %s ei õnnestunud."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Katse ehitada ilmaime linna %s ei õnnestunud."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Su üksusel %s on vigased käsud."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "Hääletus \"%s\" läks läbi häältega %d %d vastu, %d jätsid hääletamata."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "Hääletus \"%s\" lükati tagasi häältega %d %d vastu, %d jätsid hääletamata."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Tööde nimekirjad"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Viljaait"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Freeciv töötab ilma iconv'i toeta. Kui su character set\n"
#~ "pole latin1 võivad mõned märgid valesti välja tulla.\n"
#~ "iconv asub http://gnu.org.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Ei suuda teisendada teksti  %s %s-ks: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Vigane logimistase \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Vigane logimistase %d - \"%s\" \n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv tuleb kompileerida DEBUG võtmega, et saaks kasutada silumistaset "
#~ "%d\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Halvasti formuleeritud logimistaseme argument \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "'%s' ei ole täisarv\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Tühi failinimi logimistaseme argumendis \"%s\" \n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv tuleb kompileerida DEBUG võtmega, et saaks kasutada silumistaset "
#~ "%d\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Ei suuda avada logifaili %s lisamaks \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "viimast teadet korrati %d kord"
#~ msgstr[1] "viimast teadet korrati %d korda"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (kokku %d kordus)"
#~ msgstr[1] " (kokku %d kordust)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Ei suutnud avada \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Ei suuda lugeda andmekataloogi %s: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Praegune andmete asukoht on: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "\"%s\" fail on puudu ... katkestan!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: VIGA: Sa proovid mind käivitada administraatori õigustega!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Kasuta selle asemel mittepriviligeeritud kontot.\n"

#~ msgid "exact match"
#~ msgstr "täpne vaste"

#~ msgid "only match"
#~ msgstr "ainus vaste"

#~ msgid "ambiguous"
#~ msgstr "ebaselge"

#~ msgid "empty"
#~ msgstr "tühi"

#~ msgid "too long"
#~ msgstr "liiga pikk"

#~ msgid "non-match"
#~ msgstr "mittevastav"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Mai"
#~ msgstr[1] "Mai"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "või"
#~ msgstr[1] "või"

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Linn: Nälg"
#~ msgstr[1] "Linn: Nälg"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Salvesta"
#~ msgstr[1] "Salvesta"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "viga %ld (FormatMessage andis vea)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "viga %d (kompileeritud ilma strerror'ita)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Katkesta kohtumine"

#~ msgid "Accept _treaty"
#~ msgstr "Võta vastu"

#~ msgid "_Gold:"
#~ msgstr "Kulda:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomaat ootab sinu käsklusi"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Kaubandus / %d"

#~ msgid "no extra / %d"
#~ msgstr "ei lisandu / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Kindlused & Lennubaasid"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Rahvus valitud"

#~ msgid "Fortress & Airbase"
#~ msgstr "Kindlused & Lennubaasid"

#~ msgid "Build Railroad"
#~ msgstr "Ehita raudtee"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "  Jõed"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Võib muuta kaardiruute.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "* Saab rünnata laevade pealt linnu ja maaüksusi.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Kahekordne kaitsejõud ratsaüksuste vastu kaitstes.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Arvestatakse teatud üksuste ründamisel ratsaüksuseks.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Parimad ründeüksused"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Neljakordselt tugev kaitse õhurünnakute vastu.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr ""
#~ "* Võib treenimise või võitluste tulemusena saavutada veterani staatuse.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr ""
#~ "* Võib treenimise või võitluste tulemusena saavutada veterani staatuse.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Võimaldab üksusel %s uuendada teed raudteedeks.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Maaüksused ei saa liikuda mere aladel."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Üksusi näidatakse ka ülevaate-aknas."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Vigane $http_proxy või metaserver, nimi peab algama stringiga 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Metaserveri hosti lahendamine ebaõnnestus"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Tundmatu seade '%s'."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Ookeanid katavad suure osa maast. Ainult merevägi (trireemid ja muud "
#~ "paadid) suudab seal liikuda.\n"
#~ "\n"
#~ "Ookeani kaardiruutudele ei tule kunagi tuumajäätmeid ega saasta."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Praegune Hispaania riik loodi, kui Castille'i ja Aragoni kuningriikide "
#~ "valitsejate juhtumisel vallutati moslemitelt tagasi Ibeeria poolsaar. "
#~ "Reconquista viidi lõpule aastal 1492 m.a.j, samal aastal, kui Kolumbus "
#~ "lahkus Euroopa kallastelt"

#, fuzzy
#~ msgid "working man"
#~ msgstr "Võrgundus"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktaator"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktaator"

#~ msgid "Rail"
#~ msgstr "Raudtee[TÕLGIMIND]"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-rida>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Salvesta mäng faili."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(beetaversioon)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Maaväed"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Mereväed"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Mäng salvestatakse automaatselt iga selle arvu käikude järel. Null "
#~ "tähendab, et automaatselt ei salvestata."

#~ msgid "Game ended in a draw."
#~ msgstr "Mäng lõppes viigiga."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Pole mängijat nimega '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s ühines aadressilt %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Mängijale %s pole vaba mängijakohta."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(tööde nimekiri)"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Ainult %s suudab merelt rünnata."

#~ msgid "Cannot attack from sea."
#~ msgstr "Merelt ei saa rünnata."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FAIL\tLae salvestatud mäng FAIL\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tMäära metaserveri aadressiks ADDR\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSalvesta kaardi ppm-id mängu salvestamisel.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: halb aadress: [%s:%d]."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
#~ "reserveerimise käigus.\n"
#~ "Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
#~ "Palun anna sellest veast teada aadressil %s."

#~ msgid "Show combat animation"
#~ msgstr "Näita animeeritud võitlusi"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
#~ "lahingus, kui on avatud kaardi vaade."

#~ msgid "_Ready all"
#~ msgstr "Pane kõik valmis"

#~ msgid "_Sentry idle"
#~ msgstr "Jõudeolekus ük_sused vahti pidama"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Vali"

#~ msgid "Build _Railroad"
#~ msgstr "Ehita _raudtee"

#~ msgid "Strategy and tactics"
#~ msgstr "Strateegia ja taktika"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "rootslane"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Presidenta"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Mees"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Kokku"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Raamatukogu"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Vend"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Vend"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Ameerika konföderatsioon eraldus Ameerika Ühendriikidest kodusõja ajal. "
#~ "Konföderatsiooni lõid kuus osariiki 1861. aastal, kuid juba mõni aasta "
#~ "hiljem pidid nad iseseisvusest loobuma, kuna nad kaotasid mitu otsustavat "
#~ "lahingut Ühendriikide vägedega."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Vabamees"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portugaallane"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:President"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Teadus"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Kuningas"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Kaevandamine"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emiir"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Suurvürst"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Suurvürstinna"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irokees"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "brasiillane"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lordprotektor"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korruptsioon"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Paapualased on Uus-Guinea saarel elava Melaneesia rahvus"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Rahvused"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Eesmärk"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:Pealik"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Dictador"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Dictadora"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Kas uuendada %s %s-ks %d raha eest?\n"
#~ "Meil on %d raha."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Soomlane"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Aurumootor"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Seadista"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Teaduse raport"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Imperaator"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Aasta: %s (K%d)"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Kas uuendada %d üksuse %d raha eest?\n"
#~ "Meil on hetkel %d raha."
#~ msgstr[1] ""
#~ "Kas uuendada %d üksust %d raha eest?\n"
#~ "Meil on hetkel %d raha."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ostan %s %d raha eest?\n"
#~ "Meil on %d raha. "

#~ msgid "Build _Fortress"
#~ msgstr "Ehita _kindlus"

#~ msgid "Build Airbas_e"
#~ msgstr "Ehita _lennubaas"

#~ msgid "Add to City (_B)"
#~ msgstr "Ühine linnaga (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Tekita %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Tekita %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Müü iganenud"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Ülalpidamine (kokku: %d)"

#~ msgid "City Overview"
#~ msgstr "Linna ülevaade"

#~ msgid "Worklist"
#~ msgstr "Tööde nimekiri"

#~ msgid "Misc. Settings"
#~ msgstr "Muud seaded"

#~ msgid "Units present"
#~ msgstr "Kohalolevad väed"

#~ msgid "Unit List"
#~ msgstr "Üksuste Nimekiri"

#~ msgid "Improvement"
#~ msgstr "Ehitis"

#~ msgid "_Yes"
#~ msgstr "Jah"

#~ msgid "_No"
#~ msgstr "Ei"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Linnaga %s kauplemine annab %d ühikut kaupa.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Kaubateid ei ole."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Kokku kaupa kaubateedelt: %d"

#~ msgid "_Cancel"
#~ msgstr "Katkesta"

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Aktiveeri üksus"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktiveeri üksus, _sulge dialoog"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Üksus _vahiteenistusse"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Uuenda üksust!"

#~ msgid "Elvises"
#~ msgstr "Elvised"

#~ msgid "Configure City Report"
#~ msgstr "Konfigureeri Linna Raporti"

#~ msgid "No Buildings Available"
#~ msgstr "Ühtki ehitist pole saadaval"

#~ msgid "No Units Available"
#~ msgstr "Ühtki üksust pole saadaval"

#~ msgid "No Wonders Available"
#~ msgstr "Ühtki ilmaime pole saadaval"

#~ msgid "Available To Build"
#~ msgstr "Ehitamiseks valmis:"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Vali ehitis või üksus, mille tootmist muuta."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Vali ehitis või üksus, mida tootma hakata."

#~ msgid "That's the same thing!"
#~ msgstr "See on sama asi!"

#~ msgid "Change All"
#~ msgstr "Muuda kõik"

#~ msgid "Select"
#~ msgstr "Vali"

#~ msgid "Configure"
#~ msgstr "Seadista"

#~ msgid "City Advisor"
#~ msgstr "Linna nõunik"

#~ msgid "City Report"
#~ msgstr "Linna raport"

#~ msgid "CMA and presets"
#~ msgstr "Linnapea ja mallid"

#~ msgid "see README.cma."
#~ msgstr "vaata faili README.cma."

#~ msgid "New"
#~ msgstr "Uus"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Ei suuda laadida salvestatud mängu: %s"

#~ msgid "Local Area Network"
#~ msgstr "Kohtvõrk"

#~ msgid "Connect To Network Game"
#~ msgstr "Ühenda võrgumänguga"

#~ msgid "Choose a nation to play"
#~ msgstr "Vali omale rahvus"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Mängijate hulk (kaasa arvatud arvuti):"

#~ msgid "AI skill level:"
#~ msgstr "Arvuti mänguoskus:"

#~ msgid "Game Options"
#~ msgstr "Mängu seaded"

#~ msgid "Start Game"
#~ msgstr "Alusta mängu"

#~ msgid "Host:"
#~ msgstr "Server:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Linna stiil"

#~ msgid "Unit Selection"
#~ msgstr "Üksuse valik"

#~ msgid "Erase Clause"
#~ msgstr "Kustuta klausel"

#~ msgid "Allows "
#~ msgstr "Lubab"

#~ msgid "Obsoletes "
#~ msgstr "Muudab kasutuks"

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Juht: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Lokaalsed _Seaded"

#~ msgid "_Message Options"
#~ msgstr "_Teadete seaded"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sal_vesta seaded"

#~ msgid "Server O_ptions"
#~ msgstr "Serveri v_alikud"

#~ msgid "_Write Log"
#~ msgstr "Kirjuta _logi"

#~ msgid "_Clear Log"
#~ msgstr "_Puhasta logi"

#~ msgid "_Disconnect"
#~ msgstr "Katkesta ühendus"

#~ msgid "_Orders"
#~ msgstr "_Käsud"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Muuda mägedeks"

#~ msgid "_Road"
#~ msgstr "_Tee"

#~ msgid "Rai_l"
#~ msgstr "_Raudtee"

#~ msgid "_Irrigate"
#~ msgstr "_Niisuta"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Mine"

#~ msgid "_Reports"
#~ msgstr "_Raportid"

#~ msgid "Out:"
#~ msgstr "Väl:"

#~ msgid "Mes:"
#~ msgstr "Tea:"

#~ msgid "Pop:"
#~ msgstr "Uue:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Teateid näidatakse:\n"
#~ "Väl = väljundaknas, Tea = Teateaknas, Uue = Uues aknas"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d samm)"
#~ msgstr[1] "(%d sammu)"

#~ msgid "Trade Report"
#~ msgstr "Kaubanduse raport"

#~ msgid "Sell Obsolete"
#~ msgstr "Müü aegunud"

#~ msgid "Building Name"
#~ msgstr "Ehituse nimi"

#~ msgid "Totals"
#~ msgstr "Kokku"

#~ msgid "Rename Worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#~ msgid "Remove"
#~ msgstr "Kustutatud"

#~ msgid "Show future targets"
#~ msgstr "Näita tulevasi eesmärke"

#~ msgid "Undo"
#~ msgstr "Tagasi"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Kaart (hiirega):\n"
#~ "=================\n"
#~ "  Vasak klõps linna peal:        näita linna akent\n"
#~ "  Vasak klõps üksusel :          vali üksus\n"
#~ "  Vasak-klõps-ja-hiire-liigutus üksusel: määra üksuse teekond\n"
#~ "  Keskmine klõps:                näita ruudukese kohta infot\n"
#~ "  Parem klõps:                 ruuduke vaate keskele\n"
#~ "\n"
#~ "  Shift-vasak-klõps:            kopeeri tootmine (GTK)\n"
#~ "  Shift-parem-klõps linna peal:  rakenda linnas kopeeritud tootmine "
#~ "(GTK)\n"
#~ "\n"
#~ "  Shift-Control-vasak-klõps:    muuda linna tööliste asetust\n"
#~ "  Control-keskmine-klõps:        Wake up sentried units\n"
#~ "\n"
#~ "  Piirkonna valimine (GTK):\n"
#~ "  ==========================\n"
#~ "  Parem-klõps-ja-hiire-liigutus: vali piirkond\n"
#~ "  Vasak klõps:           näita/peida valitud piirkond\n"
#~ "  Shift-parem-klõps:    rakenda kopeeritud toomine valitud linnades\n"
#~ "  Parem klõps:          katkesta piirkonna valik\n"
#~ "\n"
#~ "  Linnad, mis on kaardil valitud, on esile tõstetud\n"
#~ "  ka linnaraportis."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generaatori valik.  Selle seade valimine tähendab, et\n"
#~ "    kasutatakse generaatori vaikimisi valikut.\n"
#~ "    Vaata ka \"generator\" seadet.\n"
#~ "1 = Püüa panna ühe mängija igale kontinendile.\n"
#~ "2 = Püüa panna kaks mängijat igale kontinendile.\n"
#~ "3 = Püüa panna kõik mängijad samale kontinendile.\n"
#~ "4 = Jaota mängijad vastavalt kontinentide suurusele.\n"
#~ "NB: generaatorid püüavad teha õige arvu kontinente vastavalt startpos "
#~ "väärtusele ja mängijate arvule."

#~ msgid "Falling back to generator %d."
#~ msgstr "Kasutan ikkagi generaatorit %d."

#~ msgid "Sea"
#~ msgstr "Merevägi"

#~ msgid "Air"
#~ msgstr "Lennuvägi"

#~ msgid "Missile"
#~ msgstr "Mürsk"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Maavägi"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Kas kasutada 'sõja udu'"

#~ msgid "_Full Screen"
#~ msgstr "_Täisekraan"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Vaata Civilopedia sissekannet teemal %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Saast:    %3d"

#~ msgid "<AI>"
#~ msgstr "<tehismõistus>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tVõtmete ülevaade\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tNäita versiooninumbrit\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "See imeline tehnoloogiline saavutus muudab kõigis linnades ühe õnnetu "
#~ "kodaniku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 "
#~ "õnnetut kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali "
#~ "efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi "
#~ "avastamine vähendab katedraali mõju ehk rahulolevaks muudetakse üks "
#~ "õnnetu kodanik vähem."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#~ msgid " or "
#~ msgstr "või"

#~ msgid " and "
#~ msgstr " ja "

#~ msgid "?or:, "
#~ msgstr "?or:,"

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " koos %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " koos %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Muuda"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "Poolakad"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Seltsimees"

#~ msgid "Game ended in a draw"
#~ msgstr "Mäng lõppes viigiga"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hetman"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Muuda valitsust"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Huey Tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "vürst"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Valitseja: %s %s"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "roomlane"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Drugariat"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Drugarkata"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "Sveta Maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Arvutid"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arquebisbe"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Vaarao"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "maksukoguja"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nigeerlane"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "või"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Seaded: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomaatia: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Usurpaator"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Taanlane"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Lennart Meri"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahatma"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Stealth pommitaja"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "šamaan"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "vojevood"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Konsul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Usurpaator"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Usurpaator"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teoloogia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Kaevandamine"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Loba"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Tailane"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Kuninganna"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milkot"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "?female:Prymas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Konsul"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngwenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Resurssid:"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Mereväelased"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Seltsimees"

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Maa (klassikaline, keskmine)"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = pole 1x1 saari, 1 = mõned 1x1 saared"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = kontinendid võivad pooluste külge ühenduda, 1 = poolused on "
#~ "tavaliselt eraldi"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = tavaline Maa-moodi planeet, 1 = kogu planeet on mõõduka kliimaga"

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr ""
#~ "Teekond, mis on pikem, kui 99 käiku, ei ole toetatud.\n"
#~ "Teata sellest veast sinna: %s"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Linnapea (endise nimega CMA) aitab sul linnade eest hoolt kanda. Ta "
#~ "jaotab töölised linna ümbrusse vabadele ruutudele niiviisi, et oleks "
#~ "tagatud maksimaalne tootlikkus. Samuti võib ta töölisi muuta teadlasteks, "
#~ "maksukogujateks või meelelahutajateks, olenevalt vajadusest. Samuti oskab "
#~ "linnapea su linna hoida rahulolevana.\n"
#~ "\n"
#~ "Linnapeale saab mitut moodi selgeks teha, millist toodangut sa eelistad. "
#~ "Ava linna aken ja vali linnapea sakk. Seal on näha kaht eri tüüpi "
#~ "liugurit: vasakpoolse abil saad kindlaks määrata minimaalse ülejäägi iga "
#~ "toodetava asja kohta. Näiteks raha = +3 tähendab, et linn teenib 3 "
#~ "rahaühikut rohkem, kui ülalpidamiskuludeks vaja läheb. Parempoolsete "
#~ "liuguritega saad määrata, kui palju sa üht toodangut teisele eelistad. "
#~ "Näiteks teaduste juures väärtus 3 tähendaks, et sa eelistad üht "
#~ "lambipirni kolmele toodangu- (või kauba- või raha-)ühikule. Vastavalt "
#~ "vajadusele saad iga toodangutüübi kohta määrata eraldi faktorid. \n"
#~ "\n"
#~ "Kui oled kindlaks määranud minimaalsed ülejäägid, mida ei ole võimalik "
#~ "täita, siis ei saa linnapea teeneid kasutada. Kui linnapea avastab, et ta "
#~ "ei saa talle määratud ülesannete täitmisega hakkama, siis ta astub tagasi "
#~ "ja annab kontrolli linna asjade üle sulle. Seega ei ole mõistlik liiga "
#~ "kõrgeid ülejääke määrata. Selle asemel on parem kasutada faktoreid.\n"
#~ "\n"
#~ "Pidutsemise kastikese abil saad --üllatus, üllatus -- pidustusi "
#~ "korraldada. Seda saab aga teha ainult siis, kui on määratud kõrge hüvede "
#~ "tase. Lisainfot vaata meeleolude peatükist.\n"
#~ ". \n"
#~ "Nupu 'Juhi linna' abil saad anda kontrolli linna üle linnapeale, 'Vabasta "
#~ "linn' annab kontrolli sulle tagasi.\n"
#~ "\n"
#~ "Lihtsuse huvides saad liugurite asendi salvestada eraldi nimega "
#~ "eelseadeks. Vajuta 'Lisa uus eelseade' ja vali seadetele nimi. Eelseadeid "
#~ "saad linnaraporti lehelt kontrollida linnapea tulbas. Kui seaded on "
#~ "salvestatud eelseadena, siis saad sealtsamast neid muuta (vali 'muuda' -> "
#~ "'Linnapea').\n"
#~ "\n"
#~ "Eelseadete jäävaks salvestamiseks kasuta 'mäng' --> 'salvesta seaded'.\n"
#~ "\n"
#~ "Hoiatuseks olgu öeldud, et kui kasutad mõnes oma linnas linnapead, siis "
#~ "võivad tekkida mõned probleemid linnades, mida juhid käsitsi. Kõige "
#~ "mõttekam on kas lasta linnapeadel kontrollida kõiki linnu või juhtida "
#~ "kõiki linnu ise. Nõuandeid, taustainformatsiooni ja näidis-eelseadeid "
#~ "leiad Freeciv-iga kaasas olevast README.cma failist.\n"

#~ msgid "King"
#~ msgstr "Kuningas"

#~ msgid "elvis"
#~ msgstr "elvis"

#~ msgid "scientist"
#~ msgstr "teadlane"

#~ msgid "taxman"
#~ msgstr "maksukoguja"

#~ msgid "Prince"
#~ msgstr "Prints"

#~ msgid "Rei"
#~ msgstr "Rei"

#~ msgid "Reina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Seltsimees"

#~ msgid "Ban"
#~ msgstr "Ban"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "ülemšamaan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Suurkhaan"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:Konsul"

#~ msgid "Pope"
#~ msgstr "Paavst"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Lennuvägi"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prints"

#~ msgid "Raina"
#~ msgstr "Raina"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Maoor"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "ülemšamaan"

#~ msgid "Tun"
#~ msgstr "Tun"

#~ msgid "Milk"
#~ msgstr "Milk"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Seltsimees"

#~ msgid "Noaydde"
#~ msgstr "noaiid"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Staatus"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Tee"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Niisuta"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Kaevandus"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Tee"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Freeciv töötab ilma iconv'i toeta. Kui su character set\n"
#~ "pole latin1 võivad mõned märgid valesti välja tulla.\n"
#~ "iconv asub http://gnu.org.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Tühi failinimi logimistaseme argumendis \"%s\" \n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Praegune andmete asukoht on: \"%s\""

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Ei suutnud laadida autentimise konfifaili \"%s\""

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Sa pead Freecivi 2 korda ühe sekundi jooksul katkestama, et teda väljuma "
#~ "panna.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tMäära silumise logimistase (0 - 4 või 4:file1,min, "
#~ "max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tMäära logimistase (0 - 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new gam  †  †  €†  e, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "See käsk alustab mängu.  Seda käsku peaks kasutama kui kõik mängijad on "
#~ "ühendatud serveriga ja arvuti juhitud mängijad loodud (kui vaja), ja "
#~ "igasugused muudatused serveri konfiguratsioonis tehtud. Peale 'start'-i "
#~ "saavad inimmängijad valida oma rahvuse ja seejärel mäng algab.  Sedakäsku "
#~ "kasutatakse ka peale salvestatud mängu laadimist selle jätkamiseks.  Kui "
#~ "mäng juba käib, seda käsku enam kasutada ei saa, kuna tal poleks mingit "
#~ "toimet."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Ilma argumentideta annab tiba üldist abi. Argumendiga \"commands\" või "
#~ "\"options\" kuvab vastaval nimekirja kõikidest käskudest või seadetest.  "
#~ "Muul juhul on argument kas käsu või lipu nimi ja näidatakse selle "
#~ "kohtakäivat abi.  Lippude puhul näidab abi ka praegust ja vaikeväärtust.  "
#~ "Argumenti võib lühendada kuni ei kattu mõne teisega."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr ""
#~ "Näita mängijate, meeskondade, ühenduste või stsenaariumite nimekirja."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Näita mängijate nimekirja, meeskondi, ühendusi serverisse või saadavaid "
#~ "stsenaariume. Argumenti võib lühendada ja kui seda mitte määrata, on see "
#~ "vaikimisi \"players\"."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Katkesta selle kliendi ühendus serverisse, sellega ta mängust eemaldades. "
#~ "Kui mäng ei ole veel alanud, selle kliendi taga olev mängija eemaldatakse "
#~ "mängust, muidu ei juhtu talle midagi.  Pane tähele, see käsk võtab "
#~ "argumendiks nüüd ühenduste, mitte mängijate nimed."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "'explain' käsk annab osa 'help' infost ja on kasutusel ainult tagurpidi "
#~ "ühildavuse huvides.  Ilma argumentiteda annab seadete nimekira (nagu "
#~ "'help options'), argumendiga toimib nagu 'help <seade nimi>'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Ilma argumentiteta näitab kõiki võimalikke serveri seadeid.  Argumendiga "
#~ "näitab ainult nimetet seadet või nõnda algavaid seadeid."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Mängija, kel on info-taseme juurdepääs alustab juht-taseme käsu andmisel "
#~ "hääletuse selle käsu kohta.  /vote-käsk, millele järgneb \"yes\" või \"no"
#~ "\" (ja vabatahtlikus korras ka hääletuse number) annab su hääle.  Kui sa "
#~ "ei anna hääletuse numbrit, läheb hääl viimasesse hääletusse.  Korraga "
#~ "saab hääletusele panna ainult ühe ettepaneku.  Hääletus on automaatselt "
#~ "võidetud, kui rohkem kui pooled mängijad hääletavad poolt või "
#~ "automaatselt kaotatud, kui üle poole mängijatest hääletab vastu."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Vali uus reeglistik või modifikatsioon. Selle käivitamine\n"
#~ " ilma argumentideta näitab praegust reeglistikku."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
#~ "seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
#~ "metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' näitab metaserverisse ühendumise staatust.\n"
#~ "'metaconnection down' ehk 'metac d' ühendub metaserverist lahti.\n"
#~ "'metaconnection up' ehk 'metac up' ühendub metaserverisse."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
#~ "ühendusi üle võtma mängijat. Kui sa pole üks neist, on ainult <mängija-"
#~ "nimi> lubatud argument.  Kui '-' on mängija nimeks antud ja see ühendus "
#~ "ei juhi juba mängijat, luuakse uus mängija ja antakse tollele ühendusele."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "'create' käsk on kasutatav ainult enne mängu algust."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"tavaline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"keeruline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehisintellektide tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehisintellektide jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"eksperimentaalne"
#~ "\" ja edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme. SEE ON AINULT TEHISINTELLEKTI UUTE "
#~ "VÕIMALUSTE TESTIMISEKS! Tavalistel serveritel ei tähenda see seade midagi."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Käsutase määrab, milliseid serveri käske saavad\n"
#~ "kasutajad kliendi lobisemiserea kaudu käivitada.  Võimalikud tasemed on:\n"
#~ "    none  -  midagi ei saa\n"
#~ "    info  -  saavad infot pärida\n"
#~ "    ctrl  -  käsud, mis mõjutavad mängu ja kasutajaid\n"
#~ "    hack  -  *kõik* käsud - ohtlik!\n"
#~ "Kui argumente mitte anda, näidatakse praegust käsutaset.\n"
#~ "Ühe argumendiga seatakse käsutase kõigile olemasolevatele ühendustele\n"
#~ "ja tulevastele ühendustele seatakse vaikimisi käsutase.\n"
#~ "Kui anda argument 'new', seatakse käsutase uutele ühenduvatele "
#~ "klientidele.\n"
#~ "Kui seada 'first come' ,siis esimene ühenduv klient saab selle\n"
#~ "käsutaseme. Kui kliendid on juba ühendunud, siis saab selle \n"
#~ "käsutaseme klient, kes esimesena laseb käima käsu 'first'.\n"
#~ "Kui määrata ühenduse nimi, seatakse käsutase ainult sellele ühendusele.\n"
#~ "Käsutasemed ei ela lahtiühendumist üle, kuna nii võiks keegi paha inimene "
#~ "ühenduda privilegeeritud mängijaga sama nimega.  Pane tähele, see käsk "
#~ "võtab nüüd argumendiks ühenduste, mitte mängijate nimesid."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Iga <käik> käigu tagant lisa <väärtus> ajalimiidi taimerile, siis liida "
#~ "<käiguinkrement> <käik>-ule ja korruta <väärtus>t <kordaja>ga.  Kasuta "
#~ "seda käsku koos \"timeout\" seadega. Vaikimisi väärtused on 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "See koristab *täielikult* mängija mängust, ka tema linnad ja üksused "
#~ "jne.  Kasuta ettevaatlikult!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
#~ "salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
#~ "Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
#~ "    --file <failinimi>\n"
#~ "ja lase käima käsk 'start', kui mängijad on ühendunud."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Lae mäng failist <failinimi>. Kõik praegused andmed, sh. mängijad, "
#~ "reeglistikud ja serveri seaded on kaovad.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Pole sellist hääletust (%d)."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr "Demograafia stringis on imelikud tähed. Proovi \"help demography\"."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Mängu salvestises on kaart mittetäielik.  See saab juhtuda vanade "
#~ "salvestatud mängudega või on salvestis lihtsalt vigane.  Jätka omal "
#~ "riisikol."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "\"Allowed take string\"is on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Algüksuste stringis on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Algüksuste stringis pole vähemalt\n"
#~ "ühte linnaasutajat.  Vaata\n"
#~ "\"help startunits\"."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Mängijate arv on suurem kui küsitud väärtus.\n"
#~ " Jätan vana väärtuse."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "See väärtus määrab kaardi mõõtmed.\n"
#~ "  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
#~ "  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Freecivi kaardid on alati kahemõõtmelised. Kaardid võivad keerduda põhja-"
#~ "lõuna ja ida-lääne suunas tasase kaardi, silindri või toori (sõõriku) "
#~ "tekitamiseks. Ühikruudud võivad olla ruudukujulised või kuusnurksed, kas "
#~ "klassikalise või isomeetrilise paigutusega - seda peaks sättima vastavalt "
#~ "kasutatavale ruudustikule.\n"
#~ "   0 Tasane Maa (keerdumata)\n"
#~ "   1 Maa (keerdub E-W)\n"
#~ "   2 Uraan (keerdub N-S)\n"
#~ "   3 Sõõrikplaneet (keerdub N-S, E-W)\n"
#~ "   4 Tasane Maa (isomeetriline)\n"
#~ "   5 Maa (isomeetriline)\n"
#~ "   6 Uraan (isomeetriline)\n"
#~ "   7 Sõõrikplaneet (isomeetriline)\n"
#~ "   8 Flat Earth (kuusnurkne)\n"
#~ "   9 Maa (kuusnurkne)\n"
#~ "  10 Uraan (kuusnurkne)\n"
#~ "  11 Sõõrikplaneet (kuusnurkne)\n"
#~ "  12 Flat Earth (iso-kuusnurk)\n"
#~ "  13 Maa (iso-kuusnurk)\n"
#~ "  14 Uraan (iso-kuusnurk)\n"
#~ "  15 Sõõrikplaneet (iso-kuusnurk)\n"
#~ "Klassikaline ruudustik:       Isomeetriline ruudustik:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Kuusnurkne:                 Isomeetriline kuusnurkne:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Stsenaariumi kaart - pole generaatorit;\n"
#~ "1 = Täiesti juhuslik kõrguste generaator;       [4]\n"
#~ "2 = Pseudofraktaalne kõrguste generaator;       [3]\n"
#~ "3 = Saartepõhine generaator (ausam, aga igav)   [1]\n"
#~ "\n"
#~ "Arvud kantsulgude [] vahel näitavad algasukohtade valimise vaikimisi "
#~ "väärtusi. Kui startpos'i väärtuseks on vaikimisi seade, siis määrab "
#~ "algasukoha generaator. Vaata ka \"startpos\" seadet."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generaatori valik.  Selle seade valimine tähendab, et\n"
#~ "    kasutatakse generaatori vaikimisi valikut.\n"
#~ "    Vaata ka \"generator\" seadet.\n"
#~ "1 = Püüa panna ühe mängija igale kontinendile.\n"
#~ "2 = Püüa panna kaks mängijat igale kontinendile.\n"
#~ "3 = Püüa panna kõik mängijad samale kontinendile.\n"
#~ "4 = Jaota mängijad vastavalt kontinentide suurusele.\n"
#~ "NB: generaatorid püüavad teha õige arvu kontinente vastavalt startpos "
#~ "väärtusele ja mängijate arvule."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Väikesed väärtused annavad külma kaardi, suuremad annavad kuumema "
#~ "kaardi.\n"
#~ "\n"
#~ "100 tähendab, et tuleb väga kuum ja kuiv planeet ilma arktiliste "
#~ "piirkondadeta poolustel - ainult troopilised ja kuivad alad.\n"
#~ "\n"
#~ "70 tähendab kuuma planeeti vähese polaarjääga.\n"
#~ "\n"
#~ "50 tähendab mõõdukat planeeti normaalse polaarse, külma, mõõduka ja "
#~ "troopilise alaga, kõrbetsoon kattub mõõduka ja troopilise alaga.\n"
#~ "\n"
#~ "30 tähendab külma planeeti väihese troopilise alaga.\n"
#~ "\n"
#~ "\n"
#~ "0 tähendab väga külma planeeti suurte polaaraladega, kus pole troopikat."

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Kui see seade > 0, siis kaardiruudud, mis on selle raadiuse kaugusel "
#~ "linnast, on linna rahvuse omad. Ookeani kaardiruutude ja kaardiruutude, "
#~ "mis on rohkem kui ühe rahvuse linna mõjusfääris, kohta käivad eraldi "
#~ "reeglid."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = vaikimisi, diplomaatia on lubatud kõigile.\n"
#~ "1 = diplomaatia on lubatud ainult inimestele.\n"
#~ "2 = diplomaatia on lubatud ainult tehismõistuste vahel.\n"
#~ "3 = diplomaatia on piiratud meeskondadega.\n"
#~ "4 = diplomaatia on välja lülitatud."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Piiranguid pole - mängijatel võb olla mitu linna sama nimega.\n"
#~ "\n"
#~ "1 = Linnanimed peavad olema unikaalsed mängija piires, teisel mängijal "
#~ "võib olla sama nimega linn.\n"
#~ "\n"
#~ "2 = Linnanimed peavad olema unikaalsed - kõik mängu linnad peavad olema "
#~ "eri nimedega.\n"
#~ "\n"
#~ "3 = Nagu valik 2, ainult mängijad ei tohi valida võõra rahvuse vaikimisi "
#~ "linnanime, kui see ei ole samas ka nende enda vaikimisi linnanimi."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - barbareid pole\n"
#~ "1 - barbarid ilmuvad ainult onnidest\n"
#~ "2 - normaalne barbarite ilmumise määr\n"
#~ "3 - sagedased barbarite ülestõusud4 - märatsevad barbarite hordid, palju-"
#~ "palju"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Siin peab olema string märkidest, millest igaüks näitab tsivilisatsiooni "
#~ "(mängija) tüüpi või olekut. Klientidel on lubatud võtta või vaadelda "
#~ "ainult neid mängijaid, mis on nende tähtedega märgitud. See mõjutab "
#~ "ainult tulevasi 'take' ja 'observe' käske ega ole retroaktiivne. Märgid "
#~ "ja nende tähendused:\n"
#~ "    o,O = Globaalne vaatleja\n"
#~ "    b   = Barbarid\n"
#~ "    d   = Surnud mängijad\n"
#~ "    a,A = Tehismõistused\n"
#~ "    h,H = Inimmängijad\n"
#~ "Esimene kirjeldus, mis sobib antud mängijaga, läheb käiku. Seega, 'd' ei "
#~ "hõlma surnud barbareid, 'a' ei hõlma surnud tehismõistusi jne. Suurtähed "
#~ "mõjuvad enne mängu algust, väiketähed pärast.\n"
#~ "\n"
#~ "Iga sellise tähe järele võib panna ühe järgnevatest numbritest, see lubab "
#~ "või keelab ühendusviise:\n"
#~ "\n"
#~ "(mitte midagi) = Controller allowed, observers allowed, can displace "
#~ "connections. (Displacing a connection means that you may take over a "
#~ "player, even if another user already controls that player.) TÕLGIMIND\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Kui see on 1, lisatakse faili \"civscore.log\" iga käigu järel mängijate "
#~ "statistika. Selle abil saab peale mängu luua võimsuse graafikuid."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Sa ei tohi seda seadet muuta."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Väärtus peab olema täisarv."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#~ msgid "restarting for lack of players"
#~ msgstr "taaskäivitun mängijate vähesuse tõttu"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "ootan"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Ei saa lisada tehismõistusi, kui mäng juba käib."

#~ msgid "description"
#~ msgstr "kirjeldus"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Proovi 'show situational' või 'show rare', näitamaks muid valikuid.\n"
#~ "Proovi 'show changed', näitamaks muudetud seadeid."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Parameeter %s võib sisaldada ainult numbreid 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Väärtus lubatud vahemikust väljas (miinimum: 0, maksimum: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Seade: %s seati %d-ks."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Väärtus lubatud vahemikust väljas (miinimum: %d, maksimum: %d)."

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Tervitus! See on Freeciv serveri sissejuhatav abitekst.\n"
#~ "\n"
#~ "Kaks olulist mõistet serveris on Käsud ja Seaded.\n"
#~ "Käsud nagu 'help' on serveriga suhtlemiseks.\n"
#~ "Mõned käsud võtavad ühe või rohkem argumente, eraldatud komadega.\n"
#~ "Paljudel juhtudel võib käske ja argumente lühendada.\n"
#~ "Seaded on valikud, mis võimaldavad juhtida serveri käitumist.\n"
#~ "\n"
#~ "Teada saamaks, kuidas saab rohkem infot käskude ja seadete kohta,\n"
#~ "toksi 'help help'.\n"
#~ "\n"
#~ "Kannatamatutele: põhilised käsud minema saamiseks on:\n"
#~ "  show   -  praeguste seadete nägemiseks\n"
#~ "  set    -  seadete muutmiseks\n"
#~ "  start  -  mängu alustamiseks, kui mängijad on ühendunud\n"
#~ "  save   -  praeguse mängu salvestamiseks\n"
#~ "  quit   -  väljumiseks"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d mängija"
#~ msgstr[1] "%2d : '%s' : %d mängijat"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 mängija : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Tühi meeskond: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "Juhtus linnapea viga:  Su linnapea seaded võivad olla vigased."

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Ekspordin väljundakna sisu faili civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s aadressilt %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:E/T/M"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Esinejad, Teadlased, Maksukogujad"

#~ msgid " Rivers"
#~ msgstr "  Jõed"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr "%s üksust"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Saab ehitada kindlusi.\n"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#~ msgid "Screen width"
#~ msgstr "Ekraani laius"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "See valik salvestab ekraani laiuse"

#~ msgid "Screen height"
#~ msgstr "Ekraani kõrgus"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "See valik salvestab ekraani kõrguse"

#~ msgid "Progress: no research target"
#~ msgstr "Progress: pole teadustöö eesmärki"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nimi: %s\n"
#~ "Toit:       %10s Raha:    %10s\n"
#~ "Toodang: %10s Hüved:  %10s\n"
#~ "Kaubandus:      %10s Teadus: %10s\n"
#~ "\n"
#~ "    Rahvas (Tö/Lõ/Te/Ma): %s\n"
#~ "          Linn kasvab: %s\n"
#~ "Toodang valmis: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Parem udu töötab ainult truecolor-režiimis.  Lülitan välja"

#~ msgid "_View"
#~ msgstr "_Vaade"

#~ msgid "Give info access"
#~ msgstr "Anna käsutase info "

#~ msgid "Give ctrl access"
#~ msgstr "Anna käsutase ctrl"

#~ msgid "?Building:Name"
#~ msgstr "?Building: Nimi"

#~ msgid "Total Cost:"
#~ msgstr "Kogumaksumus:"

#~ msgid "true"
#~ msgstr "tõene"

#~ msgid "false"
#~ msgstr "väär"

#~ msgid "(hidden)"
#~ msgstr "(peidetud)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Praegune seadistus\n"
#~ "Täisekraan %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Praegune seadistus\n"
#~ "%dx%d"

#~ msgid "All resolutions available."
#~ msgstr "Kõik eraldustasemed võimalikud."

#~ msgid "Fullscreen Mode"
#~ msgstr "Täisekraan"

#~ msgid "Smooth unit move steps"
#~ msgstr "Üksuste liikumise silumine"

#~ msgid "Show focus animation"
#~ msgstr "Animeeri fookus"

#~ msgid "Show cursors animation"
#~ msgstr "Animeeri kursor"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Kaubateed : "

#~ msgid "Draw city map grid"
#~ msgstr "Joonista linna kaardivõrgu"

#~ msgid "Draw city worker map grid"
#~ msgstr "Joonista linna tööliste kaardiruudud"

#~ msgid "Special Resources"
#~ msgstr "Eriressursid"

#~ msgid "Roads and Rails"
#~ msgstr "Teed ja raudteed"

#~ msgid "Fortress and Airbase"
#~ msgstr "Kindlus ja lennubaas"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3 linna teksti stiil"

#~ msgid "Video options"
#~ msgstr "Video seaded"

#~ msgid "Sound options"
#~ msgstr "Heli seaded"

#~ msgid "Game options"
#~ msgstr "Mängu seaded"

#~ msgid "Map options"
#~ msgstr "Kaardi seaded"

#~ msgid "Can only be used in server console. "
#~ msgstr "Saab kasutada ainult serveri käsureal."

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Väärtuseks seati %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Asunikud ja insenerid võivad ka kindlusi ehitada. Kindluses asuvad "
#~ "üksused kaitsevad kahekordse jõuga, samuti langevad kindluses olevad "
#~ "üksused ühekaupa. Vaata Lahingu osast täpsemaid detaile."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Muudab linna pealinnaks ja su riigi keskuseks. Korruptsiooni tase sõltub "
#~ "sellest, kui kaugel on su linnad  pealinnast, välja arvatud demokraatia "
#~ "ja kommunismi korral. Mässu algatamine sõltub samuti sellest, kui kaugel "
#~ "on linn pealinnast (kõigi valitsusvormide korral).\n"
#~ "\n"
#~ "Hoolitse oma pealinna eest hästi, kuna selle kaotamine võib põhjustada "
#~ "kodusõja. Palee kaotamine tähendab ka seda, et kaotad kõik oma "
#~ "kosmoselaeva osad.\n"
#~ "\n"
#~ "Despootlikus riigis annab palee 75% toodangulisa, monarhia korral 50% "
#~ "toodangulisa."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Kosmosemoodulid on kosmoselaeva kõige kallimad osad. Mooduleid on kolme "
#~ "tüüpi:\n"
#~ "\n"
#~ "- Elamismoodul: suudab majutada 10 000 inimest.\n"
#~ "\n"
#~ "- \n"
#~ "- Päikesepaneelid: annavad eelnevale kahele moodulile töös püsimiseks "
#~ "energiat.\n"
#~ "\n"
#~ "Igat moodulit võid ehitada kuni 4 tükki.\n"
#~ "\n"
#~ "Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
#~ "ehitanud valmis Apollo programmi ilmaime."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Tsivilisatsioon, mis ehitab Suure Raamatukogu, saab omale iga uue "
#~ "tehnoloogia, mille on omale saanud vähemalt kaks muud tsivilisatsiooni."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Ulme"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Kõik uued maaüksused saavad koheselt veteranideks (kõigis linnades). "
#~ "Tõenäosus lahingu järel veteraniks saamiseks tõuseb 50% pealt 100% peale."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat saasta 50%. Samutis suurendab linna "
#~ "tehase ja manufaktuuri kogutoodangut: tehas ja hüdroelektrijaam annavad "
#~ "100% boonuse, kuid tehas, manufaktuur ja hüdroelektrijaam üheskoos "
#~ "annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
#~ "kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
#~ "võimalikult kiiresti selle asemel, et makse maksta või uuringuid "
#~ "teostada.\n"
#~ "\n"
#~ "Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
#~ "despotisimi ajal, samas on kodanikud vähem õnnelikud."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despootliku valitsuse ajal oled sina oma rahva absoluutne valitseja. "
#~ "Rahva üle hoitakse kontrolli suures osas sõjaseisukorra rakendamisega.\n"
#~ "\n"
#~ "Despotismil on kõigist valitsusvormidest kõrgeim korruptsiooni ja "
#~ "jäätmetekke tase."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Kommunistlik valitsemisviis põhineb ideel, et kõik inimesed on võrdsed. "
#~ "Kogu vara kuulub riigile ehk puudub eraomand. Kommunism on midagi  "
#~ "vahepealset sõjalise ja kaubandusliku valitsemiskorra vahel.\n"
#~ "\n"
#~ "Kommunismi ajal ei olene jäätmete tekke hulk kaugusest pealinnast. Kõigis "
#~ "linnades (ka pealinnas) on tagasihoidlikul määral korruptsiooni."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon ja ei teki jäätmeid, kuid kodanikud ärrituvad sõdade "
#~ "ajal.\n"
#~ "\n"
#~ "Kuna (õnnelikud) kodanikud usuvad kindlalt oma valitsusse, siis on nende "
#~ "lojaalsus vankumatu. Demokraatliku riigi sõjaväeüksusi ei saa ära osta, "
#~ "samuti ei saa vaenlase diplomaadid ja spioonid linnu mässule õhutada."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui vajalikud teadused on avastatud ja mõni "
#~ "mängija on ehitanud Manhattani Projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm kõik (ka sõbralikud) üksused 3x3 ruudu "
#~ "suurusel alal. Kui tuumapomm tabab linna, siis linna suurus väheneb poole "
#~ "võrra ja ümbritsevaid ruudukesi tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Ookeanis tuumapommi lõhkamine ei tekita tuumajäätmeid ja on "
#~ "kõige efektiivsem (ja ka kallim!) viis vaenlase laevade hävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: On võimalik, et tekib olukord, kus oled vallutanud enamuse "
#~ "vastase maadest, kuid vastase linnad on vallutamiseks liiga tugevad. Enne "
#~ "tuumapommi kasutamist kogu grupp asunikke ja/või insenere linna lähedusse "
#~ "ja korista tuumajäätmed tuumapommi lõhkamisega samal käigul! Niiviisi "
#~ "vähendad tunduvalt tuumatalve tekkimise tõenäosust. Öko-tuumapommid!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Iga karavan, mida sa kasutad ilmaime ehitamisel, annab ilmaime "
#~ "ehitamisele juurde 50 toodanguühikut.\n"
#~ "\n"
#~ "Soovitus: Võid koguda suurema hulga karavane ja siis need viia linna, kus "
#~ "oled asunud ilmaime ehitama. Niiviisi on võimalik ilmaime valmis ehitada "
#~ "ühe käiguga!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui vajalikud teadused on avastatud ja mõni "
#~ "mängija on ehitanud Manhattani Projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm kõik (ka sõbralikud) üksused 3x3 ruudu "
#~ "suurusel alal. Kui tuumapomm tabab linna, siis linna suurus väheneb poole "
#~ "võrra ja ümbritsevaid ruudukesi tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Ookeanis tuumapommi lõhkamine ei tekita tuumajäätmeid ja on "
#~ "kõige efektiivsem (ja ka kallim!) viis vaenlase laevade hävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: On võimalik, et tekib olukord, kus oled vallutanud enamuse "
#~ "vastase maadest, kuid vastase linnad on vallutamiseks liiga tugevad. Enne "
#~ "tuumapommi kasutamist kogu grupp asunikke ja/või insenere linna lähedusse "
#~ "ja korista tuumajäätmed tuumapommi lõhkamisega samal käigul! Niiviisi "
#~ "vähendad tunduvalt tuumatalve tekkimise tõenäosust. Öko-tuumapommid!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui on olemas vajalikud teadusavastused ja "
#~ "mõni mängija on ehitanud Manhattani projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm 3x3 suurusel alal kõik üksused, ka sinu ja "
#~ "su liitlaste omad. Kui tuumapomm tabab linna, väheneb linna suurus poole "
#~ "võrra ja ümbritsevaid alasid tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Tuumapommi lõhkamine ookeanis ei tekita tuumareostust ja on "
#~ "kõige tõhusam (aga jubedalt kallis) viis  vaenlase laevade "
#~ "häävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: Võib tekkida olukord, kui oled vallutanud vastase maad, kuid "
#~ "linnade kaitse on liiga tugev, Enne tuumapommi viskamist linnale kogu "
#~ "linna ümber asunikke, et tuumajäätmed eemaldada lõhkamisega samal käigul. "
#~ "Tuumapommid loodussõbralikuks!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Kui barbarite juht tapetakse ruudul, kus pole kaitseüksusi, makstakse "
#~ "maaüksustele lunaraha 100 raha."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "šahh"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Seltsimees"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Austria nimi tähendab \"idapoolne riik\", see nimi tuleb tema asukohast "
#~ "Vana-Rooma impeeriumi aegadel."

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Britid"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Tšiili asub Lõuna-Ameerika edelaosas."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Mehhiko sai oma nime mexica inimestelt. Mexica on asteekide teine nimi."

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:Konsul"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Šveits on kantonitest koosnev föderatsioon, mõned kantonid on üle 700 "
#~ "aasta vanad."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Kui hiina natsionalistid jäid alla relvastatud vastupanus hiina "
#~ "kommunistidele, natsionalistlik valitsus kolis Taiwani saarele, kus nad "
#~ "asutasid Hiina Vabariigi."

#~ msgid "Governador"
#~ msgstr "Governador"

#~ msgid "Governadora"
#~ msgstr "Governadora"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Õnnitlused - oled kasvatanud linna suuruseni 13. Nii suur linn\n"
#~ "annab meeletu koguse toodangut, kui korralikult vajalikke uuendusi\n"
#~ "teha. Vaata, et sul kogutaks piisavalt makse ja et oleks piisaval\n"
#~ "hulgal kultuurihooneid, et rahvas rahul oleks. Soovitav on ka ehitada\n"
#~ "hooneid, mis tõstavad linna tootlikkust. Raamatukogu, turg, tehas ja\n"
#~ "mereplatvorm on neli paremat ehitist, mis annavad suurtele linnadele\n"
#~ "kõvasti boonuseid. Muidugi pead vaatama, kas ehitise poolt antavad\n"
#~ "boonused on suuremad, kui kulud. Nii suurtest linnadest kogutakse\n"
#~ "piisavalt maksusid, et sul oleks võimalik ehitada toodangu\n"
#~ "kiirendamiseks erinevaid hooneid,"

#~ msgid "Team 4"
#~ msgstr "Meeskond 4"

#~ msgid "Team 5"
#~ msgstr "Meeskond 5"

#~ msgid "Team 6"
#~ msgstr "Meeskond 6"

#~ msgid "Team 7"
#~ msgstr "Meeskond 7"

#~ msgid "Team 8"
#~ msgstr "Meeskond 8"

#~ msgid "Team 9"
#~ msgstr "Meeskond 9"

#~ msgid "Team 10"
#~ msgstr "Meeskond 10"

#~ msgid "Team 11"
#~ msgstr "Meeskond 11"

#~ msgid "Team 12"
#~ msgstr "Meeskond 12"

#~ msgid "Team 13"
#~ msgstr "Meeskond 13"

#~ msgid "Team 14"
#~ msgstr "Meeskond 14"

#~ msgid "Team 15"
#~ msgstr "Meeskond 15"

#~ msgid "Team 16"
#~ msgstr "Meeskond 16"

#~ msgid "Team 17"
#~ msgstr "Meeskond 17"

#~ msgid "Team 18"
#~ msgstr "Meeskond 18"

#~ msgid "Team 19"
#~ msgstr "Meeskond 19"

#~ msgid "Team 20"
#~ msgstr "Meeskond 20"

#~ msgid "Team 21"
#~ msgstr "Meeskond 21"

#~ msgid "Team 22"
#~ msgstr "Meeskond 22"

#~ msgid "Team 23"
#~ msgstr "Meeskond 23"

#~ msgid "Team 24"
#~ msgstr "Meeskond 24"

#~ msgid "Team 25"
#~ msgstr "Meeskond 25"

#~ msgid "Team 26"
#~ msgstr "Meeskond 26"

#~ msgid "Team 27"
#~ msgstr "Meeskond 27"

#~ msgid "Team 28"
#~ msgstr "Meeskond 28"

#~ msgid "Team 29"
#~ msgstr "Meeskond 29"

#~ msgid "Team 30"
#~ msgstr "Meeskond 30"

#~ msgid "Team 31"
#~ msgstr "Meeskond 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Määrab mängija meeskonna osaks. Kui meeskonda ei valita, jääb mängija "
#~ "üksikuks. Kasuta \"\", kui nimes on tühikuid. Meeskond on grupp "
#~ "mängijaid, kes alustavad liitlastena, jagatud vaatega ja saatkondadega ja "
#~ "võitlevad koos meeskonnavõidu nimel. Punktid jagatakse võrdselt liikmete "
#~ "vahel."

#~ msgid "Auto-save name prefix"
#~ msgstr "Automaatselt salvestatud mängu nime prefix"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Automaatselt salvestatud mängude nimeks tuleb \"<prefix><year>.sav\". See "
#~ "seade määrab <prefix>i."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Sain paketi tüübiga %d surnud mängijalt või vaatlejalt"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Ilmaimed"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Joovastus"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#~ msgid "Language_s"
#~ msgstr "_Keeled"

#~ msgid "Co_nnecting"
#~ msgstr "Ü_hendumine"

#~ msgid "C_hatline"
#~ msgstr "Vestlus"

#~ msgid "_Worklist Editor"
#~ msgstr "_Tööde nimekirja redaktor"

#~ msgid "Citizen _Management"
#~ msgstr "Kodanike _haldus"

#~ msgid "_Playing"
#~ msgstr "_Mängimine"

#~ msgid "City _Improvements"
#~ msgstr "_Ehitised"

#~ msgid "Com_bat"
#~ msgstr "Võitlemine"

#~ msgid "_ZOC"
#~ msgstr "Kontrollitavad alad"

#~ msgid "Techno_logy"
#~ msgstr "Tehno_loogia"

#~ msgid "Won_ders"
#~ msgstr "Ilmaime_d"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomaatia"

#~ msgid "Happin_ess"
#~ msgstr "Õnn"

#~ msgid "Space _Race"
#~ msgstr "Kosmose _ralli"

#~ msgid "_Copying"
#~ msgstr "Koopiate tegemine"

#~ msgid "_About"
#~ msgstr "_Info"

#~ msgid "Playing"
#~ msgstr "Mängimine"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv on käigupõhine mäng, kus iga mängija on oma tsivilisatsiooni "
#~ "juht, võideldes teistega Suure Eesmärgi poole: kõikide teiste "
#~ "tsivilisatsioonide häving."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Ehitisi ehitatakse linnadesse, et suurendada kaubanduse tulu, "
#~ "teadustoodangut jms sissetulekuid. Enamusel ehitistest on ka teatav "
#~ "ülalpidamiskulu, mida makstakse igal käigul. Kui sul pole piisavalt raha, "
#~ "et ehitise ülalpidamiskulu maksta, müüakse see ehitis automaatselt maha."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Linna keskus (ruuduke, millele on ehitatud linn) on eriline. Linna "
#~ "keskuses tehakse vaikimisi reeglite korral tööd tasuta. Linna ehitamisel "
#~ "ehitatakse automaatselt linna ka tee ja kui raudtee ehitamine on "
#~ "võimalik, siis ehitatakse linna ka raudtee. Linna keskused on automaatse "
#~ "niisutusega: neil on niisutatud maa boonused, kuigi linna keskusi ei saa "
#~ "niisutada. Linna keskusel on ka reeglistikuga määratud minimaalne toidu, "
#~ "toodangu ja kaubanduse tootmise tase."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Korruptsioon tähendab kaubanduse kadu ahnuse ja halva töökorralduse "
#~ "tõttu. Enamiku valitsusvormide korral on korruptsiooni tase vastavuses "
#~ "kaugusega pealinnast. (Kui sul aga pealinna pole, siis on "
#~ "korruptsioonitase hirmsalt kõrge.) Kohtumaja ehitamisega saad natuke "
#~ "korruptsioonitaset vähendada."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Jäätmed tekivad ahnuse ja toodangu tootmise halva korralduse tõttu. "
#~ "Enamiku valitsusvormide korral on jäätmete tekke tase vastavuses "
#~ "kaugusega pealinnast. (Kui sul aga pealinna pole, siis on jäätmete tekke "
#~ "tase hirmsalt kõrge.) Kohtumaja ehitamisega saad natuke jäätmete "
#~ "tekkimist vähendada."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Kui aga su linnas on vähemalt sama palju õnnelikke inimesi, kui on "
#~ "rahulolevaid, ja pole ühtki õnnetut kodanikku ning linnas on vähemalt 3 "
#~ "kodanikku, siis korraldatakse pidustused. Linnaraportis on see näha "
#~ "nimetuse \"Pidustused\" all. Pidustuste mõju on erinevate valitsuste "
#~ "korral erinev:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Kõige tavalisem kodaniku meeleolu on rahulolu. Aga mida suuremaks su linn "
#~ "kasvab, seda rohkem kodanikke muutub rahvaarvu suurenemise tõttu "
#~ "õnnetuks. Pärast neljandat kodanikku juurde tulevad kodanikud on kohe "
#~ "alguses õnnetud (see oleneb serveri seade unhappysize väärtusest). Kui "
#~ "sul on väga palju linnu (sõltuvalt valitsuse tüübist ja serveri seadest "
#~ "cityfactor), siis on pärast kolmandat kodanikku juurde tulevad kodanikud "
#~ "õnnetud."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Et õnnetust meeleolust lahti saada, võid ehitada maju, mis muudavad "
#~ "õnnetuid kodanikke rahulolevateks (näiteks tempel, Kolosseum või "
#~ "katedraal, või isega kohtumaja, kui sul on demokraatlik valitsus), ja/või "
#~ "vastavaid ilmaimesid ja/või muuta osa kaubandusest hüvedeks.Kaks ühikut "
#~ "hüvesid muudab ühe rahuloleva kodaniku õnnelikuks. Kui kõik rahulolevad "
#~ "kodanikud on õnnetuks muudetud, hakatakse õnnetuid rahulolevateks/"
#~ "õnnelikeks muutma. Mõned ilmaimed avaldavad samuti meeleolule mõju (vaata "
#~ "vastavat sektsiooni lisainfo saamiseks)."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Kahekordistab templite efekti kõigis linnades."

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "Tsarinna"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "All"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Märts"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "President"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Mänguootel"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Tsarinna"

#~ msgid "Major"
#~ msgstr "Major"

#~ msgid "Tzar"
#~ msgstr "Tsaar"

#~ msgid "Tzaritza"
#~ msgstr "Tsarinna"

#~ msgid "Saya"
#~ msgstr "Saya"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Khaan"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Seltsimees"

#~ msgid "Primer Ministre"
#~ msgstr "Primer Ministre"

#~ msgid "Primera Ministre"
#~ msgstr "Primera Ministre"

#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#~ msgid "Gran Bardo"
#~ msgstr "Gran Bardo"

#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bardesa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "inka"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Lukusta"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Märts"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Konsul"

#~ msgid "Imparator"
#~ msgstr "Imparator"

#~ msgid "Suffet"
#~ msgstr "Suffet"

#~ msgid "Dyktator"
#~ msgstr "Dyktator"

#~ msgid "Dyktatorka"
#~ msgstr "Dyktatorka"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "?female:Pierwszy Sekretarz"

#~ msgid "Rege"
#~ msgstr "Kuningas"

#~ msgid "Regina"
#~ msgstr "Kuninganna"

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#~ msgid "Jo-o"
#~ msgstr "Jo-o"

#~ msgid "?male:Leader"
#~ msgstr "?male:Juht"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Rahvus"

#~ msgid "President of the Confederation"
#~ msgstr "Konföderatsiooni president"

#~ msgid "Federal Chancellor"
#~ msgstr "riiklik nõustaja"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Vend"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Mängijaid"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:President"

#~ msgid "Terrateniente"
#~ msgstr "Terrateniente"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Maastik"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Klassikalises stiilis 80x50 Maa stsenaarium."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Klassikalises stiilis 120x60 Maa stsenaarium."

#~ msgid "Tutorial Scenario."
#~ msgstr "Õppestsenaarium"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <seade nimi>\n"
#~ "show <seade prefiks>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s ja %s kohtuvad ja hakkavad kohe sõdima. Sa lõpetad liidu mõlemaga."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Vali _rahvus, mida mängida:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Võib ruudukesi infrastruktuuri hävitamiseks rüüstada.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Üksusi saab kasutada kolmer erineval eesmärgil: rünnak, kaitse ja luure. "
#~ "Selle, kui hästi mingi üksus millekski sobib, määravad ära tema kaitse- "
#~ "ja rünnakujõud ning liikumisoskus."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Üksusi on nelja põhilist tüüpi: maa-, mere-, õhu- ja helikoperiüksused. "
#~ "(Helikopterid on õhuüksustest piisavalt erinevad, et neid eraldi tüübiks "
#~ "pidada.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Maaüksused liiguvad maad mööda, nende liikumisele avaldab maastik mõju, "
#~ "kuid seda aitavad leevendada teed ja raudteed. Merel saavad nad liikuda "
#~ "ainult vastavas laevas. Ja kui nad juba merel on, ei suuda nad rünnata "
#~ "ega end kaitsta, vaid peavad lootma, et neid kandev laev neid kaitseb. "
#~ "Maaüksused on ainsad, kellele avaldavad kontrolltsoonid mõju. Maa peal "
#~ "olles võivad maaüksused jääda kindlustatud asendisse, mis annab 50% "
#~ "kaitseboonuse. Linnas saavad maaüksused selle boonuse nii kui nii. Kui "
#~ "maaüksus vallutab linna, kus pole linnamüüri, kaotab linn ühe "
#~ "elanikupunkti. Maaüksused, kellel on ründejõud null, polegi üldse "
#~ "sõjaväeüksused - neil ülalpidamiskulud puuduvad, meeleolu neid ei mõjuta, "
#~ "samuti ei saa nad vastaseid rünnata ega linnu vallutada."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Mereüksused liiguvad mööda merd ja saavad siseneda mereäärsetesse "
#~ "linnadesse. Laevu saab ehitada ainult mereäärsetes linnades. Laevade "
#~ "liikumisvõimet mõjutavad mitmed ilmaimed (tuletorn, Magellani "
#~ "ekspeditsioon) ja ka tuumaenergia tundmine. Enamus laevu saavad rünnata "
#~ "rannikul olevaid vaenlase üksusi ja ka rannaäärseid linnu, kuid nad ei "
#~ "saa neisse linnadesse isegi siis siseneda, kui kedagi linnas pole."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Õhuüksused saavad liikuda igal ruudul, kus parasjagu pole vastaste üksust "
#~ "ega linna. Liikumisvõime ei olene sellest, kui palju elupunkte õhuüksusel "
#~ "on.Õhuüksused vajavad aga liikumiseks kütust, mida tangitakse, kui üksus "
#~ "maandub mõnes sinu või su liitlase linnas, lennuväljal või lennukikandjal "
#~ "(või hoopis allveelaeval, kui on tegemist raketiga). Kui kaua õhuüksus "
#~ "suudab tankimata õhus püsida, sõltub juba konkreetsest üksusest (vaata "
#~ "üksuste lisainfot). Nagu ka laevad, ei suuda lennukid siseneda vastaste "
#~ "linna, et seda omale saada. Väljaspool linnu saavad õhuüksusi rünnata "
#~ "ainult hävitajad (ja Stealth hävitajad). Lennukitega ei saa uurida ka "
#~ "leitud külasid. Olenevalt serveri seadetest võib külast lennukiga üle "
#~ "lendamisel küla ka laiali joosta."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Nagu ka lennukid, saavad helikopterid liikuda igal ruudul, kus pole "
#~ "vaenlase üksust ega linna, ning nende liikumist ei mõjuta elupunktide "
#~ "arv. Helikopterid ei vaja lendamiseks kütust, kuid nad kaotavad väikese "
#~ "osa elupunktidest igal käigul, mida nad ei lõpeta linnas ega lennujaamas "
#~ "-- välja arvatud juhul, kui sa oled ehitanud ÜRO ilmaime. Helikopterid "
#~ "saavad vastase linnu okupeerida."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Olenevalt serveri seadetest võib iga üksusetüüp vähendada linna "
#~ "ründamisel selle linna elanike arvu ühe võrra, kui sellel linnal puudub "
#~ "linnamüür ja rünnak õnnestub."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Asunikud on mängu üks tähtsamaid üksusi.  Nad võivad asustada uusi linnu, "
#~ "rajada niisutuskanaleid, ehitada sõidu- ja raudteid, rajada kindlustusi "
#~ "ja kaevandusi ning koristada saasta ning tuumajäätmeid.\n"
#~ "\n"
#~ "Asunikud ja insenerid võivad teha koostööd, et vähendada pikkadele "
#~ "projektidele kuluvat aega. Kui kaks või enam asunikku ja/või inseneri "
#~ "töötavad sama asja kallal samal ruudul, nende pingutused liituvad iga "
#~ "käigu lõpus kuni lõpuks ülesanne valmis saab. Aga vaata ette, et liiga "
#~ "palju töölisi sama ülesannet tegema poleks pandud, kuna liigsed "
#~ "pingutused võivad raisku minna, samuti on asunike ja/või inseneride "
#~ "grupid vaenlase rünnakutele heaks sihtmärgiks."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Diplomaat võib rajada saatkondi teiste tsivilisatsioonidega, kui ta "
#~ "rändab teiste mängijate linnadesse.\n"
#~ "\n"
#~ "- diplomaadid võivad ka vastaste toodangut saboteerida või varastada "
#~ "vastase linnast mõni tehnoloogia. (Igast linnast saab pihta panna ainult "
#~ "ühe tehnoloogia).\n"
#~ "\n"
#~ "- diplomaat võib samuti pakkuda vastase üksusele pistist, kui see üksus "
#~ "on ainukesena oma ruudul.\n"
#~ "\n"
#~ "- kui sul on piisavalt raha, võivad diplomaadid alustada vastase linnas "
#~ "revolutsiooni ja muuta see linn sinu omaks.\n"
#~ "\n"
#~ "- osad mängustrateegiad näevad ette suure hulga diplomaatide treenimist "
#~ "ja nende abil vastaste purustamist. Pole siis ime, et diplomaate "
#~ "kardetakse ja umbusaldatakse."

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Spioon on täielik professionaal ja seega on ta ka osavam, kui tema "
#~ "töökaaslane diplomaat.\n"
#~ "\n"
#~ "Kõige rahumeelsem spiooni oskus on võime koguda linnade uurimine - "
#~ "detailse info kogumine ja saatkondade loomine. Kui aga su spioon on "
#~ "saanud kurikuulsaks oma salapärase käitumise tõttu ja ta üritab saatkonda "
#~ "luua, siis ta hukatakse.\n"
#~ "\n"
#~ "Spiooni abil saab veel vaenlase linna veevarud mürgitada (vähendab "
#~ "rahvaarvu); varastada mingi kindla tehnoloogia ja saboteerida eelnevalt "
#~ "määratud sihtmärki (olgu öeldud, et linnamüüride ja pealinna ehitiste "
#~ "saboteerimisel on vahele jäämise tõenäosus palju suurem). Spioon võib ka "
#~ "linnas mässu alustada.\n"
#~ "\n"
#~ "Spiooni saab kasutada ka lahingus - kas siis vaenlase üksuste "
#~ "saboteerijana või siis pistise pakkujana, et vaenlase üksusi oma poolele "
#~ "saada."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Asunikud on ühed tähtsamad üksused kogu mängus. Asunike abil saad luua "
#~ "uusi linnu, maid niisutada, ehitada teid, raudteid, kaevandusi, "
#~ "lennuväebaase ja kindlusi. Samuti saavad asunikud maad puhastada saastast "
#~ "ja tuumajäätmetest. Asunike ülalpidamiseks kulub nii toitu kui toodangut, "
#~ "asunik võib nälga surra, kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud ja insenerid oskavad suuremate projektide kiirema valmimise "
#~ "huvides koostööd teha. Kui kaks või rohkem asunikku ja/või inseneri "
#~ "töötavad sama ruudukese kallal, siis nende panus töö valmimisse "
#~ "summeeritakse iga käigu lõpus kuni töö valmimiseni. Ole aga ettevaatlik "
#~ "liiga paljude asunike korraga samasse kohta tööle panemisel - üleliigne "
#~ "tööjõud läheb lihtsalt raisku, samuti on asunikud ja insenerid "
#~ "vaenlastele kerge saak."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Asunikud on ühed tähtsamad üksused kogu mängus. Asunike abil saad luua "
#~ "uusi linnu, maid niisutada, ehitada teid, raudteid ja kindlusi. Samuti "
#~ "saavad asunikud maad puhastada saastast ja tuumajäätmetest. Asunike "
#~ "ülalpidamiseks kulub nii toitu kui toodangut, asunik võib nälga surra, "
#~ "kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud oskavad suuremate projektide kiirema valmimise huvides koostööd "
#~ "teha. Kui kaks või rohkem asunikku töötavad sama ruudukese kallal, siis "
#~ "nende panus töö valmimisse summeeritakse iga käigu lõpus kuni töö "
#~ "valmimiseni. Ole aga ettevaatlik liiga paljude asunike korraga samasse "
#~ "kohta tööle panemisel - üleliigne tööjõud läheb lihtsalt raisku, samuti "
#~ "on asunikud vaenlastele kerge saak."

#~ msgid "Tutorial message"
#~ msgstr "Õppealane teade"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Server: %s ühines aadressilt %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr "Ei saanud seada käsutaset '%s'-iks ühendusele %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Väärtus: %d, miinimum: 0, vaikimisi: %d, maksimum: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Väärtus: %d, miinimum: %d, vaikimisi %d, maksimum: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Väärtus: \"%s\", vaikimisi \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Vabanda, selles mängus ei saa võtta globaalset vaatlejat. Vaatle hoopis "
#~ "seda."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Raudteede ja kindlustuste peale läheb 3 käiku, sõltumata maastikust.)"

#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Määra _uus kodulinn"

#~ msgid "_Chat"
#~ msgstr "_Loba"

#~ msgid "_Tax Rates"
#~ msgstr "_Maksumäärad"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Kaubateed : "

#~ msgid "_Unload Transporter"
#~ msgstr "_Lae transporter tühjaks"

#~ msgid "Wake up o_thers"
#~ msgstr "Ärata teised"

#~ msgid "_Connect"
#~ msgstr "Ü_henda"

#~ msgid "Go _to"
#~ msgstr "_Mine"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrulli (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Mine/lenda linna"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "diplomaadi\\/spiooni tegevused"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Džungel"

#~ msgid "_Top Five Cities"
#~ msgstr "_Viis vingeimat linna"

#~ msgid "Make Trade _Route"
#~ msgstr "Ava kaubatee"

#~ msgid "_Fortify"
#~ msgstr "_Kindlusta"

#~ msgid "_Paradrop"
#~ msgstr "Viska _langevarjuga"

#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "Selle valiku muutmisega muudad aktiivset teemat. Sama efekti annab "
#~ "käsureavõtme -- --theme kasutamine."

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Diplomaadi|Spiooni tegevused"

#~ msgid "Connect railroad"
#~ msgstr "Ühenda raudtee"

#~ msgid "Auto-Explore"
#~ msgstr "Automaatne avastamine"

#~ msgid "Auto-Attack"
#~ msgstr "Auto rünnak"

#~ msgid "Auto-Settler"
#~ msgstr "Automaatne asunik"

#~ msgid "Wake Up Others"
#~ msgstr "Ärata teised"

#~ msgid "Unload"
#~ msgstr "Lae Maha"

#~ msgid "Paradrop"
#~ msgstr "Langevarjuta"

#~ msgid "Form Traderoute"
#~ msgstr "Loo kaubatee"

#~ msgid "_Upgrade unit"
#~ msgstr "_Uuenda üksust"

#~ msgid "_Revolution"
#~ msgstr "_Revolutsioon"

#~ msgid "Make Trade Route"
#~ msgstr "Ava kaubandustee"

#~ msgid "Wake up others"
#~ msgstr "Ärata Teised"

#~ msgid "Connect/Road"
#~ msgstr "Ühenda/Tee"

#~ msgid "Connect/Irrigation"
#~ msgstr "Ühenda/Niisutus"

#~ msgid "Can be changed during a game. "
#~ msgstr "Saab muuta mängu kestel."

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Ei saa</b> muuta mängu kestel."

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "<p class=\"bounds\">Miinimum: 0, vaikimisi: %d, maksimum: 1</p>\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Miinimum: %d, vaikimisi: %d, maksimum: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Vaikimisi: \"%s\"</p>\n"
#~ "\n"

#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Sellest aknast saad valida järgnevate tegevuste vahel:\n"
#~ "\n"
#~ "   - kaartide vahetamine (mere- või kogu maailma kaart),\n"
#~ "\n"
#~ "   - teaduste javamine,\n"
#~ "\n"
#~ "   - linnade vahetamine,\n"
#~ "\n"
#~ "   - vaate jagamine,\n"
#~ "\n"
#~ "   - saatkondade loomine,\n"
#~ "\n"
#~ "   - paktide sõlmimine,\n"
#~ "\n"
#~ "   - ja raha andmine."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Mõned märkused:\n"
#~ "\n"
#~ "    - pealinna ei saa ära anda.\n"
#~ "\n"
#~ "    - kui sa oma linna kaardil ei näe, siis ei saa sa seda küsida. "

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Iga ime annab su tsivilisatsioonile mingi eelise. Iga ime on ainulaadne "
#~ "ja pannakse linna, kus ta ehitati."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Igal maastikutüübil on oma head ja vead. Linna asukoha valimisel veendu, "
#~ "et läheduses oleks ikka piisavalt ruudukesi, kust saab linna "
#~ "kasvatamiseks küllaldaselt toitu."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Võid ehitada ka Lennubaase, kus su õhuüksused võivad maanduda ja tankida."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Kaitseb linna tuumarünnakute eest. Kui SDI kaitse on olemas, ei tee "
#~ "tuumapommid linnale mitte kui midagi. Samuti tõstab kaitset rakettide "
#~ "(välja arvatud tuumapommid) vastu kaks korda."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
#~ "150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Töötab nagu linnamüür kõigis linnades."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Üksused taastavad lisaks kaks tervisepunkti igal käigul."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Assüürlane"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Keskpärased"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Linn: Ehitatav asi on aegunud"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Linn: Vallutatud/Hävitatud"

#~ msgid "City: Civil Disorder"
#~ msgstr "Linn: Rahutused"

#~ msgid "City: Famine"
#~ msgstr "Linn: Nälg"

#~ msgid "City: Famine Feared"
#~ msgstr "Linn: Näljahirm"

#~ msgid "City: Growth"
#~ msgstr "Linn: Kasv"

#~ msgid "City: May Soon Grow"
#~ msgstr "Linn: Võib varsti kasvada"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Linn: Vajab akvedukti"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Linn: Vajab akvedukti, mida juba rajatakse"

#~ msgid "City: Normal"
#~ msgstr "Linn: Normaalne"

#~ msgid "City: Nuked"
#~ msgstr "Linn: Sai tuumapommiga"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Linn: Linnapea lasti lahti"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Linn: Soovitame kasvu piiramist"

#~ msgid "City: Transfer"
#~ msgstr "Linn: Üle viimine"

#~ msgid "City: Was Built"
#~ msgstr "Linn: Rajati"

#~ msgid "City: Worklist Events"
#~ msgstr "Linn: Tööjärjekorra sündmused"

#~ msgid "City: Production changed"
#~ msgstr "Linn: Tootmine muutus"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ: Barbarite ülestõus"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Kodusõda"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Kord kukkus kokku anarhiaks"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Esimene kontakt"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Õppisime uue valitsusetüübi"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Raha on vähe"

#~ msgid "Civ: Pollution"
#~ msgstr "Civ: Saast"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: Revolutsioon lõppes"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: Revolutsioon algas"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Kosmoselaeva sündmused"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomaadi tegevused: Äraostmine"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomaadi tegevused: Tekitas vahejuhtumi"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomaadi tegevused: Pääsemine"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomaadi tegevused: Saatkond"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomaadi tegevused: Kukkus läbi"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomaadi tegevused: Mäss"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomaadi tegevused: Mürgitamine"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomaadi tegevused: Sabotaaž"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomaadi tegevused: Vargus"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Vaenlase diplomaat: Äraostmine"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Vaenlase diplomaat: Saatkond"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Vaenlase diplomaat: Kukkus läbi"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Vaenlase diplomaat: Mässule õhutamine"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Vaenlase diplomaat: Mürgitamine"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Vaenlase diplomaat: Sabotaaž"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Vaenlase diplomaat: Vargus"

#~ msgid "Message from Server Operator"
#~ msgstr "Teade serveri operaatorilt"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Globaalne: Keskkonnakatastroof"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Globaalne: Lõhati tuumapomm"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Onn: Barbarid äratati onnis"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Onn: Onnist rajati linn"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Onn: Onnist leiti raha"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Onn: Tapeti barbarite poolt onnis"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Onn: Onnist leiti palgasõdurid"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Onn: Onnist leiti asunikud"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Onn: Onnist leiti teadust"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Onn: Barbarid säästsid üksust"

#~ msgid "Improvement: Bought"
#~ msgstr "Ehitis: ostetud"

#~ msgid "Improvement: Built"
#~ msgstr "Ehitis: valmis"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Ehitis: Sunnitud müüma"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Ehitis: Uus ehitis valitud"

#~ msgid "Improvement: Sold"
#~ msgstr "Ehitis: Müüdud"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Teadus: Õpitud Suurest Raamatukogust"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Teadus: Õppisime uue tehnoloogia"

#~ msgid "Treaty: Alliance"
#~ msgstr "Lepe: Liit"

#~ msgid "Treaty: Broken"
#~ msgstr "Lepe: Murtud"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Lepe: Sõjategevus peatatud"

#~ msgid "Treaty: Peace"
#~ msgstr "Lepe: Rahu"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Lepe: Jagatud vaateväli"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Üksus: Rünnak ebaõnnestus"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Üksus: Rünnak õnnestus"

#~ msgid "Unit: Bought"
#~ msgstr "Üksus: Ostetud"

#~ msgid "Unit: Built"
#~ msgstr "Üksus: Valmis"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Üksus: Kaitsja hävitatud"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Üksus: Kaitsja pidas vastu"

#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Üksus: Edutatud veteraniks"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Üksus: Tootmine uuendatud"

#~ msgid "Unit: Relocated"
#~ msgstr "Üksus: Üle viidud"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Üksus: Käsud / minekusündmused"

#~ msgid "Wonder: Finished"
#~ msgstr "Ilmaime: Lõpetatud"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Ilmaime: Aegunud"

#~ msgid "Wonder: Started"
#~ msgstr "Ilmaime: Alustatud"

#~ msgid "Wonder: Stopped"
#~ msgstr "Ilmaime: Peatatud"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Ilmaime: Saab valmis järgmisel käigul"

#~ msgid "Treaty: Embassy"
#~ msgstr "Lepe: Saatkond"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "SEE ON BEETAVERSIOON\n"
#~ "Freeciv %s valmib\n"
#~ "%s, vt %s"

#~ msgid "%d BC"
#~ msgstr "%d eKr"

#~ msgid "%d AD"
#~ msgstr "%d"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s-  ƒ”Hƒ”H€ƒ”Hle öeldi ära. Lubatud on ainult registreeritud kasutajad."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Kaotasid %s. Uus %s rajati linna %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Viisin %s välja laiali saadetavast linnast %s, et ta kuivale ei jääks."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Tähistati 'Me Armastame %s Päeva' linnas %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "'Me Armastame %s Päev' linnas %s jäeti ära."

#~ msgid "Report bugs at %s.\n"
#~ msgstr "Teata vigadest aadressile %s.\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <mängija> | city <x> <y> | units <x> <y> | unit <id> | "
#~ "tech <mängija> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "eemal\n"
#~ "eemal"

#~ msgid "endgame"
#~ msgstr "mängu lõpuosa"

#~ msgid "surrender"
#~ msgstr "alistu"

#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s ühines aadressilt %s."

#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s: ühendumise katse [%s]"

#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Sellel kliendil pole mingit võimet, mida server vajab."

#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s saadeti ära: kokkusobimatud võimed!"

#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Serveril pole mingit võimet, mida see klient vajab."

#~ msgid "The username is invalid!"
#~ msgstr "Vigane loginanimi!"

#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s saadeti kukele, loginanimi [%s] on invaliidne"

#~ msgid "Your username is already connected!"
#~ msgstr "Su loginanimi on juba ühendunud!"

#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s saadeti kukele: selline loginanimi [%s] on juba olemas."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "Su rahvus on kodusõjas, %s kuulutati ülestõusnute juhiks."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s vannub truudust %s'le."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "%s'i pealinna vallutamine ja riigi administratiivstruktuuride hävitamine\n"
#~ "      on käivitanud kodusõja.  Oportunistid on liikunud ülestõusnute "
#~ "ridadesse,\n"
#~ "      ja %s omab nüüd võimu %d-s mässajate provintsis."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s raporteerib RIKKAMATEST tsivilisatsioonidest maailmas"

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s raporteerib ARENENUIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s raporteerib MILITAARSEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s raporteerib ÕNNELIKEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s raporteerib SUURIMATEST tsivilisatsioonidest maailmas."

#~ msgid "Herodotus'"
#~ msgstr "Lauda-Mati"

#~ msgid "Thucydides'"
#~ msgstr "Üks naine saunast"

#~ msgid "Pliny the Elder's"
#~ msgstr "Külavanema Edgar"

#~ msgid "Livy's"
#~ msgstr "Suur Udmurt"

#~ msgid "Toynbee's"
#~ msgstr "Hillar Palamets ja Ajalootund"

#~ msgid "Gibbon's"
#~ msgstr "Lennart Meri"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Hiina Jumal"

#~ msgid "Pan Ku's"
#~ msgstr "Naabri Muri"

#~ msgid "Magnificent"
#~ msgstr "Hiilgavad"

#~ msgid "Glorious"
#~ msgstr "Toredad"

#~ msgid "Decent"
#~ msgstr "Korralikud"

#~ msgid "Mediocre"
#~ msgstr "Keskpärased"

#~ msgid "Hilarious"
#~ msgstr "Näeruväärsed"

#~ msgid "Worthless"
#~ msgstr "Väärtusetud"

#~ msgid "Pathetic"
#~ msgstr "Haletsusväärsed"

#~ msgid "Useless"
#~ msgstr "Kasutud"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "No barbarian nation in rulesets, at least one required!"
#~ msgstr ""
#~ "Reeglistikus pole ühtki barbari rahvust, vähemalt üks barbari rahvus on "
#~ "kohustuslik!"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Mängijate koguarv (koos tehismõistustega)"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount."
#~ msgstr ""
#~ "Kui seatud positiivsele väärtusele, luuakse või eemaldatakse "
#~ "tehismõistusi parajasti nii palju, et mängijate koguarv oleks see väärtus."

#~ msgid "City size before people become unhappy"
#~ msgstr "Linna suurus enne rahvas õnnetuks muutumist"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Enne muid muudatusi on esimesed 'unhappysize' elanikud linnas rahul, "
#~ "järgmised on õnnetud. Vaata ka 'cityfactor'."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Rohkemate õnnetutega linnade arv"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Kui mängija linnade arv on suurem kui 'cityfactor' ,muutub veel üks "
#~ "elanik õnnetuks enne muid muudatusi. Vaata ka 'unhappysize'.  See eeldab "
#~ "demokraatiat - teiste riigikordadega avaldub see fenomen väiksema arvu "
#~ "linnade korral."

#~ msgid "National borders radius"
#~ msgstr "Riigipiiride raadius"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Kui lubatud, kõigi mängijate käigud toimuvad korraga. Kui mitte, siis "
#~ "mängijad käivad järjestikku."

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Kui suurem kui null, pakitakse salvestatavad mängud zlibi abil (gzipi "
#~ "formaati). Suuremad väärtuseda annavad väiksema faili, kuid võtavad "
#~ "kauema aega. Kui maksimum on null, ei kompileeritud serverit zlib toega."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Kasutamine: timeoutincrease <käik> <käigulisand> <väärtus> <väärtusetegur>"

#~ msgid "Option:"
#~ msgstr "Seade:"

#~ msgid "Usage: away"
#~ msgstr "Kasutus: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Defineerimata argument.  Kasutus: team <mängija> <meeskond>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Defineerimata argumendid. Kasutus: vote yes|no [hääletuse nr]."

#~ msgid "Observers cannot vote."
#~ msgstr "Vaatlejad ei saa hääletada."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Hääletada saab ainult käimas olevas mängus.  Kasuta käsku 'first' saamaks "
#~ "mängujuhiks, kui hetkel pole mängujuhti."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Hääletus %d \"%s\": %d poolt, %d vastu"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Defineerimata argumendid. Kasutus: debug <diplomaatia <mängija> | city "
#~ "<x> <y> | units <x> <y> | unit <id> | tech <mängija> | timing | info>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "Rahva %s %s'i debugitakse."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Defineerimata argument.  Kasutus: set <seade> <väärtus>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Kasutus: observe [ühenduse nimi [mängija nimi]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Kasutus: observe [mängija nimi]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Kasutamine: take <ühenduse-nimi> <mängija-nimi>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Kasutamine: take <mängija nimi>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Kasutus: take [ühenduse nimi] <mängija nimi>"

#~ msgid "being detached from %s."
#~ msgstr "ühendub lahti %s-st"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Kasutus: detach <ühenduse nimi>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Kasutamine: load <mängu nimi>"

#~ msgid "Command:"
#~ msgstr "Käsk:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Üksus peab asuma maapinnal, et diplomaatiaga tegeleda."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Raha on otsakorral. %s saadeti laiali"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Sinu %s läks avamerel põhja."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "Sinu %s sai tänu osavale seilamisele tugevamaks!"

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
#~ "reserveerimise käigus.\n"
#~ "Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
#~ "Palun anna sellest veast teada aadressil %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s leiti, aga ei suudetud käivitada."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Ei leidnud helikomplekti \"%s\", üritan kasutada \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Jätkan ilma heli toeta."

#~ msgid "No sound spec-file given!"
#~ msgstr "Heli speki-faili ei antud!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Ei leidnud heli speki-faili \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Võibolla on asi vigastes seadetes või valedes pääsuõigustes"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/käik"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d/käik"
#~ msgstr[1] "%s (%d) %d/käiku"

#~ msgid "novice"
#~ msgstr "algaja"

#~ msgid "easy"
#~ msgstr "kerge"

#~ msgid "normal"
#~ msgstr "tavaline"

#~ msgid "hard"
#~ msgstr "raske"

#~ msgid "experimental"
#~ msgstr "eksperimentaalne"

#~ msgid "Requires the %s terrain.\n"
#~ msgstr "Vajab maastikku %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Vajab ehitist %s.\n"
#~ "\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Suudab kanda ja tankida %d raketi.\n"
#~ msgstr[1] "* Suudab kanda ja tankida %d raketti.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Saab kanda %d üksuse üle vee.\n"
#~ msgstr[1] "* Saab kanda %d üksuse üle vee.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr "* Linnas laiali saates annab tagasi 50%% toodangukuludest.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Saab ehitada kindlusi (kui on olemas %s).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Saab ehitada kindlusi (kui üks järgnevatest on olemas: %s).\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Rakett: ründamisel ei saa uuesti kasutada.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Peab käigu lõpetama linna või maismaa lähedal, muidu on 50%% võimalus "
#~ "põhjaminekuks.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* %s avastamine vähendab riski 25%%-ni.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s vähendab riski 12%%-ni.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Vähendab laevade põhjamineku tõenäosust 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Vähendab laevade põhjamineku tõenäosust 12%%.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr "* See maastik on üksustele liikumiseks ohtlik."

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr "* Tõenäosus kodusõjaks pealinna kaotamisel on %d%%.\n"

#~ msgid ""
#~ "* The first unhappy citizen in each city due to civilization size will "
#~ "appear when you have %d cities.\n"
#~ msgstr ""
#~ "* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
#~ "sul on %d linna.\n"

#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "Maksimaalne teaduse, maksude või hüvede määr on  %d%%.\n"

#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "Piiramata suurusega teaduse/maksude/hüvede määr.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Kasvada saab ka pidustuste korraldamise abil. Su linna suurus peab "
#~ "olema vähemalt %d, et sel viisil kasvada.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* Valitsus langeb anarhiasse, kui mõnes linnas on rahutused kauem, kui "
#~ "kaks käiku järjest.\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Sind ei võetud mängu:"

#~ msgid "ON"
#~ msgstr "SEES"

#~ msgid "OFF"
#~ msgstr "VÄLJAS"

#~ msgid "R.I.P"
#~ msgstr "Puhkab rahus"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Mängijal puudub isomeetrilise ruudustiku tugi. Kasutan selle asemel "
#~ "vaikimisi ruudustikku."

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Teekond, mis on pikem, kui 99 käiku, ei ole toetatud.\n"
#~ "Teata sellest veast sinna: %s"

#~ msgid "_Happiness"
#~ msgstr "_Rahulolu"

#~ msgid "_Rename..."
#~ msgstr "Nimeta ümber..."

#~ msgid "<Novice AI>"
#~ msgstr "<Algaja tehismõistus>"

#~ msgid "<Easy AI>"
#~ msgstr "<Kerge tehismõistus>"

#~ msgid "<Normal AI>"
#~ msgstr "<Normaalne tehismõistus>"

#~ msgid "<Hard AI>"
#~ msgstr "<Raske tehismõistus>"

#~ msgid "Sa_ve Options"
#~ msgstr "_Salvesta seaded"

#~ msgid "Gov_ernment"
#~ msgstr "Valitsus"

#~ msgid "_Change Government"
#~ msgstr "_Muuda valitsust"

#~ msgid "Chan_ge Production"
#~ msgstr "_Muuda tootmist"

#~ msgid "Making screenshot fc_%05d.bmp"
#~ msgstr "Teen ekraanipildi fc_%05d.bmp"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "SDL'i sündmustepuhver on täis, seetõttu võib esineda vigu\n"
#~ "joonistamisel. Kui antud teade esineb tihti, palun teate sellest\n"
#~ "aadressile %s."

#~ msgid "Now.. Go give'em hell!"
#~ msgstr "Nüüd aga... mine ja anna neile nii et tolmab!"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s fail paistab olevat ebasobiv:\n"
#~ "fail: \"%s\"\n"
#~ "fail valikud: %s\n"
#~ "toetatud valikud: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s fail nõuab seadet (seadeid), mida me ei toeta:\n"
#~ "fail: \"%s\"\n"
#~ "faili seaded: %s\n"
#~ "toetatud seaded: %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Proovime teemat \"%s\"."

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Viga PNG faili lugemisel: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Viga PNG andmestruktuuri loomisel"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Viga PNG faili lugemisel: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG failil puudub palett: %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Kui leiad Freecivis vigu, siis palun saada vearaport.  Parim on, kui teed "
#~ "seda spetsiaalse Freecivi vigadejahtimissüsteemi kaudu:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv toetab mitmeid erinevaid keeli. Loe README failist peatükki "
#~ "Native Language Support, et teada saada, kuidas mõnd keelt kasutusele "
#~ "võtta.\n"
#~ "\n"
#~ "Kui soovid lisada tõlke oma emakeelde, loe instruktsioone sellelt "
#~ "aadressilt:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Enne tee aga kindlaks, kas sellesse keelde tõlkimine juba alanud pole:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Samuti võid saata tekkinud küsimused freeciv-i18n meililisti:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Klient võib samuti seda lehekülge näha: kasuta Metaserveri nuppu ühenduse "
#~ "loomise aknas. Kui mingeid tulemusi ei ilmu, kontrolli, kas su "
#~ "veebilehitseja kasutab HTTP proxyt. Kui soovid, et civclient kasutaks "
#~ "sama proxyt, anna enne civclienti käivitamist keskkonnamuutujale "
#~ "$http_proxy seesugune väärtus: \n"
#~ "\n"
#~ "  http://proxyaadress:proxypordinumber/"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Oma strateegia väljamõtlemine.\n"
#~ "\n"
#~ "    Eelnevalt väljatoodud põhimõtted võimaldavad päris heal tasemel "
#~ "mängida, eriti mängu algfaasis. Et edasi areneda, pead uurima erinevaid "
#~ "üksuseid ja teadusi ning loomulikult teeb harjutamine meistriks. Freeciv-"
#~ "is on mõned iseärasused, nii et kui sa pole ühtki sarnast mängu varem "
#~ "mänginud, siis loe eelnevalt Freecivi veebilehekülge aadressil http://www."
#~ "freeciv.org/\n"
#~ "Sealt leiad rohkelt nõuandeid mängimiseks, samuti on seal olemas info "
#~ "teiste mängijatega kontakteerumiseks."

#, fuzzy
#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "first establish contact with that player. To establish contact, you have "
#~ "to move one of your units next to a city or unit belonging to that "
#~ "player, or vice versa. Unless you establish an embassy with that player, "
#~ "you may again lose contact with them after a set number of turns without "
#~ "direct physical contact."
#~ msgstr ""
#~ "    Et teise mängijaga diplomaatilised suhted luua, pead temaga "
#~ "kõigepealt kokku saama. Selleks pead oma üksusega minema tema linna või "
#~ "üksuse lähedusse, või vastupidi. Kui sa just selle mängijaga saatkonda ei "
#~ "loo, siis võib teievaheline leping katkeda, kui möödub teatav arv käike, "
#~ "mil puudub teievaheline otsene kontakt."

#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance, is "
#~ "that it will draw you into to any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "    Kõige paremad on diplomaatilised suhted kahe mängija vahel siis, kui "
#~ "nad on liitlased. Sel korral võite oma üksustega siseneda üksteise "
#~ "linnadesse ja olla samal ajal samal ruudul. Arvutist liitlane annab hea "
#~ "meelega sulle maailmakaardi, jagatud vaate ning on valmis vahetama "
#~ "tehnoloogiaid ning linnu. Liitlussuhte ainsaks miinuseks on see, et kui "
#~ "liitlane alustab mõne teise mängijaga sõda, oled ka sina selle mängijaga "
#~ "sõjajalal. Liitlassuhete rikkumise korral hakkab kehtima relvarahu."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat saastamist 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Vähendab tootmisest tuleneva saastamise hulka 50%. Samuti suurendab "
#~ "tehase ja manufaktuuri tootlikkust: vabrik ja tuumaelektrijaam annavad "
#~ "75% lisa; teahs, manufaktuur ja tuumaelektrijaam koos annavad 150% lisa.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Tõstab linnas oleva vabriku või manufaktuuri toodangut. Tehas ja "
#~ "manufaktuur koos annavad 75% toodangulisa; tehas, manufaktuur ja "
#~ "elektrijaam kolmekesi annavad aga 150% boonuse. Toodangu kasv aga võib "
#~ "tekitada rohkem saasta.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Eemaldab kogu saasta, mis tuleneb linnas tootmisest. Samuti suurendab "
#~ "tehase ja manufaktuuri toodangut. Tehas ja päikeseelektrijaam lisavad "
#~ "toodangule 100%; manufaktuur, tehas ja päikeseelektrijaam koos annavad "
#~ "lisa 150%.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Annab laevadele ühe lisapunkti liikumiseks ja välistab trireemide "
#~ "põhjamineku. Muudab kõik uued laevad koheselt veteranideks (kõigis "
#~ "linnades)."

#~ msgid "Petroleum"
#~ msgstr "Petrooleum"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Seda üksust võib ehitada kohe mängu algusest peale.  See on kõige nõrgem "
#~ "üksus."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "Allveelaevadel on väga suur strateegiline väärtus, aga nõrk kaitse."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Rändur on väga kasulik kaardistamata territooriumi avastamiseks."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Austraalia riik rajati 1788.a. kui briti vangikoloonia. Austraalia on "
#~ "ainus riik maailmas, mis hõlmab kogu mannert."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnia & Hertsegoviina"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brasiilia oli algselt Portugali koloonia, kuid saavutas iseseisvuse 1822."
#~ "a. Brasiilia on ainus Uue Maailma riik, mida on valitsenud monarh."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunya (Kataloonia) on Hispaania loodetipus asuv rannikuala Püreneede "
#~ "lõunajalamil."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Kolumbia on riik Lõuna-Ameerikas. Enne eurooplaste sisserännakut oli "
#~ "Kolumbia aladel ameerika indiaanlaste kultuurikeskus. Hispaanlased asusid "
#~ "Kolumbia aladele elama arvatavasti 16. sajandi alguses. 1819. aastal "
#~ "saavutas Kolumbia Vabariik iseseisvuse. "

#~ msgid "Emporer"
#~ msgstr "Emporer"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "Prantsusmaa on kaua olnud suuri jõude Euroopas. Prantsuse vallutajatest "
#~ "kuningad (näiteks Napoleon ja Charlemagne) ühendasid suuri osi Euroopast "
#~ "Prantsuse lipu alla."

#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium."
#~ msgstr ""
#~ "Gallid olid Kelti rahvas, kes elasid praegustel Prantsusmaa ja Belgia "
#~ "aladel."

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Inkad olid Amerindi rahvus Põhja-Andides, kelle vallutused ulatusid Lõuna-"
#~ "Ameerika läänekaldalt - tänapäeva Tšiili aladelt - kuni ekvaatorini. Neil "
#~ "aga ei vedanud, kuna nad olid vallutustega ametis kõigest mõnikümmend "
#~ "aastat enne, kui konkistadoorid sinnasamma 16. sajandi keskel jõudsid."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa Inca"

#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Innuitid elavad Kanada põhjaosas ja Gröönimaal. Legendi kohaselt juhtis "
#~ "Suur Šamaan Qitdlarssuaq 10. sajandil oma rahva Thule-sse (teise nimega "
#~ "Qaanaaq), mis asub Gröönimaa läänekaldal. Kõik praeguse aja innuitid on "
#~ "seal loodud kultuuri pärijad."

#~ msgid "Kampuchean"
#~ msgstr "Kampuchealane"

#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Kampuchealased"

#~ msgid ""
#~ "Kampuchea is the modern successor state of the mighty Khmer Empire, which "
#~ "ruled most of the Indochinese Peninsula between the 11th and 14th "
#~ "centuries."
#~ msgstr ""
#~ "Kampuchea on järeltulijaks võimsale Khmeri impeeriumile, mis valitses "
#~ "suurt osa Indo-Hiina poolsaarest 11. sajandist 14. sajandini."

#~ msgid ""
#~ "Phoenicia was an ancient civilization, based in what is now the coastal "
#~ "regions of Lebanon and Syria."
#~ msgstr ""
#~ "Foniikia oli iidne tsivilisatsioon praeguste Liibanoni ja Süüria "
#~ "rannapiirkonnas."

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "Rumeenia riik loodi 20. sajandi alguses, kui Transilvaania, Wallachia ja "
#~ "Moldaavia ühinesid. Rumeenias elavad inimesed, kes räägivad Vana-Rooma "
#~ "aega meenutavat keelt. Ajalooliselt on Rumeenia olnud alati suurte "
#~ "impeeriumide piirialal: Rooma, Ottomani, Austria-Ungari ja Vene "
#~ "impeeriumide."

#~ msgid "Presedinte"
#~ msgstr "President"

#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr ""
#~ "Saamid on Põhja-Skandinaavia rahvus. Nad elavad põhjapoolseimates "
#~ "skandinaavia riikide osades - Norra Finnmarki regioonis ning Rootsi ja "
#~ "Soome Laplandi regioonis."

#~ msgid "Elected King"
#~ msgstr "Valitud kuningas"

#~ msgid "Elected Queen"
#~ msgstr "Valitud kuninganna"

#~ msgid "Elected Priest"
#~ msgstr "Valitud preester"

#~ msgid "Elected Priestess"
#~ msgstr "Valitud preestrinna"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas on suuruselt teine ja suurima rahvaarvuga osariik USAs, kuulus oma "
#~ "\"suurem kui elu\"-kauboimõtteviisi poolest."

#~ msgid "Turk"
#~ msgstr "Türklane"

#~ msgid "Venezuela"
#~ msgstr "Venetsueellane"

#, fuzzy
#~ msgid ""
#~ "Westphalia, before becoming a Prussian province, was the western region "
#~ "of the duchy of Saxony. Today it makes up the northern part of the "
#~ "largest German federal state, North Rhine-Westphalia."
#~ msgstr ""
#~ "Vestfaal oli enne Preisimaa provintsiks saamist Saksi hertsogiriigi "
#~ "läänepiirkond. Tänapäeval hõlmab see Saksamaa suurima fõderaalosariigi "
#~ "Põhja-Reini-Vestfaali."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a must stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Sa oled valmis saanud oma esimese sõjaväeüksuse! Üksustel on \n"
#~ "kaks põhieesmärki: rünnak ja kaitse. Igal üksusel on oma rünnaku- \n"
#~ "ja kaitsetugevus. Kui Sõdalastel on tugevuseks hädised 1/1, siis \n"
#~ "Faalanks on kaitses palju tugevam oma 2 ühikuga (1/2). Katapult on \n"
#~ "hea rünnakuüksus, kuna tal on rünnakutugevus 6 (6/1).\n"
#~ "\n"
#~ "Mõistlik on jätta igasse linna mõned üksused kaitsesse. Tähtsad linnad \n"
#~ "nagu su pealinn võivad olla tugevamalt kaitstud. Ühe linna üksusi võib \n"
#~ "saata teise linna kaitsesse (vajuta G, et minna liikumise töörežiimi \n"
#~ "üksuste lihtsamaks liigutamiseks pikkade vahemaade vahel). \n"
#~ "Sõja ajal võib olla tarvis viia üksused vaenlase linnale lähemale, et \n"
#~ "rünnakut alustada. Aga pane tähele, et sa oma üksusi ei kaotaks!"

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Su üksus avastas Hüti. Hütid on väikesed külad, mida leidub hajali\n"
#~ "kogu kaardi ulatuses. Kui üksus siseneb hütti, võib juhtuda mitu asja.\n"
#~ "Kõige tõenäolisemalt leiad väikese koguse raha. Samas on võimalik\n"
#~ "hüttidest leida ka tehnoloogiaid või palgasõdureid. Mõnes hütis on\n"
#~ "kohalikke asunikke, kes liituvad sinu tsivilisatsiooniga ja toovad su \n"
#~ "impeeriumile juurde uue linna. Viimasena on võimalik hütist leida\n"
#~ "barbareid, kes su üksuse tapavad. Tavaliselt  on kasulik võimalikult\n"
#~ "palju hütte üles otsida ja neid külastada niipea, kui võimalik."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "%s-ide territoorium"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "Rahvuse %s territoorium (%d käigu pikkune vaherahu)"
#~ msgstr[1] "Rahvuse %s territoorium (%d käigu pikkune vaherahu)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "Maaomanik %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Linn: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Üksus: %s (%s)"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "See nimi pole lubatud."

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s rahvusel %s (%s)"

#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Leitud vigane liitlaste struktuur: rahva %s liit rahvaga %s muudeti "
#~ "rahuleppeks."

#~ msgid "And, became more experienced!"
#~ msgstr " ja sai kogenumaks!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Me ei saa serveri üle võimu, üritan maha tappa."

#~ msgid "%s of the %s"
#~ msgstr "%s %s-te hulgast"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d üksust maks, "
#~ msgstr[1] "%d üksust maks, "

#~ msgid "%d per unit). "
#~ msgstr "%d üksuse kohta). "

#~ msgid "Select same type"
#~ msgstr "Vali sama tüüp"

#~ msgid ""
#~ "Couldn't find stdfont.ttf file. Please link/copy/move anyunicode ttf font "
#~ "to data dir as stdfont.ttf"
#~ msgstr ""
#~ "Ei leidnud faili stdfont.ttf. Palun lingi/kopeeri/liiguta ükskõik milline "
#~ "unicode ttf font andmekataloogi selliselt, et ta oleks nimega stdfont.ttf"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr "."

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "Su %s ostis ära %s-te %s ja sai kogenumaks."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "Su %s lõpetas edukalt oma missiooni ja naases vigastamatult %s-sse, "
#~ "muutudes vahepeal kogenumaks."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "Su pommitav %s%s sai kogenumaks!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "Su %s%s lõi tagasi %s üksuse %s rünnaku ja sai kogenumaks!"

#~ msgid " in %s"
#~ msgstr " linnas %s"

#~ msgid " near %s"
#~ msgstr " linna %s lähedal"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Su ründav %s sai hakkama %s-te %s-iga (ja %d muu üksusega)%s ja sai "
#~ "kogenumaks!"
#~ msgstr[1] ""
#~ "Su ründav %s sai hakkama %s-te %s-iga (ja %d muu üksusega)%s ja sai "
#~ "kogenumaks!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "Üksus %s hukkus võitluses mängija %s üksusega %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Vali oma diplomaadi strateegia"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elimineeriti %s-de %s, kes üritas hiilida %s-sse. Kaitsja sai kogenumaks."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elimineeriti %s-te %s, kes üritas meie üksustega midagi teha. Kaitsja sai "
#~ "kogenumaks."

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "Su klient on liiga vana. Et seda serverit kasutada, pead uuendama oma "
#~ "kliendi versioonile Freeciv 2.1 või hilisemale."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "Reeglistike kataloog \"%s\" keelatud turvapõhjustel."

#~ msgid ", nation %s"
#~ msgstr ", rahvus %s"

#~ msgid "_Map"
#~ msgstr "_Kaart"

#~ msgid "Create _player"
#~ msgstr "Loo _mängija"

#~ msgid "_Release player"
#~ msgstr "_Vabasta mängija"

#~ msgid "Gover_nment"
#~ msgstr "_Valitsus"

#~ msgid "_Players"
#~ msgstr "_Mängijad"

#~ msgid "_Science"
#~ msgstr "Teadu_s"

#~ msgid "S_paceship"
#~ msgstr "_Kosmoselaev"

#~ msgid "Game _Options..."
#~ msgstr "Mängu _seaded..."

#~ msgid "Clear _Log"
#~ msgstr "Puhasta _Logi"

#~ msgid "Science Report"
#~ msgstr "Teaduse raport"

#~ msgid "Reason: line not found"
#~ msgstr "Põhjus: rida ei leitud"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Põhjus: rida on liiga lühike (loodeti %d, saadi %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Plugin '%s' valitud."

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "Ühtki audio-plugina ei leitud, jätkan heli toeta."

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Jätkan ilma heliefektideta."

#~ msgid "file: \"%s\""
#~ msgstr "fail: \"%s\""

#~ msgid "Goto _location"
#~ msgstr "Mine _kohta"

#~ msgid "Error in create_string16: Aborting ..."
#~ msgstr "Viga funktsioonis create_string16: katkestan tegevuse  ..."

#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Ei suuda teskti ekraanile kuvada: %s."

#~ msgid ""
#~ "Error in SDL_create_str16_surf: Couldn't convert text to display format: "
#~ "%s"
#~ msgstr ""
#~ "Viga funktsioonis SDL_create_str16_surf: ei suudetud muuta teksti "
#~ "kuvatavale kujule: %s"

#~ msgid "SDL_create_str16_surf: String is %d lenght"
#~ msgstr "SDL_create_str16_surf: String on %d märki pikk"

#~ msgid "Error in load_font: Couldn't load %d pt font from %s: %s"
#~ msgstr ""
#~ "Viga kohas load_font: ei suutnud laadida %d pt fonti asukohast %s: %s"

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr "Tõstab kõigi tsivilisatsioonide suhtumist sinusse 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Diplomaat võib rajada saatkondi teiste tsivilisatsioonidega, kui ta "
#~ "rändab teiste mängijate linnadesse.\n"
#~ "\n"
#~ "- diplomaadid võivad ka vastaste toodangut saboteerida või varastada "
#~ "vastase linnast mõni tehnoloogia. (Igast linnast saab pihta panna ainult "
#~ "ühe tehnoloogia).\n"
#~ "\n"
#~ "- diplomaat võib samuti pakkuda vastase üksusele pistist, kui see üksus "
#~ "on ainukesena oma ruudul.\n"
#~ "\n"
#~ "- kui sul on piisavalt raha, võivad diplomaadid alustada vastase linnas "
#~ "revolutsiooni ja muuta see linn sinu omaks.\n"
#~ "\n"
#~ "- osad mängustrateegiad näevad ette suure hulga diplomaatide treenimist "
#~ "ja nende abil vastaste purustamist. Pole siis ime, et diplomaate "
#~ "kardetakse ja umbusaldatakse."

#~ msgid "Team 32"
#~ msgstr "Meeskond 32"

#~ msgid "_Darn"
#~ msgstr "Paran_da"

#~ msgid "Shields"
#~ msgstr "Toodang"

#~ msgid "City Overview page"
#~ msgstr "Linna ülevaate leht"

#~ msgid "Units page"
#~ msgstr "Üksuste leht"

#~ msgid "Worklist page"
#~ msgstr "Tööde nimekirja leht"

#~ msgid "Trade Routes page"
#~ msgstr "Kaubateede leht"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Linna vaade"

#~ msgid "Citymap"
#~ msgstr "Linnakaart"

#~ msgid "_Sell"
#~ msgstr "Müü"

#~ msgid "Name:"
#~ msgstr "Nimi:"

#~ msgid "City grows:"
#~ msgstr "Linn kasvab:"

#~ msgid "_Change"
#~ msgstr "_Muuda"

#~ msgid "_Release city"
#~ msgstr "_Vabasta linn"

#~ msgid "Auto attack vs"
#~ msgstr "Auto Rünnak"

#~ msgid "Helicopters"
#~ msgstr "Helikopterid"

#~ msgid "Air units"
#~ msgstr "Õhuväed"

#~ msgid "_Close"
#~ msgstr "Sulge"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (nimekirjast)"

#~ msgid "%s citizens%s"
#~ msgstr "%s kodanikku%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s kodanikku%s"

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "Vä_rskenda"

#~ msgid "Con_figure"
#~ msgstr "Seadista"

#~ msgid "Server Selection"
#~ msgstr "Serveri valik"

#~ msgid "_Name"
#~ msgstr "_Nimi"

#~ msgid "_Host"
#~ msgstr "_Host"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "Mine ja sul_ge"

#~ msgid "_Establish embassy"
#~ msgstr "Ava saatkond"

#~ msgid "_Investigate city"
#~ msgstr "Uuri l_inna"

#~ msgid "_Sabotage city"
#~ msgstr "_Saboteeri linna"

#~ msgid "Steal _technology"
#~ msgstr "Varasta tehnoloogia"

#~ msgid "Incite a _revolt"
#~ msgstr "Õhuta revolutsiooni"

#~ msgid "_Poison city"
#~ msgstr "Mürgita linn"

#~ msgid "Industrial _sabotage"
#~ msgstr "Tööstus_sabotaaž"

#~ msgid "_Establish traderoute"
#~ msgstr "Ava kaubat_ee"

#~ msgid "_Enter Marketplace"
#~ msgstr "Mine _turule"

#~ msgid "_Help build Wonder"
#~ msgstr "Aita kaasa ilmaime e_hitamisele"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Rüüstamine"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Ühenda"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Vali üksus"

#~ msgid "_Ready All"
#~ msgstr "Kõik valmis"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Vali rahvus"

#~ msgid "_City Style"
#~ msgstr "Linna stiil"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Vabadust: ei saa uuendada %s."

#~ msgid "No city"
#~ msgstr "Linna pole"

#~ msgid "_Accept treaty"
#~ msgstr "Nõustu lepinguga"

#~ msgid "World-Map"
#~ msgstr "Maakaart"

#~ msgid "Sea-Map"
#~ msgstr "Merekaart"

#~ msgid "Select a city"
#~ msgstr "Vali linn"

#~ msgid "_Airlift"
#~ msgstr "Lenda"

#~ msgid "Options..."
#~ msgstr "Seaded..."

#~ msgid "Message Options..."
#~ msgstr "Teadete seaded..."

#~ msgid "Players..."
#~ msgstr "Mängijad..."

#~ msgid "Message..."
#~ msgstr "Teade..."

#~ msgid "Server opt initial..."
#~ msgstr "Serveri val. alguses"

#~ msgid "Server opt ongoing..."
#~ msgstr "Serveri val. praegu"

#~ msgid "Kingdom"
#~ msgstr "Riik"

#~ msgid "Find City..."
#~ msgstr "Leia linn..."

#~ msgid "Worklists..."
#~ msgstr "Tööde nimekirjad..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUTSIOON..."

#~ msgid "Road & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "Order"
#~ msgstr "Anna käsk"

#~ msgid "City Report..."
#~ msgstr "Linna raport..."

#~ msgid "Science Report..."
#~ msgstr "Teaduse raport..."

#~ msgid "Trade Report..."
#~ msgstr "Kaubanduse raport..."

#~ msgid "Military Report..."
#~ msgstr "Sõjaväe raport..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Käigud\n"
#~ "tehtud"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Ei suutnud avada põhiakent (graafikamälu probleem või ekraan liiga "
#~ "väike)\n"

#~ msgid " wonder"
#~ msgstr " ilmaime"

#~ msgid " improvement"
#~ msgstr "ehitis"

#~ msgid " unit"
#~ msgstr " üksus"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Kaitse: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Toit:   %d\n"
#~ "Toodang: %d\n"
#~ "Kaubandus:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Linn: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "linnamüüridega"

#~ msgid "Infrastructure: "
#~ msgstr "Infrastruktuur: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Üksus: %s (%s%s)"

#~ msgid "Wake up"
#~ msgstr "Ärata"

#~ msgid "Activate"
#~ msgstr "Aktiveeri"

#~ msgid "List all units"
#~ msgstr "Kõikide üksuste nimekiri"

#~ msgid "Connect to this location"
#~ msgstr "Ühenda siia"

#~ msgid "Goto this location"
#~ msgstr "Mine asukohta"

#~ msgid "City_name"
#~ msgstr "Li_nna nimi"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Maksud:%d Hüved:%d Teadus:%d"

#~ msgid "Reputation"
#~ msgstr "Reputatsioon"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld sammu)"

#~ msgid "Science Advisor"
#~ msgstr "Teaduste nõunik"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(teadustööd ei tehta)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d käik/avastus)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d käiku/avastus)"

#~ msgid "_Goal"
#~ msgstr "Eesmärk"

#~ msgid "Trade Advisor"
#~ msgstr "Kaubanduse nõunik"

#~ msgid "Military Report"
#~ msgstr "Sõjaväe Raport"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Rahvaarv:\n"
#~ "Support:\n"
#~ "Energia:\n"
#~ "Mass:\n"
#~ "Lennuaeg:\n"
#~ "Õnnestumise tõen.:\n"
#~ "Saabumisaasta:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tonni\n"
#~ "%5.1f aastat\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - muuda töönimekirju"

#~ msgid "Available Worklists"
#~ msgstr "Tööde nimekirjad"

#~ msgid "_New"
#~ msgstr "Uus"

#~ msgid "_Remove"
#~ msgstr "Kustuta"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - muuda töönimekirja"

#
#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "kirje"
#~ msgstr[1] "kirjet"

#~ msgid "Accept"
#~ msgstr "Nõustu"

#~ msgid "Current Targets"
#~ msgstr "Praegused eesmärgid"

#~ msgid "Available Targets"
#~ msgstr "Saadaolevad eesmärgid"

#~ msgid "Worklist for city"
#~ msgstr "Linna tööde nimekiri"

#~ msgid "Name of Worklist"
#~ msgstr "Töönimekirja nimi"

#~ msgid "Options panel"
#~ msgstr "Seadete paneel"

#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] "üksus"
#~ msgstr[1] "üksused"

#~ msgid "Garrison Panel (%d %s)"
#~ msgstr "Garnisonipaneel (%d %s)"

#~ msgid "Info Panel"
#~ msgstr "Infopaneel"

#~ msgid "Happiness panel"
#~ msgstr "Rahulolu paneel"

#~ msgid "Maintenance panel"
#~ msgstr "Hoolduspaneel"

#~ msgid "Garrison panel"
#~ msgstr "Garnisonipaneel"

#~ msgid "Information panel"
#~ msgstr "Infopaneel"

#~ msgid "Exit Report"
#~ msgstr "Välju: raportid"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "lõpetatud"
ENDREP
DELTA
SVN   †  †  €†  # Dutch translation of Freeciv 2.0.0's PO file.
# Copyright (C) 2000 Free Software Foundation, Inc.
# J.M. Maalderink <josmaalderink@gmail.com>, 2011.
# Jelle Pelfrene <jelle.pelfrene@student.kuleuven.ac.be>, 2004-2005
# Pieter J. Kersten <P.J.Kersten@dia.eur.nl>, 2000-2003.
#
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.0.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:59+0300\n"
"Last-Translator: Jos Maalderink <josmaalderink@hotmail.com>\n"
"Language-Team: Nederlands <nl@li.org>\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abchazische"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "Abchazen"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"De Abchazen en hun voorouders hebben sinds mensenheugenis de Westelijke "
"Kaukasus bewoond. Korte periodes van onafhankelijkheid wisselden zich af "
"meoverheersing door Grieken, Romeinen, Byzantijnen, Turken, Russen en "
"Georgiërs. Vandaag de dag is Abchazië een gedeeltelijk erkende republiek."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imama %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Australische Aboriginal"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aboriginals"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Australische Aboriginals is een collectieve term voor de oorspronkelijke "
"bewoners van het Australische continent. Aboriginals van verschillende delen "
"van Australië benoemen zichzelf met verschillende namen, waaronder Koori, "
"Yamaji, Nunga en Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Voornaamste hoofdman %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "Voornaamste hoofdvrouw %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Ouderling %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "Ouderling %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Opperhoofd %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "Opperhoofd %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "Abessijnse"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "Abessijnen"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"De Abessijnen - ook bekend als Habesha of Ethiopiërs - zijn een Semitisch "
"volk dat historische staten in de Hoorn van Afrika geregeerd heeft, waarvan "
"het Aksumitisch Koninkrijk en het Ethiopisch Keizerrijk de meest prominente "
"waren."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarch %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarch %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Keizer %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Keizerin %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Acadische"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "Acadiërs"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Acadië werd gesticht in 1604 als de eerste Franse kolonie in Noord-Amerika. "
"Het vond zichzelf snel in het kruisvuur van de Frans-Engelse oorlogen, "
"waardoor Acadië regelmatig van eigenaar veranderde. Dit leidde ertoe dat "
"Acadiërs een eigen identiteit en een vorm van zelfbestuur ontwikkelde. Door "
"hun weigering partij te kiezen stonden ze bekend als de Franse neutralen "
"maar haalde hun ook het wantrouwen van de Engelse koloniale autoriteiten op "
"de hals, die hen in 1755 deporteerden. Sindsdien zijn veel Acadiërs "
"teruggekeerd om hun leven weer op te bouwen."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Première %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Abt %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Moederoverste %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Atjehse"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "Atjehers"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Het Sultanaat Atjeh bevond zich op de westpunt van Sumatra. Het was een "
"regionale grootmacht in de zestiende en zeventiende eeuw en herste over een "
"groot deel van de handel door de straat van Malakka. Atjeh werd onderworpen "
"door de Nederlanders in de bloedige Atjeh-oorlog van 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultana %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Gouverneur %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "Governeur %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "Acrese"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "Acreanen"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"Acre is de meest westelijke staat van Brazilië. Het maakte deel uit van "
"Bolivia tot 1899, toen Braziliaanse kolonisten in opstand kwamen en de "
"Onafhankelijke Staat Acre uitriepen. In 1903 deed Bolivia afstand van haar "
"claim op het gebied op in het Vedrag van Petrópolis. Acre is een van 's "
"werelds belangrijkste rubberproducenten."

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Baron %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Barones %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afghaanse"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "Afghanen"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afghanistan, vaak het kruispunt van Centraal-Azië genoemd, heeft een heel "
"turbulente geschiedenis. Door de eeuwen heen is het land door velen "
"veroverd, waaronder het Perzische Rijk, Dzjengis Khan en Alexander de Grote. "
"Het land bestaat in haar huidige vorm sinds 1746, toen Ahmad Sjah het "
"Durranirijk stichtte."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Algemeen Secretaris %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "Algemeen Secretaris %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mullah %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "Mullah %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Afrikaanse"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "Afrikanen"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"Afrika: de wieg der mensheid. Het is het tweede grootste continent van de "
"wereld en heeft ook de op één na grootste bevolking."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainoe"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "Ainoes"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"De Ainoes zijn de inheemse bevolking van Noord-Japan, de Koerilen, Sachalin "
"en het zuidelijke deel van het schiereiland Kamtsjatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"De Akwe staan in het Portugees ook bekend onder drie andere stamnamen, "
"Xavante, Xakriaba en Xerente. Ze hebben een patrilineair clansysteem en "
"leven in de staten Mato Grosso en Tocantins in Brazilië, hoewel ze gedurende "
"hun geschiedenis regelmatig door de Brazilianen zijn gedwongen te verhuizen. "
"Van oudsher worden zij bestuurd door raden van ouderen die een stamhoofd "
"kiezen. waarschijnlijk wonen zij al sinds de negende eeuw CE in grote "
"ringvormige dorpen. Ze spreken Gê-talen en verbouwen maïs, maniok, zoete "
"aardappelen en yams."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Moorse"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "Moren"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Ándalus was de naam voor de delen van het Iberisch Schiereiland die in de "
"Middeleeuwen onder islamitische (Moorse) controle stonden. De Moren staan "
"bekend om hun prachtige architectonische erfgoed. Tijdens de Reconquista "
"dreven de christelijke koninkrijken de islamitische staten van Al-Ándalus "
"steeds verder in het nauw. hun laatste stad op het Iberisch Schiereiland, "
"Granada, viel in 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Sjeik %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Sjeika %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Kalief %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Kaliefa %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Vizier %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "Vizier %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Ålandse"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "Ålanders"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"Åland is een archipel in de Oostzee, gelegen tussen Zweden en Finland. De "
"inwoners van de eilanden zijn Zweedstalig maar Åland is een autonome "
"provincie van Finland, een status die werd overeengekomen in 1921 na een "
"lange periode waarin de eilanden werden betwist tussen Zweden en Finland. "
"Ålands bijzondere en gedemilitariseerde status wordt beschermd door het "
"internationaal recht."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "%s Jarl"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "%s Jarl"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Dominee %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "Dominee %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albanese"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "Albanezen"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Als inwoners van het Balkanschiereiland is de etnische oorsprong van de "
"Albanezen onduidelijk, hoewel is voorgesteld dat zijn afstammen van de "
"Illyriërs uit de Klassieke Oudheid. Albanië is tijdens haar geschiedenis "
"regelmatig van overheerser veranderd. Sinds 1912 is het een onafhankelijke "
"staat. Gedurende een groot deel van de twintigste eeuw werd het geregeerd "
"door de communistische dictator Envër Hoxha."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Prins %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Prinses %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Eerste Secretaris %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "Eerste Secretaris %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Aleoetische"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "Aleoeten"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"De Unangan of Aleoeten leefden in permanente ondergrondse woningen in hun "
"jacht- en visdorpen. Ten tijde van hun eerste contact met de Europeanen "
"leefden zij al duizenden jaren op de Aleoetische Eilanden. De Unangan "
"raakten in contact met Russische missionarisen en handelaren, waarna velen "
"zich bekeerde tot het Russisch-Orthodoxe Christendom en met Russen trouwden. "
"Sommigen vergezelden zelfs de Russen naar hun andere koloniale vestigingen "
"zoals Fort Ross in het noorden van Californië en Fort Elizabeth in Hawaï."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Sjamaan %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "Sjamaan %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algerijnse"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Algerijnen"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algerije is een Arabisch land in Noord-Afrika. Van oudsher wordt het bewoond "
"door Berbers."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Secretaris-Generaal %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s Dei"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "%s Dei"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "Elzassische"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "Elzassers"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"De Elzas is een regio in Europa op de grens van Frankrijk en Duitsland. "
"Tijdens de Middeleeuwen maakte de Elzas deel uit van het Helige Roomse Rijk "
"en bestond het uit meerdere stadsstaten die vrij welvarend waren. In de "
"zeventiende en achttiende eeuw werden de Elzassische steden een voor een "
"door Frankrijk geannxeerd, maar vervolgens werd het een van de meest "
"omstreden delen van Europa.In minder dan een eeuw veranderde het vier keer "
"van eigenaar tussen Duitsland en Frankrijk. Sinds 1944 maakt het definitief "
"deel uit van Frankrijk."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Minister-president %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "Minister-president %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Landvoogd %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "Landvoogdes %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Bisschop %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "Bisschop %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Burgemeester %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "Burgemeester %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Berberse"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "Berbers"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"De Berberse of Amazighische beschaving is een van de oudste in het "
"Middellandse Zeegebied. Het bestond al ten tijde van het Oude Egypte. De "
"Imazighen, wat \"vrije mensen\" betekent, staan bekend als sterk en potig "
"maar ook opgewekt en vrijgevig en met respect voor familie en stam. Elke "
"stam heeft zijn eigen tradities en cultuur, wat de reden is voor de "
"diversiteit van tradities in het hedendaagde Marokko, Algerije en Tunesië. "
"De Imazighen spreken oude talen als Tamazirt, Tachelhit of Tarifit, "
"collectief de Berbertalen geheten, die een eeuwenoud schriftsysteem genaamd "
"Tifinagh gebruiken."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazonische"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "Amazonen"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"De Amazonen zijn een fictieve natie van vrouwelijke krijgers die voorkomen "
"in de Klassiek-Griekse literatuur en kunst. Auteurs hebben ze gelocaliseerd "
"in Oekraïne, Klein-Azië of Libië. Van de Amazonen werd gezegd dat zij hun "
"rechterborst afsneden om hun bogen en andere wapens beter te kunnen hanteren."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorrese"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "Andorezen"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andorra is een klein land in de oostelijke Pyreneeën. In 1278 werd een "
"conflict tussen de bisschop van Urgell en de graaf van Foix opgelost met de "
"overeenkomst de souvereiniteit over Andorra te delen. Deze overeenkomst is "
"nog steeds van kracht en hun opvolgers - de huidige bisschop van Urgell en "
"de president van de Franse Republiek - dragen de (vooral symbolische) titel "
"van co-vorst van Andorra."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Dictator %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?female:Majoor"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Co-vorst %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Co-vorstin %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angolese"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "Angolezen"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Toen de Portugezen in de vijftiende eeuw Angola bereikten werd het beheerst "
"door verschillende Bantoekoninkrijken. Angola werd een belangrijke bron van "
"slavenjagers tot ver in de negentiende eeuw. Na twee decennia "
"guerrillastrijd tegen de Portugese koloniale autoriteiten werd Angola in "
"1975 onafhankelijk. Al snel begonnen guerrillalegers elkaar te bevechten. Na "
"een halve eeuw oorlog werd in 2002 eindelijk een vredesovereenkomt getekend."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "Anhaltse"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "Anhalters"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"Anhalt was een Duitse staat. Aanvankelijk als graafschap werd het in 1212 "
"gesplitst van Saksen. Gedurende het grootste deel van haar geschiedenis was "
"het opgedeeld in meerdere territoria die door dezelfde familie bestuurd "
"weden. De graven van Anhalt werden door Napoleon verheven tot hertogen na "
"het ontbinden van het Heilige Roomse Rijk in 1806. Anhalt werd in 1863 "
"herenigd in één hertogdom. Na de val van de Duitse monarchieën in 1918 werd "
"het een vrijstaat. Na de Tweede Wereldoorlog hield Anhalt tenslotte op te "
"bestaan toen de geallieerden besloten het samen te voegen met de voormalige "
"Pruisische provincie Saksen om het bondsland Saksen-Anhalt te vormen."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Graaf %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Gravin %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Groothertog %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Groothertogin %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Anishinaabe"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "Anishinaabeg"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"De Anishinaabeg zijn een groep nauw verwante Inheems-Amerikaanse stammen in "
"het Noord-Amerikaanse Grotemerengebiedm waaronder de Ottawa, Ojibwe, "
"Algonink en Potawatomi. Ze spreken Algonkische talen. Samen vormen zij een "
"van de meest talrijke inheemse bevolkingsgroepen in Noord-Amerika."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Grote Sjamaan %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Grote Sjamaan %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarcticaanse"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antarcticanen"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Onafhankelijke Zuidpool, land van pinguins."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "Antiguaanse en Barbudaanse"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "Antiguanen en Barbudanen"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua en Barbuda is een land in de Oostelijke Cariben dat bestaat uit de "
"twee gelijknamige eilanden en een aantal kleinere eilandjes. Het land is "
"onafhankelijk van het Verenigd Koninkrijk sinds 1981."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "Antilliaanse"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "Antillianen"

#: data/nation/antillean.ruleset:6
#, fuzzy
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Aruba, Bonarie, Curaçao, Saba, Sint-Eustatius en Sint-Maarten werden in de "
"zeventiende eeuw door de Nederlanders gekoloniseerd. Hun bevolking is van "
"gemengd Europese, Afrikaanse en Latijns-Amerikaanse afkomst. De Nederlandse "
"Antillen kregen in 1954 zelfbestuurd. De Nederlandse Antillen werden "
"ontbonden in 2010. Aruba, Curaçao en Sint-Maarten zijn landen binnen het "
"Koninkrijk der Nederlanden, de andere drie eilanden zijn direct geïntegreerd "
"in Nederland als bijzondere gemeentes."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragonese"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "Aragonezen"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Aragón werd gesticht als Frankische graafschap en werd in de elfde eeuw tot "
"koninkrijk verheven. Tijdens de Reconquista breidde het haar territorium uit "
"naar het zuiden en wist vervolgens een groot deel van het Middellandse "
"Zeegebied te beheersen. In 1469 trouwde koning Ferdinand II met Isabella van "
"Casilië, een unie die de basis zou vormen van de Spaanse eenwording. Het "
"koninkrijk werd in 1707 bij wet opgeheven maar Aragón blijft vandaag de dag "
"voortbestaan als autonome gemeenschap van Spanje."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramese"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Arameeërs"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"Volgens de legende bestaat het Arameense volk uit de nazaten van Aram, de "
"kleinzoon van Noach."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentijnse"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentijnen"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentinië ligt aan de zuidoostkust van Zuid-Amerika. Sinds de "
"onafhankelijkheid van Spanje in 1816 is het geplaagd geweest door "
"verschillende interne en externe conflicten. In de decennia na de Tweede "
"Wereldoorlog werd 's lands politiek gedomineerd door Juan Perón en zijn "
"charismatische vrouw Eva \"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Kardinaal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Onderkoning %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Onderkoningin %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armeense"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Armenen"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Volgens de legende zijn de Armeniërs de afstammelingen van Haik, de achter-"
"achter-kleinzoon van Noach. De moderne Republiek Armenië werd in 1991 "
"onafhankelijk van de Sovjet-Unie."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Usurpator %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "Usurpatrix %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"De Ashanti vormden een koninkrijk in wat nu Ghana is. Het eerste "
"Ashantikoninkrijk werd in de elfde eeuw gesticht."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Raadslid %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "Raadslid %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "Assamese"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "Assamezen"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"Het Assamkoninkrijk (Ahom) werd in 1228 gesticht op het zuidwestelijk "
"voorgebergte van de Himalaya door een groep Shan die waren gemigreerd uit "
"wat nu het noordoosten van Burma is. De Assamese koningen werden beroemde "
"toen zij verschillende Mogoelinvasies afsloegen, waarmee zij de oostwaartse "
"expansie van de Mogoels een halt toeriepen."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assyrische"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "Assyriërs"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assyrië was een rijk in noordelijk Mesopatamië, genoemd naar haar hoofdstad "
"Asjoer."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturische"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "Asturische"

#: data/nation/asturian.ruleset:6
#, fuzzy
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"De Astures waren oorspronkelijk een Keltisch volk dat een groot deel van de "
"Spaanse noordkust bewoonde. Zij vochten tegen het Romeinse Rijk tot zij "
"tussen 29 en 19 BCE door de de legioenen van Caesar Augustus werde "
"verslagen. Ten tijde van het Visigotische Koninkrijk in Toledo stonden de "
"Visigoten en Asturiërs op gespannen voet met elkaar. In het jaar 722 "
"versloeg Pelayo het Omajjadische moslimleger bij Covadonga, waarna hij het "
"Koninkrijk Asturië stichtte. Het koninkrijk bestond tot 910 toen de "
"hoofdstad werd verplaatst van Oviedo naar León. Tegenwoordig is Asturië een "
"autonome gemeenschap van Spanje."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlantische"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "Atlantiërs"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Het mythische continent Atlantis."

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Hoge Koning %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Hoge Koningin %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australische"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "Australiërs"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australië werd gesticht als een Britse strafkolonie in 1788. Oorspronkelijk "
"bestond het uit losse koloniën (Nieuw-Zuid-Wales, Victoria, Queensland, Zuid-"
"Australië, West-Australië en Tasmanië) die zich in 1902 tot één land "
"verenigden. Het is het enige land ter wereld dat het geheel continent omvat."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "Avaarse"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "Avaren"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"De Avaren of Euraziatische Avaren waaren een oude nomadische stammenbond van "
"gemengde afkomst. De dominante taal van deze groep was vermoedelijk Proto-"
"Bulgaars binnen de Turkse Ogoezische subgroep, maar de werkelijke afkomst "
"van de Avaren is niet bekend. Het is waarschijnlijk dat zij van oorsprong "
"een Rouran- of Heftalietengroep waren. Nadat ze zich in Pannonië vestigden "
"onderwierpen ze de lokale Slavische stammen. Langzaamaan verloren ze aan "
"politieke invloed en uiteindelijk gingen ze op in de Slavische bevolking."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "%s Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "Aymara's"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Na de ineenstorting van de Tiwanakubeschaving in de Andes, reorganiseerden "
"hun erfgenamen in een groep cultureel verwante Aymarakoninkrijken die "
"bloeiden rond het Titicacameer tot ze veroverd werden door de Inka's."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azerbeidzjaanse"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "Azeri's"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"De Azeri's zijn de inwoners van Azerbeidzjan. Het grondgebied van wat nu "
"Azerbeidzjan is was het toneel van de opkomst en ondergang van verschillende "
"staten in de Kaukasus. In 1813 werd Azerbeidzjan deel van het Russische "
"Keizerrijk, een periode die werd gevolgd door een korte periode van "
"onafhankelijkheid in 1918-1920 - als de eerste islamitische republiek van de "
"geschiedenis. Vervolgens werd Azerbeidjzan een onderdeel van de Sovjet-Unie "
"tot haar uiteenvallen in 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Sjah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Sjahbanoe"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Badense"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "Badeners"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Baden was een land in Zwaben, in het zuidwesten van Duitsland. Na de Tweede "
"Wereldoorlog ging het samen met Württemberg en Hohenzollern om het bondsland "
"Baden-Württemberg te vormen."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Markgraaf %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Markgravin %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "Bahamiaanse"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "Bahamanen"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"De Bahama's zijn een eilandengroep in Noord-Amerika. Het was ergens in de "
"Bahama's waar Columbus voor het eerst voet op Amerikaanse grond zette. De "
"eilanden werden vervolgens ontvolkt en grotendeels genegeerd tot ze in de "
"zeventiende eeuw door Britse kolonisten werden gekoloniseerd. De Bahama's "
"zijn sinds 1973 een onafhankelijk land binnen het Gemenebest. Vandaag de dag "
"zijn de Bahama's vooral bekend voor hun stranden maar ook als belangrijk "
"offshore financieel centrum. De Bahama's zijn het meest ontwikkelde land van "
"Latijns-Amerika en de Cariben en bovendien 's werelds rijkste land met een "
"overwegend zwarte bevolking."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "Bahreinse"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "Bahreini's"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"Bahrein is een eilandstaat in de Perzische Golf en het kleinste land van het "
"Midden-Oosten. Bahrein is onafhankelijk van Perzië sinds de achttiende eeuw "
"maar was tot 1971 een Brits protectoraat. In 2001 werd het land een "
"constitutionele monarchie maar een pro-democratische opstand werd in 2011 "
"gewelddadig onderdrukt."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "Bengalese"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "Bengalezen"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"De Volksrepubliek Bangladesh werd gevormd uit het voormalige Pakistaanse "
"territorium Oost-Bengalen na een onafhankelijkheidsoorlog."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Radja %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Spoorweg %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharadja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nabob %s"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "Barbadiaanse"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "Barbadianen"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"Barbados is een eilandstaat in de Atlantische Oceaan, ongeveer honderd "
"kilometer ten oosten van de Bovenwindse Eilanden in het Caribisch gebied. "
"Oorspronkelijk bewoond door de Arawakken werd het eiland rond 1500 door de "
"Portugezen ontdekt. Toen de Engelsen Barbados in 1627 koloniseerden troffen "
"zij het verlaten aan. Sinds 1966 is het eiland onafhankelijk. Barbados is "
"een belangrijke internationale touristenbestemming en een van de meest "
"ontwikkelde landen van het Caribisch Gebied."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Basjkierse"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "Basjkieren"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"De Basjkieren zijn een volk in de zuidelijke Oeral dat een Turkse taal "
"spreekt. Sinds het einde van de zestidende eeuw zijn de Basjkieren vazallen "
"van de Russische tsaar, maar zij hebben deelgenomen in meerdere opstanden "
"tegen de Russische regering. Vandaag de dag leven de meeste Basjkieren in de "
"Republiek Basjkortostan, die deel uitmaakt van de Russische Federatie."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Baskische"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Basken"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"De Basken leven sinds Prehistorische tijden in de westelijke uitlopers van "
"de Pyreneeën. Het Koninkrijk Navarra was de laatste onafhankelijke Baskische "
"staat; in de zestiende eeuw viel het aan Aragón. Vandaag de dag ligt "
"Baskenland, of \"Euskal Herria\", precies op de grens tussen Frankrijk en "
"Spanje, verdeeld in zeven historische provincies. Hun taal, Euskara, heeft "
"geen bekende verwanten en de oorsprong is niet bekend."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Leider %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "Leidster %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Beierse"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "Beieren"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavaria was voor de nationale eenwording in 1870 één van de grootste Duitse "
"koninkrijken."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Hertog %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Hertogin %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Wit-Russische"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Wit-Russen"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Wit-Rusland of Belarus maakte deel uit de oude Slavische staat van de Kievse "
"Roes', en vervolgens van Litouwen, de Rzeczpospolita, het Russische Rijk en "
"de Sovjet-Unie. Wit-Rusland werd bij het uiteenvallen van de Sovjet-Unie in "
"1991 onafhankelijk."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsaar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Tsarina %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belgische"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "Belgen"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgie werd onafhankelijk van de Verenigde Nederlanden in 1830. België valt "
"op door zijn transformatie van een unitaire staat naar een federaal land. "
"Dit als resultaat van de langdurige en (bijna) geweldloze nationalistische "
"strijd tussen Vlamingen en Walen."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Minister-president %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "Minister-president %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Stadhouder %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Stadhoudster %s"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belgische"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "Belgen"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Hoge druïde %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Broeder %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Zuster %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Woordvoerder %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Woordvoerdster %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Voorzitter %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "Voorzitter %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "Belizaanse"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "Belizanen"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"Belize is het kleinste land van Midden-Amerika. Ooit werd het beheerst door "
"de Maya's maar in de zeventiende eeuw werd het gekoloniseerd door Britse "
"piraten en houthakkers. Belize, toen bekend als Brits-Honduras, werd in 1862 "
"een kroonkolonie. Het is sinds 1981 onafhankelijk. Belize is etnisch "
"buitengewoon divers; haar bevolking bestaat uit Creolen, Maya's, "
"Spaanstalige Mestiezen, Garífuna's, Chinezen, Mennonieten en Indiërs."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "Bewindvoerder %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "Bewindvoerster %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengaalse"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "Bengalen"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengalen is een regio in het uiterste oosten van het Indische subcontinient. "
"De eerste overgeleverde koning van de Bengalen is Shashanka die rond 606 CE "
"regeerde. Tegenwoordig is het oostelijk deel de Volksrepubliek Bangladesh, "
"terwijl het westelijke deel als West-Bengalen een deelstaat is van India."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "Beninse"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "Beniners"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""
"Ooit was Benin de zetel van het Koninkrijk Dahomey. In de negentiende eeuw "
"werd het land door Frankrijk gekoloniseerd. Dahomey  werd in 1960 "
"onafhankelijk. In 1972 namen marxisten de macht over en hernoemden het land "
"drie jaar later tot Benin. In 1990 keerde het meerpartijenstelsel terug."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Benin"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "Benin"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"Niet te verwarren met de huidige Republiek Benin. Het Koninkrijk Benin werd "
"ergens tussen de twaalfde en veertiende eeuw gesticht door Edo-sprekende "
"stammen. Benin verenigde een groot landoppervlakte ten westen van de "
"Nigerdelta en bereikte in de zestiende eeuw haar hoogtepunt. Eweka I "
"stichtte de Uzuma, of Raadslieden van Staat, om het aantreden van een nieuwe "
"oba of koning bij te staan. Benins kansen keerden toen de Europeanen "
"verkozen met andere koninkrijken te handelen nadat haar belangrijkste haven "
"verzandde. Het koninkrijk hield uiteindelijk in 1897 op te bestaan toen de "
"Britten de macht overnamen."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bhutanese"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "Bhutanezen"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Verstopt in de Himalaya is Bhutan een van de meest geïsoleerde landen ter "
"wereld. Al meer dan een millennium, zo niet langer, is Bhutan niet bezet of "
"veroverd door buitenlandse invallers. In de zeventiende eeuw werd Bhutan een "
"verenigde natie toen Shabdrung Ngawang Namgyal een Mongoolse invasie afsloef "
"en de strijdende Bhutaanse stemmen verenigde."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Drakenkoning %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Drakenkoningin %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Biafraanse"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "Biafranen"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Na jaren van politieke, religieuze en economische spanningen in het recent "
"onafhankelijk geworden Nigeria riep Biafra in 1967 de onafhankelijkheid uit  †  †  €†  . "
"De oorlog tussen Nigeria en Biafra die volgde kostte aan bijna twee miljoen "
"mensen het leven, vooral door ziekte en honger veroorzaakte door de blokkade "
"van de Biafraanse havens. Biafra capituleerde in 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Kolonel %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "Kolonel %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "Guinee-Bissause"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "Guinee-Bissauers"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"Guinee-Bissau is een land in West-Afrika. Het voormalige Portugees-Guinee "
"riep in 1973 de onafhankelijkheid uit."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Kapitein-majoor %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "Kapitein-majoor %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Afrikaner"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "Afrikaners"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"De Afrikaners of Boeren waren de afstammelingen van de Nederlandse "
"kolonisten die zich na 1650 in Zuid-Afrika vestigden. Zij heersten "
"kortstondig over een aantal republieken, waaronder Transvaal en de "
"Oranjevrijstaat, voor zij door de Britten werden verslagen in de oorlog van "
"1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Generaal %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "Generaal %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Eerwaarde %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "Eerwaarde %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "Staatspresident %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "Staatspresident %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "Bolivianen"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Boliviaanse"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "Bolivianen"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Bolivia is land in het binnenland van Zuid-Amerika met een grote inheemse "
"erfenis. Het land is genaamd naar Simón Bolívar. Het werd onafhankelijk in "
"1825. Het verloor, verzwakt door instabiliteit, haar Pacifische kust aan "
"Chili en werd in de Chaco-oorlog van 1932-1936 door Paraguay opnieuw "
"vernederend verslagen. Onvrede met Bolivia's oligarchische regime leidde in "
"1952 tot een revolutie. Na een reeks militaire staatsgrepen in de jaren '70 "
"keerde het land in de jaren '80 terug naar een democratisch bestuur. In 2006 "
"werd Evo Morales de eerste inheemse president van het land."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Aartsbisschop %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnisch-Herzegovijnse"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "Bosniërs-Herzegovijnen"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnië-Herzegovina is een land in Zuidoost-Europa, en wordt bewoond door "
"drie verschillende volkeren: Bosnjakken, Serven en Kroaten."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bosporaanse"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "Bosporanen"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"Het Bosporuskoninkrijk was een antieke staat op de Krim en het "
"Tamanschiereiland aan de kusten van de Cimmerische Bosporus."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despoot %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "Despot %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Consul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "Consul %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botswaanse"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "Botswanen"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"De Republiek Botswana is een land in zuidelijk Afrika. Het werd in 1966 "
"onafhankelijk van het Verenigd Koninkrijk. Botswana wordt beschouwd als het "
"minst corrupte land van Afrika en heeft een zich snel ontwikkelende economie."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Brandenburger"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "Brandenburgers"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"De voormalige Noordmark van Oost-Francië werd in de twaalfde eeuw als "
"Brandenburg een keurvorstendom van het Heilige Roomse Rijk. In 1618 "
"verkregen de heersers van Brandenburg de macht over Pruis en in 1701 ging "
"Brandenburg zelf op in Pruisen. Het behield haar papieren onafhankelijkheid "
"tot het in 1806 een provincie van Pruisen werd. Tegenwoordig is Brandenburg "
"een van de bondslanden van de Bondsrepubliek Duitsland."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Keurvorst %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Keurvorstin %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretoense"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Bretonnen"

#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Bretagne, door de Romeinen Armorica genoemd, was al geruime tijd "
"Keltischtalig toen de Britten arriveerden als huurlingen, kolonisten en "
"vluchtelingen als gevolg van de chaos in Gallië en de invasie van Brittannië "
"door Germaanse stammen in de vijfde eeuw CE. Gedurende de eeuwen is het "
"gebruik van de Bretoense taal teruggedrongen naar het westen van het "
"schiereiland terwijl de bevolking overschakelt op Frans. Het Hertogdom "
"Bretagne werd in 1491 door Frankrijk geannexeerd."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britse"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "Britten"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Het Verenigd Koninkrijk onstond in 1707 uit een onderhandelde overeenkomst "
"tussen het koninkrijk Engelend en het koninkrijk Schotland. Het land, ook "
"bekend als Groot-Brittannië, werd de leidende industriële en maritieme macht "
"in de negentiende eeuw."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Pretendent %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "Pretendent %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Heer %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Vrouwe %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Heer-beschermer %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Vrouwe-beschermer %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Brythonische"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Brythonen"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"De Britten waren de inwoners van het grootste deel van Groot-Brittannië "
"tijdens de IJzertijd. Zij spraken Brythonische Keltische talen en zijn de "
"voorouders van de hedendaagse Welshe, Cornishe en Bretoense volkeren."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Stamhoofd %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "Stamhoofd %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druïde %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "Druïde %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "Bruneise"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "Bruneiers"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"Brunei Darussalam is een land op Borneo in de Maleise archipel. Het "
"sultanaat bestaat sinds de veertiende eeuw en werd de volgende eeuw een vrij "
"machtige staat door haar controle over de zeehandel in een groot deel van "
"Zuidoost-Azië. Brunei was van 1888 tot 1984 een Brits protectoraat."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Grootmoefti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "Grootmoefti %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgaarse"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Bulgaren"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Khan Asparoech, de leider van de Bulgaren, nam zijn volk naar de noordelijke "
"Balkan en stichtte Bulgarije in 681. Dit was de eerste Slavische natiestaat "
"in de geschiedenis."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Bourgondische"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Bourgondiërs"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Na de val van het West-Romeinse Rijk vestigde het Germaanse volk van de "
"Bourgondiërs zich in de riviervalleien van het oosten van Gallië en gaf haar "
"naam aan het gebied. Eeuwen later werd het Hertogdom Bourgondië een "
"welvarend land waarvan het hof in Dijon dat van Parijs in de schaduw zette. "
"Tegenwoordig is het een van de regio's van Frankrijk."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Kanselier %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "Kanselier %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Bourgondische"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Bourgondiërs"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkinabese"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "Burkinabezen"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Burkina Faso, het vroegere Opper-Volta, is een land in het binnenland van "
"West-Afrika. Het werd in 1960 onafhankelijk van Frankrijk."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birmaanse"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "Birmezen"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"De Unie van Birma (officieel \"Myanmar\") is het grootste land op het "
"vasteland van Zuidoost-Azië."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundese"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "Burundezen"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"In de twaalfde eeuw kwam in het Grote Merengebied van Oost-Afrika een "
"koninkrijk op dat werd geregeerd door een mwami (koning) en meerdere ganwa "
"(prinsen). Het kende een periode van uitbreiding tot het in de zeventiende "
"eeuw ongeveer de oppervlakte van het huidige Burundi besloeg. Rond 1800 "
"verzwakte onenigheid over de erfopvolging de monarchie en tegen het einde "
"van de negentiende eeuw werd het een Duitse kolonie. Na afloop van de Eerste "
"Wereldoorlog kwam de kolonie aan België toe. Na internationale druk na de "
"Tweede Wereldoorlog werd Burundi in januari 1962 een onafhankelijke natie."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "Boerjatische"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "Boerjaten"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"Volgens historische Mongoolse annalen waren de Boerjaten Mongoolse stammen "
"die de bosgebieden rond het Bajkalmeer bewoonden. In 1207 werden ze "
"onderworpen door Jotsji, de oudste zoon van Dzjengis Khan. Toen het "
"Boerjatische grondgebied door verdragen in 1689 en 1728 door Rusland werd "
"geannexeerd kwamen zij politiek lost te staan van andere Mongoolse volkeren "
"en begonnen zij een eigen nationale identiteit te ontwikkelen. Vandaag de "
"dag is de Republiek Boerjatië het thuis voor het merendeel van de half "
"miljoen Boerjaten in de wereld en bovendien het centrum voor het boeddhisme "
"in Rusland."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Californische"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "Californiërs"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"Californië is de grootste staat van de Verenigde Staten naar bevolking en "
"economie. Oorspronkelijk bevolkt door indianen werd het in de achtiende eeuw "
"door Spaanse missionarisen gekoloniseerd. tijdens de Mexicaans-Amerikaanse "
"Oorlog riepen locale Amerikaanse kolonisten de 'Bear Flag Republic' uit, die "
"niet veel later werd opgenomen in de Verengide Staten. De goudkoorts van "
"1848 bracht vervolgens enorme hoeveelheden immigranten naar Californië. In "
"de twintigste eeuw werde de staat het centrum van 's werelds entertainment- "
"en technologie-industrieën."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambodjaanse"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Cambodjanen"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Cambodja is de moderne opvolger van het machtige Khmerrijk was, dat tussen "
"de elfde en veertiende eeuw over het grootste deel van het Indochinese "
"heersten."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Kameroense"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "Kameroeners"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Kamoeroen is een land in West-Centraal-Afrika. Het werd gekoloniseerd door "
"Duitsland maar werd na de Eerste Wereldoorlog verdeeld tussen het Verenigd "
"Koninkrijk en Frankrijk. Sinds 1960 is het onafhankelijk."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadese"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "Canadezen"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Canada is het meest noordelijk gelegen land ter wereld. De magnetische "
"noordpool ligt momenteel op Canadees grondgebied."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "Cañari"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "Cañari's"

#: data/nation/canari.ruleset:9
#, fuzzy
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""
"De Cañari's waren een pre-Columbiaanse beschaving in wat is nu Ecuador is, "
"waarvan het bestaan kan worden aangetoond vanaf de zesde eeuw. Zij waren een "
"van de weinige culturen in de Andes die niet de zon aanbadden. Hun taal was "
"waarschijnlijk verwant met de taal van de Mochica in Peru, maar ten tijde "
"van de Spaanse verovering waren de Cañari's al grotendeels overgeschakeld op "
"Quichwa. De Cañari's vormden een losse confederatie met het belangrijkste "
"bevolkingscentrum in Guapdondelig, het huidige Cuanca, hoofdstad van de "
"provincie Azuay. Zij werden in de late vijftiende eeuw door de Inka's maar "
"niet zonder fel weerstand geboden te hebben. Zij kwamen tijdens de "
"Inkaburgeroorlog in opstand en sloten zich aan bij de Spanjaarden toen dezen "
"het Inkarijk veroverden."

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Kantonese"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "Kantonezen"

#: data/nation/cantonese.ruleset:6
#, fuzzy
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""
"De Kantonezen zijn een subgroep van het Chinese volk, afkomstig uit de "
"provincie Guangdong in het zuiden van China en bestaande uit ongeveer 70 "
"miljoen zielen. De Kantonezen zijn bekend om hun muziek en keuken en leveren "
"een belangrijke bijdrage aan overzeese Chinese gemeenschappen wereldwijd. "
"Zij vormen ook een meerderheid in de Speciale Administratieve Regio's Hong "
"Kong en Macao. In de tweede eeuw BCE beheerste het door Kantonezen "
"gedomineerde koninkrijk Nanyue een groot deel van Zuid-China en Vietnam."

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "Kaapverdische"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "Kaapverdiërs"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Kaapverdië is een archipel voor de kust van West-Afrika. Voordat zij in de "
"vijfdiende eeuw door de Portugezen werden gekoloniseerd waren zij "
"waarschijnlijk onbewoond. Kaapverdië werd vervolgens een belangrijk centrum "
"voor de Atlantische slavenhandel. De eilanden verklaarden zich in 1975 "
"onafhankelijk van Portugal. De Kaapverdische bevolking is van gemengd "
"Europese en Afrikaanse oorsprong."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Admiraal %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "Admiraal %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Castiliaanse"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "Castilianen"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"Castilië groeide uit tot het machtigste koninkrijk van Middeleeuws Spanje. "
"Het nam León over en vormde later een personele unie met Aragón. Haar "
"grondgebied is tegenwoordig verdeeld over meerdere autonome gemeenschappen "
"van Spanje."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalaanse"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "Catalanen"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Tijdens de Middeleeuwen veroverden Catalaanse koningen meerdere koninkrijken "
"aan de kusten van de Middellandse Zee, van het Iberisch Schiereiland tot "
"Italië en Griekenland. Deze statenbond werd een belangrijke martieme en "
"handelsmacht in het Middellandse Zeegebied. Catalanen bleven hun zelfbestuur "
"behouden na een dynastieke unie met het naburige Koninkrijk Castilië, en "
"koos partij voor Engeland en Oostenrijk tegen Frankrijk en Castilië in de "
"Spaanse Successieoorlog. In 1713 tekende Engeland de Vrede van Utrecht "
"waarmee ze zich terugtrokken uit het verbond. De Catalanen werden in 1714 "
"uiteindelijk verslagen, waarna ze hun nationale rechten verloren."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Keltiberische"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "Keltiberiërs"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Centraal-Afrikaanse"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "Centraal-Afrikanen"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"De Centraal-Afrikaanse republiek, het voormalige Franse territorium Oubangui-"
"Chari, is een land in het Midden van Afrika. In de jaren 70 was het "
"tijdelijk het Centraal-Afrikaanse Keizerrijk toen dictator Bokassa zichzelf "
"tot keizer uitriep."

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Centraal-Amerikaanse"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "Centraal-Amerikanen"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"Tijdens het koloniale tijdperk vormde Centraal-Amerika de "
"Kapiteinsgeneraliteit Guatemala. Centraal-Amerika riep in 1821 de "
"onafhankelijkheid van Spanje uit, sloot zich korte tijd aan bij Mexico en "
"vormde vervolgens een federale republiek. Onenigheid tussen Guatemala en de "
"andere provincies en tussen liberalen en conservatieven leidden tot de "
"ondergang van de federatie. Tegen 1840 bestond de federatie niet meer. "
"Latere pogingen tot hereniging zijn telkens mislukt, hoewel de Centraal-"
"Amerikaanse republieken sinds 1993 samenwerken in het Centraal-Amerikaans "
"Integratiesysteem (SICA)."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Opperste Directeur %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Opperste Directrice %s"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Litouwse"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Litouwers"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "Volkscommissaris %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "Volkscommissaris %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "Tsjadische"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "Tsjadiërs"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""
"Tsjaad is een land in het binnenland van Afrika. Het land, ooit de locatie "
"van het rijk Kanem-Bornu, werd in 1900 gekoloniseerd door Frankrijk. Tsjaad "
"werd onafhankelijk in 1960 maar is nog steeds een van de armste landen ter "
"wereld. Van 1982 tot 1990 leidde Hissene Habré een beruchte dictatuur."

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Cham"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "Cham"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"Champa was de naam van een groep nauw verwante hoofdmanschappen in wat nu de "
"zuidelijke helft van Viëtnam is. Ten tijde van de oudste historische bronnen "
"waren de koningen van Champa Hindoes die vooral Sjiva vereerden. Champa "
"streed eeuwenlang met de naburige staten Khmer en Dai viet en werd in de "
"late vijfitiende eeuw praktisch onderworpen door Dai Viet. Tegen deze tijd "
"had de Chamadel zich bekeerd tot de islam. Het merendeel van de moslims in "
"het hedendaagse Viëtnam is Cham."

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Chananese"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "Chananeërs"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Verslagen van kynokefalie (het hebben van een hondenhoofd) bestaan sinds de "
"Griekse oudheid. De dokter Ktesias en de reiziger Megasthenes plaatsten ze "
"in India. In de Middeleeuwen verwezen Giovannia da Pian en Marco Polo naar "
"ze twerijl de theoloog Ratramnus zich bezig hield met de vraag of zij "
"beschouwd moesten worden als mensen. Volgens verschillende verhalen zouden "
"zij wonen in Schotland, Kanaän, Cyrenaica en de Andamanen. Het land "
"'Chananea' komt van de Duitse dichter Wouter van Spiers. In het verslag van "
"Sir John Mandeville worden deze mensen Nacumeriërs genoemd."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alfa"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "%s Alfa"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Tsjetsjeense"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "Tsjetsjenen"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"Tsjetsjenië is een oude natie in de Kaukasus, tegenwoordig deel van de "
"Russiche Federatie. In 1588 onderwierpen de Tsjetsjenen zich vrijwillig als "
"vazallen aan de Moskovitische tsaar. Desalniettemin hebben zij regelmatig "
"oorlog gevoerd tegen Rusland. In de jaren 1990, na het uiteenvallen van de "
"Sovjet-Unie, brak een burgeroorlog uit toen Tsjetsjeense separatisten een "
"onafhankelijke Tsjetsjeense Republiek Itsjkerië uitriepen."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "Chiapaneekse"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "Chiapaneken"

#: data/nation/chiapanec.ruleset:6
#, fuzzy
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""
"Chiapas is een staat in het zuiden van Mexico. In de Koloniale Tijd werd het "
"bestuurd vanuit Guatemala maar in 1824 besloot het zich na een korte periode "
"van onafhankelijkheid aan te sluiten bij Mexico. Chiapas heeft een "
"aanzienlijke inheemse bevolking (overwegend Maya). Chiapas' geschiedenis "
"wordt gekenmerkt door conflicten tussen de inheemse plattelandsbevolking en "
"de uit ladino's bestaande elite. Haar koloniale steden, Mayavolkeren en "
"natuurschoon hebben de staat tot een van Mexico's grote toeristentrekkers "
"gemaakt."

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "Chickasaw"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "Chickasaw"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""
"De Chickasaw, een van de zogeheten vijf beschaafde stammen, bewoonden ten "
"tijde van het eerste contact met de Europeanen wat nu het noordelijk deel "
"van de Amerikaanse staat Mississippi is. De naam \"Mississippi zelf\" komt "
"van een Chickasawwoord dat \"Zonder Bron\" betekent."

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chileense"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "Chilenen"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Chili bevindt zich aan de zuidwestkust van Zuid-Amerika. Chili riep in 1810 "
"haar onafhankelijkheid van Spanje uit. In de 19e eeuw verdubbelde Chili haar "
"grondgebied ten koste van Bolivia, Peru en de inheemse Mapuche-bevolking. "
"Chili is altijd stabieler en welvarender geweest dan haar buurlanden en is "
"momenteel het meest ontwikkelde land van Latijns-Amerika."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Kapitein-generaal %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "Kapitein-generaal %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Chimú"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "Chimor"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"De expansie van Chimor, erfgenaam van de culturele traditie van de Moche, "
"begon in de twaalfde eeuw vanuit de riviervallei van de Moche in wat nu "
"noordelijk Peru is. Hun expansie ging door tot hen een halt werd toegeroepen "
"door het opkomende Inkarijk in 1470. Hun laatste koning Minchancaman werd "
"als gevangene naar de Inkahoofdstad Qosqo geleid. Chimúhandwerkslieden "
"leverden een grote bijdrage aan de vervaardiging van Inkakunstschatten. Tot "
"haar val beheerste Chimor misschien tweederde van de bevolking van de "
"noordelijke Andes."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "Chinook"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "Chinook"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""
"De Chinookconfederatie was een groep stammen dezelfde gebruiken en taal. Zij "
"waren een sedentair volk dat leefde rond de Columbiarivier in het huidige "
"Oregon en Washington in de Verenigde Staten. De regionale invloed van de "
"Chinook wordt duidelijk uit het feit dat hun taal de basis werd van een "
"pidgintaal die door zowel blanken als de inheemse bevolking gebruikt werd "
"doorheen Oregon, Washington, Brits-Columbia en zelfs Alaska."

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""
"De Choctaw, een van de zogeheten vijf beschaafde stamen, bewoonden "
"traditioneel het midden en zuiden van de hedendaagse Amerikaanse staat "
"Mississippi. Hoewel zij eerst in contact kwamen met de Spanjaarden waren zij "
"langdurig bondgenoten van de Fransen en kozen zij tijdens de Amerikaanse "
"Burgeroorlog de zijde van de Geconfedereerde Staten. Tegenwoordig wonen de "
"meeste Choctaw in Oklahoma nadat zij in 1831 door president Andrew Jackson "
"gedwongen werden hun thuisland te verlaten, maar er bestaat ook nog een "
"actieve stam Mississippi, bestaande uit Choctaw die erin slaagden de "
"deportatie te ontvluchten. Het word \"Oklahoma\"zelf is afkomstig van een "
"term uit het Choctaw en betekent \"rode mensen\"."

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Chola's"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"De Chola's waren een Tamildynastie uit zuidelijk India die ook in het "
"noorden van India ongebruikelijk machtig was. Ze begonnen als vasalstaat van "
"de Pallava's maar in de negende eeuw begon hun macht te groeien. In de elfde "
"eeuw voerden zij expedities tegen andere Indiase staten tot aan Bengalen, "
"alsook naar de Maldiven, Sri Lanka en zelfs het Indonesische koninkrijk "
"Srivijaya. Hun rijk stortte echter in elkaar in de jaren 1250 toen andere "
"Zuid-Indiase staten opkwamen."

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "Wit-Kroatische"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "Witte Kroaten"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""
"Chorwatië of Wit-Kroatië was een vroegmiddeleeuwse, half-legendarische "
"Slavische staat opgericht door de Witte Kroaten in een gebied in Centraal-"
"Europa dat vandaag de dag niet meer eenduidig kan worden geïdentificeerd. De "
"belangrijjkste bron voor het bestaan van een Wit-Kroatische is een "
"vermelding door de Byzantijnse keizer Constantijn VII Porphyrogennetos. Wit-"
"Kroatie wordt vaak geassocieerd met ene prins Slavnik, heer van Libice, "
"wiens macht uitstrekte tot Silezië en het land van Krakau."

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Vojvode %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "Vojvode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Priesteres %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Grootvorst %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Grootvorstin %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"De Chumash, bewoners van de Santa Barbara-eilanden en kustlijn van het "
"zuiden van Californië tussen Malibu en Paso Robles en landinwaarts tot de "
"Vallei van San Joaquin, leven in grote permanente dorpen en onderhielden een "
"semi-monetaire economie. Deze dorpen werden bestuurd door erfelijke "
"stamhoofden, die zowel mannelijk als vrouwelijk konden zijn. Ten tijde van "
"het eerste contact met de Europeanen bestond hun bevolking waarschijnlijk "
"uit 8.000 tot 18.000 en misschien zelfs 22.000 mensen. De Spanjarden "
"verstigden vijf missieposten in het land van de Chumash. Als gevolg van "
"ziektes en andere neveneffecten van het koloniale bestuur viel hun bevolking "
"terug tot minder dan 3000 in 1831."

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "Tsjoevasjische"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "Tsjoevasjen"

#: data/nation/chuvash.ruleset:6
#, fuzzy
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""
"De Tsjoevasjen zijn een Turkse bevolkingsgroep in het oosten van Europees "
"Rusland het het westen van Siberië. Zij zijn misschien afstammelingen van "
"oude Bulgaars-Turkse stammen en misschien zelfs van de Hunnen. Vandaag de "
"dag zijn er ongeveer 1,8 miljoen Tsjoevasjen, waarvan de helft in de "
"Republiek Tsjoevasjië, dat deel uitmaakt van de Russische Federatie."

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "Circassische"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "Circassiërs"

#: data/nation/circassian.ruleset:7
#, fuzzy, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""
"De Circassiërs zijn de inheemse inwoners van de noordwestelijke Kaukasus. De "
"Circassische of Adygeese taal maakt deel uit van de Noordwest-Kaukasische "
"taalfamilie, en is verwant aan Kabardisch, Abchazisch en Oebychs. De "
"Circassiërs kwamen eerst 6000 jaar geleden als een identificeerbaar volk op. "
"Zij waren slechts zelden politiek verenigd maar slaagden er gedurende hun "
"geschiedenis in talloze invasies van grote rijken af te slaan. Circassiërs "
"werden in hun lange geschiedenis nooit helemaal onderworpen tot ze in de "
"negentiende eeuw werden verslagen door het Russische Rijk, onder het bewind "
"waarvan zij onderworpen werden aan een genocide. Vandaag de dag leeft nog "
"slechts 10% van de Circassische bevolking in hun oorspronkelijke thuisland."

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "?female:%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombiaanse"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Colombianen"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Colombia is een land in noordelijk Zuid-Amerika. De regio was een "
"Amerindisch cultuurcentrum in de pre-Europese tijd. De Spanjaarden begonnen "
"zich rond 1500 op de noordelijke kust te vestigen. In 1819 werd de Republiek "
"van Colombia onafhankelijk."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Comanche"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "Comanchen"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"De Comanchen of Nʉmʉnʉ zijn een Amerikaanse etnische groep waarvan het "
"historische grondgebied (de Comancheria) bestond uit het oosten van New "
"Mexico, he zuiden van Colorado, het noordoosten van Arizona, het zuiden van "
"Kansas, geheel Oklahoma en een groot deel van het noordwesten van Texas."

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "Comorese"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "Comorezen"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""
"De Comoren zijn een eilandstaat in de Straat Mozambique, bestaande uit "
"Grande Comore, Mohéli en Anjouan, terwijl de Comorese regering ook Mayotte "
"claimt, dat momenteel een Frans overzees departement is. De eilandengroep "
"staat sinds de achtste eeuw onder Arabische invloed, waardoor de Comoren het "
"zuidelijkste overwegend islamitische land ter wereld zijn."

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Voorzitter %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Voorzitster %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Geconfedereerde"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Geconfedereerden"

#: data/nation/confederate.ruleset:6
#, fuzzy
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""
"De Geconfedereerde Staten van Amerika waren een afsplitsing van de Verenigde "
"Staten, gevormd door elf zuidelijke staten, die bestond van 1861 tot 1865. "
"De staten scheidden zich van de Verenigde Staten af wegens politieke en "
"culturele verschillen met het noorden, in het bijzonder om de "
"slavernijkwestie. De zuidelijke staten vreesden dat de nieuw gekozen "
"Amerikaanse president Abraham Lincoln de slavernij wilde afschaffen. De "
"Geconfedereerde hoofstad was Richmond, Virginia en Jefferson Davis was de "
"enige president van het land. In de Amerikaanse Burgeroorlog kwam de "
"Confederatie tegenover de Verenigde Staten te staan. Na een aantal militaire "
"verliezen tegen de troepen van de Verenigde Staten moesten de zuidelijke "
"staten hun onafhankelijkheidsstreven opgeven; een groot deel van haar "
"grondgebied lag in puin. Bovendien maakte de overwinning van de Unie in de "
"Burgeroorlog de weg vrij voor het afschaffen van de slavernij in de "
"Verenigde Staten."

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "Congolese"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "Congolezen"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""
"De Republiek Congo is een land in het midden van Afrika, niet te verwarren "
"met de Democratische Republiek Congo. Congo is sinds 1960 onafhankelijk van "
"Frankrijk. Van 1970 tot 1991 werd het land bestuurd als Marxistisch-"
"Leninistische eenpartijstaat, in die periode stond het bekend als de "
"Volksrepubliek Congo. De economie van het land is sterk afhankelijk van de "
"export van aardolie."

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Congolese"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "Congolezen"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"De Democratische Republiek Congo is een groot land in het midden van Afrika. "
"Ondanks (of dankzij) haar rijkdom aan natuurlijke hulpbronnen heeft het voor "
"het grootste deel van haar recente geschiedenis in puin gelegen. In 1885 "
"werd Congo toegekend aan Leopold II van België als diens persoonlijk domein, "
"de Congo-Vrijstaat, en veranderde het land in een slachthuis. Tenminste "
"twintig procent van de bevolking kwam om het leven en na een internationaal "
"protest werd het land in 1906 een Belgische kolonie. Congo werd in 1960 "
"onafhanjelijk. Onder de dictatuur van Mobutu volgde een nieuwe ronde van "
"plunderingen. Nadat Mobutu omver werd geworpen brak een burgeroorlog uit "
"waarbij vijf miljoen mensen om het leven kwamen, de bloedigste gebeurtenis "
"sinds de Tweede Wereldoorlog."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornishe"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "Cornish"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall is een gebied in het extreme zuidwesten van Engeland, thuisland van "
"de legendarische koning Arthur."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Corsicaanse"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "Corsicanen"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"Voor het grootste deel van haar gescheidenis is Corsica bestuurd geweest "
"door buitenlandse mogendheden. Grieken, Etrusken, Romeinen, Vandalen, "
"Visigothen, Byzantijnen, Saracenen, Langobarden, de Kerkelijke Staat en de "
"Genuezen hebben allemaal op een zeker moment de scepter gezwaaid over "
"Corsica. In de achttiende eeuw vond er een onafhankelijkheidsoorlog plaats, "
"geïnspireerd door de idealen van de Verlichting. Pasquale Paoli slaagde erin "
"de Genuezen van het eiland af te gooien en van 1755 tot 1769 was Corsica een "
"onafhankelijke republiek met de eerste moderne grondwet ter wereld. Genua "
"verkocht haar claim uiteindelijk aan Frankrijk, waarna een Franse "
"invasiemacht de Corsicanen versloeg en Corsica werd geïncorporeerd in "
"Frankrijk."

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "Generaal van de Natie %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "Generaal van de Natie %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Kozakse"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "Kozakken"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"De Zaporozje-Kozakken leefden in Zaporizja, in Centraal-Oekraïne. Zij waren "
"een multi-etnische gemeenschap met Oost-Slaven als dominant element, op "
"militaire wijze georganiseerd."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "Hetvrouw %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Costa Ricaanse"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "Costa Ricanen"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Costa Rica werd in 1840 een onafhankelijke republiek. Het heeft sinds 1949 "
"geen leger meer en is een van de meeste democratische en welvarende landen "
"van Latijns-Amerika."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"De Crees zijn met hun 200.000 leden de grootste inheemse groep in Canada. "
"Zij spreken Algonkische talen en noemen zichzelf \"Iiyiyuu\" of \"Iinuu\", "
"wat \"mensen\" betekent. Zij bewoonden oorspronkelijk grote delen van "
"Québec, Labrador, Alberta, Saskatchewan, Ontario en Manitoba."

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "Kretenzische"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "Kretenzers"

#: data/nation/cretan.ruleset:6
#, fuzzy
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""
"Kreta is een eiland in de Middellandse Zee, de grooste van de Griekse "
"Archipel. In de derde en tweede millennia voor Christus was Kreta de locatie "
"van Europa's vroegste beschaving, de Minoïsche cultuur. Een uitbarsting van "
"het nabijgelegen Thera vernietigde de Minoïsche beschaving. Kreta werd "
"vervolgens deel van het Griekse cultuurgebied, en werd later veroverd door "
"de Romeinen, Arabieren, Byzantijnen, Venetiërs en Ottomanen. Na vijftien "
"jaar een semi-onafhankelijke staat te zijn geweest werd Kreta in 1913 "
"tenslotte geannexeerd door Griekenland."

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Krimtataarse"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "Krimtataren"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"Het Kanaat van de Krimtataren was een feodale staat op de Krim, dat bestond "
"van de vijftiende tot de achtiende eeuw. Krimtataren vielen Polen en Rusland "
"binnen, die zo vervolgens in oorlog met Turkije kwamen."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Kroatische"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Kroaten"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Kroatië is het deel van het woongebied van de Zuidelijke Slaven dat behouden "
"werd door het Oostenrijks-Hongaarse rijk en iet onder Ottomaans bestuur kwam "
"te staan na het ineenstorten van Byzantium. Gedurende het grootste gedeelte "
"van de twintigste eeuw was het een lidstaat van de Joegoslavische Federatie."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Kruisvaarder"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "Kruisvaarders"

#: data/nation/crusader.ruleset:6
#, fuzzy
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""
"De Kruistochten waren een reeks oorlogen waarin Europese legers proberen de "
"christelijke heerschappij over het Heilige Land opnieuw te vestigen. De "
"Eerste Kruistocht werd in 1095 afgekondigd door paus Urbanus II. De "
"kruisvaarders slaagden erin een groot deel van de Levant uit de handen van "
"de moslims te veroverden en stichtten een aantal staten die werden bestuurd "
"door edellieden uit Europese Christelijke dynastieën. De machtigste "
"kruisvaardersstaat was het Koninkrijk Jeruzalem; andere staten waren het "
"Graafschap Tripoli, het Vorstendom Antiochië en het Graafschap Edessa. De "
"latere kruistochten waren minder succesvol.Islamtische (Arabische en Turkse) "
"legers slaagden erin de kruisvaarders terug te dringen en de laatste door "
"kruisridders beheerste stad, Akko, viel in 1291 aan de Mamelukken."

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cubaanse"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Cubanen"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Cuba kwam in de zestiende eeuw onder Spaans bewind. In de volgende eeuwen "
"werd het eiland een van de grootste producenten van tabak, suiker en koffie "
"in de wereld. Cuba werd onafhankelijkheid gegeven in 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Koerse"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "Koeren"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"Het Hertogdom Koerland en Semgallen werd gevormd na de secularisatie van de "
"Duitse Ordensstaat. De hertogen van Koerland waren vazallen van Polen. "
"Hertog Jakob Kettler leidde mislukte kolonisatiepogingen in Zuid-Amerika en "
"Afrika."

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "Koejavische"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "Koejaviërs"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""
"Koejavië is een historische regio in Noord-Centraal Polen, in het westen "
"begrensd door Mazovië, in het oosten door Groot-Polen en in het noorden door "
"Pommeren."

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Cypriotische"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "Cyprioten"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Cyprus werd op 16 augustus 1960 een onafhankelijke republiek. Het is een "
"Euraziatische eilandstad in het oosten van de Middellandse Zee, ten zuiden "
"van Turkije en ten westen van Syrië en Libanon."

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Grenadiaanse"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "Grenadianen"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "Tsjechoslowaakse"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "Tsjechoslowaken"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""
"Tsjechoslowakije werd gesticht in 1918. Het was lang de enige democratie in "
"Oost-Europa tot het in 1939 onder de voet werd gelopen door de Nazi's en in "
"1948 door de Sovjet-Unie. Vier jaar na de val van het communisme werd get "
"gesplitst in Tsjechië en Slowakije."

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Tsjechische"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Tsjechen"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Het huidige Tsjechië was tot 1993 onderdeel van Tsjechoslowakije, dat tot "
"1918 een onderdeel was van het Oostenrijks-Hongaarse Keizerrijk."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Profeet %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Profetes %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahomeaanse"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "Dahomeanen"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"Het zuidelijke deel van het huidige Benin was ooit een historisch konigrijk "
"dat bekend stond als achtereenvolgens Agbome (ong. 1600 - ong. 1700), "
"Danhome (ong. 1700 - ong. 1730) en Dahomey (ong. 1730 - 1894). In 1730 werd "
"het land een vazalstaat van het naburige koninkrijk Oyo. Het werd veroverd "
"door Frankrijk in de Tweede Franco-Dahomeaanse Oorlog (1892-1894) en werd "
"gesplitst in Agbome en Alada. In de achttiende en negentiende eeuw stond "
"Dahomey bekend om haar felle ahosi (gbeto) krijgers: een leger bestaande uit "
"vrouwen die ook de lijfwachten en celibataire echtgenotes van de koning "
"waren."

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Darfurse"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "Darfuri's"

#: data/nation/darfuri.ruleset:7
#, fuzzy
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""
"Het Sultanaat Darfur was een van de zogeheten Sahelstaten die dankzij har "
"locatie net ten zuiden van de Sahara profiteerde en door de trans-"
"Saharahandel wist te floreren. Het gebied werd eerder beheerst door de Daju "
"en de Tunjur. Aan de laatsten wordt traditioneel de introductie van de "
"islamd in het gebied toegeschreven. In de zestiende eeuw kreeg een etnische "
"groep genaamd Fur de overhand en verstigde onder sultan Suleiman een "
"sultanaat dat lang bleef bestaan. Het woord Darfur betekent Land van de Fur."

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Djiboutiaanse"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "Djiboutianen"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""
"Djibouti is een van de kleinste landen van Afrika, gelegen aan de Golf van "
"Aden. Het is sinds 1977 onafhankelijk van Frankrijk. Djibouti's "
"belangrijkste etnische groepen zijn de Afar en de Somali's. Het land heeft "
"een van de heetste klimaten ter wereld."

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominicaanse"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "Dominicano's"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"De Dominicaanse Republiek bevindt zich op het oostelijke deel van het "
"Caribische eiland Hispaniola. Haar hoofdstad, Santo Domingo, werd de eerste "
"permanente Europese nederzetting in de Amerika's toen het in 1498 werd "
"gesticht door Bartolomeus Columbus."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominicaanse"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominicanen"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"Het eiland Dominica werd voor het eerst aangedaan door Europeanen, onder hen "
"Christoffel Columbus, in 1493. Volgens de legende werd het eiland zo genoemd "
"omdat het werd ontdekt op een zondag. Officieel is het land het \"Gemenebest "
"Dominica\" en het moet niet verward worden met de Dominicaanse Republiek, "
"een ander Caribisch land."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Dryade"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "Dryaden"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Dryaden zijn wezens uit de Griekse mythologie; zij zijn een nimfensoort die "
"geassocieerd wordt met bomen. Dryaden werden beschouwd als verlegen en "
"zouden lange levens kennen. Zij zijn meestal vrouwelijk en worden gewoonlijk "
"afgebeeld als knappe jonge vrouwen."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Oost-Duitse"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "Oost-Duitsers"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"De Duitse Democratische Republiek werd in 1949 gesticht in de Sovjet-"
"bezettingszone van het na-oorlogse Duitsland. Het maakte deel uit van het "
"door de Sovjet-Unie gedomineerde oostblok tijdens de Koude Oorlog. De DDR "
"was bekend door de Berlijnse Muur en haar enorme binnenlandse "
"veiligheidsdienst, de Stasi. In 1989 stortte het communistische regime ineen "
"en een jaar later werd het herenigd met de Bondsrepubliek Duitsland."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Volksvijand %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "Volksvijand %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Volkscommissaris %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "Volkscommissaris %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Oost-Timorese"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "Oost-Timorezen"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"De Portugese kolonie Oost-Timor riep in 1975 de onafhankelijkheid uit maar "
"werd korte tijd later door Indonesische troepen onder de voet gelopen. Oost-"
"Timor werd de eerste nieuwe souvereine staat van de eenentwintigste eeuw "
"toen Indonesië de bezetting op 20 mei 2002 opgaf."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Ecuadoraanse"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "Ecuadoranen"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"Ecuador is een land in het westen van Zuid-Amerika. Het is verdeeld in drie "
"erg verschillende geografische regio's: de laagvlakten aan de kust, het "
"Andesgebergte en de oerwouden van de Oriente. De Galápagoseilanden maken ook "
"deel uit van Ecuador. Het land werd in 1821 onafhankelijk van Spanje en in "
"1830 van Colombia. Ecuadors geschiedenis wordt gekenmerkt door rivaliteit "
"tussen de kust (Guayaquil) en de bergen (Quito). Het land heeft verder "
"talloze grensoorlogen gevoerd tegen zowel Colombia als Peru. Tegenwoordig is "
"Ecuador een van de grootste olieproducenten van Zuid-Amerika."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Egyptisch-Arabische"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "Egyptenaren"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"Het Moderne Egypte is het volkrijkste land van het Midden-Oosten en een van "
"de volkrijkste van Afrika. Het bevindt zich op de plaats van een van 's "
"werelds oudste beschavingen."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Elamitische"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "Elamieten"

#: data/nation/elamite.ruleset:6
#, fuzzy
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"Elam was een oude beschaving in het zuidewesten van het huidige Iran die "
"rond 3100 BCE opkwam. De Elamitische taal, geschreven in spijkerschrijft, is "
"van onbekende oorsprong. In 643 BCE werd de Elamitische beschaving "
"vernietigd door de Assyriërs onder Assoerbanipal."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emiratische"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Emirati's"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"De geschiedenis van de Verenigde Arabische Emiraten gaat terug tot de "
"zevende eeuw. In de negentiende eeuw werden de Emiraten een gebiedsdeel van "
"het Verenigd Koninkrijk. In 1971 verenigden zes emiraten zich in een "
"federale staat als de Verenigde Arabische Emiraten. Een jaar later sloot een "
"zevende emiraat zich als lidstaat aan."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "Epirotische"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "Epiroten"

#: data/nation/epirote.ruleset:6
#, fuzzy
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""
"De Epiroten waren de oude inwoners van de Epirus in Noordwest-Griekenland. "
"Hun machtigste leider Pyrrhus leidde een oorlog tegen Rome in Italië, die "
"eindigde in de bekende \"Pyrrhusoverwinning\"."

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tiran %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "Tiran %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr "Equatoriaal-Guineese"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "Equatoriaal-Guineeërs"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""
"Equatoriaal-Guinee is een land in Afrika. Het bestaant uit een deel "
"vasteland (Río Muni) en de eilanden Bioko en Annobón. Het voormalige Spaans-"
"Guinee verkreeg in 1968 de onafhankelijkheid. Equatoriaal-Guinee is een van "
"de rijkere landen van Afrika maar ook een met de hoogste ongelijkheid."

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Eritrese"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "Eritreeër"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"Eritrea is een land in het oosten van Afrika dat grenst aan Soedan, Ethopië "
"en Djibouti. Het was ooit het Koninkrijk D'mt en werd later een kolonie van "
"Italië. In 1951 werd het geannexeerd door Ethopië, wat in de jaren 1960 "
"leidde tot een onafhankelijkheidsoorlog. De 31 jaar durende "
"onafhankelijkheidsoorlog eindigde in 1991 met de onafhankelijkheid van "
"Eritrea."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperantistische"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Esperantisten"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr ""
"De Esperantisten zijn een wereldgemeenschap die wordt verenigd door hun taal,"
"het Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estische"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "Esten"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estland is een smal land aan de zuidkust van de oostelijke Baltische zee. "
"Haar inwoners en taal zijn nauw verwant aan die van Finland."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protector %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "Protector %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Etruskische"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "Etrusken"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself  †  †  €†   probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"De Etrusken waren een oude beschaving in Etrurië, Italië, en waren bekend "
"voor hun artistieke verworvenheden en het bouwen van necropolissen. Hun taal "
"is slechts voor een deel ontcijferd en hun oorsprong is nog steeds onderwerp "
"van debat. Zij noemden zichzelf Rasna en vormden een confederatie van twaalf "
"steden. In de zesde eeuw BCE begon de Etruskische beschaving in verval te "
"raken door het indringen van Romeinen en Galliërs. Rome zelf had "
"waarschijnlijk haar oorsprong als een stadsstaat die erin slaagde zich van "
"haar Etruskische overheersers te ontdoen. Hierdoor stellen Romeinse bronnen "
"de Etusken vaak in een negatief daglicht, hen afschulderend als een seksueel "
"losbandige cultuur. Desondanks heeft de Romeinse beschaving veel aan haar "
"Etruskische voorgangers te danken."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europese"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Europeanen"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"De grondslagen voor de Europese Unie werden gelegd in 1957 met het verdrag "
"van Rome. Het EU project is sindsdien verder ontwikkeld en begint te lijken "
"op een jonge superstaat. Maar deze vraag blijft: Bestaat er zoiets als een "
"gemeenschappelijke Europese identiteit?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Paus %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Pausin %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Commissaris %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "Commissaris %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "Evenkse"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "Evenken"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""
"De Evenken zijn een Toengoezische etnische groep in Siberië, Mongolië en "
"noordelijk China. Historische bewijzen geven aan dat zij al sinde de "
"Steentijd in het gebied rond het Bajkalmeer nabij de Russisch-Mongoolse "
"grens wonen. Toen de Russen in de zeventiende eeuw met de Evenken in contact "
"kwamen waren zij tribale jagers-verzamelaars en rendierherders."

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Faeröerse"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "Faeröerders"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""
"De Faeröereilanden zijn een archipel in de Noord-Atlantische Oceaan. Volgens "
"de sagen werden zij voor het eerst gekoloniseerd door Noormannen die de "
"tirannie van de Noorse koning Harald Schoonhaar ontvluchtten. De eilanden "
"werden in 1035 Noors eigendom en werd in 1814 aan Denemarken overgedraven. "
"Sinds 1948 hebben de Faeröer zelfbestuur."

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fijische"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "Fijiërs"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fiji is de meest volkrijke van de kleine Oceanische eilandstaten. Het "
"bestaat uit Viti Levu, Vanua Levu en honderden kleinere eilanden. Het werd "
"voor het eerst bevolkt door Polynesiërs en werd in de negentiende eeuw een "
"Britse kolonie. Fiji werd in 1970 onafhankelijk van het Verenigd Koninkrijk. "
"Sindsdien wordt de politiek van het land gekenmerkt door etnische spanningen "
"tussen Indo-Fijiërs en inheemse Fijiërs."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Opperhoofd %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "Opperhoofd %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipijnse"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "Filipino's"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Na eeuwen van Spaans bestuur werden de Filipijnen in 1898 afgestaan aan de "
"Amerikanen. Ze verkregen zelfbestuur in 1935 en onafhankelijkheid in 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finse"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finnen"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finland is een klein, koud land aan de noordelijke uithoek van Europa, "
"bekend om haar export van hout, mobiele telefoons en besturingssystemen van "
"wereldklasse."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Aartsbisschop %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Vlaamse"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "Vlamingen"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"In de Middeleeuwen was Vlaanderen een graafschap op de grens tussen "
"Frankrijk en het Heilige Roomse Rijk. In de vijftiende eeuw kwam het onder "
"beheer van de Habsburgers te staan en werd vervolgens een van de Zeventien "
"Nederlanden. Slechts na de verovering door het revolutionaire Frankrijk werd "
"het graafschap wettelijk opgeheven. Tegenwoordig wordt de naam gebruikt voor "
"het Nederlandstalige (Vlaamstalige) gedeelte van België."

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "Florentijnse"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "Florentijnen"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""
"De Florentijnse Republiek werd gesticht uit het overblijfsel van het "
"Markgraafschap Toscane in 115. Ondanks haar schier eindeloze politieke "
"intriges werd het de meest luisterrijke stadsstaat van haar tijd. Florence "
"was de culturele en politieke voortrekker van de Italiaanse of eigenlijk de "
"Europese Renaissance, en bracht beroemdheden voort als Dante, Savonarola, "
"Michelangelo, Da Vinci en Machiavalli. De familie De' Medici slaagde er "
"uiteindelijk in haar greep op Florance te consolideren en in de zestiende "
"eeuw werd de republiek omgevormd in het Groothertogdom Toscane. In 1859 werd "
"het geannexeerd door Italië."

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Condottiere %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Condottiera %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Fra %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Kapitein %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "Kapitein %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Frankische"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "Franken"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"Franken was een van de stamhertogdommen van het Heilig Rooms Rijk. Het werd "
"gesticht in de negentiende eeuw. Anders dan de andere stamhertogdommen wist "
"het zich niet te consolideren en tegen de twaalfde eeuw was het volledig uit "
"elkaar gevallen. Franken blijft voortbestaan als culturele regio in de "
"huidige Duitse bondslanden Beieren, Thüringen en Baden-Württemberg."

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Prins-bisschop %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Frankische"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "Franken"

#: data/nation/frankish.ruleset:6
#, fuzzy
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""
"De Franken was een Germaans stamverbond dat in de derde eeuw CE werd gevormd "
"in wat nu Noorwest-Duitsland is. Aan het eind van de vijfde eeuw bekeerde "
"hun leider Clovis zich tot het christendom, verenigde de Frankische stammen "
"en veroverde een groot deel van Gallië. Clovis' opvolgers breidden de "
"Frankische heerschappij uit over een groot deel van Midden-Europa. Het "
"Frankische Koninkrijk mengde Germaanse en Romeinse elementen en zou de basis "
"leggen voor de Middeleeuws-Europese cultuur, samenleving en politiek. Na een "
"periode van stagnatie werd het Frankische rijk in de achtste eeuw herenigde. "
"De Frankische koning Karel de Grote werd in 800 door de paus tot keizer "
"gekroond. Na zijn dood werd het Frankische Rijk opnieuw verdeeld. Tegen de "
"tiende eeuw was het Frankische Rijk definitiet uiteengevallen in West-"
"Francië, dat later Frankrijk werd, en Oost-Francië, dat later het Heilige "
"Roomse Rijk of Duitsland werd."

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Hofmeier %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Hofmeier %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Friese"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "Friezen"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"De Romeinen noemden al de Frisii maar historici zijn niet zeker of zij "
"daadwerkelijk de voorouders zijn van de hedendaagse Friezen. In de Vroege "
"Middeleeuwen beheersten de Friezen een koninkrijk dat zich uitstrekte van de "
"Schelde tot aan Jutland. Hoewel zij uiteindelijk door de Franken werden "
"verslagen bleven zij de bekende Friese vrijheid genieten, wat inhield dat "
"zij geen enkele feodale heer erkenden. In de vijfdiende en zestiende eeuw "
"werd het Friese grondgebied uiteindelijk opgedeeld; het kerndeel werd een "
"provincie van de Verenigde Nederlanden. In 1782 waren de Staten van "
"Friesland de eerste buitenlandse regering die de onafhankelijkheid van de "
"Verenigde Staten erkende. "

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "Friulische"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "Friuliërs"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""
"Friuli is een landstreek in het noordoosten van Italië. Het was eerst een "
"hertogdom van de Langobarden, vervolgens een mark van de Franken en werd "
"vanaf de elfde eeuw bestuurd door de patriarchen van Aquileia. In de "
"vijftiende eeuw werd Friuli verdeeld tussen Venetië en Oostenrijk. De "
"Friulische taal is nauw verwant aan het Rumantsch dat in Zwitserland wordt "
"gesproken."

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "Fulani"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "Fulbe"

#: data/nation/fulani.ruleset:6
#, fuzzy
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""
"De Fulani of Fulbe zijn een etnische groep in West-Afrika. Oorspronkelijk "
"waren zij herders, maar in de achtiende en negentiende eeuw leidden zij de "
"Fulani-jihads, waarbij zij in de regio een aantal staten stichtten. De "
"grootste Fulanistaat was het Kalifaat Sokoto, gesticht door Usuman dan Fodio "
"tijdens de Fulani-jihad van 1809. Het was een van de machtiste staten in Sub-"
"Sahara Afrika voor de Europese kolonisatie. Het kalifaat bleef tijdens de "
"koloniale periode bestaan en zelfs nog daarna, zij het in minder machtige "
"vorm."

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Gabonese"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "Gabonezen"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""
"Gabon is een land aan de Atlantische kust van Centraal-Afrika. Het land, "
"bewoond door Bantoevolkeren, werd in de negentiende eeuw een Frans "
"protectoraat. Het is sinds 1960 een onafhankelijke republiek. Gabon wordt "
"beschouwd als een van de meer ontwikkelde landen van Sub-Sahara Afrika, mede "
"vanwege haar positie als belangrijke olie-exporteur."

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gaelische"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "Gaels"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"De Gaels waren een Keltisch volk. Zij hebben wellicht in oorsprong in Spanje "
"maar er werd voor het eerst melding van hen gemaakt toen zij in Ierland "
"woonden. Tijdens de Grote Volksverhuizingen verhuisden de Gaels ook naar "
"Schotland. Zij zijn de voorouders van de hedendaagse Ieren, Schotten en "
"Manx. Vandaag de dag zijn er nog Gaelischtalige gebieden in Ierland, "
"Schotland, het Eiland Man en de Canadese provincie Nova Scotia."

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galicische"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "Galiciërs"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Galicië is een streek in het noordwesten van Spanje, direct boven Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gallische"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Galliërs"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"De Galliërs waren een Keltisch volk dat het gebied bewoonde dat nu Frankrijk "
"en België is. Zij leefden in hoofdmanschappen die in toenemende mate "
"gecentraliseerd en gestratificeerd raakten onder invloed van Grieken en "
"Romeinen die als kooplieden en soldaten naar Gallië kwamen. Julius Caesar "
"begon in 59 BCE met zijn acht jaar durende invasie van Gallië. hij beweerde "
"een miljoen mensen gedood te hebben en nog eens een miljoen tot slaaf "
"gemaakt te hebben, uit een oorpronkelijke bevolking van drie miljoen. De "
"Galliërs verenigden zich onder Vercingetorix, die Caesar versloeg in de slag "
"bij Gergovië maar uiteindelijk door hem verpletterd werd in de slag om "
"Alesia."

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "Gambiaanse"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "Gambianen"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"Gambia is een klein land in West-Afrika aan weerszijden van de Gambiarivier. "
"Het werd in 1965 onafhankelijk van het Verenigd Koninkrijk."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "Genuese"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "Genuezen"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""
"De Hoogst Serene Republiek Genua (Italiaans: Serenissima Repubblica di "
"Genova) was een onafhankelijke staat in Ligua in het noordwesten van de "
"Italiaanse kust die bestond van de elfde eeuw tot 1797, toen het werd "
"binnengevallen door de legers van Revolutionair Frankrijk onder Napoleon. "
"Het werd opgevolgd door de Ligurische Republiek, die bestond tot het in 1805 "
"werd geannexeerd door het Franse Keizerrijk. Hoewel na de nederlaag van "
"Napoleon in 1814 de restauratie korstondig werd uitgeroepen, werd de "
"Republiek uiteindelijke geannexeerd door het Koninkrijk Sardinië."

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgische"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Georgiërs"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"De Georgiërs waren een van de eerste volkeren in de geschiedenis die het "
"christendom aannamen, in de vierde eeuw CE."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Bengalen"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "President"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Premier"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Grote farao %s"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Grote farao %s"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belgische"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "Belgen"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "Germaanse"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "Germanen"

#: data/nation/germanic.ruleset:6
#, fuzzy
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""
"De Germanen zijn een etnolinguistisch complex in Noord- en Noordwest-Europa. "
"De Germaanse talen stammen af van een hypothetische Proto-Germaanse taal "
"binnen de Indo-Europese taalfamilie. De oorsprong van de oude Germaanse "
"volkeren zijn grotendeels hypothetisch; de Germaanse talen vertonen meerdere "
"kernmerken die niet voorkomen in andere Indo-Europese talen. De Germanen "
"zijn voor het eerst geattesteerd op de Noord-Duitse Laagvlakte en in Zuid-"
"Scandinavië. Vanaf de tweede eeuw voor Christus botsten zij met de Romeinen. "
"Uiteindelijk, tegen het begin van de Vroege Middeleeuwen, werden Germaanse "
"koninkrijken gevestigd in wat eens het West-Romeinse Rijk was. Op dat moment "
"hadden de meeste Germaanse volkeren hun voorouderlijke polytheïstische "
"religie al ingeruild voor het christendom."

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghanese"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "Ghanezen"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Ghana is genoemd naar het oude Ghanarijk. De Portugezen, Nederlanders en "
"Zweden vestigden handelsposten in Ghana, door de Europeanen Goudkust "
"genoemd, maar in de negentiende eeuw werd het een Britse kolonie. Kwame "
"Nkrumah riep in 1957 Ghana's onafhankelijkheid uit."

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Ghana"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "Ghana's"

#: data/nation/ghana.ruleset:6
#, fuzzy
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""
"Het Ghana- of Wagadourijk bestond van de negende tot de dertiende eeuw in "
"West-Afrika. Het is genoemd naar de titel van de vorst, die 'grote krijger' "
"betekent. Het Ghanarijk werd rijk door de trans-Saharahandel en de "
"goudmijnen binnen haar grondgebied. De huidige Republiek Ghana is genoemd "
"naar het Ghanarijk, hoewel het rijk zich bevond in het huidige Mali en "
"Mauretanië."

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "Ghaznavidische"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "Ghaznaviden"

#: data/nation/ghaznavid.ruleset:6
#, fuzzy
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""
"De Ghaznaviden waren een soennitische islamitische dynastie van Turkse "
"orgine, die van 977 tot 1186 Afghanistan en Noord-India beheersten, en op "
"het hoogtepunt van hun macht ook Iran en Centraal-Azië."

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Gökturkse"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "Gökturken"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"Het Gökturkse of Oud-Turkse Khaganaat werd bestuurd door de Ashinadynastie "
"die zich voor haar oorsprong beriep op de legende van de rode wolvin. De "
"Göktürken waren de voorouders van de huidige Turkse naties in Azië en Oost-"
"Europa. Zij veroverden een enorm rijk dat zich uitstrekte over de steppen "
"van de de Koeban in het westen tot Korea in het oosten."

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "Gouden Horde"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "Gouden Horde"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""
"De Gouden Horde was een historische Mongools-Tataarse staat, die omstreekt "
"1240 werd gesticht in het westelijk deel van het rijk van Dzjengis Khan door "
"zijn kleinzoon Batoe Khan met de hoofstad in Sarai Batu. Ten tijde van haar "
"grootste omvang besloeg het het gebied van de Irtysj tot de bergen van de "
"Kaukasus, de Zwarte Zee en de bassins van de Volga en Kama. In 1375 werd het "
"hele land onderworpen door Timoer Lenk, van wie het een vassal werd. Na de "
"veertiende eeuw verzonk de Gouden Horde langzaam maar zeker in instabiliteit "
"wat tegen het begin van de vijftiende eeuw leidde tot de volledige "
"desintegratie van de staat."

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Waarneming"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Schotten"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Groot-Poolse"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "Groot-Polen"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Groot-Polen of Wielkopolska is een historische en geografische regio in West-"
"Centraal-Polen."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Groenlandse"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "Groenlanders"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"Volgens de legende leidde de grote sjamaan Qitdlarssuaq in de tiende eeuw de "
"Inuit naar Thule (Qaanaaq) op de westkust van Groenland. Ongeveer "
"tegelijkertijd bereikten Scandinavische kolonisten de fjorden aan de "
"zuidwestpunt van het eiland. Vandaag de dag is Groenland een land met "
"zelfbestuur binnen het Koninkrijk Denemarken Met een gemengde Inuit en "
"Scandinavische bevolking."

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Grenadiaanse"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "Grenadianen"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenada is een eilandstaad in het Caribisch Gebied. Het is sinds 1974 "
"onafhankelijk van het Verenigd Koninkrijk. Het hoofdeiland werd door de "
"inheemse Kariben Camahogne genoemd."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guanche"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "Guanchen"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"De Guanchen waren de oorspronkelijke bewoners van de Canarische Eilanden. Er "
"is weinig bekend over hun oorsprong, maar het lijkt er op dat zij verwant "
"waren aan de Berbers. In de vijftiende eeuw werden zij onderworpen door "
"Castilië."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guaraní"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "Guaraní"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"Met een bevolking van ongeveer 400.000 zielen ten tijde van het eerste "
"contact met de Europeanen leefden de Abá (beter bekend als de Guaraní) "
"voornamelijk in landbouwdorpen in wat nu Paraguay is. Vandaag de dag wordt "
"hun taal door vier miljoen mensen gesproken en is het een officiële taal van "
"het land Paraguay."

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatemalteekse"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "Guatemalteken"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"Het oude kernland van de Maya's Guatemala werd in de zestiende eeuw door de "
"Spanjarden veroverd. Het werd in 1821 onafhankelijk maar maakte tot 1840 "
"deel uit van de Verenigde Staten van Centraal-Amerika. Het land heeft "
"geleden onder politieke onrust voor het grootste deel van haar geschiedenis. "
"Guatemala maakte een van de meest wrede burgeroorlogen van de twintigste "
"eeuw mee tot in 1996 een vredesakkoord werd getekend."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "Guineese"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "Guineeërs"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""
"Guinee riep in 1958 de onafhankelijkheid uit van Frankrijk. De eerste "
"president Ahmed Sékou Touré bleef het land tot zijn dood in 1984 regeren. "
"Guinee dient niet verward te worden met het buurland Guinee-Bissau."

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Gupta's"

#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"Het Guptarijk was een van de grote klassieke rijken. Het beheerste het "
"noorden van India van ongeveer 240 tot 550 na Christus."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guyanese"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "Guyanezen"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Guayana was oorspronkelijk bewoond door de Arowakken. Het werd gekoloniseerd "
"door de Nederlanders mar werd een Britse kolonie na de Napoleonitsche "
"Oorlogen. Het werd in 1966 onafhankelijk. Onder Forbes Burnhem werd Guyana "
"een op het marxisme georienteerd land maar in 1980 begon het de transitie "
"naar een markteconomie."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Uitvoerend president %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "Uitvoerend presidente %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Hackers"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "Hacker %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haïtiaanse"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "Haïtianen"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Een slavenopstand leidde in 1804 tot de onafhankelijkheid van Haïti. Het was "
"de eerste onafhankelijke zwarte republiek en het tweede onafhankelijke land "
"in de Amerika's."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "President-voor-het-leven %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "Presidente-voor-het-leven %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hannoverse"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "Hannoveranen"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hannover was een staat in Noord-Duitsland in het huidige Nedersaksen. Van "
"1714 tot 1837 waren Hannover en het Verenigd Koninkrijk verenigd in een "
"personele unie. In 1866 werd het opgeslokt door Pruisen."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Prinses-bisschop %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "Han"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"De Han zijn de grootste etnische groep in China en herleiden hun oorsprong "
"tot \"Yandi\" (de Yan-keizer) en \"Huangdi\" (de Gele Keizer), legendarische "
"goddelijke koningen uit de prehistorie."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Keizerin-weduwe %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hanze"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "Hanze"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"De Hanze was een machtig verbond van handelssteden dat bestond van de "
"twaalfde tot de negentiende eeuw. Hanzesteden bevonden zich in het gebied "
"rond de Noordzee en de Oostzee. Leden van het verbond hadden hun eigen "
"wetssysteem en af en toe trokken zij gezamenlijk op in oorlogen tegen "
"rivaliserende machten."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Hasinay"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "Hasinay"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"De Hasinayconfederatie, een Caddoaans stamverbond uit Oost-Texas, bestond "
"uit een groep landbouwdorpen. Hoewel ze deel uitmaakten van handelsnetwerken "
"die hen verbonden met ver naar het westen gelegen volkeren als de Pueblo-"
"staten van het Amerikaanse Zuidwesten waren hun culturele banden duidelijk "
"eerder met de andere Moundbuilders van het Zuidoosten. Het woord Texas is "
"afgeleid van het Caddowoord voor \"Vriend\"."

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawaïaanse"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Hawaïanen"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Het Koninkrijk Hawaï werd in 1810 gesticht door Koning Kamehameha de Grote. "
"Het werd afgeschaft in 1893 en vervolgens geannexeerd door de Verenigde "
"Staten. Het voormalige koninkrijk werd op 21 augustus 1959 de vijftigste "
"staat van de Verenigde Staten."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Helleense"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Hellenen"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"De Helleense Republiek, ook bekend als Griekenland, ontstond toen de "
"Hellenen in 1832 onafhankelijk werden van de Ottomanen"

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "Helvetische"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "Helvetiërs"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""
"De Helvetiës (Latijn: Helvetii) waren een oud Keltisch volk dat leefde in "
"wat nu Zwitserland en aangrenzende delen van Frankrijk en Duitsland is. "
"Helvetiërs namen soms deel aan de interne conflicten van Romen, bijvoorbeeld "
"aan de kant van Cicero. Ze waren een grote, expansieve stam, die poogde de "
"dominantie te vestigen over de andere stammen van Gallië. De campagnes van "
"het Helvetische stamhoofd Orgetorix werden door Caesar aangegrepen als "
"voorwendsel om Helvetië en de rest van Gallië te veroveren. De Helvetiërs "
"werden onderworpen door de Romeinen en werden gedurende de volgende eeuwen "
"geromaniseerd."

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "Hoge druïde %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "Heftalitische"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "Heftalieten"

#: data/nation/hephthalite.ruleset:6
#, fuzzy
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""
"De Heftalieten waren een Centraal-Aziatische nomadische stammenbond uit de "
"vijfde en zesde eeuw CE. Hun precieze oorsprong en samenstelling zijn "
"onzeker. Ze waren wellicht van Iraanse, Tochaarse en Turkse origine maar hun "
"omgangstaal is onbekend. Hoewel ook wel Witte Hunnen werden genoemd is een "
"relatie met de Hunnen onwaarschijnlijk. De Heftalieten werden verpletterd "
"door de Gökturken en Sassaniden in de zesde eeuw, maar op het Indische "
"subcontinent bleven Heftalitische opvolgerskoninkrijkjes bestaan tot de late "
"zevende eeuw."

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Hessische"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "Hessen"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"Hessen werd in de dertiende eeuw een landgraafschap van het Heilige Roomse "
"Rijk. In de zestiende eeuw versplinterde het in een aantal kleinere "
"territoria. In de Amerikaanse Revolutie vochten veel Hessen als huurlingen "
"aan beide zeiden. Tegenwoordig is Hessen een van de bondslanden van de "
"Bondsrepubliek Duitsland."

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgraaf %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgravin %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himjaritische"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himjarieten"

#: data/nation/himyarite.ruleset:7
#, fuzzy
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"De Himjarieten waren oorspronkelijk een bergstam in wat nu Jemen is. Zij "
"veroverden de andere Zuid-Arabische koninkrijken die rijk waren geworden van "
"de handel in wierook, inclusief Sabaea in 115 BCE. De Himjarieten waren "
"kasteelbouwers, en zagen zich genoodzaakt citadels te bouwen om zich te "
"beschermen tegen plundertochten van Bedoeïenen. Het Aksumitische koninkrijk "
"regeerde Sabaea vanuit Etiopië van 340 tot 378 AD, maar het gebied werd in "
"525 door Himjarische troepen heroverd. De neergang van de natie was een "
"langzaam proces, waarbij een de ande kant de Christelijke staten van Aksum "
"en het Byzantijnse Rijk waren betrokken, aan de andere kant het Mandeïsche "
"Sassaniedenrijk van Perzië, met verschillende Zuid-Arabische facties er "
"tussen in. Het land ging in 575 over van Aksumitisch naar Sassanidisch "
"bestuurd. In 628 bekeerde de vijfde Sassanidische Satraap van \"al-Jaman\" "
"zich tot de islam en werd Zuid-Arabië geincorporeerd in het nieuwe, zich "
"uitbreidende moslimrijk."

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Heilige Roomse"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "Rooms-Duitsers"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"Het Heilige Roomse Rijk werd beschouwd als opvolger van het Romeinse Rijk, "
"maar zoals Voltaire eens grapte was het Heilig noch Romeins en al helemaal "
"geen Rijk. Desalniettemin bleek het uiterst weerbarstig te zijn en verloor "
"het slechts heel geleidelijk grondgebied. Gedurende het grootste deel van "
"zijn bestaan was het een ingewikkelde lappendeken die bestond uit een "
"ontelbare hoeveelheid grafschappen, hertogdommen, keurvorstendommen, vrije "
"rijkssteden en andere territoria. In 1806 werd het door Napoleon ontbonden "
"en vervangen door de Rijnbond."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Kerkelijke"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "Kerkelijke Staat"

#: data/nation/holysee.ruleset:6
#, fuzzy
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"De Kerkelijke Staat was het gebied op het Italiaans Schiereiland en "
"daarbuiten dat onder directe soevereine heerschappij stond van de Rooms-"
"Katholieke pausen. Opgericht in de achtste eeuw na Christus in territorium "
"dat door de vromen en rijken aan de kerk was gedoneerd, was de Kerkelijke "
"Staat de volgende eeuwen de dominante macht in Italië."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Tegenpaus %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Tegenpausin %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Grootmeester %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Grootmeesteres %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Indi�rs"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr ""

#: data/nation/hopi.ruleset:4
#, fuzzy
msgid "?plural:Hopis"
msgstr "?plural:Cornish"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Hongaarse"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Hongaren"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Volgens de legende werd Hongarije in de 9de eeuw gesticht door Arpad."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Nigeriaans"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Serven"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Ijslands"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Ijslanders"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Ijsland was lang een van de grootste onbewoonde eilanden in de wereld, tot "
"het werd bevolkt door Noorse Vikingen in de late 9de eeuw. Het eiland was "
"eerst onder de Noorse en dan de Deense kroon tot het in 1944 van Denemarken "
"onafhankelijk werd."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illyri�r"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Illyri�rs"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"De Illyri�rs waren Indo-Europese stammen. Ze doken op in het westelijk "
"gedeelte van de Balkan voor 1000BC. Ze omvatten de Dalmati�rs in het "
"noorden, het prehistorische Epirus met Corcyra en Ambracia ten zuiden, "
"mengden zich met de Thraci�rs in Dardania ten oosten, en vestigden zich ook "
"in Messapia aan de overkant van de Adriatische Zee. Hun koninkrijken waren "
"eeuwen onafhankelijk tot ze veroverd werden door de Romeinse Republiek."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Europees"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "?plural:Europeanen"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Inuits"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
#, fuzzy
msgid "Iranian"
msgstr "Indische"

#: data/nation/iranian.ruleset:4
#, fuzzy
msgid "?plural:Iranians"
msgstr "?plural:Indi�rs"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Irakees"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Irakezen"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irak werd gesticht na de val van het Ottomaanse rijk. Het omvat de oude "
"regio Mesopotami� aan de samenvloeing van de Tigris en de Eufraat."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Ierse"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Ieren"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Ierland weerstond aan de Romeinen en Vikingen maar werd in 1171 veroverd "
"door de Noormannen. Het werd tot 1922 geregeerd door de Engelsen. Toen kreeg "
"het grootste deel van het eiland een beperkte autonomie, en in 1949 werd het "
"een republiek. Noord-Ierland werd in de 17de eeuw bevolkt door Schotten en "
"Engelsen en is nu deel van het Verenigd Koninkrijk."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Isra�lische"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Isra�lieten"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"De natie Israel werd gesticht in 1948 AD als een verspreide verzameling "
"cantons in Brits Pallestina en is geleidelijk gegroeid door het winnen van "
"een reeks oorlogen die men tegen haar voerde in 1948, 1967 en 1973 AD."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Encik"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "Spoorweg"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Nabob"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Isra�lische"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Isra�lieten"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Klaar"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Despot"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Indische"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "?plural:Indi�rs"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "?plural:Canadezen"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Amerikaanse"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Amerikanen"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " bij %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "?female:Mahatma"

#: data/nation/jolof.ruleset:3
#, fuzzy
msgid "Jolof"
msgstr "Jo-o"

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "?plural:Mongolen"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Indische"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "?plural:Indi�rs"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "?plural:Mayas"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr ""

#: data/nation/kanem-bornu.ruleset:4
#, fuzzy
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Koreanen"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "?plural:Mayas"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Voorzitter"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Koreanen"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Voorzitter"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Koreanen"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Baskisch"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "?plural:Basken"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Cubanees"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "?plural:Cubanezen"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Saya"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Catalanen"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr ""

#: data/nation/kazakh.ruleset:4
#, fuzzy
msgid "?plural:Kazakhs"
msgstr "?plural:Mayas"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Keniaans"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenianen"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenya werd onafhankelijk van Brittani� in december 1963."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Khagan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "?plural:Mayas"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Thane"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Spreker"

#: data/nation/khwarezmian.ruleset:3
#, fuzzy
msgid "Khwarezmian"
msgstr "Voorzitter"

#: data/nation/khwarezmian.ruleset:4
#, fuzzy
msgid "?plural:Khwarezmians"
msgstr "?plural:Koreanen"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " bij %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:Shaman"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "?plural:Indi�rs"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Canadezen"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Sami"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
#, fuzzy
msgid "Kongo"
msgstr "Mongoli�"

#: data/nation/kongo.ruleset:4
#, fuzzy
msgid "?plural:Kongo"
msgstr "?plural:Mongolen"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr ""

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "?plural:Malinezen"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Kenianen"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
#, fuzzy
msgid "Kurdish"
msgstr "Ierse"

#: data/nation/kurd.ruleset:4
#, fuzzy
msgid "?plural:Kurds"
msgstr "?plural:Turken"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Ashanti"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Kenianen"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Goeroe %s"

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "wachten..."

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "?plural:Baverianen"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr ""

#: data/nation/kyrgyz.ruleset:4
#, fuzzy
msgid "?plural:Kyrgyzs"
msgstr "?plural:Aymaras"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Mayas"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Moeder Overste"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lankese"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Lankezen"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Prins Vijaya kwan vanuit Orissa naar Sri Lanka in de 6de eeuw BC en stichte "
"het Sinhalese koninkrijk daar. Onder Britste heerschappij was het land "
"bekend als Ceylon."

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Opperbevelhebben"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female: Opperbevelhebster"

#: data/nation/laotian.ruleset:3
#, fuzzy
msgid "Laotian"
msgstr "Lets"

#: data/nation/laotian.ruleset:4
#, fuzzy
msgid "?plural:Laotians"
msgstr "?plural:Letten"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Rating"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Letten"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Lets"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Letten"

#: data/nation/latvian.ruleset:7
#, fuzzy
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"In de nadagen van WWi riep Letland haar onafhankelijkheid van Rusland uit. "
"In 1940 werd het bezet en ingelijfd door de Soviet Unie. Na diens "
"uiteenvallen in 1991 werd Letland opnieuw onafhankelijk."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Lankese"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "?plural:Lankezen"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Goeverneur-Generaal"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indische"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Indi�rs"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Lankese"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "?plural:Lankezen"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Oostenrijkers"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Nigeriaans"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Serven"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Litouwse"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Litouwers"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libi�r"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libi�rs"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Het gebied dat nu Libi� is was een Romeinse kolonie tot het in de 7de eeuw "
"door de Arabische beschaving veroverd werd. In 1912 kwam het onder Itali� en "
"na de tweede wereldoorlog kreeg Libi� de onafhankelijkheid als een van de "
"stipulaties van het vredesverdrag tussen de Geallieerden en Itali�."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentijnen"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Nigeriaans"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Litouwers"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Groot Opperhoofd"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Groot Opperhoofd"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Canadese"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "?plural:Mayas"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Ethiopisch"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "?plural:Libi�rs"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Litouwse"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Litouwers"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Litouwen is een klein land aan de zuidkust van de Baltische zee, "
"nooroostelijk van Polen. Litouws is het oudste en ingewikkeldste van de "
"noordelijke Indo-Europeese talen."

#: data/nation/lojbanistani.ruleset:3
#, fuzzy
msgid "Lojbanistani"
msgstr "Roemeen"

#: data/nation/lojbanistani.ruleset:4
#, fuzzy
msgid "?plural:Lojbanistanis"
msgstr "?plural:Roemenen"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Terrein"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Koreanen"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
#, fuzzy
msgid "Luwian"
msgstr "Litouwse"

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "?plural:Libi�rs"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
#, fuzzy
msgid "Luxembourgish"
msgstr "Luxe:"

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "?plural: Georgi�rs"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Mansa"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "?plural:Mayas"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Oceani�r"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "?plural:Malinezen"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Spanjaarden"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Dictator"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Dictator"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr ""

#: data/nation/majapahit.ruleset:4
#, fuzzy
msgid "?plural:Majapahit"
msgstr "?plural:Malagezen"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagees"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Malagezen"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Eeuwenlang zijn stammen uit Indonesi�, Oostelijk Afrika en de Arabische "
"wereld samengekomen op het eiland Madagascar"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Hoge Commissaris"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Hoge Commissaris"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Mali�r"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "?plural:Malinezen"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Maleisisch"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Maleisi�rs"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Maleisi� begon met het stichten van Malacca (Melaka) door Porameswara in de "
"vroege 14de eeuw"

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belgisch"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "?plural:Malinezen"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Mali�r"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Malinezen"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Mannelijk"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "?plural:Lankezen"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Laser"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Gran Bardo"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural  †  †  €†  :Mamluks"
msgstr "?plural:Malinezen"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Baskisch"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Raja"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manchu"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Manchus"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"De Manchus waren een semi-nomadisch volk komende uit de regio Manchuri� in "
"noordoost Azi�. In de 17de eeuw veroverden en regeerden ze China als het "
"Manchu rijk tot 1911"

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "?plural:Manchus"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Minister President"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Minister President"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maoris"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"De Maori zijn een Polynesisch volk dat migreerde naar de eilandgroep die nu "
"Nieuw-Zeeland heet en zich daar permanent vestigde. Volgens archeologisch "
"bewijs begon de migratie in de jaren 900 en duurde ze tot de jaren 1400."

#: data/nation/mapuche.ruleset:3
#, fuzzy
msgid "Mapuche"
msgstr "Kampucheisch"

#: data/nation/mapuche.ruleset:4
#, fuzzy
msgid "?plural:Mapuche"
msgstr "?plural:Kampucheanen"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""

#: data/nation/marathi.ruleset:3
#, fuzzy
msgid "Marathi"
msgstr "Marsmans"

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marsmannetjes"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Koning"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Druide"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Bediening"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Lankezen"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marsmans"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marsmannetjes"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsmannetjes landen op de aarde in 4000 BC!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Carthagische"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marsmannetjes"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marsmans"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marsmannetjes"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Mali�r"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "?plural:Malinezen"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Belgen"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indische"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Indi�rs"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "%s Sjahbanoe"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Berichtopties"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "Hessen"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetisme"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Mexicanen"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mexicaans"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Mexicanen"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Maoris"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indonesisch"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "?plural:Polen"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "?plural:Aymaras"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Taiwanees"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Taiwanezen"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Waarneming"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "?plural:Birmezen"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Maoris"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Mijn"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Azteken"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr ""

#: data/nation/moldovan.ruleset:4
#, fuzzy
msgid "?plural:Moldovans"
msgstr "?plural:Malinezen"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr ""

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "?plural:Malinezen"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Baskisch"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongolen"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "?female:Minister President"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Minister President"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Klaar"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongolen"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Maak verbinding"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongolen"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Mali�r"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "?plural:Malinezen"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr ""

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "?plural:Malinezen"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr ""

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "?plural:Malinezen"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Amerikaanse"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "?plural:Malinezen"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Mannelijk"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "?plural:Malinezen"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Azteken"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
#, fuzzy
msgid "Muskogee"
msgstr "Musketiers"

#: data/nation/muskogee.ruleset:4
#, fuzzy
msgid "?plural:Muskogee"
msgstr "?plural:Birmezen"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Amerikaanse"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Malikta"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Zwitsers"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Annuleer"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Spreker"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Nigeriaans"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "?plural:Nigerianen"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
#, fuzzy
msgid "Nauruan"
msgstr "Nicaraguaanse"

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "Nicaraguanen"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:Sami"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Mali�r"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "?plural:Malinezen"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venezuelanen"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengali"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Bengalen"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Netwerk"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Oostenrijkers"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Nieuw-Zeeland"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "?plural:Nieuw Zeelanders"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Nieuw-Zeeland"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Nieuw Zeelanders"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"De eilandgroep Nieuw-Zeeland werd door Brittani� geanexeerd in 1840. Na een "
"koninklijke bepaling in 1907 werd het land onafhankelijk en binnen het "
"Gemenebest."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nicaraguaanse"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "Nicaraguanen"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeriaans"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigerianen"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr "Nigerie werd volledig onafhankelijk van de Britten in 1960."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nigeriaans"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Nigerianen"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "?plural:Nigerianen"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
#, fuzzy
msgid "Norman"
msgstr "normaal"

#: data/nation/norman.ruleset:4
#, fuzzy
msgid "?plural:Normans"
msgstr "?plural:Romeinen"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""

#: data/nation/northkorean.ruleset:3
#, fuzzy
msgid "North Korean"
msgstr "Koreaanse"

#: data/nation/northkorean.ruleset:4
#, fuzzy
msgid "?plural:North Koreans"
msgstr "?plural:Koreanen"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Grote Leider"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Grote Leider"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Grote Leider"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Grote Leider"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Koreaanse"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "?plural:Romeinen"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Noor"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Noren"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Na eeuwen onder Denemarken vestigden de Noren hun eigen grondwet in Eidsvoll "
"in 1814. De onafhankelijkheid kwam pas in 1905, na een unie met Zweden."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigerianen"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
#, fuzzy
msgid "Nubian"
msgstr "Cubanees"

#: data/nation/nubian.ruleset:4
#, fuzzy
msgid "?plural:Nubians"
msgstr "?plural:Cubanezen"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Farao %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "Farao %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Grote farao %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Grote farao %s"

#: data/nation/numidian.ruleset:3
#, fuzzy
msgid "Numidian"
msgstr "Nigeriaans"

#: data/nation/numidian.ruleset:4
#, fuzzy
msgid "?plural:Numidians"
msgstr "?plural:Nigerianen"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr ""

#: data/nation/nuu-chah-nulth.ruleset:4
#, fuzzy
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Kampucheanen"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Oceaan"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "?plural:Ottomanen"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Waarneming"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Tel"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Kolonel"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Chinezen"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Algerijnse"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "?plural: Georgi�rs"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Perzische"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "?plural:Perzen"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Oceaan"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "?plural:Ottomanen"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Opperbevelhebben"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "?female: Opperbevelhebster"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Russische"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Russen"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Waarneming"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vikingen"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Ottomaans"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "?plural:Ottomanen"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Ottomaans"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Ottomanen"

#: data/nation/ottoman.ruleset:6
#, fuzzy
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"In het begin van de 14de eeuw verorverde Osman, de leider van een kleine "
"Turkse stam in het westen van Anatoli� al de omliggende stammen. Een eeuw "
"later viel de hoofdstad van het Byzantijnse rijk onder Turkse heerschappij "
"en kreeg het Ottomaanse rijk zo toegang to Europa. De Ottomanen veroverden "
"grote delen van zuid-oost-Europa, de Islamistische Arabische wereld, en "
"Egypte en Noord-Afrika. Zo was het een grootmacht in de regio tot de "
"ontbinding na WO1."

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padisah"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "?female:Taoiseach"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elite"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Azteken"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Krijgsheer"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Breedte"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Oceani�r"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "?plural:Malinezen"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
#, fuzzy
msgid "Pakistani"
msgstr "Partisaan"

#: data/nation/pakistani.ruleset:4
#, fuzzy
msgid "?plural:Pakistanis"
msgstr "?plural:Roemenen"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Verf"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Duitsers"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Bevolking: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Perzische"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "?plural:Polen"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "?plural:Mayas"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dictatrix %s"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Canadese"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Canadezen"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papuas"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Goeverneur-Generaal"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Governeur"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papua"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuas"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Uruguayaans"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Uruguayanen"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partizaan"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marsmannetjes"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Sjeik %s"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "%s Sjahbanoe"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Afval"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "?plural:Papuas"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Perzische"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "Perzen"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
#, fuzzy
msgid "Peruvian"
msgstr "Perzische"

#: data/nation/peruvian.ruleset:4
#, fuzzy
msgid "?plural:Peruvians"
msgstr "?plural:Perzen"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Phoenicisch"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Phoenici�rs"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Georgische"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "Perzen"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britse"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "?plural:Portugezen"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Piëmontese"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "Piëmontezen"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"Piëmont onstond toen het Hertogdom Savoye zich in 1720 verhief tot "
"koninkrijk. Officieel was het een bondsland van het Koninkrijk Sardinië-"
"Piëmont. Het werd in 1796 bezet door Napoleon maar wist in 1814 haar "
"onafhankelijkheid te herstellen. Sardinië-Piëmont was een van de leidende "
"staten van de Risorgimiento, Italiës nationale wedergeboorte. In 1861 werd "
"het samengevoegd in het nieuwgevormde Koninkrijk Italië; de laatste koning "
"van Piëmont werd de eerste koning van Italië. Tegenwoordig is het een van de "
"regio's van Italië."

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "?plural:Malinezen"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Pruisische"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Pruisen"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Pruisen was oorspronkelijk de naam van een heidens Baltisch volk, dat in de "
"dertiende eeuw door de Teutoonse Ridders werd onderworpen. De ridders "
"vestigden een onafhankelijke staat in dit land en in 1561 riep grootmeester "
"Albrecht I zich uit tot Erfhertog van Pruisen. Pruisen groeide uiteindelijk "
"uit tot een militaire macht van betekenis en speelde een belangrijke rol in "
"de Duitse eenwording van 1871, nadat het dat jaar haar macht had "
"geconsolideerd tijdens de Frans-Pruisische oorlog."

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Kroatische"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Perzen"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr ""

#: data/nation/purhepecha.ruleset:4
#, fuzzy
msgid "?plural:P'urhepecha"
msgstr "?plural:Fransen"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Tata"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "?plural:Mayas"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecois"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Quebecois"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec is de grootste province van Canande en heeft de meerderheid van de "
"francofone bewoners van Amerika."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Barbaren"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Barbaren"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Litouwse"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Russen"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Perzen"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Canadezen"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Roemeen"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Roemenen"

#: data/nation/romanian.ruleset:6
#, fuzzy
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Roemeni� werd als een natie gevormd in het begin van de 20ste eeuw toen "
"Transylvani�, Wallachi� en Moldavi� samensmolten. Het is een land met "
"bewoners die een taal spreken die doet denken aan de tijd van het oude Rome. "
"De geschiedenis is ingewikkeld omdat het altijd aan de grenzen van grote "
"imperia lag: het Romeinse, het Ottomaanse, het Oostenrijk-Hongaarse, en het "
"Russische."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Directeur-president %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "Directrice-president %s"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romeinse"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "Romeinen"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "Russen"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Kenianen"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
#, fuzzy
msgid "Rwandan"
msgstr "Canadese"

#: data/nation/rwandan.ruleset:4
#, fuzzy
msgid "?plural:Rwandans"
msgstr "?plural:Canadezen"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuan"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Ryukyuanen"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Het Ryukyu Koningrijk (1372-1879) was een vredevolle zeevaart handelsnatie "
"die uiteindelijk binnengevallen en geannexeerd werd door Japan."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Spanjaarden"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Prinses"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Khan"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Zwitsers"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Carthagische"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "?plural:Serven"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Sami"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "?plural:Malinezen"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bulgaar"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Baverianen"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Sami"

#: data/nation/sami.ruleset:6
#, fuzzy
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"De Sami of Lappen zijn een volk uit noordelijk Scandinavi�. Hun natie "
"beslaat de meest noordelijke gebieden: Finnmark in Noorwegen , en Lapland in "
"Zweden en Finland."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Onderzee�r"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Birmezen"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Kapitein Generaal"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Kapitein Generaal"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "Elamieten"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Samogitian"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Spanjaarden"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Kies Uw Nieuwe Staatsvorm"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Governeur"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogitian"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Samogitiaanen"

#: data/nation/samogitian.ruleset:6
#, fuzzy
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogitia - historisch land bij de Baltische Zee - thuis van de laatste niet "
"gekerstenden in Europa (officieel tot 1413). Vandaag is Samogitia een regio "
"in Litouwen."

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Arameense"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "?plural:Aramenen"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Carthagische"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "?plural:Serven"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marsmans"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Marsmannetjes"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Zeil"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "?plural:Swazis"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Saya"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "?plural:Mayas"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
#, fuzzy
msgid "Saxon"
msgstr "Geluid"

#: data/nation/saxon.ruleset:4
#, fuzzy
msgid "?plural:Saxons"
msgstr "?plural:Spanjaarden"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Oceani�r"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "?plural:Indi�rs"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Slovenen"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Schotse"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Schotten"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Opperhoofd"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "?female: Kameraad"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Eerste Minister"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?female:Eerste Minister"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Schotse"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Schotten"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Schotland, oorspronkelijk gesticht in het laat Romeinse tijdperk door Ierse "
"plunderaars die de inheemse Picten verdrongen, was een onafhankelijk "
"koninkrijk van ca. 1034 AD tot de Vereniging van Kronen met Engeland in 1701 "
"AD."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Servische"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "?plural:Serven"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Kies"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Zweden"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Zweden"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Bengalen"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Bediening"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Bengalen"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Servische"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serven"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Servi� is deel van het gebied van de Zuidelijke Slaven dat werd veroverd "
"door de Ottomanen na de ineenstorting van het Byzantijnse Rijk. Gedurende "
"het grootste gedeelte van de 20e eeuw AD was het lid van de Joegoslavische "
"Federatie."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Schotten"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Spanjaarden"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Thane"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Sudanezen"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
#, fuzzy
msgid "Sherpa"
msgstr "Servische"

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Spanjaarden"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Nigeriaans"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Serven"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Silese"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Silezen"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Serven"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Zweedse"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Zwitsers"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "Goeroe %s"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Birmaans"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Zwitsers"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silese"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Silezen"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silezi� is een gebied van Zuid-Polen dat ooit een onafhankelijk koninkrijk "
"was."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singaporese"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singaporeanen"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapore is een handels-stadstaat gesitueerd aan het zuidelijkste puntje "
"van het Maleisische schiereiland."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Bediening"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Bengalen"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Zeil"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Chilenen"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovaak"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slovaken"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakije in een land in het hard van Europa.Voormalig onderdeel van Tsjecho-"
"Slowakije, en daarvoor tot1918 deel van het Oostenrijks-Hongaarse Keizerrijk."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Sloveense"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slovenen"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Sloveni� was de meest westerlijk en noordelijke republiek van het oude "
"Joegoslavi�."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Zelfde Eiland"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Ijslanders"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "normaal"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Romeinen"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "normaal"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Romeinen"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Servische"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Schotten"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "?plural:Basken"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Zuid-Afrikaanse"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Zuid-Afrikanen"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Nederlandse kolonisten begonnen zich in zuidelijk Afrika te vestigen in de "
"zeventiende eeuw. Na vele oorlogen tussen voornamelijk Boeren "
"(afstammelingen van de Nederlandse kolonisten), Britse troepen en Zoeloes "
"werd in 1910 de Unie van Zuid-Afrika gevormd. De Zuid-Afrikaanse overheid "
"werd berucht voor haar apartheidpolitiek van wettelijke ongelijkheid "
"gebaseerd op huidskleur. Na het aannemen van de eerste democratische "
"grondwet in 1994 werd voormalig politiek gevangene Nelson Mandela de eerste "
"echt democratisch verkozen president van Zuid-Afrika."

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Zuid-Afrikaan"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Zuid-Afrikanen"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was form  †  †  €†  ed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
#, fuzzy
msgid "South Korean"
msgstr "Zuid-Afrikaan"

#: data/nation/southkorean.ruleset:4
#, fuzzy
msgid "?plural:South Koreans"
msgstr "?plural:Zuid-Afrikanen"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudanese"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Sudanezen"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamese"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Vietnamezen"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Laad Spel"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Zuid-Afrikaan"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Zuid-Afrikanen"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Soviet"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Soviets"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"De geschiedenis van de Soviet Unie bogin in november 1917 toen onder Lenin "
"een Bolsjevistische revolutie ontketend werd. Op 31 december 1922 vormden "
"vier Soviet republieken een land. De Soviet Unie werd een van de machtichste "
"staten in de 20ste eeuw. Maar tegen het einde van 1991 viel het uiteen in 15 "
"onafhankelijke landen door grote socio-politieke schokken."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr ""

#: data/nation/srivijaya.ruleset:4
#, fuzzy
msgid "?plural:Sri Vijaya"
msgstr "?plural:Mayas"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudanese"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Sudanezen"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"In 1820 kwam Sudan onder Egyptische heerschappij en later de Britste. Sudan "
"werd onafhankelijk in 1956"

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Servische"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Serven"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Birmaans"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Birmezen"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Servische"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Dominee"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "?plural:Swazis"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Swazis"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"De Swazis zijn een Bantoe volk uit zuidelijk Afrika. Onder de leiding van "
"Mswati II (1820-1868} breidden de Swazis hun gebied uit en kregen een "
"stabiele zuidgrens met de Zulus"

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Zwitserse"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "Zwitsers"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Zwitserland bestaat in haar huidige vorm sinds het aannemen van de Zwitserse "
"Grondwet in 1848. De voorgangers van het huidige Zwitserland stichtten aan "
"het einde van de dertiende eeuw een defensief verbond, waarmee een los "
"eedgenootschap van staten werd gevormd dat de tand des tijds heeft "
"doorstaan. "

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Bondsraadlid %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "Bondsraadlid %s"

#: data/nation/syrian.ruleset:3
#, fuzzy
msgid "Syrian"
msgstr "Servische"

#: data/nation/syrian.ruleset:4
#, fuzzy
msgid "?plural:Syrians"
msgstr "?plural:Serven"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Shaman"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "wachten..."

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "?plural:Baverianen"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
#, fuzzy
msgid "Tairona"
msgstr "Spoorlijn"

#: data/nation/tairona.ruleset:4
#, fuzzy
msgid "?plural:Tairona"
msgstr "?plural:Thai"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanees"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Taiwanezen"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
#, fuzzy
msgid "Tajik"
msgstr "Thaise"

#: data/nation/tajik.ruleset:4
#, fuzzy
msgid "?plural:Tajiks"
msgstr "?plural:Thai"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Canadezen"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Canadese"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Canadezen"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Tata"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "?plural:Mayas"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
#, fuzzy
msgid "Knights Templar"
msgstr "Ridders"

#: data/nation/templar.ruleset:4
#, fuzzy
msgid "?plural:Templars"
msgstr "?plural:Texanen"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Electronica"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Ijslanders"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texaam"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Texanen"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
#, fuzzy
msgid "Thracian"
msgstr "Terrein"

#: data/nation/thracian.ruleset:4
#, fuzzy
msgid "?plural:Thracians"
msgstr "?plural:Indi�rs"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr ""

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "?plural:Indi�rs"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetaan"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "Lplural:Tibetanen"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Het Tibetaanse thuisland wordt soms ook het 'dak van de wereld' genoemd, het "
"hoogste gebied op aarde. In de 7de eeuw werd Tibet een imperium onder het "
"leiderschap van koning Songtsen Gompo, die erkend werd door zowel China als "
"Indi�. De dynastie bleef duren tot de 11de eeuw, toen Tibet overrompeld werd "
"door Mongolen. Eeuwen later, toen de Mongoolse heerschappij verzwakt was, "
"stichtte Lozang Gyatso, geboren in 1617 en de 5de Dalai Lama, een "
"boeddhistische religieuze staat onder de controle van de Gelugpa school van "
"Tibetaans Boeddhisme."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai�Lama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Mahatma"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "?plural:Turken"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
#, fuzzy
msgid "Tocharian"
msgstr "Marsmans"

#: data/nation/tocharian.ruleset:4
#, fuzzy
msgid "?plural:Tocharians"
msgstr "?plural:Marsmannetjes"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Bediening"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongolen"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Tolteekse"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "Tolteken"

#: data/nation/toltec.ruleset:6
#, fuzzy
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"De Tolteken waren een Meso-Amerikaanse beschaving die bestond van de tiende "
"tot de twaalfde eeuw. Het Tolteekse Rijk was gesticht door Ce Tecpatl "
"Mixcoatl, die zijn nomadische volk vanuit het noorden naar de Mexicaanse "
"Hoogvlakte leidde om zich daar te vestigen. Mixcoatl werd vermoord door zijn "
"vijanden maar werd later gewroken door zijn zoon Ce Acatl Topiltzin "
"Quetzalcoatl, die de Tolteekse beschaving naar ongeziene hoogten tilde. De "
"Tolteekse cultuur bleef voortbestaan tot de twaalfde eeuw. Hun hoofdstad "
"Tollan werd in 1168 gewelddadig vernietigd en het Tolteekse cultuurgebied "
"viel uit elkaar in rivaliserende stadsstaatjes. Tolteekse culturele "
"invloeden zijn aan te wijzen in een gebied van New Mexico tot Nicaragua. "
"Aangezien het meeste wat over de Tolteken bekendd is afkomstig is uit de "
"Azteekse mythologie geloven sommige dskundigen dat er nooit een Tolteeks "
"Rijk bestaan heeft, maar dat Azteekse verwijzingen naar de Tolteken opgevat "
"moeten worden als een allegorie voor beschaving."

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Bosni�rs"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Overgangs"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Tunesi�rs"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Canadese"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Canadezen"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Canadezen"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Mansa"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Bosni�rs"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
#, fuzzy
msgid "Tuareg"
msgstr "Turkse"

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Turken"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunesi�r"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tunesi�rs"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"De Phoenici�rs hebben Carthago gesticht waar nu Tunesi� is. Carthago werd "
"later een grote macht in het Middellandse Zeegebied tot het in 146 BC door "
"de Romeinen werd verslaan. Later kwam er door de veroveringen van Arabische "
"moslim een migratie op gang vanaf de Arabische en Ottomaanse landen. Maar "
"ook veel joden en Spaanse moren gingen er wonen op het einde van de 16de "
"eeuw. Tunesi� werd grotendeels onafhankelijk van het Ottomaanse rijk in "
"1861. Maar in 1881 werd het binnengevallen door de Fransen en tot een Frans "
"protectoriaat gemaakt. Het land werd in 1956 onafhankelijk."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Strijdwagens"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Kroaten"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
#, fuzzy
msgid "Turkmen"
msgstr "Turkse"

#: data/nation/turkmen.ruleset:4
#, fuzzy
msgid "?plural:Turkmens"
msgstr "?plural:Turken"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turkse"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Basileus"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Texanen"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Voorzitter"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "?plural:Serven"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Prinses"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Tel"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Canadese"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "?plural:Canadezen"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr ""

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Khagan"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Oekra�ense"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Oekra�ni�rs"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"De Oekra�ne is een enorm gebied aan de westzijde van de voormalige Soviet "
"Unie. Het bevat enkele van de meest vruchtbare bouwgronden ter wereld."

#: data/nation/un.ruleset:3
#, fuzzy
msgid "UN"
msgstr "E"

#: data/nation/un.ruleset:4
#, fuzzy
msgid "?plural:UN"
msgstr "?plural:Sami"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Goeverneur-Generaal"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Goeverneur-Generaal"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marsmans"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marsmannetjes"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguayaans"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Uruguayanen"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguay is een klein Zuid-Amerikaans land soms het \"Zwitserland van Amerika"
"\" genoemd wegens het ooit hoog ontwikkeld sociaal systeem."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uyghur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Uyghurs"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uyghur was een oost Turks rijk en beschaving. Op het hoogtepunt in 820 AD "
"beheerste het het grootste deel van Centraal- en Noord-Azi�. Na eeuwenlange "
"stribbelingen met de Chinezen, werden ze door de Qing dynastie overwonnen in "
"de jaren 1700. Vandaag vormen de afstammelingen van de Uyghur de bevolking "
"van Uzbekistan, Kazachstan en Kyrgizi� in Centraal Azi�. Ze zijn ook de "
"grootste minderheid in de XIinjiang provincie van China."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr ""

#: data/nation/uzbek.ruleset:4
#, fuzzy
msgid "?plural:Uzbeks"
msgstr "?plural:Azteken"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Stad: Hongersnood"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Sami"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "?plural:Canadezen"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Finnen"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicijnen"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Mexicanen"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"De bakermat van de oude Indische beschaving ligt in de vallei van de Indus "
"in hedendaags Pakistan."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veteraan"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venezuelanen"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "?plural:Canadezen"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veteraan"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Venezuelanen"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veteraan"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venezuelanen"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezolaanse"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "Venezolanen"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela is het noordelijkste land in Zuid-Amerika. Een Spaanse kolonie "
"sinds de 16de eeuw tot op 5 july 1811 het land onafhankelijk werd onder het "
"leiderschap van El Libertador Sim�n Bolivar."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versie"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Duitsers"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamese"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamezen"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"De Vietnameese natie werd gesticht in de eerste eeuw AD door tweelingzussen "
"die oorlogsleiders werden in een opstand tegen een Chineese militaire "
"gouverneur."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Uitvinding"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Venezuelanen"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Waarneming"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vikingen"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Oostenrijkers"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "?plural:Papuas"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bulgaren"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Duitse"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Duitsers"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Waalse"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "Walen"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"De Walen zijn de Franstalige inwoners van België. In de negentiende eeuw was "
"Wallonië de eerste regio op het Europese vasteland waar de Industriële "
"Revolutie in gang werd gezet en na Engeland de tweede ter wereld. Het werd "
"vervolgens een bron van socialistisch en vakbondsactivisme."

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Welshe"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "Welsh"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"De Welshen beheersten ooit alles wat nu Engeland is totdat ze verdreven "
"werden naar de bergen in het westen door binnenvallende Saksen."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "Weerwolf"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "Weerwolven"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""
"Een weerwolf is een mens die onder bepaalde omstandigheden verandert in een "
"wolfachtig beest. In Middeleeuws Europa geloofde men dat weervolven dorpen "
"terroriseerden op zoek naar mensenlijk vlees en zij werden vaak beschuldigd "
"voor onverklaarde of bijzonder gruwelijke sterfgevallen."

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Pommerse"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "Pommeren"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"Pommeren is een geografische en historische regio in het noordwesten van "
"Polen en het uiterste noordoosten van Duitsland. Aanvankelijk was het een "
"onafhankelijke Slavische staat mar het werd werd twee keer veroverd door de "
"Polen. Uiteindelijk werd Pommeren gegermaniseerd en opgedeeld in kleinere "
"feodale heerlijkheden die geleidelijk werden opgeslokt door Brandenburg. "
"Lange tijd maakte het gebied deel uit van Duitsland maar in 1945 werd het "
"grootste deel uiteindelijk bij Polen gevoegd."

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "West-Romeinse"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "West-Romeinen"

#: data/nation/westernroman.ruleset:6
#, fuzzy
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"Het Romeinse Rijk werd voor het eerst opgedeeld onder Diocletianus in 286 en "
"voorgoed na Theodosius' dood in 395. In tegenstelling tot haar oostelijke "
"tegenhanger, het Byzantijnse Rijk, kon het West-Romeinse Rijk de barbaarse "
"invallen en economische desintegratie niet meer het hoofd bieden. De laatste "
"West-Romeinse keizer werd in 476 CE afgezet."

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Augustus"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Augustus"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "West-Indische"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "West-Indiërs"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"West-Indië, bekend om piraten, rum, cricket en stranden. De Britse West-"
"Indische gebiedsdelen vormen in 1958 de West-Indische Federatie. De "
"federatie slaagde er niet in zich te consolideren wegens spanningen tussen "
"Trinidad, Jamaica en de kleinere eilanden en viel in 1962 uit elkaar. "
"Sommige eilanden werden volledig onafhankelijke landen, anderen keerden "
"terug naar de status van Brits overzees gebiedsdeel."

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westfaalse"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "Westfalen"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Voordat Westfalen een Pruissische provincie werd was het het westelijk deel "
"van het Hertogdom Saksen. Tegenwoordig is het het noordelijk deel van de "
"grootste staat van de Duitse bondsrepubliek, Noordrijn-Westfalen."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Württembergse"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "Württembergers"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Württemberg was een land in Zwaben in het zuidwesten van Duitsland. Na de "
"Tweede Wereldoorlog werd het met Baden en Hohenzollern samengevoegd om het "
"bondsland Baden-Württemberg te gaan vormen."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr "Xhosa"

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr "Xhosa's"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""
"De Xhosa's zijn een Bantoevolk in Zuid-Afrika, daar woonachtig sinds zij in "
"de zeventiende eeuw vanuit het Grote Merengebied naar het zuiden trokken. "
"Tijdens de apartheid bestonden er twee Xhosathuislanden, Transkei en Ciskei. "
"Veel van de leidende anti-apartheidactivisten, waaronder Nelson Mandela en "
"Desmond Tutu, waren Xhosa."

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "Ainoes"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Jakoetische"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "Jakoeten"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"Mondelinge traditie lijkt erop te wijzen dat de Jakoeten - of Sacha, zoals "
"zij zichzelf noemen - in de tiende eeuw vanaf de Centraal-Aziatische steppes "
"naar de kust van het Bajkalmeer getrokken zijn. Zij vermengden zich door "
"huwelijken met de oorspronkelijke bevolking en vestigden een natie aan de "
"rivier de Lena die betrekkingen onderhield met onder anderen de Chinezen, "
"Mongolen en de verschillende Turkse volken in het gebied. In de jaren 1620 "
"bereikten kozakken het gebied van de Jakoeten als vertegenwoordigers van een "
"uitbreidend Rusland. Zij onderwierpen uiteindelijk de Jakoetenkoningen en "
"stelden de Russische hegemonie over Jakoetië veilig. Met ongeveer een "
"miljoen zielen vormen de Jakoeten vandaag de dag ongeveer de helft van de "
"bevolking van de gigantische Republiek Sacha in Ruslands Verre Oosten."

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Jemenitische"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "Jemenieten"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"Jemen is de enige republiek op het Arabische Schiereiland. Hoewel het de "
"locatie was van verschillende oude beschavingen, bestaat Jemen in haar "
"huidige vorm slechts sinds Noord-Jemen in 1990 Zuid-Jemen annexeerde."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Yucateekse"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "Yucateken"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Yucatán is een schiereiland van Mexico, bekend voor haar Maya-erfgoed en "
"haar witte stranden. Van de naam wordt vaak beweert dat het in het Yucateeks "
"Maya \"wij verstaan u niet\" betekent. In de negendiende eeuw riep Yucatán "
"tweemaal de onafhankelijkheid uit van Mexico. Vandaag de dag is het verdeeld "
"in drie deelstaten: Yucatán, Campeche en Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Joegoslavische"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "Joegoslaven"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"Joegoslavië was een staat die werd gevormd door de Slavische naties in de "
"Westelijke Balkan. Het was een koninkrijk tot het in 1941 door de as-"
"mogendheden werd bezet. Na een nationale bevrijdingsoorlog werden de "
"bezetters eruit gegooid door de communisten, die vervolgens tot de jaren "
"1980 bleven regeren. In de bloedige jaren 1990 viel Joegoslavië uiteen in "
"meerdere onafhankelijke republieken."

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr "Zambiaanse"

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr "Zambianen"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""
"Zambia was bewoond door Bantoevolkeren toen het in de negentiende eeuw door "
"de Britten werd gekoloniseerd, die het land Noord-Rhodesië noemden. Zambia "
"werd onafhankelijk in 1964."

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr "Zanzibarse"

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr "Zanzibari's"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""
"Als eilandengroep voor de kust van Oost-Afrika is Zanzibar sinds "
"mensenheugenis een internationaal handelscentrum geweest. Zanzibarse "
"handelaars controleerden het grootste deel van de handel in slaven en "
"specerijen in het westen van de Indische Oceaan. Periodes van relatieve "
"onafhankelijkheid en overheersing door Perzen, Portugezen, Omani's en "
"Britten wisselden elkaar af. Zanzibar in 1893 door de Britten veroverd en "
"werd in 1963 onafhankelijk. Korte tijd later werd de laatste sultan omver "
"geworpen en ging Zanzibar samen met Tanganyika om de Verenigde Republiek "
"Tanzania te vormen."

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapoteekse"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "Zapoteken"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"De Zapoteken of Binnizá wonen in de Mexicaanse staat Oaxaca. Zij vormden een "
"van de oudste en veerkrachtigste Meso-Amerikaanse beschavingen. Het "
"voornaamste Zapoteekse centrum, Monte Albán, was gebouwd op een kunstmatig "
"afgeplatte bergtop. Benito Juárez, Mexico's eerste inheemse president, was "
"een Zapoteek."

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:6
#, fuzzy
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""
"De Zhuang leven in het uiterste zuidwesten van China, een oude grensregio "
"die lang de Sinitische beschaving gescheiden heeft van de inheemse bevolking "
"van Zuidoost-Azië. Zij zijn bekend voor hun unieke irrigatiesystemen en hun "
"schijlderachtige rijstterrassen. Zij werden in het nauw gedreven door "
"verschillende Chinese dynastieën gedurende het grootste deel van de Oudheid. "
"In de tiende eeuw stonden zij onder het hartvochtige bewing van de Chinese "
"Song-dynastie. Toen in 1052 een opstand geleid door volksheld Nong Zhigao de "
"kop in was gedrukte migreerden veel Zhuang naar het zuiden, waar opgingen in "
"de Lao, de Thai en de Shan. Na de Han zijn de Zhuang de meest talrijke "
"bevolkinggroep van de Volksrepubliek China."

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Zimbabwaanse"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "Zimbabwanen"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"Zimbabwe is een land in Zuidelijk Afrika, genoemd naar het oude Koninkrijk "
"Zimbabwe. Het werd in 1898 de Britse kolonië Zuid-Rhodesië. De blanke "
"minderheid in Zuid-Rhodesië riep in 1965 de onafhankelijkheid uit. Eerste "
"minister Ian Smith vestigde een racistisch regime waarin zwarten uitgesloten "
"waren van de macht. Een burgeroorlog dwong Smith in 1979 een einde te maken "
"aan het blanke minderheidsbestuur. Since 1980 wordt het land bestuurd door "
"Robert Mugabe, die net zo'n slechte reputatie heeft als het vorige regime."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (KI)* KI zo'n verdrag niet tekenen in de afwezige modus."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Verbreek eerst het verbond met %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (KI)* Ik zou graag zien dat u nog wat afstand bewaart tot %s, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (KI)* Laat ons eerst onze vijandelijkheden staken, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (KI)* Ik wil eerst zien of u ons staakt-het-vuren nog wat volhoudt, "
#~ "%s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (KI)* Ik vertrouw u nog niet genoeg voor een verbond, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (KI)* Ik ken de stad die u noemt niet."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (KI)* Sorry, mijn gezichtsveld delen met u is me te gevaarlijk."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (KI)* Deze overeenkomst was niet zo goed voor ons, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (KI)* Welkom in ons verbond %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (KI)* Ja, mogen we voor altijd samen optrekken, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (KI)* Ja, vrede in onze tijd!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (KI)* Akkoord. Geen vijandelijkheden meer, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (KI)* Gegroet %s! Mogen we een staakt-het-vuren voorstellen terwijl "
#~ "we elkaar wat beter leren kennen?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (KI)* De ruimte zal je nooit kunnen beheersen."

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (KI)* Ik heb uw gemene streken lang genoeg getolereerd! Ten oorlog!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (KI)* Vrede ... maar niet nu."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (KI)* Eindelijk kom ik aan u toe! Dacht u nu echt dat u weg kon komen "
#~ "met uw misdaden?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr ""
#~ "*%s (KI)* Door uw achterbakse vijandelijkheden heeft u deze oorlog over "
#~ "zich afgeroepen!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (KI)* Uw agressie tegen %s was je laatste vergissing!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (KI)* We gaan een grootschalige oorlog voeren tegen %s over %d beurt "
#~ "om de lancering van het ruimteschip te stoppen."
#~ msgstr[1] ""
#~ "*%s (KI)* We gaan een grootschalige oorlog voeren tegen %s over %d "
#~ "beurten om de lancering van het ruimteschip te stoppen."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (KI)* Wij verwachten uw steun in deze kwestie. Lang leve ons roemrijk "
#~ "verbond!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (KI)* %s heeft zijn verdrag met ons op schandalige wijze geschonden. "
#~ "We gaan hem dat betaald zetten binnen %d beurt. We verwachten dat u ons "
#~ "verbond respecteert en hetzelfde doet!"
#~ msgstr[1] ""
#~ "*%s (KI)* %s heeft zijn verdrag met ons op schandalige wijze geschonden. "
#~ "We gaan hem dat betaald zetten binnen %d beurten. We verwachten dat u ons "
#~ "verbond respecteert en hetzelfde doet!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (KI)* We gaan de rijke beschaving van %s overvallen en leegroven. We "
#~ "verklaren de oorlog binnen %d beurt."
#~ msgstr[1] ""
#~ "*%s (KI)* We gaan de rijke beschaving van %s overvallen en leegroven. We "
#~ "verklaren de oorlog binnen %d beurten."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Als u een deel van de buit wil, kom gerust meedoen!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (KI)* We hebben het helemaal gehad met %s. Laat ons dit belachelijke "
#~ "landje kapotmaken. We verklaren de oorlog binnen %d beurt."
#~ msgstr[1] ""
#~ "*%s (KI)* We hebben het helemaal gehad met %s. Laat ons dit belachelijke "
#~ "landje kapotmaken. We verklaren de oorlog binnen %d beurten."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Als onze bondgenoot verwachten we dat u meehelpt in deze oorlog."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (KI)* We zullen ons verbond naleven en de oorlog verklaren aan %s "
#~ "binnen %d beurt. Houd vol - we komen eraan!"
#~ msgstr[1] ""
#~ "*%s (KI)* We zullen ons verbond naleven en de oorlog verklaren aan %s "
#~ "binnen %d beurten. Houd vol - we komen eraan!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (KI)* We zullen ons verbond met %s naleven en de oorlog verklaren aan "
#~ "%s binnen %d beurt. We verwachten van u hetzelfde."
#~ msgstr[1] ""
#~ "*%s (KI)* We zullen ons verbond met %s naleven en de oorlog verklaren aan "
#~ "%s binnen %d beurten. We verwachten van u hetzelfde."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (KI)* Uw poging om de ruimte voor uzelf te veroveren verraden uw "
#~ "werkelijke bedoelingen. Ik heb genoeg van ons verbond!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (KI)* Uw poging om eenzijdig de ruimte te domineren is uitermate "
#~ "beledigend."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (KI)* Als u niet stopt met het bouwen van uw ruimteschip, zal ik mij "
#~ "genoodzaakt zien om in actie te komen!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "%s (KI)* Sorry, het delen van mijn gezichtsveld met u is niet verantwoord "
#~ "meer."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (KI)* Gegroet, onze meest betrouwbare bondgenoot. We roepen u op onze "
#~ "vijand %s te vernietigen."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (KI)* Gegroet bondgenoot, ik zie dat u nog geen oorlog heeft "
#~ "verklaard aan onze vijand %s. Waarom moet ik u aan uw beloften herinneren?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (KI)* Eerloze, we sloten een verbond en toch blijf je in vrede met "
#~ "onze  erfvijand %s! Dit is onacceptabel: ons verbond bestaat niet langer!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (KI)* Gegroet vriend, wat vindt u ervan voor een gemeenschappelijke "
#~ "zaak te staan in een verbond?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (KI)* Gegroet buurman, zullen we vredelievender met elkaar omgaan?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (KI)* We worden dit continue bloedvergieten langzaam beu. Mogen we "
#~ "voorstellen de vijandelijkheden te beëindigen?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (KI)* We zijn bruut aangevallen door %s en hebben uw hulp nodig! Houd "
#~ "ons verbond in ere en uw naam zal nooit vergeten worden!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "De %s zijn gestopt met het bouwen van %s in %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "De %s zijn begonnen met het bouwen van %s in %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s verkoopt %s (niet nodig) voor %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Deze Freecivcompliatie heeft geen implemantatie voor volledige threads, "
#~ "threaded ai kan niet worden gebruikt."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "De burgergouverneur kan niet aan de vereisten van %s voldoen. Het bestuur "
#~ "wordt terug overgedragen."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "De burgergouverneur is in de war geraakt met %s.  U kunt er "
#~ "waarschijnlijk beter zelf naar kijken."

#~ msgid "Please report this message at %s"
#~ msgstr "Maak alstublieft melding van dit bericht alstublieft op %s"

#~ msgid "none"
#~ msgstr "geen"

#~ msgid "custom"
#~ msgstr "aangepast"

#~ msgid "never"
#~ msgstr "nooit"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d beurt"
#~ msgstr[1] "%d beurten"

#~ msgid "People (W/%s)"
#~ msgstr "Bevolking (A/%s):"

#~ msgid " happy"
#~ msgstr " gelukkig"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Naam: %s\n"
#~ "Voedsel:    %10s Goud:       %10s\n"
#~ "Productie:  %10s Luxe:       %10s\n"
#~ "Handel:     %10s Wetenschap: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "      Stad groeit in: %s\n"
#~ "    Productie gereed: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Heel gelukkig"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Max voedsel"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Max productie"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Max goud"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Max wetenschap"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Er is een CMA-fout opgetreden. Uw gouverneursinstellingen zijn misschien "
#~ "beschadigd."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Oude attributen gezien en verwijderd."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Plugin '%s' is niet beschikbaar. Beschikbaar zijn %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Geen real audio plugin aanwezig"

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Ga verder zonder geluidsondersteuning"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Installeer SDL_mixer voor geluidsondersteuning"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Voor geluid dient u een geluidenverzameling te downloaden!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Haal geluidenverzamelingen van <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Kon audio specbestand niet laden: %s:\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Geen enkel audio-subsysteem lukte het te initialiseren!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Misschien is er sprake van misconfiguratie of verkeerde permissies"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv is vrije software en u bent vrij om onder bepaalde voorwaarden "
#~ "kopieën ervan te verspreiden;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Zie het onderdeel \"Kopiëren\" in het helpmenu."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Het is zover ... Geef ze van katoen!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Exporteer uitvoervenster naar '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Export volledig."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Exporteren mislukt, kan niet schrijven naar bestand."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX beurten"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d goud per beurt"
#~ msgstr[1] "%3d goud per beurt"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d beurt"
#~ msgstr[1] "%3d beurten"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/beurt"

#~ msgid "Obsolete"
#~ msgstr "Verouderd"

#~ msgid "Built"
#~ msgstr "Gebouwd"

#~ msgid "Destroyed"
#~ msgstr "Verouderd"

#~ msgid "Great Wonder"
#~ msgstr "Wereldwonder"

#~ msgid "Small Wonder"
#~ msgstr "Klein Wonder"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Burgers\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Handelsbelasting\n"

#~ msgid "(unknown)"
#~ msgstr "(onbekend)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Handelsroute met %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Onroerend zaakbelasting\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus van %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Verspilling\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Corruptie\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Onrust\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Gebruikt\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : In totaal\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Totaal overschot"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Ziekte niet geactiveerd in ruleset."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Risico door overbevolking\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Risico door handel\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Risico door vervuiling \n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Bonus door %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Totaalrisco op epidemie."

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Vervuiling door schildjes\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Vervuiling door burgers\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Vervuilingsvariabele\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Festiviteiten"

#~ msgid "?city_state:Disorder"
#~ msgstr "Onlusten"

#~ msgid "?city_state:Peace"
#~ msgstr "Vrede"

#~ msgid "(worklist)"
#~ msgstr "(productielijst)"

#~ msgid "?city:Name"
#~ msgstr "Naam"

#~ msgid "City Name"
#~ msgstr "Plaatsnaam"

#~ msgid "Nation"
#~ msgstr "Natie"

#~ msgid "?size [short]:Sz"
#~ msgstr "Gr"

#~ msgid "Size"
#~ msgstr "Grootte"

#~ msgid "State"
#~ msgstr "Toestand"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Festiviteiten/Vrede/Onlusten"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Beknopt *=Festiviteiten, X=Onlusten"

#~ msgid "?Happy workers:H"
#~ msgstr "G"

#~ msgid "Workers: Happy"
#~ msgstr "Arbeiders: Gelukkig"

#~ msgid "?Content workers:C"
#~ msgstr "T"

#~ msgid "Workers: Content"
#~ msgstr "Arbeiders: Tevreden"

#~ msgid "?Unhappy workers:U"
#~ msgstr "O"

#~ msgid "Workers: Unhappy"
#~ msgstr "Arbeiders: Ontevreden"

#~ msgid "?Angry workers:A"
#~ msgstr "K"

#~ msgid "Workers: Angry"
#~ msgstr "Arbeiders: Kwaad"

#~ msgid "?city:Workers"
#~ msgstr "Arbeiders"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "G/T/O/K"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Arbeiders: Gelukkig, Tevreden, Ontevreden, Kwaad"

#~ msgid "Best"
#~ msgstr "Beste"

#~ msgid "attack"
#~ msgstr "aanval"

#~ msgid "Best attacking units"
#~ msgstr "Best aanvallende eenheden"

#~ msgid "defense"
#~ msgstr "verdediging"

#~ msgid "Best defending units"
#~ msgstr "Best verdedigende eenheden"

#~ msgid "Units"
#~ msgstr "Eenheden"

#~ msgid "?Present (units):Here"
#~ msgstr "Hier"

#~ msgid "Number of units present"
#~ msgstr "Aantal eenheden aanwezig"

#~ msgid "?Supported (units):Owned"
#~ msgstr "Eigen"

#~ msgid "Number of units supported"
#~ msgstr "Aantal eenheden ondersteund"

#~ msgid "?food (population):Grow"
#~ msgstr "Groei"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "(Voorraad/Doel)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Beurten tot groei/hongersnood"

#~ msgid "Surplus"
#~ msgstr "Overschot"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "V/P/H"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Overschot: Voedig, Productie, Handel"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "+V"

#~ msgid "Surplus: Food"
#~ msgstr "Overschot: Voedsel"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "+P"

#~ msgid "Surplus: Production"
#~ msgstr "Overschot: Productie"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "-P"

#~ msgid "Waste"
#~ msgstr "Afval"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "+H"

#~ msgid "Surplus: Trade"
#~ msgstr "Overschot: Handel"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "-H"

#~ msgid "Corruption"
#~ msgstr "Corruptie"

#~ msgid "Economy"
#~ msgstr "Economie"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?goud/luxe/wetens.:G/L/W"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economie: Goud, Luxe, Wetenschap"

#~ msgid "?Gold:G"
#~ msgstr "G"

#~ msgid "Economy: Gold"
#~ msgstr "Economie: Goud"

#~ msgid "?Luxury:L"
#~ msgstr "L"

#~ msgid "Economy: Luxury"
#~ msgstr "Economie: Luxe"

#~ msgid "?Science:S"
#~ msgstr "W"

#~ msgid "Economy: Science"
#~ msgstr "Economie: Wetenschap"

#~ msgid "?number_trade_routes:n"
#~ msgstr "n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "H"

#~ msgid "Number of Trade Routes"
#~ msgstr "Aantal Handelsroutes"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "Ver"

#~ msgid "Pollution"
#~ msgstr "Vervuiling"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "Epid"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Risico op epidemie"

#~ msgid "?cma:Governor"
#~ msgstr "Gouverneur"

#~ msgid "Citizen Governor"
#~ msgstr "Burgergouverneur"

#~ msgid "BS"
#~ msgstr "BR"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maximum aantal eenheden te bouwen per beurt"

#~ msgid "Production"
#~ msgstr "Productie"

#~ msgid "Turns/Buy"
#~ msgstr "Beurten/Koop"

#~ msgid "Currently Building"
#~ msgstr "In Aanbouw"

#~ msgid "Specialists: "
#~ msgstr "Specialisten: "

#~ msgid "?specialist:S"
#~ msgstr "S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialisten: %s"

#~ msgid "Special"
#~ msgstr "Speciaal"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr "Spel aankondigen in LAN met protocol PROTO (IPv4/IPv6/none)"

#~ msgid "Skip connect dialog"
#~ msgstr "Sla verbindingsdialoog over"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr "Stel debug log level in (%d tot %d, of %d:file1,min,max:....)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Stel debug log level in (%d tot %d)"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Verstuur een signaal na mislukte bewering"

#~ msgid "Print a summary of the options"
#~ msgstr "Geef een samenvatting van de opties"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "Gebruik FILE als logbestand (zelfstartserver gebruikt deze ook)"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Verbind met de metaserver op HOST"

#~ msgid "Use NAME as username on server"
#~ msgstr "Gebruik NAME als naam op server"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "Verbind met serverpoort PORT (meestal met -a)"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "Gebruik PLUGIN voor geluidsuitvoer %s"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "Lees startscript BESTAND (enkel voor zelfstartserver)"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Waarnemer"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Verbind met de server op HOST (meestal met -a)"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Geluid"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Lees geluidstags van FILE"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "Gebruik gegevensbestand FILE.tilespec voor vlakken"

#~ msgid "Print the version number"
#~ msgstr "Versienummer Tonen"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Ongeldig signaalnummer \"%s\".\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Probeer met --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Ongeldige poort \"%s\" opgegeven met de optie --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Ongeldig debugniveau \"%s\" opgegeven met de optie --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Ongeldig aankondigingsprotocol \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Niet-herkende optie: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Oud metaserveraddres \"%s\" aan het bijwerken."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Standaardmetaserverr is ingesteld op \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr ""
#~ "Er trad een fout op bij het automatisch maken van een verbinding; "
#~ "afbreken."

#~ msgid "Game started."
#~ msgstr "Spel begonnen."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Verander productie van elke %s in %s."

#~ msgid "?embassy:Both"
#~ msgstr "Beide"

#~ msgid "?embassy:Yes"
#~ msgstr "Ja"

#~ msgid "?embassy:With Us"
#~ msgstr "Met Ons"

#~ msgid "?embassy:Contact"
#~ msgstr "Contact"

#~ msgid "?embassy:No Contact"
#~ msgstr "Geen Contact"

#~ msgid "?vision:Both"
#~ msgstr "Beide"

#~ msgid "?vision:To Them"
#~ msgstr "Aan Hen"

#~ msgid "?vision:To Us"
#~ msgstr "Aan Ons"

#~ msgid "The %s give %s"
#~ msgstr "De %s geven %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "De %s geven een onbekende stad."

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "De %s geven %d goud"
#~ msgstr[1] "De %s geven %d goud"

#~ msgid "The %s give their worldmap"
#~ msgstr "De %s geven hun wereldkaart"

#~ msgid "The %s give their seamap"
#~ msgstr "De %s geven hun zeekaart"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "De partijen gaan akkoord met een wapenstilstand"

#~ msgid "The parties agree on a peace"
#~ msgstr "De partijen gaan akkoord met vrede"

#~ msgid "The parties create an alliance"
#~ msgstr "De partijen sluiten een verbond"

#~ msgid "The %s give shared vision"
#~ msgstr "De %s geven gedeeld zicht"

#~ msgid "The %s give an embassy"
#~ msgstr "De %s geven een amassade"

#~ msgid "Popup Request"
#~ msgstr "Popupverzoek"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Je kan geen %s kopen in %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s kost %d goud"
#~ msgstr[1] "%s kost %d goud"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s en je hebt slechts %d goud."
#~ msgstr[1] "%s en je hebt slechts %d goud."

#~ msgid "unknown reason"
#~ msgstr "onbekende oorzaak"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Verbinding met server (%s) verloren!"

#~ msgid "Failed looking up host."
#~ msgstr "Kon host niet vinden"

#~ msgid "Connection in progress."
#~ msgstr "Bezig met verbinding maken."

#~ msgid "Disconnected from server."
#~ msgstr "Verbinding met server verbroken."

#~ msgid "server disconnected"
#~ msgstr "verbinding door server verbroken"

#~ msgid "read error"
#~ msgstr "leesfout"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Verbinding maken met server \"%s\" op poort %d als \"%s\" mislukt na %d "
#~ "pogingen"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Verbinding met server geweigerd. Herstart de server alstublieft."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Fout bij contact maken met server \"%s\" op poort %d als \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Maak automatisch verbinding met server \"%s\" op poort %d als \"%s\" elke "
#~ "%f seconden %d keer"

#~ msgid "Starting server..."
#~ msgstr "Start server op ..."

#~ msgid "Couldn't start the server."
#~ msgstr "Kon de server niet opstarten."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Je zal handmatig een server moeten opstarten. Sorry..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Kon niet verbinden met de server."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "We konden het waarschijnlijk niet van hieruit starten."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "We hebben serverbeheer. Je hebt toegangsniveau 'hack'."

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Benodigd toegangsniveau voor serverbeheer niet verkregen. De server zal "
#~ "nu sluiten."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Alleen vervoerseenheden kunnen uitladen."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Alleen kolonisten kunnen in auto-modus worden gezet."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Alleen nucleaire eenheden kunnen dit."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Alleen parachutisteneenheden kunnen dit."

#~ msgid "Too far for this unit."
#~ msgstr "Te ver voor deze eenheid."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Kon geen route naar de bestemming vinden!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Oh nee! Je lijkt geen hoofdstad te hebben!"

#~ msgid "Terrain"
#~ msgstr "Terrein"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Terreinvlak veranderen.\n"
#~ "Sneltoets: t\n"
#~ "Soort terrein selecteren: shift+t of rechterklik."

#~ msgid "Terrain Resource"
#~ msgstr "Terreingrondstof"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Terreingrondstof veranderen.\n"
#~ "Sneltoets: r\n"
#~ "Soort grondstof selecteren: shift+r of rechterklik."

#~ msgid "Terrain Special"
#~ msgstr "Terreinbijzonderheid"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Terreinbijzonderheid aanpassen.\n"
#~ "Sneltoets: s\n"
#~ "Soort bijzonderheid selecteren: shift+s of rechterklik."

#~ msgid "Road"
#~ msgstr "Weg"

#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Weg op vlak aanpassen.\n"
#~ "Sneltoets: s\n"
#~ "Soort weg selecteren: shift+s of rechterklik."

#~ msgid "Military Base"
#~ msgstr "Legerbasis"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Legerbasis maken.\n"
#~ "Sneltoets: m\n"
#~ "Soort basis selecteren: shift+m of rechterklik."

#~ msgid "Unit"
#~ msgstr "Eenheid"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Eenheid maken.\n"
#~ "Sneltoets: u\n"
#~ "Soort eenheid selecteren: shift+s of rechterklik."

#~ msgid "City"
#~ msgstr "Stad"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Stad maken.\n"
#~ "Sneltoets: c"

#~ msgid "Vision"
#~ msgstr "Zicht"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Kennis van velden voor speler aanpassen.\n"
#~ "Sneltoets: v"

#~ msgid "Start Position"
#~ msgstr "Beginpositie"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "Plaats een beginpositie die elke natie toestaat op het vlak te beginnen. "
#~ "Om alleen bepaalde naties hier te laten starten, middenlik op de "
#~ "beginpositie opde kaart en gebruik de eigenschappenbewerker.\n"
#~ "Sneltoets: b"

#~ msgid "Copy/Paste"
#~ msgstr "Kopiëren/Plakken"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Velden kopiëren en plakken.\n"
#~ "Sneltoets voor kopiëren: shift-c\n"
#~ "Sneltoets voor plakken: shift-v"

#~ msgid "Paint"
#~ msgstr "Verven"

#~ msgid "Erase Value"
#~ msgstr "Waarde Verwijderen"

#~ msgid "Erase"
#~ msgstr "Wissen"

#~ msgid "Copy"
#~ msgstr "Kopiëren"

#~ msgid "Paste"
#~ msgstr "Plakken"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Verwijdermodus inschakelen.\n"
#~ "Sneltoets: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Kopieermodus inschakelen.\n"
#~ "Sneltoets: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Plakmodus inschakelen.\n"
#~ "Sneltoets: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Buffer leeg."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d vlak gekopiëerd."
#~ msgstr[1] "%d vlakken gekopiëerd."

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Alleen de GGZ-client moet civclient in ggz-modus oproepen!\n"

#~ msgid "(noname)"
#~ msgstr "(naamloos)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Help _Wonder te bouwen (nog %d te gaan)"

#~ msgid "Help build _Wonder"
#~ msgstr "Help _Wonder te bouwen"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Je %s Is Aangekomen"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Je %s van %s heeft de stad %s bereikt.\n"
#~ "Wat nu?"

#~ msgid "Establish _Trade route"
#~ msgstr "Vestig _Handelsroute"

#~ msgid "Enter Marketplace"
#~ msgstr "Ga Marktplein op"

#~ msgid "_Keep moving"
#~ msgstr "Blijf _doorgaan"

#~ msgid "Suggestions: %s."
#~ msgstr "Suggesties: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Geen zichtbare eenheid op dit vlak."

#~ msgid "This city isn't known!"
#~ msgstr "Deze stad is onbekend!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Dit vlak bestaat niet in dit spel!"

#~ msgid "This unit isn't known!"
#~ msgstr "Deze eenheid is onbekend!"

#~ msgid "Cleared output window."
#~ msgstr "Outputvenster geschoond."

#~ msgid "Select the %s color"
#~ msgstr "Kies de %sskleur"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Vet (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Cursief (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Doorgehaald (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Onderstreept (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Kleur (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "voorgrond"

#~ msgid "Select the text color"
#~ msgstr "Stel de tekstkleur in"

#~ msgid "background"
#~ msgstr "achtergrond"

#~ msgid "Select the background color"
#~ msgstr "Achtergrondkleur instellen"

#~ msgid "Send the chat (Return)"
#~ msgstr "Chatbericht versturen (Enter)"

#~ msgid "Chat tools"
#~ msgstr "Chatgereedschap"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Vlag"

#~ msgid "Citizens"
#~ msgstr "Inwoners"

#~ msgid "Food:"
#~ msgstr "Voedsel:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Handel:"

#~ msgid "Gold:"
#~ msgstr "Goud:"

#~ msgid "Luxury:"
#~ msgstr "Luxe:"

#~ msgid "Science:"
#~ msgstr "Wetenschap:"

#~ msgid "Granary:"
#~ msgstr "Graanschuur:"

#~ msgid "Change in:"
#~ msgstr "Wijzigt in:"

#~ msgid "Corruption:"
#~ msgstr "Corruptie:"

#~ msgid "Waste:"
#~ msgstr "Afval:"

#~ msgid "Pollution:"
#~ msgstr "Vervuiling:"

#~ msgid "Plague Risk:"
#~ msgstr "Risico op epidemie"

#~ msgid "_Overview"
#~ msgstr "_Overzicht"

#~ msgid "City map"
#~ msgstr "Stadskaart"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Toets ENTER of dubbelklik om een verbetering te verkopen."

#~ msgid "Production:"
#~ msgstr "Productie:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d beurten"

#~ msgid "_Buy"
#~ msgstr "_Koop"

#~ msgid "I_mprovements:"
#~ msgstr "Verbeter_ingen:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "P_roductie"

#~ msgid "Happ_iness"
#~ msgstr "Gel_uk"

#~ msgid "_Governor"
#~ msgstr "_Gouverneur"

#~ msgid "_Settings"
#~ msgstr "In_stellingen"

#~ msgid "Entertainers"
#~ msgstr "Artiesten"

#~ msgid "Scientists"
#~ msgstr "Wetenschappers"

#~ msgid "Taxmen"
#~ msgstr "Belastingontvangers"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Opheffen als kolonist wordt gebouwd bij grootte 1"

#~ msgid "Overview page"
#~ msgstr "Overzichtspagina"

#~ msgid "Production page"
#~ msgstr "Productiepagina"

#~ msgid "Happiness page"
#~ msgstr "Gelukspagina"

#~ msgid "Governor page"
#~ msgstr "Gouverneurspagina"

#~ msgid "This Settings page"
#~ msgstr "Deze Instellingenpagina"

#~ msgid "Last active page"
#~ msgstr "Laatst actieve pagina"

#~ msgid "New citizens are"
#~ msgstr "Nieuwe burgers zijn"

#~ msgid "Next time open"
#~ msgstr "Volgende keer openen"

#~ msgid "R_ename..."
#~ msgstr "H_ernoem..."

#~ msgid "_List present units..."
#~ msgstr "Toon aan_wezige eenheden..."

#~ msgid "_Prev city"
#~ msgstr "_Vorige stad"

#~ msgid "_Next city"
#~ msgstr "Volge_nde stad"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s inwoners"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s inwoners"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s inwoners"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s inwoners"

#~ msgid "blocked"
#~ msgstr "geblokkeerd"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Productie (tot %d eenheid) per beurt"
#~ msgstr[1] "Productie (tot %d eenheden) per beurt"

#~ msgid "Supported units %d"
#~ msgstr "Ondersteunde eenheden %d"

#~ msgid "Present units %d"
#~ msgstr "Aanwezige eenheden %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_treer"

#~ msgid "_Activate unit"
#~ msgstr "_Activeer eenheid"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Activeer eenheid, _sluit dialoog"

#~ msgid "_Disband unit"
#~ msgstr "_Ontbind eenheid"

#~ msgid "_Load unit"
#~ msgstr "_Laad eenheid in"

#~ msgid "_Unload unit"
#~ msgstr "Laad eenheid _uit"

#~ msgid "_Sentry unit"
#~ msgstr "Zet eenheid op _wacht"

#~ msgid "_Fortify unit"
#~ msgstr "_Verschans eenheid"

#~ msgid "Set _Home City"
#~ msgstr "Maak T_huisstad"

#~ msgid "U_pgrade unit"
#~ msgstr "Waardeer eenheid o_p"

#~ msgid "Treasury contains %d gold."
#~ msgid_pl  †  †  €†  ural "Treasury contains %d gold."
#~ msgstr[0] "Schatkist bevat %d goud."
#~ msgstr[1] "Schatkist bevat %d goud."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s kopen voor %d goud?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s kopen voor %d goud?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Koop!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s kost %d goud.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s kost %d goud.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "%s verkopen voor %d goud?"
#~ msgstr[1] "%s verkopen voor %d goud?"

#~ msgid "Sell It!"
#~ msgstr "Verkoop!"

#~ msgid "Rename City"
#~ msgstr "Stad Hernoemen"

#~ msgid "What should we rename the city to?"
#~ msgstr "Waarin zullen we de plaatsnaam veranderen?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Weet je zeker dat je deze %s wil verkopen?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "%d %s verkocht voor %d goud."
#~ msgstr[1] "%d %s verkocht voor %d goud."

#~ msgid "No %s could be sold."
#~ msgstr "Kon geen %s verkopen."

#~ msgid "(no worklists defined)"
#~ msgstr "(geen werklijst vastgesteld)"

#~ msgid "_Production"
#~ msgstr "_Productie"

#~ msgid "Chan_ge"
#~ msgstr "_Wijzigen"

#~ msgid "Add _First"
#~ msgstr "_Eerste Toevoegen"

#~ msgid "Add _Next"
#~ msgstr "_Volgende Toevoegen"

#~ msgid "Add _2nd Last"
#~ msgstr "V_oorlaatste Toevoegen"

#~ msgid "Add _Last"
#~ msgstr "_Laatste Toevoegen"

#~ msgid "Set Worklist"
#~ msgstr "Werklijst Instellen"

#~ msgid "Append Worklist"
#~ msgstr "Werklijst Bijvoegen"

#~ msgid "Clear _Worklist"
#~ msgstr "Werklijst Wi_ssen"

#~ msgid "Gover_nor"
#~ msgstr "Gouver_neur"

#~ msgid "S_ell"
#~ msgstr "Ver_kopen"

#~ msgid "_Select"
#~ msgstr "_Selecteren"

#~ msgid "_Display"
#~ msgstr "_Toon"

#~ msgid "Cities"
#~ msgstr "Steden"

#~ msgid "_Inspect"
#~ msgstr "_Bekijk"

#~ msgid "Improvements"
#~ msgstr "Verbeteringen"

#~ msgid "Wonders"
#~ msgstr "Wonderen"

#~ msgid "All Cities"
#~ msgstr "Alle Steden"

#~ msgid "No Cities"
#~ msgstr "Geen Steden"

#~ msgid "Invert Selection"
#~ msgstr "Keuze Omdraaien"

#~ msgid "Building Units"
#~ msgstr "Eenheden in Aanbouw"

#~ msgid "Building Improvements"
#~ msgstr "Gebouwen in Aanbouw"

#~ msgid "Building Wonders"
#~ msgstr "Wonderen in Aanbouw"

#~ msgid "Building Unit"
#~ msgstr "Eenheid in Aanbouw"

#~ msgid "Building Improvement"
#~ msgstr "Verbetering in Aanbouw"

#~ msgid "Building Wonder"
#~ msgstr "Wonder in Aanbouw"

#~ msgid "Coastal Cities"
#~ msgstr "Kuststeden"

#~ msgid "Same Island"
#~ msgstr "Zelfde Eiland"

#~ msgid "Supported Units"
#~ msgstr "Ondersteunde Eenheden"

#~ msgid "Units Present"
#~ msgstr "Aanwezige Eenheden"

#~ msgid "Improvements in City"
#~ msgstr "Verbeteringen in Stad"

#~ msgid "Wonders in City"
#~ msgstr "Wonderen in Stad"

#~ msgid "Available Units"
#~ msgstr "Beschikbare Eenheden"

#~ msgid "Available Improvements"
#~ msgstr "Beschikbare Verbeteringen"

#~ msgid "Available Wonders"
#~ msgstr "Beschikbare Wonderen"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Totale Kosten: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Voor informatie over\n"
#~ "snelkeuzen voor burgergouverneur en gouverneur,\n"
#~ "inclusief voorbeeldsnelkeuzen,\n"
#~ "zie README.cma.nl."

#~ msgid "Prese_ts:"
#~ msgstr "_Snelkeuzen:"

#~ msgid "Ne_w"
#~ msgstr "Nieu_w"

#~ msgid "Results"
#~ msgstr "Resultaten"

#~ msgid "Minimal Surplus"
#~ msgstr "Minimaal Overschot"

#~ msgid "Factor"
#~ msgstr "Factor"

#~ msgid "Celebrate"
#~ msgstr "Viering"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Gouverneur _Aan"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Gouverneur _Uit"

#~ msgid "new preset"
#~ msgstr "nieuwe snelkeuze"

#~ msgid "Name new preset"
#~ msgstr "Benoem nieuwe snelkeuze"

#~ msgid "What should we name the preset?"
#~ msgstr "Hoe zullen we de snelkeuze noemen?"

#~ msgid "Remove this preset?"
#~ msgstr "Deze snelkeuze verwijderen?"

#~ msgid "Goto _Location"
#~ msgstr "Ga Naar _Locatie"

#~ msgid "I_nspect City"
#~ msgstr "Be_kijk Stad"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Is de tijd rijp voor revolutie... ?"

#~ msgid "Revolution!"
#~ msgstr "Revolutie!"

#~ msgid "What To Pillage"
#~ msgstr "Wat Te Plunderen"

#~ msgid "Select what to pillage:"
#~ msgstr "Kies wat te plunderen:"

#~ msgid "Nation _Groups:"
#~ msgstr "_Natiesoorten:"

#~ msgid "All"
#~ msgstr "Alle"

#~ msgid "Edit Nation"
#~ msgstr "Pas Natie aan"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Welke Natie Wil Je Zijn?"

#~ msgid "Pick Nation"
#~ msgstr "Kies Natie"

#~ msgid "_Random Nation"
#~ msgstr "_Willekeurige Natie"

#~ msgid "Select a nation"
#~ msgstr "Kies een natie"

#~ msgid "_Properties"
#~ msgstr "_Eigenschappen"

#~ msgid "_Leader:"
#~ msgstr "_Leider:"

#~ msgid "_Female"
#~ msgstr "_Vrouwelijk"

#~ msgid "_Male"
#~ msgstr "_Mannelijk"

#~ msgid "City _Styles:"
#~ msgstr "_Bouwstijlen:"

#~ msgid "_Description"
#~ msgstr "Be_schrijving"

#~ msgid "You must select your sex."
#~ msgstr "Je moet een geslacht kiezen."

#~ msgid "You must select your city style."
#~ msgstr "Je moet een bouwstijl kiezen."

#~ msgid "You must type a legal name."
#~ msgstr "Je moet een geldige naam opgeven."

#~ msgid "Upgrade Unit!"
#~ msgstr "Eenheid Opwaarderen!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Verouderde Eenheden Opwaarderen"

#~ msgid "Disband Units"
#~ msgstr "Eenheden Ontbinden"

#~ msgid "World-map"
#~ msgstr "Wereldkaart"

#~ msgid "Sea-map"
#~ msgstr "Zeekaart"

#~ msgid "_Maps"
#~ msgstr "_Kaarten"

#~ msgid "_Advances"
#~ msgstr "_Ontwikkelingen"

#~ msgid "All advances"
#~ msgstr "Alle ontwikkelingen"

#~ msgid "_Cities"
#~ msgstr "_Steden"

#~ msgid "_Give shared vision"
#~ msgstr "_Geef gedeeld zicht"

#~ msgid "Give _embassy"
#~ msgstr "G_eef ambassade"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "Staakt-het-vuren"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "Vrede"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "Verbond"

#~ msgid "_Pacts"
#~ msgstr "_Verdragen"

#~ msgid "Cancel _all meetings"
#~ msgstr "_Alle overleg annuleren"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomatie [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Overleg annuleren"

#~ msgid "Accept treaty"
#~ msgstr "Verdrag accepteren"

#~ msgid "Add Clause..."
#~ msgstr "Cl_ausule toevoegen..."

#~ msgid "C_lauses:"
#~ msgstr "C_lausules:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "---  Dit is een leeg verdrag. Voeg clausules toe. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Ongeldige hoeveelheid goud opgegeven."

#~ msgid "Ooops..."
#~ msgstr "Oeps..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Deze eenheid kan niet worden omgekocht!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Eenheid omkopen voor %d goud?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Eenheid omkopen voor %d goud?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Vijandelijke Eenheid Omkopen"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Omkopen van de eenheid kost %d goud.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Omkopen van de eenheid kost %d goud.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Verraders Vragen Te Veel!"

#~ msgid "Steal Technology"
#~ msgstr "Technologie Stelen"

#~ msgid "_Steal"
#~ msgstr "_Stelen"

#~ msgid "Select Advance to Steal"
#~ msgstr "Kies Ontwikkeling om te Stelen"

#~ msgid "_Advances:"
#~ msgstr "Vooruitg_angen:"

#~ msgid "At %s's Discretion"
#~ msgstr "Naar Eigen inzicht van de %s"

#~ msgid "Sabotage Improvements"
#~ msgstr "Saboteer Verbeteringen"

#~ msgid "_Sabotage"
#~ msgstr "_Saboteer"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Te Saboteren Verbeteringen Kiezen"

#~ msgid "_Improvements:"
#~ msgstr "Verbeter_ingen:"

#~ msgid "City Production"
#~ msgstr "Stadsproductie"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Je kan niet aanzetten tot een opstand in %s."

#~ msgid "City can't be incited!"
#~ msgstr "Stad kan niet aangezet worden tot opstand!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Aanzetten tot opstand voor %d goud?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Aanzetten tot opstand voor %d goud?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Aanzetten tot Opstand!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Aanzetten tot opstand kost %d goud.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Aanzetten tot opstand kost %d goud.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Strategie van de %s kiezen"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Je %s is aangekomen in %s.\n"
#~ "Hoe luiden je bevelen?"

#~ msgid "Establish _Embassy"
#~ msgstr "_Ambassade Vestigen"

#~ msgid "_Investigate City"
#~ msgstr "Stad _Onderzoeken"

#~ msgid "_Sabotage City"
#~ msgstr "Stad _Saboteren"

#~ msgid "Steal _Technology"
#~ msgstr "_Technologie Stelen"

#~ msgid "Incite a _Revolt"
#~ msgstr "Aanzetten tot _Opstand"

#~ msgid "_Poison City"
#~ msgstr "Stad _Vergiftigen"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Industrie Saboteren"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "De %s wacht op je orders"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Vijandelijke Eenheid Ophitsen"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Vijandelijke Eenheid Om_kopen"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Vijandelijke Eenheid _Saboteren"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "De huidige ruleset heeft geen voorwerpen die overeenkomen met deze editor "
#~ "gedefiniëerd."

#~ msgid "Global Observer"
#~ msgstr "(Algemene Waarnemer)"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Gezichtspunt van speler veranderen. Gebruik dit op vanuit het perspectief "
#~ "van verschillende spelers te bewerken, of zelfs als mondiale waanemer."

#~ msgid "Show the property editor."
#~ msgstr "Eigenschapeditor tonen"

#~ msgid "Select Tool Value"
#~ msgstr "Gereedschapswaarde Kiezen"

#~ msgid "Editor Tool"
#~ msgstr "Editorgereedschap"

#~ msgid "Click to change value if applicable."
#~ msgstr "Klik om waarde te veranderen indien van toepassing."

#~ msgid "Click to change tool mode."
#~ msgstr "Klik om gereedschapsmodus aan te passen."

#~ msgid "Mode"
#~ msgstr "Modus"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Gebruik dit om de parameter \"grootte\" van het gereedschap aan te "
#~ "passen. Deze parameter bepaalt bijvoorbeeld de straal van het vierkant "
#~ "vlakken dat door het gereedschap wordt beïnvloed, of de grootte van een "
#~ "nieuw gemaakte stad."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Gebruik dit om de parameter \"hoeveelheid\" aan te passen. Dit bepaalt "
#~ "bijvoorbeeld hoeveel eenheden ineens worden gemaakt met het "
#~ "eenhedengereedschap."

#~ msgid "Count"
#~ msgstr "Hoeveelheid"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Gebruik dit om de parameter \"speler\" aan te passen. Dit bepaalt "
#~ "bijvoorbeeld voor welke speler eenheden en steden worden gemaakt."

#~ msgid "Tile"
#~ msgstr "Vlak"

#~ msgid "Player"
#~ msgstr "Speler"

#~ msgid "?play:Game"
#~ msgstr "Spel"

#~ msgid "TRUE"
#~ msgstr "WAAR"

#~ msgid "FALSE"
#~ msgstr "ONWAAR"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %ds %dW"

#~ msgid "%d known"
#~ msgstr "%d bekend"

#~ msgid "%d present"
#~ msgstr "%d aanwezig"

#~ msgid "All nations"
#~ msgstr "Alle naties"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d natie"
#~ msgstr[1] "%d naties"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"
#~ msgstr[1] "%d byte"

#~ msgid "(never)"
#~ msgstr "(nooit)"

#~ msgid "(destroyed)"
#~ msgstr "(vernietigd)"

#~ msgid "?verb:View"
#~ msgstr "Beeld"

#~ msgid "Edit"
#~ msgstr "Bewerken"

#~ msgid "Present"
#~ msgstr "Aanwezig"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Naam"

#~ msgid "Known"
#~ msgstr "Bekend"

#~ msgid "Turn Built"
#~ msgstr "Gebouwd in Beurt"

#~ msgid "Set"
#~ msgstr "Ingesteld"

#~ msgid "Image"
#~ msgstr "Afbeelding"

#~ msgid "Resource"
#~ msgstr "Grondstof"

#~ msgid "Index"
#~ msgstr "Index"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Continent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Bijzonderheden"

#~ msgid "Roads"
#~ msgstr "Wegen"

#~ msgid "Bases"
#~ msgstr "Bases"

#~ msgid "Address"
#~ msgstr "Adres"

#~ msgid "?property:Label"
#~ msgstr "Label"

#~ msgid "Exclude Nations"
#~ msgstr "Naties Uitsluiten"

#~ msgid "Nations"
#~ msgstr "Naties"

#~ msgid "Type"
#~ msgstr "Type"

#~ msgid "Moves Left"
#~ msgstr "Verplaatsingen Resterend"

#~ msgid "Fuel"
#~ msgstr "Brandstof"

#~ msgid "Moved"
#~ msgstr "Verplaatst"

#~ msgid "Done Moving"
#~ msgstr "Klaar met Verplaatsen"

#~ msgid "HP"
#~ msgstr "HP"

#~ msgid "Veteran"
#~ msgstr "Veteraan"

#~ msgid "Buildings"
#~ msgstr "Gebouwen"

#~ msgid "Food Stock"
#~ msgstr "Voedselvoorraad"

#~ msgid "Shield Stock"
#~ msgstr "Schildjesvoorraad"

#~ msgid "Inventions"
#~ msgstr "Uitvindingen"

#~ msgid "Gold"
#~ msgstr "Goud"

#~ msgid "Year"
#~ msgstr "Jaar"

#~ msgid "Scenario"
#~ msgstr "Scenario"

#~ msgid "Scenario Name"
#~ msgstr "Naam Scenario"

#~ msgid "Scenario Description"
#~ msgstr "Omschrijving Scenario"

#~ msgid "Save Players"
#~ msgstr "Spelers Opslaan"

#~ msgid "Destroy"
#~ msgstr "Vernietigen"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Deze knop indrukken zal een verzoek naar de server zenden om de objecten "
#~ "in de opbjectenlijst te vernietigen (d.w.z. wissen)."

#~ msgid "Create"
#~ msgstr "Aanmaken"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Deze knop indrukken zal een nieuw object maken met dezelfde eigenschappen "
#~ "als de huidige eigenschappenpagina en het aan de pagina toevoegen. Het "
#~ "soort en de hoeveelheid van de objecten zal worden genomen van de status "
#~ "van de bewerktool. "

#~ msgid "%s Properties"
#~ msgstr "%seigenschappen"

#~ msgid "Filter:"
#~ msgstr "Filter"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Vul een filterstring in om te beperken welke eigenschappen getoond "
#~ "worden. Het felter bestaat uit een of meer stukken tekst gescheiden door "
#~ "| (\"or\") of & (\"and\"). Het symbool & heeft voorrang over |. Een stuk "
#~ "tekst kan ook worden uitgesloten door er ! voor te zetten."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Deze knop indrukken zal alle aangepaste eigenschappen van de geslecteerde "
#~ "objecten doorsturen naar de server. De namen van aangepaste eigenschappen "
#~ "zijn rood weergegeven in het eigenschappenpaneel."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Deze knop indrukken zal alle aangepaste eigenschappen van de "
#~ "geselecteerde objecten herstellen naar hun huidige waardes (de waardes "
#~ "die ze hebben op de server)."

#~ msgid "Property Editor"
#~ msgstr "Eigenschappeneditor"

#~ msgid "Seen (Main)"
#~ msgstr "Seen (Main)"

#~ msgid "Seen (Invis)"
#~ msgstr "Seen (Invis)"

#~ msgid "Unknown"
#~ msgstr "Onbekend"

#~ msgid "Find City"
#~ msgstr "Stad Zoeken"

#~ msgid "Ci_ties:"
#~ msgstr "_Steden"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Kies belasting-, luxe- en wetenschapswaarden"

#~ msgid "Tax"
#~ msgstr "Belasting"

#~ msgid "Lock"
#~ msgstr "Op slot"

#~ msgid "Luxury"
#~ msgstr "Luxe"

#~ msgid "Science"
#~ msgstr "Wetenschap"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s max waarde: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Gaan naar/Eenheid Overvliegen naar"

#~ msgid "Air_lift"
#~ msgstr "Overv_liegen naar"

#~ msgid "_Goto"
#~ msgstr "_Gaan naar"

#~ msgid "Select destination ci_ty"
#~ msgstr "Stad van bestemming kiezen"

#~ msgid "Id"
#~ msgstr "Stilstaand"

#~ msgid "Airlift"
#~ msgstr "Overvliegen naar"

#~ msgid "Show _All Cities"
#~ msgstr "_Alle steden Tonen"

#~ msgid "No units selected."
#~ msgstr "Geen eenheden gekozen."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (luchtbrug: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "meer"

#~ msgid "?gotodlg:no city"
#~ msgstr "geen stad"

#~ msgid "Currently in: %s"
#~ msgstr "Momenteel in: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Deze client accepteerd de standaard command-line-opties voor Gtk\n"
#~ "na '--'. Zie de Gtk-documentatie.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Meld fouten op %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Beurt Klaar"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Enter"

#~ msgid "?noun:View"
#~ msgstr "Beeld"

#~ msgid "Chat"
#~ msgstr "Praat"

#~ msgid "Allies Only"
#~ msgstr "Alleen Bondgenoten"

#~ msgid "Clear links"
#~ msgstr "Koppelingen schonen"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Weet je zeker dat je het spel wil verlaten?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Sluit Tab:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Steden:"

#~ msgid "Luxuries:"
#~ msgstr "Luxe:"

#~ msgid "Buildings:"
#~ msgstr "Gebouwen:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Natie"

#~ msgid "Units:"
#~ msgstr "Eenheden:"

#~ msgid "Wonders:"
#~ msgstr "Wonderen:"

#~ msgid "Happiness"
#~ msgstr "Geluk"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "Meer informatie is beschikbaar door links te klikken op de burgers."

#~ msgid "Cost:"
#~ msgstr "Prijs:"

#~ msgid "Upkeep:"
#~ msgstr "Onderhoud:"

#~ msgid "Requirement:"
#~ msgstr "Benodigd:"

#~ msgid "Obsolete by:"
#~ msgstr "Verouderd door:"

#~ msgid "Attack:"
#~ msgstr "Aanval:"

#~ msgid "Defense:"
#~ msgstr "Verdediging:"

#~ msgid "Move:"
#~ msgstr "Beweging:"

#~ msgid "FirePower:"
#~ msgstr "Vuurkracht:"

#~ msgid "Hitpoints:"
#~ msgstr "Levenspunten:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Basisonderhoud:"

#~ msgid "Vision:"
#~ msgstr "Zicht:"

#~ msgid "Move/Defense:"
#~ msgstr "Beweging/Verdediging:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Voeding/Grondst/Handel:"

#~ msgid "Resources:"
#~ msgstr "Grondstoffen:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Weg Res./Tijd:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irrigatie Res./Tijd:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Mijn Res./Tijd:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans. Res./Tijd:"

#~ msgid "Build:"
#~ msgstr "Bouwen:"

#~ msgid "Conflicts with:"
#~ msgstr "Conflicteert met:"

#~ msgid "None"
#~ msgstr "Geen"

#~ msgid "(Never)"
#~ msgstr "(Nooit)"

#~ msgid "Removed"
#~ msgstr "Verwijderd"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv Handleiding"

#~ msgid "Expand All"
#~ msgstr "Alles Openklappen"

#~ msgid "Collapse All"
#~ msgstr "Alles Dichtklappen"

#~ msgid "Allows"
#~ msgstr "Staat toe"

#~ msgid "Obsoletes"
#~ msgstr "Veroudert"

#~ msgid "with"
#~ msgstr "met"

#~ msgid "?techhelp:"
#~ msgstr "?techhulp:"

#~ msgid "(none)"
#~ msgstr "(geen)"

#~ msgid "n/a"
#~ msgstr "n/b"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Voedsel / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Grondst. / %d"

#~ msgid "%d MP"
#~ msgstr "%d BP"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Terreinbijzonderheid"

#~ msgid "Ruler:"
#~ msgstr "Leider:"

#~ msgid "Government:"
#~ msgstr "Staatsvorm:"

#~ msgid "Capital:"
#~ msgstr "Hoofdstad:"

#~ msgid "Tax:"
#~ msgstr "Belasting:"

#~ msgid "Researching:"
#~ msgstr "Onderzoekt:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomatie"

#~ msgid "_Techs"
#~ msgstr "_Technieken"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Ambtsbericht van Buitenlanse Zaken: %s Rijk"

#~ msgid "(Unknown)"
#~ msgstr "(Onbekend)"

#~ msgid "Client Lua Console"
#~ msgstr "Client Lua-console"

#~ msgid "Load Lua Script"
#~ msgstr "Lua-script laden"

#~ msgid "Build New City"
#~ msgstr "Nieuwe Stad Stichten"

#~ msgid "What should we call our new city?"
#~ msgstr "Hoe zullen we onze nieuwe stad noemen?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Toont uw huidige luxe/wetenschap/belastings-waarden; klik voor wijzigen."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Betere schaduw werkt alleen in truecolor. Ik schakel dit nu uit."

#~ msgid "Set local options"
#~ msgstr "Lokale opties instellen"

#~ msgid "Game Settings"
#~ msgstr "Spelinstellingen"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Een lokaal spel verlaten zal het spel stoppen!"

#~ msgid "_Game"
#~ msgstr "_Spel"

#~ msgid "_Options"
#~ msgstr "_Opties"

#~ msgid "_Edit"
#~ msgstr "_Bewerken"

#~ msgid "?verb:_View"
#~ msgstr "_Tonen"

#~ msgid "_Improvements"
#~ msgstr "Verbeter_ingen:"

#~ msgid "C_ivilization"
#~ msgstr "Besc_having"

#~ msgid "_Help"
#~ msgstr "_Hulp"

#~ msgid "_Clear Chat Log"
#~ msgstr "Chat_log Schonen"

#~ msgid "Save Chat _Log"
#~ msgstr "Chatlog O_pslaan"

#~ msgid "_Local Client"
#~ msgstr "_Lokale Client"

#~ msgid "_Message"
#~ msgstr "_Bericht"

#~ msgid "_Remote Server"
#~ msgstr "E_xterne Server"

#~ msgid "Save Options _Now"
#~ msgstr "Opties _Nu Opslaan"

#~ msgid "_Reload Tileset"
#~ msgstr "Vlakkenset _Herladen"

#~ msgid "_Save Game"
#~ msgstr "_Spel Opslaan"

#~ msgid "Save Game _As..."
#~ msgstr "Spel Opslaan _Als"

#~ msgid "Save Map _Image"
#~ msgstr "_Kaartafbeelding Opslaan"

#~ msgid "Save _Map Image As..."
#~ msgstr "Kaarta_fbeelding Opslaan Als"

#~ msgid "_Leave"
#~ msgstr "Verlaten"

#~ msgid "_Quit"
#~ msgstr "_Beëindigen"

#~ msgid "_Find City"
#~ msgstr "Stad _Zoeken"

#~ msgid "Work_lists"
#~ msgstr "Werk_lijsten"

#~ msgid "Client _Lua Script"
#~ msgstr "Client _Lua-script"

#~ msgid "?noun:_View"
#~ msgstr "Beeld"

#~ msgid "_Units"
#~ msgstr "_Eenheden"

#~ msgid "_Nations"
#~ msgstr "_Naties"

#~ msgid "_Wonders of the World"
#~ msgstr "_Wereldwonderen"

#~ msgid "Top _Five Cities"
#~ msgstr "Steden Top Vijf"

#~ msgid "_Messages"
#~ msgstr "_Berichten"

#~ msgid "_Demographics"
#~ msgstr "_Demografie"

#~ msgid "?help:Overview"
#~ msgstr "Overzicht"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategie en Tactiek"

#~ msgid "City Improvements"
#~ msgstr "Stadsverbeteringen"

#~ msgid "Wonders of the World"
#~ msgstr "Wereldwonderen"

#~ msgid "Combat"
#~ msgstr "Oorlogsvoering"

#~ msgid "Zones of Control"
#~ msgstr "Invloedssferen"

#~ msgid "Government"
#~ msgstr "Staatsvorm"

#~ msgid "Diplomacy"
#~ msgstr "Diplomatie"

#~ msgid "Technology"
#~ msgstr "Technologie"

#~ msgid "Space Race"
#~ msgstr "Ruimterace"

#~ msgid "About Ruleset"
#~ msgstr "Over Ruleset"

#~ msgid "About Nations"
#~ msgstr "Over Naties"

#~ msgid "Connecting"
#~ msgstr "Verbinding Maken"

#~ msgid "Controls"
#~ msgstr "Besturing"

#~ msgid "Chatline"
#~ msgstr "Chatregel"

#~ msgid "Worklist Editor"
#~ msgstr "Werklijsteditor"

#~ msgid "Languages"
#~ msgstr "Talen"

#~ msgid "Copying"
#~ msgstr "Kopiëren"

#~ msgid "About Freeciv"
#~ msgstr "Over Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Opties Opslaan bij _Verlaten"

#~ msgid "_Editing Mode"
#~ msgstr "_Bewerkmodus"

#~ msgid "Cit_y Outlines"
#~ msgstr "Stads_grenzen"

#~ msgid "City Output"
#~ msgstr "Stadsomzet"

#~ msgid "Map _Grid"
#~ msgstr "Kaart_raster"

#~ msgid "National _Borders"
#~ msgstr "_Landsgrenzen"

#~ msgid "Native Tiles"
#~ msgstr "Eigen Vlakken"

#~ msgid "City Full Bar"
#~ msgstr "Volledige Balk Steden"

#~ msgid "City _Names"
#~ msgstr "Stads_namen"

#~ msgid "City G_rowth"
#~ msgstr "Stadsg_roei"

#~ msgid "City _Production Levels"
#~ msgstr "_Productieniveaus Steden"

#~ msgid "City Buy Cost"
#~ msgstr "Aankoopprijs Steden"

#~ msgid "City Tra_deroutes"
#~ msgstr "Han_delsroutes Steden"

#~ msgid "_Terrain"
#~ msgstr "_Terrein"

#~ msgid "C_oastline"
#~ msgstr "K_ustlijn"

#~ msgid "_Roads & Rails"
#~ msgstr "_Wegen & Spoorwegen"

#~ msgid "_Irrigation"
#~ msgstr "_Irrigatie"

#~ msgid "_Mines"
#~ msgstr "_Mijnen"

#~ msgid "_Bases"
#~ msgstr "_Bases"

#~ msgid "_Specials"
#~ msgstr "Bij_zonderheden"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Vervui_ling & Fallout"

#~ msgid "Citi_es"
#~ msgstr "Ste_den"

#~ msgid "Unit Solid Background"
#~ msgstr "Vaste achtergrondkleur voor eenheid"

#~ msgid "Unit shields"
#~ msgstr "Schildjes voor eenheid"

#~ msgid "Focu_s Unit"
#~ msgstr "Focussen op Eenheid"

#~ msgid "Fog of _War"
#~ msgstr "Oorlogs_mist"

#~ msgid "Better Fog of War"
#~ msgstr "Betere Oorlogsmist"

#~ msgid "_Fullscreen"
#~ msgstr "_Volledig scherm"

#~ msgid "Recalculate _Borders"
#~ msgstr "Grenzen Her_berekenen"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Oorlogsmist Scha_kelen"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Spel-/Scenario-eigenschappen"

#~ msgid "Save Scenario"
#~ msgstr "Scenario Opslaan"

#~ msgid "_Unit"
#~ msgstr "_Eenheid"

#~ msgid "_Work"
#~ msgstr "_Werk"

#~ msgid "_Combat"
#~ msgstr "_Oorlogsvoering"

#~ msgid "Build _Base"
#~ msgstr "Basis _Bouwen"

#~ msgid "Build _Path"
#~ msgstr "_Pad Bouwen"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Eenheid _Uitpikken (Anderen Deselecteren)"

#~ msgid "_All On Tile"
#~ msgstr "_Alles op Vlak"

#~ msgid "Same Type on _Tile"
#~ msgstr "Zelfde Type op _Vlak"

#~ msgid "Same Type on _Continent"
#~ msgstr "Zelfde Type op _Continent"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Zelfde Type _Overal"

#~ msgid "Unit selection dialog"
#~ msgstr "Eenheidselectievenster"

#~ msgid "_Wait"
#~ msgstr "_Wachten"

#~ msgid "_Done"
#~ msgstr "_Klaar"

#~ msgid "_Go to"
#~ msgstr "_Ga naar"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Gaan/Vliegen naar S_tad"

#~ msgid "_Return to Nearest City"
#~ msgstr "Te_rugkeren naar dichtsbijzijnde stad"

#~ msgid "Auto E_xplore"
#~ msgstr "Zelfstandig Ver_kennen"

#~ msgid "_Patrol"
#~ msgstr "_Patrouilleren"

#~ msgid "_Sentry"
#~ msgstr "Op _Wacht"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Alle Eenheden op Vlak van Wacht Halen"

#~ msgid "_Load"
#~ msgstr "_Inladen"

#~ msgid "_Unload"
#~ msgstr "_Uitladen"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Alles Uitlade_n"

#~ msgid "Upgr_ade"
#~ msgstr "Opw_aarderen"

#~ msgid "C_onvert"
#~ msgstr "_Omvormen"

#~ msgid "_Disband"
#~ msgstr "Ont_binden"

#~ msgid "_Build City"
#~ msgstr "_Stad Stichten"

#~ msgid "Go _to and Build city"
#~ msgstr "Gaan naar en _daar Stad Stichten"

#~ msgid "_Auto Settler"
#~ msgstr "_Zelfstandig Koloniseren"

#~ msgid "Build _Road"
#~ msgstr "_Weg Aanleggen"

#~ msgid "Build _Irrigation"
#~ msgstr "_Irrigatie Aanleggen"

#~ msgid "Build _Mine"
#~ msgstr "_Mijn Graven"

#~ msgid "Connect With Roa_d"
#~ msgstr "Met Weg Verbind_en"

#~ msgid "Connect With Rai_l"
#~ msgstr "Met Spoorweg Verbinden"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Met Irri_gatie Verbinden"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Terrein _Omvormen"

#~ msgid "Clean _Pollution"
#~ msgstr "Vervuiling O_pruimen"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "_Fallout Opruimen"

#~ msgid "Build Type A Base"
#~ msgstr "Type-A-Basis Bouwen"

#~ msgid "Build Type B Base"
#~ msgstr "Type-B-Basis Bouwen"

#~ msgid "_Pillage"
#~ msgstr "_Plunderen"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomatieke/Spionage-acties"

#~ msgid "Explode _Nuclear"
#~ msgstr "_Kernraket tot Ontploffing Brengen"

#~ msgid "_Government"
#~ msgstr "_Staatsvorm"

#~ msgid "_Tax Rates..."
#~ msgstr "Belasting_tarieven..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolutie..."

#~ msgid "_Center View"
#~ msgstr "Venster _Centreren"

#~ msgid "_Economy"
#~ msgstr "_Economie"

#~ msgid "_Research"
#~ msgstr "_Onderzoek"

#~ msgid "_Spaceship"
#~ msgstr "Ruimte_schip"

#~ msgid "Connect With %s"
#~ msgstr "Verbinding maken met %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Wonder Helpen _Bouwen"

#~ msgid "Add to City"
#~ msgstr "Aan Stad Toevoegen"

#~ msgid "Establish Trade _Route"
#~ msgstr "_Handelsroute Vestigen"

#~ msgid "Build %s"
#~ msgstr "%s Aanleggen"

#~ msgid "Upgr_ade to %s"
#~ msgstr "%s Opwaarderen"

#~ msgid "C_onvert to %s"
#~ msgstr "Omvormen tot %s"

#~ msgid "Change to %s"
#~ msgstr "Veranderen in %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "_Landbouwgrond Aanleggen"

#~ msgid "Transf_orm to %s"
#~ msgstr "Omv_ormen tot %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Eenheid _Verschansen"

#~ msgid "Drop _Paratrooper"
#~ msgstr "_Parachutist Droppen"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Berichtopties"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Waar berichten te tonen?\n"
#~ "<b>Out</b>putvenster ;\n"
#~ "<b>Ber</b>ichtenvenster ;\n"
#~ "<b>Pop</b>up apartvenster"

#~ msgid "Event"
#~ msgstr "Gebeurtenis"

#~ msgid "Out"
#~ msgstr "Out"

#~ msgid "Mes"
#~ msgstr "Ber"

#~ msgid "Pop"
#~ msgstr "Pop"

#~ msgid "Messages"
#~ msgstr "Berichten"

#~ msgid "Refresh this option"
#~ msgstr "Deze optie Verversen"

#~ msgid "Reset this option"
#~ msgstr "Deze optie Resetten"

#~ msgid "Apply the changes for this option"
#~ msgstr "Wijzigingen voor deze Optie Toepassen"

#~ msgid "Select a color"
#~ msgstr "Kies een kleur"

#~ msgid "Reset"
#~ msgstr "Resetten"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Dit is %s, client is %s."

#~ msgid "Start _New Game"
#~ msgstr "_Nieuw Spel Beginnen"

#~ msgid "Start _Scenario Game"
#~ msgstr "_Scenario Beginnen"

#~ msgid "_Load Saved Game"
#~ msgstr "_Bewaard Spel Laden"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Verbinden met Netwerkspel"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Verbinden met Gaming _Zone"

#~ msgid "Select Location to Save"
#~ msgstr "Kies Opslaglocatie"

#~ msgid "_Browse..."
#~ msgstr "_Bladeren..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Wachtwoorden komen niet overeen, voer wachtwoord in."

#~ msgid "Server Name"
#~ msgstr "Servernaam"

#~ msgid "Port"
#~ msgstr "Poort"

#~ msgid "Version"
#~ msgstr "Versie"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Spelers"

#~ msgid "Humans"
#~ msgstr "Menselijke Spelers"

#~ msgid "Comment"
#~ msgstr "Commentaar"

#~ msgid "Local _Area Network"
#~ msgstr "Lok_aal Netwerk"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Poort:"

#~ msgid "_Login:"
#~ msgstr "_Login:"

#~ msgid "Pass_word:"
#~ msgstr "Wacht_woord:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Bevest_ig Wachtwoord:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "_Verbinden"

#~ msgid "Connection name: %s"
#~ msgstr "Verbindingsnaam: %s"

#~ msgid "Player name: %s"
#~ msgstr "Spelersnaam :%s"

#~ msgid "Host: %s"
#~ msgstr "Host: %s"

#~ msgid "Player/conn info"
#~ msgstr "Speler-/verbindinginfo"

#~ msgid "%s info"
#~ msgstr "%sinfo"

#~ msgid "Toggle player ready"
#~ msgstr "Speler wel/niet klaar schakelen"

#~ msgid "Pick nation"
#~ msgstr "Natie Kiezen"

#~ msgid "Observe this player"
#~ msgstr "Deze speler waarnemen"

#~ msgid "Take this player"
#~ msgstr "Deze speler nemen"

#~ msgid "Cut connection"
#~ msgstr "Verbinding verbreken"

#~ msgid "Aitoggle player"
#~ msgstr "KI voor speler schakelen"

#~ msgid "Remove player"
#~ msgstr "Speler verwijderen"

#~ msgid "Give %s access"
#~ msgstr "%s toegang geven"

#~ msgid "Put on %s"
#~ msgstr "In %s zetten"

#~ msgid "Not _ready"
#~ msgstr "Niet klaa_r"

#~ msgid "_Ready"
#~ msgstr "Klaa_r "

#~ msgid "_Start"
#~ msgstr "_Starten"

#~ msgid "_Take %s"
#~ msgstr "%s Nemen"

#~ msgid "Pick _Nation"
#~ msgstr "_Natie Kiezen"

#~ msgid "_Take a Player"
#~ msgstr "_Speler Nemen"

#~ msgid "_Observe %s"
#~ msgstr "%s Waarnemen"

#~ msgid "_Observe"
#~ msgstr "_Waarnemen"

#~ msgid "Do not _observe"
#~ msgstr "_Niet Waarnemen"

#~ msgid "<%s AI>"
#~ msgstr "<KI op %s>"

#~ msgid "Random"
#~ msgstr "Willekeurig"

#~ msgid "Observer"
#~ msgstr "Waarnemer"

#~ msgid "Detached"
#~ msgstr "Losgekoppeld"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Aantal S_pelers (KI inbegrepen):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Sterkte KI"

#~ msgid "Ruleset _Version:"
#~ msgstr "Versie Ruleset:"

#~ msgid "_More Game Options..."
#~ msgstr "_Meer Spelopties..."

#~ msgid "Record"
#~ msgstr "Opnemen"

#~ msgid "Rating"
#~ msgstr "Rating"

#~ msgid "Ready"
#~ msgstr "Klaar"

#~ msgid "?player:Leader"
#~ msgstr "Leider"

#~ msgid "Team"
#~ msgstr "Team"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Opgeslagen Spel om te Laden Kiezen"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Kies Opgeslagen Spel om te _Laden:"

#~ msgid "Choose a Scenario"
#~ msgstr "Een Scenario Kiezen"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Kies een _Scenario:"

#~ msgid "Filename:"
#~ msgstr "Bestandsnaam:"

#~ msgid "Save Game"
#~ msgstr "Spel Opslaan"

#~ msgid "Saved _Games:"
#~ msgstr "Op_geslagen Spellen:"

#~ msgid "Save _Filename:"
#~ msgstr "Spel Opslaan in Bestand:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Opgeslagen _Scenario's"

#~ msgid "Save Sc_enario:"
#~ msgstr "_Scenario Opslaan"

#~ msgid "Save Map Image"
#~ msgstr "Kaartafbeelding Opslaan"

#~ msgid "Saved Map _Images:"
#~ msgstr "Opgeslagen Kaartafbeeldingen:"

#~ msgid "Save _Map Images:"
#~ msgstr "Kaartafbeelding Opslaan:"

#~ msgid "_Meet"
#~ msgstr "Ont_moeten"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Verdrag Opzeggen"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Zicht Ontnemen"

#~ msgid "_Report"
#~ msgstr "_Rapport"

#~ msgid "?show:Dead Players"
#~ msgstr "Dode Spelers"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomatie"

#~ msgid "_Intelligence"
#~ msgstr "_Inlichtingen"

#~ msgid "_AI"
#~ msgstr "_KI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "KI-modus Schakelen"

#~ msgid "Research"
#~ msgstr "Onderzoek"

#~ msgid "Researching"
#~ msgstr "Aan het Onderzoeken"

#~ msgid "Help"
#~ msgstr "Hulp"

#~ msgid "Goal"
#~ msgstr "Doel"

#~ msgid "Show all"
#~ msgstr "Alles Tonen"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "Naam"

#~ msgid "Redundant"
#~ msgstr "Overtollig"

#~ msgid "Cost"
#~ msgstr "Prijs"

#~ msgid "U Total"
#~ msgstr "O Totaal"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Inkomen: %d   Totale Kosten: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Wilt je echt elke overtollige %s verkopen? (%d in totaal)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Wilt je echt elke %s verkopen? (%d in totaal)?"

#~ msgid "Sell Improvements"
#~ msgstr "Verbeteringen Verkopen"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Wilt je echt elke %s ontbinden? (%d in totaal)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Uitverkoop: Resultaten"

#~ msgid "Sell _Redundant"
#~ msgstr "_Overtollige Zaken Verkopen"

#~ msgid "Sell _All"
#~ msgstr "_Alles Verkopen"

#~ msgid "Unit Type"
#~ msgstr "Eenheidstype"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "O"

#~ msgid "In-Prog"
#~ msgstr "In-Ontw"

#~ msgid "Active"
#~ msgstr "Actief"

#~ msgid "Shield"
#~ msgstr "Schildje"

#~ msgid "Food"
#~ msgstr "Voedsel"

#~ msgid "Totals:"
#~ msgstr "Totalen:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Zoveel mogelijk %s opwaarderen naar %s voor %d goud elk?\n"
#~ "%s."
#~ msgstr[1] ""
#~ "Zoveel mogelijk %s opwaarderen naar %s voor %d goud elk?\n"
#~ "%s."

#~ msgid "Find _Nearest"
#~ msgstr "_Dichtsbijzijnde Vinden"

#~ msgid "_Upgrade"
#~ msgstr "_Opwaarderen"

#~ msgid "Player\n"
#~ msgstr "Speler\n"

#~ msgid "Nation\n"
#~ msgstr "Natie\n"

#~ msgid "Score\n"
#~ msgstr "Score\n"

#~ msgid "Score"
#~ msgstr "Score"

#~ msgid "Preferred soundset"
#~ msgstr "Voorkeursvlakkenset"

#~ msgid "Load soundset"
#~ msgstr "Geluidenset laden"

#~ msgid "Keep current soundset"
#~ msgstr "Huidige geluidenset behouden"

#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Modpack stelt voor geluidenset %s te gebruiken.\n"
#~ "Het werkt misschien niet met andere geluidensets.\n"
#~ "Je gebruikt momenteel %s."

#~ msgid "_Launch"
#~ msgstr "_Lanceer"

#~ msgid "Theme suggested"
#~ msgstr "Themasuggestie"

#~ msgid "Load theme"
#~ msgstr "Thema laden"

#~ msgid "Keep current theme"
#~ msgstr "Huidige thema houden"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Vlakkenset stelt voor thema %s te gebruiken.\n"
#~ "Je gebruikt momenteel %s."

#~ msgid "Preferred tileset"
#~ msgstr "Voorkeursvlakkenset"

#~ msgid "Load tileset"
#~ msgstr "Vlakkenset Herladen"

#~ msgid "Keep current tileset"
#~ msgstr "Huidige Vlakkenset Behouden"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modpack stelt voor vlakkenset %s te gebruiken.\n"
#~ "Het werkt misschien niet met andere vlakkensets.\n"
#~ "Je gebruikt momenteel %s."

#~ msgid "Description"
#~ msgstr "Beschrijving"

#~ msgid "Unit selection"
#~ msgstr "Eenheidskeuze"

#~ msgid "_Tile"
#~ msgstr "_Vlak"

#~ msgid "C_ontinent"
#~ msgstr "C_ontinent"

#~ msgid "_Land"
#~ msgstr "_Land"

#~ msgid "_Sea"
#~ msgstr "_Zee"

#~ msgid "_Both"
#~ msgstr "_Beide"

#~ msgid "_World"
#~ msgstr "_Wereld"

#~ msgid "Sentry"
#~ msgstr "Op Wacht"

#~ msgid "_Deselect"
#~ msgstr "_Deselecteren"

#~ msgid "C_enter"
#~ msgstr "C_entreren"

#~ msgid "_Focus"
#~ msgstr "_Focussen"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Thuisstad Zoeken"

#~ msgid "unknown"
#~ msgstr "onbekend"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s in %s (%s)\n"

#~ msgid "_YES"
#~ msgstr "_JA"

#~ msgid "_NO"
#~ msgstr "_NEEN"

#~ msgid "_ABSTAIN"
#~ msgstr "_BLANCO"

#~ msgid "[passed]"
#~ msgstr "[aangenomen]"

#~ msgid "[failed]"
#~ msgstr "[afgewezen]"

#~ msgid "[removed]"
#~ msgstr "[verwijderd]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sstemming %d door %s: %s%s."

#~ msgid "new"
#~ msgstr "nieuw"

#~ msgid "Edit worklists"
#~ msgstr "Werklijsten Bewerken"

#~ msgid "_Worklists:"
#~ msgstr "_Werklijsten:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Algemene Werklijsten Bewerken"

#~ msgid "Turns"
#~ msgstr "Beurten"

#~ msgid "Source _Tasks:"
#~ msgstr "Brontaken:"

#~ msgid "Show _Future Targets"
#~ msgstr "_Toekomstige Doelen Tonen"

#~ msgid "Target _Worklist:"
#~ msgstr "Doel_werklijst:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Algemene Werklijst Toevoegen"

#~ msgid "Change Prod_uction"
#~ msgstr "Prod_uctie Veranderen"

#~ msgid "Activate unit"
#~ msgstr "Eenheid activeren"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Eenheid activeren"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Eenheid activeren, venster sluiten"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Eenheid activeren, venster sluiten"

#~ msgid "Sentry unit"
#~ msgstr "Eenheid op wacht zetten"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Eenheid op wacht zetten"

#~ msgid "Fortify unit"
#~ msgstr "Eenheid verschansen"

#~ msgid "Disband unit"
#~ msgstr "Eenheid ontbinden"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Verhuis naar deze stad"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Hoofdstad verplaatst van %s naar %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Weet je zeker dat je het spel wil verlaten?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Overzicht"

#~ msgid "Supported units"
#~ msgstr "Ondersteunde eenheden"

#~ msgid "Present units"
#~ msgstr "Aanwezige eenheden"

#~ msgid "Close"
#~ msgstr "Sluiten"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Volgende stad"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Vorige stad"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Koop "

#~ msgid "Buy"
#~ msgstr "Koop"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] ""
#~ "%s kopen voor %d goud?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s kopen voor %d goud?\n"
#~ "%s"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "burger"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - ONLUSTEN"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Festiviteiten"

#, fuzzy
#~ msgid "happy"
#~ msgstr " gelukkig"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Kies een natie"

#~ msgid "Female"
#~ msgstr "Vrouwelijk"

#~ msgid "Male"
#~ msgstr "Mannelijk"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Een Scenario Kiezen"

#, fuzzy
#~ msgid "Your leader name"
#~ msgstr "Uw Nieuwe Regering"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Alle naties"

#~ msgid "Cancel"
#~ msgstr "Annuleren"

#~ msgid "Ok"
#~ msgstr "Ok"

#, fuzzy
#~ msgid "Welcome to Freeciv"
#~ msgstr "Over Freeciv"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Dit is Qt-client voor Freeciv"

#, fuzzy
#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is viacommandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "In deze vroege ontwikkelingsfase van de Qt-client is de enige manier om "
#~ "met de server te verbinden middels de commandline autoconnect parameter "
#~ "\"-a\""

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "_Niet Waarnemen"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Waarnemen"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Stel server-optie in."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Einde beurt"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Beurten"

#~ msgid "Game"
#~ msgstr "Spel"

#~ msgid "Options"
#~ msgstr "Opties"

#~ msgid "Server Options"
#~ msgstr "Serveropties"

#~ msgid "Center View"
#~ msgstr "Beeld Centreren"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimaal Overschot"

#, fuzzy
#~ msgid "Fortify"
#~ msgstr "Verschansend"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Werk"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Stad Bouwen"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Weg Aanleggen"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Irrigatie Aanleggen"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Mijn Graven"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "Besc_having"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Belastingtarieven..."

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Over Ruleset"

#~ msgid "Revolution..."
#~ msgstr "Revolutie..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv valt onder de GPL."

#, fuzzy
#~ msgid "See file COPYING distributed with Freeciv for full license text."
#~ msgstr ""
#~ "Zie het bijgevoerde bestand COPYING voor de volledige licentietekst."

#~ msgid "Refresh"
#~ msgstr "Ververs"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Eenmaal toepassen"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Spel Opslaan"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Nieuw Spel Beginnen"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "_Scenario Beginnen"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Laad Bewaard Spel"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "_Verbinden met Netwerkspel"

#~ msgid "Quit"
#~ msgstr "Stoppen"

#~ msgid "Connect"
#~ msgstr "Verbinding maken"

#, fuzzy
#~ msgid "Login"
#~ msgstr "_Login:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Wachtwoord:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Bevest_ig Wachtwoord:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Ververs"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Annuleren"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Verbinding maken"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Bladeren..."

#, fuzzy
#~ msgid "Load"
#~ msgstr "_Inladen"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "_Leider:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "_Meer Spelopties..."

#~ msgid "Disconnect"
#~ msgstr "Verbinding Verbreken"

#~ msgid "Start"
#~ msgstr "Beginnen"

#~ msgid "Yes"
#~ msgstr "Ja"

#~ msgid "No"
#~ msgstr "Nee"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "(Algemene Waarnemer)"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", moeilijkheidsniveau %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "In %s zetten"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "Je %s is aangekomen in %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Handelsroute Vestigen met %s ( %d R&G + %d handel )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Marktplein Opgaan ( %d R&G bonus )"

#~ msgid "Help build Wonder"
#~ msgstr "Wonder Helpen te Bouwen"

#~ msgid "Keep moving"
#~ msgstr "Verder Blijven Gaan"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Venster Sluiten (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Totaal aantal ingelogde gebruikers: %d"

#~ msgid "Back"
#~ msgstr "Terug"

#~ msgid "Load Game"
#~ msgstr "Spel Laden"

#~ msgid "Server Settings"
#~ msgstr "Serverinstellingen"

#~ msgid "Unit commands"
#~ msgstr "Eenheidcommando's"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Eenheid activeren, venster sluiten"

#~ msgid "Set Home City"
#~ msgstr "Thuisstad Aanwijzen"

#~ msgid "Upgrade unit"
#~ msgstr "Eenheid opwaarderen"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteraan"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Ontbinden als kolonisten\n"
#~ "gebouwd worden bij grootte 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Helaas, je hebt hier deze beurt al iets gekocht."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Helaas, je kan hier deze beurt niets kopen."

#~ msgid "Buy it?"
#~ msgstr "Kopen?"

#~ msgid "Sell it?"
#~ msgstr "Verkopen?"

#~ msgid "Sell"
#~ msgstr "Verkopen"

#~ msgid "City options"
#~ msgstr "Stadsopties"

#~ msgid "Supported units: %d"
#~ msgstr "Ondersteunde eenheden: %d"

#~ msgid "Present units: %d"
#~ msgstr "Aanwezige eenheden: %d"

#~ msgid "City info"
#~ msgstr "Stadsinfo"

#~ msgid "Pollution: %d"
#~ msgstr "Vervuiling : %d"

#~ msgid "Pollution: none"
#~ msgstr "Vervuiling: geen"

#~ msgid "Trade routes: "
#~ msgstr "Handelsroutes : "

#~ msgid "Trade: +%d"
#~ msgstr "Handel :+%d"

#~ msgid "City improvements"
#~ msgstr "Stadsverbeteringen"

#~ msgid "Food: %d per turn"
#~ msgstr "Voedsel: %d per beurt"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Overschot: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Productie : %d (%d) per beurt"

#~ msgid "?production:Support: %d"
#~ msgstr "Ondersteuning: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Handel: %d per beurt"

#~ msgid "Corruption: %d"
#~ msgstr "Corruptie: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Goud: %d (%d) per beurt"

#~ msgid "Upkeep: %d"
#~ msgstr "Onderhoud: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Wetenschap: %d per beurt"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxe: %d per beurt"

#~ msgid "City growth: blocked"
#~ msgstr "Stadsgroei: geblokkeerd"

#~ msgid "City growth: never"
#~ msgstr "Stadsgroei : nooit"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Stadskrimp: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "beurt"
#~ msgstr[1] "beurten"

#~ msgid "City growth: %d %s"
#~ msgstr "Stadsgroei: %d %s"

#~ msgid "Stock"
#~ msgstr "Voorraad"

#~ msgid "Granary"
#~ msgstr "Graanschuur"

#~ msgid "finished"
#~ msgstr "gereed"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Stad %s (%s inwoners)"

#~ msgid " - DISORDER"
#~ msgstr " - ONLUSTEN"

#~ msgid " - celebrating"
#~ msgstr " - festiviteiten"

#~ msgid " - happy"
#~ msgstr " - gelukkig"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - bestuurd door Burgergouverneur."

#~ msgid "Change production"
#~ msgstr "Productie veranderen"

#~ msgid "Hurry production"
#~ msgstr "Productie versnellen"

#~ msgid "Previous city"
#~ msgstr "Vorige stad"

#~ msgid "Next city"
#~ msgstr "Volgende stad"

#~ msgid "size"
#~ msgstr "grootte"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "tijd\n"
#~ "tot groei"

#~ msgid "Cities Report"
#~ msgstr "Stedenrapport"

#~ msgid "Close Dialog"
#~ msgstr "Venster Sluiten"

#~ msgid "Information Report"
#~ msgstr "Informatierapport"

#~ msgid "Happiness Report"
#~ msgstr "Geluksrapport"

#~ msgid "Garrison Report"
#~ msgstr "Garnizoensrapport"

#~ msgid "Maintenance Report"
#~ msgstr "Onderhoudsrapport"

#~ msgid "worklist"
#~ msgstr "werklijst"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "finished"

#~ msgid "Presets"
#~ msgstr "Snelkeuzen"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Stad %s (%s inwoners) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Instellingen opslaan als..."

#~ msgid "Load settings"
#~ msgstr "Instellingen laden"

#~ msgid "Delete settings"
#~ msgstr "Instellingen verwijderen"

#~ msgid "Control city"
#~ msgstr "Stad besturen"

#~ msgid "Apply once"
#~ msgstr "Eenmaal toepassen"

#~ msgid "Release city"
#~ msgstr "Stad vrijgeven"

#~ msgid "Creating Server List..."
#~ msgstr "Serverlijst Aanmaken..."

#~ msgid "No LAN servers found"
#~ msgstr "Geen lokale servers gevonden"

#~ msgid "No public servers found"
#~ msgstr "Geen openbare servers gevonden"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Poort %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Spelersnaam :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freecivserver :"

#~ msgid "Port :"
#~ msgstr "Poort :"

#~ msgid "Next"
#~ msgstr "Volgende"

#~ msgid "Upgrade"
#~ msgstr "Opwaarderen"

#~ msgid "Disband"
#~ msgstr "Ontbinden"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Verbinding maken met %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d V:%d O:%d VK:%d) LP:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "KoW: Aanv:%d%% Verd:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Verdedigingsbonus Terrein: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Terreininfo"

#~ msgid "Advanced Menu"
#~ msgstr "Geavanceerd Menu"

#~ msgid "Zoom to : %s"
#~ msgstr "Zoomen naar : %s"

#~ msgid "Change Production"
#~ msgstr "Productie Veranderen"

#~ msgid "Change City Governor settings"
#~ msgstr "Instellingen Gouverneur aanpassen"

#~ msgid "Goto here"
#~ msgstr "Hierheen gaan"

#~ msgid "Patrol here"
#~ msgstr "Hier patrouilleren"

#~ msgid "Connect here"
#~ msgstr "Hiermee verbinding maken"

#~ msgid "Paradrop here"
#~ msgstr "Parachutisten hier droppen"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "%s Activeren (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d V:%d O:%d VK:%d) LP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Allen klaar"

#~ msgid "Sentry idle"
#~ msgstr "Ongebruikte eenheden op wacht zetten"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "\"%s\" opzoeken in de Hulpbrowser"

#~ msgid "Choose Your New Government"
#~ msgstr "Kies Je Nieuwe Staatsvorm"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTIE!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Welke natie zal je zijn?"

#~ msgid "Pacts"
#~ msgstr "Verdragen"

#~ msgid "Give shared vision"
#~ msgstr "Gedeeld zicht geven"

#~ msgid "Maps"
#~ msgstr "Kaarten"

#~ msgid "World map"
#~ msgstr "Wereldkaart"

#~ msgid "Sea map"
#~ msgstr "Zeekaart"

#~ msgid "Give embassy"
#~ msgstr "Ambassade geven"

#~ msgid "Gold(max %d)"
#~ msgstr "Goud(max %d)"

#~ msgid "Advances"
#~ msgstr "Vooruitgangen"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatieke ontmoeting"

#~ msgid "%s incident !"
#~ msgstr "%s incident !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Zullen we ze de OORLOG verklaren?"

#~ msgid "Foreign Minister"
#~ msgstr "Minister van Buitenlandse Zaken"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Meneer!, de %s ambassadeur is aangekomen\n"
#~ "Wat zijn uw wensen?"

#~ msgid "Declare WAR"
#~ msgstr "De OORLOG verklaren"

#~ msgid "Cancel Treaty"
#~ msgstr "Verdrag Opzeggen"

#~ msgid "Withdraw vision"
#~ msgstr "Zicht ontnemen"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Diplomatieke Ontmoeting Beleggen"

#~ msgid "Send him back"
#~ msgstr "Hem terug terugsturen"

#~ msgid "Establish Embassy"
#~ msgstr "Ambassade Vestigen"

#~ msgid "Investigate City"
#~ msgstr "Stad Onderzoeken"

#~ msgid "Poison City"
#~ msgstr "Stad Vergiftigen"

#~ msgid "Sabotage City"
#~ msgstr "Stad Saboteren"

#~ msgid "Incite a Revolt"
#~ msgstr "Aanzetten tot een Opstand"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Vijandelijke Eenheid Saboteren"

#~ msgid "Select destination"
#~ msgstr "Kies bestemming"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Niet in staat graphic bestand %s te laden!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Niet in staat bestand %s te vertalen naar schermformaat!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Niet in staat bestand %s te laden."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Niet in staat afbeelding in bestand %s te vertalen naar formaat %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Niet in staat sprite (oppervlak) van grootte %d x %d %d Bits te maken in "
#~ "formaat %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Niet in staat SDL-bibliotheek te initialiseren: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Niet in staat SDL_ttf-bibliotheek te initialiseren: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Geen beschikbare modus voor deze resolutie : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Standaardresolutie instellen op : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Niet in staat deze resolutie in te stellen: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Resolutie instellen op: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tClient Starten in Volledigschermmodus\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "-e, --eventthread\tInit Event subsysteem in ander thread (alleen Linux en "
#~ "BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tGUI-thema THEME gebruiken\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Screenshot maken %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Video-output gebruiken: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "SDL-client voor Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Client Initialiseren"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Wachten op het begin van het spel"

#~ msgid "FT"
#~ msgstr "TT"

#~ msgid "Help : Improvements"
#~ msgstr "Hulp : Verbeteringen"

#~ msgid "Never"
#~ msgstr "Nooit"

#~ msgid "Help : Units"
#~ msgstr "Hulp : Eenheden"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "schildje"
#~ msgstr[1] "schildjes"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "burger"
#~ msgstr[1] "burgers"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Voedsel"
#~ msgstr[1] "Voedsel"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Goud"
#~ msgstr[1] "Goud"

#~ msgid "( with "
#~ msgstr "( met "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Hulp : Vooruitgansboom"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Buitenlandse Inlichtingenrapport"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Inlichtingen betreffende het %s Ruimteschip"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Inlichtingen betreffende het %s Rijk"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Heerser: %s  Staatsvorm: %s\n"
#~ "Hoofdstad: %s Goud: %d\n"
#~ "Bel. %d%% Wetensch.: %d%% Luxe: %d%%\n"
#~ "Onderzoekt: Onbekend"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Heerser: %s  Staatsvorm: %s\n"
#~ "Hoofdstad: %s Goud: %d\n"
#~ "Bel. %d%% Wetensch.: %d%% Luxe: %d%%\n"
#~ "Onderzoekt: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Hun technologieën die wij niet hebben :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Eenheidsinfovenster Tonen"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Eenheidsinfovenster Verbergen"

#~ msgid "Show Mini Map"
#~ msgstr "Minikaart Tonen"

#~ msgid "Hide Mini Map"
#~ msgstr "Minikaart verbergen"

#~ msgid "Show Messages (F9)"
#~ msgstr "Berichten Tonen (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Berichten Verbergen (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Minikaart Schalen"

#~ msgid "Single Tile Width"
#~ msgstr "Breedte enkel vlak"

#~ msgid "Single Tile Height"
#~ msgstr "Hoogte enkel vlak"

#~ msgid "Exit"
#~ msgstr "Verlaten"

#~ msgid "Scale Unit Info"
#~ msgstr "Eenheidsinfo schalen"

#~ msgid "Width"
#~ msgstr "Breedte"

#~ msgid "Height"
#~ msgstr "Hoogte"

#~ msgid "Revolution"
#~ msgstr "Revolutie"

#~ msgid "or"
#~ msgstr "of"

#~ msgid "Hide Messages"
#~ msgstr "Berichten Verbergen"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Minikaartmodus Schakelen"

#~ msgid "Build City"
#~ msgstr "Stad Bouwen"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr "De SDL-eventbuffer is vol; er kunnen hierdoor tekenfouten optreden."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Bevolking: %s Jaar: %s Goud: %d"

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Bevolking: %s Jaar: %s Goud: %d Bel.: %d Luxe: %d Wetensch.: %d"

#~ msgid "veteran"
#~ msgstr "veteraan"

#~ msgid "?nation:Neutral"
#~ msgstr "Neutraal"

#~ msgid "?nation:Hostile"
#~ msgstr "Vijandig"

#~ msgid "?nation:Peaceful"
#~ msgstr "Vredelievend"

#~ msgid "?nation:Friendly"
#~ msgstr "Vriendelijk"

#~ msgid "?nation:Mysterious"
#~ msgstr "Geheimzinnig"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Ons Gebied"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territorium (%d beurt staakt-het-vuren)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territorium (%d beurten staakt-het-vuren)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Gebied van de %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Onzijdig gebied"

#~ msgid "?city:Neutral"
#~ msgstr "Neutrale"

#~ msgid "?city:Hostile"
#~ msgstr "Vijandige"

#~ msgid "?city:Peaceful"
#~ msgstr "Vredelievende"

#~ msgid "?city:Friendly"
#~ msgstr "Vriendelijke"

#~ msgid "?city:Mysterious"
#~ msgstr "Geheimzinnige"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Stad %s"

#~ msgid "?blistbegin: with "
#~ msgstr " met "

#~ msgid "Barracks"
#~ msgstr "Kazerne"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Luchthaven"

#~ msgid "City Walls"
#~ msgstr "Stadsmuren"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Voedsel/Prod/Handel: %s"

#~ msgid "End of Turn"
#~ msgstr "Einde beurt"

#~ msgid "Press"
#~ msgstr "Drukken"

#~ msgid "No Orders"
#~ msgstr "Geen Opdrachten"

#~ msgid "Space"
#~ msgstr "Spatiebalk"

#~ msgid "Wait"
#~ msgstr "Wachten"

#~ msgid "Explode Nuclear"
#~ msgstr "Kernraket tot Ontploffing Brengen"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomaten-/Spionnenacties"

#~ msgid "Disband Unit"
#~ msgstr "Eenheid Ontbinden"

#~ msgid "Upgrade Unit"
#~ msgstr "Eenheid Opwaarderen"

#~ msgid "Convert Unit"
#~ msgstr "Eenheid Omvormen"

#~ msgid "Return to Nearest City"
#~ msgstr "Terugkeren naar dichtsbijzijnde stad"

#~ msgid "Go to City"
#~ msgstr "Naar Stad Gaan"

#~ msgid "Airlift to City"
#~ msgstr "Naar Stad Vliegen"

#~ msgid "Go to Tile"
#~ msgstr "Naar Vlak Gaan"

#~ msgid "Patrol"
#~ msgstr "Patrouilleren"

#~ msgid "Connect With Irrigation"
#~ msgstr "Met Irrigatie Verbinden"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Verbinden met %s (%s)"

#~ msgid "Auto Explore"
#~ msgstr "Autoverkennen"

#~ msgid "Auto Attack"
#~ msgstr "Auto-aanvallen"

#~ msgid "Auto Settler"
#~ msgstr "Autokoloniseren"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Allen op Vlak van Wacht Afhalen"

#~ msgid "Unload All From Transporter"
#~ msgstr "Allen Uitladen"

#~ msgid "Load Unit"
#~ msgstr "Eenheid Inladen"

#~ msgid "Unload Unit"
#~ msgstr "Eenheid Uitladen"

#~ msgid "Find Home City"
#~ msgstr "Thuisstad Zoeken"

#~ msgid "Pillage"
#~ msgstr "Plunderen"

#~ msgid "Sentry Unit"
#~ msgstr "Eenheid op Wacht Zetten"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Fallout Opruimen"

#~ msgid "Drop Paratrooper"
#~ msgstr "Parachutisten Droppen"

#~ msgid "Clean Pollution"
#~ msgstr "Vervuilding Opruimen"

#~ msgid "Build Airbase"
#~ msgstr "Vliegbasis Bouwen"

#~ msgid "Fortify Unit"
#~ msgstr "Eenheid Verschansen"

#~ msgid "Build Fortress"
#~ msgstr "Fort Bouwen"

#~ msgid "Transform Tile"
#~ msgstr "Vlak Transformeren"

#~ msgid "Build Mine"
#~ msgstr "Mijn Graven"

#~ msgid "Build Irrigation"
#~ msgstr "Irrigatie Aanleggen"

#~ msgid "Establish Trade Route"
#~ msgstr "Handelsroute Vestigen"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "%s (%s) bouwen in %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "Wonder Helpen te Bouwen"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Handelsroute Vestigen met %s ( %d R&G + %d handel ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Handelen met %s ( %d R&G bonus ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Aftoppen tot"

#~ msgid "Irrigate to"
#~ msgstr "Irrigeren tot"

#~ msgid "Plant Forest"
#~ msgstr "Bos Aanplanten"

#~ msgid "Transform to"
#~ msgstr "Transformeren tot"

#~ msgid "Local Options"
#~ msgstr "Lokale Opties"

#~ msgid "Server options"
#~ msgstr "Serveropties"

#~ msgid "Local options"
#~ msgstr "Lokale opties"

#~ msgid "Worklists"
#~ msgstr "Werklijsten"

#~ msgid "Save Local Options"
#~ msgstr "Lokale Opties Opslaan"

#~ msgid "Leave Game"
#~ msgstr "Spel Verlaten"

#~ msgid "Apply changes"
#~ msgstr "Veranderingen toepassen"

#~ msgid "empty worklist"
#~ msgstr "lege werklijst"

#~ msgid "Add new worklist"
#~ msgstr "Nieuwe werklijst toevoegen"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Dit is %s, client is %s."

#~ msgid "Start New Game"
#~ msgstr "Nieuw Spel Beginnen"

#~ msgid "Join Game"
#~ msgstr "Aan Spel Deelnemen"

#~ msgid "Join Pubserver"
#~ msgstr "Aan Pubserver Deelnemen"

#~ msgid "Join LAN Server"
#~ msgstr "Verbinden met LAN-server"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient heet je welkom..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "KI"

#~ msgid "done"
#~ msgstr "gedaan"

#~ msgid "moving"
#~ msgstr "verplaatsen"

#~ msgid "disconnected"
#~ msgstr "verbinding verbroken"

#~ msgid "active"
#~ msgstr "actief"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "in\n"
#~ "aanbouw"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "eerst\n"
#~ "voltooid"

#~ msgid "Total"
#~ msgstr "Totaal"

#~ msgid "Units Report"
#~ msgstr "Eenhedenrapport"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "We hebben %d %s\n"
#~ "(totale waarde : %d)\n"
#~ "We kunnen er %d van verkopen voor %d goud."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "We kunnen geen %s verkopen in deze beurt"

#~ msgid "Sell It?"
#~ msgstr "Verkopen?"

#~ msgid "Economy Report"
#~ msgstr "Economisch Rapport"

#~ msgid "Treasury: "
#~ msgstr "Schatkist: "

#~ msgid "Tax Rate: "
#~ msgstr "Belastingtarief: "

#~ msgid "Total Income: "
#~ msgstr "Totaalinkomen: "

#~ msgid "Total Cost: "
#~ msgstr "Totale Kosten: "

#~ msgid "Net Income: "
#~ msgstr "Netto-inkomen: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s max waarde: %d%%"

#~ msgid "Update"
#~ msgstr "Bijwerken"

#~ msgid "Wonder"
#~ msgstr "Wonder"

#~ msgid "What should we focus on now?"
#~ msgstr "Waar zullen we ons nu op richten?"

#~ msgid "Select target :"
#~ msgstr "Doel kiezen :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "stap"
#~ msgstr[1] "stappen"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: De %s heerser %s behaalde %d punt\n"
#~ msgstr[1] "%2d: De %s heerser %s behaalden %d punten\n"

#~ msgid "Final Report:"
#~ msgstr "Eindrapport:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "De Grootste Beschavingen ter wereld."

#~ msgid "The %s Spaceship"
#~ msgstr "Het Ruimteschip van de %s"

#~ msgid "Launch"
#~ msgstr "Lanceren"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Niet in staat graphics-bestand %s te laden!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Geen gui-sdl-thema aangetroffen. Voor instructies hoe er een te vinden, "
#~ "zie %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Geen bruikbaar standaardthema gevonden, afbreken!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Thema laden \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Kon \"%s\" niet openen.%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d goud per beurt"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d goud per beurt"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "geblokkeerd!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "klaar!"

#~ msgid "( %d entries )"
#~ msgstr "( %d elementen )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Werklijst van\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d goud per beurt"
#~ msgstr[1] "%d goud per beurt"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "schildjes naar goud"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "nooit"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Bevolking: %s\n"
#~ "Jaar: %s\n"
#~ "Goud: %d\n"
#~ "Bel.: %d Luxe: %d Wetens.: %d"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Corruptie:    %4d\n"
#~ "Verspilling:  %4d\n"
#~ "Vervuiling:   %4d\n"
#~ "Epidemieris.: %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Graanschuur: %3d/%-3dVerantert in: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Voedsel:   %3d (%+-4d)\n"
#~ "Productie: %3d (%+-4d)\n"
#~ "Handel:    %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Goud:      %3d (%+-4d)\n"
#~ "Luxe:      %3d\n"
#~ "Wetensch.: %3d"

#~ msgid "(is empty)"
#~ msgstr "(is leeg)"

#~ msgid "(in prog.)"
#~ msgstr "(in ontw.)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Deze handelsroutes worden onderhouden met %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Handel/Jaar\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Er zijn geen handelsroutes.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Totale handel %d Handel/Jaar\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s inwoners  Gouverneur: %s"

#~ msgid "Workers"
#~ msgstr "Arbeiders"

#~ msgid "What should we name the new preset?"
#~ msgstr "Hoe zullen we de nieuwe snelkeuze noemen?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Wilt je %s echt verwijderen?"

#~ msgid "LAN Servers"
#~ msgstr "Lokale Servers"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Je moet een natie kiezen."

#~ msgid "The %s offerings"
#~ msgstr "De aanbiedingen van de %s"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Dit Eeuwigdurend Verdrag\n"
#~ "markeert het resultaat van het diplomatieke werk tussen\n"
#~ "De %s %s\n"
#~ "en\n"
#~ "De %s %s"

#~ msgid "%s view:"
#~ msgstr "%s beeld:"

#~ msgid "NONE"
#~ msgstr "GEEN"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Deze client accepteert de standaard X toolkit command-line-opties\n"
#~ "na '--'. Zie de X(7) man-pagina.\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "Geen versienummer in hulpbronnen."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Je hebt waarschijnlijk ergens een oud (circa V1.0) Freeciv hulpbestand."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Spelversie komt niet overeen met Hulpbronversie."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Spelversie: %s - Hulpbronversie: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Je kunt een oud Freeciv hulpbestand hebben in /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Gebruik noodhulpbronnen - en dat is prima"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Op dit moment worden alleen nog kleurenschermen ondersteund..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Kon lettertype %s niet laden"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Probeer 'xset fp rehash' om een probleem tijdelijk op te lossen"

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Het lettertype voor de karakterset %s ontbreekt."

#~ msgid "Allows %s.\n"
#~ msgstr "Staat %s toe.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Veroudert %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Staat %s toe (met %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Bouwen: %d BP\n"

#~ msgid "Conflicts with: "
#~ msgstr "Conflicteert met"

#~ msgid "Ruler: %s"
#~ msgstr "Heerser: %s"

#~ msgid "Government: %s"
#~ msgstr "Staatsvorm: %s"

#~ msgid "Gold: %d"
#~ msgstr "Goud: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Belasting: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Wetenschap: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxe: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Onderzoekt: (Onbekend)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Onderzoekt: Onbekend(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Onderzoekt: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Hoofdstad: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Diplomatieke Inlichtingen betreffende het %s Rijk"

#~ msgid "Save Settings"
#~ msgstr "Instellingen Opslaan"

#~ msgid "Export Log"
#~ msgstr "Log Exporteren"

#~ msgid "Clear Log"
#~ msgstr "Log Schonen"

#~ msgid "Tax Rates..."
#~ msgstr "Belastingtarieven..."

#~ msgid "Map Grid"
#~ msgstr "Kaartraster"

#~ msgid "National Borders"
#~ msgstr "Nationale Grenzen"

#~ msgid "City Names"
#~ msgstr "Stadsnamen"

#~ msgid "City Growth"
#~ msgstr "Stadsgroei"

#~ msgid "City Production Levels"
#~ msgstr "Stadsproductiveaus"

#~ msgid "Coastline"
#~ msgstr "Kustlijn"

#~ msgid "Roads & Rails"
#~ msgstr "Wegen & Spoorwegen"

#~ msgid "Irrigation"
#~ msgstr "Irrigatie"

#~ msgid "Mines"
#~ msgstr "Mijnen"

#~ msgid "Pollution & Fallout"
#~ msgstr "Vervuiling & Fallout"

#~ msgid "Focus Unit"
#~ msgstr "Eenheid Focussen"

#~ msgid "Fog of War"
#~ msgstr "Oorlogsmist"

#~ msgid "Build Road"
#~ msgstr "Weg Aanleggen"

#~ msgid "Build Farmland"
#~ msgstr "Landbouwgrond Aanleggen"

#~ msgid "Transform Terrain"
#~ msgstr "Terrein Transformeren"

#~ msgid "Transform to %s"
#~ msgstr "Transformeren tot %s"

#~ msgid "Connect With Road"
#~ msgstr "Verbinden Met Weg"

#~ msgid "Connect With Rail"
#~ msgstr "Verbinden Met Spoorweg"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Gaan/Vliegen naar Stad"

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Zelfde Type Overal Selecteren"

#~ msgid "Done"
#~ msgstr "Klaar"

#~ msgid "Top Five Cities"
#~ msgstr "Steden Top Vijf"

#~ msgid "Demographics"
#~ msgstr "Demografie"

#~ msgid "Spaceship"
#~ msgstr "Ruimteschip"

#~ msgid "Editing Mode"
#~ msgstr "Bewerkmodus"

#~ msgid "Tools"
#~ msgstr "Gereedschap"

#~ msgid "ZOC"
#~ msgstr "IS"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(non-actief %d beurt)"
#~ msgstr[1] "(non-actief %d beurten)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Je hebt een ambassade nodig om een diplomatieke ontmoeting te regelen."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Onderzoekt %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Onderzoekt: %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Doel: %s (%d stappen)"

#~ msgid "Sell-Off:"
#~ msgstr "Uitverkoop:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Inkomen:%6d   Totale Kosten: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totalen: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totalen:                    %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Hoe moet de nieuwe naam luiden?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terrein     Weg    Irrigatie      Mijnbouw       Transformeren\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "Tijd benodigd voor de volgende activiteiten is onafhankelijk van "
#~ "terrein:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Activiteit          Tijd\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Vervuiling opruimen %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Fallout opruimen   %3d"

#~ msgid "This is %s, %s client."
#~ msgstr "Dit is %s, client is %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Vereist dat je %s hebt onderzocht.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Vereist dat je %s hebt onderzocht.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Vereist dat een speler %s heeft onderzocht.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Vereist dat een speler %s heeft onderzocht.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Vereist %s als regeringsvorm.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Vereist %s als regeringsvorm.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Vereist dat het wonder %s is gebouwd door een speler.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Vereist dat het wonder %s is gebouwd door een speler.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Vereist dat je het wonder %s bezit\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Vereist dat je het wonder %s bezit\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Vereist dat je het wonder %s bezit en dat dat op hetzelfde continent is.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Vereist dat je het wonder %s bezit en dat dat op hetzelfde continent is.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Vereist %s in de stad.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Vereist %s in de stad.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Alleen van toepassing op \"%s\"gebouwen.\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Alleen van toepassing op \"%s\"gebouwen.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Vereist %s op dit vlak.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Vereist %s op dit vlak.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vereist %s op dit vlak of een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vereist %s op dit vlak of een direct aangrenzend vlak.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vereist %s op dit vlak of een aangrenzend vlak.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vereist %s op dit vlak of een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vereist %s op dit vlak.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vereist %s op dit vlak.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak.\n"

#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Vereist %s als terrein op dit vlak of een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Vereist %s als terrein op dit vlak of een direct aangrenzend vlak.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak of een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak of een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Vereist %s als terrein op dit vlak.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Vereist %s als terrein op dit vlak of een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Vereist %s als terrein op dit vlak of een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak of een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vereist %s als terrein op dit vlak of een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Vereist %s in de stad.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Vereist dat je de %s natie speelt.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Vereist dat je de %s natie speelt.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Vereist de %s natie in het spel.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Vereist de %s natie in het spel.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Vereist %s in de stad.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Vereist %s in de stad.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Vereist %s.\n"

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Alleen van toepassing op %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Vereist %s.\n"

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Alleen van toepassing op %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Vereist %seenheden.\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Vereist %seenheden.\n"

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Alleen van toepassing op %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Alleen van toepassing op %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Alleen van toepassing op %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Alleen van toepassing op %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Vereist een minimumgrootte van %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Vereist een minimumgrootte van %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Vereist KI-niveau van %s voor speler.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Vereist KI-niveau van %s voor speler.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Vereist terreinsoort %s op dit vlak.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Vereist terreinsoort %s op dit vlak.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een direct aangrenzend vlak.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Vereist terreinsoort %s op dit vlak.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Vereist terreinsoort %s op dit vlak.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Vereist terreinsoort %s op dit vlak.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Vereist terreinsoort %s op dit vlak.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vereist terreinsoort %s op een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Vereist terreinsoort %s op dit vlak.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Vereist een %s op het vlak.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Vereist een %s op het vlak.\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Vereist een %s op een direct aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Vereist een %s op een direct aangrenzend vlak.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Vereist een %s op een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Vereist een %s op een aangrenzend vlak.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Vereist %s in de stad.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Vereist dat het jaar %d bereikt is.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Vereist dat het jaar %d bereikt is.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Vereist terrein waarop %s gebouwd kan worden op vlak.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Vereist terrein waarop %s gebouwd kan worden op vlak.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Aleen van toepassing op stadscentra.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Aleen van toepassing op stadscentra.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Staat %s toe."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Staat %s toe (met %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Huidige ruleset bevat geen omschrijving."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Sorry, geen hulponderwerp voor %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Sorry, geen help onderwerp voor %s.\n"
#~ "Deze pagina is automatisch gegenereerd.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* De ontdekking van %s zal %s overbodig maken.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* Een 'klein wonder': hoogstens een van je steden kan deze verbetering "
#~ "bezitten.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Staat alle spelers met kennis van %s toe om %s eenheden te bouwen.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Staat %s toe (met %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Staat %s toe.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* Als je de stad met deze verbetering verliest zal hij gratis worden "
#~ "herbouwd in een van je andere steden (als de serveringstelling "
#~ "'savepalace' is ingesteld.\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Hoort bij eenheidsklasse %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Kan lege vijandelijke steden bezetten.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Snelheid wordt niet beïnvloed door terrein.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Krijgt geen verdedigingsbonus van terrein.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Negeert invloedssferen.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Gaat langzamer indien beschadigd\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Wordt opgebruikt in de aanval.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr ""
#~ "  * Dergelijke eenheden krijgen een %d%% verdedigingsbonus op dit vlak.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "   * Kan zich verschansen, geeft 50% verdedigingsbonus.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr ""
#~ "  * Is onbereikbaar. De meeste eenheden kunnen deze niet aanvallen.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Kan vlakverbeteringen plunderen.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Werhoudt vijandelijke steden niet van het bewerken van het vlak waar "
#~ "het zich bevindt.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Kan alleen eenheden op zeevlakken aanvallen (geen landaanvallen).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan fallout opruimen.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Kan alleen gebouwd worden als er een %s in de stad is.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Kan alleen gebouwd worden met %s als staatsvorm.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Kan niet in steden gebouwd worden.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Alleen barbaren kunnen dit bouwen.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* Kan worden verkregen door omvorming van %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Kan worden omgevormd in %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Heeft nooit een thuisstad.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Deze eenheid verliezen is het spel verliezen!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Elke speler mag maar één eenheid van dit type hebben.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Vereist %d bevolking om te bouwen.\n"
#~ msgstr[1] "* Vereist %d bevolking om te bouwen.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Kan %d %seenheid vervoeren en van brandstof voorzien.\n"
#~ msgstr[1] "* Kan %d %seenheden vervoeren en van brandstof voorzien.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Moet aan de kust blijven.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Kan handelsroutes maken (moet naar doelstad gaan, minstens %d vakjes "
#~ "[in Manhattanafstand] van de thuisstad].\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Kan wonderen helpen bouwen (levert %d productie).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Kan niet ontbonden worden.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Kan ontbonden worden in een stad om de helft van de kostprijs terug te "
#~ "krijgen.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Kan nieuwe steden bouwen.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "* Kan %d bevolking bij een stad niet groter dan %d toevoegen.\n"
#~ msgstr[1] "* Kan %d bevolking bij een stad niet groter dan %d toevoegen.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Kan wegen en spoorwegen aanleggen.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Kan mijnen op vlakken graven.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Kan irrigatie op vlakken aanleggen.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "Kan landbouwgrond maken.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Kan landbouwgrond maken (als %s bekend is).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Kan landbouwgrond maken (als een van de volgende bekend is: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Kan vervuiling opruimen.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Kan fallout opruimen.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Kan diplomatieke acties uitvoeren, plus speciale spionageacties.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Kan diplomatieke acties uitvoeren.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Verdedigt steden tegen diplomatieke acties.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Zal nooit een diplomaat-tegen-diplomaatgevecht verliezen.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Kan niet worden omgekocht.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Is onzichtbaar behalve naast een vijandelijke eenheid of stad.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Kan alleen eenheden op zeevlakken aanvallen (geen landaanvallen).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan fallout opruimen.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Kan geparadropt worden vanaf een bevriende stad of geschikte basis "
#~ "(bereik: %d vlakken).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Een aanval beëindigt de beurt voor deze eenheid.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* De aanval van deze eenheid veroorzaakt een nucleaire explosie!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Krijgt dubbele vuurkracht tegen steden.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Negeert de effecten van stadsmuren.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Kan bombarderen (%d per beurt). Deze aanvallen kunnen de verdediger "
#~ "alleen beschadigen (nooit doden) maar hebben geen enkel risico voor de "
#~ "aanvaller.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Negeert terreineffecten (ziet alle vlakken als wegen).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Negeert invloedssferen.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Een niet-militaire eenheid:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * Kan niet aanvallen.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  * Kan geen staat van beleg opleggen.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr "  * Kan buitenlands grondgebied betreden ongeacht vredesverdrag.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Een veldeenheid: een ontevreden van toepassing zels als niet-"
#~ "aggressief.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Kan sommige vijandelijke eenheden gevangen nemen.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr ""
#~ "* Kan door sommgie vrijandelijke eenheden gevangen worden genomen.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* Onder bepaalde omstandigheden kan het onderhoud in schildjes van deze "
#~ "eenheid worden omgezet in onderhoud in goud.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Kan %seenheden aanvallen, die normaliter niet bereikbaar zijn.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Eenheid moet in een stad zijn of op een basis na %d beurt.\n"
#~ msgstr[1] "* Eenheid moet in een stad zijn of op een basis na %d beurten.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] ""
#~ "* Eenheid moet in een stad zijn, op een basis of in een %s na %d beurt.\n"
#~ msgstr[1] ""
#~ "* Eenheid moet in een stad zijn, op een basis of in een %s na %d "
#~ "beurten.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Kan nooit veteranenstatus bereiken.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Kan nooit veteranenstatus bereiken.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* %seenheden met veteranenstatus.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Als we nu zouden starten met het onderzoeken van %s zouden we %d lampen "
#~ "nodig hebben."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Om %s te bereiken moeten we eerst %d andere technologieën verwerven. Het "
#~ "hele project zal in totaal %d lampen nodig hebben."
#~ msgstr[1] ""
#~ "Om %s te bereiken moeten we eerst %d andere technologieën verwerven. Het "
#~ "hele project zal in totaal %d lampen nodig hebben."

#~ msgid "You cannot research this technology."
#~ msgstr "U kunt deze technologie niet onderzoeken."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ "Dit aantal kan variëren afhankelijk van wat andere spelers zullen "
#~ "onderzoeken.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* De eerste speler die %s onderzoekt krijgt onmiddelijk een vooruitgang.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Verhoogt de vervuiling die de bevolking maakt.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Staat %s toe wegen te bouwen over riviervlakken.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Staat %s toe om irrigatie op te waarderen naar landbouwgrond.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* Om deze technologie voor onze natie te behouden zijn elke beurt een "
#~ "aantal lampen nodig.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Op dit terrein kan geen vervuiling optreden."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Op dit terrein kan geen fallout optreden."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Je kan op dit terrein geen steden stichten."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* De kustlijn van dit terrein is niet veilig."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Kan worden geplunderd door eenheden.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Benodigd:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Alleen van toepassing op %seenheden.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * Dergelijke eenheden kunnen op dit vlak bewegen zelfs als het "
#~ "normaliter geen geschikt terrein zou zijn.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Zulke eenheden worden hier gesitueerd niet aggresief beschouwd als "
#~ "dit vlak binnen drie vlakken van een bevriende stad is.\n"

#~ msgid ""
#~ "  * Can be cap  †  †  €†  tured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Kan bij dergelijke eenheden worden ingenomen indien in oorlog met de "
#~ "natie die momenteel de bezitter is.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  * Dergelijke eenheden krijgen een %d%% verdedigingsbonus op dit vlak.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Diplomatieke eenheden krijgen een 25% verdedigingsbonus in "
#~ "diplomatieke gevechten.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Kan niet worden gebouwd.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Kan worden geplunderd door eenheden.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Nederlaag van een eenheid veroorzaakt niet de dood van alle andere "
#~ "eenheden op dit vlak.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Eenheden kunnen vanaf dit vlak paradroppen.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "* Breidt landsgrenzen van de bouwende natie uit.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "* Geeft permanent zicht aan de eigenaar voor een gebied rondom het vlak.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Zorgt ervoor dat de eigenaar eenheden die normaliter onzichtbaar zijn "
#~ "rondom het vlak te zien.\n"

#~ msgid "Features:\n"
#~ msgstr "Mogelijkheden:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr " Niets"

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Militaire eenheden weg van huis en veldeenheden zullen %d ontevreden "
#~ "bewoner veroorzaken.\n"
#~ msgstr[1] ""
#~ "* Militaire eenheden weg van huis en veldeenheden zullen %d ontevreden "
#~ "bewoners veroorzaken\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Elk van uw steden zal %d ontevredenheid vermijden, in zoverre niet "
#~ "veroorzaakt door eenheden.\n"
#~ msgstr[1] ""
#~ "* Elk van uw steden zal %d ontevredenheid vermijden, in zoverre niet "
#~ "veroorzaakt door eenheden.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Elk van uw steden zal %d ontevredenheid vermijden, in zoverre niet "
#~ "veroorzaakt door eenheden.\n"
#~ msgstr[1] ""
#~ "* Elk van uw steden zal %d ontevredenheid vermijden, in zoverre niet "
#~ "veroorzaakt door eenheden.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Elk van uw steden zal %d ontevredenheid vermijden, ook indien "
#~ "veroorzaakt door eenheden.\n"
#~ msgstr[1] ""
#~ "* Elk van uw steden zal %d ontevredenheid vermijden, ook indien "
#~ "veroorzaakt door eenheden.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Je betaalt %d keer de gebruikelijke %s aan onderhoud voor je eenheden.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr ""
#~ "* Je betaalt %d keer het gebruikelijke onderhoud voor je eenheden.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Je betaalt geen %s aan onderhoud voor je eenheden.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Je betaalt geen onderhoud voor je eenheden.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Elk van je steden zal het betalen van %d %s aan onderhoud vermijden.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "* Elk van je steden zal vermijden %d aan onderhoud te betalen.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Als je je hoofdstad verliest is de kans op een burgeroorlog %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* De eerste ontevreden burger in elke stad door de omvang van je "
#~ "beschaving zal verschijnen als je %d steden hebt.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Na de eerste ongelukkige burger door de omvang van je beschaving, komt "
#~ "er een bij voor elke %d extra steden.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "De maximumwaarde die je kan instellen voor wetenschap, goud of luxe is %d%"
#~ "%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Heeft onbeperkte wetenschaps-/goud-/luxewaarden.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Je eenheden kunnen staat van beleg opleggen. Elke militaire eenheid in "
#~ "een stad zal %d ontevreden burger dwingen tevreden te zijn.\n"
#~ msgstr[1] ""
#~ "* Je eenheden kunnen staat van beleg opleggen. Elke militaire eenheid in "
#~ "een stad zal %d ontevreden burgers dwingen tevreden te zijn.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Maximaal %d eenheid kan in een stad de staat van beleg opleggen.\n"
#~ msgstr[1] ""
#~ "* Maximaal %d eenheden kunnen in een stad de staat van beleg opleggen.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* Je kunt je steden laten groeien door festiviteiten."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " (Steden onder grootte %d kunnen niet op deze manier groeien.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Je eenheden kunnen niet worden omgekocht.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Je steden kunnen niet tot opstand worden aangezet.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Je land vervalt in anarchie wanneer in een stad meer dan twee beurten "
#~ "achter elkaar onlusten plaatsvinden.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Heeft een senaat die oorlogsverklaringen kan tegenhouden.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Partizanen verschijnen wanneer steden door de vijand ingenomen worden.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Gebouwen die normaliter bonussen tegen ontevredenheid geven, geven in "
#~ "plaats daarvan extra goud.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "*  Betaalt geen onderhoud voor fanatici.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Heeft geen ontevreden burgers.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* %seenheden met veteranenstatus.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Veteraneneenheden.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Elk bewerkt vlak dat meer dan %d %s geeft krijgt een -1 beperking "
#~ "wanneer er geen festiviteiten plaatsvinden."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr ""
#~ " (In steden kleiner dan grootte %d vinden geen festiviteiten plaats.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Elk bewerkt vakje met ten minste 1 %s zal %d extra geven wanneer er "
#~ "festiviteiten plaatsvinden."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr "* Elk bewerkt vakje met ten minste 1 %s zal %d extra geven.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Productie van %s wordt met %d%% verhoogd.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* Productie van %s wordt rampzalig verspild.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* Productie van %s wordt enigszins verspild.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* Productie van %s wordt een beetje verspild.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Verhoogt het risico op een epidemie in je steden.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Verlaagt het risico op een epidemie in je steden.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* Verspilling van %s neemt snel toe met afstand tot hoofdstad.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Verspilling van %s neemt toe met afstand tot hoofdstad.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Verspilling van %s neemt langzaam toe met afstand tot hoofdstad.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Verhoogt de kans op migratie naar je steden.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Verkleint de kans op migratie naar je steden.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Maakt het mogelijk om %s te bouwen.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Ontevreden"

#~ msgid "Initial government is %s.\n"
#~ msgstr "Begint met %s als staatsvorm.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr "Begint met kennis van %s bovenop de standaard begintechnologieën.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Begint met kennis van %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Begint met de volgende eenheid extra: %s.\n"
#~ msgstr[1] "Begint met de volgende eenheden extra: %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr "Eerste stad krijgt gratis %s naast de standaard verbeteringen.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "Eerste stad krijgt gratis %s.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "Dit is de Client Lua-console."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Je weet niet hoe je een %s moet maken!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "%s naar klembord kopieëren."

#~ msgid "Clipboard is empty."
#~ msgstr "Klembord is leeg."

#~ msgid "Split"
#~ msgstr "Gesplitst"

#~ msgid "Separate"
#~ msgstr "Gescheiden"

#~ msgid "Merged"
#~ msgstr "Samengevoegd"

#, fuzzy
#~ msgid "Enabled"
#~ msgstr "Vrouwelijk"

#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Ontbind"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Resetten"

#~ msgid "Login name"
#~ msgstr "Inlognaam"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dit is de standaard inloggebruikersnaam die gebruikt wordt in de "
#~ "verbindingsvensters of met de opdrachtregelparameter -a."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dit is de standaard serverhostnaam die gebruikt wordt in de "
#~ "verbindingsvensters of met de opdrachtregelparameter -a."

#~ msgid "Server port"
#~ msgstr "Serverpoort"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Dit is de standaard serverpoort die gebruikt wordt in de "
#~ "verbindingsvensters of met de opdrachtregelparameter -a."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "De metaserver is een server die informatie geeft over welke spellen bezig "
#~ "zijn op internet. Verander dit niet tenzij je zeker bent dat je weet wat "
#~ "je doet."

#~ msgid "Soundset"
#~ msgstr "Geluidspakket"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Dit is het geluidspakket dat gebruikt zal worden.  Dit veranderen is "
#~ "hetzelfde als de opdrachtregelparameter -S gebruiken."

#~ msgid "Sound plugin"
#~ msgstr "Geluidsplugin"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Als je een probleem met het geluid heeft, probeer dan de geluidsplugin te "
#~ "veranderen. De nieuwe plugin is pas geactiveerd nadat je  Freeciv opnieuw "
#~ "hebt gestart. Dit veranderen is hetzelfde als de opdrachtregelparameter -"
#~ "Pgebruiken."

#~ msgid "The chat log file"
#~ msgstr "Het chatlogbestand"

#~ msgid "The name of the chat log file."
#~ msgstr "De naam van het chatlogbestand."

#~ msgid "Theme"
#~ msgstr "Thema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Door deze optie te wijzigen verandert de actieve vlakkenset."

#~ msgid "Tileset"
#~ msgstr "Vlakkenset"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Door deze optie te wijzigen verandert de actieve vlakkenset. Dit is "
#~ "hetzelfde als de opdrachtregelparameter -t gebruiken."

#~ msgid "Draw city outlines"
#~ msgstr "Stadsgrenzen afbeelden"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Deze optie aanvinken zal bij de bewerkbare grens van steden een lijn "
#~ "afbeelden."

#~ msgid "Draw city output"
#~ msgstr "Stadsuitvoer afbeelden"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Deze optie aanvinken zal voor elke burger een lijn afbeelden."

#~ msgid "Draw the map grid"
#~ msgstr "Kaartraster weergeven"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Deze optie aanvinken zal een raster op de kaart afbeelden."

#~ msgid "Draw the city bar"
#~ msgstr "Stadsbalk weergeven"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Met deze optie aangevinkt wordt onder elke stad een voor een 'stadsbalk' "
#~ "met nuttige informatie weergegeven. Met deze optie uitgevinkt wordt enkel "
#~ "de naam van de stad en eventueel de productie getoond."

#~ msgid "Draw the city names"
#~ msgstr "Plaatsnamen weergeven"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Deze optie aanvinken zal plaatsnamen op de kaart tonen."

#~ msgid "Draw the city growth"
#~ msgstr "Stadsgroei weergeven"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Deze optie aanvinken zal weergeven in hoeveel beurten de steden zullen "
#~ "groeien of krimpen."

#~ msgid "Draw the city productions"
#~ msgstr "Productie weergeven"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr "Deze optie aanvinken zal weergeven wat de steden momenteel bouwen."

#~ msgid "Draw the city buy costs"
#~ msgstr "Koopsprijzen weergeven"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Deze optie aanvinken zal weergeven hoeveel geld nodig is om de productie "
#~ "van de steden te kopenSetting this option will draw how much gold is "
#~ "needed to buy the production of the cities."

#~ msgid "Draw the city trade routes"
#~ msgstr "Handesroutes weergeven"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Deze optie aanvinken zal lijnen tonen tussen steden waartussen "
#~ "handelsroutes bestaan."

#~ msgid "Draw the terrain"
#~ msgstr "Terrein weergeven"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Deze optie zal het terrein weergeven."

#~ msgid "Draw the coast line"
#~ msgstr "Kustlijn weergeven"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Deze optie aanvinken zal een lijn weergeven die land van zee scheidt."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Wegen en soorwegen weergeven"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Deze optie aanvinken zal de wegen en spoorwegen weergeven op de kaart."

#~ msgid "Draw the irrigation"
#~ msgstr "Irrigatie weergeven"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr ""
#~ "Deze optie aanvinken zal de irrigatiesystemen weergeven op de kaart."

#~ msgid "Draw the mines"
#~ msgstr "Mijnen weergeven"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Deze optie aanvinken zal de mijnen weergeven op de kaart."

#~ msgid "Draw the bases"
#~ msgstr "Bases weergeven"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Deze optie aanvinken zal de bases weergeven op de kaart."

#~ msgid "Draw the specials"
#~ msgstr "Bijzonderheden weergeven"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Deze optie aanvinken zal de terreinbijzonderheden weergeven op de kaart."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Vervuiling/fallout weergeven"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Deze optie aanvinken zal de vervuiling en fallout weergeven op de kaart."

#~ msgid "Draw the cities"
#~ msgstr "Steden weergeven"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Deze optie aanvinken zal de steden weergeven op de kaart."

#~ msgid "Draw the units"
#~ msgstr "Eenheden weergeven"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Deze optie aanvinken zal de eenheden weergeven op de kaart."

#~ msgid "Solid unit background color"
#~ msgstr "Vaste achtergrondkleur voor eenheid"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Deze optie aanvinken zal eenheden op de kaart weergeven met een volle "
#~ "achtergrondkleur in plaats van met een vlag."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Schilden weergeven"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Deze optie aanvinken zal een schildicoon weergeven als merkering voor "
#~ "eenheden.  Indien uitgeschakeld wordt de volledige vlag weergeven."

#~ msgid "Draw the units in focus"
#~ msgstr "Eenheden in focus weergeven"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Deze optie optie aanvinken zal de eenhe(i)d(en) die momenteel in focus "
#~ "zijn weergeven, zelfs als deze anders niet weergegeven zouden worden (als "
#~ "bijvoorbeeld 'eenheden tonen' is uitgevinkt)."

#~ msgid "Draw the fog of war"
#~ msgstr "Oorlogsmist weergeven"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Deze optie aanvinken zal de oorlogsmist weergeven."

#~ msgid "Draw the borders"
#~ msgstr "Grenzen weergeven"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Deze optie aanvinken zal de rijksgrenzen weergeven."

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Weergeven of vlakken toegeëigend zijn"

#~ msgid "Show dead players in Nations report"
#~ msgstr "Dode spelers weergeven in Natierapport"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Dee optie bepaalt of verslagen naties worden weergegeven op de "
#~ "Natierapportpagina."

#~ msgid "Sound bell at new turn"
#~ msgstr "Bel luiden bij nieuwe beurt"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Zet deze optie aan om een \"bel\"' te krijgen bij het begin van een "
#~ "nieuwe beurt. Het gedrag van de \"bel\" kan ingesteld worden bij de "
#~ "berichtopties."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Tijd voor bewegingsanimatie eenheden (milliseconden)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Deze optie geeft aan hoe lang de \"animatie\" duurt wanneer een eenheid "
#~ "zich op de kaart verplaatst.  Zet dit op 0 om de animatie volledig uit te "
#~ "schakelen."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Tijd om de kaart te centreren (milliseconden)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Wanneer de kaart gehercentreerd wordt, glijdt ze zacht naar de nieuwe "
#~ "positie.  Deze optie bepaalt de duur van deze beweging.  Zet dit op 0 om "
#~ "het glijeffect volledig uit te schakelen."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Tijd voor vechtanimatie eenheden (milliseconden)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Deze optie geeft aan hoe lang de \"animatie\" van vechtende eenheden op "
#~ "de kaart.  Zet dit op 0 om de animatie volledig uit te schakelen."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Iconen in de technologieboom tonen."

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen er iconen getoond worden in de "
#~ "technologieboom. Afzetten maakt de boom kleiner."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Lijnen met bochten in de technologieboom gebruiken."

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Als deze optie aanstaat zal het diagram van de technologieboom lijnen met "
#~ "bochten gebruiken. Afzetten laat de lijnen altijd recht getekend worden."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Kleur om je spelers-/gebruikersnaam te markeren"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Als deze optie aanstaat worden je spelers en gebruikersnaam met deze "
#~ "kleur gemarkeerd.  Als de optie uistaat wordt er niets gemarkeerd."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Beurt Klaar Handmatig in KI-modus"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Als deze optie uitgeschakeld staat hoef je niet zelf de 'beurt klaar' "
#~ "knop aan te kleren wanneer je een KI speler bekijkt."

#~ msgid "Auto center on units"
#~ msgstr "Autocentreren op Eenheden"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Als deze optie aanstaat wrodt het beeld automatisch op de actieve eenheid "
#~ "gecentreerd wanneer een nieuwe eenheid actief wordt."

#~ msgid "Auto center on combat"
#~ msgstr "Autocentreren op Gevecht"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Zet deze optie aan om elk gevecht automatisch te laten centreren. Als dit "
#~ "uitgeschakeld is duren overgangen tussen beurten minder lang, maar kan je "
#~ "misschien een gevecht volledig missen."

#~ msgid "Auto center on new turn"
#~ msgstr "Autocentreren bij nieuwe beurt"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Zet deze optie aan om het beeld automatisch op een relevante locatie te "
#~ "centreren bij aanvang van een nieuwe beurt."

#~ msgid "Focus on awakened units"
#~ msgstr "Focussen op ontwaakte eenheden"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Zet deze optie aan om pas ontwaakte geworden eenheden automatisch de "
#~ "focus te geven."

#~ msgid "Keyboardless goto"
#~ msgstr "Toetsenbordloos ga-naar"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Als deze optie aanstaat dan kan je een ga-naar-opdracht beginnen door "
#~ "links-klikken en dan met de muisknop ingedrukt de cursor naar een doelvak "
#~ "te bewegen."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Laat 'ga-naar' in onbekend gebied toe"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Als deze optie aan staat dan zal de ga-naar-opdracht ook onbekende vakjes "
#~ "overwegen. Als deze uit staat zullen routes enkel langs bekend gebied "
#~ "gaan of geblokkeerd worden."

#~ msgid "Center map when popup city"
#~ msgstr "Kaart centreren op geopende stad"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Als deze optie aan staat dan zal bij het openen van een stadsvenster de "
#~ "kaart op die stad centreren."

#~ msgid "Concise city production"
#~ msgstr "Beknopte Stadsproductie"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Zet deze optie aan om de stadsproductie in het stadsvenster compacter "
#~ "weer te geven."

#~ msgid "End turn when done moving"
#~ msgstr "Beurt beëindigen als klaar met verplaatsen"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Zet deze optie aan om de beurt automatisch te laten eindingen als al je "
#~ "eenheden klaar zijn met bewegen."

#~ msgid "Prompt for city names"
#~ msgstr "Stadsnamen vragen"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Als deze optie uit staat worden namen van nieuw gestichte steden "
#~ "automatisch gekozen door de server."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Stadsvenster voor nieuwe steden tonen"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Als deze optie aan staat dan zal bij het stichten van een nieuwe stad, "
#~ "automatisch het stadsvenster verschijnen."

#~ msgid "Pop up caravan actions"
#~ msgstr "Karavaanacties tonen"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Als deze optie aanstaat, zal er een venster verschijnen om te vragen "
#~ "welke actie uitgevoerd moet worden wanneer karavanen of vergelijkbare "
#~ "eenheden een stad bereikenwaar zij een handelsroute kunnen vestigen of "
#~ "een wonder helpen bouwen."

#~ msgid "Enable cursor changing"
#~ msgstr "Veranderbare muisaanwijzer aanzetten"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Deze optie bepaalt of de client moet proberen de muisaanwijzer te "
#~ "veranderen afhankelijk van waar deze op gericht staat of om veranderingen "
#~ "in de status van de client of de server weer te geven."

#~ msgid "Select cities before units"
#~ msgstr "Steden voor eenheden selecterenn"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Als deze optie aan staat zullen alleen steden worden geselecteerd als er "
#~ "zich in de selectierechthoek zowel steden als eenheden bevinden. Zie hulp "
#~ "voor Besturing."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Eenheidsopdrachten wissen bij selectie"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Deze optie aanzetten zal opdrachten voor eenheden wissen wanneer deze "
#~ "worden geselecteerd. Als deze optie is uitgezet zullen eenheden die "
#~ "ergems mee bezig zijn hun huidige activiteit niet stoppen als ze worden "
#~ "geactiveerd. Een nieuwe opdracht geven zal de huidige opdracht wissen; "
#~ "eenmaal <spatie> indrukken zal de opdrachten wissen en ze geselecteerd "
#~ "houden en een tweede keer <spatie> indrukken zal de selectie beëindigen."

#~ msgid "Enable vote bar"
#~ msgstr "Stembalk weergeven"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Als deze optie aanstaat zal een balk worden weergegeven om informatie "
#~ "over stemmingen te tonen."

#~ msgid "Always display the vote bar"
#~ msgstr "Stembalk altijd weergeven"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Als deze optie aanstaat zal de stembalk nooit worden verborgen, zelfs als "
#~ "er geen stemming actief is."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Stembalk niet weergeven indien geen speler"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Als deze optie aanstaat zal de client nooit de stembalk tonen als je geen "
#~ "speler bent."

#~ msgid "Set new votes at front"
#~ msgstr "Nieuwe stemmingen vooraan plaatsen"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen nieuwe stemmingen aan het begin van de "
#~ "stemmingslijst geplaatst worden."

#~ msgid "Background layer"
#~ msgstr "Achtergrondlaag"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "De achtergrondlaag van het overzicht toont enkel oceaan en land"

#~ msgid "Terrain relief map layer"
#~ msgstr "Terreinkaartlaag reliëf"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "De reliëflaag toont alle terrein op de kaart."

#~ msgid "Borders layer"
#~ msgstr "Grenslaag"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "De grenslaag van het overzicht toont welke vlakken onder welke speler "
#~ "vallen."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Grenslaag op oceaanvlakken"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "De grenslaag van het overzicht wordt ook op oceaanvlakken weergegeven "
#~ "(dit kan er met eilanden lelijk uitzien). Deze optie is allen van belang "
#~ "als de optie \"Grenslaag\" al is ingesteld."

#~ msgid "Units layer"
#~ msgstr "Eenheidslaag"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Als deze optie aanstaat worden eenheden weergegeven op het overzicht."

#~ msgid "Cities layer"
#~ msgstr "Stedenlaag"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Als deze optie aan staat worden steden weergegeven op het overzicht."

#~ msgid "Overview fog of war"
#~ msgstr "Overzicht oorlogsmist"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Als deze optie aan staat wordt oorlogsmist op de kaart weergegeven."

#~ msgid "Image format"
#~ msgstr "Beeldformat"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr ""
#~ "De beeldtoolkit en het bestandsformat geruikt voor kaartafbeeldingen"

#~ msgid "Zoom factor for map images"
#~ msgstr "Zoomfactor voor kaartafbeeldingen"

#~ msgid "The magnification used for map images."
#~ msgstr "De vergroting gebruikt voor kaartafbeeldingen."

#~ msgid "Show area within borders"
#~ msgstr "Gebied binnen grenzen weergeven"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr ""
#~ "Als aangezet zal het territorium van elke natie worden weergegeven in de "
#~ "opgeslagen afbeelding."

#~ msgid "Show borders"
#~ msgstr "Grenzen weergeven"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr ""
#~ "Als aangezet zal de grens van elke natie worden weergeven in de "
#~ "opgeslagen afbeelding."

#~ msgid "Show cities"
#~ msgstr "Steden weergeven"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Als aangezet zullen steden worden weergeven in de opgeslagen afbeelding."

#~ msgid "Show fog of war"
#~ msgstr "Oorlogsmist weergeven"

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr ""
#~ "Als aangezet zal oorlogsmist worden weergeven in de opgeslagen afbeelding."

#~ msgid "Show full terrain"
#~ msgstr "Volledig terrein weergeven"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "Als aangezet zal terreinreliëf met verschillende kleuren worden "
#~ "weergegeven in de opgeslagen afbeelding; anders zullen alleen land en "
#~ "water worden onderscheiden."

#~ msgid "Show units"
#~ msgstr "Eenheden tonen"

#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Als aangezet zullen eenheden worden weergeven in de opgeslagen afbeelding."

#~ msgid "Map image file name"
#~ msgstr "Bestandsnaam kaartafbeelding"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "Het basisdeel van de bestandsnaam voor opgeslagen kaartafbeeldingen. Een "
#~ "string met de beurt en kaartopties zal worden toegevoegd."

#~ msgid "Show map scrollbars"
#~ msgstr "Kaartschuifbalken tonen"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Zet deze optie af om de schuifbalken op de kaart te verbergen."

#~ msgid "Keep dialogs on top"
#~ msgstr "Vensters bovenop houden"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Als deze optie aanstaat dan zullen vensters altijd voor het hoofdvenster "
#~ "blijven hangen en kan je ze niet per ongeluk uit het oog verliezen. Dit "
#~ "uitschakelen heeft geen effect in volledigschermmodus."

#~ msgid "Show worklist task icons"
#~ msgstr "Werklijsticonen tonen"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Dit uitschakelen zet de eenheid- en gebouwiconen uit in het werklijst "
#~ "venster en de productietab van het stadsvenster."

#~ msgid "Enable status report tabs"
#~ msgstr "Statusrapporttabs aanzetten"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen rapportvensters getoond worden in aparte "
#~ "tabs ipv in opspringende vensters."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Beter oorlogsmist tekenen"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Als dit aanstaat wordt er een betere manier gebruikt om de oorlogsmist te "
#~ "tekenen. Dit is niet trager maar verbruikt wel twee keer zoveel geheugen."

#~ msgid "Show time for each chat message"
#~ msgstr "Tijd tonen voor elk chatbericht"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen alle chatberichten voorafgegaan worden "
#~ "door een tijdsstempel met [uur:minuut:seconde] als formaat."

#~ msgid "New message events go to top of list"
#~ msgstr "Nieuwe berichten voor gebeurtenissen gaan bovenaan de lijst"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen nieuwe gebeurtenissen in het "
#~ "berichtvenster bovenaan in plaats van onderaan de ljst getoond worden."

#~ msgid "Show extra message window buttons"
#~ msgstr "Extra knoppen in berichtvenster tonen"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen er twee knoppen getoond worden in het "
#~ "berichtvenster, voor het inspecteren van een stad en voor het naar een "
#~ "locatie gaan. Als deze optie uitstaat zullen deze knoppen niet "
#~ "verschijnen (je kan nog steeds met links dubbelklikken of rechts op een "
#~ "rij klikken om respectievelijk te inspecteren en te gaan naar). Deze "
#~ "optie zal pas van kracht worden nadat het berichtvenster is gesloten en "
#~ "opnieuw geopend."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Metaservertab eerste op netwerkpagina"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Als deze optie aanstaat zal de metaservertab de eerste notebooktab zijn "
#~ "op de netwerkpagina. Voordat deze optie van kracht wordt is een herstart "
#~ "nodig."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Reguliere chatberichten worden alleen naar bondgenoten verzonden"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen reguliere berichten die in het chatvenster "
#~ "worden ingevoerd alleen naar bondgenoten verzonden. Zo niet dan zullen "
#~ "berichten als openbare berichten worden verstuurd. Om een openbaar "
#~ "chatbeericht te versturen met deze optie aan moet het bericht voorafegaan "
#~ "worden door een dubbelepunt ':'. Deze optie kan ook worden ingesteld door "
#~ "een schakelknop naast de chatregel (alleen zichtbaar in "
#~ "meerspelerspellen)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Locatie berichten en chatverslagen"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Bepaalt waar de Berichten en Chatverslagen verschijnen ten opzichte van "
#~ "het hoofdvenster met de kaart.\n"
#~ "'Gesplitst' laat alledrie tegelijk zien, wat het meest geschikt is voor "
#~ "meerspeler maar een groot venster nodig heeft.\n"
#~ "'Gescheiden' plaatst berichten en chat in een notebook gescheiden van het "
#~ "hoofdvenster zodat een ervan altijd naast het hoofdvenster bekeken kan "
#~ "worden.\n"
#~ "'Samengevoegd' brengt de berichten en chatverslagen samen in tabs naast "
#~ "de kaart en andere rapporten; hierdoor is een groter kaartvenster "
#~ "mogelijk op kleine schermen.\n"
#~ "Deze optie heeft een herstart nodig om van kracht te worden."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Widgets schikken voor kleine schermen"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen widgets in het hoofdvenster zo geschikt "
#~ "worden dat ze een zo klein mogelijk deel van het totale scherm in beslag "
#~ "nemen. In het bezonder zal het linkerpaneel met het overzicht, de "
#~ "spelerstatus en de eenheidsinformatiebox over de hele linkerkant van het "
#~ "scherm uitgetrokken worden. Deze optie heeft een herstart nodig om van "
#~ "kracht te worden."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Muis over de kaartwidget selecteert het automatisch"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Als deze optie aanstaat zal de kaart automatisch gefocust worden als de "
#~ "muis er over wordt bewogen. "

#~ msgid "Player or user name autocompletion"
#~ msgstr "Spelers- of gebruikersnaam auto-aanvullen"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Als deze optie aan staat kan de tab-toets in de chatregel gebruikt worden "
#~ "om het woord dat je aan het typen bent aan te vullen als dit de naam van "
#~ "een speler of gebruiker is."

#~ msgid "Width of the city dialog"
#~ msgstr "Breedte van het stadsvenster"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Deze waarde wordt alleen gebruikt als de breedte van het stadsvenster "
#~ "wordt opgeslagen."

#~ msgid "Height of the city dialog"
#~ msgstr "Hoogte van het stadsvenster"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Deze waarde wordt alleen gebruikt als de hoogte van het stadsvenster "
#~ "wordt opgeslagen."

#~ msgid "City Label"
#~ msgstr "Stadslabel"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr "Dit lettertype wordt gebruikt voor de stadslabels in stadsvensters."

#~ msgid "Notify Label"
#~ msgstr "Waarschuwlabel"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Dit lettertype wordt gebruikt voor serververslagen zoals het "
#~ "demografierapport of geschiedkundige publicaties."

#~ msgid "Spaceship Label"
#~ msgstr "Ruimteschiplabel"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Dit lettertype wordt gebruikt voor de ruimteschipwidgets."

#~ msgid "Help Label"
#~ msgstr "Hulplabel"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr "Dit lettertype wordt gebruikt voor de hulpkopjes in het hulpscherm."

#~ msgid "Help Link"
#~ msgstr "Hulpkoppeling"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Dit lettertype wordt gebruikt voor de koppelingen in het hulpscherm."

#~ msgid "Help Text"
#~ msgstr "Hulptekst"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr "Dit lettertype wordt gebruikt voor de tekst in het hulpscherm."

#~ msgid "Chatline Area"
#~ msgstr "Chatregel"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "Dit lettertype wordt gebruikt voor de tekst van de chatregel."

#~ msgid "Beta Label"
#~ msgstr "Bétalabel"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Dit lettertype wordt gebruikt voor het bétalabel."

#~ msgid "Small Font"
#~ msgstr "Klein Lettertype"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Dit lettertype wordt gebruikt wanneer kleine lettertypes nodig zijn.  Het "
#~ "wordt bijgoorbeeld gebruikt voor de gebouwenlijsten in het stadsvenster, "
#~ "het economierapport of het eenhedenrapport."

#~ msgid "Comment Label"
#~ msgstr "Commentaarlabel"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Dit lettertype wordt gebruikt voor commentaarlabels, zoals de "
#~ "gouverneurspagina of de stadsdialogen."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr "Dit lettertype wordt gebruikt voor de stadsnamen op de kaart."

#~ msgid "City Productions"
#~ msgstr "Stadsproducties"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr "Dit lettertype wordt gebruikt voor de stadsproductie op de kaart."

#~ msgid "Requirement Tree"
#~ msgstr "Benodigdhedenboom"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Dit lettertype wordt gebruikt voor de benodigdhedenboom in het "
#~ "onderzoeksrapport."

#~ msgid "Fullscreen"
#~ msgstr "Volledig scherm"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr "Als deze optie aan staat zal de client het hele scherm gebruiken."

#~ msgid "Screen resolution"
#~ msgstr "Schermresolutie"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Deze optie bepaalt de resolutie van het geselecteerde scherm."

#~ msgid "Do cursor animation"
#~ msgstr "Aanwijzeranimatie laten zien"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Als deze optie uit staat zal de muisaanwijzer altijd statisch worden "
#~ "afgebeeld."

#~ msgid "Use color cursors"
#~ msgstr "Gebruik kleurenaanwijzers"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Als deze optie uitstaat zal de muisaanwijzer altijd zwart-wit worden "
#~ "afgebeeld."

#~ msgid "Enable alpha blending"
#~ msgstr "Alfablending activeren"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Als dit aanstaat worden transparantie-effecten gebruikt ipv dithering. "
#~ "Als de hardware geen alfablending ondersteunt is dit veel trager."

#~ msgid "Graphics"
#~ msgstr "Graphics"

#~ msgid "?map:Overview"
#~ msgstr "Overzicht"

#~ msgid "Sound"
#~ msgstr "Geluid"

#~ msgid "Interface"
#~ msgstr "Interface"

#~ msgid "Map Image"
#~ msgstr "Kaartafbeelding"

#~ msgid "Network"
#~ msgstr "Netwerk"

#~ msgid "Font"
#~ msgstr "Lettertype"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Als je handmatig een snelkeuze toevoegt, wijzig dan ook "
#~ "\"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Kan de thuisdirectory niet vinden"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr "Kan optiebestand '%s' niet vinden, gebruik nu '%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "Kan het optiebstand niet vinden."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Opslaan mislukt, kan niet schrijven naar bestand %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Instellingen opgeslagen in bestand %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Opslaan mislukt, kan geen bestandsnaam vinden."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Je werd uit het spel gezet: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Capabiliteitsstring client: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Capabiliteitsstring server: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Begin van beurt %d"

#~ msgid "Welcome"
#~ msgstr "Welkom"

#~ msgid "AI mode is now ON."
#~ msgstr "KI-modus is nu AAN."

#~ msgid "AI mode is now OFF."
#~ msgstr "KI-modus is nu UIT."

#~ msgid "waiting"
#~ msgstr "wachten"

#~ msgid "?Player:Name"
#~ msgstr "Naam"

#~ msgid "Username"
#~ msgstr "Gebruikersnaam"

#~ msgid "Border"
#~ msgstr "Grens"

#~ msgid "Attitude"
#~ msgstr "Houding"

#~ msgid "Embassy"
#~ msgstr "Ambassade"

#~ msgid "Dipl.State"
#~ msgstr "Dipl.Toestand"

#~ msgid "?Player_dlg:Host"
#~ msgstr "Gastheer"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "Geen Reactie"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Je kan geen verbeteringen verkopen."

#~ msgid "You cannot disband units."
#~ msgstr "Je kan geen eenheden ontbinden."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s kan niet ontbonden worden."

#~ msgid "Disbanded %d %s."
#~ msgstr "%d %s ontbonden."

#~ msgid "No %s could be disbanded."
#~ msgstr "Kon geen %s ontbinden."

#, fuzzy
#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "Meest recente %s versie van freeciv is %s, dit is %s."

#, fuzzy
#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "Er is geen nieuwere %s versie van freeciv beschikbaar."

#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Fout bij lezen van metaservergegevens van %s."

#~ msgid "Could not open temp file."
#~ msgstr "Kon tijdelijk bestand niet openen."

#~ msgid "Error connecting to metaserver"
#~ msgstr "Verbinding met metaserver verloren"

#~ msgid "AI %s"
#~ msgstr "KI %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, team %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "Vriendelijk(team)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "Vriendelijk(team)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Locatie: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Eigen coördinaten: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terrein: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Voedsel/Prod/Handel: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Klein Inboorlingendorp"

#~ msgid "Our territory"
#~ msgstr "Ons territorium"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Gebied van %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Stad: %s (%s, %d beurt staakt-het-vuren)"
#~ msgstr[1] "Stad: %s (%s, %d beurten staakt-het-vuren)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Gebied van %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Vrij gebied"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Stad: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Stad: %s | %s (%s, %d beurt staakt-het-vuren)"
#~ msgstr[1] "Stad: %s | %s (%s, %d beurten staakt-het-vuren)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Stad: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Bezet door %d eenheid."
#~ msgstr[1] " | Bezet door %d eenheden."

#~ msgid " | Not occupied."
#~ msgstr " | Niet bezet."

#~ msgid " | Occupied."
#~ msgstr " | Bezet."

#~ msgid "   with %s."
#~ msgstr "   met %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Handel van %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastructuur: %s"

#~ msgid "Activity: %s"
#~ msgstr "Activiteit: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Eenheid: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Eenheid: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Eenheid: %s | %s (%s, %d beurt staakt-het-vuren)"
#~ msgstr[1] "Eenheid: %s | %s (%s, %d beurten staakt-het-vuren)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Kans om te winnen: A:%d%% V:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d V:%d VK:%d LP:%d/%d (%s)"

#~ msgid "Bribe cost: %d"
#~ msgstr "Omkoopkosten: %d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Geschatte omkoopkosten: > %d"

#~ msgid "  (%d more)"
#~ msgstr "  (%d meer)"

#~ msgid "far from %s"
#~ msgstr "ver van %s"

#~ msgid "near %s"
#~ msgstr "bij %s"

#~ msgid "in %s"
#~ msgstr "in %s"

#~ msgid "from %s"
#~ msgstr "van %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Mensen"

#~ msgid "Progress: no research"
#~ msgstr "Voortgang: geen onderzoek"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Voortgang: %d beurt/vooruitgang"
#~ msgstr[1] "Voortgang: %d beurten/vooruitgang"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Voortgang: %d beurt/verlies van vooruitgang"
#~ msgstr[1] "Voortgang: %d beurten/verlies van vooruitgang"

#~ msgid "Progress: none"
#~ msgstr "Voortgang: geen"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d lamp/beurt"
#~ msgstr[1] "%d lampen/beurt"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d lamp/beurt van team"
#~ msgstr[1] ", %d lampen/beurt van team"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Lampen geproduceerd per beurt: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (benodigd voor onderhoud van technologie: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (nooit)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d beurt)"
#~ msgstr[1] "%d/%d (%d beurten)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (nooit)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d stap"
#~ msgstr[1] "%d stappen"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d lamp"
#~ msgstr[1] "%d lampen"

#~ msgid "Population: %s"
#~ msgstr "Bevolking: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Jaar: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Goud: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Bel: %d Lux: %d Wetens: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Beweegt: Niemand"

#~ msgid "Moving: %s"
#~ msgstr "Beweegt: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Klik voor meer info}"

#~ msgid "%s People"
#~ msgstr "%s Mensen"

#~ msgid "Year: %s"
#~ msgstr "Jaar: %s"

#~ msgid "Turn: %d"
#~ msgstr "Beurt : %d"

#~ msgid "Net Income: %d"
#~ msgstr "Netto-inkomen: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Belastingwaardes: Goud %d%%; Luxe: %d%%; Wetenschap: %d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Onderzoekt %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Lampen per beurt: %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Lampen per beurt: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Kans op opwarming van de aarde: %d%% (% +d%%/beurt)"

#~ msgid "Global warming deactivated."
#~ msgstr "Opwarming van de aarde gedeactiveerd."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Kans op nucleaire winter: %d%% (%+d%%/beurt)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Nucleaire winter gedeactiveerd"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] " %d eenheid"
#~ msgstr[1] " %d eenheden"

#~ msgid "?goto:Unreachable"
#~ msgstr "Onbereikbaar"

#~ msgid "Turns to target: %d"
#~ msgstr "Beurten tot doel: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Beurten tot doel: %d tot %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d eenheid geselecteerd"
#~ msgstr[1] "%d eenheden geselecteerd"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Anderen: %d burgerlijk, %d militair"

#~ msgid "Others: %d civilian"
#~ msgstr "Anderen: %d burger"

#~ msgid "Others: %d military"
#~ msgstr "Anderen: %d militair"

#~ msgid "No units to upgrade!"
#~ msgstr "Geen op te waarderen eenheden!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "Geen van deze eenheden kan opgewaardeerd worden."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "%d eenheid opwaarderen"
#~ msgstr[1] "%d eenheden opwaarderen"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s voor %d goud?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s voor %d goud?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "Geen eenheden om te ontbinden!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s weigert te ontbinden!"

#~ msgid "Disband %s?"
#~ msgstr "%s ontbinden?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Geen van deze eenheden kan ontbonden worden."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "%d eenheid ontbinden?"
#~ msgstr[1] "%d eenheden ontbinden?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Toont je vooruitgang in het onderzoek van de huidige technologie."

#~ msgid "no research target."
#~ msgstr "geen onderzoeksdoel."

#~ msgid "No progress"
#~ msgstr "Geen vooruitgang"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Toont de vordering van de opwarming van de aarde:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Vervuilingswaarde: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Kans op rampzalige opwarming per beurt: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Toont de vorderingen van de nucleaire winter:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Falloutwaarde: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Kans op rampzalige winter per beurt: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Toont je huidige staatsvorm:"

#~ msgid "Population:      %5d"
#~ msgstr "Bevolking:        %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Ondersteuning:   %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Enegerie:        %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:             %5d ton"
#~ msgstr[1] "Massa:             %5d ton"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Reistijd:        %5.1f jaar"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Reistijd:          N/B     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Kans op succes: %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Aankomstjaar:   %8s"

#~ msgid "?timeout:off"
#~ msgstr "uit"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconden:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?min/sec:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?uur/min:%02du %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dagen/uren:%02dd %02du"

#~ msgid "?duration:overflow"
#~ msgstr "?duur:overschrijding"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Waarnemer - %s"

#~ msgid "Buildings: "
#~ msgstr "Gebouwen: "

#~ msgid "None. "
#~ msgstr "Geen."

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Natie: %s"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d natie"
#~ msgstr[1] "%d naties"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Ontbind"

#~ msgid "Wonders: "
#~ msgstr "Wonderen: "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Steden: %d totaal, maar geen aftrek voor grootte van rijk."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Steden: %d totaal, %d boven drempelwaarde van %d steden."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d tevreden voor aftrek."
#~ msgstr[1] "%d tevreden voor aftrek."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d extra ontevreden burgers."
#~ msgstr[1] "%d extra ontevreden burgers."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Staat van beleg onbeperkt van toepassing."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d militaire eenheid kan staat van beleg opleggen"
#~ msgstr[1] "%d militaire eenheden kan staat van beleg opleggen"

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Elke militaire eenheid maakt %d ontevreden burger tevreden."
#~ msgstr[1] "Elke militaire eenheid maakt %d ontevreden burgers tevreden."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Militaire eenheden in het veld kunnen ontevredenheid veroorzaken. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Militaire eenheden hebben geen effect op tevredenheid. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luxe: %d totaal."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Geen bruikbare standaard vlakkenset gevonden, aan het afbreken!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Vlakkenset \"%s\" aan het laden."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Client ondersteunt geen isometrische vlakkensets."

#~ msgid "Using default tileset instead."
#~ msgstr "Val terug op standaardvlakkenset."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Client ondersteunt geen vogelvluchtzicht-vlakkensets."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Vlakkenset \"%s\" ondersteunt geen lange goto-paden, zoals %d. Pad wordt "
#~ "niet weergeven als verwacht."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Vlakkenset \"%s\" ondersteunt geen grote steden, zoals %d. Pad wordt niet "
#~ "weergeven als verwacht."

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Teveel KI-modelus,. Max is %d."

#~ msgid "Trade"
#~ msgstr "Handel"

#~ msgid "?wonder:W"
#~ msgstr "W"

#~ msgid "?destroyed:D"
#~ msgstr "V"

#~ msgid "?built:B"
#~ msgstr "?gebouwd:G"

#~ msgid "?obsolete:O"
#~ msgstr "?verouderd:O"

#~ msgid "?redundant:*"
#~ msgstr "?overtollig:*"

#~ msgid "network exception"
#~ msgstr "netwerkuitzondering"

#~ msgid "lagging connection"
#~ msgstr "verbinding met lag"

#~ msgid "buffer overflow"
#~ msgstr "bufferoverschrijding"

#~ msgid "%s from %s"
#~ msgstr "%s van %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (verbinding onvolledig)"

#~ msgid " (player %s)"
#~ msgstr " (speler %s)"

#~ msgid " (observer)"
#~ msgstr " (waarnemer)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" is geen geldig patroontype"

#~ msgid "Missing pattern type"
#~ msgstr "Ontbrekend patroontype"

#~ msgid "Missing pattern"
#~ msgstr "Ontbrekend patroon"

#~ msgid "Technology: %s"
#~ msgstr "Technologie: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Verbetering: %s"

#~ msgid "City: %s"
#~ msgstr "Stad: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomatieke Actie: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Vijandelijke Diplomaat: %s"

#~ msgid "Global: %s"
#~ msgstr "Mondiaal: %s"

#~ msgid "Hut: %s"
#~ msgstr "Hut: %s"

#~ msgid "Nation: %s"
#~ msgstr "Natie: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Verdrag: %s"

#~ msgid "Unit: %s"
#~ msgstr "Eenheid: %s"

#~ msgid "Vote: %s"
#~ msgstr "Stemming: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Wonder: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Geleerd van Grote Bibliotheek"

#~ msgid "Learned New Tech"
#~ msgstr "Nieuwe Technologie Geleerd"

#~ msgid "Selected New Goal"
#~ msgstr "Nieuw Doel geselecteerd"

#~ msgid "Bought"
#~ msgstr "Gekocht"

#~ msgid "Forced to Sell"
#~ msgstr "Gedwongen te verkopen"

#~ msgid "New Improvement Selected"
#~ msgstr "Niewe Verbetering Gekozen"

#~ msgid "Sold"
#~ msgstr "Verkocht"

#~ msgid "Building Unavailable Item"
#~ msgstr "Niet-beschikbaar Item aan het Bouwen"

#~ msgid "Captured/Destroyed"
#~ msgstr "Veroverd/Vernietigd"

#~ msgid "Celebrating"
#~ msgstr "Festiviteiten"

#~ msgid "Civil Disorder"
#~ msgstr "Oproer"

#~ msgid "Famine"
#~ msgstr "Hongersnood"

#~ msgid "Famine Feared"
#~ msgstr "Hongersnood Gevreesd"

#~ msgid "Growth"
#~ msgstr "Groei"

#~ msgid "May Soon Grow"
#~ msgstr "Kan Binnenkort Groeien"

#~ msgid "Needs Aqueduct"
#~ msgstr "Heeft Aquaduct Nodig"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Heeft Aquaduct Nodig (al in aanbouw)"

#~ msgid "Normal"
#~ msgstr "Normaal"

#~ msgid "Nuked"
#~ msgstr "Genuket"

#~ msgid "Released from citizen governor"
#~ msgstr "Vrijgesteld van burgergouverneur"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Stelt Groeibeperking voor"

#~ msgid "Transfer"
#~ msgstr "Verplaatsing"

#~ msgid "Was Built"
#~ msgstr "Is Gesticht"

#~ msgid "Has Plague"
#~ msgstr "Heeft Epidemie"

#~ msgid "City Map changed"
#~ msgstr "Productie Stadskaart gewijzigd"

#~ msgid "Worklist Events"
#~ msgstr "Werklijstgebeurtenissen"

#~ msgid "Production changed"
#~ msgstr "Productie gewijzigd"

#~ msgid "Disaster"
#~ msgstr "Ramp"

#~ msgid "Bribe"
#~ msgstr "Omkopen"

#~ msgid "Caused Incident"
#~ msgstr "Heeft Incident Veroorzaakt"

#~ msgid "Escape"
#~ msgstr "Ontsnappen"

#~ msgid "Failed"
#~ msgstr "Mislukt"

#~ msgid "Incite"
#~ msgstr "Aanzetten tot opstand"

#~ msgid "Poison"
#~ msgstr "Vergiftigen"

#~ msgid "Sabotage"
#~ msgstr "Sabotage"

#~ msgid "Theft"
#~ msgstr "Diefstal"

#~ msgid "Eco-Disaster"
#~ msgstr "Milieuramp"

#~ msgid "Nuke Detonated"
#~ msgstr "Kernbom Ontploft"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Barbaren in een Hut Ontketend"

#~ msgid "City Founded from Hut"
#~ msgstr "Stad gesticht vanuit Hut"

#~ msgid "Gold Found in Hut"
#~ msgstr "Goud Gevonden in Hut"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Vermoord door Barbaren in een Hut"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Huurlingen Gevonden in Hut"

#~ msgid "Settler Found in Hut"
#~ msgstr "Kolonist Gevonden in Hut"

#~ msgid "Tech Found in Hut"
#~ msgstr "Technologie Gevonden in Hut"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Eenheid Ontzien door Barbaren"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbaarse Opstand"

#~ msgid "Civil War"
#~ msgstr "Burgeroorlog"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Ineenstorting naar Anarchie"

#~ msgid "First Contact"
#~ msgstr "Eerste Contact"

#~ msgid "Learned New Government"
#~ msgstr "Nieuwe Staatsvorm Geleerd"

#~ msgid "Low Funds"
#~ msgstr "Krap bij Kas"

#~ msgid "Revolution Ended"
#~ msgstr "Revolutie Beëindigd"

#~ msgid "Revolution Started"
#~ msgstr "Revolutie Begonnen"

#~ msgid "Spaceship Events"
#~ msgstr "Ruimteschipgebeurtenissen"

#~ msgid "Alliance"
#~ msgstr "Verbond"

#~ msgid "Broken"
#~ msgstr "Verbroken"

#~ msgid "Cease-fire"
#~ msgstr "Staakt-het-vuren"

#~ msgid "Peace"
#~ msgstr "Vrede"

#~ msgid "Shared Vision"
#~ msgstr "Gedeeld Zicht"

#~ msgid "Attack Failed"
#~ msgstr "Aanval Mislukt"

#~ msgid "Attack Succeeded"
#~ msgstr "Aanval Geslaagd"

#~ msgid "Defender Destroyed"
#~ msgstr "Verdediger Vernietigd"

#~ msgid "Defender Survived"
#~ msgstr "Verdediger Overleefde"

#~ msgid "Promoted to Veteran"
#~ msgstr "Bevorderd tot Veteraan"

#~ msgid "Lost outside battle"
#~ msgstr "Verloren buiten veldslag"

#~ msgid "Production Upgraded"
#~ msgstr "Productie opgewaardeerd"

#~ msgid "Relocated"
#~ msgstr "Verplaatst"

#~ msgid "Orders / goto events"
#~ msgstr "Opdrachten / ga-naar gebeurtenissen"

#~ msgid "Built unit with population cost"
#~ msgstr "Eenheid gebouwd met bevolkingskost"

#~ msgid "New vote"
#~ msgstr "Nieuwe stemming"

#~ msgid "Vote resolved"
#~ msgstr "Stemming afgehandeld"

#~ msgid "Vote canceled"
#~ msgstr "Stemming geannuleerd"

#~ msgid "Finished"
#~ msgstr "Gereed"

#~ msgid "Made Obsolete"
#~ msgstr "Verouderd"

#~ msgid "Started"
#~ msgstr "Begonnen"

#~ msgid "Stopped"
#~ msgstr "Gestopt"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Zal Volgende beurt Voltooid Zijn"

#~ msgid "AI Debug messages"
#~ msgstr "KI-debugberichten"

#~ msgid "Broadcast Report"
#~ msgstr "Omroepbericht"

#~ msgid "Caravan actions"
#~ msgstr "Karavaanacties"

#~ msgid "Chat error messages"
#~ msgstr "Chatfoutberichten"

#~ msgid "Chat messages"
#~ msgstr "Chatberichten"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Verbind-/verbreekberichten"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatiek Bericht"

#~ msgid "Error message from bad command"
#~ msgstr "Foutbericht door slechte opdracht"

#~ msgid "Game Ended"
#~ msgstr "Spel Beëindigd"

#~ msgid "Game Started"
#~ msgstr "Spel Begonnen."

#~ msgid "Nation Selected"
#~ msgstr "Natie Gekozen"

#~ msgid "Player Destroyed"
#~ msgstr "Speler Vernietigd"

#~ msgid "Report"
#~ msgstr "Rapport"

#~ msgid "Server Aborting"
#~ msgstr "Server aan het Annuleren"

#~ msgid "Server Problems"
#~ msgstr "Serverproblemen"

#~ msgid "Message from server operator"
#~ msgstr "Bericht van de Serveroperator"

#~ msgid "Server settings changed"
#~ msgstr "Serverinstellingen gewijzigd"

#~ msgid "Turn Bell"
#~ msgstr "Beurtbel"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Scenario-/rulesetscriptbericht"

#~ msgid "Year Advance"
#~ msgstr "Jaar Vooruit"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Gebruik: %s [optie ...]\n"
#~ "Geldige opties zijn:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Probeer \"%s -- --help\" voor meer."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Geef alle volgende opties aan de UI."

#, fuzzy
#~ msgid "BC"
#~ msgstr "BCE"

#~ msgid "Mr. %s"
#~ msgstr "Dhr. %s"

#~ msgid "Ms. %s"
#~ msgstr "Mevr. %s"

#~ msgid "not checked"
#~ msgstr "niet gecontroleerd"

#~ msgid "error"
#~ msgstr "fout"

#~ msgid "Standard ppm files"
#~ msgstr "Standaard ppm-bestanden"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "interne fout"

#~ msgid "no players, only terrain"
#~ msgstr "geen spelers, alleen terrein"

#~ msgid "one image per player"
#~ msgstr "één afbeelding per speler"

#~ msgid "one image per human player"
#~ msgstr "één afbeelding per menselijke speler"

#~ msgid "all players on a single image"
#~ msgstr "alle spelers op een enkele afbeelding"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "alleen de speler gemarkeerd met 'plrname'"

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "alleen de speler gespecificieerd met 'plrid'"

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "één afbeelding per speler in 'plrbv'"

#~ msgid ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colors\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"
#~ msgstr ""
#~ "Dit commando bepaalt de aanmaak van kaartafbeeldingen. Ondersteunde "
#~ "argumenten:\n"
#~ "  define <mapdef>  - kaartafbeelding definiëren; voert een numerieke <id> "
#~ "uit\n"
#~ "  show <id>|all    - geeft een lijst van definities van kaartafbeeldingen "
#~ "of toont een specifieke\n"
#~ "  create <id>|all  - handmatig afbeelding(en) voor huidige toestand van "
#~ "de kaart opslaan\n"
#~ "  delete <id>|all  - definitie(s) van kaartafbeeldingen verwijderen\n"
#~ "  colortest        - testafbeelding(en) aanmaken die alle kleuren tonen\n"
#~ "\n"
#~ "Meerdere definities kunnen tegelijk van toepassing zijn. Een definitie "
#~ "<mapdef> bestaat uit opties gescheiden door dubbelepunten:\n"
#~ "\n"
#~ "optie                 (standaard)omschrijving\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s bestandsformaat\n"
#~ "show=<show>            %-10s welke spelers te tonen\n"
#~ "  plrname=<name>                    spelernaam\n"
#~ "  plrid=<id>                        numerieke spelers-id\n"
#~ "  plrbv=<bit vector>                zie voorbeeld; eerste karakter = id "
#~ "0\n"
#~ "turns=<turns>          %-10s afbeelding elke <turns> beurten opslaan\n"
#~ "                                  (0=geen auto-opslaan, opslaan met "
#~ "'create')\n"
#~ "zoom=<zoom>            %-10s vergrotingsfactor (1-5)\n"
#~ "map=<map>              %-10s welke kaartlagen te tonen\n"
#~ "\n"
#~ "<[tool|]format> = gebruik format <format>, toolkit specificeren optioneel "
#~ "<tool>. De volgende toolkits en formats zijn in de huidige compilatie:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> bepaalt welke spelers vertegenwoordigt zijn en hoeveel "
#~ "afbeeldingen door deze definitie worden opgeslagen:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> kan of één of meerdere van de volgende lagen bevatten:\n"
#~ " - 'a' gebied binnen grenzen van gespecificeerde spelers tonen\n"
#~ " - 'b' grenzen van gespecificeerde spelers tonen\n"
#~ " - 'c' steden van gespecificeerde spelers tonen\n"
#~ " - 'f' oorlogsmist tonen (alleen voor eenspelerspellen)\n"
#~ " - 'k' alleen kennis van speler tonen (alleen voor eenspelerspellen)\n"
#~ " - 't' volledige weergave van terreintypes\n"
#~ " - 'u' eenheden van gespecificeerde spelers tonen\n"
#~ "\n"
#~ "Voorbeelden van <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"

#~ msgid "no map definition"
#~ msgstr "geen kaartdefinitie"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "string voor kaartdefinitie is te lang (max %d tekens)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "maximale hoeveelheid kaartdefinities bereikt (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "duplicaat van definitie voor kaartafbeelding %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "Onbekende kaartoptie '%s'."

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' maar geen spelersnaam 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' maar geen speler-id 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' maar geen spelersbitvector 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "ongeldig teken in bitvector: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' moet tussen 0 en %d zijn"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "spelersnaam te lang: '%s' (max: %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' moet tussen 0 en 99 zijn"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "'zoom'-factor moet tussen 1 en 5 zijn"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Ongeldige waarde voor optie '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "kaartdefinitie niet gecontroleerd (spel niet begonnen)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "kaartdefinitie gedesactiveerd: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Gedetailleerde informatie voor kaartafbeeldingsdefinitie %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - status:                   %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - status:                   %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - bestandsnaamstring:       %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - afbeeldingstoolkit:       %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - adbeeldingsformaat:       %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - zoomfactor:               %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - geb binnen grenzen tonen: %s\n"

#~ msgid "yes"
#~ msgstr "ja"

#~ msgid "no"
#~ msgstr "nee"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - grenzen tonen:            %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - steden tonen:            %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - oorogsmist tonen:         %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - spelerkennis tonen:       %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - terrein tonen:            %s\n"

#~ msgid "full"
#~ msgstr "volledig"

#~ msgid "basic"
#~ msgstr "rudimentair"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - eenheden tonen:           %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - spelers meegenomen:       %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  -spelernaam:                %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "  - speler-id:                %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - spelers:                  %s"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", niet klaar"

#~ msgid "map definition not checked or error"
#~ msgstr "kaartdefinitie niet gecontroleerd of fout"

#~ msgid "no map definition with id %d"
#~ msgstr "geen kaartdefinitie met id %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "onbekende spelersnaam: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "ongeldigde speler-id: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Beurt: %4d - Jaar: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "toolkit niet gedefinieerd"

#~ msgid "error generating the file name"
#~ msgstr "fout bij het genereren van bestandsnaam"

#~ msgid "error saving map image '%s'"
#~ msgstr "fout bij het opslaan van kaartafbeelding '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr ""
#~ "de ppm-toolkit kan alleen afbeeldingen aanmaken in het ppm-bestandsformaat"

#~ msgid "could not open file: %s"
#~ msgstr "kan bestand niet openen: %s."

#~ msgid "decoding error"
#~ msgstr "decoderingsfout"

#~ msgid "Away"
#~ msgstr "Weg"

#~ msgid "Novice"
#~ msgstr "Beginner"

#~ msgid "Easy"
#~ msgstr "Makkelijk"

#~ msgid "Hard"
#~ msgstr "Moeilijk"

#~ msgid "Cheating"
#~ msgstr "Oneerlijk"

#~ msgid "Experimental"
#~ msgstr "Experimenteel"

#~ msgid "?attitude:Genocidal"
#~ msgstr "Genocidaal"

#~ msgid "?attitude:Belligerent"
#~ msgstr "Oorlogszuchtig"

#~ msgid "?attitude:Hostile"
#~ msgstr "Vijandig"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "Tegendraads"

#~ msgid "?attitude:Uneasy"
#~ msgstr "Ongemakkelijk"

#~ msgid "?attitude:Neutral"
#~ msgstr "Neutraal"

#~ msgid "?attitude:Respectful"
#~ msgstr "Respectvol"

#~ msgid "?attitude:Helpful"
#~ msgstr "Behulpzaam"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "Enthausiast"

#~ msgid "?attitude:Admiring"
#~ msgstr "Bewonderend"

#~ msgid "?attitude:Worshipful"
#~ msgstr "Aanbiddend"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "Wapenstilstand"

#~ msgid "?diplomatic_state:War"
#~ msgstr "Oorlog"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "Nooit ontmoet"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "Team"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Voorwaarden op de gehele wereld zijn alleen mogelijk bij wonderen."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Voorwaarden op een speler zijn alleen mogelijk bij wonderen."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Voorwaarden op een eiland zijn alleen mogelijk bij wonderen."

#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Overleefvoorwaarden worden enkel op speler- en wereldschaal ondersteund."

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" eenheden"

#~ msgid "%s units"
#~ msgstr "%s-eenheden"

#~ msgid "Size %d"
#~ msgstr "Grootte %d"

#~ msgid "%s AI"
#~ msgstr "KI op %s"

#~ msgid "%s terrain"
#~ msgstr "%sterrein"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%sterrein"

#~ msgid "%s base"
#~ msgstr "%sbasis"

#~ msgid "?road:%s"
#~ msgstr "%s"

#~ msgid "After %s"
#~ msgstr "Na %s"

#~ msgid "%s possible"
#~ msgstr "%s mogelijk"

#~ msgid "City center tile"
#~ msgstr "Vlak met stad"

#~ msgid "Team %d"
#~ msgstr "Team %d"

#~ msgid "team %s"
#~ msgstr "team %s"

#~ msgid "team %d"
#~ msgstr "team %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Toekomstige Tech. %d"

#~ msgid "Future Tech."
#~ msgstr "Toekomstige Tech."

#~ msgid "Mine"
#~ msgstr "Mijn"

#~ msgid "Hut"
#~ msgstr "Hut"

#~ msgid "Farmland"
#~ msgstr "Landbouwgrond"

#~ msgid "Fallout"
#~ msgstr "Fallout"

#~ msgid "Land"
#~ msgstr "Land"

#~ msgid "Oceanic"
#~ msgstr "Maritiem"

#~ msgid "Idle"
#~ msgstr "Stilstaand"

#~ msgid "Fortifying"
#~ msgstr "Verschansend"

#~ msgid "Fortified"
#~ msgstr "Verschanst"

#~ msgid "Goto"
#~ msgstr "Gaan naar"

#~ msgid "Explore"
#~ msgstr "Verkennen"

#~ msgid "Transform"
#~ msgstr "Transformeren"

#~ msgid "Base"
#~ msgstr "Basis"

#~ msgid "Convert"
#~ msgstr "Omvormen"

#~ msgid "Moves"
#~ msgstr "Beurten"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Voedsel/Schild/Goud:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s opwaarderen %s voor %d goud?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s opwaarderen %s voor %d goud?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Sorry, kan %s (nog) niet opwaarderen."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s opwaarderen tot %s kost %d goud.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s opwaarderen tot %s kost %d goud.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Je kan alleen eenheden in je steden opwaarderen."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Deze %s opwaarderen zou eenheden die het vervoert klem zetten."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Deze %s opwaarderen zou leiden tot een %s die hier niet kan overleven."

#~ msgid "%s or similar units"
#~ msgstr "%s of vergelijkbare eenheden"

#~ msgid "%s and similar units"
#~ msgstr "%s en vergelijkbare eenheden"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freecivversie %s %s"

#~ msgid "(beta version)"
#~ msgstr "(bètaversie)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freecivversie %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freecivversie %s"

#~ msgid "betatest version "
#~ msgstr "bètatestversie "

#~ msgid "version "
#~ msgstr "versie "

#~ msgid "January"
#~ msgstr "januari"

#~ msgid "February"
#~ msgstr "februari"

#~ msgid "March"
#~ msgstr "maart"

#~ msgid "April"
#~ msgstr "april"

#~ msgid "May"
#~ msgstr "mei"

#~ msgid "June"
#~ msgstr "juni"

#~ msgid "July"
#~ msgstr "juli"

#~ msgid "August"
#~ msgstr "augustus"

#~ msgid "September"
#~ msgstr "september"

#~ msgid "October"
#~ msgstr "oktober"

#~ msgid "November"
#~ msgstr "november"

#~ msgid "December"
#~ msgstr "december"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "DIT IS EEN BÈTAVERSIE\n"
#~ "Freeciv %s wordt vrijgegeven in %s, op %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "DIT IS EEN BÈTAVERSIE\n"
#~ "Freeciv %s wordt vrijgegeven in op %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Omdat beschaving vrij zou moeten zijn!"

#~ msgid "Aqueduct"
#~ msgstr "Aquaduct"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Staat een stad toe voorbij grootte 10 te groeien."

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Samen met een Markthal verhoogt een Bank de luxe- en "
#~ "belastingsopbrengsten binnen een stad met 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Met een Kazerne krijgt iedere nieuw te bouwen eenheid in de stad "
#~ "automatisch veteranenstatus, wat inhoudt dat zijn aanvals- en "
#~ "verdedigingssterkte met 50% vergroot worden. Ook worden beschadigde "
#~ "eenheden die een volle beurt zonder beweging in de stad blijven volledig "
#~ "hersteld."

#~ msgid "Barracks II"
#~ msgstr "Kazerne II"

#~ msgid "Barracks III"
#~ msgstr "Kazerne III"

#~ msgid "Cathedral"
#~ msgstr "Kathedraal"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Een Kathedraal maakt vier ontevreden burgers in een stad tevreden, wat "
#~ "het makkelijker maakt om de orde te bewaren."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Stadsmuren maken het makkelijker om een stad te verdedigen. Ze "
#~ "verdrievoudigen de sterkte van de eenheden binnen de stad tegen grond-, "
#~ "zee- en helikoptereenheden. Ze hebben geen effect tegen luchteenheden of "
#~ "artillerie. Stadsmuren voorkomen ook het verlies van bevolking die "
#~ "optreedt wanneer een verdedigende eenheid wordt vernietigd door een "
#~ "landeenheid."

#~ msgid "Colosseum"
#~ msgstr "Colosseum"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Vermaakt de inwoners van een stad en maakt daarbij drie ontevreden "
#~ "burgers tevreden. Het heeft echter geen invloed op burgers die ontevreden "
#~ "zijn door militaire activiteiten."

#~ msgid "Courthouse"
#~ msgstr "Rechtbank"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vermindert de corruptie in een stad met 50%. Onder een Democratie maakt "
#~ "een Rechtbank één ontevreden burger tevreden. Halveert ook de effectieve "
#~ "afstand tot de hoofdstad in de berekening van de kosten van een opstand."

#~ msgid "Factory"
#~ msgstr "Fabriek"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Verhoogt de schildproductie in een stad met 50%. Deze verhoging kan ook "
#~ "aanzienlijk bijdragen aan vervuiling."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "De hoeveelheid opgeslagen voeding zal steeds op halfvol gezet worden "
#~ "wanneer een stad met een Graanschuur groeit of slinkt. Dit helpt een stad "
#~ "om sneller en gemakkelijker te groeien en hongersnood af te wenden."

#~ msgid "Hydro Plant"
#~ msgstr "Waterkrachtcentrale"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Vermindert de hoeveelheid vervuiling die een stad maakt met 50%. Het "
#~ "verhoogt ook de schildproductie van een Fabriek of Assemblagehal in de "
#~ "stad: een Fabriek en een Kerncentrale samen geven een bonus van 75% en "
#~ "een Fabriek, Assemblagehal en een Kerncentrale samen geven een bonus van "
#~ "150%."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Een stad kan slechts één Waterkrachtcentrale, Electriciteitscentrale of "
#~ "Kerncentrale bezitten. Een stad kan alleen een waterkrachtcentrale bouwen "
#~ "als het zich op of naast een berg- of riviervlak bevindt."

#~ msgid "Library"
#~ msgstr "Bibliotheek"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Verhoogt de wetenschapelijke opbrengsten van een stad met 50%."

#~ msgid "Marketplace"
#~ msgstr "Markthal"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Verhoogt de luxe- en belastingsopbrengsten in een stad met 50%."

#~ msgid "Mass Transit"
#~ msgstr "Openbaar Vervoer"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutraliseert de vervuiling die wordt veroorzaakt door de bevolking. De "
#~ "grootte van de bevolking heeft eenvoudigweg geen invloed meer op de "
#~ "hoeveelheid vervuiling die een stad produceert."

#~ msgid "Mfg. Plant"
#~ msgstr "Assemblagehal"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Samen met een Fabriek verhoogt de Assemblagehal de schildproductie in een "
#~ "stad met 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Kerncentrale"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Vermindert de hoeveelheid vervuiling die een stad maakt met 50%. Het "
#~ "verhoogt ook de schild-productie van een Fabriek of Assemblagehal in de "
#~ "stad: een Fabriek en een Kerncentrale samen geven een bonus van 100% en "
#~ "een Fabriek, Assemblagehal en een Kerncentrale samen geven een bonus van "
#~ "150%."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Een stad kan slechts één Waterkrachtcentrale, Electriciteitscentrale of "
#~ "Kerncentrale bezitten."

#~ msgid "Palace"
#~ msgstr "Paleis"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Maakt een stad de hoofdstad en het centrum van je regering. Corruptie in "
#~ "andere steden wordt beïnvloed door hun afstand tot de hoofdstad, behalve "
#~ "onder communistische of democratische regeringen. De kosten van het "
#~ "aanzetten tot een opstand in een stad hangen ook af van de afstand van de "
#~ "stad tot de hoofdstad (onder alle staatsvormen)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Let goed op je hoofdstad, aangezien het verlies ervan ertoe kan leiden "
#~ "dat uw beschaving wegzinkt in een burgeroorlog. Het verlies van je "
#~ "huidige paleis zorgt ook voor het verlies van je eventuele ruimteschip."

#~ msgid "Power Plant"
#~ msgstr "Electriciteitscentrale"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Verhoogt de schildproductie van een Fabriek of Assemblagehal in de stad: "
#~ "een Fabriek en een Electriciteitscentrale samen geven een bonus van 100% "
#~ "en een Fabriek, Assemblagehal en een Electriciteitscentrale samen geven "
#~ "een bonus van 150%."

#~ msgid "Recycling Center"
#~ msgstr "Kringloopcentrum"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Het bouwen van een Kringloopcentrum vermindert de hoeveelheid vervuiling "
#~ "die een stad genereert met 66%."

#~ msgid "SDI Defense"
#~ msgstr "Raketschild"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Beschermt een stad en haar omgeving (tot 2 vlakken) tegen aanvallen met "
#~ "kernwapens. Een nucleaire eenheid die een stad met een raketschild "
#~ "aanvalt, of die in de nabijheid een eenheid aanvalt (of daar tot "
#~ "ontploffing wordt gebracht) wordt neergeschoten en heeft geen effect."

#~ msgid "Space Component"
#~ msgstr "Ruimtecomponent"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Ruimtecomponenten kunnen worden verdeeld in Aandrijvings- en "
#~ "Brandstofcomponenten. Elk paar van deze vermindert de reistijd van uw "
#~ "ruimteschip. Je kan tot 8 paren bouwen."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Voordat je ruimteschiponderdelen kunt bouwen moet het wonder "
#~ "Apolloprogramma door één van de spelers gebouwd zijn."

#~ msgid "Space Module"
#~ msgstr "Ruimtemodule"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Ruimtemodules zijn de duurtste onderdelen van ruimteschepen.  Er zijn "
#~ "drie verschillende soorten ruimtemodule:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "- Bewoningsmodule: geeft woonruimte voor 10.000 mensen."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Levensonersteunende Module: zorgt voor voedsel en water voor de "
#~ "bevolking van één Bewoningsmodule."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Zonnepanelen: zorgt voor de energie die benodigd is voor twee van de "
#~ "andere Modules."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Je kan maximaal 4 Ruimtemodules van elke soort bouwen."

#~ msgid "Space Structural"
#~ msgstr "Ruimtestructuur"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Ruimtestructuren vormen de basis van uw ruimteschip. Alle andere "
#~ "ruimteschiponderdelen moeten vastgemaakt worden aan een Ruimtestruktuur "
#~ "om te kunnen werken. Je kan tot 32 Ruimtestrukturen bouwen."

#~ msgid "Temple"
#~ msgstr "Tempel"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr "  †  †  €†  "
#~ "Maakt één ontevreden burger tevreden. Mystiek verdubbelt dit effect. Met "
#~ "zowel Mystiek als het Orakel worden vier burgers tevreden."

#~ msgid "University"
#~ msgstr "Universiteit"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Samen met een Bibliotheek vergroot een Universiteit de wetenschappelijke "
#~ "productie van een stad met 100%."

#~ msgid "Apollo Program"
#~ msgstr "Apolloprogramma"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Alle steden op de kaart worden zichtbaar voor de speler die dit wonder "
#~ "bezit -- de speler heeft altijd actuele kennis over alle vlakken met "
#~ "steden in weerwil van oorlogsmist. Het stelt alle spelers in de "
#~ "gelegenheid om te beginnen met het bouwen van ruimteschepen (indien zij "
#~ "alle benodigde technologieën onderzocht hebben)."

#~ msgid "Colossus"
#~ msgstr "Colossus"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Elk vlak rond de stad waar dit wonder is gebouwd en die al handel "
#~ "produceert produceert een extra handelspunt."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Copernicus' Observatorium"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Versterkt het wetenschappelijk onderzoek met 50% in de stad waarin het "
#~ "gebouwd is."

#~ msgid "Cure For Cancer"
#~ msgstr "Medicijn Tegen Kanker"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Deze verbijsterende technologische prestatie maakt één ontevreden burger "
#~ "tevreden in elke stad (inclusief burgers die ontevreden zijn wegens "
#~ "militaire activiteit)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwins Reis"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwins reis markeerde de ontdekking van de evolutie van de "
#~ "soorten, wat een groter vertrouwen in de wetenschap bewerkstelligde. "
#~ "Geeft onmiddelijk twee technologische vooruitgangen."

#~ msgid "Great Library"
#~ msgstr "Grote Bibliotheek"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "De beschaving die de Grote Bibliotheek bouwt krijgt elke vooruitgang die "
#~ "door tenminste twee andere beschavingen is ontdekt."

#~ msgid "Great Wall"
#~ msgstr "Grote Muur"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Werkt als Stadsmuren in al uw steden."

#~ msgid "Hanging Gardens"
#~ msgstr "Hangende Tuinen"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Maakt in elke stad één tevreden burger gelukkig. In het onwaarschijnlijke "
#~ "geval dat er geen tevreden burgers zijn om het effect te voelen, geldt "
#~ "het wonder voor ontevreden burgers (inclusief diegenen die ontevreden "
#~ "zijn over militaire activiteit) en maakt dezen tevreden."

#~ msgid "Hoover Dam"
#~ msgstr "Hooverdam"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Werkt als een Waterkrachtcentrale in elke stad op hetzelfde continent "
#~ "waar het wonder gebouwd is. (Dit vermindert de vervuiling en verhoogt het "
#~ "effect van Fabrieken en Assemblagehallen.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Isaac Newtons School"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Versterkt het wetenschappelijk onderzoek met 100% in de stad waar het "
#~ "gebouwd is."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bachs Kathedraal"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elk van je steden op hetzelfde "
#~ "continent waar het wonder is gebouwd (inclusief burgers die ontevreden "
#~ "zijn wegens militaire activiteit)."

#~ msgid "Lighthouse"
#~ msgstr "Vuurtoren"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Geeft al je zee-eenheden een extra bewegingspunt."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellaans Expeditie"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Geeft alle zee-eenheden 1 extra bewegingpunt."

#~ msgid "Manhattan Project"
#~ msgstr "Manhattanproject"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Michelangelo's Kapel"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Verdubbelt het effect van Kathedralen in alle steden."

#~ msgid "Oracle"
#~ msgstr "Orakel"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elke stad met een Tempel. Heeft "
#~ "geen effect op burgers die ontevreden zijn door militaire activiteit."

#~ msgid "Pyramids"
#~ msgstr "Pyramiden"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Staat je toe elke regeringsvorm te kiezen, inclusief degene die je nog "
#~ "niet onderzocht hebt en zonder de overgangsperiode van Anarchie."

#~ msgid "SETI Program"
#~ msgstr "SETI-programma"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Versterkt de wetenschapsproductie in elke stad met 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeares Theater"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Maakt alle kwade en ontevreden burgers tevreden in de stad waarin hij "
#~ "zich bevindt, inclusief de burgers die ontevreden zijn wegens militaire "
#~ "activiteit."

#~ msgid "United Nations"
#~ msgstr "Verenigde Naties"

#~ msgid "Women's Suffrage"
#~ msgstr "Vrouwenkiesrecht"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "In alle steden wordt het ontvredenheidseffect van elke eenheid verminderd "
#~ "met 1. Dit betekent dat in een Republiek eenheden geen ongemak "
#~ "veroorzaken en dat in een Democratie aggressieve eenheden elk slechts 1 "
#~ "ontevreden burger veroorzaken."

#~ msgid "?Elvis:E"
#~ msgstr "E"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Elke artiest produceert twee luxepunten voor zijn stad per beurt. Zie het "
#~ "stuk over Geluk voor de effecten van luxepunten."

#~ msgid "?Scientist:S"
#~ msgstr "W"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Elke wetenschapper voegt per beurt twee punten toe aan de "
#~ "onderzoeksoutput van je rijk."

#~ msgid "?Taxman:T"
#~ msgstr "B"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Elke belastingontvanger voegt per beurt twee extra goud aan je schatkist."
#~ "toe."

#~ msgid "?citystyle:European"
#~ msgstr "Europees"

#~ msgid "?citystyle:Classical"
#~ msgstr "Klassiek"

#~ msgid "?citystyle:Tropical"
#~ msgstr "Tropisch"

#~ msgid "?citystyle:Asian"
#~ msgstr "Aziatisch"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "Babylonisch"

#~ msgid "?citystyle:Celtic"
#~ msgstr "Keltisch"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "Renaissancistisch"

#~ msgid "?citystyle:Industrial"
#~ msgstr "Industrieel"

#~ msgid "?citystyle:Modern"
#~ msgstr "Modern"

#~ msgid "?citystyle:PostModern"
#~ msgstr "Postmodern"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1-ruleset"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Je speelt met de stijl van Civilization I. Deze is simpeler dan standaard-"
#~ "Freeciv. Als je alleen de standaardruleset, kijk dan de verschillen eens "
#~ "na.regels zijn.\n"
#~ "\n"
#~ " * Er zijn minder technologieën, gebouwen en eenheden.\n"
#~ " * Eenheden hebben geen levenspunten. Als ze een slag winnen houden ze "
#~ "hun volledige gezondheid.\n"

#~ msgid "Earthquake"
#~ msgstr "Aardbeving"

#~ msgid "Fire"
#~ msgstr "Brand"

#~ msgid "Flood"
#~ msgstr "Overstroming"

#~ msgid "Piracy"
#~ msgstr "Piraterij"

#~ msgid "Plague"
#~ msgstr "Epidemie"

#~ msgid "Volcano"
#~ msgstr "Vulkaan"

#~ msgid "Team 0"
#~ msgstr "Team 0"

#~ msgid "Team 1"
#~ msgstr "Team 1"

#~ msgid "Team 2"
#~ msgstr "Team 2"

#~ msgid "Team 3"
#~ msgstr "Team 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchie"

#~ msgid "Warlord %s"
#~ msgstr "Krijgsheer %s"

#~ msgid "Warlady %s"
#~ msgstr "Krijgsdame %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarchie is eenvoudigweg het ontbreken van een herkenbare overheid. "
#~ "Burgers zijn niet georganiseerd en onproductief, en geven liever hun hele "
#~ "inkomen onmiddelijk uit in plaats van belastingen te betalen of onderzoek "
#~ "te verrichten."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "Anarchie geeft iets minder corruptie dan Despotisme, maar iets meer "
#~ "ontevredenheid."

#~ msgid "Despotism"
#~ msgstr "Despotisme"

#~ msgid "Chief %s"
#~ msgstr "Hoofdman %s"

#~ msgid "?female:Chief %s"
#~ msgstr "Hoofdvrouw %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Onder Despotisme heb jede alleenheerschappij over je volk.  Controle over "
#~ "je burgers wordt voornamelijk in stand gehouden door het opleggen van de "
#~ "staat van beleg."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr "Despotisme heeft het allerhoogste niveau van corruptie."

#~ msgid "Monarchy"
#~ msgstr "Monarchie"

#~ msgid "King %s"
#~ msgstr "Koning %s"

#~ msgid "Queen %s"
#~ msgstr "Koningin %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Onder Monarchie is een koning of koningin het door erfopvolging bepaalde "
#~ "staatshoofd."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Monarchie heeft dezelfde kleine mate van corruptie als een republiek."

#~ msgid "Communism"
#~ msgstr "Communisme"

#~ msgid "Comrade %s"
#~ msgstr "Kameraad %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "Kameraad %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Een Communistische regering is gebaseerd op het ideaal dat alle mensen "
#~ "gelijk zijn. Alle goederen zijn eigendom van de staat, in plaats van van "
#~ "privépersonen. Communisme houdt het midden tussen een militaire en een "
#~ "commerciële regeringsvorm."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Onder Communisme verschilt corruptie niet op basis van de afstand tot de "
#~ "hoofdstad; alle steden (inclusief de hoofdstad) hebben een lichte mate "
#~ "van corruptie."

#~ msgid "Republic"
#~ msgstr "Republiek"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "In een Republiek houden de burgers verkiezingen voor hun "
#~ "vertegenwoordigers. Aangezien de verkozen leiders populair moeten blijven "
#~ "om de macht te behouden krijgen burgers een grotere hoeveelheid "
#~ "vrijheid.  Burgers in een Republiek worden makkelijk ontevreden, maar hun "
#~ "persoonlijke vrijheid laat grote hoeveelheden handel toe."

#~ msgid "Democracy"
#~ msgstr "Democratie"

#~ msgid "President %s"
#~ msgstr "President %s"

#~ msgid "?female:President %s"
#~ msgstr "Presidente %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "In een Democratie regeren de burgers zelf door over onderwerpen te "
#~ "stemmen. Democratie laat het hoogste niveau van handel toe, maar heeft "
#~ "ook het grootste potentieel voor ontevredenheid.  Er is geen corruptie in "
#~ "een Democratie, maar burgers worden heel ontevreden tijdens oorlogen."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Omdat (gelukkige) burgers sterk vertrouwen op de overheid zijn ze heel "
#~ "loyaal. Militairen van Democratische landen zijn niet om te kopen, en "
#~ "steden kunnen niet tot aangezet worden door vijandige Diplomaten en "
#~ "Spionnen."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "Oud"

#~ msgid "?nationgroup:Modern"
#~ msgstr "Modern"

#~ msgid "?plural:Americans"
#~ msgstr "Amerikanen"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Officieel de Verenigde Staten van Amerika genamd. Onafhankelijk van Groot-"
#~ "Brittannië na de revolutie van 1776-1783 AD."

#~ msgid "Aztec"
#~ msgstr "Azteekse"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Azteken"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "De Azteken, een Nahuatl sprekend volk uit de Sonorawoestijn, grepen de "
#~ "macht van de Tolteken-gebaseerde beschavingen van Centraal Mexico in de "
#~ "vijftiende eeuw CE, waarbij ze de praktijk van mensenoffers in ere "
#~ "herstelden. Zij werden veroverd door de Spanjaarden onder Cortés in 1521."

#~ msgid "Babylonian"
#~ msgstr "Babylonische"

#~ msgid "?plural:Babylonians"
#~ msgstr "Babyloniërs"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylonië was de belangrijkste stad van Mesopotamië van de achttiende tot "
#~ "de zevende eeuw BCE onder een opeenvolgende reeks volken waaronder de "
#~ "Amorieten, Kassieten, Assyriërs en Chaldeeërs."

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Chinese"

#~ msgid "?plural:Chinese"
#~ msgstr "Chinezen"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China is de oudste grote beschaving die nu nog bestaat, met geschreven "
#~ "bronnen die 3500 jaar terug gaan. Na eerst door de Qin-dinastie te zijn "
#~ "verenigd in 221 BCE volgden er zowel periodes van eenheid als "
#~ "verdeeldheid, en werd het vaak veroverd door vreemde volkeren. Vandaag is "
#~ "het vasteland de Volksrepubliek China, gesticht door de communisten in "
#~ "1949, terwijl de vroegere nationalische overheid van de Republiek China "
#~ "na de burgeroorlog naar het eiland Taiwan gevlucht is."

#~ msgid "Chairperson %s"
#~ msgstr "Voorzitster %s"

#~ msgid "Egyptian"
#~ msgstr "Egyptische"

#~ msgid "?plural:Egyptians"
#~ msgstr "Egyptenaren"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egypte was de op één na oudste wereldbeschavingen. Sinds mensenheugenis "
#~ "is het buitengwoon verstedelijkt, waarbij een grote bevolking ondersteund "
#~ "wordt op slikgrond in de overstromingsgebieden van de Nijl."

#~ msgid "English"
#~ msgstr "Engelse"

#~ msgid "?plural:English"
#~ msgstr "?plural:Engelsen"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Engeland werd verenigd onder Alfred de Grote van Wessex aan het einde van "
#~ "de negende eeuw CE, om een eeuw later veroverd te worden door Willem de "
#~ "Veroveraar in de laatste succesvolle invasie van het land."

#~ msgid "French"
#~ msgstr "Franse"

#~ msgid "?plural:French"
#~ msgstr "Fransen"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Frankrijk is lang een grootmacht in Europa geweest. Franse veroveraars "
#~ "zoals Napoleon en Karel de Grote verzamelden grote delen van Europa onder "
#~ "de Franse vlag."

#~ msgid "?female:Premier %s"
#~ msgstr "Première %s"

#~ msgid "German"
#~ msgstr "Duitse"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Duitsers"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Duitsland werd in 1871 verenigd door Pruisische militaire macht. Na de "
#~ "Eerste Wereldoorlog werd het een republiek, maar verviel in Nazisme in "
#~ "1933 en startte de Tweede Wereldoorlog. Na deze oorlog werd het in twee "
#~ "staten opgedeeld die in 1990, aan het einde van de Koude Oorlog, werden "
#~ "herenigd."

#~ msgid "Greek"
#~ msgstr "Griekse"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Grieken"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "De oude Grieken, tussen Mycene en de Romeinse verovering."

#~ msgid "Indian"
#~ msgstr "Indiase"

#~ msgid "?plural:Indians"
#~ msgstr "Indiërs"

#~ msgid "Mongol"
#~ msgstr "Mongoolse"

#~ msgid "?plural:Mongols"
#~ msgstr "Mongolen"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "In de eeuwen na hun vereniging onder Dzjengis Khan veroverden de Mongolen "
#~ "het grootste imperium in de menselijke geschiedenis. Het besloeg het "
#~ "grootste gedeelte van Azië. Zij werden berucht door hun genadeloze stijl "
#~ "van oorlogvoering."

#~ msgid "Roman"
#~ msgstr "Romeinse"

#~ msgid "?plural:Romans"
#~ msgstr "Romeinen"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Rome is volgens de legende gesticht door Romulus in 753 BCE. Rome was op "
#~ "haar hoogtepunt heerser van bijna heel Europa, Noord-Afrika en "
#~ "Mesopotamië, dus bijna heel de bekende wereld."

#~ msgid "Imperator %s"
#~ msgstr "Imperator %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Imperatrix %s"

#~ msgid "Russian"
#~ msgstr "Russische"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Volgens de legende nodigden in 862 de Slavische en Finse stammen van "
#~ "Novgorod de Varanger (Viking) koning Rurik uit om orde te brengen in hun "
#~ "land. Rurik vestigde de Kievse Rus' in dit gebied, de eerste Russische "
#~ "staat. Tegen de elfde eeuw was Kievan Rus terug uiteengevallen in "
#~ "kleinere vorstendommen, die opnieuw verenigd werden tot één staat door "
#~ "Ivan III in de vijftiende eeuw. Na een beslissende overwinning op Zweden "
#~ "en grote winst in territorium riep Peter I het Russisch Rijk uit. Het "
#~ "Russische Rijk duurte tot in 1917 een socialistische revolutie de laatste "
#~ "keizer ontroonde. Na de ontbinding van de USSR in 1991 verscheen Rusland "
#~ "terug op de wereldkaart, deze keer als federatieve republiek."

#~ msgid "Zulu"
#~ msgstr "Zoeloe"

#~ msgid "?plural:Zulus"
#~ msgstr "Zoeloes"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "De Zoeloes zijn een krijgshaftig Bantoevolk dat migreerde van West-"
#~ "Centraal-Afrika naar zuidelijk Afrika in het begin van de achttiende eeuw "
#~ "CE, waarbij ze de inheemse Khoisan veroverden en in botsing kwamen met "
#~ "Europese kolonisten."

#~ msgid "Advanced Flight"
#~ msgstr "Moderne Luchtvaart"

#~ msgid "Alphabet"
#~ msgstr "Alfabet"

#~ msgid "Astronomy"
#~ msgstr "Astronomie"

#~ msgid "Atomic Theory"
#~ msgstr "Atoomtheorie"

#~ msgid "Automobile"
#~ msgstr "Automobiel"

#~ msgid "Banking"
#~ msgstr "Bankieren"

#~ msgid "Bridge Building"
#~ msgstr "Bruggenbouw"

#~ msgid "Bronze Working"
#~ msgstr "Bronsbewerking"

#~ msgid "Ceremonial Burial"
#~ msgstr "Ceremoniële Begrafenis"

#~ msgid "Chemistry"
#~ msgstr "Scheikunde"

#~ msgid "Chivalry"
#~ msgstr "Ridderschap"

#~ msgid "Code of Laws"
#~ msgstr "Wetgeving"

#~ msgid "Combustion"
#~ msgstr "Verbrandingsmotor"

#~ msgid "Computers"
#~ msgstr "Computers"

#~ msgid "Conscription"
#~ msgstr "Dienstplicht"

#~ msgid "Construction"
#~ msgstr "Bouwkunde"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Staat kolonisten toe om forten te bouwen."

#~ msgid "Currency"
#~ msgstr "Geld"

#~ msgid "Electricity"
#~ msgstr "Elektriciteit"

#~ msgid "Electronics"
#~ msgstr "Electronica"

#~ msgid "Engineering"
#~ msgstr "Werktuigbouw"

#~ msgid "Explosives"
#~ msgstr "Explosieven"

#~ msgid "Feudalism"
#~ msgstr "Feodalisme"

#~ msgid "Flight"
#~ msgstr "Luchtvaart"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Verminderd eenmalige opbrengst van nieuwe handelsroutes."

#~ msgid "Fusion Power"
#~ msgstr "Kernfusie"

#~ msgid "Genetic Engineering"
#~ msgstr "Genetische Manipulatie"

#~ msgid "Gunpowder"
#~ msgstr "Buskruit"

#~ msgid "Horseback Riding"
#~ msgstr "Paardrijden"

#~ msgid "Industrialization"
#~ msgstr "Industrialisatie"

#~ msgid "Invention"
#~ msgstr "Uitvinding"

#~ msgid "Iron Working"
#~ msgstr "IJzerbewerking"

#~ msgid "Labor Union"
#~ msgstr "Vakbeweging"

#~ msgid "Literacy"
#~ msgstr "Geletterdheid"

#~ msgid "Magnetism"
#~ msgstr "Magnetisme"

#~ msgid "Map Making"
#~ msgstr "Cartografie"

#~ msgid "Masonry"
#~ msgstr "Metselen"

#~ msgid "Mass Production"
#~ msgstr "Massaproductie"

#~ msgid "Mathematics"
#~ msgstr "Wiskunde"

#~ msgid "Medicine"
#~ msgstr "Geneeskunde"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgie"

#~ msgid "Mysticism"
#~ msgstr "Mystiek"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Vergroot het effect van Tempels."

#~ msgid "Navigation"
#~ msgstr "Navigatie"

#~ msgid "Nuclear Fission"
#~ msgstr "Kernsplitsing"

#~ msgid "Nuclear Power"
#~ msgstr "Kernenergie"

#~ msgid "Philosophy"
#~ msgstr "Filosofie"

#~ msgid "Physics"
#~ msgstr "Natuurkunde"

#~ msgid "Plastics"
#~ msgstr "Plastic"

#~ msgid "Pottery"
#~ msgstr "Pottenbakken"

#~ msgid "Railroad"
#~ msgstr "Spoorweg"

#~ msgid "Recycling"
#~ msgstr "Hergebruik"

#~ msgid "Refining"
#~ msgstr "Raffinage"

#~ msgid "Religion"
#~ msgstr "Religie"

#~ msgid "Robotics"
#~ msgstr "Robotica"

#~ msgid "Rocketry"
#~ msgstr "Raketbouw"

#~ msgid "Space Flight"
#~ msgstr "Ruimtevaart"

#~ msgid "Steam Engine"
#~ msgstr "Stoommachine"

#~ msgid "Steel"
#~ msgstr "Staal"

#~ msgid "Superconductors"
#~ msgstr "Supergeleiders"

#~ msgid "The Corporation"
#~ msgstr "Ondernemerschap"

#~ msgid "The Republic"
#~ msgstr "De Republiek"

#~ msgid "The Wheel"
#~ msgstr "Het Wiel"

#~ msgid "Theory of Gravity"
#~ msgstr "Zwaartekrachttheorie"

#~ msgid "Writing"
#~ msgstr "Schrift"

#~ msgid "Ocean"
#~ msgstr "Oceaan"

#~ msgid "Arctic"
#~ msgstr "Poolkap"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Poolvlakken worden alleen in de het extreme noorden en zuiden van de "
#~ "wereld gevonden. Ze zijn zeer koud en zijn daarom moeilijk om mee te "
#~ "werken."

#~ msgid "Desert"
#~ msgstr "Woestijn"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Woestijnen zijn gebieden met extreme droogte, wat landbouw en handel zeer "
#~ "bemoeilijkt."

#~ msgid "Forest"
#~ msgstr "Bos"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Bossen zijn dicht begroeid, wat landbouw enigzins bemoeilijkt."

#~ msgid "Grassland"
#~ msgstr "Grasland"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Graslanden bieden uitzonderlijke landbouwmogelijkheden."

#~ msgid "Hills"
#~ msgstr "Heuvels"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Naast hun potentieel voor landbouw, zijn Heuvels vaak rijk aan "
#~ "hulpbronnen."

#~ msgid "Jungle"
#~ msgstr "Oerwoud"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr "Oerwouden zijn dicht begroeid, wat landbouw enigzins bemoeilijkt."

#~ msgid "Mountains"
#~ msgstr "Bergen"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Bergen zijn gebieden vab grote hoogte, die landbouw en handel zeer "
#~ "bemoeilijken."

#~ msgid "Plains"
#~ msgstr "Vlakten"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Vlakten zijn zeer grote, dun begroeide gebieden, die handel enigzins "
#~ "bemoeilijken."

#~ msgid "Swamp"
#~ msgstr "Moeras"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Moerassen lijden aan een overschot aan water, wat landbouw enigzins "
#~ "bemoeilijkt."

#~ msgid "Tundra"
#~ msgstr "Toendra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Toendra's zijn grote, koude gebieden, geschikt voor enige landbouw en "
#~ "verder niets."

#~ msgid "?animals:Game"
#~ msgstr "Wild"

#~ msgid "Coal"
#~ msgstr "Kolen"

#~ msgid "Fish"
#~ msgstr "Vis"

#~ msgid "Gems"
#~ msgstr "Edelstenen"

#~ msgid "Horses"
#~ msgstr "Paarden"

#~ msgid "Oasis"
#~ msgstr "Oase"

#~ msgid "Oil"
#~ msgstr "Olie"

#~ msgid "Resources"
#~ msgstr "Grondstoffen"

#~ msgid "Seals"
#~ msgstr "Zeehonden"

#~ msgid "Fortress"
#~ msgstr "Fort"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Forten verbeteren verdediging voor grondeenheden."

#~ msgid "River"
#~ msgstr "Rivier"

#~ msgid "green"
#~ msgstr "groentjes"

#~ msgid "?unitclass:Land"
#~ msgstr "Grond"

#~ msgid "?unitclass:Sea"
#~ msgstr "Maritieme"

#~ msgid "?unitclass:Air"
#~ msgstr "Vliegende"

#~ msgid "?unitclass:Missile"
#~ msgstr "Raket"

#~ msgid "Settlers"
#~ msgstr "Kolonisten"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Kolonisten behoren tot de belangrijkste eenheden in het spel. Naast het "
#~ "stichten van steden kunnen zij ook het terrein verbeteren, bijvoorbeeld "
#~ "door het aanleggen van irrigatie, mijnen of wegen. Zie de sectie "
#~ "Terreinaanpassingen van de hulp voor meer details."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Onderhoud van kolonisten bestaat uit zowel voedsel als productie en een "
#~ "kolonist kan sterven als zijn ondersteunende stad geen voedsel meer "
#~ "heeft. Kolonisten in een republiek of democratie hebben elke beurt twee "
#~ "keer zo veel voedsel nodig."

#~ msgid "Militia"
#~ msgstr "Burgerwacht"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Deze eenheid kan vanaf het begin van het spel gebouwd worden. Het is de "
#~ "zwakste eenheid."

#~ msgid "Phalanx"
#~ msgstr "Falanx"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "De Falanx is gepandserde infanterie, geschikt voor het verdedigen van "
#~ "steden."

#~ msgid "Legion"
#~ msgstr "Legioen"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legioenen zijn zwaar bewapende en gediscilplineerde infanterie-eenheden "
#~ "met een zeer goede aanvalswaarde."

#~ msgid "Musketeers"
#~ msgstr "Musketiers"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Mustetiers zijn infanterie-eenheden met vroege vuurwapens en vervangen de "
#~ "Falanx als meest geschikte eenheid voor het beschermen van steden."

#~ msgid "Riflemen"
#~ msgstr "Jagers"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Jagers zijn infanterie-eenheiden uit de tijd rond de Tweede Wereldoorlog, "
#~ "erg geschikt voor het verdedigen van steden."

#~ msgid "Mech. Inf."
#~ msgstr "Pantsergrenadiers"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Deze eenheid heeft de grootste verdedigingssterkte van alle "
#~ "grondeenheden, maar is pas tegen het einde van de technologische "
#~ "ontwikkeling beschikbaar."

#~ msgid "Cavalry"
#~ msgstr "Cavalerie"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Cavalerie bestaat uit bereden strijders en zijn vroege stoottroepen die "
#~ "ver in vijandelijk gebied kunnen doordringen."

#~ msgid "Chariot"
#~ msgstr "Strijdwagen"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Strijdwagens worden door paarden getrokken. Zij zijn sterker maar duurder "
#~ "dan Cavalerie."

#~ msgid "Knights"
#~ msgstr "Ridders"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Ridders zijn zwaarbewapende bereden strijders."

#~ msgid "Armor"
#~ msgstr "Tank"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Tanks zijn gemotoriseerde oorlogstuig die sneller en sterker zijn en meer "
#~ "schade kunnen opnemen dan elke andere bereden eenheid."

#~ msgid "Catapult"
#~ msgstr "Katapult"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Katapulten zijn groot oorlogstuig dat stenen afwerpt. Zij zijn erg sterk "
#~ "in de aanval maar even zwak in de verdediging en hebben een escorte nodig "
#~ "om effectief te zijn."

#~ msgid "Cannon"
#~ msgstr "Kanon"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Kannonen zijn grote vuurwapens die zware projectielen over grote "
#~ "afstanden kunnen schieten. Zij zijn erg sterk in de aanval maar even zwak "
#~ "in de verdediging en hebben een escorte nodig om effectief te zijn."

#~ msgid "Artillery"
#~ msgstr "Artillerie"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Artillerie is een verbeterde versie van het kannon met betere defensieve "
#~ "en offensieve waarden."

#~ msgid "Fighter"
#~ msgstr "Jachtvliegtuig"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Jachtvliegtuigen zijn je eerste luchteenheden. Ze kunnen overal heen "
#~ "bewegen en elke eenheid aanvallen."

#~ msgid "Bomber"
#~ msgstr "Bommenwerper"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bommenwerpers zijn gespecializeerde luchteenheden die alleen gronddoelen "
#~ "kunnen aanvallen, niet andere luchteenheden."

#~ msgid "Trireme"
#~ msgstr "Trireem"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "De Trireem is je eerste booteenheid. Het kan functioneren als "
#~ "transportschip en heeft rudimentaire aanvalsmogelijkheden maar het kan "
#~ "zich niet te ver buiten de kust wagen."

#~ msgid "Sail"
#~ msgstr "Zeilboot"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "De Zeilboot vervangt de Trireem en is veel betrouwbaarder op de open zee."

#~ msgid "Frigate"
#~ msgstr "Fregat"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "De Fregat is een veelzijdige booteenheid, die zowel een sterke "
#~ "aanvalseenheid als een trasportschip is."

#~ msgid "Ironclad"
#~ msgstr "Pantserschip"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Het pantserschip is een bepantserd schip dat veel steviger is dan het "
#~ "fregat maar geen transportmogelijkheid heeft."

#~ msgid "Cruiser"
#~ msgstr "Kruiser"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "De Kruiser is een sterke aanvallende booteenheid."

#~ msgid "Battleship"
#~ msgstr "Slagschip"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Het Slagschip is de sterkste maritieme eenheid met uitstekende offensieve "
#~ "en defensieve waarden."

#~ msgid "Submarine"
#~ msgstr "Onderzeeër"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Aangezien zij onder het wateroppervlag bewegen hebben onderzeeërs een "
#~ "zeer hoge strategische waarde, maar als ze onverwacht ontdekt worden "
#~ "hebben ze een zwakke verdediging."

#~ msgid "Carrier"
#~ msgstr "Vliegdekschip"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Het Vliegdekschip is een mobiele luchthaven."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "TIP:  Bewaak Vliegkampschepen met een handvol snel-varende schepen en een "
#~ "Slagschip, want het verliezen van een volledig uitgerust Vliegkampschip "
#~ "is ERG pijnlijk en kostbaar."

#~ msgid "Transport"
#~ msgstr "Vrachtschip"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Een vrachtschip kan niet zelf aanvallen maar kan zichzelf wel verdedigen "
#~ "als het wordt aangevallen."

#~ msgid "Nuclear"
#~ msgstr "Kernraket"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Je kan Kernwapens bouwen als je de benodigde vooruitgang hebt en als een "
#~ "speler het Manhattanproject heeft gebouwd."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Als de raket inslaat zal de explosie elke eenheid binnen 3 vlakken doden "
#~ "(3x3 voor rechthoekige kaarten), inclusief bevriende eenheden. Elke stad "
#~ "binnen het explosiegebied verliest de helft van de bevolking en "
#~ "landvlakken binnen het gebied krijgen te maken met fallout."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Net als met vervuiling en opwarming van de aarde neemt de risk op een "
#~ "nucleaire winter toe met fallout. Als een nucleaire winter plaatsvindt "
#~ "kan overal over de wereld terrein veranderen in woestijn, toendra en ijs. "
#~ "Kolonisten kunnen fallout opruimen."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "TIP1: Een kernwapen tot ontploffing brengen op de oceaan zal geen fallout "
#~ "veroorzaken en is een effectieve (maar dure!) manier om van vijandelijke "
#~ "schepen af te komen."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP2:  Je kan te maken krijgen met een situatie waarin je een vijandelijk "
#~ "land waarvan de steden te sterk zijn bent binnengevallen. Verzamel een "
#~ "groep kolonisten voordat je een Kernwapen gebruikt en laat ze de fallout "
#~ "opruimen direct nadat het heeft plaatsgevonden.  Dit minimaliseert het "
#~ "risico op een nucleaire winter.  Klimaatneutrale kernbommen!"

#~ msgid "Diplomat"
#~ msgstr "Diplomaat"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "Een Diplomaat is een ambtsdrager die je zendingen meeneemt en toestemming "
#~ "heeft met buitenlandse hoogwaardigheidsbekleders te onderhandelen. Hij "
#~ "kan ook verscheidene geheime acties ondernemen met als doel je vijanden "
#~ "te verzwakken; Diplomaten in je eigen steden kunnen deze beschermen tegen "
#~ "dergelijke acties."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Veel geheime acties kunnen ook in vredestijd worden geprobeerd, maar de "
#~ "aggresievere acties zullen ontdekt worden en kunnen diplomatieke "
#~ "incidenten veroorzaken, die het Republieken en Democratieën mogelijk "
#~ "maakt verdragen te verbreken."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Als een vreemde eenheid alleen op een vlak staat kan je proberen hem om "
#~ "te kopen met je Diplomaat. Als je een hoeveelheid geld betaald wordt de "
#~ "eenhein onmiddelijk van jou; de precieze hoeveelheid hangt af van de "
#~ "status van de eenheid en van de beschaving waar hij bij hoort. Eenheden "
#~ "van Democratische regereingen kunnen echter niet omgekocht worden. "
#~ "Omkoping van een eenheid van een natie waarmee je niet in oorlog bent "
#~ "leidt tot een diplomatiek incident."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Diplomaten kunnen ook een aantal acties uitvoeren in een stad van een "
#~ "andere speler, hoewel elke diplomaat maar een actie kan proberen. De "
#~ "meeste acties kunnen mislukken. Vijandelijke diplomaten en spionnen in de "
#~ "stad zullen vijandige acties proberen tegen te gaan; in dat geval zal "
#~ "ofwel jouw eenheid ofwel de verdedigende eenheid om het leven komen. Als "
#~ "de verdedigende eenheid sterft verlies je een bewegingspunt en mag je nog "
#~ "een poging wagen."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "De beschikbare acties voor Diplomanten in een stad zijn:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Ambassade Vestigen\": Deze actie is altijd succesvol en leidt tot "
#~ "permanent contact met de eigenaar van de stad, evenals inlichten over hun "
#~ "belastingen en technologie."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Stad Pnderzoeken\": Je eenheid zal proberen gedetailleerde "
#~ "informatie over de stad te vinden: de status, welke gebouwen en eenheden "
#~ "zich er bevinden en wat het momenteel produceert."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Stad Saboteren\": Je eenheid zal proberen ofwel alle voortgang voor "
#~ "het huidige bouwproject te verstoren ofwel een bestaand gebouw te "
#~ "vernietigen, willekeurigerwijs. Paleizen en Wonderen die volotooid zijn "
#~ "kunnen niet gesaboteerd worden en pogingen stadsmuren of een gebouw in "
#~ "een hoofdstad te saboteren hebben een gehalveerde kans van slagen. "
#~ "Sabotagepogingen mogen alleen worden onernomen tegen naties waartegen je "
#~ "in oorlog bent."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Technologie Stelen\": Je eenheid zal proberen de geheimen van een "
#~ "willekeurige technologie die niet bekend is bij jou maar wel bij de "
#~ "eigenaar van de stad te leren. Technologie kan maar een keer per stad "
#~ "voor een diplomaat worden gestolen. Deze actie mag ook worden uitgevoerd "
#~ "als je niet in oorlog bent, maar zal dan een diplomatiek incident "
#~ "veroorzaken."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Aanzetten tot Opstand\": In ruil voor goud zal een vreemde stad "
#~ "ervoor kiezen zich bij jouw rijk een te sloten en alle nabijgelegen "
#~ "eenheden voor wie het de thuisstad is meenemen, maar de grote van de stad "
#~ "zal met 1 worden verkleind. Eenheden in andere steden blijven onder "
#~ "controle van de vijand, maar eenheden buiten steden gaan verloren voor "
#~ "beide eenheden. De precieze kosten hangen af van de status van de stad en "
#~ "van de beschaving die de stad in bezit heeft. Het is niet mogelijk aan te "
#~ "zetten tot opstand in een hoofdstad of in een stad die bestuurd wordt "
#~ "door een democratie. Het is mogelijk een opstand te veroorzaken in "
#~ "vredestijd, maar dat zal een diplomatiek incident veroorzaken."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "In sommige spelstrategieën worden hordes diplomaten gebruikt om een "
#~ "ravage aan te richten bij de vijand.  Het is dan ook geen wonder dat "
#~ "diplomaten vaak met vrees en wantrouwen worden bekeken!"

#~ msgid "Caravan"
#~ msgstr "Karavaan"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Een Karavaan vervoert goederen of materiaal om in verafgelegen steden en "
#~ "vreemde landen te verhandelen of om te helpen wonderen te bouwen in je "
#~ "steden."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Elke Karavaan die wordt gebruikt om een wonder te bouwen voegt 50 "
#~ "schildjes toe aan de productie van het wonder."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "TIP:  Je kan van tevoren een voorraadje Karavanen opbouwen en ze allemaal "
#~ "tegelijk naar de stad brengen waar je met het wonder bent begonnen om het "
#~ "gehele bouwwerk in een enkele beurt te voltooien!"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarenleider"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Een barbarenleider verschijnt elke keer als ergens in de wereld barbaren "
#~ "in opstand komen."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Waneer een barbarenleider wordt gedood op een vlak zonder verdedigende "
#~ "eenheden wordt het losgeld van 100 goud betaald, maar alleen aan "
#~ "grondeenheden."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Stelt een stad in staat om luchteenheden (inclusief helikopters) met "
#~ "veteranenstatus te bouwen. Ook worden beschadigde luchteenheden (wederom "
#~ "inclusief helikopters) die een volle beurt zonder te bewegen in de stad "
#~ "blijven volledig hersteld."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Twee steden met Luchthavens kunnen één eenheid per beurt overvliegen. "
#~ "Overvliegen transporteert een eenheid onmiddelijk van de ene stad naar de "
#~ "andere en zal alle bewegingspunten van de eenheid verbruiken. Een eenheid "
#~ "moet enige bewegingspunten overhebben om overgevlogen te kunnen worden."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 8 te groeien.  Om de stad "
#~ "groter dan grootte 12 te laten groeie is ook Riolering nodig "

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Met een Kazerne krijgt elke nieuw gebouwde grondeenheid in een stad "
#~ "automatisch de veteranenstatus, wat inhoudt dat zijn aanvals- en "
#~ "verdedigingssterkte worden verhoogd met 50%. Ook worden beschadigde "
#~ "grondeenheden die een volle beurt zonder verplaatsing in de stad blijven "
#~ "volledig hersteld."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Een Kathedraal maakt drie ontevreden burgers tevreden in een stad, wat "
#~ "het makkelijker maakt om in die stad de orde te handhaven. Het heeft "
#~ "echter geen invloed op burgers die ontevreden worden door miltiaire "
#~ "activiteit. De ontdekking van Theologie vergroot het effect van een "
#~ "Kathedraal door een extra ontevreden burger tevreden te maken. De "
#~ "ontdekking van het Communisme vermindert het effect van een Kathedraal, "
#~ "er wordt dan één ontevreden burger minder tevreden."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Stadsmurenn maken het eenvoudiger een stad te verdedigen. Zij "
#~ "verdrievoudigen de sterkte van eenheden binnen de stad tegen grond- en "
#~ "helikoptereenheden. Ze zijn niet werkzaam tegen lucht- en zee-eenheden en "
#~ "tegen Houwitsers. Stadsmuren voorkomen ook het verlies van bevolking die "
#~ "optreedt als een verdedigende eenheid wordt vernietigd door een "
#~ "grondeenheid."

#~ msgid "Coastal Defense"
#~ msgstr "Kustverdediging"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Verhoogt de verdedigingssterkte van eenheden in een stad met een factor 2 "
#~ "wanneer zij zich verdedigen tegen bombardementen vanaf vijandelijke "
#~ "schepen."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Vermaakt de inwoners van een stad en maakt daarbij drie ontevreden "
#~ "stedelingen tevreden. (Vier na de ontdekking van Electronica.) Het heeft "
#~ "echter geen invloed op burgers die ontevreden worden door militaire "
#~ "activiteit."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vermindert de corruptie en verspilling in een stad met 50%. In een "
#~ "Democratie maakt een Gerechtshof bovendien één ontevreden burger tevreden "
#~ "(tenzij die burger ontevreden is over militaire activiteit).  Halveert "
#~ "bovendien de effectieve afstand tot de hoofdstad in de berekening van de "
#~ "kosten van een opstand."

#~ msgid "Harbor"
#~ msgstr "Haven"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Geeft één extra voedsel op alle Oceaanvlakken. De stad moet aan de kust "
#~ "liggen om deze verbetering te kunnen bouwen."

#, fuzzy
#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Een stad kan slechts één Electriciteitscentrale, Waterkrachtcentrale, "
#~ "Kerncentrale of Zonnecentrale bezitten. Een stad kan alleen een "
#~ "Waterkrachtcentrale bouwen als het zich op of naast een berg- of "
#~ "riviervlak bevindt."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Samen met een Fabriek verhoogt de Assemblagehal de schildjesproductie in "
#~ "een stad met 100%. Een Assemblagehal alleen verhoogt de "
#~ "schildjesproductie met 50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Een stad kan slechts één Electriciteitscentrale, Waterkrachtcentrale, "
#~ "Kerncentrale of Zonnecentrale bezitten."

#~ msgid "Offshore Platform"
#~ msgstr "Booreiland"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Geeft één extra schildje voor alle Oceaanvlakken in een stad. De stad "
#~ "moet aan de kust liggen om deze verbetering te kunnen bouwen."

#~ msgid "Police Station"
#~ msgstr "Politiebureau"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Vermindert de ontevredenheid die door militaire eenheden buiten de stad "
#~ "wordt veroorzaakt met 2 in een Democratie en met 1 in een Republiek -- "
#~ "met andere woorden, het neutraliseert de ontevredenheid die veroorzaakt "
#~ "wordt door één militaire eenheid. Deze verbetering heeft geen effect "
#~ "onder andere staatsvormen."

#~ msgid "Port Facility"
#~ msgstr "Havenfaciliteiten"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Stelt een stad in staat om zee-eenheden met veteranenstatus te bouwen. "
#~ "Ook worden beschadigde zee-eenheden die een volle beurt zonder te bewegen "
#~ "in de stad blijven volledig hersteld."

#~ msgid "Research Lab"
#~ msgstr "Onderzoekslaboratorium"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Samen met een Bibliotheek verhoogt een Onderzoekslaboratorium de "
#~ "wetenschappelijke opbrengsten van een stad met 100%. Samen met een "
#~ "Bibliotheek en een Universiteit wordt de wetenschappelijke opbrengst van "
#~ "een stad met 150% verhoogd."

#~ msgid "SAM Battery"
#~ msgstr "Luchtdoelraketten"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Verdubbelt de verdedigingskracht van alle eenheden in een stad wanneer "
#~ "zij worden aangevallen door luchteenheden (exclusief helikopters en "
#~ "raketten)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Beschermt een stad en haar omgeving (tot 2 vlakken) tegen aanvallen met "
#~ "kernwapens. Een nucleaire eenheid die een stad met een raketschild "
#~ "aanvalt, of die in de nabijheid een eenheid aanvalt (of daar tot "
#~ "ontploffing wordt gebracht) wordt neergeschoten en heeft geen effect. "
#~ "Verdubbelt bovendien de verdedigen voor eenheden binnen de stad tegen "
#~ "conventionele raketten."

#~ msgid "Sewer System"
#~ msgstr "Riolering"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 12 te groeien. Een Aquaduct "
#~ "is eerst nodig om de stad groter dan grootte 8 te laten groeien."

#~ msgid "Solar Plant"
#~ msgstr "Zonnecentrale"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Vermindert de hoeveelheid vervuiling die een stad maakt. Het verhoogt ook "
#~ "de schildjesproductie van een Fabriek of Assemblagehal in de stad: een "
#~ "Fabriek en een Zonnekrachtcentrale samen geven een bonus van 100% en een "
#~ "Fabriek, Assemblagehal en een Zonnekrachtcentrale samen geven een bonus "
#~ "van 150%."

#~ msgid "Stock Exchange"
#~ msgstr "Effectenbeurs"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Samen met een Bank verhoogt een Effectenbeurs de belastings- en luxe-"
#~ "opbrengsten in een stad met 50%. Samen met een Markthal en een Bank "
#~ "verhoogt de Effectenbeurs de belastings- en luxe-opbrengsten in een stad "
#~ "met 150%."

#~ msgid "Super Highways"
#~ msgstr "Snelwegen"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Vergroot de handelsopbrengst met 50% op alle vlakken met wegen of "
#~ "spoorwegen."

#~ msgid "Supermarket"
#~ msgstr "Supermarkt"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Vergroot de voedingsopbrengst met 50% op elk vlak landbouwgrond dat in "
#~ "gebruik is rond de stad.  Vlakken krijgen landbouwgrond als ze een tweede "
#~ "keer geïrrigeerd zijn."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "De hele kaart wordt permanent zichtbaar voor de speler die eigenaar is -- "
#~ "de speler heeft altijd actuele kennis van alle terrein en steden (maar "
#~ "niet eenheden) ondanks oorlogsmist. Het stelt alle spelers in de "
#~ "gelegenheid om te beginnen met het bouwen van ruimteschepen (aangenomen "
#~ "dat zij alle benodigde technologieën verworven hebben)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A. Smiths Handelscompagnie"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Stadsverbeteringen die normaal een onderhoud van 1 zouden hebben zijn "
#~ "vrij van onderhoud voor alle steden."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffeltoren"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr "Je reputatie bij andere naties herstelt vier keer zo snel."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Maakt één tevreden burger gelukkig in elke stad. Maakt twee extra "
#~ "tevreden burgers gelukkig in de stad waar de Hangende Tuinen gebouwd zijn "
#~ "(in totaal dus drie). In het onwaarschijnlijke geval dat er geen tevreden "
#~ "burgers zijn om het effect van de Hangende Tuinen te voelen, geldt het "
#~ "wonder voor alle ontevreden burgers (inclusief degenen die ontevreden "
#~ "zijn over militaire activiteit) en maakt ze tevreden en vervolgens "
#~ "gelukkig."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Werkt als een Waterkrachtcentrale in elke stad. (Dit vermindert de "
#~ "vervuiling en verhoogt het effect van Fabrieken en Assemblagehallen.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elke stad (inclusief burgers "
#~ "die ontevreden zijn over militaire activiteit)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Koning Richards Kruistocht"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Geeft een extra schildgrondstof op elk vlak rond de stad waar het gebouwd "
#~ "is."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardo's Werkplaats"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Waardeert elke beurt een verouderde eenheid op."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Geeft al je zee-eenheden 1 extra bewegingspunt.  Maakt alle nieuwe zee-"
#~ "eenheden veteraan (voor alle steden)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Geeft alle zee-eenheden 2 extra bewegingspunten."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polo's Ambassade"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "De speler die dit bezit krijgt een ambassade bij alle spelers."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Telt als een Kathedraal in elk van je steden. Dit maakt drie ontevreden "
#~ "burgers tevreden in elke stad stad. Het heeft echter geen invloed op "
#~ "burgers die ontevreden zijn over militaire activiteit. De ontdekking van "
#~ "Theologie vergroot het effect van een Kathedraal door een extra "
#~ "ontevreden burger tevreden te maken. De ontdekking van het Communisme "
#~ "vermindert het effect van een Kathedraal, er wordt dan één ontevreden "
#~ "burger minder tevreden."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Telt als een Graanschuur in elke stad."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Versterkt het wetenschappelijke onderzoek in elke stad met 50%. (Telt als "
#~ "een onderzoekslab in elke stad.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Vrijheidsbeeld"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzu's Militaire Academie"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Al uw nieuwe grond-eenheden worden veteraan (in alle steden). De kans dat "
#~ "een eenheid veteraan wordt na een slag wordt verhoogd van 50% naar 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Al je eenheden herstellen twee extra gevechtspunten per beurt."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Telt als een Politiebureau in elke stad. (Dat houdt in dat voor elke stad "
#~ "de onrust over militaire eenheden buiten de landsgrenzen in een "
#~ "Democratie met 2 afneemt, en in een Republiek met 1 -- in andere woorden, "
#~ "het neutraliseert de ontevredenheid veroorzaakt door één militaire "
#~ "eenheid per stad. Dit wonder heeft geen effect onder andere staatsvormen.)"

#~ msgid "Capitalization"
#~ msgstr "Kapitalisatie"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Dit is geen normale verbetering. Een stad op Kapitalisatie zetten "
#~ "betekent dat alle schildjesproductie wordt omgezet naar belasting (geld)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2-ruleset"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Je speelt het spel in de stijl van civ2. Dit lijkt vrij veel op standaard "
#~ "Freeciv, maar met een paar aanvullingen."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarchie veroorzaakt een klein beetje minder corruptie en verspilling dan "
#~ "Despotisme, maar iets meer ontevredenheid."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despotisme veroorzaakt het meeste corruptie en verspilling van alle "
#~ "staatsvormen. "

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Monarchie heeft dezelfde kleine hoeveelheid corruptie en verspilling als "
#~ "een republiek."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Onder Communisme verschillen corruptie en verspilling niet door afstand "
#~ "van de hoofdstad; alle steden (inclusief de hoofdstad) hebben een matige "
#~ "hoeveelheid corruptie."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalisme"

#~ msgid "High Priest %s"
#~ msgstr "Hogepriester %s"

#~ msgid "High Priestess %s"
#~ msgstr "Hogepriesteres %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Fundamentalisme een een regeringsvorm die is georganiseerd rond een "
#~ "centrale geloofsovertuiging. Het geloof, meestal religieus van aard, "
#~ "vormt een streng richtsnoer voor acties en reacties van zowel de "
#~ "bestuurders als de bevolking."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "In een fundamentalistische samenleving zijn de bevolking en de "
#~ "bestuurders volledig toegewijd aan hun overtuigingen en zijn ze meestal "
#~ "bereid te sterven om deze te behouden."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Verbeteringen die normaal gesproken ontevreden burgers veranderen in "
#~ "tevreden burgers produceren 'tienden' (goud) evenredig naar het aantal "
#~ "mensen dat zij tevreden zouden maken, en kosten geen onderhoud."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "In een Democratie regeren de burgers zelf door over onderwerpen te "
#~ "stemmen. Democratie laat het hoogste niveau van handel toe, maar heeft "
#~ "ook het grootste potentieel voor ontevredenheid.  Er is geen corruptie in "
#~ "een Democratie, maar burgers worden heel ontevreden tijdens oorlogen."

#~ msgid "Carthaginian"
#~ msgstr "Carthaagse"

#~ msgid "?plural:Carthaginians"
#~ msgstr "Carthagers"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "De Carthagers, afstammelingen van Fenicische handelaren, bestierden een "
#~ "zee-imperium in de Middelandse Zee van de 5e tot de 2e eeuw BCE. Carthago "
#~ "werd vernietigd door de Romeinen in 146 BCE."

#~ msgid "Celtic"
#~ msgstr "Keltische"

#~ msgid "?plural:Celts"
#~ msgstr "Kelten"

#~ msgid "Japanese"
#~ msgstr "Japanse"

#~ msgid "?plural:Japanese"
#~ msgstr "Japanners"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Volgends de traditionele Japanse mythologie werd Japan in de 7de eeuw BCE "
#~ "gesticht door Keizer Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "Persian"
#~ msgstr "Perzische"

#~ msgid "?plural:Persians"
#~ msgstr "Perzen"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Het eerste Persische (Achmaenidische) Rijk duurde van 550 BCE tot 330 "
#~ "BCE, het tweede (Sassanische) van 226-642 CE."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "De Sioux was een Noord-Amerikaanse natie die verschillende beslissende "
#~ "veldslagen tegen de Verenigde Staten vochten. Het bestand uit die groepen "
#~ "stammen: de Lakota, de Dakota en de Nakota."

#~ msgid "Spanish"
#~ msgstr "Spaanse"

#~ msgid "?plural:Spanish"
#~ msgstr "Spanjaarden"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "De moderne Spaanse natie werd gesticht toen de heersers van het "
#~ "koninkrijk van Castilli en Aragon het Iberische schiereiland heroverden "
#~ "van de Moren. De Reconquista was voltooid in 1492 AD, hetzelfde jaar dat "
#~ "Columbus uitzeilde."

#~ msgid "?female:Cardinal %s"
#~ msgstr "Kardinaal %s"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "Vikingen"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "De Vikingen plunderden en handelden aan de kusten van Europa tussen 800 "
#~ "en 1100 CE. Vikingplunderaars werden uiteindelijk de heersers van "
#~ "Normandië, Rusland en van een kortstondig koninkrijk in Sicilië."

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "Barbarian"
#~ msgstr "Barbaars"

#~ msgid "?plural:Barbarians"
#~ msgstr "Barbaren"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Sinds het begin van de beschaving zijn barbaren overal een bedreiging "
#~ "geweest voor volkeren met meer cultuur."

#, fuzzy
#~ msgid "Pirate"
#~ msgstr "Luchthaven"

#, fuzzy
#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Portugezen"

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfibische Oorlogvoering"

#~ msgid "Combined Arms"
#~ msgstr "Gecombineerde Wapens"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Vermindert het effect van Kathedralen."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Staat Kolonisten en Ingenieurs toe om forten te bouwen"

#~ msgid "Economics"
#~ msgstr "Economie"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Vergroot het effect van Colossea."

#~ msgid "Environmentalism"
#~ msgstr "Milieubeweging"

#~ msgid "Espionage"
#~ msgstr "Spionage"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerilla-oorlogvoering"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Leiderschap"

#~ msgid "Machine Tools"
#~ msgstr "Werktuigmachines"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturisering"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobiele Oorlogvoering"

#~ msgid "Monotheism"
#~ msgstr "Monotheïsme"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Geeft zee-eenheden één extra beweging."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grote filosofen vanuit de hele wereld zoeken je beschaving op; je krijgt "
#~ "een onmiddelijke voorsprong."

#~ msgid "Polytheism"
#~ msgstr "Polytheïsme"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Staat Kolonisten en Ingenieurs toe vliegbases te bouwen."

#~ msgid "Refrigeration"
#~ msgstr "Koeling"

#~ msgid "Sanitation"
#~ msgstr "Hygiëne"

#~ msgid "Seafaring"
#~ msgstr "Zeevaart"

#~ msgid "Stealth"
#~ msgstr "Stealth"

#~ msgid "Tactics"
#~ msgstr "Tactiek"

#~ msgid "Theology"
#~ msgstr "Theologie"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Vergroot het effect van Kathedralen."

#~ msgid "Warrior Code"
#~ msgstr "Krijgerscode"

#~ msgid "Glacier"
#~ msgstr "Gletsjer"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Gletjers worden uitsluitend gevonden in de meest noordelijke en "
#~ "zuidelijke delen van de wereld. Ze zijn zeer koud en zijn daardoor "
#~ "moeilijk om mee te werken."

#~ msgid "Iron"
#~ msgstr "IJzer"

#~ msgid "Furs"
#~ msgstr "Pelzen"

#~ msgid "Fruit"
#~ msgstr "Fruit"

#~ msgid "Buffalo"
#~ msgstr "Buffels"

#~ msgid "Wheat"
#~ msgstr "Tarwe"

#~ msgid "Peat"
#~ msgstr "Turf"

#~ msgid "Pheasant"
#~ msgstr "Fazanten"

#~ msgid "Ivory"
#~ msgstr "Ivoor"

#~ msgid "Silk"
#~ msgstr "Zijde"

#~ msgid "Spice"
#~ msgstr "Specerijen"

#~ msgid "Whales"
#~ msgstr "Walvissen"

#~ msgid "Wine"
#~ msgstr "Wijn"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Forten verbeteren verdediging voor landeenheden. Een van de effecten is "
#~ "het herstellen van een kwart van de levenspunten van eenheden die een "
#~ "hele beurt zonder te bewegen in een fort verblijven."

#~ msgid "Airbase"
#~ msgstr "Vliegbasis"

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Vliegbases staan je luchteenheden toe te landen en te tanken. "
#~ "Luchteenheden op een vliegbasis kunnen worden aangevallen door "
#~ "landeenheden."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Elk landterreintype kan een Rivier bevatten. Een Rivier voegt 1 handel "
#~ "toe aan de hulpbronnen in dat vlak. Het verhoogt ook de "
#~ "verdedigingsfactor van het vlak met 50%. Tenslotte kunnen landeenheden "
#~ "over een Rivier bewegen (maar niet diagonaal); beweging langs een Rivier "
#~ "kost slechts 1/3 van een bewegingspunt."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Wegen en spoorwegen kunnen alleen op Riviervlakken gebouwd worden als je "
#~ "beschaving Bruggenbouw geleerd heeft."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "Vliegbasis Bouwen"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Terrein Transformeren"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Zeer slecht in het aanvallen van AEGIS-eenheden.\n"

#~ msgid "?unitclass:Helicopter"
#~ msgstr "Helikopter"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Onderhoud voor Kolonisten wordt gerekend in zowel voedsel als productie, "
#~ "en een Kolonist kan om het leven komen als zijn ondersteunende stad geen "
#~ "voedsel meer heeft. Kolonisten in een Republiek of Democratie hebben "
#~ "viermaal zo veel voedsel nodig per beurt, Kolonisten in Communistische of "
#~ "Fundamentalistische samenlevingen driemaal."

#~ msgid "Engineers"
#~ msgstr "Ingenieurs"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Ingenieurs zijn vergelijkbaar met Kolonisten, maar ze werken tweemaal zo "
#~ "snel en bewegen zich tweemaal zo snel. Ingenieurs mogen ook grote "
#~ "terreinveranderingen verrichten die buiten de capaciteiten van Kolonisten "
#~ "liggen (bijvoorbeeld, Toendra omzetten in Woestijn); zie de sectie "
#~ "Terreinaanpassingen voor meer details."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "TIP 1:  Waardeer Kolonisten op naar Ingenieurs wanneer mogelijk, "
#~ "aangezien Ingenieurs dezelfde grondstoffen vereisen als gewone Kolonisten."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "TIP 2:  Als het lukt om Leonardo's Werkplaats te bouwen, onderzoek dan "
#~ "Explosieven voordat de Werkplaats verouderd raakt. Op deze manier worden "
#~ "uw Kolonisten gratis opgewaardeerd."

#~ msgid "Warriors"
#~ msgstr "Krijgers"

#~ msgid "Archers"
#~ msgstr "Boogschutters"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Boogschutters vechten met pijl en boog en hebben een goede aanvallende "
#~ "waarde en een redelijke verdedigende."

#~ msgid "Pikemen"
#~ msgstr "Piekeniers"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Piekeniers zijn gewapend met lange pieken en vervangen de Falanx als "
#~ "meest geschikte eenheid voor het verdedigen van steden."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketiers zijn infanterie uitgerust met vroege vuurwapens en vervangen "
#~ "Piekeniers als meest geschikte eenheid voor het verdedigen van steden."

#~ msgid "Fanatics"
#~ msgstr "Fanatici"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr ""
#~ "Fanatici zijn krijgers die buitengewoon toegewijd zijn aan een hoger doel."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalistische naties kunnen Fanatici onderhouden zonder schildjes "
#~ "te hoeven betalen voor onderhoud."

#~ msgid "Partisan"
#~ msgstr "Partizaan"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Partizanen zijn guerrillakrijgers die experts zijn in het gebruiken van "
#~ "het terrein in hun voordeel."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Een aantal Partisanen verschijnen automatisch op strategische posities in "
#~ "het platteland rond een stad wanneer deze wordt ingenomen door een vijand "
#~ "-- maar uitsluitend onder deze voorwaarden:\n"
#~ " - Guerilla-oorlogsvoering moet bekend zijn bij tenminste één speler.\n"
#~ " - Je moet de speler zijn die de stad oorspronkelijk heeft gesticht.\n"
#~ " - Je moet bekend zijn met Communisme en Buskruit.\n"
#~ " - Je moet een Communistisch of Democratisch bewind voeren."

#~ msgid "Alpine Troops"
#~ msgstr "Bergtroepen"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Bergtroepen zijn uiterst mobiele eenheden en uitstekende verdedigers."

#~ msgid "Marines"
#~ msgstr "Mariniers"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr ""
#~ "Mariniers zijn infanterie die experts zijn in maritieme oorlogsvoering."

#~ msgid "Paratroopers"
#~ msgstr "Parachutisten"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Parachutisten zijn experts in aanvallen vanuit de lucht."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Pantsergrenadiers hebben de grootste verdedigingssterkte van alle "
#~ "landeenheden, maar zijn pas tegen het einde van de technologische "
#~ "ontwikkeling beschikbaar."

#~ msgid "Horsemen"
#~ msgstr "Ruiters"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Ruiters zijn bereden krijgers en vroege stoottroepen die ver in "
#~ "vijandelijk gebied kunnen doordringen."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Strijdwagens worden door paarden getrokken. Zij zijn sterker maar duurder "
#~ "dan ruiters."

#~ msgid "Elephants"
#~ msgstr "Olifanten"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Olifanten zijn reusachtige dieren die getraind worden voor oorlog en vaak "
#~ "worden gebruikt als krachttige stoottroepen, maar zijn zwak in de "
#~ "verdediging tegen de meeste andere eenheden."

#~ msgid "Crusaders"
#~ msgstr "Kruisvaarders"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Kruisvaarders zin uiterst gedisciplineerde bereden krijgers die gedreven "
#~ "worden door een hogere zaak."

#~ msgid "Dragoons"
#~ msgstr "Huzaren"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Huzaren zijn bereden krijgers die vroege vuurwapens dragen."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Cavalerie zijn bereden en zeer goed opgeleide soldaten."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Artillerie is een verbeterd kanon. Het is een erg sterk in de aanval maar "
#~ "net zo zwak in de verdediging en heeft een escorte nodig om effectief te "
#~ "zijn."

#~ msgid "Howitzer"
#~ msgstr "Houwitser"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Houwitsers zijn verbeterde artillerie met verbeterde defensieve en "
#~ "offensieve mogelijkheden."

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "De Helicopter is een zeer krachtige eenheid, omdat het zowel kan vliegen "
#~ "als steden kan veroveren. Voorzichtigheid is geboden, aangezien "
#~ "Helikopters een kleine hoeveelheid gezondheid verliezen voor elke beurt "
#~ "die ze niet in een stad doorbrengen, tenzij u het wonder Verenigde Naties "
#~ "hebt, en Helikopters kunnen aangevallen worden door grondeenheden."

#~ msgid "Stealth Fighter"
#~ msgstr "Stealth Jachtvliegtuig"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Een verbeterd Jachtvliegtuig met een vebeterde aanval en een grotere "
#~ "bewegingsradius."

#~ msgid "Stealth Bomber"
#~ msgstr "Stealth Bommenwerper"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Een verbeterde Bommenwerper, met een verbeterde aanval en een grotere "
#~ "bewegingsradius."

#~ msgid "Caravel"
#~ msgstr "Karveel"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Het Karveel vervangt de Trireem en is veel betrouwbaarden op de open zee."

#~ msgid "Galleon"
#~ msgstr "Galjoen"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Het Galjoen is zuiver een transportschip en kan geen andere schepen "
#~ "aanvallen, hoewel het zich wel kan verdedigen als het aangevallen wordt."

#~ msgid "Destroyer"
#~ msgstr "Torpedojager"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "Een verbeterd Pantserschip met verbeterde beweging en zicht."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "TIP:  Een erg snelle eenheid, die zeer bruikbaar is voor het jagen op "
#~ "vijandelijke Vrachtschepen."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS-kruiser"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "De AEGIS-kruiser is uitgerust met een geavanceerd defensief raketsysteem."

#~ msgid "Cruise Missile"
#~ msgstr "Kruisraket"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "De Kruisraket is een langeafstandsraket die diep in vijandelijk "
#~ "grondgebied kan toeslaan."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "TIP: Een handvol van deze kunnen met succes de wateren rond je "
#~ "gekoesterde vaderland vrij van vijandelijke schepen houden."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Net als met vervuiling en opwarming van de aarde neemt de risk op een "
#~ "nucleaire winter toe met fallout. Als een nucleaire winter plaatsvindt "
#~ "kan overal over de wereld terrein veranderen in woestijn, toendra en ijs. "
#~ "Kolonisten en Ingenieurs kunnen fallout opruimen."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP2:  Je kan te maken krijgen met een situatie waarin je een vijandelijk "
#~ "land waarvan de steden te sterk zijn bent binnengevallen. Verzamel een "
#~ "groep Kolonisten en/of Ingenieurs voordat je een Kernwapen gebruikt en "
#~ "laat ze de fallout opruimen direct nadat het heeft plaatsgevonden.  Dit "
#~ "minimaliseert het risico op een nucleaire winter.  Klimaatneutrale "
#~ "kernbommen!"

#~ msgid "Spy"
#~ msgstr "Spion"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Een Spionne is vaardiger in de kunst van het spioneren dan haar "
#~ "Diplomatieke voorganger."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Ze kan alle functies van de Diplomaat vervullen; zie de ingang voor "
#~ "Diplomaat voor meer details. Anders dan een Diplomaat kan een Spionne een "
#~ "operatie in een buitenlandse stad overleven en meer ervaren worden. "
#~ "Spionnen zijn ook effectiever in het verdedigen van steden tegen "
#~ "buitenlandse Diplomaten en Spionnen."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Een Spion kan ook gebruikt worden om:\n"
#~ " - een vijandelijke eenheid te saboteren (waarmee de levenspunten "
#~ "gehalveerd worden) als die alleen op een vlak staat en de spelers in "
#~ "oorlog zijn;\n"
#~ " - de watervoorraad van een bijandelijke stad te vergiftigen (waarbij de "
#~ "bevolking met één verminderd wordt en de graanschuur geleegd);\n"
#~ " - een specifieke technologie stelen (met een kleinere kans op succes);\n"
#~ " - meerdere technologieën stelen van een stad waarvan al eens "
#~ "technologieën gestolen zijn (hoewel steden steeds resistenter worden elke "
#~ "keer dat ze bestolen worden);\n"
#~ " - van tevoren aangeduide doelen in een stad saboteren (met een kleinere "
#~ "kans op succes)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Een Spion die de aggresievere acties (sabotage, diefstal, aanzetten tot "
#~ "opstand en vergiftiging) overleeft onstnapt naar de dichtstbijzijnde "
#~ "bevriende stad."

#~ msgid "Freight"
#~ msgstr "Vrachtwagen"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "De Vrachtwagen vervangt de Karavaan en beweegt met de dubbele snelheid."

#~ msgid "Explorer"
#~ msgstr "Verkenner"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Verkenners zijn dappere lieden die bruikbaar zijn voor het in kaart "
#~ "brengen van onbekend gebied."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Waneer een Barbarenleider wordt gedood op een vlak zonder verdedigende "
#~ "eenheden, dan wordt het losgeld van 100 goud betaald, maar alleen aan "
#~ "landeenheden en helikopters."

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Je hebt %d goud gevonden."
#~ msgstr[1] "Je hebt %d goud gevonden."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Je hebt %s ontdekt in oude boekrollen der wijsheid."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "De %s hebben %s verkregen van oude boekrollen der wijsheid."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Een troep vriendelijke huurlingen sluit zich bij je aan."

#~ msgid "You found a friendly city."
#~ msgstr "Je heeft een bevriende stad gevonden."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Vriendelijke nomaden van je onder onder de indruk en sluiten zich bij je "
#~ "aan."

#~ msgid "An abandoned village is here."
#~ msgstr "Hier is een verlaten dorp."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Je hebt een horde barbaren ontketend!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Je %s is vermoord door barbaren!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "De val van %s heeft partizanen geïnspireerd."

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "Neutraal"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "Middeleeuws"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "Vroegmodern"

#~ msgid "?nationgroup:African"
#~ msgstr "Afrikaans"

#~ msgid "?nationgroup:American"
#~ msgstr "Amerikaans"

#~ msgid "?nationgroup:Asian"
#~ msgstr "Aziatisch"

#~ msgid "?nationgroup:European"
#~ msgstr "Europees"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "Oceanisch"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "Fictief"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 8 te groeien. Om de stad "
#~ "groter dan grootte 12 te laten gorien is Riolering nodig."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Vermaakt de inwoners van een stad en maakt daarbij drie ontevreden "
#~ "stedelingen tevreden. (Vier na de ontdekking van Elektriciteit.) Het "
#~ "heeft echter geen invloed op inwoners die ontevreden zijn over militaire "
#~ "activiteit."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Vermindert de corruptie en verspilling in een stad met 50%. Onder een "
#~ "Democratie maakt een Gerechtshof bovendien één ontevreden burger tevreden "
#~ "(tenzij die burger ontevreden is over militaire activiteit). Maakt ook de "
#~ "kosten van een opstand vier keer zo groot."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Verhoogt het effect van een Fabriek of Assemblagehal op de "
#~ "schildjesproductie in de stad, en brengt ook de hoeveelheid vervuiling "
#~ "terug die door die productie wordt gegenereerd. Een Waterkrachtcentrale "
#~ "in com  †  †  €†  binatie met een Fabriek of Assemblagehal geeft een 75% "
#~ "productiebonus over het niveau zonder een van deze verbeteringen, terwijl "
#~ "het slechts 75% van de vervuiling veroorzaakt als in de overeenkomstige "
#~ "combinatie met een Elekticiteitscentrale; een Waterkrachtcentrale, "
#~ "Fabriek en een Assemblagehal geven gezamenlijk een 150% productiebonus "
#~ "met slechts 50% van de vervuiling."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "In elke stad kan op één tijdstip slechts één Elekticiteitscentrale, "
#~ "Waterkrachtcentrale, Kerncentrale of Zonnecentrale effect veroorzaken."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Verhoogt de wetenschappelijke opbrengsten van een stad met 100%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Verhoogt het effect van een Fabriek of Assemblagehal op de "
#~ "schildjesproductie in de stad, en brengt ook de hoeveelheid vervuiling "
#~ "terug die door die productie wordt gegenereerd. Een Kerncentrale in "
#~ "combinatie met een Fabriek of Assemblagehal geeft een 75% productiebonus "
#~ "over het niveau zonder een van deze verbeteringen, terwijl het slechts "
#~ "75% van de vervuiling veroorzaakt als in de overeenkomstige combinatie "
#~ "met een Elekticiteitscentrale; een Kerncentrale, Fabriek en een "
#~ "Assemblagehal geven gezamenlijk een 150% productiebonus met slechts 50% "
#~ "van de vervuiling."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Onder Despotisme krijgt de stad waarin het paleis zich bevindt een +75% "
#~ "productiebonus, onder Monarchie een +50% productiebonus."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Verhoogt het effect van een Fabriek of Assemblagehal op de "
#~ "schildjesproductie in de stad. Een Elektrictieitscentrale in combinatie "
#~ "met een Fabriek of Assemblagehal geeft een 75% productiebonus over het "
#~ "niveau zonder een van deze verbeteringen; een Elektriciteitscentrale, "
#~ "Fabriek en een Assemblagehal geven gezamenlijk een 150% productiebonus. "
#~ "De extra productie kan ertoe leiden dat de stad meer vervuiling "
#~ "veroorzaakt."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Samen met een Bibliotheek verhoogt een Onderzoekslaboratorium de "
#~ "wetenschappelijke opbrengsten van een stad met 200%. Samen met een "
#~ "Bibliotheek en een Universiteit wordt de wetenschappelijke opbrengst van "
#~ "een stad met 450% verhoogd."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 12 te groeien. Een Aquaduct "
#~ "is eerst nodig om de stad groter dan grootte 8 te laten groeien. "
#~ "Riolering verlaagt verder het risico op een epidemie."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Verhoogt het effect van een Fabriek of Assemblagehal op de "
#~ "schildjesproductie in de stad, en brengt ook sterk de hoeveelheid "
#~ "vervuiling terug die door die productie wordt gegenereerd. Een "
#~ "Zonnecentrale in combinatie met een Fabriek of Assemblagehal geeft een "
#~ "75% productiebonus over het niveau zonder een van deze verbeteringen, "
#~ "terwijl het slechts 75% van de vervuiling veroorzaakt als in de "
#~ "overeenkomstige combinatie met een Elekticiteitscentrale; een "
#~ "Zonnecentrale, Fabriek en een Assemblagehal geven gezamenlijk een 150% "
#~ "productiebonus en maken een eind aan alle vervuilding die door productie "
#~ "in die stad wordt veroorzaakt."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Maakt één ontevreden burger tevreden. Mystiek verdubbelt dit effect. Met "
#~ "zowel Mystiek als het Orakel worden vier burgers tevreden."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Samen met een Bibliotheek vergroot een Universiteit het wetenschappelijk "
#~ "onderzoek van een stad met 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Stadsverbeteringen die normaal een onderhoud van 1 zouden hebben zijn "
#~ "vrij van onderhoud voor alle steden."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Deze verbijsterende technologische prestatie maakt één ontevreden burger "
#~ "tevreden in elke stad. (inclusief burgers die ontevreden zijn over "
#~ "militaire activiteit). Het brengt verder het risico op een epidemie in de "
#~ "stad terug."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr "Je reputatie bij andere naties herstelt vier keer zo snel."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Versterkt het wetenschappelijk onderzoek met 100% in al je steden met "
#~ "Universiteit."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Geeft al je zee-eenheden 1 extra bewegingspunt. aakt alle nieuwe zee-"
#~ "eenheden veteraan (voor alle steden)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Geeft al je zee-eenheden twee extra bewegingspunten."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elke stad met een Tempel. Heeft "
#~ "geen effect op burgers die ontevreden zijn door militaire activiteit."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "De hoeveelheid voedsel die verloren gaat wanneer een stad groeit of "
#~ "krimpt vermindert met 25%. Dit helpt een stad om sneller en gemakkelijker "
#~ "te groeien zonder angst voor hongersnood.  Cumulatief met een Graanschuur."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Versterkt de wetenschappelijke productie in elke stad met een "
#~ "Onderzoekslaboratorium met 100%."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Al uw nieuwe grond-eenheden beginnen met het eerste veteranenniveau. De "
#~ "kans dat een eenheid een veteranenniveau stijft na een gevecht wordt met "
#~ "de helft verhoogd."

#~ msgid "Coinage"
#~ msgstr "Munten"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Dit is geen normale verbetering. Een stad op Munten zetten betekent dat "
#~ "alle productie wordt omgezet naar belasting (geld, munten!)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Elke wetenschapper voegt per beurt drie punten toe aan de "
#~ "wetenschappelijkelijke output van je rijk."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Elke belastingontvanger produceert per beurt drie extra goud voor je "
#~ "schatkist."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "ElektrischeTijd"

#~ msgid "Default ruleset"
#~ msgstr "Standaardruleset"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Je speelt Freeciv met de standaardruleset voor éénspelerspellen."

#~ msgid "CE"
#~ msgstr "CE"

#~ msgid "BCE"
#~ msgstr "BCE"

#~ msgid "Nuclear Accident"
#~ msgstr "Kernramp"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Maakt het mogelijk voor Kolonisten, Arbeiders en Ingenieurs om forten te "
#~ "bouwen."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Verbeterd zicht voor eenheden in forten."

#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr ""
#~ "Maakt het mogelijk een extra handelsroute vanaf elke stad te vestigen."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Maakt het mogelijk voor Arbeiders en Ingenieurs om luchtbases en boeien "
#~ "te bouwen."

#~ msgid "Lake"
#~ msgstr "Meer"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Meren zijn zoetwateroppervlakken van aanzienlijke omvang."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Ondiepe oceanen worden meestal gevonden aan de kustlijn en zijn vaak "
#~ "rijke bronnen voor voedsel en andere grondstoffen. Ze kunnen bevaren "
#~ "worden door zee-eenheden, inclusief Triremen."

#~ msgid "Deep Ocean"
#~ msgstr "Diepe Oceaan"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Oceanen vormen het grootste gedeelte van de wereld buiten de kustlijnen "
#~ "en kunnen alleen bevaren worden doorzeewaardige eenheden (dus geen "
#~ "Triremen)."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Forten verbeteren verdediging voor grondeenheden. Een landeenheid die een "
#~ "hele beurt in een fort blijft zonder te bewegen wint bijvoorbeeld een "
#~ "kwart van zijn levenspunten terug. Met Uitvinding krijgen forten "
#~ "wachttorens van waaruit eenheden terrein tot grotere afstanden kunnen "
#~ "waarnemen."

#~ msgid "Buoy"
#~ msgstr "Boei"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ "Boeien kunnen gebouwd worden op de oceaan (bij eenheden op een zeevarend "
#~ "schip)."

#~ msgid "Ruins"
#~ msgstr "Ruïnes"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Ruïnes zijn de restanten van steden die zijn vernietigd of verlaten. Ze "
#~ "hebben geen effect op het verloop van het speld."

#~ msgid "hardened"
#~ msgstr "gehard"

#~ msgid "elite"
#~ msgstr "elite"

#~ msgid "?unitclass:Trireme"
#~ msgstr "Trireem"

#~ msgid "?unit:Workers"
#~ msgstr "Arbeiders"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Arbeiders zijn vergelijkbaar met Kolonisten in dat ze terrein kunnen "
#~ "verbeteren -- zie de sectie Terreinaanpassingen van hulp voor meer "
#~ "informatie over de mogelijke verbeteringen. Arbeiders kunnen echter geen "
#~ "nieuwe steden bouwen."

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Ingenieurs zijn als Werkers, maar ze werken tweemaal zo snel en bewegen "
#~ "zich tweemaal zo snel. Ingenieurs mogen ook grote terreinveranderingen "
#~ "verrichten (bijvoorbeeld, Toendra omzetten in Woestijn) die buiten bereik "
#~ "van Werkers liggen.\n"
#~ "TIP 1:  Waardeer Werkers op naar Ingenieurs wanneer mogelijk, aangezien "
#~ "Ingenieurs dezelfde voorzieningen nodig hebben als gewone Werkers.\n"
#~ "\n"
#~ "TIP 2:  Als het u lukt om Leonardo's Werkplaats te bouwen, onderzoek dan "
#~ "Explosieven voordat de Werkplaats verouderd raakt. Op deze manier worden "
#~ "uw Werkers gratis opgewaardeerd."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "Vrede"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "Vrede"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "Team"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "Oorlog"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Waardeert elke beurt een verouderde eenheid op."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Waardeert elke beurt een verouderde eenheid op."

#, fuzzy
#~ msgid "?unit:Leader"
#~ msgstr "Leider"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Dit ben jij. Als deze eenheid verloren gaat, verlies je het spel. Laat "
#~ "dit dus niet gebeuren."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "De AWACS (Airborne Warning and Control System) is een vliegtuig met een "
#~ "geavanceerde radar die de lokatie van vijandelijke eenheden vanaf grote "
#~ "afstand kan vaststellen."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 8 te groeien. Een Riolering "
#~ "is ook nodig om de stad groter dan grootte 12 te laten groeien."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 8 te groeien. Een Riolering "
#~ "is ook nodig om de stad groter dan grootte 12 te laten groeien."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Hoofdstad:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veteraan"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "experimenteel"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Leider"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 8 te groeien. Om de stad "
#~ "groter dan grootte 12 te laten gorien is Riolering nodig."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Een Kathedraal maakt drie ontevreden burgers tevreden in een stad, wat "
#~ "het makkelijker maakt om in die stad de orde te handhaven. Het heeft "
#~ "echter geen invloed op burgers die ontevreden worden door miltiaire "
#~ "activiteit. De ontdekking van Theologie vergroot het effect van een "
#~ "Kathedraal door een extra ontevreden burger tevreden te maken. De "
#~ "ontdekking van het Communisme vermindert het effect van een Kathedraal, "
#~ "er wordt dan één ontevreden burger minder tevreden."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Stadsmurenn maken het eenvoudiger een stad te verdedigen. Zij "
#~ "verdrievoudigen de sterkte van eenheden binnen de stad tegen grond- en "
#~ "helikoptereenheden. Ze zijn niet werkzaam tegen lucht- en zee-eenheden en "
#~ "tegen Houwitsers. Stadsmuren voorkomen ook het verlies van bevolking die "
#~ "optreedt als een verdedigende eenheid wordt vernietigd door een "
#~ "grondeenheid."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Vermindert de corruptie en verspilling in een stad met 50%. Onder een "
#~ "Democratie maakt een Gerechtshof bovendien één ontevreden burger tevreden "
#~ "(tenzij die burger ontevreden is over militaire activiteit). Maakt ook de "
#~ "kosten van een opstand vier keer zo groot."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Verhoogt de schildproductie in een stad met 50%. Deze verhoging kan ook "
#~ "aanzienlijk bijdragen aan vervuiling."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "De hoeveelheid opgeslagen voeding zal steeds op halfvol gezet worden "
#~ "wanneer een stad met een Graanschuur groeit of slinkt. Dit helpt een stad "
#~ "om sneller en gemakkelijker te groeien en hongersnood af te wenden."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Verhoogt de wetenschappelijke opbrengsten van een stad met 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Verhoogt de vervuiling die de bevolking maakt.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Verhoogt de schildproductie in een stad met 50%. Deze verhoging kan ook "
#~ "aanzienlijk bijdragen aan vervuiling."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Verhoogt de vervuiling die de bevolking maakt.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Geeft één extra schildje voor alle Oceaanvlakken in een stad. De stad "
#~ "moet aan de kust liggen om deze verbetering te kunnen bouwen."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Verhoogt de vervuiling die de bevolking maakt.\n"

#, fuzzy
#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "Onder Despotisme krijgt de stad waarin het paleis zich bevindt een +75% "
#~ "productiebonus, onder Monarchie een +50% productiebonus."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elke stad (inclusief burgers "
#~ "die ontevreden zijn over militaire activiteit)."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Verhoogt het effect van een Fabriek of Assemblagehal op de "
#~ "schildjesproductie in de stad. Een Elektrictieitscentrale in combinatie "
#~ "met een Fabriek of Assemblagehal geeft een 75% productiebonus over het "
#~ "niveau zonder een van deze verbeteringen; een Elektriciteitscentrale, "
#~ "Fabriek en een Assemblagehal geven gezamenlijk een 150% productiebonus. "
#~ "De extra productie kan ertoe leiden dat de stad meer vervuiling "
#~ "veroorzaakt."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Het bouwen van een Kringloopcentrum vermindert de hoeveelheid vervuiling "
#~ "die een stad genereert met 66%."

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Verdubbelt de verdedigingskracht van alle eenheden in een stad wanneer "
#~ "zij worden aangevallen door luchteenheden (exclusief helikopters en "
#~ "raketten)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Beschermt een stad en haar omgeving (tot 2 vlakken) tegen aanvallen met "
#~ "kernwapens. Een nucleaire eenheid die een stad met een raketschild "
#~ "aanvalt, of die in de nabijheid een eenheid aanvalt (of daar tot "
#~ "ontploffing wordt gebracht) wordt neergeschoten en heeft geen effect. "
#~ "Verdubbelt bovendien de verdedigen voor eenheden binnen de stad tegen "
#~ "conventionele raketten."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Stelt een stad in staat om groter dan grootte 12 te groeien. Een Aquaduct "
#~ "is eerst nodig om de stad groter dan grootte 8 te laten groeien. "
#~ "Riolering verlaagt verder het risico op een epidemie."

#, fuzzy
#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Levensonersteunende Module: zorgt voor voedsel en water voor de "
#~ "bevolking van één Bewoningsmodule."

#, fuzzy
#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr ""
#~ "- Zonnepanelen: zorgt voor de energie die benodigd is voor twee van de "
#~ "andere Modules."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Verhoogt de luxe- en belastingsopbrengsten in een stad met 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Elk vlak rond de stad waar dit wonder is gebouwd en die al handel "
#~ "produceert produceert een extra handelspunt."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Verhoogt de vervuiling die de bevolking maakt.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Maakt één ontevreden burger tevreden. Mystiek verdubbelt dit effect. Met "
#~ "zowel Mystiek als het Orakel worden vier burgers tevreden."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "De hele kaart wordt permanent zichtbaar voor de speler die eigenaar is -- "
#~ "de speler heeft altijd actuele kennis van alle terrein en steden (maar "
#~ "niet eenheden) ondanks oorlogsmist. Het stelt alle spelers in de "
#~ "gelegenheid om te beginnen met het bouwen van ruimteschepen (aangenomen "
#~ "dat zij alle benodigde technologieën verworven hebben)."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Stadsverbeteringen die normaal een onderhoud van 1 zouden hebben zijn "
#~ "vrij van onderhoud voor alle steden."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Elk vlak rond de stad waar dit wonder is gebouwd en die al handel "
#~ "produceert produceert een extra handelspunt."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Deze verbijsterende technologische prestatie maakt één ontevreden burger "
#~ "tevreden in elke stad. (inclusief burgers die ontevreden zijn over "
#~ "militaire activiteit). Het brengt verder het risico op een epidemie in de "
#~ "stad terug."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwins reis markeerde de ontdekking van de evolutie van de "
#~ "soorten, wat een groter vertrouwen in de wetenschap bewerkstelligde. "
#~ "Geeft onmiddelijk twee technologische vooruitgangen."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr "Je reputatie bij andere naties herstelt vier keer zo snel."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Werkt als Stadsmuren in al uw steden."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elke stad (inclusief burgers "
#~ "die ontevreden zijn over militaire activiteit)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Vermindert de ontevredenheid die door militaire eenheden buiten de stad "
#~ "wordt veroorzaakt met twee onder Democratie en met 1 onder een Republiek. "
#~ "Deze verbetering heeft geen effect onder andere regeringsvormen."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Geeft al je zee-eenheden 1 extra bewegingspunt. aakt alle nieuwe zee-"
#~ "eenheden veteraan (voor alle steden)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Al uw nieuwe grond-eenheden beginnen met het eerste veteranenniveau. De "
#~ "kans dat een eenheid een veteranenniveau stijft na een gevecht wordt met "
#~ "de helft verhoogd."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Vermaakt de inwoners van een stad en maakt daarbij drie ontevreden "
#~ "burgers tevreden. Het heeft echter geen invloed op burgers die ontevreden "
#~ "zijn door militaire activiteiten."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elk van je steden op hetzelfde "
#~ "continent waar het wonder is gebouwd (inclusief burgers die ontevreden "
#~ "zijn wegens militaire activiteit)."

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Vrijheidsbeeld"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elke stad met een Tempel. Heeft "
#~ "geen effect op burgers die ontevreden zijn door militaire activiteit."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Elk vlak rond de stad waar dit wonder is gebouwd en die al handel "
#~ "produceert produceert een extra handelspunt."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Intern"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeares Theater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Al uw nieuwe grond-eenheden beginnen met het eerste veteranenniveau. De "
#~ "kans dat een eenheid een veteranenniveau stijft na een gevecht wordt met "
#~ "de helft verhoogd."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Vermindert de ontevredenheid die door militaire eenheden buiten de stad "
#~ "wordt veroorzaakt met 2 in een Democratie en met 1 in een Republiek -- "
#~ "met andere woorden, het neutraliseert de ontevredenheid die veroorzaakt "
#~ "wordt door één militaire eenheid. Deze verbetering heeft geen effect "
#~ "onder andere staatsvormen."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Civ2-ruleset"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Onder Despotisme heb jede alleenheerschappij over je volk.  Controle over "
#~ "je burgers wordt voornamelijk in stand gehouden door het opleggen van de "
#~ "staat van beleg."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Koeling"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "In een Democratie regeren de burgers zelf door over onderwerpen te "
#~ "stemmen. Democratie laat het hoogste niveau van handel toe, maar heeft "
#~ "ook het grootste potentieel voor ontevredenheid.  Er is geen corruptie in "
#~ "een Democratie, maar burgers worden heel ontevreden tijdens oorlogen."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Vergroot het effect van Colossea."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Je kan alleen eenheden in je steden opwaarderen."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Verlaagt het risico op een epidemie in je steden.\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Elk landterreintype kan een Rivier bevatten. Een Rivier voegt 1 handel "
#~ "toe aan de hulpbronnen in dat vlak. Het verhoogt ook de "
#~ "verdedigingsfactor van het vlak met 50%. Tenslotte kunnen landeenheden "
#~ "over een Rivier bewegen (maar niet diagonaal); beweging langs een Rivier "
#~ "kost slechts 1/3 van een bewegingspunt."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Grond"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Maritieme"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Kolonisten behoren tot de belangrijkste eenheden in het spel. Naast het "
#~ "stichten van steden kunnen zij ook het terrein verbeteren, bijvoorbeeld "
#~ "door het aanleggen van irrigatie, mijnen of wegen. Zie de sectie "
#~ "Terreinaanpassingen van de hulp voor meer details."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr "Irrigatie"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legioenen zijn zwaar bewapende en gediscilplineerde infanterie-eenheden "
#~ "met een zeer goede aanvalswaarde."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Fundamentalistische naties kunnen Fanatici onderhouden zonder schildjes "
#~ "te hoeven betalen voor onderhoud."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Olifanten zijn reusachtige dieren die getraind worden voor oorlog en vaak "
#~ "worden gebruikt als krachttige stoottroepen, maar zijn zwak in de "
#~ "verdediging tegen de meeste andere eenheden."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Een Helicopter is een zeer krachtige eenheid, omdat het zowel kan vliegen "
#~ "als steden kan veroveren. Voorzichtigheid is nodig, aangezien Helicopters "
#~ "een kleine hoeveelheid gezondheid verliezen voor elke beurt die ze niet "
#~ "in een stad doorbrengen, tenzij u het Verenigde Naties wonder hebt."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "De Kruiser is een sterke aanvallende booteenheid."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Het pantserschip is een bepantserd schip dat veel steviger is dan het "
#~ "fregat maar geen transportmogelijkheid heeft."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr "Een verbeterd Pantserschip met verbeterde beweging en zicht."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "TIP:  Een erg snelle eenheid, die zeer bruikbaar is voor het jagen op "
#~ "vijandelijke Vrachtschepen."

#, fuzzy
#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "Je kan Kernwapens bouwen als je de benodigde vooruitgang hebt en als een "
#~ "speler het Manhattanproject heeft gebouwd."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Waardeert elke beurt een verouderde eenheid op."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Een Karavaan vervoert goederen of materiaal om in verafgelegen steden en "
#~ "vreemde landen te verhandelen of om te helpen wonderen te bouwen in je "
#~ "steden."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Maak verbinding met Freeciv Server"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv Server Keuze"

#~ msgid "Verify Password"
#~ msgstr "Controleer wachtwoord"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv Serverlijst"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Server Naam                         Poort Versie      Status  Spelers  "
#~ "Commentaar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Over de volgende clausules bestaat overeenstemming:"

#~ msgid "Erase clause"
#~ msgstr "Verwijder clausule"

#~ msgid "Shared vision"
#~ msgstr "Gedeelde waarneming"

#~ msgid "Goto and Close"
#~ msgstr "Ga naar en Sluit"

#~ msgid "Select Unit(s)"
#~ msgstr "Kies Eenhe(i)d(en)"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Firepower:"
#~ msgstr "Vuurkracht:"

#~ msgid "Movement/Defense:"
#~ msgstr "Beweging/Verdediging:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Voeding/Bronnen/Handel:"

#~ msgid "Road Result/Time:"
#~ msgstr "Weg Resultaat/Tijd:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irrigatie Resultaat/Tijd:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Mijnbouw Resultaat/Tijd:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Transformatie Resultaat/Tijd:"

#~ msgid "Select a city:"
#~ msgstr "Kies een stad:"

#~ msgid "Center"
#~ msgstr "Centreer"

#~ msgid "Select destination:"
#~ msgstr "Kies bestemming:"

#~ msgid "Unit Commands"
#~ msgstr "Eenheid opdrachten"

#~ msgid "Make new homecity"
#~ msgstr "Verhuis naar deze stad"

#~ msgid "Where to Display Messages"
#~ msgstr "Waar berichten te tonen"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Uit = Uitvoervenster, Ber = Berichtenvenster,\n"
#~ "Pop = Popup individueel venster"

#~ msgid " Out Mes Pop"
#~ msgstr "Uit Ber Pop"

#~ msgid "Rates"
#~ msgstr "Waarden"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Kies belasting-, luxe- en wetenschapswaarden:"

#~ msgid "Change"
#~ msgstr "Verander"

#~ msgid "Help:"
#~ msgstr "Help:"

#~ msgid "Citizen governor..."
#~ msgstr "Burgemeester"

#~ msgid "Add Preset"
#~ msgstr "Voeg snelkeuze toe"

#~ msgid "Remove Preset"
#~ msgstr "Verwijder snelkeuze"

#~ msgid "Control City"
#~ msgstr "Bestuur stad"

#~ msgid "Release City"
#~ msgstr "Verlos stad"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minimale overcapaciteit:"

#~ msgid "Factor:"
#~ msgstr "Factor:"

#~ msgid "Remove preset?"
#~ msgstr "Snelkeuze verwijderen?"

#~ msgid "City Options"
#~ msgstr "Stads Opties"

#~ msgid "Make new citizens into:     "
#~ msgstr "Verander nieuwe stedelingen in:    "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Verlaat als kolonisten gebouwd bij grootte 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto-aanval vs land-eenheden:      "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto-aanval vs zee-eenheden:       "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto-aanval vs lucht-eenheden:     "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto-attack vs helicopters:        "

#~ msgid "Popup"
#~ msgstr "Popup"

#~ msgid "Change All..."
#~ msgstr "Verander Alles..."

#~ msgid "Configure..."
#~ msgstr "Instellen..."

#~ msgid "Configure Cities Report"
#~ msgstr "Stel Steden Rapport in"

#~ msgid "Set columns shown"
#~ msgstr "Stel zichtbare kolommen in"

#~ msgid "Change Production Everywhere"
#~ msgstr "Verander Productie Overal"

#~ msgid "From:"
#~ msgstr "Van:"

#~ msgid "To:"
#~ msgstr "In:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Gebouw   Naam       Aantal Kosten Totaal"

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?overtollig:*"

#~ msgid "Sell All"
#~ msgstr "Verkoop Alles"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Eenheid Type          Opwaarderen In-Ontw. Actief  Schild    Voeding"

#~ msgid "Available worklists"
#~ msgstr "Beschikbare werklijsten"

#~ msgid "Rename"
#~ msgstr "Hernoem"

#~ msgid "Rename worklist"
#~ msgstr "Hernoem werklijst"

#~ msgid "Insert"
#~ msgstr "Toevoegen"

#~ msgid "Delete"
#~ msgstr "Verwijderen"

#~ msgid "Orders"
#~ msgstr "Opdrachten"

#~ msgid "Reports"
#~ msgstr "Rapporten"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "_Editor"

#~ msgid "Select new production"
#~ msgstr "Kies nieuwe productie"

#~ msgid "Production Worklist"
#~ msgstr "Productie Werklijst"

#~ msgid "Current worklist"
#~ msgstr "Huidige werklijst"

#~ msgid "Available targets"
#~ msgstr "Beschikbare doelen"

#~ msgid "Prepend"
#~ msgstr "Als eerste"

#~ msgid "Up"
#~ msgstr "Omhoog"

#~ msgid "Down"
#~ msgstr "Omlaag"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Toon toekomstige doelen:"

#~ msgid "Trade Routes"
#~ msgstr "Handelsroutes"

#~ msgid "Darn"
#~ msgstr "Verdorie"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "Uw Karavaan Is Aangekomen"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Maak handelsroute"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Kies uw Diplomaats Strategie"

#~ msgid "Investigate City (free)"
#~ msgstr "Onderzoek Stad (gratis)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Industrie�le Sabotage"

#~ msgid "Steal"
#~ msgstr "Steel"

#~ msgid "Your New Government"
#~ msgstr "Uw Nieuwe Regering"

#~ msgid "Select government type:"
#~ msgstr "Kies regeringsvorm:"

#~ msgid "Choose unit activity:"
#~ msgstr "Kies actie voor eenheid:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv is vrije software en u bent vrij om onder bepaalde voorwaarden\n"
#~ "kopie�n ervan te verspreiden; Zie het \"Kopie�ren\" gedeelte in het Help "
#~ "menu.\n"
#~ "Nu.. Geef ze van katoen!"

#~ msgid " Sell "
#~ msgstr " Verkoop "

#~ msgid "Rename..."
#~ msgstr "Hernoem..."

#~ msgid "Activate Units"
#~ msgstr "Activeer Eenheid"

#~ msgid "Unit List..."
#~ msgstr "Eenhedenlijst..."

#~ msgid "City Options..."
#~ msgstr "Stadsopties..."

#~ msgid " Buy "
#~ msgstr " Koop "

#~ msgid "Change..."
#~ msgstr "Verander..."

#~ msgid "Worklist..."
#~ msgstr "Werklijst..."

#~ msgid "Supported units:"
#~ msgstr "Ondersteunde eenheden:"

#~ msgid "Units present:"
#~ msgstr "Aanwezige eenheden:"

#~ msgid "Select nation and name:"
#~ msgstr "Kies natie en naam:"

#~ msgid "Pick Name"
#~ msgstr "Kies Naam"

#~ msgid "Select your sex:"
#~ msgstr "Kies uw sexe:"

#~ msgid "Male  "
#~ msgstr "Man   "

#~ msgid "Select city style:"
#~ msgstr "Kies bouwstijl:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Naam             Natie        Ambass.  Dipl.Toestand   Waarnmg  "
#~ "Reputatie     Toestand Host"

#~ msgid "Intelligence"
#~ msgstr "Inlichtingen"

#~ msgid "Meet"
#~ msgstr "Ontmoet"

#~ msgid "Cancel pact"
#~ msgstr "Verbreek verdrag"

#~ msgid "Goto location"
#~ msgstr "Ga naar locatie"

#~ msgid "Popup City"
#~ msgstr "Popup Stad"

#~ msgid "Pregame"
#~ msgstr "Voorspel"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Naam                   Klaar Leider           Natie"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Neem de controle over deze speler over"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Hoewel ieder spel anders is, is er een basisstrategie die de meeste "
#~ "spelers zullen volgen, in het bijzonder aan het begin van het spel."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Deze stappen kunne veranderen afhankelijk van de server-opties, maar in "
#~ "het algemeen zijn de stappen: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Het kiezen van de eerste stadslocatie.\n"
#~ " 1. Het in kaart brengen van de omgeving.\n"
#~ " 2. Het verdedigen van de steden.\n"
#~ " 3. Beslissen welke eenheden als eerste te bouwen.\n"
#~ " 4. Het bouwen van landbouwkundige verbeteringen.\n"
#~ " 5. Beslissen waar steden te bouwen.\n"
#~ " 6. Het verzorgen van de steden.\n"
#~ " 7. Het ontdekken van de wereld.\n"
#~ " 8. Dingen om in de gaten te houden.\n"
#~ " 9. Maak uw eigen strategie voor het spel.\n"
#~ "10. Communiceren met andere spelers (Diplomatie).\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Het kiezen van de eerste stadslocatie.\n"
#~ "\n"
#~ "    Begin het spel door KORT rond te lopen op zoek naar een goede locatie "
#~ "voor het bouwen van de eerste stad. Weersta nog even de verleiding geel-"
#~ "gedekte dorpen te onderzoeken - ze kunnen barbaarse stammen huisvesten.  "
#~ "Bouw de stad dicht bij hulpbronnen en wellicht dicht bij de zee.  Let "
#~ "erop dat de eerste stad die gebouwd wordt uw hoofdstad wordt!  Het idee "
#~ "is om de tijd besteedt aan het zoeken van een goede locatie wordt "
#~ "afgewogen tegen het zo vroeg mogelijk hebben van een stad."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Het in kaart brengen van de omgeving.\n"
#~ "\n"
#~ "    Nadat de hoofdstad gevestigd is zal deze beginnen met het bouwen van "
#~ "een krijgers-eenheid. Deze eenheden kunnen worden gebruikt om de omgeving "
#~ "te verkennen.  Onthoud dat het gevaarlijk kan zijn een stad onverdedigd "
#~ "te laten, dus misschien houd u liever de eerste eenheid in de stad en "
#~ "gebruikt u de volgende voor verkenningen. Als u het spel begon met een "
#~ "ontdekkingsreiziger, dan gebruikt u uiteraard die daarvoor!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Het verdedigen van de steden.\n"
#~ "\n"
#~ "    Vanaf dit moment moet u altijd uw steden verdedigen door een krijgers-"
#~ "eenheid erin achter te laten. Als uw beschaving eenheden met een grotere "
#~ "verdediginssterkte ontwikkelt, vervang dan verouderde eenheden met "
#~ "nieuwe- om u ervan te verzekeren dat uw steden maximaal verdedigt zijn. "
#~ "De eenheden die het meest gebruikt worden voor verdediging zijn (in "
#~ "volgorde van kracht): Krijgers, Phalanx, Piekeniers, Musketiers en Jagers."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Houd in de gaten dat bij sommige regeringsvormen militaire eenheden "
#~ "in of buiten een stad ontevredenheid kunnen vergroten of verminderen. "
#~ "Onthoud ook dat eenheden in een stad net als bij fortificeren een "
#~ "verdedigingsbonus krijgen van 50%. Wanneer een nieuwe stad wordt gebouwd, "
#~ "begint deze automatisch met het bouwen van de best beschikbare "
#~ "verdedigings-eenheid uit bovenstaande lijst."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Beslissen welke eenheden als eerste te bouwen.\n"
#~ "\n"
#~ "    Begin na het bouwen van ��n of twee Krijgers-eenheden met het bouwen "
#~ "van Kolonisten. De tweede Kolonist kan gebruikt worden om wegen te bouwen "
#~ "en het grasland in de buurt van de stad te irrigeren en de derde kan "
#~ "gebruikt worden om een nieuwe stad te bouwen. Of, u kunt de tweede "
#~ "Kolonist gebruiken om een andere stad te bouwen en u gebruikt de derde "
#~ "Kolonist voor landbouwkundige verbeteringen in het grasland rond de "
#~ "steden.  Houd in gedachten dat een grote bevolking zowel de "
#~ "produktiviteit als de onderzoekssnelheid van de wetenschappers vergroot."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Het bouwen van landbouwkundige verbeteringen.\n"
#~ "\n"
#~ "    Elke stad geeft een gebied van landbouwgrond eromheen dat gebruikt "
#~ "kan worden voor het verbouwen van voeding, produceren van goederen en het "
#~ "genereren van handel. Dit kan vergroot worden door Kolonisten te "
#~ "gebruiken om de grond te verbeteren. Het land kan verbeterd worden met "
#~ "wegen, irrigatie, ontginning (mijnen) en dergelijke."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Beslissen waar steden te bouwen.\n"
#~ "\n"
#~ "    De beste locatie voor een stad is een kwestie van smaak. Een stad die "
#~ "dicht bij de zee ligt is gemakkelijker waar te nemen voor tegenstanders, "
#~ "maar kan ook dienstdoen als een haven voor zeegaande eenheden. (Ze hebben "
#~ "later meestal ook een Kustverdediging nodig). De beste strategie is een "
#~ "paar van beide te bouwen, maar houd in gedachten dat steden die niet aan "
#~ "zee liggen voor een tegenstander lastiger te vinden zijn."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Het verzorgen van de steden.\n"
#~ "\n"
#~ "    Elke stad heeft een hoeveelheid inwoners. Het aantal inwoners hangt "
#~ "af van de bevolking van de stad. Wanneer u klikt op een stad kunt u zien "
#~ "hoe de landbouwgrond rond de stad gebruikt wordt. U kunt inwoners "
#~ "toewijzen aan de landbouw of ze kunnen wetenschapper, entertainers of "
#~ "belastingsambtenaar zijn. Bijzonder aan het begin van het spel zou u erop "
#~ "moeten letten dat de inwoners optimaal aan het werk zijn, zodat ze groei, "
#~ "handel en productie maximaliseren."

#, fuzzy
#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Als er teveel voeding wordt gemaakt, kan een inwoner van de landbouw "
#~ "worden gehaald door op het gebruikte landbouwvlak te klikken. Deze "
#~ "inwoner kan dan op andere eerder genoemde taken gezet worden."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Als u alle inwoners naar de stad stuurt en rechts-klikt op het "
#~ "centrale vlak van de stad, dan zullen de inwoners herverdeeld worden voor "
#~ "een maximale voedingsproductie."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    De gouden regel voor het verzorgen van een stad is dat er tenminste "
#~ "evenveel gelukkige als ontevreden inwoners moeten zijn. Een stad waar dit "
#~ "niet zo is wordt gemarkeerd met een bliksemschicht. Let erop dat dit niet "
#~ "in ��n van uw steden gebeurt, aangezien ontevreden steden niets "
#~ "produceren en snel in opstand komen."

#, fuzzy
#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "10. Interactie met andere spelers (Diplomatie).\n"
#~ "\n"
#~ "    Als u eenmaal contact heeft gemaakt (of een ambassade gevestigd hebt "
#~ "bij) een andere speler, dan kunt u een diplomatieke ontmoeting regelen. "
#~ "Dit kan worden gedaan door naar het 'Rapporten' menu te gaan, 'Spelers' "
#~ "te kiezen, de speler met wie u een ontmoeting wilt aan te klikken en "
#~ "vervolgens 'Ontmoet' uit het 'Spelers'-menu te kiezen. Als u "
#~ "daadwerkelijk een ambassade hebt (aangegeven met een X) en de andere "
#~ "speler heeft verbinding (of als de andere speler een server KI is), dan "
#~ "zal het diplomatie-venster verschijnen."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Uiteraard kan de eigenaar van die stad deze nog steeds aan u geven, "
#~ "in welk geval het gebied rond de stad getoond wordt op uw kaart. Een "
#~ "belangrijk punt om op te merken: alle eenheden in het veld die "
#~ "ondersteund worden door die stad worden ook verhandeld (maar niet die "
#~ "eenheden die zich in een andere stad bevinden). Let er dus op dat de "
#~ "andere speler niet meer krijgt dan u zelf verwachtte."

#, fuzzy
#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Het ontdekken van de wereld.\n"
#~ "\n"
#~ "    Begin nadat u uw steden gefortificeerd hebt met troepen met het "
#~ "bouwen van Triremen in de steden aan zee. Gebruik deze Triremen om de "
#~ "wereld in kaart te brengen op zoek naar tegenstanders en nieuw land. Als "
#~ "u op een eiland bent, zou u minder aan militairen en meer aan uitbreiding "
#~ "moeten besteden. Als u zich dicht bij een tegenstander bevindt is het een "
#~ "heel goed idee om een vredesakkoord te sluiten en alle vooruitgangen die "
#~ "u maakt te delen. Diplomatieke eenheden zijn hier erg bruikbaar en ZULLEN "
#~ "zich later terugverdienen."

#, fuzzy
#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 8. Dingen om in de gaten te houden.\n"
#~ "\n"
#~ "  - Wat de volgende vooruitgang is die u nodig hebt.\n"
#~ "\n"
#~ "  - Hoe uw luxe-, belastings- en onderzoekswaarden zijn ingesteld.\n"
#~ "\n"
#~ "  - Verdragen worden vaak geschonden, dus let op die verdediging...\n"
#~ "\n"
#~ "  - Sommige wonderen kunnen verouderen door de ontwikkeling van bepaalde "
#~ "vooruitgangen."

#, fuzzy
#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 9. Maak uw eigen strategie voor het spel.\n"
#~ "\n"
#~ "    Deze basisregels zullen u in staat stellen het spel heel aardig te "
#~ "spelen, in het bijzonder in het beginstadium van het spel. Maar om beter "
#~ "te worden moet u de diverse eenheden en vooruitgangen bestuderen en "
#~ "OEFENEN, OEFENEN, OEFENEN! Freeciv heeft vele wendingen, dus als u niet "
#~ "eerder een dergelijk spel gespeeld hebt, probeer dan eerst de Freeciv WWW "
#~ "pagina's op http://www.freeciv.org te raadplegen.\n"
#~ "U zult daar meer speltips vinden en details over hoe contact te maken met "
#~ "andere spelers."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "De netto opbrengst van een vlak voor uw stad hangt zowel af van uw "
#~ "regeringsvorm als van stedelijke verbeteringen en wonderen."

#~ msgid " Terrain Alterations"
#~ msgstr " Terrein Aanpassingen"

#, fuzzy
#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Kolonisten en Ingenieurs zijn in staat terreinvlakken op verschillende "
#~ "manieren te transformeren."

#, fuzzy
#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Geschikte typen terrein kunnen ge�rrigeerd worden. Dit vereist een nabij "
#~ "gelegen waterbron: een Oceaan-, een Rivier- of een eerder ge�rrigeerd "
#~ "vlak moet direct grenzen aan het doelvlak (noord, zuid, oost of west). "
#~ "Een ge�rrigeerd vlak levert elke beurt wat extra voeding op. In "
#~ "aanvulling daarop, gegeven de vereiste technologie, kunt u een vlak een "
#~ "tweede maal irrigeren, wat het transformeert in nog productievere "
#~ "landbouwgrond."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Sommige terreintypen kunnen ontgonnen worden, wat het aantal hulpbronnen "
#~ "(schilden) dat door zo'n vlak geleverd wordt verhoogt."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Wegen en spoorwegen kunnen op elk vlak behalve een Oceaanvlak worden "
#~ "gebouwd. (Om een (spoor)weg over een Riviervlak te kunnen bouwen moet u "
#~ "echter wel Bruggenbouw beheersen.) Wegen en spoorwegen stellen uw "
#~ "eenheden in staat om zich sneller te verplaatsen en ze verhogen de "
#~ "productie in de steden."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Eenheden gebruiken slechts ��nderde van hun bewegingspunten wanneer ze "
#~ "van het ene vlak naar het andere gaan en beide vlakken een weg hebben."

#, fuzzy
#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Eenheden die zich verplaatsen via een spoorweg behouden hun "
#~ "bewegingspunten. U kunt onbeperkt gebruik maken van een spoorweg."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Een weg kan de Handelsopbrengst van sommige typen terrein verhogen."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Een spoorweg verhoogt de schild hulpbronnen die door een vlak "
#~ "geproduceerd worden met 50%. (Afhankelijk van de server-instellingen "
#~ "kunnen spoorwegen ook voeding- en handelsopbrengsten verhogen of kan het "
#~ "productieverschil van schild hulpbronnen anders zijn dan 50%.)"

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Werkers vormen ��n van de sleuteleenheden in het spel. Zij kunnen "
#~ "gebruikt worden voor grondirrigatie, om wegen, spoorwegen, forten, "
#~ "luchtbases en mijnen aan te leggen en verontreiniging en radioactief "
#~ "afval op te ruimen. \n"
#~ "\n"
#~ "Werkers, Kolonisten en Ingenieurs kunnen samenwerken om de tijd voor een "
#~ "lang project te bekorten. Als twee of meer Kolonisten en/of Ingenieurs "
#~ "aan dezelfde taak werken in hetzelfde vlak, dan worden hun inspanningen "
#~ "elke beurt opgeteld totdat de taak be�indigd is. Wees voorzichtig met al "
#~ "teveel werkers op ��n taak te zetten; overtollige inspanning kan verloren "
#~ "gaan en een groep Werkers, Kolonisten en/of Ingenieurs is zeer kwetsbaar "
#~ "voor vijandelijke aanvallen."

#~ msgid "  Pillaging"
#~ msgstr "  Plundering"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Alle grondeenheden hebben de mogelijkheid om terreinverbeteringen te "
#~ "vernietigen door ze te plunderen. Plundering verwijdert ��n "
#~ "terreinverbetering per eenheid per beurt. Afhankelijk van de server-"
#~ "instellingen kunt u kiezen welke terreinverbetering u wilt plunderen of "
#~ "worden de plunderingen in de volgende volgorde gedaan:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - landbouwgrond\n"
#~ " - irrigatie\n"
#~ " - mijnen\n"
#~ " - een fort\n"
#~ " - een luchthaven\n"
#~ " - een spoorweg\n"
#~ " - een weg"

#, fuzzy
#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Terreinvlakken die geen verbeteringen bevatten (landbouwgrond, irrigatie, "
#~ "mijnen, fort, luchthaven, spoorweg of weg) kunnen niet geplunderd worden. "
#~ "Ook kunnen terreintransformaties niet ongedaan worden gemaakt door "
#~ "plundering.  Bijvoorbeeld, als u een Bosvlak getransformeerd (Irrigeer) "
#~ "hebt naar een Vlakte, dan zal Plundering hier geen Bosvlak van maken -- "
#~ "om dit te doen zou u het vlak opnieuw moeten laten transformeren door een "
#~ "Kolonist of Ingenieur."

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Plunder"

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Nationale Grenzen"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Voeding"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Productie"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Handel"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Specialisten"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Geluk"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Burgers kunnen gelukkig, tevreden of ontevreden zijn. Het gelukkig houden "
#~ "(of tenminste tevreden) van uw burgers is ��n van de belangrijkste doelen "
#~ "in Freeciv. Wanneer burgers ontevreden worden, dan vervallen uw steden in "
#~ "wanorde (wat de productie verstoord); maar wanneer uw burgers gelukkig "
#~ "zijn, dan zullen uw steden dat vieren en uw productie zal aanzienlijk "
#~ "stijgen."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Als het aantal ontevreden burgers in een stad het aantal gelukkige- "
#~ "overschreidt, dan verzinkt de stad in wanorde. Wanneer een stad in "
#~ "wanorde vervalt, dan produceert zij niets. Steden die in wanorde zijn "
#~ "zijn gemakkelijke doelwitten voor Diplomaten en Spionnen van de vijand om "
#~ "een opstand uit te lokken. Aanhoudende wanorde onder Democratie kan "
#~ "leiden tot een spontane revolutie, die uw regering omverwerpt."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Onder Anarchie of Dictatuur zal de normale belasting op vlakken met "
#~ "een productie groter dan twee van welk type dan ook (voeding, schilden, "
#~ "handel) vervallen."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Onder een Monarchie of Communisme zal uw stad de bonus van de "
#~ "Republikeinse/Democratische regeringsvorm krijgen: 1 bonus handel in elk "
#~ "vlak dat al tenminste 1 handel oplevert."

#, fuzzy
#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ "Onder een Republiek of een Democratie zal de stedelijke bevolking met ��n "
#~ "per beurt toenemen totdat er geen voedingsoverschot meer is of totdat het "
#~ "aantal gelukkige burgers niet langer groot genoeg is om iets te vieren."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Verontreiniging"

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Verwijder clausule"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Irrigatie"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Totaal overschot"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Kies belasting-, luxe- en wetenschapswaarden"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Eenheden die tijdens gevechten zijn beschadigd zullen hun slagkracht "
#~ "herstellen met elke beurt dat ze niet bewegen. Normaal gesproken zal een "
#~ "niet-bewegende eenheid ��n slagpunt per beurt terugwinnen. Een "
#~ "landeenheid in een stad met Barakken of een zee-eenheid in een stad met "
#~ "Haven Faciliteiten of een luchteenheid in een stad met een Luchthaven "
#~ "zullen hun slagkracht in deze stad in ��n enkele beurt (zonder te "
#~ "bewegen) terugwinnen. Anders zal de eenheid per beurt in de stad ��nderde "
#~ "van zijn basisslagkracht herstellen. Een eenheid die zijn beurt "
#~ "doorbrengt in een Fort zal een kwart van zijn slagkracht extra "
#~ "herstellen. Eenheden die gefortificeerd zijn herwinnen een extra "
#~ "slagpunt. Als een speler het Verenigde Naties wonder bezit, krijgt elke "
#~ "eenheid twee extra slagkrachtpunten herstel per beurt, zelfs als deze "
#~ "eenheden zich bewogen hebben.  Bovenop alle andere effecten verliezen "
#~ "Helicopters twee slagkrachtpunten per beurt (of herstellen twee "
#~ "slagpunten minder) die zij niet in een stad  doorbrengen. Beschadigde "
#~ "eenheden in 'Op Wacht'-modus zullen wakker worden zodra zij hun "
#~ "slagkracht volledig hersteld hebben."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Standaard Gevechtsregels\n"
#~ "-------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Als een eenheid een andere eenheid aanvalt zal ofwel de aanvaller, ofwel "
#~ "de verdediger vernietigd worden -- nooit beide (tenzij de aanvaller een "
#~ "raket was). De uitkomst hangt van verschillende factoren af, inclusief "
#~ "toeval."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Eerst wordt de sterkte van de aanvaller aangepast."

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Als de aanvaller een veteraan is, wordt zijn sterkte vermenigvuldigd "
#~ "met 1.5."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Vervolgens wordt de sterkte van de verdediger aangepast."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Als de verdediger een veteraan is, wordt zijn sterkte vermenigvuldigd "
#~ "met 1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Vervolgens wordt de sterkte van de verdediger vermenigvuldigt met de "
#~ "verdedigingsfactor van het terrein waarop hij zich bevindt."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Vervolgens wordt de sterkte van de verdediger verdubbeld als het een "
#~ "Piekeniers-eenheid is die zich verdedigt tegen een \"bereden\" eenheid."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Als de verdediger een AEGIS Kruiser is die zich verdedigt tegen "
#~ "vliegende eenheden (inclusief raketten en Helicopters), wordt zijn "
#~ "sterkte vervijfvoudigd."

#, fuzzy
#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - De sterkte van de verdediger wordt opnieuw verdubbeld als hij zich in "
#~ "een stad bevindt met een SAM Batterij en de aanvaller een luchteenheid "
#~ "(met uitzondering van een Helicopter) of een raket is."

#, fuzzy
#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Een SDI Verdediging verdubbelt de verdedingssterkte opnieuw tegen "
#~ "raketaanvallen."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Als de aanvaller een schip is en de verdediger in een stad is met een "
#~ "Kustverdediging, wordt de verdedigingssterkte verdubbeld."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Tegen landeenheden (met uitzondering van Houwitzers) en Helicopters "
#~ "krijgen eenheden in een stad met Stadswallen een drievoudige sterkte."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Als de verdediger in een Fort is (en niet in een stad) dan wordt zijn "
#~ "sterkte verdubbeld."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Tenslotte, als de verdediger een landeenheid is en zich gefortificeerd "
#~ "heeft of zich in een stad bevindt, wordt zijn sterkte vermenigvuldigt met "
#~ "1.5."

#, fuzzy
#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Als de aanvaller een schip is en de verdediger in een stad is met een "
#~ "Kustverdediging, wordt de verdedigingssterkte verdubbeld."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Als na deze aanpassingen de aanvaller een sterkte van 0 heeft, verliest "
#~ "hij automatisch. Andersom, als de verdediger een sterkte van 0 heeft, "
#~ "verliest de verdediger automatisch."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "De vuurkracht van de aanvaller en verdediger worden ook gewijzigd."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Als de verdediger een schip is binnen een stad, dan wordt de "
#~ "vuurkracht van de aanvaller verdubbeld en wordt de vuurkracht van het "
#~ "schip de waarde 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Als een Jachtvliegtuig een Helicopter aanvalt dan wordt de vuurkracht "
#~ "van de Helicopter de waarde 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Als een schip een grondeenheid aanvalt op land dan wordt de vuurkracht "
#~ "van beiden gezet op 1."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Na deze voorbereidingen vindt het gevecht plaats zolang beide eenheden "
#~ "nog in leven zijn (d.w.z. de slagkracht is groter dan 0). Elke ronde "
#~ "wordt een willekeurig getal tussen 1 en de som van de sterkte van "
#~ "aanvallers en verdedigers genomen. Als dit getal groter is dan de sterkte "
#~ "van de verdediger dan verliest de verdediger evenveel slagkracht als de "
#~ "vuurkracht van de aanvaller. Anders verliest de aanvaller evenveel "
#~ "slagkracht als de vuurkracht van de verdediger. De eerste eenheid die nul "
#~ "slagkrachtpunten bereikt (of minder dan nul) verliest."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "De eenheid die het gevecht overleeft heeft een kans om veteraanstatus te "
#~ "bereiken, als hij dat nog niet had. Als de beschaving van de overwinnaar "
#~ "Sun Tzu's Militaire Academie bezit (en deze nog niet verouderd is) zal de "
#~ "eenheid altijd veteraan worden, anders is de kans hierop 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Als de aanvaller een grondeenheid is en wint en de verdediger is in een "
#~ "stad zonder Stadswallen dan wordt de stadsgrootte met 1 verminderd."

#, fuzzy
#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Als de verdediger verliest en zich niet in een stad of een fort bevindt, "
#~ "zullen alle andere eenheden op de locatie van de verdediger samen met de "
#~ "verdediger worden vernietigd."

#~ msgid " Modifying Combat Rules"
#~ msgstr "Gevechtsregels Aanpassen"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Gevechtsregels Aanpassen\n"
#~ "------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "De gevechtsregels eerder beschreven kunnen aangepast worden door de "
#~ "volgende parameters te veranderen in game.ruleset, sectie combat_rules: "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (standaard: 1) Als 0, overleven eenheden in het vakje van "
#~ "een andere verliezende eenheid. "

#~ msgid " Combat example 1"
#~ msgstr " Gevechtsvoorbeeld 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Stel dat een Kanon (A:8, V:1, LP:20, VK:1) een Musketier (A:3, V:3, "
#~ "LP:20, VK:1) in een stad met Stadswallen op een Bosvlak aanvalt. Geen van "
#~ "de twee is een veteraan."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "De basissterkte van de verdediger (V) is 3. Omdat het zich op een Bosvlak "
#~ "bevindt, wordt zijn sterkte 4.5. Hij bevindt zich achter stadswallen, dus "
#~ "zijn kracht verdrievoudigt tot 13.5. Het is een grondeenheid in een stad, "
#~ "dus zijn sterkte wordt opgewaardeerd tot 20.25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Sterktewaarden in het spel worden feitelijk vermenigvuldigd met 10 "
#~ "waarbij gedeelten achter de komma niet meegerekend worden, dus de sterkte "
#~ "van de aanvaller is 80 en de sterkte van de verdediger is 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Beide eenheden houden hun vuurkracht van 1 ongewijzigd."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Elke ronde van een gevecht wordt een willekeurig getal tussen 1 en 282 "
#~ "genomen. Als het getal groter is dan 202 (ongeveer 28% waarschijnlijk), "
#~ "dan verliest de verdediger 1 slagpunt, anders (ongeveer 72% "
#~ "waarschijnlijk) verliest de aanvaller 1 slagpunt."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Aangezien beide eenheden 20 slagpunten hebben, liggen de kansen in het "
#~ "voordeel van de verdediger. De verdediger zal waarschijnlijk zo'n 40% van "
#~ "zijn slagkracht verliezen gedurende het gevecht, maar de uitkomst is "
#~ "nooit zeker zolang beide eenheden nog slagpunten hebben; de verdediger "
#~ "kan ongeschonden de strijd verlaten, of hij kan het grootste gedeelte van "
#~ "zijn slagkracht verliezen, of hij kan zelfs het gevecht verliezen."

#~ msgid " Combat example 2"
#~ msgstr " Gevechtsvoorbeeld 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Stel dat een veteraan Slagschip (A:12, V:12, SK:20, VK:2) met 3 "
#~ "beweginspunten een veteraan Bergtroepen (A:5, V:5, SK:20, VK:1) in een "
#~ "stad op een Graslandvlak en Stadswallen en een Kustverdediging aanvalt."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "De sterkte van de aanvaller is 12, verhoogd tot 18 door veteraan status."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "De verdedigers sterkte is 5, verhoogd tot 7.5 door veteraan status. De "
#~ "terrein verdedigingsfactor is 1 (geen invloed). De Kustverdediging "
#~ "verdubbelt de kracht van de verdediger tot 15 (Stadswallen hebben geen "
#~ "effect tegen aanvallende zee-eenheden). De verdediger is een grondeenheid "
#~ "in een stad, dus zijn totale sterkte is 22.5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Intern worden de gebruikte waarden voor aanvals- en verdedigingssterkte "
#~ "respectievelijk 180 en 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "De vuurkracht van het Slagschip wordt van 2 op 1 gezet."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Elke ronde wordt een willekeurig getal tussen 1 en 405 genomen. Als het "
#~ "groter is dan 225 (ongeveer 44% waarschijnlijk), dan verliest de "
#~ "verdediger 1 slagpunt. Anders (ongeveer 54% waarschijnlijk) verliest de "
#~ "aanvaller 1 slagpunt."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "In dit geval liggen de kansen sterk in het voordeel van de aanvaller. Het "
#~ "Slagschip is 25% minder waarschijnlijk in het plaatsen van een treffer "
#~ "dan de verdediger, maar wanneer hij raakt, richt hij tweemaal zoveel "
#~ "schade aan aan de verdediger. Het Slagschip mag verondersteld worden "
#~ "ongeveer 60% van zijn slagkracht te verliezen in het gevecht en zal naar "
#~ "verwachting geen bewegingspunten meer over hebben."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Invloedssferen, afgekort tot IS, is een spelbegrip dat u ervan weerhoudt "
#~ "om vrijelijk in gebieden te bewegen die beheerst worden (of gedeeltelijk "
#~ "beheerst worden) door vijandelijke strijdkrachten."

#, fuzzy
#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "De algemene regel is dat een landeenheid die naast een vijandelijk bezet "
#~ "vlak bevindt zich niet rechtstreeks naar een ander naast een vijandelijk "
#~ "bezet vlak liggend vlak kan verplaatsen. Hier betekent een vijandelijk "
#~ "bezet vlak een landvlak met een vijandelijke eenheid erop. Naastliggend "
#~ "betekent elk van de acht vlakken rondom een vijandelijke eenheid."

#, fuzzy
#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "In de volgende uitzonderingssituaties geldt de IS niet:\n"
#~ "- Een eenheid die zich rechtstreeks in of uit een stad verplaatst.\n"
#~ "- Een eenheid die zich verplaatst naar een vlak met een bevriende "
#~ "eenheid.\n"
#~ "- Een eenheid die zich verplaatst vanaf een oceaanvlak (van boord gaan).\n"
#~ "- Een type eenheid dat uitdrukkelijk IS'en negeert, bv. Diplomaten en "
#~ "Spionnen."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Opmerkingen:\n"
#~ "\n"
#~ "- Alleen landeenheden worden beperkt door IS.\n"
#~ "\n"
#~ "- Niet-landeenheden kunnen IS opleggen (dwz. doorgaan voor vijandelijk "
#~ "bezet gebied), maar alleen als ze zich op een landvlak bevinden. Dus in "
#~ "de praktijk kunnen schepen geen IS opleggen en luchteenheden (inclusief "
#~ "Helicopters) leggen geen IS op zolang ze zich boven oceaanvlakken "
#~ "bevinden.\n"
#~ "\n"
#~ "- IS beperken geen aanvallen, alleen verplaatsingen.\n"
#~ "\n"
#~ "- Een vijandelijke stad telt als een vijandelijk bezet vlak als er zich "
#~ "een willekeurige eenheid in bevindt, maar niet als de stad verlaten is.\n"
#~ "\n"
#~ "- Verplaatsen vanaf een oceaanvlak is een speciaal geval; verplaatsen "
#~ "_naar_ een oceaanvlak (terug aan boord gaan) is ook toegestaan, mits dit "
#~ "een bevriende eenheid betreft (het schip)."

#, fuzzy
#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "TIP:  U kunt vijandelijke gebieden infiltreren door er eerst een "
#~ "Diplomaat in te sturen (of een andere IS-negerende eenheid) en vervolgens "
#~ "de normale eenheden te verplaatsen naar het vlak van de Diplomaat. Door "
#~ "dit proces te herhalen (en indien gewenst met achterlating van enige "
#~ "eenheden om het gebied te bezetten) kunt u zich een weg banen door "
#~ "vijandelijk gebied."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Deze regels verschillen licht van voorgaande versies van freeciv (versie "
#~ "1.8.0 en eerder) op de volgende punten:\n"
#~ "- Vijandelijke steden zonder eenheden erin leggen niet langer IS op.\n"
#~ "- Het speciale geval voor landeenheden die een schip verlaten is nieuw."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Uw regeringsvorm be�nvloedt uw stedelijke produktiviteit en handel, het "
#~ "geluk van uw inwoners en vele andere spelfactoren."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Uw beschaving begint als een Dictatuur. Naarmate uw technologie verbetert "
#~ "kunt u andere regeringsvormen kiezen (hieronder genoemd). Om uw "
#~ "regeringsvorm te veranderen moet u een revolutie beginnen. Dit zal uw "
#~ "beschaving enige tijd in Anarchie onderdompelen (gedurende 1-5 beurten); "
#~ "aan het einde van deze periode zult u in staat zijn een andere "
#~ "regeringsvorm te kiezen."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "TIP 1:  Aanvallende militaire campagnes zijn moeilijk onder een Republiek "
#~ "en Domocratisch bewind tenzij u uw burgers heel veel luxe geeft om ze "
#~ "gelukkig te houden. Wanneer u andere beschavingen verovert, kan het "
#~ "helpen om eerst om te schakelen naar ��n van de meer militante "
#~ "bestuursvormen."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "TIP 2:  Wetenschappelijke vooruitgang vereist hoge niveau's van handel, "
#~ "die veel gemakkelijker te bereiken zijn onder Republikeins en "
#~ "Democratische regeringen. Overweeg om over te stappen op een "
#~ "Republikeinse regering zodra als u dat kunt; het verkrijgen van "
#~ "geavanceerde technologie in het begin van het spel geeft u een voorsprong."

#~ msgid " Civil War"
#~ msgstr "Burgeroorlog"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Burgeroorlog is vernietigend voor elk rijk en wordt gestart door het "
#~ "verlies van uw hoofdstad (paleis). Tot de helft van uw steden zullen in "
#~ "opstand komen en trouw verklaren aan een (nieuwe) KI-speler, die de helft "
#~ "van uw schatkist zal innemen en al uw technologische ontwikkelingen."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Spelers blijven slechts ��n beurt in een toestand van burgeroorlog, "
#~ "waarna het rijk een toestand van anarchie ingaat."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Het verliezen van uw hoofdstad leidt niet altijd tot burgeroorlog. Als u "
#~ "uw mensen vriendelijk behandeld hebt, hebt u een grotere kans om hun "
#~ "loyaliteit terug te winnen. Elke stad die iets te vieren heeft verkleint "
#~ "de kans op burgeroorlog, terwijl elke stad in wanorde deze kans vergroot."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~   †  †  €†  msgstr ""
#~ "Daarnaast draagt de regeringsvorm rechtstreeks bij aan de kans op "
#~ "burgeroorlog. Regeringsvormen met algemeen kiesrecht hebben een "
#~ "aanzienlijk kleinere kans in burgeroorlog te verzinken dan die met een "
#~ "meer tiranniek bestuur."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Het aantal steden dat een rijk nodig heeft voordat een burgeroorlog uit "
#~ "kan barsten is standaard 10. Dat betekent dat rijken met minder dan 10 "
#~ "steden immuun zijn voor burgeroorlog.  Dit is echter een server-optie en "
#~ "kan varieren vanaf een minimumwaarde van 6."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Onderzoek van technologie is noodzakelijk voor verbetering van de "
#~ "mogelijkheden van uw beschaving om nieuwe militaire eenheden en "
#~ "stadsverbeteringen te ontwikkelen."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "De Ruimterace is een tweede mogelijkheid om het spel te winnen, naast het "
#~ "elimineren van alle andere beschavingen. Als uw ruimteschip als eerste "
#~ "Alpha Centauri bereikt is het spel afgelopen en hebt u gewonnen. (Het is "
#~ "echter mogelijk om deze route uit te sluiten met server-opties.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Voordat u een onderdelen voor een ruimteschip kunt gaan bouwen moet het "
#~ "Apollo Programma wonder door ��n van de spelers gebouwd zijn. U hebt ook "
#~ "speciale technologie�n nodig om de verschillende onderdelen te bouwen; "
#~ "zie hiervoor de helptekst voor Ruimtestruktuur, Ruimtecomponent en "
#~ "Ruimtemodule onder Stedelijke Verbeteringen. (Als u deze helpteksten niet "
#~ "kunt vinden dan betekent dat waarschijnlijk dat deze route via server-"
#~ "opties is uitgezet voor uw spel.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Wanneer u begonnen bent met de bouw van uw ruimteschip, dan kunt u dat "
#~ "bekijken met de \"Ruimteschip\" opdracht in het Rapport menu.  Om de "
#~ "ruimteschepen van andere spelers te bekijken, selecteer de speler in het "
#~ "Spelers venster en klik op \"Ruimteschip\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Als de kans op succes onder de 100% is, dan zal een gedeelte van de "
#~ "mensen aan boord de reis niet overleven. Dit vermindert de score bonus "
#~ "van het ruimteschip, maar het telt nog steeds als een overwinning."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Als de hoofdstad van een beschaving wordt ingenomen dan gaat een "
#~ "gelanceerd ruimteschip verloren, dus bescherm uw hoofdstad goed!!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "TIP: Als een vijandelijke beschaving een ruimteschip gelanceerd heeft, "
#~ "bouw dan zo snel mogelijk een licht ruimteschip met zoveel mogelijk "
#~ "aandrijvingsmodules zodat het eerder aankomt. De enige andere optie is "
#~ "hun hoofdstad te veroveren."

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Voordat een spel wordt gestart, kan iedereen verbinding maken met uw "
#~ "server door zijn hostnaam en poortnummer (standaard 5555) op te geven. "
#~ "Als de server wordt gestart met de -m vlag, zal het rapporteren aan de "
#~ "metaserver,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "De client kan deze pagina ook ophalen: gebruik de Metaserver knop in de "
#~ "verbindings-dialoog. Als het nooit enig resultaat toont, controleer dan "
#~ "of uw WWW browser een HTTP proxy gebruikt; om civclient dezelfde proxy te "
#~ "laten gebruiken, zet de environment variable $http_proxy in:\n"
#~ "\n"
#~ "  http://proxyhost:proxypoortnummer/\n"
#~ "\n"
#~ "voordat u civclient start."

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Wanneer het spel begonnen is, kan iedereen verbinding maken als elke "
#~ "speler die nog geen verbinding heeft, inclusief KI-spelers.  Simpelweg "
#~ "verbinding maken met een KI-speler maakt deze nog niet speler-bestuurd; "
#~ "dit is een onafhankelijke server-instelling.  Als u in het begin van het "
#~ "spel verbinding verliest en u maakt opnieuw verbinding, gebruik dan de "
#~ "naam die u koos voor uw heerser, niet uw oorspronkelijke bijnaam!  Als de "
#~ "server rapporteert aan de metaserver, kunnen de spelersnamen daar "
#~ "gevonden worden."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Eenheid Opdrachten:\n"
#~ "============\n"
#~ "  a: (a)uto-kolonist  (kolonist/werker eenheden)\n"
#~ "  b: (b)ouw stad  (kolonist eenheden)\n"
#~ "  b: help wonder (b)ouwen  (karavaan eenheden)\n"
#~ "  C: eenheid verbind (dan linker muisknop om bestemming te kiezen)\n"
#~ "  d: (d)iplomaat/spion acties (diplomaat/spion eenheden)\n"
#~ "  D: Ontmantel eenheid\n"
#~ "  e: bouw vliegbasis (vliegbasis eenheden)\n"
#~ "  f: (f)ortificeer eenheid  (militaire eenheden)\n"
#~ "  f: bouw (f)ort op vlak  (kolonist/werker eenheden)\n"
#~ "  g: eenheid (g)a-naar (dan linker muisknop om bestemming te kiezen)\n"
#~ "  g: voeg een ga-naar tussenstop toe (in ga-naar modus)\n"
#~ "  h: verander t(h)uisstad (in stad op huidige positie)\n"
#~ "  i: bouw (i)rrigatie of verander terrein (kolonist/werker)\n"
#~ "  l: (l)laad eenheid op schip\n"
#~ "  L: ga/vlieg naar stad\n"
#~ "  m: bouw (m)ijn of verander terrein (kolonist/werker eenheden)\n"
#~ "  n: verwijder radioactief afval\n"
#~ "  N: explodeer Ker(n)wapen\n"
#~ "  o: transf(o)rmeer terrein(ingenieur eenheden)\n"
#~ "  p: verwijder vervuiling (kolonist/werker eenheden)\n"
#~ "  p: (p)aradrop paratroepen (luchtlandings eenheden)\n"
#~ "  P: (P)lunder terreinwijziging\n"
#~ "  q: eenheid op patrouille (dan linker muisknop om bestemming te kiezen)\n"
#~ "  q: voeg een patrouille tussenstop toe (in patrouille modus)\n"
#~ "  r: bouw (spoo(r))weg (kolonist/werker eenheden)\n"
#~ "  r: vestig handels(r)oute (karavaan eenheden)\n"
#~ "  s: zet eenheid op wacht\n"
#~ "  u: los schip (aangewezen eenheid)\n"
#~ "  U: los schip (alle eenheden)\n"
#~ "  x: auto-verken\n"
#~ "spatie: eenheid blijft staan\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Eenheid bewegingt:\n"
#~ "==============\n"
#~ "  1: beweeg zuid-west\n"
#~ "  2: beweeg zuid\n"
#~ "  3: beweeg zuid-oost\n"
#~ "  4: beweeg west\n"
#~ "  6: beweeg oost\n"
#~ "  7: beweeg noord-west\n"
#~ "  8: beweeg noord\n"
#~ "  9: beweeg noord-oost\n"
#~ "\n"
#~ "  5: focus op vorige\n"
#~ "  w: focus on volgende\n"
#~ "  W: maak anderen hier wakker\n"
#~ "  c: centreer hier\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Hoofdkaart (toetsen):\n"
#~ "================\n"
#~ "    Shift-home: centreer op hoofdstad\n"
#~ "  Shift-pijlen: verschuif kaart\n"
#~ "        Ctrl-G: toon raster aan/uit\n"
#~ "        Ctrl-B: toon rijksgrens aan/uit\n"
#~ "        Ctrl-N: toon stadsnamen aan/uit\n"
#~ "        Ctrl-R: toon stadsaangroei aan/uit\n"
#~ "        Ctrl-P: toon stadsproductie aan/uit\n"
#~ "             t: toon stadsarbeiders (met muis dichtbij stad)\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Vensters en Verslagenn:\n"
#~ "====================\n"
#~ "     F1: open Stadsverslag\n"
#~ "     F2: open Eenhedenverslag\n"
#~ "     F3: open Spelersvenster\n"
#~ "     F5: open Economieverslagt\n"
#~ "     F6: open Wetenschapsverslag\n"
#~ "     F7: open Werelwonderen\n"
#~ "     F8: open Top 5 steden\n"
#~ "     F9: open Boodschappenvenster\n"
#~ "    F11: open Demografie\n"
#~ "    F12: open Ruimteschip\n"
#~ "\n"
#~ "      T: open Tax/Lux/Wet venster\n"
#~ "      F: open Zoek Stad Venster\n"
#~ " Ctrl-L: open Werklijstenvenster\n"
#~ "      R: open Revolutievenster\n"
#~ "\n"
#~ "Shift-Return: Beurt gedaan"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "De client heeft een primitieve chat interface. De regels die u daar "
#~ "type't worden naar alle spelers gestuurd, behalve:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Berichten beginnend met '/' worden ge�nterpreteerd als server-"
#~ "opdrachten  en uitgevoerd, mits u de vereiste toegangsrechten hebt."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "..- Boodschappen die beginnen met 'John:' zijn private boodschappen voor "
#~ "'John'. Namen mogen afgekort worden. De server zal zoeken naar de speler "
#~ "met de naam 'John' en als die er niet is, een naam zoeken die ermee "
#~ "begint, zoals 'Johnathan'."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Berichten beginnend met 'Jan::' zijn priv�berichten zoals hierboven, "
#~ "maar enkel voor gebruikers (niet spelers) met die naam. Ook dit werkt in "
#~ "geval van afkortingen."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Boodschappen die beginnen met '.' zullen alleen naar uw bondgenoten "
#~ "gestuurd worden."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "De werklijst editor wordt gebruikt om zowel de werklijst voor elke stad "
#~ "(van de stadsdialoog) en de algemene werklijsten te wijzigen. Met behulp "
#~ "van deze editor kunt u lijsten maken van wat er de volgende beurten "
#~ "gebouwd moet worden."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Om een item toe te voegen aan de werklijst, dubbelklik het gewenste item "
#~ "in de lijst van beschikbare items. U kunt ook op de Help-knop drukken om "
#~ "help te krijgen over het geselecteerde item. Drukken op de Help-knop "
#~ "zonder geselecteerd item levert deze helptekst op."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Om een item te verwijderen uit de werklijst hoeft u alleen te "
#~ "dubbelklikken op het item. Gebruik de knoppen onder de werklijst om items "
#~ "omhoog en/of omlaag te verplaatsen in de lijst."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Sneltoetsen: Home activeert de werklijst, End activeert de "
#~ "beschikbaarheidslijst, Pijltjestoetsen omhoog/omlaag kiezen het volgende "
#~ "of vorige item in de werklijst of beschikbaarheidslijst, PageUp/Down "
#~ "verplaatst items in de werklijst omhoog/omlaag, Insert voegt items toe "
#~ "van de beschikbaarheidslijst aan de werklijst en Delete verwijdert het "
#~ "gekozen item van de werklijst."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Als u de eenheid wilt kopen die als eerste in de lijst staat, dan kunt u "
#~ "dat doen vanuit de Stadsoverzicht pagina."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv ondersteunt diverse lokale talen. Zie het Lokale Taal "
#~ "Ondersteuning gedeelte van het README bestand voor instructies over hoe "
#~ "��n van deze talen te gebruiken.\n"
#~ "\n"
#~ "Als u een lokalisering (vertaling) voor uw taal wilt toevoegen, bekijk "
#~ "dan de instructies op:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "(Controleer hier eerst of er al aan een vertaling in uw taal gewerkt "
#~ "wordt.)\n"
#~ "\n"
#~ "��http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "U bent ook welkom om vragen te sturen naar de freeciv-i18n "
#~ "berichtenlijst:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv valt onder de GPL, die hier ingesloten is: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Oorspronkelijke auteurs:\n"
#~ "    (zij werken niet langer mee, stuur ze alstublieft geen email!)"

#~ msgid "  Present administrators: "
#~ msgstr "   Huidige administrateurs: "

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Als u een fout vindt, zend ons dan een foutenrapport.  Dit is het "
#~ "gemakkelijkst te doen door het Freeciv Fouten Tracerings Systeem te "
#~ "bezoeken op:\n"
#~ "\n"
#~ " �http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Voor meer informatie over het inzenden van foutenrapporten zie het "
#~ "bestand BUGS in de Freeciv ditributie.  Voor meer algemene informatie, "
#~ "bezoek het Freeciv Website op:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Vermindert de ontevredenheid die door militaire eenheden buiten de stad "
#~ "wordt veroorzaakt met twee onder Democratie en met 1 onder een Republiek. "
#~ "Deze verbetering heeft geen effect onder andere regeringsvormen."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Dit heeft het %s gebouw nodig.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Vergroot de voedingsopbrengst met 50% op elk weilandvlak dat in gebruik "
#~ "is rond de stad. Weilandvlakken zijn die vlakken die tweemaal ge�rigeerd "
#~ "zijn."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Stadsverbeteringen die normaal een onderhoud van 1 zouden hebben zijn "
#~ "vrij van onderhoud voor alle steden."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Maakt ��n ontevreden burger tevreden in elke stad. Maakt twee extra "
#~ "tevreden burgers gelukkig in de stad waar de Hangende Tuinen gebouwd zijn "
#~ "(in totaal dus drie). In het onwaarschijnlijke geval dat er geen tevreden "
#~ "burgers zijn om het effect te voelen, geldt het wonder voor alle "
#~ "ontevreden burgers (maakt ze in plaats daarvan tevreden)."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Dit heeft de %s staatsvorm nodig.\n"
#~ "\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Werkt als Stadswallen in al uw steden."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Maakt ��n ontevreden burger tevreden in elke stad. Maakt twee extra "
#~ "tevreden burgers gelukkig in de stad waar de Hangende Tuinen gebouwd zijn "
#~ "(in totaal dus drie). In het onwaarschijnlijke geval dat er geen tevreden "
#~ "burgers zijn om het effect te voelen, geldt het wonder voor alle "
#~ "ontevreden burgers (maakt ze in plaats daarvan tevreden)."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Werkt als een Waterkrachtcentrale in elke stad. (Dit vermindert de "
#~ "verontreiniging en verhoogt het effect van Fabrieken en Assemblagehallen.)"

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Versterkt het wetenschappelijk onderzoek met 100% in al uw steden met "
#~ "Universiteit."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr "Maakt twee ontevreden burgers tevreden in elke stad met een tempel."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Waardeert elke beurt een verouderde eenheid op."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Waardeert elke beurt een verouderde eenheid op."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Vergroot de handelsopbrengst met 50% op alle vlakken met wegen of "
#~ "spoorwegen."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Telt als een Kathedraal in elk van uw steden. Dit maakt drie ontevreden "
#~ "burgers tevreden in een stad. De ontdekking van Theologie vergroot het "
#~ "effect van een Kathedraal door een extra ontevreden burger tevreden te "
#~ "maken. De ontdekking van het Communisme vermindert het effect van een "
#~ "Kathedraal, er wordt dan ��n ontevreden burger minder tevreden."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Maakt twee ontevreden burgers tevreden in elke stad van u op hetzelfde "
#~ "continent waar het wonder is gebouwd."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Intern"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Versterkt de wetenschap in elke stad met een Onderzoekslabo met 100%."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Waardeert elke beurt een verouderde eenheid op."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Telt als een Politie Bureau in elke stad. (Dat houdt in dat voor elke "
#~ "stad de onrust over militaire eenheden buiten de stad onder Democratie "
#~ "met twee afneemt, en onder Republiek met 1. Dit wonder heeft geen effect "
#~ "onder andere regeringsvormen.)"

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Snelkeuze verwij_deren"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "?female:Mahatma"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "?female:Generaal"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "?female:Mahatma"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "?female:Khan"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "?female:Mahatma"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "?female:Generaal"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "?female:Mahatma"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "?female:Dominee"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Vergroot het effect van Tempels."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Zwaartekracht Theorie"

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Een Helicopter is een zeer krachtige eenheid, omdat het zowel kan vliegen "
#~ "als steden kan veroveren. Voorzichtigheid is nodig, aangezien Helicopters "
#~ "een kleine hoeveelheid gezondheid verliezen voor elke beurt die ze niet "
#~ "in een stad doorbrengen, tenzij u het Verenigde Naties wonder hebt."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "De Vrachtwagen vervangt de Karavaan en beweegt met de dubbele snelheid."

#, fuzzy
#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "De Verenigde Staten van Amerika bevochten hun onafhankelijkheid van Groot-"
#~ "Brittannië na een revolutie in 1776-1783 CE. Haar grondwet werd "
#~ "uitgeroepen in 1789, waarmee het land een van de eerste moderne "
#~ "representatieve republieken is. Vervolgens begonnen de Verenigde Staten "
#~ "hun grondgebied uit te breiden, eerst op het Noord-Amerikaanse vasteland "
#~ "en vervolgens ook overzee. In de twintigste eeuw was het land een "
#~ "wereldmacht geworden; haar culturele, economische en politieke invloed op "
#~ "de rest van de wereld is enorm."

#~ msgid "Apache"
#~ msgstr "Apache"

#~ msgid "?plural:Apaches"
#~ msgstr "Apaches"

#, fuzzy
#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "De Apaches zijn een groep Athabaskische talen sprekende Indianenstammen "
#~ "die leven in Arizona, New Mexico en Oklahoma. Apachegroepen zijn onder "
#~ "anderen de Westelijke Chiricahua, de Mescalero, de Jicarilla, de Lipan en "
#~ "de Plains Apache. Zij kwamen rond 1000 CE uit het verre noorden. De "
#~ "Apaches staan bekend als woeste krijgers. In de negentiende eeuw kostte "
#~ "het de Verenigde Staten een halve eeuw hen te onderwerpen."

#~ msgid "Arab"
#~ msgstr "Arabische"

#~ msgid "?plural:Arabs"
#~ msgstr "Arabieren"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "De Arabische/Islamitische beschaving van 622AD-1495AD."

#~ msgid "Austrian"
#~ msgstr "Oostenrijkse"

#~ msgid "?plural:Austrians"
#~ msgstr "Oostenrijkers"

#, fuzzy
#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "De oorsprong van Oostenrijk gaat terug tot de tijd van het Romeinse Rijk "
#~ "toen omstreeks 15 BCE een Keltisch koinkrijk werd veroverd. Het gebied "
#~ "werd halverwege de eerste eeuw CE de Romeinse provincie Noricum, een "
#~ "gebied dat grotendeels overeenkomt met het huidige Oostenrijk. In 788 "
#~ "veroverde de Frankische koning Karel de Grote het gebied en introduceerde "
#~ "er het Christendom. Onder de van oorsprong Oostenrijkse Habsburgdynastie "
#~ "werd Oostenrijk een van de Europese grootmachten. In 1867 werd het "
#~ "Oostenrijkse Keizerrijk omgevormd tot Oostenrijk-Hongarije. Het "
#~ "Oostenrijks-Hongaarse rijk stortte in 1918 in met het einde van de Eerste "
#~ "Wereldoorlog. De Eerste Oostenrijkse Republiek werd gesticht in 1919 maar "
#~ "in 1938 sloot het land zich aan bij Nazi-Duitsland in de Anschluss. Dit "
#~ "duurde tot het einde van de Tweede Werldoorlog in 1945, waarna Oostenrijk "
#~ "werd bezet door de geallieerden."

#~ msgid "Archduke %s"
#~ msgstr "Aartshertog %s"

#~ msgid "Archduchess %s"
#~ msgstr "Aartshertogin %s"

#~ msgid "Kaiser %s"
#~ msgstr "Keizer %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Keizerin %s"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylonië was de belangrijkste stad van Mesopotamië van de achttiende tot "
#~ "de zevende eeuw BCE onder een opeenvolgende reeks volken waaronder de "
#~ "Amorieten, Kassieten, Assyriërs en Chaldeeërs."

#~ msgid "Brazilian"
#~ msgstr "Braziliaanse"

#~ msgid "?plural:Brazilians"
#~ msgstr "Brazilianen"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Brazilië werd gesticht als kolonie van Portugal maar werd in 1822 "
#~ "onafhankelijk als gevolg van Portugals bezetting door het Napoleontische "
#~ "Frankrijk. Het land werd eerst een keizerrijk onder heerschappij van de "
#~ "gevluchte Portugese koninklijke familie. Het keizerrijk bestond tot in "
#~ "1889 een republikeins systeem werd ingesteld."

#~ msgid "Byzantine"
#~ msgstr "Byzantijnse"

#~ msgid "?plural:Byzantines"
#~ msgstr "Byzantijnen"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Ten tijde van de achteruitgang van het oude Romeinse Rijk, verplaatste "
#~ "keizer Constantijn de hoofdstad naar Byzantium en vormde hij een nieuw "
#~ "rijk: het Oost-Romeinse of Byzantijnse Rijk. Dit rijk overleefde tot 1453 "
#~ "toen de hoofdstad aan de Ottomanen viel. Tijdens de heerschappij van "
#~ "Justinianus I beheerste het rijk bijna heel het Midden-Oosten, Noord-"
#~ "Afrika, Italië en delen van Spanje."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "De Carthagers, afstammelingen van Fenicische handelaren, bestierden een "
#~ "zee-imperium in de Middelandse Zee van de 5e tot de 2e eeuw BCE. Carthago "
#~ "werd vernietigd door de Romeinen in 146 BCE."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "Cherokee"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "De Cherokeenatie is vandaag de dag de grootste Indiaanse natie in Noord-"
#~ "Amerika."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China is de oudste grote beschaving die nu nog bestaat, met geschreven "
#~ "bronnen die 3500 jaar terug gaan. Na eerst door de Qin-dinastie te zijn "
#~ "verenigd in 221 BCE volgden er zowel periodes van eenheid als "
#~ "verdeeldheid, en werd het vaak veroverd door vreemde volkeren. Vandaag is "
#~ "het vasteland de Volksrepubliek China, gesticht door de communisten in "
#~ "1949, terwijl de vroegere nationalische overheid van de Republiek China "
#~ "na de burgeroorlog naar het eiland Taiwan gevlucht is."

#~ msgid "Danish"
#~ msgstr "Deense"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Denen"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "De vestiging van het Deense koninkrijk wordt in het algemeen "
#~ "toegeschreven aan de regering van Harald Blauwtand, die wat nu Denemarken "
#~ "is tussen 958 en 988 verenigde."

#~ msgid "Dutch"
#~ msgstr "Nederlandse"

#~ msgid "?plural:Dutch"
#~ msgstr "Nederlanders"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Toen de Heilig Roomse Keizer de gehele bevolking ter dood veroordeelde "
#~ "kwamen de Nederlanden in opstand en riepen zichzelf onafhankelijk uit in "
#~ "de Unie van Utrecht in 1579. De Nederlanden werden een dominante "
#~ "maritieme en economische macht in de zeventiende eeuw eeuw."

#~ msgid "Ethiopian"
#~ msgstr "Ethiopische"

#~ msgid "?plural:Ethiopians"
#~ msgstr "Ethiopiërs"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Ethiopië is de oudste natie in Afrika en ook de enige die de hele periode "
#~ "van de kolonisatie door Europa er in geslaagd is onafhankelijk te blijven."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "Frankrijk is lang een grootmacht in Europa geweest. Franse veroveraars "
#~ "zoals Napoleon en Karel de Grote verzamelden grote delen van Europa onder "
#~ "de Franse vlag. Het land verzamelde bovendien 's werelds tweede grootste "
#~ "koloniale rijk. Het Franse koninkrijk kwam voort uit het westelijke deel "
#~ "van het Frankische Rijk in de Hoge Middeleeuwen. Frankrijk - of eigenlijk "
#~ "de hele wereld - schudde op haar grondvesten door de Franse Revolutie van "
#~ "1789."

#~ msgid "Citizen %s"
#~ msgstr "Burger %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "Burger %s"

#~ msgid "Hittite"
#~ msgstr "Hettitische"

#~ msgid "?plural:Hittites"
#~ msgstr "Hettieten"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Het koninkrijk van de Hettieten bestond van ongeveer 1680 BCE tot 1180 "
#~ "BCE. Het was de eerste beschaving die ijzer leerde te bewerken. Op hun "
#~ "hoogtepunt beheersten zij Centraal-Anatolië, Noordwest-Syrië en "
#~ "Mesopotamië tot aan Babylon."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "Raffinage"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Kenianen"

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Incaas"

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr " bij %s"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inca"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Inca"

#~ msgid "Indonesian"
#~ msgstr "Indonesisch"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indonesi�rs"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesi� is een groot land op de Maleisische eilandengroep met de "
#~ "centrale regering op het eiland Java. Het land heeft een "
#~ "moslimmeerderheid en is een van de meest bevolkte landen ter wereld."

#~ msgid "Iroquois"
#~ msgstr "Iroquois"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Iroquois"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "De Iroquois Confederatie, in hun eigen taal Haudenosaunee, was een Noord-"
#~ "Amerikaanse groep naties met gemeenschappelijke taal en cultuur. Hun "
#~ "gronden lagen in noordelijk New York en waren oorspronkelijk Seneca, "
#~ "Cayuga, Onondaga, Oneida en Mohawk. De confederatie had een "
#~ "neergeschreven grondwet en een muntsysteem en was daardoor de meest "
#~ "geavanceerde staat in Noord-Amerika voor de tijd van de Europeanen."

#~ msgid "Italian"
#~ msgstr "Italiaanse"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italianen"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "De Italiaanse staat werd verenigd in 1870 AD na tientallen jaren van "
#~ "campagnes door nationalisten. Het was een monarchie onder het huis van "
#~ "Savoy tot 1922 AD, daarna een fascistische staat tot 1945 AD waarna de "
#~ "democratie werd hersteld door de overwinnaars van WO-II."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Hertog"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Hertog"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Volgends de traditionele Japanse mythologie werd Japan in de 7de eeuw BCE "
#~ "gesticht door Keizer Jimmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Basken"

#~ msgid "Korean"
#~ msgstr "Koreaanse"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Koreanen"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Het eerste Koreaanse koninkrijk werd volgens de legende gevormd in de "
#~ "prehistorie door Tangun in zuidelijk Manchuri�. Koning Munmu verenigde de "
#~ "verschillende koninkrijen in 668. Vandaag is het schiereilend opgedeeld "
#~ "in twee landen: Noord- en Zuid-Korea. Dit als geval van de patstelling na "
#~ "de Koreaanse oorlog in 1953."

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "?plural:Malinezen"

#, fuzzy
#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Sub-Sahara Afrika is al millenia lang een culturele en etnische smeltpot. "
#~ "In de middeleeuwen was er een opeenvolging van rijken bekend als de "
#~ "koninkrijken van de Sahel. Van deze was het Islamitische Mali rijk met de "
#~ "hoofdstad in Timbuktu het meest invloedrijk. Deze macht heerste van de "
#~ "14de tot de 17de eeuw en was beroemd voor haar rijkdom en welwillende "
#~ "koningen. De moderne republiek Mali heeft haar naar hieraan ontleed."

#~ msgid "Mayan"
#~ msgstr "Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Mayas"

#, fuzzy
#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "De Mayas waren een mesoamerikaanse bovelking, beroemd voor het bouwen van "
#~ "grootse piramiden en paleizen in de jungle."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Het eerste Persische (Achmaenidische) Rijk duurde van 550 BCE tot 330 "
#~ "BCE, het tweede (Sassanische) van 226-642 CE."

#~ msgid "Polish"
#~ msgstr "Poolse"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Polen"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "De Poolse staat werd ongeveer 1000 jaar geleden gevormd en bereikte een "
#~ "gouden eeuw op het einde van de 16de eeuw."

#, fuzzy
#~ msgid "Polynesian"
#~ msgstr "Perzische"

#, fuzzy
#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polen"

#~ msgid "Portuguese"
#~ msgstr "Portugese"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugezen"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal vestigde de eerste van de grote handelsrijken in de 15e eeuw AD "
#~ "op de scheepsbouwtechnologie�n die door Prins Hendrik De Navigator "
#~ "betaald werden."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Volgens de legende nodigden in 862 de Slavische en Finse stammen van "
#~ "Novgorod de viking koning Rurik uit om orde te brengen in hun land. Rurik "
#~ "vestigde de Kievan Rus in dit gebied, de eerste Russische staat. Tegen de "
#~ "11de eeuw was Kievan Rus terug uiteengevallen in kleinere prinsdommen, "
#~ "die opnieuw verenigd werden tot 1 staat door Ivan III in de 15de eeuw. Na "
#~ "een beslissende overwinning op Zweden en grote winst in territorium "
#~ "verklaarde Peter I het Russisch Rijk in 1721. Het Russisch Rijk duurte "
#~ "tot in 1917 een socialistische revolutie de laatste keizer ontroonde. Na "
#~ "de ontbinding van de USSR in 1991 verscheen Rusland terug op de "
#~ "wereldkaart, nu een federatieve republiek."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Litouwse"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Russen"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Sami"

#~ msgid "Sumerian"
#~ msgstr "Sumerisch"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sumeri�rs"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumeri� beheerste zuidelijk Mesopotami� tot de opkomst van Babyloni�. "
#~ "Tabletten met Sumerisch schrift van zo'n 5500 jaar oud zijn "
#~ "teruggevonden, en zijn daarmee het eerste geschrift en het begin van de "
#~ "geschiedenis."

#~ msgid "Swedish"
#~ msgstr "Zweedse"

#~ msgid "?plural:Swedes"
#~ msgstr "Zweden"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Het Koninkrijk van Zweden werd tegen de twaalfde eeuw CE gekerstened en "
#~ "geconsolideerd als politieke eenheid. Het land werd een van de "
#~ "grootmachten in het Europa van de zeventiende eeuw na aanzienlijke "
#~ "veroveringen door de zogenoemde Krijgerkoningen. Maar door een "
#~ "verslechterende economie en enkele nederlagen tegen Rusland, verloor "
#~ "Zweden het grootste deel van haar territoriale aanwinsten. Het land is "
#~ "sinds 1814 niet meer in een oorlog betrokken geweest. "

#, fuzzy
#~ msgid "Taino"
#~ msgstr "Terrein"

#, fuzzy
#~ msgid "?plural:Taino"
#~ msgstr "?plural:Thai"

#~ msgid "Thai"
#~ msgstr "Thaise"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Thai"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Het Thaise koninkrijk was het enige land in Zuidoost Azi� die zijn "
#~ "onafhankelijkheid behield gedurende de koloniale periode in de 18e en 19e "
#~ "eeuw AD."

#, fuzzy
#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Thai"

#, fuzzy
#~ msgid "Turkish"
#~ msgstr "Turkse"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turken"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Modern Turkije is de opvolger van het Ottomaanse Rijk, die ineenstortte "
#~ "en ontmanteld werd door de overwinnaars van WO-I nadat zij de Centrale "
#~ "Machten ondersteund hadden. Het land werd vervolgens hervormd en "
#~ "geseculariseerd door Kemal Mustapha, de held van de verdediging van "
#~ "Gallipoli."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "De Vikingen plunderden en handelden aan de kusten van Europa tussen 800 "
#~ "en 1100 CE. Vikingplunderaars werden uiteindelijk de heersers van "
#~ "Normandië, Rusland en van een kortstondig koninkrijk in Sicilië."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Britse eilanden (Klassiek/medium)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klassieke 85x80 kaart van de Britse eilanden"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Aarde (Klassiek, groot)"

#, fuzzy
#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klassieke 85x80 kaart van de Britse eilanden"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Aarde (Klassiek,klein)"

#, fuzzy
#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klassieke 85x80 kaart van de Britse eilanden"

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (gigantisch/klassiek)"

#, fuzzy
#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Heel  grote kaart van Europa in klassieke stijl."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Aarde (Klassiek, groot)"

#, fuzzy
#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klassiek 160x90 Aarde scenaria"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Aarde (Klassiek, medium)"

#, fuzzy
#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klassieke 85x80 kaart van de Britse eilanden"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Iberisch schiereiland(klassiek/groot)"

#, fuzzy
#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Grote klassieke kaart van het Iberisch schiereiland (modern Spanje en "
#~ "Portugal)"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Aarde (Klassiek, medium)"

#, fuzzy
#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klassieke 85x80 kaart van de Britse eilanden"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Aarde (Klassiek, medium)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klassieke 85x80 kaart van de Britse eilanden"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Aarde (Klassiek, medium)"

#, fuzzy
#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klassiek 160x90 Aarde scenaria"

#~ msgid "Tutorial"
#~ msgstr "Inleiding"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "Laad spelregels"

#~ msgid "Could not write manual file %s."
#~ msgstr "Kon handleiding bestand %s niet schrijven."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s server opties</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Niveau: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Categorie: %s.<br>"

#, fuzzy
#~ msgid "Can only be used in server console."
#~ msgstr "Kan alleen in het server venster gebruikt worden. "

#, fuzzy
#~ msgid "Default:"
#~ msgstr "Snelkeuze verwij_deren"

#, fuzzy
#~ msgid "Maximum:"
#~ msgstr "geen maximum, "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Waarde nu op %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s server opdrachten</h1>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td�valign=\"top\"><pre>Samenvatting:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Niveau: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Beschrijving:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s terrein hulp</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Verplaatsingskosten"

#~ msgid "Defense bonus"
#~ msgstr "Verdedigingsbonus"

#~ msgid "Mining"
#~ msgstr "Mijnbouw"

#~ msgid "turns"
#~ msgstr "beurten"

#~ msgid "Clean pollution"
#~ msgstr "Verwijder Verontreiniging"

#~ msgid "Clean fallout"
#~ msgstr "Verwijder KernAfval"

#~ msgid "impossible"
#~ msgstr "onmogelijk"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s gebouwen hulp</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s wonderen hulp</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Onderhoud"

#~ msgid "Requirement"
#~ msgstr "Benodigd"

#~ msgid "Obsolete by"
#~ msgstr "Verouderd door"

#~ msgid "More info"
#~ msgstr "Meer info"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log BESTAND\tGebruik BESTAND als logbestand\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Kan uw home directory niet vinden"

#, fuzzy
#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Client capaciteits string: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "audio specbestand blijkt niet uitwisselbaar:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "audio specbestand blijkt niet uitwisselbaar:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "audio specbestand blijkt niet uitwisselbaar:"

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Kan uw home directory niet vinden"

#, fuzzy
#~ msgid "Failed to download %s"
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Client capaciteits string: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "audio specbestand blijkt niet uitwisselbaar:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Onbekend"

#, fuzzy
#~ msgid "Installed"
#~ msgstr "Vrouwelijk"

#, fuzzy
#~ msgid "License"
#~ msgstr "Lankese"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Kies Vooruitgang om te Stelen"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Kies Vooruitgang om te Stelen"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Kies Vooruitgang om te Stelen"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Kan audiobestand %s niet vinden"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "bestandsopties: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "ondersteunde opties: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Kan audiobestand %s niet vinden"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Poging om wonder te bouwen voor %s mislukt."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Waarchuwing: de gastnaam '%s' is al in gebruik, hernoem tot gebruiker "
#~ "'%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Gasten zijn niet toegestaan op deze server. Sorry."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s is geweigerd: Gasten niet toegelaten."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "Er trad een fout op bij het lezen van de gebruikersdatabase, log in als "
#~ "gast-verbinding '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "Er trad een fout op bij het lezen van de gebruikersdatabase en gast-"
#~ "logins zijn niet toegestaan. Sorry"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s afgewezen: Database fout en gasten niet toegelaten."

#~ msgid "Enter password for %s:"
#~ msgstr "Geef wachtwoord voor %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Geef een nieuw wachtwoord (en onthoud het)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Deze server staat alleen vooraf geregistreerde gebruikers toe. Sorry."

#, fuzzy
#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s afgewezen: Alleen vooraf geregistreerde gebruikers toegelaten.."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Sorry, teveel mislukte pogingen..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "%s afgewezen: Te veel verkeerde paswoorden voor nieuwe gebruiker."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Waarschuwing: Er trad een fout op bij het opslaan in de database. Ik ga "
#~ "door, maar uw statistieken zullen niet bewaard worden."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s afgewezen: Afwijkende mogelijkheden."

#, fuzzy
#~ msgid "auth failed"
#~ msgstr "Vrouwelijk"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Uw wachtwoord is onjuist. Probeer opnieuw."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Sorry, timeout voor uw verbinding..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s afgewezen: Verbinding timeout bij wachten op wachtwoord."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Uw wachtwoord is te kort, de minimum lengte is %d. Probeer opnieuw."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Het wachtwoord moet tenminste %d hoofdletters en %d cijfers bevatten en "
#~ "dient tenminste %d [afdrukbare] tekens lang te zijn. Probeer opnieuw"

#, fuzzy
#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "De barbaren hebben nu een leider, %s.  Er wachten gevaarlijke tijden."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Inboorlingenopstand bij %s onder leiding van %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Zeerovers gezien bij %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "U hebt hier deze beurt al iets verkocht."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "U verkoopt %s in %s voor %d goud."
#~ msgstr[1] "U verkoopt %s in %s voor %d goud."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Kan niet in een stad kopen die deze beurt gebouwd is."

#~ msgid "You have already bought this turn."
#~ msgstr "U hebt deze beurt al gekocht."

#~ msgid "You don't buy %s!"
#~ msgstr "U koopt geen %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Kan geen eenheden kopen wanneer stad in wanorde is."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d goud per beurt"
#~ msgstr[1] "%d goud per beurt"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d goud nodig, maar u hebt slechts %d goud."
#~ msgstr[1] "%d goud nodig, maar u hebt slechts %d goud."

#, fuzzy
#~ msgid "You bought %s in %s."
#~ msgstr "U koopt geen %s in %s!"

#~ msgid "You have bought this turn, can't change."
#~ msgstr "U hebt gekocht deze beurt. U kunt niet meer wijzigen."

#~ msgid "You already have a city called %s."
#~ msgstr "U heeft al een stad met de naam %s"

#~ msgid "A city called %s already exists."
#~ msgstr "Een stad met de naam %s bestaat al."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr ""
#~ "Kan %s niet als een stadsnaam gebruiken. Hij is gereserveerd voor %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s is geen geldige naam. Alleen ASCII of spelregelbestand namen zijn "
#~ "toegelaten voor steden."

#~ msgid "City no. %d"
#~ msgstr "Stad nr. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Een slecht benoemde stad"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Hoofdstad verplaatst van %s naar %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s in %s overgeplaatst van %s naar %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s overgeplaatst van %s naar %s."

#, fuzzy
#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s verloren bij een verhuis naar %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s verloren samen met besturing van %s."

#, fuzzy
#~ msgid "A replacement %s was built in %s."
#~ msgstr "Een nieuw %s is gebouwd in %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "U had al een stad genaamd %s. De stad is hernoemd naar %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "De arbeiders in %s zijn overdonderd door uw technologische inzichten!\n"
#~ "      Arbeiders verzamelen zich spontaan om de stad op te waarderen met "
#~ "spoorwegen."

#~ msgid "You have founded %s."
#~ msgstr "U heeft %s gesticht."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "%s uit verlaten stad %s gehaald om vastzitten te voorkomen."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Toen %s werd verlaten konden uw %s niet wegkomen en zijn daardoor teloor "
#~ "gegaan."

#~ msgid "You destroy %s completely."
#~ msgstr "U vernietigt %s volledig."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s is vernietigd door %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "U verovert %s, uw plunderingen leveren %d goud op!"
#~ msgstr[1] "U verovert %s, uw plunderingen leveren %d goud op!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s veroverde %s en plunderde %d goud uit de stad."
#~ msgstr[1] "%s veroverde %s en plunderde %d goud uit de stad."

#, fuzzy
#~ msgid "You conquer %s."
#~ msgstr "U verovert %s"

#~ msgid "%s conquered %s."
#~ msgstr "%s veroverden %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "U hebt %s bevrijd!! plunderingen leveren %d goud op."
#~ msgstr[1] "U hebt %s bevrijd!! Plunderingen leveren %d goud op."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s bevrijdde %s en plunderde %d goud uit de stad."
#~ msgstr[1] "%s bevrijdde %s en plunderde %d goud uit de stad."

#~ msgid "You have liberated %s!"
#~ msgstr "U heeft %s bevrijd!"

#~ msgid "%s liberated %s."
#~ msgstr "%s heeft %s bevrijd.."

#~ msgid " from the worklist"
#~ msgstr " van de werklijst"

#~ msgid "%s is building %s%s."
#~ msgstr "%s is %s%s aan het bouwen."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "U verkoopt %s in %s (nu ingesloten door land) voor %d goud."
#~ msgstr[1] "U verkoopt %s in %s (nu ingesloten door land) voor %d goud."

#, fuzzy
#~ msgid "The size of the city map of %s is %s."
#~ msgstr "De %s van de %s (%s)"

#, fuzzy
#~ msgid "increased"
#~ msgstr "Luchthaven"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s verkoopt %s (verouderd) voor %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Opmerking: Wonder %s in %s zal de volgende beurt klaar zijn."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Groeibeperking in %s aangeraden om %s (in aanbouw) beter te benutten."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s kan binnenkort groeien naar grootte %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Waarschuwing: Hongersnood gevreesd in %s."

#, fuzzy
#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "WAARSCHUWING, de SCHATKIST raakt LEEG sire."

#, fuzzy
#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s heeft %s nodig (in aanbouw) om verder te kunnen groeien."

#, fuzzy
#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s heeft een stadsverbetering nodig om verder te kunnen groeien."

#~ msgid "%s grows to size %d."
#~ msgstr "%s groeit naar grootte %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Hongersnood gevreesd in %s, %s verloren!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Hongersnood veroorzaakt sterfte in %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Hongersnood vernietigt %s volledig."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; techniek nog niet beschikbaar.  "
#~ "Uitstellen..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s kan %s van de werklijst niet bouwen.  Verwijderen..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Productie van %s is opgewaardeerd naar %s in %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; techniek %s nog niet "
#~ "beschikbaar.  Uitstellen..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; heb eerst %s nodig.  Uitstellen..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; heb eerst %s staatsvorm nodig.  "
#~ "Uitstellen..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; heb eerst %s nodig.  Uitstellen..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; %s grond is nodig.  Uitstellen..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; %s grond is nodig.  Uitstellen..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; alleen %s kan dit bouwen.  "
#~ "Uitstellen..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; alleen %s kan dit bouwen.  "
#~ "Uitstellen..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; de stad moet grootte %d hebben.  "
#~ "Uitstellen..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; alleen %s kan dit bouwen.  "
#~ "Uitstellen..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; %s grond is nodig.  Uitstellen..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; %s grond is nodig.  Uitstellen..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; %s grond is nodig.  Uitstellen..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; techniek nog niet beschikbaar.  "
#~ "Uitstellen..."

#, fuzzy
#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s kan %s van de werklijst niet bouwen; Reden onbekend!. Uitstellen..."

#, fuzzy
#~ msgid "The %s worklist is now empty."
#~ msgstr "%s's werklijst is nu leeg."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s kan %s niet onderhouden, eenheid opgeheven."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "De burgers in %s lijden onder hun falen om %s te onderhouden!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s is %s aan het bouwen, die niet meer beschikbaar is."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "De %s zijn klaar met het bouwen van %s in %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s is klaar met het bouwen van %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s versnelt onderzoek, u krijgt een onmiddelijke vooruitgang."
#~ msgstr[1] "%s versnelt onderzoek, u krijgt %d onmiddelijke vooruitgangen."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "De %s hebben %s verkregen van %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "De %s zijn begonnen met het bouwen van een ruimteschip!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s kan %s nog niet bouwen."

#~ msgid "%s is finished building %s."
#~ msgstr "%s is klaar met het bouwen van %s."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Onderhoud van %s in %s niet meer op te brengen, gebouw verkocht!"

#, fuzzy
#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Niet genoeg goud. %s ontbonden."

#~ msgid "Pollution near %s."
#~ msgstr "Verontreiniging bij %s."

#, fuzzy
#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Er zijn wilde feesten aan de gang ter uwer ere in %s."

#, fuzzy
#~ msgid "Celebrations canceled in %s."
#~ msgstr "Festival afgezegd in %s."

#~ msgid "Civil disorder in %s."
#~ msgstr "Burgelijke onlusten in %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "BURGELIJKE ONLUSTEN GAAN DOOR in %s."

#~ msgid "Order restored in %s."
#~ msgstr "Orde hersteld in %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "De bevolking heeft uw %s omvergeworpen, uw land is in verwarring."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s kan nog geen %s bouwen en we kunnen onze enige stad niet ontbinden."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s is ontbonden in %s."

#, fuzzy
#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s is ontbonden in %s."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s is geatomiseerd door %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Torpedojager"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "U vernietigt %s volledig."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Hongersnood veroorzaakt sterfte in %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Productie gereed:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Verwijder Verontreiniging"

#, fuzzy
#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Om Freeciv te stoppen moet u het twee maal binnen een seconde "
#~ "onderbreken.\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Waarschuwing: de optie %s is verouderd. Gebruik -m om de metaserver te "
#~ "activeren.\n"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Fout: onbekende optie '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "Dit is de server voor %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "U kunt veel leren over Freeciv op %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "  -a  --auth\t\tZet server identificatie aan.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr "  -G  --Guests\t\tLaat gasten toe terwijl auth uitstaat.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr "  -N  --Newusers\tLaat nieuwkomers toe terwijl auth uitstaat.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b, --bind ADDR\tLuister naar clients op ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Rapporteer niet aan de metaserver in dit spel."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Laad Bewaard Spel"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -M, --Metaserver ADDR\tGebruik ADDR als metaserver-adres\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr "  -m, --meta\t\tInformeer metaserver en stuur serverinfo\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <adres>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port POORT\tLuister naar clients op poort POORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle DUUR\tAnnuleer indien geen spelers gedurende DUUR "
#~ "seconden\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "  -e, --exit-on-end\tBij speleinde, niet herstarten maar sluiten \n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr "  -s,  --saves MAP\tBewaard spelen in map MAP\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s,  --saves MAP\tBewaard spelen in map MAP\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Server id: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Server ID\tZet de server id op ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read BESTAND\tLees startscript BESTAND\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr "  -R, --Ranklog BESTAND\tGebruik BESTAND als ranglogbestand\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Start het spel, of herstart na het laden van een bewaard spel."

#, fuzzy
#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Deze opdracht start het spel. Wanneer u een nieuw spel start, zou het "
#~ "gebruikt moeten worden nadat alle menselijke spelers verbinding hebben, "
#~ "KI-spelers zijn gemaakt (indien vereist) en alle gewenste wijzigingen van "
#~ "server-opties zijn gemaakt. Na 'start' zal elke menselijke speler de "
#~ "mogelijkheid krijgen om zijn natie te kiezen en dan zal het spel "
#~ "beginnen. Deze opdracht is ook noodzakelijk nadat een bewaard spel is "
#~ "geladen voor vervolg. Wanneer het spel eenmaal loopt, is deze opdracht "
#~ "niet meer beschikbaar, aangezien het dan toch geen effect meer heeft."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <naam van de opdracht>\n"
#~ "help <naam van de optie>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Toon help over server-oprachten en server-opties."

#, fuzzy
#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Geeft zonder argumenten enige inleidende hulp. Met argument \"commands\" "
#~ "of \"options\" geeft het respectievelijk een lijst met alle opdrachten of "
#~ "alle opties. Anders wordt het argument opgevat als een opdrachtnaam of "
#~ "een optienaam. Voor opties bevat de help-informatie ook de huidige- en "
#~ "standaardwaarde voor die optie. Het argument mag worden ingekort wanneer "
#~ "dat ondubbelzinnig kan."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Toon een lijst van spelers, teams, verbindingen met de server of "
#~ "beschikbare scenarios.  Het argument mag worden ingekort en heeft indien "
#~ "niet opgegeven de waarde 'players'."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Be�indig het spel en stop de server."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <naam van de verbinding>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Verbreek de verbinding tussen een client en de server."

#, fuzzy
#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Verbreek de verbinding tussen de opgegeven client en de server, zodat de "
#~ "client uit het spel verwijdert wordt. Als het spel nog niet begonnen is "
#~ "wordt de speler van die client verwijderd uit het spel, anders is er geen "
#~ "effect op de speler. Merk op dat deze opdracht nu namen van verbindingen "
#~ "gebruikt, geen namen van spelers."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <naam van de optie>"

#~ msgid "Explain server options."
#~ msgstr "Geef uitleg over server-opties."

#, fuzzy
#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "De opdracht 'explain' geeft een gedeelte van de functionaliteit van "
#~ "'help' en is beschikbaar voor uitwisselbaarheid met vorige versies. "
#~ "Zonder argumenten geeft het een lijst met opties (net als 'help options') "
#~ "en met een argument geeft het help voor die specifieke optie (net als "
#~ "'help <naam van de optie>')."

#~ msgid "Show server options."
#~ msgstr "Toon server-opties."

#~ msgid "wall <message>"
#~ msgstr "wall <bericht>"

#~ msgid "Send message to all connections."
#~ msgstr "Stuur een bericht over alle verbindingen."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Voor elke verbonden client, toon een venster met het opgegeven bericht."

#, fuzzy
#~ msgid "connectmsg <message>"
#~ msgstr "Verbind/verbreek boodschappen"

#, fuzzy
#~ msgid "Set message to show to connecting players."
#~ msgstr "Stuur een bericht over alle verbindingen."

#, fuzzy
#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [stemmingnummer]"

#~ msgid "Cast a vote."
#~ msgstr "Breng uw stem uit."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Een speler met info-niveau toegang die een opdracht start met command-"
#~ "niveau toegang start een stemming voor de opgegeven opdracht. /vote "
#~ "gevolgd door \"yes\" of \"no\" en optioneel een stemmingnummer, geeft u "
#~ "een stem. Als u geen stemmingnummer opgeeft, dan geldt uw stem voor de "
#~ "laatste opdracht. U kunt slechts eenmaal per stemming stemmen. De "
#~ "stemming eindigt na een volledige beurt zonder tegenstemmen of nadat meer "
#~ "dan 50% van de stemmen voor of tegen is."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Zet KI-debugging aan of uit voor gegeven entiteit."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Toon KI-debug informatie over gegeven entiteit en zet doorlopende "
#~ "debugging uitvoer voor deze entiteit aan of uit."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <optie-naam> <waarde>"

#~ msgid "Set server option."
#~ msgstr "Stel server-optie in."

#, fuzzy
#~ msgid "team <player> <team>"
#~ msgstr "team <naam van de speler> [team]"

#, fuzzy
#~ msgid "Change a player's team affiliation."
#~ msgstr "Wijzig, voeg toe aan of verwijder van een spelers teamdeelname."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <map>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Kies nieuwe spelregelmap of modpack."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <meta-regel>"

#~ msgid "Set metaserver info line."
#~ msgstr "Stel metaserver-informatieregel in."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <meta-regel>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Stel metaserver-patches-regel in."

#~ msgid "Control metaserver connection."
#~ msgstr "Beheer verbinding met metaserver."

#, fuzzy
#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' toont de status van de verbinding met metaserver..\n"
#~ "'metaconnection down' of 'metac d' verbreekt de verbinding met "
#~ "metaserver.\n"
#~ "'metaconnection up' of 'metac u' maakt/herstelt de verbinding met "
#~ "metaserver."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adres>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Stel metaserver adres in voor rapportering."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <naam van de speler>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Verwissel de KI-modus van deze speler."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [verbindingsnaam] <naam van de speler>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Neem een spelers plaats in in het spel."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Alleen de console en verbindingen met cmdlevel 'hack' kunnen andere "
#~ "verbindingen dwingen om een speler over te nemen. Als u niet ��n van deze "
#~ "bent, is alleen het [naam van de speler]-argument toegestaan. Als '-' als "
#~ "naam gegeven is en de verbinding controleert nog geen speler, wordt een "
#~ "nieuwe speler aangemaakt en aan de verbinding toegewezen."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [verbindingsnaam] [naam van de speler]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Neem een speler of het hele spel waar"

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Alleen het console en verbindingen met cmdlevel 'hack' kunnen andere "
#~ "verbindingen dwingen om een speler te observeren. Als u niet ��n van deze "
#~ "bent, is alleen het [naam van de speler]-argument toegestaan. Als er geen "
#~ "spelersnaam gegeven is of de verbinding heeft geen argumenten, wordt er "
#~ "verbonden met een globale waarnemer."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <naam van de verbinding>"

#, fuzzy
#~ msgid "Detach from a player."
#~ msgstr "ontkoppel van een speler"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Alleen het console en verbindingen met cmdlevel 'hack' kunnen andere "
#~ "verbindingen dwingen om van een speler los te koppelen."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <naam van de speler>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Maak een KI-speler met deze naam."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Zet uzelf in afwezig-modus. De KI zal u rugdekking geven."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "De KI zal uw natie regeren maar slechts met minimale aanpassingen."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <spelernaam>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Maak ��n of alle KI-spelers 'novice' (=beginner)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Zonder argumenten krijgen alle KI-spelers vaardigheidsniveau 'novice' en "
#~ "wordt het standaard niveau voor alle nieuwe KI-spelers ingesteld als "
#~ "'novice'. Met een argument wordt het vaardigheidsniveau alleen voor die "
#~ "ene speler ingesteld."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <naam van de speler>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Maak ��n of alle KI-spelers 'easy' (=gemakkelijk)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Zonder argumenten krijgen alle KI-spelers vaardigheidsniveau 'easy' en "
#~ "wordt het standaard niveau voor alle nieuwe KI-spelers ingesteld als "
#~ "'easy'. Met een argument wordt het vaardigheidsniveau alleen voor die ene "
#~ "speler ingesteld."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <naam van de speler>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Maak ��n of alle KI-spelers 'normal' (=normaal)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Zonder argumenten krijgen alle KI-spelers vaardigheidsniveau 'normal' en "
#~ "wordt het standaard niveau voor alle nieuwe KI-spelers ingesteld als "
#~ "'normal'. Met een argument wordt het vaardigheidsniveau alleen voor die "
#~ "ene speler ingesteld."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <naam van de speler>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Maak ��n of alle KI-spelers 'hard' (=moeilijk)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Zonder argumenten krijgen alle KI-spelers vaardigheidsniveau 'hard' en "
#~ "wordt het standaard niveau voor alle nieuwe KI-spelers ingesteld als "
#~ "'hard'. Met een argument wordt het vaardigheidsniveau alleen voor die ene "
#~ "speler ingesteld."

#, fuzzy
#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr "create <naam van de speler>"

#, fuzzy
#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Maak ��n of alle KI-spelers 'easy' (=gemakkelijk)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Zonder argumenten krijgen alle KI-spelers vaardigheidsniveau 'easy' en "
#~ "wordt het standaard niveau voor alle nieuwe KI-spelers ingesteld als "
#~ "'easy'. Met een argument wordt het vaardigheidsniveau alleen voor die ene "
#~ "speler ingesteld."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <naam van de speler>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Maak ��n of alle KI-spelers 'experimental' (=experimenteel)."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Zonder argumenten krijgen alle KI-spelers vaardigheidsniveau "
#~ "'experimental' en wordt het standaard niveau voor alle nieuwe KI-spelers "
#~ "ingesteld als 'experimental'. Met een argument wordt het "
#~ "vaardigheidsniveau alleen voor die ene speler ingesteld. DIT IS ALLEEN "
#~ "VOOR HET TESTEN VAN NIEUWE KI MOGELIJKHEDEN! Voor normale servers heeft "
#~ "deze optie geen effect."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <niveau>\n"
#~ "cmdlevel <niveau> new\n"
#~ "cmdlevel <niveau> first\n"
#~ "cmdlevel <niveau> <naam van de verbinding>"

#~ msgid "Query or set command access level access."
#~ msgstr "Bekijk of wijzig opdrachtniveau toegang."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Het opdrachtniveau bestuurt welke server-opdrachten beschikbaar zijn voor "
#~ "de spelers via de client's chatregel. De beschikbare niveau's zijn:\n"
#~ "    none  -  geen opdrachten\n"
#~ "    info  -  alleen opdrachten die informatie geven\n"
#~ "    ctrl  -  opdrachten die het spel en de spelers be�nvloeden\n"
#~ "    hack  -  *alle* opdrachten - gevaarlijk!\n"
#~ "Zonder argumenten wordt het huidige toegangsniveau getoond.\n"
#~ "Met een enkel argument wordt het toegangsniveau ingesteld van alle "
#~ "bestaande-\n"
#~ "en toekomstige verbindingen.\n"
#~ "Als 'new' wordt gebruikt dan wordt het toegangsniveau van toekomstige\n"
#~ "verbindingen ingesteld.\n"
#~ "Als 'new' wordt gebruikt, telt het enkel voor nieuw verbindende clienten."
#~ "Als 'first come' wordt gebruikt dan wordt het toegangsniveau van de\n"
#~ "'eerste de beste' verbinding ingesteld; dit wordt toegekend aan de "
#~ "eerste\n"
#~ "client die verbinding maakt, of als er al verbindingen zijn, aan de "
#~ "eerste\n"
#~ "client die de 'first' opdracht gebruikt.\n"
#~ "Als de naam van een verbinding wordt opgegeven, wordt het niveau van "
#~ "alleen\n"
#~ "die verbinding ingesteld.\n"
#~ "Opdrachttoegangsniveau's blijven niet gehandhaaft als een client de "
#~ "verbinding verbreekt, omdat sommige niet te vertrouwen personen dit "
#~ "kunnen misbruiken om opnieuw verbinding te maken onder dezelfde naam. "
#~ "Merk op dat deze opdracht nu namen van verbindingen verwacht, niet van "
#~ "spelers."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Als er geen is, wordt dan de spelleider met extra mogelijkheden."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <beurt> <beurtmeerwaarde> <waarde> <waardemult>."

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Zie \"help timeoutincrease\"."

#, fuzzy
#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Elke <beurt> beurten, tel <waarde> op bij timeout klok, tel dan "
#~ "<beurtmeerwaarde> op bij <beurt> en vermenigvuldig <waarde> met "
#~ "<waardemult>. Gebruik deze opdracht in combinatie met de optie \"timeout"
#~ "\". Standaardwaarde is 0 0 0 1"

#, fuzzy
#~ msgid "Remove ignore list entries."
#~ msgstr "Verwijder snelkeuze"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "ontkoppel van een speler"

#~ msgid "End the game immediately in a draw."
#~ msgstr "Eindig het spel nu in een gelijkspel."

#~ msgid "Concede the game."
#~ msgstr "Geef dit spel gewonnen."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Dit vertelt iedereen dat je het spel opgeeft, en als alle spelers/teams "
#~ "behalve 1 dit doen eindigt het spel."

#~ msgid "remove <player-name>"
#~ msgstr "remove <naam van de speler>"

#~ msgid "Fully remove player from game."
#~ msgstr "Verwijder deze speler volledig uit het spel."

#, fuzzy
#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Dit verwijdert een speler *volledig* uit het spel, inclusief alle steden, "
#~ "eenheden, enz.. Gebruik dit voorzichtig!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <bestandsnaam>"

#~ msgid "Save game to file."
#~ msgstr "Bewaar spel in bestand."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Bewaar het huidige spel in bestand <bestandsnaam>. Als geen bestandsnaam "
#~ "wordt opge  †  †  €†  geven, wordt \"<auto-save naam prefix><jaar>m.sav[.gz]\" "
#~ "gebruikt.\n"
#~ "Om een met 'save' gemaakt bewaard spel opnieuw te laden, start de server "
#~ "met de opdrachtregel-optie:\n"
#~ "    --file <bestandsnaam>\n"
#~ "of\n"
#~ "    -f <bestandsnaam>\n"
#~ "en gebruik de opdracht 'start' wanneer de spelers weer verbinding hebben."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <bestandsnaam>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Bewaar spel in bestand."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Bewaar het huidige spel in bestand <bestandsnaam>. Als geen bestandsnaam "
#~ "wordt opgegeven, wordt \"<auto-save naam prefix><jaar>m.sav[.gz]\" "
#~ "gebruikt.\n"
#~ "Om een met 'save' gemaakt bewaard spel opnieuw te laden, start de server "
#~ "met de opdrachtregel-optie:\n"
#~ "    --file <bestandsnaam>\n"
#~ "of\n"
#~ "    -f <bestandsnaam>\n"
#~ "en gebruik de opdracht 'start' wanneer de spelers weer verbinding hebben."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <bestandsnaam>"

#~ msgid "Load game from file."
#~ msgstr "Laad spel vanuit bestand."

#, fuzzy
#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Laad een spel vanuit <bestandsnaam>. Alle huidige data, inclusief "
#~ "spelers, spelregels en server-opties, gaan verloren.\n"

#~ msgid "read <file-name>"
#~ msgstr "read <bestandsnaam>"

#~ msgid "Process server commands from file."
#~ msgstr "Verwerk server opdrachten uit bestand."

#~ msgid "write <file-name>"
#~ msgstr "write <bestandsnaam>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Schrijf huidige instellingen als server opdrachten naar bestand."

#, fuzzy
#~ msgid "Reset all server settings."
#~ msgstr "Stel server-optie in."

#, fuzzy
#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Verbinding met metaserver is al gesloten."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr ""
#~ "Wissel de server uitvoerstijl tussen 'RFC-stijl en de normale stijl."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Geeft gewoon het kenteken van de server terug."

#~ msgid "%s Welcome"
#~ msgstr "%s Welkom"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Welkom bij de %s Server, draaiend op %s, poort %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Welkom bij de %s Server op poort %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s heeft verbinding vanaf %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Kon uw verbinding niet koppelen aan nieuwe speler."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "U bent ingelogd als '%s' verbonden met geen speler."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "U bent ingelogd als '%s' verbonden met een anonieme speler."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "U bent ingelogd als '%s' verbonden met %s."

#, fuzzy
#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s heeft verbinding vanaf %s."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Wissel-beurt spel: wacht tot %s zijn beurt heeft voltooid..."

#, fuzzy
#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Server verlaat aanpas modus. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Client geweigerd: %s"

#~ msgid "Connection request from %s from %s"
#~ msgstr "Verzoek tot verbinding van %s van %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s heeft client versie %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "De client mist een mogelijkheid die deze server nodig heeft.\n"
#~ "Server versie: %d.%d.%d%s Client versie: %d.%d.%d%s. Opwaarderen kan "
#~ "helpen!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s afgewezen: Afwijkende mogelijkheden."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "De server mist een mogelijkheid die de client nodig heeft.\n"
#~ "Server versie: %d.%d.%d%s Client versie: %d.%d.%d%s. Opwaarderen kan "
#~ "helpen!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s afgewezen: Ongeldige naam [%s]."

#, fuzzy
#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s afgewezen: Verbinding timeout bij wachten op wachtwoord."

#~ msgid "'%s' already connected."
#~ msgstr "%s heeft al verbinding."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s afgewezen: Al gebruikte login naam [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Verbinding verbroken: %s."

#, fuzzy
#~ msgid "Detaching from %s."
#~ msgstr "ontkoppelen van %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok, RFC-stijl ingesteld."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Standaard stijl ingesteld."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Voor een introductie, type 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "De %s kunnen %s niet accepteren."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "U hebt ontwikkeling %s niet, u kunt het verdrag niet accepteren."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "De stad die u probeert te geven bestaat niet langer, u kunt het verdrag "
#~ "niet accepteren."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "U bent geen eigenaar van %s, u kunt het verdrag niet accepteren."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr ""
#~ "Uw hoofdstad (%s) wordt gevraagd, u kunt het verdrag niet accepteren."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "U hebt niet genoeg goud, u kunt het verdrag niet accepteren."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Men is een verdrag met %d clausule overeengekomen."
#~ msgstr[1] "Men is een verdrag met %d clausules overeengekomen."

#, fuzzy
#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "E�n van de steden die %s weggeeft is vernietigd! Verdrag verbroken!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "De %s besturen niet langer %s! Verdrag verbroken!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "De %s hebben de beloofde hoeveelheid goud niet! Verdrag verbroken!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "U hebt een ambassade geschonken aan %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s maakt het u mogelijk een ambassade te maken!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "U bent onderwezen in de kennis van %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "De %s hebben %s verkregen van de %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "U krijgt %d goud."
#~ msgstr[1] "U krijgt %d goud."

#, fuzzy
#~ msgid "You receive the %s worldmap."
#~ msgstr "U krijgt %s's wereldkaart."

#, fuzzy
#~ msgid "You receive the %s seamap."
#~ msgstr "U krijgt %s's zeekaart."

#, fuzzy
#~ msgid "You receive the city of %s from %s."
#~ msgstr "U ontvangt de stad %s van %s."

#, fuzzy
#~ msgid "You give the city of %s to %s."
#~ msgstr "U geeft de stad %s aan %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "U gaat akkoord met een wapenstilstand met %s."

#, fuzzy
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Je gaat akkoord met een wapenstilstand met %s. Binnen %d beurt wordt het "
#~ "een vredesverdrag. Verwijder je eenheden uit het gebied van %s."
#~ msgstr[1] ""
#~ "Je gaat akkoord met een wapenstilstand met %s. Binnen %d beurten wordt "
#~ "het een vredesverdrag. Verwijder je eenheden uit het gebied van %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "U gaat akkoord met het sluiten van een alliantie met %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "U geeft gedeelde waarneming aan %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s geeft u gedeelde waarneming."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s heeft de vergadering afgezegd!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Ontmoeting met %s afgezegd."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Uw diplomatieke afgevaardigde werd onthoofd!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Uw %s kon de watervoorraad in %s niet vergiftigen."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Uw %s vergiftigde de watervoorraad van %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s wordt verdacht van vergiftiging van de watervoorraad in %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Uw %s is ter dood veroordeeld in %s door primitieve %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "U hebt een ambassade gevestigd in %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "De %s hebben een ambassade gevestigd in %s."

#, fuzzy
#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Uw %s kon %s's %s niet saboteren."

#, fuzzy
#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Uw %s heeft %s's %s met succes gesaboteerd."

#, fuzzy
#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Uw %s is gesaboteerd door %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "U kunt eenheden van deze natie niet omkopen."

#, fuzzy
#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "U hebt niet genoeg goud om %s's %s om te kopen."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "U kunt %s niet omkopen!"

#, fuzzy
#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Uw %s heeft %s met succes omgekocht."

#, fuzzy
#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Uw %s is omgekocht door %s."

#, fuzzy
#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s�verwachtte uw poging om kennis te stelen. Uw %s is gevangen en "
#~ "terechtgesteld."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Uw %s werd betrapt bij een poging technologie te stelen van %s."

#, fuzzy
#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s's %s kon geen technologie stelen van %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Geen nieuwe technologie gevonden in %s."

#~ msgid "You can't subvert this city."
#~ msgstr "U kan deze stad niet omkopen."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "U hebt niet genoeg goud om %s om te kopen."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Uw %s werd betrapt bij een poging een opstand te ontketenen!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "U betrapte een %s %s in een poging een opstand te ontketenen in %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Opstand ontketend in %s, u regeert nu de stad!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s is in opstand, vermoed %s invloed."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Uw %s werd betrapt bij een poging van industri�le sabotage!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "U betrapte een %s %s tijdens een sabotagepoging in %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Uw %s kon niets vinden om te saboteren in %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "U kan geen %s saboteren!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Uw %s kon de %s niet vinden om te saboteren in %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Uw %s heeft de productie van %s in %s met succes vernietigd."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "De productie van %s is vernietigd in %s, %s worden verdacht."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr " Uw %s werd betrapt bij een sabotagepoging!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "U betrapte %s %s in een sabotagepoging van %s in %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Uw %s vernietigde de %s in %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "De %s vernietigden de %s in %s."

#, fuzzy
#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Een vijandelijke %s is ge-elimineerd bij de verdediging van %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Uw %s is ge-elimineerd bij de verdediging van %s tegen %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "Uw %s is ge-elimineerd bij de verdediging van %s tegen %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Uw %s is ge-elimineerd bij de verdediging van %s tegen %s."

#, fuzzy
#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Uw %s is ge-elimineerd bij de verdediging van tegen %s."

#, fuzzy
#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Uw %s is ge-elimineerd bij de verdediging van tegen %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Uw %s is ge-elimineerd door een verdedigende %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Elimineerde %s %s tijdens het infiltreren van %s."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Elimineerde %s %s tijdens het infiltreren van %s."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Elimineerde %s %s tijdens het infiltreren van %s."

#, fuzzy
#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Elimineerde %s %s tijdens het infiltreren van onze troepen."

#, fuzzy
#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Elimineerde %s %s tijdens het infiltreren van onze troepen."

#, fuzzy
#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Elimineerde %s %s tijdens het infiltreren van onze troepen."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Uw %s heeft haar missie met succes afgerond en keert ongedeerd terug naar "
#~ "%s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Uw %s is gevangengenomen na afronding van haar missie in %s."

#, fuzzy
#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Uw %s is gevangengenomen na afronding van haar missie."

#, fuzzy
#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "U hebt een schandaal veroorzaakt met het omkopen van %s's %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s heeft een schandaal veroorzaakt met het omkopen van uw %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "U hebt een schandaal veroorzaakt in uw poging technologie van %s te "
#~ "stelen."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "%s heeft een schandaal veroorzaakt bij een poging tot stelen van uw "
#~ "technologie."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "U hebt een schandaal veroorzaakt met uw poging een opstand te ontketenen "
#~ "in %s."

#, fuzzy
#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "%s heeft een schandaal veroorzaakt met het ontketenen van een opstand in "
#~ "%s."

#, fuzzy
#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Server naar aanpas modus! ***"

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr "U kan op dit terrein geen %s eenheid maken."

#, fuzzy
#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr "U kan op dit terrein geen %s eenheid maken."

#, fuzzy
#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Kan geen eenheid maken op een vijandig vakje."

#, fuzzy
#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "U kan op dit terrein geen %s eenheid maken."

#, fuzzy
#~ msgid "No such unit (ID %d)."
#~ msgstr "Stemming bestaat niet (%d)."

#, fuzzy
#~ msgid "A city may not be built at %s."
#~ msgstr "* Kan niet in steden gebouwd worden.\n"

#, fuzzy
#~ msgid "Cannot edit city name: %s"
#~ msgstr "Verbindingsnaam: %s"

#, fuzzy
#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Spelers kunnen niet worden verwijderd nadat het spel begonnen is."

#, fuzzy
#~ msgid "Player creation failed."
#~ msgstr "Speler Vernietigd"

#, fuzzy
#~ msgid "No such player (ID %d)."
#~ msgstr "Stemming bestaat niet (%d)."

#, fuzzy
#~ msgid "No such city (ID %d)."
#~ msgstr "Stemming bestaat niet (%d)."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Kan spel niet starten: het is al begonnen."

#, fuzzy
#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Kan status van barbaarse speler niet veranderen."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Alle opties"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veteraan)"

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr "Kan audiobestand %s niet vinden"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Zeewaardige starteenheden nog niet ondersteund. Niemand krijgt %s."

#, fuzzy
#~ msgid "No units placed for %s!"
#~ msgstr "Geen eenheden gekozen."

#, fuzzy
#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "De tijdslimiet van de beurt is te groot, ingesteld op maximum"

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "De tijdslimiet van de beurt is kleiner dan nul, ingesteld op nul."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Grote landmassa - dit kan een paar seconden duren."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generator 3 kon niet alle grote eilanden plaatsen."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generator 3 liet %li landmassa ongeplaatst."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "De server lijkt in een eindeloze lus geraakt te zijn bij het reserveren "
#~ "van startposities..\n"
#~ "Misschien kan deze kaart het aantal spelers/ki niet aan.\n"
#~ "Meld u alstublieft deze fout aan %s."

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s is een dubbelzinnige spelersnaam-prefix."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s is een dubbelzinnige verbindingsnaam-prefix."

#, fuzzy
#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s is een anonieme naam. Gebruik verbindingsnaam"

#~ msgid "%s to allies: %s"
#~ msgstr "%s aan geallieerden: %s"

#, fuzzy
#~ msgid "%s to global observers: %s"
#~ msgstr "%s neemt nu %s waar"

#~ msgid "You are not attached to a player."
#~ msgstr "U bent aan geen enkele speler gekoppeld."

#~ msgid "%s is not connected."
#~ msgstr "%s heeft geen verbinding."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Er is geen verbinding met de naam %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Er is geen speler of verbinding met de naam %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Wereldwijde opwarming is opgetreden!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Kustlijnen zijn overstroomd en grote gebieden grasland zijn woestijn "
#~ "geworden."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Nucleaire winter is opgetreden!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Moerassen zijn opgedroogd en grote gebieden grasland zijn toendra "
#~ "geworden."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nieuwe hoop stroomt als een lopend vuurt door het land als de ontdekking "
#~ "van de spoorweg bekend wordt.\n"
#~ "      Arbeiders verzamelen zich spontaan en voorzien alle steden van "
#~ "spoorwegen."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "De mensen zijn blij te horen dat uw wetenschappers eindelijk iets van "
#~ "spoorwegen afweten.\n"
#~ "      Arbeiders verzamelen zich spontaan en voorzien alle steden van "
#~ "spoorwegen."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "Nieuwe hoop stroomt als een lopend vuurt door het land als de ontdekking "
#~ "van de spoorweg bekend wordt.\n"
#~ "      Arbeiders verzamelen zich spontaan en voorzien alle steden van "
#~ "spoorwegen."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "De mensen zijn blij te horen dat uw wetenschappers eindelijk iets van "
#~ "spoorwegen afweten.\n"
#~ "      Arbeiders verzamelen zich spontaan en voorzien alle steden van "
#~ "spoorwegen."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Verplaatste uw %s vanwege de terreinsverandering."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Ontbond uw %s vanwege de terreinsverandering."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Rapporteer niet aan de metaserver in dit spel."

#~ msgid "The %s are no more!"
#~ msgstr "De %s zijn niet meer!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Kan waarden niet aanpassen voordat het spel is begonnen."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s waarde overschreidt het maximum voor %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s regeert de %s nu als een %s."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "De %s zijn een revolutie begonnen!. %d beurt anarchie volgt. De doel "
#~ "staatsvorm is %s."
#~ msgstr[1] ""
#~ "De %s zijn een revolutie begonnen!. %d beurten anarchie volgen. De doel "
#~ "staatsvorm is %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolutie: terug naar anarchie."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "U zou een nieuwe regeringsvorm moeten kiezen in het menu regering."

#, fuzzy
#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Belastingswaarde overschreidt het maximum voor %s; aangepast."

#, fuzzy
#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Wetenschapswaarde overschreidt het maximum voor %s; aangepast."

#, fuzzy
#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Waarde voor luxe overschreidt het maximum voor %s; aangepast."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s geven ons niet langer gedeelde waarneming!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "De senaat laat niet toe het verdrag met %s te breken. Ofwel moet je "
#~ "wachten op een beter moment, ofwel de senaat ontbinden."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "De senaat accepteert uw voorstel vanwege de aanhoudende provocaties van "
#~ "de %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "De senaat weigert het verdrag met %s te verbreken, maar het was niet "
#~ "moeilijk om een nieuwe senaat te vormen."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "De diplomatieke toestand tussen de %s en de %s is nu %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "%s be�indigde de politieke overeenkomst! De diplomatieke toestand tussen "
#~ "de %s en de %s is nu %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s heeft uw geallieerde %s aangevallen! Uw alliantie met de aanvaller is "
#~ "nu verbroken."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Uw teamgenoot %s verklaarde de oorlog aan %s. U bent gehouden aan het "
#~ "afbreken van uw alliantie met %s."

#~ msgid "no color"
#~ msgstr "geen kleur"

#~ msgid "Removing player %s."
#~ msgstr "Verwijder speler %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "U bent uit het spel verwijderd!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s is uit het spel verwijderd."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Kies alstublieft een niet-lege naam."

#~ msgid "That nation is already in use."
#~ msgstr "Die natie wordt al gespeeld."

#, fuzzy
#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Er is al een speler met de naam '%s'. Kies alstublieft een andere naam."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Kies alstublieft een naam met alleen ASCII tekens."

#, fuzzy
#~ msgid "Player no. %d"
#~ msgstr "Speler %d"

#, fuzzy
#~ msgid "A poorly-named player"
#~ msgstr "Een slecht benoemde stad"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "U hebt contact gemaakt met de %s, geregeerd door %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Kon %s niet in burgeroorlog storten - te veel spelers"

#, fuzzy
#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Kon %s niet in burgeroorlog storten - te veel spelers"

#, fuzzy
#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Uw natie is verzonken in burgeroorlog."

#, fuzzy
#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s is benoemd als de leider van de rebellerende staten %s."

#, fuzzy
#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s verklaart alliantie aan %s."

#, fuzzy
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ "De inname van %s's hoofdstad en de vernietiging van 's-rijks\n"
#~ "      administratieve organisatie hebben een burgeroorlog ontketend.\n"
#~ "      Opportunisten zijn naar de rebellen overgelopen en het parvenue\n"
#~ "      %s heeft nu de macht in %d opstandige provincies."
#~ msgstr[1] ""
#~ "De inname van %s's hoofdstad en de vernietiging van 's-rijks\n"
#~ "      administratieve organisatie hebben een burgeroorlog ontketend.\n"
#~ "      Opportunisten zijn naar de rebellen overgelopen en het parvenue\n"
#~ "      %s heeft nu de macht in %d opstandige provincies."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Speler %s is toegewezen aan team %s."

#, fuzzy
#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s rapport over de RIJKSTE beschavingen ter wereld."

#, fuzzy
#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s rapport over de MODERNSTE beschavingen ter wereld."

#, fuzzy
#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s rapport over de BEST BEWAPENDE beschavingen ter wereld."

#, fuzzy
#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s rapport over de GELUKKIGSTE beschavingen ter wereld."

#, fuzzy
#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s rapport over de GROOTSTE beschavingen ter wereld."

#, fuzzy
#~ msgid "Herodotus"
#~ msgstr "Herodotus'"

#, fuzzy
#~ msgid "Thucydides"
#~ msgstr "Thucydides'"

#, fuzzy
#~ msgid "Pliny the Elder"
#~ msgstr "Pliny de Oudere's"

#, fuzzy
#~ msgid "Livy"
#~ msgstr "Livy's"

#, fuzzy
#~ msgid "Toynbee"
#~ msgstr "Toynbee's"

#, fuzzy
#~ msgid "Gibbon"
#~ msgstr "Gibbon's"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien's"

#, fuzzy
#~ msgid "Pan Ku"
#~ msgstr "Pan Ku's"

#~ msgid "Population"
#~ msgstr "Bevolking"

#~ msgid "Land Area"
#~ msgstr "Landoppervlak"

#~ msgid "Settled Area"
#~ msgstr "Bewoond Oppervlak"

#~ msgid "Research Speed"
#~ msgstr "Onderzoekssnelheid"

#~ msgid "Military Service"
#~ msgstr "Militaire Dienst"

#, fuzzy
#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Magnificent %s"
#~ msgstr "Schitterende"

#, fuzzy
#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: De %s %s\n"

#, fuzzy
#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: De %s %s\n"

#~ msgid "Historian Publishes!"
#~ msgstr "Geschiedkundige Publicaties!"

#, fuzzy
#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: De %s stad %s met grootte %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: De %s stad %s met grootte %d, "

#~ msgid "with no wonders\n"
#~ msgstr "zonder wonderen\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "met %d wonder\n"
#~ msgstr[1] "met %d wonderen\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Reizigers Rapport:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "De Vijf Mooiste Steden ter wereld!"

#, fuzzy
#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s in %s (%s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s in %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s is VERNIETIGD\n"

#, fuzzy
#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(%s wordt gebouwd in %s (%s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(%s wordt gebouwd in %s (%s))\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " km2."
#~ msgstr[1] " km2."

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M ton"
#~ msgstr[1] " M ton"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M goederen"
#~ msgstr[1] " M goederen"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " lampen"
#~ msgstr[1] " lampen"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " maand"
#~ msgstr[1] " maanden"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ton"
#~ msgstr[1] " ton"

#~ msgid "Demographics Report:"
#~ msgstr "Volkenkundig Rapport:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Sorry, het Volkenkundig rapport is niet beschikbaar."

#, fuzzy
#~ msgid "%s %s (%s)"
#~ msgstr "%s in %s (%s)\n"

#~ msgid "Population\n"
#~ msgstr "Bevolking\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Handel\n"
#~ "(M goederen)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr "Productie(M ton)"

#~ msgid "Cities\n"
#~ msgstr "Steden\n"

#~ msgid "Technologies\n"
#~ msgstr "Technologie�n\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Militaire Dienst\n"
#~ "(maanden)"

#~ msgid "Wonders\n"
#~ msgstr "Wereldwonderen\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Onderzoekssnelheid\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Landoppervlak\n"
#~ "(km2)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Bewoond Oppervlak\n"
#~ "(km2)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Geletterdheid\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Ruimteschip\n"

#, fuzzy
#~ msgid "Built Units\n"
#~ msgstr "Bouw Eenheden"

#, fuzzy
#~ msgid "Killed Units\n"
#~ msgstr "Beschikbare Eenheden"

#, fuzzy
#~ msgid "Unit Losses\n"
#~ msgstr "schild"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Kon geen leesbaar spelregelbestand \"%s.%s\" vinden."

#, fuzzy
#~ msgid "Loading rulesets."
#~ msgstr "Laad spelregels"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Het opgeslagen spel bevat incomplete kaartgegevens. Dit kan gebeuren met "
#~ "oudere opgeslagen spelen of het kan een beschadigd spelbestand betekenen. "
#~ "Ga verder op eigen risico."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s is toegevoegd als een niveau %s KI-gestuurde speler."

#, fuzzy
#~ msgid "%s has been added as human player."
#~ msgstr "%s is toegevoegd als een KI-gestuurde speler."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Het opgeslagen spel gebruikt de klassieke spelregelset die niet langer "
#~ "ondersteund wordt."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Waarschuwing: Verschillende spelregelmappen ('%s' en '%s') worden niet "
#~ "langer ondersteund. Gebruik '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Opgeslagen spel te oud; tenminste versie 1.9.0 is nodig."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Server kan standaard invoer niet lezen. Negeer invoer."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Hoeveelheid goud per speler aan het begin van het spel"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Hoeveelheid goud per speler aan het begin van het spel"

#, fuzzy
#~ msgid "restarting soon for lack of players"
#~ msgstr "Hoeveelheid goud per speler aan het begin van het spel"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "geen verbinding"

#, fuzzy
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: verkeerd adres: [%s:%d]."

#, fuzzy
#~ msgid "Running"
#~ msgstr "Raffinage"

#, fuzzy
#~ msgid "Game over"
#~ msgstr "Spel  be�indigd"

#, fuzzy
#~ msgid "Number of tiles"
#~ msgstr "Aantal Handelsroutes"

#, fuzzy
#~ msgid "Tiles per player"
#~ msgstr "Laat spele_r los"

#, fuzzy
#~ msgid "Isometric"
#~ msgstr "Imperatrix"

#, fuzzy
#~ msgid "Scenario map"
#~ msgstr "Kies een Scenario"

#, fuzzy
#~ msgid "Two or three players per continent"
#~ msgstr "Of de polen zelfstandige continenten zijn"

#, fuzzy
#~ msgid "All players on a single continent"
#~ msgstr "Alle spelers zijn klaar;het spel wordt gestart."

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d beurt"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<geen verbindingen>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "geen verbinding"

#, fuzzy
#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Grenslaag"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Speler %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Nationale Grenzen"

#, fuzzy
#~ msgid "Restricted to teams"
#~ msgstr "Lijst van teams:"

#, fuzzy
#~ msgid "No restrictions"
#~ msgstr "Constructie"

#, fuzzy
#~ msgid "Unique to a player"
#~ msgstr "Eenheden laag"

#, fuzzy
#~ msgid "No city name stealing"
#~ msgstr "Toegestane stadsnamen"

#, fuzzy
#~ msgid "No barbarians"
#~ msgstr "Barbaars"

#, fuzzy
#~ msgid "Frequent barbarian uprising"
#~ msgstr "Civ: Barbaarse opstand"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "De Hangende Tuinen"

#, fuzzy
#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "* Staat %s toe wegen te bouwen over riviervlakken.\n"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Kies bestemming"

#, fuzzy
#~ msgid "No compression"
#~ msgstr "Constructie"

#, fuzzy
#~ msgid "disabled"
#~ msgstr "Ontbind"

#, fuzzy
#~ msgid "enabled"
#~ msgstr "Vrouwelijk"

#, fuzzy
#~ msgid "You cannot disable the map generator."
#~ msgstr "U kan geen eenheden ontbinden."

#, fuzzy
#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#, fuzzy
#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Volkenkundig formaat bevat ongeldige tekens. Probeer \"help demografie\"."

#, fuzzy
#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Toegestane take-optiestring bevat ongeldige\n"
#~ "tekens. Probeer \"help allowtake\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Starteenhedenlijst bevat ongeldige\n"
#~ "tekens. Probeer \"help startunits\"."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Kan maximum aantal spelers niet aanpassen in GGZ modus."

#, fuzzy
#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr "Aantal spelers is groter dan gevraagde waarde, oude waarde behouden"

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr "Aantal spelers is groter dan gevraagde waarde, oude waarde behouden"

#, fuzzy
#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "U mag deze optie niet instellen."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Kaartgroote in duizend vakjes"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Deze waarde wordt gebruikt om xsize en ysize te bepalen\n"
#~ "  size = 4 geeft een normale kaart van 4,000 vakjes (standaard)\n"
#~ "  size = 20 geeft een gigantische kaart van 20,000 vakjes"

#, fuzzy
#~ msgid "Number of (land) tiles per player"
#~ msgstr "Aantal vooruitgangen per speler aan het begin van het spel"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Deze waarde wordt gebruikt om xsize en ysize te bepalen\n"
#~ "  size = 4 geeft een normale kaart van 4,000 vakjes (standaard)\n"
#~ "  size = 20 geeft een gigantische kaart van 20,000 vakjes"

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Teken de stadsbalk"

#~ msgid "Map topology index"
#~ msgstr "De kaarttopologie-index"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Kaarten in Freeciv zijn altijd tweedimensionaal. Ze kunnen zowel noord-"
#~ "zuid als oost-west verbonden zijn, om een platte kaart, cilinder of torus "
#~ "(donut) te genereren. De vakjes zelf kunnen rechthoekig of achthoekig "
#~ "zijn, met klassieke of isometrische plaatsing - dit moet ingesteld worden "
#~ "naargelang welke vlakkenset wordt gebruikt.\n"
#~ "  0 Platte Aarde \n"
#~ "  1 Aarde (O-W verbonden) \n"
#~ "  2 Uranus (N-Z verbonden) \n"
#~ "  3 Donutwereld (alles verbonden) \n"
#~ "Tel bij de vorige 4 op voor de isometrische variant,\n"
#~ "                         8                   achthoekige,\n"
#~ "                         12                 achthoekig isometrische.\n"
#~ "rechthoekig:�������rechthoekig isometrisch:\n"
#~ "������_________���������������/\\/\\/\\/\\/\\�\n"
#~ "�����|_|_|_|_|_|�������������/\\/\\/\\/\\/\\/�\n"
#~ "�����|_|_|_|_|_|�������������\\/\\/\\/\\/\\/\\\n"
#~ "�����|_|_|_|_|_|�������������/\\/\\/\\/\\/\\/�\n"
#~ "�����������������������������\\/\\/\\/\\/\\/��\n"
#~ "achthoekig:����������������achthoekig isometrisch:\n"
#~ "��/\\/\\/\\/\\/\\/\\���������������_���_���_���_���_�������\n"
#~ "��|�|�|�|�|�|�|�������������/�\\_/�\\_/�\\_/�\\_/�\\������\n"
#~ "��\\/\\/\\/\\/\\/\\/\\�������������\\_/�\\_/�\\_/�\\_/�\\_/��\n"
#~ "���|�|�|�|�|�|�|������������/�\\_/�\\_/�\\_/�\\_/�\\������\n"
#~ "���\\/\\/\\/\\/\\/\\/�������������\\_/�\\_/�\\_/�\\_/�\\_/����\n"

#~ msgid "Method used to generate map"
#~ msgstr "Methode om de kaart te maken"

#~ msgid "Method used to choose start positions"
#~ msgstr "Methode om startposities te kiezen"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Aan- of afwezigheid van 1x1 eilanden"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Of de polen zelfstandige continenten zijn"

#, fuzzy
#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen rapport-vensters getoond worden in aparte "
#~ "tabs ipv in opspringende vensters."

#~ msgid "All the map is temperate"
#~ msgstr "Heel de kaart heeft een gematigd klimaat"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen rapport-vensters getoond worden in aparte "
#~ "tabs ipv in opspringende vensters."

#~ msgid "Average temperature of the planet"
#~ msgstr "Gemiddelde temperatuur van de planeet"

#, fuzzy
#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Kleine waarden maken een koude, grotere een warmere wereld\n"
#~ "100 geeft een droge, hete planeet: geen bevroren polen, alleen tropische "
#~ "en woestijnachtige zones\n"
#~ "\n"
#~ "70 geeft een warme planeet: weinig poolijs\n"
#~ "\n"
#~ "50 geeft een gematigde planeet: normale polaire, koude, gematigde en "
#~ "tropische zones; een woestijn overlapt gematigde en tropische zones\n"
#~ "\n"
#~ "30 geeft een koude planeet: weinig tropische zones\n"
#~ "\n"
#~ "0 geeft een heel koude planeet: grote polen en geen tropen"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Percentage van de kaart dat land is"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Deze waarde geeft het percentage van de kaart dat droog land zal zijn."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Hoeveelheid heuvels/bergen"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Kleinere waarden geven vlakkere kaarten, hogere waarden geven meer "
#~ "heuvels en bergen."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Hoeveelheid water op het land"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Kleine waarden geven veel droog, woestijnerig land, hogere geven een "
#~ "nattere kaart met meer moerassen, jungles en rivieren."

#, fuzzy
#~ msgid "Global warming"
#~ msgstr "Wereldwijde opwarming is opgetreden!"

#, fuzzy
#~ msgid "Nuclear winter"
#~ msgstr "Kernenergie"

#~ msgid "Map generation random seed"
#~ msgstr "Kaartgenerator startwaarde"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Dezelfde startwaarde zal altijd dezelfde kaart genereren; voor nul "
#~ "(standaard) zal een waarde gekozen worden op basis van de tijd om een "
#~ "willekeurige kaart te genereren. Normaal alleen nuttig bij het debuggen."

#~ msgid "Game random seed"
#~ msgstr "Random generator voor spel"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Voor nul (standaard) zal een waarde gekozen worden op basis van de tijd. "
#~ "Normaal alleen nuttig bij het debuggen."

#, fuzzy
#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Aantal \"bijzondere\" hulpbron-vlakken"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Bijzondere hulpbronnen verbeteren het basisterreintype waarop ze zich "
#~ "bevinden. De schaal van de server is aantallen per duizend."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Aantal hutten (kleine inboorlingendorpen)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Deze waarde is het precies aantal hutjes dat op de kaart zal voorkomen. "
#~ "Hutten zijn kleine dorpen die door eenheden kunnen onderzocht worden."

#~ msgid "Minimum number of players"
#~ msgstr "Minimum aantal spelers"

#, fuzzy
#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Er moet tenminste dit aantal spelers zijn (verbonden of KI's) voordat het "
#~ "spel kan beginnen."

#~ msgid "Maximum number of players"
#~ msgstr "Maximum aantal spelers"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Het maximaal aantal menselijke en KI-spelers die in het spel kunnen zijn. "
#~ "Wanneer dit aantal spelers is verbonden voordat het spel is begonnen, "
#~ "zullen alle nieuwe spelers die verbinding zoeken geweigerd worden."

#, fuzzy
#~ msgid "Limited number of AI players"
#~ msgstr "Minimum aantal spelers"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Als dit een positief getal is, zullen er automatisch KI spelers gemaakt "
#~ "of verwijderd worden om het aantal spelers in het spel op dit peil te "
#~ "houden."

#~ msgid "List of players' initial units"
#~ msgstr "Lijst met starteenheden"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Dit moet een lijst van tekens zijn waarvan elk een soort eenheid "
#~ "aangeeft. Er moet zeker een stadsstichter in de lijst staan. De tekens "
#~ "met hun betekenissen zijn:\n"
#~ "    c   = Stadsstichter (vb. Kolonisten)\n"
#~ "    w   = Terreinaanpasser (vb. Ingenieurs)\n"
#~ "    x   = Verkenner (vb. Verkenner)\n"
#~ "    k   = Speleinde (vb. Koning)\n"
#~ "    s   = Diplomaat (vb. Diplomaat)\n"
#~ "    d   = Matige verdediger (vb. Krijgers)\n"
#~ "    D   = Goeie verdediger (vb. Phalanx)\n"
#~ "    a   = Snelle aanvaller (vb. Ruiters)\n"
#~ "    A   = Sterke aanvaller (vb. Katapult)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Of er wel of niet spelersstatistieken moeten worden bijgehouden"

#~ msgid "Area where initial units are located"
#~ msgstr "Gebied waar de eerste eenheden zich bevinden"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "Dit is de straal waarbinnen de starteenheden beginnen."

#~ msgid "Starting gold per player"
#~ msgstr "Hoeveelheid goud per speler aan het begin van het spel"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "Bij het begin van het spel krijgt elke speler deze hoeveelheid goud."

#~ msgid "Number of initial techs per player"
#~ msgstr "Aantal vooruitgangen per speler aan het begin van het spel"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Bij het begin van het spel krijgt iedere speler dit aantal technologieen."
#~ "Welke precies wordt per speler willekeurig bepaald. Afhankelijk van de "
#~ "waarde van tech_cost_style in de regelset, kan een grote waarde voor "
#~ "techlevel de volgende uitvindingen heel erg duur maken."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Technologie kost hefboom percentage."

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Dit be�nvoedt hoe snel spelers nieuwe technologie�n kunnen onderzoeken. "
#~ "Deze waarde werkt als percentage waarmee de kost wordt vermenigvuldigd. "
#~ "De basiskost wordt bepaald door de regelset of andere spelinstellingen."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Percentage boete bij veranderen van technologische doelen"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Als u uw in onderzoek zijnde technologie wijzigt en u hebt positieve "
#~ "onderzoekspunten, dan verliest u dit percentage van die punten. Dit geldt "
#~ "niet als u zojuist in deze beurt een technologie hebt bereikt."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Boete wanneer technologie of geld door verdrag wordt verkregen"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Voor elke vooruitgang die u boekt door diplomatiek overleg verliest u "
#~ "wetenschapspunten ter hoogte van dit percentage voor het onderzoeken van "
#~ "een nieuwe vooruitgang. U kunt eindigen met negatieve wetenschapspunten "
#~ "als deze waarde niet nul is. Deze belasting wordt ook geheven op goud "
#~ "overdrachten."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Boete voor technologie verkregen door verovering"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Voor elke vooruitgang die u boekt door het veroveren van een vijandelijke "
#~ "stad verliest u wetenschapspunten ter hoogte van dit percentage van de "
#~ "prijs voor het onderzoeken van een nieuwe vooruitgang. U kunt eindigen "
#~ "met negatieve wetenschapspunten als deze waarde niet nul is."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Boete voor het verkrijgen van gratis technologie"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Voor elke vooruitgang die u \"gratis\" boekt (anders dan door diplomatie "
#~ "of verovering: meer specifiek, door hutten of door de Grote Bibliotheek) "
#~ "verliest u wetenschapspunten ter hoogte van dit percentage voor het "
#~ "onderzoeken van een nieuwe vooruitgang. U kunt eindigen met negatieve "
#~ "wetenschapspunten als deze waarde niet nul is."

#~ msgid "Food required for a city to grow"
#~ msgstr "Benodigde voeding voor het laten groeien van een stad"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Dit is de basishoeveelheid eten nodig opdat een stad zou groeien. Deze "
#~ "waarde wordt vermenigvuldigd met een factor afhankelijk van de regels en "
#~ "hangt af van de grootte van de stad."

#, fuzzy
#~ msgid "Percentage food lost when building needed"
#~ msgstr "Percentage voedingsverlies wanneer een aquaduct nodig is"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Als een stad zou groeien maar niet kan omdat er een Aquaduct (of een "
#~ "Riolering) nodig is), dan verliest het dit percentage van zijn "
#~ "voedingsvoorraad (of de helft daarvan als er een Graansilo aanwezig is)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Hefboom percentage voor productiekosten."

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Dit bepaalt hoe snel eenheden en gebouwen geproduceerd kunnen worden. De "
#~ "basiskosten worden met deze waarde als percentage vermenigvuldigd."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Minimale stadsgrootte voor volledige handel"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "Er is een handelsbeperking in alle steden kleiner dan deze grootte. De "
#~ "beperking is 100% (geen handel) voor afmetingen tot aan notradesize en "
#~ "neemt geleidelijk af tot 0% (geen beperking afgezien van de normale "
#~ "corruptie) voor grootte=fulltradesize. Zie ook notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Maximum grootte van een stad zonder handel"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Alle steden die kleiner of gelijk in grootte zijn aan deze waarde leveren "
#~ "totaal geen handel op. De geproduceerde handel neemt geleidelijk toe voor "
#~ "steden groter dan notradesize en kleiner dan fulltradesize. Zie ook "
#~ "fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Minimale afstand tussen steden"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Wanneer een speler een nieuwe stad vestigt, wordt gecontroleerd of er "
#~ "geen andere stad op citymindist afstand is. Bijvoorbeeld, als citymindist "
#~ "3 is, dan moeten er tenminste twee lege velden tussen twee steden zijn in "
#~ "elke richting.  Als het op 0 gesteld is (standaard), wordt het "
#~ "overschreven door de huidige spelregelset wanneer het spel start."

#, fuzzy
#~ msgid "Technology trading"
#~ msgstr "Technologie"

#, fuzzy
#~ msgid "Gold trading"
#~ msgstr "Goud: %d"

#, fuzzy
#~ msgid "City trading"
#~ msgstr "Stad: Festiviteiten"

#, fuzzy
#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minimale afstand tussen steden"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Aantal beurten tussen extase-effect"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Stelt het aantal beurten tussen extase-groei van een stad in. Indien "
#~ "ingesteld op N, dan zal een stad groeien na een periode van extase van N"
#~ "+1 beurten."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Kans op het vernietigen van veroverde gebouwen"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Wanneer een speler een stad verovert heeft elke stadsverbetering deze "
#~ "kans om vernietigd te worden."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Kans op het verplaatsen naar een vlak na een aanval"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Als op nul, dan is vechten in Civ1/2-stijl (wanneer u aanvalt, blijft u "
#~ "op uw plaats). Als op 100 dan zullen aanvallende eenheden altijd op het "
#~ "vlak terechtkomen die ze aanvallen als ze de strijd winnen (en er geen "
#~ "vijandelijke eenheden op het vlak overblijven). Als dit tussen de 0 en de "
#~ "100 is dan zal dit gebruikt worden als de kans op het \"innemen\" van "
#~ "terrein."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Auto-aanval bestuurd door de server aan/af zetten"

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Als dit aan staat zullen eenheden die nog kunnen bewegen zelf overwegen "
#~ "een vijandelijke eenheid die ernaast komt aantal te vallen."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Als de verdediger verliest en zich niet in een stad of een fort bevindt, "
#~ "zullen alle andere eenheden op de locatie van de verdediger samen met de "
#~ "verdediger worden vernietigd."

#~ msgid "Reduce city population after attack"
#~ msgstr "Verminder de stedelijke bevolking na een aanval"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Deze vlag geeft aan of de stedelijke bevolking wordt verminderd na een "
#~ "geslaagde aanval van een vijandelijk eenheid, afhankelijk van zijn "
#~ "bewegingstype (wordt ge-OR't):\n"
#~ "  1 = land\n"
#~ "  2 = zee\n"
#~ "  4 = heli\n"
#~ "  8 = lucht"

#, fuzzy
#~ msgid "National borders"
#~ msgstr "Nationale Grenzen"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Militaire eenheden in het binnenland wekken geen protest op"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Als dit aanstaat, geven militaire eenheden binnen de landsgrenzengeen "
#~ "ontevreden burgers."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "De mogelijkheid om diplomatie met andere spelers te hebben"

#, fuzzy
#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr "De mogelijkheid om diplomatie met andere spelers te hebben"

#~ msgid "Allowed city names"
#~ msgstr "Toegestane stadsnamen"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = geen beperkingen: spelers kunnen meerdere steden hebben met dezelfde "
#~ "naam.\n"
#~ "1 = stadsnamen moeten uniek zijn per speler: ��n speler kan niet meerdere "
#~ "steden met dezelfde naam hebben.\n"
#~ "2 = stadsnamen moeten spelsgewijs uniek zijn: alle steden in het spel "
#~ "moeten verschillende namen hebben.\n"
#~ "3 = dan wordt het een speler niet toegestaan de standaard stadsnamen van "
#~ "andere naties te gebruiken. (tenzij die ook voor deze natie standaard is)."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Lijst van spelers:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Verschijningsfrequentie barbaren"

#, fuzzy
#~ msgid "Barbarian onset turn"
#~ msgstr "Opkomstjaar barbaren"

#, fuzzy
#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbaren zullen niet voor dit jaartal verschijnen."

#~ msgid "Length in turns of revolution"
#~ msgstr "Duur in beurten van een revolutie/opstand"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Bij het wisselen van regeringsvorm treedt een overgangsperiode van het "
#~ "opgegeven aantal beurten in. Indien deze waarde 0 is, dan wordt een "
#~ "willekeurig getal uit het interval 1-6 gekozen."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Of er oorlogsmist gebruikt moet worden"

#, fuzzy
#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Als deze op 1 gezet is zullen alleen de eenheden binnen het gezichtsveld "
#~ "van uw eigen eenheden en steden aan u worden getoond. U zult geen steden "
#~ "en terreinwijzigingen in niet bekeken vlakken zien."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Vlieg naar"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Basiskans dat een actie van diplomaten en spionnen lukt."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "De kans dat een spion van een gelukte missie terugkeert, en de basiskans "
#~ "op succes voor diplomaten en spionnen."

#~ msgid "Whether to allow space race"
#~ msgstr "Of er wel of geen ruimterace wordt toegestaan"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Als deze optie 1 is dan kunnen spelers ruimteschepen bouwen."

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr "Als deze optie 1 is dan kunnen spelers ruimteschepen bouwen."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimum aantal steden voor burgeroorlog"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Een burgeroorlog begint als een speler tenminste dit aantal steden heeft "
#~ "en de spelers hoofdstad verovert wordt. Als deze waard op de maximale "
#~ "waarde wordt ingesteld, dan worden burgeroorlogen in zijn geheel "
#~ "uitgeschakeld."

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Als deze optie aanstaat zullen rapport-vensters getoond worden in aparte "
#~ "tabs ipv in opspringende vensters."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Beurten dat communicatie met andere spelers mogelijk is."

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Spelers mogen diplomatieke ontmoetingen hebben na dit aantal beurten "
#~ "nadat hun eenheden contact hebben gehad, zonder ambassade. Zet deze op "
#~ "nul om enkel met ambassade ontmoetingen toe te laten."

#, fuzzy
#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Herbouw paleis indien hoofdstad is veroverd"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Als deze op 1 staat wanneer de hoofdstad wordt veroverd, dan wordt er "
#~ "automatisch en gratis een nieuw paleis gebouwd in een andere willekeurige "
#~ "stad, onafhankelijk van het bezitten van de nodige kennis."

#, fuzzy
#~ msgid "Give caught units a homecity"
#~ msgstr "* Heeft nooit een thuisstad.\n"

#~ msgid "Whether to use natural city names"
#~ msgstr "Of er wel of geen natuurlijke stadsnamen worden gebruikt"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Indien aan, dan worden de standaard stadsnamen gebaseerd op het "
#~ "omliggende terrein."

#, fuzzy
#~ msgid "Whether to enable citizen migration"
#~ msgstr "Of er oorlogsmist gebruikt moet worden"

#, fuzzy
#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Aantal beurten tussen extase-effect"

#, fuzzy
#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Minimale afstand tussen steden"

#~ msgid "Players that users are allowed to take"
#~ msgstr "Type spelers dat gebruikers toegestaan is te 'take'-en"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Dit is een letterreeks waarbij elke letter een type of toestand van een "
#~ "beschaving of een \"speler\" aangeeft. Clients zullen alleen worden "
#~ "toegestaan die spelers te 'take'-en of 'observe'-en die een toestand "
#~ "hebben die overeenkomt met ��n van de opgegeven letters. Dit heeft alleen "
#~ "betrekking op nieuw te geven 'observe' en 'take' opdrachten. De letters "
#~ "en hun betekenis zijn:\n"
#~ "    o,O = Globale observeerder\n"
#~ "����b���=�Barbaarse�spelers\n"
#~ "����d���=�Dode�spelers\n"
#~ "� ��A,a�=�KI-spelers\n"
#~ "    H,h = Menselijke spelers\n"
#~ "De eerste beschrijving op de lijst die overeenkomt met een speler is "
#~ "degeen die van toepassing is. 'd' is dus niet van toepassing op Barbaren, "
#~ "'a' is niet van toepassing op KI-spelers, enz.. Hoofdletters zijn van "
#~ "toepassing voordat het spel begonnen is, kleine letters nadat het spel "
#~ "begonnen is.\n"
#~ "Elke van de bovenstaande letters mag gevolgd worden door ��n van de "
#~ "volgende nummers om de wijze van verbinden toe te staan of te beperken:\n"
#~ "\n"
#~ "(geen) = Bestuurders toegestaan, waarnemers toegestaan,        kan "
#~ "verbindingen verdringen\n"
#~ "(Het�\"verdringen"
#~ "\"�van�een�verbinding�betekent�dat�u�een�speler�over�kunt�nemen�waar�een�andere�speler�al�de�besturing�over�heeft.)\n"
#~ "\n"
#~ "1 = Bestuurders toegestaan, waarnemers toegestaan,       kan verbindingen "
#~ "niet verdringen;\n"
#~ "\n"
#~ "2 = Bestuurders toegestaan, geen waarnemers toegestaan,\n"
#~ "       kan verbindingen verdringen;\n"
#~ "\n"
#~ "3 = Bestuurders toegestaan, waarnemers niet toegestaan,\n"
#~ "       kan verbindingen niet verdringen;\n"
#~ "\n"
#~ "4 = Bestuurders niet toegestaan, waarnemers toegestaan;\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Of de KI-status wijzigt bij verbinding"

#, fuzzy
#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Als deze op 1 wordt gezet dan zal de KI-status uitgezet worden wanneer "
#~ "een speler verbinding maakt en aangezet worden als een speler de "
#~ "verbinding verbreekt."

#, fuzzy
#~ msgid "Turn the game ends"
#~ msgstr "Jaar waarin het spel eindigt"

#, fuzzy
#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Het spel zal stoppen op het einde van het gegeven jaar."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maximum aantal seconden per beurt"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Als niet alle spelers \"Beurt Klaar\" aanklikken voordat deze tijd op is, "
#~ "dan eindigt de beurt automatisch. Nul betekent geen tijdslimiet. In DEBUG "
#~ "servers betekent een timeout van -1 het starten van de autogame test "
#~ "modus. Gebruik dit met de opdracht \"timeoutincrease\" voor een "
#~ "dynamische tijdslimiet."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Timeout tenminste n seconden wanneer de vijand bewoog"

#, fuzzy
#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Elke keer een eenheid beweegt , zichtbaar door een vijand, krijgt de "
#~ "overblijvende timeout terug deze waarde als ze al lager was."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Of er wel of niet gedeelde spelersbeurten gebruikt worden."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Aantal seconden dat een client verbinding mag blokkeren"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Als een netwerk-verbinding geblokkeerd blijft voor een tijdsduur groter "
#~ "dan deze waarde dan wordt deze verbinding gesloten. Nul betekent dat er "
#~ "geen maximum is los van die die in de protocol implementatie zelf wordt "
#~ "opgelegd."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Maximum aantal seconden voordat de netwerk buffers leeg zijn"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "De civserver zal wachten tot maximaal de waarde van deze parameter in "
#~ "seconden tot de buffers van alle verbindingen gedeblokkeerd worden.  Nul "
#~ "betekent 'niet wachten'."

#~ msgid "Seconds between PINGs"
#~ msgstr "Aantal seconden tussen PING's"

#, fuzzy
#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "De civserver zal telkens na verloop van dit aantal seconden de clients "
#~ "controleren met een PING verzoek."

#~ msgid "Time to cut a client"
#~ msgstr "Tijd om een client af te breken"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Als een client niet antwoord op een PING in dit tijdsbestek dan zal de "
#~ "client verbroken worden."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Wisselbeurt spelmodus"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Als dit op 1 wordt gezet, dan zal de beurt niet voorbij zijn totdat alle "
#~ "spelers dit hebben aangegeven, inclusief de niet-verbonden spelers."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Vaste lengte beurten spel modus"

#, fuzzy
#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Als deze op 1 wordt gezet, dan zal de beurt niet voorbij zijn totdat de "
#~ "tijdspanne is verlopen, zelfs als alle spelers op \"Beurt Klaar\" gedrukt "
#~ "hebben."

#~ msgid "What is in the Demographics report"
#~ msgstr "Wat er in het Volkenkundig Rapport staat"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Dit zou een string van letters moeten zijn, waarvan elke letter aangeeft "
#~ "welke informatieregel moet worden opgenomen in het Volkenkundig Rapport.\n"
#~ "Te letters en hun betekenis zijn:\n"
#~ "  N = toon Bevolking\n"
#~ "  P = toon Productie\n"
#~ "  A = toon Landmassa\n"
#~ "  E = toon Economie\n"
#~ "  S = toon Bewoond gebied\n"
#~ "  M = toon Militaire Dienst\n"
#~ "  R = toon Onderzoekssnelheid\n"
#~ "  O = toon Vervuiling\n"
#~ "  L = toon Geletterdheid\n"
#~ "Aanvullend kunnen de volgende letters besturen of bepaalde kolommen wel "
#~ "of niet in het rapport moeten komen:\n"
#~ "  q = toon \"hoeveelheid\" kolom\n"
#~ "  r = toon \"rang\" kolom\n"
#~ "  b = toon \"beste natie\" kolom\n"
#~ "(De volgorde waarin deze tekens staan heeft geen betekenis, maar hun "
#~ "grootte wel.)"

#~ msgid "Turns per auto-save"
#~ msgstr "Beurten per auto-bewaar"

#~ msgid "Savegame compression level"
#~ msgstr "Savegame compressieniveau"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Als niet-nul zullen opgeslagen spelen gecomprimeerd worden met behulp van "
#~ "zlib (gzip formaat). Grotere waarden zullen betere compressie leveren "
#~ "maar langere compressietijden. Als het maximum nul is, dan is deze server "
#~ "niet gecompileerd voor gebruik van zlib."

#, fuzzy
#~ msgid "Savegame compression algorithm"
#~ msgstr "Savegame compressieniveau"

#~ msgid "Whether to log player statistics"
#~ msgstr "Of er wel of niet spelersstatistieken moeten worden bijgehouden"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Als deze op 1 wordt gezet, dan worden spelersstatistieken bij elke beurt "
#~ "aan het bestand \"civscore.log\" toegevoegd. Deze statistieken kunnen "
#~ "worden gebruikt om kracht-grafieken te maken na afloop van het spel."

#, fuzzy
#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Lijst met verbindingen met server:"

#, fuzzy
#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "U mag deze optie niet instellen."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr ""
#~ "Deze instelling kan niet veranderd worden nadat het spel begonnen is."

#, fuzzy
#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr ""
#~ "Deze instelling kan niet veranderd worden nadat het spel begonnen is."

#, fuzzy
#~ msgid "Internal error."
#~ msgstr "Intern"

#, fuzzy
#~ msgid "Missing value."
#~ msgstr "onmogelijk"

#, fuzzy
#~ msgid "No match for \"%s\"."
#~ msgstr "U stemde voor \"%s\""

#, fuzzy
#~ msgid "This setting is not a boolean."
#~ msgstr "Deze Instellingenpagina"

#, fuzzy
#~ msgid "This setting is not an integer."
#~ msgstr "Deze Instellingenpagina"

#, fuzzy
#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Waarde buiten bereik (minimaal: %d, maximaal: %d)."

#, fuzzy
#~ msgid "This setting is not a string."
#~ msgstr "Deze Instellingenpagina"

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Stringwaarde te lang. Gebruik: set <option> <value>."

#, fuzzy
#~ msgid "This setting is not an enumerator."
#~ msgstr "Deze Instellingenpagina"

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "Spel: %s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "onmogelijk"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Deze Instellingenpagina"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Optie: %s is ingesteld op \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Optie: %s is ingesteld op \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Optie: %s is ingesteld op \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geologisch"

#~ msgid "Sociological"
#~ msgstr "Sociologisch"

#~ msgid "Economic"
#~ msgstr "Economie"

#~ msgid "Military"
#~ msgstr "Burgerwacht"

#~ msgid "Scientific"
#~ msgstr "Wetenschap"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Interface"

#~ msgid "Networking"
#~ msgstr "Netwerk"

#~ msgid "Vital"
#~ msgstr "Levensbelangrijk"

#~ msgid "Situational"
#~ msgstr "Plaatsafhankelijk"

#~ msgid "Rare"
#~ msgstr "Zeldzaam"

#~ msgid "Changed"
#~ msgstr "Veranderd"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Op slot"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr ""
#~ "U moet een hoofdstad hebben om een uw ruimteschip te kunnen lanceren."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Uw ruimteschip is al gelanceerd!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Uw ruimteschip kan nog niet gelanceerd worden!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "De %s hebben een ruimteschip gelanceerd! Het zal vermoedelijk in %s "
#~ "aankomen op Alfa Centauri."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "Opdracht voor ruimteschip ontvangen, maar u hebt nog geen ruimteschip!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "U kunt uw ruimteschip na de lancering niet meer wijzigen!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "U hebt geen ongeplaatste Ruimtestructuren!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Die Ruimtestructuur zou niet vastzitten!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "U hebt geen ongeplaatste Ruimtecomponenten!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Uw ruimteschip heeft al het maximum aantal Brandstofcomponenten!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Uw ruimteschip heeft al het maximum aantal Aandrijvingscomponenten!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "U hebt geen ongeplaatste Ruimtemodules!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Uw ruimteschip heeft al het maximum aantal Woonmodules!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Uw ruimteschip heeft al het maximum aantal Levensondersteuningsmodules!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Uw ruimteschip heeft al het maximum aantal Zonnepaneelmodules!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr ""
#~ "Zonder begeleiding vanuit de hoofdstad is het %s ruimteschip verloren!"

#, fuzzy
#~ msgid "Scenario victory to %s."
#~ msgstr "Teamoverwinning naar %s"

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Spel  be�indigd"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Teamoverwinning naar %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Teamoverwinning naar %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "Spel eindigde in overwinning voor %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Spel eindigde in gelijkspel toen eindjaar verstreek"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "Het %s ruimteschip is aangekomen op Alfa Centauri."

#, fuzzy
#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Uw %s eenheid is ontbonden zoals volgens uw vredesverdrag met de %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Bezorgde burgers wijzen u erop dat de wapenstilstand met %s binnenkort "
#~ "zal aflopen."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "De wapenstilstand met %s is afgelopen. U bent nu in oorlog met de %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Uw teamgenoot %s verklaarde de oorlog aan %s. U bent gehouden aan het "
#~ "afbreken van uw alliantie met %s."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "ondersteunde opties: %s"

#~ msgid "Failed saving game as %s"
#~ msgstr "Kon spel niet als %s bewaren"

#~ msgid "Game saved as %s"
#~ msgstr "Spel bewaard als %s"

#~ msgid "The game is already running."
#~ msgstr "Het spel is al begonnen."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr "%s is de spelleiding verloren. Vanaf nu wordt er gestemd."

#~ msgid "Starting game."
#~ msgstr "Spel begint."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "verzoek om onbekend rapport (type %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Waarschuwing: weiger oude client %s"

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Uw client is te oud. Waardeer uw client op tot CVS versie 2003-11-28 of "
#~ "later of Freeciv 2.2 of later om deze server te gebruiken."

#, fuzzy
#~ msgid "You are not allowed to edit."
#~ msgstr "U mag deze optie niet instellen."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "%s natie niet beschikbaar in dit scenarie."

#~ msgid "%s nation is already in use."
#~ msgstr "De %s natie wordt al gespeeld."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s is de %s heerser %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "Wacht op start spel: %d van de %d spelers zijn klaar om te beginnen."

#~ msgid "%s rules the %s."
#~ msgstr "%s regeert de %s."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Zend info naar metaserver [%s]"

#~ msgid "The game is over..."
#~ msgstr "Het spel is voorbij..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "U kan op dit terrein geen %s eenheid maken."

#~ msgid "Now accepting new client connections."
#~ msgstr "Accepteer nu nieuwe client-verbindingen."

#~ msgid "Can't use an empty name."
#~ msgstr "Kan geen lege naam gebruiken."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Die naam is langer dan het maximum van %d letters."

#~ msgid "That name is not allowed."
#~ msgstr "Die naam is niet toegelaten"

#~ msgid "(ambiguous)"
#~ msgstr "(dubbelzinnig)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Naam is leeg, dus kan geen speler zijn."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Naam is te lang, dus kan geen speler zijn."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Spelers naam prefix '%s' is dubbelzinnig."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Geen speler met de naam '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Onverwachte match_result %d (%s) voor '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Naam is leeg, dus kan geen verbinding zijn."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Naam is te lang, dus kan geen verbinding zijn."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Verbindingsnaam prefix '%s' is dubbelzinnig."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Geen verbinding met de naam '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Open metaserver verbinding met [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Verbreek metaserver verbinding met [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Verbinding met metaserver is open."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Verbinding met metaserver is gesloten."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Verbinding met metaserver is al open."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Verbinding met metaserver is al gesloten."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argument moet 'u', 'up', 'd', 'down' of '?' zijn."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserver patches-regel ingesteld op '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserver-patches-string is '%s', zal niet rapporteren aan meta."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Metaserver informatieregel ingesteld op '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserver-message-string is '%s'. zal niet rapporteren aan meta."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver is nu [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Server id: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Op deze server kan je spellen niet handmatig bewaren."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Kan status van barbaarse speler niet veranderen."

#~ msgid "%s is now under AI control."
#~ msgstr "%s is nu onder KI-besturing."

#~ msgid "%s is now under human control."
#~ msgstr "%s is nu onder menselijke besturing."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Er is al een gebruiker met die naam."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Er is al een speler met die naam."

#, fuzzy
#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "U kan op dit terrein geen %s eenheid maken."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Kan geen spelers meer toevoegen, server is vol."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s is toegevoegd als een KI-gestuurde speler."

#, fuzzy
#~ msgid "Failed to create new player %s."
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Schakel speler wel/niet klaar"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Er is al een speler met die naam."

#~ msgid "A user already exists by that name."
#~ msgstr "Er is al een gebruiker met die naam."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Kan geen spelers meer toevoegen, server is vol."

#, fuzzy
#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Kan geen spelers meer toevoegen, server is vol."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Er is geen speler of verbinding met de naam %s."

#, fuzzy
#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s is toegevoegd als een KI-gestuurde speler."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s is toegevoegd als een KI-gestuurde speler."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "Spelers kunnen niet worden verwijderd nadat het spel begonnen is."

#~ msgid "Removed player %s from the game."
#~ msgstr "Speler %s verwijderd uit het spel."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Naam \"%s\" verboden wegens veiligheidsredenen"

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Geen opdracht script met de naam '\"%s\" gevonden."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Laad scriptbestand: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Kon script bestand '%s' van opdrachtregel niet lezen."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Kon script bestand '%s' niet lezen."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Kon script bestand '%s' niet schrijven."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "U kan wegens veiligheidsredenen de schrijfopdract op deze server niet "
#~ "gebruiken."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Kan opdracht toegangsniveau '%s' niet verlagen voor verbinding '%s'; u "
#~ "hebt zelf slechts '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Opdrachttoegangsniveau op '%s' gezet voor verbinding %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Iedereen kan nu spelleider %s worden door de 'first' opdract te gebruiken."

#~ msgid "Command access levels in effect:"
#~ msgstr "Opdrachttoegangsniveau's in gebruik:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Opdrachtniveau voor nieuwe verbindingen: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Opdrachttoegangsniveau voor eerste speler die het neemt: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr ""
#~ "Fout: opdrachttoegangsniveau moet 'none', 'info', ctrl' of 'hack' zijn."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Kan opdrachttoegangsniveau niet opwaarderen naar '%s'; u hebt zelf "
#~ "slechts '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Opdrachttoegangsniveau op '%s' gezet voor nieuwe spelers."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Opdrachttoegangsniveau op '%s' gezet voor eerste speler die het neemt."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "De 'first' opdracht heeft geen zin vanaf de server opdrachtregel."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "U hebt al opdrachttoegangsniveau '%s' of beter."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Iemand anders is al spel leider."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Verbinding %s heeft gekozen om spelleider te worden."

#~ msgid "Invalid argument %d."
#~ msgstr "Ongeldige parameter %d"

#, fuzzy
#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr "Gebruik: away"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dynamische timeout ingesteld op %d %d %d %d"

#, fuzzy
#~ msgid "Option: %s  -  %s"
#~ msgstr "Optie: %s  -  %s."

#, fuzzy
#~ msgid "Option: %s"
#~ msgstr "Opties: %s"

#~ msgid "Description:"
#~ msgstr "Beschrijving:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "veranderbaar"

#~ msgid "fixed"
#~ msgstr "vast"

#, fuzzy
#~ msgid "Value:"
#~ msgstr "Mannelijk"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Uitleg is beschibaar voor de volgende server-opties:"

#~ msgid "No explanation for that yet."
#~ msgstr "Nog geen uitleg daarvoor."

#~ msgid "Ambiguous option name."
#~ msgstr "Dubbelzinnige optienaam."

#~ msgid "Server Operator: %s"
#~ msgstr "Server Operator: %s"

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Speler '%s' heeft nu KI-vaardigheidsniveau '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s wordt niet gestuurd door een KI."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Standaard KI-vaardigheidsniveau op '%s' gezet."

#~ msgid "This command is client only."
#~ msgstr "Deze opdracht is alleen voor een client."

#~ msgid "Only players may use the away command."
#~ msgstr "Alleen spelers kunnen het away commando gebruiken."

#~ msgid "%s set to away mode."
#~ msgstr "%s ingesteld op afwezig-modus."

#~ msgid "%s returned to game."
#~ msgstr "%s is terug in het spel."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Sorry, u hebt geen toegang om optie '%s' te bekijken."

#~ msgid "Unknown option '%s'."
#~ msgstr "Onbekende optie '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Huidige spelregelfolder is \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Alle opties met aangepaste waarden"

#~ msgid "All options"
#~ msgstr "Alle opties"

#~ msgid "Vital options"
#~ msgstr "Belangrijke opties"

#~ msgid "Situational options"
#~ msgstr "Plaatsafhankelijke opties"

#~ msgid "Rarely used options"
#~ msgstr "Weinig gebruikte opties"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= betekent de optie is op zijn standaard waarde"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ betekent u mag deze optie wijzigen"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= betekent de optie is op zijn standaard waarde"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s waarde  (min,max)      "

#~ msgid "Option"
#~ msgstr "Optie"

#, fuzzy
#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Probeer 'show situational' of 'show rare' om meer opties te zien\n"
#~ "Probeer 'show changed' om opties met aangepaste waarden te zien."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Kan geen teams meer wijzigen als het spel al begonnen is."

#, fuzzy
#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr "Ongedefini�erd argument. Gebruik: set <optie> <waarde>."

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr "Er is geen team %s. Geef aub een geldige naam of nummer."

#~ msgid "Cannot t  ‚Ø}‚Ø}€‚Ø}eam a barbarian."
#~ msgstr "Een barbaarse speler kan niet aan een team worden toevoegd."

#~ msgid "Player %s set to team %s."
#~ msgstr "Speler %s is toegewezen aan team %s."

#, fuzzy
#~ msgid "Teamvote"
#~ msgstr "Team"

#~ msgid "There are no votes going on."
#~ msgstr "Er zijn geen stemmingen gaande."

#~ msgid "You are not allowed to use this command."
#~ msgstr "U mag deze opdracht niet gebruiken."

#, fuzzy
#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Help argument '%s' is dubbelzinnig."

#, fuzzy
#~ msgid "There are no votes running."
#~ msgstr "Er zijn geen stemmingen gaande."

#, fuzzy
#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Geen geldige laatste stem."

#~ msgid "Value must be an integer."
#~ msgstr "Waarde moet een geheel getal zijn."

#~ msgid "No such vote (%d)."
#~ msgstr "Stemming bestaat niet (%d)."

#, fuzzy
#~ msgid "You are not allowed to vote on that."
#~ msgstr "U mag deze optie niet instellen."

#~ msgid "You voted for \"%s\""
#~ msgstr "U stemde voor \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "U stemde tegen \"%s\""

#, fuzzy
#~ msgid "You don't have any vote going on."
#~ msgstr "U hebt hier geen arbeider."

#, fuzzy
#~ msgid "There isn't any vote going on."
#~ msgstr "Er zijn geen stemmingen gaande."

#, fuzzy
#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "U mag deze optie niet instellen."

#, fuzzy
#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "Sorry, %s heeft de handelsroute tussen %s en uw stad %s gestaakt."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Kan deze opdracht alleen gebruiken als het spel al begonnen is."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s diplomatie wordt niet langer gedebugged"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomatie wordt gedebugged"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s tech wordt niet langer gedebugged"

#~ msgid "%s tech debugged"
#~ msgstr "%s tech wordt gedebugged"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Waarde 2 & 3 moet een geheel getal zijn."

#~ msgid "Bad map coordinates."
#~ msgstr "Verkeerde kaart-co�rdinaten"

#~ msgid "No city at this coordinate."
#~ msgstr "Geen stad op deze co�rdinaten."

#~ msgid "%s no longer debugged"
#~ msgstr "%s niet langer debugged"

#, fuzzy
#~ msgid "%s %s no longer debugged."
#~ msgstr "%s's %s niet langer debugged."

#, fuzzy
#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "%s's %s niet langer debugged."

#~ msgid "Value 2 must be integer."
#~ msgstr "Waarde 2 moet een geheel getal zijn."

#~ msgid "Unit %d does not exist."
#~ msgstr "Eenheid %d bestaat niet."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Optie: %s is ingesteld op \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Sorry, men kan niet globaal waarnemen in dit spel."

#, fuzzy
#~ msgid "You cannot take a new player at this time."
#~ msgstr "Sorry, men kan geen menselijke spelers 'take'-en in dit spel."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Sorry, men kan geen barbaren waarnemen in dit spel."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Sorry, men kan geen barbaren 'take'-en in dit spel."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Sorry, men kan geen dode spelers waarnemen in dit spel."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Sorry, men kan geen dode spelers 'take'-en in dit spel."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Sorry, men kan geen KI-spelers waarnemen in dit spel."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Sorry, men kan geen KI-spelers 'take'-en in dit spel."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Sorry, men kan geen menselijke spelers waarnemen in dit spel."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Sorry, men kan geen menselijke spelers 'take'-en in dit spel."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Sorry, men kan niet waarnemen in dit spel."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Sorry, men kan geen spelers 'take'-en in dit spel."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Sorry, men kan geen spelers met een verbinding 'take'-en in dit spel."

#, fuzzy
#~ msgid "Only the player name form is allowed."
#~ msgstr "Die naam is niet toegelaten"

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s bestuurt %s al. Het gebruik van 'observe' zou %s verwijderen"

#~ msgid "%s is already observing %s."
#~ msgstr "%s observeert %s al"

#~ msgid "%s is already observing."
#~ msgstr "%s is al een waarnemer."

#~ msgid "%s now observes %s"
#~ msgstr "%s neemt nu %s waar"

#~ msgid "%s now observes"
#~ msgstr "%s neemt nu waar"

#, fuzzy
#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Spelers kunnen niet worden verwijderd nadat het spel begonnen is."

#, fuzzy
#~ msgid "%s already controls %s."
#~ msgstr "%s bestuurt %s al"

#, fuzzy
#~ msgid "There is no free player slot for %s."
#~ msgstr "Er is geen speler of verbinding met de naam %s."

#, fuzzy
#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Kan alleen in het server venster gebruikt worden. "

#, fuzzy
#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s bestuurt nu %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "Menselijk"

#~ msgid "Alive"
#~ msgstr "Actief"

#~ msgid "Dead"
#~ msgstr "Dood"

#, fuzzy
#~ msgid "%s failed to attach to any player."
#~ msgstr "%s is niet gekoppeld aan enige speler."

#~ msgid "You can not detach other users."
#~ msgstr "U kunt andere spelers niet loskoppelen."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s is niet gekoppeld aan enige speler."

#~ msgid "%s detaching from %s"
#~ msgstr "%s verbreekt verbinding vanaf %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s neemt niet langer waar."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Kan een spel niet laden terwijl een ander spel actief is."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Kan bewaard spel of scenario met de naam '%s' niet vinden."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Kon opgeslagen spel niet laden: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr ""
#~ "Deze instelling kan niet veranderd worden nadat het spel begonnen is."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Spelregelfolder is al \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Spelregelfolder \"%s\" niet gevonden"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Spelregelfolder ingesteld op \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "%s's werklijst is nu leeg."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Ongeldige parameter %d"

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "Kan waarden niet aanpassen voordat het spel is begonnen."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Speler %s is toegewezen aan team %s."

#~ msgid "Goodbye."
#~ msgstr "Tot ziens."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Sorry, u mag geen serveropdrachten geven."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Waarschuwing: '%s' opgevat als '%s', maar het is dubbelzinnig. Probeer "
#~ "'%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Onbekende opdracht. Probeer '%shelp'."

#, fuzzy
#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Uw nieuwe stem annuleerde uw vorige stem."

#, fuzzy
#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "Nieuwe stem (nummer %d) door %s: %s."

#~ msgid "(server prompt)"
#~ msgstr "(server prompt)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Einde van het spel. De server zal herstarten zodra alle clients de "
#~ "verbinding hebben verbroken."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Kan spel niet be�indigen: geen spel actief."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s heeft opgegeven en kan niet langer winnen."

#~ msgid "You cannot surrender now."
#~ msgstr "U kan uzelf nu niet overgeven."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr ""
#~ "Deze instelling kan niet veranderd worden nadat het spel begonnen is."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Spel begonnen."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Alle opties met aangepaste waarden"

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "Alle opties met aangepaste waarden"

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Kon script bestand '%s' van opdrachtregel niet lezen."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Naam \"%s\" verboden wegens veiligheidsredenen"

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Geen opdracht script met de naam '\"%s\" gevonden."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Laad scriptbestand: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Kon script bestand '%s' van opdrachtregel niet lezen."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Spelers kunnen niet worden verwijderd nadat het spel begonnen is."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr "Sorry, men kan geen menselijke spelers 'take'-en in dit spel."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "U bent aan geen enkele speler gekoppeld."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Speler %s is toegewezen aan team %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Geen verbinding met de naam '%s'."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Festival afgezegd in %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s bestuurt %s al"

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Optie: %s is ingesteld op \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s bestuurt %s al"

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s wordt niet gestuurd door een KI."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "U bent aan geen enkele speler gekoppeld."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s heeft geen verbinding."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (waarnemer)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "(Algemene Waarnemer)"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Dubbelzinnige optienaam."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Ongeldige parameter %d"

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Ongeldige gebruikersnaam '%s'"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Laad scriptbestand: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Niet genoeg spelers, spel zal niet beginnen."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Niet genoeg spelers, spel zal niet beginnen."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Niet genoeg spelers, spel zal niet beginnen."

#~ msgid "All players are ready; starting game."
#~ msgstr "Alle spelers zijn klaar;het spel wordt gestart."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Kan spel niet starten: het wachten is tot alle clients de verbinding "
#~ "hebben verbroken."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Kan spel niet starten: het is al begonnen."

#~ msgid "Cutting connection %s."
#~ msgstr "Verbreek verbinding met %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Verbreek verbinding"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "U moet uw geslacht kiezen."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "geblokkeerd"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Welkom - dit is de introductie helptekst voor de Freeciv server.\n"
#~ "\n"
#~ "Twee belangrijke server concepten zijn Opdrachten en Opties.\n"
#~ "Opdrachten, zoals 'help', worden gebruikt om met de server te\n"
#~ "communiceren.  Sommige opdrachten verwachten ��n of meer argumenten,\n"
#~ "gescheiden door spaties.\n"
#~ "In veel gevallen kunnen opdrachten en argumenten worden ingekort.\n"
#~ "Opties zijn instellingen die de server sturen terwijl hij draait.\n"
#~ "\n"
#~ "Om te leren hoe u meer informatie over opdrachten en opties kunt\n"
#~ "krijgen, gebruik 'help help'.\n"
#~ "\n"
#~ "Voor de ongeduldigen zijn de belangrijkste opdrachten om aan de\n"
#~ "slag te kunnen gaan:\n"
#~ "  show   - om de huidige instellingen te bekijken\n"
#~ "  set    - om de instellingen te wijzigen\n"
#~ "  start  - om het spel te starten zodra alle spelers verbinding hebben\n"
#~ "  save   - om het huidige spel te bewaren\n"
#~ "  quit   - om de server te verlaten"

#, fuzzy
#~ msgid "Command: %s  -  %s"
#~ msgstr "Opdracht: %s  -  %s"

#, fuzzy
#~ msgid "Command: %s"
#~ msgstr "Opdracht: %s"

#~ msgid "Synopsis: "
#~ msgstr "Beknopt: "

#~ msgid "Level: %s"
#~ msgstr "Niveau: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "De volgende serveropdrachten zijn beschikbaar:"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Help argument '%s' is dubbelzinnig."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Geen overeenkomst voor help argument '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Lijst met verbindingen met server:"

#~ msgid "<no connections>"
#~ msgstr "<geen verbindingen>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Lijst van teams:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "actief"

#~ msgid "List of players:"
#~ msgstr "Lijst van spelers:"

#~ msgid "<no players>"
#~ msgstr "<geen spelers>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "gebruiker %s, "

#~ msgid ", ready"
#~ msgstr ", klaar"

#~ msgid ", not ready"
#~ msgstr ", niet klaar"

#~ msgid ", Dead"
#~ msgstr ", Dood"

#~ msgid ", difficulty level %s"
#~ msgstr ", moeilijkheidsniveau %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d verbinding:"
#~ msgstr[1] " %d verbindingen:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s van %s, (opdrachttoegangsniveau %s), buffergrootte=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (waarnemers modus)"

#~ msgid "List of scenarios available:"
#~ msgstr "Lijst van beschikbare scenario's:"

#~ msgid "List of teams:"
#~ msgstr "Lijst van teams:"

#, fuzzy
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : %s : %d speler"
#~ msgstr[1] "%2d : %s' : %d spelers"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Lijst met starteenheden"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Lijst met starteenheden"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Lijst van spelers:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "Nieuwe stem (nummer %d) door %s: %s."

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Verkeerd argument voor list: '%s'. Probeer '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "De %s hebben %s onderzocht."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "De %s hebben Toekomst Tech. %d onderzocht."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s verworven via %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Ontdekking van %s maakt de bestuursvorm %s beschikbaar. U wilt misschien "
#~ "een revolutie beginnen."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Ontdekking van %s VEROUDERT %s in %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "%s geleerd. Onze wetenschappers onderzoeken nu %s, doel is %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "%s geleerd. Wetenschappers kunnen geen verdere keuze maken."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "%s geleerd. Wetenschappers kiezen %s voor verder onderzoek."

#~ msgid "Learned %s. "
#~ msgstr "Leerde %s."

#~ msgid "Researching %s."
#~ msgstr "Onderzoeken %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grote wetenschappers vanuit de hele wereld zoeken uw beschaving op; u "
#~ "krijgt een onmiddelijke vooruitgang.."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Verhoogt de wetenschapelijke opbrengsten van een stad met 50%."

#~ msgid "Technology goal is %s."
#~ msgstr "Technologisch doel is %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "U steelt %s van de %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "De %s stalen %s van u!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "De %s hebben %s gestolen van de %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Illegaal pakket, kan %s (nog) niet opwaarderen."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s opgewaardeerd naar %s voor %d goud."
#~ msgstr[1] "%d %s opgewaardeerd naar %s voor %d goud."

#~ msgid "No units could be upgraded."
#~ msgstr "Er konden geen eenheden opgewaardeerd worden."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s opgewaardeerd naar %s voor %d goud."
#~ msgstr[1] "%s opgewaardeerd naar %s voor %d goud."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Kan geen stad bouwen."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Kan geen stad bouwen."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Kan stad daar niet plaatsen."

#~ msgid "Only %s can build a city."
#~ msgstr "Alleen %s kan een stad bouwen."

#~ msgid "Can't build a city."
#~ msgstr "Kan geen stad bouwen."

#~ msgid "Only %s can add to a city."
#~ msgstr "Alleen %s kan aan een stad toevoegen."

#~ msgid "Can't add to a city."
#~ msgstr "Kan niet aan een stad toevoegen."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "%s eenheid heeft geen beweging over om aan %s toe te voegen."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "%s eenheid heeft geen beweging over om stad te bouwen."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s is te groot voor toevoegen van %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s is te groot voor toevoegen van %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s heeft een verbetering nodig voor groei, dus u kunt%s niet toevoegen."

#~ msgid "Can't add %s to %s."
#~ msgstr "Kan %s niet toevoegen aan %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s toegevoegd aan %s voor hulp bij groei."

#, fuzzy
#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr ""
#~ "Uw Kernraket is neergeschoten door een SDI verdediging, wat een "
#~ "verspilling."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "De kernaanval op %s is voorkomen door uw SDI verdediging."

#, fuzzy
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Uw %s overleefden de zielige aanval van %s %s."

#, fuzzy
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Uw aanvallende %s faalden tegen %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Dit type troepen kan een stad niet innemen."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "U kunt niet aanvallen voordat u de oorlog verklaard heeft."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s kan alleen binnen uw eigen invloedssfeer bewegen."

#, fuzzy
#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "U kunt niet aanvallen voordat u de oorlog verklaard heeft."

#~ msgid "This unit has no moves left."
#~ msgstr "Deze eenheid heeft geen beweging meer over."

#~ msgid "No diplomat action possible."
#~ msgstr "Geen diplomatieke actie mogelijk."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Eenheid kan geen diplomatieke diensten verrichten vanaf %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "U moet eerst oorlog verklaren aan %s.  Gebruik het spelers venster (F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Uw %s heeft %s met succes omgekocht."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "Uw %s is omgekocht door %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Deze eenheid wordt vervoerd en kan nu niet bombarderen."

#~ msgid "You can't attack there."
#~ msgstr "U kunt hier niet aanvallen."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Een getransporteerde eenheid is niet geallieerd aan alle eenheden of stad "
#~ "van doelvlak."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Uw %s help %s in %s te bouwen (%d resterend)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Uw %s help %s in %s te bouwen (%d overtollig)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr "Sorry, uw %s kan geen handelsroute maken want heeft geen thuis"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Sorry, uw %s kan geen handelsroute maken tussen %s en %s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Sorry, uw %s kan hier geen handelsroute vestigen!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      De stad %s heeft al %d betere handelsroutes!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Uw %s van %s is aangekomen in %s en brengt %d in goud en onderzoek op."
#~ msgstr[1] ""
#~ "Uw %s van %s is aangekomen in %s en brengt %d in goud en onderzoek op."

#, fuzzy
#~ msgid "New trade route established from %s to %s."
#~ msgstr "Deze handelsroutes worden onderhouden met %s:\n"

#, fuzzy
#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Sorry, uw %s kan geen handelsroute maken tussen %s en %s"

#, fuzzy
#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Sorry, %s heeft de handelsroute tussen %s en uw stad %s gestaakt."

#, fuzzy
#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s is gratis opgewaardeerd naar %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Uw %s heeft geen slagpunten meer."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Uw %s is teruggekeerd om te tanken."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Uw %s heeft geen brandstof meer."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Uw %s werd meer ervaren!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s veroverden %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s kan niet ontbonden worden."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Teleporteerde uw %s naar %s."

#, fuzzy
#~ msgid "Moved your %s."
#~ msgstr "Ontbond uw %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Ontbond uw %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Niet in staat %s te verdedigen - %s heeft het spel verloren."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Het verliezen van %s betekent het einde van het spel! Wees voorzichtiger "
#~ "volgende keer!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s verloren toen %s verloren ging."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s ontsnapte aan de vernietiging van %s en vluchtte naar %s"

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbaarse leider gevangengenomen, %d goud losgeld betaald."
#~ msgstr[1] "Barbaarse leider gevangengenomen, %d goud losgeld betaald."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Uw aanvallende %s waren succesvol tegen %s %s!"

#, fuzzy
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s verloren onder een aanval van %s %s."

#, fuzzy
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Uw aanvallende %s waren succesvol tegen %s's %s (en %d andere eenheid)!"
#~ msgstr[1] ""
#~ "Uw aanvallende %s waren succesvol tegen %s's %s (en %d andere eenheden)!"

#, fuzzy
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s verloren onder een aanval door %s's %s op %s's %s."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (en %s) verloren onder een aanval van %s's %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s en %d andere eenheid verloren onder een aanval van %s's %s."
#~ msgstr[1] "%s en %d andere eenheden verloren onder een aanval van %s's %s."

#, fuzzy
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d eenheid verloren bij een aanval door %s's %s op  %s's %s"
#~ msgstr[1] "%d eenheden verloren bij een aanval door %s's %s op  %s's %s"

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Uw %s is geatomiseerd door %s."

#~ msgid "yourself"
#~ msgstr "uzelf"

#, fuzzy
#~ msgid "The %s %s was nuked."
#~ msgstr "%s's %s is geatomiseerd."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s is geatomiseerd door %s."

#~ msgid "You nuked %s."
#~ msgstr "U atomiseerde %s."

#, fuzzy
#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s heeft een kernraket tot ontploffing gebracht."

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Transformeer naar %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s succesvol overgeplaatst."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Deze eenheid kan niet worden geparadropt."

#, fuzzy
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Deze eenheid kan niet paradroppen op een transporteenheid."

#~ msgid "The destination location is not known."
#~ msgstr "De plaats van bestemming is onbekend."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Deze eenheid kan niet paradroppen in %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "De afstand naar het doel (%i) is groter dan het bereik van de eenheid "
#~ "(%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Uw %s is in %s geland en ging verloren."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Uw %s is vermoord door vijandelijke eenheden in de landingszone."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr ""
#~ "Uw verkenningsvlucht beangstigt de stam; zij verspreiden zich in terreur."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Orders voor %s afgebroken aangezien er vijandelijke eenheden gezien zijn."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Orders voor %s afgebroken aangezien er eenheden in de buurt zijn."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Orders voor %s afgebroken omdat het stichten van een stad mislukte."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Orders voor %s afgebroken aangezien de activiteit ongeldig is."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Orders voor %s afgebroken aangezien ze een ongeldige locatie aanduiden."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Orders voor %s afgebroken aangezien er eenheden in de weg staan."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Orders voor %s afgebroken door een gefaalde verplaatsing."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Hoofdstad verplaatsen voor %s is mislukt."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Poging om handelsroute noor %s te vestigen mislukt."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Poging om wonder te bouwen voor %s mislukt."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Uw %s heeft ongeldige orders."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr "Stemming \"%s\" is aangenomen met %d tegen %d en %d onthoudingen."

#, fuzzy
#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr "Stemming \"%s\" afgewezen met %d tegen, %d voor en %d onthoudingen."

#, fuzzy
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Werklijst van\n"
#~ "%s"

#, fuzzy
#~ msgid "?or-list:%s"
#~ msgstr "Werklijsten"

#, fuzzy
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Werklijst van\n"
#~ "%s"

#, fuzzy
#~ msgid "?and-list:%s and %s"
#~ msgstr "Specialisten"

#, fuzzy
#~ msgid "?and-list:%s"
#~ msgstr "Gran Bardo"

#, fuzzy
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?and-list:, and %s"
#~ msgstr "Specialisten"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "U draait Freeciv zonder iconv te gebruiken. Tenzij u\n"
#~ "de latin1 karakterset gebruikt, worden sommige tekens\n"
#~ "misschien niet goed weergegeven. Iconv kan u downloaden\n"
#~ " op http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Kon tekst niet omzetten van %s naar %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Verkeerd logniveau \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Verkeerd logniveau %d in \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv moet met de DEBUG-vlag gecompileerd worden om debug-niveau %d te "
#~ "kunnen gebruiken.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Fout geformuleerd log-niveau argument \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Geen geheel getal: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Lege bestandsnaam in log-niveau argument \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv moet met de DEBUG-vlag gecompileerd worden om debug-niveau %d te "
#~ "kunnen gebruiken.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Kon logbestand %s niet openen voor toevoegen \"%s\"..\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "laatste boodschap %d maal herhaald"
#~ msgstr[1] "laatste boodschap %d maal herhaald"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] "(totaal %d herhaling)"
#~ msgstr[1] "(totaal %d herhalingen)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Kon \"%s\" niet openen."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Leeg argument voor \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Ontbrekend argument voor \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "FREECIV_PATH is ingesteld maar leeg; gebruik standaardpad."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr "FREECIV_PATH is ingesteld maar leeg; gebruik standaardpad."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "FREECIV_PATH is ingesteld maar leeg; gebruik standaardpad."

#, fuzzy
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "FREECIV_PATH is ingesteld maar leeg; gebruik standaardpad."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Kon gegevensmap %s niet lezen: %s."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Het data pad mag met de shellvariabele FREECIV_PATH opgegeven worden."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Huidig data pad is: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Het \"%s\" bestand is nodig ... breek af!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Fatale fout: u probeert me als superuser te starten!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Gebruik inplaats daarvan een normaal account.\n"

#~ msgid "exact match"
#~ msgstr "exacte overeenkomst"

#~ msgid "only match"
#~ msgstr "komt alleen overeen met"

#~ msgid "ambiguous"
#~ msgstr "dubbelzinnig"

#~ msgid "empty"
#~ msgstr "leeg"

#~ msgid "too long"
#~ msgstr "te lang"

#~ msgid "non-match"
#~ msgstr "niet overeenkomend met"

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Mei"
#~ msgstr[1] "Mei"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " of "
#~ msgstr[1] " of "

#, fuzzy
#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "Stad: Hongersnood"
#~ msgstr[1] "Stad: Hongersnood"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Record"
#~ msgstr[1] "Record"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "fout %ld (FormatMessage mislukt)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "fout %d (gecompileerd zonder strerror)"

#~ msgid "Build Railroad"
#~ msgstr "Spoorweg Aanleggen"

#~ msgid "%*sRivers"
#~ msgstr "%*sRivieren"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Kan vlakken transformeren.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Kan aanvallen vanaf zee-eenheden: tegen vijandelijke steden en op "
#~ "landvlakken.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Levert dubbele verdediging tegen eenheden aangegeven als 'bereden'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Telt als 'bereden' tegen bepaalde verdedigers.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Telt als 'helikopter' tegen bepaalde verdedigers.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Zeer goed in het aanvallen van 'helikopter'-eenheden.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Levert vijfvoudige verdediging tegen raketten en vliegtuigen.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Zal worden gebouwd als veteraan in steden met bijpassende "
#~ "trainingsfaciliteiten (zie Luchthaven).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Kan worden gepromoveerd na verslaan van vijandelijke eenheid.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Wordt gebouwd als veteraan onder communistisch bewind.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Kan worden gepromoveerd na successvolle missie.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Zal worden gebouwd als veteraan in steden met bijpassende "
#~ "trainingsfaciliteiten (zie Kazerne).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Zal worden gebouwd als veteraan in steden met bijpassende "
#~ "trainingsfaciliteiten (zie Havenfaciliteiten).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kan door oefening of gevechtservaring gepromoveerd worden.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kan door oefening als veteraan gebouwd worden.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Grondeenheden kunnen niet over zee reizen."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Deze optie aanvinken zal vlakken waar eenheden niet op kunnen lopen "
#~ "weergeven."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Duitsland werd in 1871 verenigd door Pruisische militaire macht. Na de "
#~ "Eerste Wereldoorlog werd het een republiek, maar verviel in Nazisme in "
#~ "1933 en startte de Tweede Wereldoorlog. Na deze oorlog werd het in twee "
#~ "staten opgedeeld die in 1990, aan het einde van de Koude Oorlog, werden "
#~ "herenigd."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceanen vormen het grootste gedeelte van de wereld en alleen zee-eenheden "
#~ "(Triremen en andere schepen) kunnen erover reizen."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "De moderne Spaanse natie ontstond toen de heersers van de koninkrijken "
#~ "Castilië en Aragón het Iberisch Schiereiland heroverden van de Moren. De "
#~ "Reconquista was voltooid in 1492 AD, hetzelfde jaar dat Columbus "
#~ "uitzeilde."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Netwerk"

#~ msgid "Dictatress %s"
#~ msgstr "Dictatrice %s"

#~ msgid "?female:Empress %s"
#~ msgstr "Keizerin %s"

#~ msgid "?female:Princess %s"
#~ msgstr "Prinses %s"

#~ msgid "?female:Calipha %s"
#~ msgstr "Kaliefa %s"

#~ msgid "?female:Popess %s"
#~ msgstr "Pausin %s"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female: Kameraad"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Spreker"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Despot"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Nabob"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Dictator"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-regel>"

#, fuzzy
#~ msgid "Error connecting metaserver"
#~ msgstr "Verbinding met server verloren!"

#, fuzzy
#~ msgid "current version"
#~ msgstr "(beta versie)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.5.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Landeenheden"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Zee-eenheden"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Het spel zal na dit aantal beurten automatisch worden bewaard.\n"
#~ "Nul betekent niet automatisch bewaren."

#~ msgid "Game ended in a draw."
#~ msgstr "Spel eindigde in een gelijkspel."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Geen speler met de naam '%s'."

#, fuzzy
#~ msgid "Unknown player name: '%s'"
#~ msgstr "Spelersnaam :%s"

#, fuzzy
#~ msgid "A user is connected to player '%s'."
#~ msgstr "%s heeft verbinding vanaf %s."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Er is geen speler of verbinding met de naam %s."

#, fuzzy
#~ msgid "Failed to restore control over '%s'."
#~ msgstr "Fout bij maken nieuwe KI-speler: %s."

#, fuzzy
#~ msgid "Couldn't add definition: %s."
#~ msgstr "Kon opgeslagen spel niet laden: %s"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Alleen %s kunnen aanvallen vanuit zee."

#~ msgid "Cannot attack from sea."
#~ msgstr "Kan niet aanvallen vanuit zee."

#~ msgid "?female:Sister %s"
#~ msgstr "Zuster %s"

#~ msgid "?female:Countess %s"
#~ msgstr "Gravin %s"

#~ msgid "Rail"
#~ msgstr "Spoorweg"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Kan uw home directory niet vinden"
ENDREP
DELTA
SVN   «.«.€«.# Makefile for program source directory in GNU NLS utilities package.
# Copyright (C) 1995-1997, 2000, 2001 by Ulrich Drepper <drepper@gnu.ai.mit.edu>
#
# This file file be copied and used freely without restrictions.  It can
# be used in projects which are not available under the GNU Public License
# but which still want to provide support for the GNU gettext functionality.
# Please note that the actual code is *not* freely available.

PACKAGE = freeciv-nations
VERSION = @VERSION@

# These two variables depend on the location of this directory.
subdir = translations/nations
top_builddir = ../..

SHELL = /bin/sh
@SET_MAKE@

srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@

prefix = @prefix@
exec_prefix = @exec_prefix@
datarootdir = @datarootdir@
datadir = @datadir@
localedir = @localedir@
gettextsrcdir = $(datadir)/gettext/po

INSTALL = @INSTALL@
INSTALL_DATA = @INSTALL_DATA@
MKINSTALLDIRS = @MKINSTALLDIRS@
mkinstalldirs = @MKDIR_P@

CC = @CC@
GMSGFMT = @GMSGFMT@
MSGFMT = @MSGFMT@
XGETTEXT = @XGETTEXT@
MSGMERGE = msgmerge

DEFS = @DEFS@
CFLAGS = @CFLAGS@
CPPFLAGS = @CPPFLAGS@

INCLUDES = -I.. -I$(top_srcdir)/intl

COMPILE = $(CC) -c $(DEFS) $(INCLUDES) $(CPPFLAGS) $(CFLAGS) $(XCFLAGS)

POFILES = @POFILES@
GMOFILES = @GMOFILES@

# Keep this in one line, since configure replaces it when NLS disabled
DISTFILES = Makefile.in.in POTFILES.in POTFILES.skip $(PACKAGE).pot $(POFILES) $(GMOFILES)

POTFILES = \

CATALOGS = @CATALOGS@

.SUFFIXES:
.SUFFIXES: .c .o .po .pox .gmo .mo

.c.o:
	$(COMPILE) $<

.po.pox:
	$(MAKE) $(PACKAGE).pot
	$(MSGMERGE) $< $(srcdir)/$(PACKAGE).pot -o $*.pox

.po.mo:
	$(MSGFMT) -o $@ $<

.po.gmo:
	file=$(srcdir)/`echo $* | sed 's,.*/,,'`.gmo \
	  && rm -f $$file && $(GMSGFMT) -c --statistics -o $$file $<


all: all-@USE_NLS@

all-yes: $(CATALOGS)
all-no:

# Note: Target 'all' must not depend on target '$(srcdir)/$(PACKAGE).pot',
# otherwise packages like GCC can not be built if only parts of the source
# have been downloaded.

$(srcdir)/$(PACKAGE).pot: $(POTFILES) $(srcdir)/POTFILES.in
	$(XGETTEXT) --default-domain=$(PACKAGE) --directory=$(top_srcdir) \
	  --add-comments --keyword=_ --keyword=N_ \
	  --files-from=$(srcdir)/POTFILES.in \
	&& test ! -f $(PACKAGE).po \
	   || ( rm -f $(srcdir)/$(PACKAGE).pot \
		&& mv $(PACKAGE).po $(srcdir)/$(PACKAGE).pot )


install: install-exec install-data
install-exec:
install-data: install-data-@USE_NLS@
	if test "$(PACKAGE)" = "gettext"; then \
	  $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \
	  $(INSTALL_DATA) $(srcdir)/Makefile.in.in \
			  $(DESTDIR)$(gettextsrcdir)/Makefile.in.in; \
	else \
	  : ; \
	fi
install-data-no: all
install-data-yes: all
	$(mkinstalldirs) $(DESTDIR)$(datadir)
	@catalogs='$(CATALOGS)'; \
	for cat in $$catalogs; do \
	  cat=`basename $$cat`; \
	  lang=`echo $$cat | sed 's/\.gmo$$//'`; \
	  dir=$(localedir)/$$lang/LC_MESSAGES; \
	  $(mkinstalldirs) $(DESTDIR)$$dir; \
	  if test -r $$cat; then \
	    $(INSTALL_DATA) $$cat $(DESTDIR)$$dir/$(PACKAGE).mo; \
	    echo "installing $$cat as $(DESTDIR)$$dir/$(PACKAGE).mo"; \
	  else \
	    $(INSTALL_DATA) $(srcdir)/$$cat $(DESTDIR)$$dir/$(PACKAGE).mo; \
	    echo "installing $(srcdir)/$$cat as" \
		 "$(DESTDIR)$$dir/$(PACKAGE).mo"; \
	  fi; \
	done

# Define this as empty until I found a useful application.
installcheck:

uninstall:
	catalogs='$(CATALOGS)'; \
	for cat in $$catalogs; do \
	  cat=`basename $$cat`; \
	  lang=`echo $$cat | sed 's/\.gmo$$//'`; \
	  rm -f $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(PACKAGE).mo; \
	done
	if test "$(PACKAGE)" = "gettext"; then \
	  rm -f $(DESTDIR)$(gettextsrcdir)/Makefile.in.in; \
	else \
	  : ; \
	fi

check: all

dvi info tags TAGS ID:

mostlyclean:
	rm -f core core.* *.pox $(PACKAGE).po *.new.po
	rm -fr *.o

clean: mostlyclean

distclean: clean
	rm -f Makefile Makefile.in POTFILES *.mo

maintainer-clean: distclean
	@echo "This command is intended for maintainers to use;"
	@echo "it deletes files that may require special tools to rebuild."
	rm -f $(GMOFILES)

distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)

# If you change following line, update also configure.ac where it
# builds Makefile if NLS disabled.
dist distdir:
	$(MAKE) update-po
	@$(MAKE) dist2
# This is a separate target because 'update-po' must be executed before.
dist2: $(DISTFILES)
	dists="$(DISTFILES)"; \
	for file in $$dists; do \
	  if test -f $$file; then dir=.; else dir=$(srcdir); fi; \
	  cp -p $$dir/$$file $(distdir); \
	done

# If you change following line, update also configure.ac where it
# builds Makefile if NLS disabled.
update-po: Makefile
	$(MAKE) $(PACKAGE).pot
	if test "$(PACKAGE)" = "gettext"; then PATH=`pwd`/../src:$$PATH; fi; \
	cd $(srcdir); \
	catalogs='$(GMOFILES)'; \
	for cat in $$catalogs; do \
	  cat=`basename $$cat`; \
	  lang=`echo $$cat | sed 's/\.gmo$$//'`; \
	  if test -x "$(builddir)/$$lang.po" ; then \
	    dir="$(builddir)"; \
	  else \
	    dir=. ; \
	  fi; \
	  echo "$$lang:"; \
	  if $(MSGMERGE) $$dir/$$lang.po $(PACKAGE).pot -o $$lang.new.po; then \
	    mv -f $$lang.new.po $$dir/$$lang.po; \
	  else \
	    echo "msgmerge for $$cat failed!"; \
	    rm -f $$lang.new.po; \
	  fi; \
	done
	$(MAKE) update-gmo

update-gmo: Makefile $(GMOFILES)
	@:

Makefile: Makefile.in.in $(top_builddir)/config.status POTFILES.in
	cd $(top_builddir) \
	  && CONFIG_FILES=$(subdir)/$@.in CONFIG_HEADERS= \
	       $(SHELL) ./config.status

# Tell versions [3.59,3.63) of GNU make not to export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:
ENDREP
DELTA
SVN   †  †  €†  # English (British) translation for Freeciv
# Copyright (C) 1999 Free Software Foundation, Inc.
# Robert Brady <rwb197@ecs.soton.ac.uk>, 1999.
# Dirk Stoecker <stoecker@epost.de>, 2001.
# ...
# Daniel Markstedt <himasaram@spray.se>, 2009.
# "TimR" (timr@gna), 2010.
# Jacob Nevins <0jacobnk.gna@chiark.greenend.org.uk>, 2010-2013.
#
# This file aims to provide a translation for every string, even those that
# are identical (previously it only included msgstrs that were different).
# This leads to a bigger message catalogue, but makes maintenance much
# easier, and avoids possible problems when users use fallback translations.
#
# Translated words include:
#
#   canceled/ing -> cancelled/ing
#   center/ed/ing -> centre/ed/ing
#   railroad -> railway
#   honor -> honour
#   neighbor -> neighbour
#   color -> colour
#   favor -> favour
#   airplane -> aeroplane
#   defense -> defence
#   offense -> offence
#   traveler/ed/ing -> traveller/ed/ing
#   fulfill -> fulfil
#   practice (verb) -> practise
#   license (noun) -> licence
#   (amphi)theater -> theatre
#   labeled/ing -> labelled/ing
#   modeled/ing -> modelled/ing
#   channeled/ing -> channelled/ing
#   labor -> labour
#   armor -> armour
#   harbor -> harbour
#   donut -> doughnut
#   gotten -> anything but :)
#   behavior -> behaviour
#   fueled -> fuelled
#   kilometer -> kilometre
#   splendor -> splendour
#
# and all manner of iz -> is (we don't use Oxford spelling), including
# the following stems:
#
#   civiliz, centraliz, coloniz, organiz, capitaliz, recogniz, initializ,
#   seculariz, optimiz, maximiz, minimiz, industrializ, militariz, localiz,
#   neutraliz, mechaniz, motoriz, specializ, miniaturiz, characteriz, monetiz,
#   urbaniz, authoriz, christianiz, familiariz, baptiz, islamiz, ...
#
# _Not_ translated:
#   mediaeval (old-fashioned)
#   dialog -> dialogue (unless _not_ referring to UI element)
#   Apollo Program -> Programme (all-American)
#   program -> programme (if referring to a computer program)
#
# For more suggestions see
# <http://live.gnome.org/BritishEnglish>
# <http://git.gnome.org/browse/gnome-i18n/tree/en_GB/en_GB.pl>
# <http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences>
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.3.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-09 09:57+0300\n"
"Last-Translator: Jacob Nevins <0jacobnk.gna@chiark.greenend.org.uk>\n"
"Language-Team: \n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=ISO-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abkhaz"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "?plural:Abkhazians"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognised republic."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imama %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Australian Aboriginal"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Aborigines"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Principal Chief %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Principal Chief %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Elder %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "?female:Elder %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Great Chief %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Great Chief %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "Abyssinian"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "?plural:Abyssinians"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarch %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarch %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Emperor %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Empress %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Acadian"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "?plural:Acadians"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Premiere %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Abbot %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Mother Superior %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Acehnese"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "?plural:Acehnese"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sultan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sultana %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Governor %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "?female:Governor %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "Acrean"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "?plural:Acreans"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Baron %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Baroness %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afghani"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afghanis"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emira %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "General Secretary %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "?female:General Secretary %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mullah %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mullah %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "African"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "?plural:African"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Ainu"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "?plural:Akwe"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Andalusi"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "?plural:Andalusis"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Sheikh %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Shaykha %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Caliph %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Calipha %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Vizier %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "?female:Vizier %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Alander"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "?plural:Alanders"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarised status is protected by international law."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Earl %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "?female:Earl %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Vicar %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "?female:Vicar %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albanian"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "?plural:Albanians"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Prince %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Princess %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "First Secretary %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "?female:First Secretary %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Aleut"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "?plural:Aleuts"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Shaman %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "?female:Shaman %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algerian"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Algerians"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Secretary General %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "?female:%s Dey"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "Alsatian"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "?plural:Alsatians"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Minister-President %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Minister-President %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Bailiff %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Bailiff %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Bishop %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "?female:Bishop %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Burgomaster %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Burgomaster %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Amazigh"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "?plural:Imazighen"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"The Amazigh civilisation is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazonian"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "?plural:Amazons"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorran"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "?plural:Andorrans"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Dictator %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "?female:Dictator %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Co-Prince %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Co-Princess %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angolan"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "?plural:Angolans"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "Anhaltian"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "?plural:Anhaltians"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Count %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Countess %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Grand Duke %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Grand Duchess %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Anishinaabe"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "?plural:Anishinaabeg"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Great Shaman %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Great Shaman %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarctican"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Antarcticans"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Independent South Pole, land of penguins."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "Antiguan and Barbudan"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Antiguans and Barbudans"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "Antillean"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "?plural:Antilleans"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonised by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragonese"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "?plural:Aragonese"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramean"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Arameans"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentine"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentines"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Cardinal %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Viceroy %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Vicereine %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armenian"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Armenians"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Usurper %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "?female:Usurper %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Ashanti"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "?plural:Ashantis"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Councillor %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "?female:Councillor %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "Assamese"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "?plural:Assamese"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assyrian"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Assyrians"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturian"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "?plural:Asturians"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlantean"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "?plural:Atlantean"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "The mythical continent of Atlantis"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "High King %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "High Queen %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australian"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australians"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "Avar"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "?plural:Avars"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "?female:%s Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Aymaras"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"After the collapse of the Tiwanaku civilisation in the Andes, their heirs "
"reorganised into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azeri"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:Azeris"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Shah"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Shahbanu"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Badian"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "?plural:Badians"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Margrave %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Margravine %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "Bahamian"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "?plural:Bahamians"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial centre. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "Bahraini"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "?plural:Bahrainis"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mahdi %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "Bangladeshi"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "?plural:Bangladeshis"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Raja %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharaja %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nabob %s"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "Barbadian"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "?plural:Barbadians"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Bashkir"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "?plural:Bashkirs"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Basque"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Basques"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lies right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Leader %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "?female:Leader %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Lehendakari %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavarian"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bavarians"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Duke %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Duchess %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Belarusian"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Belarusians"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Tsar %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Tsaritsa %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belgian"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belgians"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterised by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Prime Minister %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Prime Minister %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Stadtholder %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Stadtholdress %s"

#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "Belgic"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "?plural:Belgae"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "High Druid %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Brother %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Sister %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Spokesman %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Spokeswoman %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Speaker %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "?female:Speaker %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "Belizean"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "?plural:Belizeans"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "Superintendent %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Superintendent %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengali"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Bengalis"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "Beninese"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "?plural:Beninese"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""
"Once the site of the Dahomey kingdom, the country was colonised by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Benin"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "?plural:Benin"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bhutanese"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "?plural:Bhutanese"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgs  †  †  €†  tr ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "?female:Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Dragon King %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Dragon Queen %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Biafran"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "?plural:Biafrans"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Colonel %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "?female:Colonel %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "Bissau-Guinean"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bissau-Guineans"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Captain-Major %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Captain-Major %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Boer"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Boers"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "General %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "?female:General %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Reverend %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "?female:Reverend %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "State President %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "?female:State President %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "Boian"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "?plural:Boii"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Bolivian"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "?plural:Bolivians"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Archbishop %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosnian-Herzegovinian"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosnians"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "?female:Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bosporan"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "?plural:Bosporans"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despot %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "?female:Despot %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Consul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "?female:Consul %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botswanan"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "?plural:Botswanans"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Brandenburgian"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "?plural:Brandenburgians"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Elector %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Electress %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Breton"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Bretons"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "British"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "?plural:British"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Pretender %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "?female:Pretender %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Lord %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Lady %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Lord Protector %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Lady Protector %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Briton"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Britons"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Chieftain %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Chieftain %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druid %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "?female:Druid %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "Bruneian"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "?plural:Bruneians"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Grand Mufti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Grand Mufti %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgarian"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bulgarians"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgundian"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?plural:Burgundians"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Chancellor %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Chancellor %s"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burgundian"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "?plural:Burgundians"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkinabe"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "?plural:Burkinabes"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Burmese"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Burmese"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundian"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "?plural:Burundians"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "Buryat"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "?plural:Buryats"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the centre of Buddhism in "
"Russia."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Californian"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "?plural:Californians"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonised by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"centre of the world's entertainment and technology industries."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Sheriff %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Sheriff %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambodian"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Cambodians"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Cameroonian"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "?plural:Cameroonians"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Cameroon is a country in West Central Africa. Colonised by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadian"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Canadians"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "Canari"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "?plural:Canaris"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""
"The Canaris were a Pre-Columbian civilisation in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political centre in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Cantonese"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "?plural:Cantonese"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "Cape Verdean"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "?plural:Cape Verdean"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major centre for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Admiral %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "?female:Admiral %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Castilian"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "?plural:Castilians"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalan"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Catalans"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighbouring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Celtiberian"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "?plural:Celtiberians"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Central African"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "?plural:Central Africans"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Central American"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "?plural:Central Americans"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Supreme Director %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Supreme Directrice %s"

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "Central Lithuanian"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "?plural:Central Lithuanians"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptised with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonisation of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "People's Commissar %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:People's Commissar %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "Chadian"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "?plural:Chadians"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonised by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Cham"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "?plural:Chams"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighbouring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Chananean"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "?plural:Chananeans"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveller Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alpha"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "?female:%s Alpha"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Chechen"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "?plural:Chechens"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "Chiapanec"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "?plural:Chiapanecs"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterised by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "Chickasaw"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "?plural:Chickasaws"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""
"One of the so-called Five Civilised Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chilean"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Chileans"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbours, "
"Chile currently is the most developed country of Latin America."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Captain General %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "?female:Captain General %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Chimu"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "?plural:Chimu"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "Chinook"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "?plural:Chinooks"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "Choctaw"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "?plural:Choctaws"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""
"One of the so-called Five Civilised Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:Cholas"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"The Cholas were a Tamil dynasty centred in southern India that was unusually "
"influential in northern India. They began as a tributary state to the "
"Pallavas, but in the 9th century their power began to grow. During the 11th "
"century, they led expeditions against other Indian states as far north as "
"Bengal, as well as against the Maldives, Sri Lanka and even the Indonesian "
"kingdom of Sri Vijaya. They collapsed, however, in the 1250s as other "
"southern Indian states rose up."

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "Chrobatian"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "?plural:Chrobatians"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organised by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Voivode %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "?female:Voivode %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Priestess %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Grand Prince %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Grand Princess %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Chumash"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "?plural:Chumash"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetised economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "Chuvash"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "?plural:Chuvashes"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "Circassian"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "?plural:Circassians"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "?female:%s Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombian"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Colombians"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural centre in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Comanche"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "?plural:Comanches"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "Comorian"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "?plural:Comorians"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Chairman %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Chairwoman %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Confederate"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Confederates"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "Brazzaville-Congolese"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Brazzaville-Congolese"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Congolese"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "?plural:Congolese"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornish"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Cornish"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Corsican"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "?plural:Corsicans"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "General-in-Chief %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:General-in-Chief %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Cossack"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "?plural:Cossacks"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organised in a military manner."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "?female:Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Costa Rican"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "?plural:Costa Ricans"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:Cree"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "Cretan"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "?plural:Cretans"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilisation, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilisation. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Crimean Tatar"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "?plural:Crimean Tatars"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Croatian"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Croatians"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Crusader"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "?plural:Crusaders"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cuban"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Cubans"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Curonian"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "?plural:Curonians"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularisation of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonisation in South America and Africa."

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "Cuyavian"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "?plural:Cuyavians"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Cypriot"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "?plural:Cypriots"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr "Cyrenaican"

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr "?plural:Cyrenaicans"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "Czechoslovakian"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "?plural:Czechoslovakians"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Czech"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Czechs"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Prophet %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Prophetess %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahomean"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "?plural:Dahomeans"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighbouring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Darfuri"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "?plural:Darfuris"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Djiboutian"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "?plural:Djiboutians"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominicano"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "?plural:Dominicanos"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominican"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Dominicans"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Dryad"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "?plural:Dryads"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "East German"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "?plural:East Germans"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Enemy of the People %s"

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Enemy of the People %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Commissar %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "?female:Commissar %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "East Timorese"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "?plural:East Timorese"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Ecuadorian"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "?plural:Ecuadorians"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Egyptian Arab"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egyptian Arabs"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilisations."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Elamite"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "?plural:Elamites"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"Elam was an ancient civilisation located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilisation was "
"destroyed by the Assyrians under Assurbanipal."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emirati"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:Emiratis"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "Epirote"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "?plural:Epirotes"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tyrant %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Tyrant %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr "Equatoguinean"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "?plural:Equatoguineans"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Eritrean"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "?plural:Eritreans"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the developme  †  †  €†  nt of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperant"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Esperants"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "The Esperants are a world community united by the Esperanto language."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estonian"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Estonians"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protector %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "?female:Protector %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Etruscan"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "?plural:Etruscans"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"The Etruscans were an ancient civilisation in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilisation started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilisation owes a lot to their Etruscan predecessors."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "European"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Europeans"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Pope %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Popess %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Commissioner %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Commissioner %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "Evenki"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "?plural:Evenks"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Faroese"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "?plural:Faroese"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fijian"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "?plural:Fijians"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterised by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Paramount Chief %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Paramount Chief %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipino"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipinos"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finnish"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finns"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Archbishop %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Flemish"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "?plural:Flemings"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "Florentine"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "?plural:Florentines"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Condottiere %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Condottiera %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Fra %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Captain %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "?female:Captain %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Franconian"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "?plural:Franconians"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Prince-Bishop %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Frankish"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "?plural:Franks"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Mayor of the Palace %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Mayor of the Palace %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Frisian"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "?plural:Frisians"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognise the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognise the independence of "
"the United States of America."

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "Friulian"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "?plural:Friulian"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "Fulani"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "?plural:Fulani"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonisation. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Gabonese"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "?plural:Gabonese"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gaelic"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "?plural:Gaels"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galician"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galicians"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr "Galicia is a region in the northwest of Spain, just above Portugal."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gallic"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Gauls"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralised "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "Gambian"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "?plural:Gambians"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "?female:Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "Genoese"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "?plural:Genoese"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgian"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Georgians"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Nepalis"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Presbyter %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Presbyter %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "Great Warrior %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Great Warrior %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "German Belgian"

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "?plural:German Belgians"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "Germanic"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "?plural:Germanics"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghanaian"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "?plural:Ghanaian"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Ghana"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "?plural:Ghana"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "?female:Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "Ghaznavid"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "?plural:Ghaznavids"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Gokturk"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "?plural:Gokturks"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "Golden Horde"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "?plural:Golden Horde"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalised. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "Gothic"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "?plural:Goths"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Greater Polish"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "?plural:Greater Poles"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Greenlander"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "?plural:Greenlanders"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Grenadian"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "?plural:Grenadians"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guanche"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "?plural:Guanches"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guarani"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "?plural:Guarani"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Guatemalan"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "?plural:Guatemalans"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "Guinean"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "?plural:Guinean"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighbouring Guinea-Bissau."

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "?plural:Gupta"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Guyanese"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "?plural:Guyanese"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Originally inhabited by the Arawk, Guyana was colonised by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Executive President %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "?female:Executive President %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Hackers"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "?title:Hacker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "?female:Hacker %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "?title:1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "?female:1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haitian"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "?plural:Haitians"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "President-for-Life %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:President-for-Life %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hanoverian"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "?plural:Hanoverians"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Princess-Bishop %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Han"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "?plural:Han"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Empress Dowager %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hanseatic"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "?plural:Hanseatic League"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Hasinay"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "?plural:Hasinay"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawaiian"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Hawaiians"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Hellenic"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Hellenes"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "Helvetian"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "?plural:Helvetians"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanised during the following "
"centuries."

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "?female:High Druid %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "Hephthalite"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "?plural:Hephthalites"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Hessian"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "?plural:Hessians"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgrave %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgravine %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himyarite"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "?plural:Himyar"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Holy Roman"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "?plural:Holy Romans"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Papal"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "?plural:Papal States"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Antipope %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Antipopess %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Grand Master %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Grand Mistress %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Honduran"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "?plural:Hondurans"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Hopis"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Hungarian"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Hungarians"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Legend says that Hungary was founded by Arpad in the 9th century."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Iberian"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "?plural:Iberians"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Icelandic"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Icelanders"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illyrian"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Illyrians"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "Indo-European"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "?plural:Indo-Europeans"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Inuits"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iranian"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Iranians"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Ayatollah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iraqi"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Iraqis"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irish"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Irish"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israeli"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Israelis"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Kibbutznik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Rabbi %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "Israelite"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "?plural:Israelites"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Judge %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "?female:Judge %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Ivoirian"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "?plural:Ivoirian"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "Jaffna"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "?plural:Jaffnas"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Jamaican"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "?plural:Jamaicans"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Columbus landed on Jamaica in 1494. The island was colonised by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "?female:Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Jolof"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "?plural:Jolof"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonisation and a conversion to Islam "
"fuelled in large part by anti-European sentiment."

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "Jordanian"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "?plural:Jordanian"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilisations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Kalmyk"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "?plural:Kalmyks"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "Karabakhi"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "?plural:Karabakhis"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Karelian"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "?plural:Karelians"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "Karen"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "?plural:Karens"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Kashmiri"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "?plural:Kashmiris"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr "Kashubian"

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr "?plural:Kashubians"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianised distributions of Linux operating "
"system."

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "Katangan"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "?plural:Katangans"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazakh"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Kazakhs"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenyan"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenyans"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenya gained independence from Britain in December 1963."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Khazar"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "?plural:Khazars"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkhan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Tarkhan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Khwarezmian"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "?plural:Khwarezmians"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanised, centralised, "
"and militarised state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satrap %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "?female:Satrap %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "Kiribati"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "?plural:I-Kiribati"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr "Kittitian and Nevisian"

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Kittitians and Nevisians"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonisation attempts in the New World."

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Boii"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Kongo"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Kongo"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosovar"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "?plural:Kosovars"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognised."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr "Kuna"

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr "?plural:Kunas"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist centre and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdish"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Kurds"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."

#: data/nation/kushan.ruleset:3
#, fuzzy
msgid "Kushan"
msgstr "Ashanti"

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Kunas"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "Kuwaiti"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "?plural:Kuwaitis"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kyrgyz"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Kyrgyzs"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "?plural:Savoyards"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "?female:Mother Superior %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lankese"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Lankese"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Supreme Commander %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Supreme Commander %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laotian"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "?plural:Laotians"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalisation and a gradual return to private "
"enterprise started."

#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "Latin"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "?plural:Latins"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Latvian"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Latvians"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Lebanese"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "?plural:Lebanese"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilisation. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Secretary General %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "Lendian"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "?plural:Lendians"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenisation as a result of "
"deportation actions organised by Kievan princes and the activities of the "
"Orthodox Church."

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Leonese"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "?plural:Leonese"

#  †  †  €†  : data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr "Lesothoan"

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr "?plural:Lesothoans"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr "Liberian"

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr "?plural:Liberians"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterised by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organised themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr "Liburnian"

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr "?plural:Liburnians"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbours, the Illyrians, and spoke an Italic language. They "
"were Romanised after the annexation of their land by Rome."

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libyan"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libyans"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilisation in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Liechtensteiner"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "?plural:Liechtensteiners"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Liberian"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Liburnians"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr "Paramount Ruler %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Paramount Ruler %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Lipka Tatar"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "?plural:Lipka Tatars"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr "Lippian"

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr "?plural:Lippians"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lithuanian"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Lithuanians"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanistani"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Lojbanistanis"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Lorrain"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "?plural:Lorrains"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr "Luwian"

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr "?plural:Luwians"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Luxembourgish"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "?plural:Luxembourgians"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Maasai"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "?plural:Maasais"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "Macedonian"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "?plural:Macedonians"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Macedon"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "?plural:Macedons"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diadochos %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diadocha %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Majapahit"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centred in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malagasy"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Malagasies"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "High Commissioner %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:High Commissioner %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malawian"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "?plural:Malawians"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malaysian"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malaysians"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "Maldivian"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "?plural:Maldivians"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malian"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Malians"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Maltese"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "?plural:Maltese"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Master %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Mistress %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr "Mamluk"

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr "?plural:Mamluks"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr "%s Pasha"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "?female:%s Pasha"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Manchu"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Manchus"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Manx"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "?plural:Manx"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the centre of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Chief Minister %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Chief Minister %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maori"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "?plural:Mapuche"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr "Marathi"

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr "?plural:Marathis"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr "High Brahmin %s"

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:High Brahmin %s"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Sinhalese"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "?plural:Maltese"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Martian"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Martians"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsmen landed on Earth in 4000 BCE!"

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr "Mauritanian"

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr "?plural:Mauritanians"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamised from the 11th century "
"onwards. Colonised by France in the 19th century, the country became an "
"independent republic in 1960."

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr "Mauritian"

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr "?plural:Mauritians"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Mazovian"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "?plural:Mazovians"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr "Mazovia is a historic and geographic region of central-eastern Poland."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "Mecklenburgian"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "?plural:Mecklenburgians"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."

#: data/nation/median.ruleset:3
msgid "Median"
msgstr "Median"

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr "?plural:Medians"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr "%s Shahanshah"

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr "Messapian"

#: data/nation/messapian.ruleset:4
msgid "?plural:Messapians"
msgstr "?plural:Messapians"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "Metis"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "?plural:Metis"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Mexican"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Mexicans"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "Miao"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "?plural:Miao"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Micronesian"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "?plural:Micronesian"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Mi'kmaq"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "?plural:Mi'kmaq"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Milanese"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "?plural:Milanese"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Miskito"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "?plural:Miskito"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr "Mitanni"

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr "?plural:Mitanni"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Mixtec"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "?plural:Mixtecs"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilisations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldovan"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Moldovans"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "Moluccan"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "?plural:Moluccans"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""
"The Moluccas, known as the Spice Islands during the era of colonisations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonisation process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognised by any country."

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Monegasque"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "?plural:Monegasque"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"With only two square kilometres, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Minister of State %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Minister of State %s"

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "Mon"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "?plural:Mons"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Montenegrin"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "?plural:Montenegrins"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Moravian"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "?plural:Moravians"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""
"Great Moravia was a Slavic medieval monarchy whose centre was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Mordvin"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "?plural:Mordvins"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Moroccan"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "?plural:Moroccans"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Mozambican"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "?plural:Mozambicans"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Mughal"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "?plural:Mughals"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr "Muscovite"

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr "?plural:Muscovites"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "?plural:Muskogee"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "American"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Mwiska"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "?plural:Mwiska"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr "Cacique %s"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr "?female:Cacique %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namibian"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "?plural:Namibians"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr "Nauruan"

#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr "?plural:Nauruans"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""
"Called Pleasant Island by the European colonisers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centres and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Navajo"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "?plural:Navajo"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Neapolitan"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "?plural:Neapolitans"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr "Nenets"

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr "?plural:Nenets"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Nepali"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "?plural:Nepalis"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterised by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Nestorian"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "?plural:Nestorians"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Newfoundland"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "?plural:Newfoundlanders"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "New Zealand"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:New Zealanders"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nicaraguan"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "?plural:Nicaraguans"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigerian"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigerians"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Nigerien"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "?plural:Nigeriens"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "Nimiipuu"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "?plural:Nimiipuu"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Norman"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Normans"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "North Korean"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:North Koreans"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr "Dear Leader %s"

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Dear Leader %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Great Leader %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Great Leader %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Northumbrian"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "?plural:Northumbrians"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norwegian"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Norwegians"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigerians"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubian"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Nubians"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbour, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centred on Napata and later Meroe broke into smaller Christian "
"kingdoms which persisted into medieval times before being conquered by "
"Muslim Arabs."

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Pharaoh %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Pharaoh %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Great Pharaoh %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Great Pharaoh %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Numidian"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "?plural:Numidians"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Occitan"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "?plural:Occitans"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Viscount %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Viscountess %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Ohlone"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "?plural:Ohlone"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognised as 7 tribes."

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Oldenburgian"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "?plural:Oldenburgians"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "Old Prussian"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "?plural:Old Prussians"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanised by the Teutonic "
"Order."

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Omani"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "?plural:Omanis"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "General Commander %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "?female:General Commander %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Ossetian"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "?plural:Ossetians"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognised Republic of "
"South Ossetia."

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostrogothic"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "?plural:Ostrogoths"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Otomi"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "?plural:Otomies"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilisations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Ottoman"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Ottomans"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighbouring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padishah %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "?female:Padishah %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Ozite"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "?plural:Ozites"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Wizard %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Witch %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr "Paeonian"

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr "?plural:Paeonians"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistani"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Pakistanis"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palatinate"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "?plural:Palatinate Germans"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Count Palatine %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Countess Palatine %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palestinian"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "?plural:Palestinian"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "Palmyrene"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "?plural:Palmyrenes"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dictatrix %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panamanian"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "?plural:Panamanians"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr "Papua New Guinean"

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papua New Guineans"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonised by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Governor-General %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Governor-General %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuan"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuans"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonised by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paraguayan"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "?plural:Paraguayans"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr "Parthian"

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr "?plural:Parthians"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr "Shah %s"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr "Shahbanu %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Pashtun"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "?plural:Pashtuns"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honour known as Pashtunwali."

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr "Pelasgian"

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr "?plural:Pelasgians"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peruvian"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Peruvians"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Peru was the cradle of the Inca Empire and civilisation. It is still today a "
"major centre of indigenous South American culture."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Phoenician"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Phoenicians"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Phoenicia was an ancient civilisation, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."

#: data/nation/phrygian.ruleset:3
msgid "Phrygian"
msgstr "Phrygian"

#: data/nation/phrygian.rul  †  †  €†  eset:4
msgid "?plural:Phrygians"
msgstr "?plural:Phrygians"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenisation."

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr "Pictish"

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr "?plural:Picts"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticised pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Piedmontese"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "?plural:Piedmontese"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr "Pontic"

#: data/nation/pontic.ruleset:4
msgid "?plural:Pontians"
msgstr "?plural:Pontians"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendour under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prussian"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Prussians"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Puerto Rican"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "?plural:Puerto Ricans"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "P'urhepecha"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "?plural:P'urhepecha"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "Qatari"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "?plural:Qataris"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecois"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Quebecois"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr "Rapa Nui"

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr "?plural:Rapa Nui"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilisation was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Raramuri"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "?plural:Raramuris"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr "Rhenish"

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr "?plural:Rhenish"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Riffian"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "?plural:Riffians"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Rio-Grandense"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Rio-Grandenses"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Romanian"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Romanians"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Director-President %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "?female:Director-President %s"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr "Romansh"

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr "?plural:Romansh"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organised by taking votes."

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Russians"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Kenyans"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centred in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwandan"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Rwandans"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuan"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Ryukyuans"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr "Sabine"

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr "?plural:Sabines"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr "Tribune %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr "?female:Tribune %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "Sahrawi"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "?plural:Sahrawis"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr "Saint Lucian"

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr "?plural:Saint Lucian"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr "Saka"

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr "?plural:Saka"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr "Salishan"

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr "?plural:Salishans"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Salvadoran"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "?plural:Salvadorans"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Sami"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "Sammarinese"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "?plural:Sammarinese"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Captain-Regent %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "?female:Captain-Regent %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr "Samnite"

#: data/nation/samnite.ruleset:4
msgid "?plural:Samnites"
msgstr "?plural:Samnites"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanised. They were good soldiers and famed as Roman gladiators."

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr "Samoan"

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr "?plural:Samoans"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonised by Germany and New Zealand, Samoa became "
"independent in 1962."

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "Chief of the Government %s"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Chief of the Government %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogitian"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Samogitians"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."

#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr "Santomean"

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr "?plural:Santomeans"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr "Sardinian"

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr "?plural:Sardinians"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilisation in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Sarmatian"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "?plural:Sarmatians"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Saudi"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "?plural:Saudis"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Savoyard"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "?plural:Savoyards"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Saxon"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?plural:Saxons"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr "Scanian"

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr "?plural:Scanians"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Schleswig-Holsteinian"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Schleswig-Holsteinians"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr "Scottish Gaelic"

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr "?plural:Scottish Gaels"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "Clan Chief %s"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Clan Chief %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "First Minister %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "?female:First Minister %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Scottish"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Scots"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Scythian"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "?plural:Scythians"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Seleucid"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "?plural:Seleucids"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centred in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr "Seljuk"

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "?plural:Seljuks"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr "Seminole"

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr "?plural:Seminoles"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilised Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Senegalese"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "?plural:Senegalese"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbours."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbian"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serbians"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr "Seychellois"

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr "?plural:Seychellois"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr "Shan"

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr "?plural:Shans"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Shawnee"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "?plural:Shawnee"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr "Sherpa"

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr "?plural:Sherpas"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratisation of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Siberian"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "?plural:Siberians"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Sicilian"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "?plural:Sicilians"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr "Sierra Leonean"

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Sierra Leoneans"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Sikh"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "?plural:Sikhs"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "?female:Guru %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sikkimese"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "?plural:Sikkimese"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silesian"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Silesians"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singaporean"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singaporeans"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "Sinhalese"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "?plural:Sinhalese"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Slavic"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "?plural:Slavs"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilised Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovakian"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slovakians"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Slovenian"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Slovenians"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."

#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr "Solomon Islander"

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr "?plural:Solomon Islanders"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr "Somaliland"

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr "?plural:Somalilanders"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""
"The Republic of Somaliland is an unrecognised state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognised."

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somali"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "?plural:Somalis"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonised by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Sorbian"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "?plural:Sorbs"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr "Sotho"

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr "?plural:Basotho"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "South African"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:South Africans"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Dutch settlers began colonising southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the colour of a citizen's skin. Following the adoption "
"of the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "South American"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "?plural:South Americans"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"The Union of South American Nations was formed in 2008, modelled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "South Korean"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:South Koreans"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr "South Sudanese"

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr "?plural:South Sudanese"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "South Vietnamese"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "?plural:South Vietnamese"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Madame %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "South Yemeni"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "?plural:South Yemenis"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"The area around Aden was colonised by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Soviet"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Soviets"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Sri Vijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "?plural:Sri Vijaya"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Sri Vijaya was an empire centred on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudanese"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Sudanese"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr "Suebian"

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr "?plural:Suebians"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Surinamese"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "?plural:Surinamese"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonised by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sergeant %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Sergeant %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr "Swahili"

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr "?plural:Swahili"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Swazis"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"The Swazis are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilised "
"the southern frontier with the Zulus."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Swiss"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Swiss"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Federal Councillor %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Federal Councillor %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Syrian"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Syrians"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Shaykha %s"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr "Tahitian"

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr "?plural:Tahitians"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Tairona"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanese"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Taiwanese"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tajik"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Tajiks"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "Tanganyikan"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "?plural:Tanganyikans"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tanzanian"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "?plural:Tanzanians"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tatar"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "?plural:Tatars"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Knights Templar"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Templars"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organisation grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Teutonic"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "?plural:Teutonic Order"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularised and replaced by the Duchy of Prussia in the 16th century."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texan"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Texans"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Thracian"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Thracians"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "The second most numerous people in the ancient western world."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr "Thuringian"

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr "?plural:Thuringians"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetan"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tibetans"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognised by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Dalai Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Timurid"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "?plural:Timurids"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianised, while the imperial administration and military organisation "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tocharian"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "?plural:Tocharians"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Togolese"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "?plural:Togolese"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Toltec"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "?plural:Toltecs"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"The Toltecs were a Meso-American civilisation that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilisation to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilisation."

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tongan"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "?plural:Tongans"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonisation."

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr "Transnistrian"

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr "?plural:Transnistrians"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognised by any UN member. "
"Power is still in the hands of the old communist elite."

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Transylvanian"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "?plural:Transylvanians"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr "Trinidadian and Tobagonian"

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Trinidadians and Tobagonians"

#  †  †  €†  : data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonised by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbours. Trinidad and Tobago is famous for its "
"music and its Carnival."

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr "Tswana"

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr "?plural:Batswana"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "Tuareg"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "?plural:Tuaregs"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organisation they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunisian"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tunisians"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr "Turkish Cypriot"

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Turkish Cypriots"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognises the independence of the TRNC is "
"Turkey."

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmen"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Turkmens"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmenbashi %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Turkmenbashi %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Tuvan"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "?plural:Tuvans"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Tyrolian"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "?plural:Tyrolians"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr "Princely Count %s"

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr "Princely Countess %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Ugandan"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "?plural:Ugandans"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukrainian"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukrainians"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "UN"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:UN"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"The United Nations believe in human rights and the protection of the weak."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Secretary-General %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Secretary-General %s"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Martian"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Martians"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguayan"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Uruguayans"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uyghur"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Uyghurs"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Uyghur was an east Turk empire and civilisation. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbek"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Uzbeks"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Vampire"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "?plural:Vampires"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Bloodsucking creatures of legend."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Vandalic"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "?plural:Vandals"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr "Vanuatuan"

#: data/nation/vanuatuan.ruleset:4
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Ni-Vanuatu"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."

#: data/nation/vedic.ruleset:3
msgid "Vedic"
msgstr "Vedic"

#: data/nation/vedic.ruleset:4
msgid "?plural:Vedics"
msgstr "?plural:Vedics"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"The cradle of Ancient Indian civilisation lay in the Indus river valley in "
"modern-day Pakistan."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Mahatma %s"

#: data/nation/veletian.ruleset:3
msgid "Veletian"
msgstr "Veletian"

#: data/nation/veletian.ruleset:4
msgid "?plural:Veletians"
msgstr "?plural:Veletians"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanisation or were murdered following the Crusades and the "
"German settlement on their lands."

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr "Venda"

#: data/nation/venda.ruleset:4
msgid "?plural:Vhavenda"
msgstr "?plural:Vhavenda"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Venetian"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "?plural:Venetians"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."

#: data/nation/venetic.ruleset:3
msgid "Venetic"
msgstr "Venetic"

#: data/nation/venetic.ruleset:4
msgid "?plural:Veneti"
msgstr "?plural:Veneti"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanised."

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezuelan"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Venezuelans"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Vermont"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "?plural:Vermonters"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamese"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamese"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "Vincentian"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "?plural:Vincentians"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonised, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonisers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Visigothic"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "?plural:Visigoths"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognised by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanised Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr "Vistulan"

#: data/nation/vistulan.ruleset:4
msgid "?plural:Vistulans"
msgstr "?plural:Vistulans"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr "Volapukan"

#: data/nation/volapuk.ruleset:7
msgid "?plural:Volapukans"
msgstr "?plural:Volapukans"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr "Volga Bulgar"

#: data/nation/volgabulgar.ruleset:4
msgid "?plural:Volga Bulgars"
msgstr "?plural:Volga Bulgars"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."

#: data/nation/volgagerman.ruleset:3
msgid "Volga German"
msgstr "Volga German"

#: data/nation/volgagerman.ruleset:4
msgid "?plural:Volga Germans"
msgstr "?plural:Volga Germans"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Walloon"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "?plural:Walloons"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialise and the second in the world after England. It subsequently "
"became a hotbed of socialist and labour union activity."

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Welsh"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Welsh"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "Werewolf"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "?plural:Werewolves"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorise villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Western Pomeranian"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "?plural:Western Pomeranians"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanisation and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Western Roman"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "?plural:West Romans"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Augustus"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "West Indian"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "?plural:West Indians"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westphalian"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Westphalians"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Wuerttembergian"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "?plural:Wuerttembergians"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr "Xhosa"

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr "?plural:amaXhosa"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr "Xiongnu"

#: data/nation/xiongnu.ruleset:4
msgid "?plural:Xiongnu"
msgstr "?plural:Xiongnu"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Yakut"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "?plural:Yakuts"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Yemeni"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "?plural:Yemenis"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilisations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Yucatecan"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "?plural:Yucatecans"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Yugoslav"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "?plural:Yugoslavs"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr "Zambian"

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr "?plural:Zambians"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""
"Zambia was inhabited by Bantu peoples when it was colonised by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr "Zanzibari"

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr "?plural:Zanzibaris"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading centre since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapotec"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "?plural:Zapotecs"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilisations. The most "
"notable Zapotec centre, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr "?plural:Zhuang"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilisation from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Zimbabwean"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "?plural:Zimbabweans"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (AI)* In away mode AI can't sign such a treaty."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* First break alliance with %s, %s."

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Let us first cease hostilities, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr "*%s (AI)* I simply do not trust you with an alliance yet, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* I do not know the city you mention."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr "*%s (AI)* Sorry, sharing vision with you is not safe."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* This deal was not very good for us, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Welcome into our alliance %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Yes, may we forever stand united, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Yes, peace in our time!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Agreed. No more hostilities, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Space will never be yours. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* I have tolerated your vicious antics long enough! To war!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Peace in ... some other time."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Your covert hostilities brought this war upon you!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Your aggression against %s was your last mistake!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgstr[1] ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honour your alliance "
#~ "with us and do likewise!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honour your alliance "
#~ "with us and do likewise!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilisation of %s. "
#~ "We declare war in %d turn."
#~ msgstr[1] ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilisation of %s. "
#~ "We declare war in %d turns."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilisation "
#~ "apart. We declare war in %d turn."
#~ msgstr[1] ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilisation "
#~ "apart. We declare war in %d turns."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr "*%s (AI)* As our glorious allies, we expect your help in this war."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* We will honour our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgstr[1] ""
#~ "*%s (AI)* We will honour our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* We will honour our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[1] ""
#~ "*%s (AI)* We will honour our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr "*%s (AI)* Sorry, sharing vision with you is no longer safe."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Dishonoured one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (AI)* Greetings neighbour, may we suggest more peaceful relations?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honour our glorious alliance and your name will never be forgotten!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "The %s have stopped building The %s in %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "The %s have started building The %s in %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s is selling %s (not needed) for %d."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "The citizen governor can't fulfil the requirements for %s. Passing back "
#~ "control."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "The citizen governor has got itself confused dealing with %s.  You may "
#~ "want to have a look."

#~ msgid "Please report this message at %s"
#~ msgstr "Please report this message at %s"

#~ msgid "none"
#~ msgstr "none"

#~ msgid "custom"
#~ msgstr "custom"

#~ msgid "never"
#~ msgstr "never"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d turn"
#~ msgstr[1] "%d turns"

#~ msgid "People (W/%s)"
#~ msgstr "People (W/%s)"

#~ msgid " happy"
#~ msgstr " happy"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Very happy"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Max food"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Max production"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Max gold"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Max science"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Old attributes detected and removed."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Plugin '%s' isn't available. Available are %s"

#~ msgid "No real audio plugin present."
#~ msgstr "No real audio plugin present."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Proceeding with sound support disabled."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "For sound support, install SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "To get sound you need to download a sound set!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Get sound sets from <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "No real audio subsystem managed to initialise!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Perhaps there is some misconfiguration or bad permissions."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "See the \"Copying\" item on the Help menu."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Now ... Go give 'em hell!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Exporting output window to '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Export complete."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Export failed, couldn't write to file."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX turns"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d gold per turn"
#~ msgstr[1] "%3d gold per turn"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d turn"
#~ msgstr[1] "%3d turns"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/turn"

#~ msgid "Obsolete"
#~ msgstr "Obsolete"

#~ msgid "Built"
#~ msgstr "Built"

#~ msgid "Destroyed"
#~ msgstr "Destroyed"

#~ msgid "Great Wonder"
#~ msgstr "Great Wonder"

#~ msgid "Small Wonder"
#~ msgstr "Small Wonder"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Citizens\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Taxed from trade\n"

#~ msgid "(unknown)"
#~ msgstr "(unknown)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Trade route with %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Building tithes\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus from %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Waste\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Corruption\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Disorder\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Used\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Adds up to\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Total surplus"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Illness deactivated in ruleset."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Risk from overcrowding\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Risk from trade\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Risk from pollution\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Bonus from %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Total chance for a plague"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Pollution from shields\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Pollution from citizens\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Pollution modifier\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Celebrating"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Disorder"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Peace"

#~ msgid "(worklist)"
#~ msgstr "(worklist)"

#~ msgid "?city:Name"
#~ msgstr "?city:Name"

#~ msgid "City Name"
#~ msgstr "City Name"

#~ msgid "Nation"
#~ msgstr "Nation"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size [short]:Sz"

#~ msgid "Size"
#~ msgstr "Size"

#~ msgid "State"
#~ msgstr "State"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Celebrating/Peace/Disorder"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Concise *=Celebrating, X=Disorder"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:H"

#~ msgid "Workers: Happy"
#~ msgstr "Workers: Happy"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:C"

#~ msgid "Workers: Content"
#~ msgstr "Workers: Content"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:U"

#~ msgid "Workers: Unhappy"
#~ msgstr "Workers: Unhappy"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:A"

#~ msgid "Workers: Angry"
#~ msgstr "Workers: Angry"

#~ msgid "?city:Workers"
#~ msgstr "?city:Workers"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:H/C/U/A"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Workers: Happy, Content, Unhappy, Angry"

#~ msgid "Best"
#~ msgstr "Best"

#~ msgid "attack"
#~ msgstr "attack"

#~ msgid "Best attacking units"
#~ msgstr "Best attacking units"

#~ msgid "defense"
#~ msgstr "defence"

#~ msgid "Best defending units"
#~ msgstr "Best defending units"

#~ msgid "Units"
#~ msgstr "Units"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Here"

#~ msgid "Number of units present"
#~ msgstr "Number of units present"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Owned"

#~ msgid "Number of units supported"
#~ msgstr "Number of units supported"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Grow"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(Have/Need)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Turns until growth/famine"

#~ msgid "Surplus"
#~ msgstr "Surplus"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:F/P/T"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Surplus: Food, Production, Trade"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+F"

#~ msgid "Surplus: Food"
#~ msgstr "Surplus: Food"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+P"

#~ msgid "Surplus: Production"
#~ msgstr "Surplus: Production"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-P"

#~ msgid "Waste"
#~ msgstr "Waste"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+T"

#~ msgid "Surplus: Trade"
#~ msgstr "Surplus: Trade"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-T"

#~ msgid "Corruption"
#~ msgstr "Corruption"

#~ msgid "Economy"
#~ msgstr "Economy"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:G/L/S"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economy: Gold, Luxuries, Science"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:G"

#~ msgid "Economy: Gold"
#~ msgstr "Economy: Gold"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Economy: Luxury"

#~ msgid "?Science:S"
#~ msgstr "?Science:S"

#~ msgid "Economy: Science"
#~ msgstr "Economy: Science"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:R"

#~ msgid "Number of Trade Routes"
#~ msgstr "Number of Trade Routes"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Pol"

#~ msgid "Pollution"
#~ msgstr "Pollution"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?plague risk [short]:Pla"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Plague risk"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Governor"

#~ msgid "Citizen Governor"
#~ msgstr "Citizen Governor"

#~ msgid "BS"
#~ msgstr "BS"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maximum units buildable per turn"

#~ msgid "Production"
#~ msgstr "Production"

#~ msgid "Turns/Buy"
#~ msgstr "Turns/Buy"

#~ msgid "Currently Building"
#~ msgstr "Currently Building"

#~ msgid "Specialists: "
#~ msgstr "Specialists: "

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialists: %s"

#~ msgid "Special"
#~ msgstr "Special"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"

#~ msgid "Skip connect dialog"
#~ msgstr "Skip connect dialog"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr "Set debug log level (%d to %d, or %d:file1,min,max:...)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Set debug log level (%d to %d)"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "Fatal [SIGNAL]"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Raise a signal on failed assertion"

#~ msgid "Print a summary of the options"
#~ msgstr "Print a summary of the options"

#~ msgid "log FILE"
#~ msgstr "log FILE"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "Use FILE as logfile (spawned server also uses this)"

#~ msgid "Meta HOST"
#~ msgstr "Meta HOST"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Connect to the metaserver at HOST"

#~ msgid "name NAME"
#~ msgstr "name NAME"

#~ msgid "Use NAME as username on server"
#~ msgstr "Use NAME as username on server"

#~ msgid "port PORT"
#~ msgstr "port PORT"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "Connect to server port PORT (usually with -a)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "Use PLUGIN for sound output %s"

#~ msgid "read FILE"
#~ msgstr "read FILE"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "Read startup script FILE (for spawned server only)"

#~ msgid "server HOST"
#~ msgstr "server HOST"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Connect to the server at HOST (usually with -a)"

#~ msgid "Sound FILE"
#~ msgstr "Sound FILE"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Read sound tags from FILE"

#~ msgid "tiles FILE"
#~ msgstr "tiles FILE"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "Use data file FILE.tilespec for tiles"

#~ msgid "Print the version number"
#~ msgstr "Print the version number"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Invalid signal number \"%s\".\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Try using --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Invalid port \"%s\" specified with --port option.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Invalid debug level \"%s\" specified with --debug option.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Invalid announce protocol \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Unrecognised option: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Updating old metaserver address \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Default metaserver has been set to value \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "There was an error while auto connecting; aborting."

#~ msgid "Game started."
#~ msgstr "Game started."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Changing production of every %s into %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Both"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Yes"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:With Us"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Contact"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:No Contact"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Both"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:To Them"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:To Us"

#~ msgid "The %s give %s"
#~ msgstr "The %s give %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "The %s give an unknown city"

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "The %s give %d gold"
#~ msgstr[1] "The %s give %d gold"

#~ msgid "The %s give their worldmap"
#~ msgstr "The %s give their worldmap"

#~ msgid "The %s give their seamap"
#~ msgstr "The %s give their seamap"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "The parties agree on a cease-fire"

#~ msgid "The parties agree on a peace"
#~ msgstr "The parties agree on a peace"

#~ msgid "The parties create an alliance"
#~ msgstr "The parties create an alliance"

#~ msgid "The %s give shared vision"
#~ msgstr "The %s give shared vision"

#~ msgid "The %s give an embassy"
#~ msgstr "The %s give an embassy"

#~ msgid "Popup Request"
#~ msgstr "Popup Request"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "You can't buy %s in %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s costs %d gold"
#~ msgstr[1] "%s costs %d gold"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s and you only have %d gold."
#~ msgstr[1] "%s and you only have %d gold."

#~ msgid "unknown reason"
#~ msgstr "unknown reason"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Lost connection to server (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Failed looking up host."

#~ msgid "Connection in progress."
#~ msgstr "Connection in progress."

#~ msgid "Disconnected from server."
#~ msgstr "Disconnected from server."

#~ msgid "server disconnected"
#~ msgstr "server disconnected"

#~ msgid "read error"
#~ msgstr "read error"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Connection to server refused. Please start the server."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"

#~ msgid "Starting server..."
#~ msgstr "Starting server..."

#~ msgid "Couldn't start the server."
#~ msgstr "Couldn't start the server."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "You'll have to start one manually. Sorry..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Couldn't connect to the server."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "We probably couldn't start it from here."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Established control over the server. You have command access level 'hack'."

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Only transporter units can be unloaded."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Only settler units can be put into auto mode."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Only nuclear units can do this."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Only paratrooper units can do this."

#~ msgid "Too far for this unit."
#~ msgstr "Too far for this unit."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Didn't find a route to the destination!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Oh my! You seem to have no capital!"

#~ msgid "Terrain"
#~ msgstr "Terrain"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."

#~ msgid "Terrain Resource"
#~ msgstr "Terrain Resource"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."

#~ msgid "Terrain Special"
#~ msgstr "Terrain Special"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."

#~ msgid "Military Base"
#~ msgstr "Military Base"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."

#~ msgid "Unit"
#~ msgstr "Unit"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."

#~ msgid "City"
#~ msgstr "City"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Create city.\n"
#~ "Shortcut: c"

#~ msgid "Vision"
#~ msgstr "Vision"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"

#~ msgid "Start Position"
#~ msgstr "Start Position"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: p"

#~ msgid "Copy/Paste"
#~ msgstr "Copy/Paste"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"

#~ msgid "Paint"
#~ msgstr "Paint"

#~ msgid "Erase Value"
#~ msgstr "Erase Value"

#~ msgid "Erase"
#~ msgstr "Erase"

#~ msgid "Copy"
#~ msgstr "Copy"

#~ msgid "Paste"
#~ msgstr "Paste"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Buffer empty."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d tile copied."
#~ msgstr[1] "%d tiles copied."

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Only the GGZ client must call freeciv-client in ggz mode!\n"

#~ msgid "(noname)"
#~ msgstr "(noname)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Help build _Wonder (%d remaining)"

#~ msgid "Help build _Wonder"
#~ msgstr "Help build _Wonder"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Your %s Has Arrived"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"

#~ msgid "Establish _Trade route"
#~ msgstr "Establish _Trade route"

#~ msgid "Enter Marketplace"
#~ msgstr "Enter Marketplace"

#~ msgid "_Keep moving"
#~ msgstr "_Keep moving"

#~ msgid "Suggestions: %s."
#~ msgstr "Suggestions: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "No visible unit on this tile."

#~ msgid "This city isn't known!"
#~ msgstr "This city isn't known!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "This tile doesn't exist in this game!"

#~ msgid "This unit isn't known!"
#~ msgstr "This unit isn't known!"

#~ msgid "Cleared output window."
#~ msgstr "Cleared output window."

#~ msgid "Select the %s color"
#~ msgstr "Select the %s colour"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Bold (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Italic (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Strikethrough (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Underline (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Colour (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "foreground"

#~ msgid "Select the text color"
#~ msgstr "Select the text colour"

#~ msgid "background"
#~ msgstr "background"

#~ msgid "Select the background color"
#~ msgstr "Select the background colour"

#~ msgid "Send the chat (Return)"
#~ msgstr "Send the chat (Return)"

#~ msgid "Chat tools"
#~ msgstr "Chat tools"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Flag"

#~ msgid "Citizens"
#~ msgstr "Citizens"

#~ msgid "Food:"
#~ msgstr "Food:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Trade:"

#~ msgid "Gold:"
#~ msgstr "Gold:"

#~ msgid "Luxury:"
#~ msgstr "Luxury:"

#~ msgid "Science:"
#~ msgstr "Science:"

#~ msgid "Granary:"
#~ msgstr "Granary:"

#~ msgid "Change in:"
#~ msgstr "Change in:"

#~ msgid "Corruption:"
#~ msgstr "Corruption:"

#~ msgid "Waste:"
#~ msgstr "Waste:"

#~ msgid "Pollution:"
#~ msgstr "Pollution:"

#~ msgid "Plague Risk:"
#~ msgstr "Plague Risk:"

#~ msgid "_Overview"
#~ msgstr "_Overview"

#~ msgid "City map"
#~ msgstr "City map"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Press ENTER or double-click to sell an improvement."

#~ msgid "Production:"
#~ msgstr "Production:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d turns"

#~ msgid "_Buy"
#~ msgstr "_Buy"

#~ msgid "I_mprovements:"
#~ msgstr "I_mprovements:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "P_roduction"

#~ msgid "Happ_iness"
#~ msgstr "Happ_iness"

#~ msgid "_Governor"
#~ msgstr "_Governor"

#~ msgid "_Settings"
#~ msgstr "_Settings"

#~ msgid "Entertainers"
#~ msgstr "Entertainers"

#~ msgid "Scientists"
#~ msgstr "Scientists"

#~ msgid "Taxmen"
#~ msgstr "Taxmen"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Disband if build settler at size 1"

#~ msgid "Overview page"
#~ msgstr "Overview page"

#~ msgid "Production page"
#~ msgstr "Production page"

#~ msgid "Happiness page"
#~ msgstr "Happiness page"

#~ msgid "Governor page"
#~ msgstr "Governor page"

#~ msgid "This Settings page"
#~ msgstr "This Settings page"

#~ msgid "Last active page"
#~ msgstr "Last active page"

#~ msgid "New citizens are"
#~ msgstr "New citizens are"

#~ msgid "Next time open"
#~ msgstr "Next time open"

#~ msgid "R_ename..."
#~ msgstr "R_ename..."

#~ msgid "_List present units..."
#~ msgstr "_List present units..."

#~ msgid "_Prev city"
#~ msgstr "_Prev city"

#~ msgid "_Next city"
#~ msgstr "_Next city"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s citizens"

#~ msgid " - DISORDER"
#~ msgstr " - DISORDER"

#~ msgid " - celebrating"
#~ msgstr " - celebrating"

#~ msgid " - happy"
#~ msgstr " - happy"

#~ msgid "blocked"
#~ msgstr "blocked"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Production (up to %d unit per turn):"
#~ msgstr[1] "Production (up to %d units per turn):"

#~ msgid "Supported units %d"
#~ msgstr "Supported units %d"

#~ msgid "Present units %d"
#~ msgstr "Present units %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_tre"

#~ msgid "_Activate unit"
#~ msgstr "_Activate unit"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Activate unit, _close dialog"

#~ msgid "_Disband unit"
#~ msgstr "_Disband unit"

#~ msgid "_Load unit"
#~ msgstr "_Load unit"

#~ msgid "_Unload unit"
#~ msgstr "_Unload unit"

#~ msgid "_Sentry unit"
#~ msgstr "_Sentry unit"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortify unit"

#~ msgid "Set _Home City"
#~ msgstr "Set _Home City"

#~ msgid "U_pgrade unit"
#~ msgstr "U_pgrade unit"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Treasury contains %d gold."
#~ msgstr[1] "Treasury contains %d gold."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Buy %s for %d gold?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Buy It!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s costs %d gold.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Sell %s for %d gold?"
#~ msgstr[1] "Sell %s for %d gold?"

#~ msgid "Sell It!"
#~ msgstr "Sell It!"

#~ msgid "Rename City"
#~ msgstr "Rename City"

#~ msgid "What should we rename the city to?"
#~ msgstr "What should we rename the city to?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Are you sure you want to sell those %s?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Sold %d %s for %d gold."
#~ msgstr[1] "Sold %d %s for %d gold."

#~ msgid "No %s could be sold."
#~ msgstr "No %s could be sold."

#~ msgid "(no worklists defined)"
#~ msgstr "(no worklists defined)"

#~ msgid "_Production"
#~ msgstr "_Production"

#~ msgid "Chan_ge"
#~ msgstr "Chan_ge"

#~ msgid "Add _First"
#~ msgstr "Add _First"

#~ msgid "Add _Next"
#~ msgstr "Add _Next"

#~ msgid "Add _2nd Last"
#~ msgstr "Add _2nd Last"

#~ msgid "Add _Last"
#~ msgstr "Add _Last"

#~ msgid "Set Worklist"
#~ msgstr "Set Worklist"

#~ msgid "Append Worklist"
#~ msgstr "Append Worklist"

#~ msgid "Clear _Worklist"
#~ msgstr "Clear _Worklist"

#~ msgid "Gover_nor"
#~ msgstr "Gover_nor"

#~ msgid "S_ell"
#~ msgstr "S_ell"

#~ msgid "_Select"
#~ msgstr "_Select"

#~ msgid "_Display"
#~ msgstr "_Display"

#~ msgid "Cities"
#~ msgstr "Cities"

#~ msgid "_Inspect"
#~ msgstr "_Inspect"

#~ msgid "Improvements"
#~ msgstr "Improvements"

#~ msgid "Wonders"
#~ msgstr "Wonders"

#~ msgid "All Cities"
#~ msgstr "All Cities"

#~ msgid "No Cities"
#~ msgstr "No Cities"

#~ msgid "Invert Selection"
#~ msgstr "Invert Selection"

#~ msgid "Building Units"
#~ msgstr "Building Units"

#~ msgid "Building Improvements"
#~ msgstr "Building Improvements"

#~ msgid "Building Wonders"
#~ msgstr "Building Wonders"

#~ msgid "Building Unit"
#~ msgstr "Building Unit"

#~ msgid "Building Improvement"
#~ msgstr "Building Improvement"

#~ msgid "Building Wonder"
#~ msgstr "Building Wonder"

#~ msgid "Coastal Cities"
#~ msgstr "Coastal Cities"

#~ msgid "Same Island"
#~ msgstr "Same Island"

#~ msgid "Supported Units"
#~ msgstr "Supported Units"

#~ msgid "Units Present"
#~ msgstr "Units Present"

#~ msgid "Improvements in City"
#~ msgstr "Improvements in City"

#~ msgid "Wonders in City"
#~ msgstr "Wonders in City"

#~ msgid "Available Units"
#~ msgstr "Available Units"

#~ msgid "Available Improvements"
#~ msgstr "Available Improvements"

#~ msgid "Available Wonders"
#~ msgstr "Available Wonders"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Total Buy Cost: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Prese_ts:"

#~ msgid "Ne_w"
#~ msgstr "Ne_w"

#~ msgid "Results"
#~ msgstr "Results"

#~ msgid "Minimal Surplus"
#~ msgstr "Minimal Surplus"

#~ msgid "Factor"
#~ msgstr "Factor"

#~ msgid "Celebrate"
#~ msgstr "Celebrate"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Governor Enabl_ed"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Governor Disabl_ed"

#~ msgid "new preset"
#~ msgstr "new preset"

#~ msgid "Name new preset"
#~ msgstr "Name new preset"

#~ msgid "What should we name the preset?"
#~ msgstr "What should we name the preset?"

#~ msgid "Remove this preset?"
#~ msgstr "Remove this preset?"

#~ msgid "Goto _Location"
#~ msgstr "Goto _Location"

#~ msgid "I_nspect City"
#~ msgstr "I_nspect City"

#~ msgid "You say you wanna revolution?"
#~ msgstr "You say you wanna revolution?"

#~ msgid "Revolution!"
#~ msgstr "Revolution!"

#~ msgid "What To Pillage"
#~ msgstr "What To Pillage"

#~ msgid "Select what to pillage:"
#~ msgstr "Select what to pillage:"

#~ msgid "Nation _Groups:"
#~ msgstr "Nation _Groups:"

#~ msgid "All"
#~ msgstr "All"

#~ msgid "Edit Nation"
#~ msgstr "Edit Nation"

#~ msgid "What Nation Will You Be?"
#~ msgstr "What Nation Will You Be?"

#~ msgid "Pick Nation"
#~ msgstr "Pick Nation"

#~ msgid "_Random Nation"
#~ msgstr "_Random Nation"

#~ msgid "Select a nation"
#~ msgstr "Select a nation"

#~ msgid "_Properties"
#~ msgstr "_Properties"

#~ msgid "_Leader:"
#~ msgstr "_Leader:"

#~ msgid "_Female"
#~ msgstr "_Female"

#~ msgid "_Male"
#~ msgstr "_Male"

#~ msgid "City _Styles:"
#~ msgstr "City _Styles:"

#~ msgid "_Description"
#~ msgstr "_Description"

#~ msgid "You must select your sex."
#~ msgstr "You must select your sex."

#~ msgid "You must select your city style."
#~ msgstr "You must select your city style."

#~ msgid "You must type a legal name."
#~ msgstr "You must type a legal name."

#~ msgid "Upgrade Unit!"
#~ msgstr "Upgrade Unit!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Upgrade Obsolete Units"

#~ msgid "Disband Units"
#~ msgstr "Disband Units"

#~ msgid "World-map"
#~ msgstr "World-map"

#~ msgid "Sea-map"
#~ msgstr "Sea-map"

#~ msgid "_Maps"
#~ msgstr "_Maps"

#~ msgid "_Advances"
#~ msgstr "_Advances"

#~ msgid "All advances"
#~ msgstr "All advances"

#~ msgid "_Cities"
#~ msgstr "_Cities"

#~ msgid "_Give shared vision"
#~ msgstr "_Give shared vision"

#~ msgid "Give _embassy"
#~ msgstr "Give _embassy"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Cease-fire"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Peace"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Alliance"

#~ msgid "_Pacts"
#~ msgstr "_Pacts"

#~ msgid "Cancel _all meetings"
#~ msgstr "Cancel _all meetings"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomacy [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Cancel meeting"

#~ msgid "Accept treaty"
#~ msgstr "Accept treaty"

#~ msgid "Add Clause..."
#~ msgstr "Add Clause..."

#~ msgid "C_lauses:"
#~ msgstr "C_lauses:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- This treaty is blank. Please add some clauses. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Invalid amount of gold specified."

#~ msgid "Ooops..."
#~ msgstr "Ooops..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "This unit cannot be bribed!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Bribe Enemy Unit"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Traitors Demand Too Much!"

#~ msgid "Steal Technology"
#~ msgstr "Steal Technology"

#~ msgid "_Steal"
#~ msgstr "_Steal"

#~ msgid "Select Advance to Steal"
#~ msgstr "Select Advance to Steal"

#~ msgid "_Advances:"
#~ msgstr "_Advances:"

#~ msgid "At %s's Discretion"
#~ msgstr "At %s's Discretion"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotage Improvements"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotage"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Select Improvement to Sabotage"

#~ msgid "_Improvements:"
#~ msgstr "_Improvements:"

#~ msgid "City Production"
#~ msgstr "City Production"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "You can't incite a revolt in %s."

#~ msgid "City can't be incited!"
#~ msgstr "City can't be incited!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Incite a Revolt!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Choose Your %s's Strategy"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"

#~ msgid "Establish _Embassy"
#~ msgstr "Establish _Embassy"

#~ msgid "_Investigate City"
#~ msgstr "_Investigate City"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotage City"

#~ msgid "Steal _Technology"
#~ msgstr "Steal _Technology"

#~ msgid "Incite a _Revolt"
#~ msgstr "Incite a _Revolt"

#~ msgid "_Poison City"
#~ msgstr "_Poison City"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Industrial _Sabotage"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "Your %s is waiting for your command."

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Subvert Enemy Unit"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Bribe Enemy Unit"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotage Enemy Unit"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."

#~ msgid "Global Observer"
#~ msgstr "Global Observer"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."

#~ msgid "Show the property editor."
#~ msgstr "Show the property editor."

#~ msgid "Select Tool Value"
#~ msgstr "Select Tool Value"

#~ msgid "Editor Tool"
#~ msgstr "Editor Tool"

#~ msgid "Click to change value if applicable."
#~ msgstr "Click to change value if applicable."

#~ msgid "Click to change tool mode."
#~ msgstr "Click to change tool mode."

#~ msgid "Mode"
#~ msgstr "Mode"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."

#~ msgid "Count"
#~ msgstr "Count"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."

#~ msgid "Tile"
#~ msgstr "Tile"

#~ msgid "Player"
#~ msgstr "Player"

#~ msgid "?play:Game"
#~ msgstr "?play:Game"

#~ msgid "TRUE"
#~ msgstr "TRUE"

#~ msgid "FALSE"
#~ msgstr "FALSE"

#~ msgid "%db %ds %dW"
#~ msgstr "%db %ds %dW"

#~ msgid "%d known"
#~ msgstr "%d known"

#~ msgid "%d present"
#~ msgstr "%d present"

#~ msgid "All nations"
#~ msgstr "All nations"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d nation"
#~ msgstr[1] "%d nations"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"
#~ msgstr[1] "%d bytes"

#~ msgid "(never)"
#~ msgstr "(never)"

#~ msgid "(destroyed)"
#~ msgstr "(destroyed)"

#~ msgid "?verb:View"
#~ msgstr "?verb:View"

#~ msgid "Edit"
#~ msgstr "Edit"

#~ msgid "Present"
#~ msgstr "Present"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Name"

#~ msgid "Known"
#~ msgstr "Known"

#~ msgid "Turn Built"
#~ msgstr "Turn Built"

#~ msgid "Set"
#~ msgstr "Set"

#~ msgid "Image"
#~ msgstr "Image"

#~ msgid "Resource"
#~ msgstr "Resource"

#~ msgid "Index"
#~ msgstr "Index"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Continent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Specials"

#~ msgid "Bases"
#~ msgstr "Bases"

#~ msgid "Address"
#~ msgstr "Address"

#~ msgid "?property:Label"
#~ msgstr "?property:Label"

#~ msgid "Exclude Nations"
#~ msgstr "Exclude Nations"

#~ msgid "Nations"
#~ msgstr "Nations"

#~ msgid "Type"
#~ msgstr "Type"

#~ msgid "Moves Left"
#~ msgstr "Moves Left"

#~ msgid "Fuel"
#~ msgstr "Fuel"

#~ msgid "Moved"
#~ msgstr "Moved"

#~ msgid "Done Moving"
#~ msgstr "Done Moving"

#~ msgid "HP"
#~ msgstr "HP"

#~ msgid "Veteran"
#~ msgstr "Veteran"

#~ msgid "Buildings"
#~ msgstr "Buildings"

#~ msgid "Food Stock"
#~ msgstr "Food Stock"

#~ msgid "Shield Stock"
#~ msgstr "Shield Stock"

#~ msgid "Inventions"
#~ msgstr "Inventions"

#~ msgid "Gold"
#~ msgstr "Gold"

#~ msgid "Year"
#~ msgstr "Year"

#~ msgid "Scenario"
#~ msgstr "Scenario"

#~ msgid "Scenario Name"
#~ msgstr "Scenario Name"

#~ msgid "Scenario Description"
#~ msgstr "Scenario Description"

#~ msgid "Save Players"
#~ msgstr "Save Players"

#~ msgid "Destroy"
#~ msgstr "Destroy"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."

#~ msgid "Create"
#~ msgstr "Create"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."

#~ msgid "%s Properties"
#~ msgstr "%s Properties"

#~ msgid "Filter:"
#~ msgstr "Filter:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properti  †  †  €†  es panel."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."

#~ msgid "Property Editor"
#~ msgstr "Property Editor"

#~ msgid "Seen (Main)"
#~ msgstr "Seen (Main)"

#~ msgid "Seen (Invis)"
#~ msgstr "Seen (Invis)"

#~ msgid "Unknown"
#~ msgstr "Unknown"

#~ msgid "Find City"
#~ msgstr "Find City"

#~ msgid "Ci_ties:"
#~ msgstr "Ci_ties:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Select tax, luxury and science rates"

#~ msgid "Tax"
#~ msgstr "Tax"

#~ msgid "Lock"
#~ msgstr "Lock"

#~ msgid "Luxury"
#~ msgstr "Luxury"

#~ msgid "Science"
#~ msgstr "Science"

#~ msgid "%s max rate: %d%%"
#~ msgstr "%s max rate: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Goto/Airlift Unit"

#~ msgid "Air_lift"
#~ msgstr "Air_lift"

#~ msgid "_Goto"
#~ msgstr "_Goto"

#~ msgid "Select destination ci_ty"
#~ msgstr "Select destination ci_ty"

#~ msgid "Id"
#~ msgstr "Id"

#~ msgid "Airlift"
#~ msgstr "Airlift"

#~ msgid "Show _All Cities"
#~ msgstr "Show _All Cities"

#~ msgid "No units selected."
#~ msgstr "No units selected."

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (airlift: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "?gotodlg:more"

#~ msgid "?gotodlg:no city"
#~ msgstr "?gotodlg:no city"

#~ msgid "Currently in: %s"
#~ msgstr "Currently in: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Report bugs at %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Turn Done"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#~ msgid "?noun:View"
#~ msgstr "?noun:View"

#~ msgid "Chat"
#~ msgstr "Chat"

#~ msgid "Allies Only"
#~ msgstr "Allies Only"

#~ msgid "Clear links"
#~ msgstr "Clear links"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Are you sure you want to quit?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Close Tab:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Cities:"

#~ msgid "Luxuries:"
#~ msgstr "Luxuries:"

#~ msgid "Buildings:"
#~ msgstr "Buildings:"

#~ msgid "Units:"
#~ msgstr "Units:"

#~ msgid "Wonders:"
#~ msgstr "Wonders:"

#~ msgid "Happiness"
#~ msgstr "Happiness"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr "Additional information is available via left click on the citizens."

#~ msgid "Cost:"
#~ msgstr "Cost:"

#~ msgid "Upkeep:"
#~ msgstr "Upkeep:"

#~ msgid "Requirement:"
#~ msgstr "Requirement:"

#~ msgid "Obsolete by:"
#~ msgstr "Obsolete by:"

#~ msgid "Attack:"
#~ msgstr "Attack:"

#~ msgid "Defense:"
#~ msgstr "Defence:"

#~ msgid "Move:"
#~ msgstr "Move:"

#~ msgid "FirePower:"
#~ msgstr "FirePower:"

#~ msgid "Hitpoints:"
#~ msgstr "Hitpoints:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Basic Upkeep:"

#~ msgid "Vision:"
#~ msgstr "Vision:"

#~ msgid "Move/Defense:"
#~ msgstr "Move/Defence:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Food/Res/Trade:"

#~ msgid "Resources:"
#~ msgstr "Resources:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Road Rslt/Time:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irrig. Rslt/Time:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Mine Rslt/Time:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trans. Rslt/Time:"

#~ msgid "Build:"
#~ msgstr "Build:"

#~ msgid "Conflicts with:"
#~ msgstr "Conflicts with:"

#~ msgid "None"
#~ msgstr "None"

#~ msgid "(Never)"
#~ msgstr "(Never)"

#~ msgid "Removed"
#~ msgstr "Removed"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Freeciv Help Browser"

#~ msgid "Expand All"
#~ msgstr "Expand All"

#~ msgid "Collapse All"
#~ msgstr "Collapse All"

#~ msgid "Allows"
#~ msgstr "Allows"

#~ msgid "Obsoletes"
#~ msgstr "Obsoletes"

#~ msgid "with"
#~ msgstr "with"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(none)"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Trade / %d"

#~ msgid "no extra / %d"
#~ msgstr "no extra / %d"

#~ msgid "n/a"
#~ msgstr "n/a"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Food / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Res. / %d"

#~ msgid "%d MP"
#~ msgstr "%d MP"

#~ msgid "Ruler:"
#~ msgstr "Ruler:"

#~ msgid "Government:"
#~ msgstr "Government:"

#~ msgid "Capital:"
#~ msgstr "Capital:"

#~ msgid "Tax:"
#~ msgstr "Tax:"

#~ msgid "Researching:"
#~ msgstr "Researching:"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomacy"

#~ msgid "_Techs"
#~ msgstr "_Techs"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Foreign Intelligence: %s Empire"

#~ msgid "(Unknown)"
#~ msgstr "(Unknown)"

#~ msgid "Client Lua Console"
#~ msgstr "Client Lua Console"

#~ msgid "Load Lua Script"
#~ msgstr "Load Lua Script"

#~ msgid "Build New City"
#~ msgstr "Build New City"

#~ msgid "What should we call our new city?"
#~ msgstr "What should we call our new city?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr "Shows your current luxury/science/tax rates; click to toggle them."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Better fog will only work in truecolor. Disabling it"

#~ msgid "Set local options"
#~ msgstr "Set local options"

#~ msgid "Game Settings"
#~ msgstr "Game Settings"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Leaving a local game will end it!"

#~ msgid "_Game"
#~ msgstr "_Game"

#~ msgid "_Options"
#~ msgstr "_Options"

#~ msgid "_Edit"
#~ msgstr "_Edit"

#~ msgid "?verb:_View"
#~ msgstr "?verb:_View"

#~ msgid "_Improvements"
#~ msgstr "_Improvements"

#~ msgid "C_ivilization"
#~ msgstr "C_ivilisation"

#~ msgid "_Help"
#~ msgstr "_Help"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Clear Chat Log"

#~ msgid "Save Chat _Log"
#~ msgstr "Save Chat _Log"

#~ msgid "_Local Client"
#~ msgstr "_Local Client"

#~ msgid "_Message"
#~ msgstr "_Message"

#~ msgid "_Remote Server"
#~ msgstr "_Remote Server"

#~ msgid "Save Options _Now"
#~ msgstr "Save Options _Now"

#~ msgid "_Reload Tileset"
#~ msgstr "_Reload Tileset"

#~ msgid "_Save Game"
#~ msgstr "_Save Game"

#~ msgid "Save Game _As..."
#~ msgstr "Save Game _As..."

#~ msgid "Save Map _Image"
#~ msgstr "Save Map _Image"

#~ msgid "Save _Map Image As..."
#~ msgstr "Save _Map Image As..."

#~ msgid "_Leave"
#~ msgstr "_Leave"

#~ msgid "_Quit"
#~ msgstr "_Quit"

#~ msgid "_Find City"
#~ msgstr "_Find City"

#~ msgid "Work_lists"
#~ msgstr "Work_lists"

#~ msgid "Client _Lua Script"
#~ msgstr "Client _Lua Script"

#~ msgid "?noun:_View"
#~ msgstr "?noun:_View"

#~ msgid "_Units"
#~ msgstr "_Units"

#~ msgid "_Nations"
#~ msgstr "_Nations"

#~ msgid "_Wonders of the World"
#~ msgstr "_Wonders of the World"

#~ msgid "Top _Five Cities"
#~ msgstr "Top _Five Cities"

#~ msgid "_Messages"
#~ msgstr "_Messages"

#~ msgid "_Demographics"
#~ msgstr "_Demographics"

#~ msgid "?help:Overview"
#~ msgstr "?help:Overview"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategy and Tactics"

#~ msgid "City Improvements"
#~ msgstr "City Improvements"

#~ msgid "Wonders of the World"
#~ msgstr "Wonders of the World"

#~ msgid "Combat"
#~ msgstr "Combat"

#~ msgid "Zones of Control"
#~ msgstr "Zones of Control"

#~ msgid "Government"
#~ msgstr "Government"

#~ msgid "Diplomacy"
#~ msgstr "Diplomacy"

#~ msgid "Technology"
#~ msgstr "Technology"

#~ msgid "Space Race"
#~ msgstr "Space Race"

#~ msgid "About Ruleset"
#~ msgstr "About Ruleset"

#~ msgid "About Nations"
#~ msgstr "About Nations"

#~ msgid "Connecting"
#~ msgstr "Connecting"

#~ msgid "Controls"
#~ msgstr "Controls"

#~ msgid "Chatline"
#~ msgstr "Chatline"

#~ msgid "Worklist Editor"
#~ msgstr "Worklist Editor"

#~ msgid "Languages"
#~ msgstr "Languages"

#~ msgid "Copying"
#~ msgstr "Copying"

#~ msgid "About Freeciv"
#~ msgstr "About Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Save Options on _Exit"

#~ msgid "_Editing Mode"
#~ msgstr "_Editing Mode"

#~ msgid "Cit_y Outlines"
#~ msgstr "Cit_y Outlines"

#~ msgid "City Output"
#~ msgstr "City Output"

#~ msgid "Map _Grid"
#~ msgstr "Map _Grid"

#~ msgid "National _Borders"
#~ msgstr "National _Borders"

#~ msgid "Native Tiles"
#~ msgstr "Native Tiles"

#~ msgid "City Full Bar"
#~ msgstr "City Full Bar"

#~ msgid "City _Names"
#~ msgstr "City _Names"

#~ msgid "City G_rowth"
#~ msgstr "City G_rowth"

#~ msgid "City _Production Levels"
#~ msgstr "City _Production Levels"

#~ msgid "City Buy Cost"
#~ msgstr "City Buy Cost"

#~ msgid "City Tra_deroutes"
#~ msgstr "City Tra_deroutes"

#~ msgid "_Terrain"
#~ msgstr "_Terrain"

#~ msgid "C_oastline"
#~ msgstr "C_oastline"

#~ msgid "_Roads & Rails"
#~ msgstr "_Roads & Rails"

#~ msgid "_Irrigation"
#~ msgstr "_Irrigation"

#~ msgid "_Mines"
#~ msgstr "_Mines"

#~ msgid "_Bases"
#~ msgstr "_Bases"

#~ msgid "_Specials"
#~ msgstr "_Specials"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Po_llution & Fallout"

#~ msgid "Citi_es"
#~ msgstr "Citi_es"

#~ msgid "Unit Solid Background"
#~ msgstr "Unit Solid Background"

#~ msgid "Unit shields"
#~ msgstr "Unit shields"

#~ msgid "Focu_s Unit"
#~ msgstr "Focu_s Unit"

#~ msgid "Fog of _War"
#~ msgstr "Fog of _War"

#~ msgid "Better Fog of War"
#~ msgstr "Better Fog of War"

#~ msgid "_Fullscreen"
#~ msgstr "_Fullscreen"

#~ msgid "Recalculate _Borders"
#~ msgstr "Recalculate _Borders"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Toggle Fog of _War"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Game/Scenario Properties"

#~ msgid "Save Scenario"
#~ msgstr "Save Scenario"

#~ msgid "_Unit"
#~ msgstr "_Unit"

#~ msgid "_Work"
#~ msgstr "_Work"

#~ msgid "_Combat"
#~ msgstr "_Combat"

#~ msgid "Build _Base"
#~ msgstr "Build _Base"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "_Single Unit (Unselect Others)"

#~ msgid "_All On Tile"
#~ msgstr "_All On Tile"

#~ msgid "Same Type on _Tile"
#~ msgstr "Same Type on _Tile"

#~ msgid "Same Type on _Continent"
#~ msgstr "Same Type on _Continent"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Same Type _Everywhere"

#~ msgid "Unit selection dialog"
#~ msgstr "Unit selection dialog"

#~ msgid "_Wait"
#~ msgstr "_Wait"

#~ msgid "_Done"
#~ msgstr "_Done"

#~ msgid "_Go to"
#~ msgstr "_Go to"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Go _to/Airlift to City..."

#~ msgid "_Return to Nearest City"
#~ msgstr "_Return to Nearest City"

#~ msgid "Auto E_xplore"
#~ msgstr "Auto E_xplore"

#~ msgid "_Patrol"
#~ msgstr "_Patrol"

#~ msgid "_Sentry"
#~ msgstr "_Sentry"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Uns_entry All On Tile"

#~ msgid "_Load"
#~ msgstr "_Load"

#~ msgid "_Unload"
#~ msgstr "_Unload"

#~ msgid "U_nload All From Transporter"
#~ msgstr "U_nload All From Transporter"

#~ msgid "Upgr_ade"
#~ msgstr "Upgr_ade"

#~ msgid "C_onvert"
#~ msgstr "C_onvert"

#~ msgid "_Disband"
#~ msgstr "_Disband"

#~ msgid "_Build City"
#~ msgstr "_Build City"

#~ msgid "Go _to and Build city"
#~ msgstr "Go _to and Build city"

#~ msgid "_Auto Settler"
#~ msgstr "_Auto Settler"

#~ msgid "Build _Road"
#~ msgstr "Build _Road"

#~ msgid "Build _Irrigation"
#~ msgstr "Build _Irrigation"

#~ msgid "Build _Mine"
#~ msgstr "Build _Mine"

#~ msgid "Connect With Roa_d"
#~ msgstr "Connect With Roa_d"

#~ msgid "Connect With Rai_l"
#~ msgstr "Connect With Rai_l"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Connect With Irri_gation"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_orm Terrain"

#~ msgid "Clean _Pollution"
#~ msgstr "Clean _Pollution"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Clean _Nuclear Fallout"

#~ msgid "Build Type A Base"
#~ msgstr "Build Type A Base"

#~ msgid "Build Type B Base"
#~ msgstr "Build Type B Base"

#~ msgid "_Pillage"
#~ msgstr "_Pillage"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "_Diplomat/Spy Actions"

#~ msgid "Explode _Nuclear"
#~ msgstr "Explode _Nuclear"

#~ msgid "_Government"
#~ msgstr "_Government"

#~ msgid "_Tax Rates..."
#~ msgstr "_Tax Rates..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolution..."

#~ msgid "_Center View"
#~ msgstr "_Centre View"

#~ msgid "_Economy"
#~ msgstr "_Economy"

#~ msgid "_Research"
#~ msgstr "_Research"

#~ msgid "_Spaceship"
#~ msgstr "_Spaceship"

#~ msgid "Connect With %s"
#~ msgstr "Connect With %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Help _Build Wonder"

#~ msgid "Add to City"
#~ msgstr "Add to City"

#~ msgid "Establish Trade _Route"
#~ msgstr "Establish Trade _Route"

#~ msgid "Build %s"
#~ msgstr "Build %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Upgr_ade to %s"

#~ msgid "C_onvert to %s"
#~ msgstr "C_onvert to %s"

#~ msgid "Change to %s"
#~ msgstr "Change to %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Bu_ild Farmland"

#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_orm to %s"

#~ msgid "_Fortify Unit"
#~ msgstr "_Fortify Unit"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Drop _Paratrooper"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Message Options"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"

#~ msgid "Event"
#~ msgstr "Event"

#~ msgid "Out"
#~ msgstr "Out"

#~ msgid "Mes"
#~ msgstr "Mes"

#~ msgid "Pop"
#~ msgstr "Pop"

#~ msgid "Messages"
#~ msgstr "Messages"

#~ msgid "Refresh this option"
#~ msgstr "Refresh this option"

#~ msgid "Reset this option"
#~ msgstr "Reset this option"

#~ msgid "Apply the changes for this option"
#~ msgstr "Apply the changes for this option"

#~ msgid "Select a color"
#~ msgstr "Select a colour"

#~ msgid "Reset"
#~ msgstr "Reset"

#~ msgid "%s%s, %s client"
#~ msgstr "%s%s, %s client"

#~ msgid "Start _New Game"
#~ msgstr "Start _New Game"

#~ msgid "Start _Scenario Game"
#~ msgstr "Start _Scenario Game"

#~ msgid "_Load Saved Game"
#~ msgstr "_Load Saved Game"

#~ msgid "C_onnect to Network Game"
#~ msgstr "C_onnect to Network Game"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Connect to Gaming _Zone"

#~ msgid "Select Location to Save"
#~ msgstr "Select Location to Save"

#~ msgid "_Browse..."
#~ msgstr "_Browse..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Passwords don't match, enter password."

#~ msgid "Server Name"
#~ msgstr "Server Name"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Version"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Players"

#~ msgid "Humans"
#~ msgstr "Humans"

#~ msgid "Comment"
#~ msgstr "Comment"

#~ msgid "Local _Area Network"
#~ msgstr "Local _Area Network"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Login:"

#~ msgid "Pass_word:"
#~ msgstr "Pass_word:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Conf_irm Password:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "C_onnect"

#~ msgid "Connection name: %s"
#~ msgstr "Connection name: %s"

#~ msgid "Player name: %s"
#~ msgstr "Player name: %s"

#~ msgid "Host: %s"
#~ msgstr "Host: %s"

#~ msgid "Player/conn info"
#~ msgstr "Player/conn info"

#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Toggle player ready"

#~ msgid "Pick nation"
#~ msgstr "Pick nation"

#~ msgid "Observe this player"
#~ msgstr "Observe this player"

#~ msgid "Take this player"
#~ msgstr "Take this player"

#~ msgid "Cut connection"
#~ msgstr "Cut connection"

#~ msgid "Aitoggle player"
#~ msgstr "Aitoggle player"

#~ msgid "Remove player"
#~ msgstr "Remove player"

#~ msgid "Give %s access"
#~ msgstr "Give %s access"

#~ msgid "Put on %s"
#~ msgstr "Put on %s"

#~ msgid "Not _ready"
#~ msgstr "Not _ready"

#~ msgid "_Ready"
#~ msgstr "_Ready"

#~ msgid "_Start"
#~ msgstr "_Start"

#~ msgid "_Take %s"
#~ msgstr "_Take %s"

#~ msgid "Pick _Nation"
#~ msgstr "Pick _Nation"

#~ msgid "_Take a Player"
#~ msgstr "_Take a Player"

#~ msgid "_Observe %s"
#~ msgstr "_Observe %s"

#~ msgid "_Observe"
#~ msgstr "_Observe"

#~ msgid "Do not _observe"
#~ msgstr "Do not _observe"

#~ msgid "<%s AI>"
#~ msgstr "<%s AI>"

#~ msgid "Random"
#~ msgstr "Random"

#~ msgid "Observer"
#~ msgstr "Observer"

#~ msgid "Detached"
#~ msgstr "Detached"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Number of _Players (including AI):"

#~ msgid "AI Skill _Level:"
#~ msgstr "AI Skill _Level:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Ruleset _Version:"

#~ msgid "_More Game Options..."
#~ msgstr "_More Game Options..."

#~ msgid "Record"
#~ msgstr "Record"

#~ msgid "Rating"
#~ msgstr "Rating"

#~ msgid "Ready"
#~ msgstr "Ready"

#~ msgid "?player:Leader"
#~ msgstr "?player:Leader"

#~ msgid "Team"
#~ msgstr "Team"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Choose Saved Game to Load"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Choose Saved Game to _Load:"

#~ msgid "Choose a Scenario"
#~ msgstr "Choose a Scenario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Choose a _Scenario:"

#~ msgid "Filename:"
#~ msgstr "Filename:"

#~ msgid "Save Game"
#~ msgstr "Save Game"

#~ msgid "Saved _Games:"
#~ msgstr "Saved _Games:"

#~ msgid "Save _Filename:"
#~ msgstr "Save _Filename:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Saved Sce_narios:"

#~ msgid "Save Sc_enario:"
#~ msgstr "Save Sc_enario:"

#~ msgid "Save Map Image"
#~ msgstr "Save Map Image"

#~ msgid "Saved Map _Images:"
#~ msgstr "Saved Map _Images:"

#~ msgid "Save _Map Images:"
#~ msgstr "Save _Map Images:"

#~ msgid "_Meet"
#~ msgstr "_Meet"

#~ msgid "Cancel _Treaty"
#~ msgstr "Cancel _Treaty"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Withdraw Vision"

#~ msgid "_Report"
#~ msgstr "_Report"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Dead Players"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomacy"

#~ msgid "_Intelligence"
#~ msgstr "_Intelligence"

#~ msgid "_AI"
#~ msgstr "_AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Toggle AI Mode"

#~ msgid "Research"
#~ msgstr "Research"

#~ msgid "Researching"
#~ msgstr "Researching"

#~ msgid "Help"
#~ msgstr "Help"

#~ msgid "Goal"
#~ msgstr "Goal"

#~ msgid "Show all"
#~ msgstr "Show all"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building or Unit type:Name"

#~ msgid "Redundant"
#~ msgstr "Redundant"

#~ msgid "Cost"
#~ msgstr "Cost"

#~ msgid "U Total"
#~ msgstr "U Total"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Income: %d    Total Costs: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Do you really wish to sell every redundant %s (%d total)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Do you really wish to sell every %s (%d total)?"

#~ msgid "Sell Improvements"
#~ msgstr "Sell Improvements"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Do you really wish to disband every %s (%d total)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Sell-Off: Results"

#~ msgid "Sell _Redundant"
#~ msgstr "Sell _Redundant"

#~ msgid "Sell _All"
#~ msgstr "Sell _All"

#~ msgid "Unit Type"
#~ msgstr "Unit Type"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unit [short]:U"

#~ msgid "In-Prog"
#~ msgstr "In-Prog"

#~ msgid "Active"
#~ msgstr "Active"

#~ msgid "Shield"
#~ msgstr "Shield"

#~ msgid "Food"
#~ msgstr "Food"

#~ msgid "Totals:"
#~ msgstr "Totals:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "Find _Nearest"

#~ msgid "_Upgrade"
#~ msgstr "_Upgrade"

#~ msgid "Player\n"
#~ msgstr "Player\n"

#~ msgid "Nation\n"
#~ msgstr "Nation\n"

#~ msgid "Score\n"
#~ msgstr "Score\n"

#~ msgid "Score"
#~ msgstr "Score"

#~ msgid "_Launch"
#~ msgstr "_Launch"

#~ msgid "Theme suggested"
#~ msgstr "Theme suggested"

#~ msgid "Load theme"
#~ msgstr "Load theme"

#~ msgid "Keep current theme"
#~ msgstr "Keep current theme"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."

#~ msgid "Preferred tileset"
#~ msgstr "Preferred tileset"

#~ msgid "Load tileset"
#~ msgstr "Load tileset"

#~ msgid "Keep current tileset"
#~ msgstr "Keep current tileset"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."

#~ msgid "Description"
#~ msgstr "Description"

#~ msgid "Unit selection"
#~ msgstr "Unit selection"

#~ msgid "_Tile"
#~ msgstr "_Tile"

#~ msgid "C_ontinent"
#~ msgstr "C_ontinent"

#~ msgid "_Land"
#~ msgstr "_Land"

#~ msgid "_Sea"
#~ msgstr "_Sea"

#~ msgid "_Both"
#~ msgstr "_Both"

#~ msgid "_World"
#~ msgstr "_World"

#~ msgid "Sentry"
#~ msgstr "Sentry"

#~ msgid "_Deselect"
#~ msgstr "_Deselect"

#~ msgid "C_enter"
#~ msgstr "C_entre"

#~ msgid "_Focus"
#~ msgstr "_Focus"

#~ msgid "no home city"
#~ msgstr "no home city"

#~ msgid "unknown"
#~ msgstr "unknown"

#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr ""
#~ "%s\n"
#~ "(%s)"

#~ msgid "_YES"
#~ msgstr "_YES"

#~ msgid "_NO"
#~ msgstr "_NO"

#~ msgid "_ABSTAIN"
#~ msgstr "_ABSTAIN"

#~ msgid "[passed]"
#~ msgstr "[passed]"

#~ msgid "[failed]"
#~ msgstr "[failed]"

#~ msgid "[removed]"
#~ msgstr "[removed]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sVote %d by %s: %s%s"

#~ msgid "new"
#~ msgstr "new"

#~ msgid "Edit worklists"
#~ msgstr "Edit worklists"

#~ msgid "_Worklists:"
#~ msgstr "_Worklists:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Edit Global _Worklists"

#~ msgid "Turns"
#~ msgstr "Turns"

#~ msgid "Source _Tasks:"
#~ msgstr "Source _Tasks:"

#~ msgid "Show _Future Targets"
#~ msgstr "Show _Future Targets"

#~ msgid "Target _Worklist:"
#~ msgstr "Target _Worklist:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Add Global Worklist"

#~ msgid "Change Prod_uction"
#~ msgstr "Change Prod_uction"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "This is Qt-client for Freeciv."

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is via commandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is via commandline autoconnect parameter \"-a\""

#~ msgid "Freeciv is covered by the GPL."
#~ msgstr "Freeciv is covered by the GPL."

#~ msgid "See file COPYING distributed with freeciv for full license text."
#~ msgstr "See file COPYING distributed with freeciv for full licence text."

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "Your %s has arrived at %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Establish Trade route with %s ( %d R&G + %d trade )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Enter Marketplace ( %d R&G bonus )"

#~ msgid "Help build Wonder"
#~ msgstr "Help build Wonder"

#~ msgid "Keep moving"
#~ msgstr "Keep moving"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Close Dialog (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Total users logged in : %d"

#~ msgid "Back"
#~ msgstr "Back"

#~ msgid "Start"
#~ msgstr "Start"

#~ msgid "Load Game"
#~ msgstr "Load Game"

#~ msgid "Server Settings"
#~ msgstr "Server Settings"

#~ msgid "Unit commands"
#~ msgstr "Unit commands"

#~ msgid "Activate unit"
#~ msgstr "Activate unit"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Activate unit, close dialog"

#~ msgid "Sentry unit"
#~ msgstr "Sentry unit"

#~ msgid "Fortify unit"
#~ msgstr "Fortify unit"

#~ msgid "Disband unit"
#~ msgstr "Disband unit"

#~ msgid "Set Home City"
#~ msgstr "Set Home City"

#~ msgid "Upgrade unit"
#~ msgstr "Upgrade unit"

#~ msgid "Cancel"
#~ msgstr "Cancel"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Disband if build\n"
#~ "settler at size 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Sorry, you have already bought here in this turn."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Sorry, you can't buy here in this turn."

#~ msgid "Buy it?"
#~ msgstr "Buy it?"

#~ msgid "No"
#~ msgstr "No"

#~ msgid "Yes"
#~ msgstr "Yes"

#~ msgid "Sell it?"
#~ msgstr "Sell it?"

#~ msgid "Sell"
#~ msgstr "Sell"

#~ msgid "City options"
#~ msgstr "City options"

#~ msgid "Supported units: %d"
#~ msgstr "Supported units: %d"

#~ msgid "Present units: %d"
#~ msgstr "Present units: %d"

#~ msgid "City info"
#~ msgstr "City info"

#~ msgid "Pollution: %d"
#~ msgstr "Pollution: %d"

#~ msgid "Pollution: none"
#~ msgstr "Pollution: none"

#~ msgid "Trade routes: "
#~ msgstr "Trade routes: "

#~ msgid "Trade: +%d"
#~ msgstr "Trade: +%d"

#~ msgid "City improvements"
#~ msgstr "City improvements"

#~ msgid "Food: %d per turn"
#~ msgstr "Food: %d per turn"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Surplus: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Production: %d (%d) per turn"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Support: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Trade: %d per turn"

#~ msgid "Corruption: %d"
#~ msgstr "Corruption: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Gold: %d (%d) per turn"

#~ msgid "Upkeep: %d"
#~ msgstr "Upkeep: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Science: %d per turn"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxury: %d per turn"

#~ msgid "City growth: blocked"
#~ msgstr "City growth: blocked"

#~ msgid "City growth: never"
#~ msgstr "City growth: never"

#~ msgid "City shrinks: %d %s"
#~ msgstr "City shrinks: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "turn"
#~ msgstr[1] "turns"

#~ msgid "City growth: %d %s"
#~ msgstr "City growth: %d %s"

#~ msgid "Stock"
#~ msgstr "Stock"

#~ msgid "Granary"
#~ msgstr "Granary"

#~ msgid "finished"
#~ msgstr "finished"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "City of %s (Population %s citizens)"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - under Citizen Governor control."

#~ msgid "Present units"
#~ msgstr "Present units"

#~ msgid "Supported units"
#~ msgstr "Supported units"

#~ msgid "Change production"
#~ msgstr "Change production"

#~ msgid "Hurry production"
#~ msgstr "Hurry production"

#~ msgid "Previous city"
#~ msgstr "Previous city"

#~ msgid "Next city"
#~ msgstr "Next city"

#~ msgid "size"
#~ msgstr "size"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "time\n"
#~ "to grow"

#~ msgid "Cities Report"
#~ msgstr "Cities Report"

#~ msgid "Close Dialog"
#~ msgstr "Close Dialog"

#~ msgid "Information Report"
#~ msgstr "Information Report"

#~ msgid "Happiness Report"
#~ msgstr "Happiness Report"

#~ msgid "Garrison Report"
#~ msgstr "Garrison Report"

#~ msgid "Maintenance Report"
#~ msgstr "Maintenance Report"

#~ msgid "worklist"
#~ msgstr "worklist"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "finished"

#~ msgid "Presets"
#~ msgstr "Presets"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "City of %s (Population %s citizens) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Save settings as..."

#~ msgid "Load settings"
#~ msgstr "Load settings"

#~ msgid "Delete settings"
#~ msgstr "Delete settings"

#~ msgid "Control city"
#~ msgstr "Control city"

#~ msgid "Apply once"
#~ msgstr "Apply once"

#~ msgid "Release city"
#~ msgstr "Release city"

#~ msgid "Creating Server List..."
#~ msgstr "Creating Server List..."

#~ msgid "No LAN servers found"
#~ msgstr "No LAN servers found"

#~ msgid "No public servers found"
#~ msgstr "No public servers found"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Player Name :"

#~ msgid "Freeciv Server :"
#~ msgstr "Freeciv Server :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Connect"
#~ msgstr "Connect"

#~ msgid "Next"
#~ msgstr "Next"

#~ msgid "Upgrade"
#~ msgstr "Upgrade"

#~ msgid "Disband"
#~ msgstr "Disband"

#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Contact %s (%d / %d) %s(%d,%d,%s) %s"

#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " CtW: Att:%d%% Def:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Terrain Defence Bonus: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Terrain Info"

#~ msgid "Advanced Menu"
#~ msgstr "Advanced Menu"

#~ msgid "Zoom to : %s"
#~ msgstr "Zoom to : %s"

#~ msgid "Change Production"
#~ msgstr "Change Production"

#~ msgid "Change City Governor settings"
#~ msgstr "Change City Governor settings"

#~ msgid "Goto here"
#~ msgstr "Goto here"

#~ msgid "Patrol here"
#~ msgstr "Patrol here"

#~ msgid "Connect here"
#~ msgstr "Connect here"

#~ msgid "Paradrop here"
#~ msgstr "Paradrop here"

#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Activate %s (%d / %d) %s (%d,%d,%s) %s"

#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Ready all"

#~ msgid "Sentry idle"
#~ msgstr "Sentry idle"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Look up \"%s\" in the Help Browser"

#~ msgid "Choose Your New Government"
#~ msgstr "Choose Your New Government"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTION!"

#~ msgid "Female"
#~ msgstr "Female"

#~ msgid "Male"
#~ msgstr "Male"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "What nation will you be?"

#~ msgid "Pacts"
#~ msgstr "Pacts"

#~ msgid "Give shared vision"
#~ msgstr "Give shared vision"

#~ msgid "Maps"
#~ msgstr "Maps"

#~ msgid "World map"
#~ msgstr "World map"

#~ msgid "Sea map"
#~ msgstr "Sea map"

#~ msgid "Give embassy"
#~ msgstr "Give embassy"

#~ msgid "Gold(max %d)"
#~ msgstr "Gold(max %d)"

#~ msgid "Advances"
#~ msgstr "Advances"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomacy meeting"

#~ msgid "%s incident !"
#~ msgstr "%s incident !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Shall we declare WAR on them?"

#~ msgid "Foreign Minister"
#~ msgstr "Foreign Minister"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"

#~ msgid "Declare WAR"
#~ msgstr "Declare WAR"

#~ msgid "Cancel Treaty"
#~ msgstr "Cancel Treaty"

#~ msgid "Withdraw vision"
#~ msgstr "Withdraw vision"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Call Diplomatic Meeting"

#~ msgid "Send him back"
#~ msgstr "Send him back"

#~ msgid "Establish Embassy"
#~ msgstr "Establish Embassy"

#~ msgid "Investigate City"
#~ msgstr "Investigate City"

#~ msgid "Poison City"
#~ msgstr "Poison City"

#~ msgid "Sabotage City"
#~ msgstr "Sabotage City"

#~ msgid "Incite a Revolt"
#~ msgstr "Incite a Revolt"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotage Enemy Unit"

#~ msgid "Select destination"
#~ msgstr "Select destination"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Failed to load graphic file %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Unable to convert file %s into screen's format!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Unable to load file %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Unable to convert image from file %s into format %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Unable to initialise SDL library: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Unable to initialise SDL_ttf library: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "No available mode for this resolution : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Setting default resolution to : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Unable to set this resolution: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Setting resolution to: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme THEME\tUse GUI theme THEME\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Making screenshot %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Using Video Output: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "SDL Client for Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Initialising Client"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Waiting for the beginning of the game"

#~ msgid "FT"
#~ msgstr "FT"

#~ msgid "Help : Improvements"
#~ msgstr "Help : Improvements"

#~ msgid "Never"
#~ msgstr "Never"

#~ msgid "Help : Units"
#~ msgstr "Help : Units"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "shield"
#~ msgstr[1] "shields"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "citizen"
#~ msgstr[1] "citizens"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "food"
#~ msgstr[1] "foods"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "gold"
#~ msgstr[1] "golds"

#~ msgid "( with "
#~ msgstr "( with "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Help : Advances Tree"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Foreign Intelligence Report"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Intelligence Information about the %s Spaceship"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Intelligence Information for the %s Empire"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Their techs that we don't have :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Show Unit Info Window"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Hide Unit Info Window"

#~ msgid "Show Mini Map"
#~ msgstr "Show Mini Map"

#~ msgid "Hide Mini Map"
#~ msgstr "Hide Mini Map"

#~ msgid "Show Messages (F9)"
#~ msgstr "Show Messages (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Hide Messages (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Scale Mini Map"

#~ msgid "Single Tile Width"
#~ msgstr "Single Tile Width"

#~ msgid "Single Tile Height"
#~ msgstr "Single Tile Height"

#~ msgid "Exit"
#~ msgstr "Exit"

#~ msgid "Scale Unit Info"
#~ msgstr "Scale Unit Info"

#~ msgid "Width"
#~ msgstr "Width"

#~ msgid "Height"
#~ msgstr "Height"

#~ msgid "Revolution"
#~ msgstr "Revolution"

#~ msgid "or"
#~ msgstr "or"

#~ msgid "Hide Messages"
#~ msgstr "Hide Messages"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Toggle Mini Map Mode"

#~ msgid "Options"
#~ msgstr "Options"

#~ msgid "Build City"
#~ msgstr "Build City"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Population: %s  Year: %s  Gold %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "

#~ msgid "veteran"
#~ msgstr "veteran"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutral"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Hostile"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Peaceful"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Friendly"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Mysterious"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Our Territory"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Territory of the %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Unclaimed territory"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutral"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Hostile"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Peaceful"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Friendly"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Mysterious"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "City of %s"

#~ msgid "?blistbegin: with "
#~ msgstr "?blistbegin: with "

#~ msgid "Barracks"
#~ msgstr "Barracks"

#~ msgid "?blistmore:, "
#~ msgstr "?blistmore:, "

#~ msgid "Airport"
#~ msgstr "Airport"

#~ msgid "City Walls"
#~ msgstr "City Walls"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Food/Prod/Trade: %s"

#~ msgid "End of Turn"
#~ msgstr "End of Turn"

#~ msgid "Press"
#~ msgstr "Press"

#~ msgid "No Orders"
#~ msgstr "No Orders"

#~ msgid "Space"
#~ msgstr "Space"

#~ msgid "Wait"
#~ msgstr "Wait"

#~ msgid "Explode Nuclear"
#~ msgstr "Explode Nuclear"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomat/Spy Actions"

#~ msgid "Disband Unit"
#~ msgstr "Disband Unit"

#~ msgid "Upgrade Unit"
#~ msgstr "Upgrade Unit"

#~ msgid "Convert Unit"
#~ msgstr "Convert Unit"

#~ msgid "Return to Nearest City"
#~ msgstr "Return to Nearest City"

#~ msgid "Go to City"
#~ msgstr "Go to City"

#~ msgid "Airlift to City"
#~ msgstr "Airlift to City"

#~ msgid "Go to Tile"
#~ msgstr "Go to Tile"

#~ msgid "Patrol"
#~ msgstr "Patrol"

#~ msgid "Connect With Irrigation"
#~ msgstr "Connect With Irrigation"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Connect With %s (%s)"

#~ msgid "Auto Explore"
#~ msgstr "Auto Explore"

#~ msgid "Auto Attack"
#~ msgstr "Auto Attack"

#~ msgid "Auto Settler"
#~ msgstr "Auto Settler"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Unsentry All On Tile"

#~ msgid "Unload All From Transporter"
#~ msgstr "Unload All From Transporter"

#~ msgid "Load Unit"
#~ msgstr "Load Unit"

#~ msgid "Unload Unit"
#~ msgstr "Unload Unit"

#~ msgid "Find Home City"
#~ msgstr "Find Home City"

#~ msgid "Pillage"
#~ msgstr "Pillage"

#~ msgid "Sentry Unit"
#~ msgstr "Sentry Unit"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Clean Nuclear Fallout"

#~ msgid "Drop Paratrooper"
#~ msgstr "Drop Paratrooper"

#~ msgid "Clean Pollution"
#~ msgstr "Clean Pollution"

#~ msgid "Build Airbase"
#~ msgstr "Build Airbase"

#~ msgid "Fortify Unit"
#~ msgstr "Fortify Unit"

#~ msgid "Build Fortress"
#~ msgstr "Build Fortress"

#~ msgid "Transform Tile"
#~ msgstr "Transform Tile"

#~ msgid "Build Mine"
#~ msgstr "Build Mine"

#~ msgid "Build Irrigation"
#~ msgstr "Build Irrigation"

#~ msgid "Establish Trade Route"
#~ msgstr "Establish Trade Route"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Build %s (%s) %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "Help Build Wonder"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Trade With %s ( %d R&G bonus ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Cut Down to"

#~ msgid "Irrigate to"
#~ msgstr "Irrigate to"

#~ msgid "Plant Forest"
#~ msgstr "Plant Forest"

#~ msgid "Transform to"
#~ msgstr "Transform to"

#~ msgid "Local Options"
#~ msgstr "Local Options"

#~ msgid "Server options"
#~ msgstr "Server options"

#~ msgid "Local options"
#~ msgstr "Local options"

#~ msgid "Worklists"
#~ msgstr "Worklists"

#~ msgid "Save Local Options"
#~ msgstr "Save Local Options"

#~ msgid "Leave Game"
#~ msgstr "Leave Game"

#~ msgid "Quit"
#~ msgstr "Quit"

#~ msgid "Apply changes"
#~ msgstr "Apply changes"

#~ msgid "empty worklist"
#~ msgstr "empty worklist"

#~ msgid "Add new worklist"
#~ msgstr "Add new worklist"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv %s, %s client"

#~ msgid "Start New Game"
#~ msgstr "Start New Game"

#~ msgid "Join Game"
#~ msgstr "Join Game"

#~ msgid "Join Pubserver"
#~ msgstr "Join Pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "Join LAN Server"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDLClient welcomes you..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "done"

#~ msgid "moving"
#~ msgstr "moving"

#~ msgid "disconnected"
#~ msgstr "disconnected"

#~ msgid "active"
#~ msgstr "active"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "under\n"
#~ "construction"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "soonest\n"
#~ "completion"

#~ msgid "Total"
#~ msgstr "Total"

#~ msgid "Units Report"
#~ msgstr "Units Report"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "We can't sell any %s in this turn."

#~ msgid "Sell It?"
#~ msgstr "Sell It?"

#~ msgid "Economy Report"
#~ msgstr "Economy Report"

#~ msgid "Treasury: "
#~ msgstr "Treasury: "

#~ msgid "Tax Rate: "
#~ msgstr "Tax Rate: "

#~ msgid "Total Income: "
#~ msgstr "Total Income: "

#~ msgid "Total Cost: "
#~ msgstr "Total Cost: "

#~ msgid "Net Income: "
#~ msgstr "Net Income: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "%s max rate : %d%%"

#~ msgid "Update"
#~ msgstr "Update"

#~ msgid "Wonder"
#~ msgstr "Wonder"

#~ msgid "What should we focus on now?"
#~ msgstr "What should we focus on now?"

#~ msgid "Select target :"
#~ msgstr "Select target :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "step"
#~ msgstr[1] "steps"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: The %s ruler %s scored %d point\n"
#~ msgstr[1] "%2d: The %s ruler %s scored %d points\n"

#~ msgid "Final Report:"
#~ msgstr "Final Report:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "The Greatest Civilisations in the world."

#~ msgid "The %s Spaceship"
#~ msgstr "The %s Spaceship"

#~ msgid "Launch"
#~ msgstr "Launch"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Unable to load graphic file %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "No usable default theme found, aborting!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Loading theme \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Could not open '%s':\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d gold per turn"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "blocked!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "finished!"

#~ msgid "( %d entries )"
#~ msgstr "( %d entries )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Worklist of\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d gold per turn"
#~ msgstr[1] "%d gold per turn"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "shields into gold"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(is empty)"

#~ msgid "(in prog.)"
#~ msgstr "(in prog.)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "These trade routes have been established with %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Trade/Year\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "No trade routes exist.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s citizens  Governor: %s"

#~ msgid "Workers"
#~ msgstr "Workers"

#~ msgid "What should we name the new preset?"
#~ msgstr "What should we name the new preset?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Do you really want to remove %s?"

#~ msgid "LAN Servers"
#~ msgstr "LAN Servers"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "Close"
#~ msgstr "Close"

#~ msgid "You must select a nation."
#~ msgstr "You must select a nation."

#~ msgid "The %s offerings"
#~ msgstr "The %s offerings"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"

#~ msgid "%s view:"
#~ msgstr "%s view:"

#~ msgid "NONE"
#~ msgstr "NONE"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "No version number in resources."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Game version does not match Resource version."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Game version: %s - Resource version: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Using fallback resources - which is OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Only colour displays are supported for now..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Unable to open fontset: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Doing 'xset fp rehash' may temporarily solve a problem."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Font for charset %s is lacking"

#~ msgid "Allows %s.\n"
#~ msgstr "Allows %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Obsoletes %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Allows %s (with %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Build: %d MP\n"

#~ msgid "Conflicts with: "
#~ msgstr "Conflicts with: "

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Ruler: %s"
#~ msgstr "Ruler: %s"

#~ msgid "Government: %s"
#~ msgstr "Government: %s"

#~ msgid "Gold: %d"
#~ msgstr "Gold: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Tax: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Science: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxury: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Researching: (Unknown)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Researching: Unknown(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Researching: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capital: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Intelligence Diplomacy Information for the %s Empire"

#~ msgid "Save Settings"
#~ msgstr "Save Settings"

#~ msgid "Server Options"
#~ msgstr "Server Options"

#~ msgid "Export Log"
#~ msgstr "Export Log"

#~ msgid "Clear Log"
#~ msgstr "Clear Log"

#~ msgid "Disconnect"
#~ msgstr "Disconnect"

#~ msgid "Tax Rates..."
#~ msgstr "Tax Rates..."

#~ msgid "Revolution..."
#~ msgstr "Revolution..."

#~ msgid "Map Grid"
#~ msgstr "Map Grid"

#~ msgid "National Borders"
#~ msgstr "National Borders"

#~ msgid "City Names"
#~ msgstr "City Names"

#~ msgid "City Growth"
#~ msgstr "City Growth"

#~ msgid "City Production Levels"
#~ msgstr "City Production Levels"

#~ msgid "Coastline"
#~ msgstr "Coastline"

#~ msgid "Roads & Rails"
#~ msgstr "Roads & Rails"

#~ msgid "Irrigation"
#~ msgstr "Irrigation"

#~ msgid "Mines"
#~ msgstr "Mines"

#~ msgid "Pollution & Fallout"
#~ msgstr "Pollution & Fallout"

#~ msgid "Focus Unit"
#~ msgstr "Focus Unit"

#~ msgid "Fog of War"
#~ msgstr "Fog of War"

#~ msgid "Center View"
#~ msgstr "Centre View"

#~ msgid "Build Road"
#~ msgstr "Build Road"

#~ msgid "Build Railroad"
#~ msgstr "Build Railway"

#~ msgid "Build Farmland"
#~ msgstr "Build Farmland"

#~ msgid "Transform Terrain"
#~ msgstr "Transform Terrain"

#~ msgid "Transform to %s"
#~ msgstr "Transform to %s"

#~ msgid "Connect With Road"
#~ msgstr "Connect With Road"

#~ msgid "Connect With Rail"
#~ msgstr "Connect With Rail"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Go to/Airlift to City..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Select Same Type Everywhere"

#~ msgid "Done"
#~ msgstr "Done"

#~ msgid "Top Five Cities"
#~ msgstr "Top Five Cities"

#~ msgid "Demographics"
#~ msgstr "Demographics"

#~ msgid "Spaceship"
#~ msgstr "Spaceship"

#~ msgid "Editing Mode"
#~ msgstr "Editing Mode"

#~ msgid "Tools"
#~ msgstr "Tools"

#~ msgid "ZOC"
#~ msgstr "ZOC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(idle %d turn)"
#~ msgstr[1] "(idle %d turns)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "You need an embassy to establish a diplomatic meeting."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Researching %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Researching %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Goal: %s (%d steps)"

#~ msgid "Sell-Off:"
#~ msgstr "Sell-Off:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Income:%6d    Total Costs: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Totals: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totals:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "What should the new name be?"

#~ msgid "Veteran level      Power factor   Move bonus\n"
#~ msgstr "Veteran level      Power factor   Move bonus\n"

#~ msgid "--------------------------------------------"
#~ msgstr "--------------------------------------------"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terrain     Road   Irrigation     Mining         Transform\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "Time taken for the following activities is independent of terrain:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Activity            Time\n"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Railway            %3d"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Clean pollution    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Clean fallout      %3d"

#~ msgid "In this ruleset, the following veteran levels are defined:"
#~ msgstr "In this ruleset, the following veteran levels are defined:"

#~ msgid "This ruleset has no default veteran levels defined."
#~ msgstr "This ruleset has no default veteran levels defined."

#~ msgid "This is %s, %s client."
#~ msgstr "This is %s, %s client."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Requires you to have researched the %s technology.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Requires that any player has researched the %s technology.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Requires the %s government.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Requires that the %s wonder has been built by any player.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Requires you to own the %s wonder.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Requires the %s building in the city.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Only applies to \"%s\" buildings.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Requires the %s terrain special on the tile.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Requires the %s terrain special on the tile or an adjacent tile.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Requires the %s terrain on the tile.\n"

#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Requires the %s terrain on the tile or an adjacent tile.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Requires that you are playing the %s nation.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Requires the %s nation in the game.\n"

#~ msgid "?unit:Requires %s.\n"
#~ msgstr "?unit:Requires %s.\n"

#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "?ulist:Requires %s.\n"

#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "?uclass:Requires %s units.\n"

#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "?uclasslist:Requires %s units.\n"

#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "?output:Applies only to %s.\n"

#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "?specialist:Applies only to %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Requires a minimum size of %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Requires AI player of level %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Requires %s terrain class on the tile.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Requires %s terrain class on a cardinally adjacent tile.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Requires %s terrain class on an adjacent tile.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Requires a %s on the tile.\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Requires a %s on a cardinally adjacent tile.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Requires a %s on an adjacent tile.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Requires we reached the year %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Requires terrain on which %s can be built on tile.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Applies only to city centres.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Allows %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Allows %s (with %s)."

#~ msgid "%*sRivers"
#~ msgstr "%*sRivers"

#~ msgid "Current ruleset contains no description."
#~ msgstr "Current ruleset contains no description."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Sorry, no help topic for %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* The discovery of %s will make %s obsolete.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr "* Allows all players with knowledge of %s to build %s units.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Allows %s (with %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Allows %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Belongs to %s unit class.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Can occupy empty enemy cities.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Speed is not affected by terrain.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Does not get defence bonuses from terrain.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Not subject to zones of control.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Slowed down while damaged.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Gets used up in making an attack.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Gets a 50% defensive bonus while in cities.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Is unreachable. Most units cannot attack this one.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Can pillage tile improvements.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr "  * Doesn't prevent enemy cities from working the tile it's on.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Can only be built if there is %s in the city.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Can only be built with %s as government.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* May not be built in cities.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Only barbarians may build this.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* May be obtained by conversion of %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* May be converted into %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Never has a home city.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Losing this unit will lose you the game!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Each player may only have one of this type of unit.\n"

#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Requires %d population to build.\n"
#~ msgstr[1] "* Requires %d population to build.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Can carry and refuel %d %s unit.\n"
#~ msgstr[1] "* Can carry and refuel up to %d %s units.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Must stay next to coast.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Can help build wonders (adds %d production).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* May not be disbanded.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Can build new cities.\n"

#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[1] "* Can add on %d population to cities of no more than size %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Can build roads and railways.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Can build mines on tiles.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Can build irrigation on tiles.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Can build farmland.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Can build farmland (if %s is known).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Can build farmland (if any of the following are known: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Can clean pollution from tiles.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Can clean nuclear fallout from tiles.\n"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Can transform tiles.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Can perform diplomatic actions, plus special spy abilities.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Can perform diplomatic actions.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Defends cities against diplomatic actions.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Will never lose a diplomat-versus-diplomat fight.\n"

#~ msgid "* Will always survive a spy mission.\n"
#~ msgstr "* Will always survive a spy mission.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* May not be bribed.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr "* Is invisible except when next to an enemy unit or city.\n"

#~ msgid "* Can only attack units on ocean tiles (no land attacks).\n"
#~ msgstr "* Can only attack units on ocean tiles (no land attacks).\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Gets double defence against units specified as 'mounted'.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Counts as 'mounted' against certain defenders.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Counts as 'helicopter' against certain attackers.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Very good at attacking 'helicopter' units.\n"

#~ msgid "* Very bad at attacking AEGIS units.\n"
#~ msgstr "* Very bad at attacking AEGIS units.\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Making an attack ends this unit's turn.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* This unit's attack causes a nuclear explosion!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Gets double firepower when attacking cities.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignores the effects of city walls.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Gets quintuple defence against missiles and aircraft.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ignores terrain effects (treats all tiles as roads).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignores zones of control.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* A non-military unit:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr "  * Cannot attack.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "  * Doesn't impose martial law.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr "  * Can enter foreign territory regardless of peace treaty.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr "* A field unit: one unhappiness applies even when non-aggressive.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Can capture some enemy units.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Can be captured by some enemy units.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Can attack against %s units, which are usually not reachable.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Unit has to be in a city or a base after %d turn.\n"
#~ msgstr[1] "* Unit has to be in a city or a base after %d turns.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgstr[1] "* Unit has to be in a city, a base, or on a %s after %d turns.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Will never achieve veteran status.\n"

#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* May acquire veteran status.\n"

#~ msgid "  * Veterans have increased strength in combat.\n"
#~ msgstr "  * Veterans have increased strength in combat.\n"

#~ msgid "  * Veterans have improved chances in diplomatic contests.\n"
#~ msgstr "  * Veterans have improved chances in diplomatic contests.\n"

#~ msgid "  * Veterans are more likely to survive missions.\n"
#~ msgstr "  * Veterans are more likely to survive missions.\n"

#~ msgid "  * Veterans work faster.\n"
#~ msgstr "  * Veterans work faster.\n"

#~ msgid "This type of unit has its own veteran levels:"
#~ msgstr "This type of unit has its own veteran levels:"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Starting now, researching %s would need %d bulbs."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[1] ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."

#~ msgid "You cannot research this technology."
#~ msgstr "You cannot research this technology."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " This number may vary depending on what other players research.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr "* The first player to research %s gets an immediate advance.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Increases the pollution generated by the population.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Allows %s to build roads on river tiles.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Allows %s to upgrade roads to railways.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Allows %s to upgrade irrigation to farmland.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Pollution cannot be generated on this terrain."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Fallout cannot be generated on this terrain."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* You cannot build cities on this terrain."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* The coastline of this terrain is unsafe."

#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Can be travelled by %s units.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Requirements to build:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Native to %s units.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Such units get a %d%% defence bonus on this tile.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Diplomatic units get a 25% defence bonus in diplomatic fights.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Cannot be built.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Can be pillaged by units.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Units can paradrop from this tile.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "* Extends national borders of the building nation.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr ""
#~ "* Grants permanent vision of an area around the tile to its owner.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"

#~ msgid "Features:\n"
#~ msgstr "Features:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Nothing "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgstr[1] ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[1] ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[1] ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[1] ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* You pay %d times normal %s upkeep for your units.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* You pay %d times normal upkeep for your units.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* You pay no %s upkeep for your units.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* You pay no upkeep for your units.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "* Each of your cities will avoid paying %d upkeep for your units.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr "* If you lose your capital, the chance of civil war is %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilisation size.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* After the first unhappy citizen due to civilisation size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Has unlimited science/gold/luxuries rates.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgstr[1] ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgstr[1] "* A maximum of %d units in each city can enforce martial law.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* You may grow your cities by means of celebrations."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " (Cities below size %d cannot grow in this way.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Your units cannot be bribed.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Your cities cannot be incited to revolt.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Has a senate that may prevent declaration of war.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr "* Allows partisans when cities are taken by the enemy.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Pays no upkeep for fanatics.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Has no unhappy citizens.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Veteran %s units.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Veteran units.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Cities below size %d will not celebrate.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr "* Each worked tile with at least 1 %s will yield %d more of it.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* %s production is increased %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* %s production will suffer massive losses.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* %s production will suffer some losses.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* %s production will suffer a small amount of losses.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Increases the chance of plague within your cities.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Decreases the chance of plague within your cities.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* %s losses will increase quickly with distance from capital.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* %s losses will increase with distance from capital.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* %s losses will increase slowly with distance from capital.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Increases the chance of migration into your cities.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Decreases the chance of migration into your cities.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Allows you to build %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Unhappy"

#~ msgid "Initial government is %s.\n"
#~ msgstr "Initial government is %s.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Starts with knowledge of %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Starts with the following additional unit: %s.\n"
#~ msgstr[1] "Starts with the following additional units: %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "First city will get %s for free.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "This is the Client Lua Console."

#~ msgid "You don't know how to build %s!"
#~ msgstr "You don't know how to build %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Copy %s to clipboard."

#~ msgid "Clipboard is empty."
#~ msgstr "Clipboard is empty."

#~ msgid "Split"
#~ msgstr "Split"

#~ msgid "Separate"
#~ msgstr "Separate"

#~ msgid "Merged"
#~ msgstr "Merged"

#~ msgid "Login name"
#~ msgstr "Login name"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."

#~ msgid "Server port"
#~ msgstr "Server port"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."

#~ msgid "Soundset"
#~ msgstr "Soundset"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."

#~ msgid "Sound plugin"
#~ msgstr "Sound plugin"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."

#~ msgid "The chat log file"
#~ msgstr "The chat log file"

#~ msgid "The name of the chat log file."
#~ msgstr "The name of the chat log file."

#~ msgid "Theme"
#~ msgstr "Theme"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "By changing this option you change the active theme."

#~ msgid "Tileset"
#~ msgstr "Tileset"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."

#~ msgid "Draw city outlines"
#~ msgstr "Draw city outlines"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr "Setting this option will draw a line at the city workable limit."

#~ msgid "Draw city output"
#~ msgstr "Draw city output"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Setting this option will draw city output for every citizen."

#~ msgid "Draw the map grid"
#~ msgstr "Draw the map grid"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Setting this option will draw a grid over the map."

#~ msgid "Draw the city bar"
#~ msgstr "Draw the city bar"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."

#~ msgid "Draw the city names"
#~ msgstr "Draw the city names"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Setting this option will draw the names of the cities on the map."

#~ msgid "Draw the city growth"
#~ msgstr "Draw the city growth"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."

#~ msgid "Draw the city productions"
#~ msgstr "Draw the city productions"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."

#~ msgid "Draw the city buy costs"
#~ msgstr "Draw the city buy costs"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."

#~ msgid "Draw the city trade routes"
#~ msgstr "Draw the city trade routes"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."

#~ msgid "Draw the terrain"
#~ msgstr "Draw the terrain"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Setting this option will draw the terrain."

#~ msgid "Draw the coast line"
#~ msgstr "Draw the coast line"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Setting this option will draw a line to separate the land from the ocean."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Draw the roads and the railways"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Setting this option will draw the roads and the railways on the map."

#~ msgid "Draw the irrigation"
#~ msgstr "Draw the irrigation"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Setting this option will draw the irrigation systems on the map."

#~ msgid "Draw the mines"
#~ msgstr "Draw the mines"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Setting this option will draw the mines on the map."

#~ msgid "Draw the bases"
#~ msgstr "Draw the bases"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Setting this option will draw the bases on the map."

#~ msgid "Draw the specials"
#~ msgstr "Draw the specials"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Setting this option will draw the specials on the map."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Draw the pollution/nuclear fallout"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."

#~ msgid "Draw the cities"
#~ msgstr "Draw the cities"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Setting this option will draw the cities on the map."

#~ msgid "Draw the units"
#~ msgstr "Draw the units"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Setting this option will draw the units on the map."

#~ msgid "Solid unit background color"
#~ msgstr "Solid unit background colour"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background colour instead of the flag backdrop."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Draw shield graphics for units"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."

#~ msgid "Draw the units in focus"
#~ msgstr "Draw the units in focus"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."

#~ msgid "Draw the fog of war"
#~ msgstr "Draw the fog of war"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Setting this option will draw the fog of war."

#~ msgid "Draw the borders"
#~ msgstr "Draw the borders"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Setting this option will draw the national borders."

#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Draw whether tiles are native to selected unit"

#~ msgid ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"
#~ msgstr ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"

#~ msgid "Show dead players in Nations report"
#~ msgstr "Show dead players in Nations report"

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."

#~ msgid "Sound bell at new turn"
#~ msgstr "Sound bell at new turn"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behaviour of the \"bell\" event by editing "
#~ "the message options."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Unit movement animation time (milliseconds)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Mapview recentring time (milliseconds)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "When the map view is recentred, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Combat animation step time (milliseconds)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Show icons in the technology tree"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Use curved lines in the technology tree"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Colour to highlight your player/user name"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this colour as background.  If not set, it will just "
#~ "not highlight anything."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Manual Turn Done in AI mode"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."

#~ msgid "Auto center on units"
#~ msgstr "Auto centre on units"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Set this option to have the active unit centred automatically when the "
#~ "unit focus changes."

#~ msgid "Auto center on combat"
#~ msgstr "Auto centre on combat"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Set this option to have any combat be centred automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."

#~ msgid "Auto center on new turn"
#~ msgstr "Auto centre on new turn"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Set this option to have the client automatically recentre the map on a "
#~ "suitable location at the start of each turn."

#~ msgid "Focus on awakened units"
#~ msgstr "Focus on awakened units"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Set this option to have newly awoken units be focused automatically."

#~ msgid "Keyboardless goto"
#~ msgstr "Keyboardless goto"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Allow goto into the unknown"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."

#~ msgid "Center map when popup city"
#~ msgstr "Centre map when popup city"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Setting this option makes the mapview centre on a city when its city "
#~ "dialog is popped up."

#~ msgid "Concise city production"
#~ msgstr "Concise city production"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."

#~ msgid "End turn when done moving"
#~ msgstr "End turn when done moving"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."

#~ msgid "Prompt for city names"
#~ msgstr "Prompt for city names"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Pop up city dialog for new cities"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."

#~ msgid "Pop up caravan actions"
#~ msgstr "Pop up caravan actions"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do   †  †  €†  the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."

#~ msgid "Enable cursor changing"
#~ msgstr "Enable cursor changing"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."

#~ msgid "Select cities before units"
#~ msgstr "Select cities before units"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Clear unit orders on selection"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."

#~ msgid "Enable vote bar"
#~ msgstr "Enable vote bar"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."

#~ msgid "Always display the vote bar"
#~ msgstr "Always display the vote bar"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Do not show vote bar if not a player"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."

#~ msgid "Set new votes at front"
#~ msgstr "Set new votes at front"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."

#~ msgid "Autoaccept tileset suggestions"
#~ msgstr "Autoaccept tileset suggestions"

#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."

#~ msgid "Background layer"
#~ msgstr "Background layer"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "The background layer of the overview shows just ocean and land."

#~ msgid "Terrain relief map layer"
#~ msgstr "Terrain relief map layer"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "The relief layer shows all terrains on the map."

#~ msgid "Borders layer"
#~ msgstr "Borders layer"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Borders layer on ocean tiles"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."

#~ msgid "Units layer"
#~ msgstr "Units layer"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Enabling this will draw units on the overview."

#~ msgid "Cities layer"
#~ msgstr "Cities layer"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Enabling this will draw cities on the overview."

#~ msgid "Overview fog of war"
#~ msgstr "Overview fog of war"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Enabling this will show fog of war on the overview."

#~ msgid "Image format"
#~ msgstr "Image format"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr "The image toolkit and file format used for map images."

#~ msgid "Zoom factor for map images"
#~ msgstr "Zoom factor for map images"

#~ msgid "The magnification used for map images."
#~ msgstr "The magnification used for map images."

#~ msgid "Show area within borders"
#~ msgstr "Show area within borders"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr "If set, the territory of each nation is shown on the saved image."

#~ msgid "Show borders"
#~ msgstr "Show borders"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr "If set, the border of each nation is shown on the saved image."

#~ msgid "Show cities"
#~ msgstr "Show cities"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr "If set, cities are shown on the saved image."

#~ msgid "Show fog of war"
#~ msgstr "Show fog of war"

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr "If set, the extent of fog of war is shown on the saved image."

#~ msgid "Show full terrain"
#~ msgstr "Show full terrain"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "If set, terrain relief is shown with different colours in the saved "
#~ "image; otherwise, only land and water are distinguished."

#~ msgid "Show units"
#~ msgstr "Show units"

#~ msgid "If set, units are shown in the saved image."
#~ msgstr "If set, units are shown in the saved image."

#~ msgid "Map image file name"
#~ msgstr "Map image file name"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."

#~ msgid "Show map scrollbars"
#~ msgstr "Show map scrollbars"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Disable this option to hide the scrollbars on the map view."

#~ msgid "Keep dialogs on top"
#~ msgstr "Keep dialogs on top"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."

#~ msgid "Show worklist task icons"
#~ msgstr "Show worklist task icons"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."

#~ msgid "Enable status report tabs"
#~ msgstr "Enable status report tabs"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Better fog-of-war drawing"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."

#~ msgid "Show time for each chat message"
#~ msgstr "Show time for each chat message"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."

#~ msgid "New message events go to top of list"
#~ msgstr "New message events go to top of list"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."

#~ msgid "Show extra message window buttons"
#~ msgstr "Show extra message window buttons"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Metaserver tab first in network page"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Plain chat messages are sent to allies only"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Messages and Chat reports location"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Arrange widgets for small displays"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Mouse over the map widget selects it automatically"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Player or user name autocompletion"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."

#~ msgid "Width of the city dialog"
#~ msgstr "Width of the city dialog"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr "This value is only used if the width of the city dialog is saved."

#~ msgid "Height of the city dialog"
#~ msgstr "Height of the city dialog"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr "This value is only used if the height of the city dialog is saved."

#~ msgid "City Label"
#~ msgstr "City Label"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr "This font is used to display the city labels on city dialogs."

#~ msgid "Notify Label"
#~ msgstr "Notify Label"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."

#~ msgid "Spaceship Label"
#~ msgstr "Spaceship Label"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "This font is used to display the spaceship widgets."

#~ msgid "Help Label"
#~ msgstr "Help Label"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr "This font is used to display the help headers in the help window."

#~ msgid "Help Link"
#~ msgstr "Help Link"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr "This font is used to display the help links in the help window."

#~ msgid "Help Text"
#~ msgstr "Help Text"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr "This font is used to display the help body text in the help window."

#~ msgid "Chatline Area"
#~ msgstr "Chatline Area"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "This font is used to display the text in the chatline area."

#~ msgid "Beta Label"
#~ msgstr "Beta Label"

#~ msgid "This font is used to display the beta label."
#~ msgstr "This font is used to display the beta label."

#~ msgid "Small Font"
#~ msgstr "Small Font"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."

#~ msgid "Comment Label"
#~ msgstr "Comment Label"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr "This font is used to the display the city names on the map."

#~ msgid "City Productions"
#~ msgstr "City Productions"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "This font is used to the display the city production names on the map."

#~ msgid "Requirement Tree"
#~ msgstr "Requirement Tree"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."

#~ msgid "Fullscreen"
#~ msgstr "Fullscreen"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."

#~ msgid "Screen resolution"
#~ msgstr "Screen resolution"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "This option controls the resolution of the selected screen."

#~ msgid "Do cursor animation"
#~ msgstr "Do cursor animation"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "If this option is disabled, the cursor will always be displayed as static."

#~ msgid "Use color cursors"
#~ msgstr "Use colour cursors"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."

#~ msgid "Graphics"
#~ msgstr "Graphics"

#~ msgid "?map:Overview"
#~ msgstr "?map:Overview"

#~ msgid "Sound"
#~ msgstr "Sound"

#~ msgid "Interface"
#~ msgstr "Interface"

#~ msgid "Map Image"
#~ msgstr "Map Image"

#~ msgid "Network"
#~ msgstr "Network"

#~ msgid "Font"
#~ msgstr "Font"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr "If you add a preset by hand, also update \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Cannot find your home directory"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr "Didn't find '%s' option file, loading from '%s' instead."

#~ msgid "Didn't find the option file."
#~ msgstr "Didn't find the option file."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Save failed, cannot write to file %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Saved settings to file %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Save failed, cannot find a filename."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "You were rejected from the game: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Client capability string: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Server capability string: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Start of turn %d"

#~ msgid "Welcome"
#~ msgstr "Welcome"

#~ msgid "AI mode is now ON."
#~ msgstr "AI mode is now ON."

#~ msgid "AI mode is now OFF."
#~ msgstr "AI mode is now OFF."

#~ msgid "waiting"
#~ msgstr "waiting"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Name"

#~ msgid "Username"
#~ msgstr "Username"

#~ msgid "Border"
#~ msgstr "Border"

#~ msgid "Attitude"
#~ msgstr "Attitude"

#~ msgid "Embassy"
#~ msgstr "Embassy"

#~ msgid "Dipl.State"
#~ msgstr "Dipl.State"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Host"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Idle"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "You cannot sell improvements."

#~ msgid "You cannot disband units."
#~ msgstr "You cannot disband units."

#~ msgid "%s cannot be disbanded."
#~ msgstr "%s cannot be disbanded."

#~ msgid "Disbanded %d %s."
#~ msgstr "Disbanded %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "No %s could be disbanded."

#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "Latest %s release of Freeciv is %s, this is %s."

#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "There is no newer %s release of Freeciv available."

#~ msgid "Could not open temp file."
#~ msgstr "Could not open temp file."

#~ msgid "Failed to read the metaserver data from http://%s."
#~ msgstr "Failed to read the metaserver data from http://%s."

#~ msgid ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s."
#~ msgstr ""
#~ "Failed to parse the metaserver data from http://%s:\n"
#~ "%s."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr "Invalid $http_proxy or metaserver value, must start with 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Failed looking up metaserver's host"

#~ msgid "AI %s"
#~ msgstr "AI %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, team %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Friendly(team)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Friendly(team)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Location: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Native coordinates: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terrain: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Food/Prod/Trade: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Minor Tribe Village"

#~ msgid "Our territory"
#~ msgstr "Our territory"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Territory of %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[1] "Territory of %s (%s) (%d turn cease-fire)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Territory of %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Unclaimed territory"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "City: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[1] "City: %s | %s (%s, %d turn cease-fire)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "City: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Occupied with %d unit."
#~ msgstr[1] " | Occupied with %d units."

#~ msgid " | Not occupied."
#~ msgstr " | Not occupied."

#~ msgid " | Occupied."
#~ msgstr " | Occupied."

#~ msgid "   with %s."
#~ msgstr "   with %s."

#~ msgid "Trade from %s: %d"
#~ msgstr "Trade from %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastructure: %s"

#~ msgid "Activity: %s"
#~ msgstr "Activity: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unit: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unit: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[1] "Unit: %s | %s (%s, %d turn cease-fire)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Chance to win: A:%d%% D:%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d FP:%d HP:%d/%d"

#~ msgid "Bribe cost: %d"
#~ msgstr "Bribe cost: %d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Estimated bribe cost: > %d"

#~ msgid "  (%d more)"
#~ msgstr "  (%d more)"

#~ msgid "far from %s"
#~ msgstr "far from %s"

#~ msgid "near %s"
#~ msgstr "near %s"

#~ msgid "in %s"
#~ msgstr "in %s"

#~ msgid "from %s"
#~ msgstr "from %s"

#~ msgid "Progress: no research"
#~ msgstr "Progress: no research"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progress: %d turn/advance"
#~ msgstr[1] "Progress: %d turns/advance"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progress: %d turn/advance loss"
#~ msgstr[1] "Progress: %d turns/advance loss"

#~ msgid "Progress: none"
#~ msgstr "Progress: none"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d bulb/turn"
#~ msgstr[1] "%d bulbs/turn"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d bulb/turn from team"
#~ msgstr[1] ", %d bulbs/turn from team"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Bulbs produced per turn: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (needed for technology upkeep: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (never)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d turn)"
#~ msgstr[1] "%d/%d (%d turns)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (never)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d step"
#~ msgstr[1] "%d steps"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d bulb"
#~ msgstr[1] "%d bulbs"

#~ msgid "Population: %s"
#~ msgstr "Population: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Year: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Gold: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Tax: %d Lux: %d Sci: %d"

#~ msgid "Moving: Nobody"
#~ msgstr "Moving: Nobody"

#~ msgid "Moving: %s"
#~ msgstr "Moving: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Click for more info)"

#~ msgid "%s People"
#~ msgstr "%s People"

#~ msgid "Year: %s"
#~ msgstr "Year: %s"

#~ msgid "Turn: %d"
#~ msgstr "Turn: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Net Income: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Researching %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Bulbs per turn: %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Bulbs per turn: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Global warming chance: %d%% (%+d%%/turn)"

#~ msgid "Global warming deactivated."
#~ msgstr "Global warming deactivated."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Nuclear winter chance: %d%% (%+d%%/turn)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Nuclear winter deactivated."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unit"
#~ msgstr[1] "%d units"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Unreachable"

#~ msgid "Turns to target: %d"
#~ msgstr "Turns to target: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Turns to target: %d to %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unit selected"
#~ msgstr[1] "%d units selected"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Others: %d civil; %d military"

#~ msgid "Others: %d civilian"
#~ msgstr "Others: %d civilian"

#~ msgid "Others: %d military"
#~ msgstr "Others: %d military"

#~ msgid "No units to upgrade!"
#~ msgstr "No units to upgrade!"

#~ msgid "None of these units may be upgraded."
#~ msgstr "None of these units may be upgraded."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Upgrade %d unit"
#~ msgstr[1] "Upgrade %d units"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s for %d gold?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "No units to disband!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s refuses to disband!"

#~ msgid "Disband %s?"
#~ msgstr "Disband %s?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "None of these units may be disbanded."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Disband %d unit?"
#~ msgstr[1] "Disband %d units?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Shows your progress in researching the current technology."

#~ msgid "no research target."
#~ msgstr "no research target."

#~ msgid "No progress"
#~ msgstr "No progress"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Shows the progress of global warming:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Pollution rate: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Chance of catastrophic warming each turn: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Shows the progress of nuclear winter:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Fallout rate: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Chance of catastrophic winter each turn: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Shows your current government:"

#~ msgid "Population:      %5d"
#~ msgstr "Population:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Support:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energy:          %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Mass:            %5d ton"
#~ msgstr[1] "Mass:            %5d tons"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Travel time:     %5.1f years"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Travel time:        N/A     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Success prob.:   %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Year of arrival: %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:off"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:overflow"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "?nationgovernment:%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Observer - %s"

#~ msgid "Buildings: "
#~ msgstr "Buildings: "

#~ msgid "None. "
#~ msgstr "None. "

#~ msgid "?clistend:."
#~ msgstr "?clistend:."

#~ msgid "Wonders: "
#~ msgstr "Wonders: "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Cities: %d total, but no penalty for empire size."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Cities: %d total, %d over threshold of %d cities."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d content before penalty."
#~ msgstr[1] "%d content before penalty."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d additional unhappy citizen."
#~ msgstr[1] "%d additional unhappy citizens."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Unlimited martial law in effect."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d military unit may impose martial law."
#~ msgstr[1] "Up to %d military units may impose martial law."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Each military unit makes %d unhappy citizen content."
#~ msgstr[1] "Each military unit makes %d unhappy citizens content."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Military units in the field may cause unhappiness. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Military units have no happiness effect. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luxury: %d total."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "No usable default tileset found, aborting!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Loading tileset \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Client does not support isometric tilesets."

#~ msgid "Using default tileset instead."
#~ msgstr "Using default tileset instead."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Client does not support overhead view tilesets."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Too many AI modules. Max is %d."

#~ msgid "Trade"
#~ msgstr "Trade"

#~ msgid "?wonder:W"
#~ msgstr "?wonder:W"

#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:D"

#~ msgid "?built:B"
#~ msgstr "?built:B"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "network exception"

#~ msgid "lagging connection"
#~ msgstr "lagging connection"

#~ msgid "buffer overflow"
#~ msgstr "buffer overflow"

#~ msgid "%s from %s"
#~ msgstr "%s from %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (connection incomplete)"

#~ msgid " (player %s)"
#~ msgstr " (player %s)"

#~ msgid " (observer)"
#~ msgstr " (observer)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" is not a valid pattern type"

#~ msgid "Missing pattern type"
#~ msgstr "Missing pattern type"

#~ msgid "Missing pattern"
#~ msgstr "Missing pattern"

#~ msgid "Technology: %s"
#~ msgstr "Technology: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Improvement: %s"

#~ msgid "City: %s"
#~ msgstr "City: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Diplomat Action: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Enemy Diplomat: %s"

#~ msgid "Global: %s"
#~ msgstr "Global: %s"

#~ msgid "Hut: %s"
#~ msgstr "Hut: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nation: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Treaty: %s"

#~ msgid "Unit: %s"
#~ msgstr "Unit: %s"

#~ msgid "Vote: %s"
#~ msgstr "Vote: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Wonder: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Learned From Great Library"

#~ msgid "Learned New Tech"
#~ msgstr "Learned New Tech"

#~ msgid "Selected New Goal"
#~ msgstr "Selected New Goal"

#~ msgid "Bought"
#~ msgstr "Bought"

#~ msgid "Forced to Sell"
#~ msgstr "Forced to Sell"

#~ msgid "New Improvement Selected"
#~ msgstr "New Improvement Selected"

#~ msgid "Sold"
#~ msgstr "Sold"

#~ msgid "Building Unavailable Item"
#~ msgstr "Building Unavailable Item"

#~ msgid "Captured/Destroyed"
#~ msgstr "Captured/Destroyed"

#~ msgid "Celebrating"
#~ msgstr "Celebrating"

#~ msgid "Civil Disorder"
#~ msgstr "Civil Disorder"

#~ msgid "Famine"
#~ msgstr "Famine"

#~ msgid "Famine Feared"
#~ msgstr "Famine Feared"

#~ msgid "Growth"
#~ msgstr "Growth"

#~ msgid "May Soon Grow"
#~ msgstr "May Soon Grow"

#~ msgid "Needs Aqueduct"
#~ msgstr "Needs Aqueduct"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Needs Aqueduct Being Built"

#~ msgid "Normal"
#~ msgstr "Normal"

#~ msgid "Nuked"
#~ msgstr "Nuked"

#~ msgid "Released from citizen governor"
#~ msgstr "Released from citizen governor"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Suggest Growth Throttling"

#~ msgid "Transfer"
#~ msgstr "Transfer"

#~ msgid "Was Built"
#~ msgstr "Was Built"

#~ msgid "Has Plague"
#~ msgstr "Has Plague"

#~ msgid "City Map changed"
#~ msgstr "City Map changed"

#~ msgid "Worklist Events"
#~ msgstr "Worklist Events"

#~ msgid "Production changed"
#~ msgstr "Production changed"

#~ msgid "Bribe"
#~ msgstr "Bribe"

#~ msgid "Caused Incident"
#~ msgstr "Caused Incident"

#~ msgid "Escape"
#~ msgstr "Escape"

#~ msgid "Failed"
#~ msgstr "Failed"

#~ msgid "Incite"
#~ msgstr "Incite"

#~ msgid "Poison"
#~ msgstr "Poison"

#~ msgid "Sabotage"
#~ msgstr "Sabotage"

#~ msgid "Theft"
#~ msgstr "Theft"

#~ msgid "Eco-Disaster"
#~ msgstr "Eco-Disaster"

#~ msgid "Nuke Detonated"
#~ msgstr "Nuke Detonated"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Barbarians in a Hut Roused"

#~ msgid "City Founded from Hut"
#~ msgstr "City Founded from Hut"

#~ msgid "Gold Found in Hut"
#~ msgstr "Gold Found in Hut"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Killed by Barbarians in a Hut"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Mercenaries Found in Hut"

#~ msgid "Settler Found in Hut"
#~ msgstr "Settler Found in Hut"

#~ msgid "Tech Found in Hut"
#~ msgstr "Tech Found in Hut"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Unit Spared by Barbarians"

#~ msgid "Barbarian Uprising"
#~ msgstr "Barbarian Uprising"

#~ msgid "Civil War"
#~ msgstr "Civil War"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Collapse to Anarchy"

#~ msgid "First Contact"
#~ msgstr "First Contact"

#~ msgid "Learned New Government"
#~ msgstr "Learned New Government"

#~ msgid "Low Funds"
#~ msgstr "Low Funds"

#~ msgid "Revolution Ended"
#~ msgstr "Revolution Ended"

#~ msgid "Revolution Started"
#~ msgstr "Revolution Started"

#~ msgid "Spaceship Events"
#~ msgstr "Spaceship Events"

#~ msgid "Alliance"
#~ msgstr "Alliance"

#~ msgid "Broken"
#~ msgstr "Broken"

#~ msgid "Cease-fire"
#~ msgstr "Cease-fire"

#~ msgid "Peace"
#~ msgstr "Peace"

#~ msgid "Shared Vision"
#~ msgstr "Shared Vision"

#~ msgid "Attack Failed"
#~ msgstr "Attack Failed"

#~ msgid "Attack Succeeded"
#~ msgstr "Attack Succeeded"

#~ msgid "Defender Destroyed"
#~ msgstr "Defender Destroyed"

#~ msgid "Defender Survived"
#~ msgstr "Defender Survived"

#~ msgid "Promoted to Veteran"
#~ msgstr "Promoted to Veteran"

#~ msgid "Lost outside battle"
#~ msgstr "Lost outside battle"

#~ msgid "Production Upgraded"
#~ msgstr "Production Upgraded"

#~ msgid "Relocated"
#~ msgstr "Relocated"

#~ msgid "Orders / goto events"
#~ msgstr "Orders / goto events"

#~ msgid "Built unit with population cost"
#~ msgstr "Built unit with population cost"

#~ msgid "New vote"
#~ msgstr "New vote"

#~ msgid "Vote resolved"
#~ msgstr "Vote resolved"

#~ msgid "Vote canceled"
#~ msgstr "Vote cancelled"

#~ msgid "Finished"
#~ msgstr "Finished"

#~ msgid "Made Obsolete"
#~ msgstr "Made Obsolete"

#~ msgid "Started"
#~ msgstr "Started"

#~ msgid "Stopped"
#~ msgstr "Stopped"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Will Finish Next Turn"

#~ msgid "AI Debug messages"
#~ msgstr "AI Debug messages"

#~ msgid "Broadcast Report"
#~ msgstr "Broadcast Report"

#~ msgid "Caravan actions"
#~ msgstr "Caravan actions"

#~ msgid "Chat error messages"
#~ msgstr "Chat error messages"

#~ msgid "Chat messages"
#~ msgstr "Chat messages"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Connect/disconnect messages"

#~ msgid "Diplomatic Message"
#~ msgstr "Diplomatic Message"

#~ msgid "Error message from bad command"
#~ msgstr "Error message from bad command"

#~ msgid "Game Ended"
#~ msgstr "Game Ended"

#~ msgid "Game Started"
#~ msgstr "Game Started"

#~ msgid "Nation Selected"
#~ msgstr "Nation Selected"

#~ msgid "Player Destroyed"
#~ msgstr "Player Destroyed"

#~ msgid "Report"
#~ msgstr "Report"

#~ msgid "Server Aborting"
#~ msgstr "Server Aborting"

#~ msgid "Server Problems"
#~ msgstr "Server Problems"

#~ msgid "Message from server operator"
#~ msgstr "Message from server operator"

#~ msgid "Server settings changed"
#~ msgstr "Server settings changed"

#~ msgid "Turn Bell"
#~ msgstr "Turn Bell"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Scenario/ruleset script message"

#~ msgid "Year Advance"
#~ msgstr "Year Advance"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Try \"%s -- --help\" for more."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Pass any following options to the UI."

#~ msgid "AD"
#~ msgstr "AD"

#~ msgid "BC"
#~ msgstr "BC"

#~ msgid "Mr. %s"
#~ msgstr "Mr. %s"

#~ msgid "Ms. %s"
#~ msgstr "Ms. %s"

#~ msgid "not checked"
#~ msgstr "not checked"

#~ msgid "error"
#~ msgstr "error"

#~ msgid "Standard ppm files"
#~ msgstr "Standard ppm files"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "internal error"

#~ msgid "no players, only terrain"
#~ msgstr "no players, only terrain"

#~ msgid "one image per player"
#~ msgstr "one image per player"

#~ msgid "one image per human player"
#~ msgstr "one image per human player"

#~ msgid "all players on a single image"
#~ msgstr "all players on a single image"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "just the player named with 'plrname'"

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "just the player specified with 'plrid'"

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "one image per player in 'plrbv'"

#~ msgid ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colors\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"
#~ msgstr ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colours\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"

#~ msgid "no map definition"
#~ msgstr "no map definition"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "map definition string too long (max %d characters)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "maximum number of map definitions reached (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "duplicate of map image definition %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "unknown map option: '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' but no player name 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' but no player id 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' but no player bitvector 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "invalid character in bitvector: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' should be between 0 and %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "player name too long: '%s' (max: %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' should be between 0 and 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "'zoom' factor should be between 1 and 5"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "invalid value for option '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "map definition not checked (game not started)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "map definition deactivated: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Detailed information for map image definition %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - status:                   %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - status:                   %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - file name string:         %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - image toolkit:            %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - image format:             %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - zoom factor:              %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - show area within borders: %s\n"

#~ msgid "yes"
#~ msgstr "yes"

#~ msgid "no"
#~ msgstr "no"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - show borders:             %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - show cities:              %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - show fog of war:          %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - show player knowledge:    %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - show terrain:             %s\n"

#~ msgid "full"
#~ msgstr "full"

#~ msgid "basic"
#~ msgstr "basic"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - show units:               %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - players included:         %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - player name:              %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "  - player id:                %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - players:                  %s"

#~ msgid "map not yet created"
#~ msgstr "map not yet created"

#~ msgid "map definition not checked or error"
#~ msgstr "map definition not checked or error"

#~ msgid "no map definition with id %d"
#~ msgstr "no map definition with id %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "unknown player name: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "invalid player id: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Turn: %4d - Year: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "toolkit not defined"

#~ msgid "error generating the file name"
#~ msgstr "error generating the file name"

#~ msgid "error saving map image '%s'"
#~ msgstr "error saving map image '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr "the ppm toolkit can only create images in the ppm format"

#~ msgid "could not open file: %s"
#~ msgstr "could not open file: %s"

#~ msgid "illegal packet size"
#~ msgstr "illegal packet size"

#~ msgid "decoding error"
#~ msgstr "decoding error"

#~ msgid "Away"
#~ msgstr "Away"

#~ msgid "Novice"
#~ msgstr "Novice"

#~ msgid "Easy"
#~ msgstr "Easy"

#~ msgid "Hard"
#~ msgstr "Hard"

#~ msgid "Cheating"
#~ msgstr "Cheating"

#~ msgid "Experimental"
#~ msgstr "Experimental"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Genocidal"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Belligerent"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Hostile"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Uncooperative"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Uneasy"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutral"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Respectful"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Helpful"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Enthusiastic"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Admiring"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Worshipful"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Armistice"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:War"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Never met"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Team"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "World-ranged requirements are only supported for wonders."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Player-ranged requirements are only supported for wonders."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Island-ranged requirements are only supported for wonders."

#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Surviving requirements are only supported at world and player ranges."

#~ msgid "Size %d"
#~ msgstr "Size %d"

#~ msgid "\"%s\" units"
#~ msgstr "\"%s\" units"

#~ msgid "%s units"
#~ msgstr "%s units"

#~ msgid "%s AI"
#~ msgstr "%s AI"

#~ msgid "%s terrain"
#~ msgstr "%s terrain"

#~ msgid "%s base"
#~ msgstr "%s base"

#~ msgid "After %s"
#~ msgstr "After %s"

#~ msgid "%s possible"
#~ msgstr "%s possible"

#~ msgid "City center tile"
#~ msgstr "City centre tile"

#~ msgid "Road"
#~ msgstr "Road"

#~ msgid "Railroad"
#~ msgstr "Railway"

#~ msgid "Team %d"
#~ msgstr "Team %d"

#~ msgid "team %s"
#~ msgstr "team %s"

#~ msgid "team %d"
#~ msgstr "team %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Future Tech. %d"

#~ msgid "Future Tech."
#~ msgstr "Future Tech."

#~ msgid "Mine"
#~ msgstr "Mine"

#~ msgid "Hut"
#~ msgstr "Hut"

#~ msgid "Fortress"
#~ msgstr "Fortress"

#~ msgid "River"
#~ msgstr "River"

#~ msgid "Farmland"
#~ msgstr "Farmland"

#~ msgid "Airbase"
#~ msgstr "Airbase"

#~ msgid "Fallout"
#~ msgstr "Fallout"

#~ msgid "Land"
#~ msgstr "Land"

#~ msgid "Oceanic"
#~ msgstr "Oceanic"

#~ msgid "Idle"
#~ msgstr "Idle"

#~ msgid "Fortifying"
#~ msgstr "Fortifying"

#~ msgid "Fortified"
#~ msgstr "Fortified"

#~ msgid "Goto"
#~ msgstr "Goto"

#~ msgid "Explore"
#~ msgstr "Explore"

#~ msgid "Transform"
#~ msgstr "Transform"

#~ msgid "Base"
#~ msgstr "Base"

#~ msgid "Moves"
#~ msgstr "Moves"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Food/Shield/Gold:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Sorry, cannot upgrade %s (yet)."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "You can only upgrade units in your cities."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Upgrading this %s would strand units it transports."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."

#~ msgid "%s or similar units"
#~ msgstr "%s or similar units"

#~ msgid "%s and similar units"
#~ msgstr "%s and similar units"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv version %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beta version)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv version %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv version %s"

#~ msgid "betatest version "
#~ msgstr "betatest version "

#~ msgid "version "
#~ msgstr "version "

#~ msgid "January"
#~ msgstr "January"

#~ msgid "February"
#~ msgstr "February"

#~ msgid "March"
#~ msgstr "March"

#~ msgid "April"
#~ msgstr "April"

#~ msgid "May"
#~ msgstr "May"

#~ msgid "June"
#~ msgstr "June"

#~ msgid "July"
#~ msgstr "July"

#~ msgid "August"
#~ msgstr "August"

#~ msgid "September"
#~ msgstr "September"

#~ msgid "October"
#~ msgstr "October"

#~ msgid "November"
#~ msgstr "November"

#~ msgid "December"
#~ msgstr "December"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "'Cause civilisation should be free!"

#~ msgid "Aqueduct"
#~ msgstr "Aqueduct"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Allows a city to grow larger than size 10."

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defence strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."

#~ msgid "Barracks II"
#~ msgstr "Barracks II"

#~ msgid "Barracks III"
#~ msgstr "Barracks III"

#~ msgid "Cathedral"
#~ msgstr "Cathedral"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "City Walls make it easier to defend a city.  They triple the defence "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."

#~ msgid "Colosseum"
#~ msgstr "Colosseum"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."

#~ msgid "Courthouse"
#~ msgstr "Courthouse"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."

#~ msgid "Factory"
#~ msgstr "Factory"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."

#~ msgid "Hydro Plant"
#~ msgstr "Hydro Plant"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."

#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."

#~ msgid "Library"
#~ msgstr "Library"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Increases the science output in a city by 50%."

#~ msgid "Marketplace"
#~ msgstr "Marketplace"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Increases the luxury and tax output in a city by 50%."

#~ msgid "Mass Transit"
#~ msgstr "Mass Transit"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutralises the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."

#~ msgid "Mfg. Plant"
#~ msgstr "Mfg. Plant"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Nuclear Plant"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."

#~ msgid "Palace"
#~ msgstr "Palace"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Makes a city the capital and the centre of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."

#~ msgid "Power Plant"
#~ msgstr "Power Plant"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."

#~ msgid "Recycling Center"
#~ msgstr "Recycling Centre"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Building a Recycling Centre reduces the amount of pollution generated by "
#~ "production in a city by 66%."

#~ msgid "SDI Defense"
#~ msgstr "SDI Defence"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defence, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."

#~ msgid "Space Component"
#~ msgstr "Space Component"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."

#~ msgid "Space Module"
#~ msgstr "Space Module"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "- Habitation Module: provides living space for 10,000 people."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "You can build up to 4 Space Modules of each kind."

#~ msgid "Space Structural"
#~ msgstr "Space Structural"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."

#~ msgid "Temple"
#~ msgstr "Temple"

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."

#~ msgid "University"
#~ msgstr "University"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."

#~ msgid "Apollo Program"
#~ msgstr "Apollo Program"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."

#~ msgid "Colossus"
#~ msgstr "Colossus"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Copernicus' Observatory"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr "Boosts science production by 50% in the city where it is built."

#~ msgid "Cure For Cancer"
#~ msgstr "Cure For Cancer"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Darwin's Voyage"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."

#~ msgid "Great Library"
#~ msgstr "Great Library"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "The civilisation which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."

#~ msgid "Great Wall"
#~ msgstr "Great Wall"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Works as a City Wall in all your cities."

#~ msgid "Hanging Gardens"
#~ msgstr "Hanging Gardens"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."

#~ msgid "Hoover Dam"
#~ msgstr "Hoover Dam"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"

#~ msgid "Isaac Newton's College"
#~ msgstr "Isaac Newton's College"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Boosts science production by 100% in the city where it is built."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "J.S. Bach's Cathedral"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."

#~ msgid "Lighthouse"
#~ msgstr "Lighthouse"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Gives all your sea units 1 additional movement point."

#~ msgid "Magellan's Expedition"
#~ msgstr "Magellan's Expedition"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Gives all sea units 1 additional movement point."

#~ msgid "Manhattan Project"
#~ msgstr "Manhattan Project"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Michelangelo's Chapel"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Double effects of Cathedrals, in all cities."

#~ msgid "Oracle"
#~ msgstr "Oracle"

#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."

#~ msgid "Pyramids"
#~ msgstr "Pyramids"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilisation, and without the transition period "
#~ "of Anarchy."

#~ msgid "SETI Program"
#~ msgstr "SETI Program"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Boosts science production in each city by 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Shakespeare's Theatre"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."

#~ msgid "United Nations"
#~ msgstr "United Nations"

#~ msgid "Women's Suffrage"
#~ msgstr "Women's Suffrage"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:E"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."

#~ msgid "?Scientist:S"
#~ msgstr "?Scientist:S"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Each scientist adds two points to your empire's research output per turn."

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:T"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Each tax collector produces two extra gold for your treasury per turn."

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:European"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Classical"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropical"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Asian"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babylonian"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Celtic"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renaissance"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Industrial"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Modern"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:PostModern"

#~ msgid "Civ1 ruleset"
#~ msgstr "Civ1 ruleset"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"

#~ msgid "Team 0"
#~ msgstr "Team 0"

#~ msgid "Team 1"
#~ msgstr "Team 1"

#~ msgid "Team 2"
#~ msgstr "Team 2"

#~ msgid "Team 3"
#~ msgstr "Team 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchy"

#~ msgid "Warlord %s"
#~ msgstr "Warlord %s"

#~ msgid "Warlady %s"
#~ msgstr "Warlady %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarchy is simply the absence of any recognisable government. Citizens "
#~ "are disorganised and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."

#~ msgid "Despotism"
#~ msgstr "Despotism"

#~ msgid "Chief %s"
#~ msgstr "Chief %s"

#~ msgid "?female:Chief %s"
#~ msgstr "?female:Chief %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."

#~ msgid "Monarchy"
#~ msgstr "Monarchy"

#~ msgid "King %s"
#~ msgstr "King %s"

#~ msgid "Queen %s"
#~ msgstr "Queen %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."

#~ msgid "Communism"
#~ msgstr "Communism"

#~ msgid "Comrade %s"
#~ msgstr "Comrade %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Comrade %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."

#~ msgid "Republic"
#~ msgstr "Republic"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."

#~ msgid "Democracy"
#~ msgstr "Democracy"

#~ msgid "President %s"
#~ msgstr "President %s"

#~ msgid "?female:President %s"
#~ msgstr "?female:President %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilisations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Ancient"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Modern"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Americans"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."

#~ msgid "Aztec"
#~ msgstr "Aztec"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Aztecs"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilisations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."

#~ msgid "Babylonian"
#~ msgstr "Babylonian"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babylonians"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "?female:%s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "?female:%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Chinese"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Chinese"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China is the oldest major civilisation that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."

#~ msgid "Chairperson %s"
#~ msgstr "Chairperson %s"

#~ msgid "Egyptian"
#~ msgstr "Egyptian"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egyptians"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egypt was the second-oldest of the world's civilisations.  Since ancient "
#~ "times it has been unusually urbanised, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."

#~ msgid "English"
#~ msgstr "English"

#~ msgid "?plural:English"
#~ msgstr "?plural:English"

#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."

#~ msgid "French"
#~ msgstr "French"

#~ msgid "?plural:French"
#~ msgstr "?plural:French"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."

#~ msgid "?female:Premier %s"
#~ msgstr "?female:Premier %s"

#~ msgid "German"
#~ msgstr "German"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Germans"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."

#~ msgid "Greek"
#~ msgstr "Greek"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Greeks"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr "The ancient Greeks, between Mycenae and the Roman conquest."

#~ msgid "Indian"
#~ msgstr "Indian"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Indians"

#~ msgid "Mongol"
#~ msgstr "Mongol"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongols"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."

#~ msgid "Roman"
#~ msgstr "Roman"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Romans"

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."

#~ msgid "Imperator %s"
#~ msgstr "Imperator %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Imperatrix %s"

#~ msgid "Russian"
#~ msgstr "Russian"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zulus"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."

#~ msgid "Advanced Flight"
#~ msgstr "Advanced Flight"

#~ msgid "Alphabet"
#~ msgstr "Alphabet"

#~ msgid "Astronomy"
#~ msgstr "Astronomy"

#~ msgid "Atomic Theory"
#~ msgstr "Atomic Theory"

#~ msgid "Automobile"
#~ msgstr "Automobile"

#~ msgid "Banking"
#~ msgstr "Banking"

#~ msgid "Bridge Building"
#~ msgstr "Bridge Building"

#~ msgid "Bronze Working"
#~ msgstr "Bronze Working"

#~ msgid "Ceremonial Burial"
#~ msgstr "Ceremonial Burial"

#~ msgid "Chemistry"
#~ msgstr "Chemistry"

#~ msgid "Chivalry"
#~ msgstr "Chivalry"

#~ msgid "Code of Laws"
#~ msgstr "Code of Laws"

#~ msgid "Combustion"
#~ msgstr "Combustion"

#~ msgid "Computers"
#~ msgstr "Computers"

#~ msgid "Conscription"
#~ msgstr "Conscription"

#~ msgid "Construction"
#~ msgstr "Construction"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Allows Settlers to build fortresses."

#~ msgid "Currency"
#~ msgstr "Currency"

#~ msgid "Electricity"
#~ msgstr "Electricity"

#~ msgid "Electronics"
#~ msgstr "Electronics"

#~ msgid "Engineering"
#~ msgstr "Engineering"

#~ msgid "Explosives"
#~ msgstr "Explosives"

#~ msgid "Feudalism"
#~ msgstr "Feudalism"

#~ msgid "Flight"
#~ msgstr "Flight"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Decreases one-time revenue from new trade routes."

#~ msgid "Fusion Power"
#~ msgstr "Fusion Power"

#~ msgid "Genetic Engineering"
#~ msgstr "Genetic Engineering"

#~ msgid "Gunpowder"
#~ msgstr "Gunpowder"

#~ msgid "Horseback Riding"
#~ msgstr "Horseback Riding"

#~ msgid "Industrialization"
#~ msgstr "Industrialisation"

#~ msgid "Invention"
#~ msgstr "Invention"

#~ msgid "Iron Working"
#~ msgstr "Iron Working"

#~ msgid "Labor Union"
#~ msgstr "Labour Union"

#~ msgid "Literacy"
#~ msgstr "Literacy"

#~ msgid "Magnetism"
#~ msgstr "Magnetism"

#~ msgid "Map Making"
#~ msgstr "Map Making"

#~ msgid "Masonry"
#~ msgstr "Masonry"

#~ msgid "Mass Production"
#~ msgstr "Mass Production"

#~ msgid "Mathematics"
#~ msgstr "Mathematics"

#~ msgid "Medicine"
#~ msgstr "Medicine"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgy"

#~ msgid "Mysticism"
#~ msgstr "Mysticism"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Improves the effect of Temples."

#~ msgid "Navigation"
#~ msgstr "Navigation"

#~ msgid "Nuclear Fission"
#~ msgstr "Nuclear Fission"

#~ msgid "Nuclear Power"
#~ msgstr "Nuclear Power"

#~ msgid "Philosophy"
#~ msgstr "Philosophy"

#~ msgid "Physics"
#~ msgstr "Physics"

#~ msgid "Plastics"
#~ msgstr "Plastics"

#~ msgid "Pottery"
#~ msgstr "Pottery"

#~ msgid "Recycling"
#~ msgstr "Recycling"

#~ msgid "Refining"
#~ msgstr "Refining"

#~ msgid "Religion"
#~ msgstr "Religion"

#~ msgid "Robotics"
#~ msgstr "Robotics"

#~ msgid "Rocketry"
#~ msgstr "Rocketry"

#~ msgid "Space Flight"
#~ msgstr "Space Flight"

#~ msgid "Steam Engine"
#~ msgstr "Steam Engine"

#~ msgid "Steel"
#~ msgstr "Steel"

#~ msgid "Superconductors"
#~ msgstr "Superconductors"

#~ msgid "The Corporation"
#~ msgstr "The Corporation"

#~ msgid "The Republic"
#~ msgstr "The Republic"

#~ msgid "The Wheel"
#~ msgstr "The Wheel"

#~ msgid "Theory of Gravity"
#~ msgstr "Theory of Gravity"

#~ msgid "Writing"
#~ msgstr "Writing"

#~ msgid "Ocean"
#~ msgstr "Ocean"

#~ msgid "Oceans cover much of the world."
#~ msgstr "Oceans cover much of the world."

#~ msgid "Arctic"
#~ msgstr "Arctic"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."

#~ msgid "Desert"
#~ msgstr "Desert"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."

#~ msgid "Forest"
#~ msgstr "Forest"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Forests are densely wooded, making agriculture somewhat problematic."

#~ msgid "Grassland"
#~ msgstr "Grassland"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Grasslands afford exceptional agricultural opportunities."

#~ msgid "Hills"
#~ msgstr "Hills"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."

#~ msgid "Jungle"
#~ msgstr "Jungle"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."

#~ msgid "Mountains"
#~ msgstr "Mountains"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."

#~ msgid "Plains"
#~ msgstr "Plains"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."

#~ msgid "Swamp"
#~ msgstr "Swamp"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Game"

#~ msgid "Coal"
#~ msgstr "Coal"

#~ msgid "Fish"
#~ msgstr "Fish"

#~ msgid "Gems"
#~ msgstr "Gems"

#~ msgid "Horses"
#~ msgstr "Horses"

#~ msgid "Oasis"
#~ msgstr "Oasis"

#~ msgid "Oil"
#~ msgstr "Oil"

#~ msgid "Resources"
#~ msgstr "Resources"

#~ msgid "Seals"
#~ msgstr "Seals"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Fortresses improve defence for land units."

#~ msgid "green"
#~ msgstr "green"

#~ msgid "?unitclass:Land"
#~ msgstr "?unitclass:Land"

#~ msgid "?unitclass:Sea"
#~ msgstr "?unitclass:Sea"

#~ msgid "?unitclass:Air"
#~ msgstr "?unitclass:Air"

#~ msgid "?unitclass:Missile"
#~ msgstr "?unitclass:Missile"

#~ msgid "Settlers"
#~ msgstr "Settlers"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."

#~ msgid "Militia"
#~ msgstr "Militia"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."

#~ msgid "Phalanx"
#~ msgstr "Phalanx"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "The Phalanx is armoured infantry, suitable for defending your cities."

#~ msgid "Legion"
#~ msgstr "Legion"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
  †  †  €†  
#~ msgid "Musketeers"
#~ msgstr "Musketeers"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."

#~ msgid "Riflemen"
#~ msgstr "Riflemen"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."

#~ msgid "Mech. Inf."
#~ msgstr "Mech. Inf."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mechanised Infantry; this unit has the strongest defence strength of any "
#~ "land unit, but is only available near the end of the technology tree."

#~ msgid "Cavalry"
#~ msgstr "Cavalry"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."

#~ msgid "Chariot"
#~ msgstr "Chariot"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."

#~ msgid "Knights"
#~ msgstr "Knights"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Knights are mounted and heavily armoured warriors."

#~ msgid "Armor"
#~ msgstr "Armour"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Armours are motorised war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."

#~ msgid "Catapult"
#~ msgstr "Catapult"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."

#~ msgid "Cannon"
#~ msgstr "Cannon"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."

#~ msgid "Artillery"
#~ msgstr "Artillery"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."

#~ msgid "Fighter"
#~ msgstr "Fighter"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."

#~ msgid "Bomber"
#~ msgstr "Bomber"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombers are specialised airborne units that may only attack ground "
#~ "targets, not other airborne units."

#~ msgid "Trireme"
#~ msgstr "Trireme"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."

#~ msgid "Sail"
#~ msgstr "Sail"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."

#~ msgid "Frigate"
#~ msgstr "Frigate"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."

#~ msgid "Ironclad"
#~ msgstr "Ironclad"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "The Ironclad is an armoured ship that is much more sturdy than the "
#~ "Frigate but loses the latter's transport capability."

#~ msgid "Cruiser"
#~ msgstr "Cruiser"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "The Cruiser is a strong offensive boat unit."

#~ msgid "Battleship"
#~ msgstr "Battleship"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."

#~ msgid "Submarine"
#~ msgstr "Submarine"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Travelling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defence if caught off guard."

#~ msgid "Carrier"
#~ msgstr "Carrier"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "The Carrier is a mobile airport."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."

#~ msgid "Transport"
#~ msgstr "Transport"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."

#~ msgid "Nuclear"
#~ msgstr "Nuclear"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimises the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"

#~ msgid "Diplomat"
#~ msgstr "Diplomat"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "A Diplomat is an official that carries your dispatches and is authorised "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilisation owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "The actions available to Diplomats in a city are:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilisation that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"

#~ msgid "Caravan"
#~ msgstr "Caravan"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarian Leader"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defence strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "City Walls make it easier to defend a city.  They triple the defence "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."

#~ msgid "Coastal Defense"
#~ msgstr "Coastal Defence"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Increases the defence strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."

#~ msgid "Harbor"
#~ msgstr "Harbour"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."

#~ msgid "Offshore Platform"
#~ msgstr "Offshore Platform"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."

#~ msgid "Police Station"
#~ msgstr "Police Station"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralises the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."

#~ msgid "Port Facility"
#~ msgstr "Port Facility"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."

#~ msgid "Research Lab"
#~ msgstr "Research Lab"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."

#~ msgid "SAM Battery"
#~ msgstr "SAM Battery"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Doubles the defence of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defence, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defence for units in the city "
#~ "against non-nuclear missiles."

#~ msgid "Sewer System"
#~ msgstr "Sewer System"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."

#~ msgid "Solar Plant"
#~ msgstr "Solar Plant"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."

#~ msgid "Stock Exchange"
#~ msgstr "Stock Exchange"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."

#~ msgid "Super Highways"
#~ msgstr "Super Highways"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Increases trade resources by 50% on all tiles with roads or railways."

#~ msgid "Supermarket"
#~ msgstr "Supermarket"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "A.Smith's Trading Co."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."

#~ msgid "Eiffel Tower"
#~ msgstr "Eiffel Tower"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."

#~ msgid "King Richard's Crusade"
#~ msgstr "King Richard's Crusade"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Leonardo's Workshop"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Upgrades one obsolete unit per game turn."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Gives all sea units 2 additional movement points."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Marco Polo's Embassy"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "The player who owns it gets an embassy with all players."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Counts as having a Granary in every city."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"

#~ msgid "Statue of Liberty"
#~ msgstr "Statue of Liberty"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Sun Tzu's War Academy"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "All your units regain two extra hitpoints per turn."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralises the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"

#~ msgid "Capitalization"
#~ msgstr "Capitalisation"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalisation means its shield production is converted to tax output "
#~ "(money)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Civ2 ruleset"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalism"

#~ msgid "High Priest %s"
#~ msgstr "High Priest %s"

#~ msgid "High Priestess %s"
#~ msgstr "High Priestess %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Fundamentalism is a form of government organised around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."

#~ msgid "Carthaginian"
#~ msgstr "Carthaginian"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Carthaginians"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."

#~ msgid "Celtic"
#~ msgstr "Celtic"

#~ msgid "?plural:Celts"
#~ msgstr "?plural:Celts"

#~ msgid ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorized the ancient civilized peoples of Europe and Asia Minor. The "
#~ "Celts colonized much of Europe and had a large influence on the "
#~ "development of European civilization."
#~ msgstr ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorised the ancient civilised peoples of Europe and Asia Minor. The "
#~ "Celts colonised much of Europe and had a large influence on the "
#~ "development of European civilisation."

#~ msgid "Japanese"
#~ msgstr "Japanese"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japanese"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Shogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Shogun %s"

#~ msgid "Persian"
#~ msgstr "Persian"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Persians"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."

#~ msgid "Spanish"
#~ msgstr "Spanish"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Spanish"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."

#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Cardinal %s"

#~ msgid "Viking"
#~ msgstr "Viking"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vikings"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "?female:%s Jarl"

#~ msgid "Barbarian"
#~ msgstr "Barbarian"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbarians"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Since the dawn of civilisation, barbarians have been a threat to cultured "
#~ "peoples everywhere."

#~ msgid "Pirate"
#~ msgstr "Pirate"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Pirates"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."

#~ msgid "Amphibious Warfare"
#~ msgstr "Amphibious Warfare"

#~ msgid "Combined Arms"
#~ msgstr "Combined Arms"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Reduces the effect of Cathedrals."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Allows Settlers and Engineers to build fortresses."

#~ msgid "Economics"
#~ msgstr "Economics"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Improves the effect of Colosseums."

#~ msgid "Environmentalism"
#~ msgstr "Environmentalism"

#~ msgid "Espionage"
#~ msgstr "Espionage"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerilla Warfare"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Leadership"

#~ msgid "Machine Tools"
#~ msgstr "Machine Tools"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturisation"

#~ msgid "Mobile Warfare"
#~ msgstr "Mobile Warfare"

#~ msgid "Monotheism"
#~ msgstr "Monotheism"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Gives sea units one extra move."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Great philosophers from all the world join your civilisation: you get an "
#~ "immediate advance."

#~ msgid "Polytheism"
#~ msgstr "Polytheism"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Allows Settlers and Engineers to build airbases."

#~ msgid "Refrigeration"
#~ msgstr "Refrigeration"

#~ msgid "Sanitation"
#~ msgstr "Sanitation"

#~ msgid "Seafaring"
#~ msgstr "Seafaring"

#~ msgid "Stealth"
#~ msgstr "Stealth"

#~ msgid "Tactics"
#~ msgstr "Tactics"

#~ msgid "Theology"
#~ msgstr "Theology"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Improves the effect of Cathedrals."

#~ msgid "Warrior Code"
#~ msgstr "Warrior Code"

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defence "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Roads and railways can only be built on River tiles if your civilisation "
#~ "has learned Bridge Building technology."

#~ msgid "Glacier"
#~ msgstr "Glacier"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."

#~ msgid "Iron"
#~ msgstr "Iron"

#~ msgid "Furs"
#~ msgstr "Furs"

#~ msgid "Fruit"
#~ msgstr "Fruit"

#~ msgid "Buffalo"
#~ msgstr "Buffalo"

#~ msgid "Wheat"
#~ msgstr "Wheat"

#~ msgid "Peat"
#~ msgstr "Peat"

#~ msgid "Pheasant"
#~ msgstr "Pheasant"

#~ msgid "Ivory"
#~ msgstr "Ivory"

#~ msgid "Silk"
#~ msgstr "Silk"

#~ msgid "Spice"
#~ msgstr "Spice"

#~ msgid "Whales"
#~ msgstr "Whales"

#~ msgid "Wine"
#~ msgstr "Wine"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Fortresses improve defence for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "?unitclass:Helicopter"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."

#~ msgid "Engineers"
#~ msgstr "Engineers"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Settler units will "
#~ "be upgraded for free."

#~ msgid "Warriors"
#~ msgstr "Warriors"

#~ msgid "Archers"
#~ msgstr "Archers"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defence."

#~ msgid "Pikemen"
#~ msgstr "Pikemen"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."

#~ msgid "Fanatics"
#~ msgstr "Fanatics"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr "Fanatics are warriors extremely devoted to a higher cause."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."

#~ msgid "Partisan"
#~ msgstr "Partisan"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."

#~ msgid "Alpine Troops"
#~ msgstr "Alpine Troops"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."

#~ msgid "Marines"
#~ msgstr "Marines"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Marines are infantry who are experts at marine warfare."

#~ msgid "Paratroopers"
#~ msgstr "Paratroopers"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Paratroopers are experts at airborne attacks."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "The Mechanised Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."

#~ msgid "Horsemen"
#~ msgstr "Horsemen"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."

#~ msgid "Elephants"
#~ msgstr "Elephants"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."

#~ msgid "Crusaders"
#~ msgstr "Crusaders"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."

#~ msgid "Dragoons"
#~ msgstr "Dragoons"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragoons are mounted warriors carrying early firearms."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Cavalry are mounted and highly trained soldiers."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."

#~ msgid "Howitzer"
#~ msgstr "Howitzer"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."

#~ msgid "Helicopter"
#~ msgstr "Helicopter"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."

#~ msgid "Stealth Fighter"
#~ msgstr "Stealth Fighter"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "An improved Fighter, with improved attack and a higher movement radius."

#~ msgid "Stealth Bomber"
#~ msgstr "Stealth Bomber"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "An improved Bomber, with improved attack and a higher movement radius."

#~ msgid "Caravel"
#~ msgstr "Caravel"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."

#~ msgid "Galleon"
#~ msgstr "Galleon"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."

#~ msgid "Destroyer"
#~ msgstr "Destroyer"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "An improved Ironclad, with better move rate and vision."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."

#~ msgid "AEGIS Cruiser"
#~ msgstr "AEGIS Cruiser"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."

#~ msgid "Cruise Missile"
#~ msgstr "Cruise Missile"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimises the chance of nuclear winter.  Eco-friendly nukes!"

#~ msgid "Spy"
#~ msgstr "Spy"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr "Spies built under a Communist government will be built as veteran."

#~ msgid "Freight"
#~ msgstr "Freight"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed."

#~ msgid "Explorer"
#~ msgstr "Explorer"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Increases the science output in a city by 100%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Gives all your sea units 2 additional movement points."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr "Boosts science production in each city with a Research Lab by 100%."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."

#~ msgid "Coinage"
#~ msgstr "Coinage"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Each tax collector produces three extra gold for your treasury per turn."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:ElectricAge"

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "You found %d gold."
#~ msgstr[1] "You found %d gold."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "You found %s in ancient scrolls of wisdom."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "The %s have acquired %s from ancient scrolls of wisdom."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "A band of friendly mercenaries joins your cause."

#~ msgid "You found a friendly city."
#~ msgstr "You found a friendly city."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Friendly nomads are impressed by you, and join you."

#~ msgid "An abandoned village is here."
#~ msgstr "An abandoned village is here."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "You have unleashed a horde of barbarians!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Your %s has been killed by barbarians!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "The loss of %s has inspired partisans!"

#~ msgid "Default ruleset"
#~ msgstr "Default ruleset"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr ""
#~ "You are playing Freeciv with default ruleset for single player games."

#~ msgid "CE"
#~ msgstr "CE"

#~ msgid "BCE"
#~ msgstr "BCE"

#~ msgid "?nationset:Core"
#~ msgstr "?nationset:Core"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Medieval"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Early Modern"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:African"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:American"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Asian"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:European"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Oceanian"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Imaginary"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Allows Settlers, Workers and Engineers to build fortresses."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Increases units' vision when in fortresses."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Allows Workers and Engineers to build airbases and buoys."

#~ msgid "Lake"
#~ msgstr "Lake"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Lakes are substantial bodies of fresh water."

#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."

#~ msgid "Deep Ocean"
#~ msgstr "Deep Ocean"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Fortresses improve defence for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."

#~ msgid "Buoy"
#~ msgstr "Buoy"

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr "Buoys may be built in the ocean (by units on a sea-going vessel)."

#~ msgid "Ruins"
#~ msgstr "Ruins"

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."

#~ msgid "hardened"
#~ msgstr "hardened"

#~ msgid "elite"
#~ msgstr "elite"

#~ msgid "?unitclass:Trireme"
#~ msgstr "?unitclass:Trireme"

#~ msgid "?unit:Workers"
#~ msgstr "?unit:Workers"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr "The Caravel replaces the Trireme and can enter any ocean tile."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimises the chance of nuclear winter.  Eco-friendly nukes!"

#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_rank:attache"

#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_rank:secretary"

#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_rank:envoy"

#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_rank:ambassador"

#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."

#~ msgid "?spy_level:informant"
#~ msgstr "?spy_level:informant"

#~ msgid "?spy_level:handler"
#~ msgstr "?spy_level:handler"

#~ msgid "?spy_level:agent"
#~ msgstr "?spy_level:agent"

#~ msgid "?spy_level:spymaster"
#~ msgstr "?spy_level:spymaster"

#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."

#~ msgid "?unit:Leader"
#~ msgstr "?unit:Leader"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr "This is you. If you lose this unit, you lose the game. So don't."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "The AWACS (Airborne Warning and Control System) is an aeroplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialisation is researched this effect of the "
#~ "Aqueduct is reduced."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr "A Sewer System is required for a city to grow larger than size 12."

#~ msgid "Hospital"
#~ msgstr "Hospital"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."

#~ msgid "Genetic Lab"
#~ msgstr "Genetic Lab"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimisation of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr ""
#~ "The work of the priests also reduces the effect of plague in the city."

#~ msgid "Experimental ruleset"
#~ msgstr "Experimental ruleset"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr "Under Anarchy, technology cannot be lost due to lack of upkeep."

#~ msgid "?unitclass:Big Land"
#~ msgstr "?unitclass:Big Land"

#~ msgid "?worker_level:apprentice"
#~ msgstr "?worker_level:apprentice"

#~ msgid "?worker_level:journeyman"
#~ msgstr "?worker_level:journeyman"

#~ msgid "?worker_level:master"
#~ msgstr "?worker_level:master"

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Connect to Freeciv Server"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv Server Selection"

#~ msgid "Password"
#~ msgstr "Password"

#~ msgid "Verify Password"
#~ msgstr "Verify Password"

#~ msgid "Freeciv Server List"
#~ msgstr "Freeciv Server List"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "The following clauses have been agreed upon:"

#~ msgid "Erase clause"
#~ msgstr "Erase clause"

#~ msgid "Shared vision"
#~ msgstr "Shared vision"

#~ msgid "Goto and Close"
#~ msgstr "Goto and Close"

#~ msgid "Select Unit(s)"
#~ msgstr "Select Unit(s)"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Firepower:"
#~ msgstr "Firepower:"

#~ msgid "Movement/Defense:"
#~ msgstr "Movement/Defence:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Food/Resources/Trade:"

#~ msgid "Road Result/Time:"
#~ msgstr "Road Result/Time:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irrig. Result/Time:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Mine Result/Time:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Result/Time:"

#~ msgid "Select a city:"
#~ msgstr "Select a city:"

#~ msgid "Center"
#~ msgstr "Centre"

#~ msgid "Select destination:"
#~ msgstr "Select destination:"

#~ msgid "Unit Commands"
#~ msgstr "Unit Commands"

#~ msgid "Make new homecity"
#~ msgstr "Make new homecity"

#~ msgid "Where to Display Messages"
#~ msgstr "Where to Display Messages"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"

#~ msgid " Out Mes Pop"
#~ msgstr " Out Mes Pop"

#~ msgid "Rates"
#~ msgstr "Rates"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Select tax, luxury and science rates:"

#~ msgid "Change"
#~ msgstr "Change"

#~ msgid "Help:"
#~ msgstr "Help:"

#~ msgid "Citizen governor..."
#~ msgstr "Citizen governor..."

#~ msgid "Add Preset"
#~ msgstr "Add Preset"

#~ msgid "Remove Preset"
#~ msgstr "Remove Preset"

#~ msgid "Control City"
#~ msgstr "Control City"

#~ msgid "Release City"
#~ msgstr "Release City"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minimal Surplus:"

#~ msgid "Factor:"
#~ msgstr "Factor:"

#~ msgid "Remove preset?"
#~ msgstr "Remove preset?"

#~ msgid "City Options"
#~ msgstr "City Options"

#~ msgid "Make new citizens into:     "
#~ msgstr "Make new citizens into:     "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Disband if build settler at size 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto-attack vs land units:         "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto-attack vs sea units:          "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto-attack vs air units:          "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto-attack vs helicopters:        "

#~ msgid "Popup"
#~ msgstr "Popup"

#~ msgid "Buy"
#~ msgstr "Buy"

#~ msgid "Change All..."
#~ msgstr "Change All..."

#~ msgid "Refresh"
#~ msgstr "Refresh"

#~ msgid "Configure..."
#~ msgstr "Configure..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configure Cities Report"

#~ msgid "Set columns shown"
#~ msgstr "Set columns shown"

#~ msgid "Change Production Everywhere"
#~ msgstr "Change Production Everywhere"

#~ msgid "From:"
#~ msgstr "From:"

#~ msgid "To:"
#~ msgstr "To:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Building Name       Count Cost Total"

#~ msgid "Sell Redundant"
#~ msgstr "Sell Redundant"

#~ msgid "Sell All"
#~ msgstr "Sell All"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Unit Type            Upgrade  In-Prog   Active   Shield     Food"

#~ msgid "Available worklists"
#~ msgstr "Available worklists"

#~ msgid "Rename"
#~ msgstr "Rename"

#~ msgid "Rename worklist"
#~ msgstr "Rename worklist"

#~ msgid "Insert"
#~ msgstr "Insert"

#~ msgid "Delete"
#~ msgstr "Delete"

#~ msgid "Game"
#~ msgstr "Game"

#~ msgid "Orders"
#~ msgstr "Orders"

#~ msgid "Reports"
#~ msgstr "Reports"

#~ msgid "Editor"
#~ msgstr "Editor"

#~ msgid "Select new production"
#~ msgstr "Select new production"

#~ msgid "Production Worklist"
#~ msgstr "Production Worklist"

#~ msgid "Current worklist"
#~ msgstr "Current worklist"

#~ msgid "Available targets"
#~ msgstr "Available targets"

#~ msgid "Prepend"
#~ msgstr "Prepend"

#~ msgid "Up"
#~ msgstr "Up"

#~ msgid "Down"
#~ msgstr "Down"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Show future targets:"

#~ msgid "Trade Routes"
#~ msgstr "Trade Routes"

#~ msgid "Darn"
#~ msgstr "Rats"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Your Unit Has Arrived"

#~ msgid "Establish trade route"
#~ msgstr "Establish trade route"

#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Choose Your Covert Strategy"

#~ msgid "Investigate City (free)"
#~ msgstr "Investigate City (free)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Industrial Sabotage"

#~ msgid "Steal"
#~ msgstr "Steal"

#~ msgid "Your New Government"
#~ msgstr "Your New Government"

#~ msgid "Select government type:"
#~ msgstr "Select government type:"

#~ msgid "Choose unit activity:"
#~ msgstr "Choose unit activity:"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"

#~ msgid " Sell "
#~ msgstr " Sell "

#~ msgid "Rename..."
#~ msgstr "Rename..."

#~ msgid "Activate Units"
#~ msgstr "Activate Units"

#~ msgid "Unit List..."
#~ msgstr "Unit List..."

#~ msgid "City Options..."
#~ msgstr "City Options..."

#~ msgid " Buy "
#~ msgstr " Buy "

#~ msgid "Change..."
#~ msgstr "Change..."

#~ msgid "Worklist..."
#~ msgstr "Worklist..."

#~ msgid "Supported units:"
#~ msgstr "Supported units:"

#~ msgid "Units present:"
#~ msgstr "Units present:"

#~ msgid "Select nation and name:"
#~ msgstr "Select nation and name:"

#~ msgid "Pick Name"
#~ msgstr "Pick Name"

#~ msgid "Select your sex:"
#~ msgstr "Select your sex:"

#~ msgid "Male  "
#~ msgstr "Male  "

#~ msgid "Select city style:"
#~ msgstr "Select city style:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"

#~ msgid "Intelligence"
#~ msgstr "Intelligence"

#~ msgid "Meet"
#~ msgstr "Meet"

#~ msgid "Cancel pact"
#~ msgstr "Cancel pact"

#~ msgid "Goto location"
#~ msgstr "Goto location"

#~ msgid "Popup City"
#~ msgstr "Popup City"

#~ msgid "Pregame"
#~ msgstr "Pregame"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "  Name             Ready  Leader           Nation          Team "

#~ msgid "Take Player"
#~ msgstr "Take Player"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilisation. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbours to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilisation "
#~ "is destroyed."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilisation whose craft reaches the system wins."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilisations are then rated, and the one with the highest "
#~ "score is the winner."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often  †  †  €†   used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilisation develops units with a greater defence "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defence.  The units most often used for defence are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."

#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilisation's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defence "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilisation in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximise growth, trade "
#~ "and production."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximise "
#~ "food production."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labelled with a raised fist "
#~ "or a lightning bolt (depending on the tileset).  Take care not to let "
#~ "this happen to any of your cities, as cities in disorder produce nothing, "
#~ "and are prone to revolt."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."

#~ msgid "    A couple of notes:"
#~ msgstr "    A couple of notes:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - You can't give away your capital."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defence...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTISE, PRACTISE, PRACTISE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Terrain serves three roles: the theatre upon which your units battle "
#~ "rival civilisations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defence strength is multiplied by the defence factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centres (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."

#~ msgid " Terrain Alterations"
#~ msgstr " Terrain Alterations"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighbouring tiles when the transformation takes place, if possible.)"

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railways. Roads and railways allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Units expend no movement points when moving along a railway. You may "
#~ "ride a railway indefinitely. (As may your enemies!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railway."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - A railway additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railways may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."

#~ msgid "  Pillaging"
#~ msgstr "  Pillaging"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railway\n"
#~ " - a road"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."

#~ msgid " Villages"
#~ msgstr " Villages"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."

#~ msgid " National Borders"
#~ msgstr " National Borders"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilisation is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."

#~ msgid " Food"
#~ msgstr " Food"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"

#~ msgid " Production"
#~ msgstr " Production"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."

#~ msgid " Trade"
#~ msgstr " Trade"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "You must choose a single ratio for your civilisation by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilisation, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "The origin civilisation of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilisations. This last condition means the net benefit to your "
#~ "civilisation of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilisation can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is cancelled if it would be less than the new route."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channelling them towards expansion, technological progress, and warfare."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city centre tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighbouring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city centre -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "centre automatically gets any bonus associated with Farmland. City "
#~ "centres are also automatically developed with roads and, when technology "
#~ "has made them available, railways (because cities come with "
#~ "transportation built-in)."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Clicking on the city centre tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. If nationality is enabled, you can "
#~ "see the cultural makeup of your cities in the City dialog, on the "
#~ "Happiness tab."
#~ msgstr ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. If nationality is enabled, you can "
#~ "see the cultural makeup of your cities in the City dialog, on the "
#~ "Happiness tab."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."

#~ msgid " Specialists"
#~ msgstr " Specialists"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."

#~ msgid " Happiness"
#~ msgstr " Happiness"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."

#~ msgid " Pollution"
#~ msgstr " Pollution"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "Pollution can plague large cities, especially as your civilisation "
#~ "becomes more industrialised. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."

#~ msgid " Plague"
#~ msgstr " Plague"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."

#~ msgid ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."
#~ msgstr ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."

#~ msgid " Migration"
#~ msgstr " Migration"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"

#~ msgid " - City size."
#~ msgstr " - City size."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"

#~ msgid ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."
#~ msgstr ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."

#~ msgid " - A high risk of plague reduces a city's attractiveness."
#~ msgstr " - A high risk of plague reduces a city's attractiveness."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " - Trade surplus."

#~ msgid " - Luxury and science output."
#~ msgstr " - Luxury and science output."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilisation. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Units both offer mobility to your civilisation and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defence and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defence "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Default Combat Rules\n"
#~ "--------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "First, the attacker's strength is modified."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Next, the defender's strength is modified."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bo  †  †  €†  nus associated with its veteran level."
#~ msgstr ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Then the defender's strength is multiplied by the defence factor of "
#~ "the terrain it occupies."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defence is quintupled."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - An SDI Defence doubles the defender's strength against missile attacks."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defence, the defender's strength is doubled."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "The firepower of the attacker and defender are also modified."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilisation has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modifying Combat Rules"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."

#~ msgid " Combat example 1"
#~ msgstr " Combat example 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Both units keep their firepower of 1 unchanged."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Since both units have 20 hit points, the odds favour a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."

#~ msgid " Combat example 2"
#~ msgstr " Combat example 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defence."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defence factor is 1 (no effect).  The Coastal Defence doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "The firepower of the Battleship is set from 2 to 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "In this case, the odds greatly favour the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Your civilisation starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilisation to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilisations, it may be helpful "
#~ "to switch to one of the more militant styles of government."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."

#~ msgid " Civil War"
#~ msgstr " Civil War"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilisation to develop new military units and city improvements."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "There are a few ways to gain advances from other civilisations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilisation will forget a random advance, "
#~ "requiring it to be researched again."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilisations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "If the capital of a civilisation is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "TIP:  If an enemy civilisation has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railway  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)entre view on active unit\n"
#~ "    Shift-home: centre view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Centre-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Centre tile in view\n"
#~ "  Ctrl-centre-click:             Wake up sentried units"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfil, the "
#~ "governor can't be activated. Whenever the governor can't fulfil its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Messages starting with '.' will be sent only to all your allies."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colours, links, etc...  Such changes are performed using escape "
#~ "sequences."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Getting colours:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the colour in the "
#~ "toolbar over the entry)\n"
#~ "The colour start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a colour name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]colour[/c]' will display the word "
#~ "'colour' in blue on a yellow background."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localisation is already in progress for your "
#~ "language:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "If you would like to add a localisation (translation) for your language, "
#~ "please see the instructions at:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv is covered by the GPL, which is included here: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Present administrators: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"

#~ msgid "Amphitheater"
#~ msgstr "Amphitheatre"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralises the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "Reduces corruption by 50% in all cities on the same continent."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Works as a City Wall in all your cities on the same continent."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Upgrades two obsolete units per game turn."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr "Increases trade output by 40% in all cities on the same continent."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."

#~ msgid "The Internet"
#~ msgstr "The Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralises the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"

#~ msgid "Multiplayer ruleset"
#~ msgstr "Multiplayer ruleset"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."

#~ msgid "?team name:Red"
#~ msgstr "?team name:Red"

#~ msgid "?team name:Yellow"
#~ msgstr "?team name:Yellow"

#~ msgid "?team name:Blue"
#~ msgstr "?team name:Blue"

#~ msgid "?team name:Purple"
#~ msgstr "?team name:Purple"

#~ msgid "?team name:Orange"
#~ msgstr "?team name:Orange"

#~ msgid "?team name:Magenta"
#~ msgstr "?team name:Magenta"

#~ msgid "?team name:Cornflower"
#~ msgstr "?team name:Cornflower"

#~ msgid "?team name:Emerald"
#~ msgstr "?team name:Emerald"

#~ msgid "?team name:Salmon"
#~ msgstr "?team name:Salmon"

#~ msgid "?team name:Green"
#~ msgstr "?team name:Green"

#~ msgid "?team name:Burgundy"
#~ msgstr "?team name:Burgundy"

#~ msgid "?team name:Pink"
#~ msgstr "?team name:Pink"

#~ msgid "?team name:Silver"
#~ msgstr "?team name:Silver"

#~ msgid "?team name:Heliotrope"
#~ msgstr "?team name:Heliotrope"

#~ msgid "?team name:Fuchsia"
#~ msgstr "?team name:Fuchsia"

#~ msgid "?team name:Azure"
#~ msgstr "?team name:Azure"

#~ msgid "?team name:Gold"
#~ msgstr "?team name:Gold"

#~ msgid "?team name:Khaki"
#~ msgstr "?team name:Khaki"

#~ msgid "?team name:Butter"
#~ msgstr "?team name:Butter"

#~ msgid "?team name:Mint"
#~ msgstr "?team name:Mint"

#~ msgid "?team name:Lime"
#~ msgstr "?team name:Lime"

#~ msgid "?team name:Peach"
#~ msgstr "?team name:Peach"

#~ msgid "?team name:Vermilion"
#~ msgstr "?team name:Vermilion"

#~ msgid "?team name:Puce"
#~ msgstr "?team name:Puce"

#~ msgid "?team name:Mustard"
#~ msgstr "?team name:Mustard"

#~ msgid "?team name:Aubergine"
#~ msgstr "?team name:Aubergine"

#~ msgid "?team name:Brown"
#~ msgstr "?team name:Brown"

#~ msgid "?team name:Pumpkin"
#~ msgstr "?team name:Pumpkin"

#~ msgid "?team name:Turquoise"
#~ msgstr "?team name:Turquoise"

#~ msgid "?team name:Crimson"
#~ msgstr "?team name:Crimson"

#~ msgid "?team name:Lavender"
#~ msgstr "?team name:Lavender"

#~ msgid "?team name:Cream"
#~ msgstr "?team name:Cream"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Improves the effect of Amphitheatres."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr "Having this advance decreases pollution in all your cities by 50%."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."

#~ msgid "Theory of Evolution"
#~ msgstr "Theory of Evolution"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."

#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr "Buoys cannot be built in the multiplayer ruleset."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr ""
#~ "A Caravan carries goods or material to help build wonders in your cities."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."

#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."

#~ msgid "Apache"
#~ msgstr "Apache"

#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Apaches"

#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."

#~ msgid "Arab"
#~ msgstr "Arab"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Arabs"

#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "The Arab/Islamic civilization of 622 to 1495 CE."

#~ msgid "Austrian"
#~ msgstr "Austrian"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Austrians"

#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."

#~ msgid "Archduke %s"
#~ msgstr "Archduke %s"

#~ msgid "Archduchess %s"
#~ msgstr "Archduchess %s"

#~ msgid "Kaiser %s"
#~ msgstr "Kaiser %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Kaiserin %s"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."

#~ msgid "Brazilian"
#~ msgstr "Brazilian"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brazilians"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."

#~ msgid "Byzantine"
#~ msgstr "Byzantine"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Byzantines"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Cherokees"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "China is the oldest major civilisation that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."

#~ msgid "Danish"
#~ msgstr "Danish"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Danes"

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."

#~ msgid "Dutch"
#~ msgstr "Dutch"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Dutch"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."

#~ msgid "Ethiopian"
#~ msgstr "Ethiopian"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Ethiopians"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."

#~ msgid "Citizen %s"
#~ msgstr "Citizen %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Citizen %s"

#~ msgid "Hittite"
#~ msgstr "Hittite"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hittites"

#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilisation to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."

#~ msgid "Hunnic"
#~ msgstr "Hunnic"

#~ msgid "?plural:Huns"
#~ msgstr "?plural:Huns"

#~ msgid ""
#~ "The European Huns were an ancient tribal confederation who first appeared "
#~ "in the 4th century. The Huns inhabited the Eurasian steppes and were "
#~ "known as formidable horse archers. In the fifth century CE they created a "
#~ "powerful military empire under the leadership of Attila, famous for his "
#~ "campaigns against the Roman Empire. Attila died in 453, and the empire "
#~ "fell apart one year later. The origins of the Huns are still a matter of "
#~ "dispute; they have long been associated with the Xiongnu mentioned in "
#~ "Chinese sources, but that link has still not been unequivocally proven. "
#~ "Hunnic ethnic relations and language are likewise controversial."
#~ msgstr ""
#~ "The European Huns were an ancient tribal confederation who first appeared "
#~ "in the 4th century. The Huns inhabited the Eurasian steppes and were "
#~ "known as formidable horse archers. In the fifth century CE they created a "
#~ "powerful military empire under the leadership of Attila, famous for his "
#~ "campaigns against the Roman Empire. Attila died in 453, and the empire "
#~ "fell apart one year later. The origins of the Huns are still a matter of "
#~ "dispute; they have long been associated with the Xiongnu mentioned in "
#~ "Chinese sources, but that link has still not been unequivocally proven. "
#~ "Hunnic ethnic relations and language are likewise controversial."

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Incas"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."

#~ msgid "Inka %s"
#~ msgstr "Inka %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Qoya %s"

#~ msgid ""
#~ "The Republic of India was created in 1950 following a non-violent "
#~ "independence movement led by Mahatma Gan  †  †  €†  dhi. With more than a billion "
#~ "inhabitants it is the world's second most populous country as well as the "
#~ "world's largest democracy."
#~ msgstr ""
#~ "The Republic of India was created in 1950 following a non-violent "
#~ "independence movement led by Mahatma Gandhi. With more than a billion "
#~ "inhabitants it is the world's second most populous country as well as the "
#~ "world's largest democracy."

#~ msgid "Indonesian"
#~ msgstr "Indonesian"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indonesians"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."

#~ msgid "Iroquois"
#~ msgstr "Iroquois"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Iroquois"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."

#~ msgid "Italian"
#~ msgstr "Italian"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italians"

#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."

#~ msgid "Duce %s"
#~ msgstr "Duce %s"

#~ msgid "Ducezza %s"
#~ msgstr "Ducezza %s"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."

#~ msgid "Khmer"
#~ msgstr "Khmer"

#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Khmers"

#~ msgid ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."
#~ msgstr ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."

#~ msgid "Korean"
#~ msgstr "Korean"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Koreans"

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."

#~ msgid "Mali"
#~ msgstr "Mali"

#~ msgid "?plural:Malis"
#~ msgstr "?plural:Malis"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."

#~ msgid "Mayan"
#~ msgstr "Mayan"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Mayas"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "The Mayans were a Mesoamerican civilisation. They are famous for building "
#~ "great pyramids and palaces in the jungle."

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."

#~ msgid "Polish"
#~ msgstr "Polish"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Poles"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."

#~ msgid "Polynesian"
#~ msgstr "Polynesian"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polynesian"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."

#~ msgid "Portuguese"
#~ msgstr "Portuguese"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portuguese"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
#~ "controlled much of Europe, northern Africa and the Near East. Roman "
#~ "culture adopted much of the civilizations it conquered, such as the "
#~ "Greeks and Etruscans, and forms one of the bases of the Western culture. "
#~ "Even today, Roman influence in fields such as law, philosophy and "
#~ "language remains enormous. The Roman civilization spanned more than a "
#~ "millennium; first as a kingdom, later as a republic and then from 27 BCE "
#~ "onward as an empire. The empire was split in the 4th century CE. The "
#~ "Western Roman Empire fell in 476 CE, the Eastern Roman or Byzantine "
#~ "Empire survived almost a thousand years more; its capital Constantinople "
#~ "fell to the Turks in 1453."
#~ msgstr ""
#~ "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
#~ "controlled much of Europe, northern Africa and the Near East. Roman "
#~ "culture adopted much of the civilisations it conquered, such as the "
#~ "Greeks and Etruscans, and forms one of the bases of the Western culture. "
#~ "Even today, Roman influence in fields such as law, philosophy and "
#~ "language remains enormous. The Roman civilisation spanned more than a "
#~ "millennium; first as a kingdom, later as a republic and then from 27 BCE "
#~ "onward as an empire. The empire was split in the 4th century CE. The "
#~ "Western Roman Empire fell in 476 CE, the Eastern Roman or Byzantine "
#~ "Empire survived almost a thousand years more; its capital Constantinople "
#~ "fell to the Turks in 1453."

#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."

#~ msgid "Ruthenian"
#~ msgstr "Ruthenian"

#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Ruthenians"

#~ msgid "Songhai"
#~ msgstr "Songhai"

#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Songhai"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "The Songhai people established a state in the 11th century CE centred on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."

#~ msgid "Sumerian"
#~ msgstr "Sumerian"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sumerians"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."

#~ msgid "Swedish"
#~ msgstr "Swedish"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Swedes"

#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "The Kingdom of Sweden was christianised and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."

#~ msgid "Taino"
#~ msgstr "Taino"

#~ msgid "?plural:Taino"
#~ msgstr "?plural:Taino"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbours to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."

#~ msgid "Thai"
#~ msgstr "Thai"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Thai"

#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Tupi"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "

#~ msgid "Turkish"
#~ msgstr "Turkish"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turks"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularised "
#~ "by Kemal Mustapha, the hero of the defence of Gallipoli."

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "British Isles (classic/medium)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Classic-style 85x80 map of the British Isles."

#~ msgid "Earth (classic/large)"
#~ msgstr "Earth (classic/large)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Classic-style 160x90 map of the Earth."

#~ msgid "Earth (classic/small)"
#~ msgstr "Earth (classic/small)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Classic-style 80x50 map of the Earth."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europe (classic/giant)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Classic-style 200x100 map of Europe."

#~ msgid "France (classic/large)"
#~ msgstr "France (classic/large)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Classic-style 140x90 map of France."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Earth (classic/medium)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Classic-style 120x60 map of the Earth."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Iberian Peninsula (classic/large)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italy (classic/medium)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Classic-style 100x100 map of Italy."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japan (classic/medium)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Classic-style 88x100 map of Japan."

#~ msgid "North America (classic/medium)"
#~ msgstr "North America (classic/medium)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Classic-style 116x100 map of North America."

#~ msgid "Tutorial"
#~ msgstr "Tutorial"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Play this tutorial scenario to get an introduction to Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Welcome to Freeciv.  You lead a civilisation.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarise yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilisation further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "You have built your third city!  Your civilisation seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background colour indicate what civilisation the city\n"
#~ "belongs to (this will be useful when you meet other civilisations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its centre tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a worker there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilisation.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilisation-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defence.  Each unit has an attack strength\n"
#~ "and a defence strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defence (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilisation follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilisation is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilisation menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilisation and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."

#~ msgid "Loading tutorial events."
#~ msgstr "Loading tutorial events."

#~ msgid "Could not write manual file %s."
#~ msgstr "Could not write manual file %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Level: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Category: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Is locked by the ruleset."

#~ msgid "Can only be used in server console."
#~ msgstr "Can only be used in server console."

#~ msgid "Minimum:"
#~ msgstr "Minimum:"

#~ msgid "Default:"
#~ msgstr "Default:"

#~ msgid "Maximum:"
#~ msgstr "Maximum:"

#~ msgid "Possible values:"
#~ msgstr "Possible values:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "Possible values (option can take any number of these):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Description:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Move cost"

#~ msgid "Defense bonus"
#~ msgstr "Defence bonus"

#~ msgid "Mining"
#~ msgstr "Mining"

#~ msgid "turns"
#~ msgstr "turns"

#~ msgid "Rail"
#~ msgstr "Rail"

#~ msgid "Clean pollution"
#~ msgstr "Clean pollution"

#~ msgid "Clean fallout"
#~ msgstr "Clean fallout"

#~ msgid "impossible"
#~ msgstr "impossible"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Upkeep"

#~ msgid "Requirement"
#~ msgstr "Requirement"

#~ msgid "Obsolete by"
#~ msgstr "Obsolete by"

#~ msgid "More info"
#~ msgstr "More info"

#~ msgid "Manual file %s successfully written."
#~ msgstr "Manual file %s successfully written."

#~ msgid "Use FILE as logfile"
#~ msgstr "Use FILE as logfile"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset RULESET"

#~ msgid "Make manual for RULESET"
#~ msgstr "Make manual for RULESET"

#~ msgid "No URL given"
#~ msgstr "No URL given"

#~ msgid "This does not look like modpack URL"
#~ msgstr "This does not look like modpack URL"

#~ msgid "Installing modpack %s from %s"
#~ msgstr "Installing modpack %s from %s"

#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Cannot install to given directory hierarchy"

#~ msgid "Cannot determine control directory"
#~ msgstr "Cannot determine control directory"

#~ msgid "Cannot create required directories"
#~ msgstr "Cannot create required directories"

#~ msgid "Downloading modpack control file."
#~ msgstr "Downloading modpack control file."

#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Failed to get and parse modpack control file"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "Modpack control file has no capability string"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "Modpack control file is incompatible"

#~ msgid "Illegal modpack type"
#~ msgstr "Illegal modpack type"

#~ msgid "Illegal path for %s"
#~ msgstr "Illegal path for %s"

#~ msgid "Downloading %s"
#~ msgstr "Downloading %s"

#~ msgid "Failed to download %s"
#~ msgstr "Failed to download %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Some parts of the modpack failed to install."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Cannot fetch and parse modpack list"

#~ msgid "Modpack list has no capability string"
#~ msgstr "Modpack list has no capability string"

#~ msgid "Modpack list is incompatible"
#~ msgstr "Modpack list is incompatible"

#~ msgid "Ruleset"
#~ msgstr "Ruleset"

#~ msgid "Modpack"
#~ msgstr "Modpack"

#~ msgid "Another download already active"
#~ msgstr "Another download already active"

#~ msgid "Failed to start downloader"
#~ msgstr "Failed to start downloader"

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "?license:Unknown"

#~ msgid "License"
#~ msgstr "Licence"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Install modpack"

#~ msgid "Modpack URL"
#~ msgstr "Modpack URL"

#~ msgid "Select modpack to install"
#~ msgstr "Select modpack to install"

#~ msgid "Freeciv modpack installer"
#~ msgstr "Freeciv modpack installer"

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Load modpack list from given URL"

#~ msgid "prefix DIR"
#~ msgstr "prefix DIR"

#~ msgid "Install modpacks to given directory hierarchy"
#~ msgstr "Install modpacks to given directory hierarchy"

#~ msgid "?vertag:stable"
#~ msgstr "?vertag:stable"

#~ msgid "?vertag:win32"
#~ msgstr "?vertag:win32"

#~ msgid "?vertag:S2_4"
#~ msgstr "?vertag:S2_4"

#~ msgid "?vertag:S2_5"
#~ msgstr "?vertag:S2_5"

#~ msgid "?vertag:crosser"
#~ msgstr "?vertag:crosser"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "Cannot open AI module %s (%s)"

#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Cannot find capstr function from ai module %s (%s)"

#~ msgid "Incompatible ai module %s:"
#~ msgstr "Incompatible ai module %s:"

#~ msgid "  Module options:    %s"
#~ msgstr "  Module options:    %s"

#~ msgid "  Supported options: %s"
#~ msgstr "  Supported options: %s"

#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Cannot find setup function from ai module %s (%s)"

#~ msgid "Setup of ai module %s failed."
#~ msgstr "Setup of ai module %s failed."

#~ msgid "Failed to setup default AI module, cannot continue."
#~ msgstr "Failed to setup default AI module, cannot continue."

#~ msgid "Failed to setup threaded AI module"
#~ msgstr "Failed to setup threaded AI module"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Warning: the guest name '%s' has been taken, renaming to user '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Guests are not allowed on this server. Sorry."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s was rejected: Guests not allowed."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s was rejected: Database error and guests not allowed."

#~ msgid "Enter password for %s:"
#~ msgstr "Enter password for %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Enter a new password (and remember it)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "This server allows only preregistered users. Sorry."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s was rejected: Only preregistered users allowed."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Sorry, too many wrong tries..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr "%s was rejected: Too many wrong password verifies for new user."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s was rejected: Too many wrong password tries."

#~ msgid "auth failed"
#~ msgstr "auth failed"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Your password is incorrect. Try again."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Sorry, your connection timed out..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s was rejected: Connection timeout waiting for password."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "Your password is too short, the minimum length is %d. Try again."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr "%s gain a leader by the name %s. Dangerous times may lie ahead."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Native unrest near %s led by %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Sea raiders seen near %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "You have already sold something here this turn."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "You sell %s in %s for %d gold."
#~ msgstr[1] "You sell %s in %s for %d gold."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Cannot buy in city created this turn."

#~ msgid "You have already bought this turn."
#~ msgstr "You have already bought this turn."

#~ msgid "You don't buy %s!"
#~ msgstr "You don't buy %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Can't buy units when city is in disorder."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d gold required."
#~ msgstr[1] "%d gold required."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s You only have %d gold."
#~ msgstr[1] "%s You only have %d gold."

#~ msgid "You bought %s in %s."
#~ msgstr "You bought %s in %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "You have bought this turn, can't change."

#~ msgid "You already have a city called %s."
#~ msgstr "You already have a city called %s."

#~ msgid "A city called %s already exists."
#~ msgstr "A city called %s already exists."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Can't use %s as a city name. It is reserved for %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."

#~ msgid "City no. %d"
#~ msgstr "City no. %d"

#~ msgid "A poorly-named city"
#~ msgstr "A poorly-named city"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Changed homecity of %s to %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Transferred %s in %s from %s to %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Transferred %s from %s to %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s lost in transfer to %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "%s lost along with control of %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "A replacement %s was built in %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "You already had a city called %s. The city was renamed to %s."

#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr "The people in %s are stunned by your technological insight!"

#~ msgid "Workers spontaneously gather and upgrade %s with railroads."
#~ msgstr "Workers spontaneously gather and upgrade %s with railways."

#~ msgid "You have founded %s."
#~ msgstr "You have founded %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "Moved %s out of disbanded city %s since it cannot stay on %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."

#~ msgid "You destroy %s completely."
#~ msgstr "You destroy %s completely."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s has been destroyed by %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[1] "You conquer %s; your lootings accumulate to %d gold!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s conquered %s and looted %d gold from the city."
#~ msgstr[1] "%s conquered %s and looted %d gold from the city."

#~ msgid "You conquer %s."
#~ msgstr "You conquer %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s conquered %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[1] "You have liberated %s! Lootings accumulate to %d gold."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s liberated %s and looted %d gold from the city."
#~ msgstr[1] "%s liberated %s and looted %d gold from the city."

#~ msgid "You have liberated %s!"
#~ msgstr "You have liberated %s!"

#~ msgid "%s liberated %s."
#~ msgstr "%s liberated %s."

#~ msgid " from the worklist"
#~ msgstr " from the worklist"

#~ msgid "%s is building %s%s."
#~ msgstr "%s is building %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[1] "You sell %s in %s (now landlocked) for %d gold."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "The size of the city map of %s is %s."

#~ msgid "increased"
#~ msgstr "increased"

#~ msgid "reduced"
#~ msgstr "reduced"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s is selling %s (obsolete) for %d."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Notice: Wonder %s in %s will be finished next turn."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s may soon grow to size %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Warning: Famine feared in %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "WARNING, we're LOW on FUNDS %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr "%s needs %s (being built) to grow beyond size %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s needs an improvement to grow beyond size %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s grows to size %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Famine feared in %s, %s lost!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Famine causes population loss in %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Famine destroys %s entirely."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s can't build %s from the worklist.  Purging..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Production of %s is upgraded to %s in %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr "%s can't build %s from the worklist; reason unknown!  Postponing..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "The %s worklist is now empty."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s can't upkeep %s, unit disbanded."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Citizens in %s perish for their failure to upkeep %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s is building %s, which is no longer available."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "The %s have finished building %s in %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s has finished building %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s boosts research; you gain %d immediate advance."
#~ msgstr[1] "%s boosts research; you gain %d immediate advances."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "The %s have acquired %s from %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "The %s have started building a spaceship!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s can't build %s yet."

#~ msgid "%s is finished building %s."
#~ msgstr "%s is finished building %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s cost %d population. %s shrinks to size %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Can't afford to maintain %s in %s, building sold!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Not enough gold. %s disbanded."

#~ msgid "Pollution near %s."
#~ msgstr "Pollution near %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Celebrations in your honour in %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Celebrations cancelled in %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s has been struck by a plague! Population lost!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Civil disorder in %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "CIVIL DISORDER CONTINUES in %s."

#~ msgid "Order restored in %s."
#~ msgstr "Order restored in %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "The people have overthrown your %s, your country is in turmoil."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr "%s can't build %s yet, and we can't disband our only city."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s is disbanded into %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s was disbanded by its citizens."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr "Migrants from %s moved to %s in search of a better life."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr "Migrants from %s moved to %s (%s) in search of a better life."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr "Migrants from %s (%s) moved to %s in search of a better life."

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "Citizens of %s are thinking about migrating to %s for a better life."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Setting timeout to 0. Autogame will stop."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr "You must interrupt Freeciv twice within one second to make it exit."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Failed to install SIGINT handler: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Failed to install SIGHUP handler: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Failed to install SIGTERM handler: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Failed to ignore SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Illegal value \"%s\" for --Announce"

#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Failed to load AI module \"%s\"\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Error: unknown option '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "This is the server for %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "You can learn a lot about Freeciv at %s"

#~ msgid "Database FILE"
#~ msgstr "Database FILE"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "Enable database connection with configuration from FILE."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "Enable server authentication (requires --Database)."

#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr "Allow guests to login if auth is enabled."

#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr "Allow new users to login if auth is enabled."

#~ msgid "bind ADDR"
#~ msgstr "bind ADDR"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Listen for clients on ADDR"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Connect to metaserver from this address"

#~ msgid "file FILE"
#~ msgstr "file FILE"

#~ msgid "Load saved game FILE"
#~ msgstr "Load saved game FILE"

#~ msgid "identity ADDR"
#~ msgstr "identity ADDR"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Be known as ADDR at metaserver"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr "Notify metaserver and send server's info"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver ADDR"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Set ADDR as metaserver address"

#~ msgid "Listen for clients on port PORT"
#~ msgstr "Listen for clients on port PORT"

#~ msgid "quitidle TIME"
#~ msgstr "quitidle TIME"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Quit if no players for TIME seconds"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "When a game ends, exit instead of restarting"

#~ msgid "saves DIR"
#~ msgstr "saves DIR"

#~ msgid "Save games to directory DIR"
#~ msgstr "Save games to directory DIR"

#~ msgid "scenarios DIR"
#~ msgstr "scenarios DIR"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Search for scenarios in directory DIR"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Sets the server id to ID"

#~ msgid "Read startup script FILE"
#~ msgstr "Read startup script FILE"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog FILE"

#~ msgid "Use FILE as ranking logfile"
#~ msgstr "Use FILE as ranking logfile"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODULE"

#~ msgid "Load ai module MODULE. Can appear multiple times"
#~ msgstr "Load ai module MODULE. Can appear multiple times"

#~ msgid "Requested authentication with --auth, but no --Database given\n"
#~ msgstr "Requested authentication with --auth, but no --Database given\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Start the game, or restart after loading a savegame."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Show help about server commands and server options."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."

#~ msgid "Show a list of various things."
#~ msgstr "Show a list of various things."

#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Show a list of:\n"
#~ " - the player colours,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Quit the game and shutdown the server."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <connection-name>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Cut a client's connection to server."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <option-name>"

#~ msgid "Explain server options."
#~ msgstr "Explain server options."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Show server options."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."

#~ msgid "wall <message>"
#~ msgstr "wall <message>"

#~ msgid "Send message to all connections."
#~ msgstr "Send message to all connections."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "For each connected client, pops up a window showing the message entered."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <message>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Set message to show to connecting players."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [vote number]"

#~ msgid "Cast a vote."
#~ msgstr "Cast a vote."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Turn on or off AI debugging of given entity."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <option-name> <value>"

#~ msgid "Set server option."
#~ msgstr "Set server option."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."

#~ msgid "team <player> <team>"
#~ msgstr "team <player> <team>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Change a player's team affiliation."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <directory>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Choose new ruleset directory or modpack."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metamessage <meta-line>"

#~ msgid "Set metaserver info line."
#~ msgstr "Set metaserver info line."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatches <meta-line>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Set metaserver patches line."

#~ msgid "Control metaserver connection."
#~ msgstr "Control metaserver connection."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <address>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Set address (URL) for metaserver to report to."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <player-name>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Toggle AI status of player."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [connection-name] <player-name>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Take over a player's place in the game."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [connection-name] [player-name]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Observe a player or the whole game."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <connection-name>"

#~ msgid "Detach from a player."
#~ msgstr "Detach from a player."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <player-name> [ai type]"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Create an AI player with a given name."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "The 'ai type' parameter can be used to select which AI module will be "
#~ "used for the created player. This requires that Freeciv has been compiled "
#~ "with loadable AI module support and that the respective module has been "
#~ "loaded.\n"
#~ "If the game has already started, the new player will have no units or "
#~ "cities; also, if no free player slots are available, the slot of a dead "
#~ "player can be reused (removing all record of that player from the running "
#~ "game)."
#~ msgstr ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "The 'ai type' parameter can be used to select which AI module will be "
#~ "used for the created player. This requires that Freeciv has been compiled "
#~ "with loadable AI module support and that the respective module has been "
#~ "loaded.\n"
#~ "If the game has already started, the new player will have no units or "
#~ "cities; also, if no free player slots are available, the slot of a dead "
#~ "player can be reused (removing all record of that player from the running "
#~ "game)."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Set yourself in away mode. The AI will watch your back."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "The AI will govern your nation but do minimal changes."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <player-name>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Set one or all AI players to 'novice'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <player-name>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Set one or all AI players to 'easy'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <player-name>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Set one or all AI players to 'normal'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <player-name>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Set one or all AI players to 'hard'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <player-name>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Set one or all AI players to 'cheating'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <player-name>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Set one or all AI players to 'experimental'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"

#~ msgid "Query or set command access level access."
#~ msgstr "Query or set command access level access."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "If there is none, become the game organiser with increased permissions."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <turn> <turninc> <value> <valuemult>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "See \"help timeoutincrease\"."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Cancel a running vote.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "With no arg  †  †  €†  uments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [type=]<pattern>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr "Block all messages from users matching the pattern."

#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <range>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Remove ignore list entries."

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."

#~ msgid ""
#~ "playercolor <player-name> <color>\n"
#~ "playercolor <player-name> reset"
#~ msgstr ""
#~ "playercolor <player-name> <colour>\n"
#~ "playercolor <player-name> reset"

#~ msgid "Define the color of a player."
#~ msgstr "Define the colour of a player."

#~ msgid ""
#~ "This command sets the color of a specific player, overriding any color "
#~ "assigned according to the 'plrcolormode' setting.\n"
#~ "The color is defined using hexadecimal notation (hex) for the combination "
#~ "of Red, Green, and Blue color components (RGB), similarly to HTML. For "
#~ "each component, the lowest (darkest) value is 0 (in hex: 00), and the "
#~ "highest value is 255 (in hex: FF). The color definition is simply the "
#~ "three hex values concatenated together (RRGGBB). For example, the "
#~ "following command sets Caesar to pure red:\n"
#~ "  playercolor Caesar ff0000\n"
#~ "Before the game starts, this command can only be used if the "
#~ "'plrcolormode' setting is set to 'PLR_SET'; a player's color can be unset "
#~ "again by specifying 'reset'.\n"
#~ "Once the game has started and colors have been assigned, this command "
#~ "changes the player color in any mode; 'reset' cannot be used.\n"
#~ "To list the player colors, use 'list colors'."
#~ msgstr ""
#~ "This command sets the colour of a specific player, overriding any colour "
#~ "assigned according to the 'plrcolormode' setting.\n"
#~ "The colour is defined using hexadecimal notation (hex) for the "
#~ "combination of Red, Green, and Blue colour components (RGB), similarly to "
#~ "HTML. For each component, the lowest (darkest) value is 0 (in hex: 00), "
#~ "and the highest value is 255 (in hex: FF). The colour definition is "
#~ "simply the three hex values concatenated together (RRGGBB). For example, "
#~ "the following command sets Caesar to pure red:\n"
#~ "  playercolor Caesar ff0000\n"
#~ "Before the game starts, this command can only be used if the "
#~ "'plrcolormode' setting is set to 'PLR_SET'; a player's colour can be "
#~ "unset again by specifying 'reset'.\n"
#~ "Once the game has started and colours have been assigned, this command "
#~ "changes the player colour in any mode; 'reset' cannot be used.\n"
#~ "To list the player colours, use 'list colors'."

#~ msgid "End the game immediately in a draw."
#~ msgstr "End the game immediately in a draw."

#~ msgid "Concede the game."
#~ msgstr "Concede the game."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."

#~ msgid "remove <player-name>"
#~ msgstr "remove <player-name>"

#~ msgid "Fully remove player from game."
#~ msgstr "Fully remove player from game."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <file-name>"

#~ msgid "Save game to file."
#~ msgstr "Save game to file."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <file-name>"

#~ msgid "Load game from file."
#~ msgstr "Load game from file."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."

#~ msgid "read <file-name>"
#~ msgstr "read <file-name>"

#~ msgid "Process server commands from file."
#~ msgstr "Process server commands from file."

#~ msgid "write <file-name>"
#~ msgstr "write <file-name>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Write current settings as server commands to file."

#~ msgid "Reset all server settings."
#~ msgstr "Reset all server settings."

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"

#~ msgid ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"
#~ msgstr ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"

#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."

#~ msgid "kick <user>"
#~ msgstr "kick <user>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Cut a connection and disallow reconnect."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."

#~ msgid "Save game to file using the old format."
#~ msgstr "Save game to file using the old format."

#~ msgid ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"
#~ msgstr ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"

#~ msgid "Delegate control to another user."
#~ msgstr "Delegate control to another user."

#~ msgid ""
#~ "Delegation allows a user to nominate another user who can temporarily "
#~ "take over control of their player while they are away.\n"
#~ "'delegate to <username>': allow <username> to 'delegate take' your "
#~ "player.\n"
#~ "'delegate cancel': nominated user can no longer take your player.\n"
#~ "'delegate take <player-name>': take control of a player who has been "
#~ "delegated to you. (Behaves like 'take', except that the 'allowtake' "
#~ "restrictions are not enforced.)\n"
#~ "'delegate restore': relinquish control of a delegated player (opposite of "
#~ "'delegate take') and restore your previous view, if any. (This also "
#~ "happens automatically if the player's owner reconnects.)\n"
#~ "'delegate show': show who control of your player is currently delegated "
#~ "to, if anyone.\n"
#~ "The [player-name] argument can only be used by connections with cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "Delegation allows a user to nominate another user who can temporarily "
#~ "take over control of their player while they are away.\n"
#~ "'delegate to <username>': allow <username> to 'delegate take' your "
#~ "player.\n"
#~ "'delegate cancel': nominated user can no longer take your player.\n"
#~ "'delegate take <player-name>': take control of a player who has been "
#~ "delegated to you. (Behaves like 'take', except that the 'allowtake' "
#~ "restrictions are not enforced.)\n"
#~ "'delegate restore': relinquish control of a delegated player (opposite of "
#~ "'delegate take') and restore your previous view, if any. (This also "
#~ "happens automatically if the player's owner reconnects.)\n"
#~ "'delegate show': show who control of your player is currently delegated "
#~ "to, if anyone.\n"
#~ "The [player-name] argument can only be used by connections with cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."

#~ msgid ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"
#~ msgstr ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"

#~ msgid "Manage the authentication database."
#~ msgstr "Manage the authentication database."

#~ msgid ""
#~ "The argument 'reload' causes the database script file to be re-read after "
#~ "a change, while the argument 'lua' evaluates a line of Lua script in the "
#~ "context of the Lua instance for the database."
#~ msgstr ""
#~ "The argument 'reload' causes the database script file to be re-read after "
#~ "a change, while the argument 'lua' evaluates a line of Lua script in the "
#~ "context of the Lua instance for the database."

#~ msgid ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"
#~ msgstr ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"

#~ msgid "Create image files of the world/player map."
#~ msgstr "Create image files of the world/player map."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Switch server output between 'RFC-style' and normal style."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Simply returns the id of the server."

#~ msgid "%s Welcome"
#~ msgstr "%s Welcome"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Welcome to the %s Server running at %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Welcome to the %s Server at port %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s has connected from %s."

#~ msgid "Your delegate %s was controlling your player '%s'; now detached."
#~ msgstr "Your delegate %s was controlling your player '%s'; now detached."

#~ msgid "%s reconnected, ending your delegated control of player '%s'."
#~ msgstr "%s reconnected, ending your delegated control of player '%s'."

#~ msgid "Couldn't get control of '%s' from delegation to %s."
#~ msgstr "Couldn't get control of '%s' from delegation to %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Couldn't attach your connection to new player."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "You are logged in as '%s' connected to no player."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "You are logged in as '%s' connected to an anonymous player."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "You are logged in as '%s' connected to %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s has connected from %s (player %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Turn-blocking game play: waiting on %s to finish turn..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Server is in edit mode. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Client rejected: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Connection request from %s from %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s has client version %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s was rejected: Mismatched capabilities."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Invalid username '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s was rejected: Invalid name [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s was rejected: Connection kicked (%d seconds remaining)."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' already connected."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s was rejected: Duplicate login name [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Lost connection: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Detaching from %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. RFC-style set."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Standard style set."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "For introductory help, type 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "The %s can't accept %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "You don't have tech %s, you can't accept treaty."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "City you are trying to give no longer exists, you can't accept treaty."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "You are not owner of %s, you can't accept treaty."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Your capital (%s) is requested, you can't accept treaty."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "You cannot form an alliance because you are at war with an ally of %s."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "You don't have enough gold, you can't accept treaty."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "A treaty containing %d clause was agreed upon."
#~ msgstr[1] "A treaty containing %d clauses was agreed upon."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "One of the cities the %s are giving away is destroyed! Treaty cancelled!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "The %s no longer control %s! Treaty cancelled!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "The %s don't have the promised amount of gold! Treaty cancelled!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "You gave an embassy to %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s allowed you to create an embassy!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "You are taught the knowledge of %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "The %s have acquired %s from the %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "You get %d gold."
#~ msgstr[1] "You get %d gold."

#~ msgid "You receive the %s worldmap."
#~ msgstr "You receive the %s worldmap."

#~ msgid "You receive the %s seamap."
#~ msgstr "You receive the %s seamap."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "You receive the city of %s from %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "You give the city of %s to %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "You agree on a cease-fire with %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgstr[1] ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "You agree on an alliance with %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "You give shared vision to %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s gives you shared vision."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s cancelled the meeting!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Meeting with %s cancelled."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Your diplomatic envoy was decapitated!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "Your %s could not poison the water supply in %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Your %s poisoned the water supply of %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s is suspected of poisoning the water supply of %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Your %s was executed in %s by primitive %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "You have established an embassy in %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "The %s have established an embassy in %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Your %s could not sabotage the %s %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Your %s succeeded in sabotaging the %s %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Your %s was sabotaged by the %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "You can't bribe a unit from this nation."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "You don't have enough gold to bribe the %s %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "You cannot bribe the %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Your %s succeeded in bribing the %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Your %s was bribed by the %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr "Your %s was caught in the attempt of stealing technology from %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "The %s %s failed to steal technology from %s."

#~ msgid "No new technology found in %s."
#~ msgstr "No new technology found in %s."

#~ msgid "You can't subvert this city."
#~ msgstr "You can't subvert this city."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "You don't have enough gold to subvert %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Your %s was caught in the attempt of inciting a revolt!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "You caught %s %s attempting to incite a revolt in %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Revolt incited in %s, you now rule the city!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s has revolted, %s influence suspected."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr "Your %s was caught in the attempt of industrial sabotage!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "You caught %s %s attempting sabotage in %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Your %s could not find anything to sabotage in %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "You cannot sabotage a %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Your %s could not find the %s to sabotage in %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Your %s succeeded in destroying the production of %s in %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "The production of %s was destroyed in %s, %s are suspected."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Your %s was caught in the attempt of sabotage!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "You caught %s %s attempting to sabotage the %s in %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Your %s destroyed the %s in %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "The %s destroyed the %s in %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "An enemy %s has been eliminated by your %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Your %s has been eliminated defending %s against a %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "A %s %s has been eliminated defending %s against a %s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Your %s has been eliminated defending %s %s against a %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Your %s has been eliminated defending against a %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "A %s %s has been eliminated defending against a %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Your %s was eliminated by a defending %s."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Eliminated a %s %s while infiltrating %s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "A %s %s eliminated a %s %s while infiltrating %s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Your %s eliminated a %s %s while infiltrating %s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "Eliminated a %s %s while infiltrating our troops."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "A %s %s eliminated a %s %s while infiltrating our troops."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "Your %s eliminated a %s %s while infiltrating our troops."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Your %s was captured after completing the mission in %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Your %s was captured after completing the mission."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "You have caused an incident while bribing the %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s has caused an incident while bribing your %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "You have caused an incident while attempting to steal tech from %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s has caused an incident while attempting to steal tech from you."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "You have caused an incident while inciting a revolt in %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "The %s have caused an incident while inciting a revolt in %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Server set to edit mode by %s! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Edit mode cancelled by %s. *** "

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cannot create units because %d is not a valid tile index on this map!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Cannot create unit of type %s on enemy tile %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Cannot create a unit of type %s on the terrain at %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."

#~ msgid "No such unit (ID %d)."
#~ msgstr "No such unit (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Invalid veteran level %d for unit %d (%s)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"

#~ msgid "A city may not be built at %s."
#~ msgstr "A city may not be built at %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Cannot edit city with invalid city ID %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Cannot edit city name: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Invalid city size %d for city %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "It is impossible for a city to have %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr "Player cannot be created because random nation selection failed."

#~ msgid "Player creation failed."
#~ msgstr "Player creation failed."

#~ msgid "No such player (ID %d)."
#~ msgstr "No such player (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Cannot edit player with invalid player ID %d."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "Cannot change name of player (%d) '%s' to '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Cannot edit vision because %d is not a valid tile index on this map!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."

#~ msgid "No such city (ID %d)."
#~ msgstr "No such city (ID %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Cannot toggle fog-of-war when it is already disabled."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr "Cannot toggle fog-of-war for invalid player ID %d."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Invalid tile index %d for start position."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr "Cannot set invalid game year %d. Valid year range is from %d to %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "No permissions to remotely save scenario."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Scenario information not set. Cannot save scenario."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "fcdb option \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " missing from config file (using default)"

#~ msgid " (default)"
#~ msgstr " (default)"

#~ msgid " (config)"
#~ msgstr " (config)"

#~ msgid " (set)"
#~ msgstr " (set)"

#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Illegal value for fcdb port: \"%s\""

#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Sea moving start units are not yet supported. Nobody gets %s."

#~ msgid "No units placed for %s!"
#~ msgstr "No units placed for %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "The turn timeout is smaller than zero, fixing at zero."

#~ msgid "The server couldn't allocate starting positions."
#~ msgstr "The server couldn't allocate starting positions."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "High landmass - this may take a few seconds."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generator 3 didn't place all big islands."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generator 3 left %li landmass unplaced."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "Creating a map of size %d x %d = %d tiles (%d requested)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr "Creating a map of size %d x %d = %d tiles (map size: %d)."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "The server appears to have got itself into an infinite loop in the "
#~ "allocation of starting positions.\n"
#~ "Maybe the number of players is too high for this map."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Unable to make temporary directory for GGZ game.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Unable to change into temporary server directory %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s is an ambiguous player name-prefix."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s is an ambiguous connection name-prefix."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s is an anonymous name. Use connection name."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "You cannot send messages to %s; you are ignored."

#~ msgid "%s to allies: %s"
#~ msgstr "%s to allies: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s to global observers: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "You are not attached to a player."

#~ msgid "%s is not connected."
#~ msgstr "%s is not connected."

#~ msgid "There is no connection by the name %s."
#~ msgstr "There is no connection by the name %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "There is no player nor connection by the name %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Global warming has occurred!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Nuclear winter has occurred!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of "
#~ "railroad is announced."
#~ msgstr ""
#~ "New hope sweeps like fire through the country as the discovery of "
#~ "railways is announced."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "railroads."
#~ msgstr ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "railways."

#~ msgid "Workers spontaneously gather and upgrade all cities with railroads."
#~ msgstr "Workers spontaneously gather and upgrade all cities with railways."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Moved your %s due to changing terrain."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Disbanded your %s due to changing terrain."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Not reporting to the metaserver in this game."

#~ msgid "Error connecting to metaserver"
#~ msgstr "Error connecting to metaserver"

#~ msgid "The %s are no more!"
#~ msgstr "The %s are no more!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Cannot change rates before game start."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "%s rate exceeds the max rate for %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s now governs the %s as a %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[1] ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Revolution: returning to anarchy."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "You should choose a new government from the government menu."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Tax rate exceeded the max rate; adjusted."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Science rate exceeded the max rate; adjusted."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Luxury rate exceeded the max rate; adjusted."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s no longer gives us shared vision!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "The diplomatic state between the %s and the %s is now %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ " %s cancelled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."

#~ msgid "no color"
#~ msgstr "no colour"

#~ msgid "Removing player %s."
#~ msgstr "Removing player %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "You've been removed from the game!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s has been removed from the game."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Please choose a non-blank name."

#~ msgid "That nation is already in use."
#~ msgstr "That nation is already in use."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Another player already has the name '%s'. Please choose another name."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Please choose a name containing only ASCII characters."

#~ msgid "Player no. %d"
#~ msgstr "Player no. %d"

#~ msgid "A poorly-named player"
#~ msgstr "A poorly-named player"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "You have made contact with the %s, ruled by %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Could not throw %s into civil war - too many players"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr "Could not throw %s into civil war - no available nations"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "Your nation is thrust into civil war."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s is the rebellious leader of the %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s declares allegiance to the %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Civil war partitions the %s; the %s now hold %d city."
#~ msgstr[1] "Civil war partitions the %s; the %s now hold %d cities."

#~ msgid ""
#~ "User '%s' is currently allowed to take control of your player while you "
#~ "are away. Use '/delegate cancel' to revoke this access."
#~ msgstr ""
#~ "User '%s' is currently allowed to take control of your player while you "
#~ "are away. Use '/delegate cancel' to revoke this access."

#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Control of player '%s' is delegated to you."

#~ msgid "Use '/delegate take <player>' to take control of a delegated player."
#~ msgstr ""
#~ "Use '/delegate take <player>' to take control of a delegated player."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s %s reports on the RICHEST Civilisations in the World."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%s %s reports on the most ADVANCED Civilisations in the World."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s %s reports on the most MILITARISED Civilisations in the World."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s %s reports on the HAPPIEST Civilisations in the World."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s %s reports on the LARGEST Civilisations in the World."

#~ msgid "Herodotus"
#~ msgstr "Herodotus"

#~ msgid "Thucydides"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder"
#~ msgstr "Pliny the Elder"

#~ msgid "Livy"
#~ msgstr "Livy"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Population"

#~ msgid "Land Area"
#~ msgstr "Land Area"

#~ msgid "Settled Area"
#~ msgstr "Settled Area"

#~ msgid "Research Speed"
#~ msgstr "Research Speed"

#~ msgid "Military Service"
#~ msgstr "Military Service"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: The Supreme %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: The Magnificent %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: The Great %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: The Glorious %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: The Excellent %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: The Eminent %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: The Distinguished %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: The Average %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: The Mediocre %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: The Ordinary %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: The Pathetic %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: The Useless %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: The Valueless %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: The Worthless %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: The Wretched %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Historian Publishes!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: The %s City of %s (%s) of size %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: The %s City of %s of size %d, "

#~ msgid "with no wonders\n"
#~ msgstr "with no wonders\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "with %d wonder\n"
#~ msgstr[1] "with %d wonders\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Traveller's Report:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "The Five Greatest Cities in the World!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s in %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s in %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s has been DESTROYED\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(building %s in %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(building %s in %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " sq. mi."
#~ msgstr[1] " sq. mi."

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M tons"
#~ msgstr[1] " M tons"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M goods"
#~ msgstr[1] " M goods"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " bulb"
#~ msgstr[1] " bulbs"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " month"
#~ msgstr[1] " months"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ton"
#~ msgstr[1] " tons"

#~ msgid "(ranked %d)"
#~ msgstr "(ranked %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Demographics Report:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Sorry, the Demographics report is unavailable."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Population\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Trade\n"
#~ "(M goods)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Production\n"
#~ "(M tons)"

#~ msgid "Cities\n"
#~ msgstr "Cities\n"

#~ msgid "Technologies\n"
#~ msgstr "Technologies\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Military Service\n"
#~ "(months)"

#~ msgid "Wonders\n"
#~ msgstr "Wonders\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Research Speed\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Land Area\n"
#~ "(sq. mi.)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Settled Area\n"
#~ "(sq. mi.)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Literacy\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Spaceship\n"

#~ msgid "Built Units\n"
#~ msgstr "Built Units\n"

#~ msgid "Killed Units\n"
#~ msgstr "Killed Units\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Unit Losses\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Could not find a readable \"%s.%s\" ruleset file."

#~ msgid "Loading rulesets."
#~ msgstr "Loading rulesets."

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "Reducing aifill because there are not enough playable nations."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s has been added as %s level AI-controlled player (%s)."

#~ msgid "%s has been added as human player."
#~ msgstr "%s has been added as human player."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s had invalid nation; changing to %s."

#~ msgid "current version"
#~ msgstr "current version"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "freeciv 2.4.0"
#~ msgstr "freeciv 2.4.0"

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."

#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr "Run compatibility function for version: <%d (want: %d, server: %d)."

#~ msgid ""
#~ "Saved game uses the \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Saved game uses the \"classic\" terrain ruleset, and is no longer "
#~ "supported."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr "Saved game is too old, at least version 1.9.0 required."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Server cannot read standard input. Ignoring input."

#~ msgid "rejected"
#~ msgstr "rejected"

#~ msgid "Restarting for lack of players."
#~ msgstr "Restarting for lack of players."

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Restarting in %d seconds for lack of players."

#~ msgid "restarting soon for lack of players"
#~ msgstr "restarting soon for lack of players"

#~ msgid "ping timeout"
#~ msgstr "ping timeout"

#~ msgid "client disconnected"
#~ msgstr "client disconnected"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: bad address: <%s:%d>."

#~ msgid "Running"
#~ msgstr "Running"

#~ msgid "Game over"
#~ msgstr "Game over"

#~ msgid "Number of tiles"
#~ msgstr "Number of tiles"

#~ msgid "Tiles per player"
#~ msgstr "Tiles per player"

#~ msgid "Width and height"
#~ msgstr "Width and height"

#~ msgid "Wrap East-West"
#~ msgstr "Wrap East-West"

#~ msgid "Wrap North-South"
#~ msgstr "Wrap North-South"

#~ msgid "Isometric"
#~ msgstr "Isometric"

#~ msgid "Hexagonal"
#~ msgstr "Hexagonal"

#~ msgid "Scenario map"
#~ msgstr "Scenario map"

#~ msgid "Fully random height"
#~ msgstr "Fully random height"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Pseudo-fractal height"

#~ msgid "Island-based"
#~ msgstr "Island-based"

#~ msgid "Generator's choice"
#~ msgstr "Generator's choice"

#~ msgid "One player per continent"
#~ msgstr "One player per continent"

#~ msgid "Two or three players per continent"
#~ msgstr "Two or three players per continent"

#~ msgid "All players on a single continent"
#~ msgstr "All players on a single continent"

#~ msgid "Depending on size of continents"
#~ msgstr "Depending on size of continents"

#~ msgid "Land moving units"
#~ msgstr "Land moving units"

#~ msgid "Sea moving units"
#~ msgstr "Sea moving units"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Units able to move both on land and sea"

#~ msgid "New turn"
#~ msgstr "New turn"

#~ msgid "No player connections"
#~ msgstr "No player connections"

#~ msgid "Server interrupted"
#~ msgstr "Server interrupted"

#~ msgid "Disabled"
#~ msgstr "Disabled"

#~ msgid "Enabled"
#~ msgstr "Enabled"

#~ msgid "See everything inside borders"
#~ msgstr "See everything inside borders"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Borders expand to unknown, revealing tiles"

#~ msgid "Per-player, in order"
#~ msgstr "Per-player, in order"

#~ msgid "Per-player, random"
#~ msgstr "Per-player, random"

#~ msgid "Set manually"
#~ msgstr "Set manually"

#~ msgid "Per-team, in order"
#~ msgstr "Per-team, in order"

#~ msgid "Enabled for everyone"
#~ msgstr "Enabled for everyone"

#~ msgid "Only allowed between human players"
#~ msgstr "Only allowed between human players"

#~ msgid "Only allowed between AI players"
#~ msgstr "Only allowed between AI players"

#~ msgid "Restricted to teams"
#~ msgstr "Restricted to teams"

#~ msgid "Disabled for everyone"
#~ msgstr "Disabled for everyone"

#~ msgid "No restrictions"
#~ msgstr "No restrictions"

#~ msgid "Unique to a player"
#~ msgstr "Unique to a player"

#~ msgid "Globally unique"
#~ msgstr "Globally unique"

#~ msgid "No city name stealing"
#~ msgstr "No city name stealing"

#~ msgid "No barbarians"
#~ msgstr "No barbarians"

#~ msgid "Only in huts"
#~ msgstr "Only in huts"

#~ msgid "Normal rate of appearance"
#~ msgstr "Normal rate of appearance"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Frequent barbarian uprising"

#~ msgid "Raging hordes"
#~ msgstr "Raging hordes"

#~ msgid "Reveal map at game start"
#~ msgstr "Reveal map at game start"

#~ msgid "Unfog map for dead players"
#~ msgstr "Unfog map for dead players"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Allows units to be airlifted from allied cities"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Allows units to be airlifted to allied cities"

#~ msgid "Unlimited units from source city"
#~ msgstr "Unlimited units from source city"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Unlimited units to destination city"

#~ msgid "All players move concurrently"
#~ msgstr "All players move concurrently"

#~ msgid "All players alternate movement"
#~ msgstr "All players alternate movement"

#~ msgid "Team alternate movement"
#~ msgstr "Team alternate movement"

#~ msgid "No compression"
#~ msgstr "No compression"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Using zlib (gzip format)"

#~ msgid "Using bzip2"
#~ msgstr "Using bzip2"

#~ msgid "Using xz"
#~ msgstr "Using xz"

#~ msgid "disabled"
#~ msgstr "disabled"

#~ msgid "enabled"
#~ msgstr "enabled"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr "Invalid save name definition: '%s' (resolves to '%s')."

#~ msgid "You cannot disable the map generator."
#~ msgstr "You cannot disable the map generator."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr "You cannot require a map generator when a map is loaded."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Invalid score name definition: '%s'."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Cannot set endturn earlier than current turn."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Cannot change maxplayers in GGZ mode."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "You are not allowed to set timeout values less than 30 seconds."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr "For an isometric or hexagonal map the ysize must be even."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "The map size (%d * %d = %d) must be larger than %d tiles."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "The map size (%d * %d = %d) must be lower than %d tiles."

#~ msgid "Map size definition"
#~ msgstr "Map size definition"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Map area (in thousands of tiles)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Number of (land) tiles per player"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."

#~ msgid "Map width in tiles"
#~ msgstr "Map width in tiles"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."

#~ msgid "Map height in tiles"
#~ msgstr "Map height in tiles"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."

#~ msgid "Map topology index"
#~ msgstr "Map topology index"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(doughnut). Individual tiles may be rectangular or hexagonal, with either "
#~ "a classic or isometric alignment - this should be set based on the "
#~ "tileset being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"

#~ msgid "Method used to generate map"
#~ msgstr "Method used to generate map"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."

#~ msgid "Method used to choose start positions"
#~ msgstr "Method used to choose start positions"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Presence of 1x1 islands"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Whether the poles are separate continents"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr "If this setting is disabled, the continents may attach to poles."

#~ msgid "All the map is temperate"
#~ msgstr "All the map is temperate"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."

#~ msgid "Average temperature of the planet"
#~ msgstr "Average temperature of the planet"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Percentage of the map that is land"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Amount of hills/mountains"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Amount of water on landmasses"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."

#~ msgid "Global warming"
#~ msgstr "Global warming"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."

#~ msgid "Nuclear winter"
#~ msgstr "Nuclear winter"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."

#~ msgid "Map generation random seed"
#~ msgstr "Map generation random seed"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."

#~ msgid "Game random seed"
#~ msgstr "Game random seed"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Amount of \"special\" resource tiles"

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Amount of huts (minor tribe villages)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."

#~ msgid "Minimum number of players"
#~ msgstr "Minimum number of players"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."

#~ msgid "Maximum number of players"
#~ msgstr "Maximum number of players"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."

#~ msgid "Limited number of AI players"
#~ msgstr "Limited number of AI players"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Event cache for this number of turns"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."

#~ msgid "Size of the event cache"
#~ msgstr "Size of the event cache"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "This defines the maximal number of events in the event cache."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Save chat messages in the event cache"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr "If turned on, chat messages will be saved in the event cache."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Print turn and time for each cached event"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "List of players' initial units"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defence unit (eg., Warriors)\n"
#~ "    D   = Good defence unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"

#~ msgid "Area where initial units are located"
#~ msgstr "Area where initial units are located"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr "This is the radius within which the initial units are dispersed."

#~ msgid "Starting gold per player"
#~ msgstr "Starting gold per player"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "At the beginning of the game, each player is given this much gold."

#~ msgid "Number of initial techs per player"
#~ msgstr "Number of initial techs per player"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Technology cost multiplier percentage"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Percentage penalty when changing tech"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Chance to lose an invention while receiving it"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Chance to lose an invention while giving it"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilisation during the transfer."

#~ msgid "Team pooled research"
#~ msgstr "Team pooled research"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Penalty when getting tech or gold from treaty"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penalty when getting tech from conquering"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penalty when getting a free tech"

#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."

#~ msgid "Food required for a city to grow"
#~ msgstr "Food required for a city to grow"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Percentage food lost when building needed"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Multiplier percentage for production costs"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Minimum city size to get full trade"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Maximum size of a city without trade"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."

#~ msgid "Minimum distance between cities"
#~ msgstr "Minimum distance between cities"

#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."

#~ msgid "Technology trading"
#~ msgstr "Technology trading"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."

#~ msgid "Gold trading"
#~ msgstr "Gold trading"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr "If turned off, trading gold in the diplomacy dialog is not allowed."

#~ msgid "City trading"
#~ msgstr "City trading"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minimum distance for trade routes"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "In order for two cities in the same civilisation to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Number of turns between rapture effect"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Chance for conquered building destruction"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Chance of moving into tile after attack"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Turn on/off server-side autoattack"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."

#~ msgid "Reduce city population after attack"
#~ msgstr "Reduce city population after attack"

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type."
#~ msgstr ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit, depending on its movement type."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr "Slowly kill units without home cities (e.g., starting units)"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."

#~ msgid "National borders"
#~ msgstr "National borders"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Units inside borders cause no unhappiness"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Ability to do diplomacy with other players"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "This setting controls the ability to do diplomacy with other players."

#~ msgid "Allowed city names"
#~ msgstr "Allowed city names"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."

#~ msgid "How to pick player colors"
#~ msgstr "How to pick player colours"

#~ msgid ""
#~ "This setting determines how player colors are chosen. Player colors are "
#~ "used in the Nations report, for national borders on the map, and so on.\n"
#~ "- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
#~ "players in order from a list defined by the ruleset.\n"
#~ "- \"Per-player, random\" (PLR_RANDOM): colors are assigned to invididual "
#~ "players randomly from the set defined by the ruleset.\n"
#~ "- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
#~ "command before the game starts; these are not restricted to the ruleset "
#~ "colors. Any players for which no color is set when the game starts get a "
#~ "random color from the ruleset.\n"
#~ "- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from "
#~ "the list in the ruleset. Every player on the same team gets the same "
#~ "color.\n"
#~ "Regardless of this setting, individual player colors can be changed after "
#~ "the game starts with the 'playercolor' command."
#~ msgstr ""
#~ "This setting determines how player colours are chosen. Player colours are "
#~ "used in the Nations report, for national borders on the map, and so on.\n"
#~ "- \"Per-player, in order\" (PLR_ORDER): colours are assigned to "
#~ "individual players in order from a list defined by the ruleset.\n"
#~ "- \"Per-player, random\" (PLR_RANDOM): colours are assigned to invididual "
#~ "players randomly from the set defined by the ruleset.\n"
#~ "- \"Set manually\" (PLR_SET): colours can be set with the 'playercolor' "
#~ "command before the game starts; these are not restricted to the ruleset "
#~ "colours. Any players for which no colour is set when the game starts get "
#~ "a random colour from the ruleset.\n"
#~ "- \"Per-team, in order\" (TEAM_ORDER): colours are assigned to teams from "
#~ "the list in the ruleset. Every player on the same team gets the same "
#~ "colour.\n"
#~ "Regardless of this setting, individual player colours can be changed "
#~ "after the game starts with the 'playercolor' command."

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Barbarian appearance frequency"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."

#~ msgid "Barbarian onset turn"
#~ msgstr "Barbarian onset turn"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbarians will not appear before this turn."

#~ msgid "Length in turns of revolution"
#~ msgstr "Length in turns of revolution"

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Whether to enable fog of war"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Whether fog of war applies to border changes"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."

#~ msgid "Airlifting style"
#~ msgstr "Airlifting style"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~  †  †  €†   "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Base chance for diplomats and spies to succeed"

#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."

#~ msgid "Whether to allow space race"
#~ msgstr "Whether to allow space race"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "If this option is enabled, players can build spaceships."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Should the game end if the spaceship arrives?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimum number of cities for civil war"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Restrict the use of the infrastructure for enemy units"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Does unreachable unit protect reachable ones"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Turns until player contact is lost"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Rebuild palace whenever capital is conquered"

#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"

#~ msgid "Give caught units a homecity"
#~ msgstr "Give caught units a homecity"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."

#~ msgid "Whether allied players can win together"
#~ msgstr "Whether allied players can win together"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."

#~ msgid "Whether to use natural city names"
#~ msgstr "Whether to use natural city names"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Whether to enable citizen migration"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Number of turns between migrations from a city"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Whether migration is limited by food"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Maximum distance citizens may migrate"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Percent probability for migration within the same nation"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Percent probability for migration between foreign cities"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Players that users are allowed to take"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilisation (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Whether AI-status toggles with connection"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."

#~ msgid "Turn the game ends"
#~ msgstr "Turn the game ends"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "The game will end at the end of the given turn."

#~ msgid "Reveal the map"
#~ msgstr "Reveal the map"

#~ msgid ""
#~ "If \"Reveal map at game start\" (START) is set, the initial state of the "
#~ "entire map will be known to all players from the start of the game, "
#~ "although it may still be fogged (depending on the 'fogofwar' setting). If "
#~ "\"Unfog map for dead players\" (DEAD) is set, dead players can see the "
#~ "entire map, if they are alone in their team."
#~ msgstr ""
#~ "If \"Reveal map at game start\" (START) is set, the initial state of the "
#~ "entire map will be known to all players from the start of the game, "
#~ "although it may still be fogged (depending on the 'fogofwar' setting). If "
#~ "\"Unfog map for dead players\" (DEAD) is set, dead players can see the "
#~ "entire map, if they are alone in their team."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maximum seconds per turn"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."

#~ msgid "First turn timeout"
#~ msgstr "First turn timeout"

#~ msgid ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."
#~ msgstr ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Timeout at least n seconds when enemy moved"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "Time between unit moves over turn change"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Control of simultaneous player/team phases"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Seconds to let a client's network connection block"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Max seconds for network buffers to drain"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."

#~ msgid "Seconds between PINGs"
#~ msgstr "Seconds between PINGs"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."

#~ msgid "Time to cut a client"
#~ msgstr "Time to cut a client"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Turn-blocking game play mode"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Fixed-length turns play mode"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "What is in the Demographics report"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalisation is."

#~ msgid "Turns per auto-save"
#~ msgstr "Turns per auto-save"

#~ msgid ""
#~ "How many turns elapse between automatic game saves. This setting only has "
#~ "an effect when the 'autosaves' setting includes \"New turn\"."
#~ msgstr ""
#~ "How many turns elapse between automatic game saves. This setting only has "
#~ "an effect when the 'autosaves' setting includes \"New turn\"."

#~ msgid "Which savegames are generated automatically"
#~ msgstr "Which savegames are generated automatically"

#~ msgid ""
#~ "This setting controls which autosave types get generated:\n"
#~ "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' "
#~ "turns.\n"
#~ "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
#~ "- \"No player connections\" (QUITIDLE): Save before server restarts due "
#~ "to lack of players.\n"
#~ "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
#~ "interrupt."
#~ msgstr ""
#~ "This setting controls which autosave types get generated:\n"
#~ "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' "
#~ "turns.\n"
#~ "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
#~ "- \"No player connections\" (QUITIDLE): Save before server restarts due "
#~ "to lack of players.\n"
#~ "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
#~ "interrupt."

#~ msgid "Savegame compression level"
#~ msgstr "Savegame compression level"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Savegame compression algorithm"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Compression library to use for savegames."

#~ msgid "Save using the given savegame version"
#~ msgstr "Save using the given savegame version"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."

#~ msgid "Definition of the save file name"
#~ msgstr "Definition of the save file name"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."

#~ msgid "Whether to log player statistics"
#~ msgstr "Whether to log player statistics"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."

#~ msgid "Name for the score log file"
#~ msgstr "Name for the score log file"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr "The default name for the score log file is 'freeciv-score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Maximum number of connections to the server per host"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Time before a kicked user can reconnect"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "You are not allowed to change the setting '%s'."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "The setting '%s' is locked by the ruleset."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "The setting '%s' can't be modified after the map is fixed."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "The setting '%s' can't be modified after the game has started."

#~ msgid "Internal error."
#~ msgstr "Internal error."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "\"%s\" prefix is ambiguous. Candidates are: %s."

#~ msgid "Missing value."
#~ msgstr "Missing value."

#~ msgid "No match for \"%s\"."
#~ msgstr "No match for \"%s\"."

#~ msgid "This setting is not a boolean."
#~ msgstr "This setting is not a boolean."

#~ msgid "This setting is not an integer."
#~ msgstr "This setting is not an integer."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Value out of range: %d (min: %d; max: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "This setting is not a string."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "String value too long (max length: %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "This setting is not an enumerator."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#~ msgid "empty value"
#~ msgstr "empty value"

#~ msgid "This setting is not a bitwise."
#~ msgstr "This setting is not a bitwise."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Ruleset: '%s' has been set to %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Ruleset: '%s' has been locked by the ruleset."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Savegame: '%s' has been set to %s."

#~ msgid "Geological"
#~ msgstr "Geological"

#~ msgid "Sociological"
#~ msgstr "Sociological"

#~ msgid "Economic"
#~ msgstr "Economic"

#~ msgid "Military"
#~ msgstr "Military"

#~ msgid "Scientific"
#~ msgstr "Scientific"

#~ msgid "Internal"
#~ msgstr "Internal"

#~ msgid "Networking"
#~ msgstr "Networking"

#~ msgid "Vital"
#~ msgstr "Vital"

#~ msgid "Situational"
#~ msgstr "Situational"

#~ msgid "Rare"
#~ msgstr "Rare"

#~ msgid "Changed"
#~ msgstr "Changed"

#~ msgid "Locked"
#~ msgstr "Locked"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "You need to have a capital in order to launch your spaceship."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Your spaceship is already launched!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Your spaceship can't be launched yet!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Spaceship action received, but you don't have a spaceship!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "You can't modify your spaceship after launch!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "You don't have any unplaced Space Structurals!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "That Space Structural would not be connected!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "You don't have any unplaced Space Components!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Your spaceship already has the maximum number of Fuel Components!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "You don't have any unplaced Space Modules!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr ""
#~ "Your spaceship already has the maximum number of Habitation Modules!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Without guidance from the capital, the %s spaceship is lost!"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, the %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:the %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Scenario victory to %s."

#~ msgid "Game is over."
#~ msgstr "Game is over."

#~ msgid "Team victory to %s."
#~ msgstr "Team victory to %s."

#~ msgid "Allied victory to %s."
#~ msgstr "Allied victory to %s."

#~ msgid "Game ended in victory for %s."
#~ msgstr "Game ended in victory for %s."

#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Game ended as the turn limit was exceeded."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "The %s spaceship has arrived at Alpha Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "The cease-fire with %s has run out. You are now at war with the %s."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Unsupported compression type %d."

#~ msgid "Failed saving game as %s"
#~ msgstr "Failed saving game as %s"

#~ msgid "Game saved as %s"
#~ msgstr "Game saved as %s"

#~ msgid "The game is already running."
#~ msgstr "The game is already running."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr "%s lost control cmdlevel on game start.  Use voting from now on."

#~ msgid "Starting game."
#~ msgstr "Starting game."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "request for unknown report (type %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Warning: rejecting old client %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."

#~ msgid "You are not allowed to edit."
#~ msgstr "You are not allowed to edit."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "%s nation is not available in this scenario."

#~ msgid "%s nation is already in use."
#~ msgstr "%s nation is already in use."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s is the %s ruler %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Waiting to start game: %d out of %d players are ready to start."

#~ msgid "%s rules the %s."
#~ msgstr "%s rules the %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Sending info to metaserver <%s>."

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr "Not starting without explicitly requested metaserver connection."

#~ msgid "The game is over..."
#~ msgstr "The game is over..."

#~ msgid "Failed to create suitable map, retrying with another mapseed"
#~ msgstr "Failed to create suitable map, retrying with another mapseed"

#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Cannot create suitable map with given settings."

#~ msgid "Now accepting new client connections."
#~ msgstr "Now accepting new client connections."

#~ msgid "Can't use an empty name."
#~ msgstr "Can't use an empty name."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "That name exceeds the maximum of %d chars."

#~ msgid "That name is not allowed."
#~ msgstr "That name is not allowed."

#~ msgid "(ambiguous)"
#~ msgstr "(ambiguous)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Name is empty, so cannot be a player."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Name is too long, so cannot be a player."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Player name prefix '%s' is ambiguous."

#~ msgid "No player by the name of '%s'."
#~ msgstr "No player by the name of '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Unexpected match_result %d (%s) for '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Name is empty, so cannot be a connection."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Name is too long, so cannot be a connection."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Connection name prefix '%s' is ambiguous."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "No connection by the name of '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Open metaserver connection to [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Close metaserver connection to [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Metaserver connection is open."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Metaserver connection is closed."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Metaserver connection is already open."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Metaserver connection is already closed."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argument must be 'u', 'up', 'd', 'down', or '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Metaserver patches string set to '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserver patches string set to '%s', not reporting to metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Metaserver message string set to '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr "Metaserver message string set to '%s', not reporting to metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserver is now [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Server id: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "You cannot save games manually on this server."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Cannot toggle a barbarian player."

#~ msgid "%s is now under AI control."
#~ msgstr "%s is now under AI control."

#~ msgid "%s is now under human control."
#~ msgstr "%s is now under human control."

#~ msgid "Wrong number of arguments to create command."
#~ msgstr "Wrong number of arguments to create command."

#~ msgid "A living user already exists by that name."
#~ msgstr "A living user already exists by that name."

#~ msgid "A living player already exists by that name."
#~ msgstr "A living player already exists by that name."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Can't create players, nation %s conflicts with %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr "Can't create players, no nations available."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s is replacing dead player %s as an AI-controlled player."

#~ msgid "Failed to create new player %s."
#~ msgstr "Failed to create new player %s."

#~ msgid "New player %s created."
#~ msgstr "New player %s created."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Nation of the new player: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "A player already exists by that name."

#~ msgid "A user already exists by that name."
#~ msgstr "A user already exists by that name."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Can't add more players, server is full."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Can't add more players, not enough nations."

#~ msgid "There is no AI type %s."
#~ msgstr "There is no AI type %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s replacing %s as an AI-controlled player."

#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s has been added as an AI-controlled player (%s)."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."

#~ msgid "Removed player %s from the game."
#~ msgstr "Removed player %s from the game."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Name \"%s\" disallowed for security reasons."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "No command script found by the name \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Loading script file '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Cannot read command line scriptfile '%s'."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Could not read script file '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Could not write script file '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "You cannot use the write command on this server for security reasons."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Command access level set to '%s' for connection %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Anyone can now become game organiser '%s' by issuing the 'first' command."

#~ msgid "Command access levels in effect:"
#~ msgstr "Command access levels in effect:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Command access level for new connections: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Command access level for first player to take it: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "Command access level must be one of %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Command access level set to '%s' for new players."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr "Command access level set to '%s' for first player to grab it."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "The 'first' command makes no sense from the server command line."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "You already have command access level '%s' or better."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Someone else is already game organiser."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Connection %s has opted to become the game organiser."

#~ msgid "Invalid argument %d."
#~ msgstr "Invalid argument %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Usage:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dynamic timeout set to %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Option: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Option: %s"

#~ msgid "Description:"
#~ msgstr "Description:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "changeable"

#~ msgid "fixed"
#~ msgstr "fixed"

#~ msgid "Value:"
#~ msgstr "Value:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Explanations are available for the following server options:"

#~ msgid "No explanation for that yet."
#~ msgstr "No explanation for that yet."

#~ msgid "Ambiguous option name."
#~ msgstr "Ambiguous option name."

#~ msgid "Server Operator: %s"
#~ msgstr "Server Operator: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Connectmsg truncated to %u bytes."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Player '%s' now has AI skill level '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s is not controlled by the AI."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Default AI skill level set to '%s'."

#~ msgid "This command is client only."
#~ msgstr "This command is client only."

#~ msgid "Only players may use the away command."
#~ msgstr "Only players may use the away command."

#~ msgid "%s set to away mode."
#~ msgstr "%s set to away mode."

#~ msgid "%s returned to game."
#~ msgstr "%s returned to game."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Sorry, you do not have access to view option '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Unknown option '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Current ruleset directory is \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "All options with non-default values"

#~ msgid "All options"
#~ msgstr "All options"

#~ msgid "Vital options"
#~ msgstr "Vital options"

#~ msgid "Situational options"
#~ msgstr "Situational options"

#~ msgid "Rarely used options"
#~ msgstr "Rarely used options"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Options locked by the ruleset"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "In the column '##' the status of the option is shown:"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr " - a '!' means the option is locked by the ruleset."

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - a '+' means you may change the option."

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr " - a '=' means the option is on its default value."

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s ## value (min, max)"

#~ msgid "Option"
#~ msgstr "Option"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr "A help text for each option is available via 'help <option>'."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Cannot change teams once game has begun."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr "No such team %s.  Please give a valid team name or number."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Cannot team a barbarian."

#~ msgid "Player %s set to team %s."
#~ msgstr "Player %s set to team %s."

#~ msgid "Teamvote"
#~ msgstr "Teamvote"

#~ msgid "Vote"
#~ msgstr "Vote"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."

#~ msgid " no dissent"
#~ msgstr " no dissent"

#~ msgid "There are no votes going on."
#~ msgstr "There are no votes going on."

#~ msgid "You are not allowed to use this command."
#~ msgstr "You are not allowed to use this command."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "The argument \"%s\" is ambiguous."

#~ msgid "There are no votes running."
#~ msgstr "There are no votes running."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "No legal last vote (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "other vote running"
#~ msgstr[1] "other votes running"

#~ msgid "Value must be an integer."
#~ msgstr "Value must be an integer."

#~ msgid "No such vote (%d)."
#~ msgstr "No such vote (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "You are not allowed to vote on that."

#~ msgid "You voted for \"%s\""
#~ msgstr "You voted for \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "You voted against \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "You abstained from voting on \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Missing argument <vote number> or the string \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "You don't have any vote going on."

#~ msgid "There isn't any vote going on."
#~ msgstr "There isn't any vote going on."

#~ msgid "All votes have been removed."
#~ msgstr "All votes have been removed."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "You are not allowed to cancel this vote (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Usage: /cancelvote [<vote number>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s has cancelled the vote \"%s\" (number %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "The vote \"%s\" (number %d) has been cancelled."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Can only use this command once game has begun."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s diplomacy no longer debugged"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s diplomacy debugged"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s tech no longer debugged"

#~ msgid "%s tech debugged"
#~ msgstr "%s tech debugged"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "players=%d cities=%d citizens=%d units=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Value 2 & 3 must be integer."

#~ msgid "Bad map coordinates."
#~ msgstr "Bad map coordinates."

#~ msgid "No city at this coordinate."
#~ msgstr "No city at this coordinate."

#~ msgid "%s no longer debugged"
#~ msgstr "%s no longer debugged"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s no longer debugged."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Ferry system is no longer in debug mode."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Ferry system in debug mode."

#~ msgid "Value 2 must be integer."
#~ msgstr "Value 2 must be integer."

#~ msgid "Unit %d does not exist."
#~ msgstr "Unit %d does not exist."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Option '%s' not recognized."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr "Use the '%srulesetdir' command to change the ruleset directory."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "The parameter %s should only contain +- and 0-9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Console: '%s' has been set to %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Sorry, one can't observe globally in this game."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "You cannot take a new player at this time."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgstr[1] ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "You cannot take a new player because there are no free player slots."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "Sorry, one can't observe barbarians in this game."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "Sorry, one can't take barbarians in this game."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "Sorry, one can't observe dead players in this game."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "Sorry, one can't take dead players in this game."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "Sorry, one can't observe AI players in this game."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "Sorry, one can't take AI players in this game."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "Sorry, one can't observe human players in this game."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "Sorry, one can't take human players in this game."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Sorry, one can't observe in this game."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "Sorry, one can't take players in this game."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "Sorry, one can't take players already connected in this game."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Only the player name form is allowed."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s already controls %s. Using 'observe' would remove %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s is already observing %s."

#~ msgid "%s is already observing."
#~ msgstr "%s is already observing."

#~ msgid "%s now observes %s"
#~ msgstr "%s now observes %s"

#~ msgid "%s now observes"
#~ msgstr "%s now observes"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "You cannot issue \"/take -\" when the game has already started."

#~ msgid "A delegation is active for player '%s'. /take not possible."
#~ msgstr "A delegation is active for player '%s'. /take not possible."

#~ msgid "%s already controls %s."
#~ msgstr "%s already controls %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "There is no free player slot for %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Reassigned nation to %s by server console."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Reassigned nation to %s by %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s now controls %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Human"

#~ msgid "Alive"
#~ msgstr "Alive"

#~ msgid "Dead"
#~ msgstr "Dead"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s failed to attach to any player."

#~ msgid "You can not detach other users."
#~ msgstr "You can not detach other users."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s is not attached to any player."

#~ msgid "%s detaching from %s"
#~ msgstr "%s detaching from %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s no longer observing."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Cannot load a game while another is running."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Cannot find savegame or scenario with the name \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Could not load savefile: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "This setting can't be modified after the game has started."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Ruleset directory is already \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Ruleset directory \"%s\" not found"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Ruleset directory set to \"%s\""

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "That would be rather silly, since you are not a player."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Try /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "Added pattern %s as entry %d to your ignore list."

#~ msgid "Your ignore list is empty."
#~ msgstr "Your ignore list is empty."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Missing range. Try /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "\"%s\" is not a valid range. Try /help unignore."

#~ msgid "Invalid entry number: %d."
#~ msgstr "Invalid entry number: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Invalid range: %d to %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr "Removed pattern %s (entry %d) from your ignore list."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Two arguments needed. See '/help playercolor'."

#~ msgid ""
#~ "Can only set player color prior to game start if 'plrcolormode' is "
#~ "PLR_SET."
#~ msgstr ""
#~ "Can only set player colour prior to game start if 'plrcolormode' is "
#~ "PLR_SET."

#~ msgid "Can only unset player color before game starts."
#~ msgstr "Can only unset player colour before game starts."

#~ msgid "Invalid player color definition. See '/help playercolor'."
#~ msgstr "Invalid player colour definition. See '/help playercolor'."

#~ msgid "Warning: new color [%s] for %s is identical to %s."
#~ msgstr "Warning: new colour [%s] for %s is identical to %s."

#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Colour of player %s set to [%s]."

#~ msgid "Goodbye."
#~ msgstr "Goodbye."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Sorry, you are not allowed to use server commands."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Unknown command '%s%s'.  Try '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Your new vote cancelled your previous vote."

#~ msgid "New teamvote"
#~ msgstr "New teamvote"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (number %d) by %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Your new vote (\"%s\") was not legal or was not recognised."

#~ msgid "(server prompt)"
#~ msgstr "(server prompt)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Cannot end the game: no game running."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s has conceded the game and can no longer win."

#~ msgid "You cannot surrender now."
#~ msgstr "You cannot surrender now."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Guessing argument 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Guessing argument 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Reset all settings to the values at the game start."

#~ msgid "No saved settings from the game start available."
#~ msgstr "No saved settings from the game start available."

#~ msgid "No game started..."
#~ msgstr "No game started..."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Reset all settings to ruleset values."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr "Reset all settings and rereading the server start script."

#~ msgid "Reset all settings to default values."
#~ msgstr "Reset all settings to default values."

#~ msgid "Settings re-initialized."
#~ msgstr "Settings re-initialised."

#~ msgid "Fall back to old syntax '%slua <script command>'."
#~ msgstr "Fall back to old syntax '%slua <script command>'."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "No lua command or lua script file. See '%shelp lua'."

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Freeciv script '%s' disallowed for security reasons."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "No Freeciv script found by the name '%s'."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Loading Freeciv script file '%s'."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Cannot read Freeciv script '%s'."

#~ msgid "Game not started - cannot delegate yet."
#~ msgstr "Game not started - cannot delegate yet."

#~ msgid "Valid arguments for 'delegate' are: %s."
#~ msgstr "Valid arguments for 'delegate' are: %s."

#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "Command level '%s' or greater needed to modify others' delegations."

#~ msgid "Please specify a player for whom delegation should be canceled."
#~ msgstr "Please specify a player for whom delegation should be cancelled."

#~ msgid "You can't switch players from the console."
#~ msgstr "You can't switch players from the console."

#~ msgid "Please specify a player for whom the delegation should be shown."
#~ msgstr "Please specify a player for whom the delegation should be shown."

#~ msgid "Please specify a player to take control of."
#~ msgstr "Please specify a player to take control of."

#~ msgid "Please specify a user to whom control is to be delegated."
#~ msgstr "Please specify a user to whom control is to be delegated."

#~ msgid "You do not control a player."
#~ msgstr "You do not control a player."

#~ msgid ""
#~ "Can't delegate control of '%s' belonging to %s while they are controlling "
#~ "another player."
#~ msgstr ""
#~ "Can't delegate control of '%s' belonging to %s while they are controlling "
#~ "another player."

#~ msgid "Can't change delegation of '%s' while controlled by delegate %s."
#~ msgstr "Can't change delegation of '%s' while controlled by delegate %s."

#~ msgid ""
#~ "You can't delegate control while you are controlling a delegated player "
#~ "yourself."
#~ msgstr ""
#~ "You can't delegate control while you are controlling a delegated player "
#~ "yourself."

#~ msgid ""
#~ "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' "
#~ "to cancel an existing delegation."
#~ msgstr ""
#~ "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' "
#~ "to cancel an existing delegation."

#~ msgid ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."
#~ msgstr ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."

#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Control of player '%s' delegated to user %s."

#~ msgid "No delegation defined for '%s'."
#~ msgstr "No delegation defined for '%s'."

#~ msgid "Unexpected failure."
#~ msgstr "Unexpected failure."

#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "Your delegated control of player '%s' was cancelled."

#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Delegation of '%s' cancelled."

#~ msgid ""
#~ "You are already controlling a delegated player. Use '/delegate restore' "
#~ "to relinquish control of your current player first."
#~ msgstr ""
#~ "You are already controlling a delegated player. Use '/delegate restore' "
#~ "to relinquish control of your current player first."

#~ msgid ""
#~ "Can't take player while you have delegated control yourself. Use '/"
#~ "delegate cancel' to cancel your own delegation first."
#~ msgstr ""
#~ "Can't take player while you have delegated control yourself. Use '/"
#~ "delegate cancel' to cancel your own delegation first."

#~ msgid "You already control '%s'."
#~ msgstr "You already control '%s'."

#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Control of player '%s' has not been delegated to you."

#~ msgid "Another user already controls player '%s'."
#~ msgstr "Another user already controls player '%s'."

#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s is now controlling player '%s'."

#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "You are not currently controlling a delegated player."

#~ msgid "%s is now connected as %s."
#~ msgstr "%s is now connected as %s."

#~ msgid "%s (observer)"
#~ msgstr "%s (observer)"

#~ msgid "global observer"
#~ msgstr "global observer"

#~ msgid "nothing"
#~ msgstr "nothing"

#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Ambiguous 'mapimg' command."

#~ msgid "The valid arguments are: %s."
#~ msgstr "The valid arguments are: %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Missing argument for 'mapimg define'."

#~ msgid "Can't use definition: %s."
#~ msgstr "Can't use definition: %s."

#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Defined as map image definition %d: '%s'."

#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Missing argument for 'mapimg delete'."

#~ msgid "All map image definitions deleted."
#~ msgstr "All map image definitions deleted."

#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Couldn't delete definition: %s."

#~ msgid "Map image definition %d deleted."
#~ msgstr "Map image definition %d deleted."

#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Bad argument for 'mapimg delete': '%s'."

#~ msgid "Couldn't show definition: %s."
#~ msgstr "Couldn't show definition: %s."

#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Bad argument for 'mapimg show': '%s'."

#~ msgid "Map color test images saved."
#~ msgstr "Map colour test images saved."

#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Missing argument for 'mapimg create'."

#~ msgid "Error saving map image %d: %s."
#~ msgstr "Error saving map image %d: %s."

#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Bad argument for 'mapimg create': '%s'."

#~ msgid "Freeciv database script deactivated at compile time."
#~ msgstr "Freeciv database script deactivated at compile time."

#~ msgid "Ambiguous fcdb command."
#~ msgstr "Ambiguous fcdb command."

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Not enough human players; game will not start."

#~ msgid "No players; game will not start."
#~ msgstr "No players; game will not start."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Not enough nations for all players; game will not start."

#~ msgid "All players are ready; starting game."
#~ msgstr "All players are ready; starting game."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Cannot start the game: it is already running."

#~ msgid "Cutting connection %s."
#~ msgstr "Cutting connection %s."

#~ msgid "connection cut"
#~ msgstr "connection cut"

#~ msgid "You may not kick yourself."
#~ msgstr "You may not kick yourself."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."

#~ msgid "kicked"
#~ msgstr "kicked"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Command: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Command: %s"

#~ msgid "Synopsis: "
#~ msgstr "Synopsis: "

#~ msgid "Level: %s"
#~ msgstr "Level: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "The following server commands are available:"

#~ msgid "Possible matches: %s"
#~ msgstr "Possible matches: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Help argument '%s' is ambiguous."

#~ msgid "No match for help argument '%s'."
#~ msgstr "No match for help argument '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "List of connections to server:"

#~ msgid "<no connections>"
#~ msgstr "<no connections>"

#~ msgid "List of all delegations:"
#~ msgstr "List of all delegations:"

#~ msgid "%s delegates control over player '%s' to user %s%s."
#~ msgstr "%s delegates control over player '%s' to user %s%s."

#~ msgid " (active)"
#~ msgstr " (active)"

#~ msgid "No delegations defined."
#~ msgstr "No delegations defined."

#~ msgid "Your ignore list:"
#~ msgstr "Your ignore list:"

#~ msgid "List of players:"
#~ msgstr "List of players:"

#~ msgid "<no players>"
#~ msgstr "<no players>"

#~ msgid ", user %s"
#~ msgstr ", user %s"

#~ msgid ", ready"
#~ msgstr ", ready"

#~ msgid ", not ready"
#~ msgstr ", not ready"

#~ msgid ", Dead"
#~ msgstr ", Dead"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", difficulty level %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", %d connection:"
#~ msgstr[1] ", %d connections:"

#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "%s from %s (command access level %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (observer mode)"

#~ msgid "List of scenarios available:"
#~ msgstr "List of scenarios available:"

#~ msgid "List of teams:"
#~ msgstr "List of teams:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d player :"
#~ msgstr[1] "%2d : '%s' : %d players :"

#~ msgid "No map image definitions."
#~ msgstr "No map image definitions."

#~ msgid "List of map image definitions:"
#~ msgstr "List of map image definitions:"

#~ msgid "[%2d] %s"
#~ msgstr "[%2d] %s"

#~ msgid "List of player colors:"
#~ msgstr "List of player colours:"

#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (user %s): [%s]"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Bad list argument: '%s'.  Try '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "The %s have researched %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "The %s have researched Future Tech. %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s acquired from %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Discovery of %s OBSOLETES %s in %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Learned %s. Our scientists focus on %s; goal is %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "Learned %s. Scientists do not know what to research next."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Learned %s. Scientists choose to research %s."

#~ msgid "Learned %s. "
#~ msgstr "Learned %s. "

#~ msgid "Researching %s."
#~ msgstr "Researching %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Great scientists from all the world join your civilisation: you get an "
#~ "immediate advance."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr "Insufficient science output. We lost Future Tech. %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Insufficient science output. We lost %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%s can't build %s. The required technology was lost."

#~ msgid "Technology goal is %s."
#~ msgstr "Technology goal is %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "You steal %s from the %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "The %s stole %s from you!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "The %s have stolen %s from the %s."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr "Too bad! You made a mistake transferring the tech %s and lost it."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Illegal packet, can't upgrade %s (yet)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s upgraded to %s for %d gold."
#~ msgstr[1] "%d %s upgraded to %s for %d gold."

#~ msgid "No units could be upgraded."
#~ msgstr "No units could be upgraded."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s upgraded to %s for %d gold."
#~ msgstr[1] "%s upgraded to %s for %d gold."

#~ msgid "%s converted to %s."
#~ msgstr "%s converted to %s."

#~ msgid "%s cannot be converted."
#~ msgstr "%s cannot be converted."

#~ msgid "Can't build a city on %s."
#~ msgstr "Can't build a city on %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s can't build a city on %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Can't place a city inside foreigner borders."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr "Can't place a city there because another city is too close."

#~ msgid "Only %s can build a city."
#~ msgstr "Only %s can build a city."

#~ msgid "Can't build a city."
#~ msgstr "Can't build a city."

#~ msgid "Only %s can add to a city."
#~ msgstr "Only %s can add to a city."

#~ msgid "Can't add to a city."
#~ msgstr "Can't add to a city."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "%s unit has no moves left to add to %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "%s unit has no moves left to build city."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s is owned by %s, cannot add %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s is too big to add %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr "%s needs an improvement to grow, so you cannot add %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Can't add %s to %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s added to aid %s in growing."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Your %s was shot down by SDI defences, what a waste."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "The nuclear attack on %s was avoided by your SDI defence."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Your %s survived the pathetic attack from the %s %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Your attacking %s failed against the %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "This type of troops cannot take over a city."

#~ msgid "Only %s can attack from sea."
#~ msgstr "Only %s can attack from sea."

#~ msgid "Cannot attack from sea."
#~ msgstr "Cannot attack from sea."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Cannot attack unless you declare war first."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s can only move into your own zone of control."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s cannot move that far from the coast line."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Cannot invade unless you break peace with %s first."

#~ msgid "This unit has no moves left."
#~ msgstr "This unit has no moves left."

#~ msgid "No diplomat action possible."
#~ msgstr "No diplomat action possible."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Unit cannot perform diplomatic action from %s."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Your %s succeeded in capturing the %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Your %s was captured by the %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "This unit is being transported, and so cannot bombard."

#~ msgid "You can't attack there."
#~ msgstr "You can't attack there."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "A transported unit is not allied to all units or city on target tile."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Your %s helps build the %s in %s (%d remaining)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Your %s helps build the %s in %s (%d surplus)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Sorry, your %s cannot establish a trade route between %s and %s."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Sorry, your %s cannot establish a trade route here!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      The city of %s already has %d better trade routes!"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[1] ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "New trade route established from %s to %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "The %s established a trade route between their city %s and %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Trade route between %s and %s cancelled."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr "Sorry, the %s cancelled the trade route from %s to your city %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s was upgraded for free to %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Your %s has run out of hit points."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Your %s has returned to refuel."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Your %s has run out of fuel."

#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Your %s became more experienced and achieved the rank of %s."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Teleported your %s to %s."

#~ msgid "Moved your %s."
#~ msgstr "Moved your %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Disbanded your %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Unable to defend %s, %s has lost the game."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr "Losing %s meant losing the game! Be more careful next time!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s lost when %s was lost."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "%s escaped the destruction of %s, and fled to %s."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[1] "Barbarian leader captured; %d gold ransom paid."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Your attacking %s succeeded against the %s %s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s lost to an attack by the %s %s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgstr[1] ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s lost when the %s %s attacked the %s %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (and %s) lost to an attack from the %s %s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s and %d other unit lost to an attack from the %s %s."
#~ msgstr[1] "%s and %d other units lost to an attack from the %s %s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d unit lost when the %s %s attacked the %s %s."
#~ msgstr[1] "%d units lost when the %s %s attacked the %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Your %s was nuked by %s."

#~ msgid "yourself"
#~ msgstr "yourself"

#~ msgid "The %s %s was nuked."
#~ msgstr "The %s %s was nuked."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s was nuked by %s."

#~ msgid "You nuked %s."
#~ msgstr "You nuked %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "The %s detonated a nuke!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%s has no capacity to transport %s."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "%s cannot be transported to %s."

#~ msgid "%s transported successfully."
#~ msgstr "%s transported successfully."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "This unit type can not be paradropped."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "You cannot paradrop a unit that is transporting other units."

#~ msgid "The destination location is not known."
#~ msgstr "The destination location is not known."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "This unit cannot paradrop into %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Your %s paradropped into the %s and was lost."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr "Your %s was killed by enemy units at the paradrop destination."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Your overflight frightens the tribe; they scatter in terror."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr "Orders for %s aborted after enemy movement was spotted."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr "Orders for %s aborted as there are units nearby."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr "Orders for %s aborted because building of city failed."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr "Orders for %s aborted since they give an invalid activity."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr "Orders for %s aborted since they give an invalid location."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Orders for %s aborted as there are units in the way."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Orders for %s aborted because of failed move."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Attempt to change homecity for %s failed."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Attempt to establish trade route for %s failed."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Attempt to build wonder for %s failed."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Your %s has invalid orders."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s voted yes."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s voted no."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s chose to abstain."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (needs %0.0f%% and no dissent)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (needs %0.0f%% in favour)."

#~ msgid "?or-list-single:%s"
#~ msgstr "?or-list-single:%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "?or-list:%s or %s"

#~ msgid "?or-list:%s"
#~ msgstr "?or-list:%s"

#~ msgid "?or-list:, %s"
#~ msgstr "?or-list:, %s"

#~ msgid "?or-list:, or %s"
#~ msgstr "?or-list:, or %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "?and-list-single:%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "?and-list:%s and %s"

#~ msgid "?and-list:%s"
#~ msgstr "?and-list:%s"

#~ msgid "?and-list:, %s"
#~ msgstr "?and-list:, %s"

#~ msgid "?and-list:, and %s"
#~ msgstr "?and-list:, and %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Could not convert text from %s to %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Bad log level \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Bad log level %d in \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Badly formed log level argument \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Not an integer: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Empty filename in log level argument \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Couldn't open logfile: %s for appending \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "last message repeated %d time"
#~ msgstr[1] "last message repeated %d times"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total %d repeat)"
#~ msgstr[1] " (total %d repeats)"

#~ msgid "Failed to fetch %s"
#~ msgstr "Failed to fetch %s"

#~ msgid "Could not open %s for writing"
#~ msgstr "Could not open %s for writing"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Empty argument for \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Missing argument for \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" is set but empty; trying \"%s\" instead."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Could not read data directory %s: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "The path may be set via the \"%s\" environment variable."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Current path is: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "The \"%s\" file is required ... aborting!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Fatal error: you're trying to run me as superuser!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Use a non-privileged account instead.\n"

#~ msgid "exact match"
#~ msgstr "exact match"

#~ msgid "only match"
#~ msgstr "only match"

#~ msgid "ambiguous"
#~ msgstr "ambiguous"

#~ msgid "empty"
#~ msgstr "empty"

#~ msgid "too long"
#~ msgstr "too long"

#~ msgid "non-match"
#~ msgstr "non-match"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "day"
#~ msgstr[1] "days"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "hour"
#~ msgstr[1] "hours"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minute"
#~ msgstr[1] "minutes"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "second"
#~ msgstr[1] "seconds"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "error %ld (failed FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "error %d (compiled without strerror)"

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Land units cannot travel on oceanic terrains."

#~ msgid "Enable alpha blending"
#~ msgstr "Enable alpha blending"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."

#~ msgid ""
#~ "This command can be used to delegate the control over a player. The "
#~ "[player-name] argument can only be used by connections with the cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "This command can be used to delegate the control over a player. The "
#~ "[player-name] argument can only be used by connections with the cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr "Player '%s' did reconnect. Restore player state."

#~ msgid "Delegation to user '%s' defined."
#~ msgstr "Delegation to user '%s' defined."

#~ msgid "Unknown player name: '%s'"
#~ msgstr "Unknown player name: '%s'"

#~ msgid "Delegation to yourself?"
#~ msgstr "Delegation to yourself?"

#~ msgid "Please restore first your original connection."
#~ msgstr "Please restore first your original connection."

#~ msgid "Please cancel first your own delegation."
#~ msgstr "Please cancel first your own delegation."

#~ msgid "A user is connected to player '%s'."
#~ msgstr "A user is connected to player '%s'."

#~ msgid "Failed to take control of '%s'."
#~ msgstr "Failed to take control of '%s'."

#~ msgid "There is no original player to restore."
#~ msgstr "There is no original player to restore."

#~ msgid "Player data do not match."
#~ msgstr "Player data do not match."

#~ msgid "Failed to restore control over '%s'."
#~ msgstr "Failed to restore control over '%s'."

#~ msgid "Control over player '%s' delegated to user '%s'%s."
#~ msgstr "Control over player '%s' delegated to user '%s'%s."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Setting this option will draw the tiles that unit cannot enter."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that Freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that Freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "The diplomat is waiting for your command"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fortress & Airbase"

#~ msgid "Diplomacy: %s"
#~ msgstr "Diplomacy: %s"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cancel meeting"

#~ msgid "Accept _treaty"
#~ msgstr "Accept _treaty"

#~ msgid "_Gold:"
#~ msgstr "_Gold:"

#~ msgid "_Add Clause..."
#~ msgstr "_Add Clause..."

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortress & Airbase"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* May be promoted after defeating an enemy unit.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Will be built as a veteran under communist governments.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* May be promoted after a successful mission.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* May be promoted through combat or training.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* May be built as a veteran through training.\n"

#~ msgid "You are running the latest stable version of freeciv."
#~ msgstr "You are running the latest stable version of freeciv."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."

#, fuzzy
#~ msgid "journeyman"
#~ msgstr "Korean"

#, fuzzy
#~ msgid "working man"
#~ msgstr "Networking"

#, fuzzy
#~ msgid "foreman"
#~ msgstr "Korean"

#~ msgid "?team name:Violet"
#~ msgstr "?team name:Violet"

#~ msgid "?team name:Dark White"
#~ msgstr "?team name:Dark White"

#~ msgid "?team name:Indigo"
#~ msgstr "?team name:Indigo"

#~ msgid "?team name:Nutmeg"
#~ msgstr "?team name:Nutmeg"

#~ msgid "?team name:Ultramarine"
#~ msgstr "?team name:Ultramarine"

#~ msgid "?team name:Xanadu"
#~ msgstr "?team name:Xanadu"

#~ msgid "Dictatress %s"
#~ msgstr "Dictatress %s"

#~ msgid "?female:Empress %s"
#~ msgstr "?female:Empress %s"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "?female:Popess %s"

#~ msgid "?female:Popess %s"
#~ msgstr "?female:Popess %s"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:Leader %s"

#~ msgid "?female:Sheikh %  �¦x�¦x€�¦xs"
#~ msgstr "?female:Sheikh %s"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Duce %s"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Rabbi %s"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Stadtholdress %s"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-line>"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "freeciv 2.3.0"

#~ msgid "Game ended in a draw."
#~ msgstr "Game ended in a draw."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "No player by the name of '%s'."

#, fuzzy
#~ msgid "Couldn't add definition: %s."
#~ msgstr "Could not load savefile: %s"

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Error: recursive calls to log.\n"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tLoad saved game FILE\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: bad address: <%s %d>."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"

#~ msgid "  -n, --name NAME\tUse NAME as name\n"
#~ msgstr "  -n, --name NAME\tUse NAME as name\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"

#~ msgid "This option controls the speed of combat animation."
#~ msgstr "This option controls the speed of combat animation."

#~ msgid "Show combat animation"
#~ msgstr "Show combat animation"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Ready all"

#~ msgid "_Sentry idle"
#~ msgstr "_Sentry idle"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "This client has no special command line options\n"
#~ "\n"

#~ msgid "Build _Railroad"
#~ msgstr "Build _Railway"

#~ msgid "Nation's Legend"
#~ msgstr "Nation's Legend"

#~ msgid "SORRY... NO INFO"
#~ msgstr "SORRY... NO INFO"

#~ msgid "Cannot determine user home directory"
#~ msgstr "Cannot determine user home directory"

#~ msgid "Failed to download modpack list"
#~ msgstr "Failed to download modpack list"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Amir Al-Muminin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Amirat Al-Muminin %s"

#~ msgid "Sheik %s"
#~ msgstr "Sheik %s"

#~ msgid "Malika %s"
#~ msgstr "Malika %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "?title:Leader %s"

#~ msgid "Liberator %s"
#~ msgstr "Liberator %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Liberator %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Father %s"

#~ msgid "Mother %s"
#~ msgstr "Mother %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Potestate %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Potestate %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Dona %s"

#~ msgid "Mencey %s"
#~ msgstr "Mencey %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Kikmongwi %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Great Duke %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Great Duchess %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Ajaw %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "?Female:Bailiff %s"

#~ msgid "Perfect %s"
#~ msgstr "Perfect %s"

#~ msgid "Perfectae %s"
#~ msgstr "Perfectae %s"

#~ msgid "Corrector %s"
#~ msgstr "Corrector %s"

#~ msgid "Correctrix %s"
#~ msgstr "Correctrix %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "The Papuans are a Melanesian people on the island of New Guinea."

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "?female:Encik %s"
#~ msgstr "?female:Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "?female:Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."

#~ msgid "%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "?female:%s Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Chairperson %s"

#~ msgid "Dictador %s"
#~ msgstr "Dictador %s"

#~ msgid "Dictadora %s"
#~ msgstr "Dictadora %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Magister Militium %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Magistra Militium %s"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Centre tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Centre-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr "?clistbegin: with %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "?clistend:."

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: with %s"

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(Railways and fortresses require 3 turns, regardless of terrain.)"

#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean squares "
#~ "except when carried by an appropriate sea unit.  When at sea, they cannot "
#~ "attack or defend for themselves, but rely on the sea unit carrying them.  "
#~ "Land units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railways.  They cannot move on ocean squares "
#~ "except when carried by an appropriate sea unit.  When at sea, they cannot "
#~ "attack or defend for themselves, but rely on the sea unit carrying them.  "
#~ "Land units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."

#~ msgid ""
#~ "City centers (the tile a city is on) are special.  A city center is "
#~ "worked for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible.  City centers are auto-irrigated: they get the "
#~ "benefits of irrigation, although they are not actually irrigated. Finally "
#~ "the city center may have a ruleset-dependent minimum for food, shield, "
#~ "and trade output."
#~ msgstr ""
#~ "City centres (the tile a city is on) are special.  A city centre is "
#~ "worked for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railway will also be placed there "
#~ "whenever possible.  City centres are auto-irrigated: they get the "
#~ "benefits of irrigation, although they are not actually irrigated. Finally "
#~ "the city centre may have a ruleset-dependent minimum for food, shield, "
#~ "and trade output."

#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same square, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Setters are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railways, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Setter can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same square, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."

#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same square, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Setters are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railways, fortresses, airbases "
#~ "and mines, and clean up pollution.  Upkeep for Settlers is in food as "
#~ "well as production, and a Setter can die if its supporting city runs out "
#~ "of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same square, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."

#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same square, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railways, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same square, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "We Love The %s Day cancelled in %s."

# typo fix
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."

# typo fix
#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzanines controlled nearly all of Middle "
#~ "East, nothern Africa, Italy and parts of Spain."
#~ msgstr ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, nothern Africa, Italy, and parts of Spain."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural centre in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the Republic of "
#~ "Colombia gained independence."

# typo fix
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "France has long been a major power in Europe. French conqueror kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. Its history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
ENDREP
DELTA
SVN   †  †  €†  # Polish translations for Freeciv
# Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold.
# Artur Biesiadowski <abies@pg.gda.pl>, 1999.
# GNOME PL Team <gnomepl@pandora.info.bielsko.pl>, 1999
# Tomasz Węgrzanowski <maniek@beer.com> 2000
# Zbigniew Baniewski <zb@ispid.com.pl> 2002
# Mateusz Stefek <matusik_s@o2.pl> 2002
# Hubert Kowalewski <hubkow@gmail.com> 2010 - 2012
#
# **************************************************************************
# KONWENCJE:
# ----------
#
# * 'martial law' tłumaczymy jako 'stan wyjątkowy';
# * 'happy' tłumaczymy jako 'szczęśliwy, 'content' - 'zadowolony',
#   'unhappy' - 'niezadowolony', 'angry' - 'wzburzony'
# * 'military unit' tłumaczymy jako 'jednostka zbrojna',
#   'hit point' - 'punkt obrażeń', 'vision' - 'pole widzenia'
# * 'bulbs' tłumaczymy jako 'punkty odkryć'
# * 'ruleset' - 'zestaw zasad', 'tileset' - 'zestaw graficzny',
#   'theme' - 'motyw', 'modpack' - 'dodatek'
# * 'space structural' - 'łącznik rakiety', 'space component' - 'napęd rakiety',
#   'space module' - 'moduł rakiety', 'spaceship' - 'rakieta (kosmiczna)',
#   'propulsion' - 'silnik', 'habitation module' - 'moduł mieszkalny',
#   'solar panel' - 'panel słoneczny', 'fuel component' - 'zbiornik paliwa'
#
# * Opisy komend serwera zapisane są w czasie teraźniejszym, osobie trzeciej
#   (np. 'wyświetla', a nie 'wyświetli', 'wyświetl', 'wyświetlane jest')
#
# * Nazwy budynków, jednostek, cudów, technologii, ustrojów, stanów dyplomatycznych
#   oraz wyrażenie 'Rakieta Kosmiczna' piszemy z dużej litery.
#
# **************************************************************************
#
# UWAGA! Powyższe konwencje różnią się znacznie od rozwiązań zastosowanych w
#        we fragmentach przestarzałych (zakomentowanych na końcu pliku). W
#        razie wątpliwości należy wziąć pod uwagę rozwiązania opisane w
#        powyższej sekcji ('KONWENCJE').
#
msgid ""
msgstr ""
"Project-Id-Version: freeciv\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2013-09-18 02:28+0300\n"
"Last-Translator: Hubert Kowalewski <hubkow@gmail.com>\n"
"Language-Team: none\n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Poedit 1.5.7\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr "Abchaski"

#: data/nation/abkhaz.ruleset:4
msgid "?plural:Abkhazians"
msgstr "?plural:Abchazowie"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""
"Przodkowie Abchazów żyli od niepamiętnych czasów na zachodnim Kaukazie. "
"Krótkie okresy niepodległości przeplatały się z panowaniem Greków, Rzymian, "
"Bizantyjczyków, Turków, Rosjan i Gruzinów. Dzisiejsza Abchazja jest "
"republiką nieuznawaną przez część państw."

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imam %s"
msgstr "Imam %s"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, c-format
msgid "Imama %s"
msgstr "Imama %s"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborygeński"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "?plural:Aborygeni"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Australijscy Aborygeni to wspólny termin na określenie wszystkich rdzennych "
"mieszkańców Australii. Sami Aborygeni nazywają siebie różnie w zależności od "
"regionu, w którym mieszkają, niektóre z tych nazw to Koori, Yamaji, Nunga "
"czy Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "Principal Chief %s"
msgstr "Najwyższy Wódz %s"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, c-format
msgid "?female:Principal Chief %s"
msgstr "?female:Najwyższa Wódz %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "Elder %s"
msgstr "Starszy %s"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, c-format
msgid "?female:Elder %s"
msgstr "?female:Starsza %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "Great Chief %s"
msgstr "Wielki Wódz %s"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Wielka Wódz %s"

#: data/nation/abyssinian.ruleset:3
msgid "Abyssinian"
msgstr "Abisyński"

#: data/nation/abyssinian.ruleset:4
msgid "?plural:Abyssinians"
msgstr "?plural:Absyńczycy"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""
"Abisyńczycy, znani także jako plemię Habesz lub Etiopczycy, to semicki lud, "
"który rządził państewkami w Rogu Afryki. Najbardziej znane z nich to "
"Królestwo Aksum i Cesarstwo Etiopskie."

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, c-format
msgid "Patriarch %s"
msgstr "Patriarcha %s"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, c-format
msgid "Matriarch %s"
msgstr "Matriarchini %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, c-format
msgid "Emperor %s"
msgstr "Cesarz %s"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, c-format
msgid "Empress %s"
msgstr "Cesarzowa %s"

#: data/nation/acadian.ruleset:3
msgid "Acadian"
msgstr "Akadyjski"

#: data/nation/acadian.ruleset:4
msgid "?plural:Acadians"
msgstr "?plural:Akadyjczycy"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""
"Akadia została założona w 1604 roku jako francuska kolonia w Ameryce "
"Północnej. Szybko znalazła się w środku wojen francusko-angielskich, podczas "
"których często zmieniała właściciela. Sprawiło to, że w Akadyjczykach "
"rozwinęło się poczucie odrębności i doprowadziło do sformowania niezależnego "
"rządu. Akadyjczycy nie popierali żadnej strony konfliktu, dzięki czemu "
"zaczęli być postrzegani jako strona neutralna, lecz brytyjskie władze "
"kolonialne nie ufały im i wyparły ich w 1755 roku. Mieszkańcy Akadii "
"powrócili jednak na swoje ziemie i odbudowali domostwa."

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premier %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, c-format
msgid "Premiere %s"
msgstr "Premier %s"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, c-format
msgid "Abbot %s"
msgstr "Przeor %s"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, c-format
msgid "Mother Superior %s"
msgstr "Najwyższa Matka %s"

#: data/nation/acehnese.ruleset:3
msgid "Acehnese"
msgstr "Acziński"

#: data/nation/acehnese.ruleset:4
msgid "?plural:Acehnese"
msgstr "?plural:Aczinowie"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""
"Sułtanat Acehu znajdował się na zachodnim skraju Sumatry. W wiekach XVI i "
"XVII był regionalnym mocarstwem i kontrolował dużą część handlu w okolicach "
"cieśniny Malakka. Aceh został podbity przez Duńczyków po krwawej wojnie w "
"latach 1873-1903."

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultan %s"
msgstr "Sułtan %s"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, c-format
msgid "Sultana %s"
msgstr "Sułtan %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, c-format
msgid "Governor %s"
msgstr "Gubernator %s"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, c-format
msgid "?female:Governor %s"
msgstr "?female:Gubernator %s"

#: data/nation/acrean.ruleset:3
msgid "Acrean"
msgstr "Acreński"

#: data/nation/acrean.ruleset:4
msgid "?plural:Acreans"
msgstr "?plural:Acreńczycy"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""
"Acre to najdalej na zachód wysunięty stan Brazylii. Do 1899 roku był on "
"częścią Boliwii, lecz brazylijscy osadnicy zbuntowali się i ogłosili "
"powstanie niepodległej Republiki Acre. Boliwia zrzekła się roszczeń "
"terytorialnych w traktacie z Petropolis w 1903, a potem Acre zostało "
"przyłączone do Brazylii. Stan jest jednym z najważniejszych na świecie "
"producentów kaczuku. [Słowa \"acreński\" oraz \"Acreńczyk\" to neologizmy "
"wymyślone na potrzeby Freeciv - przyp. tłumacza.]"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baron %s"
msgstr "Baron %s"

#: data/nation/acrean.ruleset:31
#, c-format
msgid "Baroness %s"
msgstr "Baronesa %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, c-format
msgid "Padre %s"
msgstr "Padre %s"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, c-format
msgid "Madre %s"
msgstr "Madre %s"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afgański"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afgańczycy"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"Afganistan, często zwany skrzyżowaniem centralnej Azji, ma bardzo burzliwą "
"historię. Przez stulecia był pod kontrolą przeróżnych sił, m.in. Imperium "
"Perskiego, państw Czyngis Hana i Aleksandra Wielkiego. Dzisiejszy Afganistan "
"powstał w 1746, gdy Ahmad Shah stworzył Imperium Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emir %s"
msgstr "Emir %s"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, c-format
msgid "Emira %s"
msgstr "Emira %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "General Secretary %s"
msgstr "Sekretarz Generalny %s"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, c-format
msgid "?female:General Secretary %s"
msgstr "?female:Sekretarz Generalna %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "Mullah %s"
msgstr "Mułła %s"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mułła %s"

#: data/nation/african.ruleset:3
msgid "African"
msgstr "Afrykański"

#: data/nation/african.ruleset:4
msgid "?plural:African"
msgstr "?plural:Afrykanie"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""
"Afryka: kolebka ludzkości. Jest to drugi największy kontynent świata oraz "
"drugi najbardziej ludny."

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Ainu"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Lud Ainu to rdzenni mieszkańcy północnej Japonii, Wysp Kurylskich, wyspy "
"Sachalin i południowej Kamczatki."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "?plural:Akwe"

#: data/nation/akwe.ruleset:7
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Lud Akwe znany jest też pod trzema innymi nazwami pochodzącymi z języka "
"portugalskiego: Xavante, Xakriaba i Xerente. Lud ten ma patrylinearny system "
"klanowy i żyje na północy Brazylii, w stanach Mato Grosso i Tocantins, choć "
"Brazylijczycy zmuszali ich kilkukrotnie do zmiany miejsca zamieszkania. "
"Zgodnie z tradycją, społeczność rządzona jest przez radę starszych, która "
"wybiera wodza. Od około IX w. n.e. mieszkali w dużych kompleksach osad. "
"Posługują się językiem Ge; uprawiają kukurydzę, maniok, słodkie ziemniaki i "
"pochrzyn."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr "Andaluski"

#: data/nation/alandalus.ruleset:4
msgid "?plural:Andalusis"
msgstr "?plural:Andalusowie"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""
"Al-Andalus był częścią Półwyspu Iberyjskiego podczas panowania muzułmanów w "
"wiekach średnich. Islamscy Andalusowie wsławili się wielkim talentem "
"architektonicznym. Podczas Rekonkwisty chrześcijańskie królestwa stopniowo "
"wypierały kraje islamskie z tego regionu, a ostatnie miasto półwyspu, "
"Granada, padło w roku 1492. [Słowa \"andaluski\" oraz \"Andalusowie\" to "
"neologizmy wymyślone na potrzeby Freeciv. - przyp. tłumacza.]"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, c-format
msgid "Sheikh %s"
msgstr "Szejk %s"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, c-format
msgid "Shaykha %s"
msgstr "Szejkesa %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Caliph %s"
msgstr "Kalif %s"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, c-format
msgid "Calipha %s"
msgstr "Kalifa  %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "Vizier %s"
msgstr "Wezyr %s"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, c-format
msgid "?female:Vizier %s"
msgstr "?female:Wezyr %s"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
msgid "Alander"
msgstr "Alandzki"

#: data/nation/alander.ruleset:7
msgid "?plural:Alanders"
msgstr "?plural:Alandczycy"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""
"Wyspy Alandzkie to archipelag na Morzu Bałtyckim położony między Szwecją a "
"Finlandią. Wyspiarze posługują się językiem szwedzkim, ale Wyspy Alandzkie "
"to autonomiczna prowincja Finlandii. Wyspy zyskały ten status w 1921 roku, "
"po długim okresie, w którym o tereny te spierały się Szwecja i Finlandia. "
"Alandy to strefa zdemilitaryzowana pod ochroną prawa międzynarodowego."

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "Earl %s"
msgstr "Kardynał %s"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, c-format
msgid "?female:Earl %s"
msgstr "?female:Ban %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "Vicar %s"
msgstr "Wikariusz %s"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, c-format
msgid "?female:Vicar %s"
msgstr "?female:Wikariusz %s"

#: data/nation/albanian.ruleset:3
msgid "Albanian"
msgstr "Albański"

#: data/nation/albanian.ruleset:4
msgid "?plural:Albanians"
msgstr "?plural:Albańczycy"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""
"Przodkowie Albańczyków zamieszkiwali Półwysep Bałkański. Choć ich dokładne "
"pochodzenie nie jest znane, sugeruje się, że mogli być oni potomkami "
"starożytnych Ilirów. Albania znajdowała się pod panowaniem kilku krajów, a "
"niepodległość uzyskała w 1912 roku. Przez sporą część XX w. kraj był "
"rządzony przez komunistycznego dyktatora Envëra Hoxhę."

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Prince %s"
msgstr "Książę %s"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, c-format
msgid "Princess %s"
msgstr "Księżna %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "First Secretary %s"
msgstr "Pierwszy Sekretarz %s"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, c-format
msgid "?female:First Secretary %s"
msgstr "?female:Pierwsza Sekretarz %s"

#: data/nation/aleut.ruleset:3
msgid "Aleut"
msgstr "Aleucki"

#: data/nation/aleut.ruleset:4
msgid "?plural:Aleuts"
msgstr "?plural:Aleuci"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""
"Aleuci mieszkali w stałych podziemnych domach w osadach łowieckich i "
"rybackich. Przez tysiące lat, jeszcze  zanim zetknęli się z Europejczykami, "
"zamieszkiwali Wyspy Aleuckie. Aleuci kontaktowali się rosyjskimi "
"misjonarzami i kupcami, a nawet przechodzili na prawosławie. Powstało też "
"wiele małżeństw mieszanych, a Aleuci pomagali Rosjanom w ich "
"przedsięwzięciach kolonialnych m.in. w północnej Kalifornii (Fort Ross) i na "
"Hawajach (Fort Elizabeth)."

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "Shaman %s"
msgstr "Szaman %s"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, c-format
msgid "?female:Shaman %s"
msgstr "?female:Szamanka  %s"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algierski"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "?plural:Algierczycy"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"Algieria to arabskie państwo na północy Afryki. Od najdawniejszych czasów "
"jest zamieszkana przez Berberów."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, c-format
msgid "Secretary General %s"
msgstr "Sekretarz Generalny %s"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "%s Dey"
msgstr "%s Dej"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, c-format
msgid "?female:%s Dey"
msgstr "?female:%s Dej"

#: data/nation/alsatian.ruleset:3
msgid "Alsatian"
msgstr "Alzacki"

#: data/nation/alsatian.ruleset:4
msgid "?plural:Alsatians"
msgstr "?plural:Alzatczycy"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""
"Alzacja to region w Europie na pograniczu francusko-niemieckim. W "
"średniowieczu Alzacja była częścią Cesartwa Rzymskiego, a w jej skład "
"wchodziło kilka dość zamożnych miast-państw. W XVII i XVIII wieku alzackie "
"miasta były stopniowo przyłączane do Francji, lecz później był to jeden z "
"najbardziej spornych obszarów Europy - w ciągu niecałych stu lat cztery razy "
"przechodził w ręce Niemiec i Francji. Od 1944 roku należy do Francji."

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "Minister-President %s"
msgstr "Dyrektor-Prezydent %s"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, c-format
msgid "?female:Minister-President %s"
msgstr "?female:Dyrektor-Prezydent %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "Bailiff %s"
msgstr "Baliw %s"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Baliw %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, c-format
msgid "Bishop %s"
msgstr "Biskup %s"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, c-format
msgid "?female:Bishop %s"
msgstr "?female:Biskup %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "Burgomaster %s"
msgstr "Burmistrz %s"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, c-format
msgid "?female:Burgomaster %s"
msgstr "?female:Burmistrz %s"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr "Berberyjski"

#: data/nation/amazigh.ruleset:4
msgid "?plural:Imazighen"
msgstr "?plural:Berberowie"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""
"Cywilizacja berberyjska jest jedną z najstarszych w basenie Morza "
"Śródziemnego; rozwijała się w tym samym czasie, co egipska. Berberowie - "
"sami siebie nazywają \"wolnymi ludźmi\" - są krzepcy i silny, lecz także "
"weseli i hojni, szanują rodzinę i swoje plemię. Każdy szczep ma własną "
"zwyczaje i tradycje, co jest przyczyną ogromnego zróżnicowania kulturowego "
"współczesnego Maroko, Algierii i Tunezji. Berberowie używają starych języków "
"takich jak Tamazirt, Tachelhit czy Tarifit, zwanych wspólnie językami "
"berberyjskimi, i stosują prastary system pisma zwany Tifinagh."

#: data/nation/amazonian.ruleset:3
msgid "Amazonian"
msgstr "Amazoński"

#: data/nation/amazonian.ruleset:4
msgid "?plural:Amazons"
msgstr "?plural:Amazonki"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""
"Amazonki to fikcyjny naród kobiet-wojowniczek, pojawiających się w "
"starożytnej sztuce greckiej. Autorzy podań umiejscawiają ich ojczyznę na "
"Ukrainie, w Azji Mniejszej lub w Libii. Legendy głoszą, że Amazonki usuwały "
"prawą pierś, by wygodniej im było używać łuku i innego oręża."

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr "Andorski"

#: data/nation/andorran.ruleset:4
msgid "?plural:Andorrans"
msgstr "?plural:Andorczycy"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""
"Andora to mały kraj we wschodnich Pirenejach. W 1278 roku spór między "
"biskupem Urgellu a Hrabią Foix zakończył się ugodą, na mocy której "
"podzielili się oni zwierzchnictwem na Andorą. Ugoda ta pozostaje w mocy, a "
"współcześni następcy - biskup Urgellu i prezydent Francji - są honorowymi "
"książętami Andory."

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, c-format
msgid "Dictator %s"
msgstr "Dyktator %s"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, c-format
msgid "?female:Dictator %s"
msgstr "?female:Dyktatorka %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Prince %s"
msgstr "Współksiążę %s"

#: data/nation/andorran.ruleset:24
#, c-format
msgid "Co-Princess %s"
msgstr "Współksiężna %s"

#: data/nation/angolan.ruleset:3
msgid "Angolan"
msgstr "Angolski"

#: data/nation/angolan.ruleset:4
msgid "?plural:Angolans"
msgstr "?plural:Angolczycy"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""
"Gdy w XV w. na tereny obecnej Angoli przybyli Portugalczycy, były one "
"kontrolowane przez kilka królestw Bantu. Aż do XIX wieku Angola była rajem "
"dla handlarzy niewolników. Państwo zyskało niepodległość od Portugalii w "
"1975, po dwóch dekadach wojny partyzanckiej. Armie partyzantów zaczęły "
"szybko walczyć między sobą, a pokój zawarto dopiero w 2002 roku."

#: data/nation/anhaltian.ruleset:3
msgid "Anhaltian"
msgstr "Anhalcki"

#: data/nation/anhaltian.ruleset:4
msgid "?plural:Anhaltians"
msgstr "?plural:Anhaltczycy"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""
"Anhalt był hrabstwem, które w 1212 roku odłączyło się od Saksonii. Przez "
"większość swojej historii było ono podzielone na mniejsze obszary rządzone "
"przez członków tej samej rodziny. Hrabiowie Anhaltu stali się książętami po "
"rozwiązaniu Świętego Cesarstwa Rzymskiego przez Napoleona w 1806 roku. "
"Zjednoczenie księstwa nastąpiło w 1863 roku. Po upadku niemieckich monarchii "
"w 1918 roku, Anhalt stał się wolnym państwem. Po II Wojnie Światowej alianci "
"zdecydowali się połączyć Anhalt z byłą prowincją pruską, w wyniku czego "
"powstało kraj Saksonia-Anhalt."

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Count %s"
msgstr "Hrabia %s"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, c-format
msgid "Countess %s"
msgstr "Hrabina %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duke %s"
msgstr "Wielki Książę %s"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, c-format
msgid "Grand Duchess %s"
msgstr "Wielka Księżna %s"

#: data/nation/anishinaabe.ruleset:3
msgid "Anishinaabe"
msgstr "Aniszinabski"

#: data/nation/anishinaabe.ruleset:4
msgid "?plural:Anishinaabeg"
msgstr "?plural:Aniszinabowie"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""
"Aniszinabowie to grupa spokrewnionych szczepów indiańskich z okolic Wielkich "
"Jezior w Ameryce Północnej. W jej skład wchodzą plemiona Ottawa, Odżibwe, "
"Algonkin i Potawatomi. Używają oni języków algokińskich. Razem są jedną z "
"największych grup etnicznych Ameryki Północnej. [Słowa \"aniszinabski\" oraz "
"\"Aniszinabowie\" to neologizmy wymyślone na potrzeby Freeciv. - przyp. "
"tłumacza.]"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "Great Shaman %s"
msgstr "Wielki Szaman %s"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Wielka Szamanka %s"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antarktydzki"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "?plural:Antarktydowie"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Niepodległy Biegun Południowy, kraina pingwinów."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr "Antiguański"

#: data/nation/antiguan.ruleset:4
msgid "?plural:Antiguans and Barbudans"
msgstr "?plural:Antiguańczycy"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""
"Antigua i Barbuda to państwo w zachodnich Karaibach, na które składają się "
"dwie wiadome wyspy oraz pomniejsze wysepki. Kraj zyskał niepodległość od "
"Zjednoczonego Królestwa w 1981 roku."

#: data/nation/antillean.ruleset:3
msgid "Antillean"
msgstr "Antylski"

#: data/nation/antillean.ruleset:4
msgid "?plural:Antilleans"
msgstr "?plural:Antylczycy"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""
"Wyspy Aruba, Bonaire, Curaçao, Saint Martin i Saint Eustatius zostały "
"skolonizowane przez Holendrów w XVII wieku. Zamieszkuje je ludność "
"pochodzenia europejskiego, afrykańskiego i południowoamerykańskiego. Antyle "
"Holenderskie zyskały własny rząd w 1954 roku, a oficjalnie rozwiązano je w "
"2010 roku. Aruba, Curaçao i Saint Martin to terytoria zależne Holandii, "
"pozostałe trzy wyspy zostały włączone bezpośrednio do metropolii."

#: data/nation/aragonese.ruleset:3
msgid "Aragonese"
msgstr "Aragoński"

#: data/nation/aragonese.ruleset:4
msgid "?plural:Aragonese"
msgstr "?plural:Aragończycy"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""
"Aragonia powstała jako frankijskie hrabstwo, a status królestwa zyskało w XI "
"wieku. Podczas Rekonkwisty opanowała tereny położone na południu i w "
"rezultacie zawładnęła dużą częścią wybrzeża Morza Śródziemnego. W 1469 r. "
"król Fernando II poślubił Izabelę Kastylijską i zawarł unię, która stała się "
"fundamentem pod zjednoczoną Hiszpanię. Królestwo zostało rozwiązane w 1707 "
"roku, a dziś Aragonia jest wspólnotą autonomiczną w Hiszpanii."

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Aramejski"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "?plural:Aramejczycy"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr "Legenda głosi, że Aramejczycy są potomkami Arama - wnuka Noego."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentyński"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "Argentyńczycy"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"Argentyna jest położona na południowo-wschodnim wybrzeżu Ameryki "
"Południowej. Od czasu zdobycia niepodległości od Hiszpanii w 1816 roku, "
"państwo przeżyło kilka wewnętrznych i zewnętrznych konfliktów. Dekady po II "
"Wojnie Światowej to czas, gdy na scenie politycznej dominował Juan Perón i "
"jego charyzmatyczna małżonka Ewa \"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandante %s"
msgstr "Comandante %s"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, c-format
msgid "Comandanta %s"
msgstr "Comandanta %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, c-format
msgid "Caudilla %s"
msgstr "Caudilla %s"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, c-format
msgid "Cardinal %s"
msgstr "Kardynał %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr "Wicekról %s"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Vicereine %s"
msgstr "Wicekrólowa %s"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Ormiański"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "?plural:Ormianie"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Legenda głosi, że Ormianie są potomkami Haika - praprawnuka Noego. "
"Współczesna Republika Armenii uzyskała niepodległość od Związku Radzieckiego "
"w 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "Usurper %s"
msgstr "Uzurpator %s"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, c-format
msgid "?female:Usurper %s"
msgstr "?female:Uzurpatorka %s"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr "Aszancki"

#: data/nation/ashanti.ruleset:4
msgid "?plural:Ashantis"
msgstr "?plural:Aszantowie"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""
"Starożytne Królestwo Aszanti leżało na terenie dzisiejszej Ghany. Powstało "
"ono w XI wieku."

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "Councillor %s"
msgstr "Kanclerz %s"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, c-format
msgid "?female:Councillor %s"
msgstr "?female:Kanclerz %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "Asantehene %s"
msgstr "Asantehene %s"

#: data/nation/ashanti.ruleset:36
#, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Asantehene %s"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr "Asamski"

#: data/nation/assamese.ruleset:4
msgid "?plural:Assamese"
msgstr "?plural:Asamczycy"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""
"Królestwo Asam (Ahom) zostało założone w 1228 roku na południowo-wschodnich "
"zboczach Himalajów przez grupę Szanów migrujących z terenów dzisiejszej "
"północno-wschodniej Birmy. Królowie asamscy rozbili kilka ekspedycji "
"potężnego Imperium Mogolskiego, co zatrzymało ekspansję Mogołów na wschód."

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Asyryjski"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Asyryjczycy"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"Asyria była imperium na północy Mezopotamii. Nazwa pochodzi od stolicy "
"kraju: Ashur."

#: data/nation/asturian.ruleset:3
msgid "Asturian"
msgstr "Asturyjski"

#: data/nation/asturian.ruleset:4
msgid "?plural:Asturians"
msgstr "?plural:Asturyjczycy"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""
"Starożytni Asturowie byli ludem celtyckim zajmującym większość północnego "
"wybrzeża obecnej Hiszpanii. Walczyli przeciwko Imperium Rzymskiemu, aż do "
"klęski zadanej im przez legiony podczas kampanii cesarza Augusta w latach "
"29-19 p.n.e. Za czasów wizygockiego królestwa Toledo stosunki wizygocko-"
"asturskie były napięte. W 772 król Pelayo pokonał muzułmańskie wojska "
"Umajjadów w bitwie pod Cuadonga i założył Królestwo Asturii, które "
"przetrwało do roku 910, gdy stolicę przeniesiono z Oviedo do León. Dziś "
"Asturia jest wspólnotą autonomiczną w Hiszpanii."

#: data/nation/atlantean.ruleset:3
msgid "Atlantean"
msgstr "Atlantydzki"

#: data/nation/atlantean.ruleset:4
msgid "?plural:Atlantean"
msgstr "?plural:Atlantowie"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr "Mityczny kontynent Atlantyda"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High King %s"
msgstr "Wielki Król %s"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, c-format
msgid "High Queen %s"
msgstr "Wielka Królowa %s"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australijski"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australijczycy"

#: data/nation/australian.ruleset:6
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"Australia była brytyjską kolonią karną, założoną w 1788. Na początku, "
"składała się z kilku kolonii (Nowa Południowa Walia, Wiktoria, Queensland, "
"Południowa Australia, Zachodnia Australia i Tasmania), które stały się "
"jednym państwem w 1902. Jest to jedyny kraj na świecie, który zajmuje cały "
"kontynent."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr "Awarski"

#: data/nation/avar.ruleset:4
msgid "?plural:Avars"
msgstr "?plural:Awarowie"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""
"Awarowie byli starożytnym związkiem koczowników o różnym pochodzeniu. "
"Dominującym językiem Awarów był zapewne proto-bułgarski z grupy języków "
"tureckich, lecz ich dokładne pochodzenie nie jest znane. Możliwe jest, że "
"wywodzili się oni z ludu Rouran lub od Heftalitów. Po osiedleniu się w "
"Panonii podporządkowali sobie lokalne plemiona słowiańskie, lecz z czasem "
"tracili stopniowo znaczenie polityczne i ostatecznie zasymilowali się z "
"Słowianami."

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khan"
msgstr "%s Chan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, c-format
msgid "%s Khatan"
msgstr "%s Czatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "%s Khagan"
msgstr "%s Khagan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, c-format
msgid "?female:%s Khagan"
msgstr "?female:%s Khagan"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Ajmarski"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Ajmarowie"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Po upadku andyjskiej cywilizacji Tiwanaku ich spadkobiercy stworzyli grupę "
"królestw Ajmara. Były one powiązane kulturowo i rozwijały się wokół jeziora "
"Titicaca, aż do czasu, gdy zostały podbite przez Inków."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azerski"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:Azerowie"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Azerowie to mieszkańcy Azerbejdżanu. W przeszłości obszar tego kraju był "
"sceną wzrostu i upadku wielu starożytnych krajów Kaukazu. W 1813 Azerbejdżan "
"został wcielony do Imperium Rosyjskiego, a w latach 1918-1920 był pierwszą w "
"historii niepodległą republiką islamską. Po 1920 kraj był częścią Związku "
"Radzieckiego, aż do jego rozwiązania w roku 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, c-format
msgid "%s Shah"
msgstr "%s Szach"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, c-format
msgid "%s Shahbanu"
msgstr "%s Shahbanu"

#: data/nation/badian.ruleset:3
msgid "Badian"
msgstr "Badeński"

#: data/nation/badian.ruleset:4
msgid "?plural:Badians"
msgstr "?plural:Badeńczycy"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Badenia była krainą w Szwabii na południowym zachodzie Niemiec. Po II Wojnie "
"Światowej Badenia połączyła się z Wirtembergią i utworzyły one kraj "
"związkowy Badenia-Wirtembergia."

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margrave %s"
msgstr "Margrabia %s"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, c-format
msgid "Margravine %s"
msgstr "Margrabini %s"

#: data/nation/bahamian.ruleset:3
msgid "Bahamian"
msgstr "Bahamski"

#: data/nation/bahamian.ruleset:4
msgid "?plural:Bahamians"
msgstr "?plural:Bahamczycy"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""
"Bahamy to grupa wysp w Ameryce Północnej. To gdzieś tutaj wylądował Kolumb "
"podczas pierwszej wyprawy do Ameryki. Po tym wydarzeniu wyspy wyludniły się "
"i nie przyciągały uwagi kolonizatorów aż do przybycia Brytyjczyków w XVII "
"wieku. Od 1973 roku Bahamy są niepodległym państwem w ramach brytyjskiej "
"Wspólnoty Narodów. Bahamy słyną ze swoich plaż, lecz są także ważnym "
"ośrodkiem finansowym. Jest to najlepiej rozwinięty kraj Ameryki Łacińskiej i "
"Karaibów, a także najbogatszy kraj, w którym większość mieszkańców stanowią "
"czarnoskórzy."

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr "Bahrajński"

#: data/nation/bahraini.ruleset:4
msgid "?plural:Bahrainis"
msgstr "?plural:Bahrajnczycy"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""
"Bahrajn to wyspiarski kraj w Zatoce Perskiej i najmniejsze państwo Bliskiego "
"Wschodu. Bahrajn uzyskał niepodległość od Persji w XVIII wieku, choć do 1917 "
"roku pozostawał brytyjskim protektoratem. W 2001 Bahrajn stał się monarchią "
"konstytucyjną, lecz w 2011 brutalnie stłumił prodemokratyczne powstanie."

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "Mahdi %s"
msgstr "Mahdi %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mahdi %s"

#: data/nation/bangladeshi.ruleset:3
msgid "Bangladeshi"
msgstr "Banglijski"

#: data/nation/bangladeshi.ruleset:4
msgid "?plural:Bangladeshis"
msgstr "?plural:Banglijczycy"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""
"Ludowa Republika Bangladeszu wyłoniła się po wojnie niepodległościowej ze "
"Wschodniego Bengalu, należącego kiedyś do Pakistanu."

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Raja %s"
msgstr "Raja %s"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, c-format
msgid "Rani %s"
msgstr "Rani %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharaja %s"
msgstr "Maharadża %s"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, c-format
msgid "Maharani %s"
msgstr "Maharani %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "Nabob %s"
msgstr "Nabob %s"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nabob %s"

#: data/nation/barbadian.ruleset:3
msgid "Barbadian"
msgstr "Barbadoski"

#: data/nation/barbadian.ruleset:4
msgid "?plural:Barbadians"
msgstr "?plural:Barbadosyjczycy"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""
"Barbados to wyspiarski kraj na Oceanie Atlantyckim położony ok. 100 km na "
"wschód od karaibskich Wysp Zawietrznych. Wyspa zamieszkiwana był przez "
"Arawaków, a pierwsi Europejczycy (Portugalczycy) przybyli ok. roku 1500. "
"Pierwsi Brytyjczycy osiedlili się tu w 1627 roku, gdy wyspa była już "
"wyludniona. Od 1966 roku Barbados jest niepodległy. Kraj ma prężny przemysł "
"turystyczny i jest jednym z najlepiej rozwiniętych krajów Karaibów."

#: data/nation/bashkir.ruleset:3
msgid "Bashkir"
msgstr "Baszkirski"

#: data/nation/bashkir.ruleset:4
msgid "?plural:Bashkirs"
msgstr "?plural:Baszkirzy"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""
"Baszkirowie to lud południowego Uralu. Posługują się językiem z grupy "
"języków tureckich. Od końca XVI w. Baszkirowie byli poddanymi rosyjskiego "
"cara, lecz brali udział w kilku powstaniach przeciwko władzy centralnej. "
"Dziś większość Baszkirów mieszka w Republice Baszkirii, wchodzącej w skład "
"Federacji Rosyjskiej."

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Baskijski"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "?plural:Baskowie"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""
"Baskowie już w czasach starożytnych zamieszkiwali zachodnie podnóża "
"Pirenejów. Ostatnim niezawisłym państwem baskijskim było Królestwo Nawarry, "
"podbite przez Aragonię w XVI wieku. Dzisiaj Kraj Basków lub \"Euskal Herria"
"\" leży na granicy Hiszpanii oraz Francji i jest podzielony na siedem "
"historycznych prowincji. Ich język zwany Euskara nie jest spokrewniony z "
"żadnym znanym językiem."

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "Leader %s"
msgstr "Przywódca %s"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, c-format
msgid "?female:Leader %s"
msgstr "?female:Przywódczyni %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari %s"

#: data/nation/basque.ruleset:33
#, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Lehendakari %s"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bawarski"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bawarczycy"

#: data/nation/bavarian.ruleset:6
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"Bawaria, przed zjednoczeniem Niemiec w 1870 roku, była jednym z największych "
"niemieckich królestw."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duke %s"
msgstr "Książę %s"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, c-format
msgid "Duchess %s"
msgstr "Księżna %s"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Białoruski"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "?plural:Białorusini"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"Białoruś była niegdyś częścią starożytnej Rusi Kijowskiej, a potem Litwy, "
"Rzeczpospolitej, Imperium Rosyjskiego i Związku Radzieckiego. Kraj uzyskał "
"niepodległość po upadku tego ostatniego w 1991."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsar %s"
msgstr "Car %s"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, c-format
msgid "Tsaritsa %s"
msgstr "Caryca %s"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belgijski"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belgowie"

#: data/nation/belgian.ruleset:6
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Belgia uniezależniła się od Królestwa Holenderskiego w roku 1830. Kraj znany "
"jest z ruchu dążącego do zmiany jednorodnego państwa w federację. Jest to "
"skutek flamandzkich i walońskich ruchów narodowych, działających (prawie) "
"pokojowo."

#: data/nation/belgian.ruleset:24
#, c-format
msgid "Prime Minister %s"
msgstr "Premier %s"

#: data/nation/belgian.ruleset:24
#, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Premier %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholder %s"
msgstr "Grododzierżca %s"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, c-format
msgid "Stadtholdress %s"
msgstr "Grododzierżczyni %s"

#: data/nation/belgic.ruleset:3
msgid "Belgic"
msgstr "Galijsko-belgijski"

#: data/nation/belgic.ruleset:4
msgid "?plural:Belgae"
msgstr "?plural:Galijscy Belgowie"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""
"Galijscy Belgowie byli starożytnym celtyckim plemieniem zamieszkującym "
"tereny, które później stały się rzymską prowincją Gallia Belgica. Być może "
"wywodzą się oni od Celtów i Germanów, ponieważ przybyli do Galii zza Renu i "
"pojawiają się u nich pewne germańskie elementy, ale imiona ich wodzów są już "
"galijskie. Juliusz Cezar nazywał ich najdzielniejszymi spośród mieszkańców "
"Galii. Stawiali oni twardy opór legionom Cezara, lecz ostatecznie ulegli "
"Rzymianom. Współczesna Belgia wzięła swą nazwę od tego plemienia."

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, c-format
msgid "High Druid %s"
msgstr "Wysoki Druid %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Brother %s"
msgstr "Brat %s"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, c-format
msgid "Sister %s"
msgstr "Siostra %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokesman %s"
msgstr "Rzecznik %s"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, c-format
msgid "Spokeswoman %s"
msgstr "Rzeczniczka %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "Speaker %s"
msgstr "Mówca %s"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, c-format
msgid "?female:Speaker %s"
msgstr "?female:Mówczyni %s"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr "Belizejski"

#: data/nation/belizean.ruleset:4
msgid "?plural:Belizeans"
msgstr "?plural:Belizejczycy"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""
"Belize to najmniejszy kraj Ameryki Środkowej. Niegdyś obszar ten należał to "
"Majów, lecz  XVII wieku zasiedlili go brytyjscy piraci i drwale. Belize "
"znane było wówczas jako Brytyjski Honduras i stało się oficjalną kolonią w "
"1862 roku. Od 1981 roku jest niepodległym państwem. Belize jest bardzo "
"zróżnicowane etnicznie, mieszkają w nim Kreole, Majowie, hiszpańskojęzyczni "
"Metysi, lud Garifuna, Chińczycy, Mennonici i Indianie."

#: data/nation/belizean.ruleset:25
#, c-format
msgid "Superintendent %s"
msgstr "Superintendent %s"

#: data/nation/belizean.ruleset:25
#, c-format
msgid "?female:Superintendent %s"
msgstr "?female:Superintendent %s"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengalski"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Bengalczycy"

#: data/nation/bengali.ruleset:6
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Bengal to najbardziej na zachód wysunięty region subkontynentu indyjskiego. "
"Pierwszym udokumentowanym niezależnym królem Bengalu był Shashanka, który "
"żył ok. roku 606 n.e. Dziś wschodnią część regionu zajmuje Ludowa Republika "
"Bangladeszu, a część zachodnia należy do indyjskiego stanu Bengal Zachodni."

#: data/nation/beninese.ruleset:3
msgid "Beninese"
msgstr "Beniński"

#: data/nation/beninese.ruleset:4
msgid "?plural:Beninese"
msgstr "?plural:Benińczycy"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""
"Na terenach dzisiejszego Beninu istniało kiedyś królestwo Dahomej. W XIX "
"wieku tereny te zostały skolonizowane przez Francuzów. W 1960 roku Dahomej "
"zyskał niepodległość, a w 1972 władzę w kraju przejęli marksiści, którzy "
"przemianowali kraj na Benin. System wielopartyjny powrócił w 1990 roku."

#: data/nation/benin.ruleset:3
msgid "Benin"
msgstr "Beniński"

#: data/nation/benin.ruleset:4
msgid "?plural:Benin"
msgstr "?plural:Benińczycy"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""
"Królestwa Beninu nie należy mylić ze współczesną Republiką Beninu. Królestwo "
"założone zostało pomiędzy XII a XIV wiekiem przez ludność posługującą się "
"językiem Edo. Benin zjednoczył ogromne obszary na zachód od delty Nigru, a "
"okres największej świetności przypada na wiek XVI. Król Eweka I powołał radę "
"Uzamę, zwaną też Kanclerzami Stanu, aby ułatwić objęcie tronu przez nowego "
"Oba (króla). Kraj podupadł, gdy główny port Beninu zamulił się i "
"Europejczycy zaczęli handlować z innymi państwami. Królestwo upadło w roku "
"1897,   †  †  €†  gdy kontrolę nad nim przejęli Brytyjczycy."

#: data/nation/bhutanese.ruleset:3
msgid "Bhutanese"
msgstr "Bhutański"

#: data/nation/bhutanese.ruleset:4
msgid "?plural:Bhutanese"
msgstr "?plural:Bhutańczycy"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""
"Bhutan położony jest w Himalajach i jest jednym z najbardziej niedostępnych "
"krajów świata. Przez tysiąclecie nie był podbity ani okupowany przez żadne "
"inne państwo. W XVII wieku Bhutan został zjednoczony przez Shabdrunga "
"Ngawang Namgyala, który wyparł Mongołów i zjednoczył zwaśnione plemiona "
"bhutańskie."

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "Lama %s"
msgstr "Lama %s"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, c-format
msgid "?female:Lama %s"
msgstr "?female:Lama %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon King %s"
msgstr "Król-Smok %s"

#: data/nation/bhutanese.ruleset:26
#, c-format
msgid "Dragon Queen %s"
msgstr "Królowa-Smok %s"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr "Biafrański"

#: data/nation/biafran.ruleset:4
msgid "?plural:Biafrans"
msgstr "?plural:Biafrańczycy"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""
"Biafra ogłosiła niezależność od nowo powstałej Nigerii w 1967 roku, po "
"latach napięć etnicznych, religijnych i ekonomicznych. Doprowadziło to do "
"wojny nigeryjsko-biafrańskiej. W jej wyniku zginęło dwa miliony ludzi, "
"głównie za sprawą chorób i głodu spowodowanych przez blokadę biafrańskich "
"portów. Biafra skapitulowała w roku 1970."

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "Colonel %s"
msgstr "Pułkownik %s"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, c-format
msgid "?female:Colonel %s"
msgstr "?female:Pułkownik %s"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr "Gwinejski (Gwinea Bissau)"

#: data/nation/bissauguinean.ruleset:4
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Gwinejczycy (Gwinea Bissau)"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""
"Gwinea Bissau to kraj w zachodniej Afryce, w czasach kolonialnych znany jako "
"Gwinea Portugalska. Gwinea Bissau ogłosiła niepodległość w 1973 roku."

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "Captain-Major %s"
msgstr "Kapitan-Major %s"

#: data/nation/bissauguinean.ruleset:22
#, c-format
msgid "?female:Captain-Major %s"
msgstr "?female:Kapitan-Major %s"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Burski"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Burowie"

#: data/nation/boer.ruleset:6
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"Burowie, zwani także Afrykanerami, to potomkowie kolonistów holenderskich, "
"którzy osiedlili się w południowej Afryce po 1650 roku. Gdy tereny te "
"zostały zdobyte przez Brytyjczyków, Burowie musieli wyemigrować, po czym "
"utworzyli własne republiki: Transwal i Oranię. Zostali pokonani przez "
"Brytyjczyków podczas wojny w latach 1899-1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, c-format
msgid "General %s"
msgstr "Generał %s"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, c-format
msgid "?female:General %s"
msgstr "?female:Generał %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "Reverend %s"
msgstr "Wielebny %s"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, c-format
msgid "?female:Reverend %s"
msgstr "?female:Wielebna %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "State President %s"
msgstr "Prezydent Państwa %s"

#: data/nation/boer.ruleset:30
#, c-format
msgid "?female:State President %s"
msgstr "?female:Prezydent Państwa %s"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr "Bojski"

#: data/nation/boian.ruleset:4
msgid "?plural:Boii"
msgstr "?plural:Bojowie"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""
"Bojowie byli starożytnym celtyckim plemieniem lub związkiem plemiennym "
"zamieszkującym środkową Europę i północne Włochy. Prawdopodobnie Bawaria "
"wzięła nazwę właśnie od Bojów."

#: data/nation/bolivian.ruleset:3
msgid "Bolivian"
msgstr "Boliwijski"

#: data/nation/bolivian.ruleset:4
msgid "?plural:Bolivians"
msgstr "?plural:Boliwijczycy"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""
"Boliwia to kraj w Ameryce Południowej, odcięty od morza, szczycący się "
"jednak ogromnym bogactwem rdzennej kultury. Kraj nazwano na cześć Simóna "
"Bolivara. Boliwia jest niepodległa od 1825 roku, nie była jednak stabilna "
"politycznie i utraciła dostęp do Pacyfiku na rzecz Chile. W latach 1932-1936 "
"kraj prowadził wojnę z Paragwajem, która zakończyła się kolejną poniżającą "
"klęską Boliwijczyków. Niezadowolenia spowodowane rządami oligarchów "
"doprowadziło do rewolucji w 1952 roku. Po serii puczów wojskowych w latach "
"70-tych, w następnej dekadzie w kraju zapanowała demokracja. W 2006 Evo "
"Morales został pierwszym prezydentem Boliwii wywodzącym się z ludności "
"rdzennej."

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "Archbishop %s"
msgstr "Arcybiskup %s"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bośnia i Hercegowina"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bośniacy"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"Bośnia i Hercegowina to kraj w Europie południowo-wschodniej, zamieszkiwany "
"przez trzy grupy etniczne: Bośniaków, Sebów i Chorwatów."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "Ban %s"
msgstr "Ban  %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, c-format
msgid "?female:Ban %s"
msgstr "?female:Ban %s"

#: data/nation/bosporan.ruleset:3
msgid "Bosporan"
msgstr "Bosforański"

#: data/nation/bosporan.ruleset:4
msgid "?plural:Bosporans"
msgstr "?plural:Bosforańczycy"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""
"Królestwo Bosforu było starożytnym państwem na wschodzie Półwyspu Krymskiego "
"i Półwyspie Tamańskim leżącym na wybrzeżach Bosforu Kimeryjskiego."

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "Despot %s"
msgstr "Despota %s"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, c-format
msgid "?female:Despot %s"
msgstr "?female:Despotka %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "Consul %s"
msgstr "Konsul %s"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, c-format
msgid "?female:Consul %s"
msgstr "?female:Konsul %s"

#: data/nation/botswanan.ruleset:3
msgid "Botswanan"
msgstr "Botswański"

#: data/nation/botswanan.ruleset:4
msgid "?plural:Botswanans"
msgstr "?plural:Botswańczycy"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""
"Republika Botswany to kraj w południowej Afryce. W 1966 kraj zyskał "
"niepodległość od Wielkiej Brytanii. Botswana uważana jest za najmniej "
"skorumpowany kraj w Afryce, a jego gospodarka rozwija się znakomicie."

#: data/nation/brandenburgian.ruleset:3
msgid "Brandenburgian"
msgstr "Brandenburski"

#: data/nation/brandenburgian.ruleset:4
msgid "?plural:Brandenburgians"
msgstr "?plural:Brandenburczycy"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""
"Brandenburgia, znana wcześniej jako Marchia Północna Zachodniej Francji, "
"stała się elektoratem Świętego Cesarstwa Rzymskiego w XII wieku. "
"Brandenburgia została wchłonięta przez Prusy w 1701 roku, lecz utrzymywała "
"nominalną niepodległość. Utraciła ją w 1806 roku, kiedy to stała oficjalnie "
"się prowincją pruską. Dzisiaj Brandenburgia jest krajem związkowym Republiki "
"Federalnej Niemiec."

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Elector %s"
msgstr "Wybrany %s"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, c-format
msgid "Electress %s"
msgstr "Wybrana %s"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretoński"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "?plural:Bretończycy"

#: data/nation/breton.ruleset:6
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Bretonia, zwana przez Rzymian Armoryką, była obszarem zamieszkiwanym przez "
"ludność celtycką. Nieco później, na półwysep przybyli najemnicy, koloniści i "
"uchodźcy z najechanej przez Germanów Brytanii (V w. p.n.e.). Z czasem, "
"ludność posługująca się językiem bretońskim została zepchnięta na zachodnią "
"część półwyspu przez ludność francuskojęzyczną. Księstwo Bretonii zostało "
"oficjalnie przyłączone do Francji w roku 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Brytyjski"

#: data/nation/british.ruleset:4
msgid "?plural:British"
msgstr "?plural:Brytyjczycy"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Zjednoczone Królestwo powstało w 1707 r w wyniku ugody między królestwami "
"Anglii i Szkocji. Państwo to, znane również jako Wielka Brytania, było w XIX "
"w. potęgą przemysłową i morską."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "Pretender %s"
msgstr "Samozwaniec %s"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, c-format
msgid "?female:Pretender %s"
msgstr "?female:Samozwańczyni %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lord %s"
msgstr "Lord %s"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, c-format
msgid "Lady %s"
msgstr "Lady %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lord Protector %s"
msgstr "Lord Protektor %s"

#: data/nation/british.ruleset:26
#, c-format
msgid "Lady Protector %s"
msgstr "Lady Protektor %s"

#: data/nation/briton.ruleset:3
msgid "Briton"
msgstr "Brytański"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "?plural:Brytowie"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""
"W epoce żelaza Brytowie zamieszkiwali większą część Wielkiej Brytanii. "
"Posługiwali się oni językami celtyckimi z podgrupy brytańskiej i byli "
"przodkami dzisiejszych Walijczyków, Kornwalijczyków i Bretończyków."

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "Chieftain %s"
msgstr "Wódz %s"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Wódz %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "Druid %s"
msgstr "Druid %s"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, c-format
msgid "?female:Druid %s"
msgstr "?female:Druid %s"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr "Brunejski"

#: data/nation/bruneian.ruleset:4
msgid "?plural:Bruneians"
msgstr "?plural:Brunejczycy"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""
"Brunei Darussalam to kraj na wyspie Borneo w Archipelagu Malajskim. Od XIV "
"wieku Brunei było sułtanatem, który zyskał silną pozycję dzięki możliwości "
"kontrolowania handlu morskiego w południowo-wschodniej Azji. W latach "
"1888-1984 Brunei było protektoratem brytyjskim."

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "Grand Mufti %s"
msgstr "Wielki Mufti %s"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, c-format
msgid "?female:Grand Mufti %s"
msgstr "?female:Wielka Mufti %s"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bułgarski"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "?plural:Bułgarzy"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Bułgarski chan Asparuch przyprowadził swój lud na północne Bałkany i w roku "
"681 n.e. założył Bułgarię - pierwsze w historii państwo słowiańskie."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgundzki"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "?plural:Burgundczycy"

#: data/nation/burgundian.ruleset:6
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Po upadku cesarstwa zachodniorzymskiego, w dolinie Renu osiedliło się "
"germańskie plemię Burgundów (to właśnie od niego wzięła się nazwa całej "
"krainy). Kilka stuleci później, księstwo Burgundii było już zamożnym krajem, "
"a dwór w Dijon przyćmiewał swym blaskiem dwór paryski. Obecnie Burgundia "
"jest jednym z regionów Francji."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "Chancellor %s"
msgstr "Kanclerz %s"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Kanclerz %s"

#: data/nation/burgundic.ruleset:3
msgid "Burgundic"
msgstr "Burgundzki"

#: data/nation/burgundic.ruleset:4
msgid "?plural:Burgunds"
msgstr "?plural:Burgundowie"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""
"Burgundowie byli starożytnym plemieniem wschodniogermańskim wywodzącym się "
"najprawdopodobniej z wyspy Bornholm. Po opuszczeniu wyspy, osiedlili się na "
"terenach pomiędzy Odrą a Wisłą. W czasie migracji wraz z innymi ludami "
"germańskimi najeżdżali na Imperium Rzymskie, a w 472 r. n.e. zajęli Rzym. "
"Ich pierwszym państwem była Wormacja, lecz po najazdach Hunów Burgundowie "
"przenieśli się na tereny dzisiejszej Sabaudii i Burgundii, gdzie założyli "
"kolejne państwo. Ostatecznie zostali podporządkowani Królestwu Franków. "
"Burgundowie dali nazwę późniejszemu narodowi romańskienu i regionowi "
"Burgundii."

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
msgid "Burkinabe"
msgstr "Burkiński"

#: data/nation/burkinabe.ruleset:7
msgid "?plural:Burkinabes"
msgstr "?plural:Burkińczycy"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""
"Burkina Faso (zwane wcześniej Górną Woltą) to kraj zachodniej Afryce. "
"Niepodległość od Francji uzyskał w 1960 roku."

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Birmański"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Birmańczycy"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"Związek Birmański (oficjalnie \"Związek Myanmar\") to największe państwo w "
"kontynentalnej części południowo-wschodniej Azji."

#: data/nation/burundi.ruleset:3
msgid "Burundian"
msgstr "Burundyjski"

#: data/nation/burundi.ruleset:4
msgid "?plural:Burundians"
msgstr "?plural:Burundyjczycy"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Królestwo Burundi powstało po roku 1100 w regionie Wielkich Jezior "
"Wschodniej Afryki. Rządzone było przez Mwawi (króla) i kilku Ganwa "
"(książąt). Królestwo rozwijało się do XVII w., kiedy to zajmowało obszar "
"zbliżony do współczesnego Burundi. W późnym wieku XVIII i wczesnym XIX, "
"monarchię osłabiła seria konfliktów, a do końca stulecia kraj stał się "
"niemiecką kolonią. Po I Wojnie Światowej, Burundi przypadło Belgii, a po II "
"Wojnie Światowej, w wyniku nacisków ze strony społeczności międzynarodowej, "
"uzyskało niepodległość w styczniu 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr "Buriacki"

#: data/nation/buryat.ruleset:4
msgid "?plural:Buryats"
msgstr "?plural:Buriaci"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""
"Według mongolskich annałów, Buriaci byli leśnymi plemionami mongolskimi "
"skupionymi wokół jeziora Bajkał. W 1207 roku zostali podbici przez Dżoczi, "
"najstarszego syna Czyngis-chana. Gdy ziemie Buriatów zostały włączone do "
"Rosji na mocy traktatów z lat 1689 i 1728, zostali oni odseparowani "
"politycznie od pozostałych ludów mongolskich i zaczęli rozwijać odrębną "
"tożsamość narodową. Dziś większość z półmilionowej społeczności zamieszkuje "
"rosyjską Buriację, która jest ważnym ośrodkiem buddyzmu w Rosji."

#: data/nation/californian.ruleset:3
msgid "Californian"
msgstr "Kalifornijski"

#: data/nation/californian.ruleset:4
msgid "?plural:Californians"
msgstr "?plural:Kalifornijczycy"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""
"Kalifornia jest największym stanem USA pod względem populacji i gospodarki. "
"Początkowo zamieszkiwana była przez Indian, a w XVIII w. zaczęli ją "
"kolonizować hiszpańscy misjonarze. Gdy Meksyk zyskał niepodległość, "
"Kalifornia przez jakiś czas była jego częścią. Podczas wojny amerykańsko-"
"meksykańskiej lokalni osadnicy proklamowali Republikę Kalifornii, która "
"wkrótce potem została włączona do Stanów Zjednoczonych. Gorączka złota w "
"1848 przygnała do Kalifornii wielu imigrantów, a w XX wieku stan zmieniła "
"się w globalną stolicę rozrywki i technologii (znajdują się tu Hollywood i "
"Dolina Krzemowa)."

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "Sheriff %s"
msgstr "Szeryf %s"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, c-format
msgid "?female:Sheriff %s"
msgstr "?female:Szeryf %s"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Kambodżański"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "?plural:Kambodżanie"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"Kampuchea (znana szerzej jako Kambodża) jest spadkobiercą potężnego Imperium "
"Khmerskiego, które w wiekach XI-XIV rządziło większością Półwyspu "
"Indochińskiego."

#: data/nation/cameroonian.ruleset:3
msgid "Cameroonian"
msgstr "Kameruński"

#: data/nation/cameroonian.ruleset:4
msgid "?plural:Cameroonians"
msgstr "?plural:Kameruńczycy"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""
"Kamerun to kraj w zachodniej Afryce. Początkowo był kolonią niemiecką, po I "
"Wojnie Światowej podzielony został pomiędzy Brytanię a Francję. W 1960 roku "
"Kamerun zyskał niepodległość."

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Kanadyjski"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Kanadyjczycy"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Spośród wszystkich państw świata, Kanada jest krajem najdalej wysuniętym na "
"północ. Na jej terytorium leży obecnie północny biegun magnetyczny."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
msgid "Canari"
msgstr "Kanarski"

#: data/nation/canari.ruleset:7
msgid "?plural:Canaris"
msgstr "?plural:Kanarczycy"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""
"Kanarczycy byli prekolumbijską cywilizacją zamieszkującą obszar dzisiejszego "
"Ekwadoru. Jej początki sięgają VI wieku. Byli oni jedną z niewielu kultur "
"andyjskich, które nie czciły słońca. Język kanarski jest prawdopodobnie "
"spokrewniony z peruwiańskim językiem Mochica, lecz do czasu przybycia "
"Hiszpanów Kanarczycy używali raczej języka Quechua. Kanarczycy stworzyli "
"luźny związek plemion ze stolicą w Guapdondelig (dzisiejsze miasto Cuenca, "
"stolica prowincji Azuay). W XV wieku zostali podbici przez Inków, choć "
"stawiali silny opór najeźdźcy. Buntowali się też podczas inkaskiej wojny "
"domowej i stanęli po stronie Hiszpanów, gdy ci podbijali imperium Inków."

#: data/nation/cantonese.ruleset:3
msgid "Cantonese"
msgstr "Kantoński"

#: data/nation/cantonese.ruleset:4
msgid "?plural:Cantonese"
msgstr "?plural:Kantończycy"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""
"Kantończycy to podgrupa ludności chińskiej wywodząca się z prowincji "
"Guangdong w południowych Chinach, licząca 70 milionów osób. Kantończycy "
"znani są ze swej muzyki i kuchni, stanowią też ważną część chińskiej "
"diaspory na świecie oraz są także większością w specjalnych autonomicznych "
"regionach Hong Kongu i Makau. W II w. p.n.e. zdominowane przez Kantończyków "
"królestwo Nanyue władało większością południowych Chin i Wietnamem. W roku "
"111 p.n.e. Nanyue zostało włączone do Chin dynastii Han. Kantoński to drugi "
"najpopularniejszy język Chin, tuż po mandaryńskim."

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr "Kabowerdyjski"

#: data/nation/capeverdean.ruleset:4
msgid "?plural:Cape Verdean"
msgstr "?plural:Kabowerdyjczycy"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""
"Republika Zielonego Przylądka położona jest na archipelagu w pobliżu "
"zachodnich wybrzeży Afryki. Przed przybyciem Portugalczyków w XV wieku wyspy "
"były najprawdopodobniej niezamieszkane. Wyspy Zielonego Przylądka stały się "
"wkrótce dużym ośrodkiem handlu niewolnikami. W 1975 roku Republika ogłosiła "
"niepodległość od Portugalii. Populacja kraju to głównie potomkowie "
"Europejczyków oraz Afrykanów."

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "Admiral %s"
msgstr "Admirał %s"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, c-format
msgid "?female:Admiral %s"
msgstr "?female:Admirał %s"

#: data/nation/castilian.ruleset:3
msgid "Castilian"
msgstr "Kastylijski"

#: data/nation/castilian.ruleset:4
msgid "?plural:Castilians"
msgstr "?plural:Kastylijczycy"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""
"W średniowieczu Kastylia była najpotężniejszym z hiszpańskich królestw. "
"Wchłonęła ona królestwo León, a potem zawiązała unię z Aragonią. Dzisiaj "
"obszar ówczesnej Kastylii podzielony jest na kilka hiszpańskich wspólnot "
"autonomicznych."

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Kataloński"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Katalończycy"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"W średniowieczu, królowie katalońscy stworzyli kilka królestw nad Morzem "
"Śródziemnym, obejmujących obszar od Półwyspu Iberyjskiego aż po Włochy i "
"Grecję. Ta konfederacja/imperium była swego czasu jedną z największych potęg "
"morskich i handlowych basenu Morza Śródziemnego. Katalończycy zachowali "
"niezależność nawet po unii dynastycznej z sąsiednim królestwem Kastylii i "
"sprzymierzyli się z Anglią i Austrią przeciw Francji i Kastylii w wojnie o "
"sukcesję hiszpańską. W 1713, Anglia podpisała pokój w Utrechcie i opuściła "
"przymierze, a Katalończycy zostali pokonani w 1714, tracąc tym samym "
"niepodległość."

#: data/nation/celtiberian.ruleset:3
msgid "Celtiberian"
msgstr "Celtyberyjski"

#: data/nation/celtiberian.ruleset:4
msgid "?plural:Celtiberians"
msgstr "?plural:Celtyberowie"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""
"Celtyberowie to lud, który w ostatnim tysiącleciu przed naszą erą "
"zamieszkiwał tereny obecnej wschodniej Hiszpanii. Ich przodkami byli "
"Celtowie oraz Iberowie. Celtyberowie zostali podbici przez Rzymian podczas "
"wojny numantyjskiej."

#: data/nation/centralafrican.ruleset:3
msgid "Central African"
msgstr "Środkowoafrykański"

#: data/nation/centralafrican.ruleset:4
msgid "?plural:Central Africans"
msgstr "?plural:Środkowi Afrykanie"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""
"Republika Środkowoafrykańska była niegdyś regionem Francuskiej Afryki "
"Równikowej o nazwie Ubangi-Szari. W latach 70-tych ubiegłego wieku znalazła "
"się krótko pod rządami dyktatora Bokassy I, który przemianował ją na "
"Cesarstwo Środkowoafrykańskie."

#: data/nation/centralamerican.ruleset:3
msgid "Central American"
msgstr "Środkowoamerykański"

#: data/nation/centralamerican.ruleset:4
msgid "?plural:Central Americans"
msgstr "?plural:Środkowi Amerykanie"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""
"Podczas epoki kolonialnej Ameryka Środkowa zwana była Generalną Kapitanią "
"Gwatemali. Kraj ogłosił niepodległość od Hiszpanii w roku 1821, na krótko "
"przyłączył się do Meksyku, a potem przemienił się w republikę federalną. "
"Spory między Gwatemalą a innymi prowincjami oraz między liberałami a "
"konserwatystami doprowadziły do upadku federacji; rozpadła się ona "
"całkowicie do roku 1840. Próby ponownego zjednoczenia spełzły na niczym, "
"choć w 1993 republiki regionu podjęły współpracę w ramach Systemu Integracji "
"Środkowoamerykańskiej (SICA)."

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Director %s"
msgstr "Najwyższy Przewodniczący %s"

#: data/nation/centralamerican.ruleset:29
#, c-format
msgid "Supreme Directrice %s"
msgstr "Najwyższa Przewodnicząca %s"

#: data/nation/centrallithuanian.ruleset:3
msgid "Central Lithuanian"
msgstr "Środkowo-litewski"

#: data/nation/centrallithuanian.ruleset:4
msgid "?plural:Central Lithuanians"
msgstr "?plural:Środkowi Litwini"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""
"Litewscy Polacy to grupa etniczna na Litwie, głównie na terenie regionu "
"Auksztota. Pozostali oni na tych terenach po unii polsko-litewskiej "
"powołanej na mocy Unii Lubelskiej w 1569 roku. Unia jednoczyła Królestwo "
"Polskie i Wielkie Księstwo Litewskie. Unia została powołana przez wielkiego "
"księcia litewskiego Jagiełłę, ochrzczonego pod imieniem Władysław. Obecność "
"polskiej mniejszości na Litwie sięga czasów księcia Mendoga. Pierwsi Polacy "
"byli jeńcami wojennymi schwytanymi w najazdach na tereny przygraniczne "
"(głównie Mazowsze). Po zawarciu unii nastąpiła bardzo gwałtowna polonizacja "
"szlachty litewskiej. Mniejszość polska na Litwie przeżyła czasy upadku i "
"rozpadu Polski, współistniała z rodzimą ludnością. W 1920 roku generał "
"Żeligowski ogłosił powstanie Litwy Środkowej, która została później włączona "
"do Polski. Po II Wojnie Światowej większość litewskich Polaków została "
"przesiedlona na Ziemie Odzyskane."

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, c-format
msgid "People's Commissar %s"
msgstr "Ludowy Komisarz %s"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, c-format
msgid "?female:People's Commissar %s"
msgstr "?female:Ludowa Komisarz %s"

#: data/nation/chadian.ruleset:3
msgid "Chadian"
msgstr "Czadyjski"

#: data/nation/chadian.ruleset:4
msgid "?plural:Chadians"
msgstr "?plural:Czadyjczycy"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""
"Czad to odcięty od morza kraj w Afryce położony na terenach dawnego imperium "
"Kanen-Bornu. Czad został skolonizowany przez Francję w 1900 roku, a w 1960 "
"uzyskał niepodległość. Jest to jedno z najuboższych państw świata, a w "
"latach 1982-1990 rządził nim brutalny dyktator Hissene Habre."

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr "Czamski"

#: data/nation/cham.ruleset:4
msgid "?plural:Chams"
msgstr "?plural:Czamowie"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""
"Czampa to grupa powiązanych ze sobą państewek istniejących kiedyś na "
"obszarze dzisiejszego południowego Wietnamu. Od najdawniejszych czasów "
"królowie Czampy byli Hindusami oddającymi cześć przede wszystkim Śiwie. "
"Przez stulecia Czampa uwikłana była w konflikty z sąsiednimi krajami Khmerów "
"i Dai Viet, a w późnym wieku XV została podbita przez ten drugi. Większość "
"Czamów przeszła już wtedy na islam i obecni wietnamscy muzułmanie są właśnie "
"ich potomkami."

#: data/nation/chananean.ruleset:3
msgid "Chananean"
msgstr "Czananejski"

#: data/nation/chananean.ruleset:4
msgid "?plural:Chananeans"
msgstr "?plural:Czananejczycy"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""
"Pierwsze wzmianki o cynocefalach (ludziach z głową psa lub szakala) pojawiły "
"się już w starożytnych pismach greckich. Medyk Ktezjasz i podróżnik "
"Megasthenes umiejscawiali cynocefalów w Indiach. W wiekach średnich "
"wspominali o nich Giovanni da Pian i Marco Polo, a teolog Ratramnus "
"zastanawiał się, czy powinni być uznawani za istoty ludzkie. Różne podania "
"umiejscawiały ich w Szkocji, Kanaanie, Cyranajce i na Adamanach. Nazwa kraju "
"\"Czananea\" została stworzona przez niemieckiego poetę Waltera ze Speyer. "
"Według sir Johna Mandeville'a ludzie ci zwą się Nakumerianie."

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "%s Alpha"
msgstr "%s Alfa"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, c-format
msgid "?female:%s Alpha"
msgstr "?female:%s Alfa"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr "Czeczeński"

#: data/nation/chechen.ruleset:4
msgid "?plural:Chechens"
msgstr "?plural:Czeczeni"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""
"Czeczenia to starożytna kraina Kaukazu, znajdująca się obecnie w granicach "
"Federacji Rosyjskiej. W 1588 r. Czeczeni dobrowolnie oddali się pod władzę "
"moskiewskiego cara, lecz później prowadzili liczne wojny z Rosjanami. W "
"latach 90-tych ubiegłego wieku, po rozpadzie Związku Radzieckiego, "
"czeczeńscy separatyści ogłosili powstanie niepodległej Republiki Iczkerii, "
"co doprowadziło do wojny z Rosją."

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr "Cziapaski"

#: data/nation/chiapanec.ruleset:4
msgid "?plural:Chiapanecs"
msgstr "?plural:Cziapasi"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""
"Chiapas to stan w południowym Meksyku. W czasach kolonialnych był rządzony "
"przez Gwatemalę, lecz w 1824 roku, po krótkim okresie niepodległości, "
"postanowił połączyć się z Meksykiem. Stan posiada znaczną rdzenną populację "
"(głównie pochodzenia majańskiego). Historia Chiapas naznaczona jest walkami "
"pomiędzy rdzenną ludnością a napływową elitą. Miasta z epoki kolonialnej, "
"ludność indiańska i bogactwa naturalne sprawiły, że Chiapas jest jedną z "
"głównych atrakcji turystycznych Meksyku."

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr "Czikasawski"

#: data/nation/chickasaw.ruleset:4
msgid "?plural:Chickasaws"
msgstr "?plural:Czikasawowie"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""
"Czikasawowie wchodzili w skład federacji Pięciu Cywilizowanych Plemion i gdy "
"po raz pierwszy zetknęli się z Europejczykami, zajmowali głównie północne "
"tereny dzisiejszego stany Mississippi. Nazwa \"Mississippi\" pochodzi "
"właśnie z języka Czikasawów i znaczy \"bez źródła\"."

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Chilijski"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Chilijczycy"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""
"Chile położone jest na południowo-zachodnim brzegu Ameryki Południowej. W "
"1810 roku ogłosiło niepodległość od Hiszpanii. W XIX w. kraj powiększył swój "
"obszar dwukrotnie, głównie kosztem Boliwii, Peru i rdzennego ludu Mapuche. "
"Chile było zawsze bardziej stabilne i zamożne niż sąsiednie kraje i jest "
"teraz najlepiej rozwiniętym państwem Ameryki Łacińskiej."

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "Captain General %s"
msgstr "Główny Generał %s"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, c-format
msgid "?female:Captain General %s"
msgstr "?female:Główna Generał %s"

#: data/nation/chimu.ruleset:3
msgid "Chimu"
msgstr "Chimú"

#: data/nation/chimu.ruleset:4
msgid "?plural:Chimu"
msgstr "?plural:Chimú"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""
"Lud Chimú to spadkobiercy kultury Mochica. W XII w. rozpoczęli ekspansję z "
"doliny rzeki Mochica na obszarze dzisiejszego północnego Peru. W 1740 r. ich "
"podbojom położyło kres imperium Inków. Ostatni król, Minchancaman, został "
"schwytany i uprowadzony do inkaskiej stolicy Qosqo. Rzemieślnicy z Chimú "
"mieli duży wpływ na sztukę Inków. W okresie świetności kraj Chimú mógł "
"władać nawet 2/3 populacji północnych Andów."

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr "Czinucki"

#: data/nation/chinook.ruleset:4
msgid "?plural:Chinooks"
msgstr "?plural:Czinukowie"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""
"Konfederacja Czinucka była grupą ludów powiązanych wspólnymi zwyczajami i "
"językiem. Czinukowie prowadzili osiadły tryb życia i zamieszkiwali dorzecze "
"Kolumbii w dzisiejszych stanach Oregon i Waszyngton w USA. Znaczenie "
"Czinuków w tym regionie ilustruje fakt, że ich język stał się podstawą "
"języka pidżynowego używanego do komunikacji pomiędzy rdzennymi Amerykanami a "
"europejskimi osadnikami w Oregonie, Waszyngtonie, Kolumbii Brytyjskiej aż po "
"Alaskę."

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr "Czoktawski"

#: data/nation/choctaw.ruleset:4
msgid "?plural:Choctaws"
msgstr "?plural:Czoktawowie"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""
"Czoktawowie wchodzili w skład federacji Pięciu Cywilizowanych Plemion i "
"zamieszkiwali środkową i południową część dzisiejszego stanu Mississippi. Po "
"raz pierwszy zetknęli się z nimi Hiszpanie w XVI wieku, potem Czoktawowie "
"byli wieloletnimi sprzymierzeńcami Francuzów, a podczas wojny secesyjnej "
"stanęli po stronie Konfederacji. Dzisiaj większość Czoktawów mieszka w "
"stanie Oklahoma po przymusowych przesiedleniach za prezydenta Andrew "
"Jacksona w 1831 roku, lecz w Mississippi istnieje też prężna społeczność, "
"która uniknęła deportacji. Słowo \"Oklahoma\" pochodzi z języka Czoktawów i "
"oznacza \"czerwoni ludzie\"."

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Ćola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "?plural:Ćolanie"

#: data/nation/chola.ruleset:7
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"Ćolanie to tamilska dynastia południowych Indii. Na początku państwo Ćolan "
"było lennikiem Pallawów, lecz w IX wieku zaczęło rosnąć w siłę. W XI wieku "
"organizowali wyprawy wojenne przeciwko innym krajom półwyspu, docierając aż "
"do Bengalu (na północy) oraz Malediwów, Sri Lanki i królestwa Indonezji (na "
"południu). Państwo Ćolan upadło w latach 1250-tych, gdy wzrosła potęga "
"innych południowo-indyjskich królestw."

#: data/nation/chrobatian.ruleset:3
msgid "Chrobatian"
msgstr "Chrobacki"

#: data/nation/chrobatian.ruleset:4
msgid "?plural:Chrobatians"
msgstr "?plural:Chrobaci"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""
"Biała Chorwacja była wczesnośredniowiecznym na wpół legendarnym państwem "
"słowiańskim stworzonym przez Białych Chorwatów (Chrobatów). Położenia "
"państwa nie sposób dziś precyzyjnie określić. Głównym źródłem wiedzy na "
"temat Białej Chorwacji jest wzmianka poczyniona przez bizantyjskiego cesarza "
"Konstantyna VII Porfirogeneta. Biała Chorwacja jest też czasem kojarzona z "
"księciem Sławnikiem, władcą Libic, którego wpływy rozciągały się aż po Śląsk "
"i Kraków."

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "Voivode %s"
msgstr "Wojewoda %s"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, c-format
msgid "?female:Voivode %s"
msgstr "?female:Wojewodzina %s"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, c-format
msgid "Priestess %s"
msgstr "Kapłanka %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Prince %s"
msgstr "Wielki Książę %s"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, c-format
msgid "Grand Princess %s"
msgstr "Wielka Księżna %s"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr "Czumaski"

#: data/nation/chumash.ruleset:4
msgid "?plural:Chumash"
msgstr "?plural:Czumaszowie"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""
"Czumasze zamieszkiwali Wyspy Santa Barbara, a także południowe wybrzeża "
"Kalifornii pomiędzy Malibu a Paso Robles i w głąb lądu w do doliny San "
"Joaquin. Mieszkali w dużych stałych wioskach i mieli pół-monetarną "
"gospodarkę. Wioski były rządzone przez dziedzicznych wodzów, którymi mogli "
"być zarówno mężczyźni, jak i kobiety. Gdy zetknęli się z nimi Europejczycy, "
"populacja Czumaszów wahała się w granicach 8 000 - 18 000, choć być może "
"dochodziła nawet do 22 000. Hiszpanie założyli pięć misji na czumaskich "
"ziemiach. Na skutek chorób i innych konsekwencji rządów kolonialnych "
"liczebność tego ludu spadła do mniej niż 3 000 w 1831 roku."

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr "Czuwaski"

#: data/nation/chuvash.ruleset:4
msgid "?plural:Chuvashes"
msgstr "?plural:Czuwasze"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""
"Czuwasze to turecka grupa etniczna we wschodnioeuropejskiej części Rosji i "
"zachodniej Syberii. Być może są oni potomkami starobułgarskich plemion "
"tureckich oraz Hunów. Dzisiaj populacja Czuwaszów liczy ok. 1,8 miliona "
"osób; około połowa zamieszkuje tereny Czuwaszji, która jest częścią "
"Federacji Rosyjskiej."

#: data/nation/circassian.ruleset:3
msgid "Circassian"
msgstr "Czerkieski"

#: data/nation/circassian.ruleset:4
msgid "?plural:Circassians"
msgstr "?plural:Czerkiesi"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""
"Czerkiesi to rdzenny lud północno-zachodniego Kaukazu. Język czerkieski, "
"zwany też Adyge, należy do zachodniokaukaskiej grupy językowej i jest "
"spokrewniony z kabardyjskim, abchaskim i ubyskim. Czerkiesi wyłonili się "
"jako jednolita grupa etniczna ok. 6 000 lat temu. Choć rzadko byli formalnie "
"zjednoczeni, udało im sie oprzeć niezliczonym najazdom wielkich imperiów. "
"Poskromiło ich dopiero Imperium Rosyjskie, gdy w połowie XIX wieku dopuściło "
"się ludobójstwa na Czerkiesach. Dziś na swych rodzinnych ziemiach mieszka "
"mniej niż 10% populacji czerkieskiej."

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "%s Bey"
msgstr "%s Bej"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, c-format
msgid "?female:%s Bey"
msgstr "?female:%s Bej"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Kolumbijski"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "?plural:Kolumbijczycy"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"Kolumbia to państwo na północy Ameryki Południowej. Region Kolumbii to "
"centrum amerindiańskiej kultury z czasów prekolumbijskich. Hiszpanie "
"kolonizowali kolumbijskie wybrzeże od początków XVI w. W roku 1819 Republika "
"Kolumbii uzyskała niepodległość."

#: data/nation/comanche.ruleset:3
msgid "Comanche"
msgstr "Komanczerski"

#: data/nation/comanche.ruleset:4
msgid "?plural:Comanches"
msgstr "?plural:Komancze"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""
"Komancze, zwani też Numunu, to rdzenny lud Ameryki Północnej, który "
"zamieszkiwał tereny dzisiejszych stanów Nowego Meksyku, południowego "
"Kolorado, północno-wschodniej Arizony, południowego Kansas, Oklahomy i "
"północno-zachodniego Teksasu."

#: data/nation/comorian.ruleset:3
msgid "Comorian"
msgstr "Komoryjski"

#: data/nation/comorian.ruleset:4
msgid "?plural:Comorians"
msgstr "?plural:Komoryjczycy"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""
"Komory to wyspiarskie państwo leżące na Kanale Mozambickim, w skład którego "
"wchodzą Wielki Komor, Moheli and Ajouan, choć rząd komorski rości sobie "
"prawa do Majotty, która jest obecnie departamentem zamorskim Francji. Od "
"VIII wieku widoczne były tu wpływy arabskie, w wyniku czego Komory są "
"najdalej na północ wysuniętym krajem z większością muzułmańską."

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairman %s"
msgstr "Przewodniczący %s"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, c-format
msgid "Chairwoman %s"
msgstr "Przewodnicząca %s"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Konfederacki"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "?plural:Konfederaci"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""
"Skonfederowane Stany Ameryki były krajem stworzonym przez jedenaście "
"zbuntowanych południowych stanów USA. Państwo istniało w latach 1861-1865. "
"Stany te odłączyły się od Stanów Zjednoczonych z powodu różnic politycznych "
"i kulturowych, zwłaszcza z uwagi na podejście do niewolnictwa. Stany "
"południowe obawiały się, że nowo wybrany prezydent Abraham Lincoln będzie "
"chciał znieść niewolnictwo na terenie całego kraju. Stolicą Konfederatów "
"było Richmond w Wirginii, a jedynym prezydentem był Jefferson Davis. "
"Skonfederowane Stany starły się ze Stanami Zjednoczonymi podczas wojny "
"secesyjnej. Po kilku klęskach militarnych, w wyniku których zniszczono spory "
"obszar Południa, zbuntowane stany musiały wyrzec się niepodległości. "
"Zwycięstwo Północy otworzyło drogę do obalenia niewolnictwa w USA."

#: data/nation/congolesebrazzaville.ruleset:3
msgid "Brazzaville-Congolese"
msgstr "Kongijski (Kongo-Brazzaville)"

#: data/nation/congolesebrazzaville.ruleset:4
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Kongijczycy (Kongo-Brazzaville)"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""
"Republika Konga to kraj w środkowej Afryce (nie należy go mylić z "
"Demokratyczną Republiką Konga). Państwo zyskało niepodległość od Francji w "
"1960 roku. W latach 1970-1991 znajdowało się pod rządami partii "
"komunistycznej i nosiło wtedy nazwę Ludowa Republika Konga. Gospodarka kraju "
"opiera się w dużym stopniu na eksporcie ropy naftowej."

#: data/nation/congolese.ruleset:3
msgid "Congolese"
msgstr "Kongijski"

#: data/nation/congolese.ruleset:4
msgid "?plural:Congolese"
msgstr "?plural:Kongijczycy"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""
"Demokratyczna Republika Konga to duży kraj w środkowej Afryce. Pomimo (a "
"może za sprawą) wielkich bogactw naturalnych, przez większość współczesnej "
"historii pozostawał w ruinie. W 1885 kraj podarowano belgijskiemu Leopoldowi "
"II, który zamienił tzw. Wolne Państwo Kongo w rzeźnię. Zginęła co najmniej "
"1/5 kongijskiej populacji zanim protesty społeczności międzynarodowej "
"sprawiły, że kraj w 1906 roku stał się belgijską kolonią. W 1960 Kongo "
"uzyskało niepodległość, a dyktatura Mobutu rozpoczęła nowy okres grabieży i "
"zniszczeń. Gdy reżim został obalony, w kraju wybuchła wojna domowa, w której "
"zginęło 5 milionów osób. Był to najkrwawszy konflikt zbrojny od zakończenia "
"II Wojny Światowej."

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Kornwalijski"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Kornwalijczycy"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"Kornwalia to region na południowym zachodzie Anglii, uważany za ojczyznę "
"legendarnego króla Artura."

#: data/nation/corsican.ruleset:3
msgid "Corsican"
msgstr "Korsykański"

#: data/nation/corsican.ruleset:4
msgid "?plural:Corsicans"
msgstr "?plural:Korsykanie"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""
"Przez większość swych dziejów Korsyka była rządzona przez obce władze: "
"Greków, Etrusków, Rzymian, Wandalów, Wizygotów, Bizantyjczyków, Saracenów, "
"Lombardczyków, Genueńczyków i Państwa Papieskie. W XVIII wieku, pod wpływem "
"ideałów Oświecenia, wybuchła tam wojna o niepodległość pod wodzą Pasquale "
"Paoli. Wyrzucono wówczas Genueńczyków, a Korsyka była niepodległą republiką "
"w latach 1755-1769, która jako pierwsza na świecie uchwaliła nowoczesną "
"konstytucję. Genua odsprzedała swoje roszczenia terytorialne Francji, która "
"ostatecznie podbiła i inkorporowała wyspę."

#: data/nation/corsican.ruleset:32
#, c-format
msgid "General-in-Chief %s"
msgstr "Głównodowodzący %s"

#: data/nation/corsican.ruleset:32
#, c-format
msgid "?female:General-in-Chief %s"
msgstr "?female:Głównodowodząca %s"

#: data/nation/cossack.ruleset:3
msgid "Cossack"
msgstr "Kozacki"

#: data/nation/cossack.ruleset:4
msgid "?plural:Cossacks"
msgstr "?plural:Kozacy"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""
"Kozacy Zaporoscy zamieszkiwali Zaporoże na dzisiejszej środkowej Ukrainie. "
"Byli oni społecznością wieloetniczną (w której większość stanowili "
"Rusini)zorganizowaną na modłę wojskową."

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "Hetman %s"
msgstr "Hetman %s"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, c-format
msgid "?female:Hetman %s"
msgstr "?female:Hetman %s"

#: data/nation/costarican.ruleset:3
msgid "Costa Rican"
msgstr "Kostarykański"

#: data/nation/costarican.ruleset:4
msgid "?plural:Costa Ricans"
msgstr "?plural:Kostarykanie"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""
"Kostaryka stała się niepodległą republiką w roku 1840. Do 1949 nie posiadała "
"armii. Jest dziś jednym z najbardziej demokratycznych i najbogatszych krajów "
"Ameryki Łacińskiej."

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Kri"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "?plural:Kri"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"Lud Cree to największa rdzenna grupa etniczna Kanady; liczy ponad 200 000 "
"członków. Cree używają języka Algonquian i często nazywają samych siebie "
"\"Iiyiyuu\" lub \"Iinuu\", co oznacza \"ludzie\". Zamieszkiwali region "
"Quebecu, półwysep Labrador, stany Alberta, Saskatchewan, Ontario i Manitoba."

#: data/nation/cretan.ruleset:3
msgid "Cretan"
msgstr "Kreteński"

#: data/nation/cretan.ruleset:4
msgid "?plural:Cretans"
msgstr "?plural:Kreteńczycy"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""
"Kreta to wyspa na Morzu Śródziemnym, jest największą wyspą Archipelagu "
"Greckiego. W trzecim i drugim tysiącleciu przed naszą erą rozwinęła się tu "
"pierwsza w Europie zaawansowana cywilizacja - kultura minojska. Cywilizacja "
"ta została zniszczona przez wybuch pobliskiego wulkanu Thera. Kreta znalazła "
"się w kręgu kultury greckiej, a potem była podbijana przez Rzymian, Arabów, "
"Bizantyjczyków, Wenecjan i Turków Osmańskich. Nim w roku 1913 stała się "
"częścią Grecji, przez 15 lat była na poły niepodległym państwem."

#: data/nation/crimeantatar.ruleset:3
msgid "Crimean Tatar"
msgstr "Tatarzy Krymscy"

#: data/nation/crimeantatar.ruleset:4
msgid "?plural:Crimean Tatars"
msgstr "?plural:Tatarzy Krymscy"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""
"W wiekach XV-XVIII Tatarzy Krymscy stworzyli feudalne państwo na Półwyspie "
"Krymskim. Najeżdżali oni Polskę i Rosję, co doprowadziło do wojen z Turcją. "

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Chorwacki"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Chorwaci"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"Chorwacja to rejon położony na Bałkanach, który znalazł się pod rządami "
"Cesarstwa Austriacko-Węgierskiego (w przeciwieństwie do innych regionów, "
"które po upadku Bizancjum zostały wcielone do Imperium Osmańskiego). Przez "
"większość XX wieku Chorwacja była częścią Jugosławii."

#: data/nation/crusader.ruleset:3
msgid "Crusader"
msgstr "Krzyżowcy"

#: data/nation/crusader.ruleset:4
msgid "?plural:Crusaders"
msgstr "?plural:Krzyżowcy"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""
"Krucjaty były wojnami, w czasie których europejskie armie starały się "
"odzyskać kontrolę nad Ziemią Świętą. Pierwsza Krucjata została ogłoszona "
"przez papieża Urbana II w 1095 roku. Krzyżowcy odbili muzułmanom większą "
"część Lewantu i ustanowili tam państwa zarządzane przez możnych z "
"europejskich dynastii chrześcijańskich. Najpotężniejszym państwem było "
"Królestwo Jerozolimskie, inne państwa to Hrabstwo Trypolisu, Księstwo "
"Antiochii i Hrabstwo Edessy. W późniejszych latach Europejczycy nie odnosili "
"już tylu sukcesów. Muzułmańskim (arabskim i tureckim) armiom udało się "
"odepchnąć krzyżowców, a ostatnie kontrolowane przez nich miasto Akka wpadło "
"w ręce Mameluków w 1291 roku."

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Kubański"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "?plural:Kubańczycy"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"W XVI w. Kuba znalazła się pod rządami Hiszpanów. W późniejszych wiekach "
"stała się ona wiodącym producentem tytoniu, cukru i kawy. Kuba uzyskała "
"formalną niepodległość w roku 1902."

#: data/nation/curonian.ruleset:3
msgid "Curonian"
msgstr "Kuroński"

#: data/nation/curonian.ruleset:4
msgid "?plural:Curonians"
msgstr "?plural:Kurowie"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""
"Księstwo Kurlandii i Semigalii powstało w wyniku sekularyzacji Zakonnego "
"Państwa Krzyżackiego. Książęta Kurlandii byli wasalami Polski, aż do upadku "
"kraju. Książę Jakub Kettler próbował zakładać kolonie w Ameryce Południowej "
"i Afryce, lecz bezskutecznie."

#: data/nation/cuyavian.ruleset:3
msgid "Cuyavian"
msgstr "Kujawski"

#: data/nation/cuyavian.ruleset:4
msgid "?plural:Cuyavians"
msgstr "?plural:Kujawianie"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""
"Kujawy to historyczny region północno-środkowej Polski, sąsiadujący z "
"Mazowszem (od wschodu), Wielkopolską (od zachodu) i z Pomorzem (od północy)."

#: data/nation/cypriot.ruleset:3
msgid "Cypriot"
msgstr "Cypryjski"

#: data/nation/cypriot.ruleset:4
msgid "?plural:Cypriots"
msgstr "?plural:Cypryjczycy"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""
"Cypr stał się niepodległą republiką 16 sierpnia 1960 roku. Jest to "
"eurazjatyckie państwo wyspiarskie we wschodniej części Morza Śródziemnego, "
"na południe od Turcji i na zachód od Syrii oraz Libanu."

#: data/nation/cyrenaican.ruleset:3
msgid "Cyrenaican"
msgstr "Cyrenajski"

#: data/nation/cyrenaican.ruleset:4
msgid "?plural:Cyrenaicans"
msgstr "?plural:Cyrenajczycy"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""
"Cyrenajka to historyczny region wschodniej Libii. W starożytności znajdował "
"się w kręgu wpływów kultury greckiej. Od VII wieku władały nim różne "
"dynastie arabskie. W 1911 roku Cyrenajka znalazła się pod okupacją włoską, "
"po II Wojnie Światowej istniał tu przez pewien czas Emirat Cyrenajki, a "
"rządząca nim Dynastia Senussi stworzyła w 1951 roku zjednoczone Królestwo "
"Libii. Cyrenajka była jednym z ośrodków oporu przeciwko reżimowi Muamara "
"Kaddafiego. Obaszar jest zasobny w ropę naftową i po upadku reżimu ponownie "
"dało się słyszeć nawoływania do nadania regionowi autonomii."

#: data/nation/czechoslovak.ruleset:3
msgid "Czechoslovakian"
msgstr "Czechosłowacki"

#: data/nation/czechoslovak.ruleset:4
msgid "?plural:Czechoslovakians"
msgstr "?plutal:Czechosłowacy"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""
"Czechosłowacja powstała w 1918 roku. Przez długi czas pozostawała jedyną "
"wschodnioeuropejską demokracją, lecz w 1939 została podbita przez nazistów, "
"a w 1948 przez Związek Radziecki. Cztery lata po upadku komunizmu została "
"podzielona na Czechy i Słowację."

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Czeski"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Czesi"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"Dzisiejsze Czechy to państwo, które powstało w 1993 po rozpadzie "
"Czechosłowacji, która z kolei była częścią Austro-Węgier do 1918 roku."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophet %s"
msgstr "Prorok %s"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, c-format
msgid "Prophetess %s"
msgstr "Prorokini %s"

#: data/nation/dahomean.ruleset:3
msgid "Dahomean"
msgstr "Dahomejski"

#: data/nation/dahomean.ruleset:4
msgid "?plural:Dahomeans"
msgstr "?plural:Dahomejczycy"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""
"Południowa część dzisiejszego Beninu była kiedyś królestwami Agbome (ok. "
"1600-1700), Danhome (ok. 1700-1730) i Dahomej (1730-1894). W 1730 r. kraj "
"stał się lennikiem sąsiedniego królestwa Oyo. Po przegranej wojnie francusko-"
"dahomejskiej Dahomej podzielony został na dwie części: Agbome i Alada. W "
"wiekach XVIII i XIX Dahomej słynął z nieustraszonych ahosi (gbeto) - armii "
"kobiet-wojowników, które ochraniały króla i były jego żonami (choć król nie "
"utrzymywał z nimi stosunków płciowych)."

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr "Darfurski"

#: data/nation/darfuri.ruleset:4
msgid "?plural:Darfuris"
msgstr "?plural:Darfurczycy"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""
"Sułtanat Darfuru był wschodnim państwem sahelskim. Jego korzystne położenie "
"na południe od Sahary pozwoliło mu czerpać zyski handlu transsaharyjskiego. "
"Obszar ten był niegdyś zdominowany przez grupy etniczne Daju i Tundżur; "
"uważa się, że ta druga przyniosła na te tereny islam. Do XVI wieku n.e. "
"przewagę zyskała grupa znana pod nazwą Fur, która pod wodzą Sulejmana "
"ustanowiła trwały sułtanat. Słowo \"Darfur\" oznacza \"Kraj Furów \"."

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr "Dżibutyjski"

#: data/nation/djiboutian.ruleset:4
msgid "?plural:Djiboutians"
msgstr "?plural:Dżibutyjczycy"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""
"Położone przy Zatoce Adeńskiej Dżibuti jest jednym z najmniejszych krajów "
"Afryki. Od 1977 roku państwo jest niepodległe od Francji. Główną grupą "
"etniczną kraju są Afarowie i Somalijczycy. Dżibuti jest jednym z "
"najgorętszych krajów świata."

#: data/nation/dominicano.ruleset:3
msgid "Dominicano"
msgstr "Dominikański"

#: data/nation/dominicano.ruleset:4
msgid "?plural:Dominicanos"
msgstr "?plural:Dominikańczycy"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""
"Dominikana położona we wschodniej części wyspy Haiti (dawniej Hispaniola). "
"Stolica państwa - Santo Domingo - była pierwszą stałą osadą europejską w "
"Amerykach; została założona przez Bartolomeo Kolumba (brata Krzysztofa)."

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominikański"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "?plural:Dominikańczycy"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"Wyspa Dominika została po raz pierwszy wypatrzona przez Europejczyków (w tym "
"przez Krzysztofa Kolumba) w 1493 roku. Legenda głosi, że wyspa zawdzięcza "
"swą nazwę faktowi, że dostrzeżono ją w niedzielę (hiszp. \"domingo\"). "
"Oficjalna nazwa kraju to \"Wspólnota Dominiki\"; nie należy mylić jej z inną "
"karaibską wyspą Dominikaną."

#: data/nation/dryad.ruleset:3
msgid "Dryad"
msgstr "Driadzki"

#: data/nation/dryad.ruleset:4
msgid "?plural:Dryads"
msgstr "?plural:Driady"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""
"Driady to stworzenia pojawiające się w greckich mitach. Jest to rodzaj nimf "
"związanych z drzewami. Driady uważane są za istoty nieśmiałe i długowieczne. "
"Zazwyczaj przedstawiane są jako piękne, młode kobiety."

#: data/nation/eastgerman.ruleset:3
msgid "East German"
msgstr "Wschodnioniemiecki"

#: data/nation/eastgerman.ruleset:4
msgid "?plural:East Germans"
msgstr "?plural:Wchodni Niemcy"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""
"Niemiecka Republika Demokratyczna założona została w 1949 r. w radzieckiej "
"strefie okupacyjnej powojennych Niemiec. Podczas Zimnej Wojny była częścią "
"kontrolowanego przez Sowietów bloku wschodniego. NRD jest znana z powodu "
"Muru Berlińskiego i rozbudowanej służby bezpieczeństwa zwanej Stasi. W 1989 "
"roku reżim komunistyczny upadł, a rok później państwo zostało przyłączone do "
"Republiki Federalnej Niemiec."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "Enemy of the People %s"
msgstr "Wróg Ludu %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, c-format
msgid "?female:Enemy of the People %s"
msgstr "?female:Wróg Ludu %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "Commissar %s"
msgstr "Komisarz %s"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, c-format
msgid "?female:Commissar %s"
msgstr "?female:Komisarz %s"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr "Wschodniotimorski"

#: data/nation/easttimorese.ruleset:4
msgid "?plural:East Timorese"
msgstr "?plural:Wschodni Timorczycy"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""
"Timor Wschodni był kiedyś portugalską kolonią. W 1975 r. ogłosił "
"niepodległość, lecz został wkrótce zdominowany przez wojska Indonezji. 20 "
"maja 2002 r. siły indonezyjskie wycofały się z kraju, a Timor Wschodni stał "
"się pierwszym państwem, które ogłosiło niepodległość w XXI wieku."

#: data/nation/ecuadorian.ruleset:3
msgid "Ecuadorian"
msgstr "Ekwadorski"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "?plural:Ekwadorczycy"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"Ekwador to kraj w zachodniej części Ameryki Południowej. Dzieli się na trzy "
"bardzo różne regiony geograficzne: przybrzeżne niziny, góry Andy oraz "
"dżungle Oriente. Do Ekwadoru należą też wyspy Galápagos. Kraj uzyskał "
"niepodległość od Hiszpanii w roku 1821 r, a od Kolumbii 1830. Dzieje państwa "
"naznaczone są rywalizacją pomiędzy wybrzeżem (Guayaquil) i górami (Quito). "
"Ekwadorczycy toczyli też liczne wojny graniczne z Kolumbią i Peru. Dziś kraj "
"jest jednym z największych producentów ropy naftowej w Ameryce Południowej."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Arabski Egipski"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Arabscy Egipcjanie"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"Współczesny Egipt jest najludniejszym krajem Bliskiego Wschodu, a także "
"jednym z najludniejszych w Afryce. Przed tysiącleciami rozwijała się tu "
"jedna z najstarszych cywilizacji świata."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Elamicki"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "?plural:Elamici"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"Elam był starożytnym państwem położonym na terenie dzisiejszego południowo-"
"zachodniego Iranu. Państwo to powstało ok. 3100 r. p.n.e. Język elamicki "
"zapisywany był pismem klinowym, a jego pochodzenie nie jest znane. W 643 r. "
"p.n.e. cywilizacja Elamitów została zniszczona przez Asyryjczyków pod wodzą "
"Assurbanipala."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emiracki"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:Emiratczycy"

#:   †  †  €†  data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"Historia Zjednoczonych Emiratów Arabskich sięga VII wieku. W XIX wieku "
"Emiraty stały się zależne od Wielkiej Brytanii. W 1971, sześć emiratów "
"zjednoczyło się z federację pod nazwą Zjednoczone Emiraty Arabskie. Rok "
"później dołączył do nich siódmy członek."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr "Epirski"

#: data/nation/epirote.ruleset:4
msgid "?plural:Epirotes"
msgstr "?plural:Epirczycy"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""
"W czasach starożytnych Epirczycy byli mieszkańcami Epiru - regionu północno-"
"zachodniej Grecji. Najpotężniejszy władca kraju, Pyrrus, przeprowadził "
"kampanię przeciwko Rzymianom, która zakończyła się słynnym \"pyrrusowym "
"zwycięstwem\"."

#: data/nation/epirote.ruleset:30
#, c-format
msgid "Tyrant %s"
msgstr "Tyran %s"

#: data/nation/epirote.ruleset:30
#, c-format
msgid "?female:Tyrant %s"
msgstr "?female:Tyran %s"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr "Gwinejski (Gwinea Równikowa)"

#: data/nation/equatoguinean.ruleset:4
msgid "?plural:Equatoguineans"
msgstr "?plural:Gwinejczycy (Gwinea Równikowa)"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""
"Gwinea Równikowa kraj w Afryce dzielący się na część kontynentalną (Rio "
"Muni) oraz wyspy Bioko i Annobon. W czasach kolonialnych kraj nosił nazwę "
"Gwinea Hiszpańska. Gwinea Równikowa zyskała niepodległość w 1968 roku i jest "
"dziś jednym z najbogatszym, lecz także najbardziej rozwartwionych państw "
"Afryki."

#: data/nation/eritrean.ruleset:3
msgid "Eritrean"
msgstr "Erytrejski"

#: data/nation/eritrean.ruleset:4
msgid "?plural:Eritreans"
msgstr "?plural:Erytrejczycy"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""
"Erytrea to kraj we wschodniej Afryce, graniczący z Sudanem, Etiopią oraz "
"Dżibuti. Erytrea była kiedyś Królestwem D'mt, podbitym później przez "
"Włochów. W 1951 kraj związał się z Etiopią, co doprowadziło do powstania "
"ruchów niepodległościowych w latach 60-tych. W 1991 roku dobiegła końca "
"trzydziestojednoletnia wojna, a Erytrea uzyskała niepodległość."

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperancki"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "?plural:Esperantyści"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Esperantyści to światowa wspólnota użytkowników języka esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estoński"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Estończycy"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"Estonia to małe państwo na południowo-wschodnim wybrzeżu Bałtyku. Zwyczaje i "
"język Estonii są podobne do fińskich."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "Protector %s"
msgstr "Protektor %s"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, c-format
msgid "?female:Protector %s"
msgstr "?female:Protektor %s"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr "Etruski"

#: data/nation/etruscan.ruleset:4
msgid "?plural:Etruscans"
msgstr "?plural:Etruskowie"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""
"Etruskowie to starożytny lud z Etrurii położonej na terenie dzisiejszych "
"Włoch. Zasłynęli oni sztuką oraz kunsztownymi nekropoliami. Ich pismo nie "
"zostało jeszcze w pełni odczytane, a pochodzenie języka jest nadal kwestią "
"sporną. Etruskowie nazywali samych siebie \"Rasna\" i tworzyli konfederację "
"dwunastu miast. W VI w. p.n.e. ich cywilizacja zaczęła podupadać na skutek "
"najazdów Rzymian i Galów. Rzym był najprawdopodobniej państwem-miastem, "
"które wyzwoliło się spod etruskiej dominacji, co mogło spowodować, że w "
"podaniach rzymskich Etruskowie są często pokazywani w negatywny sposób (m."
"in. jako ludzie wyuzdani). Nadmienić jednak trzeba, że rzymska kultura wiele "
"zawdzięcza swoim etruskim przodkom."

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europejski"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "?plural:Europejczycy"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"Podwaliny pod obecną Unię Europejską położył Traktat Rzymski z 1957 roku. "
"Unia Europejska bardzo się rozwinęła od tego czasu i zaczyna dziś "
"przypominać młode super-państwo. Jednak pytanie brzmi: czy można mówić o "
"wspólnej europejskiej tożsamości narodowej?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, c-format
msgid "Pope %s"
msgstr "Papież %s"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, c-format
msgid "Popess %s"
msgstr "Papież %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "Commissioner %s"
msgstr "Wysoki Komisarz %s"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, c-format
msgid "?female:Commissioner %s"
msgstr "?female:Wysoka Komisarz %s"

#: data/nation/evenki.ruleset:3
msgid "Evenki"
msgstr "Evenkowski"

#: data/nation/evenki.ruleset:4
msgid "?plural:Evenks"
msgstr "?plural:Ewenkowie"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""
"Ewenkowie to lud tunguski zamieszkujący Syberię, Mongolię i północne Chiny. "
"Przypuszcza się, że w epoce kamienia łupanego zamieszkiwali rejony jeziora "
"Bajkał na dzisiejszej granicy rosyjsko-mongolskiej. Gdy w XVII wieku "
"zetknęli się z nimi Rosjanie, Ewenkowie byli ludem zbieracko-łowieckim i "
"trudnili się wypasem reniferów."

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr "Farerski"

#: data/nation/faroese.ruleset:4
msgid "?plural:Faroese"
msgstr "?plural:Farerowie"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""
"Wyspy Owcze to archipelag na północnym Atlantyku. Według skandynawskich sag, "
"zostały one zasiedlone przez ludy germańskie uciekające przed tyranią "
"norweskiego króla Haralda Pięknowłosego. Wyspy wpadły w ręcę Norwegów w 1035 "
"roku, a w 1814 zostały przyłączone do Danii. Od 1984 Wyspy Owcze cieszą się "
"autonomią."

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr "Fidżyjski"

#: data/nation/fijian.ruleset:4
msgid "?plural:Fijians"
msgstr "?plural:Fidżyjczycy"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""
"Fidżi jest najludniejszym małym krajem Oceanii. Obejmuje on wyspy Viti Levu, "
"Vanua Levu i setki mniejszych wysepek. Jako pierwsi skolonizowali te tereny "
"polinezyjscy osadnicy, lecz w XIX w. wyspy dostały się pod władzę "
"Brytyjczyków. Fidżi zyskało niepodległość od Wielkiej Brytanii w 1970 roku. "
"Od tego czasu w kraju dochodzi do spięć pomiędzy ludnością rdzenną i "
"ludnością pochodzenie indyjskiego."

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "Paramount Chief %s"
msgstr "Wzniosły Wódz %s"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, c-format
msgid "?female:Paramount Chief %s"
msgstr "?female:Wzniosła Wódz %s"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filipiński"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filipińczycy"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Po wiekach Hiszpańskich rządów, w 1898 roku Filipiny zostały przekazane "
"Stanom Zjednoczonym. Filipiny otrzymały autonomię w 1935, a niepodległość w "
"1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Fiński"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finowie"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"Finlandia to niewielkie, mroźne państwo na północy Europy, znane z eksportu "
"drewna, telefonów komórkowych i znakomitych systemów operacyjnych."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Arcybiskup %s"

#: data/nation/flemish.ruleset:3
msgid "Flemish"
msgstr "Flamandzki"

#: data/nation/flemish.ruleset:4
msgid "?plural:Flemings"
msgstr "?plural:Flamandowie"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""
"W średniowieczu Flandria była hrabstwem na pograniczu Francji i ówczesnego "
"Świętego Cesarstwa Rzymskiego. W XV w. znalazła się pod władzą Habsburgów i "
"stała się częścią Niderlandów. Hrabstwa zostało oficjalnie rozwiązane "
"dopiero, gdy podbiła je rewolucyjna Francja. Dziś nazwa \"Flandria\" odnosi "
"się do flamandzkojęzycznej części Belgii."

#: data/nation/florentine.ruleset:3
msgid "Florentine"
msgstr "Florencki"

#: data/nation/florentine.ruleset:4
msgid "?plural:Florentines"
msgstr "Florentczycy"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""
"Republika Florencka powstała w 1115 roku po upadku Księstwa Toskanii. Pomimo "
"licznych lokalnych intryg politycznych, Florencja stała się najwspanialszym "
"państwem-miastem swojej epoki. Była ona liderem w dziedzinie kultury i "
"filozofii nie tylko na terenie Włoch, lecz całej Europy doby Renesansu. Do "
"znanych Florentczyków zaliczają się Dante, Savonarola, Michał Anioł, "
"Leonardo Da Vinci and Machiavelli. Władzę w mieście zdobyła rodzina "
"Medyceuszy, a w XVI wieku Republika przedzierzgnęła się w Wielkie Księstwo "
"Toskanii. W 1859 roku Florencja została przyłączona do Włoch."

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiere %s"
msgstr "Comandante %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, c-format
msgid "Condottiera %s"
msgstr "Comandanta %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, c-format
msgid "Fra %s"
msgstr "Emira %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "Captain %s"
msgstr "Kapitan %s"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, c-format
msgid "?female:Captain %s"
msgstr "?female:Kapitan %s"

#: data/nation/franconian.ruleset:3
msgid "Franconian"
msgstr "Frankoński"

#: data/nation/franconian.ruleset:4
msgid "?plural:Franconians"
msgstr "?plural:Frankończycy"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""
"Frankonia była jednym z głównych hrabstw Świętego Cesarstwa Rzymskiego. "
"Powstała w IX wieku, lecz w przeciwieństwie do innych hrabstw nie zdołała "
"okrzepnąć i zniknęła całkowicie do XII wieku. Dziś Frankonia jest regionem "
"niemieckich krajów związkowych: Bawarii, Turyngii i Badenii-Wirtembergii."

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Prince-Bishop %s"
msgstr "Książę-Biskup %s"

#: data/nation/frankish.ruleset:3
msgid "Frankish"
msgstr "Frankijski"

#: data/nation/frankish.ruleset:4
msgid "?plural:Franks"
msgstr "?plural:Frankowie"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""
"Frankowie byli związkiem ludów germańskich utworzonym w III w. n.e. na "
"terenie obecnych północno-zachodnich Niemiec. W późnym V wieku wódz Franków "
"Chlodwig przeszedł na chrześcijaństwo, zjednoczył ludy frankijskie i podbił "
"dużą część Galii. Jego następca rozszerzył terytorium Franków na środkową "
"Europę. Królestwo frankijskie łączyło elementy germańskie i rzymskie, co "
"położyło fundament pod kulturę, politykę i społeczeństwo średniowiecznej "
"Europy. Po okresie zastoju frankijskie włości zostały ponownie zjednoczone w "
"VIII wieku. W roku 800 król Karol Wielki został koronowany na cesarza przez "
"ówczesnego papieża. Po śmierci Karola Wielkiego cesarstwo zostało ponownie "
"podzielone. Do końca X wieku imperium rozpadło się ostatecznie na państwo "
"zachodniofrankijskie, które dało początek Francji i państwo "
"wschodniofrankijskie, które dało początek Świętemu Cesarstwu Rzymskiemu."

#: data/nation/frankish.ruleset:43
#, c-format
msgid "Mayor of the Palace %s"
msgstr "Zarządca Pałacu %s"

#: data/nation/frankish.ruleset:43
#, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "?female:Zarządczyni Pałacu %s"

#: data/nation/frisian.ruleset:3
msgid "Frisian"
msgstr "Fryzyjski"

#: data/nation/frisian.ruleset:4
msgid "?plural:Frisians"
msgstr "?plural:Fryzowie"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""
"Lud ten wspominali już starożytni Rzymianie, lecz historycy nie są pewni, "
"czy chodzi tu o przodków dzisiejszych Fryzów. We wczesnych wiekach średnich "
"władali oni królestwem rozciągającym się od rzeki Skaldy aż po Jutlandię. "
"Choć ostatecznie zostali podbici przez Franków, cieszyli się nadal słynną "
"fryzyjską wolnością i nie uznawali żadnego feudalnego pana. W wiekach XV i "
"XVI tereny Fryzów zostały podzielone, a główna ich część stała się "
"niderlandzką Republiką Zjednoczonych Prowincji. W 1782 roku rząd stanów "
"fryzyjskich jako pierwszy uznał niepodległość Stanów Zjednoczonych Ameryki."

#: data/nation/friulian.ruleset:3
msgid "Friulian"
msgstr "Friulski"

#: data/nation/friulian.ruleset:4
msgid "?plural:Friulian"
msgstr "?plural:Friulijczycy"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""
"Friuli to region północno-wschodnich Włoch. Początkowo istniało to księstwo "
"Lombardów, a potem marchia Franków, które od XI wieku rządzone były przez "
"Patriarchów Aquilei. W XV wieku Friuli zostało podzielone między Wenecję i "
"Austrię. Język friulski jest blisko spokrewniony z językiem romansz używanym "
"w Szwajcarii."

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr "Fulański"

#: data/nation/fulani.ruleset:4
msgid "?plural:Fulani"
msgstr "?plural:Fulanie"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""
"Fulanie, zwani też Fulbe, to grupa etniczna w zachodniej Afryce. Na początku "
"byli ludem pasterskim, ale w XVIII i XIX wieku prowadzili wojny, w wyniku "
"których powstały liczne państewka. Największym krajem fulańskim był Kalifat "
"Sokoto, założony przez Usumana dan Fodio podczas fulańskiego dżihadu w 1809 "
"roku. Kalifat był największym państwem Afryki subsaharyjskiej do czasu "
"podboju przez Europejczyków. Przetrwał on czasy kolonizacji, ale jego potęga "
"została znacząco osłabiona."

#: data/nation/gabonese.ruleset:3
msgid "Gabonese"
msgstr "Gaboński"

#: data/nation/gabonese.ruleset:4
msgid "?plural:Gabonese"
msgstr "?plural:Gabończycy"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""
"Gabon jest krajem położonym na atlantyckim wybrzeżu środkowej Afryki. Kraj "
"jest zamieszkany przez ludy Bantu. W XIX wieku stał się protektoratem "
"brytyjskim, a od 1960 roku jest niepodległą republiką. Gabon jest uważany za "
"najlepiej rozwinięty kraj subsaharyjskiej Afryki, po części z uwagi na "
"znaczne wydobycie ropy naftowej."

#: data/nation/gaelic.ruleset:3
msgid "Gaelic"
msgstr "Gaelicki"

#: data/nation/gaelic.ruleset:4
msgid "?plural:Gaels"
msgstr "?plural:Gaelowie"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""
"Gaelowie byli celtyckim ludem, który mógł wywodzić się z terenów obecnej "
"Hiszpanii, lecz pierwsze udokumentowane ślady ich bytności znaleźć można w "
"Irlandii. W okresie wielkiej migracji Gaelowie przenieśli się do Szkocji. Są "
"oni przodkami dzisiejszych Irlandczyków, Szkotów i Manxów. Gaelickojęzyczne "
"regiony znaleźć dziś można w Irlandii, Szkocji, na wyspie Man i w "
"kanadyjskiej prowincji Nowa Szkocja."

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach %s"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, c-format
msgid "?female:Taoiseach %s"
msgstr "?female:Taoiseach %s"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galisyjski"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galisyjczycy"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"Galicja to region na północnym zachodzie Hiszpanii, powyżej Portugalii."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Galijski"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "?plural:Galowie"

#: data/nation/gallic.ruleset:6
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"Galowie to lud celtycki, który zamieszkiwał tereny obecnej Francji i Belgii. "
"Początkowo żyli w małych grupach rządzonych przez wodza, lecz pod wpływem "
"greckich i rzymskich kupców (oraz żołnierzy), galijskie społeczeństwo stało "
"się bardziej rozwarstwione, a struktury władzy bardziej scentralizowane. W "
"59 r. p.n.e. Juliusz Cezar wyruszył na ośmioletnią kampanię wojskową, która "
"miała podporządkować Galię Rzymowi. Cezar chwalił się, że w trzymilionowej "
"Galii zabił milion ludzi, a z kolejnego miliona uczynił niewolników. Galowie "
"zjednoczyli się pod wodzą Wercyngetoryksa i pokonali Rzymian w bitwie pod "
"Gergowią, lecz później zostali zmasakrowani w bitwie pod Alezją."

#: data/nation/gambian.ruleset:3
msgid "Gambian"
msgstr "Gambijski"

#: data/nation/gambian.ruleset:4
msgid "?plural:Gambians"
msgstr "?plural:Gambijczycy"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""
"Gambia to mały kraj w zachodniej Afryce położony na obu brzegach rzeki "
"Gambia. W 1965 roku ogłosił niepodległość od Zjednoczonego Królestwa."

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "Mansa %s"
msgstr "Mansa %s"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, c-format
msgid "?female:Mansa %s"
msgstr "?female:Mansa %s"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr "Genueński"

#: data/nation/genoese.ruleset:4
msgid "?plural:Genoese"
msgstr "?plural:Genueńczycy"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""
"Republika Genui była niepodległym państwem w Ligurii na północno-zachodnim "
"wybrzeżu dzisiejszych Włoch. Istniała od XI wieku do roku 1797, kiedy to "
"została najechana przez rewolucyjną armię Francji dowodzoną przez Napoleona. "
"Republikę Genui zastąpiła wtedy Republika Liguryjska, która istniała do 1805 "
"roku, a następnie została przyłączona do Cesarstwa Francuskiego. Po upadku "
"Napoleona Republika Genui została na krótko odnowiona, lecz niedługo później "
"przyłączono ją do Królestwa Sardynii."

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Doge %s"
msgstr "Doge %s"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, c-format
msgid "Dogaressa %s"
msgstr "Dogaressa %s"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Gruziński"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "?plural:Gruzini"

#: data/nation/georgian.ruleset:6
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"Gruzinie to jeden z pierwszych narodów w historii, który przyjął "
"chrześcijaństwo (już na początku IV w.)."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr "Gepidzki"

#: data/nation/gepid.ruleset:4
msgid "?plural:Gepids"
msgstr "?plural:Gepidowie"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""
"Gepidowie to grupa starpżytnych ludów wschodniogermańskich, spokrewnionych "
"blisko z Gotami. Ich pierwotne siedziby znajdują się na obszarza Półwyspu "
"Skandynawskiego, lecz około przełomu er w ślad za Gotami przemieścili się ze "
"Skandynawii na południowe wybrzeże Bałtyku. Przez dłuższy czas "
"zamieszkiwali, jak podaje Jordanes, w krainie Specis, niedaleko ujścia "
"Wisły, prawdopodobnie zlokalizowanej na Wysoczyźnie Elbląskiej. Po migracji "
"części Gotów nad Morze Czarne, rozszerzyli swoje posiadłości na Pomorzu. W "
"III w. n.e. przybyli do Dacji. Od IV wieku do połowy V wieku znajdowali się "
"pod zwierzchnictwem Hunów. Po śmierci Attyli przenieśli się do Panonii, "
"gdzie w bitwie nad rzeką Nedao pokonali Hunów i wywalczyli sobie miejsce do "
"zamieszkania na wschód od rzeki Cisy. W Panonii toczyli nieustanne walki z "
"Longobardami, zamieszkującymi na zachód od południkowego odcinka Dunaju. W "
"567 roku Longobardowie sprzymierzyli się z koczowniczymi Awarami przeciwko "
"Gepidom i pokonali ich, rozbijając przy tym ich państwo. Gepidowie weszli "
"wtedy w skład kaganatu awarskiego, powstałego na dawnym terytorium gepidzkim."

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "Presbyter %s"
msgstr "Prezbiter %s"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, c-format
msgid "?female:Presbyter %s"
msgstr "?female:Prezbiter %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "Great Warrior %s"
msgstr "Wielki Wojownik %s"

#: data/nation/gepid.ruleset:42
#, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Wielka Wojowniczka %s"

#: data/nation/germanbelgian.ruleset:3
msgid "German Belgian"
msgstr "Niemiecko-belgijski"

#: data/nation/germanbelgian.ruleset:4
msgid "?plural:German Belgians"
msgstr "?plural:Niemieccy Belgowie"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""
"Niemieckojęzyczna społeczność to jedna z trzech federalnych społeczności "
"Belgii, zamieszkująca Walonię na wschodzie kraju. Obszar ten został "
"przyłączony do Belgii po I Wojnie Światowej, aby zrekompensować krajowi "
"niemiecką okupację. Mniejszość liczy sobie około 75 000 osób, co stanowi "
"mniej niż 1% ludności Belgii. Mniejszość była przez długi czas ignorowana, "
"lecz dziś cieszy się takimi samymi prawami jak flamandzcy i "
"francuskojęzyczni sąsiedzi. W związku z tym nazywani są często \"najlepiej "
"chronioną mniejszością Europy\" i \"ostatnimi prawdziwymi Belgami\"."

#: data/nation/germanic.ruleset:3
msgid "Germanic"
msgstr "Germański"

#: data/nation/germanic.ruleset:4
msgid "?plural:Germanics"
msgstr "?plural:Germanie"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""
"Ludy germańskie były etnicznie i językowo niejednorodną grupą plemion "
"północnej i północno-zachodniej Europy. Języki germańskie wywodzą się z "
"hipotetycznego języka protogermańskiego należącego do rodziny języków "
"indoeuropejskich. Niewiele wiemy o pochodzeniu starożytnych Germanów. Ich "
"języki zawierają dużo elementów niespotyanych w innych językach "
"indoeuropejskich. Pierwsze ślady Germanów znaleziono na Nizinie "
"Północnoniemieckiej i w południowej Skandynawii. Od drugiej połowy II w. p.n."
"e. ścierali się z Rzymianami, a we wczesnych wiekach średnich germańskie "
"królestwa powstały na terenach niegdysiejszego cesarstwa "
"zachodniorzymskiego. Do tego czasu większość ludów germańskich porzuciło "
"dawne religie politeistyczne na rzecz chrześcijaństwa."

#: data/nation/ghanaian.ruleset:3
msgid "Ghanaian"
msgstr "Ghański"

#: data/nation/ghanaian.ruleset:4
msgid "?plural:Ghanaian"
msgstr "?plural:Ghańczycy"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""
"Ghana przejęła nazwę od dawnego Imperium Ghany, które Europejczycy nazywali "
"\"Złotym Wybrzeżem\". Osiedlali się tam Portugalczycy, Holendrzy i Szwedzi, "
"lecz w XIX w. Ghana stała się kolonią brytyjską. W 1957 r. Kwame Nkrumah "
"ogłosił niepodległość kraju."

#: data/nation/ghana.ruleset:3
msgid "Ghana"
msgstr "Ghański"

#: data/nation/ghana.ruleset:4
msgid "?plural:Ghana"
msgstr "?plural:Ghańczycy"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""
"Ghana lub Imperium Wagdou położone było w zachodniej Afryce; istniało w "
"wiekach IX-XIII. Wzięło ono nazwę od króla, którego tytuł \"ghana\" oznacza "
"\"wielki wojownik\". Imperium Ghany wzbogaciło się na handlu subsaharyjskim "
"i wydobyciu złota. Współczesna Republika Ghany bierze swoją nazwę od "
"Imperium Ghany, choć to drugie państwo położone było na terenach obecnego "
"Mali i Mauretanii."

#: data/nation/ghana.ruleset:25
#, c-format
msgid "Ghana %s"
msgstr "Ghana %s"

#: data/nation/ghana.ruleset:25
#, c-format
msgid "?female:Ghana %s"
msgstr "?female:Ghana %s"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr "Ghaznawidzki"

#: data/nation/ghaznavid.ruleset:4
msgid "?plural:Ghaznavids"
msgstr "?plural:Ghaznawidzi"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""
"Ghaznawidzi byli sunnicką dynastią muzułmańską pochodzenia tureckiego. W "
"latach 977-1186 n.e. władali oni Afganistanem i północnymi Indiami, a w "
"szczytowym okresie również wschodnim Iranem i środkową Azją."

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr "Turkucki"

#: data/nation/gokturk.ruleset:4
msgid "?plural:Gokturks"
msgstr "?plural:Turkuci"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""
"Chanat Turkutów rządzony był przez dynastię Aszyna, która wywodziła swe "
"pochodzenie od mitycznej czerwonej wilczycy. Turkuci byli przodkami "
"współczesnych narodów tureckich z Azji i wschodniej Europy. Stworzyli oni "
"rozległe imperium wojskowe rozciągające się od rzeki Kubań na zachodzie aż "
"po Koreę na wschodzie."

#: data/nation/goldenhorde.ruleset:3
msgid "Golden Horde"
msgstr "Złotoordyński"

#: data/nation/goldenhorde.ruleset:4
msgid "?plural:Golden Horde"
msgstr "?plural:Złotoordyńcy"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""
"Złota Orda była dawnym państwem mongolskim i tatarskim stworzonym w 1240 "
"roku w zachodniej części imperium Czyngis-chana przez jego wnuka Batu-chana. "
"Jej stolicą było Saraj Batu. W wyniku podbojów państwo objęło obszary od "
"rzeki Irtysz po góry Kaukazu, Morze Czarne, rzeki Wołgę i Kamę. W roku 1375 "
"cały kraj został podbity przez Tamerlana i stał się jego lennem. Od XIV "
"wieku kraj pogrążał się w kryzysie, który doprowadził do całkowitego rozpadu "
"państwa w wieku XV."

#: data/nation/gothic.ruleset:3
msgid "Gothic"
msgstr "Gocki"

#: data/nation/gothic.ruleset:4
msgid "?plural:Goths"
msgstr "?plural:Goci"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""
"Goci byli wschodniogermańskim ludem, który pochodził z terenów obecnej "
"Polski i, prawdopodobnie, Skandynawii. Zdominowali oni południowo-wschodnią "
"Europę w IV wieku naszej ery. Goci przyczynili się do upadku Cesarstwa "
"Rzymskiego: zdobyli Rzym w 410 r. n.e., Wizygoci podbili rzymską Iberię, a "
"Ostrogoci założyli królestwo w Italii."

#: data/nation/greaterpolish.ruleset:3
msgid "Greater Polish"
msgstr "Wielkopolski"

#: data/nation/greaterpolish.ruleset:4
msgid "?plural:Greater Poles"
msgstr "?plural:Wielkopolacy"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""
"Wielkopolska to historyczny i geograficzny region środkowo-zachodniej Polski."

#: data/nation/greenlander.ruleset:3
msgid "Greenlander"
msgstr "Grenlandzki"

#: data/nation/greenlander.ruleset:4
msgid "?plural:Greenlanders"
msgstr "?plural:Grenlandczycy"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""
"Legenda głosi, że w X w. wielki szaman Qitdlarssuaq poprowadził swój lud do "
"Thule (Qaanaaq) na zachodnim wybrzeżu Grenlandii. Mniej więcej w tym samym "
"czasie na południowo-zachodni skraj Grenlandii przybyli osadnicy ze "
"skandynawskich fiordów. Dziś Grenlandia jest samostanowiącym krajem w ramach "
"Królestwa Danii, a jej mieszkańcy to Inuici i Skandynawowie."

#: data/nation/grenadian.ruleset:3
msgid "Grenadian"
msgstr "Grenadyjski"

#: data/nation/grenadian.ruleset:4
msgid "?plural:Grenadians"
msgstr "?plural:Grenadyjczycy"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""
"Grenada to wyspiarskie państwo na Karaibach, które zyskało niepodległość od "
"Wielkiej Brytanii w 1974 roku. Rdzenni mieszkańcy nazywali główną wyspę "
"kraju Camahogne."

#: data/nation/guanche.ruleset:3
msgid "Guanche"
msgstr "Guanczerski"

#: data/nation/guanche.ruleset:4
msgid "?plural:Guanches"
msgstr "?plural:Guanczowie"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""
"Guanczowie byli rdzennymi mieszkańcami Wysp Kanaryjskich. Niewiele wiadomo o "
"ich pochodzeniu, lecz zdaje się, że byli spokrewnieni z Berberami. W XV w. "
"Guanczowie zostali podbici przez Kastylię."

#: data/nation/guarani.ruleset:3
msgid "Guarani"
msgstr "Guarański"

#: data/nation/guarani.ruleset:4
msgid "?plural:Guarani"
msgstr "?plural:Guarani"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""
"Przed kontaktem z Europejczykami lud Guarani (znany też jako Aba) liczył ok. "
"400 000 osób. Żyli oni głównie z rolniczych osadach na terenie dzisiejszego "
"Paragwaju. Obecnie językiem Guarani posługuje się ponad 4 miliony osób i "
"jest on oficjalnym językiem Paragwaju."

#: data/nation/guatemalan.ruleset:3
msgid "Guatemalan"
msgstr "Gwatemalski"

#: data/nation/guatemalan.ruleset:4
msgid "?plural:Guatemalans"
msgstr "?plural:Gwatemalczycy"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""
"Gwatemala była niegdyś centrum państwa Majów. W XVI w. została podbita przez "
"Hiszpanów. Choć w 1821 roku uzyskała niepodległość, do 1840 pozostawała "
"częścią Republiki Środkowoamerykańskiej. Dzieje kraju były burzliwe, m.in. "
"rozegrała się w nim jedna z najokrutniejszych wojen domowych XX wieku, która "
"zakończyła się w 1996 roku."

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr "Gwinejski"

#: data/nation/guinean.ruleset:4
msgid "?plural:Guinean"
msgstr "?plural:Gwinejczycy"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""
"Gwinea ogłosiła niepodległość od Francji w roku 1958. Jej pierwszy "
"prezydent, Ahmed Sekou Toure, pozostawał u władzy aż do śmierci w  1984. "
"Gwinei nie należy mylić z sąsiednią Gwineą Bissau."

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Guptyjski"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "?plural:Guptowie"

#: data/nation/gupta.ruleset:7
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"Państwo Guptów było jednym z wielkich starożytnych imperiów. W latach ok. "
"240-550 n.e. władało ono północnymi Indiami."

#: data/nation/guyanese.ruleset:3
msgid "Guyanese"
msgstr "Gujański"

#: data/nation/guyanese.ruleset:4
msgid "?plural:Guyanese"
msgstr "?plural:Gujańczycy"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""
"Gujana była początkowo zamieszkiwana przez lud Arawaków, potem skolonizowali "
"ją Holendrzy, a po wojnach napoleońskich dostała się pod rządy Brytyjczyków. "
"Gujana zyskała niepodległość w 1966 roku. Pod rządami Forbesa Burnhama w "
"kraju wprowadzono ustrój marksistowski, lecz w latach 80-tych rozpoczął się "
"powrót do demokracji wolnorynkowej."

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "Executive President %s"
msgstr "Prezydent-Wykonawca %s"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, c-format
msgid "?female:Executive President %s"
msgstr "?female:Prezydent-Wykonawca %s"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hakerski"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "?plural:Hakerzy"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?title:Hacker %s"
msgstr "?title:Haker %s"

#: data/nation/hacker.ruleset:35
#, c-format
msgid "?female:Hacker %s"
msgstr "?female:Hakerka %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?title:1337 %s"
msgstr "?title:1337 %s"

#: data/nation/hacker.ruleset:36
#, c-format
msgid "?female:1337 %s"
msgstr "?female:1337 %s"

#: data/nation/haitian.ruleset:3
msgid "Haitian"
msgstr "Haitański"

#: data/nation/haitian.ruleset:4
msgid "?plural:Haitians"
msgstr "?plural:Haitańczycy"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""
"Haiti zyskała niepodległość w wyniku powstania niewolników w 1804 roku.Była "
"to pierwsza afroamerykańska republika świata oraz drugi niepodległy kraj "
"Ameryk."

#: data/nation/haitian.ruleset:26
#, c-format
msgid "President-for-Life %s"
msgstr "Dożywotni Prezydent %s"

#: data/nation/haitian.ruleset:26
#, c-format
msgid "?female:President-for-Life %s"
msgstr "?female:Dożywotnia Prezydent %s"

#: data/nation/hanoverian.ruleset:3
msgid "Hanoverian"
msgstr "Hanowerski"

#: data/nation/hanoverian.ruleset:4
msgid "?plural:Hanoverians"
msgstr "?plural:Hanowerczycy"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""
"Hanower wchodził kiedyś w skład Północnych Niemiec, a dziś należy do Dolnej "
"Saksonii. Od latach 1714-1837 Hanower powiązany był unią personalną ze "
"Zjednoczonym Królestwem. W 1886 kraj wchłonęły Prusy."

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, c-format
msgid "Princess-Bishop %s"
msgstr "Księżna-Biskup %s"

#: data/nation/han.ruleset:3
msgid "Han"
msgstr "Hański"

#: data/nation/han.ruleset:4
msgid "?plural:Han"
msgstr "?plural:Hanowie"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""
"Lud Han to największa grupa etniczna Chin. Swoje pochodzenie wywodzą od "
"mitycznych bogów-królów: Yandi (Cesarza Yan) oraz Huangdi (Żółtego Cesarza)."

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, c-format
msgid "Empress Dowager %s"
msgstr "Cesarzowa Dziedziczka %s"

#: data/nation/hansa.ruleset:3
msgid "Hanseatic"
msgstr "Hanzeatycki"

#: data/nation/hansa.ruleset:4
msgid "?plural:Hanseatic League"
msgstr "?plural:Liga Hanzeatycka"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""
"Liga Hanzeatycka (lub Hanza) była potężnym sojuszem miasta kupieckich "
"działającym w wiekach XII-XIX. Miasta Hanzy znajdowały się w regionie Morza "
"Północnego i Bałtyku. Liga posiadała swój własny system prawny, a czasem "
"toczyła wojny z rywalami. Do Hanzy należały m.in. Gdańsk, Kraków, Toruń i "
"Słupsk."

#: data/nation/hasinay.ruleset:3
msgid "Hasinay"
msgstr "Hasinajski"

#: data/nation/hasinay.ruleset:4
msgid "?plural:Hasinay"
msgstr "?plural:Hasinajczycy"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""
"Konfederacja Hasinajska była ligą wschodnioteksańskich osad rolniczych. Choć "
"ich kontakty handlowe rozciągały się aż na ziemie Indian Pueblo na "
"południowym  zachodzie, kulturowo związani byli mocniej z ludami "
"budowniczych kopców z południowego wschodu. Słowo \"Teksas\" pochodzi "
"właśnie z języka Hasinajczyków i oznacza \"przyjaciel\"."

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawajski"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "?plural:Hawajczycy"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Królestwo Hawajów zostało założone przez króla Kamehameha Wielkiego. "
"Królestwo upadło w roku 1893 i zostało przyłączone do Stanów Zjednoczonych. "
"21 sierpnia 1959 roku byłe królestwo stało się oficjalnie pięćdziesiątym "
"stanem."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Helleński"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "?plural:Hellenowie"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"Republika Helleńska - zwana też Grecją - powstała, gdy Hellenowie uzyskali "
"niepodległość od Imperium Osmańskiego w roku 1832."

#: data/nation/helvetian.ruleset:3
msgid "Helvetian"
msgstr "Helwecki"

#: data/nation/helvetian.ruleset:4
msgid "?plural:Helvetians"
msgstr "?plural:Helweci"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""
"Helweci (łac. Helvetii) byli starożytnym ludem celtyckim zamieszkującym "
"tereny dzisiejszej Szwajcarii i przyległe do niej obszary Francji i Niemiec. "
"Helweci włączali się czasem w wewnętrzne konflikty Rzymu, stanęli kiedyś na "
"przykład po stronie Cycerona. Był to liczny i eskpansywny lud dążący do "
"podporządkowania sobie innych plemion galijskich. Kampanie helweckiego wodza "
"Orgetoryksa posłużyły Juliuszowi Cezarowi jako pretekst do najechania "
"Helwecji i reszty Galii. Helwecki ulegli Rzymianom i w ciągu kolejnym "
"stuleci zostali zromanzowani."

#: data/nation/helvetian.ruleset:29
#, c-format
msgid "?female:High Druid %s"
msgstr "?female:Wysoka Druid %s"

#: data/nation/hephthalite.ruleset:3
msgid "Hephthalite"
msgstr "Heftalicki"

#: data/nation/hephthalite.ruleset:4
msgid "?plural:Hephthalites"
msgstr "?plural:Heftalici"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""
"Heftalici byli środkowoazjatyckim związkiem koczowniczym istniejącym w "
"wiekach V-VI n.e. Ich pochodzenie oraz struktura etniczna pozostają "
"nieznane. Być może była to mieszanka ludów irańskich, tocharskich i "
"tureckich, nie wiemy jednak jakim językiem się posługiwali. Chociaż byli też "
"określani jako Biali Hunowie, najprawdopodobniej nie byli spokrewnieni z "
"Hunami. Heftalici zostali zdziesiątkowani przez Turkutów i Sasanidów w VI "
"wieku, ale na subkontynencie indyjskim niektóre z heftalickich królestw "
"przetrwały do VII wieku."

#: data/nation/hessian.ruleset:3
msgid "Hessian"
msgstr "Heski"

#: data/nation/hessian.ruleset:4
msgid "?plural:Hessians"
msgstr "?plural:Hesyjczycy"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
"Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""
"W XIII w. Hesja stała się prowincją Świętego Cesarstwa Rzymskiego. W wieku "
"XVI rozpadła się na wiele mniejszych krain. Hesyjczycy walczyli jako "
"najemnicy podczas rewolucji amerykańskiej zarówno po stronie kolonistów, jak "
"i Europejczyków. Dziś Hesja jest jednym z krajów związkowych Republiki "
"Federalnej Niemiec."

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgrave %s"
msgstr "Landgraf %s"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, c-format
msgid "Landgravine %s"
msgstr "Landgrafini %s"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himjarycki"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "?plural:Himjaryci"

#: data/nation/himyarite.ruleset:7
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Himjaryci byli początkowo górskim plemieniem zamieszkującym obszar obecnego "
"Jemenu. Plemię to podbiło inne południowoarabskie królestwa, łącznie z "
"bogatym krajem Saby (w 115 r. p.n.e.) słynącym wówczas z handlu pachnidłami. "
"Himjaryci budowali zamki, które miały ich bronić przed najazdami Beduinów. W "
"latach 340-378 n.e., ziemie Sabanitów rządzone były przez etiopskie "
"królestwo Aksum, lecz w roku 525 zostały one podbite przez Himjarytów. "
"Upadek państwa himjaryckiego był procesem długim i powolnym. Pewną rolę "
"odegrały tu chrześcijańskie państwa Aksum i Bizancjum z jednej strony oraz "
"perskie imperium Sasanidów z drugiej, a także liczne południowoarabskie "
"krainy. Państwo Himjarytów przechodziło z rąk Aksum do Sasanidów w latach "
"575 i 628, a piąty władca dynastii Sasanidów z Jemenu przeszedł na islam i "
"cała południowa Arabia została włączona do rosnącego imperium muzułmańskiego."

#: data/nation/holyroman.ruleset:3
msgid "Holy Roman"
msgstr "Rzymsko-niemiecki"

#: data/nation/holyroman.ruleset:4
msgid "?plural:Holy Romans"
msgstr "?plural:Niemcy (Święte Cesarstwo Rzymskie)"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""
"Święte Cesarstwo Rzymskie jest uważane za spadkobiercę Imperium Rzymskiego, "
"lecz jak kiedyś zauważył Wolter, nie było ani święte, ani rzymskie, a już na "
"pewno nie było imperium. Niemniej jednak okazało się niezwykle trwałe i "
"bardzo powoli traciło terytorium. Cesarstwo było zbitką niezliczonych "
"hrabstw, elektoratów, wolnych miast i innych terytoriów. W 1806 zostało "
"rozwiązane przez Napoleona i zastąpione Związkiem Reńskim."

#: data/nation/holysee.ruleset:3
msgid "Papal"
msgstr "Papieski"

#: data/nation/holysee.ruleset:4
msgid "?plural:Papal States"
msgstr "?plural:Kraje Papieskie"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""
"Kraje Papieskie były terytoriami pod bezpośrednim zwierzchnictwem rzymsko-"
"katolickich papieży. Założone zostały w VIII w. na terenach podarowanych "
"Kościołowi przez pobożnych bogaczy i przez wiele stuleci były znaczącą siłą "
"polityczną Włoch."

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipope %s"
msgstr "Antypapież %s"

#: data/nation/holysee.ruleset:28
#, c-format
msgid "Antipopess %s"
msgstr "Antypapież %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Master %s"
msgstr "Wielki Mistrz %s"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, c-format
msgid "Grand Mistress %s"
msgstr "Wielka Mistrzyni %s"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr "Honduraski"

#: data/nation/honduran.ruleset:4
msgid "?plural:Hondurans"
msgstr "?plural:Hoduranie"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""
"Honduras stał się niepodległą republiką po rozwiązaniu Federacji Ameryki "
"Środkowej w roku 1840. Kraj stał się \"republiką bananową\", w której "
"panowały na przemian: dyktatury i kulawe demokracje. Obecna konstytucja "
"Hondurasu została przyjęta w 1982 roku."

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "?plural:Hopi"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Hopi to matrylinearny rdzenny lud Ameryki Północnej, który szczyci się tym, "
"że pochodzi od Hisatsinom. Jego członkowie mieszkają dziś w Rezerwacie Hopi "
"w południowo-wschodniej części stanu Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Węgierski"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Węgrzy"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr "Według legendy, Węgry zostały założone przez Arpada w IX wieku."

#: data/nation/iberian.ruleset:3
msgid "Iberian"
msgstr "Iberyjski"

#: data/nation/iberian.ruleset:4
msgid "?plural:Iberians"
msgstr "?plural:Iberowie"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""
"Iberowie byli starożytnym nieindoeuropejskim ludem zamieszkującym Półwysep "
"Iberyjski. Niewiele wiadomo o ich historii. W ostatnich wiekach przez naszą "
"erą zostali podbici przez Rzymian."

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandzki"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Islandczycy"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"Islandia była przez długi czas jedną z największych niezamieszkanych wysp "
"świata. Zmieniło się to w późnym IX wieku, gdy zasiedlili ją norwescy "
"Wikingowie. Islandia znajdowała się pod rządami Norwegii i Danii, aż do "
"zyskania niepodległości w 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Iliryjski"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "?plural:Ilirowie"

#: data/nation/illyrian.ruleset:6
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Ilirowie byli plemieniem indoeuropejskim, które pojawiło się w zachodniej "
"części Półwyspu Bałkańskiego przed 1000 r. p.n.e. Zamieszkiwali wyspę "
"Korkyra i Ambrakię na południu, mieszali się z dardańskimi Trakami na "
"wschodzie i zasiedlili region Messapii po drugiej stronie Adriatyku. "
"Królestwa iliryjskie były przez wieki niezależne, aż do czasu, gdy podbiła "
"je Republika Rzymska."

#: data/nation/indoeuropean.ruleset:3
msgid "Indo-European"
msgstr "Indoeuropejski"

#: data/nation/indoeuropean.ruleset:4
msgid "?plural:Indo-Europeans"
msgstr "?plural:Indoeuropejczycy"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""
"Indoeuropejczycy byli starożytnym ludem, który dał początek współczesnym "
"grupom językowym Europy, a także południowej i zachodniej Azji. Żyli "
"prawdopodobnie około 5000 lat temu na stepach Eurazji, lecz ich pochodzenie "
"nie jest znane. Istnienie tego ludu wywnioskowano podczas analizowania "
"języków indoeuropejskich, na podstawie których próbuje się zrekontruować "
"język protoindoeuropejski. Jednym z pierwszym naukowców, który zauważył "
"podobieństwa pomiędzy różnymi językami indoeuropejskimi był Sir William "
"Jones."

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuicki"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "?plural:Inuici"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""
"Inuici to lud zamieszkujący arktyczne tereny Ameryki Północnej i Syberii. "
"Stanowią oni większość mieszkańców w kanadyjskim terytorium Nunavut. W "
"języku Iniutów nazwa tego terytorium oznacz \"nasza ziemia\"."

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Irański"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "?plural:Irańczycy"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Słowo \"Iran\" oznacza \"krainę Ariów (Szlachetnych)\". Przez wiele lat "
"znany był zachodniemu światu jako Persja. Kraj jest obecnie Republiką "
"Islamską i jedną z ważniejszych sił polityczno-militarnych Bliskiego Wschodu."

#: data/nation/iranian.ruleset:42
#, c-format
msgid "Ayatollah %s"
msgstr "Ajatollah %s"

#: data/nation/iranian.ruleset:42
#, c-format
msgid "?female:Ayatollah %s"
msgstr "?female:Ajatollah %s"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iracki"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "?plural:Irakijczycy"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"Irak powstał po upadku Imperium Osmańskiego. Obejmuje on tereny starożytnej "
"Mezopotamii u zbiegu rzek Tygrys i Eufrat."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandzki"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Irlandczycy"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"Irlandia obroniła się przed Rzymianami i Wikingami, ale została podbita "
"przez Normanów w 1171 r. Była rządzona przez Anglików aż do roku 1922, kiedy "
"to większa część kraju otrzymała autonomię, a w 1949 stała się republiką. "
"Irlandia Północna która w XVII w. została zasiedlona przez szkockich i "
"angielskich plantatorów i jest teraz częścią Zjednoczonego Królestwa."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Izraelski"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Izraelczycy"

#: data/nation/israeli.ruleset:6
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Państwo Izrael zostało utworzone w 1948 roku jako zbiór rozproszonych "
"kantonów brytyjskiej Palestyny. Jego obszar powiększał się stopniowo dzięki "
"zwycięskim wojnom w latach 1948, 1967 i 1973."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr "Kibbutznik %s"

#: data/nation/israeli.ruleset:22
#, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Encik %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "Rabbi %s"
msgstr "Rabbi %s"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Rabbi %s"

#: data/nation/israelite.ruleset:3
msgid "Israelite"
msgstr "Izraelicki"

#: data/nation/israelite.ruleset:4
msgid "?plural:Israelites"
msgstr "?plural:Izraelici"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""
"Izrael był żydowskim królestwem założonym na wschodnim wybrzeżu Morza "
"Środziemnego ok. 1000 r. p.n.e. Większość historii kraju opowiedziana "
"została w świętych księgach judaizmu. Ostatnie królestwo żydowskie zostało "
"zniszczone przez Rzymian w I w. n.e., a Izrealici rozproszyli się po całym "
"świecie."

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "Judge %s"
msgstr "Sędzia %s"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, c-format
msgid "?female:Judge %s"
msgstr "?female:Sędzina %s"

#: data/nation/ivoirian.ruleset:3
msgid "Ivoirian"
msgstr "Iworyjski"

#: data/nation/ivoirian.ruleset:4
msgid "?plural:Ivoirian"
msgstr "?plural:Iworyjczycy"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""
"Wybrzeże Kości Słoniowej uzyskało niepodległość w 1960 roku. Choć w "
"porównaniu z innymi zachodnioafrykańskimi krajami jest ono dosyć stabilne "
"politycznie, na początku XXI w. wybuchła tam wojna domowa. [Słowa \"iworyjski"
"\" oraz \"Iworyjczyk\" to neologizmy wymyślone na potrzeby Freeciv. - przyp. "
"tłumacza.]"

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr "Dżafnański"

#: data/nation/jaffna.ruleset:4
msgid "?plural:Jaffnas"
msgstr "?plural:Dżafnańczycy"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""
"Królestwo Dżafny było średniowiecznym państwem tamilskim na północnej Sri "
"Lance. Odnosiło ono sukcesy w rywalizacji z Imperium Ćola o tereny "
"subkontynentu indyjskiego."

#: data/nation/jamaican.ruleset:3
msgid "Jamaican"
msgstr "Jamajski"

#: data/nation/jamaican.ruleset:4
msgid "?plural:Jamaicans"
msgstr "?plural:Jamajczycy"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""
"Kolumb dotarł do Jamajki w 1494 roku. Wyspę skolonizowali Hiszpanie, lecz w "
"1655 podbili ją Anglicy, którzy założyli tam plantacje utrzymywane pracą "
"niewolników. Niewolnictwo zostało zniesione w 1834, a w 1962 Jamajka zyskała "
"niepodległość w ramach brytyjskiej Wspólnoty Narodów. Wyspa jest znana z "
"powodu muzyki - wywodzą się z niej reggae i ska."

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "Rasta %s"
msgstr "Rasta %s"

#: data/nation/jamaican.ruleset:25
#, c-format
msgid "?female:Rasta %s"
msgstr "?female:Rasta %s"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr "Wolof"

#: data/nation/jolof.ruleset:4
msgid "?plural:Jolof"
msgstr "?plural:Wolofowie"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""
"Królestwo Wolof powstało w XIV w. między rzekami Senegal i Gambia. Król, "
"tzw. Burba Wolof, miał dług wdzięczności u kilku potężnych lokalnych "
"szlachciców, którzy potwierdzili pokrewieństwo z królem, lecz zadbali także "
"o własne przyczółki władzy. We wczesnym XV w. król miał do dyspozycji armię "
"100 000 piechurów i 10 000 jezdnych. Najazdy Fulan i Berberów oraz słabość "
"króla doprowadziły do upadku władzy monarszej. W wyniku tego pomniejsze "
"państewka wiązały się uniami i wybierały na królów swoich przywódców. W XIX "
"w. kolonizacja Francuzów i przejście na islam ludu Wolof podsycały niechęć "
"do Europejczyków."

#: data/nation/jordanian.ruleset:3
msgid "Jordanian"
msgstr "Jordański"

#: data/nation/jordanian.ruleset:4
msgid "?plural:Jordanian"
msgstr "?plural:Jordańczycy"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""
"Haszymickie Królestwo Jordanii to kraj na Bliskim Wschodzie. W czasach "
"starożytnych na jego terenie mieszkały różne ludy, m.in. Nabatejczycy, "
"którzy stworzyli miasto Petra. Od VII wieku jest to kraj arabski. W 1519 "
"roku został podbity przez osmańskich Turków, a po II Wojnie Światowej mandat "
"miała tu brytyjska Liga Narodów. Dynastia Haszymidów prowadziła powstanie "
"przeciwko Turkom, a potem stała się jordańską dynastią rządzącą. Kraj zyskał "
"niepodległość w 1946 roku."

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr "Kałmucki"

#: data/nation/kalmyk.ruleset:4
msgid "?plural:Kalmyks"
msgstr "?plural:Kałmucy"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""
"Kałmucy to zachodniomongolska grupa etniczna zamieszkująca Kałmucję w "
"południowej Rosji. W XVII w. przemigrowali na niziny kaspijskie i stworzyli "
"chanat, który sprzymierzył się z Rosją. Kałmucy są jedynym buddyjskim "
"narodem Europy."

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-borneński"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "?plural:Kanem-Borneńczycy"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Imperium to istniało od IX wieku do 1893 na obszarze dzisiejszego Czadu i "
"Nigerii. Kontrolowało ono większość transsaharyjskiego handlu. [Słowa "
"\"kanem-borneński\" oraz \"Kanem-Borneńczyk\" to neologizmy wymyślone na "
"potrzeby Freeciv. - przyp. tłumacza.]"

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr "Karabaski"

#: data/nation/karabakhi.ruleset:4
msgid "?plural:Karabakhis"
msgstr "?plural:Karabachczycy"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""
"Choć zamiaszkany głównie przez Ormian, Górski Karabach został włączony do "
"Azerskiej Socjalistycznej Republiki Radzieckiej, gdy ZSRR podporządkował "
"sobie Kaukaz w latach 20-tych XX wieku. Na krótko przed rozpadem Związku "
"Radzieckiego region ten ogłosił niepodległość od Azerbejdżanu, co "
"doprowadziło do wojny, w której Armenia wsparła Karabach przeciwko "
"Azerbejdżanowi. W 1994 roku podpisano zawieszenie broni, lecz konflikt nie "
"został całkowicie zażegnany. Republika Górskiego Karabachu jest de facto "
"niepodległa, lecz nie uznaje jej żadne państwo ONZ. Armeńczycy nazywają ten "
"obszar Artsakh, nawiązując w ten sposób do nazwy jednej z prowincji "
"starożytnego królestwa Armenii."

#: data/nation/karelian.ruleset:3
msgid "Karelian"
msgstr "Karelski"

#: data/nation/karelian.ruleset:4
msgid "?plural:Karelians"
msgstr "?plural:Karelowie"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""
"Karelowie to lud ugrofiński zamieszkujący Karelię - region podzielony dziś "
"pomiędzy Finlandię a Rosję. Karelowie są blisko spokrewnieni z Finami."

#: data/nation/karen.ruleset:3
msgid "Karen"
msgstr "Kareński"

#: data/nation/karen.ruleset:4
msgid "?plural:Karens"
msgstr "?plural:Karenowie"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""
"Karenowie to lud twardych górali mieszkającym na zachodnich obrzeżach "
"dawnych królestw birmańskich. Według kareńskich przekazów ustnych, lud ten "
"przywędrował z północy przez pustynię Gobi. Po ogłoszeniu niepodległości "
"przez Birmę w 1948 roku Karenowie zapoczątkowali zbrojny ruch "
"niepodległościowy, który pozostaje aktywny po dziś dzień."

#: data/nation/kashmiri.ruleset:3
msgid "Kashmiri"
msgstr "Kaszmirski"

#: data/nation/kashmiri.ruleset:4
msgid "?plural:Kashmiris"
msgstr "?plural:Kaszmirczycy"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""
"Dolina Kaszmiru leży u podnóży zachodnich Himalajów. Jest zamieszkana od "
"tysiącleci i mieszają się w niej kultury hinduska, tybetańska i islamska."

#: data/nation/kashubian.ruleset:3
msgid "Kashubian"
msgstr "Kaszubski"

#: data/nation/kashubian.ruleset:4
msgid "?plural:Kashubians"
msgstr "?plural:Kaszubi"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""
"Kaszuby to historyczna kraina północnej Polski. Pierwsze wzmianka o "
"Kaszubach (pochodzenie samego słowa pozostaje do dziś niejasne) pojawiła się "
"w wieku XIII. Kaszubi uznawani są za grupę etniczną narodu polskiego, lecz "
"ich język i kultura wyróżniają ich na tle innych regionów Polski. Prężna "
"społeczność Kaszubów pielęgnuje język, literaturę i zwyczaje poprzez m.in. "
"lokalne audycje radiowe i telewizyjne, komiksy, a także kilka w pełni "
"zlokalizowanych dystrybucji Linuksa."

#: data/nation/katangan.ruleset:3
msgid "Katangan"
msgstr "Katangański"

#: data/nation/katangan.ruleset:4
msgid "?plural:Katangans"
msgstr "?plural:Katangańczycy"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""
"Katanga to najbardziej na południe wysunięta część Demokratycznej Republiki "
"Konga, bogata w surowce mineralne. W latach z 1856-1891 mieściło się tu "
"Królestwo Yeke. Region odłączył się od Konga na kilka dni przed uzyskaniem "
"niepodległości przez ten kraj od Belgii w 1960 roku. Katanga rządzona była "
"przez Maise Tshombe i znajdowała się pod ochroną przemysłowców i "
"zagranicznych najemników. Region został przyłączony do Konga po interwencji "
"wojsk kongijskich i ONZ."

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazachski"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "?plural:Kazachowie"

#: data/nation/kazakh.ruleset:6
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"Kazachowie to potomkowie tureckich i mongolskich plemion koczowniczych. W "
"XVIII wieku zostali podbici przez Rosję, a niepodległość zyskali po upadku "
"Związku Radzieckiego w roku 1991. Pod względem powierzchni, Kazachstan jest "
"jednym z największych krajów świata."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Kenijski"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenijczycy"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr "Kenia uzyskała niepodległość od Wielkiej Brytanii w grudniu 1963."

#: data/nation/khazar.ruleset:3
msgid "Khazar"
msgstr "Chazarski"

#: data/nation/khazar.ruleset:4
msgid "?plural:Khazars"
msgstr "?plural:Chazarowie"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""
"We wczesnym średniowieczu Chazarowie stworzyli imperium na stepach "
"południowej Rosji. Początkowo byli szamanistami, lecz później przeszli na "
"judaizm, który stał się ich religią państwową."

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "Tarkhan %s"
msgstr "Tarkan %s"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, c-format
msgid "?female:Tarkhan %s"
msgstr "?female:Tarkan %s"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Chorezmijski"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "?plural:Chorezmijczycy"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Chorezm, zwany przez Greków Chorasmia, był zurbanizowanym, scentralizowanym "
"i zmilitaryzowanym krajem na południe od Morza Aralskiego w środkowej Azji, "
"kontrolującym część Jedwnabnego Szlaku. Chorezm rządzony był przez satrapię "
"perskich dynastii Achamenidów i Sasanidów. Była to też mityczna kolebka "
"Zaratusztry, twórcy zaratusztrianizmu. Po wprowadzeniu islamu, Chorezm "
"zaczął się rozpadać na dwa królestwa, lecz został ponownie zjednoczony pod "
"turecką dynastię Anusztigina. Klan panował od 1097 do 1231, kiedu to państwo "
"podbił Czyngis-chan."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "Satrap %s"
msgstr "Satrapa %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, c-format
msgid "?female:Satrap %s"
msgstr "?female:Satrapa %s"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr "Kiribatyjski"

#: data/nation/kiribati.ruleset:4
msgid "?plural:I-Kiribati"
msgstr "?plural:Kiribatyjczyk"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""
"Wyspy Gilberta to atol na Oceanie Spokojnym. Od czasów prehistorycznych "
"zamieszkują go Mikronezyjczycy, którzy w XIX wieku zjednoczyli pod jednym "
"wodzem. Wraz z Wyspami Ellice zostały one opanowane w 1892 roku "
"Brytyjczyków, którzy założyli tu kolonię. W 1976 roku kraj uzyskał "
"niepodległość i przyjął nazwę Kiribati, co odpowiada sposobowi, w jaki "
"wymawia się słowo \"Gilbert\" w ich rodzimym języku."

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr "Kitsnevijski"

#: data/nation/kittitian.ruleset:4
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Kitsnevijczycy"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""
"Saint Kitts i Nevis to kraj położony na dwóch karaibskich wyspach o takich "
"samych nazwach. Jest to najmniejszy kraj Ameryk i najmniejsza federacja "
"świata. Saint Kitts i Nevis były pierwszymi przyczółkami angielskiej i "
"francuskiej kolonizacji Nowego Świata. [Słowa \"kitsnevijski\" oraz "
"\"Kitsnevijczyk\" to neologizmy wymyślone na potrzeby Freeciv - przyp. "
"tłumacza.]"

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr "Komiacki"

#: data/nation/komi.ruleset:4
msgid "?plural:Komi"
msgstr "?plural:Komiacy"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""
"Komiacy to lud ugrofiński zamieszkujący północne tereny europejskiej części "
"Rosji. W Średniowieczu obszary zamieszkiwane przez Komiaków zdominowane były "
"przez Republikę Nowogrodzką. W XV wieku tereny te zostały podporządkowane "
"Moskwie, stając się tym samym częścią Rosji."

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Kongijski"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Kongijczycy"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Królestwo to istniało w wiekach XV-XIX na obszarze dzisiejszej Angoli i "
"Demokratycznej Republiki Konga. Tuż po jego powstaniu, pojawili się tam "
"portugalscy podróżnicy, misjonarze i handlarze niewolników, którzy wywarli "
"duży wpływ na kraj."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosowski"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "?plural:Kosowianie"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosowo to kraj na Półwyspie Bałkańskim. Ogłosił on niepodległość w 2008 "
"roku. Niepodległość kraju nie jest powszechnie uznawana, a Serbia uważa "
"Kosowo za swoją prowincję."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr "Kuna"

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr "?plural:Kunowie"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""
"Kunowie to lud chibchański zamieszkujący okolice Przesmyku Panamskiego, "
"gdzie Ameryka Północna spotyka Amerykę Południową. W 1925 roku wódz Nele "
"Kantule poprowadził powstanie przeciwko władzom panamskim. Od tego czasu "
"ziema Kunów, zwana Kuna Yala, cieszy się sporą autonomią. Dziś Kuna Yala "
"(nazywana też San Blas) jest popularnym ośrodkiem turystycznym, a Kunowie "
"skutecznie łączą tradycję z nowoczesnością."

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdyjski"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Kurdowie"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Kurdowie to grupa etniczna i językowa posługująca się mową indoaryjską. Ich "
"kolebką jest Kurdystan na południu Bliskiego Wschodu, podzielony dziś "
"pomiędzy Irak, Turcję, Syrię i Iran. W średniowieczu, powstało kilka księstw "
"rządzonych przez kurdyjskie dynastie, w tym  Szaddadydów, Rawadydów, "
"Hasanwajhidów, Annazydów i Marwanidów. Później zostali podbici przez "
"Osmanów, a po upadku ich imperium pod koniec epoki kolonialnej, podjęli "
"walkę o odzyskanie niepodległości. Dzisiaj autonomiczny Region Kurdystanu w "
"Iraku jest jedynym bytem politycznym zdominowanym przez Kurdów."

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr "Kuszański"

#: data/nation/kushan.ruleset:4
msgid "?plural:Kushans"
msgstr "?plural:Kuszanowie"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""
"Kuszanowie byli starożytnym ludem indoeuropejskim, być może wywodzącym od "
"Tocharów. Początkowo prowadzili koczowniczy tryb życia w środkowej Azji. Pod "
"naporem ludów tureckich porzucili swoje ziemie i przenieśli się do Indii. "
"Tam stworzyli rozległe państwo, którego władcy przeszli na buddyzm. "
"Kuszanowie używali alfabetu grackiego do zapisywania swojego języka. "
"Utrzymywali oni stosunki handlowe z Rzymem i Chinami. Potem ulegli wpływom "
"perskiej dynastii Sasanidów, a ich państwo stało się wasalem królestwa "
"Persów. To, co pozostało z państwa Kuszanów, zostało ostatecznie podbite "
"przez Heftalitów."

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "Kuwejcki"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "?plural:Kuwejtczycy"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""
"Kuwejt to kraj arabski graniczący z Irakiem, Arabią Saudyjską i Zatoką "
"Perską. Został on założony w 1756 roku przez dynastię Sabah, która po dziś "
"dzień rządzi tym państwem. W 1990 roku kraj znajdował się pod okupacją "
"iracką, lecz został uwolniony po interwencji sił międzynarodowych. Kuwejt "
"jest jednym z najlepiej rozwiniętych gospodaczo krajów Bliskiego Wschodu. "
"Pomimo stosunkowo niewielkiego terytorium, posiada on około 10% "
"udokumentowanych światowych złóż ropy naftowej."

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirgiski"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Kirgizowie"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Jest to naród środkowej Azji. W XIX wieku, zostali podbici przez Imperium "
"Rosyjskie, a niepodległy Kirgistan powstał po upadku Związku Radzieckiego w "
"1991 roku."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr "Longobardzki"

#: data/nation/langobardic.ruleset:4
msgid "?plural:Langobards"
msgstr "?plural:Longobardowie"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In  †  †  €†   166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""
"Longobardowie byli starożytnym ludem germańskim. Wywodzą się ze Skandynawii, "
"ale osiedlili się na obszarach dolnej Łaby. W 166 r. n.e. brali udział w "
"najazdach na rzymskie prowincje Pannonia i Noricum. Ich pierwsze państwo "
"powstało w dorzeczu Dunaju. W sojuszu z Awarami pokonali Gepidów i w pod "
"wodzą króla najechali Italię w 568 roku. Założyli tam nowe królestwo ze "
"stolicą w Pawii. Longobardowie dali nazwę włoskiemu regionowi Lombardia."

#: data/nation/langobardic.ruleset:38
#, c-format
msgid "?female:Mother Superior %s"
msgstr "?female:Najwyższa Matka %s"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Lankijski"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "?plural:Lankijczycy"

#: data/nation/lankese.ruleset:6
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Książę Vijaya przybył na Sri Lankę w VI w. p.n.e. z południowoindyjskiej "
"Oryssy i założył tam królestwo. Wyspa była kiedyś brytyjską kolonią i znana "
"była pod nazwą Cejlon."

#: data/nation/lankese.ruleset:23
#, c-format
msgid "Supreme Commander %s"
msgstr "Naczelny Dowódca %s"

#: data/nation/lankese.ruleset:23
#, c-format
msgid "?female:Supreme Commander %s"
msgstr "?female:Naczelna Dowódczyni %s"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Laotański"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "?plural:Laotańczycy"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"Początki Laosu sięgają królestwa Lan Xang powstałego w XIV w. i podbitego w "
"XVIII w. przez ówczesny Syjam (Tajlandię). Pod koniec XIX wieku Loas stał "
"się częścią francuskich Indochin. Rządy Francuzów zakończyło zyskanie "
"niepodległości w 1946 oraz trzydziestoletnia wojna domowa. W 1975 "
"komunistyczny ruch Pathet Lao wprowadził tam totalitarną dyktaturę, lecz w "
"1986 rozpoczęła się stopniowa liberalizacja i powrót do prywatnej "
"działalności gospodarczej."

#: data/nation/latin.ruleset:3
msgid "Latin"
msgstr "Łaciński"

#: data/nation/latin.ruleset:4
msgid "?plural:Latins"
msgstr "?plural:Łacińczycy"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""
"Cesarstwo Łacińskie było średniowiecznym państwem założonym przez Krzyżowców "
"po zdobyciu Konstantynopola podczas IV krucjaty w 1204 roku. Miało być ono "
"przychylnym rzymskim katolikom odpowiednikiem Bizancjum. W greckiej historii "
"czas rządów Cesarstwa Łacińskiego i następującym po nim krajów zwany jest "
"\"Frankokratia\", czyli \"rządy Franków\". Cesarstwo przestało istnieć, gdy "
"Konstantynopol został odbity przez Bizantyńczyków  w 1261 roku."

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Łotewski"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Łotysze"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"Łotwa ogłosiła niepodlegość od Rosji po I Wojnie Światowej. W roku 1940 kraj "
"znalazł się pod okupacją Związku Radzieckiego, a niepodległość odzyskał po "
"jego upadku w roku 1991."

#: data/nation/lebanese.ruleset:3
msgid "Lebanese"
msgstr "Libański"

#: data/nation/lebanese.ruleset:4
msgid "?plural:Lebanese"
msgstr "?plural:Libańczycy"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""
"Liban położony jest na Bliskim Wschodzie, na południowym wybrzeżu Morza "
"Śródziemnego. Na jego terenie znaleziono ślady jednej z najstarszych "
"cywilizacji. Pierwotnie był ojczyzną Fenicjan, potem rządzony był przez "
"różne mocarstwa. Przez ponad cztery stulecia był częścią Imperium "
"Osmańskiego, a po I Wojnie Światowej dostał się pod władzę Francuzów. Kraj "
"ogłosił niepodległość w roku 1943."

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Sekretarz Generalna %s"

#: data/nation/lendian.ruleset:3
msgid "Lendian"
msgstr "Lędziański"

#: data/nation/lendian.ruleset:4
msgid "?plural:Lendians"
msgstr "?plural:Lędzianie"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""
"Lędzianie byli konfederacją zachodniosłowiańskich plemion lechickich "
"zamieszkujących tereny dzisiejszej Polski i Ukrainy. Za czasów wczesnej "
"dynastii Piastów ziemie Lędzian były obiektem rywalizacji pomiędzy Polską a "
"Rusią Kijowską. Ostetecznie Lędzianie ulegli wpływom ruskim, głównie na "
"skutek przesiedleń organizowanych przez książąt kijowskich i działalności "
"cerkwi prawosławnej."

#: data/nation/leonese.ruleset:3
msgid "Leonese"
msgstr "Leoński"

#: data/nation/leonese.ruleset:4
msgid "?plural:Leonese"
msgstr "?plural:Leończycy"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""
"Średniowieczne królestwo León położone było w północno-zachodniej części "
"Półwyspu Iberyjskiego. Dzisiaj León jest wspólnotą autonomiczną hiszpańskiej "
"Kastylii i León."

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr "Lesotyjski"

#: data/nation/lesothoan.ruleset:4
msgid "?plural:Lesothoans"
msgstr "?plural:Lesotyjczycy"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""
"Lesotho stało się po raz pierwszy jednolitym bytem politycznym we wczesnym "
"wieku XIX za panowania króla Moshoeshoe I, który zjednoczył klany sotyjskie. "
"Moshoeshoe zwrócił się do Brytyjczyków po obronę przed Burami i w 1869 roku "
"kraj stał się protektoratem brytyjskim pod nazwą Basutoland. Choć kraj był "
"otoczony przez Republikę Południowej Afryki, polityka apartheidu nie "
"pozwoliła mu wchłonąć Basutolandu, który w 1966 roku stał się niezawisłym "
"Królestwem Lesotho."

#: data/nation/liberian.ruleset:3
msgid "Liberian"
msgstr "Liberyjski"

#: data/nation/liberian.ruleset:4
msgid "?plural:Liberians"
msgstr "?plural:Liberyjczycy"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""
"Liberia to państwo w zachodniej Afryce założone w pierwszej połowie XIX "
"wieku jako kraj dla wyzwolonych afroamerykaśkich niewolników. Historia kraju "
"naznaczona była sporami pomiędzy amerykańsko-liberyjską mniejszością, a "
"rdzenną większością. Ludność amerykańsko-liberyjska założyła Prawdziwą "
"Partię Wigów, która pozostawała u władzy przez co najmniej 102 lata, dłużej "
"niż jakakolwiek inna partia polityczna na świecie. Ludność rdzenna otrzymała "
"prawa wyborcze w latach 60-tych XX wieku, a rządy Wigów zostały obalone w "
"1980 roku. Zaowocowało to niestabilnością polityczną i wojnami domowymi. "
"Kruchy pokój powrócił do kraju dopiero w 2003 roku."

#: data/nation/liburnian.ruleset:3
msgid "Liburnian"
msgstr "Liburnijski"

#: data/nation/liburnian.ruleset:4
msgid "?plural:Liburnians"
msgstr "?plural:Liburnowie"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""
"Liburnowie byli starożytnym ludem indoeuropejskim zamieszkującym północno-"
"wschodnie wybrzeże Adriatyku (tereny dzisiejszej Chorwacji). Różnili się "
"zapewne od swych sąsiadów Ilirów i używali języka z grupy italskich. Gdy ich "
"ziemie zostały wchłonięte przez Rzym, Liburnowie zostali zromanizowani."

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libijski"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "?plural:Libijczycy"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"Obszar dzisiejszej Libii był kiedyś kolonią rzymską, a w VII w. podbity "
"został przez Arabów. W 1912 znalazł się pod kontrolą Włoch, a po II Wojnie "
"Światowej Libia stała się niepodległym państwem (na mocy traktatu pokojowego "
"pomiędzy państwami alianckimi a Włochami)."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr "Liechtensteiński"

#: data/nation/liechtensteiner.ruleset:4
msgid "?plural:Liechtensteiners"
msgstr "?plural:Liechtensteińczycy"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""
"Księstwo Liechtensteinu to malutki, odcięty od morza kraj położony w "
"zachodnioeuropejskich Alpach. Graniczy ze Szwajcarią (od zachodu) i Austrią "
"(od wschodu). Księstwo powstało w wyniku połączenia hrabstw Vaduz i "
"Schellenberg."

#: data/nation/ligurian.ruleset:3
msgid "Ligurian"
msgstr "Liguryjski"

#: data/nation/ligurian.ruleset:4
msgid "?plural:Ligurians"
msgstr "?plural:Ligurowie"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""
"Ligurowie byli pre-romańskim związkiem plemiennym zamieszkującym tereny "
"obecnych północno-zachodnich Włoch i południowej Francji. Niewiele wiemy o "
"pochodzeniu ich języka, być może zalicza on się do grupy języków para-"
"celtyckich lub pre-indoeuropejskich."

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "Paramount Ruler %s"
msgstr "Wzniosły Wódz %s"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, c-format
msgid "?female:Paramount Ruler %s"
msgstr "?female:Wzniosła Wódz %s"

#: data/nation/lipkatatar.ruleset:3
msgid "Lipka Tatar"
msgstr "Lipkowski"

#: data/nation/lipkatatar.ruleset:4
msgid "?plural:Lipka Tatars"
msgstr "?plural:Lipkowie"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""
"Lipkowie (zwani też Muślinami) to potomkowie Tatarów, którzy przybyli z "
"Półwyspu Krymskiego i Złotej Ordy do Polski i na Litwę, gdy kraje te "
"połączone były unią. Ich nazwa pochodzi od tureckiej nazwy Litwy. Lipkowie "
"mieszkali w Polsce, na Litwie i Białorusi. Niektórzy z nich po dziś dzień "
"kultywują religię i zwyczaje swoich przodków."

#: data/nation/lippe.ruleset:3
msgid "Lippian"
msgstr "Lippiański"

#: data/nation/lippe.ruleset:4
msgid "?plural:Lippians"
msgstr "?plural:Lippiańczycy"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""
"Lippe było niegdyś krainą Niemiec. Umiejscowione było między rzeką Wezerą i "
"południowo-wschodnim fragmentem Lasu Teutoburskiego."

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Litewski"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Litwini"

#: data/nation/lithuanian.ruleset:6
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"Litwa to niewielkie państwo na wybrzeżu Morza Bałtyckiego, na północny "
"wschód od Polski. Język litewski uchodzi za najbardziej skomplikowany i "
"najstarszy północny język indoeuropejski."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lożbanistański"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Lożbanowie"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Lożbanistan to fikcyjne państwom, którego mieszkańcy posługują się językiem "
"lojba (wym. \"lożba\"). Lojba to sztuczny język, jednoznaczny syntaktycznie, "
"neutralny kulturowo i prosty do nauczenia się."

#: data/nation/lorrain.ruleset:3
msgid "Lorrain"
msgstr "Lotaryński"

#: data/nation/lorrain.ruleset:4
msgid "?plural:Lorrains"
msgstr "?plural:Lotaryńczycy"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""
"Królestwo Lotaryngii powstało w 843 roku, gdy imperium Franków rozpadło się "
"na trzy części. Początkowo rozciągało się od Morza Północnego po Morze "
"Śródziemne, lecz jego terytorium zostało uszczuplone w wyniku walk "
"frankijskich dynastii. To co pozostało z Lotaryngii przekształciło się w "
"hrabstwo, na które łakomie spoglądały zarówno Francja, jak i Niemcy. W 1766 "
"Lotaryngia stała się prowincją Francji."

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr "Luwijski"

#: data/nation/luwian.ruleset:4
msgid "?plural:Luwians"
msgstr "?plural:Luwijczycy"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""
"Luwijczycy byli starożytnym ludem anatolijskim z późnej epoki brązu. Przez "
"jakiś czas po upadku imperium Hetytów byli oni dominującą siłą w regionie. "
"Jednym z najważniejszych neohetyckich państw był Tabal (biblijny Tubal) "
"położony w Syrii i południowo-wschodniej Anatolii."

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr "Luksemburski"

#: data/nation/luxembourgish.ruleset:4
msgid "?plural:Luxembourgians"
msgstr "?plural:Luksemburczycy"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""
"Luksemburg jest jednym z mniejszych krajów Europy. Powstał jako hrabstwo w "
"963 roku, a w 1815 został podniesiony do rangi wielkiego księstwa "
"powiązanego unią personalną z Holandią. Unia zakończyła się w 1890 roku."

#: data/nation/maasai.ruleset:3
msgid "Maasai"
msgstr "Masajski"

#: data/nation/maasai.ruleset:4
msgid "?plural:Maasais"
msgstr "?plural:Masajowie"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""
"Masajowie to półkoczowniczy rdzenny lud Afryki zamieszkujący tereny Kenii i "
"północnej Tanzanii. Ich zwyczaje, ubiory oraz fakt, że mieszkają w pobliżu "
"wielu rezerwatów wschodniej Afryki sprawiły, że Masajowie są jednym z "
"najbardziej znanych ludów Czarnego Lądu."

#: data/nation/macedonian.ruleset:3
msgid "Macedonian"
msgstr "(Współczesny) Macedoński"

#: data/nation/macedonian.ruleset:4
msgid "?plural:Macedonians"
msgstr "?plural:Macedończycy"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""
"Republika Macedonii położona jest w południowej części Półwyspu "
"Bałkańskiego. Niepodległość od Jugosławii ogłosiła w 1991 roku."

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr "Macedoński"

#: data/nation/macedon.ruleset:4
msgid "?plural:Macedons"
msgstr "?plural:Macedończycy"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""
"Królestwo Macedonii położone było w południowej części Półwyspu "
"Bałkańskiego. Za czasów Aleksandra Wielkiego stało się jednym z "
"najpotężniejszych państw ówczesnego świata, lecz po jego śmierci rozpadło "
"się na kilka mniejszych krajów. W 146 r. p.n.e. Macedonia została podbita "
"przez Rzymian."

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadochos %s"
msgstr "Diadochos %s"

#: data/nation/macedon.ruleset:23
#, c-format
msgid "Diadocha %s"
msgstr "Diadocha %s"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahicki"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Majapahici"

#: data/nation/majapahit.ruleset:7
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Państwo majahapickie powstało na wyspie Jawa w 1293 roku. Miejscowy książę "
"wykorzystał najeżdżcze wojska Juanu do własnych celów, pokonał dzięki nim "
"wrogów, a następnie usunął je ze swego terytorium. W kraju silne były wpływy "
"buddyzmu i hinduizmu. Państwo stało się regionalnym mocarstwem i "
"kontrolowało większość handlu między Chinami, Indiami i Bliskim Wschodem. "
"Przetrwało do roku 1500, gdy zostało przyćmione przez Sułtanat Malakki i "
"ekspansję islamu w tym regionie świata."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malgaski"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "?plural:Malgasze"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"Malgasze to mieszkańcy Madagaskaru. Przez wiele stuleci wyspa była celem "
"podróży plemion z Indonezji, wschodniej Afryki i świata arabskiego."

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "High Commissioner %s"
msgstr "Wysoki Komisarz %s"

#: data/nation/malagasy.ruleset:22
#, c-format
msgid "?female:High Commissioner %s"
msgstr "?female:Wysoka Komisarz %s"

#: data/nation/malawian.ruleset:3
msgid "Malawian"
msgstr "Malawijski"

#: data/nation/malawian.ruleset:4
msgid "?plural:Malawians"
msgstr "?plural:Malawijczycy"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""
"Malawi, zwane niegdyś przez Brytyjczyków Nyasaland, przyjęło obecną nazwę od "
"dawnego imperium Marawi. Stało się to, gdy kraj zyskał niepodległość w roku "
"1964. Przez trzy dekady scena polityczna kraju zdominowana była przez dra. "
"Hastingsa Bandę aż do czasu, gdy w 1993 r. pozbawiono go tytułów."

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malezyjski"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malezyjczycy"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"Malezja powstała, gdy Parameswara założył w wczesnym XIV w. miasto Malakka."

#: data/nation/maldivian.ruleset:3
msgid "Maldivian"
msgstr "Malediwski"

#: data/nation/maldivian.ruleset:4
msgid "?plural:Maldivians"
msgstr "?plural:Malediwczycy"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""
"Malediwy to archipelag na Oceanie Indyjskim i najmniejszy kraj Azji. "
"Przekazy mówią, że Malediwy stały się zjednoczonym sułtanatem po wyrzuceniu "
"Ćolan w XII wieku. W latach 1887-1965 wyspy były brytyjskim protektoratem. "
"Monarchia została obalona trzy lata po ogłoszeniu niepodległości. Dziś "
"Malediwy są przede wszystkim popularnym celem podróży turystów."

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Malijski"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "?plural:Malijczycy"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""
"Mali to duży kraj w środkowej Afryce. Był on kiedyś częścią francuskiego "
"Sudanu, lecz w 1959 roku ogłosił niepodległość (wraz z Senegalem)."

#: data/nation/maltese.ruleset:3
msgid "Maltese"
msgstr "Maltański"

#: data/nation/maltese.ruleset:4
msgid "?plural:Maltese"
msgstr "?plural:Maltańczycy"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""
"Malta została zasiedlona około 5200 r. p.n.e. Prze kolejne stulecia rządzona "
"była przez Fenicjan, Rzymian, Fatymidów, Sycylijczyków, Rycerski Zakon "
"Szpitalników, Francuzów i Brytyjczyków. W 1964 kraj uzyskał niepodległość, a "
"w 2004 przystąpił do Unii Europejskiej."

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Master %s"
msgstr "Pan %s"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, c-format
msgid "Mistress %s"
msgstr "Pani %s"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr "Mamelucki"

#: data/nation/mamluk.ruleset:4
msgid "?plural:Mamluks"
msgstr "?plural:Mamelucy"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""
"Mamelucy byli kastą egipskich wojowników rekrutowanych z niewolników "
"pochodzenia tureckiego lub kaukaskiego. Mamelucy tworzyli elitarne oddziały "
"wojskowe. Pełnili oni ważna rolę w kilku krajach muzułmańskich. W 1250 roku "
"stworzyli swoje własne państwo w Egipcie. Sułtanat Mameluków rządzony był "
"przez dwie dynastie do czasu, gdy został podbity przez osmańskich Turków w "
"1517 roku."

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "%s Pasha"
msgstr "%s Pasza"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, c-format
msgid "?female:%s Pasha"
msgstr "?female:%s Pasza"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Mandżurski"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "?plural:Mandżurowie"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"Mandżurowie byli półkoczowniczym ludem, którego kolebką był obszar w "
"północno-wschodniej Azji zwany Mandżurią. W XVII wieku Mandżurowie podbili "
"Chiny i rządzili nimi do 1911 roku."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr "Manx"

#: data/nation/manx.ruleset:4
msgid "?plural:Manx"
msgstr "?plural:Manxowie"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""
"Wyspa Man jest jedną z Wysp Brytyjskich; położona jest pomiędzy Brytanią a "
"Irlandią. Formalnie nie należy do Zjednoczonego Królestwa, jest "
"samostanowiącym terytorium zależnym Korony Brytyjskiej. W wiekach średnich "
"znajdowało się tu Królestwo Man, a później Księstwo Man. Wyspa posiada "
"najstarszy działający do dzisiaj parlament, tzw. Tynwald, który istnieje od "
"roku 979. Od 1765 roku Man jest zależna od Wielkiej Brytanii."

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "Chief Minister %s"
msgstr "Pierwszy Minister %s"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, c-format
msgid "?female:Chief Minister %s"
msgstr "?female:Pierwsza Minister %s"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maoryski"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maorysi"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"Maorysi to polinezyjski lud, który zasiedlił grupę wysp będących dzisiejszą "
"Nową Zelandią. Dowody archeologiczne wskazują, że migracja rozpoczęła się w "
"X wieku, a dobiegła końca w wieku XV."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Araukański"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "?plural:Araukanie"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Araukanie to indiański lud, który oparł się inwazji Inków, zatrzymując ich "
"na wysokości rzeki Maule w dzisiejszym środkowym Chile. Później stawiali też "
"opór Hiszpanom i ich chilijskim następcom, którzy pokonali ich dopiero po "
"trzystu latach."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr "Marathyjski"

#: data/nation/marathi.ruleset:4
msgid "?plural:Marathis"
msgstr "?plural:Marathowie"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""
"Marathowie to lud zamieszkujący indyjski stan Maharasztra. w XVII wieku "
"książę Śiwadźi stworzył związek Maratha, który prowadził wojny z cesarstwem "
"Wielkich Mogołów. Ostatecznie państwo Marathów zajęło miejsce cesarstwa "
"mogolskiego i stało się głównym mocarstwem subkontynentu indyjskiego."

#: data/nation/marathi.ruleset:37
#, c-format
msgid "High Brahmin %s"
msgstr "Wysoki Brahmin %s"

#: data/nation/marathi.ruleset:37
#, c-format
msgid "?female:High Brahmin %s"
msgstr "?female:Wysoka Brahmin %s"

#: data/nation/marshallese.ruleset:3
msgid "Marshallese"
msgstr "Marszalski"

#: data/nation/marshallese.ruleset:4
msgid "?plural:Marshallese"
msgstr "?plural:Marszalczycy"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""
"Wyspy Marshalla to kraj na zachodnim Pacyfiku, na północ od równika, "
"składający się z wielu wysp i atoli. Ich mieszkańcy to przeważnie "
"Mikronezyjczycy. Wyspy stały się niepodległą republiką powiązaną ze Stanami "
"Zjednoczonymi w 1986 roku. W połowie XX wieku, Stany Zjednoczone "
"przeprowadzały tam liczne próby nuklearne."

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marsjański"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marsjanie"

#: data/nation/martian.ruleset:6
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "Marsjanie wylądowali na planecie Ziemia w roku 4000 p.n.e.!"

#: data/nation/mauritanian.ruleset:3
msgid "Mauritanian"
msgstr "Maurytański"

#: data/nation/mauritanian.ruleset:4
msgid "?plural:Mauritanians"
msgstr "?plural:Maurytańczycy"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""
"Mauretania to kraj w północno-zachodniej Afryce, miejsce spotkań świata "
"arabskiego i subsaharyjskiej Afryki. Mauretania była islamizowana od XI "
"wieku, a w XIX wieku skolonizowali ją Francuzi. Kraj stał się niepodległą "
"republiką w 1960 roku."

#: data/nation/mauritian.ruleset:3
msgid "Mauritian"
msgstr "Maurytyjski"

#: data/nation/mauritian.ruleset:4
msgid "?plural:Mauritians"
msgstr "?plural:Maurytyjski"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""
"Mauritius to wyspa na Oceanie Indyjskim. Została ona zasiedlona przez "
"Holendrów, którzy nazwali ją na cześć księcia Maurycego Orańskiego. "
"Mauritius znany jest jako siedlisko ptaka dodo, który został wytrzebiony w "
"przeciągu stu lat od odkrycia. Holendrzy porzucili wyspę w 1710 roku, a na "
"ich miejsce przybyli Francuzi. Podczas wojen napoleońskich wyspę opanowali "
"Brytyjczycy, a w 1968 zyskała ona niepodległość. Dziś Mauritius jest jednym "
"z najlepiej rozwiniętych krajów Afryki, a zamieszkuje go ludność pochodzenia "
"hinduskiego, afrykańskiego i europejskiego."

#: data/nation/mazovian.ruleset:3
msgid "Mazovian"
msgstr "Mazowiecki"

#: data/nation/mazovian.ruleset:4
msgid "?plural:Mazovians"
msgstr "?plural:Mazowszanie"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr "Mazowsze to historyczne i geograficzna kraina środkowej Polski."

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr "Maklemburski"

#: data/nation/mecklenburgian.ruleset:4
msgid "?plural:Mecklenburgians"
msgstr "?plural:Maklemburgowie"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""
"Maklemburgia powstała w XII wieku. Co nietypowe dla krajów germańskich, "
"Obodrzycy, maklemburska dynastia rządząca, była pochodzenia słowiańskiego. "
"Obodrzycy pozostawali u władzy przez osiem stuleci. Maklemburgia podzieliła "
"się Maklemburgię-Strelitz i Maklemburgię-Schwerin, a w XIX w. cieszyła się "
"złą sławą najbardziej zacofanej krainy niemieckiej - jej feudalne instytucje "
"rozwiązano dopiero po upadku monarchii w 1918 roku. Dziś Maklemburgia "
"wchodzi w skład kraju federalnego Maklemburgia-Pomorze Przednie."

#: data/nation/median.ruleset:3
msgid "Median"
msgstr "Medyjski"

#: data/nation/median.ruleset:4
msgid "?plural:Medians"
msgstr "?plural:Medowie"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""
"Media była starożytnym państwem irańskim, stworzonym przez zachodnie "
"plemiona irańskie zwane Medami, spokrewnione z europejskimi Scytami. Kraj "
"poprzedzał perskie imperium Achemenidów, utworzone w wyniku buntu Persów "
"przeciwko medyjskiemu władcy Astyagesowi. Było to pierwsze wieloetniczne "
"imperium obejmujące rozległy obszar od rzeki Halys aż po dzisiejszy "
"Afganistan."

#: data/nation/median.ruleset:31
#, c-format
msgid "%s Shahanshah"
msgstr "Szachinszach %s"

#: data/nation/messapian.ruleset:3
msgid "Messapian"
msgstr "Messapijski"

#: data/nation/messapian.ruleset:4
msgid "?plural:Messapians"
msgstr "?plural:Messapiowie"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""
"Messapiowie byli plemieniem indoeuropejskim zamieszkującym w starożytności "
"Apulię, południowo-wschodnią część Półwyspy Apenińskiego, zanim obszar ten "
"został wchłonięty przez Rzym."

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
msgid "Metis"
msgstr "Metyski"

#: data/nation/metis.ruleset:7
msgid "?plural:Metis"
msgstr "?plural:Metysi"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""
"Metysi to lud zamieszkujący kanadyjskie prerie. Pochodzą oni z małżeństw "
"mieszanych i płynie w nich krew zarówno rdzennych Indian, jak i europejskich "
"kolonistów (głównie Francuzów). Wraz z Indianami i Inuitami są jedną z "
"trzech rdzennych grup etnicznych Kanady. W XIX w. Metysi często buntowali "
"się przeciwko brytyjskim i kanadyjskim władzom."

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Meksykański"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Meksykanie"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""
"Nazwa \"Meksyk\" pochodzi od nazwy plemienia Mexica, znanego lepiej jako "
"Aztecy. Meksyk uniezależnił się od Hiszpanii w 1821 roku. Przez większość "
"XIX w. kraj nękany był buntami i najazdami sąsiednich państw, w wyniku czego "
"stracił ponad połowę terytorium na rzecz Stanów Zjednoczonych. W 1857 r. "
"uchwalona została liberalna konstytucja, co doprowadziło do "
"dziesięcioletniej wojny domowej między liberałami a konserwatystami. Gdy "
"kraj opanowali Francuzi, konserwatyści koronowali na cesarza Maksymiliana I. "
"Ostatecznie Francuzi i konserwatyści zostali pokonani przez liberałów Benito "
"Juareza w 1867 roku. Nierówności społeczne i represje polityczne za rządów "
"Porfirio Diaza (1876-1911) doprowadziły do wybuchu Rewolucji Meksykańskiej w "
"1910 roku, która kosztowała życie ponad miliona ludzi. Rewolucja "
"doprowadziła do powstania jednopartyjnego ustroju w 1929, a rządy "
"demokratyczne wprowadzono dopiero w roku 2000."

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr "Miaoski"

#: data/nation/miao.ruleset:4
msgid "?plural:Miao"
msgstr "?plural:Miaosi"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""
"Według chińskiej legendy, w XXVI w. p.n.e. Żółty Cesarz Huaxia pokonał Chi "
"You, wodza Dziewiątego Plemienia Li, w bitwie pod Zhuolu. Dla współczesnych "
"Miaosów Chi You - którego nazywają \"Txiv Yawg\" - jest mitycznym królem i "
"ojcem-założycielem ich narodu. Większość Miaosów mieszka w południowych "
"Chinach, lecz znaczącą miaoską diasporę znaleźć też można w krajach "
"południowo-wschodniej Azji, w Europie i Ameryce Północnej; większość z nich "
"należy do podgrupy \"Hmong\"."

#: data/nation/micronesian.ruleset:3
msgid "Micronesian"
msgstr "Mikronezyjski"

#: data/nation/micronesian.ruleset:4
msgid "?plural:Micronesian"
msgstr "?plural:Mikronezyjczycy"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""
"Mikronezja położona jest na zachodnim Pacyfiku. Jest to kolebka kilku "
"starożytnych kultur żeglarzy, a dziś większość regionu należy do Federacji "
"Mikronezji."

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr "Mikmacki"

#: data/nation/mikmaq.ruleset:4
msgid "?plural:Mi'kmaq"
msgstr "?plural:Mikmakowie"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""
"Mikmakowie zamieszkiwali (i nadal zamieszkują) kanadyjską Nową Szkocję. Dziś "
"lud liczy sobie ok. 25 000 osób. Mikmakowie zaczęli przechodzić na "
"chrześcijaństwo w 1610 roku, gdy znajdowali się pod rządami Francuzów. "
"Później Francuzi przekazali te tereny Anglikom, a ci - Kanadyjczykom."

#: data/nation/milanese.ruleset:3
msgid "Milanese"
msgstr "Mediolański"

#: data/nation/milanese.ruleset:4
msgid "?plural:Milanese"
msgstr "?plural:Mediolańczycy"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""
"Mediolan jest stolicą Lombardii, regionu w północnych Włoszech. W latach "
"1395-1797 była stolicą księstwa Mediolanu. Po wojnach napoleońskich miasto "
"znalazło się pod rządami Austrii, a w 1859 zostało przyłączone do Włoch."

#: data/nation/miskito.ruleset:3
msgid "Miskito"
msgstr "Moskityjski"

#: data/nation/miskito.ruleset:4
msgid "?plural:Miskito"
msgstr "?plural:Moskityjczycy"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""
"Lud Miskito liczy sobie dziś ok. 200 000 osób. Zamieszkują oni Wybrzeże "
"Moskitów na terenie Nikaragui i Hondurasu. W 1625 Miskito związali się z "
"Brytyjczykami, którzy konkurowali z Hiszpanami na obszarze Karaibów. "
"Powstało wtedy królestwo Moskitii, a członkowie dynastii rządzącej "
"przyjmowali angielskie imiona. W 1740 kraj stał się formalnie brytyjskim "
"protektoratem, który przestał istnieć wiek później, a w 1894 Moskitia "
"została przyłączona do Nikaragui."

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr "Mitannijski"

#: data/nation/mitanni.ruleset:4
msgid "?plural:Mitanni"
msgstr "?plural:Mitannijczycy"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""
"Mitanni było starożytnym królestwem huryckim położonym na terenie "
"dzisiejszej Syrii oraz Iraku. Szczytowy okres rozwoju państwa przypadł na "
"XIV w. p.n.e., kiedy to Mitanni rywalizowało z Egiptem."

#: data/nation/mixtec.ruleset:3
msgid "Mixtec"
msgstr "Mistecki"

#: data/nation/mixtec.ruleset:4
msgid "?plural:Mixtecs"
msgstr "?plural:Mistekowie"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""
"Mistekowie, zwani też Ñuu Savi, stworzyli jedną z większych cywilizacji "
"Ameryki Środkowej. Składały się na nią liczne miasta-państwa. Mistecki "
"władca Osiem Jeleni \"Pazur Jaguara\" z Tilantongo znany był w całym "
"starożytnym Meksyku. W późnym wieku XV większość ziem Misteków została "
"podbita przez Azteków, choć niektóre z nich pozostały niezależne aż do "
"przybycia Hiszpanów. Obecnie lud liczy sobie ok. 700 000 osób mieszkających "
"głównie w meksykańskich stanach Oaxaca, Guerrero i Puebla, a także na "
"północy Meksyku i w USA."

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Mołdawski"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "?plural:Mołdawianie"

#: data/nation/moldovan.ruleset:6
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"Mołdawia została podbita przez Osmanów w XVI w. W roku 1812 stała się "
"częścią Imperium Rosyjskiego, a od 1918 była częścią Rumunii, włączonej do "
"Związku Radzieckiego w 1940. Mołdawia odzyskała niepodległość po upadku ZSRR "
"w 1991 roku."

#: data/nation/moluccan.ruleset:3
msgid "Moluccan"
msgstr "Molukański"

#: data/nation/moluccan.ruleset:4
msgid "?plural:Moluccans"
msgstr "?plural:Molukańczycy"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""
"Moluki, w czasach kolonialnych zwane Wyspami Korznnymi, to grupa wysp "
"Archipelagu Malajskiego. Ich rdzenni mieszkańcy to Malajowie, lecz spór o "
"wyspy toczyły także potęgi kolonialne - Hiszpanie, Portugalczycy i Anglicy. "
"Ostatecznie Moluki znalazły się pod rządami Holendrów w XVI wieku. W czasie "
"dekolonizacji wielu Molukańczyków sprzymierzyło się Holenderską Kompanią "
"Wschodnioindyjską. To, wraz z centralizmem wspieranym przez Jawę po "
"uzyskaniu niepodległości przez Indonezję w 1949 roku, doprowadziło do "
"proklamowania Republiki Moluków w 1950 roku. Powstanie zostało stłumione, a "
"rząd Moluków udał się na wygnanie i nie jest dziś uznawany przez żadne "
"państwo."

#: data/nation/monegasque.ruleset:3
msgid "Monegasque"
msgstr "Monakijski"

#: data/nation/monegasque.ruleset:4
msgid "?plural:Monegasque"
msgstr "?plural:Monakijczycy"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""
"Monako zajmuje jedynie 2 km² i jest tym samym drugim najmniejszym państwem "
"świata. Od powstania kraju w 1297 r. rządzi nim dynastia Grimaldich. W 1861 "
"r. Monako straciło ponad 95% terytorium na rzecz Francji. Dziś księstwo "
"znane jest z braku podatku dochodowego, kasyn i toru wyścigowego Formuły 1. "
"Obcokrajowcy to 80% mieszkańców kraju, a pod względem produktu krajowego "
"brutto na mieszkańca Monako jest najbogatszym krajem świata."

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "Minister of State %s"
msgstr "Premier Państwa %s"

#: data/nation/monegasque.ruleset:29
#, c-format
msgid "?female:Minister of State %s"
msgstr "?female:Premier Państwa %s"

#: data/nation/mon.ruleset:3
msgid "Mon"
msgstr "Moński"

#: data/nation/mon.ruleset:4
msgid "?plural:Mons"
msgstr "?plural:Monowie"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""
"Lud Mon to jedni z pierwszych mieszkańców południowo-wchdniej Azji. Odegrali "
"oni ważną rolę z ekspansji buddyzmu w tym regionie świata."

#: data/nation/montenegrin.ruleset:3
msgid "Montenegrin"
msgstr "Czarnogórski"

#: data/nation/montenegrin.ruleset:4
msgid "?plural:Montenegrins"
msgstr "?plural:Czarnogórzanie"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""
"Czarnogóra to mały kraj na Półwyspie Bałkańskim. Był on ostatnim nabytkiem "
"Imperium Osmańskiego i jako pierwszy odzyskał niepodległość. Przez część XX "
"w. Czarnogóra była częścią Jugosławii, a po jej rozpadzie pozostawała w unii "
"z Serbią. Unia ta została rozwiązana w roku 2006."

#: data/nation/moravian.ruleset:3
msgid "Moravian"
msgstr "Morawski"

#: data/nation/moravian.ruleset:4
msgid "?plural:Moravians"
msgstr "?plural:Morawianie"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""
"Wielkie Morawy były średniowieczną monarchią skupioną wokół dzisiejszych "
"czeskich Moraw. Kraj podbił Czechy, Słowację, Łużyce, Panonię i duże połacie "
"południowej Polski. Założycielem i pierwszym władcą państwa "
"wielkomorawskiego był książę Mojmir I. Kraj upadł w wyniku najazdów Węgrów "
"ze wschodnich stepów. Gdy Święte Cesarstwo Rzymskie pokonało Węgrów, Morawy "
"zmieniono w księstwo powiązane przez większość swych dziejów unią personalną "
"z Czechami."

#: data/nation/mordvin.ruleset:3
msgid "Mordvin"
msgstr "Mordwiński"

#: data/nation/mordvin.ruleset:4
msgid "?plural:Mordvins"
msgstr "?plural:Mordwini"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""
"Mordwini to fiński lud dzielący się na dwie grupy: erzja i moksza. "
"Zamieszkują oni głównie Mordowię, republikę wchodzącą w skład Federacji "
"Rosyjskiej."

#: data/nation/moroccan.ruleset:3
msgid "Moroccan"
msgstr "Marokański"

#: data/nation/moroccan.ruleset:4
msgid "?plural:Moroccans"
msgstr "?plural:Marokańczycy"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""
"Współczesne Maroko zyskało niepodległość w 1956 roku. Jego tereny są "
"zamieszkane od co najmniej 8000 r. p.n.e., a w czasach starożytnych znane "
"były jako Mauretania."

#: data/nation/mozambican.ruleset:3
msgid "Mozambican"
msgstr "Mozambicki"

#: data/nation/mozambican.ruleset:4
msgid "?plural:Mozambicans"
msgstr "?plural:Mozambijczycy"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""
"Mozambik to państwo w południowo-wschodniej Afryce. Uzyskało niepodległość "
"od Portugalii w 1975 roku."

#: data/nation/mughal.ruleset:3
msgid "Mughal"
msgstr "Mogolski"

#: data/nation/mughal.ruleset:4
msgid "?plural:Mughals"
msgstr "?plural:Mogołowie"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""
"Imperium Mogolskie władało większością subkontynentu indyjskiego we wczesnej "
"erze nowożytnej."

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr "Moskiewski"

#: data/nation/muscovite.ruleset:4
msgid "?plural:Muscovites"
msgstr "?plural:Moskwianie"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""
"Moskwa stała się regionalnym mocarstwem i spodkobierczynią Rusi Kijowskiej w "
"XII wieku n.e. Za rządów dynastii Rurykowiczów Moskwianie umocnili swą "
"władzę dzięki sojuszom ze Złotą Ordą i kościołem prawosławnym, a następnie "
"zjednoczyli otaczające miasta i państewka, w tym Republikę Nowogrodzką."

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muskogeński"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "?plural:Muskogee"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Amerykański"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Krikowie (zwani też \"Muskogee\") byli konfederacją plemion "
"północnoamerykańskich. Zamieszkiwali tereny obecnych stanów Georgia i "
"Alabama. Plemiona Creek i Seminole stworzyli nawet suwerenne państwo na "
"początku XIX w."

#: data/nation/mwiska.ruleset:3
msgid "Mwiska"
msgstr "Mwiskański"

#: data/nation/mwiska.ruleset:4
msgid "?plural:Mwiska"
msgstr "?plural:Mwiskańczycy"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""
"Lud Mwiska władał pięcioma państewkami, określanymi czasem jako księstwa. Do "
"czasu przybycia Hiszpanów populacja Mwisków liczyła sobie pomiędzy pół "
"milionem a milionem osób. Gdy przybyli Europejczycy, dwa największe państwa "
"mwiskańskie, Zipa i Zaque, walczyły ze sobą, przy czym Zipa miała przewagę. "
"Hiszpanie dość szybko podbili tereny tego ludu, po 1541 nie doszło do "
"żadnego buntu, a język mwiskański wymarł w XVIII wieku. [Słowa \"mwiskański"
"\" oraz \"Mwiskańczycy\" to neologizmy wymyślone na potrzeby Freeciv. - "
"przyp. tłumacza.]"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "Cacique %s"
msgstr "Kacyk %s"

#: data/nation/mwiska.ruleset:26
#, c-format
msgid "?female:Cacique %s"
msgstr "?female:Kacyk %s"

#: data/nation/namibian.ruleset:3
msgid "Namibian"
msgstr "Namibijski"

#: data/nation/namibian.ruleset:4
msgid "?plural:Namibians"
msgstr "?plural:Namibijczycy"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""
"Choć przez wiele lat europejskie mocarstwa nie były zainteresowane "
"pustynnymi obszarami południowo-zachodniej Afryki, w późnym XIX w. powstała "
"tam kolonia niemiecka. Gdy Niemcy przegrały I Wojnę Światową, władzę nad "
"byłą kolonią przejął Związek Południowej Afryki. W 1990 kraj zyskał "
"niepodległość i przyjął nazwę Namibia."

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr "Naurański"

#: data/nation/nauruan.ruleset:4
msgid "?plural:Nauruans"
msgstr "?plural:Naruańczycy"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""
"Położona na południowym Pacyfiku wyspa Nauru była nazywana przez "
"europejskich kolonizatorów Pleasant Island. Wyspa została po raz pierwszy "
"zasiedlona przez ludy austronezyjskie około 1000 r. p.n.e. Kontakty z "
"Europejczykami doprowadziły do wojen plemiennych, które zdziesiątkowały "
"populację. Nauru zostało przyłączone do Cesarstwa Niemieckiego w 1888 roku, "
"lecz w czasie I Wojny Światowej było okupowane przez Australijczyków. W 1968 "
"roku Republika Nauru zyskała niepodległość. Dzięki ogromnym zasobom "
"fosforytu, Nauru było przez pewien czas najbardziej rozwiniętym krajem "
"Trzeciego Świata i jednym z najbogatszych krajów świata pod względem dochodu "
"na mieszkańca. Po wyczerpaniu zasobów fosforytu, kraj znalazł się w trudnej "
"sytuacji ekonomicznej. Niskie podatki, ośrodki dla uchodźców i musicale nie "
"mogły zastąpić dawnego źródła bogactwa. Dziś Nauru jest trzecim najmniejszym "
"krajem świata pod względem powierzchni i drugim pod względem populacji, "
"najmniejszym krajem półkuli południowej i najmniejszą republiką."

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr "Nawaho"

#: data/nation/navajo.ruleset:4
msgid "?plural:Navajo"
msgstr "?plural:Nawaho"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""
"Lud Nawaho, zwany też Díne, to jeden z najliczniejszych rdzennych narodów "
"obszaru dzisiejszych Stanów Zjednoczonych. Nawaho są blisko spokrewnieni z "
"Apaczami, a ich język jest uznawany za najbardziej złożony ze wszystkich "
"znanych języków."

#: data/nation/neapolitan.ruleset:3
msgid "Neapolitan"
msgstr "Neapolitański"

#: data/nation/neapolitan.ruleset:4
msgid "?plural:Neapolitans"
msgstr "?plural:Neapolitańczycy"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""
"Przez stulecia Królestwo Neapolu było największym państwem Półwyspu "
"Apenińskiego. Królestwem interesowało się wiele europejskich mocarstw, a "
"władcy nie zagrzewali długo miejsca. Po erze napoleońskiej kraj został "
"przyłączony do Królestwa Sycylii."

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr "Nieński"

#: data/nation/nenets.ruleset:4
msgid "?plural:Nenets"
msgstr "?plural:Nieńcy"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""
"Nieńcy zamieszkują północno-zachodnią Rosję i są najludniejszym ludem grupy "
"Samojedów."

#: data/nation/nepali.ruleset:3
msgid "Nepali"
msgstr "Nepalski"

#: data/nation/nepali.ruleset:4
msgid "?plural:Nepalis"
msgstr "?plural:Nepalczycy"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""
"Nepal to odcięty od morza kraj położony w Himalajach. Leży on pomiędzy "
"Indiami a Chinami, dzięki czmu od zawsze mieszało się tu wiele kultur i "
"języków. Księstwa nepalskie zostały zjednoczone w XVIII wieku. W roku 2008 "
"Nepal stał się republiką."

#: data/nation/nestorian.ruleset:5
msgid "Nestorian"
msgstr "Nestoriański"

#: data/nation/nestorian.ruleset:6
msgid "?plural:Nestorians"
msgstr "?plural:Nestorianie"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""
"Legendy o Księdzu Janie krążyły po Europie od XII do XVIII wieku. Mówiły one "
"o kraju nestoriańskich chrześcijan znajdującym się gdzieś poza granicami "
"europejskiego świat - jego dokładne położenie zmieniało się z Indii i "
"środkowej Azji do Etiopii. Kraj Nestorian miał posiadać niesamowite "
"bogactwa, mieszkały w nim rzekomo fantastyczne stworzenia i sąsiadował z "
"ziemskim rajem. Wierzono, że kraina ta znajduje się za państwami "
"muzułmańskimi, więc wielu Europejczyków miało nadzieję, że Ksiądz Jan pomoże "
"im  w walce o Ziemię Świętą."

#: data/nation/newfoundland.ruleset:3
msgid "Newfoundland"
msgstr "Nowofundlandzki"

#: data/nation/newfoundland.ruleset:4
msgid "?plural:Newfoundlanders"
msgstr "?plural:Nowofundlandczycy"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""
"W czasach prekolumbijskich Nowa Fundlandia i Labrador zasiedlone zostały "
"przez lud Beothuk, a ok. 1000 r. n.e. przybyli tu również Wikingowie. Od XV "
"w. Nową Fundlandię odwiedzali Portugalczycy i Anglicy. Prawa do krainy "
"rościły sobie Anglia i Francja, lecz ta druga zrzekła się roszczeń w roku "
"1713. W 1907 wyspa stała się dominium. Wielki Kryzys z 1934 mocno uderzył w "
"ten region, w wyniku czego Nowa Fundlandia zrzekła się suwerenności na rzecz "
"Wielkiej Brytanii. W 1949 stała się częścią Kanady i wchodzi dziś w skład "
"prowincji Nowa Fundlandia i Labrador."

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Nowozelandzki"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "?plural:Nowozelandzczycy"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Nowa Zelandia została przyłączona do Brytanii w 1840 roku. W 1907 kraj "
"zyskał suwerenność w ramach brytyskiej Wspólnoty Narodów."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr "Nikaraguański"

#: data/nation/nicaraguan.ruleset:4
msgid "?plural:Nicaraguans"
msgstr "?plural:Nikaraguańczycy"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""
"Nikaragua to największa ze środkowoamerykańskich republik. Jej historia była "
"bardzo burzliwa. Kraj przeżył wiele wojen domowych oraz najazdów obcych "
"mocarstw aż do czasu, gdy Anastasio Somoza wprowadził wiecznie skorumpowaną "
"dyktaturę w latach 30-tych ubiegłego wieki. Jego rodzina rządziła krajem do "
"1979 roku, kiedy ostatni Somoza został obalony przez rewolucję sandinistów. "
"Rewolucja doprowadziła do trwającej 11 lat wojny pomiędzy sandinistowskim "
"rządem, a partyzantami."

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeryjski"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigeryjczycy"

#: data/nation/nigerian.ruleset:6
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"Nigeria uzyskała pełną niepodległość od Wielkiej Brytanii w roku 1960. Jest "
"to najludniejszy kraj Afryki."

#: data/nation/nigerien.ruleset:3
msgid "Nigerien"
msgstr "Nigerski"

#: data/nation/nigerien.ruleset:4
msgid "?plural:Nigeriens"
msgstr "?plural:Nigerczycy"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""
"Niger (nie należy go mylić z Nigerią) to kraj regionu Sahel w zachodniej "
"Afryce, który wziął nazwę od rzeki Niger. Państwo uzyskało niepodległość od "
"Francji w 1960 roku. Od tego czasu rządzony jest na przemian przez rządy "
"cywilne i wojskowe. Jest to jeden z najbiedniejszych krajów świata; zajmuje "
"ostatnie miejsca w międzynarodowych zestawieniach takich jak oenzetowski "
"Wskaźnik Rozwoju Społecznego. Choć Niger ma największy wskaźnik płodności, "
"największa jest też śmiertelność noworodków."

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr "Nimiipuu"

#: data/nation/nimiipuu.ruleset:7
msgid "?plural:Nimiipuu"
msgstr "?plural:Nimiipuu"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""
"Nimiipuu (czyli \"Prawdziwi Ludzie\") znani są lepiej pod nazwą \"Nez Percé"
"\". Ten rdzenny lud Ameryki Północnej zamieszkiwał kiedyś tereny "
"dzisiejszego Waszyngtonu, Oregonu, Montany oraz Idaho. W 1800 r. mieli oni "
"ponad 70 stałych osad, a ich populacja sięgała 6 000 osób. Po przegranej "
"bitwie z amerykańską kawalerią 5 października 1877 r. Nimiipuu zostali "
"przeniesieni do rezerwatów. Dziś szczepem rządzi Plemienny Komitet "
"Wykonawczy Nez Percé."

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normański"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "?plural:Normanowie"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"W X wieku Wikingowie przeprowadzili kilka wyniszczających najazdów na tereny "
"obecnej północnej Francji, a nawet oblegali Paryż. Skutkiem tego, król "
"Franków Karol III Prostak przyznał wikińskiemu wodzowi Rollo lenno "
"obejmujące ten obszar. Z czasem lenno przekształciło się w Księstwo "
"Normandii, z którego Wilhelm II Zdobywca najechał Anglię w roku 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Północnokoreański"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "?plural:Północni Koreańczycy"

#: data/nation/northkorean.ruleset:6
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"W 1945 Korea została podzielona przez Stany Zjednoczone oraz Związek "
"Radziecki na Koreę Północną i Południową. Podział nastąpił wzdłuż 38. "
"równoleżnika. Po ponad sześćdziesięciu latach Korea Północna pozostaje "
"komunistyczną dyktaturą typu stalinowskiego."

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "Dear Leader %s"
msgstr "Drogi Przywódca %s"

#: data/nation/northkorean.ruleset:25
#, c-format
msgid "?female:Dear Leader %s"
msgstr "?female:Droga Przywódczyni %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "Great Leader %s"
msgstr "Wielki Przewodniczący %s"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, c-format
msgid "?female:Great Leader %s"
msgstr "?female:Wielka Przewodnicząca %s"

#: data/nation/northumbrian.ruleset:3
msgid "Northumbrian"
msgstr "Nortumbryjski"

#: data/nation/northumbrian.ruleset:4
msgid "?plural:Northumbrians"
msgstr "?plural:Nortumbryjczycy"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""
"Nortumbria była średniowiecznym królestwem Anglów położonych na terenach "
"dzisiejszej Anglii i południowej Szkocji. Kraj powstał po zjednoczeniu "
"Bernicji i Deiry przez króla Etelfryda. Była ona jednym z głównych krajów "
"anglosaskiej heptarchii. W X w. Nortumbrię przyłączono do Anglii."

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norweski"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "?plural:Norwegowie"

#: data/nation/norwegian.ruleset:6
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Po stuleciach rządów Duńczyków, w 1814 roku Norwegowie uchwalili własną "
"konstytucję w mieście Eidsvoll. Norwegia stała się niepodległym państwem w "
"1905 roku, po rozpadzie unii ze Szwecją."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr "Nowogrodzki"

#: data/nation/novgorodian.ruleset:4
msgid "?plural:Novgorodians"
msgstr "?plural:Nowogrodczycy"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""
"Republika Nowogrodzka była wielkim średniowiecznym państwem ruskim "
"rozciągającym się od Bałtyku po Ural. Istniało ono między XII i XV w., a "
"jego stolicą był Nowogród Wielki."

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubijski"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "?plural:Nubijczycy"

#: data/nation/nubian.ruleset:6
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Nubia była grupą królestw rozciągających się mniej więcej od 1. do 6. "
"katarakty Nilu we współczesnym Sudanie i Egipcie. Kraj był odwiecznym "
"sąsiadem, konkurentem, partnerem handlowym i wrogiem Egiptu, a także źródłem "
"złota, niewolników i żołnierzy. Granica między oboma państwami przesuwała "
"się wielokrotnie. Dolna Nubia bywała czasem pod rządami Egiptu, lecz XXV "
"dynastia egipska pochodziła z Nubii. To za jej czasów doszło do konfliktu z "
"Asyrią, który ostatecznie odciągnął Egipt od Nubii. Kraj ma na koncie także "
"krótki konflikt z Rzymem w 24 r. p.n.e., gdy słynni nubijscy łucznicy "
"zaatakowali rzymski garnizon. Nubia ukształtowana została przez dwa "
"sąsiadujące z nią światy - śródziemnomorski i afrykański. Ogromne królestwa "
"z okolic Napaty, a potem także Meroe rozpadły się na mniejsze "
"chrześcijańskie krainy i przetrwały aż do średniowiecza, kiedy to zostały "
"podbite przez muzułmańskich Arabów."

#: data/nation/nubian.ruleset:33
#, c-format
msgid "Pharaoh %s"
msgstr "Faraon %s"

#: data/nation/nubian.ruleset:33
#, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Faraon %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "Great Pharaoh %s"
msgstr "Wielki Faraon %s"

#: data/nation/nubian.ruleset:34
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Wielka Faraon %s"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Numidyjski"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "?plural:Numidyjczycy"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"Numidyjczycy to starożytny lud berberyjski znany ze swych zdolności "
"jeździeckich. Dzielili się na dwa duże plemiona - Massyliów na wschodzie i "
"Massesyliów na zachodzie - które zamieszkiwały teren obecnej Algierii i "
"Tunezji. Plemiona zjednoczył król Masynissa, którego wsparli Rzymianie "
"(Masynissa pomógł im w w drugiej wojnie punickiej przeciw Kartaginie). "
"Zjednoczone królestwo przetrwało krótko, gdyż po śmierci króla Jugurtha, "
"Rzymianie podarowali jego zachodnią część Mauretanii. Później pozostała "
"część Numidii oraz Mauretania zostały przyłączone do Cesarstwa Rzymskiego."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "?plural:Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"Nuu-chah-nulth to rdzenny lud z Ameryki Północnej. Jako jeden z niewielu "
"plemion indiańskich wypuszczali się oni na otwarty Ocean Spokojny, by "
"polować na wieloryby. Zamieszkiwali teren obecnej wyspy Vancouver; dziś lud "
"ten liczy dziś ok. 8 000 członków. Jak inne plemiona zamieszkujące ten "
"obszar, budowali wielkie drewniane czółna i domy oraz mieli system klanowy."

#: data/nation/occitan.ruleset:3
msgid "Occitan"
msgstr "Oksytański"

#: data/nation/occitan.ruleset:4
msgid "?plural:Occitans"
msgstr "?plural:Oksytańczycy"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""
"Choć Oksytania nigdy nie tworzyła jednolitego bytu politycznego (w jej skład "
"wchodziło kilka hrabstw i księstw dzisiejszej południowej Francji), jej "
"kultura cieszyła się dużym prestiżem w Europie XI, XII i XIII wieku. "
"Oksytański był językiem trubadurów, a wolność religijna pozwoliła rozkwitnąć "
"wyklętemu przez papieża ruchowi katarów. Oksytania została podbita przez "
"królów francuskich, którzy najechali kraj pod pretekstem wypraw krzyżowych."

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscount %s"
msgstr "Wicehrabia %s"

#: data/nation/occitan.ruleset:28
#, c-format
msgid "Viscountess %s"
msgstr "Wicehrabina %s"

#: data/nation/ohlone.ruleset:2
msgid "Ohlone"
msgstr "Ohloński"

#: data/nation/ohlone.ruleset:3
msgid "?plural:Ohlone"
msgstr "?plural:Ohlończycy"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""
"Zbieracko-łowiecki lud Ohlone obejmował ponad 40 grup zamieszkujących tereny "
"od Zatoki San Francisco do doliny Salinas. Posługiwali się ośmioma "
"spokrewnionymi językami i choć łączyło ich wiele elementów kultury wspólnych "
"wszystkim rdzennym grupom Kalifornii, Ohlone różnili się pod pewnymi "
"względami. Sytuacja Ohlone zmieniła się dramatycznie wraz z przybyciem "
"Hiszpanów w 1769 roku: kolonizatorzy i misjonarze przywieźli choroby i "
"niesprawiedliwość, które zniszczyły tradycyjny indiański sposób życia. Choć "
"ostatnia osoba posługująca się biegle językiem Ohlone zmarła w 1939 roku, "
"plemiona są oficjalnie uznawane przez rząd Stanów Zjednoczonych. [Słowa "
"\"ohloński\" oraz \"Ohlończyk\" to neologizmy wymyślone na potrzeby Freeciv. "
"- przyp. tłumacza.]"

#: data/nation/oldenburgian.ruleset:3
msgid "Oldenburgian"
msgstr "Oldenburski"

#: data/nation/oldenburgian.ruleset:4
msgid "?plural:Oldenburgians"
msgstr "?plural:Oldenburczycy"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""
"Oldenburg był początkowo wasalem Saksonii, lecz w XII w. stał się hrabstwem "
"podległym bezpośrednio Świętemu Cesarstwu Rzymskiemu. W 1450 roku hrabia "
"Christian VI został królem Danii Christianem I, a Oldenburg związał się z "
"nią unią personalną. Druga unia z Danią trwała w latach 1667-1773. Dynastia "
"oldenburska rządziła też Szlezwik-Holsztynem, Rosją i Szwecją. W 1815 roku "
"hrabstwo stało się wielkim księstwem, a w 1918 republiką. W roku 1931 "
"Oldenburg był pierwszą krainą, która powierzyła rządy partii nazistowskiej. "
"Po II Wojnie Światowej połączył się z Hanowerem i razem stały się krajem "
"związkowym Dolna Saksonia."

#: data/nation/oldprussian.ruleset:3
msgid "Old Prussian"
msgstr "Staropruski"

#: data/nation/oldprussian.ruleset:4
msgid "?plural:Old Prussians"
msgstr "?plural:Prusowie"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""
"Prusowie byli ludem bałtyckim zamieszkującym tereny pomiędzy Pomorzem, "
"Mazowszem, Litwą i Morzem Bałtyckim (wybrzeże pomiędzy dolną Wisłą i dolnym "
"Niemnem). Zostali podbici i zniemczeni przez Zakon Krzyżacki."

#: data/nation/omani.ruleset:3
msgid "Omani"
msgstr "Omański"

#: data/nation/omani.ruleset:4
msgid "?plural:Omanis"
msgstr "?plural:Omańczycy"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""
"Oman to arabski kraj południowo-zachodniej Azji położony na wybrzeżu "
"Półwyspu Arabskiego. Przed nadejściem islamu Oman rządzony był przez "
"dynastie Achemenidów, Arsacydów i Sasanidów."

#: data/nation/omani.ruleset:32
#, c-format
msgid "General Commander %s"
msgstr "Naczelny Dowódca %s"

#: data/nation/omani.ruleset:32
#, c-format
msgid "?female:General Commander %s"
msgstr "?female:Naczelna Dowódczyni %s"

#: data/nation/ossetian.ruleset:3
msgid "Ossetian"
msgstr "Osetyjski"

#: data/nation/ossetian.ruleset:4
msgid "?plural:Ossetians"
msgstr "?plural:Osetyjczycy"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""
"Współcześni Osetyjczycy są potomkami starożytnych Alanów, którzy uciekli "
"przed najazdami Hunów w Karpaty i na Kaukaz. Około 800 r. n.e. na północnym "
"Kaukazie powstało alańskie królestwo, które przetrwało aż do najazdów "
"Mongołów. Dziś Osetyjczycy zamieszkują republikę Północnej Osetii "
"(wchodzącej w skład Federacji Rosyjskiej) oraz nie uznawaną w pełni "
"republikę Południowej Osetii."

#: data/nation/ostrogothic.ruleset:3
msgid "Ostrogothic"
msgstr "Ostrogocki"

#: data/nation/ostrogothic.ruleset:4
msgid "?plural:Ostrogoths"
msgstr "?plural:Ostrogoci"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""
"Ostrogoci to wschodnio-germański lud, jedna z dwóch podgrup Gotów. Ostrogoci "
"zwani są czasem Greutungami, co znaczy \"ludzie stepu\", w przeciwieńswie do "
"Wizygotów (Terwingów) zamieszkujących bardziej zalesiony tereny. Ostrogoci "
"odbili Italię Odoakerowi i założyli tam królestwo. W V w. zostało ono "
"zmiażdżone przez Bizancjum w wojnie, która zdziesiątkowała ludność Półwyspu "
"Apenińskiego."

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
msgid "Otomi"
msgstr "Otomijski"

#: data/nation/otomi.ruleset:7
msgid "?plural:Otomies"
msgstr "?plural:Otomijczycy"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"Otomi to jeden z najstarszych ludów Meksyku. Mieszkali oni w środkowej "
"części tego kraju od czasu rozwoju rolnictwa lub nawet dłużej. Otomi są "
"bardzo wojowniczy i służyli jako najemnicy w armiach wielu mezoamerykańskich "
"cywilizacji. Ich nazwa pochodzi od \"otmitl\" - słowa oznaczającego doborowe "
"oddziały azteckie, w których służyło wielu Otomi, lecz oni sami siebie "
"nazywają Hnahnu. Lud liczy sobie dziś ponad pół miliona osób, co czyni ich "
"jedną z największych rdzennych grup etnicznych Meksyku. [Słowa \"otomijski\" "
"oraz \"Otomijczyk\" to neologizmy wymyślone na potrzeby Freeciv. - przyp. "
"tłumacza.]"

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Osmański"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Osmanie"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"Na początku XIV w. Osman, przywódca pomniejszego plemienia tureckiego z "
"zachodniej Anatolii, podbił wszystkie sąsiadujące z nim plemiona. W "
"następnym stuleciu Osmanowie zdobyli Bizancjum, dzięki czemu zyskali dostęp "
"do Europy. W kolejnych latach podbili duże obszary południowo-wschodniej "
"Europy, świat arabski, Egipt oraz dużą część północnej Afryki. Stali się "
"dzięki temu regionalnym mocarstwem, które upadło dopiero po zakończeniu I "
"Wojny Światowej."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padyszach %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "?female:Padyszach %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Ozyjski"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "?plural:Ozyjczycy"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"Kraina Oz wymyślona została przez L. Franka Bauma w 1900 r. na potrzeby "
"książki \"Czarnoksiężnik z Krainy Oz\", a później pojawiła się także w "
"innych utworach literackich. Oz składa się z czterech głównych krain: kraju "
"Winków, Kwadlingów, Manczkinów i Gilikinów. Otoczony jest bezkresną pustynią."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Czarownik %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Czarownica %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr "Paioński"

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr "?plural:Paiończycy"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""
"Paiończycy byli starożytnym ludem zamieszkującym tereny na północ od ziem "
"Madeńczyków, Traków oraz Ilirów. Posługiwali się zapewne językiem "
"pochodzenia tracko-iliryjskiego. Siedzibą królów paiońskich była Bylazora. W "
"latach 360-359 p.n.e. południowe plemiona paiońskie najeżdżały "
"Macedończyków, lecz ostatecznie to właśnie Macedończycy podbili Paiończyków. "
"Paioński odział wojskowy uczestniczył w ekspedycji Aleksandra Wielkiego do "
"Persji."

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistański"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:Pakistańczycy"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Federacja Pakistanu stworzona została przez muzułmańskie krainy Indii "
"Brytyjskich w 1947 roku."

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palatynacki"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "?plural:Niemcy Palatynaccy"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"Palatynat Reński, leżący na brzegach Renu, był jednym z elektoratów Świętego "
"Cesarstwa Rzymskiego. Historia kraju była burzliwa, naznaczyły ją częste "
"okresy rozbić i zjednoczeń. Gdy w roku 1618 elektor Fryderyk V wstąpił na "
"tron Czech, wybuchła Wojna Trzydziestoletnia, w wyniku której większość "
"terenów Palatynatu została zniszczona. W 1777 roku Palatynat połączył się "
"unią personalną z Bawarią. Dziś większa część krainy wchodzi w skład kraju "
"związkowego Nadrenia-Palatynat, a mniejsze obszary należą do Badenii-"
"Wirtembergii oraz Bawarii."

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "Książę-Palatyn %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "Księżna-Palatyn %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "Palestyński"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "?plural:Palestyńczycy"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"Palestyńczycy to Arabowie zamieszkujący kontrolowaną niegdyś przez "
"Brytyjczyków Palestynę."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "Palmyrski"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "?plural:Palmyrczycy"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"Palmyra była azjatyckim krajem, który oddzielił się od państwa rzymskiego. "
"Władała nim królowa Zenobia. W 273 r. n.e. Aurelian przyłączył Palmyrę na "
"powrót do Rzymu."

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dyktatorka %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panamski"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "?plural:Panamczycy"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"Panama położona jest na niewielki skrawku lądu łącząc  †  †  €†  ym Amerykę Północną i "
"Południową. Znana jest głównie dzięki Kanałowi Panamskiemu. Kraj ogłosił "
"niepodległość od Kolumbii w 1903 roku; wspierany był wówczas przez USA. "
"Przez większą część XX w. w polityce państwa dominowały Stany Zjednoczone, "
"zwłaszcza w 1989 roku, gdy Amerykanie przeprowadzili inwazję mającą na celu "
"obalić i aresztować generała Noriegę. W roku 1999 przekazano Panamczykom "
"zwierzchność nad Strefą Kanału Panamskiego. Panama jako jeden z nielicznych "
"krajów na świecie nie posiada armii."

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr "Papuański"

#: data/nation/papuanewguinean.ruleset:4
msgid "?plural:Papua New Guineans"
msgstr "?plural:Papuańczycy"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""
"Papua Nowa Gwinea to kraj położony na wschodniej części wyspy Nowa Gwinea. "
"Od niepamiętnych czasów wyspa zamieszkiwana była przez Papuasów, a w późnym "
"wieku XIX została skolonizowana przez Brytyjczyków i Niemców. Podczas I "
"Wojny Światowej Papua Nowa Gwinea została przekazana Australii, a w 1975 "
"uzyskała niepodległość."

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "Governor-General %s"
msgstr "Gubernator-Generał %s"

#: data/nation/papuanewguinean.ruleset:22
#, c-format
msgid "?female:Governor-General %s"
msgstr "?female:Gubernator-Generał %s"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuaski"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "?plural:Papuasi"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""
"Papuasi to rdzenni mieszkańcy wyspy Nowa Gwinea. Są oni potomkami ludzi, "
"którzy osiedlili się na wyspie przed 40 000 lat. Przed 6 000 lat na wyżynach "
"Nowej Gwinei rozwinęło sie rolnictwo, choć wiele szczepów (zwłaszcza na "
"wybrzeżu) nadal prowadzi zbieracko-łowiecki tryb życia. Z niektórymi "
"plemionami do tej pory nie nawiązano kontaktu. Poszczególne grupy etniczne "
"zamieszkujące wyspę są bardzo zróżnicowane pod względem kulturowym i "
"językowym; na Nowej Gwinei znaleźć można jedną czwartą wszystkich języków "
"używanych świecie. Zachodnia część wyspy została skolonizowana przez "
"Holendrów, część wschodnia przez Niemców, Brytyjczyków, Japończyków i "
"Australijczyków. Część wschodnia stała się niepodległą Papuą Nową Gwineą w "
"1975 roku. Część zachodnia dostała się pod okupację indonezyjską po "
"wycofaniu się Holendrów w 1963 roku, a lokalni aktywiści w dalszym ciągu "
"walczą o pełną niepodległość."

#: data/nation/paraguayan.ruleset:3
msgid "Paraguayan"
msgstr "Paragwajski"

#: data/nation/paraguayan.ruleset:4
msgid "?plural:Paraguayans"
msgstr "?plural:Paragwajczycy"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""
"Paragwaj położony jest centrum Ameryki Południowej. W późnym wieku XVI jego "
"tereny podbite zostały przez Hiszpanów. Kolonie kontrolowane były głównie "
"przez jezuitów aż do ich wygania w 1767 roku. W roku 1811 Paragwaj, jako "
"pierwszy kraj Ameryki Południowej, ogłosił niepodległość od Hiszpanii. "
"Państwo rządzone było głównie przez dyktatorów, co nie przeszkodziło mu stać "
"się potęgą gospodarczą i wojskową. Wojna Potrójnego Sojuszu w latach "
"1864-1870 niemal zmiotła kraj z powierzchni ziemi - utracił on wówczas "
"połowę terytorium i 80% męskiej populacji. Dzieje Paragwaju naznaczone są "
"okresami niestabilności i autorytarnych rządów, choć zdołał też pokonać "
"Boliwię w tzw. wojnie o Chaco w latach 1932-1936. Przez dużą część XX w. "
"państwo rządzone było przez generała Stroessnera, który po II Wojnie "
"Światowej dawał schronienie nazistowskim zbrodniarzom. Na przełomie "
"tysiąclecia Paragwaj wprowadził jednak rządy demokratyczne i poszczycić się "
"może dużym wzrostem gospodarczym."

#: data/nation/parthian.ruleset:3
msgid "Parthian"
msgstr "Partyjski"

#: data/nation/parthian.ruleset:4
msgid "?plural:Parthians"
msgstr "?plural:Partowie"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""
"Partowie byli koczowniczym ludem obszaru środkowej Azji, znajdującym się w "
"imperium Seleucydów. Pod wodzą satrapy Arsakesa wypędzili oni Selecydów z "
"Iranu, gdzie założyli następnie silne mocarstwo. Znajdowali się w helleńskim "
"kręgu kulturowym."

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shah %s"
msgstr "Szach %s"

#: data/nation/parthian.ruleset:35
#, c-format
msgid "Shahbanu %s"
msgstr "Szachbanu %s"

#: data/nation/pashtun.ruleset:3
msgid "Pashtun"
msgstr "Pasztuński"

#: data/nation/pashtun.ruleset:4
msgid "?plural:Pashtuns"
msgstr "?plural:Pasztuni"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""
"Pasztuni to lud zamieszkujący głównie tereny Afganistanu i Pakistanu. "
"Posługują się językiem paszto, który spokrewniony jest z perskim, i żyją "
"zgodnie z wiekowym kodeksem honorowym zwanym Pasztunwali."

#: data/nation/pelasgian.ruleset:3
msgid "Pelasgian"
msgstr "Pelazgijski"

#: data/nation/pelasgian.ruleset:4
msgid "?plural:Pelasgians"
msgstr "?plural:Pelazgowie"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""
"Pelazgowie byli starożytnym ludem zamieszkującym tereny obecnej Grecji. "
"Niewiele o nich wiemy, lecz prawdopodobnie byli pochodzenia "
"preindoeuropejskiego."

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peruwiański"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "?plural:Peruwiańczycy"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Peru było kolebką imperium i cywilizacji Inków. Do dziś pozostało jednym z "
"największych ośrodków rdzennej kultury Ameryki Południowej."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenicki"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Fenicjanie"

#: data/nation/phoenician.ruleset:6
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"Fenicjanie to starożytny lud pochodzący z wybrzeża dzisiejszego Libanu i "
"Syrii. Posługiwali się językiem kananejskim, spokrewnionym z hebrajskim, i "
"byli słynnymi żeglarzami. Ich alfabet był wzorem dla alfabetu greckiego, z "
"którego wyewoluowały alfabety etruski i łaciński. Grecy i Rzymianie znali "
"ich przede wszystkim jako wytwórców purpurowego barwnika pozyskiwanego z "
"muszli rozkolców. Fenicjanie nazywali samych siebie Kananejczykami a puniccy "
"(kartagińscy) potomkowie z czasów św. Augustyna określali się jako \"Chanani"
"\"."

#: data/nation/phrygian.ruleset:3
msgid "Phrygian"
msgstr "Frygijski"

#: data/nation/phrygian.ruleset:4
msgid "?plural:Phrygians"
msgstr "?plural:Frygowie"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""
"Frygowie byli starożytnym ludem indoeuropejskim, prawdopodobnie spokrewniony "
"z Grekami i Trakami. Przybyli na tereny Anatolii około XII w. p.n.e., w "
"czasie najazdów morskim ludów na wschodnie wybrzeża Morza Śródziemnego. "
"Przybycie Frygów jest kojarzone przez niektórych historyków z upadkiem "
"państwa Hetytów. Po podboju macedońskim imperium Achemenidów i po przybyciu "
"Galatów do Anatolii, Frygowie ulegli hellenizacji."

#: data/nation/pictish.ruleset:3
msgid "Pictish"
msgstr "Piktyjski"

#: data/nation/pictish.ruleset:4
msgid "?plural:Picts"
msgstr "?plural:Piktowie"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""
"Piktowie byli rdzennym mieszkańcami Kaledonii - starożytnej Szkocji. "
"Naprawdopodobniej byli Celtami lub sceltyzowanymi pre-Indoeuropejczykami. "
"Nazwa \"Piktowie\", \"pomalowani ludzie\", została im nadana przez Rzymian, "
"gdyż Piktowie mieli w zwyczaju pokrywać swe ciała tatuażami. Piktowie "
"przetrwali do wieków średnich, lecz do XI wieku zostali zasymilowani przez "
"Gealickich Szkotów."

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr "Piemoncki"

#: data/nation/piedmontese.ruleset:4
msgid "?plural:Piedmontese"
msgstr "?plural:Piemontczycy"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""
"Piemont powstał w roku 1720, gdy księstwo Sabaudii zostało podniesione do "
"rangi królestwa. Oficjalnie było ono częścią Królestwa Sardynii-Piemontu. W "
"1796 roku tereny te znalazły się pod okupacją Napoleona, lecz w 1814 "
"odzyskały niepodległość. Sardynia-Piemont była jednym z wiodących państw w "
"czasie włoskiego Risorgimiento (\"Odrodzenia\"). W 1861 r. dołączyła do "
"nowopowstałego Królestwa Włoch, a ostatni piemoncki władca stał się "
"pierwszym włoskim królem. Obecnie Piemont jest jednym z regionów Włoch."

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr "Pontyjski"

#: data/nation/pontic.ruleset:4
msgid "?plural:Pontians"
msgstr "?plural:Pontyjczycy"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""
"Pont to region na wybrzeżu Morza Czarnego w Azji Mniejszej; obecnie jest "
"częścią Turcji, lecz historycznie przynależy do greckiego kręgu kulturowego. "
"Helleńskie królestwo Pontu powstało w III w. p.n.e. i osiągnęło szczyt "
"rozwoju za króla Mitrydatesa Wielkiego, nim uległo Rzymowi. Po stuleciach "
"rządów Rzymu i Bizancjum, w 1204 roku Pont znów stał się niepodległym "
"państwem - w wyniku rozpadu Cesarstwa Bizantyńskiego powstało wtedy "
"Cesarstwo Trapezuntu. Za rządów dynastii Komnenos Trapezunt był ostatnim "
"bastionem Cesarstwa Rzymskiego, zanim ostatecznie uległo Osmanom w 1461 "
"roku. Po I Wojnie Światowej rdzenni Pontyjczycy zostali przesiedleni i dziś "
"mieszkańcy Pontu są pochodzenia tureckiego."

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Pruski"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "?plural:Prusacy"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Prusowie byli pogańskim ludem bałtyckim, podbitym w XIII w. przez zakon "
"krzyżacki. Rycerze ustanowili niepodległe państwo, a w roku 1561 Wielki "
"Mistrz Albrecht I ogłosił się Księciem Prusów. Kraj stał się wkrótce znaczną "
"siłą militarną w regionie i odegrał dużą rolę w jednoczeniu narodu "
"niemieckiego w roku 1871 roku. Rola Prusów wzmocniła się po wygranej wojnie "
"z Francją w tym samym roku."

#: data/nation/puertorican.ruleset:3
msgid "Puerto Rican"
msgstr "Portorykański"

#: data/nation/puertorican.ruleset:4
msgid "?plural:Puerto Ricans"
msgstr "?plural:Portorykańczycy"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""
"Portoryko jest najmniejszą wyspą Wielkich Antyli. Gdy podbijali je "
"Hiszpanie, Portoryko zamieszkiwane było przez rdzenny lud Tainów. W 1897 "
"roku Hiszpania przyznała wyspie autonomię, lecz już rok później podbili ją "
"Amerykanie. Dziś Portoryko jest zależne od Stanów Zjednoczonych, choć status "
"wyspy nadal nie jest dookreślony."

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "Taraski"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "?plural:Taraskowie"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"Taraskowie (zwani też \"P'urhepecha\") to rdzenny lud zamieszkujący "
"meksykański stan Michaoacan. Teren ten był kiedyś sercem ich imperium zwanym "
"Irechecua Tzintzuntzani (\"kraina Tzintzuntzan\". Królowie Tarasków byli "
"odwiecznymi wrogami Azteków, którzy bezskutecznie próbowali ich sobie "
"podporządkować. Gdy w roku 1519 przybyli Hiszpanie, Aztekowie usiłowali "
"zyskać poparcie Tarasków, lecz bezskutecznie. Zła sława konkwistadorów "
"poprzedzała ich, więc Taraskowie zdecydowali się podporządkować "
"hiszpańskiemu królowi, by nie podzielić losu Azteków. Przejście pod władzę "
"Hiszpanów nie odbyło się jednak gładko i doszło do rozlewu krwi. Imperium "
"założone w roku 1450 upadło w roku 1530."

#: data/nation/qatari.ruleset:3
msgid "Qatari"
msgstr "Katarski"

#: data/nation/qatari.ruleset:4
msgid "?plural:Qataris"
msgstr "?plural:Katarczycy"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""
"Katar jest emiratem leżącym na półwyspie w Zatoce Perskiej. Jest to jeden z "
"najbogatszych krajów świata, jeśli weźmie się pod uwagę produkt krajowy "
"brutto na mieszkańca. Katar jest jedną z nielicznych współczesnych monarchii "
"absolutnych."

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecki"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Quebekanie"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Quebec to największa prowincja Kanady, zamieszkana głównie przez ludność "
"francuskojęzyczną."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr "Rapanujski"

#: data/nation/rapanui.ruleset:4
msgid "?plural:Rapa Nui"
msgstr "?plural:Rapanujczycy"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""
"Rapa Nui to rdzenni mieszkańcy Wyspy Wielkanocnej pochodzenia "
"polinezyjskiego. Zamieszkiwali oni wyspę od końca pierwszego tysiąclecia "
"naszej ery. Są znani z tego, że wznieśli ogromne posągi zwane \"moai\". Ich "
"cywilizacja upadła w wyniku konfliktów wewnętrznych. W 1888 roku wyspę "
"przyłączono do Chile. Alfabet Rapa Nui zwany Rongorongo nie został odczytany "
"po dziś dzień. [Słowa \"rapanujski\" oraz \"Rapanujczyk\" to neologizmy "
"wymyślone na potrzeby Freeciv - przyp. tłumacza.]"

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr "Raramurijski"

#: data/nation/raramuri.ruleset:7
msgid "?plural:Raramuris"
msgstr "?plural:Raramurijczycy"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""
"Lud Raramuri, zwany też Tarahumara, mieszka w kanionach Sierra Madre "
"Occidental w północnym Meksyku. Są znani ze wytrzymałości - urządzają oni "
"zwyczajowe wyścigi, podczas których uczestnicy kopią przed sobą drewniane "
"piłki; mogą trwać one nawet kilka dni. W 1891 r. raramurijskie powstanie w "
"Tomochi zostało brutalnie stłumione przez władze Meksyku."

#: data/nation/rhenish.ruleset:3
msgid "Rhenish"
msgstr "Reński"

#: data/nation/rhenish.ruleset:4
msgid "?plural:Rhenish"
msgstr "?plural:Reńczycy"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""
"Nadrenia była siedzibą trzech księstw Świętego Cesarstwa Rzymskiego: "
"Kolonii, Trieru i Moguncji, oraz kilku pomniejszych państewek. Od XVII wieku "
"państewka te były stopniowo wchłaniane przez Prusy, a w 1822 powstało Pruska "
"Prowincja Reńska. Podczas rewolucji przemysłowej kraj stał się jednym z "
"najważniejszych regionów Niemiec. Po II Wojnie Światowej Nadrenia została "
"podzielona pomiędzy niemieckie kraje związkowe Północną Nadrenię-Westfalię, "
"Nadrenię-Palatynat oraz Saarę."

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr "Rifeński"

#: data/nation/riffian.ruleset:4
msgid "?plural:Riffians"
msgstr "?plural:Rifenowie"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""
"Skonfederowana Republika Plemion Rifu była krótkotrwałym państwem założonym "
"we wrześniu 1921 roku, gdy Rifenowie zbuntowali się przeciwko Hiszpanom i "
"Marokańczykom. Kraj podbity został przez Hiszpanów i Francuzów w 1926 roku. "
"Część jego terytorium należy dziś do Maroko."

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr "Riograndzki"

#: data/nation/riograndense.ruleset:4
msgid "?plural:Rio-Grandenses"
msgstr "?plural:Riograndczycy"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""
"Republika Rio Grande, zwana też Republiką Piratini, istniała w brazylijskim "
"stanie Rio Grande do Sul w latach 1836-1845. Republika walczyła w Wojnie "
"Farrapos przeciwko brazylijskiej armii cesarskiej i uzyskała poparcie m.in. "
"Giuseppe Garibaldiego. [Słowa \"riograndzki\" oraz \"Riograndczycy\" to "
"neologizmy, które wymyśliłem na potrzeby Freeciv. - przyp. tłumacza.]"

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumuński"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rumuni"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"Rumunia stworzona została na początku XX wieku, kiedy to połączyły się trzy "
"małe państwa: Transylwania, Wołoszczyzna i Mołdawia. Rumunię zamieszkują "
"ludzie mówiący językiem wywodzącym się z czasów starożytnego Cesarstwa "
"Rzymskiego. Historia tego kraju jest burzliwa, bo zawsze znajdował się on na "
"granicy wielkich mocarstw: Rzymskiego, Osmańskiego, Austro-Węgierskiego i "
"Rosyjskiego."

#: data/nation/romanian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr "Dyrektor-Prezydent %s"

#: data/nation/romanian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr "?female:Dyrektor-Prezydent %s"

#: data/nation/romansh.ruleset:3
msgid "Romansh"
msgstr "Retoromański"

#: data/nation/romansh.ruleset:4
msgid "?plural:Romansh"
msgstr "?plural:Retoromanie"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""
"Retoromanie to grupa etniczna zamieszkująca szwajcarski kanton Grisons. "
"Posługują się oni językiem retoromańskich, zwanym też romansz, który zalicza "
"się do grupy języków romańskich. Posiada on wiele wyjątkowych cech i bogatą "
"tradycję przekazów ustnych. Choć retoromański jest jednym z czterech "
"narodowych języków Szwajcarii i funkcjonuje wiele projektów mających na celu "
"jego uratowanie, traci on wpływy i wielu użytkowników przerzuca się na "
"niemiecki. Przed erą napoleońską Trzy Ligi Grisons były jedynym obszarem w "
"Europie, na którym decyzje podejmowano poprzez głosowanie."

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr "Karpatoruski"

#: data/nation/rusyn.ruleset:4
msgid "?plural:Rusyns"
msgstr "?plural:Karpatorusini"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""
"Karpatorusini to grupa etniczna Słowian Wschodnich. Zamieszkują przed "
"wszystkim pogranicze polsko-ukraińsko-słowackie i okręg Wojwodiny. W wiekach "
"średnich ojczyzna Karpatorusinów była siedzibą Księstwa Halicko-Wołyńskiego "
"i Królestwa Rusi. W późniejszych czasach tereny te znajdowały się pod "
"rządami polskimi i austricackimi. Po I Wojnie Światowej Karpatorusini "
"stworzyli dwa krótkotrwałe państwa: Ruską Ludową Republikę Łemków i "
"Republikę Komańczańską."

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr "Rusko-kijowski"

#: data/nation/ruthenian.ruleset:4
msgid "?plural:Kievan Rus'"
msgstr "?plural:Rusini Kijowscy"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""
"Ruś Kijowska była średniowiecznym królestwem słowiańskim. Jej stolicą był "
"Kijów; miasto to podbił Oleg Mądry. W XIII w. Ruś upadła w wyniku najazdów "
"Mongołów."

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Rwandyjski"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "?plural:Rwandyjczycy"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Rwanda to wyżynny i bardzo żyzny kraj regionu Wielkich Jezior w Afryce "
"wschodniej. Państwo może pochwalić się największą gęstością zaludnienia na "
"kontynencie."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Riukiu"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Riukiowie"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Królestwo Riukiu (1372-1879) było pokojowym krajem kupców-żeglarzy, który "
"ostatecznie został podbity i przyłączony do Japonii."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr "Sabiński"

#: data/nation/sabine.ruleset:4
msgid "?plural:Sabines"
msgstr "?plural:Sabinowie"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""
"Sabinowie byli plemieniem italskim, których język zbliżony był do "
"umbryjskiego. Wywarli oni pewien wpływ na historię Rzymu. Sabinowie walczyli "
"regularnie z wczesnymi Rzymianami, lecz ostatecznie zostali zromanizowani. "
"Niektóre rody rzymskie chlubiły się sabińskim pochodzeniem."

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "Tribune %s"
msgstr "Trybun %s"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, c-format
msgid "?female:Tribune %s"
msgstr "?female:Trybun %s"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr "Sahrawijski"

#: data/nation/sahrawi.ruleset:4
msgid "?plural:Sahrawis"
msgstr "?plural:Sahrawijczycy"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""
"Lud Sahrawi zamieszkuje tereny zachodniej Sahary, byłej hiszpańskiej "
"kolonii. Obszar ten zajmuje obecnie Maroko, choć większość wspólnoty "
"międzynarodowej uważa to za nielegalną okupację. Armia marokańska walczy z "
"sahrawijskimi rebeliantami Frontu Palisario od 1975 roku. [Słowa "
"\"sahrawijski\" oraz \"Sahrawijczyk\" to neologizmy wymyślone na potrzeby "
"Freeciv. - przyp. tłumacza.]"

#: data/nation/saintlucian.ruleset:3
msgid "Saint Lucian"
msgstr "Saint Lucia"

#: data/nation/saintlucian.ruleset:4
msgid "?plural:Saint Lucian"
msgstr "?plural:Saint Lucia"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""
"Saint Lucia to wyspiarskie państwo na wschodnich Karaibach. W czasach "
"kolonialnych wyspę Lucia wyrywali sobie z rąk Franzuzi i Brytyjczycy; "
"zmieniła ona właściciela nie mniej niż czternaście razy do 1814 roku, kiedy "
"to na dobre przejęli ją Brytyjczycy. Wyspa zyskała niepodległość w 1979 roku "
"i jest członkiem zarówno brytyjskiej Wspólnoty Narodów, jak i francuskiej "
"Frankofonii. Gospodarka opiera się na turystyce, eksporcie bananów i cukru."

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr "Sakijski"

#: data/nation/saka.ruleset:4
msgid "?plural:Saka"
msgstr "?plural:Sakowie"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""
"Sakowie to starożytny lud irański ze stepów środkowej Azji. Byli blisko "
"spokrewnieni z europejskimi Scytami i pochodzą zapewne od twórców kultury "
"andronowskiej."

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr "Saliszański"

#: data/nation/salishan.ruleset:4
msgid "?plural:Salishans"
msgstr "?plural:Saliszowie"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""
"Lud Salisz to etniczna i językowa grupa północno-zachodnich Stanów "
"Zjednoczonych i zachodniej Kanady. Jednym z najsłynniejdzych Saliszów był "
"Wódz Seattle, przewodzący plemieniu Duwamish, od którego wzięło swą nazwę "
"miasto Seattle. Innymi znanymi Saliszami byli Bella Coola (Nuxalk), Spokane "
"oraz Coeur d'Alene. Języki salisz charakteryzuje kilka nietypowych cech: "
"mają one bardzo bogaty repertuar spółgłosek i możliwe są zdania, które "
"pozbawione są samogłosek."

#: data/nation/salvadoran.ruleset:3
msgid "Salvadoran"
msgstr "Salwadorski"

#: data/nation/salvadoran.ruleset:4
msgid "?plural:Salvadorans"
msgstr "?plural:Salwadorczycy"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""
"Tereny dzisiejszego Salwadoru zamieszkiwane były początkowo przez Indian "
"Pipil. W XVI w. podbili je Hiszpanie. Po uniezależnieniu się od Hiszpanii "
"kraj przystąpił do Republiki Federalnej Ameryki Środkowej, a w 1840 stał się "
"w pełni niepodległy. Choć przez większość swej historii Salwador był "
"formalnie demokracją, w rzeczywistości rządzili nim oligarchowie - od czasu "
"uzyskania niepodległości władzę dzierżyła grupa tzw. \"czternastu rodzin\". "
"W latach 30-tych ubiegłego wieku generał Hernadzéz Martínez ustanowił "
"dyktaturę, która została obalona w roku 1944 w wyniku pokojowej rewolucji. "
"Salwador pozostawał jednak niestabilny, a w latach 1979-1992 toczyła się w "
"nim krwawa wojna domowa."

# Nie ma oficjalnej wykładni na temat przymiotnika od rzeczownika Saam
#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Saamijski"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Saamowie"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"Saamowie to ludność mieszkająca w północnej Skandynawii, są jej najstarszymi "
"mieszkańcami. Zamieszkują Finnmark w Norwegii oraz Lapland w Szwecji i "
"Finlandii. Znani z hodowli reniferów. Popularne określenie \"Lapończycy\" "
"dla samych zainteresowanych jest obelżywe."

#: data/nation/sammarinese.ruleset:3
msgid "Sammarinese"
msgstr "Sanmariński"

#: data/nation/sammarinese.ruleset:4
msgid "?plural:Sammarinese"
msgstr "?plural:Sanmarińczycy"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""
"San Marino to mały, odcięty od morza kraj na Półwyspie Apenińskim. Jest to "
"najstarsza republika świata; legenda głosi, że założył ją w 301 r. n.e. "
"Święty Marinus."

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "Captain-Regent %s"
msgstr "Kapitan-Regent %s"

#: data/nation/sammarinese.ruleset:26
#, c-format
msgid "?female:Captain-Regent %s"
msgstr "?female:Kapitan-Regent %s"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr "Samnicki"

#: data/nation/samnite.ruleset:4
msgid "?plural:Samnites"
msgstr "?plural:Samnici"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""
"Samnici byli starożytnym związkiem plemion italskich, które posługiwały się "
"językiem oskijskim i zamieszkiwały teren współczesnych środkowych Włoch, na "
"południe od Sabinów. Po przegranej wojnie z Rzymem Samnici stali się jego "
"poddanymi i ulegli romanizacji. Wsławili się jako znakomici żołnierze i "
"gladiatorzy."

#: data/nation/samoan.ruleset:3
msgid "Samoan"
msgstr "Samoański"

#: data/nation/samoan.ruleset:4
msgid "?plural:Samoans"
msgstr "?plural:Samoańczycy"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""
"Samoa to kraj zajmujący zachodnią część Wysp Samoa na środkowym Pacyfiku. "
"Część wschodnia rządzona jest przez USA jako Samoa Amerykańskie. Wyspy "
"zostały skolonizowane przez Austronezyjczyków ok. 1500 roku p.n.e. To "
"prawdopodobnie stąd rozpoczęłą się polinezyjska ekspansja terytorialna na "
"obszarze Pacyfiku. Znacznie później Somoa została skolonizowana przez "
"Niemców i Nowozelandczyków, a w 1962 roku zyskała niepodległość."

#: data/nation/samoan.ruleset:32
#, c-format
msgid "Chief of the Government %s"
msgstr "Szef Rządu %s"

#: data/nation/samoan.ruleset:32
#, c-format
msgid "?female:Chief of the Government %s"
msgstr "?female:Szefowa Rządu %s"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Żmudzki"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Żmudzianie"

#: data/nation/samogitian.ruleset:6
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Żmudź - kraina w pobliżu Morza Bałtyckiego - była siedzibą ostatnich pogan "
"Europy (oficjalnie do 1413 roku). Dzisiejsza Żmudź jest częścią Litwy."

#: data/nation/santomean.ruleset:3
msgid "Santomean"
msgstr "Santomejski"

#: data/nation/santomean.ruleset:4
msgid "?plural:Santomeans"
msgstr "?plural:Santomejczycy"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""
"Wyspy Świętego Tomasza i Książęca to dwie wyspy na Oceanie Atlantyckim u "
"wybrzeży Afryki. Wyspa główna została ochrzczona imieniem św. Tomasza przez "
"portugalskich żeglarzy, którzy odkryli ją w dniu tego świętego około roku "
"1470. Stała się ona pierwszą dużą europejską kolonią plantatorską. W XIX "
"wieku obalono tam niewolnictwo, a w 1975 roku państwo zyskało niepodległość. "
"Gospodarka kraju opiera się na eksporcie kakao. [Słowa \"santomejski\" oraz "
"\"Santomejczyk\" to neologizmy wymyślone na potrzeby Freeciv - przyp. "
"tłumacza.]"

#: data/nation/sardinian.ruleset:3
msgid "Sardinian"
msgstr "Sardyński"

#: data/nation/sardinian.ruleset:4
msgid "?plural:Sardinians"
msgstr "?plural:Sardyńczycy"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""
"Sardynia to wyspa na Morzu Śródziemnym i region autonomiczny Włoch. W "
"czasach prehistorycznych istniała tu cywilizacja nuragijska, a w "
"starożytności wyspa przechodziła we władanie Fenicjan i Rzymian. Po upadku "
"Cesarstwa Rzymskiego Sardynia była okupowana przez Wandalów, a potem przez "
"Bizantyjczyków, lecz w IX wieku przedstawiciele Bizancjum ogłosili powstanie "
"autonomicznego państwa. W wiekach średnich kontrolę nad Sardynią przejęli "
"Aragończycy. W 1718 roku wyspa została przekazana dynastii sabaudzkiej i "
"stała się częścia Królestwa Sardynii-Piemontu, które w 1861 roku "
"poprowadziło Włochy do zjednoczenia."

#: data/nation/sarmatian.ruleset:3
msgid "Sarmatian"
msgstr "Sarmacki"

#: data/nation/sarmatian.ruleset:4
msgid "?plural:Sarmatians"
msgstr "?plural:Sarmaci"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""
"Sarmaci to irańskie ludy pasterskie ze środkowej Azji i południowo-"
"zachodniej Syberii. Byli blisko spokrewnieni ze Scytami i Sakami. Sarmackie "
"pochodzenie przypisywała sobie polska szlachta w wiekach XV-XVIII; mit "
"wywarł duże piętno na polskiej kulturze tego okresu."

#: data/nation/saudi.ruleset:3
msgid "Saudi"
msgstr "Saudyjski"

#: data/nation/saudi.ruleset:4
msgid "?plural:Saudis"
msgstr "?plural:Saudyjczycy"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""
"Arabia Saudyjska położona jest na Półwyspie Arabskim. Znajdują się w niej "
"miasta Mekka i Medyna, najświętsze miejsca islamu. Pierwsze państwo "
"saudyjskie powstało w 1744 roku. Dzisiejsza Arabia Saudyjska stworzona "
"została w roku 1925 w wyniku zjednoczenia krain Hidżaz i Nadżd. Nazwa kraju "
"pochodzi od rządzącej dynastii Saudów, a państwo jest jedną z ostatnich na "
"świecie monarchii absolutnych. Arabia Saudyjska posiada największe "
"udokumentowane złoża ropy naftowej."

#: data/nation/savoyard.ruleset:3
msgid "Savoyard"
msgstr "Sabaudzki"

#: data/nation/savoyard.ruleset:4
msgid "?plural:Savoyards"
msgstr "?plural:Sabaudczycy"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""
"Sabaudia była państwem w zachodnich Alpach; powstała po rozpadzie Królestwa "
"Burgundii. Sabaudzka dynastia opanowała Sardynię i Piemont, a potem całe "
"Włochy. Rozwój terytorialny królestwa nie opierał się jednak na podbojach "
"militarnych, lecz na powolnym rozszerzaniu strefy wpływów poprzez małżeństwa "
"i systematyczne intrygi polityczne. W roku 1860 Sabaudia została przyłączona "
"do Francji."

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Saksoński"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?plural:Saksoni"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"W latach 1356-1806 Saksonia był dziedzicznym była elektoratem Świętego "
"Cesarstwa Rzymskiego."

#: data/nation/scanian.ruleset:3
msgid "Scanian"
msgstr "Skanijski"

#: data/nation/scanian.ruleset:4
msgid "?plural:Scanians"
msgstr "?plural:Skanijczycy"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""
"Skania to najdalej na południe wysunięty region Szwecji. W czasach Wikingów "
"znajdowało się tu pomniejsze królestwo, w wiekach średnich stało się ono "
"częścią Danii, a po traktacie z Roskilde w 1658 roku zostało przekazane "
"Szwecji. W późnym XX wieku w Skanii obudziła się nowa świadomość narodowa, w "
"wyniku czego zaczęto domagać się większej autonomii w ramach Królestwa "
"Szwecji."

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr "Szlezwik-holsztyński"

#: data/nation/schleswig-holsteinian.ruleset:4
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Szlezwik-holsztyńczycy"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""
"Przez długi czas o księstwa Szlezwiku i Holsztynu spierały się Niemcy i "
"Dania. W 1375 roku tereny te połączyły się unią personalną. W XIX w. "
"niejasny status Szlezwiku-Holsztynu doprowadził do dwóch wojen między Danią "
"i Prusami, a w roku 1866 księstwo stało się pruską prowincją. Po I Wojnie "
"Światowej północny Szlezwik został przyłączony do Danii, a dzisiejszy "
"Szlezwik-Holsztyn jest jednym z krajów federalnych Niemiec."

#: data/nation/scottishgaelic.ruleset:3
msgid "Scottish Gaelic"
msgstr "Szkoccy Gaelowie"

#: data/nation/scottishgaelic.ruleset:4
msgid "?plural:Scottish Gaels"
msgstr "?plural:Szkocko-gaelicki"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""
"Gaelowie oraz język gaelicki trafiły do Szkocji dzięki irlandzkiej dynastii "
"Dalriada. Gaelowie osiedlili się najpierw w Argyll (Earra Ghaidheal lub "
"Wybrzeże Gaelów) i szybko zajęli tereny rdzennych Piktów. W szczytowym "
"okresie rozwoju Kenneth MacAlpin zjednoczył piktyjskie i gaelickie królestwa "
"około roku 843 n.e. Do czasu rządów Malcolma III gaelicki był językiem "
"większości w Szkocji aż po Strathclyde i Galloway. Dziś językiem gaelickim "
"posługuje się około 60 000 użytkowników - połowa z nich mieszka na wyżynach "
"Szkocji i wyspach, a druga połowa rozproszona jest po całej pozostałej "
"części krainy."

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "Clan Chief %s"
msgstr "Wódz klanu %s"

#: data/nation/scottishgaelic.ruleset:37
#, c-format
msgid "?female:Clan Chief %s"
msgstr "?female:Przywódczyni klanu %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "First Minister %s"
msgstr "Premier %s"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, c-format
msgid "?female:First Minister %s"
msgstr "?female:Premier %s"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Szkocki"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Szkoci"

#: data/nation/scottish.ruleset:6
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"W w schyłkowej fazie Imperium Rzymskiego, Szkocja została opanowana przez "
"irlandzkich wojowników, którzy zajęli miejsce Piktów. Od roku 1034 do unii "
"angielsko-szkockiej w 1701, Szkocja była niezależnym królestwem."

#: data/nation/scythian.ruleset:3
msgid "Scythian"
msgstr "Scytyjski"

#: data/nation/scythian.ruleset:4
msgid "?plural:Scythians"
msgstr "?plural:Scytowie"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""
"Scytowie byli starożytnym koczowniczy ludem jeźdźców i pasterzy. Wywodzili "
"się z terenów dzisiejszego Iranu, a w czasach starożytnych opanowali "
"pontyjsko-kaspijskie stepy - krainę zwaną wówczas Scytią. W późnej "
"starożytności tereny te zdominowali spokrewnieni ze Scytami Sarmaci. Wiele "
"informacji o Scytach pochodzi z \"Dziejów \" greckiego historyka Herodota "
"(ok. 400 r. p.n.e.) oraz z wygnańczych wierszy Owidiusza \"Wygnanie z Pontu"
"\". Inne dane pochodzą z wykopalisk archeologicznych na terenach Ukrainy i "
"południowej Rosji, gdzie w scytyjskich kopcach pogrzebowych znaleziono "
"kunsztowne wyroby złotnicze."

#: data/nation/seleucid.ruleset:3
msgid "Seleucid"
msgstr "Seleucydzki"

#: data/nation/seleucid.ruleset:4
msgid "?plural:Seleucids"
msgstr "?plural:Seleucydzi"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""
"Państwo Seleucydów było jednym z krajów założonych przez diadochów, dowódców "
"armii Aleksandra Wielkiego, po śmierci wodza i rozpadzie jego imperium. "
"Nazwa pochodzi od Seleukosa I Nikatora. Imperium seleucydzkie znajdowało się "
"na terenach dzisiejszej Syrii i choć było najsilniejszym państwem założonym "
"przez diadochów, w I w. p.n.e. uległo potędze Rzymu."

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr "Seldżucki"

#: data/nation/seljuk.ruleset:4
msgid "?plural:Seljuks"
msgstr "?plural:Seldżucy"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""
"Seldżucy byli ludem tureckim, który wziął swą nazwę od założyciela Seldżuka. "
"Po pokonaniu Ghaznawidów w roku 1040, stworzyli własne państwo. W roku 1055 "
"Seldżucy zdobyli Bagdad, a ich przywódca Tughril Beg został sułtanem. "
"Seldżucy wsławili się też pokonaniem Bizantyjczyków w bitwie pod Manzikert w "
"1071. Po upadku Wielkiego Imperium Seldżuckiego w XII wieku, lud ten rządził "
"nadal w sułtanacie Rum, który stanie się później kolebką Osmanów."

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr "Seminolski"

#: data/nation/seminole.ruleset:4
msgid "?plural:Seminoles"
msgstr "?plural:Seminole"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""
"Seminole to lud, który wyłonił się w XVIII wieku z grupy krickich "
"emigrantów. Uciekali oni przed białymi osadnikami ze stanu Georgia i innych "
"obszarów na południe, ku Florydzie, będącej wówczas pod rządami Hiszpanów. "
"Mieszali się oni z przedstawicielami innych plemion oraz z czarnoskórymi "
"wyzwoleńcami. Seminole stanęli po stronie USA w wojnie przeciwko Hiszpanom, "
"w wyniku których Floryda została przyłączona do USA, a większość Seminolów "
"przeniesiono do rezerwatu na Terytorium Indiańskim (dzisiejsza Oklahoma). "
"Wraz z Czirokezami, Czoktawami, Muskogee i Czikasawami wchodzili w skład "
"tzw. Pięciu Cywilizowanych Plemion, które utrzymywały względnie przyjazne "
"stosunki z białymi osadnikami w czasach ekspansji terytorialnej USA."

#: data/nation/senegalese.ruleset:3
msgid "Senegalese"
msgstr "Senegalski"

#: data/nation/senegalese.ruleset:4
msgid "?plural:Senegalese"
msgstr "?plural:Senegalczycy"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""
"Spośród wszystkich krajów Afryki, Senegal jest najdalej wysunięty na zachód. "
"Od 1960 roku jest on niepodległy od Francji. W porównaniu ze swoimi "
"sąsiadami, Senegal jest państwem stabilnym i demokratycznym."

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbski"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serbowie"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"Serbia to obszar położony na Bałkanach, który został podbity przez Imperium "
"Osmańskie po upadku Bizancjum. Przez większość XX wieku Serbia była częścią "
"Jugosławii."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr "Seszelski"

#: data/nation/seychellois.ruleset:4
msgid "?plural:Seychellois"
msgstr "?plural:Seszelczycy"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""
"Seszele to wyspiarski kraj położony u brzegów wschodniej Afryki na Oceanie "
"Indyjskim. Archipelag był odwiedzany przez austronezyjskich, malediwskich i "
"arabskich kupców już w starożytności, lecz do przybycia Europejczyków wyspy "
"nie miały rdzennej populacji. Seszele znajdowały się pod władzą Francuzów i "
"Brytyjczyków aż do uzyskania niepodległości w 1976 roku. Mieszkańcy kraju "
"ludność pochodzenia afrykańskiego, chińskiego, europejskiego, hinduskiego i "
"malgaskiego. Seszele to najmniej zaludniony kraj Afryki, cechuje się za to "
"wysokim przyrostem naturalnym."

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr "Szański"

#: data/nation/shan.ruleset:4
msgid "?plural:Shans"
msgstr "?plural:Szanowie"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""
"Szanowie to grupa etniczna spokrewniona z Tajami i Laotańczykami. Po upadku "
"zdominowanego przez Birmańczyków Królestwa Bagan (podbitego przez Mongołów w "
"1287 roku) kilka królestw, zwanych dziś Państwami Szan, kontrolowało dużą "
"część dzisiejszej Birmy, Laosu i chińską prowincję Yunnan."

#: data/nation/shawnee.ruleset:3
msgid "Shawnee"
msgstr "Szauniski"

#: data/nation/shawnee.ruleset:4
msgid "?plural:Shawnee"
msgstr "?plural:Szaunisi"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""
"Szaunisi to algonkiński lud Ameryki Północnej. Pod wodzą Tikamthu (znanego "
"lepiej jako Tecumseh) oraz jego brata Tenskwatawy próbowali stworzyć sojusz "
"rdzennych ludów sprzeciwiający się amerykańskiej ekspansji, ponieśli jednak "
"klęskę i musieli osiedlić się na Terytorium Indiańskim (dzisiejsza Oklahoma)."

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr "Szerpański"

#: data/nation/sherpa.ruleset:4
msgid "?plural:Sherpas"
msgstr "?plural:Szerpowie"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""
"Szerpowie to grupa etniczna, która osiedliła się w Himalajach, na terenie "
"obecnego Nepalu w XV wieku. Wywodzą się z ludów tybetańskich i porozumiewają "
"się językiem spokrewnionym z językami tybetańskimi, choć nie są one "
"wzajemnie zrozumiałe. Po kilku stuleciach autonomii Szerpowie znaleźli się "
"pod presją militarną wkraczających na te tereny państw hinduskich, takich "
"jak państwo bengalskiej dynastii Sena. Do końca XVIII wieku ojczyzna Szerpów "
"została zaanektowana przez Królestwo Nepalu. W wyniku demokratyzacji Nepalu "
"na początku XXI wieku, pojawiły się głosy nawołujące do większej autonomii "
"Szerpów w ramach państwa federacyjnego."

#: data/nation/siberian.ruleset:3
msgid "Siberian"
msgstr "Syberyjski"

#: data/nation/siberian.ruleset:4
msgid "?plural:Siberians"
msgstr "?plural:Syberyjczycy"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""
"Syberia to historyczna i geograficzna kraina Rosji. Za rządów carów, wśród "
"syberyjskich osadników dominowały tendencje separatystyczne. W 1918 roku "
"proklamowano Republikę Syberyjską, lecz już kilka miesięcy później została "
"ona włączona do Związku Radzieckiego."

#: data/nation/sicilian.ruleset:3
msgid "Sicilian"
msgstr "Sycylijski"

#: data/nation/sicilian.ruleset:4
msgid "?plural:Sicilians"
msgstr "?plural:Sycylijczycy"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""
"Sycylia to największa wyspa Włoch. Dawniej rządzili nią Grecy, "
"Kartagińczycy, Rzymianie, Wandalowie, Ostrogoci, Bizantyjczycy i Arabowie. W "
"XI w. powstało tu normańskie Królestwo Sycylii, które stało się stopniowo "
"jednym z najpotężniejszych państw włoskich. W 1816 roku wraz z Neapolem "
"stworzyło Królestwo Obojga Sycylii, które w 1861 połączyło się z Włochami."

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr "Sierraleoński"

#: data/nation/sierraleonean.ruleset:4
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Sierraleończycy"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""
"Sierra Leone to kraj położony w zachodniej Afryce. Został założony w 1792 "
"roku dla wyzwolonych niewolników i szybko stał się brytyjskim terytorium "
"zależnym. Sierra Leone jest niepodległą republiką od 1961 roku, a w latach "
"90-tych w kraju toczyła się wojna domowa. Dzisiaj Sierra Leone jest jednym z "
"najbiedniejszych państwa świata."

#: data/nation/sikh.ruleset:3
msgid "Sikh"
msgstr "Sikhowski"

#: data/nation/sikh.ruleset:4
msgid "?plural:Sikhs"
msgstr "?plural:Sikhowie"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""
"Sikhowie są wyznawcami monoteistycznej religii powstałej w XV w. na "
"subkontynencie indyjskim. Sikhizm narodził się w prowincji Pendżab, na "
"granicy między Pakistanem a Indiami. W XIX w. istniało tu silne państwo "
"Sikhów."

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, c-format
msgid "?female:Guru %s"
msgstr "?female:Guru %s"

#: data/nation/sikkimese.ruleset:3
msgid "Sikkimese"
msgstr "Sikkimski"

#: data/nation/sikkimese.ruleset:4
msgid "?plural:Sikkimese"
msgstr "?plural:Sikkimczycy"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""
"Himalajskie królestwo Sikkim położone było pomiędzy Nepalem a Bhutanem. "
"Sikkim rządzony był przez monarchów zwanych czogjalami. W 1975 roku  kraj "
"stał się dwudziestym drugim stanem Indii."

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Śląski"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Ślązacy"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"Śląsk to region na południu Polski, który przez pewien okres historii "
"pozostawał niezależnym królestwem."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singapurski"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singapurczycy"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapur to niewielkie miasto-państwo położone na południu Półwyspu "
"Malajskiego."

#: data/nation/sinhalese.ruleset:3
msgid "Sinhalese"
msgstr "Syngaleski"

#: data/nation/sinhalese.ruleset:4
msgid "?plural:Sinhalese"
msgstr "?plural:Syngalezi"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""
"Zamieszkujący Sri Lankę lud Syngalezów wywodzi swe pochodzenie od pół-"
"legendarnego księcia Vijaya, który wraz z 700 towarzyszami skolonizował "
"wyspę w 543 r. p.n.e."

#: data/nation/slavic.ruleset:3
msgid "Slavic"
msgstr "Słowiański"

#: data/nation/slavic.ruleset:4
msgid "?plural:Slavs"
msgstr "?plural:Słowianie"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""
"Słowianie to współczesna grupa językowa, w skład której wchodzą narody "
"Wschodniej Europy połączone wspólną historią. Pochodzenie Słowian nie jest "
"dokładnie znane, istnieje jednak wiele hipotez próbujących wyjaśnić tę "
"zagadkę. Ich nagłe pojawienie się w Europie może być powiązane z przybyciem "
"ludów irańskich i ekspansją Hunów."

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Słowacki"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plutal:Słowacy"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"Słowacja leży w samym sercu Europy. Dzisiejsza Słowacja powstała po "
"rozpadzie Czechosłowacji w roku 1993, która wcześniej była częścią Austro-"
"Węgier."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Słoweński"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Słoweńcy"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"Słowenia to najbardziej na północ wysunięta republika należąca do byłej "
"Jugosławii."

#: data/nation/solomonislander.ruleset:3
msgid "Solomon Islander"
msgstr "Salomoński"

#: data/nation/solomonislander.ruleset:4
msgid "?plural:Solomon Islanders"
msgstr "?plural:Salomończycy"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""
"Wyspy Salomona to kraj w Melanezji położony pomiędzy Papuą Nową Gwineą i "
"Vanuatu. Od ok. 4000 r. p.n.e. wyspy zamieszkiwane były przez ludność "
"austronezyjską, a w XIX wieku stały się protektoratem brytyjskim. Podczas II "
"Wojny Światowej wyspe były sceną zaciekłych walk, m.in. słynnej bitwy o "
"Guadalcanal. Wyspy Salomona zyskały niepodległość w 1978 roku. [Słowa "
"\"salomoński\" oraz \"Salomończyk\" to neologizmy wymyślone na potrzeby "
"Freeciv - przyp. tłumacza.]"

#: data/nation/somaliland.ruleset:3
msgid "Somaliland"
msgstr "Somalilandzki"

#: data/nation/somaliland.ruleset:4
msgid "?plural:Somalilanders"
msgstr "?plural:Somalilandczycy"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""
"Republika Somalilandu jest nieuznawanym krajem w północnej Somalii, której "
"obszar odpowiada mniej więcej byłemu Brytyjskiemu Somalilandowi. Ogłosił on "
"niepodległość po upadku Somalii w 1991 roku. Choć nieuznawany przez inne "
"kraje, Somaliland jest bardziej stabilny i dostatni niż reszta Somalii."

#: data/nation/somali.ruleset:3
msgid "Somali"
msgstr "Somalijski"

#: data/nation/somali.ruleset:4
msgid "?plural:Somalis"
msgstr "?plural:Somalijczycy"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""
"Somalia to państwo w tzw. Rogu Afryki. W czasach starożytnych Somalia była "
"dużym ośrodkiem handlowym. Pod koniec XIX w. tereny te skolonizowali "
"Brytyjczycy i Włosi. Kraj odzyskał niepodległość w 1960 roku, a w 1969 "
"władzę przejęła armia pod wodzą generała Siada Barre. Generał próbował "
"wykorzenić system klanowy panujący w państwie, lecz bezskutecznie. W roku "
"1991 Siad Barre został obalony; od tego czasu w Somalii nie działa żaden "
"rząd."

#: data/nation/sorbian.ruleset:3
msgid "Sorbian"
msgstr "Serbołużycki"

#: data/nation/sorbian.ruleset:4
msgid "?plural:Sorbs"
msgstr "?plural:Serbołużyczanie"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""
"Serbołużyczanie to zachodniosłowiański lud zamieszkujący wschodnie Niemcy, "
"wschodnią Saksonię i południową Brandenburgię (Łużyce). Region ten jest "
"powiązany historycznie z Polską i Czechami."

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr "Sotyjski"

#: data/nation/sotho.ruleset:4
msgid "?plural:Basotho"
msgstr "?plural:Sotyjczycy"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""
"Sotyjczycy to lud Bantu zamieszkujący południową Afrykę. Ich przodkowie "
"przybyli w te rejony pod koniec pierwszego tysiąclecia naszej ery. "
"Sotyjczycy zjednoczyli się po raz pierwszy we wczesnym XIX wieku pod władzą "
"króla Moshoeshoe I. Dziś lud liczy sobie ok. 2 milionów członków w Lesotho i "
"prawie dwukrotnie więcej w RPA."

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Południowoafrykański"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Południowi Afrykanie"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Holenderscy osadnicy zaczęli kolonizować południową Afrykę w XVII wieku. Po "
"wielu wojnach pomiędzy Burami (potomkami holenderskich kolonistów), "
"Brytyjczykami i Zulusami, w 1910 roku powstała Unia Południowej Afryki. "
"Południowoafrykański rząd \"wsławił się\" polityką apartheidu, która "
"sankcjonowała prawnie dyskryminację ciemnoskórych obywateli. W 1994 roku "
"przyjęto pierwszą nie rasistowską konstytucję, a wieloletni więzień "
"polityczny Nelson Mandela został pierwszym prezydentem wybranym w całkowicie "
"demokratycznych wyborach."

#: data/nation/southamerican.ruleset:3
msgid "South American"
msgstr "Południowoamerykański"

#: data/nation/southamerican.ruleset:4
msgid "?plural:South Americans"
msgstr "?plural:Południowi Amerykanie"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""
"Unia Narodów Południowoamerykańskich powstała w roku 2008. Wzorowana jest na "
"Unii Europejskiej, ale ruch panamerykański istniała już w XIX wieku."

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Południowokoreański"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Południowi Koreańczycy"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"Na Półwyspie Koreańskim istniało kiedyś jedno państwo, lecz dziś podzielony "
"jest on na dwa kraje: Koreę Północną i Południową. Dwie Koree powstały w "
"wyniku impasu dyplomatycznego po wojnie w roku 1953. Południowokoreański "
"rząd wyłonił się z nacjonalistycznego i antykomunistycznego \"Tymczasowego "
"Rządu Republiki Korei\" w 1948 roku."

#: data/nation/southsudanese.ruleset:3
msgid "South Sudanese"
msgstr "Południowosudański"

#: data/nation/southsudanese.ruleset:4
msgid "?plural:South Sudanese"
msgstr "?plural:Południowi Sudańczycy"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""
"Przez wiele lat Sudan pogrążony był w wojnie pomiędzy południem zamieszkanym "
"głównie przez czarnoskórych animistów i chrześcijan a muzułmańską i arabską "
"północą. Podczas wojny życie straciło 2 miliony osób, a wiele więcej musiało "
"opuścić domy. W 2005 roku podpisano zawieszenie broni, a Południowy Sudan "
"uzyskał niepodległość w 2011."

#: data/nation/southvietnamese.ruleset:3
msgid "South Vietnamese"
msgstr "Południowowietnamski"

#: data/nation/southvietnamese.ruleset:4
msgid "?plural:South Vietnamese"
msgstr "?plural:Południowi Wietnamczycy"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""
"Południowy Wietnam (oficjalna nazwa to Republika Wietnamu) był państwem "
"wspieranym przez Amerykanów podczas wojny wietnamskiej. Kraj połączył się z "
"Północnym Wietnamem po tym, jak w 1975 r. zajęli go komuniści."

#: data/nation/southvietnamese.ruleset:23
#, c-format
msgid "Madame %s"
msgstr "Pani %s"

#: data/nation/southyemeni.ruleset:3
msgid "South Yemeni"
msgstr "Południowojemeński"

#: data/nation/southyemeni.ruleset:4
msgid "?plural:South Yemenis"
msgstr "?plural:Południowi Jemeńczycy"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""
"Obszar wokół miasta Aden został skolonizowany przez Brytyjczyków w 1839 "
"roku. Południowy Jemen ogłosił niepodległość w 1967 roku i przystąpił do "
"bloku państw komunistycznych. Kraj zjednoczył się z Jemenem w roku 1990."

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sowiecki"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Sowieci"

#: data/nation/soviet.ruleset:6
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"Historia Związki Radzieckiego rozpoczyna się w listopadzie 1917 roku, kiedy "
"wybucha rewolucja bolszewicka pod wodzą Lenina. 31 grudnia 1922 roku cztery "
"republiki sowieckie połączyły się w jeden kraj. Związek Radziecki był jednym "
"z najpotężniejszych państw XX wieku, lecz w wyniku kryzysu społeczno-"
"ekonomicznego rozpadł się w 1991 na piętnaście republik."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Śrividźajański"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "?plural:Śriwidźajanie"

#: data/nation/srivijaya.ruleset:7
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Śriwidźaja było państwem skupionym wokół Palembang na wschodniej Sumatrze. "
"Jego władza rozciągała się na przybrzeżne rejony Sumatry, Jawy, Borneo i "
"Półwyspu Malajskiego. Powstało ok. III w. n.e. i przetrwało do początków "
"wieku XV, kiedy to było stopniowo podbijane przez sąsiadujące państwa, w tym "
"południowoindyjską dynastię Ćolan."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudański"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Sudańczycy"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"W 1820 roku Sudan dostał się pod władzę Egiptu, a potem Wielkiej Brytanii. "
"Niepodległość zyskał dopiero w 1956 roku."

#: data/nation/suebian.ruleset:3
msgid "Suebian"
msgstr "Swebski"

#: data/nation/suebian.ruleset:4
msgid "?plural:Suebians"
msgstr "?plural:Swebowie"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""
"Swebowie byli starożytnym związkiem ludów zachodniogermańskich, który mógł "
"powstać pod wodzą Ariowista na jego ekspedycję do Galii. Swebowie obejmowali "
"plemiona germańskie z dorzecza Łaby. Między I a IV w. n.e. zagrażali oni "
"Rzymowi i wkraczali często do naddunajskich prowincji Cesarstwa. W latach "
"405-406 Swebowie zostali zmuszeniu przez Hunów do opuszczenia swych ziem i w "
"noworoczną noc roku 405 wraz z Wandalami i Alanami przekroczyli zamarznięty "
"Ren. Osiedlili się północno-zachodniej części Półwyspu Iberyjskiego, gdzie "
"założyli królestwo podbite w roku 585 przez Wizygotów."

#: data/nation/surinamese.ruleset:3
msgid "Surinamese"
msgstr "Surinamski"

#: data/nation/surinamese.ruleset:4
msgid "?plural:Surinamese"
msgstr "?plural:Surinamczycy"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""
"Surinam to najmniejszy niepodległy kraj Ameryki Południowej. Początkowo "
"tereny te zamieszkiwane były przez Indian Arawaków. W 1667 roku zostały "
"skolonizowane przez Anglików handlujących z Holendrami z Nowego Amsterdamu "
"(dzisiejszy Nowy Jork). Surinam zyskał prawo do samostanowienia w 1954 roku, "
"a pełną niepodległość w roku 1975."

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "Sergeant %s"
msgstr "Sierżant %s"

#: data/nation/surinamese.ruleset:28
#, c-format
msgid "?female:Sergeant %s"
msgstr "?female:Sierżant %s"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr "Suahilijski"

#: data/nation/swahili.ruleset:4
msgid "?plural:Swahili"
msgstr "?plural:Suahilijczycy"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""
"Suahilijczycy to grupa etniczna Bantu zamieszkująca wschodnie wybrzeże "
"Afryki. Od IX wieku region znajdował się na pograniczu wpływów kultury "
"islamskiej i afrykańskiej. Powstały tu miasta-państwa takie jak Zanzibar, "
"Kilwa Kisiwani, Mozambik i Sofala. Miasta rozwijały się dzięki handlowi "
"kością słoniową, złotem, niewolnikami i przyprawami. Przybycie "
"Portugalczyków około roku 1500 zbiegło się w czasie ze schyłkiem "
"suahilijskich miast-państw, lecz lud miał nadal duży wpływ na kulturę "
"wschodniej Afryki. Dziś język suahili (kiswahili) jest używany jako lingua "
"franca przez 50 milionów osób i jest oficjalnym językiem w Kenii, Tanzanii, "
"Ugandzie, na Komorach i w Unii Afrykańskiej."

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazijski"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "?plural:Swazijczycy"

#: data/nation/swazi.ruleset:6
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Swazijczycy to południowoafrykański lud z grupy Bantu. Pod rządami Mswati II "
"(1820-1868) kraj powiększył obszar i sięgnął na południu krain Zulusów."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Szwajcarski"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Szwajcarzy"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""
"Szwajcaria istnieje w obecnej postaci od czasu przyjęcia federalnej "
"konstytucji w 1848 roku. Prekursorem współczesnego państwa szwajcarskiego "
"był sojusz obronny zawarty w XIII wieku; powstała w wyniku tego luźna "
"federacja państw, która przetrwała przez kilka stuleci."

#: data/nation/swiss.ruleset:38
#, c-format
msgid "Federal Councillor %s"
msgstr "Kanclerz Federalny %s"

#: data/nation/swiss.ruleset:38
#, c-format
msgid "?female:Federal Councillor %s"
msgstr "?female:Kanclerz Federalna %s"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Syryjski"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "?plural:Syryjczycy"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"Współczesna Syryjska Republika Arabska powstała z francuskiego mandatu i w "
"latach czterdziestych XX w. stopniowo zyskiwała pełną niepodległość."

#: data/nation/syrian.ruleset:20
#, c-format
msgid "?female:Shaykha %s"
msgstr "?female:Szamanka  %s"

#: data/nation/tahitian.ruleset:3
msgid "Tahitian"
msgstr "Tahitański"

#: data/nation/tahitian.ruleset:4
msgid "?plural:Tahitians"
msgstr "?plural:Tahitańczycy"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""
"Wyspy dzisiejszej Polinezji Francuskiej zostały zasiedlone przez "
"Polinezyjczyków w III w. n.e. W 1842 roku Francja ustanowiła protektorat nad "
"Tahiti, główną wyspą archipelagu. W roku 1889 cały obszar został uznany za "
"francuską kolonię. Wyspy są dziś wspólnotą zamorską Francji, lecz cieszą się "
"szeroką autonomią. Dzięki bujnej roślinności i polinezyjskiej kulturze, "
"Tahiti stało się archetypową egzotyczną wyspy."

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tairoński"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Taironi"

#: data/nation/tairona.ruleset:7
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Taironi to użytkownicy języka Chibchan, spokrewnieni z ludami Kuna z Panamy "
"i z Muiska ze środkowej Kolumbii. Zamieszkują oni północnokolumbijskie stany "
"Magdalena i La Guajira. Tairońskie miasto Teyuna założone zostało ok. 500 r. "
"p.n.e. Taironi mieszkają na terenach górzystych, wybudowali więc kamienne "
"schody i tarasy na stromych zboczach, które służą im jako obszaru uprawne. "
"Choć w przeszłości przez 75 lat walczyli z Hiszpanami, ostatecznie poddali "
"się różnym naciskom, na które były narażone także inne rdzenne ludy Ameryki "
"Południowej."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Tajwański"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Tajwańczycy"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"Republika Chińska powstała w 1912 roku jako następczyni państwa Qing, "
"kończącego ponad dwa tysiąclecia chińskiej władzy cesarskiej. Gdy rządzący "
"republiką chińscy nacjonaliści przegrali wojnę domową z chińskimi "
"komunistami, nacjonalistyczny rząd zbiegł na wyspę Tajwan i obrał Tajpej na "
"tymczasową stolicę Republiki Chińskiej."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tadżycki"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:Tadżykowie"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"Tadżykistan to kraj w środkowej Azji. Tadżykowie wywodzą swoje pochodzenie "
"od mieszkańców państwa Samanidów, pierwszego kraju, który pojawił się po "
"podboju Arabów."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "Tanganikański"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "?plural:Tanganikańczycy"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""
"Od pierwszych wieków naszej ery Tanganika zamieszkiwana była przez ludy "
"Bantu. W późnym wieku XIX kraj stał się kolonią niemiecką. Podczas I Wojny "
"Światowej została podbita przez Brytyjczyków, w 1961 ogłosiła niepodległość, "
"a trzy lata później stworzyła unię z Zanzibarem tworząc Tanzanię."

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "Tanzański"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "?plural:Tanzańczycy"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"Tanzania powstała w 1964 r. w wyniku połączenia dwóch byłych kolonii "
"brytyjskich: Tanganiki i Zanzibaru. Przez dwie dekady kraj rządzony był "
"przez Juliusa Nyerere, zwolennika afrykańskiego socjalizmu. W 1985 roku "
"Nyerere stał się pierwszym afrykańskim władcą, który dobrowolnie ustąpił z "
"urzędu."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tatarski"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "?plural:Tatarzy"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"Tatarzy to lud posługujący się językiem z grupy tureckich. W średniowieczu "
"istniały różne państwa tatarskie: Chanaty Kazański, Krymski, Astrachański, "
"Syberyjski i inne. Dziś Tatarzy mieszkają w różnych miejscach byłego ZSRR. "
"Mają też własną republikę, Tatarstan, w ramach Federacji Rosyjskiej i "
"Autonomiczną Republikę Krymu na Ukrainie."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Templariusze"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Templariusze"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Zakon Templariuszy powstał po pierwszej krucjacie w celu chronienia "
"pielgrzymów podczas podróży przez Ziemię Świętą. W ciągu kolejnych dwustu "
"lat, organizacja stała się niezwykle zamożna i potężna. Templariusze byli "
"prekursorami w wielu dziedzinach: jednym z ich wynalazków są na przykład "
"banki."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "Krzyżacki"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "?plural:Krzyżacy"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"Zakon Krzyżacki zorganizował kilka wypraw przeciwko pogańskim plemionom "
"Bałtów w wiekach średnich. W 1224 r. stworzył \"Ordenstaat\", czyli Państwo "
"Zakonne, które było silnym tworem polityczno-militarnym przez trzy stulecia. "
"Ostatecznie Państwo Zakonne zostało zsekularyzowane i w XVI w. "
"przekształciło się w Księstwo Prus."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Teksański"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Teksańczycy"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""
"Teksas, zwany też \"Stanem Samotnej Gwiazdy\", jest drugim największym i "
"najludniejszym stanem USA, znanym z \"kowbojskiej\" mentalności mieszkańców. "
"W przeszłości Teksas rządzony był (w całości lub części) przez sześć krajów: "
"Francję, Hiszpanię, Meksyk, Republikę Teksańską, Skonfederowane Stany "
"Ameryki oraz USA. Ślad tej burzliwej historii zachował się w powiedzeniu "
"\"sześć flag nad Teksasem\"."

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Tracki"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Trakowie"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Drugi najliczniejszy lud starożytnego świata zachodniego."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr "Turyngijski"

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr "?plural:Turyngowie"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians   †  †  €†  were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""
"Turyngowie byli starożytną grupą ludów zamieszkujących dzisiejsze środkowe "
"Niemcy. W VIII wieku Turyngia została podbita przez Franków, a później stała "
"się hrabstwem Świętego Cesarstwa Rzymskiego. Gdy w XIII wieku wymarła "
"dynastia rządząca, wybuchła wojna sukcesyjna, która poszatkowała kraj na "
"małe części, nawet jak na standardy Świętego Cesarstwa Rzymskiego (zgodnie z "
"saksońskimi zwyczajami terytorium kraju było dzielone pomiędzy męskich "
"potomków zmarłego władcy). Kraina była wylęgarnią ruchów protestanckich i "
"wojen religijnych doby Reformacji. Szczytowy okres rozwoju Turyngii przypadł "
"na epokę Oświecenia, kiedy książę Saksonii-Weimaru zaprosił na swój dwór "
"sławy takie jak Johann Wolfgang von Goethe i Friedrich Schiller. Turyngia "
"pozostawała rozbita aż do czasów Napoleona i zjednoczenia Niemiec; dopiero "
"po upadku niemieckich monarchii w 1918 roku Turyngia zyskała niezależność "
"polityczną, a dziś jest jednym z krajów związkowych Niemiec."

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tybetański"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tybetańczycy"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"Tybet zwany jest czasem \"dachem świata\", gdyż jest najwyżej położonym "
"regionem kuli ziemskiej. W VII wieku kraj pod wodzą Sangstena Gampo stał się "
"potężnym imperium, uznawanym przez ówczesne Chiny oraz Indie. Dynastia "
"przetrwała do XI wieku, potem zaś w kraju rozpanoszyli się Mongołowie. Kilka "
"stuleci później, gdy mongolska dominacja osłabła, piąty Dalajlama Lozang "
"Gyatso (urodzony w 1617 r.) ustanowił buddyjskie państwo wyznaniowe, pod "
"wodzą jednej ze szkół buddyzmu tybetańskiego o nazwie Gelugpa."

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama %s"

#: data/nation/tibetan.ruleset:27
#, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Dalaj Lama %s"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr "Timurydzki"

#: data/nation/timurid.ruleset:4
msgid "?plural:Timurids"
msgstr "?plural:Timurydzi"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""
"Timur Chromy był genialnym dowódcą wojskowym, który wywodził swe pochodzenie "
"od Czyngis-chana. Stolicą jego państwa była Samarkanda, z której to podbił "
"całą środkową Azję oraz część Bliskiego Wschodu i Indii. W imperium Timura "
"silne były wpływy perskie, lecz administracja i armia zorganizowane były "
"przez mongolską i turecką elitę rządzącą."

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tocharski"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "?plural:Tocharowie"

#: data/nation/tocharian.ruleset:7
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"Tocharowie byli ludem indoeuropejskim zamieszkującym obszar dzisiejszej "
"prowincji Xinjiang w zachodnich Chinach. Z powodu swej nietypowej pozycji "
"geopolitycznej, ich królestwa (Shanshan, Kucha, Khotan oraz inne pomniejsze) "
"znajdowały się pod wpływem cywilizacji chińskiej, perskiej, hinduskiej, "
"sogdiańskiej, scytyjskiej i tybetańskiej. Te różnorakie wpływy widać w "
"tocharskiej religii, strojach, piśmiennictwie i sztuce. Tocharowie mieszkali "
"w oazowych miastach wzdłuż Jedwabnego Szlaku, którym do Chin zawędrował "
"buddyzm. Obszar ten był kilkukrotnie protektoratem wojskowym Chin (m.in. za "
"panowania dynastii Han i Tang). W okresie schyłku tej drugiej dynastii, w "
"okolice miasta Tarim zawędrowali tureccy Ujgurzy, osiedlili się i poszerzyli "
"swój chanat o ziemie Tocharów. Zawierano dużo małżeństw mieszanych między "
"przedstawicielami obu ludów, a język Ujgurów zastąpił tocharski we "
"wszystkich sferach za wyjątkiem liturgicznej. Lecz nawet to zmieniło się "
"wraz z rozpowszechnieniem się islamu, który wyparł buddyzm i stał się "
"dominującą religią regionu."

#: data/nation/togolese.ruleset:3
msgid "Togolese"
msgstr "Togijski"

#: data/nation/togolese.ruleset:4
msgid "?plural:Togolese"
msgstr "?plural:Togijczycy"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""
"Togo stało się niemieckim protektoratem w 1885 roku, a podczas II Wojny "
"Światowej podbite zostało przez Francuzów i Brytyjczyków. Kraj uzyskał "
"niepodległość w 1960, a od późnych lat 60-tych togijska scena polityczna "
"zdominowana była przez generała Gnassingbe Eyadema. W 2005 zastąpił go jego "
"syn Faure."

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr "Toltecki"

#: data/nation/toltec.ruleset:4
msgid "?plural:Toltecs"
msgstr "?plural:Toltekowie"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""
"Toltekowie to lud mezoamerykański, którego państwo istniało w wiekach X-XII. "
"Imperium Tolteków stworzone zostało przez Ce Tecpatl Mixcoaca, który "
"przeprowadził swój koczowniczy lud z północy na meksykańską prerię. Mixcoatl "
"został zamordowany przez wrogów, lecz pomścił go jego syn Ce Acatl "
"Topilitzin Quetzalcoatl, który doprowadził cywilizację Tolteków do rozkwitu. "
"Kultura toltecka rozwijała się bujnie do XII wieku. W 1168 roku ich stolica "
"Tollan została zrównana z ziemią, a imperium rozpadło się na walczące ze "
"sobą państwa-miasta. Wpływy kultury tolteckiej widoczne są od Nowego Meksyku "
"po Nikaraguę, choć historycy nie mają pewności co do dziejów tego ludu. "
"Większość informacji pochodzi z mitologii, przez co niektórzy twierdzą, że "
"nigdy nie istniało żadne imperium tolteckie, a wzmianki w Azteków na temat "
"Tolteków służyły jedynie jako alegoria ich własnej cywilizacji."

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr "Tongijski"

#: data/nation/tongan.ruleset:4
msgid "?plural:Tongans"
msgstr "?plural:Tongijczycy"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""
"Państwo Tonga leży na archipelagu południowego Pacyfiku. Wyspy zasiedlone "
"zostały ok. 1000 r. p.n.e. przez Polinezyjczyków. Choć w XIX w. stały się "
"brytyjskim protektoratem, w rzeczywistości Tonga jest jedynym krajem "
"Oceanii, który uniknął faktycznej kolonizacji."

#: data/nation/transnistrian.ruleset:3
msgid "Transnistrian"
msgstr "Naddniestrzański"

#: data/nation/transnistrian.ruleset:4
msgid "?plural:Transnistrians"
msgstr "?plural:Naddniestrzanie"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""
"Naddniestrze zostało przyłączone do Mołdawskiej Socjalistycznej Republiki "
"Radzieckiej przez Stalina, choć była ona zamieszkiwana w większości przez "
"Rosjan i Ukraińców. Po rozpadzie Związku Radzieckiego Naddniestrze ogłosiło "
"niepodległość. Mimo że kraj jest de facto niepodległy, nie jest on uznawany "
"przez żadne państwo należące do ONZ. Naddniestrzem włada nadal wąska grupka "
"zatwardziałych komunistów."

#: data/nation/transylvanian.ruleset:3
msgid "Transylvanian"
msgstr "Transylwański"

#: data/nation/transylvanian.ruleset:4
msgid "?plural:Transylvanians"
msgstr "?plural:Transylwańczycy"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""
"Transylwania to historyczna kraina dzisiejszej Rumunii, zamieszkiwana przez "
"Rumunów, Węgrów i Saksończyków. Transylwania stała się księstwem pod "
"zwierzchnictwem Węgier, gdy kraj zaczął się rozpadać w wyniku najazdów "
"Osmanów. W okresie Reformacji Transylwania była pierwszym krajem w Europie, "
"który wprowadził wolność religijną. Księstwo straciło niepodległość na rzecz "
"Austrii Habsburgów w 1711 roku."

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr "Trynidadzki"

#: data/nation/trinidadian.ruleset:4
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Trynidadczycy"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""
"Trynidad i Tobago to karaibski kraj, w którego skład wchodzą dwie wyspy "
"wymienione w nazwie. Jest to najludniejsze państwo Małych Antyli. Trynidad "
"został odkryty przez Kolumba w 1498 roku i był kolonią hiszpańską aż do "
"czasów wojen napoleońskich, kiedy to został podbity przez Brytyjczyków. "
"Tobago było kolonizowane przez Kurów, Hiszpanów, Holendrów i Szwedów, lecz "
"ostatecznie również wpadło w ręce Brytyjczyków. Wyspy zyskały niepodległość "
"w 1962 roku. Gospodarka kraju opiera się w dużej mierze na wydobyciu ropy "
"naftowej i jest stosunkowo dobrze rozwinięta w porównaniu do innych państw "
"Karaibów. Trynidad i Tobago słynie też z muzyki oraz karnawału."

#: data/nation/tswana.ruleset:3
msgid "Tswana"
msgstr "Tswański"

#: data/nation/tswana.ruleset:4
msgid "?plural:Batswana"
msgstr "?plural:Tswańczycy"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""
"Lud Tswana należy do grupy ludów Bantu zamieszkujących południową Afrykę. "
"Stanowią ok. 20% populacji Botswany, co czyni ich największą grupą etniczną "
"kraju, od którego zresztą pochodzi jego nazwa. W RPA mieszka ok. 4 miliony "
"Tswana, a w czasach apartheidu ulokowani byli w bantustanie Bophuthatswana."

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr "Tuareski"

#: data/nation/tuareg.ruleset:4
msgid "?plural:Tuaregs"
msgstr "?plural:Tuaregowie"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""
"Tuaregowie są wędrownym ludem pasterskim należący do berberyjskiej grupy "
"etnicznej. Zamieszkują oni tereny Sahary, głównie Algierię, Niger i Mali. "
"Pomimo tego, że są ludem matrylinearnym, są także wyznawcami islamu. Przez "
"wiele wieków trudnili się handlem niewolnikami, którzy trafiali nawet do "
"Ameryk."

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunezyjski"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tunezyjczycy"

#: data/nation/tunisian.ruleset:6
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"Fenicjanie zbudowali Kartaginę na obszarze obecnej Tunezji. Kartagina "
"wyrosła na mocarstwo basenu Morza Śródziemnego, aż do czasu, gdy w 146 r. p."
"n.e. pobili ją Rzymianie. Nieco później podboje muzułmańskich Arabów w VII "
"wieku doprowadziły do migracji ludności do krajów arabskich i osmańskich. W "
"XVI w. na te tereny wprowadzali się Żydzi i hiszpańscy Maurowie. Tunezja "
"zyskała dużą niezależność od Imperium Osmańskiego w 1861 roku, lecz w 1881 "
"została najechana przez Francuzów i stała się francuskim protektoratem. Kraj "
"zyskał niepodległość w 1956 roku."

#: data/nation/turkishcypriot.ruleset:3
msgid "Turkish Cypriot"
msgstr "Turecko-cypryjski"

#: data/nation/turkishcypriot.ruleset:4
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Tureccy Cypryjczycy"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""
"Turcy po raz pierwszy osiedlili się na Cyprze po podboju  wyspy przez "
"Osmanów w 1571 roku. Niestabilność polityczna oraz napięcia etniczne "
"pomiędzy tureckimi i greckimi Cypryjczykami dopowadziły do tureckiej inwazji "
"na wyspę w 1974 roku, a potem do ogłoszenia niepodległości Republiki "
"Tureckiej Cypru Północnego w roku 1983. Dziś jedynym krajem uznającym "
"istnienie RTCP jest Turcja."

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmeński"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Turkmeni"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""
"Plemiona turkmeńskie zostały zjednoczone po raz pierwszy w XI w. przez "
"Tughril Bega, drugiego władcę imperium seldżuckiego. Gdy państwo Seldżuków "
"upadło w wyniku najazdów Mongołów, Turkmeni wyruszyli na zachód. Osiedlili "
"się na terenach pomiędzy rzeką Amu-daria a Morzem Kaspijskim, na obszarze "
"zbliżonym do dzisiejszego Turkmenistanu."

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmenbashi %s"

#: data/nation/turkmen.ruleset:28
#, c-format
msgid "?female:Turkmenbashi %s"
msgstr "?female:Turkmenbashi %s"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr "Tuwiński"

#: data/nation/tuvan.ruleset:4
msgid "?plural:Tuvans"
msgstr "?plural:Tuwińcy"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""
"Tuwińcy to lud turecki zamieszkujący Republikę Tuwy w południowej Syberii. "
"Tuwa oddzieliła się od Chin w 1921 roku i stworzyła niepodległą republikę "
"Tannu Tuwa, sprzymierzoną ze Związkiem Radzieckim. W roku 1940 Khertek "
"Anchimaa-Toka stała się pierwszą kobietą nie pochodzącą z rodu królewskiego, "
"która objęła urząd przewodniczącej republiki. W roku 1944 kraj został "
"przyłączony do ZSRR."

#: data/nation/tyrolian.ruleset:3
msgid "Tyrolian"
msgstr "Tyrolski"

#: data/nation/tyrolian.ruleset:4
msgid "?plural:Tyrolians"
msgstr "?plural:Tyrolczycy"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""
"Tyrol był kiedyś alpejskim hrabstwem. W XVI w. umarł ostatni przedstawiciel "
"tyrolskiej dynastii rządzącej, a kraj przyłączono do Austrii Habsburgów. Po "
"I Wojnie Światowej południowa część Tyrolu została przyłączona do Włoch."

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Count %s"
msgstr "Książę-Hrabia %s"

#: data/nation/tyrolian.ruleset:24
#, c-format
msgid "Princely Countess %s"
msgstr "Księżna-Hrabina %s"

#: data/nation/ugandan.ruleset:3
msgid "Ugandan"
msgstr "Ugandyjski"

#: data/nation/ugandan.ruleset:4
msgid "?plural:Ugandans"
msgstr "?plural:Ugandyjczycy"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""
"Republika Ugandy położona jest we wschodniej Afryce. Na terytorium Ugandy, a "
"także Kenii i Tanzanii, leży Jezioro Wiktorii. Kiedyś na tych terenach "
"znajdowało się królestwo Buganda. Współczesna Uganda zyskała niepodległość w "
"1962 roku."

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, c-format
msgid "Kabaka %s"
msgstr "Kabaka %s"

#: data/nation/ugandan.ruleset:40
#, c-format
msgid "?female:Kabaka %s"
msgstr "?female:Kabaka %s"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ukraiński"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ukraińcy"

#: data/nation/ukrainian.ruleset:6
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"Ukraina to rozległe państwo na najbardziej na zachód wysuniętych obszarach "
"byłego Związku Radzieckiego. Ukraińskie czarnoziemy są uważane za jedne z "
"najżyźniejszych gleb na Ziemi."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "ONZ"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:ONZ"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Organizacja Narodów Zjednoczonych wierzy w prawa człowieka i potrzebę "
"chronienia słabszych."

#: data/nation/un.ruleset:24
#, c-format
msgid "Secretary-General %s"
msgstr "Sekretarz Generalny %s"

#: data/nation/un.ruleset:24
#, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Sekretarz Generalna %s"

#: data/nation/urartian.ruleset:3
msgid "Urartian"
msgstr "Urartyjski"

#: data/nation/urartian.ruleset:4
msgid "?plural:Urartians"
msgstr "?plural:Urartyjczycy"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""
"Urartu było starożytnym państwem huryckim położonym wokół jeziora Wan we "
"wschodniej Anatolii. Najwcześniejsze wzmianki historyczne na temat Urartu "
"pochodzą z tekstów asyryjskiego króla Salmanasara I z XIII w. p.n.e. Uważa "
"się, że Urartu było wieloetnicznym państwem, w którym dominowały plemiona "
"huryckie. Urartu odegrało ważną rolę w kształtowaniu się współczesnej "
"ludności armeńskiej."

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Urugwajski"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Urugwajczycy"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"Urugwaj to niewielkie państwo w Ameryce Południowej, zwane czasem "
"\"Szwajcarią Ameryk\" z uwagi na bardzo rozwinięty system opieki społecznej."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Ujgurski"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Ujgurowie"

#: data/nation/uyghur.ruleset:6
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"Ujgurzy to lud wschodnioturecki. Stworzyli oni państwo, które w czasach "
"świetności w 820 r. n.e. kontrolowało większość środkowej i północnej Azji. "
"Przez kilka stuleci ścierali się z Chińczykami, aż na początku XVIII w. "
"zostali pokonani przez dynastię Qing. Dziś potomkowie Ujgurów są "
"mieszkańcami Uzbekistanu, Kazachstanu i Kirgistanu. Są także główną "
"mniejszością etniczną w chińskiej prowincji Xinjiang."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbecki"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Uzbekowie"

#: data/nation/uzbek.ruleset:6
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Uzbecy to naród środkowej Azji. Na terenie dzisiejszego Uzbekistanu istniał "
"w starożytności Chorezm, chanaty Buchara i Kokand oraz inne krainy. "
"Uzbekowie uważają się za potomków Timura, założyciela dynastii Timurydów, "
"która rządziła ze stolicy w Samarkand."

#: data/nation/vampire.ruleset:4
msgid "Vampire"
msgstr "Wampirski"

#: data/nation/vampire.ruleset:5
msgid "?plural:Vampires"
msgstr "?plural:Wampiry"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr "Krwiopijcy opisywani w wielu legendach."

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr "Wandalski"

#: data/nation/vandalic.ruleset:4
msgid "?plural:Vandals"
msgstr "?plural:Wandalowie"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""
"Wandalowie byli wschodniogermańskim plemieniem, którego kolebką były tereny "
"dzisiejszej południowej Polski i Słowacji. W V w. n.e. Wandalowie wkroczyli "
"do Cesarstwa Rzymskiego. Pod wodzą Genzeryka opanowali też Kartaginę i "
"założyli tam swoje królestwo. Wandalowie znani są najbardziej z powodu "
"złupienia Rzymu w 455 r. n.e. W 534 r. n.e. wandalskie królestwo zostało "
"podbite przez Belizariusza i przyłączone do Bizancjum."

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr "Vanuatański"

#: data/nation/vanuatuan.ruleset:4
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Vanuatańczycy"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""
"Vanuatu, zwane kiedyś Nowymi Hebrydami, to kraj w Melanezji, w skład którego "
"wchodzi 80 wysp. Ich pierwszymi mieszkańcami byli Melanezyjczycy. W XIX "
"wieku o wyspy spierali się Brytyjczycy i Francuzi, którzy w 1906 roku "
"zgodzili się rządzić Nowymi Hebrydami wspólnie, tworząc kondominium. "
"Republika Vanuatu ogłosiła niepodległość w 1980 roku."

#: data/nation/vedic.ruleset:3
msgid "Vedic"
msgstr "Wedyjski"

#: data/nation/vedic.ruleset:4
msgid "?plural:Vedics"
msgstr "?plural:Wedyjczycy"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Kolebką starożytnej cywilizacji hinduskiej była dolina rzeki Indus w "
"dzisiejszym Pakistanie."

#: data/nation/vedic.ruleset:26
#, c-format
msgid "Mahatma %s"
msgstr "Mahatma %s"

#: data/nation/vedic.ruleset:26
#, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Mahatma %s"

#: data/nation/veletian.ruleset:3
msgid "Veletian"
msgstr "Wielecki"

#: data/nation/veletian.ruleset:4
msgid "?plural:Veletians"
msgstr "?plural:Wieleci"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""
"Wieleci, znani też jako Lutycy, byli średniowieczną grupą ludów "
"zachodniolechickich z terenów obecnych północno-wschodnich Niemiec "
"(Brandenburgia i Maklenburgia). Plemiona wieleckie wywodziły się od Słowian "
"i Germanów, co było widoczne w ich języku. Podstawą istnienia konfederacji "
"była próba zachowania pogańskiej religii słowiańskiej i opór przeciwko "
"ekspansji Niemiec i państwa Polan. Ostatecznie Wieleci zostali "
"zgermanizowani i wymordowani po krucjatach i w okresie niemieckiego "
"osadnictwa w tym regionie."

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr "Vendański"

#: data/nation/venda.ruleset:4
msgid "?plural:Vhavenda"
msgstr "?plural:Vhavendańczycy"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""
"VhaVenda to lud Bantu mieszkający w Republice Południowej Afryki oraz "
"Zimbabwe. Niegdyś lud ten rządził Królestwem Mapungubwe. Dziś liczy sobie "
"około miliona osób, większość z nich mieszka w prowincji Limpopo. Podczas "
"rządów apartheidu powstał VhaVenda zostali przeniesieni do bantustanu. "
"[Słowa \"vendański\" oraz \"Vhavendańczyk\" to neologizmy wymyślone na "
"potrzeby Freeciv - przyp. tłumacza.]"

#: data/nation/venetian.ruleset:3
msgid "Venetian"
msgstr "Wenecki"

#: data/nation/venetian.ruleset:4
msgid "?plural:Venetians"
msgstr "?plural:Wenecjanie"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""
"Republika Wenecka wyłoniła się z mroków historii, gdy ludzie uciekający "
"przed barbarzyńskimi najazdami schronili się na wyspie w lagunie w "
"południowo-wschodnich Włoszech. Początkowo Wenecjanie byli lojalnymi "
"poddanymi Cesarstwa Wschodniorzymskiego, lecz stopniowo uzyskali "
"niepodległość, a ich kraj stał się mocarstwem w wiekach średnich. Weneccy "
"kupcy bogacili się na handlu, a flota była znaczącą siłą w basenie Morza "
"Śródziemnego. Po długim okresie rozkładu państwo uległo w 1794 roku wojskom "
"Napoleona Bonaparte."

#: data/nation/venetic.ruleset:3
msgid "Venetic"
msgstr "Wenetyjski"

#: data/nation/venetic.ruleset:4
msgid "?plural:Veneti"
msgstr "?plural:Wenetowie"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""
"Wenetowie byli starożytnym ludem indoeuropejskim zamieszkującym tereny "
"pokrywające się mniej więcej ze współczesnym włoskim regionem Veneto. Nie "
"znamy pochodzenia ich języka, lecz prawdopodobnie wywodzi się ze środkowej "
"Europy, gdyż wykazuje pewne podobieństwa do języków celtyckich i "
"germańskich. Wenetowie sprzymierzyli się z Rzymem w czasie wojen punickich. "
"Do I w. p.n.e.  zostali wchłonięci przez Republikę Rzymską, a region został "
"stopniowo zromanizowany."

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Wenezuelski"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Wenezuelczycy"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Wenezuela to najbardziej na północ wysunięty kraj Ameryki Południowej. Od "
"XVI wieku był kolonią hiszpańską, a niepodległość uzyskał 5 lipca 1811 roku "
"pod wodzą El Libertador Simóna Bolivara - \"Wyzwoliciela\". Wenezuela "
"posiada jedne z największych udokumentowanych złóż gazu ziemnego, a w latach "
"70-tych ubiegłego wieku była najbogatszym krajem Ameryki Łacińskiej. Kraj "
"znany jest urozmaiconego krajobrazu i ogromnej różnorodności flory i fauny."

#: data/nation/vermont.ruleset:3
msgid "Vermont"
msgstr "Vermoncki"

#: data/nation/vermont.ruleset:4
msgid "?plural:Vermonters"
msgstr "?plural:Vermontczycy"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""
"Vermont był niepodległym stanem przez 14 lat, zanim zdecydował się "
"przystąpić do Stanów Zjednoczonych w 1791 roku. Dziś jest to jeden z "
"najmniejszych stanów USA, zarówno pod względem ludności, jak i powierzchni. "
"Vermont znany jest z wyrobów mlecznych i syropu klonowego."

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Wietnamski"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Wietnamczycy"

#: data/nation/vietnamese.ruleset:6
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"Naród wietnamski powstał w I w. n.e. dzięki dwóm siostrom bliźniaczkom, "
"które stały się przywódczyniami zbrojnego buntu przeciwko władzy chińskiej."

#: data/nation/vincentian.ruleset:3
msgid "Vincentian"
msgstr "Grenadyński"

#: data/nation/vincentian.ruleset:4
msgid "?plural:Vincentians"
msgstr "?plural:Grenadyńczycy"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""
"Saint Vincent i Grenadyny były jednymi z ostatnich skolonizowanych wysp "
"Karaibów, gdyż ludność rdzenna mieszała się ze zbiegłymi niewolnikami i "
"walczyła z europejskimi kolonizatorami. W XVIII w. prawa do wysp rościli "
"sobie Francuzi i Brytyjczycy. W 1783 Francja zrzekła się roszczeń, a w 1979 "
"kraj zyskał niepodległość od Wielkiej Brytanii. Obecnie Saint Vincent i "
"Grenadyny jest członkiem brytyjskiej Wspólnoty Narodów. [Słowa \"grenadyński"
"\" oraz \"Grenadyńczyk\" to neologizmy wymyślone na potrzeby Freeciv. - "
"przyp. tłumacza.]"

#: data/nation/visigothic.ruleset:3
msgid "Visigothic"
msgstr "Wizygocki"

#: data/nation/visigothic.ruleset:4
msgid "?plural:Visigoths"
msgstr "?plural:Wizygoci"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""
"Wizygoci, zwani też Terwingami, byli wschodniogermańskim ludem, jednym z "
"dwóch plemion Gotów. Ich kolebką jest najprawdopodobniej Skandynawia. W III "
"w. n.e. ruszyli na południe, na tereny dzisiejszej Ukrainy. Następnie "
"przekroczyli Dunaj i w 410 r. n.e. złupili Rzym, choć sami Rzymianie uważali "
"ich za federatów (tj. barbarzyński lud sprzymierzony z Cesarstwem, który "
"dostawał ziemię w zamian za obronę imperium). Później Wizygoci osiedlili się "
"w okolicach Tuluzy i stworzyli tam królestwo. Gdy podbili cały Półwysep "
"Iberyjski, przenieśli swą stolicę do Toledo. Choć z czasem utracili "
"wszystkie ziemie na północ od Pirenejów na rzecz Franków, rządzili "
"zromanizowanymi Iberami aż do roku 711, gdy półwysep opanowali muzułmanie."

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr "Wiślański"

#: data/nation/vistulan.ruleset:4
msgid "?plural:Vistulans"
msgstr "?plural:Wiślanie"

#: data/nation/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""
"Wiślanie byli plemieniem zachodniosłowiańskim zamieszkującym tereny "
"dzisiejszej Małopolski. Niewiele wiemy o ich historii. Wielu badaczy zgadza "
"się, że we wczesnych wiekach średnich Wiślanie byli jednym z najsilniejszych "
"plemion zamieszkujących obszar dzisiejszej Polski, lecz konflikty z Państwem "
"Wielkomorawskim i Węgrami uniemożliwiły im stworzenie stabilnego państwa. "
"Ostatecznie wraz z kilkoma innymi plemionami słowiańskimi zostali podbici "
"przez Polan, którzy stworzyli pierwsze państwo polskie w X wieku."

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr "Volapükański"

#: data/nation/volapuk.ruleset:7
msgid "?plural:Volapukans"
msgstr "?plural:Volapükańczycy"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""
"Volapük jest międzynarodowym językiem pomocniczym stworzonym przez "
"niemieckiego księdza Johanna Martina Schleyera w 1879 roku. Cieszył się on "
"popularnością w późnym XIX wieku. Język ten jest często uznawany za "
"nadmiernie skomplikowany w porównaniu do innymi sztucznymi językami, jak na "
"przykład esperanto, które niemal całkowicie zastąpiło volapük do końca "
"stulecia. Dziś językiem volapük włada zaledwie kilkadziesiąt osób."

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr "Bułgarzy Wołżańscy"

#: data/nation/volgabulgar.ruleset:4
msgid "?plural:Volga Bulgars"
msgstr "?plural:Bułgarzy Wołżańscy"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""
"Bułgarzy Wołżańscy to średniowieczny lud turecki zamieszkujący obszar "
"środkowej Wołgi. Być może są potomkami europejskich Hunów, którzy "
"przemigrowali ze stepów Ukrainy na północ. Ich potomkami są współcześni "
"Czuwasze i Tatarzy Wołżańscy."

#: data/nation/volgagerman.ruleset:3
msgid "Volga German"
msgstr "Niemiecko-wołżański"

#: data/nation/volgagerman.ruleset:4
msgid "?plural:Volga Germans"
msgstr "?plural:Niemcy Wołżańscy"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""
"Niemcy Wołżańscy byli niemieckim ludem zamieszkującym tereny wzdłuż rzeki "
"Wołgi w południowej Rosji, wokół miasta Saratow i obszary wysunięte dalej na "
"południe. W XVIII wieku znaleźli się pod rządami Rosji, a carskie władze "
"pozwoliły im używać języka niemieckiego i kultywować tradycje. W latach "
"1918-1941 Niemcy Wołżańscy mieli własną autonomiczną republikę w ramach "
"Związku Radzieckiego, lecz została ona zlikwidowana przez Stalina po ataku "
"Trzeciej Rzeszy na ZSRR. Niemcy Wołżańscy zostali wówczas przesiedleni na "
"inne obszary Związku Radzieckiego, głównie do Kazachstanu i na Syberię."

#: data/nation/walloon.ruleset:3
msgid "Walloon"
msgstr "Waloński"

#: data/nation/walloon.ruleset:4
msgid "?plural:Walloons"
msgstr "?plural:Walończycy"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""
"Waloni to francuskojęzyczni mieszkańcy Belgii. W XIX w. Walonia stała się "
"pierwszym uprzemysłowionym regionem Europy kontynentalnej, a drugim na "
"świecie (po Anglii). Nieco później Walonia była kolebką socjalistów i "
"związków zawodowych."

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Walijski"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Walijczycy"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"Walijczycy przez pewien czas panowali nad całą dzisiejszą Anglią, dopóki nie "
"zostali zepchnięci na górzysty zachód przez saksońskich najeźdźców."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr "Wilkołacki"

#: data/nation/werewolf.ruleset:5
msgid "?plural:Werewolves"
msgstr "?plural:Wilkołacy"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""
"Wilkołak to człowiek, który w pewnych okolicznościach przemienia się w "
"wilkopodobną bestię. W średniowiecznej Europie wilkołaki były oskarżane o "
"napady na wioski w poszukiwaniu ludzkiego mięsa oraz o szczególnie brutalne "
"morderstwa."

#: data/nation/westernpomeranian.ruleset:3
msgid "Western Pomeranian"
msgstr "Zachodniopomorski"

#: data/nation/westernpomeranian.ruleset:4
msgid "?plural:Western Pomeranians"
msgstr "?plural:Zachodni Pomorzanie"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""
"Pomorze Zachodnie to historyczna i geograficzna kraina północno-zachodniej "
"Polski i północno-wschodnich Niemiec. Początkowo Pomorze Zachodnie było "
"niepodległym państwem słowiańskim, lecz zostało dwukrotnie podbite przez "
"Polskę. Później obszar ten został zgermanizowany, a Pomorze podzielono na "
"mniejsze księstewka feudalne, podbijane stopniowo przez Brandenburgię. Przez "
"wiele lat tereny te należały do Niemiec, lecz w 1945 roku przyłączono je do "
"Polski."

#: data/nation/westernroman.ruleset:3
msgid "Western Roman"
msgstr "Zachodniorzymski"

#: data/nation/westernroman.ruleset:4
msgid "?plural:West Romans"
msgstr "?plural:Zachodni Rzymianie"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""
"Cesarstwo Rzymskie zostało podzielone przez Dioklecjana w 286 r. n.e., a "
"rozpadło się na dobre po śmierci Teodozjusza w roku 395. W przeciwieństwie "
"do części wschodniej, czyli Bizancjum, cesarstwo zachodniorzymskie nie było "
"w stanie oprzeć się najazdom barbarzyńców i rozkładowi gospodarczemu. "
"Ostatni zachodniorzymski cesarz został usunięty z tronu w 476 roku."

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augustus"
msgstr "%s Augustus"

#: data/nation/westernroman.ruleset:32
#, c-format
msgid "%s Augusta"
msgstr "%s Augusta"

#: data/nation/westindian.ruleset:3
msgid "West Indian"
msgstr "Karaibski"

#: data/nation/westindian.ruleset:4
msgid "?plural:West Indians"
msgstr "?plural:Karaibczycy"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""
"Karaiby, zwane kiedyś Indiami Zachodnimi, znane są z piratów, rumu, krykieta "
"i plaż. W 1958 roku brytyjskie Indie Zachodnie utworzyły na krótko Federację "
"Indii Zachodnich. Związkowi temu nie udało się okrzepnąć z powodu napięć "
"między Trynidadem, Jamajką i mniejszymi członkami, w wyniku czego federacja "
"rozpadła się w 1962 roku. Niektóre z wysp pozostały wtedy niepodległymi "
"krajami, inne stały się na powrót brytyjskimi terytoriami zależnymi. [Słowo "
"\"Karaibczyk\" to neologizm wymyślony na potrzeby Freeciv. - przyp. "
"tłumacza.]"

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westfalski"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Westfalczycy"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westfalia była zachodnim regionem księstwa Saksonii, a później stała się "
"prowincją Prusów. Dzisiaj jest północną częścią największego stanu "
"federalnych Niemiec o nazwie Nadrenia Północna-Westfalia."

#: data/nation/wuerttembergian.ruleset:3
msgid "Wuerttembergian"
msgstr "Wirtemberski"

#: data/nation/wuerttembergian.ruleset:4
msgid "?plural:Wuerttembergians"
msgstr "?plural:Wirtemberczycy"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""
"Wirtembergia była krainą w Szwabii, w południowo-zachodnich Niemczech. Po II "
"Wojnie Światowej wraz z Badenią i państwem Hohenzollernów utworzyła kraj "
"związkowy Badenia-Wirtembergia."

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr "Xhosa"

#: data/nation/xhosa.ruleset:4
msgid "?plural:amaXhosa"
msgstr "?plural:amaXhosowie"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""
"Xhosa to lud Bantu zamieszkujący Republikę Południowej Afryki. Przybyli oni "
"w te rejony w ok. XVII wieku. W czasach apartheidu powstały dwa bantustany "
"dla Xhosa: Transkei i Ciskei. Wielu działaczy na rzecz zniesienia "
"apartheidu, jak Nelsona Mandela i Desmond Tutu, wywodziło się z ludu Xhosa."

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr "Xiongnu"

#: data/nation/xiongnu.ruleset:4
msgid "?plural:Xiongnu"
msgstr "?plural:Xiongnu"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""
"Lud Xiongnu, zwany też azjatyckimi Hunami, to starożytna grupa plemion o "
"różnorodnym pochodzeniu. Niewiele wiemy o ich języku, być może należał grupy "
"języków ałtajskich lub jenisejskich. Xiongnu stworzyli silne państwo na "
"nizinach centralnej Azji, które przez pewien czas było poważnym zagrożeniem "
"dla Chin. Od drugiego stulecia północna grupa Xiongnu znana jest jako "
"Xianbei, a druga grupa ruszyła na zachód."

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr "Jakucki"

#: data/nation/yakut.ruleset:4
msgid "?plural:Yakuts"
msgstr "?plural:Jakuci"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""
"Tradycja ustna mówi, że w X w. n.e. Jakuci ruszyli ze stepów środkowej Azji "
"na północ ku Bajkałowi. Mieszali się tam z rdzenną ludnością i stworzyli "
"państwo wzdłuż brzegów rzeki Leny. Kraj utrzymywał kontakty dyplomatyczne z "
"Chińczykami, Mongołami i różnymi ludami tureckimi tego regionu. Do lat 20-"
"tych XVII w. na terytoria jakuckie przybyli Kozacy, by opanować te obszary "
"dla Rosji. Odnieśli oni sukces, podporządkowując sobie jakuckich królów i "
"utrwalając rosyjską dominację na tym obszarze. Dziś lud Jakutów liczy sobie "
"około miliona osób, co stanowi połowę populacji rozległej Republiki Sacha "
"(Jakucji) w rosyjskim Dalekowschodnim Okręgu Federalnym."

#: data/nation/yemeni.ruleset:3
msgid "Yemeni"
msgstr "Jemeński"

#: data/nation/yemeni.ruleset:4
msgid "?plural:Yemenis"
msgstr "?plural:Jemeńczycy"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""
"Jemen jest jedyną republiką Półwyspu Arabskiego. Choć tereny te były "
"siedzibami kilku starożytnych cywilizacji, współczesne państwo powstało w "
"1990 roku, gdy Północny Jemen połączył się z Południowym Jemenem."

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr "Jukatański"

#: data/nation/yucatecan.ruleset:4
msgid "?plural:Yucatecans"
msgstr "?plural:Jukatańczycy"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""
"Jukatan to półwysep w Meksyku znany głównie dzięki budowlom Majów i białym "
"plażom. Powiada się, że nazwa półwyspu pochodzi od wyrażenia \"nie rozumiemy "
"cię\" w języku maya. W XIX w. Jukatan dwukrotnie ogłaszał niepodległość od "
"Meksyku. Dziś półwysep podzielony jest na trzy stany: Jukatan, Campeche i "
"Quintana Roo."

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr "Jugosłowiański"

#: data/nation/yugoslav.ruleset:4
msgid "?plural:Yugoslavs"
msgstr "?plural:Jugosłowianie"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""
"Jugosławia była krajem, który tworzyły słowiańskie narody Bałkanów. Była ona "
"królestwem do roku 1941, gdy dostała się pod okupację państw Osi. Po "
"narodowej wojnie wyzwoleńczej zwycięscy komuniści wyrzucili okupantów i "
"rządzili krajem do lat 80-tych. W kolejnej dekadzie Jugosławia rozpadła się "
"na niezależne republiki, co zaowocowało kilkoma wojnami."

#: data/nation/zambian.ruleset:3
msgid "Zambian"
msgstr "Zambijski"

#: data/nation/zambian.ruleset:4
msgid "?plural:Zambians"
msgstr "?plural:Zambijczycy"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""
"Gdy w XIX wieku obszary Zambii podbijane były przez Brytyjczyków, "
"zamieszkiwały je ludy Bantu. Kolonizatorzy nazwali ten kraj Północna "
"Rodezja. Zambia uzyskała niepodległość w roku 1964."

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr "Zanzibarski"

#: data/nation/zanzibari.ruleset:4
msgid "?plural:Zanzibaris"
msgstr "?plural:Zanzibarczycy"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""
"Zanzibar położony jest na archipelagu u wybrzeży wschodniej Afryki. Od "
"niepamiętnych czasów był on ważnym ośrodkiem handlu międzynarodowego, a "
"zanzibarscy kupcy kontrolowali większość handlu niewolnikami i przyprawami w "
"rejonie Oceanu Indyjskiego. W dziejach kraju okresy względnej niepodległości "
"przeplatały się z rządami Persów, Portugalczyków, Omańczyków i Brytyjczyków. "
"W 1893 roku rozpoczęła się okupacja brytyjska, a w 1963 kraj uzyskał "
"niepodległość. Nie upłynęło wiele czasu, gdy obalono ostatniego sułtana, a "
"Zanzibar połączył się z Tanganiką, co dało początek Republice Tanzanii."

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr "Zapotecki"

#: data/nation/zapotec.ruleset:4
msgid "?plural:Zapotecs"
msgstr "?plural:Zapotekowie"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""
"Zapotekowie, zwani też Binnizá, zamieszkują meksykański stan Oaxaca. "
"Stworzyli oni jedną z najstarszych i najprężniejszych cywilizacji "
"mezozmerykańskich. Jeden z najważniejszych ośrodków ich cywilizacji, Monte "
"Albán, powstał na ściętym szczycie góry. Zapotekiem był się pierwszy rdzenny "
"prezydent Meksyku Benito Juárez."

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr "Zhuang"

#: data/nation/zhuang.ruleset:4
msgid "?plural:Zhuang"
msgstr "?plural:Zhuangowie"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""
"Lud Zhuang zamieszkuje tereny południowo-zachodnich Chin, rejon graniczny, "
"który przez długi czas oddzielał ludność pochodzenia chińskiego od rdzennych "
"mieszkańców południowo-wschodniej Azji. Lud ten znany jest z opracowania "
"unikalnego systemu nawadniania oraz z tarasowego układu pól ryżowych. W "
"czasach starożytnych byli skonfliktowani wieloma chińskimi dynastiami, a w X "
"wieku n.e. znaleźli się pod okrutnymi rządami dynastii Song. W 1052 toku "
"wybuchło powstanie prowadzone przez ludowego bohatera Nong Zhigao, lecz "
"zostało ono brutalnie stłumione. Wielu członków ludu Zhuang wyemigrowało "
"wtedy na południe tworząc zalążki ludów laotańskiego, tajskiego i "
"szańskiego. Lud Zhuang jest drugą największą grupą etniczną Chińskiej "
"Republiki Ludowej, zaraz po ludzie Han."

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr "Zimbabweński"

#: data/nation/zimbabwean.ruleset:4
msgid "?plural:Zimbabweans"
msgstr "?plural:Zimbabweńczycy"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""
"Zimbabwe to kraj w południowej Afryce; jego nazwa pochodzi od dawnego "
"królestwa Zimbabwe. W 1898 roku kraj stał się brytyjską kolonią zwaną "
"Rodezja Południowa. W roku 1965 biała większość Rodezji ogłosiła "
"jednostronnie niepodległość. Premier Ian Smith stworzył rasistowski reżim, w "
"którym czarnoskórzy mieszkańcy nie mieli dostępu do władzy. Wojna domowa "
"zmusiła Smitha to zakończenia rządów mniejszości w 1979. Od 1980 roku "
"Zimbabwe rządzone jest przez Roberta Mugabe, który wśród wspólnoty "
"międzynarodowej ma równie niskie notowania jak poprzedni reżim."

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr ""
#~ "*%s (AI)* W trybie 'nieobecny' AI nie może podpisywać takiego traktatu."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (AI)* Zerwij najpierw sojusz z %s, %s"

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr "*%s (AI)* Zachowaj przez jakiś czas pewną odległość od %s, %s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (AI)* Przerwijmy na razie działania zbrojne, %s"

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (AI)* Najpierw spróbuj dotrzymać warunków zawieszenia broni, %s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (AI)* Po prostu nie ufamy ci jeszcze na tyle, by zawrzeć sojusz, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (AI)* Nic nie wiemy o mieście, o którym mówisz."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (AI)* Niestety, dzielenie się z tobą widokiem jest zbyt niebezpieczne."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (AI)* Ta propozycja nam się nie opłacała, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (AI)* Witamy nowego sojusznika %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (AI)* Niech nasz sojusz przetrwa wieki, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (AI)* Tak, pokój to dobre rozwiązanie!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (AI)* Zgoda. Dość już rozlewu krwi, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (AI)* Pozdrowienia %s! Czy możemy zaproponować zawieszenie broni? "
#~ "Może poznamy się lepiej?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (AI)* Kosmos nigdy nie będzie twój. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr "*%s (AI)* Mamy już dość twoich brudnych sztuczek! WOJNA!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (AI)* Pokój? Raczej nie teraz."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (AI)* Mamy już ciebie dość! Nie możemy dłużej tolerować twoich "
#~ "zbrodni!"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (AI)* Twoje podstępy doprowadziły do tej wojny!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr "*%s (AI)* Atak na %s był twoim ostatnim błędem!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Totalna wojna przeciwko %s rozpocznie się w ciągu %d tury. "
#~ "Musimy zatrzymać ich Rakietę."
#~ msgstr[1] ""
#~ "*%s (AI)* Totalna wojna przeciwko %s rozpocznie się w ciągu %d tur. "
#~ "Musimy zatrzymać ich Rakietę."
#~ msgstr[2] ""
#~ "*%s (AI)* Totalna wojna przeciwko %s rozpocznie się w ciągu %d tur. "
#~ "Musimy zatrzymać ich Rakietę."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (AI)* Oczekujemy twojej pomocy. Niech żyje nasz wspaniały sojusz!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s poważnie naruszyli nasze traktaty. Odpowiemy siłą w ciągu %d "
#~ "tury. Oczekujemy, że uszanujesz nasz sojusz i pomożesz nam!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s poważnie naruszyli nasze traktaty. Odpowiemy siłą w ciągu %d "
#~ "tur. Oczekujemy, że uszanujesz nasz sojusz i pomożesz nam!"
#~ msgstr[2] ""
#~ "*%s (AI)* %s poważnie naruszyli nasze traktaty. Odpowiemy siłą w ciągu %d "
#~ "tur. Oczekujemy, że uszanujesz nasz sojusz i pomożesz nam!"

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Zamierzamy złupić i zniszczyć cywilizację %s. Wojna rozpocznie "
#~ "się w ciągu %d tury."
#~ msgstr[1] ""
#~ "*%s (AI)* Zamierzamy złupić i zniszczyć cywilizację %s. Wojna rozpocznie "
#~ "się w ciągu %d tur."
#~ msgstr[2] ""
#~ "*%s (AI)* Zamierzamy złupić i zniszczyć cywilizację %s. Wojna rozpocznie "
#~ "się w ciągu %d tur."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (AI)* Jeśli zależy ci na łupach, przyłącz się do nas!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Nie możemy dalej tolerować %s. Zniszczmy tą żałosną "
#~ "cywilizację. Wypowiemy wojnę w ciągu %d tury."
#~ msgstr[1] ""
#~ "*%s (AI)* Nie możemy dalej tolerować %s. Zniszczmy tą żałosną "
#~ "cywilizację. Wypowiemy wojnę w ciągu %d tur."
#~ msgstr[2] ""
#~ "*%s (AI)* Nie możemy dalej tolerować %s. Zniszczmy tą żałosną "
#~ "cywilizację. Wypowiemy wojnę w ciągu %d tur."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (AI)* Jesteś naszym wielki przyjacielem, więc pewnie zechcesz nam "
#~ "pomóc."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Dotrzymamy warunków sojuszu i wypowiemy wojnę %s w ciągu %d "
#~ "tury. Trzymaj się, przybywamy!"
#~ msgstr[1] ""
#~ "*%s (AI)* Dotrzymamy warunków sojuszu i wypowiemy wojnę %s w ciągu %d "
#~ "tur. Trzymaj się, przybywamy!"
#~ msgstr[2] ""
#~ "*%s (AI)* Dotrzymamy warunków sojuszu i wypowiemy wojnę %s w ciągu %d "
#~ "tur. Trzymaj się, przybywamy!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Dotrzymamy sojuszu z %s i wypowiemy wojnę przeciwko %s w ciągu "
#~ "%d tury. Oczekujemy twojej pomocy."
#~ msgstr[1] ""
#~ "*%s (AI)* Dotrzymamy sojuszu z %s i wypowiemy wojnę przeciwko %s w ciągu "
#~ "%d tur. Oczekujemy twojej pomocy."
#~ msgstr[2] ""
#~ "*%s (AI)* Dotrzymamy sojuszu z %s i wypowiemy wojnę przeciwko %s w ciągu "
#~ "%d tur. Oczekujemy twojej pomocy."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (AI)* Twoja próba podbicia kosmosu zdradziła twoje prawdziwe zamiary. "
#~ "Dalszy sojusz z tobą jest bezcelowy!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr "*%s (AI)* Bardzo nas niepokoją twoje próby opanowania kosmosu."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (AI)* Jeśli nie przerwiesz budowy Rakiety Kosmicznej, będziemy "
#~ "zmuszeni powstrzymać cię wszelkimi sposobami!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (AI)* Niestety, dzielenie widoku z tobą nie jest już bezpieczne."

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (AI)* Mój najbardziej zaufany sojuszniku, wzywam cię do zniszczenia "
#~ "naszego wroga - %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (AI)* Pozdrowienia przyjacielu, widzę że jeszcze nie "
#~ "wypowiedzieliście wojny naszemu wrogowi %s. Czyżbyście zapomnieli o "
#~ "waszych zobowiązaniach?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (AI)* Zawiedliśmy się na tobie. Zawarliśmy sojusz, a ty nadal "
#~ "utrzymujesz pokój z naszym największym wrogiem %s! Tak się nie postępuje, "
#~ "zrywamy sojusz!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (AI)* Pozdrowienia przyjacielu, razem będziemy silniejsi. Co sądzisz "
#~ "o sojuszu?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (AI)* Pozdrowienia sąsiedzie, proponuję pokój dla wspólnego dobra."

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (AI)* Obaj wiele wycierpieliśmy w tym konflikcie. Co sądzisz o "
#~ "przerwaniu rozlewu krwi?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (AI)* Zostaliśmy brutalnie zaatakowani przez %s, potrzebujemy twojej "
#~ "pomocy! Jeśli wspomożesz swoich sojuszników, twoje imię nie zostanie "
#~ "zapomniane!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "%s przerwali budowę cudu %s w mieście %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "%s rozpoczęli budowę %s w mieście %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s sprzedaje niepotrzebne %s za %d sztuk złota."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Ta kompilacja Freeciv nie obsługuje w pełni wątków, nie można użyć AI z "
#~ "wątkami."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Zarządca nie potrafi wypełnić postawionych mu zadań w mieście %s. "
#~ "Przejmujesz kontrolę nad miastem."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Zarządca nie mógł sobie poradzić z miastem %s. Być może chcesz tam "
#~ "zajrzeć."

#~ msgid "Please report this message at %s"
#~ msgstr "Zgłoś tą wiadomość na %s"

#~ msgid "none"
#~ msgstr "brak"

#~ msgid "custom"
#~ msgstr "własny"

#~ msgid "never"
#~ msgstr "nigdy"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d tura"
#~ msgstr[1] "%d tury"
#~ msgstr[2] "%d tur"

#~ msgid "People (W/%s)"
#~ msgstr "Ludzie (R/%s)"

#~ msgid " happy"
#~ msgstr " szczęśliwi"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nazwa: %s\n"
#~ "Żywność:    %10s Złoto:    %10s\n"
#~ "Produkcja:  %10s Luksus:   %10s\n"
#~ "Handel:     %10s Nauka:    %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          Czas wzrostu: %s\n"
#~ "Zakończenie produkcji: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma:Bardzo szczęśliwi"

#~ msgid "?cma:Max food"
#~ msgstr "?cma:Max żywności"

#~ msgid "?cma:Max production"
#~ msgstr "?cma:Max produkcji"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma:Max złota"

#~ msgid "?cma:Max science"
#~ msgstr "?cma:Max nauki"

#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Wystąpił błąd CMA. Możliwe, że ustawienia twojego zarządcy są uszkodzone."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Stare atrybuty wykryte i usunięte."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Wtyczka '%s' nie jest dostępna. Dostępne wtyczki: %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Nie wykryto wtyczki dźwiękowej."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Kontynuuję z wyłączonym dźwiękiem"

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Aby używać dźwięku, zainstaluj SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Aby używać dźwięku, pobierz zestaw dźwiękowy!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Pobierz ustawienia dźwięków z <%s>."

#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Nie mogę wczytać pliku specyfikacyjnego dźwięku '%s':\n"
#~ "%s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Nie udało się zainicjować systemu dźwięku!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr ""
#~ "Prawdopodobnie wystąpił błąd w konfiguracji lub nie masz odpowiednich "
#~ "uprawnień."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv to wolne oprogramowanie i możesz rozdawać jego kopie pod pewnymi "
#~ "warunkami;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "Zajrzyj do sekcji \"Kopiowanie\" w menu Pomocy."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "A teraz ... dokop im!"

#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Eksportowanie zawartości do '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Eksport zakończony."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Zapis nieudany, nie można zapisać do pliku."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX tur"

#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d złota/turę"
#~ msgstr[1] "%3d złota/turę"
#~ msgstr[2] "%3d złota/turę"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%d tura"
#~ msgstr[1] "%d tury"
#~ msgstr[2] "%d tur"

#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%s:%s"

#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%s %s"

#~ msgid "%d/turn"
#~ msgstr "%d/turę"

#~ msgid "Obsolete"
#~ msgstr "Przestarzałe"

#~ msgid "Built"
#~ msgstr "Zbudowano"

#~ msgid "Destroyed"
#~ msgstr "Zniszczony"

#~ msgid "Great Wonder"
#~ msgstr "Cud świata"

#~ msgid "Small Wonder"
#~ msgstr "Mały cud"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Mieszkańcy\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Podatek z handlu\n"

#~ msgid "(unknown)"
#~ msgstr "(nieznane)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Szlak handlowy z %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Datki generowane przez budynki\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus z %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Straty\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Korupcja\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Zamieszki\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Użycie\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : W sumie\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Nadwyżka (w sumie)"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Choroba wyłączona w zestawie zasad."

#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+5.1f : Ryzyko z przeludnienia\n"

#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+5.1f : Ryzyko z handlu\n"

#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+5.1f : Ryzyko z zanieczyszczeń\n"

#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+5.1f : Dodatek z %s\n"

#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Całkowite prawdopodobieństwo epidemii"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Zanieczyszczenie z produkcji\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Zanieczyszczenie z populacji\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Współczynnik zanieczyszczenia\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Świętuje"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Zamieszki"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Spokój"

#~ msgid "(worklist)"
#~ msgstr "(plan prac)"

#~ msgid "?city:Name"
#~ msgstr "?city:Nazwa"

#~ msgid "City Name"
#~ msgstr "Nazwa miasta"

#~ msgid "Nation"
#~ msgstr "Naród"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size [short]:Roz"

#~ msgid "Size"
#~ msgstr "Rozmiar"

#~ msgid "State"
#~ msgstr "Stan"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Świętuje/Spokój/Zamieszki"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Zwięźle *=Świętuje, X=Zamieszki"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:S"

#~ msgid "Workers: Happy"
#~ msgstr "Robotnicy: Szczęśliwi"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:Z"

#~ msgid "Workers: Content"
#~ msgstr "Robotnicy: Zadowoleni"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:N"

#~ msgid "Workers: Unhappy"
#~ msgstr "Robotnicy: Niezadowoleni"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:W"

#~ msgid "Workers: Angry"
#~ msgstr "Robotnicy: Wzburzeni"

#~ msgid "?city:Workers"
#~ msgstr "?city:Robotnicy"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:S/Z/N/W"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Robotnicy: Szczęśliwi, Zadowoleni, Niezadowoleni, Wzburzeni"

# To jest niebezbieczne!
#~ msgid "Best"
#~ msgstr "Najlepsze"

#~ msgid "attack"
#~ msgstr "atak"

#~ msgid "Best attacking units"
#~ msgstr "Najlepsze jednostki zaczepne"

#~ msgid "defense"
#~ msgstr "obrona"

#~ msgid "Best defending units"
#~ msgstr "Najlepsze jednostki obronne"

#~ msgid "Units"
#~ msgstr "Jednostki"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Tutaj"

#~ msgid "Number of units present"
#~ msgstr "Liczba jednostek w mieście"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Posiadane"

#~ msgid "Number of units supported"
#~ msgstr "Liczba jednostek na utrzymaniu"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Wzrost"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(Stan/Potrzebne)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Czas do wzrostu/głodu"

#~ msgid "Surplus"
#~ msgstr "Nadwyżka"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:Ż/P/H"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Nadwyżka: Żywność, Produkcja, Handel"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+Ż"

#~ msgid "Surplus: Food"
#~ msgstr "Nadwyżka: Żywność"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+P"

#~ msgid "Surplus: Production"
#~ msgstr "Nadwyżka: Produkcja"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-P"

#~ msgid "Waste"
#~ msgstr "Straty"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+H"

#~ msgid "Surplus: Trade"
#~ msgstr "Nadwyżka: Handel"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-H"

#~ msgid "Corruption"
#~ msgstr "Korupcja"

#~ msgid "Economy"
#~ msgstr "Ekonomia"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:Z/L/N"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Ekonomia: Złoto, Luksus, Nauka"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:Z"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomia: Złoto"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:L"

#~ msgid "Economy: Luxury"
#~ msgstr "Ekonomia: Luksus"

#~ msgid "?Science:S"
#~ msgstr "?Science:N"

#~ msgid "Economy: Science"
#~ msgstr "Ekonomia: Nauka"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:s.h."

#~ msgid "Number of Trade Routes"
#~ msgstr "Liczba szlaków handlowych"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Zan"

#~ msgid "Pollution"
#~ msgstr "Zanieczyszczenie"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?plague risk [short]:Epid"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Ryzyko epidemii"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Zarządca"

#~ msgid "Citizen Governor"
#~ msgstr "Zarządca"

#~ msgid "BS"
#~ msgstr "OB"

#~ msgid "Maximum units buildable per turn"
#~ msgstr "Maksymalna liczba jednostek na turę"

#~ msgid "Production"
#~ msgstr "Produkcja"

#~ msgid "Turns/Buy"
#~ msgstr "Tury/Zakup"

#~ msgid "Currently Building"
#~ msgstr "W budowie"

#~ msgid "Specialists: "
#~ msgstr "Specjaliści: "

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Specjaliści: %s"

#~ msgid "Special"
#~ msgstr "Specjalne"

#~ msgid "Announce PROTO"
#~ msgstr "Announce PROTO"

#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "Ogłoś grę w sieci lokalnej używając protokołu PROTO (IPv4/IPv6/none)"

#~ msgid "Skip connect dialog"
#~ msgstr "Pomiń okno połączenia"

#~ msgid "debug NUM"
#~ msgstr "debug NUM"

#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr "Ustaw poziom debugowania (%d do %d lub %d:plik1,min,max:...)"

#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "Ustaw poziom śledzenia debugowania (%d do %d)"

#~ msgid "Fatal [SIGNAL]"
#~ msgstr "Fatal [SIGNAL]"

#~ msgid "Raise a signal on failed assertion"
#~ msgstr "Daj sygnał w przypadku błędnej asercji"

#~ msgid "Print a summary of the options"
#~ msgstr "Wypisz listę opcji"

#~ msgid "log FILE"
#~ msgstr "log FILE"

#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr "Użyj PLIK jako pliku dziennika (wewnętrzny serwer też go używa)"

#~ msgid "Meta HOST"
#~ msgstr "Meta HOST"

#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "Połącz z metaserwerem HOST"

#~ msgid "name NAME"
#~ msgstr "name NAME"

#~ msgid "Use NAME as username on server"
#~ msgstr "Użyj NAME jako nazwy użytkownika na serwerze"

#~ msgid "port PORT"
#~ msgstr "port PORT"

#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr "Połącz się z portem PORT (zazwyczaj z -a)"

#~ msgid "Plugin PLUGIN"
#~ msgstr "Plugin PLUGIN"

#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "Użyj wtyczki dźwiękowej WTYCZKA %s"

#~ msgid "read FILE"
#~ msgstr "read FILE"

#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr "Uruchom skrypt PLIK (tylko dla wewnętrznego serwera)"

#~ msgid "server HOST"
#~ msgstr "server HOST"

#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "Połącz się z serwerem na HOST (zazwyczaj z -a)"

#~ msgid "Sound FILE"
#~ msgstr "Sound FILE"

#~ msgid "Read sound tags from FILE"
#~ msgstr "Wczytaj ustawienia dźwięków z PLIK"

#~ msgid "tiles FILE"
#~ msgstr "tiles FILE"

#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "Użyj pliku PLIK.tilespec ze specyfikacją grafiki"

#~ msgid "Print the version number"
#~ msgstr "Pokaż numer wersji"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Nieprawidłowy numer sygnału \"%s\".\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Spróbuj --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Nieprawidłowy port \"%s\" podany w opcji --port.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Nieprawidłowy poziom debugowania \"%s\" podany w opcji --debug.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Nieprawidłowy protokół ogłoszenie \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Nierozpoznana opcja: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Aktualizuję stary adres metaserwera \"%s\"."

#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Domyślny metaserwer ustawiono na wartość \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "Wystąpił błąd podczas automatycznego łączenia; kończę pracę."

#~ msgid "Game started."
#~ msgstr "Gra rozpoczęta."

#~ msgid "Changing production of every %s into %s."
#~ msgstr "Zmiana produkcji każdego %s na %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Nawzajem"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Tak"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Z Nami"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Brak Kontaktu"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Nawzajem"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Dla Nich"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Dla Nas"

#~ msgid "The %s give %s"
#~ msgstr "%s dają %s"

#~ msgid "The %s give an unknown city"
#~ msgstr "%s dają nieznane miasto."

#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s dają %d sztukę złota"
#~ msgstr[1] "%s dają %d sztuki złota"
#~ msgstr[2] "%s dają %d sztuk złota"

#~ msgid "The %s give their worldmap"
#~ msgstr "%s dają swoją mapę świata"

#~ msgid "The %s give their seamap"
#~ msgstr "%s dają swoją mapę morską"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Strony zgodziły się na zawieszenie broni"

#~ msgid "The parties agree on a peace"
#~ msgstr "Strony zgodziły się na pokój"

#~ msgid "The parties create an alliance"
#~ msgstr "Strony przyjęły sojusz"

#~ msgid "The %s give shared vision"
#~ msgstr "%s dają widok dzielony"

#~ msgid "The %s give an embassy"
#~ msgstr "%s dają ambasadę"

#~ msgid "Popup Request"
#~ msgstr "Informacja w oknie"

#~ msgid "You can't buy %s in %s!"
#~ msgstr "Nie można kupić %s w %s!"

#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s kosztuje %d sztukę złota"
#~ msgstr[1] "%s kosztuje %d sztuki złota"
#~ msgstr[2] "%s kosztuje %d sztuk złota"

#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s, a masz tylko %d sztukę złota."
#~ msgstr[1] "%s, a masz tylko %d sztuki złota."
#~ msgstr[2] "%s, a masz tylko %d sztuk złota."

#~ msgid "unknown reason"
#~ msgstr "nieznany powód"

#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Utracono połączenie z serwerem (%s)!"

#~ msgid "Failed looking up host."
#~ msgstr "Odnalezienie komputera nie powiodło się"

#~ msgid "Connection in progress."
#~ msgstr "Połączenie jest nawiązywane."

#~ msgid "Disconnected from server."
#~ msgstr "Rozłączono z serwerem."

#~ msgid "server disconnected"
#~ msgstr "serwer rozłączony"

#~ msgid "read error"
#~ msgstr "błąd odczytu"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Nieudane połączenie z serwerem \"%s\" przez port %d jako \"%s\" po %d "
#~ "próbach"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Odmówiono połączenia z serwerem. Może powinieneś/aś go serwer?"

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Wystąpił błąd podczas łączenia z serwerem \"%s\" przez port %d jako \"%s"
#~ "\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Łączę się automatycznie z serwerem \"%s\" przez port %d jako \"%s\" co %f "
#~ "sekund. Maksymalna liczba prób: %d"

#, fuzzy
#~ msgid "Starting local server..."
#~ msgstr "Uruchamiam serwer..."

#~ msgid "Couldn't start the server."
#~ msgstr "Nie mogę wystartować serwera."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Musisz uruchomić go ręcznie. Przepraszamy..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Nie można się połączyć z serwerem."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Prawdopodobnie nie można wystartować go w ten sposób."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Mamy kontrolę nad serwerem (poziom dostępu hack)"

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Nie udało się uzyskać wymaganego poziomu dostępu w celu przejęcia "
#~ "kontroli nad serwerem. Próbuję wyłączyć serwer."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Jedynie jednostki transportowe można rozładowywać."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Jedynie jednostki osadnicze mogą być przełączone w tryb auto."

#~ msgid "Only nuclear units can do this."
#~ msgstr "Mogą to zrobić tylko jednostki atomowe."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "Mogą to zrobić tylko jednostki spadochronowe."

#~ msgid "Too far for this unit."
#~ msgstr "Zbyt daleko dla tej jednostki."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Nie znalazłem trasy do celu!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Co? Nie masz stolicy!??????"

#~ msgid "Terrain"
#~ msgstr "Teren"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Zmień teren.\n"
#~ "Skrót: t\n"
#~ "Wybierz teren: shift+t lub prawym przyciskiem tutaj."

#~ msgid "Terrain Resource"
#~ msgstr "Zasób terenu"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Zmień zasób.\n"
#~ "Skrót: r\n"
#~ "Wybierz zasób: shift+r lub prawym przyciskiem tutaj."

#~ msgid "Terrain Special"
#~ msgstr "Zasoby specjalne"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Zmień zasób specjalny.\n"
#~ "Skrót: s\n"
#~ "Wybierz zasób specjalny: shift+s lub prawym przyciskiem tutaj."

#~ msgid "Road"
#~ msgstr "Droga"

#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Zmień drogę na polu.\n"
#~ "Skrót: p\n"
#~ "Wybierz typ drogi: shift+p lub prawym przyciskiem tutaj."

#~ msgid "Military Base"
#~ msgstr "Baza wojskowa"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Stwórz bazę wojskową.\n"
#~ "Skrót: m\n"
#~ "Wybierz bazę: shift+m lub prawym przyciskiem tutaj."

#~ msgid "Unit"
#~ msgstr "Jednostka"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Stwórz jednostkę.\n"
#~ "Skrót: u\n"
#~ "Wybierz jednostkę: shift+u lub prawym przyciskiem tutaj."

#~ msgid "City"
#~ msgstr "Miasto"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Stwórz miasto.\n"
#~ "Skrót: c"

#~ msgid "Vision"
#~ msgstr "Widoczność"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Zmień widoczność pola.\n"
#~ "Skrót: v"

#~ msgid "Start Position"
#~ msgstr "Pozycja początkowa"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "Umieść pozycje początkowe tak, by jakiś naród mógł zacząć na tym polu. "
#~ "Aby tylko wybrane narody mogły zacząć w tym miejscu, kliknij środkowym "
#~ "przyciskiem myszki na pozycję startową i użyj edytora właściwości.\n"
#~ "Skrót: b"

#~ msgid "Copy/Paste"
#~ msgstr "Kopiuj/Wklej"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Kopiuj/wklej pola.\n"
#~ "Skrót kopiowania: shift-c\n"
#~ "Skrót wklejania: shift-v"

#~ msgid "Paint"
#~ msgstr "Rysuj"

#~ msgid "Erase Value"
#~ msgstr "Usuń"

#~ msgid "Erase"
#~ msgstr "Wymaż"

#~ msgid "Copy"
#~ msgstr "Kopiuj"

#~ msgid "Paste"
#~ msgstr "Wklej"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Przełącz tryb wymazywania.\n"
#~ "Skrót: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Przełącz tryb kopiowania.\n"
#~ "Skrót: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Przełącz tryb wklejania.\n"
#~ "Skrót: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Bufor pusty."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "skopiowano %d pole"
#~ msgstr[1] "skopiowano %d pola"
#~ msgstr[2] "skopiowano %d pól"

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Tylko klienty GGZ muszą wywoływać freeciv-client w trybie ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(brak nazwy)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Pomóż budować Cud (pozostało %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Pomóż budować Cud"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Twoja %s  dotarła do celu"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Jednostka %s z miasta %s dotarła do miasta %s.\n"
#~ "Co teraz?"

#~ msgid "Establish _Trade route"
#~ msgstr "Ustanów szlak handlowy"

#~ msgid "Enter Marketplace"
#~ msgstr "Rozpocznij handlowanie"

#~ msgid "_Keep moving"
#~ msgstr "Kontynuuj ruch"

#~ msgid "Suggestions: %s."
#~ msgstr "Sugestie: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Na tym polu nie ma widocznych jednostek."

#~ msgid "This city isn't known!"
#~ msgstr "To miasto nie jest znane!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "To pole nie istnieje w tej grze!"

#~ msgid "This unit isn't known!"
#~ msgstr "Ta jednostka nie jest znana!"

#~ msgid "Cleared output window."
#~ msgstr "Okno powiadomień zostało wyczyszczone."

#~ msgid "Select the %s color"
#~ msgstr "Wybierz kolor %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Pogrubiona (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Kursywa (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Przekreślenie (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Podkreślenie (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Kolor (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "pierwszy plan"

#~ msgid "Select the text color"
#~ msgstr "Wybierz kolor tekstu"

#~ msgid "background"
#~ msgstr "tło"

#~ msgid "Select the background color"
#~ msgstr "Wybierz kolor tła"

#~ msgid "Send the chat (Return)"
#~ msgstr "Wyślij wiadomość (Enter)"

#~ msgid "Chat tools"
#~ msgstr "Narzędzia czatu"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Flaga"

#~ msgid "Citizens"
#~ msgstr "Mieszkańcy"

#~ msgid "Food:"
#~ msgstr "Żywność:"

#~ msgid "Prod:"
#~ msgstr "Produkcja:"

#~ msgid "Trade:"
#~ msgstr "Handel:"

#~ msgid "Gold:"
#~ msgstr "Złoto:"

#~ msgid "Luxury:"
#~ msgstr "Luksus:"

#~ msgid "Science:"
#~ msgstr "Nauka:"

#~ msgid "Granary:"
#~ msgstr "Zapasy:"

#~ msgid "Change in:"
#~ msgstr "Czas wzrostu:"

#~ msgid "Corruption:"
#~ msgstr "Korupcja:"

#~ msgid "Waste:"
#~ msgstr "Straty:"

#~ msgid "Pollution:"
#~ msgstr "Zanieczyszczenie:"

#~ msgid "Plague Risk:"
#~ msgstr "Ryzyko epidemii:"

#~ msgid "_Overview"
#~ msgstr "Ogólne"

#~ msgid "City map"
#~ msgstr "Mapa okolicy"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Naciśnij Enter lub dwukrotnie kliknij na budynek, aby go sprzedać."

#~ msgid "Production:"
#~ msgstr "Produkcja:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d tur"

#~ msgid "_Buy"
#~ msgstr "Kup"

#~ msgid "I_mprovements:"
#~ msgstr "Budynki:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "Produkcja"

#~ msgid "Happ_iness"
#~ msgstr "Zadowolenie"

#~ msgid "_Governor"
#~ msgstr "Zarządca"

#~ msgid "_Settings"
#~ msgstr "Ustawienia"

#~ msgid "Entertainers"
#~ msgstr "Komicy"

#~ msgid "Scientists"
#~ msgstr "Naukowcy"

#~ msgid "Taxmen"
#~ msgstr "Poborcy podatkowi"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Rozwiązywanie po wybudowaniu Osadni  †  †  €†  ka przy rozmiarze 1"

#~ msgid "Overview page"
#~ msgstr "Zakładkę ogólne"

#~ msgid "Production page"
#~ msgstr "Zakładkę produkcji"

#~ msgid "Happiness page"
#~ msgstr "Zakładkę szczęścia"

#~ msgid "Governor page"
#~ msgstr "Stronę zarządcy"

#~ msgid "This Settings page"
#~ msgstr "Stronę różne"

#~ msgid "Last active page"
#~ msgstr "Poprzednią aktywną stronę"

#~ msgid "New citizens are"
#~ msgstr "Nowi mieszkańcy to"

#~ msgid "Next time open"
#~ msgstr "Następnym razem otwórz"

#~ msgid "R_ename..."
#~ msgstr "Zmień nazwę..."

#~ msgid "_List present units..."
#~ msgstr "Lista jednostek..."

#~ msgid "_Prev city"
#~ msgstr "Poprzednie miasto"

#~ msgid "_Next city"
#~ msgstr "Następne miasto"

#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s mieszkańcy - ZAMIESZKI"

#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s mieszkańcy - świętują"

#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s mieszkańcy - zadowoleni"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s mieszkańców"

#~ msgid "blocked"
#~ msgstr "zablokowany"

#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produkcja: (do %d jednostka/turę):"
#~ msgstr[1] "Produkcja: (do %d jednostki/turę):"
#~ msgstr[2] "Produkcja: (do %d jednostek/turę):"

#~ msgid "Supported units %d"
#~ msgstr "Jednostki na utrzymaniu %d"

#~ msgid "Present units %d"
#~ msgstr "Obecne jednostki %d"

#~ msgid "Cen_ter"
#~ msgstr "Wyśrodkuj"

#~ msgid "_Activate unit"
#~ msgstr "Aktywuj jednostkę"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktywuj jednostkę i zamknij okno"

#~ msgid "_Disband unit"
#~ msgstr "Rozwiąż jednostkę"

#~ msgid "_Load unit"
#~ msgstr "Załaduj jednostkę"

#~ msgid "_Unload unit"
#~ msgstr "Wyładuj jednostkę"

#~ msgid "_Sentry unit"
#~ msgstr "Wartuj jednostkę"

#~ msgid "_Fortify unit"
#~ msgstr "Fortyfikuj jednostkę"

#~ msgid "Set _Home City"
#~ msgstr "Zmień pochodzenie"

#~ msgid "U_pgrade unit"
#~ msgstr "Ulepsz jednostkę"

#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] "Skarbiec zawiera %d sztukę złota."
#~ msgstr[1] "Skarbiec zawiera %d sztuki złota."
#~ msgstr[2] "Skarbiec zawiera %d sztuk złota."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Czy kupić %s za %d sztukę złota?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Czy kupić %s za %d sztuki złota?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Czy kupić %s za %d sztuk złota?\n"
#~ "%s"

#~ msgid "Buy It!"
#~ msgstr "Kup to!"

#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s kosztuje %d sztukę złota.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s kosztuje %d sztuki złota.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "%s kosztuje %d sztuk złota.\n"
#~ "%s"

#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Czy sprzedać %s za %d sztukę złota?"
#~ msgstr[1] "Czy sprzedać %s za %d sztuki złota?"
#~ msgstr[2] "Czy sprzedać %s za %d sztuk złota?"

#~ msgid "Sell It!"
#~ msgstr "Sprzedaj to!"

#~ msgid "Rename City"
#~ msgstr "Zmień nazwę miasta"

#~ msgid "What should we rename the city to?"
#~ msgstr "Jaka powinna być nowa nazwa miasta?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Na pewno chcesz sprzedać %s?"

#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Sprzedano %d %s za %d sztukę złota."
#~ msgstr[1] "Sprzedano %d %s za %d sztuki złota."
#~ msgstr[2] "Sprzedano %d %s za %d sztuk złota."

#~ msgid "No %s could be sold."
#~ msgstr "Nie udało się sprzedać żadnego %s."

#~ msgid "(no worklists defined)"
#~ msgstr "(nie zdefiniowano planu prac)"

#~ msgid "_Production"
#~ msgstr "Produkcja"

#~ msgid "Chan_ge"
#~ msgstr "Zmień"

#~ msgid "Add _First"
#~ msgstr "Wstaw na początek"

#~ msgid "Add _Next"
#~ msgstr "Ustaw następny"

#~ msgid "Add _2nd Last"
#~ msgstr "Wstaw na przedostatnie miejsce"

#~ msgid "Add _Last"
#~ msgstr "Wstaw na koniec"

#~ msgid "Set Worklist"
#~ msgstr "Plan prac"

#~ msgid "Append Worklist"
#~ msgstr "Zmień plan prac"

#~ msgid "Clear _Worklist"
#~ msgstr "Wyczyść plan prac"

#~ msgid "Gover_nor"
#~ msgstr "Zarządca"

#~ msgid "S_ell"
#~ msgstr "Sprzedaj"

#~ msgid "_Select"
#~ msgstr "Wybierz"

#~ msgid "_Display"
#~ msgstr "Pokaż"

#~ msgid "Cities"
#~ msgstr "Miasta"

#~ msgid "_Inspect"
#~ msgstr "Wyświetl"

#~ msgid "Improvements"
#~ msgstr "Budynki"

#~ msgid "Wonders"
#~ msgstr "Cudy świata"

#~ msgid "All Cities"
#~ msgstr "Wszystkie miasta"

#~ msgid "No Cities"
#~ msgstr "Brak miast"

#~ msgid "Invert Selection"
#~ msgstr "Odwróć wybór"

#~ msgid "Building Units"
#~ msgstr "Jednostki w budowie"

#~ msgid "Building Improvements"
#~ msgstr "Budynki w budowie"

#~ msgid "Building Wonders"
#~ msgstr "Cudy w budowie"

#~ msgid "Building Unit"
#~ msgstr "Budowana jednostka"

#~ msgid "Building Improvement"
#~ msgstr "Budowany obiekt"

#~ msgid "Building Wonder"
#~ msgstr "Budowany cud"

#~ msgid "Coastal Cities"
#~ msgstr "Miasta przybrzeżne"

#~ msgid "Same Island"
#~ msgstr "Ta sama wyspa"

#~ msgid "Supported Units"
#~ msgstr "Utrzymywane jednostki"

#~ msgid "Units Present"
#~ msgstr "Obecne jednostki"

#~ msgid "Improvements in City"
#~ msgstr "Budynki w mieście"

#~ msgid "Wonders in City"
#~ msgstr "Cudy w mieście"

#~ msgid "Available Units"
#~ msgstr "Dostępne jednostki"

#~ msgid "Available Improvements"
#~ msgstr "Dostępne budynki"

#~ msgid "Available Wonders"
#~ msgstr "Dostępne cudy świata"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Całkowity koszt: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Aby uzyskać pomoc na temat\n"
#~ "zarządcy i schematów\n"
#~ "wraz z przykładowymi schematami,\n"
#~ "przeczytaj plik README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "Schematy:"

#~ msgid "Ne_w"
#~ msgstr "Nowy"

#~ msgid "Results"
#~ msgstr "Wyniki"

#~ msgid "Minimal Surplus"
#~ msgstr "Minimalna nadwyżka"

#~ msgid "Factor"
#~ msgstr "Czynnik"

#~ msgid "Celebrate"
#~ msgstr "Świętuj"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Zarządca włączony"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Zarządca wyłączony"

#~ msgid "new preset"
#~ msgstr "nowy schemat"

#~ msgid "Name new preset"
#~ msgstr "Nazwij nowy schemat"

#~ msgid "What should we name the preset?"
#~ msgstr "Jaka powinna być nazwa nowego schematu?"

#~ msgid "Remove this preset?"
#~ msgstr "Usunąć ten schemat?"

#~ msgid "Goto _Location"
#~ msgstr "Idź do miejsca zdarzenia"

#~ msgid "I_nspect City"
#~ msgstr "Wyświetl miasto"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Naprawdę chcesz rewolucji?"

#~ msgid "Revolution!"
#~ msgstr "Rewolucja!"

#~ msgid "What To Pillage"
#~ msgstr "Cel plądrowania"

#~ msgid "Select what to pillage:"
#~ msgstr "Wybierz cel plądrowania:"

#~ msgid "Nation _Groups:"
#~ msgstr "Grupy narodów:"

#~ msgid "All"
#~ msgstr "Wszystkie"

#~ msgid "Edit Nation"
#~ msgstr "Modyfikuj naród"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Jakim narodem będziesz?"

#~ msgid "Pick Nation"
#~ msgstr "Wybierz naród"

#~ msgid "_Random Nation"
#~ msgstr "Losowy naród"

#~ msgid "Select a nation"
#~ msgstr "Wybierz naród"

#~ msgid "_Properties"
#~ msgstr "Właściwości"

#~ msgid "_Leader:"
#~ msgstr "Przywódca:"

#~ msgid "_Female"
#~ msgstr "Kobieta"

#~ msgid "_Male"
#~ msgstr "Mężczyzna"

#~ msgid "City _Styles:"
#~ msgstr "Styl miast:"

#~ msgid "_Description"
#~ msgstr "Opis"

#~ msgid "You must select your sex."
#~ msgstr "Należy wybrać płeć."

#~ msgid "You must select your city style."
#~ msgstr "Należy wybrać styl twych miast."

#~ msgid "You must type a legal name."
#~ msgstr "Należy wpisać poprawną nazwę."

#~ msgid "Upgrade Unit!"
#~ msgstr "Ulepsz jednostkę!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Ulepsz przestarzałe jednostki"

#~ msgid "Disband Units"
#~ msgstr "Rozwiąż jednostkę"

#~ msgid "World-map"
#~ msgstr "Mapa świata"

#~ msgid "Sea-map"
#~ msgstr "Mapa morska"

#~ msgid "_Maps"
#~ msgstr "Mapy"

#~ msgid "_Advances"
#~ msgstr "Wynalazki"

#~ msgid "All advances"
#~ msgstr "Wszystkie wynalazki"

#~ msgid "_Cities"
#~ msgstr "Miasta"

#~ msgid "_Give shared vision"
#~ msgstr "Daj widok dzielony"

#~ msgid "Give _embassy"
#~ msgstr "Daj ambasadę"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Zawieszenie broni"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Pokój"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Sojusz"

#~ msgid "_Pacts"
#~ msgstr "Pakty"

#~ msgid "Cancel _all meetings"
#~ msgstr "Przerwij wszystkie spotkania"

#~ msgid "Diplomacy [%d]"
#~ msgstr "Dyplomacja [%d]"

#~ msgid "Cancel meeting"
#~ msgstr "Przerwij spotkanie"

#~ msgid "Accept treaty"
#~ msgstr "Zatwierdź traktat"

#~ msgid "Add Clause..."
#~ msgstr "Dodaj klauzulę..."

#~ msgid "C_lauses:"
#~ msgstr "Klauzule:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Ten traktat jest pusty dodaj klauzule... ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "Podano niepoprawną ilość złota."

#~ msgid "Ooops..."
#~ msgstr "Ups..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Tej jednostki nie można przekupić!"

#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Czy przekupić jednostkę za %d sztukę złota?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Czy przekupić jednostkę za %d sztuki złota?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Czy przekupić jednostkę za %d sztuk złota?\n"
#~ "%s"

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Przekup Jednostkę Wroga"

#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Przekupienie jednostki kosztuje %d sztukę złota.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Przekupienie jednostki kosztuje %d sztuki złota.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Przekupienie jednostki kosztuje %d sztuk złota.\n"
#~ "%s"

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "Zdrajcy żądają za dużo!"

#~ msgid "Steal Technology"
#~ msgstr "Wykradnij technologię"

#~ msgid "_Steal"
#~ msgstr "Kradzież"

#~ msgid "Select Advance to Steal"
#~ msgstr "Wybierz wykradaną technologię"

#~ msgid "_Advances:"
#~ msgstr "Wynalazki: "

#~ msgid "At %s's Discretion"
#~ msgstr "Niech %s zdecyduje"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotuj Budynki"

#~ msgid "_Sabotage"
#~ msgstr "Sabotaż"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Wybierz sabotowany budynek"

#~ msgid "_Improvements:"
#~ msgstr "Budynki:"

#~ msgid "City Production"
#~ msgstr "Produkcja miasta"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Nie możesz podburzyć miasta %s."

#~ msgid "City can't be incited!"
#~ msgstr "Miasto nie może zostać podburzone!"

#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Czy wzniecić bunt za %d sztukę złota?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Czy wzniecić bunt za %d sztuki złota?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Czy wzniecić bunt za %d sztuk złota?\n"
#~ "%s"

#~ msgid "Incite a Revolt!"
#~ msgstr "Wznieć bunt!"

#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Wzniecenie buntu kosztuje %d sztukę złota.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Wzniecenie buntu kosztuje %d sztuki złota.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Wzniecenie buntu kosztuje %d sztuk złota.\n"
#~ "%s"

#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Wybierz strategię dla %s"

#~ msgid "Your %s is waiting for your command."
#~ msgstr "%s czeka na twe rozkazy."

#~ msgid "Establish _Embassy"
#~ msgstr "Załóż ambasadę"

#~ msgid "_Investigate City"
#~ msgstr "Zbadaj miasto"

#~ msgid "_Poison City"
#~ msgstr "Zatruj miasto"

#~ msgid "_Sabotage City"
#~ msgstr "Sabotuj Miasto"

#~ msgid "Industrial _Sabotage"
#~ msgstr "Sabotaż przemysłowy"

#~ msgid "Steal _Technology"
#~ msgstr "Wykradnij Technologię"

#~ msgid "Incite a _Revolt"
#~ msgstr "Wznieć Bunt"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Przekup jednostkę wroga"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "Sabotuj jednostkę wroga"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Obecny zestaw zasad nie przewiduje obiektów odpowiadających narzędziu "
#~ "tego edytora."

#~ msgid "Global Observer"
#~ msgstr "Obserwator globalny"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Przełącz punkt widzenia gracza. Użyj tego, by edytować z punktu widzenia "
#~ "innego gracza lub obserwatora globalnego."

#~ msgid "Show the property editor."
#~ msgstr "Pokaż edytor właściwości."

#~ msgid "Select Tool Value"
#~ msgstr "Wybierz"

#~ msgid "Editor Tool"
#~ msgstr "Edytor"

#~ msgid "Click to change value if applicable."
#~ msgstr "Kliknij, by zmienić wartość (jeśli jest to możliwe)."

#~ msgid "Click to change tool mode."
#~ msgstr "Kliknij, aby zmienić narzędzie."

#~ msgid "Mode"
#~ msgstr "Tryb"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Użyj tego, by zmienić parametr \"rozmiaru\". Ten parametr określa na "
#~ "przykład połowę szerokości kwadratu pól, na które zadziała narzędzie lub "
#~ "rozmiar tworzonego miasta."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Użyj tego, by zmienić parametr \"ilości\". Ten parametr określa na "
#~ "przykład to, ile jednostek zostanie umieszczonych na polu po jednokrotnym "
#~ "użyciu tego narzędzia."

#~ msgid "Count"
#~ msgstr "Liczba"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Użyj tego, by zmienić parametr \"odnosi się do gracza\". Ten parametr "
#~ "określa na przykład do jakiego gracza będą należały tworzone miasta i "
#~ "jednostki."

#~ msgid "Tile"
#~ msgstr "Pole"

#~ msgid "Player"
#~ msgstr "Gracz"

#~ msgid "?play:Game"
#~ msgstr "?Player:Gra"

#~ msgid "TRUE"
#~ msgstr "PRAWDA"

#~ msgid "FALSE"
#~ msgstr "FAŁSZ"

#~ msgid "%db %ds %dW"
#~ msgstr "%dbud %dmc %dDc"

#~ msgid "%d known"
#~ msgstr "%d znane"

#~ msgid "%d present"
#~ msgstr "%d obecne"

#~ msgid "All nations"
#~ msgstr "Wszystkie narody"

#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d naród"
#~ msgstr[1] "%d narody"
#~ msgstr[2] "%d narodów"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d krok"
#~ msgstr[1] "%d kroki"
#~ msgstr[2] "%d kroków"

#~ msgid "(never)"
#~ msgstr "(nigdy)"

#~ msgid "(destroyed)"
#~ msgstr "(zniszczone)"

#~ msgid "?verb:View"
#~ msgstr "?verb:Widok"

#~ msgid "Edit"
#~ msgstr "Edytuj"

#~ msgid "Present"
#~ msgstr "Obecne"

#~ msgid "ID"
#~ msgstr "Identyfikator"

#~ msgid "Name"
#~ msgstr "Nazwa"

#~ msgid "Known"
#~ msgstr "Znane"

#~ msgid "Turn Built"
#~ msgstr "Tura budowy"

#~ msgid "Set"
#~ msgstr "Ustaw"

#~ msgid "Image"
#~ msgstr "Obraz"

#~ msgid "Resource"
#~ msgstr "Zasoby"

#~ msgid "Index"
#~ msgstr "Indeks"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Kontynent"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Zasoby specjalne"

#~ msgid "Roads"
#~ msgstr "Drogi"

#~ msgid "Bases"
#~ msgstr "Bazy"

#~ msgid "Address"
#~ msgstr "Adres"

#~ msgid "?property:Label"
#~ msgstr "?property:Etykieta"

#~ msgid "Exclude Nations"
#~ msgstr "Wyłącz narody"

#~ msgid "Nations"
#~ msgstr "Narody"

#~ msgid "Type"
#~ msgstr "Typ"

#~ msgid "Moves Left"
#~ msgstr "Punkty ruchu"

#~ msgid "Fuel"
#~ msgstr "Paliwo"

#~ msgid "Moved"
#~ msgstr "Ruch"

#~ msgid "Done Moving"
#~ msgstr "Zakończył ruch"

#~ msgid "HP"
#~ msgstr "PO"

#~ msgid "Veteran"
#~ msgstr "weteran"

#~ msgid "Buildings"
#~ msgstr "Budynki"

#~ msgid "Food Stock"
#~ msgstr "Zapasy żywności"

#~ msgid "Shield Stock"
#~ msgstr "Tarcza"

#~ msgid "Inventions"
#~ msgstr "Technologie"

#~ msgid "Gold"
#~ msgstr "Złoto"

#~ msgid "Year"
#~ msgstr "Rok"

#~ msgid "Scenario"
#~ msgstr "Wybierz scenariusz"

#~ msgid "Scenario Name"
#~ msgstr "Nazwa scenariusza"

#~ msgid "Scenario Description"
#~ msgstr "Opis scenariusza"

#~ msgid "Save Players"
#~ msgstr "Zapisz graczy"

#~ msgid "Destroy"
#~ msgstr "Zniszcz"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Naciśnięcie tego przycisku wyśle do serwera prośbę o zniszczenie (tj. "
#~ "wymazanie) obiektów zaznaczonych na liście."

#~ msgid "Create"
#~ msgstr "Stwórz"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Naciśnięcie tego przycisku stworzy nowy obiekt określony na bieżącej "
#~ "stronie obiektu i doda go do strony. Dokładny typ i ilość obiektów "
#~ "określany jest ustawieniami narzędzi edytora; na przykład \"wartość\" "
#~ "oraz parametr \"ilość\" określane dla narzędzia jednostki wpływają na "
#~ "tworzenie jednostki."

#~ msgid "%s Properties"
#~ msgstr "%s Właściwości"

#~ msgid "Filter:"
#~ msgstr "Filtr:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Wpisz ciąg znaków, by ograniczyć ilość pokazywanych właściwości. Filtr to "
#~ "jeden lub więcej ciągów znaków oddzielonych | (\"lub\") albo & (\"oraz"
#~ "\"). Znak & na wyższy priorytet niż |. Ciąg może być też zanegowany przez "
#~ "poprzedzenie go znakiem !."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Naciśnięcie tego przycisku wyśle wszystkie zmienione wartości wybranych "
#~ "obiektów do listy obiektów w serwerze. Nazwy zmienionych właściwości "
#~ "pokazane są na czerwono w panelu właściwości."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Naciśnięcie tego przycisku zresetuje wszystkie zmienione wartości "
#~ "wybranych obiektów do obecnych wartości (tj. tych zapisanych w serwerze)."

#~ msgid "Property Editor"
#~ msgstr "Edytor właściwości"

#~ msgid "Seen (Main)"
#~ msgstr "Seen (Main)"

#~ msgid "Seen (Invis)"
#~ msgstr "Seen (Invis)"

#~ msgid "Unknown"
#~ msgstr "Nieznane"

#~ msgid "Find City"
#~ msgstr "Znajdź miasto"

#~ msgid "Ci_ties:"
#~ msgstr "Miasta:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Wybierz stosunek podatków, luksusu i nauki"

#~ msgid "Tax"
#~ msgstr "Podatek"

#~ msgid "Lock"
#~ msgstr "Blokuj"

#~ msgid "Luxury"
#~ msgstr "Luksus"

#~ msgid "Science"
#~ msgstr "Nauka"

#~ msgid "%s max rate: %d%%"
#~ msgstr "Maksymalny wskaźnik %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Idź do/Transport lotniczy"

#~ msgid "Air_lift"
#~ msgstr "Leć"

#~ msgid "_Goto"
#~ msgstr "Idź do"

#~ msgid "Select destination ci_ty"
#~ msgstr "Wybierz miasto docelowe"

#~ msgid "Id"
#~ msgstr "Identyfikator"

#~ msgid "Airlift"
#~ msgstr "Przerzuć mostem powietrznym"

#~ msgid "Show _All Cities"
#~ msgstr "Pokaż wszystkie miasta"

#~ msgid "No units selected."
#~ msgstr "Brak zaznaczonych jednostek"

#~ msgid "%s (airlift: %s)"
#~ msgstr "%s (przenieś mostem powietrznym: %s)"

#~ msgid "?gotodlg:more"
#~ msgstr "?gotodlg:więcej"

#~ msgid "?gotodlg:no city"
#~ msgstr "?gotodlg:poza miastem"

#~ msgid "Currently in: %s"
#~ msgstr "Obecnie w: %s"

#~ msgid ""
#~ "This client accepts the standard Gtk command-line options\n"
#~ "after '--'. See the Gtk documentation.\n"
#~ "\n"
#~ msgstr ""
#~ "Ten klient obsługuje standardowe opcje Gtk wprowadzane\n"
#~ "w wierszu poleceń po '--'. Więcej informacji w dokumentacji Gtk.\n"
#~ "\n"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Zgłaszanie błędów na adres <%s>\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Koniec tury"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Enter"

#~ msgid "?noun:View"
#~ msgstr "?noun:Widok"

#~ msgid "Chat"
#~ msgstr "Czat"

#~ msgid "Allies Only"
#~ msgstr "Tylko sojusznicy"

#~ msgid "Clear links"
#~ msgstr "Usuń linki"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Na pewno chcesz zakończyć?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Zamknij zakładkę:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Miasta:"

#~ msgid "Luxuries:"
#~ msgstr "Luksus:"

#~ msgid "Buildings:"
#~ msgstr "Budynki: "

#~ msgid "Nationality:"
#~ msgstr "Narodowość:"

#~ msgid "Units:"
#~ msgstr "Jednostki: "

#~ msgid "Wonders:"
#~ msgstr "Cudy: "

#~ msgid "Happiness"
#~ msgstr "Zadowolenie"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Więcej informacji po kliknięciu lewym przyciskiem myszy na mieszkańców."

#~ msgid "Cost:"
#~ msgstr "Koszt:"

#~ msgid "Upkeep:"
#~ msgstr "Utrzymanie:"

#~ msgid "Requirement:"
#~ msgstr "Wymagania:"

#~ msgid "Obsolete by:"
#~ msgstr "Przestarzałe przy:"

#~ msgid "Attack:"
#~ msgstr "Atak:"

#~ msgid "Defense:"
#~ msgstr "Obrona:"

#~ msgid "Move:"
#~ msgstr "Ruch:"

#~ msgid "FirePower:"
#~ msgstr "Siła ognia:"

#~ msgid "Hitpoints:"
#~ msgstr "Punkty obrażeń:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Utrzymanie:"

#~ msgid "Vision:"
#~ msgstr "Pole widzenia:"

#~ msgid "Move/Defense:"
#~ msgstr "Ruch/Obrona:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Żywn/Zas/Hand:"

#~ msgid "Resources:"
#~ msgstr "Zasoby:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Droga daje/czas:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Nawodn. daje/czas:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Kopal. daje/czas:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Przekszt. daje/czas:"

#~ msgid "Build:"
#~ msgstr "Budowa:"

#~ msgid "Conflicts with:"
#~ msgstr "Kłóci się z:"

#~ msgid "None"
#~ msgstr "Brak"

#~ msgid "(Never)"
#~ msgstr "(Nigdy)"

#~ msgid "Removed"
#~ msgstr "Usunięte"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Przeglądarka pomocy Freeciv"

#~ msgid "Expand All"
#~ msgstr "Rozwiń wszystko"

#~ msgid "Collapse All"
#~ msgstr "Zwiń wszystko"

#~ msgid "Allows"
#~ msgstr "Pozwala na"

#~ msgid "Obsoletes"
#~ msgstr "Czyni przestarzałym"

#~ msgid "with"
#~ msgstr "razem z"

# Puste
#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(brak)"

#~ msgid "n/a"
#~ msgstr "n/d"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d żywności / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d zas. / %d"

#~ msgid "%d MP"
#~ msgstr "%d PR"

#~ msgid "Terrain specific"
#~ msgstr "Zależne od terenu"

#~ msgid "Ruler:"
#~ msgstr "Władca:"

#~ msgid "Government:"
#~ msgstr "Ustrój:"

#~ msgid "Capital:"
#~ msgstr "Stolica:"

#~ msgid "Tax:"
#~ msgstr "Podatek:"

#~ msgid "Researching:"
#~ msgstr "Badania:"

#~ msgid "_Diplomacy"
#~ msgstr "Dyplomacja"

#~ msgid "_Techs"
#~ msgstr "Technologie"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Raport wywiadu o państwie %sim"

#~ msgid "(Unknown)"
#~ msgstr "(Nieznane)"

#~ msgid "Client Lua Console"
#~ msgstr "Konsola Lua klienta"

#~ msgid "Load Lua Script"
#~ msgstr "Wczytaj skrypt Lua"

#~ msgid "Build New City"
#~ msgstr "Budowa nowego miasta"

#~ msgid "What should we call our new city?"
#~ msgstr "Jak nazwiemy nowe miasto?"

#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Wyświetla twoje aktualne stawki dla luksusu/nauki/podatków; kliknij, aby "
#~ "je zmienić."

#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Lepsza \"mgła wojny\" działa jedynie w truecolorze. Wyłączam."

#~ msgid "Set local options"
#~ msgstr "Lokalne opcje"

#~ msgid "Game Settings"
#~ msgstr "Opcje gry"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Opuszczenie lokalnej gry oznacza jej przerwanie!"

#~ msgid "_Game"
#~ msgstr "Gra"

#~ msgid "_Options"
#~ msgstr "Opcje"

#~ msgid "_Edit"
#~ msgstr "Edytuj"

#~ msgid "?verb:_View"
#~ msgstr "?verb:Widok"

#~ msgid "_Improvements"
#~ msgstr "Budynki"

#~ msgid "C_ivilization"
#~ msgstr "Cywilizacja"

#~ msgid "_Help"
#~ msgstr "Pomoc"

#~ msgid "_Clear Chat Log"
#~ msgstr "Wyczyść dziennik czatu"

#~ msgid "Save Chat _Log"
#~ msgstr "Zapisz dziennik czatu"

#~ msgid "_Local Client"
#~ msgstr "Opcje klienta"

#~ msgid "_Message"
#~ msgstr "Powiadomienia"

#~ msgid "_Remote Server"
#~ msgstr "Opcje serwera"

#~ msgid "Save Options _Now"
#~ msgstr "Zapisz opcje"

#~ msgid "_Reload Tileset"
#~ msgstr "Przeładuj zestaw graficzny"

#~ msgid "_Save Game"
#~ msgstr "Zapisz grę"

#~ msgid "Save Game _As..."
#~ msgstr "Zapisz grę jako..."

#~ msgid "Save Map _Image"
#~ msgstr "Zapisz obraz mapy"

#~ msgid "Save _Map Image As..."
#~ msgstr "Zapisz obraz mapy jako..."

#~ msgid "_Leave"
#~ msgstr "Opuść grę"

#~ msgid "_Quit"
#~ msgstr "Zakończ"

#~ msgid "_Find City"
#~ msgstr "Znajdź miasto"

#~ msgid "Work_lists"
#~ msgstr "Plany prac"

#~ msgid "Client _Lua Script"
#~ msgstr "Skrypt Lua klienta"

#~ msgid "?noun:_View"
#~ msgstr "?noun:Widok"

#~ msgid "_Units"
#~ msgstr "Jednostki"

#~ msgid "_Nations"
#~ msgstr "Narody"

#~ msgid "_Wonders of the World"
#~ msgstr "Cudy świata"

#~ msgid "Top _Five Cities"
#~ msgstr "Pięć najwspanialszych miast"

#~ msgid "_Messages"
#~ msgstr "Powiadomienia"

#~ msgid "_Demographics"
#~ msgstr "Demografia"

#~ msgid "?help:Overview"
#~ msgstr "Wprowadzenie"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategia i taktyka"

#~ msgid "City Improvements"
#~ msgstr "Budynki"

#~ msgid "Wonders of the World"
#~ msgstr "Cudy Świata"

#~ msgid "Combat"
#~ msgstr "Bitwa"

#~ msgid "Zones of Control"
#~ msgstr "Strefy Kontroli"

#~ msgid "Government"
#~ msgstr "Ustrój"

#~ msgid "Diplomacy"
#~ msgstr "Dyplomacja"

#~ msgid "Technology"
#~ msgstr "Technologia"

#~ msgid "Space Race"
#~ msgstr "Wyścig Kosmiczny"

#~ msgid "About Ruleset"
#~ msgstr "O zestawie zasad"

#~ msgid "About Nations"
#~ msgstr "O narodach"

#~ msgid "Connecting"
#~ msgstr "Łączenie"

#~ msgid "Controls"
#~ msgstr "Skróty klawiszowe"

#~ msgid "Chatline"
#~ msgstr "Czat"

#~ msgid "Worklist Editor"
#~ msgstr "Edytor planu prac"

#~ msgid "Languages"
#~ msgstr "Języki"

#~ msgid "Copying"
#~ msgstr "Kopiowanie"

#~ msgid "About Freeciv"
#~ msgstr "O Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Zapisz opcje przy wyjściu"

#~ msgid "_Editing Mode"
#~ msgstr "Tryb edycji"

#~ msgid "Cit_y Outlines"
#~ msgstr "Zasięg miast"

# chodzi tutaj o punkty uzyskiwane z terenu otaczającego miasto
#~ msgid "City Output"
#~ msgstr "Wykorzystanie terenu"

#~ msgid "Map _Grid"
#~ msgstr "Siatka mapy"

#~ msgid "National _Borders"
#~ msgstr "Granice państw"

#~ msgid "Native Tiles"
#~ msgstr "Pola natywne"

#~ msgid "City Full Bar"
#~ msgstr "Informacje o mieście"

#~ msgid "City _Names"
#~ msgstr "Nazwy miast"

#~ msgid "City G_rowth"
#~ msgstr "Wzrost miasta"

#~ msgid "City _Production Levels"
#~ msgstr "Produkcja miast"

#~ msgid "City Buy Cost"
#~ msgstr "Całkowity koszt"

#~ msgid "City Tra_deroutes"
#~ msgstr "Szlaki handlowe"

#~ msgid "_Terrain"
#~ msgstr "Teren"

#~ msgid "C_oastline"
#~ msgstr "Linia brzegu"

#~ msgid "_Paths"
#~ msgstr "_Ścieżki"

#~ msgid "_Irrigation"
#~ msgstr "Nawodnienie"

#~ msgid "_Mines"
#~ msgstr "Kopalnie"

#~ msgid "_Bases"
#~ msgstr "Bazy"

#~ msgid "_Specials"
#~ msgstr "Zasoby specjalne"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Zanieczyszczenia i skażenia"

#~ msgid "Citi_es"
#~ msgstr "Miasta"

#~ msgid "Unit Solid Background"
#~ msgstr "Jednolity kolor tła jednostki"

#~ msgid "Unit shields"
#~ msgstr "Tarcze jednostki"

#~ msgid "Focu_s Unit"
#~ msgstr "Zaznacz jednostkę"

#~ msgid "Fog of _War"
#~ msgstr "\"Mgła wojny\""

#~ msgid "Better Fog of War"
#~ msgstr "Lepsza \"mgła wojny\""

#~ msgid "_Fullscreen"
#~ msgstr "Pełny ekran"

#~ msgid "Recalculate _Borders"
#~ msgstr "Oblicz ponownie granice"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Przełącz \"mgłę wojny\""

#~ msgid "Game/Scenario Properties"
#~ msgstr "Właściwości gry/scenariusza"

#~ msgid "Save Scenario"
#~ msgstr "Zapisz scenariusz"

#~ msgid "_Unit"
#~ msgstr "Jednostki"

#~ msgid "_Work"
#~ msgstr "Zadania"

#~ msgid "_Combat"
#~ msgstr "Bitwa"

#~ msgid "Build _Base"
#~ msgstr "Zbuduj bazę"

#~ msgid "Build _Path"
#~ msgstr "Zbuduj ścieżkę"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Pojedyncza jednostka (odznacz inne)"

#~ msgid "_All On Tile"
#~ msgstr "Wszystkie na polu"

#~ msgid "Same Type on _Tile"
#~ msgstr "Ten sam typ na polu"

#~ msgid "Same Type on _Continent"
#~ msgstr "Ten sam typ na kontynencie"

#~ msgid "Same Type _Everywhere"
#~ msgstr "Ten sam typ wszędzie"

#~ msgid "Unit selection dialog"
#~ msgstr "Okno wyboru jednostki"

#~ msgid "_Wait"
#~ msgstr "Czekaj"

#~ msgid "_Done"
#~ msgstr "Gotowe"

#~ msgid "_Go to"
#~ msgstr "Idź do"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Idź/Leć do miasta"

#~ msgid "_Return to Nearest City"
#~ msgstr "Wróć do najbliższego miasta"

#~ msgid "Auto E_xplore"
#~ msgstr "Automatyczny badacz"

#~ msgid "_Patrol"
#~ msgstr "Patroluj"

#~ msgid "_Sentry"
#~ msgstr "Czuwaj"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Aktywuj wszystkie na polu"

#~ msgid "_Load"
#~ msgstr "Załaduj"

#~ msgid "_Unload"
#~ msgstr "Wyładuj"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Wyładuj Transportowiec"

#~ msgid "Upgr_ade"
#~ msgstr "Ulepsz"

#~ msgid "C_onvert"
#~ msgstr "Zmień"

#~ msgid "_Disband"
#~ msgstr "Rozwiąż jednostkę"

#~ msgid "_Build City"
#~ msgstr "Zbuduj miasto"

#~ msgid "Go _to and Build city"
#~ msgstr "Idź i zbuduj miasto"

#~ msgid "_Auto Settler"
#~ msgstr "Automatyczny osadnik"

#~ msgid "Build _Road"
#~ msgstr "Zbuduj drogę"

#~ msgid "Build _Irrigation"
#~ msgstr "Stwórz nawodnienie"

#~ msgid "Build _Mine"
#~ msgstr "Zbuduj kopalnię"

#~ msgid "Connect With Roa_d"
#~ msgstr "Połącz drogą"

#~ msgid "Connect With Rai_l"
#~ msgstr "Połącz koleją"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Połącz nawodnieniem"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Przekształć teren"

#~ msgid "Clean _Pollution"
#~ msgstr "Usuń zanieczyszczenie"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Usuń skażenie nuklearne"

#~ msgid "Build Type A Base"
#~ msgstr "Zbuduj bazę typu A"

#~ msgid "Build Type B Base"
#~ msgstr "Zbuduj bazę typu B"

#~ msgid "_Pillage"
#~ msgstr "Niszcz"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#~ msgid "Explode _Nuclear"
#~ msgstr "Detonuj Bombę Atomową"

#~ msgid "_Government"
#~ msgstr "Ustrój"

#~ msgid "_Tax Rates..."
#~ msgstr "Stawki podatkowe..."

#~ msgid "_Revolution..."
#~ msgstr "Rewolucja..."

#~ msgid "_Center View"
#~ msgstr "Wyśrodkuj widok"

#~ msgid "_Economy"
#~ msgstr "Ekonomia"

#~ msgid "_Research"
#~ msgstr "Nauka"

#~ msgid "_Spaceship"
#~ msgstr "Rakieta Kosmiczna"

#~ msgid "Connect With %s"
#~ msgstr "Połącz %s"

#~ msgid "Help _Build Wonder"
#~ msgstr "Pomóż budować cud świata"

#~ msgid "Add to City"
#~ msgstr "Dodaj do miasta"

#~ msgid "Establish Trade _Route"
#~ msgstr "Ustanów szlak handlowy"

#~ msgid "Build %s"
#~ msgstr "Zbuduj %s"

#~ msgid "Upgr_ade to %s"
#~ msgstr "Ulepsz do %s"

#~ msgid "C_onvert to %s"
#~ msgstr "Zmień na %s"

#~ msgid "Change to %s"
#~ msgstr "Zmień na %s"

#~ msgid "Transf_orm to %s"
#~ msgstr "Przekształć na %s"

#~ msgid "_Fortify Unit"
#~ msgstr "Fortyfikuj jednostkę"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Zrzuć spadochroniarzy"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Opcje powiadomień"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Gdzie wyświetlić powiadomienie?\n"
#~ "Okno wyjściowe ; Okno powiadomień ; Okno wyskakujące"

#~ msgid "Event"
#~ msgstr "Zdarzenie"

#~ msgid "Out"
#~ msgstr "Wyj"

#~ msgid "Mes"
#~ msgstr "Pow"

#~ msgid "Pop"
#~ msgstr "Okno"

#~ msgid "Messages"
#~ msgstr "Powiadomienia"

#~ msgid "Refresh this option"
#~ msgstr "Odśwież tę opcję"

#~ msgid "Reset this option"
#~ msgstr "Resetuj tę opcję"

#~ msgid "Apply the changes for this option"
#~ msgstr "Zastosuj ustawienia tej opcji"

#~ msgid "Select a color"
#~ msgstr "Wybierz kolor"

#~ msgid "Reset"
#~ msgstr "Resetuj"

#
#~ msgid "%s%s, %s client"
#~ msgstr "%s%s, klient %s."

#~ msgid "Start _New Game"
#~ msgstr "Rozpocznij nową grę"

#~ msgid "Start _Scenario Game"
#~ msgstr "Rozpocznij nowy scenariusz"

#~ msgid "_Load Saved Game"
#~ msgstr "Wczytaj zachowaną grę"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Przyłącz się do gry sieciowej"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Połącz się z Gaming Zone"

#~ msgid "Select Location to Save"
#~ msgstr "Wybierz miejsce zapisu"

#~ msgid "_Browse..."
#~ msgstr "Przeglądaj..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Nieprawidłowe hasło, wprowadź hasło."

#~ msgid "Server Name"
#~ msgstr "Nazwa serwera"

#~ msgid "Port"
#~ msgstr "Port"

#~ msgid "Version"
#~ msgstr "Wersja"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Players"
#~ msgstr "Gracze"

#~ msgid "Humans"
#~ msgstr "Ludzie"

#~ msgid "Comment"
#~ msgstr "Komentarz"

#~ msgid "Local _Area Network"
#~ msgstr "Sieć lokalna"

#~ msgid "Internet _Metaserver"
#~ msgstr "Metaserwer internetowy"

#~ msgid "_Host:"
#~ msgstr "Host:"

#~ msgid "_Port:"
#~ msgstr "Port:"

#~ msgid "_Login:"
#~ msgstr "Użytkownik:"

#~ msgid "Pass_word:"
#~ msgstr "Hasło:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Potwierdź hasło:"

#~ msgid "Host"
#~ msgstr "Host"

#~ msgid "C_onnect"
#~ msgstr "Połącz"

#~ msgid "Connection name: %s"
#~ msgstr "Nazwa połączenia: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nazwa gracza: %s"

#~ msgid "Host: %s"
#~ msgstr "Host: %s"

#~ msgid "Player/conn info"
#~ msgstr "Informacje o graczu/połączeniu."

#~ msgid "%s info"
#~ msgstr "Statystyki %s"

#~ msgid "Toggle player ready"
#~ msgstr "Przełącz gotowych graczy"

#~ msgid "Pick nation"
#~ msgstr "Wybierz naród"

#~ msgid "Observe this player"
#~ msgstr "Obserwuj tego gracza"

#~ msgid "Take this player"
#~ msgstr "Przejmij tego gracza"

#~ msgid "Cut connection"
#~ msgstr "Przerwij połączenie"

#~ msgid "Aitoggle player"
#~ msgstr "Przełącz AI gracza"

#~ msgid "Remove player"
#~ msgstr "Usuń gracza"

#~ msgid "Give %s access"
#~ msgstr "Daj dostęp %s"

#~ msgid "Put on %s"
#~ msgstr "Umieść w %s"

#~ msgid "Not _ready"
#~ msgstr "Nie przygotowany"

#~ msgid "_Ready"
#~ msgstr "Gotowy"

#~ msgid "_Start"
#~ msgstr "Start"

#~ msgid "_Take %s"
#~ msgstr "Wybierz %s"

#~ msgid "Pick _Nation"
#~ msgstr "Wybierz naród"

#~ msgid "_Take a Player"
#~ msgstr "Wybierz gracza"

#~ msgid "_Observe %s"
#~ msgstr "Obserwuj %s"

#~ msgid "_Observe"
#~ msgstr "Obserwuj"

#~ msgid "Do not _observe"
#~ msgstr "Nie obserwuj"

#~ msgid "<%s AI>"
#~ msgstr "<%s AI>"

#~ msgid "Random"
#~ msgstr "Losowy"

#~ msgid "Observer"
#~ msgstr "Obserwator"

#~ msgid "Detached"
#~ msgstr "Odłączony"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "Liczba graczy (łącznie z AI):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Poziom trudności AI:"

#~ msgid "Ruleset _Version:"
#~ msgstr "Zestaw zasad:"

#~ msgid "_More Game Options..."
#~ msgstr "Więcej opcji..."

#~ msgid "Record"
#~ msgstr "Rekord"

#~ msgid "Rating"
#~ msgstr "Ranking"

#~ msgid "Ready"
#~ msgstr "Gotowy"

#~ msgid "?player:Leader"
#~ msgstr "?player:Przywódca"

#~ msgid "Team"
#~ msgstr "Zespół"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Wybierz zapisaną grę"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Wybierz zapisaną grę:"

#~ msgid "Choose a Scenario"
#~ msgstr "Wybierz scenariusz"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Wybierz scenariusz:"

#~ msgid "Filename:"
#~ msgstr "Nazwa pliku:"

#~ msgid "Save Game"
#~ msgstr "Zapisz grę"

#~ msgid "Saved _Games:"
#~ msgstr "Zapisane gry:"

#~ msgid "Save _Filename:"
#~ msgstr "Nazwa pliku:"

#~ msgid "Saved Sce_narios:"
#~ msgstr "Zapisane scenariusze"

#~ msgid "Save Sc_enario:"
#~ msgstr "Zapisz scenariusz:"

#~ msgid "Save Map Image"
#~ msgstr "Zapisz obraz mapy"

#~ msgid "Saved Map _Images:"
#~ msgstr "Zapisane obrazy mapy:"

#~ msgid "Save _Map Images:"
#~ msgstr "Zapisz obrazy mapy:"

#~ msgid "_Meet"
#~ msgstr "Spotkanie"

#~ msgid "Cancel _Treaty"
#~ msgstr "Anuluj traktat"

#~ msgid "_Withdraw Vision"
#~ msgstr "Wycofaj widok dzielony"

#~ msgid "_Report"
#~ msgstr "Raport"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Martwi gracze"

#~ msgid "Di_plomacy"
#~ msgstr "Dyplomacja"

#~ msgid "_Intelligence"
#~ msgstr "Wywiad"

#~ msgid "_AI"
#~ msgstr "AI"

#~ msgid "_Toggle AI Mode"
#~ msgstr "Przełącz tryb AI"

#~ msgid "Research"
#~ msgstr "Nauka"

#~ msgid "Researching"
#~ msgstr "Badania"

#~ msgid "Help"
#~ msgstr "Pomoc"

#~ msgid "Goal"
#~ msgstr "Cel"

#~ msgid "Show all"
#~ msgstr "Pokaż wszystkie"

#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building or Unit type:Nazwa"

#~ msgid "Redundant"
#~ msgstr "Zbędne"

#~ msgid "Cost"
#~ msgstr "Koszt"

#~ msgid "U Total"
#~ msgstr "Całk. utrzym."

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Przychód: %d  Całkowity koszt: %d"

#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Czy naprawdę chcesz sprzedać wszystkie zbędne %s (w sumie %d)?"

#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Czy naprawdę chcesz sprzedać wszystkie %s (w sumie %d)?"

#~ msgid "Sell Improvements"
#~ msgstr "Sprzedaj budynki"

#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Czy naprawdę chcesz rozwiązać wszystkie %s (w sumie %d)?"

#~ msgid "Sell-Off: Results"
#~ msgstr "Wyprzedaż: Wyniki"

#~ msgid "Sell _Redundant"
#~ msgstr "Sprzedaj zbędne"

#~ msgid "Sell _All"
#~ msgstr "Sprzedaj wszystkie"

#~ msgid "Unit Type"
#~ msgstr "Typ jednostki"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unit [short]:U"

#~ msgid "In-Prog"
#~ msgstr "Tworzone"

#~ msgid "Active"
#~ msgstr "Aktywne"

#~ msgid "Shield"
#~ msgstr "Tarcza"

#~ msgid "Food"
#~ msgstr "Żywność"

#~ msgid "Totals:"
#~ msgstr "Ogółem:"

#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Czy ulepszyć tak wiele %s do %s, jak to możliwe, płacąc po %d sztukę "
#~ "złota?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Czy ulepszyć tak wiele %s do %s, jak to możliwe, płacąc po %d sztuki "
#~ "złota?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Czy ulepszyć tak wiele %s do %s, jak to możliwe, płacąc po %d sztuk "
#~ "złota?\n"
#~ "%s"

#~ msgid "Find _Nearest"
#~ msgstr "Znajdź najbliższą"

#~ msgid "_Upgrade"
#~ msgstr "Ulepsz"

#~ msgid "Player\n"
#~ msgstr "Gracz\n"

#~ msgid "Nation\n"
#~ msgstr "Naród\n"

#~ msgid "Score\n"
#~ msgstr "Punkty\n"

#~ msgid "Score"
#~ msgstr "Punktacja"

#~ msgid "Preferred soundset"
#~ msgstr "Preferowany zestaw dźwięków"

#~ msgid "Load soundset"
#~ msgstr "Wczytaj zestaw dźwięków"

#~ msgid "Keep current soundset"
#~ msgstr "Zachowaj obecny zestaw dźwięków"

#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Dodatek sugeruje użycie zestawu dźwięków %s.\n"
#~ "Może nie działać z innymi zestawami dźwięków.\n"
#~ "Teraz używasz zestawu dźwięków %s."

#~ msgid "_Launch"
#~ msgstr "Wystrzel"

#~ msgid "Theme suggested"
#~ msgstr "Sugerowany motyw"

#~ msgid "Load theme"
#~ msgstr "Wczytaj motyw"

#~ msgid "Keep current theme"
#~ msgstr "Zachowaj obecny motyw"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Zestaw graficzny sugeruje użycie motywu %s.\n"
#~ "Obecnie używasz %s."

#~ msgid "Preferred tileset"
#~ msgstr "Zalecany zestaw graficzny"

#~ msgid "Load tileset"
#~ msgstr "Wczytaj zestaw graficzny"

#~ msgid "Keep current tileset"
#~ msgstr "Zachowaj obecny zestaw"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Dodatek sugeruje użycie zestawu graficznego %s.\n"
#~ "Może nie działać z innymi zestawami.\n"
#~ "Teraz używasz zestawu %s."

#~ msgid "Description"
#~ msgstr "Opis"

#~ msgid "Unit selection"
#~ msgstr "Wybór jednostki"

#~ msgid "_Tile"
#~ msgstr "Pole"

#~ msgid "C_ontinent"
#~ msgstr "Kontynent"

#~ msgid "_Land"
#~ msgstr "Ląd"

#~ msgid "_Sea"
#~ msgstr "Ocean"

#~ msgid "_Both"
#~ msgstr "Oba"

#~ msgid "_World"
#~ msgstr "Świat"

#~ msgid "Sentry"
#~ msgstr "Wartuj"

#~ msgid "_Deselect"
#~ msgstr "Odznacz"

#~ msgid "C_enter"
#~ msgstr "Centruj"

#~ msgid "_Focus"
#~ msgstr "Zaznacz"

#~ msgid "no home city"
#~ msgstr "brak miasta pochodzenia"

#~ msgid "unknown"
#~ msgstr "nieznane"

#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr ""
#~ "%s\n"
#~ "(%s)"

#~ msgid "_YES"
#~ msgstr "Tak"

#~ msgid "_NO"
#~ msgstr "Nie"

#~ msgid "_ABSTAIN"
#~ msgstr "Wstrzymaj się"

#~ msgid "[passed]"
#~ msgstr "[przegłosowano]"

#~ msgid "[failed]"
#~ msgstr "[nie przegłosowano]"

#~ msgid "[removed]"
#~ msgstr "[usunięto]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sGłosowanie nr %d zainicjowane przez %s: %s%s"

#~ msgid "new"
#~ msgstr "nowy"

#~ msgid "Edit worklists"
#~ msgstr "Edytuj plan prac"

#~ msgid "_Worklists:"
#~ msgstr "Plany prac:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Edytuj globalny plan prac"

#~ msgid "Turns"
#~ msgstr "Tury"

#~ msgid "Source _Tasks:"
#~ msgstr "Dostępne zadania:"

#~ msgid "Show _Future Targets"
#~ msgstr "Pokaż przyszłe cele"

#~ msgid "Target _Worklist:"
#~ msgstr "Wykonywane zadania"

#~ msgid "_Add Global Worklist"
#~ msgstr "Dodaj globalny plan prac"

#~ msgid "Change Prod_uction"
#~ msgstr "Zmień produkcję"

#~ msgid "Activate unit"
#~ msgstr "Aktywuj jednostkę"

#~ msgid "Activate and close dialog"
#~ msgstr "Aktywuj jednostkę i zamknij okno"

#~ msgid "Sentry unit"
#~ msgstr "Wartuj jednostkę"

#~ msgid "Fortify unit"
#~ msgstr "Fortyfikuj jednostkę"

#~ msgid "Disband unit"
#~ msgstr "Rozwiąż jednostkę"

#~ msgid "Change homecity"
#~ msgstr "Zmień pochodzenie"

#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Na pewno chcesz rozwiązać tę jednostkę?"

#~ msgid "CMA"
#~ msgstr "Zarządca"

#~ msgid "Click to change city name"
#~ msgstr "Kliknij, aby zmienić nazwę miasta"

#~ msgid "Overview"
#~ msgstr "Ogólne"

#~ msgid "Click to change current production"
#~ msgstr "Kliknij, aby zmienić bieżącą produkcję"

#~ msgid "Click left button to change currentproduction"
#~ msgstr "Kliknij lewym przyciskiem myszy, aby zmienić bieżącą produkcję"

#~ msgid "Supported units"
#~ msgstr "Jednostki na utrzymaniu"

#~ msgid "Present units"
#~ msgstr "Obecne jednostki "

#~ msgid "Worklist Option"
#~ msgstr "Opcje planu prac"

#~ msgid "Click left button to changecurrent production"
#~ msgstr "Kliknij lewym przyciskiem myszy, aby zmienić bieżącą produkcję"

#~ msgid "Show future targets"
#~ msgstr "Pokaż przyszłe cele"

#~ msgid "Show units"
#~ msgstr "Pokaż jednostki"

#~ msgid "Click to change worklist production"
#~ msgstr "Kliknij, aby zmienić produkcję z planu prac"

#~ msgid "Change"
#~ msgstr "Zmień"

#~ msgid "Insert Before"
#~ msgstr "Wstaw przed"

#~ msgid "Insert After"
#~ msgstr "Wstaw za"

#~ msgid "Add Last"
#~ msgstr "Wstaw na koniec"

#~ msgid "Worklist"
#~ msgstr "Plan prac"

#~ msgid "Remove item"
#~ msgstr "Usuń pozycję"

#~ msgid "Save worklist"
#~ msgstr "Zapisz plan prac"

#~ msgid "Clear worklist"
#~ msgstr "Wyczyść plan prac"

#~ msgid "Presets:"
#~ msgstr "Schematy:"

#~ msgid "CMA settings"
#~ msgstr "Ustawienia zarządcy"

#~ msgid "Results:"
#~ msgstr "Wyniki:"

#~ msgid "Delete"
#~ msgstr "Skasuj"

#~ msgid "Save"
#~ msgstr "Zapisz"

#~ msgid "Trade"
#~ msgstr "Handel"

#~ msgid "Priority"
#~ msgstr "Priorytet"

#~ msgid "Close"
#~ msgstr "Zamknij"

#~ msgid "Next City"
#~ msgstr "Następne miasto"

#~ msgid "Previous City"
#~ msgstr "Poprzednie miasto"

#~ msgid "No CMA defined"
#~ msgstr "Nie zdefiniowano zarządcy"

#~ msgid "CMA is enabled"
#~ msgstr "Zarządca włączony"

#~ msgid "CMA is disabled"
#~ msgstr "Zarządca wyłączony"

#~ msgid "Disable"
#~ msgstr "Wyłącz"

#~ msgid "Enable"
#~ msgstr "Włącz"

#~ msgid "Clear"
#~ msgstr "Wyczyść"

#~ msgid "Change worklist"
#~ msgstr "Zmień plan prac"

#~ msgid "Insert worklist"
#~ msgstr "Wstaw plan prac"

#~ msgid "Buy"
#~ msgstr "Kup"

#~ msgid "Sell improvement?"
#~ msgstr "Sprzedać budynki?"

#~ msgid "Current units %d"
#~ msgstr "Obecne jednostki %d"

#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Czy kupić %s za %d sztukę złota?"
#~ msgstr[1] "Czy kupić %s za %d sztuki złota?"
#~ msgstr[2] "Czy kupić %s za %d sztuk złota?"

#~ msgid "Save current worklist"
#~ msgstr "Zapisz bieżący plan prac"

#~ msgid "What should we name new worklist?"
#~ msgstr "Jaka nazwać nowy plan prac?"

#~ msgid "New worklist"
#~ msgstr "Nowy plan prac"

#~ msgid "citizens"
#~ msgstr "mieszkańcy"

#~ msgid "DISORDER"
#~ msgstr "ROZRUCHY"

#~ msgid "celebrating"
#~ msgstr "świętuje"

#~ msgid "happy"
#~ msgstr "szczęśliwi"

#~ msgid "View"
#~ msgstr "Widok"

#~ msgid "Center"
#~ msgstr "Centruj"

#~ msgid "Add next"
#~ msgstr "Ustaw następny"

#~ msgid "Add before last"
#~ msgstr "Wstaw przed ostatnim"

#~ msgid "Add last"
#~ msgstr "Wstaw na koniec"

#~ msgid "Add"
#~ msgstr "Wstaw"

#~ msgid "Sell"
#~ msgstr "Sprzedaj"

#~ msgid "Column visibility"
#~ msgstr "Widoczność kolumny"

#~ msgid "Select Nation"
#~ msgstr "Wybierz naród"

#~ msgid "Female"
#~ msgstr "Kobieta"

#~ msgid "Male"
#~ msgstr "Mężczyzna"

#~ msgid "Choose nation"
#~ msgstr "Wybierz naród"

#~ msgid "Your leader name"
#~ msgstr "Imię przywódcy"

#~ msgid "All Nations"
#~ msgstr "Wszystkie narody"

#~ msgid "Cancel"
#~ msgstr "Anuluj"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Keep moving"
#~ msgstr "Kontynuuj ruch"

#~ msgid "Investigate City"
#~ msgstr "Zbadaj miasto"

#~ msgid "Poison City"
#~ msgstr "Zatruj miasto"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotaż przemysłowy"

#~ msgid "Incite a Revolt"
#~ msgstr "Wznieć rewoltę"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Sabotuj jednostkę wroga"

#~ msgid "Do nothing"
#~ msgstr "Nie rób nic"

#~ msgid "Are you sure you want to disband those %1 units?"
#~ msgstr "Na pewno chcesz rozwiązać te %1 jednostki?"

#~ msgid "Disband"
#~ msgstr "Rozwiąż"

#~ msgid "Disband unit(s)"
#~ msgstr "Rozwiąż jednostkę/i"

#~ msgid "MP:"
#~ msgstr "PR:"

#~ msgid "units"
#~ msgstr " jednostki"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Witamy we Freeciv"

#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "To jest klient Qt dla Freeciv"

#~ msgid "Don't Observe"
#~ msgstr "Nie obserwuj"

#~ msgid "Observe"
#~ msgstr "Obserwuj"

#~ msgid "Set server options"
#~ msgstr "Ustaw opcje serwera"

#~ msgid "End Turn"
#~ msgstr "Koniec tury"

#~ msgid ""
#~ "Shows your current luxury/science/tax rates. Use mouse wheel to change "
#~ "them"
#~ msgstr ""
#~ "Wyświetla twoje aktualne stawki dla luksusu/nauki/podatków; użyj kółka "
#~ "myszki, aby je zmienić."

#~ msgid "Turn"
#~ msgstr "Tura"

#~ msgid "from"
#~ msgstr "z"

#~ msgid "Game"
#~ msgstr "Gra"

#~ msgid "Options"
#~ msgstr "Opcje"

#~ msgid "Server Options"
#~ msgstr "Opcje serwera"

#~ msgid "Quit"
#~ msgstr "Zakończ"

#~ msgid "Center View"
#~ msgstr "Wyśrodkuj widok"

#~ msgid "Fullsceen"
#~ msgstr "Pełny ekran"

#~ msgid "Minimap"
#~ msgstr "Minimapa"

#~ msgid "City Outlines"
#~ msgstr "Zasięg miast"

#~ msgid "Map Grid"
#~ msgstr "Siatka mapy"

#~ msgid "National Borders"
#~ msgstr "Granice państw"

#~ msgid "City Names"
#~ msgstr "Nazwy miast"

#~ msgid "City Growth"
#~ msgstr "Wzrost miasta"

#~ msgid "City Production Levels"
#~ msgstr "Produkcja miasta"

#~ msgid "City Traderoutes"
#~ msgstr "Szlaki handlowe"

#~ msgid "Select"
#~ msgstr "Wybierz"

#~ msgid "Single Unit (Unselect Others)"
#~ msgstr "Pojedyncza jednostka (odznacz inne)"

#~ msgid "All On Tile"
#~ msgstr "Wszystkie na polu"

#~ msgid "Same Type on Tile"
#~ msgstr "Ten sam typ na polu"

#~ msgid "Same Type on Continent"
#~ msgstr "Ten sam typ na kontynencie"

#~ msgid "Same Type Everywhere"
#~ msgstr "Ten sam typ wszędzie"

#~ msgid "Wait"
#~ msgstr "Czekaj"

#~ msgid "Done"
#~ msgstr "Gotowe"

#~ msgid "Go to Tile"
#~ msgstr "Idź na pole"

#~ msgid "Go to Nearest City"
#~ msgstr "Idź do najbliższego miasta"

#~ msgid "Auto Explore"
#~ msgstr "Automatyczny badacz"

#~ msgid "Patrol"
#~ msgstr "Patroluj"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Uaktywnij wszystkie na polu"

#~ msgid "Load"
#~ msgstr "_Załaduj"

#~ msgid "Unload"
#~ msgstr "Wyładuj"

#~ msgid "Unload All From Transporter"
#~ msgstr "Wyładuj Transportowiec"

#~ msgid "Set Home City"
#~ msgstr "Ustaw miasto pochodzenia"

#~ msgid "Upgrade"
#~ msgstr "Ulepsz"

#~ msgid "Convert"
#~ msgstr "Zmień"

#~ msgid "Fortify Unit"
#~ msgstr "Fortyfikuj jednostkę"

#~ msgid "Pillage"
#~ msgstr "Niszcz"

#~ msgid "Work"
#~ msgstr "Zadania"

#~ msgid "Build City"
#~ msgstr "Zbuduj miasto"

#~ msgid "Go And Build City"
#~ msgstr "Idź i zbuduj miasto"

#~ msgid "Auto Settler"
#~ msgstr "Automatyczny osadnik"

#~ msgid "Build Road"
#~ msgstr "Zbuduj drogę"

#~ msgid "Build Irrigation"
#~ msgstr "Stwórz nawodnienie"

#~ msgid "Build Mine"
#~ msgstr "Zbuduj kopalnię"

#~ msgid "Connect With Road"
#~ msgstr "Połącz drogą"

#~ msgid "Connect With Railroad"
#~ msgstr "Połącz koleją"

#~ msgid "Connect With Irrigation"
#~ msgstr "Połącz nawodnieniem"

#~ msgid "Transform Terrain"
#~ msgstr "Przekształć teren"

#~ msgid "Clean Pollution"
#~ msgstr "Usuń zanieczyszczenie"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Usuń skażenie nuklearne"

#~ msgid "Civilization"
#~ msgstr "Cywilizacja"

# Nie jestem pewien...
#~ msgid "Tax Rates..."
#~ msgstr "Stawki podatkowe..."

#~ msgid "Top Five Cities"
#~ msgstr "Pięć najwspanialszych miast"

#~ msgid "Demographics"
#~ msgstr "Demografia"

#~ msgid "About Qt"
#~ msgstr "O Qt"

#~ msgid "Transform to"
#~ msgstr "Przekształć na"

#~ msgid "Build %1"
#~ msgstr "Zbuduj %1"

#~ msgid "Drop Paratrooper"
#~ msgstr "Zrzuć spadochroniarzy"

#~ msgid "Revolution..."
#~ msgstr "Rewolucja..."

#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv jest dostępne na licencji GPL."

#~ msgid "See file COPYING distributed with Freeciv for full license text."
#~ msgstr ""
#~ "Zajrzyj do pliku COPYING dołączonego do Freeciv, aby zapoznać się z "
#~ "pełnym tekstem licencji."

#~ msgid "Refresh"
#~ msgstr "Odśwież"

#~ msgid "Apply"
#~ msgstr "Zastosuj"

#~ msgid "Start new game"
#~ msgstr "Rozpocznij nową grę"

#~ msgid "Start scenario game"
#~ msgstr "Rozpocznij nowy scenariusz"

#~ msgid "Load saved game"
#~ msgstr "Wczytaj zachowaną grę"

#~ msgid "Connect to network game"
#~ msgstr "Przyłącz się do gry sieciowej"

#~ msgid "Connect"
#~ msgstr "Połącz"

#~ msgid "Login"
#~ msgstr "Login"

#~ msgid "Password"
#~ msgstr "Hasło"

#~ msgid "Confirm Password"
#~ msgstr "Potwierdź hasło"

#~ msgid "&Refresh"
#~ msgstr "&Odśwież"

#~ msgid "&Cancel"
#~ msgstr "&Anuluj"

#~ msgid "&Connect"
#~ msgstr "&Połącz"

#~ msgid "LAN"
#~ msgstr "LAN"

#~ msgid "NETWORK"
#~ msgstr "SIEĆ"

#~ msgid "Time"
#~ msgstr "Czas"

#~ msgid "Browse"
#~ msgstr "Przeglądaj"

#~ msgid "Leader"
#~ msgstr "Przywódca"

#~ msgid "More Game Options"
#~ msgstr "Więcej opcji"

#~ msgid "Disconnect"
#~ msgstr "Rozłącz"

#~ msgid "Start"
#~ msgstr "Start"

#~ msgid "Yes"
#~ msgstr "Tak"

#~ msgid "No"
#~ msgstr "Nie"

#~ msgid "Global observers"
#~ msgstr "Obserwator globalny"

#~ msgid "Set difficulty"
#~ msgstr "Ustaw poziom trudności"

#~ msgid "Put on team"
#~ msgstr "Umieść w drużynie"

#~ msgid "Techs unknown by"
#~ msgstr "Technologia nieznana dla"

#~ msgid "nation"
#~ msgstr "naród"

#~ msgid "Techs unkown by you"
#~ msgstr "Technologia znana tobie"

#~ msgid "Meet"
#~ msgstr "Spotkanie"

#~ msgid "Cancel Treaty"
#~ msgstr "Anuluj traktat"

#~ msgid "Withdraw Vision"
#~ msgstr "Wycofaj widok dzielony"

#, fuzzy
#~ msgid "Disband Results"
#~ msgstr "Rozwiąż jednostkę"

#~ msgid "Your %s has arrived at %s"
#~ msgstr "Twoja %s przybyła do %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Ustanów szlak handlowy z %s ( %d złota i nauki + %d handlu )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Rozpocznij handlowanie (plus %d złota i nauki)"

#~ msgid "Help build Wonder"
#~ msgstr "Pomóż budować cud świata"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Zamknij okno (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Wszyscy zalogowani użytkownicy: %d"

#~ msgid "Back"
#~ msgstr "Cofnij"

#~ msgid "Load Game"
#~ msgstr "Wczytaj grę"

#~ msgid "Server Settings"
#~ msgstr "Opcje serwera"

#~ msgid "Unit commands"
#~ msgstr "Rozkazy dla jednostek"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktywuj jednostkę i zamknij okno"

#~ msgid "Upgrade unit"
#~ msgstr "Ulepsz jednostkę"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "weteran"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Rozwiąż, jeśli stworzono\n"
#~ "Osadnika przy rozmiarze 1."

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Już kupiłeś/aś w tej turze."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Nie możesz kupować tu w tej turze."

#~ msgid "Buy it?"
#~ msgstr "Zakupić?"

#~ msgid "Sell it?"
#~ msgstr "Sprzedać?"

#~ msgid "City options"
#~ msgstr "Opcje miasta"

#~ msgid "Supported units: %d"
#~ msgstr "Jednostki na utrzymaniu: %d"

#~ msgid "Present units: %d"
#~ msgstr "Jednostki obecne: %d"

#~ msgid "City info"
#~ msgstr "Statystyki"

#~ msgid "Pollution: %d"
#~ msgstr "Zanieczyszczenie: %d"

#~ msgid "Pollution: none"
#~ msgstr "Zanieczyszczenie: brak"

#~ msgid "Trade routes: "
#~ msgstr "Szlaki handlowe: "

#~ msgid "Trade: +%d"
#~ msgstr "Handel: +%d"

#~ msgid "City improvements"
#~ msgstr "Budynki"

#~ msgid "Food: %d per turn"
#~ msgstr "Żywność: %d / turę"

#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Nadwyżka: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produkcja: %d (%d) / turę"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Wsparcie: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Handel: %d / turę"

#~ msgid "Corruption: %d"
#~ msgstr "Korupcja: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Złoto: %d (%d) / turę"

#~ msgid "Upkeep: %d"
#~ msgstr "Utrzymanie: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Nauka: %d / turę"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Luksus: %d / turę"

#~ msgid "City growth: blocked"
#~ msgstr "Czas wzrostu: zablokowany"

#~ msgid "City growth: never"
#~ msgstr "Wzrost: nigdy"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Zmniejszy się: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "tura"
#~ msgstr[1] "tury"
#~ msgstr[2] "tur"

#~ msgid "City growth: %d %s"
#~ msgstr "Wzrost: %d %s"

#~ msgid "Stock"
#~ msgstr "Zapasy"

#~ msgid "Granary"
#~ msgstr "Spichlerz"

#~ msgid "finished"
#~ msgstr "zakończono"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Miasto %s (populacja %s mieszkańców)"

#~ msgid " - DISORDER"
#~ msgstr " - ROZRUCHY"

#~ msgid " - celebrating"
#~ msgstr " - świętuje"

#~ msgid " - happy"
#~ msgstr " - szczęśliwi"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - kierowane przez Zarządcę."

#~ msgid "Change production"
#~ msgstr "Zmień produkcję"

#~ msgid "Hurry production"
#~ msgstr "Przyspiesz produkcję"

#~ msgid "Previous city"
#~ msgstr "Poprzednie miasto"

#~ msgid "Next city"
#~ msgstr "Następne miasto"

#~ msgid "size"
#~ msgstr "rozmiar"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "czas\n"
#~ "wzrostu"

#~ msgid "Cities Report"
#~ msgstr "Raport o miastach"

#~ msgid "Close Dialog"
#~ msgstr "Zamknij"

#~ msgid "Information Report"
#~ msgstr "Raport ogólny"

#~ msgid "Happiness Report"
#~ msgstr "Raport o zadowoleniu"

#~ msgid "Garrison Report"
#~ msgstr "Raport o garnizonie"

#~ msgid "Maintenance Report"
#~ msgstr "Raport o utrzymaniu"

#~ msgid "worklist"
#~ msgstr "plan prac"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "zakończono"

#~ msgid "Presets"
#~ msgstr "Schemat"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Miasto %s (populacja %s obywateli) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Zapisz opcje jako..."

#~ msgid "Load settings"
#~ msgstr "Wczytaj opcje"

#~ msgid "Delete settings"
#~ msgstr "Usuń opcje"

#~ msgid "Control city"
#~ msgstr "Zarządzaj miastem"

#~ msgid "Apply once"
#~ msgstr "Zastosuj raz"

#~ msgid "Release city"
#~ msgstr "Zwolnij zarządcę"

#~ msgid "Creating Server List..."
#~ msgstr "Tworzę listę serwerów..."

#~ msgid "No LAN servers found"
#~ msgstr "Nie znaleziono serwerów LAN"

#~ msgid "No public servers found"
#~ msgstr "Nie znaleziono publicznych serwerów"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Port %d Wersja: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Nazwa gracza :"

#~ msgid "Freeciv Server :"
#~ msgstr "Serwer Freeciv :"

#~ msgid "Port :"
#~ msgstr "Port:"

#~ msgid "Next"
#~ msgstr "Dalej"

#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakt %s (%d / %d) %s(%d,%d,%s) %s"

#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d O:%d PR:%s SO:%d) PO%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Szanse: A:%d%% O:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Dodatek do obrony z terenu: +%d%% "

#~ msgid "Terrain Info"
#~ msgstr "Teren"

#~ msgid "Advanced Menu"
#~ msgstr "Wynalazki"

#~ msgid "Zoom to : %s"
#~ msgstr "Przybliż do : %s"

#~ msgid "Change Production"
#~ msgstr "Zmień produkcję"

#~ msgid "Change City Governor settings"
#~ msgstr "Zmień opcje Zarządcy"

#~ msgid "Goto here"
#~ msgstr "Idź tu"

#~ msgid "Patrol here"
#~ msgstr "Patroluj tu"

#~ msgid "Connect here"
#~ msgstr "Połącz tu"

#~ msgid "Paradrop here"
#~ msgstr "Zrzuć spadochroniarzy tu"

#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktywuj %s (%d / %d) %s (%d,%d,%s) %s"

#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d O:%d PR:%s SO:%d) PO:%d%%"

#~ msgid "Ready all"
#~ msgstr "Zaznacz wszystkie"

#~ msgid "Sentry idle"
#~ msgstr "Wartuj bezczynne jednostki"

#~ msgid "Look up \"%s\" in the Help Browser"
#~ msgstr "Szukaj \"%s\" w Pomocy"

#~ msgid "Choose Your New Government"
#~ msgstr "Wybór nowego ustroju"

#~ msgid "REVOLUTION!"
#~ msgstr "REWOLUCJA!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Jakim narodem chcesz grać?"

#~ msgid "Pacts"
#~ msgstr "Pakty"

#~ msgid "Give shared vision"
#~ msgstr "Daj widok dzielony"

#~ msgid "Maps"
#~ msgstr "Mapy"

#~ msgid "World map"
#~ msgstr "Mapa świata"

#~ msgid "Sea map"
#~ msgstr "Mapa morska"

#~ msgid "Give embassy"
#~ msgstr "Daj ambasadę"

#~ msgid "Gold(max %d)"
#~ msgstr "Złoto(maks %d)"

#~ msgid "Advances"
#~ msgstr "Wynalazki"

#~ msgid "Diplomacy meeting"
#~ msgstr "Spotkanie dyplomatyczne"

#~ msgid "%s incident !"
#~ msgstr "%s skandal!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Czy wypowiedzieć im wojnę?"

#~ msgid "Foreign Minister"
#~ msgstr "Minister spraw zagranicznych"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Panie, przybył ambasador %s.\n"
#~ "Czego sobie życzysz?"

#~ msgid "Declare WAR"
#~ msgstr "Wypowiedz wojnę"

#
#~ msgid "Withdraw vision"
#~ msgstr "Cofnij widok dzielony"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Spotkanie dyplomatyczne"

#~ msgid "Send him back"
#~ msgstr "Odeślij go"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Przekup jednostkę wroga"

#~ msgid "Establish Embassy"
#~ msgstr "Załóż ambasadę"

#~ msgid "Sabotage City"
#~ msgstr "Sabotuj miasto"

#~ msgid "Select destination"
#~ msgstr "Wybierz cel"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Nie udało się wczytać pliku graficznego %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Nie można przekonwertować pliku %s na format ekranu!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Nie można wczytać pliku %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Nie można przekonwertować obrazu z pliku %s na format %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Nie można stworzyć obrazka (Surface) o rozmiarze %d x %d %d bitów w "
#~ "formacie %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Nie można uruchomić biblioteki SDL: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Nie można uruchomić biblioteki SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Brak dostępnych trybów dla rozdzielczości : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Ustawiam domyślną rozdzielczość na : 640 x 480 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Nie można ustawić rozdzielczości na: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Ustawiam rozdzielczość na: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tUruchom w trybie pełnoekranowym\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInit Event Subsystem w innym wątku (tylko w "
#~ "Linuksie i BeOSie)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme MOTYW\tUżyj motywu interfejsu MOTYW\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Tworzę zrzut ekranu %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Używam wyjścia wideo: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Klient SDL dla Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Uruchamianie"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Czekaj na rozpoczęcie gry"

#~ msgid "FT"
#~ msgstr "Tech. Przysz."

#~ msgid "Help : Improvements"
#~ msgstr "Pomoc: Budynki"

#~ msgid "Never"
#~ msgstr "Nigdy"

#~ msgid "Help : Units"
#~ msgstr "Pomoc : Jednostki"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "tarcza"
#~ msgstr[1] "tarcze"
#~ msgstr[2] "tarcz"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "mieszkaniec"
#~ msgstr[1] "mieszkańców"
#~ msgstr[2] "mieszkańców"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "żywność"
#~ msgstr[1] "żywności"
#~ msgstr[2] "żywności"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "złoto"
#~ msgstr[1] "złoto"
#~ msgstr[2] "złoto"

#~ msgid "( with "
#~ msgstr "( z "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Pomoc : Technologie"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Raport wywiadu"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informacje wywiadu o Rakiecie Kosmicznej %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informacje wywiadu o państwie %sm"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Władca: %s  Ustrój: %s\n"
#~ "Stolica: %s  Złoto: %d\n"
#~ "Podatek: %d%% Nauka: %d%% Luksus: %d%%\n"
#~ "Badania: nieznane"

#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Władca: %s  Ustrój: %s\n"
#~ "Stolica: %s  Złoto: %d\n"
#~ "Podatek: %d%% Nauka: %d%% Luksus: %d%%\n"
#~ "Badania: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Ich technologie, których nie mamy :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Pokaż informacje o jednostce"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Ukryj informacje o jednostce"

#~ msgid "Show Mini Map"
#~ msgstr "Pokaż minimapę"

#~ msgid "Hide Mini Map"
#~ msgstr "Ukryj minimapę"

#~ msgid "Show Messages (F9)"
#~ msgstr "Pokaż powiadomienia (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Ukryj powiadomienia (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Skaluj minimapę"

#~ msgid "Single Tile Width"
#~ msgstr "Szerokość jednego pola"

#~ msgid "Single Tile Height"
#~ msgstr "Wysokość jednego pola"

#~ msgid "Exit"
#~ msgstr "Opuść"

#~ msgid "Scale Unit Info"
#~ msgstr "Skaluj informacje o jednostkach"

#~ msgid "Width"
#~ msgstr "Szerokość"

#~ msgid "Height"
#~ msgstr "Wysokość"

#~ msgid "Revolution"
#~ msgstr "Rewolucja"

#~ msgid "or"
#~ msgstr "lub"

#~ msgid "Hide Messages"
#~ msgstr "Ukryj powiadomienia"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Przełącz minimapę"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr "Bufor SDL jest pełny; mogą pojawić się błędy wyświetlania."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "Populacja %s: %s  Rok: %s  Złoto %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "Populacja %s: %s  Rok: %s  Złoto %d Pod.: %d Luks.: %d Nau.: %d"

#~ msgid "veteran"
#~ msgstr "weteran"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutralni"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Wrodzy"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Pokojowi"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Przyjaźni"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Nieznani"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Nasze terytorium"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s (%d tura zawieszenia broni)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s (%d tury zawieszenia broni)"
#~ msgstr[2] ""
#~ "\n"
#~ "%s (%d tur zawieszenia broni)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Terytorium %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Ziemia niczyja"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutralne"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Wrogie"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Pokojowe"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Przyjazne"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Nieznane"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Miasto %s"

#~ msgid "?blistbegin: with "
#~ msgstr "?blistbegin: z "

#~ msgid "Barracks"
#~ msgstr "Koszary"

#~ msgid "?blistmore:, "
#~ msgstr "?blistmore:, "

#~ msgid "Airport"
#~ msgstr "Lotnisko"

#~ msgid "City Walls"
#~ msgstr "Mury Obronne"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Żywn/Prod/Hand: %s"

#~ msgid "End of Turn"
#~ msgstr "Koniec tury"

#~ msgid "Press"
#~ msgstr "Naciśnij"

#~ msgid "No Orders"
#~ msgstr "Brak rozkazów"

# Chodzi tu o przycisk spacji na klawiaturze
#~ msgid "Space"
#~ msgstr "Spacja"

#~ msgid "Explode Nuclear"
#~ msgstr "Detonuj Bombę Atomową"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#~ msgid "Disband Unit"
#~ msgstr "Rozwiąż jednostkę"

#~ msgid "Upgrade Unit"
#~ msgstr "Ulepsz jednostkę"

#~ msgid "Convert Unit"
#~ msgstr "Zmień jednostkę"

#~ msgid "Return to Nearest City"
#~ msgstr "Wróć do najbliższego miasta"

#~ msgid "Go to City"
#~ msgstr "Idź do miasta"

#~ msgid "Airlift to City"
#~ msgstr "Leć do miasta"

#~ msgid "Connect With %s (%s)"
#~ msgstr "Połącz %s (%s)"

#~ msgid "Auto Attack"
#~ msgstr "Automatyczny atak"

#~ msgid "Load Unit"
#~ msgstr "Załladuj jednostkę"

#~ msgid "Unload Unit"
#~ msgstr "Wyładuj jednostkę"

#~ msgid "Find Home City"
#~ msgstr "Znajdź miasto pochodzenia"

#~ msgid "Sentry Unit"
#~ msgstr "Wartuj jednostkę"

#~ msgid "Build Airbase"
#~ msgstr "Zbuduj bazę lotniczą"

#~ msgid "Build Fortress"
#~ msgstr "Zbuduj fortecę"

#~ msgid "Transform Tile"
#~ msgstr "Zmień pole"

#~ msgid "Establish Trade Route"
#~ msgstr "Ustanów szlak handlowy"

#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Zbuduj %s (%s) %d %s"

#~ msgid "Help Build Wonder"
#~ msgstr "Pomóż budować cud"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Ustanów szlak handlowy z %s ( %d złota i nauki + %d handlu ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Rozpocznij handlowanie z %s (plus %d złota i nauki) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Zmień na"

#~ msgid "Irrigate to"
#~ msgstr "Nawodnij do"

#~ msgid "Plant Forest"
#~ msgstr "Zasadź las"

#~ msgid "Local Options"
#~ msgstr "Lokalne opcje"

#~ msgid "Server options"
#~ msgstr "Opcje serwera"

#~ msgid "Local options"
#~ msgstr "Opcje lokalne"

#~ msgid "Worklists"
#~ msgstr "Plany prac"

#~ msgid "Save Local Options"
#~ msgstr "Zapisz opcje lokalne"

#~ msgid "Leave Game"
#~ msgstr "Opuść grę"

#~ msgid "Apply changes"
#~ msgstr "Zastosuj zmiany"

#~ msgid "empty worklist"
#~ msgstr "pusty plan prac"

#~ msgid "Add new worklist"
#~ msgstr "Dodaj nowy plan prac"

#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freeciv %s, klient %s"

#~ msgid "Start New Game"
#~ msgstr "Rozpocznij nową grę"

#~ msgid "Join Game"
#~ msgstr "Połącz się z..."

#~ msgid "Join Pubserver"
#~ msgstr "Połącz się z serwerem publicznym"

#~ msgid "Join LAN Server"
#~ msgstr "Połącz się z serwerem LAN"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Witamy w kliencie SDL..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P"

#~ msgid "AI"
#~ msgstr "AI"

#~ msgid "done"
#~ msgstr "gotowy"

#~ msgid "moving"
#~ msgstr "rusza się"

#~ msgid "disconnected"
#~ msgstr "rozłączony"

#~ msgid "active"
#~ msgstr "aktywny"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "w\n"
#~ "budowie"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "najszybszy\n"
#~ "koniec pracy"

#~ msgid "Total"
#~ msgstr "W sumie"

#~ msgid "Units Report"
#~ msgstr "Raport o jednostkach"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Mamy %d %s\n"
#~ "(w sumie : %d)\n"
#~ "Możemy sprzedać %d za %d sztuk złota."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Nie można sprzedać %s w tej turze."

#~ msgid "Sell It?"
#~ msgstr "Sprzedać to?"

#~ msgid "Economy Report"
#~ msgstr "Raport ekonomiczny"

#~ msgid "Treasury: "
#~ msgstr "Skarbiec: "

#~ msgid "Tax Rate: "
#~ msgstr "Stawka podatkowa: "

#~ msgid "Total Income: "
#~ msgstr "Całkowity zysk: "

#~ msgid "Total Cost: "
#~ msgstr "Całkowity koszt:"

#~ msgid "Net Income: "
#~ msgstr "Zysk netto: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "Maksymalna stawka %s: %d%%"

#~ msgid "Update"
#~ msgstr "Aktualizuj"

#~ msgid "Wonder"
#~ msgstr "Cud"

#~ msgid "What should we focus on now?"
#~ msgstr "Na czym mamy się skupić teraz?"

#~ msgid "Select target :"
#~ msgstr "Wybierz cel :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "krok"
#~ msgstr[1] "kroki"
#~ msgstr[2] "kroków"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s przywódca %s uzyskał %d punkt\n"
#~ msgstr[1] "%2d: %s przywódca %s uzyskał %d punkty\n"
#~ msgstr[2] "%2d: %s przywódca %s uzyskał %d punktów\n"

#~ msgid "Final Report:"
#~ msgstr "Raport końcowy:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Najwspanialsze Cywilizacje Świata."

#~ msgid "The %s Spaceship"
#~ msgstr "Rakieta Kosmiczna %s"

#~ msgid "Launch"
#~ msgstr "Wystrzel"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Nie można wczytać pliku graficznego %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Nie znaleziono motywu gui-sdl. Aby dowiedzieć się jak go zdobyć, odwiedź "
#~ "%s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Nie znaleziono domyślnego motywu, przerywam!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Wczytuję motyw \"%s\"."

#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Nie mogę otworzyć \"%s\".\n"
#~ "%s"

#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d złota/turę"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d złota/turę"
#~ msgstr[2] ""
#~ "%s\n"
#~ "%d złota/turę"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "zablokowane!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "zakończono!"

#~ msgid "( %d entries )"
#~ msgstr "( %d pozycji )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Plan prac\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d złota/turę"
#~ msgstr[1] "%d złota/turę"
#~ msgstr[2] "%d złota/turę"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "tarcze na złoto"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "nigdy"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Populacja: %s\n"
#~ "Rok: %s\n"
#~ "Złoto: %d\n"
#~ "Pod: %d Luks: %d Nauk: %d"

#~ msgid ""
#~ "Corruption:   %4d\n"
#~ "Waste:        %4d\n"
#~ "Pollution:    %4d\n"
#~ "Plague Risk:  %s"
#~ msgstr ""
#~ "Korupcja:         %4d\n"
#~ "Straty:           %4d\n"
#~ "Zanieczyszczenie: %4d\n"
#~ "Ryzyko epidemii:  %s"

#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr ""
#~ "Spichlerz: %3d/%-3d\n"
#~ "Zmiana za: %s"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Żywność: %3d (%+-4d)\n"
#~ "Prod.:    %3d (%+-4d)\n"
#~ "Handel:  %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Złoto:   %3d (%+-4d)\n"
#~ "Luksus:  %3d\n"
#~ "Nauka:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(puste)"

#~ msgid "(in prog.)"
#~ msgstr "(tworzone)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Te szlaki handlowe zostały ustanowione z %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Handlu/Rok\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Nie istnieją żadne szlaki handlowe.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Całkowity handel %d Handlu/Rok\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s mieszkańców Zarządca: %s"

#~ msgid "Workers"
#~ msgstr "Robotnicy"

#~ msgid "What should we name the new preset?"
#~ msgstr "Jaka powinna być nazwa nowego schematu?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Czy naprawdę chcesz usunąć %s?"

#~ msgid "LAN Servers"
#~ msgstr "Serwery LAN"

#~ msgid "Metaserver"
#~ msgstr "Metaserwer"

#~ msgid "You must select a nation."
#~ msgstr "Należy wybrać naród."

#~ msgid "The %s offerings"
#~ msgstr "%se propozycje"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Ten Wieczysty Traktat\n"
#~ "jest wynikiem prac dyplomatycznych pomiędzy\n"
#~ "%s %s\n"
#~ "a\n"
#~ "%s %s"

#~ msgid "%s view:"
#~ msgstr "Widok %s:"

#~ msgid "NONE"
#~ msgstr "BRAK"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Twoja %s dotarł do miasta %s.\n"
#~ "Co jej polecisz?"

#~ msgid ""
#~ "This client accepts the standard X toolkit command-line options\n"
#~ "after '--'. See the X(7) man page.\n"
#~ "\n"
#~ msgstr ""
#~ "Ten klient obsługuje standardowe opcje zestawu narzędzi X wprowadzane\n"
#~ "w wierszu poleceń po '--'. Więcej informacji na stronie man X(7).\n"
#~ "\n"

#~ msgid "No version number in resources."
#~ msgstr "Brak numeru wersji w zasobach."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Prawdopodobnie masz gdzieś stary (ok. Freeciv 1.0) plik zasobów."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Wersja gry nie zgadza się z wersją zasobów."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Wersja gry: %s - Wersja zasobów: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Prawdopodobnie masz przestarzały plik zasobów w /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Używam awaryjnych zasobów - co jest OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Program działa tylko na kolorowych wyświetlaczach..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Nie mogę załadować fontu: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Polecenie 'xset fr rehash' może tymczasowo rozwiązać problem."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Nie ma fontu dla znaków %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Pozwala na %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Czyni przestarzałym %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Pozwala na %s (z %s).\n"

#~ msgid "Build: %d MP\n"
#~ msgstr "Buduj: %d PR\n"

#~ msgid "Conflicts with: "
#~ msgstr "Konflikty z:"

#~ msgid "Ruler: %s"
#~ msgstr "Władca: %s"

#~ msgid "Government: %s"
#~ msgstr "Ustrój: %s"

#~ msgid "Gold: %d"
#~ msgstr "Złoto: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Podatek: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Nauka: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luksus: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Badania: (Nieznane)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Badania: Nieznane(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Badania: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Stolica: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informacje wywiadu o państwie %sm"

#~ msgid "Save Settings"
#~ msgstr "Zapisz opcje"

# Jak tłumaczyć log ?
#~ msgid "Export Log"
#~ msgstr "Zapisz dziennik"

#~ msgid "Clear Log"
#~ msgstr "Wyczyść dziennik"

#~ msgid "Coastline"
#~ msgstr "Linia brzegu"

#~ msgid "Paths"
#~ msgstr "Ścieżki"

#~ msgid "Irrigation"
#~ msgstr "Nawodnienie"

#~ msgid "Mines"
#~ msgstr "Kopalnie"

#~ msgid "Pollution & Fallout"
#~ msgstr "Zanieczyszczenia i skażenia"

#~ msgid "Focus Unit"
#~ msgstr "Zaznacz jednostkę"

#~ msgid "Fog of War"
#~ msgstr "\"Mgła wojny\""

#~ msgid "Transform to %s"
#~ msgstr "Przekształć na %s"

#~ msgid "Connect With Rail"
#~ msgstr "Połącz koleją"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Idź/Leć do miasta..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Wybierz ten typ wszędzie"

#~ msgid "Spaceship"
#~ msgstr "Rakieta Kosmiczna"

#~ msgid "Editing Mode"
#~ msgstr "Tryb edycji"

#~ msgid "Tools"
#~ msgstr "Narzędzia"

#~ msgid "ZOC"
#~ msgstr "Strefa kontroli"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(bezczynny %d turę)"
#~ msgstr[1] "(bezczynny %d tury)"
#~ msgstr[2] "(bezczynny %d tur)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Do przygotowania spotkania dyplomatycznego potrzebna jest ambasada."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Badania: %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Badania: %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Cel: %s (%d kroków)"

#~ msgid "Sell-Off:"
#~ msgstr "Wyprzedaż:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Przychód: %6d  Całkowity koszt: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Ogółem: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Ogółem:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Jaka będzie nowa nazwa?"

#~ msgid "Veteran level      Power factor   Move bonus\n"
#~ msgstr "Doświadczenie      Siła           Dod. ruch \n"

#~ msgid "--------------------------------------------"
#~ msgstr "--------------------------------------------"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Teren       Droga  Nawodnienie    Kopalnie       Przekształcenia\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr "Czas potrzebny na wykonanie tej czynności nie zależy od terenu:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Czynność            Czas\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Usuń zanieczyszczenie    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Usuń skażenie      %3d"

#~ msgid "In this ruleset, the following veteran levels are defined:"
#~ msgstr "W tym zestawie zasad określono następujące poziomy doświadczenia:"

#~ msgid "This ruleset has no default veteran levels defined."
#~ msgstr "Ten zestaw zasad nie określa domyślnych poziomów doświadczenia."

#
#~ msgid "This is %s, %s client."
#~ msgstr "To jest %s, klient %s."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Wymagania: technologia %s.\n"

#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Niemożliwe, jeśli poznałeś/aś technologię %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr "Wymagania: dowolny gracz musi znać technologię %s.\n"

#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr "Wymagania: żaden gracz nie poznał technologii %s.\n"

#~ msgid "Requires you to have researched technology with \\%s\" flag.\n"
#~ msgstr "Wymagania: technologia z flagą \"%s\".\n"

#~ msgid "Prevented if you to have researched technology with \\%s\" flag.\n"
#~ msgstr "Niemożliwe, jeśli poznałeś/aś technologię z flagą \"%s\".\n"

#~ msgid ""
#~ "Requires that any player has researched technology with \"%s\" flag.\n"
#~ msgstr "Wymagania: dowolny gracz musi znać technologię z flagą \"%s\".\n"

#~ msgid ""
#~ "Requires that no player has researched technology with \"%s\" flag.\n"
#~ msgstr ""
#~ "Wymagania: żaden gracz nie może musi znać technologii z flagą \"%s\".\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Wymagania: ustrój %s.\n"

#~ msgid "Not available under the %s government.\n"
#~ msgstr "Niedostępne w ustroju %s.\n"

#~ msgid "Requires the %s achievement.\n"
#~ msgstr "Wymagania: osiągnięcie %s.\n"

#~ msgid "Not available under the %s achievement.\n"
#~ msgstr "Niedostępne przy osiagnięciu %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr "Wymagania: dowolny gracz musi zbudować cud %s.\n"

#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Wymagania: żaden gracz nie zbudował cudu %s.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Wymagania: cud %s.\n"

#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Niemożliwe, jeśli masz cud %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr ""
#~ "Wymagania: dowolny gracz musi mieć cud %s na tym samym kontynencie.\n"

#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Wymagania: nie możesz mieć cudu %s lub znajduje się on na innym "
#~ "kontynencie.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Wymagania: budynek %s w tym samym mieście.\n"

#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Niemożliwe, jeśli w mieście jest budynek %s.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Dotyczy tylko budynków \"%s\".\n"

#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Nie dotyczy budynków \"%s\".\n"

#, fuzzy
#~ msgid "Requires the %s extra on the tile.\n"
#~ msgstr "Wymagania: teren %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s extra on the tile.\n"
#~ msgstr "Niemożliwe na polu z terenem %s.\n"

#, fuzzy
#~ msgid "Requires the %s extra on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Wymagania: teren %s na tym samym lub na polu przylegającym bezpośrednio.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s extra on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z terenem %s i na polu przylegającym bezpośrednio do "
#~ "tego terenu.\n"

#, fuzzy
#~ msgid "Requires the %s extra on the tile or an adjacent tile.\n"
#~ msgstr "Wymagania: teren %s na tym samym lub na przylegającym polu.\n"

#, fuzzy
#~ msgid "Prevented by the %s extra on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z terenem %s i na polu przylegającym do tego terenu.\n"

#, fuzzy
#~ msgid "Requires the %s extra on a tile within the city radius.\n"
#~ msgstr "Wymagania: teren %s w promieniu miasta.\n"

#, fuzzy
#~ msgid "Prevented by the %s extra on a tile within the city radius.\n"
#~ msgstr "Niemożliwe, jeśli w promieniu miasta jest teren %s.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Wymagania: teren %s.\n"

#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Niemożliwe na polu z terenem %s.\n"

#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Wymagania: teren %s na tym samym lub na polu przylegającym bezpośrednio.\n"

#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z terenem %s i na polu przylegającym bezpośrednio do "
#~ "tego terenu.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Wymagania: teren %s na tym samym lub na przylegającym polu.\n"

#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z terenem %s i na polu przylegającym do tego terenu.\n"

#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Wymagania: teren %s w promieniu miasta.\n"

#~ msgid "Prevented by the %s terrain on a tile within the city radius.\n"
#~ msgstr "Niemożliwe, jeśli w promieniu miasta jest teren %s.\n"

#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Wymaga %s na tym samym polu.\n"

#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Niemożliwe na polu z zasobem %s.\n"

#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Wymaga %s na tym samym polu lub polu przylegającym bezpośrednio.\n"

#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z zasobem %s lub na polu przylegającym bezpośrednio do "
#~ "tego zasobu.\n"

#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Wymaga %s na tym samym lub na przylegającym polu.\n"

#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z zasobem %s lub na polu przylegającym do tego "
#~ "zasobu.\n"

#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Wymaga %s w promieniu miasta.\n"

#~ msgid "Prevented by the %s resource on a tile within the city radius.\n"
#~ msgstr "Niemożliwe, jeśli w promieniu miasta jest zasób %s.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Wymagania: musisz grać narodem %sim.\n"

#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Wymagania: nie możesz grać narodem %sim.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Wymagania: w grze uczestniczy naród %s.\n"

#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Wymagania: w grze nie uczestniczy naród %s.\n"

#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Wymagania: obywatele %s w mieście.\n"

#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Wymagania: brak mieszkańców %s w mieście.\n"

#~ msgid ""
#~ "Requires that your diplomatic relationship to at least one other living "
#~ "player is %s.\n"
#~ msgstr ""
#~ "Wymagania: stanem dyplomatycznym z przynajmniej jednym żywym graczem musi "
#~ "być %s.\n"

#~ msgid ""
#~ "Requires that no diplomatic relationship you have to any living player is "
#~ "%s.\n"
#~ msgstr ""
#~ "Wymagania: z żadnym żywym graczem nie może łączyć cię stan dyplomatyczny "
#~ "%s.\n"

#~ msgid ""
#~ "Requires the diplomatic relationship %s between two living players.\n"
#~ msgstr ""
#~ "Wymagania: dwóch zywych graczy musi łączącyć stan dyplomatyczny %s.\n"

#~ msgid ""
#~ "Requires the abstinence of the diplomatic relationship %s between any "
#~ "living players.\n"
#~ msgstr ""
#~ "Wymagania: żadnych żywych graczy nie może łączyć stan dyplomatyczny %s.\n"

#~ msgid ""
#~ "Requires that your diplomatic relationship to the other player is %s.\n"
#~ msgstr "Wymagania: stanem dyplomatycznym z innym graczem musi być %s.\n"

#~ msgid ""
#~ "Requires that your diplomatic relationship to the other player isn't %s.\n"
#~ msgstr "Wymagania: stanem dyplomatycznym z innym graczem nie może być %s.\n"

#~ msgid "?unit:Requires %s.\n"
#~ msgstr "?unit:Wymaga %s.\n"

#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "?output:Nie dotyczy jednostki %s.\n"

#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "?ulist:Wymaga %s.\n"

#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "?specialist:Nie dotyczy jednostek %s.\n"

#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "?uclass:Wymaga jednostek %s.\n"

#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "?uclass:Nie dotyczy jednostek typu %s.\n"

#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "?uclasslist:Wymaga jednostek %s.\n"

#~ msgid "?uclasslist:Does not apply to %s units.\n"
#~ msgstr "?uclasslist:Nie dotyczy jednostek typów %s.\n"

#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "?output:Dotyczy tylko %s.\n"

#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "?output:Nie dotyczy %s.\n"

#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "?specialist:Dotyczy tylko %s.\n"

#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "?specialist:Nie dotyczy %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Wymagania: rozmiar co najmniej %d.\n"

#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Wymagania: miasto mniejsze niż %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Wymagania: gracza AI na poziomie %s.\n"

#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Nie dotyczy gracza AI na poziomie %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Wymagania: typy %s teren.\n"

#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Niemożliwe na polu z typem terenu %s.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Wymagania: teren %s na polu przylegającym bezpośrednio.\n"

#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Niemożliwe na polu typem terenu %s przylegającym bezpośrednio.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Wymagania: teren typu %s na przylegającym polu.\n"

#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Niemożliwe na polu przylegającym do typu terenu %s.\n"

#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Wymagania: typ terenu %s w promieniu miasta.\n"

#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Niemożliwe, jeśli w promieniu miasta jest typ terenu %s.\n"

#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Wymagania: flaga terenu \"%s\" na polu.\n"

#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Niemożliwe na polu z flagą terenu \"%s\".\n"

#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Wymagania: flaga terenu \"%s\" na polu przylegającym bezpośrednio.\n"

#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z flagą terenu %s na polu przylegającym bezpośrednio.\n"

#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Wymagania: flaga terenu \"%s\" na przylegającym polu.\n"

#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Niemożliwe na polu z flagą terenu %s na przylegającym polu.\n"

#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Wymagania: flaga terenu \"%s\" w promieniu miasta.\n"

#~ msgid "Prevented by \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "Niemożliwe, jeśli w promieniu miasta jest pole z flagą terenu \"%s\".\n"

#~ msgid "Requires \"%s\" base flag on the tile.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" na polu.\n"

#~ msgid "Prevented by \"%s\" base flag on the tile.\n"
#~ msgstr "Niemożliwe na polu z flagą bazy \"%s\".\n"

#~ msgid "Requires \"%s\" base flag on a cardinally adjacent tile.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" na polu przylegającym bezpośrednio.\n"

#~ msgid "Prevented by \"%s\" base flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z flagą bazy %s na polu przylegającym bezpośrednio.\n"

#~ msgid "Requires \"%s\" base flag on an adjacent tile.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" na przylegającym polu.\n"

#~ msgid "Prevented by \"%s\" base flag on an adjacent tile.\n"
#~ msgstr "Niemożliwe na polu z flagą bazy %s na przylegającym polu.\n"

#~ msgid "Requires \"%s\" base flag on a tile in the city.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" w promieniu miasta.\n"

#~ msgid "Prevented by \"%s\" base flag on a tile in the city.\n"
#~ msgstr ""
#~ "Niemożliwe, jeśli w promieniu miasta jest pole z flagą bazy \"%s\".\n"

#~ msgid "Requires \"%s\" road flag on the tile.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" na polu.\n"

#~ msgid "Prevented by \"%s\" road flag on the tile.\n"
#~ msgstr "Niemożliwe na polu z flagą drogi \"%s\".\n"

#~ msgid "Requires \"%s\" road flag on a cardinally adjacent tile.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" na polu przylegającym bezpośrednio.\n"

#~ msgid "Prevented by \"%s\" road flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z flagą drogi %s na polu przylegającym bezpośrednio.\n"

#~ msgid "Requires \"%s\" road flag on an adjacent tile.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" na przylegającym polu.\n"

#~ msgid "Prevented by \"%s\" road flag on an adjacent tile.\n"
#~ msgstr "Niemożliwe na polu z flagą drogi %s na przylegającym polu.\n"

#~ msgid "Requires \"%s\" road flag on a tile in the city.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" w promieniu miasta.\n"

#~ msgid "Prevented by \"%s\" road flag on a tile in the city.\n"
#~ msgstr ""
#~ "Niemożliwe, jeśli w promieniu miasta jest pole z flagą drogi \"%s\".\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Wymagania: od roku %d.\n"

#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Wymagania: rozgrywka nie dotarła do roku %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Wymagania: teren, na którym można wybudować %s.\n"

#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "Niemożliwe, jeśli na polu można wybudować %s.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Dotyczy tylko centrów miast.\n"

#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Nie dotyczy centrów miast.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr "?clistmore:, %s"

#~ msgid "Allows %s."
#~ msgstr "Pozwala na %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Pozwala na %s (z %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Bieżący zestaw zasad nie zawiera opisu."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Niestety, pomoc na temat %s nie istnieje.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Niestety, brak tematu pomocy dla %s.\n"
#~ "Ta strona została wygenerowana automatycznie.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Odkrycie %s sprawi, że %s będzie przestarzałe.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* 'Mały cud': co najwyżej jedno twoje miasto może mieć ten budynek.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Pozwala wszystkim graczom ze znajomością %s budować jednostki %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Pozwala na %s (razem z %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Pozwala na %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* Jeśli stracisz miasto z tym budynkiem, zostanie on odbudowany za darmo "
#~ "w innym mieście (jeśli włączono opcję serwera 'saveplace').\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Jednostka typu %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Potrafi zajmować obce miasta.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * Szybkość nie zależy od terenu.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Nie otrzymuje dodatkowych punktów obrony z terenu.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ignoruje strefy kontroli.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Spowalnia, jeśli jest uszkodzona.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Jest tracona podczas ataku.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Dostaje 50% dodatkowych punktów obrony w mieście.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * Potrafi się umacniać, dzięki czemu siła obrony poza miastem wzrasta o "
#~ "50%.\n"

#~ msgid "  * May fortify to stay put.\n"
#~ msgstr "  * Może się umacniać, by pozostać na miejscu.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Jest niedostępna. Większości jednostek nie może jej atakować.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Może niszczyć usprawnienia na polu.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr "  * Nie blokuje produkcji miasta z pola, które zajmuje.\n"

#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr " * Może atakować jednostki na polach nienatywnych.\n"

#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "  * Może atakować z pól nienatywnych.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Jednostkę można stworzyć tylko, gdy w mieście jest %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
  †  †  €†  #~ msgstr "* Jednostka może być jedynie budowana w ustroju %s.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Nie może być budowana w miastach.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Jednostkę mogą budować tylko barbarzyńcy.\n"

#~ msgid "* May be obtained by conversion of %s.\n"
#~ msgstr "* Nie może być pozyskana przez zmianę %s.\n"

#~ msgid "* May be converted into %s.\n"
#~ msgstr "* Może zostać zmieniona na %s.\n"

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Jednostka nie jest utrzymywana przez żadne miasto.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Utrata tej jednostki powoduje przegranie gry!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Każdy gracz może posiadać tylko jedną jednostkę tego typu.\n"

#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Mogą ją budować miasta o populacji co najmniej %d.\n"
#~ msgstr[1] "* Mogą ją budować miasta o populacji co najmniej %d.\n"
#~ msgstr[2] "* Mogą ją budować miasta o populacji co najmniej %d.\n"

#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Może przenosić i uzupełniać paliwo %d jednostki %s.\n"
#~ msgstr[1] "* Może przenosić i uzupełniać paliwo %d jednostek %s.\n"
#~ msgstr[2] "* Może przenosić i uzupełniać paliwo %d jednostek %s.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Musi pozostawać blisko wybrzeża.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Może ustanawiać szlaki handlowe (musi dojść do miasta docelowego "
#~ "odległego o co najmniej %d pól [nie licząc drogi po przekątnej pola]).\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr "* Może pomóc przy budowie cudu (dodaje %d do produkcji).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Jednostki nie można rozwiązać.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Jednostkę można rozwiązać w mieście, aby odzyskać 50% kosztów jej "
#~ "produkcji.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Potrafi zakładać nowe miasta.\n"

#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Potrafi powiększać miasta nie większe niż %2$d o %1$d populacji.\n"
#~ msgstr[1] ""
#~ "* Potrafi powiększać miasta nie większe niż %2$d o %1$d populacji.\n"
#~ msgstr[2] ""
#~ "* Potrafi powiększać miasta nie większe niż %2$d o %1$d populacji.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Potrafi budować drogi i koleje.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Potrafi budować kopalnie.\n"

#~ msgid "* Can build irrigation and farmland on tiles.\n"
#~ msgstr "* Potrafi budować nawodnienie i farmy na polach.\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Potrafi usuwać zanieczyszczenia.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Potrafi usuwać skażenia (radioaktywne).\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Może wykonywać czynności dyplomatyczne oraz szpiegowskie.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Może wykonywać czynności dyplomatyczne.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Broni miasta przed wrogimi czynnościami dyplomatycznymi.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Nigdy nie przegra konfrontacji z innym dyplomatą.\n"

#~ msgid "* Will always survive a spy mission.\n"
#~ msgstr "* Zawsze przeżyje misję wywiadowczą.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Jednostka nie może być przekupiona.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* Jest niewidoczna dla innych graczy, chyba że znajduje się w przy "
#~ "wrogiej jednostce lub mieście.\n"

#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr "* Może atakować tylko jednostki na polach natywnych.\n"

#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Może atakować z pól nienatywnych.\n"

#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Może być przerzucona z przyjaznego miasta lub odpowiedniej bazy "
#~ "(zasięg: %d pól).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Przeprowadzenie ataku kończy turę tej jednostki.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* Atak tej jednostki powoduje eksplozję atomową!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Ma podwójną siłę ognia podczas ataku na miasto.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignoruje efekt Murów Obronnych miasta.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Przeprowadza bombardowania (%d razy na turę). Te ataki mogą jedynie "
#~ "uszkodzić (nie zabić) obrońcę. Atakujący nie ponosi żadnych strat.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr "* Ignoruje wpływ terenu (traktuje wszystko jak drogę).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignoruje strefy kontroli.\n"

#~ msgid "* A non-military unit:\n"
#~ msgstr "* Jednostka cywilna:\n"

#~ msgid "  * Cannot attack.\n"
#~ msgstr " * Nie możesz atakować.\n"

#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr " * Nie może wprowadzać stanu wyjątkowego.\n"

#~ msgid "  * Can enter foreign territory regardless of peace treaty.\n"
#~ msgstr ""
#~ " * Może wkraczać na terytorium innego gracza nawet podczas pokoju.\n"

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Jednostka polowa; powoduje 1 niezadowolenie, nawet gdy nie jest na "
#~ "pozycji bojowej.\n"

#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Może przechwytywać wrogie jednostki.\n"

#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Może zostać przechwycona przez wrogą jednostkę.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* W pewnych warunkach, koszty utrzymania tej jednostki mogą być uiszczane "
#~ "w złocie, a nie w punktach produkcji.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr "* Może atakować jednostki %s, która zazwyczaj są nieosiągalne.\n"

#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Musi kończyć turę w mieście lub w bazie co %d turę.\n"
#~ msgstr[1] "* Musi kończyć turę w mieście lub w bazie co %d tury.\n"
#~ msgstr[2] "* Musi kończyć turę w mieście lub w bazie co %d tur.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Musi kończyć turę w mieście, w bazie lub na %s co %d turę.\n"
#~ msgstr[1] "* Musi kończyć turę w mieście, w bazie lub na %s co %d tury.\n"
#~ msgstr[2] "* Musi kończyć turę w mieście, w bazie lub na %s co %d tur.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Nie może osiągać statusu weterana.\n"

#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Może osiągać statusu weterana.\n"

#~ msgid "  * Veterans have increased strength in combat.\n"
#~ msgstr "  * Weterani mają większą siłę w walce.\n"

#~ msgid "  * Veterans have improved chances in diplomatic contests.\n"
#~ msgstr "  * Weterani mają większe szanse w starciach dyplomatycznych.\n"

#~ msgid "  * Veterans are more likely to survive missions.\n"
#~ msgstr "  * Weterani mają większe szanse na przeżycie misji.\n"

#~ msgid "  * Veterans work faster.\n"
#~ msgstr "  * Weteani pracują szybciej.\n"

#~ msgid "This type of unit has its own veteran levels:"
#~ msgstr "Ten typ jednostki ma własne poziomy doświadczenia:"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr ""
#~ "Jeśli rozpoczniemy badania nad %s teraz, będziemy potrzebowali %d punktów "
#~ "odkryć."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Aby osiągnąć %s, potrzebujemy %d dodatkową technologię. Cały projekt "
#~ "wymagał będzie %d punktów odkryć."
#~ msgstr[1] ""
#~ "Aby osiągnąć %s, potrzebujemy %d dodatkowych technologii. Cały projekt "
#~ "wymagał będzie %d punktów odkryć."
#~ msgstr[2] ""
#~ "Aby osiągnąć %s, potrzebujemy %d dodatkowych technologii. Cały projekt "
#~ "wymagał będzie %d punktów odkryć."

#~ msgid "You cannot research this technology."
#~ msgstr "Nie możesz pracować nad tą technologią."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr " Ta liczba może się zmieniać w zależności od badań innych graczy.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Ten, kto odkryje %s jako pierwszy, natychmiast zyska jakąś "
#~ "technologię.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Zwiększa zanieczyszczenie powodowane przez mieszkańców.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Pozwala %s budować drogi na rzekach.\n"

#~ msgid ""
#~ "* To preserve this technology for our nation some bulbs are needed each "
#~ "turn.\n"
#~ msgstr ""
#~ "* Aby utrzymać tę technologię, potrzebnych jest kilka punktów odkryć na "
#~ "turę.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Na tym terenie nie pojawiają się zanieczyszczenia."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Na tym terenie nie pojawiają się skażenia (nuklearne)."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* Na tym terenie nie można budować miast."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* Linia brzegowa tego terenu nie jest bezpieczna."

#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Może być przenoszona przez jednostki %s.\n"

#~ msgid "Requirements to build:\n"
#~ msgstr "Wymagania:\n"

#~ msgid "* Native to %s units.\n"
#~ msgstr "* Dotyczy jednostek %s.\n"

#~ msgid ""
#~ "  * Such units can move onto this tile even if it would not normally be "
#~ "suitable terrain.\n"
#~ msgstr ""
#~ "  * Takie jednostki mogą poruszać się na tym polu, nawet jeśli w "
#~ "normalnych okolicznościach nie byłby to odpowiedni dla nich teren.\n"

#~ msgid ""
#~ "  * Such units situated here are not considered aggressive if this tile "
#~ "is within 3 tiles of a friendly city.\n"
#~ msgstr ""
#~ "  * Jednostki ustawione w tym miejscu nie są uznawane za rozstawione na "
#~ "pozycjach bojowych, nawet jeśli pole to znajduje się w promieniu 3 pól od "
#~ "przyjaznego miasta.\n"

#~ msgid ""
#~ "  * Can be captured by such units if at war with the nation that "
#~ "currently owns it.\n"
#~ msgstr ""
#~ "  * Może być schwytana przez taką jednostkę, jeśli jesteś w stanie wojny "
#~ "z narodem, do którego należy.\n"

#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr ""
#~ "  * Takie jednostki otrzymują %d%% dodatkowych punktów obrony na tym "
#~ "polu.\n"

#~ msgid "  * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
#~ msgstr ""
#~ "  * Jednostki dyplomatyczne otrzymują 25% dodatkowych punktów obrony w "
#~ "starciach dyplomatycznych.\n"

#~ msgid "* Cannot be built.\n"
#~ msgstr "* Nie można tego zbudować.\n"

#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Może zostać zniszczone przez jednostki.\n"

#~ msgid ""
#~ "* Defeat of one unit does not cause death of all other units on this "
#~ "tile.\n"
#~ msgstr ""
#~ "* Pokonanie jednej jednostki nie prowadzi do zniszczenia wszystkich "
#~ "jednostek na tym polu.\n"

#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Jednostki mogą być zrzucane z samolotów z tego pola.\n"

#~ msgid "* Extends national borders of the building nation.\n"
#~ msgstr "* Poszerza granice narodu, do którego należy.\n"

#~ msgid "* Grants permanent vision of an area around the tile to its owner.\n"
#~ msgstr "* Daje właścicielowi stałe pole widzenia wokół swego pola.\n"

#~ msgid ""
#~ "* Allows the owner to see normally invisible units in an area around the "
#~ "tile.\n"
#~ msgstr ""
#~ "* Pozwala właścicielowi widzieć jednostki, które w normalnych "
#~ "okolicznościach są niewidoczne, jeśli jednostki te przebywają w pobliżu "
#~ "tego pola.\n"

#~ msgid "* Allows infinite movement.\n"
#~ msgstr "* Pozwala przemieszczać się na dowolne odlwgłości.\n"

#~ msgid "* Movement cost along this road is %d/%d movement points.\n"
#~ msgstr "* Koszt ruchu po tej drodze to %d/%d punktu ruchu.\n"

#~ msgid ""
#~ "* Cannot be built to river tiles unless some technology allowing bridge "
#~ "building is knowns.\n"
#~ msgstr ""
#~ "* Nie nie można budować na polach z rzeką, jeśli nie poznano technologii "
#~ "umożliwiającej budowanie mostów.\n"

#~ msgid "Features:\n"
#~ msgstr "Cechy:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "?outputlist: Nic "

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Jednostki zbrojne poza miastem i jednostki polowe uczynią %d mieszkańca "
#~ "niezadowolonym.\n"
#~ msgstr[1] ""
#~ "* Jednostki zbrojne poza miastem i jednostki polowe uczynią %d obywateli "
#~ "niezadowolonymi.\n"
#~ msgstr[2] ""
#~ "* Jednostki zbrojne poza miastem i jednostki polowe uczynią %d obywateli "
#~ "niezadowolonymi.\n"

#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* W każdym mieście niezadowolenie spowodowane jednostkami będzie "
#~ "zmniejszone o %d.\n"
#~ msgstr[1] ""
#~ "* W każdym mieście niezadowolenie spowodowane jednostkami będzie "
#~ "zmniejszone o %d.\n"
#~ msgstr[2] ""
#~ "* W każdym mieście niezadowolenie spowodowane jednostkami będzie "
#~ "zmniejszone o %d.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* W każdym mieście niezadowolenie będzie zmniejszone o %d (ale nie to "
#~ "spowodowane jednostkami).\n"
#~ msgstr[1] ""
#~ "* W każdym mieście niezadowolenie będzie zmniejszone o %d (ale nie to "
#~ "spowodowane jednostkami).\n"
#~ msgstr[2] ""
#~ "* W każdym mieście niezadowolenie będzie zmniejszone o %d (ale nie to "
#~ "spowodowane jednostkami).\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* W każdym mieście niezadowolenie będzie zmniejszone o %d (także to "
#~ "spowodowane jednostkami).\n"
#~ msgstr[1] ""
#~ "* W każdym mieście niezadowolenie będzie zmniejszone o %d (także to "
#~ "spowodowane jednostkami).\n"
#~ msgstr[2] ""
#~ "* W każdym mieście niezadowolenie będzie zmniejszone o %d (także to "
#~ "spowodowane jednostkami).\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr "* Płacisz %d-krotną stawkę %s za utrzymanie jednostek.\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr "* Płacisz %d-krotną stawkę za utrzymanie jednostek.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Nie płacisz %s za utrzymanie jednostek.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr "* Nie płacisz za utrzymanie jednostek.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Każde z twoich miast uniknie płacenia %d %s za utrzymanie jednostki.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr ""
#~ "* Każde miasto uniknie płacenia %d sztuk złota za utrzymanie jednostki.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Jeśli stracisz stolicę, prawdopodobieństwo wojny domowej wynosi %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Pierwszy niezadowolony mieszkaniec może pojawić się, gdy masz %d "
#~ "miast.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Za każdym razem, gdy powstanie %d nowych miast, pojawi się jeden "
#~ "niezadowolony mieszkaniec.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Maksymalny poziom podatku, jaki możesz ustawić na naukę, złoto lub "
#~ "luksus wynosi %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Nie posiada ograniczeń podatków na naukę/złoto/luksusy.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Możesz wprowadzać stan wyjątkowy. Jednostki zbrojne będą czynić "
#~ "zadowolonym %d mieszkańca.\n"
#~ msgstr[1] ""
#~ "* Możesz wprowadzać stan wyjątkowy. Jednostki zbrojne będą czynić "
#~ "zadowolonymi %d mieszkańców.\n"
#~ msgstr[2] ""
#~ "* Możesz wprowadzać stan wyjątkowy. Jednostki zbrojne będą czynić "
#~ "zadowolonymi %d mieszkańców.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] "* Maksymalnie %d jednostka może wprowadzać stan wyjątkowy.\n"
#~ msgstr[1] "* Maksymalnie %d jednostki mogą wprowadzać stan wyjątkowy.\n"
#~ msgstr[2] "* Maksymalnie %d jednostek może wprowadzać stan wyjątkowy.\n"

#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr "* Twoje miasta mogą wzrastać w czasie świętowania."

#~ msgid " (Cities below size %d cannot grow in this way.)"
#~ msgstr " (Miasta mniejsze niż %d nie mogą rosnąć w ten sposób.)"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Twoje jednostki nie mogą zostać przekupione.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Twoje miasta nie mogą zostać podburzone.\n"

#~ msgid ""
#~ "* If a city is in disorder for more than %d turn in a row, government "
#~ "will fall into anarchy.\n"
#~ msgid_plural ""
#~ "* If a city is in disorder for more than %d turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr[0] ""
#~ "* Państwo popadnie w anarchię, jeśli w którymkolwiek mieście zamieszki "
#~ "będą trwały dłużej niż %d turę z rzędu.\n"
#~ msgstr[1] ""
#~ "* Państwo popadnie w anarchię, jeśli w którymkolwiek mieście zamieszki "
#~ "będą trwały dłużej niż %d tury z rzędu.\n"
#~ msgstr[2] ""
#~ "* Państwo popadnie w anarchię, jeśli w którymkolwiek mieście zamieszki "
#~ "będą trwały dłużej niż %d tur z rzędu.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr "* Senat może blokować wypowiadanie wojen.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Gdy miasto zostanie przejęte przez wroga, pojawią się partyzanci.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Budynki, które normalnie zmniejszają niezadowolenie, będą produkować "
#~ "złoto.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Nie płacisz kosztów utrzymania fanatyków.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Nie ma niezadowolonych mieszkańców.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Czyni %s bardziej doświadczonymi.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Czyni jednostki weteranami.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Każde pole wokół miasta, które daje więcej niż %d %s, będzie dawać o "
#~ "jeden punkt mniej, z wyjątkiem okresu świętowania."

#~ msgid " (Cities below size %d will not celebrate.)"
#~ msgstr " (Miasta mniejsze niż %d nie mogą świętować.)"

#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Każde pole wokół miasta, które daje co najmniej 1 %s, będzie wytwarzać "
#~ "%d dodatkowy punkt podczas świętowania."

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Każde pole wokół miasta, które daje co najmniej 1 %s, będzie wytwarzać "
#~ "%d dodatkowy punkt.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* Zwiększa %s o %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* %s będzie ponosić ogromne straty.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* %s będzie ponosić pewne straty.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* %s będzie ponosić niewielkie straty.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Zwiększa ryzyko epidemii w mieście.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Zmniejsza ryzyko epidemii w mieście.\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr "* Straty %s będą szybko wzrastać wraz z odległością od stolicy.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Straty %s będą wzrastać wraz z odległością od stolicy.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr "* Straty %s będą wzrastać powoli wraz z odległością od stolicy.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Zwiększa prawdopodobieństwo migracji do miasta.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Zmniejsza prawdopodobieństwo migracji do miasta.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Pozwala budować %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d Niezadowolony"

#~ msgid "Initial government is %s.\n"
#~ msgstr "Ustrój początkowy to %s.\n"

#~ msgid ""
#~ "Starts with knowledge of %s in addition to the standard starting "
#~ "technologies.\n"
#~ msgstr ""
#~ "Zaczyna ze znajomością %s oraz stanadardowymi technologiami "
#~ "początkowymi.\n"

#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "Zaczyna ze znajomością %s.\n"

#~ msgid "%s (%d)"
#~ msgstr "%s (%d)"

#~ msgid "Starts with the following additional unit: %s.\n"
#~ msgid_plural "Starts with the following additional units: %s.\n"
#~ msgstr[0] "Zaczyna z następującą dodatkową jednostką: %s.\n"
#~ msgstr[1] "Zaczyna z następującymi dodatkowymi jednostkami: %s.\n"
#~ msgstr[2] "Zaczyna z następującymi dodatkowymi jednostkami: %s.\n"

#~ msgid ""
#~ "First city will get %s for free in addition to the standard "
#~ "improvements.\n"
#~ msgstr "Pierwsze miasto dostanie %s za darmo oraz standardowe budynki.\n"

#~ msgid "First city will get %s for free.\n"
#~ msgstr "Pierwsze miasto dostanie %s za darmo.\n"

#~ msgid "This is the Client Lua Console."
#~ msgstr "To jest konsola Lua klienta."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Nie potrafisz tworzyć %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Skopiuj %s do schowka."

#~ msgid "Clipboard is empty."
#~ msgstr "Schowek jest pusty."

#~ msgid "Split"
#~ msgstr "Rozdziel"

#~ msgid "Separate"
#~ msgstr "Rozłącz"

#~ msgid "Merged"
#~ msgstr "Połącz"

#~ msgid "Enabled"
#~ msgstr "Włączone"

#~ msgid "Disabled"
#~ msgstr "Wyłączone"

#~ msgid "Ruleset"
#~ msgstr "Zestaw zasad"

#~ msgid "Login name"
#~ msgstr "Login"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "To jest domyślny login używany w oknie połączenia lub przy użyciu opcji -"
#~ "a z wiersza poleceń."

#~ msgid "Server"
#~ msgstr "Serwer"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "To jest domyślny serwer używany w oknie połączenia lub przy użyciu opcji -"
#~ "a z wiersza poleceń."

#~ msgid "Server port"
#~ msgstr "Port serwera"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "To jest domyślny port serwera używany w oknie połączenia lub przy użyciu "
#~ "opcji -a z wiersza poleceń."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Metaserwer to komputer, z którym klienci się łączą, aby odnaleźć gry "
#~ "(serwery) w Internecie. Tej opcji nie powinieneś/aś zmieniać, chyba że na "
#~ "prawdę wiesz, co robisz."

#~ msgid "Soundset"
#~ msgstr "Zestaw dźwiękowy"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "To jest zestaw dźwięków. Działa tak samo jak opcja -S z wiersza poleceń."

#~ msgid "Sound plugin"
#~ msgstr "Wtyczka dźwiękowa"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "Jeżeli masz problemy z dźwiękiem, możesz spróbować zmienić wtyczkę "
#~ "dźwięku. Niestety efekt będzie widoczny dopiero po ponownym włączeniu "
#~ "Freeciv. Tak samo działa opcja -P z wiersza poleceń."

#~ msgid "The chat log file"
#~ msgstr "Plik dziennika rozmów"

#~ msgid "The name of the chat log file."
#~ msgstr "Nazwa pliku dziennika rozmów."

#~ msgid "Theme"
#~ msgstr "Motyw"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Zmieniając tą opcję, zmieniasz obecny motyw."

#~ msgid "Tileset"
#~ msgstr "Zestaw graficzny"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Możesz tutaj zmienić zestaw graficzny. Działa tak samo jak opcja -t w "
#~ "wierszu poleceń."

#~ msgid "Draw city outlines"
#~ msgstr "Pokaż zasięg miast"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Jeśli ta opcja jest włączona, pokazane zostaną granice pól, na których "
#~ "pracować mogą mieszkańcy miast."

#~ msgid "Draw city output"
#~ msgstr "Pokaż produkcję miasta"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr "Ustawienie tej opcji pokaże produkcję miasta na jednego mieszkańca."

#~ msgid "Draw the map grid"
#~ msgstr "Pokaż siatkę mapy"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Ustawienie tej opcji pokaże siatkę na mapie."

#~ msgid "Draw the city bar"
#~ msgstr "Pokaż pasek miasta"

#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że pod miastem wyświetlony zostanie pasek "
#~ "miasta pokazujący użyteczne informacje o mieście. Wyłączenie tej opcji "
#~ "sprawia, że wyświetlana będzie tylko nazwa miasta i, ewentualnie, jego "
#~ "produkcja."

#~ msgid "Draw the city names"
#~ msgstr "Pokaż nazwy miast"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr "Ustawienie tej opcji pokaże nazwy miast na mapie."

#~ msgid "Draw the city growth"
#~ msgstr "Pokaż wzrost miasta"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Ustawienie tej opcji pokaże, za ile tur miasto wzrośnie lub zmaleje."

#~ msgid "Draw the city productions"
#~ msgstr "Pokaż produkcję miasta"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na mapie pokazane zostanie to, co miasto "
#~ "obecnie buduje."

#~ msgid "Draw the city buy costs"
#~ msgstr "Pokaż cenę zakupu produktu"

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że pokazany zostanie koszt zakupu rzeczy "
#~ "obecnie budowanej w mieście."

#~ msgid "Draw the city trade routes"
#~ msgstr "Pokaż szlaki handlowe"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że pokazane zostaną szlaki handlowe pomiędzy "
#~ "miastami, które je mają."

#~ msgid "Draw the terrain"
#~ msgstr "Pokaż teren"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Ustawienie tej opcji pokaże typy terenu."

#~ msgid "Draw the coast line"
#~ msgstr "Pokaż linię brzegową"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr "Ustawienie tej opcji pokaże linie oddzielające lądy od oceanów."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Pokaż drogi i koleje"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą drogi i koleje."

#~ msgid "Draw the irrigation"
#~ msgstr "Pokaż nawodnienie"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą nawodnienia."

#~ msgid "Draw the mines"
#~ msgstr "Pokaż kopalnie"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą kopalnie."

#~ msgid "Draw the bases"
#~ msgstr "Pokaż fortece/bazy lotnicze"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą bazy wojskowe."

#~ msgid "Draw the specials"
#~ msgstr "Pokaż zasoby specjalne"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą zasoby specjalne."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Pokaż zanieczyszczenie/skażenie"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą skażenia (nuklearne)."

#~ msgid "Draw the cities"
#~ msgstr "Pokaż miasta"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą na miasta."

#~ msgid "Draw the units"
#~ msgstr "Pokaż jednostki"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Ta opcja sprawia, że na mapie pokazane będą jednostki."

#~ msgid "Solid unit background color"
#~ msgstr "Jednolity kolor tła jednostki"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Ta opcja sprawia, że przy jednostkach będzie widoczne jednokolorowe tło "
#~ "zamiast flagi."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Wyświetlaj tarcze dla jednostek"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Ta opcja sprawia, że przy jednostkach będzie widoczna tarcza w barwach "
#~ "flagi. W przeciwnym razie, widoczna będzie cała flaga."

#~ msgid "Draw the units in focus"
#~ msgstr "Pokaż wybrane jednostki"

#~ msgid ""
#~ "Setting this option will cause the currently focused unit(s) to always be "
#~ "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
#~ "the units' is unset)."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że wybrana jednostka będzie zawsze widoczna, "
#~ "nawet jeśli w normalnych okolicznościach nie zostałaby wyświetlona (np. "
#~ "gdy wyłączona jest opcja 'Pokaż jednostki')."

#~ msgid "Draw the fog of war"
#~ msgstr "Pokaż \"mgłę wojny\""

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Ta opcja sprawia, że pokazana zostanie \"mgła wojny\"."

#~ msgid "Draw the borders"
#~ msgstr "Pokaż granice narodów"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Ta opcja sprawia, że pokazane zostaną granice państw."

#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Pokaż czy pola są natywne dla wybranych jednostek"

#~ msgid ""
#~ "Setting this option will highlight tiles that the currently selected unit "
#~ "cannot enter unaided due to non-native terrain. (If multiple units are "
#~ "selected, only tiles that all of them can enter are indicated.)"
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że podświetlane będą pola, na które wybrana "
#~ "jednostką nie może wejść bez pomocy z powodu nienatywnego terenu (jeśli "
#~ "wybrano kilka jednostek, podświetlone są tylko pola, na które może wejść "
#~ "każda z nich)."

#~ msgid "Show dead players in Nations report"
#~ msgstr "Pokaż martwych graczy w raporcie o narodach."

#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Ta opcja sprawia, że pokonani gracze będą wyświetlani w raporcie o "
#~ "narodach."

#~ msgid "Sound bell at new turn"
#~ msgstr "Dźwięk przed nową turą"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Gdy ta opcja jest włączona, będziesz słyszeć \"dzwonek\" na początku "
#~ "każdej tury. Możesz zmienić zachowanie dzwonka w opcjach powiadomień."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Czas animacji ruchu jednostki (milisekundy)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Wyznacza długość trwania animacji podczas ruchu jednostki po mapie. 0 "
#~ "oznacza brak animacji."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Czas recentrowania mapy (w milisekundach)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Podczas zmiany widoku, mapa zostanie płynnie przesunięta na nową pozycję. "
#~ "Możesz tu ustawić czas trwania przesuwania. 0 oznacza brak płynnego "
#~ "przejścia."

#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Czas animacji walki (milisekundy)"

#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Ta opcja określa szybkość animacji walki w widoku mapy. 0 oznacza brak "
#~ "animacji."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Pokaż ikony na diagramie technologii"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Ta opcja sprawia, że na diagramie technologii wyświetlane są ikony. "
#~ "Wyłączenie tej opcji powoduje, że diagram staje się mniejszy."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Używaj zaokrąglonych linii na diagramie technologi"

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Ta opcja sprawia, że na diagramie technologii wyświetlane są zaokrąglone "
#~ "linie łączące różne technologie. Wyłączenie tej opcji powoduje, że linie "
#~ "te są proste."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Kolorowe podświetlenie nazwy gracza/użytkownika"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Ta opcja sprawia, że twoja nazwa użytkownika w oknie czatu będzie "
#~ "wyświetlona na tle podanego tu koloru. Wyłączenie tej opcji sprawia, że "
#~ "podświetlenie nie pojawi się."

#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Ręczne zakończenie tury w trybie AI"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Jeśli ta opcja jest wyłączona, nie musisz naciskać [Koniec tury] podczas "
#~ "obserwowania gracza AI."

#~ msgid "Auto center on units"
#~ msgstr "Automatyczne wyśrodkowanie na jednostkę"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr "Włącza automatyczne wyśrodkowanie widoku na aktywną jednostkę."

#~ msgid "Auto center on combat"
#~ msgstr "Automatyczne wyśrodkowanie na bitwę"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Włącza automatyczne wyśrodkowanie widoku na każdą bitwę. Wyłączenie tej "
#~ "opcji może przyspieszyć czas pomiędzy turami, ale może sprawić, że nie "
#~ "zobaczysz niektórych bitew."

#~ msgid "Auto center on new turn"
#~ msgstr "Automatyczne wyśrodkowanie w nowej turze"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Włącza automatyczne wyśrodkowanie widoku na aktywną jednostkę na początku "
#~ "nowej tury."

#~ msgid "Focus on awakened units"
#~ msgstr "Wybierz jednostki uaktywnione"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr "Włącza automatyczne wyśrodkowanie na nowo obudzone jednostki."

#~ msgid "Keyboardless goto"
#~ msgstr "Bezklawiaturowe 'Idź do'"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Ta opcja pozwala na wydanie rozkazu Idż Do (GOTO) poprzez wciśnięcie "
#~ "lewego przycisku myszy na jednostce i przeciągnięcia jej na wskazane pole."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Pozwól na 'Idź do' w nieznany teren"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Gdy ta opcja jest ustawiona, to polecenie 'Idź do' będzie brało pod uwagę "
#~ "przechodzenie przez nieznany teren. W przeciwnym razie teren zostanie "
#~ "ominięty."

#~ msgid "Center map when popup city"
#~ msgstr "Centrowanie mapy przy wyświetlaniu miasta"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Ta opcja sprawia, że mapa wyśrodkowuje się mieście, gdy pojawia się jego "
#~ "okno dialogowe."

#~ msgid "Concise city production"
#~ msgstr "Zwięzła produkcja miasta"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Ta opcja sprawia, że produkcja miasta wyświetlana w oknie miasta ma "
#~ "bardziej zwięzły układ."

#~ msgid "End turn when done moving"
#~ msgstr "Zakończ turę, gdy wykonano wszystkie ruchy"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Ta opcja sprawia, że koniec tury następuje automatycznie, gdy wszystkie "
#~ "twoje jednostki wykonały."

#~ msgid "Prompt for city names"
#~ msgstr "Zatwierdzanie nazw miast"

#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że nazwy nowych miast wybierane są przez "
#~ "program."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Wyświetlaj okna nowych miast"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Ta opcja sprawia, że po zbudowaniu nowego miasta, pojawi się jego okno "
#~ "dialogowe."

#~ msgid "Pop up caravan actions"
#~ msgstr "Wyświetl działania Karawany"

#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Ta opcja sprawia, że gdy Karawana lub podobna jednostka wkracza do "
#~ "miasta, w którym może ustanowić szlak handlowy lub pomóc w budowie cudu, "
#~ "pojawi się okno dialogowe z pytaniem, które z tych działań powinno być "
#~ "podjęte. Wyłączenie tej opcji sprawi, że trzeba będzie robić to ręcznie, "
#~ "naciskając 'r' (dla szlaku handlowego) lub 'b' (dla budowy cudu)."

#~ msgid "Enable cursor changing"
#~ msgstr "Włącz zmienianie kursora"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Ta opcja sprawia, że klient spróbuje zmienić kursor w zależności od tego, "
#~ "nad czym się znajduje, a także by zasygnalizować stan klienta lub serwera."

#~ msgid "Select cities before units"
#~ msgstr "Wybierz miasta, nie jednostki"

#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Jeśli opcja ta jest włączona, prostokątne zaznaczenie wybiera jedynie "
#~ "miasta, a nie jednostki, nawet jeśli jednostki znajdują się w "
#~ "zaznaczeniu. Zobacz sekcja pomocy nt. skrótów klawiszowych."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Anuluj rozkazy po wyborze"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Ta opcja sprawia, że rozkazy wydane jednostkom zostaną anulowane, jeśli "
#~ "choć jedna z nich zostanie wybrana. Wyłączenie tej opcji sprawia, że "
#~ "zaznaczona jednostka będzie kontynuowała zadanie, a dopiero wydanie "
#~ "nowych rozkazów anuluje stare polecenia. Naciśnięcie spacji anuluje "
#~ "rozkazy, lecz jednostka pozostanie zaznaczona, a drugie naciśnięcie "
#~ "spacji zdejmie również zaznaczenie."

#~ msgid "Enable vote bar"
#~ msgstr "Włącz panel głosowania"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że wyświetlony zostanie panel głosowania, "
#~ "pokazujący bieżące informacje."

#~ msgid "Always display the vote bar"
#~ msgstr "Zawsze pokazuj panel głosowania"

#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że panel głosowania nie będzie nigdy "
#~ "ukrywany, nawet gdy nie będą się odbywać żadne głosowania."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Nie pokazuj panelu głosowania"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że klient nigdy nie wyświetla panelu "
#~ "głosowania, jeśli nie jesteś graczem."

#~ msgid "Set new votes at front"
#~ msgstr "Przesuń nowe głosowania na początek"

#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że nowe głosowania będą wyświetlane na "
#~ "początku listy."

#~ msgid "Autoaccept tileset suggestions"
#~ msgstr "Automatycznie akceptuj sugestie zestawu graficznego"

#~ msgid ""
#~ "If this option is enabled, any tileset suggested by the ruleset is "
#~ "automatically used; otherwise you are prompted to change tileset."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że sugerowany zestaw graficzny jest wybrany "
#~ "automatycznie; w przeciwnym wypadku pojawi się prośba o zmianę zestawu "
#~ "graficznego."

#~ msgid "Autoaccept soundset suggestions"
#~ msgstr "Automatycznie akceptuj sugestie zestawu dźwięków"

#~ msgid ""
#~ "If this option is enabled, soundset suggested by the ruleset is "
#~ "automatically taken in to use."
#~ msgstr ""
#~ "Jeśli tak opcja jest włączona, używany jest automatycznie zestaw dźwięków "
#~ "sugerowany przez zestaw zasad."

#~ msgid "Background layer"
#~ msgstr "Warstwa tła"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr "Warstwa tła zawiera jedynie rozróżnienie między lądem i oceanem."

#~ msgid "Terrain relief map layer"
#~ msgstr "Warstwa terenu"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr "Warstwa terenu pokazuje wszystkie tereny na mapie."

#~ msgid "Borders layer"
#~ msgstr "Warstwa granic"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "Warstwa granic na minimapie pokazuje kto kontroluje różne części mapy."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Warstwa granic na oceanie"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "Warstwy granic na minimapie są rysowane również na oceanie (co może "
#~ "wyglądać brzydko na mapach z wieloma wyspami). Ta opcja zadziała jedynie "
#~ "z włączoną opcją \"Warstwa granic\"."

#~ msgid "Units layer"
#~ msgstr "Warstwa jednostek"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr "Warstwa jednostek pokazuje jednostki na minimapie."

#~ msgid "Cities layer"
#~ msgstr "Warstwa miast"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr "Warstwa miast pokazuje miasta na minimapie."

#~ msgid "Overview fog of war"
#~ msgstr "\"Mgła wojny\" na minimapie"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr "Ta warstwa pokazuje \"mgłę wojny\" na minimapie."

#~ msgid "Image format"
#~ msgstr "Format obrazu"

#~ msgid "The image toolkit and file format used for map images."
#~ msgstr "Narzędzia graficzne i format obrazu użyte do tworzenia obrazu mapy."

#~ msgid "Zoom factor for map images"
#~ msgstr "Powiększenie dla obrazów map"

#~ msgid "The magnification used for map images."
#~ msgstr "Powiększenie ustawione przy tworzeniu obrazu mapy."

#~ msgid "Show area within borders"
#~ msgstr "Pokaż obszar w granicach"

#~ msgid "If set, the territory of each nation is shown on the saved image."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na zapisanym obrazie będzie widoczne "
#~ "terytorium każdego narodu."

#~ msgid "Show borders"
#~ msgstr "Pokaż granice"

#~ msgid "If set, the border of each nation is shown on the saved image."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na zapisanym obrazie będą widoczne "
#~ "granice każdego narodu."

#~ msgid "Show cities"
#~ msgstr "Pokaż miasta"

#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na zapisanym obrazie będą widoczne miasta."

#~ msgid "Show fog of war"
#~ msgstr "Pokaż \"mgłę wojny\""

#~ msgid "If set, the extent of fog of war is shown on the saved image."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na zapisanym obrazie będzie widoczna "
#~ "\"mgła wojny\"."

#~ msgid "Show full terrain"
#~ msgstr "Pokaż pełny teren"

#~ msgid ""
#~ "If set, terrain relief is shown with different colors in the saved image; "
#~ "otherwise, only land and water are distinguished."
#~ msgstr ""
#~ "Jeśli ustawiono tą opcję, płytki terenu na zapisanym obrazie zaznaczone "
#~ "są różnymi kolorami. W przeciwnyn wypadku rozróżnia się jedynie wodę i "
#~ "ląd."

#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na zapisanym obrazie będą widoczne "
#~ "jednostki."

#~ msgid "Map image file name"
#~ msgstr "Nazwa pliku obrazu mapy"

#~ msgid ""
#~ "The base part of the filename for saved map images. A string identifying "
#~ "the game turn and map options will be appended."
#~ msgstr ""
#~ "Bazowa część nazwy pliku z zapisanym obrazem mapy. Dodany do niej "
#~ "zostanie ciąg znaków określający turę gry i opcje mapy."

#~ msgid "Show map scrollbars"
#~ msgstr "Pokazuj paski przewijania"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Wyłączenie tej opcji chowa paski przewijania przy mapie."

#~ msgid "Keep dialogs on top"
#~ msgstr "Okna dialogowe na wierzchu"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Jeżeli ta opcja jest włączona, to okna dialogowe będą znajdować się "
#~ "zawsze na wierzchu okna głównego. W przypadku trybu pełnoekranowego nie "
#~ "ma ona znaczenia."

#~ msgid "Show worklist task icons"
#~ msgstr "Pokazuj ikonki na planie prac"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że ikonki budynków i jednostek nie będą "
#~ "wyświetlane na planie prac."

#~ msgid "Enable status report tabs"
#~ msgstr "Włącz zakładki statusu"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Ta opcja sprawia, że różne raporty będą pokazane w osobnych zakładkach, a "
#~ "nie w wyskakujących okienkach."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Ładniejsza \"mgła wojny\""

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że zostanie użyty nowy sposób rysowania "
#~ "\"mgły wojny\". Rysowanie \"mgły\" nie trwa dłużej, ale zużywa dwukrotnie "
#~ "więcej pamięci."

#~ msgid "Show time for each chat message"
#~ msgstr "Pokaż czas przy wiadomości czatu"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Ta opcja sprawia, że wszystkie wiadomości czatu będą poprzedzane godziną "
#~ "zapisaną w formacie [godzina:minuta:sekunda]."

#~ msgid "New message events go to top of list"
#~ msgstr "Nowe powiadomienia na górze listy"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że nowe powiadomienia o wydarzeniach w oknie "
#~ "powiadomień pojawiać się będą na górze listy."

#~ msgid "Show extra message window buttons"
#~ msgstr "Pokaż dodatkowe przyciski okna powiadomień"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że w oknie powiadomień pokazane zostaną dwa "
#~ "przyciski umożliwiające wyświetlenie miasta i udanie się na miejsce "
#~ "zdarzenia. Wyłączenie tej opcji sprawia, że przyciski te nie pojawią się, "
#~ "ale można będzie kliknąć dwukrotnie lewym przyciskiem myszy na "
#~ "powiadomienie, by wyświetlić miasto lub udać się na miejsce zdarzenia. "
#~ "Aby ta opcja zadziałała, należy zamknąć i ponownie otworzyć okno "
#~ "powiadomień."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Zakładka metaserwera pierwsza na stronie sieci"

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że zakładka metaserwera będzie pierwsza na "
#~ "stronie sieci. Wymaga ponownego uruchomienia programu."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Wiadomości zwykłym tekstem wysyłane tylko do sojuszników"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że wiadomości wpisane do obszaru czatu "
#~ "zwykłym tekstem w czasie trwania gry będą wysyłane tylko do sojuszników. "
#~ "W przeciwnym razie wiadomości pisane zwykłym tekstem pojawią się jako "
#~ "wiadomości publiczne. Jeśli włączysz tę opcję, a chcesz wysłać wiadomość "
#~ "publiczną, musisz poprzedzić ją dwukropkiem ':'. Możesz też włączyć tę "
#~ "opcję przyciskiem obok okna czatu (widoczny tylko w grach wieloosobowych)."

#~ msgid "Messages and Chat reports location"
#~ msgstr "Położenie powiadomień i czatu"

#~ msgid ""
#~ "Controls where the Messages and Chat reports appear relative to the main "
#~ "view containing the map.\n"
#~ "'Split' allows all three to be seen simultaneously, which is best for "
#~ "multiplayer, but requires a large window to be usable.\n"
#~ "'Separate' puts Messages and Chat in a notebook separate from the main "
#~ "view, so that one of them can always be seen alongside the main view.\n"
#~ "'Merged' makes the Messages and Chat reports into tabs alongside the map "
#~ "and other reports; this allows a larger map view on small screens.\n"
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Określa położenie powiadomień i czatu względem widoku z mapą.\n"
#~ "'Rozdziel' wyświetla wszystkie trzy elementy oddzielnie, co jest wygodne "
#~ "w grze wieloosobowej, lecz wymaga dużego ekranu.\n"
#~ "'Rozłącz' wyświetla powiadomienia i czat w jednym obszarze oddzielonym od "
#~ "widoku mapy tak, że oba obszaru są widoczne jednocześnie.\n"
#~ "'Połącz' łączy powiadomienia i czat w w zakładkę przy widoku mapy i "
#~ "innych raportach, co pozwala na wyświetlanie większej mapy na mniejszych "
#~ "ekranach.\n"
#~ "Wymaga ponownego uruchomienia programu."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Zoptymalizuj interfejs pod małe wyświetlacze"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że elementy okna głównego zostaną ułożone "
#~ "tak, by zajmować jak najmniej miejsca. Dotyczy to zwłaszcza lewego panelu "
#~ "z minimapą, statusem gracza oraz informacjami o jednostkach; panel ten "
#~ "zajmie całą lewą stronę ekranu. Wymaga ponownego uruchomienia programu."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Kursor automatycznie zaznacza mapę"

#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że najechanie kursorem na mapę zaznacza ją, "
#~ "nawet jeśli na nią nie kliknięto."

#~ msgid "Player or user name autocompletion"
#~ msgstr "Autouzupełnianie nazw graczy lub użytkowników"

#~ msgid ""
#~ "If this option is turned on, the tabulation key will be used in the "
#~ "chatline to complete the word you are typing with the name of a player or "
#~ "a user."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że naciśnięcie klawisza 'Tab' w obszarze "
#~ "czatu uzupełni pisane słowo nazwą gracza lub użytkownika."

#~ msgid "Width of the city dialog"
#~ msgstr "Szerokość okna dialogowego miasta"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr ""
#~ "Tej wartości używa się tylko wtedy, gdy szerokość okna dialogowego miasta "
#~ "jest zapisywana."

#~ msgid "Height of the city dialog"
#~ msgstr "Wysokość okna dialogowego miasta"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr ""
#~ "Tej wartości używa się tylko wtedy, gdy wysokość okna dialogowego miasta "
#~ "jest zapisywana."

#~ msgid "Popup tech help when gained"
#~ msgstr "Okno pomocy przy nowej technologii"

#~ msgid ""
#~ "Controls if tech help should be opened when new tech has been gained.\n"
#~ "'Ruleset' means that behavior suggested by current ruleset is used."
#~ msgstr ""
#~ "Określa, czy okno pomocy technologii ma zostać otwarte, gdy poznawana "
#~ "jest nowa technologia.\n"
#~ "'Zestaw zasad' ('ruleset') oznacza, że to ustawienie określane jest "
#~ "użytym zestawem zasad."

#~ msgid "City Label"
#~ msgstr "Nazwa miasta"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania nazwy miasta w oknach "
#~ "dialogowych."

#~ msgid "Notify Label"
#~ msgstr "Powiadomienia"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania raportów serwera, np. "
#~ "raportów demograficznych i publikacji historycznych."

#~ msgid "Spaceship Label"
#~ msgstr "Rakieta"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Ta czcionka wykorzystywana jest to wyświetlania elementów Rakiety."

#~ msgid "Help Label"
#~ msgstr "Nagłówki pomocy"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania nagłówków w oknie pomocy."

#~ msgid "Help Link"
#~ msgstr "Linki pomocy"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr "Ta czcionka wykorzystywana jest to wyświetlania linków pomocy."

#~ msgid "Help Text"
#~ msgstr "Treść pomocy"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania treści w oknie pomocy."

#~ msgid "Chatline Area"
#~ msgstr "Czat"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania tekstu w obszarze czatu."

#~ msgid "Beta Label"
#~ msgstr "Oznakowanie wersji beta"

#~ msgid "This font is used to display the beta label."
#~ msgstr ""
#~ "Tą czcionka wykorzystywana jest do wyświetlania oznakowania wersji beta."

#~ msgid "Small Font"
#~ msgstr "Mała czcionka"

#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest wszędzie tam, gdzie potrzebna są małe "
#~ "litery (np. listy budynków w oknach dialogowych miast, raport "
#~ "ekonomicznym, raport o jednostkach)."

#~ msgid "Comment Label"
#~ msgstr "Komentarz"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania komentarzy, np. na "
#~ "stronie zarządcy miasta."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania nazw miast na mapie."

#~ msgid "City Productions"
#~ msgstr "Produkcja miasta"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania produkcji miasta na mapie."

#~ msgid "Requirement Tree"
#~ msgstr "Drzewo wymagań"

#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Ta czcionka wykorzystywana jest to wyświetlania drzewa wymagań w raporcie "
#~ "naukowym."

#~ msgid "Fullscreen"
#~ msgstr "Pełny ekran"

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing."
#~ msgstr "Włącza tryb pełnoekranowy."

#~ msgid "Screen resolution"
#~ msgstr "Rozdzielczość monitora"

#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Ta opcja określa rozdzielczość wybranego monitora."

#~ msgid "Do cursor animation"
#~ msgstr "Włącz animację kursora"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr "Wyłączenie tej opcji sprawia, że kursor nie będzie animowany."

#~ msgid "Use color cursors"
#~ msgstr "Użyj kolorowego kursora"

#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że kursor będzie wyświetlany w czerni i "
#~ "bieli."

#~ msgid "Graphics"
#~ msgstr "Grafika"

#~ msgid "?map:Overview"
#~ msgstr "Minimapa"

#~ msgid "Sound"
#~ msgstr "Dźwięk"

#~ msgid "Interface"
#~ msgstr "Interfejs"

#~ msgid "Map Image"
#~ msgstr "Obraz mapy"

#~ msgid "Network"
#~ msgstr "Sieć"

#~ msgid "Font"
#~ msgstr "Czcionka"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr "Jeżeli dodasz ustawienie ręcznie, zmień także \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Nie można odnaleźć katalogu domowego"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr "Nie odnaleziono pliku opcji '%s'. Wczytuję '%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "Nie odnaleziono pliku opcji."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Zapis nieudany, nie można zapisać do pliku %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Zapisano ustawienia w pliku %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Zapis nieudany, nie ma nazwy pliku."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Próba przyłączenia do serwera nie powiodła się: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Napis określający funkcjonalność klienta: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Napis określający funkcjonalność serwera: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Początek %d tury"

#~ msgid "Welcome"
#~ msgstr "Witaj"

#~ msgid "AI mode is now ON."
#~ msgstr "Tryb AI jest teraz włączony."

#~ msgid "AI mode is now OFF."
#~ msgstr "Tryb AI jest teraz wyłączony."

#~ msgid "waiting"
#~ msgstr "czeka"

#, fuzzy
#~ msgid "blocking"
#~ msgstr "zablokowany"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Nazwa"

#~ msgid "Username"
#~ msgstr "Nazwa użytkownika"

#~ msgid "Border"
#~ msgstr "Granica"

#~ msgid "Attitude"
#~ msgstr "Nastawienie"

#~ msgid "Embassy"
#~ msgstr "Ambasada"

#~ msgid "Dipl.State"
#~ msgstr "Stan Dypl."

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Host"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Bezczynność"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Nie możesz sprzedawać budynków."

#~ msgid "You cannot disband units."
#~ msgstr "Nie możesz rozwiązywać jednostek."

#~ msgid "%s cannot be disbanded."
#~ msgstr "Jednostka %s nie może być rozwiązana."

#~ msgid "Disbanded %d %s."
#~ msgstr "Rozwiązano %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Nie udało się rozwiązać żadnej jednostki %s."

#~ msgid "Latest %s release of Freeciv is %s, this is %s."
#~ msgstr "Najnowsza %s wersja Freeciv to %s, ta wersja to %s."

#~ msgid "There is no newer %s release of Freeciv available."
#~ msgstr "Nie ma nowszej %s wersji freeciv."

#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Nie udało się odczytać danych z metaserwera z %s."

#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr ""
#~ "Nie udało się odczytać danych z metaserwera z %s:\n"
#~ "%s."

#~ msgid "Could not open temp file."
#~ msgstr "Nie mogę otworzyć pliku tymczasowego."

#~ msgid "Error connecting to metaserver"
#~ msgstr "Błąd połączenia z metaserwerem"

#~ msgid "AI %s"
#~ msgstr "AI %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, zespół %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Przyjaźni(zespół)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Przyjazne(zespół)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Położenie: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Współrzędne: (%d, %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Teren: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Żywn/Prod/Handel: %s"

#~ msgid "Our territory"
#~ msgstr "Nasze terytorium"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Terytorium %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Terytorium %s (%se, %d tura zawieszenia broni)"
#~ msgstr[1] "Terytorium %s (%se, %d tury zawieszenia broni)"
#~ msgstr[2] "Terytorium %s (%se, %d tur zawieszenia broni)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Terytorium %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Ziemia niczyja"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Miasto: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Miasto %s | %s (%s, %d tura zawieszenia broni)"
#~ msgstr[1] "Miasto %s | %s (%s, %d tury zawieszenia broni)"
#~ msgstr[2] "Miasto %s | %s (%s, %d tur zawieszenia broni)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Miasto: %s | %s (%s, %s)"

#~ msgid " | Occupied with %d unit."
#~ msgid_plural " | Occupied with %d units."
#~ msgstr[0] " | Zajmowane przez %d jednostkę."
#~ msgstr[1] " | Zajmowane przez %d jednostki."
#~ msgstr[2] " | Zajmowane przez %d jednostek."

#~ msgid " | Not occupied."
#~ msgstr " | Nie zajmowane"

#~ msgid " | Occupied."
#~ msgstr " | Zajmowane"

#~ msgid "   with %s."
#~ msgstr " z %s. "

#~ msgid "Trade from %s: %d"
#~ msgstr "Handel z miasta %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruktura: %s"

#~ msgid "Activity: %s"
#~ msgstr "Czynność: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Jednostka: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Jednostka: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Jednostka: %s | %s (%s, %d tura zawieszenia broni)"
#~ msgstr[1] "Jednostka %s | %s (%s, %d tury zawieszenia broni)"
#~ msgstr[2] "Jednostka %s | %s (%s, %d tur zawieszenia broni)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Szansa zwycięstwa: A:%d%% O:%d%%"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d O:%d SO:%d PO:%d/%d"

#~ msgid "Probable bribe cost: %d"
#~ msgstr "Przypuszczalny koszt łapówki: %d"

#~ msgid "Estimated bribe cost: > %d"
#~ msgstr "Szcowany koszt łapówki: > %d"

#~ msgid "  (%d more)"
#~ msgstr "  (%d innych)"

#~ msgid "far from %s"
#~ msgstr "daleko od miasta %s"

#~ msgid "near %s"
#~ msgstr "blisko miasta %s"

#~ msgid "in %s"
#~ msgstr "w mieście %s"

#~ msgid "from %s"
#~ msgstr "z miasta %s"

#~ msgid "%s people"
#~ msgstr "Naród %s"

#~ msgid "Progress: no research"
#~ msgstr "Postęp: brak badań"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Postęp: %d tura/wynalazek"
#~ msgstr[1] "Postęp: %d tury/wynalazek"
#~ msgstr[2] "Postęp: %d tur/wynalazek"

#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Postęp: %d tura/utratę wynalazku"
#~ msgstr[1] "Postęp: %d tury/utratę wynalazku"
#~ msgstr[2] "Postęp: %d tur/utratę wynalazku"

#~ msgid "Progress: none"
#~ msgstr "Postęp: brak"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d pkt/turę"
#~ msgstr[1] "%d pkt/turę"
#~ msgstr[2] "%d pkt/turę"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d pkt/turę od zespołu"
#~ msgstr[1] ", %d pkt/turę od zespołu"
#~ msgstr[2] ", %d pkt/turę od zespołu"

#~ msgid "Bulbs produced per turn: %d"
#~ msgstr "Punkty odkryć/turę: %d"

#~ msgid " (needed for technology upkeep: %d)"
#~ msgstr " (potrzebne do utrzymania technologii: %d)"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (nigdy)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d tura)"
#~ msgstr[1] "%d/%d (%d tury)"
#~ msgstr[2] "%d/%d (%d tur)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (nigdy)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d krok"
#~ msgstr[1] "%d kroki"
#~ msgstr[2] "%d kroków"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d punkt odkryć"
#~ msgstr[1] "%d punkty odkryć"
#~ msgstr[2] "%d punktów odkryć"

#~ msgid "Population: %s"
#~ msgstr "Populacja: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Rok: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Złoto: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Pod:%d Lux:%d Nau:%d"

#~ msgid "Moving: Nobody"
#~ msgstr "Ruch: nikt"

#~ msgid "Moving: %s"
#~ msgstr "Ruch: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Kliknij, by zobaczyć więcej informacji)"

#~ msgid "%s People"
#~ msgstr "Naród %s"

#~ msgid "Year: %s"
#~ msgstr "Rok: %s"

#~ msgid "Turn: %d"
#~ msgstr "Tura: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Zysk netto: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Pod:%d%% Lux:%d%% Nau:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Badania nad %s: %s"

#~ msgid "Bulbs per turn: %d - %d = %d"
#~ msgstr "Punkty odkryć/turę: %d - %d = %d"

#~ msgid "Bulbs per turn: %d"
#~ msgstr "Punkty odkryć/turę: %d"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Prawdopodobieństwo globalnego ocieplenia: %d%% (%+d%%/turę)"

#~ msgid "Global warming deactivated."
#~ msgstr "Wyłączono globalne ocieplenie."

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Prawdopodobieństwo zimy nuklearnej: %d%% (%+d%%/turę)"

#~ msgid "Nuclear winter deactivated."
#~ msgstr "Wyłączono zimę nuklearną."

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d jednostka"
#~ msgstr[1] "%d jednostki"
#~ msgstr[2] "%d jednostek"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Niedostępne"

#~ msgid "Turns to target: %d"
#~ msgstr "Tur do celu: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Tur do celu: %d do %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d jednostka zaznaczona"
#~ msgstr[1] "%d jednostki zaznaczone"
#~ msgstr[2] "%d jednostek zaznaczonych"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Inne: %d cywilnych; %d zbrojnych"

#~ msgid "Others: %d civilian"
#~ msgstr "Inne: %d cywilne"

#~ msgid "Others: %d military"
#~ msgstr "Inne: %d zbrojnych"

#~ msgid "No units to upgrade!"
#~ msgstr "Nie można ulepszyć żadnej jednostki."

#~ msgid "None of these units may be upgraded."
#~ msgstr "Nie można ulepszyć żadnej z tych jednostek."

#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Ulepsz %d jednostkę"
#~ msgstr[1] "Ulepsz %d jednostki"
#~ msgstr[2] "Ulepsz %d jednostek"

#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s za %d sztukę złota?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "%s za %d sztuki złota?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "%s za %d sztuk złota?\n"
#~ "%s"

#~ msgid "No units to disband!"
#~ msgstr "Brak jednostek do rozwiązania!"

#~ msgid "%s refuses to disband!"
#~ msgstr "%s nie chce się rozwiązać!"

#~ msgid "Disband %s?"
#~ msgstr "Rozwiązać jednostkę %s?"

#~ msgid "None of these units may be disbanded."
#~ msgstr "Żadna z tych jednostek nie może zostać rozwiązana."

#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Rozwiązać %d jednostkę?"
#~ msgstr[1] "Rozwiązać %d jednostki?"
#~ msgstr[2] "Rozwiązać %d jednostek?"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Wyświetla stan prac nad nową technologią."

#~ msgid "no research target."
#~ msgstr "brak celu badań."

#~ msgid "No progress"
#~ msgstr "Brak postępu"

#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s: %d/%d (%s, %s)."

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Wyświetla poziom globalnego ocieplenia:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Poziom zanieczyszczenia: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Szansa katastrofalnego ocieplenia na turę: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Wyświetla poziom zimy nuklearnej:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Poziom skażenia: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Szansa \"nuklearnej zimy\" na turę: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Wyświetla twój obecny ustrój:"

#~ msgid "Population:      %5d"
#~ msgstr "Populacja:      %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Obsługa:         %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energia:        %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Masa:            %5d tona"
#~ msgstr[1] "Masa:            %5d tony"
#~ msgstr[2] "Masa:            %5d ton"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Czas podróży:      %5.1f lat"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Czas podróży:       N/A     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Szansa sukcesu:  %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Rok przybycia:  %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:wył"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02dsek"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?min/secs:%02dmin %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dgodz %d02min"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02ddni %02dgodz"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:przepełnienie"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "?nationgovernment:%s %s"

#~ msgid "%s - %s"
#~ msgstr "%s - %s"

#~ msgid "Observer - %s"
#~ msgstr "Obserwator - %s"

#~ msgid "Buildings: "
#~ msgstr "Budynki: "

#~ msgid "None. "
#~ msgstr "Brak. "

#~ msgid "?clistend:."
#~ msgstr "?clistlast:."

#~ msgid "Nationality: "
#~ msgstr "Narodowość:"

#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d wrogi nacjonalista"
#~ msgstr[1] "%d wrodzy nacjonaliści"
#~ msgstr[2] "%d wrogich nacjonalistów"

#~ msgid "Disabled. "
#~ msgstr "Wyłączone."

#~ msgid "Wonders: "
#~ msgstr "Cudy: "

#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Liczba miast: %d, lecz bez kary za rozmiar państwa."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Liczba miast: %d, %d powyżej progu %d miast."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d zadowolonych poniżej dopuszczalnego progu."
#~ msgstr[1] "%d zadowolonych poniżej dopuszczalnego progu."
#~ msgstr[2] "%d zadowolonych poniżej dopuszczalnego progu."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d dodatkowy niezadowolony mieszkaniec."
#~ msgstr[1] "%d dodatkowi niezadowoleni mieszkańcy."
#~ msgstr[2] "%d dodatkowych niezadowolonych mieszkańców."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Nieograniczony stan wyjątkowy."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d jednostka zbrojna może wprowadzić stan wyjątkowy."
#~ msgstr[1] "Do %d jednostek zbrojnych może wprowadzić stan wyjątkowy."
#~ msgstr[2] "Do %d jednostek zbrojnych może wprowadzić stan wyjątkowy."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Każda jednostka zbrojna czyni %d niezadowolonego obywatela szczęśliwym."
#~ msgstr[1] ""
#~ "Każda jednostka zbrojna czyni %d niezadowolonych obywateli szczęśliwymi."
#~ msgstr[2] ""
#~ "Każda jednostka zbrojna czyni %d niezadowolonych obywateli szczęśliwymi."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Jednostki zbrojne poza miastem mogą powodować niezadowolenie. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Jednostki zbrojne nie mają wpływu na zadowolenie. "

#~ msgid "Luxury: %d total."
#~ msgstr "Luksus: ogółem %d."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr "Nie znalazłem odpowiedniego zestawu graficznego, kończę pracę!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Wczytuję zestaw graficzny \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Klient nie obsługuje izometrycznych zestawów graficznych."

#~ msgid "Using default tileset instead."
#~ msgstr "Używam domyślnego zestawu."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Klient nie obsługuje \"wystającej\" grafiki."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Zestaw graficzny \"%s\" nie wspiera długich ścieżek 'idź do', takich jak "
#~ "%d. Ścieżka nie wyświetlona zgodnie z oczekiwaniami."

#~ msgid ""
#~ "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
#~ "displayed as expected."
#~ msgstr ""
#~ "Zestaw graficzny \"%s\" nie wspiera dużych miast, takich jak %d. Rozmiar "
#~ "miasta nie wyświetlony zgodnie z oczekiwaniami."

#, fuzzy
#~ msgid "You have launched spaceship towards Alpha Centauri!"
#~ msgstr "%s Rakieta Kosmiczna dotarła do Alfa Centauri."

#, fuzzy
#~ msgid "You have entire world mapped!"
#~ msgstr "Otrzymałeś/aś mapę świata od %s."

#, fuzzy
#~ msgid "You have %d%% of the world mapped!"
#~ msgstr "Otrzymałeś/aś mapę świata od %s."

#, fuzzy
#~ msgid "Sabotage Unit"
#~ msgstr "Sabotuj miasto"

#, fuzzy
#~ msgid "Bribe Unit"
#~ msgstr "Przekup Jednostkę Wroga"

#, fuzzy
#~ msgid "Targeted Sabotage City"
#~ msgstr "Sabotuj miasto"

#~ msgid "Too many AI modules. Max is %d."
#~ msgstr "Zbyt wiele modułów AI. Maksymalna liczba to %d."

#~ msgid "?wonder:W"
#~ msgstr "?wonder:cud"

#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:Zn"

#~ msgid "?built:B"
#~ msgstr "?built:B"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:P"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "wyjątek sieci"

#~ msgid "lagging connection"
#~ msgstr "opóźniające się połączenie"

#~ msgid "buffer overflow"
#~ msgstr "przepełniony bufor"

#~ msgid "%s from %s"
#~ msgstr "%s z %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (połączenie niekompletne)"

#~ msgid " (player %s)"
#~ msgstr " (gracz %s)"

#~ msgid " (observer)"
#~ msgstr " (obserwator)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" nie jest prawidłowym typem wzorca"

#~ msgid "Missing pattern type"
#~ msgstr "Brak typu wzorca"

#~ msgid "Missing pattern"
#~ msgstr "Brak wzorca"

#~ msgid "Technology: %s"
#~ msgstr "Technologia: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Budynek: %s"

#~ msgid "City: %s"
#~ msgstr "Miasto: %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Działania dyplomatyczne/szpiegowskie: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Dyplomata wroga: %s"

#~ msgid "Global: %s"
#~ msgstr "Globalny: %s"

#~ msgid "Hut: %s"
#~ msgstr "Chatka: %s"

#~ msgid "Nation: %s"
#~ msgstr "Naród: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Traktat: %s"

#~ msgid "Unit: %s"
#~ msgstr "Jednostka: %s"

#~ msgid "Vote: %s"
#~ msgstr "Głosowanie: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Cud: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "Odkryto w Wielkiej Bibliotece"

#~ msgid "Learned New Tech"
#~ msgstr "Odkryto nową technologię"

#~ msgid "Selected New Goal"
#~ msgstr "Wybrano nowy cel"

#~ msgid "Bought"
#~ msgstr "Zakupiono"

#~ msgid "Forced to Sell"
#~ msgstr "Należało sprzedać"

#~ msgid "New Improvement Selected"
#~ msgstr "Wybrano nowy budynek"

#~ msgid "Sold"
#~ msgstr "Sprzedano"

#~ msgid "Building Unavailable Item"
#~ msgstr "Nie ma dostępnych budynków"

#~ msgid "Captured/Destroyed"
#~ msgstr "Pojmany/Zniszczony"

#~ msgid "Celebrating"
#~ msgstr "Świętuje"

#~ msgid "Civil Disorder"
#~ msgstr "Rozruchy w mieście"

#~ msgid "Famine"
#~ msgstr "Głód"

#~ msgid "Famine Feared"
#~ msgstr "Kończą się zapasy żywności w mieście %s."

#~ msgid "Growth"
#~ msgstr "Wzrost"

#~ msgid "May Soon Grow"
#~ msgstr "Wkrótce urośnie"

#~ msgid "Needs Aqueduct"
#~ msgstr "Potrzebuje Akweduktu"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Akwedukt w budowie"

#~ msgid "Normal"
#~ msgstr "normalny"

#~ msgid "Nuked"
#~ msgstr "Zbombardowane"

#~ msgid "Released from citizen governor"
#~ msgstr "Zwolniono zarządcę"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Sugerowane ograniczenie wzrostu"

#~ msgid "Transfer"
#~ msgstr "Przekaż"

#~ msgid "Was Built"
#~ msgstr "Zbudowano"

#~ msgid "Has Plague"
#~ msgstr "Epidemia"

#~ msgid "City Map changed"
#~ msgstr "Zmieniono mapę miasta"

#~ msgid "Worklist Events"
#~ msgstr "Pozycje planu prac"

#~ msgid "Production changed"
#~ msgstr "Produkcja zmieniona"

#~ msgid "Disaster"
#~ msgstr "Katastrofa"

#~ msgid "Bribe"
#~ msgstr "Łapówka"

#~ msgid "Caused Incident"
#~ msgstr "Skandal dyplomatyczny"

#~ msgid "Escape"
#~ msgstr "Ucieczka"

#~ msgid "Failed"
#~ msgstr "Niepowodzenie"

#~ msgid "Incite"
#~ msgstr "Podburz miasto"

#~ msgid "Poison"
#~ msgstr "Zatruj miasto"

#~ msgid "Sabotage"
#~ msgstr "Sabotuj"

#~ msgid "Theft"
#~ msgstr "Kradzież"

#~ msgid "Eco-Disaster"
#~ msgstr "Katastrofa ekologiczna"

#~ msgid "Nuke Detonated"
#~ msgstr "Zdetonowano Bombę Atomową"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Sprowokowałeś/aś barbarzyńców!"

#~ msgid "City Founded from Hut"
#~ msgstr "Znalazłeś/aś nowe miasto."

#~ msgid "Gold Found in Hut"
#~ msgstr "Znalazłeś/aś złoto."

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Jednostka zabita przez barbarzyńców"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Spotkałeś/aś najemników."

#~ msgid "Settler Found in Hut"
#~ msgstr "Spotkałeś/aś osadników."

#~ msgid "Tech Found in Hut"
#~ msgstr "Znalazłeś/aś nową technologię."

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Barbarzyńcy oszczędzili jednostkę"

#~ msgid "Achievements"
#~ msgstr "Osiągnięcia"

#~ msgid "Barbarian Uprising"
#~ msgstr "Powstanie barbarzyńców"

#~ msgid "Civil War"
#~ msgstr "Wojna Domowa"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Anarchia"

#~ msgid "First Contact"
#~ msgstr "Pierwsze spotkanie"

#~ msgid "Learned New Government"
#~ msgstr "Opracowano nowy ustrój"

#~ msgid "Low Funds"
#~ msgstr "Mało złota"

#~ msgid "Revolution Ended"
#~ msgstr "Koniec rewolucji"

#~ msgid "Revolution Started"
#~ msgstr "Początek rewolucji"

#~ msgid "Spaceship Events"
#~ msgstr "Rakieta Kosmiczna"

#~ msgid "Alliance"
#~ msgstr "Sojusz"

#~ msgid "Broken"
#~ msgstr "Zerwany"

#~ msgid "Cease-fire"
#~ msgstr "Zawieszenie broni"

#~ msgid "Peace"
#~ msgstr "Pokój"

#~ msgid "Shared Vision"
#~ msgstr "Widok dzielony"

#~ msgid "Attack Failed"
#~ msgstr "Atak nie powiódł się"

#~ msgid "Attack Succeeded"
#~ msgstr "Atak powiódł się"

#~ msgid "Defender Destroyed"
#~ msgstr "Broniący się pokonany"

#~ msgid "Defender Survived"
#~ msgstr "Broniący się przeżył"

#~ msgid "Promoted to Veteran"
#~ msgstr "Jednostka zdobyła doświadczenie"

#~ msgid "Lost outside battle"
#~ msgstr "Stracony poza bitwą"

#~ msgid "Production Upgraded"
#~ msgstr "Udoskonalono"

#~ msgid "Relocated"
#~ msgstr "Przeniesiono"

#~ msgid "Orders / goto events"
#~ msgstr "Rozkazy / zdarzenia 'Idź do'"

#~ msgid "Built unit with population cost"
#~ msgstr "Zbudowano jednostkę kosztem populacji"

#~ msgid "New vote"
#~ msgstr "Nowe głosowanie"

#~ msgid "Vote resolved"
#~ msgstr "Zakończono głosowanie"

#~ msgid "Vote canceled"
#~ msgstr "Anulowano głosowanie"

#~ msgid "Finished"
#~ msgstr "Zakończono"

#~ msgid "Made Obsolete"
#~ msgstr "Przestarzałe"

#~ msgid "Started"
#~ msgstr "Rozpoczęte"

#~ msgid "Stopped"
#~ msgstr "Przerwane"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Będzie gotowy w następnej turze"

#~ msgid "AI Debug messages"
#~ msgstr "Wiadomość debuggera AI"

#~ msgid "Broadcast Report"
#~ msgstr "Raport"

#~ msgid "Caravan actions"
#~ msgstr "Działania Karawany"

#~ msgid "Chat error messages"
#~ msgstr "Powiadomienia o błędzie czatu"

#~ msgid "Chat messages"
#~ msgstr "Wiadomości czatu"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Powiadomienia o połączeniu/rozłączeniu"

#~ msgid "Diplomatic Message"
#~ msgstr "Wiadomość dyplomatyczna"

#~ msgid "Error message from bad command"
#~ msgstr "Powiadomienia o błędzie - niewłaściwe polecenie"

#~ msgid "Game Ended"
#~ msgstr "Zakończono grę"

#~ msgid "Game Started"
#~ msgstr "Rozpoczęto grę"

#~ msgid "Nation Selected"
#~ msgstr "Wybrano naród"

#~ msgid "Player Destroyed"
#~ msgstr "Gracz pokonany"

#~ msgid "Report"
#~ msgstr "Raport"

#~ msgid "Server Aborting"
#~ msgstr "Serwer przerywa czynność"

#~ msgid "Server Problems"
#~ msgstr "Problemy serwera"

#~ msgid "Message from server operator"
#~ msgstr "Wiadomość od operatora serwera"

#~ msgid "Server settings changed"
#~ msgstr "Zmieniono ustawienia serwera"

#~ msgid "Turn Bell"
#~ msgstr "Koniec tury"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Wiadomość skryptu scenariusza/zestawu zasad"

#~ msgid "Year Advance"
#~ msgstr "Kolejny rok"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Składnia: %s [opcja ...]\n"
#~ "Poprawnymi opcjami są:\n"

#~ msgid "Try \"%s -- --help\" for more."
#~ msgstr "Wydaj polecenie \"%s -- --help\", aby zobaczyć więcej."

#~ msgid "Pass any following options to the UI."
#~ msgstr "Opcje zostaną przekazane do UI."

#~ msgid "AD"
#~ msgstr "n.e."

#~ msgid "BC"
#~ msgstr "p.n.e."

#~ msgid "Mr. %s"
#~ msgstr "Pan %s"

#~ msgid "Ms. %s"
#~ msgstr "Pani %s"

#~ msgid "not checked"
#~ msgstr "niesprawdzone"

#~ msgid "error"
#~ msgstr "błąd"

#~ msgid "Standard ppm files"
#~ msgstr "Standardowe pliki ppm"

#~ msgid "ImageMagick"
#~ msgstr "ImageMagick"

#~ msgid "internal error"
#~ msgstr "błąd wewnętrzny"

#~ msgid "no players, only terrain"
#~ msgstr "brak graczy, jedynie teren"

#~ msgid "one image per player"
#~ msgstr "jeden obraz na gracza"

#~ msgid "one image per human player"
#~ msgstr "jeden obraz na gracza-człowieka"

#~ msgid "all players on a single image"
#~ msgstr "wszyscy gracze na tym samym obrazie"

#~ msgid "just the player named with 'plrname'"
#~ msgstr "tylko gracz o nazwie 'plrname'"

#~ msgid "just the player specified with 'plrid'"
#~ msgstr "tylko gracz oznaczony 'plrid'"

#~ msgid "one image per player in 'plrbv'"
#~ msgstr "jeden obraz na gracza w 'plrbv'"

#~ msgid ""
#~ "This command controls the creation of map images. Supported arguments:\n"
#~ "  define <mapdef>  - define a map image; returns numeric <id>\n"
#~ "  show <id>|all    - list map image definitions or show a specific one\n"
#~ "  create <id>|all  - manually save image(s) for current map state\n"
#~ "  delete <id>|all  - delete map image definition(s)\n"
#~ "  colortest        - create test image(s) showing all colors\n"
#~ "\n"
#~ "Multiple definitions can be active at once. A definition <mapdef> "
#~ "consists of colon-separated options:\n"
#~ "\n"
#~ "option                 (default)  description\n"
#~ "\n"
#~ "format=<[tool|]format> %-10s file format\n"
#~ "show=<show>            %-10s which players to show\n"
#~ "  plrname=<name>                    player name\n"
#~ "  plrid=<id>                        numeric player id\n"
#~ "  plrbv=<bit vector>                see example; first char = id 0\n"
#~ "turns=<turns>          %-10s save image each <turns> turns\n"
#~ "                                  (0=no autosave, save with 'create')\n"
#~ "zoom=<zoom>            %-10s magnification factor (1-5)\n"
#~ "map=<map>              %-10s which map layers to draw\n"
#~ "\n"
#~ "<[tool|]format> = use image format <format>, optionally specifying "
#~ "toolkit <tool>. The following toolkits and formats are compiled in:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> determines which players are represented and how many images are "
#~ "saved by this definition:\n"
#~ "%s\n"
#~ "\n"
#~ "<map> can contain one or more of the following layers:\n"
#~ " - 'a' show area within borders of specified players\n"
#~ " - 'b' show borders of specified players\n"
#~ " - 'c' show cities of specified players\n"
#~ " - 'f' show fog of war (single-player images only)\n"
#~ " - 'k' show only player knowledge (single-player images only)\n"
#~ " - 't' full display of terrain types\n"
#~ " - 'u' show units of specified players\n"
#~ "\n"
#~ "Examples of <mapdef>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magick|jpg'"
#~ msgstr ""
#~ "To polecenie kontroluje tworzenie obrazu mapy. Wspierane argumenty:\n"
#~ "  define <definicja-mapy>  - określa obraz mapy; zwraca wartość "
#~ "numeryczną <identyfikator>\n"
#~ "  show <identyfikator>|all    - wypisuje listę definicji obrazów map lub "
#~ "pokazuje daną definicję\n"
#~ "  create <identyfikator>|all  - zapisuje ręcznie obraz(y) bieżącej mapy\n"
#~ "  delete <identyfikator>|all  - usuwa definicję obrazu mapy\n"
#~ "  colortest        - tworzy obraz testowy pokazujący wszystkie kolory\n"
#~ "\n"
#~ "Aktywnych może być kilka definicji na raz. Definicja <definicja-mapy> "
#~ "składa się z opcji rozdzielonych dwukropkami:\n"
#~ "\n"
#~ "opcja                 (domyślnie)  opis\n"
#~ "\n"
#~ "format=<[narzędzie]|format> %-10s format pliku\n"
#~ "show=<show>           %-10s których graczy pokazać\n"
#~ "  plrname=<nazwa>                 nazwa gracza\n"
#~ "  plrid=<identyfikator>           numeryczny identyfikator gracza\n"
#~ "  plrbv=<wektor-bitowy>          zob. przykład; pierwszy znak = id 0\n"
#~ "turns=<tury>          %-10s zapisuje automatycznie co <tury> tury\n"
#~ "                                  (0=brak autozapisu, zapisuje poleceniem "
#~ "'create')\n"
#~ "zoom=<powiększenie>   %-10s wartość powiększenia (1-5)\n"
#~ "map=<mapa>            %-10s które warstwy pokazać\n"
#~ "\n"
#~ "<[narzędzie]|format> = użyj formatu <format>, opcjonalnie określ "
#~ "narzędzia <narzędzie>. Wbudowane są następujące narzędzia i formaty:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> określa którzy gracze są przedstawieni i jak wiele obrazów "
#~ "powstaje przy tej definicji:\n"
#~ "%s\n"
#~ "\n"
#~ "<mapa> może zawierać następujące warstwy: \n"
#~ " - 'a' pokazuje obszar w granicach określonych graczy\n"
#~ " - 'b' pokazuje granice określonych graczy\n"
#~ " - 'c' pokazuje miasta określonych graczy\n"
#~ " - 'f' pokazuje \"mgłę wojny\" (obrazy tylko dla jednego gracza)\n"
#~ " - 'k' pokazuje wiedzę graczy (obrazy tylko dla jednego gracza)\n"
#~ " - 't' pokazuje pełny teren\n"
#~ " - 'u' pokazuje jednostki  określonych graczy\n"
#~ "\n"
#~ "Przykłady <definicja-mapy>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magickwand|jpg'"

#~ msgid "no map definition"
#~ msgstr "brak defincji mapy"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "zbyt długi ciąg definicji mapy (maksymalnie %d znaków)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "osiągnięto maksymalną liczbę definicji mapy (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "podwójna definicja obrazu mapy %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "nieznana opcja mapy: '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' lecz nie ma nazwy 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' lecz nie ma 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' lecz nie ma wektora bitowego 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "nieprawidłowy znak w wektorze bitowym: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' powinno mieścić się w przedziale od 0 do %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "zbyt długa nazwa gracza: '%s' (maksymalnie %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' powinno mieścić się w przedziale od 0 do 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "'zoom' powinno mieścić się w przedziale od 1 do 5"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "nieprawidłowa wartość opcji '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "niesprawdzona definicja mapy (nie rozpoczęto gry)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "wyłączono definicję mapy: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Szczegółowa informacja dla definicji obrazu mapy %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - status:                    %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - status:                   %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - ciąg do nazwy pliku:      %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - narzędzie graficzne obrazu: %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - format obrazu:            %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - powiększenie:             %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - pokaż obszar w granicach: %s\n"

#~ msgid "yes"
#~ msgstr "tak"

#~ msgid "no"
#~ msgstr "nie"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - pokaż granice:            %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - pokaż miasta:             %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - pokaż \"mgłę wojny\":     %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - ujawnij wiedzę gracza:    %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - pokaż teren:              %s\n"

#~ msgid "full"
#~ msgstr "pełny"

#~ msgid "basic"
#~ msgstr "podstawowy"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - pokaż jednostki:          %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - uczestnicy:               %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - nazwa gracza:             %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ " - identyfikator gracza:      %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - gracze:                   %s"

#~ msgid "map not yet created"
#~ msgstr "mapa jeszcze nie przygotowana"

#~ msgid "map definition not checked or error"
#~ msgstr "błąd lub niesprawdzona definicja mapy"

#~ msgid "no map definition with id %d"
#~ msgstr "brak definicji mapy z identyfikatorem %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "nieznana nazwa gracza: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "Nieprawidłowy identyfikator gracza: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Tura: %4d - Rok: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "nie zdefiniowano narzędzi graficznych"

#~ msgid "error generating the file name"
#~ msgstr "błąd podczas tworzenia nazwy pliku"

#~ msgid "error saving map image '%s'"
#~ msgstr "Błąd podczas zapisywania obrazu mapy '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr "Narzędzia ppm mogą tworzyć obrazy tylko w formacie ppm."

#~ msgid "could not open file: %s"
#~ msgstr "nie mogę otworzyć pliku: %s."

#~ msgid "illegal packet size"
#~ msgstr "nieprawidłowa wielkość pakietu"

#~ msgid "decoding error"
#~ msgstr "błąd dekodowania"

#~ msgid "incompatible packet contents"
#~ msgstr "niekompatybiln treść pakietu"

#~ msgid "Away"
#~ msgstr "Nieobecny"

#~ msgid "Novice"
#~ msgstr "początkujący"

#~ msgid "Easy"
#~ msgstr "łatwy"

#~ msgid "Hard"
#~ msgstr "trudny"

#~ msgid "Cheating"
#~ msgstr "oszust"

#~ msgid "Experimental"
#~ msgstr "eksperymentalny"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Żądza krwi"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Wojowniczość"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Wrogość"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Niechęć"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Niepokój"

#~ msgid "?attitude:Neutral"
#~ msgstr "?nation:Obojętność"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Szacunek"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Pomocny"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Sprzyjanie"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Podziw"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Uwielbienie"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Rozejm"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Wojna"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Brak kontaktu"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_sta  †  †  €†  te:Zespół"

#~ msgid "Gives shared vision"
#~ msgstr "Daje widok dzielony"

#~ msgid "Receives shared vision"
#~ msgstr "Otrzymuje widok dzielony"

#, fuzzy
#~ msgid "Hosts embassy"
#~ msgstr "Załóż ambasadę"

#~ msgid "Has embassy"
#~ msgstr "Ma ambasadę"

#, fuzzy
#~ msgid "Hosts real embassy"
#~ msgstr "Załóż ambasadę"

#, fuzzy
#~ msgid "Has real embassy"
#~ msgstr "Załóż ambasadę"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Wymagania o zasięgu globalnym mogą być przypisane jedynie cudom."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "Wymagania o zasięgu terytorium gracza mogą być przypisane jedynie cudom."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Wymagania o zasięgu kontynentu mogą być przypisane jedynie cudom."

#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr ""
#~ "Wymagania nieusuwalne dotyczą jedynie całej mapy lub cywilizacji gracza."

#~ msgid "\"%s\" tech"
#~ msgstr "Technologia \"%s\""

#~ msgid "\"%s\" units"
#~ msgstr "jednostki \"%s\""

#~ msgid "%s units"
#~ msgstr "jednostki %s"

#~ msgid "Size %d"
#~ msgstr "Rozmiar %d"

#~ msgid "%s AI"
#~ msgstr "%s AI"

#~ msgid "%s terrain"
#~ msgstr "Teren %s"

#~ msgid "\"%s\" terrain"
#~ msgstr "Teren \"%s\""

#~ msgid "\"%s\" base"
#~ msgstr "Baza %s"

#~ msgid "\"%s\" road"
#~ msgstr "Droga \"%s\""

#~ msgid "After %s"
#~ msgstr "Po %s"

#~ msgid "%s possible"
#~ msgstr "%s możliwe"

#~ msgid "City center tile"
#~ msgstr "Pole centrum miasta"

#~ msgid "Team %d"
#~ msgstr "Zespół %d"

#~ msgid "team %s"
#~ msgstr "zespół %s"

#~ msgid "team %d"
#~ msgstr "zespół %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Tech. Przysz. %d"

#~ msgid "Future Tech."
#~ msgstr "Tech. Przysz."

#~ msgid "Land"
#~ msgstr "Lądowy"

#~ msgid "Oceanic"
#~ msgstr "Morski"

#~ msgid "Idle"
#~ msgstr "Bezczynny"

#~ msgid "Mine"
#~ msgstr "Kopalnia"

#~ msgid "Fortifying"
#~ msgstr "Fortyfikuje się"

#~ msgid "Fortified"
#~ msgstr "Umocniony"

#~ msgid "Goto"
#~ msgstr "Idź do"

#~ msgid "Explore"
#~ msgstr "Zbadaj"

#~ msgid "Transform"
#~ msgstr "Zmień"

#~ msgid "Fallout"
#~ msgstr "Skażenie"

#~ msgid "Base"
#~ msgstr "Baza"

#~ msgid "Moves"
#~ msgstr "Punkty ruchu"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Żywność/Produkcja/Złoto:"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ulepszyć %s do %s za %d sztukę złota?\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Ulepszyć %s do %s za %d sztuki złota?\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Ulepszyć %s do %s za %d sztuk złota?\n"
#~ "%s"

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Niestety, nie można ulepszyć %s (jeszcze)."

#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ulepszenie %s do %s kosztuje %d sztukę złota.\n"
#~ "%s"
#~ msgstr[1] ""
#~ "Ulepszenie %s do %s kosztuje %d sztuki złota.\n"
#~ "%s"
#~ msgstr[2] ""
#~ "Ulepszenie %s do %s kosztuje %d sztuk złota.\n"
#~ "%s"

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Możesz ulepszać jednostki jedynie we własnych miastach."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr ""
#~ "Ulepszenie jednostki %s zniszczyłoby miejsce dla jednostek "
#~ "transportowanych."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr "Ulepszenie jednostki %s dałoby %s, która nie może tu przebywać."

#~ msgid "%s or similar units"
#~ msgstr "%s lub podobne jednostki"

#~ msgid "%s and similar units"
#~ msgstr "%s i podobne jednostki"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv wersja %s %s"

#~ msgid "(beta version)"
#~ msgstr "(wersja beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv wersja %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv wersja %s"

#~ msgid "betatest version "
#~ msgstr "wersja testowa (beta) "

#~ msgid "version "
#~ msgstr "wersja "

# (obecnie prawidłowe rozwiązanie)
#~ msgid "January"
#~ msgstr "styczniu"

#~ msgid "February"
#~ msgstr "lutym"

#~ msgid "March"
#~ msgstr "marcu"

#~ msgid "April"
#~ msgstr "kwietniu"

#~ msgid "May"
#~ msgstr "maju"

#~ msgid "June"
#~ msgstr "czerwcu"

#~ msgid "July"
#~ msgstr "lipcu"

#~ msgid "August"
#~ msgstr "sierpniu"

#~ msgid "September"
#~ msgstr "wrześniu"

#~ msgid "October"
#~ msgstr "październiku"

#~ msgid "November"
#~ msgstr "listopadzie"

#~ msgid "December"
#~ msgstr "grudniu"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "TO JEST WYDANIE BETA\n"
#~ "Freeciv %s zostanie wydana w\n"
#~ "%s, znajdziesz ją na %s"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "TO JEST WYDANIE BETA\n"
#~ "Freeciv %s zostanie wydana w %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Bo cywilizacja powinna być wolna!"

#~ msgid "Aqueduct"
#~ msgstr "Akwedukt"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Pozwala miastu wzrosnąć powyżej rozmiaru 10."

#~ msgid "Bank"
#~ msgstr "Bank"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Razem z Targowiskiem, Bank zwiększa podatki i luksus produkowane przez "
#~ "miasto o 100%."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Jeśli w mieście znajdują się Koszary, każda nowa jednostka wyprodukowana "
#~ "w mieście ma status weterana (siła ataku i obrony jest zwiększona o 50%). "
#~ "Każda jednostka pozostająca w mieście przez całą turę odzyskuje wszystkie "
#~ "punkty obrażeń."

#~ msgid "Barracks II"
#~ msgstr "Koszary II"

#~ msgid "Barracks III"
#~ msgstr "Koszary III"

#~ msgid "Cathedral"
#~ msgstr "Katedra"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Katedra czyni 4 niezadowolonych mieszkańców zadowolonymi, co ułatwia "
#~ "utrzymanie porządku w mieście. Nie działa jednak na mieszkańców "
#~ "niezadowolonych z powodu działań wojennych."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Mury Obronne ułatwiają obronę miasta. Potrajają one siłę obrony jednostek "
#~ "stacjonujących w mieście podczas starcia z jednostkami lądowymi, morskimi "
#~ "i Helikopterami. Nie mają znaczenia podczas starć z jednostkami "
#~ "powietrznymi (oprócz Helikopterów) i Artylerią. Mury obronne zapobiegają "
#~ "stratom ludności, które mają miejsce, gdy jednostka broniąca się zostaje "
#~ "rozbita przez jednostkę lądową."

#~ msgid "Colosseum"
#~ msgstr "Koloseum"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Dostarcza rozrywki mieszkańcom, czyniąc 3 niezadowolonych obywateli "
#~ "zadowolonymi. Nie działa jednak na mieszkańców niezadowolonych z powodu "
#~ "działań wojennych."

#~ msgid "Courthouse"
#~ msgstr "Sąd"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Zmniejsza korupcję w mieście o 50%. W demokracji Sąd czyni jednego "
#~ "mieszkańca zadowolonym. Odległość od stolicy, która jest brana pod uwagę "
#~ "podczas obliczania kosztów rewolty, jest zmniejszana o połowę."

#~ msgid "Factory"
#~ msgstr "Fabryka"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową miasta o 50%. Może też mocno przyczynić "
#~ "się do wzrostu zanieczyszczeń."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "Ilość zgromadzonej żywności będzie ustawiona na połowę zawsze, gdy miasto "
#~ "wzrośnie lub zmaleje. Pozwala to na szybszy wzrost oraz umożliwia "
#~ "przetrwanie klęski głodu."

#~ msgid "Hydro Plant"
#~ msgstr "Elektrownia Wodna"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję Fabryki lub Fabryki Zautomatyzowanej. Fabryka wraz z "
#~ "Elektrownią Wodną zwiększają produkcję o 100%, a Fabryka wraz z Fabryka "
#~ "Zautomatyzowaną i Elektrownią Wodną zwiększają produkcję o 150%."

#~ msgid ""
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a River tile."
#~ msgstr ""
#~ "Miasto może mieć tylko jedną elektrownię: wodną, cieplną lub atomową. "
#~ "Elektrownia Wodna może powstać tylko w mieście, obok którego znajduje się "
#~ "lub które leży na polu z Rzeką."

#~ msgid "Library"
#~ msgstr "Biblioteka"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Zwiększa produkcję punktów nauki miasta o 50%."

#~ msgid "Marketplace"
#~ msgstr "Targowisko"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Zwiększa produkcję luksusu i dochody podatkowe miasta o 50%."

#~ msgid "Mass Transit"
#~ msgstr "Transport Publiczny"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Neutralizuje zanieczyszczenie generowane przez populację. Populacja po "
#~ "prostu nie ma wpływu na generowane zanieczyszczenie."

#~ msgid "Mfg. Plant"
#~ msgstr "Fabryka Zautomatyzowana"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Razem z Fabryką, Fabryka Zautomatyzowana zwiększa produkcję przemysłową "
#~ "miasta o 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Elektrownia Atomowa"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję Fabryki lub Fabryki Zautomatyzowanej. Elektrownia Atomowa wraz "
#~ "z Fabryką bądź Fabryką Zautomatyzowaną zwiększa produkcję o 100%, a "
#~ "Elektrownia Atomowa wraz z Fabryką i Fabryką Zautomatyzowaną zwiększa "
#~ "produkcję o 150%."

#~ msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Miasto może mieć tylko jedną elektrownię: wodną, cieplną lub atomową. "

#~ msgid "Palace"
#~ msgstr "Pałac"

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Miasto, w którym został wybudowany staje się twoją stolicą (ośrodkiem "
#~ "władzy). Korupcja w pozostałych miastach jest obliczana na podstawie "
#~ "odległości od stolicy, chyba że twoim ustrojem jest Demokracja lub "
#~ "Komunizm. Koszt wzniecenia buntu w danym mieście jest także "
#~ "proporcjonalny do odległości  od stolicy (w każdym ustroju)."

#~ msgid ""
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have."
#~ msgstr ""
#~ "Pilnuj swojej stolicy, gdyż jej przejęcie prowadzi do utraty Rakiety "
#~ "Kosmicznej i może doprowadzić do wojny domowej."

#~ msgid "Power Plant"
#~ msgstr "Elektrownia Cieplna"

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Zwiększa produkcję Fabryki lub Fabryki Zautomatyzowanej. Elektrownia "
#~ "Cieplna wraz z Fabryką bądź Fabryką Zautomatyzowaną zwiększa produkcję o "
#~ "100%, a Elektrownia Cieplna wraz z Fabryką i Fabryką Zautomatyzowaną "
#~ "zwiększa produkcję o 150%. Dodatkowa produkcja może zwiększyć ilość "
#~ "zanieczyszczeń emitowanych przez miasto."

#~ msgid "Recycling Center"
#~ msgstr "Oczyszczalnia"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr "Zmniejsza ilość zanieczyszczeń wydzielanych przez miasto o 66%."

#~ msgid "SDI Defense"
#~ msgstr "Obrona SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Chroni miasto i jego okolice (w promieniu 2 pól) przed atakami atomowymi. "
#~ "Bomba Atomowa atakująca miasto z Obroną SDII lub jednostkę w jej zasięgu, "
#~ "zostaje zestrzelona i nie eksploduje."

#~ msgid "Space Component"
#~ msgstr "Napęd Rakiety"

#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "Napęd Rakiety dzieli się na Pędnik i Zbiornik Paliwa. Każda taka para "
#~ "zmniejsza czas lotu Rakiety. Możesz zbudować do 8 takich par."

#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Aby rozpocząć budowę Rakiety, któryś z graczy musi posiadać cud Program "
#~ "Apollo."

#~ msgid "Space Module"
#~ msgstr "Moduł Rakiety"

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:"
#~ msgstr ""
#~ "Moduły Rakiety to najdroższe części konstrukcji. Istnieją trzy rodzaje "
#~ "Modułów:"

#~ msgid "- Habitation Module: provides living space for 10,000 people."
#~ msgstr "- Moduł Mieszkalny: zapewnia przestrzeń życiową 10 000 ludzi."

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Moduł Podtrzymywania Życia: zapewnia żywność i wodę dla mieszkańców "
#~ "jednego Modułu Mieszkalnego."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other "
#~ "Modules."
#~ msgstr "- Panele Słoneczne: zapewniają energię dla dwóch innych Modułów."

#~ msgid "You can build up to 4 Space Modules of each kind."
#~ msgstr "Możesz zbudować do 4 Modułów każdego typu."

#~ msgid "Space Structural"
#~ msgstr "Łącznik Rakiety"

#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Łączniki Rakiety tworzą szkielet twojej Rakiety. Wszystkie inne części "
#~ "muszą być połączone z tym szkieletem. Możesz zbudować do 32 Łączników."

#~ msgid "Temple"
#~ msgstr "Świątynia"

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Czyni jednego niezadowolonego mieszkańca zadowolonym. Mistycyzm "
#~ "(technologia) oraz Wyrocznia (cud) podwajają ten efekt. Mistycyzm wraz z "
#~ "Wyrocznią czynią zadowolonymi czterech mieszkańców. Nie wpływa na "
#~ "niezadowolenie wynikające z działań wojennych."

#~ msgid "University"
#~ msgstr "Uniwersytet"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Razem z Biblioteką, Uniwersytet zwiększa produkcję naukową w mieście o "
#~ "100%."

#~ msgid "Apollo Program"
#~ msgstr "Projekt Apollo"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Dla właściciela cudu, stają się widoczne wszystkie miasta na mapie, nawet "
#~ "przy \"mgle wojny\". Pozwala wszystkim uczestnikom na rozpoczęcie budowy "
#~ "Rakiet Kosmicznych (jeśli mają już odpowiednie technologie)."

#~ msgid "Colossus"
#~ msgstr "Kolos"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Każda pole wokół miasta, gdzie zbudowany jest Kolos, jeśli tworzy już "
#~ "punkty handlu, daje jeden dodatkowy punkt."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Obserwatorium Kopernika"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Zwiększa produkcję naukową o 50% w mieście, w którym cud został "
#~ "wybudowany."

#~ msgid "Cure For Cancer"
#~ msgstr "Lek Na Raka"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "To wspaniałe odkrycie naukowe czyni jednego niezadowolonego mieszkańca "
#~ "zadowolonym w każdym twoim mieście, także tych niezadowolonych z powodu "
#~ "działań wojennych."

#~ msgid "Darwin's Voyage"
#~ msgstr "Wyprawa Darwina"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Wyprawy Karola Darwina zaowocowały sformułowaniem teorii ewolucji "
#~ "gatunków, co z kolei wzbudziło większe zaufanie do nauki. Uzyskujesz dwa "
#~ "dodatkowe postępy technologiczne."

#~ msgid "Great Library"
#~ msgstr "Wielka Biblioteka"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "Cywilizacja, która posiada Wielką Bibliotekę otrzymuje każde odkrycie, "
#~ "które zostało osiągnięte przez co najmniej dwa inne zespoły."

#~ msgid "Great Wall"
#~ msgstr "Wielki Mur"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Działa jak Mury Obronne w każdym twoim mieście."

#~ msgid "Hanging Gardens"
#~ msgstr "Wiszące Ogrody"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Czyni 1 zadowolonego mieszkańca szczęśliwym w każdym mieście. Jeśli "
#~ "zdarzy się (co mało prawdopodobne), że nie masz zadowolonych mieszkańców, "
#~ "Cud ten działa wtedy na wzburzonych mieszkańców, czyniąc ich zadowolonymi."

#~ msgid "Hoover Dam"
#~ msgstr "Tama Hoovera"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Działa jak Elektrownia Wodna w każdym mieście położonym na tym samym "
#~ "kontynencie co cud, tj. zmniejsza zanieczyszczenie i zwiększa produkcję "
#~ "Fabryk i Fabryk Zautomatyzowanych."

#~ msgid "Isaac Newton's College"
#~ msgstr "Kolegium Izaaka Newtona"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr "Podwaja rozwój nauki w mieście, w którym zostało wybudowane."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Katedra J.S. Bacha"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Zmienia dwóch niezadowolonych mieszkańców w zadowolonych w każdym mieście "
#~ "położonym na kontynencie, na którym znajduje się Cud (także mieszkańców "
#~ "niezadowolonych z powodu działań wojennych)."

#~ msgid "Lighthouse"
#~ msgstr "Latarnia"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Daje 1 dodatkowy punkt ruchu twoim jednostkom morskim."

#~ msgid "Magellan's Expedition"
#~ msgstr "Wyprawa Magellana"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Daje 1 dodatkowy ruch jednostkom morskim."

#~ msgid "Manhattan Project"
#~ msgstr "Projekt Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Kaplica Michała Anioła"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Podwaja efekt Katedr w każdym mieście."

#~ msgid "Oracle"
#~ msgstr "Wyrocznia"

#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Podwaja efekt świątyni w każdym mieście. Nie wpływa jednak na "
#~ "niezadowolenie spowodowane działaniami wojennymi."

#~ msgid "Pyramids"
#~ msgstr "Piramidy"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Pozwala zmienić typ rządów na dowolny, także taki, którego jeszcze twoja "
#~ "cywilizacja nie odkryła, bez przejściowego okresu anarchii."

#~ msgid "SETI Program"
#~ msgstr "Program SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Zwiększa rozwój nauki we wszystkich miastach o 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Teatr Szekspira"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Czyni wszystkich wzburzonych i niezadowolonych mieszkańców zadowolonymi w "
#~ "mieście, w którym go zbudowano, także tych niezadowolonych za powodu "
#~ "działań wojennych."

#~ msgid "United Nations"
#~ msgstr "ONZ"

#~ msgid "Women's Suffrage"
#~ msgstr "Równouprawnienie kobiet"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "We wszystkich miastach, niezadowolenie powodowane przez każdą jednostkę "
#~ "spada o 1, co oznacza że w Republice jednostki nie sprawiają takich "
#~ "problemów a w Demokracji, agresywne jednostki unieszczęśliwiają tylko 1 "
#~ "obywatela każda."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:K"

#~ msgid ""
#~ "Each entertainer produces two luxury points for their city per turn. See "
#~ "the section on Happiness for the effects of luxury points."
#~ msgstr ""
#~ "Każdy komik wytwarza dla swojego miasta 2 punkty luksusu na turę. Więcej "
#~ "informacji o punktach luksusu znaleźć można w sekcji \"Zadowolenie\"."

#~ msgid "?Scientist:S"
#~ msgstr "?Scientistst:N"

#~ msgid ""
#~ "Each scientist adds two points to your empire's research output per turn."
#~ msgstr ""
#~ "Każdy naukowiec dodaje 2 punkty nauki na turę do pracy nad nowymi "
#~ "technologiami."

#~ msgid "?Taxman:T"
#~ msgstr "?Taxman:PP"

#~ msgid ""
#~ "Each tax collector produces two extra gold for your treasury per turn."
#~ msgstr ""
#~ "Każdy poborca podatkowy dodaje do skarbca państwa 2 sztuki złota na turę."

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Europejski"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Klasyczny"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropikalny"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Azjatycki"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babiloński"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Celtycki"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renesansowy"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Przemysłowy"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Współczesny"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:PoNowoczesny"

#~ msgid "Civ1 ruleset"
#~ msgstr "Zasady Civ1"

#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Grasz z zestawem zasad civ1. Są one znacznie prostsze niż zasady "
#~ "domyślne. Jeśli znasz tylko zasady domyślne, zapoznaj się z różnicami.\n"
#~ "\n"
#~ " * Istnieje mniej jednostek, budynków i technologii.\n"
#~ " * Jednostki nie mają punktów obrażeń. Jeśli wygrają potyczkę, zachowują "
#~ "pełne \"zdrowie\".\n"

#~ msgid "Earthquake"
#~ msgstr "Trzęsienie ziemi"

#~ msgid "Fire"
#~ msgstr "Pożar"

#~ msgid "Flood"
#~ msgstr "Powódź"

#~ msgid "Piracy"
#~ msgstr "Piraci"

#~ msgid "Plague"
#~ msgstr "Epidemia"

#~ msgid "Volcano"
#~ msgstr "Wulkan"

#~ msgid "Team 0"
#~ msgstr "Zespół 0"

#~ msgid "Team 1"
#~ msgstr "Zespół 1"

#~ msgid "Team 2"
#~ msgstr "Zespół 2"

#~ msgid "Team 3"
#~ msgstr "Zespół 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchia"

#~ msgid "Warlord %s"
#~ msgstr "Wódz %s"

#~ msgid "Warlady %s"
#~ msgstr "Wódz %s"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "Anarchia to po prostu brak władzy. Mieszkańcy są niezorganizowani i "
#~ "nieproduktywni. Nikt nie płaci podatków i nie prowadzi badań naukowych."

#~ msgid ""
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness."
#~ msgstr ""
#~ "W Anarchii poziom korupcji jest nieco niższy niż w Despotyzmie, lecz "
#~ "obywatele są trochę bardziej niezadowoleni."

#~ msgid "Despotism"
#~ msgstr "Despotyzm"

#~ msgid "Chief %s"
#~ msgstr "Wódz %s"

#~ msgid "?female:Chief %s"
#~ msgstr "?female:Przywódczyni %s"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "W Despotyzmie posiadasz absolutną władzę nad swoimi poddanymi. Władza "
#~ "jest sprawowana głównie przez wojsko (stan wyjątkowy)."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government."
#~ msgstr ""
#~ "Despotyzm charakteryzuje się najwyższym poziomem korupcji ze wszystkich "
#~ "ustrojów."

#~ msgid "Monarchy"
#~ msgstr "Monarchia"

#~ msgid "King %s"
#~ msgstr "Król %s"

#~ msgid "Queen %s"
#~ msgstr "Królowa %s"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Monarchia to ustrój, w którym władza jest dziedziczona, a na czele rządu "
#~ "stoi król lub królowa."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr "Poziom Korupcji w Monarchii jest tak samo niski jak w Republice."

#~ msgid "Communism"
#~ msgstr "Komunizm"

#~ msgid "Comrade %s"
#~ msgstr "Towarzysz %s"

#~ msgid "?female:Comrade %s"
#~ msgstr "?female:Towarzyszka %s"

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Komunizm to ustrój oparty na przeświadczeniu, że wszyscy ludzie są równi. "
#~ "Wszystkie dobra należą do państwa, a nie do obywateli. Komunizm jest "
#~ "dobrym ustrojem pośrednim między ustrojami militarnymi i handlowymi."

#~ msgid ""
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption."
#~ msgstr ""
#~ "W Komunizmie korupcja nie zależy od odległości od stolicy; wszystkie "
#~ "miasta (także stolica) charakteryzują się niskim poziomem korupcji."

#~ msgid "Republic"
#~ msgstr "Republika"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Republika to ustrój, w którym obywatele mają możliwość wyboru swoich "
#~ "przywódców. Przywódcy, dążąc do utrzymania popularności, dają obywatelom "
#~ "dużo wolności. Mieszkańcy łatwo stają się niezadowoleni, ale za to są "
#~ "bardzo przedsiębiorczy, co przekłada się na wysoki handel."

#~ msgid "Democracy"
#~ msgstr "Demokracja"

#~ msgid "President %s"
#~ msgstr "Prezydent %s"

#~ msgid "?female:President %s"
#~ msgstr "?female:Prezydent %s"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokracja to ustrój, w którym obywatele rządzą bezpośrednio, głosując w "
#~ "referendach nad różnymi sprawami. Demokracja charakteryzuje się "
#~ "najwyższym poziomem handlu, lecz mieszkańcy łatwo stają się "
#~ "niezadowoleni. Nie występuje korupcja, lecz obywatele są bardzo "
#~ "niezadowoleni podczas wojny."

#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Szczęśliwi obywatele państw demokratycznych wierzą w swój rząd, a ich "
#~ "lojalność jest niezachwiana. Jednostki zbrojne cywilizacji "
#~ "demokratycznych nie mogą zostać przekupione, a w ich miastach nie da "
#~ "wzniecić się rewolty."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Starożytne"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Współczesne"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Amerykanie"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Oficjalna nazwa to Stany Zjednoczone Ameryki Północnej. Uniezależniły się "
#~ "one od Wielkiej Brytanii po wojnie w latach 1776-1783."

#~ msgid "Aztec"
#~ msgstr "Aztecki"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Aztekowie"

#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Aztekowie to lud z pustyni Sonoran, posługujący się językiem Nahuatl. W "
#~ "XV w. podbili i panowali nad większością tolteckich kultur Środkowego "
#~ "Meksyku. Zasłynęli z obrzędu składania ofiar z ludzi. Ich imperium "
#~ "zostało podbite przez Hiszpanów pod wodzą Cortesa w 1521."

#~ msgid "Babylonian"
#~ msgstr "Babiloński"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babilończycy"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilon był najważniejszym miastem starożytnej Mezopotamii. W wiekach "
#~ "XVIII-VII p.n.e. znajdował się kolejno pod rządami Amorytów, Kasytów, "
#~ "Asyryjczyków i Partów. Aleksander Wielki miał zamiar uczynić Babilon "
#~ "stolicą swojego imperium."

#~ msgid "%s Lugal"
#~ msgstr "%s Lugal"

#~ msgid "?female:%s Lugal"
#~ msgstr "?female:%s Lugal"

#~ msgid "%s Ensi"
#~ msgstr "%s Ensi"

#~ msgid "?female:%s Ensi"
#~ msgstr "?female:%s Ensi"

#~ msgid "Chinese"
#~ msgstr "Chiński"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Chińczycy"

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Chiny są, obok Egiptu, Mezopotamii i Indii, jedną z najstarszych "
#~ "cywilizacji świata; najdawniejsze wzmianki o niej pochodzą sprzed 3 500 "
#~ "lat. Chiny zostały po raz pierwszy zjednoczone przez dynastię Qin w roku "
#~ "221 p.n.e. W kolejnych stuleciach, Chiny często przechodziły okresy "
#~ "zjednoczeń i podziałów. Dzisiejsza Chińska Republika Ludowa została "
#~ "utworzona przez komunistów w 1949, a poprzednie nacjonalistyczne władze "
#~ "uciekły tuż po wojnie domowej na wyspę Tajwan."

#~ msgid "Chairperson %s"
#~ msgstr "Przewodnicząca %s"

#~ msgid "Egyptian"
#~ msgstr "Egipski"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egipcjanie"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "Egipt to druga najstarsza cywilizacja świata. Już od czasów starożytnych "
#~ "kraj był niezwykle zurbanizowany, a ludność utrzymywała się z upraw na "
#~ "glebach mułowych nanoszonych przez Nil podczas corocznych wylewów."

#~ msgid "English"
#~ msgstr "Angielski"

#~ msgid "?plural:English"
#~ msgstr "?plural:Anglicy"

#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "Anglia została zjednoczona w IX w. przez Alfreda Wielkiego z Wessex, ale "
#~ "już wiek później podbił ją Wilhelm z Normandii; był to ostatni udany "
#~ "podbój tego kraju."

#~ msgid "French"
#~ msgstr "Francuski"

#~ msgid "?plural:French"
#~ msgstr "?plural:Francuzi"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "Francja jest od dawna znaczącą siłą w Europie. Francuscy zdobywcy, tacy "
#~ "jak Karol Wielki i Napoleon Bonaparte, jednoczyli ogromne połacie "
#~ "kontynentu pod francuską flagą."

#~ msgid "?female:Premier %s"
#~ msgstr "?female:Premier %s"

#~ msgid "German"
#~ msgstr "Niemiecki"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Niemcy"

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "Niemcy zostały zjednoczone w 1871 roku w wyniku pruskiej ofensywy "
#~ "militarnej. Po I Wojnie Światowej stały się republiką, ale już w 1933 do "
#~ "władzy doszli naziści, którzy rozpętali II Wojnę Światową. W okresie "
#~ "zimnej wojny Niemcy były podzielone na dwa państwa. Ponowne zjednoczenie "
#~ "nastąpiło w roku 1990."

#~ msgid "Greek"
#~ msgstr "Grecki"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Grecy"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr ""
#~ "Starożytna cywilizacja grecka, pomiędzy okresem mykeńskim a podbojem "
#~ "rzymskim."

#~ msgid "Indian"
#~ msgstr "Hinduski"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Hindusi"

#~ msgid "Mongol"
#~ msgstr "Mongolski"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongołowie"

#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Po zjednoczeniu przez Czyngis-chana, Mongołowie panowali nad największym "
#~ "imperium w dziejach świata. Obejmowało ono prawie całą Azję. Zasłynęli z "
#~ "bezwzględności wobec swoich wrogów."

#~ msgid "Roman"
#~ msgstr "Rzymski"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Rzymianie"

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Legenda głosi, że Rzym został założony przez Romulusa w 753 r. p.n.e. W "
#~ "czasach rozkwitu Rzym kontrolował niemal całą Europę, północną Afrykę i "
#~ "Mezopotamię."

#~ msgid "Imperator %s"
#~ msgstr "Cesarz %s"

#~ msgid "Imperatrix %s"
#~ msgstr "Cesarzowa %s"

#~ msgid "Russian"
#~ msgstr "Rosyjski"

#~ msgid "?plural:Russians"
#~ msgstr "?plural:Rosjanie"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Legenda głosi, że w 863 roku słowiańskie i fińskie plemiona z Nowogrodu "
#~ "zaprosiły wikińskiego króla Ruryka, by zaprowadził porządek na ich "
#~ "ziemiach. Ruryk założył Ruś Kijowską, pierwsze państwo ruskie. Do XI w. "
#~ "Ruś Kijowska rozpadła się mniejsze księstwa, zjednoczone ponownie w XV w. "
#~ "przez Iwana III. Po wielkim zwycięstwie nad Szwedami, kraj znacznie "
#~ "powiększył swoje terytorium, a car Piotr I proklamował powstanie Imperium "
#~ "Rosyjskiego w 1721 roku. Imperium przetrwało do 1917, kiedy to rewolucja "
#~ "bolszewicka obaliła ostatniego cara. Po upadku ZSRR w 1991 roku Rosja "
#~ "ponownie pojawiła się mapie świata, tym razem jako federacja państw."

#~ msgid "Zulu"
#~ msgstr "Zuluski"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zulusi"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Zulusi to wojowniczy szczep z grupy Bantu, który na początku XVIII w. "
#~ "wyruszył ze środkowo-zachodniej Afryki na podbój południowej części "
#~ "kontynentu. Podporządkował tam sobie lud Khoisan i starł się z "
#~ "Europejskimi osadnikami."

#~ msgid "Barbarian"
#~ msgstr "Barbarzyński"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbarzyńcy"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Odkąd świat światem, barbarzyńcy zagrażali wszystkim cywilizowanym ludom."

#~ msgid "Pirate"
#~ msgstr "Piracki"

#~ msgid "?plural:Pirates"
#~ msgstr "?plural:Piraci"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Gdy pierwsi uczciwi ludzie wyruszyli w morskie podróże, ich śladem "
#~ "ruszyli piraci, nękając żeglarzy i mieszkańców nadbrzeżnych wiosek."

#~ msgid "Advanced Flight"
#~ msgstr "Zaawansowane Lotnictwo"

#~ msgid "Alphabet"
#~ msgstr "Alfabet"

#~ msgid "Astronomy"
#~ msgstr "Astronomia"

#~ msgid "Atomic Theory"
#~ msgstr "Teoria Atomu"

#~ msgid "Automobile"
#~ msgstr "Samochód"

#~ msgid "Banking"
#~ msgstr "Bank"

#~ msgid "Bridge Building"
#~ msgstr "Budowa Mostów"

#~ msgid "Bronze Working"
#~ msgstr "Obróbka Brązu"

#~ msgid "Ceremonial Burial"
#~ msgstr "Ceremonie Pogrzebowe"

#~ msgid "Chemistry"
#~ msgstr "Chemia"

#~ msgid "Chivalry"
#~ msgstr "Rycerstwo"

#~ msgid "Code of Laws"
#~ msgstr "Kodeks Praw"

#~ msgid "Combustion"
#~ msgstr "Silnik"

#~ msgid "Computers"
#~ msgstr "Komputery"

#~ msgid "Conscription"
#~ msgstr "Pobór"

#~ msgid "Construction"
#~ msgstr "Konstrukcja"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Pozwala Osadnikom budować fortece."

#~ msgid "Currency"
#~ msgstr "Pieniądz"

#~ msgid "Electricity"
#~ msgstr "Elektryczność"

#~ msgid "Electronics"
#~ msgstr "Elektronika"

#~ msgid "Engineering"
#~ msgstr "Inżynieria"

#~ msgid "Explosives"
#~ msgstr "Materiały wybuchowe"

#~ msgid "Feudalism"
#~ msgstr "Feudalizm"

#~ msgid "Flight"
#~ msgstr "Lot"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr ""
#~ "Zmniejsza jednorazową opłatę za ustanowienie nowego szlaku handlowego."

#~ msgid "Fusion Power"
#~ msgstr "Fuzja Jądrowa"

#~ msgid "Genetic Engineering"
#~ msgstr "Inżynieria Genetyczna"

#~ msgid "Gunpowder"
#~ msgstr "Proch Strzelniczy"

#~ msgid "Horseback Riding"
#~ msgstr "Jazda Konno"

#~ msgid "Industrialization"
#~ msgstr "Uprzemysłowienie"

#~ msgid "Invention"
#~ msgstr "Wynalazczość"

#~ msgid "Iron Working"
#~ msgstr "Obróbka Żelaza"

#~ msgid "Labor Union"
#~ msgstr "Związki Zawodowe"

#~ msgid "Literacy"
#~ msgstr "Potrafiących Czytać"

#~ msgid "Magnetism"
#~ msgstr "Magnetyzm"

#~ msgid "Map Making"
#~ msgstr "Kartografia"

#~ msgid "Masonry"
#~ msgstr "Murarstwo"

#~ msgid "Mass Production"
#~ msgstr "Masowa Produkcja"

#~ msgid "Mathematics"
#~ msgstr "Matematyka"

#~ msgid "Medicine"
#~ msgstr "Medycyna"

#~ msgid "Metallurgy"
#~ msgstr "Metalurgia"

#~ msgid "Mysticism"
#~ msgstr "Mistycyzm"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Wzmacnia efekt świątyń."

#~ msgid "Navigation"
#~ msgstr "Nawigacja"

#~ msgid "Nuclear Fission"
#~ msgstr "Rozszczepienie Atomu"

#~ msgid "Nuclear Power"
#~ msgstr "Energia Nuklearna"

#~ msgid "Philosophy"
#~ msgstr "Filozofia"

#~ msgid "Physics"
#~ msgstr "Fizyka"

#~ msgid "Plastics"
#~ msgstr "Tworzywa Sztuczne"

#~ msgid "Pottery"
#~ msgstr "Garncarstwo"

#~ msgid "Railroad"
#~ msgstr "Kolej"

#~ msgid "Recycling"
#~ msgstr "Oczyszczalnie"

#~ msgid "Refining"
#~ msgstr "Rafinacja"

#~ msgid "Religion"
#~ msgstr "Religia"

#~ msgid "Robotics"
#~ msgstr "Automatyka"

#~ msgid "Rocketry"
#~ msgstr "Rakiety"

#~ msgid "Space Flight"
#~ msgstr "Loty w Kosmos"

#~ msgid "Steam Engine"
#~ msgstr "Maszyna Parowa"

#~ msgid "Steel"
#~ msgstr "Stal"

#~ msgid "Superconductors"
#~ msgstr "Nadprzewodniki"

#~ msgid "The Corporation"
#~ msgstr "Korporacje"

#~ msgid "The Republic"
#~ msgstr "Republika"

#~ msgid "The Wheel"
#~ msgstr "Koło"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoria Grawitacji"

#~ msgid "Writing"
#~ msgstr "Pismo"

#~ msgid "Ocean"
#~ msgstr "Ocean"

#~ msgid "Oceans cover much of the world."
#~ msgstr "Oceany pokrywają dużą część globu."

#~ msgid "Arctic"
#~ msgstr "Arktyka"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Tereny Arktyczne leżą tylko na północnych i południowych krańcach świata. "
#~ "Są bardzo zimne i trudno prowadzić na nich prace."

#~ msgid "Desert"
#~ msgstr "Pustynia"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "Pustynie są obszarami skrajnie suchymi, co bardzo utrudnia rolnictwo i "
#~ "handel."

#~ msgid "Forest"
#~ msgstr "Lasy"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr "Lasy są gęsto zarośnięte, co sprawia kłopoty rolnictwu."

#~ msgid "Grassland"
#~ msgstr "Trawy"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Trawy dają wielkie możliwości rolnictwu."

#~ msgid "Hills"
#~ msgstr "Wzgórza"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Wzgórza znakomicie nadają się pod uprawy i często znaleźć w nich można "
#~ "cenne minerały."

#~ msgid "Jungle"
#~ msgstr "Dżungla"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Dżungle charakteryzują się bujną roślinnością, co sprawia kłopoty "
#~ "rolnictwu."

#~ msgid "Mountains"
#~ msgstr "Góry"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Góry to obszary położone wysoko nad poziomem morza, co bardzo utrudnia "
#~ "rolnictwo i handel."

#~ msgid "Plains"
#~ msgstr "Stepy"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Stepy to rozległe, rzadko porośnięte obszary, co nieco utrudnia handel."

#~ msgid "Swamp"
#~ msgstr "Bagna"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr "Bagna to obszary podmokłe, co sprawia pewne kłopoty rolnictwu."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "Tundra to rozległe, zimne obszary, nadające się tylko pod niektóre uprawy."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Zwierzyna łowna"

#~ msgid "Coal"
#~ msgstr "Węgiel"

#~ msgid "Fish"
#~ msgstr "Ryby"

#~ msgid "Gems"
#~ msgstr "Klejnoty"

#~ msgid "Horses"
#~ msgstr "Konie"

#~ msgid "Oasis"
#~ msgstr "Oaza"

#~ msgid "Oil"
#~ msgstr "Ropa"

#~ msgid "Resources"
#~ msgstr "Zasoby"

#~ msgid "Seals"
#~ msgstr "Foki"

#~ msgid "Minor Tribe Village"
#~ msgstr "Mała osada plemienna"

#~ msgid "Farmland"
#~ msgstr "Farma"

#~ msgid "Fortress"
#~ msgstr "Forteca"

#~ msgid "River"
#~ msgstr "Rzeka"

#~ msgid "Fortresses improve defense for land units."
#~ msgstr "Fortece poprawiają zdolności obronne jednostek lądowych."

#~ msgid "green"
#~ msgstr "zielony"

#~ msgid "?unitclass:Land"
#~ msgstr "?unitclass:Lądowa"

#~ msgid "?unitclass:Sea"
#~ msgstr "?unitclass:Morska"

#~ msgid "?unitclass:Air"
#~ msgstr "?unitclass:Powietrzna"

#~ msgid "?unitclass:Missile"
#~ msgstr "?unitclass:Pocisk"

#~ msgid "Settlers"
#~ msgstr "Osadnicy"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "Osadnicy to jedna z najważniejszych jednostek w grze. Mogą budować nowe "
#~ "miasta oraz zmieniać teren, np. tworząc nawodnienie, kopalnie i drogi. "
#~ "Więcej informacji znaleźć można w sekcji \"Zmiany terenu\"."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "Utrzymanie Osadników zużywa zarówno punkty produkcji, jak i żywności, a "
#~ "Osadnicy mogą zginąć, jeśli w utrzymującym ich mieście zabraknie "
#~ "żywności. W Republice i Demokracji, Osadnicy potrzebują dwukrotnie więcej "
#~ "żywności na turę."

#~ msgid "Militia"
#~ msgstr "Milicja"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Ta jednostka może zostać utworzona już na początku gry. Jest to "
#~ "najsłabsza z jednostek zaczepnych."

#~ msgid "Phalanx"
#~ msgstr "Falanga"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr "Falanga to uzbrojona piechota, przydatna do obrony miast."

#~ msgid "Legion"
#~ msgstr "Legion"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Legion to zdyscyplinowana, ciężkozbrojna piechota, charakteryzująca się "
#~ "dużą siłą ataku."

#~ msgid "Musketeers"
#~ msgstr "Muszkieterzy"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Muszkieterzy to piechota wyposażona we wczesną broń palną. Zastępują "
#~ "Falangę i są przydatni do obrony miast."

#~ msgid "Riflemen"
#~ msgstr "Strzelcy"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "Strzelcy to piechota okresu Wojen Światowych, znakomici do obrony miast."

#~ msgid "Mech. Inf."
#~ msgstr "Piechota Zmech."

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Piechota Zmechanizowana jest najsilniejszą lądową jednostką obronną, lecz "
#~ "jest dostępna dopiero na końcu drzewa technologicznego."

#~ msgid "Cavalry"
#~ msgstr "Kawaleria"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Kawaleria to lekkozbrojni jeźdźcy; jest to jednostka zaczepna mogąca "
#~ "zapuszczać się w głąb terytorium wroga."

#~ msgid "Chariot"
#~ msgstr "Rydwan"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Rydwany to powozy ciągnięte przez konie; silniejsze, choć również droższe "
#~ "w produkcji niż Kawaleria"

#~ msgid "Knights"
#~ msgstr "Rycerze"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "Rycerze to ciężkozbrojni jeźdźcy."

#~ msgid "Armor"
#~ msgstr "Czołg"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "Czołgi są szybsze i silniejsze niż jakakolwiek jednostka konną; "
#~ "charakteryzują się dużą siłą ataku i obrony."

#~ msgid "Catapult"
#~ msgstr "Katapulta"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Katapulty to duże maszyny wojenne miotające ogromne kamienie. "
#~ "Charakteryzują się bardzo dużą siłą ognia, ale też słabą obroną, "
#~ "potrzebują więc osłony innych jednostek."

#~ msgid "Cannon"
#~ msgstr "Działo"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "Działa do długie armaty strzelające ciężkimi pociskami o dużym zasięgu. "
#~ "Charakteryzują się bardzo dużą siłą ognia, ale też słabą obroną, "
#~ "potrzebują więc osłony innych jednostek."

#~ msgid "Artillery"
#~ msgstr "Artyleria"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Artyleria to udoskonalone działo; ma znacznie poprawione zdolności "
#~ "zaczepne i obronne."

#~ msgid "Fighter"
#~ msgstr "Myśliwiec"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Myśliwce to twoje pierwsze jednostki powietrzne. Mogą poruszać się "
#~ "wszędzie i atakować każdą jednostkę."

#~ msgid "Bomber"
#~ msgstr "Bombowiec"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "Bombowce to wyspecjalizowane jednostki powietrzne; mogą atakować jedynie "
#~ "cela naziemne."

#~ msgid "Trireme"
#~ msgstr "Trirema"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "Trirema to twoja pierwsza jednostka morska. Może przewozić inne jednostki "
#~ "i posiada podstawowe zdolności zaczepne, lecz nie odpływać zbyt daleko od "
#~ "brzegu."

#~ msgid "Sail"
#~ msgstr "Żaglowiec"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Żaglowiec zastępuje Triremę i jest znacznie bardziej niezawodny na "
#~ "głębokim oceanie."

#~ msgid "Frigate"
#~ msgstr "Fregata"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "Fregata to okręt bardzo wszechstronny; ma znaczną siłę ognia oraz może "
#~ "przewozić inne jednostki."

#~ msgid "Ironclad"
#~ msgstr "Parowiec"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "Parowiec to opancerzony okręt, charakteryzujący się siłą ognia większą "
#~ "niż Fregata, lecz nie mogący przewozić innych jednostek."

#~ msgid "Cruiser"
#~ msgstr "Krążownik"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "Krążownik to okręt do dużej sile ognia."

#~ msgid "Battleship"
#~ msgstr "Pancernik"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "Pancernik to znakomita jednostka morska, charakteryzująca się zarówno "
#~ "dużą siłą ognia, jak i znakomitą obroną."

#~ msgid "Submarine"
#~ msgstr "Łódź Podwodna"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Poruszające się pod wodą Łodzie Podwodne są strategicznie bardzo istotne, "
#~ "lecz mają słabą obronę."

#~ msgid "Carrier"
#~ msgstr "Lotniskowiec"

#~ msgid "The Carrier is a mobile airport."
#~ msgstr "Lotniskowiec to ruchome lotnisko."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "RADA: Chroń Lotniskowce kilkoma szybkimi statkami i Pancernikiem, strata "
#~ "w pełni załadowanego Lotniskowca jest BARDZO bolesna i kosztowna."

#~ msgid "Transport"
#~ msgstr "Transportowiec"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "Transportowiec nie może atakować innych jednostek, lecz może bronić się "
#~ "przed atakiem."

#~ msgid "Nuclear"
#~ msgstr "Bomba Atomowa"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player."
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest możliwa po osiągnięciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez któregokolwiek z graczy."

#~ msgid ""
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout."
#~ msgstr ""
#~ "Podmuch przy uderzeniu atomowym niszczy wszystkie jednostki w promieniu 3 "
#~ "pól (wewnątrz kwadratu o wymiarach 3x3 pola), włączając w to jednostki "
#~ "przyjazne. Przy uderzeniu w miasto, jego rozmiar spada o połowę, a na "
#~ "otaczających je polach pojawia się skażenie."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout."
#~ msgstr ""
#~ "Podobnie jak w przypadku zanieczyszczeń i globalnego ocieplenia, skażenie "
#~ "zwiększa ryzyko wystąpienia \"nuklearnej zimy\". Gdy to nastąpi, teren na "
#~ "całym globie zamieni się w pustynię, tundrę lub lodowiec. Skażenia usuwać "
#~ "mogą Osadnicy."

#~ msgid ""
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships."
#~ msgstr ""
#~ "RADA 1: Uderzenie w ocean nie tworzy zanieczyszczeń i jest najbardziej "
#~ "efektywnym (ale i kosztownym!) sposobem na eliminowanie wrogich statków."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "RADA 2: Może się zdarzyć, że twoje jednostki masowo najechały obszar "
#~ "wroga, lecz jego miasta są zbyt silne. Wówczas, przed użyciem Bomb "
#~ "Atomowych, warto zgromadzić grupę Osadników i przygotować ich do usuwania "
#~ "skażeń w turze, w której się pojawią! Redukuje to ryzyko \"nuklearnej zimy"
#~ "\" (ekologiczne Bomby Atomowe!)."

#~ msgid "Diplomat"
#~ msgstr "Dyplomata"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions."
#~ msgstr ""
#~ "Dyplomata to przedstawiciel uprawniony do kontaktowania się z obcymi "
#~ "dygnitarzami. Może również przeprowadzać tajne akcje, mające na celu "
#~ "zaszkodzenie przeciwnikowi. Dyplomaci bronią też twoich miast przed "
#~ "takimi akcjami ze strony wrogich jednostek."

#~ msgid ""
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties."
#~ msgstr ""
#~ "Wiele tajnych akcji przeprowadzać można nawet w czasie pokoju, lecz jeśli "
#~ "bardziej agresywne działania zostaną wykryte, mogą doprowadzić do "
#~ "skandalu dyplomatycznego, a państwa republikańskie i demokratyczne mogą "
#~ "zerwać wcześniej podpisane traktaty."

#~ msgid ""
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident."
#~ msgstr ""
#~ "Jeśli na jakimś polu przebywa tylko jedna obca jednostka, Dyplomata może "
#~ "spróbować ją przekupić. Po zapłaceniu pewnej sumy w złocie, jednostka "
#~ "przejdzie na twoją stronę; wysokość sumy zależy od statusu jednostki i "
#~ "cywilizacji, do której należy. Pamiętaj jednak, że jednostki państw "
#~ "demokratycznych nie mogą zostać przekupione. Przekupywanie w czasie "
#~ "pokoju doprowadzi do skandalu dyplomatycznego."

#~ msgid ""
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again."
#~ msgstr ""
#~ "Dyplomaci mogą też przeprowadzać akcje w miastach innej cywilizacji, choć "
#~ "jeden Dyplomata może przeprowadzić tylko jedną akcję. Większość z nich "
#~ "może (choć nie musi) zakończyć się niepowodzeniem. Ponadto, Dyplomaci i "
#~ "Szpiedzy przeciwnika obecni w mieście będą próbowali zniweczyć tę akcję. "
#~ "W takim przypadku jedna z jednostek (twoja, bądź ta, która broni miasta) "
#~ "ulegnie zniszczeniu. Jeśli to ty atakujesz i zginie broniąca miasta "
#~ "jednostka, tracisz jeden punkt ruchu, ale możesz podjąć kolejną próbę."

#~ msgid "The actions available to Diplomats in a city are:"
#~ msgstr "Dyplomaci mogą przeprowadzać następujące akcje:"

#~ msgid ""
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology."
#~ msgstr ""
#~ " - \"Załóż ambasadę\": Ta akcja zawsze kończy się powodzeniem i daje "
#~ "stały kontakt w graczem, do którego należy miasto. Ambasada dostarcza też "
#~ "informacji na temat stawek podatków i technologii."

#~ msgid ""
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing."
#~ msgstr ""
#~ " - \"Zbadaj miasto\": Dyplomata spróbuje zdobyć szczegółowe informacje o "
#~ "mieście: o jego stanie, budynkach, jednostkach w nim stacjonujących i "
#~ "bieżącej produkcji."

#~ msgid ""
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war."
#~ msgstr ""
#~ " - \"Sabotuj miasto\": Dyplomata spróbuje zakłócić bieżącą produkcję "
#~ "miasta lub zniszczyć jakiś budynek (rodzaj akcji wybierany jest losowo). "
#~ "Pałac oraz cudy nie mogą być sabotowane, a sabotowanie Murów Obronnym lub "
#~ "budynków w stolicy wiąże się z o połowę mniejszym prawdopodobieństwem "
#~ "sukcesu. Sabotować można jedynie graczy, z którymi prowadzi się wojnę."

#~ msgid ""
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident."
#~ msgstr ""
#~ " - \"Wykradnij technologię\": Dyplomata spróbuje wykraść informacje o "
#~ "technologii innego gracza, której ty nie znasz. Z jednego miasta można "
#~ "wykraść tylko jedną technologię. Akcję tę przeprowadzić można nawet w "
#~ "czasie pokoju, lecz doprowadzi ona do skandalu dyplomatycznego."

#~ msgid ""
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident."
#~ msgstr ""
#~ " - \"Wznieć bunt\": Po zapłaceniu określonej sumy w złocie, miasto "
#~ "przejdzie na twoją stronę i będzie należeć do ciebie (wraz ze wszystkimi "
#~ "pobliskimi jednostkami, które z niego pochodzą), lecz jego rozmiar "
#~ "zmniejszy się o jeden. Jednostki na utrzymaniu miasta, które przebywają w "
#~ "innych miastach wroga pozostaną przy przeciwniku, lecz te poza miastami "
#~ "będą stracone dla obu graczy. Wysokość opłaty zależy od statusu miasta "
#~ "oraz cywilizacji, do której należy. Nie da się wzniecić buntu w stolicy "
#~ "ani w miastach państwa demokratycznego. Akcję można przeprowadzić w "
#~ "czasie pokoju, lecz doprowadzi ona do skandalu dyplomatycznego."

#~ msgid ""
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Większe grupy Dyplomatów można wykorzystać do siania zamętu w państwie "
#~ "wroga. Nic dziwnego, że Dyplomaci wzbudzają strach i podejrzliwość!"

#~ msgid "Caravan"
#~ msgstr "Karawana"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Karawana wiezie towar na sprzedaż do innego miasta na obszarze tego "
#~ "samego lub innego kraju. Może także pomóc przy budowie cudu."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Każda Karawana użyta do budowy cudu dodaje 50 tarcz do jego produkcji."

#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "RADA: Możesz najpierw zgromadzić Karawany, a potem przenieść je wszystkie "
#~ "do miasta, które właśnie zaczęło budować cud i skończyć go w jednej turze!"

#~ msgid "Barbarian Leader"
#~ msgstr "Barbarzyński Wódz"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world."
#~ msgstr ""
#~ "Barbarzyński Wódz pojawia się zawsze, gdy gdzieś na świecie wybucha "
#~ "powstanie Barbarzyńców."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Gdy zabijesz Barbarzyńskiego Wodza na polu bez innych jednostek "
#~ "broniących, dostaniesz 100 sztuk złota, ale tylko jeśli atakowała "
#~ "jednostka lądowa. "

#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Pozwala miastu na budowę jednostek powietrznych o statusie weterana (w "
#~ "tym Helikopterów). Ponadto uszkodzone jednostki powietrzne (w tym "
#~ "Helikoptery) zostają całkowicie naprawione po przeczekaniu całej tury w "
#~ "mieście."

#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Możesz przetransportować samolotem jedną jednostkę na turę pomiędzy dwoma "
#~ "miastami z lotniskiem. Taki transport zużyje wszystkie punkty ruchu "
#~ "transportowanej jednostki. Jednostka musi posiadać punkty ruchu, aby "
#~ "mogła zostać przetransportowana."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Pozwala miastu osiągnąć rozmiary większe niż 8. Kanalizacja jest "
#~ "potrzebna, by miasto mogło wzrosnąć powyżej rozmiaru 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Koszary dają ci możliwość tworzenia jednostek ze statusem weterana, a "
#~ "więc takich, których zdolności ataku i obrony są większe o połowę. "
#~ "Jednostki \"wykrwawione w boju\", które przeczekają jedną pełną turę w "
#~ "mieście z Koszarami, odzyskują wszystkie punkty obrażeń."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Katedra czyni 3 niezadowolonych obywateli w zadowolonych, ułatwiając tym "
#~ "samym zarządzanie miastem (nie wpływa jednak na niezadowolenie "
#~ "spowodowane działaniami wojennymi). Odkrycie Teologii zwiększa "
#~ "efektywność Katedr o jednego obywatela. Odkrycie Komunizmu zmniejsza "
#~ "efektywność Katedr o jednego mieszkańca."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Mury Obronne ułatwiają obronę miasta. Potrajają one siłę obrony jednostek "
#~ "stacjonujących w mieście podczas starcia z jednostkami lądowymi i "
#~ "Helikopterami. Nie mają znaczenia podczas starć z jednostkami "
#~ "powietrznymi (oprócz Helikopterów), morskimi oraz artylerią. Mury Obronne "
#~ "zapobiegają stratom ludności, które mają miejsce, gdy jednostka broniąca "
#~ "się zostaje rozbita przez jednostkę lądową."

#~ msgid "Coastal Defense"
#~ msgstr "Obrona Wybrzeża"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Podwaja zdolności obronne jednostek stacjonujących w mieście, gdy bronią "
#~ "się one przed atakiem okrętów."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Dostarcza rozrywki mieszkańcom miasta, uszczęśliwiając 3 niezadowolonych "
#~ "mieszkańców (4 po wynalezieniu Elektroniki). Nie wpływa jednak na "
#~ "mieszkańców niezadowolonych z powodu działań wojennych."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Zmniejsza korupcję  i straty w mieście o 50%. W Demokracji, Sąd czyni "
#~ "jednego niezadowolonego mieszkańca zadowolonym (chyba że jest "
#~ "niezadowolony z powodu działań wojennych). Odległość od stolicy "
#~ "wpływająca na koszty rewolty zmniejsza się o połowę."

#~ msgid "Harbor"
#~ msgstr "Przystań"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Dodaje punkt żywności na wszystkich polach morskich. Miasto musi być "
#~ "położone na wybrzeżu, aby zbudować Przystań."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a River tile."
#~ msgstr ""
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową. Elektrownia Wodna może być budowana tylko obok lub na polu z "
#~ "Rzeką."

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Razem z Fabryką, Fabryka Zautomatyzowana zwiększa produkcję przemysłową "
#~ "miasta o 100%. Fabryka Zautomatyzowana bez Fabryki zwiększa produkcję o "
#~ "50%."

#~ msgid ""
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową."

#~ msgid "Offshore Platform"
#~ msgstr "Platforma Wiertnicza"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Dodaje jeden punkt produkcji do wszystkich używanych pól morskich miasta. "
#~ "Miasto musi być położone na wybrzeżu, aby zbudować Platformę."

#~ msgid "Police Station"
#~ msgstr "Komisariat"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Zmniejsza niezadowolenie, wynikające z utrzymywania jednostek na "
#~ "pozycjach bojowych (o 2 w Demokracji, o 1 w Republice). Innymi słowy, "
#~ "niweluje niezadowolenie spowodowane przez jedną jednostkę zbrojną. Nie ma "
#~ "efektów w innych ustrojach."

#~ msgid "Port Facility"
#~ msgstr "Stocznia"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Pozwala miastu na budowę jednostek morskich o statusie weterana. Ponadto "
#~ "uszkodzone jednostki morskie po przeczekaniu całej tury w mieście zostają "
#~ "całkowicie naprawione."

#~ msgid "Research Lab"
#~ msgstr "Laboratoria"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Razem z Biblioteką, Laboratoria zwiększają produkcję naukową miasta o "
#~ "100%. Razem z Biblioteką i Uniwersytetem, Laboratoria zwiększają "
#~ "produkcję naukową miasta o 150%."

#~ msgid "SAM Battery"
#~ msgstr "Obrona Przeciwlotnicza"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Podwaja siłę obrony jednostek stacjonujących w mieście przed jednostkami "
#~ "powietrznymi (oprócz Helikopterów i Pocisków Balistycznych)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Chroni miasto i jego okolice (w promieniu 2 pól) przed atakami atomowymi. "
#~ "Bomba Atomowa atakująca miasto z Obroną SDII lub jednostkę w jej zasięgu, "
#~ "zostaje zestrzelona i nie eksploduje. Ponadto Obrona SDI podwaja siłę "
#~ "obrony miasta przed atakami Pocisków Balistycznych."

#~ msgid "Sewer System"
#~ msgstr "Kanalizacja"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Pozwala miastu osiągnąć rozmiary większe niż 12. Aby wzrosnąć powyżej "
#~ "rozmiaru 8, miasto musi mieć Akwedukt."

#~ msgid "Solar Plant"
#~ msgstr "Elektrownia Słoneczna"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Eliminuje wszystkie zanieczyszczenia tworzone podczas produkcji w mieście "
#~ "oraz zwiększa produkcję Fabryki lub Fabryki Zautomatyzowanej. Elektrownia "
#~ "Słoneczna wraz z Fabryką bądź Fabryką Zautomatyzowaną zwiększa produkcję "
#~ "o 100%, a Elektrownia Słoneczna wraz z Fabryką i Fabryką Zautomatyzowaną "
#~ "zwiększa produkcję o 150%."

#~ msgid "Stock Exchange"
#~ msgstr "Giełda"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Razem z Bankiem, Giełda zwiększa dochody podatkowe i produkcję punktów "
#~ "luksusu miasta o 50%. Wraz Targowiskiem i Bankiem, Giełda zwiększa "
#~ "dochody podatkowe i produkcję punktów luksusu o 150%"

#~ msgid "Super Highways"
#~ msgstr "Super Autostrady"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr "Zwiększa handel o 50% na wszystkich polach z drogami lub kolejami."

#~ msgid "Supermarket"
#~ msgstr "Supermarket"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Zwiększa zasoby żywności o 50% otrzymywane ze wszystkich używanych farm "
#~ "wokół miasta. Uwaga: farmy to pola, które zostały poddane nawodnieniu "
#~ "dwukrotnie."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Cała mapa jest stale widoczna dla gracza, który posiada ten cud. Gracz "
#~ "przez cały czas widzi cały teren i wszystkie miasta (choć nie jednostki), "
#~ "nawet pomimo \"mgły wojny\". Pozwala wszystkim graczom budować elementy "
#~ "Rakiety Kosmicznej (pod warunkiem, że odkryli już odpowiednie "
#~ "technologie)."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Kompania Handlowa Adama Smitha"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Budynki, które normalnie kosztują 1 sztukę złota, są zwolnione z kosztów "
#~ "utrzymania, dla każdego miasta."

#~ msgid "Eiffel Tower"
#~ msgstr "Wieża Eiffla"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "Pomaga polepszać twoją reputację i nastawienie innych graczy względem "
#~ "ciebie. Odzyskujesz reputację cztery razy szybciej niż normalnie."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Czyni jednego zadowolonego mieszkańca szczęśliwym w każdym mieście, zaś w "
#~ "mieście lokalizacji Ogrodów, uszczęśliwia dwóch dodatkowych mieszkańców "
#~ "(czyli w sumie trzech). Jeśli nie masz zadowolonych mieszkańców (co nie "
#~ "jest zbyt prawdopodobne), cud ten działa na niezadowolonych mieszkańców, "
#~ "czyniąc ich zadowolonymi."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Działa jak Elektrownia Wodna w każdym mieście, tj. zmniejsza "
#~ "zanieczyszczenie i zwiększa produkcję Fabryk i Fabryk Zautomatyzowanych."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Czyni 2 niezadowolonych obywateli zadowolonymi w każdym mieście, także "
#~ "tych niezadowolonych z powodu działań wojennych."

#~ msgid "King Richard's Crusade"
#~ msgstr "Wyprawy Krzyżowe"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Dodaje 1 tarczę do każdego pola wokół miasta, w których zostały stworzone."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Pracownia Leonarda"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Ulepsza jedną przestarzałą jednostkę na turę."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim 1 dodatkowy punkt ruchu. Czyni "
#~ "wszystkie nowe jednostki morskie weteranami (we wszystkich miastach)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Daje 2 dodatkowe punkty ruchu jednostkom morskim."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambasada Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr "Posiadacz dostaje ambasadę u wszystkich graczy."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Posiadanie tego cudu jest równoważne z wybudowaniem Katedry w każdym "
#~ "mieście. Katedra zmienia 3 niezadowolonych mieszkańców w zadowolonych, "
#~ "lecz nie wpływa na niezadowolenie spowodowane działaniami wojennymi. "
#~ "Odkrycie Teologii zwiększa efektywność Katedr o 1 mieszkańca. Odkrycie "
#~ "Komunizmu zmniejsza efektywność Katedr o 1 mieszkańca."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Działa jak Spichlerz w każdym mieście."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Zwiększa produkcję naukową każdego twojego miasta z Biblioteką o 50%. "
#~ "(Działa jak Laboratoria w każdym mieście)."

#~ msgid "Statue of Liberty"
#~ msgstr "Statua Wolności"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Akademia Wojny Sun Tzu"

#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Wszystkie nowe lądowe jednostki zbrojne dostają status weterana (we "
#~ "wszystkich miastach). Zamiast 50% szansy, każda jednostka dostaje "
#~ "gwarancję zyskania statusu weterana po wygranej bitwie."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr "Twoje jednostki odzyskują dodatkowe 2 punkty obrażeń na turę."

#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Działa jak Komisariat w każdym mieście, czyli zmniejsza niezadowolenie "
#~ "jednostkami na pozycjach bojowych utrzymywanymi przez miasto (o 2 w "
#~ "Demokracji, o 1 w Republice). Innymi słowy, neutralizuje niezadowolenie "
#~ "spowodowane przez jedną jednostkę na miasto. W ustrojach innych niż "
#~ "Demokracja i Republika cud nie ma żadnego efektu."

#~ msgid "Capitalization"
#~ msgstr "Kapitalizacja"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Nie jest to normalny budynek. Ustawienie produkcji danego miasta na "
#~ "Kapitalizację oznacza, że tarcze produkowane przez miasto zmieniane są na "
#~ "złoto (podatki)."

#~ msgid "Civ2 ruleset"
#~ msgstr "Zasady Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Grasz z zestawem zasad civ2. Są one dość podobne do zasad domyślnych, "
#~ "lecz dokonano w nich kilku zmian."

#~ msgid ""
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "W Anarchii poziom korupcji i strat jest nieco niższy niż w Despotyzmie, "
#~ "lecz obywatele są trochę bardziej niezadowoleni."

#~ msgid ""
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despotyzm charakteryzuje się najwyższym poziomem korupcji i strat ze "
#~ "wszystkich ustrojów."

#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Poziom korupcji i strat w Monarchii jest tak samo niski jak w Republice."

#~ msgid ""
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "W Komunizmie korupcja i straty nie zależą od odległości od stolicy; "
#~ "wszystkie miasta (także stolica) charakteryzują się niskim poziomem "
#~ "korupcji."

#~ msgid "Fundamentalism"
#~ msgstr "Fundamentalizm"

#~ msgid "High Priest %s"
#~ msgstr "Najwyższy Kapłan %s"

#~ msgid "High Priestess %s"
#~ msgstr "Najwyższa Kapłanka %s"

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people."
#~ msgstr ""
#~ "Fundamentalizm to ustrój opierający się na zasadach, najczęściej "
#~ "religijnych, które kierują wszystkimi poczynaniami rządzących i poddanych."

#~ msgid ""
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve them."
#~ msgstr ""
#~ "W społeczeństwach fundamentalistycznych ludzie są ślepo oddani swoim "
#~ "przekonaniom i zazwyczaj są gotowi umrzeć za to, w co wierzą."

#~ msgid ""
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Obiekty, które normalnie zmieniają niezadowolonym mieszkańców w "
#~ "zadowolonych, tworzą \"datki\" (złoto) odpowiadające liczbie osób, które "
#~ "by uszczęśliwiły i nie wymagają utrzymywania."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "Demokracja to ustrój, w którym obywatele rządzą bezpośrednio, głosując w "
#~ "referendach nad różnymi sprawami. Demokracja charakteryzuje się "
#~ "najwyższym poziomem handlu, lecz mieszkańcy łatwo stają się "
#~ "niezadowoleni. Nie występuje korupcja ani straty, lecz obywatele są "
#~ "bardzo niezadowoleni podczas wojny."

#~ msgid "Carthaginian"
#~ msgstr "Kartagiński"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Kartagińczycy"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "Kartagina została założona przez kupców fenickich. W wiekach V-II p.n.e. "
#~ "była imperium morskim Morza Śródziemnego, lecz w roku 146 p.n.e. została "
#~ "zniszczona przez Rzymian."

#~ msgid "Celtic"
#~ msgstr "Celtycki"

#~ msgid "?plural:Celts"
#~ msgstr "?plural:Celtowie"

#~ msgid ""
#~ "The Celts were an Indo-European ethno-linguistic complex in Western "
#~ "Europe, probably originating from the area between the upper Rhine and "
#~ "upper Danube, from the Urnfield culture and the western group of the "
#~ "Hallstatt culture. The Celts were known as cruel and savage warriors who "
#~ "terrorized the ancient civilized peoples of Europe and Asia Minor. The "
#~ "Celts colonized much of Europe and had a large influence on the "
#~ "development of European civilization."
#~ msgstr ""
#~ "Celtowie byli indoeuropejską grupą językowo-etniczną zamieszkującą tereny "
#~ "zachodniej Europy. Wywodzili się najprawdopodobniej z obszaru pomiędzy "
#~ "górnym Renem a górnym Dunajem, z kultur Urnfield i Hallstatt. Celtowie "
#~ "wsławili się jako okrutni i srodzy wojownicy terroryzujący cywilizowane "
#~ "ludy Europy i Azji Mniejszej. Skolonizowali oni ogromne obszary Europy i "
#~ "mieli duży wpływ na kształtowanie się kultury kontynentu."

#~ msgid "Japanese"
#~ msgstr "Japoński"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Japończycy"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Japońska mitologia głosi, że Japonię założył w VII w. p.n.e. niebiański "
#~ "Cesarz Jimmu."

#~ msgid "Shogun %s"
#~ msgstr "Szogun %s"

#~ msgid "?female:Shogun %s"
#~ msgstr "?female:Szogun %s"

#~ msgid "Persian"
#~ msgstr "Perski"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Persowie"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Pierwsze Imperium Perskie, pod rządami Achemenidów, istniało w latach "
#~ "550-330 p.n.e. Drugie, rządzone przez Sasanidów, rozwijało się w okresie "
#~ "226-642 n.e."

#~ msgid "Sioux"
#~ msgstr "Siuksowie"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Siuksowie"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Siuksowie byli narodem Ameryki Północnej, który walczył w kilku ważnych "
#~ "bitwach z armią Stanów Zjednoczonych. W jego skład wchodziły trzy rdzenne "
#~ "ludy: Lakoci, Dakoci i Nakoci."

#~ msgid "Spanish"
#~ msgstr "Hiszpański"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Hiszpanie"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Za początki historii współczesnej Hiszpanii uważa się walki królestw "
#~ "Kastylii i Aragonii prowadzone w celu odbicia półwyspu Iberyjskiego z rąk "
#~ "muzułmanów. Tzw. Rekonkwista zakończyła się powodzeniem w 1492, w tym "
#~ "samym roku, w którym Kolumb odbył podróż do Ameryki. W kolejnym stuleciu "
#~ "Hiszpania stworzyła imperium, nad którym nigdy nie zachodziło słońce."

#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Kardynał %s"

#~ msgid "Viking"
#~ msgstr "Wikiński"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Wikingowie"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "W latach 800-1100 n.e. Wikingowie podbijali i prowadzili handel z "
#~ "nadbrzeżnymi regionami Europy. Opanowali Normandią, Rosją i krótko "
#~ "istniejącym królestwem na Sycylii."

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "?female:%s Jarl"

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfibie"

#~ msgid "Combined Arms"
#~ msgstr "Wojsko Zespolone"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Zmniejsza efekt katedr."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Pozwala Osadnikom i Inżynierom budować fortece."

#~ msgid "Economics"
#~ msgstr "Ekonomia"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Wzmacnia efekt Koloseów."

#~ msgid "Environmentalism"
#~ msgstr "Ochrona Przyrody"

#~ msgid "Espionage"
#~ msgstr "Szpiegostwo"

#~ msgid "Guerilla Warfare"
#~ msgstr "Partyzantka"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Dowodzenie"

#~ msgid "Machine Tools"
#~ msgstr "Mechanizacja"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturyzacja"

#~ msgid "Mobile Warfare"
#~ msgstr "Wojna błyskawiczna"

#~ msgid "Monotheism"
#~ msgstr "Monoteizm"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Daje 1 dodatkowy punkt ruchu jednostkom morskim."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Wielcy filozofowie z całego świata przyłączyli się do twej cywilizacji; "
#~ "dostajesz dodatkową technologię."

#~ msgid "Polytheism"
#~ msgstr "Politeizm"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Pozwala Osadnikom i Inżynierom budować bazy lotnicze."

#~ msgid "Refrigeration"
#~ msgstr "Zamrażanie"

#~ msgid "Sanitation"
#~ msgstr "Higiena"

#~ msgid "Seafaring"
#~ msgstr "Podróże Morskie"

#~ msgid "Stealth"
#~ msgstr "Technologia \"niewidzialności\""

#~ msgid "Tactics"
#~ msgstr "Taktyka"

#~ msgid "Theology"
#~ msgstr "Teologia"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Wzmacnia efekt katedr."

#~ msgid "Warrior Code"
#~ msgstr "Kodeks Wojownika"

#~ msgid "Glacier"
#~ msgstr "Lodowiec"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Lodowce znajdują się tylko na południowych i północnych krańcach świata. "
#~ "Są to tereny bardzo zimne i trudno prowadzić na nich prace."

#~ msgid "Iron"
#~ msgstr "Żelazo"

#~ msgid "Furs"
#~ msgstr "Skóry"

#~ msgid "Fruit"
#~ msgstr "Owoce"

#~ msgid "Buffalo"
#~ msgstr "Bawoły"

#~ msgid "Wheat"
#~ msgstr "Pszenica"

#~ msgid "Peat"
#~ msgstr "Torf"

#~ msgid "Pheasant"
#~ msgstr "Bażanty"

#~ msgid "Ivory"
#~ msgstr "Kość słoniowa"

#~ msgid "Silk"
#~ msgstr "Jedwab"

#~ msgid "Spice"
#~ msgstr "Przyprawy"

#~ msgid "Whales"
#~ msgstr "Wieloryby"

#~ msgid "Wine"
#~ msgstr "Wino"

#~ msgid "Airbase"
#~ msgstr "Baza lotnicza"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points."
#~ msgstr ""
#~ "Fortece poprawiają zdolności obronne jednostek lądowych. Ponadto "
#~ "jednostki lądowe pozostające w fortecy przez całą turę odzyskują 1/4 "
#~ "punktów obrażeń."

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Bazy lotnicze pozwalają jednostkom powietrznym lądować i uzupełniać "
#~ "paliwo. Jednostki powietrzne w bazie lotniczej mogą być atakowane przez "
#~ "jednostki lądowe."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally) for fast travel."
#~ msgstr ""
#~ "Rzeka może leżeć na każdym terenie. Pole Rzeki dodaje 1 punkt do handlu "
#~ "wytwarzanego na tym polu. Ponadto zwiększa współczynnik obrony pola o "
#~ "50%. Jednostki lądowe mogą poruszać się szybciej wzdłuż Rzeki (ale nie po "
#~ "przekątnych)."

#~ msgid ""
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Drogi i koleje mogą być budowane na Rzekach tylko jeśli cywilizacja "
#~ "poznała już technologię Budowa Mostów."

#~ msgid "Can build Airbases."
#~ msgstr "Potrafi budować bazy lotnicze."

#~ msgid "Can transform terrain."
#~ msgstr "Może przekształcać teren"

#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Bardzo słaba do atakowania Krążowników AEGIS."

#~ msgid "Attack value halved when attacking Pikemen."
#~ msgstr "Wartość ataku zmniejszyła się o połowę podczas ataku na Pikinierów."

#~ msgid "Defends very badly against Fighters."
#~ msgstr "Słabo broni się przed Myśliwcami."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "?unitclass:Helikopter"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Utrzymanie Osadników zużywa zarówno punkty produkcji, jak i żywności, a "
#~ "Osadnicy mogą zginąć, jeśli w utrzymującym ich mieście zabraknie "
#~ "żywności. W Republice i Demokracji Osadnicy potrzebują dwukrotnie więcej "
#~ "żywności, a w Komunizmie i Fundamentalizmie trzykrotnie więcej."

#~ msgid "Engineers"
#~ msgstr "Inżynierowie"

#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Inżynierowie są podobni do Osadników, jednak pracują i poruszają się "
#~ "dwukrotnie szybciej. Mogą również dokonywać głębokich przekształceń "
#~ "terenu (np. zmiany Tundry w Pustynię), które przekraczają możliwości tych "
#~ "drugich. Więcej informacji znaleźć można w sekcji \"Zmiany terenu\"."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "RADA 1: Ulepszaj Osadników do Inżynierów kiedy to tylko możliwe, ponieważ "
#~ "wymagają oni tych samych zasobów, co zwykli Osadnicy."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This wa  †  †  €†  y, your Settler units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "RADA 2: Jeśli uda ci się zbudować Pracownię Leonarda, odkryj Materiały "
#~ "Wybuchowe, zanim Pracownia stanie się przestarzała. Dzięki temu Osadnicy "
#~ "zostaną ulepszeni za darmo."

#~ msgid "Warriors"
#~ msgstr "Wojownicy"

#~ msgid "Archers"
#~ msgstr "Łucznicy"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Łucznicy walczą przy pomocy strzał i łuków; charakteryzują się przyzwoitą "
#~ "siłą obrony i ataku."

#~ msgid "Pikemen"
#~ msgstr "Pikinierzy"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Pikinierzy uzbrojeni są w długie piki. Zastępują Falangę i są przydatni "
#~ "do obrony miast."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "Muszkieterzy to piechota wyposażona we wczesną broń palną. Zastępują "
#~ "Pikinierów i są przydatni do obrony miast."

#~ msgid "Fanatics"
#~ msgstr "Fanatycy"

#~ msgid "Fanatics are warriors extremely devoted to a higher cause."
#~ msgstr "Fanatycy to wojownicy bezgranicznie oddani sprawie."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Tylko narody fundamentalistyczne mogą szkolić fanatyków bez konieczności "
#~ "płacenia na ich utrzymanie."

#~ msgid "Partisan"
#~ msgstr "Partyzanci"

#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr ""
#~ "Partyzanci są ekspertami w wykorzystywaniu właściwości terenu w "
#~ "działaniach wojennych."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Kilku Partyzantów dostajesz za darmo (zajmują od razu pozycje obronne), "
#~ "jeśli wróg podbije twoje miasto, ale tylko jeśli:\n"
#~ " - co najmniej jeden gracz odkrył Partyzantkę,\n"
#~ " - jesteś pierwotnym budowniczym miasta,\n"
#~ " - masz już Komunizm i Proch Strzelniczy,\n"
#~ " - twój ustrój to Demokracja lub Komunizm."

#~ msgid "Alpine Troops"
#~ msgstr "Oddziały Górskie"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Oddziały Górskie to bardzo szybka jednostka, a także znakomici obrońcy."

#~ msgid "Marines"
#~ msgstr "Piechota Morska"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "Piechota Morska to eksperci od walki na morzu."

#~ msgid "Paratroopers"
#~ msgstr "Spadochroniarze"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Spadochroniarze specjalizują się w atakach powietrznych."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Piechota Zmechanizowana jest najsilniejszą lądową jednostką obronną, lecz "
#~ "jest dostępna tylko przy końcu drzewa technologii."

#~ msgid "Horsemen"
#~ msgstr "Konnica"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "Konnica to lekkozbrojni jeźdźcy; jest to jednostka zaczepna mogąca "
#~ "zapuszczać się w głąb terytorium wroga."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Rydwany to powozy ciągnięte przez konie; silniejsze, choć również droższe "
#~ "w produkcji niż Konnica"

#~ msgid "Elephants"
#~ msgstr "Słonie"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Słonie to ogromne zwierzęca wyszkolone do celów bojowych. Często używane "
#~ "do celów zaczepnych, lecz słabo bronią się przed większością jednostek."

#~ msgid "Crusaders"
#~ msgstr "Krzyżowcy"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "Krzyżowcy to bardzo zdyscyplinowani jeźdźcy, bezgranicznie oddani sprawie."

#~ msgid "Dragoons"
#~ msgstr "Dragoni"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "Dragoni to jeźdźcy uzbrojeni we wczesną broń palną."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "Kawaleria to znakomicie wyszkoleni i uzbrojeni jeźdźcy."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "Artyleria to udoskonalone działa. Charakteryzują się bardzo dużą siłą "
#~ "ognia, ale też słabą obroną, potrzebują więc osłony innych jednostek."

#~ msgid "Howitzer"
#~ msgstr "Haubica"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Haubice to udoskonalona artyleria; mają znacznie poprawione zdolności "
#~ "zaczepne i obronne."

#~ msgid "Helicopter"
#~ msgstr "Helikopter"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Helikoptery są bardzo potężną jednostką, gdyż mogą zarówno latać, jak i "
#~ "zdobywać miasta. Należy jednak zachować ostrożność, jako że Helikoptery "
#~ "tracą odrobinę energii w każdej turze spędzonej poza miastem, chyba że "
#~ "masz cud ONZ. Helikoptery mogą być atakowane przez jednostki lądowe."

#~ msgid "Stealth Fighter"
#~ msgstr "Myśliwiec 'Stealth'"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr "Ulepszony Myśliwiec, o zwiększonej sile ataku oraz zasięgu."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombowiec 'Stealth'"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr "Ulepszony Bombowiec, o zwiększonej sile ataku oraz zasięgu."

#~ msgid "Caravel"
#~ msgstr "Karawela"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Karawela zastępuję Triremę; jest znacznie bardziej niezawodna na głębokim "
#~ "oceanie."

#~ msgid "Galleon"
#~ msgstr "Galeon"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Galeon to okręt wyłącznie transportowy. Nie może atakować, choć może "
#~ "bronić się przed atakiem."

#~ msgid "Destroyer"
#~ msgstr "Niszczyciel"

#~ msgid "An improved Ironclad, with better move rate and vision."
#~ msgstr "Udoskonalony Parowiec; jest szybszy i \"widzi\" większy obszar."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "RADA: Bardzo szybka jednostka, przydatna do ścigania transportów wroga."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Krążownik 'AEGIS'"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr "Krążownik AEGIS wyposażony jest w nowoczesny system antyrakietowy."

#~ msgid "Cruise Missile"
#~ msgstr "Pocisk Balistyczny"

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "Pocisk Balistyczny to dalekosiężna rakieta, która może razić cele w głębi "
#~ "terytorium wroga."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "RADA: Kilka takich jednostek może skutecznie ochronić wody wokół twojej "
#~ "drogiej ojczyzny przed wrogimi okrętami."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout."
#~ msgstr ""
#~ "Podobnie jak w przypadku zanieczyszczeń i globalnego ocieplenia, skażenie "
#~ "zwiększa ryzyko wystąpienia \"nuklearnej zimy\". Gdy to nastąpi, teren na "
#~ "całym globie zamieni się w pustynię, tundrę lub lodowiec. Skażenia usuwać "
#~ "mogą Osadnicy i Inżynierowie."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "RADA 2: Może się zdarzyć, że twoje jednostki masowo najechały obszar "
#~ "wroga, lecz jego miasta są zbyt silne. Wówczas, przed użyciem Bomb "
#~ "Atomowych, warto zgromadzić grupę Osadników i/lub Inżynierów i "
#~ "przygotować ich do usuwania skażeń w turze, w której się pojawią! "
#~ "Redukuje to ryzyko \"nuklearnej zimy\" (ekologiczne Bomby Atomowe!)."

#~ msgid "Spy"
#~ msgstr "Szpieg"

#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor."
#~ msgstr ""
#~ "Szpieg jest bardziej biegła w sztuce wywiadowczej niż Dyplomata, którego "
#~ "zastępuje."

#~ msgid ""
#~ "She can perform all the functions of the Diplomat; refer to the Diplomat "
#~ "entry for more details. Unlike a Diplomat, a Spy may also survive an "
#~ "operation in a foreign city and become more experienced as a result. "
#~ "Spies are also more effective than Diplomats at defending cities against "
#~ "foreign Diplomats and Spies."
#~ msgstr ""
#~ "Może wykonywać wszystkie zadania Dyplomaty (więcej informacji znajdziesz "
#~ "w sekcji o Dyplomacie). W przeciwieństwie do Dyplomaty, Szpieg może "
#~ "przeżyć operację w mieście innego gracza i, w wyniku tego, zyskać "
#~ "doświadczenie. Ponadto Szpiedzy lepiej strzegą miast przed działaniami "
#~ "wrogich Dyplomatów i Szpiegów."

#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Poza tym, Szpieg potrafi:\n"
#~ " - sabotować wrogą jednostkę (zmniejsza o połowę jej siłę obrony), lecz "
#~ "tylko gdy na polu nie ma innych jednostek, a gracze prowadzą wojnę; \n"
#~ " - zatruć punkty poboru wody miasta (zmniejsza o jeden rozmiar miasta i "
#~ "opróżnia spichlerz);\n"
#~ " - wykraść konkretną technologię (z mniejszym prawdopodobieństwem "
#~ "sukcesu);\n"
#~ " - wykraść technologie z miasta, które zostało już okradzione (jednak "
#~ "przy każdej kolejnej próbie miasta stają się coraz mniej podatne na "
#~ "kradzież);\n"
#~ " - sabotować wcześniej ustalone punkty miasta (z mniejszym "
#~ "prawdopodobieństwem sukcesu)."

#~ msgid ""
#~ "A Spy that survives the more aggressive actions (sabotage, theft, "
#~ "inciting rebellion, and poisoning) escapes to the safety of the nearest "
#~ "friendly city."
#~ msgstr ""
#~ "Szpieg, która przeżyje bardziej agresywne akcje (sabotaż, kradzież, "
#~ "podburzanie i zatruwanie) ucieka do najbliższego przyjaznego miasta."

#~ msgid "Spies built under a Communist government will be built as veteran."
#~ msgstr "Szpiedzy tworzeni w Komunizmie będą od razu bardziej doświadczeni."

#~ msgid "Freight"
#~ msgstr "Ciężarówka"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr "Ciężarówka zastępuje karawanę i porusza się dwukrotnie szybciej."

#~ msgid "Explorer"
#~ msgstr "Badacz"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Badacze to dzielne osoby, których możesz wykorzystać do badania "
#~ "nieznanego obszaru."

#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Gdy zabijesz Barbarzyńskiego Wodza na polu bez innych jednostek "
#~ "broniących, dostaniesz 100 sztuk złota, ale tylko jeśli atakowała "
#~ "jednostka lądowa lub Helikopter."

#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Znalazłeś/aś %d sztukę złota."
#~ msgstr[1] "Znalazłeś/aś %d sztuki złota."
#~ msgstr[2] "Znalazłeś/aś %d sztuk złota."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Odkryłeś/aś technologię %s w pradawnych zbiorach wiedzy."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s znaleźli technologię %s w pradawnych zbiorach wiedzy."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Przyjaźnie nastawieni najemnicy przyłączyli się do ciebie."

#~ msgid "You found a friendly city."
#~ msgstr "Znalazłeś/aś przyjazne miasto."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Przyjaźni koczownicy są zachwyceni tobą i przyłączają się."

#~ msgid "An abandoned village is here."
#~ msgstr "Ta wioska jest opuszczona."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Sprowokowałeś/aś barbarzyńców do ataku!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "Twoja jednostka %s została zabita przez barbarzyńców!"

#~ msgid "The loss of %s has inspired partisans!"
#~ msgstr "Strata %s spowodowała powstanie oddziałów partyzanckich!"

#~ msgid "?nationset:Core"
#~ msgstr "?nation:Główne"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Średniowieczne"

#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Wczesne współczesne"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Afrykańskie"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Amerykańskie"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Azjatyckie"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Europejskie"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Oceania"

#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Fikcyjne"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Pozwala miastu osiągnąć rozmiary większe niż 8 i zmniejsza ryzyko "
#~ "wystąpienia epidemii. Kanalizacja jest potrzebna, by miasto mogło "
#~ "wzrosnąć powyżej rozmiaru 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Dostarcza rozrywki mieszkańcom, czyniąc trzech niezadowolonych obywateli "
#~ "zadowolonymi (czterech po wynalezieniu Elektryczności). Nie wpływa jednak "
#~ "na niezadowolenie spowodowane działaniami wojennymi."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Redukuje korupcję  w mieście o 50%. W Demokracji, sąd czyni jednego "
#~ "mieszkańca zadowolonym (nie wpływa jednak na niezadowolenia spowodowane "
#~ "działaniami wojennymi). Sprawia też, że koszty rewolty w mieście, "
#~ "wzrastają czterokrotnie."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową Fabryki lub Fabryki Zautomatyzowanej i "
#~ "zmniejsza zanieczyszczenie emitowane przez miasto. Elektrownia Wodna wraz "
#~ "z Fabryką lub Fabryką Zautomatyzowaną zwiększa produkcję o 75%, "
#~ "wydzielając tylko 75% zanieczyszczeń tworzonych przez podobną kombinację "
#~ "z Elektrownią Cieplną. Z Fabryką oraz Fabryką Zautomatyzowaną zwiększa "
#~ "produkcję o 150%, wydzielając tylko 50% zanieczyszczeń tworzonych przez "
#~ "podobną kombinację z Elektrownią Cieplną."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time."
#~ msgstr ""
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową. W przypadku większej liczby elektrowni, działać będzie tylko "
#~ "jedna."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Zwiększa produkcję naukową miasta o 100%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową Fabryki lub Fabryki Zautomatyzowanej i "
#~ "zmniejsza zanieczyszczenie emitowane przez miasto. Elektrownia Atomowa "
#~ "wraz z Fabryką lub Fabryką Zautomatyzowaną zwiększa produkcję o 75%, "
#~ "wydzielając tylko 75% zanieczyszczeń tworzonych przez podobną kombinację "
#~ "z Elektrownią Cieplną. Z Fabryką oraz Fabryką Zautomatyzowaną zwiększa "
#~ "produkcję o 150%, wydzielając tylko 50% zanieczyszczeń tworzonych przez "
#~ "podobną kombinację z Elektrownią Cieplną."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "W Despotyzmie miasto z Pałacem zwiększa produkcję o 75%, a w Monarchii o "
#~ "50%."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową Fabryki lub Fabryki Zautomatyzowanej. "
#~ "Elektrownia Cieplna wraz z Fabryką lub Fabryką Zautomatyzowaną zwiększa "
#~ "produkcję o 75%, wraz z Fabryką oraz Fabryką Zautomatyzowaną zwiększa "
#~ "produkcję o 150%. Dodatkowa produkcja prowadzi do zwiększonej emisji "
#~ "zanieczyszczeń."

#
#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Razem z Biblioteką, Laboratoria zwiększają produkcję naukową miasta o "
#~ "200%. Razem z Biblioteką i Uniwersytetem, Laboratoria zwiększają "
#~ "produkcję naukową miasta o 450%."

#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Pozwala miastu osiągnąć rozmiar większy niż 12. Aby zbudować Kanalizację, "
#~ "miasto musi posiadać już Akwedukt (który pozwala miastu wzrosnąć powyżej "
#~ "rozmiaru 8). Kanalizacja zmniejsza ryzyko wystąpienia epidemii."

#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową Fabryki lub Fabryki Zautomatyzowanej oraz "
#~ "znacznie zmniejsza zanieczyszczenie spowodowane produkcją przemysłową. "
#~ "Elektrownia Słoneczna wraz z Fabryką lub Fabryką Zautomatyzowaną zwiększa "
#~ "produkcję o 75%, emitując tylko 50% zanieczyszczeń produkowanych przez "
#~ "podobną kombinację z Elektrownią Cieplną. Wraz z Fabryką oraz Fabryką "
#~ "Zautomatyzowaną, zwiększa produkcję o 150% oraz eliminuje wszystkie "
#~ "zanieczyszczenia powodowane produkcją przemysłową."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Czyni jednego niezadowolonego mieszkańca zadowolonym. Mistycyzm "
#~ "(technologia) podwaja ten efekt, a Świątynia Mistycyzm wraz z Wyrocznią "
#~ "(cud) czynią zadowolonymi czterech mieszkańców. Nie wpływa na "
#~ "niezadowolenie wynikające z działań wojennych."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Razem z Biblioteką, Uniwersytetem zwiększa produkcję naukową w mieście o "
#~ "250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Obiekty w mieście, które normalnie kosztują 1 sztukę złota, są zwolnione "
#~ "z kosztów utrzymania, w każdym twoim mieście."

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "To wspaniałe odkrycie naukowe czyni jednego niezadowolonego mieszkańca "
#~ "zadowolonym w każdym twoim mieście, także tych niezadowolonych z powodu "
#~ "działań wojennych. Zmniejsza też ryzyko wystąpienia epidemii."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "Cud ten pomaga polepszać twoją reputację i nastawienie innych graczy "
#~ "względem ciebie. Odzyskujesz reputację dwa razy szybciej niż normalnie."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr "Podwaja rozwój nauki w każdym twoim mieście z Uniwersytetem."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim 1 dodatkowy punkt ruchu. Ponadto czyni "
#~ "weteranami wszystkie nowe morskie jednostki zbrojne (we wszystkich twoich "
#~ "miastach)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Daje 2 dodatkowe punkty ruchu twoim jednostkom morskim."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Zmienia dwóch niezadowolonych mieszkańców w zadowolonych w każdym "
#~ "mieście, w którym jest Świątynie. Nie wpływa jednak na niezadowolenie "
#~ "spowodowane działaniami wojennymi."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "Ilość zgromadzonej żywności będzie ustawiona na 25%, zawsze gdy miasto "
#~ "wzrośnie lub zmaleje. To pozwala miastu na szybszy wzrost i przetrzymać "
#~ "głód. Efekt sumuje się ze Spichlerzem."

#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Zwiększa rozwój nauki we wszystkich miastach z Laboratoriami o 100%."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Wszystkie nowe jednostki lądowe dostają pierwszy poziom doświadczenia. "
#~ "Szansa uzyskania nowego poziomu doświadczenia po bitwie zwiększa się o "
#~ "połowę."

#~ msgid "Coinage"
#~ msgstr "Kapitalizacja"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "To nie jest normalny budynek. Jeżeli ustawisz produkcję miasta na "
#~ "kapitalizację będzie to oznaczało, że produkcja danego miasta jest "
#~ "zamieniana na podatek (pieniądze, złoto!)."

#~ msgid ""
#~ "Each scientist adds three points to your empire's research output per "
#~ "turn."
#~ msgstr ""
#~ "Każdy naukowiec dodaje 3 punkty nauki na turę do pracy nad nowymi "
#~ "technologiami."

#~ msgid ""
#~ "Each tax collector produces three extra gold for your treasury per turn."
#~ msgstr ""
#~ "Każdy poborca podatkowy dodaje do skarbca państwa 3 sztuki złota na turę."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:WiekElektryczności"

#~ msgid "Default ruleset"
#~ msgstr "Domyślny zestaw zasad"

#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Grasz z domyślnym zestawem zasad dla gry jednoosobowej."

#~ msgid "CE"
#~ msgstr "n.e."

#~ msgid "BCE"
#~ msgstr "p.n.e."

#~ msgid "Nuclear Accident"
#~ msgstr "Awaria nuklearna"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr "Pozwala Osadnikom, Robotnikom i Inżynierom budować fortece."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Zwiększa pole widzenia jednostek, gdy są one w fortecy."

#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Pozwala ustanowić jeden dodatkowy szlak handlowy z każdego miasta."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr "Pozwala Robotnikom i Inżynierom budować bazy lotnicze i boje."

#~ msgid "Lake"
#~ msgstr "Jezioro"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "Jeziora to duże zbiorniki słodkiej wody."

#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "Płytki ocean znajduje się zazwyczaj blisko wybrzeży; często stanowi "
#~ "bogate źródło żywności i innych zasobów."

#~ msgid "Deep Ocean"
#~ msgstr "Głęboki Ocean"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "Głęboki Ocean pokrywają większość obszary z dala od wybrzeży; jedynie "
#~ "lepsze jednostki morskie (wyłączając Triremy) mogą się po nich poruszać."

#~ msgid "Buoy"
#~ msgstr "Boja"

#~ msgid "Ruins"
#~ msgstr "Ruiny"

#~ msgid ""
#~ "Fortresses improve defense for land units. Among other effects, a land "
#~ "unit remaining in a fortress for a whole turn without moving recovers a "
#~ "quarter of its hit points. With Invention, fortresses gain watchtowers "
#~ "from which units can see further afield."
#~ msgstr ""
#~ "Fortece poprawiają zdolności obronne jednostek lądowych. Ponadto "
#~ "jednostki lądowe pozostające w fortecy przez całą turę odzyskują 1/4 "
#~ "punktów obrażeń. Jeśli odkryłeś/aś Wynalazczość, fortece wzbogacają się o "
#~ "wieże obserwacyjne, dzięki którym zwiększa się pole widzenia jednostek "
#~ "przebywających w fortecy."

#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr "Boje mogą być stawiane na oceanie przez jednostki na statkach."

#~ msgid ""
#~ "Ruins mark the former site of a city that was destroyed or abandoned. "
#~ "They have no effect on gameplay."
#~ msgstr ""
#~ "Ruiny wskazują gdzie kiedyś mieściło się zniszczone lub porzucone miast. "
#~ "Nie mają wpływu na rozgrywkę."

#~ msgid "hardened"
#~ msgstr "doświadczony"

#~ msgid "elite"
#~ msgstr "elitarny"

#~ msgid "?unitclass:Trireme"
#~ msgstr "?unitclass:Trirema"

#~ msgid "?unit:Workers"
#~ msgstr "?unit:Robotnicy"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "Robotnicy są podobni do Osadników, gdyż potrafią zmieniać teren (zob. "
#~ "sekcja \"Zmiany tereny\" w Pomocy). Robotnicy nie mogą jednak budować "
#~ "miast."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Inżynierowie są podobni do Robotników, jednak pracują i poruszają się "
#~ "dwukrotnie szybciej. Mogą również dokonywać głębokich przekształceń "
#~ "terenu (np. zmiany tundry w pustynię), które przekraczają możliwości "
#~ "Osadników i Robotników. Więcej informacji znaleźć można w sekcji \"Zmiany "
#~ "terenu\"."

#~ msgid ""
#~ "TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Workers."
#~ msgstr ""
#~ "RADA 1: Ulepszaj Robotników do Inżynierów kiedy to tylko możliwe, "
#~ "ponieważ wymagają oni tych samych zasobów, co zwykli Robotnicy."

#~ msgid ""
#~ "TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
#~ "before the Workshop becomes obsolete.  This way, your Workers units will "
#~ "be upgraded for free."
#~ msgstr ""
#~ "RADA 2: Jeśli uda ci się zbudować Pracownię Leonarda, odkryj Materiały "
#~ "Wybuchowe, zanim warsztat stanie się przestarzały. Dzięki temu Robotnicy "
#~ "zostaną ulepszeni za darmo."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "Trirema to twoja pierwsza jednostka morska. Może przewozić inne jednostki "
#~ "i posiada podstawowe zdolności obronne, lecz nie może wypływać na głęboki "
#~ "ocean."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr "Karawela zastępuje Triremę i może wypływać na głęboki ocean."

#~ msgid ""
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout."
#~ msgstr ""
#~ "Podobnie jak w przypadku zanieczyszczeń i globalnego ocieplenia, skażenie "
#~ "zwiększa ryzyko wystąpienia \"nuklearnej zimy\". Gdy to nastąpi, teren na "
#~ "całym globie zamieni się w pustynię, tundrę lub lodowiec. Skażenia usuwać "
#~ "mogą Osadnicy, Robotnicy i Inżynierowie."

#~ msgid ""
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "RADA 2: Może się zdarzyć, że twoje jednostki masowo najechały obszar "
#~ "wroga, lecz jego miasta są zbyt silne. Wówczas, przed użyciem Bomb "
#~ "Atomowych, warto zgromadzić grupę Osadników, Robotników i/lub Inżynierów "
#~ "i przygotować ich do usuwania skażeń w turze, w której się pojawią! "
#~ "Redukuje to ryzyko \"nuklearnej zimy\" (ekologiczne Bomby Atomowe!)."

#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_rank:attache"

#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_rank:sekretarz"

#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_rank:wysłannik"

#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_rank:ambasador"

#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr ""
#~ "Dyplomaci stworzeni w Komunizmie rozpoczną grę z wyższym poziomem "
#~ "doświadczenia (1. poziom)."

#~ msgid "?spy_level:informant"
#~ msgstr "?spy_level:informator"

#~ msgid "?spy_level:handler"
#~ msgstr "?spy_level:wywiadowca"

#~ msgid "?spy_level:agent"
#~ msgstr "?spy_level:agent"

#~ msgid "?spy_level:spymaster"
#~ msgstr "?spy_level:spiegomistrz"

#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr ""
#~ "Szpiedzy stworzeni w Komunizmie rozpoczynają grę ze statusem weterana "
#~ "(wywiadowca)."

#~ msgid "?unit:Leader"
#~ msgstr "?unit:Przywódca"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "To jesteś ty. Jeśli utracisz tą jednostkę, przegrasz grę. Pilnuj jej "
#~ "dobrze."

#~ msgid "AWACS"
#~ msgstr "Samolot zwiadowczy"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "Samolot zwiadowczy (AWACS) posiada zaawansowany system radarowy na "
#~ "pokładzie, dzięki czemu jest w stanie wykryć obecność wroga z bardzo "
#~ "dużej odległości."

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Pozwala miastu osiągnąć rozmiary większe niż 8 i zmniejsza ryzyko "
#~ "wystąpienia epidemii. Po wynalezieniu Uprzemysłowienia ten efekt "
#~ "Akweduktu ulega zmniejszeniu."

#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Kanalizacja jest potrzebna, by miasto mogło wzrosnąć powyżej rozmiaru 12."

#~ msgid "Hospital"
#~ msgstr "Szpital"

#~ msgid ""
#~ "A Hospital is used to treat the ill, and sometimes for medical research. "
#~ "A city with a Hospital is less likely to suffer from plagues."
#~ msgstr ""
#~ "W Szpitalu leczy się chorych, a także przeprowadza się czasem badania "
#~ "naukowe. Szpital zmniejsza też ryzyko epidemii w mieście, w którym "
#~ "powstał."

#~ msgid "Genetic Lab"
#~ msgstr "Laboratorium Genetyczne"

#~ msgid ""
#~ "In a Genetic Laboratory medicaments can be researched. The possibility "
#~ "for plagues within the city is reduced.\n"
#~ "A Genetic Laboratory allows the genetic optimization of plants and "
#~ "animals. The food output is increased by 25% if the city size exceeds 20."
#~ msgstr ""
#~ "W Laboratorium Genetycznym pracuje się nad nowymi lekami. Zmniejsza ono "
#~ "ryzyko epidemii w mieście, w którym powstało.\n"
#~ "Laboratorium Genetyczne pozwala też na ulepszanie roślin i zwierząt, "
#~ "dzięki czemu produkcja żywności wzrasta o 25%, jeśli miasto przekroczy "
#~ "rozmiar 20."

#~ msgid ""
#~ "If a metropolis (city size > 30) has a Mass Transit and a Super Highway "
#~ "the city radius is further increased."
#~ msgstr ""
#~ "Jeśli metropolia (miasto o rozmiarze większym niż 30) posiada Transport "
#~ "Publiczny i Super Autostrady, zwiększa się zasięg miasta."

#~ msgid ""
#~ "The work of the priests also reduces the effect of plague in the city."
#~ msgstr "Działalność księży łagodzi także skutki epidemii w mieście."

#~ msgid "Experimental ruleset"
#~ msgstr "Eksperymentalny zestaw zasad"

#~ msgid ""
#~ "You are playing with the experimental ruleset. This showcases new or "
#~ "unusual features available in Freeciv without regard for strict game "
#~ "balancing or playability. A description of the differences from the "
#~ "default ruleset can be found in README.ruleset_experimental."
#~ msgstr ""
#~ "Grasz z eksperymentalnym zestawem zasad. Jest to poligon doświadczalny "
#~ "dla nowych i nietypowych funkcji we Freeciv, które mogą na razie zaburzać "
#~ "grywalność. Opis różnic z domyślnym zestawem zasad znajduje się w pliku "
#~ "README.ruleset_experimental."

#~ msgid "Spaceship Launch"
#~ msgstr "Start Rakiety Kosmicznej"

#~ msgid "Entire Map Known"
#~ msgstr "Cała mapa znana"

#~ msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
#~ msgstr ""
#~ "W Anarchii nie traci się technologii, nawet jeśli nie można jej utrzymać."

#~ msgid "Maglev"
#~ msgstr "Maglev"

#~ msgid "?unitclass:Big Land"
#~ msgstr "?unitclass:Duża Lądowa"

#~ msgid "?worker_level:apprentice"
#~ msgstr "?worker_level:czeladnik"

#~ msgid "?worker_level:journeyman"
#~ msgstr "?worker_level:podróżnik"

#~ msgid "?worker_level:master"
#~ msgstr "?worker_level:mistrz"

#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Pozwala miastu osiągnąć rozmiary większe niż 8 i zmniejsza ryzyko "
#~ "wystąpienia epidemii (o 30%). Kanalizacja jest potrzebna, by miasto mogło "
#~ "wzrosnąć powyżej rozmiaru 16."

#~ msgid "Aqueduct, near Lake"
#~ msgstr "Akwedukt, w pobliżu jeziora"

#~ msgid "Aqueduct, near River"
#~ msgstr "Akwedukt, w pobliżu rzeki"

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50%.  The "
#~ "total bonus is 100% if there are Marketplace and Bank together in the "
#~ "same city."
#~ msgstr ""
#~ "Zwiększa produkcję luksusu i podatków w mieście o 50%. Dodatkowy bonus to "
#~ "100%, jeśli w mieście znajdują się Targowisko i Bank."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Katedra czyni 3 niezadowolonych obywateli w zadowolonych, ułatwiając tym "
#~ "samym zarządzanie miastem (nie wpływa jednak na niezadowolenie "
#~ "spowodowane działaniami wojennymi). Odkrycie Teologii zwiększa "
#~ "efektywność Katedr o jednego obywatela."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "Mury Obronne ułatwiają obronę miasta. Podwajają one siłę obrony jednostek "
#~ "stacjonujących w mieście podczas starcia z jednostkami lądowymi. Nie mają "
#~ "znaczenia podczas starć z jednostkami powietrznymi, morskimi, rakietami "
#~ "oraz Helikopterami. Mury Obronne zapobiegają stratom ludności, które mają "
#~ "miejsce, gdy jednostka broniąca się zostaje rozbita przez jednostkę "
#~ "lądową."

#~ msgid "Amphitheatre"
#~ msgstr "Amfiteatr"

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Redukuje korupcję i straty  w mieście o 50%, czyni jednego mieszkańca "
#~ "zadowolonym (nie wpływa jednak na niezadowolenia spowodowane działaniami "
#~ "wojennymi) i sprawia też, że koszty rewolty w mieście, wzrastają "
#~ "czterokrotnie."

#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową miasta o 25%. Może też mocno przyczynić "
#~ "się do wzrostu zanieczyszczeń z produkcji przemysłowej. Fabryka zwiększa "
#~ "też zanieczyszczenie generowane przez mieszkańców miasta (o 25%)."

#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Gdy miast ze Spichlerzem kurczy się lub wzrasta, rezerwa żywności "
#~ "zachowuje 10 jednostek żywności. Pozwala to na szybszy wzrost oraz "
#~ "umożliwia przetrwanie klęski głodu."

#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant, and also reduces the amount of pollution generated by shield "
#~ "production to 50%."
#~ msgstr ""
#~ "Zwiększa o 25% produkcję w mieście z Fabryką i o kolejne 25%, jeśli w "
#~ "mieście jest Fabryka Zmechanizowana oraz zmniejsza generowane "
#~ "zanieczyszczenie o 50%."

#~ msgid ""
#~ "A Hydro Plant, in combination with a Factory and Mfg. Plant together give "
#~ "a 100% production bonus, with pollution only 50% of the equivalent "
#~ "combination with a Power Plant. The pollution is reduced to 25% if "
#~ "combined with a Recycling Center."
#~ msgstr ""
#~ "Elektrownia Wodna w połączeniu z Fabryką i Fabryką Zautomatyzowaną "
#~ "zwiększają produkcję o 100%, generując tylko 50% zanieczyszczeń "
#~ "analogicznej kombinacji z Elektrownią Cieplną. Zanieczyszczenie zmniejsza "
#~ "się do 25%, jeśli w mieście istnieje Oczyszczalnia."

#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr ""
#~ "Zwiększa produkcję naukową miasta o 50% (o 100%, jeśli którykolwiek z "
#~ "graczy zbudował już Wielką Bibliotekę)."

#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr ""
#~ "Zmniejsza o 50% zanieczyszczenie generowane przez mieszkańców miesta."

#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową miasta o 25% lub o 50%, jeśli w mieście "
#~ "jest jakaś Elektrownia."

#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr ""
#~ "Fabryka Zautomatyzowana zwiększa o 25% też zanieczyszczenie generowanie "
#~ "przez mieszkańców."

#~ msgid ""
#~ "A Nuclear Plant, in combination with a Factory and Mfg. Plant together "
#~ "give a 100% production bonus, with pollution only 50% of the equivalent "
#~ "combination with a Power Plant. The pollution is reduced to 25% if "
#~ "combined with a Recycling Center."
#~ msgstr ""
#~ "Elektrownia Atomowa w połączeniu z Fabryką i Fabryką Zautomatyzowaną "
#~ "zwiększają produkcję o 100%, generując tylko 50% zanieczyszczeń "
#~ "analogicznej kombinacji z Elektrownią Cieplną. Zanieczyszczenie zmniejsza "
#~ "się do 25%, jeśli w mieście istnieje Oczyszczalnia."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radio)."
#~ msgstr ""
#~ "Dodaje 1 punkt produkcji do wszystkich używanych pól morskich miasta. "
#~ "Miasto musi być położone na wybrzeżu, aby zbudować to usprawnienie. "
#~ "Głęboki Ocean wymaga boi, by móc wykorzystywać dodatek do produkcji (boje "
#~ "to usprawnienie dostępne po wynalezieniu Radia)."

#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr ""
#~ "Platforma Wiertnicza zwiększa o 25% zanieczyszczenie generowane przez "
#~ "mieszkańców miasta."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Federation or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Miasto, w którym został wybudowany staje się twoją stolicą (ośrodkiem "
#~ "władzy). Korupcja w pozostałych miastach jest obliczana na podstawie "
#~ "odległości od stolicy, chyba że twoim ustrojem jest Federacjaa lub "
#~ "Komunizm. Koszt wzniecenia buntu w danym mieście jest także "
#~ "proporcjonalny do odległości od stolicy (w każdym ustroju)."

#~ msgid ""
#~ "Under Despotism the city containing the palace gains a +75% gold bonus, "
#~ "and under Monarchy a +50% gold bonus."
#~ msgstr ""
#~ "W Despotyzmie miasto z Pałacem zwiększa produkcję złota o 75%, a w "
#~ "Monarchii o 50%."

#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Czyni 2 niezadowolonych obywateli zadowolonymi w każdym mieście. "
#~ "Neutralizuje też niezadowolenie powodowane 1 jednostką zbrojną."

#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Zwiększa o 25% produkcję przemysłową miasta z Fabryką i o kolejne 25%, "
#~ "jeśli miasto posiada też Fabrykę Zautomatyzowaną. Elektrownia Cieplna "
#~ "wraz z Fabryką lub Fabryką Zautomatyzowaną zwiększa produkcję o 50%, wraz "
#~ "z Fabryką oraz Fabryką Zautomatyzowaną zwiększa produkcję o 100%. "
#~ "Dodatkowa produkcja może prowadzić do zwiększonej emisji zanieczyszczeń."

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Oczyszczalnia zmniejsza o 50% ilość zanieczyszczeń generowanych przez "
#~ "miasto."

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if the Internet wonder was built by any player)."
#~ msgstr ""
#~ "Zwiększa produkcję luksusu i podatków w mieście o dodatkowe 50% (o 100%, "
#~ "jeśli cud Internet został stworzony przez któregokolwiek z graczy)."

#~ msgid ""
#~ "The total bonus is 150% if a Library, a University and a Research Lab are "
#~ "all present in the same city. (300% if Great Library, Isaac Newton's "
#~ "College, and Internet were already built.)"
#~ msgstr ""
#~ "Całkowity wzrost to 150%, jeśli w tym samym mieście jest Biblioteka, "
#~ "Uniwersytet i Laboratoria (300%, jeśli powstały już cudy Wielka "
#~ "Biblioteka, Kolegium Izaaka Newtona i Internet)."

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Podwaja siłę obrony jednostek stacjonujących w mieście przed jednostkami "
#~ "powietrznymi (w tym Helikopterami)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Chroni miasto i jego okolice (w promieniu 2 pól) przed atakami atomowymi. "
#~ "Bomba Atomowa atakująca miasto z Obroną SDI lub jednostkę w jej zasięgu "
#~ "zostaje zestrzelona i nie eksploduje. Ponadto Obrona SDI podwaja siłę "
#~ "obrony miasta przed atakami Pocisków Balistycznych."

#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Pozwala miastu osiągnąć rozmiar większy niż 16. Aby zbudować Kanalizację, "
#~ "miasto musi posiadać już Akwedukt (który pozwala miastu wzrosnąć powyżej "
#~ "rozmiaru 8). Kanalizacja zmniejsza ryzyko wystąpienia epidemii (o 30%)."

#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant, and also reduces the amount of pollution generated by shield "
#~ "production to 25%."
#~ msgstr ""
#~ "Zwiększa o 25% produkcję w mieście z Fabryką i o kolejne 25%, jeśli w "
#~ "mieście jest Fabryka Zmechanizowana oraz zmniejsza generowane "
#~ "zanieczyszczenie o 25%."

#~ msgid ""
#~ "A Solar Plant, in combination with a Factory and Mfg. Plant together give "
#~ "a 100% production bonus, with pollution only 25% of the equivalent "
#~ "combination with a Power Plant.  The Solar Plant eliminates all pollution "
#~ "generated by production in the city if combined with a Recycling Center."
#~ msgstr ""
#~ "Elektrownia Słoneczna w połączeniu z Fabryką i Fabryką Zautomatyzowaną "
#~ "zwiększają produkcję o 100%, generując tylko 25% zanieczyszczeń "
#~ "analogicznej kombinacji z Elektrownią Cieplną. Elektrownia Słoneczna "
#~ "całkowicie eliminuje zanieczyszczenie generowane przez produkcję "
#~ "przemysłową, jeśli w mieście istnieje Oczyszczalnia."

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if Super Highways were built in the city)."
#~ msgstr ""
#~ "Zwiększa o 50% produkcję luksusu i podatków w mieście (o 100%, jeśli w "
#~ "mieście są Autostrady)."

#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Każda pole wokół miasta, na którym zbudowane są drogi i nie ma farm, a "
#~ "które daje już punkty handlu, daje jeden dodatkowy punkt."

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50%, if "
#~ "Stock Exchange was built in the city."
#~ msgstr ""
#~ "Zwiększa produkcję luksusu i podatków w mieście o dodatkowe 50%, jeśli w "
#~ "mieście jest Giełda."

#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr ""
#~ "Super Autostrady zwiększają o 25% zanieczyszczenie powodowane przez "
#~ "mieszkańców miasta."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Czyni jednego niezadowolonego mieszkańca zadowolonym. Technologia "
#~ "Mistycyzm podwaja ten efekt, a Mistycyzm ze Świątynią Artemidy czynią "
#~ "zadowolonymi czterech mieszkańców. Nie wpływa na niezadowolenie "
#~ "wynikające z działań wojennych."

#~ msgid ""
#~ "Increases the science output in a city by an additional 50% (by 100% if "
#~ "the Great Library wonder was built by any player)."
#~ msgstr ""
#~ "Zwiększa produkcję naukową miasta o 50% (o 100%, jeśli którykolwiek z "
#~ "graczy zbudował już cud Wielka Biblioteka)."

#~ msgid ""
#~ "The total bonus is 100% if a Library and a University are present "
#~ "together in the same city (200% if Great Library and Isaac Newton's "
#~ "College were already built.)"
#~ msgstr ""
#~ "Całkowity dodatek wynosi 100%, jeśli w tym samym mieście są już "
#~ "Biblioteka i Uniwersytet (200%, jeśli zbudowano już Wielką Bibliotekę i "
#~ "Kolegium Izaaka Newtona)."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Cała mapa jest stale widoczna dla gracza, który posiada ten cud. Gracz "
#~ "przez cały czas widzi cały teren i wszystkie miasta (choć nie jednostki), "
#~ "nawet pomimo \"mgły wojny\". Pozwala wszystkim graczom budować elementy "
#~ "Rakiety Kosmicznej (pod warunkiem, że odkryli już odpowiednie "
#~ "technologie)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Obiekty w mieście, których utrzymanie kosztują 1 sztukę złota, są "
#~ "zwolnione z kosztów utrzymania, w każdym mieście Giełdą. Zwiększa też o 3 "
#~ "dochód od poborców podatkowych każdego narodu."

#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Każde wykorzystywane pole wokół miasta, gdzie zbudowany jest tan cud, "
#~ "daje jeden dodatkowy punkt nauki."

#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "To wspaniałe odkrycie naukowe czyni jednego niezadowolonego mieszkańca "
#~ "zadowolonym w każdym twoim mieście (+2 do luksusu w każdym mieście). "
#~ "Zmniejsza też ryzyko wystąpienia epidemii (o 10%)."

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Wyprawa Karola Darwina zaowocowała sformułowaniem teorii ewolucji "
#~ "gatunków, co z kolei wzbudziło większe zaufanie do nauki. Każde z twoich "
#~ "miast produkuje jeden dodatkowy punkt odkryć; ponadto zwiększa do 3 "
#~ "produkcję naukowców w każdym narodzie."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Cud sprawia, że twoja reputacja i nastawienie innych graczy względem "
#~ "ciebie polepsza się dwukrotnie szybciej. Ponadto zmniejsza 25% "
#~ "zanieczyszczenie generowane przez mieszkańców w każdym z twoich miast."

#~ msgid ""
#~ "Gives an immediate technology advance.  And 4 extra science bulbs in the "
#~ "city where it is built.  It also doubles the effect of Libraries for "
#~ "every nation."
#~ msgstr ""
#~ "Daje natychmiast nową technologię i 4 punkty odkryć w mieście, w którym "
#~ "powstał. Ponadto podwaja efekt Bibliotek u każego narodu."

#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr ""
#~ "Działa jak dodatkowe Mury Obronne w każdym z twoich miast (+50% do "
#~ "obrony)."

#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr ""
#~ "Czyni 1 niezadowolonego obywatela zadowolonym we wszystkich miastach. "
#~ "Ponadto wytwarza 4 dodatkowe punkty luksusu w mieście, w którym się "
#~ "znajduje."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in the city where it is placed, and "
#~ "reduces the pollution caused by Hydro Plants in all your cities to the "
#~ "same level as Solar Plants (-25% pollution)."
#~ msgstr ""
#~ "Działa jak Elektrownia Wodna w mieście, w którym się znajduje i zmniejsza "
#~ "zanieczyszczenie we wszystkich miastach do takiej samej wartości, jak "
#~ "czyni to Elektrownia Słoneczna (-25% zanieczyszczenia)."

#~ msgid ""
#~ "Gives an immediate technology advance.  And 6 extra science bulbs in the "
#~ "city where it is built.  It also doubles the effect of Universities for "
#~ "every nation."
#~ msgstr ""
#~ "Daje natychmiast nową technologię i 6 punkty odkryć w mieście, w którym "
#~ "powstał. Ponadto podwaja efekt Uniwesytetów u każego narodu."

#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr ""
#~ "Czyni 1 niezadowolonego obywatela zadowolonym we wszystkich miastach (2 "
#~ "dodatkowe punkty luksusu w każdym mieście)."

#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Zmniejsza niezadowolenie wynikające z utrzymywania 1 jednostki na "
#~ "pozycjach bojowych. W Monarchii neutralizuje całe niezadowolenie "
#~ "powodowane przez jednostki zbrojne."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim 1 dodatkowy punkt ruchu. Ponadto czyni "
#~ "weteranami wszystkie nowe morskie jednostki zbrojne (we wszystkich twoich "
#~ "miastach)."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim 1 dodatkowy punkt ruchu. Szansa "
#~ "uzyskania nowego poziomu doświadczenia po bitwie zwiększa się o połowę."

#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Podwaja działanie Katedr, czyniąc 3 niezadowolonych obywateli "
#~ "zadowolonymi w każdym mieście. Nie działa jednak na mieszkańców "
#~ "niezadowolonych z powodu działań wojennych."

#~ msgid "Mausoleum of Mausolos"
#~ msgstr "Mauzoleum Mauzolosa"

#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Czyni 1 niezadowolonego mieszkańca zadowolonym w każdym mieście z Murami "
#~ "Obronnymi. Ponadto czyni 3 niezadowolonych mieszkańców zadowolonymi w "
#~ "mieści, w którym jest zbudowany. W żadnym z twoich miast nie można "
#~ "wszcząć buntu."

#~ msgid "Statue of Zeus"
#~ msgstr "Posąg Zeusa"

#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 military unit per city, and it "
#~ "increases by 1 the units free of upkeep per city."
#~ msgstr ""
#~ "Neutralizuje niezadowolenie powodowane przez 1 jednostkę zbrojną i "
#~ "sprawia, że 1 dodatkowa jednostka utrzymywana jest za darmo w każdym "
#~ "mieście."

#~ msgid "Temple of Artemis"
#~ msgstr "Świątynia Artemidy"

#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Zmienia dwóch niezadowolonych mieszkańców w zadowolonych w każdym "
#~ "mieście, w którym jest Świątynie. Nie wpływa jednak na niezadowolenie "
#~ "spowodowane działaniami wojennymi."

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Każda pole wokół miasta, w którym zbudowany jest ten cud, jeśli tworzy "
#~ "już punkty produkcji, daje jeden dodatkowy punkt. W Despotyzme i "
#~ "Wspólnocie Plemiennej Piramidy znoszą karę dla używanego pola dającego "
#~ "więcej niż 2 punkty."

#~ msgid "Internet"
#~ msgstr "Internet"

#~ msgid ""
#~ "Reveals all cities in the map.  Gives an immediate technology advance. "
#~ "And doubles the effect of Research Labs for every nation."
#~ msgstr ""
#~ "Pokazuje wszystkie miasta na mapie. Daje natychmiastową technologię. "
#~ "Podwaja efekt Laboratoriów dla każdego narodu."

#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatr Szekspira"

#~ msgid ""
#~ "Gives 1 additional luxury to every city, and 6 luxuries to the city where "
#~ "it is located.  It also increases to 3 the output of Elvis specialists "
#~ "for every nation."
#~ msgstr ""
#~ "Daje 1 dodatkowy punkt luksusu w każdym mieście i 6 dodatkowych punktów w "
#~ "mieście, w ktorym jest zbudowany. Ponadto zwiększa do 3 efekt komika w "
#~ "każdym narodzie."

#~ msgid ""
#~ "Gives you freedom to break any diplomatic agreement even if your "
#~ "government has a senate.  It also allows to change the government without "
#~ "the transition period of Anarchy."
#~ msgstr ""
#~ "Pozwala ci zrywać porozumienia dyplomatyczne, nawet jeśli twój ustrój ma "
#~ "senat. Pozwala też zmieniać ustroje bez przejściowej fazy Anarchii."

#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Wszystkie nowe jednostki lądowe dostają pierwszy poziom doświadczenia. W "
#~ "przypadku jednostek lądowych, szansa uzyskania nowego poziomu "
#~ "doświadczenia po bitwie zwiększa się o połowę."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances.  It allows to every nation to choose any government, "
#~ "including those that have not yet been researched.  If any player's city "
#~ "is in revolt for more than two turns, that player's government falls.  "
#~ "Also, your reputation and goodwill among other nations is recovered twice "
#~ "as fast."
#~ msgstr ""
#~ "Stwarza \"światowy senat\", który w pewnych okolicznościach może "
#~ "zapobiegać wojnom. Pozwala wszystkim narodom wybierać dowolny ustrój, "
#~ "nawet taki, którego jeszcze nie opracowały. Jeśli jakiekolwiek miasto "
#~ "gracza pozostaje zbuntowane przez więcej niż dwie tury z rzędu, rząd tego "
#~ "gracza upada. Ponadto twoja reputacja i stosunki z innymi narodami "
#~ "poprawiają się dwa razy szybciej."

#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Zmniejsza niezadowolenie, wynikające z utrzymywania jednostek na "
#~ "pozycjach bojowych (o 2 w Demokracji, o 1 w Republice i Federalizmie). "
#~ "Innymi słowy, niweluje niezadowolenie spowodowane przez jedną jednostkę "
#~ "zbrojną w każdym mieście."

#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "Zasady Civ2Civ3"

#~ msgid ""
#~ "You are playing Freeciv with civ2civ3 rules:\n"
#~ "\n"
#~ "Gameplay more similar to civ3, keeping the combat system from civ2.\n"
#~ "\n"
#~ "Adapted for single player, with AI less aggressive at start, but more "
#~ "challenging at the end.\n"
#~ "\n"
#~ "Detailed description of the differences from the classic ruleset can be "
#~ "found in README.ruleset_civ2civ3."
#~ msgstr ""
#~ "Grasz teraz z zestawem zasad civ2civ3:\n"
#~ "\n"
#~ "Rozgrywka jest bardziej podobna do civ3, lecz system walki pochodzi z "
#~ "civ2.\n"
#~ "\n"
#~ "Dostosowany do jednego gracza; AI jest mniej agresywna na początku, lecz "
#~ "bardziej wymagająca pod koniec.\n"
#~ "\n"
#~ "Szczegółowy opis różnic między tym a klasycznym zestawem zasad znajduje "
#~ "się w pliku README.ruleset_civ2civ3."

#~ msgid "Tribal"
#~ msgstr "Wspólnota Plemienna"

#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "We Wspólnocie Plemiennej jesteś współwładcą twojego ludu. Władza nad "
#~ "obywatelami sprawowana jest w dużym stopniu przez radę duchową."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalizm to ustrój opierający się na zasadach, najczęściej "
#~ "religijnych, które kierują wszystkimi poczynaniami rządzących i "
#~ "poddanych.\n"
#~ "\n"
#~ "W społeczeństwach fundamentalistycznych, ludzie są ślepo oddani swoim "
#~ "przekonaniom zazwyczaj sią gotowi umrzeć za to, w co wierzą.\n"
#~ "\n"
#~ "Obiekty, które normalnie zmieniają niezadowolonym mieszkańców w "
#~ "zadowolonych, tworzą \"datki\" (złoto) odpowiadające liczbie osób, które "
#~ "by uszczęśliły i nie wymagają utrzymywania."

#~ msgid "Federation"
#~ msgstr "Federacja"

#~ msgid ""
#~ "Federalism is a system in which the power to govern is shared between "
#~ "national and provincial governments.  This decentralization minimizes the "
#~ "corruption and waste caused by distance to capital, and avoids separatist "
#~ "movements."
#~ msgstr ""
#~ "Federalizm to ustrój, w którym władza rozdzielana jest pomiędzy rząd "
#~ "krajowy i władze lokalne. Decentralizacja ogranicza korupcję i straty "
#~ "powodowane przez odległość od stolicy, a także zmniejsza tendencje "
#~ "separatystyczne."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokracja to ustrój, w którym obywatele rządzą bezpośrednio, głosując w "
#~ "referendach. Demokracja charakteryzuje się najwyższym poziomem handlu, "
#~ "lecz mieszkańcy łatwo stają się niezadowoleni. Nie występuje korupcja, "
#~ "lecz obywatele są bardzo niezadowoleni podczas wojny."

#~ msgid "Enables movement of nuclear units."
#~ msgstr "Umożliwia poruszanie się jednostkom nuklearnym."

#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Wzmacnia efekt Koloseów i zwiększa pole widzenia wokół miasta."

#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Zmniejsza o połowę koszt ulepszenia jednostki."

#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "Zmniejsza o 30% ryzyko epidemii w twoich miastach."

#~ msgid "Doubles movement of nuclear units."
#~ msgstr "Podwaja ruch jednostek nuklearnych"

#~ msgid ""
#~ "Decreases one-time the Corruption of trade caused by distance to Capital."
#~ msgstr ""
#~ "Zmniejsza jednorazowo korupcję w handlu spowodowaną odległością od "
#~ "stolicy."

#~ msgid ""
#~ "Decreases one-time the Waste of shields caused by distance to Capital."
#~ msgstr ""
#~ "Zmniejsza jednorazowo straty produkcji spowodowane odległością od stolicy."

#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally) for fast travel."
#~ msgstr ""
#~ "Rzeka może leżeć na każdym terenie. Rzeka dodaje jeden punkt do handlu "
#~ "wytwarzanego na tym polu. Ponadto zwiększa współczynnik obrony pola o "
#~ "25%. Jednostki lądowe mogą poruszać się szybciej wzdłuż Rzeki (ale nie po "
#~ "przekątnych)."

#~ msgid "Attack value halved when attacking Destroyer"
#~ msgstr ""
#~ "Wartość ataku zmniejszyła się o połowę podczas ataku na Niszczyciel."

#~ msgid "?unitclass:Small Land"
#~ msgstr "?unitclass:Mała Lądowa"

#~ msgid "?unitclass:Merchant"
#~ msgstr "?unitclass:Kupiecka"

#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "Osadnicy to jedna z najważniejszych jednostek w grze. Mogą budować nowe "
#~ "miasta oraz zmieniać teren, np. tworząc nawodnienie, kopalnie i drogi. "
#~ "Więcej informacji znaleźć można w sekcji \"Zmiany terenu\". Gdy tworzysz "
#~ "Osadników, populacja ich miasta zmniejsza się o 2."

#~ msgid "Migrants"
#~ msgstr "Przesiedleńcy"

#~ msgid ""
#~ "Migrants are like Workers in that they can improve terrain. However, "
#~ "Migrants reduce the population by 1 when they are built, and can be used "
#~ "to migrate population to other cities."
#~ msgstr ""
#~ "Przesiedleńcy tak jak Robotnicy mogą przekształcać teren. Jednak "
#~ "Przesiedleńcy zmniejszają populację swego miasta o 1 i mogą być używani, "
#~ "by przenosić mieszkańców z miasta do miasta."

#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast, move twice "
#~ "as fast, and they may increase his veteran level by performing useful "
#~ "work."
#~ msgstr ""
#~ "Inżynierowie przypominają Robotników, lecz pracują dwukrotnie szybciej i "
#~ "mogą zdobywać doświadczenie wykonując pożyteczne prace."

#~ msgid "Swordsmen"
#~ msgstr "Miecznicy"

#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Miecznicy ciężkozbrojna, zdyscyplinowana piechota, charakteryzująca się "
#~ "dużą siłą ataku."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Narody fundamentalistyczne mogą szkolić Fanatyków bez konieczności "
#~ "płacenia na ich utrzymanie i powodowanie niezadowolenia wśród "
#~ "mieszkańców. Każda jednostka redukuje jednak populację miasta o 1."

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Słonie to ogromne zwierzęta szkolone do celów bojowych, używane często "
#~ "jako potężne jednostki uderzeniowe."

#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Helikoptery mogą przewozić jedną jednostkę piechoty i bombardować wrogie "
#~ "oddziały. Należy jednak zachować ostrożność, jako że Helikoptery tracą "
#~ "odrobinę energii w każdej turze spędzonej poza miastem, bazą lotniczą lub "
#~ "Lotniskowcem. Helikoptery mogą być atakowane przez jednostki lądowe."

#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr ""
#~ "Fregata to silna jednostka zaczepna, lecz nie może przewozić innych "
#~ "jednostek."

#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "Parowiec to opancerzony okręt o takiej samej sile ataku, lecz lepszej "
#~ "obronie niż Fregata."

#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "Udoskonalony Parowiec; jest szybszy i \"widzi\" większy obszar. "
#~ "Wyposażony w broń przeciw Łodziom Podwodnym."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "RADA: Bardzo szybka jednostka, przydatna do ścigania Transportów i Łodzi "
#~ "Podwodnych wroga."

#~ msgid ""
#~ "You can start building Nuclear units when you have the required advance, "
#~ "and the Manhattan Project wonder has been built by any player.  You need "
#~ "Advanced Flight or Rocketry to start using them."
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest możliwa po osiągnięciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez któregokolwiek z graczy. Aby "
#~ "zacząć używać tych jednostek, potrzebujesz Zaawansowanego Lotnictwa i "
#~ "Rakiet."

#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr ""
#~ "Dyplomaci stworzeni w Komunizmie lub Federacji rozpoczną grę z wyższym "
#~ "poziomem doświadczenia (sekretarz)."

#~ msgid ""
#~ "Spies built under Communist or Federation governments will start at the "
#~ "first veteran level (handler)."
#~ msgstr ""
#~ "Dyplomaci stworzeni w Komunizmie rozpoczną grę z wyższym poziomem "
#~ "doświadczenia (1. poziom)."

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities of "
#~ "foreign countries, or to help build wonders in your cities."
#~ msgstr ""
#~ "Karawana wiezie towar na sprzedaż do innego miasta na obszarze tego "
#~ "samego lub innego kraju. Może także pomóc przy budowie cudu w twoim "
#~ "mieście."

#~ msgid ""
#~ "Caravans can only travel on roads, railroads, rivers or ships, and are "
#~ "not affected by movement modifiers."
#~ msgstr ""
#~ "Karawany mogą podróżować jedynie po drogach, torach kolejowych, rzekach i "
#~ "na statkach; nie dotyczą ich modyfikatory ruchu "

#~ msgid "Antigrav Port"
#~ msgstr "Port Antygrawitacyjny"

#~ msgid ""
#~ "Allows one unit airlift from and to city, increased to three once Low-"
#~ "Level Orbit is known."
#~ msgstr ""
#~ "Pozwala jednej jednostce przenosić się do i z miasta (trzem po odkryciu "
#~ "Lotów Na Niskiej Orbicie)."

#~ msgid "Archive"
#~ msgstr "Archiwum"

#~ msgid "Increases the science production of a city by 75%."
#~ msgstr "Zwiększa produkcję punktów nauki miasta o 75%."

#~ msgid "Basic Infrastructure"
#~ msgstr "Podstawowa infrastruktura"

#~ msgid ""
#~ "Basic Infrastructure to the city. This improvement has no maintenance, "
#~ "and cannot be sabotaged by enemy Stealth Spy.\n"
#~ "\n"
#~ "Without this improvement city cannot grow bigger than size 2."
#~ msgstr ""
#~ "Podstawowa infrastruktura miasta. Budynek ten nie wymaga utrzymywania i "
#~ "nie może być sabotowany przez wrogiego Cicho-Szpiega.\n"
#~ "\n"
#~ "Bez tego budynku miasto nie może wzrosnąć powyżej rozmiaru 2."

#~ msgid "Bunker"
#~ msgstr "Schron"

#~ msgid "Revolt cannot be incited in a city with bunker."
#~ msgstr " W mieście ze Schronem nie da się podburzyć ludności."

#~ msgid "Central Mine"
#~ msgstr "Kopalnia Miejska"

#~ msgid "City center tile produces three extra shields."
#~ msgstr "Pole pośrodku miasta daje 3 dodatkowe tarcze."

#~ msgid "Cyberpart Factory"
#~ msgstr "Fabryka Cyberczęści"

#~ msgid "Increases the tax output in a city by 75%."
#~ msgstr "Zwiększa produkcję podatków z miasta o 50%."

#~ msgid ""
#~ "Factory produces spare parts for two units removing their production "
#~ "upkeep."
#~ msgstr ""
#~ "Fabryka produkuje części zamienne dla 2 jednostek, eliminując tym samym "
#~ "koszt ich utrzymania."

#~ msgid "Filter"
#~ msgstr "Filtr"

#~ msgid ""
#~ "Filter System gets 1 extra food and 1 extra production from each oceanic "
#~ "tile."
#~ msgstr ""
#~ "System Filtrów daje 1 dodatkowy punkt żywności i 1 dodatkowy punkt "
#~ "produkcji z każdego pola morskiego."

#~ msgid "Force Walls"
#~ msgstr "Pole Siłowe"

#~ msgid ""
#~ "Force Walls doubles city defense against all kind of attacks. Bonus is "
#~ "increased to 150% when Strong Force technology is known."
#~ msgstr ""
#~ "Pola Siłowe podwajają zdolności obronne miasta przed wszystkimi rodzajami "
#~ "ataków. Obronność wzrasta o 150% po odkryciu Mocnego Oddziaływania."

#~ msgid "Headquarters"
#~ msgstr "Centrum Dowodzenia"

#~ msgid ""
#~ "Headquarters building marks city as your capital. City with headquarters "
#~ "is also safe from enemy's incite revolt attacks."
#~ msgstr ""
#~ "Miasto z Centrum Dowodzenia jest twoją stolicą. W mieście takim nie da "
#~ "się podburzyć ludności."

#~ msgid ""
#~ "Damaged units which stay in city without moving, heal 50% of their "
#~ "hitpoints each turn."
#~ msgstr ""
#~ "Uszkodzone jednostki, które pozostają z obrębie miasta i nie ruszają się, "
#~ "odzyskują 50% punktów obrażeń na turę."

#~ msgid "Information Distillery"
#~ msgstr "Ośrodek Przetwarzania Informacji"

#~ msgid ""
#~ "Improved information gathering. Only 2 other civilizations needs to know "
#~ "given technology before we gain access to it."
#~ msgstr ""
#~ "Ulepszone pozyskiwanie informacji. Tylko 2 inne cywilizacje muszą znać "
#~ "daną technologię, nim my zyskamy do niej dostęp."

#~ msgid "Mood Center"
#~ msgstr "Centrum Nastroju"

#~ msgid "Makes 3 unhappy citizens content."
#~ msgstr "Czyni 3 niezadowolonych mieszkańców zadowolonymi."

#~ msgid "Training Facility"
#~ msgstr "Centrum Szkoleniowe"

#~ msgid "All new units are built as Elite ones."
#~ msgstr "Wszystkie nowe jednostki tworzone są jako elitarne."

#~ msgid "Transportation"
#~ msgstr "Transport"

#~ msgid ""
#~ "City workers can travel further from city center to work and goods can be "
#~ "transported from further away to city center. Makes city area 8 tiles "
#~ "bigger."
#~ msgstr ""
#~ "Robotnicy miejscy mogą udawać się dalej poza miasto i dostarczać dobra z "
#~ "odleglejszych pól. Zwiększa obszar miasta o 8 pól."

#~ msgid "Radar Tower"
#~ msgstr "Wieża Radarowa"

#~ msgid "City with Radar Tower sees much further than one without."
#~ msgstr "Miasto z Wieżą Radarową na znacznie większe pole widzenia."

#~ msgid "Radiation Resistor"
#~ msgstr "Osłona Przeciwpromienna"

#~ msgid "Radiation Resistor increases maximum city size by 3."
#~ msgstr "Osłona Przeciwpromienna zwiąksza maksymalny rozmiar miasta o 3."

#~ msgid "Research Nest"
#~ msgstr "Centrum Nauki"

#~ msgid "Increases the science production of a city by 100%."
#~ msgstr "Zwiększa produkcję punktów nauki miasta o 100%."

#~ msgid "Secret Police"
#~ msgstr "Tajna Policja"

#~ msgid ""
#~ "Secret Police is good at leading army.\n"
#~ "\n"
#~ "Makes martial law possible. Each military unit in city makes one unhappy "
#~ "citizen content, to the maximum of 2."
#~ msgstr ""
#~ "Tajna Policja dobrze sprawdza się w kierowaniu armią.\n"
#~ "\n"
#~ "Umożliwia ona wprowadzanie stanu wyjątkowego. Każda jednostka zbrojna w "
#~ "mieście czyni 1 niezadowolonego mieszkańca zadowolonym (maksymalnie 2)."

#~ msgid "Skyscraper"
#~ msgstr "Drapacz Chmur"

#~ msgid ""
#~ "Radiation is weaker miles high. Top levels of really tall buildings can "
#~ "safely house more people.\n"
#~ "\n"
#~ "Cities can grow 5 sizes bigger."
#~ msgstr ""
#~ "Promieniowanie jest niższe kilka kilometrów nad powierzchnią ziemi. Górne "
#~ "piętra bardzo wysokich budynków dają schronienie większej ilości "
#~ "mieszkańców.\n"
#~ "\n"
#~ "Miasto może wzrosnąć o kolejnych 5 rozmiarów."

#~ msgid "Virtual Reality Theatre"
#~ msgstr "Teatr VR"

#~ msgid "Makes two unhappy citizens content."
#~ msgstr "Czyni 2 niezadowolonych mieszkańców zadowolonymi."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "Moduły to najdroższe części Rakiet Kosmicznych. Mamy trzy różne typy "
#~ "modułów:\n"
#~ "\n"
#~ "- Moduły Mieszkalne: zapewniają mieszkanie dla 10 000 osób.\n"
#~ "\n"
#~ "- Moduły Podtrzymywania Życia: zapewniają żywność i wodę dla jednego "
#~ "modułu mieszkalnego.\n"
#~ "\n"
#~ "- Baterie Słoneczne: zapewniają energię dla dowolnych dwóch modułów.\n"
#~ "\n"
#~ "Możesz zbudować do 4 modułów z każdego typu."

#~ msgid "Earth Monument"
#~ msgstr "Pomnik Ziemi"

#~ msgid ""
#~ "Monument to celebrate our true home planet, Earth.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Pomnik upamiętniający nasz prawdziwy dom - Ziemię.\n"
#~ "\n"
#~ "Każde pole wokół miasta, w których zbudowano ten cud, jeśli daje już "
#~ "jakieś punkty handlu, przynosi 1 dodatkowy punkt handlu."

#~ msgid "Great Tunnel"
#~ msgstr "Wielki Tunel"

#~ msgid ""
#~ "Real deep mining.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some production produces one extra shield resource."
#~ msgstr ""
#~ "Umożliwie głębokie prace wydobywcze.\n"
#~ "\n"
#~ "Każda pole wokół miasta, w którym zbudowano ten cud, jeśli daje już "
#~ "jakieś tarcze, przynosi 1 dodatkową tarczę."

#~ msgid "Antigrav Control Center"
#~ msgstr "Centrum Sterowania Antygrawitacją"

#~ msgid ""
#~ "All player's antigravity units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr ""
#~ "Jednostki antygrawitacyjne wszystkich graczy odzyskują 50% punktów "
#~ "obrażeń na turę."

#~ msgid "Oceanic Downtown"
#~ msgstr "Oceaniczne Śródmieście"

#~ msgid ""
#~ "Each oceanic city center generates 3 points more trade and production."
#~ msgstr ""
#~ "Cenrum każdego wodnego miasta daje o 3 punkty handlu i produkcji więcej."

#~ msgid "Monument of Co-operation"
#~ msgstr "Pomnik Współpracy"

#~ msgid ""
#~ "All player's native alien units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr ""
#~ "Wszystkie natywne jednostki gracza odzyskują 50% punktów obrażeń na turę."

#~ msgid "Protector"
#~ msgstr "Egida"

#~ msgid ""
#~ "Provides additional protection against radiation making it possible for "
#~ "all cities player owns to grow 2 sizes bigger."
#~ msgstr ""
#~ "Zapewnia dodatkową ochronę przed promieniowaniem, więc wszystkie miasta "
#~ "gracza mogą osiągnąć rozmiar większy o 2."

#~ msgid "elvis"
#~ msgstr "komik"

#~ msgid "scientist"
#~ msgstr "naukowiec"

#~ msgid "taxman"
#~ msgstr "poborca pod."

#~ msgid "?citystyle:Human"
#~ msgstr "?citystyle:Ludzki"

#~ msgid "?citystyle:Dual"
#~ msgstr "?citystyle:Dwie Rasy"

#~ msgid "Alien World"
#~ msgstr "Obcy Świat"

#~ msgid ""
#~ "One of the design goals of this ruleset is that it has to provide "
#~ "gameplay different from standard rules. Do not assume that any rules you "
#~ "know from default rules apply with this ruleset.\n"
#~ "\n"
#~ "See README.ruleset_alien and http://www.cazfi.net/freeciv/alien/ for "
#~ "ruleset info."
#~ msgstr ""
#~ "Jednym z celów tego zestawu zasad jest stworzenie zasad gry zupełnie "
#~ "odmiennych od standardowych. Nie zakładaj, że będę tu działały "
#~ "jakiekolwiek prawa znane ci z innych zestawów zasad.\n"
#~ "\n"
#~ "Więcej informacji znajdziesz w pliku README.ruleset_alien oraz na http://"
#~ "www.cazfi.net/freeciv/alien/ ."

#~ msgid "GE"
#~ msgstr "e.g."

#~ msgid "BGE"
#~ msgstr "p.e.g."

#~ msgid "Radiation Burst"
#~ msgstr "Wzrost promieniowania"

#~ msgid "Rebels"
#~ msgstr "Buntownicy"

#~ msgid "Alien Microbes"
#~ msgstr "Obce mikroby"

#~ msgid "Anarchy happens between government changes."
#~ msgstr "Do Anarchii dochodzi w okresie przejściowym podczas zmiany ustroju."

#~ msgid ""
#~ "This is the only available form of government in the beginning.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 40%.\n"
#~ "\n"
#~ "Despotism suffers 20% penalty to both trade and production."
#~ msgstr ""
#~ "Jest to jedyny ustrój dostępny na początku rozgrywki.\n"
#~ "\n"
#~ "Maksymalna stawka podatku/nauki/luksusu to 40%.\n"
#~ "\n"
#~ "Despotyzm zmniejsza handel i produkcję o 20%."

#~ msgid ""
#~ "Government type for military might.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 60%.\n"
#~ "\n"
#~ "Communism suffers 20% penalty to trade."
#~ msgstr ""
#~ "Jest to ustrój dla rządów wojskowych.\n"
#~ "\n"
#~ "Maksymalna stawka podatku/nauki/luksusu to 60%.\n"
#~ "\n"
#~ "Komunizm zmniejsza handel o 20%u."

#~ msgid ""
#~ "Government type of freedom.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 70%.\n"
#~ "\n"
#~ "Democracy suffers 20% penalty to production."
#~ msgstr ""
#~ "Jest to ustrój, w którym najważnejsza jest wolność.\n"
#~ "\n"
#~ "Maksymalna stawka podatku/nauki/luksusu to 70%.\n"
#~ "\n"
#~ "Demokracja zmniejsza produkcję o 20%."

#~ msgid "Dual Communism"
#~ msgstr "DwuKomunizm"

#~ msgid ""
#~ "Government type for military might for both humans and aliens alike.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 80%.\n"
#~ "\n"
#~ "Dual Communism gains 20% production bonus."
#~ msgstr ""
#~ "Jest to ustrój dla rządów wojskowych zarówno dla ludzi, jak i dla "
#~ "obcych.\n"
#~ "\n"
#~ "Maksymalna stawka podatku/nauki/luksusu to 80%.\n"
#~ "\n"
#~ "DwuKomunizm zwiększa produkcję o 20%."

#~ msgid "Dual Democracy"
#~ msgstr "DwuDemokracja"

#~ msgid ""
#~ "Government type of freedom for both humans and aliens alike.\n"
#~ "\n"
#~ "Max tax/science/lux rate is 90%.\n"
#~ "\n"
#~ "Dual Democracy gains 20% trade bonus."
#~ msgstr ""
#~ "Jest to ustrój, w którym najważnejsza jest wolność zarówno dla ludzi, jak "
#~ "i dla obcych.\n"
#~ "\n"
#~ "Maksymalna stawka podatku/nauki/luksusu to 90%.\n"
#~ "\n"
#~ "DwuDemokracja zwiększa handel o 20%."

#~ msgid ""
#~ "Deneb 7 was known to have strange force field surrounding itthat made it "
#~ "impossible to get near planet with year 250 Galactic Era Earthtechnology. "
#~ "However, when you were flying past, that field suddenlyreverted and "
#~ "sucked you to the planet.\n"
#~ "\n"
#~ "You find yourself in a strange world, probably touched by "
#~ "superiortechnology, where big portion of Earth science is invalid. "
#~ "Youhave to learn new rules, rules of this world.\n"
#~ "\n"
#~ "There's deadly radiation that no known shielding works against.There's "
#~ "alien life, but more surprisingly also some edibleplants just like on "
#~ "Earth.\n"
#~ "\n"
#~ "Radio doesn't work, air doesn't allow flying, some basic Physicsdoes not "
#~ "apply here.\n"
#~ "\n"
#~ "You struggle to live on this planet, and read Roadside Picnic by "
#~ "Strugatskybrothers once more."
#~ msgstr ""
#~ "Deneb 7 otoczony jest dziwnym polem siłowym, które uniemożliwiało ludziom "
#~ "zbliżenie się do planety przy użyciu ziemskiej techniki z roku 250 Ery "
#~ "Galaktycznej. Jednak gdy przelatywaliście w pobliżu Deneba 7, pole nagle "
#~ "zmieniło kierunek i ściągnęło was na powierzchnię.\n"
#~ "\n"
#~ "Znaleźliście się w dziwnym świecie, prawdopodobnie zmienionym przez jakąś "
#~ "supertechnologię, w którym nie obowiązuje wiele praw ziemskiej nauki. "
#~ "Teraz musisz odkryć nowe prawa, prawa tego świata.\n"
#~ "\n"
#~ "Występuje to śmiercionośne promieniowanie, przeciw któremu nie działają "
#~ "żadne znane ci osłony. Istnieją tu obce formy życia zwierzęcego, ale "
#~ "także jadalne rośliny, podobne do tych na Ziemi.\n"
#~ "\n"
#~ "Radio nie działa, atmosfera nie pozwala na latanie, nie obowiązują też "
#~ "niektóre podstawowe prawa fizyki.\n"
#~ "\n"
#~ "Próbujesz nauczyć się żyć na tej dziwnej planecie i ponownie czytasz "
#~ "\"Piknik na skraju drogi\" braci Strugackich."

#~ msgid "Alien Rights"
#~ msgstr "Prawa Obcych"

#~ msgid ""
#~ "They're smart. Should they have rights too?\n"
#~ "\n"
#~ "Alien Forest tiles produce +1 production."
#~ msgstr ""
#~ "Są inteligentni. Czy oni też powinni mieć prawa?\n"
#~ "\n"
#~ "Pola Obcego Lasu dają o 1 punkt produkcji więcej."

#~ msgid "Alien Taming"
#~ msgstr "Oswajanie Obcych"

#~ msgid "Some of the Alien lifeforms now work for us."
#~ msgstr "Niektóre lokalne formy życia teraz z nami współpracują."

#~ msgid "Alien Training"
#~ msgstr "Szkolenie Obcych"

#~ msgid "Trained native lifeforms - deadly."
#~ msgstr "Szkolenie lokalnych form życia - z zabójczym efektem..."

#~ msgid "Amphibious Tactics"
#~ msgstr "Taktyka Wodno-lądowa"

#~ msgid "Warfare with amphibious units."
#~ msgstr "Wojna przy użyciu jednostek wodno-lądowych."

#~ msgid "Antigravity"
#~ msgstr "Antygrawitacja"

#~ msgid ""
#~ "Even if normal method of flying is impossible in this world antigravity "
#~ "works. We just need to master it."
#~ msgstr ""
#~ "Mimo że normalny lot nie jest tu możliwy, działa antygrawitacja. Musimy "
#~ "jedynie nauczyć się ją wykorzystywać."

#~ msgid "Burrowing"
#~ msgstr "Drążenie"

#~ msgid ""
#~ "Since it seems to be impossible to fly in this world, we focus on "
#~ "opposite direction. Burrowing through earth is possible."
#~ msgstr ""
#~ "Wydaje się, że latanie nie jest możliwe na tej planecie, więc idziemu w "
#~ "drugą stronę. Drążenie w ziemi jest możliwe."

#~ msgid "Brain Development"
#~ msgstr "Rozwój mózgu"

#~ msgid "Brute Force"
#~ msgstr "Wojna Totalna"

#~ msgid "It's time to make more powerfull weapons than ever before."
#~ msgstr "Czas stworzyć broń potężniejszą niż kiedykolwiek przedtem."

#~ msgid "City Defense"
#~ msgstr "Obrona Miasta"

#~ msgid ""
#~ "Advanced form of force channeling allows us to protect city size objects "
#~ "with channeled radiation energy."
#~ msgstr ""
#~ "Zaawansowana inżynieria pola siłowego pozwala nam chronić obiekty "
#~ "wielkości miasta przy pomocy energii planety."

#~ msgid "Commercial Antigravity"
#~ msgstr "Komercyjna Antygrawitacja"

#~ msgid ""
#~ "Antigravity is not only for military. It has commercial applications as "
#~ "well."
#~ msgstr ""
#~ "Antygrawitacja nie jest technologią wyłącznie wojskową; ma także cywilne "
#~ "zastosowania komercyjne."

#~ msgid "Communication"
#~ msgstr "Komunikacja"

#~ msgid ""
#~ "Conventional radio does not work here. Develop working alternative that "
#~ "takes advantage of the local radiation. You'll get contact to other "
#~ "factions."
#~ msgstr ""
#~ "Tradycyjne radio nie działa na tej planecie. Rozwiń alternatywne formy "
#~ "komunikacji wykorzystujące lokalne promieniowanie. Dzięki temu nawiążesz "
#~ "kontakt z innymi grupami."

#~ msgid "Composites"
#~ msgstr "Kompozyty"

#~ msgid "Stronger materials mean stronger armors."
#~ msgstr "Mocniejsze materiały to mocniejsze pancerze."

#~ msgid "Crust Defense"
#~ msgstr "Obrona Podziemna"

#~ msgid "Defense against burrowing units."
#~ msgstr "Obrona przed jednostkami drążącymi."

#~ msgid "Cyber Aliens"
#~ msgstr "Cyber-Obcy"

#~ msgid "Alliance of the machine and alien organisms."
#~ msgstr "Sojusz maszyn i obcych form życia."

#~ msgid "Cybermodules"
#~ msgstr "Cybermoduły"

#~ msgid ""
#~ "Standardized cyber units save money - or make money to those producing "
#~ "them."
#~ msgstr ""
#~ "Standaryzowane cyber jednostki to oszczędność pieniędzy lub niezły "
#~ "interes dla tych, którzy je produkują."

#~ msgid "Cybernetics"
#~ msgstr "Cybernetyka"

#~ msgid ""
#~ "Making old Earth technology better than before is relatively easy task to "
#~ "do. For small investment, cybernetics gives us much better attack units."
#~ msgstr ""
#~ "Rozwijanie starych ziemskich technologii to stosunkowo łatwe zadanie. "
#~ "Dzięki cybernetyce można niewielkim kosztem stworzyć znacznie lepsze "
#~ "jednostki zaczepne."

#~ msgid "Data Storage"
#~ msgstr "Przechowywanie Danych"

#~ msgid ""
#~ "Needs to archive all the media produced for and by politics drive "
#~ "development of better data storage methods."
#~ msgstr ""
#~ "Potrzeba przechowywanie wszystkich przekazów tworzonych przez polityków "
#~ "dała impuls do rozwoju lepszych metod przechowywanie danych."

#~ msgid "Deep Pumping"
#~ msgstr "Pompy Głębinowe"

#~ msgid ""
#~ "We can pump water from the depths of the crust. We no longerneed any of "
#~ "the adjacent tiles to have water in order to build irrigation."
#~ msgstr ""
#~ "Możemy teraz pompować wodę z głębin skorupy planetarnej. Od teraz "
#~ "nawodnienia budować można także na polach nie sąsiadujących ze źródłami "
#~ "wody."

#~ msgid "Deneb Radar"
#~ msgstr "Radar denebański"

#~ msgid ""
#~ "Not really an conventional radar, but named so as it fills similar role. "
#~ "It's based on Deneb 7 radiation and works on this planet."
#~ msgstr ""
#~ "Nie jest to wprawdzie konwencjonalny radar, ale pełni podobną rolę "
#~ "wykorzystując promieniowanie Deneba 7 i tylko on działa na tej planecie."

#~ msgid "Dual Government"
#~ msgstr "DwuRząd"

#~ msgid "Government should consider both Humans and Native aliens."
#~ msgstr ""
#~ "Ustrój powinien uwzględniać przedstawicieli zarówno Ludzi, jak i Obcych"

#~ msgid ""
#~ "We are finally able to escape force field surrounding Deneb 7. In "
#~ "addition to technical insight it requires correct attitude."
#~ msgstr ""
#~ "Możemy wreszcie wyrwać się poza pole siłowe otaczające Deneb 7. Oprócz "
#~ "odpowiedniej wiedzy technicznej potrzebne jest także odpowiednie "
#~ "podejście."

#~ msgid "Faction Government"
#~ msgstr "Rząd Frakcyjny"

#~ msgid "Familiar government types adjusted to local environment."
#~ msgstr "Znane typy ustrojów dostosowane do lokalnych warunków."

#~ msgid "Faction Politics"
#~ msgstr "Polityka Frakcyjna"

#~ msgid ""
#~ "Human relations in this situation, where various factions have been "
#~ "forced to this strange planet, are quite unlike anything seen before. It "
#~ "very well deserves small study. Maybe we then can co-operate with other "
#~ "factions."
#~ msgstr ""
#~ "Na planecie, na której różne grupy zmuszone zostały do życia obok siebie, "
#~ "relacje społeczne nie są podobne do niczego w znanym Wszechświecie. Może "
#~ "jeśli dokładnie zbadamy tą nietypową sytuację, współpraca między różnymi "
#~ "grupami będzie układać się gładko?"

#~ msgid "Food Regeneration"
#~ msgstr "Odzyskiwanie Żywności"

#~ msgid ""
#~ "If what we harvest grows back faster, we get more food. It's simple as "
#~ "that.\n"
#~ "\n"
#~ "Farmland tiles get additional 50% food production bonus."
#~ msgstr ""
#~ "To proste: jeśli rośiny, które zbierzemy będą odrastać szybciej, będziemy "
#~ "mieli więcej żywności.\n"
#~ "\n"
#~ "Pola z farmami dają o 50% więcej żywności."

#~ msgid "Force Channeling"
#~ msgstr "Inżynieria Pola Siłowego"

#~ msgid ""
#~ "Radiation is obstacle for us, but now also an resource. We know how to "
#~ "channel Deneb 7's power to our own use.\n"
#~ "\n"
#~ "Engineers can build Force Fortresses."
#~ msgstr ""
#~ "Promieniowanie jest dla nas przeszkodą, lecz także dobrodziejstwem, odkąd "
#~ "nauczyliśmy się wykorzystywać pole siłowe Deneba 7 do naszych potrzeb.\n"
#~ "\n"
#~ "Inżynierowie mogą budować Fortece Siłowe."

#~ msgid "Gravity Manipulation"
#~ msgstr "Inżynieria Grawitacyjna"

#~ msgid ""
#~ "From inside the crust we gather information required to understand how "
#~ "gravity works and what one can do with it."
#~ msgstr ""
#~ "Badając skorupę planety, gromadzimy informację o tym, jak działa "
#~ "grawitacja i jak możemy ją wykorzystać."

#~ msgid "Global Knowledge"
#~ msgstr "Globalna Wiedza"

#~ msgid ""
#~ "Information flows to us. We learn any tech known by four other "
#~ "civilizations."
#~ msgstr ""
#~ "Spływają do nas informacje. Poznajemy każdą technologię znaną czterem "
#~ "innym cywilizacjom."

#~ msgid "High-Tech Filtering"
#~ msgstr "Zaawansowane Filtrowanie"

#~ msgid "You can get a lot of things from ocean if you know how."
#~ msgstr "Oceany mogą dać nam wiele rzeczy, jeśli tylko wiemy jak je wydobyć."

#~ msgid ""
#~ "Simply knowing this tech makes two content citizens happy in each city."
#~ msgstr ""
#~ "Znajomość tej technologii czyni 2 zadowolonych mieszkańców szczęśliwymi w "
#~ "każdym mieście."

#~ msgid "Low-Level Orbit"
#~ msgstr "Loty Na Niskiej Orbicie"

#~ msgid ""
#~ "With further advances in antigravitics we are able to enter orbit even if "
#~ "we still are prisoners of the force field surronding Deneb 7.\n"
#~ "\n"
#~ "Makes Antigrav Ports more efficient. They can airlift three units instead "
#~ "of just one."
#~ msgstr ""
#~ "Dalsze postępy w badaniach nad antygrawitacją pozwoliły nam wchodzić na "
#~ "orbitę, mimo tego że nadal jesteśmy więźniami pola siłowego otaczającego "
#~ "Deneb 7.\n"
#~ "\n"
#~ "Usprawnia działanie Portów Antygrawitacyjnych. Mogą się w nich "
#~ "przemieszczać trzy jednostki na turę."

#~ msgid ""
#~ "Using Deneb 7's own power available everywhere land travel speeds can "
#~ "reach levels never seen before."
#~ msgstr ""
#~ "Wykorzystując energię planety, może podróżować po lądzie z niespotykaną "
#~ "dotąd szybkością."

#~ msgid "Manufacturing"
#~ msgstr "Wytwórstwo"

#~ msgid ""
#~ "It takes some research to even make basic manufacturing in this alien "
#~ "world."
#~ msgstr ""
#~ "Na tej planecie nawet podstawowa działalność wytwórcza jest trudna bez "
#~ "dodatkowych badań."

#~ msgid "Martial Law"
#~ msgstr "Stan Wyjątkowy"

#~ msgid ""
#~ "Effective martial law requires that we can react quickly, to immediately "
#~ "send forces where they are needed.\n"
#~ "\n"
#~ "Maximum martial law for cities with Secret Police is increased from two "
#~ "to five."
#~ msgstr ""
#~ "Aby stan wyjątkowy był skuteczny, musimy być w stanie szybko wysyłać "
#~ "wojsko tam, gdzie jest potrzebne.\n"
#~ "\n"
#~ "Maksymalny stan wyjątkowy dla miast z Tajną Policją zwiększa się z 2 do 5."

#~ msgid "Mental Powers"
#~ msgstr "Zdolności Mentalne"

#~ msgid ""
#~ "I WANT\n"
#~ "\n"
#~ "One way to resist radiation is willpower.\n"
#~ "\n"
#~ "Simply knowing this tech allows cities to grow 3 sizes bigger."
#~ msgstr ""
#~ "CHCĘ\n"
#~ "\n"
#~ "Jednym ze sposobów na uchronienie się przed promieniowaniem jest siła "
#~ "woli.\n"
#~ "\n"
#~ "Znajomość tej technologii pozwala miastom wzrosnąć o 3 rozmiary."

#~ msgid "Mining"
#~ msgstr "Kopalnie"

#~ msgid ""
#~ "Earthly mining technologies were not sufficient for heavy scale mining on "
#~ "this planet."
#~ msgstr ""
#~ "Ziemska technologia górnicza nie wystarczała, by prowadzić duże prace "
#~ "wydobywcze na tej planecie."

#~ msgid "Modified Spitter"
#~ msgstr "Zmodyfikowana Plujka"

#~ msgid ""
#~ "We already know how to make modifications to alien lifeforms. Let's "
#~ "improve spitters."
#~ msgstr "Potrafimy już modyfikować ocbe formy życia. Ulepszmy plujki!"

#~ msgid "Mood Manipulation"
#~ msgstr "Inżynieria Nastroju"

#~ msgid "People are happy if they believe that they are happy."
#~ msgstr "Ludzie są szczęśliwi, jeśli wierzą, że są szczęśliwi."

#~ msgid "Naval Superiority"
#~ msgstr "Zaawansowana Wojna Morska"

#~ msgid ""
#~ "It's no longer enough to replicate old Earth technologies. We want "
#~ "superiority."
#~ msgstr ""
#~ "Nie wystarcza nam już kopiowanie ziemskiej technologii. Chcemy ją "
#~ "prześcignąć."

#~ msgid "New Frontier"
#~ msgstr "Nowe Granice"

#~ msgid ""
#~ "We finally fully realize that we are not limited to what we had as part "
#~ "of Earth empire.\n"
#~ "\n"
#~ "Increases max tax/science/lux rate b  †  †  €†  y 10%."
#~ msgstr ""
#~ "Zdaliśmy sobie wreszcie sprawę, że nie musimy się ograniczać do tego, co "
#~ "mieliśmy w ziemskim imperium.\n"
#~ "\n"
#~ "Zwiększa maksymalną stawkę podatków/nauki/luksusu o 10%."

#~ msgid "Ocean Cities"
#~ msgstr "Wodne Miasta"

#~ msgid "Cities on ocean. Why not?"
#~ msgstr "Miasta na Oceanie. Dlaczegóż by nie?"

#~ msgid "Organic Structures"
#~ msgstr "Struktury Organiczne"

#~ msgid ""
#~ "The art of making armor from alien organisms resistant to Deneb 7's "
#~ "strange radiation allows us to enter new areas.\n"
#~ "\n"
#~ "Cities can work radiating tiles."
#~ msgstr ""
#~ "Umiejętność tworzenia pancerzy z lokalnych organizmów odpornych na dziwne "
#~ "promieniowanie Deneba 7 pozwala nam wkroczyć na nowe tereny.\n"
#~ "\n"
#~ "Miasta mogą zagospodarować radioaktywne pola."

#~ msgid "Paradrop"
#~ msgstr "Desant"

#~ msgid ""
#~ "It's easy to fall all the way from orbit, but to hit small target and to "
#~ "be ready to act immediately after landing are hard for aliens. They need "
#~ "extra mental powers for that."
#~ msgstr ""
#~ "Łatwo jest spaść z orbity, lecz trafić w niewielki cel i być gotowym do "
#~ "działania od razu po wylądowaniu jest dla obcych znacznie trudniejsze. "
#~ "Potrzebne są im do tego dodatkowe zdolności mentalne."

#~ msgid "Personal Contact"
#~ msgstr "Kontakt Osobisty"

#~ msgid ""
#~ "With Virtual Reality it's like actor actually was there with you. When "
#~ "you allow actors to teleport to meet their audience, maybe she is.\n"
#~ "\n"
#~ "Stealth Spies protecting your cities against enemy Spies will get 40% "
#~ "bonus. It also gets 40% harder for enemies to sabotage specific buildings."
#~ msgstr ""
#~ "Dzięki wirtualnej rzeczywistości masz wrażenie, że aktor naprawdę jest "
#~ "tuż obok ciebie. Gdy pozwolisz aktorom, by teleportowali się na spotkania "
#~ "z widownią, może rzeczywiście tak jest.\n"
#~ "\n"
#~ "Skuteczność Cicho-Szpiegów broniący miasta przed wrogimi Szpiegami "
#~ "zwiększa się o 40%. Szansa na skuteczny sabotaż konkretnego budynku spada "
#~ "o 40%."

#~ msgid "Protein Modifications"
#~ msgstr "Modyfikowane Białka"

#~ msgid ""
#~ "Turns out we can make alien lifeforms edible.\n"
#~ "\n"
#~ "Engineers can build Farmland, which increases tile food production by 50%."
#~ msgstr ""
#~ "Okazuje się, że możemy sprawić, by obce formy życia były jadalne.\n"
#~ "\n"
#~ "Inżynierowie mogą budować Farmy, które zwiększają produkcję żywności na "
#~ "polu o 50%."

#~ msgid "Radiation Resistance"
#~ msgstr "Odporność Na Promieniowanie"

#~ msgid ""
#~ "By closely examining alien lifeform and how they survive the radiation, "
#~ "we are able to build some radiation resistance to our cities. \n"
#~ "\n"
#~ "Simply knowing this tech allows cities to grow 1 size bigger."
#~ msgstr ""
#~ "Po gruntownym zbadaniu lokalnych form życia i tego, jak radzą sobie z "
#~ "promieniowaniem, udało nam się zwiększych odporność na promieniowanie "
#~ "naszych miast. \n"
#~ "\n"
#~ "Znajomość tej technologii pozwala naszym miastom wzrosnąć o 1."

#~ msgid "Regeneration"
#~ msgstr "Regeneracja"

#~ msgid ""
#~ "We know how aliens regenerate, we know how self-repairing machines "
#~ "regenerate, we know how Earth organisms regenerate."
#~ msgstr ""
#~ "Wiemy jak regenerują się obcy, wiemy jak regenerują się samonaprawiające "
#~ "się maszyny, wiemy jak regenerują się ziemskie organizmy."

#~ msgid "Research Methods"
#~ msgstr "Metody Badawcze"

#~ msgid ""
#~ "Research methods suitable for tackling challenges here allow us to gain "
#~ "knowledge much faster.\n"
#~ "\n"
#~ "Simply knowing this tech increases science output by 35%."
#~ msgstr ""
#~ "Metody badawcze przydatne w rozwiązywaniu tutejszych problemów pozwalają "
#~ "nam zdobywać wiedzę znacznie szybciej.\n"
#~ "\n"
#~ "Znajomość tej technologii zwiększa produkcję punktów nauki o 35%."

#~ msgid "Smart Aliens"
#~ msgstr "Inteligentni Obcy"

#~ msgid ""
#~ "Once we have given some smarts, backed with some remote control, to them, "
#~ "they can work on more demanding tasks."
#~ msgstr ""
#~ "Uczyniliśmy je bardziej inteligentnymi i wsparliśmy zdalnym sterowaniem, "
#~ "dzięki czemu mogą wykonywać trudniejsze zadania."

#~ msgid "Soul"
#~ msgstr "Dusza"

#~ msgid ""
#~ "By combining our knowledge about humans and aliens we finally understand "
#~ "universal concept of soul.\n"
#~ "\n"
#~ "We can cause terror in our enemies. Once somebody knows Soul, two content "
#~ "citizens is converted to unhappy in every city in the world unless owner "
#~ "of the city also knows Soul."
#~ msgstr ""
#~ "Łącząc naszą wiedzę o ludziach i obcych, poznaliśmy uniwersalną naturę "
#~ "duszy.\n"
#~ "\n"
#~ "Możemy wzbudzać przerażenie w naszych wrogach. Gdy któryś z graczy pozna "
#~ "Duszę, 2 mieszkańców staje się niezadowolonymi w każdym mieście na "
#~ "świecie, chyba że dany naród również posiadł wiedzę Dusza."

#~ msgid "Specialist Training"
#~ msgstr "Szkolenia Specjalistów"

#~ msgid ""
#~ "Based on our Tactics teaching techniques, we can teach our specialists "
#~ "trick or two.\n"
#~ "\n"
#~ "Output of all specialists doubles."
#~ msgstr ""
#~ "Dzięki Taktyce udoskonaliliśmy nasze techniki nauczanie i możemy "
#~ "podszkolić naszych specjalistów.\n"
#~ "\n"
#~ "Wydajność specjalistów zwiększa się dwukrotnie."

#~ msgid "Spitter Control"
#~ msgstr "Plujki Bojowe"

#~ msgid ""
#~ "Alien lifeforms spitting solid objects are interesting research subject."
#~ msgstr ""
#~ "Obce formy życia plujące twardymi \"pociskami\" to ciekawy przedmiot "
#~ "badań."

#~ msgid "Stealth Module"
#~ msgstr "Moduł Niewidzialności"

#~ msgid ""
#~ "Even when we know this technology making our units invisible, it's far "
#~ "too expensive to be used for armies. It's perfect for individuals in "
#~ "espionage mission."
#~ msgstr ""
#~ "Choć dzięki tej technologii nasze jednostki mogą stać się niewidzialne, "
#~ "jest ona zbyt kosztowna, by objąć nią całe armie. Sprawdza się za to "
#~ "znakomicie w misjach szpiegowskich."

#~ msgid "Strong Force"
#~ msgstr "Mocne Oddziaływanie"

#~ msgid ""
#~ "We are quite capable of making different energy fields out of radiation. "
#~ "We can still improve, though.\n"
#~ "\n"
#~ "Allows Engineers to build Towers instead of Force Fortresses."
#~ msgstr ""
#~ "Potrafimy już wykorzystywać promieniowanie do tworzenia różnych typów "
#~ "pola siłowego. Nadal możemy jednak ulepszyć to i owo.\n"
#~ "\n"
#~ "Inżynierowie mogą budować Wieże zamiast Fortec Siłowych."

#~ msgid "Strong Resistance"
#~ msgstr "Zwiększona Odporność"

#~ msgid ""
#~ "We get better at building resistance against radiation.\n"
#~ "\n"
#~ "Simply knowing this tech allows cities to grow 2 sizes bigger."
#~ msgstr ""
#~ "Umiemy lepiej bronić się przed promieniowaniem.\n"
#~ "\n"
#~ "Znajomość tej technologii pozwala miastom wzrosnąć o 2 rozmiary."

#~ msgid "Supermodule"
#~ msgstr "Supermoduł"

#~ msgid "Supermodule combines lesser modules in one extremely efficient pack."
#~ msgstr ""
#~ "Supermoduł pozwala łączyć mniejsze moduły w niezwykle wydajne systemy."

#~ msgid "Synthetic Food"
#~ msgstr "Syntetyczna Żywność"

#~ msgid ""
#~ "This is completely new, and extremely efficient, way of making synthetic "
#~ "food.\n"
#~ "\n"
#~ "As their food consumption is no longer an problem, we can grow bigger, "
#~ "meaner, aliens."
#~ msgstr ""
#~ "To zupełnie nowa i niezwykle wydajna metoda pozyskiwania żywności.\n"
#~ "\n"
#~ "Skoro pozyskiwanie żywności nie stanowi już problemu, możemy teraz "
#~ "hodować większych i groźniejszych obcych."

#~ msgid "Teleportation"
#~ msgstr "Teleportacja"

#~ msgid ""
#~ "We can teleport relatively small objects relatively short distances. This "
#~ "reduces problem of not being able to fly."
#~ msgstr ""
#~ "Potrafimy teleportować stosunkowo małe przedmioty na niewielkie "
#~ "odległości. Zmniejsza to problem niemożności latania."

#~ msgid "Thermal Module"
#~ msgstr "Moduł Cieplny"

#~ msgid ""
#~ "To be competent in boiling waters requires good control of temperature "
#~ "surrounding vessels. Also, knowledge about basic module technology allows "
#~ "more advanced modules in the future.\n"
#~ "\n"
#~ "Cities can work Boiling Ocean tiles."
#~ msgstr ""
#~ "Aby radzić sobie z wrzącymi wodami, musisz nauczyć się kontrolować "
#~ "temperaturę na zewnątrz statków. Ponadto wiedza na temat podstawowych "
#~ "modułów pozwoli ci tworzyć bardziej zaawansowane moduły w przyszłości.\n"
#~ "\n"
#~ "Miasta mogą korzystać z pól Wrzącego Oceanu."

#~ msgid "Underground Habitat"
#~ msgstr "Podziemne Osiedle"

#~ msgid ""
#~ "If needed, we can produce everything we need without ever leaving "
#~ "underground bunker."
#~ msgstr ""
#~ "Jeśli zajdzie taka potrzeba, możemy wyprodukować wszystko bez "
#~ "konieczności opuszczania podziemniego schronu."

#~ msgid "Travel"
#~ msgstr "Podróż"

#~ msgid ""
#~ "Once we master ship manufacturing, traveling more hospitable seas of "
#~ "Deneb 7 proved to be no different from other planets."
#~ msgstr ""
#~ "Gdy już opanowaliśmy sztukę budowania statków, podróżowanie po gościnnych "
#~ "wodach Deneba 7 stało się proste."

#~ msgid "Unified Theory"
#~ msgstr "Teoria Unifikacji"

#~ msgid ""
#~ "We now understand that radiation and antigravity are two sides of the "
#~ "same phenomenom."
#~ msgstr ""
#~ "Wiemy już teraz, że promieniowanie i grawitacja to dwa aspekty tego "
#~ "samego zjawiska."

#~ msgid "Virtual Entertainment"
#~ msgstr "Wirtualna Rozrywka"

#~ msgid "Another tech that Earth has long been close to mastering."
#~ msgstr "Kolejna technologia, którą na Ziemi prawie udało się rozwinąć."

#~ msgid "Virtual Reality Training"
#~ msgstr "Szkolenia VR"

#~ msgid ""
#~ "Virtual Reality provides excellent way to train our forces, both infantry "
#~ "and naval forces."
#~ msgstr ""
#~ "Ćwiczenia w wirtualnej rzeczywistości to znakomity sposób na szkolenie "
#~ "naszych wojsk, zarówno lądowych, jak i morskich."

#~ msgid "War Monsters"
#~ msgstr "Potwory Bojowe"

#~ msgid ""
#~ "We can tame monsters suitable for war. These might be relatively weak, "
#~ "but they are the only thing that can wage war on radiating areas for the "
#~ "time being."
#~ msgstr ""
#~ "Potrafimy oswajać potwory nadające się do walki. Są wprawdzie stosunkowo "
#~ "słabe, lecz jak na razie tylko one potrafią prowadzić działania wojenne "
#~ "na radioaktywnych terenach."

#~ msgid "Water Flow"
#~ msgstr "Fizyka Płynów"

#~ msgid ""
#~ "We understand Deneb 7 fluid dynamics and can get water to flow where we "
#~ "want. Irrigation becomes possible in tiles adjacent to cities and rivers."
#~ msgstr ""
#~ "Wiedza na temat fizyki płynów na Denebie 7 pozwala nam doprowadzić wodą "
#~ "tam, gdzie chcemy. Możemy teraz tworzyć nawodnienie na polach "
#~ "przylegających do miast i rzek."

#~ msgid "Terrain has alien radiation"
#~ msgstr "Teren, na którym występuje obce promieniowanie."

#~ msgid "For some reason, there is Earth like grass and animals around."
#~ msgstr ""
#~ "Z jakichś dziwnych powodów występują tu trawa i zwierzęta podobne do "
#~ "ziemskich."

#~ msgid "Alien Forest"
#~ msgstr "Obcy Las"

#~ msgid ""
#~ "These forests are filled with strange alien organisms. This planet's "
#~ "radiation makes it impossible for Earthly organisms to survive here.\n"
#~ "\n"
#~ "Cities can work these tiles only when Organic Structures is known. "
#~ "Inventing Alien Rights gives +1 production bonus to Alien Forest tiles."
#~ msgstr ""
#~ "Lasy te zamieszkują dziwne obce formy życia. Promieniowanie planety "
#~ "sprawia, że ziemskie organizmy nie są tu wstanie przetrwać.\n"
#~ "\n"
#~ "Miasta mogą korzystać z tych pól tylko, jeśli poznaliśmy technologię "
#~ "Struktury Organiczne. Poznanie Praw Obcych zwiększa produkcję na polach "
#~ "Obcego Lasu o 1."

#~ msgid "Radiating Rocks"
#~ msgstr "Radioaktywne Skały"

#~ msgid ""
#~ "Planet's radiation makes it impossible for Earth organisms to survive "
#~ "here.\n"
#~ "\n"
#~ "Cities can work these tiles only when Organic Structures is known."
#~ msgstr ""
#~ "Promieniowanie planety sprawia, że ziemskie organizmy nie są w stanie tu "
#~ "żyć.\n"
#~ "\n"
#~ "Miasta mogą zagospodarować te pola tylko jeśli poznamy technologię "
#~ "Struktury Organiczne."

#~ msgid "Hills just like on Earth."
#~ msgstr "Wzgórza takie jak na Ziemi."

#~ msgid "Thick Mountains"
#~ msgstr "Twarde Góry"

#~ msgid ""
#~ "What are these mountains made of?!? Diamond drill makes no scratch on "
#~ "them.\n"
#~ "\n"
#~ "Burrowing units are unable to burrow through these mountains."
#~ msgstr ""
#~ "Z czego zrobione są te góry?!? Diamentowe wiertła nie mogą ich nawet "
#~ "zadrasnąć.\n"
#~ "\n"
#~ "Jednostki drążące nie mogą przedostać się przez te góry."

#~ msgid "This is normal oceanic terrain."
#~ msgstr "Normalny teren morski."

#~ msgid "Boiling Ocean"
#~ msgstr "Wrzący Ocean"

#~ msgid ""
#~ "This ocean is boiling. No ship without special equipment can enter.\n"
#~ "\n"
#~ "Cities can work these tiles only when Thermal Module is known."
#~ msgstr ""
#~ "Ten ocean wrze. Mogą go przemierzać jedynie jednostki ze specjalnym "
#~ "wyposażeniem.\n"
#~ "\n"
#~ "Miasta mogą zagospodarować te pola tylko, jeśli znana jest technologia "
#~ "Moduł Cieplny."

#~ msgid "Alien mine"
#~ msgstr "Kopalnia obcych"

#~ msgid "Huge Plant"
#~ msgstr "Wielkie rośliny"

#~ msgid "Thermal Vent"
#~ msgstr "Gejzer termiczny"

#~ msgid "Glowing Rocks"
#~ msgstr "Świecące skały"

#, fuzzy
#~ msgid "Space Capsule"
#~ msgstr "Moduł Rakiety"

#~ msgid "Tower"
#~ msgstr "Wieża"

#~ msgid "Force Fortress"
#~ msgstr "Forteca Siłowa"

#~ msgid "Antigrav Base"
#~ msgstr "Baza Antygrawitacyjna"

#~ msgid "Highway"
#~ msgstr "Autostrada"

#~ msgid "Tunnel"
#~ msgstr "Tunel"

#~ msgid "Burrow Tube"
#~ msgstr "Kanał Drążniczy"

#~ msgid "Green River"
#~ msgstr "Zielona Rzeka"

#~ msgid "Brown River"
#~ msgstr "Brązowa Rzeka"

#~ msgid ""
#~ "Basic Road is available for building from the beginning of the game.\n"
#~ "\n"
#~ "Having Road on Grassland tile provides increase of +1 to trade on that "
#~ "tile."
#~ msgstr ""
#~ "Podstawowe drogi można budować od samego początku rozgrywki.\n"
#~ "\n"
#~ "Droga na trawach zwiększa produkcję handlu na tym polu o 1."

#~ msgid "You can upgrade Roads to Highways."
#~ msgstr "Możesz ulepszyć drogi do autostrad."

#~ msgid ""
#~ "You can upgrade Highways to Maglevs.\n"
#~ "\n"
#~ "Units can move via Maglevs indefinitely, Shield production of any tile "
#~ "with Maglev is increased by 50%."
#~ msgstr ""
#~ "Możesz ulepszych autostrady do maglewów.\n"
#~ "\n"
#~ "Poruszanie po maglewach nie zużywa punktów ruchu, a pole z maglewem "
#~ "zwiększa produkcję tarcz o 50%."

#~ msgid ""
#~ "Earthly units can travel on radiating tiles with tunnel built on them. "
#~ "Tunnel provides no increase to unit speed, but they give 35% defense "
#~ "bonus."
#~ msgstr ""
#~ "Ziemskie jednostki mogą poruszać się po radioaktywnych polach tylko, "
#~ "jeśli zbudowano na nich tunele. Tunele nie zwiększają szybkości "
#~ "jednostki, lecz polepszają ich walory obronne o 35%."

#~ msgid ""
#~ "Burrow Tubes provide the only way for burrowing units to cross oceans."
#~ msgstr ""
#~ "Tylko Kanały Drążnicze pozwalają jednostkom drążącym przekraczać oceany."

#~ msgid ""
#~ "Any river increases a tile's defense factor by 50%. Native and Amphibious "
#~ "units may move along a River (but not diagonally) for fast travel."
#~ msgstr ""
#~ "Każda Rzeka zwiększa współczynnik obrony pola o 50%. Jednostki natywne i "
#~ "wodno-lądowe mogą poruszać się szybciej wzdłuż Rzeki (ale nie po "
#~ "przekątnych)."

#~ msgid "Green River increases also tile's food production by 1."
#~ msgstr "Zielona Rzeka zwiększa produkcję żywności na polu o 1."

#~ msgid "Brown River increases also tile's shield production by 1. "
#~ msgstr "Brązowa Rzeka zwiększa produkcję tarcz na polu o 1."

#~ msgid "Regular"
#~ msgstr "Zwykły"

#~ msgid "Elite"
#~ msgstr "Elitarny"

#~ msgid "?unitclass:Earthly"
#~ msgstr "?unitclass:Ziemska"

#~ msgid "?unitclass:Native"
#~ msgstr "?unitclass:Natywna"

#~ msgid "?unitclass:Amphibious"
#~ msgstr "?unitclass:Wodno-lądowa"

#~ msgid "?unitclass:Antigravity"
#~ msgstr "?unitclass:Antygrawitacyjna"

#~ msgid "?unitclass:Burrowing"
#~ msgstr "?unitclass:Drążąca"

#~ msgid ""
#~ "This is Earth technology settler. Most military enemy units can capture "
#~ "it instead of killing it."
#~ msgstr ""
#~ "Ten osadnik używa ziemskiej technologii. Większość jednostek zbrojnych "
#~ "może pojmać tą jednostkę, zamiast ją niszczyć."

#~ msgid "Native Settlers"
#~ msgstr "Natywni Osadnicy"

#~ msgid ""
#~ "This is native Settler that can enter radiating areas. Most military "
#~ "enemy units can capture it instead of killing it."
#~ msgstr ""
#~ "Ten natywne osadnik może poruszać się po promieniotwórczych terenach. "
#~ "Większość jednostek zbrojnych może pojmać tą jednostkę, zamiast ją "
#~ "niszczyć."

#~ msgid "Engineer"
#~ msgstr "Inżynier"

#~ msgid "This is Earth technology engineer."
#~ msgstr "To jest inżynier w zakresie ziemskiej technologii."

#~ msgid "Native Engineer"
#~ msgstr "Natywny Inżynier"

#~ msgid "Native version of the Engineer unit."
#~ msgstr "Natywna wersja Inżyniera."

#~ msgid "Water Engineer"
#~ msgstr "Inżynier Wodno-lądowy"

#~ msgid ""
#~ "Amphibious Engineer that can also establish new cities on Ocean.Cities it "
#~ "builds, start at size 2."
#~ msgstr ""
#~ "Inżynierowie wodno-lądowi mogą też budować nowe miasta na Oceanie. "
#~ "Miasta, które zbudują, mają od razu rozmiar 2."

#~ msgid "Star Marines"
#~ msgstr "Piechota Gwiezdna"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "military unit."
#~ msgstr ""
#~ "Ta jednostka może zostać utworzona już na początku rozgrywki. Jest to "
#~ "najsłabsza jednostka zbrojna."

#~ msgid "Cyborgs"
#~ msgstr "Cyborgi"

#~ msgid "Attack power to the early game."
#~ msgstr "Jednostka zaczepna we wczesnej fazie gry."

#~ msgid "Tank"
#~ msgstr "Czołg"

#~ msgid "This is the most powerful Earth technology unit."
#~ msgstr "Najsilniejsza jednostka bazująca na ziemskiej technologii."

#~ msgid "War Monster"
#~ msgstr "Potwór Bojowy"

#~ msgid "As a native unit, this can move and fight on radiating areas too."
#~ msgstr ""
#~ "Jako jednostka natywna może poruszać się i walczyć także na "
#~ "radioaktywnych terenach."

#~ msgid "Crusher"
#~ msgstr "Ścigacz"

#~ msgid "Alien lifeform trained to be fast."
#~ msgstr "Obca forma życia o zwiększonej szybkości."

#~ msgid "Cyber Alien"
#~ msgstr "Cyber-Obcy"

#~ msgid ""
#~ "Alien lifeform with cybernetic implants. Good in combat, and has better "
#~ "vision than any purely organic unit."
#~ msgstr ""
#~ "Obca forma życia z cybernetycznymi implantami. Dobra w walce; ma większe "
#~ "pole widzenia niż jakakolwiek czysto biologiczna jednostka."

#~ msgid "Rex"
#~ msgstr "Rex"

#~ msgid "Most powerful alien lifeform, like one from Earth's Jurassic period."
#~ msgstr ""
#~ "Najpotężniejsza obca forma życia, podobna do ziemskich organizmów z "
#~ "okresu jurajskiego."

#~ msgid "Paradropper"
#~ msgstr "Desantowiec"

#~ msgid "Alien lifeform able to paradrop."
#~ msgstr "Obca forma życia wyszkolona do zrzutów na teren wroga."

#~ msgid "Turtle Defender"
#~ msgstr "Tankietka"

#~ msgid "This is excellent defense vehicle."
#~ msgstr "Jest to znakomity pojazd obronny."

#~ msgid "Earth Sub"
#~ msgstr "Kret"

#~ msgid ""
#~ "Burrow through earth. Only some special units can attack against Earth "
#~ "Sub. These can pass ocean tiles only through Burrow Tubes."
#~ msgstr ""
#~ "Porusza się pod ziemią, drążąc przejścia. Tylko niektóre jednostki mogą "
#~ "atakować Kreta. Jednostka może przekraczać oceany tylko przez Kanały "
#~ "Drążnicze."

#~ msgid "Hunter"
#~ msgstr "Łowca"

#~ msgid ""
#~ "Burrowing unit that also has capability to attack Antigravity units with "
#~ "its own minimissiles.\n"
#~ "\n"
#~ "It's also an settler type unit for hostile areas, well capable of "
#~ "defending itself."
#~ msgstr ""
#~ "Jednostka drążąca potrafiąca atakować jednostki antygrawitacyjne przy "
#~ "pomocy własnych minipocisków.\n"
#~ "\n"
#~ "Jest to też typ jednostki osadniczej działającej na nieprzyjaznych "
#~ "terenach, zdolna do bronienia się przed atakiem."

#~ msgid "Light Saucer"
#~ msgstr "Lekki Spodek"

#~ msgid ""
#~ "Nobody, but some of the other Antigravity units and Hunters can attack "
#~ "this unit. This unit itself can attack other Antigravity units."
#~ msgstr ""
#~ "Tylko inne jednostki antygrawitacyjne i Łowcy mogą atakować tę jednostkę. "
#~ "Lekki Spodek może atakować inne jednostki antygrawitacyjne."

#~ msgid "Bomb Saucer"
#~ msgstr "Spodek Bombardujący"

#~ msgid ""
#~ "Nobody, but some of the other Antigravity and Hunters units can attack "
#~ "this unit."
#~ msgstr ""
#~ "Tylko inne jednostki antygrawitacyjne i Łowcy mogą atakować tę jednostkę."

#~ msgid "Spitter"
#~ msgstr "Plujka"

#~ msgid "This alien lifeform is first bombarding unit."
#~ msgstr ""
#~ "Ta obca forma życia to pierwsza jednostka mogąca przeprowadzać "
#~ "bombardowania."

#~ msgid "Heavy Spitter"
#~ msgstr "Ciężka Plujka"

#~ msgid ""
#~ "This improved spitter can both make bombard attacks, and transport "
#~ "missiles next to targets."
#~ msgstr ""
#~ "Ulepszona Plujka może przeprowadzać bombardowania i przenosić pociski w "
#~ "pobliże celów."

#~ msgid ""
#~ "Like all Earthly units, Explorer are unable to enter radiating tiles. "
#~ "They can maintain themselves, no upkeep cost to homecity."
#~ msgstr ""
#~ "Tak jak wszystkie ziemskie jednostki, Badacz nie jest może wchodzić na "
#~ "radioaktywne pola. Utrzymują się sami, więc nie obciążają kosztami miasta "
#~ "pochodzenia."

#~ msgid "Scout Animal"
#~ msgstr "Łazik"

#~ msgid "This is native scout animal that can enter any land terrain."
#~ msgstr ""
#~ "Jest to lokalne zwierzę wędrowne zdolne do poruszania się na dowolnych "
#~ "terenie lądowym"

#~ msgid "Raft"
#~ msgstr "Tratwa"

#~ msgid "  This vessel allows coastal travel, but not on Boiling Seas."
#~ msgstr ""
#~ "  Ten środek transportu pozwala pływać po wodach przybrzeżnych, lecz nie "
#~ "po Wrzącym Oceanie."

#~ msgid "Ship"
#~ msgstr "Statek"

#~ msgid ""
#~ "  This is basic ship type. It has no any special equipment, so it cannot "
#~ "enter boiling seas."
#~ msgstr ""
#~ "  Jest to podstawowy rodzaj statku. Nie ma specjalnego wyposażenia, więc "
#~ "nie może zapuszczać się na Wrzący Ocean."

#~ msgid "This vessel is for battle! Too bad it cannot enter boiling oceans."
#~ msgstr ""
#~ "To jest okręt wojenny! Szkoda, że nie może zapuszczać się na Wrzący Ocean."

#~ msgid "Battle Unit"
#~ msgstr "Amfibia"

#~ msgid "Amphibious battle machine."
#~ msgstr "Wodno-lądowa maszyna wojenna."

#~ msgid "Amphibious Transport"
#~ msgstr "Transport wodno-lądowy"

#~ msgid "This is first unit that can enter boiling oceans - and more."
#~ msgstr ""
#~ "Jest to pierwsza jednostka, która może pływać po Wrzącym Oceanie (i nie "
#~ "tylko)."

#~ msgid ""
#~ "Earth technology unit that can establish traderoutes and transfer goods "
#~ "to help building wonders in other cities."
#~ msgstr ""
#~ "Jednostka wykorzystująca ziemską technologię, może ustanawiać szlaki "
#~ "handlowe i przewozić dobra, by wspomóc budowę cudów w innych miastach."

#~ msgid "Native caravan unit, that can move on all land terrains."
#~ msgstr ""
#~ "Natywne jednostki handlowe mogą poruszać się po wszystkich polach lądowch."

#~ msgid "Stealth Spy"
#~ msgstr "Cicho-Szpieg"

#~ msgid ""
#~ "Stealth Spy can make diplomatic actions, and is invisible until next to "
#~ "enemy unit or city."
#~ msgstr ""
#~ "Cicho-Szpieg może przeprowadzać działania dyplomatyczna i pozostaje "
#~ "niewidoczny, jeśli nie znajduje się obok wrogiej jednostki lub miasta."

#~ msgid "Teleporting Missile"
#~ msgstr "Pocisk Teleportujący"

#~ msgid "Teleporting Missile can teleport and attack to neighbour tile."
#~ msgstr ""
#~ "Pocisk Teleportacyjny może być przeteleportowany w celu zaatakowania "
#~ "sąsiedniego pola."

#~ msgid "Antiburrow Missile"
#~ msgstr "Pocisk Przeciwdrążący"

#~ msgid ""
#~ "Missile that can attack also against burrowing units. Since more "
#~ "expensive than normal Teleporting Missile, does not completely replace it."
#~ msgstr ""
#~ "Pocisk, który może atakować jednostki drążące. Jest droższy niż Pocisk "
#~ "Teleportacyjny, nie jest więc jego zamiennikiem."

#~ msgid "Adventurers"
#~ msgstr "Łowcy Przygód"

#~ msgid "?plural:Adventurers"
#~ msgstr "?plural:Łowcy Przygód"

#~ msgid ""
#~ "Without any destination, they were just traveling around, looking for "
#~ "trouble.\n"
#~ "\n"
#~ "* All units have one extra movement point"
#~ msgstr ""
#~ "Rozbijali się bez celu po galaktyce i szukali kłopotów.\n"
#~ "\n"
#~ "* Wszystkie jednostki mają 1 dodatkowy punkt ruchu."

#~ msgid "Galactic Sound"
#~ msgstr "Dźwięk Galaktyki"

#~ msgid "?plural:Fans"
#~ msgstr "?plural:Fani Muzyki"

#~ msgid ""
#~ "Shipful of music fans originally heading to big concert happening.\n"
#~ "\n"
#~ "* Three unhappy citizens in each city becomes content"
#~ msgstr ""
#~ "Tłum fanów muzyki, którzy lecieli na wielki koncert.\n"
#~ "\n"
#~ "* Trzej niezadowoleni mieszkańcy stają się zadowoleni w każdym mieście."

#~ msgid "J&W Corporation"
#~ msgstr "Korporacja J&W"

#~ msgid "?plural:JeeWees"
#~ msgstr "?plural:JotWutowcy"

#~ msgid ""
#~ "J&W Corporation ship was heading to establish another branch.\n"
#~ "\n"
#~ "* 40% bonus to trade."
#~ msgstr ""
#~ "Statek korporacji J&W przemierzał kosmos w celu założenia nowej filii "
#~ "przedsiębiorstwa.\n"
#~ "\n"
#~ "* 40% dodatku do handlu."

#~ msgid "Kindergarden"
#~ msgstr "Przedszkole"

#~ msgid "?plural:Children"
#~ msgstr "?plural:Przedszkolanie"

#~ msgid ""
#~ "Deneb 7 ended vacation of children and their parents. Everyone had kids, "
#~ "so obviously there was nobody supporting zero child policy.\n"
#~ "\n"
#~ "* Granary is not emptied when city grows, but set to 25% full"
#~ msgstr ""
#~ "Deneb 7 położył kres wakacjom dzieci i ich rodziców. Wszyscy mieli "
#~ "dzieci, więc rzecz jasna nikt nie popierał polityki \"zero potomstwa\".\n"
#~ "\n"
#~ "* Spichlerz nie jest opróżniany, gdy miasto wzrasta, lecz zachowuje 25% "
#~ "zapasów."

#~ msgid "Lunatic"
#~ msgstr "Wariaci"

#~ msgid "?plural:Lunatics"
#~ msgstr "?plural:Wariaci"

#~ msgid "Something drove them crazy, made them escape the society to seas."
#~ msgstr "Zwariowali i uciekli od reszty społeczeństwa."

#~ msgid "Madmen"
#~ msgstr "Szaleńcy"

#~ msgid "?plural:Madmen"
#~ msgstr "?plural:Szaleńcy"

#~ msgid "They have escaped society, and attack it for no sane reason."
#~ msgstr "Opuścili społeczeństwo i atakują je bez żadnego sensownego powodu."

#~ msgid "Math Club"
#~ msgstr "Klub Matematyków"

#~ msgid "?plural:Mathematicians"
#~ msgstr "?plural:Matematycy"

#~ msgid ""
#~ "Math Club was traveling home from Math Competition when Deneb 7 got their "
#~ "ship.\n"
#~ "\n"
#~ "* 35% bonus to science output"
#~ msgstr ""
#~ "Członkowie Klubu Matematyków wracali do domu z Konkursu Matematycznego, "
#~ "gdy Deneb 7 przechwycił ich statek.\n"
#~ "\n"
#~ "* 35% dodatek do produkcji punktów nauki."

#~ msgid "Secret Society"
#~ msgstr "Tajne Stowarzyszenie"

#~ msgid "?plural:Billionaries"
#~ msgstr "?plural:Miliarderzy"

#~ msgid ""
#~ "They are the truly rich of whom nobody knows anything since they "
#~ "socialize only in their own circles.\n"
#~ "\n"
#~ "* Builds veteran Stealth Spies\n"
#~ "* Has 50% spy resistance bonus\n"
#~ "* 20% bonus to trade"
#~ msgstr ""
#~ "Wielcy bogacze, o których niewiele wiadomo, gdyż przebywają tylko w swoim "
#~ "gronie.\n"
#~ "\n"
#~ "* Tworzą doświadczonych Cicho-Szpiegów.\n"
#~ "* 50% dodatku do obrony przed działaniami szpiegowskimi.\n"
#~ "* 20% dodatku do handlu."

#~ msgid "Team Gladiators"
#~ msgstr "Drużyna Gladiatorów"

#~ msgid "?plural:Athletes"
#~ msgstr "?plural:Sportowcy"

#~ msgid ""
#~ "Spaceball is sport of massive teams. Team Gladiators ship contained "
#~ "enough players to start entire planetary faction.\n"
#~ "\n"
#~ "* Builds veteran units\n"
#~ "* Each city receives free unit upkeep worth one shield"
#~ msgstr ""
#~ "Kosmiczny Futbol to sport ogromnych drużyn. Statek z Drużyną Gladiatorów "
#~ "wiózł wystarczająco wielu graczy, by mogli teraz stworzyć oddzielną "
#~ "frakcję.\n"
#~ "\n"
#~ "* Tworzą doświadczone jednostki.\n"
#~ "* Każde miasta utrzymuje za darmo jedną jednostkę, która kosztuje 1 "
#~ "tarczę."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Połącz się z serwerem Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Wybór Serwera Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Potwierdź hasło"

#~ msgid "Freeciv Server List"
#~ msgstr "Lista Serwerów Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nazwa serwera                       Port  Wersja      Stan    Gracze  "
#~ "Komentarz"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Zgodzono się na następujące punkty:"

#~ msgid "Erase clause"
#~ msgstr "Usuń klauzulę"

#~ msgid "Shared vision"
#~ msgstr "Widok dzielony"

#~ msgid "Goto and Close"
#~ msgstr "Idź do i zamknij"

#~ msgid "Select Unit(s)"
#~ msgstr "Wybierz jednostkę(i)"

#~ msgid "Variant:"
#~ msgstr "Wariant:"

#~ msgid "Firepower:"
#~ msgstr "Siła Ognia:"

#~ msgid "Movement/Defense:"
#~ msgstr "Ruch/Obrona:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Żywność/Produkcja/Handel:"

#~ msgid "Road Result/Time:"
#~ msgstr "Droga daje/czas:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Nawodnienie daje/czas:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Kopalnia daje/czas:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Przekształcenie daje/czas:"

#~ msgid "Select a city:"
#~ msgstr "Wybierz miasto:"

#~ msgid "Select destination:"
#~ msgstr "Wybierz cel:"

#~ msgid "Unit Commands"
#~ msgstr "Rozkazy dla jednostek"

#~ msgid "Make new homecity"
#~ msgstr "Zmień pochodzenie"

#~ msgid "Where to Display Messages"
#~ msgstr "Miejsce wyświetlania powiadomień"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Wyj = Okno wyjściowe, Pow = Okno powiadomień,\n"
#~ "Okn = Okno wyskakujące"

#~ msgid " Out Mes Pop"
#~ msgstr " Wyj Pow Okn"

# Nie jestem pewien...
#~ msgid "Rates"
#~ msgstr "Stawki podatkowe"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Wybierz proporcje podatków, luksusu i nauki:"

#~ msgid "Help:"
#~ msgstr "Pomoc:"

#~ msgid "Citizen governor..."
#~ msgstr "Zarządca..."

#~ msgid "Add Preset"
#~ msgstr "Dodaj schemat"

#~ msgid "Remove Preset"
#~ msgstr "Usuń Schemat"

#~ msgid "Control City"
#~ msgstr "Zarządzaj miastem"

#~ msgid "Release City"
#~ msgstr "Zwolnij zarządcę"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minimalna Wartość:"

#~ msgid "Factor:"
#~ msgstr "Priorytet:"

#~ msgid "Remove preset?"
#~ msgstr "Usunąć schemat?"

#~ msgid "City Options"
#~ msgstr "Opcje miasta"

#~ msgid "Make new citizens into:     "
#~ msgstr "Nowi mieszkańcy to:  "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Rozwiąż po stworzeniu Osadnika przy rozmiarze 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Automatyczny atak przeciwko jednostkom lądowym:    "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Automatyczny atak przeciwko jednostkom morskim:    "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Automatyczny atak przeciwko jednostkom powietrznym:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Automatyczny atak przeciwko helikopterom:     "

#~ msgid "Popup"
#~ msgstr "Wyświetl"

#~ msgid "Change All..."
#~ msgstr "Zmień wszystko..."

#~ msgid "Configure..."
#~ msgstr "Konfiguruj..."

#~ msgid "Configure Cities Report"
#~ msgstr "Konfiguracja raportu o miastach"

#~ msgid "Set columns shown"
#~ msgstr "Wyświetlane kolumny"

#~ msgid "Change Production Everywhere"
#~ msgstr "Zmiana produkcji we wszystkich miastach"

#~ msgid "From:"
#~ msgstr "Z:"

#~ msgid "To:"
#~ msgstr "Na:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nazwa budynku       Liczba Koszt Ogółem"

#~ msgid "Sell Redundant"
#~ msgstr "Sprzedaj zbędne"

#~ msgid "Sell All"
#~ msgstr "Sprzedaj wszystkie"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr ""
#~ "Typ Jednostki        Ulepszenie  Tworzona  Aktywna  Tarcze     Żywność"

#~ msgid "Available worklists"
#~ msgstr "Dostępne plany prac"

#~ msgid "Rename"
#~ msgstr "Zmień nazwę"

#~ msgid "Rename worklist"
#~ msgstr "Zmień nazwę planu prac"

#~ msgid "Insert"
#~ msgstr "Wstaw"

#~ msgid "Orders"
#~ msgstr "Rozkazy"

#~ msgid "Reports"
#~ msgstr "Raporty"

#~ msgid "Editor"
#~ msgstr "Edytor"

#~ msgid "Select new production"
#~ msgstr "Wybierz nową produkcję"

#~ msgid "Production Worklist"
#~ msgstr "Plan prac"

#~ msgid "Current worklist"
#~ msgstr "Bieżący plan prac"

#~ msgid "Available targets"
#~ msgstr "Dostępne cele"

#~ msgid "Prepend"
#~ msgstr "Wstaw przed"

#~ msgid "Up"
#~ msgstr "Góra"

#~ msgid "Down"
#~ msgstr "Dół"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Pokaż przyszłe cele:"

#~ msgid "Trade Routes"
#~ msgstr "Szlaki handlowe"

#~ msgid "Darn"
#~ msgstr "Napraw"

#~ msgid "Your Unit Has Arrived"
#~ msgstr "Twoja jednostka dotarła do celu"

#~ msgid "Establish trade route"
#~ msgstr "Ustanów szlak handlowy"

#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Wybierz działanie szpiegowskie"

#~ msgid "Investigate City (free)"
#~ msgstr "Zbadaj miasto (za darmo)"

#~ msgid "Steal"
#~ msgstr "Kradzież"

#~ msgid "Your New Government"
#~ msgstr "Twój nowy ustrój"

#~ msgid "Select government type:"
#~ msgstr "Wybierz ustrój:"

#~ msgid "Choose unit activity:"
#~ msgstr "Wybierz zajęcie dla jednostki:"

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv to wolne oprogramowanie i możesz rozdawać jego kopie pod\n"
#~ "określonymi warunkami; Zobacz \"Kopiowanie\" w menu Pomoc.\n"
#~ "A teraz im dokop!"

#~ msgid " Sell "
#~ msgstr " Sprzedaj "

#~ msgid "Rename..."
#~ msgstr "Zmień nazwę..."

#~ msgid "Activate Units"
#~ msgstr "Aktywuj jednostki"

#~ msgid "Unit List..."
#~ msgstr "Lista jednostek..."

#~ msgid "City Options..."
#~ msgstr "Opcje miasta..."

#~ msgid " Buy "
#~ msgstr " Kup "

#~ msgid "Change..."
#~ msgstr "Zmień..."

#~ msgid "Worklist..."
#~ msgstr "Plan prac..."

#~ msgid "Supported units:"
#~ msgstr "Utrzymywane jednostki:"

#~ msgid "Units present:"
#~ msgstr "Jednostki obecne:"

#~ msgid "Select nation and name:"
#~ msgstr "Wybierz naród oraz nazwę:"

#~ msgid "Pick Name"
#~ msgstr "Wybierz nazwę"

#~ msgid "Select your sex:"
#~ msgstr "Płeć:"

#~ msgid "Male  "
#~ msgstr "Mężczyzna  "

#~ msgid "Select city style:"
#~ msgstr "Styl miast:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nazwa             Naród         Ambasada Stan Dypl.      Widok   "
#~ "Reputacja     Stan     Host"

#~ msgid "Intelligence"
#~ msgstr "Wywiad"

#~ msgid "Cancel pact"
#~ msgstr "Anuluj pakt"

#~ msgid "Goto location"
#~ msgstr "Idź do miejsca"

#~ msgid "Popup City"
#~ msgstr "Wyświetl miasto"

#~ msgid "Pregame"
#~ msgstr "Przedgra"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nazwa              Gotowy Dowódca          Naród          Zespół "

#~ msgid "Take Player"
#~ msgstr "Wybierz gracza"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv to turowa gra strategiczna, w której gracz wciela się w przywódcę "
#~ "cywilizacji. Konkurujesz z innymi graczami budując miasta, które "
#~ "utrzymują jednostki zbrojne i gospodarkę. Na końcu tworzysz imperium, "
#~ "które wygra wojny z sąsiadami. Przeciwnicy mogą być kontrolowani przez "
#~ "ludzi lub przez komputer (gracz AI). Gracze rozpoczynają grę u zarania "
#~ "dziejów (w roku 4000 p.n.e) z garstką jednostek, zazwyczaj z Badaczem i "
#~ "kilkoma Osadnikami. Dysponując tymi skromnymi zasobami, przystępują do "
#~ "wyścigu cywilizacji. "

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Zwycięstwo w grze zależy od umiejętności równoważenia rozwoju "
#~ "gospodarczego, militarnego i naukowego. Zrównoważony rozwój umożliwi ci "
#~ "ekspansję terytorialną oraz skuteczną obronę przed wrogami oraz może dać "
#~ "ci zwycięstwo w rozgrywce:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Tak jak w innych grach mających na celu podbój i ekspansję, zwycięzcą "
#~ "stajesz się, gdy unicestwisz ostatnie miasto i ostatnią jednostkę każdego "
#~ "z przeciwników. "

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Jeśli postęp technologiczny wprowadzi cię w wiek lotów kosmicznych, "
#~ "możesz wysłać rakietę do Alfa Centauri. Pierwsza cywilizacja, której "
#~ "Rakieta osiągnie cel, wygrywa."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - Jeśli żaden z powyższych warunków nie zostanie spełniony, gra kończy "
#~ "się (domyślnie) w roku 2000 n.e., o ile nie wystrzelono do tego czasu "
#~ "rakiety kosmicznej. Cywilizacje, które pozostały są następnie oceniane, a "
#~ "gracz, który osiągnął najwyższy wynik zostaje zwycięzcą."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Mimo, że każda rozgrywka jest inna, istnieje podstawowa strategia, którą "
#~ "stosuje większość graczy, przynajmniej na początku."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Poniższe kroki mogą być różnić się w zależności od opcji serwera, ale "
#~ "generalnie strategia streszcza się w poniższych punktach: "

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Wybór miejsca na pierwsze miasto.\n"
#~ " 1. Zwiedzanie okolic.\n"
#~ " 2. Obrona miast.\n"
#~ " 3. Decyzja o budowie pierwszych jednostek.\n"
#~ " 4. Przekształcanie terenu.\n"
#~ " 5. Wybór miejsca na nowe miasta.\n"
#~ " 6. Zarządzanie miastem.\n"
#~ " 7. Relacje z innymi graczami (dyplomacja).\n"
#~ " 8. Zwiedzanie świata.\n"
#~ " 9. Rzeczy, o których należy pamiętać.\n"
#~ "10. Własna strategia.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Wybór miejsca na pierwsze miasto.\n"
#~ "\n"
#~ "    Na początku gry należy KRÓTKO wędrować w poszukiwaniu miejsca, w "
#~ "którym założysz swoje pierwsze miasto. Nie musisz jeszcze odwiedzać "
#~ "wszystkich chatek, które napotkasz - mogą one zawierać oddziały "
#~ "barbarzyńców. Załóż miasto blisko zasobów i jeśli to możliwe na wybrzeżu. "
#~ "Pamiętaj, że pierwsze miasto jest automatycznie twoją stolicą! Cała "
#~ "sztuka polega na tym, aby odpowiednio szybko znaleźć jak najlepszą "
#~ "lokację."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Zwiedzanie okolic.\n"
#~ "\n"
#~ "    Zaraz po wybudowaniu, twoja stolica rozpocznie tworzenie Wojowników. "
#~ "Możesz ich użyć do zwiedzania okolicy. Pamiętaj jednak, że pozostawienie "
#~ "niebronionego miasta jest bardzo ryzykowne. Dlatego należy pozostawić "
#~ "jednego Wojownika w mieście, a dopiero następnego wysłać na zwiady. "
#~ "Jeżeli na początku gry masz badacza, wykorzystaj go do zwiedzania okolic "
#~ "- ta jednostka tylko do tego się nadaje!"

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Obrona miast.\n"
#~ "\n"
#~ "    Na tym etapie gry obrona powinna polegać na pozostawieniu w mieście "
#~ "co najmniej jednego Wojownika. W miarę rozwoju twojej cywilizacji, "
#~ "jednostki o większej sile obrony powinny zastępować przestarzałe, słabsze "
#~ "jednostki. Jednostkami najczęściej używanymi do obrony są (zaczynając od "
#~ "najsłabszej):  Wojownicy, Falanga, Pikinierzy, Muszkieterzy, Strzelcy."

#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Pamiętaj, że w niektórych ustrojach ważne jest, czy dana jednostka "
#~ "stacjonuje w mieście czy poza nim (zwiększa to lub zmniejsza "
#~ "niezadowolenie mieszkańców). W obrębie miasta jednostka lądowa otrzymuje "
#~ "dodatkowo 50% siły obrony, tak jakby była umocniona. Zawsze, gdy powstaje "
#~ "nowe miasto, buduje ono najlepszą dostępną jednostkę obronną."

#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Decyzja o budowie pierwszych jednostek.\n"
#~ "\n"
#~ "    Po stworzeniu jednego lub dwóch Wojowników, rozpocznij tworzenie "
#~ "Osadników. Osadnicy mogą założyć nowe miasta, lecz również mogą budować "
#~ "usprawnienia dla rolnictwa (zob. następna sekcja), choć do tego celu "
#~ "lepiej użyć Robotników, gdyż nie zużywają oni zapasów żywności z miasta "
#~ "pochodzenia. Pamiętaj, że duża populacja zwiększa produkcję przemysłową i "
#~ "tempo badań, nie wspominając już o tym, że miasta zabezpieczają "
#~ "terytorium twojego państwa. Zakładanie miast powinno być więc głównym "
#~ "priorytetem, przynajmniej na początku."

#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Budowa infrastruktury.\n"
#~ "\n"
#~ "    Pola wokół miasta służą do produkcji żywności, wydobywania zasobów i "
#~ "prowadzenia handlu. Takie pole może zostać ulepszone przez Robotników "
#~ "(lub Osadników). Mogą oni zbudować drogę (pozwalającą jednostkom poruszać "
#~ "się szybciej), nawodnienie (zwiekszające produkcję żywności), kopalnię "
#~ "(zwiększającą produkcję przemysłową) oraz inne usprawnienia."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Wybór miejsca na nowe miasta.\n"
#~ "\n"
#~ "    Decyzja, gdzie założyć miasto jest dość trudna. Położone blisko "
#~ "morza, jest łatwe do podbicia, ale może także służyć jako port. W "
#~ "większości przypadków miasto-port będzie musiało zbudować obronę wybrzeża "
#~ "w późniejszej fazie rozgrywki. Najlepszą strategią jest budowanie miast "
#~ "zarówno na wybrzeżu, jak i w głębi lądu, lecz pamiętać należy, że miasto "
#~ "w głębi lądu jest lepiej ukryte, więc bezpieczniej jest tam budować cudy "
#~ "lub Pałac."

#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Administrowanie miastem.\n"
#~ "\n"
#~ "    Każde miasto posiada mieszkańców. Liczba mieszkańców zależy od "
#~ "populacji w danym mieście. Jeżeli klikniesz na miasto, zobaczysz jak "
#~ "wykorzystywany jest obszar wokół niego. Mieszkańców możesz przydzielać do "
#~ "pracy na polu, działalności naukowej, dostarczania rozrywki lub "
#~ "pobierania podatków. Szczególnie na początku gry musisz dbać o to, by "
#~ "każdy z mieszkańców był zatrudniony, co pozwoli ci zmaksymalizować "
#~ "wzrost, handel i produkcję."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Jeżeli produkcja żywności jest zbyt wysoka, mieszkaniec może zostać "
#~ "zdjęty z pola przez kliknięcie na nie przyciskiem myszki. Możesz "
#~ "następnie dać mu obowiązki związane z wymienionymi wyżej specjalnościami."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Jeśli wprowadzisz wszystkich mieszkańców do miasta, a następnie "
#~ "klikniesz na centralne pole, mieszkańcy zostaną rozdzieleni tak, by "
#~ "zmaksymalizować produkcję żywności."

#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Podstawową zasadą administrowania miastem jest utrzymywanie co "
#~ "najmniej takiej samej liczby zadowolonych i niezadowolonych mieszkańców. "
#~ "Jeżeli powyższa zasada nie jest spełniona, miasto otrzymuje ikonkę "
#~ "podniesionej pięści lub błyskawicy (w zależności od zestawu graficznego). "
#~ "Dbaj o to, aby to się nie zdarzyło, gdyż niezadowolone miasta nic nie "
#~ "produkują i mogą się zbuntować."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Wchodzenie w relacje z innymi graczami (dyplomacja).\n"
#~ "\n"
#~ "    Pierwszy kontakt pomiędzy graczami ustanawiany jest, gdy twoja "
#~ "jednostka spotyka jednostkę lub znajduje miasto innego gracza (lub gdy "
#~ "inny gracz znajduje ciebie). Zdobywacie wówczas podstawowe informacje "
#~ "wywiadowcze, z którymi zapoznać się można w raporcie \"Narody\"."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "    Ta wymiana informacji wygaśnie po określonej liczbie tur bez "
#~ "kontaktu. Stałą komunikację zapewniają ambasady, które dadzą ci też "
#~ "dostęp bo większej ilości informacji, np. na temat technologii gracza. "
#~ "Ambasady działają jednostronnie - gospodarz nie zyskuje nic, a ambasady "
#~ "raz ustanowionej nie można rozwiązać."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Jeżeli jesteś w kontakcie z innym graczem, możesz przeprowadzić "
#~ "spotkanie dyplomatyczne. W tym celu wybierz z menu 'Narody' opcję "
#~ "'Spotkanie', a następnie gracza, z którym chcesz się spotkać. Jeżeli dany "
#~ "gracz jest połączony (lub kontrolowany przez komputer), utworzone "
#~ "zostanie okno dialogowe spotkania dyplomatycznego."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "    W tym oknie dialogowym możesz negocjować wymianę dóbr (map, widoków, "
#~ "technologii, miast lub złota), ambasad oraz podpisywać pakty, np. "
#~ "zawieszenie broni lub pokój. Nie musisz wymieniać podobnych rzeczy, "
#~ "możesz wymienić, na przykład, technologię lub miasto za złoto."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "    Pakty określają co mogą robić i gdzie mogą się udać twoje jednostki. "
#~ "Ponadto, pakt z jednym narodem może wpływać na relacje z innymi narodami. "
#~ "W ustrojach autorytarnych, takich jak Monarchia, pakt można zerwać w "
#~ "każdej chwili, lecz w bardziej demokratycznych ustrojach, w Republice i "
#~ "Demokracji, decyzję o zerwaniu paktu może zablokować senat. W takiej "
#~ "sytuacji, pakt można zerwać, jeśli obcy Szpieg lub Dyplomata doprowadzą "
#~ "do skandalu dyplomatycznego lub gdy rozwiążesz rząd. Więcej informacji o "
#~ "paktach znaleźć można w sekcji \"Dyplomacja\"."

#~ msgid "    A couple of notes:"
#~ msgstr "    Kilka uwag:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Nie możesz oddać stolicy."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Możesz zażądać jedynie rzeczy, o których wiesz. Nie możesz więc, na "
#~ "przykład, zażądać technologii, jeśli nie masz ambasady u danego gracza; "
#~ "nie możesz też żądać miasta, którego nie widzisz na swojej mapie. Gracz "
#~ "może jednak zaoferować nieznane miasto, wówczas obszar wokół niego "
#~ "zostanie odkryty."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - Pamiętać należy, że wraz z miastem przekazywane są goszczone i "
#~ "utrzymywane przez to miasto jednostki (chyba że jednostka utrzymywana "
#~ "znajduje się w innym mieście). Upewnij się więc, że twój kontrahent nie "
#~ "zyskuje więcej, niż chcesz mu dać."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Zwiedzanie świata.\n"
#~ "\n"
#~ "    Gdy już umocnisz swoje miasta, wybuduj kilka Trirem w miastach "
#~ "portowych. Użyj ich do szukania nowych lądów i przeciwników. Jeżeli "
#~ "zaczynasz grę na wyspie, zużywaj mniej zasobów na wojsko, a więcej na "
#~ "ekspansję. Jeżeli zaczynasz blisko przeciwnika, zawrzyj pokój i dziel się "
#~ "odkryciami naukowymi. Aby zawrzeć pokój, musisz stworzyć Dyplomatę. Jest "
#~ "to bardzo przydatna jednostka, ta inwestycja NA PEWNO ci się zwróci."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Rzeczy, o których należy pamiętać.\n"
#~ "\n"
#~ "  - Jakiego następnego odkrycia potrzebujesz.\n"
#~ "\n"
#~ "  - Jakie są twoje bieżące stawki podatków, badań i luksusu.\n"
#~ "\n"
#~ "  - Sojusze są często zrywane, więc pamiętaj o obronie...\n"
#~ "\n"
#~ "  - Niektóre odkrycia czynią twoje cudy (także te budowane) "
#~ "przestarzałymi."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Twoja własna strategia.\n"
#~ "\n"
#~ "    Powyższe porady to tylko podstawy, które pozwolą ci grać na średnim "
#~ "poziomie. Aby osiągnąć wysoki poziom, musisz poznać specyfikę wielu "
#~ "jednostek i technologii oraz ĆWICZYĆ, ĆWICZYĆ, ĆWICZYĆ! Freeciv ma wiele "
#~ "tajników, więc jeśli nie grałeś/aś wcześniej w tego typu grę, możesz "
#~ "zajrzeć na strony internetowe gry:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Znajdziesz tam inne porady oraz nawiążesz kontakt z innymi graczami."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Teren pełni w grze trzy role: jest teatrem działań wojennych; "
#~ "powierzchnią, po której podróżują jednostki oraz źródłem zasobów, z "
#~ "których korzystają miasta. Każdy typ terenu ma swoje wady i zalety. "
#~ "Więcej informacji znajdziesz w sekcjach poświęconych każdemu z tych typów."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "Teren wpływa na walkę w następujący sposób: gdy atakowana jest jednostka "
#~ "lądowa, jej siła obrony mnożona jest przez współczynnik obrony przypisany "
#~ "do terenu, na którym jednostka się znajduje. Więcej informacji znajdziesz "
#~ "w sekcji \"Bitwa\"."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Teren wpływa też na ruch jednostek lądowych - jednostki morskie i "
#~ "powietrzne zawsze zużywają jeden punkt ruchu, by przemieścić się o jedno "
#~ "pole. Poruszanie się po trudniejszym terenie (góry, wzgórza, bagna itd.) "
#~ "może kosztować więcej punktów ruchu."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "Pola w zasięgu miasta mogą być wykorzystywane w celu pozyskiwania "
#~ "żywności, punktów produkcji oraz stymulowania handlu. Ilość produkowanych "
#~ "dóbr zależy od typu terenu. Te trzy czynniki są tak ważne, że wymieniamy "
#~ "je jeden koło drugiego, oddzielając ukośnikami. Na przykład '1/2/0' "
#~ "opisuje pole, które (jeśli jest wykorzystywane) generuje w każdej turze "
#~ "jeden punkt żywności, dwa punkty produkcji i zero punktów handlu. Ponadto "
#~ "niektóre pola mają pewne zasoby specjalne, które zwiększają ilość "
#~ "wytwarzanych dóbr. Więcej informacji znaleźć można w sekcji \"Ekonomia\"."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Zysk uzyskiwany przez miasto z danego pola zależy od ustroju oraz różnych "
#~ "budynków i cudów."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "Istnieje możliwość modyfikowania terenu i, co za tym idzie, ich "
#~ "właściwości. Więcej informacji znaleźć można w sekcji \"Zmiany terenu\". "
#~ "Centra miast (pola, na których wybudowano miasta), doświadczają efektów "
#~ "tych zmian nawet bez dodatkowych usprawnień. Więcej informacji znaleźć "
#~ "można w sekcji \"Miasta\"."

#~ msgid " Terrain Alterations"
#~ msgstr " Zmiany Terenu"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr "Osadnicy i Inżynierowie mogą zmieniać teren na kilka sposobów."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Niektóre tereny mogą zostać nawodnione, muszą jednak przylegać bokiem "
#~ "(nie rogiem) do pola z wodą, np. Oceanu, Rzeki, lub innego nawodnionego "
#~ "pola. Nawodnione pole zachowa nawodnienie, nawet gdy z sąsiedniego pola "
#~ "zniknie źródło wody. Nawodnienie zwiększa produkcję żywności. Jeśli "
#~ "posiadasz odpowiednią technologię, możesz nawodnić pole drugi raz, "
#~ "zamieniając je w farmę."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Na niektórych terenach można budować kopalnie, które zwiększają ilość "
#~ "punktów produkcji otrzymywanych z pola. Nie można jednak mieć nawodnienia "
#~ "i kopalni na tym samym polu."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Teren, który nie nadaję się pod budowę nawodnienia i kopalni, może zostać "
#~ "przekształcony na bardziej odpowiedni teren, choć zazwyczaj zajmuje to "
#~ "trochę czasu. Takie przekształcenia niszczą wybudowane kopalnie i "
#~ "nawodnienie, jeśli otrzymany teren nie nadaje się pod ich budowę. "
#~ "Przekształcenia mogą też usunąć zasoby specjalne na polu."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - Jeśli teren nie nadaje się pod te usprawnienia, Osadnicy i Robotnicy "
#~ "mają ograniczone możliwości przekształcania go poleceniami 'nawodnij' i "
#~ "'zbuduj kopalnię'. Więcej informacji znaleźć można w tabeli poniżej. Przy "
#~ "przekształcaniu jednego typu terenu na inny poleceniem 'nawodnij', nie "
#~ "jest konieczne, by na sąsiadujący polu występowała woda."

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Inżynierowie mogą dokonywać bardziej zaawansowanych przekształceń na "
#~ "niemal każdym rodzaju terenu. Służy do tego polecenie 'przekształć'. Przy "
#~ "niektórych zestawach zasad, Inżynierowie na jednostkach morskich mogą "
#~ "nawet zmieniać wodę w ląd (i na odwrót), choć tak głębokie zmiany "
#~ "wymagają zazwyczaj sąsiedztwa pewnej ilości pól pożądanego terenu. Po "
#~ "przekształceniu, jednostka przemieści się na sąsiednie bezpieczne pole (o "
#~ "ile to możliwe)."

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Drogi i koleje mogą być budowane na dowolnym terenie lądowym, nawet jeśli "
#~ "są tam już inne usprawnienie (np. kopalnie). Aby zbudować drogę lub kolej "
#~ "na rzece, musisz poznać technologię Budowa Mostów. Przy odpowiedniej "
#~ "technologii, droga może być przekształcona na kolej. Drogi i koleje "
#~ "pozwalają jednostkom poruszać się szybciej oraz zwiększają produkcję "
#~ "zasobów na polach, przez które przebiegają."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Jeśli na dwóch sąsiadujących polach jest zbudowana droga, jednostki "
#~ "tracą tylko jedną trzecią punktu ruchu przechodząc  z jednego na drugie."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Jeśli na dwóch sąsiadujących polach jest zbudowana kolej, jednostki "
#~ "nie tracą punktów ruchu przechodząc z jednego na drugie."

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Droga może zwiększyć punkty handlu na niektórych typach terenu. Efekt "
#~ "ten utrzymuje się także przy przekształceniu drogi na kolej."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Kolej zwiększa produkcję (tarcze) pola o 50%. (W zależności od opcji "
#~ "serwera, koleje mogą także zwiększać produkcję żywności i handlu o "
#~ "wartość inną niż 50%.)"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Technologie, które pozwalają na budowanie innych struktur zwane są czasem "
#~ "\"bazami\"; więcej informacji znajdziesz w kolejnej sekcji."

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Poniższa tabela pokazuje ilość tur, których potrzebują Robotnicy i "
#~ "Osadnicy, by zakończyć zadanie. Liczby te są o połowę niższe w przypadku "
#~ "Inżynierów. Jednostki mogą pracować wspólnie, aby skrócić czas "
#~ "wykonywania długich zadań. Przy wspólnej pracy na jednym polu, praca "
#~ "jednostek jest sumowana w każdej turze, aż do ukończenia zadania. "
#~ "Pamiętaj jednak, by nie używać zbyt wielu jednostek na raz, gdyż praca "
#~ "niektórych z nich zostanie zmarnowana, a grupy Osadników, Robotników i "
#~ "Inżynierów są bardzo podatne na ataki."

#~ msgid "  Pillaging"
#~ msgstr "  Plądrowanie"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Wiele jednostek, a w domyślnym zestawie zasad wszystkie jednostki lądowe, "
#~ "ma możliwość niszczenia infrastruktury przez plądrowanie. Plądrowanie "
#~ "usuwa jeden element infrastruktury na turę. W zależności od zestawu "
#~ "zasad, masz możliwość wyboru obiektu do zniszczenia lub są one niszczone "
#~ "w takiej kolejności:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - farmy\n"
#~ " - nawodnienia\n"
#~ " - kopalnie\n"
#~ " - fortece, bazy lotnicze\n"
#~ " - koleje\n"
#~ " - drogi"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "Pola, które nie mają takiej infrastruktury nie mogą zostać splądrowane. "
#~ "Ponadto pola, które zostały przekształcone, nie mogą zostać przywrócone "
#~ "do poprzedniego stanu. Na przykład, jeżeli nawodniłeś/aś lasy (w wyniku "
#~ "czego otrzymałeś/aś stepy), splądrowanie nie przekształci pola z powrotem "
#~ "w las. Użyj do tego celu Osadników, Robotników lub Inżynierów."

#~ msgid " Villages"
#~ msgstr " Wioski"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "Wioski (zwane też \"chatkami\") to pierwotne społeczności rozrzucone po "
#~ "świecie na początku gry. Każda jednostka lądowa może wkroczyć do takiej "
#~ "wioski, co wywoła losowy efekt, a sama wioska zniknie. Jeśli wioska jest "
#~ "nastawiona wrogo, mogą wyskoczyć z niej Barbarzyńcy lub wkraczająca "
#~ "jednostka może po prostu zniknąć. Jeśli wioska jest nastawiona "
#~ "przyjaźnie, gracz może otrzymać złoto, nową technologię, jednostkę "
#~ "zbrojną, czasem także Osadnika lub jednostkę, której nie może jeszcze "
#~ "stworzyć, a nawet nowe miasto. "

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "W późniejszej fazie gry, do wioski wkraczać mogą również Helikoptery, "
#~ "lecz jeśli przelecą nad nią inne jednostki powietrzne, mieszkańcy wioski "
#~ "wystraszą się i rozpierzchną, a wioska zniknie."

#~ msgid " National Borders"
#~ msgstr " Granice państw"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Jeśli ustawiona jest odpowiednia opcja serwera, każdy naród ma granice "
#~ "swojego państwa, oznaczoną na mapie linią przerywaną. Granice określają "
#~ "na jakich terenach przeprowadzane mogą być prace, gdzie mogą być budowane "
#~ "nowe miasta i czy twoi obywatele postrzegają ustawienie twoich jednostek "
#~ "jako \"bojowe\" (więcej informacji znaleźć można w sekcji \"Zadowolenie"
#~ "\"). Granice odgrywają też rolę przy paktach między narodami (więcej "
#~ "informacji znaleźć można w sekcji \"Dyplomacja\")."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Nowo zbudowane miasto obejmuje w posiadanie teren je otaczający. Pola, na "
#~ "których mogą pracować mieszkańcy miasta nie może zmienić właściciela, "
#~ "chyba że zmieni go samo miasto lub ulegnie ono zniszczeniu. Jednak teren "
#~ "poza zasięgiem miasta może zostać objęty przez innego gracza, a zasięg "
#~ "jego wpływu zależy od czynników takich jak względna wielkość miast tego "
#~ "gracza."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "Granice mogą obejmować tylko te wody, które leżą bezpośrednio przy "
#~ "mieście. Pozostałe wody są \"ziemią niczyją\"."

#~ msgid ""
#~ "Bases can also extend national borders. See the help on Terrain "
#~ "Alterations for more details."
#~ msgstr ""
#~ "Bazy mogą również poszerzać granice państw. Więcej informacji znaleźć "
#~ "można w sekcji \"Zmiany tereny\"."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "Dobra, które czerpią miasta z przylegających terenów to główne źródło "
#~ "siły cywilizacji. Istnieją trzy rodzaje dóbr: punkty żywności, punkty "
#~ "produkcji i punkty handlu. Poniższe sekcje opisują każde z tych dóbr, ich "
#~ "cechy, zastosowania, i ograniczenia."

#~ msgid " Food"
#~ msgstr " Żywność"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "Aby przeżyć, mieszkańcy potrzebują żywności. Każdy mieszkaniec potrzebuje "
#~ "dwóch punktów żywności na turę. Ponadto, niektóre jednostki (np. Osadnicy "
#~ "w domyślnym zestawie zasad) również potrzebują żywności z miast, które je "
#~ "utrzymują."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Każde miasto posiada spichlerz gromadzący punkty żywności (budynek zwany "
#~ "Spichlerz w domyślnym zestawie zasad zwiększa tę możliwość). Miasta "
#~ "produkujące nadwyżkę żywności, gromadzą ją w spichlerzu, a te, które "
#~ "konsumują więcej niż produkują, opróżniają spichlerz. Gdy żywność się "
#~ "skończy, ludność umiera, poczynając od jednostek wymagających żywności, "
#~ "na mieszkańcach miasta kończąc, aż do momentu, gdy niedobór się kończy."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "Nadwyżka żywności może spowodować wzrost populacji. Spichlerz miejski ma "
#~ "ograniczoną pojemność i gdy się zapełni, miasto wzrasta o jednego "
#~ "mieszkańca, a spichlerz jest znowu pusty. Pojemność spichlerza powiększa "
#~ "się wraz ze wzrostem miasta, więc każdy nowy mieszkaniec jest \"droższy\" "
#~ "niż poprzedni, co oznacza, że taki wzrost ważny jest przede wszystkim w "
#~ "przypadku małych miast. Alternatywna droga wzrostu to \"świętowanie\", "
#~ "opisane szerzej w sekcji \"Zadowolenie\"."

#~ msgid " Production"
#~ msgstr " Produkcja"

#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "Punkty produkcji (zwane też \"tarczami\") odzwierciedlają produkcję "
#~ "przemysłową miasta. Utrzymanie większość jednostek kosztuje kilka punktów "
#~ "i pobierane są one z miasta pochodzenia jednostki, choć w ustrojach "
#~ "autorytarnych każde miasto utrzymuje kilka jednostek za darmo. Jeśli "
#~ "produkcja jest zbyt niska, jednostki nie mogą być utrzymywane i ulegają "
#~ "rozwiązaniu. Większość jednostek można też rozwiązywać \"ręcznie\" w "
#~ "dowolnej chwili. Jeśli jednostka zostanie rozwiązana w mieście, zazwyczaj "
#~ "zwracana jest połowa jej kosztów produkcji. "

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "Nadwyżka produkcji kierowana jest do tworzenia nowej jednostki, budynku "
#~ "lub cudu wskazanego jako obecnie tworzony produkt. Tak samo jak żywność, "
#~ "nadwyżki produkcji gromadzą się stopniowo, aż osiągną wysokość równą "
#~ "cenie tworzonej rzeczy. Wówczas produkt pojawia się na mapie (jeśli jest "
#~ "to jednostka) lub na liście infrastruktury miasta (jeśli jest to budynek "
#~ "lub cud). Niewykorzystane tarcze przechodzą na następny zaplanowany "
#~ "projekt."

#~ msgid ""
#~ "In the default ruleset, a city can build at most one product per turn, "
#~ "regardless of its production surplus. However, in some rulesets, factors "
#~ "such as city size and technology may enable a single city to produce more "
#~ "than one unit in a single turn under certain conditions. A city with "
#~ "multiple \"build slots\", ordered to build a unit, can build as many of "
#~ "that single kind of unit per turn as its production surplus allows, up to "
#~ "the number of slots. Units which cost city population to build are an "
#~ "exception to this rule; they can only be built singly, as can buildings."
#~ msgstr ""
#~ "W domyślnym zestawie zasad miasto budować może tylko jedną rzecz na turę, "
#~ "niezależnie od nadwyżki produkcji. W innych zestawach zasad czynniki "
#~ "takie jak rozmiar miasta i posiadane technologie mogą sprawić, że czasem "
#~ "możliwe będzie tworzenie więcej niż jednej rzeczy na turę. Miasto z "
#~ "wieloma \"okienkami produkcji\" może tworzyć tyle jednostek, na ile "
#~ "pozwoli jej nadwyżka produkcji i liczba okienek. Wyjątek stanowią "
#~ "jednostki zmniejszające populację miasta i budynki - można budować je "
#~ "tylko pojedynczo."

#~ msgid ""
#~ "A city can be given a list of several products to build in its \"worklist"
#~ "\", avoiding the need to pay attention to it every few turns. Each item "
#~ "on the worklist represents a single product (such as a unit); the city "
#~ "will work through them in order. When a city has finished all the work "
#~ "you have given it to do, it will try to build the last item again if "
#~ "possible, otherwise it will choose a new target itself. If a city is "
#~ "currently producing gold (building Coinage in the default rules), an "
#~ "activity which never completes, putting an item on its worklist will "
#~ "cause it to stop producing gold and start working on the new item next "
#~ "turn. In rulesets which permit it, a city may take several units of the "
#~ "same type off its worklist in a single turn, but if a different kind of "
#~ "item is reached, production pauses until the following turn. This can be "
#~ "used to limit the number of units produced by highly productive cities."
#~ msgstr ""
#~ "Miastu przydzielić można listę kilku produktów do budowy; jest to tzw. "
#~ "\"plan prac\". Dzięki temu nie trzeba na bieżąco doglądać produkcji "
#~ "miasta. Miasto tworzy jednostki i budynki w kolejności określonej w "
#~ "planie. Gdy zakończy się tworzenie jednego produktu, miasto automatycznie "
#~ "przystąpi do tworzenia kolejnej pozycji z listy lub, jeśli nie będzie to "
#~ "możliwe, samo wybierze kolejny produkt. Jeśli miasto produkuje złoto "
#~ "(Kapitalizację w domyślnym zestawie zasad), umieszczenie czegoś w planie "
#~ "prac sprawi, że miasto podejmie budowę pozycji z planu w następnej turze. "
#~ "W niektórych zestawach zasad miasto może stworzyć kilka pozycji z planu w "
#~ "jednej turze, lecz jeśli kolejna pozycja jest innym typem produktu, "
#~ "produkcja zostanie przerwana i rozpocznie się na nowo dopiero w następnej "
#~ "turze. Można wykorzystać to, by ograniczyć liczbę tworzonych jednostek w "
#~ "miastach o wysokiej produkcji."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Każdy gracz może tworzyć obiekty, na które pozwalają mu posiadane "
#~ "technologie, z kilkoma ograniczeniami (zob. sekcje \"Jednostki\", "
#~ "\"Budynki\" i \"Cudy\"). Zachowaj ostrożność - gra umożliwia ci nawet "
#~ "tworzenie jednostek i budynków, których nie jesteś w stanie utrzymać i "
#~ "które zostaną rozwiązane natychmiast po ukończeniu."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "Możesz zawsze zmienić tworzony produkt, lecz stracisz połowę "
#~ "wypracowanych już punktów, jeśli zmieniasz jednostkę, budynek lub cud na "
#~ "obiekt z innej kategorii. Możesz też przyspieszyć produkcję kupując "
#~ "tworzony produkt (w tym celu, naciśnij przycisk \"Kup\" obok paska "
#~ "postępu w oknie dialogowym miasta)."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Niektóre punkty produkcji mogą być tracone, choć nie przewiduje tego "
#~ "domyślny zestaw zasad. Straty mogą sprawić, że miasto nie będzie niczego "
#~ "produkować."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Miasta z wysoką produkcją emitują dużo zanieczyszczeń. Więcej informacji "
#~ "znaleźć można w sekcji \"Zanieczyszczenie\"."

#~ msgid " Trade"
#~ msgstr " Handel"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "Punkty handlu odzwierciedlają zysk wypracowywany przez miasto w handlu z "
#~ "innymi miastami. Niektóre z tych punktów tracone są w wyniku korupcji, "
#~ "której stopień uzależniony jest m.in. od ustroju i zwiększa się wraz z "
#~ "odległością od stolicy. Miasta rozdzielają uzyskane w ten sposób punkty "
#~ "na trzy części: złoto, które pod postacią podatków płynie do kasy "
#~ "państwa; punkty luksusu, które wpływają na samopoczucie mieszkańców i "
#~ "punkty nauki, które przyspieszają odkrywanie nowych technologii."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Musisz zdecydować, w jakich proporcjach rozdzielane są punkty handlu. "
#~ "Choć możesz zmienić te proporcje w dowolnej turze, ich części są zawsze "
#~ "wielokrotnościami dziesięciu procent wszystkich punktów handlu, a "
#~ "większość ustrojów ustanawia limity na maksymalną stawkę przeznaczaną na "
#~ "dany cel."

#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "Jedna stawka dla złota i nauki nie zmienia tak bardzo ogólnych przychodów "
#~ "i postępu technologicznego narodu, ponieważ są to wartości \"globalne\", "
#~ "sumowane ze wszystkich miast. Luksus działa nieco inaczej, ponieważ "
#~ "wpływa tylko na jedno miasto. Wygodnie byłoby więc przeznaczyć punkty z "
#~ "niezadowolonego miasta na luksus, a z innych na naukę i podatki, lecz "
#~ "należy raczej sprawiedliwie \"wyważać\" punkty dla wszystkich miast (choć "
#~ "można powiększać stawkę luksusu lokalnie, przydzielając mieszkańcom role "
#~ "komików w domyślnym zestawie zasad). Więcej informacji o luksusie "
#~ "znajdziesz w sekcji \"Zadowolenie\"."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Handel wzrasta, gdy mieszkańcy pracują na terenach z pewnymi zasobami "
#~ "specjalnymi lub gdy miasta mają dostęp do dróg i szlaków wodnych. Ponadto "
#~ "możesz ustanowić szlak handlowy między miastami. W domyślnym zestawie "
#~ "zasad, mogą to robić Karawany i Ciężarówki, które należy wysłać do miasta "
#~ "oddalonego o co najmniej dziewięć pól lub należącego do innego narodu, a "
#~ "następnie wybrać polecenie \"Ustanów szlak handlowy\". Minimalną "
#~ "odległość między miastami ustawić można przy pomocy opcji serwera "
#~ "'trademindist'."

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "Cywilizacja, z której pochodzi jednostka ustanawiająca szlak zyskuje od "
#~ "razu pewną ilość złota i punktów nauki ze sprzedaży swoich towarów w "
#~ "innym mieście. Te początkowe opłaty zależą od produkcji wypracowanej już "
#~ "przez oba miasta, a także od dystansu pomiędzy nimi. Niektóre odkrycia "
#~ "usprawniają transport i zmniejszają te jednorazowe sumy."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Ponadto ruchliwe szlaki handlowe przynoszą zyski obu miastom, tworząc "
#~ "dodatkowe punkty handlu w każdej turze. Zyski te są tym większe, im "
#~ "większe są miasta i odległość pomiędzy nimi, a podwajają się, gdy miasta "
#~ "leżą na innych kontynentach i podwajają się ponownie, jeśli należą do "
#~ "innych narodów. Oznacza to, że zysk ze szlaku jest taki sam dla gracza "
#~ "niezależnie od tego, czy handlują ze sobą dwa miasta należące do niego, "
#~ "czy też jego miasto z miastem innego narodu - w pierwszym przypadku oba "
#~ "miasta generują zysk, w drugim zysk z handlu w jednym mieście jest "
#~ "podwajany."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(Jeśli szlak handlowy już istnieje, cywilizacja, z której pochodzi "
#~ "jednostka może dostać początkową opłatę, jeśli wejdzie na rynek i sprzeda "
#~ "tam swoje dobra. Wtedy jednak zysk zmniejszany jest do jednej trzeciej.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Jedno miasto może ustanowić tylko cztery szlaki handlowe. Jeśli "
#~ "spróbujesz stworzyć piąty, najmniej opłacalny ustanowiony już szlak "
#~ "zostanie zlikwidowany, jeśli nowy szlak przynosi więcej zysków."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Uważaj: w zestawach zasad, w którym przewidziana jest epidemia, choroba "
#~ "rozprzestrzenia się wzdłuż szlaków handlowych. Więcej informacji znaleźć "
#~ "można w sekcji \"Epidemia\"."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Aby zobaczyć szlaki handlowe miasta, wybierz polecenie \"Pokaż szlaki "
#~ "handlowe\" w menu \"Widok\"."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Miasta posłużą ci do eksploatowania zasobów naturalnych i do "
#~ "wykorzystywania ich w celu poszerzania granic, odkrywania technologii "
#~ "oraz działań wojennych."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Miasto zostanie zbudowane, gdy wydasz Osadnikom polecenie \"Zbuduj miasto"
#~ "\" na wybranym terenie, co usuwa jednostkę z gry, lecz daje miastu "
#~ "pierwszego mieszkańca. Miasto może rosnąć i mieć dziesiątki mieszkańców; "
#~ "niektórzy z nich mogą pracować w mieście, z innych możesz zrobić nowych "
#~ "Osadników. Głód, wojna i epidemie zabijają mieszkańców i zmniejszają "
#~ "populację; wraz ze śmiercią ostatniego mieszkańca, miasto znika (w "
#~ "domyślnym zestawie zasad, w miejscu tym mogą zostać ruiny, ale nie "
#~ "wpływają one na przebieg gry)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Miasta mogą obrabiać teren w swoim zasięgu. W domyślnym zestawie zasad "
#~ "tereny te leżą w stałym promieniu około trzech pól, dając dostęp do 20 "
#~ "pól na mapach prostokątnych i 18 na mapach sześciokątnych oraz do pola, "
#~ "na których leży miasto. W innych zestawach zasad promień może się "
#~ "zmieniać w zależności od rozmiaru miasta i posiadanych technologii."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Aby wykorzystywać zasoby pól, muszą pracować na nich mieszkańcy miasta. "
#~ "Nie można jednak pracować na polu wykorzystywanym już przez inne miasto, "
#~ "na którym przebywa jednostka wroga lub które leży poza granicami państwa. "
#~ "Możesz więc zmniejszać produkcję obleganego miasta, zajmując swymi "
#~ "jednostkami wykorzystywane przez to miasto pole. Ponadto jednostki mogą "
#~ "niszczyć usprawnienia terenu (drogi, nawodnienie itp.). Osadnicy, "
#~ "Robotnicy i Inżynierowie mogą nawet zmienić teren tak, aby dawał mniej "
#~ "dóbr."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "W sekcji \"Teren\" znajdziesz informacje o tym, jaki wpływ mają na dane "
#~ "pole czynniki takie jak: typ terenu, zasoby specjalne (np. zwierzyna i "
#~ "surowce), usprawnienia (np. drogi i kopalnie). Pamiętaj, że pole, na "
#~ "którym leży miasto jest wykorzystywane \"za darmo\", tj. bez konieczności "
#~ "przydzielania dodatkowych pracowników. W domyślnym zestawie zasad, pole "
#~ "miasta zawsze daje co najmniej jeden punkt żywności i jeden punkt "
#~ "produkcji, niezależnie od terenu. Ponadto, miasto wykorzystuje teren na "
#~ "kt  †  †  €†  órym leży tak, jakby był nawodniony (miasta mają własny system "
#~ "wodociągowy), lecz nie może to być podstawą do nawadniania sąsiednich "
#~ "pól. Aby umożliwić budowę nawodnienia na sąsiednich polach, pole miasta "
#~ "musi mieć dodatkowe nawodnienie stworzone przez odpowiednią jednostkę, "
#~ "lecz nie zwiększy już ono produkcji samego pola miasta. Wraz z rozwojem "
#~ "technologii, pole miasta może automatycznie zyskać dodatki dawane przez "
#~ "farmę. Miasto ma też drogi (przy odpowiedniej technologii także koleje), "
#~ "ponieważ system transportu jest jego domyślnym elementem."

#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Rolami mieszkańców można zarządzać w oknie dialogowym miasta. Mieszkańcy "
#~ "pracujący na polach wokół miasta to trzy cyfry przedstawiające ich "
#~ "produkcję na polu, na którym pracują. Klikając na te cyfry, usuwasz "
#~ "mieszkańców z pól i możesz przydzielić im inne role (zob. sekcja o "
#~ "specjalnościach); te zobaczyć można na ikonkach mieszkańców. Możesz "
#~ "kliknąć na inne pole wokół miasta, by przydzielić mieszkańców do pracy na "
#~ "nim lub kliknąć na ikonkę mieszkańców, by przydzielić specjalności."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Kliknięcie na pole miasta automatycznie rozmieszcza mieszkańców tak, by "
#~ "zmaksymalizować produkcję żywności, a więc i szybkość wzrostu. Możesz też "
#~ "obejrzeć miasto, które właśnie wzrosło i sprawdzić jakie role "
#~ "przydzielono nowym mieszkańcom. Priorytety miasta można zmieniać przy "
#~ "pomocy Zarządcy (zob. sekcja \"Zarządca\")."

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. Over time, citizens may be "
#~ "assimilated into their home city, depending on ruleset settings. If "
#~ "nationality is enabled, you can see the cultural makeup of your cities in "
#~ "the City dialog, on the Happiness tab."
#~ msgstr ""
#~ "W domyślnym zestawie zasad obywatele przyjmują narodowość miasta, w "
#~ "którym mieszkają. Jednak w niektórych zestawach zasad w mieście mogą "
#~ "mieszkać przedstawiciele innym narodowości. Gdy miasto wzrasta dzięki "
#~ "nadwyżkom żywności, nowi mieszkańcy przyjmują narodowość właściciela "
#~ "miasta, a gdy miasto jest pdobijane lub przekazywane w inny sposób, "
#~ "mieszkańcy i migranci zachowują swą oryginalną narodowość. Mieszkańcy "
#~ "innych narodowości będą pracowali i zachowywali się tak jak mieszkańcy "
#~ "twojej narodowości, lecz ich obecność sprawia, że agenci ich narodów będą "
#~ "ponosili mniejsze koszty podczas podburzania ludności, a jeśli włączono "
#~ "opcję migracji, będą oni chętniej przesiedlali się do miast własnego "
#~ "narodu. Mieszkańcy innej narodowości mogą być stopniowo asymilowani, w "
#~ "zależności od ustawień zestawu zasad. Jeśli włączono opcję narodowości, "
#~ "możesz zobaczyć jakie narody składają się na ludność miasta w oknie "
#~ "dialogowym miasta w zakładce \"Zadowolenie\"."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Miasto można usprawniać różnymi budynkami, które poprawiają produkcję, "
#~ "walory militarne, a nawet mogą dać miastu nowe \"umiejętności\". Więcej "
#~ "informacji znaleźć można w sekcjach \"Budynki\" oraz \"Cudy\"."

#~ msgid " Specialists"
#~ msgstr " Specjaliści"

#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Pierwsi mieszkańcy to zazwyczaj robotnicy pracujący na polach "
#~ "otaczających miasto. Lecz na mieszkańców czekają też inne specjalności i "
#~ "tylko przyjmując jedną z nich mogą przestać pracować na polach. Jeśli "
#~ "miasto wzrośnie tak, że wokół miasta będzie za mało pól, na których mogą "
#~ "pracować, niektórzy mieszkańcy będą musieli pracować w specjalnościach."

#~ msgid ""
#~ "All specialists enjoy enough privilege to remain perpetually content -- "
#~ "they do not contribute to unhappiness or to celebration. See the section "
#~ "on Happiness for more details."
#~ msgstr ""
#~ "Specjaliści są tak uprzywilejowani, że zawsze są zadowoleni; nie "
#~ "zwiększają więc niezadowolenia i nie biorą udziału w świętowaniu. Więcej "
#~ "informacji znaleźć można w sekcji \"Zadowolenie\"."

#~ msgid ""
#~ "This section describes the available specialist roles, their effects, and "
#~ "their requirements, if any."
#~ msgstr ""
#~ "Ta sekcja opisuje specjalności, ich działanie i wymagania (jeśli mają "
#~ "takowe)."

#~ msgid " Happiness"
#~ msgstr " Zadowolenie"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Utrzymywanie wysokiego poziomu szczęścia (lub przynajmniej zadowolenia) "
#~ "mieszkańców jest jednym z najważniejszych elementów gry. Jeśli mieszkańcy "
#~ "są niezadowoleni, w mieście wybuchają zamieszki, które przerywają "
#~ "produkcję. Jeśli mieszkańcy są szczęśliwi, miasto świętuje, co znacznie "
#~ "zwiększa jego produkcję. Jeśli ustawiono opcję migracji, szczęście "
#~ "mieszkańców wpływa też na atrakcyjność miasta (więcej informacji znaleźć "
#~ "można w sekcji \"Migracja\".)"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Każdy mieszkaniec pracujący wokół miasta może być szczęśliwy, zadowolony, "
#~ "niezadowolony lub wzburzony. Stanem normalnym jest zadowolenie, lecz wraz "
#~ "ze wzrostem miasta, przeludnienie sprawia, że mieszkańcy stają się "
#~ "niezadowoleni. W domyślnym zestawie zasad, każdy nowy mieszkaniec w "
#~ "mieście o rozmiarze większym niż 4, będzie na początku niezadowolony."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Jeśli liczba niezadowolonych mieszkańców jest większa od liczby "
#~ "szczęśliwych mieszkańców, miasto pogrąża się w zamieszkach. Takie miasto "
#~ "nie wytwarza złota, punktów produkcji, żywności, nauki, a jedynie punkty "
#~ "luksusu. Ponadto jest ono bardziej podatne na podburzanie ze strony "
#~ "Dyplomatów i Szpiegów wroga. Przedłużające się zamieszki mogą przerodzić "
#~ "się w rewolucję, która obali rząd."

#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Podkreślić należy, że jedynie mieszkańcy pracujący poza miastem mają "
#~ "różne poziomy zadowolenia; komicy, poborcy podatkowi i naukowcy to grupy "
#~ "uprzywilejowane, są więc zawsze zadowoleni. Dlatego też jednym "
#~ "rozwiązaniem problemu niezadowolenia w mieście, jest zdjęcie części "
#~ "mieszkańców z pól poza miastem i przydzielenie im specjalności. Pamiętaj "
#~ "jednak, że jeśli chcesz, by miasto pracowało na więcej niż czterech "
#~ "polach jednocześnie, należy poszukać innych sposobów zmniejszania "
#~ "niezadowolenia."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Istnieje wiele sposobów na uczynienie niezadowolonych mieszkańców "
#~ "zadowolonymi, co zażegnuje ryzyko zamieszek, lecz nie przynosi innych "
#~ "korzyści. Czynienie mieszkańców szczęśliwymi może zrównoważyć wpływ osób "
#~ "niezadowolonych oraz dać dodatkowe korzyści."

#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Miasta, które urosły do odpowiedniego rozmiaru świętują, gdy co najmniej "
#~ "połowa mieszkańców jest szczęśliwa i nikt nie jest niezadowolony. Efekt "
#~ "świętowania różni się w zależności od ustroju. W domyślnym zestawie zasad:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Podczas Anarchii i Despotyzmu nie będziesz odczuwać straty na polach "
#~ "tworzących więcej niż 2 punkty dowolnego rodzaju (żywność, produkcja, "
#~ "handel)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - W Monarchii lub Komunizmie, pola dookoła miasta będą produkowały tyle "
#~ "punktów handlu, ile w Demokracji lub Republice, tj. jeden punkt, jeśli "
#~ "wytwarzają co najmniej jeden punkt."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - W Republice lub Demokracji, miasto może zacząć świętować, a populacja "
#~ "wzrasta o jednego mieszkańca na turę, o ile nie zabraknie żywności lub "
#~ "liczba mieszkańców nie zmniejszy się drastycznie, uniemożliwiając "
#~ "świętowanie. Miasta, które nie świętują wzrastają powoli, gdyż muszą "
#~ "wyprodukować nadwyżki żywności (co może być trudne) i czekają wiele tur, "
#~ "aż napełni się spichlerz."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "W małych państwach, jak już powiedziano, piąty mieszkaniec jest "
#~ "pierwszym, który staje się automatycznie niezadowolony. W miarę "
#~ "powstawania nowych miast, ten próg obniża się, lecz wówczas musisz "
#~ "zmierzyć się z problemami związanymi z zarządzaniem dużym państwem. Progi "
#~ "te różnią się w zależności od ustroju; więcej informacji znajdziesz w "
#~ "sekcji \"Ustrój\"."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Może się więc zdarzyć, że zbudowanie lub podbicie miasta da początek "
#~ "zamieszkom na obszarze całego państwa. Dalszy wzrost może powodować "
#~ "jeszcze więcej kłopotów. Jeśli państwo rozrośnie się tak bardzo, że "
#~ "zadowolenie nie będzie już naturalnym stanem dla żadnego obywatela, "
#~ "pojawią się wzburzeni mieszkańcy. Aby osiągnąć stan zadowolenia, muszą "
#~ "oni stać się najpierw niezadowoleni, lecz poza tym zachowują się jak "
#~ "mieszkańcy niezadowoleni."

#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Luksus uszczęśliwia obywateli. Każde dwa punkty luksusu sprawiają, że "
#~ "jeden zadowolony obywatel staje się szczęśliwy (jeśli nie ma obywateli "
#~ "zadowolonych, mieszkańcy niezadowoleni stają się zadowoleni, a potem "
#~ "szczęśliwi). Poza punktami luksusu wytwarzanymi przez komików, każde "
#~ "miasta otrzymuje z powrotem część wypracowanych punktów handlu "
#~ "zamienianych na punkty luksusu zgodnie ze stawkami obowiązującymi w całym "
#~ "państwie (zob. sekcja \"Handel\"). Punkty luksusu wytwarzane są również "
#~ "przez komików (w domyślnym zestawie zasad)."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Istnieje kilka budynków, które pomagają uczynić zadowolonymi tych, którzy "
#~ "są niezadowoleni z powodu przeludnienia; w domyślnym zestawie zasad, są "
#~ "to Świątynie i Kolosea; podobnie działać mogą cudy. Więcej informacji "
#~ "znaleźć można we właściwych sekcjach."

#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Na zadowolenie mogą wpływać też jednostki zbrojne. W ustrojach "
#~ "autorytarnych, działają one pozytywnie - oddziały porządkowe mogą "
#~ "zmniejszyć niezadowolenie, wprowadzając stan wyjątkowy. Jednak w "
#~ "ustrojach bardziej demokratycznych (Republika i Demokracja), mieszkańcy "
#~ "mogą być niezadowoleni, gdy ich miasto utrzymuje jednostki zbrojne na "
#~ "pozycjach bojowych. Na pozycjach takich znajdują się jednostki poza "
#~ "granicami państwa, jednostki w przyjaznych miastach (także w miastach "
#~ "sojuszników) oraz w bazach w promieniu trzech pól od przyjaznego miasta. "
#~ "Niektóre jednostki (tzw. \"jednostki polowe\") powodują niezadowolenie "
#~ "niezależnie od pozycji."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Ten rodzaj niezadowolenia jest inny od niezadowolenia spowodowanego "
#~ "przeludnieniem i nie może zostać zniwelowany luksusem ani większością "
#~ "budynków. W domyślnym zestawie zasad, tylko niektóre cudy (np. Katedra J."
#~ "S. Bacha) i jeden budynek (Komisariat) zmniejszają to niezadowolenie."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "Zakładka \"Zadowolenie\", którą znajdziesz w oknie dialogowym miasta, "
#~ "dostarczy ci szczegółowych informacji na temat nastroju mieszkańców oraz "
#~ "jego przyczyn."

#~ msgid " Pollution"
#~ msgstr " Zanieczyszczenie"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "Zanieczyszczenie może być dużym problemem w większych miastach, zwłaszcza "
#~ "jeśli są sporymi ośrodkami przemysłowymi. Prawdopodobieństwo pojawienia "
#~ "się zanieczyszczeń zależy od wielkości populacji, produkcji przemysłowej "
#~ "i zwiększa się przy niektórych technologiach. Jeśli suma tych czynników "
#~ "przekroczy 20, wartość powyżej tego progu to procentowe "
#~ "prawdopodobieństwo pojawienia się zanieczyszczeń na turę; jest ono "
#~ "pokazane w oknie dialogowym miasta. Prawdopodobieństwo pojawienia się "
#~ "zanieczyszczeń zwiększa też ryzyko epidemii, jeśli epidemia przewidziana "
#~ "jest w zestawie zasad (zob. sekcja \"Epidemia\")."

#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "Zanieczyszczenie pokazane jest jako zwały śmieci zalegające pola wokół "
#~ "miasta. Zanieczyszczone pole wytwarza tylko połowę punktów żywności, "
#~ "produkcji i handlu. Pole takie może zostać oczyszczone przez Robotników, "
#~ "Osadników lub Inżynierów, gdy wydasz im polecenie \"Usuń zanieczyszczenia"
#~ "\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Jeśli zanieczyszczenie pojawi się na nieużywanym polu, pojawia się "
#~ "pokusa, by je zignorować. Jednak zalegające zanieczyszczenia niosą "
#~ "poważne zagrożenie - każde nie uprzątnięte pole zwiększa ryzyko "
#~ "globalnego ocieplenia. Postępujące ocieplenie zmienia wybrzeża w dżungle "
#~ "i bagna, a tereny położone w głębi lądu, w pustynie. Przynosi to duże "
#~ "straty miastom i niszczy globalną gospodarkę."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Prawdopodobieństwo globalnego ocieplenia kumuluje się - im dłużej "
#~ "zanieczyszczenia zalegają na polach, tym większe ryzyko katastrofy "
#~ "ekologicznej i nie ustępuje ono od razu po uprzątnięciu pól. Im dłuższy "
#~ "okres podwyższonego ryzyka ocieplenia, tym poważniejsze skutki katastrofy "
#~ "(jeśli nastąpi)."

#~ msgid " Plague"
#~ msgstr " Epidemia"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "Epidemia jest opcją zestawu zasad i nie jest włączona przy ustawieniach "
#~ "domyślnych."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Gdy w mieście wybucha epidemia, populacja zmniejsza się o jeden. Jeśli "
#~ "nie podejmuje się stosownych akcji, by obniżyć ryzyko epidemii, jest to "
#~ "naturalny czynnik ograniczający rozmiar miasta. Zasady przewidujące "
#~ "epidemię określają zazwyczaj środki pomagające ograniczyć ryzyko jej "
#~ "wystąpienia."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Ryzyko epidemii zależy od rozmiaru miasta (przeludnienie prowadzi do "
#~ "\"niezdrowych\" warunków bytowych) i od zanieczyszczenia produkowanego "
#~ "przez miasto. Ponadto epidemia może rozprzestrzeniać się szlakami "
#~ "handlowymi (bez względu na przynależność narodową miasta). Zakażone "
#~ "miasto będzie przez kilka tur zarażało swoich partnerów handlowych, "
#~ "zwiększając ryzyko wybuchu epidemii w tych miastach o czynnik zależny od "
#~ "rozmiaru obu z nich."

#~ msgid ""
#~ "If migration is enabled, citizens will tend to prefer cities with a lower "
#~ "risk of plague."
#~ msgstr ""
#~ "Jeśli włączono opcję migracji, obywatele będą preferowali miasta z niskim "
#~ "ryzykiem epidemii."

#~ msgid " Migration"
#~ msgstr " Migracja"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "Migracja to przemieszczanie się ludności z jednego miasta do drugiego "
#~ "podyktowane większą atrakcyjnością miasta docelowego. Migracja możliwa "
#~ "jest, gdy ustawiona jest opcja serwera 'migration'; domyślnie opcja ta "
#~ "jest wyłączona."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Jeśli włączymy tę opcję, obywatele miast mogą przemieszczać się co kilka "
#~ "tur do bardziej atrakcyjnego miasta leżącego w pobliżu, nawet jeśli to "
#~ "miasto należy do innego narodu (przy domyślnych ustawieniach, migracja "
#~ "między narodami zdarza się rzadziej)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "Choć ruchów ludności nie da się zablokować ani nie można nimi sterować, "
#~ "możliwe jest wpływanie na atrakcyjność danego miasta. Na względną "
#~ "atrakcyjność wpływa kilka czynników; podane są one poniżej w kolejności "
#~ "od najważniejszego do najmniej ważnego. Pamiętać należy, że każdy z tych "
#~ "czynników ma większe znaczenie w obecnym mieście potencjalnych "
#~ "przesiedleńców, gdyż wolą oni pozostać, jeśli nie mają ważnego powodu do "
#~ "migrowania."

#~ msgid " - City size."
#~ msgstr " - Rozmiar miasta."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - Ilość szczęśliwych mieszkańców. (Niezadowoleni lub wzburzeni "
#~ "mieszkańcy obniżają przyjazność miasta w mniejszym stopniu.)"

#~ msgid ""
#~ " - In rulesets where nationality is enabled, citizens have a strong "
#~ "preference to move to cities of their own nationality."
#~ msgstr ""
#~ " - W zestawach zasad, w którym ustawiono opcję narodowości, obywatele "
#~ "będą preferowali migrację do miast własnego narodu."

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - Każdy cud wzniesiony w mieście znacznie zwiększa przyjazność tego "
#~ "miasta (kolejne cudy nie podnoszą atrakcyjności miasta, chyba że weźmiemy "
#~ "pod uwagę koszt ich budowy.)"

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Stolice są bardziej atrakcyjne niż inne miasta o porównywalnych "
#~ "parametrach. Ponadto ludność nigdy nie migruje ze stolicy."

#~ msgid " - A high risk of plague reduces a city's attractiveness."
#~ msgstr " - Wysokie ryzyko epidemii obniża atrakcyjność miasta."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Nadwyżka żywności (niedobór żywności zmniejsza przyjazność miasta)."

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Bardziej odległe miasta postrzegane są jako mniej przyjazne. "
#~ "Maksymalna odległość, na którą obywatele są gotowi migrować określana "
#~ "jest przez opcję serwera 'mgr_dist'."

#~ msgid " - Trade surplus."
#~ msgstr " - Nadwyżka handlu."

#~ msgid " - Luxury and science output."
#~ msgstr " - \"Produkcja\" luksusu i nauki."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr " - Ilość budynków i cudów miasta mierzona kosztem budowy."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - W zależności od zestawu zasad, również inne czynniki (np. ustrój i "
#~ "budynki) mogą mieć wpływ na atrakcyjność miasta; bardziej szczegółowe "
#~ "informacje zawarte są w innych działach Pomocy. (Domyślny zestaw zasad "
#~ "nie określa takich czynników.) "

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "Obywatele nie będą przenosili się do miast, które nie mogą wzrosnąć, by "
#~ "zapewnić ich utrzymanie, np. z powodu braku Akweduktu. Jeśli ustawiona "
#~ "jest opcja serwera 'mgr_foodneeded', ludność nie będzie przenosiła się do "
#~ "miast, które mają zbyt mało żywności, by ją utrzymać."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Migracja może nawet sprawić, że miasto zostanie zupełnie opuszczone (przy "
#~ "czym pochodzenie jednostek jest przenoszone do innych sąsiednich miasta, "
#~ "które posiadasz). Miasta z cudami nigdy nie zostaną rozwiązane (a więc "
#~ "nie znikną z powierzchni ziemi), a ostatni mieszkaniec takiego miasta "
#~ "nigdy nie wyemigruje do miasta innego narodu."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Niektóre czynniki sterujące migracją można modyfikować przy pomocy opcji "
#~ "serwera (\"mgr_*\")."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Miasta można usprawniać różnymi budynkami, a każdy z nich ma nieco inne "
#~ "działanie. Miasto może posiadać tylko jeden budynek danego rodzaju, a "
#~ "niektóre z nich można wznieść tylko wtedy, gdy istnieją już inne "
#~ "określone budynki. "

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Wznoszenie budynków \"zużywa\" punkty produkcji miasta, a utrzymanie "
#~ "wielu z nich kosztuje jedną lub kilka sztuk złota na turę. Możesz "
#~ "zlikwidować lub sprzedać budynek za cenę jednej sztuki złota za każdy "
#~ "punkt produkcji przeznaczony na wzniesienie budowli. Możesz sprzedać "
#~ "tylko jeden budynek w danym mieście w ciągu jednej tury. Jeśli nie "
#~ "będziesz mieć złota na utrzymanie budowli, zostanie ona automatycznie "
#~ "sprzedana. Nie jest to korzystne, gdyż może się zdarzyć, że zechcesz "
#~ "sprzedać inny obiekt niż ten wybrany automatycznie."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Większość budynków dostępna jest dopiero, gdy odkryjesz pewne "
#~ "technologie. Niektóre obiekty mogą stać się przestarzałe po dokonaniu "
#~ "pewnych odkryć; są one wówczas automatycznie sprzedawane."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Cudy to specjalne budynki, które wybudować może tylko jeden gracz w grze "
#~ "i które często wpływają na całą cywilizację. W przeciwieństwie do "
#~ "zwykłych budynków, które muszą być wznoszone produkcją danego miasta, "
#~ "niektóre jednostki z innych miast (Karawany i Ciężarówki w domyślnym "
#~ "zestawie zasad) mogą \"dokładać\" punkty zużyte na ich produkcję do "
#~ "budowy cudu."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Wzniesiony cud pozostaje w mieście, które go wybudowało, nie może zostać "
#~ "sprzedany lub zniszczony, chyba że zniszczeniu ulegnie całe miasto. "
#~ "Jednakże niektóre cudy stają się przestarzałe przy pewnych odkryciach i "
#~ "tracą swój wpływ. Zwróć uwagę, że choć to ty musisz dokonać odkrycia "
#~ "koniecznego do budowy cudu, stanie się on przestarzały, jeśli jakikolwiek "
#~ "inny gracz odkryje daną technologię."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Jednostki zapewniają \"mobilność\" twojej cywilizacji oraz siłę "
#~ "militarną, dzięki której może się rozwijać. Jednostki podzielić można na "
#~ "jednostki zbrojne (służące do ataku i obrony) oraz cywilne (służące do "
#~ "poszerzanie granic, robót, dyplomacji i handlu)."

#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Jednostki są zazwyczaj formowane w miastach, a ich tworzenie zużywa "
#~ "punkty produkcji. Jednostka stworzona w danym mieście należy do tego "
#~ "miasta (choć można zmienić ich pochodzenie, gdy odwiedzają one inne "
#~ "miasta) i są przez to miasto utrzymywane - jest to jeden z największych "
#~ "wydatków. Większość jednostek zużywa jeden punkt produkcji miasta, z "
#~ "którego pochodzi, choć niektóre autorytarne rządy mogą zmusić miasto do "
#~ "utrzymywania kilku jednostek za darmo. Niektóre jednostki, np. te które "
#~ "zaczynają grę, nie mają miasta pochodzenia i nie wymagają utrzymywania."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Jednostki rozpoczynają turę z co najmniej jednym punktem ruchu. Każde "
#~ "działanie podjęte przez jednostkę zużywa jej punkty ruchu."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "Podstawowym działaniem jednostki jest ruch. Mogą one przemieszczać się na "
#~ "każde sąsiadujące pole, chyba że możliwość ta ograniczona jest typem "
#~ "jednostki, postanowieniami dyplomatycznymi (zob. sekcja \"Dyplomacja\") "
#~ "lub jednostkami wroga (zob. sekcja \"Strefy kontroli\"). Liczba użytych "
#~ "punktów ruchu zależy od rodzaju terenu (zob. sekcja \"Teren\")."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Jednostka nie może przemieścić się na pole zajęte przez jednostkę wroga. "
#~ "W takim przypadku poruszająca się jednostka zaatakuje wrogą jednostkę (o "
#~ "ile atak jest możliwy) i walczą one dopóki, dopóty jedna z nich nie "
#~ "zostanie zniszczona. Wynik walki zależy od parametrów jednostek (punktów "
#~ "obrażeń, siły ataku i obrony oraz siły ognia). Poniżej opisano parametry "
#~ "poszczególnych jednostek, a więcej informacji o samej walce znaleźć można "
#~ "w sekcji \"Bitwa\"."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Właściwości jednostki polepszają się, gdy staje się ona weteranem. Nowo "
#~ "budowane jednostki mają status weterana, np. gdy miasto posiada pewne "
#~ "usprawnienia. Jednostki mogą też stać się weteranami zyskując "
#~ "doświadczenie w walce (np. gdy przetrwają atak wroga)."

#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Jednostki, które zostały uszkodzone w bitwie, będą odzyskiwać punkty "
#~ "obrażeń po każdej turze, w której nie wykonają ruchu. W normalnej "
#~ "sytuacji będą otrzymywać jeden punkt obrażeń na turę. Jednostki umocnione "
#~ "odzyskają dodatkowy punkt na turę. Jednostka stacjonująca w mieście "
#~ "odzyska jedną trzecią bazowych punktów obrażeń, a nawet więcej, jeśli "
#~ "miasto posiada odpowiednie budynki (Koszary, Lotnisko lub Stocznię). "
#~ "Jednostki stacjonujące w fortecy odzyskają więcej punktów obrażeń; "
#~ "podobny efekt mają też niektóre cudy (np. ONZ w domyślnym zestawie "
#~ "zasad). Jeśli uszkodzona jednostka była wartowana, to zostanie aktywowana "
#~ "po odzyskaniu wszystkich punktów obrażeń."

#~ msgid ""
#~ "As technology advances, new types of units become available which "
#~ "obsolete existing types. When you discover such a new technology, your "
#~ "existing units remain intact, but you can no longer build new units of "
#~ "the obsolete type. While an obsolete unit is in one of your cities, you "
#~ "can choose to upgrade it to the latest equivalent by spending gold, with "
#~ "the cost increasing with the difference in production point cost between "
#~ "the two types. When a unit is upgraded, its hit points and movement "
#~ "points are preserved as a fraction of the total; however, in some "
#~ "rulesets (but not the default) it will lose some or all of its veteran "
#~ "levels."
#~ msgstr ""
#~ "Wraz z rozwojem techniki dostępne staną się nowe jednostki, które "
#~ "sprawią, że inne jednostki będą przestarzałe. Gdy odkryjesz nową "
#~ "technologię, przestarzałe jednostki pozostaną na mapie, lecz nie będzie "
#~ "można już ich budować. Jeśli przestarzała jednostka znajduje się w "
#~ "mieście, możesz ją ulepszyć płacąc za to pewną ilość złota, a koszt "
#~ "takiego ulepszenia jest wprost proporcjonalny do różnicy w punktach "
#~ "produkcji potrzebnych do stworzenia obu jednostek. Ulepszanie nie "
#~ "regeneruje punktów ruchu i obrażeń jednostek, a w niektórych zestawach "
#~ "zasad (choć nie w domyślnym) jednostka traci część lub całość "
#~ "doświadczenia."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Domyślne zasady bitwy\n"
#~ "---------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Gdy jednostka atakuje inną jednostkę, jedna z nich zostanie zniszczona "
#~ "(lecz nigdy obie na raz, chyba że jednostka atakującą jest Pocisk "
#~ "Balistyczny). Wynik bitwy zależy od kilku czynników oraz szczęścia."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "Poniższy opis dotyczy domyślnego zestawu zasad, lecz ogólne reguły są "
#~ "takie same dla wszystkich zestawów. Zwróć uwagę, że istnieje wiele "
#~ "bonusów dla jednostek broniących się, lecz niewiele dla atakujących (za "
#~ "wyjątkiem doświadczenia); jednostka atakująca może się więc spodziewać, "
#~ "że okoliczności zazwyczaj obrócą się przeciwko niej."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Najpierw obliczana jest siła atakującego."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Jeżeli atakujący jest weteranem, to jego siła jest mnożona przez "
#~ "wartość skojarzoną ze statusem weterana."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Następnie, obliczana jest siła obrońcy."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Jeżeli jednostka broniąca jest weteranem, to jej siła jest mnożona "
#~ "przez wartość skojarzoną ze statusem weterana."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Siła obrońcy jest mnożona przez współczynnik obrony terenu, na którym "
#~ "dana jednostka stacjonuje."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Siła obrońcy jest podwajana, jeżeli jednostka broniąca się to "
#~ "Pikinierzy, a jednostka atakująca jest uznawana za jednostkę konną."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Jeżeli krążownik AEGIS broni się przed jednostkami powietrznymi (także "
#~ "Helikopterami i pociskami), siła obrony wzrasta pięciokrotnie."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Siła obrońcy jest jeszcze raz podwajana, jeśli miasto posiada Obronę "
#~ "Przeciwlotniczą, a atakujący to jednostka powietrzna (inna niż Helikopter "
#~ "lub pocisk)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr " - Obrona SDI podwaja współczynnik obrony w starciu z pociskami."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Jeżeli jednostka atakująca to statek, a obrońca stacjonuje w mieście z "
#~ "Obroną Wybrzeża, współczynnik obrony jest podwajany."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Mury obronne potrajają współczynnik obrony w starciu z jednostkami "
#~ "lądowymi i Helikopterami (ta zasada nie dotyczy Haubic)."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Jeżeli obrońca znajduje się w fortecy (a nie w mieście), jego siła "
#~ "jest podwajana."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Jeśli broniąca się jednostka lądowa jest umocniona lub znajduje się "
#~ "wewnątrz miasta, jej siła mnożona jest przez 1,5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Jeżeli jednostka atakująca to Myśliwiec, a jednostka broniąca się to "
#~ "Helikopter, siła broniącego się zmniejsza się o połowę."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Jeśli po tych obliczeniach siła atakującego jest równa 0, to jest on "
#~ "ulega on zniszczeniu. W przeciwnym wypadku, jeśli siła broniącego się "
#~ "spadnie do zera, to on ulega zniszczeniu."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "Siła ognia atakującego i broniącego się może także zostać zmodyfikowana."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Jeśli statek broni się w mieście, to siła ognia atakującego jest "
#~ "podwajana, a siła ognia statku jest zmniejszana do 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Jeżeli Myśliwiec atakuje Helikopter, to siła ognia Helikoptera jest "
#~ "ustawiana na 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Jeśli statek atakuje jednostkę lądową, siła ognia obu jednostek jest "
#~ "ustawiana na 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Bitwa trwa tak długo, aż jedna z jednostek utraci wszystkie punkty "
#~ "obrażeń. W każdej rundzie, losowana jest liczba z przedziału od 1 do sumy "
#~ "sił atakującej i broniącej się jednostki. Jeżeli ta liczba jest większa "
#~ "od siły broniącego się, traci on tyle punktów obrażeń, ile wynosi siła "
#~ "ognia atakującego; w przeciwnym wypadku atakujący traci tyle punktów "
#~ "obrażeń, ile wynosi siła ognia broniącego się. Jednostka, która straci "
#~ "wszystkie punkty obrażeń, ginie. "

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "Jednodtka, która przeżyje bitwę ma szansę stać się weteranem. W domyślnym "
#~ "zestawie zasad, jeśli zwycięska cywilizacja posiada Akademię Wojny Sun "
#~ "Tzu (i nie jest ona przestarzała), prawdopodoieństwo uzyskania statusu "
#~ "weterana zwiększa się o połowę."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Jeżeli jednostka lądowa wygra potyczkę z broniącym się w mieście bez "
#~ "Murów Obronnym, rozmiar miasta zmniejsza się o 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Jeżeli broniący się przegrał potyczkę poza miastem, fortecą lub bazą "
#~ "powietrzną to wszystkie inne jednostki na tym samym polu giną."

# SPACJE NA POCZĄTKU SĄ WAŻNE!!
#~ msgid " Modifying Combat Rules"
#~ msgstr " Zmienianie zasad walki"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Zmienianie zasad walki\n"
#~ "-------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Zasady bitwy opisane powyżej mogą zostać zmienione za pomocą poniższych "
#~ "współczynników w pliku game.ruleset, w sekcji combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (domyślnie: 1). Jeśli ustawione na 0, jednostki znajdujące "
#~ "się na tym samym polu, co obrońca nie są niszczone w przypadku nieudanej "
#~ "obrony. "

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tire_attack (domyślnie: 0). Jeśli ustawione na 1, atakujące jednostki, "
#~ "które mają 2/3 lub 1/3 punktów ruchu będą miały odpowiednio zmniejszoną "
#~ "siłę ataku."

#~ msgid " Combat example 1"
#~ msgstr " Przykład starcia 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Załóżmy, że Działo o statusie weterana (A:8, O:1, PO:20, SO:1) atakuje "
#~ "Muszkieterów (A:3, O:3, PO:20, SO:1) stacjonujących w mieście z Murami "
#~ "Obronnymi, założonym w lesie. Żadna z jednostek nie jest weteranem."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "Siła obrońcy wynosi 3. Ze względu na to, że stacjonuje on w lesie, siła "
#~ "jest zwiększana do 4,5. Znajduje się on w mieście z murami obronnymi, "
#~ "więc siła jest potrajana do 13,5. Obrońca jest jednostką lądową "
#~ "stacjonującą w mieście, więc siła jest zwiększana do 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "Podczas obliczania wyniku bitwy mnoży się wartości siły jednostek przez "
#~ "10 i zaokrągla otrzymaną wartość w dół do liczby całkowitej. Siła "
#~ "atakującego wynosi więc 80, a obrońcy 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr "Siła ognia obydwu jednostek wynosi 1 i nie jest zmieniana."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "W każdej rundzie losowana jest liczba z przedziału od 1 do 282 (80+202). "
#~ "Jeżeli jest ona większa od 202 (szansa około 28%) obrońca traci jeden "
#~ "punkt obrażeń, w przeciwnym wypadku traci go atakujący."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Skoro obie jednostki posiadają po 20 punktów obrażeń, powinniśmy "
#~ "oczekiwać, że atak Działa nie powiedzie się, a Muszkieterzy stracą około "
#~ "40% punktów obrażeń. Należy pamiętać, że o wyniku bitwy decyduje los, a "
#~ "więc każdy wynik, łącznie ze zwycięstwem atakującego, jest możliwy."

#~ msgid " Combat example 2"
#~ msgstr " Przykład starcia 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Załóżmy, że Pancernik o statusie weterana (A:12, O:12, PO:40, SO:2) z 3 "
#~ "punktami ruchu atakuje Oddziały Górskie ze statusem weterana (A:5, O:5, "
#~ "PO:20, SO:1) stacjonujące w mieście zbudowanym na trawach, posiadającym "
#~ "Mury Obronne i Obronę Wybrzeża."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "Siła atakującego wynosi 12, zwiększona jest do 18 ze względu na status "
#~ "weterana."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "Siła obrońcy wynosi 5, zwiększona do 7,5 ze względu na status weterana. "
#~ "Współczynnik obrony terenu wynosi 1 (brak efektu). Obrona Wybrzeża "
#~ "podwaja siłę obrońcy do 15, Mury Obronne nie są brane pod uwagę podczas "
#~ "ataku jednostek morskich. Obrońca to jednostka lądowa znajdująca się "
#~ "wewnątrz miasta, więc jej siła wynosi 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Wartości użyte do obliczeń jako siła atakującego i obrońcy to "
#~ "odpowiednio: 180 i 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "Siła ognia statku jest zmniejszana z 2 do 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "W każdym kroku losowana jest liczba z przedziału 1 do 405. Jeżeli jest "
#~ "ona większa od 225 (szansa około 44%), obrońca traci jeden punkt obrażeń, "
#~ "w przeciwnym wypadku atakujący traci jeden punkt obrażeń."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "W tym przypadku faworytem jest atakujący. Pancernik ma o 25% mniejsze "
#~ "szanse na to, że ugodzi przeciwnika, ale Pancernik posiada 2 razy więcej "
#~ "punktów obrażeń. Powinniśmy oczekiwać, że Pancernik utraci około 60% "
#~ "swoich punktów obrażeń w czasie walki, po której będzie miał jeszcze 2 "
#~ "punkty ruchu."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Strefy kontroli to element gry przeciwdziałający swobodnemu poruszaniu "
#~ "się w obszarach kontrolowanych przez siły wroga."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "Ogólna zasada mówi, że jednostka lądowa, znajdująca się na polu "
#~ "sąsiadującym z polem zajętym przez wroga, nie może się przemieścić na "
#~ "inne pole sąsiadujące z polem zajętym przez wroga. Każde pole ma 8 (na "
#~ "mapach prostokątnych) lub 6 (na mapach sześciokątnych) pól, które z nim "
#~ "sąsiadują."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Strefy kontroli nie obowiązują, gdy:\n"
#~ "- jednostka wchodzi lub wychodzi z miasta,\n"
#~ "- jednostka przemieszcza się na pole zajęte przez jednostki przyjazne,\n"
#~ "- jednostka wchodzi na ląd (jest wyładowywana z okrętu),\n"
#~ "- jednostka jest Dyplomatą lub Szpiegiem (którzy z definicji ignorują "
#~ "strefy kontroli),\n"
#~ "- obca jednostka jednostka pochodzi z kraju sojuszniczego."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Uwagi:\n"
#~ "\n"
#~ "- Strefy kontroli dotyczą jedynie jednostek lądowych.\n"
#~ "\n"
#~ "- Nielądowe jednostki także tworzą strefy kontroli, ale tylko wtedy, gdy "
#~ "znajdują się na lądzie (np. w porcie). Innymi słowy, jednostki morskie "
#~ "nie tworzą stref kontroli (chyba że przebywają w mieście), a jednostki "
#~ "powietrzne (w tym Helikoptery) nie tworzą stref kontroli nad oceanem.\n"
#~ "\n"
#~ "- Strefy kontroli nie ograniczają ataku, a jedynie poruszanie się.\n"
#~ "\n"
#~ "- Puste miasta nie tworzą stref kontroli (zasady są takie same jak w "
#~ "przypadku każdego innego pola).\n"
#~ "\n"
#~ "- Wejście na ląd to specjalny przypadek; wejście na pole oceanu jest "
#~ "także dozwolone, jeśli wchodzimy na przyjazny statek."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "RADA: Możesz penetrować strefy kontroli ruszając się Dyplomatą (lub inną "
#~ "jednostką ignorującą strefy kontroli) do strefy, a potem zwyczajną "
#~ "jednostką na pole zajęte właśnie przez Dyplomatę. Powtarzając ten fortel "
#~ "i zostawiając za sobą jednostki, możesz nawet stworzyć ścieżkę na "
#~ "terytorium wroga."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Te zasady różnią się od poprzednich wersji Freeciv (wersja 1.8.0 i "
#~ "starsze) w poniższych szczegółach:\n"
#~ "- Wrogie miasta bez jednostek wewnątrz nie wytwarzają już stref "
#~ "kontroli.\n"
#~ "- Zmieniono zasady dotyczące wyładowywania jednostek."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Twój ustrój wpływa na produkcję, zadowolenie, zamożność twoich miast i na "
#~ "wiele innych aspektów gry."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "Grę rozpoczynasz jako despota. W miarę rozwoju nauki możesz wybierać inne "
#~ "typy rządów (podane poniżej). Aby zmienić ustrój potrzebna jest "
#~ "rewolucja, która wprowadza anarchię w państwie (na okres 1-5 tur), po "
#~ "której będziesz mógł wybrać nowy rząd."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "RADA 1: Kampanie militarne są trudniejsze do przeprowadzenia podczas "
#~ "Republiki czy Demokracji, bo musisz wtedy zapewnić swoim mieszkańcom "
#~ "więcej luksusu, aby pozostali zadowoleni. Podczas atakowania innych "
#~ "graczy, warto zmienić ustrój na bardziej autorytarny."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "RADA 2: Nauka wymaga dużego poziomu handlu, który jest łatwiejszy do "
#~ "osiągnięcia podczas Republiki czy Demokracji. Powinieneś/aś osiągnąć te "
#~ "ustroje jak najszybciej, gdyż odkrycia na początku gry mogą dać ci "
#~ "przewagę nad innymi graczami."

#~ msgid " Civil War"
#~ msgstr " Wojna Domowa"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "Wojna domowa potrafi zniszczyć każde imperium, a spowodowana jest utratą "
#~ "centrum władzy (stolicy). Połowa miast odłącza się od imperium i "
#~ "deklaruje przymierze z nowym graczem (AI), który otrzymuje połowę skarbca "
#~ "i wszystkie odkrycia naukowe."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Gracze pozostają w stanie wojny domowej tylko przez jedną turę, po której "
#~ "cywilizacja pogrąża się w Anarchii."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Przejęcie twojej stolicy nie oznacza zawsze wojny domowej. Jeśli "
#~ "mieszkańcy byli dobrze traktowani, masz większe szanse na to, że "
#~ "pozostaną lojalni. Każde świętujące miasto zmniejsza prawdopodobieństwo "
#~ "wojny domowej, a każde zbuntowane miasto zwiększa to prawdopodobieństwo."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Typ ustroju ma także wpływ na ryzyko wybuchu wojny domowej. Ustroje "
#~ "gwarantujące prawa obywatelskie są w tym przypadku lepsze od ustrojów "
#~ "despotycznych."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Domyślny limit miast, powyżej którego cywilizacja może się rozpaść, "
#~ "wynosi 10. Oznacza to, że imperia posiadające mniej niż 10 miast nigdy "
#~ "nie pogrążają się w wojnie domowej. Ten limit jest określany przez opcję "
#~ "serwera, której najniższa możliwa wartość to 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Isnieje pięć typów relacji pomiędzy narodami graczy: Wojna, Zawieszenie "
#~ "Broni, Rozejm, Pokój i Sojusz. Pierwszy z nich jest stanem \"naturalnym"
#~ "\", inne zaś można osiągnął podpisując traktaty dyplomatyczne."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Podczas Wojny, możesz poruszać się swobodnie po terytorium wroga oraz "
#~ "atakować jego jednostki i miasta."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Jeśli gracze zdecydują się położyć kres agresji, mogą zgodzić się na "
#~ "Zawieszenie Broni. Jednostki nie będą się mogły atakować, lecz będą mogły "
#~ "poruszać się po terytorium drugiego gracza. Po określonej liczbie tur, "
#~ "Zawieszenie Broni przejdzie w Wojnę."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Jeśli chcesz bardziej trwałego pokojowego współistnienia z innym graczem, "
#~ "możecie podpisać pakt pokojowy. Rozpocznie się wtedy Rozejm (okres "
#~ "przejściowy), który po określonej liczbie tur, przejdzie w trwały Pokój. "
#~ "Pogwałcenie warunków Rozejmu, doprowadzi po Wojny."

#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "Gdy nastanie Pokój, wszystkie jednostki graczy pozostające na obcym "
#~ "terytorium zostaną automatycznie rozwiązane. Nie możesz też wkroczyć "
#~ "jednostka zbrojną na terytorium drugiego gracza, chyba że wypowiesz Wojnę "
#~ "lub zawrzecie Sojusz. Pogwałcenie warunków traktatu pokojowego doprowadzi "
#~ "do Wojny."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "Ostatnim możliwym rodzajem relacji jest Sojusz. Możesz wtedy wprowadzać "
#~ "swoje jednostki na terytorium drugiego gracza, wchodzić do jego miast i "
#~ "na pola zajmowane przez jego jednostki, znikną też strefy kontroli. Wiążą "
#~ "się z tym jednak pewne obowiązki. Nie możesz wejść w Sojusz z wrogiem "
#~ "twojego sojusznika, chyba że wypowiesz traktat sojuszniczy. Jeśli jeden z "
#~ "twoich sojuszników wypowie wojnę innemu sojusznikowi, zerwany zostanie "
#~ "Sojusz z agresorem. Zerwanie Sojuszu wprowadzi was w stan Rozejmu. Gracz "
#~ "sterowany przez komputer chętnie udostępni ci swoje mapy i widok "
#~ "dzielonego, a także poważnie rozważy handel technologiami i miastami, "
#~ "lecz będzie oczekiwał, że w zamian wesprzesz go w wojnie z wrogami."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Twoja cywilizacja potrzebuje odkryć naukowych do produkcji nowych "
#~ "jednostek i budowy obiektów w miastach."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Możesz wejść w posiadanie technologii innego gracza na kilka sposobów: "
#~ "czasem odkryjesz technologię podbijając miasto, możesz wykraść "
#~ "technologię Dyplomatą lub Szpiegiem, mogą ci ją dać niektóre cudy lub "
#~ "dostać ją od innego gracza na mocy paktu dyplomatycznego. W przeciwnym "
#~ "razie, musisz dokonywać odkryć własnymi siłami."

#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Większość postępu naukowego generowana jest przez handel (zob. sekcja "
#~ "\"Handel\") oraz, w domyślnym zestawie zasad, przez naukowców (zob. "
#~ "sekcja \"Specjaliści\"). Możesz zmienić technologię, nad którą pracujesz, "
#~ "lecz domyślnie postęp wypracowany przy bieżącej technologii zostanie "
#~ "utracony."

#~ msgid ""
#~ "While the majority of the resulting research output (\"bulbs\") usually "
#~ "goes toward advancing technology, in some rulesets (but not the default), "
#~ "some of it may be diverted to maintain expertise in existing "
#~ "technologies; the quantity required for technology upkeep increases with "
#~ "the total research cost of all advances known to you. The state of "
#~ "advancement at which you start paying this upkeep may depend on factors "
#~ "such as your government type. If research output drops below that "
#~ "required for upkeep, your civilization will forget a random advance, "
#~ "requiring it to be researched again."
#~ msgstr ""
#~ "Większość punktów odkryć przeznaczanych jest zazwyczaj na opracowywanie "
#~ "nowych technologii, lecz w niektórych zestawach zasad (choć nie w "
#~ "domyślnym), część punktów może być przeznaczona na utrzymywanie już "
#~ "posiadanych technologii. Koszt utrzymania technologii zwiększa się wraz z "
#~ "całkowitym kosztem odkryć, które posiadasz. Stan odkryć przy którym "
#~ "zaczniesz płacić za utrzymanie technologii zależy od czynników takich jak "
#~ "ustrój. Jeśli produkcja punktów nauki spadnie poniżej ilości wymaganej do "
#~ "utrzymywania technologii, twoja cywilizacja zapomni losową technologię i "
#~ "trzeba będzie odkryć ją od ponownie."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Nowe technologie mogą sprawić, że jednostki, budynki i cudy staną się "
#~ "przestarzałe. Gdy tak się stanie, nie będzie można tworzyć przestarzałych "
#~ "jednostek, ale te już istniejące pozostaną aktywne. Przestarzałe budynki "
#~ "są natychmiast sprzedawane, a cudy tracą swoje działanie. Więcej "
#~ "informacji znaleźć można we właściwych sekcjach."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "Wyścig Kosmiczny jest drugą, obok eliminacji wszystkich graczy, "
#~ "możliwością wygrania gry. Jeśli twoja rakieta dotrze jako pierwsza na "
#~ "Alfa Centauri, gra kończy się, a ty wygrywasz. (Wyścig Kosmiczny można "
#~ "wyłączyć zmieniając odpowiednią opcję serwera)."

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Zanim będziesz mógł/a rozpocząć budowę Rakiety, jeden z graczy musi "
#~ "zbudować Projekt Apollo. Do budowy poszczególnych elementów Rakiety "
#~ "potrzebne są odpowiednie technologie: zobacz pomoc dla \"Łącznik Rakiety"
#~ "\", \"Napęd Rakiety\" i \"Moduł Rakiety\"). (Jeśli nie ma tych sekcji w "
#~ "Pomocy, prawdopodobnie Wyścig Kosmiczny został wyłączony przez opcję "
#~ "serwera)."

#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Jeśli zacząłeś/aś budować Rakietę Kosmiczną, możesz ją obejrzeć pod "
#~ "pozycją \"Rakieta Kosmiczna\" z menu raportów. Aby zobaczyć Rakietę "
#~ "innego gracza, zaznacz go w raporcie o Narodach i kliknij \"Rakieta "
#~ "Kosmiczna\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Jeżeli prawdopodobieństwo sukcesu jest mniejsze niż 100%, część z ludzi "
#~ "na pokładzie może nie przeżyć podróży. Zmniejsza to liczbę punktów "
#~ "otrzymanych jako bonus za Rakietę, ale ciągle oznacza zwycięstwo."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Jeśli stracisz stolicę, stracisz razem z nią swoją Rakietę. Więc pilnuj "
#~ "jej dobrze!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "RADA: Jeżeli wrogi naród wystrzelił już Rakietę, spróbuj zbudować lekką "
#~ "Rakietę z mocnym napędem, który prędzej dotrze do celu. Inną opcją jest "
#~ "próba przejęcia stolicy konkurenta."

#~ msgid ""
#~ "Each player in the game is represented by a nation. A nation can be a "
#~ "modern-day nation state, a historical state or empire, an ethnic group, "
#~ "or even a fictional nation. Nations are distinguished by their flags, "
#~ "leaders and city names, but are identical in all other aspects and play "
#~ "by the same rules."
#~ msgstr ""
#~ "Każdy gracz posiada jeden naród. Narodem może być współczesne lub "
#~ "historyczne państwo, grupa etniczna, a nawet fikcyjny lud. Narody mają "
#~ "różne flagi, przywódców i nazwy miast, lecz wszystkie inne aspekty gry są "
#~ "takie same dla wszystkich."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Przed rozpoczęciem gry każdy może się połączyć z serwerem przez podanie "
#~ "nazwy hosta i numeru portu (domyślnie 5556). Jeżeli serwer został "
#~ "uruchomiony z flagą -m, zarejestruje się na metaserwerze,"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Klient może także dostarczyć tą stronę: użyj zakładki przycisku "
#~ "\"Metaserwer\" w oknie połączenia. Jeżeli nie przynosi to rezultatu, być "
#~ "może twoja przeglądarka używa proxy; aby klient używał tego samego proxy, "
#~ "zanim go uruchomisz, ustaw zmienną środowiskową $http_proxy na:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Po rozpoczęciu gry, można połączyć się jako dowolny gracz, który nie jest "
#~ "jeszcze połączony, wliczając w to także graczy AI. Połączenie z graczem "
#~ "AI nie powoduje przejęcia kontroli przez człowieka; zależy to od "
#~ "niezależnej opcji serwera. Jeśli utracisz połączenie, do ponownego "
#~ "połączenia użyj imienia władcy, które wybrałeś/aś, a nie swojego nicka. "
#~ "Jeżeli serwer raportuje do metaserwera, to nazwy graczy mogą zostać tam "
#~ "znalezione."

#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Rozkazy jednostek:\n"
#~ "=================\n"
#~ "  a: automatyczny osadnik (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  b: zbuduj miasto  (Osadnicy)\n"
#~ "  b: pomóż budować cud (Karawany i podobne jednostki)\n"
#~ "  B: idź do i zbuduj miasto (Osadnicy)\n"
#~ "  d: działania dyplomatyczne (Dyplomaci/Szpiedzy)\n"
#~ "  D: rozwiąż jednostkę\n"
#~ "  e: zbuduj bazę lotniczą (Osadnicy, Inżynierowie)\n"
#~ "  f: umocnij (fortyfikuj) jednostkę  (jednostki zbrojne)\n"
#~ "  f: zbuduj fortecę  (Osadnicy, Inżynierowie)\n"
#~ "  g: idź do (a następnie kliknij na cel)\n"
#~ "  g: dodaj punkt pośredni (w trybie \"idź do\")\n"
#~ "  G: idź do najbliższego miasta\n"
#~ "  h: zmień miasto pochodzenia (na miasto, w którym jednostka się "
#~ "znajduje)\n"
#~ "  i: nawodnij/zbuduj farmę (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  I: połącz nawodnieniem (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  I: dodaj punkt pośredni (przy łączeniu nawodnieniem)\n"
#~ "  l: załaduj jednostkę (na statek)\n"
#~ "  L: połącz koleją (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  L: dodaj punkt pośredni (przy łączeniu koleją)\n"
#~ "  m: zbuduj kopalnię (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  n: usuń skażenie (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  N: detonuj Bombę Atomową\n"
#~ "  o: przekształć teren (Inżynierowie)\n"
#~ "  O: przekształć na inną jednostkę\n"
#~ "  p: usuń zanieczyszczenie (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  p: przerzuć spadochroniarzy (Spadochroniarze)\n"
#~ "  P: plądruj (niszcz)\n"
#~ "  q: patroluj (następnie kliknij na cel)\n"
#~ "  q: dodaj punkt pośredni patrolu (przy ustawianiu patrolu)\n"
#~ "  r: zbuduj drogę/kolej (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  r: ustanów szlak handlowy (Karawany, Ciężarówki)\n"
#~ "  R: połącz drogą (Osadnicy, Robotnicy, Inżynierowie)\n"
#~ "  R: dodaj punkt pośredni (przy łączeniu drogą)\n"
#~ "  s: wartuj jednostkę\n"
#~ "  S: wartuj wszystkie jednostki na polu\n"
#~ "  t: idź do/przerzuć do miasta\n"
#~ "  T: wyładuj wszystkie jednostki (ze statku)\n"
#~ "  u: wyładuj jednostkę (ze statku)\n"
#~ "  U: ulepsz jednostkę\n"
#~ "  x: automatyczny badacz\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Wybór jednostek:\n"
#~ "===============\n"
#~ "  z: wybierz pierwszą z wybranej grupy\n"
#~ "  v: wybierz wszystkie na polu\n"
#~ "  V: wybierz (na polu) wszystkie jednostki tego typu, co aktywna "
#~ "jednostka\n"
#~ "  C: wybierz (na kontynencie) wszystkie jednostki tego typu, co aktywna "
#~ "jednostka\n"
#~ "  X: wybierz (wszędzie) wszystkie jednostki tego typu, co aktywna "
#~ "jednostka\n"
#~ "\n"
#~ "  w: czekaj (wybierz następną jednostkę)\n"
#~ "  5: wybierz poprzednią jednostkę\n"
#~ "spacja: wydano rozkazy (jednostka pozostaje na miejscu)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Ruch jednostek:\n"
#~ "===============\n"
#~ "  1: idź na południowy zachód\n"
#~ "  2: idź na południe\n"
#~ "  3: idź na południowy-wschód\n"
#~ "  4: idź na zachód\n"
#~ "  6: idź na wschód\n"
#~ "  7: idź na północny-zachód\n"
#~ "  8: idź na północ\n"
#~ "  9: idź na północny-wschód\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Główna mapa (skróty klawiszowe):\n"
#~ "===============================\n"
#~ "             c: wyśrodkuj widok na aktywnej jednostce\n"
#~ "    Shift+Home: wyśrodkuj widok na stolicę\n"
#~ "Shift+strzałki: przesuń mapę\n"
#~ "\n"
#~ "  Ctrl-B: pokaż/ukryj granice państw\n"
#~ "  Ctrl-D: pokaż/ukryj szlaki handlowe\n"
#~ "  Ctrl-G: pokaż/ukryj siatkę mapy\n"
#~ "  Ctrl-N: pokaż/ukryj nazwy miast\n"
#~ "  Ctrl-P: pokaż/ukryj produkcję miast\n"
#~ "  Ctrl-R: pokaż/ukryj wzrost miast\n"
#~ "  Ctrl-W: pokaż/ukryj produkcję pól wokół miast\n"
#~ "  Ctrl-Y: pokaż/ukryj zasięg miast\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:            Pop up city dialog\n"
#~ "  Left-click on unit:            Select a single unit\n"
#~ "                                 (cancels any current activity if "
#~ "\"clear\n"
#~ "                                 unit orders on selection\" is set)\n"
#~ "  Shift-left-click on unit:      Add unit to selection (GTK)\n"
#~ "  Left-click-and-drag on unit:   Go-to command for unit\n"
#~ "                                 (if \"keyboardless goto\" enabled in "
#~ "options)\n"
#~ "  Center-click, Alt-left-click:  Show tile info\n"
#~ "  Right-click:                   Center tile in view\n"
#~ "  Ctrl-center-click:             Wake up sentried units"
#~ msgstr ""
#~ "Mapa główna (myszka):\n"
#~ "=====================\n"
#~ "  Lewy przycisk na miasto:                wyświetl okno dialogowe miasta\n"
#~ "  Lewy przycisk na miasto:                wybierz jedną jednostkę\n"
#~ "                                          (anuluje wszystkie rozkazy, "
#~ "jeśli\n"
#~ "                                          ustawiono \"Anuluj rozkazy po "
#~ "wyborze\"\n"
#~ "  Shift+lewy przycisk na jednostkę:       dodaj jednostkę do wyboru "
#~ "(GTK)\n"
#~ "  Lewy przycisk i ciągnięcie jednostki:   polecenie \"idź do\" dla "
#~ "jednostki\n"
#~ "                                          (jeśli ustawiono opcję "
#~ "\"bezklawiaturowe idź do\")\n"
#~ "  Środkowy przycisk, Alt+lewy przycisk:   pokaż informacje o polu\n"
#~ "  Prawy przycisk:                         wyśrodkuj na wybranym polu\n"
#~ "  Ctrl+środkowy przycisk:                 aktywuj wartowane jednostki"

#~ msgid ""
#~ "  Quick unit selection:\n"
#~ "  =====================\n"
#~ "  Ctrl-left-click on tile:       Select a sea unit (prefers "
#~ "transporters)\n"
#~ "  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
#~ "\n"
#~ "  These combinations choose and select a single unit from those on a "
#~ "tile. All other things being equal, units which have movement points left "
#~ "are preferred. If keyboardless goto is enabled, dragging allows the unit "
#~ "to be selected and moved in one gesture."
#~ msgstr ""
#~ "  Szybki wybór:\n"
#~ "  =============\n"
#~ "  Ctrl+lewy przycisk na pole:    wybierz jednostkę morską (preferuje "
#~ "jednostki transportowe)\n"
#~ "  Ctrl+prawy przycisk na pole:   wybierz jednostkę lądową (preferuje "
#~ "jednostki zbrojne)\n"
#~ "\n"
#~ "  Te kombinacje wybierają jedną jednostkę na polu. W normalnych "
#~ "okolicznościach, wybrane zostaną jednostki posiadające jeszcze punkty "
#~ "ruchu. Jeśli włączono \"bezklawiaturowe idź do\", jednostki mogą być "
#~ "wybierane i przesuwane jednym ruchem."

#~ msgid ""
#~ "  City manipulation (GTK):\n"
#~ "  ========================\n"
#~ "  Shift-Ctrl-left-click:         Adjust city workers\n"
#~ "  Shift-Alt-right-click:         Show city workers (mouse over or near "
#~ "city)\n"
#~ "  Shift-right-click:             Copy production (from city or unit)\n"
#~ "  Shift-Ctrl-right-click:        Paste production into city"
#~ msgstr ""
#~ "  Sterowanie w mieście (GTK):\n"
#~ "  ===========================\n"
#~ "  Shift+Ctrl lewy przycisk:      rozstaw pracowników\n"
#~ "  Shift+Alt+lewy przycisk:       pokaż pracowników (kursor w pobliżu "
#~ "miasta)\n"
#~ "  Shift+prawy przycisk:          kopiuj produkcję (miasta lub jednostki)\n"
#~ "  Shift+Ctrl+prawy przycisk:     wklej produkcję do miasta"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Tryb wyboru obszaru (GTK):\n"
#~ "  ==========================\n"
#~ "  Prawy przycisk i ciągnięcie:         wybierz jednostki/miasta na "
#~ "obszarze\n"
#~ "  Shift+prawy przycisk i ciągnięcie:   dodaj elementy obszaru do obecnego "
#~ "wyróżnienie\n"
#~ "\n"
#~ "  W tym trybie można wybierać wiele miast i jednostek. Jeśli prostokąt "
#~ "wyboru zawiera miasta i włączono opcję \"Wybierz miasta, nie jednostki\", "
#~ "wybrane zostaną jedynie miasta i nie wpłynie to na wybrane jednostki. W "
#~ "przeciwnym razie wybrane zostaną zarówno miasta, jak i jednostki.\n"
#~ "\n"
#~ "  Wybrane miasta zostają podświetlone na mapie i w raporcie o miastach. "
#~ "Tuż po wyborze grupa miast może zostać zmieniona poprzez kliknięcie lewym "
#~ "przyciskiem myszy na dane miasto. Można też zmienić produkcję wszystkich "
#~ "wybranych miast poprzez kliknięcie Shift+Ctrl+prawy przycisk (zob. "
#~ "poprzednia sekcja). Kliknięcie prawym przyciskiem myszy wyłącza tryb "
#~ "wyboru."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Czat (GTK):\n"
#~ "  ===========\n"
#~ "  Ctrl+Alt+prawy przycisk:              wklej link miasta lub pola\n"
#~ "  Shift+Ctrl+Alt+prawy przycisk:        wklej link do jednostki\n"
#~ "\n"
#~ "  Te skróty ułatwiają wskazywanie elementów mapy w czacie. Więcej "
#~ "informacji znajdziesz w sekcji pomocy \"Czat\".\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Minimapa (myszka):\n"
#~ "==================\n"
#~ "  Lewy przycisk Shift+lewy przycisk i prawy przycisk działają tak samo "
#~ "jak na głównej mapie.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Okna dialogowe i raporty:\n"
#~ "=========================\n"
#~ "     F1: wyświetl mapę\n"
#~ "     F2: wyświetl raport o jednostkach\n"
#~ "     F3: wyświetl raport o narodach\n"
#~ "     F4: wyświetl raport o miastach\n"
#~ "     F5: wyświetl raport ekonomiczny\n"
#~ "     F6: wyświetl raport naukowy\n"
#~ "     F7: wyświetl cudy świata\n"
#~ "     F8: wyświetl pięć najwspanialszych miast\n"
#~ "     F9: otwórz okno powiadomień\n"
#~ "    F11: wyświetl raport demograficzny\n"
#~ "    F12: wyświetl raport o Rakiecie Kosmicznej\n"
#~ "\n"
#~ "     Shift-F: otwórz wyszukiwarkę miast\n"
#~ "      Ctrl-L: otwórz edytor planów prac\n"
#~ "     Shift-T: otwórz okno dialogowe podatków\n"
#~ "Ctrl-Shift-R: otwórz okno dialogowe rewolucji\n"
#~ "\n"
#~ " Shift-Enter: Koniec tury"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Tryb edycji (GTK):\n"
#~ "==================\n"
#~ "    Ctrl-E: włącz/wyłącz tryb edycji\n"
#~ "    Ctrl-M: włącz/wyłącz \"mgłę wojny\" w trybie edycji\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "Zarządca pomaga ci zarządzać miastem. Przydziela on mieszkańców do pracy "
#~ "na otaczających miasto polach tak, by zmaksymalizować jego produkcję. "
#~ "Zarządca może też przydzielać specjalności, jeśli jest to konieczne. "
#~ "Ponadto będzie on próbował utrzymać wysoki poziom zadowolenia mieszkańców."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Istnieje kilka sposobów na wyjaśnienie zarządcy jakiego rodzaju produkcji "
#~ "oczekujesz. Otwórz okno dialogowe miasta i wybierz zakładkę zarządcy. "
#~ "Znajdziesz tam dwa rodzaje suwaków. Po lewej stronie zobaczysz minimalną "
#~ "nadwyżkę dla każdego typu produkcji; np. Złoto = +3 oznacza, że miasto "
#~ "zarabia 3 sztuki złota ponad koszt utrzymania budynków. Po prawej stronie "
#~ "zobaczysz suwaki, dzięki którym określisz, która typ produkcji jest dla "
#~ "ciebie ważniejszy; np. ustawienie nauki na 3 oznacza, że wolisz jeden "
#~ "punkt odkryć niż trzy punkty produkcji (lub złota, handlu...). Możesz "
#~ "wybrać różne ustawienia dla każdego typu produkcji w zależności od "
#~ "potrzeb."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "Jeśli ustawisz minimalne nadwyżki tak, że nie będzie można ich osiągnąć, "
#~ "zarządca nie zostanie włączony. Zawsze gdy zarządca nie będzie w stanie "
#~ "wypełnić postawionych mu zadań, przekaże kontrolę tobie. Uważaj więc, by "
#~ "nie ustawić zbyt wysokich nadwyżek; czasem lepiej użyć drugiego typu "
#~ "suwaków."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "Zaznaczenie pola \"świętuj\" pozwoli twojemu miastu na... świętowanie! "
#~ "Możliwe to jednak będzie jedynie przy wysokiej stawce luksusu. Zobacz też "
#~ "sekcję \"Zadowolenie\"."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Gdy klikniesz 'Zarządzaj miastem', oddasz miasto pod  †  †  €†   kontrolę zarządcy, a "
#~ "'Zwolnij zarządcę' oddaje kontrolę tobie."

#~ msgid ""
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset."
#~ msgstr ""
#~ "Możesz też zapisać ustawienia suwaków pod postacią schematów z nazwami. "
#~ "Kliknij 'dodaj schemat' i wpisz nazwę ustawienia. Możesz teraz wybrać ten "
#~ "schemat w każdym mieście, gdy klikniesz nazwę schematu. Możesz też "
#~ "kontrolować ustawienia z poziomu kolumny zarządcy w raporcie o miastach, "
#~ "a także zmieniać je stamtąd ('zmień' --> 'Zarządca'), jeśli zapisano je w "
#~ "pod postacią schematu."

#~ msgid ""
#~ "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
#~ "permanently."
#~ msgstr ""
#~ "Jeśli chcesz zapisać schematy na stałe, wybierz 'Gra' --> 'Opcje' --> "
#~ "'Zapisz ustawienia'."

#~ msgid ""
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv."
#~ msgstr ""
#~ "Ale uważaj! Jeśli używasz zarządcy w kilku miastach, możesz napotkać "
#~ "problemy w ręcznym zarządzaniu innymi pobliskimi miastami. Czasem "
#~ "najlepiej zarządzać wszystkimi miastami na kontynencie albo zarządcami, "
#~ "albo ręcznie. W pliku README.cma (dołączonym do wydania Freeciv) "
#~ "znajdziesz więcej porad, dodatkowych informacji oraz przykłady schematów."

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Klient Freeciv posiada prosty interfejs komunikacji. Wiadomości, które "
#~ "wpiszesz są wysyłane do wszystkich graczy, ale:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Wiadomości rozpoczynające się od '/' są uważane za polecenia serwera, "
#~ "które są wykonywane, jeśli masz odpowiedni poziom dostępu."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Wiadomości rozpoczynające się od 'Jan:' są prywatnymi wiadomościami "
#~ "do gracza/użytkownika 'Jan'. Serwer szuka graczy o nazwie 'Jan', a jeśli "
#~ "to zawiedzie to szuka graczy/użytkowników, których nazwa rozpoczyna się "
#~ "na 'Jan'. Na przykład: 'Janek'."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - Wiadomości rozpoczynające się od 'Jan::' są wysyłane tylko do "
#~ "użytkownika o nazwie 'Jan', lecz dotyczy użytkowników, a nie graczy! W "
#~ "tym przypadku 'Janek' nadal będzie pasował."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - Wiadomości rozpoczynające się od '.' są wysyłane tylko do twoich "
#~ "sojuszników."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Formatowanie tekstu (GTK):\n"
#~ "=========================:\n"
#~ "W wersji 2.2 klient GTK umożliwia formatowanie tekstu czatu (używanie "
#~ "kursywy, czcionki pogrubionej i kolorowej, linków itp.). Formatowanie "
#~ "takie umożliwiają specjalne znaczniki."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Znaczniki pogrubienie:\n"
#~ "Wersja pełna: '[bold] ... [/bold]'\n"
#~ "Wersja skrócona: '[b] ... [/b]'\n"
#~ "Skrót klawiszowy: Ctrl-B\n"
#~ "Przykład: '[b]pogrubiona[/b]' wyświetli słowo \"pogrubiona\" czcionką "
#~ "pogrubioną."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Znaczniki kolorów:\n"
#~ "Wersja pełna: '[color] ... [/color]' \n"
#~ "Wersja skrócona: '[c] ... [/c]'\n"
#~ "Skrót klawiszowy: Ctrl-C (musisz też wybrać kolor na pasku powyżej "
#~ "wpisu)\n"
#~ "Pierwszy znacznik koloru wymaga co najmniej jednego parametru:\n"
#~ "- 'foreground' (wersja skrócona 'fg'): angielska nazwa koloru czcionki "
#~ "(np. 'red') lub wartość heksadecymalna (np. #3050b2 lub #35b).\n"
#~ "- 'background' (wersja skrócona 'bg'): tak jak powyżej.\n"
#~ "Przykład: '[c fg=\"blue\" bg=\"yellow\"]kolor[/c]' wyświetli słowo \"kolor"
#~ "\" niebieską czcionką na żółtym tle."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Znaczniki kursywy:\n"
#~ "Wersja pełna: '[italic] ... [/italic]'\n"
#~ "Wersja skrócona: '[i] ... [/i]'\n"
#~ "Skrót klawiszowy: Ctrl-I\n"
#~ "Przykład: '[i]kursywa[/i]' wyświetli słowo \"kursywa\" czcionką pochyłą."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Znaczniki przekreślenia:\n"
#~ "Wersja pełna: '[strike] ... [/strike]'\n"
#~ "Wersja skrócona: '[s] ... [/s]'\n"
#~ "Skrót klawiszowy: Ctrl-S\n"
#~ "Przykład: '[s]przekreślenie[/s]' wyświetli słowo \"przekreślenie\" "
#~ "czcionką przekreśloną."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Znaczniki podkreślenia:\n"
#~ "Wersja pełna: '[underline] ... [/underline]'\n"
#~ "Wersja skrócona: '[u] ... [/u]'\n"
#~ "Skrót klawiszowy: Ctrl-U\n"
#~ "Przykład: '[u]podkreślenie[/u]' wyświetli słowo \"podkreślenie\" czcionką "
#~ "podkreśloną."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Znaczniki linków miast:\n"
#~ "Wersja pełna: '[link target=\"city\"] ... [/link]'\n"
#~ "Wersja skrócona: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Skrót klawiszowy: Ctrl-Alt-prawy przycisk myszy i kliknięcie na miasto na "
#~ "mapie.\n"
#~ "Potrzebny jest też parametr 'id' zawierający identyfikator miasta, na "
#~ "które wskazujesz.\n"
#~ "Dodatkowo nazwie miasta przypisać można parametr 'name' w przypadku, gdy "
#~ "adresat nie widzi tego miasta na mapie.\n"
#~ "Wyrażenie to można rozpocząć i zakończyć w jednym znaczniku, np. '[link "
#~ "target=\"city\" id=121 /]' (zwróć uwagę na ukośnik przed ostatnim "
#~ "nawiasem).\n"
#~ "Przykłady: '[l tgt=\"city\" id=65]miasto[/l]' wyświetli słowo \"miasto\" "
#~ "w formie klikalnego linku do miasta o identyfikatorze 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"bezimienne\" /]' wyświetli nazwę miasta o "
#~ "identyfikatorze 65, jeśli jest ono znane adresatowi; w przeciwnym razie "
#~ "wyświetli się słowo \"bezimienne\"."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Znaczniki linków pól:\n"
#~ "Wersja pełna: '[link target=\"tile\"] ... [/link]'\n"
#~ "Wersja skrócona: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Skrót klawiszowy: Ctrl-Alt-prawy przycisk myszy i kliknięcie na pole bez "
#~ "miasta.\n"
#~ "Potrzebne są też parametry 'x' i 'y' zawierające współrzędne pola, na "
#~ "które wskazujesz.\n"
#~ "Wyrażenie to można rozpocząć i zakończyć w jednym znaczniku, np. '[link "
#~ "target=\"tile\" x=5 y=36 /]' (zwróć uwagę na ukośnik przed ostatnim "
#~ "nawiasem).\n"
#~ "Przykład: '[l tgt=\"tile\" x=17 y=3]to pole[/l]' wyświetli słowa \"to pole"
#~ "\" w formie klikalnego linku wiodącego do pola o współrzędnych (17, 3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Znaczniki linków jednostek:\n"
#~ "Wersja pełna: '[link target=\"unit\"] ... [/link]'\n"
#~ "Wersja skrócona: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Skrót klawiszowy: Ctrl-Alt-prawy przycisk myszy i kliknięcie na jednostkę "
#~ "na mapie.\n"
#~ "Potrzebny jest też parametr 'id' zawierający identyfikator jednostki, na "
#~ "którą wskazujesz.\n"
#~ "Dodatkowo, jednostce przypisać można parametr 'name' w przypadku, gdy "
#~ "adresat nie widzi tej jednostki na mapie.\n"
#~ "Wyrażenie to można rozpocząć i zakończyć w jednym znaczniku, np. '[link "
#~ "target=\"unit\" id=109 /]' (zwróć uwagę na ukośnik przed ostatnim "
#~ "nawiasem).\n"
#~ "Przykłady: '[l tgt=\"unit\" id=235]jednostka[/l]' wyświetli słowo "
#~ "\"jednostka\" jako klikalny link do jednostki o identyfikatorze 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Wojownik\" /]' wyświetli nazwę jednostki o "
#~ "identyfikatorze 235, jeśli jest ona znana adresatowi; w przeciwnym razie "
#~ "wyświetli się słowo \"Wojownik\"."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Rzecz jasna można łączyć różne rodzaje znaczników w jednym zdaniu, np. "
#~ "'[i][c fg=\"blue\"]fajnie [b]jest [s]móc[c bg=\"green\"] [u]pobawić[/i] "
#~ "się[/b] tym[/s] [/c]nowym[/u] usprawnieniem[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Edytor planu prac jest używany do edycji planu prac w mieście (w oknie "
#~ "dialogowym miasta) oraz do edycji planów globalnych. Dzięki niemu możesz "
#~ "definiować kolejność budowania elementów."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Aby dodać element do planu prac, kliknij dwukrotnie na wybrany element. "
#~ "Naciskając przycisk 'Pomoc' otrzymasz pomoc na temat wybranego elementu. "
#~ "Jeśli nie jest wybrany żaden element, zostanie wyświetlona ta oto strona."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Aby usunąć element z planu, kliknij dwukrotnie na wybrany element. Aby "
#~ "zmienić kolejność elementów, użyj przycisków [Góra]/[Dół] obok listy."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Skróty klawiszowe: [Home] aktywuje plan wykonywanych prac, [End] aktywuje "
#~ "listę dostępnych elementów, [Góra]/[Dół], [Page Up]/[Page Down] służą do "
#~ "poruszania się po listach. [Insert] dodaje element do planu. [Delete] "
#~ "usuwa element."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Jeżeli chcesz kupić jednostkę, która znajduje się na szczycie listy "
#~ "możesz to zrobić w zakładce 'Ogólne' w oknie dialogowym miasta."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv jest dostępna w kilku językach. Zapoznaj się z sekcją \"Native "
#~ "Language Support\" pliku README w celu uzyskania instrukcji, jak włączyć "
#~ "wybrany język.\n"
#~ "\n"
#~ "Sprawdź najpierw, czy ktoś rozpoczął już tworzenia lokalizacji:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Jeśli chcesz dodać lokalizację (tłumaczenie) dla twojego języka, "
#~ "przejrzyj instrukcje na stronie:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Jeśli masz jakieś pytanie, możesz je wysłać na listę dyskusyjną tłumaczy:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv jest dostępne na licencji GPL, którą znajdziesz poniżej: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Pierwsi autorzy:\n"
#~ "    (nie są już zaangażowani, proszę nie wysyłać im e-mailów!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Obecni administratorzy: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Jeżeli znajdziesz błąd w programie, wyślij nam raport. Najlepiej zrobić "
#~ "to poprzez system zgłaszania błędów Freeciv, pod adresem:"

#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Podczas zgłaszania błędu, podaj wersję gry. Więcej informacji o "
#~ "zgłaszaniu błędów znaleźć można w plik BUGS załączony do twojej "
#~ "dystrybucji Freeciv. Więcej informacji znajdziesz na stronie Freeciv:"

#~ msgid "Amphitheater"
#~ msgstr "Amfiteatr"

#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Zmniejsza niezadowolenie, wynikające z utrzymywania jednostek na "
#~ "pozycjach bojowych (o 4 w Demokracji, o 2 w Republice). Innymi słowy, "
#~ "niweluje niezadowolenie spowodowane przez dwie jednostki zbrojne. Nie ma "
#~ "efektów w innych ustrojach."

#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Aby przystąpić do budowy elementów Rakiety Kosmicznej, musisz wybudować "
#~ "cud Program Apollo."

#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Zwiększa o 100% żywność otrzymywaną ze wszystkich używanych farm wokół "
#~ "miasta. Farma to pole, które zostało poddane nawodnieniu dwukrotnie."

#~ msgid ""
#~ "Allows you to start building spaceship parts in cities with factories "
#~ "(assuming you have researched the necessary technologies)."
#~ msgstr ""
#~ "Pozwala wszystkim graczom rozpocząć budowę elementów Rakiety Kosmicznej "
#~ "we wszystkich miastach z Fabryką (zakładając, że mają już niezbędne "
#~ "technologie)."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Obiekty w mieście, które normalnie kosztują 1 sztukę złota, są zwolnione "
#~ "z kosztów utrzymania, w każdym twoim mieście na tym samym kontynencie."

#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "To wspaniałe osiągnięcie czyni dwóch zadowolonych mieszkańców "
#~ "szczęśliwymi w każdym mieście graczy, którzy odkryli Inżynierię "
#~ "Genetyczną. Jeśli nie masz zadowolonych mieszkańców (co nie jest zbyt "
#~ "prawdopodobne), cud ten działa niezadowolonych mieszkańców (także tych "
#~ "niezadowolonych z powodu działań wojennych), czyniąc ich zadowolonymi."

#~ msgid ""
#~ "Gives two immediate technology advances the first time it is built by "
#~ "each player."
#~ msgstr ""
#~ "Daje dwie natychmiastowe technologie za pierwszym razem, gdy powstanie u "
#~ "każdego gracza."

#~ msgid ""
#~ "Each city on the same continent may support one unit free of shield "
#~ "upkeep."
#~ msgstr ""
#~ "Każde miasto na tym samym kontynencie może utrzymywać jedną jednostkę "
#~ "\"za darmo\"."

#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr ""
#~ "Zmniejsza korupcję o 50% we wszystkich miastach na tym samym kontynencie."

#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr ""
#~ "Działa jak Mury Obronne we wszystkich miastach na tym samym kontynencie."

#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Czyni dwóch zadowolonych mieszkańców szczęśliwymi w każdym mieście. Jeśli "
#~ "zdarzy się (co mało prawdopodobne), że nie masz zadowolonych mieszkańców, "
#~ "Cud ten działa wtedy na niezadowolonych mieszkańców (także tych "
#~ "niezadowolonych z powodu działań wojennych), czyniąc ich szczęśliwymi."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Działa jak Elektrownia Wodna we wszystkich miastach na tym samym "
#~ "kontynencie, tj. zmniejsza zanieczyszczenie oraz zwiększa produkcję "
#~ "Fabryk i Fabryk Zautomatyzowanych."

#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Podwaja produkcję punktów nauki we wszystkich miastach na tym samym "
#~ "kontynencie, które ma Uniwersytet."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Czyni dwóch niezadowolonych mieszkańców (także tych niezadowolonych z "
#~ "powodu działań wojennych) zadowolonymi w każdym mieście na tym samym "
#~ "kontynencie."

#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Ulepsza 2 przestarzałe jednostki na turę."

#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr ""
#~ "Wszystkie nowe jednostki morskie zbudowane na tym samym kontynencie "
#~ "dostają status weterana (1. poziom)."

#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Zwiększa handel o 40% we wszystkich miastach na tym samym kontynencie."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Posiadanie tego cudu jest równoważne z wybudowaniem Katedry w każdym "
#~ "mieście na tym samym kontynencie. Katedra zmienia 3 niezadowolonych "
#~ "mieszkańców w zadowolonych, lecz nie wpływa na niezadowolenie spowodowane "
#~ "działaniami wojennymi. Odkrycie Teologii zwiększa efektywność Katedr o 1 "
#~ "mieszkańca. Odkrycie Komunizmu zmniejsza efektywność Katedr o 1 "
#~ "mieszkańca."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Zmienia dwóch niezadowolonych mieszkańców w zadowolonych w każdym mieście "
#~ "na tym samym kontynencie, w którym jest Świątynia. Nie wpływa jednak na "
#~ "niezadowolenie spowodowane działaniami wojennymi."

#~ msgid ""
#~ "The city where this wonder is built will experience rapture growth when "
#~ "celebrating."
#~ msgstr ""
#~ "Miasto, w którym powstał ten cud doświadczy gwałtownego wzrostu podczas "
#~ "świętowania."

#~ msgid "The Internet"
#~ msgstr "Internet"

#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Zwiększa o 100% produkcję nauki we wszystkich miastach ma tym samym "
#~ "kontynencie, w których zbudowano Laboratoria."

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Wszystkie nowe jednostki morskie zbudowane na tym samym kontynencie "
#~ "dostają status weterana (1. poziom)."

#~ msgid ""
#~ "Creates a world senate that may prevent declarations of war in some "
#~ "circumstances. If any player's city is in revolt for more than two turns, "
#~ "that player's government falls."
#~ msgstr ""
#~ "Stwarza \"światowy senat\", który w pewnych okolicznościach może "
#~ "zapobiegać wojnom. Jeśli jakiekolwiek miasto gracza pozostaje zbuntowane "
#~ "przez więcej niż dwie tury z rzędu, rząd tego gracza upada."

#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Działa jak Komisariat w każdym mieście na tym samym kontynecie, czyli "
#~ "zmniejsza niezadowolenie spowodowane agresywnie rozstawionymi jednostkami "
#~ "zbrojnymi na utrzymaniu miasta (o 4 w Demokracji i o 2 w Republice). "
#~ "Innymi słowy, neutralizuje niezadowolenie spowodowane przez dwie "
#~ "jednostki zbrojne na miasto. W ustrojach innych niż Demokracja i "
#~ "Republika cud nie ma żadnego efektu."

#~ msgid "Multiplayer ruleset"
#~ msgstr "Zestaw zasad dla gier wieloosobowych"

#~ msgid ""
#~ "You are playing Freeciv with rules designed for multiplayer gaming. The "
#~ "biggest differences from the default ruleset are that trade routes are "
#~ "disabled, and that most wonders can be built once by each player, and "
#~ "affect only cities on the same continent. A full description of the "
#~ "differences can be found in README.ruleset_multiplayer."
#~ msgstr ""
#~ "Grasz teraz z zestawem zasad dla rozgrywek wieloosobowych. Największe "
#~ "różnice między tym zestawem a zestawem domyślnym: wyłączono szlaki "
#~ "handlowe, większość cudów może być wybudowana raz przez każdego z graczy, "
#~ "działają one jedynie na miasta na tym samym kontynencie. Pełen opis "
#~ "różnic znaleźć można w pliku README.ruleset_multiplayer."

#~ msgid "?team name:Red"
#~ msgstr "?team name:Czerwona"

#~ msgid "?team name:Yellow"
#~ msgstr "?team name:Żółta"

#~ msgid "?team name:Blue"
#~ msgstr "?team name:Niebieska"

#~ msgid "?team name:Purple"
#~ msgstr "?team name:Purpurowa"

#~ msgid "?team name:Orange"
#~ msgstr "?team name:Pomarańczowa"

#~ msgid "?team name:Magenta"
#~ msgstr "?team name:Purpurowa"

#~ msgid "?team name:Cornflower"
#~ msgstr "?team name:Chabrowa"

#~ msgid "?team name:Emerald"
#~ msgstr "?female:Szmaragdowa"

#~ msgid "?team name:Salmon"
#~ msgstr "?team name:Łososiowa"

#~ msgid "?team name:Green"
#~ msgstr "?team name:Zielona"

#~ msgid "?team name:Burgundy"
#~ msgstr "?team name:Burgundowa"

#~ msgid "?team name:Pink"
#~ msgstr "?team name:Różowa"

#~ msgid "?team name:Silver"
#~ msgstr "?team name:Srebrna"

#~ msgid "?team name:Heliotrope"
#~ msgstr "?team name:Heliotropowa"

#~ msgid "?team name:Fuchsia"
#~ msgstr "?team name:Fuksja"

#~ msgid "?team name:Azure"
#~ msgstr "?team name:Lazurowa"

#~ msgid "?team name:Gold"
#~ msgstr "?team name:Złota"

#~ msgid "?team name:Khaki"
#~ msgstr "?female:Khaki"

#~ msgid "?team name:Butter"
#~ msgstr "?team name:Osełkowa"

#~ msgid "?team name:Mint"
#~ msgstr "?team name:Miętowa"

#~ msgid "?team name:Lime"
#~ msgstr "?team name:Limonkowa"

#~ msgid "?team name:Peach"
#~ msgstr "?team name:Brzoskwiniowa"

#~ msgid "?team name:Vermilion"
#~ msgstr "?team name:Cynobrowa"

#~ msgid "?team name:Puce"
#~ msgstr "?team name:Puce"

#~ msgid "?team name:Mustard"
#~ msgstr "?team name:Musztardowa"

#~ msgid "?team name:Aubergine"
#~ msgstr "?team name:Oberżynowa"

#~ msgid "?team name:Brown"
#~ msgstr "?team name:Brązowa"

#~ msgid "?team name:Pumpkin"
#~ msgstr "?team name:Dyniowa"

#~ msgid "?team name:Turquoise"
#~ msgstr "?team name:Turkusowa"

#~ msgid "?team name:Crimson"
#~ msgstr "?team name:Karmazynowa"

#~ msgid "?team name:Lavender"
#~ msgstr "?team name:Lawendowa"

#~ msgid "?team name:Cream"
#~ msgstr "?team name:Kremowa"

#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Wzmacnia efekt Amfiteatrów."

#~ msgid "Having this advance decreases pollution in all your cities by 50%."
#~ msgstr ""
#~ "Ten wynalazek zmniejsza zanieczyszczenie we wszystkich twoich miastach o "
#~ "50%."

#~ msgid ""
#~ "When you research this technology, you also get one other immediate "
#~ "technology advance."
#~ msgstr ""
#~ "Gdy odkryjesz tę technologię, dostaniesz dodatkowo jeszcze jedną "
#~ "technologię gratis."

#~ msgid "Theory of Evolution"
#~ msgstr "Teoria Ewolucji"

#~ msgid ""
#~ "This technology is only acquired the first time you build Darwin's Voyage."
#~ msgstr ""
#~ "Tę technologię zdobywa się jedynie za pierwszym razem, gdy zbuduje się "
#~ "Wyprawę Darwina."

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "Utrzymanie Osadników zużywa zarówno punkty produkcji, jak i żywności, a "
#~ "Osadnicy mogą zginąć, jeśli w utrzymującym ich mieście zabraknie "
#~ "żywności. W Republice i Demokracji Osadnicy potrzebują dwukrotnie więcej "
#~ "żywności, a w Komunizmie i Fundamentalizmie trzykrotnie więcej."

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Helikoptery są bardzo potężną jednostką, gdyż mogą zarówno latać, jak i "
#~ "zdobywać miasta. Należy jednak zachować ostrożność, jako że Helikoptery "
#~ "tracą odrobinę energii w każdej turze spędzonej poza miastem, bazą "
#~ "lotniczą lub Lotniskowcem. Helikoptery mogą być atakowane przez jednostki "
#~ "lądowe."

#~ msgid ""
#~ "A Caravan carries goods or material to help build wonders in your cities."
#~ msgstr "Karawana wiezie towar lub materiały potrzebne do budowania cudu."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 30 shields towards "
#~ "the production of the wonder."
#~ msgstr ""
#~ "Każda Karawana użyta do pomocy w budowie cudu dodaje 30 tarcz do "
#~ "produkcji."

#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "Ciężarówka zastępuje karawanę i porusza się dwukrotnie szybciej. Każda "
#~ "Ciężarówka użyta do pomocy w budowie cudu dodaje 50 tarcz do produkcji."

#~ msgid ""
#~ "The United States of America achieved its independence from Great Britain "
#~ "after a revolution in 1776-1783 CE. Its constitution was proclaimed in "
#~ "1789, making the country one of the first modern representative "
#~ "republics. The United States then started to expand its territory, first "
#~ "on the North American mainland and later also overseas. By the 20th "
#~ "century the country had become a world superpower; its cultural, economic "
#~ "and political influence on the rest of the world is enormous."
#~ msgstr ""
#~ "Stany Zjednoczone Ameryki Północnej (USA) uniezależniły się od Wielkiej "
#~ "Brytanii po rewolucji w latach 1776-1783. W roku 1789 proklamowały "
#~ "konstytucję, co uczyniło z nich pierwszą współczesną republikę. USA "
#~ "zaczęły następnie poszerzać terytorium, najpierw na kontynencie "
#~ "amerykańskim, a potem również na obszarach zamorskich. W XX wieku kraj "
#~ "stał się globalną potęgą; wywiera ogromny wpływ na światową kulturę, "
#~ "gospodarkę i politykę."

#~ msgid "Apache"
#~ msgstr "Apacze"

#~ msgid "?plural:Apaches"
#~ msgstr "?plural:Apacze"

#~ msgid ""
#~ "The Apaches are a group of Athabascan speaking Indian tribes living in "
#~ "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
#~ "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
#~ "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
#~ "the 19th century it took the United States half a century to subdue them."
#~ msgstr ""
#~ "Apacze to grupa szczepów indiańskich zamieszkujących stany Arizona, Nowy "
#~ "Meksyk i Oklahoma. Posługują się one językami atapaskańskimi, a w ich "
#~ "skład wchodzą plemiona Chiricahua, Mescalero, Jicarilla, Lipan and Apacze "
#~ "Preriowi. Przybyli z dalekiej północy ok. roku 1000 n.e. Apacze zasłynęli "
#~ "jako groźni wojownicy; w XIX w. wojska Stanów Zjednoczonych walczyły z "
#~ "nimi przez pół stulecia, nim wreszcie ich poskromiły."

#~ msgid "Arab"
#~ msgstr "Arabski"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Arabowie"

#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "Cywilizacja Arabska/Islamska z lat 622 n.e. - 1495 n.e."

#~ msgid "Austrian"
#~ msgstr "Austriacki"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Austriacy"

#~ msgid ""
#~ "The origins of Austria date back to the time of the Roman Empire when a "
#~ "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
#~ "later became Noricum, a Roman province, in the mid 1st century CE - an "
#~ "area which mostly encloses today's Austria. In 788 CE, the Frankish king "
#~ "Charlemagne conquered the area, and introduced Christianity. Under the "
#~ "native Habsburg dynasty, Austria became one of the great powers of "
#~ "Europe. In 1867, the Austrian Empire was reformed into Austria-Hungary. "
#~ "The Austro-Hungarian Empire collapsed in 1918 with the end of World War "
#~ "I. After establishing the First Austrian Republic in 1919, Austria joined "
#~ "Nazi Germany in the Anschluss in 1938. This lasted until the end of World "
#~ "War II in 1945, after which Austria was occupied by the Allies."
#~ msgstr ""
#~ "Początki Austrii sięgają czasów Imperium Rzymskiego, gdy około 15 r. p.n."
#~ "e. celtyckie królestwo zostało podbite przez Rzymian. W połowie I w. n.e. "
#~ "stało się ono prowincją rzymską o nazwie Noricum, które obejmowało tereny "
#~ "dzisiejszej Austrii. W 788 r. obszar został podbity przez Karola "
#~ "Wielkiego, który wprowadził tam chrześcijaństwo. Pod rządami lokalnej "
#~ "dynastii Habsburgów, Austria stała się jednym w największych mocarstw "
#~ "Europy. W 1867 państwo przekształciło się w Austro-Węgry. Imperium upadło "
#~ "po I Wojnie Światowej w roku 1918. Rok później ustanowiono pierwszą "
#~ "Republikę Austrii, która w 1938 przyłączyła się do nazistowskich Niemiec "
#~ "(był to tzw. \"Anschluss\"). Po zakończeniu II Wojny Światowej Austria "
#~ "znajdowała się pod okupacją aliantów."

#~ msgid "Archduke %s"
#~ msgstr "Arcyksiążę %s"

#~ msgid "Archduchess %s"
#~ msgstr "Arcyksiężna %s"

#~ msgid "Kaiser %s"
#~ msgstr "Cesarz %s"

#~ msgid "Kaiserin %s"
#~ msgstr "Cesarzowa %s"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilon był najważniejszym miastem starożytnej Mezopotamii. W wiekach "
#~ "XVIII-VII p.n.e. znajdował się kolejno pod rządami Amorytów, Kasytów, "
#~ "Asyryjczyków i Partów. Aleksander Wielki miał zamiar uczynić Babilon "
#~ "stolicą swojego imperium."

#~ msgid "Brazilian"
#~ msgstr "Brazylijski"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brazylijczycy"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Brazylia była kiedyś portugalską kolonią, lecz w 1822 uzyskała "
#~ "niepodległość, gdy Portugalia była okupowana przez Napoleona. Początkowo "
#~ "w Brazylii założono imperium rządzone przez portugalską rodzinę królewską "
#~ "na wygnaniu. Imperium przetrwało do roku 1889, kiedy kraj zmienił się w "
#~ "republikę."

#~ msgid "Byzantine"
#~ msgstr "Bizantyjski"

#~ msgid "?plural:Byzantines"
#~ msgstr "?plural:Bizantyjczycy"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "W czasach upadku Imperium Rzymskiego, cesarz Konstantyn przeniósł stolicę "
#~ "do Bizancjum, tworząc tym samym nowe imperium znane jako Wschodnie "
#~ "Cesarstwo Rzymskie lub Bizancjum. Przetrwało ono aż do roku 1453, w "
#~ "którym to zostało podbite przez Osmanów. W czasach Justyniana I, "
#~ "Bizancjum kontrolowało prawie cały Bliski Wschód, północną Afrykę, Włochy "
#~ "oraz część Hiszpanii."

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "Kartagina została założona przez kupców fenickich. W wiekach V-II p.n.e. "
#~ "była imperium morskim Morza Śródziemnego, lecz w roku 146 p.n.e. została "
#~ "zniszczona przez Rzymian."

#~ msgid "Cherokee"
#~ msgstr "Czirokeski"

#~ msgid "?plural:Cherokees"
#~ msgstr "?plural:Czirokezi"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "Lud Czirokezów to największa grupa etniczna wśród rdzennych mieszkańców "
#~ "współczesnej Ameryki Północnej."

#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "Chiny są, obok Egiptu, Mezopotamii i Indii, jedną z najstarszych "
#~ "cywilizacji świata; najdawniejsze wzmianki o niej pochodzą sprzed 3 500 "
#~ "lat. Chiny zostały po raz pierwszy zjednoczone przez dynastię Qin w roku "
#~ "221 p.n.e. W kolejnych stuleciach, Chiny często przechodziły okresy "
#~ "zjednoczeń i podziałów. Dzisiejsza Chińska Republika Ludowa została "
#~ "utworzona przez komunistów w 1949, a poprzednie nacjonalistyczne władze "
#~ "uciekły tuż po wojnie domowej na wyspę Tajwan."

#~ msgid "Danish"
#~ msgstr "Duński"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Duńczycy"

#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "Założenie królestwa Danii przypisywane jest zazwyczaj Haraldowi "
#~ "Blåtlandowi, który zjednoczył ziemie dzisiejszej Danii w latach 958-988."

#~ msgid "Dutch"
#~ msgstr "Holenderski"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Holendrzy"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Gdy Święte Cesarstwo Rzymskie skazało całą ludność na śmierć, Holendrzy "
#~ "zbuntowali się i ogłosili niepodległość, zawierając w 1578 unię "
#~ "utrechcką. Holandia rosła w siłę i w XVII w. stała się potęga morską i "
#~ "gospodarczą."

#~ msgid "Ethiopian"
#~ msgstr "Etiopski"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Etiopczycy"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "Etiopczycy to najstarszy naród w Afryce i jedyny, który oparł się "
#~ "europejskiej kolonizacji i zachował niepodległość."

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag. The country also built the world's second largest "
#~ "colonial empire. The French kingdom first came into existence when it "
#~ "grew out of the western part of the Frankish empire during the High "
#~ "Middle Ages. France - and indeed the world - was shaken on its "
#~ "foundations by the French Revolution of 1789."
#~ msgstr ""
#~ "Francja od wielu lat jest europejską potęgą. Francuscy zdobywcy jak "
#~ "Napoleon Bonaparte i Karol Wielki zjednoczyli olbrzymie połacie Europy "
#~ "pod francuską flagą. Kraj był także drugą największą potęgą kolonialną. "
#~ "Królestwo francuskie powstało w zachodniej części imperium frankijskiego "
#~ "w okresie średniowiecza. W 1789 roku krajem - a w efekcie również całym "
#~ "światem - wstrząsnęła Rewolucja Francuska."

#~ msgid "Citizen %s"
#~ msgstr "Obywatel %s"

#~ msgid "?female:Citizen %s"
#~ msgstr "?female:Obywatelka %s"

#~ msgid "Hittite"
#~ msgstr "Hetycki"

#~ msgid "?plural:Hittites"
#~ msgstr "?plural:Hetyci"

#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Królestwo Hetytów istniało w latach 1680-1180 p.n.e. Zasłynęli oni jako "
#~ "cywilizacja, która odkryła obróbkę żelaza. W szczytowym okresie, panowali "
#~ "nad środkową Anatolią, północno-zachodnią Syrią i Mezopotamią aż po "
#~ "Babilon."

#~ msgid "Hunnic"
#~ msgstr "Huński"

#~ msgid "?plural:Huns"
#~ msgstr "?plural:Hunowie"

#~ msgid ""
#~ "The European Huns were an ancient tribal confederation who first appeared "
#~ "in the 4th century. The Huns inhabited the Eurasian steppes and were "
#~ "known as formidable horse archers. In the fifth century CE they created a "
#~ "powerful military empire under the leadership of Attila, famous for his "
#~ "campaigns against the Roman Empire. Attila died in 453, and the empire "
#~ "fell apart one year later. The origins of the Huns are still a matter of "
#~ "dispute; they have long been associated with the Xiongnu mentioned in "
#~ "Chinese sources, but that link has still not been unequivocally proven. "
#~ "Hunnic ethnic relations and language are likewise controversial."
#~ msgstr ""
#~ "Europejscy Hunowie byli grupą starożytnych plemion, która uformowała się "
#~ "w IV wieku. Hunowie zamieszkiwali stepy Eurazji i byli znani jako groźni "
#~ "konni łucznicy. W V wieku stworzyli potężne imperium wojskowe pod wodzą "
#~ "Atylli, który wsławił się kampaniami przeciwko Rzymowi. Atylla zmarł w "
#~ "453 roku, a jego państwo rozpadło się rok później. Pochodzenie Hunów "
#~ "nadal nie jest do końca jasne. Przez długi czas byli kojarzeni z ludem "
#~ "Xiongnu wspominanym z chińskich źródłach, lecz powiązanie to nie zostało "
#~ "do tej pory jednoznacznie potwierdzone. Pochodzenie ich języka jest "
#~ "równie kontrowersyjne."

#~ msgid "Inca"
#~ msgstr "Inkaski"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Inkowie"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Inkowie to indiański lud z obszaru północnych Andów. Stworzyli oni "
#~ "imperium ciągnące się wzdłuż zachodniego brzegu Ameryki Południowej "
#~ "(tereny dzisiejszego Chile) prawie po równik. Nie mieli jednak szczęścia, "
#~ "gdyż ich państwo powstało zaledwie kilka dekad przed przybyciem "
#~ "hiszpańskich konkwistadorów w latach 30-tych XVI w. Jednak zanim to "
#~ "nastąpiło, Inkowie wybudowali w swym kraju przeszło 15 000 km dróg. "
#~ "Imperium inkaskie było największym państwem obu Ameryk epoki "
#~ "prekolumbijskiej i mogło być skutecznie zarządzane dzięki "
#~ "skomplikowanemu, hierarchicznemu i pragmatycznemu systemowi "
#~ "administracji. Niestety, jak wiele królestw, również to nękane było "
#~ "konfliktami sukcesyjnymi. Hiszpanie zastali kraj pogrążony w jednym z "
#~ "takich konfliktów - w wojnie pomiędzy Atallawpa a Washkarem. Byli oni "
#~ "synami króla zmarłego w wyniku choroby (prawdopodobnie ospy) szalejącej "
#~ "wówczas w całej krainie."

#~ msgid "Inka %s"
#~ msgstr "Inka %s"

#~ msgid "Qoya %s"
#~ msgstr "Qoya %s"

#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka %s"

#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Qoya %s"

#~ msgid ""
#~ "The Republic of India was created in 1950 following a non-violent "
#~ "independence movement led by Mahatma Gandhi. With more than a billion "
#~ "inhabitants it is the world's second most populous country as well as the "
#~ "world's largest democracy."
#~ msgstr ""
#~ "Republika Indii powstała w 1950 roku dzięki pokojowemu ruchowi "
#~ "niepodległościowemu przewodzonemu przez Mahatmę Ghandiego. Indie liczą "
#~ "sobie ponad miliard mieszkańców, co czyni z nich drugi najludniejszy kraj "
#~ "świata i największe państwo demokratyczne."

#~ msgid "Indonesian"
#~ msgstr "Indonezyjski"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indonezyjczycy"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "Indonezja to wielki kraj położony na Archipelagu Malajskim, którego "
#~ "stolica znajduje się na wyspie Jawa. Jest to jedno z najbardziej ludnych "
#~ "państw świata, a większość mieszkańców stanowią muzułmanie."

#~ msgid "Iroquois"
#~ msgstr "Irokeski"

#~ msgid "?plural:Iroquois"
#~ msgstr "?plural:Irokezi"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "Konfederacja Irokeska - przez samych Irokezów zwana Haudenosaunee - była "
#~ "grupą północnoamerykańskich plemion połączonych wspólnym językiem i "
#~ "kulturą. Zamieszkiwali okolice dzisiejszego Nowego Jorku, a w skład "
#~ "konfederacji wchodziło początkowo pięć plemion: Mohawkowie, Oneidowie, "
#~ "Onandagowie, Kajugowie i Senekowie. Państwo Irokezów miało własną "
#~ "konstytucję i walutę, przez co uważane jest za najbardziej zaawansowane "
#~ "cywilizacyjnie w Ameryce Północnej sprzed przybycia Europejczyków."

#~ msgid "Italian"
#~ msgstr "Włoski"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Włosi"

#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "Naród włoski zjednoczył się w roku 1870 po dekadach kampanii prowadzonych "
#~ "przez miejscowych  nacjonalistów. Do roku 1922 Włochy były monarchią pod "
#~ "dynastią sabaudzką, później dyktaturą faszystowską, a demokracja "
#~ "przywrócona została przez zwycięzców II Wojny Światowej."

#~ msgid "Duce %s"
#~ msgstr "Duce %s"

#~ msgid "Ducezza %s"
#~ msgstr "Ducezza %s"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Japońska mitologia głosi, że Japonię założył w VII w. p.n.e. niebiański "
#~ "Cesarz Jimmu."

#~ msgid "Khmer"
#~ msgstr "Khmerowie"

#~ msgid "?plural:Khmers"
#~ msgstr "?plural:Khmerowie"

#~ msgid ""
#~ "The Khmer Empire, established in 802 CE, dominated Southeast Asia for "
#~ "many centuries during the Middle Ages. Heavily influenced by Indian "
#~ "culture, the Khmers were great builders who erected innumerable stone "
#~ "temples to Hindu deities. The Khmers today are the majority ethnicity of "
#~ "Cambodia."
#~ msgstr ""
#~ "Imperum Khmerów, ustanowione w roku 802 n.e., kontrolowało południowo-"
#~ "wschodnią Azję przez wiele stuleci średniowiecza. Khmerowie byli pod "
#~ "silnym wpływem kultury hinduskiej i dali się poznać jako znakomici "
#~ "budowniczowie, którzy wznieśli wiele kamiennych świątyń poświęconych "
#~ "hinduskim bóstwom. Dzisiaj Khmerowie są największą grupą etniczną "
#~ "Kambodży."

#~ msgid "Korean"
#~ msgstr "Koreański"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Koreańczycy"

#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Legenda głosi, że pierwsze koreańskie królestwo założone zostało w "
#~ "południowej Mandżurii przez niebiańskiego Tanguna jeszcze w czasach "
#~ "prehistorycznych. Królestwa koreańskie zjednoczył król Munmu w roku 668. "
#~ "Dzisiaj półwysep koreański podzielony jest pomiędzy dwa kraje, Koreę "
#~ "Północną i Południową, tkwiące w klinczu po wojnie z 1953 roku."

#~ msgid "Mali"
#~ msgstr "Maliański"

#~ msgid "?plural:Malis"
#~ msgstr "?plural:Maliańczycy"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "Przez wiele stuleciu Afryka subsaharyjska była tyglem wielu kultur i grup "
#~ "etnicznych. W średniowieczu powstało tu kilka państw zwanych królestwami "
#~ "sahelskimi. Największym i najbrdziej wpływowym z nich było Islamskie "
#~ "Imperium Mali. Istniało ono w od XIV do XVII wieku i słynęło z bogactwa "
#~ "oraz łagodnych władców. Współczesna Republika Mali wzięła swoją nazwę od "
#~ "tego państwa. [Słowa \"maliański\" oraz \"Maliańczycy\" to neologizmy "
#~ "wymyślone na potrzeby Freeciv - przyp. tłumacza.]"

#~ msgid "Mayan"
#~ msgstr "Majański"

#~ msgid "?plural:Mayas"
#~ msgstr "?plural:Majowie"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "Majowie to lud zamieszkujący Amerykę Środkową. Są znani z tego, że "
#~ "budowali ogromne piramidy i Pałace w środku dżungli."

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Pierwsze Imperium Perskie, pod rządami Achemenidów, istniało w latach "
#~ "550-330 p.n.e. Drugie, rządzone przez Sasanidów, rozwijało się w okresie "
#~ "226-642 n.e."

#~ msgid "Polish"
#~ msgstr "Polski"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Polacy"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Państwo polskie zostało założone ponad tysiąc lat temu. Swój złoty wiek "
#~ "osiągnęło w XVI wieku."

#~ msgid "Polynesian"
#~ msgstr "Polinezyjski"

#~ msgid "?plural:Polynesian"
#~ msgstr "?plural:Polinezyjczycy"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "Kultura polinezyjska obejmuje obszar rozciągający się od Hawajów do Nowej "
#~ "Zelandii oraz Wyspy Wielkanocnej i obejmuje wszystkie wyspy wewnątrz tego "
#~ "trójkąta."

#~ msgid "Portuguese"
#~ msgstr "Portugalski"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portugalczycy"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Portugalia założyła pierwsze imperium handlowe w XV wieku, dzięki flocie "
#~ "utworzonej przez księcia Henryka Żeglarza."

#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
#~ "controlled much of Europe, northern Africa and the Near East. Roman "
#~ "culture adopted much of the civilizations it conquered, such as the "
#~ "Greeks and Etruscans, and forms one of the bases of the Western culture. "
#~ "Even today, Roman influence in fields such as law, philosophy and "
#~ "language remains enormous. The Roman civilization spanned more than a "
#~ "millennium; first as a kingdom, later as a republic and then from 27 BCE "
#~ "onward as an empire. The empire was split in the 4th century CE. The "
#~ "Western Roman Empire fell in 476 CE, the Eastern Roman or Byzantine "
#~ "Empire survived almost a thousand years more; its capital Constantinople "
#~ "fell to the Turks in 1453."
#~ msgstr ""
#~ "Legenda powiada, że Rzym został założony przez Romulusa w 753 r. p.n.e. W "
#~ "szczytowym okresie Rzym kontrolował dużą część Europy, północną Afrykę i "
#~ "Bliski Wschód. Kultura rzymska przyswoiła wiele elementów z kultur "
#~ "podbijanych ludów, na przykład Greków czy Etrusków, i stała się podstawą "
#~ "kultury zachodniej. Nawet dziś wpływ kultury rzymskiej w dziedzinie "
#~ "prawa, filozofii i języka jest trudny do przecenienia. Państwo rzymskie "
#~ "przetrwało ponad tysiąc lat: najpierw było królestwem, potem republiką, a "
#~ "od 27 r. p.n.e. cesarstwem. W IV w. n.e. imperium rozpadło się na "
#~ "Cesarstwo Zachodniorzymskie, które upadło w 476 roku, oraz Cesarstwo "
#~ "Wschodniorzymskie (zwane też Bizantyńskim), które przetrwało przez "
#~ "kolejne tysiąc lat. Stolica tego drugiego, Konstantynopol, została "
#~ "zdobyta przez Turków w 1453 roku."

#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Rosja jest największym państwem na świecie, zajmuje ogromne obszary "
#~ "Europy i Azji. Legenda głosi, że w 863 roku słowiańskie i fińskie "
#~ "plemiona z Nowogrodu zaprosiły wikińskiego króla Ruryka, by zaprowadził "
#~ "porządek na ich ziemiach. Ruryk założył Ruś Kijowską, pierwsze państwo "
#~ "ruskie. Do XI wieku Ruś Kijowska rozpadła się mniejsze księstwa, "
#~ "zjednoczone ponownie w XV wieku przez Iwana III. Po wielkim zwycięstwie "
#~ "nad Szwedami, kraj znacznie powiększył swoje terytorium, a car Piotr I "
#~ "proklamował powstanie Imperium Rosyjskiego w 1721 roku. Imperium "
#~ "przetrwało do 1917, kiedy to rewolucja bolszewicka obaliła ostatniego "
#~ "cara. Po upadku ZSRR w 1991 roku Rosja ponownie pojawiła się mapie "
#~ "świata, tym razem jako federacja państw."

#~ msgid "Songhai"
#~ msgstr "Songhajski"

#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Songhajowie"

#~ msgid ""
#~ "The Songhai people established a state in the 11th century CE centered on "
#~ "the city of Gao. Following the decline of the Mali empire a few hundred "
#~ "years later, the Songhai established an empire of their own which "
#~ "eventually grew to become one of the largest in the history of Africa. "
#~ "The rulers of Songhai became known for their wealth as well as their "
#~ "devotion to the Muslim faith."
#~ msgstr ""
#~ "W XI w. n.e. Songhajowie założyli państwo skupione wokół miasta Gao. "
#~ "Kilka stuleci później, po upadku imperium Mali, Songhajowie stworzyli "
#~ "własne imperium, które z czasem stało się największym krajem w dziejach "
#~ "Afryki. Władcy państwa songhajskiego znani byli ze swego bogactwa i "
#~ "przywiązania do wiary muzułmańskiej."

#~ msgid "Sumerian"
#~ msgstr "Sumeryjski"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sumerowie"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "Sumerowie władali w południowej Mezopotamii aż do powstania Babilonii. "
#~ "Najstarsze tabliczki z pismem sumeryjskim pochodzą sprzed ok. 5 500 lat, "
#~ "co czyni je najstarszymi zapiskami w historii."

#~ msgid "Swedish"
#~ msgstr "Szwedzki"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Szwedzi"

#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Królestwo Szwecji zostało ochrzczone i zunifikowane jako byt polityczny "
#~ "do końca XII wieku. Państwo wzrastało i w XVII w. było już jednym ze "
#~ "znaczących mocarstw europejskich, zwłaszcza po podbojach dokonanych przez "
#~ "tzw. Królów-Wojowników. Jednak wkrótce po tym, kryzys ekonomiczny i kilka "
#~ "ciężkich porażek militarnych w starciach z Rosją sprawiły, że Szwecja "
#~ "utraciła większość zdobyczy terytorialnych. Kraj nie zaangażował się w "
#~ "żaden konflikt zbrojny od 1814 roku."

#~ msgid "Taino"
#~ msgstr "Tainowie"

#~ msgid "?plural:Taino"
#~ msgstr "?plural:Tainowie"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Tainowie to mieszkańcy wysp Bahama, Kuby, Haiti, Puerto Rico, Jamajki "
#~ "oraz innych karaibskich wysp, z których pochodzą słowa \"huragan\", "
#~ "\"tabaka\", \"hamak\" i \"juka\". Był to lud matrylinearny i byli oni "
#~ "pierwszymi ludźmi, których zobaczył Kolumb, gdy wpłynął na te wody w 1492 "
#~ "roku. Choć na całych Karaibach były ich setki tysięcy, jeśli nie miliony, "
#~ "Tainowie padli ofiarą handlarzy niewolników i chorób, a ich populacja "
#~ "szybko się zmniejszyła. Hiszpańskie podania opisują ich jako ludzi "
#~ "pokojowych, zwłaszcza w porównaniu z ich południowymi sąsiadami. Czółna "
#~ "Tainów, które bywały niemal tak długie jak statki Kolumba, przewoziły "
#~ "handlarzy pomiędzy wyspami. Ostatnie badania genetyczne ujawniły, że "
#~ "około połowa Portorykańczyków ma przodków wśród Tainów."

#~ msgid "Thai"
#~ msgstr "Tajski"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Tajlandczycy"

#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Królestwo Tajlandii, jako jedyne państwo w południowo-wschodniej Azji, "
#~ "zachowało niepodległość w czasach kolonizacji Europejczyków w XVIII i XIX "
#~ "wieku."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Tupi"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "Tupi to rdzenne plemię amazońskie spokrewnione z Guarani, zamieszkujące "
#~ "dzisiejsze brazylijskie stany Paraiba, Pernambuco, Ceara, Rio Grande do "
#~ "Norte, Alagoas, Sergipe i inne. Ich państewka zostały zniszczone przez "
#~ "rajdy portugalskich handlarzy niewolników, ekspansję wiosek misjonarskich "
#~ "oraz choroby. Tupi wchodzili w związki małżeńskie zarówno z afrykańskimi "
#~ "niewolnikami jak i Europejczykami, a wiele nazw miejsc w Brazylii "
#~ "pochodzi z ich języka."

#~ msgid "Turkish"
#~ msgstr "Turecki"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turcy"

#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "Współczesna Turcja to spadkobierczyni Imperium Osmańskiego. Upadło ono "
#~ "ostatecznie po I Wojnie Światowej, w której popierało Państwa Centralne. "
#~ "Kraj został zreformowany i zsekularyzowany przez Kemala Mustafę, bohatera "
#~ "obrony Gallipoli."

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "W latach 800-1100 n.e. Wikingowie podbijali i prowadzili handel z "
#~ "nadbrzeżnymi regionami Europy. Opanowali Normandią, Rosją i krótko "
#~ "istniejącym królestwem na Sycylii."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Wyspy brytyjskie (średnia/klasyczna)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Klasyczna mapa Wysp Brytyjskich (85x80)."

#~ msgid "Earth (classic/large)"
#~ msgstr "Ziemia (klasyczna, ogromna)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Klasyczna mapa Ziemi (160x90)."

#~ msgid "Earth (classic/small)"
#~ msgstr "Ziemia (klasyczna, mała)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Klasyczna mapa Ziemi (80x50)."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (klasyczna, olbrzymia)."

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Płaska mapa Europy (85x80)."

#~ msgid "France (classic/large)"
#~ msgstr "Francja (klasyczna, ogromna)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Klasyczna mapa Francji (160x90)."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Ziemia (klasyczna, średnia)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Klasyczna mapa Ziemi (120x60)."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Półwysep Iberyjski (klasyczna/ogromna)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Klasyczna mapa Półwyspu Iberyjskiego (współczesna Hiszpania i Portugalia) "
#~ "(136x100)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Włochy (klasyczna, średnia)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Klasyczna mapa Włoch (100x100)."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japonia (klasyczna, średnia)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klasyczna mapa Japonii (88x100)."

#~ msgid "North America (classic/medium)"
#~ msgstr "Ameryka Północna (klasyczna, średnia)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Klasyczna mapa Ameryki Północnej (116x100)."

#~ msgid "Tutorial"
#~ msgstr "Samouczek"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Zagraj, aby nauczyć się podstawowych zasad gry we Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Witaj we Freeciv! W tej grze władasz cywilizacją, a twoje zadanie\n"
#~ "to podbić świat! Zacznij od zwiedzania terenu Badaczem\n"
#~ "i wykorzystaj Osadników, by założyć miasto w jakimś dogodnym\n"
#~ "miejscu. Możesz użyć strzałek, by kierować jednostkami."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Zdaje się, że to niezłe miejsca na założenie miasta. Następnym razem,\n"
#~ "gdy jednostka będzie mogła wykonać ruch, naciśnij przycisk (b), aby\n"
#~ "założyć miasto.\n"
#~ "\n"
#~ "Z zasady, lepiej budować miasta na otwartym terenie, w pobliżu wody.\n"
#~ "Żywność to najważniejszy zasób każdego miasta. Trawy i stepy zapewnią\n"
#~ "ci dużo żywności."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Powstało twoje pierwsze miasto. Powinno się teraz otworzyć automatycznie\n"
#~ "okno dialogowe; jeśli tak się nie stało, możesz je otworzyć klikając na "
#~ "miasto.\n"
#~ "Miasta są niezwykle ważnym elementem gry, więc pobaw się trochę w tym "
#~ "oknie,\n"
#~ "by się z nim zapoznać. Więcej informacji znajdziesz w dziale pomocy.\n"
#~ "\n"
#~ "Należałoby teraz stworzyć nowych Osadników, którzy umożliwią ci "
#~ "poszerzenie\n"
#~ "granic. Kliknij zakładkę \"Produkcja\", wybierz Osadników z listy "
#~ "dostępnych\n"
#~ "jednostek, a potem zatwierdź wybór klikając przycisk \"Zmień produkcję"
#~ "\".\n"
#~ "Gdy skończysz, zamknij okno dialogowe. Pod nazwą miasta, powinna pokazać "
#~ "się \n"
#~ "nazwa produkowanej jednostki."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Gratulacje, powstało właśnie twoje drugie miasto. Będzie ono wyglądało\n"
#~ "prawie tak samo jak pierwsze; drobne różnice wynikają z faktu,\n"
#~ "że otacza je inny teren. Tu też należałoby stworzyć Osadników."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Powstało właśnie twoje trzecie miasto! Twoja cywilizacja rozwija się.\n"
#~ "Może pora pomyśleć o jednostkach zbrojnych? Wybierz miasto\n"
#~ "z wysoką produkcją i przekształć je na bazę wojskową. Najpierw zbuduj\n"
#~ "Koszary, potem jednostkę zbrojną. Wybierz najsilniejszą dostępną "
#~ "jednostkę.\n"
#~ "Na początku gry, możesz wybrać jedynie Wojowników, lecz wkrótce będziesz "
#~ "mieć\n"
#~ "znacznie większy wybór.\n"
#~ "\n"
#~ "Jest to też dobra pora na wykorzystanie narzędzia \"Plan prac\" w "
#~ "zakładce\n"
#~ "\"Produkcja\" w oknie dialogowym miasta. Na liście dostępnych produktów,\n"
#~ "wybierz Koszary i kliknij przycisk \"Zmień produkcję\". Następnie "
#~ "kliknij\n"
#~ "dwukrotnie na jednostkę zbrojną, by dołączyć ją do planu prac. Gdy tylko\n"
#~ "ukończona zostanie budowa Koszar, produkcja automatycznie przestawi się "
#~ "na\n"
#~ "na wybraną jednostkę."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Kolejne miasto! Coraz lepiej ci idzie. Pewnie wiesz już teraz całkiem\n"
#~ "dobrze, co robić w nowych miastach. Rzuć okiem na mapę i na pasek pod\n"
#~ "miastem. Wyświetla on różne przydatne informacje: flaga i kolor tła "
#~ "wskazują\n"
#~ "na cywilizację, do której należy miasto (ważne, gdy spotykasz innych "
#~ "graczy).\n"
#~ "Górna część wyświetla nazwę i rozmiar miasta, a liczba gwiazdek "
#~ "odpowiada\n"
#~ "liczbie jednostek obecnych w mieście. Dolna część informuje o bieżącej "
#~ "produkcji\n"
#~ "oraz ilości tur pozostałych do jej zakończenia. Liczba przy ikonce zboża "
#~ "to ilość tur,\n"
#~ "po których miasto wzrośnie."

#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Im więcej miast, tym trudniej zarządzać każdym z nich z osobna. Przydaje\n"
#~ "się tu raport o miastach, włączany klawiszem F4. Pokazuje on listę miast\n"
#~ "i wiele przydatnych informacji. Pobaw się nim trochę, a gdy zechcesz\n"
#~ "powrócić do widoku mapy, naciśnij F1 lub wybierz zakładkę \"Widok\".\n"
#~ "Przy odrobinie wprawy, można kontrolować niemal każdy aspekt życia\n"
#~ "miasta z poziomu tego raportu. Z uwagi na brak miejsca, nie opiszemy\n"
#~ "tu jednak dokładnie wszystkich możliwości, które daje to narzędzie."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "Twoje miasto urosło! Gdy miasto wzrasta, pojawia się w nim więcej\n"
#~ "mieszkańców, których można skierować do pracy na polach otaczających\n"
#~ "miasto lub przydzielić im specjalność w samym mieście. Miasta o "
#~ "rozmiarze\n"
#~ "co najmniej 2, mogą też budować Osadników, którzy zmniejszają populację\n"
#~ "o jednego mieszkańca.\n"
#~ "\n"
#~ "Jeśli miasto tworzy Osadników, być może warto zakupić ich już teraz.\n"
#~ "Otwórz okno dialogowe miasta i kliknij przycisk \"Kup\". Zapłacisz\n"
#~ "wtedy złotem (jeśli masz odpowiednią kwotę) za natychmiastowe ukończenie\n"
#~ "tworzonej jednostki."

#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "Twoje miasto ponownie urosło! Ma teraz trzech mieszkańców,\n"
#~ "co daje ci dość dobre możliwości decydowania o jego rozwoju. Miasto\n"
#~ "z trzema mieszkańcami \"obrabia\" trzy otaczające pola, a pole\n"
#~ "na którym miasto się znajduje (\"obrabiane\" za darmo. Mapka \n"
#~ "w oknie dialogowym miasta pokazuje punkty żywności, produkcji i handlu,\n"
#~ "wytwarzają przez poszczególne pola. Żywność jest niezbędna, by miasto\n"
#~ "wzrastało, punkty produkcji są konieczne do tworzenia budynków i "
#~ "jednostek,\n"
#~ "a punkty handlu tworzą dobra, które można opodatkować, a dochody\n"
#~ "przeznaczyć na rozwój nauki, luksusu lub zamienić na złoto.\n"
#~ "\n"
#~ "Kliknij na \"obrabiane\" pole, by usunąć z niego mieszkańca. Następnie\n"
#~ "kliknij na \"nieobrabiane\" pole, by przydzielić mieszkańca do pracy na\n"
#~ "nim. Rzecz jasna, możesz przydzielać tak nie więcej niż trzech "
#~ "mieszkańców.\n"
#~ "Pozostali obywatele, pracują w specjalnościach w samym mieście; obecnie, "
#~ "są\n"
#~ "komikami tworzącymi tylko punkty luksusu (które przydadzą się później)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Twoje miasto urosło do rozmiaru 5. Wraz ze wzrostem miasta, problemem\n"
#~ "staje się niezadowolenie mieszkańców. Miasto o tym rozmiarze, będzie\n"
#~ "miało zazwyczaj jednego niezadowolonego obywatela, chyba że podejmie się\n"
#~ "odpowiednie środki zaradcze; np. jeden komik może sprawić, że mieszkańcy\n"
#~ "pozostaną zadowoleni. Oznacza, to jednak, że mieszkaniec pracujący jako\n"
#~ "komik nic nie produkuje.\n"
#~ "\n"
#~ "Można temu zaradzić na kilka sposobów. Szybkim rozwiązaniem jest budowa\n"
#~ "Świątyni (lub innego budynku związanego z kulturą), która zmieni jednego\n"
#~ "niezadowolonego mieszkańca w zadowolonego (zob. sekcja pomocy pt. "
#~ "\"Budynki\";\n"
#~ "znajdziesz tam szczegółowe opisy różnych budowli). Inne rozwiązanie to "
#~ "zmiana\n"
#~ "stawek podatkowych (użyj skrótu ctrl-t) tak, by więcej dochodów z "
#~ "podatków\n"
#~ "przeznaczać na luksus (każde dwa punkty luksusu wpłyną na jednego "
#~ "mieszkańca).\n"
#~ "Dochody te powiększy Targowisko, zwiększając produkcję luksusu w mieście "
#~ "o 50%%."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Jedno z twoich miast urosło do rozmiaru 8. Takie miasto może dawać dużo\n"
#~ "dochodów i mieć wysoką produkcję, jeśli tylko ma odpowiednio dużo "
#~ "luksusu,\n"
#~ "by mieszkańcy pozostali zadowoleni.\n"
#~ "\n"
#~ "Aby miasto mogło rosnąć dalej, potrzebny jest Akwedukt i należy rozważyć\n"
#~ "jego budowę. Aby wybudować Akwedukt, musisz znać technologię Konstrukcja."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Jedno z twoich miast urosło do rozmiaru 12. Aby mogło rosnąć dalej,\n"
#~ "potrzebuje Kanalizacji. Możesz ją wybudować, jeśli znasz technologię\n"
#~ "Higiena."

#~ msgid ""
#~ "Congratulations, you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Gratulacje, twoje miasto wzrosło do rozmiaru 13. Tak duże miasto może\n"
#~ "dawać ogromne dochody i mieć bardzo wysoką produkcję, jeśli jest\n"
#~ "odpowiednio wyposażone. Upewnij się, że masz odpowiednie stawki "
#~ "podatkowe\n"
#~ "i budynki, które zapewnią wysoki stopień zadowolenia mieszkańców. "
#~ "Miastu \n"
#~ "przydadzą się też budowle zwiększające dochody i produkcję przemysłową; "
#~ "są to\n"
#~ "m.in. Biblioteka, Targowisko, Fabryka i Platforma Wiertnicza. Rozważ\n"
#~ "koszty i przychody związane z tymi budynkami, gdyż w dużych miastach "
#~ "przydatne\n"
#~ "są niemal wszystkie usprawnienia. Wielkie metropolie dają też "
#~ "wystarczająco\n"
#~ "dużo dochodów podatkowych (złoto), by zastanowić się nad kupnem "
#~ "niektórych budowli."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Miasto stworzyło Osadników. Najlepiej wykorzystać tą jednostkę do\n"
#~ "zakładania nowych miast, a tym samym poszerzania granic państwa.\n"
#~ "Wyrusz Osadnikami na poszukiwanie dobrego miejsca na nową osadę,\n"
#~ "najlepiej w pewnej odległości od istniejących metropolii. Gdy wybierzesz\n"
#~ "już odpowiednie pole, naciśnij (b).\n"
#~ "\n"
#~ "Pamiętaj, że najlepiej założyć nowe miasto na otwartym terenie, w "
#~ "pobliżu\n"
#~ "zbiornika wodnego. Trawy i stepy zapewnią wysoką produkcję żywności.\n"
#~ "Lasy i wzgórza dadzą dużo \"tarcz\", tj. punktów produkcji, potrzebnych\n"
#~ "miastu do tworzenia budynków i jednostek. Rzeki i oceany zapewnią \n"
#~ "punkty handlu, które dadzą wiele korzyści całej cywilizacji. Pustynie,\n"
#~ "tundry i góry nie są dobrymi terenami pod małe miasta, gdyż nie "
#~ "zapewniają\n"
#~ "zbyt wiele zasobów. Więcej informacji o typach terenu znajdziesz w "
#~ "dziale\n"
#~ "pomocy pt. \"Teren\"."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Druga jednostka Osadników również powinna zostać użyta do założenia "
#~ "nowego\n"
#~ "miasta. Zauważ, że gdy przemieszczasz się Osadnikami, wokół jednostki\n"
#~ "wyświetla się zarys terenu, z którego korzystać będzie nowe miasto, "
#~ "jeśli\n"
#~ "powstanie w danym miejscu. Zarys ten dopasowuje się do zasięgu pól "
#~ "wykorzystywanych\n"
#~ "przez istniejące już miasta. Ogólnie rzecz biorąc, najlepiej, jeśli "
#~ "każde\n"
#~ "pole mapy wykorzystywane jest przez jakieś miasto, lecz zasięgi miast "
#~ "nie\n"
#~ "powinny się pokrywać. Optymalne rozmieszczenie miast sprawi, że będą one\n"
#~ "wykorzystywały więcej zasobów i osiągną większe rozmiary."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Jedno z twoich miast zbudowało Koszary. Dzięki nim, każda jednostka\n"
#~ "zbrojna stworzona w mieście będzie miała większe doświadczenie. Bardziej\n"
#~ "doświadczona jednostka jest silniejsza i bardziej wytrzymała niż "
#~ "jednostka\n"
#~ "\"zielona\". Więcej informacji znajdziesz w dziale pomocy pt. \"Budynki"
#~ "\".\n"
#~ "\n"
#~ "Warto teraz stworzyć jednostkę zbrojną w mieście z Koszarami. Budynek "
#~ "ten\n"
#~ "to ważna inwestycja i ma niskie koszty utrzymania, więc wykorzystuj ją."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "Miasto nie może zbudować Osadników. Osadnicy zmniejszają populację\n"
#~ "miasta o jeden, więc miasto o rozmiarze 1 musiałoby zostać rozwiązane.\n"
#~ "\n"
#~ "Można temu zaradzić przydzielają tak przydzielając pracę, by miasto\n"
#~ "produkowało więcej żywności i, co za tym idzie, rosło szybciej. Miasta,\n"
#~ "które nie mają zbyt dużo żywności, nie powinny tworzyć Osadników. Gdy\n"
#~ "zakładasz nową osadę, upewnij się, że teren wokół niej jest żyzny\n"
#~ "(tj. będzie dawał dużo żywności). Najlepsze pod tym względem są trawy;\n"
#~ "stepy i wzgórza są niemal tak samo dobre."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Twoje miasto zbudowało pierwszą jednostkę zbrojną! Jednostki takie\n"
#~ "mają dwie zasadnicze funkcje: mogą atakować i bronić się. Każda "
#~ "jednostka\n"
#~ "ma pewną siłę atatku i siłę obrony. W przypadku Wojowników wartości te\n"
#~ "wynoszą zaledwie 1/1, a Falanga (lepsza w obronie) ma już wartości 1/2.\n"
#~ "Katapulty to dobre jednostki zaczepne, gdyż atakują z siłą 6 (6/1).\n"
#~ "\n"
#~ "Zazwyczaj, warto trzymać w mieście jedną lub dwie jednostki obronne.\n"
#~ "Ważne miasta (np. stolica) mogą być chronione przez więcej oddziałów.\n"
#~ "Jednostki z jednego miasta wysłać można do innego, by wzmocnić obronę\n"
#~ "tego drugiego (naciśnięcie (G) włącza tryb \"idź do\", dzięki któremu "
#~ "można\n"
#~ "przemieszczać jednostki na większą odległość)."

#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Twoi naukowcy odkryli właśnie pierwszą technologię! Postęp naukowy\n"
#~ "jest ważnym elementem gry. Nowe technologie umożliwią ci tworzenie\n"
#~ "nowych jednostek i budynków, zmianę ustroju, a także dadzą dodatkowe\n"
#~ "darmowe \"bonusy\".\n"
#~ "\n"
#~ "Rzuć okiem na okno dialogowe nauki i pobaw się nim trochę.\n"
#~ "Aby je otworzyć, naciśnij F6 lub wybierz zakładkę \"Nauka\" w dolnej "
#~ "części\n"
#~ "głównego okna. Odszukaj technologię o nazwie \"Republika\" i kliknij na "
#~ "nią.\n"
#~ "Teraz Republika jest celem badań twoich naukowców; oznacza to, że "
#~ "kolejną\n"
#~ "opracowywaną technologią, będzie ta leżąca na ścieżce wiodącej do "
#~ "Republiki.\n"
#~ "Pasek w górnej części okna pokazuje postęp badań - punkty odkryć "
#~ "pochodzą \n"
#~ "z opodatkowanego handlu w miastach. Środkową część okna zajmuje\n"
#~ " \"drzewo technologii\"; możesz tu wybierać cele badań, a po kliknięciu "
#~ "prawym\n"
#~ "przyciskiem myszy na dane odkrycie, pojawi się okno pomocy na jego "
#~ "temat.\n"
#~ "Gdy zechcesz wrócić do widoku mapy, naciśnij F1."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Twoi naukowcy odkryli właśnie drugą technologię! Wróć do okna "
#~ "dialogowego\n"
#~ "nauki (F6) i zwróć uwagę na postęp. Jeśli wybrałeś/aś Republikę jako cel\n"
#~ "badań, technologia, na której skupią się twoi uczeni zostanie wybrana\n"
#~ "automatycznie. Jeśli jednak nie wybrano żadnego celu, nowa technologia\n"
#~ "zostanie wybrana dopiero w kolejnej turze.\n"
#~ "\n"
#~ "W turze, w której skończono prace nad technologią, można wybrać nowy cel\n"
#~ "badań. Pamiętaj jednak, że zmiana celu podczas pracy nad odkryciem "
#~ "spowoduje\n"
#~ "utratę wszystkich dotychczas wypracowanych punktów. Jeśli mądrze "
#~ "ustawisz\n"
#~ "cel badań, nie trzeba będzie martwić się o wybór technologii za każdym "
#~ "razem,\n"
#~ "gdy dokonasz odkrycia."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Twoi naukowcy zakończyli prace nad Republiką. Technologia ta jest\n"
#~ "wyjątkowo użyteczna, ponieważ pozwala zmienić ustrój. Ustrój twojego\n"
#~ "państwa jest niezwykle ważny, gdyż wpływa na rozwój cywilizacji. Na "
#~ "samym\n"
#~ "początku, twój ustrój to Despotyzm - bardzo nieefektywny sposób "
#~ "rządzenia.\n"
#~ "Później dostępne będą także inne ustroje, a wybór jednego z nich pozwoli "
#~ "ci\n"
#~ "zdecydować, czy chcesz mieć naród pokojowo nastawionych handlarzy czy\n"
#~ "agresywnych wojowników. Obie opcje mają swoje zalety.\n"
#~ "\n"
#~ "Teraz zapewne zechcesz zmienić ustrój na Republikę. Wejdź do menu\n"
#~ "\"Cywilizacja\", a potem do podmenu \"Ustrój\" i wybierz tę formę "
#~ "rządów.\n"
#~ "Tak, rozpoczynasz rewolucję! Zmiana rządu oznacza kilka tur anarchii,\n"
#~ "więc przewrót polityczny ma swoją cenę. Jednak Republika jest znacznie\n"
#~ "lepszym ustrojem niż Despotyzm, a straty szybko się zwrócą."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Twoja jednostka znalazła chatkę. Chatki to małe wioski rozrzucone po\n"
#~ "całej mapie. Gdy wejdzie do niej jednostka, wydarzyć się może kilka "
#~ "rzeczy.\n"
#~ "Najbardziej prawdopodobne jest to, że znajdziesz tam nieco złota. Może "
#~ "się\n"
#~ "też zdarzyć, że odkryjesz nieznaną technologię lub przyłączą się do "
#~ "ciebie.\n"
#~ "najemnicy. W niektórych chatkach znajdziesz osadników, którzy oddadzą się "
#~ "pod\n"
#~ "twoją opiekę i zbudują ci nowe miasto. Możliwe też, że z chatki wyskoczą\n"
#~ "barbarzyńcy, którzy zniszczą twoją jednostkę. Zazwyczaj jednak opłaca się "
#~ "szukać\n"
#~ "chatek i sprawdzać, co się w nich znajduje."

#~ msgid "Loading tutorial events."
#~ msgstr "Wczytuję samouczek."

#~ msgid "?vertag:stable"
#~ msgstr "?vertag:stable"

#~ msgid "?vertag:win32"
#~ msgstr "?vertag:win32"

#~ msgid "?vertag:S2_5"
#~ msgstr "?vertag:S2_5"

#~ msgid "?vertag:S2_6"
#~ msgstr "?vertag:S2_6"

#~ msgid "?vertag:crosser"
#~ msgstr "?vertag:crosser"

#~ msgid "Could not write manual file %s."
#~ msgstr "Nie można zapisać podręcznika do pliku %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Opcje serwera Freeciv %s</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Poziom: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategoria: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Zablokowane przez zestaw zasad"

#~ msgid "Can only be used in server console."
#~ msgstr "Może być używana jedynie w konsoli serwera. "

#~ msgid "Minimum:"
#~ msgstr "Minimum:"

#~ msgid "Default:"
#~ msgstr "Domyślnie:"

#~ msgid "Maximum:"
#~ msgstr "Maksimum:"

#~ msgid "Possible values:"
#~ msgstr "Możliwe wartości:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "Dopuszczalne wartości (opcje przzbierać więcej niż jedną wartość):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Wartość ustawiona na: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Polecenia serwera Freeciv %s</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Streszczenie:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Poziom: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Opis:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Pomoc Freeciv %s nt. terenu</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Koszt ruchu"

#~ msgid "Defense bonus"
#~ msgstr "Bonus obrony"

#~ msgid "% of Road bonus"
#~ msgstr "% dodatku drogi"

#~ msgid "turns"
#~ msgstr "tury"

#~ msgid "Clean pollution"
#~ msgstr "Usuń zanieczyszczenie"

#~ msgid "Clean fallout"
#~ msgstr "Usuń skażenie"

#~ msgid "impossible"
#~ msgstr "niemożliwe"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Pomoc Freeciv %s nt. budynków</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Pomoc Freeciv %s nt. cudów świata</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Koszta"

#~ msgid "Requirement"
#~ msgstr "Wymagania"

#~ msgid "Obsolete by"
#~ msgstr "Przestarzałe przy"

#~ msgid "More info"
#~ msgstr "Więcej informacji"

#~ msgid "Manual file %s successfully written."
#~ msgstr "Zapisano plik podręcznika %s."

#~ msgid "Use FILE as logfile"
#~ msgstr "Użyj PLIK jako pliku dziennika"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset RULESET"

#~ msgid "Make manual for RULESET"
#~ msgstr "Stwórz podręcznik dla zestawu zasad ZESTAW"

#~ msgid "No URL given"
#~ msgstr "Nie podano adresu URL"

#~ msgid "This does not look like modpack URL"
#~ msgstr "To nie wygląda jak adres URL dodatku"

#~  †  †  €†   msgid "Installing modpack %s from %s"
#~ msgstr "Instaluję dodatek %s z %s"

#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Nie można zainstalować w podanym katalogu"

#~ msgid "Downloading modpack control file."
#~ msgstr "Pobieram plik kontrolny dodatku."

#~ msgid "Failed to get and parse modpack control file"
#~ msgstr "Nie można znaleźć i odczytać pliku kontrolnego dodatku"

#~ msgid "Modpack control file has no capability string"
#~ msgstr "Dodatek nie ma napisu określającego funkcjonalność"

#~ msgid "Modpack control file is incompatible"
#~ msgstr "Plik kontrolny dodatku jest niezgodny."

#~ msgid "Modpack name not defined in control file"
#~ msgstr "Nazwa dodatku nie jest zdefiniowana w pliku kontrolnym"

#~ msgid "Modpack version not defined in control file"
#~ msgstr "Wersja dodatku nie jest zdefiniowana w pliku kontrolnym"

#~ msgid "Illegal modpack type"
#~ msgstr "Nieprawidłowy typ dodatku"

#~ msgid "Illegal path for %s"
#~ msgstr "Błędna ścieżka dla %s"

#~ msgid "Cannot create required directories"
#~ msgstr "Nie można stworzyć wymaganych folderów"

#~ msgid "Downloading %s"
#~ msgstr "Pobieram %s"

#~ msgid "Failed to download %s"
#~ msgstr "Nie udało się pobrać %s"

#~ msgid "Some parts of the modpack failed to install."
#~ msgstr "Nie udało się zainstalować niektórych części dodatku."

#~ msgid "Cannot fetch and parse modpack list"
#~ msgstr "Nie można odczytać listy dodatków"

#~ msgid "Modpack list has no capability string"
#~ msgstr "Rozszerzenie nie ma określenia funkcjonalności"

#~ msgid "Modpack list is incompatible"
#~ msgstr "Lista dodatków jest niezgodna."

#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Nie udało się stworzyć folderu kontrolnego \"%s\""

#~ msgid "Earlier installation of %s found, but it seems to be %s, not %s"
#~ msgstr ""
#~ "Znalezioni wcześniejszą instalację %s, lecz zdaje się, że jest to %s, a "
#~ "nie %s"

#~ msgid "List URL"
#~ msgstr "List URL"

#~ msgid "Load modpack list from given URL"
#~ msgstr "Załaduj listę dodatków z podanego adresu URL"

#~ msgid "prefix DIR"
#~ msgstr "prefix DIR"

#~ msgid "Install modpacks to given directory hierarchy"
#~ msgstr "Instaluje dodatek w danej hierarchii katalogów"

#~ msgid "Not installed"
#~ msgstr "Nie zainstalowano"

#~ msgid "Another download already active"
#~ msgstr "Pobieram jeszcze jakiś inny plik"

#~ msgid "Failed to start downloader"
#~ msgstr "Nie udało się uruchomić programu pobierającego."

#~ msgid "?"
#~ msgstr "?"

#~ msgid "?license:Unknown"
#~ msgstr "?license:Nieznana"

#~ msgid "Installed"
#~ msgstr "Zainstawano"

#~ msgid "License"
#~ msgstr "Licencja"

#~ msgid "URL"
#~ msgstr "URL"

#~ msgid "Install modpack"
#~ msgstr "Zainstaluj dodatek"

#~ msgid "Modpack URL"
#~ msgstr "Adres URL dodatku"

#~ msgid "Select modpack to install"
#~ msgstr "Wybierz dodatek"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk2)"
#~ msgstr "Instalator dodatków Freeciv (gtk)"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3)"
#~ msgstr "Instalator dodatków Freeciv (gtk)"

#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Instalator dodatków Freeciv (Qt)"

#~ msgid "Cannot open AI module %s (%s)"
#~ msgstr "Nie można otworzyć modułu AI %s (%s)"

#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Nie mogę znaleźć funcji capstr z modułu AI %s (%s)"

#~ msgid "Incompatible ai module %s:"
#~ msgstr "Niekompatybilny moduł AI %s:"

#~ msgid "  Module options:    %s"
#~ msgstr " Opcje modułu: %s"

#~ msgid "  Supported options: %s"
#~ msgstr " Wspierane opcje: %s"

#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Nie mogę znaleźć funcji setup z modułu AI %s (%s)"

#~ msgid "Setup of ai module %s failed."
#~ msgstr "Nie udało się uruchomić modułu AI %s."

#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Nie udało się załadować \"%s\" modułu AI."

#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr ""
#~ "Nie udało się załadować domyślnego modułu AI \"%s\", nie można "
#~ "kontynuować."

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr "Uwaga: '%s' jest już zajęte, zmieniam na '%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Goście nie mają dostępu do tego serwera. Przepraszamy!"

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s został odrzucony: Zamknięte dla gości."

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr "Błąd odczytu bazy danych. Zalogowany jako gość '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr "Błąd odczytu bazy danych, a goście nie mają dostępu. Przepraszamy!"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s został odrzucony: Błąd bazy danych, a goście nie mają dostępu."

#~ msgid "Enter password for %s:"
#~ msgstr "Wprowadź hasło dla %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Wprowadź nowe hasło (i zapamiętaj je)"

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr "Ten serwer przyjmuje jedynie zarejestrowanych użytkowników."

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr "%s został odrzucony: Jedynie zarejestrowani użytkownicy."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Zbyt wiele prób..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s został odrzucony: Zbyt wiele błędnych haseł pasuje do nowego "
#~ "użytkownika."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Ostrzeżenie: Wystąpił błąd przy zapisywaniu bazy danych. Kontynuuję, lecz "
#~ "twoje stystystyki nie zostaną zapisane."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s został odrzucony: Zbyt wiele błędnych haseł."

#~ msgid "auth failed"
#~ msgstr "uwierzytelnienie nie powiodło się"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "Niepoprawne hasło. Spróbuj ponownie."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Przekroczono limit czasu połączenia."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr "%s został odrzucony: Przekroczono czas oczekiwania na hasło."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr ""
#~ "Hasło zbyt krótkie. Wymagane co najmniej %d znaków. Spróbuj ponownie."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Hasło musi mieć co najmniej %d dużych liter, %d cyfr i mieć długość co "
#~ "najmniej %d drukowalnych znaków. Spróbuj ponownie."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "%s zorganizowali się pod dowództwem %s. Nastają niebezpieczne czasy."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Powstanie w pobliżu miasta %s, przewodzi mu %s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Piraci w pobliżu miasta %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "Sprzedano już coś w tej turze."

#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Sprzedajesz %s w mieście %s za %d sztukę złota."
#~ msgstr[1] "Sprzedajesz %s w mieście %s za %d sztuki złota."
#~ msgstr[2] "Sprzedajesz %s w mieście %s za %d sztuk złota."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "Nie można kupować w mieście powstałym w tej turze."

#~ msgid "You have already bought this turn."
#~ msgstr "Już kupiłeś/aś w tej turze."

#~ msgid "You don't buy %s!"
#~ msgstr "Nie kupujesz %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "Nie można kupować jednostek w zbuntowanym mieście."

#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "wymagana %d sztuka złota."
#~ msgstr[1] "Wymagane %d sztuki złota."
#~ msgstr[2] "Wymaganych %d sztuk złota."

#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s Masz tylko %d sztukę złota."
#~ msgstr[1] "%s Masz tylko %d sztuki złota."
#~ msgstr[2] "%s Masz tylko %d sztuk złota."

#~ msgid "You bought %s in %s."
#~ msgstr "Zakupiono %s w mieście %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "Kupiłeś/aś w tej turze, nie możesz zmienić."

#~ msgid "You already have a city called %s."
#~ msgstr "Jedno z twoich miast nazywa się już %s"

#~ msgid "A city called %s already exists."
#~ msgstr "Miasto nazwane %s już istnieje."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Nie możesz użyć nazwy %s. Użyć tej nazwy mogą jedynie %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s nie jest dozwoloną nazwą. Dopuszczalne są jedynie nazwy ze znakami "
#~ "ASCII lub domyślne nazwy dla danego narodu."

#~ msgid "City no. %d"
#~ msgstr "Miasto nr %d"

#~ msgid "A poorly-named city"
#~ msgstr "Miasto bez nazwy"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "Zmiana miasta pochodzenia %s na miasto %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "Przekazano %s w mieście %s z %s do %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "Przekazano %s z %s do %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s utracony w wyniku przekazania dla %s miasta %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "Jednostka %s utracona razem z miastem %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Nowy budynek %s powstał mieście %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Już masz miasto o nazwie %s. Zmieniono nazwę miasta na %s."

#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr "Mieszkańcy miasta %s są oszołomieni twoją wiedzą technologiczną!"

#, fuzzy
#~ msgid "Workers spontaneously gather and upgrade %s infrastructure."
#~ msgstr "Robotnicy w mieście %s spontanicznie ulepszają drogi miejskie."

#~ msgid "You have founded %s."
#~ msgstr "Założyłeś/aś miasto %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr "Przeniesiono %s z byłego miasta %s, by ponieważ nie może w %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "W trakcie likwidacji %s twoja jednostka %s nie zdołała wysiąść i została "
#~ "stracona."

#~ msgid "You destroy %s completely."
#~ msgstr "Całkowicie zniszczyłeś/aś miasto %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "Miasto %s zostało zniszczone przez %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Zająłeś/aś miasto %s, zarekwirowałeś/aś %d sztukę złota!"
#~ msgstr[1] "Zająłeś/aś miasto %s, zarekwirowałeś/aś %d sztuki złota!"
#~ msgstr[2] "Zająłeś/aś miasto %s, zarekwirowałeś/aś %d sztuk złota!"

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s podbił/a miasto %s przejmując %d sztukę złota z miasta."
#~ msgstr[1] "%s podbił/a miasto %s przejmując %d sztuki złota z miasta."
#~ msgstr[2] "%s podbił/a miasto %s przejmując %d sztuk złota z miasta."

#~ msgid "You conquer %s."
#~ msgstr "Podbiłeś/aś %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s podbił/a miasto %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Oswobodziłeś/aś miasto %s!! Odebrałeś/aś %d sztukę złota."
#~ msgstr[1] "Oswobodziłeś/aś miasto %s!! Odebrałeś/aś %d sztuki złota."
#~ msgstr[2] "Oswobodziłeś/aś miasto %s!! Odebrałeś/aś %d sztuk złota."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s odzyskał/a miasto %s odbierając %d sztukę złota."
#~ msgstr[1] "%s odzyskał/a miasto %s odbierając %d sztuki złota."
#~ msgstr[2] "%s odzyskał/a miasto %s odbierając %d sztuk złota."

#~ msgid "You have liberated %s!"
#~ msgstr "Oswobodziłeś/aś miasto %s"

#~ msgid "%s liberated %s."
#~ msgstr "%s odzyskał/a miasto %s."

#~ msgid " from the worklist"
#~ msgstr " według planu prac"

#~ msgid "%s is building %s%s."
#~ msgstr "%s buduje %s%s."

#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] ""
#~ "Sprzedajesz %s w mieście %s (odcięta od morza) za %d sztukę złota."
#~ msgstr[1] ""
#~ "Sprzedajesz %s w mieście %s (odcięta od morza) za %d sztuki złota."
#~ msgstr[2] ""
#~ "Sprzedajesz %s w mieście %s (odcięta od morza) za %d sztuk złota."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "Rozmiar mapy miasta %s to %s."

#~ msgid "increased"
#~ msgstr "zwiększono"

#~ msgid "reduced"
#~ msgstr "zmniejszono"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "Miasto %s sprzedało przestarzałe %s za %d sztuk złota."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "Uwaga: Cud %s w mieście %s będzie gotowy w następnej turze."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "Zaleca się zakup budynku %2$s (w budowie) w %1$s, by przyspieszyć wzrost "
#~ "miasta."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "Miasto %s może wkrótce wzrosnąć do rozmiaru %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "Kończą się zapasy żywności w mieście %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "UWAGA, mamy mało złota: %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr ""
#~ "%s potrzebuje %s (w budowie), by mogło wzrosnąć powyżej rozmiaru %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr "%s potrzebuje budynku, by mogło wzrosnąć powyżej rozmiaru %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s wzrosło do rozmiaru %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "Głód w mieście %s, stracono jednostkę %s!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "Głód zmniejsza populację w mieście %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "Głód zniszczył doszczętnie miasto %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; brak wymaganej technologii. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s nie można budować %s. Usunięto z planu..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "Zmiana produkcji %s na %s w mieście %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; brak wymaganej technologii %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; no tech with flag %s yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; brak wymaganej technologii z "
#~ "flagą \"%s\". Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; nie posiadamy jeszcze %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagany ustrój to %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s achievement.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagane osiągnięcie to %s. "
#~ "Przesunięto na późniejszy termin..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s extra is required.  Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagana droga to %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagany teren to %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymaga %s. Przesunięto na "
#~ "późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; może to budować jedynie naród "
#~ "%s. Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; tylko miasto z %s może to "
#~ "budować. Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; The diplomatic relationship %s is "
#~ "required.  Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagany stan dyplomatyczny to "
#~ "%s. Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagany rozmiar miasta to co "
#~ "najmniej %d. Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; może to robić jedynie gracz AI "
#~ "poziomu %s. Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagany teren to %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować %s z planu prac; wymagana flaga terenu %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s base flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować %s z planu prac; wymagana jest flaga bazy %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s road flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagana jest flaga drogi %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagane %s. Przesunięto na "
#~ "późniejszy termin..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; nieznany powód! Przesunięto na "
#~ "późniejszy termin..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "Plan prac miasta %s zakończony."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "Miasto %s nie może utrzymać jednostki %s, jednostka rozwiązana."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "%s traci mieszkańców, bo nie może utrzymać %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s buduje %s, choć nie jest to już dostępne."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "%s ukończyli budowę %s w mieście %s."

#~ msgid "%s has finished building %s."
#~ msgstr "Miasto %s ukończyło budowę %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s przyspiesza badania, dostajesz natychmiast %d wynalazek."
#~ msgstr[1] "%s przyspiesza badania, dostajesz natychmiast %d wynalazki."
#~ msgstr[2] "%s przyspiesza badania, dostajesz natychmiast %d wynalazków."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "%s otrzymali %s od %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "%s zaczęli budować Rakietę Kosmiczną!"

#~ msgid "%s can't build %s yet."
#~ msgstr "Miasto %s jest zbyt małe, aby zbudować %s."

#~ msgid "%s is finished building %s."
#~ msgstr "Miasto %s skończyło budować %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s zmniejsza populację o %d. %s zmniejsza się do rozmiaru %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr "Brak środków na utrzymanie %s w mieście %s, budynek sprzedany!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Za mało złota. Rozwiązano jednostkę %s"

#~ msgid "Pollution near %s."
#~ msgstr "Zanieczyszczenie koło miasta %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Festiwal poparcia dla ciebie w mieście %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "Odwołano festiwal poparcia w %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "Epidemia w %s! Populacja zmniejszyła się!"

#~ msgid "Civil disorder in %s."
#~ msgstr "Rozruchy w mieście %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "ROZRUCHY WCIĄŻ TRWAJĄ W MIEŚCIE %s."

#~ msgid "Order restored in %s."
#~ msgstr "Przywrócono porządek w mieście %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "Lud obalił twój ustrój %s, twoje państwo stoi w ogniu."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s nie może zbudować jeszcze %s, nie możemy rozwiązać naszego jedynego "
#~ "miasta."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s zostało rozwiązane do %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Przesiedleńcy z %s nie mogą udać się do %s, gdyż nie ma tam "
#~ "wystarczających zapasów żywności."

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Przesiedleńcy z %s nie mogą udać się do %s (%s), gdyż nie ma tam "
#~ "wystarczających zapasów żywności."

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Przesiedleńcy z %s (%s) nie mogą udać się do %s, gdyż nie ma tam "
#~ "wystarczających zapasów żywności."

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Przesiedleńcy z %s nie mogą udać się do %s, gdyż miasto potrzebuje "
#~ "budynku, aby urosnąć."

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Przesiedleńcy z %s nie mogą udać się do %s (%s), gdyż miasto potrzebuje "
#~ "budynku, aby urosnąć."

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Przesiedleńcy z %s (%s) nie mogą udać się do %s, gdyż miasto potrzebuje "
#~ "budynku, aby urosnąć."

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s zostało rozwiązane przez mieszkańców."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr ""
#~ "Przesiedleńcy z %s udali się do %s w poszukiwaniu lepszych warunków do "
#~ "życia."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr ""
#~ "Przesiedleńcy z %s udali się do %s (%s) w poszukiwaniu lepszych warunków "
#~ "do życia."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr ""
#~ "Przesiedleńcy z %s (%s) udali się do %s w poszukiwaniu lepszych warunków "
#~ "do życia."

#~ msgid "%s was hit by %s."
#~ msgstr "%2$s w mieście %1$s."

#~ msgid "%s destroyed."
#~ msgstr "Zniszczono %s."

#~ msgid "City got destroyed completely."
#~ msgstr "Miasto zostało całkowicie zniszczone."

#~ msgid "Some population lost."
#~ msgstr "Utracono część populacji."

#~ msgid "Foodbox emptied."
#~ msgstr "Rezerwa żywności wyczerpana."

#~ msgid "Production box emptied."
#~ msgstr "Rezerwa produkcji wyczerpana."

#~ msgid "Tile polluted"
#~ msgstr "Zanieczyszczone pole"

#~ msgid "Fallout contaminated tile."
#~ msgstr "Skażone pole."

#~ msgid "We survived the disaster without serious damages."
#~ msgstr "Przetrwaliśmy katastrofę bez poważniejszych strat."

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr "Obywatele %s rozważają przeniesienie się do %s."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr "Obywatele %s rozważają przeniesienie się do %s (%s)."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Ustawiam timer na 0. Autogra zostanie przerwana."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr "Musisz przerwać grę dwa razy w ciągu sekundy, aby zakończyć."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Nie udało się zainstalować kontrolera SIGINT: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Nie udało się zainstalować kontrolera SIGHUP: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Nie udało się zainstalować kontrolera SIGTERM: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Nie można zignorować SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Ostrzeżenie: opcja %s jest przestarzała. Aby włączyć opcję metaserwera "
#~ "użyj -m.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Nieprawidłowa wartoś \"%s\" dla opcji --Announce"

#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Nie udało się załadować modułu AI \"%s\"\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Błąd: nieznana opcja '%s'\n"

#~ msgid "This is the server for %s"
#~ msgstr "To jest serwer dla %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Więcej informacji o Freeciv: %s"

#~ msgid "Database FILE"
#~ msgstr "Database FILE"

#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr "Włącz połączenie bazy danych z konfiguracją z PLIKu."

#~ msgid "Enable server authentication (requires --Database)."
#~ msgstr "Włącz uwierzytelnienie serwera (wymaga --Database)."

#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "Zezwalaj gościom na przyłączenie się, jeśli włączono uwierzytelnienie."

#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "Zezwalaj nowym użytkownikom na przyłączanie się, jeśli włączono "
#~ "uwierzytelnienie."

#~ msgid "bind ADDR"
#~ msgstr "bind ADDR"

#~ msgid "Listen for clients on ADDR"
#~ msgstr "Przyjmuj klientów z adresu ADDR"

#~ msgid "Connect to metaserver from this address"
#~ msgstr "Połącz z metaserwerem pod tym adresem"

#~ msgid "file FILE"
#~ msgstr "file FILE"

#~ msgid "Load saved game FILE"
#~ msgstr "Wczytaj zachowaną z PLIK"

#~ msgid "identity ADDR"
#~ msgstr "identity ADDR"

#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "Ustal ADRES jako adres metaserwera"

#~ msgid "Notify metaserver and send server's info"
#~ msgstr " Zamelduj się i wyślij info do metaserwera"

#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver ADDR"

#~ msgid "Set ADDR as metaserver address"
#~ msgstr "Ustaw ADDR jako adres metaserwera"

#~ msgid "Listen for clients on port PORT"
#~ msgstr "Nasłuchuj klientów na porcie PORT"

#~ msgid "quitidle TIME"
#~ msgstr "quitidle TIME"

#~ msgid "Quit if no players for TIME seconds"
#~ msgstr "Zakończ jeśli brak graczy po CZAS sekundach"

#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr "Gdy gra się skończy, zakończ program zamiast restartować"

#~ msgid "saves DIR"
#~ msgstr "saves DIR"

#~ msgid "Save games to directory DIR"
#~ msgstr "Zapisuje gry do katalogu DIR"

#~ msgid "scenarios DIR"
#~ msgstr "scenarios DIR"

#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Szuka scenariuszy w katalogu DIR"

#~ msgid "Serverid ID"
#~ msgstr "Serverid ID"

#~ msgid "Sets the server id to ID"
#~ msgstr "Ustawia identyfikator serwera na ID"

#~ msgid "Read startup script FILE"
#~ msgstr "Uruchom skrypt startowy PLIK"

#~ msgid "Ranklog FILE"
#~ msgstr "Ranklog FILE"

#~ msgid "Use FILE as ranking logfile"
#~ msgstr "Używa PLIK jako pliku dziennika rankingu"

#~ msgid "LoadAI MODULE"
#~ msgstr "LoadAI MODULE"

#~ msgid "Load ai module MODULE. Can appear multiple times"
#~ msgstr " Ładuje moduł AI MODULE. Może pojawiać się wielokrotnie"

#~ msgid "Requested authentication with --auth, but no --Database given\n"
#~ msgstr "Zażądano uwierzytelnienia z --auth, lecz nie podano --Database\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr "Rozpoczyna grę lub wznawia po wczytaniu zapisanej gry."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "To polecenie rozpoczyna grę. Jeżeli jest to nowa gra (niewczytana z "
#~ "zapisanej gry), gracze-ludzie powinni zostać połączeni, gracze AI "
#~ "utworzeni, a wszystkie opcje serwera ustawione PRZED wydaniem tego "
#~ "polecenia. Po 'start' gracze wybiorą narody i gra się rozpocznie. Jeżeli "
#~ "gra została wczytana, to polecenie 'start' jest konieczne do ponownego "
#~ "rozpoczęcia gry. Po starcie, polecenie będzie nieaktywne, gdyż nie będzie "
#~ "już potrzebne."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <nazwa-polecenia>\n"
#~ "help <nazwa-opcji>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Wyświetla pomoc na temat polecenia i opcji serwera."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Bez argumentów wyświetla wstępną pomoc. Z argumentem \"commands\" lub "
#~ "\"options\" wyświetla listę dostępnych poleceń lub opcji. W innym "
#~ "przypadku argument jest uważany za nazwę opcji lub polecenia, do której "
#~ "zostanie wyświetlona pomoc. W przypadku opcji wyświetla także jej bieżącą "
#~ "wartość. Nazwy mogą być skrócone, jeśli skróty są jednoznaczne."

#~ msgid "Show a list of various things."
#~ msgstr "Pokaż listę różnych rzeczy"

#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Kończy grę i zamyka serwer."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nazwa-połączenia>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Przerywa połączenie klienta z serwerem."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Odcina połączenie wskazanego klienta, usuwając go jednocześnie z "
#~ "rozgrywki. Jeśli rozgrywka jeszcze się nie rozpoczęła, uczestnik "
#~ "korzystający z danego klienta zostaje usunięty z gry; w przeciwnym "
#~ "przypadku polecenie 'cut' nie ma na niego wpływu. Uwaga: jako argumentu "
#~ "używamy nazwy połączenia, a nie nazwy gracza."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <opcja>"

#~ msgid "Explain server options."
#~ msgstr "Wyjaśnia opcję serwera."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Polecenie 'explain' to okrojone polecenie 'help' i pozostaje w serwerze "
#~ "dla zgodności z wcześniejszymi wersjami. Bez argumentów działa jak 'help "
#~ "options' (wyświetla listę opcji), a z argumentem jak 'help <nazwa-"
#~ "opcji>' (wyświetla pomoc o danej opcji)."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <opcja>\n"
#~ "show <prefiks opcji>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Lista opcji serwera."

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified, while with \"locked\" all settings locked by the ruleset will "
#~ "be listed. With \"ruleset\", it will show the current ruleset directory "
#~ "name."
#~ msgstr ""
#~ "Bez argumentu wymienia ważne opcje serwera (lub opcje dostępne, jeśli "
#~ "polecenie jest wydane przez klienta). Podając argument, ograniczamy listę "
#~ "tylko do wybranej opcji lub zbioru opcji ze wskazanym przedrostkiem. Z "
#~ "\"all\" wyświetla wszystkie opcje. Z \"vital\", \"situational\" lub \"rare"
#~ "\", wyświetla zestaw opcji z tego poziomu. Z \"changed\" wyświetla opcje, "
#~ "które zostały zmienione, a z \"locked\" opcje zablokowane przez zestaw "
#~ "zasad. Z \"ruleset\" wyświetla bieżącą nazwę folderu zestawów zasad."

#~ msgid "wall <message>"
#~ msgstr "wall <wiadomość>"

#~ msgid "Send message to all connections."
#~ msgstr "Wysyła wiadomość do wszystkich połączeń."

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr "Każdy podłączony klient wyświetla okienko z podaną wiadomością."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <wiadomość>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Wysyła wiadomość do wszystkich połączeń."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Ustaw wiadomość dla klientów, gdy się łączą.\n"
#~ "Pusta wiadomość oznacza, że nic nie wysłano."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no [numer głosowania]"

#~ msgid "Cast a vote."
#~ msgstr "Oddaje głos."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command. The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote. If you do "
#~ "not add a vote number, your vote applies to the latest vote. You can only "
#~ "suggest one vote at a time. The vote will pass immediately if more than "
#~ "half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Gracz posiadający podstawowy poziom dostępu, który wykonuje polecenia z "
#~ "poziomu 'control' rozpoczyna nowe głosowanie nad danym poleceniem. Aby "
#~ "zagłosować, użyj /vote, a po nim \"yes\" (czyli \"tak\"), \"no\" (czyli "
#~ "\"nie\") lub \"abstain\"( czyli \"wstrzymuję się\") i ewentualnie numer "
#~ "głosowania. Jeśli nie podasz numeru, twój głos będzie dotyczył ostatniego "
#~ "głosowania. Możesz zaproponować jedynie jedno głosowanie na raz. "
#~ "Głosowanie kończy się po zakończeniu jednej pełnej tury lub gdy zostanie "
#~ "rozstrzygnięte wcześniej (jedna z opcji uzyska 50% głosów)."

#~ msgid ""
#~ "debug diplomacy <player>\n"
#~ "debug ferries\n"
#~ "debug player <player>\n"
#~ "debug tech <player>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"
#~ msgstr ""
#~ "debug diplomacy <gracz>\n"
#~ "debug ferries\n"
#~ "debug player <gracz>\n"
#~ "debug tech <gracz>\n"
#~ "debug city <x> <y>\n"
#~ "debug units <x> <y>\n"
#~ "debug unit <id>\n"
#~ "debug timing\n"
#~ "debug info"

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr "Włącza lub wyłącza debugowanie AI w podanym obiekcie."

#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Pokazuje informacje debugera AI o podanym obiekcie oraz włącza lub "
#~ "wyłącza debugowanie AI w tym obiekcie."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <opcja> <wartość>"

#~ msgid "Set server option."
#~ msgstr "Ustawia opcję serwera."

#~ msgid ""
#~ "Set an option on the server. The syntax and legal values depend on the "
#~ "option; see the help for each option. Some options are \"bitwise\", in "
#~ "that they consist of a choice from a set of values; separate these with "
#~ "|, for instance, '/set topology wrapx|iso'. For these options, use syntax "
#~ "like '/set topology \"\"' to set no values."
#~ msgstr ""
#~ "Ustawia opcję serwera. Składnia i dopuszczalne wartości zależą od opcji; "
#~ "zobacz sekcję pomocy do każdej z opcji. W niektórych przypadkach można "
#~ "ustawić wybór więcej niż jednej wartości; oddziel wtedy wartości |, np. '/"
#~ "set topology wrapx|iso'. W przypadku takich opcji użyj składni takiej "
#~ "jak  '/set topology \"\"' by nie ustawić żadnej wartości."

#~ msgid "team <player> <team>"
#~ msgstr "team <gracz> <zespół>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Dodaje lub usuwa gracza z zespołu."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Zespół to grupa graczy, którzy zaczynają jako sojusznicy - mają widok "
#~ "dzielony i ambasady. Walczą o zwycięstwo razem, a wynik każdego gracza są "
#~ "uśredniany. Każdy gracz jest zawsze członkiem jakiegoś zespołu (możliwe, "
#~ "że jedynym). Polecenie to zmienia grupę, do której należy gracz. Użyj "
#~ "\"\", jeśli nazwy zawierają spacje."

#~ msgid "rulesetdir <directory>"
#~ msgstr "rulesetdir <katalog>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Zmienia katalog z zasadami lub dodatek."

#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <meta-wiersz>"

#~ msgid "Set metaserver info line."
#~ msgstr "Ustawia wiersz informacyjny metaserwera."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted, "
#~ "previously set metamessage will be removed. For most of the time user "
#~ "defined metamessage will be used instead of automatically generated "
#~ "messages, if it is available."
#~ msgstr ""
#~ "Ustawia wiersz informacyjny metaserwera. Jeśli nie podano parametru, "
#~ "poprzednio ustawiona metawiadmość zostanie usunięta. Jeśli to możliwe, "
#~ "przez większość czasu używane będą metawiadomości zdefiniowane przez "
#~ "użytkownika zamiast automatycznie wygenerowanych metawiadomości serwera."

#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <meta-wiersz>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Ustawia wiersz łatek metaserwera."

#~ msgid "Control metaserver connection."
#~ msgstr "Kontroluje połączenia z metaserwerem."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' zgłasza stan połączenia z metaserwerem.\n"
#~ "'metaconnection down' lub 'metac d' przerywa połączenie z metaserwerem.\n"
#~ "'metaconnection up' lub 'metac u' łączy z metaserwerem."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <adres>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Ustawia adres (URL) metaserwera, do którego będziemy meldować."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <gracz>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Przełącza status AI gracza."

#
#~ msgid "take [connection-name] <player-name>"
#~ msgstr "take [nazwa-połączenia] <nazwa-gracza>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Zajmij miejsce gracza."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Tylko operator serwera i połączenia o prawach 'hack' mogą zmusić "
#~ "użytkownika do zajęcia miejsca gracza. Jeśli nie masz takich praw, możesz "
#~ "tylko użyć argumentu <nazwa-gracza>. Jeśli podano '-' jako nazwę gracza, "
#~ "a połączenie nie kontroluje jeszcze gracza, gracz taki jest tworzony i "
#~ "przypisany do połączenia. Opcja 'allowtake' określa jakiego gracza można "
#~ "przejąć i w jakich okolicznościach."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "observe [nazwa-połączenia] [nazwa-gracza]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Obserwuje gracza lub całą grę."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Tylko operator serwera i połączenia o prawach 'hack' mają prawo zmusić "
#~ "użytkownika do obserwowania gracza. Jeśli nie masz takich praw możesz "
#~ "użyć jedynie argumentu [nazwa-gracza]. Jeśli nie podano nazwy-gracza "
#~ "wewnątrz konsoli, to używany jest globalny obserwator. Opcja 'allowtake' "
#~ "określa jakich graczy można przejąć i w jakich okolicznościach."

#~ msgid "detach <connection-name>"
#~ msgstr "detach <nazwa-połączenia>"

#~ msgid "Detach from a player."
#~ msgstr "Odłącza od gracza."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Tylko operator serwera i połączenia o prawach 'hack' mają prawo odłączyć "
#~ "użytkownika od gracza."

#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nazwa-gracza> [ai type]"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Tworzy gracza AI o danej nazwie."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "The 'ai type' parameter can be used to select which AI module will be "
#~ "used for the created player. This requires that Freeciv has been compiled "
#~ "with loadable AI module support and that the respective module has been "
#~ "loaded.\n"
#~ "If the game has already started, the new player will have no units or "
#~ "cities; also, if no free player slots are available, the slot of a dead "
#~ "player can be reused (removing all record of that player from the running "
#~ "game)."
#~ msgstr ""
#~ "Polecenie 'create' tworzy gracza o podanej nazwie.\n"
#~ "Można użyć parametru 'ai type', by określić, który moduł AI będzie "
#~ "używany przez nowego gracza. W takim wypadku Freeciv musi być "
#~ "skompilowane tak, by wspierało ładowalne moduły AI, a odpowiedni moduł "
#~ "musi być wczytany.\n"
#~ "Jeśli rozgrywka już się rozpoczęła, nowy gracz nie będzie miał jednostek "
#~ "ani miast, a jeśli nie ma już wolnych miejsc na graczy, można wykorzystać "
#~ "miejsca martwych graczy (usuwając wszystkie zapisy martwego gracza z "
#~ "bieżącej gry)."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr ""
#~ "Ustawia cię w tryb 'nieobecny' (away). AI będzie pilnowało twojej "
#~ "cywilizacji."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr ""
#~ "Powoduje przejęcie kontroli nad twoją cywilizacją przez AI, ale tak, by "
#~ "komputer nie wykonywał zbyt dużo zmian."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <gracz>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr ""
#~ "Ustawia jednego bądź wszystkich graczy AI na poziom "
#~ "'początkujący' (novice)."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Bez argumentów, polecenie ustawia wszystkich istniejących graczy AI oraz "
#~ "domyślny poziom dla graczy AI na 'początkujący' (novice). Gdy podany jest "
#~ "argument, ustawia poziom 'początkujący' tylko dla tego gracza."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <gracz>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Ustawia jednego bądź wszystkich graczy AI na poziom 'easy' (łatwy)."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Bez argumentów, polecenie ustawia wszystkich istniejących graczy AI oraz "
#~ "domyślny poziom dla graczy AI na 'łatwy' (easy). Gdy podany jest "
#~ "argument, ustawia poziom 'easy' (łatwy) tylko dla tego gracza."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <gracz>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr ""
#~ "Ustawia jednego bądź wszystkich graczy AI na poziom 'normal' (normalny)."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Bez argumentów, polecenie ustawia wszystkich istniejących graczy AI oraz "
#~ "domyślny poziom dla graczy AI na 'normal' (normalny). Gdy podany jest "
#~ "argument, ustawia poziom 'normalny' tylko dla tego gracza."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <gracz>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr ""
#~ "Ustawia jednego bądź wszystkich graczy AI na poziom 'hard' (trudny)."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Bez argumentów, polecenie ustawia wszystkich istniejących graczy AI oraz "
#~ "domyślny poziom dla graczy AI na 'hard' (trudny). Gdy podany jest "
#~ "argument, ustawia poziom 'hard' tylko dla tego gracza."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "cheating\n"
#~ "cheating <gracz>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr ""
#~ "Ustawia jednego bądź wszystkich graczy AI na poziom 'cheating' (oszust)."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Bez argumentów, polecenie ustawia wszystkich istniejących graczy AI oraz "
#~ "domyślny poziom dla graczy AI na 'cheating' (oszust). Gdy podany jest "
#~ "argument, ustawia poziom 'oszust' tylko dla tego gracza."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimental <gracz>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr ""
#~ "Ustawia jednego bądź wszystkich graczy AI w tryb "
#~ "'experimental' (eksperymentalny)."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Bez argumentów, polecenie ustawia wszystkich istniejących graczy AI oraz "
#~ "domyślny poziom dla graczy AI na 'experimental' (eksperymentalny). Gdy "
#~ "podany jest argument, ustawia poziom 'experimental' tylko dla tego "
#~ "gracza. TA OPCJA SŁUŻY JEDYNIE TESTOWANIU KODU AI! Nie ma zastosowania "
#~ "dla zwykłych serwerów."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <poziom>\n"
#~ "cmdlevel <poziom> new\n"
#~ "cmdlevel <poziom> first\n"
#~ "cmdlevel <poziom> <gracz>"

#~ msgid "Query or set command access level access."
#~ msgstr "Pokazuje lub zmienia poziomy dostępu do operacji."

#~ msgid ""
#~ "The command access level controls which server commands are available to "
#~ "users via the client chatline. The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported. With a "
#~ "single argument, the level is set for all existing connections, and the "
#~ "default is set for future connections. If 'new' is specified, the level "
#~ "is set for newly connecting clients. If 'first come' is specified, the "
#~ "'first come' level is set; it will be granted to the first client to "
#~ "connect, or if there are connections already, the first client to issue "
#~ "the 'first' command. If a connection name is specified, the level is set "
#~ "for that connection only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name. Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Poziom dostępu do operacji daje prawa wykonywania poleceń przez czat "
#~ "klienta. Dostępne poziomy to:\n"
#~ "   none  -  brak poleceń\n"
#~ "   info  -  tylko polecenia zapytań i obserwatorów\n"
#~ "   basic -  dostępne użytkownikom podczas gry\n"
#~ "   ctrl  -  polecenia wpływające na grę i graczy\n"
#~ "   admin -  polecenia wpływające na serwer\n"
#~ "   hack  -  WSZYSTKIE polecenia - niebezpieczne!\n"
#~ "Bez argumentów, polecenie wyświetla aktualnie przyznane poziomy dostępu. "
#~ "Z jednym argumentem przyznaje poziom wszystkim połączeniom oraz ustawia "
#~ "domyślny dla nowych połączeń. Jeżeli podano 'new', ustawia poziom dla "
#~ "nowych połączeń. Jeżeli podano 'first come', ustawia specjalny poziom "
#~ "'first come', który zostanie przyznany pierwszemu graczowi, który się "
#~ "połączy, lub jeśli gracze są już połączeni, pierwszemu, który użyje "
#~ "polecenia 'first'. Jeżeli podano nazwę połączenia, polecenie przyzna "
#~ "poziom tylko danemu połączeniu.\n"
#~ "Poziomy dostępu nie są zapamiętywane po rozłączeniu ze względów "
#~ "bezpieczeństwa. To polecenie przyjmuje nazwy połączeń, a nie nazwy graczy."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr "Przyjmij uprawnienia organizatora, jeśli jeszcze go nie ma."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr "timeoutincrease <liczba_tur> <powiększ_o> <wartość> <mnożnik>"

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Zobacz \"help timeoutincrease\"."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Co <liczba_tur> tur, dodaje <wartość> do licznika, następnie dodaje "
#~ "<powiększ_o> do <liczba_tur> i mnoży <wartość> przez <mnożnik>. Używaj "
#~ "razem z opcją \"timeout\". Wartości domyślne to 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <numer głosowania>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Anuluj trwające głosowanie.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Bez argumentów, polecenie usuwa twoje własne głosowanie. Jeśli masz "
#~ "poziom dostępu 'admin', możesz anulować dowolne głosowanie identyfikując "
#~ "je numerem lub wszystkie głosowania, jeśli uzyjesz argumentu 'all'."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignore [type=]<wzór>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr "Blokuje wszystkie wiadomości pasujące do wzoru."

#~ msgid ""
#~ "The given pattern will be added to your ignore list; you will not receive "
#~ "any messages from users matching this pattern. The type may be either "
#~ "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
#~ "against the username. The pattern supports unix glob style wildcards, i."
#~ "e., * matches zero or more character, ? exactly one character, [abc] "
#~ "exactly one of 'a' 'b' or 'c', etc. To access your current ignore list, "
#~ "issue \"/list ignore\"."
#~ msgstr ""
#~ "Podany wzorzec zostanie dodany do listy ignorowanych, tzn. że nie "
#~ "będziesz otrzymywać żadnych wiadomości od graczy pasujących do tego "
#~ "wzorca. Może to być użytkownik (\"user\"), host (\"host\") lub numer IP "
#~ "(\"ip\"), a wzorzec domyślny (gdy argument zostanie pominięty) to "
#~ "użytkownik. We wzorcu używać można wieloznaczników uniksowych, tj. * "
#~ "(zastępuje dowolny ciąg znaków), ? (zastępuje jeden znak), [abc] "
#~ "dokładnie jedno z 'a', 'b' lub 'c' itd. Aby wyświetlić listę "
#~ "ignorowanych, wpisz \"/list ignore\"."

#~ msgid "unignore <range>"
#~ msgstr "unignore <zakres>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Usuwa oznaczenie ignorowania ze wszystkich pozycji listy."

#~ msgid ""
#~ "The ignore list entries in the given range will be removed; you will be "
#~ "able to receive messages from the respective users. The range argument "
#~ "may be a single number or a pair of numbers separated by a dash '-'. If "
#~ "the first number is omitted, it is assumed to be 1; if the last is "
#~ "omitted, it is assumed to be the last valid ignore list index. To access "
#~ "your current ignore list, issue \"/list ignore\"."
#~ msgstr ""
#~ "Wpisy mieszczące się w podanym zakresie zostaną usunięte z listy "
#~ "ignorowanych, a więc będziesz otrzymywać wiadomości od tych osób. "
#~ "Argumentem zakresu może być jeden numer lub para numerów przedzielona "
#~ "myślnikiem '-'. Jeśli pierwszy numer jest pominięty, program zakłada, że "
#~ "jest to 1; jeśli pominięty jest ostatni numer, zakłada się, że jest to "
#~ "ostatni indeks na liście ignorowanych. Aby wyświetlić listę ignorowanych, "
#~ "wpisz \"/list ignore\"."

#~ msgid ""
#~ "playercolor <player-name> <color>\n"
#~ "playercolor <player-name> reset"
#~ msgstr ""
#~ "playercolor <nazwa-gracza> <kolor>\n"
#~ "playercolor <nazwa-gracza> reset"

#~ msgid "Define the color of a player."
#~ msgstr "Określ kolor gracza."

#~ msgid ""
#~ "This command sets the color of a specific player, overriding any color "
#~ "assigned according to the 'plrcolormode' setting.\n"
#~ "The color is defined using hexadecimal notation (hex) for the combination "
#~ "of Red, Green, and Blue color components (RGB), similarly to HTML. For "
#~ "each component, the lowest (darkest) value is 0 (in hex: 00), and the "
#~ "highest value is 255 (in hex: FF). The color definition is simply the "
#~ "three hex values concatenated together (RRGGBB). For example, the "
#~ "following command sets Caesar to pure red:\n"
#~ "  playercolor Caesar ff0000\n"
#~ "Before the game starts, this command can only be used if the "
#~ "'plrcolormode' setting is set to 'PLR_SET'; a player's color can be unset "
#~ "again by specifying 'reset'.\n"
#~ "Once the game has started and colors have been assigned, this command "
#~ "changes the player color in any mode; 'reset' cannot be used.\n"
#~ "To list the player colors, use 'list colors'."
#~ msgstr ""
#~ "To polecenie ustawia kolor narodu gracza i ignoruje przydział kolorów "
#~ "określony opcją 'plrcolormode'.\n"
#~ "Kolor określany jest przy pomocy notacji szesnastkowej (hex) dla "
#~ "kombinacji kolorów czerwonego, zielonego i niebieskiego (RGB), podobnie "
#~ "jak w kodzie HTML. Najniższa wartość każdego komponentu (kolor "
#~ "najciemniejszy) to 0 (w notacji szesnastkowej : 00), najwyższa wartość to "
#~ "255 (w notacji szesnastkowej: FF). Definicja koloru to po prostu te trzy "
#~ "wartości połączone w jeden ciąg (RRGGBB). Na przykład, poniższe polecenie "
#~ "określa kolor Cezara na czerwony:\n"
#~ " playercolor Cezar ff0000\n"
#~ "W początkowej fazie gry kolor może być określony jedynie jeśli opcja "
#~ "'plrcolormode' jest ustawiona na 'PLR_SET'. Zdefiniowany kolor można "
#~ "usunąć poprzez 'reset'.\n"
#~ "W trwającej już rozgrywce polecenie to zmienia kolor gracza; nie można "
#~ "już wtedy użyć 'reset'.\n"
#~ "Aby wyświetlić listę kolorów graczy, użyj polecenia 'list colors'."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Kończy grę remisem."

#~ msgid "Concede the game."
#~ msgstr "Poddaje grę."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Poprzez wykonanie tego polecenia stwierdzasz, że poddałeś/aś grę. Jeśli "
#~ "wszyscy gracze oprócz jednego poddadzą grę, to zostanie ona zakończona."

#~ msgid "remove <player-name>"
#~ msgstr "remove <gracz>"

#~ msgid "Fully remove player from game."
#~ msgstr "Całkowicie usuwa gracza z gry."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "CAŁKOWICIE usuwa gracza z gry, także jego miasta i jednostki. Używaj z "
#~ "rozwagą!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nazwa-pliku>"

#~ msgid "Save game to file."
#~ msgstr "Zapisuje grę do pliku."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Zapisuje grę do pliku <nazwa-pliku>. Jeżeli nie podano nazwy pliku, gra "
#~ "jest zapisywana do pliku \"<przedrostek auto-zapisu><rok>m.sav.[gz]\". "
#~ "Aby wczytać tak zapisaną grę, należy uruchomić serwer z argumentem:\n"
#~ "    '--file <nazwa-pliku>' lub '-f <nazwa-pliku>'\n"
#~ "oraz użyć polecenia 'start', gdy gracze znów się połączą."

#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nazwa-pliku>"

#~ msgid "Save game to file as scenario."
#~ msgstr "Zapisuje grę do pliku jako scenariusz."

#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Zapisuje grę do pliku <nazwa-pliku> jako scenariusz. Jeżeli nie podano "
#~ "nazwy pliku, gra jest zapisywana do pliku \"<przedrostek auto-"
#~ "zapisu><rok>m.sav.[gz]\". Aby wczytać tak zapisaną grę, należy uruchomić "
#~ "serwer z argumentem:\n"
#~ "    '--file <nazwa-pliku>' lub '-f <nazwa-pliku>'\n"
#~ "oraz użyć polecenia 'start', gdy gracze znów się połączą."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nazwa-pliku>"

#~ msgid "Load game from file."
#~ msgstr "Wczytuje grę z pliku."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Wczytuje zachowaną grę z pliku <nazwa-pliku>. Wszystkie ustawienia "
#~ "dotyczące graczy, zasad i opcji serwera zostają utracone."

#~ msgid "read <file-name>"
#~ msgstr "read <nazwa-pliku>"

#~ msgid "Process server commands from file."
#~ msgstr "Wykonuje polecenie serwera zapisane w podanym pliku."

#~ msgid "write <file-name>"
#~ msgstr "write <nazwa-pliku>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr "Zapisuje aktualne ustawienia jako polecenia serwera do pliku."

#~ msgid "Reset all server settings."
#~ msgstr "Resetuje wszystkie ustawienia serwera."

#~ msgid ""
#~ "Reset all settings if it is possible. The following levels are "
#~ "supported:\n"
#~ "  game     - using the values defined at the game start\n"
#~ "  ruleset  - using the values defined in the ruleset\n"
#~ "  script   - using default values and rereading the start script\n"
#~ "  default  - using default values\n"
#~ msgstr ""
#~ "Jeśli jest to możliwe, resetuje wszystkie ustawienia. Wspierane są "
#~ "następujące poziomy:\n"
#~ "  game     - używa wartości określonych na początku gry\n"
#~ "  ruleset  - używa wartości określonych w zestawie zasad\n"
#~ "  script   - używa wartości domyślnych i wczytuje ponownie skrypt "
#~ "startowy\n"
#~ "  default  - używa wartości domyślnych\n"

#~ msgid ""
#~ "lua cmd <script line>\n"
#~ "lua file <script file>\n"
#~ "lua <script line> (deprecated)"
#~ msgstr ""
#~ "lua cmd <linijka skryptu>\n"
#~ "lua file <plik ze skryptem>\n"
#~ "lua <linijka skryptu> (przestarzałe)"

#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr ""
#~ "Weryfikuje linijkę skryptu Freeciv lub plik ze skryptem w bieżącej grze."

#~ msgid "kick <user>"
#~ msgstr "kick <użytkownik>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Przerywa połączenie i uniemożliwia ponowienie."

#~ msgid ""
#~ "The connection given by the 'user' argument will be cut from the server "
#~ "and not allowed to reconnect. The time the user wouldn't be able to "
#~ "reconnect is controlled by the 'kicktime' setting."
#~ msgstr ""
#~ "Połączenie podane w argumencie 'użytkownik' zostanie odłączone od serwera "
#~ "i nie zezwoli się mu na ponowne połączenie. Czas, podczas którego "
#~ "użytkownik nie będzie mógł się połączyć jest określony w ustawieniu "
#~ "'kicktime'."

#~ msgid ""
#~ "delegate to <username> [player-name]\n"
#~ "delegate cancel [player-name]\n"
#~ "delegate take <player-name>\n"
#~ "delegate restore\n"
#~ "delegate show <player-name>"
#~ msgstr ""
#~ "delegate to <nazwa-użytkownika> [nazwa-gracza]\n"
#~ "delegate cancel [nazwa-gracza]\n"
#~ "delegate take <nazwa-gracza>\n"
#~ "delegate restore\n"
#~ "delegate show <nazwa-gracza>"

#~ msgid "Delegate control to another user."
#~ msgstr "Przekaż pełnomocnictwo innemu użytkownikowi."

#~ msgid ""
#~ "Delegation allows a user to nominate another user who can temporarily "
#~ "take over control of their player while they are away.\n"
#~ "'delegate to <username>': allow <username> to 'delegate take' your "
#~ "player.\n"
#~ "'delegate cancel': nominated user can no longer take your player.\n"
#~ "'delegate take <player-name>': take control of a player who has been "
#~ "delegated to you. (Behaves like 'take', except that the 'allowtake' "
#~ "restrictions are not enforced.)\n"
#~ "'delegate restore': relinquish control of a delegated player (opposite of "
#~ "'delegate take') and restore your previous view, if any. (This also "
#~ "happens automatically if the player's owner reconnects.)\n"
#~ "'delegate show': show who control of your player is currently delegated "
#~ "to, if anyone.\n"
#~ "The [player-name] argument can only be used by connections with cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "Pełnomocnictwo pozwala użytkownikowi określić innego użytkownika, który "
#~ "ma tymczasowo przejąć kontrolę nad graczem, gdy ten pierwszy nie "
#~ "uczestniczy w rozgrywce.\n"
#~ "'delegate to <nazwa-użytkownika>': pozwala <nazwa użytkownika> na "
#~ "'delegate take' danego gracza.\n"
#~ "'delegate cancel': wskazany użytkownik nie może już przejąć gracza.\n"
#~ "'delegate take <nazwa-gracza>': przejmuje kontrolę nad graczem, który "
#~ "został ci przekazany. (Podobne do 'take', lecz bez ograniczeń z "
#~ "'allowtake'.)\n"
#~ "'delegate restore': pozbywa się pełnomocnictwa nad przekazanym graczem "
#~ "(przeciwieństwo 'delegate take') i przywraca poprzedni widok, jeśli "
#~ "takowy posiadałeś/aś. (Dzieje się to też automatycznie, gdy właściciel "
#~ "gracza ponownie się połączył.)\n"
#~ "'delegate show': pokazuje komu jest obecnie przekazane pełnomocnictwo nad "
#~ "twoim graczem (jeśli jest ono przekazane).\n"
#~ "Argument [nazwa-gracza] może być użyty tylko przez połączenia z poziomem "
#~ "dostępu 'admin' lub wyższym, by wymusić odpowiednią zmianę statusu "
#~ "pełnocmocnictwa."

#~ msgid ""
#~ "fcdb reload\n"
#~ "fcdb lua <script>"
#~ msgstr ""
#~ "fcdb reload\n"
#~ "fcdb lua <skrypt>"

#~ msgid "Manage the authentication database."
#~ msgstr "Zarządzaj bazą danych uwierzytelnień."

#~ msgid ""
#~ "The argument 'reload' causes the database script file to be re-read after "
#~ "a change, while the argument 'lua' evaluates a line of Lua script in the "
#~ "context of the Lua instance for the database."
#~ msgstr ""
#~ "Argument 'reload' pozwala na zresetowanie pliku ze skryptem bazy danych "
#~ "po zmianie, a argument 'lua' ocenia linijki skryptu Lua w kontekście "
#~ "fragmentu Lua dla bazy danych."

#~ msgid ""
#~ "mapimg define <mapdef>\n"
#~ "mapimg show <id>|all\n"
#~ "mapimg create <id>|all\n"
#~ "mapimg delete <id>|all\n"
#~ "mapimg colortest"
#~ msgstr ""
#~ "mapimg define <definicja-mapy>\n"
#~ "mapimg show <identyfikator>|all\n"
#~ "mapimg create <identyfikator>|all\n"
#~ "mapimg delete <identyfikator>|all\n"
#~ "mapimg colortest"

#~ msgid "Create image files of the world/player map."
#~ msgstr "Tworzy obrazy map świata lub pojedynczego gracza."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Przełącza pomiędzy 'RFC-style' i normalnym stylem wyświetlania."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Zwraca identyfikator serwera."

#~ msgid "%s Welcome"
#~ msgstr "%s Witamy"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Witamy na serwerze %s uruchomionym na maszynie %s port %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Witamy na serwerze %s, na porcie %d."

#~ msgid "%s has connected from %s."
#~ msgstr "Połączył/a się %s z %s."

#~ msgid "Your delegate %s was controlling your player '%s'; now detached."
#~ msgstr "Twój pełnomocnik %s kontrolował gracza '%s'; obecnie odłączony."

#~ msgid "%s reconnected, ending your delegated control of player '%s'."
#~ msgstr "%s połączył/a się ponownie, kończę pełnomocnictwo nad graczem '%s'."

#~ msgid "Couldn't get control of '%s' from delegation to %s."
#~ msgstr "Nie udało się przejąć kontroli nad '%s\" z pełnomocnictwa dla %s."

#
#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Nie udało się przypisać twojego połączenia do nowego gracza."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr ""
#~ "Zostałeś/aś zalogowany jako '%s'; nie jesteś przyłączony do żadnego "
#~ "gracza."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr ""
#~ "Zostałeś/aś zalogowany/a jako '%s' i przyłączony/a do gracza anonimowego."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Zostałeś/aś zalogowany/a jako '%s' i przyłączony/a do gracza %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s połączył/a się z %s (gracz %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Blokada końca tury: Oczekiwanie na zakończenie tury przez %s..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Serwer w trybie edycji *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Klient odrzucony: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "%s z %s domaga się połączenia"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s używa klienta w wersji %d.%d.%d%s"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Klientowi brakuje funkcji wymaganych przez serwer.\n"
#~ "Wersja serwera: %d.%d.%d%s Wersja klienta: %d.%d.%d%s. Zaleca się "
#~ "aktualizację!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s został odrzucony: Niezgodność funkcji."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Serwerowi brakuje funkcji wymaganych przez klienta.\n"
#~ "Wersja serwera: %d.%d.%d%s Wersja klienta: %d.%d.%d%s. Zaleca się "
#~ "aktualizację!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nieprawidłowa nazwa użytkownika '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s został odrzucony: Nieprawidłowa nazwa [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Odrzucono cię z serwera i nie możesz ponowić połączenia przez %d sekund."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s został odrzucony: Zerwano połączenie (pozostało %d sekund)."

#~ msgid "'%s' already connected."
#~ msgstr "'%s' jest już połączony/a."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s został odrzucony: Zduplikowany login [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Utracono połączenie: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Odłączam od %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. Ustawiony styl RFC."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Ustawiony styl standardowy."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Aby uzyskać pomoc, wpisz 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "%s nie może przyjąć %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "Nie masz technologii %s, nie możesz przyjąć traktatu."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "Miasto, które próbujesz przekazać już nie istnieje, nie możesz przyjąć "
#~ "traktatu."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Nie kontrolujesz miasta %s, nie możesz przyjąć traktatu."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr "Nie możesz przekazać stolicy (%s), nie możesz  przyjąć traktatu."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr "Nie można zawrzeć sojuszu, gdyż prowadzisz wojnę z sojusznikiem %s."

#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Nie można zawrzeć sojuszu, ponieważ %s prowadzi wojnę z twoim "
#~ "sojusznikiem."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "Masz za mało złota, nie możesz przyjąć traktatu."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Uchwalono traktat zawierający %d klauzulę."
#~ msgstr[1] "Uchwalono traktat zawierający %d klauzule."
#~ msgstr[2] "Uchwalono traktat zawierający %d klauzul."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr "%s przekazuje miasto, które zostało zniszczone! Traktat anulowany!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "%s nie kontroluje już miasta %s! Traktat anulowany!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "%s nie mają zadeklarowanej ilości złota! Traktat anulowany!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Pozwoliłeś/aś, by %s założył/a u ciebie ambasadę."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s pozwolił/a ci założyć ambasadę!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "Poznałeś/aś technologię %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "%s otrzymali %s od %s."

#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Dostałeś/aś %d sztukę złota."
#~ msgstr[1] "Dostałeś/aś %d sztuki złota."
#~ msgstr[2] "Dostałeś/aś %d sztuk złota."

#~ msgid "You receive the %s worldmap."
#~ msgstr "Otrzymałeś/aś mapę świata od %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "Otrzymałeś/aś mapę morską od %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Otrzymałeś/aś miasto %s od %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Dajesz %2$s miasto %1$s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "Zgodziłeś/aś się na zawieszenie broni z %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Zgodziłeś/aś się na rozejm z %s. W ciągu %d tury zmieni się on w pokój. "
#~ "Usuń swoje jednostki z terenów %s."
#~ msgstr[1] ""
#~ "Zgodziłeś/aś się na rozejm z %s. W ciągu %d tur zmieni się on w pokój. "
#~ "Usuń swoje jednostki z terenów %s."
#~ msgstr[2] ""
#~ "Zgodziłeś/aś się na rozejm z %s. W ciągu %d tur zmieni się on w pokój. "
#~ "Usuń swoje jednostki z terenów %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "Zgodziłeś/aś się na sojusz z %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "%s otrzymał/a od ciebie widok dzielony."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s przekazał/a ci widok dzielony."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s zerwał/a spotkanie!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "Spotkanie z %s zerwane."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Twoi wysłannicy zostali zabici!"

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "Twoja jednostka %s zatruła wodociągi w mieście %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "Jednostka %s jest podejrzewana o zatrucie wody w mieście %s."

#~ msgid "Your %s destroyed %s by poisoning its water supply."
#~ msgstr "Twoja jednostka %s zniszczyła %s poprzez zatrucie ujęcia wody."

#~ msgid "%s is suspected of destroying %s by poisoning its water supply."
#~ msgstr ""
#~ "Jednostka %s jest podejrzewana o zniszczenie %s poprzez zatrucie ujęcia "
#~ "wody."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Twoja jednostka %s została zabita w mieście %s przez %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "Założyłeś/aś ambasadę w mieście %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "%s założyli ambasadę w mieście %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "Twoja jednostka %s nie mogła zsabotować %s %s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "Twoja jednostka %s zsabotowała %s %s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "Twoja jednostka %s została zsabotowany przez %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Nie możesz przekupić jednostki tego narodu."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "Nie masz dość złota, aby przekupić %s od %s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Nie można przekupić %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "Twoja jednostka %s przekupiła %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "Twoja jednostka %s została przekupiona przez %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "Miasto %s spodziewało się kolejnej próby kradzieży technologii. Twoja "
#~ "jednostka %s została złapana i zgładzona."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "Twoja jednostka %s została złapana podczas próby kradzieży technologii z "
#~ "miasta %s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "%s %s nie dał rady wykraść technologii z miasta %s."

#~ msgid "No new technology found in %s."
#~ msgstr "Nie znaleziono nowej technologii w mieście %s."

#~ msgid "You can't subvert this city."
#~ msgstr "Nie możesz przekupić tego miasta."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "Masz za mało pieniędzy, aby przekupić miasto %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr "Twoja jednostka %s została złapana podczas podburzania ludności!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr "Złapałeś/aś %s %s, który próbował podburzyć tłum w mieście %s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr "Wzniecono bunt w mieście %s, teraz ty nim rządzisz!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "Bunt w %s! Podejrzewa się %s o podburzanie."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr ""
#~ "Twoja jednostka %s została przyłapana na próbie sabotażu przemysłowego!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "Złapałeś/aś %s %s próbującego dokonać sabotażu w mieście %s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "Twoja jednostka %s nie znalazła niczego do zniszczenia w %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "Nie możesz zsabotować %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "Twoja jednostka %s nie znalazła %s do zniszczenie w mieście %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "Twoja jednostka %s zsabotowała produkcję %s w mieście %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr "Utrata produkcji %s w mieście %s. Podejrzewa się %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "Twoja jednostka %s została złapana podczas próby sabotażu!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr "Przyłapałeś/aś %s %s na próbie sabotażu %s w %s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "Twoja jednostka %s zniszczyła %s w mieście %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "%s zniszczyli %s w mieście %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "Wroga jednostka %s została zgładzona przez twoją jednostkę %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "Twoja jednostka %s została zgładzona broniąc miasta %s przed %s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr "%s %s został zgładzony broniąc miasta %s przed jednostką %s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr "Twoja jednostka %s została zgładzona broniąc %s %s przed %s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "Twoja jednostka %s została zgładzona broniąc miasta przed %s."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "%s %s został zgładzony, broniąc miasta przed %s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "Twoja jednostka %s została zgładzona przez broniącego się %s."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s został zgładzony w trakcie szpiegowania %s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "%s %s zgładził %s %s w trakcie szpiegowania %s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Twoja jednostka %s zgładziła %s %s w trakcie szpiegowania %s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s został zgładzony w trakcie szpiegowania naszych oddziałów."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr "%s %s zgładził %s %s w trakcie szpiegowania naszych oddziałów."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Twoja jednostka %s zgładziła %s %s w trakcie szpiegowania naszych "
#~ "oddziałów."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr "Twoja jednostka %s zakończyła misję i wróciła do miasta %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr "Twoja jednostka %s została złapana po wykonaniu misji w mieście %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "Twoja jednostka %s została złapana po spełnieniu misji."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr "Spowodowałeś/aś skandal przekupując %s %s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "Jednostka %s spowodowała skandal przekupując twoją jednostkę %s."

#~ msgid "You have caused an incident while sabotaging the %s %s."
#~ msgstr "Spowodowałeś/aś skandal dyplomatyczny sobotując %s %s."

#~ msgid "The %s have caused an incident while sabotaging your %s."
#~ msgstr "%s spowodowali skandal dyplomatyczny sabotując twoją jednostkę %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Kradnąc technologię z %s, wywołałeś/aś skandal dyplomatyczny."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "Jednostka %s wywołała skandal dyplomatyczny, wykradając ci technologię."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Wywołałeś/aś skandal dyplomatyczny, wszczynając bunt w %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr "%s wywołali skandal dyplomatyczny wszczynając bunt w %s."

#~ msgid "You have caused an incident while poisoning %s."
#~ msgstr "Spowodowałeś/aś skandal dyplomatyczny zatruwając %s."

#~ msgid "The %s have caused an incident while posioning %s."
#~ msgstr "%s wywołali skandal dyplomatyczny zatruwając %s."

#, fuzzy
#~ msgid "You have caused an incident while sabotaging %s."
#~ msgstr "Spowodowałeś/aś skandal dyplomatyczny sobotując %s %s."

#, fuzzy
#~ msgid "The %s have caused an incident while sabotaging %s."
#~ msgstr "%s spowodowali skandal dyplomatyczny sabotując twoją jednostkę %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Serwer przełączony na tryb edycji przez %s! ***"

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Tryb edycji anulowany przez %s. ***"

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Nie można edytować pola, ponieważ %d nie jest prawidłowym indeksem pola "
#~ "na tej mapie!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Nie możesz zmieniać terenu na polu %s, ponieważ %d jest to właściwym "
#~ "identyfikatorem terenu."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Nie można zmieniać zasobów na polu %s, ponieważ %d nie jest właściwym "
#~ "identyfikatorem zasobu specjalnego."

#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Nie można zmienić drogi na polu %s, ponieważ %d nie jest prawidłowym "
#~ "identyfikatorem drogi."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Nie można zmienić fortecy na polu %s, ponieważ %d nie jest prawidłowym "
#~ "identyfikatorem fortecy."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Nie można stworzyć jednostki, ponieważ %d nie jest prawidłowym indeksem "
#~ "pola na tej mapie!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Nie można stworzyć jednostki na %s, ponieważ ten typ jednostki (ident. "
#~ "%d) jest nieprawidłowy."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Nie można stworzyć jednostki %s na %s, ponieważ identyfikator %d "
#~ "właściciela jest nieprawidłowy."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Nie można stworzyć jednostki %s na polu wroga %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Nie można stworzyć jednostki %s terenie %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Nie można usunąć jednostki, ponieważ %d nie jest prawidłowym indeksem "
#~ "pola na mapie!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Nie można usunąć jednostki na %s, ponieważ identyfikator %d typu "
#~ "jednostki jest nieprawidłowy."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Nie można usunąć jednostki %s na %s, ponieważ identyfikator %d "
#~ "właściciela jest nieprawidłowy."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Nie ma takiej jednostki (ident. %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Nieprawidłowy poziom weterana %d dla jednostki %d (%s)."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Nie można stworzyć miasta, ponieważ %d nie jest prawidłowym indeksem pola "
#~ "na tej mapie!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Nie można budować miasta na %s, ponieważ identyfikator %d właściciela nie "
#~ "jest prawidłowy."

#~ msgid "A city may not be built at %s."
#~ msgstr "Nie można budować miasta na %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr "Nie można edytować miasta z nieprawidłowym identyfikatorem %d."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Nie można edytować nazwy miasta: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Nieprawidłowy rozmiar %d dla miasta %s."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "Miasto nie może mieć %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Nieprawidłowa ilość zapasów żywności %d dla miasta %s (wartość musi "
#~ "mieścić się w przedziale od %d do %d)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Nieprawidłowa ilość tarcz %d dla miasta %s (wartość musi zawierać się w "
#~ "zakresie %d-%d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Nie można dodać więcej graczy, ponieważ osiągnięto już maksymalną liczbę "
#~ "graczy (%d)."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Nie można dodać więcej graczy, ponieważ nie ma już dostępnych narodów (%d "
#~ "w użyciu)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Nie można dodać gracza, ponieważ nie powiódł się wybór losowego narodu."

#~ msgid "Player creation failed."
#~ msgstr "Dodanie gracza nie powiodło się."

#~ msgid "No such player (ID %d)."
#~ msgstr "Nie ma takiego gracza (ident. %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Nie można edytować gracza z nieprawidłowym identyfikatorem %d."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "Nie można zmienić nazwy gracza (%d) '%s' na '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Nie można zmienić narodu gracza %d (%s), ponieważ identyfikator narodu %d "
#~ "jest nieprawidłowy."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Nie można zmienić narodu gracza %d (%s) na naród %d (%s), ponieważ ten "
#~ "naród jest już przypisany graczowi %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Nie można ustawić złota dla gracza %d (%s), ponieważ wartość %d jest poza "
#~ "dozwolonym zakresem."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Nie możesz zmieniać widoczności, ponieważ %d nie jest prawidłowym "
#~ "indeksem pola na tej mapie."

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Nie można edytować widzialności pola %s, ponieważ identyfikator gracza %d "
#~ "jest nieprawidłowy."

#~ msgid "No such city (ID %d)."
#~ msgstr "Nie ma takiego miasta (ident. %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Nie można przełączyć \"mgły wojny\", gdy jest ona wyłączona."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "Nie można przełączyć \"mgły wojny\" dla nieprawidłowego identyfikatora %d "
#~ "gracza."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "Nieprawidłowy indeks pola %d dla pozycji początkowej."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Nie można zmienić pozycji początkowej na (%d, %d), ponieważ nie ustawiono "
#~ "tam pozycji początkowej."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Nie można ustawić nieprawidłowego roku gry %d. Rok musi mieścić się w "
#~ "zakresie od %d do %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Brak uprawnień do zdalnego zapisywania scenariusza."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Nie ustawiono informacji scenariusza. Nie mogę go zapisać."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "Opcja fcdb \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr ""
#~ " Nie znaleziono w pliku konfiguracyjnym. Używam ustawień domyślnych."

#~ msgid " (default)"
#~ msgstr " (domyślne)"

#~ msgid " (config)"
#~ msgstr " (z pliku config)"

#~ msgid " (set)"
#~ msgstr " (ustawiono)"

#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Niepoprawna wartość dla portu fcdb: \"%s\""

#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Nie mogę wczytać pliku konfiguracyjnego fcdb '%s':\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Morskie jednostki początkowe nie są jeszcze wspierane. Nikt nie dostał %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Nie wybrano jednostek dla %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "Czas tury przekroczył maksymalną wartość, zatrzymuję na maksimum."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Czas tury jest mniejszy od zera, zmieniam na zero."

#~ msgid "The server couldn't allocate starting positions."
#~ msgstr "Serwer nie mógł rozmieścić pozycji początkowych."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "Duża ilość lądów - może to zająć kilka sekund."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generator 3 nie umiejscowił wszystkich dużych wysp."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generator 3 nie umiejscowił %li lądów."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "Tworzę mapę o wymiarach %d x %d = %d pól (zażądano %d)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr "Tworzę mapę o wymiarach %d x %d = %d pól (rozmiar mapy: %d)."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "Rozmiar mapy obliczony dla %d (lądowych) pól na gracza i dla %d graczy "
#~ "jest zbyt mały. Ustawiam rozmiar mapy na wartość minimalną %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "Rozmiar mapy obliczony dla %d (lądowych) pól na gracza i dla %d graczy "
#~ "jest zbyt duży. Ustawiam rozmiar mapy na wartość maksymalną %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Ustawiam rozmiar mapy na %d (ok. %d (lądowych) pól na każdego z %d "
#~ "graczy)."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Serwer prawdopodobnie wpadł w nieskończoną pętlę podczas ustawiania "
#~ "pozycji startowych.\n"
#~ "Być może na tej mapie jest za dużo graczy."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Nie można utworzyć folderu tymczasowego dla GGZ game.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Nie można przejść do tymczasowego folderu serwera %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s to niejednoznaczny prefiks nazwy gracza."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s to niejednoznaczny prefiks nazwy połączenia."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s jest nazwą anonimową. Użyj nazwy połączenia."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "Nie możesz wysłać wiadomości do %s; zignorowano cię."

#~ msgid "%s to allies: %s"
#~ msgstr "%s do sojuszników: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s do obserwatorów: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Nie jesteś przyłączony/a do żadnego gracza."

#~ msgid "%s is not connected."
#~ msgstr "%s nie jest połączony/a."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Nie ma połączenia o nazwie %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Nie ma gracza ani połączenia o nazwie %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "Nastąpiło globalne ocieplenie!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "Wybrzeża zostały podtopione, a ogromna powierzchnia traw stała się "
#~ "pustynią."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "Nastąpiła zima nuklearna!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "Lądy wyschły, a wielkie obszary traw zamieniły się w tundrę."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "infrastructure building technology is announced."
#~ msgstr ""
#~ "Nowe nadzieje związane z odkryciem nowoczesnej technologii budowy baz."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new infrastructure building technology."
#~ msgstr ""
#~ "Ludzie są zadowoleni z tego, że twoi naukowcy w końcu odkryli nową "
#~ "technologię budowy baz."

#, fuzzy
#~ msgid ""
#~ "Workers spontaneously gather and upgrade all possible cities with better "
#~ "infrastructure."
#~ msgstr ""
#~ "Robotnicy we wszystkich miastach spontanicznie ulepszają drogi miejskie, "
#~ "jeśli to tylko możliwe."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Przesunięto jednostkę %s z powodu zmiany terenu."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "Rozwiązano jednostkę %s z powodu zmiany terenu."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Nie melduję się na metaserwerze w tej grze."

#~ msgid "The %s are no more!"
#~ msgstr "%s zginęli!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Nie możesz zmieniać stawek przed rozpoczęciem gry."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Stawka podatkowa przekroczyła maksimum dla %s (%s)."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s narzucił/a narodowi %s ustrój %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Stawki podatkowe na %s zmieniły się z %3d%%/%3d%%/%3d%% (złoto/luksus/"
#~ "nauka) na %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s wszczęli rewolucję! Anarchia potrwa %d turę! D  †  †  €†  ocelowy ustrój to %s."
#~ msgstr[1] ""
#~ "%s wszczęli rewolucję! Anarchia potrwa %d tury! Docelowy ustrój to %s."
#~ msgstr[2] ""
#~ "%s wszczęli rewolucję! Anarchia potrwa %d tur! Docelowy ustrój to %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Rewolucja: powrót do anarchii."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Wybierz nowy ustrój z menu."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "Stawka podatku przekroczyła maksimum; poprawiono."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "Stawka nauki przekroczyła maksimum; poprawiono."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "Stawka luksusu przekroczyła maksimum %s; poprawiono."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s nie dzieli się już z nami widokiem!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Twój senat nie zezwala na zerwanie umowy z %s. Musisz rozwiązać senat "
#~ "albo poczekać na bardziej dogodny moment."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Senat przyjął twoją decyzję w związku z ciągłymi prowokacjami ze strony "
#~ "%s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Senat zabronił zrywania umowy z %s, ale ty bez problemu zwołałeś/aś nowy "
#~ "senat."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "Stanem dyplomatycznym między %s i %s jest teraz %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "%s zerwał/a porozumienie dyplomatyczne! Stanem dyplomatycznym między %s i "
#~ "%s jest teraz %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s zaatakował/a twojego sojusznika %s! Warunki sojuszu zobowiązują cię do "
#~ "natychmiastowej odpowiedzi."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Gracz z twojego zespołu %s wypowiedział/a wojnę %s. Musisz teraz zerwać "
#~ "sojusz z %s."

#~ msgid "no color"
#~ msgstr "brak koloru"

#~ msgid "Removing player %s."
#~ msgstr "Usuwam gracza %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "Zostałeś/aś usunięty/a z gry!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s został/a usunięty/a z gry."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Proszę wybrać nazwę."

#~ msgid "That nation is already in use."
#~ msgstr "Naród jest już zajęty."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr "Inny gracz używa już nazwy '%s'. Proszę wybrać inną nazwę."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Proszę wybrać nazwę zawierającą jedynie znaki ASCII."

#~ msgid "Player no. %d"
#~ msgstr "Gracz nr %d"

#~ msgid "A poorly-named player"
#~ msgstr "Słabo nazwany gracz"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "Spotkałeś/aś %s! Rządzi nimi %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Nie można wzniecić wojny domowej u %s - za dużo graczy"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr ""
#~ "Nie można wzniecić wojny domowej u %s - nie ma już dostępnych narodów"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "W twoim państwie wybuchła wojna domowa."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s jest przywódcą rebelii %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s deklaruje posłuszeństwo dla %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Wojna domowa rozbija państwo %s; %s mają teraz %d miasto."
#~ msgstr[1] "Wojna domowa rozbija państwo %s; %s mają teraz %d miasta."
#~ msgstr[2] "Wojna domowa rozbija państwo %s; %s mają teraz %d miast."

#~ msgid ""
#~ "User '%s' is currently allowed to take control of your player while you "
#~ "are away. Use '/delegate cancel' to revoke this access."
#~ msgstr ""
#~ "Użytkownik '%s' może teraz przejąć kontrolę nad twoim graczem, gdy nie "
#~ "uczestniczysz w rozgrywce. Użyj '/delegate cancel', by anulować "
#~ "pełnomocnictwo."

#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Przekazano ci kontrolę nad graczem '%s'."

#~ msgid "Use '/delegate take <player>' to take control of a delegated player."
#~ msgstr ""
#~ "Użyj '/delegate take <gracz>' by przejąć kontrolę nad graczem z "
#~ "pełnomocnictwem."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%s: %s wydaje raport o NAJBOGATSZYCH Cywilizacjach Świata."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr ""
#~ "%s: %s wydaje raport o Najbardziej ZAAWANSOWANYCH Cywilizacjach Świata."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr ""
#~ "%s: %s wydaje raport o Najbardziej ZMILITARYZOWANYCH Cywilizacjach Świata."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%s: %s wydaje raport o NAJSZCZĘŚLIWSZYCH Cywilizacjach Świata."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%s: %s wydaje raport o NAJWIĘKSZYCH Cywilizacjach Świata."

#~ msgid "Herodotus"
#~ msgstr "Herodot"

#~ msgid "Thucydides"
#~ msgstr "Tukidydes"

#~ msgid "Pliny the Elder"
#~ msgstr "Pliniusz Starszy"

#~ msgid "Livy"
#~ msgstr "Liwiusz"

#~ msgid "Toynbee"
#~ msgstr "Tonybee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Populacja"

#~ msgid "Land Area"
#~ msgstr "Obszar"

#~ msgid "Settled Area"
#~ msgstr "Obszar zamieszkany"

#~ msgid "Research Speed"
#~ msgstr "Szybkość badań"

#~ msgid "Military Service"
#~ msgstr "Służba Wojskowa"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: Niezrównani %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: Wspaniali %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: Wielcy %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: Sławetni %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Znakomici %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Słynni %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: Świetni %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: Przeciętni %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: Średni %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Zwykli %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: Żałośni %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Bezużyteczni %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Bezwartościowi %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Pożałowania godni %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Beznadziejni %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Publikacja Historyczna!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: %se miasto %s (%s) o rozmiarze %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%2d: %se miasto %s rozmiaru %d, "

#~ msgid "with no wonders\n"
#~ msgstr "brak cudów\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "%d cud\n"
#~ msgstr[1] "%d cudy\n"
#~ msgstr[2] "%d cudów\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Raport Podróżniczy:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Pięć Najwspanialszych Miast Świata!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s w %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s w %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s został ZNISZCZONY\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(w trakcie budowy: %s w mieście %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(w trakcie budowy: %s w mieście %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " mila kw."
#~ msgstr[1] " mile kw."
#~ msgstr[2] " mil kw."

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " mln ton"
#~ msgstr[1] " mln ton"
#~ msgstr[2] " mln ton"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " mln dóbr"
#~ msgstr[1] " mln dóbr"
#~ msgstr[2] " mln dóbr"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " punkt odkryć"
#~ msgstr[1] " punkty odkryć"
#~ msgstr[2] " punktów odkryć"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " miesiąc"
#~ msgstr[1] " miesiące"
#~ msgstr[2] " miesięcy"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tona"
#~ msgstr[1] " tony"
#~ msgstr[2] " ton"

#~ msgid "(ranked %d)"
#~ msgstr "(miejsce %d)"

#~ msgid "Demographics Report:"
#~ msgstr "Raport Demograficzny:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Raport demograficzny nie jest dostępny."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Populacja\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Handel\n"
#~ "(mln dóbr)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produkcja\n"
#~ "(mln ton)"

#~ msgid "Cities\n"
#~ msgstr "Miasta\n"

#~ msgid "Technologies\n"
#~ msgstr "Technologie\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Służba Wojskowa\n"
#~ "(miesiące)"

#~ msgid "Wonders\n"
#~ msgstr "Cudy świata\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Szybkość badań\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Obszar\n"
#~ "(mile kw.)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Obszar zamieszkany\n"
#~ "(mile kw.)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Potrafiących Czytać\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Rakieta Kosmiczna\n"

#~ msgid "Built Units\n"
#~ msgstr "Zbudowane jednostki\n"

#~ msgid "Killed Units\n"
#~ msgstr "Pokonane jednostki\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Stracone jednostki\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Nie znaleziono prawidłowego pliku z zasadami \"%s.%s\"."

#~ msgid "Loading rulesets."
#~ msgstr "Wczytuję zestawy zasad."

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr "Zmniejszam wartość allfill - za mało dostępnych narodów."

#~ msgid ""
#~ "Run compatibility function for version: <%d (save file: %d; server: %d)."
#~ msgstr ""
#~ "Uruchom funkcję zgodności dla wersji <%d (plik gry: %d; serwer: %d)."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Plik zapisanej gry zawiera niekompletne dane o mapie. Przyczyną tego może "
#~ "być za stara wersja pliku lub uszkodzenie. Kontynuuj na własną "
#~ "odpowiedzialność."

#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr "%s został/a dodany jako gracz AI, poziom %s (%s)."

#~ msgid "%s has been added as human player."
#~ msgstr "%s został/a dodany jako gracz-człowiek."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s miał/a nieprawidłowy naród; zmieniam na %s."

#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Plik zapisanej gry używa przestarzałych \"klasycznych\" zasad dla terenu, "
#~ "które nie są już wspierane."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Ostrzeżenie: Różne katalogi zasad ('%s' i '%s') nie są już wspierane. "
#~ "Używam '%s'"

#~ msgid "Saved game is too old, at least version 2.0.0 required."
#~ msgstr ""
#~ "Plik zapisanej gry jest za stary, wymagana jest wersja co najmniej 2.0.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr ""
#~ "Serwer nie może czytać ze standardowego wejścia. Wejście ignorowane."

#~ msgid "rejected"
#~ msgstr "odrzucono"

#~ msgid "Restarting for lack of players."
#~ msgstr "Restartuję z powodu braku graczy"

#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "Restartuję za %d sekund z powodu braku graczy"

#~ msgid "restarting soon for lack of players"
#~ msgstr "restartuję wkrótce z powodu braku graczy"

#~ msgid "ping timeout"
#~ msgstr "upłynął czas PINGa"

#~ msgid "client disconnected"
#~ msgstr "klient rozłączony"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Serwer: zły adres: <%s:%d>."

#~ msgid "Running"
#~ msgstr "W trakcie"

#~ msgid "Game over"
#~ msgstr "Koniec gry"

#~ msgid "Number of tiles"
#~ msgstr "Liczba pól"

#~ msgid "Tiles per player"
#~ msgstr "Pola na gracza"

#~ msgid "Width and height"
#~ msgstr "Szerokość i wysokość"

#~ msgid "Wrap East-West"
#~ msgstr "Zawiń wschód-zachód"

#~ msgid "Wrap North-South"
#~ msgstr "Zawiń północ-południe"

#~ msgid "Isometric"
#~ msgstr "Izometryczna"

#~ msgid "Hexagonal"
#~ msgstr "Sześciokątna"

#~ msgid "Scenario map"
#~ msgstr "Mapa scenariusza"

#~ msgid "Fully random height"
#~ msgstr "W pełni losowa wysokość"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Wysokość pseudo-fraktalna"

#~ msgid "Island-based"
#~ msgstr "Wyspowa"

#~ msgid "Generator's choice"
#~ msgstr "Wybór generatora"

#~ msgid "One player per continent"
#~ msgstr "Jeden gracz na kontynent"

#~ msgid "Two or three players per continent"
#~ msgstr "Dwóch lub trzech graczy na kontynent"

#~ msgid "All players on a single continent"
#~ msgstr "Wszyscy gracze na tym samym kontynencie"

#~ msgid "Depending on size of continents"
#~ msgstr "Zależnie od wielkości kontynentu"

#~ msgid "Spacerace"
#~ msgstr "Wyścig Kosmiczny"

#~ msgid "Allied victory"
#~ msgstr "Zwycięstwo sojuszników"

#~ msgid "New turn"
#~ msgstr "Nowa tura"

#~ msgid "No player connections"
#~ msgstr "Brak połączeń graczy"

#~ msgid "Server interrupted"
#~ msgstr "Serwer rozłączony"

#~ msgid "See everything inside borders"
#~ msgstr "Widoczność wewnątrz granic"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Granice obejmują obszary nieznane i odkrywają pola"

#~ msgid "Per-player, in order"
#~ msgstr "Na gracza, w kolejności"

#~ msgid "Per-player, random"
#~ msgstr "Na gracza, losowy"

#~ msgid "Set manually"
#~ msgstr "Ustaw ręcznie"

#~ msgid "Per-team, in order"
#~ msgstr "Na gracza, w kolejności"

#~ msgid "Per-nation, in order"
#~ msgstr "Na naród, w kolejności"

#~ msgid "Enabled for everyone"
#~ msgstr "Włączone dla wszystkich"

#~ msgid "Only allowed between human players"
#~ msgstr "Możliwe tylko dla graczy-ludzi"

#~ msgid "Only allowed between AI players"
#~ msgstr "Możliwe tylko dla graczy AI"

#~ msgid "Restricted to teams"
#~ msgstr "Tylko dla zespołów"

#~ msgid "Disabled for everyone"
#~ msgstr "Wyłączone dla wszystkich"

#~ msgid "No restrictions"
#~ msgstr "Bez ograniczeń"

#~ msgid "Unique to a player"
#~ msgstr "Unikalne dla gracza"

#~ msgid "Globally unique"
#~ msgstr "Unikalne globalnie"

#~ msgid "No city name stealing"
#~ msgstr "Bez podkradania"

#~ msgid "No barbarians"
#~ msgstr "Brak barbarzyńców"

#~ msgid "Only in huts"
#~ msgstr "Tylko w chatkach"

#~ msgid "Normal rate of appearance"
#~ msgstr "Normalna częstotliwość"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Częste powstania barbarzyńców"

#~ msgid "Raging hordes"
#~ msgstr "Wściekłe hordy"

#~ msgid "Reveal map at game start"
#~ msgstr "Odkryj mapę na początku gry"

#~ msgid "Unfog map for dead players"
#~ msgstr "Odkryj mapę martwych graczy"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Pozwala na przenoszenie jednostek z sojuszniczych miast"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Pozwala na przenoszenie jednostek do sojuszniczych miast"

#~ msgid "Unlimited units from source city"
#~ msgstr "Nieograniczone jednostki z miasta źródłowego"

#~ msgid "Unlimited units to destination city"
#~ msgstr "Nieograniczone jednostki do miasta docelowego"

#~ msgid "All players move concurrently"
#~ msgstr "Wszyscy gracze ruszają się jednocześnie"

#~ msgid "All players alternate movement"
#~ msgstr "Wszyscy gracze ruszają się naprzemiennie"

#~ msgid "Team alternate movement"
#~ msgstr "Zespoły ruszają się naprzemiennie"

#~ msgid "No compression"
#~ msgstr "Bez kompresji"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Użycie zlib (format gzip)"

#~ msgid "Using bzip2"
#~ msgstr "Użycie bzip2"

#~ msgid "Using xz"
#~ msgstr "Używam xz"

#~ msgid "disabled"
#~ msgstr "wyłączone"

#~ msgid "enabled"
#~ msgstr "włączone"

#~ msgid "Invalid save name definition: '%s' (resolves to '%s')."
#~ msgstr ""
#~ "Nieprawidłowa definicja nazwy zapisanej gry: '%s' (zmienia się na '%s')."

#~ msgid "You cannot disable the map generator."
#~ msgstr "Nie możesz wyłączyć generatora mapy."

#~ msgid "You cannot require a map generator when a map is loaded."
#~ msgstr "Nie możesz wywołać generatora mapy, gdy mapa jest wczytana."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Nieprawidłowa definicja nazwy punktów: '%s'."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "Ciąg znaków określający raport demograficzny zawiera niedozwolony znak: "
#~ "'%c'. Spróbuj \"help demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "Ciąg znaków określający dopuszczalne połączenia zawiera niedozwolony "
#~ "znak: '%c'. Spróbuj \"help allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Ciąg znaków określający jednostki początkowe zawiera niedozwolony znak: "
#~ "'%c'. Spróbuj \"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Nie można ustawić endturn wcześniej, niż na bieżącą turę."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Nie można zmieniać opcji maxplayers w trybie GGZ."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Liczba graczy (%d) jest większa od podanej wartości (%d). Pozostawiam "
#~ "poprzednią wartość."

#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Żądana wartość (%d) jest większa niż liczba dostępnych pozycji "
#~ "początkowych (%d). Pozostawiam poprzednią wartość."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr "Nie możesz ustawić tej opcji na mniej niż 30 sekund."

#~ msgid ""
#~ "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
#~ msgstr ""
#~ "W przypadku autogry ('timeout' = -1) ustawienie 'unitwaittime' powinno "
#~ "być wyłączone (= 0)."

#~ msgid ""
#~ "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
#~ "Please change 'unitwaittime' first."
#~ msgstr ""
#~ "Wartość ustawienia 'timeout' nie może być mniejsza niż 3/2 wartości "
#~ "ustawienia 'unitwaittime' (= %d)."

#~ msgid ""
#~ "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
#~ "Please change 'timeout' first."
#~ msgstr ""
#~ "Wartość ustawienia 'unitwaittime' musi być mniejsza niż 2/3 wartości "
#~ "ustawienia 'timeout' (= %d). Zmień najpierw wartość ustawienia 'timeout'."

#~ msgid "For an isometric or hexagonal map the ysize must be even."
#~ msgstr ""
#~ "Dla map izometrycznych i sześciokątnych wartość 'ysize' musi być liczbą "
#~ "parzystą."

#~ msgid "The map size (%d * %d = %d) must be larger than %d tiles."
#~ msgstr "Rozmiar mapy (%d * %d = %d) musi być większy niż %d pól."

#~ msgid "The map size (%d * %d = %d) must be lower than %d tiles."
#~ msgstr "Rozmiar mapy (%d * %d = %d) musi być mniejszy niż %d pól."

#~ msgid "No nations in the currently loaded ruleset have associated colors."
#~ msgstr "Żaden naród w obecnym zestawie zasad nie jest skojarzony z kolorem."

#~ msgid "Map size definition"
#~ msgstr "Określenie rozmiaru mapy"

#~ msgid ""
#~ "Chooses the method used to define the map size. Other options specify the "
#~ "parameters for each method.\n"
#~ "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
#~ "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player "
#~ "(option 'tilesperplayer').\n"
#~ "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
#~ "'xsize' and 'ysize')."
#~ msgstr ""
#~ "Rozmiar mapy może być określony przy pomocy różnych opcji:\n"
#~ "- \"Liczba pól\" (FULLSIZE): Wielkość mapy (opcja 'size').\n"
#~ "- \"Pola na gracza\" (PLAYER): Liczba (lądowych) pól przypadających na "
#~ "gracza (opcja 'tilesperplayer').\n"
#~ "- \"Szerokość i wysokość\" (XYSIZE): Szerokość i wysokość mapy (opcje "
#~ "'xsize' oraz 'ysize')."

#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Rozmiar mapy (w tysiącach pól)"

#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Ta wartość określa obszar mapy.\n"
#~ "  size = 4 to normalna mapa z 4,000 pól (domyślnie)\n"
#~ "  size = 20 to ogromna mapa z 20,000 pól\n"
#~ "Aby używać tej opcji, ustaw \"Określenie rozmiaru mapy\" ('mapsize') na "
#~ "\"Liczba pól\" (FULLSIZE)."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Liczba (lądowych) pól na gracza"

#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "setting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Ta wartość określa wymiary mapy. Rozmiar mapy oblicza się na podstawie "
#~ "ilości graczy i wartości ustawienia 'landmass'. Aby używać tej opcji, "
#~ "ustaw \"Określenie rozmiaru mapy\" ('mapsize') na \"Pola na gracza"
#~ "\" (PLAYER)."

#~ msgid "Map width in tiles"
#~ msgstr "Szerokość mapy w polach"

#~ msgid ""
#~ "Defines the map width.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Określa szerokość mapy.\n"
#~ "Aby używać tej opcji, ustaw \"Określenie rozmiaru mapy\" ('mapsize') na "
#~ "\"Szerokość i wysokość\" (XYSIZE)."

#~ msgid "Map height in tiles"
#~ msgstr "Wysokość mapy w polach"

#~ msgid ""
#~ "Defines the map height.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Width and height\" (XYSIZE)."
#~ msgstr ""
#~ "Określa wysokość mapy.\n"
#~ " Aby używać tej opcji, ustaw  \"Określenie rozmiaru mapy\" ('mapsize') na "
#~ "\"Szerokość i wysokość\" (XYSIZE)."

#~ msgid "Map topology index"
#~ msgstr "Topologia mapy"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Mapy są dwuwymiarowe i mogą się zawijać na północ-południe lub/oraz "
#~ "wschód-zachód; mogą tworzyć płaską powierzchnię, walec lub torus "
#~ "(obwarzanek). Pola mogą być prostokątne lub sześciokątne i mogą być "
#~ "ułożone w klasycznie lub izometrycznie - należy to ustawić zgodnie z "
#~ "użytym zestawem graficznym.\n"
#~ "Klasyczna prostokątna:      Izometryczna prostokątna:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Sześciokątna:               Izometryczno-sześciokątna:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Sposób generowania mapy"

#~ msgid ""
#~ "Specifies the algorithm used to generate the map. If the default value of "
#~ "the 'startpos' option is used, then the chosen generator chooses an "
#~ "appropriate 'startpos' setting; otherwise, the generated map tries to "
#~ "accommodate the chosen 'startpos' setting.\n"
#~ "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, "
#~ "if the scenario does not specify start positions, they will be allocated "
#~ "depending on the size of continents.\n"
#~ "- \"Fully random height\" (RANDOM): generates maps with a number of "
#~ "equally spaced, relatively small islands. By default, start positions are "
#~ "allocated depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with "
#~ "one or more large continents and a scattering of smaller islands. By "
#~ "default, players are all placed on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
#~ "similarly-sized and -shaped islands, each with approximately the same "
#~ "ratios of terrain types. By default, each player gets their own island.\n"
#~ "If the requested generator is incompatible with other server settings, "
#~ "the server may fall back to another generator."
#~ msgstr ""
#~ "Określa sposób generowania mapy. Jeśli ustawiono domyślną wartość "
#~ "'startpos', wybrany generator wybiera odpowiednią wartość 'startpos'; w "
#~ "przeciwnym wypadku, generator spróbuje dostosować mapę do wartości "
#~ "'startpos'.\n"
#~ "- \"Scenariusz\" (SCENARIO): mapa zdefiniowana w scenariuszu. Jeśli "
#~ "scenariusz nie określa pozycji początkowych, zależą one domyślnie od "
#~ "rozmiaru kontynentów.\n"
#~ "- \"W pełni losowa wysokość\" (RANDOM): tworzy mapy z dość małymi wyspami "
#~ "równomiernie oddalonymi od siebie. Domyślnie, pozycje początkowe są "
#~ "dobierane z zależności od rozmiaru kontynentu.\n"
#~ "- \"Wysokość pseudo-fraktalna\" (FRACTAL): tworzy ziemiopodobne mapy z "
#~ "jednym lub kilkoma dużymi kontynentami i porozrzucanymi mniejszymi "
#~ "wyspami. Domyślnie, gracze są ustawiani na tym samym kontynencie.\n"
#~ "- \"Wyspowy\" (ISLAND): tworzy \"uczciwe\" mapy z pewną liczbą podobnych "
#~ "wysp, a na każdej z nich znajdują się mniej więcej takie same tereny. "
#~ "Domyślnie, każdy gracz dostaje jedną wyspę.\n"
#~ "Jeśli ustawiony generator jest niezgodny z innymi opcjami serwera, serwer "
#~ "może wybrać inny generator."

#~ msgid "Method used to choose start positions"
#~ msgstr "Sposób wyboru pozycji początkowych"

#~ msgid ""
#~ "The method used to choose where each player's initial units start on the "
#~ "map. (For scenarios which include pre-set start positions, this setting "
#~ "is ignored.)\n"
#~ "- \"Generator's choice\" (DEFAULT): the start position placement will "
#~ "depend on the map generator chosen. See the 'generator' setting.\n"
#~ "- \"One player per continent\" (SINGLE): one player is placed on each of "
#~ "a set of continents of approximately equivalent value (if possible).\n"
#~ "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
#~ "that two players will be placed on each continent, with three on the "
#~ "'best' continent if there is an odd number of players.\n"
#~ "- \"All players on a single continent\" (ALL): all players will start on "
#~ "the 'best' available continent.\n"
#~ "- \"Depending on size of continents\" (VARIABLE): players will be placed "
#~ "on the 'best' available continents such that, as far as possible, the "
#~ "number of players on each continent is proportional to its value.\n"
#~ "If the server cannot satisfy the requested setting due to there being too "
#~ "many players for continents, it may fall back to one of the others. "
#~ "(However, map generators try to create the right number of continents for "
#~ "the choice of this 'startpos' setting and the number of players, so this "
#~ "is unlikely to occur.)"
#~ msgstr ""
#~ "Sposób wyboru miejsc, z których gracze rozpoczynają rozgrywkę. (Jeśli "
#~ "scenariusz określa pozycje początkowe, opcja ta jest ignorowana.)\n"
#~ "- \"Wybór generatora\" (DEFAULT): pozycje początkowe zależą od wybranego "
#~ "sposobu tworzenia mapy. Zobacz opcję 'generator'.\n"
#~ "- \"Jeden gracz na kontynent\" (SINGLE): na kontynencie (lub grupie "
#~ "kontynentów o podobnej wartości) znajduje się tylko jeden gracz (jeśli "
#~ "jest to możliwe).\n"
#~ "- \"Dwóch lub trzech graczy na kontynent\" (2or3): podobne do SINGLE, "
#~ "lecz na kontynencie znajdować się będzie dwóch graczy lub, przy "
#~ "nieparzystej liczbie, trzech na 'najlepszym' lądzie.\n"
#~ "- \"Wszyscy gracze na tym samym kontynencie\" (ALL): wszyscy gracze "
#~ "zaczynają na 'najlepszym' kontynencie.\n"
#~ "- \"Zależnie od wielkości kontynentu\" (VARIABLE): gracze będą "
#~ "rozmieszczeni na 'najlepszych' kontynentach tak, by liczba graczy była "
#~ "proporcjonalna do wielkości lądu (jeśli jest to możliwe)."

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Wyspy o rozmiarze 1x1"

#~ msgid ""
#~ "This setting controls whether the map generator is allowed to make "
#~ "islands of one only tile size."
#~ msgstr ""
#~ "To ustawienie określa, czy generator może tworzyć wyspy zajmujące tylko "
#~ "jedno pole."

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Czy bieguny znajdują się na osobnych kontynentach?"

#~ msgid "If this setting is disabled, the continents may attach to poles."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że kontynenty mogą \"przyczepiać się \" do "
#~ "lądów, na których znajdują się bieguny."

#~ msgid "All the map is temperate"
#~ msgstr "Jednakowa temperatura na całej mapie"

#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na całej planecie panować będzie taka "
#~ "sama temperatura, a bieguny nie zostaną utworzone."

#~ msgid "Average temperature of the planet"
#~ msgstr "Średnia temperatura planety"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Mniejsze wartości dają zimniejszą mapę, a wyższe cieplejszą.\n"
#~ "\n"
#~ "100 to bardzo gorąca i sucha planeta; bez zimnych stref podbiegunowych, "
#~ "jedynie strefy tropikalne i suche.\n"
#~ " 70 to ciepła planeta, mało lodu podbiegunowego.\n"
#~ " 50 to umiarkowana planeta; strefy polarne, zimne, umiarkowane i "
#~ "tropikalne; strefy suche nakładają się na strefy tropikalne i "
#~ "umiarkowane.\n"
#~ " 30 to zimna planeta; niewielkie strefy tropikalne\n"
#~ "  0 to mroźna planeta; ogromne strefy polarne, brak tropików"

#~ msgid "Percentage of the map that is land"
#~ msgstr "Procent lądów na mapie"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr "Ta opcja podaje przybliżony procent mapy, który będzie lądem."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Ilość gór/wzgórz"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Małe wartości dają więcej równin, wysokie wartości dają więcej wzgórz i "
#~ "gór."

#~ msgid "Amount of water on landmasses"
#~ msgstr "Ilość wody na lądach"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Niewielkie wartości dają suchy, pustynny ląd; większe oznaczają mokry ląd "
#~ "z bagnami, dżunglami i rzekami."

#~ msgid "Global warming"
#~ msgstr "Globalne ocieplenie"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że w wyniku wzrostu zanieczyszczenia nie "
#~ "nastąpi globalne ocieplenie. Opcja ta nie ma jednak wpływu na samo "
#~ "zanieczyszczenie."

#~ msgid "Nuclear winter"
#~ msgstr "Nuklearna zima"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że w wyniku wojny atomowej nie nastąpi "
#~ "nuklearna zima."

#~ msgid "Map generation random seed"
#~ msgstr "Ziarno losowej generacji mapy"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Ta sama wartość 'ziarna' da w efekcie tę samą mapę; zero (wartość "
#~ "domyślna) powoduje losowanie samego 'ziarna', dając w efekcie mapę losową."
#~ "Ta opcja jest przydatna jedynie w procesie debugowania i nie ma znaczenia "
#~ "dla graczy."

#~ msgid "Game random seed"
#~ msgstr "Ziarno losowania w grze"

#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Domyślna wartość (zero) uzależnia losowanie wartości ziarna od bieżącego "
#~ "czasu. Ta opcja jest przydatna jedynie do debugowania gry, dla graczy nie "
#~ "ma ona znaczenia."

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Liczba pól kryjących zasoby \"specjalne\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Zasoby specjalne polepszają właściwości terenu, na którym się znajdują. "
#~ "Wartość podawana jest w promilach."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Liczba chatek (wiosek mniejszych plemion)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Dokładna liczba chatek, które zostaną umieszczone na mapie. Chatki to "
#~ "niewielkie wioski pomniejszych plemion, w których można znaleźć "
#~ "wartościowe przedmioty lub barbarzyńców."

#~ msgid "Minimum number of players"
#~ msgstr "Minimalna liczba graczy"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Minimalna liczba liczba graczy (połączonych osób), wymagana do "
#~ "rozpoczęcia gry."

#~ msgid "Maximum number of players"
#~ msgstr "Maksymalna liczba graczy"

#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Maksymalna liczba graczy (ludzie plus AI), która może istnieć w grze. "
#~ "Jeżeli liczba graczy jest równa podanej liczbie, to każdy nowy gracz, "
#~ "który będzie chciał się połączyć zostanie odrzucony.\n"
#~ "Gdy rozgrywasz scenariusz, który określa pozycje początkowe graczy, opcja "
#~ "ta nie może mieć wartości większej niż liczba pozycji."

#~ msgid "Limited number of AI players"
#~ msgstr "Ograniczona liczba graczy AI"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Jeśli podana liczba będzie dodatnia, zostanie utworzona lub usunięta "
#~ "odpowiednia liczba graczy AI, aby wyrównać liczbę graczy do podanej "
#~ "wartości. Gdy przyłączać się będą kolejni gracze, będą oni zastępowali "
#~ "graczy AI. Jeśli ustawi się ją na zero, usunięci zostaną wszyscy gracze "
#~ "AI."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Ile tur w pamięci powiadomień?"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Powiadomienia o zdarzeniach będą zachowywane przez tę liczbę tur. Zero "
#~ "wyłącza pamięć podręczną wydarzeń."

#~ msgid "Size of the event cache"
#~ msgstr "Wielkość pamięci powiadomień"

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "Określa maksymalną liczbę wydarzeń w pamięci podręcznej."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Zachowaj wiadomości czatu w pamięci"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że wiadomości czatu bedą zapisywane w "
#~ "pamięci podręcznej wydarzeń."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Pokaż turę i rok każdego wydarzenia"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że wydarzenie zapisane w pamięci podręcznej "
#~ "będą oznaczane numerem tury i czasem wydarzenia, np. '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Lista początkowych jednostek graczy"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Powinien to być ciąg znaków, w którym każdy znak odpowiada jednej "
#~ "jednostce, którą gracz otrzyma na starcie. W ciągu tym musi się znaleźć "
#~ "co najmniej jeden założyciel miast. Znaczenia poszczególnych znaków:\n"
#~ "    c   = Założyciel miast (np. Osadnicy)\n"
#~ "    w   = Pracownik (np. Robotnicy)\n"
#~ "    x   = Zwiadowca (np. Badacz)\n"
#~ "    k   = Krytyczna jednostka (np. Król)\n"
#~ "    s   = Dyplomata (np. Dyplomata)\n"
#~ "    d   = Jednostka obronna (np. Wojownicy)\n"
#~ "    D   = Dobra jednostka obronna (np. Falanga)\n"
#~ "    a   = Szybka jednostka atakująca (np. Konnica)\n"
#~ "    A   = Silna jednostka atakująca (np. Katapulta)\n"

#~ msgid "Whether player starts with a city"
#~ msgstr "Czy gracz zaczyna z miastem?"

#~ msgid ""
#~ "If this is set, game will start with player's first city already founded "
#~ "to starting location."
#~ msgstr ""
#~ "Jeśli zaznaczono tę opcję, gracz rozpoczyna rozgrywkę z pierwszym miastem "
#~ "stworzonym na pozycji początkowej."

#~ msgid "Area where initial units are located"
#~ msgstr "Rozrzucenie początkowych jednostek"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Jest to promień koła, w którym początkowe jednostki zostaną rozrzucone."

#~ msgid "Starting gold per player"
#~ msgstr "Złoto na gracza na starcie"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr "Na początku gry każdy gracz otrzymuje podaną liczbę złota."

#~ msgid "Number of initial techs per player"
#~ msgstr "Liczba początkowych wynalazków na gracza"

#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "Na początku gry każdy gracz otrzymuje podaną liczbę technologi za darmo. "
#~ "Są one losowane osobno dla każdego gracza. W zależności od ustawienia "
#~ "'tech_cost_style' w zestawie zasad, wysoka wartość 'techlevel' może "
#~ "spowodować, że następne technologie będą drogie."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Mnożnik kosztu technologii (w procentach)"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Od tej liczby zależy szybkość odkrywania nowych technologii. Koszt "
#~ "wszystkich technologii będzie mnożony przez tę wartość (procentowo). "
#~ "Koszty technologii są determinowane przez zestawy zasad i inne ustawienia "
#~ "gry."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Procentowa strata za zmianę technologii"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Jeżeli zmienisz aktualnie badaną technologię i będziesz mieć już jakieś "
#~ "punkty odkryć, stracisz podany procent tych punktów. Utrata nie nastąpi, "
#~ "jeśli w danej turze odkryłeś/aś jakąś technologię."

#~ msgid "Chance to lose an invention while receiving it"
#~ msgstr "Prawdopodobieństwo utraty odkrycia przy otrzymywaniu"

#~ msgid ""
#~ "If you receive an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost during the transfer."
#~ msgstr ""
#~ "Jeśli otrzymasz odkrycie na mocy traktatu, to ustawienie określa "
#~ "prawdopodobieństwo utraty odkrycia podczas przekazywania."

#~ msgid "Chance to lose an invention while giving it"
#~ msgstr "Prawdopodobieństwo utraty odkrycia przy przekazywaniu"

#~ msgid ""
#~ "If you give an invention via a treaty, this setting defines the chance "
#~ "that the invention is lost for your civilization during the transfer."
#~ msgstr ""
#~ "Jeśli dajesz odkrycie na mocy traktatu, to ustawienie określa "
#~ "prawdopodobieństwo utraty odkrycia przez twoją cywilizację podczas "
#~ "przekazywania."

#~ msgid "Team pooled research"
#~ msgstr "Wspólne odkrycia w zespołach"

#~ msgid ""
#~ "If this setting is turned on, then the team mates will share the science "
#~ "research. Else, every player of the team will have to make its own."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że gracze w jednym zespole będą dzielić się "
#~ "odkryciami. W przeciwnym razie każdy gracz będzie musiał odkrywać "
#~ "technologie na własną rękę."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Strata przy uzyskiwaniu technologii lub złota na mocy traktatu"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Za każdą technologię uzyskaną na mocy traktatu dyplomatycznego, tracisz "
#~ "punkty odkryć w liczbie równej podanemu procentowi kosztu nowej "
#~ "technologii. Może się zdarzyć, że twoje punkty odkryć spadną poniżej "
#~ "zera. Odnosi się to również do złota uzyskanego na mocy traktatów "
#~ "dyplomatycznych."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Strata przy uzyskiwaniu technologii przez podbój"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Za każdą technologię uzyskaną przez podbój wrogiego miasta, tracisz swoje "
#~ "punkty odkryć w liczbie równej podanemu procentowi aktualnego kosztu "
#~ "nowej technologii. Może się zdarzyć, że twoje punkty odkryć spadną "
#~ "poniżej zera."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Strata przy uzyskiwaniu darmowej technologii"

#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Za każdą technologię uzyskaną \"za darmo\" (innych niż te określone w "
#~ "'diplcost' i 'conquercost', np. z chatek lub Wielkiej Biblioteki), "
#~ "tracisz punkty odkryć w liczbie równej podanemu procentowi aktualnego "
#~ "kosztu nowej technologii. Jeśli ta wartość jest inna niż zero, twoje "
#~ "punkty odkryć mogą mieć wartość ujemną."

#~ msgid "Negative bulbs allowed before losing tech"
#~ msgstr ""
#~ "Pozwala się na ujemną liczbę punktów odkryć przed utratą technologii."

#~ msgid ""
#~ "When your number of bulbs gets negative value lower than this percentage "
#~ "of current research cost, you lose one tech and number of bulbs is "
#~ "restored to 0. Special value -1 disables tech loss completely."
#~ msgstr ""
#~ "Gdy liczba punktów odkryć osiągnie wartość ujemną niższą niż procent "
#~ "bieżącego kosztu badań, tracisz jedną technologię, a liczba punktów "
#~ "odkryć ustawiana jest na 0. Wartość -1 wyłącza utratę technologii w "
#~ "czasie rozgrywki."

#~ msgid "Food required for a city to grow"
#~ msgstr "Żywność potrzebna miastu do wzrostu"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Podstawowy współczynnik używany przy obliczaniu liczby żywności "
#~ "koniecznej do zwiększenia rozmiaru miasta. Inne współczynniki pochodzą z "
#~ "zestawu zasad i zależą od rozmiaru miasta."

#~ msgid "Percentage food lost when building needed"
#~ msgstr "Procent żywności traconej z powodu braku budynku"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Jeżeli miasto mogłoby wrosnąć, lecz nie wzrasta z powodu braku Akweduktu "
#~ "lub Kanalizacji, miasto traci podany procent zapasów (albo połowę tej "
#~ "wartości jeśli miasto posiada Spichlerz)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Procentowy mnożnik kosztu produkcji"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Ta opcja kontroluje szybkość produkcji budynków i jednostek. Podstawowe "
#~ "koszty są mnożone przez tę wartość (wyrażoną w procentach)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Minimalny rozmiar miasta, które ma maksymalny handel"

#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "W miastach poniżej tego rozmiaru występują straty w handlu. Strata jest "
#~ "równa 100% (całkowity brak handlu) w miastach mniejszych niż wartość "
#~ "'notradesize'. W miastach o rozmiarach większych niż 'notradesize', lecz "
#~ "mniejszych niż 'fulltradesize' strata maleje stopniowo do 0% (inne straty "
#~ "powodowane przez korupcję nadal istnieją). Zobacz także 'notradesize'."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Maksymalny rozmiar miasta bez handlu"

#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Wszystkie miasta o rozmiarze mniejszym lub równym podanej wartości nie "
#~ "wytwarzają handlu. Wytworzony handel wzrasta stopniowo dla miast o "
#~ "rozmiarze pomiędzy 'notradesize' i 'fulltradesize'. Zobacz także "
#~ "'fulltradesize'."

#~ msgid "Minimum distance between cities"
#~ msgstr "Minimalna odległość między miastami"

#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Kiedy gracz zakłada miasto, sprawdzane jest, czy w tej odległości nie ma "
#~ "już innego miasta. Na przykład, jeżeli wartość tej opcji ustawiona jest "
#~ "na 3, pomiędzy dwoma miastami muszą być co najmniej 2 pola w każdym "
#~ "kierunku. Wartość 1 to brak jakichkolwiek ograniczeń w tym względzie."

#~ msgid "Technology trading"
#~ msgstr "Wymiana technologii"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że w oknie dialogowym dyplomacji nie będzie "
#~ "można wymieniać technologii."

#~ msgid "Gold trading"
#~ msgstr "Wymiana złota"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że w oknie dialogowym dyplomacji nie będzie "
#~ "można wymieniać złota."

#~ msgid "City trading"
#~ msgstr "Wymiana miast"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że w oknie dialogowym dyplomacji nie będzie "
#~ "można wymieniać miast."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Minimalna odległość dla szlaków handlowych"

#~ msgid ""
#~ "In order for two cities in the same civilization to establish a trade "
#~ "route, they must be at least this far apart on the map. For square grids, "
#~ "the distance is calculated as \"Manhattan distance\", that is, the sum of "
#~ "the displacements along the x and y directions."
#~ msgstr ""
#~ "Aby ustanowić szlak handlowy, miasta musi dzielić co najmniej taka "
#~ "odległość. Dla klasycznych pól, odległość ta liczona jest jako suma "
#~ "przesunięć wzdłuż osi x i y."

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Opóźnienie efektu świętowania"

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Opóźnia wzrost miasta spowodowany świętowaniem. Jeżeli ustawione na n, "
#~ "miasto zacznie rosnąć po n+1 turach świętowania."

#~ msgid "Frequency of disasters"
#~ msgstr "Częstotliwość katastrof"

#~ msgid "Sets frequency of disasters occurring to cities."
#~ msgstr "Ustawia częstotliwość występowania katastrof w miastach."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Szansa na zniszczenie budynku podczas podboju"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Kiedy gracz podbija miasto, ta zmienna określa prawdopodobieństwo "
#~ "zniszczenia jakiegoś budynku w podbijanym mieście."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Szansa na przemieszczenie się po ataku"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Jeżeli ustawione na 0, walka odbywa się w stylu Civ1/Civ2 (kiedy "
#~ "atakujesz, pozostajesz na swoim polu). Jeżeli ustawione na 100, atakująca "
#~ "jednostka zawsze ruszy się na pole, które atakowała (jeśli wygra walkę, a "
#~ "na polu zaatakowanym nie będzie wrogów). Jeżeli ustawione na wartość "
#~ "pomiędzy 0 i 100, będzie oznaczać procentowe prawdopodobieństwo "
#~ "przemieszczenia się na atakowane pole."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Włącza i wyłącza autoatak (po stronie serwera)"

#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Jeśli ta opcja jest włączona, jednostki posiadające punkty ruchu będą "
#~ "automatycznie rozważać atakowanie jednostek, które staną na polu obok."

#~ msgid "Do all units in tile die with defender"
#~ msgstr "Spraw, by wszystkie jednostki na polu ginęły z broniącym się"

#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że jeżeli broniący się przegrał potyczkę "
#~ "poza miastem, fortecą lub bazą powietrzną to wszystkie inne jednostki na "
#~ "tym samym polu giną. Wyłączenie tej opcji sprawia, że tylko jednostka "
#~ "broniąca się jest niszczona."

#~ msgid "Reduce city population after attack"
#~ msgstr "Zmniejsz populację po ataku"

#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "To ustawienie określa, czy populacja miasta zostanie zmniejszona po "
#~ "udanym ataku wrogiej jednostki, Wyłaczenie tej opcji sprawia, że "
#~ "populacja nigdy się nie zmniejsza. Nawet po włączeniu tej opcji tylko "
#~ "niektóre jednostką mogą zabijać mieszkańców."

#~ msgid "Slowly kill units without home cities (e.g., starting units)"
#~ msgstr ""
#~ "Niszcz powoli jednostki bez miast pochodzenia (np. jednostki początkowe)"

#~ msgid ""
#~ "If greater than 0, then every unit without a homecity will lose hitpoints "
#~ "each turn. The number of hitpoints lost is given by 'killunhomed' percent "
#~ "of the hitpoints of the unit type. At least one hitpoint is lost every "
#~ "turn until the death of the unit."
#~ msgstr ""
#~ "Jeśli wartość jest większa od zera, każda jednostka bez miasta "
#~ "pochodzenia będzie traciła pewną ilość punktów obrażeń na turę. Ilość "
#~ "traconych punktów określana jest ustawieniem 'killunhomed' (procent "
#~ "punktów obrażeń dla danego typu jednostki). Tracony jest co najmniej "
#~ "jeden punkt obrażeń na turę, aż do śmierci jednostki."

#~ msgid "National borders"
#~ msgstr "Granice państw"

#~ msgid ""
#~ "If this is not disabled, then any land tiles around a fortress or city "
#~ "will be owned by that nation."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że pola lądowe wokół fortecy lub miasta "
#~ "znajdą się w posiadniu właściciela tej fortecy lub miasta."

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr "Jednostki nie powodują niezadowolenia we własnych granicach"

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Jeżeli ta opcja jest ustawiona, jednostki znajdujące się wewnątrz "
#~ "własnych granic nie będą powodować niezadowolenia."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Możliwość prowadzenia dyplomacji z innymi graczami"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "To ustawienie określa możliwość prowadzenia dyplomacji z innymi graczami"

#~ msgid "Allowed city names"
#~ msgstr "Nazwy miast"

#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "- \"Bez ograniczeń\" (NO_RESTRICTIONS): gracze mogą mieć wiele miast o "
#~ "tej samej nazwie.\n"
#~ "- \"Unikalne dla gracza\" (PLAYER_UNIQUE): nazwy miast nie mogą się "
#~ "powtarzać w tej samej cywilizacji.\n"
#~ "- \"Unikalne globalnie\" (GLOBAL_UNIQUE): nazwy miast nie mogą się "
#~ "powtarzać nigdzie w grze.\n"
#~ "- \"Bez podkradania\" (NO_STEALING): podobne do \"Unikalne globalnie\", "
#~ "lecz gracze nie mogą używać domyślnych nazw miast innych narodów, chyba "
#~ "że jest to nazwa domyślna także dla narodu tego gracza."

#~ msgid "How to pick player colors"
#~ msgstr "Jak wybrać kolory graczy"

#~ msgid ""
#~ "This setting determines how player colors are chosen. Player colors are "
#~ "used in the Nations report, for national borders on the map, and so on.\n"
#~ "- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
#~ "players in order from a list defined by the ruleset.\n"
#~ "- \"Per-player, random\" (PLR_RANDOM): colors are assigned to invididual "
#~ "players randomly from the set defined by the ruleset.\n"
#~ "- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
#~ "command before the game starts; these are not restricted to the ruleset "
#~ "colors. Any players for which no color is set when the game starts get a "
#~ "random color from the ruleset.\n"
#~ "- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from "
#~ "the list in the ruleset. Every player on the same team gets the same "
#~ "color.\n"
#~ "- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
#~ "for a player's nation, the player takes that color. Any players whose "
#~ "nations don't have associated colors get a random color from the list in "
#~ "the ruleset.\n"
#~ "Regardless of this setting, individual player colors can be changed after "
#~ "the game starts with the 'playercolor' command."
#~ msgstr ""
#~ "Ta opcja określa sposób w jaki wybierane są kolory. Kolory graczy używane "
#~ "są w raporcie o narodach, określają kolory granic itd.\n"
#~ "- \"Na gracza, w kolejności\" (PLR_ORDER): kolory są przydzielane "
#~ "poszczególnym graczom w kolejności określonej przez zestaw zasad.\n"
#~ "- \"Na gracza, losowo\" (PLR_RANDOM): kolory przydzielane są "
#~ "poszczególnym graczom losowo ze zbioru określonego w zestawie zasad.\n"
#~ "- \"Ustaw ręcznie\" (PLR_SET): kolory mogą być przydzielane poleceniem "
#~ "'playercolor' przed rozpoczęciem gry; nie są wtedy ograniczone zestawem "
#~ "zasad. Gracz, któremu kolor nie został przydzielony ręcznie przed "
#~ "rozpoczęciem gry, otrzymuje losowy kolor z zestawu zasad.\n"
#~ "- \"Na drużynę, w kolejności\" (TEAM_ORDER): kolory przydzielane są "
#~ "drużynom z w kolejności określonej przez zestaw zasad. Każdy gracz w "
#~ "drużynie dostaje ten sam kolor.\n"
#~ "- \"Na naród, w kolejności\" (NATION_ORDER): jeśli zestaw zasad określa "
#~ "kolor narodu, naród otrzymuje ten kolor. Naród, który nie jest skojarzony "
#~ "z żadnym kolorem, otrzymuje on losowy kolor z listy określonej w zestawie "
#~ "zasad.\n"
#~ "Kolor gracza może być też zmieniony po rozpoczęciu gry poleceniem "
#~ "'playercolor'."

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Częstotliwość pojawiania się barbarzyńców"

#~ msgid ""
#~ "This setting controls how frequently the barbarians appear in the game. "
#~ "See also the 'onsetbarbs' setting."
#~ msgstr ""
#~ "To ustawienie określa częstość pojawiania się barbarzyńców. Zobacz też "
#~ "ustawienie 'onsetbarbs'."

#~ msgid "Barbarian onset turn"
#~ msgstr "Tura pojawienia się barbarzyńców"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "Barbarzyńcy nie pojawią się przed podaną turą."

#~ msgid "Length in turns of revolution"
#~ msgstr "Jak długo trwa rewolucja?"

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Podczas zmiany ustroju okres przejściowy będzie trwał podaną liczbę tur. "
#~ "Jeśli podano wartość 0, to długość rewolucji będzie liczbą losową z "
#~ "przedziału 1-5."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Czy wyświetlić \"mgłę wojny\"?"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że widoczne będą tylko jednostki i miasta w "
#~ "zasięgu twojego wzroku. Nie będziesz widzieć nowych miast i zmian na "
#~ "polach, których nie obserwujesz."

#~ msgid "Whether fog of war applies to border changes"
#~ msgstr "Czy \"mgła wojny\" dotyczy zmian granic?"

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Gdy ta opcja jest włączona, gracze nie będą widzieli zmian granic, jeśli "
#~ "nie widzą bezpośrednio tych pól. W przeciwnym razie, gracze widzą "
#~ "wszystkie zmiany na polach, które wcześniej zobaczyli."

#~ msgid "Airlifting style"
#~ msgstr "Most powietrzny"

#~ msgid ""
#~ "This setting affects airlifting units between cities. It can be a set of "
#~ "the following values:\n"
#~ "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
#~ "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
#~ "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that "
#~ "airlifting from a city doesn't reduce the airlifted counter, but still "
#~ "needs at least 1.\n"
#~ "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
#~ "airlifting to a city doesn't reduce the airlifted counter, and doesn't "
#~ "need any."
#~ msgstr ""
#~ "To ustawienie określa sposób przenoszenia jednostek mostem powietrznym. "
#~ "Może przyjmować następujące wartości:\n"
#~ "- \"Pozwala na przenoszenie jednostek z sojuszniczych miast"
#~ "\" (FROM_ALLIES).\n"
#~ "- \"Pozwala na przenoszenie jednostek do sojuszniczych miast"
#~ "\" (TO_ALLIES).\n"
#~ "- \"Nieograinczone przenoszenie z miast początkowych\" (SRC_UNLIMITED): "
#~ "przenoszenie z miasta nie zmniejsza licznika przenoszonych jednostek, "
#~ "lecz wymaga wartości co najmniej 1.\n"
#~ "- \"Nieograniczone przenoszenie do miast docelowych\" (SRC_UNLIMITED): "
#~ "przenoszenie do miasta nie zmniejsza licznika przenoszonych jednostek i "
#~ "nie wymaga żadnej wartości. "

#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Podstawowa szansa na sukces Dyplomatów i Szpiegów"

#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Szansa na powrót Szpiega z udanej misji oraz szansa powodzenia różnych "
#~ "działań podejmowanych przez Dyplomatów i Szpiegów."

#~ msgid "What kind of vicrories are possible"
#~ msgstr "Jakie zwycięstwa są możliwe"

#~ msgid ""
#~ "This setting controls how game can be won. One can always win by "
#~ "conquering entire planet, but other victory conditions can be enabled or "
#~ "disabled:\n"
#~ "- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
#~ "Centauri.\n"
#~ "- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
#~ "allied."
#~ msgstr ""
#~ "To ustawiene określa w jaki sposób można wygrać grę. Zwycięstwo poprzez "
#~ "podbicie całej planety jest zawsze możliwe, lecz można też ustawiać inne "
#~ "warunki zwycięstwa:\n"
#~ "- \"Wyścig Kosmiczny\" (SPACERACE): Naród buduja Rakietę Kosmiczną i leci "
#~ "do Alfa Centauri.\n"
#~ "- \"Zwycięstwo sojuszników\" (ALLIED): Po pokonaniu wrogów wszystkie "
#~ "narody są sojusznikami."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Czy zakończyć grę po przybyciu Rakiety Kosmicznej?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że gra skończy się, gdy przybędzie Rakieta "
#~ "do Alfa Centauri."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Minimalna liczba miast przed wojną domową"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Wojna domowa może się zdarzyć, jeśli gracz ma co najmniej podaną liczbę "
#~ "miast, a jego/jej stolica została przejęta. Jeśli ta wartość jest "
#~ "ustawiona na maksimum, wojny domowe są całkowicie niemożliwe."

#~ msgid "Restrict the use of the infrastructure for enemy units"
#~ msgstr "Ogranicz użycie infrastruktury dla wrogich jednostek"

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że wrogie jednostki będą miały ograniczone "
#~ "możliwości używania dróg i kolei."

#~ msgid "Does unreachable unit protect reachable ones"
#~ msgstr "Czy niedostępne jednostki chronią dostępne?"

#~ msgid ""
#~ "This option controls whether tiles with both unreachable and reachable "
#~ "units can be attacked. If disabled, any tile with reachable units can be "
#~ "attacked. If enabled, tiles with an unreachable unit in them cannot be "
#~ "attacked."
#~ msgstr ""
#~ "Ta opcja określa, czy można atakować pola, na których znajdują się "
#~ "zarówno dostępne, jak i niedostępne jednostki. Wyłączenie tej opcji "
#~ "sprawia, że można atakować wszystkie pola z dostępnymi jednostkami. "
#~ "Włączenie tej opcji sprawia, że pola, na których przebywają niedostępne "
#~ "jednostki nie mogą być atakowane."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Utrata kontaktu po podanej liczbie tur"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "Gracze mogą zaaranżować spotkanie dyplomatyczne w ciągu podanej liczby "
#~ "tur od ostatniego kontaktu. Jeśli opcja jest ustawiona na zero, takie "
#~ "spotkania są niemożliwe (chyba że gracze mają ambasadę)."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Odbuduj Pałac po utracie stolicy"

#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że po utracie stolicy Pałac jest "
#~ "automatycznie odbudowywany za darmo w innym losowo wybranym mieście, "
#~ "nawet gdy gracz nie odkrył jeszcze odpowiedniej technologii (w niektórych "
#~ "zestawach zasad może dotyczyć to także innych budynków)."

#~ msgid "Give caught units a homecity"
#~ msgstr "Przydziel miasto pochodzenie schwytanym jednostkom"

#~ msgid ""
#~ "If unset, caught units will have no homecity and will be subject to the "
#~ "'killunhomed' option."
#~ msgstr ""
#~ "Wyłączenie tej opcji sprawia, że schwytane jednostki nie będą miały "
#~ "miasta pochodzenia i będą podlegały opcji 'killunhomed' (tj. będą "
#~ "stopniowo traciły punkty obrażeń, jeśli włączono 'killunhomed')."

#~ msgid "Whether to use natural city names"
#~ msgstr "Czy używać inteligentnego nazywania miast?"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Jeśli włączone, domyślne nazwy miast będą zależały od terenu dookoła pola "
#~ "miasta."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Czy pozwolić na migrację mieszkańców?"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Ta opcja określa, czy mieszkańcy miast mogą migrować. Jeśli jest "
#~ "włączona, obywatele przemieszczają się automatycznie z miast mniej "
#~ "przyjaznych do bardziej przyjaznych. \"Przyjazność\" danego miasta zależy "
#~ "od kilku czynników. Zasadniczo, większe miasta z większym dochodem i "
#~ "większą ilością budynków postrzegane są jako bardziej przyjazne. Ludność "
#~ "nigdy nie migruje ze stolicy i nie powoduje, że w wyniku upadku miasta "
#~ "utracony zostaje cud. Migrację kontroluje też kilka innych ustawień:\n"
#~ "  'mgr_turninterval' - jak często obywatele próbują migrować.\n"
#~ "  'mgr_foodneeded'   - czy sprawdzane są zapasy żywności w mieście "
#~ "docelowym?\n"
#~ "  'mgr_distance'      - jak daleko można migrować.\n"
#~ "  'mgr_worldchance'  - prawdopodobieństwo migracji pomiędzy narodami.\n"
#~ "  'mgr_nationchance' - prawdopodobieństwo migracji w granicach państwa."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Tury między migracją z miasta"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Ta opcja określa liczbę tur przed rozpoczęciem migracji do danego miasta. "
#~ "Okres ten liczony jest od tury, w której założono miasto. Na przykład, "
#~ "jeśli opcja ustawiona jest na 5, obywatele będą poszukiwać miejsca, do "
#~ "którego mogliby się przenieść co 5 tur od założenia ich obecnego miasta. "
#~ "Migracja nigdy nie odbywa się w tej samej turze, w której powstało "
#~ "miasto. Ta opcja działa jedynie wtedy, gdy włączona jest opcja migracji."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Czy migracja jest ograniczona żywnością?"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Jeśli ta opcja jest włączona, obywatele nie migrują to miast, które mają "
#~ "za mało żywności, żeby ich utrzymać. Ta opcja działa jedynie wtedy, gdy "
#~ "włączona jest opcja migracji."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Maksymalna odległość migracji"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. The value is added to "
#~ "the current city radius and compared to the distance between the two "
#~ "cities. If the distance is lower or equal, migration is possible. This "
#~ "setting has no effect unless migration is activated by the 'migration' "
#~ "setting."
#~ msgstr ""
#~ "Ta opcja określa jak daleko mogą migrować mieszkańcy w poszukiwaniu "
#~ "lepszych warunków do życia. Wartość ta jest dodawana do bieżącego zasięgu "
#~ "miasta i porównywana z odległością między dwoma miastami. Jeśli odległość "
#~ "jest mniejsza lub równa, migracja jest możliwa. Ta opcja działa jedynie "
#~ "wtedy, gdy włączona jest opcja migracji."

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr "Procent prawdopodobieństwa migracji w granicach państwa"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Ta opcja określa prawdopodobieństwo migracji pomiędzy miastami tego "
#~ "samego gracza. Zero oznacza, że ludność nigdy nie będzie migrować. 100 "
#~ "oznacza, że ludność migrować będzie zawsze, gdy znajdzie bardziej dogodne "
#~ "miasto docelowe. Ta opcja działa jedynie wtedy, gdy włączona jest opcja "
#~ "migracji."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Procent prawdopodobieństwa migracji pomiędzy narodami"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Ta opcja określa prawdopodobieństwo migracji pomiędzy miastami różnych "
#~ "graczy. 0 oznacza, że ludność nigdy nie będzie migrować. 100 oznacza, że "
#~ "ludność migrować będzie zawsze, gdy znajdzie bardziej dogodne miasto "
#~ "docelowe. Ta opcja działa jedynie wtedy, gdy włączona jest opcja migracji."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Do jakich graczy mogą się przyłączyć użytkownicy?"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Powinien to być ciąg znaków, w którym każdy pojedynczy znak oznacza typ "
#~ "lub status cywilizacji (gracza).\n"
#~ "Klienty będą mogły przejąć lub obserwować tylko graczy pasujących do tego "
#~ "ciągu. Zmiana tej wartości nie spowoduje przerwania już istniejących "
#~ "połączeń, czyli dotyczy jedynie przyszłych użyć poleceń  \"take\" lub "
#~ "\"observe\". Oto znaczenia poszczególnych znaków:\n"
#~ "   o,O = Globalny obserwator\n"
#~ "   b   = Gracz-barbarzyńca\n"
#~ "   d   = Martwy gracz\n"
#~ "   a,A = Gracz AI\n"
#~ "   h,H = Gracz-człowiek\n"
#~ "Pierwszy znak na liście, który pasuje do gracza jest tym, który będzie "
#~ "użyty. Dlatego 'd' nie oznacza, że możliwe będzie połączenie martwego "
#~ "barbarzyńcy. A samo 'a' nie umożliwia połączenie martwych AI itd. Duże "
#~ "litery działają przed rozpoczęciem gry, a małe po rozpoczęciu.\n"
#~ "Po każdym z powyższych znaków może występować jedna z poniższych cyfr "
#~ "określających typ połączenia:\n"
#~ "   (brak cyfry) = Sterowanie możliwe, obserwacja możliwa, można wymieniać "
#~ "połączenia. (Wymiana połączenia oznacza, że można przejmować połączenie, "
#~ "nawet gdy inny użytkownik jest już przypisany do gracza.)\n"
#~ "              1 = Sterowanie możliwe, obserwacja możliwa, nie można "
#~ "wymieniać połączeń;\n"
#~ "              2 = Sterowanie możliwe, obserwacja niemożliwa, można "
#~ "wymieniać połączenia;\n"
#~ "              3 = Sterowanie możliwe, obserwacja niemożliwa, nie można "
#~ "wymieniać połączeń;\n"
#~ "              4 = Sterowanie niemożliwe, obserwacja możliwa"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Czy status AI jest przełączany podczas połączenia?"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że status AI jest wyłączany, gdy gracz się "
#~ "połączy, a włączany, gdy się rozłączy."

#~ msgid "Turn the game ends"
#~ msgstr "Tura końca gry"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Gra zakończy się pod koniec podanej tury."

#~ msgid "Reveal the map"
#~ msgstr "Odkryj mapę"

#~ msgid ""
#~ "If \"Reveal map at game start\" (START) is set, the initial state of the "
#~ "entire map will be known to all players from the start of the game, "
#~ "although it may still be fogged (depending on the 'fogofwar' setting). If "
#~ "\"Unfog map for dead players\" (DEAD) is set, dead players can see the "
#~ "entire map, if they are alone in their team."
#~ msgstr ""
#~ "Jeśli ustawiona jest opcja \"Odkryj mapę na początku gry\" (START), cała "
#~ "mapa będzie widoczna dla wszystkich graczy już na początku rozgrywki, "
#~ "choć w zależności od ustawienia 'fogofwar' nadal może być widoczna \"mgła "
#~ "wojny\". Jeśli opcja \"Odkryj mapę martwych graczy\" (DEAD), mapę widzieć "
#~ "będą też martwi gracze, jeśli są sami w drużynie."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Maksymalna liczba sekund na turę"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Tura kończy się zawsze po podanym czasie, nawet jeśli nie wszyscy gracze "
#~ "nacisnęli wcześniej \"Koniec Tury\". Zero oznacza brak licznika. Jeśli "
#~ "serwer jest skompilowany z debugowaniem, licznik ustawiony na -1 ustawia "
#~ "testowy tryb autogry. Jedynie połączenia z poziomem dostępu hack mogą "
#~ "ustawić licznik na mniej niż 30 sekund. Używaj tej opcji razem z "
#~ "poleceniem \"timeoutincrease\", aby dynamicznie zmieniać licznik. "
#~ "Pierwsza tura jest tu przypadkiem specjalnym sterowanym ustawieniem "
#~ "'first_timeout'."

#~ msgid "First turn timeout"
#~ msgstr "Upłynął czas tury"

#~ msgid ""
#~ "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
#~ "If set to 0, T0 will not have a timeout.\n"
#~ "If set to -1, the special treatment of T0 will be disabled.\n"
#~ "See also 'timeout'."
#~ msgstr ""
#~ "Jeśli większe niż 0, T0 będzie trwało przez 'first_timeout' sekund.\n"
#~ "Jeśli ustawione na 0, T0 nie będzie miało licznika.\n"
#~ "Jeśli ustawione na -1, specjalne traktowanie T0 zostanie wyłączone.\n"
#~ "Zobacz też 'timeout'."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Licznik na co najmniej n sekund, gdy przeciwnik wykonuje ruch"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Zawsze gdy jednostka poruszy się w zasięgu wzroku przeciwnika, czas "
#~ "pozostały do zakończenia tury zostanie ustawiony na podaną liczbę sekund."

#~ msgid "Time between unit moves over turn change"
#~ msgstr "Czas pomiędzy ruchem jednostek a końcem tury"

#~ msgid ""
#~ "This setting gives the minimum amount of time in seconds between unit "
#~ "moves after a turn change occurs. For example, if this setting is set to "
#~ "20 and a unit moves 5 seconds before the turn change, it will not be able "
#~ "to move in the next turn for at least 15 seconds. Building cities is also "
#~ "affected by this setting, as well as units moving inside a transporter. "
#~ "This value is limited to a maximum value of 2/3 'timeout'."
#~ msgstr ""
#~ "To ustawienie daje minimalną ilość czasu w sekundach pomiędzy ruchem "
#~ "jednostki a końcem tury. Na przykład jeśli wartość ustawienia to 20, a "
#~ "jednostka ruszy się 5 sekund przed końcem tury, nie będzie mogła wykonać "
#~ "ruchu przez pierwszych 15 sekund nowej tury. Dotyczy to także budowania "
#~ "miast i jednostek transportowanych przez inne jednostki. Maksymalna "
#~ "wartość tego ustawienia to 2/3 wartości opcji 'timeout'."

#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Czy fazy gry są równoczesne dla wszystkich graczy?"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn."
#~ msgstr ""
#~ "To ustawienie określa, czy gracze mogą wykonywać ruchy jednocześnie w "
#~ "trakcie tej samej tury."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Dozwolony czas blokowania połączenia (w sekundach)"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Jeżeli połączenie TCP jest zablokowane przez czas dłuższy niż podana "
#~ "wartość, to połączenie zostaje zerwane. Zero oznacza, że nie ma limitu "
#~ "oprócz tego zdefiniowanego w implementacji protokołu TCP."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Maksymalny czas (w sekundach) na opróżnienie buforów sieciowych"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Serwer Freeciv będzie czekał przez podany czas na odblokowanie buforów "
#~ "sieciowych. Zero oznacza, że serwer nie będzie czekał wcale."

#~ msgid "Seconds between PINGs"
#~ msgstr "Sekundy pomiędzy PINGami"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr "Serwer Freeciv będzie wysyłał PINGi co podaną liczbę sekund."

#~ msgid "Time to cut a client"
#~ msgstr "Maksymalny czas na odpowiedź"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Jeśli klient nie odpowie na PING przez podany czas, to zostanie "
#~ "rozłączony."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Tryb rozgrywek \"blokada końca tury\""

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że jeśli wszyscy gracze nie zakończą swoich "
#~ "indywidualnych tur. Dotyczy to także graczy chwilowo rozłączonych z "
#~ "serwerem."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Tryb rozgrywek \"stała długość trwania tury\""

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że nie można zakończyć tury przed "
#~ "upłynięciem czasu licznika, nawet jeśli wszyscy gracze zakończyli już "
#~ "swoje tury."

#~ msgid "What is in the Demographics report"
#~ msgstr "Co jest publikowane w raporcie demograficznym?"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Powinien to być ciąg znaków, w którym każdy znak oznacza jedną informację "
#~ "zawartą w Raporcie Demograficznym.\n"
#~ "Znaczenie poszczególnych znaków:\n"
#~ "    N = Populacja\n"
#~ "    P = Produkcja\n"
#~ "    A = Obszar Zbadany\n"
#~ "    L = Potrafiących Czytać\n"
#~ "    R = Szybkość badań\n"
#~ "    S = Obszar zamieszkany\n"
#~ "    E = Ekonomia\n"
#~ "    M = Służba wojskowa\n"
#~ "    O = Zanieczyszczenie\n"
#~ "Dodatkowo poniższe znaki decydują o wyświetlaniu specjalnych kolumn:\n"
#~ "    q = Wartość, ilość\n"
#~ "    r = Miejsce w rankingu\n"
#~ "    b = Prowadzący naród\n"
#~ "Kolejność znaków nie ma znaczenia, ale wielkość liter tak."

#~ msgid "Turns per auto-save"
#~ msgstr "Co ile tur robić autozapis?"

#~ msgid ""
#~ "How many turns elapse between automatic game saves. This setting only has "
#~ "an effect when the 'autosaves' setting includes \"New turn\"."
#~ msgstr ""
#~ "Co ile tur dokonuje się autozapisu gry. Ta opcja działa tylko wtedy, gdy "
#~ "ustawienie 'autosaves' zawiera \"Nowa tura\"."

#~ msgid "Which savegames are generated automatically"
#~ msgstr "Kiedy gry zapisywane są automatycznie?"

#~ msgid ""
#~ "This setting controls which autosave types get generated:\n"
#~ "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' "
#~ "turns.\n"
#~ "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
#~ "- \"No player connections\" (QUITIDLE): Save before server restarts due "
#~ "to lack of players.\n"
#~ "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
#~ "interrupt."
#~ msgstr ""
#~ "Ta opcja określa kiedy gry zapisywane są automatycznie:\n"
#~ "- \"Nowa tura\" (TURN): Zapisuje grę na początku tury co liczbę tur "
#~ "określoną w opcji 'saveturns'.\n"
#~ "- \"Koniec gry\" (GAMEOVER): Końcowy zapis gry, gdy rozgrywka dobiega "
#~ "końca.\n"
#~ "- \"Brak połączeń graczy\" (QUITIDLE): Zapisuje grę, zanim serwer "
#~ "zostanie zrestartowany w wyniku braku graczy.\n"
#~ "- \"Serwer rozłączony\" (INTERRUPT): Zapisuje grę, gdy serwer działanie "
#~ "serwera zostanie przerwane."

#~ msgid "Savegame compression level"
#~ msgstr "Stopień kompresji zapisanej gry"

#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Jeżeli różne od zera, zapisane gry są kompresowane metodą określoną "
#~ "ustawieniem 'compresstype'. Większe wartości dają lepszą kompresję, lecz "
#~ "trwa ona dłużej."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Algorytm kompresji zapisanej gry"

#~ msgid "Compression library to use for savegames."
#~ msgstr "Biblioteka kompresji używana przy zapisywaniu gry."

#~ msgid "Definition of the save file name"
#~ msgstr "Nazwa pliku z zapisaną grą"

#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "W nazwie pliku zapisanej gry, stosować można następujące elementy:\n"
#~ "  %R = <powód>\n"
#~ "  %S = <przyrostek>\n"
#~ "  %T = <tura-gry>\n"
#~ "  %Y = <rok-gry>\n"
#~ "\n"
#~ "Przykład: 'civgame-T%04T-Y%+05Y-%R' => 'civgame-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Warto używać co najmniej elementów %Y lub %T, gdyż w przeciwnym razie "
#~ "nowsze pliki nadpisywać będą te starsze. Jeśli nie użyto żadnej formatu, "
#~ "do wartości 'savename' zostanie dodane '-T%04T-Y%05Y-%R'."

#~ msgid "Whether to log player statistics"
#~ msgstr "Czy zapisywać statystyki graczy?"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że statystyki graczy będą zapisywane co turę "
#~ "do pliku o nazwie określonej przez opcję 'scorefile'. Po zakończeniu gry "
#~ "te statystyki mogą być użyte do stworzenia wykresów."

#~ msgid "Name for the score log file"
#~ msgstr "Nazwa pliku z punktacją"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr "Domyślna nazwa pliku z punktacją to 'freeciv-score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Maksymalna liczba połączeń z serwerem"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Nowe połączenia z danego hosta będą odrzucane, jeśli całkowita liczba "
#~ "połączeń z tego samego hosta jest równa lub większa niż ta wartość. 0 "
#~ "oznacza, że nie ma limitu połączeń, a jedynymi ograniczeniami są "
#~ "możliwości techniczne serwera."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Czas przed ponownym połączeniem odłączonego gracza"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Podaje czas (w sekundach), przed upływem którego gracz odłączony "
#~ "poleceniem \"kick\" nie może ponownie połączyć się z serwerem. Zmiana "
#~ "tego ustawienie wpłynie też na graczy odłączonych wcześniej."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Nie możesz zmieniać ustawienia '%s'."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "Ustawienie '%s' jest zablokowane zestawem zasad."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Ustawienie '%s' nie może być zmienione po stworzeniu mapy."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Ustawienie '%s' nie może być zmienione po rozpoczęciu gry."

#~ msgid "Internal error."
#~ msgstr "Błąd wewnętrzny"

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Prefiks \"%s\" jest niejednoznaczny. Spróbuj: %s."

#~ msgid "Missing value."
#~ msgstr "Brak wartości"

#~ msgid "No match for \"%s\"."
#~ msgstr "Nic nie pasuje do \"%s\""

#~ msgid "This setting is not a boolean."
#~ msgstr "To ustawienie nie przyjmuje wartości logicznej."

#~ msgid "This setting is not an integer."
#~ msgstr "To ustawienie nie przyjmuje liczby całkowitej."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Wartość spoza zakresu: %d (min: %d, maks: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "To ustawienie nie przyjmuje ciągu znaków."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Zbyt długi ciąg znaków (maksymalnie %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "To ustawienie nie przyjmuje wyliczenia."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#~ msgid "empty value"
#~ msgstr "pusta wartość"

#~ msgid "This setting is not a bitwise."
#~ msgstr "To ustawienie nie przyjmuje wartości bitowej."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Zestaw zasad: %s została ustawiona na %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Zestaw zasad: %s została zablokowana przez zestaw zasad."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Zapis gry: %s została ustawiona na %s."

#~ msgid "Geological"
#~ msgstr "Geologiczne"

#~ msgid "Sociological"
#~ msgstr "Socjologiczne"

#~ msgid "Economic"
#~ msgstr "Ekonomiczne"

#~ msgid "Military"
#~ msgstr "Wojskowe"

#~ msgid "Scientific"
#~ msgstr "Naukowe"

#~ msgid "Internal"
#~ msgstr "Wewnętrzne"

#~ msgid "Networking"
#~ msgstr "Sieciowe"

#~ msgid "Vital"
#~ msgstr "Ważne"

#~ msgid "Situational"
#~ msgstr "Drugorzędne"

#~ msgid "Rare"
#~ msgstr "Rzadkie"

#~ msgid "Changed"
#~ msgstr "Zmienione"

#~ msgid "Locked"
#~ msgstr "Zablokowane"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Musisz mieć stolicę, aby wystrzelić Rakietę Kosmiczną."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Twoja Rakieta Kosmiczna została już wystrzelona!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Nie możesz jeszcze wystrzelić Rakiety Kosmicznej!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s wystrzelili Rakietę Kosmiczną! Szacuje się, że dotrze na Alfa Centauri "
#~ "w %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Oczekujesz działań w kosmosie, ale przecież nie masz Rakiety!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Nie możesz modyfikować Rakiety po jej wystrzeleniu!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Brak wolnych Łączników Rakiety!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Ten Łącznik Rakiety nie może zostać zamontowany!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Brak wolnych Napędów Rakiety!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Twoja Rakieta ma już maksymalną liczbę Zbiorników Paliwa!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Twoja Rakieta ma już maksymalną liczbą Pędników!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Brak wolnych Modułów Rakiety!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Twoja Rakieta ma już maksymalną liczbę Modułów Mieszkalnych!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Twoja Rakieta ma już maksymalną liczbę Modułów Podtrzymywania Życia!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Twoja Rakieta ma już maksymalną liczbę Paneli Słonecznych!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "Naród %s stracił Rakietę Kosmiczną w wyniku utraty stolicy!"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:the %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Zwycięstwo w scenariuszu dla %s"

#~ msgid "Game is over."
#~ msgstr "Koniec gry"

#~ msgid "Team victory to %s."
#~ msgstr "Zwycięstwo zespołowe dla %s"

#~ msgid "Allied victory to %s."
#~ msgstr "Zwycięstwo sojuszników dla %s"

#~ msgid "Game ended in victory for %s."
#~ msgstr "Grę wygrał/a %s."

#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Gra zakończyła się, gdyż wyczerpał się limit tur."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s Rakieta Kosmiczna dotarła do Alfa Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Twoja jednostka %s została rozwiązana zgodnie z układem pokojowym z %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Zaniepokojeni obywatele przypominają, ze zawieszenie broni z %s wkrótce "
#~ "się skończy."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Rozejm z %s się skończył. Jesteś w stanie wojny z %s."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Zawieszenie broni pomiędzy %s a %s dobiegło końca. Są w stanie wojny. "
#~ "Zrywasz sojusz z oboma stronami."

#~ msgid "Unsupported compression type %d."
#~ msgstr "Nieobsługiwany typ kompresji %d"

#~ msgid "Failed saving game as %s"
#~ msgstr "Nie udało się zachować gry jako %s"

#~ msgid "Game saved as %s"
#~ msgstr "Gra zachowana jako %s"

#~ msgid "The game is already running."
#~ msgstr "Gra jest już uruchomiona."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s utracił poziom uprawnień cmdlevel po st  †  †  €†  arcie gry. Od teraz należy "
#~ "używać głosowania."

#~ msgid "Starting game."
#~ msgstr "Uruchamiam grę."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "Żądanie nieprawidłowego raportu (typ %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Ostrzeżenie: odrzucam przestarzałego klienta %s"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Twój klient jest zbyt stary. Aby wejść na ten serwer musisz używać "
#~ "klienta w wersji co najmniej 2.2."

#~ msgid "You are not allowed to edit."
#~ msgstr "Nie możesz zmienić tej opcji."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "Naród %s nie jest dostępny w tym scenariuszu."

#~ msgid "%s nation is already in use."
#~ msgstr "Naród %s jest już używany."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s to %s przywódca %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr "Oczekiwanie na rozpoczęcie gry: %d z %d graczy jest już gotowych."

#~ msgid "%s rules the %s."
#~ msgstr "%s rządzi %s."

#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Ten serwer wspiera uwierzytelnienie gracza, lecz obecnie nie jest ono w "
#~ "użyciu."

#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Wysyłam informację do metaserwera <%s>"

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr "Nie zaczynam bez wyraźnego sygnału od metaserwera."

#~ msgid "The game is over..."
#~ msgstr "Gra skończona..."

#~ msgid "Failed to create suitable map, retrying with another mapseed"
#~ msgstr ""
#~ "Nie udało się stworzyć odpowiedniej mapy, próbuję z innym ziarnem mapy"

#~ msgid "Cannot create suitable map with given settings."
#~ msgstr "Nie można stworzyć mapy przy podanych ustawieniach."

#~ msgid "Now accepting new client connections."
#~ msgstr "Teraz oczekuję nowych połączeń."

#~ msgid "Can't use an empty name."
#~ msgstr "Nie można używać pustej nazwy."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Długość nazwy przekracza dozwoloną wartość %d znaków."

#~ msgid "That name is not allowed."
#~ msgstr "Ta nazwa nie jest dozwolona."

#~ msgid "(ambiguous)"
#~ msgstr "(niejednoznaczne)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Nazwa pusta, to nie może być gracz."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Nazwa za długa, to nie może być gracz."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Prefiks nazwy gracza '%s' niejednoznaczny."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Nie ma gracza o nazwie '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Nieoczekiwana wartość match_result %d (%s) dla '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Nazwa pusta, nieprawidłowa dla połączenia."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Nazwa za długa jak na nazwę połączenia."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Prefiks nazwy gracza '%s' jest niejednoznaczny."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Nie ma połączenia o nazwie '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Otwieram połączenie z metaserwerem [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Zamykam połączenie z metaserwerem [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Połączenie z metaserwerem otwarte."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Połączenie z metaserwerem zamknięte."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Połączenie z metaserwerem jest już otwarte."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Połączenie z metaserwerem jest już zamknięte."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "Argument musi mieć wartość 'u', 'up', 'd', 'down' lub '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Ustawiono linię łatek dla metaserwera na '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Linia łatek metaserwera ustawiona na '%s', nie reportuję na metaserwer."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Ustawiono linię wiadomości dla metaserwera na '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Linia wiadomości metaserwera ustawiona na '%s', nie reportuję na "
#~ "metaserwer."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Metaserwer jest teraz [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Identyfikator serwera: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Ten serwer nie umożliwia ręcznego zapisywania gier."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Nie można zmienić statusu barbarzyńców."

#~ msgid "%s is now under AI control."
#~ msgstr "%s jest teraz kontrolowany przez AI."

#~ msgid "%s is now under human control."
#~ msgstr "%s jest teraz kontrolowany przez człowieka."

#~ msgid "Wrong number of arguments to create command."
#~ msgstr "Nieprawidłowa liczba argumentów polecenia create."

#~ msgid "A living user already exists by that name."
#~ msgstr "Użytkownik o takiej nazwie już bierze udział w grze."

#~ msgid "A living player already exists by that name."
#~ msgstr "Gracz o takiej nazwie już bierze udział w grze."

#~ msgid "Can't create players, nation %s conflicts with %s."
#~ msgstr "Nie można stworzyć graczy, naród %s jest skonfliktowany z %s."

#~ msgid "Can't create players, no nations available."
#~ msgstr "Nie można stworzyć graczy, nie ma już dostępnych narodów."

#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s zastępuje martwego gracza %s jako gracz AI."

#~ msgid "Failed to create new player %s."
#~ msgstr "Błąd podczas tworzenia nowego gracza %s."

#~ msgid "New player %s created."
#~ msgstr "Stworzono nowego gracz %s."

#~ msgid " Nation of the new player: %s."
#~ msgstr " Naród nowego gracza: %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Gracz o takiej nazwie już bierze udział w grze."

#~ msgid "A user already exists by that name."
#~ msgstr "Użytkownik o takiej nazwie już bierze udział w grze."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Więcej uczestników nie obsłużymy - serwer pracuje \"pełną parą\"."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr "Więcej uczestników nie obsłużymy - serwer pracuje \"pełną parą\"."

#~ msgid "There is no AI type %s."
#~ msgstr "Nie ma gracza AI typu %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s zostępuje %s jako gracz AI."

#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s został/a dodany jako gracz AI (%s)."

#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr ""
#~ "Aby usunąć gracza po rozpoczęciu gry, potrzebny jest poziom dostępu '%s' "
#~ "lub wyższy."

#~ msgid "Removed player %s from the game."
#~ msgstr "Usunięto gracza %s z gry."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Nazwa \"%s\" jest niedozwolona ze względów bezpieczeństwa."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Nie znaleziono skryptu o nazwie \"%s\"."

#~ msgid "Loading script file '%s'."
#~ msgstr "Wczytuję plik ze skryptem '%s'."

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr "Nie mogę obsłużyć skryptu '%s' podanego z wiersza poleceń."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Nie można odczytać skryptu '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Nie można zapisać do pliku '%s'"

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Ze względów bezpieczeństwa, na tym serwerze nie można używać polecenia "
#~ "'write'."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Nie można obniżyć poziomu dostępu '%s' dla połączenia '%s'; twój poziom "
#~ "to tylko '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr "Poziom dostępu ustawiony na '%s' dla połączenia %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Jeśli chcesz zostać organizatorem z poziomem dostępu '%s', wykonaj "
#~ "polecenie 'first' (jako pierwszy)."

#~ msgid "Command access levels in effect:"
#~ msgstr "Aktualnie przyznane poziomy dostępu:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Poziom dostępu do operacji dla nowych połączeń: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr "Poziom dostępu do operacji dla pierwszego gracza: %s"

#~ msgid "Command access level must be one of %s."
#~ msgstr "Poziom dostępu musi mieć jedną w wartości %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Nie można zwiększyć poziomu dostępu '%s'; twój poziom to tylko '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr "Poziom dostępu ustawiony na '%s' dla nowych graczy."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Poziom dostępu do operacji dla pierwszego gracza, który go weźmie wynosi "
#~ "'%s'."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Polecenie 'first' nie ma sensu z wiersza poleceń serwera."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Już masz poziom '%s' albo lepszy."

#~ msgid "Someone else is already game organizer."
#~ msgstr "Ktoś inny już jest organizatorem gry."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "Połączenie %s poprosiło o stanie się organizatorem gry."

#~ msgid "Invalid argument %d."
#~ msgstr "Niewłaściwy argument %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Składnia:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Dynamiczny timer ustawiony na %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Opcja: %s  -  %s."

#~ msgid "Option: %s"
#~ msgstr "Opcja: %s"

#~ msgid "Description:"
#~ msgstr "Opis:"

#~ msgid "Status: %s"
#~ msgstr "Status: %s"

#~ msgid "changeable"
#~ msgstr "zmienialne"

#~ msgid "fixed"
#~ msgstr "stałe"

#~ msgid "Value:"
#~ msgstr "Wartość:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Opisy są dostępne dla poniższych opcji:"

#~ msgid "No explanation for that yet."
#~ msgstr "Opis jeszcze nie przygotowany."

#~ msgid "Ambiguous option name."
#~ msgstr "Niejednoznaczna nazwa opcji."

#~ msgid "Server Operator: %s"
#~ msgstr "Operator Serwera: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Connectmsg skrócone do %u bajtów."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Gracz '%s' ma teraz poziom trudności AI '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s nie jest kontrolowany przez AI."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Domyślny poziom trudności AI ustawiony na '%s'."

#
#~ msgid "This command is client only."
#~ msgstr "Ten rozkaz ma sens tylko z poziomu klienta."

#~ msgid "Only players may use the away command."
#~ msgstr "Tylko prawdziwi gracze mogą używać polecenia away."

#~ msgid "%s set to away mode."
#~ msgstr "%s ustawiony/a w tryb away."

#~ msgid "%s returned to game."
#~ msgstr "%s powrócił/a do gry."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Niestety nie masz dostępu do opcji '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Nieznana opcja '%s'."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "Bieżąca ścieżka zasad to: \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Opcje z innymi niż domyślne wartościami"

#~ msgid "All options"
#~ msgstr "Wszystkie opcje"

#~ msgid "Vital options"
#~ msgstr "Ważne opcje"

#~ msgid "Situational options"
#~ msgstr "Drugorzędne opcje"

#~ msgid "Rarely used options"
#~ msgstr "Rzadko używane opcje"

#~ msgid "Options locked by the ruleset"
#~ msgstr "Opcje zablokowane przez zestaw zasad"

#~ msgid "In the column '##' the status of the option is shown:"
#~ msgstr "Status opcji pokazano w kolumnie '##':"

#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr " - '!' oznacza, że opcja jest zablokowana przez zestaw zasad."

#~ msgid " - a '+' means you may change the option."
#~ msgstr " - '+' oznacza, że możesz zmienić tę opcję."

#~ msgid " - a '=' means the option is on its default value."
#~ msgstr " - '=' oznacza, że opcja ma ustawioną wartość domyślną."

#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-*s wartość ## (min,max)"

#~ msgid "Option"
#~ msgstr "Opcja"

#~ msgid "A help text for each option is available via 'help <option>'."
#~ msgstr "Pomoc na temat każdej opcji dostępna jest poprzez 'help <opcja>."

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values.\n"
#~ "Try 'show locked' to show settings locked by the ruleset."
#~ msgstr ""
#~ "Spróbuj 'show situational' lub 'show rare', aby zobaczyć więcej opcji.\n"
#~ "Spróbuj 'show changed', aby zobaczyć opcje z wartościami innymi niż "
#~ "domyślne.\n"
#~ "Spróbuj 'show locked', aby zobaczyć opcje zablokowane przez zestaw zasad."

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Po rozpoczęciu rozgrywki nie można zmieniać zespołów."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Nieznany argument. Składnia:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Nie ma zespołu '%s'. Proszę podać prawidłowy numer zespołu lub jego nazwę."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Nie można grać razem z barbarzyńcami."

#~ msgid "Player %s set to team %s."
#~ msgstr "Gracz %s gra teraz w zespole %s."

#~ msgid "Teamvote"
#~ msgstr "Głosowanie zespołowe"

#~ msgid "Vote"
#~ msgstr "Głosowanie"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (potrzebuje %0.0f%%%s): %d z, %d przeciw, %d wstrzymujących "
#~ "się od głosu z %d players."

#~ msgid " no dissent"
#~ msgstr " bez sprzeciwu"

#~ msgid "There are no votes going on."
#~ msgstr "Nie odbywa się żadne głosowanie."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Nie masz uprawnień do wydania tego polecenia."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "Argument \"%s\" jest niejednoznaczny."

#~ msgid "There are no votes running."
#~ msgstr "Nie odbywa się żadne głosowanie."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Brak ostatniego prawidłowego głosowania (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "inne głosowanie w toku"
#~ msgstr[1] "inne głosowania w toku"
#~ msgstr[2] "inne głosowań w toku"

#~ msgid "Value must be an integer."
#~ msgstr "Wartość musi być liczbą całkowitą."

#~ msgid "No such vote (%d)."
#~ msgstr "Nie ma takiego głosowania (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Nie możesz na to głosować."

#~ msgid "You voted for \"%s\""
#~ msgstr "Zagłosowałeś/aś za \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Zagłosowałeś/aś przeciwko \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Wstrzymałeś/aś się od głosu na \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Brakuje argumentu <numer głosowania> lub wyrażenia \"all\"."

#
#~ msgid "You don't have any vote going on."
#~ msgstr "Nie masz żadnych aktywnych głosowań."

#~ msgid "There isn't any vote going on."
#~ msgstr "Nie odbywa się żadne głosowanie."

#~ msgid "All votes have been removed."
#~ msgstr "Usunięto wszystkie głosowania."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Nie możesz anulować tego głosowania (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Użycie: /cancelvote [<numer głosowania>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s anulował/a głosowanie \"%s\" (numer %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "Głosowanie \"%s\" (numer %d) zostało anulowane."

#
#~ msgid "Can only use this command once game has begun."
#~ msgstr "Tego polecenia można używać dopiero po rozpoczęciu gry."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "Dyplomacja %s już nie jest debugowana."

#~ msgid "%s diplomacy debugged"
#~ msgstr "Dyplomacja %s debugowana"

#~ msgid "%s tech no longer debugged"
#~ msgstr "Technologia %s już nie jest debugowana."

#~ msgid "%s tech debugged"
#~ msgstr "Technologia %s debugowana."

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "gracze=%d miasta=%d mieszkańcy=%d jednostki=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "Wartość 2 i 3 powinna być liczbą całkowitą."

#~ msgid "Bad map coordinates."
#~ msgstr "Złe współrzędne mapy."

#~ msgid "No city at this coordinate."
#~ msgstr "Nie ma miasta na podanych współrzędnych."

#~ msgid "%s no longer debugged"
#~ msgstr "%s już nie jest debugowany"

#~ msgid "%s %s no longer debugged."
#~ msgstr "Jednostka %s %s już nie jest debugowana."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Jednostka %s %s już nie jest debugowana."

#~ msgid "Ferry system in debug mode."
#~ msgstr "AI w trybie debugowania"

#~ msgid "Value 2 must be integer."
#~ msgstr "Wartość 2 musi być liczbą całkowitą."

#~ msgid "Unit %d does not exist."
#~ msgstr "Jednostka %d nie istnieje."

#~ msgid "Option '%s' not recognized."
#~ msgstr "Nieznana opcja '%s'."

#~ msgid "Use the '%srulesetdir' command to change the ruleset directory."
#~ msgstr "Użyj polecenia '%srulesetdir', aby zmienić folder zestawu zasad."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr "Parametr %s powinien zawierać tylko +- i 0-9."

#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Konsola: %s została ustawiona na %s."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Tej rozgrywki nie można obserwować globalnie."

#~ msgid "You cannot take a new player at this time."
#~ msgstr "Nie możesz teraz przyjmować nowych graczy."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Nie możesz wybrać nowego gracza, ponieważ osiągnięto już maksymalną "
#~ "liczbę %d gracza."
#~ msgstr[1] ""
#~ "Nie możesz wybrać nowego gracza, ponieważ osiągnięto już maksymalną "
#~ "liczbę %d graczy."
#~ msgstr[2] ""
#~ "Nie możesz wybrać nowego gracza, ponieważ osiągnięto już maksymalną "
#~ "liczbę %d graczy."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Nie możesz wybrać nowego gracza, ponieważ nie ma już wolnych miejsc."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr "W tej rozgrywce nie można obserwować barbarzyńców."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr "W tej rozgrywce nie można przejąć kontroli nad barbarzyńcami."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr "W tej rozgrywce nie można obserwować martwych graczy."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr "W tej rozgrywce nie można przejmować martwych graczy."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr "W tej rozgrywce nie można obserwować AI."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr "W tej rozgrywce nie można przejmować graczy AI."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr "W tej rozgrywce nie można obserwować ludzi."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr "W tej rozgrywce nie można przejmować ludzkich graczy."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Tej rozgrywki nie można obserwować."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr "W tej rozgrywce nie można przejmować graczy."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr "W tej rozgrywce nie można przejmować graczy już połączonych."

#~ msgid "Only the player name form is allowed."
#~ msgstr "Tylko forma nazwy gracza jest dozwolona."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s już kontroluje %s. Użycie 'observe' usunęłoby %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s już kontroluje obserwuje %s"

#~ msgid "%s is already observing."
#~ msgstr "%s już obserwuje."

#~ msgid "%s now observes %s"
#~ msgstr "użytkownik %s obserwuje teraz gracza %s"

#~ msgid "%s now observes"
#~ msgstr "%s teraz obserwuje"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr "Nie możesz wydać polecenia \"/take -\", gdy gra już się zaczęła."

#~ msgid "A delegation is active for player '%s'. /take not possible."
#~ msgstr "Aktywne pełnomocnictwo nad graczem '%s'. /take nie jest możliwe."

#~ msgid "%s already controls %s."
#~ msgstr "%s już kontroluje %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Nie ma gracza wolnego miejsca dla %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Naród przypisany do %s przez konsolę serwera."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Naród przypisany do %s przez %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "użytkownik %s kontroluje teraz %s (%s, %s)"

#~ msgid "Human"
#~ msgstr "Człowiek"

#~ msgid "Alive"
#~ msgstr "Żywy"

#~ msgid "Dead"
#~ msgstr "Martwy"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s nie przyłączony do żadnego gracza."

#~ msgid "You can not detach other users."
#~ msgstr "Nie możesz odłączać innych użytkowników."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s nie przyłączony do żadnego gracza."

#~ msgid "%s detaching from %s"
#~ msgstr "Odłączam użytkownika %s od gracza %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s już nie obserwuje."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Nie można wczytać gry podczas trwania innej rozgrywki."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr "Nie mogę znaleźć zapisanej gry lub scenariusza o nazwie \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Nie mogę wczytać zapisanej gry: %s"

#~ msgid ""
#~ "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
#~ "current ruleset."
#~ msgstr ""
#~ "Musisz podać nazwę zestawu zasad. Aby wyświetlić bieżący zestaw zasad, "
#~ "użyj polecenia \"/show ruleset\"."

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr "Ta opcja nie może być zmieniona po rozpoczęciu gry."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Katalog z zasadami już jest ustawiony na \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Katalog z zasadami \"%s\" nieznaleziony"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Katalog z zasadami ustawiony na \"%s\""

#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr ""
#~ "Nie udało się wczytać zestawów zasad z folderu \"%s\" przy użyciu \"%s\""

#~ msgid "That would be rather silly, since you are not a player."
#~ msgstr "Byłoby to dość niemądre, ponieważ nie jesteś graczem."

#~ msgid "%s. Try /help ignore"
#~ msgstr "%s. Spróbuj /help ignore"

#~ msgid "Added pattern %s as entry %d to your ignore list."
#~ msgstr "Dodano wzorzec %s jako wpis %d na liście ignorowanych."

#~ msgid "Your ignore list is empty."
#~ msgstr "Twoja lista ignorowanych jest pusta."

#~ msgid "Missing range. Try /help unignore."
#~ msgstr "Brak zakresu. Spróbuj /help unignore."

#~ msgid "\"%s\" is not a valid range. Try /help unignore."
#~ msgstr "\"%s\" nie jest prawidłowym zakresem. Spróbuj /help unignore"

#~ msgid "Invalid entry number: %d."
#~ msgstr "Nieprawidłowy numer wpisu: %d."

#~ msgid "Invalid range: %d to %d."
#~ msgstr "Nieprawidłowy zakres: %d do %d."

#~ msgid "Removed pattern %s (entry %d) from your ignore list."
#~ msgstr "Wzorzec %s (wpis %d) usunięty z listy ignorowanych."

#~ msgid "Two arguments needed. See '/help playercolor'."
#~ msgstr "Wymagane dwa argumenty. Zobacz '/help playercolor'."

#~ msgid ""
#~ "Can only set player color prior to game start if 'plrcolormode' is "
#~ "PLR_SET."
#~ msgstr ""
#~ "Kolor gracza może być ustawiony przed rozpoczęciem gry, jeśli "
#~ "'plrcolormode' jest ustawione na PLR_SET."

#~ msgid "Can only unset player color before game starts."
#~ msgstr "Kolor gracza może być zmieniony tylko przed rozpoczęciem gry."

#~ msgid "Invalid player color definition. See '/help playercolor'."
#~ msgstr "Nieprawidłowe definicja koloru gracza. Zobacz '/help playercolor'."

#~ msgid "Warning: new color [%s] for %s is identical to %s."
#~ msgstr "Uwaga: nowy kolor [%s] dla %s jest taki taki sam jak dla %s."

#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Kolor gracza %s ustawiono na [%s]."

#~ msgid "Goodbye."
#~ msgstr "Dziękujemy za używanie serwera Freeciv."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Nie masz uprawnień do sterowania pracą serwera."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Ostrzeżenie: '%s' interpretowane jako '%s', choć jest niejednoznaczne. "
#~ "Spróbuj '%shelp'."

#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Nieznane polecenie '%s%s'. Spróbuj '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Twoje nowe głosawanie unieważniło poprzednie."

#~ msgid "New teamvote"
#~ msgstr "Nowe głosowanie"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (numer %d) ropoczęte przez %s: %s."

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr ""
#~ "Twoje nowe głosowanie (\"%s\") nie było prawidłowe lub nie zostało "
#~ "rozpoznane."

#~ msgid "(server prompt)"
#~ msgstr "(wiersz poleceń serwera)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Kończę grę. Serwer się zrestartuje po tym jak rozłączą się wszyscy "
#~ "użytkownicy."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Nie mogę zakończyć gry: jeszcze nie rozpoczęta."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s poddał/a grą i nie może już wygrać."

#~ msgid "You cannot surrender now."
#~ msgstr "Nie możesz się teraz poddać."

#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Zgaduję argument 'ruleset'."

#~ msgid "Guessing argument 'game'."
#~ msgstr "Zgaduję argument 'game'."

#~ msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
#~ msgstr "Prawidłowe argumenty to:  'game', 'ruleset', 'script' or 'default'."

#~ msgid "Reset all settings to the values at the game start."
#~ msgstr "Zmieniam wszystkie ustawienia na wartości z początku gry."

#~ msgid "No saved settings from the game start available."
#~ msgstr "Brak dostępnych ustawień zapisanych na początku gry."

#~ msgid "No game started..."
#~ msgstr "Nie rozpoczęto żadnej gry..."

#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Zmieniam wszystkie ustawienia na wartości z zestawu zasad."

#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Nie udało się zmienić ustawień na wartości z zestawu zasad."

#~ msgid "Reset all settings and rereading the server start script."
#~ msgstr ""
#~ "Zmieniam wszystkie ustawienia i wczytuję ponownie startowy skrypt serwera."

#~ msgid "Reset all settings to default values."
#~ msgstr "Zmieniam wszystkie ustawienia na wartości domyślne."

#~ msgid "Settings re-initialized."
#~ msgstr "Ustawienia wczytane ponownie."

#~ msgid "Fall back to old syntax '%slua <script command>'."
#~ msgstr "Użyj starej składni '%slua <polecenie skryptu>'."

#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr "Brak polecenia lub pliku ze skryptem lua. Zobacz '%shelp lua'"

#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Skrypt '%s' zablokowany ze względów bezpieczeństwa."

#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Nie znaleziono skryptu o nazwie '%s'."

#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Wczytuję plik ze skryptem '%s'."

#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr "Nie można odczytać skryptu '%s'."

#~ msgid "Game not started - cannot delegate yet."
#~ msgstr "Nie rozpoczęto gry - przekazanie pełnomocnictwa niemożliwe."

#~ msgid "Valid arguments for 'delegate' are: %s."
#~ msgstr "Prawidłowe argumenty dla 'delegate' to: %s."

#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr ""
#~ "Aby zmienić cudze pełnomocnictwa, potrzebny jest poziom dostępu '%s' lub "
#~ "wyższy."

#~ msgid "Please specify a player for whom delegation should be canceled."
#~ msgstr "Określ gracza, któremu chcesz anulować pełnomocnictwo."

#~ msgid "You can't switch players from the console."
#~ msgstr "Nie możesz przejąć gracza z poziomu konsoli."

#~ msgid "Please specify a player for whom the delegation should be shown."
#~ msgstr "Określ gracza, któremu chcesz pokazać pełnomocnictwo."

#~ msgid "Please specify a player to take control of."
#~ msgstr "Określ gracza, nad którym chcesz przejąć kontrolę."

#~ msgid "Please specify a user to whom control is to be delegated."
#~ msgstr "Określ nazwę użytkownika, któremu chcesz przekazać pełnomocnictwo."

#~ msgid "You do not control a player."
#~ msgstr "Nie kontrolujesz żadnego gracza."

#~ msgid ""
#~ "Can't delegate control of '%s' belonging to %s while they are controlling "
#~ "another player."
#~ msgstr ""
#~ "Nie można przekazać kontroli nad '%s' należącym do %s gdy aktualnie "
#~ "kontroluje innego gracza."

#~ msgid "Can't change delegation of '%s' while controlled by delegate %s."
#~ msgstr ""
#~ "Nie można zmienić pełnomocnictwa nad '%s' gdy kontroluje go pełnococnik "
#~ "%s."

#~ msgid ""
#~ "You can't delegate control while you are controlling a delegated player "
#~ "yourself."
#~ msgstr "Nie możesz przekazać kontroli, gdy jesteś pełnomocnikiem."

#~ msgid ""
#~ "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' "
#~ "to cancel an existing delegation."
#~ msgstr ""
#~ "%s już ma '%s', więc nie może być także pełnomocnikiem. Użyj '%sdelegate "
#~ "cancel' by anulować bieżace pełnomocnictwo."

#~ msgid ""
#~ "You can't delegate control to yourself. Use '/delegate cancel' to cancel "
#~ "an existing delegation."
#~ msgstr ""
#~ "Nie możesz przekazać pełnomocnictwa samemu/ej sobie. Użyj '/delegate "
#~ "cancel' by anulować bieżące pełnomocnictwo."

#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Kontrola nad graczem '%s' przekazana użytkownikowi %s."

#~ msgid "No delegation defined for '%s'."
#~ msgstr "Nie określono pełnomocnictwa dla %s."

#~ msgid "Unexpected failure."
#~ msgstr "Niespodziewany błąd."

#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "Twoje pełnomocnictwo nad graczem '%s' zostało anulowane."

#~ msgid "Delegation of '%s' canceled."
#~ msgstr "Anulowano pełnomocnictwo nad '%s'."

#~ msgid ""
#~ "You are already controlling a delegated player. Use '/delegate restore' "
#~ "to relinquish control of your current player first."
#~ msgstr ""
#~ "Jesteś już pełnomocnikiem gracza. Użyj '/delegate restore' by pozbyć się "
#~ "kontroli nad bieżącym graczem."

#~ msgid ""
#~ "Can't take player while you have delegated control yourself. Use '/"
#~ "delegate cancel' to cancel your own delegation first."
#~ msgstr ""
#~ "Nie możesz przejąć gracza, gdy sam/a przekazałeś/aś pełnomocnictwo. Użyj "
#~ "najpierw '/delegate cancel' by anulować własne pełnomocnictwo."

#~ msgid "You already control '%s'."
#~ msgstr "Kontrolujesz już %s."

#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Nie przekazano ci kontroli nad graczem '%s'."

#~ msgid "Another user already controls player '%s'."
#~ msgstr "Inny gracz kontroluje już gracza '%s'."

#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s kontroluje teraz gracza '%s'."

#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Jesteś teraz pełnomocnikiem."

#~ msgid "%s is now connected as %s."
#~ msgstr "%s jest teraz połączony/a jako %s."

#~ msgid "%s (observer)"
#~ msgstr "%s (obserwator)"

#~ msgid "global observer"
#~ msgstr "obserwator globalny"

#~ msgid "nothing"
#~ msgstr "nic"

#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Niejednoznaczne polecenie 'mapimg'."

#~ msgid "The valid arguments are: %s."
#~ msgstr "Właściwy argumenty to: %s."

#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Brak argumentu dla 'mapimg delete'."

#~ msgid "Can't use definition: %s."
#~ msgstr "Nie mogę użyć definicji: %s."

#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Zdefiniowano jako obraz mapy %d: '%s'."

#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Brak argumentu dla 'mapimg delete'."

#~ msgid "All map image definitions deleted."
#~ msgstr "Usunięto wszystkie definicje obrazów mapy."

#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Nie mogę usunąć definicji: %s."

#~ msgid "Map image definition %d deleted."
#~ msgstr "Usunięto definicję obraz mapy %d."

#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Błędny argument dla 'mapimg delete': '%s'."

#~ msgid "Couldn't show definition: %s."
#~ msgstr "Nie mogę pokazać definicji: %s."

#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Błędny argument dla 'mapimg show': '%s'."

#~ msgid "Map color test images saved."
#~ msgstr "Utworzono obrazy testowe kolorów mapy."

#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Brak argumentu dla 'mapimg create'."

#~ msgid "Error saving map image %d: %s."
#~ msgstr "Błąd podczas zapisywania obrazu mapy %d: %s."

#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Błędny argument dla 'mapimg create': '%s'"

#~ msgid "Freeciv database script deactivated at compile time."
#~ msgstr "Wyłączono skrypt bazy danych Freeciv podczas kompilacji."

#~ msgid "Ambiguous fcdb command."
#~ msgstr "Niejednoznaczne polecenie fcdb."

#~ msgid "Not enough human players; game will not start."
#~ msgstr "Za mało graczy, gra się nie rozpocznie."

#~ msgid "No players; game will not start."
#~ msgstr "Brak graczy, gra się nie rozpocznie."

#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr "Za mało narodów dla wszystkich graczy, gra nie rozpocznie się."

#~ msgid "All players are ready; starting game."
#~ msgstr "Wszyscy gracze są gotowi; rozpoczynamy grę!"

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Nie można rozpocząć gry: program czeka na rozłączenie się wszystkich "
#~ "użytkowników."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Nie mogę wystartować gry: jest już włączona."

#~ msgid "Cutting connection %s."
#~ msgstr "Przerywam połączenie %s."

#~ msgid "connection cut"
#~ msgstr "przerwano połączenie"

#~ msgid "You may not kick yourself."
#~ msgstr "Nie możesz kopnąć samego siebie."

#~ msgid ""
#~ "There must be at least %d unique connections to the server for this "
#~ "command to be valid."
#~ msgstr ""
#~ "Musi istnieć co najmniej %d unikalnych połączeń do serwera, by to "
#~ "polecenie zadziałało."

#~ msgid "kicked"
#~ msgstr "kopnięty/a"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Witamy w dziale pomocy serwera Freeciv.\n"
#~ "\n"
#~ "Dwa główne elementy serwera to polecenia (komendy) i opcje. Polecenia "
#~ "(np. 'help') służą do sterowania serwerem. Niektóre polecenia pobierają "
#~ "argumenty, które należy rozdzielić spacją. W wielu przypadkach nazwy "
#~ "poleceń i opcji można skrócić. Opcje to ustawienia serwera decydujące o "
#~ "jego pracy.\n"
#~ "\n"
#~ "Aby dowiedzieć się więcej o poleceniach i opcjach, wpisz 'help help'.\n"
#~ "\n"
#~ "Dla niecierpliwych, spis najważniejszych poleceń:\n"
#~ "  show   -  aby zobaczyć aktualne ustawienia\n"
#~ "  set    -  aby ustawić opcję\n"
#~ "  start  -  aby rozpocząć grę, gdy gracze już się połączą\n"
#~ "  save   -  aby zapisać grę\n"
#~ "  quit   -  aby wyjść z gry"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Polecenie: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Polecenie: %s"

#~ msgid "Synopsis: "
#~ msgstr "Streszczenie: "

#~ msgid "Level: %s"
#~ msgstr "Poziom: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Dostępne są poniższe polecenia serwera:"

#~ msgid "Possible matches: %s"
#~ msgstr "Możliwe trafienia: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "Argument pomocy '%s' jest niejednoznaczny."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Nieprawidłowy argument pomocy '%s'."

#~ msgid "List of connections to server:"
#~ msgstr "Lista połączeń z serwerem:"

#~ msgid "<no connections>"
#~ msgstr "<brak połączeń>"

#~ msgid "List of all delegations:"
#~ msgstr "Lista wszystkich pełnomocnictw:"

#~ msgid "%s delegates control over player '%s' to user %s%s."
#~ msgstr "%s przekazuje kontrolę nad graczem '%s' użytkownikowi %s%s."

#~ msgid " (active)"
#~ msgstr " (aktywny)"

#~ msgid "No delegations defined."
#~ msgstr "Nie określono żadnych pełnomocnictw."

#~ msgid "Your ignore list:"
#~ msgstr "Twoja lista ignorowanych:"

#~ msgid "List of players:"
#~ msgstr "Lista graczy:"

#~ msgid "<no players>"
#~ msgstr "<brak graczy>"

#~ msgid ", user %s"
#~ msgstr ", użytkownik %s"

#~ msgid ", ready"
#~ msgstr ", gotowy"

#~ msgid ", not ready"
#~ msgstr ", nie przygotowany"

#~ msgid ", Dead"
#~ msgstr ", Martwy"

#~ msgid ", %s"
#~ msgstr ", %s"

#~ msgid ", difficulty level %s"
#~ msgstr ", poziom trudności %s"

#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] ", %d połączenie:"
#~ msgstr[1] ", %d połączenia:"
#~ msgstr[2] ", %d połączeń:"

#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "%s z %s (poziom dostępu %s), bufsize=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (tryb obserwatora)"

#~ msgid "List of scenarios available:"
#~ msgstr "Lista dostępnych scenariuszy:"

#~ msgid "List of teams:"
#~ msgstr "Lista zespołów:"

#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d gracz"
#~ msgstr[1] "%2d : '%s' : %d graczy"
#~ msgstr[2] "%2d : '%s' : %d graczy"

#~ msgid "No map image definitions."
#~ msgstr "Brak definicji obrazów map."

#~ msgid "List of map image definitions:"
#~ msgstr "Lista definicji obrazów map"

#~ msgid "[%2d] %s"
#~ msgstr "[%2d] %s"

#~ msgid "List of player colors:"
#~ msgstr "Lista kolorów graczy:"

#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (użytkownik %s): [%s]"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Zły argument polecenia list: '%s'. Spróbuj '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "%s odkryli %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s odkryli Technologię Przyszłości %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s otrzymali od %s."

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "Odkrycie %s sprawia, że dostępny jest ustrój %s. Być może zechcesz "
#~ "rozpocząć rewolucję."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "Odkrycie %s czyni PRZESTARZAŁYM %s w %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr "Twoi naukowcy odkryli %s. Teraz skupiają się na %s; celem jest %s."

#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr ""
#~ "Twoi naukowcy odkryli %s. Jednak teraz nie wiedzą nad czym pracować."

#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "Twoi naukowcy odkryli %s. Teraz skupiają się na %s."

#~ msgid "Learned %s. "
#~ msgstr "Twoi naukowcy odkryli %s. "

#~ msgid "Researching %s."
#~ msgstr "Badania nad %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Wielcy naukowcy z całego świata przyłączyli się do twej cywilizacji; "
#~ "dostajesz natychmiastowy wynalazek."

#~ msgid "Insufficient science output. We lost Future Tech. %d."
#~ msgstr "Za mała produkcja nauki. Straciliśmy Tech. Przysz. %d."

#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Za mała produkcja nauki. Straciliśmy %s."

#~ msgid ""
#~ "The required technology for our government '%s' was lost. The citizens "
#~ "have started a revolution into '%s'."
#~ msgstr ""
#~ "Utraciliśmy technologię, która pozwalała na nasz ustrój '%s'. Obywatele "
#~ "rozpoczęli rewolucję, w celu wporwadzenia '%s'."

#~ msgid ""
#~ "The required technology for our new government '%s' was lost. The "
#~ "citizens chose '%s' as new target government."
#~ msgstr ""
#~ "Utraciliśmy technologię, która pozwalała na nowy ustrój '%s'. Obywatele "
#~ "wybrali '%s' na nowy ustrój."

#~ msgid "%s can't build %s. The required technology was lost."
#~ msgstr "%s nie może zbudować %s. Wymagana technologia została utracona."

#~ msgid "Technology goal is %s."
#~ msgstr "Cel badań to %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "Kradniesz %s od %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "%s ukradli ci %s!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "%s ukradli %s od %s."

#~ msgid "Too bad! You made a mistake transferring the tech %s and lost it."
#~ msgstr ""
#~ "Co za pech! Popełniłeś/aś błąd przy przekazywaniu technologii %s i "
#~ "została ona utracona."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "Nieprawidłowy pakiet, nie można ulepszyć %s (na razie)."

#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s ulepszono do %s za %d sztukę złota."
#~ msgstr[1] "%d %s ulepszono do %s za %d sztuki złota."
#~ msgstr[2] "%d %s ulepszono do %s za %d sztuk złota."

#~ msgid "No units could be upgraded."
#~ msgstr "Nie można ulepszyć żadnej jednostki."

#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s ulepszono do %s za %d sztukę złota."
#~ msgstr[1] "%s ulepszono do %s za %d sztuki złota."
#~ msgstr[2] "%s ulepszono do %s za %d sztuk złota."

#~ msgid "Can't build a city on %s."
#~ msgstr "Nie można założyć miasta na %s."

#~ msgid "%s can't build a city on %s."
#~ msgstr "%s nie może założyć miasta na %s."

#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "Nie można założyć miasta na terytorium innego gracza."

#~ msgid "Can't place a city there because another city is too close."
#~ msgstr "Nie można tu założyć miasta, ponieważ inne miasto jest za blisko."

#~ msgid "Only %s can build a city."
#~ msgstr "Tylko %s mogą zakładać miasta."

#~ msgid "Can't build a city."
#~ msgstr "Nie można założyć miasta."

#~ msgid "Only %s can add to a city."
#~ msgstr "Tylko %s mogą dodawać populację do miasta."

#~ msgid "Can't add to a city."
#~ msgstr "Nie można dodać do miasta."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "Jednostka %s nie ma już ruchu, by móc dodać do %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Jednostka %s nie ma już ruchu w tej turze, by móc zbudować miasto."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "Miasto %s należy do %s i nie może dodać %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "Miasto %s jest zbyt duże, aby dodać %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "Miasto %s potrzebuje budynku, by mogło urosnąć, więc nie możesz dodać %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "Nie można dodać jednostki %s do miasta %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s dodano by wspomóc wzrost miasta %s."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr ""
#~ "Twoja jednostka %s została zestrzelona przez Obronę SDII, co za strata."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "Obrona SDI zapobiegła atakowi nuklearnemu na miasto %s."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Twoja jednostka %s odparła żałosny atak %s %s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Twoja jednostka %s zawiodła podczas ataku przeciwko %s %s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Ta jednostka nie potrafi przejąć kontroli nad miastem."

#~ msgid "Only %s can conquer from a non-native tile."
#~ msgstr "Tylko jednostki %s mogą podbijać z pól nienatywnych."

#~ msgid "Cannot conquer from a non-native tile."
#~ msgstr "Nie może podbijać z pól nienatywnych."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "Nie możesz atakować, jeśli nie wypowiedziałeś/aś wojny."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "Jednostka %s może się poruszać tylko we własnej strefie kontroli."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s nie może odpłynąć tak daleko od wybrzeża."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Nie możesz atakować, jeśli nie wypowiedziałeś/aś wojny %s."

#~ msgid "%s cannot disembark without a native base for %s on the tile."
#~ msgstr ""
#~ "Jednostka %s nie może zostać wyładowana, jeśli na polu nie ma natywnej "
#~ "bazy dla %s."

#~ msgid "This unit has no moves left."
#~ msgstr "Tej jednostce nie pozostało wystarczająco dużo ruchu."

#~ msgid "No diplomat action possible."
#~ msgstr "Nie można wykonać żadnej czynności dyplomatycznej."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "Jednostka nie może wykonywać czynności dyplomatycznej z %s."

#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Musisz najpierw wypowiedzieć wojnę przeciwko %s. Użyj raportu o narodach "
#~ "(F3)."

#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "Twoja jednostka %s przechwyciła jednostkę %s."

#~ msgid "Your %s was captured by the %s."
#~ msgstr "Twoja jednostka %s została przechwycona przez %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "Ta jednostka jest teraz transportowana, więc nie może bombardować."

#~ msgid "You can't attack there."
#~ msgstr "Nie możesz tam atakować."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Transportowana jednostka nie jest w sojuszu z wszystkimi jednostkami lub "
#~ "miastem na polu docelowym."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Twoja %s pomogła w budowie %s w mieście %s (pozostało: %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "Twoja %s pomogła w budowie %s w mieście %s (nadwyżka: %d)."

#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "Twoja %s nie może ustanowić tu szlaku handlowego, ponieważ nie ma miasta "
#~ "pochodzenia."

#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr "Twoja %s nie może ustanowić szlaku handlowego pomiędzy %s a %s."

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr "Niestety, twoja %s nie może ustanowić tu szlaku handlowego!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "      Miasto %s ma już %d lepsze szlaki handlowe!"

#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "Twoja %s z miasta %s przybyła do miasta %s i wypracowała zysk %d w złocie "
#~ "i odkryciach."
#~ msgstr[1] ""
#~ "Twoja %s z miasta %s przybyła do miasta %s i wypracowała zysk %d w złocie "
#~ "i odkryciach."
#~ msgstr[2] ""
#~ "Twoja %s z miasta %s przybyła do miasta %s i wypracowała zysk %d w złocie "
#~ "i odkryciach."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Ustanowiono nowy szlak handlowy z %s do %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr "Twoja %s ustanowiła szlak handlowy pomiędzy %s i %s!"

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Zlikwidowano szlak handlowy między %s i %s."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Niestety, %s anulowała szlak handlowy z miasta %s do twojego miasta %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "Jednostka %s została ulepszona za darmo do %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "Twoja jednostka %s straciła wszystkie punkty obrażeń."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "Twoja jednostka %s powróciła, by zatankować."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "Twojej jednostce %s skończyło się paliwo."

#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Twoja jednostka %s jest teraz bardziej doświadczona i została %s."

#~ msgid "%s converted to %s."
#~ msgstr "%s zmieniono na %s."

#~ msgid "%s cannot be converted."
#~ msgstr "Jednostka %s nie może być zmieniona."

#~ msgid "Teleported your %s to %s."
#~ msgstr "Przeniesiono twoją jednostkę %s do miasta %s."

#~ msgid "Moved your %s."
#~ msgstr "Przesunięto twoją jednostkę %s."

#~ msgid "Disbanded your %s."
#~ msgstr "Rozwiązano twoją jednostkę %s."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "%2$s nie mógł/a obronić %1$s i przegrał/a grę."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Utrata %s oznacza przegranie rozgrywki! Zachowaj większą ostrożność "
#~ "następnym razem!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "Jednostka %s utracona razem z %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "Jednostka %s uniknęła zniszczenia w %s i zbiegła do %s."

#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "Ujęto barbarzyńskiego przywódcę, otrzymałeś/aś okup w wysokości %d sztuki "
#~ "złota."
#~ msgstr[1] ""
#~ "Ujęto barbarzyńskiego przywódcę, otrzymałeś/aś okup w wysokości %d sztuk "
#~ "złota."
#~ msgstr[2] ""
#~ "Ujęto barbarzyńskiego przywódcę, otrzymałeś/aś okup w wysokości %d sztuk "
#~ "złota."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Twoja jednostka %s przeprowadziła udany atak na %s %s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Jednostka %s utracona w wyniku ataku %s %s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Twoja jednostka %s przeprowadziła udany atak przeciwko %s %s. (i %d innej "
#~ "jednostce)!"
#~ msgstr[1] ""
#~ "Twoja jednostka %s przeprowadziła udany atak przeciwko %s %s. (i %d innym "
#~ "jednostkom)!"
#~ msgstr[2] ""
#~ "Twoja jednostka %s przeprowadziła udany atak przeciwko %s %s. (i %d innym "
#~ "jednostkom)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Jednostka %s utracona podczas ataku %s %s na %s %s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "Jednostka %s ( i %s) utracona podczas ataku %s %s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "Utracono %s i %d inną jednostkę podczas ataku %s %s."
#~ msgstr[1] "Utracono %s i %d inne jednostki podczas ataku %s %s."
#~ msgstr[2] "Utracono %s i %d innych jednostek podczas ataku %s %s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "%d jednostka utracona podczas ataku %s %s na %s %s."
#~ msgstr[1] "%d jednostki utracona podczas ataku %s %s na %s %s."
#~ msgstr[2] "%d jednostek utraconych podczas ataku %s %s na %s %s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "Twoja jednostka %s została zbombardowana przez %s."

#~ msgid "yourself"
#~ msgstr "ciebie"

#~ msgid "The %s %s was nuked."
#~ msgstr "Jednostka %s %s zniszczona Bombą Atomową."

#~ msgid "%s was nuked by %s."
#~ msgstr "Miasto %s zostało zniszczone Bombą Atomową przez %s."

#~ msgid "You nuked %s."
#~ msgstr "Zbombardowałeś/aś miasto %s."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "%s użył/a Bomby Atomowej!"

#~ msgid "%s has no capacity to transport %s."
#~ msgstr "%s nie może transportować %s."

#~ msgid "%s cannot be transported to %s."
#~ msgstr "Jednostka %s nie może być przetransportowana do %s."

#~ msgid "%s transported successfully."
#~ msgstr "Jednostka %s została przetransportowana."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Ta jednostka nie może być przetransportowana."

#
#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Nie możesz przerzucać jednostki transportującej inne jednostki."

#~ msgid "The destination location is not known."
#~ msgstr "Cel nie jest znany."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Jednostki nie można przerzucić do %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "Odległość od celu (%i) jest większa niż zasięg danej jednostki (%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Twoja jednostka %s została zrzucona do %s i zginęła."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "Twoja jednostka %s została zniszczona przez wroga podczas lądowania."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "Twój przelot wystraszył tubylców, którzy uciekli w popłochu."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Jednostka %s przerwała wykonywanie rozkazu, gdy dostrzegła ruch wroga."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr ""
#~ "Jednostka %s przerwała wykonywanie rozkazu, gdy napotkała wrogie "
#~ "jednostki."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Jednostka %s nie wykonała rozkazu, gdyż nie udało się zbudować miasta."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "Anulowano rozkaz dla jednostki %s, ponieważ wymaga podjęcia "
#~ "nieprawidłowej czynności."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Anulowano rozkaz dla jednostki %s, ponieważ zawiera on nieprawidłowe "
#~ "położenie."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr ""
#~ "Jednostka %s przerwała wykonywanie rozkazu, gdy napotkała wrogie "
#~ "jednostki na swojej drodze."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr ""
#~ "Jednostka %s nie wykonała rozkazu z powodu niemożności wykonania ruchu."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Nie udało się zmienić miasta pochodzenia jednostki %s."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Nie udało się ustanowić szlaku handlowego za pomocą %s."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Nie udało się wspomóc budowy cudu za pomocą %s."

#~ msgid "Your %s has invalid orders."
#~ msgstr "Twoja jednostka %s ma nieprawidłowe rozkazy."

#~ msgid ""
#~ "Your unit may not move for another %s this turn. See /help unitwaittime."
#~ msgstr ""
#~ "Twoja jednostka nie może wykonać ruchu przez kolejne %s w tej turze. "
#~ "Zobacz /help unitwaittime."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" - propozycja przyjęta stosunkiem głosów %d:%d. %d wstrzymało "
#~ "się od głosu, a %d nie głosowało."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" - propozycja odrzucona stosunkiem głosów %d:%d. %d "
#~ "wstrzymało się od głosu, a %d nie głosowało."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s głosuje na tak."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s głosuje na nie."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s wstrzymuje się."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (potrzebuje %0.0f%% przy braku sprzeciwu)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (potrzebuje %0.0f%% za)."

#~ msgid "?or-list-single:%s"
#~ msgstr "?or-list-single:%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "?or-list:%s lub %s"

#~ msgid "?or-list:%s"
#~ msgstr "?or-list:%s"

#~ msgid "?or-list:, %s"
#~ msgstr "?or-list:, %s"

#~ msgid "?or-list:, or %s"
#~ msgstr "?or-list: lub %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "?and-list-single:%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "?and-list:%s oraz %s"

#~ msgid "?and-list:%s"
#~ msgstr "?and-list:%s"

#~ msgid "?and-list:, %s"
#~ msgstr "?and-list:, %s"

#~ msgid "?and-list:, and %s"
#~ msgstr "?and-list: oraz %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Uruchomiłeś/aś Freeciv bez biblioteki iconv. Znaki spoza\n"
#~ "zestawu latin1 (ISO-8559-1), a więc również polskie litery,\n"
#~ "mogą nie być wyświetlane poprawnie.\n"
#~ "iconv można pobrać z http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Nie można przekonwertować tekstu z %s do %s: %s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Zły poziom śledzenia \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Zły poziom śledzenia %d w \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv musi być skompilowane z flagą DEBUG, aby można było używać %d "
#~ "poziomu śledzenia.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Zły argument log level \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "To nie jest liczba całkowita: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Pusta nazwa pliku w argumencie poziomu śledzenia \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv musi być skompilowane z flagą DEBUG, aby można było używać "
#~ "zaawansowanych poziomów śledzenia.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Nie można otworzyć pliku logu: %s celem dodania \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "ostatnia wiadomość powtórzona %d raz"
#~ msgstr[1] "ostatnia wiadomość powtórzona %d razy"
#~ msgstr[2] "ostatnia wiadomość powtórzona %d razy"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (łącznie %d powtórzenie)"
#~ msgstr[1] " (łącznie %d powtórzenia)"
#~ msgstr[2] " (łącznie %d powtórzeń)"

#~ msgid "Failed to fetch %s"
#~ msgstr "Nie udało się pobrać %s"

#~ msgid "Could not open %s for writing"
#~ msgstr "Nie mogę otworzyć pliku %s w trybie zapisu"

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Pusty argument dla \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Brak argumentu dla \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" jest ustawione, lecz puste; próbuję \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" jest ustawione, lecz puste; używam domyślnego folderu danych \"%s"
#~ "\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" jest ustawione, lecz puste; używam domyślnego folderu zapisanych "
#~ "gier \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" jest ustawione, lecz puste; używam domyślnego folderu scenariuszów "
#~ "\"%s\"."

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Nie można odczytać katalogu danych %s: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Ta ścieżka może być ustawiona przy pomocy zmiennej środowiskowej \"%s\". "

#~ msgid "Current path is: \"%s\""
#~ msgstr "Bieżąca ścieżka to: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Wymagany jest plik \"%s\"... przerywam!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Błąd: próbujesz mnie uruchomić jako administrator!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Użyj do tego konta normalnego użytkownika.\n"

#~ msgid "exact match"
#~ msgstr "dokładnie pasujące"

#~ msgid "only match"
#~ msgstr "tylko pasujące"

#~ msgid "ambiguous"
#~ msgstr "niejednoznaczne"

#~ msgid "empty"
#~ msgstr "puste"

#~ msgid "too long"
#~ msgstr "za długie"

#~ msgid "non-match"
#~ msgstr "nie pasujące"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "dzień"
#~ msgstr[1] "dni"
#~ msgstr[2] "dni"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "godzina"
#~ msgstr[1] "godziny"
#~ msgstr[2] "godzin"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minuta"
#~ msgstr[1] "minuty"
#~ msgstr[2] "minut"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "sekunda"
#~ msgstr[1] "sekundy"
#~ msgstr[2] "sekund"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "błąd %ld (niepoprawny FormatMessage)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "błąd %d (skompilowano bez strerror)"

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is viacommandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "Klient Qt znajduje się we wczesnej fazie rozwoj i jak na razie z serwerem "
#~ "połączyć się można jedynie poprzez parametr autoconnect wiersza poleceń "
#~ "\"-a\""

#~ msgid "Hut"
#~ msgstr "Chatka"

#~ msgid "Workers spontaneously gather and upgrade %s bases."
#~ msgstr "Robotnicy spontanicznie ulepszają bazy w mieście %s."

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nowe nadzieje związane z odkryciem nowoczesnej technologii budowy dróg."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Ludzie są zadowoleni z tego, że twoi naukowcy w końcu odkryli nową "
#~ "technologię budowy dróg."

#~ msgid ""
#~ "Workers spontaneously gather and upgrade all possible cities with better "
#~ "bases."
#~ msgstr ""
#~ "Robotnicy we wszystkich miastach spontanicznie ulepszają bazy, jeśli to "
#~ "tylko możliwe."

#~ msgid "Bu_ild Farmland"
#~ msgstr "Zbuduj farmę"

#~ msgid "Build Farmland"
#~ msgstr "Zbuduj farmę"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Potrafi budować farmy.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Potrafi budować farmy (gracz zna technologię %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Potrafi budować farmy (jeśli gracz zna którąkolwiek z technologii: "
#~ "%s).\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Pozwala %s ulepszać nawodnienie do farmy.\n"

#~ msgid "Enable alpha blending"
#~ msgstr "Włącz alpha blending"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Ta opcja włącza alpha blending zamiast rozmywania. Jeśli sprzęt nie "
#~ "wspiera alpha blendingu, to rysowanie grafiki może być znacznie "
#~ "wolniejsze."

#~ msgid ""
#~ "You can upgrade Roads to Highways.\n"
#~ "\n"
#~ "Movement via Highway costs 1/3 movement points."
#~ msgstr ""
#~ "Możesz ulepszyć drogi do autostrad.\n"
#~ "\n"
#~ "Ruch po autostradzie zużywa 1/3 punktu ruchu."

#~ msgid "Ruthenian"
#~ msgstr "Ruski"

#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Rusini"

#~ msgid "Whether to allow space race"
#~ msgstr "Czy pozwolić na Wyścig Kosmiczny?"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że gracze mogą budować Rakiety Kosmiczne."

#~ msgid "Whether allied players can win together"
#~ msgstr "Czy sprzymierzeni gracze mogą wygrać razem?"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że jeśli nastąpi sytuacja, w której wszyscy "
#~ "gracze, którzy mogą jeszcze wygrać grę są sprzymierzeni, a co najmniej "
#~ "jeden pokonany gracz nie jest częścią sojuszu, gra zakończy się "
#~ "natychmiastowym zwycięstwem wszystkich sprzymierzonych graczy."

#~ msgid "Activate given unit"
#~ msgstr "Aktywuj jednostkę"

#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktywuje jednostkę i zamyka okno"

#~ msgid "Sentry given unit"
#~ msgstr "Wartuj jednostkę"

#~ msgid ""
#~ "Fortify given unit ( Doesn't grant extra bonus to defence. Each unit in "
#~ "city gets such bonus without fortifying"
#~ msgstr ""
#~ "Umocnij daną jednostkę (nie daje dodatkowych punktów obrony, każda "
#~ "jednostka w mieście dostaje dodatkowe punktu nawet bez umacniania się"

#~ msgid "Disbands given unit ( City will get half of production of unit"
#~ msgstr ""
#~ "Rozwiąż daną jednostkę (miastu zwracana jest połowa kosztów produkcji "
#~ "jednostki"

#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Zmienia miasta pochodzenia danej jednostki na bieżące miasto."

#~ msgid "Buy ( "
#~ msgstr "Kup ("

#~ msgid "TURN"
#~ msgstr "TURA"

#~ msgid "Fortify"
#~ msgstr "Umocnij"

#~ msgid "Build city"
#~ msgstr "Zbuduj miasto"

#~ msgid "Build road"
#~ msgstr "Zbuduj drogę"

#~ msgid "Build irrigation"
#~ msgstr "Stwórz nawodnienie"

#~ msgid "Build mine"
#~ msgstr "Zbuduj kopalnię"

#~ msgid "Tax rates"
#~ msgstr "Stawki podatkowe"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Wymagania: zasób specjalny %s.\n"

#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Niemożliwe, jeśli na polu jest zasób specjalny %s.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Wymagania: zasób specjalny %s na tym samym lub na polu przylegającym "
#~ "bezpośrednio.\n"

#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Niemożliwe, jeśli na tym samym lub na polu przylegającym bezpośrednio "
#~ "jest zasób specjalny %s.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Wymagania: zasób specjalny %s na tym samym lub na przylegającym polu.\n"

#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Niemożliwe na polu z terenem %s i na polu przylegającym do tego terenu.\n"

#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Wymagania: zasób specjalny %s w promieniu miasta.\n"

#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Niemożliwe, jeśli w promieniu miasta jest zasób specjalny %s.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Wymagania: %s na polu.\n"

#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Niemożliwe na polu z %s.\n"

#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Wymagania: %s na polu przylegającym bezpośrednio.\n"

#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Niemożliwe na polu z %s na polu przylegającym bezpośrednio.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Tylko dla narodu %s na przylegającym polu.\n"

#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Niemożliwe na polu z %s na przylegającym polu.\n"

#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Wymagania: budynek %s w promieniu miasta.\n"

#~ msgid "Prevented by a %s on a tile within the city radius.\n"
#~ msgstr "Niemożliwe, jeśli w promieniu miasta jest pole z %s.\n"

#~ msgid "?road:%s"
#~ msgstr "?road:%s"

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50%.  The "
#~ "total bonus is 150% if there are Marketplace, Bank, and Stock Exchange "
#~ "together in the same city."
#~ msgstr ""
#~ "Zwiększa o 50% produkcję luksusu i podatków w mieście. Całkowity wzrost "
#~ "wynosi 150%, jeśli w mieście jest Targowisko, Bank oraz Giełda."

#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Zwiększa produkcję luksusu i dochody podatkowe miasta o 50%."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie może budować zaplanowanego/ej %s; wymagany zasób to %s. "
#~ "Przesunięto na późniejszy termin..."

#~ msgid "_Roads & Rails"
#~ msgstr "Drogi i koleje"

#~ msgid "Roads & Rails"
#~ msgstr "Drogi i koleje"

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- Moduł Podtrzymywania Życia: zapewnia żywność i wodę dla mieszkańców "
#~ "jednego Modułu Mieszkalnego."

#~ msgid ""
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules."
#~ msgstr "- Panele Słoneczne: zapewniają energię dla dwóch innych Modułów."

#~ msgid "Buoys cannot be built in the multiplayer ruleset."
#~ msgstr "Boi nie można budować w zestawie zasad dla gry wieloosobowej."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceany pokrywają ogromne obszary, jedynie jednostki morskie (np. Triremy) "
#~ "mogą się po nich poruszać."

#~ msgid "%*sRivers"
#~ msgstr "%*sRzeki"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Może atakować z jednostek morskich, zarówno miasta jak i jednostki na "
#~ "lądzie.\n"

#~ msgid "Only %s can attack from sea."
#~ msgstr "Tylko %s mogą atakować z morza."

#~ msgid "Cannot attack from sea."
#~ msgstr "Nie możesz atakować z morza."

#~ msgid ""
#~ "This command can be used to delegate the control over a player. The "
#~ "[player-name] argument can only be used by connections with the cmdlevel "
#~ "'admin' or above to force the corresponding change of the delegation "
#~ "status."
#~ msgstr ""
#~ "To polecenie służy do przekazywania kontroli nad graczem. Argument [nazwa-"
#~ "gracza] może być używany jedynie przez połączonie z poziomem 'admin' lub "
#~ "wyższym, by wymusić zmianę statusu pełnomocnictwa."

#~ msgid "Player '%s' did reconnect. Restore player state."
#~ msgstr "Gracz '%s' połączył się ponownie. Przywracam stan gracza."

#~ msgid "Delegation to user '%s' defined."
#~ msgstr "Zdefiniowano pełnomocnictwo dla użytkownika '%s'."

#~ msgid "Unknown player name: '%s'"
#~ msgstr "Nieznane nazwa gracza: '%s'"

#~ msgid "Delegation to yourself?"
#~ msgstr "Chcesz przekazać kontrolę samemu/ej sobie?"

#~ msgid "Please restore first your original connection."
#~ msgstr "Przywróc najpierw swoje pierwotne połączenie."

#~ msgid "Please cancel first your own delegation."
#~ msgstr "Anuluj najpierw swoje własne pełnomocnictwo."

#~ msgid "A user is connected to player '%s'."
#~ msgstr "Użytkownik połączył się z graczem '%s'."

#~ msgid "Failed to take control of '%s'."
#~ msgstr "Nie udało się przejąć kontroli nad '%s'."

#~ msgid "There is no original player to restore."
#~ msgstr "Nie ma początkowego gracza."

#~ msgid "Player data do not match."
#~ msgstr "Dane gracza nie zgadzają się."

#~ msgid "Failed to restore control over '%s'."
#~ msgstr "Nie udało się odzyskać kontroli nad '%s'."

#~ msgid "Control over player '%s' delegated to user '%s'%s."
#~ msgstr "Kontrola nad graczem '%s' przekazana użytkownikowi '%s'%s."

#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Ta opcja sprawia, że na mapie pokazane pola, na które jednostki nie mogą "
#~ "wchodzić."

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that Freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "Polecenie 'create' tworzy nowego gracza o podanej nazwie.\n"
#~ "Jeśli rozpoczęto grę, polecenie sprawdza, czy w grze są jeszcze wolne "
#~ "miejsca, a jeśli ich nie ma, próbuje użyć miejsc martwych graczy. Nowy "
#~ "gracz nie ma miast ani jednostek.\n"
#~ "Można używać również parametrów typów AI, aby wybrać moduł AI, który ma "
#~ "być używany przez stworzonego gracza. Freeciv musi być jednak "
#~ "skompilowana ze wsparciem dla modułów AI, a wybrany moduł musi być "
#~ "załadowany."

#~ msgid "Error connecting metaserver"
#~ msgstr "Błąd połączenia z metaserwerem"

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Gra będzie automatycznie zapisywana co podaną liczbę tur. Zobacz też "
#~ "ustawienie 'autosaves'."

#~ msgid "Land moving units"
#~ msgstr "Jednostki lądowe"

#~ msgid "Sea moving units"
#~ msgstr "Jednostki morskie"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Jednostki poruszające się po lądzie i wodzie"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr ""
#~ "* W potyczce z niektórymi jednostkami, jest liczona jako helikopter.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Znakomita do atakowania jednostek liczonych jako helikopter.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Otrzymuje podwójną obronę w starciu jednostkami liczonymi jako konne.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr ""
#~ "* W starciu z niektórymi jednostkami, jest liczona jednostka jako konna.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Osiąga pięciokrotną siłę obrony przed pociskami i samolotami.\n"

#~ msgid "Dictatress %s"
#~ msgstr "Dyktatorka %s"

#~ msgid "?female:Calipha %s"
#~ msgstr "?female:Kalifa %s"

#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Szejk %s"

#~ msgid "Stadholdress %s"
#~ msgstr "Grododzierżczyni %s"

#~ msgid "current version"
#~ msgstr "obecna wersja"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#~ msgid "freeciv 2.4.0"
#~ msgstr "freeciv 2.4.0"

#~ msgid "freeciv 2.5.0 (development)"
#~ msgstr "freeciv 2.5.0 (rozwojowa)"

#~ msgid "Game ended in a draw."
#~ msgstr "Gra zakończyła się remisem."

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Potrafi przekształcać teren.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Tworzona ze statusem weterana w miastach z odpowiednimi budynkami (zob. "
#~ "Lotnisko).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Może zdobyć doświadczenie po pokonaniu wrogiej jednostki.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Tworzona ze statusem weterana w Komunizmie.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Może zdobyć doświadczenie po przeprowadzeniu udanej misji.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Tworzona ze statusem weterana w mieście z odpowiednimi budynkami (zob. "
#~ "Koszary).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Tworzona ze statusem weterana w mieście z odpowiednimi budynkami (zob. "
#~ "Stocznia).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Może zostać weteranem w wyniku szkolenia lub bitwy.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Może zostać weteranem w wyniku szkolenia.\n"

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "A:%d O:%d SO:%d PO:%d/%d (%s)"

#~ msgid "Geoengineers"
#~ msgstr "Geoinżynierowie"

#~ msgid ""
#~ "Geoengineers are Engineers that can perform major terrain transformations "
#~ "(for example, converting Ocean into Swamp)."
#~ msgstr ""
#~ "Geoinżynierowie to Inżynierowie, którzy potrafią dokonywać dużych zmian "
#~ "terenu (np. przekształcać Ocean na Bagna"

#~ msgid "?team name:Dark White"
#~ msgstr "?team name:Ciemnobiała"

#~ msgid "?team name:Indigo"
#~ msgstr "?team name:Indygo"

#~ msgid "?team name:Nutmeg"
#~ msgstr "?team name:Orzechowa"

#~ msgid "?team name:Ultramarine"
#~ msgstr "?team name:Ultramaryna"

#~ msgid "?team name:Xanadu"
#~ msgstr "?team name:Xanadu"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-linia>"

#~ msgid "journeyman"
#~ msgstr "podróżnik"

#~ msgid "working man"
#~ msgstr "pracownik"

#~ msgid "foreman"
#~ msgstr "przodownik"

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "W ciągu znaków '%s' określającym jednostki początkowe nie ma założyciela "
#~ "miasta ('c'). Spróbuj \"help startunits\"."

#~ msgid "Couldn't add definition: %s."
#~ msgstr "Nie mogę dodać definicji: %s."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Niemcy zostały zjednoczone w 1871 roku w wyniku pruskiej ofensywy "
#~ "militarnej. Po I Wojnie Światowej stały się republiką, ale już w 1933 do "
#~ "władzy doszli naziści, którzy rozpętali II Wojnę Światową. W okresie "
#~ "zimnej wojny, Niemcy były podzielone na dwa państwa. Ponowne zjednoczenie "
#~ "nastąpiło w roku 1990."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Za początki historii współczesnej Hiszpanii uważa się walki królestw "
#~ "Kastylii i Aragonii prowadzone w celu odbicia półwyspu Iberyjskiego z rąk "
#~ "muzułmanów. Tzw. Rekonkwista zakończyła się powodzeniem w 1492, w tym "
#~ "samym roku, w którym Kolumb odbył podróż do Ameryki."

#~ msgid "?female:Empress %s"
#~ msgstr "?female:Cesarzowa %s"

#~ msgid "?female:Princess %s"
#~ msgstr "?female:Księżniczka %s"

#~ msgid "?female:Popess %s"
#~ msgstr "?female:Papież %s"

#~ msgid "?female:Lady %s"
#~ msgstr "?female:Lady %s"

#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Księżna %s"

#~ msgid "?female:Rani %s"
#~ msgstr "?female:Rabbi %s"

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Błąd: rekursywne wywołania do logu.\n"

#~ msgid "Build Railroad"
#~ msgstr "Zbuduj kolej"

#~ msgid "player color (set/random)"
#~ msgstr "kolor gracza (ustawiony/nieuporządkowany)"

#~ msgid "team color (ordered)"
#~ msgstr "kolor drużyny (uporządkowany)"

#~ msgid ""
#~ "- \"player color (ordered)\" (PLR_ORDER): select the color for each "
#~ "player according to the order of the color definition.\n"
#~ "- \"player color (random)\" (PLR_RANDOM): select a random color for each "
#~ "player.\n"
#~ "- \"player color (set/random)\" (PLR_SET): use the color set via the "
#~ "playercolor command. For players without a color a random value will be "
#~ "selected.\n"
#~ "- \"team color (ordered)\" (TEAM_ORDER): select the color for one team "
#~ "depending on the order of the color definition."
#~ msgstr ""
#~ "- \"kolor gracza (określony)\" (PLR_ORDER): wybiera kolor dla każdego "
#~ "gracza zgodnie z definicją kolorów.\n"
#~ "- \"kolor gracza (losowy)\" (PLR_RANDOM): wybiera losowy kolor dla "
#~ "każdego gracza.\n"
#~ "- \"kolor gracza (ustawiony/losowy)\" (PLR_SET): ustawia kolor poprzez "
#~ "polecenie playercolor. Graczom bez koloru przydziela się losowe kolory.\n"
#~ "- \"kolor gracza (określony)\" (TEAM_ORDER): wybiera kolor dla drużyny "
#~ "zgodnie z definicją kolorów."

#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Nie znaleziono gracza nazwie '%s' lub nazwa jest niejednoznaczna."

#~ msgid ""
#~ "Please set 'plrcolormode' to PLR_SET to define the color for the player "
#~ "%s before the game starts."
#~ msgstr ""
#~ "Ustaw 'plrcolormode' na PLR_SET, aby zdefiniować kolor dla gracza %s "
#~ "przed rozpoczęciem gry."

#~ msgid "?female:Sister %s"
#~ msgstr "?female:Siostra %s"

#~ msgid "?female:Countess %s"
#~ msgstr "?female:Księżna %s"

#~ msgid "Rail"
#~ msgstr "Kolej"

#~ msgid "Cannot determine control directory"
#~ msgstr "Nie można odnaleźć katalogu kontrolnego"

#~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
#~ msgstr ""
#~ "Uruchom funkcję zgodności dla wersji <%d (pożądane: %d; serwer: %d)."

#~ msgid "Save using the given savegame version"
#~ msgstr "Zapis z użyciem wersji gry"

#~ msgid ""
#~ "Create a savegame which can be loaded by the given version of Freeciv. "
#~ "Note that some features will not be saved/restored for older versions."
#~ msgstr ""
#~ "Tworzy zapisaną grę, która może zostać wczytana przez daną wersję "
#~ "Freeciv. Niektóre funkcjonalności nie będą zapisywane/odczytywane przez "
#~ "starsze wersje gry."

#~ msgid "Modpack"
#~ msgstr "Dodatek"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Dyplomata czeka na twe rozkazy."

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d handlu / %d"

#~ msgid "no extra / %d"
#~ msgstr "bez dodatków / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "Fortece i bazy lotnicze"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortece i bazy lotnicze"

#~ msgid ""
#~ "\n"
#~ "Railroad           %3d"
#~ msgstr ""
#~ "\n"
#~ "Kolej           %3d"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Pozwala %s ulepszać drogi do kolei.\n"

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Błędna wartość $http_proxy lub metaserwer, powinna się zaczynać od "
#~ "'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Odnalezienie metaserwera nie powiodło się"

#~ msgid "Save game to file using the old format."
#~ msgstr "Zapisuje grę przy użyciu starego formatu."

#~ msgid "_Cancel meeting"
#~ msgstr "Przerwij spotkanie"

#~ msgid "Accept _treaty"
#~ msgstr "Zatwierdź traktat"

#~ msgid "_Gold:"
#~ msgstr "Złoto:"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Ten klient nie ma specjalnych opcji wiersza poleceń\n"
#~ "\n"

#~ msgid "Nation's Legend"
#~ msgstr "Legenda narodu"

#~ msgid "SORRY... NO INFO"
#~ msgstr "Przykro mi... brak danych"

#~ msgid "You are running latest stable version of freeciv."
#~ msgstr "Grasz najnowszą stabilną wersją Freeciv."

#~ msgid "Mosotho"
#~ msgstr "Sotyjski"

#~ msgid ""
#~ "A Bantu people in Southern Africa, the ancestors of the Basotho first "
#~ "arrived in the region by the end of the first millennium AD. The Basotho "
#~ "first formed a unified polity in the early 19th century under king "
#~ "Moshoeshoe I. The Mosotho kings sought protection from the British "
#~ "against Boer incursions and in 1869 their country turned into the British "
#~ "protectorate of Basutoland. Although surrounded by South Africa on all "
#~ "sides, that country's apartheid policies prevented its intgration into "
#~ "South Africa. In 1966 Basutoland became the independent Kingdom of "
#~ "Lesotho."
#~ msgstr ""
#~ "Lesotho stało się po raz pierwszy jednolitym bytem politycznym we "
#~ "wczesnym wieku XIX za panowania króla Moshoeshoe I, który zjednoczył "
#~ "klany sotyjskie. Moshoeshoe zwrócił się do Brytyjczyków po obronę przed "
#~ "Burami i w 1869 roku kraj stał się protektoratem brytyjskim pod nazwą "
#~ "Basutoland. Choć kraj był otoczony przez Republikę Południowej Afryki, "
#~ "polityka apartheidu nie pozwoliła mu wchłonąć Basutolandu, który w 1966 "
#~ "roku stał się niezawisłym Królestwem Lesotho."

#~ msgid "Motswana"
#~ msgstr "Botswański"

#~ msgid "Mother Superior"
#~ msgstr "Najwyższa Matka"

#~ msgid "This value defines the zoom for map images."
#~ msgstr "Ta wartość określa powiększenie dla obrazów map."

#~ msgid ""
#~ "If this value is activated, the area of all nation are displayed in the "
#~ "color of the nation."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że obszar zajmowany przez naród zostanie "
#~ "wyświetlony w kolorze tego narodu."

#~ msgid ""
#~ "If this value is activated, the border of the territories are displayed "
#~ "in the map image."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na obrazie mapy pokazane zostaną granice "
#~ "terytoriów."

#~ msgid ""
#~ "If this value is activated, the cities are displayed in the map image."
#~ msgstr "Włączenie tej opcji sprawia, że na mapie wyświetlane będą miasta."

#~ msgid ""
#~ "If this value is activated, the map image shows the range of teh for of "
#~ "war."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że na obrazie mapy pokazany zostanie zasięg "
#~ "\"mgły wojny\"."

#~ msgid "If this value is activated, the different terrains are displayed."
#~ msgstr "Włączenie tej opcji sprawia, że pokazane zostaną różne tereny."

#~ msgid "The file name for the map image."
#~ msgstr "Nazwa pliku pod którą będzie się zapisywać obraz mapy."

#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Nie udało się zainicjować podsystemu obrazów!"

#~ msgid "'plrid' must be in the intervall [0, %d)."
#~ msgstr "'plrid' musi być w interwale [0, %d)."

#~ msgid "Unknown player name: '%s'."
#~ msgstr "Nieznana nazwa gracza: '%s'."

#~ msgid "Toolkit function not defined!"
#~ msgstr "Nie zdefiniowano funckji narzędzi!"

#~ msgid ""
#~ "This command allows the creation of map images. Supported arguments:\n"
#~ "  colortest        - create a image to showing all colors\n"
#~ "  create <id>|all  - create a specific or all map images\n"
#~ "  define <mapdef>  - define a map image\n"
#~ "  delete <id>|all  - delete a specific or all map images\n"
#~ "  help             - more information about the definition\n"
#~ "  show <id>|all    - shown a specific or all map images"
#~ msgstr ""
#~ "To polecenie pozwala tworzy obrazy mapy. Dostępne argumenty:\n"
#~ "  colortest        - tworzy obraz, by pokazać wszystkie kolory\n"
#~ "  create <id>|all  - tworzy obraz określonej mapy lub wszystkich map\n"
#~ "  define <mapdef>  - definiuje obraz mapy\n"
#~ "  delete <id>|all  - usuwa jedną lub wszystkie obrazy mapy\n"
#~ "  help             - więcej informacji o definicji\n"
#~ "  show <id>|all    - pokazuje jedną lub wszystkie mapy"

#~ msgid "no map images defined"
#~ msgstr "nie zdefiniowano obrazów mapy"

#~ msgid "Error creating map image %d: %s"
#~ msgstr "Błąd w trakcie tworzenia obrazu mapy %d: %s"

#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid options are:\n"
#~ msgstr ""
#~ "Składnia: %s [opcja ...]\n"
#~ "Poprawnymi opcjami są:\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file PLIK\tWczytaj zachowaną grę PLIK\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADRES\tUstal ADRES jako adres metaserwera.\n"

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tOgłoś grę w sieci lokalnej używając protokołu "
#~ "PROTO (IPv4/IPv6/none)\n"

#~ msgid ""
#~ "      --\t\tPass any following options to the UI.\n"
#~ "\t\t\tTry \"%s -- --help\" for more.\n"
#~ msgstr ""
#~ "      --\t\tInne opcje zostaną przekazane do UI.\n"
#~ "\t\t\tSpróbuj \"%s -- --help\" po więcej informacji.\n"

#~ msgid "_Ready all"
#~ msgstr "Uaktywnij wszystkie"

#~ msgid "_Sentry idle"
#~ msgstr "Wartuj bezczynne jednostki"

#~ msgid "Select _all"
#~ msgstr "Wybierz wszystkie"

#~ msgid "Surviving requirements are only supported at world range."
#~ msgstr "Wymagania nieusuwalne muszą mieć zasięg globalny."

#~ msgid "Auth option \"%s\":"
#~ msgstr "Opcja uwierzytelnienia \"%s\":"

#~ msgid "Illegal value for auth port: \"%s\""
#~ msgstr "Błędna wartość dla portu uwierzytelnienia: \"%s\""

#~ msgid ""
#~ "Cannot load auth config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Nie mogę wczytać pliku konfiguracyjnego uwierzytelnienia \"%s\":\n"
#~ "%s"

#~ msgid ""
#~ "  -a  --auth FILE\tEnable server authentication with configuration from "
#~ "FILE.\n"
#~ msgstr "  -a  --auth PLIK\tWłącz uwierzytelnienie z konfiguracją z PLIKu.\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tZapisuj ppm'y dla mapy podczas zapisywania gry.\n"

#~ msgid ""
#~ "Show a list of connections to the server, your ignore list, the list of "
#~ "the players in the game, the available scenarios, the teams of players, "
#~ "or the running votes. The argument may be abbreviated, and defaults to "
#~ "'players' if absent."
#~ msgstr ""
#~ "Wyświetla listę połączeń do serwera, listę ignorowanych, graczy, "
#~ "zespołów, scenariuszów lub głosowań. Argumenty mogą być skrócone, a "
#~ "domyślnym argumentem jest 'players'."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Tylko operator serwera i połączenia o prawach 'hack' mogą zmusić "
#~ "użytkownika do zajęcia miejsca gracza. Jeśli nie masz takich praw, możesz "
#~ "tylko użyć argumentu <nazwa-gracza>. Jeśli podano '-' jako nazwę gracza, "
#~ "a połączenie nie kontroluje jeszcze gracza, gracz taki jest tworzony i "
#~ "przypisany do połączenia."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer."
#~ msgstr ""
#~ "Tylko operator serwera i połączenia o prawach 'hack' mają prawo zmusić "
#~ "użytkownika do obserwania gracza. Jeśli nie masz takich praw możesz użyć "
#~ "jedynie argumentu [nazwa-gracza]. Jeśli nie podano nazwy-gracza wewnątrz "
#~ "konsoli, to używany jest globalny obserwator."

#~ msgid "create <player-name>"
#~ msgstr "create <gracz>"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities."
#~ msgstr ""
#~ "Komenda 'create' tworzy nowego gracza o podanej nazwie.\n"
#~ "Jeśli rozpoczęto grę, komenda sprawdza, czy w grze są jeszcze wolne "
#~ "miejsca, a jeśli ich nie ma, próbuje użyć miejsc martwych graczy. Nowy "
#~ "gracz nie ma miast ani jednostek."

#~ msgid "Evaluate a line of freeciv script in the current game."
#~ msgstr "Weryfikuje linijkę skryptu freeciv w grze."

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserwer: niewłaściwy adres: <%s %d>."

#~ msgid ""
#~ "When a player attempts to found a new city, there may be no other city in "
#~ "this distance. For example, when this value is 3, there have to be at "
#~ "least two empty fields between two cities in every direction. If set to 0 "
#~ "(default), the ruleset value will be used."
#~ msgstr ""
#~ "Kiedy gracz zakłada miasto, sprawdzane jest czy w tej odległości nie ma "
#~ "już innego miasta. Na przykład, jeżeli wartość tej opcji ustawiona jest "
#~ "na 3, pomiędzy dwoma miastami, muszą być co najmniej 2 pola. Jeżeli opcja "
#~ "jest ustawiona na 0 (domyślnie), faktyczna wartość jest określana przez "
#~ "użyty zestaw zasad."

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-6 "
#~ "turns."
#~ msgstr ""
#~ "Podczas zmiany ustroju okres przejściowy będzie trwał podaną liczbę tur. "
#~ "Jeśli podano wartość 0, to długość rewolucji będzie liczbą losową z "
#~ "przedziału 1-6."

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer."
#~ msgstr ""
#~ "Tura kończy się zawsze po podanym czasie, chyba że wcześniej wszyscy "
#~ "zawodnicy nacisnęli \"Koniec Tury\". Używaj tej opcji razem z poleceniem "
#~ "\"timeoutincrease\", aby dynamicznie zmieniać timeout. W serwerach typu "
#~ "DEBUG, timeout ustawiony na -1 oznacza grę w testowym trybie autogry. "
#~ "Jedynie połączenia z poziomu 'hack' mogą ustawiać ten czas na mniej niż "
#~ "30 sekund. Stosując to wraz z poleceniem \"timeoutincrease\", otrzymać "
#~ "można dynamiczny licznik."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "Gra będzie automatycznie zapisywana co podaną liczbę tur. Zero oznacza "
#~ "brak autozapisu."

#~ msgid "Players cannot be removed once the game has started."
#~ msgstr "Gracz nie może być usunięty po rozpoczęciu gry."

#~ msgid "user %s, "
#~ msgstr "użytkownik %s, "

#~ msgid " %d connection:"
#~ msgid_plural " %d connections:"
#~ msgstr[0] " %d połączenie:"
#~ msgstr[1] " %d połączenia:"
#~ msgstr[2] " %d połączeń:"

#~ msgid "  %s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s z %s (poziom dostępu do operacji: %s), bufor=%dKB"

#~ msgid "Show combat animation"
#~ msgstr "Animacja walki"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr "Możesz tu włączyć i wyłączyć animację bitew."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d"

#~ msgid "Inspect _City"
#~ msgstr "Wyświetl miasto"

#~ msgid "Build _Railroad"
#~ msgstr "Zbuduj kolej"

#~ msgid "Pass"
#~ msgstr "Zatwierdzono"

#~ msgid "Cannot determine user home directory"
#~ msgstr "Nie można odnaleźć katalogu domowego"

#~ msgid "Failed to download modpack control file from given URL"
#~ msgstr "Nie udało się pobrać pliku kontrolnego dodatku z podanego adresu."

#~ msgid "Cannot parse modpack control file"
#~ msgstr "Nie można odczytać pliku kontrolnego dodatku"

#~ msgid "Failed to download modpack list"
#~ msgstr "Nie udało się pobrać listy dodatków"

#~ msgid "Cannot parse modpack list"
#~ msgstr "Nie można odczytać listy dodatków"

#~ msgid ""
#~ "For more information about submitting bug reports see the file BUGS in "
#~ "the Freeciv distribution.  For more information in general, visit the "
#~ "Freeciv website, at:"
#~ msgstr ""
#~ "Więcej informacji o zgłaszaniu błędów znaleźć można w plik BUGS załączony "
#~ "do twojej dystrybucji Freeciv. Więcej informacji znajdziesz na stronie "
#~ "Freeciv:"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Amir Al-Muminin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Amirat Al-Muminin %s"

#~ msgid "Al-Andalus"
#~ msgstr "Andaluski"

#~ msgid "?plural:Al-Andalus"
#~ msgstr "?plural:Andalusowie"

#~ msgid "Sheik %s"
#~ msgstr "Szejk  %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malika %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "?title:Przywódca %s"

#~ msgid "Liberator %s"
#~ msgstr "Wyzwoliciel %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Wyzwolicielka %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami  %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Ojciec %s"

#~ msgid "Mother %s"
#~ msgstr "Matka %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Skonfederowane Stany Ameryki to kraj, który odłączył się od Stanów "
#~ "Zjednoczonych podczas wojny secesyjnej. Powstały w 1861 na bazie sześciu "
#~ "południowych stanów, lecz utraciły niezależność po dotkliwych porażkach "
#~ "militarnych zadanych przez wojska Północy."

#~ msgid "Thane %s"
#~ msgstr "Thane %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Protestata %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Protestatka %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "Doña %s"

#~ msgid "Mencey %s"
#~ msgstr "Mency %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Kikmongwi %s"

#~ msgid ""
#~ "The nation of Israel was founded in 1948 as a scattered collection of "
#~ "cantons in British Palestine, and has gradually expanded through winning "
#~ "a series of wars launched against it in 1948, 1967 and 1973."  †  †  €†  
#~ msgstr ""
#~ "Państwo Izrael zostało utworzone w 1948 r. z terytoriów Palestyny, "
#~ "będącej wówczas pod kontrolą Wielkiej Brytanii. Jego obszar powiększał "
#~ "się stopniowo dzięki zwycięskim wojnom w latach 1948, 1967 i 1973."

#~ msgid "?female:Duce %s"
#~ msgstr "?female:Duce %s"

#~ msgid "Manikongo %s"
#~ msgstr "Manikongo %s"

#~ msgid "?female:Manikongo %s"
#~ msgstr "?female:Manikongo %s"

#~ msgid "Mirza %s"
#~ msgstr "Mirza %s"

#~ msgid "?female:Mirza %s"
#~ msgstr "?female:Mirza %s"

#~ msgid "Great Duke %s"
#~ msgstr "Wielki Książę %s"

#~ msgid "Great Duchess %s"
#~ msgstr "Wielka Księżna %s"

#~ msgid "Tun %s"
#~ msgstr "Tun %s"

#~ msgid "?female:Tun %s"
#~ msgstr "?female:Tun %s"

#~ msgid "Toqui %s"
#~ msgstr "Toqui %s"

#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Toqui %s"

#~ msgid "Ajaw %s"
#~ msgstr "Ajaw %s"

#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Ajaw %s"

#~ msgid "Friar %s"
#~ msgstr "Brat %s"

#~ msgid "?Female:Bailiff %s"
#~ msgstr "?female:Baliw %s"

#~ msgid "Perfect %s"
#~ msgstr "Doskonały %s"

#~ msgid "Perfectae %s"
#~ msgstr "Doskonała %s"

#~ msgid "Corrector %s"
#~ msgstr "Corrector %s"

#~ msgid "Correctrix %s"
#~ msgstr "Correctrix %s"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Papuasi to melanezyjski lud zamieszkujący Nową Gwineę."

#~ msgid "%s Basha"
#~ msgstr "%s Basza"

#~ msgid "?female:%s Basha"
#~ msgstr "?female:%s Basza"

#~ msgid "?female:Mwami %s"
#~ msgstr "?female:Mwami %s"

#~ msgid "Noaidi %s"
#~ msgstr "Noaidi %s"

#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Noaidi %s"

#~ msgid "Chogyal %s"
#~ msgstr "Chogyal %s"

#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Chogyal %s"

#~ msgid "Encik %s"
#~ msgstr "Encik %s"

#~ msgid "?female:Encik %s"
#~ msgstr "?female:Encik %s"

#~ msgid "Datu %s"
#~ msgstr "Datu %s"

#~ msgid "?female:Datu %s"
#~ msgstr "?female:Datu %s"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Teksas to największy pod względem ludności i powierzchni stan USA. Znany "
#~ "z \"kowbojskiej\" mentalności mieszkańców."

#~ msgid "%s Beg"
#~ msgstr "%s Beg"

#~ msgid "?female:%s Beg"
#~ msgstr "?female:%s Beg"

#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Przewodnicząca %s"

#~ msgid ""
#~ "Venezuela is the northernmost country in South America. Having been a "
#~ "Spanish colony since the 16th century, the country gained independence on "
#~ "July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
#~ "Liberator."
#~ msgstr ""
#~ "Wenezuela to najbardziej na północ wysunięty kraj Ameryki Południowej. Od "
#~ "XVI w. był kolonią hiszpańską, a niepodległość uzyskał 5 lipca 1811 roku "
#~ "pod wodzą El Libertador Simóna Bolivara - \"Wyzwoliciela\"."

#~ msgid "Dictador %s"
#~ msgstr "Dictador %s"

#~ msgid "Dictadora %s"
#~ msgstr "Dictadora %s"

#~ msgid "Magister Militium %s"
#~ msgstr "Magister Militium %s"

#~ msgid "Magistra Militium %s"
#~ msgstr "Magistra Militium %s"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategia i taktyka"

#~ msgid "?bzip2error:OK"
#~ msgstr "?bzip2error:OK"

#~ msgid "?bzip2error:Run ok"
#~ msgstr "?bzip2error:Uruchomiono"

#~ msgid "?bzip2error:Flush ok"
#~ msgstr "?bzip2error:Opróżniono"

#~ msgid "?bzip2error:Finish ok"
#~ msgstr "?bzip2error:Zakończono"

#~ msgid "?bzip2error:Stream end"
#~ msgstr "?bzip2error:Koniec ciągu"

#~ msgid "?bzip2error:Config error"
#~ msgstr "?bzip2error:Błąd konfiguracji"

#~ msgid "?bzip2error:Sequence error"
#~ msgstr "?bzip2error:Błąd sekwencji"

#~ msgid "?bzip2error:Parameter error"
#~ msgstr "?bzip2error:Błąd parametru"

#~ msgid "?bzip2error:Mem error"
#~ msgstr "?bzip2error:Błąd pamięci"

#~ msgid "?bzip2error:Data error"
#~ msgstr "?bzip2error:Błąd danych"

#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "?bzip2error:Nie znaleziono pliku bzip2"

#~ msgid "?bzip2error:IO error"
#~ msgstr "?bzip2error:Błąd wejścia/wyjścia"

#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "?bzip2error:Nieoczekiwany koniec pliku"

#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "?bzip2error:Zapełniony bufor wyjścia"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (T%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Błąd Bz2 %d"

#~ msgid "Environment variable HOME not set"
#~ msgstr "Nie ustawiono zmiennej środowiskowej HOME"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the Cities Report."
#~ msgstr ""
#~ "Mapa (myszka):\n"
#~ "==============\n"
#~ "  Lewy przycisk na miasto:             Otwórz okno miasta\n"
#~ "  Lewy przycisk na jednostkę:          Aktywuj jednostkę\n"
#~ "  Lewy przycisk-ciągnięcie:            Idź do\n"
#~ "                                       (jeśli włączono opcję "
#~ "bezklawiszone \"idź do\")\n"
#~ "  Środkowy przycisk:                   Wyświetl informacje o polu\n"
#~ "  Prawy przycisk:                      Wyśrodkuj widok na polu\n"
#~ "\n"
#~ "  Shift-lewy przycisk:                 Kopiuj produkcję (GTK)\n"
#~ "  Shift-prawy przycisk (na mieście):   Wklej produkcję (GTK)\n"
#~ "\n"
#~ "  Shift-Ctrl-lewy przycisk:            Ustaw robotników.\n"
#~ "  Ctrl-środkowy przycisk:              Uaktywnij wartowane jednostki.\n"
#~ "  Shift-Alt-prawy przycisk:            Pokaż robotników (kursor nad lub "
#~ "obok miasta)\n"
#~ "\n"
#~ "  Tryb zaznaczania obszaru (GTK):\n"
#~ "  ===============================\n"
#~ "  Prawy przycisk-ciągnięcie:           Wejdź w tryb zaznaczania obszaru\n"
#~ "  Lewy przycisk:                       Przełącz podświetlenie pól\n"
#~ "  Shift-prawy przycisk:                Wklej produkcję do wszystkich "
#~ "zaznaczonych miast\n"
#~ "  Prawy przycisk:                      Wyjdź z trybu zaznaczania obszaru\n"
#~ "\n"
#~ "  Miasta podświetlone na mapie,\n"
#~ "  będą podświetlone także w raporcie o miastach."

#~ msgid "Build _Fortress"
#~ msgstr "Zbuduj fortecę"

#~ msgid "Build Airbas_e"
#~ msgstr "Zbuduj bazę lotniczą"

#~ msgid "Add to City (_B)"
#~ msgstr "Dodaj do miasta (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Zmień na %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Zmień na %s (_M)"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Jednostka cywilna (bez możliwości przeprowadzania ataku i wprowadzania "
#~ "stanu wyjątkowego).\n"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ulepszyć %s do %s za %d złota?\n"
#~ "Skarbiec zawiera %d złota."

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Ulepszyć %d jednostkę za %d złota?\n"
#~ "Skarbiec zawiera %d złota."
#~ msgstr[1] ""
#~ "Ulepszyć %d jednostki za %d złota?\n"
#~ "Skarbiec zawiera %d złota."
#~ msgstr[2] ""
#~ "Ulepszyć %d jednostek za %d złota?\n"
#~ "Skarbiec zawiera %d złota."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Czy kupić %s za %d złota?\n"
#~ "Skarbiec zawiera %d złota."

#~ msgid "Sell _Obsolete"
#~ msgstr "Sprzedaj przestarzałe"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Koszta (Ogółem: %d)"

#~ msgid "City Overview"
#~ msgstr "Ogólne"

#~ msgid "Misc. Settings"
#~ msgstr "Inne"

#~ msgid "Units present"
#~ msgstr "Obecne jednostki"

#~ msgid "Unit List"
#~ msgstr "Lista jednostek"

#~ msgid "Improvement"
#~ msgstr "Budynel"

#~ msgid "_Yes"
#~ msgstr "Tak"

#~ msgid "_No"
#~ msgstr "_Nie"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Handel z miastem %s daje %d handlu.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Nie ustanowiono żadnych szlaków handlowych."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Całkowity handel ze szlaków handlowych: %d"

#~ msgid "_Cancel"
#~ msgstr "_Anuluj"

#~ msgid "_Activate Unit"
#~ msgstr "_Aktywuj jednostkę"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktywuj jednostkę i zamknij okno"

#~ msgid "_Sentry Unit"
#~ msgstr "Wartuj jedno_stkę"

#~ msgid "_Disband Unit"
#~ msgstr "Rozwiąż jednostkę"

#~ msgid "_Upgrade Unit"
#~ msgstr "_Ulepsz jednostkę"

#~ msgid "Elvises"
#~ msgstr "Komicy"

#~ msgid "Configure City Report"
#~ msgstr "Konfiguracja raportu o miastach"

#~ msgid "No Buildings Available"
#~ msgstr "Brak dostępnych budynków"

#~ msgid "No Units Available"
#~ msgstr "Brak dostępnych jednostek"

#~ msgid "No Wonders Available"
#~ msgstr "Brak dostępnych cudów"

#~ msgid "Available To Build"
#~ msgstr "Dostępne do Budowy"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Wybierz jednostkę lub budynek, z którego chcesz zrezygnować."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Wybierz jednostkę lub budynek, który chcesz budować."

#~ msgid "That's the same thing!"
#~ msgstr "Nie ma różnicy!"

#~ msgid "Change All"
#~ msgstr "Zmień wszystko"

#~ msgid "Configure"
#~ msgstr "Konfiguracja"

#~ msgid "City Advisor"
#~ msgstr "Doradca"

#~ msgid "City Report"
#~ msgstr "Raport o miastach"

#~ msgid "For information on:"
#~ msgstr "Aby uzyskać pomoc na temat:"

#~ msgid "CMA and presets"
#~ msgstr "CMA i schematów"

#~ msgid "including sample presets,"
#~ msgstr "wraz z przykładowymi schematami,"

#~ msgid "see README.cma."
#~ msgstr "przeczytaj README.cma."

#~ msgid "New"
#~ msgstr "Nowy"

#~ msgid "Password:"
#~ msgstr "Hasło:"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Nie mogę wczytać zapisanej gry"

#~ msgid "Local Area Network"
#~ msgstr "Sieć Lokalna"

#~ msgid "Connect To Network Game"
#~ msgstr "Przyłącz się do gry _sieciowej"

#~ msgid "Choose a nation to play"
#~ msgstr "Wybierz naród, którym będziesz grał"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Liczba graczy (Łącznie z botami):"

#~ msgid "AI skill level:"
#~ msgstr "Poziom trudności AI:"

#~ msgid "Game Options"
#~ msgstr "Opcje gry"

#~ msgid "Start Game"
#~ msgstr "Rozpocznij grę"

#~ msgid "Host:"
#~ msgstr "Serwer:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Styl miast:"

#~ msgid "Unit Selection"
#~ msgstr "Wybór jednostki"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ten Wieczysty Traktat\n"
#~ "jest wynikiem prac dyplomatycznych pomiędzy\n"
#~ "%s %s %s\n"
#~ "i\n"
#~ "%s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Usuń klauzulę"

#~ msgid "Allows "
#~ msgstr "Pozwala na "

#~ msgid "Obsoletes "
#~ msgstr "Czyni przestarzałym "

#~ msgid " (with "
#~ msgstr " (z "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Władca: %s %s"

#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Populacja: %s\n"
#~ "Rok: %s\n"
#~ "Złoto: %d\n"
#~ "Pod:%d Luks:%d Nauk:%d"

#~ msgid "Local _Options"
#~ msgstr "_Opcje lokalne"

#~ msgid "_Message Options"
#~ msgstr "Opcje ko_munikatów"

#~ msgid "Sa_ve Settings"
#~ msgstr "Zapisz opcje"

#~ msgid "Server O_ptions"
#~ msgstr "O_pcje serwera"

# Jak tłumaczyć log ?
#~ msgid "_Write Log"
#~ msgstr "Zapisz dziennik"

#~ msgid "_Clear Log"
#~ msgstr "Wyczyść dziennik"

#~ msgid "_Disconnect"
#~ msgstr "Rozłącz"

#~ msgid "_Orders"
#~ msgstr "R_ozkazy"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Przekształć na wzgórza"

#~ msgid "Connect With"
#~ msgstr "Połącz..."

#~ msgid "_Road"
#~ msgstr "D_roga"

#~ msgid "Rai_l"
#~ msgstr "Ko_lej"

#~ msgid "_Irrigate"
#~ msgstr "Nawodn_ij do"

#~ msgid "_Go to Tile"
#~ msgstr "Idź na pole"

#~ msgid "_Reports"
#~ msgstr "_Raporty"

#~ msgid "Out:"
#~ msgstr "Wyj:"

#~ msgid "Mes:"
#~ msgstr "Kom:"

#~ msgid "Pop:"
#~ msgstr "Okn:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Miejsce wyświetlania komunikatów\n"
#~ "Wyj = Okno wyjściowe, Kom = Okno komunikatów, Okn = Indywidualne okno"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d krok)"
#~ msgstr[1] "(%d kroki)"
#~ msgstr[2] "(%d kroków)"

#~ msgid "Trade Report"
#~ msgstr "Raport handlowy"

#~ msgid "Sell Obsolete"
#~ msgstr "Sprzedaj przestarzałe"

#~ msgid "Building Name"
#~ msgstr "Nazwa budynku"

#~ msgid "Totals"
#~ msgstr "W sumie"

#~ msgid "Rename Worklist"
#~ msgstr "Zmień nazwę planu prac"

#~ msgid "Available items"
#~ msgstr "Dostępne cele"

#~ msgid "Undo"
#~ msgstr "Cofnij"

#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Wszystkie nowe jednostki lądowe dostają pierwszy poziom doświadczenia (we "
#~ "wszystkich miastach na tym samym kontynencie). Szansa uzyskania nowego "
#~ "poziomu doświadczenia po bitwie zwiększa się o połowę."

#~ msgid ""
#~ "If the default value of startpos is used then a startpos setting will be "
#~ "chosen based on the generator:\n"
#~ "- \"Fully random height\" (RANDOM): depending on continent size.\n"
#~ "- \"Pseudo-fractal height\" (FRACTAL): all on a single continent.\n"
#~ "- \"Island-based\" (ISLAND): one player per continent.\n"
#~ "See the 'startpos' setting."
#~ msgstr ""
#~ "Jeśli używa się domyślnej wartości 'startpos', ustawienie pozycji "
#~ "początkowych będzie zależało od generatora:\n"
#~ "- \"W pełni losowy\" (RANDOM): w zależności od wielkości kontynenntu.\n"
#~ "- \"Pseudo-fraktalny\" (FRACTAL): wszyscy na jednym kontynencie.\n"
#~ "- \"Wyspowy\" (ISLAND): jeden gracz na kontynent.\n"
#~ "Zobacz ustawienie 'startpos'."

#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "Jeśli wybrano \"Wybór generatora\" (DEFAULT), wartość zależeć będzie od "
#~ "wybranego generatora. Zobacz ustawienie 'generator'.\n"
#~ "Uwaga: Generator stara się utworzyć odpowiednią liczbę kontynentów na "
#~ "podstawie  tej opcji"

#~ msgid "Falling back to generator %d."
#~ msgstr "Powrót do generatora %d."

#~ msgid "Sea"
#~ msgstr "morska"

#~ msgid "Air"
#~ msgstr "powietrzna"

#~ msgid "Missile"
#~ msgstr "Rakieta"

#~ msgid "Big Land"
#~ msgstr "duża lądowa"

#~ msgid "The map width must be an even value."
#~ msgstr "Szerokość mapy musi być liczną parzystą."

#~ msgid "The map height must be an even value."
#~ msgstr "Wysokość mapy musi być liczną parzystą."

#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Czy granice widoczne poprzez 'mgłę wojny'?"

#~ msgid "%s: %s"
#~ msgstr "%s: %s"

#~ msgid "_Full Screen"
#~ msgstr "Tryb pełnoekranowy"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Zobacz sekcję nt. %s w Cywilopedii"

#~ msgid "Pollution:    %3d"
#~ msgstr "Zanieczyszczenie:    %3d"

#~ msgid "<AI>"
#~ msgstr "<AI>"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help             Wyświetl listę opcji.\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version          Wyświetl wersję.\n"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Dostarcza rozrywki mieszkańcom, czyniąc 3 niezadowolonych obywateli "
#~ "zadowolonymi(4 po odkryciu Elektryczności)."

#~ msgid ""
#~ "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
#~ "Plant can take effect at any one time. A city can only build a Hydro "
#~ "Plant if it is next to (or on) a Mountain or River tile."
#~ msgstr ""
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową. W przypadku większej liczby elektrowni, działać będzie tylko "
#~ "jedna.Elektrownia Wodna może powstać tylko w mieście, obok którego "
#~ "znajduje się lub które leży na polu z Rzeką lub Górami."

#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "To wspaniałe odkrycie naukowe czyni 2 niezadowolonych mieszkańców "
#~ "zadowolonymi w każdym mieście każdego gracza, który odkrył Inżynierię "
#~ "Genetyczną."

#~ msgid ""
#~ "Upgrades two obsolete units inside cities on the same continent per game "
#~ "turn."
#~ msgstr ""
#~ "Ulepsza 2 przestarzałe jednostki na turę we wszystkich miastach na tym "
#~ "samym kontynencie."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Posiadanie tego cudu jest równoważne z wybudowaniem Katedry we wszystkich "
#~ "miastach na tym samym kontynencie Katedra zmienia 3 niezadowolonych "
#~ "mieszkańców w zadowolonych. Odkrycie Teologii zwiększa efektywność Katedr "
#~ "o 1 mieszkańca. Odkrycie Komunizmu zmniejsza efektywność Katedr o 1 "
#~ "mieszkańca."

#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Zmienia dwóch niezadowolonych mieszkańców w zadowolonych we wszystkich "
#~ "miastach na tym samym kontynencie, w którym zbudowano Świątynię."

#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Grasz z zestawem zasad odpowiednim do gry wieloosobowej."

#~ msgid "CanIrrigate"
#~ msgstr "Nawodnij"

#~ msgid "CanMine"
#~ msgstr "Zbuduj kopalnię"

#~ msgid "CanRoad"
#~ msgstr "Zbuduj drogę"

#~ msgid " and "
#~ msgstr " oraz "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#~ msgid "Run ok"
#~ msgstr "Uruchomiono OK"

#~ msgid "Flush ok"
#~ msgstr "Opróżniono OK"

#~ msgid "IO error"
#~ msgstr "Błąd wejścia/wyjścia"

#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Powtórzona nazwa pliku w argumencie poziomu śledzenia \"%s\".\n"

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Wyświetla listę graczy, zespołów, połączeń lub scenariuszów."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Wybiera nowy katalog z zasadami albo modpack. Wywołanie\n"
#~ "polecenia bez argumentu spowoduje wyświetlenie aktualnego katalogu z "
#~ "zasadami."

#
#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "Komenda 'create' jest dostępna jedynie przed rozpoczęciem gry."

#~ msgid "No such tile (ID %d)."
#~ msgstr "Nie ma takiego pola (ident. %d)."

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Nie można ustawić pustej nazwy gracza (%d) '%s'."

#~ msgid ""
#~ "Cannot edit vision for the tile at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Nie można edytować widzialności pola (%d, %d), ponieważ nie ma go na "
#~ "mapie!"

#~ msgid "st"
#~ msgstr "wszy"

#~ msgid "nd"
#~ msgstr "gi"

#~ msgid "rd"
#~ msgstr "ci"

#~ msgid "th"
#~ msgstr "ty"

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "Ciąg znaków z początkowymi jednostkami nie zawiera budowniczych miast.  "
#~ "Sprawdź \"help startunits\"."

#~ msgid "All players must have a team if this option value is used."
#~ msgstr ""
#~ "Jeśli użyto tej wartości dla opcji, wszyscy gracze muszą mieć zespół."

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Scenariusz - bez generatora;\n"
#~ "1 = Generowanie losowych wysokości; [4]\n"
#~ "2 = Fraktalny generator;            [3]\n"
#~ "3 = Generator wyspowy (uczciwy, ale nudny) [1]\n"
#~ "\n"
#~ "Liczby podane wewnątrz [] oznaczają domyślne wartości opcji startpos. "
#~ "Zobacz opcję \"startpos\"."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = brak wysp 1x1; 1 = możliwość występowania wysp 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = kontynenty mogą być połączone z biegunami\n"
#~ "1 = bieguny są na odseparowanych kontynentach"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = zwyczajna ziemiopodobna planeta; 1 = łagodny klimat na całej planecie"

#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Jeżeli większe od zera, pola wokół fortec i miast będą w posiadaniu "
#~ "właścicieli tych miast i fortec.\n"
#~ "  0 = opcja wyłączona\n"
#~ "  1 = opcja włączona\n"
#~ "  2 = widać wszystko wewnątrz granic\n"
#~ "  3 = granice rozszerzają się na nieznane obszary i odkrywają pola"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = dyplomacja jest dostępna dla każdego.\n"
#~ "1 = dyplomacja jest dostępna jedynie dla ludzi.\n"
#~ "2 = dyplomacja jest dostępna jedynie dla AI.\n"
#~ "3 = dyplomacja jest dozwolona jedynie wewnątrz zespołów.\n"
#~ "4 = dyplomacja jest całkowicie zakazana."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - brak barbarzyńców \n"
#~ "1 - barbarzyńcy tylko w wioskach \n"
#~ "2 - normalna częstotliwość pojawiania się barbarzyńców \n"
#~ "3 - częste barbarzyńskie powstania \n"
#~ "4 - wściekłe hordy, mnóstwo barbarzyńców"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn.\n"
#~ "  0 = All players move concurrently.\n"
#~ "  1 = All players alternate movement.\n"
#~ "  2 = Only players on the same team move concurrently."
#~ msgstr ""
#~ "Ta opcja określa, czy gracze mogą wykonywać ruch w tym samym czasie w "
#~ "trakcie jednej tury. Wartości tej opcji to:\n"
#~ "  0 = wszyscy gracze mogą ruszać się jednocześnie.\n"
#~ "  1 = wszyscy gracze ruszają się naprzemiennie.\n"
#~ "  2 = tylko gracze tej samej drużyny mogą ruszać się jednocześnie."

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Biblioteka, której użyto do stworzenia save'a. 0 - brak\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Nie wszystkie serwery umożliwiają każdą z tych metod."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Nie możesz zmienić tej opcji."

#~ msgid "Value out of range."
#~ msgstr "Wartość poza dopuszczalnym zakresem"

#~ msgid "Waiting"
#~ msgstr "Czeka"

#~ msgid "Game ended in a draw"
#~ msgstr "Gra zakończyła się remisem"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Po rozpoczęciu rozgrywki nie można dodawać 'robotów' (AI)"

#~ msgid "?accslvllist:or "
#~ msgstr "?accslvllist:lub"

#~ msgid "description"
#~ msgstr "opis"

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Parametr %s powinien zawierać tylko cyfry 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Wartość spoza zakresu (minimum: 0, maksimum: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Opcje: %s zostało ustawione na %d."

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 gracz: %s"

#~ msgid "Empty team: %s"
#~ msgstr "Pusty zespół: %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:K/N/P"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Komicy, Naukowcy, Podatnicy"

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Wskaż pozycję początkową gracza.\n"
#~ "Skrót: p"

#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr "Dotyczy tylko jednostek typu \"%s\".\n"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] ""
#~ "* Może przenosić i uzupełniać paliwo %d jednostki powietrznej typu:\n"
#~ msgstr[1] ""
#~ "* Może przenosić i uzupełniać paliwo %d jednostek powietrznych typu:\n"
#~ msgstr[2] ""
#~ "* Może przenosić i uzupełniać paliwo %d jednostek powietrznych typu:\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * jednostki %s\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Potrafi budować fortece.\n"

#~ msgid " or "
#~ msgstr " lub "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Ta opcja sprawia, że pokazana zostanie wybrana jednostka, także wtedy, "
#~ "gdy inne jednostki nie byłyby pokazane."

#~ msgid "Split message/chat notebook area"
#~ msgstr "Podziel obszar powiadomień/czatu"

#~ msgid ""
#~ "Enabling this option will split the message/chat notebook into two "
#~ "separate areas so that both can be viewed at once. This option is ignored "
#~ "if 'Merge the message notebook and the map notebook' is set."
#~ msgstr ""
#~ "Włączenie tej opcji sprawia, że obszar powiadomień/czatu podzielony "
#~ "zostanie na dwie części, dzięki czemu oba obszary będą widoczne "
#~ "jednocześnie. Opcja ta jest ignorowana, jeśli włączona jest opcja 'Połącz "
#~ "obszar powiadomień z obszarem mapy'."

#~ msgid "Merge the message notebook and the map notebook"
#~ msgstr "Połącz obszar powiadomień z obszarem mapy"

#~ msgid ""
#~ "If this option is enabled, the message notebook will be merged into the "
#~ "world map notebook. Thus, the size needed for the main window will be "
#~ "reduced. This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Włączenie te opcja sprawia, że obszar powiadomień zostanie połączony z "
#~ "obszarem mapy, co zmniejszy ilość miejsca zajmowanego przez okno główne. "
#~ "Wymaga ponownego uruchomienia gry."

#~ msgid "Screen width"
#~ msgstr "Szerokość ekranu"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Ta opcja zapisuje szerokość (rozdzielczość) wybranego monitora."

#~ msgid "Screen height"
#~ msgstr "Wysokość ekranu"

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: z %s"

#~ msgid "Progress: no research target"
#~ msgstr "Postęp: brak celu"

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Ścieżki dłuższe niż 99 tur nie są obsługiwane."

#~ msgid "Give ctrl access"
#~ msgstr "Daj dostęp ctrl"

#~ msgid "Total Cost:"
#~ msgstr "Całkowity koszt:"

#~ msgid "true"
#~ msgstr "tak"

#~ msgid "false"
#~ msgstr "nie"

#~ msgid "(hidden)"
#~ msgstr "(ukryta)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Obecne ustawienie\n"
#~ "Pełny ekran %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Obecne ustawienie\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Brak dostępnych trybów!"

#~ msgid "All resolutions available."
#~ msgstr "Wszystkie rozdzielczości dostępne"

#~ msgid "Fullscreen Mode"
#~ msgstr "Tryb pełnoekranowy"

#~ msgid "Smooth unit move steps"
#~ msgstr "Wygładź tuchy jednostek"

#~ msgid "Show focus animation"
#~ msgstr "Włącz animację wyboru"

#~ msgid "City Trade Routes"
#~ msgstr "Szlaki handlowe miasta"

#~ msgid "Draw city map grid"
#~ msgstr "Pokaż zasięg miast"

#~ msgid "Draw city worker map grid"
#~ msgstr "Pokaż pracowników miast"

#~ msgid "Special Resources"
#~ msgstr "Zasoby specjalne"

#~ msgid "Roads and Rails"
#~ msgstr "Drogi i koleje"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fortece i bazy lotnicze"

#~ msgid "Civ3 city text style"
#~ msgstr "Styl miasta Civ3"

#~ msgid "Video options"
#~ msgstr "Opcje wideo"

#~ msgid "Sound options"
#~ msgstr "Opcje dźwięku"

#~ msgid "Game options"
#~ msgstr "Opcje gry"

#~ msgid "Map options"
#~ msgstr "Ważne opcje"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Wartość ustawiona na %d</p>\n"
#~ "\n"

#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ " - Osadnicy i Inżynierowie mogą budować fortece. Forteca podwaja wartość "
#~ "obrony jednostki wewnątrz fortecy. Ponadto, każda jednostka w forcie musi "
#~ "być pokonana osobno (więcej informacji znaleźć można w sekcji 'Bitwa'). "
#~ "Fortece z obsadą poszerzają też granice narodu (więcej informacji znaleźć "
#~ "można w sekcji 'Granice narodów')."

#~ msgid ""
#~ "In the default ruleset, occupied fortresses also extend national borders."
#~ msgstr ""
#~ "W domyślnym zestawie zasad, fortece z obsadą również poszerzają granice "
#~ "państwa."

#
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Zarządca mieszkańców pomaga w administrowaniu miastem. Kontroluje on "
#~ "rozdział mieszkańców do pracy na polach dookoła miasta. Może on także "
#~ "zamienić mieszkańców w poborców podatkowych, komików lub naukowców. "
#~ "Zdolność utrzymywania twojego miasta w spokoju jest jego najwyżej cenioną "
#~ "właściwością.\n"
#~ "\n"
#~ "Aby powiedzieć zarządcy, czego od niego oczekujesz, otwórz okno miasta, a "
#~ "w nim zakładkę zarządcy. W zakładce znajdują się dwa typy suwaków. Po "
#~ "lewej możesz ustawić minimalny oczekiwany rozmiar produkcji danego "
#~ "zasobu. Np. złoto = +3, będzie oznaczać, że zarządca będzie się starał "
#~ "tak rozmieścić mieszkańców, aby miasto wytwarzało nie mniej niż 3 złota "
#~ "(po odjęciu kosztów utrzymania budynków). Po prawej możesz ustawić "
#~ "priorytet danego zasobu. Ustawienie priorytetu nauki na 3, będzie "
#~ "oznaczać, że jeden punkt odkryć będzie warty tyle co 3 "
#~ "tarczki(produkcja).\n"
#~ "\n"
#~ "Jeśli zarządca nie będzie w stanie spełnić postawionych mu wymagań, "
#~ "przejęcie kontroli nad miastem nie będzie możliwe. Jeśli w mieście "
#~ "kontrolowanym już przez zarządcy dojdzie do sytuacji, w której nie będzie "
#~ "można uzyskać oczekiwanych rezultatów, to zwróci on kontrolę nad miastem. "
#~ "Dlatego lepiej jest sterować zarządcą poprzez ustawianie priorytetów, a "
#~ "nie limitów.\n"
#~ "\n"
#~ "Przycisk 'świętuj' oznacza, że zarządca będzie tak rozdzielał mieszkańców "
#~ "(o ile to możliwe), żeby miasto świętowało.\n"
#~ "\n"
#~ "Dla ułatwienia sobie pracy możesz zapisać ustawienie suwaków w schemacie, "
#~ "który może być później używany we wszystkich miastach. Naciśnij 'Dodaj "
#~ "schemat' aby dodać nowy schemat. Ustawienia zarządcy możesz także "
#~ "zmieniać z poziomu raportu o miastach. Zaznacz wybrane miasta a następnie "
#~ "użyj 'Zmień'->'zarządca'->'Twój schemat'.\n"
#~ "\n"
#~ "Użyj 'Gra' -->'Zapisz opcje' aby zapisać swoje schematy na stałe.\n"
#~ "\n"
#~ "Ale uwaga! Jeżeli będziesz używać zarządcy tylko w niektórych miastach, "
#~ "możesz odczuwać problemy podczas ręcznego manipulowania miastami w "
#~ "pobliżu. Więcej informacji znajdziesz w pliku README.cma załączonym do "
#~ "Freeciv.\n"

#~ msgid ""
#~ "If a city is currently producing gold (building Coinage in the default "
#~ "rules), an activity which never completes, putting an item on its "
#~ "worklist will cause it to stop producing gold and start working on that "
#~ "item next turn."
#~ msgstr ""
#~ "Jeśli miasto tworzy złoto (Kapitalizację w domyślnym zestawie zasad), "
#~ "działanie które nigdy się nie kończy, dodanie produktu do planu prac "
#~ "sprawi, że w następnej turze miasto przestanie produkować złoto i "
#~ "przejdzie do następnej pozycji na liście."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Miasto, w którym został wybudowany staje się twoją stolicą. Korupcja w "
#~ "pozostałych miastach jest obliczana na podstawie odległości od stolicy, "
#~ "chyba że twoim ustrojem jest Demokracja lub Komunizm. Koszt wzniecenia "
#~ "buntu w danym mieście jest także proporcjonalny do odległości  od stolicy "
#~ "(w każdym ustroju).\n"
#~ "\n"
#~ "Pilnuj swojej stolicy, gdyż jej przejęcie prowadzi do utraty statku "
#~ "kosmicznego, a nawet może doprowadzić do wojny domowej.\n"
#~ "\n"
#~ "W Despotyzmie, Pałac zwiększa produkcję o +75%, a w Monarchii o50% ."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Fikcyjne"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję Fabryki lub Fabryki Zautomatyzowanej.  Fabryka wraz z "
#~ "Elektrownią Wodną dają 100% wzrostu produkcji, a Fabryka wraz Fabryka "
#~ "Zautomatyzowana i Elektrownią Wodną dają 150% wzrostu.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową.  Elektrownia Wodna może być budowana tylko obok albo na polu z "
#~ "rzeką lub górami."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję Fabryki lub Fabryki Zautomatyzowanej. Fabryka wraz z "
#~ "Elektrownią Atomową dają 100% wzrostu produkcji, a Fabryka wraz z Fabryką "
#~ "Zautomatyzowaną i Elektrownią Atomowa dają 150% wzrostu.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Zwiększa produkcję Fabryki lub Fabryki Zautomatyzowanej. Fabryka wraz z "
#~ "Elektrownią Cieplną dają 100% wzrostu produkcji, a Fabryka wraz z Fabryką "
#~ "Zautomatyzowaną i Elektrownia Cieplna dają 150% wzrostu.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję fabryki lub fabryki zautomatyzowanej.  Fabryka + elektrownia "
#~ "wodna dają 100% wzrost, a Fabryka + fabryka zautomatyzowana + elektrownia "
#~ "wodna dają w sumie 150% wzrost.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: wodną, cieplną lub atomową.  "
#~ "Elektrownia wodna może być budowana tylko obok albo na polu z rzeką lub "
#~ "górą."

#~ msgid "King"
#~ msgstr "Król"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarchia to po prostu brak władzy. Mieszkańcy są niezorganizowani i "
#~ "nieproduktywni. Nikt nie płaci podatków i nie prowadzi badań naukowych.\n"
#~ "\n"
#~ "Anarchia oznacza mniejszą korupcję niż w despotyzmie, ale trochę większe "
#~ "niezadowolenie."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Podczas despotyzmu posiadasz absolutną władzę nad swoimi poddanymi.  "
#~ "Władza jest sprawowana głównie przez wojsko (stan wyjątkowy).\n"
#~ "\n"
#~ "Despotyzm odznacza się największym poziomem korupcji wśród wszystkich "
#~ "ustrojów."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Komunizm to ustrój oparty na pomyśle, że wszyscy ludzie są równi. Dobra "
#~ "są rozprowadzane po równo przez organy państwa. Nie istnieje własność "
#~ "prywatna. Komunizm jest dobrym ustrojem pośrednim między ustrojami "
#~ "zorientowanymi militarnie i handlowo.\n"
#~ "\n"
#~ "Podczas komunizmu, korupcja nie zależy od odległości od stolicy. "
#~ "Wszystkie miasta, także stolica posiadają niewielki poziom korupcji."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokracja to ustrój, w którym obywatele mają możliwość bezpośredniego "
#~ "wyboru swoich przełożonych. Liderzy dążąc do utrzymania popularności dają "
#~ "obywatelom duży poziom wolności.  Mieszkańcy łatwo stają się "
#~ "niezadowoleni szczególnie podczas wojny, ale za to są bardzo "
#~ "przedsiębiorczy i nieskorumpowani.\n"
#~ "\n"
#~ "Podczas demokracji nie da się przekupić twoich jednostek ani miast."

#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision.\n"
#~ "\n"
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Udoskonalony Parowiec; jest szybszy i \"widzi\" większy obszar.\n"
#~ "\n"
#~ "RADA: Bardzo szybka jednostka, bardzo przydatna do ścigania transportów "
#~ "wroga."

#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Lotniskowiec to \"ruchome lotnisko\".\n"
#~ "\n"
#~ "RADA:  Chroń Lotniskowce kilkoma szybkimi statkami i pancernikiem. Strata "
#~ "w pełni załadowanego Lotniskowca jest BARDZO bolesna i kosztowna."

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Pocisk Balistyczny to dalekosiężny pocisk, który może razić cele w głębi "
#~ "terytorium wroga.\n"
#~ "RADA:  Kilka takich jednostek może skutecznie ochronić wody wokół twojej "
#~ "drogiej ojczyzny przed wrogimi okrętami."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest możliwa po osiągnięciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez któregokolwiek z graczy.\n"
#~ "\n"
#~ "Podmuch przy uderzeniu atomowym niszczy wszystkie jednostki w promieniu 3 "
#~ "pól (wewnątrz kwadratu o wymiarach 3x3 pola), włączając w to jednostki "
#~ "przyjazne. Przy uderzeniu w miasto, jego rozmiar spada o połowę, a na "
#~ "otaczających je polach pojawia się skażenie.\n"
#~ "\n"
#~ "Podobnie jak w przypadku zanieczyszczeń i glodalnego ocieplenia, skażenie "
#~ "zwiększa ryzyko wystąpienia \"nuklearnej zimy\". Gdy to nastąpi, teren na "
#~ "całym globie zamieni się w pustynię, tundrę lub lodowiec. Skażenia usuwać "
#~ "mogą Osadnicy, Robotnicy i Inżynierowie.\n"
#~ "\n"
#~ "RADA 1:  Uderzenie w ocean nie tworzy zanieczyszczeń i jest najbardziej "
#~ "efektywnym (ale i kosztownym!) sposobem na eliminowanie wrogich statków.\n"
#~ "\n"
#~ "RADA 2:  Może się zdarzyć, że twoje jednostki masowo najechały obszar "
#~ "wroga, lecz jego miasta są zbyt silne. Wówczas, przed użyciem Bomb "
#~ "Atomowych, warto zgromadzić grupę Osadników, Robotników i/lub Inżynierów "
#~ "i przygotować ich do usuwania skażeń w turze, w której się pojawią! "
#~ "Redukuje to ryzyko \"nuklearnej zimy\" (ekologiczne Bomby Atomowe!)."

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions.\n"
#~ "\n"
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties.\n"
#~ "\n"
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident.\n"
#~ "\n"
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again.\n"
#~ "\n"
#~ "The actions available to Diplomats in a city are:\n"
#~ "\n"
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology.\n"
#~ "\n"
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing.\n"
#~ "\n"
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war.\n"
#~ "\n"
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident.\n"
#~ "\n"
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Dyplomata to przedstawiciel uprawniony do kontaktowania się z obcymi "
#~ "dygnitarzami. Może również przeprowdzać tajne akcje, mające na celu "
#~ "zaszkodzenie przeciwnikowi. Dyplomaci bronią też twoich miast przed "
#~ "takimi akcjami ze strony wrogich jednostek.\n"
#~ "\n"
#~ "Wiele tajnych akcji przeprowadzać można nawet w czasie pokoju, lecz jeśli "
#~ "bardziej agresywne działania zostaną wykryte, mogą doprowadzić do "
#~ "skandalu dyplomatycznego, a państwa republikańskie i demokratyczne mogą "
#~ "zerwać wcześniej podpisane traktaty.\n"
#~ "\n"
#~ "Jeśli na jakimś polu przebywa tylko jedna obca jednostka, Dyplomata może "
#~ "spróbować ją przekupić. Po zapłaceniu pewnej sumy w złocie, jednostka "
#~ "przejdzie na twoją stronę; wysokość sumy zależy od statusu jednostki i "
#~ "cywilizacji, do której należy. Pamiętaj jednak, że jednostki państw "
#~ "demokratycznych nie mogą zostać przekupione. Przekupywanie w czasie "
#~ "pokoju doprowadzi do skandalu dyplomatycznego.\n"
#~ "\n"
#~ "Dyplomaci mogą też przprowadzać akcje w miastach innej cywilizacji, choć "
#~ "jeden Dyplomata może przeprowadzić tylko jedną akcję. Większość z nich "
#~ "może (choć nie musi) zakończyć się niepowodzeniem. Ponadto, każdy "
#~ "Dyplomaci i Szpiegdzy przeciwnika obecni w mieście będą próbowali "
#~ "zniweczyć tę akcję. W takim przypadku, jedna z jednostek (twoja, bądź ta, "
#~ "która broni miasta) ulegnie zniszczeniu. Jeśli zginie broniąca miasta "
#~ "jednostka, tracisz jeden punkt ruchu, ale możesz podjąć kolejną próbę.\n"
#~ "\n"
#~ "Dyplomaci mogą przeprowadzać następujące akcje:\n"
#~ "\n"
#~ " - \"Załóż ambasadę\": Ta akcja zawsze kończy się powodzeniem i daje "
#~ "stały kontakt w graczem, do którego należy miasto. Ambasada dostarcza też "
#~ "informacji na temat stawek podatków i technologii.\n"
#~ "\n"
#~ " - \"Zbadaj miasto\": Dyplomata spróbuje zdobyć szczegółowe informacje o "
#~ "mieście: o jego stanie, budynkach, jednostkach w nim stacjonujących i "
#~ "bieżącej produkcji.\n"
#~ "\n"
#~ " - \"Sabotuj miasto\": Dyplomata spróbuje zakłócić bieżącą produkcję "
#~ "miasta lub zniszczyć jakiś budynek (rodzaj akcji wybierany jest losowo). "
#~ "Pałac oraz cudy nie mogą być sabotowane, a sabotowanie Murów Obronnym lub "
#~ "budynków w stolicy wiąże się z o połowę mnieszym prawdopodobieństwem "
#~ "sukcesu. Sabotować można jedynie graczy, z którymi prowadzi się wojnę.\n"
#~ "\n"
#~ " - \"Wykradnij technologię\": Dyplomata spróbuje wykraść informacje o "
#~ "technologii innego gracza, której ty nie znasz. Z jednego miasta można "
#~ "wykraść tylko jedną technologię. Akcję tę przeprowadzić można nawet w "
#~ "czasie pokoju, lecz doprowadzi ona do skandalu dyplomatycznego.\n"
#~ "\n"
#~ " - \"Wznieć bunt\": Po zapłaceniu określonej sumy w złocie, miasto "
#~ "przejdzie na twoją stronę i będzie należeć do ciebie (wraz ze wszystkimi "
#~ "pobliskimi jednostkami, które z niego pochodzą), lecz jego rozmiar "
#~ "zmniejszy się o jeden. Jednostki na utrzymaniu miasta, które przebywają w "
#~ "innych miastach wroga pozostaną przy przeciwniku, lecz te poza miastami "
#~ "będą stracone dla obu graczy. Wysokość opłaty zależy od statusu miasta "
#~ "oraz cywilizacji, do której należy. Nie da się wzniecić buntu w stolicy "
#~ "ani w miastach państwa demokratycznego. Akcję można przeprowadzić w "
#~ "czasie pokoju, lecz doprowadzi ona do skandalu dyplomatycznego.\n"
#~ "\n"
#~ "Większe grupy Dyplomatów można wykorzystać do siania zamętu w państwie "
#~ "wroga. Nic dziwnego, że Dyplomaci wzbudzają strach i podejrzliwość!"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Karawana wiezie towar na sprzedaż do innego miasta na obszarze tego "
#~ "samego lub innego kraju. Może także pomóc przy budowie cudu.\n"
#~ "Każda Karawana użyta do budowy cudu dodaje 50 tarcz do jego produkcji.\n"
#~ "\n"
#~ "RADA:  Możesz najpierw zgromadzić Karawany, a potem przenieść je "
#~ "wszystkie do miasta, które właśnie zaczęło budować cud i skończyć go w "
#~ "jednej turze!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Barbarzyński Wódz pojawia się zawsze, gdy gdzieś na świecie wybucha "
#~ "powstanie Brarbarzyńców.\n"
#~ "Gdy zabijesz Barbarzyński Wodza, na polu bez innych jednostek broniących, "
#~ "dostaniesz 100 złota nagrody, ale tylko jeśli atakowałeś jednostką lądową "
#~ "lub Helikopterem."

#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fanatycy to wojownicy bezgranicznie oddani sprawie.\n"
#~ "Tylko narody fundamentalistyczne mogą szkolić fanatyków bez konieczności "
#~ "płacenia za ich utrzymanie."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest możliwa po osiągnięciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez któregokolwiek z graczy.\n"
#~ "\n"
#~ "Podmuch przy uderzeniu atomowym niszczy wszystkie jednostki w promieniu 3 "
#~ "pól (wewnątrz kwadratu o wymiarach 3x3 pola), włączając w to jednostki "
#~ "przyjazne. Przy uderzeniu w miasto, jego rozmiar spada o połowę, a na "
#~ "otaczających je polach pojawia się skażenie.\n"
#~ "\n"
#~ "Podobnie jak w przypadku zanieczyszczeń i glodalnego ocieplenia, skażenie "
#~ "zwiększa ryzyko wystąpienia \"nuklearnej zimy\". Gdy to nastąpi, teren na "
#~ "całym globie zamieni się w pustynię, tundrę lub lodowiec. Skażenia usuwać "
#~ "mogą Osadnicy i Inżynierowie.\n"
#~ "\n"
#~ "RADA 1:  Uderzenie w ocean nie tworzy zanieczyszczeń i jest najbardziej "
#~ "efektywnym (ale i kosztownym!) sposobem na eliminowanie wrogich statków.\n"
#~ "\n"
#~ "RADA 2:  Może się zdarzyć, że twoje jednostki masowo najechały obszar "
#~ "wroga, lecz jego miasta są zbyt silne. Wówczas, przed użyciem Bomb "
#~ "Atomowych, warto zgromadzić grupę Osadników i/lub Inżynierów i "
#~ "przygotować ich do usuwania skażeń w turze, w której się pojawią! "
#~ "Redukuje to ryzyko \"nuklearnej zimy\" (ekologiczne Bomby Atomowe!)."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest możliwa po osiągnięciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez któregokolwiek z graczy.\n"
#~ "\n"
#~ "Podmuch przy uderzeniu atomowym niszczy wszystkie jednostki w promieniu 3 "
#~ "pól (wewnątrz kwadratu o wymiarach 3x3 pola), włączając w to jednostki "
#~ "przyjazne. Przy uderzeniu w miasto, jego rozmiar spada o połowę, a na "
#~ "otaczających je polach pojawia się skażenie.\n"
#~ "\n"
#~ "Podobnie jak w przypadku zanieczyszczeń i glodalnego ocieplenia, skażenie "
#~ "zwiększa ryzyko wystąpienia \"nuklearnej zimy\". Gdy to nastąpi, teren na "
#~ "całym globie zamieni się w pustynię, tundrę lub lodowiec. Skażenia usuwać "
#~ "mogą Osadnicy.\n"
#~ "\n"
#~ "RADA 1:  Uderzenie w ocean nie tworzy zanieczyszczeń i jest najbardziej "
#~ "efektywnym (ale i kosztownym!) sposobem na eliminowanie wrogich statków.\n"
#~ "\n"
#~ "RADA 2:  Może się zdarzyć, że twoje jednostki masowo najechały obszar "
#~ "wroga, lecz jego miasta są zbyt silne. Wówczas, przed użyciem Bomb "
#~ "Atomowych, warto zgromadzić grupę Osadników i przygotować ich do usuwania "
#~ "skażeń w turze, w której się pojawią! Redukuje to ryzyko \"nuklearnej zimy"
#~ "\" (ekologiczne Bomby Atomowe!)."

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Barbarzyński Wódz pojawia się zawsze, gdy gdzieś na świecie wybucha "
#~ "powstanie Brarbarzyńców.\n"
#~ "Gdy zabijesz Barbarzyński Wodza, na polu bez innych jednostek broniących, "
#~ "dostaniesz 100 złota nagrody, ale tylko jeśli atakowałeś jednostką lądową."

#~ msgid "Nipa"
#~ msgstr "Nipa"

#~ msgid "?female:Nipa"
#~ msgstr "?female:Nipa"

#~ msgid "Nipsa"
#~ msgstr "Nipsa"

#~ msgid "?female:Nipsa"
#~ msgstr "?female:Nipsa"

#~ msgid "He'a"
#~ msgstr "He'a"

#~ msgid "?female:He'a"
#~ msgstr "?female:He'a"

#~ msgid "Malka"
#~ msgstr "Malka"

#~ msgid "Malikta"
#~ msgstr "Malikta"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Nazwa Austrii oznacza Wschodnią Rzeszę. Wynika to z faktu, że był to "
#~ "najbardziej na wschód wysunięty teren Świętego Cesarstwa Rzymskiego."

#~ msgid "Tlahtoani"
#~ msgstr "Tlahtoani"

#~ msgid "Cihualahtoani"
#~ msgstr "Cihualahtoani"

#~ msgid ""
#~ "The Basques have lived since times immemorial by the western foothills of "
#~ "the Pyrenees. By maintaining their age-old cultural traditions, and "
#~ "keeping their historic identity alive, the Basques provide a link with "
#~ "man's distant past. Euskara, the language spoken by the Basque people, is "
#~ "probably the oldest living language in Europe."
#~ msgstr ""
#~ "Od niepamiętnych czasów, Baskowie zamieszkiwali zachodnie podnóża "
#~ "Pirenejów. Pielęgnują oni swoją kulturę i tożsamość etniczną, przez co "
#~ "zachowują pamięć o odległej przeszłości ludu. Posługują się Euskarą - "
#~ "prawdopodobnie najstarszym żyjącym językiem Europy."

#~ msgid "Lehendakari"
#~ msgstr "Lehendakari"

#~ msgid "?female:Lehendakari"
#~ msgstr "?female:Lehendakari"

#~ msgid "Ban"
#~ msgstr "Ban"

#~ msgid "Dug"
#~ msgstr "Dug"

#~ msgid "Dugez"
#~ msgstr "Dugez"

#~ msgid "Roue"
#~ msgstr "Roue"

#~ msgid "Rouanez"
#~ msgstr "Rouanez"

#~ msgid "Drugariat"
#~ msgstr "Drugariat"

#~ msgid "Drugarkata"
#~ msgstr "Drugarkara"

#~ msgid "Sveta Maika"
#~ msgstr "Sveta Maika"

#~ msgid "Bohmugyi"
#~ msgstr "Bohmugyi"

#~ msgid "?female:Bohmugyi"
#~ msgstr "?female:Bohmugyi"

#~ msgid "Reina"
#~ msgstr "Królowa"

#~ msgid "Arquebisbe"
#~ msgstr "Arcybiskup"

#~ msgid "Gran Bruixa"
#~ msgstr "Gran Bruixa"

#
#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr ""
#~ "Chile jest położone na południowo-zachodnim wybrzeżu Ameryki Południowej."

#~ msgid "Dowager"
#~ msgstr "Dziedziczka"

#~ msgid "Uchimaahkaan"
#~ msgstr "Uchimaahkaan"

#~ msgid "Uchimaahkaaniskweu"
#~ msgstr "Uchimaahkaaniskweu"

#~ msgid "Pope"
#~ msgstr "Papież"

#~ msgid "Don"
#~ msgstr "Don"

#~ msgid "Maharajadhiraja"
#~ msgstr "Maharanidhirani"

#~ msgid "Maharanidhirani"
#~ msgstr "Maharanidhirani"

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Inuici, zwani też Eskimosami, zamieszkują północną Kanadę i Grenlandię. "
#~ "Legenda mówi, że Wielki Szaman Qitdlarssuaq przyprowadził swoich ludzi do "
#~ "Thule (Qaanaaq) na zachodzie Grenlandii w X w. Wszyscy Inuici są dziś "
#~ "spadkobiercami kultury Thule."

#~ msgid "Raiis Jomhoor"
#~ msgstr "Raiis Jomhoor"

#~ msgid "?female:Raiis Jomhoor"
#~ msgstr "?female:Raiis Jomhoor"

#~ msgid "Mai"
#~ msgstr "Mai"

#~ msgid "?female:Mai"
#~ msgstr "?female:Mai"

#~ msgid "Great Khan"
#~ msgstr "Wielki Chan"

#~ msgid "Great Khatan"
#~ msgstr "Wielki Khatan"

#~ msgid "Nabongo"
#~ msgstr "Nabongo"

#~ msgid "?female:Nabongo"
#~ msgstr "?female:Nabongo"

#~ msgid "Prince"
#~ msgstr "Książę"

#~ msgid "Mahapatih"
#~ msgstr "Mahapatih"

#~ msgid "?female:Mahapatih"
#~ msgstr "?female:Mahapatih"

#~ msgid "?female:Warlord"
#~ msgstr "?female:Wódz"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr "Nazwa Meksyku pochodzi od \"Mexico\" - innej nazwy Azteków."

#~ msgid "Doamna"
#~ msgstr "Doamna"

#~ msgid "Gospodarynya"
#~ msgstr "Gospodarina"

#~ msgid "Tovaras"
#~ msgstr "Tovarasa"

#~ msgid "Tovarasa"
#~ msgstr "Tovarasa"

#~ msgid "Chaabat"
#~ msgstr "Chaabat"

#~ msgid "?female:Chaabat"
#~ msgstr "?female:Chaabat"

#~ msgid "Hakan"
#~ msgstr "Hakan"

#~ msgid "Milk"
#~ msgstr "Milk"

#~ msgid "Milkot"
#~ msgstr "Milkot"

#~ msgid "Prymas"
#~ msgstr "Prezydent"

#~ msgid "?female:Elector"
#~ msgstr "?female:Wybrana"

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#~ msgid "?female:Caconzi"
#~ msgstr "?female:Caconzi"

#~ msgid "Noaydde"
#~ msgstr "Noaydde"

#~ msgid "Datu"
#~ msgstr "Datu"

#~ msgid "Ngwenyama"
#~ msgstr "Ngwenyama"

#~ msgid "Indovuzaki"
#~ msgstr "Indovuzaki"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Szwajcaria jest federacją kantonów; niektóre z nich pozostają w niej już "
#~ "od ponad siedmiuset lat."

#~ msgid "?female:Cacike"
#~ msgstr "?female:Kacyk"

#~ msgid "Hankwa"
#~ msgstr "Hankwa"

#~ msgid "?female:Hankwa"
#~ msgstr "?female:Hankwa"

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Gdy chińscy nacjonaliści przegrali walkę z komunistami, zbiegli na wyspę "
#~ "Tajwan, gdzie założyli Republikę Chińską."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Tadżykowie to naród środkowej Azji. W XIX w. zostali podbici przez "
#~ "Imperium Rosyjskie, a Tadżykistan stał się niepodległym państwem w 1991 "
#~ "roku."

#~ msgid "Rhesos"
#~ msgstr "Rhesos"

#~ msgid "Lant"
#~ msgstr "Lant"

#~ msgid "Lantsa"
#~ msgstr "Lantsa"

#~ msgid "Morubixaba"
#~ msgstr "Morubixaba"

#~ msgid "?female:Morubixaba"
#~ msgstr "?female:Morubixaba"

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Turmeni to naród środkowej Azji, podbity w XIX w. przez Imperium "
#~ "Rosyjskie. Turkmenistan zyskał niepodległość od Związku Radzieckiego w "
#~ "1991 roku."

#~ msgid "Governador"
#~ msgstr "Gubernator"

#~ msgid "Governadora"
#~ msgstr "Gubernator"

#~ msgid "Team 4"
#~ msgstr "Zespół 4"

#~ msgid "Team 5"
#~ msgstr "Zespół 5"

#~ msgid "Team 6"
#~ msgstr "Zespół 6"

#~ msgid "Team 7"
#~ msgstr "Zespół 7"

#~ msgid "Team 8"
#~ msgstr "Zespół 8"

#~ msgid "Team 9"
#~ msgstr "Zespół 9"

#~ msgid "Team 10"
#~ msgstr "Zespół 10"

#~ msgid "Team 11"
#~ msgstr "Zespół 11"

#~ msgid "Team 12"
#~ msgstr "Zespół 12"

#~ msgid "Team 13"
#~ msgstr "Zespół 13"

#~ msgid "Team 14"
#~ msgstr "Zespół 14"

#~ msgid "Team 15"
#~ msgstr "Zespół 15"

#~ msgid "Team 16"
#~ msgstr "Zespół 16"

#~ msgid "Team 17"
#~ msgstr "Zespół 17"

#~ msgid "Team 18"
#~ msgstr "Zespół 18"

#~ msgid "Team 19"
#~ msgstr "Zespół 19"

#~ msgid "Team 20"
#~ msgstr "Zespół 20"

#~ msgid "Team 21"
#~ msgstr "Zespół 21"

#~ msgid "Team 22"
#~ msgstr "Zespół 22"

#~ msgid "Team 23"
#~ msgstr "Zespół 23"

#~ msgid "Team 24"
#~ msgstr "Zespół 24"

#~ msgid "Team 25"
#~ msgstr "Zespół 25"

#~ msgid "Team 26"
#~ msgstr "Zespół 26"

#~ msgid "Team 27"
#~ msgstr "Zespół 27"

#~ msgid "Team 28"
#~ msgstr "Zespół 28"

#~ msgid "Team 29"
#~ msgstr "Zespół 29"

#~ msgid "Team 30"
#~ msgstr "Zespół 30"

#~ msgid "Team 31"
#~ msgstr "Zespół 31"

#~ msgid "Cannot open IPv6 socket, trying IPv4 instead"
#~ msgstr "Nie mogę otworzyć wejścia IPv6, próbuję wejście IPv4"

#, fuzzy
#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Nie mogę obsłużyć skryptu '%s' podanego z linii poleceń."

#~ msgid "Bazy"
#~ msgstr "Straty"

#~ msgid "Towaras"
#~ msgstr "Tovaras"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Dołącza gracza do podanego zespołu. Jeśli nie podano zespołu, to gracz "
#~ "zostanie usunięty z tego, w którym aktualnie gra. Jeśli nazwy zawierają "
#~ "spacje, użyj \"\". Zespół to grupa sojuszników z widokiem dzielonym i "
#~ "ambasadami, która dąży do wspólnego zwycięstwa. Ale punktacja jest "
#~ "prowadzona osobno dla każdego członka zespołu."

#~ msgid "Auto-save name prefix"
#~ msgstr "Przedrostek autosave'a"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Autosave'y będą miały nazwę \"<prefix><rok>.sav\". Gdzie <prefix> jest "
#~ "podanym przedrostkiem."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Odebrano pakiet typu %d od uczestnika `martwego' lub widza"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Cudy Świata"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Zachwyt"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "Wymagany jest zasób %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "Wymagany jest zasób %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "Wymagany jest zasób %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "Tylko dla narodu %sego.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "Języki"

#~ msgid "Co_nnecting"
#~ msgstr "Łączenie się"

#~ msgid "C_ontrols"
#~ msgstr "Sterowanie"

#~ msgid "C_hatline"
#~ msgstr "Pogawędki"

#~ msgid "_Worklist Editor"
#~ msgstr "_Edytor _schematu prac"

#~ msgid "Citizen _Management"
#~ msgstr "Kontroler zatrud_nienia"

#~ msgid "_Playing"
#~ msgstr "Granie"

#~ msgid "City _Improvements"
#~ msgstr "B_udynki"

#~ msgid "Com_bat"
#~ msgstr "_Bitwa"

#~ msgid "_ZOC"
#~ msgstr "_ZOC"

#~ msgid "Techno_logy"
#~ msgstr "Techno_logia"

#~ msgid "Won_ders"
#~ msgstr "_Cudy świata"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Dyplomacja"

#~ msgid "Happin_ess"
#~ msgstr "Szczęście"

#~ msgid "Space _Race"
#~ msgstr "Wyścig _kosmiczny"

#~ msgid "_Copying"
#~ msgstr "K_opiowanie"

#~ msgid "_About"
#~ msgstr "O progr_amie"

#~ msgid "Playing"
#~ msgstr "Granie"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv to turowa gra strategiczna, w której gracze wcielają się w "
#~ "przywódców cywilizacji, a ich głównym celem jest przetrwanie."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Budynki mogą być budowane w każdym z twoich miast aby zwiększyć, ulepszyć "
#~ "produkcję, naukę, handel itd. Utrzymywanie budynków w mieście wiąże się z "
#~ "kosztami, które musisz płacić co turę. Jeśli nie będzie cię stać na "
#~ "utrzymanie budynku zostanie on automatycznie sprzedany."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Centrum miasta (pole na którym znajduje się miasto) działa inaczej.  W "
#~ "domyślnych zasadach w centrum miasta pracuje zawsze jeden dodatkowy "
#~ "robotnik. Kiedy budujesz miasto, to w centrum automatycznie tworzona jest "
#~ "droga, a nawet kolej jeśli posiadasz odpowiednią technologię. Centra "
#~ "miast są automatycznie nawadniane: Pole otrzymuje bonusy z irygacji mimo "
#~ "że faktycznie nie jest ono nawodnione. W niektórych zestawach zasad "
#~ "poziom żywności, produkcji i handlu może być podnoszony do pewnego "
#~ "minimalnego progu."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Korupcja to utrata zysków spowodowana niezaradnością i chciwością. W "
#~ "większości ustrojów, im dalej miasto znajduje się od stolicy, tym większy "
#~ "występuje w nim stopień korupcji. (Jeśli nie posiadasz stolicy, to "
#~ "korupcja jest ogromna.)  Aby zmniejszyć korupcję w mieście wybuduj w nim "
#~ "sąd."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Straty to utrata produkcji (tarczek) spowodowana niezaradnością i "
#~ "chciwością. W większości ustrojów, im dalej miasto znajduje się od "
#~ "stolicy, tym większy występuje w nim stopień strat. (Jeśli nie posiadasz "
#~ "stolicy, straty są ogromne.)  Aby zmniejszyć straty w mieście wybuduj w "
#~ "nim sąd."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Jeśli liczba szczęśliwych mieszkańców jest równa lub większa od liczby "
#~ "zadowolonych mieszkańców, nie ma nieszczęśliwych mieszkańców, miasto ma "
#~ "rozmiar co najmniej 3, to miasto świętuje.  Co się wtedy dzieje zależy od "
#~ "typu ustroju:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Domyślnie mieszkańcy są zadowoleni.  Jeśli miasto wzrasta powyżej "
#~ "rozmiaru 4 (opcja serwera), to każdy nowy mieszkaniec staje się "
#~ "nieszczęśliwy. Jeśli liczba miast przekracza określony limit(opcja "
#~ "serwera + typ ustroju) to rozmiar miasta, po którym mieszkańcy stają się "
#~ "nieszczęśliwi jest zmniejszany."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Aby zmienić poziom zadowolenia możesz:\n"
#~ " - budować budynki (świątynia, koloseum, katedra, sąd(działa tylko "
#~ "podczas demokracji),\n"
#~ " - budować cudy świata,\n"
#~ " - zamieniać część handlu na luksus(zmieniając stawkę luksusową)\n"
#~ "Każde dwa punkty luksusu uszczęśliwiają najpierw niezadowolonych, potem "
#~ "zadowolonych mieszkańców. Cudy mogą mieć wpływ na miasto, na cały "
#~ "kontynent lub na cały świat. (Zobacz sekcję cudów)."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "W wielu ustrojach, obecność jednostek w miastach czyni mieszkańców "
#~ "\"uszczęśliwionymi\" przez narzucenie im stanu wojennego.  Jednak podczas "
#~ "demokracji czy republiki, jednostki militarne mogą powodować "
#~ "niezadowolenie (zobacz Ustrój). Te niezadowolenie nie może być "
#~ "zneutralizowane przez zwykłe budynki. Można je zmniejszyć jedynie przez "
#~ "cudy świata (Wiszące Ogrody, Katedra J.S. Bacha, Lek na Raka, Teatr "
#~ "Szekspira i Równouprawninienie). Zauważ, że Katedra Michała Anioła też "
#~ "nie pomaga."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Podwaja efekt świątyń."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Milicja"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Niszcz"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Lama"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "marcu"

#~ msgid "Huey Tlatoani"
#~ msgstr "Huey Tlatoani"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "?female:Towarzyszka"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Przedgra"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Księżniczka"

#~ msgid "Major"
#~ msgstr "Major"

#~ msgid "Tzar"
#~ msgstr "Car"

#~ msgid "Tzaritza"
#~ msgstr "Caryca"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Majańśki"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "?female:Towarzyszka"

#~ msgid "Primer Ministre"
#~ msgstr "Premier"

#~ msgid "Primera Ministre"
#~ msgstr "Pani Premier"

#, fuzzy
#~ msgid "President of the Commission"
#~ msgstr "Prezydent Konfederacji"

#~ msgid "Primeiro Ministro"
#~ msgstr "Premier"

#~ msgid "Primeira Ministra"
#~ msgstr "Pani Premier"

#~ msgid "Gran Bardo"
#~ msgstr "Gran Bardo"

#~ msgid "Grande Bardesa"
#~ msgstr "Gran Bardesa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharadża"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Inkaski"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Niszcz"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Blokuj"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "marcu"

#, fuzzy
#~ msgid "Imparator"
#~ msgstr "Cesarz"

#~ msgid "Dyktator"
#~ msgstr "Dyktator"

#~ msgid "Dyktatorka"
#~ msgstr "Dyktatorka"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#~ msgid "Rege"
#~ msgstr "Książe"

#~ msgid "Regina"
#~ msgstr "Księżniczka"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Przywódca"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Naród"

#~ msgid "President of the Confederation"
#~ msgstr "Prezydent Konfederacji"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Brat"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "?female:Towarzyszka"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Gracze"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:Prezydent"

#~ msgid "Terrateniente"
#~ msgstr "Terrateniente"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Terrateniente"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Mapa Ziemi 80x50."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Klasyczna mapa Ziemi 120x60."

#~ msgid "Tutorial Scenario."
#~ msgstr "Scenariusz, za pomocą którego nauczysz się grać."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <opcja>\n"
#~ "show <prefix opcji>"

#, fuzzy
#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s zaatakował twojego sojusznika %s! Warunki sojuszu zobowiązują cię do "
#~ "natychmiastowej odpowiedzi."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Wybierz _naród:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Potrafi niszczyć infrastrukturę terenów.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Jednostki służą głównie do trzech celów: do ataku, do obrony, do zwiadu. "
#~ "Przydatność danej jednostki do tych celów zależy głównie od jej siły "
#~ "ataku/obrony oraz zdolności poruszania się."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Rozróżniamy cztery typy jednostek: Lądowe, Morskie, Powietrzne oraz "
#~ "Helikoptery. (Zasady dotyczące Helikopterów są wyjątkowe i dlatego "
#~ "jednostki te są traktowane jak oddzielna grupa.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Jednostki lądowe podczas poruszania się po lądzie tracą punkty ruchu w "
#~ "zależności od typu terenu, drogi i koleje zmniejszają te straty. Mogą "
#~ "poruszać się po morzu tylko wtedy, gdy są przenoszone przez odpowiednie "
#~ "jednostki morskie. Gdy znajdują się na morzu nie mogą się bronić ani "
#~ "atakować. Polegają wtedy jedynie na jednostce, która je przewozi. Tylko "
#~ "ich dotyczą strefy kontroli. Na lądzie mogą się fortyfikować, co daje im "
#~ "50% dodatkowych punktów obrony, dokładnie ten sam bonus otrzymuje każda "
#~ "jednostka lądowa stacjonująca w mieście (niezależnie od tego czy jest "
#~ "ufortyfikowana). Jeżeli jednostka lądowa przeprowadzi udany atak "
#~ "przeciwko miastu bez murów obronnych, miasto zmniejsza się o jeden "
#~ "rozmiar. Jednostki lądowe z zerową siłą ataku są jednostkami "
#~ "niezmilitaryzowanymi: Ich utrzymanie nie kosztuje, nie mają wpływu na "
#~ "zadowolenie, ale nie mogą atakować jednostek wroga, ani przejmować miast."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Jednostki morskie poruszają się po polach morskich i miastach "
#~ "przybrzeżnych. Można je budować jedynie w tych miastach. Zasięg jednostek "
#~ "morskich zależy od kilku cudów (Latarnia, Wyprawa Magellana) oraz od "
#~ "technologii Energia nuklearna. Większość jednostek morskich może atakować "
#~ "jednostki na wybrzeżu i w przybrzeżnych miastach. Ale nie mogą one "
#~ "przejmować pustych miast wroga."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Jednostki powietrzne mogą się poruszać po każdym polu niezajętym przez "
#~ "wroga czy wrogie miasto. Punkty ruchu jednostek powietrznych nie zależą "
#~ "od straconych hitpointów. Jednostki powietrzne potrzebują paliwa, które "
#~ "dodaje się przez ukończenie ruchu w przyjaznym mieście, bazie lotniczej "
#~ "lub na transportowcu (także na łodzi podwodnej w przypadku pocisków). "
#~ "Liczba tur, które jednostka może wytrzymać bez uzupełniania paliwa zależy "
#~ "od typu jednostki. Jednostki powietrzne tak jak morskie nie mogą "
#~ "przejmować niebronionych miast wroga. Jeżeli jednostka znajduje się poza "
#~ "miastem może zostać zaatakowana jedynie przez myśliwce. Jednostka "
#~ "powietrzna nie może zostać użyta do odkrywania wiosek. W zależności od "
#~ "opcji serwera wioska, nad którą przeleciano, może zniknąć."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Tak jak zwykłe jednostki powietrzne helikoptery poruszają się jedynie po "
#~ "polach niezajętych przez wroga, a punkty ruchu nie zależą od strat "
#~ "hitpointów. Helikopter nie wymaga paliwa, ale traci niewielką część "
#~ "hitpointów, podczas każdej tury spędzonej poza miastem czy bazą "
#~ "powietrzną, chyba że masz ONZ. W przeciwieństwie do zwykłych jednostek "
#~ "powietrznych helikoptery mogą przejmować miasta."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "W zależności od opcji serwera, pewne typy atakujących jednostek mogą "
#~ "zmniejszyć rozmiar miasta bez murów miejskich o jeden punkt po udanym "
#~ "ataku."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "Poniższa tabela pokazuje liczbę tur potrzebnych osadnikom do zakończenie "
#~ "danej czynności. Inżynierowie robią to dwa razy szybciej, a użycie wielu "
#~ "jednostek osadniczych sumuje ich pracę."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Osadnicy są kluczowymi jednostkami w grze. Są wykorzystywani do "
#~ "zakładania nowych miast, nawadniania terenów, budowy dróg, linii "
#~ "kolejowych, fortec, kopalń oraz do usuwania zanieczyszczeń. Do utrzymania "
#~ "osadników potrzebna jest żywność oraz produkcja - mogą oni umrzeć przy "
#~ "braku żywności w utrzymującym ich mieście.\n"
#~ "\n"
#~ "Osadnicy i inżynierowie mogą pracować wspólnie, aby skrócić czas "
#~ "wykonywania długich projektów. Przy wspólnej pracy na jednym polu dwóch "
#~ "lub więcej osadników i/lub inżynierów ich wysiłki w kierunku ukończenia "
#~ "zadania są w każdej turze łączone. Nie należy jednak przydzielać zbyt "
#~ "wielu jednostek do jednego zadania, ponieważ część wysiłku może być "
#~ "marnowana, ponadto zaś grupy osadników i/lub inżynierów są bardzo podatne "
#~ "na ataki wrogich jednostek."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Dyplomata może zakładać ambasady przez wejście do miast innych graczy.\n"
#~ "\n"
#~ "- Dyplomata może też próbować zsabotować produkcję wroga, lub ukraść "
#~ "technologię z wrogiego miasta. (Z danego miasta można ukraść technologię "
#~ "tylko raz).\n"
#~ "\n"
#~ "- Dyplomata ma też możliwość przekupienia jednostki wroga, jeśli ta jest "
#~ "jedyną jednostką na swoim polu.\n"
#~ "\n"
#~ "- Dyplomata może nawet wzniecić bunt w mieście wroga i przez to przejąć "
#~ "kontrolę nad miastem, oczywiście jeśli masz wystarczająco dużo "
#~ "pieniędzy!\n"
#~ "\n"
#~ "- Jedną z możliwych strategii gry jest wysłanie ogromnej ilości "
#~ "dyplomatów, którzy zniszczą umocnienia wroga. Zauważ, że dyplomaci są "
#~ "często jednostką, której gracze się boją!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Szpieg to prawdziwa profesjonalistka, i jako taka ma większe możliwości "
#~ "od dyplomaty - jej poprzednika.\n"
#~ "\n"
#~ "Najmniej ofensywnymi zdolnościami szpiega to możliwość badania miast "
#~ "(przekazywania ci szczegółowych informacji) oraz zakładanie ambasad.  "
#~ "Jednakże jeśli jednostka utraciła pozytywną reputację podczas jej tajnej "
#~ "działalności, zostanie stracona podczas próby założenia ambasady.\n"
#~ "\n"
#~ "Można jej także użyć do: zatruwania miast (powoduje spadek populacji); "
#~ "kradzieży technologii; sabotażu produkcji w mieście (zauważ, że sabotaż w "
#~ "stolicy lub sabotaż murów miejskich jest łatwiejszy do wykrycia). Szpieg "
#~ "może także podburzyć miasto do buntu.\n"
#~ "\n"
#~ "Szpieg jest także przydatny na polu bitwy - może przekupić jednostki "
#~ "wroga lub je zsabotować."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Osadnicy są kluczowymi jednostkami w grze. Są wykorzystywani do "
#~ "zakładania nowych miast, nawadniania terenów, budowy dróg, linii "
#~ "kolejowych, fortec, baz lotniczych, kopalń oraz do usuwania "
#~ "zanieczyszczeń. Do utrzymania osadników potrzebna jest żywność oraz "
#~ "produkcja - mogą oni umrzeć przy braku żywności w utrzymującym ich "
#~ "mieście.\n"
#~ "\n"
#~ "Osadnicy i inżynierowie mogą pracować wspólnie, aby skrócić czas "
#~ "wykonywania długich projektów. Przy wspólnej pracy na jednym polu dwóch "
#~ "lub więcej osadników i/lub inżynierów ich wysiłki w kierunku ukończenia "
#~ "zadania są w każdej turze łączone. Nie należy jednak przydzielać zbyt "
#~ "wielu jednostek do jednego zadania, ponieważ część wysiłku może być "
#~ "marnowana, ponadto zaś grupy osadników i/lub inżynierów są bardzo podatne "
#~ "na ataki wrogich jednostek."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Osadnicy stanowią w są kluczowymi jednostkami w grze. Są wykorzystywani  "
#~ "do zakładania nowych miast, nawadniania terenów, budowy dróg, linii "
#~ "kolejowych, fortec, kopalń oraz do usuwania zanieczyszczeń. Do utrzymania "
#~ "osadników potrzebna jest żywność oraz produkcja - mogą oni umrzeć przy "
#~ "braku żywności w utrzymującym ich mieście.\n"
#~ "\n"
#~ "Osadnicy i inżynierowie mogą pracować wspólnie, aby skrócić czas "
#~ "wykonywania długich projektów. Przy wspólnej pracy na jednym polu dwóch "
#~ "lub więcej osadników i/lub inżynierów ich wysiłki w kierunku ukończenia "
#~ "zadania są w każdej turze łączone. Nie należy jednak przydzielać zbyt "
#~ "wielu jednostek do jednego zadania, ponieważ część wysiłku może być "
#~ "marnowana, ponadto zaś grupy osadników i/lub inżynierów są bardzo podatne "
#~ "na ataki wrogich jednostek."

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "Samouczek"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Serwer: Połączył się %s z %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Poziom dostępu do operacji nie może być ustawiony na '%s' dla połączenia "
#~ "%s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Wartość: %d, Minimalna: 0, Domyślna: %d, Maksymalna: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Wartość: %d, Minimalna: %d, Domyślna: %d, Maksymalna: %d"

#~ msgid "Value: \"%  „í&„í&€„í&s\", Default: \"%s\""
#~ msgstr "Wartość: \"%s\", Domyślna: \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Sorry, nie można przejąć kontroli nad globalnym obserwatorem. "
#~ "Prawdopodobnie chodzi ci o '/observe'owanie go."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(Koleje i fortece zajmują 3 tury niezależnie od terenu.)"

#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr ""
#~ "Wymagana jest technologia %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "Wymagany jest ustrój %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Wymagany jest budynek %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "Wymagany jest zasób %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr ""
#~ "Wymagany jest teren %s.\n"
#~ "\n"

#~ msgid ""
#~ "Only applies to %s units.\n"
#~ "\n"
#~ msgstr ""
#~ "Stosuje się do jednostek typu '%s'\n"
#~ "\n"

#~ msgid ""
#~ "Applies only to %s.\n"
#~ "\n"
#~ msgstr ""
#~ "Zachodzi dla %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr "Wymaga rozmiaru miasta co najmniej %d.\n"

#~ msgid "Make new _homecity"
#~ msgstr "Zmień _pochodzenie"

#~ msgid "_Chat"
#~ msgstr "_Chat"

#~ msgid "_Tax Rates"
#~ msgstr "_Podatki"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Szlaki handlowe"

#~ msgid "_Unload Transporter"
#~ msgstr "Wyładuj _Transportowiec"

#~ msgid "Wake up o_thers"
#~ msgstr "Obudź innych"

#~ msgid "_Connect"
#~ msgstr "Połącz"

#~ msgid "Go _to"
#~ msgstr "Idź do"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patroluj (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Idź\\/Leć do miasta"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Działania dyplomatyczne\\/szpiegowskie"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Dżungla"

#~ msgid "_Top Five Cities"
#~ msgstr "_Pięć najwspanialszych miast"

#~ msgid "Make Trade _Route"
#~ msgstr "Ustanów t_rasę handlową"

#~ msgid "_Fortify"
#~ msgstr "_Fortyfikuj"

#~ msgid "_Paradrop"
#~ msgstr "_Przerzuć"

#, fuzzy
#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "Możesz tutaj zmienić zestaw graficzny. Działa tak samo jak opcja -t z "
#~ "lini poleceń."

#, fuzzy
#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Połącz/Droga"

#, fuzzy
#~ msgid "Auto-Explore"
#~ msgstr "Automatyczny badacz"

#, fuzzy
#~ msgid "Auto-Attack"
#~ msgstr "Automatyczny atak"

#, fuzzy
#~ msgid "Auto-Settler"
#~ msgstr "Automatyczny osadnik"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "Obudź innych"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "Szlaki handlowe"

#~ msgid "_Upgrade unit"
#~ msgstr "_Ulepsz jednostkę"

#~ msgid "_Revolution"
#~ msgstr "_Rewolucja"

#~ msgid "Make Trade Route"
#~ msgstr "Ustanów trasę handlową"

#~ msgid "Wake up others"
#~ msgstr "Obudź innych"

#~ msgid "Connect/Road"
#~ msgstr "Połącz/Droga"

#~ msgid "Connect/Irrigation"
#~ msgstr "Połącz/Nawodnienie"

#~ msgid "Can be changed during a game. "
#~ msgstr "Może być zmieniona w czasie gry. "

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Nie</b> może być zmieniona w czasie gry. "

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum: 0, Domyślna: %d, Maksimum: 1</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Minimum: %d, Domyślnie: %d, Maksimum: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Domyślna: \"%s\"</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "   Możesz wtedy:\n"
#~ "\n"
#~ "   - Przekazać mapy (morskie, lub całego świata),\n"
#~ "\n"
#~ "   - Dzielić się odkryciami,\n"
#~ "\n"
#~ "   - Przekazywać miasta,\n"
#~ "\n"
#~ "   - Płacić złotem."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "   Traktuj każdą transakcję jak wymianę, nigdy jak dobrowolną pomoc. "
#~ "Żądaj złota za odkrycia, miast za mapy itd..."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Ważne informacje:\n"
#~ "\n"
#~ "    - Nie możesz oddać stolicy.\n"
#~ "\n"
#~ "    - Jeżeli nie widzisz miasta na swoim ekranie, nie możesz o nie prosić."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Każdy z cudów świata wywiera szczególny wpływ na twoją cywilizację. Cudy "
#~ "są niepowtarzalne i umieszczane w miastach, w których zostały zbudowane."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Różne typy terenu mają różne plusy i minusy.  Podczas zakładania miasta "
#~ "upewnij się, czy zasoby żywności są wystarczające dla rozrastającego się "
#~ "miasta."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Możesz także budować bazy lotnicze, w których jednostki lotnicze mogą "
#~ "wylądować i zatankować."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję fabryki lub fabryki zautomatyzowanej.  Fabryka + elektrownia "
#~ "atomowa dają 75% wzrost, a Fabryka + fabryka zautomatyzowana + "
#~ "elektrownia atomowa dają w sumie 150% wzrost.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: wodną, cieplną lub atomową."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Chroni miasto przed atakami jądrowymi.  Nie mają one po prostu żadnego "
#~ "wpływu na miasto.  Ponadto podwaja obronę przeciwko rakietom "
#~ "konwencjonalnym."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone podczas produkcji oraz zwiększa "
#~ "produkcję fabryki lub fabryki zautomatyzowanej.  Fabryka + elektrownia "
#~ "słoneczna dają 100% wzrost, a Fabryka + fabryka zautomatyzowana + "
#~ "elektrownia słoneczna dają w sumie 150% wzrost.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Razem z Targowiskiem i Bankiem, Giełda zwiększa dochody podatkowe i "
#~ "produkcję luksusową miasta o 150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Działa jak Mury Obronne w każdym mieście."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Jednostki odzyskują dodatkowe 2 hitpointy na turę."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Gdy zabity zostanie barbarzyński wódz na polu bez jednostek broniących, "
#~ "100 złota zostaje wypłacone, ale tylko dla jednostek lądowych i "
#~ "helikopterów."

#~ msgid "Asian"
#~ msgstr "Azjatycki"

#~ msgid "Medieval"
#~ msgstr "Średniowieczny"

#, fuzzy
#~ msgid "City: Building Unavailable Item"
#~ msgstr "Nie ma dostępnych budynków"

#, fuzzy
#~ msgid "City: Civil Disorder"
#~ msgstr "Rozruchy w mieście %s."

#, fuzzy
#~ msgid "City: Famine"
#~ msgstr "Nazwa miasta"

#, fuzzy
#~ msgid "City: Famine Feared"
#~ msgstr "Kończą się zapasy żywności w mieście %s."

#, fuzzy
#~ msgid "City: Growth"
#~ msgstr "Miasto: Wzrost"

#, fuzzy
#~ msgid "City: May Soon Grow"
#~ msgstr "Miasto: Wzrost"

#, fuzzy
#~ msgid "City: Normal"
#~ msgstr "Mapa okolic"

#, fuzzy
#~ msgid "City: Nuked"
#~ msgstr "Nazwa miasta"

#, fuzzy
#~ msgid "City: Transfer"
#~ msgstr "Zmień"

#, fuzzy
#~ msgid "City: Was Built"
#~ msgstr "Mury Obronne"

#, fuzzy
#~ msgid "City: Worklist Events"
#~ msgstr "Edytuj schemat pracy"

#, fuzzy
#~ msgid "Civ: Civil War"
#~ msgstr " Wojna Domowa"

#, fuzzy
#~ msgid "Civ: Learned New Government"
#~ msgstr "Wybór nowego ustroju"

#, fuzzy
#~ msgid "Civ: Pollution"
#~ msgstr "Zanieczyszczenie"

#, fuzzy
#~ msgid "Civ: Spaceship Events"
#~ msgstr "Statek kosmiczny"

#, fuzzy
#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Escape"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Failed"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Incite"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Poison"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Diplomat Action: Theft"
#~ msgstr "Działania dyplomatyczne/szpiegowskie"

#, fuzzy
#~ msgid "Improvement: Bought"
#~ msgstr "Obiekt"

#, fuzzy
#~ msgid "Improvement: Built"
#~ msgstr "Obiekt"

#, fuzzy
#~ msgid "Improvement: Sold"
#~ msgstr "Obiekt"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Wielki Lider"

#, fuzzy
#~ msgid "Treaty: Peace"
#~ msgstr "Wielki Lider"

#, fuzzy
#~ msgid "Treaty: Shared Vision"
#~ msgstr "Widok dzielony"

#, fuzzy
#~ msgid "Unit: Bought"
#~ msgstr "Oddziały: "

#, fuzzy
#~ msgid "Unit: Built"
#~ msgstr "Lista jednostek"

#, fuzzy
#~ msgid "Unit: Production Upgraded"
#~ msgstr "Zakładkę produkcji"

#, fuzzy
#~ msgid "Unit: Relocated"
#~ msgstr "%d jednostka zaznaczona"

#, fuzzy
#~ msgid "Wonder: Finished"
#~ msgstr "Cudy w Mieście"

#, fuzzy
#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Ulepsz przestarzałe jednostki"

#, fuzzy
#~ msgid "Wonder: Started"
#~ msgstr "Cudy: "

#, fuzzy
#~ msgid "Wonder: Stopped"
#~ msgstr "Cudy: "

#, fuzzy
#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Uwaga: Cud %s w mieście %s będzie gotowy w następnej turze."

#, fuzzy
#~ msgid "Treaty: Embassy"
#~ msgstr "Ambasada"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "TO JEST WYDANIE BETA\n"
#~ "Freeciv %s zostanie wydane w\n"
#~ "%s pod adresem %s"

#~ msgid "%d BC"
#~ msgstr "%d p.n.e."

#~ msgid "%d AD"
#~ msgstr "%d n.e."

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr "FREECIV_PATH jest ustawione, ale puste; używam domyślnej wartości."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Ścieżka danych może być ustawiana przy pomocy zmiennej środowiskowej "
#~ "FREECIV_PATH."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Straciłeś %s. Nowy %s został zbudowany w %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "przeniesiono %s z byłego miasta %s by zapobiec `przywiązaniu do ziemi'"

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Festiwal Poparcia Dla %s w mieście %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Festiwal Poparcia Dla %s w mieście %s zakończony."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Zgłaszanie błędów na adres <%s>.\n"

#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <gracz> | city <x> <y> | units <x> <y> | unit <id> ]tech "
#~ "<gracz> | timing | info]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#~ msgid "endgame"
#~ msgstr "endgame"

#~ msgid "surrender"
#~ msgstr "surrender"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) Połączył się %s z %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s z %s domaga się połączenia"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Klientowi brakuje cech wymaganych przez serwer."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s został odrzucony: Niezgodność protokołu."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Serwerowi brakuje cech wymaganych przez klienta."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Nieprawidłowa nazwa użytkownika"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s został odrzucony: Nieprawidłowa nazwa [%s]."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "jest już połączony."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s został odrzucony: Zduplikowany login [%s]."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "W twoim państwie wybuchła wojna domowa. Przywódcą rebelii jest %s."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s ogłasza sojusz z %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Zdobycie stolicy %s i zniszczenie państwowych struktur władzy wznieciło\n"
#~ "     wojnę domową. Oportuniści przyłączyli się do rebelii, a samozwańczy "
#~ "wódz\n"
#~ "     %s włada już w %d zbuntowanych prowincjach."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "Raport %s o NAJBOGATSZYCH Cywilizacjach Świata."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "Raport %s o Najbardziej ZAAWANSOWANYCH Cywilizacjach Świata."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "Raport %s o Najbardziej ZMILITARYZOWANYCH Cywilizacjach Świata."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "Raport %s o NAJSZCZĘŚLIWSZYCH Cywilizacjach Świata."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "Raport %s o NAJWIĘKSZYCH Cywilizacjach Świata."

#~ msgid "Herodotus'"
#~ msgstr "Herodota"

#~ msgid "Thucydides'"
#~ msgstr "Tacyta"

#~ msgid "Pliny the Elder's"
#~ msgstr "Pliniusza Starszego"

#~ msgid "Livy's"
#~ msgstr "Liwiusza"

#~ msgid "Toynbee's"
#~ msgstr "Tonybee'iego"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon'a"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien'a"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku'na"

#~ msgid "Magnificent"
#~ msgstr "Najwspanialsi"

#~ msgid "Glorious"
#~ msgstr "Wspaniali"

#~ msgid "Decent"
#~ msgstr "Nieźli"

#~ msgid "Mediocre"
#~ msgstr "Przeciętni"

#~ msgid "Hilarious"
#~ msgstr "Słabi"

#~ msgid "Worthless"
#~ msgstr "Mierni"

#~ msgid "Useless"
#~ msgstr "Nędzni"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Liczba graczy (Łącznie z botami)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Rozmiar miasta zanim obywatele staną się nieszczęśliwi"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Gdy nic innego nie wpływa na zadowolenie mieszkańców, tylko podana liczba "
#~ "mieszkańców jest zadowolona, pozostali są niezadowoleni. Zobacz także "
#~ "cityfactor."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Liczba miast, po której niezadowolenie wzrasta"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Jeżeli liczba miast, którymi włada gracz jest większa od podanego progu, "
#~ "jeden dodatkowy niezadowolony mieszkaniec jest dodawany do miasta. (W "
#~ "praktyce zmniejsza to unhappysize o 1). Podana wartość jest prawdziwa "
#~ "jedynie dla Demokracji, dla innych ustrojów taki próg jest odpowiednio "
#~ "mniejszy(w zależności od zasad)."

#~ msgid "National borders radius"
#~ msgstr "Promień granic państw"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Jeśli ta opcja jest ustawiona, to wszyscy gracze będą ruszać się "
#~ "jednoczenie. Jeśli nie, to fazy ruchu będą osobne."

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Jeżeli różne od zera, save'y są kompresowane przy użyciu zlib (format "
#~ "gzip). Większe wartości dają lepszą kompresję, która trwa dłużej. Jeżeli "
#~ "maksimum jest równe zeru to serwer nie został skompilowany z możliwością "
#~ "użycia zlib."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Składnia: timeoutincrease <liczba_tur> <inkrementator> <wartość> "
#~ "<mnożnik>."

#~ msgid "Option:"
#~ msgstr "Opcja:"

#~ msgid "Usage: away"
#~ msgstr "Składnia: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Nieznany argument.  Składnia: team <gracz> <zespół>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Brak argumentów. Składnia: vote yes|no [numer głosowania]."

#~ msgid "Observers cannot vote."
#~ msgstr "Obserwatorzy nie mogą głosować."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Głosować można jedynie w już wystartowanej grze. Użyj polecenia 'first' "
#~ "aby zostać organizatorem gry, jeśli jeszcze takiego nie ma."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Głosowanie %d \"%s\": %d za, %d przeciw"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Nieprawidłowe argumenty. Składnia: debug <diplomacy <gracz> | city <x> "
#~ "<y> | units <x> <y> | unit <id> | tech <gracz> | timing | info>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "Jednostka %s %s jest debugowana."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Nieznany argument.  Składnia: set <opcja> <wartość>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Nazwa za długa.  Składnia: set <opcja> <wartość>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Składnia: observe [nazwa-połączenia [nazwa-gracza]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Składnia: observe [nazwa-gracza]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Składnia: take <nazwa-połączenia> <nazwa-gracza>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Składnia: take <nazwa-gracza>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Składnia: take [nazwa-połączenia] <nazwa-gracza>"

#~ msgid "being detached from %s."
#~ msgstr "odłączam od gracza %s."

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Składnia: detach <nazwa-połączenia>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Składnia: load <nazwa-gry>"

#~ msgid "Command:"
#~ msgstr "Komenda:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Jednostka musi być na lądzie aby wykonywać czynności dyplomatyczne."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Brak złota. Rozwiązano jednostkę %s"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Twoja %s zatonęła na szerokich morzach."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr ""
#~ "Twoja %s nie zatonęła na szerokich morzach. Załoga zyskała nowe "
#~ "doświadczenie."

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "Twoja jednostka %s zaginęła w niebezpiecznym terenie."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Serwer prawdopodobnie wpadł w nieskończoną pętlę podczas ustawiania "
#~ "pozycji startowych i zakończy swoją pracę.\n"
#~ "Byćmoże na tej mapie jest za dużo graczy.\n"
#~ "Prosimy o zgłoszenie tego błędu (%s)."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Wtyczka %s znaleziona, ale inicjalizacja nieudana."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Nie mogę wczytać zestawu dźwiękowego \"%s\", próbuję \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Kontynuuję z wyłączonym dźwiękiem"

#~ msgid "No sound spec-file given!"
#~ msgstr "Brak pliku spec (dźwięk)!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Nie mogę znaleźć pliku specyfikacyjnego audio \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr ""
#~ "Prawdopodobnie wystąpił błąd w konfiguracji lub nie masz odpowiednich "
#~ "uprawnień"

#~ msgid "Cannot find audio file %s"
#~ msgstr "Nie mogę znaleźć pliku audio %s"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d na turę"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d tura"
#~ msgstr[1] "%s (%d) %d tury"
#~ msgstr[2] "%s (%d) %d tur"

#~ msgid "novice"
#~ msgstr "nowicjusz"

#~ msgid "easy"
#~ msgstr "łatwy"

#~ msgid "normal"
#~ msgstr "normalny"

#~ msgid "hard"
#~ msgstr "trudny"

#~ msgid "experimental"
#~ msgstr "eksperymentalny"

#, fuzzy
#~ msgid "Requires the %s terrain.\n"
#~ msgstr ""
#~ "Wymagany jest teren %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr ""
#~ "Wymagany jest budynek %s.\n"
#~ "\n"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Może przenosić i uzupełniać paliwo %d jednostki pocisków.\n"
#~ msgstr[1] "* Może przenosić i uzupełniać paliwo %d jednostek pocisków.\n"
#~ msgstr[2] "* Może przenosić i uzupełniać paliwo %d jednostek pocisków.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Może transportować %d jednostkę lądową.\n"
#~ msgstr[1] "* Może transportować %d jednostki lądowe.\n"
#~ msgstr[2] "* Może transportować %d jednostek lądowych.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* Jednostka może zostać rozwiązana w mieście, aby odzyskać 50%% wartości "
#~ "w postaci tarczek.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Potrafi budować fortece (Jeśli odkryto %s).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Potrafi budować fortece (Jeśli odkryto %s).\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr ""
#~ "* Potrafi się fortyfikować, przez co otrzymuje 50%% dodatkowej siły "
#~ "obrony.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Jednostka pocisku: jest tracona podczas ataku.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Musi kończyć turę w mieście lub przy lądzie, albo z prawdopodobieństwem "
#~ "50%% zaginie w morzu.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* Technologia '%s' zmniejsza ryzyko do 25%%.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* Technologia '%s' zmniejsza ryzyko do 12%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Zmniejsza ryzyko zatonięcia łodzi na szerokich morzach do 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Zmniejsza ryzyko zatonięcia łodzi na szerokich morzach do 12%%.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr ""
#~ "* Ten teren nie jest niebezpieczny dla jednostek podróżujących po nim."

#~ msgid "* Each of your cities will avoid paying %d %s towards unit upkeep.\n"
#~ msgstr "* Każde miasto pozwala na uniknięcie płacenia %d %s za jednostki.\n"

#~ msgid "* Each of your cities will avoid paying %d towards unit upkeep.\n"
#~ msgstr ""
#~ "* Każde miasto pozwala na uniknięcie płacenia %d złota za jednostki.\n"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr "* Szansa wojnę domową przy utracie stolicy wynosi %d%%.\n"

#~ msgid ""
#~ "* The first unhappy citizen in each city due to civilization size will "
#~ "appear when you have %d cities.\n"
#~ msgstr ""
#~ "* Pierwszy niezadowolony mieszkaniec z powodu rozmiaru cywilizacji może "
#~ "pojawić się gdy masz %d miast.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to city size, for each %d "
#~ "additional cities, another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Za każde dodatkowe %d miast jeden niezadowolony mieszkaniec będzie się "
#~ "pojawiał w miastach.\n"

#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "Maksymalny poziom podatku, jaki możesz ustawić na naukę, złoto czy "
#~ "luksusy, wynosi %d%%.\n"

#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "Nie posiada ograniczeń podatków na naukę/złoto/luksusy.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Twoje miasta wzrastają w czasie świętowania.  Miasta muszą mieć rozmiar "
#~ "co najmniej %d, aby mogły to wykorzystać.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* Państwo popadnie w anarchię jeśli w jakimkolwiek mieście zamieszki będą "
#~ "trwały dwie tury z rzędu.\n"

#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty "
#~ "when not celebrating.\n"
#~ msgstr ""
#~ "* Każde pole wokół miasta, które produkuje więcej niż %d %s, faktycznie "
#~ "produkuje o jeden mniej z wyjątkiem okresu świętowania.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it when "
#~ "celebrating.\n"
#~ msgstr ""
#~ "* Każde pole wokół miasta, które produkuje co najmniej 1 %s będzie "
#~ "wytwarzać %d dodatkowy %s podczas świętowania.\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Próba przyłączenia do serwera nie powiodła się:"

#~ msgid "ON"
#~ msgstr "Aktywny"

#~ msgid "OFF"
#~ msgstr "Nieaktywny"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Klient nie obsługuje izometrycznej grafiki. Używam domyślnego zestawu."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Klient nie obsługuje 'wystającej' grafiki. Używam domyślnego zestawu."

#, fuzzy
#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Ścieżki dłuższe niż 99 tur nie są wspierane.\n"
#~ "Zgłoś ten błąd pod adres %s."

#~ msgid "_Happiness"
#~ msgstr "_Szczęście"

#~ msgid "_Rename..."
#~ msgstr "_Zmień nazwę"

#~ msgid "<Novice AI>"
#~ msgstr "<AI - Nowicjusz>"

#~ msgid "<Easy AI>"
#~ msgstr "<AI - Łatwy>"

#~ msgid "<Normal AI>"
#~ msgstr "<AI - Normalny>"

#~ msgid "<Hard AI>"
#~ msgstr "<AI - Trudny>"

#~ msgid "Sa_ve Options"
#~ msgstr "Za_pisz opcje"

#~ msgid "Gov_ernment"
#~ msgstr "Ustrój"

#~ msgid "Chan_ge Production"
#~ msgstr "_Zmień produkcję"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Plik z %s jest niekompatybilny\n"
#~ "plik: \"%s\"\n"
#~ "opcje pliku: %s\n"
#~ "wspierane opcje: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Plik z %s definiuje niewspieraną opcję:\n"
#~ "plik: \"%s\"\n"
#~ "opcje pliku: %s\n"
#~ "wspierane opcje: %s"

#, fuzzy
#~ msgid "Trying \"%s\" theme."
#~ msgstr "Próbuję zestaw graficzny \"%s\"."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Nie mogę wczytać pliku gfx dla pliku specyfikacyjnego %s"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Nie mogę znaleźć wspieranego rozszerzenia pliku gfx dla %s"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Nie mogę wczytać pliku gfx '%s' dla sprite'a %s"

#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "Nie ma grafiki %s lub %s dla %s %s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Nie mogę odczytać pliku PNG : %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Nie mogę utworzyć struktury PNG"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Błąd podczas odczytu pliku PNG: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "Plik PNG nie ma palety: %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Jeżeli znajdziesz bład w programie wyślij nam raport.  Najlepiej to "
#~ "zrobić przez odwiedzenie systemu zgłaszania błędów Freeciv, pod adresem:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org\n"
#~ "\n"
#~ "Jeżeli błąd dotyczy tłumaczenia, najlepiej poinformować o nim aktualnego "
#~ "tłumacza."

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv używa kilku języków narodowych.\n"
#~ "Przeczytaj rozdział 'Native Language Support' pliku README w celu "
#~ "uzyskania instrukcji, jak używać wybrany język.\n"
#~ "\n"
#~ "Kolejni tłumacze programu na język polski to:\n"
#~ " Artur Biesiadowski <abies@pg.gda.pl>, 1999.\n"
#~ " GNOME PL Team <gnomepl@pandora.info.bielsko.pl>, 1999\n"
#~ " Tomasz Węgrzanowski <maniek@beer.com> 2000\n"
#~ " Zbigniew Baniewski <zb@ispid.com.pl> 2002\n"
#~ " Mateusz Stefek <matusik_s@o2.pl> 2002\n"
#~ "\n"
#~ "Jeśli chcesz dodać lokalizację (tłumaczenie) dla twojego języka, "
#~ "przejrzyj instrukcje na stronie:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "(Sprawdź najpierw, czy przypadkiem lokalizacja nie została już rozpoczęta "
#~ "przez kogoś innego.)\n"
#~ "\n"
#~ "Możesz także zadawać pytania na liście mailowej freeciv-i18n:\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Klient także może użyć tej opcji: Użyj zakładki Metaserwer w oknie "
#~ "połączenia. Jeżeli nie widzisz rezultatu, być może masz niepoprawnie "
#~ "ustawioną zmienną środowiskową $http_proxy. (Użyj wartości z twojej "
#~ "przeglądarki internetowej)\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ " przed uruchomieniem klienta."

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "Główna Mapa (Klawisze):\n"
#~ "=======================\n"
#~ "    Shift+Home: Wycentruj na stolicę\n"
#~ "Shift+strzałki: Przesuń mapę\n"
#~ "        Ctrl+G: Pokaż/schowaj siatkę mapy\n"
#~ "        Ctrl+B: Pokaż/schowaj granice państw\n"
#~ "        Ctrl+N: Pokaż/schowaj nazwy miast\n"
#~ "        Ctrl+R: Pokaż/schowaj wzrost miast\n"
#~ "        Ctrl+P: Pokaż/schowaj produkcję miast\n"
#~ "             t: Pokaż robotników danego miasta (myszka powinna znajdować "
#~ "się przy mieście)\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Mapa (Mysz):\n"
#~ "======\n"
#~ "  Lewy przycisk     (na mieście): Otwórz okno miasta\n"
#~ "                  (na jednostce): Aktywuj jednostkę\n"
#~ "  Środkowy przycisk             : Wyświetl informację o polu\n"
#~ "  Prawy przycisk                : Centruj widok na danym polu\n"
#~ "\n"
#~ "  Shift-lewy-Przycisk     (na mieście lub jednostce): Kopiuj produkcję "
#~ "(GTK)\n"
#~ "  Shift-prawy-przycisk (na mieście): Wklej produkcję (GTK)\n"
#~ "\n"
#~ "  Shift-Control-lewy-przycisk: Ustaw robotników bezpośrednio na mapie.\n"
#~ "  Control-środkowy-przycisk  : Obudź wartowane jednostki.\n"
#~ "\n"
#~ "  Prawy przycisk z przeciągnięciem: Wejdź w tryb zaznaczania obszaru "
#~ "(GTK)\n"
#~ "\n"
#~ "  Tryb zaznaczania obszaru(GTK):\n"
#~ "  ========================\n"
#~ "  Lewy przycisk     : Przełącz zaznaczenie pola\n"
#~ "  Prawy przycisk    : Wyjdź z trybu zaznaczania obszaru\n"
#~ "\n"
#~ "  Shift-prawy-przycisk:  Wklej produkcję do wszystkich zaznaczonych "
#~ "miast\n"
#~ "\n"
#~ "Miasta, zaznaczone w trybie zaznaczania obszaru,\n"
#~ "będą podświetlane na liście miast."

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Okna dialogowe i raporty:\n"
#~ "=========================\n"
#~ "F1: wyświetl raport o miastach\n"
#~ "F2: wyświetl raport o jednostkach\n"
#~ "F3: wyświetl okno graczy\n"
#~ "F5: wyświetl raport ekonomiczny\n"
#~ "F6: wyświetl raport naukowy\n"
#~ "F7: wyświetl cudy świata\n"
#~ "F8: wyświetl pięć najwspanialszych miast\n"
#~ "F9: otwórz okno komunikatów\n"
#~ "F11: wyświetl raport demograficzny\n"
#~ "F12: wyświetl statek kosmiczny\n"
#~ "\n"
#~ "Shift+T: otwórz dialog podatków\n"
#~ "Shift+F: otwórz szukanie miast\n"
#~ " Ctrl+L: Otwórz edytor schematów prac\n"
#~ "Shift+R: Rozpocznij rewolucję\n"
#~ "\n"
#~ "Shift+Return: Koniec tury"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Twoja własna strategia.\n"
#~ "\n"
#~ "    Powyższe porady to tylko podstawy, które pozwolą ci grać na średnim "
#~ "poziomie. Aby osiągnąć wysoki poziom, musisz poznać detale wielu "
#~ "jednostek i technologii oraz ĆWICZYĆ, ĆWICZYĆ, ĆWICZYĆ!.\n"
#~ "Na stronach http://www.freeciv.org możesz znaleźć inne porady oraz "
#~ "skontaktować się z innymi graczami."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Dodaje dodatkową jednostkę żywności na wszystkich polach morskich.  "
#~ "Miasto musi być nadbrzeżne aby zbudować Przystań."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję fabryki lub fabryki zautomatyzowanej.  Fabryka + elektrownia "
#~ "wodna dają 75% wzrost, a Fabryka + fabryka zautomatyzowana + elektrownia "
#~ "wodna dają w sumie 150% wzrost.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: wodną, cieplną lub atomową.  "
#~ "Elektrownia wodna może być budowana tylko obok albo na polu z rzeką lub "
#~ "górą."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone przez miasto o 50% oraz zwiększa "
#~ "produkcję fabryki lub fabryki zautomatyzowanej.  Fabryka + elektrownia "
#~ "atomowa dają 75% wzrost, a Fabryka + fabryka zautomatyzowana + "
#~ "elektrownia atomowa dają w sumie 150% wzrost.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: wodną, cieplną lub atomową."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Dodaje 1 dodatkową tarczkę (produkcję) do wszystkich pól morskich miasta. "
#~ "Miasto musi być przybrzeżne aby mogło zbudować ten budynek."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Zwiększa produkcję przemysłową Fabryki lub Mfg. Plant w mieście: a "
#~ "Fabryka i Elektrownia Cieplna razem dają 75% bonus do produkcji, a "
#~ "Fabryka, Mfg. Plant i Elektrownia Cieplna razem dają 150% bonus do "
#~ "produkcji.  Dodatkowa produkcja prowadzi miasto do generowania większego "
#~ "zanieczyszczenia.\n"
#~ "\n"
#~ "Miasto może mieć tylko 1 Elektrownie : Wodną, Cieplną bądź Jądrową."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim dodatkowy punkt ruchu i eliminuje "
#~ "ryzyko straty Trirem na otwartym morzu.  Czyni wszystkie nowe jednostki "
#~ "morskie weteranami (we wszystkich twoich miastach)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone podczas produkcji oraz zwiększa "
#~ "produkcję fabryki lub fabryki zautomatyzowanej.  Fabryka + elektrownia "
#~ "słoneczna dają 100% wzrost, a Fabryka + fabryka zautomatyzowana + "
#~ "elektrownia słoneczna dają w sumie 150% wzrost.\n"
#~ "\n"
#~ "Miasto może mieć tylko jedną elektrownię: słoneczną, wodną, cieplną lub "
#~ "atomową."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim dodatkowy punkt ruchu i eliminuje "
#~ "ryzyko straty Trirem na otwartym morzu.  Czyni wszystkie nowe jednostki "
#~ "morskie weteranami (we wszystkich miastach)."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalizm to ustrój opierający się na zasadach, najczęściej "
#~ "religijnych, które kierują wszystkimi poczynaniami rządzących i "
#~ "poddanych.\n"
#~ "\n"
#~ "Ludzie są najczęściej gotowi umrzeć za to, w co wierzą.\n"
#~ "\n"
#~ "Obiekty, które normalnie uszczęśliwiają mieszkańców, podczas "
#~ "fundamentalizmu produkują 'dziesięcinę' (po 1 złota za każdego "
#~ "uszczęśliwionego mieszkańca)."

#~ msgid "Petroleum"
#~ msgstr "Ropa"

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Kilku Partyzantów dostajesz za darmo jeśli wróg podbije twoje miasto, ale "
#~ "tylko jeśli:\n"
#~ "\n"
#~ " - Wojna Partyzancka musi być znana przynajmniej 1 graczowi.\n"
#~ "\n"
#~ " - Musisz być pierwotnym budowniczym miasta.\n"
#~ "\n"
#~ " - Musisz znać Komunizm i Proch Strzelniczy.\n"
#~ "\n"
#~ " - Musisz mieć Demokrację albo Komunizm."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Łodzie podwodne są strategicznie bardzo istotne, lecz mają słabą obronę."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Badacze są przydatki przy badaniu nieznanego terytorium."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Australia została założona jako Brytyjska kolonia karna w 1788. Jest to "
#~ "jedyne państwo, którego obszar obejmuje cały kontynent."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bośnia i Harcegowina"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brazylia została założona jako portugalska kolonia, ale uzyskała "
#~ "niepodległość w 1822. Jest to jedyne państwo w Nowym Świecie, w którym "
#~ "obowiązywała monarchia."

#, fuzzy
#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzanines controlled nearly all of Middle "
#~ "East, nothern Africa, Italy and parts of Spain."
#~ msgstr ""
#~ "W czasach upadku Imperium Rzymskiego Cesarz Konstantyn przeniósł stolicę "
#~ "do Bizancjum tworząc tym samym nowe imperium znane jako Wschodnie "
#~ "Cesarstwo Rzymskie. Przetrwało ono aż do roku 1453, w którym to zostało "
#~ "podbite przez Ottomanów. W czasach Justyniana I Bizancjum kontrolowało "
#~ "prawie cały Bliski Wschód, północną Afrykę, Włochy oraz część Hiszpanii."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Katalonia, region w północno-wschodniej Hiszpanii, graniczący z Francją i "
#~ "Andorą."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Kolumbia to państwo na północy Ameryki Południowej. Region Kolumbii to "
#~ "centrum Amerindiańskiej kultury przed czasami europejczyków. Hiszpanie "
#~ "rozpoczęli kolonizację Kolumbijskiego wybrzeża około roku 1500. W roku "
#~ "1819 Republika Kolumbii uzyskała niepodległość."

#~ msgid "Emporer"
#~ msgstr "Imperator"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Inkowie - plemię zamieszkujące południowo-zachodnią część Ameryki "
#~ "Południowej, które prawdopodobnie w połowie XII w. stworzyło doskonale "
#~ "zorganizowane państwo o nazwie Tawantinsuyu (\"państwo pszczół\"). Dzięki "
#~ "ekspansywnej polityce władców szybko wchłonęli okoliczne drobne "
#~ "państewka, samodzielnie funkcjonujące wcześniej na terenie Ameryki "
#~ "Południowej. Niestety kilka dekad później zostali podbici przez "
#~ "Hiszpańskich konkwiskadorów w XVI w."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa Inca"

#, fuzzy
#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Inuici , zwani też Eskimosami, zamieszkują północną Kanadę i Grenlandię. "
#~ "Legenda mówi, że Wielki Szaman Qitdlarssuaq przyprowadził swoich ludzi do "
#~ "Thule (Qaanaaq) na zachodzie Grenlandii w X w."

#~ msgid "Kampuchean"
#~ msgstr "Kambodżyjski"

#
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Khmerowie"

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "Rumunia pojawiła się na początku XX wieku kiedy małe państwa: "
#~ "Transylwania, Wołoszczyzna i Mołdawia połączyły się. Rumunię zamieszkują "
#~ "ludzie mówiący językiem wywodzącym się z czasów Imperium Rzymskiego. "
#~ "Historia tego kraju jest burzliwa, bo zawsze znajdował się on na granicy "
#~ "wielkich mocarstw: Rzymskiego, Ottomańskiego, Austro-Węgierskiego czy "
#~ "Rosyjskiego."

#~ msgid "Presedinte"
#~ msgstr "Prezydent"

#, fuzzy
#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr ""
#~ "Saamowie to ludność mieszkająca w północnej Skandynawii, są jej "
#~ "najstarszymi mieszkańcami. Zamieszkują Finnmark w Norwegii oraz Lapland w "
#~ "Szwecji i Finlandii. Znani z hodowli reniferów. Popularne określenie "
#~ "'Lapończycy' dla samych zainteresowanych jest obelżywe."

#~ msgid "Elected King"
#~ msgstr "Król"

#~ msgid "Elected Queen"
#~ msgstr "Królowa"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Skasuj schemat"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Teksas to największy pod względem ludności i powierzchni stan USA. Znany "
#~ "z mentalności swoich mieszkańców."

#~ msgid "Turk"
#~ msgstr "Turecki"

#~ msgid "Venezuela"
#~ msgstr "Wenezuelski"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "To imię nie jest dozwolone."

#, fuzzy
#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Wykryto nieprawidłowy układ sojuszów: Sojusz pomiędzy %s i %s został "
#~ "zamieniony na pokój."

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr "Jednostka zyskała doświadczenie."

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Nie można przejąć kontroli nad serwerem, próbuję go zabić."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "%s"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s (%d tura zawieszenia broni)"
#~ msgstr[1] "%s (%d tury zawieszenia broni)"
#~ msgstr[2] "%s (%d tur zawieszenia broni)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "%s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Miasto: %s(%se)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Jednostka: %s(%s)"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "maksymalnie %d jednostka, "
#~ msgstr[1] "maksymalnie %d jednostki, "
#~ msgstr[2] "maksymalnie %d jednostek, "

#~ msgid "%d per unit). "
#~ msgstr "%d na jednostkę). "

#~ msgid "Select same type"
#~ msgstr "Wybierz ten sam typ"

#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr ""
#~ "* Jednostki militarne poza miastem i granicami będą powodować "
#~ "niezadowolenie.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force an unhappy citizen to become content.\n"
#~ msgstr ""
#~ "* Możesz wprowadzać stan wojenny.  Jednostki militarne w mieście będą "
#~ "'zadawalać' mieszkańców.\n"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr ", "

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "Twój %s przekupił %s %s zwiększając swoje doświadczenie."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "Twój %s zakończył misję i wrócił zyskując doświadczenie nietknięty do "
#~ "miasta %s."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "Twój(a) bombardujący(a) %s%s zyskał(a) doświadczenie!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr ""
#~ "Twoja jednostka %s stacjonująca %s obroniła się przed %s %s. Jednostka "
#~ "zyskała doświadczenie!"

#~ msgid " in %s"
#~ msgstr " w mieście %s"

#~ msgid " near %s"
#~ msgstr " koło miasta %s"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Twoja jednostka %s przeprowadziła udany atak przeciwko %s %s. (i %d "
#~ "dodatkowej jednostce) %s Jednostka zyskała doświadczenie."
#~ msgstr[1] ""
#~ "Twoja jednostka %s przeprowadziła udany atak przeciwko %s %s. (i %d "
#~ "dodatkowym jednostkom) %s Jednostka zyskała doświadczenie."
#~ msgstr[2] ""
#~ "Twoja jednostka %s przeprowadziła udany atak przeciwko %s %s. (i %d "
#~ "dodatkowym jednostkom) %s Jednostka zyskała doświadczenie."

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "Jednostka %s utracona podczas ataku %s %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Wybierz strategię twego dyplomaty"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Wyeliminowano %s %s w trakcie infiltracji m. %s. Obrońca zyskał "
#~ "doświadczenie."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Wyeliminowano %s %s w trakcie infiltracji naszych oddziałów. Obrońca "
#~ "zyskał doświadczenie"

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "Twój klient jest zbyt stary. Aby wejść na ten serwer musisz używać "
#~ "klienta w wersji co najmniej 2.1."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr ""
#~ "Nazwa \"%s\" jest niedozwolona dla katalogu z zasadami ze względów "
#~ "bezpieczeństwa."

#~ msgid "_Map"
#~ msgstr "_Mapa"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <gracz>"

#~ msgid "Gover_nment"
#~ msgstr "Ust_rój"

#~ msgid "_Players"
#~ msgstr "_Gracze"

#~ msgid "_Science"
#~ msgstr "_Nauka"

#~ msgid "S_paceship"
#~ msgstr "_Statek kosmiczny"

#~ msgid "Game _Options..."
#~ msgstr "_Opcje gry..."

#~ msgid "Clear _Log"
#~ msgstr "Wyczyść dziennik"

#~ msgid "Science Report"
#~ msgstr "Raport Naukowy"

#~ msgid "Reason: line not found"
#~ msgstr "Powód: linia nieznaleziona"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Powód: linia zbyt krótka. Oczekiwano %d pobrano %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Wybrano wtyczkę '%s'"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "Brak prawdziwej wtyczki audio, kontynuuję z wyłączonym dźwiękiem"

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Kontynuuję z wyłączonym dźwiękiem."

#~ msgid "file: \"%s\""
#~ msgstr "plik: \"%s\""

#~ msgid "supported options: %s"
#~ msgstr "dostępne opcje: %s"

#
#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr ""
#~ "Plik specyfikacyjny audio wymaga możliwości, których nie zapewniamy:"

#~ msgid "Goto _location"
#~ msgstr "Idź do miejsca"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Nie można przekonwertować tekstu z %s do %s: %s"

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Po jej wybudowaniu szacunek pozostałych cywilizacji do Twojej wzrasta o "
#~ "25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Dyplomata może zakładać ambasady przez wejście do miast innych graczy.\n"
#~ "\n"
#~ "- Dyplomata może też próbować zsabotować produkcję wroga, lub ukraść "
#~ "technologię z wrogiego miasta. (Z danego miasta można ukraść technologię "
#~ "tylko raz).\n"
#~ "\n"
#~ "- Dyplomata ma też możliwość przekupienia jednostki wroga, jeśli ta jest "
#~ "jedyną jednostką na swoim polu.\n"
#~ "\n"
#~ "- Dyplomata może nawet wzniecić bunt w mieście wroga i przez to przejąć "
#~ "kontrolę nad miastem, oczywiście jeśli masz wystarczająco dużo "
#~ "pieniędzy!\n"
#~ "\n"
#~ "- Jedną z możliwych strategii gry jest wysłanie ogromnej ilości "
#~ "dyplomatów, którzy zniszczą umocnienia wroga. Zauważ, że dyplomaci są "
#~ "często jednostką, której gracze się boją!"

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "Zespół"

#~ msgid "Cleared output window.\n"
#~ msgstr "Okno komunikatów zostało wyczyszczone.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Jednostkin"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Budynkin"

#~ msgid "_Darn"
#~ msgstr "_Holipcia"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Produkcja Miasta"

#~ msgid "Shields"
#~ msgstr "Tarcza"

#~ msgid "City Overview page"
#~ msgstr "Zakładkę ogólne"

#~ msgid "Units page"
#~ msgstr "Zakładkę jednostek"

#~ msgid "Worklist page"
#~ msgstr "Schemat prac"

#~ msgid "Trade Routes page"
#~ msgstr "Szlaki handlowe"

#~ msgid "This Misc. Settings page"
#~ msgstr "Zakładkę inne"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Widok miasta"

#~ msgid "Citymap"
#~ msgstr "Mapa okolic"

#~ msgid "_Sell"
#~ msgstr "_Sprzedaj"

#~ msgid "Name:"
#~ msgstr "Imię:"

#~ msgid "City grows:"
#~ msgstr "Czas wzrostu:"

#~ msgid "_Change"
#~ msgstr "_Zmień"

#~ msgid "C_hange permanent"
#~ msgstr "Z_mień na stałe"

#~ msgid "_Release city"
#~ msgstr "_Zwolnij miasto"

#~ msgid "Auto attack vs"
#~ msgstr "Automatyczny atak przeciwko"

#~ msgid "Helicopters"
#~ msgstr "Helikopterom"

#~ msgid "Air units"
#~ msgstr "Jednostkom powietrznym"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "Likwidacja po utworzeniu osadników przy wielkości 1"

#~ msgid "_Close"
#~ msgstr "_Zamknij"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (schemat)"

#~ msgid "%s citizens%s"
#~ msgstr "%s - %s mieszkańców"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s mieszkańców%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luksus: w sumie %d (maksymalnie %d). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Odśwież"

#~ msgid "Con_figure"
#~ msgstr "K_onfiguruj"

#~ msgid "Server Selection"
#~ msgstr "Wybór serwera"

#~ msgid "_Name"
#~ msgstr "_Nazwa"

#~ msgid "_Host"
#~ msgstr "_Host"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "Idź do i zamknij"

#~ msgid "_Investigate city"
#~ msgstr "_Zbadaj miasto"

#~ msgid "_Sabotage city"
#~ msgstr "Sabotuj miasto"

#~ msgid "Steal _technology"
#~ msgstr "Wykradnij technologię"

#~ msgid "Incite a _revolt"
#~ msgstr "Wznieć bunt"

#~ msgid "_Poison city"
#~ msgstr "_Zatruj miasto"

#~ msgid "Industrial _sabotage"
#~ msgstr "_Sabotaż przemysłowy"

#~ msgid "_Establish traderoute"
#~ msgstr "Ustanów trasę _handlową"

#~ msgid "_Enter Marketplace"
#~ msgstr "_Rozpocznij handlowanie"

#~ msgid "_Help build Wonder"
#~ msgstr "Pomóż budować _cud świata"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Klient - Niszczenie"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Połączenie"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Wybór jednostki"

#~ msgid "_Ready All"
#~ msgstr "Zaznacz _wszystkie"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Wybór Narodu"

#~ msgid "_City Style"
#~ msgstr "_Styl miast"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Niestety: nie można ulepszyć %s."

#~ msgid "No technology"
#~ msgstr "Brak technologii"

#~ msgid "No city"
#~ msgstr "Brak miast"

#~ msgid "_Accept treaty"
#~ msgstr "Z_atwierdź traktat"

#~ msgid "World-Map"
#~ msgstr "Mapa świata"

#~ msgid "Sea-Map"
#~ msgstr "Mapa morska"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ten wieczysty traktat\n"
#~ "jest wynikiem\n"
#~ "prac dyplomatycznych pomiędzy\n"
#~ "%s %s %s\n"
#~ "i\n"
#~ "%s %s %s"

#~ msgid "Select a city"
#~ msgstr "Wybierz miasto"

#~ msgid "_Airlift"
#~ msgstr "Po_leć"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Nie mogę pobrać maski, chociaż musi istnieć co najmniej jedna! (%s). "
#~ "Zestaw graficzny zdaje się być uszkodzony.\n"

#~ msgid "Options..."
#~ msgstr "Opcje..."

#~ msgid "Message Options..."
#~ msgstr "Opcje komunikatów..."

#~ msgid "Players..."
#~ msgstr "Gracze..."

#~ msgid "Message..."
#~ msgstr "Komunikat..."

#~ msgid "Server opt initial..."
#~ msgstr "Początkowe opcje serwera..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Aktualne opcje serwera..."

#~ msgid "Kingdom"
#~ msgstr "Królestwo"

#~ msgid "Find City..."
#~ msgstr "Znajdź miasto..."

#~ msgid "Worklists..."
#~ msgstr "Schematy prac..."

#~ msgid "REVOLUTION..."
#~ msgstr "REWOLUCJA..."

#~ msgid "Road & Rails"
#~ msgstr "Drogi i koleje"

#~ msgid "Order"
#~ msgstr "Rozkaz"

#~ msgid "City Report..."
#~ msgstr "Raport o miastach..."

#~ msgid "Science Report..."
#~ msgstr "Raport naukowy..."

#~ msgid "Trade Report..."
#~ msgstr "Raport handlowy..."

#~ msgid "Military Report..."
#~ msgstr "Raport wojskowy..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Koniec\n"
#~ "tury"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Nie mogłem stworzyć głównego okna (problem z pamięcią gfx, lub za mały "
#~ "rozmiar ekranu)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Koszt: %ld"

#~ msgid " wonder"
#~ msgstr " cud"

#~ msgid " improvement"
#~ msgstr " budynek"

#~ msgid " unit"
#~ msgstr " jednostka"

#~ msgid "Movecost: %ld"
#~ msgstr "Koszt ruchu: %ld"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Obrona: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Żywność: %d\n"
#~ "Tarcza:  %d\n"
#~ "Handel:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Miasto: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "z murami miejskimi"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Jednostka: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d O:%d SO:%d HP:%d0%%"

#~ msgid "Wake up"
#~ msgstr "Obudź"

#~ msgid "Activate"
#~ msgstr "Aktywuj"

#~ msgid "List all units"
#~ msgstr "Pokaż wszystkie jednostki"

#~ msgid "Connect to this location"
#~ msgstr "Połącz do tego miejsca"

#~ msgid "City_name"
#~ msgstr "_Nazwa miasta"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Pod:%d Lux:%d Nau:%d"

#~ msgid "_Goto Location"
#~ msgstr "Idź do miejsca"

#~ msgid "Reputation"
#~ msgstr "Reputacja"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld kroków)"

#~ msgid "Science Advisor"
#~ msgstr "Doradca naukowy"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(brak badań)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d tura/wynalazek)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d tury/wynalazek)"
#~ msgstr[2] ""
#~ "%s\n"
#~ "(%d tur/wynalazek)"

#~ msgid "_Goal"
#~ msgstr "Cel"

#~ msgid "Trade Advisor"
#~ msgstr "Doradca handlowy"

#~ msgid "Military Report"
#~ msgstr "Raport wojskowy"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Populacja:\n"
#~ "Obsługa:\n"
#~ "Energia:\n"
#~ "Masa:\n"
#~ "Czas podróży:\n"
#~ "Prawd. sukcesu:\n"
#~ "Rok przybycia:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d ton\n"
#~ "%5.1f roku\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - edycja schematu prac"

#~ msgid "Available Worklists"
#~ msgstr "Dostępne schematy prac"

#~ msgid "_New"
#~ msgstr "_Nowa"

#~ msgid "_Remove"
#~ msgstr "Usuń"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Edycja Schematu Prac"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "pozycja"
#~ msgstr[1] "pozycje"
#~ msgstr[2] "pozycji"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Schematy Pracn"

#~ msgid "Accept"
#~ msgstr "Zatwierdź"

#~ msgid "Current Targets"
#~ msgstr "Aktualne Cele"

#~ msgid "Available Targets"
#~ msgstr "Dostępne Cele"

#~ msgid "Worklist for city"
#~ msgstr "Schemat prac dla miasta"

#~ msgid "Name of Worklist"
#~ msgstr "Nazwij schemat prac"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Opcje"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "Zakładkę szczęścia"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Aby uzyskać pomoc na temat:"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Raport o miastach"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "stałe"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "technologia \"%s\" wymaga samej siebie"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s miasto %s buduje %s, choć nie jest już ona dostępna."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "Twój %s, jako podejrzany o szpiegostwo, został zabity w m. %s. %s czekają "
#~ "na innego ambasadora, ale o lepszej reputacji."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Wykonałeś egzekucję na %s, którego %s wysłali, aby założył ambasadę w "
#~ "mieście %s, gdyż był on niegodny zaufania"

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr ""
#~ "Morskie jednostki startowe nie są jeszcze zaimplementowane, sorry, nie "
#~ "utworzono %s."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Próbuję alternatywnej składni nazwy pliku z zasadami."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Nie mogę wczytać pliku z zasadami \"%s\"."

#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Nie mogę wczytać pliku ze skryptem \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Plik z regułami wygląda na niezgodny:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Plik reguł wymaga możliwości, których nie zapewniamy:"

#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "Budynek %s ma nieznany req \"%s\" \"%s\" (%s)"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "Nieznany teren %s w polu %s."

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "Zasady nie zawierają żadnego terenu (%s)"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "Tereny %s i %s mają te same nazwy."

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr ""
#~ "Znak '%c' nie może być użyty jako identyfikator terenu; jest "
#~ "zarezerwowany."

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "Teren %s używa nieznanej flagi %s"

#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "Zasoby %s i %s mają te same nazwy."

#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr "Sekcja %s zawiera nieznany typ efektu: \"%s\" (%s)"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr "Nieznany identyfikator terenu '%c' w pliku z grą."

#~ msgid "Warning: Unknown nation %s for starting position no %d"
#~ msgstr "Ostrzeżenie: Nieznany naród '%s' na pozycji startowej nr %d"

#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Liczba pozycji startowych (%d) jest mniejsza od rules.max_players (%d), "
#~ "zmniejszam max_players."

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "Nieprawidłowa wartość unit type (%d)"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "Nieprawidłowa wartość improvement type (%d)"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "Nieprawidłowa wartość tech type id (%d)"

#~ msgid "Unknown technology (%s)"
#~ msgstr "Nieznana technologia (%s)"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "Nieprawidłowa wartość id ustroju (%d)"

#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "Nieprawidłowa wartość player%d.u%d.type (%d)"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "Nieznany typ jednostki '%s' w sekcji player%d"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "Bład w zapisie gry: nieprawidłowe rozkazy jednostki."

#~ msgid "Unsupported government found (%s)"
#~ msgstr "Odczytano niewspierany ustrój (%s)"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr "Znaleziono nieznany styl miast w sekcji player%d. Zmieniono na %s"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Plik z %s definiuje niewspieraną opcję:\n"
#~ "plik: \"%s\"\n"
#~ "opcje pliku: %s\n"
#~ "wspierane opcje: %s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "Próbuję zestaw graficzny \"%s\"."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Nie mogę znaleźć pliku specyfikacyjnego audio \"%s\"."

#~ msgid "Invalid darkness style set in tileset."
#~ msgstr ""
#~ "Nieprawidłowy styl ciemności (darkness_style) w zestawie graficznym."

#~ msgid ""
#~ "Error in %s layer %d: you cannot have tall terrain or\n"
#~ "a sprite offset with a cell-based drawing method."
#~ msgstr ""
#~ "Bład w warstwie %s %d: nie można używać wysokiego terenu lub przesunięcia "
#~ "sprite'a w  metodzie cell-based."

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Nie mogę znaleźć pliku specyfikacyjnego audio \"%s\"."

#~ msgid "No graphics for specialist %s."
#~ msgstr "Nie ma grafiki dla specjalisty %s."

#~ msgid "No graphics for citizen %s."
#~ msgstr "Nie ma grafiki dla mieszkańca %s."

#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "Brakuje base sprite tag \"%s1\"."

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "Ekonomia"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "Badania"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "Rewolucja"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Gracze"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "Oddziały: "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "Badania: %s(%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "Użytkownik:"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "Rozpocznij grę"

#, fuzzy
#~ msgid "Citizen Management Agent"
#~ msgstr "Kontroler zatrud_nienia"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 Ż/Z/H:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 Ż/Z/H:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s Ż/Z/H:"

#~ msgid "Ah"
#~ msgstr "Ah"

#~ msgid "  -z, --zone\t\tEnable GGZ mode\n"
#~ msgstr "  -z, --zone\t\tWłącz tryb GGZ\n"

#~ msgid ""
#~ "If this option is set then instead of just the city name and attributes, "
#~ "a large amount of data will be drawn beneath each city in the 'citybar'."
#~ msgstr ""
#~ "Gdy ta opcja jest włączona, to oprócz nazwy miasta i atrybutów, pod jego "
#~ "ikoną będzie wyświetlana większa ilość informacji."

#~ msgid "Fictional"
#~ msgstr "Fikcyjny"

#, fuzzy
#~ msgid "Transitional"
#~ msgstr "Fikcyjny"

#~ msgid "Qween"
#~ msgstr "Królowa"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "Aby zmienić stan dowolnego połączenia musisz mieć dostęp do konsoli lub "
#~ "posiadać poziom dostępu 'hack'. Jeżeli nie masz takich uprawnień możesz "
#~ "jedynie użyć parametru <nazwa-gracza>"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr ""
#~ "* Atakuje pełną siłą, nawet gdy posiada mniej niż jeden punkt ruchu.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - \"Zmęczeni\" atakujący są słabsi: Jeżeli jednostka posiada nie więcej "
#~ "niż 1/3 punktu ruchu, to jej siła jest dzielona przez 3; Jeżeli posiada "
#~ "nie więcej niż 2/3 punktu ruchu to jej siła jest mnożona przez 2/3, a "
#~ "jeśli co najmniej jeden punkt, nie następuje żadna zmiana."

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "Wartość siły atakującego wynosi 8, zwiększona jest do 12 ze względu na "
#~ "status weterana, ale zmniejszona jest do 8, bo jednostka posiada tylko "
#~ "2/3 punktu ruchu."

#~ msgid "Tropical"
#~ msgstr "Tropikalny"

#~ msgid "Industrial"
#~ msgstr "Industrialny"

#~ msgid "PostModern"
#~ msgstr "Postmodernistyczny"

#~ msgid ""
#~ "The nation of Bosnia & Herzegovina was created following the exceedingly "
#~ "bloody Yugoslav wars of the early 90s."
#~ msgstr ""
#~ "Państwo Bośnia i Harcegowina powstało w czasie krwawych wojen "
#~ "jugosławiańskich na początku lat 90tych."

#~ msgid "Dunedain"
#~ msgstr "Dúnudiański"

#~ msgid "?plural:Dunedan"
#~ msgstr "?plural:Dúnudainowie"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Ludzie z zachodniego Śródziemia z powieści J.R.R. Tolkiena."

#~ msgid "Elves"
#~ msgstr "Elf"

#~ msgid "The ancient Elves of J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Ludzie z zachodniego Śródziemia z powieści J.R.R. Tolkiena."

#~ msgid "High King of the Noldor"
#~ msgstr "Król Noldoru"

#~ msgid "Queen of Doriath"
#~ msgstr "Królowa Doriath"

#~ msgid "Hobbit"
#~ msgstr "Hobbitów"

#~ msgid "?plural:Hobbits"
#~ msgstr "?plural:Hobbici"

#~ msgid ""
#~ "The Hobbits of the Shire, from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Hobici z Shire z powieści J.R.R. Tolkiena."

#~ msgid "Mordor"
#~ msgstr "Mordoriański"

#~ msgid "?plural:Mordors"
#~ msgstr "?plural:Mordorianie"

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr "Armie Saurona z powieści J.R.R. Tolkiena."

#~ msgid "Overlord"
#~ msgstr "Wielki Lord"

#~ msgid "Dark Lord"
#~ msgstr "Mroczny Lord"
ENDREP
DELTA
SVN   †  †  €†  # $Id: it.po 22810 2013-05-01 21:09:14Z cazfi $
#
# *** Traduzione Italiana di Freeciv ***
# *** Freeciv Italian Translation ***
#
# This translation is covered by the GNU General Public License Version 2
#
# Freeciv Italian Team: 2000 - 2002
# David Pagnin: 2002 - 2003
# Paolo Sammicheli: 2010 - 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.3.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-10-21 01:55+0300\n"
"PO-Revision-Date: 2011-03-26 15:29+0100\n"
"Last-Translator: Paolo Sammicheli <paolo@sammiche.li>\n"
"Language-Team: Italian <slug-freeciv@siena.linux.it>\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: data/nation/abkhaz.ruleset:3
msgid "Abkhaz"
msgstr ""

#: data/nation/abkhaz.ruleset:4
#, fuzzy
msgid "?plural:Abkhazians"
msgstr "Traci"

#: data/nation/abkhaz.ruleset:7
msgid ""
"Ancestors of Abkhazians have lived in the western Caucasus since time "
"immemorial. Short periods of independence alternated with domination by the "
"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
"is a partially recognized republic."
msgstr ""

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imam %s"
msgstr "Immagine"

#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Lama"

#: data/nation/aborigines.ruleset:3
msgid "Australian Aboriginal"
msgstr "Aborigeno Australiano"

#: data/nation/aborigines.ruleset:4
msgid "?plural:Aborigines"
msgstr "Aborigeni"

#: data/nation/aborigines.ruleset:7
msgid ""
"Australian Aborigines is a collective term for the original inhabitants of "
"the Australian continent. Aborigines from different parts of Australia refer "
"to themselves with different names, including Koori, Yamaji, Nunga, and "
"Murri."
msgstr ""
"Gli Aborigeni Australiani è un termine che riunisce tutti gli abitanti "
"originali del continente Australiano. Gli Aborigeni di diverse aree "
"dell'Australia si riferiscono a loro stessi con differenti nomi, tra cui "
"Koori, Yamaji, Nunga, e Murri."

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Grande Capo"

#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:29
#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Grande Capo"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elettore"

#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Capo"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Grande Capo"

#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
#: data/nation/navajo.ruleset:31 data/nation/nimiipuu.ruleset:67
#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
#: data/nation/otomi.ruleset:35 data/nation/salishan.ruleset:25
#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Grande Capo"

#: data/nation/abyssinian.ruleset:3
#, fuzzy
msgid "Abyssinian"
msgstr "Iraniano"

#: data/nation/abyssinian.ruleset:4
#, fuzzy
msgid "?plural:Abyssinians"
msgstr "Iraniani"

#: data/nation/abyssinian.ruleset:6
msgid ""
"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
"ruled historical states in the Horn of Africa, the most prominent being the "
"Aksumite Kingdom and the Ethiopian Empire."
msgstr ""

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:30
#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
#: data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarca"

#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
#: data/nation/ruthenian.ruleset:30 data/nation/serbian.ruleset:35
#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarca"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
#: data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperatore"

#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperatrice"

#: data/nation/acadian.ruleset:3
#, fuzzy
msgid "Acadian"
msgstr "Canadese"

#: data/nation/acadian.ruleset:4
#, fuzzy
msgid "?plural:Acadians"
msgstr "?plural:Canadesi"

#: data/nation/acadian.ruleset:6
msgid ""
"Acadia was first founded in 1604 as the first French colony in North "
"America. It was soon caught in the crossfire of French-English wars, leading "
"Acadia to change hands frequently. This led Acadians to develop a separate "
"identity and a form of self-government. Their lack of support for any side "
"in these wars earned them the title of French neutrals, but also the "
"distrust of British colonial authorities who would forcefully deport them in "
"1755. Acadians have since returned to their land and rebuilt."
msgstr ""

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Premier"

#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Premier"

#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
#, fuzzy, c-format
msgid "Abbot %s"
msgstr "Informazioni su"

#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
#: data/nation/argentine.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:41
#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chiapanec.ruleset:34
#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/filipino.ruleset:22
#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
#: data/nation/latin.ruleset:44 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/luxembourgish.ruleset:29
#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:41
#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/yucatecan.ruleset:31
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Madre Superiore"

#: data/nation/acehnese.ruleset:3
#, fuzzy
msgid "Acehnese"
msgstr "Cinese"

#: data/nation/acehnese.ruleset:4
#, fuzzy
msgid "?plural:Acehnese"
msgstr "?plural:Cinesi"

#: data/nation/acehnese.ruleset:6
msgid ""
"The Sultanate of Aceh located on the western tip of the island of Sumatra "
"was a regional power in the 16th and 17th centuries, controlling much of the "
"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
"bloody Aceh War of 1873-1903."
msgstr ""

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultano"

#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultana"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/filipino.ruleset:23 data/nation/greenlander.ruleset:27
#: data/nation/kuna.ruleset:23 data/nation/miskito.ruleset:35
#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
#: data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "Governor %s"
msgstr "Governatore"

#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
#, fuzzy, c-format
msgid "?female:Governor %s"
msgstr "Governatrice"

#: data/nation/acrean.ruleset:3
#, fuzzy
msgid "Acrean"
msgstr "Coreano"

#: data/nation/acrean.ruleset:4
#, fuzzy
msgid "?plural:Acreans"
msgstr "Aramei"

#: data/nation/acrean.ruleset:6
msgid ""
"Acre is the westernmost state of Brazil. The region was part of Bolivia "
"until 1899, when Brazilian settlers revolted and declared an Independent "
"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
"the world's most important rubber producing regions."
msgstr ""

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baron %s"
msgstr "a %s"

#: data/nation/acrean.ruleset:31
#, fuzzy, c-format
msgid "Baroness %s"
msgstr "Principessa"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#, fuzzy, c-format
msgid "Padre %s"
msgstr "Raro"

#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:35
#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
#, fuzzy, c-format
msgid "Madre %s"
msgstr "Raro"

#: data/nation/afghani.ruleset:3
msgid "Afghani"
msgstr "Afgano"

#: data/nation/afghani.ruleset:4
msgid "?plural:Afghanis"
msgstr "?plural:Afgani"

#: data/nation/afghani.ruleset:6
msgid ""
"Afghanistan, often called the crossroads of Central Asia, has had a very "
"turbulent history. Through the ages, the country has been occupied by many "
"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
"The Afghanistan nation-state as it is known today came into existence in "
"1746 when Ahmad Shah founded the Durrani Empire."
msgstr ""
"L'Afghanistan, spesso chiamato il crocevia dell'Asia centrale, ha avuto una "
"storia molto turbolenta. Nel corso dei secoli, il paese è stato occupato da "
"molte forze straniere come l'Impero Persiano, Genghis Khan ed Alessandro "
"Magno. La nazione Afghana moderna è nata nel 1746 quando Ahmad Shah ha "
"fondato l'Impero Durrani."

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emir %s"
msgstr "Emiro"

#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
#: data/nation/uzbek.ruleset:24
#, fuzzy, c-format
msgid "Emira %s"
msgstr "Emira"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "General Secretary %s"
msgstr "Segretario Generale"

#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
#, fuzzy, c-format
msgid "?female:General Secretary %s"
msgstr "Segretaria Generale"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "Mullah %s"
msgstr "Mullah"

#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
#: data/nation/swahili.ruleset:34
#, fuzzy, c-format
msgid "?female:Mullah %s"
msgstr "?female:Mullah"

#: data/nation/african.ruleset:3
#, fuzzy
msgid "African"
msgstr "Americano"

#: data/nation/african.ruleset:4
#, fuzzy
msgid "?plural:African"
msgstr "?plural:Americani"

#: data/nation/african.ruleset:6
msgid ""
"Africa: the cradle of humanity. It is the world's second largest continent "
"and also its second most populous."
msgstr ""

#: data/nation/ainu.ruleset:3
msgid "Ainu"
msgstr "Ainu"

#: data/nation/ainu.ruleset:4
msgid "?plural:Ainu"
msgstr "?plural:Ainu"

#: data/nation/ainu.ruleset:7
msgid ""
"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
"Sakhalin, and the southern part of the Kamchatka peninsula."
msgstr ""
"Gli Ainu sono popoli indigeni del nord del Giappone, delle isole Curili e "
"Sakhalin e della parte meridionale della penisola di Kamchatka."

#: data/nation/akwe.ruleset:3
msgid "Akwe"
msgstr "Akwe"

#: data/nation/akwe.ruleset:4
msgid "?plural:Akwe"
msgstr "?plural:Akwe"

#: data/nation/akwe.ruleset:7
#, fuzzy
msgid ""
"The Akwe are also known by three different tribal names in Portuguese, "
"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
"to move by Brazilians several times through their history. Traditionally, "
"they are ruled by councils of elders who elect a chief and have likely lived "
"in large ring villages since about the 9th century CE. They are Ge speakers "
"who farm maize, manioc, sweet potatoes and yams."
msgstr ""
"Gli Akwe erano anche conosciuti con tre nomi tribali in Portoghese: Xavante, "
"Xakriaba e Xerente. Avevano un sistema di Clan patrilineari e abitavano gli "
"stati Brasiliani del Mato Grosso e del Tocantins, anche se sono stati "
"forzati ad emigrare diverse volte nel corso della loro storia. "
"Tradizionalmente erano governati dal consiglio degli anziani che eleggeva un "
"capo ed erano soliti vivere in grandi villaggi circolari fin dal nono secolo "
"dopo Cristo. Parlavano una lingua chiamata Ge e coltivavano mais, manioca, "
"patate e patate dolci."

#: data/nation/alandalus.ruleset:3
msgid "Andalusi"
msgstr ""

#: data/nation/alandalus.ruleset:4
#, fuzzy
msgid "?plural:Andalusis"
msgstr "?plural:Ainu"

#: data/nation/alandalus.ruleset:6
msgid ""
"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
"control during the Middle Ages. Muslim Andalusians are noted for their "
"splendid architectural heritage. During the Reconquista the Christian "
"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
"city on the Iberian peninsula, Granada, fell in 1492."
msgstr ""

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Sceicco"

#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
#: data/nation/tuareg.ruleset:37
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Shaykhah"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Califfo"

#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Califfo"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Capo"

#. TRANS: The first letter in "Aland" should be
#. TRANS: U+00C5 LATIN CAPITAL A WITH RING if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 197.
#: data/nation/alander.ruleset:6
#, fuzzy
msgid "Alander"
msgstr "Grande meraviglia"

#: data/nation/alander.ruleset:7
#, fuzzy
msgid "?plural:Alanders"
msgstr "?plural:Islandesi"

#: data/nation/alander.ruleset:9
msgid ""
"Aland is an archipelago in the Baltic Sea, located between Sweden and "
"Finland. The islands' inhabitants are Swedish speaking, but Aland is an "
"autonomous province in Finland, a status that was reached in 1921 after a "
"long period in which the islands were contested between Sweden and Finland. "
"Aland's special and demilitarized status is protected by international law."
msgstr ""

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Cardinale"

#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
#: data/nation/scanian.ruleset:26
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Warlord"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "Vicar %s"
msgstr "Fregata"

#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
#, fuzzy, c-format
msgid "?female:Vicar %s"
msgstr "?female:Datu"

#: data/nation/albanian.ruleset:3
#, fuzzy
msgid "Albanian"
msgstr "Iraniano"

#: data/nation/albanian.ruleset:4
#, fuzzy
msgid "?plural:Albanians"
msgstr "Iraniani"

#. TRANS: The fourth letter in "Enver" should be
#. TRANS: U+00EB LATIN SMALL LETTER E WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00EB.
#: data/nation/albanian.ruleset:9
msgid ""
"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
"uncertain, though it has been suggested they descend from the Illyrians of "
"Classical Antiquity. Albania changed hands several times during its  "
"history. It has been an independent state again since 1912. For much of the "
"20th century Albania was ruled by communist dictator Enver Hoxha."
msgstr ""

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
#: data/nation/ruthenian.ruleset:28 data/nation/silesian.ruleset:22
#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Principessa"

#: data/nation/albanian.ruleset:30 data/nation/asturian.ruleset:29
#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
#: data/nation/romanian.ruleset:31 data/nation/ruthenian.ruleset:28
#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
#: data/nation/westernpomeranian.ruleset:29
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Principessa"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Primo Segretario"

#: data/nation/albanian.ruleset:31 data/nation/anhaltian.ruleset:30
#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
#: data/nation/turkmen.ruleset:27
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Prima Segretaria"

#: data/nation/aleut.ruleset:3
#, fuzzy
msgid "Aleut"
msgstr "Acquedotto"

#: data/nation/aleut.ruleset:4
#, fuzzy
msgid "?plural:Aleuts"
msgstr "?plural:Polacchi"

#: data/nation/aleut.ruleset:6
msgid ""
"The Unangan, or Aleut, lived in permanent subterranean homes in their "
"hunting and fishing villages. They lived in the Aleutian islands for "
"thousands of years prior to European contact. Unangan people developed ties "
"to Russian missionaries and traders many converting to Russian Orthodox "
"Christianity and intermarrying with Russians, and some even accompanied "
"Russians to their other colonial entrepots such as Ft. Ross in northern "
"California and Ft. Elizabeth in Hawai'i."
msgstr ""

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Sciamano"

#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
#: data/nation/otomi.ruleset:36 data/nation/raramuri.ruleset:26
#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Sciamana"

#: data/nation/algerian.ruleset:3
msgid "Algerian"
msgstr "Algerino"

#: data/nation/algerian.ruleset:4
msgid "?plural:Algerians"
msgstr "Algerini"

#: data/nation/algerian.ruleset:6
msgid ""
"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
"the Berber people."
msgstr ""
"l'Algeria è una nazione araba del nord Africa. Era storicamente abitata "
"dalle popolazioni Berbere."

#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
#: data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "Secretary General %s"
msgstr "Segretario generale"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "%s Dey"
msgstr "Dey"

#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
#, fuzzy, c-format
msgid "?female:%s Dey"
msgstr "?female:Dey"

#: data/nation/alsatian.ruleset:3
#, fuzzy
msgid "Alsatian"
msgstr "Hawaiano"

#: data/nation/alsatian.ruleset:4
#, fuzzy
msgid "?plural:Alsatians"
msgstr "Iraniani"

#: data/nation/alsatian.ruleset:6
msgid ""
"Alsace is a region in Europe, on the border of France and Germany. During "
"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
"cities were annexed by France one by one, but after that the region became "
"one of the most contested parts of Europe, changing hands between Germany "
"and France 4 times in less than a century. Since 1944 it has been in French "
"hands."
msgstr ""

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "Minister-President %s"
msgstr "Direttore Presidente"

#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
#: data/nation/schleswig-holsteinian.ruleset:29
#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
#, fuzzy, c-format
msgid "?female:Minister-President %s"
msgstr "Direttrice Presidente"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "Bailiff %s"
msgstr "Bailiff"

#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
#: data/nation/swiss.ruleset:37
#, fuzzy, c-format
msgid "?female:Bailiff %s"
msgstr "?female:Bailiff"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
#: data/nation/chiapanec.ruleset:34
#: data/nation/congolesebrazzaville.ruleset:28
#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
#: data/nation/ecuadorian.ruleset:37 data/nation/flemish.ruleset:31
#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:19
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:34
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/yucatecan.ruleset:31 data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Arcivescovo"

#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
#: data/nation/schleswig-holsteinian.ruleset:27
#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
#: data/nation/zimbabwean.ruleset:26
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Arcivescovo"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "Burgomaster %s"
msgstr "Burmese"

#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
#, fuzzy, c-format
msgid "?female:Burgomaster %s"
msgstr "Prymas"

#: data/nation/amazigh.ruleset:3
msgid "Amazigh"
msgstr ""

#: data/nation/amazigh.ruleset:4
#, fuzzy
msgid "?plural:Imazighen"
msgstr "?plural:Irlandesi"

#: data/nation/amazigh.ruleset:6
msgid ""
"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
"are sturdy and strong but cheerful and generous with a great consideration "
"for family and tribe. Every tribe has its own traditions and culture, which "
"is the reason for the countless diversity of traditions in modern Morocco, "
"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
"old writing system called Tifinagh."
msgstr ""

#: data/nation/amazonian.ruleset:3
#, fuzzy
msgid "Amazonian"
msgstr "Armeno"

#: data/nation/amazonian.ruleset:4
#, fuzzy
msgid "?plural:Amazons"
msgstr "Aramei"

#: data/nation/amazonian.ruleset:6
msgid ""
"The Amazons are a fictional nation of women warriors which appear in "
"Classical Greek writing and art. Authors have located them in the Ukraine, "
"Asia Minor, or Libya. The Amazons were reported to remove their right "
"breasts in order to better use the bow and other weapons."
msgstr ""

#: data/nation/andorran.ruleset:3
msgid "Andorran"
msgstr ""

#: data/nation/andorran.ruleset:4
#, fuzzy
msgid "?plural:Andorrans"
msgstr "?plural:Indiani"

#: data/nation/andorran.ruleset:6
msgid ""
"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
"between the bishop of Urgell and the Count of Foix ended with an agreement "
"to share the sovereignty of Andorra. This arrangement is still in effect and "
"their successors - the current bishop of Urgell and the President of the "
"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
msgstr ""

#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Dittatore"

#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
#, fuzzy, c-format
msgid "?female:Dictator %s"
msgstr "?female:Datu"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Prince %s"
msgstr "Principessa"

#: data/nation/andorran.ruleset:24
#, fuzzy, c-format
msgid "Co-Princess %s"
msgstr "Principessa"

#: data/nation/angolan.ruleset:3
#, fuzzy
msgid "Angolan"
msgstr "Mongolo"

#: data/nation/angolan.ruleset:4
#, fuzzy
msgid "?plural:Angolans"
msgstr "?plural:Indiani"

#: data/nation/angolan.ruleset:6
msgid ""
"When the Portuguese arrived in Angola in the 15th century the region was "
"controlled by several Bantu kingdoms. Angola became an important source of "
"slave traders until well into the 19th century. After two decades of "
"guerrilla war against the Portuguese colonial authorities Angola finally "
"achieved independence in 1975. Soon the various guerilla groups started "
"fighting each other. After half a century of war a peace agreement was "
"finally reached in 2002."
msgstr ""

#: data/nation/anhaltian.ruleset:3
#, fuzzy
msgid "Anhaltian"
msgstr "Hawaiano"

#: data/nation/anhaltian.ruleset:4
#, fuzzy
msgid "?plural:Anhaltians"
msgstr "Mali"

#: data/nation/anhaltian.ruleset:6
msgid ""
"Anhalt was a German state. Initially a county, it was split from Saxony in "
"1212. For most of its history, it was partitioned into several territories "
"that were ruled by the same family. The counts of Anhalt were raised to "
"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
"German monarchies in 1918, it became a free state. After World War II, "
"Anhalt finally ceased to exist when the allies decided to merge it with the "
"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
msgstr ""

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Count %s"
msgstr "Quantità"

#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Numero"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duke %s"
msgstr "Granduca"

#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
#: data/nation/centrallithuanian.ruleset:46 data/nation/curonian.ruleset:31
#: data/nation/florentine.ruleset:41 data/nation/lithuanian.ruleset:29
#: data/nation/luxembourgish.ruleset:30 data/nation/mecklenburgian.ruleset:32
#: data/nation/milanese.ruleset:28 data/nation/moravian.ruleset:34
#: data/nation/occitan.ruleset:29 data/nation/oldenburgian.ruleset:33
#: data/nation/rhenish.ruleset:39 data/nation/schleswig-holsteinian.ruleset:28
#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
#, fuzzy, c-format
msgid "Grand Duchess %s"
msgstr "Granduchessa"

#: data/nation/anishinaabe.ruleset:3
#, fuzzy
msgid "Anishinaabe"
msgstr "Disonorevole"

#: data/nation/anishinaabe.ruleset:4
#, fuzzy
msgid "?plural:Anishinaabeg"
msgstr "?plural:Tunisini"

#: data/nation/anishinaabe.ruleset:6
msgid ""
"The Anishinaabeg are a group of closely related Native American tribes in "
"the North American Great Lakes region, including the Ottawa, Ojibwe, "
"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
"one of the most numerous indigenous peoples of North America."
msgstr ""

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Gran sciamano"

#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:46
#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:30
#: data/nation/tuvan.ruleset:33
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Gran sciaman"

#: data/nation/antarctican.ruleset:3
msgid "Antarctican"
msgstr "Antartico"

#: data/nation/antarctican.ruleset:4
msgid "?plural:Antarcticans"
msgstr "Antartici"

#: data/nation/antarctican.ruleset:6
msgid "Independent South Pole, land of penguins."
msgstr "Polo Sud indipendente, terra dei pinguini."

#: data/nation/antiguan.ruleset:3
msgid "Antiguan and Barbudan"
msgstr ""

#: data/nation/antiguan.ruleset:4
#, fuzzy
msgid "?plural:Antiguans and Barbudans"
msgstr "Ruandesi"

#: data/nation/antiguan.ruleset:6
msgid ""
"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
"two eponymous islands as well as a number of smaller islets. The country has "
"been independent from the United Kingdom since 1981."
msgstr ""

#: data/nation/antillean.ruleset:3
#, fuzzy
msgid "Antillean"
msgstr "Artiglieria"

#: data/nation/antillean.ruleset:4
#, fuzzy
msgid "?plural:Antilleans"
msgstr "?plural:Indiani"

#: data/nation/antillean.ruleset:6
msgid ""
"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
"Eustatius were colonized by the Dutch in the 17th century. Their population "
"is of mixed European, African and Latin American heritage. The Netherlands "
"Antilles gained internal self governance in 1954, and were subsequently "
"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
"Kingdom of the Netherlands; the other three islands have been directly "
"integrated into the Netherlands as special municipalities."
msgstr ""

#: data/nation/aragonese.ruleset:3
#, fuzzy
msgid "Aragonese"
msgstr "Dragoni"

#: data/nation/aragonese.ruleset:4
#, fuzzy
msgid "?plural:Aragonese"
msgstr "Singalesi"

#: data/nation/aragonese.ruleset:6
msgid ""
"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
"11th century. It expanded its territory southwards during the reconquista "
"and subsequently managed to control a large part of the Mediterranean. In "
"1469 king Fernando II married Isabella of Castile, a union that would form "
"the base of the Spanish unification. The kingdom was legally dissolved in "
"1707 but today Aragon continues to exist as an autonomous community of Spain."
msgstr ""

#: data/nation/aramean.ruleset:3
msgid "Aramean"
msgstr "Arameo"

#: data/nation/aramean.ruleset:4
msgid "?plural:Arameans"
msgstr "Aramei"

#: data/nation/aramean.ruleset:6
msgid ""
"According to legend, the Aramean people are the descendants of Aram, the "
"grandson of Noah."
msgstr ""
"Secondo la leggenda, gli Aramei erano discendenti di Aram, il nipote di Noè."

#: data/nation/argentine.ruleset:3
msgid "Argentine"
msgstr "Argentino"

#: data/nation/argentine.ruleset:4
msgid "?plural:Argentines"
msgstr "?plural:Argentini"

#. TRANS: The fourth letter in "Peron" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/argentine.ruleset:9
msgid ""
"Argentina is located on the south-eastern coast of South America. Since "
"independence from Spain in 1816, it has been plagued by several internal and "
"external conflicts. In the decades after World War II, the country's "
"politics was dominated by Juan Peron and his charismatic wife Eva \"Evita\" "
"Peron."
msgstr ""
"L'Argentina è localizzata nella costa sud est del Sud America. Dalla sua "
"indipendenza dalla Spagna, nel 1816, è stata afflitta da diversi conflitti "
"interni ed esterni. Nella decade successiva alla Seconda Guerra Mondiale, la "
"scena politica è stata dominata da Juan Perón e dalla sua carismatica moglie "
"Eva \"Evita\" Perón."

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandante %s"
msgstr "Comandante"

#: data/nation/argentine.ruleset:28 data/nation/bolivian.ruleset:39
#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:40
#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
#, fuzzy, c-format
msgid "Comandanta %s"
msgstr "Comandante"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudillo"

#: data/nation/argentine.ruleset:29 data/nation/cuban.ruleset:23
#: data/nation/southamerican.ruleset:20
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilla"

#: data/nation/argentine.ruleset:30 data/nation/castilian.ruleset:32
#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
#: data/nation/neapolitan.ruleset:26
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Cardinale"

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, c-format
msgid "Viceroy %s"
msgstr ""

#: data/nation/argentine.ruleset:31 data/nation/colombian.ruleset:30
#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
#: data/nation/venetian.ruleset:29
#, fuzzy, c-format
msgid "Vicereine %s"
msgstr "Versione"

#: data/nation/armenian.ruleset:3
msgid "Armenian"
msgstr "Armeno"

#: data/nation/armenian.ruleset:4
msgid "?plural:Armenians"
msgstr "Armeni"

#: data/nation/armenian.ruleset:6
msgid ""
"According to legend, the Armenian people are the descendants of Haik - the "
"great-great-grandson of Noah. The modern Republic of Armenia gained "
"independence from the Soviet Union in 1991."
msgstr ""
"Secondo la leggenda, il popolo Armeno discende da Haik - il figlio del "
"pronipote di Noè. La moderna Repubblica di Armenia ha ottenuto "
"l'indipendenza dall'Unione Sovietica nel 1991."

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Usurpatore"

#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
#: data/nation/latin.ruleset:39 data/nation/median.ruleset:29
#: data/nation/mitanni.ruleset:30 data/nation/nubian.ruleset:32
#: data/nation/ostrogothic.ruleset:30 data/nation/palatinate.ruleset:28
#: data/nation/palmyrene.ruleset:19 data/nation/parthian.ruleset:33
#: data/nation/pelasgian.ruleset:24 data/nation/phoenician.ruleset:27
#: data/nation/pictish.ruleset:24 data/nation/pontic.ruleset:33
#: data/nation/sabine.ruleset:26 data/nation/samnite.ruleset:26
#: data/nation/seleucid.ruleset:28 data/nation/vandalic.ruleset:29
#: data/nation/visigothic.ruleset:37 data/nation/westernroman.ruleset:29
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "Usurpatrice"

#: data/nation/ashanti.ruleset:3
msgid "Ashanti"
msgstr ""

#: data/nation/ashanti.ruleset:4
#, fuzzy
msgid "?plural:Ashantis"
msgstr "?plural:Afgani"

#: data/nation/ashanti.ruleset:6
msgid ""
"The Ashanti were an ancient kingdom in a region that is currently a part of "
"Ghana. The first Ashanti kingdom was founded in the 11th century."
msgstr ""

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "Councillor %s"
msgstr "Cancelliere"

#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
#, fuzzy, c-format
msgid "?female:Councillor %s"
msgstr "Cancelliera"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "Asantehene %s"
msgstr "Arameo"

#: data/nation/ashanti.ruleset:36
#, fuzzy, c-format
msgid "?female:Asantehene %s"
msgstr "?female:Ban"

#: data/nation/assamese.ruleset:3
msgid "Assamese"
msgstr ""

#: data/nation/assamese.ruleset:4
#, fuzzy
msgid "?plural:Assamese"
msgstr "Aramei"

#: data/nation/assamese.ruleset:6
msgid ""
"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
"of the Himalayas by a group of Shan people emigrating from what is today "
"northeastern Burma. The Assamese kings famously defeated several expeditions "
"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
"expansion."
msgstr ""

#: data/nation/assyrian.ruleset:3
msgid "Assyrian"
msgstr "Assiro"

#: data/nation/assyrian.ruleset:4
msgid "?plural:Assyrians"
msgstr "?plural:Assiri"

#: data/nation/assyrian.ruleset:6
msgid ""
"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
msgstr ""
"L'Assiria era un impero nel nord della Mesopotamia. Prendeva il nome dalla "
"su capitale Assur."

#: data/nation/asturian.ruleset:3
#, fuzzy
msgid "Asturian"
msgstr "Austriaco"

#: data/nation/asturian.ruleset:4
#, fuzzy
msgid "?plural:Asturians"
msgstr "?plural:Austriaci"

#: data/nation/asturian.ruleset:6
msgid ""
"The Astures were a Celtic people which occupied most of the northern coast "
"of Spain. They battled against the Roman Empire until their defeat by Caesar "
"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
"autonomous community of Spain."
msgstr ""

#: data/nation/atlantean.ruleset:3
#, fuzzy
msgid "Atlantean"
msgstr "Arameo"

#: data/nation/atlantean.ruleset:4
#, fuzzy
msgid "?plural:Atlantean"
msgstr "Aramei"

#: data/nation/atlantean.ruleset:6
msgid "The mythical continent of Atlantis"
msgstr ""

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High King %s"
msgstr "Re Supremo"

#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
#: data/nation/canari.ruleset:30 data/nation/cornish.ruleset:21
#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
#, fuzzy, c-format
msgid "High Queen %s"
msgstr "Regina Suprema"

#: data/nation/australian.ruleset:3
msgid "Australian"
msgstr "Australiano"

#: data/nation/australian.ruleset:4
msgid "?plural:Australians"
msgstr "?plural:Australiani"

#: data/nation/australian.ruleset:6
#, fuzzy
msgid ""
"Australia was founded as a British penal colony in 1788 CE. Originally "
"comprising several colonies (New South Wales, Victoria, Queensland, South "
"Australia, Western Australia and Tasmania) it became a single country in "
"1902. It is the only country on Earth to occupy an entire continent."
msgstr ""
"L'Australia è stata fondata come colonia penale Britannica nel 1788 D.C. "
"Originariamente composto da diverse colonie (New South Wales, Victoria, "
"Queensland, South Australia, Western Australia e Tasmania) divenne un unico "
"paese nel 1902. E 'l'unico paese al mondo ad occupare un intero continente."

#: data/nation/avar.ruleset:3
msgid "Avar"
msgstr ""

#: data/nation/avar.ruleset:4
#, fuzzy
msgid "?plural:Avars"
msgstr "?plural:Aymara"

#: data/nation/avar.ruleset:6
msgid ""
"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
"origin. The dominant language of this group was presumably Proto-Bulgarian "
"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
"is unknown. It is possible they were originally a Rouran or Hephthalite "
"group. After settling in Pannonia they subjugated the local Slavic tribes. "
"Gradually they lost power and political importance and eventually the Avars "
"blended with Slavic peoples."
msgstr ""

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khan"

#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:44
#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
#: data/nation/xiongnu.ruleset:39
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khatan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khan"

#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:45
#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Console"

#: data/nation/aymara.ruleset:3
msgid "Aymara"
msgstr "Aymara"

#: data/nation/aymara.ruleset:4
msgid "?plural:Aymaras"
msgstr "?plural:Aymara"

#: data/nation/aymara.ruleset:6
msgid ""
"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
"reorganized into a set of culturally close Aymara kingdoms that thrived "
"around the Titicaca lake until they were conquered by the Incas."
msgstr ""
"Dopo il crollo della civiltà Tiwanaku nelle Ande, i loro eredi si "
"riorganizzarono in una serie di culturalmente vicine ai regni Aymara che "
"prosperavano attorno al lago Titicaca fino a quando furono conquistati dagli "
"Incas."

#: data/nation/azeri.ruleset:3
msgid "Azeri"
msgstr "Azero"

#: data/nation/azeri.ruleset:4
msgid "?plural:Azeris"
msgstr "?plural:Azeri"

#: data/nation/azeri.ruleset:6
msgid ""
"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
"was the scene of rises and falls of different ancient states of the Caucasus "
"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
"followed by a short period of independence in 1918-1920 - as the first "
"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
"until its dissolution in 1991."
msgstr ""
"Gli Azeri sono il popolo dell'Azerbaigian. Il territorio della moderna "
"dell'Azerbaigian è stata teatro dell'ascesa e della caduta di diversi "
"antichi Stati della regione del Caucaso. Nel 1813 l'Azerbaigian divenne "
"parte dell'Impero Russo, seguito da un breve periodo di indipendenza nel "
"1918-1920 - come la prima repubblica islamica nella storia. In seguito "
"l'Azerbaigian è diventato parte dell'Unione Sovietica fino al suo "
"scioglimento nel 1991."

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Scià"

#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Shahbanu"

#: data/nation/badian.ruleset:3
#, fuzzy
msgid "Badian"
msgstr "Bavarese"

#: data/nation/badian.ruleset:4
#, fuzzy
msgid "?plural:Badians"
msgstr "?plural:Bavaresi"

#: data/nation/badian.ruleset:6
msgid ""
"Baden was a country in Swabia, in southwestern Germany. After World War II "
"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margrave %s"
msgstr "Margrave"

#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
#: data/nation/friulian.ruleset:28
#, fuzzy, c-format
msgid "Margravine %s"
msgstr "Margravine"

#: data/nation/bahamian.ruleset:3
#, fuzzy
msgid "Bahamian"
msgstr "Corasmiano"

#: data/nation/bahamian.ruleset:4
#, fuzzy
msgid "?plural:Bahamians"
msgstr "?plural:Bavaresi"

#: data/nation/bahamian.ruleset:6
msgid ""
"The Bahamas are an island group in North America. It was somewhere in the "
"Bahamas that Columbus first set foot on American soil. The Islands were "
"subsequently depopulated and mostly ignored until they were settled by "
"British colonists in the 17th century. The Bahamas have been an independent "
"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
"famous for their beaches but it is also a major offshore financial center. "
"The Bahamas are the most developed country of Latin America and the "
"Caribbean as well as the world's wealthiest black-majority country."
msgstr ""

#: data/nation/bahraini.ruleset:3
msgid "Bahraini"
msgstr ""

#: data/nation/bahraini.ruleset:4
#, fuzzy
msgid "?plural:Bahrainis"
msgstr "?plural:Barbari"

#: data/nation/bahraini.ruleset:6
msgid ""
"Bahrain is an island country in the Persian Gulf and the smallest country of "
"the Middle East. Bahrain has been independent from Persia since the 18th "
"century, although it was a British protectorate until 1971. The country "
"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
"2011 was violently crushed."
msgstr ""

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "Mahdi %s"
msgstr "a %s"

#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mahdi %s"
msgstr "?female:Mwami"

#: data/nation/bangladeshi.ruleset:3
#, fuzzy
msgid "Bangladeshi"
msgstr "Nave da Guerra"

#: data/nation/bangladeshi.ruleset:4
#, fuzzy
msgid "?plural:Bangladeshis"
msgstr "Baschi"

#: data/nation/bangladeshi.ruleset:6
msgid ""
"The People's Republic of Bangladesh was formed from the former Pakistani "
"territory of East Bengal following a war of independence."
msgstr ""

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Raja"

#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
#: data/nation/vedic.ruleset:23
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Rani"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maragià"

#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
#: data/nation/vedic.ruleset:25
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maragià"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "Nabob %s"
msgstr "Nabob"

#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
#, fuzzy, c-format
msgid "?female:Nabob %s"
msgstr "?female:Nabob"

#: data/nation/barbadian.ruleset:3
#, fuzzy
msgid "Barbadian"
msgstr "Barbaro"

#: data/nation/barbadian.ruleset:4
#, fuzzy
msgid "?plural:Barbadians"
msgstr "?plural:Barbari"

#: data/nation/barbadian.ruleset:6
msgid ""
"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
"island was discovered by the Portuguese around 1500. When the English first "
"settled Barbados in 1627 they found the island depopulated. The island has "
"been independent since 1966. Barbados is a major international tourist "
"destination and one of the most developed countries of the Caribbean."
msgstr ""

#: data/nation/bashkir.ruleset:3
#, fuzzy
msgid "Bashkir"
msgstr "Base"

#: data/nation/bashkir.ruleset:4
#, fuzzy
msgid "?plural:Bashkirs"
msgstr "Baschi"

#: data/nation/bashkir.ruleset:6
msgid ""
"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
"have since participated in several uprisings against the Russian government. "
"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
"of the Russian Federation."
msgstr ""

#: data/nation/basque.ruleset:3
msgid "Basque"
msgstr "Basco"

#: data/nation/basque.ruleset:4
msgid "?plural:Basques"
msgstr "Baschi"

#: data/nation/basque.ruleset:6
msgid ""
"The Basques have lived since ancient times by the western foothills of the "
"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
"which fell to Aragon in the 16th century. Today, the Basque Country, or "
"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
"divided into seven historical provinces. Their language, Euskara, has no "
"known relatives and its origins are unknown."
msgstr ""

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Gran condottiero"

#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:45
#: data/nation/iranian.ruleset:40
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:Capo"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "Lehendakari %s"
msgstr "Lehendakari"

#: data/nation/basque.ruleset:33
#, fuzzy, c-format
msgid "?female:Lehendakari %s"
msgstr "?female:Lehendakari"

#: data/nation/bavarian.ruleset:3
msgid "Bavarian"
msgstr "Bavarese"

#: data/nation/bavarian.ruleset:4
msgid "?plural:Bavarians"
msgstr "?plural:Bavaresi"

#: data/nation/bavarian.ruleset:6
#, fuzzy
msgid ""
"Bavaria, before national unification in 1870 CE, was one of the largest of "
"the German kingdoms."
msgstr ""
"La Baviera, prima dell'unificazione nazionale nel 1870 DC, era uno dei più "
"grandi regni tedeschi."

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Duca"

#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
#: data/nation/curonian.ruleset:29 data/nation/franconian.ruleset:24
#: data/nation/hanoverian.ruleset:22 data/nation/langobardic.ruleset:37
#: data/nation/lorrain.ruleset:30 data/nation/moravian.ruleset:33
#: data/nation/muscovite.ruleset:23 data/nation/norman.ruleset:24
#: data/nation/prussian.ruleset:27 data/nation/samogitian.ruleset:21
#: data/nation/savoyard.ruleset:31 data/nation/saxon.ruleset:21
#: data/nation/schleswig-holsteinian.ruleset:26 data/nation/serbian.ruleset:34
#: data/nation/westphalian.ruleset:31 data/nation/wuerttembergian.ruleset:23
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Duchessa"

#: data/nation/belarusian.ruleset:3
msgid "Belarusian"
msgstr "Bielorusso"

#: data/nation/belarusian.ruleset:4
msgid "?plural:Belarusians"
msgstr "Bielorussi"

#: data/nation/belarusian.ruleset:6
msgid ""
"Belarus was part of the ancient Slavic state of Kievan Rus', then "
"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
"Union."
msgstr ""
"La Bielorussia era parte dell'antico stato slavo di Rus' di Kiev. In seguito "
"diventò parte della Lituania, della Rzeczpospolita, dell'Impero Russo e "
"infine dell'Unione Sovietica. La Bielorussia divenne indipendente nel 1991 "
"con la dissoluzione dell'Unione Sovietica."

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "Tsar"

#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Tsaritsa"

#: data/nation/belgian.ruleset:3
msgid "Belgian"
msgstr "Belga"

#: data/nation/belgian.ruleset:4
msgid "?plural:Belgians"
msgstr "?plural:Belgi"

#: data/nation/belgian.ruleset:6
#, fuzzy
msgid ""
"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
"mainly characterized by its movement from a unified state to a federal one. "
"This is the result of the Flemish and the Walloon's nationalist (almost) "
"peaceful fights."
msgstr ""
"Il Belgio raggiunse l'indipendenza dall'Olanda nel 1830. Il Belgio è "
"principalmente caratterizzato dal passaggio da uno stato centralista ad uno "
"federale. Questo è stato il risultato delle lotte nazionaliste (quasi) "
"pacifiche tra Valloni e Fiamminghi."

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Primo Ministro"

#: data/nation/belgian.ruleset:24
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Primo Ministro"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Bombardiere Stealth"

#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
#: data/nation/walloon.ruleset:28
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Dittatrice"

#: data/nation/belgic.ruleset:3
#, fuzzy
msgid "Belgic"
msgstr "Belga"

#: data/nation/belgic.ruleset:4
#, fuzzy
msgid "?plural:Belgae"
msgstr "?plural:Belgi"

#: data/nation/belgic.ruleset:6
msgid ""
"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
"later become the Roman province of Gallia Belgica. Their origin was perhaps "
"mixed Celtic and Germanic, because they had come to Gaul from behind the "
"Rhine and included some Germanic elements, but the names of their chiefs "
"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
"legions but eventually succumbed to the Romans. The modern country of "
"Belgium derives its name from the Belgae."
msgstr ""

#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druido"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Fratello"

#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
#: data/nation/kushan.ruleset:42 data/nation/latin.ruleset:40
#: data/nation/nestorian.ruleset:27 data/nation/urartian.ruleset:38
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Sorella"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Portavoce"

#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
#: data/nation/urartian.ruleset:39
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Portavoce"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Portavoce"

#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
#: data/nation/gepid.ruleset:44 data/nation/liberian.ruleset:30
#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:40
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Portavoce"

#: data/nation/belizean.ruleset:3
msgid "Belizean"
msgstr ""

#: data/nation/belizean.ruleset:4
#, fuzzy
msgid "?plural:Belizeans"
msgstr "?plural:Belgi"

#: data/nation/belizean.ruleset:6
msgid ""
"Belize is the smallest country of Central America. Once part of the Maya "
"region, it was settled by British pirates and loggers in the 17th century. "
"Belize, then known as British Honduras, became a crown colony in 1862. It "
"has been an independent country since 1981. Belize is ethnically extremely "
"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
"mestizos, Garifunas, Chinese, Mennonites, and Indians."
msgstr ""

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "Superintendent %s"
msgstr "Serbo"

#: data/nation/belizean.ruleset:25
#, fuzzy, c-format
msgid "?female:Superintendent %s"
msgstr "Reverenda"

#: data/nation/bengali.ruleset:3
msgid "Bengali"
msgstr "Bengali"

#: data/nation/bengali.ruleset:4
msgid "?plural:Bengalis"
msgstr "?plural:Bengali"

#: data/nation/bengali.ruleset:6
#, fuzzy
msgid ""
"Bengal is a region in the easternmost part of the Indian subcontinent. The "
"first recorded independent king of the Bengali is Shashanka who reigned "
"around 606 CE. Today the People's Republic of Bangladesh occupies the "
"eastern part of the region, while the western part is the Indian state of "
"West Bengal."
msgstr ""
"Il Bengali è una regione nella parte orientale del subcontinente indiano. Il "
"primo re indipendente del Bengali fu Shashanka che regnò intorno al 606 D.C. "
"Oggigiorno le popolazioni della repubblica del Bangladesh occupano la "
"regione orientale della regione, mentre la parte occidentale è occupata dal "
"Bengala Occidentale."

#: data/nation/beninese.ruleset:3
#, fuzzy
msgid "Beninese"
msgstr "Sistema Bancario"

#: data/nation/beninese.ruleset:4
#, fuzzy
msgid "?plural:Beninese"
msgstr "?plural:Belgi"

#: data/nation/beninese.ruleset:6
msgid ""
"Once the site of the Dahomey kingdom, the country was colonized by France in "
"the 19th century. Dahomey became independent in 1960. Marxists seized power "
"in 1972 and renamed the country Benin three years later. Multiparty rule "
"returned in 1990."
msgstr ""

#: data/nation/benin.ruleset:3
#, fuzzy
msgid "Benin"
msgstr "Sistema Bancario"

#: data/nation/benin.ruleset:4
#, fuzzy
msgid "?plural:Benin"
msgstr "?plural:Belgi"

#: data/nation/benin.ruleset:6
msgid ""
"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
"was founded by Edo speakers sometime between the 12th and 14th centuries. "
"Benin united a large area of land west of the Niger river delta, reaching "
"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
"Europeans chose other kingdoms to trade with after Benin's main port silted "
"up. The Kingdom finally ended in 1897 when the British assumed control."
msgstr ""

#: data/nation/bhutanese.ruleset:3
#, fuzzy
msgid "Bhutanese"
msgstr "Sudanese"

#: data/nation/bhutanese.ruleset:4
#, fuzzy
msgid "?plural:Bhutanese"
msgstr "?plural:Sudanesi"

#: data/nation/bhutanese.ruleset:6
msgid ""
"Located in the Himalayas, Bhutan is one of the most isolated countries in "
"the world. Bhutan has not been conquered or occupied by foreign invaders for "
"a millennium if not more. In the 17th century Bhutan became a unified nation "
"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
"the rivaling Bhutanese tribes."
msgstr ""

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "Lama %s"
msgstr "Lama"

#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
#, fuzzy, c-format
msgid "?female:Lama %s"
msgstr "?female:Lama"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon King %s"
msgstr "Presidente"

#: data/nation/bhutanese.ruleset:26
#, fuzzy, c-format
msgid "Dragon Queen %s"
msgstr "Regina Suprema"

#: data/nation/biafran.ruleset:3
msgid "Biafran"
msgstr ""

#: data/nation/biafran.ruleset:4
#, fuzzy
msgid "?plural:Biafrans"
msgstr "?plural:Bavaresi"

#: data/nation/biafran.ruleset:6
msgid ""
"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
"religious and economic tensions in newly independent Nigeria. A war between "
"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
"because of famine and disease caused by the blockade of Biafran ports. "
"Biafra surrendered in 1970."
msgstr ""

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "Colonel %s"
msgstr "Colonello"

#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
#: data/nation/nigerien.ruleset:23
#, fuzzy, c-format
msgid "?female:Colonel %s"
msgstr "Colonello"

#: data/nation/bissauguinean.ruleset:3
msgid "Bissau-Guinean"
msgstr ""

#: data/nation/bissauguinean.ruleset:4
#, fuzzy
msgid "?plural:Bissau-Guineans"
msgstr "?plural:Bavaresi"

#: data/nation/bissauguinean.ruleset:6
msgid ""
"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
"Guinea, it declared independence in 1973."
msgstr ""

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "Captain-Major %s"
msgstr "Capitano Generale"

#: data/nation/bissauguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Captain-Major %s"
msgstr "Capo"

#: data/nation/boer.ruleset:3
msgid "Boer"
msgstr "Boero"

#: data/nation/boer.ruleset:4
msgid "?plural:Boers"
msgstr "?plural:Boeri"

#: data/nation/boer.ruleset:6
#, fuzzy
msgid ""
"The Boers were descendants of Dutch colonists who settled in South Africa "
"after 1650 CE. After migrating into the hinterland after the British "
"takeover of South Africa, they briefly controlled a number of republics, "
"including the Transvaal and the Orange Free State, before being defeated by "
"the British in the war of 1899-1902."
msgstr ""
"I Boeri erano coloni Olandesi nel Sud-Africa controllato dagli Inglesi verso "
"il 1650 DC. Riuscirono per breve tempo a rendersi indipendenti, controllando "
"due repubbliche (Il Transvaal e lo stato libero di Orange) prima di venire "
"sconfitti dagli Inglesi tra il 1899 e il 1902."

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:33
#: data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "General %s"
msgstr "Generale"

#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:40
#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
#: data/nation/ecuadorian.ruleset:36 data/nation/guatemalan.ruleset:31
#: data/nation/guinean.ruleset:20 data/nation/honduran.ruleset:29
#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:39
#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
#: data/nation/venezuelan.ruleset:33 data/nation/westernroman.ruleset:30
#, fuzzy, c-format
msgid "?female:General %s"
msgstr "Generale"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Reverendo"

#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
#: data/nation/liberian.ruleset:31 data/nation/miskito.ruleset:34
#: data/nation/moluccan.ruleset:31 data/nation/surinamese.ruleset:29
#: data/nation/texan.ruleset:29 data/nation/vermont.ruleset:27
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Reverenda"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "State President %s"
msgstr "Presidente"

#: data/nation/boer.ruleset:30
#, fuzzy, c-format
msgid "?female:State President %s"
msgstr "Presidente"

#: data/nation/boian.ruleset:3
msgid "Boian"
msgstr ""

#: data/nation/boian.ruleset:4
#, fuzzy
msgid "?plural:Boii"
msgstr "?plural:Belgi"

#: data/nation/boian.ruleset:6
msgid ""
"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
"probably derive from this people."
msgstr ""

#: data/nation/bolivian.ruleset:3
#, fuzzy
msgid "Bolivian"
msgstr "Belga"

#: data/nation/bolivian.ruleset:4
#, fuzzy
msgid "?plural:Bolivians"
msgstr "?plural:Belgi"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/bolivian.ruleset:9
msgid ""
"Bolivia is a landlocked country in South America with a large indigenous "
"heritage. The country is named after Simon Bolivar. Independent since 1825, "
"the country was wrecked by instability and lost its Pacific coast to Chile. "
"The 1932-1936 Chaco war against Paraguay led to another humiliating defeat. "
"Discontent with Bolivia's oligarchic regime led to a revolution in 1952. "
"After a series of military coups in the 1970s the country returned to "
"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
"indigenous president."
msgstr ""

#: data/nation/bolivian.ruleset:41 data/nation/brandenburgian.ruleset:28
#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
#: data/nation/centrallithuanian.ruleset:47 data/nation/chilean.ruleset:31
#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:41
#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Arcivescovo"

#: data/nation/bosnia.ruleset:3
msgid "Bosnian-Herzegovinian"
msgstr "Bosniano"

#: data/nation/bosnia.ruleset:4
msgid "?plural:Bosnians"
msgstr "?plural:Bosniaci"

#: data/nation/bosnia.ruleset:6
msgid ""
"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
"three constituent peoples: Bosniaks, Serbs, and Croats."
msgstr ""
"La Bosnia Herzegovina è una nazione nel sud est Europa, ed ospita tre "
"popolazioni costituenti: Bosniaci, Serbi e Croati."

#. TRANS: Ban = Duke
#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "Ban %s"
msgstr "a %s"

#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
#: data/nation/slovenian.ruleset:18
#, fuzzy, c-format
msgid "?female:Ban %s"
msgstr "?female:Ban"

#: data/nation/bosporan.ruleset:3
#, fuzzy
msgid "Bosporan"
msgstr "Gospodar"

#: data/nation/bosporan.ruleset:4
#, fuzzy
msgid "?plural:Bosporans"
msgstr "?plural:Bosniaci"

#: data/nation/bosporan.ruleset:6
msgid ""
"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
"Peninsula on the shores of the Cimmerian Bosporus."
msgstr ""

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despota"

#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Despota"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Console"

#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
#: data/nation/westernroman.ruleset:33
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Console"

#: data/nation/botswanan.ruleset:3
#, fuzzy
msgid "Botswanan"
msgstr "Mansa"

#: data/nation/botswanan.ruleset:4
#, fuzzy
msgid "?plural:Botswanans"
msgstr "?plural:Bosniaci"

#: data/nation/botswanan.ruleset:6
msgid ""
"The Republic of Botswana is a country in Southern Africa. It gained "
"independence from the UK in 1966. Botswana is considered the least corrupt "
"country in Africa and it has a rapidly developing economy."
msgstr ""

#: data/nation/brandenburgian.ruleset:3
#, fuzzy
msgid "Brandenburgian"
msgstr "Barbaro"

#: data/nation/brandenburgian.ruleset:4
#, fuzzy
msgid "?plural:Brandenburgians"
msgstr "?plural:Bavaresi"

#: data/nation/brandenburgian.ruleset:6
msgid ""
"Formerly the Northern March of East Francia, Brandenburg became an "
"electorate of the Holy Roman Empire in the 12th century. The rulers of "
"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
"Brandenburg kept its nominal independence until 1806, when it became a "
"province of Prussia. Currently it is one of the states of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Elector %s"
msgstr "Elettore"

#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
#: data/nation/palatinate.ruleset:31
#, fuzzy, c-format
msgid "Electress %s"
msgstr "Elettore"

#: data/nation/breton.ruleset:3
msgid "Breton"
msgstr "Bretone"

#: data/nation/breton.ruleset:4
msgid "?plural:Bretons"
msgstr "Bretoni"

#: data/nation/breton.ruleset:6
#, fuzzy
msgid ""
"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
"centuries before Britons arrived in the peninsula as mercenaries, colonists "
"and refugees in response to the chaos in Gaul and the invasion of Britain by "
"Germanic tribes in the fifth century CE. Over the centuries, use of the "
"Breton language has been pushed towards the west of the peninsula, with "
"people speaking French instead. The Dukedom of Brittany itself was formally "
"annexed to France in 1491."
msgstr ""
"Nota ai Romani come Armorica, la Bretagna ha usato la lingua Celtica per "
"molti secoli prima che i Bretoni arrivassero nella penisola come mercenari, "
"coloni e rifugiati a seguito del caos in Gallia e dell'invasione della "
"Bretagna da parte delle tribù germaniche nel V secolo D.C. Nel corso dei "
"secoli, l'uso della lingua bretone è stato spinto verso l'ovest della "
"penisola da popolazioni che invece parlano francese. Il Ducato di Bretagna "
"si è formalmente annessa alla Francia nel 1491."

#: data/nation/british.ruleset:3
msgid "British"
msgstr "Britannico"

#: data/nation/british.ruleset:4
#, fuzzy
msgid "?plural:British"
msgstr "Britannici"

#: data/nation/british.ruleset:6
msgid ""
"The United Kingdom was created in 1707 as a negotiated agreement between the "
"kingdom of England and the kingdom of Scotland. The country - also known as "
"Great Britain - became the leading industrial and maritime power in the 19th "
"century."
msgstr ""
"Il Regno Unito è stato istituito nel 1707 come negoziato tra il regno di "
"Inghilterra ed il regno di Scozia. La nazione, conosciuta anche come Gran "
"Bretagna, divenne una potenza industriale e marittima nel diciannovesimo "
"secolo."

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presidente"

#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
#: data/nation/urartian.ruleset:36
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Premier"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: da  †  †  €†  ta/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Carica"

#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
#: data/nation/mixtec.ruleset:34 data/nation/toltec.ruleset:32
#: data/nation/zapotec.ruleset:28
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Signore Protettore"

#: data/nation/british.ruleset:26
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Signora Protettrice"

#: data/nation/briton.ruleset:3
#, fuzzy
msgid "Briton"
msgstr "Bretone"

#: data/nation/briton.ruleset:4
msgid "?plural:Britons"
msgstr "Britannici"

#: data/nation/briton.ruleset:6
msgid ""
"The Britons were the inhabitants of most of Great Britain during the Iron "
"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
"modern Welsh, Cornish and Breton people."
msgstr ""

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Capo"

#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
#: data/nation/welsh.ruleset:20
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Capo"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "Druid %s"
msgstr "Druido"

#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
#: data/nation/vistulan.ruleset:26
#, fuzzy, c-format
msgid "?female:Druid %s"
msgstr "Druida"

#: data/nation/bruneian.ruleset:3
msgid "Bruneian"
msgstr ""

#: data/nation/bruneian.ruleset:4
#, fuzzy
msgid "?plural:Bruneians"
msgstr "Burgundi"

#: data/nation/bruneian.ruleset:6
msgid ""
"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
"sultanate dates from the 14th century and became a fairly powerful state a "
"century later thanks to its control of the maritime trade in much of "
"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
msgstr ""

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "Grand Mufti %s"
msgstr "Granduca"

#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
#: data/nation/guinean.ruleset:21 data/nation/lipkatatar.ruleset:30
#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
#, fuzzy, c-format
msgid "?female:Grand Mufti %s"
msgstr "Druida"

#: data/nation/bulgarian.ruleset:3
msgid "Bulgarian"
msgstr "Bulgaro"

#: data/nation/bulgarian.ruleset:4
msgid "?plural:Bulgarians"
msgstr "Bulgari"

#: data/nation/bulgarian.ruleset:6
msgid ""
"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
"founded Bulgaria in 681. This was the first Slavic nation-state in history."
msgstr ""
"Il capo Bulgaro Khan Asparukh guidò il suo popolo a nord dei Balcani, e "
"fondò la Bulgaria nel 681. Questa fu la prima nazione Slava della storia."

#: data/nation/burgundian.ruleset:3
msgid "Burgundian"
msgstr "Burgundi"

#: data/nation/burgundian.ruleset:4
msgid "?plural:Burgundians"
msgstr "Burgundi"

#: data/nation/burgundian.ruleset:6
#, fuzzy
msgid ""
"After the fall of the Western Roman Empire, a Germanic people known as the "
"Burgundians settled in the river valleys of eastern Gaul, lending their name "
"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
"country with the court in Dijon outshining that of Paris. Today, it is one "
"of the regions of France."
msgstr ""
"Dopo la caduta del Romano Impero d'Occidente, una popolazione germanica "
"conosciuta come i Burgundi colonizzarono la valle del Reno, dando il loro "
"nome alla regione. Secolo dopo, il Ducato di Borgogna era una regione così "
"prosperosa che la corte di Digione eclissava addirittura quella Parigina. La "
"Borgogna è una regione del moderno stato Francese."

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Cancelliere"

#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
#: data/nation/teutonic.ruleset:32
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Cancelliera"

#: data/nation/burgundic.ruleset:3
#, fuzzy
msgid "Burgundic"
msgstr "Burundi"

#: data/nation/burgundic.ruleset:4
#, fuzzy
msgid "?plural:Burgunds"
msgstr "Burgundi"

#: data/nation/burgundic.ruleset:6
msgid ""
"The Burgundians were an ancient East Germanic people who probably originated "
"on Bornholm island. After leaving Bornholm they lived between the Oder and "
"Vistula rivers. During the Migration Period, along with other Germanic "
"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
"Rome. Their first kingdom was founded in Worms, but after its destruction by "
"the Huns they moved to what is today Savoy and Burgundy, where they founded "
"was their second kingdom. Eventually they were subordinated by the Frankish "
"Kingdom. The Bugundians gave their name to the later Romance nation and "
"region of Burgundy."
msgstr ""

#. TRANS: The last letter in "Burkinabe" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/burkinabe.ruleset:6
#, fuzzy
msgid "Burkinabe"
msgstr "Corrompere"

#: data/nation/burkinabe.ruleset:7
#, fuzzy
msgid "?plural:Burkinabes"
msgstr "Britannici"

#: data/nation/burkinabe.ruleset:9
msgid ""
"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
"achieved its independence from France in 1960."
msgstr ""

#: data/nation/burmese.ruleset:3
msgid "Burmese"
msgstr "Burmese"

#: data/nation/burmese.ruleset:4
msgid "?plural:Burmese"
msgstr "?plural:Burmese"

#: data/nation/burmese.ruleset:6
msgid ""
"The Union of Burma (officially \"Myanmar\") is the largest country in "
"mainland Southeast Asia."
msgstr ""
"L'unione del Burma (ufficialmente \"Myanmar\") è la più grande nazione nel "
"Sud Est del continente Asiatico."

#: data/nation/burundi.ruleset:3
#, fuzzy
msgid "Burundian"
msgstr "Burgundi"

#: data/nation/burundi.ruleset:4
#, fuzzy
msgid "?plural:Burundians"
msgstr "Burgundi"

#: data/nation/burundi.ruleset:7
msgid ""
"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
"period of expansion until the 1600s when it encompassed approximately the "
"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
"dispute weakened the monarchy, and by the end of the century it had become a "
"German colony. In the aftermath of World War I the colony fell to Belgium. "
"Following international pressure after World War II, Burundi became an "
"independent nation in January 1962."
msgstr ""
"Intorno al 1100 nacque una monarchia nella regione dei grandi laghi, guidata "
"da un Mwami (Re) e da alcuni Ganwa (principi). Attraversò un periodo di "
"espansione fino al 1600 quando comprendeva approssimativamente l'area del "
"moderno Burundi. Nel tardo 1700 fino agli inizi del 1800 dispute sulla "
"successione indebolirono la monarchia e, alla fine del secolo, divenne una "
"colonia Tedesca. A seguito della prima guerra mondiale la colonia cadde in "
"mano al Belgio. A seguito di pressioni internazionale, dopo la seconda "
"guerra mondiale, il Burundi divenne indipendente nel gennaio del 1962."

#: data/nation/buryat.ruleset:3
msgid "Buryat"
msgstr ""

#: data/nation/buryat.ruleset:4
#, fuzzy
msgid "?plural:Buryats"
msgstr "?plural:Arabi"

#: data/nation/buryat.ruleset:6
msgid ""
"According to Mongolian historical annals, the Buryats were forest dwelling "
"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
"to Russia through treaties in 1689 and 1728, they became politically "
"separated from other Mongolians and started developing a distinct national "
"identity. Today, the Buryat Republic is home to the majority of the roughly "
"half-million Buryats in the world as well as the center of Buddhism in "
"Russia."
msgstr ""

#: data/nation/californian.ruleset:3
#, fuzzy
msgid "Californian"
msgstr "Babilonese"

#: data/nation/californian.ruleset:4
#, fuzzy
msgid "?plural:Californians"
msgstr "?plural:Babilonesi"

#: data/nation/californian.ruleset:6
msgid ""
"California is the largest US state by population and economy. First "
"populated by Native Americans, it was colonized by Spanish missionaries in "
"the 18th century. California became a territory of Mexico upon that "
"country's independence. During the Mexican-American War local American "
"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
"the United States shortly thereafter. The 1848 Gold Rush brought massive "
"numbers of immigrants to California. In the 20th century the state became a "
"center of the world's entertainment and technology industries."
msgstr ""

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "Sheriff %s"
msgstr "Sceicco"

#: data/nation/californian.ruleset:34 data/nation/texan.ruleset:28
#: data/nation/vermont.ruleset:25
#, fuzzy, c-format
msgid "?female:Sheriff %s"
msgstr "Capo"

#: data/nation/cambodian.ruleset:3
msgid "Cambodian"
msgstr "Cambogiano"

#: data/nation/cambodian.ruleset:4
msgid "?plural:Cambodians"
msgstr "Cambogiani"

#: data/nation/cambodian.ruleset:6
msgid ""
"Kampuchea (known in English as Cambodia) is the modern successor state of "
"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
"between the 11th and 14th centuries."
msgstr ""
"La Kampuchea (conosciuta in Italiano come Cambogia) è il moderno successore "
"del potente impero Khmer, che governò buona parte della penisola Indocinese "
"tra l'undicesimo ed il quattordicesimo secolo."

#: data/nation/cameroonian.ruleset:3
#, fuzzy
msgid "Cameroonian"
msgstr "Iraniano"

#: data/nation/cameroonian.ruleset:4
#, fuzzy
msgid "?plural:Cameroonians"
msgstr "?plural:Croati"

#: data/nation/cameroonian.ruleset:6
msgid ""
"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
"was divided between Britain and France after World War I. It has been "
"independent since 1960."
msgstr ""

#: data/nation/canadian.ruleset:3
msgid "Canadian"
msgstr "Canadese"

#: data/nation/canadian.ruleset:4
msgid "?plural:Canadians"
msgstr "?plural:Canadesi"

#: data/nation/canadian.ruleset:7
msgid ""
"Geographically, Canada is the second largest country in world. The magnetic "
"north pole currently lies on Canadian territory."
msgstr ""
"Geograficamente, il Canada è la seconda nazione più grande del mondo. Il "
"Polo Nord magnetico attualmente risiede sul territorio Canadese."

#. TRANS: The third letter in "Canari" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/canari.ruleset:6
#, fuzzy
msgid "Canari"
msgstr "Canadese"

#: data/nation/canari.ruleset:7
#, fuzzy
msgid "?plural:Canaris"
msgstr "?plural:Canadesi"

#: data/nation/canari.ruleset:9
msgid ""
"The Canaris were a Pre-Columbian civilization in what is now Ecuador, whose "
"existence can be traced from the 6th century onwards. They were one of the "
"few Andean cultures not to worship the sun. The Canari language was probably "
"related to the Mochica language of Peru, but by the time of the Spanish "
"conquest the Canaris had mostly switched to Quechua. The Canaris formed a "
"loose confederation with their main political center in Guapdondelig, "
"currently the city of Cuenca, capital of the province of Azuay. They were "
"subjugated by the Incas in the late 15th century, though they put up a "
"fierce resistance. They rebelled during the Incan civil war and sided with "
"the Spanish during their conquest of the Inca empire."
msgstr ""

#: data/nation/cantonese.ruleset:3
#, fuzzy
msgid "Cantonese"
msgstr "Sudanese"

#: data/nation/cantonese.ruleset:4
#, fuzzy
msgid "?plural:Cantonese"
msgstr "?plural:Sudanesi"

#: data/nation/cantonese.ruleset:6
msgid ""
"The Cantonese are a sub-group of the Chinese people originating from "
"Guangdong Province in Southern China comprising about 70 million people. The "
"Cantonese are renowned for their music and food and constitute an important "
"element in Overseas Chinese communities worldwide. They also form a majority "
"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
"incorporated into Han Dynasty China. Cantonese is the second most spoken "
"Chinese language after Mandarin."
msgstr ""

#: data/nation/capeverdean.ruleset:3
msgid "Cape Verdean"
msgstr ""

#: data/nation/capeverdean.ruleset:4
#, fuzzy
msgid "?plural:Cape Verdean"
msgstr "?plural:Canadesi"

#: data/nation/capeverdean.ruleset:6
msgid ""
"Cape Verde is an archipelago off the coast of West Africa. Before the "
"islands were settled by the Portuguese in the 15th century they were "
"probably uninhabited. Cape Verde subsequently became a major center for the "
"Atlantic slave trade. The islands declared independence from Portugal in "
"1975. The Cape Verdean population is of mixed European and African descent."
msgstr ""

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "Admiral %s"
msgstr "Emira"

#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:34
#, fuzzy, c-format
msgid "?female:Admiral %s"
msgstr "?female:Mai"

#: data/nation/castilian.ruleset:3
#, fuzzy
msgid "Castilian"
msgstr "Linea costiera"

#: data/nation/castilian.ruleset:4
#, fuzzy
msgid "?plural:Castilians"
msgstr "?plural:Catalani"

#: data/nation/castilian.ruleset:6
msgid ""
"Castile emerged to become the most powerful of the medieval Spanish "
"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
"Its current territory is divided over several autonomous communities of "
"Spain."
msgstr ""

#: data/nation/catalan.ruleset:3
msgid "Catalan"
msgstr "Catalano"

#: data/nation/catalan.ruleset:4
msgid "?plural:Catalans"
msgstr "?plural:Catalani"

#: data/nation/catalan.ruleset:6
msgid ""
"During the Middle Ages, Catalan kings conquered and presided over several "
"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
"to parts of Italy and Greece. This confederation/empire became a major naval "
"and trading power in the Mediterranean area. Catalans kept their self-rule "
"after a dynastic union with the neighboring kingdom of Castile, and sided "
"with England and Austria against France and Castile in the Spanish "
"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
"out of the alliance, and the Catalans were finally defeated in 1714, losing "
"their national rights as a result."
msgstr ""
"Durante il medioevo, i Re Catalani conquistarono e occuparono diversi regni "
"attorno al mar Mediterraneo, dalla penisola Iberica fino a parte dell'Italia "
"e della Grecia. Questo impero confederale divenne una delle maggiori potenze "
"navali e commerciali del Mediterraneo. I Catalani mantennero la loro "
"indipendenza fino all'unione dinastica con il vicino regno Castigliano, e "
"affiancarono l'Inghilterra e l'Austria contro la Francia e la Castiglia "
"nella guerra di successione Spagnola. Nel 1713 l'Inghilterra firmò il "
"trattato di Utrecht rompendo l'alleanza ed i Catalani furono alla fine "
"sconfitti nel 1714, perdendo la loro sovranità nazionale."

#: data/nation/celtiberian.ruleset:3
#, fuzzy
msgid "Celtiberian"
msgstr "Nigeriano"

#: data/nation/celtiberian.ruleset:4
#, fuzzy
msgid "?plural:Celtiberians"
msgstr "?plural:Serbi"

#: data/nation/celtiberian.ruleset:6
msgid ""
"The Celtiberians were a people from East-Central Spain that lived during the "
"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
"defeated by Rome in the Numantian War."
msgstr ""

#: data/nation/centralafrican.ruleset:3
#, fuzzy
msgid "Central African"
msgstr "Americano"

#: data/nation/centralafrican.ruleset:4
#, fuzzy
msgid "?plural:Central Africans"
msgstr "?plural:Americani"

#: data/nation/centralafrican.ruleset:6
msgid ""
"The Central African Republic is a country in Central Africa, formerly known "
"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
"dictatorship in the 70s under Emperor Bokassa I during which it was called "
"the Central African Empire."
msgstr ""

#: data/nation/centralamerican.ruleset:3
#, fuzzy
msgid "Central American"
msgstr "Americano"

#: data/nation/centralamerican.ruleset:4
#, fuzzy
msgid "?plural:Central Americans"
msgstr "?plural:Americani"

#: data/nation/centralamerican.ruleset:7
msgid ""
"During the colonial era Central America formed the Captaincy General of "
"Guatemala. Central America declared independence from Spain in 1821, shortly "
"joined Mexico, and then formed a federal republic. Struggles between "
"Guatemala and the other provinces and between liberals and conservatives led "
"to the federation's demise. By 1840 the federation had ceased to exist. "
"Later attempts of reunification all failed, though since 1993 the Central "
"American republics cooperate in the Central American Integration System "
"(SICA)."
msgstr ""

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Director %s"
msgstr "Direttore supremo"

#: data/nation/centralamerican.ruleset:29
#, fuzzy, c-format
msgid "Supreme Directrice %s"
msgstr "Direttore supremo"

#: data/nation/centrallithuanian.ruleset:3
#, fuzzy
msgid "Central Lithuanian"
msgstr "Lituano"

#: data/nation/centrallithuanian.ruleset:4
#, fuzzy
msgid "?plural:Central Lithuanians"
msgstr "?plural:Lituani"

#. TRANS: The second and seventh letter in "Wladyslaw" should be
#. TRANS: U+0142 LATIN SMALL LETTER L WITH STROKE if available in
#. TRANS: your charset.
#. TRANS: The first letter in "Zeligowski" should be
#. TRANS: U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE if available in
#. TRANS: your charset.
#: data/nation/centrallithuanian.ruleset:12
msgid ""
"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
"baptized with the name Wladyslaw. The presence of the first Polish community "
"in Lithuania dates back to duke Mindaugas of Lithuania. The first Poles came "
"to Lithuania as prisoners of war taken during raids on the frontier lands "
"(mainly to Mazovia). After uniting the two countries there was a very strong "
"Polonization of the Lithuanian nobility. The Polish-speaking community in "
"Lithuania survived the collapse and partition of the Polish state, co-"
"existing with Lithuanian-speaking people. In 1920, the rebellious general "
"Zeligowski announced the creation of a Republic of Central Lithuania, which "
"was then incorporated into Poland. After World War II most of the Lithuanian "
"Poles were displaced to Poland's new western territories."
msgstr ""

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "People's Commissar %s"
msgstr "Alta commissario"

#: data/nation/centrallithuanian.ruleset:44 data/nation/chuvash.ruleset:28
#: data/nation/volgagerman.ruleset:37
#, fuzzy, c-format
msgid "?female:People's Commissar %s"
msgstr "Reso"

#: data/nation/chadian.ruleset:3
#, fuzzy
msgid "Chadian"
msgstr "Canadese"

#: data/nation/chadian.ruleset:4
#, fuzzy
msgid "?plural:Chadians"
msgstr "?plural:Canadesi"

#. TRANS: The last letter in "Habre" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/chadian.ruleset:9
msgid ""
"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
"Habre led a notoriously brutal dictatorship."
msgstr ""

#: data/nation/cham.ruleset:3
msgid "Cham"
msgstr ""

#: data/nation/cham.ruleset:4
#, fuzzy
msgid "?plural:Chams"
msgstr "Chola"

#: data/nation/cham.ruleset:6
msgid ""
"Champa was the name of a group of closely related polities in what is now "
"the southern half of Vietnam. From the time of the earliest historical "
"records, the Champa kings were Hindus who worshipped Shiva in particular. "
"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
"century. By this time, most of the Cham nobility had converted to Islam. The "
"majority of Muslims in modern Vietnam are of Cham ethnicity."
msgstr ""

#: data/nation/chananean.ruleset:3
#, fuzzy
msgid "Chananean"
msgstr "Canadese"

#: data/nation/chananean.ruleset:4
#, fuzzy
msgid "?plural:Chananeans"
msgstr "?plural:Canadesi"

#: data/nation/chananean.ruleset:6
msgid ""
"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
"made reference to them, while the theologian Ratramnus debated whether they "
"should be considered human or not. Various stories have placed them in "
"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
"comes from the German poet Walter of Speyer. In the account by Sir John "
"Mandeville, the people were known as the Nacumerians."
msgstr ""

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "%s Alpha"
msgstr "Alfabeto"

#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
#, fuzzy, c-format
msgid "?female:%s Alpha"
msgstr "Califfa"

#: data/nation/chechen.ruleset:3
msgid "Chechen"
msgstr ""

#: data/nation/chechen.ruleset:4
#, fuzzy
msgid "?plural:Chechens"
msgstr "?plural:Cechi"

#: data/nation/chechen.ruleset:7
msgid ""
"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
"Federation. In 1588, the Chechens voluntarily subjected themselves as "
"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
"war erupted when Chechen separatists proclaimed an independent Chechen "
"Republic of Ichkeria."
msgstr ""

#: data/nation/chiapanec.ruleset:3
msgid "Chiapanec"
msgstr ""

#: data/nation/chiapanec.ruleset:4
#, fuzzy
msgid "?plural:Chiapanecs"
msgstr "?plural:Cinesi"

#: data/nation/chiapanec.ruleset:6
msgid ""
"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
"the colonial era, but in 1824, after a brief independence, it chose to join "
"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
"Much of Chiapas' history has been characterized by struggles between "
"indigenous peasants and the mostly Ladino elite. The state's colonial "
"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
"tourist destinations."
msgstr ""

#: data/nation/chickasaw.ruleset:3
msgid "Chickasaw"
msgstr ""

#: data/nation/chickasaw.ruleset:4
#, fuzzy
msgid "?plural:Chickasaws"
msgstr "Chola"

#: data/nation/chickasaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
"what is today the northern part of the U.S. state of Mississippi at the time "
"of first contact with Europeans. The name \"Mississippi\" itself originates "
"from a Chickasaw word meaning \"Without Source.\""
msgstr ""

#: data/nation/chilean.ruleset:3
msgid "Chilean"
msgstr "Cileno"

#: data/nation/chilean.ruleset:4
msgid "?plural:Chileans"
msgstr "?plural:Cileni"

#: data/nation/chilean.ruleset:6
msgid ""
"Chile is located on the south-western coast of South America. Chile declared "
"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
"century. Often having been more stable and prosperous than its neighbors, "
"Chile currently is the most developed country of Latin America."
msgstr ""

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "Captain General %s"
msgstr "Capitano Generale"

#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
#: data/nation/yucatecan.ruleset:30
#, fuzzy, c-format
msgid "?female:Captain General %s"
msgstr "Capitano Generale"

#: data/nation/chimu.ruleset:3
#, fuzzy
msgid "Chimu"
msgstr "Presidente"

#: data/nation/chimu.ruleset:4
#, fuzzy
msgid "?plural:Chimu"
msgstr "?plural:Ainu"

#: data/nation/chimu.ruleset:6
msgid ""
"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
"the 12th century from the Moche river valley in what is now northern Peru. "
"Their expansion continued until they were halted and conquered by the rising "
"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
"perhaps 2/3 of the population of the northern Andes."
msgstr ""

#: data/nation/chinook.ruleset:3
msgid "Chinook"
msgstr ""

#: data/nation/chinook.ruleset:4
#, fuzzy
msgid "?plural:Chinooks"
msgstr "?plural:Cinesi"

#: data/nation/chinook.ruleset:6
msgid ""
"The Chinook Confederacy was a group of communities with common customs and "
"language. They were a sedentary people living along the Columbia river in "
"present-day Oregon and Washington in the United States. Chinook regional "
"influence can be seen in the fact that their tongue became the base of a "
"pidgin language for trade and communication between Native Americans and "
"Whites throughout Oregon, Washington, British Columbia and all the way to "
"Alaska."
msgstr ""

#: data/nation/choctaw.ruleset:3
msgid "Choctaw"
msgstr ""

#: data/nation/choctaw.ruleset:4
#, fuzzy
msgid "?plural:Choctaws"
msgstr "Chola"

#: data/nation/choctaw.ruleset:6
msgid ""
"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
"occupied much of the middle and south of today's U.S. state of Mississippi. "
"First encountered by Spanish explorers in the 16th century, they became long-"
"time French allies before siding with the Confederate States during the "
"American Civil War. The majority of Choctaw today live in Oklahoma following "
"forced removal from their homeland under president Andrew Jackson in 1831, "
"but there is also a vibrant band in Mississippi made up of Choctaw who "
"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
"derived from a Choctaw language term meaning \"red people\"."
msgstr ""

#: data/nation/chola.ruleset:3
msgid "Chola"
msgstr "Chola"

#: data/nation/chola.ruleset:4
msgid "?plural:Cholas"
msgstr "Chola"

#: data/nation/chola.ruleset:7
#, fuzzy
msgid ""
"The Cholas were a Tamil dynasty centered in southern India that was "
"unusually influential in northern India. They began as a tributary state to "
"the Pallavas, but in the 9th century their power began to grow. During the "
"11th century, they led expeditions against other Indian states as far north "
"as Bengal, as well as against the Maldives, Sri Lanka and even the "
"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
"other southern Indian states rose up."
msgstr ""
"I Chola era una dinastia Tamil che abitavano il sud dell'India ed ebbero una "
"scarsa influenza nel nord dell'India. Nacquero come stato tributario dei "
"Pallavas, ma nel nono secolo crebbero in potenza. Durante l'undicesimo "
"secolo, guidarono una spedizione contro gli altri stati Indiani fino al "
"Bengali, alle Maldive, nello Sri Lanka e addirittura fino al regno "
"indonesiano di Sri Vijaya. Collassarono intorno al 1250 con l'insorgere "
"degli altri stati nel sud dell'India."

#: data/nation/chrobatian.ruleset:3
#, fuzzy
msgid "Chrobatian"
msgstr "Croato"

#: data/nation/chrobatian.ruleset:4
#, fuzzy
msgid "?plural:Chrobatians"
msgstr "?plural:Croati"

#: data/nation/chrobatian.ruleset:6
msgid ""
"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
"the White Croats in a part of Central Europe that can not be conclusively "
"identified today. The main source of the existence of a White Croatian state "
"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
"whose influence extended to the region of Silesia and the land of Krakow."
msgstr ""

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "Voivode %s"
msgstr "Voievod"

#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
#: data/nation/veletian.ruleset:29
#, fuzzy, c-format
msgid "?female:Voivode %s"
msgstr "Compagna"

#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
#, fuzzy, c-format
msgid "Priestess %s"
msgstr "Grande Sacerdotessa"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Prince %s"
msgstr "Principessa"

#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
#: data/nation/ruthenian.ruleset:29 data/nation/slavic.ruleset:32
#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
#: data/nation/westernpomeranian.ruleset:31
#, fuzzy, c-format
msgid "Grand Princess %s"
msgstr "Principessa"

#: data/nation/chumash.ruleset:3
msgid "Chumash"
msgstr ""

#: data/nation/chumash.ruleset:4
#, fuzzy
msgid "?plural:Chumash"
msgstr "Chola"

#: data/nation/chumash.ruleset:6
msgid ""
"Inhabiting the Santa Barbara Channel Islands and the southern California "
"coastline between Malibu and Paso Robles inland towards the San Joaquin "
"valley, the Chumash lived in large permanent villages and maintained a semi-"
"monetized economy. These villages came to be ruled by hereditary chiefs, who "
"could be male or female. At time of contact, the population was likely "
"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
"five missions in Chumash land. As a result of disease and other byproducts "
"of colonial rule, the population fell to less than 3,000 in 1831."
msgstr ""

#: data/nation/chuvash.ruleset:3
msgid "Chuvash"
msgstr ""

#: data/nation/chuvash.ruleset:4
#, fuzzy
msgid "?plural:Chuvashes"
msgstr "Chola"

#: data/nation/chuvash.ruleset:6
msgid ""
"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
"Republic of Chuvashia, which is part of the Russian Federation."
msgstr ""

#: data/nation/circassian.ruleset:3
#, fuzzy
msgid "Circassian"
msgstr "Prussiano"

#: data/nation/circassian.ruleset:4
#, fuzzy
msgid "?plural:Circassians"
msgstr "Prussiani"

#: data/nation/circassian.ruleset:7
#, no-c-format
msgid ""
"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
"Circassian or Adyghe language is part of the Northwest Caucasian language "
"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
"emerged as a coherent entity some 6000 years ago. They were rarely "
"politically united; nevertheless they successfully managed to resist "
"countless invasions from great empires throughout their history. Circassians "
"were never fully subjugated in their long history until the middle of the "
"19th century, when they were defeated and subjected to genocide at the hands "
"of the Russian Empire. Today less than 10% of the Circassian population "
"lives in their original homeland."
msgstr ""

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "%s Bey"
msgstr "Bey"

#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
#: data/nation/tunisian.ruleset:28
#, fuzzy, c-format
msgid "?female:%s Bey"
msgstr "Bey"

#: data/nation/colombian.ruleset:3
msgid "Colombian"
msgstr "Colombiano"

#: data/nation/colombian.ruleset:4
msgid "?plural:Colombians"
msgstr "Colombiani"

#: data/nation/colombian.ruleset:6
msgid ""
"Colombia is a country in northern South America. The region was an "
"Amerindian cultural center in pre-European time. The Spanish began settling "
"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
"independence."
msgstr ""
"La Colombia è una nazione nel nord del Sud America. La regione era un centro "
"culturale dei nativi d'America prima dell'arrivo degli Europei. Gli Spagnoli "
"iniziarono a colonizzare il nord della Colombia intorno al 1500. Nel 1819 la "
"Repubblica della Colombia ha guadagnato la propria indipendenza."

#: data/nation/comanche.ruleset:3
#, fuzzy
msgid "Comanche"
msgstr "Cancella"

#: data/nation/comanche.ruleset:4
#, fuzzy
msgid "?plural:Comanches"
msgstr "?plural:Romani"

#: data/nation/comanche.ruleset:6
msgid ""
"The Comanche or Numunu are a Native American ethnic group whose historic "
"range (the Comancheria) consisted of present-day eastern New Mexico, "
"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
"and most of northwest Texas."
msgstr ""

#: data/nation/comorian.ruleset:3
#, fuzzy
msgid "Comorian"
msgstr "Iraniano"

#: data/nation/comorian.ruleset:4
#, fuzzy
msgid "?plural:Comorians"
msgstr "?plural:Bosniaci"

#: data/nation/comorian.ruleset:6
msgid ""
"The Comoros is an island country in the Mozambique channel, consisting of "
"Grande Comore, Moheli and Anjouan, although the Comoran government also "
"claims Mayotte, which is currently a French overseas departement. Having "
"been under Arab influence since the 8th century, the Comoros is the "
"southernmost Muslim-majority country in the world."
msgstr ""

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Presidente"

#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:68
#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Presidente"

#: data/nation/confederate.ruleset:3
msgid "Confederate"
msgstr "Confederata"

#: data/nation/confederate.ruleset:4
msgid "?plural:Confederates"
msgstr "Confederati"

#: data/nation/confederate.ruleset:6
msgid ""
"The Confederate States of America was a splinter nation of the United "
"States, formed by eleven Southern states, existing from 1861 to 1865. The "
"states seceded from the United States because of political and cultural "
"differences with the North, most prominently the issue of slavery, which "
"they feared the government of the recently elected United States president "
"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
"Virginia, and Jefferson Davis was the country's only president. The American "
"Civil War pitted the Confederacy against the United States. After several "
"military defeats by United States troops the southern states had to abandon "
"their claims of independence; much of their territory laid in ruins. "
"Furthermore, the Union victory in the Civil War opened the way for the "
"abolition of slavery in the United States."
msgstr ""

#: data/nation/congolesebrazzaville.ruleset:3
#, fuzzy
msgid "Brazzaville-Congolese"
msgstr "?plural:Mongoli"

#: data/nation/congolesebrazzaville.ruleset:4
#, fuzzy
msgid "?plural:Brazzaville-Congolese"
msgstr "?plural:Mongoli"

#: data/nation/congolesebrazzaville.ruleset:6
msgid ""
"The Republic of the Congo is a country in Central Africa, not to be confused "
"with the Democratic Republic of the Congo. Congo has been independent from "
"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
"one party state; in this period the country was known as the People's "
"Republic of the Congo. The country's economy relies heavily on the export of "
"petroleum."
msgstr ""

#: data/nation/congolese.ruleset:3
#, fuzzy
msgid "Congolese"
msgstr "Controlli"

#: data/nation/congolese.ruleset:4
#, fuzzy
msgid "?plural:Congolese"
msgstr "?plural:Mongoli"

#. TRANS: The second letter in "Leopold" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/congolese.ruleset:10
msgid ""
"The Democratic Republic of the Congo is a big country in Central Africa. "
"Despite (or because of) its wealth of natural resources it has been in ruins "
"for most of its modern history. In 1885 Congo was awarded to Leopold II of "
"Belgium as his personal possession, the Congo Free State, which turned the "
"country into a slaughterhouse. At least twenty per cent of the population "
"perished and after an international outcry it became a Belgian colony in "
"1906. It achieved independence in 1960. The Mobutu dictatorship started a "
"new round of pillaging. When Mobutu was toppled the country sank into a "
"civil war, causing five million deaths, the bloodiest event since World War "
"II."
msgstr ""

#: data/nation/cornish.ruleset:3
msgid "Cornish"
msgstr "Cornish"

#: data/nation/cornish.ruleset:4
msgid "?plural:Cornish"
msgstr "?plural:Cornish"

#: data/nation/cornish.ruleset:6
msgid ""
"Cornwall is a region in the extreme southwest of England, traditionally the "
"home of the legendary King Arthur."
msgstr ""
"La Cornovaglia è una regione dell'estremo sud-ovest dell'Inghilterra, "
"secondo la tradizione era la patria del leggendario Re Artù."

#: data/nation/corsican.ruleset:3
#, fuzzy
msgid "Corsican"
msgstr "Persiano"

#: data/nation/corsican.ruleset:4
#, fuzzy
msgid "?plural:Corsicans"
msgstr "?plural:Bosniaci"

#: data/nation/corsican.ruleset:6
msgid ""
"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
"Papal States and Genoese all held sway over Corsica at one time or another. "
"The 18th century saw a war of independence inspired by Enlightenment values. "
"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
"was an independent republic with the first modern constitution in the world. "
"Genoa sold its claim to France, after which a French invasion force defeated "
"the Corsicans and Corsica was incorporated into France."
msgstr ""

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "General-in-Chief %s"
msgstr "Generale"

#: data/nation/corsican.ruleset:32
#, fuzzy, c-format
msgid "?female:General-in-Chief %s"
msgstr "Generale"

#: data/nation/cossack.ruleset:3
#, fuzzy
msgid "Cossack"
msgstr "Cacike"

#: data/nation/cossack.ruleset:4
#, fuzzy
msgid "?plural:Cossacks"
msgstr "Chola"

#: data/nation/cossack.ruleset:6
msgid ""
"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
"a multi-ethnic community with Ruthenians being the dominant element, "
"organized in a military manner."
msgstr ""

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "Hetman %s"
msgstr "Hetman"

#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
#: data/nation/ukrainian.ruleset:39
#, fuzzy, c-format
msgid "?female:Hetman %s"
msgstr "?female:Hetmana"

#: data/nation/costarican.ruleset:3
#, fuzzy
msgid "Costa Rican"
msgstr "Croato"

#: data/nation/costarican.ruleset:4
#, fuzzy
msgid "?plural:Costa Ricans"
msgstr "?plural:Croati"

#: data/nation/costarican.ruleset:6
msgid ""
"Costa Rica became an independent republic in 1840. It has been without an "
"army since 1949 and is one of the most democratic and wealthy countries of "
"Latin America."
msgstr ""

#: data/nation/cree.ruleset:3
msgid "Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:4
msgid "?plural:Cree"
msgstr "Cree"

#: data/nation/cree.ruleset:7
msgid ""
"The Cree are the largest native group in Canada with over 200,000 members "
"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
msgstr ""
"I Cree erano la più ampia popolazione nativa del Canada con oltre 200.000 "
"membri. Essi parlavano la lingua Algonquian e chiamavano loro stessi "
"\"Iiyiyuu\" or \"Iinuu\" che significa \"persone\". Abitavano "
"originariamente buona parte del Quebec, Labrador, Alberta, Saskatchewan, "
"Ontario e Manitoba."

#: data/nation/cretan.ruleset:3
#, fuzzy
msgid "Cretan"
msgstr "Tibetano"

#: data/nation/cretan.ruleset:4
#, fuzzy
msgid "?plural:Cretans"
msgstr "?plural:Croati"

#: data/nation/cretan.ruleset:6
msgid ""
"Crete is an island in the Mediterranean Sea, the largest of the Greek "
"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
"destroyed the Minoan civilization. Crete then became part of the Greek "
"cultural realm, and was subsequently conquered by the Romans, Arabs, "
"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
"independent state for 15 years, Crete finally became part of Greece in 1913."
msgstr ""

#: data/nation/crimeantatar.ruleset:3
#, fuzzy
msgid "Crimean Tatar"
msgstr "Comandante"

#: data/nation/crimeantatar.ruleset:4
#, fuzzy
msgid "?plural:Crimean Tatars"
msgstr "Aramei"

#: data/nation/crimeantatar.ruleset:6
msgid ""
"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
"wars with Turkey."
msgstr ""

#: data/nation/croatian.ruleset:3
msgid "Croatian"
msgstr "Croato"

#: data/nation/croatian.ruleset:4
msgid "?plural:Croatians"
msgstr "?plural:Croati"

#: data/nation/croatian.ruleset:6
msgid ""
"Croatia is the region of the Southern Slavs that was held by the Austro-"
"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
"of Byzantium. During most of the 20th century it was part of the Yugoslav "
"Federation."
msgstr ""
"La Croazia è una regione dei balcani, abitata da popolazioni slave, che "
"rimase sotto il dominio dell'impero Austro-Ungarico piuttosto che cadere "
"sotto il controllo dell'impero Ottomano dopo la caduta dell'impero "
"Bizantino. Durante la maggiorparte del 20esimo secolo fece parte della "
"federazione Yugoslava."

#: data/nation/crusader.ruleset:3
#, fuzzy
msgid "Crusader"
msgstr "Crociati"

#: data/nation/crusader.ruleset:4
#, fuzzy
msgid "?plural:Crusaders"
msgstr "Cubani"

#: data/nation/crusader.ruleset:6
msgid ""
"The Crusades were a series of wars in which European armies tried to re-"
"establish Christian control over the Holy Land. The First Crusade was called "
"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
"of the Levant from Muslim hands and established a number of states led by "
"noblemen from European Christian dynasties. The most powerful of crusader "
"states was the Kingdom of Jerusalem; other states included the County of "
"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
"the Mamluks in 1291."
msgstr ""

#: data/nation/cuban.ruleset:3
msgid "Cuban"
msgstr "Cubano"

#: data/nation/cuban.ruleset:4
msgid "?plural:Cubans"
msgstr "Cubani"

#: data/nation/cuban.ruleset:6
msgid ""
"Cuba came under Spanish control in the 16th century. In the following "
"centuries, the island became one of the leading producers of tobacco, sugar "
"and coffee in the world. Cuba was granted nominal independence in 1902."
msgstr ""
"Cuba cadde sotto il governo Spagnolo nel sedicesimo secolo. Nei secoli "
"successivi l'isola divenne uno dei maggiori produttori di tabacco, zucchero "
"e caffè del mondo. Cuba ottenne un'indipendenza nominale nel 1902."

#: data/nation/curonian.ruleset:3
#, fuzzy
msgid "Curonian"
msgstr "Iraniano"

#: data/nation/curonian.ruleset:4
#, fuzzy
msgid "?plural:Curonians"
msgstr "?plural:Croati"

#: data/nation/curonian.ruleset:6
msgid ""
"The Duchy of Courland and Semigallia was created as the result of the "
"secularization of the Teutonic Order State. The dukes of Courland were "
"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
"attempts of colonization in South America and Africa."
msgstr ""

#: data/nation/cuyavian.ruleset:3
#, fuzzy
msgid "Cuyavian"
msgstr "Lettone"

#: data/nation/cuyavian.ruleset:4
#, fuzzy
msgid "?plural:Cuyavians"
msgstr "?plural:Canadesi"

#: data/nation/cuyavian.ruleset:6
msgid ""
"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
"West by Masovia, on the East by Greater Poland and on the North by Pomerania."
msgstr ""

#: data/nation/cypriot.ruleset:3
#, fuzzy
msgid "Cypriot"
msgstr "Carro"

#: data/nation/cypriot.ruleset:4
#, fuzzy
msgid "?plural:Cypriots"
msgstr "?plural:Croati"

#: data/nation/cypriot.ruleset:6
msgid ""
"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
"island country located in the eastern Mediterranean, south of Turkey and "
"west of Syria and Lebanon."
msgstr ""

#: data/nation/cyrenaican.ruleset:3
#, fuzzy
msgid "Cyrenaican"
msgstr "Armeno"

#: data/nation/cyrenaican.ruleset:4
#, fuzzy
msgid "?plural:Cyrenaicans"
msgstr "Armeni"

#: data/nation/cyrenaican.ruleset:6
msgid ""
"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
"the region was part of the Greek cultural realm. From the 7th century "
"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
"occupied by Italy in 1911. After World War II a short-lived Emirate of "
"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
"seen renewed calls for autonomy following the overthrow of Gaddafi."
msgstr ""

#: data/nation/czechoslovak.ruleset:3
#, fuzzy
msgid "Czechoslovakian"
msgstr "Slovacco"

#: data/nation/czechoslovak.ruleset:4
#, fuzzy
msgid "?plural:Czechoslovakians"
msgstr "?plural:Slovacchi"

#: data/nation/czechoslovak.ruleset:6
msgid ""
"Czechoslovakia was founded in 1918. It was long the only democracy in "
"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
"Union in 1948. Four years after the fall of communism it was split into the "
"Czech and Slovak republics."
msgstr ""

#: data/nation/czech.ruleset:3
msgid "Czech"
msgstr "Ceco"

#: data/nation/czech.ruleset:4
msgid "?plural:Czechs"
msgstr "?plural:Cechi"

#: data/nation/czech.ruleset:6
msgid ""
"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
"until 1918 part of the Austro-Hungarian Empire."
msgstr ""
"L'odierna repubblica Ceca fu parte della Cecoslovacchia fino al 1993, che fu "
"parte dell'impero Austro-Ungarico fino al 1918."

#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophet %s"
msgstr "Profetessa"

#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
#: data/nation/xhosa.ruleset:27
#, fuzzy, c-format
msgid "Prophetess %s"
msgstr "Profetessa"

#: data/nation/dahomean.ruleset:3
#, fuzzy
msgid "Dahomean"
msgstr "Arameo"

#: data/nation/dahomean.ruleset:4
#, fuzzy
msgid "?plural:Dahomeans"
msgstr "Aramei"

#: data/nation/dahomean.ruleset:6
msgid ""
"The southern third of modern Benin was once a historic kingdom known "
"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
"an army of women who were the king's official bodyguards and celibate wives."
msgstr ""

#: data/nation/darfuri.ruleset:3
msgid "Darfuri"
msgstr ""

#: data/nation/darfuri.ruleset:4
#, fuzzy
msgid "?plural:Darfuris"
msgstr "?plural:Barbari"

#: data/nation/darfuri.ruleset:7
msgid ""
"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
"its location in the region just south of the Sahara benefited and prospered "
"from trans-Saharan trade. The region had previously been dominated by the "
"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
"to have introduced Islam to the region. By the 16th century CE an ethnic "
"group known as the Fur had gained the upper hand and under Sultan Sulayman "
"established a long-lasting sultanate. The word Darfur means the Land of the "
"Fur."
msgstr ""

#: data/nation/djiboutian.ruleset:3
msgid "Djiboutian"
msgstr ""

#: data/nation/djiboutian.ruleset:4
#, fuzzy
msgid "?plural:Djiboutians"
msgstr "Hawaiani"

#: data/nation/djiboutian.ruleset:6
msgid ""
"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
"groups are the Afar and the Somalis. The country has one of the hottest "
"climates in the world."
msgstr ""

#: data/nation/dominicano.ruleset:3
#, fuzzy
msgid "Dominicano"
msgstr "Dominicano"

#: data/nation/dominicano.ruleset:4
#, fuzzy
msgid "?plural:Dominicanos"
msgstr "Dominicani"

#: data/nation/dominicano.ruleset:6
msgid ""
"The Dominican Republic is located on the eastern two thirds of the Caribbean "
"island of Hispaniola. Its capital - Santo Domingo - became the first "
"permanent European settlement in the Americas when it was founded by "
"Bartholomew Columbus in 1498."
msgstr ""

#: data/nation/dominican.ruleset:3
msgid "Dominican"
msgstr "Dominìcano"

#: data/nation/dominican.ruleset:4
msgid "?plural:Dominicans"
msgstr "Dominìcani"

#: data/nation/dominican.ruleset:6
msgid ""
"The island of Dominica was first sighted by Europeans, including Christopher "
"Columbus, in 1493. Legend has it that the island was named so since the day "
"of its first sighting was a Sunday. Officially the \"Commonwealth of Dominica"
"\", the country should not be confused with the Dominican Republic, another "
"Caribbean nation."
msgstr ""
"L'isola di Dominìca fu la prima avvistata dagli Europei, incluso Cristoforo "
"Colombo, nel 1493. La leggenda dice che l'isola fu chiamata così perché il "
"suo primo avvistamento avvenne di Domenica. Ufficialmente il \"Commonwealth "
"of Dominica\" (o semplicemente Dominìca) non va confusa con la Repubblica "
"Dominicana, altra nazione caraibica."

#: data/nation/dryad.ruleset:3
#, fuzzy
msgid "Dryad"
msgstr "Morto"

#: data/nation/dryad.ruleset:4
#, fuzzy
msgid "?plural:Dryads"
msgstr "?plural:Arabi"

#: data/nation/dryad.ruleset:6
msgid ""
"Dryads are creatures of Greek myth; they are a type of nymph associated with "
"trees. Dryads were generally considered to be shy and long-lived. They are "
"usually female and are often depicted as beautiful young women."
msgstr ""

#: data/nation/eastgerman.ruleset:3
#, fuzzy
msgid "East German"
msgstr "Tedesco"

#: data/nation/eastgerman.ruleset:4
#, fuzzy
msgid "?plural:East Germans"
msgstr "?plural:Tedeschi"

#: data/nation/eastgerman.ruleset:6
msgid ""
"The German Democratic Republic was founded in the Soviet Occupation Zone of "
"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
"during the Cold War. The GDR was known for the Berlin Wall and its vast "
"internal security apparatus, the Stasi. In 1989 the communist regime "
"collapsed and one year later it was annexed to the Federal Republic of "
"Germany."
msgstr ""

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "Enemy of the People %s"
msgstr "Impossibile creare il nuovo giocatore %s."

#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
#: data/nation/soviet.ruleset:27
#, fuzzy, c-format
msgid "?female:Enemy of the People %s"
msgstr "Primo Ministro"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "Commissar %s"
msgstr "Alto commissario"

#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
#, fuzzy, c-format
msgid "?female:Commissar %s"
msgstr "Alta commissario"

#: data/nation/easttimorese.ruleset:3
msgid "East Timorese"
msgstr ""

#: data/nation/easttimorese.ruleset:4
#, fuzzy
msgid "?plural:East Timorese"
msgstr "?plural:Tedeschi"

#: data/nation/easttimorese.ruleset:6
msgid ""
"A former Portuguese colony, East Timor declared independence in 1975 but was "
"overrun by Indonesian forces shortly thereafter. East Timor became the first "
"newly sovereign state of the 21st century when Indonesia relinquished "
"control on May 20, 2002."
msgstr ""

#: data/nation/ecuadorian.ruleset:3
#, fuzzy
msgid "Ecuadorian"
msgstr "Bulgaro"

#: data/nation/ecuadorian.ruleset:4
#, fuzzy
msgid "?plural:Ecuadorians"
msgstr "Bulgari"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""

#: data/nation/egyptianarab.ruleset:3
#, fuzzy
msgid "Egyptian Arab"
msgstr "Egiziano"

#: data/nation/egyptianarab.ruleset:4
#, fuzzy
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Egiziani"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""

#: data/nation/elamite.ruleset:3
#, fuzzy
msgid "Elamite"
msgstr "elite"

#: data/nation/elamite.ruleset:4
#, fuzzy
msgid "?plural:Elamites"
msgstr "?plural:Elfici"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emirato"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "Emirati"

#: data/nation/emirati.ruleset:6
msgid ""
"The history of the United Arab Emirates goes back to the 7th century. In the "
"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
"six emirates joined in a federative state as the United Arab Emirates. The "
"following year, the seventh member emirate joined them."
msgstr ""
"La storia degli Emirati Arabi Uniti inizia da prima del settimo secolo. Nel "
"diciannovesimo secolo gli Emirati guadagnarono indipendenza dal Regno Unito. "
"Nel 1971 sei Emirati si unirono in uno stato federale chiamato Emirati Arabi "
"Uniti. Negli anni seguenti tutti i diciassette Emirati si riunirono in esso."

#: data/nation/epirote.ruleset:3
msgid "Epirote"
msgstr ""

#: data/nation/epirote.ruleset:4
#, fuzzy
msgid "?plural:Epirotes"
msgstr "Pirati"

#: data/nation/epirote.ruleset:6
msgid ""
"The Epirotes were the ancient inhabitants of the Epirus region in "
"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
msgstr ""

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "Tyrant %s"
msgstr "Lantsa"

#: data/nation/epirote.ruleset:30
#, fuzzy, c-format
msgid "?female:Tyrant %s"
msgstr "Hakan"

#: data/nation/equatoguinean.ruleset:3
msgid "Equatoguinean"
msgstr ""

#: data/nation/equatoguinean.ruleset:4
#, fuzzy
msgid "?plural:Equatoguineans"
msgstr "Bulgari"

#: data/nation/equatoguinean.ruleset:6
msgid ""
"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
"the country achieved independence in 1968. Equatorial Guinea is one of the "
"wealthier countries of Africa but also one of the most unequal."
msgstr ""

#: data/nation/eritrean.ruleset:3
#, fuzzy
msgid "Eritrean"
msgstr "Europea"

#: data/nation/eritrean.ruleset:4
#, fuzzy
msgid "?plural:Eritreans"
msgstr "Europei"

#: data/nation/eritrean.ruleset:6
msgid ""
"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
"In 1951 it was federated with Ethiopia, which led to the development of an "
"independence movement in the 1960s. In 1991 the 31-year war ended with "
"Eritrea gaining independence."
msgstr ""

#: data/nation/esperant.ruleset:3
msgid "Esperant"
msgstr "Esperanto"

#: data/nation/esperant.ruleset:4
msgid "?plural:Esperants"
msgstr "Esperanti"

#: data/nation/esperant.ruleset:6
msgid "The Esperants are a world community united by the Esperanto language."
msgstr "Gli Esperanti sono la comunità mondiale unita dalla lingua Esperanto."

#: data/nation/estonian.ruleset:3
msgid "Estonian"
msgstr "Estone"

#: data/nation/estonian.ruleset:4
msgid "?plural:Estonians"
msgstr "?plural:Estoni"

#: data/nation/estonian.ruleset:6
msgid ""
"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
"Its people and language are closely related to those of Finland."
msgstr ""
"L'Estonia è una piccola nazione nella costa sud del mar Baltico orientale. "
"La popolazione e la lingua sono strettamente legate a quelle della Finlandia."

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "Protector %s"
msgstr "Protettore"

#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
#, fuzzy, c-format
msgid "?female:Protector %s"
msgstr "Protettrice"

#: data/nation/etruscan.ruleset:3
msgid "Etruscan"
msgstr ""

#: data/nation/etruscan.ruleset:4
#, fuzzy
msgid "?plural:Etruscans"
msgstr "Prussiani"

#: data/nation/etruscan.ruleset:6
msgid ""
"The Etruscans were an ancient civilization in Etruria, Italy, known for "
"their artistic achievements and building of necropolises. Their language is "
"only partly deciphered and their origins are still debated. They called "
"themselves Rasna and formed a confederation of twelve cities. In the 6th "
"century the Etruscan civilization started to crumble after Roman and Gallic "
"incursions. Rome itself probably originated as a city state that threw off "
"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
"negative light, depicting them as a sexually licentious culture. However, "
"Roman civilization owes a lot to their Etruscan predecessors."
msgstr ""

#: data/nation/european.ruleset:3
msgid "European"
msgstr "Europea"

#: data/nation/european.ruleset:4
msgid "?plural:Europeans"
msgstr "Europei"

#: data/nation/european.ruleset:6
msgid ""
"The foundation for the European Union was laid in 1957 with the Treaty of "
"Rome. The EU project has developed since then and is beginning to resemble a "
"fledgeling super state. But the question remains: Does such a thing as a "
"common European identity and nation actually exist?"
msgstr ""
"La fondazione dell'Unione Europea è stata sancita dal trattato di Roma nel "
"1957. Il progetto Europeo si è sviluppato da allora fino all'idea di un "
"super stato. Le questioni rimangono aperte, possono coesistere l'identità "
"europea e quelle nazionali?"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Pope %s"
msgstr "Papessa"

#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
#: data/nation/westernroman.ruleset:31
#, fuzzy, c-format
msgid "Popess %s"
msgstr "Papessa"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "Commissioner %s"
msgstr "Alto commissario"

#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
#: data/nation/micronesian.ruleset:21
#, fuzzy, c-format
msgid "?female:Commissioner %s"
msgstr "Alta commissario"

#: data/nation/evenki.ruleset:3
#, fuzzy
msgid "Evenki"
msgstr "Evento"

#: data/nation/evenki.ruleset:4
#, fuzzy
msgid "?plural:Evenks"
msgstr "?plural:Greci"

#: data/nation/evenki.ruleset:7
msgid ""
"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
"China. Historical evidence suggests that they have lived in the Baikal area "
"on today's Russian-Mongolian border since the Stone Age. When encountered by "
"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
"and reindeer herders."
msgstr ""

#: data/nation/faroese.ruleset:3
msgid "Faroese"
msgstr ""

#: data/nation/faroese.ruleset:4
#, fuzzy
msgid "?plural:Faroese"
msgstr "Cree"

#: data/nation/faroese.ruleset:6
msgid ""
"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
"According to the sagas, they were first settled by Norsemen who fled the "
"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
"since 1948."
msgstr ""

#: data/nation/fijian.ruleset:3
msgid "Fijian"
msgstr ""

#: data/nation/fijian.ruleset:4
#, fuzzy
msgid "?plural:Fijians"
msgstr "?plural:Persiani"

#: data/nation/fijian.ruleset:6
msgid ""
"Fiji is the most populous of the small Oceanian island states. It consists "
"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
"Polynesians, it became a British colony in the 19th century. Fiji has been "
"independent from Britain since 1970. Since then the country's politics have "
"been characterized by ethnic tensions between Indo-Fijians and indigenous "
"Fijians."
msgstr ""

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "Paramount Chief %s"
msgstr "Grande Capo"

#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
#: data/nation/xhosa.ruleset:28
#, fuzzy, c-format
msgid "?female:Paramount Chief %s"
msgstr "Grande Capo"

#: data/nation/filipino.ruleset:3
msgid "Filipino"
msgstr "Filippino"

#: data/nation/filipino.ruleset:4
msgid "?plural:Filipinos"
msgstr "?plural:Filippini"

#: data/nation/filipino.ruleset:7
msgid ""
"After centuries of Spanish rule, the Philippines were ceded to the Americans "
"in 1898. They attained home rule in 1935 and independence in 1946."
msgstr ""
"Dopo secoli di dominio Spagnolo, le Filippine furono cedute agli Americani "
"nel 1898. Le Filippine ottennero un governo locale nel 1935 e l'indipendenza "
"nel 1946."

#: data/nation/finnish.ruleset:3
msgid "Finnish"
msgstr "Finlandese"

#: data/nation/finnish.ruleset:4
msgid "?plural:Finns"
msgstr "?plural:Finlandesi"

#: data/nation/finnish.ruleset:6
msgid ""
"Finland is a small, cold country on the northern fringe of Europe, noted for "
"exporting timber, cellular phones, and world-class operating systems."
msgstr ""
"La Finlandia è una piccola e fredda nazione nel nord estremo dell'Europam "
"nota nel mondo per l'esportazione di legname, telefoni cellulari e per il "
"sistema operativo linux."

#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
#: data/nation/southvietnamese.ruleset:24
#: data/nation/westernpomeranian.ruleset:30
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Arcivescovo"

#: data/nation/flemish.ruleset:3
#, fuzzy
msgid "Flemish"
msgstr "Pesce"

#: data/nation/flemish.ruleset:4
#, fuzzy
msgid "?plural:Flemings"
msgstr "?plural:Finlandesi"

#: data/nation/flemish.ruleset:6
msgid ""
"In the Middle Ages, Flanders was a county on the border of France and the "
"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
"and subsequently it became one of the Seventeen Netherlands. Only after its "
"conquest by Revolutionary France was the county legally dissolved. Nowadays "
"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
msgstr ""

#: data/nation/florentine.ruleset:3
#, fuzzy
msgid "Florentine"
msgstr "Argentino"

#: data/nation/florentine.ruleset:4
#, fuzzy
msgid "?plural:Florentines"
msgstr "?plural:Argentini"

#: data/nation/florentine.ruleset:6
msgid ""
"The Florentine Republic was founded upon the overthrow of the Margraviate of "
"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
"became the most magnificent city-state of its era. Florence was the cultural "
"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
"Machiavelli. The De' Medici family eventually managed to consolidate its "
"hold on Florence, and in the 16th century the Republic was turned into the "
"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiere %s"
msgstr "Meraviglia: %s"

#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
#, fuzzy, c-format
msgid "Condottiera %s"
msgstr "Meraviglia: %s"

#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
#: data/nation/sicilian.ruleset:30
#, fuzzy, c-format
msgid "Fra %s"
msgstr "Emira"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "Captain %s"
msgstr "Capitano Generale"

#: data/nation/florentine.ruleset:42 data/nation/milanese.ruleset:29
#, fuzzy, c-format
msgid "?female:Captain %s"
msgstr "Capo"

#: data/nation/franconian.ruleset:3
#, fuzzy
msgid "Franconian"
msgstr "Iraniano"

#: data/nation/franconian.ruleset:4
#, fuzzy
msgid "?plural:Franconians"
msgstr "Iraniani"

#: data/nation/franconian.ruleset:6
msgid ""
"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
"the 9th century, unlike the other stem duchies it didn't manage to "
"consolidate itself and by the 12th century it had completely disappeared. "
"Franconia continues to exist as a cultural region in the modern states of "
"Bavaria, Thuringia and Baden-Wuerttemberg."
msgstr ""

#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
#: data/nation/lorrain.ruleset:31 data/nation/montenegrin.ruleset:28
#: data/nation/palatinate.ruleset:30 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Prince-Bishop %s"
msgstr "Principessa"

#: data/nation/frankish.ruleset:3
#, fuzzy
msgid "Frankish"
msgstr "Turco"

#: data/nation/frankish.ruleset:4
#, fuzzy
msgid "?plural:Franks"
msgstr "?plural:Persiani"

#: data/nation/frankish.ruleset:6
msgid ""
"The Franks were a Germanic confederation that formed in what is now "
"Northwest Germany in the 3rd century CE. In the late 5th century their "
"leader Clovis converted to Christianity, united the Frankish tribes and "
"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
"and would lay the foundation for much of European Medieval culture, society "
"and politics. After a period of stagnation the Frankish realm was reunited "
"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
"by the pope. Upon his death the Frankish Empire was divided once again. By "
"the 10th century CE the Frankish empire had broken up for good into West "
"Francia, which later became France, and East Francia, which later became the "
"Holy Roman Empire or Germany."
msgstr ""

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "Mayor of the Palace %s"
msgstr "Sindaco della Contea"

#: data/nation/frankish.ruleset:43
#, fuzzy, c-format
msgid "?female:Mayor of the Palace %s"
msgstr "Primo Ministro"

#: data/nation/frisian.ruleset:3
#, fuzzy
msgid "Frisian"
msgstr "Persiano"

#: data/nation/frisian.ruleset:4
#, fuzzy
msgid "?plural:Frisians"
msgstr "?plural:Persiani"

#: data/nation/frisian.ruleset:6
msgid ""
"Romans already mentioned the Frisii but historians are unsure whether they "
"were the ancestors of today's Frisians or not. In the early Middle Ages the "
"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
"Although eventually defeated by the Franks, they kept enjoying the famous "
"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
"15th and 16th centuries Frisian territory was eventually carved up, the core "
"becoming a province of the United Netherlands. In 1782 the Estates of "
"Friesland was the first foreign government to recognize the independence of "
"the United States of America."
msgstr ""

#: data/nation/friulian.ruleset:3
#, fuzzy
msgid "Friulian"
msgstr "Brasiliano"

#: data/nation/friulian.ruleset:4
#, fuzzy
msgid "?plural:Friulian"
msgstr "?plural:Persiani"

#: data/nation/friulian.ruleset:6
msgid ""
"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
"11th century onward. In the 15th century Friuli was divided between Venice "
"and Austria. The Friulian language is closely related to the Romansh "
"language spoken in Switzerland."
msgstr ""

#: data/nation/fulani.ruleset:3
msgid "Fulani"
msgstr ""

#: data/nation/fulani.ruleset:4
#, fuzzy
msgid "?plural:Fulani"
msgstr "?plural:Persiani"

#: data/nation/fulani.ruleset:6
msgid ""
"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
"founding a number of states across the region. The biggest Fulani state was "
"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
"the European conquest and colonization. The caliphate remained extant "
"through the colonial period and afterwards, though with reduced power."
msgstr ""

#: data/nation/gabonese.ruleset:3
#, fuzzy
msgid "Gabonese"
msgstr "Sudanese"

#: data/nation/gabonese.ruleset:4
#, fuzzy
msgid "?plural:Gabonese"
msgstr "?plural:Sudanesi"

#: data/nation/gabonese.ruleset:6
msgid ""
"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
"inhabited by Bantu peoples, became a French protectorate in the 19th "
"century. It has been an independent republic since 1960. It is considered "
"one of the most developed countries of Sub-Saharan Africa, in part because "
"of its position as a major oil exporter."
msgstr ""

#: data/nation/gaelic.ruleset:3
#, fuzzy
msgid "Gaelic"
msgstr "Gallico"

#: data/nation/gaelic.ruleset:4
#, fuzzy
msgid "?plural:Gaels"
msgstr "Galli"

#: data/nation/gaelic.ruleset:6
msgid ""
"The Gaels were Celtic people, they may have originated in Spain but were "
"first reported in Ireland. During the Migration Period the Gaels also moved "
"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
"and the Canadian province of Nova Scotia."
msgstr ""

#. TRANS: Taoiseach = Prime Minister
#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "Taoiseach %s"
msgstr "Taoiseach"

#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
#, fuzzy, c-format
msgid "?female:Taoiseach %s"
msgstr "Taoiseach"

#: data/nation/galician.ruleset:3
msgid "Galician"
msgstr "Galiziano"

#: data/nation/galician.ruleset:4
msgid "?plural:Galicians"
msgstr "?plural:Galiziani"

#: data/nation/galician.ruleset:6
msgid "Galicia is a region in the northwest of Spain, just above Portugal."
msgstr ""
"La Galizia è la regione nord ovest della Spagna, proprio sopra il Portogallo."

#: data/nation/gallic.ruleset:3
msgid "Gallic"
msgstr "Gallico"

#: data/nation/gallic.ruleset:4
msgid "?plural:Gauls"
msgstr "Galli"

#: data/nation/gallic.ruleset:6
#, fuzzy
msgid ""
"The Gauls were a Celtic people occupying what is now France and Belgium. "
"They lived in chiefdom-level societies that grew increasingly centralized "
"and stratified under the influence of the Greek and Roman merchants and "
"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
"another million out of an original population of three million. The Gauls "
"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
"Gergovia, but was later crushed by him at the battle of Alesia."
msgstr ""
"I Galli erano una popolazione Celtica che occupava l'area compresa tra "
"l'attuale Francia e Belgio. Essi vivevano in una società organizzata in "
"tribù che crebbe e si stratificò sotto l'influenza dei mercanti Greci e "
"Romani, e dei soldati che arrivarono in Gallia. Giulio Cesare lanciò "
"nell'ottavo anno del suo regno l'invasione della Gallia, nel 59 A.C. Egli "
"affermò di aver ucciso un milione di persone e reso schiave un ulteriore "
"milione sui tre milioni di Galli. I Galli furono riuniti sotto "
"Vercingetorige e riuscirono una volta a battere le armate di Cesare, nella "
"battaglia di Gergovia, ma soccombettero definitivamente nella battaglia di "
"Alesia."

#: data/nation/gambian.ruleset:3
#, fuzzy
msgid "Gambian"
msgstr "Numida"

#: data/nation/gambian.ruleset:4
#, fuzzy
msgid "?plural:Gambians"
msgstr "Numidiani"

#: data/nation/gambian.ruleset:6
msgid ""
"The Gambia is a small country in West Africa, straddling both banks of the "
"Gambia river. It achieved independence from the United Kingdom in 1965."
msgstr ""

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Mansa"

#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
#: data/nation/senegalese.ruleset:19
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Mansa"

#: data/nation/genoese.ruleset:3
msgid "Genoese"
msgstr ""

#: data/nation/genoese.ruleset:4
#, fuzzy
msgid "?plural:Genoese"
msgstr "Singalesi"

#: data/nation/genoese.ruleset:6
msgid ""
"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
"independent state in Liguria on the northwestern Italian coast from the 11th "
"century to 1797, when it was invaded by armies of Revolutionary France under "
"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
"until 1805 before being annexed by the French Empire. Although its "
"restoration was briefly proclaimed in 1814, following the defeat of "
"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
"the Kingdom of Sardinia."
msgstr ""

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Doge %s"
msgstr "Finito"

#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
#, fuzzy, c-format
msgid "Dogaressa %s"
msgstr "Dittatrice"

#: data/nation/georgian.ruleset:3
msgid "Georgian"
msgstr "Georgiano"

#: data/nation/georgian.ruleset:4
msgid "?plural:Georgians"
msgstr "Georgiani"

#: data/nation/georgian.ruleset:6
#, fuzzy
msgid ""
"The Georgians were one of the first peoples in history to adopt "
"Christianity, in the 300s CE."
msgstr ""
"I Georgiani furono la prima popolazione della storia ad adottare il "
"Cristianesimo, nel corso del terzo secolo dopo Cristo."

#: data/nation/gepid.ruleset:3
msgid "Gepid"
msgstr ""

#: data/nation/gepid.ruleset:4
#, fuzzy
msgid "?plural:Gepids"
msgstr "?plural:Bengali"

#: data/nation/gepid.ruleset:6
msgid ""
"The Gepids were a group of ancient East Germanic tribes, closely related to "
"the Goths. Their original settlement was located on the Scandinavian "
"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
"relocated to the southern coast of the Baltic. According to Jordanes, they "
"inhabited a land called Specis, near the mouth of the Vistula, probably "
"located on the Elblag Uplands. After the migration of the Goths on the Black "
"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
"the authority of the Huns. After the death of Attila the Gepids moved to "
"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
"won a place to live east of the River Tisza. In Pannonia they fought "
"constantly against the Longobards west of the Danube. In 567 the Longobards "
"allied themselves with the nomadic Avars against the Gepids and defeated "
"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
"founded on former Gepid territory."
msgstr ""

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "Presbyter %s"
msgstr "Presidente"

#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
#: data/nation/vandalic.ruleset:28
#, fuzzy, c-format
msgid "?female:Presbyter %s"
msgstr "Premier"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Gran Faraone"

#: data/nation/gepid.ruleset:42
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Gran Faraonessa"

#: data/nation/germanbelgian.ruleset:3
#, fuzzy
msgid "German Belgian"
msgstr "Belga"

#: data/nation/germanbelgian.ruleset:4
#, fuzzy
msgid "?plural:German Belgians"
msgstr "?plural:Belgi"

#: data/nation/germanbelgian.ruleset:6
msgid ""
"The German-speaking Community is one of the three federal communities of "
"Belgium, part of the Walloon Region in the extreme east of the country. The "
"area was annexed by Belgium after the First World War to compensate the "
"country for the German occupation during that war. With about 75,000 "
"inhabitants the German-speaking Community comprises less than one percent of "
"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
"the same rights as their Flemish and French-speaking compatriots. As a "
"result, they are often dubbed 'the best protected minority of Europe' and "
"'the last true Belgians'."
msgstr ""

#: data/nation/germanic.ruleset:3
#, fuzzy
msgid "Germanic"
msgstr "Tedesco"

#: data/nation/germanic.ruleset:4
#, fuzzy
msgid "?plural:Germanics"
msgstr "?plural:Tedeschi"

#: data/nation/germanic.ruleset:6
msgid ""
"The Germanic peoples are an ethno-linguistic complex in Northern and "
"Northwestern Europe. The Germanic languages descended from a hypothetical "
"Proto-Germanic language within the Indo-European language family. The first "
"origins of the Ancient Germanic peoples are rather hypothetical; the "
"Germanic languages contain numerous features that are nonexistent in other "
"Indo-European languages. First attested on the North German Plain and in "
"Southern Scandinavia, they clashed with the Romans from the second century "
"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
"established on what was once the Western Roman Empire. By this time most "
"Germanic peoples had changed their ancestral polytheistic religion for "
"Christianity."
msgstr ""

#: data/nation/ghanaian.ruleset:3
#, fuzzy
msgid "Ghanaian"
msgstr "Canadese"

#: data/nation/ghanaian.ruleset:4
#, fuzzy
msgid "?plural:Ghanaian"
msgstr "?plural:Canadesi"

#: data/nation/ghanaian.ruleset:6
msgid ""
"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
"Ghana's independence."
msgstr ""

#: data/nation/ghana.ruleset:3
#, fuzzy
msgid "Ghana"
msgstr "Canadese"

#: data/nation/ghana.ruleset:4
#, fuzzy
msgid "?plural:Ghana"
msgstr "?plural:Canadesi"

#: data/nation/ghana.ruleset:6
msgid ""
"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
"centuries CE. It takes its name from the king, whose title 'ghana' means "
"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
"trade and the goldmines in its territory. The modern Republic of Ghana takes "
"its name from the Ghana Empire, even though the empire was located in what "
"is now Mali and Mauretania."
msgstr ""

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "Ghana %s"
msgstr "a %s"

#: data/nation/ghana.ruleset:25
#, fuzzy, c-format
msgid "?female:Ghana %s"
msgstr "Mansa"

#: data/nation/ghaznavid.ruleset:3
msgid "Ghaznavid"
msgstr ""

#: data/nation/ghaznavid.ruleset:4
#, fuzzy
msgid "?plural:Ghaznavids"
msgstr "?plural:Canadesi"

#: data/nation/ghaznavid.ruleset:6
msgid ""
"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
"power also in eastern Iran and Central Asia."
msgstr ""

#: data/nation/gokturk.ruleset:3
msgid "Gokturk"
msgstr ""

#: data/nation/gokturk.ruleset:4
#, fuzzy
msgid "?plural:Gokturks"
msgstr "?plural:Turchi"

#. TRANS: The second letter in "Gokturk" should be
#. TRANS: U+00F6 LATIN SMALL LETTER O WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 246.
#. TRANS: The fifth letter in "Gokturk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/gokturk.ruleset:12
msgid ""
"The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
"derived its legendary origins from the red she-wolf. The Gokturks were "
"ancestors of the modern Turkic nations in Asia and Eastern Europe. They were "
"the creators of a vast military empire, which covered the steppe areas from "
"the Kuban river in the West to Korea in the East."
msgstr ""

#: data/nation/goldenhorde.ruleset:3
#, fuzzy
msgid "Golden Horde"
msgstr "Auri: %d"

#: data/nation/goldenhorde.ruleset:4
#, fuzzy
msgid "?plural:Golden Horde"
msgstr "?plural:Mordor"

#: data/nation/goldenhorde.ruleset:6
msgid ""
"The Golden Horde was a historical Mongol and Tatar state, founded around "
"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
"Khan, with its capital at Sarai Batu. After the conquests its greatest "
"extent covered the territories from the Irtysh to the mountains of the "
"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
"was conquered by Tamerlane and became vassalized. From the 14th century the "
"country gradually descended into instability, which at the beginning of the "
"15th century led to the complete disintegration of the state."
msgstr ""

#: data/nation/gothic.ruleset:3
#, fuzzy
msgid "Gothic"
msgstr "Visione"

#: data/nation/gothic.ruleset:4
#, fuzzy
msgid "?plural:Goths"
msgstr "?plural:Scozzesi"

#: data/nation/gothic.ruleset:6
msgid ""
"The Goths were an East Germanic people who originated in what is now Poland "
"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
"century CE. The Goths played a major role in the fall of the Roman Empire, "
"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
"the Ostrogoths founded a kingdom in Italy."
msgstr ""

#: data/nation/greaterpolish.ruleset:3
#, fuzzy
msgid "Greater Polish"
msgstr "Gran Faraone"

#: data/nation/greaterpolish.ruleset:4
#, fuzzy
msgid "?plural:Greater Poles"
msgstr "?plural:Polacchi"

#: data/nation/greaterpolish.ruleset:6
msgid ""
"Greater Poland or Wielkopolska is a historic and geographic region of "
"central-western Poland."
msgstr ""

#: data/nation/greenlander.ruleset:3
#, fuzzy
msgid "Greenlander"
msgstr "Grande meraviglia"

#: data/nation/greenlander.ruleset:4
#, fuzzy
msgid "?plural:Greenlanders"
msgstr "?plural:Islandesi"

#: data/nation/greenlander.ruleset:6
msgid ""
"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
"same time, Scandinavian settlers arrived at the fjords on the southwestern "
"tip of the island. Today, Greenland is a self-governing country within the "
"Kingdom of Denmark with mixed Inuit and Scaninavian population."
msgstr ""

#: data/nation/grenadian.ruleset:3
#, fuzzy
msgid "Grenadian"
msgstr "Armeno"

#: data/nation/grenadian.ruleset:4
#, fuzzy
msgid "?plural:Grenadians"
msgstr "Armeni"

#: data/nation/grenadian.ruleset:6
msgid ""
"Grenada is an island nation in the Caribbean. It gained independence from "
"the United Kingdom in 1974. The main island was known as Camahogne by the "
"indigenous Caribs."
msgstr ""

#: data/nation/guanche.ruleset:3
#, fuzzy
msgid "Guanche"
msgstr "Cancella"

#: data/nation/guanche.ruleset:4
#, fuzzy
msgid "?plural:Guanches"
msgstr "Mancesi"

#: data/nation/guanche.ruleset:6
msgid ""
"The Guanches were the original inhabitants of the Canary Islands. Little is "
"known of their origins, but it appears that they were related to the "
"Berbers. In the 15th century they were subjugated by Castile."
msgstr ""

#: data/nation/guarani.ruleset:3
#, fuzzy
msgid "Guarani"
msgstr "Maragià"

#: data/nation/guarani.ruleset:4
#, fuzzy
msgid "?plural:Guarani"
msgstr "burundesi"

#: data/nation/guarani.ruleset:6
msgid ""
"Numbering perhaps as many as 400,000 people at the time of European contact, "
"the Aba (more popularly known as Guarani) lived primarily in what is now "
"Paraguay in agricultural villages. Today their Guarani language is spoken by "
"over 4 million people and is an official language of the nation of Paraguay."
msgstr ""

#: data/nation/guatemalan.ruleset:3
#, fuzzy
msgid "Guatemalan"
msgstr "Catalano"

#: data/nation/guatemalan.ruleset:4
#, fuzzy
msgid "?plural:Guatemalans"
msgstr "?plural:Catalani"

#: data/nation/guatemalan.ruleset:6
msgid ""
"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
"in the 16th century. It became independent in 1821 but was part of the "
"United States of Central America until 1840. It has endured political "
"turmoil for much of its history. Guatemala lived through one of the most "
"brutal civil wars of the 20th century until a peace agreement was signed in "
"1996."
msgstr ""

#: data/nation/guinean.ruleset:3
msgid "Guinean"
msgstr ""

#: data/nation/guinean.ruleset:4
#, fuzzy
msgid "?plural:Guinean"
msgstr "?plural:Dúnedain"

#. TRANS: The second letter in "Sekou" and last in "Toure" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/guinean.ruleset:9
msgid ""
"Guinea declared independence from France in 1958. Its first president Ahmed "
"Sekou Toure continued to rule the country until his death in 1984. Guinea is "
"not to be confused with neighboring Guinea-Bissau."
msgstr ""

#: data/nation/gupta.ruleset:3
msgid "Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:4
msgid "?plural:Gupta"
msgstr "Gupta"

#: data/nation/gupta.ruleset:7
#, fuzzy
msgid ""
"The Gupta Empire was one of the great classical empires. It ruled northern "
"India from around 240 to 550 CE."
msgstr ""
"L'impero Gupta era uno dei grandi imperi classici. Dominava il nord "
"dell'India dal 240 D.C. al 550 D.C."

#: data/nation/guyanese.ruleset:3
#, fuzzy
msgid "Guyanese"
msgstr "Sudanese"

#: data/nation/guyanese.ruleset:4
#, fuzzy
msgid "?plural:Guyanese"
msgstr "?plural:Sudanesi"

#: data/nation/guyanese.ruleset:7
msgid ""
"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
"became a British colony after the Napoleonic Wars. It gained independence in "
"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
"the 1980s it started its transition to a market democracy."
msgstr ""

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "Executive President %s"
msgstr "Direttore Presidente"

#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
#, fuzzy, c-format
msgid "?female:Executive President %s"
msgstr "Presidente"

#: data/nation/hacker.ruleset:3
msgid "Hacker"
msgstr "Hacker"

#: data/nation/hacker.ruleset:4
msgid "?plural:Hackers"
msgstr "Hacker"

#: data/nation/hacker.ruleset:6
msgid "h4xx0r r0xx0rz!"
msgstr "h4xx0r r0xx0rz!"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?title:Hacker %s"
msgstr "Hacker"

#: data/nation/hacker.ruleset:35
#, fuzzy, c-format
msgid "?female:Hacker %s"
msgstr "Hacker"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?title:1337 %s"
msgstr "1337"

#: data/nation/hacker.ruleset:36
#, fuzzy, c-format
msgid "?female:1337 %s"
msgstr "1337"

#: data/nation/haitian.ruleset:3
#, fuzzy
msgid "Haitian"
msgstr "Hawaiano"

#: data/nation/haitian.ruleset:4
#, fuzzy
msgid "?plural:Haitians"
msgstr "Hawaiani"

#: data/nation/haitian.ruleset:6
msgid ""
"A slave rebellion led Haiti to independence in 1804. It was the first "
"independent black republic and the second independent country in the "
"Americas."
msgstr ""

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "President-for-Life %s"
msgstr "Presidente"

#: data/nation/haitian.ruleset:26
#, fuzzy, c-format
msgid "?female:President-for-Life %s"
msgstr "Presidente"

#: data/nation/hanoverian.ruleset:3
#, fuzzy
msgid "Hanoverian"
msgstr "Bavarese"

#: data/nation/hanoverian.ruleset:4
#, fuzzy
msgid "?plural:Hanoverians"
msgstr "?plural:Bavaresi"

#: data/nation/hanoverian.ruleset:6
msgid ""
"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
"to 1837 Hanover and the United Kingdom were united in a personal union. In "
"1866 it was gobbled up by Prussia."
msgstr ""

#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
#: data/nation/westphalian.ruleset:32
#, fuzzy, c-format
msgid "Princess-Bishop %s"
msgstr "Principessa"

#: data/nation/han.ruleset:3
#, fuzzy
msgid "Han"
msgstr "Umano"

#: data/nation/han.ruleset:4
#, fuzzy
msgid "?plural:Han"
msgstr "?plural:Tairona"

#: data/nation/han.ruleset:6
msgid ""
"The Han people are the majority ethnic group in China, tracing their lineage "
"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
"legendary god-kings of prehistory."
msgstr ""

#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
#: data/nation/taiwanese.ruleset:24
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Regina Madre"

#: data/nation/hansa.ruleset:3
#, fuzzy
msgid "Hanseatic"
msgstr "Fanatici"

#: data/nation/hansa.ruleset:4
#, fuzzy
msgid "?plural:Hanseatic League"
msgstr "Antartici"

#: data/nation/hansa.ruleset:6
msgid ""
"The Hanseatic League was a powerful alliance of trading cities which existed "
"from the 12th to the 19th century. Hanseatic cities were found in the North "
"Sea and Baltic regions. Members of the league had their own law system and "
"occasionally the Hansa went to war with rival powers."
msgstr ""

#: data/nation/hasinay.ruleset:3
#, fuzzy
msgid "Hasinay"
msgstr "Regina"

#: data/nation/hasinay.ruleset:4
#, fuzzy
msgid "?plural:Hasinay"
msgstr "?plural:Tairona"

#: data/nation/hasinay.ruleset:6
msgid ""
"A Caddoan political league from East Texas, the Hasinay Confederacy "
"consisted of a group of agricultural villages. Though they were involved in "
"trade networks connecting them with people as far west as the Puebloan "
"polities of the American Southwest, their cultural ties were more strongly "
"in line with the other mound-building cultures of the Southeast. The word "
"Texas is derived from Caddoan word for \"Friend.\""
msgstr ""

#: data/nation/hawaiian.ruleset:3
msgid "Hawaiian"
msgstr "Hawaiano"

#: data/nation/hawaiian.ruleset:4
msgid "?plural:Hawaiians"
msgstr "Hawaiani"

#: data/nation/hawaiian.ruleset:7
msgid ""
"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
"Abolished in 1893, and subsequently annexed to the United States, the former "
"kingdom became the 50th state of the United States on August 21, 1959."
msgstr ""
"Il regno del Hawaii è stato stabilito nel 1810 da Re Kamehameha il grande. "
"Abolito nel 1893 e successivamente annesso agli Stati Uniti, il regno "
"divenne il cinquantesimo stato degli Stati Uniti d'America il 21 Agosto del "
"1959."

#: data/nation/hellenic.ruleset:3
msgid "Hellenic"
msgstr "Ellenico"

#: data/nation/hellenic.ruleset:4
msgid "?plural:Hellenes"
msgstr "Ellenici"

#: data/nation/hellenic.ruleset:6
msgid ""
"The Hellenic Republic - also known as Greece - was created when the Hellenic "
"people gained independence from the Ottoman Empire in 1832."
msgstr ""
"La Repubblica Ellenica, conosciuta anche come Grecia, è stata fondata dalle "
"popolazioni Elleniche quando guadagnarono indipendenza dall'impero Ottomano "
"nel 1832."

#: data/nation/helvetian.ruleset:3
#, fuzzy
msgid "Helvetian"
msgstr "Veterano"

#: data/nation/helvetian.ruleset:4
#, fuzzy
msgid "?plural:Helvetians"
msgstr "?plural:Venezuelani"

#: data/nation/helvetian.ruleset:6
msgid ""
"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
"sometimes helped in the internal conflicts of Rome, for example, on the side "
"of Cicero. They were a big, expansive tribe, striving for domination over "
"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
"Helvetians succumbed to the Romans and became Romanized during the following "
"centuries."
msgstr ""

#: data/nation/helvetian.ruleset:29
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Druida"

#: data/nation/hephthalite.ruleset:3
#, fuzzy
msgid "Hephthalite"
msgstr "elite"

#: data/nation/hephthalite.ruleset:4
#, fuzzy
msgid "?plural:Hephthalites"
msgstr "?plural:Bengali"

#: data/nation/hephthalite.ruleset:6
msgid ""
"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
"6th centuries CE. Their precise origins and composition remain obscure. They "
"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
"language is unknown. Although they were also known as the White Huns, a "
"connection with the Huns is considered unlikely. The Hephthalites were "
"crushed by the Gokturks and Sassanids in the 6th century, but on the Indian "
"subcontinent some Hephthalite successor kingdoms survived until the late 7th "
"century."
msgstr ""

#: data/nation/hessian.ruleset:3
#, fuzzy
msgid "Hessian"
msgstr "Persiano"

#: data/nation/hessian.ruleset:4
#, fuzzy
msgid "?plural:Hessians"
msgstr "?plural:Persiani"

#: data/nation/hessian.ruleset:6
msgid ""
"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
"the 16th century it splintered into a a number of smaller territories. Many "
  †  †  €†  "Hessians fought in the American Revolution as mercenaries on both sides. "
"Currently Hesse is one of the states of the Federal Republic of Germany."
msgstr ""

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgrave %s"
msgstr "Margrave"

#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
#, fuzzy, c-format
msgid "Landgravine %s"
msgstr "Margravine"

#: data/nation/himyarite.ruleset:3
msgid "Himyarite"
msgstr "Himyar"

#: data/nation/himyarite.ruleset:4
msgid "?plural:Himyar"
msgstr "Himyariti"

#: data/nation/himyarite.ruleset:7
#, fuzzy
msgid ""
"The Himyar were originally a mountain tribe in what is now Yemen that "
"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
"which were rich from the incense trade. The Himyar were castle-builders, "
"finding it necessary to erect citadels to protect against Bedouin raids. The "
"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
"process involving the Christian states of Axum and the Byzantine Empire on "
"one side, the Mandean Sassanid Empire of Persia on the other, and various "
"South Arabian factions split between. The country switched from Axumite rule "
"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
"converted to Islam and Southern Arabia was incorporated into the new, "
"expanding Muslim empire."
msgstr ""
"Gli Himyariti era originariamente una tribù montana nell'odierno Yemen che "
"conquistarono gli altri regni nel Sud Arabia, includendo Sabaea nel 115 A.C, "
"nota per il ricco commercio di incenso. Gli Himyariti erano costruttori di "
"castelli, dovendosi difendere dagli attacchi beduini. Il regno Axumita "
"comandò Sabaea dal 340 al 378 A.C. dall'Etiopia ma l'area fu riconquistata "
"dagli Himyariti nel 525 A.C. La caduta della nazione fu un processo lento "
"dovuto agli stati cristiani di Axum e dagli stati Bizantini su di un lato, e "
"il regno di Persia nell'altro oltre alla divisione di diverse fazioni sud "
"Arabiche. La nazione passò dal controllo Axumita al controllo Sassanita nel "
"575 e nel 628 quando il quinto re Sassanita Al Yaman si convertì all'Islam "
"ed il sud Arabia fu incorporato nel nuovo ed in espansione Impero Mussulmano."

#: data/nation/holyroman.ruleset:3
#, fuzzy
msgid "Holy Roman"
msgstr "Romano"

#: data/nation/holyroman.ruleset:4
#, fuzzy
msgid "?plural:Holy Romans"
msgstr "?plural:Romani"

#: data/nation/holyroman.ruleset:7
msgid ""
"The Holy Roman Empire was considered the successor to the Roman Empire, but "
"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
"Empire. Nonetheless it proved to be extremely durable, and lost territory "
"only very slowly. For most of its existence it was a complex patchwork "
"consisting of an uncountable number of counties, duchies, electorates, "
"imperial free cities and other territories. In 1806 it was dissolved by "
"Napoleon and replaced by the Confederation of the Rhine."
msgstr ""

#: data/nation/holysee.ruleset:3
#, fuzzy
msgid "Papal"
msgstr "Papuano"

#: data/nation/holysee.ruleset:4
#, fuzzy
msgid "?plural:Papal States"
msgstr "Singalesi"

#: data/nation/holysee.ruleset:6
msgid ""
"The Papal States were the territories on the Italian Peninsula and elsewhere "
"under the direct sovereign rule by the Roman Catholic popes. Established in "
"the 8th century CE from territory donated to the Church by the pious and the "
"wealthy, the Papal States grew to become the dominant power in Italy for "
"centuries."
msgstr ""

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipope %s"
msgstr "Papessa"

#: data/nation/holysee.ruleset:28
#, fuzzy, c-format
msgid "Antipopess %s"
msgstr "Papessa"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Master %s"
msgstr "Granduca"

#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
#, fuzzy, c-format
msgid "Grand Mistress %s"
msgstr "Granduchessa"

#: data/nation/honduran.ruleset:3
msgid "Honduran"
msgstr ""

#: data/nation/honduran.ruleset:4
#, fuzzy
msgid "?plural:Hondurans"
msgstr "?plural:Indiani"

#: data/nation/honduran.ruleset:7
msgid ""
"Honduras has been an independent republic since the dissolution of the "
"Central American Federation in 1840. The archetypical 'banana republic', "
"periods of dictatorship and of more or less democratic rule have followed "
"each other. Its current constitution was adopted in 1982."
msgstr ""

#: data/nation/hopi.ruleset:3
msgid "Hopi"
msgstr "Hopi"

#: data/nation/hopi.ruleset:4
msgid "?plural:Hopis"
msgstr "Hopi"

#: data/nation/hopi.ruleset:7
msgid ""
"A matrilineal culture in North America, who claim descent from the "
"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
"Arizona."
msgstr ""
"Cultura matriarcale del nord America che affermano di discendere dagli "
"Anasazi. Gli Hopi vivono oggigiorno nella riserva Hopi nel nord est "
"dell'Arizona."

#: data/nation/hungarian.ruleset:3
msgid "Hungarian"
msgstr "Ungherese"

#: data/nation/hungarian.ruleset:4
msgid "?plural:Hungarians"
msgstr "?plural:Ungheresi"

#: data/nation/hungarian.ruleset:6
msgid "Legend says that Hungary was founded by Arpad in the 9th century."
msgstr ""
"La leggenda dice che L'Ungheria è stata fondata da Arpad nel nono secolo."

#: data/nation/iberian.ruleset:3
#, fuzzy
msgid "Iberian"
msgstr "Nigeriano"

#: data/nation/iberian.ruleset:4
#, fuzzy
msgid "?plural:Iberians"
msgstr "?plural:Serbi"

#: data/nation/iberian.ruleset:6
msgid ""
"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
"Peninsula. Very little is known about their history. They were subjugated by "
"Rome in the last centuries BCE."
msgstr ""

#: data/nation/icelandic.ruleset:3
msgid "Icelandic"
msgstr "Islandese"

#: data/nation/icelandic.ruleset:4
msgid "?plural:Icelanders"
msgstr "?plural:Islandesi"

#: data/nation/icelandic.ruleset:6
msgid ""
"Iceland was long one of the largest uninhabited islands in the world, until "
"it was settled by Norwegian Vikings in the late 9th century. The island was "
"kept initially under the Norwegian and later the Danish crown until "
"independence from Denmark in 1944."
msgstr ""
"L'Islanda è stata una delle isola disabitate più grandi del mondo finché non "
"è stata colonizzata dai Vichinghi Norvegesi alla fine del nono secolo. "
"L'Islanda era inizialmente sotto il controllo Norvegese ed in seguito Danese "
"fino all'indipendenza ottenuta nel 1944."

#: data/nation/illyrian.ruleset:3
msgid "Illyrian"
msgstr "Illirico"

#: data/nation/illyrian.ruleset:4
msgid "?plural:Illyrians"
msgstr "Illiri"

#: data/nation/illyrian.ruleset:6
#, fuzzy
msgid ""
"Illyrians were Indo-European tribes who appeared in the western part of the "
"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
"were independent for centuries, until conquered by the Roman Republic."
msgstr ""
"Gli Illiri erano tribù indo europee apparse nella parte occidentale della "
"penisola balcanica prima del 1000 A.C. come l'isola di Corfù e la baia di "
"Ambracia. Si sono mescolati ai Traci in Dardania ad est e colonizzarono la "
"Messapia attraversando il Mare Adriatico. I regni illirici sono stati "
"indipendenti per secoli, fino alla loro conquistata da parte della "
"Repubblica Romana."

#: data/nation/indoeuropean.ruleset:3
#, fuzzy
msgid "Indo-European"
msgstr "Europea"

#: data/nation/indoeuropean.ruleset:4
#, fuzzy
msgid "?plural:Indo-Europeans"
msgstr "Europei"

#: data/nation/indoeuropean.ruleset:6
msgid ""
"The Indo-Europeans were a hypothetical ancient people who were "
"linguistically ancestral to modern peoples in Europe and South and West "
"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
"steppes, but their true origins remain a mystery. The existence of this "
"people has been inferred from the analysis of Indo-European languages, on "
"the basis of which attempts to reconstruct the Proto-Indo-European language "
"have been made. One of the first scientists who noted the similarities "
"between these languages was Sir William Jones."
msgstr ""

#: data/nation/inuit.ruleset:3
msgid "Inuit"
msgstr "Inuit"

#: data/nation/inuit.ruleset:4
msgid "?plural:Inuits"
msgstr "Inuit"

#: data/nation/inuit.ruleset:6
msgid ""
"The Inuits are a group of peoples inhabiting the Arctic areas of North "
"America and Siberia. The Canadian territory of Nunavut has a majority "
"population of Inuits; the name of the territory means \"our land\" in "
"Inuktitut."
msgstr ""

#: data/nation/iranian.ruleset:3
msgid "Iranian"
msgstr "Iraniano"

#: data/nation/iranian.ruleset:4
msgid "?plural:Iranians"
msgstr "Iraniani"

#: data/nation/iranian.ruleset:6
msgid ""
"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
"world. The country is today an Islamic Republic and a major power in the "
"Middle East."
msgstr ""
"Iran significa \"Terra degli Ariani\", a lungo noto come Persia nel mondo "
"occidentale. Il paese è oggi una repubblica islamica tra le maggiori potenze "
"in Medio Oriente."

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Ayatollah"

#: data/nation/iranian.ruleset:42
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Ayatollah"

#: data/nation/iraqi.ruleset:3
msgid "Iraqi"
msgstr "Iracheno"

#: data/nation/iraqi.ruleset:4
msgid "?plural:Iraqis"
msgstr "Iracheni"

#: data/nation/iraqi.ruleset:6
msgid ""
"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
"the ancient region of Mesopotamia at the confluence of the Tigris and "
"Euphrates rivers."
msgstr ""
"L'Iraq fu fondata dopo la caduta dell'impero ottomano. Comprendeva l'antica "
"regione della Mesopotamia alla confluenza dei fiumi Tigri ed Eufrate."

#: data/nation/irish.ruleset:3
msgid "Irish"
msgstr "Irlandese"

#: data/nation/irish.ruleset:4
msgid "?plural:Irish"
msgstr "?plural:Irlandesi"

#: data/nation/irish.ruleset:6
msgid ""
"Ireland held out against the Romans and Vikings but was conquered by the "
"Normans in 1171.  It was ruled by the English until 1922 when most of the "
"country was granted limited autonomy, becoming a republic in 1949.  The "
"North of Ireland was settled in the 17th century by Scottish and English "
"planters and is now part of the United Kingdom."
msgstr ""
"L'Irlanda riuscì a non farsi conquistare dai Romani e dai Vichinghi, ma fu "
"conquistata dai Normanni nel 1171. Fu governata dagli Inglesi fino al 1922 "
"quando alla maggior parte della nazione fu concessa una limitata autonomia, "
"per diventare poi una repubblica indipendente nel 1949. Il nord dell'Irlanda "
"fu colonizzato nel 17esimo secolo da contadini Inglesi e Scozzesi ed è al "
"momento parte del Regno Unito."

#: data/nation/israeli.ruleset:3
msgid "Israeli"
msgstr "Israeliano"

#: data/nation/israeli.ruleset:4
msgid "?plural:Israelis"
msgstr "?plural:Israeliani"

#: data/nation/israeli.ruleset:6
#, fuzzy
msgid ""
"The nation of Israel was founded in 1948 as a scattered collection of "
"cantons in British Palestine, and has gradually expanded through winning "
"wars in 1948, 1967 and 1973."
msgstr ""
"Lo stato di Israele fu fondato nel 1948 da quella che era la Palestina "
"Britannica e gradualmente si amplio attraverso una serie di guerre (1948, "
"1967 e 1973 le principali) contro gli stati arabi confinanti."

#: data/nation/israeli.ruleset:22
#, c-format
msgid "Kibbutznik %s"
msgstr ""

#: data/nation/israeli.ruleset:22
#, fuzzy, c-format
msgid "?female:Kibbutznik %s"
msgstr "?female:Encik"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "Rabbi %s"
msgstr "_Ferrovia"

#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
#, fuzzy, c-format
msgid "?female:Rabbi %s"
msgstr "?female:Nabob"

#: data/nation/israelite.ruleset:3
#, fuzzy
msgid "Israelite"
msgstr "Israeliano"

#: data/nation/israelite.ruleset:4
#, fuzzy
msgid "?plural:Israelites"
msgstr "?plural:Israeliani"

#: data/nation/israelite.ruleset:6
msgid ""
"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
"founded around 1000 BCE. Much of its history is told in the holy books of "
"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
"in the 1st century CE, leaving the Jews scattered around the world for "
"nineteen centuries."
msgstr ""

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Finito"

#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
#: data/nation/sardinian.ruleset:32
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Dey"

#: data/nation/ivoirian.ruleset:3
#, fuzzy
msgid "Ivoirian"
msgstr "Iraniano"

#: data/nation/ivoirian.ruleset:4
#, fuzzy
msgid "?plural:Ivoirian"
msgstr "Iraniani"

#. TRANS: The second letter in "Cote" should be
#. TRANS: U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00F4.
#: data/nation/ivoirian.ruleset:9
msgid ""
"Ivory Coast or Cote d'Ivoire achieved independence in 1960. It has been "
"relatively stable compared to other West African countries, but in the 2000s "
"it lived through a civil war."
msgstr ""

#: data/nation/jaffna.ruleset:3
msgid "Jaffna"
msgstr ""

#: data/nation/jaffna.ruleset:4
#, fuzzy
msgid "?plural:Jaffnas"
msgstr "Ruandesi"

#: data/nation/jaffna.ruleset:7
msgid ""
"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
"mainland."
msgstr ""

#: data/nation/jamaican.ruleset:3
#, fuzzy
msgid "Jamaican"
msgstr "Americano"

#: data/nation/jamaican.ruleset:4
#, fuzzy
msgid "?plural:Jamaicans"
msgstr "?plural:Americani"

#: data/nation/jamaican.ruleset:6
msgid ""
"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
"but in 1655 it was conquered by the English, who turned the island into a "
"slave-based plantation economy. Slavery was abolished in 1834. The country "
"became an independent country within the Commonwealth in 1962. Jamaica is "
"famous around the world for its music; genres such as reggae and ska "
"originated on the island."
msgstr ""

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "Rasta %s"
msgstr " a %s"

#: data/nation/jamaican.ruleset:25
#, fuzzy, c-format
msgid "?female:Rasta %s"
msgstr "Mansa"

#: data/nation/jolof.ruleset:3
msgid "Jolof"
msgstr ""

#: data/nation/jolof.ruleset:4
#, fuzzy
msgid "?plural:Jolof"
msgstr "Congolesi"

#: data/nation/jolof.ruleset:6
msgid ""
"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
"handful of powerful regional noblemen who acknowledged kinship with the king "
"but developed personal power bases as well. By the early 1500s, the Burba "
"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
"Berber incursions coupled with political weakness eroded away the power of "
"the Burba Jolof. Various Wolof-speaking states established unions with one "
"another, with their heads assuming the powers of Burba Jolof. The 19th "
"century brought with it French colonization and a conversion to Islam fueled "
"in large part by anti-European sentiment."
msgstr ""

#: data/nation/jordanian.ruleset:3
#, fuzzy
msgid "Jordanian"
msgstr "Iraniano"

#: data/nation/jordanian.ruleset:4
#, fuzzy
msgid "?plural:Jordanian"
msgstr "Iraniani"

#: data/nation/jordanian.ruleset:6
msgid ""
"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
"Antiquity the country was the site of numerous ancient civilizations, "
"including the Nabateans who built the city of Petra. The country has been "
"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
"became a British League of Nations mandate after World War II. The Hashemite "
"clan, which had led a revolt against the Turks during the war, was "
"established as Jordan's ruling dynasty. The country finally became "
"independent in 1946."
msgstr ""

#: data/nation/kalmyk.ruleset:3
msgid "Kalmyk"
msgstr ""

#: data/nation/kalmyk.ruleset:4
#, fuzzy
msgid "?plural:Kalmyks"
msgstr "Kazaki"

#: data/nation/kalmyk.ruleset:6
msgid ""
"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
"southern Russia. They migrated to the Caspian plains in the 17th century and "
"formed a khanate that was allied with Russia. The Kalmyks are the only "
"Buddhist nation of Europe."
msgstr ""

#: data/nation/kanem-bornu.ruleset:3
msgid "Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:4
msgid "?plural:Kanem-Bornu"
msgstr "Kanem-Bornu"

#: data/nation/kanem-bornu.ruleset:7
msgid ""
"This empire lasted in some form from the 9th-century until 1893 in modern "
"Chad and Nigeria and controlled much of the trans-Saharan trade."
msgstr ""
"Questo impero è esistito in diverse forme dal nono secolo dopo Cristo fino "
"al 1893 nella zona dell'odierno Ciad e della Nigeria. Controllava gran parte "
"del commercio trans-sahariano."

#: data/nation/karabakhi.ruleset:3
msgid "Karabakhi"
msgstr ""

#: data/nation/karabakhi.ruleset:4
#, fuzzy
msgid "?plural:Karabakhis"
msgstr "Kazaki"

#: data/nation/karabakhi.ruleset:6
msgid ""
"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
"before the collapse of the Soviet Union, the region declared its "
"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
"Republic is de facto independent but not recognized by any UN member. In "
"Armenian the region is also known as Artsakh, named after a province of the "
"ancient Armenian kingdom."
msgstr ""

#: data/nation/karelian.ruleset:3
#, fuzzy
msgid "Karelian"
msgstr "Corasmiano"

#: data/nation/karelian.ruleset:4
#, fuzzy
msgid "?plural:Karelians"
msgstr "?plural:Coreani"

#: data/nation/karelian.ruleset:6
msgid ""
"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
"currently divided between Finland and Russia. They are closely related to "
"the Finns."
msgstr ""

#: data/nation/karen.ruleset:3
#, fuzzy
msgid "Karen"
msgstr "Corasmiano"

#: data/nation/karen.ruleset:4
#, fuzzy
msgid "?plural:Karens"
msgstr "?plural:Coreani"

#: data/nation/karen.ruleset:7
msgid ""
"Karens are a hardy mountain people who have lived on the western fringes of "
"Burmese kingdoms throughout recorded history. Their own oral history "
"suggests that they at some point migrated southwards through the Gobi Desert "
"to reach their current homeland. With the independence of Burma from the "
"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
"initiated that continues to this day."
msgstr ""

#: data/nation/kashmiri.ruleset:3
#, fuzzy
msgid "Kashmiri"
msgstr "Base"

#: data/nation/kashmiri.ruleset:4
#, fuzzy
msgid "?plural:Kashmiris"
msgstr "Baschi"

#: data/nation/kashmiri.ruleset:6
msgid ""
"The Kashmir valley is situated by the western foothills of the Himalayas. "
"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
"and Islamic culture."
msgstr ""

#: data/nation/kashubian.ruleset:3
#, fuzzy
msgid "Kashubian"
msgstr "Nubian"

#: data/nation/kashubian.ruleset:4
#, fuzzy
msgid "?plural:Kashubians"
msgstr "Nubian"

#: data/nation/kashubian.ruleset:6
msgid ""
"Kashubia is a historical region of north-central Poland. The name of the "
"land, whose etymology is still unknown, was first mentioned in the 13th "
"century. Considered as an ethnic group of the Polish nation, Kashubians have "
"language and culture that are quite different from the rest of Poland. "
"Today, a lively Kashubian community cultivates their speech, literature and "
"customs through, among others, local radio and television programmes, comic "
"books, and even several fully Kashubianized distributions of Linux operating "
"system."
msgstr ""

#: data/nation/katangan.ruleset:3
#, fuzzy
msgid "Katangan"
msgstr "Presidente"

#: data/nation/katangan.ruleset:4
#, fuzzy
msgid "?plural:Katangans"
msgstr "?plural:Catalani"

#: data/nation/katangan.ruleset:6
msgid ""
"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
"a few days after that country's independence from Belgium in 1960. The "
"state, protected by Belgian mining industrialists and foreign mercenaries, "
"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
"Congolese and UN military campaign."
msgstr ""

#: data/nation/kazakh.ruleset:3
msgid "Kazakh"
msgstr "Kazako"

#: data/nation/kazakh.ruleset:4
msgid "?plural:Kazakhs"
msgstr "Kazaki"

#: data/nation/kazakh.ruleset:6
#, fuzzy
msgid ""
"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
"dissolution of the Soviet Union. It is one of the ten largest states in the "
"world by area."
msgstr ""
"I Kazaki erano discendenti delle tribù nomadi Turche e Mongole. Conquistati "
"dalla Russia nel diciottesimo secolo, il Kazakistan divenne indipendente nel "
"1991 con la dissoluzione dell'Unione Sovietica. Si tratta di uno dei 10 "
"paesi più grandi del mondo per superficie."

#: data/nation/kenyan.ruleset:3
msgid "Kenyan"
msgstr "Keniota"

#: data/nation/kenyan.ruleset:4
msgid "?plural:Kenyans"
msgstr "?plural:Kenioti"

#: data/nation/kenyan.ruleset:6
msgid "Kenya gained independence from Britain in December 1963."
msgstr ""
"Il Kenia ha guadagnato indipendenza dall'impero Britannico nel Dicembre 1963."

#: data/nation/khazar.ruleset:3
#, fuzzy
msgid "Khazar"
msgstr "Khatan"

#: data/nation/khazar.ruleset:4
#, fuzzy
msgid "?plural:Khazars"
msgstr "Kazaki"

#: data/nation/khazar.ruleset:6
msgid ""
"The Khazars founded a steppe empire on the plains of Southern Russia in the "
"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
"state religion."
msgstr ""

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "Tarkhan %s"
msgstr "Cavaliere"

#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
#, fuzzy, c-format
msgid "?female:Tarkhan %s"
msgstr "Hakan"

#: data/nation/khwarezmian.ruleset:3
msgid "Khwarezmian"
msgstr "Corasmiano"

#: data/nation/khwarezmian.ruleset:4
msgid "?plural:Khwarezmians"
msgstr "Corasmiani"

#: data/nation/khwarezmian.ruleset:7
msgid ""
"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
"and militarized state south of the Aral sea in Central Asia, controlling "
"portions of the Silk Road. It was loosely controlled as a satrapy under the "
"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
"Chinggis Khan conquered it in 1231."
msgstr ""
"Conosciuta dai Greci come Chorasmia, la Corasmia era uno stato dell'Asia "
"centrale che controllava parte della via della seta. È stato debolmente "
"controllato come satrapo sotto le dinastie Persiane degli Achaemenidi e "
"degli Sassanidi ed era la mirica residenza di Zarathustra, fondatore del "
"Zoroastrismo. A seguito dell'introduzione dell'Islam, Corasmia tendeva ad "
"essere divisa in due regni distinti, ma fu unita sotto la dinastia Turca "
"degli  Anushtiginid che perdurò dal 1097 fino al 1231 quando fu conquistata "
"da Gengis Khan."

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " a %s"

#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:30
#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Sciamana"

#: data/nation/kiribati.ruleset:3
msgid "Kiribati"
msgstr ""

#: data/nation/kiribati.ruleset:4
#, fuzzy
msgid "?plural:I-Kiribati"
msgstr "Iraniani"

#: data/nation/kiribati.ruleset:6
msgid ""
"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
"were united under a common chiefdom in the late 19th century. Together with "
"the Ellice Islands they were annexed by the British in 1892 who established "
"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
"\"Gilberts\") as the name of the newly established republic."
msgstr ""

#: data/nation/kittitian.ruleset:3
msgid "Kittitian and Nevisian"
msgstr ""

#: data/nation/kittitian.ruleset:4
#, fuzzy
msgid "?plural:Kittitians and Nevisians"
msgstr "?plural:Canadesi"

#: data/nation/kittitian.ruleset:6
msgid ""
"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
"two islands. It is the smallest country in the Americas and the world's "
"smallest federation. Saint Kitts was the site of some of the earliest French "
"and English colonization attempts in the New World."
msgstr ""

#: data/nation/komi.ruleset:3
msgid "Komi"
msgstr ""

#: data/nation/komi.ruleset:4
#, fuzzy
msgid "?plural:Komi"
msgstr "?plural:Sami"

#: data/nation/komi.ruleset:6
msgid ""
"The Komi are a Finno-Ugric people living in the northern part of European "
"Russia. In the Middle Ages, the area inhabited by people of Komi was "
"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
"subordinated to Moscow, becoming part of Russia."
msgstr ""

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Congo"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "Congolesi"

#: data/nation/kongo.ruleset:7
#, fuzzy
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"Questo regno, esistito dal 1400 D.C. fino alla fine del diciannovesimo "
"secolo, si estendeva nell'area dell'odierna Angola e della Repubblica "
"Democratica del Congo. Poco dopo la sua formazione gli esploratori "
"portoghesi, missionari e schiavisti, cominciarono ad arrivare nella zona "
"esercitando una notevole influenza nel Regno."

#: data/nation/kosovar.ruleset:3
#, fuzzy
msgid "Kosovar"
msgstr "Gospodar"

#: data/nation/kosovar.ruleset:4
#, fuzzy
msgid "?plural:Kosovars"
msgstr "Moldavi"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr ""

#: data/nation/kuna.ruleset:4
#, fuzzy
msgid "?plural:Kunas"
msgstr "?plural:Kenioti"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Curdo"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "Curdi"

#: data/nation/kurd.ruleset:6
#, fuzzy
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"I curdi sono un gruppo etno-linguistico distinto che parlano una lingua indo-"
"ariana. La loro patria tradizionale era situata nella parte settentrionale "
"del Medio Oriente a cavallo tra l'odierna Iraq, Turchia, Siria ed Iran. "
"L'epoca medievale vide la nascita di diversi principati governati da "
"dinastie curda tra cui Shaddadid, Rawadid, Hasanwayhid, Annazid e Marwanide. "
"Successivamente dominati dagli Ottomani, i Curdi lottarono di nuovo per "
"l'indipendenza dopo la caduta dell'impero ottomano e la fine dell'era "
"coloniale. Oggigiorno la regione autonoma del Kurdistan, in Iraq, è l'unica "
"entità a prevalenza curda nel mondo."

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr ""

#: data/nation/kushan.ruleset:4
#, fuzzy
msgid "?plural:Kushans"
msgstr "?plural:Kenioti"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "Guru %s"
msgstr "utente %s, "

#: data/nation/kuwaiti.ruleset:3
#, fuzzy
msgid "Kuwaiti"
msgstr "attesa"

#: data/nation/kuwaiti.ruleset:4
#, fuzzy
msgid "?plural:Kuwaitis"
msgstr "Hawaiani"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirghiza"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "Kirghizi"

#: data/nation/kyrgyz.ruleset:6
#, fuzzy
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Nazione dell'Asia centrale, conquistata dall'impero Russo nel diciannovesimo "
"secolo, il Kyrgyzstan ha ottenuto l'indipendenza dall'Unione Sovietica nel "
"1991."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr ""

#: data/nation/langobardic.ruleset:4
#, fuzzy
msgid "?plural:Langobards"
msgstr "Maya"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
"participated in the attack on the Roman provinces of Pannonia and Noricum. "
"Their first state was established on the Danube. Having defeated the Gepids "
"in an alliance with the Avars, the Langobards under king Alboin invaded "
"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
"modern region of Lombardy derives its name from the Lombards."
msgstr ""

#: data/nation/langobardic.ruleset:38
#, fuzzy, c-format
msgid "?female:Mother Superior %s"
msgstr "Madre Superiore"

#: data/nation/lankese.ruleset:3
msgid "Lankese"
msgstr "Singalese"

#: data/nation/lankese.ruleset:4
msgid "?plural:Lankese"
msgstr "Singalesi"

#: data/nation/lankese.ruleset:6
#, fuzzy
msgid ""
"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
"the 6th century BCE and founded the Sinhalese kingdom there. During British "
"colonialism the country was known as Ceylon."
msgstr ""
"Il principe Vijaya arrivò nell'odierno Sri Lanka dall'Orissa, nel norest "
"dell'India, durante il sesto secolo avanti Cristo, fondando il regno "
"Singalese. Durante il periodo coloniale Inglese la regione era conosciuta "
"come Ceylon."

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "Supreme Commander %s"
msgstr "Comandante supremo"

#: data/nation/lankese.ruleset:23
#, fuzzy, c-format
msgid "?female:Supreme Commander %s"
msgstr "Comandante supremo"

#: data/nation/laotian.ruleset:3
msgid "Laotian"
msgstr "Lao"

#: data/nation/laotian.ruleset:4
msgid "?plural:Laotians"
msgstr "Lao"

#: data/nation/laotian.ruleset:6
msgid ""
"The history of Laos starts with the Lan Xang kingdom created in the 14th "
"century and ended in late 18th century with invasion of Siam (Thailand). In "
"the end of the 19th century, Laos became part of French Indochina. French "
"rule ended with independence in 1946 followed by 30 years of civil war. In "
"1975 the communist Pathet Lao established a strict socialist regime. "
"However, in 1986 the liberalization and a gradual return to private "
"enterprise started."
msgstr ""
"La storia del Laos inizia con il regno di Lan Xang nato nel quattordicesimo "
"secolo che terminò nel tardo diciottesimo con invasione del Siam "
"(Thailandia). Alla fine del diciannovesimo secolo, il Laos divenne parte "
"dell'Indocina francese. La dominazione francese si è conclusa con "
"l'indipendenza nel 1946 seguita da 30 anni di guerra civile. Nel 1975 il "
"comunista Pathet Lao stabilì un rigoroso regime socialista. Tuttavia, nel "
"1986 è iniziato un processo di liberalizzazione ed un graduale ritorno alle "
"imprese private."

#: data/nation/latin.ruleset:3
#, fuzzy
msgid "Latin"
msgstr "Punteggio"

#: data/nation/latin.ruleset:4
#, fuzzy
msgid "?plural:Latins"
msgstr "?plural:Lettoni"

#: data/nation/latin.ruleset:6
msgid ""
"The Latin Empire was a Medieval state created by Crusaders after their "
"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
"history the period of rule by the Latin Empire and its successor splinter "
"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
msgstr ""

#: data/nation/latvian.ruleset:3
msgid "Latvian"
msgstr "Lettone"

#: data/nation/latvian.ruleset:4
msgid "?plural:Latvians"
msgstr "?plural:Lettoni"

#: data/nation/latvian.ruleset:7
msgid ""
"In the aftermath of World War I Latvia proclaimed its independence from "
"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
"collapse of Soviet Union in 1991 Latvia restored its independence."
msgstr ""
"All'indomani della prima guerra mondiale, la Lettonia proclamò la sua "
"indipendenza dalla Russia. Nel 1940, la Lettonia fu occupata con la forza "
"dall'Unione Sovietica. Dopo il crollo dell'Unione Sovietica nel 1991, la "
"Lettonia ha ripristinato la sua indipendenza."

#: data/nation/lebanese.ruleset:3
#, fuzzy
msgid "Lebanese"
msgstr "Singalese"

#: data/nation/lebanese.ruleset:4
#, fuzzy
msgid "?plural:Lebanese"
msgstr "Singalesi"

#: data/nation/lebanese.ruleset:6
msgid ""
"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
"houses some of the oldest traces of human civilization. The old homeland of "
"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
"of the Ottoman Empire for over four centuries and became a French mandate "
"after World War I. Lebanon proclaimed its independence in 1943."
msgstr ""

#: data/nation/lebanese.ruleset:27 data/nation/santomean.ruleset:33
#, fuzzy, c-format
msgid "?female:Secretary General %s"
msgstr "?female:Segretaria generale"

#: data/nation/lendian.ruleset:3
#, fuzzy
msgid "Lendian"
msgstr "Indiano"

#: data/nation/lendian.ruleset:4
#, fuzzy
msgid "?plural:Lendians"
msgstr "?plural:Indiani"

#: data/nation/lendian.ruleset:6
msgid ""
"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
"the borderland areas of today's Poland and Ukraine. Their land was the "
"object of rivalry between Poland and the Kievan Rus' at the time of the "
"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
"deportation actions organized by Kievan princes and the activities of the "
"Orthodox Church."
msgstr ""

#: data/nation/leonese.ruleset:3
#, fuzzy
msgid "Leonese"
msgstr "Singalese"

#: data/nation/leonese.ruleset:4
#, fuzzy
msgid "?plural:Leonese"
msgstr "Singalesi"

#: data/nation/leonese.ruleset:6
msgid ""
"Leon was a medieval kingdom in the northwestern part of the Iberian "
"peninsula. Currently Leon is part of the Spanish autonomous community of "
"Castile and Leon."
msgstr ""

#: data/nation/lesothoan.ruleset:3
msgid "Lesothoan"
msgstr ""

#: data/nation/lesothoan.ruleset:4
#, fuzzy
msgid "?plural:Lesothoans"
msgstr "?plural:Austriaci"

#: data/nation/lesothoan.ruleset:6
msgid ""
"Lesotho first formed a unified polity in the early 19th century under king "
"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
"the British against Boer incursions and in 1869 the country turned into the "
"British protectorate of Basutoland. Although surrounded by South Africa on "
"all sides, that country's apartheid policies prevented its integration into "
"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
msgstr ""

#: data/nation/liberian.ruleset:3
#, fuzzy
msgid "Liberian"
msgstr "Nigeriano"

#: data/nation/liberian.ruleset:4
#, fuzzy
msgid "?plural:Liberians"
msgstr "?plural:Serbi"

#: data/nation/liberian.ruleset:6
msgid ""
"Liberia is a country in West Africa, founded in the first half of the 19th "
"century as a country for liberated African-American slaves. Liberia's "
"history has been characterized by tensions between the dominant Americo-"
"Liberian minority and the indigenous majority. The Americo-Liberians "
"organized themselves within the True Whig Party, which held power for no "
"less than 102 years, longer than any other political party worldwide. The "
"indigenous population was enfranchised in the 1960s and the True Whigs were "
"overthrown in 1980, which led to a period of instability and civil wars. A "
"fragile peace returned in 2003."
msgstr ""

#: data/nation/liburnian.ruleset:3
#, fuzzy
msgid "Liburnian"
msgstr "Lituano"

#: data/nation/liburnian.ruleset:4
#, fuzzy
msgid "?plural:Liburnians"
msgstr "?plural:Lituani"

#: data/nation/liburnian.ruleset:6
msgid ""
"The Liburnians were an ancient Indo-European tribe living along the "
"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
"from their neighbors, the Illyrians, and spoke an Italic language. They were "
"Romanized after the annexation of their land by Rome."
msgstr ""

#: data/nation/libyan.ruleset:3
msgid "Libyan"
msgstr "Libico"

#: data/nation/libyan.ruleset:4
msgid "?plural:Libyans"
msgstr "Libici"

#: data/nation/libyan.ruleset:6
msgid ""
"The region that is now Libya was a Roman colony until it was conquered by "
"the Arab civilization in the 7th century. In 1912 it came under the control "
"of Italy and after the Second World War Libya was granted independence as a "
"condition of the Allied peace treaty with Italy."
msgstr ""
"La regione dell'attuale Libia era una colonia romana finché non fu "
"conquistata dalla civiltà araba nel settimo secolo. Nel 1912 passò sotto il "
"controllo dell'Italia e dopo la seconda guerra mondiale la Libia ottenne "
"l'indipendenza come condizione del trattato di pace Alleato con L'Italia."

#: data/nation/liechtensteiner.ruleset:3
msgid "Liechtensteiner"
msgstr ""

#: data/nation/liechtensteiner.ruleset:4
#, fuzzy
msgid "?plural:Liechtensteiners"
msgstr "?plural:Argentini"

#: data/nation/liechtensteiner.ruleset:6
msgid ""
"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
"country in Western Europe, bordered by Switzerland to its west and by "
"Austria to its east. The Principality was formed by the merger of Vaduz and "
"Schellenberg in 1719."
msgstr ""

#: data/nation/ligurian.ruleset:3
#, fuzzy
msgid "Ligurian"
msgstr "Nigeriano"

#: data/nation/ligurian.ruleset:4
#, fuzzy
msgid "?plural:Ligurians"
msgstr "?plural:Lituani"

#: data/nation/ligurian.ruleset:6
msgid ""
"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
"Italy and Southern France. Their language is of uncertain origin, perhaps "
"Para-Celtic or Pre-Indo-European."
msgstr ""

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "Paramount Ruler %s"
msgstr "Grande Capo"

#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
#, fuzzy, c-format
msgid "?female:Paramount Ruler %s"
msgstr "Grande Capo"

#: data/nation/lipkatatar.ruleset:3
#, fuzzy
msgid "Lipka Tatar"
msgstr "Comandante"

#: data/nation/lipkatatar.ruleset:4
#, fuzzy
msgid "?plural:Lipka Tatars"
msgstr "Maya"

#: data/nation/lipkatatar.ruleset:6
msgid ""
"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
"culture and traditional religion to the present day."
msgstr ""

#: data/nation/lippe.ruleset:3
#, fuzzy
msgid "Lippian"
msgstr "Etiope"

#: data/nation/lippe.ruleset:4
#, fuzzy
msgid "?plural:Lippians"
msgstr "Libici"

#: data/nation/lippe.ruleset:6
msgid ""
"Lippe was a historical state in Germany. It was located between the Weser "
"River and the southeast part of the Teutoburg forest."
msgstr ""

#: data/nation/lithuanian.ruleset:3
msgid "Lithuanian"
msgstr "Lituano"

#: data/nation/lithuanian.ruleset:4
msgid "?plural:Lithuanians"
msgstr "?plural:Lituani"

#: data/nation/lithuanian.ruleset:6
#, fuzzy
msgid ""
"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
"European languages."
msgstr ""
"La Lituania è una piccola nazione sulla costa sud del mar Baltico, situata a "
"nord-est della Polonia. Il lituano è una delle più arcaiche e complesse "
"lingue nord-indo-europee."

#: data/nation/lojbanistani.ruleset:3
msgid "Lojbanistani"
msgstr "Lojbanistani"

#: data/nation/lojbanistani.ruleset:4
msgid "?plural:Lojbanistanis"
msgstr "?plural:Lojbanistani"

#: data/nation/lojbanistani.ruleset:6
msgid ""
"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
"constructed language meant for human communication. Lojban is syntactically "
"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
"culturally neutral and simple to learn."
msgstr ""
"Il Lojbanistan è un posto inventato dove le persona parlano il Lojban. Il "
"Lojban è una lingua artificiale adatta a comunicazioni umane. Il Lojban è "
"sintatticamente non ambigua, culturalmente neutra e semplice da imparare."

#: data/nation/lorrain.ruleset:3
#, fuzzy
msgid "Lorrain"
msgstr "Terreno"

#: data/nation/lorrain.ruleset:4
#, fuzzy
msgid "?plural:Lorrains"
msgstr "?plural:Coreani"

#: data/nation/lorrain.ruleset:6
msgid ""
"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
"empire was split in three in 843. Initially stretching from the North Sea to "
"the Mediterranean, its territory was mutilated during the struggles between "
"the various Frankish dynasties. What was left of Lorraine became a duchy "
"that both France and Germany were continuously eyeing for. Lorraine became a "
"province of France in 1766."
msgstr ""

#: data/nation/luwian.ruleset:3
msgid "Luwian"
msgstr ""

#: data/nation/luwian.ruleset:4
#, fuzzy
msgid "?plural:Luwians"
msgstr "Libici"

#: data/nation/luwian.ruleset:6
msgid ""
"The Luwians were an ancient Indo-European Anatolian people who lived in the "
"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
"dominant role in the region. One of the most important Neo-Hittite states "
"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
msgstr ""

#: data/nation/luxembourgish.ruleset:3
msgid "Luxembourgish"
msgstr ""

#: data/nation/luxembourgish.ruleset:4
#, fuzzy
msgid "?plural:Luxembourgians"
msgstr "Georgiani"

#: data/nation/luxembourgish.ruleset:6
msgid ""
"One of Europe's smaller countries, Luxembourg was founded as a county in "
"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
"Netherlands, which was severed in 1890."
msgstr ""

#: data/nation/maasai.ruleset:3
#, fuzzy
msgid "Maasai"
msgstr "Mansa"

#: data/nation/maasai.ruleset:4
#, fuzzy
msgid "?plural:Maasais"
msgstr "Maya"

#: data/nation/maasai.ruleset:6
msgid ""
"The Maasai are an indigenous African ethnic group of semi-nomadic people "
"located in Kenya and northern Tanzania. Due to their distinctive customs and "
"dress and residence near the many game parks of East Africa, they are among "
"the most well known of African ethnic groups."
msgstr ""

#: data/nation/macedonian.ruleset:3
#, fuzzy
msgid "Macedonian"
msgstr "Oceano"

#: data/nation/macedonian.ruleset:4
#, fuzzy
msgid "?plural:Macedonians"
msgstr "Mali"

#: data/nation/macedonian.ruleset:6
msgid ""
"The Republic of Macedonia is located in the south-central part of the Balkan "
"peninsula. It declared independence from Yugoslavia in 1991."
msgstr ""

#: data/nation/macedon.ruleset:3
msgid "Macedon"
msgstr ""

#: data/nation/macedon.ruleset:4
#, fuzzy
msgid "?plural:Macedons"
msgstr "?plural:Sassoni"

#: data/nation/macedon.ruleset:6
msgid ""
"The Kingdom of Macedonia was located in the southern Balkans. Under "
"Alexander the Great it became one of the most powerful states in the world "
"but it splintered into several states after Alexander's death. Macedonia was "
"eventually conquered by Rome in 146 BCE."
msgstr ""

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadochos %s"
msgstr "Dittatrice"

#: data/nation/macedon.ruleset:23
#, fuzzy, c-format
msgid "Diadocha %s"
msgstr "Dittatrice"

#: data/nation/majapahit.ruleset:3
msgid "Majapahit"
msgstr "Majapahit"

#: data/nation/majapahit.ruleset:4
msgid "?plural:Majapahit"
msgstr "?plural:Majapahit"

#: data/nation/majapahit.ruleset:7
#, fuzzy
msgid ""
"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
"troops to his own advantage by having them defeat his enemies and then "
"expelling them. The Majapahit, centered in eastern Java, was heavily "
"influenced by Buddhism and Hinduism and was a major regional power in the "
"insular Southeast Asian world, a position which allowed them to control much "
"of the trade between China, India and the Middle East. They lasted until "
"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
"Islam in the Indonesian world."
msgstr ""
"Questo impero è nato nel 1293 D.C. quando un principe locale utilizzato "
"truppe di invasione della dinastia Yuan a proprio vantaggio facendoli "
"sconfiggere i suoi nemici per poi espellerli. Il Majapahit, centrato nella "
"parte orientale di Java, è stato fortemente influenzato dal buddismo e "
"dall'induismo ed è stata una grande potenza regionale nel mondo insulare del "
"sud est asiatico, una posizione che ha permesso loro di controllare gran "
"parte degli scambi tra Cina, India e Medio Oriente. L'impero perdurò fino al "
"500 quando furono eclissati dal Sultanato di Malacca e il sorgere dell'Islam "
"nel mondo indonesiano."

#: data/nation/malagasy.ruleset:3
msgid "Malagasy"
msgstr "Malgascio"

#: data/nation/malagasy.ruleset:4
msgid "?plural:Malagasies"
msgstr "Malgasci"

#: data/nation/malagasy.ruleset:6
msgid ""
"The Malagasy are the people of Madagascar. For centuries, tribes from "
"Indonesia, East Africa and the Arab world have gathered on the island."
msgstr ""
"I Malgasci sono popolazioni del Madagascar. Per secoli, le tribù "
"dall'Indonesia, Est Africa e dal mondo arabo hanno colonizzato l'isola."

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "High Commissioner %s"
msgstr "Alto commissario"

#: data/nation/malagasy.ruleset:22
#, fuzzy, c-format
msgid "?female:High Commissioner %s"
msgstr "Alta commissario"

#: data/nation/malawian.ruleset:3
#, fuzzy
msgid "Malawian"
msgstr "Mali"

#: data/nation/malawian.ruleset:4
#, fuzzy
msgid "?plural:Malawians"
msgstr "Mali"

#: data/nation/malawian.ruleset:6
msgid ""
"Called Nyasaland by the British, Malawi adopted its current name, referring "
"to the old Maravi Empire upon independence in 1964. The country's politics "
"were dominated by Dr. Hastings Banda for three decades, until he was "
"stripped of his titles in 1993."
msgstr ""

#: data/nation/malaysian.ruleset:3
msgid "Malaysian"
msgstr "Malese"

#: data/nation/malaysian.ruleset:4
msgid "?plural:Malaysians"
msgstr "?plural:Malesi"

#: data/nation/malaysian.ruleset:6
msgid ""
"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
"the early 14th century."
msgstr ""
"La Malesia è nata con la fondazione di Malacca (Melaka) da parte di "
"Parameswara all'inizio del quattordicesimo secolo."

#: data/nation/maldivian.ruleset:3
#, fuzzy
msgid "Maldivian"
msgstr "Belga"

#: data/nation/maldivian.ruleset:4
#, fuzzy
msgid "?plural:Maldivians"
msgstr "Mali"

#: data/nation/maldivian.ruleset:6
msgid ""
"The Maldives are an archipelago in the Indian Ocean and the smallest country "
"of Asia. According to tradition, the Maldives became a united sultanate when "
"the Cholas were expelled in the 12th century. The islands were a British "
"protectorate from 1887 to 1965. The monarchy was abolished three years after "
"independence. Today, the Maldives are above all known as a tourist "
"destination."
msgstr ""

#: data/nation/malian.ruleset:3
msgid "Malian"
msgstr "Mali"

#: data/nation/malian.ruleset:4
msgid "?plural:Malians"
msgstr "Mali"

#: data/nation/malian.ruleset:6
msgid ""
"Mali is a large country in Western Africa. Once part of French Sudan, it "
"gained independence together with Senegal in 1959."
msgstr ""

#: data/nation/maltese.ruleset:3
#, fuzzy
msgid "Maltese"
msgstr "Maschio"

#: data/nation/maltese.ruleset:4
#, fuzzy
msgid "?plural:Maltese"
msgstr "Singalesi"

#: data/nation/maltese.ruleset:6
msgid ""
"Malta was first settled around 5200 BCE. Over the centuries, the islands "
"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
"Hospitaller, French, and British. Malta became independent in 1964 and "
"joined the EU in 2004."
msgstr ""

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Master %s"
msgstr "Laser"

#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
#: data/nation/teutonic.ruleset:30
#, fuzzy, c-format
msgid "Mistress %s"
msgstr "Granduchessa"

#: data/nation/mamluk.ruleset:3
msgid "Mamluk"
msgstr ""

#: data/nation/mamluk.ruleset:4
#, fuzzy
msgid "?plural:Mamluks"
msgstr "Mali"

#: data/nation/mamluk.ruleset:6
msgid ""
"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
"They held important roles in several Muslim countries. In 1250, they created "
"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
"Mamluks until it was conquered by the Ottoman Turks in 1517."
msgstr ""

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Base"

#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
#: data/nation/turkishcypriot.ruleset:26
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Mansa"

#: data/nation/manchu.ruleset:3
msgid "Manchu"
msgstr "Mancese"

#: data/nation/manchu.ruleset:4
msgid "?plural:Manchus"
msgstr "Mancesi"

#: data/nation/manchu.ruleset:6
msgid ""
"The Manchus were a semi-nomadic people originating from the region called "
"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
"China as the Manchu Empire until 1911."
msgstr ""
"I Manciu erano una popolazione seminomade originarie della zona denominata "
"Manciuria, nel nordest Asiatico. Nel diciassettesimo secolo conquistarono e "
"dominarono la Cina come Impero Manciu fino al 1911."

#: data/nation/manx.ruleset:3
msgid "Manx"
msgstr ""

#: data/nation/manx.ruleset:4
#, fuzzy
msgid "?plural:Manx"
msgstr "Mancesi"

#: data/nation/manx.ruleset:6
msgid ""
"The Isle of Man is an island in the British Isles located between Britain "
"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
"British Crown Dependency. In the Middle Ages it was the center of the "
"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
"noted for having the oldest still functioning parliament in the world, the "
"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
"Great Britain."
msgstr ""

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "Chief Minister %s"
msgstr "Primo Ministro"

#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
#: data/nation/zanzibari.ruleset:27
#, fuzzy, c-format
msgid "?female:Chief Minister %s"
msgstr "Primo Ministro"

#: data/nation/maori.ruleset:3
msgid "Maori"
msgstr "Maori"

#: data/nation/maori.ruleset:4
msgid "?plural:Maori"
msgstr "?plural:Maori"

#: data/nation/maori.ruleset:6
msgid ""
"The Maori are a Polynesian people that migrated to and settled the island "
"group that is now New Zealand. According to archeological evidence, the "
"migration commenced in the 900s and continued until the 1400s."
msgstr ""
"I Maori sono popolazioni Polinesiane che migrarono e colonizzarono l'isola "
"denominata attualmente Nuova Zelanda. Secondo prove archeologiche la "
"migrazione è iniziata nel 900 ed è continuata fino al 1400."

#: data/nation/mapuche.ruleset:3
msgid "Mapuche"
msgstr "Mapuche"

#: data/nation/mapuche.ruleset:4
msgid "?plural:Mapuche"
msgstr "?plural:Mapuche"

#: data/nation/mapuche.ruleset:7
msgid ""
"The Mapuche people successfully resisted the expansion of the Inka empire, "
"halting them at the Maule river in what is now central Chile. They proved to "
"be stubborn opponents of the Spanish, too, who, along with their Chilean "
"successors, took 300 years to conquer them."
msgstr ""
"Il popolo Mapuche ha resistito con successo all'espansione dell'impero Inka, "
"fermandoli al fiume Maule nel centro dell'odierno Cile. Hanno dimostrato di "
"essere testardi oppositori anche degli spagnoli che, assieme i loro "
"successori Cileni, hanno impiegato 300 anni per conquistarli."

#: data/nation/marathi.ruleset:3
msgid "Marathi"
msgstr ""

#: data/nation/marathi.ruleset:4
#, fuzzy
msgid "?plural:Marathis"
msgstr "?plural:Marziani"

#: data/nation/marathi.ruleset:6
msgid ""
"The Marathi are people who inhabit the state of Maharashtra in India. In the "
"17th century, the Marathi prince Shivaji established the Maratha "
"confederacy, waging war on the Moghul empire and eventually replacing the "
"Moghuls as the main power on the Indian subcomtinent."
msgstr ""

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "High Brahmin %s"
msgstr "Re Supremo"

#: data/nation/marathi.ruleset:37
#, fuzzy, c-format
msgid "?female:High Brahmin %s"
msgstr "Druida"

#: data/nation/marshallese.ruleset:3
#, fuzzy
msgid "Marshallese"
msgstr "Controlli"

#: data/nation/marshallese.ruleset:4
#, fuzzy
msgid "?plural:Marshallese"
msgstr "Singalesi"

#: data/nation/marshallese.ruleset:6
msgid ""
"The Marshall Islands is a country in the Western Pacific, just north of the "
"Equator, consisting of a large number of islands and atolls. Populated "
"primarily by Micronesians, the islands became an independent republic in "
"free association with the United States in 1986. In the mid-20th the United "
"States carried out numerous nuclear tests on the islands."
msgstr ""

#: data/nation/martian.ruleset:3
msgid "Martian"
msgstr "Marziano"

#: data/nation/martian.ruleset:4
msgid "?plural:Martians"
msgstr "?plural:Marziani"

#: data/nation/martian.ruleset:6
#, fuzzy
msgid "Marsmen landed on Earth in 4000 BCE!"
msgstr "I marziani atterrarono sulla terra nel 4000 Avanti Cristo!"

#: data/nation/mauritanian.ruleset:3
#, fuzzy
msgid "Mauritanian"
msgstr "Cartaginese"

#: data/nation/mauritanian.ruleset:4
#, fuzzy
msgid "?plural:Mauritanians"
msgstr "?plural:Marziani"

#: data/nation/mauritanian.ruleset:6
msgid ""
"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
"African worlds meet. Mauritania became Islamized from the 11th century "
"onwards. Colonized by France in the 19th century, the country became an "
"independent republic in 1960."
msgstr ""

#: data/nation/mauritian.ruleset:3
#, fuzzy
msgid "Mauritian"
msgstr "Marziano"

#: data/nation/mauritian.ruleset:4
#, fuzzy
msgid "?plural:Mauritians"
msgstr "?plural:Marziani"

#: data/nation/mauritian.ruleset:6
msgid ""
"Mauritius is an island in the Indian Ocean. It was first settled by the "
"Dutch, who named it after Maurice of Nassau. The island is famous for being "
"the habitat of the dodo, which was was brought to extinction within a "
"century after its discovery. The Dutch abandoned the island in 1710 and "
"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
"the island was captured by the British. The island became independent in "
"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
"The population is mostly of Indian, African and European origin."
msgstr ""

#: data/nation/mazovian.ruleset:3
#, fuzzy
msgid "Mazovian"
msgstr "Mali"

#: data/nation/mazovian.ruleset:4
#, fuzzy
msgid "?plural:Mazovians"
msgstr "Mali"

#: data/nation/mazovian.ruleset:6
msgid "Mazovia is a historic and geographic region of central-eastern Poland."
msgstr ""

#: data/nation/mecklenburgian.ruleset:3
msgid "Mecklenburgian"
msgstr ""

#: data/nation/mecklenburgian.ruleset:4
#, fuzzy
msgid "?plural:Mecklenburgians"
msgstr "?plural:Belgi"

#: data/nation/mecklenburgian.ruleset:6
msgid ""
"Mecklenburg was erected in the 12th century. Its ruling house, the "
"Obrodites, were of Slavic origin - unique amongst the German states. The "
"dynasty remained in power for eight centuries. The Duchy was divided into "
"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
"Mecklenburg got the reputation of being the most backward of the German "
"states; its feudal institutions were abolished only at the downfall of the "
"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
"German state of Mecklenburg-Cispomerania."
msgstr ""

#: data/nation/median.ruleset:3
#, fuzzy
msgid "Median"
msgstr "Indiano"

#: data/nation/median.ruleset:4
#, fuzzy
msgid "?plural:Medians"
msgstr "?plural:Indiani"

#: data/nation/median.ruleset:6
msgid ""
"Media was an ancient Iranian state that was created by a Western Iranic "
"people, the Medes, relatives of the European Scythians. Their state preceded "
"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
"of the Persians against the Median ruler Astyages. It was the first multi-"
"ethnic empire and controlled a vast area spanning from the Halys river to "
"what is now Afghanistan."
msgstr ""

#: data/nation/median.ruleset:31
#, fuzzy, c-format
msgid "%s Shahanshah"
msgstr "Khan"

#: data/nation/messapian.ruleset:3
#, fuzzy
msgid "Messapian"
msgstr "Opzioni dei messaggi"

#: data/nation/messapian.ruleset:4
#, fuzzy
msgid "?plural:Messapians"
msgstr "?plural:Persiani"

#: data/nation/messapian.ruleset:6
msgid ""
"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
"Romans."
msgstr ""

#. TRANS: The second letter in "Metis" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/metis.ruleset:6
#, fuzzy
msgid "Metis"
msgstr "Magnetismo"

#: data/nation/metis.ruleset:7
#, fuzzy
msgid "?plural:Metis"
msgstr "?plural:Messicani"

#: data/nation/metis.ruleset:9
msgid ""
"The Metis are a people of mixed First Nations (Native American) and European "
"(mostly French) descendance living mainly in the Canadian prairie provinces. "
"Together with the First Nations and the Inuit they form one of the three "
"indigenous groups of Canada. In the 19th century the Metis repeatedly "
"rebelled against the British and Canadian authorities."
msgstr ""

#: data/nation/mexican.ruleset:3
msgid "Mexican"
msgstr "Messicano"

#: data/nation/mexican.ruleset:4
msgid "?plural:Mexicans"
msgstr "?plural:Messicani"

#: data/nation/mexican.ruleset:6
msgid ""
"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
"It achieved independence from Spain in 1821. For most of the 19th century "
"the country was wrecked by rebellions and foreign invasions losing more than "
"half of its territory to the United States. A liberal constitution was "
"proclaimed in 1857, leading to ten years of civil war between liberals and "
"conservatives, in which the latter crowned Maximilian of Austria as emperor "
"under French occupation. The French and conservatives were ultimately "
"defeated by the liberals of Benito Juarez in 1867. Mexico entered the modern "
"era under Porifirio Diaz (1876-1911) but social inequality and political "
"repression led to the Mexican Revolution of 1910 which left more than a "
"million dead. The Revolution led to the establishment of a corporatist one "
"party state in 1929. Only in 2000 did Mexico see its first democratic "
"transfer of power."
msgstr ""

#: data/nation/miao.ruleset:3
msgid "Miao"
msgstr ""

#: data/nation/miao.ruleset:4
#, fuzzy
msgid "?plural:Miao"
msgstr "?plural:Maori"

#: data/nation/miao.ruleset:6
msgid ""
"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
"of their nation. Most Miao live in southern China, but there is a "
"significant diaspora in southeast Asian countries as well as Europe and "
"North America, of which many belong to the \"Hmong\" sub-group."
msgstr ""

#: data/nation/micronesian.ruleset:3
#, fuzzy
msgid "Micronesian"
msgstr "Indonesiano"

#: data/nation/micronesian.ruleset:4
#, fuzzy
msgid "?plural:Micronesian"
msgstr "Polinesiani"

#: data/nation/micronesian.ruleset:6
msgid ""
"Micronesia is located in the Central Western Pacific. The site of several "
"ancient seafaring cultures, nowadays most of the region is governed by the "
"Federated States of Micronesia."
msgstr ""

#: data/nation/mikmaq.ruleset:3
msgid "Mi'kmaq"
msgstr ""

#: data/nation/mikmaq.ruleset:4
#, fuzzy
msgid "?plural:Mi'kmaq"
msgstr "Himyariti"

#: data/nation/mikmaq.ruleset:6
msgid ""
"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
"under French suzerainty. French rule gave way to English and English to "
"Canadian."
msgstr ""

#: data/nation/milanese.ruleset:3
#, fuzzy
msgid "Milanese"
msgstr "Taiwanese"

#: data/nation/milanese.ruleset:4
#, fuzzy
msgid "?plural:Milanese"
msgstr "?plural:Taiwanesi"

#: data/nation/milanese.ruleset:6
msgid ""
"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
"domination after the Napoleonic War. In 1859 it was annexed by Italy."
msgstr ""

#: data/nation/miskito.ruleset:3
#, fuzzy
msgid "Miskito"
msgstr "Visione"

#: data/nation/miskito.ruleset:4
#, fuzzy
msgid "?plural:Miskito"
msgstr "Muskogee"

#: data/nation/miskito.ruleset:6
msgid ""
"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
"long-lasting political relationship with the British Empire, whose interests "
"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
"constructed Miskito 'kingdom' was formed in that year and a dynasty "
"established by kings who went by English names and came under formal British "
"protectorate status in 1740. Official protectorate status ended a century "
"later and in 1894 the Nicaraguan government incorporated the territory."
msgstr ""

#: data/nation/mitanni.ruleset:3
msgid "Mitanni"
msgstr ""

#: data/nation/mitanni.ruleset:4
#, fuzzy
msgid "?plural:Mitanni"
msgstr "?plural:Maori"

#: data/nation/mitanni.ruleset:6
msgid ""
"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
"during which it rivalled Egypt."
msgstr ""

#: data/nation/mixtec.ruleset:3
#, fuzzy
msgid "Mixtec"
msgstr "Miniera"

#: data/nation/mixtec.ruleset:4
#, fuzzy
msgid "?plural:Mixtecs"
msgstr "?plural:Aztechi"

#. TRANS: The first letter in "Nuu" should be
#. TRANS: U+00D1 LATIN CAPITAL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#: data/nation/mixtec.ruleset:9
msgid ""
"The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
"The Mixtec territory was formed by a large number of city states. The Mixtec "
"ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 CE, was "
"famous in all of ancient Mexico. In the late 15th century most of the Mixtec "
"territory was occupied by the Aztecs, though parts remained independent "
"until the arrival of the Spanish. Nowadays there are about 700,000 Mixtecs "
"living in the Mexican states of Oaxaca, Guerrero and Puebla, as well as in "
"emigrant communities in Northern Mexico and the US."
msgstr ""

#: data/nation/moldovan.ruleset:3
msgid "Moldovan"
msgstr "Moldavo"

#: data/nation/moldovan.ruleset:4
msgid "?plural:Moldovans"
msgstr "Moldavi"

#: data/nation/moldovan.ruleset:6
#, fuzzy
msgid ""
"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
"Moldova gained independence from the Soviet Union in 1991."
msgstr ""
"La Moldavia fu conquistata dall'impero Ottomano nel sedicesimo secolo. In "
"seguito, nel 1812 la Moldova divenne parte dell'impero Russo. Dal 1918 la "
"Moldavia era parte della Romania fino alla sua inclusione nell'Unione "
"Sovietica nel 1940. La moderna Repubblica Moldova ha guadagnato "
"l'indipendenza dall'Unione Sovietica nel 1991."

#: data/nation/moluccan.ruleset:3
#, fuzzy
msgid "Moluccan"
msgstr "Moldavo"

#: data/nation/moluccan.ruleset:4
#, fuzzy
msgid "?plural:Moluccans"
msgstr "Moldavi"

#: data/nation/moluccan.ruleset:6
msgid ""
"The Moluccas, known as the Spice Islands during the era of colonizations, "
"are an island group in the Indonesian archipelago. Inhabited by Malay "
"peoples, the islands were contested by the Spanish, Portuguese and English "
"but ended up under firm Dutch control by the 16th century. During the "
"decolonization process many Moluccans sided with the Dutch East Indies Army. "
"This, and the centralism exerted by Java after Indonesia's independence in "
"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
"The rebellion was crushed, but a government in exile continues to operate, "
"not recognized by any country."
msgstr ""

#: data/nation/monegasque.ruleset:3
#, fuzzy
msgid "Monegasque"
msgstr "Basco"

#: data/nation/monegasque.ruleset:4
#, fuzzy
msgid "?plural:Monegasque"
msgstr "?plural:Mongoli"

#: data/nation/monegasque.ruleset:6
msgid ""
"With only two square kilometers, Monaco is the second smallest country in "
"the world. It has been ruled by the Grimaldi dynasty ever since the country "
"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
"territory to France. The principality is noted for its absence of income "
"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
"percent of the population. In terms of GDP per capita Monaco is the "
"wealthiest country in the world by a large margin."
msgstr ""

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "Minister of State %s"
msgstr "Primo Ministro"

#: data/nation/monegasque.ruleset:29
#, fuzzy, c-format
msgid "?female:Minister of State %s"
msgstr "Primo Ministro"

#: data/nation/mon.ruleset:3
#, fuzzy
msgid "Mon"
msgstr "Don"

#: data/nation/mon.ruleset:4
#, fuzzy
msgid "?plural:Mons"
msgstr "?plural:Mongoli"

#: data/nation/mon.ruleset:6
msgid ""
"The Mon people were among the earliest inhabitants of Southeast Asia and "
"instrumental in the spread of Buddhism in the region."
msgstr ""

#: data/nation/montenegrin.ruleset:3
#, fuzzy
msgid "Montenegrin"
msgstr "Continente"

#: data/nation/montenegrin.ruleset:4
#, fuzzy
msgid "?plural:Montenegrins"
msgstr "?plural:Mongoli"

#: data/nation/montenegrin.ruleset:6
msgid ""
"Montenegro is a small country on the Balkans, the last to be conquered by "
"the Ottomans and the first to become independent again. Part of Yugoslavia "
"in the 20th century, it dissolved its union with Serbia in 2006."
msgstr ""

#: data/nation/moravian.ruleset:3
#, fuzzy
msgid "Moravian"
msgstr "Mali"

#: data/nation/moravian.ruleset:4
#, fuzzy
msgid "?plural:Moravians"
msgstr "Mali"

#: data/nation/moravian.ruleset:6
msgid ""
"Great Moravia was a Slavic medieval monarchy whose center was located in the "
"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
"The first ruler and founder of this state was duke Mojmir I. The Great "
"Moravian state was destroyed as a result of the Hungarian invasion from the "
"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
"Empire, Moravia was turned into a principality, which was in a personal "
"union with Bohemia for most of its history."
msgstr ""

#: data/nation/mordvin.ruleset:3
#, fuzzy
msgid "Mordvin"
msgstr "Mordor"

#: data/nation/mordvin.ruleset:4
#, fuzzy
msgid "?plural:Mordvins"
msgstr "Moldavi"

#: data/nation/mordvin.ruleset:6
msgid ""
"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
"of the Russian Federation."
msgstr ""

#: data/nation/moroccan.ruleset:3
#, fuzzy
msgid "Moroccan"
msgstr "Moldavo"

#: data/nation/moroccan.ruleset:4
#, fuzzy
msgid "?plural:Moroccans"
msgstr "Moldavi"

#: data/nation/moroccan.ruleset:6
msgid ""
"Modern Morocco gained independence in 1956. However, the area has been "
"inhabited since at least 8000 BCE. In classical times the region was known "
"as Mauretania."
msgstr ""

#: data/nation/mozambican.ruleset:3
#, fuzzy
msgid "Mozambican"
msgstr "Americano"

#: data/nation/mozambican.ruleset:4
#, fuzzy
msgid "?plural:Mozambicans"
msgstr "Mali"

#: data/nation/mozambican.ruleset:6
msgid ""
"Mozambique is a country in Southeast Africa. It gained independence from "
"Portugal in 1975."
msgstr ""

#: data/nation/mughal.ruleset:3
#, fuzzy
msgid "Mughal"
msgstr "Maschio"

#: data/nation/mughal.ruleset:4
#, fuzzy
msgid "?plural:Mughals"
msgstr "Mali"

#: data/nation/mughal.ruleset:6
msgid ""
"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
"modern era."
msgstr ""

#: data/nation/muscovite.ruleset:3
msgid "Muscovite"
msgstr ""

#: data/nation/muscovite.ruleset:4
#, fuzzy
msgid "?plural:Muscovites"
msgstr "?plural:Aztechi"

#: data/nation/muscovite.ruleset:6
msgid ""
"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
"power through alliances with the Golden Horde and the Orthodox Church, "
"eventually subduing surrounding cities and principalities including the "
"Novgorod Republic."
msgstr ""

#: data/nation/muskogee.ruleset:3
msgid "Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:4
msgid "?plural:Muskogee"
msgstr "Muskogee"

#: data/nation/muskogee.ruleset:5
msgid "American"
msgstr "Americano"

#: data/nation/muskogee.ruleset:6
msgid ""
"The Muskogee was a confederacy of North American tribes, including the "
"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
"during the early 1800s."
msgstr ""
"Il Muskogee era una confederazione di tribù del Nord America che includevano "
"i Creek, i Seminole, i Choctaw ed i Chickasaw. Essi abitavano la zona degli "
"odierni stati statunitensi della Georgia e Alabama. Le tribù dei Creek e dei "
"Seminole formarono uno stato sovrano conosciuto come lo \"Stato di Muskogee"
"\" durante i primi del 1800."

#: data/nation/mwiska.ruleset:3
#, fuzzy
msgid "Mwiska"
msgstr "Mwamikazi"

#: data/nation/mwiska.ruleset:4
#, fuzzy
msgid "?plural:Mwiska"
msgstr "?plural:Svizzeri"

#: data/nation/mwiska.ruleset:6
msgid ""
"Comprising five states, variously described as chiefdoms and kingdoms, the "
"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
"people at the time of Spanish conquest. The two largest of the Mwiska "
"states, Zipa and Zaque, were at conflict with one another when the Spanish "
"came on the scene, with the former being more successful than the latter. "
"Spanish conquest was fairly quick, however, and no rebellion took place "
"after 1541 and the language went extinct in the 18th century."
msgstr ""

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "Cacique %s"
msgstr "Cacike"

#: data/nation/mwiska.ruleset:26
#, fuzzy, c-format
msgid "?female:Cacique %s"
msgstr "?female:Cacike"

#: data/nation/namibian.ruleset:3
#, fuzzy
msgid "Namibian"
msgstr "Numida"

#: data/nation/namibian.ruleset:4
#, fuzzy
msgid "?plural:Namibians"
msgstr "Numidiani"

#: data/nation/namibian.ruleset:7
msgid ""
"Although European Powers long neglected the desertic African Southwest, the "
"German Empire established a colony there in the late nineteenth century. "
"After losing World War I, the territory became a mandate under the "
"responsibility of the Union of South Africa. It finally became independent "
"in 1990, under the name of Namibia."
msgstr ""

#: data/nation/nauruan.ruleset:3
msgid "Nauruan"
msgstr ""

#: data/nation/nauruan.ruleset:4
#, fuzzy
msgid "?plural:Nauruans"
msgstr "?plural:Nigeriani"

#: data/nation/nauruan.ruleset:6
msgid ""
"Called Pleasant Island by the European colonizers, Nauru is an island in the "
"South Pacific. The island was first settled by Austronesian peoples around "
"1000 BCE. European contacts led to internecine tribal warfare which "
"decimated the population. Nauru was annexed by the German Empire in 1888 but "
"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
"became independent. Thanks to its enormous phosphate resources, Nauru was "
"for some time the most developed third world country and one of the world's "
"richest countries per capita. With the exhaustion of the phosphate reserves "
"the country has fallen on economic hard times. Offshore banking, immigrant "
"detention centers and musicals have proven unsuccessful to replace phosphate "
"as source of income. Nauru is the world's third smallest country by size, "
"second smallest by population. It is the smallest country in the Southern "
"Hemisphere and the world's smallest republic."
msgstr ""

#: data/nation/navajo.ruleset:3
msgid "Navajo"
msgstr ""

#: data/nation/navajo.ruleset:4
#, fuzzy
msgid "?plural:Navajo"
msgstr "?plural:Nazioni Unite"

#. TRANS: The last letter in "Dine" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#: data/nation/navajo.ruleset:9
msgid ""
"The Navajo or Dine are the most populous Native American nation of the "
"United States. They are closely related to the Apache. Their language is "
"famous for being one of the world's most complex."
msgstr ""

#: data/nation/neapolitan.ruleset:3
#, fuzzy
msgid "Neapolitan"
msgstr "Mali"

#: data/nation/neapolitan.ruleset:4
#, fuzzy
msgid "?plural:Neapolitans"
msgstr "Mali"

#: data/nation/neapolitan.ruleset:6
msgid ""
"For centuries the Kingdom of Naples was the largest country on the Italian "
"Peninsula. Many European powers showed interest in the kingdom and its "
"throne changed hands many times. After the Napoleonic Era it was merged with "
"the Kingdom of Sicily."
msgstr ""

#: data/nation/nenets.ruleset:3
msgid "Nenets"
msgstr ""

#: data/nation/nenets.ruleset:4
#, fuzzy
msgid "?plural:Nenets"
msgstr "?plural:Venezuelani"

#: data/nation/nenets.ruleset:6
msgid ""
"The Nenets are a people living in north-western Russia and the most populous "
"among the Samoyed peoples."
msgstr ""

#: data/nation/nepali.ruleset:3
#, fuzzy
msgid "Nepali"
msgstr "Bengali"

#: data/nation/nepali.ruleset:4
#, fuzzy
msgid "?plural:Nepalis"
msgstr "?plural:Bengali"

#: data/nation/nepali.ruleset:6
msgid ""
"Nepal is a landlocked country located in the Himalayas. Long a multi-"
"cultural and multi-lingual nation, its history is characterized by its "
"location between India and China. The Nepalese principalities were united "
"into one kingdom in the 18th century. Nepal became a republic in 2008."
msgstr ""

#: data/nation/nestorian.ruleset:5
#, fuzzy
msgid "Nestorian"
msgstr "Rete"

#: data/nation/nestorian.ruleset:6
#, fuzzy
msgid "?plural:Nestorians"
msgstr "?plural:Austriaci"

#: data/nation/nestorian.ruleset:8
msgid ""
"Legends of Prester John circulated in Europe from the 12th through 17th "
"centuries. The stories told of a Nestorian Christian nation beyond the "
"boundaries of the European world; over time the location of the kingdom "
"moved from India to Central Asia to Ethiopia. The land contained "
"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
"the country was believed to be on the other side of the Muslim world, many "
"Europeans hoped Prester John would be a valuable ally in their quest to end "
"Muslim rule of the Holy Land."
msgstr ""

#: data/nation/newfoundland.ruleset:3
#, fuzzy
msgid "Newfoundland"
msgstr "Neozelandese"

#: data/nation/newfoundland.ruleset:4
#, fuzzy
msgid "?plural:Newfoundlanders"
msgstr "Neozelandesi"

#: data/nation/newfoundland.ruleset:7
msgid ""
"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
"though around 1000 CE for a short time Vikings also settled there. From the "
"late 15th century onward Newfoundland was visited by the Portuguese and "
"English. England and France contested the island until 1713, when France "
"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
"the Province of Newfoundland and Labrador."
msgstr ""

#: data/nation/newzealand.ruleset:3
msgid "New Zealand"
msgstr "Neozelandese"

#: data/nation/newzealand.ruleset:4
msgid "?plural:New Zealanders"
msgstr "Neozelandesi"

#: data/nation/newzealand.ruleset:6
msgid ""
"The island group of New Zealand was annexed by Britain in 1840. Following a "
"royal proclamation in 1907, the country became an independent dominion "
"within the Commonwealth of Nations."
msgstr ""
"Il gruppo di isole della Nuova Zelanda furono annesse all'impero Britannico "
"nel 1840. In seguito ad una direttiva reale nel 1907, la Nuova Zelanda "
"divenne una nazione indipendente all'interno del Commonwealth."

#: data/nation/nicaraguan.ruleset:3
msgid "Nicaraguan"
msgstr ""

#: data/nation/nicaraguan.ruleset:4
#, fuzzy
msgid "?plural:Nicaraguans"
msgstr "?plural:Nigeriani"

#: data/nation/nicaraguan.ruleset:6
msgid ""
"The largest of the Central American republics, Nicaragua is known for its "
"turbulent history. The country lived through numerous civil wars and foreign "
"interventions until Anastasio Somoza established a notoriously corrupt "
"dictatorship in the 1930s. His family continued to rule until 1979, when the "
"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
"of civil war between the sandinista government and the contras."
msgstr ""

#: data/nation/nigerian.ruleset:3
msgid "Nigerian"
msgstr "Nigeriano"

#: data/nation/nigerian.ruleset:4
msgid "?plural:Nigerians"
msgstr "?plural:Nigeriani"

#: data/nation/nigerian.ruleset:6
#, fuzzy
msgid ""
"Nigeria won full independence from British rule in 1960. It is the most "
"populous country of Africa."
msgstr ""
"La Nigeria ha guadagnato la completa indipendenza dal dominio Inglese nel "
"1960."

#: data/nation/nigerien.ruleset:3
#, fuzzy
msgid "Nigerien"
msgstr "Nigeriano"

#: data/nation/nigerien.ruleset:4
#, fuzzy
msgid "?plural:Nigeriens"
msgstr "?plural:Nigeriani"

#: data/nation/nigerien.ruleset:6
msgid ""
"Niger is a country in the Sahel region of West Africa, named after the Niger "
"river. It achieved independence from France in 1960. Since then it has been "
"ruled intermittently by civil and military governments. One of the poorest "
"countries in the world, Niger ranks rock bottom in international rankings "
"such as the Human Development Index. Niger has both the highest fertility "
"rate and infant mortality rate in the world. Niger should not be confused "
"with Nigeria."
msgstr ""

#. TRANS: The fourth letter in "Nimiipuu" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00ED.
#: data/nation/nimiipuu.ruleset:6
msgid "Nimiipuu"
msgstr ""

#: data/nation/nimiipuu.ruleset:7
#, fuzzy
msgid "?plural:Nimiipuu"
msgstr "Numidiani"

#. TRANS: The last letter in "Perce" should be
#. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E9.
#: data/nation/nimiipuu.ruleset:12
msgid ""
"The Nimiipuu, or the 'Real People', in their own language, are better known "
"as the 'Nez Perce'. This Native American nation covered parts of Washington, "
"Oregon, Montana and Idaho and consisted of more than 70 permanent villages "
"in 1800. At this time the population numbered about 6,000. After a defeat by "
"the American cavalry on October 5, 1877, the Nimiipuu were moved to "
"reservations. The elected Nez Perce Tribal Executive Committee now governs "
"tribal affairs."
msgstr ""

#: data/nation/norman.ruleset:3
msgid "Norman"
msgstr "Normanno"

#: data/nation/norman.ruleset:4
msgid "?plural:Normans"
msgstr "Normanni"

#: data/nation/norman.ruleset:6
msgid ""
"After several devastating Viking raids on what is today northern France and "
"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
"invaded England in 1066."
msgstr ""
"Dopo varie devastanti incursioni vichinghe in quella che è oggi la Francia "
"settentrionale e l'assedio di Parigi, il Re Francese Carlo il Semplice "
"concesse al capo vichingo Rollo un feudo nella zona. Questo feudo si è "
"successivamente evoluto nel Ducato di Normandia, da cui il famoso duca "
"Guglielmo II \"il Conquistatore\" invase l'Inghilterra nel 1066."

#: data/nation/northkorean.ruleset:3
msgid "North Korean"
msgstr "Nord Coreano"

#: data/nation/northkorean.ruleset:4
msgid "?plural:North Koreans"
msgstr "Nord Coreani"

#: data/nation/northkorean.ruleset:6
#, fuzzy
msgid ""
"In 1945 Korea was split by the Soviet Union and the United States into two "
"states along the 38th parallel, forming North Korea and South Korea. 60 "
"years on, North Korea remains a communist state of the Stalinist type."
msgstr ""
"Nel 1945 la Corea fu divisa dagli Stati Unite e dall'Unione Sovietica in due "
"stati lungo il trentottesimo parallelo, formando la Corea del Nord e del "
"Sud. Sessanta anni dopo, la Corea del Nord rimane uno stato comunista di "
"tipo Stanilista."

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "Dear Leader %s"
msgstr "Gran condottiero"

#: data/nation/northkorean.ruleset:25
#, fuzzy, c-format
msgid "?female:Dear Leader %s"
msgstr "Gran condottrice"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "Great Leader %s"
msgstr "Gran condottiero"

#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Leader %s"
msgstr "Gran condottrice"

#: data/nation/northumbrian.ruleset:3
#, fuzzy
msgid "Northumbrian"
msgstr "Nord Coreano"

#: data/nation/northumbrian.ruleset:4
#, fuzzy
msgid "?plural:Northumbrians"
msgstr "Normanni"

#: data/nation/northumbrian.ruleset:6
msgid ""
"The Northumbria was a Medieval kingdom of the Angles, in what is now "
"northern England and southern Scotland. It was created after the unification "
"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
msgstr ""

#: data/nation/norwegian.ruleset:3
msgid "Norwegian"
msgstr "Norvegese"

#: data/nation/norwegian.ruleset:4
msgid "?plural:Norwegians"
msgstr "Norvegesi"

#: data/nation/norwegian.ruleset:6
#, fuzzy
msgid ""
"After centuries of Danish rule, the Norwegians made their own constitution "
"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
"independence after a union with Sweden."
msgstr ""
"Dopo secoli di dominio Danese, i Norvegesi redassero la loro costituzione in "
"Eidsvoll, nel 1814. Successivamente, nel 1905, i Norvegesi acquisirono la "
"loro indipendenza staccandosi dalla Svezia."

#: data/nation/novgorodian.ruleset:3
msgid "Novgorodian"
msgstr ""

#: data/nation/novgorodian.ruleset:4
#, fuzzy
msgid "?plural:Novgorodians"
msgstr "?plural:Nigeriani"

#: data/nation/novgorodian.ruleset:6
msgid ""
"The Novgorod Republic was was a large Medieval Russian state that stretched "
"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
"15th centuries and was centered on the city of Novgorod."
msgstr ""

#: data/nation/nubian.ruleset:3
msgid "Nubian"
msgstr "Nubian"

#: data/nation/nubian.ruleset:4
msgid "?plural:Nubians"
msgstr "Nubian"

#: data/nation/nubian.ruleset:6
#, fuzzy
msgid ""
"A succession of kingdoms stretching roughly from the 1st to the 6th "
"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
"of gold, slaves and soldiers to the south. The border between the two "
"nations fluctuated time and time again. Lower Nubia was at times ruled by "
"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
"Roman garrison with its famed archers. Nubia was a nation shaped by its "
"position between the Mediterranean world and the African interior. Large "
"Nubian states centered on Napata and later Meroe broke into smaller "
"Christian kingdoms which persisted into medieval times before being "
"conquered by Muslim Arabs."
msgstr ""
"Un susseguirsi di regni che si estendevano approssimativamente dalla prima "
"fino alla sesta cascata del fiume Nilo, nel moderno Sudan ed Egitto, la "
"Nubia è stato il perenne vicino dell'antico Egitto, oltre che concorrente, "
"partner commerciale, nemico e fonte di oro, schiavi e soldati dal sud. Il "
"confine tra le due nazioni è variato più volte. La bassa Nubia è stata "
"talvolta governata dall'Egitto. La venticinquesima dinastia d'Egitto, "
"d'altra parte, era una dinastia nubiana, quella che ha visto il conflitto "
"con l'Assiria, che alla fine staccato l'Egitto dalla Nubia. Un breve "
"conflitto si è verificato con Roma nel 24 A.C., quando gli eserciti Nubiani "
"ruppero le guarnigioni romane con i suoi famosi arcieri. Nubia era una "
"nazione scolpita dalla sua posizione tra il mondo mediterraneo e l'interno "
"dell'Africa. I grandi stati Nubiani, con capitale Napata e successivamente "
"Meroe si divisero in piccoli regni cristiani che perdurarono fino all'epoca "
"medioevale prima di essere conquistati dagli Arabi Mussulmani."

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraone"

#: data/nation/nubian.ruleset:33
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Faraonessa"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Gran Faraone"

#: data/nation/nubian.ruleset:34
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Gran Faraonessa"

#: data/nation/numidian.ruleset:3
msgid "Numidian"
msgstr "Numida"

#: data/nation/numidian.ruleset:4
msgid "?plural:Numidians"
msgstr "Numidi"

#: data/nation/numidian.ruleset:7
msgid ""
"The Numidians were an ancient Berber people renowned for their horsemanship "
"who were composed of two main tribes in modern Algeria and Tunisia: the "
"Massyli in the east and the Massaesyli in the west. They were united under "
"King Massinissa, whose position was guaranteed by his Roman allies after the "
"2nd Punic War in which he aided the Romans in their defeat of the "
"Carthaginians. His unified kingdom was short-lived, however, as the west was "
"given to the Mauretanian king by the Romans following the death of King "
"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
"realm."
msgstr ""
"I Numidi erano un antico popolo berbero, rinomati per l'equitazione, che "
"erano composti da due tribù principali nella moderna Algeria e Tunisia: il "
"Massyli a est e la Massaesyli a ovest. Essi erano stati unificati sotto il "
"re Massinissa, la cui posizione era garantita dai suoi alleati romani dopo "
"la seconda guerra punica, dato che egli aveva aiutato i Romani a sconfiggere "
"i Cartaginesi. Il suo regno unificato fu di breve durata, tuttavia, in "
"quanto l'Occidente fu dato al Re di Mauritania dai Romani in seguito alla "
"morte del re Giugurta. Alla fine sia la Numidia che Mauritania sono stati "
"inclusi nel regno Romano."

#: data/nation/nuu-chah-nulth.ruleset:3
msgid "Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:4
msgid "?plural:Nuu-chah-nulth"
msgstr "Nuu-chah-nulth"

#: data/nation/nuu-chah-nulth.ruleset:7
msgid ""
"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
"American peoples to travel in the open ocean and hunt whales. They inhabited "
"most of what is now western Vancouver Island and now number over 8,000 "
"individuals. Like other people of the Pacific Northwest, they built large "
"wooden canoes and houses and lived in clan systems."
msgstr ""
"I Nuu-Chah-nulth sono una popolazione del Pacifico Nord Occidentale, uno dei "
"pochi popoli nativi americani che viaggiava in mare aperto e cacciava le "
"balene. Hanno abitato la maggior parte dell'odierna isola di Vancouver e "
"attualmente hanno una popolazione di oltre 8.000 individui. Come altre "
"civiltà del Pacifico nord-occidentale, hanno costruito con il legno grandi "
"canoe e le loro case e vivevano in un sistema di clan."

#: data/nation/occitan.ruleset:3
#, fuzzy
msgid "Occitan"
msgstr "Oceano"

#: data/nation/occitan.ruleset:4
#, fuzzy
msgid "?plural:Occitans"
msgstr "Ottomani"

#: data/nation/occitan.ruleset:6
msgid ""
"Although Occitania never had a real political unity (it consisted of several "
"counties and duchies in today's southern France), its culture enjoyed great "
"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
"being the language of troubadours. Its religious freedom allowed the "
"flourishing of Catharism, which was declared heretic by the Pope, and the "
"French kings took advantage of the subsequent crusade to annex its territory."
msgstr ""

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Visione"

#: data/nation/occitan.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Disconnettersi"

#: data/nation/ohlone.ruleset:2
#, fuzzy
msgid "Ohlone"
msgstr "Colonello"

#: data/nation/ohlone.ruleset:3
#, fuzzy
msgid "?plural:Ohlone"
msgstr "?plural:Cinesi"

#: data/nation/ohlone.ruleset:5
msgid ""
"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
"stretching from the San Francisco Bay south to the Salinas Valley. They "
"spoke eight distinct yet related languages and though they shared many "
"cultural traits common to other Native Californian peoples, the Ohlone were "
"also diverse in some finer aspects of culture. Their way of life changed "
"dramatically when the Spanish arrived in 1769 and disease and the injustices "
"of Mission life came to replace their earlier lives. Though the last fluent "
"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
"recognized as 7 tribes."
msgstr ""

#: data/nation/oldenburgian.ruleset:3
#, fuzzy
msgid "Oldenburgian"
msgstr "Algerino"

#: data/nation/oldenburgian.ruleset:4
#, fuzzy
msgid "?plural:Oldenburgians"
msgstr "Georgiani"

#: data/nation/oldenburgian.ruleset:6
msgid ""
"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
"when count Christian VI became king Christian I of Denmark, the country "
"entered into a personal union with Denmark. A second union with Denmark "
"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
"with Hanover to form the state of Lower Saxony."
msgstr ""

#: data/nation/oldprussian.ruleset:3
#, fuzzy
msgid "Old Prussian"
msgstr "Prussiano"

#: data/nation/oldprussian.ruleset:4
#, fuzzy
msgid "?plural:Old Prussians"
msgstr "Prussiani"

#: data/nation/oldprussian.ruleset:6
msgid ""
"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
"Order."
msgstr ""

#: data/nation/omani.ruleset:3
#, fuzzy
msgid "Omani"
msgstr "Oceano"

#: data/nation/omani.ruleset:4
#, fuzzy
msgid "?plural:Omanis"
msgstr "Ottomani"

#: data/nation/omani.ruleset:6
msgid ""
"Oman is an Arab country in southwest Asia on the southeast coast of the "
"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
"Achaemenids, Parthians and Sassanids."
msgstr ""

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "General Commander %s"
msgstr "Comandante supremo"

#: data/nation/omani.ruleset:32
#, fuzzy, c-format
msgid "?female:General Commander %s"
msgstr "Comandante supremo"

#: data/nation/ossetian.ruleset:3
#, fuzzy
msgid "Ossetian"
msgstr "Russo"

#: data/nation/ossetian.ruleset:4
#, fuzzy
msgid "?plural:Ossetians"
msgstr "?plural:Russi"

#: data/nation/ossetian.ruleset:6
msgid ""
"Modern Ossetians are the successors of the Alans of Ancient history, who "
"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
"kingdom emerged in the Northern Caucasus, which continued to exist until the "
"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
"(part of the Russian Federation) and in the partially recognized Republic of "
"South Ossetia."
msgstr ""

#: data/nation/ostrogothic.ruleset:3
#, fuzzy
msgid "Ostrogothic"
msgstr "Visione"

#: data/nation/ostrogothic.ruleset:4
#, fuzzy
msgid "?plural:Ostrogoths"
msgstr "?plural:Vichinghi"

#: data/nation/ostrogothic.ruleset:6
msgid ""
"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
"the Visigoths-Tervingi, living in the more wooded areas) were an East "
"Germanic people, one of the two tribes of Goths. They conquered Italy from "
"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
"kingdom was crushed by the Byzantines in a war that depopulated much of "
"Italy."
msgstr ""

#. TRANS: The fifth letter in "Otomi" and "Otomies" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/otomi.ruleset:6
#, fuzzy
msgid "Otomi"
msgstr "Ottomano"

#: data/nation/otomi.ruleset:7
#, fuzzy
msgid "?plural:Otomies"
msgstr "Ottomani"

#. TRANS: The second and fifth letters in "Hnahnu" should be
#. TRANS: U+00F1 LATIN SMALL LETTER N WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 241.
#. TRANS: The third letter in "Hnahnu" should be
#. TRANS: U+00E4 LATIN SMALL LETTER A WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 228.
#: data/nation/otomi.ruleset:16
msgid ""
"The Otomi are one of the most ancient peoples of Mexico. They have lived in "
"Central Mexico ever since the development of agriculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "Ottomano"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "Ottomani"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"All'inizio del 14 ° secolo, il leader di una tribù minore turca in Anatolia "
"occidentale chiamato Osman, conquistò tutte le tribù vicine. Un secolo dopo "
"la capitale bizantina cedette al dominio Turco che dette all'Impero Ottomano "
"l'accesso all'Europa. Gli Ottomani conquistarono poi gran parte del sud-est "
"Europa, il mondo arabo islamico così come l'Egitto e gran parte del Nord "
"Africa. Ciò li rese una superpotenza regionale fino alla sua dissoluzione, "
"conseguenza della Prima Guerra Mondiale"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "Padishah %s"
msgstr "Padishah"

#: data/nation/ottoman.ruleset:29
#, fuzzy, c-format
msgid "?female:Padishah %s"
msgstr "?female:Padishah"

#: data/nation/ozite.ruleset:3
#, fuzzy
msgid "Ozite"
msgstr "elite"

#: data/nation/ozite.ruleset:4
#, fuzzy
msgid "?plural:Ozites"
msgstr "?plural:Aztechi"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Wizard %s"
msgstr "Signore della Guerra"

#: data/nation/ozite.ruleset:26
#, fuzzy, c-format
msgid "Witch %s"
msgstr "Attendi"

#: data/nation/paeonian.ruleset:3
#, fuzzy
msgid "Paeonian"
msgstr "Oceano"

#: data/nation/paeonian.ruleset:4
#, fuzzy
msgid "?plural:Paeonians"
msgstr "Mali"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and  †  †  €†   conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "Pakistano"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "Pakistani"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"La federazione del Pakistan è stata formata dalle regioni a predominanza "
"Mussulmana dell'India britannica nel 1947."

#: data/nation/palatinate.ruleset:3
#, fuzzy
msgid "Palatinate"
msgstr "Disegna"

#: data/nation/palatinate.ruleset:4
#, fuzzy
msgid "?plural:Palatinate Germans"
msgstr "?plural:Tedeschi"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""

#: data/nation/palatinate.ruleset:29
#, fuzzy, c-format
msgid "Count Palatine %s"
msgstr "Popolazione: %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr ""

#: data/nation/palestinian.ruleset:3
#, fuzzy
msgid "Palestinian"
msgstr "Persiano"

#: data/nation/palestinian.ruleset:4
#, fuzzy
msgid "?plural:Palestinian"
msgstr "Polinesiani"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr ""

#: data/nation/palmyrene.ruleset:4
#, fuzzy
msgid "?plural:Palmyrenes"
msgstr "Kazaki"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Dittatrice"

#: data/nation/panamanian.ruleset:3
#, fuzzy
msgid "Panamanian"
msgstr "Canadese"

#: data/nation/panamanian.ruleset:4
#, fuzzy
msgid "?plural:Panamanians"
msgstr "?plural:Canadesi"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""

#: data/nation/papuanewguinean.ruleset:3
msgid "Papua New Guinean"
msgstr ""

#: data/nation/papuanewguinean.ruleset:4
#, fuzzy
msgid "?plural:Papua New Guineans"
msgstr "Papuani"

#: data/nation/papuanewguinean.ruleset:6
msgid ""
"Papua New Guinea is a country occupying the eastern part of the island of "
"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
"colonized by the British and Germans in the late 19th century. During World "
"War I Papua New Guinea was transferred to Australia. It became an "
"independent country in 1975."
msgstr ""

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "Governor-General %s"
msgstr "Governatore generale"

#: data/nation/papuanewguinean.ruleset:22
#, fuzzy, c-format
msgid "?female:Governor-General %s"
msgstr "Governatrice"

#: data/nation/papuan.ruleset:3
msgid "Papuan"
msgstr "Papuano"

#: data/nation/papuan.ruleset:4
msgid "?plural:Papuans"
msgstr "Papuani"

#: data/nation/papuan.ruleset:6
msgid ""
"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
"are the descendants of the people who first settled the island 40,000 years "
"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
"years ago, though many Papuan tribes, especially those on the coast, "
"continue to live as hunter-gatherers. Some Papuan tribes are still "
"uncontacted. The various Papua groups are highly diverse culturally, "
"ethnically and linguistically; New Guinea harbors no less than a quarter of "
"the world's languages. The western part of the island was colonized by the "
"Dutch, the eastern part by the Germans, the British, the Japanese and "
"finally the Australians. The eastern part has been independent as Papua New "
"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
"of the Dutch in 1963, though indigenous activists have been struggling for "
"independence ever since."
msgstr ""

#: data/nation/paraguayan.ruleset:3
#, fuzzy
msgid "Paraguayan"
msgstr "Uruguaiano"

#: data/nation/paraguayan.ruleset:4
#, fuzzy
msgid "?plural:Paraguayans"
msgstr "?plural:Uruguaiani"

#: data/nation/paraguayan.ruleset:6
msgid ""
"Paraguay is located in the heartland of South America. It was conquered by "
"the Spanish in the late 16th century. The colony was mostly controlled by "
"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
"South American country to achieve independence from Spain. A number of "
"highly authoritarian rulers governed the country as a tyranny but also "
"turned it into a military and economic powerhouse. The War of the Triple "
"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
"half of its territory and eighty per cent of its male population. Paraguay's "
"history remains marked by instability and authoritarianism, alhough it "
"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
"20th century the country was ruled by General Stroessner, who provided a "
"safe haven for Nazi war criminals. Around the turn of the millennium however "
"Paraguay started to see a democratic system of government and an impressive "
"economic growth."
msgstr ""

#: data/nation/parthian.ruleset:3
#, fuzzy
msgid "Parthian"
msgstr "Partigiani"

#: data/nation/parthian.ruleset:4
#, fuzzy
msgid "?plural:Parthians"
msgstr "?plural:Marziani"

#: data/nation/parthian.ruleset:6
msgid ""
"The Parthians were originally a nomadic people from Central Asia who "
"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
"the satrap Arsakes they drove the Seleucids from Iran, where they created "
"their own strong empire. Their culture was Hellenistic."
msgstr ""

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shah %s"
msgstr "Sceicco"

#: data/nation/parthian.ruleset:35
#, fuzzy, c-format
msgid "Shahbanu %s"
msgstr "Shahbanu"

#: data/nation/pashtun.ruleset:3
#, fuzzy
msgid "Pashtun"
msgstr "Incolla"

#: data/nation/pashtun.ruleset:4
#, fuzzy
msgid "?plural:Pashtuns"
msgstr "Papuani"

#: data/nation/pashtun.ruleset:6
msgid ""
"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
"Pakistan. They speak Pashto, a language closely related to Persian, and live "
"by an age-old code of honor known as Pashtunwali."
msgstr ""

#: data/nation/pelasgian.ruleset:3
#, fuzzy
msgid "Pelasgian"
msgstr "Belga"

#: data/nation/pelasgian.ruleset:4
#, fuzzy
msgid "?plural:Pelasgians"
msgstr "?plural:Persiani"

#: data/nation/pelasgian.ruleset:6
msgid ""
"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
"still unknown about them, but it is probable they were of pre-Indo-European "
"origin."
msgstr ""

#: data/nation/peruvian.ruleset:3
msgid "Peruvian"
msgstr "Peruviano"

#: data/nation/peruvian.ruleset:4
msgid "?plural:Peruvians"
msgstr "Peruviani"

#: data/nation/peruvian.ruleset:6
msgid ""
"Peru was the cradle of the Inca Empire and civilization. It is still today a "
"major center of indigenous South American culture."
msgstr ""
"Il Perù è stata la culla dell'impero e della civiltà Inca. Oggi giorno è "
"ancora uno dei più grandi centri di cultura indigena del Sud America."

#: data/nation/phoenician.ruleset:3
msgid "Phoenician"
msgstr "Fenicio"

#: data/nation/phoenician.ruleset:4
msgid "?plural:Phoenicians"
msgstr "?plural:Fenici"

#: data/nation/phoenician.ruleset:6
#, fuzzy
msgid ""
"Phoenicia was an ancient civilization, based in what is now the coastal "
"regions of Lebanon and Syria. They spoke a Canaanite language related to "
"Hebrew and were famed mariners. Their alphabet served as the source of the "
"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
"as well. The Greeks and Romans knew them for their manufacture of purple dye "
"from the murex shell, which gave them their Greek and Latin names. They "
"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
"in St. Augustine's day called themselves Chanani."
msgstr ""
"La Fenicia fu un'antica civiltà dell'odierna regione costiera del Libano e "
"della Siria. Essi parlavano la lingua Canita ed erano famosi marinai. Il "
"loro alfabeto servì da sorgente per l'alfabeto Greco ed evolse negli "
"alfabeti Etruschi e Latini. I Greci ed i Romani conoscevano i Fenici per la "
"manifattura della tintura viola ottenuta da conchiglie di molluschi, da cui "
"derivò il loro nome in  Greco e Latino. I Fenici si riferivano a loro stessi "
"come Kan'ani ed i loro discendenti Cartaginesi, nel giorno di Sant'Agostino, "
"chiamavano se stessi Chanani."

#: data/nation/phrygian.ruleset:3
#, fuzzy
msgid "Phrygian"
msgstr "Georgiano"

#: data/nation/phrygian.ruleset:4
#, fuzzy
msgid "?plural:Phrygians"
msgstr "?plural:Persiani"

#: data/nation/phrygian.ruleset:6
msgid ""
"The Phrygians were an ancient Indo-European people, probably related to the "
"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
"Mediterranean region. The arrival of the Phrygians has been associated by "
"some historians with the fall of the Hittite State. After the Macedonian "
"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
"Anatolia, the Phrygians succumbed to Hellenization."
msgstr ""

#: data/nation/pictish.ruleset:3
#, fuzzy
msgid "Pictish"
msgstr "Britannico"

#: data/nation/pictish.ruleset:4
#, fuzzy
msgid "?plural:Picts"
msgstr "Pirati"

#: data/nation/pictish.ruleset:6
msgid ""
"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
"given the name Picts, 'painted people', by the Romans because of their "
"custom of tattooing their bodies. The Picts survived until well into the "
"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
"Scots."
msgstr ""

#: data/nation/piedmontese.ruleset:3
msgid "Piedmontese"
msgstr ""

#: data/nation/piedmontese.ruleset:4
#, fuzzy
msgid "?plural:Piedmontese"
msgstr "?plural:Tedeschi"

#: data/nation/piedmontese.ruleset:6
msgid ""
"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
"king of Italy. Currently it is one of the regions of Italy."
msgstr ""

#: data/nation/pontic.ruleset:3
msgid "Pontic"
msgstr ""

#: data/nation/pontic.ruleset:4
#, fuzzy
msgid "?plural:Pontians"
msgstr "Mali"

#: data/nation/pontic.ruleset:6
msgid ""
"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
"Turkey but historically part of the Greek cultural realm. A Hellenistic "
"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
"greatest splendor under Mithridates the Great before succumbing to Rome. "
"After centuries of Roman and Byzantine rule, Pontus became an independent "
"state again when in 1204 the Empire of Trebizond was founded as one of the "
"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
"Trebizond held out as the very last remnant of the Roman Empire until it "
"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
"transfers after World War I, most Pontic Greeks were deported, and today the "
"population of Pontus is almost exclusively Turkish."
msgstr ""

#: data/nation/prussian.ruleset:3
msgid "Prussian"
msgstr "Prussiano"

#: data/nation/prussian.ruleset:4
msgid "?plural:Prussians"
msgstr "Prussiani"

#: data/nation/prussian.ruleset:7
msgid ""
"Prussia was originally the name of a pagan Baltic people, who in the 13th "
"century were conquered by the German Teutonic Knight order. The knights "
"established an independent state in this land, and in 1561 Grand Master "
"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
"regional military powerhouse, Prussia played an important role in uniting "
"the German nation in 1871 and solidified its power during the Franco-"
"Prussian war of the same year."
msgstr ""
"Prussia era il nome originale delle popolazioni pagane baltiche che, nel "
"tredicesimo secolo, vennero conquistate dall'ordine dei cavalieri teutonici. "
"I cavalieri stabilirono uno stato indipendente e, nel 1561, il gran maestro "
"Albrecht I proclamò se stesso erede del Duca di Prussia. Evoluta in una "
"potenza militare, la Prussia giocò un ruolo molto importante nell'unione "
"della nazione tedesca nel 1871 e consolidò il suo potere durante la guerra "
"Franco Prussiana nello stesso anno."

#: data/nation/puertorican.ruleset:3
#, fuzzy
msgid "Puerto Rican"
msgstr "Croato"

#: data/nation/puertorican.ruleset:4
#, fuzzy
msgid "?plural:Puerto Ricans"
msgstr "?plural:Persiani"

#: data/nation/puertorican.ruleset:6
msgid ""
"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
"indigenous Taino people when it was conquered by the Spanish. It was "
"conquered by the United States in 1898, just one year after Spain had "
"granted autonomy to the island. Currently it is a US commonwealth, but its "
"definitive status is still being discussed."
msgstr ""

#: data/nation/purhepecha.ruleset:3
msgid "P'urhepecha"
msgstr "Tarasco"

#: data/nation/purhepecha.ruleset:4
msgid "?plural:P'urhepecha"
msgstr "Taraschi"

#. TRANS: The eighth letter in "Michoacan" should be
#. TRANS: 00E1 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is E1.
#: data/nation/purhepecha.ruleset:10
#, fuzzy
msgid ""
"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
"of Michoacan, the heart of a former empire known to them as Irechikua "
"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
"Their kings were the perennial enemy of the Aztec empire, who attempted an "
"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
"reputation preceded them and the P'urhepecha offered to become a subject "
"state of the King of Spain rather than meet the same fate as their former "
"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
"smooth and devolved into violence. The empire, founded around 1450 CE, "
"collapsed in 1530."
msgstr ""
"I Taraschi sono popolazioni native dei moderni messicani del Michoacan, "
"cuore dell'antico impero conosciuto come Irechecua Tzintzuntzani (terra di "
"Tzintzuntzani). I loro re furono perenni nemici dell'impero Azteco, che "
"tentarono un'invasione delle loro terre. Quando gli spagnoli arrivarono nel "
"continente ed iniziarono la conquista del Messico nel 1519, gli Aztechi "
"inviarono un ambasciatore cercando il supporto Tarasco che fu rifiutato. La "
"reputazione dei conquistadores li precedette ad i Taraschi preferirono "
"diventare uno stato controllato dal Re di Spagna piuttosto che dividere il "
"fato con i loro acerrimi nemici, gli Aztechi. Nonostante tutto la "
"transizione con il dominio Spagnolo non fu affatto morbida e sfociò in "
"violenza. L'impero Tarasco, fondato intorno al 1450 A.C. collassò nel 1521."

#: data/nation/qatari.ruleset:3
#, fuzzy
msgid "Qatari"
msgstr "Tsar"

#: data/nation/qatari.ruleset:4
#, fuzzy
msgid "?plural:Qataris"
msgstr "Maya"

#: data/nation/qatari.ruleset:6
msgid ""
"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
"one of the world's few absolute monarchies."
msgstr ""

#: data/nation/quebecois.ruleset:3
msgid "Quebecois"
msgstr "Quebecois"

#: data/nation/quebecois.ruleset:4
msgid "?plural:Quebecois"
msgstr "?plural:Quebecois"

#: data/nation/quebecois.ruleset:6
msgid ""
"Quebec is the largest province of Canada, housing the majority of the "
"Francophone population of America."
msgstr ""
"Il Quebec è la più grande provincia del Canada, casa della maggioranza delle "
"popolazioni francofone d'America."

#: data/nation/rapanui.ruleset:3
msgid "Rapa Nui"
msgstr ""

#: data/nation/rapanui.ruleset:4
#, fuzzy
msgid "?plural:Rapa Nui"
msgstr "?plural:Barbari"

#: data/nation/rapanui.ruleset:6
msgid ""
"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
"have inhabited the island since the end of the first millennium CE. They are "
"famous for having built large statues called moai. This civilization was "
"destroyed due to internal conflicts; in 1888 the island was annexed by "
"Chile. Their script Rongorongo has never been deciphered."
msgstr ""

#. TRANS: The fourth letter in "Raramuri" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/raramuri.ruleset:6
msgid "Raramuri"
msgstr ""

#: data/nation/raramuri.ruleset:7
#, fuzzy
msgid "?plural:Raramuris"
msgstr "?plural:Barbari"

#: data/nation/raramuri.ruleset:9
msgid ""
"The Raramuri or Tarahumara live in the canyons of the Sierra Madre "
"Occidental in the north of Mexico. They are well known for their endurance; "
"their traditions include running long distances while kicking wooden balls "
"in races that last up to several days. In 1891 a Raramuri uprising in "
"Tomochi was brutally repressed by the Mexican authorities."
msgstr ""

#: data/nation/rhenish.ruleset:3
#, fuzzy
msgid "Rhenish"
msgstr "Lituano"

#: data/nation/rhenish.ruleset:4
#, fuzzy
msgid "?plural:Rhenish"
msgstr "?plural:Russi"

#: data/nation/rhenish.ruleset:6
msgid ""
"The Rhineland was the site of three electorates of the Holy Roman Empire, "
"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
"onwards. The Prussian Rhine Province was erected in 1822. During the "
"Industrial Revolution the region became the economical and industrial "
"heartland of Germany. Since the end of World War II the Rhineland is divided "
"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
"and Saarland."
msgstr ""

#: data/nation/riffian.ruleset:3
msgid "Riffian"
msgstr ""

#: data/nation/riffian.ruleset:4
#, fuzzy
msgid "?plural:Riffians"
msgstr "?plural:Russi"

#: data/nation/riffian.ruleset:6
msgid ""
"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
"founded in September 1921 when Riffians revolted against the Spanish and "
"Moroccans. The country was conquered by the Spanish and French in 1926. The "
"area is now part of Morocco."
msgstr ""

#: data/nation/riograndense.ruleset:3
msgid "Rio-Grandense"
msgstr ""

#: data/nation/riograndense.ruleset:4
#, fuzzy
msgid "?plural:Rio-Grandenses"
msgstr "Ruandesi"

#: data/nation/riograndense.ruleset:6
msgid ""
"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
"amongst others."
msgstr ""

#: data/nation/romanian.ruleset:3
msgid "Romanian"
msgstr "Rumeno"

#: data/nation/romanian.ruleset:4
msgid "?plural:Romanians"
msgstr "?plural:Rumeni"

#: data/nation/romanian.ruleset:6
msgid ""
"Romania as a nation was formed at the beginning of the 20th century, when "
"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
"inhabited by people speaking a language reminiscent from the time of ancient "
"Rome. Its history is convoluted as it was always at the borders of great "
"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
msgstr ""
"La Romania è una nazione che è stata formata all'inizio del ventesimo "
"secolo, quando gli stati della Transilvania, Valacchia e Moldavia si "
"unirono. È una nazione abitata da popolazioni di una lingua con reminiscenze "
"dei tempi dell'antica Roma. Nella sua storia è sempre stata confine di "
"grandi imperi: Romano, Ottomano, Austro-Ungarico e Russo."

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Direttore Presidente"

#: data/nation/romanian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Direttrice Presidente"

#: data/nation/romansh.ruleset:3
#, fuzzy
msgid "Romansh"
msgstr "Romano"

#: data/nation/romansh.ruleset:4
#, fuzzy
msgid "?plural:Romansh"
msgstr "?plural:Romani"

#: data/nation/romansh.ruleset:6
msgid ""
"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
"Grisons who speak Romansh, a Romance language that retains some unique "
"characteristics and with a rich oral tradition. Although Romansh is one of "
"the four national languages of Switzerland and projects are being undertaken "
"to save the language, it is losing terrain as many of its speakers switch to "
"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
"only territory of Europe where decision making was organized by taking votes."
msgstr ""

#: data/nation/rusyn.ruleset:3
msgid "Rusyn"
msgstr ""

#: data/nation/rusyn.ruleset:4
#, fuzzy
msgid "?plural:Rusyns"
msgstr "?plural:Russi"

#: data/nation/rusyn.ruleset:6
msgid ""
"The Rusyns are an ethnic group on the western periphery of the East Slavic "
"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
"Duchy of Galicia-Volhynia and the Kingdom of Rus. In later times the lands "
"were under Polish and later Austrian rule. Rusyns formed two ephemeral "
"states after World War I: the Lemko-Rusyn Republic and the Komancza Republic."
msgstr ""

#: data/nation/ruthenian.ruleset:3
msgid "Kievan Rus'"
msgstr ""

#: data/nation/ruthenian.ruleset:4
#, fuzzy
msgid "?plural:Kievan Rus'"
msgstr "?plural:Kenioti"

#: data/nation/ruthenian.ruleset:6
msgid ""
"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
"after that city was conquered by Oleg of Novgorod. In the 13th century the "
"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
"modern East Slavic nations."
msgstr ""

#: data/nation/rwandan.ruleset:3
msgid "Rwandan"
msgstr "Ruandese"

#: data/nation/rwandan.ruleset:4
msgid "?plural:Rwandans"
msgstr "Ruandesi"

#: data/nation/rwandan.ruleset:6
msgid ""
"Rwanda is a hilly and very fertile country in the Great Lakes region of "
"eastern Africa. It supports the densest population of the continent."
msgstr ""
"Il Ruanda è una collinosa e fertile nazione nella regione dei grandi laghi "
"nell'est Africa. Essa ha la più alta densità di popolazione del continente."

#: data/nation/ryukyuan.ruleset:3
msgid "Ryukyuan"
msgstr "Ryukyuano"

#: data/nation/ryukyuan.ruleset:4
msgid "?plural:Ryukyuans"
msgstr "?plural:Ryukyuani"

#: data/nation/ryukyuan.ruleset:6
msgid ""
"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
"maritime trading nation eventually invaded, occupied, and annexed by Japan."
msgstr ""
"Il regno Ryukyuano (1372-1879) era una terra di proprietà, una pacifica "
"nazione di commercio marittimo alla fine invasa, occupata ed annessa al "
"Giappone."

#: data/nation/sabine.ruleset:3
msgid "Sabine"
msgstr ""

#: data/nation/sabine.ruleset:4
#, fuzzy
msgid "?plural:Sabines"
msgstr "?plural:Sassoni"

#: data/nation/sabine.ruleset:6
msgid ""
"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
"had an impact on the history of Rome. The Sabines and the early Roman "
"Republic regularly warred against each other, but eventually the Sabines "
"were assimilated into the Roman culture. Several Roman families prided "
"themselves on their Sabine origins."
msgstr ""

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Principessa"

#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Tun"

#: data/nation/sahrawi.ruleset:3
msgid "Sahrawi"
msgstr ""

#: data/nation/sahrawi.ruleset:4
#, fuzzy
msgid "?plural:Sahrawis"
msgstr "?plural:Svizzeri"

#: data/nation/sahrawi.ruleset:6
msgid ""
"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
"colony. Morocco currently controls most of the area, which is considered an "
"illegal occupation by most of the international community. The Moroccan Army "
"and Sahrawi Polisario rebels have been fighting each other since 1975."
msgstr ""

#: data/nation/saintlucian.ruleset:3
#, fuzzy
msgid "Saint Lucian"
msgstr "Galiziano"

#: data/nation/saintlucian.ruleset:4
#, fuzzy
msgid "?plural:Saint Lucian"
msgstr "Siriani"

#: data/nation/saintlucian.ruleset:6
msgid ""
"Saint Lucia is an island nation in the Eastern Caribbean. During the "
"colonial era, Saint Lucia changed hands between France and Britain no less "
"than fourteen times until the British finally secured it in 1814. The island "
"became independent in 1979. It a member both of the Commonwealth and La "
"Francophonie. The economy is based on tourism, bananas and sugar."
msgstr ""

#: data/nation/saka.ruleset:3
msgid "Saka"
msgstr ""

#: data/nation/saka.ruleset:4
#, fuzzy
msgid "?plural:Saka"
msgstr "?plural:Sami"

#: data/nation/saka.ruleset:6
msgid ""
"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
"were very closely related to the European Scythians, and were probably "
"descendants of the Andronovo culture."
msgstr ""

#: data/nation/salishan.ruleset:3
msgid "Salishan"
msgstr ""

#: data/nation/salishan.ruleset:4
#, fuzzy
msgid "?plural:Salishans"
msgstr "Mali"

#: data/nation/salishan.ruleset:6
msgid ""
"The Salishans are a cultural-linguistic group of peoples in the Pacific "
"Northwest region of the United States and Canada. Among the most famous "
"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
"city of Seattle is named. Other well known Salishan tribes include the Bella "
"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
"for their unusual characteristics. They have a large inventory of consonants "
"and some even feature words without any vowels."
msgstr ""

#: data/nation/salvadoran.ruleset:3
#, fuzzy
msgid "Salvadoran"
msgstr "Bulgaro"

#: data/nation/salvadoran.ruleset:4
#, fuzzy
msgid "?plural:Salvadorans"
msgstr "?plural:Bavaresi"

#. TRANS: The fifth letter in "Hernandez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 225.
#. TRANS: The fifth letter in "Martinez" should be
#. TRANS: U+00EC LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/salvadoran.ruleset:12
msgid ""
"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
"conquered by the Spanish. It joined the Central American federation upon "
"independence and became a fully independent republic in 1840. Although "
"formally El Salvador has been a democracy for most of its independence, in "
"reality the country's government is highly oligarchic, the 'fourteen "
"families' having dominated the country's political and economic life since "
"independence. In the 1930s general Hernandez Martinez established a "
"dictatorship. A nonviolent revolution overthrew Hernandez in 1944 but the "
"country remained unstable and from 1979-1992 the country lived through "
"another bloody civil war."
msgstr ""

#: data/nation/sami.ruleset:3
msgid "Sami"
msgstr "Sami"

#: data/nation/sami.ruleset:4
msgid "?plural:Sami"
msgstr "?plural:Sami"

#: data/nation/sami.ruleset:6
msgid ""
"The Sami are a people of northern Scandinavia. Their nation spans over the "
"northernmost regions of the Scandinavian countries and northwestern Russia."
msgstr ""
"I Sami erano popolazioni del nord della Scandinavia. Le loro nazioni erano "
"sparse nelle regioni del nord della Scandinavia ed a nord ovest della Russia."

#: data/nation/sammarinese.ruleset:3
#, fuzzy
msgid "Sammarinese"
msgstr "Sottomarino"

#: data/nation/sammarinese.ruleset:4
#, fuzzy
msgid "?plural:Sammarinese"
msgstr "?plural:Burmese"

#: data/nation/sammarinese.ruleset:6
msgid ""
"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
"oldest independent republic in the world. According to legend, it was "
"founded by Saint Marinus in 301 CE."
msgstr ""

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "Captain-Regent %s"
msgstr "Capitano Generale"

#: data/nation/sammarinese.ruleset:26
#, fuzzy, c-format
msgid "?female:Captain-Regent %s"
msgstr "Capitano Generale"

#: data/nation/samnite.ruleset:3
msgid "Samnite"
msgstr ""

#: data/nation/samnite.ruleset:4
#, fuzzy
msgid "?plural:Samnites"
msgstr "?plural:Elfici"

#: data/nation/samnite.ruleset:6
msgid ""
"The Samnites were an ancient confederation of Italic tribes who spoke the "
"Oscan language and inhabited Central Italy, South of the Sabines. After "
"losing the wars with Rome the Samnites were subjected to Rome and became "
"Romanized. They were good soldiers and famed as Roman gladiators."
msgstr ""

#: data/nation/samoan.ruleset:3
#, fuzzy
msgid "Samoan"
msgstr "Samogizio"

#: data/nation/samoan.ruleset:4
#, fuzzy
msgid "?plural:Samoans"
msgstr "?plural:Sassoni"

#: data/nation/samoan.ruleset:6
msgid ""
"Samoa is a country occupying the Western part of the Samoan islands of the "
"Central Pacific; the Eastern part is governed by the United States as "
"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
"It was probably from Samoa that the Polynesians started the expansion "
"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
"independent in 1962."
msgstr ""

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "Chief of the Government %s"
msgstr "Selezionate il nuovo governo"

#: data/nation/samoan.ruleset:32
#, fuzzy, c-format
msgid "?female:Chief of the Government %s"
msgstr "Governatrice"

#: data/nation/samogitian.ruleset:3
msgid "Samogitian"
msgstr "Samogizio"

#: data/nation/samogitian.ruleset:4
msgid "?plural:Samogitians"
msgstr "?plural:Samogiziani"

#: data/nation/samogitian.ruleset:6
#, fuzzy
msgid ""
"Samogitia - historical country near the Baltic Sea - home to the last pagans "
"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
msgstr ""
"Samogizia - regione storica vicino al mar Baltico - Rifugio degli ultimi "
"pagani in Europa (ufficialmente fino al 1413). Oggi la Samogizia è una "
"regione della Lituania."

#: data/nation/santomean.ruleset:3
#, fuzzy
msgid "Santomean"
msgstr "Arameo"

#: data/nation/santomean.ruleset:4
#, fuzzy
msgid "?plural:Santomeans"
msgstr "Aramei"

#. TRANS: The second letter in "Sao" should be
#. TRANS: U+00E3 LATIN SMALL LETTER A WITH TILDE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 227.
#. TRANS: The last letter in "Tome" should be
#. TRANS: U+00E9 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
#. TRANS: The third letter in "Principe" should be
#. TRANS: U+00ED LATIN SMALL LETTER I WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 237.
#: data/nation/santomean.ruleset:15
msgid ""
"Sao Tome and Principe are two islands in the Atlantic Ocean off the coast of "
"Africa. The main island was named after Saint Thomas by the Portuguese "
"sailors who first discovered the island on the saint's feast day around "
"1470. The islands turned into the first major European plantation colony. "
"Slavery was abolished in the 19th century and the country became independent "
"in 1975. The islands' economy remains dependent on the export of cocoa."
msgstr ""

#: data/nation/sardinian.ruleset:3
#, fuzzy
msgid "Sardinian"
msgstr "Cartaginese"

#: data/nation/sardinian.ruleset:4
#, fuzzy
msgid "?plural:Sardinians"
msgstr "Siriani"

#: data/nation/sardinian.ruleset:6
msgid ""
"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
"Italy. The site of the Nuraghic civilization in prehistory, the island "
"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
"foreign rule quickly eroded and by the 9th century the Byzantine "
"representatives had formed their own autonomous states. By the end of the "
"Middle Ages however, the Aragonese had established dominance over the "
"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
"Italy to its national unification in 1861."
msgstr ""

#: data/nation/sarmatian.ruleset:3
#, fuzzy
msgid "Sarmatian"
msgstr "Marziano"

#: data/nation/sarmatian.ruleset:4
#, fuzzy
msgid "?plural:Sarmatians"
msgstr "?plural:Marziani"

#: data/nation/sarmatian.ruleset:6
msgid ""
"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
"Siberia. They were closely related to the Saka and the Scythians. The myth "
"of the origin from the Sarmatians formed the basis of the Polish culture "
"from the 15th to the 18th century."
msgstr ""

#: data/nation/saudi.ruleset:3
#, fuzzy
msgid "Saudi"
msgstr "Veliero"

#: data/nation/saudi.ruleset:4
#, fuzzy
msgid "?plural:Saudis"
msgstr "Swazi"

#: data/nation/saudi.ruleset:6
msgid ""
"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
"Medina, the holiest sites of Islam. The First Saudi state was established in "
"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
"the last countries retaining an absolute monarchy. It has the largest proven "
"oil reserves of the world."
msgstr ""

#: data/nation/savoyard.ruleset:3
#, fuzzy
msgid "Savoyard"
msgstr "Presidente"

#: data/nation/savoyard.ruleset:4
#, fuzzy
msgid "?plural:Savoyards"
msgstr "Maya"

#: data/nation/savoyard.ruleset:6
msgid ""
"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
"later all of Italy. Savoy's growth and survival over the centuries were not "
"based on spectacular conquests, but on gradual territorial expansion through "
"marriage and methodical and highly manipulative political acquisitions. "
"Savoy itself was annexed by France in 1860."
msgstr ""

#: data/nation/saxon.ruleset:3
msgid "Saxon"
msgstr "Sassone"

#: data/nation/saxon.ruleset:4
msgid "?plural:Saxons"
msgstr "?plural:Sassoni"

#: data/nation/saxon.ruleset:6
msgid ""
"The Electorate of Saxony was an independent hereditary electorate of the "
"Holy Roman Empire from 1356-1806."
msgstr ""
"L'elettorato di Sassonia è stato un elettorato indipendente erede del Sacro "
"Romano Impero dal 1356 al 1806."

#: data/nation/scanian.ruleset:3
#, fuzzy
msgid "Scanian"
msgstr "Oceano"

#: data/nation/scanian.ruleset:4
#, fuzzy
msgid "?plural:Scanians"
msgstr "Iraniani"

#: data/nation/scanian.ruleset:6
msgid ""
"Scania is the southernmost region of Sweden. Historically one of many petty "
"kingdoms in Viking age Scandinavia, it became in medieval times part of "
"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
"Scania saw something of a national revival in the late 20th century with "
"calls for greater autonomy within the Kingdom of Sweden."
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:3
msgid "Schleswig-Holsteinian"
msgstr ""

#: data/nation/schleswig-holsteinian.ruleset:4
#, fuzzy
msgid "?plural:Schleswig-Holsteinians"
msgstr "?plural:Sloveni"

#: data/nation/schleswig-holsteinian.ruleset:6
msgid ""
"For much of its history, the duchies of Schleswig and Holstein have been "
"contested by Germany and Denmark. The territories were united in a personal "
"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
"became a Prussian province. After World War I, Northern Schleswig was "
"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
"Republic of Germany."
msgstr ""

#: data/nation/scottishgaelic.ruleset:3
#, fuzzy
msgid "Scottish Gaelic"
msgstr "Scozzese"

#: data/nation/scottishgaelic.ruleset:4
#, fuzzy
msgid "?plural:Scottish Gaels"
msgstr "?plural:Scozzesi"

#: data/nation/scottishgaelic.ruleset:6
msgid ""
"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
"Coastland of the Gael) and soon expanded further into territory held by the "
"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
"the majority language of Scotland, as far south as Strathclyde, Galloway and "
"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
"remain, about half of which live in the Scottish Highlands and Islands, the "
"other half living all over Scotland, in particular the Central Belt."
msgstr ""

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "Clan Chief %s"
msgstr "Capo"

#: data/nation/scottishgaelic.ruleset:37
#, fuzzy, c-format
msgid "?female:Clan Chief %s"
msgstr "Capo"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "First Minister %s"
msgstr "Primo Ministro"

#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
#, fuzzy, c-format
msgid "?female:First Minister %s"
msgstr "?female:Primo Ministro"

#: data/nation/scottish.ruleset:3
msgid "Scottish"
msgstr "Scozzese"

#: data/nation/scottish.ruleset:4
msgid "?plural:Scots"
msgstr "?plural:Scozzesi"

#: data/nation/scottish.ruleset:6
#, fuzzy
msgid ""
"Scotland, originally settled in late Roman times by Irish raiders who "
"displaced the native Picts, was an independent kingdom from around 1034 CE "
"to the Union of Crowns with England in 1701."
msgstr ""
"La Scozia, originariamente abitata durante il tardo impero romano da "
"razziatori Irlandesi che sostituirono le popolazioni native dei Pitti, "
"rimase un regno indipendente dal 1034 DC al 1701 quando vi fu l'unione delle "
"corone con l'Inghilterra."

#: data/nation/scythian.ruleset:3
#, fuzzy
msgid "Scythian"
msgstr "Siriano"

#: data/nation/scythian.ruleset:4
#, fuzzy
msgid "?plural:Scythians"
msgstr "Siriani"

#: data/nation/scythian.ruleset:6
msgid ""
"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
"related Sarmatians came to dominate the Scythians in this area. Much of the "
"surviving information about the Scythians comes from the Greek historian "
"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
"in Scythian burial mounds in Ukraine and Southern Russia."
msgstr ""

#: data/nation/seleucid.ruleset:3
#, fuzzy
msgid "Seleucid"
msgstr "Seleziona"

#: data/nation/seleucid.ruleset:4
#, fuzzy
msgid "?plural:Seleucids"
msgstr "?plural:Svedesi"

#: data/nation/seleucid.ruleset:6
msgid ""
"The Seleucid Empire was one of the diadochi states founded when Alexander "
"the Great's generals carved up his empire after his death. It was named "
"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
"the most powerful of the diadochi states but eventually succumbed to Rome in "
"the last century BCE."
msgstr ""

#: data/nation/seljuk.ruleset:3
msgid "Seljuk"
msgstr ""

#: data/nation/seljuk.ruleset:4
#, fuzzy
msgid "?plural:Seljuks"
msgstr "?plural:Svedesi"

#: data/nation/seljuk.ruleset:6
msgid ""
"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
"After the victory over the Ghaznavids in 1040 CE they created their own "
"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
"took the title sultan. The Seljuks are famous for the defeat they inflicted "
"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
"in the Sultanate of Rum, which would later form the basis of the Ottoman "
"Turks."
msgstr ""

#: data/nation/seminole.ruleset:3
msgid "Seminole"
msgstr ""

#: data/nation/seminole.ruleset:4
#, fuzzy
msgid "?plural:Seminoles"
msgstr "?plural:Bengali"

#: data/nation/seminole.ruleset:6
msgid ""
"The Seminole people emerged in the 18th century through a process of "
"ethnogenesis, out of groups of lower Creek emigrants who fled the "
"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
"south to the Florida peninsula which at that time was under Spanish control. "
"They intermingled with remnants of other tribes plus a significant number of "
"Black African freedmen. Seminole leaders sided with the United States during "
"the so-called Seminole wars against Spain, the outcome of which was the "
"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
"\"Five Civilized Tribes\" for their relatively amiable relationships with "
"White European settlers during the early era of U.S. expansion."
msgstr ""

#: data/nation/senegalese.ruleset:3
#, fuzzy
msgid "Senegalese"
msgstr "Controlli"

#: data/nation/senegalese.ruleset:4
#, fuzzy
msgid "?plural:Senegalese"
msgstr "?plural:Bengali"

#: data/nation/senegalese.ruleset:6
msgid ""
"Senegal is the westernmost country of mainland Africa. It has been "
"independent from France since 1960. Senegal is relatively stable and "
"democratic compared to its neighbors."
msgstr ""

#: data/nation/serbian.ruleset:3
msgid "Serbian"
msgstr "Serbo"

#: data/nation/serbian.ruleset:4
msgid "?plural:Serbians"
msgstr "?plural:Serbi"

#: data/nation/serbian.ruleset:6
msgid ""
"Serbia is part of the region of the Southern Slavs that was conquered by the "
"Ottomans after the collapse of the Byzantine Empire.  During most of the "
"20th century it was part of the Yugoslav Federation."
msgstr ""
"La Serbia una delle regioni dei balcani, abitate da popolazioni slave, che "
"furono conquistate dall'impero Ottomano dopo il collasso dell'impero "
"Bizantino. Durante la maggiorparte del 20esimo secolo fece parte della "
"federazione Yugoslava."

#: data/nation/seychellois.ruleset:3
msgid "Seychellois"
msgstr ""

#: data/nation/seychellois.ruleset:4
#, fuzzy
msgid "?plural:Seychellois"
msgstr "?plural:Scozzesi"

#: data/nation/seychellois.ruleset:6
msgid ""
"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
"and Arab merchants in antiquity but by the time of the European discoveries "
"the Seychelles had no indigenous population. The Seychelles were "
"intermittently under French and British possession until becoming "
"independent in 1976. Its population consists of people of African, Chinese, "
"European, Indian and Malagasy descent. The Seychelles are the least "
"populated country of Africa and have the highest human development of the "
"continent."
msgstr ""

#: data/nation/shan.ruleset:3
msgid "Shan"
msgstr ""

#: data/nation/shan.ruleset:4
#, fuzzy
msgid "?plural:Shans"
msgstr "?plural:Sassoni"

#: data/nation/shan.ruleset:6
msgid ""
"The Shans are an ethnic group related to the Thais and the Laotians. After "
"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
"succession of Shan kingdoms known by historians as the Shan States "
"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
"Yunnan Province."
msgstr ""

#: data/nation/shawnee.ruleset:3
#, fuzzy
msgid "Shawnee"
msgstr "Cavaliere"

#: data/nation/shawnee.ruleset:4
#, fuzzy
msgid "?plural:Shawnee"
msgstr "?plural:Sudanesi"

#: data/nation/shawnee.ruleset:6
msgid ""
"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
"alliance against American expansionism but were ultimately unsuccessful and "
"made to resettle in the Indian Territory (modern Oklahoma)."
msgstr ""

#: data/nation/sherpa.ruleset:3
msgid "Sherpa"
msgstr ""

#: data/nation/sherpa.ruleset:4
#, fuzzy
msgid "?plural:Sherpas"
msgstr "?plural:Sassoni"

#: data/nation/sherpa.ruleset:6
msgid ""
"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
"Nepal in the 15th century. They are of Tibetan stock and speak a language "
"related to modern Tibetan though they are not mutually intelligible. After a "
"few centuries of autonomy, Sherpa communities came by the 18th century under "
"military pressure from encroaching Hindu polities, such as the Bengal based "
"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
"the Kingdom of Nepal. Following the democratization of Nepal in the "
"beginning of the 21st century, there have been calls for greater autonomy "
"for the Sherpas within the federal republic."
msgstr ""

#: data/nation/siberian.ruleset:3
#, fuzzy
msgid "Siberian"
msgstr "Nigeriano"

#: data/nation/siberian.ruleset:4
#, fuzzy
msgid "?plural:Siberians"
msgstr "?plural:Serbi"

#: data/nation/siberian.ruleset:6
msgid ""
"Siberia is a historical and geographical region of Russia and the USSR. "
"During the reign of the czars separatist sentiments prevailed amongst some "
"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
"annexed by the USSR after only a few months."
msgstr ""

#: data/nation/sicilian.ruleset:3
#, fuzzy
msgid "Sicilian"
msgstr "Silesian"

#: data/nation/sicilian.ruleset:4
#, fuzzy
msgid "?plural:Sicilians"
msgstr "?plural:Silesian"

#: data/nation/sicilian.ruleset:6
msgid ""
"Sicily is the largest island of Italy. It has been ruled by Greeks, "
"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
"11th century the Normans founded the Kingdom of Sicily which gradually "
"became one of Italy's more powerful states. In 1816 it was merged with "
"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
"1861."
msgstr ""

#: data/nation/sierraleonean.ruleset:3
msgid "Sierra Leonean"
msgstr ""

#: data/nation/sierraleonean.ruleset:4
#, fuzzy
msgid "?plural:Sierra Leoneans"
msgstr "?plural:Serbi"

#: data/nation/sierraleonean.ruleset:6
msgid ""
"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
"for liberated slaves and quickly passed to become a British dependency. "
"Sierra Leone has been an independent republic since 1961. In the 1990s the "
"country passed through a civil war. Today, Sierra Leone remains one of the "
"poorest countries in the world."
msgstr ""

#: data/nation/sikh.ruleset:3
#, fuzzy
msgid "Sikh"
msgstr "Sceicco"

#: data/nation/sikh.ruleset:4
#, fuzzy
msgid "?plural:Sikhs"
msgstr "?plural:Svizzeri"

#: data/nation/sikh.ruleset:6
msgid ""
"Sikhs are the followers of a monotheistic religion originating from the "
"Indian Subcontinent in the 15th century. The Punjab, on the border of "
"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
"Empire existed in the region."
msgstr ""

#: data/nation/sikh.ruleset:33 data/nation/vedic.ruleset:24
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "Druida"

#: data/nation/sikkimese.ruleset:3
#, fuzzy
msgid "Sikkimese"
msgstr "Burmese"

#: data/nation/sikkimese.ruleset:4
#, fuzzy
msgid "?plural:Sikkimese"
msgstr "?plural:Svizzeri"

#: data/nation/sikkimese.ruleset:6
msgid ""
"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
"by a lineage of monarchs known as chogyals for centuries, until becoming the "
"22nd state of India in 1975."
msgstr ""

#: data/nation/silesian.ruleset:3
msgid "Silesian"
msgstr "Silesian"

#: data/nation/silesian.ruleset:4
msgid "?plural:Silesians"
msgstr "?plural:Silesian"

#: data/nation/silesian.ruleset:6
msgid ""
"Silesia is a region of southern Poland that was at one time an independent "
"kingdom."
msgstr ""
"La Slesia è una regione del sud della Polonia che un tempo era un regno "
"indipendente."

#: data/nation/singaporean.ruleset:15
msgid "Singaporean"
msgstr "Singaporeano"

#: data/nation/singaporean.ruleset:16
msgid "?plural:Singaporeans"
msgstr "?plural:Singaporeani"

#: data/nation/singaporean.ruleset:18
msgid ""
"Singapore is a mercantile city-state located at the southernmost tip of the "
"Malaysian Peninsula."
msgstr ""
"Singapore è una città-stato dedita al commercio situata nell'estremo sud "
"della penisola Malese."

#: data/nation/sinhalese.ruleset:3
#, fuzzy
msgid "Sinhalese"
msgstr "Controlli"

#: data/nation/sinhalese.ruleset:4
#, fuzzy
msgid "?plural:Sinhalese"
msgstr "?plural:Bengali"

#: data/nation/sinhalese.ruleset:7
msgid ""
"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
"Prince Vijaya who settled the island of Sri Lanka together with 700 "
"followers in 543 BCE."
msgstr ""

#: data/nation/slavic.ruleset:3
#, fuzzy
msgid "Slavic"
msgstr "Veliero"

#: data/nation/slavic.ruleset:4
#, fuzzy
msgid "?plural:Slavs"
msgstr "?plural:Elfici"

#: data/nation/slavic.ruleset:6
msgid ""
"The Slavs are a modern linguistic group of several nations in Eastern Europe "
"with common historical roots. The origin of the Slavs is not known "
"precisely, therefore there are many hypotheses trying to explain them. Their "
"sudden appearance in the history of civilized Europe may be related to the "
"arrival of Iranian peoples and the expansion of the Huns."
msgstr ""

#: data/nation/slovakian.ruleset:3
msgid "Slovakian"
msgstr "Slovacco"

#: data/nation/slovakian.ruleset:4
msgid "?plural:Slovakians"
msgstr "?plural:Slovacchi"

#: data/nation/slovakian.ruleset:6
msgid ""
"Slovakia is a country in the heart of Europe. Formerly part of "
"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
msgstr ""
"La Slovacchia è una nazione nel cuore dell'europa. Fino al 1918 facente "
"parte dell'imper Austro Ungarico era parte della Cecoslovacchia fino al 1993."

#: data/nation/slovenian.ruleset:3
msgid "Slovenian"
msgstr "Sloveno"

#: data/nation/slovenian.ruleset:4
msgid "?plural:Slovenians"
msgstr "?plural:Sloveni"

#: data/nation/slovenian.ruleset:6
msgid ""
"Slovenia was the most western and northern republic of the old Yugoslav "
"Federation."
msgstr ""
"La Slovenia era la più occidentale e settentrionale delle repubbliche che "
"erano parte della federazione Yugoslava."

#: data/nation/solomonislander.ruleset:3
#, fuzzy
msgid "Solomon Islander"
msgstr "Sulla stessa isola"

#: data/nation/solomonislander.ruleset:4
#, fuzzy
msgid "?plural:Solomon Islanders"
msgstr "?plural:Islandesi"

#: data/nation/solomonislander.ruleset:6
msgid ""
"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
"became a British protectorate in the 19th century. The islands were the site "
"of some fierce fighting during World War II, including the famous battle of "
"Guadalcanal. Solomon Islands has been independent since 1978."
msgstr ""

#: data/nation/somaliland.ruleset:3
#, fuzzy
msgid "Somaliland"
msgstr "Normale"

#: data/nation/somaliland.ruleset:4
#, fuzzy
msgid "?plural:Somalilanders"
msgstr "?plural:Romani"

#: data/nation/somaliland.ruleset:6
msgid ""
"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
"roughly concurrent with former British Somaliland. It declared independence "
"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
"a somewhat higher standard of living than the rest of Somalia it remains "
"internationally unrecognized."
msgstr ""

#: data/nation/somali.ruleset:3
#, fuzzy
msgid "Somali"
msgstr "Normale"

#: data/nation/somali.ruleset:4
#, fuzzy
msgid "?plural:Somalis"
msgstr "?plural:Romani"

#: data/nation/somali.ruleset:6
msgid ""
"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
"trading hub. At the end of the 19th century it was colonized by Britain and "
"Italy. Somalia regained its independence in 1960. The military under general "
"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
"the country's clan system. In 1991 he was overthrown. The country has been "
"without a functioning government ever since."
msgstr ""

#: data/nation/sorbian.ruleset:3
#, fuzzy
msgid "Sorbian"
msgstr "Serbo"

#: data/nation/sorbian.ruleset:4
#, fuzzy
msgid "?plural:Sorbs"
msgstr "?plural:Scozzesi"

#: data/nation/sorbian.ruleset:6
msgid ""
"The Sorbs are West Slavic people living in the East of Germany in Eastern "
"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
"associated with Poland and Bohemia."
msgstr ""

#: data/nation/sotho.ruleset:3
msgid "Sotho"
msgstr ""

#: data/nation/sotho.ruleset:4
#, fuzzy
msgid "?plural:Basotho"
msgstr "Baschi"

#: data/nation/sotho.ruleset:6
msgid ""
"A Bantu people in Southern Africa, the ancestors of the Basotho first "
"arrived in the region by the end of the first millennium CE. The Basotho "
"first formed a unified polity in the early 19th century under king "
"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
"Lesotho and almost twice that number in South Africa."
msgstr ""

#: data/nation/southafrican.ruleset:3
msgid "South African"
msgstr "Sud Africano"

#: data/nation/southafrican.ruleset:4
msgid "?plural:South Africans"
msgstr "?plural:Sud Adricani"

#: data/nation/southafrican.ruleset:6
msgid ""
"Dutch settlers began colonizing southern Africa in the 17th century. After "
"many wars between primarily Boers (descendants of Dutch settlers), British "
"forces and Zulus, the Union of South Africa was created in 1910. The South "
"African government became notorious for its \"apartheid\" policy of legal "
"inequality based on the color of a citizen's skin. Following the adoption of "
"the country's first non-racist constitution in 1994, long-time political "
"prisoner Nelson Mandela became the first truly democratically elected "
"president of South Africa."
msgstr ""
"Gli esploratori Olandesi colonizzarono il sud Africa introno al "
"diciassettesimo secolo. Dopo diverse guerre tra i Boeri (discendenti dei "
"coloni Olandesi), le truppe Britanniche e gli Zulu, è stata creata l'unione "
"del Sud Africa nel 1910. Il governo Sudafricano noto per la sua politica "
"\"Apartheid\" di legale inequità basata sul colore della pelle. In seguito "
"all'adozione nella nazione della prima costituzione non razzista, nel 1994, "
"il prigioniero politico Nelson Mandela divenne il primo presidente eletto "
"democraticamente nel Sud Africa."

#: data/nation/southamerican.ruleset:3
#, fuzzy
msgid "South American"
msgstr "Sud Africano"

#: data/nation/southamerican.ruleset:4
#, fuzzy
msgid "?plural:South Americans"
msgstr "?plural:Sud Adricani"

#: data/nation/southamerican.ruleset:6
msgid ""
"The Union of South American Nations was formed in 2008, modeled after the "
"European Union, but panamericanism has already existed since the 19th "
"century."
msgstr ""

#: data/nation/southkorean.ruleset:3
msgid "South Korean"
msgstr "Sud Coreano"

#: data/nation/southkorean.ruleset:4
msgid "?plural:South Koreans"
msgstr "?plural:Sud Coreani"

#: data/nation/southkorean.ruleset:6
msgid ""
"Formerly the site of a unified Korean state, the Korean peninsula is today "
"divided into two states - North and South Korea - as a result of the "
"stalemate after the Korean War in 1953. The South Korean government was "
"formed from the nationalist and anti-communist \"Provisional Government of "
"the Republic of Korea\" in 1948."
msgstr ""
"La penisola Coreana, precedentemente uno stato unico, è oggi diviso in due "
"stati, la Corea del Nord e del Sud, come risultato dei trattati dopo la "
"guerra del 1953. Il governo del Sud Corea è stato formato dai nazionalisti "
"anti-comunisti \"Governo Provvisorio della repubblica di Corea\" nel 1948."

#: data/nation/southsudanese.ruleset:3
#, fuzzy
msgid "South Sudanese"
msgstr "Sudanese"

#: data/nation/southsudanese.ruleset:4
#, fuzzy
msgid "?plural:South Sudanese"
msgstr "?plural:Sudanesi"

#: data/nation/southsudanese.ruleset:6
msgid ""
"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
"and predominantly Animist and Christian, against the Muslim and Arab North. "
"The war left two million dead and many more displaced until a ceasefire was "
"signed in 2005. Southern Sudan achieved full independence in 2011."
msgstr ""

#: data/nation/southvietnamese.ruleset:3
#, fuzzy
msgid "South Vietnamese"
msgstr "Vietnamita"

#: data/nation/southvietnamese.ruleset:4
#, fuzzy
msgid "?plural:South Vietnamese"
msgstr "?plural:Vietnamiti"

#: data/nation/southvietnamese.ruleset:6
msgid ""
"South Vietnam, officially the Republic of Vietnam, was the American-backed "
"state during the Vietnam War. The country was reunited with North Vietnam "
"after it was conquered by communist forces in 1975."
msgstr ""

#: data/nation/southvietnamese.ruleset:23
#, fuzzy, c-format
msgid "Madame %s"
msgstr "Carica partita"

#: data/nation/southyemeni.ruleset:3
#, fuzzy
msgid "South Yemeni"
msgstr "Sud Coreano"

#: data/nation/southyemeni.ruleset:4
#, fuzzy
msgid "?plural:South Yemenis"
msgstr "?plural:Sud Coreani"

#: data/nation/southyemeni.ruleset:6
msgid ""
"The area around Aden was colonized by the British in 1839. South Yemen "
"declared independence in 1967 and joined the communist bloc. It was united "
"with North Yemen in 1990."
msgstr ""

#: data/nation/soviet.ruleset:3
msgid "Soviet"
msgstr "Sovietico"

#: data/nation/soviet.ruleset:4
msgid "?plural:Soviets"
msgstr "?plural:Sovietici"

#: data/nation/soviet.ruleset:6
#, fuzzy
msgid ""
"The history of the Soviet Union starts in November 1917, when under Lenin's "
"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
"republics integrated into one country. The Soviet Union became one of the "
"most powerful states in the 20th century, but by the end of 1991 it had "
"disintegrated into fifteen independent countries due to social and economic "
"problems."
msgstr ""
"La storia dell'Unione Sovietica inizia nel Novembre 1917, quando sotto la "
"guida di Lenin iniziò la rivoluzione bolscevica. Il 31 Dicembre 1922 le "
"quattro nazioni sovietiche si integrarono in una singola nazione. L'Unione "
"Sovietica divenne una delle potenze mondiali del ventesimo secolo, ma alla "
"fine del 1991 si è divisa in quindici nazioni indipendenti a causa di "
"problemi sociali ed economici."

#: data/nation/srivijaya.ruleset:3
msgid "Sri Vijaya"
msgstr "Sri Vijaya"

#: data/nation/srivijaya.ruleset:4
msgid "?plural:Sri Vijaya"
msgstr "?plural:Sri Vijaya"

#: data/nation/srivijaya.ruleset:7
#, fuzzy
msgid ""
"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
"extended its control through much of the coastal regions of Sumatra, Java, "
"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
"and other regional powers, including the South Indian Chola dynasty."
msgstr ""
"Gli Sri Vijaya erano un impero del centro del Palembang, nell'est Sumatra, "
"che estesero il loro controllo fino alle regioni costiere del Sumatra, Java, "
"Borneo e la penisola Malay. Fu fondata intorno al terzo secolo avanti cristo "
"e prosperò fino al 1400 quando fu preda dei Jambi, quindi dei Singhasari e "
"di altre potenze della zona, incluso la dinastia Chola del sud dell'India."

#: data/nation/sudanese.ruleset:3
msgid "Sudanese"
msgstr "Sudanese"

#: data/nation/sudanese.ruleset:4
msgid "?plural:Sudanese"
msgstr "?plural:Sudanesi"

#: data/nation/sudanese.ruleset:6
msgid ""
"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
"independent in 1956."
msgstr ""
"Nel 1820 il Sudan cade sotto il dominio Egiziano ed in seguito Inglese. Il "
"Sudan divenne indipendente nel 1956."

#: data/nation/suebian.ruleset:3
#, fuzzy
msgid "Suebian"
msgstr "Serbo"

#: data/nation/suebian.ruleset:4
#, fuzzy
msgid "?plural:Suebians"
msgstr "?plural:Serbi"

#: data/nation/suebian.ruleset:6
msgid ""
"The Suebians were an ancient West Germanic tribal confederation, which may "
"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
"included the Germanic tribes from the the Elbe river basin belonging to the "
"Herminonic language group, such as the Marcomanni and Quadi. Between the "
"first and fourth centuries CE they were a threat to Rome, often encroaching "
"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
"forced to leave their lands by the Huns and during New Year's night in 405 "
"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
"They settled in the northwest of the Iberian Peninsula, where they "
"established their own kingdom, which was conquered by the Visigoths in 585 "
"CE."
msgstr ""

#: data/nation/surinamese.ruleset:3
#, fuzzy
msgid "Surinamese"
msgstr "Burmese"

#: data/nation/surinamese.ruleset:4
#, fuzzy
msgid "?plural:Surinamese"
msgstr "?plural:Burmese"

#: data/nation/surinamese.ruleset:7
msgid ""
"Suriname is the smallest independent country of South America. Originally it "
"was inhabited by Arawak Indians. It was first colonized by the English who "
"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
"Suriname was granted self government in 1954 and became fully independent in "
"1975."
msgstr ""

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "Sergeant %s"
msgstr "Serbo"

#: data/nation/surinamese.ruleset:28
#, fuzzy, c-format
msgid "?female:Sergeant %s"
msgstr "Reverenda"

#: data/nation/swahili.ruleset:3
msgid "Swahili"
msgstr ""

#: data/nation/swahili.ruleset:4
#, fuzzy
msgid "?plural:Swahili"
msgstr "Swazi"

#: data/nation/swahili.ruleset:6
msgid ""
"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
"Africa. From about the 9th century onwards the region, at the crossroads of "
"Islamic and African cultural influences, saw the rise of Swahili city "
"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
"cities grew to prominence thanks to their ivory, gold, slave and spice "
"trade. The arrival of the Portuguese around 1500 coincided with the decline "
"of the Swahili polities, but the Swahili remained a dominant cultural "
"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
"as lingua franca by more than 50 million people in Eastern Africa and is an "
"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
"Union."
msgstr ""

#: data/nation/swazi.ruleset:3
msgid "Swazi"
msgstr "Swazi"

#: data/nation/swazi.ruleset:4
msgid "?plural:Swazis"
msgstr "Swazi"

#: data/nation/swazi.ruleset:6
#, fuzzy
msgid ""
"The Swazi are a Bantu people of southern Africa. Under the leadership of "
"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
"the southern frontier with the Zulus."
msgstr ""
"Gli Swazi sono popolazioni Bantu del sud Africa. Sotto la guida di Mswati "
"Secondo (1820 - 1868), gli Swazi espansero i loro territori e stabilirono il "
"confine sud con gli Zulu."

#: data/nation/swiss.ruleset:3
msgid "Swiss"
msgstr "Svizzero"

#: data/nation/swiss.ruleset:4
msgid "?plural:Swiss"
msgstr "?plural:Svizzeri"

#: data/nation/swiss.ruleset:6
msgid ""
"Switzerland has existed as a state in its present form since the adoption of "
"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
"established a protective alliance at the end of the 13th century, forming a "
"loose confederation of states which persisted for centuries."
msgstr ""

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "Federal Councillor %s"
msgstr "Cancelliere"

#: data/nation/swiss.ruleset:38
#, fuzzy, c-format
msgid "?female:Federal Councillor %s"
msgstr "Cancelliere"

#: data/nation/syrian.ruleset:3
msgid "Syrian"
msgstr "Siriano"

#: data/nation/syrian.ruleset:4
msgid "?plural:Syrians"
msgstr "Siriani"

#: data/nation/syrian.ruleset:6
msgid ""
"The modern Syrian Arab Republic was formed from a French mandate and "
"gradually gained independence during the 1940s."
msgstr ""
"La moderna repubblica Siriana è stata formata da una colonia Francese e "
"gradualmente ha guadagnato indipendenza durante gli anni 40 del "
"diciannovesimo secolo."

#: data/nation/syrian.ruleset:20
#, fuzzy, c-format
msgid "?female:Shaykha %s"
msgstr "Sciamana"

#: data/nation/tahitian.ruleset:3
#, fuzzy
msgid "Tahitian"
msgstr "Hawaiano"

#: data/nation/tahitian.ruleset:4
#, fuzzy
msgid "?plural:Tahitians"
msgstr "Hawaiani"

#: data/nation/tahitian.ruleset:6
msgid ""
"The islands of what is now French Polynesia were first settled by Polynesian "
"peoples in the 3rd century CE. France established a protectorate over "
"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
"was declared a French colony. The islands remain an overseas collectivity of "
"France today but they enjoy a large internal autonomy. Because of its lush "
"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
"island."
msgstr ""

#: data/nation/tairona.ruleset:3
msgid "Tairona"
msgstr "Tairona"

#: data/nation/tairona.ruleset:4
msgid "?plural:Tairona"
msgstr "?plural:Tairona"

#: data/nation/tairona.ruleset:7
#, fuzzy
msgid ""
"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Popolazione di lingua Chibcha imparentati con i Kuna di Panama ed i Musica "
"della Colombia centrale. i Tairona abitavano la moderna Maddalena e la "
"Guajira nel nord della Colombia. La città di Teyuna è stata fondata introno "
"al 500 A.C. I Tairona, vivendo in un'area montuosa, terrazzarono le colline "
"per coltivare la regione. Combatterono per 75 anni contro gli Spagnoli fino "
"a soccombere come gran parte delle popolazioni native di quel periodo."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "Taiwanese"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:Taiwanesi"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "Tagiki"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "Tagiki"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr ""

#: data/nation/tanganyikan.ruleset:4
#, fuzzy
msgid "?plural:Tanganyikans"
msgstr "?plural:Canadesi"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""

#: data/nation/tanzanian.ruleset:3
#, fuzzy
msgid "Tanzanian"
msgstr "Canadese"

#: data/nation/tanzanian.ruleset:4
#, fuzzy
msgid "?plural:Tanzanians"
msgstr "?plural:Canadesi"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""

#: data/nation/tatar.ruleset:3
#, fuzzy
msgid "Tatar"
msgstr "Tsar"

#: data/nation/tatar.ruleset:4
#, fuzzy
msgid "?plural:Tatars"
msgstr "Maya"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Cavalieri templari"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Templari"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"I Cavalieri Templari furono fondati dopo la prima crociata per proteggere i "
"pellegrini nei viaggi verso la terra santa. L'organizzazione acquisì un "
"immenso potere e vigore nei successivi 200 anni e furono innovatori di "
"diversi concetti moderni come ad esempio le discipline bancarie."

#: data/nation/teutonic.ruleset:3
#, fuzzy
msgid "Teutonic"
msgstr "Elettronica"

#: data/nation/teutonic.ruleset:4
#, fuzzy
msgid "?plural:Teutonic Order"
msgstr "?plural:Islandesi"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "Texano"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:Texani"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Traci"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "Traci"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "La seconda civiltà per numerosità nel mondo antico orientale."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr ""

#: data/nation/thuringian.ruleset:4
#, fuzzy
msgid "?plural:Thuringians"
msgstr "Traci"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians were an ancient Germanic confederation in what is now "
"Central Germany, established after the defeat of the Huns. Defeated by the "
"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
"Roman Empire. After the extinction of the ruling family in the 13th century, "
"the War of the Thuringian Succession left the region badly splintered even "
"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
"rather Saxon) tradition of dividing territory amongst all male heirs. "
"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
"Religion, and saw a cultural apogee during the Enlightenment when the duke "
"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
"Friedrich Schiller to his court. Thuringian political fragmentation survived "
"Napoleon and the German unification; only after the fall of the German "
"monarchies in 1918 was a united Free State of Thuringia established, which "
"currently exists as one of the states of Germany."
msgstr ""

#: data/nation/tibetan.ruleset:3
msgid "Tibetan"
msgstr "Tibetano"

#: data/nation/tibetan.ruleset:4
msgid "?plural:Tibetans"
msgstr "?plural:Tibetani"

#: data/nation/tibetan.ruleset:6
msgid ""
"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
"highest elevated region in the world. In the 7th century, Tibet emerged as a "
"formidable empire under the leadership of king Songtsen Gampo, being "
"recognized by both China and India. This dynasty lasted until the 11th "
"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
"established a buddhist religious state under the control of the Gelugpa "
"school of Tibetan Buddhism."
msgstr ""
"La terra Tibetana è spesso chiamata il \"tetto del mondo\" essendo tra le "
"regioni più alte del mondo. Nel settimo secolo, il Tibet emerse come un "
"formidabile impero sotto la guida del Re Songtsen Gampo, riconosciuto sia "
"dalla Cina che dall'India. Questa dinastia perdurò fino all'undicesimo "
"secolo, quando il Tibet venne conquistato dai Mongoli. Secoli dopo, quando "
"la dominazione mongola si indebolì, Lozang Gyatso (nato nel 1617 e quinto "
"Dalai Lama) instaurò uno stato religioso buddista sotto il controllo della "
"scuola di Buddismo Tibetano \"Gelugpa\"."

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "Dalai Lama %s"
msgstr "Dalai Lama"

#: data/nation/tibetan.ruleset:27
#, fuzzy, c-format
msgid "?female:Dalai Lama %s"
msgstr "?female:Dalai Lama"

#: data/nation/timurid.ruleset:3
msgid "Timurid"
msgstr ""

#: data/nation/timurid.ruleset:4
#, fuzzy
msgid "?plural:Timurids"
msgstr "Curdi"

#: data/nation/timurid.ruleset:6
msgid ""
"Timur was a military genius who claimed lineage from Chinggis Khan and from "
"his capital in Samarkand conquered all of Central Asia as well as parts of "
"the Middle East and India. The court culture of Timurid Empire was heavily "
"Persianized, while the imperial administration and military organization "
"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
"origins."
msgstr ""

#: data/nation/tocharian.ruleset:3
msgid "Tocharian"
msgstr "Tocaro"

#: data/nation/tocharian.ruleset:4
msgid "?plural:Tocharians"
msgstr "?plural:Tocari"

#: data/nation/tocharian.ruleset:7
#, fuzzy
msgid ""
"The Tocharians were an Indo-European people living in what is now Xinjiang "
"in western China. Because of their unique geopolitical position, their "
"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
"cultures. Their religion, dress, writing, and art all reflect these varied "
"influences. They lived in oasis towns and cities along the Silk Road, along "
"which Buddhism was carried into China. The area was at various times a "
"military protectorate of China, such as during the Han and Tang dynasties. "
"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
"the Tarim basin, settling in and expanding their khanate through the "
"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
"their language for all but liturgical purposes. Even this use fell when "
"Islam spread and took the place of Buddhism as the predominant religion in "
"the region."
msgstr ""
"I Tocari erano popolazioni Indio Europee che vissero nell'odierna Xinjiang, "
"nell'ovest della China. Grazie alla loro posizione geopolitica, i loro regni "
"di Shanshan, Kucha, and Khotan furono influenzati da Cinesi, Persiani, "
"Indiani, Sogdiani, Sciiti e Tibetani. La loro religione, abbigliamento, "
"scrittura ed arte riflette queste influenza variegate. Vivevano nei villaggi "
"oasi e nelle città lungo la via della seta, lungo la quale il Buddismo è "
"stato importato in Cina.L'area è stata per diverse volte protettorato "
"Cinese, come durante le dinastie Han e Tang. Durante il declino dell'ultima "
"dinastia, la tribu Turkic Uyghur emigrò nel Tarim basin, esplorando ed "
"espandendosi lungo le terre  Tochariane. La razza Tocari si fuse con quella "
"Uiguri e si persero le tradizioni linguistiche se non per gli usi liturgici. "
"Anche questo uso si perse quando l'islam prese posto del buddismo come "
"religione predominante della regione."

#: data/nation/togolese.ruleset:3
#, fuzzy
msgid "Togolese"
msgstr "Controlli"

#: data/nation/togolese.ruleset:4
#, fuzzy
msgid "?plural:Togolese"
msgstr "?plural:Mongoli"

#: data/nation/togolese.ruleset:6
msgid ""
"Togo became a German protectorate in 1885 and was conquered by the French "
"and British in World War II. Togo became independent in 1960. Since the late "
"1960s the country's politics have been dominated by general Gnassingbe "
"Eyadema, who was succeeded by his son Faure upon his death in 2005."
msgstr ""

#: data/nation/toltec.ruleset:3
msgid "Toltec"
msgstr ""

#: data/nation/toltec.ruleset:4
#, fuzzy
msgid "?plural:Toltecs"
msgstr "?plural:Polacchi"

#: data/nation/toltec.ruleset:6
msgid ""
"The Toltecs were a Meso-American civilization that existed from the 10th to "
"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
"led his nomadic people from the north to settle on the Mexican High Plain. "
"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
"untold heights. Toltec culture continued to thrive until the 12th century. "
"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
"fragmented into rivaling city-states. Toltec cultural influences have been "
"identified from New Mexico to Nicaragua, though historians do not agree on "
"the political history of the Toltecs. Since most of the history of the "
"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
"Empire, but that Aztec references to the Toltecs were an allegory for "
"civilization."
msgstr ""

#: data/nation/tongan.ruleset:3
msgid "Tongan"
msgstr ""

#: data/nation/tongan.ruleset:4
#, fuzzy
msgid "?plural:Tongans"
msgstr "?plural:Bosniaci"

#: data/nation/tongan.ruleset:6
msgid ""
"An island group in the Southern Pacific, Tonga was settled by Polynesians "
"around 1000 BCE. Although the islands became a British protectorate in the "
"19th century, they are the only country in Oceania to have escaped actual "
"colonization."
msgstr ""

#: data/nation/transnistrian.ruleset:3
#, fuzzy
msgid "Transnistrian"
msgstr "Fantastico"

#: data/nation/transnistrian.ruleset:4
#, fuzzy
msgid "?plural:Transnistrians"
msgstr "?plural:Tunisini"

#: data/nation/transnistrian.ruleset:6
msgid ""
"Transnistria was added to the Moldavian SSR by Stalin, although it was "
"mostly inhabited by Russians and Ukrainians. After the collapse of the "
"Soviet Union Transnistria declared its independence from Moldova. Although "
"the country is de facto independent, it is not recognized by any UN member. "
"Power is still in the hands of the old communist elite."
msgstr ""

#: data/nation/transylvanian.ruleset:3
#, fuzzy
msgid "Transylvanian"
msgstr "Canadese"

#: data/nation/transylvanian.ruleset:4
#, fuzzy
msgid "?plural:Transylvanians"
msgstr "?plural:Canadesi"

#: data/nation/transylvanian.ruleset:6
msgid ""
"Transylvania is a historical territory in what is now Romania, inhabited by "
"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
"under nominal Hungarian suzereignty when that country started to crumble "
"under the Ottoman incursions. During the Reformation, Transylvania was the "
"first country in Europe to proclaim religious freedom. The principality lost "
"its independence to Habsburg Austria in 1711."
msgstr ""

#: data/nation/trinidadian.ruleset:3
msgid "Trinidadian and Tobagonian"
msgstr ""

#: data/nation/trinidadian.ruleset:4
#, fuzzy
msgid "?plural:Trinidadians and Tobagonians"
msgstr "?plural:Canadesi"

#: data/nation/trinidadian.ruleset:6
msgid ""
"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
"eponymous islands. It is the most populous country of the Lesser Antilles. "
"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
"until it was conquered by the British during the Napoleonic wars; Tobago was "
"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
"also ended up in British hands. The islands have been independent since "
"1962. The islands' economy is based on oil and is relatively developed when "
"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
"music and its Carnival."
msgstr ""

#: data/nation/tswana.ruleset:3
#, fuzzy
msgid "Tswana"
msgstr "Mansa"

#: data/nation/tswana.ruleset:4
#, fuzzy
msgid "?plural:Batswana"
msgstr "?plural:Bosniaci"

#: data/nation/tswana.ruleset:7
#, no-c-format
msgid ""
"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
"population they are the dominant ethnicity of Botswana, which is named after "
"them. In South Africa they count about four million Batswana and in the "
"Apartheid era they had the Bantustan of Bophuthatswana."
msgstr ""

#: data/nation/tuareg.ruleset:3
msgid "Tuareg"
msgstr ""

#: data/nation/tuareg.ruleset:4
#, fuzzy
msgid "?plural:Tuaregs"
msgstr "?plural:Turchi"

#: data/nation/tuareg.ruleset:6
msgid ""
"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
"their matrilineal organization they are followers of Islam. For many "
"centuries they engaged in slave hunting, even influencing the slave trade to "
"the Americas."
msgstr ""

#: data/nation/tunisian.ruleset:3
msgid "Tunisian"
msgstr "Tunisino"

#: data/nation/tunisian.ruleset:4
msgid "?plural:Tunisians"
msgstr "?plural:Tunisini"

#: data/nation/tunisian.ruleset:6
#, fuzzy
msgid ""
"The Phoenicians founded Carthage in the area where Tunisia is today. "
"Carthage later became a major power in the Mediterranean region until it was "
"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
"century led to migration from the Arab and Ottoman countries. But there were "
"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
"But in 1881 Tunisia was invaded by the French and was made a French "
"protectorate. The country became independent in 1956."
msgstr ""
"I Fenici fondarono Cartagine nell'area dell'odierna Tunisia. Cartagine "
"diventò in seguito una delle maggiori potenze mediterranee finché non fu "
"distrutta dai Romani nel 146 DC. In seguito gli Arabi Mussulmani la "
"insediarono nel settimo secolo dopo Cristo, guidati dalla migrazioni dalle "
"regioni Arabo Ottomane. Ci furono anche diverse migrazioni da popolazioni "
"ebraiche e spagnole alla fine del sedicesimo secolo. La Tunisia divenne "
"autonoma dall'impero Ottomano nel 1861 ma fu invasa dalla Francia nel 1881 "
"diventando un protettorato Francese. La nazione divenne indipendente nel "
"1956."

#: data/nation/turkishcypriot.ruleset:3
#, fuzzy
msgid "Turkish Cypriot"
msgstr "Carro"

#: data/nation/turkishcypriot.ruleset:4
#, fuzzy
msgid "?plural:Turkish Cypriots"
msgstr "?plural:Croati"

#: data/nation/turkishcypriot.ruleset:6
msgid ""
"Turks first settled in Cyprus after the Ottomans conquered the island in "
"1571. Political unrest and ethnic tensions between Turkish and Greek "
"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
"Currently, the only country that recognizes the independence of the TRNC is "
"Turkey."
msgstr ""

#: data/nation/turkmen.ruleset:3
msgid "Turkmen"
msgstr "Turkmeno"

#: data/nation/turkmen.ruleset:4
msgid "?plural:Turkmens"
msgstr "?plural:Turkmeni"

#: data/nation/turkmen.ruleset:6
msgid ""
"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
"pressure from encroaching Mongols, the Turkmens started a westward "
"migration. They eventually settled in the lands between the Amu Darya river "
"and the Caspian Sea, approximately the location of today's Turkmenistan."
msgstr ""

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "Turkmenbashi %s"
msgstr "Turkmeno"

#: data/nation/turkmen.ruleset:28
#, fuzzy, c-format
msgid "?female:Turkmenbashi %s"
msgstr "Oasi"

#: data/nation/tuvan.ruleset:3
msgid "Tuvan"
msgstr ""

#: data/nation/tuvan.ruleset:4
#, fuzzy
msgid "?plural:Tuvans"
msgstr "?plural:Texani"

#: data/nation/tuvan.ruleset:6
msgid ""
"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
"south of Siberia. Tuva split off from China in 1921 and then formed the "
"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
"the Russian Soviet Federative Socialist Republic."
msgstr ""

#: data/nation/tyrolian.ruleset:3
#, fuzzy
msgid "Tyrolian"
msgstr "Corasmiano"

#: data/nation/tyrolian.ruleset:4
#, fuzzy
msgid "?plural:Tyrolians"
msgstr "Siriani"

#: data/nation/tyrolian.ruleset:6
msgid ""
"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
"and the region passed to Habsburg Austria. The southern part was annexed by "
"Italy after World War I."
msgstr ""

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Count %s"
msgstr "Principessa"

#: data/nation/tyrolian.ruleset:24
#, fuzzy, c-format
msgid "Princely Countess %s"
msgstr "Numero"

#: data/nation/ugandan.ruleset:3
#, fuzzy
msgid "Ugandan"
msgstr "Ruandese"

#: data/nation/ugandan.ruleset:4
#, fuzzy
msgid "?plural:Ugandans"
msgstr "Ruandesi"

#: data/nation/ugandan.ruleset:6
msgid ""
"The Republic of Uganda is located in eastern Africa. The country contains "
"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
"southern part of the country was part of the Buganda kingdom. Modern Uganda "
"gained independence in 1962."
msgstr ""

#. TRANS: There are two titles for king, kabaka and
#. ;    mujaguzo. Kabaka is the material king, while
#. ;    mujaguzo is the spiritual king, and is represented
#. ;    by royal drums. These titles come from Buganda, an
#. ;    ancient kingdom which occupied much of present-day
#. ;    Uganda.
#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "Kabaka %s"
msgstr "Kazako"

#: data/nation/ugandan.ruleset:40
#, fuzzy, c-format
msgid "?female:Kabaka %s"
msgstr "Hakan"

#: data/nation/ukrainian.ruleset:3
msgid "Ukrainian"
msgstr "Ucraino"

#: data/nation/ukrainian.ruleset:4
msgid "?plural:Ukrainians"
msgstr "?plural:Ucraini"

#: data/nation/ukrainian.ruleset:6
#, fuzzy
msgid ""
"Ukraine is a vast region on the westernmost marches of the former Soviet "
"Union. It includes some of the most fertile black-soil cropland on Earth."
msgstr ""
"L'Ucraina è una vasta regione che si affaccia sul nord del Mar Nero ed è "
"stata parte del Unione Sovietica. Oltre a enormi risorse minerarie nella "
"valle del Don, l'Ucraina comprende delle zone agricole tra le più fertili "
"del mondo."

#: data/nation/un.ruleset:3
msgid "UN"
msgstr "Nazioni Unite"

#: data/nation/un.ruleset:4
msgid "?plural:UN"
msgstr "?plural:Nazioni Unite"

#: data/nation/un.ruleset:6
msgid ""
"The United Nations believe in human rights and the protection of the weak."
msgstr ""
"Le Nazioni Unite credono nei diritti dell'uomo e nella protezione dei più "
"deboli."

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "Secretary-General %s"
msgstr "Segretario generale"

#: data/nation/un.ruleset:24
#, fuzzy, c-format
msgid "?female:Secretary-General %s"
msgstr "?female:Segretaria generale"

#: data/nation/urartian.ruleset:3
#, fuzzy
msgid "Urartian"
msgstr "Marziano"

#: data/nation/urartian.ruleset:4
#, fuzzy
msgid "?plural:Urartians"
msgstr "?plural:Marziani"

#: data/nation/urartian.ruleset:6
msgid ""
"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
"part of Anatolia. The earliest historical mention of Urartu comes from texts "
"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
"formed the dominant element. Urartu played an important role in shaping the "
"modern Armenian people."
msgstr ""

#: data/nation/uruguayan.ruleset:3
msgid "Uruguayan"
msgstr "Uruguaiano"

#: data/nation/uruguayan.ruleset:4
msgid "?plural:Uruguayans"
msgstr "?plural:Uruguaiani"

#: data/nation/uruguayan.ruleset:6
msgid ""
"Uruguay, a small South American country sometimes referred to as "
"\"Switzerland of the Americas\" due to its once highly developed social "
"welfare system."
msgstr ""
"L'uruguay è una piccola nazione Sud Americana, spesso chiamata la \"Svizzera "
"delle Americhe\" per il suo sistema di previdenza sociale  estremamente "
"sviluppato."

#: data/nation/uyghur.ruleset:3
msgid "Uyghur"
msgstr "Uiguro"

#: data/nation/uyghur.ruleset:4
msgid "?plural:Uyghurs"
msgstr "?plural:Uiguri"

#: data/nation/uyghur.ruleset:6
#, fuzzy
msgid ""
"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
"controlled most of Central and North Asia. After clashing with the Chinese "
"for several centuries, they were finally subdued by the Qing dynasty in the "
"1700s. Today, descendants of the Uyghur form the populations of the Central "
"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
"main minority of the Xinjiang province of China."
msgstr ""
"L'Uiguro era un impero ed un civiltà localizzata ad est dell'odierna "
"Turchia. Al suo massimo splendore, nel 820 AC, controllava gran parte "
"dell'asia del nord e del centro. Dopo aver combattuto con l'impero Cinese "
"per diversi secoli è stata sottomessa dalla dinastia Qing nel 1700. "
"Oggigiorno i discengenti degli Uiguri sono le popolazione del Uzbekistan, "
"Kazakhstan e Kyrgyzstan. Essi sono anche la più numerosa minoranza delle "
"province cinesi di Xinjiang."

#: data/nation/uzbek.ruleset:3
msgid "Uzbek"
msgstr "Uzbeco"

#: data/nation/uzbek.ruleset:4
msgid "?plural:Uzbeks"
msgstr "?plural:Uzbechi"

#: data/nation/uzbek.ruleset:6
#, fuzzy
msgid ""
"The Central Asian nation of Uzbekistan has been the site of many ancient "
"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
"dynasty, who ruled from his capital at Samarkand."
msgstr ""
"Nazione centrale dell'Asia, L'Uzbekistan è stato centro degli stati antichi "
"come il Khoresm, il Khanate di Bukhara, il Khanate di Kokand ed altri. "
"Conquistata dall'impero russo nel diciannovesimo secolo, l'Uzbekistan ha "
"raggiunto l'indipendenza dagli stati sovietici nel 1991."

#: data/nation/vampire.ruleset:4
#, fuzzy
msgid "Vampire"
msgstr "Carestia"

#: data/nation/vampire.ruleset:5
#, fuzzy
msgid "?plural:Vampires"
msgstr "?plural:Sami"

#: data/nation/vampire.ruleset:7
msgid "Bloodsucking creatures of legend."
msgstr ""

#: data/nation/vandalic.ruleset:3
msgid "Vandalic"
msgstr ""

#: data/nation/vandalic.ruleset:4
#, fuzzy
msgid "?plural:Vandals"
msgstr "Ruandesi"

#: data/nation/vandalic.ruleset:6
msgid ""
"The Vandals were an East Germanic people originating from what is now "
"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
msgstr ""

#: data/nation/vanuatuan.ruleset:3
msgid "Vanuatuan"
msgstr ""

#: data/nation/vanuatuan.ruleset:4
#, fuzzy
msgid "?plural:Ni-Vanuatu"
msgstr "?plural:Ainu"

#: data/nation/vanuatuan.ruleset:6
msgid ""
"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
"consisting of about 80 islands. First inhabited by Melanesians, the islands "
"were contested by the British and French in the late 19th century. In 1906 "
"both colonial powers agreed to rule the New Hebrides together as a "
"condominium. The Republic of Vanuatu declared its independence in 1980."
msgstr ""

#: data/nation/vedic.ruleset:3
#, fuzzy
msgid "Vedic"
msgstr "Medicina"

#: data/nation/vedic.ruleset:4
#, fuzzy
msgid "?plural:Vedics"
msgstr "?plural:Messicani"

#: data/nation/vedic.ruleset:6
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"La culla dell'antica civiltà Indiana è sulle rive del fiume Indo, nel "
"moderno Pakistan."

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahatma"

#: data/nation/vedic.ruleset:26
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Mahatma"

#: data/nation/veletian.ruleset:3
#, fuzzy
msgid "Veletian"
msgstr "Veterano"

#: data/nation/veletian.ruleset:4
#, fuzzy
msgid "?plural:Veletians"
msgstr "?plural:Venezuelani"

#: data/nation/veletian.ruleset:6
msgid ""
"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
"in what is nowadays the northeastern part of Germany (Brandenburg and "
"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
"was visible in their language. The basis for the existence of the Veletian "
"confederation was to preserve the Slavic pagan religion and to resist the "
"expansion of Germany and the Polanian state. The Veletians eventually "
"succumbed to Germanization or were murdered following the Crusades and the "
"German settlement on their lands."
msgstr ""

#: data/nation/venda.ruleset:3
msgid "Venda"
msgstr ""

#: data/nation/venda.ruleset:4
#, fuzzy
msgid "?plural:Vhavenda"
msgstr "Ruandesi"

#: data/nation/venda.ruleset:6
msgid ""
"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
"rulers of the Mapungubwe Kingdom, they now count about one million members, "
"mostly in the province of Limpopo. During the Apartheid Era there existed a "
"Bantustan of Venda."
msgstr ""

#: data/nation/venetian.ruleset:3
#, fuzzy
msgid "Venetian"
msgstr "Veterano"

#: data/nation/venetian.ruleset:4
#, fuzzy
msgid "?plural:Venetians"
msgstr "?plural:Venezuelani"

#: data/nation/venetian.ruleset:6
msgid ""
"The Republic of Venice emerged from the shadows of history when refugees "
"from barbarian marauders gathered on the safety of the islands of a lagoon "
"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
"it gradually acquired its independence and ranked among the superpowers of "
"the Middle Ages. Its merchants grew rich on trade, and its navy was "
"respected throughout the Mediterranean sea. After a long decline, it "
"eventually fell to the armies of Bonaparte in 1796."
msgstr ""

#: data/nation/venetic.ruleset:3
#, fuzzy
msgid "Venetic"
msgstr "Veterano"

#: data/nation/venetic.ruleset:4
#, fuzzy
msgid "?plural:Veneti"
msgstr "?plural:Venezuelani"

#: data/nation/venetic.ruleset:6
msgid ""
"The Veneti were an ancient Indo-European people who inhabited an area "
"roughly coinciding with the modern Italian region of Veneto. Their language "
"is of unknown origin, but probably from Central Europe, because it shares "
"some features with Celtic and Germanic languages. The Veneti allied with the "
"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
"into the Roman Republic and the region gradually Romanized."
msgstr ""

#: data/nation/venezuelan.ruleset:3
msgid "Venezuelan"
msgstr "Venezuelano"

#: data/nation/venezuelan.ruleset:4
msgid "?plural:Venezuelans"
msgstr "?plural:Venezuelani"

#. TRANS: The fourth letter in "Simon" should be
#. TRANS: U+00F3 LATIN SMALL LETTER O WITH ACUTE if available in
#. TRANS: your charset.  In ISO-8859-1 (ISO Latin 1) this is 243.
#: data/nation/venezuelan.ruleset:9
#, fuzzy
msgid ""
"Venezuela is the northernmost country in South America. Having been a "
"Spanish colony since the 16th century, the country gained independence on "
"July 5th 1811 under the leadership of El Libertador Simon Bolivar - The "
"Liberator. Venezuela has one of the largest proven oil and gas reserves of "
"the world; during the oil boom of the 1970s it was the wealthiest country of "
"Latin America. The country is known for its varied landscapes and high "
"biodiversity."
msgstr ""
"Il Venezuela è la nazione nell'estremo nord del Sud America. È stata una "
"colonia Spagnola fin dal sedicesimo secolo ed ha guadagnato indipendenza il "
"5 Luglio 1811 sotto la guida di Simon Bolivar detto il Liberatore."

#: data/nation/vermont.ruleset:3
#, fuzzy
msgid "Vermont"
msgstr "Versione"

#: data/nation/vermont.ruleset:4
#, fuzzy
msgid "?plural:Vermonters"
msgstr "?plural:Tedeschi"

#: data/nation/vermont.ruleset:6
msgid ""
"Vermont was an independent state for 14 years before it joined the United "
"States in 1791. Currently it is one of the smallest states of the United "
"States, both in population and area. Vermont is famous for its dairy "
"products and maple syrup."
msgstr ""

#: data/nation/vietnamese.ruleset:3
msgid "Vietnamese"
msgstr "Vietnamita"

#: data/nation/vietnamese.ruleset:4
msgid "?plural:Vietnamese"
msgstr "?plural:Vietnamiti"

#: data/nation/vietnamese.ruleset:6
#, fuzzy
msgid ""
"The Vietnamese nation was founded in the first century CE by twin sisters "
"who became the war leaders of a revolt against a Chinese military governor."
msgstr ""
"La nazione Vietnamita fu fnodata nel primo secolo dopo Cristo da delle "
"gemelle siamesi che guidarono la rivolta contro il governo Cinese."

#: data/nation/vincentian.ruleset:3
#, fuzzy
msgid "Vincentian"
msgstr "Invenzione"

#: data/nation/vincentian.ruleset:4
#, fuzzy
msgid "?plural:Vincentians"
msgstr "?plural:Venezuelani"

#: data/nation/vincentian.ruleset:6
msgid ""
"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
"be colonized, as local Carib Indians intermarried with runaway slaves and "
"fought off European colonizers. In the 18th century the islands were "
"contested by the French and British. In 1783 the French relinquished their "
"claims. Saint Vincent and the Grenadines became independent from Britain in "
"1979 and are currently a Commonwealth realm."
msgstr ""

#: data/nation/visigothic.ruleset:3
#, fuzzy
msgid "Visigothic"
msgstr "Visione"

#: data/nation/visigothic.ruleset:4
#, fuzzy
msgid "?plural:Visigoths"
msgstr "?plural:Vichinghi"

#: data/nation/visigothic.ruleset:6
msgid ""
"The Thervingi or Visigoths were an East Germanic people, one of the two "
"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
"century they migrated south, to modern Ukraine. They then crossed the Danube "
"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
"eventually settled around Toulouse where they formed a kingdom. The "
"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
"capital to Toledo. They lost all their territories north of the Pyrenees to "
"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
"until the peninsula was eventually overrun by Muslim invaders in 711."
msgstr ""

#: data/nation/vistulan.ruleset:3
msgid "Vistulan"
msgstr ""

#: data/nation/vistulan.ruleset:4
#, fuzzy
msgid "?plural:Vistulans"
msgstr "?plural:Austriaci"

#: data/nat  †  †  €†  ion/vistulan.ruleset:6
msgid ""
"Vistulans were a West Slavic tribe inhabiting what is today the area of "
"Lesser Poland. Little is known about their history. Many historians agree "
"that throughout the early Middle Ages Vistulans were one of the strongest "
"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
"Magyars prevented them from forming a stable and lasting state. Eventually, "
"the lands of Vistulans and several other Slavic tribes were unified by "
"Polonians, who formed the first Polish state in the 10th century."
msgstr ""

#. TRANS: The sixth letter in "Volapuk" should be
#. TRANS: U+00FC LATIN SMALL LETTER U WITH DIAERESIS if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 252.
#: data/nation/volapuk.ruleset:6
msgid "Volapukan"
msgstr ""

#: data/nation/volapuk.ruleset:7
#, fuzzy
msgid "?plural:Volapukans"
msgstr "Papuani"

#: data/nation/volapuk.ruleset:9
msgid ""
"Volapuk is an international auxiliary language constructed by the German "
"priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in the "
"late 19th century. The language is often considered unnecessarily complex "
"when compared with alternatives like Esperanto, which had almost completely "
"displaced Volapuk by the turn of the century. Today only a few dozen Volapuk "
"speakers remain."
msgstr ""

#: data/nation/volgabulgar.ruleset:3
msgid "Volga Bulgar"
msgstr ""

#: data/nation/volgabulgar.ruleset:4
#, fuzzy
msgid "?plural:Volga Bulgars"
msgstr "Bulgari"

#: data/nation/volgabulgar.ruleset:6
msgid ""
"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
"region. They may have been descendants of European Huns who migrated from "
"the Ukrainian Steppe to the North. Their descendants are the modern "
"Chuvashes and Volga Tatars."
msgstr ""

#: data/nation/volgagerman.ruleset:3
#, fuzzy
msgid "Volga German"
msgstr "Tedesco"

#: data/nation/volgagerman.ruleset:4
#, fuzzy
msgid "?plural:Volga Germans"
msgstr "?plural:Tedeschi"

#: data/nation/volgagerman.ruleset:6
msgid ""
"The Volga Germans were ethnic Germans who lived along the River Volga in "
"Southern Russia, around the city of Saratov and to the South. They were "
"recruited as immigrants in the 18th century. The Russian authorities allowed "
"them to cultivate their German language and traditions. From 1918 to 1941 "
"there was a Volga German ASSR within the Soviet Union. After the attack of "
"the Third Reich in the USSR, the autonomous republic was abolished by a "
"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
"Union, mainly to Kazakhstan and Siberia."
msgstr ""

#: data/nation/walloon.ruleset:3
#, fuzzy
msgid "Walloon"
msgstr "Galeone"

#: data/nation/walloon.ruleset:4
#, fuzzy
msgid "?plural:Walloons"
msgstr "?plural:Sassoni"

#: data/nation/walloon.ruleset:6
msgid ""
"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
"century, Wallonia was first region on the European continent to "
"industrialize and the second in the world after England. It subsequently "
"became a hotbed of socialist and labor union activity."
msgstr ""

#: data/nation/welsh.ruleset:3
msgid "Welsh"
msgstr "Gallese"

#: data/nation/welsh.ruleset:4
msgid "?plural:Welsh"
msgstr "?plural:Gallesi"

#: data/nation/welsh.ruleset:6
msgid ""
"The Welsh at one time controlled all of what is now England until being "
"driven into the mountainous western reaches by invading Saxons."
msgstr ""
"I Gallesi un tempo controllava tutte le regioni che sono ora l'Inghilterra "
"finché non furono costretti a ritirarsi nelle zone montagnose dell'ovest a "
"causa degli invasori Sassoni."

#: data/nation/werewolf.ruleset:4
msgid "Werewolf"
msgstr ""

#: data/nation/werewolf.ruleset:5
#, fuzzy
msgid "?plural:Werewolves"
msgstr "?plural:Gallesi"

#: data/nation/werewolf.ruleset:7
msgid ""
"A werewolf is a human who under certain circumstances is transformed into a "
"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
"to terrorize villages in search of human flesh and were often blamed for "
"unexplained or particularly brutal killings."
msgstr ""

#: data/nation/westernpomeranian.ruleset:3
#, fuzzy
msgid "Western Pomeranian"
msgstr "Veterano"

#: data/nation/westernpomeranian.ruleset:4
#, fuzzy
msgid "?plural:Western Pomeranians"
msgstr "?plural:Romani"

#: data/nation/westernpomeranian.ruleset:6
msgid ""
"Western Pomerania is a geographical and historical region in North West "
"Poland and the extreme North East of Germany. Initially an independent "
"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
"Western Pomerania succumbed to Germanization and was divided into smaller "
"feudal principalities which were gradually conquered by Brandenburg. For "
"many years this land was part of Germany but in 1945 it was attached to "
"Poland."
msgstr ""

#: data/nation/westernroman.ruleset:3
#, fuzzy
msgid "Western Roman"
msgstr "Veterano"

#: data/nation/westernroman.ruleset:4
#, fuzzy
msgid "?plural:West Romans"
msgstr "?plural:Romani"

#: data/nation/westernroman.ruleset:6
msgid ""
"The Roman Empire was first divided by Diocletian in 286 and split for good "
"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
"empire, the Western Roman Empire was not capable of resisting barbarian "
"invasions and economic disintegration. The last Western Roman emperor was "
"deposed in 476 CE."
msgstr ""

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "agosto"

#: data/nation/westernroman.ruleset:32
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "agosto"

#: data/nation/westindian.ruleset:3
#, fuzzy
msgid "West Indian"
msgstr "Indiano"

#: data/nation/westindian.ruleset:4
#, fuzzy
msgid "?plural:West Indians"
msgstr "?plural:Indiani"

#: data/nation/westindian.ruleset:6
msgid ""
"The West Indies, known for pirates, rum, cricket and beaches. The British "
"West Indies formed the short-lived West Indies Federation in 1958. The "
"federation failed to consolidate because of tensions between Trinidad, "
"Jamaica and the smaller members. The federation fell apart in 1962. Some "
"islands became independent countries, others returned to the status of a "
"British dependency."
msgstr ""

#: data/nation/westphalian.ruleset:3
msgid "Westphalian"
msgstr "Westfaliano"

#: data/nation/westphalian.ruleset:4
msgid "?plural:Westphalians"
msgstr "?plural:Westfali"

#: data/nation/westphalian.ruleset:6
msgid ""
"Westphalia, before becoming a Prussian province, was the western region of "
"the Duchy of Saxony. Today it makes up the northern part of the largest "
"German federal state, North Rhine-Westphalia."
msgstr ""
"Westfalia, prima di diventare provincia Prussiana, fù la regione occidentale "
"del ducato di Sassonia. Oggi è la parte nord del più grande stato federale "
"Tedesco, il Nord Reno-Westfalia."

#: data/nation/wuerttembergian.ruleset:3
#, fuzzy
msgid "Wuerttembergian"
msgstr "Sumero"

#: data/nation/wuerttembergian.ruleset:4
#, fuzzy
msgid "?plural:Wuerttembergians"
msgstr "?plural:Sumeri"

#: data/nation/wuerttembergian.ruleset:6
msgid ""
"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
"Wuerttemberg."
msgstr ""

#: data/nation/xhosa.ruleset:3
msgid "Xhosa"
msgstr ""

#: data/nation/xhosa.ruleset:4
#, fuzzy
msgid "?plural:amaXhosa"
msgstr "Aramei"

#: data/nation/xhosa.ruleset:6
msgid ""
"The Xhosa are Bantu people in South Africa, having arrived there from the "
"Great Lakes region by the 17th century. During the apartheid era there were "
"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
"apartheid activists, including Nelson Mandela and Desmond Tutu, where Xhosa."
msgstr ""

#: data/nation/xiongnu.ruleset:3
msgid "Xiongnu"
msgstr ""

#: data/nation/xiongnu.ruleset:4
#, fuzzy
msgid "?plural:Xiongnu"
msgstr "?plural:Ainu"

#: data/nation/xiongnu.ruleset:6
msgid ""
"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
"confederation of mixed origin. Their language is unknown; it may have "
"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
"strong state in the plains of the eastern part of Central Asia, which was an "
"important threat to China. From the second century onwards the northern wing "
"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
"emigrated to the west."
msgstr ""

#: data/nation/yakut.ruleset:3
msgid "Yakut"
msgstr ""

#: data/nation/yakut.ruleset:4
#, fuzzy
msgid "?plural:Yakuts"
msgstr "Galli"

#: data/nation/yakut.ruleset:6
msgid ""
"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
"in the 10th century CE. They intermarried with the native population and "
"established a nation along the Lena river, having diplomatic relations with "
"at least the Chinese, the Mongols, and the various Turkic peoples of the "
"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
"an expansionist Russia, eventually subduing the Yakut kings and securing "
"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
"make up roughly half of the population of the vast Sakha Republic of "
"Russia's Far Eastern district."
msgstr ""

#: data/nation/yemeni.ruleset:3
#, fuzzy
msgid "Yemeni"
msgstr "Alabardieri"

#: data/nation/yemeni.ruleset:4
#, fuzzy
msgid "?plural:Yemenis"
msgstr "Armeni"

#: data/nation/yemeni.ruleset:6
msgid ""
"Yemen is the only republic on the Arabian Peninsula. Although it was the "
"site of several ancient civilizations, Yemen only exists in its current form "
"since North Yemen annexed South Yemen in 1990."
msgstr ""

#: data/nation/yucatecan.ruleset:3
msgid "Yucatecan"
msgstr ""

#: data/nation/yucatecan.ruleset:4
#, fuzzy
msgid "?plural:Yucatecans"
msgstr "Aramei"

#. TRANS: The sixth letter in "Yucatan" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/yucatecan.ruleset:9
msgid ""
"Yucatan is a peninsula of Mexico, famous for its Maya heritage and its white "
"beaches. Its name is often claimed to mean \"we don't understand you\" in "
"Yucatec Maya. On two occasions in the 19th century Yucatan declared "
"independence from Mexico. Currently it is divided into three states: "
"Yucatan, Campeche and Quintana Roo."
msgstr ""

#: data/nation/yugoslav.ruleset:3
msgid "Yugoslav"
msgstr ""

#: data/nation/yugoslav.ruleset:4
#, fuzzy
msgid "?plural:Yugoslavs"
msgstr "Chola"

#: data/nation/yugoslav.ruleset:6
msgid ""
"Yugoslavia was a state consisting of the Slavic nations of the western "
"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
"powers. After a national liberation war the communists threw out the "
"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
"breakup of Yugoslavia into independent republics."
msgstr ""

#: data/nation/zambian.ruleset:3
#, fuzzy
msgid "Zambian"
msgstr "Numida"

#: data/nation/zambian.ruleset:4
#, fuzzy
msgid "?plural:Zambians"
msgstr "Numidiani"

#: data/nation/zambian.ruleset:6
msgid ""
"Zambia was inhabited by Bantu peoples when it was colonized by the British "
"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
"gained its independence in 1964."
msgstr ""

#: data/nation/zanzibari.ruleset:3
msgid "Zanzibari"
msgstr ""

#: data/nation/zanzibari.ruleset:4
#, fuzzy
msgid "?plural:Zanzibaris"
msgstr "Kazaki"

#: data/nation/zanzibari.ruleset:6
msgid ""
"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
"international trading center since time immemorial. Zanzibari traders "
"controlled much of the spice and slave trade in the western part of the "
"Indian Ocean. Periods of relative independence and foreign control by "
"Persians, Portuguese, Omanis and British followed each other. Occupied by "
"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
"thereafter, the last sultan was overthrown and Zanzibar joined with "
"Tanganyika to form the United Republic of Tanzania."
msgstr ""

#: data/nation/zapotec.ruleset:3
msgid "Zapotec"
msgstr ""

#: data/nation/zapotec.ruleset:4
#, fuzzy
msgid "?plural:Zapotecs"
msgstr "?plural:Aztechi"

#. TRANS: The last letter in "Binniza", the fourth letter in
#. TRANS: "Alban" and and the third letter in "Juarez" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/zapotec.ruleset:10
msgid ""
"The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed one "
"of the oldest and most resilient Mesoamerican civilizations. The most "
"notable Zapotec center, Monte Alban, was built on a razed mountain top. "
"Benito Juarez, Mexico's first indigenous president, was a Zapotec."
msgstr ""

#: data/nation/zhuang.ruleset:3
msgid "Zhuang"
msgstr ""

#: data/nation/zhuang.ruleset:4
#, fuzzy
msgid "?plural:Zhuang"
msgstr "?plural:Tairona"

#: data/nation/zhuang.ruleset:6
msgid ""
"The Zhuang people live in far southwestern China, an ancient border region "
"that has long separated Sinitic civilization from the aboriginal peoples of "
"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
"paddies, they were under pressure from various Chinese dynasties for most of "
"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
"ethnic group of the People's Republic of China."
msgstr ""

#: data/nation/zimbabwean.ruleset:3
msgid "Zimbabwean"
msgstr ""

#: data/nation/zimbabwean.ruleset:4
#, fuzzy
msgid "?plural:Zimbabweans"
msgstr "?plural:Tibetani"

#: data/nation/zimbabwean.ruleset:6
msgid ""
"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
"kingdom. It became a British colony called South Rhodesia in 1898. The white "
"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
"Minister Ian Smith installed a racist regime which excluded blacks from "
"power. A civil war forced Smith to end white minority rule in 1979. Since "
"1980 the country has been governed by Robert Mugabe, who has received an "
"equally poor reputation internationally as the previous regime."
msgstr ""

#~ msgid "*%s (AI)* In away mode AI can't sign such a treaty."
#~ msgstr "*%s (IA)* In modalità away la IA non può firmare dei trattati."

#~ msgid "*%s (AI)* First break alliance with %s, %s."
#~ msgstr "*%s (IA)* Prima rompere l'alleanza con %s, %s"

#~ msgid ""
#~ "*%s (AI)* I would like to see you keep your distance from %s for some "
#~ "time, %s."
#~ msgstr ""
#~ "*%s (IA)* Desidero che tu mantenga le distanze da %s per un po' di tempo, "
#~ "%s."

#~ msgid "*%s (AI)* Let us first cease hostilities, %s."
#~ msgstr "*%s (IA)* Cessiamo innanzitutto le ostilità, %s."

#~ msgid ""
#~ "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
#~ "first, %s."
#~ msgstr ""
#~ "*%s (IA)* Vorrei vederti mantenere il cessate il fuoco ancora per un po', "
#~ "%s."

#~ msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
#~ msgstr ""
#~ "*%s (IA)* Il fatto è che non mi fido ancora di te, per allearci, %s."

#~ msgid "*%s (AI)* I do not know the city you mention."
#~ msgstr "*%s (IA)* Non conosco la città menzionata."

#~ msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
#~ msgstr ""
#~ "*%s (IA)* Spiacente, avere la visione in comune con te non è sicuro."

#~ msgid "*%s (AI)* This deal was not very good for us, %s!"
#~ msgstr "*%s (IA)* Questa offerta non era molto vantaggiosa per noi, %s!"

#~ msgid "*%s (AI)* Welcome into our alliance %s!"
#~ msgstr "*%s (IA)* Benvenuto nella nostra alleanza %s!"

#~ msgid "*%s (AI)* Yes, may we forever stand united, %s."
#~ msgstr "*%s (IA)* Si, speriamo di rimanere uniti per sempre, %s."

#~ msgid "*%s (AI)* Yes, peace in our time!"
#~ msgstr "*%s (IA)* Si, firmiamo la pace!"

#~ msgid "*%s (AI)* Agreed. No more hostilities, %s."
#~ msgstr "*%s (IA)* D'accordo. Niente più ostilità, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know "
#~ "each other better?"
#~ msgstr ""
#~ "*%s (IA)* Salve %s! Posso suggerire un cessate il fuoco finché non ci "
#~ "conosciamo meglio?"

#~ msgid "*%s (AI)* Space will never be yours. "
#~ msgstr "*%s (IA)* Lo spazio sarà vostro. "

#~ msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
#~ msgstr ""
#~ "*%s (IA)* Abbiamo tollerato le vostre cruente buffonate troppo a lungo! E "
#~ "guerra sia!"

#~ msgid "*%s (AI)* Peace in ... some other time."
#~ msgstr "*%s (IA)* Pace in... forse un'altra volta."

#~ msgid ""
#~ "*%s (AI)* Finally I get around to you! Did you really think you could get "
#~ "away with your crimes?"
#~ msgstr ""
#~ "*%s (IA)* Alla fine siamo di fronte! Speri forse di poter scappare dopo i "
#~ "crimini che hai commesso?"

#~ msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
#~ msgstr "*%s (IA)* La vostra celata ostilità vi ha portato venti di guerra!"

#~ msgid "*%s (AI)* Your aggression against %s was your last mistake!"
#~ msgstr ""
#~ "*%s (IA)* La tua aggressione contro %s è stato il vostro ultimo errore!"

#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (IA)* Lanceremo un attacco massiccio contro %s in %d turno per "
#~ "impedirgli il lancio della nave spaziale."
#~ msgstr[1] ""
#~ "*%s (IA)* Lanceremo un attacco massiccio contro %s in %d turni per "
#~ "impedirgli il lancio della nave spaziale."

#~ msgid ""
#~ "*%s (AI)* Your aid in this matter will be expected. Long live our "
#~ "glorious alliance!"
#~ msgstr ""
#~ "*%s (IA)* È atteso il vostro aiuto in questa faccenda. Lunga vita alla "
#~ "nostra gloriosa alleanza!"

#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (IA)* %s ha vigliaccamente violato i nostri accordi a suo vantaggio. "
#~ "Risponderemo in forze in %d turno e ci aspettiamo che onoriate la nostra "
#~ "alleanza facendo lo stesso."
#~ msgstr[1] ""
#~ "*%s (IA)* %s ha vigliaccamente violato i nostri accordi a suo vantaggio. "
#~ "Risponderemo in forze in %d turni e ci aspettiamo che onoriate la nostra "
#~ "alleanza facendo lo stesso."

#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IA)* Intendiamo saccheggiare la ricca civiltà degli %s. Dichiareremo "
#~ "guerra in %d turno."
#~ msgstr[1] ""
#~ "*%s (IA)* Intendiamo saccheggiare la ricca civiltà degli %s. Dichiareremo "
#~ "guerra in %d turni."

#~ msgid ""
#~ "*%s (AI)* If you want a piece of the loot, feel free to join in the "
#~ "action!"
#~ msgstr "*%s (IA)* Se desideri parte del bottino unisciti a noi all'attacco!"

#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (IA)* Ne ho abbastanza dei %s. Lasciaci fare a pezzi questa patetica "
#~ "civiltà. Dichiareremo guerra in %d turno."
#~ msgstr[1] ""
#~ "*%s (IA)* Ne ho abbastanza dei %s. Lasciaci fare a pezzi questa patetica "
#~ "civiltà. Dichiareremo guerra in %d turni."

#~ msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
#~ msgstr ""
#~ "*%s (IA)* Come nostri gloriosi alleati ci aspettiamo il vostro aiuto in "
#~ "questa guerra."

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (IA)* Onoreremo la nostra alleanza e dichiareremo guerra a %s in %d "
#~ "turno. Stiamo arrivando!"
#~ msgstr[1] ""
#~ "*%s (IA)* Onoreremo la nostra alleanza e dichiareremo guerra a %s in %d "
#~ "turni. Stiamo arrivando!"

#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (IA)* Onoreremo la nostra alleanza con %s e dichiareremo guerra agli "
#~ "%s in %d turno.  Ci aspettiamo che agiate ugualmente."
#~ msgstr[1] ""
#~ "*%s (IA)* Onoreremo la nostra alleanza con %s e dichiareremo guerra agli "
#~ "%s in %d turni.  Ci aspettiamo che agiate ugualmente."

#~ msgid ""
#~ "*%s (AI)* Your attempt to conquer space for yourself alone betrays your "
#~ "true intentions, and I will have no more of our alliance!"
#~ msgstr ""
#~ "*%s (IA)* Il tuo tentativo di conquistare lo spazio da solo tradisce le "
#~ "tue vere intenzioni, la nostra allenza è finita!"

#~ msgid ""
#~ "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
#~ "offensive."
#~ msgstr ""
#~ "*%s (IA)* Il tuo tentativo di dominare unilateralmente lo spazio esterno "
#~ "è estremamente offensivo."

#~ msgid ""
#~ "*%s (AI)* If you do not stop constructing your spaceship, I may be forced "
#~ "to take action!"
#~ msgstr ""
#~ "*%s (IA)* Se non fermate i lavori di costruzione della nave spaziale, ci "
#~ "vedremo costretti a prendere provvedimenti!"

#~ msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
#~ msgstr ""
#~ "*%s (IA)* Spiacente, avere la visione in comune con te non è più sicuro"

#~ msgid ""
#~ "*%s (AI)* Greetings our most trustworthy ally. We call upon you to "
#~ "destroy our enemy, %s."
#~ msgstr ""
#~ "*%s (IA)* Saluti al nostro più fedele alleato, ci rivolgiamo a te per "
#~ "distruggere il nostro nemico, %s."

#~ msgid ""
#~ "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
#~ "%s. Why do I need to remind you of your promises?"
#~ msgstr ""
#~ "*%s (IA)* Saluti al nostro alleato, abbiamo notato che non avete ancora "
#~ "dichiarato guerra al nostro nemico, %s. Perché dobbiamo essere noi a "
#~ "ricordarti le tue promesse?"

#~ msgid ""
#~ "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain "
#~ "at peace with our mortal enemy, %s! This is unacceptable; our alliance is "
#~ "no more!"
#~ msgstr ""
#~ "*%s (IA)* Senza onore! Abbiamo fatto un'alleanza e tuttavia siete ancora "
#~ "in pace con il nostro mortale nemico, %s! Questo è inaccettabile, la "
#~ "nostra alleanza è finita!"

#~ msgid ""
#~ "*%s (AI)* Greetings friend, may we suggest making a common cause and join "
#~ "in an alliance?"
#~ msgstr ""
#~ "*%s (IA)* Saluti amico, possiamo suggerire una campagna militare "
#~ "congiunta ed unirci in un'alleanza?"

#~ msgid ""
#~ "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
#~ msgstr ""
#~ "*%s (IA)* Saluti vicino, possiamo suggerire una più pacifica relazione?"

#~ msgid ""
#~ "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
#~ "cessation of hostilities?"
#~ msgstr ""
#~ "*%s (IA)* Siamo entrambi sfiniti da questo continuo spargimento di "
#~ "sangue. Possiamo suggerire di cessare le ostilità?"

#~ msgid ""
#~ "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
#~ "Honor our glorious alliance and your name will never be forgotten!"
#~ msgstr ""
#~ "*%s (IA)* Siamo stati ferocemente attaccati da %s, ed abbiamo bisogno del "
#~ "vostro aiuto! Onorate la nostra gloriosa alleanza e il vostro nome non "
#~ "sarà  dimenticato!"

#~ msgid "The %s have stopped building The %s in %s."
#~ msgstr "gli %s hanno smesso di costruire %s a %s."

#~ msgid "The %s have started building The %s in %s."
#~ msgstr "gli %s hanno cominciato a costruire %s a %s."

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s vende %s (non ne ha bisogno) per %d auri."

#~ msgid ""
#~ "The citizen governor can't fulfill the requirements for %s. Passing back "
#~ "control."
#~ msgstr ""
#~ "Il governatore della città non può soddisfare i requisiti per %s. "
#~ "Restituzione del controllo."

#~ msgid ""
#~ "The citizen governor has gotten confused dealing with %s.  You may want "
#~ "to have a look."
#~ msgstr ""
#~ "Il governatore si è confuso cercando di gestire %s.  Si consiglia di dare "
#~ "un'occhiata."

#~ msgid "Please report this message at %s"
#~ msgstr "Segnalare questo messaggio a %s"

#~ msgid "none"
#~ msgstr "nessuno"

#~ msgid "custom"
#~ msgstr "personalizzato"

#~ msgid "never"
#~ msgstr "mai"

#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d turno"
#~ msgstr[1] "%d turni"

#, fuzzy
#~ msgid "People (W/%s)"
#~ msgstr "Cittadini (L/A/S/E):"

#~ msgid " happy"
#~ msgstr " contento"

#, fuzzy
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nome: %s\n"
#~ "Cibo:       %10s Auri:     %10s\n"
#~ "Produzione: %10s Lusso:   %10s\n"
#~ "Commercio:  %10s Scienza: %10s\n"
#~ "\n"
#~ "  Cittadini (L/A/S/E): %s\n"
#~ "       Crescita città: %s\n"
#~ "Produzione completata: %s"

#~ msgid "?cma:Very happy"
#~ msgstr "?cma: massimizza contenti"

#~ msgid "?cma:Max food"
#~ msgstr "?cma: massimizza cibo"

#~ msgid "?cma:Max production"
#~ msgstr "?cma: massimizza produzione"

#~ msgid "?cma:Max gold"
#~ msgstr "?cma: massimizza auri"

#~ msgid "?cma:Max science"
#~ msgstr "?cma: massimizza scienza"

#, fuzzy
#~ msgid ""
#~ "There has been a CMA error. Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Si è verificato un errore del GAC. I settaggi GAC potrebbero essere "
#~ "errati."

#~ msgid "Old attributes detected and removed."
#~ msgstr "Vecchi attributi rintracciati e rimossi."

#~ msgid "Plugin '%s' isn't available. Available are %s"
#~ msgstr "Il plugin '%s' non è disponibile. Disponibili sono %s"

#~ msgid "No real audio plugin present."
#~ msgstr "Assenza del plugin real audio."

#~ msgid "Proceeding with sound support disabled."
#~ msgstr "Si procede con il supporto per il sonoro disabilitato."

#~ msgid "For sound support, install SDL_mixer"
#~ msgstr "Per il supporto del sonoro, installare SDL_mixer"

#~ msgid "To get sound you need to download a sound set!"
#~ msgstr "Per avere il sonoro devi scaricare un modulo sonoro!"

#~ msgid "Get sound sets from <%s>."
#~ msgstr "Prendi la tabella dei suoni da <%s>."

#, fuzzy
#~ msgid ""
#~ "Could not load sound spec-file '%s':\n"
#~ "%s"
#~ msgstr "Non ho potuto caricare lo soundspec file: %s"

#~ msgid "No real audio subsystem managed to initialize!"
#~ msgstr "Nessun reale sottosistema audio da inizializzare"

#~ msgid "Perhaps there is some misconfiguration or bad permissions."
#~ msgstr "Forse ci sono configurazioni errato e permessi errati."

#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it "
#~ "under certain conditions;"
#~ msgstr ""
#~ "Freeciv è rilasciato come software libero e la distribuzione di sue "
#~ "copie\n"
#~ "è benvenuta a certe condizioni;"

#~ msgid "See the \"Copying\" item on the Help menu."
#~ msgstr "vedete la voce \"Licenza\" nel menù Aiuto."

#~ msgid "Now ... Go give 'em hell!"
#~ msgstr "Adesso... spediteli all'inferno!"

#, fuzzy
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Salvataggio della finestra messaggi in civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Salvataggio completato."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Salvataggio fallito, impossibile scrivere sul file."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX turni"

#, fuzzy
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d auri per turno"
#~ msgstr[1] "%3d auri per turno"

#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d turno"
#~ msgstr[1] "%3d turni"

#, fuzzy
#~ msgid "%3d/%s:%s"
#~ msgstr "%3d/%3d:%s"

#, fuzzy
#~ msgid "%3d/%s %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%d/turn"
#~ msgstr "%d/turno"

#~ msgid "Obsolete"
#~ msgstr "Obsoleta"

#~ msgid "Built"
#~ msgstr "Costruita"

#~ msgid "Destroyed"
#~ msgstr "Distrutto"

#~ msgid "Great Wonder"
#~ msgstr "Grande meraviglia"

#~ msgid "Small Wonder"
#~ msgstr "Piccola meraviglia"

#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Cittadini\n"

#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Imposte da commercio\n"

#~ msgid "(unknown)"
#~ msgstr "(sconosciuto)"

#~ msgid "%+4d : Trade route with %s\n"
#~ msgstr "%+4d : Rotta commerciale con %s\n"

#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Produzione Auri\n"

#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus da %s (%+d%%)\n"

#~ msgid "%+4d : Waste\n"
#~ msgstr "%+4d : Spreco\n"

#~ msgid "%+4d : Corruption\n"
#~ msgstr "%+4d : Corruzione\n"

#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Disordini\n"

#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Usati\n"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Danno un totale di\n"

#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Surplus totale"

#~ msgid "Illness deactivated in ruleset."
#~ msgstr "Malattia disattivata nel ruleset."

#, fuzzy
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+2.1f : Bonus da %s\n"

#, fuzzy
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Bonus da %s\n"

#, fuzzy
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus da %s\n"

#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Inquinamento da produzione\n"

#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Inquinamento dai cittadini\n"

#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "%+4d : Contrasto inquinamento\n"

#~ msgid "?city_state:Celebrating"
#~ msgstr "?city_state:Entusiasmo"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Sommossa"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Pace"

#~ msgid "(worklist)"
#~ msgstr "(lista lavori)"

#~ msgid "?city:Name"
#~ msgstr "?city:Nome"

#~ msgid "City Name"
#~ msgstr "Nome città"

#~ msgid "Nation"
#~ msgstr "Nazione"

#~ msgid "?size [short]:Sz"
#~ msgstr "?size:Dim"

#~ msgid "Size"
#~ msgstr "Dimensione"

#~ msgid "State"
#~ msgstr "Stato"

#~ msgid "Celebrating/Peace/Disorder"
#~ msgstr "Entusiasmo/Pace/Sommossa"

#~ msgid "Concise *=Celebrating, X=Disorder"
#~ msgstr "Abbreviato *=Entusiasmo, X=Sommossa"

#~ msgid "?Happy workers:H"
#~ msgstr "?Happy workers:Co"

#~ msgid "Workers: Happy"
#~ msgstr "Lavoratori: Contenti"

#~ msgid "?Content workers:C"
#~ msgstr "?Content workers:So"

#~ msgid "Workers: Content"
#~ msgstr "Lavoratori: Soddisfatti"

#~ msgid "?Unhappy workers:U"
#~ msgstr "?Unhappy workers:Sc"

#~ msgid "Workers: Unhappy"
#~ msgstr "Lavoratori: Scontenti"

#~ msgid "?Angry workers:A"
#~ msgstr "?Angry workers:Ar"

#~ msgid "Workers: Angry"
#~ msgstr "Lavoratori: Arrabbiati"

#~ msgid "?city:Workers"
#~ msgstr "?city:Lavoratori"

#~ msgid "?happy/content/unhappy/angry:H/C/U/A"
#~ msgstr "?happy/content/unhappy/angry:Co/So/Sc/Ar"

#~ msgid "Workers: Happy, Content, Unhappy, Angry"
#~ msgstr "Lavoratori: Contenti, Soddisfatti, Scontenti, Arrabbiati"

#~ msgid "Best"
#~ msgstr "Migliore"

#~ msgid "attack"
#~ msgstr "attacco"

#~ msgid "Best attacking units"
#~ msgstr "La migliore unità d'attacco"

#~ msgid "defense"
#~ msgstr "difesa"

#~ msgid "Best defending units"
#~ msgstr "La migliore unità di difesa"

#~ msgid "Units"
#~ msgstr "Unità"

#~ msgid "?Present (units):Here"
#~ msgstr "?Present (units):Qui"

#~ msgid "Number of units present"
#~ msgstr "Numero di unità presenti"

#~ msgid "?Supported (units):Owned"
#~ msgstr "?Supported (units):Possedute"

#~ msgid "Number of units supported"
#~ msgstr "Numero di unità supportate"

#~ msgid "?food (population):Grow"
#~ msgstr "?food (population):Crescita"

#~ msgid "?Stock/Target:(Have/Need)"
#~ msgstr "?Stock/Target:(Possedute/Necessarie)"

#~ msgid "Turns until growth/famine"
#~ msgstr "Turni prima della crescita/carestia"

#~ msgid "Surplus"
#~ msgstr "Surplus"

#~ msgid "?food/production/trade:F/P/T"
#~ msgstr "?food/production/trade:Ci/Pr/Co"

#~ msgid "Surplus: Food, Production, Trade"
#~ msgstr "Surplus: Cibo, Produzione, Commercio"

#~ msgid "?Food surplus [short]:+F"
#~ msgstr "?Food surplus [short]:+F"

#~ msgid "Surplus: Food"
#~ msgstr "Surplus: Cibo"

#~ msgid "?Production surplus [short]:+P"
#~ msgstr "?Production surplus [short]:+P"

#~ msgid "Surplus: Production"
#~ msgstr "Surplus: Produzione"

#~ msgid "?Production loss (waste) [short]:-P"
#~ msgstr "?Production loss (waste) [short]:-P"

#~ msgid "Waste"
#~ msgstr "Spreco"

#~ msgid "?Trade surplus [short]:+T"
#~ msgstr "?Trade surplus [short]:+T"

#~ msgid "Surplus: Trade"
#~ msgstr "Surplus: Commercio"

#~ msgid "?Trade loss (corruption) [short]:-T"
#~ msgstr "?Trade loss (corruption) [short]:-T"

#~ msgid "Corruption"
#~ msgstr "Corruzione"

#~ msgid "Economy"
#~ msgstr "Economia"

#~ msgid "?gold/luxury/science:G/L/S"
#~ msgstr "?gold/luxury/science:Au/Lu/Sc"

#~ msgid "Economy: Gold, Luxuries, Science"
#~ msgstr "Economia: Auri, Lusso, Scienza"

#~ msgid "?Gold:G"
#~ msgstr "?Gold:Au"

#~ msgid "Economy: Gold"
#~ msgstr "Economia: Auri"

#~ msgid "?Luxury:L"
#~ msgstr "?Luxury:Lu"

#~ msgid "Economy: Luxury"
#~ msgstr "Economia: Lusso"

#~ msgid "?Science:S"
#~ msgstr "?Science:Sc"

#~ msgid "Economy: Science"
#~ msgstr "Economia: Scienza"

#~ msgid "?number_trade_routes:n"
#~ msgstr "?number_trade_routes:n"

#~ msgid "?number_trade_routes:R"
#~ msgstr "?number_trade_routes:I"

#~ msgid "Number of Trade Routes"
#~ msgstr "Numero di rotte commerciali"

#~ msgid "?pollution [short]:Pol"
#~ msgstr "?pollution [short]:Inq"

#~ msgid "Pollution"
#~ msgstr "Inquinamento"

#~ msgid "?plague risk [short]:Pla"
#~ msgstr "?plague risk [short]:Peste"

#~ msgid "(%)"
#~ msgstr "(%)"

#~ msgid "Plague risk"
#~ msgstr "Rischio peste"

#~ msgid "?cma:Governor"
#~ msgstr "?cma:Governatore"

#~ msgid "Citizen Governor"
#~ msgstr "Governatore cittadino"

#, fuzzy
#~ msgid "Maximum units buildable per turn"
#~ msgstr "Numero massimo di secondi per turno"

#~ msgid "Production"
#~ msgstr "Produzione"

#~ msgid "Turns/Buy"
#~ msgstr "Turni/Acquisto"

#~ msgid "Currently Building"
#~ msgstr "Costruzione in corso"

#, fuzzy
#~ msgid "Specialists: "
#~ msgstr "Risorse speciali"

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#~ msgid "Specialists: %s"
#~ msgstr "Specialisti: %s"

#~ msgid "Special"
#~ msgstr "Specialisti"

#, fuzzy
#~ msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
#~ msgstr ""
#~ "  -A  --Announce PROTO\tAnnuncia un gioco in rete locale usando il "
#~ "protocollo  PROTO (IPv4/IPv6/none)\n"

#, fuzzy
#~ msgid "Skip connect dialog"
#~ msgstr "  -a, --autoconnect\tSalta la finestra di collegamento\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tImposta il livello di log per il debug (%d a %d, o %d:"
#~ "file1,min,max:...)\n"

#, fuzzy
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr ""
#~ "  -d, --debug NUM\tImposta il livello di log per il debug (%d a %d)\n"

#, fuzzy
#~ msgid "Raise a signal on failed assertion"
#~ msgstr "  -F, --Fatal [SIGNAL]\tSolleva il segnale su asserzione errata\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tVisualizza una lista delle opzioni\n"

#, fuzzy
#~ msgid "Use FILE as logfile (spawned server also uses this)"
#~ msgstr ""
#~ "  -l, --log FILE\tUsa FILE come file di log (anche gli eventuali server "
#~ "creati useranno questo file)\n"

#, fuzzy
#~ msgid "Connect to the metaserver at HOST"
#~ msgstr "  -M, --Meta HOST\tSi collega al metaserver HOST\n"

#, fuzzy
#~ msgid "Use NAME as username on server"
#~ msgstr "  -n, --name NOME\tUsa NOME come nome utente\n"

#, fuzzy
#~ msgid "Connect to server port PORT (usually with -a)"
#~ msgstr ""
#~ "  -p, --port PORTA\tSi collega alla porta PORTA del server (di solito con "
#~ "-a)\n"

#, fuzzy
#~ msgid "Use PLUGIN for sound output %s"
#~ msgstr "  -P, --Plugin PLUGIN\tUtilizza PLUGIN per l'uscita sonora %s\n"

#, fuzzy
#~ msgid "Read startup script FILE (for spawned server only)"
#~ msgstr ""
#~ "  -r, --read FILE\tLegge lo script iniziale FILE (solo per i server "
#~ "creati)\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Osservatore"

#, fuzzy
#~ msgid "Connect to the server at HOST (usually with -a)"
#~ msgstr "  -s, --server HOST\tSi collega al server HOST (di solito con -a)\n"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Suono"

#, fuzzy
#~ msgid "Read sound tags from FILE"
#~ msgstr "  -S, --Sound FILE\tCarica i tag dei suoni dal file FILE\n"

#, fuzzy
#~ msgid "Use data file FILE.tilespec for tiles"
#~ msgstr "  -t, --tiles FILE\tUsa il file dati FILE.tilespec per la grafica\n"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tVisualizza il numero di versione\n"

#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Numero segnale \"%s\" non valido.\n"

#~ msgid "Try using --help.\n"
#~ msgstr "Prova ad usare --help.\n"

#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "La porta \"%s\" specificata con l'opzione --port non è valida.\n"

#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr ""
#~ "Il livello di debug \"%s\" specificato con l'opzione --debug non è "
#~ "valida.\n"

#~ msgid "Invalid announce protocol \"%s\".\n"
#~ msgstr "Protocollo non valido \"%s\".\n"

#~ msgid "Unrecognized option: \"%s\"\n"
#~ msgstr "Opzione sconosciuta: \"%s\"\n"

#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "Aggiornamento indirizzo metaserver \"%s\"."

#, fuzzy
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Metaserver predefinito impostato a \"%s\"."

#~ msgid "There was an error while auto connecting; aborting."
#~ msgstr "C'è stato un errore durante l'auto connessione; abortito."

#~ msgid "Game started."
#~ msgstr "Gioco iniziato"

#~ msgid "Changing production of every %s into %s."
#~ msgstr "cambiamento della produzione di ogni %s in %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Entrambi"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Sì"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Da noi"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Contatto"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Nessun contatto"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Entrambi"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:A loro"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:A noi"

#~ msgid "The %s give %s"
#~ msgstr "Gli %s danno %s"

#, fuzzy
#~ msgid "The %s give an unknown city"
#~ msgstr "Gli %s danno una città sconosciuta."

#, fuzzy
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Gli %s danno %d auri"
#~ msgstr[1] "Gli %s danno %d auri"

#~ msgid "The %s give their worldmap"
#~ msgstr "Gli %s danno la loro mappa del mondo"

#~ msgid "The %s give their seamap"
#~ msgstr "Gli %s danno la loro mappa dei mari"

#~ msgid "The parties agree on a cease-fire"
#~ msgstr "Le parti si accordano per un cessate-il-fuoco"

#~ msgid "The parties agree on a peace"
#~ msgstr "Le parti si accordano per una pace"

#~ msgid "The parties create an alliance"
#~ msgstr "Le parti creano un'alleanza"

#~ msgid "The %s give shared vision"
#~ msgstr "Gli %s danno la visione in comune"

#~ msgid "The %s give an embassy"
#~ msgstr "Gli %s concedono un'ambasciata"

#~ msgid "Popup Request"
#~ msgstr "Finestra messaggio"

#, fuzzy
#~ msgid "You can't buy %s in %s!"
#~ msgstr "non avete comprato %s a %s!"

#, fuzzy
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s%d auri"
#~ msgstr[1] "%s%d auri"

#, fuzzy
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s costa %d auri e voi avete solo %d auri."
#~ msgstr[1] "%s costa %d auri e voi avete solo %d auri."

#, fuzzy
#~ msgid "unknown reason"
#~ msgstr "sconosciuto"

#, fuzzy
#~ msgid "Lost connection to server (%s)!"
#~ msgstr "Caduta del collegamento al server!"

#~ msgid "Failed looking up host."
#~ msgstr "Ricerca del nome del server fallita."

#~ msgid "Connection in progress."
#~ msgstr "Connessione in avanzamento."

#~ msgid "Disconnected from server."
#~ msgstr "Disconnesso dal server."

#, fuzzy
#~ msgid "server disconnected"
#~ msgstr "disconnesso"

#, fuzzy
#~ msgid "read error"
#~ msgstr "Errore di IO"

#~ msgid ""
#~ "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
#~ msgstr ""
#~ "Impossibile collegarsi al server \"%s\" alla porta %d come \"%s\" dopo %d "
#~ "tentativi"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr ""
#~ "Connessione al server rifiutata. Verificare che il server sia partito."

#~ msgid ""
#~ "Error contacting server \"%s\" at port %d as \"%s\":\n"
#~ " %s\n"
#~ msgstr ""
#~ "Errore durante il collegamento al server \"%s\" alla porta %d come \"%s"
#~ "\":\n"
#~ " %s\n"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) "
#~ "for %d times"
#~ msgstr ""
#~ "Collegamento automatico al server \"%s\" alla porta %d come \"%s\" ogni "
#~ "%f secondi per %d volte"

#~ msgid "Starting server..."
#~ msgstr "Server in fase di inizializzazione..."

#~ msgid "Couldn't start the server."
#~ msgstr "Impossibile far partire il server."

#~ msgid "You'll have to start one manually. Sorry..."
#~ msgstr "Dovrai farlo partire manualmente. Spiacenti..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Impossibile collegarsi al server."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Probabilmente non è possibile farlo partire da qui."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr ""
#~ "Controllo stabilito sul server. Si dispone del livello di accesso \"hack"
#~ "\"."

#, fuzzy
#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Impossibile ottenere il livello di accesso richiesto per prendere il "
#~ "controllo del server. Adesso il server si arresterà."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "solo le unità cargo possono essere scaricate."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "solo i coloni possono essere impostati in modalità automatica."

#~ msgid "Only nuclear units can do this."
#~ msgstr "solo le unità nucleari possono farlo."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "solo le unità paracadutate possono farlo."

#~ msgid "Too far for this unit."
#~ msgstr "troppo lontano per questa unità."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "impossibile trovare un percorso fino alla destinazione!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Attenzione! Sembra che la nazione non abbia una capitale!"

#~ msgid "Terrain"
#~ msgstr "Terreno"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "Cambia il terreno.\n"
#~ "Scorciatoia: t\n"
#~ "Selezionate il tipo di terreno: maiuscolo+t o tasto destro qui."

#~ msgid "Terrain Resource"
#~ msgstr "Risorse terreno"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "Modifica le risorse del terreno.\n"
#~ "Scorciatoia: r\n"
#~ "Selezionare il tipo risorse: maiuscolo+r o tasto destro qui."

#~ msgid "Terrain Special"
#~ msgstr "Risorse speciali del terreno"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "Modifica le risorse speciali del quadrante.\n"
#~ "Scorciatoia: s\n"
#~ "Selezionare il tipo di risorsa: maiuscolo+s o tasto destro qui."

#~ msgid "Road"
#~ msgstr "Strada"

#, fuzzy
#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "Modifica le risorse speciali del quadrante.\n"
#~ "Scorciatoia: s\n"
#~ "Selezionare il tipo di risorsa: maiuscolo+s o tasto destro qui."

#~ msgid "Military Base"
#~ msgstr "Base militare"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "Crea una base militare.\n"
#~ "Scorciatoia: m\n"
#~ "Selezionare il tipo di base: maiuscolo+m o tasto destro qui."

#~ msgid "Unit"
#~ msgstr "Unità"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "Crea unità.\n"
#~ "Scorciatoia: u\n"
#~ "Selezionare il tipo unità: maiuscolo+u o tasto destro qui."

#~ msgid "City"
#~ msgstr "Città"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "Crea città.\n"
#~ "Scorciatoia: c"

#~ msgid "Vision"
#~ msgstr "Visione"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "Modifica la conoscenza dei quadranti del giocatore.\n"
#~ "Scorciatoia: v"

#~ msgid "Start Position"
#~ msgstr "Posizione di partenza"

#~ msgid "Copy/Paste"
#~ msgstr "Copia/Incolla"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Copia ed incolla quadranti.\n"
#~ "Scorciatoia per il copia: maiuscolo-c\n"
#~ "Scorciatoia per l'incolla: maiuscolo-v"

#~ msgid "Paint"
#~ msgstr "Disegna"

#~ msgid "Erase Value"
#~ msgstr "Cancella valore"

#~ msgid "Erase"
#~ msgstr "Cancella"

#~ msgid "Copy"
#~ msgstr "Copia"

#~ msgid "Paste"
#~ msgstr "Incolla"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "Commuta modalità cancellazione.\n"
#~ "Scorciatoia: maiuscolo-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "Commuta modalità copia.\n"
#~ "Scorciatoia: maiuscolo-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "Commuta modalità incolla.\n"
#~ "Scorciatoia: maiuscolo-v"

#~ msgid "Buffer empty."
#~ msgstr "Buffer vuoto."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "%d quadrante copiato."
#~ msgstr[1] "%d quadranti copiati."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Solo il client GGZ può invocare il server in modalità ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(nessun nome)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "_Aiuta a costruire la meraviglia (%d residui)"

#~ msgid "Help build _Wonder"
#~ msgstr "_Aiuta a costruire la meraviglia"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "La vostra carovana è arrivata"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "La vostra carovana da %s è arrivata a %s.\n"
#~ "E ora?"

#~ msgid "Establish _Trade route"
#~ msgstr "Stabilisci una _rotta commerciale"

#~ msgid "Enter Marketplace"
#~ msgstr "Entra nel mercato"

#~ msgid "_Keep moving"
#~ msgstr "Continua a _muoverti"

#, fuzzy
#~ msgid "Suggestions: %s."
#~ msgstr "file opzioni: %s"

#~ msgid "No visible unit on this tile."
#~ msgstr "Nessuna unità visibile in questo quadrante."

#~ msgid "This city isn't known!"
#~ msgstr "Città sconosciuta!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "Quadrante sconosciuto!"

#~ msgid "This unit isn't known!"
#~ msgstr "Unità sconosciuta!"

#~ msgid "Cleared output window."
#~ msgstr "Finestra messaggi cancellata."

#~ msgid "Select the %s color"
#~ msgstr "Scegliere il colore per %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Grassetto (Crtl B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Italico (Ctrl I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "Sbarrato (Ctrl S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "Sottolineato (Ctrl U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Colore (Ctrl C)"

#~ msgid "foreground"
#~ msgstr "primo piano"

#~ msgid "Select the text color"
#~ msgstr "Scegliere il colore"

#~ msgid "background"
#~ msgstr "sfondo"

#~ msgid "Select the background color"
#~ msgstr "Selezionare il colore di sfondo"

#~ msgid "Send the chat (Return)"
#~ msgstr "Invia la chat (Invio)"

#~ msgid "Chat tools"
#~ msgstr "Strumenti della chat"

#~ msgid "Flag"
#~ msgstr "Bandiera"

#~ msgid "Citizens"
#~ msgstr "Cittadini"

#~ msgid "Food:"
#~ msgstr "Cibo:"

#~ msgid "Prod:"
#~ msgstr "Prod:"

#~ msgid "Trade:"
#~ msgstr "Commercio:"

#~ msgid "Gold:"
#~ msgstr "Auri:"

#~ msgid "Luxury:"
#~ msgstr "Lusso:"

#~ msgid "Science:"
#~ msgstr "Scienza:"

#~ msgid "Granary:"
#~ msgstr "Granaio:"

#~ msgid "Change in:"
#~ msgstr "Cambia in:"

#~ msgid "Corruption:"
#~ msgstr "Corruzione:"

#~ msgid "Waste:"
#~ msgstr "Spreco:"

#~ msgid "Pollution:"
#~ msgstr "Inquinamento:"

#~ msgid "Plague Risk:"
#~ msgstr "Rischio peste:"

#~ msgid "_Overview"
#~ msgstr "_Descrizione"

#~ msgid "City map"
#~ msgstr "Mappa città"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "Premi INVIO o fai doppio click per vendere una struttura."

#~ msgid "Production:"
#~ msgstr "Produzione:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d turni"

#~ msgid "_Buy"
#~ msgstr "Co_mpra"

#~ msgid "I_mprovements:"
#~ msgstr "_Strutture cittadine:"

#~ msgid "Info"
#~ msgstr "Informazioni"

#~ msgid "P_roduction"
#~ msgstr "P_roduzione"

#~ msgid "Happ_iness"
#~ msgstr "_Benessere"

#~ msgid "_Governor"
#~ msgstr "_Governatore"

#~ msgid "_Settings"
#~ msgstr "_Impostazioni"

#~ msgid "Entertainers"
#~ msgstr "Animatori"

#~ msgid "Scientists"
#~ msgstr "Scienziati"

#~ msgid "Taxmen"
#~ msgstr "Esattori"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Abbandona se sono costruiti coloni alla dimensione 1"

#~ msgid "Overview page"
#~ msgstr "Pagina descrizione"

#~ msgid "Production page"
#~ msgstr "Pagina produzione"

#~ msgid "Happiness page"
#~ msgstr "Pagina benessere"

#~ msgid "Governor page"
#~ msgstr "Pagina del governatore"

#~ msgid "This Settings page"
#~ msgstr "Pagina impostazioni miste"

#~ msgid "Last active page"
#~ msgstr "Ultima pagina attiva"

#~ msgid "New citizens are"
#~ msgstr "I nuovi cittadini sono"

#~ msgid "Next time open"
#~ msgstr "Apri la prossima volta"

#~ msgid "R_ename..."
#~ msgstr "_Rinomina"

#~ msgid "_List present units..."
#~ msgstr "_Lista delle unità presenti..."

#~ msgid "_Prev city"
#~ msgstr "Città _precedente"

#~ msgid "_Next city"
#~ msgstr "Città _successiva"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s cittadini"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s cittadini"

#, fuzzy
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s cittadini"

#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s cittadini"

#~ msgid "blocked"
#~ msgstr "bloccato"

#, fuzzy
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Produzione: %d (%d) per turno"
#~ msgstr[1] "Produzione: %d (%d) per turno"

#~ msgid "Supported units %d"
#~ msgstr "Unità supportate %d"

#~ msgid "Present units %d"
#~ msgstr "Unità presenti %d"

#~ msgid "Cen_ter"
#~ msgstr "C_entra"

#~ msgid "_Activate unit"
#~ msgstr "_Attiva unità"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Attiva unità _e chiudi finestra"

#~ msgid "_Disband unit"
#~ msgstr "Congeda _unità"

#~ msgid "_Load unit"
#~ msgstr "_Carica unità"

#~ msgid "_Unload unit"
#~ msgstr "_Scarica unità"

#~ msgid "_Sentry unit"
#~ msgstr "Unità _sentinella"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortifica unità"

#~ msgid "Set _Home City"
#~ msgstr "Rendi città d'ori_gine"

#~ msgid "U_pgrade unit"
#~ msgstr "_Aggiorna unità"

#, fuzzy
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s costa %d auri.\n"
#~ "Il tesoro contiene %d auri."
#~ msgstr[1] ""
#~ "%s costa %d auri.\n"
#~ "Il tesoro contiene %d auri."

#, fuzzy
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vendere %s per %d auri?"
#~ msgstr[1] "Vendere %s per %d auri?"

#~ msgid "Buy It!"
#~ msgstr "Compra!"

#, fuzzy
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "%s comprato a %s per %d auri."
#~ msgstr[1] "%s comprato a %s per %d auri."

#, fuzzy
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Vendere %s per %d auri?"
#~ msgstr[1] "Vendere %s per %d auri?"

#~ msgid "Sell It!"
#~ msgstr "Vendi!"

#~ msgid "Rename City"
#~ msgstr "Rinomina città"

#~ msgid "What should we rename the city to?"
#~ msgstr "Qual è il nuovo nome della città?"

#~ msgid "Are you sure you want to sell those %s?"
#~ msgstr "Si è sicuri di voler vendere i %s?"

#, fuzzy
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Venduto %d %s per %d Auri."
#~ msgstr[1] "Venduto %d %s per %d Auri."

#~ msgid "No %s could be sold."
#~ msgstr "Impossibile vendere %s."

#~ msgid "(no worklists defined)"
#~ msgstr "(lista lavori non definita)"

#~ msgid "_Production"
#~ msgstr "Pro_duzione"

#~ msgid "Chan_ge"
#~ msgstr "_Cambia"

#~ msgid "Add _First"
#~ msgstr "Aggiungi _primo"

#~ msgid "Add _Next"
#~ msgstr "Aggiu_ngi prossimo"

#~ msgid "Add _2nd Last"
#~ msgstr "Aggiungi p_enultimo"

#~ msgid "Add _Last"
#~ msgstr "Aggiungi _ultimo"

#~ msgid "Set Worklist"
#~ msgstr "Imposta lista lavori"

#~ msgid "Append Worklist"
#~ msgstr "Appendi a lista lavori"

#~ msgid "Clear _Worklist"
#~ msgstr "_Pulisci lista lavori"

#~ msgid "Gover_nor"
#~ msgstr "Gover_natore"

#~ msgid "S_ell"
#~ msgstr "_Vendi"

#~ msgid "_Select"
#~ msgstr "_Seleziona"

#~ msgid "_Display"
#~ msgstr "_Mostra"

#~ msgid "Cities"
#~ msgstr "Città"

#~ msgid "_Inspect"
#~ msgstr "_Ispeziona"

#~ msgid "Improvements"
#~ msgstr "Strutture cittadine"

#~ msgid "Wonders"
#~ msgstr "Meraviglie del mondo"

#~ msgid "All Cities"
#~ msgstr "Tutte le città"

#~ msgid "No Cities"
#~ msgstr "Nessuna città"

#~ msgid "Invert Selection"
#~ msgstr "Inverti la selezione"

#~ msgid "Building Units"
#~ msgstr "Costruisci unità"

#~ msgid "Building Improvements"
#~ msgstr "Costruisci strutture cittadine"

#~ msgid "Building Wonders"
#~ msgstr "Costruisci meraviglie"

#~ msgid "Building Unit"
#~ msgstr "Costruisci unità"

#~ msgid "Building Improvement"
#~ msgstr "Costruisci struttura cittadina"

#~ msgid "Building Wonder"
#~ msgstr "Costruisci meraviglia"

#~ msgid "Coastal Cities"
#~ msgstr "Le città sulla costa"

#~ msgid "Same Island"
#~ msgstr "Sulla stessa isola"

#~ msgid "Supported Units"
#~ msgstr "Unità supportate"

#~ msgid "Units Present"
#~ msgstr "Unità presenti"

#~ msgid "Improvements in City"
#~ msgstr "Strutture cittadine"

#~ msgid "Wonders in City"
#~ msgstr "Meraviglie in città"

#~ msgid "Available Units"
#~ msgstr "Unità disponibili"

#~ msgid "Available Improvements"
#~ msgstr "Strutture cittadini disponibili"

#~ msgid "Available Wonders"
#~ msgstr "Meraviglie disponibili"

#~ msgid "Total Buy Cost: %d"
#~ msgstr "Costo totale: %d"

#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.cma."
#~ msgstr ""
#~ "Per informazioni su:\n"
#~ "GAC e impostazioni\n"
#~ "incluse nei predefiniti d'esempio,\n"
#~ "vedi il file README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "_Predefiniti:"

#~ msgid "Ne_w"
#~ msgstr "_Nuova"

#~ msgid "Results"
#~ msgstr "Risultati"

#~ msgid "Minimal Surplus"
#~ msgstr "Surplus minimo"

#~ msgid "Factor"
#~ msgstr "Fattore"

#~ msgid "Celebrate"
#~ msgstr "Entusiasmo"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Governatore _abilitato"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Governatore _disabilitato"

#~ msgid "new preset"
#~ msgstr "nuova preselezione"

#~ msgid "Name new preset"
#~ msgstr "Nome nuova preselezione"

#~ msgid "What should we name the preset?"
#~ msgstr "Qual'è il nuovo nome della preselezione?"

#~ msgid "Remove this preset?"
#~ msgstr "Elimina questa preselezione?"

#~ msgid "Goto _Location"
#~ msgstr "_Vai alla posizione"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Ispeziona _città"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Volete fare una rivoluzione?"

#~ msgid "Revolution!"
#~ msgstr "Rivoluzione!"

#~ msgid "What To Pillage"
#~ msgstr "Cosa saccheggiare"

#~ msgid "Select what to pillage:"
#~ msgstr "Scegliete cosa saccheggiare:"

#~ msgid "Nation _Groups:"
#~ msgstr "_Gruppi di Nazioni:"

#~ msgid "All"
#~ msgstr "Tutto"

#~ msgid "Edit Nation"
#~ msgstr "Modifica nazione"

#~ msgid "What Nation Will You Be?"
#~ msgstr "Che nazione volete essere?"

#~ msgid "Pick Nation"
#~ msgstr "Scegli nazione"

#~ msgid "_Random Nation"
#~ msgstr "Nazione _Casuale"

#~ msgid "Select a nation"
#~ msgstr "Scegliete una nazione"

#~ msgid "_Properties"
#~ msgstr "_Proprietà"

#~ msgid "_Leader:"
#~ msgstr "_Capo:"

#~ msgid "_Female"
#~ msgstr "_Femmina"

#~ msgid "_Male"
#~ msgstr "_Maschio"

#~ msgid "City _Styles:"
#~ msgstr "Stile delle _città:"

#~ msgid "_Description"
#~ msgstr "_Descrizione"

#~ msgid "You must select your sex."
#~ msgstr "Dovete scegliere il vostro sesso."

#~ msgid "You must select your city style."
#~ msgstr "Dovete scegliere lo stile delle vostre città."

#~ msgid "You must type a legal name."
#~ msgstr "Dovete digitare un nome valido."

#~ msgid "Upgrade Unit!"
#~ msgstr "Aggiorna unità!"

#~ msgid "Upgrade Obsolete Units"
#~ msgstr "Aggiorna le unità obsolete"

#, fuzzy
#~ msgid "Disband Units"
#~ msgstr "Congeda unità"

#~ msgid "World-map"
#~ msgstr "Mappa del mondo"

#~ msgid "Sea-map"
#~ msgstr "Mappa dei mari"

#~ msgid "_Maps"
#~ msgstr "_Mappe"

#~ msgid "_Advances"
#~ msgstr "_Tecnologie"

#~ msgid "All advances"
#~ msgstr "Tutte le tecnologie"

#~ msgid "_Cities"
#~ msgstr "_Città"

#~ msgid "_Give shared vision"
#~ msgstr "Concedi _visione in comune"

#~ msgid "Give _embassy"
#~ msgstr "Concedi _ambasciata"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Cessate-il-fuoco"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Pace"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Alleanza"

#~ msgid "_Pacts"
#~ msgstr "_Patti"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Cancella incontro"

#, fuzzy
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomazia: %s"

#~ msgid "Cancel meeting"
#~ msgstr "Cancella incontro"

#~ msgid "Accept treaty"
#~ msgstr "Accetta trattato"

#, fuzzy
#~ msgid "Add Clause..."
#~ msgstr "_Aggiungi clausola..."

#~ msgid "C_lauses:"
#~ msgstr "C_lausole:"

#~ msgid "--- This treaty is blank. Please add some clauses. ---"
#~ msgstr "--- Questo trattato è in bianco. Aggiungere alcune clausole. ---"

#~ msgid "Invalid amount of gold specified."
#~ msgstr "è stata scelta una quantità di auri non valida."

#~ msgid "Ooops..."
#~ msgstr "Ooops..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Questa unità non può essere corrotta!"

#, fuzzy
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Corrompere l'unità per %d auri?\n"
#~ "Il tesoro contiene %d auri."
#~ msgstr[1] ""
#~ "Corrompere l'unità per %d auri?\n"
#~ "Il tesoro contiene %d auri."

#~ msgid "Bribe Enemy Unit"
#~ msgstr "Corrompi unità nemica"

#, fuzzy
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Corrompere l'unità costa %d auri.\n"
#~ "Il tesoro contiene %d auri."
#~ msgstr[1] ""
#~ "Corrompere l'unità costa %d auri.\n"
#~ "Il tesoro contiene %d auri."

#~ msgid "Traitors Demand Too Much!"
#~ msgstr "I traditori chiedono troppo!"

#~ msgid "Steal Technology"
#~ msgstr "Ruba tecnologia"

#~ msgid "_Steal"
#~ msgstr "Ruba"

#~ msgid "Select Advance to Steal"
#~ msgstr "Scegliete la tecnologia da rubare"

#~ msgid "_Advances:"
#~ msgstr "_Tecnologie:"

#, fuzzy
#~ msgid "At %s's Discretion"
#~ msgstr "A discrezione della spia"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotaggio strutture"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotaggio"

#~ msgid "Select Improvement to Sabotage"
#~ msgstr "Scegliete la struttura da sabotare"

#~ msgid "_Improvements:"
#~ msgstr "_Strutture cittadine"

#~ msgid "City Production"
#~ msgstr "Produzione della città"

#~ msgid "You can't incite a revolt in %s."
#~ msgstr "Non puoi incitare una rivolta a %s."

#~ msgid "City can't be incited!"
#~ msgstr "La città non può essere incitata alla rivolta!"

#, fuzzy
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitare una rivolta per %d auri?\n"
#~ "Il tesoro contiene %d auri."
#~ msgstr[1] ""
#~ "Incitare una rivolta per %d auri?\n"
#~ "Il tesoro contiene %d auri."

#~ msgid "Incite a Revolt!"
#~ msgstr "Incita una rivolta!"

#, fuzzy
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitare una rivolta costa %d auri.\n"
#~ "Il tesoro contiene %d auri."
#~ msgstr[1] ""
#~ "Incitare una rivolta costa %d auri.\n"
#~ "Il tesoro contiene %d auri."

#, fuzzy
#~ msgid "Choose Your %s's Strategy"
#~ msgstr "Scegliete una strategia per la vostra spia"

#~ msgid ""
#~ "Your %s has arrived at %s.\n"
#~ "What is your command?"
#~ msgstr ""
#~ "Il vostro %s è arrivato a %s.\n"
#~ "Quali sono i vostri ordini?"

#~ msgid "Establish _Embassy"
#~ msgstr "Stabilisci un'_ambasciata"

#~ msgid "_Investigate City"
#~ msgstr "St_udia la città"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabota la città"

#~ msgid "Steal _Technology"
#~ msgstr "Ruba una _tecnologia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Incita una _rivolta"

#~ msgid "_Poison City"
#~ msgstr "A_vvelena la città"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotaggio industriale"

#, fuzzy
#~ msgid "Your %s is waiting for your command."
#~ msgstr "La spia attende i vostri ordini"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Attaccare un'unità nemica"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Co_rrompi l'unità nemica"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabota l'unità nemica"

#~ msgid ""
#~ "The current ruleset does not define any objects corresponding to this "
#~ "editor tool."
#~ msgstr ""
#~ "Il ruleset corrente non definisce alcun oggetto corrispondente a questo "
#~ "strumento di editing."

#~ msgid "Global Observer"
#~ msgstr "Osservatore globale"

#~ msgid ""
#~ "Switch player point-of-view. Use this to edit from the perspective of "
#~ "different players, or even as a global observer."
#~ msgstr ""
#~ "Commuta il punto di vista. Utilizzare questo per modificare le "
#~ "prospettive di ogni giocatore, oppure quando si è osservatori globali."

#~ msgid "Show the property editor."
#~ msgstr "Mostra l'editor delle proprietà."

#~ msgid "Select Tool Value"
#~ msgstr "Seleziona valore dello strumento"

#~ msgid "Editor Tool"
#~ msgstr "Editor"

#~ msgid "Click to change value if applicable."
#~ msgstr "Fare clic per cambiare il valore, se applicabile."

#~ msgid "Click to change tool mode."
#~ msgstr "Fare clic per cambiare modalità dell'Editor"

#~ msgid "Mode"
#~ msgstr "Modalità"

#~ msgid ""
#~ "Use this to change the \"size\" parameter for the tool. This parameter "
#~ "controls for example the half-width of the square of tiles that will be "
#~ "affected by the tool, or the size of a created city."
#~ msgstr ""
#~ "Utilizzare questo parametro per definire le dimensioni all'interno "
#~ "dell'Editor. Questo parametro controlla, per esempio, la larghezza dei "
#~ "quadranti che saranno influenzati dall'editor o la dimensione della città "
#~ "creata."

#~ msgid ""
#~ "Use this to change the tool's \"count\" parameter. This controls for "
#~ "example how many units are placed at once with the unit tool."
#~ msgstr ""
#~ "Utilizzare questo parametro per impostare il parametro \"count\" "
#~ "nell'Editor. Questo controlla, ad esempio, quante unità sono posizionate "
#~ "alla volta."

#~ msgid "Count"
#~ msgstr "Quantità"

#~ msgid ""
#~ "Use this to change the \"applied player\" tool parameter. This controls "
#~ "for example under which player units and cities are created."
#~ msgstr ""
#~ "Utilizzare questo parametro per modificare i giocatori a cui verranno "
#~ "applicate le modifiche. Per esempio, questo influenza sotto quale "
#~ "giocatore verranno create le unità e città."

#~ msgid "Tile"
#~ msgstr "Quadrante"

#~ msgid "Player"
#~ msgstr "Giocatore"

#~ msgid "?play:Game"
#~ msgstr "?Player:Gioco"

#~ msgid "TRUE"
#~ msgstr "VERO"

#~ msgid "FALSE"
#~ msgstr "FALSO"

#~ msgid "%db %ds %dW"
#~ msgstr "%ds %dm %dM"

#~ msgid "%d known"
#~ msgstr "%d conosciuta"

#~ msgid "%d present"
#~ msgstr "%d presente"

#, fuzzy
#~ msgid "All nations"
#~ msgstr "Tutte le opzioni"

#, fuzzy
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "%d conosciuta"
#~ msgstr[1] "%d conosciuta"

#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d byte"
#~ msgstr[1] "%d byte"

#~ msgid "(never)"
#~ msgstr "(mai)"

#~ msgid "(destroyed)"
#~ msgstr "(distrutta)"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Panoramica"

#~ msgid "Edit"
#~ msgstr "Modifica"

#~ msgid "Present"
#~ msgstr "Presente"

#~ msgid "ID"
#~ msgstr "ID"

#~ msgid "Name"
#~ msgstr "Nome"

#~ msgid "Known"
#~ msgstr "Conosciuta"

#~ msgid "Turn Built"
#~ msgstr "Lampadine a turno"

#~ msgid "Set"
#~ msgstr "Imposta"

#~ msgid "Image"
#~ msgstr "Immagine"

#~ msgid "Resource"
#~ msgstr "Risorse"

#~ msgid "Index"
#~ msgstr "Indice"

#~ msgid "?coordinate:X"
#~ msgstr "?coordinate:X"

#~ msgid "?coordinate:Y"
#~ msgstr "?coordinate:Y"

#~ msgid "NAT X"
#~ msgstr "NAT X"

#~ msgid "NAT Y"
#~ msgstr "NAT Y"

#~ msgid "Continent"
#~ msgstr "Continente"

#~ msgid "?coordinates:X,Y"
#~ msgstr "?coordinates:X,Y"

#~ msgid "Specials"
#~ msgstr "Risorse speciali"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Strada"

#~ msgid "Bases"
#~ msgstr "Basi"

#~ msgid "Address"
#~ msgstr "Indirizzo"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Modifica nazione"

#~ msgid "Nations"
#~ msgstr "Nazioni"

#~ msgid "Type"
#~ msgstr "Tipo"

#~ msgid "Moves Left"
#~ msgstr "Movimenti residui"

#~ msgid "Fuel"
#~ msgstr "Carburante"

#~ msgid "Moved"
#~ msgstr "Spostato"

#~ msgid "Done Moving"
#~ msgstr "Completato movimento"

#~ msgid "HP"
#~ msgstr "PV"

#~ msgid "Veteran"
#~ msgstr "Veterano"

#~ msgid "Buildings"
#~ msgstr "Strutture"

#~ msgid "Food Stock"
#~ msgstr "Riserva di cibo"

#~ msgid "Shield Stock"
#~ msgstr "Capacità di produzione"

#~ msgid "Inventions"
#~ msgstr "Invenzioni"

#~ msgid "Gold"
#~ msgstr "Auri"

#~ msgid "Year"
#~ msgstr "Anno"

#~ msgid "Scenario"
#~ msgstr "Scenario"

#~ msgid "Scenario Name"
#~ msgstr "Nome scenario"

#~ msgid "Scenario Description"
#~ msgstr "Descrizione scenario"

#~ msgid "Save Players"
#~ msgstr "Salva giocatori"

#~ msgid "Destroy"
#~ msgstr "Distruggi"

#~ msgid ""
#~ "Pressing this button will send a request to the server to destroy (i.e. "
#~ "erase) the objects selected in the object list."
#~ msgstr ""
#~ "Premendo questo tasto verrà richiesto al server di distruggere "
#~ "(cancellare) gli oggetti selezionati nella lista."

#~ msgid "Create"
#~ msgstr "Crea"

#~ msgid ""
#~ "Pressing this button will create a new object of the same type as the "
#~ "current property page and add it to the page. The specific type and count "
#~ "of the objects is taken from the editor tool state. So for example, the "
#~ "\"tool value\" of the unit tool and its \"count\" parameter affect unit "
#~ "creation."
#~ msgstr ""
#~ "Premendo questo tasto verrà creato un nuovo oggetto dello stesso tipo "
#~ "della corrente pagina proprietà e verrà aggiunto nella pagina. Il tipo e "
#~ "la quantità di oggetti che verranno creati è preso dagli opportuni valori "
#~ "nell'Editor. Quindi ad esempio, il tipo unità e la quantità influenzano "
#~ "la creazione dell'unità."

#~ msgid "%s Properties"
#~ msgstr "%s proprietà"

#~ msgid "Filter:"
#~ msgstr "Filtro:"

#~ msgid ""
#~ "Enter a filter string to limit which properties are shown. The filter is "
#~ "one or more text patterns separated by | (\"or\") or & (\"and\"). The "
#~ "symbol & has higher precedence than |. A pattern may also be negated by "
#~ "prefixing it with !."
#~ msgstr ""
#~ "Inserire una stringa filtro per limitare le proprietà mostrate. I filtri "
#~ "sono uno o più pattern separati dal carattere | (significa \"o\") e & "
#~ "(significa \"e\"). Il simbolo & ha precedenza sul |. Un pattern può "
#~ "essere anche negato usando come  prefisso con il carattere \"!\"."

#~ msgid ""
#~ "Pressing this button will send all modified properties of the objects "
#~ "selected in the object list to the server. Modified properties' names are "
#~ "shown in red in the properties panel."
#~ msgstr ""
#~ "Premendo questo tasto verranno applicate tutte le modifiche agli oggetti "
#~ "selezionati. Le proprietà modificate sono mostrate in rosso nel pannello "
#~ "proprietà."

#~ msgid ""
#~ "Pressing this button will reset all modified properties of the selected "
#~ "objects to their current values (the values they have on the server)."
#~ msgstr ""
#~ "Premendo questo tasto verranno resettate tutte le modifiche alle "
#~ "proprietà nella selezione corrente al valore impostato sul server."

#~ msgid "Property Editor"
#~ msgstr "Editor proprietà"

#~ msgid "Seen (Main)"
#~ msgstr "Vista (principale)"

#~ msgid "Seen (Invis)"
#~ msgstr "Vista (Invisibili)"

#~ msgid "Unknown"
#~ msgstr "Sconosciuto"

#~ msgid "Find City"
#~ msgstr "Cerca città"

#~ msgid "Ci_ties:"
#~ msgstr "Ci_ttà:"

#~ msgid "Select tax, luxury and science rates"
#~ msgstr "Scegliete il tasso di imposte, lusso e scienza"

#~ msgid "Tax"
#~ msgstr "Imposte"

#~ msgid "Lock"
#~ msgstr "Bloccare"

#~ msgid "Luxury"
#~ msgstr "Lusso"

#~ msgid "Science"
#~ msgstr "Scienza"

#~ msgid "%s max rate: %d%%"
#~ msgstr "Tasso massimo per %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Vai/aereotrasporta unità"

#~ msgid "Air_lift"
#~ msgstr "Aero_trasporta"

#~ msgid "_Goto"
#~ msgstr "_Vai a"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Scegliete una destinazione"

#, fuzzy
#~ msgid "Id"
#~ msgstr "Inattivo"

#~ msgid "Airlift"
#~ msgstr "Aereotrasporta"

#~ msgid "Show _All Cities"
#~ msgstr "_Mostra tutte le città"

#~ msgid "No units selected."
#~ msgstr "Nessuna unità selezionata."

#, fuzzy
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s agli alleati: %s"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Controlla città"

#, fuzzy
#~ msgid "Currently in: %s"
#~ msgstr "Costruzione in corso"

#~ msgid "Report bugs at %s\n"
#~ msgstr "Riferite i bug a %s\n"

#~ msgid "Freeciv"
#~ msgstr "Freeciv"

#~ msgid "Turn Done"
#~ msgstr "Fine Turno"

#~ msgid "Shift+Return"
#~ msgstr "Maiuscolo+Invio"

#~ msgid "Chat"
#~ msgstr "Chat"

#~ msgid "Allies Only"
#~ msgstr "Solo alleati"

#~ msgid "Clear links"
#~ msgstr "Pulisci collegamenti"

#~ msgid "Are you sure you want to quit?"
#~ msgstr "Sei sicuro di voler terminare?"

#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Chiudi tabella:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Cities:"
#~ msgstr "Città:"

#~ msgid "Luxuries:"
#~ msgstr "Lusso:"

#~ msgid "Buildings:"
#~ msgstr "Strutture:"

#, fuzzy
#~ msgid "Nationality:"
#~ msgstr "Nazione:"

#~ msgid "Units:"
#~ msgstr "Unità:"

#~ msgid "Wonders:"
#~ msgstr "Meraviglie:"

#~ msgid "Happiness"
#~ msgstr "Benessere"

#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Informazioni addizionali sono disponibili con il clic sinistro sui "
#~ "cittadini."

#~ msgid "Cost:"
#~ msgstr "Costo:"

#~ msgid "Upkeep:"
#~ msgstr "Mantenimento:"

#~ msgid "Requirement:"
#~ msgstr "Richiede:"

#~ msgid "Obsolete by:"
#~ msgstr "Obsoleto con:"

#~ msgid "Attack:"
#~ msgstr "Attacco:"

#~ msgid "Defense:"
#~ msgstr "Difesa:"

#~ msgid "Move:"
#~ msgstr "Mosse:"

#~ msgid "FirePower:"
#~ msgstr "Potenza di fuoco:"

#~ msgid "Hitpoints:"
#~ msgstr "Punti vita:"

#~ msgid "Basic Upkeep:"
#~ msgstr "Mantenimento di base:"

#~ msgid "Vision:"
#~ msgstr "Visione:"

#~ msgid "Move/Defense:"
#~ msgstr "Movimento/difesa:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Cibo/Prod/Comm:"

#~ msgid "Resources:"
#~ msgstr "Risorse:"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Strada Ris/Tempo:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Irrig. Ris/Tempo:"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Miniera Ris/Tempo:"

#~ msgid "Trans. Rslt/Time:"
#~ msgstr "Trasf. Ris/Tempo:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Strutture:"

#~ msgid "None"
#~ msgstr "Nessuno"

#~ msgid "(Never)"
#~ msgstr "(Mai)"

#~ msgid "Removed"
#~ msgstr "Rimosso"

#~ msgid "Freeciv Help Browser"
#~ msgstr "Guida di Freeciv"

#~ msgid "Expand All"
#~ msgstr "Espandi tutto"

#~ msgid "Collapse All"
#~ msgstr "Ripiega tutto"

#~ msgid "Allows"
#~ msgstr "Permette"

#~ msgid "Obsoletes"
#~ msgstr "Rende obsoleto"

#~ msgid "with"
#~ msgstr "con"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "(none)"
#~ msgstr "(nessuno)"

#~ msgid "n/a"
#~ msgstr "-"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d cibo / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d prod. / %d"

#, fuzzy
#~ msgid "Terrain specific"
#~ msgstr "Risorse speciali del terreno"

#~ msgid "Ruler:"
#~ msgstr "Capo:"

#~ msgid "Government:"
#~ msgstr "Governo:"

#~ msgid "Capital:"
#~ msgstr "Capitale:"

#~ msgid "Tax:"
#~ msgstr "Imposte:"

#~ msgid "Researching:"
#~ msgstr "Ricerca"

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomazia"

#~ msgid "_Techs"
#~ msgstr "_Tecnologie"

#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Spionaggio: Impero %s"

#~ msgid "(Unknown)"
#~ msgstr "(Sconosciuto)"

#, fuzzy
#~ msgid "Load Lua Script"
#~ msgstr "_Carica unità"

#~ msgid "Build New City"
#~ msgstr "Costruzione nuova città"

#~ msgid "What should we call our new city?"
#~ msgstr "Come dobbiamo chiamare la nostra nuova città?"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Mostra il tasso corrente di lusso/scienza/imposte; clicca per modificarli."

#~ msgid "Set local options"
#~ msgstr "Imposta le opzioni locali"

#~ msgid "Game Settings"
#~ msgstr "Impostazioni di gioco"

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Abbandonare una partita locale significa terminarla!"

#~ msgid "_Game"
#~ msgstr "_Gioco"

#~ msgid "_Options"
#~ msgstr "_Opzioni"

#~ msgid "_Edit"
#~ msgstr "Modifica"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Panoramica"

#~ msgid "_Improvements"
#~ msgstr "_Strutture cittadine"

#~ msgid "C_ivilization"
#~ msgstr "C_iviltà"

#~ msgid "_Help"
#~ msgstr "_Aiuto"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Cancella storico messaggi"

#~ msgid "Save Chat _Log"
#~ msgstr "Salva storico _messaggi"

#~ msgid "_Local Client"
#~ msgstr "Client _Locale"

#~ msgid "_Message"
#~ msgstr "_Messaggio"

#~ msgid "_Remote Server"
#~ msgstr "Server _remoto"

#~ msgid "Save Options _Now"
#~ msgstr "Salva opzioni _adesso"

#~ msgid "_Reload Tileset"
#~ msgstr "_Ricarica Grafica"

#~ msgid "_Save Game"
#~ msgstr "_Salva partita"

#~ msgid "Save Game _As..."
#~ msgstr "Salva partita _come..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Salva partita"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Salva partita _come..."

#~ msgid "_Leave"
#~ msgstr "_Esci"

#~ msgid "_Quit"
#~ msgstr "_Esci"

#~ msgid "_Find City"
#~ msgstr "_Cerca città"

#~ msgid "Work_lists"
#~ msgstr "_Liste lavori"

#, fuzzy
#~ msgid "Client _Lua Script"
#~ msgstr "lua <script>"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Visualizza"

#~ msgid "_Units"
#~ msgstr "_Unità"

#~ msgid "_Nations"
#~ msgstr "_Nazioni"

#~ msgid "_Wonders of the World"
#~ msgstr "_Meraviglie del mondo"

#~ msgid "Top _Five Cities"
#~ msgstr "Le 5 città più importanti"

#~ msgid "_Messages"
#~ msgstr "_Messaggi"

#~ msgid "_Demographics"
#~ msgstr "_Demografia"

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Panoramica"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategie e tattiche"

#~ msgid "City Improvements"
#~ msgstr "Strutture cittadine"

#~ msgid "Wonders of the World"
#~ msgstr "Meraviglie del Mondo"

#~ msgid "Combat"
#~ msgstr "Combattimento"

#~ msgid "Zones of Control"
#~ msgstr "Zone di Controllo"

#~ msgid "Government"
#~ msgstr "Governo"

#~ msgid "Diplomacy"
#~ msgstr "Diplomazia"

#~ msgid "Technology"
#~ msgstr "Tecnologia"

#~ msgid "Space Race"
#~ msgstr "Corsa allo spazio"

#~ msgid "About Ruleset"
#~ msgstr "Informazioni ruleset"

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Nazioni"

#~ msgid "Connecting"
#~ msgstr "Collegamento"

#~ msgid "Controls"
#~ msgstr "Controlli"

#~ msgid "Chatline"
#~ msgstr "Linea di chat"

#~ msgid "Worklist Editor"
#~ msgstr "Modificatore lista lavori"

#~ msgid "Languages"
#~ msgstr "Lingue"

#~ msgid "Copying"
#~ msgstr "Licenza"

#~ msgid "About Freeciv"
#~ msgstr "Informazioni su Freeciv"

#~ msgid "Save Options on _Exit"
#~ msgstr "Salva le opzioni all'_Uscita"

#~ msgid "_Editing Mode"
#~ msgstr "Modalità _modifica"

#~ msgid "Cit_y Outlines"
#~ msgstr "_Confini città"

#~ msgid "City Output"
#~ msgstr "Produzione della città"

#~ msgid "Map _Grid"
#~ msgstr "_Griglia sulla mappa"

#~ msgid "National _Borders"
#~ msgstr "Confini Na_zionali"

#~ msgid "City Full Bar"
#~ msgstr "Informazioni complete"

#~ msgid "City _Names"
#~ msgstr "_Nomi delle città"

#~ msgid "City G_rowth"
#~ msgstr "_Crescita delle città"

#~ msgid "City _Production Levels"
#~ msgstr "_Produzione delle città"

#~ msgid "City Buy Cost"
#~ msgstr "Costo acquisto delle città"

#~ msgid "City Tra_deroutes"
#~ msgstr "_Rotte commerciali delle città"

#~ msgid "_Terrain"
#~ msgstr "_Terreno"

#~ msgid "C_oastline"
#~ msgstr "Linea c_ostiera"

#~ msgid "_Roads & Rails"
#~ msgstr "_Strade & ferrovie"

#~ msgid "_Irrigation"
#~ msgstr "_Irrigazione"

#~ msgid "_Mines"
#~ msgstr "_Miniere"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Basi"

#~ msgid "_Specials"
#~ msgstr "Risorse _speciali"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Inquinamento & fa_llout"

#~ msgid "Citi_es"
#~ msgstr "_Città"

#~ msgid "Unit Solid Background"
#~ msgstr "Colore di sfondo delle unità"

#~ msgid "Unit shields"
#~ msgstr "Scudi unità"

#~ msgid "Focu_s Unit"
#~ msgstr "Metti a _fuoco unità"

#~ msgid "Fog of _War"
#~ msgstr "Nebbia di _guerra"

#~ msgid "Better Fog of War"
#~ msgstr "_Migliore nebbia di guerra"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Modalità a schermo intero"

#~ msgid "Recalculate _Borders"
#~ msgstr "Ricalcola _confini"

#~ msgid "Toggle Fog of _War"
#~ msgstr "_Commuta nebbia di guerra"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Proprietà Gioco/Scenario"

#~ msgid "Save Scenario"
#~ msgstr "Salva scenario"

#~ msgid "_Unit"
#~ msgstr "_Unità"

#~ msgid "_Work"
#~ msgstr "_Lavoro"

#~ msgid "_Combat"
#~ msgstr "_Combattimento"

#~ msgid "Build _Base"
#~ msgstr "Costruisci _base aerea"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Costruisci _base aerea"

#~ msgid "_Single Unit (Unselect Others)"
#~ msgstr "Unità _singola (deseleziona le altre)"

#~ msgid "_All On Tile"
#~ msgstr "_Tutte sul quadrante"

#~ msgid "Same Type on _Tile"
#~ msgstr "Stesso _tipo nel quadrante"

#~ msgid "Same Type on _Continent"
#~ msgstr "Stesso tipo nel _continente"

#~ msgid "Same Type _Everywhere"
#~ msgstr "St_esso tipo ovunque"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Scelta unità"

#~ msgid "_Wait"
#~ msgstr "_Attendi"

#~ msgid "_Done"
#~ msgstr "Finit_o"

#~ msgid "_Go to"
#~ msgstr "_Vai a"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Vai/aereo_trasporta in una città"

#~ msgid "_Return to Nearest City"
#~ msgstr "_Ritorna alla città più vicina"

#~ msgid "Auto E_xplore"
#~ msgstr "Esp_lora automaticamente"

#~ msgid "_Patrol"
#~ msgstr "_Pattugliamento"

#~ msgid "_Sentry"
#~ msgstr "_Sentinella"

#~ msgid "Uns_entry All On Tile"
#~ msgstr "Attiva tutte le s_entinelle nel quadrante"

#~ msgid "_Load"
#~ msgstr "_Carica"

#~ msgid "_Unload"
#~ msgstr "Scarica"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Scarica _tutti dal trasporto"

#~ msgid "Upgr_ade"
#~ msgstr "_Aggiorna"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "C_ollega"

#~ msgid "_Disband"
#~ msgstr "_Congeda"

#~ msgid "_Build City"
#~ msgstr "Costruisci città (_B)"

#~ msgid "Go _to and Build city"
#~ msgstr "Vai e cos_truisci città"

#~ msgid "_Auto Settler"
#~ msgstr "Colonizza _automaticamente"

#~ msgid "Build _Road"
#~ msgstr "Costruisci st_rada"

#~ msgid "Build _Irrigation"
#~ msgstr "Costruisci _irrigazione"

#~ msgid "Build _Mine"
#~ msgstr "Costruisci _miniera"

#~ msgid "Connect With Roa_d"
#~ msgstr "Collega con stra_da"

#~ msgid "Connect With Rai_l"
#~ msgstr "Co_llega con ferrovia"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Collega con Irri_gazione"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Trasf_orma terreno"

#~ msgid "Clean _Pollution"
#~ msgstr "_Pulisci inquinamento"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Pulisci ricad_uta radioattiva"

#, fuzzy
#~ msgid "Build Type A Base"
#~ msgstr "Costruisci _base aerea"

#, fuzzy
#~ msgid "Build Type B Base"
#~ msgstr "Costruisci _base aerea"

#~ msgid "_Pillage"
#~ msgstr "_Saccheggio"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Azioni _diplomatiche/spionaggio"

#~ msgid "Explode _Nuclear"
#~ msgstr "Esplosione _nucleare"

#~ msgid "_Government"
#~ msgstr "Go_verno"

#~ msgid "_Tax Rates..."
#~ msgstr "_Tasso di imposte..."

#~ msgid "_Revolution..."
#~ msgstr "_Rivoluzione..."

#~ msgid "_Center View"
#~ msgstr "_Centra la vista"

#~ msgid "_Economy"
#~ msgstr "_Economia"

#~ msgid "_Research"
#~ msgstr "_Ricerca"

#~ msgid "_Spaceship"
#~ msgstr "_Astronave"

#, fuzzy
#~ msgid "Connect With %s"
#~ msgstr "Collega con"

#~ msgid "Help _Build Wonder"
#~ msgstr "Aiuta a costruire la meraviglia (_B)"

#~ msgid "Add to City"
#~ msgstr "Aggiugi alla città"

#~ msgid "Establish Trade _Route"
#~ msgstr "Stabilisci una _rotta commerciale"

#, fuzzy
#~ msgid "Build %s"
#~ msgstr "Druido"

#, fuzzy
#~ msgid "Upgr_ade to %s"
#~ msgstr "_Aggiorna"

#, fuzzy
#~ msgid "C_onvert to %s"
#~ msgstr "Computer"

#~ msgid "Change to %s"
#~ msgstr "Cambia in %s"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Costruisci fattor_ia"

#~ msgid "Transf_orm to %s"
#~ msgstr "Trasf_orma in %s"

#~ msgid "_Fortify Unit"
#~ msgstr "_Fortifica unità"

#~ msgid "Drop _Paratrooper"
#~ msgstr "Lancia _paracadutisti"

#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid "Message Options"
#~ msgstr "Opzioni dei messaggi"

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Dove mostrare i messaggi?\n"
#~ "finestra <b>nor</b>male ;finestra <b>mes</b>saggi ;<b>apri</b> finestra "
#~ "individuale"

#~ msgid "Event"
#~ msgstr "Evento"

#~ msgid "Out"
#~ msgstr "Fin"

#~ msgid "Mes"
#~ msgstr "Mes"

#~ msgid "Pop"
#~ msgstr "Apri"

#~ msgid "Messages"
#~ msgstr "Messaggi"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Vai a questa posizione"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Scegliere il colore per %s"

#, fuzzy
#~ msgid "Reset"
#~ msgstr "Deserto"

#, fuzzy
#~ msgid "%s%s, %s client"
#~ msgstr "Questo comando è consentito solo ai client."

#~ msgid "Start _New Game"
#~ msgstr "Inizia _nuova partita"

#~ msgid "Start _Scenario Game"
#~ msgstr "Inizia nuovo _scenario"

#~ msgid "_Load Saved Game"
#~ msgstr "Carica _partita"

#~ msgid "C_onnect to Network Game"
#~ msgstr "C_onnessione a una partita in rete"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Connessione a una _zona di gioco"

#~ msgid "Select Location to Save"
#~ msgstr "Scegliete una nazione ed un nome"

#~ msgid "_Browse..."
#~ msgstr "_Sfoglia..."

#~ msgid "Passwords don't match, enter password."
#~ msgstr "Le password non coincidono, inserisci password."

#~ msgid "Server Name"
#~ msgstr "Nome server"

#~ msgid "Port"
#~ msgstr "Porta"

#~ msgid "Version"
#~ msgstr "Versione"

#~ msgid "Status"
#~ msgstr "Stato"

#~ msgid "Players"
#~ msgstr "Giocatori"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Umano"

#~ msgid "Comment"
#~ msgstr "Commento"

#~ msgid "Local _Area Network"
#~ msgstr "_Rete locale"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _Metaserver"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Porta:"

#~ msgid "_Login:"
#~ msgstr "_Ingresso:"

#~ msgid "Pass_word:"
#~ msgstr "Pass_word:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Conf_erma Password:"

#~ msgid "Host"
#~ msgstr "Computer"

#~ msgid "C_onnect"
#~ msgstr "C_ollega"

#~ msgid "Connection name: %s"
#~ msgstr "Nome connessione: %s"

#~ msgid "Player name: %s"
#~ msgstr "Nome giocatore: %s"

#~ msgid "Host: %s"
#~ msgstr "Server: %s"

#~ msgid "Player/conn info"
#~ msgstr "Informazioni giocatore/connessione"

#~ msgid "%s info"
#~ msgstr "Informazioni %s"

#~ msgid "Toggle player ready"
#~ msgstr "Commuta giocatori pronti"

#~ msgid "Pick nation"
#~ msgstr "Scegli una nazione"

#~ msgid "Observe this player"
#~ msgstr "Osserva questo giocatore"

#~ msgid "Take this player"
#~ msgstr "Prendi questo giocatore"

#~ msgid "Cut connection"
#~ msgstr "Chiusura collegamenti"

#~ msgid "Aitoggle player"
#~ msgstr "Commuta in IA giocatore"

#~ msgid "Remove player"
#~ msgstr "Rimuove giocatore"

#, fuzzy
#~ msgid "Give %s access"
#~ msgstr "Concedi ambasciata"

#~ msgid "Put on %s"
#~ msgstr "Assegna a %s"

#~ msgid "Not _ready"
#~ msgstr "Non _pronto"

#~ msgid "_Ready"
#~ msgstr "_Pronto"

#~ msgid "_Start"
#~ msgstr "_Inizia"

#, fuzzy
#~ msgid "_Take %s"
#~ msgstr "Quadrante %s"

#~ msgid "Pick _Nation"
#~ msgstr "_Seleziona nazione"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Seleziona _giocatore"

#, fuzzy
#~ msgid "_Observe %s"
#~ msgstr "Osservatore: %s"

#~ msgid "_Observe"
#~ msgstr "_Osservatore"

#~ msgid "Do not _observe"
#~ msgstr "Non _osservare"

#~ msgid "<%s AI>"
#~ msgstr "<%s IA>"

#~ msgid "Random"
#~ msgstr "Casuale"

#~ msgid "Observer"
#~ msgstr "Osservatore"

#~ msgid "Detached"
#~ msgstr "Scollegato"

#~ msgid "Number of _Players (including AI):"
#~ msgstr "_Numero di giocatori (incluse le IA):"

#~ msgid "AI Skill _Level:"
#~ msgstr "livello _AI:"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Versione ruleset:"

#~ msgid "_More Game Options..."
#~ msgstr "Ulteriori _opzioni gioco..."

#~ msgid "Record"
#~ msgstr "Racord"

#~ msgid "Rating"
#~ msgstr "Punteggio"

#~ msgid "Ready"
#~ msgstr "Pronto"

#~ msgid "?player:Leader"
#~ msgstr "?Player:Leader"

#~ msgid "Team"
#~ msgstr "Squadra"

#~ msgid "Choose Saved Game to Load"
#~ msgstr "Scegli la partita salvata da caricata"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Scegli la partita salvata da _caricare"

#~ msgid "Choose a Scenario"
#~ msgstr "Scegli uno scenario"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Scegli uno _scenario:"

#~ msgid "Filename:"
#~ msgstr "Nome file:"

#~ msgid "Save Game"
#~ msgstr "Salva partita"

#~ msgid "Saved _Games:"
#~ msgstr "_Salva partita:"

#~ msgid "Save _Filename:"
#~ msgstr "Salva nome _file:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Salva scenario"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Salva scenario"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Salva partita"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Salva partita:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Salva partita:"

#~ msgid "_Meet"
#~ msgstr "_Incontro"

#~ msgid "Cancel _Treaty"
#~ msgstr "Cancella _trattato"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Ritira la visione"

#~ msgid "_Report"
#~ msgstr "_Rapporti"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Giocatori sconfitti"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomazia"

#~ msgid "_Intelligence"
#~ msgstr "_Spionaggio"

#~ msgid "_AI"
#~ msgstr "_IA"

#~ msgid "_Toggle AI Mode"
#~ msgstr "_Cambia Modalità IA"

#~ msgid "Research"
#~ msgstr "Ricerca"

#~ msgid "Researching"
#~ msgstr "Ricerca"

#~ msgid "Help"
#~ msgstr "Aiuto"

#~ msgid "Goal"
#~ msgstr "Obiettivo"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nome struttura"

#, fuzzy
#~ msgid "Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Cost"
#~ msgstr "Costo"

#~ msgid "U Total"
#~ msgstr "Costo totale"

#~ msgid "Income: %d    Total Costs: %d"
#~ msgstr "Ricavi: %d    Totale spese: %d"

#, fuzzy
#~ msgid "Do you really wish to sell every redundant %s (%d total)?"
#~ msgstr "Vuoi veramente vendere il %s?\n"

#, fuzzy
#~ msgid "Do you really wish to sell every %s (%d total)?"
#~ msgstr "Vuoi veramente vendere il %s?\n"

#~ msgid "Sell Improvements"
#~ msgstr "Vendi strutture cittadine"

#, fuzzy
#~ msgid "Do you really wish to disband every %s (%d total)?"
#~ msgstr "Vuoi veramente vendere il %s?\n"

#~ msgid "Sell-Off: Results"
#~ msgstr "Vendite: Risultati"

#~ msgid "Sell _All"
#~ msgstr "Vendi tutto"

#~ msgid "Unit Type"
#~ msgstr "Tipo unità"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "A"

#~ msgid "In-Prog"
#~ msgstr "In programma"

#~ msgid "Active"
#~ msgstr "Attive"

#~ msgid "Shield"
#~ msgstr "Produzione"

#~ msgid "Food"
#~ msgstr "Cibo"

#~ msgid "Totals:"
#~ msgstr "Totali:"

#, fuzzy
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Aggiornare in %2$s quanti più %1$s possibile per %3$d auri ognuno?\n"
#~ "Il tesoro contiene %4$d auri."
#~ msgstr[1] ""
#~ "Aggiornare in %2$s quanti più %1$s possibile per %3$d auri ognuno?\n"
#~ "Il tesoro contiene %4$d auri."

#~ msgid "Find _Nearest"
#~ msgstr "Trova più _vicino"

#~ msgid "_Upgrade"
#~ msgstr "Aggiorna"

#~ msgid "Player\n"
#~ msgstr "Giocatore\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Nazione"

#~ msgid "Score\n"
#~ msgstr "Punteggio\n"

#~ msgid "Score"
#~ msgstr "Punteggio"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Grafica preferita"

#, fuzzy
#~ msgid "Load soundset"
#~ msgstr "_Carica unità"

#, fuzzy
#~ msgid "Keep current soundset"
#~ msgstr "Mantiene la grafica corrente"

#, fuzzy
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Il modpack suggerisce di usare la grafica %s\n"
#~ "Potrebbe non funzionare con altri set grafici.\n"
#~ "Attualmente si sta utilizzando %s."

#~ msgid "_Launch"
#~ msgstr "_Lancio"

#~ msgid "Theme suggested"
#~ msgstr "Tema suggerito"

#~ msgid "Load theme"
#~ msgstr "Carica tema"

#~ msgid "Keep current theme"
#~ msgstr "Mantieni tema corrente"

#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Grafica suggerita usando il tema %s\n"
#~ "Tema in uso attualmente %s"

#~ msgid "Preferred tileset"
#~ msgstr "Grafica preferita"

#~ msgid "Load tileset"
#~ msgstr "Carica grafica"

#~ msgid "Keep current tileset"
#~ msgstr "Mantiene la grafica corrente"

#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Il modpack suggerisce di usare la grafica %s\n"
#~ "Potrebbe non funzionare con altri set grafici.\n"
#~ "Attualmente si sta utilizzando %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Descrizione:"

#~ msgid "Unit selection"
#~ msgstr "Scelta unità"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Quadrante"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Continente"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Terra"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Lavoro"

#~ msgid "Sentry"
#~ msgstr "Sentinella"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Seleziona"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centra"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Unità attiva"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Cerca città origine"

#~ msgid "unknown"
#~ msgstr "sconosciuto"

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_Si"

#~ msgid "_NO"
#~ msgstr "_No"

#~ msgid "_ABSTAIN"
#~ msgstr "_Astenuto"

#~ msgid "[passed]"
#~ msgstr "[passato]"

#~ msgid "[failed]"
#~ msgstr "[fallito]"

#~ msgid "[removed]"
#~ msgstr "[rimosso]"

#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sVoto %d di %s: %s%s"

#~ msgid "new"
#~ msgstr "nuovo"

#~ msgid "Edit worklists"
#~ msgstr "Modifica liste lavori"

#~ msgid "_Worklists:"
#~ msgstr "_Liste lavori:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Modifica lista lavori globale"

#~ msgid "Turns"
#~ msgstr "Turni"

#~ msgid "Source _Tasks:"
#~ msgstr "Sorgente _compiti:"

#~ msgid "Show _Future Targets"
#~ msgstr "Mostra obiettivi _futuri"

#~ msgid "Target _Worklist:"
#~ msgstr "Obiettivo _Lista lavori:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Aggiungi lista lavori globale"

#~ msgid "Change Prod_uction"
#~ msgstr "Cambia prod_uzione"

#~ msgid "Activate unit"
#~ msgstr "Attiva unità"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Attiva unità"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Attiva unità e chiudi finestra"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Attiva unità e chiudi finestra"

#~ msgid "Sentry unit"
#~ msgstr "Unità sentinella"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Unità a riposo in _sentinella"

#~ msgid "Fortify unit"
#~ msgstr "Fortifica unità"

#~ msgid "Disband unit"
#~ msgstr "Congeda unità"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Rendi città d'origine"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "la città d'origine di %s è diventata %s."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Sei sicuro di voler terminare?"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Descrizione"

#~ msgid "Supported units"
#~ msgstr "Unità supportate"

#~ msgid "Present units"
#~ msgstr "Unità presenti"

#~ msgid "Close"
#~ msgstr "Chiudi"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Città successiva"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Città precedente"

#, fuzzy
#~ msgid "Buy ( "
#~ msgstr " Compra "

#~ msgid "Buy"
#~ msgstr "Compra"

#, fuzzy
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Vendere %s per %d auri?"
#~ msgstr[1] "Vendere %s per %d auri?"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "cittadino"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - SOMMOSSE"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Entusiasmo"

#, fuzzy
#~ msgid "happy"
#~ msgstr " contento"

#, fuzzy
#~ msgid "Select Nation"
#~ msgstr "Scegliete una nazione"

#~ msgid "Female"
#~ msgstr "Femmina"

#~ msgid "Male"
#~ msgstr "Maschio"

#, fuzzy
#~ msgid "Choose nation"
#~ msgstr "Scegli uno scenario"

#~ msgid "Your leader name"
#~ msgstr "Nome del leader"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Tutte le opzioni"

#~ msgid "Cancel"
#~ msgstr "Cancella"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Welcome to Freeciv"
#~ msgstr "Benvenuto a Freeciv"

#, fuzzy
#~ msgid "This is Qt-client for Freeciv."
#~ msgstr "Client SDL di Freeciv"

#, fuzzy
#~ msgid "Don't Observe"
#~ msgstr "Non _osservare"

#, fuzzy
#~ msgid "Observe"
#~ msgstr "_Osservatore"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Imposta le opzioni del server."

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Fine turno"

#, fuzzy
#~ msgid "Turn"
#~ msgstr "Turni"

#~ msgid "Game"
#~ msgstr "Gioco"

#~ msgid "Options"
#~ msgstr "Opzioni"

#~ msgid "Server Options"
#~ msgstr "Opzioni server"

#~ msgid "View"
#~ msgstr "Vista mappa"

#~ msgid "Center View"
#~ msgstr "Centra la vista"

#, fuzzy
#~ msgid "Minimap"
#~ msgstr "Minimo:"

#~ msgid "Fortify"
#~ msgstr "Fortifica"

#, fuzzy
#~ msgid "Work"
#~ msgstr "_Lavoro"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Costruisci città"

#, fuzzy
#~ msgid "Build road"
#~ msgstr "Costruisci strada"

#, fuzzy
#~ msgid "Build irrigation"
#~ msgstr "Costruisci irrigazione"

#, fuzzy
#~ msgid "Build mine"
#~ msgstr "Costruisci miniera"

#, fuzzy
#~ msgid "Civilization"
#~ msgstr "C_iviltà"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Livello dei tassi"

#, fuzzy
#~ msgid "About Qt"
#~ msgstr "Informazioni su"

#~ msgid "Revolution..."
#~ msgstr "Rivoluzione..."

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv è coperto dalla licenza GPL, inclusa qui in inglese: "

#~ msgid "Refresh"
#~ msgstr "Ridisegna"

#, fuzzy
#~ msgid "Apply"
#~ msgstr "Applica per una volta"

#, fuzzy
#~ msgid "Save"
#~ msgstr "Salva partita"

#, fuzzy
#~ msgid "Start new game"
#~ msgstr "Inizia nuova partita"

#, fuzzy
#~ msgid "Start scenario game"
#~ msgstr "Inizia nuovo _scenario"

#, fuzzy
#~ msgid "Load saved game"
#~ msgstr "Carica partita salvata"

#, fuzzy
#~ msgid "Connect to network game"
#~ msgstr "C_onnessione a una partita in rete"

#~ msgid "Quit"
#~ msgstr "Esci dal programma"

#~ msgid "Connect"
#~ msgstr "Collega"

#, fuzzy
#~ msgid "Login"
#~ msgstr "Ingresso:"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Password:"

#, fuzzy
#~ msgid "Confirm Password"
#~ msgstr "Conf_erma Password:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Ridisegna"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Cancella"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Collega"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Sfoglia..."

#~ msgid "Load"
#~ msgstr "Carica"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Leader:"

#, fuzzy
#~ msgid "More Game Options"
#~ msgstr "Ulteriori _opzioni gioco..."

#~ msgid "Disconnect"
#~ msgstr "Disconnettersi"

#~ msgid "Start"
#~ msgstr "Inizia"

#~ msgid "Yes"
#~ msgstr "Sì"

#~ msgid "No"
#~ msgstr "No"

#, fuzzy
#~ msgid "Global observers"
#~ msgstr "Osservatore globale"

#, fuzzy
#~ msgid "Set difficulty"
#~ msgstr ", livello di difficoltà %s"

#, fuzzy
#~ msgid "Put on team"
#~ msgstr "Assegna a %s"

#, fuzzy
#~ msgid "Your %s has arrived at %s"
#~ msgstr "La vostra carovana è arrivata a %s"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Rotta commerciale stabilita con %s ( %d R&G + %d commercio )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Entra nel mercato ( %d R&G bonus )"

#~ msgid "Help build Wonder"
#~ msgstr "Aiuta a costruire la meraviglia"

#~ msgid "Keep moving"
#~ msgstr "Continua a muoverti"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Chiudi dialogo (Esc)"

#~ msgid "Total users logged in : %d"
#~ msgstr "Utenti totali loggati: %d"

#~ msgid "Back"
#~ msgstr "Indietro"

#~ msgid "Load Game"
#~ msgstr "Carica partita"

#~ msgid "Server Settings"
#~ msgstr "Impostazioni server"

#~ msgid "Unit commands"
#~ msgstr "Comandi per le unità"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Attiva unità e chiudi finestra"

#~ msgid "Set Home City"
#~ msgstr "Rendi città d'origine"

#~ msgid "Upgrade unit"
#~ msgstr "Aggiorna unità"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veterano"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Abbandona se sono costruiti \n"
#~ "coloni alla dimensione 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Spiacente, avete già comprato in questo turno."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Spiacente, non potete comprare qui in questo turno."

#~ msgid "Buy it?"
#~ msgstr "Comprare?"

#~ msgid "Sell it?"
#~ msgstr "Vendere?"

#~ msgid "Sell"
#~ msgstr "Vendi"

#~ msgid "City options"
#~ msgstr "Opzioni della città"

#~ msgid "Supported units: %d"
#~ msgstr "Unità supportate: %d"

#~ msgid "Present units: %d"
#~ msgstr "Unità presenti: %d"

#~ msgid "City info"
#~ msgstr "Informazioni città"

#~ msgid "Pollution: %d"
#~ msgstr "Inquinamento: %d"

#~ msgid "Pollution: none"
#~ msgstr "Inquinamento: nessuno"

#~ msgid "Trade routes: "
#~ msgstr "Rotte commerciali:"

#~ msgid "Trade: +%d"
#~ msgstr "Commercio: +%d"

#~ msgid "City improvements"
#~ msgstr "Strutture cittadine"

#~ msgid "Food: %d per turn"
#~ msgstr "Cibo: %d per turno"

#~ msgid "?food:Surplus: %d"
#~ msgstr "Surplus cibo: %d"

#~ msgid "Production: %d (%d) per turn"
#~ msgstr "Produzione: %d (%d) per turno"

#~ msgid "?production:Support: %d"
#~ msgstr "?production:Supporto: %d"

#~ msgid "Trade: %d per turn"
#~ msgstr "Commercio: %d per turno"

#~ msgid "Corruption: %d"
#~ msgstr "Corruption: %d"

#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Auri: %d (%d) per turno"

#~ msgid "Upkeep: %d"
#~ msgstr "Mantenimento: %d"

#~ msgid "Science: %d per turn"
#~ msgstr "Scienza: %d per turno"

#~ msgid "Luxury: %d per turn"
#~ msgstr "Lusso: %d per turno"

#~ msgid "City growth: blocked"
#~ msgstr "Crescita città: bloccata"

#~ msgid "City growth: never"
#~ msgstr "Crescita città:   †  †  €†  mai"

#~ msgid "City shrinks: %d %s"
#~ msgstr "Riduzione città: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "turno"
#~ msgstr[1] "turni"

#~ msgid "City growth: %d %s"
#~ msgstr "Crescita città: %d %s"

#~ msgid "Stock"
#~ msgstr "(riserva)"

#~ msgid "Granary"
#~ msgstr "Granaio"

#~ msgid "finished"
#~ msgstr "completato"

#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Città di %s (Popolazione %s abitanti)"

#~ msgid " - DISORDER"
#~ msgstr " - SOMMOSSE"

#~ msgid " - celebrating"
#~ msgstr " - entusiasmo"

#~ msgid " - happy"
#~ msgstr " - contenti"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - controllata dal governatore cittadino."

#~ msgid "Change production"
#~ msgstr "Cambia produzione"

#~ msgid "Hurry production"
#~ msgstr "Affretta produzione"

#~ msgid "Previous city"
#~ msgstr "Città precedente"

#~ msgid "Next city"
#~ msgstr "Città successiva"

#~ msgid "size"
#~ msgstr "dimensione"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "Crescita\n"
#~ "città tra"

#~ msgid "Cities Report"
#~ msgstr "Rapporto sulle città"

#~ msgid "Close Dialog"
#~ msgstr "Chiudi finestra dialogo"

#~ msgid "Information Report"
#~ msgstr "Rapporto informativo"

#~ msgid "Happiness Report"
#~ msgstr "Rapporto benessere"

#~ msgid "Garrison Report"
#~ msgstr "Rapporto guarnigioni"

#~ msgid "Maintenance Report"
#~ msgstr "Rapporto manutenzione"

#~ msgid "worklist"
#~ msgstr "lista lavori"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "completo"

#~ msgid "Presets"
#~ msgstr "Preselezioni"

#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Città di %s (Popolazione %s abitanti) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Salva impostazioni come..."

#~ msgid "Load settings"
#~ msgstr "Carica impostazioni"

#~ msgid "Delete settings"
#~ msgstr "Elimina impostazioni"

#~ msgid "Control city"
#~ msgstr "Controlla città"

#~ msgid "Apply once"
#~ msgstr "Applica per una volta"

#~ msgid "Release city"
#~ msgstr "Rilascia città"

#~ msgid "Creating Server List..."
#~ msgstr "Creazione lista server..."

#~ msgid "No LAN servers found"
#~ msgstr "Nessun server di rete locale trovato"

#~ msgid "No public servers found"
#~ msgstr "Nessun server pubblico trovato"

#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s Porta %d Ver: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Nome giocatore :"

#~ msgid "Freeciv Server :"
#~ msgstr "Server Freeciv :"

#~ msgid "Port :"
#~ msgstr "Porta :"

#~ msgid "Next"
#~ msgstr "Successivo"

#~ msgid "Upgrade"
#~ msgstr "Aggiorna"

#, fuzzy
#~ msgid "Disband"
#~ msgstr "_Congeda"

#, fuzzy
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Contatto %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d D:%d M:%d PF:%d) PV:%d%%"

#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " Prob. vittoria: A:%d%% D:%d%%"

#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Bonus difesa terreno: +%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Informazioni terreno"

#~ msgid "Advanced Menu"
#~ msgstr "Menu avanzato"

#~ msgid "Zoom to : %s"
#~ msgstr "Ingrandire a : %s"

#~ msgid "Change Production"
#~ msgstr "Cambia produzione"

#~ msgid "Change City Governor settings"
#~ msgstr "Cambia impostazioni del governo cittadino"

#~ msgid "Goto here"
#~ msgstr "Vai qui"

#~ msgid "Patrol here"
#~ msgstr "Pattugliamento qui"

#~ msgid "Connect here"
#~ msgstr "Collegare qui"

#~ msgid "Paradrop here"
#~ msgstr "Paracadutare qui"

#, fuzzy
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Attivare %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d D:%d M:%d PF:%d) PV:%d%%"

#~ msgid "Ready all"
#~ msgstr "Tutti pronti"

#~ msgid "Sentry idle"
#~ msgstr "Inattiva in sentinella"

#~ msgid "Choose Your New Government"
#~ msgstr "Selezionate il nuovo governo"

#~ msgid "REVOLUTION!"
#~ msgstr "RIVOLUZIONE!"

#~ msgid "OK"
#~ msgstr "OK"

#~ msgid "What nation will you be?"
#~ msgstr "Che nazione volete essere?"

#~ msgid "Pacts"
#~ msgstr "Patti"

#~ msgid "Give shared vision"
#~ msgstr "Concedere la visione in comune"

#~ msgid "Maps"
#~ msgstr "Mappe"

#~ msgid "World map"
#~ msgstr "Mappa del mondo"

#~ msgid "Sea map"
#~ msgstr "Mappa dei mari"

#~ msgid "Give embassy"
#~ msgstr "Concedi ambasciata"

#~ msgid "Gold(max %d)"
#~ msgstr "Auri (max %d)"

#~ msgid "Advances"
#~ msgstr "Tecnologie"

#~ msgid "Diplomacy meeting"
#~ msgstr "Incontro diplomatico"

#~ msgid "%s incident !"
#~ msgstr "Incidente %s !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Dobbiamo dichiarargli GUERRA?"

#~ msgid "Foreign Minister"
#~ msgstr "Ministro Esteri"

#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Signore! L'ambasciatore %s è arrivato\n"
#~ "Quali sono i suoi ordini?"

#~ msgid "Declare WAR"
#~ msgstr "Dichiara GUERRA"

#~ msgid "Cancel Treaty"
#~ msgstr "Cancella trattato"

#~ msgid "Withdraw vision"
#~ msgstr "Ritira la visione"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Richiedi incontro diplomatico"

#~ msgid "Send him back"
#~ msgstr "Mandarlo indietro"

#~ msgid "Establish Embassy"
#~ msgstr "Stabilisci un'ambasciata"

#~ msgid "Investigate City"
#~ msgstr "Studia la città"

#~ msgid "Poison City"
#~ msgstr "Avvelena la città"

#~ msgid "Sabotage City"
#~ msgstr "Sabota la città"

#~ msgid "Incite a Revolt"
#~ msgstr "Incita una rivolta"

#~ msgid "Sabotage Enemy Unit"
#~ msgstr "Attaccare unità nemica"

#~ msgid "Select destination"
#~ msgstr "Scegliete una destinazione"

#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Impossibile caricare file grafico %s!"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: Impossibile convertire il file %s nel formato dello schermo!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Impossibile caricare il file %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Impossibile convertire il file %s nel formato %d."

#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Impossibile creare uno Sprite (superficie) di dimensione %d x %d %d bit "
#~ "in formato %d"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Impossibile inizializzare la libreria SDL: %s"

#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Impossibile inizializzare la libreria SDL_ttf: %s"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Nessuna modalità disponibile alla risoluzione %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Impostazione della risoluzione predefinita a : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Impossibile impostare questa risoluzione: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Impostazione della risoluzione a: %d x %d %d bpp"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tAvvia client in modalità a schermo intero\n"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tSottosistema eventi Init in altro thread (solo "
#~ "Linux e BeOS)\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEMA\tUsa TEMA per l'interfaccia\n"

#~ msgid "Making screenshot %s"
#~ msgstr "Creazione screenshot %s"

#~ msgid "Using Video Output: %s"
#~ msgstr "Uscita video in uso: %s"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "Client SDL di Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Inizializzazione client"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "In attesa dell'inizio della partita"

#~ msgid "FT"
#~ msgstr "TF"

#~ msgid "Help : Improvements"
#~ msgstr "Aiuto : Strutture cittadine"

#~ msgid "Never"
#~ msgstr "Mai"

#~ msgid "Help : Units"
#~ msgstr "Aiuto : Unità"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Produzione"
#~ msgstr[1] "Produzione"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "cittadino"
#~ msgstr[1] "cittadini"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Cibo"
#~ msgstr[1] "Cibo"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Auri"
#~ msgstr[1] "Auri"

#~ msgid "( with "
#~ msgstr "( con "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Aiuto : Albero del progresso"

#~ msgid "Foreign Intelligence Report"
#~ msgstr "Rapporto dello Spionaggio"

#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informazioni dello spionaggio per la nave spaziale %s"

#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informazioni dello spionaggio per l'impero %s"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Leader: %s %s  Governo: %s\n"
#~ "Capitale: %s  Auri: %d\n"
#~ "Imposte: %d%% Scienza: %d%% Lusso: %d%%\n"
#~ "Ricerca: sconosciuto"

#, fuzzy
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Leader: %s %s  Governo: %s\n"
#~ "Capitale: %s  Auri: %d\n"
#~ "Imposte: %d%% Scienza: %d%% Lusso: %d%%\n"
#~ "Ricerca: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Le loro tecnologie che non conosciamo :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Mostra finestra informazioni unità"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Nascondi finestra informazioni unità"

#~ msgid "Show Mini Map"
#~ msgstr "Mostra mini mappa"

#~ msgid "Hide Mini Map"
#~ msgstr "Nascondi mini mappa"

#~ msgid "Show Messages (F9)"
#~ msgstr "Mostra messaggi (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Nascondi messaggi (F9)"

#~ msgid "Scale Mini Map"
#~ msgstr "Scala mini mappa"

#~ msgid "Single Tile Width"
#~ msgstr "Larghezza singolo quadrante"

#~ msgid "Single Tile Height"
#~ msgstr "Altezza singolo quadrante"

#~ msgid "Exit"
#~ msgstr "Uscita"

#~ msgid "Scale Unit Info"
#~ msgstr "Unità di scala"

#~ msgid "Width"
#~ msgstr "Larghezza"

#~ msgid "Height"
#~ msgstr "Altezza"

#~ msgid "Revolution"
#~ msgstr "Rivoluzione"

#~ msgid "or"
#~ msgstr "o"

#~ msgid "Hide Messages"
#~ msgstr "Nascondi messaggi"

#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Commuta modalità mini mappa."

#~ msgid "Build City"
#~ msgstr "Costruisci città"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Il buffer degli eventi SDL è pieno; come risultato potranno verificarsi "
#~ "errori di visualizzazione."

#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s Popolazione: %s  Anno: %s  Auri %d "

#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Popolazione: %s  Anno: %s  Auri %d  Imp: %d Lus: %d Sci: %d "

#~ msgid "veteran"
#~ msgstr "veterano"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:Neutrali"

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Ostili"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Pacifici"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Amichevoli"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Misteriosi"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Il nostro territorio"

#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "territorio dei %s (%d turno di cessate-il-fuoco)"
#~ msgstr[1] ""
#~ "\n"
#~ "territorio dei %s (%d turni di cessate-il-fuoco)"

#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Territorio dei %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Territorio di nessuno"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutrale"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Ostile"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Pacifica"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Amichevole"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Misteriosa"

#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Città dei %s"

#~ msgid "?blistbegin: with "
#~ msgstr " con "

#~ msgid "Barracks"
#~ msgstr "Caserma"

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "Airport"
#~ msgstr "Aeroporto"

#~ msgid "City Walls"
#~ msgstr "Cinta muraria"

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Cibo/Prod/Comm: %s"

#~ msgid "End of Turn"
#~ msgstr "Fine turno"

#~ msgid "Press"
#~ msgstr "Premere"

#~ msgid "No Orders"
#~ msgstr "Nessun ordine"

#~ msgid "Space"
#~ msgstr "Spazio"

#~ msgid "Wait"
#~ msgstr "Attendi"

#~ msgid "Explode Nuclear"
#~ msgstr "Esplosione nucleare"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Azioni diplomatiche/spionaggio"

#~ msgid "Disband Unit"
#~ msgstr "Congeda unità"

#~ msgid "Upgrade Unit"
#~ msgstr "Aggiorna unità"

#, fuzzy
#~ msgid "Convert Unit"
#~ msgstr "Fortifica unità"

#~ msgid "Return to Nearest City"
#~ msgstr "Ritorna alla città più vicina"

#~ msgid "Go to City"
#~ msgstr "Vai alla città"

#~ msgid "Airlift to City"
#~ msgstr "Aereotrasporta alla città"

#~ msgid "Go to Tile"
#~ msgstr "Vai al quadrante"

#~ msgid "Patrol"
#~ msgstr "Pattugliamento"

#~ msgid "Connect With Irrigation"
#~ msgstr "Collega con irrigazione"

#, fuzzy
#~ msgid "Connect With %s (%s)"
#~ msgstr "Collega con"

#~ msgid "Auto Explore"
#~ msgstr "Esplora automaticamente"

#~ msgid "Auto Attack"
#~ msgstr "Attacca automaticamente"

#~ msgid "Auto Settler"
#~ msgstr "Colonizza automaticamente"

#~ msgid "Unsentry All On Tile"
#~ msgstr "Attiva tutti nel quadrante"

#~ msgid "Unload All From Transporter"
#~ msgstr "Scarica tutti dal trasporto"

#~ msgid "Load Unit"
#~ msgstr "Carica unità"

#~ msgid "Unload Unit"
#~ msgstr "Scarica unità"

#~ msgid "Find Home City"
#~ msgstr "Cerca città origine"

#~ msgid "Pillage"
#~ msgstr "Saccheggio"

#~ msgid "Sentry Unit"
#~ msgstr "Unità sentinella"

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Pulisci ricaduta radioattiva"

#~ msgid "Drop Paratrooper"
#~ msgstr "Lancia paracadutisti"

#~ msgid "Clean Pollution"
#~ msgstr "Pulisci inquinamento"

#~ msgid "Build Airbase"
#~ msgstr "Costruisci base aerea"

#~ msgid "Fortify Unit"
#~ msgstr "Fortifica unità"

#~ msgid "Build Fortress"
#~ msgstr "Costruisci fortezza"

#~ msgid "Transform Tile"
#~ msgstr "Trasforma quadrante"

#~ msgid "Build Mine"
#~ msgstr "Costruisci miniera"

#~ msgid "Build Irrigation"
#~ msgstr "Costruisci irrigazione"

#~ msgid "Establish Trade Route"
#~ msgstr "Stabilisci una rotta commerciale"

#, fuzzy
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(costruendo %s a %s (%s, %s))\n"

#~ msgid "Help Build Wonder"
#~ msgstr "Aiuta a costruire la meraviglia"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Stabilisci rotta commerciale con %s ( %d R&G + %d commercio ) (R)"

#~ msgid "Trade With %s ( %d R&G bonus ) (R)"
#~ msgstr "Commercia con %s ( %d R&G bonus ) (R)"

#~ msgid "Cut Down to"
#~ msgstr "Riduci a"

#~ msgid "Irrigate to"
#~ msgstr "Irriga fino"

#~ msgid "Plant Forest"
#~ msgstr "Impianta foresta"

#~ msgid "Transform to"
#~ msgstr "Trasforma in"

#~ msgid "Local Options"
#~ msgstr "Opzioni locali"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "O_pzioni server"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Opzioni locali"

#~ msgid "Worklists"
#~ msgstr "Liste lavori"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Opzioni locali"

#~ msgid "Leave Game"
#~ msgstr "Abbandona la partita"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Applica per una volta"

#~ msgid "empty worklist"
#~ msgstr "lista vuota"

#~ msgid "Add new worklist"
#~ msgstr "Aggiungi lista lavori"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Client di Freeciv"

#~ msgid "Start New Game"
#~ msgstr "Inizia nuova partita"

#~ msgid "Join Game"
#~ msgstr "Connessione ad una partita"

#~ msgid "Join Pubserver"
#~ msgstr "Connessione al Pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "Connessione ad un server locale"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Il client SDL ti dà il benvenuto..."

#~ msgid "R.I.P."
#~ msgstr "R.I.P."

#~ msgid "AI"
#~ msgstr "IA"

#~ msgid "done"
#~ msgstr "attesa"

#~ msgid "moving"
#~ msgstr "movimento"

#~ msgid "disconnected"
#~ msgstr "disconnesso"

#~ msgid "active"
#~ msgstr "attivo"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "in\n"
#~ "costruzione"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "imminente\n"
#~ "completamento"

#~ msgid "Total"
#~ msgstr "Totale"

#~ msgid "Units Report"
#~ msgstr "Rapporto sulle unità"

#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Abbiamo %d di %s\n"
#~ "(valore totale : %d)\n"
#~ "Possiamo venderne %d per %d Auri."

#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Impossibile vendere alcun %s in questo turno."

#~ msgid "Sell It?"
#~ msgstr "Vendere?"

#~ msgid "Economy Report"
#~ msgstr "Rapporto economico"

#~ msgid "Treasury: "
#~ msgstr "Tesoro: "

#~ msgid "Tax Rate: "
#~ msgstr "Livelli imposte: "

#~ msgid "Total Income: "
#~ msgstr "Totale ricavi: "

#~ msgid "Total Cost: "
#~ msgstr "Totale costi: "

#~ msgid "Net Income: "
#~ msgstr "Guadagno netto: "

#~ msgid "%s max rate : %d%%"
#~ msgstr "Tasso massimo per %s: %d%%"

#~ msgid "Update"
#~ msgstr "Aggiorna"

#~ msgid "Wonder"
#~ msgstr "Meraviglia"

#~ msgid "What should we focus on now?"
#~ msgstr "Su cosa ci dovremmo impegnare?"

#~ msgid "Select target :"
#~ msgstr "Scegliere obiettivo :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "passo"
#~ msgstr[1] "passi"

#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%1$2d: %3$s dei %2$s ha totalizzato %4$d punto\n"
#~ msgstr[1] "%1$2d: %3$s dei %2$s ha totalizzato %4$d punti\n"

#~ msgid "Final Report:"
#~ msgstr "Rapporto Finale:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Le Civiltà più Grandi nel mondo."

#~ msgid "The %s Spaceship"
#~ msgstr "L'astronave %s"

#~ msgid "Launch"
#~ msgstr "Lancio"

#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Impossibile caricare il file %s!"

#~ msgid ""
#~ "No gui-sdl theme was found. For instructions on how to get one, please "
#~ "visit %s"
#~ msgstr ""
#~ "Nessun tema interfaccia SDL è stato trovato. Per informazioni su come "
#~ "ottenerne uno visitare %s"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Nessun tema usabile è stato trovato, chiusura!"

#~ msgid "Loading theme \"%s\"."
#~ msgstr "Caricamento tema \"%s\"."

#, fuzzy
#~ msgid ""
#~ "Could not open '%s':\n"
#~ "%s"
#~ msgstr "Impossibile aprire \"%s\"."

#, fuzzy
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d auri per turno"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d auri per turno"

#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "bloccato!"

#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "completo!"

#~ msgid "( %d entries )"
#~ msgstr "( %d entrate )"

#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Lista lavori di\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%s"

#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d auri per turno"
#~ msgstr[1] "%d auri per turno"

#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "%d %s"
#~ msgstr "%d %s"

#~ msgid "shields into gold"
#~ msgstr "Produzione in Auri"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "mai"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Popolazione: %s\n"
#~ "Anno: %s\n"
#~ "Auri %d\n"
#~ "Imp: %d Lus: %d Sci: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Granaio:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Cibo:  %3d (%+-4d)\n"
#~ "Prod.: %3d (%+-4d)\n"
#~ "Comm.: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Auri:  %3d (%+-4d)\n"
#~ "Lusso: %3d\n"
#~ "Sci.:  %3d"

#~ msgid "(is empty)"
#~ msgstr "(vuota)"

#~ msgid "(in prog.)"
#~ msgstr "(in corso)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Queste rotte commerciali sono state stabilite con %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d commercio/anno\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Non c'è nessuna rotta commerciale.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Commercio totale: %d all'anno\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s cittadini Governatore: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Meraviglie del mondo"

#~ msgid "What should we name the new preset?"
#~ msgstr "Qual'è il nuovo nome della preselezione?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Vuoi veramente cancellare %s?"

#~ msgid "LAN Servers"
#~ msgstr "Server di rete locale"

#~ msgid "Metaserver"
#~ msgstr "Metaserver"

#~ msgid "You must select a nation."
#~ msgstr "Dovete scegliere una nazione."

#~ msgid "The %s offerings"
#~ msgstr "%s offre"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Questo trattato eterno\n"
#~ "è il frutto del lavoro diplomatico tra\n"
#~ "%3$s %2$s %1$s\n"
#~ "e\n"
#~ "%6$s %5$s %4$s"

#~ msgid "%s view:"
#~ msgstr "Punto di vista %s:"

#~ msgid "NONE"
#~ msgstr "NESSUNA"

#~ msgid "No version number in resources."
#~ msgstr "Nessun numero di versione nelle risorse."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Probabilmente avete un file di risorse di Freeciv vecchio (intorno alla "
#~ "V1.0) da qualche parte."

#~ msgid "Game version does not match Resource version."
#~ msgstr "La versione del gioco non coincide con la versione delle risorse."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Versione del gioco: %s - Versione delle risorse: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Potreste avere un vecchio file di risorse di Freeciv in /usr/lib/X11/app-"
#~ "defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Uso le risorse predefinite - che sono OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Solo gli schermi a colori sono supportati per ora..."

#~ msgid "Unable to open fontset: %s"
#~ msgstr "Impossibile caricare il fontset: %s"

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr ""
#~ "Impostando 'xset fp rehash' potrebbe risolvere temporaneamente il "
#~ "problema."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Manca il font per il charset %s"

#~ msgid "Allows %s.\n"
#~ msgstr "Permette %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Rende obsoleto %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Permette %s (con %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Costruisci miniera"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Capo: %s %s"

#~ msgid "Government: %s"
#~ msgstr "Governo: %s"

#~ msgid "Gold: %d"
#~ msgstr "Auri: %d"

#~ msgid "Tax: %d%%"
#~ msgstr "Imposte: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Scienza: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Lusso: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Ricerca: (Sconosciuto)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Ricerca: Sconosciuto(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Ricerca: %s (%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capitale: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informazioni dello spionaggio per l'impero %s"

#~ msgid "Save Settings"
#~ msgstr "Salva impostazioni"

#~ msgid "Export Log"
#~ msgstr "Salva finestra messaggi"

#~ msgid "Clear Log"
#~ msgstr "Cancella finestra messaggi"

#~ msgid "Tax Rates..."
#~ msgstr "Tasso di imposte..."

#~ msgid "Map Grid"
#~ msgstr "Griglia sulla mappa"

#~ msgid "National Borders"
#~ msgstr "Confini nazionali"

#~ msgid "City Names"
#~ msgstr "Carattere nomi città"

#~ msgid "City Growth"
#~ msgstr "Crescita città"

#~ msgid "City Production Levels"
#~ msgstr "Produzione delle città"

#~ msgid "Coastline"
#~ msgstr "Linea costiera"

#~ msgid "Roads & Rails"
#~ msgstr "Strade & ferrovie"

#~ msgid "Irrigation"
#~ msgstr "Irrigazione"

#~ msgid "Mines"
#~ msgstr "Miniere"

#~ msgid "Pollution & Fallout"
#~ msgstr "Inquinamento & fallout"

#~ msgid "Focus Unit"
#~ msgstr "Unità attiva"

#~ msgid "Fog of War"
#~ msgstr "Nebbia di guerra"

#~ msgid "Build Road"
#~ msgstr "Costruisci strada"

#~ msgid "Build Farmland"
#~ msgstr "Costruisce fattoria"

#~ msgid "Transform Terrain"
#~ msgstr "Trasforma terreno"

#~ msgid "Transform to %s"
#~ msgstr "Trasforma in %s"

#~ msgid "Connect With Road"
#~ msgstr "Collega con strada"

#~ msgid "Connect With Rail"
#~ msgstr "Collega con ferrovia"

#~ msgid "Go to/Airlift to City..."
#~ msgstr "Vai/aereotrasporta in una città..."

#~ msgid "Select Same Type Everywhere"
#~ msgstr "Seleziona stesso tipo ovunque"

#~ msgid "Done"
#~ msgstr "Finito"

#~ msgid "Top Five Cities"
#~ msgstr "Le cinque città più importanti"

#~ msgid "Demographics"
#~ msgstr "Demografia"

#~ msgid "Spaceship"
#~ msgstr "Astronave"

#~ msgid "Editing Mode"
#~ msgstr "Modalità edit"

#~ msgid "Tools"
#~ msgstr "Strumenti"

#~ msgid "ZOC"
#~ msgstr "ZDC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(inattivo %d turno)"
#~ msgstr[1] "(inattivo %d turni)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "avete bisogno di un'ambasciata per iniziare un incontro diplomatico."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Ricerca: %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Ricerca: %s (%d/%d)"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Obiettivo: %s (%d passi)"

#~ msgid "Sell-Off:"
#~ msgstr "Vendite:"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Ricavi:%6d    Totale spese:%6d"

#~ msgid "Totals: ..."
#~ msgstr "Totali: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totali:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Quale dev'essere il nuovo nome?"

#~ msgid "Terrain     Road   Irrigation     Mining         Transform\n"
#~ msgstr "Terreno     Strada Irrigazione    Miniera        Tranformazione\n"

#~ msgid "Time taken for the following activities is independent of terrain:\n"
#~ msgstr ""
#~ "Il tempo impiegato per le seguenti attività è indipendente dal terreno:\n"

#~ msgid "Activity            Time\n"
#~ msgstr "Attività            Tempo\n"

#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr ""
#~ "\n"
#~ "Pulisci inquinamento    %3d"

#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr ""
#~ "\n"
#~ "Rimuovi radioattività      %3d"

#, fuzzy
#~ msgid "This is %s, %s client."
#~ msgstr "Questo comando è consentito solo ai client."

#~ msgid "Requires you to have researched the %s technology.\n"
#~ msgstr "Richiede l'aver ricercato la tecnologia %s.\n"

#, fuzzy
#~ msgid "Prevented if you have researched the %s technology.\n"
#~ msgstr "Richiede l'aver ricercato la tecnologia %s.\n"

#~ msgid "Requires that any player has researched the %s technology.\n"
#~ msgstr ""
#~ "Richiede che un qualsiasi giocatore abbia ricercato la tecnologia %s.\n"

#, fuzzy
#~ msgid "Requires that no player has yet researched the %s technology.\n"
#~ msgstr ""
#~ "Richiede che un qualsiasi giocatore abbia ricercato la tecnologia %s.\n"

#~ msgid "Requires the %s government.\n"
#~ msgstr "Richiede la forma di governo %s.\n"

#, fuzzy
#~ msgid "Not available under the %s government.\n"
#~ msgstr "Richiede la forma di governo %s.\n"

#~ msgid "Requires that the %s wonder has been built by any player.\n"
#~ msgstr ""
#~ "Richiede che la meraviglia %s sia costruita da un qualsiasi giocatore.\n"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Richiede che la meraviglia %s sia costruita da un qualsiasi giocatore.\n"

#~ msgid "Requires you to own the %s wonder.\n"
#~ msgstr "Richiede il possesso della meraviglia %s.\n"

#, fuzzy
#~ msgid "Prevented if you own the %s wonder.\n"
#~ msgstr "Richiede il possesso della meraviglia %s.\n"

#~ msgid ""
#~ "Requires the %s wonder to be owned by you and on the same continent.\n"
#~ msgstr "Richiede il possesso della meraviglia %s nello stesso continente.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Richiede il possesso della meraviglia %s nello stesso continente.\n"

#~ msgid "Requires the %s building in the city.\n"
#~ msgstr "Richiede la struttura %s nella città.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Richiede la struttura %s nella città.\n"

#~ msgid "Only applies to \"%s\" buildings.\n"
#~ msgstr "Si applica solo alle strutture \"%s\".\n"

#, fuzzy
#~ msgid "Does not apply to \"%s\" buildings.\n"
#~ msgstr "Si applica solo alle strutture \"%s\".\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante o in uno adiacente.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Richiede la risorsa %s nello stesso quadrante.\n"

#~ msgid "Requires the %s terrain on the tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#~ msgid "Requires the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain on the tile or an adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid "Requires the %s terrain on a tile within the city radius.\n"
#~ msgstr "Richiede il terreno %s nel quadrante.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Richiede il terreno %s nel quadrante o in uno adiacente.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Richiede la struttura %s nella città.\n"

#~ msgid "Requires that you are playing the %s nation.\n"
#~ msgstr "Richiede di star giocando con la nazione %s.\n"

#, fuzzy
#~ msgid "Requires that you are not playing the %s nation.\n"
#~ msgstr "Richiede di star giocando con la nazione %s.\n"

#~ msgid "Requires the %s nation in the game.\n"
#~ msgstr "Richiede l'avere la nazione %s nel gioco.\n"

#, fuzzy
#~ msgid "Requires that the %s nation is not in the game.\n"
#~ msgstr "Richiede l'avere la nazione %s nel gioco.\n"

#, fuzzy
#~ msgid "Requires %s citizen in city.\n"
#~ msgstr "Richiede la struttura %s nella città.\n"

#, fuzzy
#~ msgid "Requires no %s citizens in the city.\n"
#~ msgstr "Richiede la struttura %s nella città.\n"

#, fuzzy
#~ msgid "?unit:Requires %s.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "?unit:Does not apply to %s.\n"
#~ msgstr "Si applica solo a %s.\n"

#, fuzzy
#~ msgid "?ulist:Requires %s.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "?ulist:Does not apply to %s.\n"
#~ msgstr "Si applica solo a %s.\n"

#, fuzzy
#~ msgid "?uclass:Requires %s units.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "?uclass:Does not apply to %s units.\n"
#~ msgstr "Si applica solo alle unità \"%s\".\n"

#, fuzzy
#~ msgid "?uclasslist:Requires %s units.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "?output:Applies only to %s.\n"
#~ msgstr "Si applica solo a %s.\n"

#, fuzzy
#~ msgid "?output:Does not apply to %s.\n"
#~ msgstr "Si applica solo a %s.\n"

#, fuzzy
#~ msgid "?specialist:Applies only to %s.\n"
#~ msgstr "Si applica solo a %s.\n"

#, fuzzy
#~ msgid "?specialist:Does not apply to %s.\n"
#~ msgstr "Si applica solo a %s.\n"

#~ msgid "Requires a minimum size of %d.\n"
#~ msgstr "Richiede una dimensione minima di %d.\n"

#, fuzzy
#~ msgid "Requires city size less than %d.\n"
#~ msgstr "Richiede una dimensione minima di %d.\n"

#~ msgid "Requires AI player of level %s.\n"
#~ msgstr "Richiede giocatori IA di livello %s.\n"

#, fuzzy
#~ msgid "Does not apply to AI player of level %s.\n"
#~ msgstr "Richiede giocatori IA di livello %s.\n"

#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Richiede terreno di classe %s nel quadrante.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Richiede terreno di classe %s nel quadrante.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Richiede terreno di classe %s nel quadrante.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "Richiede terreno di classe %s nel quadrante.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Richiede terreno di classe %s nel quadrante.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "Richiede terreno di classe %s nel quadrante.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Richiede terreno di classe %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Richiede terreno di classe %s nel quadrante.\n"

#~ msgid "Requires a %s on the tile.\n"
#~ msgstr "Richiede un %s nel quadrante.\n"

#, fuzzy
#~ msgid "Prevented by a %s on the tile.\n"
#~ msgstr "Richiede un %s nel quadrante.\n"

#, fuzzy
#~ msgid "Requires a %s on a cardinally adjacent tile.\n"
#~ msgstr "Richiede un %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Richiede un %s in un quadrante adiacente.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Richiede un %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Richiede un %s in un quadrante adiacente.\n"

#, fuzzy
#~ msgid "Requires a %s on a tile within the city radius.\n"
#~ msgstr "Richiede la struttura %s nella città.\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Richiede l'aver raggiunto l'anno %d.\n"

#, fuzzy
#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Richiede l'aver raggiunto l'anno %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Richiede che il quadrante abbia terreno su cui %s possa essere "
#~ "costruito.\n"

#, fuzzy
#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr ""
#~ "Richiede che il quadrante abbia terreno su cui %s possa essere "
#~ "costruito.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Si applica solo al centro delle città.\n"

#, fuzzy
#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Si applica solo al centro delle città.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "Allows %s."
#~ msgstr "Permette %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Permette %s (con %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "Il ruleset corrente non contiene descrizione."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Spiacente, nessuna guida per %s.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Spiacente, nessuna guida per %s.\n"
#~ "Questa pagina è stata generata automaticamente.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* La scoperta della %s renderà obsoleta qualsiasi %s esistente.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Permette a tutti i giocatori che conoscono %s di costruire le unità "
#~ "%s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Permette %s (con %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Permette %s.\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Appartiene alla classe unità %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Può occupare città nemiche vuote.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * La velocità di movimento non è influenzata dal terreno.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Non guadagna bonus difesa dal terreno.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ignora le zone di controllo.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Rallenta quando danneggiato.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr " * Diventa inutilizzabile dopo un attacco.\n"

#, fuzzy
#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Non guadagna bonus difesa dal terreno.\n"

#, fuzzy
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "  * Può trincerarsi, acquisendo un bonus difensivo del 50%.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * È irraggiungibile. Molte unità non possono attaccare questa.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * Può saccheggiare le modifiche al quadrante.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr ""
#~ "  * Non previene le città nemiche da lavorare il quadrante su cui sono.\n"

#, fuzzy
#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr ""
#~ "* Può attaccare solo unità nell'oceano (nessun attacco verso la terra).\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Può eliminare la ricaduta radioattiva dai quadranti.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Può essere costruita solo se c'è un %s nella città.\n"

#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Può essere costruita solo con %s come forma di governo.\n"

#~ msgid "* May not be built in cities.\n"
#~ msgstr "* Non può essere costruito nelle città.\n"

#~ msgid "* Only barbarians may build this.\n"
#~ msgstr "* Solo i barbari possono costruirlo.\n"

#, fuzzy
#~ msgid "* May be converted into %s.\n"
#~ msgstr "%s si è connesso da %s."

#~ msgid "* Never has a home city.\n"
#~ msgstr "* Non ha mai una città d'origine.\n"

#~ msgid "* Losing this unit will lose you the game!\n"
#~ msgstr "* Perder questa unità comporterà la perdita della partita!\n"

#~ msgid "* Each player may only have one of this type of unit.\n"
#~ msgstr "* Ogni giocatore può avere al più una unità di questo tipo.\n"

#, fuzzy
#~ msgid "* Requires %d population to build.\n"
#~ msgid_plural "* Requires %d population to build.\n"
#~ msgstr[0] "* Richiede %d punti di popolazione per essere costruito.\n"
#~ msgstr[1] "* Richiede %d punti di popolazione per essere costruito.\n"

#, fuzzy
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Può trasportare e rifornire %d unità aerea.\n"
#~ msgstr[1] "* Può trasportare e rifornire %d unità aeree.\n"

#~ msgid "* Must stay next to coast.\n"
#~ msgstr "* Deve restare in prossimità delle coste.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Può stabilire delle rotte commerciali (deve viaggiare fino alla città "
#~ "obiettivo e deve essere ad almeno %d quadranti di distanza (i movimenti "
#~ "in diagonale non sono considerati) dalla città d'origine dell'unità.\n"

#~ msgid "* Can help build wonders (adds %d production).\n"
#~ msgstr ""
#~ "* può aiutare a costruire delle meraviglie del mondo (aggiunge %d scudi "
#~ "alla produzione).\n"

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* non può essere congedato.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr ""
#~ "* Può essere congedata in una città per recuperare il 50% del costo di "
#~ "produzione.\n"

#~ msgid "* Can build new cities.\n"
#~ msgstr "* Può costruire nuove città.\n"

#, fuzzy
#~ msgid "* Can add on %d population to cities of no more than size %d.\n"
#~ msgid_plural ""
#~ "* Can add on %d population to cities of no more than size %d.\n"
#~ msgstr[0] ""
#~ "* Può aggiungere %d punti di popolazione a città di dimensione non "
#~ "superiore a %d.\n"
#~ msgstr[1] ""
#~ "* Può aggiungere %d punti di popolazione a città di dimensione non "
#~ "superiore a %d.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* può costruire strade e ferrovie nei quadranti.\n"

#~ msgid "* Can build mines on tiles.\n"
#~ msgstr "* Può costruire miniere nei quadranti.\n"

#~ msgid "* Can build irrigation on tiles.\n"
#~ msgstr "* Può costruire l'irrigazione nei quadranti.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Può costruire fattorie nei quadranti.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Può costruire fattorie nei quadranti (se %s è stata scoperta).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Può costruire fattorie nei quadranti (se una qualsiasi delle seguenti "
#~ "tecnologie è stata scoperta: %s).\n"

#~ msgid "* Can clean pollution from tiles.\n"
#~ msgstr "* Può eliminare l'inquinamento dai quadranti.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Può eliminare la ricaduta radioattiva dai quadranti.\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr ""
#~ "* Può effettuare azioni diplomatiche ed inoltre ha le competenze speciali "
#~ "di una spia.\n"

#~ msgid "* Can perform diplomatic actions.\n"
#~ msgstr "* Può effettuare azioni diplomatiche.\n"

#~ msgid "* Defends cities against diplomatic actions.\n"
#~ msgstr "* Difende le città dai diplomatici.\n"

#~ msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
#~ msgstr "* Non può mai perdere un combattimento a livello diplomatico.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Non può essere corrotto.\n"

#~ msgid "* Is invisible except when next to an enemy unit or city.\n"
#~ msgstr ""
#~ "* È invisibile, tranne quando è accanto ad una unità o città nemica.\n"

#, fuzzy
#~ msgid "* Can only attack units on native tiles.\n"
#~ msgstr ""
#~ "* Può attaccare solo unità nell'oceano (nessun attacco verso la terra).\n"

#, fuzzy
#~ msgid "* Can launch attack from non-native tiles.\n"
#~ msgstr "* Può eliminare la ricaduta radioattiva dai quadranti.\n"

#, fuzzy
#~ msgid ""
#~ "* Can be paradropped from a friendly city or suitable base (range: %d "
#~ "tiles).\n"
#~ msgstr ""
#~ "* Può essere paracadutato da una città amica (portata: %d quadranti).\n"

#~ msgid "* Making an attack ends this unit's turn.\n"
#~ msgstr "* Termina il proprio turno una volta che ha attaccato.\n"

#~ msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgstr "* L'attacco di quest'unità causa un'esplosione nucleare!\n"

#~ msgid "* Gets double firepower when attacking cities.\n"
#~ msgstr "* Raddoppia la capacità di fuoco quando attacca le città.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignora gli effetti delle cinte murarie.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender, but have no risk for the attacker.\n"
#~ msgstr ""
#~ "* Effettua attacchi di bombardamento (%d per turno). Questi attacchi "
#~ "danneggeranno (ma non uccideranno mai) il difensore senza che "
#~ "l'attaccante corra dei rischi.\n"

#~ msgid "* Ignores terrain effects (treats all tiles as roads).\n"
#~ msgstr ""
#~ "* Ignora gli effetti dei terreni (tratta tutti i quadranti come strade).\n"

#~ msgid "* Ignores zones of control.\n"
#~ msgstr "* Ignora le zone di controllo.\n"

#, fuzzy
#~ msgid "  * Cannot attack.\n"
#~ msgstr "impossibile attaccare dal mare."

#, fuzzy
#~ msgid "  * Doesn't impose martial law.\n"
#~ msgstr "%d unità militare può imporre la legge marziale."

#~ msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
#~ msgstr ""
#~ "* Un'unità da battaglia: crea del malcontento anche se non è aggressiva.\n"

#, fuzzy
#~ msgid "* Can capture some enemy units.\n"
#~ msgstr "* Può attaccare unità aeree nemiche.\n"

#, fuzzy
#~ msgid "* Can be captured by some enemy units.\n"
#~ msgstr "* Può attaccare unità aeree nemiche.\n"

#~ msgid ""
#~ "* Under certain conditions the shield upkeep of this unit can be "
#~ "converted to gold upkeep.\n"
#~ msgstr ""
#~ "* In certe condizioni la produzione di questa unità può essere convertita "
#~ "in Auri.\n"

#~ msgid "* Can attack against %s units, which are usually not reachable.\n"
#~ msgstr ""
#~ "* È in grado di attaccare unità %s, che sono di solito non "
#~ "raggiungibili.\n"

#, fuzzy
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] ""
#~ "* L'unità deve essere dentro una città o una base dopo %d turno.\n"
#~ msgstr[1] ""
#~ "* L'unità deve essere dentro una città o una base dopo %d turni.\n"

#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Unità deve essere in una città, o su una %s dopo %d turno.\n"
#~ msgstr[1] "* Unità deve essere in una città, o su una %s dopo %d turni.\n"

#~ msgid "* Will never achieve veteran status.\n"
#~ msgstr "* Non raggiungerà mai il livello di veterano.\n"

#, fuzzy
#~ msgid "* May acquire veteran status.\n"
#~ msgstr "* Non raggiungerà mai il livello di veterano.\n"

#, fuzzy
#~ msgid "  * Veterans work faster.\n"
#~ msgstr "* %s unità veterane.\n"

#~ msgid "Starting now, researching %s would need %d bulbs."
#~ msgstr "Iniziando adesso, la ricerca di %s necessiterebbe di %d lampadine."

#~ msgid ""
#~ "To reach %s you need to obtain %d other technology first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgid_plural ""
#~ "To reach %s you need to obtain %d other technologies first. The whole "
#~ "project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Per raggiungere %s dobbiamo ottenere %d altre tecnologie in precedenza. "
#~ "L'intero progetto richiederà %d lampadine per essere completato."
#~ msgstr[1] ""
#~ "Per raggiungere %s dobbiamo ottenere %d altre tecnologie in precedenza. "
#~ "L'intero progetto richiederà %d lampadine per essere completato."

#~ msgid "You cannot research this technology."
#~ msgstr "Non puoi ricercare questa tecnologia."

#~ msgid " This number may vary depending on what other players research.\n"
#~ msgstr ""
#~ " Il numero può variare in dipendenza di cosa gli altri giocatori andranno "
#~ "a ricercare.\n"

#~ msgid "* The first player to research %s gets an immediate advance.\n"
#~ msgstr ""
#~ "* Il primo giocatore che scopre %s ottiene immediatamente una nuova "
#~ "tecnologia.\n"

#~ msgid "* Increases the pollution generated by the population.\n"
#~ msgstr "* Aumenta l'inquinamento prodotto dalla popolazione.\n"

#~ msgid "* Allows %s to build roads on river tiles.\n"
#~ msgstr "* Permette ai %s di costruire strade sui quadranti con fiumi.\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Permette ai %s di aggiornare le irrigazioni in fattorie.\n"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* L'inquinamento non può essere prodotto su questo tipo di terreno."

#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* La radioattività non può essere generata in questo terreno."

#~ msgid "* You cannot build cities on this terrain."
#~ msgstr "* non puoi costruire una città su questo tipo di terreno."

#~ msgid "* The coastline of this terrain is unsafe."
#~ msgstr "* La costa di questo tipo di terreno non è sicura."

#, fuzzy
#~ msgid "* Can be traveled by %s units.\n"
#~ msgstr "* Può attaccare unità aeree nemiche.\n"

#, fuzzy
#~ msgid "Requirements to build:\n"
#~ msgstr "Richiede:"

#, fuzzy
#~ msgid "* Native to %s units.\n"
#~ msgstr "Applicabile solo alle %s unità.\n"

#, fuzzy
#~ msgid "  * Such units get a %d%% defense bonus on this tile.\n"
#~ msgstr "  * Non guadagna bonus difesa dal terreno.\n"

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Non può essere corrotto.\n"

#, fuzzy
#~ msgid "* Can be pillaged by units.\n"
#~ msgstr "* Può attaccare unità aeree nemiche.\n"

#, fuzzy
#~ msgid "* Units can paradrop from this tile.\n"
#~ msgstr "* Può eliminare la ricaduta radioattiva dai quadranti.\n"

#~ msgid "Features:\n"
#~ msgstr "Caratteristiche:\n"

#~ msgid "?outputlist: Nothing "
#~ msgstr "Niente"

#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Unità militari lontano dalla loro base e unità da campo renderanno %d "
#~ "cittadino scontento.\n"
#~ msgstr[1] ""
#~ "* Unità militari lontano dalla loro base e unità da campo renderanno %d "
#~ "cittadini scontenti.\n"

#, fuzzy
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Ogni città eviterà %d cittadini scontenti, escludendo il malcontento "
#~ "causato dalle unità.\n"
#~ msgstr[1] ""
#~ "* Ogni città eviterà %d cittadini scontenti, escludendo il malcontento "
#~ "causato dalle unità.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Ogni città eviterà %d cittadini scontenti, escludendo il malcontento "
#~ "causato dalle unità.\n"
#~ msgstr[1] ""
#~ "* Ogni città eviterà %d cittadini scontenti, escludendo il malcontento "
#~ "causato dalle unità.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Ogni città eviterà %d cittadini scontenti, includendo il malcontento "
#~ "causato dalle unità.\n"
#~ msgstr[1] ""
#~ "* Ogni città eviterà %d cittadini scontenti, includendo il malcontento "
#~ "causato dalle unità.\n"

#~ msgid "* You pay %d times normal %s upkeep for your units.\n"
#~ msgstr ""
#~ "* Si sta pagando %d volte il costo normale di mantenimento delle unità "
#~ "(%s).\n"

#~ msgid "* You pay %d times normal upkeep for your units.\n"
#~ msgstr ""
#~ "* Si sta pagando %d volte il costo normale di mantenimento delle unità.\n"

#~ msgid "* You pay no %s upkeep for your units.\n"
#~ msgstr "* Non si sta pagando %s di mantenimento delle unità.\n"

#~ msgid "* You pay no upkeep for your units.\n"
#~ msgstr ""
#~ "* Non si sta pagando il costo normale di mantenimento delle unità.\n"

#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr "* Ogni città eviterà di pagare %d %s per le unità.\n"

#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr "* Ogni città eviterà di pagare %d di mantenimento delle unità.\n"

#~ msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
#~ msgstr ""
#~ "* Se si perde la capitale, la probabilità di guerra civile è %d%%.\n"

#~ msgid ""
#~ "* When you have %d cities, the first unhappy citizen will appear in each "
#~ "city due to civilization size.\n"
#~ msgstr ""
#~ "* Quando si disporrà di %d città, un cittadino sarà reso scontento in "
#~ "ogni città a causa della dimensione della civiltà.\n"

#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr ""
#~ "* Dopo il primo cittadino scontento causato dalla dimensione della "
#~ "civiltà, per ogni %d città aggiuntive un ulteriore cittadino sarà reso "
#~ "scontento.\n"

#~ msgid ""
#~ "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr ""
#~ "* Il valore massimo impostabile per scienza, auri e lusso è di %d%%.\n"

#~ msgid "* Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "* Può impostare valori di scienza, auri e lusso senza limiti.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Le unità militari impongono la legge marziale. Ogni unità militare "
#~ "presente in città converte %d cittadino scontento in soddisfatto.\n"
#~ msgstr[1] ""
#~ "* Le unità militari impongono la legge marziale. Ogni unità militare "
#~ "presente in città converte %d cittadini scontenti in soddisfatti.\n"

#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] "* Un massimo di %d unità può imporre la legge marziale.\n"
#~ msgstr[1] "* Un massimo di %d unità possono imporre la legge marziale.\n"

#, fuzzy
#~ msgid "* You may grow your cities by means of celebrations."
#~ msgstr ""
#~ "* Si può accrescere le città tramite l'entusiasmo. Le città devono però "
#~ "essere almeno di dimensione %d.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* L'unità non può essere corrotta.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* La città non può essere incitata alla rivolta.\n"

#~ msgid ""
#~ "* If any city is in disorder for more than two turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr ""
#~ "* Se almeno una città è in sommossa per più di due turni a fila, il "
#~ "governo cadrà e si passerà in anarchia.\n"

#~ msgid "* Has a senate that may prevent declaration of war.\n"
#~ msgstr ""
#~ "* Ha un senato che potrebbe opporsi a una dichiarazione di guerra.\n"

#~ msgid "* Allows partisans when cities are taken by the enemy.\n"
#~ msgstr ""
#~ "* Permette i partigiani quando le città sono conquistate dai nemici.\n"

#~ msgid ""
#~ "* Buildings that normally confer bonuses against unhappiness will instead "
#~ "give gold.\n"
#~ msgstr ""
#~ "* Le strutture cittadine che normalmente conferiscono benefici contro il "
#~ "malcontento produrranno invece Auri.\n"

#~ msgid "* Pays no upkeep for fanatics.\n"
#~ msgstr "* Non si paga mantenimento per i fanatici.\n"

#~ msgid "* Has no unhappy citizens.\n"
#~ msgstr "* Non ha cittadini scontenti.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* %s unità veterane.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Unità veterane.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr ""
#~ "* Ogni quadrante lavorato che fornisce più di %d %s verrà penalizzato con "
#~ "un punto in meno, tranne durante l'entusiasmo.\n"

#, fuzzy
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr ""
#~ "* Ogni quadrante lavorato che fornisce almeno uno %s verrà premiato con "
#~ "%d punti durante l'entusiasmo.\n"

#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr ""
#~ "* Ogni quadrante lavorato con almeno un %s verrà premiato con %d punti "
#~ "aggiuntivi.\n"

#~ msgid "* %s production is increased %d%%.\n"
#~ msgstr "* la produzione di %s è cresciuta del %d%%.\n"

#~ msgid "* %s production will suffer massive losses.\n"
#~ msgstr "* La produzione di %s soffrirà ingenti perdite.\n"

#~ msgid "* %s production will suffer some losses.\n"
#~ msgstr "* La produzione di %s soffrirà alcune perdite.\n"

#~ msgid "* %s production will suffer a small amount of losses.\n"
#~ msgstr "* La produzione di %s soffrirà di alcune piccole perdite.\n"

#~ msgid "* Increases the chance of plague within your cities.\n"
#~ msgstr "* Aumenta la possibilità di peste all'interno delle città.\n"

#~ msgid "* Decreases the chance of plague within your cities.\n"
#~ msgstr "* Riduce la possibilità di peste all'interno delle città\n"

#~ msgid "* %s losses will increase quickly with distance from capital.\n"
#~ msgstr ""
#~ "* Perdita di %s incrementeranno molto con la distanza dalla capitale.\n"

#~ msgid "* %s losses will increase with distance from capital.\n"
#~ msgstr "* Perdita di %s incrementeranno con la distanza dalla capitale.\n"

#~ msgid "* %s losses will increase slowly with distance from capital.\n"
#~ msgstr ""
#~ "* Perdita di %s incrementeranno un po' con la distanza dalla capitale.\n"

#~ msgid "* Increases the chance of migration into your cities.\n"
#~ msgstr "* Aumenta la probabilità di immigrazione nelle vostre città.\n"

#~ msgid "* Decreases the chance of migration into your cities.\n"
#~ msgstr "* Diminuisce la probabilità di immigrazione nelle vostre città.\n"

#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Permette di costruire %s.\n"

#~ msgid "%s%d %s"
#~ msgstr "%s%d %s"

#~ msgid "%s%d Unhappy"
#~ msgstr "%s%d malcontento"

#, fuzzy
#~ msgid "Initial government is %s.\n"
#~ msgstr "?nationgovernment:%2$s %1$s"

#, fuzzy
#~ msgid "Starts with knowledge of %s.\n"
#~ msgstr "vi è stata insegnata la conoscenza di %s."

#, fuzzy
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "This is the Client Lua Console."
#~ msgstr "Questa impostazione non è un booleano."

#~ msgid "You don't know how to build %s!"
#~ msgstr "Non sai come costruire %s!"

#~ msgid "Copy %s to clipboard."
#~ msgstr "Copia %s in memoria."

#~ msgid "Clipboard is empty."
#~ msgstr "La memoria è vuota."

#~ msgid "Enabled"
#~ msgstr "Abilitato"

#~ msgid "Disabled"
#~ msgstr "Disabilitato"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Deserto"

#~ msgid "Login name"
#~ msgstr "Nome utente"

#~ msgid ""
#~ "This is the default login username that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Nome utente predefinito che verrà usato nelle finestre di connessione e "
#~ "nei parametri a riga di comando."

#~ msgid "Server"
#~ msgstr "Server"

#~ msgid ""
#~ "This is the default server hostname that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Nome server predefinito che verrà usato nelle finestre di connessione o "
#~ "nei parametri a riga di comando."

#~ msgid "Server port"
#~ msgstr "Porta server"

#~ msgid ""
#~ "This is the default server port that will be used in the connection "
#~ "dialogs or with the -a command-line parameter."
#~ msgstr ""
#~ "Porta del server predefinita che verrà usata nelle finestre di "
#~ "connessione o nei parametri a riga di comando."

#~ msgid ""
#~ "The metaserver is a host that the client contacts to find out about games "
#~ "on the internet.  Don't change this from its default value unless you "
#~ "know what you're doing."
#~ msgstr ""
#~ "Il metaserver è un server che i client contattano per trovare le partite "
#~ "su internet.  Non modificare questo parametro senza sapere cosa si sta "
#~ "facendo."

#~ msgid "Soundset"
#~ msgstr "Set sonoro"

#~ msgid ""
#~ "This is the soundset that will be used.  Changing this is the same as "
#~ "using the -S command-line parameter."
#~ msgstr ""
#~ "Set sonoro che verrà utilizzato.  È cambiabile anche tramite il parametro "
#~ "a riga di comando -S."

#~ msgid "Sound plugin"
#~ msgstr "Plugin sonoro"

#~ msgid ""
#~ "If you have a problem with sound, try changing the sound plugin.  The new "
#~ "plugin won't take effect until you restart Freeciv.  Changing this is the "
#~ "same as using the -P command-line option."
#~ msgstr ""
#~ "In caso di problemi con il suono provare a cambiare il plugin.  Il nuovo "
#~ "plugin non avrà effetto fino al riavvio del gioco.  Questa opzione può "
#~ "essere cambiata anche con il parametro a riga di comando -P."

#, fuzzy
#~ msgid "The chat log file"
#~ msgstr "Tecnologie\n"

#~ msgid "Theme"
#~ msgstr "Tema"

#~ msgid "By changing this option you change the active theme."
#~ msgstr "Cambiando questa opzione si sceglierà il tema attivo."

#~ msgid "Tileset"
#~ msgstr "Set grafico"

#~ msgid ""
#~ "By changing this option you change the active tileset.  This is the same "
#~ "as using the -t command-line parameter."
#~ msgstr ""
#~ "Cambiando questa opzione si sceglierà il set grafico.  Questa opzione è "
#~ "cambiabile anche a riga di comando con il comando -t."

#~ msgid "Draw city outlines"
#~ msgstr "Disegna i confini della città"

#~ msgid "Setting this option will draw a line at the city workable limit."
#~ msgstr ""
#~ "Impostando questa opzione sarà disegnata una linea che delimita la zona "
#~ "lavorabile attorno le città."

#~ msgid "Draw city output"
#~ msgstr "Mostra rendimento delle città"

#~ msgid "Setting this option will draw city output for every citizen."
#~ msgstr ""
#~ "Impostando questa opzione verrà mostrato il rendimento delle città per "
#~ "ogni cittadino."

#~ msgid "Draw the map grid"
#~ msgstr "Mostra la griglia sulla mappa"

#~ msgid "Setting this option will draw a grid over the map."
#~ msgstr "Impostando questa opzione verrà mostrata la griglia sulla mappa."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Mostra la barra informativa sulle città"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Impostando questa opzione verrà mostrala la barra informativa delle città "
#~ "contenente utili informazioni. Disabilitandola verrà mostrato "
#~ "esclusivamente il nome della città ed opzionalmente la sua produzione."

#~ msgid "Draw the city names"
#~ msgstr "Mostra nomi delle città"

#~ msgid "Setting this option will draw the names of the cities on the map."
#~ msgstr ""
#~ "Selezionando l'opzione verranno mostrati i nomi delle città nella mappa."

#~ msgid "Draw the city growth"
#~ msgstr "Mostra crescita della città"

#~ msgid ""
#~ "Setting this option will draw in how many turns the cities will grow or "
#~ "shrink."
#~ msgstr ""
#~ "Impostando questa opzione verrà mostrato in quanti turni la città "
#~ "crescerà o diminuirà di dimensione."

#~ msgid "Draw the city productions"
#~ msgstr "Mostra la produzione della città"

#~ msgid ""
#~ "Setting this option will draw what the cities are currently building on "
#~ "the map."
#~ msgstr ""
#~ "Impostando questa opzione verrà mostrato nella mappa cosa stanno "
#~ "costruendo le città."

#~ msgid "Draw the city buy costs"
#~ msgstr "Mostra il costo di acquisto della corrente produzione."

#~ msgid ""
#~ "Setting this option will draw how much gold is needed to buy the "
#~ "production of the cities."
#~ msgstr ""
#~ "Selezionando questa opzione verrà mostrato quanti auri sono necessari per "
#~ "comprare ciò che viene prodotto nella città."

#~ msgid "Draw the city trade routes"
#~ msgstr "Mostra le rotte commerciali"

#~ msgid ""
#~ "Setting this option will draw trade route lines between cities which have "
#~ "trade routes."
#~ msgstr ""
#~ "Impostando questa opzione verranno mostrate le rotte commerciali "
#~ "esistenti tra le città."

#~ msgid "Draw the terrain"
#~ msgstr "Mostra il terreno"

#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Selezionando questa opzione verrà mostrato il terreno."

#~ msgid "Draw the coast line"
#~ msgstr "Mostra linea costiera"

#~ msgid ""
#~ "Setting this option will draw a line to separate the land from the ocean."
#~ msgstr ""
#~ "Selezionando questa opzione verrà mostrata un linea che separa la terra "
#~ "dagli oceani."

#~ msgid "Draw the roads and the railroads"
#~ msgstr "Mostra le strade e le ferrovie"

#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Impostando questa opzione saranno visualizzate strade e ferrovie nella "
#~ "mappa."

#~ msgid "Draw the irrigation"
#~ msgstr "Mostra l'irrigazione"

#~ msgid "Setting this option will draw the irrigation systems on the map."
#~ msgstr "Impostando questa opzione verrà mostrata l'irrigazione nella mappa."

#~ msgid "Draw the mines"
#~ msgstr "Mostra le miniere"

#~ msgid "Setting this option will draw the mines on the map."
#~ msgstr "Impostando questa opzione verranno mostrate le miniere nella mappa."

#~ msgid "Draw the bases"
#~ msgstr "Mostra le basi"

#~ msgid "Setting this option will draw the bases on the map."
#~ msgstr "Impostando questa opzione verranno mostra le basi sulla mappa."

#~ msgid "Draw the specials"
#~ msgstr "Mostra risorse speciali"

#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Impostando questa opzione verranno mostrate nella mappa le risorse "
#~ "speciali."

#~ msgid "Draw the pollution/nuclear fallout"
#~ msgstr "Mostra l'inquinamento e la radioattività"

#~ msgid ""
#~ "Setting this option will draw pollution and nuclear fallout on the map."
#~ msgstr ""
#~ "Impostando questa opzione verrà mostrato sulla mappa l'inquinamento e la "
#~ "radioattività."

#~ msgid "Draw the cities"
#~ msgstr "Mostra le città"

#~ msgid "Setting this option will draw the cities on the map."
#~ msgstr "Abilitando questa opzione verranno mostrate le città nella mappa."

#~ msgid "Draw the units"
#~ msgstr "Mostra le unità"

#~ msgid "Setting this option will draw the units on the map."
#~ msgstr "Impostando questa opzione verranno mostrate le unità nella mappa."

#~ msgid "Solid unit background color"
#~ msgstr "Colore di sfondo delle unità uniforme"

#~ msgid ""
#~ "Setting this option will cause units on the map view to be drawn with a "
#~ "solid background color instead of the flag backdrop."
#~ msgstr ""
#~ "Impostando questa opzione, le unità verranno disegnate sulla mappa con "
#~ "una tinta unita di sfondo anziché i colori della bandiera."

#~ msgid "Draw shield graphics for units"
#~ msgstr "Mostra le unità come uno scudo"

#~ msgid ""
#~ "Setting this option will draw a shield icon as the flags on units.  If "
#~ "unset, the full flag will be drawn."
#~ msgstr ""
#~ "Impostando questa opzione la bandiera nelle unità verrà disegnata come "
#~ "uno scudo.  Se deselezionata verrà disegnata una bandiera completa."

#~ msgid "Draw the units in focus"
#~ msgstr "Mostra le unità in primo piano"

#~ msgid "Draw the fog of war"
#~ msgstr "Mostra la nebbia di guerra"

#~ msgid "Setting this option will draw the fog of war."
#~ msgstr "Impostando questa opzione verrà mostrata la nebbia di guerra."

#~ msgid "Draw the borders"
#~ msgstr "Mostra i confini"

#~ msgid "Setting this option will draw the national borders."
#~ msgstr "Impostando questa opzione verranno mostrati i confini nazionali."

#, fuzzy
#~ msgid "Draw whether tiles are native to selected unit"
#~ msgstr "Mostra il terreno"

#, fuzzy
#~ msgid "Show dead players in Nations report"
#~ msgstr "Mostra i giocatori sconfitti nel rapporto delle nazioni."

#, fuzzy
#~ msgid ""
#~ "This option controls whether defeated nations are shown on the Nations "
#~ "report page."
#~ msgstr ""
#~ "Impostando questa opzione verranno mostrati i giocatori già sconfitti "
#~ "nella pagina di riepilogo delle nazioni."

#~ msgid "Sound bell at new turn"
#~ msgstr "Suona un bip al nuovo turno"

#~ msgid ""
#~ "Set this option to have a \"bell\" event be generated at the start of a "
#~ "new turn.  You can control the behavior of the \"bell\" event by editing "
#~ "the message options."
#~ msgstr ""
#~ "Impostando questa opzione si udirà il suono all'inizio di ogni turno.  È "
#~ "possibile controllare il comportamento dei suoni modificando le opzioni "
#~ "dei messaggi."

#~ msgid "Unit movement animation time (milliseconds)"
#~ msgstr "Durata dell'animazioni del movimento delle unità (millisecondi)"

#~ msgid ""
#~ "This option controls how long unit \"animation\" takes when a unit moves "
#~ "on the map view.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Questa opzione controlla la durata delle animazioni durante lo "
#~ "spostamento delle unità sulla mappa. Se impostato a 0 disabilita tutte le "
#~ "animazioni."

#~ msgid "Mapview recentering time (milliseconds)"
#~ msgstr "Tempo di ri-centramento della mappa (millisecondi)"

#~ msgid ""
#~ "When the map view is recentered, it will slide smoothly over the map to "
#~ "its new position.  This option controls how long this slide lasts.  Set "
#~ "it to 0 to disable mapview sliding entirely."
#~ msgstr ""
#~ "Quando la mappa viene centrata, questo spostamento avverrà lentamente "
#~ "fino alla nuova posizione. Questa opzione controlla la velocità di questo "
#~ "spostamento. Impostandolo a 0 lo spostamento avverrà istantaneo."

#, fuzzy
#~ msgid "Combat animation step time (milliseconds)"
#~ msgstr "Durata dell'animazioni del movimento delle unità (millisecondi)"

#, fuzzy
#~ msgid ""
#~ "This option controls the speed of combat animation between units on the "
#~ "mapview.  Set it to 0 to disable animation entirely."
#~ msgstr ""
#~ "Questa opzione controlla la durata delle animazioni durante lo "
#~ "spostamento delle unità sulla mappa. Se impostato a 0 disabilita tutte le "
#~ "animazioni."

#~ msgid "Show icons in the technology tree"
#~ msgstr "Mostra le icone nell'albero delle tecnologie"

#~ msgid ""
#~ "Setting this option will display icons on the technology tree diagram. "
#~ "Turning this option off makes the technology tree more compact."
#~ msgstr ""
#~ "Impostando questa opzione verranno mostra le icone nell'albero delle "
#~ "tecnologie. Disabilitandola renderà la visualizzazione dell'albero più "
#~ "compatta."

#~ msgid "Use curved lines in the technology tree"
#~ msgstr "Usa linee curve nell'albero delle tecnologie."

#~ msgid ""
#~ "Setting this option make the technology tree diagram use curved lines to "
#~ "show technology relations. Turning this option off causes the lines to be "
#~ "drawn straight."
#~ msgstr ""
#~ "Impostando questa opzione permetterà di usare linee curve per tracciare "
#~ "l'albero delle tecnologie. Disabilitando questa opzione disegnerà solo "
#~ "linee rette."

#~ msgid "Color to highlight your player/user name"
#~ msgstr "Colore per evidenziare il proprio giocatore e nome utente"

#~ msgid ""
#~ "If set, your player and user name in the new chat messages will be "
#~ "highlighted using this color as background.  If not set, it will just not "
#~ "highlight anything."
#~ msgstr ""
#~ "Se impostato il proprio giocatore e nome utente nella finestra messaggi "
#~ "sarà evidenziato con un colore di sfondo. Se disabilitato non verrà "
#~ "evidenziato nulla."

#, fuzzy
#~ msgid "Manual Turn Done in AI mode"
#~ msgstr "Fine turno manuale in modalità IA"

#~ msgid ""
#~ "Disable this option if you do not want to press the Turn Done button "
#~ "manually when watching an AI player."
#~ msgstr ""
#~ "Disabilitare questa opzione se non si desidera premere il tasto \"Fine "
#~ "Turno\" ogni volta mentre si osserva partite controllate dal computer."

#, fuzzy
#~ msgid "Auto center on units"
#~ msgstr "Centrare automaticamente sulle unità"

#~ msgid ""
#~ "Set this option to have the active unit centered automatically when the "
#~ "unit focus changes."
#~ msgstr ""
#~ "Impostare questa opzione per avere le unità attivate e centrate "
#~ "automaticamente quando si scorrono le unità."

#, fuzzy
#~ msgid "Auto center on combat"
#~ msgstr "Centrare automaticamente sui combattimenti"

#~ msgid ""
#~ "Set this option to have any combat be centered automatically.  Disabling "
#~ "this will speed up the time between turns but may cause you to miss "
#~ "combat entirely."
#~ msgstr ""
#~ "Impostare questa opzione per avere i combattenti centrati "
#~ "automaticamente.  Disabilitandola verranno velocizzati i turni ma "
#~ "potrebbe farvi perdere l'osservazione dei combattimenti."

#, fuzzy
#~ msgid "Auto center on new turn"
#~ msgstr "Centrare automaticamente al nuovo turno"

#~ msgid ""
#~ "Set this option to have the client automatically recenter the map on a "
#~ "suitable location at the start of each turn."
#~ msgstr ""
#~ "Impostare questa opzione per avere la mappa centrata automaticamente ogni "
#~ "inizio turno in una posizione adeguata."

#, fuzzy
#~ msgid "Focus on awakened units"
#~ msgstr "Selezionare le unità attive"

#~ msgid "Set this option to have newly awoken units be focused automatically."
#~ msgstr ""
#~ "Impostare questa opzione per avere centrate automaticamente le unità "
#~ "attive."

#~ msgid "Keyboardless goto"
#~ msgstr "\"Vai a\" senza tastiera"

#~ msgid ""
#~ "If this option is set then a goto may be initiated by left-clicking and "
#~ "then holding down the mouse button while dragging the mouse onto a "
#~ "different tile."
#~ msgstr ""
#~ "Se questa opzione è impostata, il comando \"vai a\" può essere impartito "
#~ "facendo clic con il tasto sinistro e trascinando fino al quadrante di "
#~ "destinazione."

#~ msgid "Allow goto into the unknown"
#~ msgstr "Abilita il comando \"Vai a\" su quadranti sconosciuti"

#~ msgid ""
#~ "Setting this option will make the game consider moving into unknown "
#~ "tiles.  If not, then goto routes will detour around or be blocked by "
#~ "unknown tiles."
#~ msgstr ""
#~ "Impostando questa opzione permetterà di impartire comandi \"Vai a\" verso "
#~ "quadranti sconosciuti. Altrimenti, le rotte del comando \"Vai a\" "
#~ "aggireranno o saranno interrotte da quadranti sconosciuti."

#, fuzzy
#~ msgid "Center map when popup city"
#~ msgstr "Centra la mappa all'attivazione di una città"

#~ msgid ""
#~ "Setting this option makes the mapview center on a city when its city "
#~ "dialog is popped up."
#~ msgstr ""
#~ "Impostando questa opzione farà si che la città venga centrata quando "
#~ "viene aperta la sua finestra dialogo."

#, fuzzy
#~ msgid "Concise city production"
#~ msgstr "Produzione della città"

#~ msgid ""
#~ "Set this option to make the city production (as shown in the city dialog) "
#~ "to be more compact."
#~ msgstr ""
#~ "Impostare questa opzione per rendere la visualizzazione della produzione "
#~ "della città (così come mostrato nella finestra città) più compatta."

#, fuzzy
#~ msgid "End turn when done moving"
#~ msgstr "Fine Turno alla fine dei movimenti"

#~ msgid ""
#~ "Setting this option makes your turn end automatically when all your units "
#~ "are done moving."
#~ msgstr ""
#~ "Impostando questa opzione termina il turno automaticamente quando tutte "
#~ "le unità hanno completato i movimenti."

#~ msgid "Prompt for city names"
#~ msgstr "Richiedi nomi delle città"

#, fuzzy
#~ msgid ""
#~ "Disabling this option will make the names of newly founded cities be "
#~ "chosen automatically by the server."
#~ msgstr ""
#~ "Disabilitando questa opzione renderà automatica la scelta dei nomi delle "
#~ "città quando vengono fondate."

#~ msgid "Pop up city dialog for new cities"
#~ msgstr "Apri finestra città per le nuove città"

#~ msgid ""
#~ "Setting this option will pop up a newly-founded city's city dialog "
#~ "automatically."
#~ msgstr ""
#~ "Impostando questa opzione, la finestra di dialogo di una città appena "
#~ "fondata verrà aperta automaticamente."

#~ msgid "Pop up caravan actions"
#~ msgstr "Attiva finestra azione della Carovana"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, when caravans or similar units arrive at a "
#~ "city where they can establish a trade route or help build a wonder, a "
#~ "window will pop up asking which action should be performed. Disabling "
#~ "this option means you will have to do the action manually by pressing "
#~ "either 'r' (for a trade route) or 'b' (for building a wonder) when the "
#~ "unit is in the city."
#~ msgstr ""
#~ "Impostando questa opzione, quando una Carovana arriva in una città dove "
#~ "può stabilire una rotta commerciale o aiutare a costruire una meraviglia, "
#~ "verrà aperta una finestra in cui viene chiesto quale azione compiere. "
#~ "Disabilitando questa opzione richiederà di dover eseguire l'azione "
#~ "premendo il tasto \"r\" per una rotta commerciale o \"b\" per costruire "
#~ "una meraviglia quando la carovana entra nella città."

#~ msgid "Enable cursor changing"
#~ msgstr "Abilita il cambiamento del puntatore del mouse"

#~ msgid ""
#~ "This option controls whether the client should try to change the mouse "
#~ "cursor depending on what is being pointed at, as well as to indicate "
#~ "changes in the client or server state."
#~ msgstr ""
#~ "Questa opzione controlla il cambiamento del puntatore del mouse a secondo "
#~ "di cosa si sta puntando, così come indicando eventuali cambiamenti negli "
#~ "stati del client e lato server."

#~ msgid "Select cities before units"
#~ msgstr "Seleziona città prima delle unità"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, when both cities and units are present in the "
#~ "selection rectangle, only cities will be selected. See the help on "
#~ "Controls."
#~ msgstr ""
#~ "Se questa opzione è abilitata, quando città e unità sono presenti nel "
#~ "rettangolo della selezione, verranno selezionate solo le città."

#~ msgid "Clear unit orders on selection"
#~ msgstr "Cancella gli ordini alle unità nella selezione"

#~ msgid ""
#~ "Enabling this option will cause unit orders to be cleared as soon as one "
#~ "or more units are selected. If this option is disabled, busy units will "
#~ "not stop their current activity when selected. Giving them new orders "
#~ "will clear their current ones; pressing <space> once will clear their "
#~ "orders and leave them selected, and pressing <space> a second time will "
#~ "dismiss them."
#~ msgstr ""
#~ "Abilitando questa opzione causerà la cancellazione di ordini impartiti "
#~ "precedentemente alle unità selezionate. Se questa opzione è disabilitata, "
#~ "le unità impegnate nell'eseguire ordini precedenti non interromperanno la "
#~ "loro azione se selezionate. Solo impostando nuovi ordini questi avranno "
#~ "effetto cancellando gli ordini precedenti; premendo <spazio> una volta "
#~ "verranno cancellati gli ordini precedenti mantenendo le unità "
#~ "selezionate, e premendo <spazio> una seconda volta le deselezionerà."

#~ msgid "Enable vote bar"
#~ msgstr "Abilita la barra della votazione"

#~ msgid ""
#~ "If this option is turned on, the vote bar will be displayed to show vote "
#~ "information."
#~ msgstr ""
#~ "Se questa opzione è abilitata, la barra della votazione sarà mostrata per "
#~ "visualizzare le informazioni circa le votazioni in corso."

#~ msgid "Always display the vote bar"
#~ msgstr "Mostra sempre la barra delle votazioni"

#, fuzzy
#~ msgid ""
#~ "If this option is turned on, the vote bar will never be hidden, even if "
#~ "there is no running vote."
#~ msgstr ""
#~ "Se questa opzione è abilitata, la barra della votazione non verrà "
#~ "nascosta, anche quando non ci saranno votazioni in corso."

#~ msgid "Do not show vote bar if not a player"
#~ msgstr "Non mostrare la barra delle votazioni se non si è un giocatore"

#~ msgid ""
#~ "If this option is enabled, the client won't show the vote bar if you are "
#~ "not a player."
#~ msgstr ""
#~ "Se questa opzione è abilitata, il client non mostrerà la barra delle "
#~ "votazioni se non si sta giocando."

#~ msgid "Set new votes at front"
#~ msgstr "Imposta i nuovi voti in cima"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then new votes will go to the front of the "
#~ "vote list."
#~ msgstr ""
#~ "Se questa opzione è abilitata i nuovi voti verranno inseriti in cima alla "
#~ "lista."

#~ msgid "Background layer"
#~ msgstr "Livello di sfondo"

#~ msgid "The background layer of the overview shows just ocean and land."
#~ msgstr ""
#~ "Il livello di sfondo nella vista panoramica mostra soltanto mare e terra."

#~ msgid "Terrain relief map layer"
#~ msgstr "Livello mappa dei rilievi"

#~ msgid "The relief layer shows all terrains on the map."
#~ msgstr ""
#~ "Il livello mappa dei rilievi mostra tutti i tipi di terreni nella mappa."

#~ msgid "Borders layer"
#~ msgstr "Livello confini"

#~ msgid ""
#~ "The borders layer of the overview shows which tiles are owned by each "
#~ "player."
#~ msgstr ""
#~ "Il livello confini mostra una panoramica dei territori di ogni giocatore."

#~ msgid "Borders layer on ocean tiles"
#~ msgstr "Livello confini acque territoriali"

#~ msgid ""
#~ "The borders layer of the overview are drawn on ocean tiles as well (this "
#~ "may look ugly with many islands). This option is only of interest if you "
#~ "have set the option \"Borders layer\" already."
#~ msgstr ""
#~ "Il livello confini acque territoriali mostra i confini lungo i quadranti "
#~ "di mare (questa visuale può essere confusionaria con molte isole). Questa "
#~ "opzione è di interesse solo se si è selezionato anche il livello confini."

#~ msgid "Units layer"
#~ msgstr "Livello unità"

#~ msgid "Enabling this will draw units on the overview."
#~ msgstr ""
#~ "Abilitando questo livello verranno mostrate le unità nella panoramica."

#~ msgid "Cities layer"
#~ msgstr "Livello città"

#~ msgid "Enabling this will draw cities on the overview."
#~ msgstr ""
#~ "Abilitando questa opzione verranno mostrate le città nella panoramica."

#~ msgid "Overview fog of war"
#~ msgstr "Panoramica nebbia di guerra"

#~ msgid "Enabling this will show fog of war on the overview."
#~ msgstr ""
#~ "Abilitando questa opzione verrà mostrata la nebbia di guerra nella "
#~ "panoramica."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Mostra i confini"

#, fuzzy
#~ msgid "Show borders"
#~ msgstr "Nessun ordine"

#, fuzzy
#~ msgid "Show cities"
#~ msgstr "_Mostra tutte le città"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Se abilitata, il nome predefinito per le città verrà determinato in base "
#~ "al tipo di terreno circostante."

#, fuzzy
#~ msgid "Show fog of war"
#~ msgstr "Panoramica nebbia di guerra"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Mostra il terreno"

#, fuzzy
#~ msgid "Show units"
#~ msgstr "%s unità"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <nome-file>"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Mostra barre di scorrimento per la mappa"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Disabilitare questa opzione per nascondere le barre di scorrimento nella "
#~ "vista mappa."

#~ msgid "Keep dialogs on top"
#~ msgstr "Mantieni finestre in vista"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Se questa opzione è impostata, le finestre di dialogo rimarranno sempre "
#~ "in primo piano. La disabilitazione di questa opzione non si ha effetto in "
#~ "modalità schermo intero."

#~ msgid "Show worklist task icons"
#~ msgstr "Mostra icone compiti della lista lavori"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Disabilitando questa opzione non verranno mostrate le icone delle unità e "
#~ "delle strutture nella finestra \"Lista Lavori\" nella linguetta della "
#~ "produzione delle città."

#~ msgid "Enable status report tabs"
#~ msgstr "Abilità i tab nel rapporto sullo stato"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Se questa opzione è abilitata la finestra di dialogo dei Rapporti sarà "
#~ "mostrata come linguetta anziché come finestra di dialogo."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Migliora la visualizzazione della nebbia di guerra"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Se questa opzione è abilitata viene utilizzato un metodo migliorato per "
#~ "disegnare la nebbia di guerra. Non è più lento del vecchio metodo ma "
#~ "consuma circa il doppio di memoria."

#~ msgid "Show time for each chat message"
#~ msgstr "Mostra l'ora per ogni riga nella chat"

#~ msgid ""
#~ "If this option is enabled then all chat messages will be prefixed by a "
#~ "time string of the form [hour:minute:second]."
#~ msgstr ""
#~ "Se questa opzione è abilitata tutti i messaggi nella chat avranno davanti "
#~ "una stringa con l'orario [ora:minuti:secondi]."

#~ msgid "New message events go to top of list"
#~ msgstr "I nuovi messaggi da evento vanno in cima alla lista"

#~ msgid ""
#~ "If this option is enabled, new events in the message window will appear "
#~ "at the top of the list, rather than being appended at the bottom."
#~ msgstr ""
#~ "Se questa opzione è abilitata, i nuovi eventi nella finestra messaggi "
#~ "appariranno in cima alla lista, invece che aggiunti in coda."

#~ msgid "Show extra message window buttons"
#~ msgstr "Mostra i pulsanti aggiuntivi nella finestra messaggi"

#~ msgid ""
#~ "If this option is enabled, there will be two buttons displayed in the "
#~ "message window for inspecting a city and going to a location. If this "
#~ "option is disabled, these buttons will not appear (you can still double-"
#~ "click with the left mouse button or right-click on a row to inspect or "
#~ "goto respectively). This option will only take effect once the message "
#~ "window is closed and reopened."
#~ msgstr ""
#~ "Se questa opzione è attiva ci saranno due bottoni aggiuntivi nella "
#~ "finestra messaggi per ispezionare la città e per andare nella locazione. "
#~ "Se questa opzione è disabilitata questi pulsanti non saranno mostrati (si "
#~ "potrà ancora fare due clic con il tasto sinistro per aprire la città e "
#~ "usare il tasto destro ed andare nella locazione). Questa opzione avrà "
#~ "effetto solo dopo aver chiuso e riaperto la finestra messaggi."

#~ msgid "Metaserver tab first in network page"
#~ msgstr "Lunguetta Metaserver in prima posizione nella pagina Rete."

#~ msgid ""
#~ "If this option is enabled, the metaserver tab will be the first notebook "
#~ "tab in the network page. This option requires a restart in order to take "
#~ "effect."
#~ msgstr ""
#~ "Se questa opzione è abilitata, la linguetta metaserver verrà posizionata "
#~ "in prima posizione nella pagina Rete. Questa opzione richiede il riavvio "
#~ "per avere effetto."

#~ msgid "Plain chat messages are sent to allies only"
#~ msgstr "Inviare messaggi chat pubblica solo ad alleati"

#~ msgid ""
#~ "If this option is enabled, then plain messages typed into the chat entry "
#~ "while the game is running will only be sent to your allies. Otherwise "
#~ "plain messages will be sent as public chat messages. To send a public "
#~ "chat message with this option enabled, prefix the message with a single "
#~ "colon ':'. This option can also be set using a toggle button beside the "
#~ "chat entry (only visible in multiplayer games)."
#~ msgstr ""
#~ "Se questa opzione è attivata, i messaggi che vengono scritti sulla chat "
#~ "pubblica durante la partita saranno inviati solo agli alleati. Altrimenti "
#~ "i messaggi nella chat pubblica verranno inviati a tutti. Per inviare un "
#~ "messaggio a tutti i giocatori con questa opzione attivata occorre "
#~ "inserire i due punti ':' all'inizio della frase. Questa opzione può "
#~ "essere commutata con un tasto posto sotto il campo di immissione "
#~ "(visibile solo durante partite di rete)."

#~ msgid "Arrange widgets for small displays"
#~ msgstr "Disponi oggetti per piccoli schermi"

#~ msgid ""
#~ "If this option is enabled, widgets in the main window will be arranged so "
#~ "that they take up the least amount of total screen space. Specifically, "
#~ "the left panel containing the overview, player status, and the unit "
#~ "information box will be extended over the entire left side of the window. "
#~ "This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Se questa opzione è attivata, gli oggetti nella finestra principale "
#~ "saranno organizzati per occupare meno spazio. Specificatamente il "
#~ "pannello sinistro contenente il riepilogo, lo stato dei giocatori e il "
#~ "riquadro delle unità saranno estesi su tutto il pannello di sinistra. "
#~ "Questa opzione richiede il riavvio del client per avere effetto."

#~ msgid "Mouse over the map widget selects it automatically"
#~ msgstr "Muovendo il mouse sopra la mappa lo seleziona automaticamente"

#, fuzzy
#~ msgid ""
#~ "If this option is enabled, then the map will be focused when the mouse "
#~ "hovers over it."
#~ msgstr ""
#~ "Se questa opzione è abilitata la mappa sarà portata in primo piano quando "
#~ "il mouse la attraversa."

#~ msgid "Width of the city dialog"
#~ msgstr "Larghezza della finestra città"

#~ msgid "This value is only used if the width of the city dialog is saved."
#~ msgstr "Questo valore è utilizzato solo se impostato."

#~ msgid "Height of the city dialog"
#~ msgstr "Altezza della finestra città"

#~ msgid "This value is only used if the height of the city dialog is saved."
#~ msgstr "Questo valore è utilizzato solo se impostato."

#~ msgid "City Label"
#~ msgstr "Carattere nome città"

#~ msgid "This font is used to display the city labels on city dialogs."
#~ msgstr ""
#~ "Questo è il tipo di carattere usato per le etichette dei nomi delle città."

#~ msgid "Notify Label"
#~ msgstr "Carattere notifiche"

#~ msgid ""
#~ "This font is used to display server reports such as the demographic "
#~ "report or historian publications."
#~ msgstr ""
#~ "Questo font è usato per mostrare le informazioni dal server come i "
#~ "rapporti demografici o le pubblicazioni degli storici."

#~ msgid "Spaceship Label"
#~ msgstr "Carattere astronave"

#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr ""
#~ "Questo carattere è usato per mostrare i componenti della nave spaziale."

#~ msgid "Help Label"
#~ msgstr "Carattere aiuto"

#~ msgid "This font is used to display the help headers in the help window."
#~ msgstr ""
#~ "Questo carattere è usato per mostrare le istruzioni nella finestra di "
#~ "aiuto."

#~ msgid "Help Link"
#~ msgstr "Carattere collegamenti nell'aiuto"

#~ msgid "This font is used to display the help links in the help window."
#~ msgstr ""
#~ "Questo carattere è usato per mostrare i collegamenti nella finestra di "
#~ "help."

#~ msgid "Help Text"
#~ msgstr "Carattere del testo di aiuto"

#~ msgid "This font is used to display the help body text in the help window."
#~ msgstr ""
#~ "Questo carattere è usato per mostrare il testo di aiuto nella finestra."

#~ msgid "Chatline Area"
#~ msgstr "Carattere della chat"

#~ msgid "This font is used to display the text in the chatline area."
#~ msgstr "Questo carattere è usato per mostrare il testo della chat."

#~ msgid "Beta Label"
#~ msgstr "Carattere etichetta Beta"

#~ msgid "This font is used to display the beta label."
#~ msgstr "Questo carattere è usato per mostrare l'etichetta Beta."

#~ msgid "Small Font"
#~ msgstr "Carattere piccolo"

#, fuzzy
#~ msgid ""
#~ "This font is used for any small font request.  For example, it is used "
#~ "for display the building lists in the city dialog, the Economy report or "
#~ "the Units report."
#~ msgstr ""
#~ "Questo carattere è usato per ogni richiesta di font piccolo. Per esempio "
#~ "è usato per mostrare l'elenco degli edifici nella finestra città, i "
#~ "rapporti sull'economia e sulle unità."

#~ msgid "Comment Label"
#~ msgstr "Carattere commenti"

#~ msgid ""
#~ "This font is used to display comment labels, such as in the governor page "
#~ "of the city dialogs."
#~ msgstr ""
#~ "Questo carattere è usato le etichette dei commenti, come nella pagina "
#~ "Governatore nella finestra della città."

#~ msgid "This font is used to the display the city names on the map."
#~ msgstr ""
#~ "Questo carattere è usato per mostrare i nomi delle città sulla mappa."

#~ msgid "City Productions"
#~ msgstr "Carattere produzione"

#~ msgid ""
#~ "This font is used to the display the city production names on the map."
#~ msgstr ""
#~ "Questo carattere è usato per mostrare la produzione delle città nella "
#~ "mappa."

#~ msgid "Requirement Tree"
#~ msgstr "Carattere grafo dei requisiti"

#, fuzzy
#~ msgid ""
#~ "This font is used to the display the requirement tree in the Research "
#~ "report."
#~ msgstr ""
#~ "Questo carattere è usato per mostrare i requisiti di una tecnologia nel "
#~ "riepilogo Scienza."

#, fuzzy
#~ msgid "Fullscreen"
#~ msgstr "Modalità a schermo intero"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Scegliete una nuova produzione"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Mostra l'animazione del combattimento"

#~ msgid "Use color cursors"
#~ msgstr "Usa cursori colorati"

#~ msgid "Enable alpha blending"
#~ msgstr "Abilita alpha blending"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Se questa opzione è abilitata, verrà usato l'alpha blending invece del "
#~ "normale dither. Se non è opportunamente supportato dall'hardware della "
#~ "scheda video questo renderà il client molto lento."

#~ msgid "Graphics"
#~ msgstr "Grafica"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Panoramica"

#~ msgid "Sound"
#~ msgstr "Suono"

#~ msgid "Interface"
#~ msgstr "Interfacce"

#, fuzzy
#~ msgid "Map Image"
#~ msgstr "Immagine"

#~ msgid "Network"
#~ msgstr "Rete"

#~ msgid "Font"
#~ msgstr "Carattere"

#~ msgid "If you add a preset by hand, also update \"number_of_presets\""
#~ msgstr ""
#~ "Se hai aggiunto un preset a mano, aggiorna anche \"number_of_presets\""

#~ msgid "Cannot find your home directory"
#~ msgstr "Impossibile trovare la vostra home directory"

#~ msgid "Didn't find '%s' option file, loading from '%s' instead."
#~ msgstr ""
#~ "Impossibile trovare il file opzioni '%s', caricamento dal file '%s'."

#~ msgid "Didn't find the option file."
#~ msgstr "Impossibile trovare il file opzioni."

#~ msgid "Save failed, cannot write to file %s"
#~ msgstr "Salvataggio fallito, impossibile scrivere sul file %s"

#~ msgid "Saved settings to file %s"
#~ msgstr "Impostazioni salvate nel file %s"

#~ msgid "Save failed, cannot find a filename."
#~ msgstr "Salvataggio fallito, non possibile trovare un nome per il file."

#~ msgid "You were rejected from the game: %s"
#~ msgstr "Siete stati rimossi dalla partita: %s"

#~ msgid "Client capability string: %s"
#~ msgstr "Stringa delle capacità del client: %s"

#~ msgid "Server capability string: %s"
#~ msgstr "Stringa delle capacità del server: %s"

#~ msgid "Start of turn %d"
#~ msgstr "Inizio del %d turno"

#~ msgid "Welcome"
#~ msgstr "Benvenuto"

#~ msgid "AI mode is now ON."
#~ msgstr "IA attiva."

#~ msgid "AI mode is now OFF."
#~ msgstr "IA disattiva."

#~ msgid "waiting"
#~ msgstr "attesa"

#~ msgid "?Player:Name"
#~ msgstr "?Player:Nome"

#~ msgid "Username"
#~ msgstr "Nome utente"

#~ msgid "Border"
#~ msgstr "Confine"

#~ msgid "Attitude"
#~ msgstr "Attitudine"

#~ msgid "Embassy"
#~ msgstr "Ambasciata"

#~ msgid "Dipl.State"
#~ msgstr "Stato dipl."

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Host"

#~ msgid "?Player_dlg:Idle"
#~ msgstr "?Player_dlg:Inattivo"

#~ msgid "Ping"
#~ msgstr "Ping"

#~ msgid "You cannot sell improvements."
#~ msgstr "Non si può vendere strutture cittadine"

#~ msgid "You cannot disband units."
#~ msgstr "Impossibile congedare unità."

#~ msgid "%s cannot be disbanded."
#~ msgstr "Impossibile congedare %s."

#~ msgid "Disbanded %d %s."
#~ msgstr "Congedato %d %s."

#~ msgid "No %s could be disbanded."
#~ msgstr "Impossibile congedare %s."

#, fuzzy
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Impossibile recuperare dati dal metaserver  http://%s."

#, fuzzy
#~ msgid ""
#~ "Failed to parse the metaserver data from %s:\n"
#~ "%s."
#~ msgstr "Impossibile recuperare dati dal metaserver  http://%s."

#~ msgid "Could not open temp file."
#~ msgstr "Impossibile aprire file temporaneo."

#, fuzzy
#~ msgid "Error connecting to metaserver"
#~ msgstr "Caduta del collegamento al server!"

#~ msgid "AI %s"
#~ msgstr "IA %s"

#~ msgid "%s, team %s"
#~ msgstr "%s, squadra %s"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Amichevoli(squadra)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Amichevole(squadra)"

#~ msgid "Location: (%d, %d) [%d]"
#~ msgstr "Posizione: (%d, %d) [%d]"

#~ msgid "Native coordinates: (%d, %d)"
#~ msgstr "Coordinate native: (%d,   †  †  €†  %d)"

#~ msgid "Terrain: %s"
#~ msgstr "Terreno: %s"

#~ msgid "Food/Prod/Trade: %s"
#~ msgstr "Cibo/Prod/Comm: %s"

#~ msgid "Minor Tribe Village"
#~ msgstr "Villaggio di una tribù minore"

#~ msgid "Our territory"
#~ msgstr "Nostro territorio"

#~ msgid "Territory of %s (%s)"
#~ msgstr "Territorio di %s (%s)"

#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Territorio di %s (%s) (%d turno di cessate-il-fuoco)"
#~ msgstr[1] "Territori di %s (%s) (%d turno di cessate-il-fuoco)"

#~ msgid "Territory of %s (%s | %s)"
#~ msgstr "Territori di %s (%s | %s)"

#~ msgid "Unclaimed territory"
#~ msgstr "Territorio di nessuno"

#~ msgid "City: %s | %s (%s)"
#~ msgstr "Città: %s | %s (%s)"

#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Città: %s | %s (%s, %d turno di cessate il fuoco)"
#~ msgstr[1] "Città: %s | %s (%s, %d turni di cessate il fuoco)"

#~ msgid "City: %s | %s (%s, %s)"
#~ msgstr "Città: %s | %s (%s, %s)"

#, fuzzy
#~ msgid "   with %s."
#~ msgstr "( con "

#~ msgid "Trade from %s: %d"
#~ msgstr "Valore rotta commerciale da %s: %d"

#~ msgid "Infrastructure: %s"
#~ msgstr "Infrastruttura: %s"

#~ msgid "Activity: %s"
#~ msgstr "Attività: %s"

#~ msgid "Unit: %s | %s (%s, %s)"
#~ msgstr "Unità: %s | %s (%s, %s)"

#~ msgid "Unit: %s | %s (%s)"
#~ msgstr "Unità: %s | %s (%s)"

#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unità: %s | %s (%s, %d turno di cessate il fuoco)"
#~ msgstr[1] "Unità: %s | %s (%s, %d turni di cessate il fuoco)"

#~ msgid "Chance to win: A:%d%% D:%d%%"
#~ msgstr "Probabilità di vittoria: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d"
#~ msgstr "A:%d D:%d PF:%d PV:%d/%d%s%s"

#, fuzzy
#~ msgid "Bribe cost: %d"
#~ msgstr "Costo del movimento: %ld"

#~ msgid "  (%d more)"
#~ msgstr "  (%d in più)"

#~ msgid "far from %s"
#~ msgstr "lontano da %s"

#~ msgid "near %s"
#~ msgstr "vicino a %s"

#~ msgid "in %s"
#~ msgstr "a %s"

#~ msgid "from %s"
#~ msgstr "da %s"

#, fuzzy
#~ msgid "%s people"
#~ msgstr "%s Persone"

#~ msgid "Progress: no research"
#~ msgstr "Progresso: nessuna ricerca"

#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progresso: %d turno/scoperta"
#~ msgstr[1] "Progresso: %d turni/scoperta"

#, fuzzy
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progresso: %d turno/scoperta"
#~ msgstr[1] "Progresso: %d turni/scoperta"

#, fuzzy
#~ msgid "Progress: none"
#~ msgstr "Progresso: nessuna ricerca"

#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d lampadina/turno"
#~ msgstr[1] "%d lampadine/turni"

#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d lampadina/turno dalla squadra"
#~ msgstr[1] ", %d lampadine/turno dalla squadra"

#~ msgid "%d/- (never)"
#~ msgstr "%d/- (Mai)"

#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d turno)"
#~ msgstr[1] "%d/%d (%d turni)"

#~ msgid "%d/%d (never)"
#~ msgstr "%d/%d (Mai)"

#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d passo"
#~ msgstr[1] "%d passi"

#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d lampadina"
#~ msgstr[1] "%d lampadine"

#~ msgid "Population: %s"
#~ msgstr "Popolazione: %s"

#~ msgid "Year: %s (T%d)"
#~ msgstr "Anno: %s (T%d)"

#~ msgid "Gold: %d (%+d)"
#~ msgstr "Auri: %d (%+d)"

#~ msgid "Tax: %d Lux: %d Sci: %d"
#~ msgstr "Imp: %d Lusso: %d Sci:%d"

#~ msgid "Moving: Nobody"
#~ msgstr "A: nessuno"

#~ msgid "Moving: %s"
#~ msgstr "A: %s"

#~ msgid "(Click for more info)"
#~ msgstr "(Clic per ulteriori informazioni)"

#~ msgid "%s People"
#~ msgstr "%s Persone"

#~ msgid "Year: %s"
#~ msgstr "Anno: %s"

#~ msgid "Turn: %d"
#~ msgstr "Turno: %d"

#~ msgid "Net Income: %d"
#~ msgstr "Ricavo netto: %d"

#~ msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
#~ msgstr "Tasse: Auri:%d%% Lusso:%d%% Scienza:%d%%"

#~ msgid "Researching %s: %s"
#~ msgstr "Ricerca %s: %s"

#~ msgid "Global warming chance: %d%% (%+d%%/turn)"
#~ msgstr "Probabilità di riscaldamento globale: %d%% (%+d%%/turno)"

#, fuzzy
#~ msgid "Global warming deactivated."
#~ msgstr "è avvenuto un riscaldamento globale!"

#~ msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
#~ msgstr "Probabilità di inverno nucleare: %d%% (%+d%%/turno)"

#, fuzzy
#~ msgid "Nuclear winter deactivated."
#~ msgstr "è iniziato un inverno nucleare!"

#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d unità"
#~ msgstr[1] "%d unità"

#~ msgid "?goto:Unreachable"
#~ msgstr "?goto:Irraggiungibile"

#~ msgid "Turns to target: %d"
#~ msgstr "Turni all'obiettivo: %d"

#~ msgid "Turns to target: %d to %d"
#~ msgstr "Turni all'obiettivo: %d a %d"

#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d unità selezionata"
#~ msgstr[1] "%d unità selezionate"

#~ msgid "Others: %d civil; %d military"
#~ msgstr "Altri: %d civili; %d militari"

#~ msgid "Others: %d civilian"
#~ msgstr "Altri: %d civili"

#~ msgid "Others: %d military"
#~ msgstr "Altri: %d militari"

#~ msgid "No units to upgrade!"
#~ msgstr "Nessuna unità da aggiornare."

#~ msgid "None of these units may be upgraded."
#~ msgstr "Nessuna unità ha potuto essere aggiornata."

#, fuzzy
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Aggiorna unità"
#~ msgstr[1] "Aggiorna unità"

#, fuzzy
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vendere %s per %d auri?"
#~ msgstr[1] "Vendere %s per %d auri?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Nessuna unità da aggiornare."

#~ msgid "%s refuses to disband!"
#~ msgstr "%s rifiuta di essere congedata!"

#, fuzzy
#~ msgid "Disband %s?"
#~ msgstr "Congeda unità"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Nessuna unità ha potuto essere aggiornata."

#, fuzzy
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Congeda unità"
#~ msgstr[1] "Congeda unità"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Mostra l'avanzamento nell'attuale ricerca tecnologica."

#~ msgid "no research target."
#~ msgstr "nessuna ricerca."

#, fuzzy
#~ msgid "No progress"
#~ msgstr "Nessuna compressione"

#, fuzzy
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s a %s (%s, %s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Mostra l'avanzamento del riscaldamento globale:"

#~ msgid "Pollution rate: %d%%"
#~ msgstr "Inquinamento: %d%%"

#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Probabilità di una surriscaldamento catastrofico ogni turno: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Mostra l'avanzamento dell'inverno nucleare:"

#~ msgid "Fallout rate: %d%%"
#~ msgstr "Tasso di radioattività: %d%%"

#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Probabilità di un inverno catastrofico: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Mostra il vostro attuale governo:"

#~ msgid "Population:      %5d"
#~ msgstr "Popolazione:     %5d"

#~ msgid "Support:         %5d %%"
#~ msgstr "Supporto:        %5d %%"

#~ msgid "Energy:          %5d %%"
#~ msgstr "Energia:         %5d %%"

#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:           %5d tonnellata"
#~ msgstr[1] "Massa:           %5d tonnellate"

#~ msgid "Travel time:     %5.1f years"
#~ msgstr "Tempo di viaggio: %5.1f anni"

#~ msgid "Travel time:        N/A     "
#~ msgstr "Tempo di viaggio:     -     "

#~ msgid "Success prob.:   %5d %%"
#~ msgstr "Probabilità di successo: %5d %%"

#~ msgid "Year of arrival: %8s"
#~ msgstr "Anno di arrivo:  %8s"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:-"

#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dg %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:troppo grande"

#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#~ msgid "?nationgovernment:%s %s"
#~ msgstr "?nationgovernment:%2$s %1$s"

#, fuzzy
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy
#~ msgid "Observer - %s"
#~ msgstr "Osservatore: %s"

#~ msgid "Buildings: "
#~ msgstr "Strutture: "

#~ msgid "None. "
#~ msgstr "Nessuno. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nazione:"

#, fuzzy
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "%d conosciuta"
#~ msgstr[1] "%d conosciuta"

#, fuzzy
#~ msgid "Disabled. "
#~ msgstr "Disabilitato"

#~ msgid "Wonders: "
#~ msgstr "Meraviglie: "

#, fuzzy
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgstr "Città: %d in totale, %d sopra la soglia di %d."

#~ msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgstr "Città: %d in totale, %d sopra la soglia di %d."

#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d cittadino soddisfatto prima della penalità."
#~ msgstr[1] "%d cittadini soddisfatti prima della penalità."

#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d cittadino scontento ulteriore."
#~ msgstr[1] "%d cittadini scontenti ulteriori."

#~ msgid "Unlimited martial law in effect."
#~ msgstr "Legge marziale in effetto."

#~ msgid "%d military unit may impose martial law."
#~ msgid_plural "Up to %d military units may impose martial law."
#~ msgstr[0] "%d unità militare può imporre la legge marziale."
#~ msgstr[1] "%d unità militari possono imporre la legge marziale."

#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Ogni unità militare mantiene contento %d cittadino insoddisfatto."
#~ msgstr[1] ""
#~ "Ogni unità militare mantiene contenti %d cittadini insoddisfatti."

#~ msgid "Military units in the field may cause unhappiness. "
#~ msgstr "Unità militari sul campo possono causare malcontento. "

#~ msgid "Military units have no happiness effect. "
#~ msgstr "Le unità militari non hanno effetti sul malcontento. "

#~ msgid "Luxury: %d total."
#~ msgstr "Lusso: %d totale."

#~ msgid "No usable default tileset found, aborting!"
#~ msgstr ""
#~ "Non è stata trovata nessuna grafica predefinita utilizzabile, chiusura!"

#~ msgid "Loading tileset \"%s\"."
#~ msgstr "Caricamento grafica \"%s\"."

#~ msgid "Client does not support isometric tilesets."
#~ msgstr "Il client non supporta la grafica isometrica."

#~ msgid "Using default tileset instead."
#~ msgstr "Uso invece la grafica predefinita."

#~ msgid "Client does not support overhead view tilesets."
#~ msgstr "Il client non supporta la grafica con vista aerea."

#~ msgid "Trade"
#~ msgstr "Commercio"

#~ msgid "?wonder:W"
#~ msgstr "?wonder:m"

#~ msgid "?destroyed:D"
#~ msgstr "?destroyed:D"

#~ msgid "?built:B"
#~ msgstr "?built:C"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#~ msgid "network exception"
#~ msgstr "problema di rete"

#~ msgid "lagging connection"
#~ msgstr "connessione lenta"

#~ msgid "buffer overflow"
#~ msgstr "buffer overflow"

#~ msgid "%s from %s"
#~ msgstr "%s da %s"

#~ msgid " (%s)"
#~ msgstr " (%s)"

#~ msgid " (connection incomplete)"
#~ msgstr " (connessione incompleta)"

#~ msgid " (player %s)"
#~ msgstr " (giocatore %s)"

#~ msgid " (observer)"
#~ msgstr " (osservatore)"

#~ msgid "\"%s\" is not a valid pattern type"
#~ msgstr "\"%s\" non è un tipo di pattern valido"

#~ msgid "Missing pattern type"
#~ msgstr "Tipo pattern mancante"

#~ msgid "Missing pattern"
#~ msgstr "Pattern mancante"

#~ msgid "Technology: %s"
#~ msgstr "Tecnologia: %s"

#~ msgid "Improvement: %s"
#~ msgstr "Struttura cittadina: %s"

#~ msgid "City: %s"
#~ msgstr "CittÃ : %s"

#~ msgid "Diplomat Action: %s"
#~ msgstr "Azione diplomatica: %s"

#~ msgid "Enemy Diplomat: %s"
#~ msgstr "Diplomatico nemico: %s"

#~ msgid "Global: %s"
#~ msgstr "Obiettivo: %s"

#~ msgid "Hut: %s"
#~ msgstr "Server: %s"

#~ msgid "Nation: %s"
#~ msgstr "Nazione: %s"

#~ msgid "Treaty: %s"
#~ msgstr "Trattato: %s"

#~ msgid "Unit: %s"
#~ msgstr "Unità %s"

#~ msgid "Vote: %s"
#~ msgstr "Voto: %s"

#~ msgid "Wonder: %s"
#~ msgstr "Meraviglia: %s"

#~ msgid "Learned From Great Library"
#~ msgstr "imparata dalla Grande Biblioteca"

#~ msgid "Learned New Tech"
#~ msgstr "imparata nuova tecnologia"

#~ msgid "Selected New Goal"
#~ msgstr "Nuova meta selezionata"

#~ msgid "Bought"
#~ msgstr "Comprata"

#~ msgid "Forced to Sell"
#~ msgstr "Venduta forzatamente"

#~ msgid "New Improvement Selected"
#~ msgstr "Nuova struttura selezionata"

#~ msgid "Sold"
#~ msgstr "Venduto"

#~ msgid "Building Unavailable Item"
#~ msgstr "Costruzione non disponibile"

#~ msgid "Captured/Destroyed"
#~ msgstr "Conquistata/distrutta"

#~ msgid "Celebrating"
#~ msgstr "Entusiasmo"

#~ msgid "Civil Disorder"
#~ msgstr "Sommosse"

#~ msgid "Famine"
#~ msgstr "Carestia"

#~ msgid "Famine Feared"
#~ msgstr "Carestia prossima"

#~ msgid "Growth"
#~ msgstr "Crescita"

#~ msgid "May Soon Grow"
#~ msgstr "Potrebbe presto crescere"

#~ msgid "Needs Aqueduct"
#~ msgstr "Necessita di un acquedotto"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "necessita di un acquedotto (in costruzione)"

#~ msgid "Normal"
#~ msgstr "Normale"

#~ msgid "Nuked"
#~ msgstr "Colpita con un ordigno nucleare"

#~ msgid "Released from citizen governor"
#~ msgstr "Controllo rilasciato dal GAC"

#~ msgid "Suggest Growth Throttling"
#~ msgstr "Suggerimento di rallentare la crescita"

#~ msgid "Transfer"
#~ msgstr "Trasferimento"

#~ msgid "Was Built"
#~ msgstr "Unità costruita"

#~ msgid "Has Plague"
#~ msgstr "Pestilenza"

#~ msgid "City Map changed"
#~ msgstr "Mappa cittadina cambiata"

#~ msgid "Worklist Events"
#~ msgstr "Eventi lista lavori"

#~ msgid "Production changed"
#~ msgstr "Produzione cambiata"

#, fuzzy
#~ msgid "Disaster"
#~ msgstr "Disastro ecologico"

#~ msgid "Bribe"
#~ msgstr "Corrompere"

#~ msgid "Caused Incident"
#~ msgstr "Causato incidente"

#~ msgid "Escape"
#~ msgstr "Fuggire"

#~ msgid "Failed"
#~ msgstr "Fallito"

#~ msgid "Incite"
#~ msgstr "Incitare"

#~ msgid "Poison"
#~ msgstr "Avvelena"

#~ msgid "Sabotage"
#~ msgstr "Sabota"

#~ msgid "Theft"
#~ msgstr "Ruba"

#~ msgid "Eco-Disaster"
#~ msgstr "Disastro ecologico"

#~ msgid "Nuke Detonated"
#~ msgstr "Esploso missile nucleare"

#~ msgid "Barbarians in a Hut Roused"
#~ msgstr "Truppe barbare escono dalla capanna"

#~ msgid "City Founded from Hut"
#~ msgstr "Città fondata nella capanna"

#~ msgid "Gold Found in Hut"
#~ msgstr "Auri trovati nellacapanna"

#~ msgid "Killed by Barbarians in a Hut"
#~ msgstr "Ucciso dalle truppe barbare nella capanna"

#~ msgid "Mercenaries Found in Hut"
#~ msgstr "Truppe mercenarie trovate nella capanna"

#~ msgid "Settler Found in Hut"
#~ msgstr "Colono trovato nella capanna"

#~ msgid "Tech Found in Hut"
#~ msgstr "Tecnologia trovata nella capanna"

#~ msgid "Unit Spared by Barbarians"
#~ msgstr "Truppa risparmiata dai barbari"

#~ msgid "Barbarian Uprising"
#~ msgstr "Comparsa di barbari"

#~ msgid "Civil War"
#~ msgstr "Guerra civile"

#~ msgid "Collapse to Anarchy"
#~ msgstr "Collasso nell'anarchia"

#~ msgid "First Contact"
#~ msgstr "Primo contatto"

#~ msgid "Learned New Government"
#~ msgstr "Scoperta di un nuovo governo"

#~ msgid "Low Funds"
#~ msgstr "Scarsità di fondi"

#~ msgid "Revolution Ended"
#~ msgstr "Rivolta sedata"

#~ msgid "Revolution Started"
#~ msgstr "Rivolta iniziata"

#~ msgid "Spaceship Events"
#~ msgstr "Eventi dell'astronave"

#~ msgid "Alliance"
#~ msgstr "Alleanza"

#~ msgid "Broken"
#~ msgstr "Rottura"

#~ msgid "Cease-fire"
#~ msgstr "Cessate-il-fuoco"

#~ msgid "Peace"
#~ msgstr "Pace"

#~ msgid "Shared Vision"
#~ msgstr "Visione comune"

#~ msgid "Attack Failed"
#~ msgstr "Attacco fallito"

#~ msgid "Attack Succeeded"
#~ msgstr "Attacco riuscito"

#~ msgid "Defender Destroyed"
#~ msgstr "Difensore distrutto"

#~ msgid "Defender Survived"
#~ msgstr "Difensore sopravvissuto"

#~ msgid "Promoted to Veteran"
#~ msgstr "Promosso a veterano"

#~ msgid "Lost outside battle"
#~ msgstr "Perso nella battaglia"

#~ msgid "Production Upgraded"
#~ msgstr "Produzione aggiornata"

#~ msgid "Relocated"
#~ msgstr "Riposizionata"

#~ msgid "Orders / goto events"
#~ msgstr "Ordini / eventi \"vai a\""

#~ msgid "Built unit with population cost"
#~ msgstr "Unità costruita con un costo di abitanti"

#~ msgid "New vote"
#~ msgstr "Nuova votazione"

#~ msgid "Vote resolved"
#~ msgstr "Votazione risolta"

#~ msgid "Vote canceled"
#~ msgstr "Votazione cancellato"

#~ msgid "Finished"
#~ msgstr "Terminata"

#~ msgid "Made Obsolete"
#~ msgstr "Rendi obsoleto"

#~ msgid "Started"
#~ msgstr "Iniziato"

#~ msgid "Stopped"
#~ msgstr "Interrotto"

#~ msgid "Will Finish Next Turn"
#~ msgstr "Finita il prossimo turno"

#~ msgid "AI Debug messages"
#~ msgstr "Messaggi debug AI"

#~ msgid "Broadcast Report"
#~ msgstr "rapporto per tutti"

#~ msgid "Caravan actions"
#~ msgstr "Azioni carovana"

#~ msgid "Chat error messages"
#~ msgstr "Messaggio di errore della chat"

#~ msgid "Chat messages"
#~ msgstr "Messaggi"

#~ msgid "Connect/disconnect messages"
#~ msgstr "Connetti/disconnetti messaggi"

#~ msgid "Diplomatic Message"
#~ msgstr "Messaggio diplomatico"

#~ msgid "Error message from bad command"
#~ msgstr "Messaggio di errore da comando errato"

#~ msgid "Game Ended"
#~ msgstr "Gioco terminato"

#~ msgid "Game Started"
#~ msgstr "Gioco iniziato"

#~ msgid "Nation Selected"
#~ msgstr "Nazione selezionata"

#~ msgid "Player Destroyed"
#~ msgstr "Giocatore distrutto"

#~ msgid "Report"
#~ msgstr "Rapporto"

#~ msgid "Server Aborting"
#~ msgstr "Abort del Server"

#~ msgid "Server Problems"
#~ msgstr "Problemi server"

#~ msgid "Message from server operator"
#~ msgstr "messaggio dall'operatore del server"

#~ msgid "Server settings changed"
#~ msgstr "Impostazioni server cambiate"

#~ msgid "Turn Bell"
#~ msgstr "segnale sonoro fine turno"

#~ msgid "Scenario/ruleset script message"
#~ msgstr "Messaggio script Scenario/ruleset"

#~ msgid "Year Advance"
#~ msgstr "Avanzamento dell'anno"

#, fuzzy
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Uso: %s [opzione ...]\n"
#~ "Le opzioni valide sono:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tPassa ogni successiva opzione alla Interfaccia Utente.\n"
#~ "\t\t\tProva \"%s -- --help\" per maggiori informazioni.\n"

#~ msgid "AD"
#~ msgstr "AC"

#, fuzzy
#~ msgid "BC"
#~ msgstr "DC"

#~ msgid "Mr. %s"
#~ msgstr "Sig. %s"

#~ msgid "Ms. %s"
#~ msgstr "Sig.ra %s"

#, fuzzy
#~ msgid "error"
#~ msgstr "Errore di IO"

#, fuzzy
#~ msgid "ImageMagick"
#~ msgstr "Immagine"

#, fuzzy
#~ msgid "internal error"
#~ msgstr "Errore interno."

#, fuzzy
#~ msgid "no players, only terrain"
#~ msgstr "<nessun collegamento>"

#, fuzzy
#~ msgid "one image per player"
#~ msgstr "Quadranti per giocatore"

#, fuzzy
#~ msgid "one image per human player"
#~ msgstr "Abilitato solo tra giocatori umani"

#, fuzzy
#~ msgid "all players on a single image"
#~ msgstr "Tutti i giocatori nello stesso continente"

#, fuzzy
#~ msgid "no map definition"
#~ msgstr "Lista delle unità iniziali dei giocatori"

#, fuzzy
#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "unknown map option: '%s'"
#~ msgstr "Opzione '%s' sconosciuta."

#, fuzzy
#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "Rotta commerciale tra %s e %s cancellata."

#, fuzzy
#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "Stringa troppo lunga.  Uso: set <opzione> <valore>."

#, fuzzy
#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "map definition deactivated: %s"
#~ msgstr "è iniziato un inverno nucleare!"

#, fuzzy
#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "Totali:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - status:                   %s\n"
#~ msgstr "Totali:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "  - show area within borders: %s\n"
#~ msgstr "Mostra i confini"

#, fuzzy
#~ msgid "yes"
#~ msgstr "Mes"

#, fuzzy
#~ msgid "no"
#~ msgstr "nessuno"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr "Tempo di viaggio:     -     "

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ "Ferrovia           %3d"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr "Totali:                     %9d%9d%9d%9d"

#, fuzzy
#~ msgid "map not yet created"
#~ msgstr ", non pronto"

#, fuzzy
#~ msgid "no map definition with id %d"
#~ msgstr "è iniziato un inverno nucleare!"

#, fuzzy
#~ msgid "unknown player name: '%s'"
#~ msgstr "Nome giocatore: %s"

#, fuzzy
#~ msgid "invalid player id: %d"
#~ msgstr "Argomento non consentito %d."

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(lista lavori non definita)"

#, fuzzy
#~ msgid "error generating the file name"
#~ msgstr "Definizione del nome file dei salvataggi"

#, fuzzy
#~ msgid "error saving map image '%s'"
#~ msgstr "Carico il file script: %s"

#, fuzzy
#~ msgid "could not open file: %s"
#~ msgstr "Impossibile aprire \"%s\"."

#, fuzzy
#~ msgid "illegal packet size"
#~ msgstr "Valore non valido per porta autentificazione:  \"%s\""

#~ msgid "decoding error"
#~ msgstr "errore decodifica"

#~ msgid "Away"
#~ msgstr "Assente"

#~ msgid "Novice"
#~ msgstr "Novizio"

#~ msgid "Easy"
#~ msgstr "Facile"

#~ msgid "Hard"
#~ msgstr "Difficile"

#~ msgid "Cheating"
#~ msgstr "Truccato"

#~ msgid "Experimental"
#~ msgstr "Sperimentale"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Genocidio"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Belligerante"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Ostile"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Non cooperativo"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Scontento"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutrale"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Rispettoso"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Cooperante"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entusiasta"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:In ammirazione"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:In adorazione"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Armistizio"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Guerra"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Mai incontrati"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Squadra"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "I requisiti a livello mondiale sono supportate solo dalle meraviglie."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr ""
#~ "I requisiti a livello giocatori sono supportati solo dalle meraviglie."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "I requisiti a livello isole sono supportati solo per le meraviglie."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Requisiti di sopravvivenza sono supportati solo a livello mondiale."

#~ msgid "\"%s\" units"
#~ msgstr "«%s» unità"

#~ msgid "%s units"
#~ msgstr "%s unità"

#~ msgid "Size %d"
#~ msgstr "Dimensione %d"

#~ msgid "%s AI"
#~ msgstr "%s.AI "

#~ msgid "%s terrain"
#~ msgstr "%s terreno"

#, fuzzy
#~ msgid "\"%s\" terrain"
#~ msgstr "%s terreno"

#~ msgid "%s base"
#~ msgstr "base %s"

#~ msgid "After %s"
#~ msgstr "Dopo %s"

#~ msgid "%s possible"
#~ msgstr "%s possibile"

#~ msgid "City center tile"
#~ msgstr "Centra la vista"

#~ msgid "Team %d"
#~ msgstr "Squadra %d"

#~ msgid "team %s"
#~ msgstr "squadra %s"

#~ msgid "team %d"
#~ msgstr "squadra %d"

#~ msgid "Future Tech. %d"
#~ msgstr "Ricerca della Tecnologia Futura %d"

#~ msgid "Future Tech."
#~ msgstr "Tecnologia futura"

#~ msgid "Mine"
#~ msgstr "Miniera"

#~ msgid "Hut"
#~ msgstr "Capanna"

#~ msgid "Farmland"
#~ msgstr "Fattoria"

#~ msgid "Fallout"
#~ msgstr "Radioattività"

#~ msgid "Land"
#~ msgstr "Terra"

#~ msgid "Oceanic"
#~ msgstr "Oceano"

#~ msgid "Idle"
#~ msgstr "Inattivo"

#~ msgid "Fortifying"
#~ msgstr "Fortificazione in corso"

#~ msgid "Fortified"
#~ msgstr "Fortificato"

#~ msgid "Goto"
#~ msgstr "Vai a"

#~ msgid "Explore"
#~ msgstr "Esplora"

#~ msgid "Transform"
#~ msgstr "Trasforma"

#~ msgid "Base"
#~ msgstr "Base"

#, fuzzy
#~ msgid "Convert"
#~ msgstr "C_ollega"

#~ msgid "Moves"
#~ msgstr "Movimenti"

#~ msgid "Food/Shield/Gold:"
#~ msgstr "Cibo/Prod./Auri:"

#, fuzzy
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s aggiornato a %s per %d auri."
#~ msgstr[1] "%s aggiornato a %s per %d auri."

#~ msgid "Sorry, cannot upgrade %s (yet)."
#~ msgstr "Spiacente, impossibile aggiornare %s (al momento)."

#, fuzzy
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "L'aggiornamento di %s a %s costa %d auri.\n"
#~ "Il tesoro contiene %d auri."
#~ msgstr[1] ""
#~ "L'aggiornamento di %s a %s costa %d auri.\n"
#~ "Il tesoro contiene %d auri."

#~ msgid "You can only upgrade units in your cities."
#~ msgstr "Puoi aggiornare solo le truppe presenti nelle tue città."

#~ msgid "Upgrading this %s would strand units it transports."
#~ msgstr "Aggiornare questo %s farà sbarcare le unità che trasporta."

#~ msgid ""
#~ "Upgrading this %s would result in a %s which can not survive at this "
#~ "place."
#~ msgstr ""
#~ "L'aggiornamento di questo %s risulterà in un %s che non sopravviverà in "
#~ "questo posto."

#~ msgid "%s or similar units"
#~ msgstr "%s o unità simili"

#~ msgid "%s and similar units"
#~ msgstr "%s e unità simili"

#~ msgid "Freeciv version %s %s"
#~ msgstr "Freeciv versione %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versione beta)"

#~ msgid "Freeciv version %s (%s)"
#~ msgstr "Freeciv versione %s (%s)"

#~ msgid "Freeciv version %s"
#~ msgstr "Freeciv versione %s"

#~ msgid "betatest version "
#~ msgstr "versione beta "

#~ msgid "version "
#~ msgstr "versione "

#~ msgid "January"
#~ msgstr "gennaio"

#~ msgid "February"
#~ msgstr "febbraio"

#~ msgid "March"
#~ msgstr "marzo"

#~ msgid "April"
#~ msgstr "aprile"

#~ msgid "May"
#~ msgstr "maggio"

#~ msgid "June"
#~ msgstr "giugno"

#~ msgid "July"
#~ msgstr "luglio"

#~ msgid "August"
#~ msgstr "agosto"

#~ msgid "September"
#~ msgstr "settembre"

#~ msgid "October"
#~ msgstr "ottobre"

#~ msgid "November"
#~ msgstr "novembre"

#~ msgid "December"
#~ msgstr "dicembre"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in %s, at %s"
#~ msgstr ""
#~ "QUESTA È UNA VERSIONE BETA\n"
#~ "Freeciv %s sarà pubblicato a %s, presso %s"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released at %s"
#~ msgstr ""
#~ "QUESTA È UNA VERSIONE BETA\n"
#~ "Freeciv %s sarà pubblicato a %s, presso %s"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Perché la civilizzazione deve essere libera!"

#~ msgid "Aqueduct"
#~ msgstr "Acquedotto"

#~ msgid "Allows a city to grow larger than size 10."
#~ msgstr "Consente ad una città di crescere oltre la dimensione 10."

#~ msgid "Bank"
#~ msgstr "Banca"

#~ msgid ""
#~ "Together with the Marketplace improvement, a Bank increases the luxury "
#~ "and tax production within a city by 100%."
#~ msgstr ""
#~ "Insieme al Mercato una Banca aumenta la produzione di lusso e imposte del "
#~ "100% in una città."

#~ msgid ""
#~ "With a Barracks, each new unit built in a city will automatically have "
#~ "Veteran status, which means that its attack and defense strengths are "
#~ "increased by 50%.  Also, damaged units which stay in town for one full "
#~ "turn without moving are completely restored."
#~ msgstr ""
#~ "Con una Caserma ogni nuova unità costruita nella città ottiene "
#~ "automaticamente la qualifica di Veterano, il che significa che la sua "
#~ "forza di attacco e difesa vengono aumentate del 50%. Inoltre le unità "
#~ "danneggiate che sostano nella città per un intero turno vengono "
#~ "completamente riparate."

#~ msgid "Barracks II"
#~ msgstr "Caserma II"

#~ msgid "Barracks III"
#~ msgstr "Caserma III"

#~ msgid "Cathedral"
#~ msgstr "Cattedrale"

#~ msgid ""
#~ "A Cathedral makes 4 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Una Cattedrale rende soddisfatti 4 cittadini scontenti in una città, "
#~ "rendendo più facile mantenere l'ordine. D'altra parte non influenza i "
#~ "cittadini resi scontenti da attività militare."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "La Cinta Muraria rende più facile difendere una città; triplica la forza "
#~ "difensiva delle unità all'interno contro le unità terrestri e marine e "
#~ "contro gli elicotteri. Non è efficace contro unità aviotrasportate non "
#~ "composte da elicotteri e contro l'Artiglieria. Inoltre la Cinta Muraria "
#~ "previene la perdita di popolazione che si verifica quando una unità "
#~ "difensiva è distrutta da un'unità terrestre."

#~ msgid "Colosseum"
#~ msgstr "Anfiteatro"

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "However, it does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Intrattiene i cittadini di una città rendendone soddisfatti tre scontenti "
#~ "D'altra parte, essa non influenza il malcontento causato da attività "
#~ "militare."

#~ msgid "Courthouse"
#~ msgstr "Tribunale"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Riduce la corruzione di una città del 50%. In Democrazia, un Tribunale "
#~ "rende soddisfatto un cittadino scontento. Inoltre dimezza la distanza "
#~ "effettiva dalla capitale per calcolare il costo per incitare una rivolta."

#~ msgid "Factory"
#~ msgstr "Fabbrica"

#~ msgid ""
#~ "Increases the shield production in a city by 50%.  This increase may also "
#~ "contribute significantly to pollution."
#~ msgstr ""
#~ "Aumenta la produzione di risorse in una città del 50%. Questo aumento "
#~ "contribuisce anche significativamente all'inquinamento."

#~ msgid ""
#~ "The amount of stored food will be set to half full whenever a city with a "
#~ "Granary shrinks or grows. This helps a city to grow faster and more "
#~ "easily withstand famine."
#~ msgstr ""
#~ "La quantità di cibo immagazzinato diventa la metà ogni volta che la città "
#~ "con un Granaio aumenta o diminuisce; questo aiuta la città a crescere più "
#~ "velocemente e a sopportare più facilmente le carestie."

#~ msgid "Hydro Plant"
#~ msgstr "Centrale Idrica"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus."
#~ msgstr ""
#~ "Riduce l'inquinamento creato dalla produzione di una città del 50%. "
#~ "Inoltre aumenta la produzione di risorse di una Fabbrica o di una "
#~ "Manifattura in una città: una Fabbrica e una Centrale Elettrica insieme "
#~ "danno un aumento del 75%, e una Fabbrica, una Manifattura e una Centrale "
#~ "Elettrica insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Idrica, una Centrale Elettrica o "
#~ "una Centrale Nucleare."

#~ msgid "Library"
#~ msgstr "Biblioteca"

#~ msgid "Increases the science output in a city by 50%."
#~ msgstr "Aumenta l'apporto di scienza in una città del 50%."

#~ msgid "Marketplace"
#~ msgstr "Mercato"

#~ msgid "Increases the luxury and tax output in a city by 50%."
#~ msgstr "Aumenta l'apporto di lusso e imposte di una città del 50%."

#~ msgid "Mass Transit"
#~ msgstr "Trasporto di massa"

#~ msgid ""
#~ "Neutralizes the pollution generated by the population.  The population "
#~ "simply has no effect on the pollution generated in the city."
#~ msgstr ""
#~ "Elimina l'inquinamento creato dalla popolazione, la quale semplicemente "
#~ "non ha più effetto sull'inquinamento creato nella città."

#~ msgid "Mfg. Plant"
#~ msgstr "Manifattura"

#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%."
#~ msgstr ""
#~ "Insieme ad una Fabbrica la Manifattura aumenta la produzione di risorse "
#~ "di una città del 100%."

#~ msgid "Nuclear Plant"
#~ msgstr "Centrale Nucleare"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus."
#~ msgstr ""
#~ "Riduce la quantità di inquinamento generato dalla produzione in una città "
#~ "del 50%; inoltre aumenta la produzione di risorse di una Fabbrica o di "
#~ "una Manifattura nella città: una Fabbrica e una Centrale Nucleare insieme "
#~ "aumentano la produzione del 100%, e una Fabbrica, una Manifattura e una "
#~ "Centrale Nucleare insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Elettrica, una Centrale Idrica o "
#~ "una Centrale Nucleare."

#~ msgid "Palace"
#~ msgstr "Palazzo"

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government)."
#~ msgstr ""
#~ "Rende la città in cui è presente la capitale e il centro del governo. La "
#~ "corruzione nelle altre città è relativa alla distanza che le separa dalla "
#~ "capitale, tranne sotto il Comunismo e la Democrazia. Il costo per "
#~ "incitare una rivolta in una città dipende lo stesso da questa distanza "
#~ "(sotto ogni forma di governo).\n"
#~ "\n"
#~ "Badate bene alla capitale poiché perderla potrebbe comportare lo "
#~ "scatenarsi di una guerra civile nel vostro impero. Perdere il vostro "
#~ "palazzo comporta anche la perdità della vostra eventuale astronave (anche "
#~ "in costruzione)."

#~ msgid "Power Plant"
#~ msgstr "Centrale Elettrica"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di una Fabbrica o di una Manifattura in "
#~ "una città: una Fabbrica e una Centrale Elettrica insieme aumentano la "
#~ "produzione del 100% e una Fabbrica, una Manifattura e una Centrale "
#~ "Elettrica insieme danno un aumento del 150%. L'aumento di produzione può "
#~ "portare ad un aumento dell'inquinamento nella città.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Elettrica, una Centrale Idrica o "
#~ "una Centrale Nucleare."

#~ msgid "Recycling Center"
#~ msgstr "Centro di Riciclaggio"

#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 66%."
#~ msgstr ""
#~ "Costruire un centro di riciclaggio riduce del 66% la quantità di "
#~ "inquinamento generato a causa della produzione nella città"

#~ msgid "SDI Defense"
#~ msgstr "Difesa SDI"

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect."
#~ msgstr ""
#~ "Protegge una città e le sue province (fino a 2 quadranti) dagli attacchi "
#~ "nucleari. Una unità nucleare che attaccasse una città dotata di difesa "
#~ "SDI, o attaccando un'unità nel raggio della città stessa, verrà abbattuta "
#~ "e perderà di efficacia."

#~ msgid "Space Component"
#~ msgstr "Componente Astronave"

#, fuzzy
#~ msgid ""
#~ "Space Components can be differentiated into Propulsion and Fuel "
#~ "Components.  Each pair of them reduces your spaceship's travel time.  You "
#~ "can build up to 8 pairs."
#~ msgstr ""
#~ "I Componenti Astronave sono suddivisi in Propulsore e Componente "
#~ "Carburante. Ogni paio di questi riduce il tempo di viaggio dell'astronave "
#~ "ed è possibile costruirne fino ad 8 paia.\n"
#~ "\n"
#~ "Almeno un giocatore deve essere riuscito a costruire la meraviglia "
#~ "Programma Apollo prima di poter costruire le parti di astronave."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "Richiede che la meraviglia %s sia costruita da un qualsiasi giocatore.\n"

#~ msgid "Space Module"
#~ msgstr "Modulo Astronave"

#~ msgid "Space Structural"
#~ msgstr "Strutturale Astronave"

#, fuzzy
#~ msgid ""
#~ "Space Structurals form the base of your spaceship.  All other spaceship "
#~ "parts need to be connected to Structurals in order to function.  You can "
#~ "build up to 32 Space Structurals."
#~ msgstr ""
#~ "Strutturale Astronave costituisce la base della vostra astronave: tutte "
#~ "le altre parti dell'astronave dovranno essere attaccate a questa perché "
#~ "funzionino. È possibile costruire fino a 32 Strutturale Astronave.\n"
#~ "\n"
#~ "Prima di poter costruire pezzi di astronave, la meraviglia Programma "
#~ "Apollo deve essere stata costruita da un qualsiasi giocatore."

#~ msgid "Temple"
#~ msgstr "Tempio"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect, as does Oracle wonder.  With both Mysticism and the Oracle, 4 "
#~ "citizens are made content.  Does not affect citizens made unhappy by "
#~ "military activity."
#~ msgstr ""
#~ "Rende soddisfatto un cittadino scontento. Sia il Misticismo che l'Oracolo "
#~ "raddoppiano quest'effetto; con queste due meraviglie insieme vengono resi "
#~ "soddisfatti quattro cittadini. Non influenza cittadini resi scontenti da "
#~ "attività militari."

#~ msgid "University"
#~ msgstr "Università"

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 100%."
#~ msgstr ""
#~ "Insieme ad una Biblioteca, l'Università aumenta la produzione scientifica "
#~ "di una città del 100%."

#~ msgid "Apollo Program"
#~ msgstr "Programma Apollo"

#~ msgid ""
#~ "All cities on the map become visible for the player who owns it -- the "
#~ "player always has up-to-date knowledge of all tiles with cities despite "
#~ "fog-of-war. It allows all players to start building spaceship parts "
#~ "(assuming they have researched the necessary technologies)."
#~ msgstr ""
#~ "Tutte le città della mappa diventano visibili al giocatore che la "
#~ "possiede. Il giocatore che la possiede dispone di una conoscenza "
#~ "aggiornata di tutti i quadranti con città indifferentemente dalla nebbia "
#~ "di guerra. Permette inoltre a tutti i giocatori di cominciare a costruire "
#~ "parti di astronavi, nel caso però che abbiano raggiunto tutte le "
#~ "tecnologie necessarie."

#~ msgid "Colossus"
#~ msgstr "Colosso"

#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Ogni quadrante intorno alla città con questa meraviglia che genera già "
#~ "del commercio aumenta di uno la sua produzione."

#~ msgid "Copernicus' Observatory"
#~ msgstr "Osservatorio di Copernico"

#~ msgid "Boosts science production by 50% in the city where it is built."
#~ msgstr ""
#~ "Aumenta del 50% la produzione scientifica nella città dove viene "
#~ "costruita."

#~ msgid "Cure For Cancer"
#~ msgstr "Cura per il Cancro"

#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity)."
#~ msgstr ""
#~ "Questo incredibile obiettivo tecnologico rende soddisfatto un cittadino "
#~ "scontento in ogni città. (inclusi i cittadini scontenti per le attività "
#~ "militari)."

#~ msgid "Darwin's Voyage"
#~ msgstr "Viaggio di Darwin"

#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science. Gives two "
#~ "immediate technology advances."
#~ msgstr ""
#~ "Il viaggio di Charles Darwin favorì la scoperta dell'evoluzione delle "
#~ "specie, la quale stimolò una maggiore conoscenza nella scienza. "
#~ "Garantisce la scoperta immediata di due nuove tecnologie."

#~ msgid "Great Library"
#~ msgstr "Grande Biblioteca"

#, fuzzy
#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other teams have achieved."
#~ msgstr ""
#~ "La civiltà che costruisce la Grande Biblioteca ottiene ogni tecnologia "
#~ "raggiunta da almeno altre due civiltà."

#~ msgid "Great Wall"
#~ msgstr "Grande Muraglia"

#~ msgid "Works as a City Wall in all your cities."
#~ msgstr "Vale come avere una Cinta Muraria in ogni città."

#~ msgid "Hanging Gardens"
#~ msgstr "Giardini Pensili"

#~ msgid ""
#~ "Makes one content citizen happy in every city. In the unlikely event "
#~ "where there are no content citizens to get the effect of Hanging Gardens, "
#~ "the wonder applies to unhappy citizens instead (including those unhappy "
#~ "about military activity), making each content."
#~ msgstr ""
#~ "Rende soddisfatto un cittadino in ogni città. Rende contenti altri due "
#~ "cittadini già soddisfatti nella città in cui si trovano i Giardini "
#~ "Pensili, per un totale di tre. Nella rara eventualità che non ci siano "
#~ "cittadini soddisfatti per godere degli effetti dei Giardini Pensili, la "
#~ "meraviglia ha effetto sui cittadini scontenti (inclusi coloro scontenti "
#~ "per attività militare) rendendoli soddisfatti."

#~ msgid "Hoover Dam"
#~ msgstr "Diga di Hoover"

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent "
#~ "where the wonder is built.  (This reduces pollution and increases the "
#~ "effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Con questa meraviglia tutte le città del continente su cui questa è stata "
#~ "costruita è come se avessero una Centrale Idrica, il che riduce "
#~ "l'inquinamento e migliora gli effetti delle Fabbriche e Manifatture."

#~ msgid "Isaac Newton's College"
#~ msgstr "College di Isaac Newton"

#~ msgid "Boosts science production by 100% in the city where it is built."
#~ msgstr ""
#~ "Aumenta del 100% la produzione scientifica nella città dove viene "
#~ "costruito."

#~ msgid "J.S. Bach's Cathedral"
#~ msgstr "Cattedrale di J.S. Bach"

#~ msgid ""
#~ "Makes two unhappy citizens content in every city of yours on the same "
#~ "continent where the wonder is built (including citizens unhappy about "
#~ "military activity)."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città dello stesso "
#~ "continente dove la Meraviglia viene costruita. (includendo cittadini "
#~ "scontenti per attività militare)"

#~ msgid "Lighthouse"
#~ msgstr "Faro"

#~ msgid "Gives all your sea units 1 additional movement point."
#~ msgstr "Dà a tutte le unità marine un movimento aggiuntivo per turno."

#~ msgid "Magellan's Expedition"
#~ msgstr "Spedizione di Magellano"

#~ msgid "Gives all sea units 1 additional movement point."
#~ msgstr "Dà ad ogni unità marina due movimenti in più."

#~ msgid "Manhattan Project"
#~ msgstr "Progetto Manhattan"

#~ msgid "Michelangelo's Chapel"
#~ msgstr "Cappella di Michelangelo"

#~ msgid "Double effects of Cathedrals, in all cities."
#~ msgstr "Raddoppia l'effetto delle Cattedrali, in ogni città."

#~ msgid "Oracle"
#~ msgstr "Oracolo"

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of a Temple in every city. Does not affect citizens "
#~ "made unhappy by military activity."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città dello stesso "
#~ "continente dove la Meraviglia viene costruita. Non influenza i cittadini "
#~ "resi scontenti da attività militari."

#~ msgid "Pyramids"
#~ msgstr "Piramidi"

#~ msgid ""
#~ "Allows you to choose any government, including those that have not yet "
#~ "been researched by your civilization, and without the transition period "
#~ "of Anarchy."
#~ msgstr ""
#~ "Permette di scegliere qualsiasi tipo di governo, compresi quelli non "
#~ "ancora raggiunti dalla vostra civiltà e senza il periodo transitorio di "
#~ "Anarchia."

#~ msgid "SETI Program"
#~ msgstr "Programma SETI"

#~ msgid "Boosts science production in each city by 50%."
#~ msgstr "Aumenta la produzione scientifica di ogni città del 50%."

#~ msgid "Shakespeare's Theater"
#~ msgstr "Teatro di Shakespeare"

#~ msgid ""
#~ "Makes all angry and unhappy citizens content in the city where it is "
#~ "located, including citizens unhappy about military activity."
#~ msgstr ""
#~ "Rende soddisfatti tutti gli abitanti scontenti della città in cui si "
#~ "trova, includendo cittadini scontenti da attività militare."

#~ msgid "United Nations"
#~ msgstr "Nazioni Unite"

#~ msgid "Women's Suffrage"
#~ msgstr "Voto alle Donne"

#~ msgid ""
#~ "In all cities, the unhappiness effect of every unit is reduced by 1. This "
#~ "means that in a Republic, units do not cause unhappiness, and in a "
#~ "Democracy, aggressive units cause only 1 unhappy citizen each."
#~ msgstr ""
#~ "In ogni città l'effetto di malcontento di ogni unità viene ridotto di 1: "
#~ "ad esempio in una Repubblica le unità non creano malcontento e in una "
#~ "Democrazia le unità aggressive creano solo un cittadino scontento ognuna."

#~ msgid "?Elvis:E"
#~ msgstr "?Elvis:An"

#~ msgid "?Scientist:S"
#~ msgstr "?Scientists:Sc"

#~ msgid "?Taxman:T"
#~ msgstr "?Taxmen:Es"

#~ msgid "?citystyle:European"
#~ msgstr "?citystyle:Europea"

#~ msgid "?citystyle:Classical"
#~ msgstr "?citystyle:Classica"

#~ msgid "?citystyle:Tropical"
#~ msgstr "?citystyle:Tropicale"

#~ msgid "?citystyle:Asian"
#~ msgstr "?citystyle:Asiatica"

#~ msgid "?citystyle:Babylonian"
#~ msgstr "?citystyle:Babilonese"

#~ msgid "?citystyle:Celtic"
#~ msgstr "?citystyle:Celtica"

#~ msgid "?citystyle:Renaissance"
#~ msgstr "?citystyle:Renascimentale"

#~ msgid "?citystyle:Industrial"
#~ msgstr "?citystyle:Industriale"

#~ msgid "?citystyle:Modern"
#~ msgstr "?citystyle:Moderna"

#~ msgid "?citystyle:PostModern"
#~ msgstr "?citystyle:PostModerna"

#~ msgid "Civ1 ruleset"
#~ msgstr "Ruleset Civ1"

#, fuzzy
#~ msgid ""
#~ "You are playing with civ1 style rules. These rules are much simpler than "
#~ "the Freeciv default rules. If you know only the default rules, spend some "
#~ "time checking the differences.\n"
#~ "\n"
#~ " * There are fewer technologies, buildings and units.\n"
#~ " * Units have no hitpoints. If they win a battle, they remain in full "
#~ "health.\n"
#~ msgstr ""
#~ "Si sta giocando con le regole civ1. Queste regole sono semplificate "
#~ "rispetto alle regole predefinite. Se si conosce solo le regole "
#~ "predefinite è opportuno controllare le differenze.\n"
#~ "\n"
#~ " * Ci sono meno tecnologie, costruzioni e unità\n"
#~ " * Le unità non hanno punti vita. Se vincono la battaglia sono alla "
#~ "salute massima.\n"

#, fuzzy
#~ msgid "Piracy"
#~ msgstr "Alfabetizzazione"

#, fuzzy
#~ msgid "Plague"
#~ msgstr "Peste"

#~ msgid "Team 0"
#~ msgstr "Squadra 0"

#~ msgid "Team 1"
#~ msgstr "Squadra 1"

#~ msgid "Team 2"
#~ msgstr "Squadra 2"

#~ msgid "Team 3"
#~ msgstr "Squadra 3"

#~ msgid "Anarchy"
#~ msgstr "Anarchia"

#, fuzzy
#~ msgid "Warlord %s"
#~ msgstr "Signore della Guerra"

#, fuzzy
#~ msgid "Warlady %s"
#~ msgstr "Signore della Guerra"

#, fuzzy
#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research."
#~ msgstr ""
#~ "L'anarchia è l'assenza di un governo riconosciuto. I cittadini sono "
#~ "disorganizzati e non produttivi e spenderanno tutti i guadagni il più "
#~ "velocemente possibile, invece di pagare le tasse e condurre ricerche.\n"
#~ "\n"
#~ "L'anarchia offre leggermente meno corruzione del Dispotismo, ma "
#~ "leggermente più infelicità."

#~ msgid "Despotism"
#~ msgstr "Dispotismo"

#, fuzzy
#~ msgid "Chief %s"
#~ msgstr "Capo"

#, fuzzy
#~ msgid "?female:Chief %s"
#~ msgstr "Capo"

#, fuzzy
#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law."
#~ msgstr ""
#~ "Sotto il Dispotismo vi trovate ad essere il capo assoluto della vostra "
#~ "civiltà. Il controllo sui cittadini è principalmente mantenuto dalla "
#~ "legge marziale.\n"
#~ "\n"
#~ "Il Dispotismo soffre un alto livello di corruzione di tutte le altre "
#~ "forme di governo."

#~ msgid "Monarchy"
#~ msgstr "Monarchia"

#, fuzzy
#~ msgid "King %s"
#~ msgstr "a %s"

#, fuzzy
#~ msgid "Queen %s"
#~ msgstr "Regina"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government."
#~ msgstr ""
#~ "Sotto la Monarchia, un Re o una Regina funge da capo ereditario del "
#~ "governo.\n"
#~ "\n"
#~ "La Monarchia soffre degli stessi effetti di corruzione della Repubblica."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does."
#~ msgstr ""
#~ "Sotto la Monarchia, un Re o una Regina funge da capo ereditario del "
#~ "governo.\n"
#~ "\n"
#~ "La Monarchia soffre degli stessi effetti di corruzione della Repubblica."

#~ msgid "Communism"
#~ msgstr "Comunismo"

#, fuzzy
#~ msgid "Comrade %s"
#~ msgstr "Compagno"

#, fuzzy
#~ msgid "?female:Comrade %s"
#~ msgstr "Compagna"

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government."
#~ msgstr ""
#~ "Un governo Comunista è basato sull'ideale per cui tutti gli uomini sono "
#~ "uguali. Tutti i beni sono di proprietà dello stato, invece che privata. "
#~ "Il Comunismo crea un equilibrio fra gli stili di governo militari e "
#~ "commerciali.\n"
#~ "\n"
#~ "Sotto il Comunismo, la corruzione non varia al variare della distanza "
#~ "dalla capitale ma tutte le città (compresa la capitale) ne presenta un "
#~ "livello modesto."

#~ msgid "Republic"
#~ msgstr "Repubblica"

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade."
#~ msgstr ""
#~ "Sotto un governo Repubblicano, i cittadini eleggono una rappresentanza "
#~ "che si occupi di governarli; siccome gli eletti devono rimanere popolari "
#~ "per mantenere il controllo, essi forniscono ai cittadini un ampio gradi "
#~ "di libertà. I cittadini sotto la Repubblica diventano insoddisfatti "
#~ "facilmente, ma l'autosufficienza dei cittadini permette altissimi livelli "
#~ "di Commercio."

#~ msgid "Democracy"
#~ msgstr "Democrazia"

#, fuzzy
#~ msgid "President %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:President %s"
#~ msgstr "Presidente"

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "In Democrazia, i cittadini governano direttamente votando i vari "
#~ "argomenti. La Democrazia offre il più alto livello di commercio ma "
#~ "contemporaneamente la possibilità maggiore di insoddisfazione. Non c'è "
#~ "corruzione durante la Democrazia ma le popolazioni tendono ad arrabbiarsi "
#~ "molto durante i conflitti."

#, fuzzy
#~ msgid ""
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "In Democrazia, i cittadini governano direttamente votando i vari "
#~ "argomenti. La Democrazia offre il più alto livello di commercio ma "
#~ "contemporaneamente la possibilità maggiore di insoddisfazione. Non c'è "
#~ "corruzione durante la Democrazia ma le popolazioni tendono ad arrabbiarsi "
#~ "molto durante i conflitti.\n"
#~ "\n"
#~ "Siccome i cittadini soddisfatti credono fermamente nel loro governo, la "
#~ "loro lealtà è indiscutibile. Le unità militari sotto civiltà democratiche "
#~ "non possono essere corrotte e le città non possono essere incitate alla "
#~ "rivolta da Diplomatici o Spie nemiche."

#~ msgid "?nationgroup:Ancient"
#~ msgstr "?nationgroup:Antiche"

#~ msgid "?nationgroup:Modern"
#~ msgstr "?nationgroup:Moderne"

#~ msgid "?plural:Americans"
#~ msgstr "?plural:Americani"

#~ msgid ""
#~ "Formally named the United States of America.  Independent from Great "
#~ "Britain after a revolution in 1776-1783 AD."
#~ msgstr ""
#~ "Chiamati formalmente  Stati Uniti d'America furono una colonia Inglese "
#~ "che conquistarono l'indipendenza dopo una rivoluzione tra il 1776 ed il "
#~ "1783."

#~ msgid "Aztec"
#~ msgstr "Azteco"

#~ msgid "?plural:Aztecs"
#~ msgstr "?plural:Aztechi"

#, fuzzy
#~ msgid ""
#~ "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
#~ "control of the Toltec-derived civilizations of Central Mexico during the "
#~ "15th century, reviving the practice of human sacrifice. They were "
#~ "conquered by the Spanish under Cortes in 1521."
#~ msgstr ""
#~ "Gli Aztechi, una popolazione barbarica nativa del deserto di Sonora, "
#~ "presero il controllo delle civiltà di origine Tolteca situate nel Messico "
#~ "centrale durante il 15esimo secolo, reintroducendo la pratica del "
#~ "sacrificio umano. Furono conquistati dagli spagnoli guidati da Cortez nel "
#~ "1524 DC."

#~ msgid "Babylonian"
#~ msgstr "Babilonese"

#~ msgid "?plural:Babylonians"
#~ msgstr "?plural:Babilonesi"

#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BC under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonia fu la città più importante della Mesopotamia dal 18esimo al "
#~ "7imo secolo AC, sotto il dominio di diverse popolazioni tra cui gli "
#~ "Amoriti, i Cassiti, gli Assiri e i Caldei."

#, fuzzy
#~ msgid "%s Lugal"
#~ msgstr "Lugal"

#, fuzzy
#~ msgid "?female:%s Lugal"
#~ msgstr "?female:Lugal"

#, fuzzy
#~ msgid "%s Ensi"
#~ msgstr "Ensi"

#, fuzzy
#~ msgid "?female:%s Ensi"
#~ msgstr "?female:Ensi"

#~ msgid "Chinese"
#~ msgstr "Cinese"

#~ msgid "?plural:Chinese"
#~ msgstr "?plural:Cinesi"

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BC, China alternated between periods of "
#~ "unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "La Cina è la più antica civiltà che esiste anche nei giorni nostri, con "
#~ "prove scritte che risalgono a più di 3500 anni fa. Dopo essere stata "
#~ "unificata per la prima volta dalla dinastia Qin nel 221 A.C., la Cina ha "
#~ "alternato periodi di unità e disgregazione, ed è stata spesso conquistata "
#~ "da etnie esterne. Oggigiorno, la Repubblica Popolare Cinese, creata dai "
#~ "comunisti nel 1949, occupa l'intero territorio della Cina, mentre il "
#~ "precedente governo nazionalista della Repubblica Cinese si è rifugiato, "
#~ "dopo la guerra civile, nell'isola di Taiwan."

#, fuzzy
#~ msgid "Chairperson %s"
#~ msgstr "Presidente"

#~ msgid "Egyptian"
#~ msgstr "Egiziano"

#~ msgid "?plural:Egyptians"
#~ msgstr "?plural:Egiziani"

#~ msgid ""
#~ "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#~ "times it has been unusually urbanized, supporting a large population on "
#~ "silt deposited by the annual floodings of the Nile."
#~ msgstr ""
#~ "L'Egitto fu la seconda più antica civiltà del mondo. Fin dai tempi "
#~ "antichi ha avuto un'urbanizzazione inusuale, con la presenza di una ampia "
#~ "popolazione grazie ai depositi di terreno fertile dopo le inondazioni del "
#~ "Nilo."

#~ msgid "English"
#~ msgstr "Inglese"

#~ msgid "?plural:English"
#~ msgstr "?plural:Inglesi"

#, fuzzy
#~ msgid ""
#~ "England was unified by Alfred the Great of Wessex in the late 9th "
#~ "century, only to be conquered by William of Normandy a century later, in "
#~ "the last successful invasion of the country."
#~ msgstr ""
#~ "L'Inghilterra fu unificata da Alfredo il Grande alla fine del 9o secolo "
#~ "DC, solo per essere conquistata da Guglielmo il Conquistatore un secolo "
#~ "più tardi, nell'ultima invasione del paese che ha avuto successo."

#~ msgid "French"
#~ msgstr "Francese"

#~ msgid "?plural:French"
#~ msgstr "?plural:Francesi"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerors like "
#~ "Emperor Napoleon and King Charlemagne united large parts of Europe under "
#~ "the French flag."
#~ msgstr ""
#~ "La Francia è stata della maggiori potenze Europee. Conquistatori Francesi "
#~ "come l'Imperatore Napoleone e il Re Carlo Magno unirono grandi parti "
#~ "d'Europa sotto la bandiera Francese."

#, fuzzy
#~ msgid "?female:Premier %s"
#~ msgstr "Premier"

#~ msgid "German"
#~ msgstr "Tedesco"

#~ msgid "?plural:Germans"
#~ msgstr "?plural:Tedeschi"

#, fuzzy
#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force. After World "
#~ "War I it became a republic, but fell into Nazism in 1933 and started "
#~ "World War II. After the war it was split into two states, which reunited "
#~ "in 1990 at the end of the Cold War."
#~ msgstr ""
#~ "La Germania fu unificata nel 1871 dal Re di Prussia. Dopo la prima guerra "
#~ "mondiale divenne una repubblica, ma non durò a lungo e si tramutò nel "
#~ "regime Nazista nel 1933 e diede inizio alla seconda guerra mondiale. Dopo "
#~ "la seconda guerra mondiale fu divisa in due stati, che si sono riuniti "
#~ "solo nel 1990 dopo la caduta del muro di Berlino e la fine della Guerra "
#~ "fredda."

#~ msgid "Greek"
#~ msgstr "Greco"

#~ msgid "?plural:Greeks"
#~ msgstr "?plural:Greci"

#~ msgid "The ancient Greeks, between Mycenae and the Roman conquest."
#~ msgstr ""
#~ "Gli antichi Greci, dopo la dominazione Micenea e la prima della conquista "
#~ "romana."

#~ msgid "Indian"
#~ msgstr "Indiano"

#~ msgid "?plural:Indians"
#~ msgstr "?plural:Indiani"

#~ msgid "Mongol"
#~ msgstr "Mongolo"

#~ msgid "?plural:Mongols"
#~ msgstr "?plural:Mongoli"

#, fuzzy
#~ msgid ""
#~ "In the centuries after their unification by Chinggis Khan, the Mongols "
#~ "conquered the largest empire in human history, encompassing most of the "
#~ "continent of Asia. They became notorious for their utter ruthlessness in "
#~ "warfare."
#~ msgstr ""
#~ "Nei secoli successivi all'unificazione portata a termine da Gengis Khan, "
#~ "i Mongoli conquistarono il più grande impero della storia umana, "
#~ "comprendente la maggior parte del continente asiatico. Divennero "
#~ "famigerati a causa dell'estrema spietatezza in combattimento."

#~ msgid "Roman"
#~ msgstr "Romano"

#~ msgid "?plural:Romans"
#~ msgstr "?plural:Romani"

#, fuzzy
#~ msgid ""
#~ "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
#~ "controlled nearly all of Europe, northern Africa and Mesopotamia."
#~ msgstr ""
#~ "Secondo la leggenda, Roma fu fondata da Romolo nel 753 AC. Durante il "
#~ "periodo della massima espansione Roma controllava quasi tutta l'Europa, "
#~ "il nord-Africa e la Mesopotamia."

#, fuzzy
#~ msgid "Imperator %s"
#~ msgstr "Imperatore"

#, fuzzy
#~ msgid "Imperatrix %s"
#~ msgstr "Imperatrice"

#~ msgid "Russian"
#~ msgstr "Russo"

#~ msgid ""
#~ "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
#~ "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
#~ "Rurik established Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, Kievan Rus' had disintegrated into lesser princedoms, "
#~ "which were once again united into one state by Ivan III in the 15th "
#~ "century. After decisive victory over Sweden and large territorial gains, "
#~ "Peter I pronounced the Russian Empire in 1721. The Russian Empire lasted "
#~ "until 1917 when a socialist revolution dethroned the last Russian "
#~ "emperor. After USSR dissolution in 1991 Russia appeared on world map "
#~ "again, now as a federative republic."
#~ msgstr ""
#~ "Secondo la leggenda, le tribù Slave e Finniche del Novgorod invitarono, "
#~ "nell'anno 862, il Re Vikingo Rurik per riportare ordine nelle loro terre. "
#~ "Re Rurik stabilì il Kievan Rus in quell'area, il primo stato Russo. "
#~ "Nell'undicesimo secolo, il Kievan Rus era disintegrato in diversi "
#~ "principati che furono riuniti nuovamente in un unico stato da Ivan III "
#~ "nel quindicesimo secolo. Dopo la vittoria definitiva contro la Svezia e "
#~ "con la conquista di molti territori, Pietro I formò l'Impero Russo nel "
#~ "1721. L'impero russo perdurò fino al 1917 quando la rivoluzione "
#~ "socialista depose l'ultimo imperatore Russo. Dopo la dissoluzione "
#~ "dell'Unione Sovietica nel 1991, la Russia apparve nella mappa mondiale di "
#~ "nuovo, come una Repubblica Federale."

#~ msgid "Zulu"
#~ msgstr "Zulu"

#~ msgid "?plural:Zulus"
#~ msgstr "?plural:Zulu"

#~ msgid ""
#~ "The Zulus are a warlike Bantu people who migrated from west-central "
#~ "Africa into southern Africa beginning in the early 1700s, conquering the "
#~ "native Khoisan peoples and clashing with European settlers."
#~ msgstr ""
#~ "Gli Zulu sono un popolo guerriero Bantù che migrò dall'Africa centro-"
#~ "occidentale al sud-Africa all'inizio del 1700, sottomettendo le "
#~ "popolazioni Khoisa native e combattendo con i coloni europei."

#~ msgid "Advanced Flight"
#~ msgstr "Volo Avanzato"

#~ msgid "Alphabet"
#~ msgstr "Alfabeto"

#~ msgid "Astronomy"
#~ msgstr "Astronomia"

#~ msgid "Atomic Theory"
#~ msgstr "Teoria Atomica"

#~ msgid "Automobile"
#~ msgstr "Automobile"

#~ msgid "Banking"
#~ msgstr "Sistema Bancario"

#~ msgid "Bridge Building"
#~ msgstr "Costruzione di Ponti"

#~ msgid "Bronze Working"
#~ msgstr "Lavorazione del Bronzo"

#~ msgid "Ceremonial Burial"
#~ msgstr "Sepoltura Cerimoniale"

#~ msgid "Chemistry"
#~ msgstr "Chimica"

#~ msgid "Chivalry"
#~ msgstr "Codice Cavalleresco"

#~ msgid "Code of Laws"
#~ msgstr "Codice di Leggi"

#~ msgid "Combustion"
#~ msgstr "Combustione"

#~ msgid "Computers"
#~ msgstr "Computer"

#~ msgid "Conscription"
#~ msgstr "Coscrizione"

#~ msgid "Construction"
#~ msgstr "Costruzione"

#~ msgid "Allows Settlers to build fortresses."
#~ msgstr "Permette ai Coloni di costruire fortezze."

#~ msgid "Currency"
#~ msgstr "Valuta"

#~ msgid "Electricity"
#~ msgstr "Elettricità"

#~ msgid "Electronics"
#~ msgstr "Elettronica"

#~ msgid "Engineering"
#~ msgstr "Ingegneria"

#~ msgid "Explosives"
#~ msgstr "Esplosivi"

#~ msgid "Feudalism"
#~ msgstr "Feudalesimo"

#~ msgid "Flight"
#~ msgstr "Volo"

#~ msgid "Decreases one-time revenue from new trade routes."
#~ msgstr "Riduce il guadagno nel creare nuove rotte commerciali."

#~ msgid "Fusion Power"
#~ msgstr "Energia da Fusione"

#~ msgid "Genetic Engineering"
#~ msgstr "Ingegneria Genetica"

#~ msgid "Gunpowder"
#~ msgstr "Polvere da Sparo"

#~ msgid "Horseback Riding"
#~ msgstr "Equitazione"

#~ msgid "Industrialization"
#~ msgstr "Industrializzazione"

#~ msgid "Invention"
#~ msgstr "Invenzione"

#~ msgid "Iron Working"
#~ msgstr "Lavorazione del Ferro"

#~ msgid "Labor Union"
#~ msgstr "Sindacato"

#~ msgid "Literacy"
#~ msgstr "Alfabetizzazione"

#~ msgid "Magnetism"
#~ msgstr "Magnetismo"

#~ msgid "Map Making"
#~ msgstr "Cartografia"

#~ msgid "Masonry"
#~ msgstr "Muratura"

#~ msgid "Mass Production"
#~ msgstr "Produzione di Massa"

#~ msgid "Mathematics"
#~ msgstr "Matematica"

#~ msgid "Medicine"
#~ msgstr "Medicina"

#~ msgid "Metallurgy"
#~ msgstr "Metallurgia"

#~ msgid "Mysticism"
#~ msgstr "Misticismo"

#~ msgid "Improves the effect of Temples."
#~ msgstr "Aumenta l'effetto dei Templi."

#~ msgid "Navigation"
#~ msgstr "Navigazione"

#~ msgid "Nuclear Fission"
#~ msgstr "Fissione Nucleare"

#~ msgid "Nuclear Power"
#~ msgstr "Energia Nucleare"

#~ msgid "Philosophy"
#~ msgstr "Filosofia"

#~ msgid "Physics"
#~ msgstr "Fisica"

#~ msgid "Plastics"
#~ msgstr "Plastica"

#~ msgid "Pottery"
#~ msgstr "Vasellame"

#~ msgid "Railroad"
#~ msgstr "Ferrovia"

#~ msgid "Recycling"
#~ msgstr "Riciclaggio"

#~ msgid "Refining"
#~ msgstr "Raffinazione"

#~ msgid "Religion"
#~ msgstr "Religione"

#~ msgid "Robotics"
#~ msgstr "Robotica"

#~ msgid "Rocketry"
#~ msgstr "Missilistica"

#~ msgid "Space Flight"
#~ msgstr "Volo Spaziale"

#~ msgid "Steam Engine"
#~ msgstr "Motore a Vapore"

#~ msgid "Steel"
#~ msgstr "Acciaio"

#~ msgid "Superconductors"
#~ msgstr "Superconduttori"

#~ msgid "The Corporation"
#~ msgstr "Società"

#~ msgid "The Republic"
#~ msgstr "Repubblica"

#~ msgid "The Wheel"
#~ msgstr "Ruota"

#~ msgid "Theory of Gravity"
#~ msgstr "Teoria della Gravità"

#~ msgid "Writing"
#~ msgstr "Scrittura"

#~ msgid "Ocean"
#~ msgstr "Oceano"

#~ msgid "Arctic"
#~ msgstr "Artico"

#~ msgid ""
#~ "Arctic tiles are found only in the most northerly or southerly reaches of "
#~ "the world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "I quadranti Artici si trovano solo nelle estremità nord e sud del mondo. "
#~ "Sono molto freddi e per questo motivo molto difficili da lavorare."

#~ msgid "Desert"
#~ msgstr "Deserto"

#~ msgid ""
#~ "Deserts are regions of extreme dryness, making agriculture and trade very "
#~ "difficult."
#~ msgstr ""
#~ "I Deserti sono regioni estremamente secche, rendendo così estremamente "
#~ "difficili sia l'agricoltura che il commercio."

#~ msgid "Forest"
#~ msgstr "Foresta"

#~ msgid "Forests are densely wooded, making agriculture somewhat problematic."
#~ msgstr ""
#~ "Le Foreste sono boschi molto fitti, il che rende l'agricoltura alquanto "
#~ "difficile."

#~ msgid "Grassland"
#~ msgstr "Prateria"

#~ msgid "Grasslands afford exceptional agricultural opportunities."
#~ msgstr "Le Praterie offrono eccezionali possibilità per l'agricoltura."

#~ msgid "Hills"
#~ msgstr "Colline"

#~ msgid ""
#~ "In addition to being amenable to agriculture, Hills are frequently rich "
#~ "in resources."
#~ msgstr ""
#~ "Oltre ad essere molto indicate per l'agricoltura, le Colline sono spesso "
#~ "ricche di risorse."

#~ msgid "Jungle"
#~ msgstr "Giungla"

#~ msgid ""
#~ "Jungles are densely overgrown, making agriculture somewhat problematic."
#~ msgstr ""
#~ "La Giungla ha una vegetazione molto fitta, rendendo così l'agricoltura "
#~ "alquanto difficile."

#~ msgid "Mountains"
#~ msgstr "Montagne"

#~ msgid ""
#~ "Mountains are regions of extreme altitude, making agriculture and trade "
#~ "very difficult."
#~ msgstr ""
#~ "Le Montagne sono regioni di grandi altitudini che rendono l'agricoltura e "
#~ "il commercio estremamente difficili."

#~ msgid "Plains"
#~ msgstr "Pianure"

#~ msgid ""
#~ "Plains are very broad, sparse regions, which makes trade slightly "
#~ "inconvenient."
#~ msgstr ""
#~ "Le pianure sono delle regioni ampie e brulle che rendono il commercio non "
#~ "estremamente conveniente."

#~ msgid "Swamp"
#~ msgstr "Palude"

#~ msgid ""
#~ "Swamps suffer from an over-abundance of water, making agriculture "
#~ "somewhat problematic."
#~ msgstr ""
#~ "Le Paludi presentano una sovrabbondanza d'acqua che rende l'agricoltura "
#~ "alquanto difficile."

#~ msgid "Tundra"
#~ msgstr "Tundra"

#~ msgid ""
#~ "Tundra are broad, cold regions, fit for some agriculture and little else."
#~ msgstr ""
#~ "La Tundra è costituita da regioni ampie e fredde, adatte per qualche tipo "
#~ "di agricoltura e poco altro."

#~ msgid "?animals:Game"
#~ msgstr "?animals:Selvaggina"

#~ msgid "Coal"
#~ msgstr "Carbone"

#~ msgid "Fish"
#~ msgstr "Pesce"

#~ msgid "Gems"
#~ msgstr "Gemme"

#~ msgid "Horses"
#~ msgstr "Cavalli"

#~ msgid "Oasis"
#~ msgstr "Oasi"

#~ msgid "Oil"
#~ msgstr "Petrolio"

#~ msgid "Resources"
#~ msgstr "Risorse"

#~ msgid "Seals"
#~ msgstr "Foche"

#~ msgid "Fortress"
#~ msgstr "Fortezza"

#~ msgid "River"
#~ msgstr "Fiume"

#~ msgid "green"
#~ msgstr "recluta"

#, fuzzy
#~ msgid "?unitclass:Land"
#~ msgstr "Leader"

#, fuzzy
#~ msgid "?unitclass:Sea"
#~ msgstr "Leader"

#, fuzzy
#~ msgid "?unitclass:Air"
#~ msgstr "Leader"

#, fuzzy
#~ msgid "?unitclass:Missile"
#~ msgstr "Leader"

#~ msgid "Settlers"
#~ msgstr "Coloni"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details."
#~ msgstr ""
#~ "I Coloni sono una delle unità chiave del gioco. Essi possono costruire "
#~ "nuove città e possono modificare il terreno. Ad esempio sono in grado di "
#~ "irrigare, creare miniere e strade. Consultare la sezione Alterazioni del "
#~ "Terreno per ulteriori dettagli.\n"
#~ "\n"
#~ "Il mantenimento dei Coloni costa cibo e punti produzione, ed i Coloni "
#~ "possono morire se la città di origine termina la scorta di cibo. I Coloni "
#~ "in una Repubblica o una Democrazia costano il doppio in punti di cibo per "
#~ "turno."

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn."
#~ msgstr ""
#~ "I Coloni sono una delle unità chiave del gioco. Essi possono costruire "
#~ "nuove città e possono modificare il terreno. Ad esempio sono in grado di "
#~ "irrigare, creare miniere e strade. Consultare la sezione Alterazioni del "
#~ "Terreno per ulteriori dettagli.\n"
#~ "\n"
#~ "Il mantenimento dei Coloni costa cibo e punti produzione, ed i Coloni "
#~ "possono morire se la città di origine termina la scorta di cibo. I Coloni "
#~ "in una Repubblica o una Democrazia costano il doppio in punti di cibo per "
#~ "turno."

#~ msgid "Militia"
#~ msgstr "Milizia"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "offensive unit."
#~ msgstr ""
#~ "Questa unità può essere costruita fin dall'inizio del gioco. Si tratta "
#~ "dell'unità più debole."

#~ msgid "Phalanx"
#~ msgstr "Falange"

#~ msgid "The Phalanx is armored infantry, suitable for defending your cities."
#~ msgstr ""
#~ "Le Falangi sono truppe di fanteria con armature, adatti a difendere le "
#~ "città."

#~ msgid "Legion"
#~ msgstr "Legione"

#~ msgid ""
#~ "Legions are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Le Legioni sono truppe di fanteria armate pesantemente con un eccellente "
#~ "valore offensivo."

#~ msgid "Musketeers"
#~ msgstr "Moschettieri"

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Phalanx "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "I Moschettieri sono delle truppe di fanteria equipaggiate con primitive "
#~ "armi da fuoco e sostituiscono le Falangi come migliore difesa cittadina."

#~ msgid "Riflemen"
#~ msgstr "Fucilieri"

#~ msgid ""
#~ "Riflemen are World War-era infantry, very good at defending your cities."
#~ msgstr ""
#~ "I fucilieri sono fanti del periodo delle guerre mondiali, molto esperti "
#~ "nel difende le città."

#~ msgid "Mech. Inf."
#~ msgstr "Fanteria Meccanizzata"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Fanteria Meccanizzata: questa unità ha la capacità difensiva più alta di "
#~ "tutte le unità di terra ma risulta disponibile solo verso la fine dello "
#~ "sviluppo tecnologico."

#~ msgid "Cavalry"
#~ msgstr "Cavalleria"

#~ msgid ""
#~ "Cavalry are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "La Cavalleria sono guerrieri a cavallo che nella loro epoca potevano "
#~ "penetrare pesantemente il territorio nemico."

#~ msgid "Chariot"
#~ msgstr "Carro"

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "Cavalry."
#~ msgstr ""
#~ "Il Carro sono veicoli da guerra trainati da cavalli, più forti ma più "
#~ "costosi della Cavalleria."

#~ msgid "Knights"
#~ msgstr "Cavalieri"

#~ msgid "Knights are mounted and heavily armored warriors."
#~ msgstr "I Cavalieri sono truppe a cavallo con pesanti armature."

#~ msgid "Armor"
#~ msgstr "Carro Armato"

#~ msgid ""
#~ "Armors are motorized war wagons that are faster, stronger, and can take "
#~ "more damage than any mounted unit."
#~ msgstr ""
#~ "I Carri Armati sono dei veicoli blindati veloci e robusti che possono "
#~ "creare più danni di qualsiasi unità a cavallo."

#~ msgid "Catapult"
#~ msgstr "Catapulta"

#~ msgid ""
#~ "Catapults are large rock-throwing machines of war. They are very strong "
#~ "attackers but equally weak defenders and will need an escort to be "
#~ "effective."
#~ msgstr ""
#~ "Le Catapulte sono grandi macchine da guerra che lanciano macigni. Sono "
#~ "degli attaccanti estremamente forti ma dei deboli difensori e necessitano "
#~ "di un'appropriata scorta per essere efficaci."

#~ msgid "Cannon"
#~ msgstr "Cannone"

#~ msgid ""
#~ "Cannons are large firearms that can fire heavy projectiles over long "
#~ "distances. They are very strong attackers but equally weak defenders and "
#~ "will need an escort to be effective."
#~ msgstr ""
#~ "I Cannoni sono grandi armi da fuoco in grado di sparare pesanti "
#~ "proiettili a lunga distanza. Sono degli attaccanti estremamente forti ma "
#~ "dei deboli difensori e necessitano di un'appropriata scorta per essere "
#~ "efficaci."

#~ msgid "Artillery"
#~ msgstr "Artiglieria"

#~ msgid ""
#~ "The artillery is an upgraded cannon with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "L'Artiglieria è l'evoluzione di un Cannone con capacità difensive ed "
#~ "offensive migliorate."

#~ msgid "Fighter"
#~ msgstr "Caccia"

#~ msgid ""
#~ "Fighters are your first airborne units. They can move anywhere and attack "
#~ "any unit."
#~ msgstr ""
#~ "Il Caccia è la prima unità aerea. Essi possono muoversi ovunque ed "
#~ "attaccare ogni unità."

#~ msgid "Bomber"
#~ msgstr "Caccia Bombardiere"

#~ msgid ""
#~ "Bombers are specialized airborne units that may only attack ground "
#~ "targets, not other airborne units."
#~ msgstr ""
#~ "I Caccia Bombardieri sono velivoli specializzati che possono attaccare "
#~ "obiettivi terrestri e non altri velivoli."

#~ msgid "Trireme"
#~ msgstr "Triremi"

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not stray too far from "
#~ "the shore."
#~ msgstr ""
#~ "La Triremi è la prima unità nautica. Può trasportare delle unità e ha una "
#~ "rudimentale capacità offensiva, ma non può stare troppo lontano dalla "
#~ "riva."

#~ msgid "Sail"
#~ msgstr "Veliero"

#~ msgid ""
#~ "The Sail replaces the Trireme and is much more reliable on the open seas."
#~ msgstr ""
#~ "Il Veliero rimpiazza le Triremi ed è molto più affidabile in mare aperto."

#~ msgid "Frigate"
#~ msgstr "Fregata"

#~ msgid ""
#~ "The Frigate is a highly versatile boat unit, that is both a strong "
#~ "offensive unit as well as a decent transport ship."
#~ msgstr ""
#~ "La Fregata è una nave estremamente versatile che ha un discreto potere "
#~ "offensivo e una discreta capacità di trasporto."

#~ msgid "Ironclad"
#~ msgstr "Corazzata"

#~ msgid ""
#~ "The Ironclad is an armored ship that is much more sturdy than the Frigate "
#~ "but loses the latter's transport capability."
#~ msgstr ""
#~ "La Corazzata è una solida nave dotata di armatura molto più robusta delle "
#~ "Fregate ma priva delle capacità di trasporto di quest'ultima."

#~ msgid "Cruiser"
#~ msgstr "Incrociatore"

#~ msgid "The Cruiser is a strong offensive boat unit."
#~ msgstr "L'incrociatore è una nave di attacco molto forte."

#~ msgid "Battleship"
#~ msgstr "Nave da Guerra"

#~ msgid ""
#~ "The Battleship is the supreme naval unit with excellent offensive and "
#~ "defensive values."
#~ msgstr ""
#~ "La nave da guerra è la suprema unità navale con un eccellente valore "
#~ "offensivo e difensivo."

#~ msgid "Submarine"
#~ msgstr "Sottomarino"

#~ msgid ""
#~ "Traveling under the surface of the ocean, Submarines have a very high "
#~ "strategic value, but a weak defense if caught off guard."
#~ msgstr ""
#~ "Viaggiando sotto la superficie del mare, i sottomarini hanno un alto "
#~ "valore strategico ma hanno pochissime difese."

#~ msgid "Carrier"
#~ msgstr "Portaerei"

#, fuzzy
#~ msgid "The Carrier is a mobile airport."
#~ msgstr "L'incrociatore è una nave di attacco molto forte."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Suggerimento: Scortate una portaerei con una manciata di veloci navi e "
#~ "una nave da guerra poiché perdere una portaerei completamente "
#~ "equipaggiata è VERAMENTE grave e costoso."

#~ msgid "Transport"
#~ msgstr "Cargo"

#~ msgid ""
#~ "The Transport cannot attack on its own but may defend itself when under "
#~ "attack."
#~ msgstr ""
#~ "I Cargo non possono attaccare da soli ma sono in grado di difendersi "
#~ "quando sotto attacco."

#~ msgid "Nuclear"
#~ msgstr "Missile Nucleare"

#~ msgid "Diplomat"
#~ msgstr "Diplomatico"

#~ msgid "Caravan"
#~ msgstr "Carovana"

#, fuzzy
#~ msgid ""
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Ogni Caravana usata impiegato per aiutare la costruzione di una "
#~ "meraviglia aggiunge 50 risorse alla produzione della città.\n"
#~ "\n"
#~ "Suggerimento: È possibile raggruppare un gruppo di Carovane per poi "
#~ "portarle tutte insieme dentro la città dove viene costruita la meraviglia "
#~ "e finirla in un solo turno!"

#~ msgid "Barbarian Leader"
#~ msgstr "Leader Barbaro"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Quando viene ucciso un leader barbaro su un quadrante senz alcuna unità "
#~ "di difesa viene pagato un riscatto di 100 auri ma solo ad unità di terra."

#, fuzzy
#~ msgid ""
#~ "Allows a city to produce veteran air units (including helicopters).  "
#~ "Also, damaged air units (again, including helicopters) which stay in town "
#~ "for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permette alla città di costruire unità marine veterane. Inoltre le unità "
#~ "marine danneggiate che sostano in città per un turno vengono riparate "
#~ "completamente."

#, fuzzy
#~ msgid ""
#~ "Two cities with Airports can airlift one unit per turn.  Airlifting "
#~ "instantly transports the unit from one city to another and will use all "
#~ "of the unit's movement points.  A unit must have some movement points "
#~ "left to be airlifted."
#~ msgstr ""
#~ "Permette ad una città di produrre unità aeree veterane; inoltre le unità "
#~ "aeree danneggiate (includendo gli elicotteri) che sostano nella città per "
#~ "almeno un intero turno senza muoversi vengono completamente riparate.\n"
#~ "\n"
#~ "Due città dotate di Aeroporto possono trasportare per via aerea una unità "
#~ "per turno; il trasporto aereo muove l'unità istantaneamente da una città "
#~ "all'altra e usa tutti i punti movimento dell'unità, la quale deve "
#~ "possederne prima di poter essere trasportata."

#~ msgid ""
#~ "Allows a city to grow larger than size 8.  A Sewer System is also "
#~ "required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 8. Un sistema "
#~ "fognario  è inoltre richiesto prima che una città cresca oltre la "
#~ "dimensione 12."

#~ msgid ""
#~ "With a Barracks, each new land unit built in a city will automatically "
#~ "have Veteran status, which means that its attack and defense strengths "
#~ "are increased by 50%.  Also, damaged land units which stay in town for "
#~ "one full turn without moving are completely restored."
#~ msgstr ""
#~ "Con una Caserma ogni nuova unità terrestre in una città acquisisce "
#~ "automaticamente lo stato veterano, il che comporta che la sua forza di "
#~ "attacco e difesa aumentano del 50%. Inoltre le unità terrestri "
#~ "danneggiate che sostano in città per un intero turno vengono "
#~ "completamente riparate."

#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content.  The "
#~ "discovery of Communism lessens the effect of a Cathedral, reducing by one "
#~ "the number of unhappy citizens made content."
#~ msgstr ""
#~ "Una Cattedrale rende soddisfatti 3 cittadini scontenti in una città "
#~ "rendendo più facile mantenere l'ordine in quella città. D'altra parte "
#~ "questo non avviene con i cittadini resi scontenti da attività militari. "
#~ "La scoperta della Teologia aumenta l'effetto della Cattedrale, rendendo "
#~ "soddisfatto un ulteriore cittadino scontento. La scoperta del Comunismo "
#~ "diminuisce l'effetto della Cattedrale riducendo di uno il numero di "
#~ "cittadini scontenti resi soddisfatti."

#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land and helicopter units.  "
#~ "They are ineffective against airborne and sea units as well as "
#~ "Howitzers.  City Walls also prevent the loss of population which occurs "
#~ "when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "La Cinta Muraria rende più facile difendere una città poiché triplicano "
#~ "la forza difensiva delle unità all'interno della città contro unità "
#~ "terrestri ed elicotteri ma sono inefficaci contro unità aeree, unità "
#~ "marine e gli Obici. La Cinta Muraria inoltre impedisce la perdita di "
#~ "popolazione che avviene altrimenti quando viene distrutta un'unità "
#~ "difensiva da un'unità terrestre."

#~ msgid "Coastal Defense"
#~ msgstr "Fortezza costiera"

#~ msgid ""
#~ "Increases the defense strength of units within a city by a factor of 2 "
#~ "when defending against bombardments from enemy ships."
#~ msgstr ""
#~ "Aumenta la forza difensiva delle unità all'interno di una città di un "
#~ "fattore 2 quando si stanno difendendo da bombardamenti da navi nemiche."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electronics.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Intrattiene i cittadini in una città rendendo soddisfatti 3 cittadini "
#~ "scontenti (quattro dopo la scoperta dell'Elettronica). D'altro canto "
#~ "però, non influenza i cittadini scontenti per attività militari."

#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Riduce la corruzione e lo spreco di una città del 50%. In Democrazia, un "
#~ "Tribunale rende soddisfatto un cittadino scontento (sempre che non sia "
#~ "scontento per attività militari). Inoltre dimezza la distanza effettiva "
#~ "dalla capitale ai fini del calcolo del costo necessario a incitare una "
#~ "rivolta."

#~ msgid "Harbor"
#~ msgstr "Baia"

#~ msgid ""
#~ "Gives one extra food resource on all Oceanic tiles.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Aumenta di uno la produzione di cibo da tutti i quadranti oceanici.  La "
#~ "città deve essere costiera per costruire questa struttura cittadina."

#, fuzzy
#~ msgid ""
#~ "Together with a Factory, a Manufacturing Plant increases the shield "
#~ "production in a city by 100%. A Manufacturing Plant on its own increases "
#~ "shield production by 50%."
#~ msgstr ""
#~ "Insieme ad una Fabbrica la Manifattura aumenta la produzione di risorse "
#~ "di una città del 100%."

#~ msgid "Offshore Platform"
#~ msgstr "Piattaforma Petrolifera"

#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di uno da tutti i quadranti oceanici in "
#~ "una città, la quale deve essere costiera per poter costruire questa "
#~ "struttura cittadina."

#~ msgid "Police Station"
#~ msgstr "Centrale di polizia"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit. "
#~ "This improvement has no effect under other governments."
#~ msgstr ""
#~ "Riduce il malcontento provocato dalle unità militari presenti all'esterno "
#~ "della città di 2 in Democrazia e di 1 in Repubblica. In altre parole "
#~ "neutralizza il malcontento causato da una singola unità militare. Questa "
#~ "struttura cittadina non ha alcun effetto sotto altri tipi di governo."

#~ msgid "Port Facility"
#~ msgstr "Porto"

#~ msgid ""
#~ "Allows a city to build veteran sea units.  Also, damaged sea units which "
#~ "stay in town for one full turn without moving are completely restored."
#~ msgstr ""
#~ "Permette alla città di costruire unità marine veterane. Inoltre le unità "
#~ "marine danneggiate che sostano in città per un turno vengono riparate "
#~ "completamente."

#~ msgid "Research Lab"
#~ msgstr "Laboratorio di Ricerca"

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 100%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 150%."
#~ msgstr ""
#~ "Insieme ad una biblioteca, un laboratorio di ricerca aumenta la "
#~ "produzione scientifica di una città del 100%; se è presente anche "
#~ "un'università l'aumento è del 150%."

#~ msgid "SAM Battery"
#~ msgstr "Batteria missili SAM"

#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircraft (not including helicopters or missiles)."
#~ msgstr ""
#~ "Raddoppia la difesa di tutte le unità dentro una città quando questa "
#~ "viene attaccata da unità aeree (con esclusione di elicotteri e missili)."

#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect. Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protegge una città e le sue province (fino a 2 quadranti) dagli attacchi "
#~ "nucleari. Una unità nucleare che attaccasse una città dotata di difesa "
#~ "SDI, o attaccando un'unità nel raggio della città stessa, verrà abbattuta "
#~ "e perderà di efficacia. Inoltre, essa raddoppia i punti difesa della "
#~ "città dai missili non nucleari."

#~ msgid "Sewer System"
#~ msgstr "Sistema Fognario"

#~ msgid ""
#~ "Allows a city to grow larger than size 12.  An Aqueduct is first required "
#~ "for a city to grow larger than size 8."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 12. Un Acquedotto è "
#~ "richiesto prima perché una città cresca oltre la dimensione 8."

#~ msgid "Solar Plant"
#~ msgstr "Centrale Solare"

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
#~ msgstr ""
#~ "Elimina tutto l'inquinamento generato dalla produzione in una città; "
#~ "aumenta inoltre la produzione di risorse di una Fabbrica o di una "
#~ "Manifattura in una città: una Fabbrica e una Centrale Solare insieme "
#~ "aumentano la produzione del 100% e una Fabbrica, una Manifattura e una "
#~ "Centrale Solare insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Solare, una Centrale Idrica, una "
#~ "Centrale Elettrica, Centrale Nucleare o una Centrale Solare."

#~ msgid "Stock Exchange"
#~ msgstr "Borsa Valori"

#~ msgid ""
#~ "Together with a Bank, a Stock Exchange boosts tax and luxury production "
#~ "in a city by 50%. Together with a Marketplace and a Bank, a Stock "
#~ "Exchange boosts tax and luxury production in a city by 150%."
#~ msgstr ""
#~ "Insieme ad una Banca, la Borsa Valori aumenta il rendimento delle imposte "
#~ "ed il lusso del 50%. Mentre assieme al Mercato ed alla Banca, la Borsa "
#~ "eleva il rendimento delle imposte ed il lusso del 150%."

#~ msgid "Super Highways"
#~ msgstr "Autostrada"

#~ msgid ""
#~ "Increases trade resources by 50% on all tiles with roads or railroads."
#~ msgstr ""
#~ "Aumenta le risorse di commercio del 50% su tutti i quadranti con strade o "
#~ "ferrovie."

#~ msgid "Supermarket"
#~ msgstr "Supermercato"

#~ msgid ""
#~ "Increases the food resources by 50% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta le risorse di cibo del 50% su tutti i quadranti con fattorie in "
#~ "uso intorno alla città. I quadranti con le fattorie sono quelli che sono "
#~ "stati irrigati una seconda volta."

#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war. It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "L'intera mappa diventa visibile per il giocatore che lo possiede. Il "
#~ "giocatore disporrà di una conoscenza aggiornata dei terreni e delle città "
#~ "(ma non delle unità) ignorando la nebbia di guerra. Permette inoltre a "
#~ "tutti i giocatori di cominciare a costruire le parti dell'astronave, "
#~ "sempre se che abbiano già raggiunto tutte le tecnologie necessarie."

#~ msgid "A.Smith's Trading Co."
#~ msgstr "Soc. Commerciale di Adam Smith"

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all cities."
#~ msgstr ""
#~ "Le strutture cittadine che necessitano di 1 per il mantenimento diventano "
#~ "gratuite per tutte le città."

#~ msgid "Eiffel Tower"
#~ msgstr "Torre Eiffel"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered four times "
#~ "as fast."
#~ msgstr ""
#~ "La tua reputazione e la benevolenza tra le altre nazioni è recuperata al "
#~ "doppio della velocità normale."

#~ msgid ""
#~ "Makes one content citizen happy in every city. Makes two extra content "
#~ "citizens happy in the city containing the Hanging Gardens (that is, a "
#~ "total of 3). In the unlikely event where there are no content citizens to "
#~ "get the effect of Hanging Gardens, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Rende soddisfatto un cittadino in ogni città. Rende contenti altri due "
#~ "cittadini già soddisfatti nella città in cui si trovano i Giardini "
#~ "Pensili, per un totale di tre. Nella rara eventualità che non ci siano "
#~ "cittadini soddisfatti per godere degli effetti dei Giardini Pensili, la "
#~ "meraviglia ha effetto sui cittadini scontenti (includendo coloro che sono "
#~ "scontenti per le attività militari) rendendoli soddisfatti."

#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city.  (This reduces pollution "
#~ "and increases the effects of Factories and Mfg. Plants.)"
#~ msgstr ""
#~ "Vale come avere una Centrale Idrica in ogni città, il che riduce "
#~ "l'inquinamento e aumenta gli effetti delle Fabbriche e delle Manifatture."

#~ msgid ""
#~ "Makes two unhappy citizens content in every city (including citizens "
#~ "unhappy about military activity)."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città (incluso i "
#~ "cittadini scontenti per attività militari)."

#~ msgid "King Richard's Crusade"
#~ msgstr "Crociata di Re Riccardo"

#~ msgid ""
#~ "Adds one extra shield resource on every tile around the city where it is "
#~ "built."
#~ msgstr ""
#~ "Aggiunge una risorsa di produzione extra a ogni quadrante della città "
#~ "dove viene costruita."

#~ msgid "Leonardo's Workshop"
#~ msgstr "Laboratorio di Leonardo"

#~ msgid "Upgrades one obsolete unit per game turn."
#~ msgstr "Migliora una unità obsoleta per turno."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dà a tutte le unità marine 1 movimento aggiuntivo per turno ed elimina il "
#~ "rischio di perdere le Triremi in alto mare. Rende veterane tutte le nuove "
#~ "unità marine (per tutte le tue città)."

#~ msgid "Gives all sea units 2 additional movement points."
#~ msgstr "Dà a tutte le unità marine due movimenti aggiuntivi per turno."

#~ msgid "Marco Polo's Embassy"
#~ msgstr "Ambasciata di Marco Polo"

#~ msgid "The player who owns it gets an embassy with all players."
#~ msgstr ""
#~ "Il giocatore che la possiede ottiene un'ambasciata con tutti gli altri "
#~ "giocatori."

#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities.  This makes 3 "
#~ "unhappy citizens content in each city; however, it does not affect "
#~ "citizens made unhappy by military activity.  The discovery of Theology "
#~ "increases the effect of a Cathedral, making an additional unhappy citizen "
#~ "content.  The discovery of Communism lessens the effect of a Cathedral, "
#~ "reducing by one the number of unhappy citizens made content."
#~ msgstr ""
#~ "Vale come avere una Cattedrale in ogni città, il che rende soddisfatti 3 "
#~ "cittadini scontenti in ognuna. D'altra parte, questa meravigli non "
#~ "influenza coloro scontenti per attività militari. La scoperta della "
#~ "Teologia aumenta l'effetto della Cattedrale rendendo soddisfatto un "
#~ "ulteriore cittadino scontento. La scoperta del Comunismo attenua "
#~ "l'effetto di una Cattedrale, riducendo di uno il numero dei cittadini "
#~ "resi soddisfatti."

#~ msgid "Counts as having a Granary in every city."
#~ msgstr "Equivale ad avere un Granaio in ognuna delle tue città."

#~ msgid ""
#~ "Boosts science production in each city with a Library by 50%.  (Counts as "
#~ "having a Research Lab in all of your cities.)"
#~ msgstr ""
#~ "Aumenta la produzione scientifica in ogni città dotata di biblioteca del "
#~ "50%. (Equivale ad avere un laboratorio di ricerca in ognuna delle tue "
#~ "città)."

#~ msgid "Statue of Liberty"
#~ msgstr "Statua della Libertà"

#~ msgid "Sun Tzu's War Academy"
#~ msgstr "Accademia di Sun Tzu"

#, fuzzy
#~ msgid ""
#~ "All your new military land units become veterans (for all cities).  The "
#~ "chance of a land unit becoming a veteran after a battle increases from "
#~ "50% to 100%."
#~ msgstr ""
#~ "Tutte le unità terrestri di tutte le città diventano veterane. La "
#~ "possibilità che un'unità diventi veterana dopo una battaglia aumenta dal "
#~ "50% al 100%."

#~ msgid "All your units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Le unità riacquistano due punti vita oltre il normale per ogni turno."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city. (That is, for each city, it "
#~ "reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by a single military unit "
#~ "per city. This wonder has no effect under other governments.)"
#~ msgstr ""
#~ "Vale come avere una Stazione di Polizia in ogni città. (il che riduce di "
#~ "due il malcontento per le unità militari presenti all'esterno della città "
#~ "durante la Democrazia e di uno durante la Repubblica. In altre parole, "
#~ "neutralizza il malcontento causato da una singola unità militare per "
#~ "città. Questa meraviglia non ha alcun effetto durante altri tipi di "
#~ "governo)."

#~ msgid "Capitalization"
#~ msgstr "Capitalizzazione"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Capitalization means its shield production is converted to tax output "
#~ "(money)."
#~ msgstr ""
#~ "Questa non è una normale struttura cittadina poiché impostare la "
#~ "produzione di una città su Capitalizzazione comporta che la sua "
#~ "produzione di risorse viene convertita in apporto di imposte (cioè "
#~ "denaro)."

#~ msgid "Civ2 ruleset"
#~ msgstr "ruleset Civ2"

#~ msgid ""
#~ "You are playing with civ2 style rules. These are quite close to Freeciv "
#~ "default rules, but with some additions."
#~ msgstr ""
#~ "Si sta giocando con le regole civ2. Queste sono molto vicine alle regole "
#~ "predefinite ma con alcune aggiunte."

#, fuzzy
#~ msgid ""
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does."
#~ msgstr ""
#~ "Sotto la Monarchia, un Re o una Regina funge da capo ereditario del "
#~ "governo.\n"
#~ "\n"
#~ "La Monarchia soffre degli stessi effetti di corruzione e spreco della "
#~ "Repubblica."

#~ msgid "Fundamentalism"
#~ msgstr "Fondamentalismo"

#, fuzzy
#~ msgid "High Priest %s"
#~ msgstr "Gran Sacerdote"

#, fuzzy
#~ msgid "High Priestess %s"
#~ msgstr "Grande Sacerdotessa"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars."
#~ msgstr ""
#~ "In Democrazia, i cittadini governano direttamente votando i vari "
#~ "argomenti. La Democrazia offre il più alto livello di commercio ma "
#~ "contemporaneamente la possibilità maggiore di insoddisfazione. Non c'è "
#~ "corruzione durante la Democrazia ma le po  †  †  €†  polazioni tendono ad arrabbiarsi "
#~ "molto durante i conflitti."

#~ msgid "Carthaginian"
#~ msgstr "Cartaginese"

#~ msgid "?plural:Carthaginians"
#~ msgstr "?plural:Cartaginesi"

#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BC. Carthage was "
#~ "destroyed by Rome in 146 BC."
#~ msgstr ""
#~ "I Cartaginesi, discendenti dei commercianti Fenici, costruirono un impero "
#~ "navale nel mediterraneo dal 5o al 2o secolo AC. Cartagine fu distrutta da "
#~ "Roma nel 146 AC."

#, fuzzy
#~ msgid "?plural:Celts"
#~ msgstr "Galli"

#~ msgid "Japanese"
#~ msgstr "Giapponese"

#~ msgid "?plural:Japanese"
#~ msgstr "?plural:Giapponesi"

#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BC by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Secondo la mitologia tradizionale Giapponese, il Giappone è stato fondato "
#~ "nel settimo secolo Avanti Cristo dall'Imperatore Jimmu."

#, fuzzy
#~ msgid "Shogun %s"
#~ msgstr "Shogun"

#, fuzzy
#~ msgid "?female:Shogun %s"
#~ msgstr "Shogun"

#~ msgid "Persian"
#~ msgstr "Persiano"

#~ msgid "?plural:Persians"
#~ msgstr "?plural:Persiani"

#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
#~ "second (Sassanid) from 226 AD to 642 AD."
#~ msgstr ""
#~ "Il primo impero Persiano (Achemenide) si sviluppo dal 550 A.C. al 330 A."
#~ "C.; il secondo (Sassanide) dal 226 DC al 642 DC."

#~ msgid "Sioux"
#~ msgstr "Sioux"

#~ msgid "?plural:Sioux"
#~ msgstr "?plural:Sioux"

#~ msgid ""
#~ "The Sioux was a North American nation that fought several decisive "
#~ "battles against the United States. It consisted of three distinct groups "
#~ "of tribes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "I Sioux erano una nazione nord Americana che combatté diverse decisive "
#~ "battaglie contro gli Stati Uniti. Consisteva in tre gruppi distinti di "
#~ "tribù: I Lakota, I Dakota ed i Nakota."

#~ msgid "Spanish"
#~ msgstr "Spagnolo"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Spagnoli"

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "La moderna nazione Spagnola si formò quando i regni di Castiglia e "
#~ "Aragona guidarono la riconquista della penisola Iberica dai musulmani. La "
#~ "'Reconquista' fu completata nel 1492 DC, nello stesso anno in cui "
#~ "Cristoforo Colombo salpò verso l'America per conto dei Re di Spagna."

#, fuzzy
#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:Cardinale"

#~ msgid "Viking"
#~ msgstr "Vichingo"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Vichinghi"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "I Vichinghi razziavano e commerciavano lungo le coste dell'Europa tra "
#~ "l'800 DC e il 1100 DC. I Vichinghi riuscirono a diventare i governanti "
#~ "della Normandia, della Russia e per un breve periodo della Sicilia."

#, fuzzy
#~ msgid "%s Jarl"
#~ msgstr "Jarl"

#, fuzzy
#~ msgid "?female:%s Jarl"
#~ msgstr "Jarl"

#~ msgid "Barbarian"
#~ msgstr "Barbaro"

#~ msgid "?plural:Barbarians"
#~ msgstr "?plural:Barbari"

#~ msgid ""
#~ "Since the dawn of civilization, barbarians have been a threat to cultured "
#~ "peoples everywhere."
#~ msgstr ""
#~ "Sin dagli albori della civiltà, I Barbari sono stati una minaccia per "
#~ "tutti i popoli colti di tutto il mondo."

#~ msgid "Pirate"
#~ msgstr "Pirata"

#~ msgid "?plural:Pirates"
#~ msgstr "Pirati"

#~ msgid ""
#~ "As long as honest men have sailed the seas, pirates have been a scourge "
#~ "of them and of all coastal dwelling peoples."
#~ msgstr ""
#~ "Finché gli uomini onesti hanno navigato i mari, i Pirati sono stati il "
#~ "loro più grande flagello, così come delle popolazioni costiere."

#~ msgid "Amphibious Warfare"
#~ msgstr "Guerra Anfibia"

#~ msgid "Combined Arms"
#~ msgstr "Armi Combinate"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Riduce l'effetto delle Cattedrali."

#~ msgid "Allows Settlers and Engineers to build fortresses."
#~ msgstr "Permette ai Coloni ed agli Ingegneri di costruire fortezze."

#~ msgid "Economics"
#~ msgstr "Economia"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Aumenta l'effetto degli Anfiteatri."

#~ msgid "Environmentalism"
#~ msgstr "Ambientalismo"

#~ msgid "Espionage"
#~ msgstr "Spionaggio"

#~ msgid "Guerilla Warfare"
#~ msgstr "Guerriglia"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Leadership"

#~ msgid "Machine Tools"
#~ msgstr "Meccanizzazione"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturizzazione"

#~ msgid "Mobile Warfare"
#~ msgstr "Guerra Mobile"

#~ msgid "Monotheism"
#~ msgstr "Monoteismo"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Fornisce una mossa in più alle unità marine."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grandi scienziati da tutto il mondo si uniscono alla vostra civiltà; "
#~ "ottenete subito una nuova tecnologia."

#~ msgid "Polytheism"
#~ msgstr "Politeismo"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Permette ai Coloni ed agli Ingegneri di costruire basi aeree."

#~ msgid "Refrigeration"
#~ msgstr "Refrigerazione"

#~ msgid "Sanitation"
#~ msgstr "Sanità"

#~ msgid "Seafaring"
#~ msgstr "Marina"

#~ msgid "Stealth"
#~ msgstr "Tecnologia Stealth"

#~ msgid "Tactics"
#~ msgstr "Tattica"

#~ msgid "Theology"
#~ msgstr "Teologia"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Aumenta l'effetto delle Cattedrali."

#~ msgid "Warrior Code"
#~ msgstr "Codice Guerriero"

#~ msgid "Glacier"
#~ msgstr "Ghiacciaio"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "I Ghiacciai si trovano solo nell'estremità nord e sud del mondo. Sono "
#~ "estremamente freddi e molto difficili da lavorare."

#~ msgid "Iron"
#~ msgstr "Ferro"

#~ msgid "Furs"
#~ msgstr "Pellame"

#~ msgid "Fruit"
#~ msgstr "Frutta"

#~ msgid "Buffalo"
#~ msgstr "Bisonte"

#~ msgid "Wheat"
#~ msgstr "Grano"

#~ msgid "Peat"
#~ msgstr "Torba"

#~ msgid "Pheasant"
#~ msgstr "Fagiano"

#~ msgid "Ivory"
#~ msgstr "Avorio"

#~ msgid "Silk"
#~ msgstr "Seta"

#~ msgid "Spice"
#~ msgstr "Spezie"

#~ msgid "Whales"
#~ msgstr "Balene"

#~ msgid "Wine"
#~ msgstr "Vino"

#~ msgid "Airbase"
#~ msgstr "Base aerea"

#, fuzzy
#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ " - La base aerea permette alle vostre unità aeree di atterrare e "
#~ "rifornirsi. Le unità aeree in una base possono essere attaccate dalle "
#~ "unità di terra, ma devono essere uccise una ad una come succede per le "
#~ "fortezze."

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 50%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Ogni tipo di terreno può avere al suo interno un Fiume; questo aggiunge 1 "
#~ "bonus di commercio alle risorse prodotte da quel quadrante, aumenta del "
#~ "50% il fattore difesa ed infine permette alle unità di terra di muoversi "
#~ "lungo il Fiume (non però diagonalmente) consumando solo 1/3 dei punti "
#~ "movimento.\n"
#~ "\n"
#~ "Le Strade e le Ferrovie possono essere costruite sui quadranti con un "
#~ "Fiume se la vostra civiltà ha appreso la tecnologia della Costruzione dei "
#~ "Ponti."

#, fuzzy
#~ msgid "Can build Airbases."
#~ msgstr "* Può costruire basi aree nei quadranti.\n"

#, fuzzy
#~ msgid "Can transform terrain."
#~ msgstr "Trasforma terreno"

#, fuzzy
#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "* Molto nociva attaccando le unità AEGIS.\n"

#, fuzzy
#~ msgid "?unitclass:Helicopter"
#~ msgstr "Elicottero"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "I Coloni sono una delle unità chiave del gioco. Possono sia costruire "
#~ "città che lavorare il terreno costruendo irrigazione, miniere e strade. "
#~ "Consultate la sezione Alterazioni del Terreno per ulteriori dettagli.\n"
#~ "\n"
#~ "Il mantenimento dei Coloni costa denaro e punti produzione e un Colono "
#~ "può morire se la città di supporto termina il cibo. I coloni in una "
#~ "Repubblica o in una Democrazia richiedono il doppio del cibo per turno "
#~ "mentre nel Comunismo e nel Fondamentalismo il triplo."

#~ msgid "Engineers"
#~ msgstr "Ingegneri"

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Settlers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Settlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "Gli Ingegneri sono simili ai Coloni ma lavorano e si muovono a velocità "
#~ "doppia; possono inoltre compiere trasformazioni del terreno più pesanti "
#~ "(come trasformare la Tundra in Deserto) che non sono possibili ai Coloni. "
#~ "Vedere la sezione Alterazione dei Terreni per ulteriori dettagli.\n"
#~ "\n"
#~ "Suggerimento 1: Passate dai Coloni agli Ingegneri appena possibile visto "
#~ "che quest'ultimi richiedono le stesse risorse dei Coloni ordinari.\n"
#~ "\n"
#~ "Suggerimento 2: Se tentate di costruire il Laboratorio di Leonardo "
#~ "ricercate gli Esplosivi prima che il Laboratorio divenga obsoleto: in "
#~ "questo modo i vostri Coloni saranno migliorati gratuitamente."

#~ msgid "Warriors"
#~ msgstr "Guerrieri"

#~ msgid "Archers"
#~ msgstr "Arcieri"

#~ msgid ""
#~ "Archers fight with bows and arrows and have a good offensive value as "
#~ "well as decent defense."
#~ msgstr ""
#~ "Gli Arcieri sono combattenti dotati di arco e frecce ed hanno un buon "
#~ "valore offensivo ed una difesa decente."

#~ msgid "Pikemen"
#~ msgstr "Alabardieri"

#~ msgid ""
#~ "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
#~ "defender."
#~ msgstr ""
#~ "Equipaggiati con lunghe picche, gli Alabardieri rimpiazzano le Falangi "
#~ "come unità di difesa cittadina preferita."

#~ msgid ""
#~ "Musketeers are infantry equipped with early firearms and replace Pikemen "
#~ "as the preferred city defender."
#~ msgstr ""
#~ "I Moschettieri sono fanteria equipaggiata con armi da fuoco primordiali e "
#~ "rimpiazzano gli Alabardieri come unità di difesa cittadina preferita."

#~ msgid "Fanatics"
#~ msgstr "Fanatici"

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Solo nazioni fondamentaliste possono costruire unità di Fanatici.\n"
#~ "\n"
#~ "Le nazioni fondamentaliste possono mantenere le unità di Fanatici senza "
#~ "pagare alcun costo di mantenimento."

#~ msgid "Partisan"
#~ msgstr "Partigiani"

#, fuzzy
#~ msgid ""
#~ "Partisans are guerilla fighters who are experts at using the terrain to "
#~ "their advantage."
#~ msgstr "I Marines sono fanti esperti di guerriglia in terra e mare."

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city "
#~ "-- they automatically assume defensive positions in the surrounding "
#~ "countryside -- but only under these conditions:\n"
#~ " - Guerilla Warfare must be known by at least one player.\n"
#~ " - You must be the player who originally built the city.\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "I Partigiani sono dei combattenti esperti nell'usare il terreno a loro "
#~ "vantaggio.\n"
#~ "\n"
#~ "Un po' di Partigiani si mantengono liberi quando un nemico conquista la "
#~ "città;\n"
#~ "essi assumono automaticamente posizioni difensive nelle campagne\n"
#~ "circostanti ma solo nelle seguenti condizioni:\n"
#~ " - La Guerriglia è conosciuta da almeno un giocatore.\n"
#~ " - La città conquistata era stata originariamente costruita da voi.\n"
#~ " - Dovete conoscere sia il Comunismo che la Polvere da Sparo.\n"
#~ " - Dovete avere un tipo di governo Comunista o Democratico."

#~ msgid "Alpine Troops"
#~ msgstr "Alpini"

#~ msgid ""
#~ "Alpine Troops are highly mobile units as well as excellent defenders."
#~ msgstr ""
#~ "Gli Alpini sono truppe altamente mobili e degli eccellenti difensori."

#~ msgid "Marines"
#~ msgstr "Marines"

#~ msgid "Marines are infantry who are experts at marine warfare."
#~ msgstr "I Marines sono fanti esperti di guerriglia in terra e mare."

#~ msgid "Paratroopers"
#~ msgstr "Paracadutisti"

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "I Paracadutisti sono esperti in attacchi dal cielo."

#~ msgid ""
#~ "The Mechanized Infantry has the strongest defensive strength of any land "
#~ "unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "La Fanteria Meccanizzata ha la capacità difensiva più alta di tutte le "
#~ "unità di terra ma risulta disponibile solo verso la fine dello sviluppo "
#~ "tecnologico."

#~ msgid "Horsemen"
#~ msgstr "Cavalleggeri"

#~ msgid ""
#~ "Horsemen are mounted warriors and an early shock-troop that can penetrate "
#~ "deep into enemy territory."
#~ msgstr ""
#~ "I Cavalleggeri sono truppe a cavallo che nella loro epoca potevano "
#~ "penetrare pesantemente i territori nemici."

#~ msgid ""
#~ "Chariots are horse-pulled war wagons, stronger but more expensive than "
#~ "horsemen."
#~ msgstr ""
#~ "Il Carro è un veicolo da guerra trainato da cavalli, più resistente e più "
#~ "costose dei Cavalleggeri"

#~ msgid "Elephants"
#~ msgstr "Elefanti"

#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops, but defend poorly against most other units."
#~ msgstr ""
#~ "Gli elefanti sono dei violenti animali addestrati alla guerra spesso "
#~ "usati come potentissima truppa di sfondamento ma hanno una bassa capacità "
#~ "di difesa contro la maggior parte delle unità."

#~ msgid "Crusaders"
#~ msgstr "Crociati"

#~ msgid ""
#~ "Crusaders are highly disciplined mounted warriors driven by a higher "
#~ "cause."
#~ msgstr ""
#~ "I Crociati sono dei guerrieri estremamente disciplinati guidati da una "
#~ "nobile causa."

#~ msgid "Dragoons"
#~ msgstr "Dragoni"

#~ msgid "Dragoons are mounted warriors carrying early firearms."
#~ msgstr "I Dragoni sono truppe a cavallo con rudimentali armi da fuoco."

#~ msgid "Cavalry are mounted and highly trained soldiers."
#~ msgstr "La Cavalleria sono truppe a cavallo altamente addestrate."

#~ msgid ""
#~ "The artillery is an upgraded cannon. It is a very strong attacker but "
#~ "equally weak defender and will need an escort to be effective."
#~ msgstr ""
#~ "L'artiglieria è un aggiornamento del Cannone. Si tratta di un attaccante "
#~ "estremamente efficace ma estremamente debole in difesa, richiedendo "
#~ "un'appropriata scorta per essere efficace."

#~ msgid "Howitzer"
#~ msgstr "Obice"

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "L'Obice sono un aggiornamento dell'Artiglieria con capacità difensive e "
#~ "offensive migliorate."

#~ msgid "Helicopter"
#~ msgstr "Elicottero"

#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "unless you have the United Nations wonder, and Helicopters may be "
#~ "attacked by ground units."
#~ msgstr ""
#~ "Gli Elicotteri sono unità molto potenti poiché possono sia volare che "
#~ "conquistare le città; dovete però stare attenti perché gli Elicotteri "
#~ "perdono via via forza per ogni turno passato al di fuori di una città o "
#~ "portaerei a meno che non possediate la meraviglia Nazioni Unite. Sono "
#~ "inoltre in grado di attaccare le unità di terra."

#~ msgid "Stealth Fighter"
#~ msgstr "Caccia Stealth"

#~ msgid ""
#~ "An improved Fighter, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un Caccia migliorato, con un attacco più potente e un raggio d'azione più "
#~ "ampio."

#~ msgid "Stealth Bomber"
#~ msgstr "Bombardiere Stealth"

#~ msgid ""
#~ "An improved Bomber, with improved attack and a higher movement radius."
#~ msgstr ""
#~ "Un Bombardiere migliorato, con un attacco più potente e un raggio "
#~ "d'azione più ampio."

#~ msgid "Caravel"
#~ msgstr "Caravella"

#~ msgid ""
#~ "The Caravel replaces the Trireme and is much more reliable on the open "
#~ "seas."
#~ msgstr ""
#~ "Le Caravelle rimpiazzano i Triremi e sono molto più affidabili in mare "
#~ "aperto."

#~ msgid "Galleon"
#~ msgstr "Galeone"

#~ msgid ""
#~ "The Galleon is a pure transport ship and cannot attack other ships, "
#~ "though it may still defend itself when attacked."
#~ msgstr ""
#~ "Il Galeone è una nave da trasporto pura che non può attaccare altre navi, "
#~ "ma è in grado di difendersi quando attaccata."

#~ msgid "Destroyer"
#~ msgstr "Cacciatorpediniere"

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Suggerimento: Un'unità veramente veloce, molto utile per cacciare i Cargo "
#~ "nemici."

#~ msgid "AEGIS Cruiser"
#~ msgstr "Incrociatore AEGIS"

#~ msgid ""
#~ "The AEGIS Cruiser is equipped with an advanced defensive missile system."
#~ msgstr ""
#~ "L'incrociatore AEGIS è equipaggiato con un sistema di difesa missilistica "
#~ "molto avanzato."

#~ msgid "Cruise Missile"
#~ msgstr "Missile da crociera"

#, fuzzy
#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory."
#~ msgstr ""
#~ "I Cavalleggeri sono truppe a cavallo che nella loro epoca potevano "
#~ "penetrare pesantemente i territori nemici."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Suggerimento: Una manciata di questi possono mantenere efficacemente "
#~ "sgombre da navi nemiche le acque intorno alla vostra ricca patria."

#~ msgid "Spy"
#~ msgstr "Spia"

#, fuzzy
#~ msgid ""
#~ "A Spy can also be used to:\n"
#~ " - sabotage an enemy unit (reducing its hit points to half), if it is "
#~ "alone on a tile and the players are at war;\n"
#~ " - poison the water supply of an enemy city (reducing the population by "
#~ "one and emptying the granary);\n"
#~ " - steal specific technology (with a reduced chance of success);\n"
#~ " - steal further technologies from a city which has already been stolen "
#~ "from (although cities become more resistant each time they are stolen "
#~ "from);\n"
#~ " - sabotage predetermined city targets (with a reduced chance of success)."
#~ msgstr ""
#~ "Una Spia è molto meglio addestrata nelle arti dello spionaggio che il suo "
#~ "predecessore Diplomatico\n"
#~ "\n"
#~ "Essa può assolvere tutte le funzioni del Diplomatico; per informazioni "
#~ "ulteriori consultate la voce Diplomatico. A differenza del Diplomatico, "
#~ "la Spia può sopravvivere alle missioni in città straniere e diventare più "
#~ "esperta come risultato. Le Spie sono più efficaci dei diplomatici nel "
#~ "difendere le città contro i Diplomatici o Spie straniere.\n"
#~ "\n"
#~ "Una Spia può essere usata per:\n"
#~ " - sabotare unità nemiche (riduzione dei punti vita alla metà) se si "
#~ "trovano da sole ed i giocatori sono in guerra;\n"
#~ " - avvelenare l'acqua di una città nemica (riducendo la popolazione di "
#~ "uno e svuotando il granaio);\n"
#~ " - rubare specifiche tecnologie (con una ridotta probabilità di "
#~ "successo);\n"
#~ " - rubare ulteriori tecnologie da una città da cui è già stato "
#~ "rubato(d'altra parte le città diventano più resistenti ai furti ogni "
#~ "volta che ne subiscono uno);\n"
#~ " - sabotare predeterminate strutture cittadine (con una ridotta "
#~ "probabilità di successo).\n"
#~ "\n"
#~ "Una Spia che sopravvive ad un'azione molto aggressiva (sabotaggio, furto, "
#~ "incitamento ribellione e avvelenamento) fugge al sicuro nella città amica "
#~ "più vicina."

#~ msgid "Freight"
#~ msgstr "Autocarro"

#~ msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
#~ msgstr ""
#~ "La carovana è sostituita dall'autocarro, l'unità si muoverà a velocità "
#~ "doppia."

#~ msgid "Explorer"
#~ msgstr "Esploratore"

#~ msgid ""
#~ "Explorers are brave individuals that are very useful for mapping unknown "
#~ "territory."
#~ msgstr ""
#~ "Gli esploratori sono dei coraggiosi individui molto utili per esplorare "
#~ "il territorio sconosciuto."

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando viene ucciso un leader barbaro viene ucciso in un quadrante senza "
#~ "unità di difesa viene pagato un riscatto di 100 auri ma solo ad unità di "
#~ "terra ed elicotteri."

#, fuzzy
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "avete trovato %d auri."
#~ msgstr[1] "avete trovato %d auri."

#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "avete trovato %s in delle antiche pergamene di saggezza."

#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "gli %s hanno acquisito %s da delle antiche pergamene di saggezza."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "una banda di mercenari amichevoli si unisce alla vostra causa."

#~ msgid "You found a friendly city."
#~ msgstr "Avete fondato una città."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "avete impressionato dei nomadi amichevoli, che si uniscono a voi."

#~ msgid "An abandoned village is here."
#~ msgstr "qui c'è un villaggio abbandonato."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "avete scatenato un'orda di barbari!"

#~ msgid "Your %s has been killed by barbarians!"
#~ msgstr "il vostro %s è stato ucciso dai barbari!"

#, fuzzy
#~ msgid "?nationset:Core"
#~ msgstr "?nation:Neutrali"

#~ msgid "?nationgroup:Medieval"
#~ msgstr "?nationgroup:Medievali"

#, fuzzy
#~ msgid "?nationgroup:Early Modern"
#~ msgstr "?nationgroup:Moderne"

#~ msgid "?nationgroup:African"
#~ msgstr "?nationgroup:Africane"

#~ msgid "?nationgroup:American"
#~ msgstr "?nationgroup:Americane"

#~ msgid "?nationgroup:Asian"
#~ msgstr "?nationgroup:Asiatiche"

#~ msgid "?nationgroup:European"
#~ msgstr "?nationgroup:Europee"

#~ msgid "?nationgroup:Oceanian"
#~ msgstr "?nationgroup:Oceaniche"

#, fuzzy
#~ msgid "?nationgroup:Imaginary"
#~ msgstr "?nationgroup:Asiatiche"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 8. Un sistema "
#~ "fognario  è inoltre richiesto prima che una città cresca oltre la "
#~ "dimensione 12."

#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)  However, it does not affect "
#~ "citizens made unhappy by military activity."
#~ msgstr ""
#~ "Intrattiene i cittadini di una città rendendone soddisfatti tre scontenti "
#~ "(quattro dopo la scoperta dell'Elettricità). D'altra parte questo non "
#~ "avviene con i cittadini resi scontenti da attività militari."

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "also makes 1 unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity).  Also makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Riduce la corruzione e lo spreco di una città del 50%. In Democrazia, un "
#~ "Tribunale rende soddisfatto un cittadino scontento (a meno che non sia "
#~ "scontento a causa di attività militari). Inoltre moltiplica per 4 rende "
#~ "il costo di una rivolta."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Hydro Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Incrementa l'effetto di una Fabbrica ed una Manifattura sulla produzione "
#~ "della città, e riduce l'inquinamento generato da tale produzione. Una "
#~ "Centrale Idrica in combinazione con sia una Fabbrica che una Manifattura "
#~ "fornisce un incremento di produzione ulteriore del 75%, mentre "
#~ "l'inquinamento sarà solo il 75% del valore equivalente la combinazione "
#~ "con una Centrale Elettrica; una Centrale Idrica, una Fabbrica e una "
#~ "Manifattura combinate insieme forniscono il 150% di produzione aggiuntiva "
#~ "con un inquinamento pari al 50% rispetto la combinazione con la Centrale "
#~ "Elettrica\n"
#~ "\n"
#~ "In ogni città solo una Centrale tra quella Elettrica, Idro-Elettrica, "
#~ "Nucleare o Solare può avere effetto."

#~ msgid "Increases the science output in a city by 100%."
#~ msgstr "Aumenta l'apporto di scienza in una città del 100%."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also reduces the amount of pollution generated by that "
#~ "production.  A Nuclear Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements, while giving pollution only 75% of the equivalent "
#~ "combination with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus with pollution only 50% of the "
#~ "equivalent combination with a Power Plant."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di una Fabbrica o di una Manifattura in "
#~ "una città e riduce l'inquinamento generato da questa produzione. Una "
#~ "centrale nucleare combinata con una Fabbrica o una Manifattura producono "
#~ "un aumento di produzione del 75% oltre il livello normale producendo solo "
#~ "il 75% dell'inquinamento equivalente. Una centrale nucleare e una "
#~ "Manifattura insieme danno un aumento del 150% di produzione con un "
#~ "inquinamento del 50% del valore delle due strutture combinate con una "
#~ "centrale elettrica\n"
#~ "\n"
#~ "In ogni città solo una Centrale tra quella Elettrica, Idro-Elettrica, "
#~ "Nucleare o Solare può avere effetto."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 75% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
#~ "production bonus. The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di una Fabbrica o di una Manifattura in "
#~ "una città: una Fabbrica e una Centrale Elettrica insieme danno un aumento "
#~ "del 75%, e una Fabbrica, una Manifattura e una Centrale Elettrica insieme "
#~ "danno un aumento del 150%. La produzione aggiuntiva può comportare un "
#~ "aumento dell'inquinamento nella città.\n"
#~ "\n"
#~ "In ogni città solo una Centrale tra quella Idrica, Idro-Elettrica, "
#~ "Nucleare o Solare può avere effetto."

#~ msgid ""
#~ "Together with a Library, a Research Lab increases the science production "
#~ "of a city by 200%. Together with a Library and a University, a Research "
#~ "Lab increases the science production of a city by 450%."
#~ msgstr ""
#~ "Insieme ad una biblioteca, un laboratorio di ricerca aumenta la "
#~ "produzione scientifica di una città del 200%; Assieme a una libreria e "
#~ "un'università, un laboratorio di ricerca incrementa la produzione di "
#~ "scienza di una città del 450%."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 12. Un Acquedotto è "
#~ "richiesto prima perché una città cresca oltre la dimensione 8."

#, fuzzy
#~ msgid ""
#~ "Increases the effect of Factory and Mfg. Plant on the shield production "
#~ "of a city, and also greatly reduces the amount of pollution generated by "
#~ "that production.  A Solar Plant in combination with either a Factory or "
#~ "Mfg. Plant gives a 75% production bonus over the level without any of "
#~ "these improvements, while giving pollution only 50% of the equivalent "
#~ "combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
#~ "together give a 150% production bonus, and eliminates all pollution "
#~ "generated by production in that city."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di una Fabbrica o di una Manifattura in "
#~ "una città e riduce di molto l'inquinamento generato da quella produzione. "
#~ "Una centrale solare in combinazione con una Fabbrica e un impianto "
#~ "manifatturiero fornisce un aumento del 75% generando soltanto il 50% di "
#~ "inquinamento in confronto: Un impianto solare, una Fabbrica, una "
#~ "Manifattura insieme danno un aumento del 150% ed elimina tutto "
#~ "l'inquinamento generato dalla produzione di quella città.\n"
#~ "\n"
#~ "In ogni città solo una Centrale tra quella Elettrica, Idro-Elettrica, "
#~ "Nucleare o Solare può avere effetto."

#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Oracle, 4 citizens are made "
#~ "content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Rende soddisfatto un cittadino scontento. Sia il Misticismo che l'Oracolo "
#~ "raddoppiano quest'effetto; con queste due meraviglie insieme vengono resi "
#~ "soddisfatti quattro cittadini. Non influenza cittadini resi scontenti da "
#~ "attività militari."

#~ msgid ""
#~ "Together with a Library, a University increases the science production of "
#~ "a city by 250%."
#~ msgstr ""
#~ "Insieme ad una Biblioteca, l'Università aumenta la produzione scientifica "
#~ "di una città del 250%."

#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities."
#~ msgstr ""
#~ "Le strutture cittadine che hanno costo di mantenimento pari a 1 auro "
#~ "diventano gratuite per tutte le città."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "Questo incredibile obiettivo tecnologico rende soddisfatto un cittadino "
#~ "scontento in ogni città."

#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast."
#~ msgstr ""
#~ "La tua reputazione e la tua benevolenza tra le altre nazioni è recuperata "
#~ "al doppio della velocità normale."

#~ msgid ""
#~ "Boosts science production by 100% in every city you control that has a "
#~ "University."
#~ msgstr ""
#~ "Aumenta del 100% la produzione scientifica in ogni città che controlli "
#~ "che ha un'università."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dà a tutte le unità marine 1 movimento aggiuntivo per turno ed elimina il "
#~ "rischio di perdere le Triremi in alto mare. Rende veterane tutte le nuove "
#~ "unità marine (per tutte le tue città)."

#~ msgid "Gives all your sea units 2 additional movement points."
#~ msgstr "Dà a tutte le unità marine 2 movimenti aggiuntivi per turno."

#~ msgid ""
#~ "Makes two additional unhappy citizens content in every city with a "
#~ "Temple.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città dello stesso "
#~ "continente dove la Meraviglia viene costruita. Non influenza i cittadini "
#~ "resi scontenti da attività militari."

#~ msgid ""
#~ "The amount of stored food lost when one of your cities grows or shrinks "
#~ "is reduced by 25%.  This helps a city to grow faster and more easily "
#~ "withstand famine.  Cumulative with Granary."
#~ msgstr ""
#~ "La quantità di cibo immagazzinato ogni volta che la città aumenta o "
#~ "diminuisce è ridotto al 25%. Questo aiuta la città a crescere più "
#~ "velocemente ed a sopportare più facilmente le carestie. I suoi effetti si "
#~ "cumulano all'eventuale presenza di un granaio."

#, fuzzy
#~ msgid "Boosts science production in each city with a Research Lab by 100%."
#~ msgstr ""
#~ "Aumenta la produzione scientifica del 100% in ogni città con un "
#~ "laboratorio di ricerca."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Tutte le nuove unità terrestri costruite sono veterane. La probabilità "
#~ "che un'unità passi al successivo livello di esperienza dopo una battaglia "
#~ "aumenta del 50%."

#~ msgid "Coinage"
#~ msgstr "Conio"

#~ msgid ""
#~ "This is not a normal improvement.  Instead, setting a city's production "
#~ "to Coinage means its shield production is converted to tax output (money, "
#~ "coins!)."
#~ msgstr ""
#~ "Questa non è una normale struttura cittadina poiché impostare la "
#~ "produzione di una città su Conio comporta che la sua produzione di "
#~ "risorse viene convertita in apporto di imposte (cioè denaro, monete!)."

#~ msgid "?citystyle:ElectricAge"
#~ msgstr "?citystyle:Età Elettricità"

#~ msgid "Default ruleset"
#~ msgstr "Ruleset predefinito"

#, fuzzy
#~ msgid ""
#~ "You are playing Freeciv with default ruleset for single player games."
#~ msgstr "Si sta giocando Freeciv con il ruleset predefinito"

#, fuzzy
#~ msgid "BCE"
#~ msgstr "DC"

#, fuzzy
#~ msgid "Nuclear Accident"
#~ msgstr "Inverno Nucleare"

#~ msgid "Allows Settlers, Workers and Engineers to build fortresses."
#~ msgstr ""
#~ "Permette ai Coloni, Lavoratori ed Ingegneri di costruire le fortezze."

#~ msgid "Increases units' vision when in fortresses."
#~ msgstr "Aumenta la visione delle unità quando si trovano in una fortezza."

#, fuzzy
#~ msgid "Allows establishing one more trade route from each city."
#~ msgstr "Tentativo di stabilire la rotta commerciale per %s fallito."

#~ msgid "Allows Workers and Engineers to build airbases and buoys."
#~ msgstr ""
#~ "Permette ai Lavoratori ed agli Ingegneri di costruire basi aeree e boe."

#~ msgid "Lake"
#~ msgstr "Laghi"

#~ msgid "Lakes are substantial bodies of fresh water."
#~ msgstr "I Laghi sono sostanzialmente porzioni di acqua fresca."

#, fuzzy
#~ msgid ""
#~ "Shallow oceans are mostly found near coastlines, and are often rich "
#~ "sources of food and other resources."
#~ msgstr ""
#~ "L'oceano poco profondo si trova principalmente vicino le coste, ed è "
#~ "spesso ricco di risorse come cibo ed altre risorse speciali. È possibile "
#~ "attraversarlo con unità marine, incluso le Triremi."

#~ msgid "Deep Ocean"
#~ msgstr "Oceano profondo"

#~ msgid ""
#~ "Deep oceans cover much of the world away from coastlines, and only "
#~ "seaworthy units (not including Triremes) can travel on them."
#~ msgstr ""
#~ "L'oceano profondo copre la gran parte del mondo lontano dalle coste e "
#~ "solo le unità marine (escludendo le Triremi) possono viaggiarci."

#~ msgid "Buoy"
#~ msgstr "Boa"

#, fuzzy
#~ msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
#~ msgstr ""
#~ " - Le Boe possono essere costruite nell'oceano (da unità trasportate da "
#~ "vascelli); esse danno la visibilità permanente dell'area di mare "
#~ "circostante ad esse."

#~ msgid "Ruins"
#~ msgstr "Rovine"

#~ msgid "hardened"
#~ msgstr "scelto"

#~ msgid "elite"
#~ msgstr "elite"

#, fuzzy
#~ msgid "?unitclass:Trireme"
#~ msgstr "Leader"

#~ msgid "?unit:Workers"
#~ msgstr "Lavoratori"

#~ msgid ""
#~ "Workers are similar to Settlers in that they can improve terrain -- see "
#~ "the Terrain Alterations section of the help for more details of the "
#~ "available improvements. However, Workers cannot build new cities."
#~ msgstr ""
#~ "I Lavoratori sono simili ai Coloni nel modo in cui essi possono lavorare "
#~ "il terreno. Consultate la sezione Alterazioni del Terreno per ulteriori "
#~ "dettagli. D'altra parte i Lavoratori non sono in grado di fondare nuove "
#~ "città."

#, fuzzy
#~ msgid ""
#~ "Engineers are similar to Workers, but they work twice as fast and move "
#~ "twice as fast.  Engineers may also perform major terrain transformations "
#~ "(for example, converting Tundra into Desert) which are beyond the "
#~ "capabilities of Workers and Settlers; see the Terrain Alterations section "
#~ "for more details."
#~ msgstr ""
#~ "Gli Ingegneri sono simili ai lavoratori, ma lavorano e si muovono a "
#~ "velocità doppia; possono inoltre compiere trasformazioni dei terreni "
#~ "(come trasformare un quadrante di tundra in deserto) che non sono "
#~ "possibili ai lavoratori o ai coloni. Consultate Alterazione del  Terreno "
#~ "per ulteriori dettagli\n"
#~ "\n"
#~ "Suggerimento 1: Passate dai lavoratori agli ingegneri appena possibile "
#~ "visto che quest'ultimi richiedono le stesse risorse dei lavoratori "
#~ "ordinari.\n"
#~ "\n"
#~ "Suggerimento 2: Se riuscite a costruire il Laboratorio di Leonardo "
#~ "ricercate gli Esplosivi prima che il Laboratorio divenga obsoleto: in "
#~ "questo modo i vostri lavoratori saranno migliorati gratuitamente."

#~ msgid ""
#~ "The Trireme is your first boat unit. It can act as a transport ship and "
#~ "has rudimentary offensive capabilities, but may not enter deep ocean "
#~ "tiles."
#~ msgstr ""
#~ "I Triremi sono le unità marine più primitive. Fungono da trasporto ed "
#~ "hanno una rudimentale capacità offensiva ma non possono inoltrarsi in "
#~ "mare aperto."

#~ msgid "The Caravel replaces the Trireme and can enter any ocean tile."
#~ msgstr ""
#~ "Le Caravelle rimpiazzano i Triremi a possono entrare nei quadranti di "
#~ "mare aperto."

#, fuzzy
#~ msgid "?diplomatic_rank:attache"
#~ msgstr "?diplomatic_state:Pace"

#, fuzzy
#~ msgid "?diplomatic_rank:secretary"
#~ msgstr "?diplomatic_state:Pace"

#, fuzzy
#~ msgid "?diplomatic_rank:envoy"
#~ msgstr "?diplomatic_state:Squadra"

#, fuzzy
#~ msgid "?diplomatic_rank:ambassador"
#~ msgstr "?diplomatic_state:Guerra"

#, fuzzy
#~ msgid ""
#~ "Diplomats built under a Communist government will start at the first "
#~ "veteran level (secretary)."
#~ msgstr "Migliora una unità obsoleta per turno."

#, fuzzy
#~ msgid ""
#~ "Spies built under a Communist government will start at the first veteran "
#~ "level (handler)."
#~ msgstr "Migliora una unità obsoleta per turno."

#~ msgid "?unit:Leader"
#~ msgstr "Leader"

#~ msgid "This is you. If you lose this unit, you lose the game. So don't."
#~ msgstr ""
#~ "Questo sei tu. Se predi questa unità perderai la partita. Non farlo."

#~ msgid "AWACS"
#~ msgstr "AWACS"

#~ msgid ""
#~ "The AWACS (Airborne Warning and Control System) is an airplane with an "
#~ "advanced radar that can determine the location of enemy units over a wide "
#~ "area."
#~ msgstr ""
#~ "L'AWACS (Airborne Warning and Control System) è un aeroplano con un radar "
#~ "avanzato che permette di determinare la posizione delle unità nemiche in "
#~ "un ampia area di mappa."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 8. Un sistema "
#~ "fognario  è inoltre richiesto prima che una città cresca oltre la "
#~ "dimensione 12."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 8. Un sistema "
#~ "fognario  è inoltre richiesto prima che una città cresca oltre la "
#~ "dimensione 12."

#, fuzzy
#~ msgid "Hospital"
#~ msgstr "Capitale:"

#, fuzzy
#~ msgid "Genetic Lab"
#~ msgstr "Veterano"

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "Sperimentale"

#, fuzzy
#~ msgid "?unitclass:Big Land"
#~ msgstr "Leader"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 8. Un sistema "
#~ "fognario  è inoltre richiesto prima che una città cresca oltre la "
#~ "dimensione 12."

#, fuzzy
#~ msgid ""
#~ "A Cathedral makes 3 unhappy citizens content in a city, making it easier "
#~ "to maintain order in that city; however, it does not affect citizens made "
#~ "unhappy by military activity.  The discovery of Theology increases the "
#~ "effect of a Cathedral, making an additional unhappy citizen content."
#~ msgstr ""
#~ "Una Cattedrale rende soddisfatti 3 cittadini scontenti in una città "
#~ "rendendo più facile mantenere l'ordine in quella città. D'altra parte "
#~ "questo non avviene con i cittadini resi scontenti da attività militari. "
#~ "La scoperta della Teologia aumenta l'effetto della Cattedrale, rendendo "
#~ "soddisfatto un ulteriore cittadino scontento. La scoperta del Comunismo "
#~ "diminuisce l'effetto della Cattedrale riducendo di uno il numero di "
#~ "cittadini scontenti resi soddisfatti."

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They double the defense "
#~ "strength of units within the city against land units.  They are "
#~ "ineffective against aircraft, helicopter, missile and sea units. City "
#~ "Walls also prevent the loss of population which occurs when a defending "
#~ "unit is destroyed by a land unit."
#~ msgstr ""
#~ "La Cinta Muraria rende più facile difendere una città poiché triplicano "
#~ "la forza difensiva delle unità all'interno della città contro unità "
#~ "terrestri ed elicotteri ma sono inefficaci contro unità aeree, unità "
#~ "marine e gli Obici. La Cinta Muraria inoltre impedisce la perdita di "
#~ "popolazione che avviene altrimenti quando viene distrutta un'unità "
#~ "difensiva da un'unità terrestre."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
#~ "citizen content (unless that citizen is unhappy about military activity), "
#~ "and it also makes the revolt cost of the city 4 times bigger. "
#~ msgstr ""
#~ "Riduce la corruzione e lo spreco di una città del 50%. In Democrazia, un "
#~ "Tribunale rende soddisfatto un cittadino scontento (a meno che non sia "
#~ "scontento a causa di attività militari). Inoltre moltiplica per 4 rende "
#~ "il costo di una rivolta."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by 25%.  This increase may "
#~ "contribute significantly to pollution caused by shield production.  The "
#~ "Factory also increases the pollution caused by the population of the city "
#~ "(+25%)."
#~ msgstr ""
#~ "Aumenta la produzione di risorse in una città del 50%. Questo aumento "
#~ "contribuisce anche significativamente all'inquinamento."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "La quantità di cibo immagazzinato diventa la metà ogni volta che la città "
#~ "con un Granaio aumenta o diminuisce; questo aiuta la città a crescere più "
#~ "velocemente e a sopportare più facilmente le carestie."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by 50% (by 100% if the Great "
#~ "Library wonder was built by any player)."
#~ msgstr "Aumenta l'apporto di scienza in una città del 100%."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Aumenta l'inquinamento prodotto dalla popolazione.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the shield production in a city by an additional 25%.  The "
#~ "bonus is 50% if there is any Power Plant in the same city."
#~ msgstr ""
#~ "Aumenta la produzione di risorse in una città del 50%. Questo aumento "
#~ "contribuisce anche significativamente all'inquinamento."

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Aumenta l'inquinamento prodotto dalla popolazione.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need a buoy placed in the tile to take advantage of the shield bonus "
#~ "(buoys are tile improvements available with the discovery of Radar)."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di uno da tutti i quadranti oceanici in "
#~ "una città, la quale deve essere costiera per poter costruire questa "
#~ "struttura cittadina."

#, fuzzy
#~ msgid ""
#~ "Offshore Platforms also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Aumenta l'inquinamento prodotto dalla popolazione.\n"

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città (incluso i "
#~ "cittadini scontenti per attività militari)."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di una Fabbrica o di una Manifattura in "
#~ "una città: una Fabbrica e una Centrale Elettrica insieme danno un aumento "
#~ "del 75%, e una Fabbrica, una Manifattura e una Centrale Elettrica insieme "
#~ "danno un aumento del 150%. La produzione aggiuntiva può comportare un "
#~ "aumento dell'inquinamento nella città.\n"
#~ "\n"
#~ "In ogni città solo una Centrale tra quella Idrica, Idro-Elettrica, "
#~ "Nucleare o Solare può avere effetto."

#, fuzzy
#~ msgid ""
#~ "Building a Recycling Center reduces the amount of pollution generated by "
#~ "production in a city by 50%."
#~ msgstr ""
#~ "Costruire un centro di riciclaggio riduce del 66% la quantità di "
#~ "inquinamento generato a causa della produzione nella città"

#, fuzzy
#~ msgid ""
#~ "Doubles the defense of all units inside the city when attacked by "
#~ "aircrafts (including helicopters)."
#~ msgstr ""
#~ "Raddoppia la difesa di tutte le unità dentro una città quando questa "
#~ "viene attaccata da unità aeree (con esclusione di elicotteri e missili)."

#, fuzzy
#~ msgid ""
#~ "Protects a city and its environs (up to 2 tiles away) from attacks by "
#~ "Nuclear units.  A Nuclear unit attacking a city with SDI Defense, or "
#~ "attacking a unit (or deliberately exploded) within range, is shot down "
#~ "and simply has no effect.  Also, doubles defense for units in the city "
#~ "against non-nuclear missiles."
#~ msgstr ""
#~ "Protegge una città e le sue province (fino a 2 quadranti) dagli attacchi "
#~ "nucleari. Una unità nucleare che attaccasse una città dotata di difesa "
#~ "SDI, o attaccando un'unità nel raggio della città stessa, verrà abbattuta "
#~ "e perderà di efficacia. Inoltre, essa raddoppia i punti difesa della "
#~ "città dai missili non nucleari."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 16.  Pre-requirement is an "
#~ "Aqueduct for a city to grow larger than size 8.  The Sewer System further "
#~ "reduces the chance of a plague (-30%)."
#~ msgstr ""
#~ "Permette ad una città di crescere oltre la dimensione 12. Un Acquedotto è "
#~ "richiesto prima perché una città cresca oltre la dimensione 8."

#, fuzzy
#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "Aumenta l'apporto di lusso e imposte di una città del 50%."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city with roads, and without farmlands, that is "
#~ "already generating some trade, produces one extra trade resource."
#~ msgstr ""
#~ "Ogni quadrante intorno alla città con questa meraviglia che genera già "
#~ "del commercio aumenta di uno la sua produzione."

#, fuzzy
#~ msgid ""
#~ "Super Highways also increase the pollution caused by the population of "
#~ "the city (+25%)."
#~ msgstr "* Aumenta l'inquinamento prodotto dalla popolazione.\n"

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content.  The Mysticism advance doubles this "
#~ "effect.  With both Mysticism and the Temple of Artemis, 4 citizens are "
#~ "made content.  Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Rende soddisfatto un cittadino scontento. Sia il Misticismo che l'Oracolo "
#~ "raddoppiano quest'effetto; con queste due meraviglie insieme vengono resi "
#~ "soddisfatti quattro cittadini. Non influenza cittadini resi scontenti da "
#~ "attività militari."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "L'intera mappa diventa visibile per il giocatore che lo possiede. Il "
#~ "giocatore disporrà di una conoscenza aggiornata dei terreni e delle città "
#~ "(ma non delle unità) ignorando la nebbia di guerra. Permette inoltre a "
#~ "tutti i giocatori di cominciare a costruire le parti dell'astronave, "
#~ "sempre se che abbiano già raggiunto tutte le tecnologie necessarie."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Le strutture cittadine che hanno costo di mantenimento pari a 1 auro "
#~ "diventano gratuite per tutte le città."

#, fuzzy
#~ msgid ""
#~ "Each worked tile in the city where this wonder is built produces one "
#~ "extra science bulb."
#~ msgstr ""
#~ "Ogni quadrante intorno alla città con questa meraviglia che genera già "
#~ "del commercio aumenta di uno la sua produzione."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one content citizen happy "
#~ "in each of your cities (2 extra luxury per city).  It further reduces the "
#~ "possibility for an illness in the city (-10%)."
#~ msgstr ""
#~ "Questo incredibile obiettivo tecnologico rende soddisfatto un cittadino "
#~ "scontento in ogni città."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Il viaggio di Charles Darwin favorì la scoperta dell'evoluzione delle "
#~ "specie, la quale stimolò una maggiore conoscenza nella scienza. "
#~ "Garantisce la scoperta immediata di due nuove tecnologie."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "La tua reputazione e la tua benevolenza tra le altre nazioni è recuperata "
#~ "al doppio della velocità normale."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Vale come avere una Cinta Muraria in ogni città."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city.  And creates 4 extra "
#~ "luxuries in the city where it is located."
#~ msgstr "Rende soddisfatti due cittadini scontenti in ogni città."

#, fuzzy
#~ msgid ""
#~ "Makes one content citizen happy in every city (2 extra luxury per city)."
#~ msgstr "Rende soddisfatti due cittadini scontenti in ogni città."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by 1 aggressively deployed military "
#~ "unit per city.  Under Monarchy government, it neutralises all the "
#~ "unhappiness caused by military units."
#~ msgstr ""
#~ "Riduce il malcontento provocato dalle unità militari presenti all'esterno "
#~ "della città di 2 in Democrazia e di 1 in Repubblica. In altre parole "
#~ "neutralizza il malcontento causato da una singola unità militare. Questa "
#~ "struttura cittadina non ha alcun effetto sotto altri tipi di governo."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dà a tutte le unità marine 1 movimento aggiuntivo per turno ed elimina il "
#~ "rischio di perdere le Triremi in alto mare. Rende veterane tutte le nuove "
#~ "unità marine (per tutte le tue città)."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. The chance of a sea "
#~ "unit getting the next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Tutte le nuove unità terrestri costruite sono veterane. La probabilità "
#~ "che un'unità passi al successivo livello di esperienza dopo una battaglia "
#~ "aumenta del 50%."

#, fuzzy
#~ msgid ""
#~ "Doubles the effect of Cathedrals.  This makes 3 additional unhappy "
#~ "citizens content in each city; however, it does not affect citizens made "
#~ "unhappy by military activity."
#~ msgstr ""
#~ "Intrattiene i cittadini di una città rendendone soddisfatti tre scontenti "
#~ "D'altra parte, essa non influenza il malcontento causato da attività "
#~ "militare."

#, fuzzy
#~ msgid ""
#~ "Makes one unhappy citizen content in every city with Walls.  And 3 "
#~ "additional unhappy citizen content in the city where it is built.  No one "
#~ "of your cities can be incited to revolt."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città dello stesso "
#~ "continente dove la Meraviglia viene costruita. (includendo cittadini "
#~ "scontenti per attività militare)"

#, fuzzy
#~ msgid "Statue of Zeus"
#~ msgstr "Statua della Libertà"

#, fuzzy
#~ msgid ""
#~ "Makes 2 additional unhappy citizens content in every city with a Temple.  "
#~ "Does not affect citizens made unhappy by military activity."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città dello stesso "
#~ "continente dove la Meraviglia viene costruita. Non influenza i cittadini "
#~ "resi scontenti da attività militari."

#, fuzzy
#~ msgid ""
#~ "Each tile around the city where this wonder is built that is already "
#~ "generating some shield produces one extra shield resource.  Under "
#~ "Despotism or Tribal governments, the Pyramids cancel the penalty from "
#~ "worked tiles with output greater than 2."
#~ msgstr ""
#~ "Ogni quadrante intorno alla città con questa meraviglia che genera già "
#~ "del commercio aumenta di uno la sua produzione."

#, fuzzy
#~ msgid "Internet"
#~ msgstr "Interno"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatro di Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Tutte le nuove unità terrestri costruite sono veterane. La probabilità "
#~ "che un'unità passi al successivo livello di esperienza dopo una battaglia "
#~ "aumenta del 50%."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Riduce il malcontento provocato dalle unità militari presenti all'esterno "
#~ "della città di 2 in Democrazia e di 1 in Repubblica. In altre parole "
#~ "neutralizza il malcontento causato da una singola unità militare. Questa "
#~ "struttura cittadina non ha alcun effetto sotto altri tipi di governo."

#, fuzzy
#~ msgid "Civ2Civ3 ruleset"
#~ msgstr "ruleset Civ2"

#, fuzzy
#~ msgid ""
#~ "Under Tribal, you are part ruler of your people.  Your control over your "
#~ "citizens is maintained largely by the spiritual counsel."
#~ msgstr ""
#~ "Sotto il Dispotismo vi trovate ad essere il capo assoluto della vostra "
#~ "civiltà. Il controllo sui cittadini è principalmente mantenuto dalla "
#~ "legge marziale.\n"
#~ "\n"
#~ "Il Dispotismo soffre un alto livello di corruzione di tutte le altre "
#~ "forme di governo."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Il Fondamentalismo è una forma di governo organizzata attorno a un credo. "
#~ "Questo credo, generalmente di natura religiosa, forma una guida rigida "
#~ "per le azioni sia dei governanti sia dei cittadini.\n"
#~ "\n"
#~ "In una società fondamentalista, la gente e i governanti sono "
#~ "completamente devoti al loro credo e generalmente sono disposti a morire "
#~ "per conservarlo.\n"
#~ "\n"
#~ "Le strutture cittadine che normalmente convertono i cittadini scontenti "
#~ "in soddisfatti producono Auri equivalenti al numero dei cittadini che "
#~ "avrebbero convertito e non richiedono manutenzione."

#, fuzzy
#~ msgid "Federation"
#~ msgstr "Refrigerazione"

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "In Democrazia, i cittadini governano direttamente votando i vari "
#~ "argomenti. La Democrazia offre il più alto livello di commercio ma "
#~ "contemporaneamente la possibilità maggiore di insoddisfazione. Non c'è "
#~ "corruzione durante la Democrazia ma le popolazioni tendono ad arrabbiarsi "
#~ "molto durante i conflitti."

#, fuzzy
#~ msgid "Improves the effect of Colosseums, and increases city vision radius."
#~ msgstr "Aumenta l'effetto degli Anfiteatri."

#, fuzzy
#~ msgid "Halves upgrade cost of your units."
#~ msgstr "Puoi aggiornare solo le truppe presenti nelle tue città."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Riduce la possibilità di peste all'interno delle città\n"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it.  A River adds 1 trade to "
#~ "the resources produced by that tile.  It also increases a tile's defense "
#~ "factor by 25%.  Finally, land units may move along a River (but not "
#~ "diagonally); movement along a River costs only 1/3 of a movement point."
#~ msgstr ""
#~ "Ogni tipo di terreno può avere al suo interno un Fiume; questo aggiunge 1 "
#~ "bonus di commercio alle risorse prodotte da quel quadrante, aumenta del "
#~ "50% il fattore difesa ed infine permette alle unità di terra di muoversi "
#~ "lungo il Fiume (non però diagonalmente) consumando solo 1/3 dei punti "
#~ "movimento.\n"
#~ "\n"
#~ "Le Strade e le Ferrovie possono essere costruite sui quadranti con un "
#~ "Fiume se la vostra civiltà ha appreso la tecnologia della Costruzione dei "
#~ "Ponti."

#, fuzzy
#~ msgid "?unitclass:Small Land"
#~ msgstr "Leader"

#, fuzzy
#~ msgid "?unitclass:Merchant"
#~ msgstr "Leader"

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game. As well as building new "
#~ "cities, they can also improve terrain, for instance by building "
#~ "irrigation, mines, and roads. See the Terrain Alterations section of the "
#~ "help for more details.  Settlers reduce the population of the city by 2 "
#~ "when they are built."
#~ msgstr ""
#~ "I Coloni sono una delle unità chiave del gioco. Essi possono costruire "
#~ "nuove città e possono modificare il terreno. Ad esempio sono in grado di "
#~ "irrigare, creare miniere e strade. Consultare la sezione Alterazioni del "
#~ "Terreno per ulteriori dettagli.\n"
#~ "\n"
#~ "Il mantenimento dei Coloni costa cibo e punti produzione, ed i Coloni "
#~ "possono morire se la città di origine termina la scorta di cibo. I Coloni "
#~ "in una Repubblica o una Democrazia costano il doppio in punti di cibo per "
#~ "turno."

#, fuzzy
#~ msgid "Migrants"
#~ msgstr " Migrazioni"

#, fuzzy
#~ msgid ""
#~ "Swordsmen are heavily armed and well disciplined infantry units with an "
#~ "excellent offensive value."
#~ msgstr ""
#~ "Le Legioni sono truppe di fanteria armate pesantemente con un eccellente "
#~ "valore offensivo."

#, fuzzy
#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any upkeep nor causing military unhappiness.  Instead, each unit reduces "
#~ "the population by 1."
#~ msgstr ""
#~ "Solo nazioni fondamentaliste possono costruire unità di Fanatici.\n"
#~ "\n"
#~ "Le nazioni fondamentaliste possono mantenere le unità di Fanatici senza "
#~ "pagare alcun costo di mantenimento."

#, fuzzy
#~ msgid ""
#~ "Elephants are towering animals trained for war that are often used as "
#~ "powerful shock troops."
#~ msgstr ""
#~ "Gli elefanti sono dei violenti animali addestrati alla guerra spesso "
#~ "usati come potentissima truppa di sfondamento ma hanno una bassa capacità "
#~ "di difesa contro la maggior parte delle unità."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier, and Helicopters may be attacked by ground units."
#~ msgstr ""
#~ "Gli Elicotteri sono unità molto potenti poiché possono sia volare che "
#~ "conquistare le città; dovete però stare attenti perché gli Elicotteri "
#~ "perdono via via forza per ogni turno passato al di fuori di una città o "
#~ "portaerei a meno che non possediate la meraviglia Nazioni Unite. Sono "
#~ "inoltre in grado di attaccare le unità di terra."

#, fuzzy
#~ msgid ""
#~ "The Frigate is a strong offensive ship, but it can not transport any unit."
#~ msgstr "L'incrociatore è una nave di attacco molto forte."

#, fuzzy
#~ msgid ""
#~ "The Ironclad is an armored ship with same attack, but better defense than "
#~ "the Frigate."
#~ msgstr ""
#~ "La Corazzata è una solida nave dotata di armatura molto più robusta delle "
#~ "Fregate ma priva delle capacità di trasporto di quest'ultima."

#, fuzzy
#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision. Equiped with anti-"
#~ "submarine weapons."
#~ msgstr ""
#~ "Una versione migliorata della corazzata, con migliore raggio visivo e di "
#~ "movimento\n"
#~ "\n"
#~ "Suggerimento: Un'unità veramente veloce, molto utile per cacciare i Cargo "
#~ "nemici."

#, fuzzy
#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports and Submarines."
#~ msgstr ""
#~ "Suggerimento: Un'unità veramente veloce, molto utile per cacciare i Cargo "
#~ "nemici."

#, fuzzy
#~ msgid ""
#~ "Diplomats built under Communist or Federation governments will start at "
#~ "the first veteran level (secretary)."
#~ msgstr "Migliora una unità obsoleta per turno."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Collegamento al server per Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Scelta del server per Freeciv"

#~ msgid "Verify Password"
#~ msgstr "Verifica password"

#~ msgid "Freeciv Server List"
#~ msgstr "Scelta del server per Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nome server                         Porta Versione    Stato   Giocat.  "
#~ "Comm.  "

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "È stato siglato il seguente trattato:"

#~ msgid "Erase clause"
#~ msgstr "Cancella clausola"

#~ msgid "Shared vision"
#~ msgstr "Visione in comune"

#~ msgid "Goto and Close"
#~ msgstr "Vai e chiudi"

#~ msgid "Select Unit(s)"
#~ msgstr "Selezione unità"

#~ msgid "Variant:"
#~ msgstr "Variante:"

#~ msgid "Firepower:"
#~ msgstr "Potenza di fuoco:"

#~ msgid "Movement/Defense:"
#~ msgstr "Mosse/difesa:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Cibo/Produzione/Commercio:"

#~ msgid "Road Result/Time:"
#~ msgstr "Strada Ris/Tempo:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Irrig. Ris/Tempo:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Miniera Ris/Tempo:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trasf. Ris/Tempo:"

#~ msgid "Select a city:"
#~ msgstr "Scegliete una città:"

#~ msgid "Center"
#~ msgstr "Centra"

#~ msgid "Select destination:"
#~ msgstr "Scegliete una destinazione:"

#~ msgid "Unit Commands"
#~ msgstr "Comandi per le unità"

#~ msgid "Make new homecity"
#~ msgstr "Rendi città d'origine"

#~ msgid "Where to Display Messages"
#~ msgstr "Dove mostrare i messaggi"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Fin = finesta normale, Mes = finestra messaggi,\n"
#~ "Apri = apri finestra individuale"

#~ msgid " Out Mes Pop"
#~ msgstr " Fin Mes Apri"

#~ msgid "Rates"
#~ msgstr "Tassi"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Scegliete i tassi di imposte, lusso e scienza:"

#~ msgid "Change"
#~ msgstr "Cambia"

#~ msgid "Help:"
#~ msgstr "Aiuto:"

#~ msgid "Citizen governor..."
#~ msgstr "Governatore delle città..."

#~ msgid "Add Preset"
#~ msgstr "Aggiungi preselezione"

#~ msgid "Remove Preset"
#~ msgstr "Elimina preselezione"

#~ msgid "Control City"
#~ msgstr "Controlla città"

#~ msgid "Release City"
#~ msgstr "Rilascia città"

#~ msgid "Minimal Surplus:"
#~ msgstr "Surplus minimo:"

#~ msgid "Factor:"
#~ msgstr "Fattore:"

#~ msgid "Remove preset?"
#~ msgstr "Elimina preselezione?"

#~ msgid "City Options"
#~ msgstr "Opzioni della città"

#~ msgid "Make new citizens into:     "
#~ msgstr "I nuovi cittadini sono:     "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Abbandona se sono costruiti coloni alla dimensione 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Att. autom. contro unità di terra: "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Att. autom. contro unità di mare:  "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Att. autom. contro unità aeree:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Att. autom. contro gli elicotteri: "

#~ msgid "Popup"
#~ msgstr "Finestra"

#~ msgid "Change All..."
#~ msgstr "Cambia tutto ..."

#~ msgid "Configure..."
#~ msgstr "Configura..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configura la finestra delle città"

#~ msgid "Set columns shown"
#~ msgstr "Imposta colonne mostrate"

#~ msgid "Change Production Everywhere"
#~ msgstr "Cambia la produzione ovunque"

#~ msgid "From:"
#~ msgstr "Da:"

#~ msgid "To:"
#~ msgstr "A:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nome struttura      Num. Costo Tot. "

#, fuzzy
#~ msgid "Sell Redundant"
#~ msgstr "?redundant:*"

#~ msgid "Sell All"
#~ msgstr "Vendi tutto"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Tipo unità           Aggiorna In programma Attive Produzione Cibo"

#~ msgid "Available worklists"
#~ msgstr "Liste lavori disponibili"

#~ msgid "Rename"
#~ msgstr "Rinomina"

#~ msgid "Rename worklist"
#~ msgstr "Rinomina lista lavori"

#~ msgid "Insert"
#~ msgstr "Inserisci"

#~ msgid "Delete"
#~ msgstr "Elimina"

#~ msgid "Orders"
#~ msgstr "Ordini"

#~ msgid "Reports"
#~ msgstr "Rapporti"

#~ msgid "Editor"
#~ msgstr "Editor"

#~ msgid "Select new production"
#~ msgstr "Scegliete una nuova produzione"

#~ msgid "Production Worklist"
#~ msgstr "Lista lavori"

#~ msgid "Current worklist"
#~ msgstr "Lista lavori corrente"

#~ msgid "Available targets"
#~ msgstr "Obiettivi disponibili"

#~ msgid "Prepend"
#~ msgstr "Inserisci in cima"

#~ msgid "Up"
#~ msgstr "Su"

#~ msgid "Down"
#~ msgstr "Giù"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Mostra obiettivi futuri:"

#~ msgid "Trade Routes"
#~ msgstr "Rotte commerciali"

#~ msgid "Darn"
#~ msgstr "Rinuncia"

#, fuzzy
#~ msgid "Your Unit Has Arrived"
#~ msgstr "La vostra carovana è arrivata"

#~ msgid "Establish trade route"
#~ msgstr "Stabilisci rotta commerciale"

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Scegliete una strategia per il vostro diplomatico"

#~ msgid "Investigate City (free)"
#~ msgstr "Studia la città (gratis)"

#~ msgid "Industrial Sabotage"
#~ msgstr "Sabotaggio industriale"

#~ msgid "Steal"
#~ msgstr "Ruba"

#~ msgid "Your New Government"
#~ msgstr "Il vostro nuovo governo"

#~ msgid "Select government type:"
#~ msgstr "Scegliete il tipo di governo:"

#~ msgid "Choose unit activity:"
#~ msgstr "Scegliete l'attività dell'unità:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv è rilasciato come software libero e la distribuzione di sue "
#~ "copie\n"
#~ "è benvenuta a certe condizioni; vedete la voce \"Licenza\" nel menù "
#~ "Aiuto.\n"
#~ "Ora... spediteli all'inferno!"

#~ msgid " Sell "
#~ msgstr " Vendi "

#~ msgid "Rename..."
#~ msgstr "Rinomina..."

#~ msgid "Activate Units"
#~ msgstr "Attiva unità"

#~ msgid "Unit List..."
#~ msgstr "Lista unità..."

#~ msgid "City Options..."
#~ msgstr "Opzioni della città..."

#~ msgid " Buy "
#~ msgstr " Compra "

#~ msgid "Change..."
#~ msgstr "Cambia..."

#~ msgid "Worklist..."
#~ msgstr "Lista lavori..."

#~ msgid "Supported units:"
#~ msgstr "Unità supportate:"

#~ msgid "Units present:"
#~ msgstr "Unità presenti:"

#~ msgid "Select nation and name:"
#~ msgstr "Scegliete una nazione ed un nome:"

#~ msgid "Pick Name"
#~ msgstr "Scrivete un nome"

#~ msgid "Select your sex:"
#~ msgstr "Scegliete il vostro sesso:"

#~ msgid "Male  "
#~ msgstr "Maschio"

#~ msgid "Select city style:"
#~ msgstr "Scegliete lo stile delle vostre città:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nome             Nazione      Ambasc.  Stato Dipl.     Visione  "
#~ "Reputazione   Stato    Host"

#~ msgid "Intelligence"
#~ msgstr "Spionaggio"

#~ msgid "Meet"
#~ msgstr "Incontro"

#~ msgid "Cancel pact"
#~ msgstr "Cancella patto"

#~ msgid "Goto location"
#~ msgstr "Vai alla posizione"

#~ msgid "Popup City"
#~ msgstr "Finestra città"

#~ msgid "Pregame"
#~ msgstr "Pre-gioco"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nome              Pronto Leader          Nazione          "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Seleziona _giocatore"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization. You compete against several opponents to found "
#~ "cities, use them to support a military and economy, and finally to "
#~ "complete an empire that survives all encounters with its neighbors to "
#~ "emerge victorious. Each opponent may be either another human or be "
#~ "controlled by the computer. All players begin at the dawn of history with "
#~ "a handful of units -- typically with an explorer and a couple of settlers "
#~ "in 4000 BC -- and race to expand outward from those humble beginnings."
#~ msgstr ""
#~ "Freeciv è un gioco di strategia a turni in cui ogni giocatore diventa il "
#~ "capo di una civiltà. Si competerà contro gli avversari nel fondare città, "
#~ "usarle come supporto militare ed economico e alla fine un solo impero "
#~ "risulterà vittorioso. Ogni concorrente potrà essere umano o controllato "
#~ "dal computer. Tutti i giocatori iniziano agli albori della storia con "
#~ "rudimentali unità, tipicamente un esploratore e una coppia di coloni, che "
#~ "nel 4000 AC che cercheranno di evolversi e di espandere il proprio impero."

#~ msgid ""
#~ "Achieving success requires a balance between economic expansion, military "
#~ "strength, and technological development. Not only must you develop all "
#~ "three in concert to both expand and successfully defend your empire, but "
#~ "any of the three may provide victory over your opponents:"
#~ msgstr ""
#~ "Per vincere occorre bilanciare efficacemente l'espansione economica, "
#~ "militare e tecnologica. Non solo dovrete sviluppare i tre aspetti ma "
#~ "dovrete anche espandere e difendere il vostro impero. Ognuno dei tre "
#~ "aspetti concorre alla vittoria contro i vostri avversari:"

#~ msgid ""
#~ " - As in other games of conquest and expansion, you are declared the "
#~ "winner by default once the last city and unit of every other civilization "
#~ "is destroyed."
#~ msgstr ""
#~ " - Come in altri giochi di conquista ed espansione, si viene dichiarati "
#~ "vincitori dopo aver distrutto l'ultima città ed unità di ogni altra "
#~ "civiltà."

#~ msgid ""
#~ " - Once technological progress has brought you into the space age, you "
#~ "may launch a spacecraft destined for Alpha Centauri; the first "
#~ "civilization whose craft reaches the system wins."
#~ msgstr ""
#~ " - Una volta che il progresso tecnologico vi ha portati nell'era delle "
#~ "conquiste spaziali, potrete lanciare un'astronave per Alfa Centauri; la "
#~ "prima civiltà che raggiungerà quel sistema vincerà la partita."

#~ msgid ""
#~ " - In the absence of other means to determine victory, the game will end "
#~ "in the year 2000 AD if no spacecraft have yet been launched. The "
#~ "surviving civilizations are then rated, and the one with the highest "
#~ "score is the winner."
#~ msgstr ""
#~ " - In assenza di altri criteri per determinare la vittoria, il gioco "
#~ "terminerà nell'anno 2000 D.C. se non sono state lanciate astronavi. Le "
#~ "civiltà sopravvissute saranno quindi valutate e chi avrà il punteggio più "
#~ "alto sarà il vincitore."

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Ogni gioco può essere anche molto differente ma ci sono delle strategie "
#~ "di base seguite da molti giocatori, specialmente all'inizio della partita."

#~ msgid ""
#~ "These steps may vary depending upon the server options, but in general, "
#~ "the steps are: "
#~ msgstr ""
#~ "Questi passi possono variare a seconda delle impostazioni del server ma "
#~ "in generale possono essere: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game.\n"
#~ msgstr ""
#~ " 0. Scegliere la posizione della prima città.\n"
#~ " 1. Esplorare la zona circostante.\n"
#~ " 2. Difendere le città.\n"
#~ " 3. Decidere quali unità costruire per prime.\n"
#~ " 4. Realizzare migliorie agricole.\n"
#~ " 5. Decidere dove costruire le città.\n"
#~ " 6. Prendersi cura delle città.\n"
#~ " 7. Interagire con gli altri giocatori (diplomazia).\n"
#~ " 8. Esplorare il mondo.\n"
#~ " 9. Cose da ricordare.\n"
#~ "10. Pensare la vostra strategia per il gioco.\n"

#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ "\n"
#~ "    Start the game by wandering around BRIEFLY to find a good place to "
#~ "build the first city.  Don't feel tempted to investigate any yellow-"
#~ "roofed villages yet - they might contain barbarian tribes.  Build the "
#~ "city close to resources and perhaps close to the sea.  Keep in mind that "
#~ "the city you build first will be your capital!  The idea is to balance "
#~ "the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Scegliere la posizione della prima città.\n"
#~ "\n"
#~ "    Cominciate il gioco vagando a giro PER POCO TEMPO per cercare un buon "
#~ "posto dove costruire la prima città. Non siate tentati di esplorare prima "
#~ "ogni villaggio dai tetti gialli, in quanto potreste trovare anche tribù "
#~ "barbare. Costruite la città vicina alle risorse e forse anche vicina al "
#~ "mare. Ricordate che la città che costruirete per prima sarà la vostra "
#~ "capitale! L'idea è di bilanciare la qualità del sito trovato contro la "
#~ "possibilità di avere prima possibile la vostra città."

#~ msgid ""
#~ " 1. Mapping the countryside.\n"
#~ "\n"
#~ "    After the capital city has been founded, it will start producing a "
#~ "warrior unit.  These units can be used to rove around exploring the "
#~ "countryside.  Remember, it is risky to leave a city undefended, so "
#~ "perhaps keep the first warrior in the city, and use the following one to "
#~ "explore.  If you started the game with an explorer unit, use that to "
#~ "explore, obviously!"
#~ msgstr ""
#~ " 1. Esplorare la zona circostante.\n"
#~ "\n"
#~ "    Dopo che avete costruito la capitale questa comincerà a produrre "
#~ "un'unità da guerra che possono essere usate per esplorare la zona "
#~ "circostante. Ricordate che è rischioso lasciare una città indifesa perciò "
#~ "è forse preferibile lasciarci la prima unità da guerra e usare quelle "
#~ "successive per l'esplorazione. Se avete cominciato il gioco con un "
#~ "Esploratore usatelo, ovviamente, per esplorare."

#~ msgid ""
#~ " 2. Defending the cities.\n"
#~ "\n"
#~ "    At this point, defend your cities by always leaving a warrior unit in "
#~ "them.  As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense.  The units most often used for defense are (in "
#~ "order of strength):  Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
#~ msgstr ""
#~ " 2. Difendere le città.\n"
#~ "\n"
#~ "    A questo punto difendete le vostre città lasciandoci sempre un'unità "
#~ "da guerra dentro. Via via che la vostra civiltà sviluppa unità con una "
#~ "capacità difensiva via via maggiore, sostituite quelle vecchie con quelle "
#~ "nuove per far sì che i cittadini abbiano la massima difesa. Le unità più "
#~ "spesso usate per la difesa sono (in ordine crescente di forza): "
#~ "Guerrieri, Falange, Alabardieri, Moschettieri e Fucilieri."

#, fuzzy
#~ msgid ""
#~ "    Keep in mind that with some types of government, military units "
#~ "inside or outside cities can reduce or create unhappiness. Also remember "
#~ "that when a land unit is inside a city, it gets a 50% defensive bonus, as "
#~ "if fortified.  When a new city is built, the city starts to build the "
#~ "best available defensive unit from the above list."
#~ msgstr ""
#~ "    Ricordate che a seconda del tipo di governo le unità militari dentro "
#~ "o intorno alle città possono ridurre o creare malcontento. Ricordate "
#~ "inoltre che quando una unità si trova all'interno di una città ha un "
#~ "bonus di difesa del 50% poiché è fortificata. Quando costruite una nuova "
#~ "città questa comincia automanticamente a produrre l'unità disponibile con "
#~ "la maggiore capacità difensiva fra quelle della lista di cui sopra."

#, fuzzy
#~ msgid ""
#~ " 3. Deciding which units to build first.\n"
#~ "\n"
#~ "    After building one or two Warrior units, start building Settlers.  "
#~ "Settlers are best put to use founding new cities; while they can also "
#~ "build agricultural improvements (see the next section), it is better to "
#~ "use Workers for this when available, as unlike Settlers, Workers do not "
#~ "consume food from their parent city.  Keep in mind that a large "
#~ "population increases both the amount of productivity and your "
#~ "civilization's research rate, not to mention that cities secure land for "
#~ "your empire, so founding new cities should be a high priority initially."
#~ msgstr ""
#~ " 3. Decidere quali unità costruire per prime.\n"
#~ "\n"
#~ "    Dopo aver prodotto uno o due Guerrieri, cominciate a produrre i "
#~ "Coloni. Il secondo Colono può essere usato per costruire strade e "
#~ "irrigare le fattorie intorno alla città e il terzo per costruire una "
#~ "nuova città, oppure viceversa. Ricordate che una maggiore popolazione "
#~ "accresce sia la produttività che il tasso di ricerca della vostra civiltà."

#, fuzzy
#~ msgid ""
#~ " 4. Improving the land.\n"
#~ "\n"
#~ "    Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade.  This output can be "
#~ "increased by using Workers (or Settlers) to improve the land close to "
#~ "your cities.  The land can be improved with irrigation (increasing food), "
#~ "roads (allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements."
#~ msgstr ""
#~ " 4. Realizzare migliorie agricole.\n"
#~ "\n"
#~ "    Ogni città è circondata da un'area di fattorie tutte intorno che "
#~ "possono essere usate per produrre cibo, manufatti e per creare commercio. "
#~ "Queste produzioni possono essere aiutate usando i Coloni per migliorare "
#~ "le fattorie con strade, irrigazioni, miniere e altro."

#~ msgid ""
#~ " 5. Deciding where to build cities.\n"
#~ "\n"
#~ "    The best location for a city is a matter of taste.  A city which is "
#~ "placed near the sea is easier to spot by opponents, but can also serve as "
#~ "a port for sea-going units.  (They also usually need a coastal defense "
#~ "later on.)  The best strategy is to build a few of both, but keep in mind "
#~ "that your opponents will find it harder to locate your city if you don't "
#~ "build it by the sea."
#~ msgstr ""
#~ " 5. Decidere dove costruire le città.\n"
#~ "\n"
#~ "    La miglior posizione per una città è solo una questione di gusti: una "
#~ "città vicina al mare è più facilmente attaccabile ma può servire anche "
#~ "come porto per le unità marine (e spesso hanno bisogno della Fortezza "
#~ "Costiera andando avanti). La migliore strategia è quella di costruirne un "
#~ "po' di ogni tipo ma ricordate che per i vostri avversari sarà più "
#~ "difficile trovare le vostre città se non le costruite vicine al mare."

#, fuzzy
#~ msgid ""
#~ " 6. Taking care of the cities.\n"
#~ "\n"
#~ "    Every city has a band of citizens.  The number of citizens depends on "
#~ "the city's population.  When you click on a city, you can see how the "
#~ "land around the city is being used.  You can assign your citizens to the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways.  Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Prendersi cura delle città.\n"
#~ "\n"
#~ "    Ogni città appartiene ad una fascia di popolazione che determina il "
#~ "numero di cittadini. Quando cliccate su una città potete vedere come "
#~ "vengono usate le fattorie intorno alla città. Potete assegnare i "
#~ "cittadini alle fattorie oppure renderli scienziati, animatori o esattori "
#~ "delle imposte. Specialmente all'inizio del gioco dovete stare bene "
#~ "attenti a che i cittadini siano tutti impegnati in modo da poter "
#~ "massimizzare la crescita, il commercio e la produzione."

#~ msgid ""
#~ "    If too much food is being generated, a citizen can be taken off the "
#~ "land by clicking on the occupied land tile.  This citizen can then be "
#~ "transferred to the other duties mentioned previously."
#~ msgstr ""
#~ "    Se viene prodotto troppo cibo un cittadino può essere spostato dalle "
#~ "fattorie cliccando su un quadrante occupato da una fattoria; in tal modo "
#~ "il cittadino verrà trasferito agli altri compiti sopra menzionati."

#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Se muovete tutti i cittadini all'interno della città e cliccate con "
#~ "il tasto destro sul quadrante centrale delle fattorie (la città stessa) i "
#~ "cittadini verranno risistemati in modo da ottenere la massima produzione "
#~ "di cibo."

#, fuzzy
#~ msgid ""
#~ "    The golden rule of taking care of a city is that there should be at "
#~ "least as many happy citizens as unhappy citizens.  A city where this is "
#~ "not so falls into disorder; such cities are labeled with a raised fist or "
#~ "a lightning bolt (depending on the tileset).  Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    La regola d'oro nella cura delle città è che ci devono essere almeno "
#~ "tanti cittadini contenti di quanti siano quelli scontenti; le città in "
#~ "cui questo non avviene vengono evidenziate con un fulmine. Badate bene "
#~ "che questo non succeda a nessuna delle vostre città poiché i cittadini "
#~ "scontenti non producono niente e presto arriveranno a rivoltarsi."

#~ msgid ""
#~ " 7. Interacting with other players (diplomacy).\n"
#~ "\n"
#~ "    When one of your units first meets a unit of another nation, or finds "
#~ "one of their cities (or equally if they find you), a basic contact is "
#~ "established between the two nations.  This provides each with basic "
#~ "intelligence about the other, which can be accessed from the `Nations' "
#~ "report."
#~ msgstr ""
#~ " 7. Interagire con gli altri giocatori (Diplomazia).\n"
#~ "\n"
#~ "    Se avete stabilito recentemente un contatto (o un'ambasciata) con un "
#~ "altro giocatore, allora potete avere incontri diplomatici. Questo "
#~ "fornisce informazioni di base riguardo l'altra civiltà che possono essere "
#~ "consultate dal rapporto Nazioni."

#~ msgid ""
#~ "    This communication will lapse after a set number of turns with no "
#~ "contact.  Establishing an embassy will give a more permanent "
#~ "communication channel, as well as more advanced intelligence such as "
#~ "details of technology.  Embassies are one-way - the nation hosting the "
#~ "embassy receives no benefit - and once established, cannot be revoked."
#~ msgstr ""
#~ "     La presente comunicazione si estinguerà dopo un determinato numero "
#~ "di turni senza contatto.  La realizzazione di un ambasciata darà un "
#~ "canale di comunicazione  permanente, così come più di informazioni "
#~ "sull'avversario come i dettagli delle tecnologie conosciute.  Le "
#~ "ambasciate sono a senso unico, la nazione che ospita l'ambasciata non "
#~ "riceve alcun beneficio, e una volta stabilita, non può essere revocata."

#~ msgid ""
#~ "    If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting.  From the `Nations' report, this is done by clicking "
#~ "on the nation with whom you wish to meet and selecting `Meet'.  If the "
#~ "entry under the embassy column is not blank and the other player is "
#~ "connected (or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "     Se siete in contatto con un altro giocatore, allora si può "
#~ "organizzare un incontro diplomatico. Dal rapporto Nazioni potete fare "
#~ "clic sulla nazione che si desidera incontrare premendo il tasto \"Incontra"
#~ "\". Se la voce sotto la colonna ambasciata non è vuoto e l'altro "
#~ "giocatore è collegato (o è un giocatore controllato dal computer) allora "
#~ "apparirà la finestra di dialogo."

#~ msgid ""
#~ "    In this dialog you can negotiate an exchange of assets (maps, vision, "
#~ "advances, cities, or gold), embassies, or binding pacts such as a cease-"
#~ "fire or peace.  There is no need to trade like for like; you can trade, "
#~ "say, an advance or city for gold - you can consider this buying and "
#~ "selling."
#~ msgstr ""
#~ "     In questa finestra è possibile negoziare uno scambio di beni (mappe, "
#~ "visione, tecnologie, città o Auri), ambasciate o patti vincolanti quali "
#~ "un cessate-il-fuoco o  pace. Non è obbligatorio scambiare beni dello "
#~ "stesso tipo, è possibile ad esempio scambiare una tecnologia con una "
#~ "città o una somma di Auri. Valuta se effettuare sia acquisti che vendite."

#~ msgid ""
#~ "    Pacts affect where your units can go and what they can do, and a pact "
#~ "with one nation can affect your relations with others.  Under "
#~ "authoritarian governments such as Monarchy you can break a pact at any "
#~ "time, but the representative governments (Republic and Democracy) have a "
#~ "senate which will block the unprovoked cancellation of a treaty; unless a "
#~ "foreign Diplomat or Spy sparks a diplomatic incident, the only way to "
#~ "dissolve a pact in this situation is to dissolve your government.  The "
#~ "details of pacts are described in the Diplomacy section."
#~ msgstr ""
#~ "     I Patti incidono sul dove un'unità può andare e che cosa potrà fare. "
#~ "Inoltre un patto con una nazione può influenzare le vostre relazioni con "
#~ "le altre nazioni. In presenza di forme di governo autoritarie come la "
#~ "Monarchia si può rompere un patto in qualsiasi momento. Per i governi "
#~ "rappresentativi invece (Repubblica e Democrazia) il Senato potrebbe "
#~ "bloccare o annullare un trattato, a meno che un diplomatico straniero o "
#~ "una Spia non crei un incidente diplomatico. L'unico modo per uscire da "
#~ "situazioni di stallo, in questo caso, è quello di sciogliere il governo. "
#~ "Ulteriori dettagli riguardo i patti diplomatici sono descritti nella "
#~ "sezione Diplomazia della guida."

#~ msgid "    A couple of notes:"
#~ msgstr "    Alcune note:"

#~ msgid "   - You can't give away your capital."
#~ msgstr "   - Non potete dare via la vostra capitale."

#~ msgid ""
#~ "   - You can only request property that you know about; so you can't "
#~ "request technology unless you have an embassy, and if you can't see a "
#~ "city on your map, then you can't request it.  Of course, the owner of "
#~ "that city can still give it to you, in which case the area around the "
#~ "city is shown on your map."
#~ msgstr ""
#~ "   - Si può richiedere solo entità di cui si è a conoscenza; per cui non "
#~ "si può richiedere una tecnologia senza che si abbia un'ambasciata, e se "
#~ "non si può vedere una città nella propria mappa non è possibile "
#~ "richiederla in un patto. D'altra parte il proprietario di una città "
#~ "sconosciuta può inserirla nel trattato, in tal caso la città verrà "
#~ "mostrata nella mappa."

#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "   - Una cosa è importante notare: quando una città viene trasferita, "
#~ "tutte le unità nella zona e supportate da quella città vengono trasferite "
#~ "insieme alla città (a meno che non si trovino in altre città). Per cui "
#~ "state bene attenti che l'altro giocatore non stia ottenendo molto di più "
#~ "di quel che sembra."

#~ msgid ""
#~ " 8. Exploring the world.\n"
#~ "\n"
#~ "    After you have fortified your cities with troops, build Triremes in "
#~ "the cities near the sea.  Use the Triremes to map the world in search of "
#~ "opponents and new lands.  If you are on an island, you should spend less "
#~ "on military and more on expansion.  Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 8. Esplorare il mondo.\n"
#~ "\n"
#~ "    Dopo che avete fortificato le città con truppe, costruite le Triremi "
#~ "nelle città costiere ed usatele per esplorare il mondo alla ricerca degli "
#~ "avversari e di nuove terre. Se vi trovate su un'isola è consigliabile "
#~ "puntare maggiormente sull'espansione che sulle armi. Se invece vi trovate "
#~ "vicini ad un avversario è davvero una buona idea trattare la pace e "
#~ "scambiarvi le tecnologie che avete raggiunto; in questo caso le unità "
#~ "diplomatiche sono veramente utili e VERRANNO RIPAGATE dopo."

#~ msgid ""
#~ " 9. Things to keep in mind.\n"
#~ "\n"
#~ "  - What the next advance you'll need is.\n"
#~ "\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "\n"
#~ "  - Treaties are often broken, so don't neglect defense...\n"
#~ "\n"
#~ "  - Some wonders can be made obsolete by the development of certain "
#~ "advances."
#~ msgstr ""
#~ " 9. Cose da tenere a mente.\n"
#~ "\n"
#~ "  - Di quale tecnologia avrete bisogno.\n"
#~ "\n"
#~ "  - Quali sono i livelli di imposte, lusso e scienza che avete "
#~ "impostato.\n"
#~ "\n"
#~ "  - I trattati vengono infranti spesso perciò non tralasciate le "
#~ "difese...\n"
#~ "\n"
#~ "  - Alcune meraviglie vengono rese obsolete dalla scoperta di certe "
#~ "tecnologie."

#~ msgid ""
#~ " 10. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at:"
#~ msgstr ""
#~ " 10. Pensare la vostra strategia per il gioco.\n"
#~ "\n"
#~ "    Questi concetti basilari vi permetteranno di giocare abbastanza bene, "
#~ "specialmente all'inizio del gioco ma per migliorare è necessario che "
#~ "studiate tutte le unità e le tutte le tecnologie, e FARE TANTA PRATICA! "
#~ "Freeciv è molto complicato e se non avete mai giocato a giochi simili "
#~ "provate a consultare le pagine Web al sito:"

#~ msgid ""
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ "Scoprirete ulteriori informazioni sul gioco e dettagli su come contattare "
#~ "gli altri giocatori."

#~ msgid ""
#~ "Terrain serves three roles: the theater upon which your units battle "
#~ "rival civilizations, the landscape across which your units travel, and "
#~ "the medium which your cities work to produce resources. The different "
#~ "types of terrain each have different strengths and drawbacks; see the "
#~ "sections on each terrain type for details."
#~ msgstr ""
#~ "Il terreno assevera a tre funzioni: da teatro di battaglia, da ambiente "
#~ "in cui le unità si muovono e da risorsa lavorata dalle città. I diversi "
#~ "tipi di terreno hanno ognuno dei pro e dei contro; consultare la sezione "
#~ "Terreni per i dettagli."

#~ msgid ""
#~ "Terrain affects combat very simply: when a land unit is attacked, its "
#~ "defense strength is multiplied by the defense factor (\"bonus\") of the "
#~ "terrain beneath it. See the help section on Combat for further details."
#~ msgstr ""
#~ "L'influenza del terreno nelle battaglie è molto semplice: quando un'unità "
#~ "di terra è attaccata, la difesa è moltiplicata dal bonus che ogni terreno "
#~ "fornisce. Consultare la sezione Combattimenti per ulteriori dettagli."

#~ msgid ""
#~ "Terrain complicates the movement of land units -- sea and air units "
#~ "always expend one movement point to move one tile, but moving onto rough "
#~ "terrain such as Mountains can cost land units more."
#~ msgstr ""
#~ "Il terreno influenza il movimento delle unità di terra. Le unità di cielo "
#~ "e mare spendono invece sempre un punto movimento per quadrante ma "
#~ "l'attraccare (o atterrare) in terreni difficoltosi, come le montagne, può "
#~ "costare punti aggiuntivi."

#~ msgid ""
#~ "Tiles within range of a city may be worked by that city to produce food, "
#~ "production, and trade points, and the quantity of each produced depends "
#~ "on the terrain. These three products are so important that we specify the "
#~ "output of a tile simply by listing them with slashes in between: for "
#~ "example, \"1/2/0\" describes a tile that each turn when it is being "
#~ "worked produces one food point, two production points, and no trade "
#~ "points. In addition to the characteristic output of the terrain, some "
#~ "tiles have an additional special resource that boosts one or two of the "
#~ "products. See the Economy section for more information on the use of "
#~ "these products."
#~ msgstr ""
#~ "I quadranti all'interno dell'area lavorabile delle città sono utilizzati "
#~ "per generare cibo, produzione e commercio e la quantità di ognuno dipende "
#~ "dal tipo di terreno. Questi tre valori sono così importanti che vengono "
#~ "specificati mostrandoli separati da barre: ad esempio 1/2/0 descrive un "
#~ "quadrante che fornisce ogni turno un punto di cibo, due di produzione e "
#~ "nessuno di commerci. In aggiunta ai valori caratteristici di ogni "
#~ "terreno, alcuni quadranti hanno risorse speciali che incrementano tali "
#~ "punti. Consultare la sezione Economia per ulteriori informazioni sull'uso "
#~ "di queste risorse."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "La produzione netta di un quadrante delle città dipende sia dal tipo di "
#~ "governo sia dalle strutture che dalle meraviglie."

#~ msgid ""
#~ "It is possible for your units to change the terrain and hence its "
#~ "effects; see the section on Terrain Alterations for more details. City "
#~ "centers (the tile a city is on) get some of these benefits for free; see "
#~ "the section on Cities for more detail."
#~ msgstr ""
#~ "È possibile per alcune unità di cambiare i terreni così come i suoi "
#~ "effetti; consultare la sezione Alterazioni del Terreno per ulteriori "
#~ "dettagli. Il centro delle città (il quadrante centrale occupato) riceve "
#~ "alcuni di questi benefici gratuitamente; consultare la sezione Città per "
#~ "ulteriori dettagli."

#~ msgid " Terrain Alterations"
#~ msgstr " Modifiche del Terreno"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr ""
#~ "I Coloni e gli Ingegneri hanno la capacità di modificare i quadranti i "
#~ "molti modi."

#~ msgid ""
#~ "Irrigation systems can be built on suitable types of terrain. Irrigation "
#~ "causes a tile to produce some extra food each turn. Building irrigation "
#~ "requires a nearby source of water: an Ocean, Lake, or River tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once irrigated, land remains so even if the "
#~ "water source is removed. Given sufficient technology, you may upgrade the "
#~ "irrigation system on a tile into even more productive Farmland by "  †  †  €†  
#~ "irrigating it a second time."
#~ msgstr ""
#~ "Alcuni tipi di quadranti possono essere irrigati. Per fare ciò è "
#~ "necessaria una sorgente d'acqua vicina: un quadrante Oceano o Fiume o un "
#~ "altro quadrante già irrigato devono stare accanto al quadrante da "
#~ "irrigare, a nord, sud, est o ovest. Con l'irrigazione il quadrante "
#~ "produce maggiore cibo ad ogni turno; inoltre, se possedete la tecnologia "
#~ "adatta, è possibile irrigarlo una seconda volta producendo così in una "
#~ "Fattoria, ancora più produttiva."

#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile. However, it is not "
#~ "possible to have irrigation and a mine on the same tile."
#~ msgstr ""
#~ "Alcuni tipi di terreni possono ospitare delle miniere, che aumentano la "
#~ "produzione di risorse (scudi) del quadrante. D'altra parte non è "
#~ "possibile avere irrigazione e miniere nello stesso quadrante."

#~ msgid ""
#~ "Terrain not suitable for irrigation systems or mines can often be "
#~ "permanently converted into a type more suitable to the player's needs, "
#~ "although this usually takes longer. Converting terrain from one type to "
#~ "another in this way may destroy an existing mine or irrigation system, if "
#~ "the resulting terrain is unsuitable for the improvement, and may also "
#~ "remove special resources if they were specific to the original terrain "
#~ "type."
#~ msgstr ""
#~ "Terreni non adatti per l'irrigazione o le miniere possono spesso essere "
#~ "convertiti in altri tipo secondo le esigenze dei giocatori, d'altra parte "
#~ "questo può richiedere del tempo. Convertire un terreno in un altro tipo "
#~ "può però distruggere le migliorie esistenti, se esse non sono adatte al "
#~ "nuovo tipo di terreno, e può anche rimuovere le risorse speciali se erano "
#~ "tipiche solo del precedente tipo di terreno."

#~ msgid ""
#~ " - Settlers and Workers have a limited range of terrain conversions "
#~ "available to them, initiated by issuing the \"irrigate\" or \"mine\" "
#~ "orders when on terrain which cannot support the requested improvement; "
#~ "see the table below. (Converting one kind of terrain into another with "
#~ "the \"irrigate\" order does not require a water source.)"
#~ msgstr ""
#~ " - I coloni ed i lavoratori hanno un limitato tipo di conversioni che "
#~ "possono applicare al terreno, inizialmente avviate dai comandi Irriga e "
#~ "Miniera quando il terreno non può supportare la richiesta di "
#~ "miglioramento. Consultate la tabella di seguito. (La conversione di un "
#~ "tipo di terreno con un altro con il comando Irriga non richiede una "
#~ "sorgente d'acqua vicino)"

#~ msgid ""
#~ " - Engineers can perform a much wider range of transformations on almost "
#~ "any type of terrain by issuing the \"transform\" order. In some rulesets, "
#~ "Engineers on board sea-going vessels can even reclaim land from water "
#~ "tiles, and similarly land can be transformed to ocean, although such "
#~ "radical transformations may require a certain number of surrounding tiles "
#~ "to already be land or water respectively. (Units will move to safe "
#~ "neighboring tiles when the transformation takes place, if possible.)"
#~ msgstr ""
#~ " - Gli Ingegneri possono eseguire una maggior grado di trasformazioni su "
#~ "quasi ogni tipo di terreno grazie al comando Trasforma. In alcuni "
#~ "ruleset, gli Ingegneri a bordo di vascelli possono ricavare terra dai "
#~ "quadranti di mare, e similarmente trasformare la terra in oceano, anche "
#~ "se tali trasformazioni necessitano di un certo numero di quadranti "
#~ "circostanti con rispettivamente terra o mare. (Le unità si sposteranno su "
#~ "quadranti sicuri adiacenti quando la trasformazione sarà attuata, se "
#~ "possibile)."

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Strade e ferrovie possono essere costruite su ogni quadrante, tranne che "
#~ "sull'Oceano (per costruire una strada o una ferrovia sopra ad un Fiume "
#~ "dovete possedere la tecnica di Costruzione di Ponti). Con la tecnologia "
#~ "appropriata le strade potranno essere successivamente aggiornate a "
#~ "ferrovie. Strade e ferrovie permettono alle vostre unità di muoversi più "
#~ "velocemente e aumentano le risorse prodotte nelle città."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - le unità usano solo un terzo dei movimenti andando da un quadrante ad "
#~ "una altro se entrambi dispongono di una strada."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - le unità non consumano movimenti muovendosi lungo le ferrovie. Diventa "
#~ "perciò possibile muoversi continuamente lungo le ferrovie. (anche per i "
#~ "vostri nemici!)"

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Una strada può aumentare la produzione commerciale di alcuni tipi di "
#~ "terreno. Questo effetto è nullo quando la strada è aggiornata a ferrovia."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Una ferrovia aumenta la produzione di risorse prodotte da un quadrante "
#~ "del 50% (a seconda delle impostazioni del server le ferrovie possono "
#~ "aumentare anche la produzione di cibo e commercio, oppure aumentare le "
#~ "risorse di un fattore diverso del 50%)."

#, fuzzy
#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Il progresso tecnologico permette la costruzione di altri tipi di "
#~ "strutture:"

#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers. The time taken can be reduced further by "
#~ "several units working together as a team; if two or more units are "
#~ "working on the same task on the same tile, their efforts will be added "
#~ "together each turn until the task is finished. Be careful not to dedicate "
#~ "too many units to one task, though; excess effort can be wasted, and a "
#~ "group of Settlers, Workers, and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "La seguente tabella mostra il numero di turni richiesti per far si che un "
#~ "Coloni o un Lavoratore completi un'attività. Questi numeri sono ridotti "
#~ "della metà (arrotondati) per gli Ingegneri. Il tempo impiegato può essere "
#~ "ridotto se più unità lavorano insieme; se due o più unità stanno "
#~ "lavorando allo stesso compito nello stesso quadrante i loro sforzi "
#~ "saranno cumulati finché il compito non è concluso. Fate attenzione, "
#~ "comunque, a non dedicare troppe risorse nello stesso compito o lo sforzo "
#~ "in eccesso andrà perso e Coloni, Lavoratori e Ingegneri in gruppo sono "
#~ "molto vulnerabili agli attacchi nemici."

#~ msgid "  Pillaging"
#~ msgstr "  Saccheggio"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Molte unità (nel ruleset predefinito, tutte le unità terrestri) hanno la "
#~ "capacità di distruggere le modifiche al terreno saccheggiandole. Il "
#~ "saccheggio elimina una modifica al terreno per turno ogni unità. A "
#~ "seconda delle impostazione del server, sarà possibile scegliere quale "
#~ "modifica saccheggiare oppure verranno saccheggiate con il seguente ordine:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - fattoria\n"
#~ " - irrigazione\n"
#~ " - miniera\n"
#~ " - una fortezza\n"
#~ " - una base (fortezza, base aerea, ecc)\n"
#~ " - una ferrovia\n"
#~ " - una strada"

#~ msgid ""
#~ "Tiles that do not have such terrain alterations cannot be pillaged. In "
#~ "addition, terrain conversions and transformations cannot be undone by "
#~ "pillaging. For example, if you have irrigated a Forest tile to convert it "
#~ "into a Plain, pillaging will not convert it back into a Forest -- to do "
#~ "so, you would have to convert the tile again with a Settler, Worker, or "
#~ "Engineer."
#~ msgstr ""
#~ "I quadranti che non hanno subito modifiche non possono essere "
#~ "saccheggiati. Inoltre le modifiche al terreno non possono essere "
#~ "modificate dal saccheggio; ad esempio se avete irrigato una foresta "
#~ "convertendola in pianura, saccheggiandola non la trasformerà in foresta. "
#~ "Per effettuare questa trasformazione dovete usare un Colono, un "
#~ "lavoratore o un Ingegnere."

#~ msgid " Villages"
#~ msgstr " Villaggi"

#~ msgid ""
#~ "Villages (also called \"huts\") are primitive communities spread across "
#~ "the world at the beginning of the game. Any land unit can enter a "
#~ "village, making the village disappear and deliver a random response. If "
#~ "the village proves hostile, it could produce barbarians or the unit "
#~ "entering may simply be destroyed. If they are friendly, the player could "
#~ "receive gold, a new technology, a military unit (occasionally a settler; "
#~ "and sometimes a unit that the player cannot yet create), or even a new "
#~ "city."
#~ msgstr ""
#~ "I Villaggi (chiamati anche \"capanne\") sono comunità primitive diffuse "
#~ "in tutto il mondo all'inizio del gioco. Ogni unità terrestre può entrare "
#~ "in un villaggio facendolo sparire e ottenendo una risposta casuale. Se il "
#~ "villaggio è ostile esso può produrre Barbari oppure l'unità che vi entra "
#~ "può essere perduta. Se sono amichevoli potranno fornire Auri, nuove "
#~ "tecnologie e unità militari (talvolta anche Coloni e unità che l'utente "
#~ "non è in grado ancora di creare) o perfino una città."

#~ msgid ""
#~ "Later in the game, helicopters may also enter villages, but overflight by "
#~ "other aircraft will cause the villagers to take fright and disband."
#~ msgstr ""
#~ "Successivamente nel gioco, gli elicotteri potranno entrare nei villaggi "
#~ "ma, se verranno sorvolati da altri velivoli ciò causerà spavento negli "
#~ "abitanti che si disperderanno."

#~ msgid " National Borders"
#~ msgstr " Confini nazionali"

#~ msgid ""
#~ "If enabled on the server, each nation has borders, which can be seen as "
#~ "dotted lines on the map. Borders determine what land your citizens can "
#~ "work and where you can found new cities, and whether your units are "
#~ "considered to be aggressively deployed by your citizens (see the section "
#~ "on Happiness). Borders also come into play when there is a diplomatic "
#~ "pact between nations (see the section on Diplomacy)."
#~ msgstr ""
#~ "Se abilitati sul server, ogni nazione dispone di confini nazionali, che "
#~ "possono essere visti come linee tratteggiate nella mappa. I Confini "
#~ "determinano quale terreno i cittadini possono lavorare e dove si può "
#~ "fondare nuove città. Inoltre sono indicatore di dove le vostre truppe "
#~ "sono considerate aggressive dai vostri cittadini (consultare la sezione "
#~ "Benessere). I confini entrano in gioco anche quando c'è un patto "
#~ "diplomatico tra due nazioni (consultare la sezione Diplomazia)."

#~ msgid ""
#~ "Founding a city establishes a claim on an area of land around the city. "
#~ "Once claimed, a tile that can be directly worked by a city can not change "
#~ "ownership unless the city does (or is destroyed). However, the ownership "
#~ "of land that is out of range of any city can change depending on factors "
#~ "such as the relative size of nearby nations' cities."
#~ msgstr ""
#~ "Fondando una città si stabilisce un dominio nell'area ad essa "
#~ "circostante. Una volta ottenuto il dominio del quadrante esso può essere "
#~ "lavorato solo da quella città e il suo proprietario non può essere "
#~ "cambiato se non assieme al proprietario della città stessa (o tramite la "
#~ "sua distruzione). D'altra parte la proprietà della terra al di fuori del "
#~ "raggio di influenza di una città dipende da diversi fatto come la "
#~ "dimensione delle città delle nazioni confinanti."

#~ msgid ""
#~ "Borders can only extend into water for tiles adjacent to a city; other "
#~ "water tiles remain unclaimed territory."
#~ msgstr ""
#~ "I confini possono essere estesi nel mare solo per i quadranti adiacenti "
#~ "una città; altri quadranti marini restano territorio non assegnato."

#~ msgid ""
#~ "The products which your cities extract from the surrounding terrain are "
#~ "the fountain from which your civilization is watered. There are three "
#~ "types of products: food points, production points, and trade points. The "
#~ "following sections describe each of these resources along with its "
#~ "properties, uses, and limitations."
#~ msgstr ""
#~ "I prodotti che le città possono estrarre dai terreni circostanti sono la "
#~ "fonte con cui la vostra civiltà è alimentata. Ci sono 3 tipi di "
#~ "produzione: cibo, produzione e commercio. Le sezioni seguenti descrivono "
#~ "ognuna di queste produzione con le sue proprietà, usi e limitazioni."

#~ msgid " Food"
#~ msgstr " Cibo"

#~ msgid ""
#~ "Your population needs food to survive. Each citizen requires two food "
#~ "points per turn; in addition, some units (such as Settlers in the default "
#~ "ruleset) may require food points from the city supporting them."
#~ msgstr ""
#~ "La popolazione necessita di cibo per sopravvivere. Ogni cittadino "
#~ "richiede 2 punti cibo per turno, inoltre alcune unità (come i Coloni nel "
#~ "ruleset predefinito) possono richiedere cibo per essere supportati."

#~ msgid ""
#~ "Every city has a granary for storing food points (the building called a "
#~ "Granary in the default ruleset only enhances this capability). Cities "
#~ "producing more food than they require accumulate the surplus in their "
#~ "granary, while those producing less than they require deplete their "
#~ "granary. When food is needed but none remains, the city population "
#~ "starves, killing food-consuming units first, followed by citizens, until "
#~ "the food deficit ends."
#~ msgstr ""
#~ "Ogni città ha un proprio granaio in cui vengono allocati i punti cibo (la "
#~ "struttura cittadina Granaio nel ruleset predefinito incrementa questa "
#~ "capacità). Le città che producono più cibo di quello richiesto accumulano "
#~ "il surplus nel granaio, mentre quelle che ne producono meno attingono "
#~ "dalla riserva nel granaio. Quando il cibo prodotto non è necessario e le "
#~ "scorte terminano la popolazione soffre una carestia in cui le unità che "
#~ "consumano cibo muoiono e la dimensione della città diminuisce finché la "
#~ "carenza di cibo non termina."

#~ msgid ""
#~ "Excess food can increase the population: the city granary has a limited "
#~ "capacity, and once full the city grows by one citizen and the granary "
#~ "starts again at empty. But since granary capacity increases with "
#~ "population, each citizen is more costly than the last, making this mode "
#~ "of growth important only for small cities. (An alternative way for cities "
#~ "to grow is \"rapture\", described in the section on Happiness.)"
#~ msgstr ""
#~ "L'eccesso di cibo permette la crescita della popolazione: il granaio "
#~ "cittadino ha una capacità limitata e quando si riempie la città cresce di "
#~ "una unità, ed il granaio inizia di nuovo a riempirsi da capo. Dato che "
#~ "però la capacità del granaio incrementa con l'aumentare dei cittadini, "
#~ "ogni aumento di dimensione è più costo delle dimensioni precedenti, "
#~ "rendendo questo tasso di crescita rapido solo per città di piccole "
#~ "dimensioni (alternativamente, per far crescere le città è possibile usare "
#~ "l'entusiasmo, descritto nella sezione Benessere)."

#~ msgid " Production"
#~ msgstr " Produzione"

#, fuzzy
#~ msgid ""
#~ "Production points (also known as \"shields\") represent manufacturing "
#~ "output. Most units require production points as upkeep, and demand them "
#~ "from their home city, although under autocratic regimes each city "
#~ "supports a few units for free. If city production drops too low, the "
#~ "units that cannot be supported are automatically disbanded. Most types of "
#~ "unit can also be disbanded at any time. If a unit is disbanded while in a "
#~ "city, half of its production cost will usually be put towards that city's "
#~ "surplus."
#~ msgstr ""
#~ "I punti produzione rappresentano la capacità di costruire strutture e "
#~ "unità. Molte unità richiedono inoltre dei punti produzione dalle loro "
#~ "città di origine per essere mantenute; d'altra parte sotto alcuni regimi "
#~ "autocratici ogni città supporta un certo numero di unità gratuitamente. "
#~ "Se la produzione della città cala drasticamente, le unità che non sono "
#~ "più sopportabili vengono congedate automaticamente. Le unità possono "
#~ "essere congedate in qualsiasi momento. Se una unità viene congedata "
#~ "mentre si trova in una città, metà del suo costo di produzione verrà "
#~ "allocate nel surplus di quella città."

#~ msgid ""
#~ "Production points in excess of any required by the city's units are put "
#~ "towards whichever unit, building, or wonder has been selected as the "
#~ "city's current product. Just as food points accumulate in the city "
#~ "granary and yield a citizen when it reaches full, so production points "
#~ "accumulate until the cost of the product has been achieved. Products "
#~ "appear in their city when complete -- units appear on the map while "
#~ "improvements and wonders are added to their city's list of structures. "
#~ "Any leftover production points remain available to be applied towards the "
#~ "next project."
#~ msgstr ""
#~ "I punti produzione in eccesso rispetto i requisiti delle unità supportate "
#~ "dalla città sono destinanti alla produzione corrente della città. Così "
#~ "come i punti accumulati per il cibo sono accumulati nel granaio e "
#~ "svuotati quando si aumenta la dimensione della città, così avviene per la "
#~ "produzione in cui si accumulano punti finché non si è completata l'unità "
#~ "corrente. L'oggetto della produzione appare nella città non appena "
#~ "completata; le unità appaiono anche nella mappa, mentre le strutture sono "
#~ "aggiunte alla lista strutture della città. Ogni punto produzione in "
#~ "eccesso verrà applicato alla produzione successiva."

#~ msgid ""
#~ "Each player is free to build any products that his technology has made "
#~ "available, with a few restrictions; see the sections on Units, City "
#~ "Improvements, and Wonders of the World for more information. Be careful "
#~ "-- the game even gives you the freedom to produce units you cannot "
#~ "support and buildings whose upkeep you cannot afford, both of which will "
#~ "be disbanded immediately after completion."
#~ msgstr ""
#~ "Ogni giocatore è libero di costruire qualsiasi prodotto dalle tecnologie "
#~ "che egli dispone, ma esistono alcune restrizioni; consultare la sezione "
#~ "Unità, Strutture Cittadine e Meraviglie del Mondo per ulteriori "
#~ "informazioni. State attenti perché il gioco permette di produrre unità "
#~ "che dopo potreste non essere in grado di sostenere, le quali verrebbero "
#~ "congedate immediatamente dopo la loro realizzazione."

#~ msgid ""
#~ "You can always change the product on which a city is working, though you "
#~ "lose half of the accumulated production points when switching from a "
#~ "building, unit, or wonder to a product from one of the other two "
#~ "categories. You can spend gold to complete a project in one turn by "
#~ "hitting the Buy button on the city dialog."
#~ msgstr ""
#~ "È possibile sempre cambiare la produzione di una città, però si perde "
#~ "metà dei punti produzione accumulati se si cambia tipo di produzione "
#~ "prima che sia terminato. È possibile pagare degli Auri per completare la "
#~ "produzione corrente premendo il tasto Compra nella finestra della città."

#~ msgid ""
#~ "Some production points may be lost to waste, although there is no waste "
#~ "in the default rules. Waste can result in your cities not building "
#~ "anything."
#~ msgstr ""
#~ "Alcuni punti produzione potrebbero essere sprecati, anche se nel ruleset "
#~ "predefinito lo spreco di produzione non è abilitato. Lo spreco di "
#~ "produzione può impedire ad alcune città di costruire unità."

#~ msgid ""
#~ "Cities with a large production output generate pollution; see the section "
#~ "on Cities for more information."
#~ msgstr ""
#~ "Le città con un ampio livello di produzione generano anche inquinamento. "
#~ "Consultate la sezione Città per ulteriori informazioni."

#~ msgid " Trade"
#~ msgstr " Commercio"

#~ msgid ""
#~ "Trade points reflect wealth generated in each city by external commerce. "
#~ "Some trade points may be lost to corruption, which varies among forms of "
#~ "government, and tends to increase with distance from your capital city. "
#~ "Each city distributes its remaining trade points among three uses: gold, "
#~ "in the form of taxes, goes into your national treasury; luxury points "
#~ "influence citizen morale; and science points (\"bulbs\") contribute "
#~ "towards the discovery of new technology."
#~ msgstr ""
#~ "I punti commercio riflettono il grado di scambio beni con altre città. "
#~ "Alcuni punti di commercio possono essere persi a causa della corruzione, "
#~ "che varia a seconda delle forme di governo con la distanza dalla capitale "
#~ "di ogni città. Ogni città distribuisce i punti residui dal commercio in "
#~ "tre modi: Auri, in forma di tase, Lusso, che influenza il morale dei "
#~ "cittadini, e punti scienza che contribuisce alla scoperta di nuove "
#~ "tecnologie."

#~ msgid ""
#~ "You must choose a single ratio for your civilization by which trade "
#~ "points are distributed among these three uses. Though you may alter the "
#~ "tax rates on any turn, you are constrained to multiples of ten percent, "
#~ "and most forms of government limit their maximum value."
#~ msgstr ""
#~ "Dovrai scegliere le percentuali con cui il commercio è distribuito in "
#~ "questi 3 usi. Comunque è possibile modificare il tasso d'imposta ogni "
#~ "turno, in importi multipli di dieci, con alcune limitazioni a secondo del "
#~ "tipo di governo."

#, fuzzy
#~ msgid ""
#~ "Having this single ratio does not impact gold and science, because gold "
#~ "and technological progress are both empire-wide tallies. Luxury is more "
#~ "problematic, however, because its effect is local -- it affects only the "
#~ "city producing it. Thus, while it would be convenient for unhappy cities "
#~ "to invest all their trade in luxury while others invested in science or "
#~ "taxes instead, you will instead have to compromise among the needs of all "
#~ "your cities (although there may be ways to make local adjustments, such "
#~ "as assigning citizens as entertainers in the default ruleset). See the "
#~ "section on Happiness for more details on the effect of luxuries."
#~ msgstr ""
#~ "L'avere una percentuale unica non influisce molto sugli Auri e sulla "
#~ "scienza, in quanto sia il tesoro che i progressi tecnologici sono "
#~ "cumulati a livello mondiale. Il Lusso invece è un po' più problematico "
#~ "perché i suoi effetti sono solo locali. Come potrebbe essere conveniente "
#~ "per le città in cui ci sono cittadini scontenti di investire in Lusso, in "
#~ "altre città potrebbe essere invece inutile e più conveniente investire in "
#~ "Tasse o Scienza. Occorrerà trovare un compromesso tra le necessità delle "
#~ "vostre città (a un impatto locale lo potete trovare impostando dei "
#~ "cittadini come Animatori). Consultare la sezione Benessere per ulteriori "
#~ "dettagli sugli effetti del Lusso."

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Oltre a lavorare i terreni dotati risorse speciali, e con l'accesso a "
#~ "corsi d'acqua e strade, è possibile aumentare gli scambi commerciali "
#~ "attraverso la definizione di rotte commerciali tra città. Nel ruleset "
#~ "predefinito, è possibile ottenere questo risultato producendo Carovane ed "
#~ "unità commerciali ed inviandole in altre città ad almeno 9 quadranti di "
#~ "distanza o città straniere, e dando il comando \"stabilisci rotta "
#~ "commerciale\" al loro arrivo. (La distanza minima per una rotta "
#~ "commerciale può cambiare con l'opzione \"trademindist\")."

#~ msgid ""
#~ "The origin civilization of the unit gains immediate revenue in gold and "
#~ "science from selling its trade goods at the destination city. The initial "
#~ "revenue depends on the trade already produced by the two cities involved "
#~ "and their distance apart. Some advances make transportation easier and "
#~ "reduce this one-time revenue."
#~ msgstr ""
#~ "La civiltà di origine dell'unità guadagna Auri e Scienza dal commerciare "
#~ "i suoi prodotti alla città di destinazione. Il guadagno iniziale dipende "
#~ "dal Commercio già prodotto dalle due città coinvolte e dalla loro "
#~ "distanza. Alcune tecnologie rendono i trasporti più semplici e riducono "
#~ "questo guadagno una tantum."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Inoltre stabilendo una rotta commerciale ne beneficia sia la città di "
#~ "origine che di destinazione, generando punti commercio per entrambe ogni "
#~ "turno. La quantità di punti di commercio aggiuntivi dipende dalla "
#~ "dimensione della città e dalla distanza tra di loro; è raddoppiata per "
#~ "città che sono su continenti diversi, e ulteriormente duplicati se le due "
#~ "città appartengono a due differenti civiltà. Quest'ultima condizione "
#~ "significa che il guadagno netto nello stabilire una rotta commerciale è "
#~ "identico, sia che possediate entrambe le città sia che ne possediate "
#~ "soltanto una."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(se una rotta commerciale esiste già tra due città, la civiltà di origine "
#~ "può ancora guadagnare il ricavo una tantum entrando nel mercato e "
#~ "vendendo i propri prodotti, ma esso è ridotto di un terzo.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Il numero di rotte commerciali per città è limitato a quattro. Se tentate "
#~ "di stabilire ulteriori rotte, la rotta con guadagno minore viene "
#~ "cancellata se essa è inferiore alla nuova rotta."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "Attenzione: in ruleset in cui la peste è abilitata, potrebbe diffondersi "
#~ "lungo rotte commerciali. Controllate la sezione Peste per ulteriori "
#~ "dettagli."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Per vedere le rotte commerciali di una città tenete premuto il tasto "
#~ "sinistra sul commercio: verrò mostrata una linea nella linguetta "
#~ "panoramica nella vista città."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Le città sono l'unico strumento per sviluppare le risorse naturale e "
#~ "veicolarle per la vostra espansione, per il progresso tecnologico e per "
#~ "gli sviluppi bellici."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Una città viene creata quando viene dato il comando \"Costruisci Città"
#~ "\"ad un Coloni su di un terreno adatto, rimuovendo l'unità dal gioco in "
#~ "quanto essa fornisce la popolazione iniziale della città. La città potrà "
#~ "crescere fino a contenere decine di cittadini, alcuni lavoreranno nella "
#~ "città e altri potranno essere inviati come Coloni a fondarne delle altre. "
#~ "La carestia, la guerra e la peste uccide la popolazione della città "
#~ "riducendone la dimensione. Perdendo l'ultima unità di popolazione la "
#~ "città scomparirà (nel ruleset predefinito questo produrrà delle rovine. "
#~ "Comunque non hanno alcun effetto sul gioco)."

#, fuzzy
#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Ogni città può lavorare il terreno con in un raggio fisso (circa 3 "
#~ "quadranti). Per estrarre le risorse da un quadrante occorre posizionarci "
#~ "sopra un lavoratore. Non è possibile lavorare un quadrante che è già "
#~ "lavorato da una città confinante, né un quadrante occupato da una unità "
#~ "nemica e neppure se il quadrante si trova al di fuori del confine del "
#~ "vostro regno. Perciò è possibile simulare le condizioni di un assedio "
#~ "facendo stazionare le vostre unità sopra risorse speciali attorno ad una "
#~ "città nemica. Le unità possono anche saccheggiare la città distruggendo i "
#~ "miglioramenti nei quadranti. I Lavoratori, I Coloni e gli ingegneri "
#~ "potrebbero addirittura trasformare il terreno per renderlo meno "
#~ "produttivo."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "La sezione Terreni descrive come il prodotto di ogni quadrante è dato dal "
#~ "tipo di terreno, dalla presenza di risorse speciali e dalle migliorie "
#~ "apportate come strade, irrigazione e miniere. Da notare che il quadrante "
#~ "su cui si trova la città ha un lavoratore che non è conteggiato nel "
#~ "totale dei cittadini. Nel ruleset predefinito, il quadrante della città "
#~ "produce sempre almeno un punto cibo ed almeno un punto produzione "
#~ "indifferentemente dal tipo di terreno. Ottiene inoltre vantaggi se il "
#~ "terreno è irrigato ma questo non è usabile come base per irrigare i "
#~ "quadranti circostanti. Similarmente, con le sufficienti tecnologie e "
#~ "strutture cittadine, la città acquisisce ogni beneficio dal terreno come "
#~ "i quadranti lavorabili. Il centro delle città è anche automaticamente "
#~ "sviluppato con strade e, quando la tecnologia è disponibile, con ferrovie."

#, fuzzy
#~ msgid ""
#~ "The roles of citizens are controlled from the City dialog. Citizens "
#~ "working the land are represented by three numbers showing their output on "
#~ "the tile they are working. Clicking on these numbers will remove the "
#~ "citizen from the tile, turning them into a specialist (see the section on "
#~ "Specialists for more details); this can be seen in the row of citizen "
#~ "icons. You can click another tile to assign the citizen to work it, or "
#~ "click on the specialist icon to change their specialist role."
#~ msgstr ""
#~ "Il ruolo di ogni cittadino è controllato dalla finestra della Città. I "
#~ "cittadini che lavorano la terra sono rappresentati con 3 cifre che "
#~ "mostrano la loro produzione nel quadrante in cui si trovano. Facendo clic "
#~ "su di essi vengono rimossi dal quadrante e trasformati in specialisti. "
#~ "Questo può essere osservato nella riga che mostra le icone dei cittadini. "
#~ "È possibile fare clic in un quadrante vuoto per assegnarvi un lavoratore "
#~ "e, facendo clic sull'icona dello specialista, cambiargli il ruolo."

#~ msgid ""
#~ "Clicking on the city center tile in the city map will automatically "
#~ "choose citizen roles and tiles to work, with an emphasis on food "
#~ "production and hence growth. Citizen roles are also automatically "
#~ "assigned when a city grows; you may want to inspect cities that have just "
#~ "grown and adjust the role in which the new citizen has been placed. You "
#~ "can set different priorities for a city with the Citizen Governor; see "
#~ "its help section."
#~ msgstr ""
#~ "Facendo clic nel quadrante della città verranno disposti automaticamente "
#~ "i cittadini, con enfasi sulla produzione di cibo ovvero di crescita della "
#~ "città. I ruoli dei cittadini sono automaticamente assegnati quando una "
#~ "città cresce di dimensione; è opportuno ispezionare le città appena "
#~ "crescono di dimensione per valutare i ruoli a cui i cittadini sono stati "
#~ "assegnati. È possibile assegnare differenti priorità ad una città con il "
#~ "Governatore; per ulteriori informazioni consultare la sezione nella guida."

#~ msgid ""
#~ "Cities may be enhanced with a wide variety of buildings, which can "
#~ "improve their productivity, their military strength, or give them new "
#~ "abilities. See the sections on City Improvements and Wonders of the World "
#~ "for more information."
#~ msgstr ""
#~ "Le città possono essere migliorate con una grande varietà di strutture "
#~ "cittadine. Esse migliorano la loro produttività, la loro forza militare o "
#~ "forniscono nuove capacità. Consultare la sezione Strutture Cittadine e "
#~ "Meraviglie del Mondo per ulteriori informazioni."

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Risorse speciali"

#, fuzzy
#~ msgid ""
#~ "The first citizens of each city usually work the land, each toiling to "
#~ "yield up the resources of one terrain tile. However, there may be other "
#~ "specialist roles citizens can assume; in fact, taking another role is the "
#~ "only way they can stop working. A city may outgrow the land available for "
#~ "it to work, in which case some citizens must become specialists."
#~ msgstr ""
#~ "Il primo cittadini di ogni città sono normalmente dei lavoratori, ognuno "
#~ "impiegato in un quadrante. D'altra parte, esistono diversi ruoli "
#~ "specialistici che i cittadini possono assumere quando sono sollevati dal "
#~ "dover lavorare la terra; in pratica, assolvendo uno di questi ruoli è "
#~ "l'unico modo per distoglierli dal dover lavorare la terra. Nel ruleset "
#~ "predefinite ci sono 3 tipologie di specialisti: animatori, che produce "
#~ "due punti lusso per turno (i cui effetti sono descritti nella sezione "
#~ "Benessere), esattori delle tasse, che producono ognuno 3 Auri per turno e "
#~ "gli scienziati, che aggiungono 3 punti al valore di ricerca."

#~ msgid " Happiness"
#~ msgstr " Benessere"

#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv. When your citizens become unhappy, your "
#~ "cities will fall into disorder, which disrupts production; but when your "
#~ "citizens are happy, your cities will celebrate, and your production will "
#~ "increase greatly. (If migration is enabled, happiness also affects the "
#~ "relative desirability of cities; see the section on Migration for "
#~ "details.)"
#~ msgstr ""
#~ "Mantenendo i vostri cittadini contenti (o al limite soddisfatti) è uno "
#~ "dei più importanti obiettivi in Freeciv. Quando i vostri cittadini "
#~ "diventano scontenti le vostre città subiranno disordini, che interrompono "
#~ "la produzione, mentre quando i vostri cittadini sono contenti le vostre "
#~ "città celebreranno e la vostra produzione aumenterà moltissimo. (se le "
#~ "migrazioni sono attivate, la felicità influisce anche sulla relative "
#~ "desiderabilità delle città; consultate la sezione Migrazioni per "
#~ "ulteriori dettagli.)"

#~ msgid ""
#~ "Each citizen working the land is either happy, content, unhappy, or "
#~ "angry. The normal state of a working citizen is contentment. However, as "
#~ "your cities grow larger, crowding causes citizens to become unhappy. In "
#~ "the default rules, each citizen in a city after the fourth will be "
#~ "generated unhappy, instead of content."
#~ msgstr ""
#~ "Ogni cittadino impiegato nel lavorare la terra potrà essere contento, "
#~ "soddisfatto o insoddisfatto. Lo stato normale di un cittadino è "
#~ "soddisfatto. D'altra parte, con il crescere della dimensione della città "
#~ "i cittadini inizieranno ad essere insoddisfatti. Nel ruleset predefinito "
#~ "ogni cittadino oltre i primi quattro è insoddisfatto anziché contento."

#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food or production surplus, science, or taxes; only luxury production "
#~ "remains. Cities which are in disorder are also easier for enemy Diplomats "
#~ "and Spies to incite to revolt. Prolonged disorder under Democracy can "
#~ "lead to a spontaneous national revolution, overthrowing your government."
#~ msgstr ""
#~ "Se il numero di cittadini scontenti diventa maggiore di quello di "
#~ "cittadini contenti la città subirà disordini. Quando una città subirà i "
#~ "disordini non produrrà niente, sarà maggiormente preda di rivolte "
#~ "incitate da Diplomatici e Spie nemiche. Disordini prolungati durante la "
#~ "Democrazia possono portare a rivoluzioni spontanee rovesciando il vostro "
#~ "governo."

#, fuzzy
#~ msgid ""
#~ "It should be stressed that only citizens working the land vary in morale "
#~ "-- specialists enjoy enough privilege to remain perpetually content (see "
#~ "the section on Specialists). Thus one solution to the problem of an "
#~ "unhappy citizen is simply to assign that citizen to the role of a "
#~ "specialist. But if cities are ever to work more than four terrain tiles "
#~ "at once, the problem of morale must be confronted more directly."
#~ msgstr ""
#~ "Va sottolineato che solo i cittadini che lavorano il terreno variano in "
#~ "morale. Gli animatori, gli scienziati e gli esattori si ritengono dei "
#~ "privilegiati e rimangono perpetuamente soddisfatti. Pertanto, una "
#~ "soluzione al problema del malcontento potrebbe essere di assegnare a tali "
#~ "cittadini ruoli di specialisti. Ma se le città necessitano di dover "
#~ "lavorare più di 4 quadranti il problema del malcontento deve essere "
#~ "affrontato in maniera diretta."

#~ msgid ""
#~ "There are many ways of making unhappy citizens content, which does "
#~ "prevent disorder but is without further benefit. Producing happy citizens "
#~ "can balance the effect of unhappy citizens and also bring other benefits."
#~ msgstr ""
#~ "Ci sono diversi modi per mutare dei cittadini insoddisfatti in "
#~ "soddisfatti, che mettono al riparo dai disordini ma non forniscono "
#~ "ulteriori benefici. Producendo cittadini contenti può bilanciare gli "
#~ "effetti dei cittadini insoddisfatti e introdurre altri benefici."

#, fuzzy
#~ msgid ""
#~ "Cities that are sufficiently large celebrate when at least half their "
#~ "citizens are happy and none remain unhappy. The effects of celebration "
#~ "vary; in the default ruleset, they depend on your government type:"
#~ msgstr ""
#~ "Le città con tre o più cittadini entrano in fase di entusiasmo quando "
#~ "almeno metà dei cittadini sono contenti e nessuno è insoddisfatto. Gli "
#~ "effetti dell'entusiasmo dipendono dal tipo di governo; nel ruleset "
#~ "predefinito:"

#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Durante l'Anarchia o il Dispotismo non subirete la normale penalità "
#~ "per i quadranti che producono più di 2 unità per ogni risorsa (cibo, "
#~ "commercio o produzione)."

#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Durante la Monarchia o il Comunismo le vostre città otterranno il "
#~ "bonus di commercio dei governi Repubblicano o Democratico; 1 bonus di "
#~ "commercio per ogni quadrante che già produce almeno un'unità di commercio."

#~ msgid ""
#~ " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus -- which can be difficult enough -- and then "
#~ "waiting dozens of turns for their granary to fill."
#~ msgstr ""
#~ " - Durante la Repubblica o la Democrazia, la popolazione delle vostre "
#~ "città entreranno in \"entusiasmo\": la popolazione crescerà di 1 ad ogni "
#~ "turno fino a quando non ci sarà eccesso di cibo oppure fino a quando il "
#~ "numero di cittadini contenti non è più sufficiente a mantenere la "
#~ "celebrazione. Senza entusiasmo, le grandi città possono crescere solo "
#~ "grazie ad un surplus di cibo (che può essere abbastanza difficile, "
#~ "comunque) e aspettando diverse decine di turni affinché il granaio si "
#~ "riempia."

#~ msgid ""
#~ "In small empires, as already stated, the fifth citizen in each city is "
#~ "the first unhappy one. As you gain more cities, this limit actually "
#~ "decreases, to simulate the difficulty of imposing order upon a large "
#~ "empire. The precise thresholds depend on government type; see the section "
#~ "on Government for details."
#~ msgstr ""
#~ "Nei piccoli imperi, come già spiegato, il quinto cittadino in ogni città "
#~ "è il primo insoddisfatto. Come costruirete ulteriori città, questo limite "
#~ "potrebbe scendere per simulare la difficoltà di imporsi con grandi "
#~ "imperi. La soglia esatta dipende dal tipo di governo, consultare la "
#~ "sezione Governi per ulteriori dettagli."

#~ msgid ""
#~ "Thus, you may find that founding or conquering a city triggers widespread "
#~ "disorder across your empire. Continued empire growth may lead to further "
#~ "penalty steps. In empires that grow beyond the point where no citizens "
#~ "are naturally content, angry citizens will appear; these must all be made "
#~ "merely unhappy before any unhappy citizens can be made content, but in "
#~ "all other respects behave as unhappy citizens."
#~ msgstr ""
#~ "Così si potrebbe scoprire che fondare o conquistare una città crea "
#~ "disordini nell'impero. L'ulteriore espansione dell'impero può portare ad "
#~ "ulteriori difficoltà. In imperi che crescono oltre il punto in cui nessun "
#~ "cittadino è normalmente soddisfatto, possono apparire i cittadini "
#~ "arrabbiati. Questi devono essere resi insoddisfatti prima che un "
#~ "cittadino insoddisfatto possa essere reso soddisfatto, per il resto si "
#~ "comportano esattamente come un cittadino scontento."

#, fuzzy
#~ msgid ""
#~ "Luxury makes citizens happy. For every two luxury points a city produces, "
#~ "one content citizen is made happy (if there are no content citizens left, "
#~ "unhappy citizens become content then happy). Each city receives back some "
#~ "of the trade points it produces as luxury points according to your "
#~ "empire's tax rates; see the section on Trade. Luxury points may also be "
#~ "produced by other means, such as entertainer specialists in the default "
#~ "ruleset."
#~ msgstr ""
#~ "Il Lusso rende i cittadini contenti. Per ogni 2 punti di lusso prodotto "
#~ "da una città, un cittadino soddisfatto viene reso contento (se non ci "
#~ "sono cittadini soddisfatti, un cittadino insoddisfatto viene convertito "
#~ "in soddisfatto). Oltre ai punti Lusso prodotti dagli animatori, ogni "
#~ "città riceve alcuni punti Lusso da punti commercio secondo i tassi "
#~ "impostati a livello di impero; per ulteriori informazioni consultare la "
#~ "sezione Commercio."

#~ msgid ""
#~ "There are several city improvements that will make content those "
#~ "remaining citizens that are unhappy due to crowding, such as Temples and "
#~ "Colosseums in the default rules. Some wonders of the world can also have "
#~ "this effect. See the appropriate sections for details."
#~ msgstr ""
#~ "Ci sono diverse strutture cittadine che renderanno soddisfatti i "
#~ "cittadini rimanenti che sono scontenti a causa della dimensione della "
#~ "città, come i Templi e gli Anfiteatri del ruleset predefinito. Alcune "
#~ "meraviglie possono avere lo stesso effetto. Consultare le sezioni "
#~ "appropriate per ulteriori informazioni."

#, fuzzy
#~ msgid ""
#~ "Military units can affect city happiness. Under authoritarian regimes "
#~ "this is helpful, as military units stationed in a city can prevent "
#~ "unhappiness by imposing martial law. However, under representative "
#~ "governments, citizens become unhappy when their city is supporting "
#~ "military units which have been deployed into an aggressive stance. This "
#~ "includes units not inside your national borders, a friendly city "
#~ "(including the cities of your allies), or a suitable base within three "
#~ "tiles of a friendly city; however, certain units (\"field units\") are "
#~ "inherently aggressive and cause unhappiness regardless of location."
#~ msgstr ""
#~ "Le unità militari possono influenzare il morale dei cittadini. Sotto i "
#~ "regimi autoritari questo è molto utile in quanto le unità militari che "
#~ "stazionano nelle città prevengono il malcontento imponendo la legge "
#~ "marziale. D'altra parte, sotto governi rappresentativi, i cittadini "
#~ "diventano scontenti quando la loro città supporta un'unità militare "
#~ "posizionata in un atteggiamento aggressivo. Questo include le unità non "
#~ "all'interno dei confini nazionali, una città amica (includendo città di "
#~ "alleati) o fortezze nel raggio di 3 quadranti da una città amica. D'altra "
#~ "parte certe unità (le unità da campo) sono intrinsecamente aggressivo e "
#~ "causa infelicità a prescindere posizione."

#~ msgid ""
#~ "This form of unhappiness is distinct from that caused by overcrowding, "
#~ "and cannot be offset by luxuries, or by most city improvements. In the "
#~ "default ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- "
#~ "and one special building -- the Police Station -- can offset this form of "
#~ "unhappiness."
#~ msgstr ""
#~ "Questa forma di malcontento è distinto da quello causato dalla dimensione "
#~ "delle città e non può essere influenzato dal Lusso, o da buona parte "
#~ "delle strutture cittadine. Nel ruleset predefinito solo alcune "
#~ "meraviglie, come la Cattedrale di J.S. Bach, e una struttura speciale "
#~ "come la Stazione di Polizia può ridurre questa forma di malcontento."

#~ msgid ""
#~ "The Happiness tab on the city dialog will give detailed insight into the "
#~ "mood of the citizenry and its causes."
#~ msgstr ""
#~ "La linguetta Benessere nella finestra della Città fornirà ulteriori "
#~ "informazioni sull'umore dei cittadini e sulle cause."

#~ msgid " Pollution"
#~ msgstr " Inquinamento"

#~ msgid ""
#~ "Pollution can plague large cities, especially as your civilization "
#~ "becomes more industrialized. The chance of pollution appearing around a "
#~ "city depends on the sum of its population, aggravated by several "
#~ "technology advances, and its production point output. When this sum "
#~ "exceeds 20, the excess is the percent chance of pollution appearing each "
#~ "turn; this percentage is shown in the city dialog. (This chance of "
#~ "pollution also affects the risk of plague, if enabled in the ruleset; see "
#~ "the section on Plague.)"
#~ msgstr ""
#~ "L'inquinamento può provare la peste nelle grandi città, specialmente se "
#~ "la vostra civiltà diventa più industrializzata. La probabilità della "
#~ "comparsa dell'inquinamento intorno ad una città dipende dalla sua "
#~ "dimensione, aggravata dalla scoperta di alcune tecnologie e dal livello "
#~ "di produzione. Quando questa somma supera 20, l'eccesso rappresenta la "
#~ "probabilità di inquinamento per turno e viene mostrato nella finestra "
#~ "città. (Questo rischio di inquinamento influenza anche il rischio peste, "
#~ "se abilitata. Consultare la sezione Peste per ulteriori informazioni)."

#, fuzzy
#~ msgid ""
#~ "Pollution appears as gunk covering the terrain tiles around the city. A "
#~ "polluted tile generates only half its usual food, production, and trade. "
#~ "The pollution can only be cleared by dispatching Workers, Settlers, or "
#~ "Engineers with the \"clean pollution\" order."
#~ msgstr ""
#~ "L'inquinamento appare come delle macchie che coprono i quadranti attorno "
#~ "la città. Un quadrante inquinato ha un valore dimezzato in cibo, "
#~ "produzione e commercio. L'inquinamento può essere pulito dai Lavoratori, "
#~ "Coloni e dagli ingegneri con il comando \"pulisci inquinamento\"."

#~ msgid ""
#~ "When an unused tile becomes polluted, there is the temptation to avoid "
#~ "the effort of cleaning it; but the spread of pollution has far more "
#~ "terrible results -- every polluted tile increases the chance of global "
#~ "warming. Each time global warming advances, the entire world loses "
#~ "coastal land for jungles and swamps, and inland tiles are lost to desert. "
#~ "This tends to devastate cities and leads to global impoverishment."
#~ msgstr ""
#~ "Quando un quadrante non usato viene inquinato, c'è la tentazione di "
#~ "evitare lo sforzo di pulirlo; il diffondersi dell'inquinamento genera "
#~ "però un ulteriore terribile risultato. Ogni quadrante inquinato aumenta "
#~ "la probabilità del riscaldamento globale. Ogni volta che il riscaldamento "
#~ "globale aumenta, il mondo intero subisce la trasformazione dei quadranti "
#~ "costieri in giungla e palude e dei quadranti continentali in deserto. "
#~ "Questo provoca la devastazione delle città e all'impoverimento globale."

#~ msgid ""
#~ "The risk of global warming is cumulative; the longer polluted tiles are "
#~ "left uncleaned, the higher the risk becomes, and the risk can linger for "
#~ "some time even after all pollution has been cleaned. If a long time "
#~ "passes with an elevated risk of warming, its effects will be all the more "
#~ "severe when it does occur."
#~ msgstr ""
#~ "Il rischio di riscaldamento globale è cumulativo; più si lascia i "
#~ "quadranti inquinati e maggiore diventa il rischio. Il rischio persiste "
#~ "per un certo tempo anche dopo che i quadranti sono stati puliti. Se passa "
#~ "un lungo tempo con un elevato rischio di riscaldamento globale, gli "
#~ "effetti saranno sempre più dannosi."

#~ msgid " Plague"
#~ msgstr "Peste"

#~ msgid ""
#~ "Plague is a ruleset option, and is not enabled in the default ruleset."
#~ msgstr ""
#~ "La peste è un'opzione dei ruleset e non è abilitata nel ruleset "
#~ "predefinito."

#~ msgid ""
#~ "When plague strikes a city, its population is reduced by one. Unless "
#~ "action is taken to reduce the risk of plague, this tends to act as a "
#~ "natural limit on city size. Rulesets which enable plague will typically "
#~ "have city improvements or other means to reduce the risk of plague."
#~ msgstr ""
#~ "Quando la peste affligge una città, la popolazione viene ridotta di una "
#~ "unità. Senza che si prenda delle contromisure, questo agisce come "
#~ "limitatore naturale sulla dimensione delle città. I ruleset con attivato "
#~ "il rischio peste hanno generalmente delle strutture cittadine per ridurne "
#~ "il rischio."

#~ msgid ""
#~ "The risk of plague depends on city size (overcrowding leads to insanitary "
#~ "conditions) and on the pollution generated in a city. Also, plague can "
#~ "spread via trade routes (without regard for nationality); after a city "
#~ "has been struck by plague, it will remain infectious to its trade "
#~ "partners for several turns, increasing the risk of plague in those cities "
#~ "by a factor depending on the size of both cities."
#~ msgstr ""
#~ "Il rischio della Peste dipende dalla dimensione della città (la "
#~ "sovrappopolazione conduce a condizioni di scarsa igiene) e "
#~ "dall'inquinamento generato nella città. Inoltre, la peste può essere "
#~ "diffusa lungo le rotte commerciali (anche al di fuori della nazione); "
#~ "dopo che una città è stata oggetto di pestilenza, essa continua ad "
#~ "infettare i partner commerciali per alcuni turni, incrementando il "
#~ "rischio di peste in queste città con un fattore dipendente dalla loro "
#~ "dimensione."

#~ msgid " Migration"
#~ msgstr " Migrazioni"

#~ msgid ""
#~ "Migration is the movement of citizens from one city to another based on "
#~ "the relative attractions of living in each city. Whether migration is "
#~ "enabled is controlled by the server option `migration'; it is disabled by "
#~ "default."
#~ msgstr ""
#~ "La migrazione è il movimento di cittadini da una città all'altra basata "
#~ "sulla desiderabilità di ogni città. La migrazione è controllata dal "
#~ "parametro \"migrazione\" ed è disabilitata nelle regole predefinite."

#~ msgid ""
#~ "When migration is enabled, every few turns, a citizen of each city in the "
#~ "game may migrate to a nearby, more attractive city, either within the "
#~ "same nation or even across national borders (to a lesser extent, by "
#~ "default)."
#~ msgstr ""
#~ "Quando la migrazione è abilitata, ogni certo numero di turni, un "
#~ "cittadino in una città può migrare in una vicina più desiderabile. Ciò "
#~ "può avvenire all'interno della nazione e verso città estere (con una "
#~ "minore probabilità, nelle regole predefinite)."

#~ msgid ""
#~ "You cannot directly prevent or direct the migration of citizens. However, "
#~ "you can influence the attractiveness of your cities. The following "
#~ "factors affect the perceived desirability of each city, in approximately "
#~ "decreasing order of importance. (Each factor counts for much more in the "
#~ "citizen's current city, as they prefer not to move without a compelling "
#~ "reason.)"
#~ msgstr ""
#~ "È impossibile impedire la migrazione dei cittadini. D'altra parte è "
#~ "possibile influenzarla migliorando la desiderabilità delle città. I "
#~ "seguenti fattori modificano la desiderabilità percepita di ogni città, in "
#~ "ordine decrescente di importanza. (ogni fattore conta maggiormente nella "
#~ "città di appartenenza, in quanto a parità di fattori le popolazioni "
#~ "tendono a non migrare)."

#~ msgid " - City size."
#~ msgstr " - Dimensione città."

#~ msgid ""
#~ " - The number of happy citizens. (To a lesser extent, unhappy and angry "
#~ "citizens reduce the desirability of a city.)"
#~ msgstr ""
#~ " - Il numero di cittadini soddisfatti. (in misura minore, cittadini "
#~ "insoddisfatti ed arrabbiati riduce la desiderabilità di una città)"

#~ msgid ""
#~ " - The presence of any wonder in a city will greatly increase its "
#~ "desirability (further wonders do not contribute except by the lesser "
#~ "effect of their build cost)."
#~ msgstr ""
#~ " - La presenza di una Meraviglia incrementa di molto la desiderabilità "
#~ "(ulteriori Meraviglie non contribuiscono ulteriormente se non per "
#~ "l'effetto minore di aggiungere il loro costo di costruzione al totale)"

#~ msgid ""
#~ " - Capital cities are more attractive than other cities, all other "
#~ "factors being equal; in addition, citizens will never migrate out of a "
#~ "capital city."
#~ msgstr ""
#~ " - Le capitali sono più attraenti di altre città, tutti gli altri fattori "
#~ "sono identici. Inoltre i cittadini non emigreranno mai da una capitale."

#~ msgid ""
#~ " - Food surplus. (A food deficit reduces the desirability of a city.)"
#~ msgstr ""
#~ " - Surplus cibo. (un deficit di cibo riduce la desiderabilità di una "
#~ "città.)"

#~ msgid ""
#~ " - Cities that are further away are less desirable. The absolute maximum "
#~ "distance that a citizen is prepared to migrate is controlled by the "
#~ "server option `mgr_dist'."
#~ msgstr ""
#~ " - Le città molto distanti sono meno desiderabili. La distanza massima "
#~ "che un cittadino è disposto a percorrere è controllata dall'opzione "
#~ "\"mgr_dist\"."

#~ msgid " - Trade surplus."
#~ msgstr " - Surplus commercio."

#~ msgid " - Luxury and science output."
#~ msgstr " - Risultati di Lusso e Scienza."

#~ msgid ""
#~ " - The quantity of city improvements (and wonders), measured by build "
#~ "cost."
#~ msgstr ""
#~ " - La quantità di strutture cittadine (e meraviglie), misurato nel costo "
#~ "di costruzione."

#~ msgid ""
#~ " - Depending on the ruleset, a number of other factors such as government "
#~ "type and city improvements may increase or decrease the desirability of "
#~ "cities; these are noted in other sections of the help. (The default "
#~ "ruleset contains no such effects.)"
#~ msgstr ""
#~ " - A secondo del ruleset, un altro certo numero di fattori come il tipo "
#~ "di governo e le strutture cittadine aumentano o diminuiscono la "
#~ "desiderabilità delle città; queste sono elencate in altre sezioni della "
#~ "guida. (nel ruleset predefinito non sono presenti questi fattori)."

#~ msgid ""
#~ "Citizens will not migrate to cities which cannot increase in size to "
#~ "support them, for instance due to lack of a city improvement such as an "
#~ "Aqueduct. If the server option `mgr_foodneeded' is set, they will not "
#~ "migrate to cities which would not have enough food to support them."
#~ msgstr ""
#~ "I cittadini non migreranno in città che non possono aumentare la "
#~ "dimensione per carenza di strutture cittadine, come ad esempio la "
#~ "mancanza di un acquedotto. Se è impostata l'opzione \"mgr_foodneeded\" i "
#~ "cittadini non migreranno in città che non dispongono di sufficiente cibo "
#~ "per poterli mantenere."

#~ msgid ""
#~ "Migration can even cause cities to be completely abandoned (ownership of "
#~ "any units being transferred to your nearest remaining city). However, "
#~ "cities with wonders will never be disbanded (so the wonder will not be "
#~ "destroyed), and the last citizen from your only remaining city will never "
#~ "migrate to another nation."
#~ msgstr ""
#~ "Le migrazioni possono causare l'abbandono completo di una città (le unità "
#~ "verranno trasferite nella città più vicina). Comunque, le città con "
#~ "Meraviglie non verranno mai abbandonato (in modo da non perdere le "
#~ "meraviglie) e l'ultimo abitante dell'ultima città disponibile non migrerà "
#~ "in un'altra nazione."

#~ msgid ""
#~ "Several of the details of migration can be changed with the `mgr_*' "
#~ "server options."
#~ msgstr ""
#~ "Diversi dettagli sulla migrazione possono essere modificati con le "
#~ "opzioni \"mgr_*\"."

#~ msgid ""
#~ "Cities may be improved with a wide variety of buildings, each with a "
#~ "different effect. Each city may have only one of each improvement, and "
#~ "some improvements require others to have been built first."
#~ msgstr ""
#~ "Le città possono essere potenziate con un ampio numero di strutture "
#~ "cittadine, ognuna con effetti diversi. Ogni città può avere solo un pezzo "
#~ "di ogni struttura, ed alcune strutture possono richiedere la precedente "
#~ "costruzione di altre."

#~ msgid ""
#~ "It costs production points to build improvements, and once completed, "
#~ "many improvements require an upkeep of one or more gold pieces per turn. "
#~ "You may dismantle and sell an improvement, receiving one gold piece for "
#~ "each production point used in its construction, although you may only "
#~ "sell one improvement per city per turn. If a turn comes on which you "
#~ "cannot pay the upkeep on all of your improvements, some of them will be "
#~ "automatically sold; obviously this should be avoided as the improvements "
#~ "chosen might not be ones you would have preferred to sell."
#~ msgstr ""
#~ "Occorrono punti produzione per costruire strutture cittadine. Una volta "
#~ "terminate, molte di esse richiedono un costo di mantenimento in Auri ogni "
#~ "turno. È possibile smantellare e vendere strutture, in cambio di un Auro "
#~ "per ogni punto produzione usato per la costruzione. È possibile vendere "
#~ "una sola struttura cittadina in ogni città per turno. Se in un turno non "
#~ "è possibile pagare il mantenimento delle strutture, alcune di esse "
#~ "verranno automaticamente vendute. Ovviamente questo dovrà essere evitato "
#~ "in quanto quelle automaticamente vendute potrebbero non essere la "
#~ "migliore scelta."

#~ msgid ""
#~ "Most improvements become available only when you achieve certain "
#~ "technologies, while further advances can render some improvements "
#~ "obsolete, at which point they are automatically sold."
#~ msgstr ""
#~ "Molte strutture cittadine diventano diventano disponibili solo dopo aver "
#~ "scoperto determinate tecnologie, mentre alcune scoperte potrebbe rendere "
#~ "alcune strutture obsolete al punto che sono vendute automaticamente."

#~ msgid ""
#~ "Wonders are special buildings which can each be completed by only one "
#~ "player each game, and which often enhance their entire civilization. "
#~ "Unlike ordinary city improvements, which must be built with local "
#~ "production points, certain special units built in one city (Caravans and "
#~ "Freight in the default ruleset) can contribute their full cost in "
#~ "production points towards the construction of a wonder in another city."
#~ msgstr ""
#~ "Le Meraviglie sono costruzioni speciali che possono essere completate "
#~ "solo da un giocatore ogni partita, che produce un avanzamento sull'intero "
#~ "regno. Al contrario delle strutture cittadine, che per essere costruite "
#~ "necessitano solo punti produzione, certe unità speciali (Carovane e "
#~ "Autocarri nel ruleset predefinito) costruite in altre città possono "
#~ "contribuire al completamento della produzione di una Meraviglia."

#~ msgid ""
#~ "Once built, a wonder is placed in the city that constructed it, and "
#~ "cannot be sold or destroyed (unless the entire city is destroyed). "
#~ "However, some wonders are made obsolete by the discovery of a certain "
#~ "advance, and lose their effect. Note the asymmetry: while you must "
#~ "personally achieve the advance required by each wonder to build it, it "
#~ "will be disabled when any player achieves the obsoleting advance."
#~ msgstr ""
#~ "Una volta completata, la Meraviglia è posizionata nella città che l'ha "
#~ "costruita, e non può essere venduto o distrutta (a meno che non venga "
#~ "distrutta tutta la città). D'altra parte alcune Meraviglie possono essere "
#~ "rese obsolete dalla scoperta di certe tecnologie perdendo il loro "
#~ "effetto. Da notare l'asimmetria, mentre dovrete voi scoprire le "
#~ "tecnologie necessarie per costruire una Meraviglia, essa verrà resa "
#~ "obsoleta quando un qualsiasi giocatore scoprirà l'opportuna tecnologia."

#~ msgid ""
#~ "Units both offer mobility to your civilization and supply the violence "
#~ "with which it will survive and expand. The available units may be "
#~ "classified as military units, whose talents are those of defense and "
#~ "aggression, and a few noncombatants which support expansion, diplomacy, "
#~ "and trade."
#~ msgstr ""
#~ "Le unità offrono mobilità alla vostra civiltà e la violenza necessaria a "
#~ "sopravvivere ed espandersi. Le unità disponibili possono essere "
#~ "classificate come militari, in gradi di attaccare e difendersi, ed alcune "
#~ "non militari che supportano l'espansione, la diplomazia ed il commercio."

#, fuzzy
#~ msgid ""
#~ "Units are usually built in cities using production points. Once built, "
#~ "units are owned by the city that built them (although they can later be "
#~ "re-homed while visiting a different city) and demand support from that "
#~ "city; this will be one of your major expenses. Most units require upkeep "
#~ "such as production points from their home city every turn, although some "
#~ "autocratic styles of government can force cities to support several units "
#~ "for free. If the upkeep of a unit outweighs its benefit, you can disband "
#~ "it; see the section on Production. A few units, particularly those that "
#~ "you start the game with, have no home city and thus require no upkeep."
#~ msgstr ""
#~ "Le unità sono generalmente costruite nelle città usando punti produzione. "
#~ "Una volta costruite sono possedute dalla città che le ha costruite (anche "
#~ "se possono cambiare città di origine muovendosi in una differente città) "
#~ "consumando punti di mantenimento. Questa è generalmente una delle spese "
#~ "maggiori da sostenere. Molte unità richiedono dei punti produzione per "
#~ "essere mantenute, d'altra parte alcuni governi autoritari possono forza "
#~ "le città a mantenere alcune unità gratuitamente. Alcune unità, in "
#~ "particolare quelle con cui si inizia il gioco, non hanno città di origine "
#~ "e quindi non richiedono mantenimento."

#~ msgid ""
#~ "Units begin every turn with one or more movement points. Every action "
#~ "undertaken by a unit consumes movement points."
#~ msgstr ""
#~ "Le unità iniziano ogni turno con uno o più punti movimento. Ogni azione "
#~ "ne consuma uno."

#~ msgid ""
#~ "The most basic action is movement; units can move into any of the tiles "
#~ "surrounding their current location, subject to restrictions imposed by "
#~ "their class, by diplomatic obligations (see the section on Diplomacy), "
#~ "and by enemy units (see the section on Zones of Control). The number of "
#~ "movement points consumed may depend on the type of terrain; see the "
#~ "Terrain help."
#~ msgstr ""
#~ "L'azione principale per una unità è il movimento. Le unità si possono "
#~ "muovere in un qualsiasi quadrante circostante la loro posizione. Esse "
#~ "possono essere soggette ad alcune restrizione associate alla loro classe, "
#~ "agli obblighi diplomatici (consultare Diplomazia) e da unità nemiche "
#~ "(consultare Zone di Controllo). Il numero di punti movimento consumati "
#~ "possono dipendere anche dal tipo di terreno (consultare Terreni per "
#~ "ulteriori informazioni)."

#~ msgid ""
#~ "A unit cannot move onto a tile occupied by an enemy unit, and when "
#~ "directed to do so will attack instead (if capable of attack), locking the "
#~ "two units in combat until one is destroyed. The outcome depends on the "
#~ "attributes of the units in question (hit points, attack and defense "
#~ "strength, and firepower); the Combat section describes the process in "
#~ "detail, and the following sections list specific units' attributes."
#~ msgstr ""
#~ "Una unità non può muoversi in un quadrante occupato da una unità nemica. "
#~ "Muovendosi contro una unità nemica si traduce in un attacco (se ha questa "
#~ "capacità) che continua fino a che una delle due unità non è distrutta. Il "
#~ "risultato dipende dagli attributi delle unità in questione (punti vita, "
#~ "capacità di attacco e difesa e potenza di fuoco); la sezione "
#~ "Combattimenti contiene il processo in dettaglio con la spiegazione degli "
#~ "attributi di ogni unità."

#~ msgid ""
#~ "Units' attributes can be further boosted by being veteran. Units may be "
#~ "built as veteran by means of certain city improvements or other "
#~ "influences; once built, units can also become veteran through experience "
#~ "(such as surviving combat), which may provide further levels of bonuses "
#~ "beyond those available from their initial training."
#~ msgstr ""
#~ "Gli attributi di ogni unità possono essere ulteriormente potenziate con "
#~ "l'esperienza. Le unità possono essere costruite già veterane grazie ad "
#~ "alcune strutture cittadine o da altre influenze; una volta costruite, le "
#~ "unità diventano veterane anche con l'esperienza, sopravvivendo ai "
#~ "combattimenti, che potranno fornire punti aggiuntivi rispetto quelli "
#~ "iniziali."

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate (for instance, fortresses in the default ruleset have this "
#~ "effect); units must stay on the tile for a whole turn to get this "
#~ "recovery bonus. Wonders can also boost recovery (such as the United "
#~ "Nations in the default ruleset). Damaged units in Sentry mode will wake "
#~ "up when they have regained all of their hit points."
#~ msgstr ""
#~ "Le unità danneggiate in combattimento normalmente riguadagnano punti vita "
#~ "ogni turno che trascorrono ferme. Normalmente un'unità che non è stata "
#~ "mossa guadagna un punto per ogni turno. Le unità che sono fortificate "
#~ "guadagnano un punto extra. Un'unità che passa un turno in una città "
#~ "recupera un terzo dei suoi punti base e strutture cittadine appropriate "
#~ "possono migliorare questo valore ulteriormente. Nel ruleset predefinito, "
#~ "le unità che passano un turno i una fortezza guadagnano un quarto dei "
#~ "loro punti. Alcune meraviglie possono inoltre velocizzare i punti "
#~ "recuperati (come le Nazioni Unite nel ruleset predefinito). Le unità in "
#~ "modalità sentinella si sveglieranno quando avranno recuperato tutti i "
#~ "loro punti."

#, fuzzy
#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "Regole di combattimento di default\n"
#~ "----------------------------------"

#~ msgid ""
#~ "When one unit attacks another unit, either the attacker will be "
#~ "destroyed, or the defender will be destroyed -- never both (unless the "
#~ "attacker was a missile).  The outcome depends on several factors, "
#~ "including chance."
#~ msgstr ""
#~ "Quando un'unità ne attacca un'altra sia l'attaccante che il difensore "
#~ "possono essere distrutti ma mai entrambi (a meno che l'attaccante non sia "
#~ "un missile). Il risultato dipende da molti fattori, compresa la fortuna."

#~ msgid ""
#~ "The description below is for the default ruleset, but the principles are "
#~ "similar for any ruleset.  Notice that many bonuses are possible for "
#~ "defenders, but few for attackers, aside from veteran status; an attacking "
#~ "unit can mostly expect circumstance to work against it."
#~ msgstr ""
#~ "La descrizione di seguito è valida per il ruleset predefinito, ma i "
#~ "principi sono simili in ogni ruleset. Da notare che molti bonus sono "
#~ "associati in difesa mentre solo alcuni in attacco, a parte quelli "
#~ "derivanti dall'esperienza; una unità in genere può aspettarsi circostanze "
#~ "sfavorevoli sopratutto in attacco "

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Innanzitutto la forza dell'attaccante viene modificata."

#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Se l'attaccante è veterano, la sua forza viene moltiplicata per il "
#~ "bonus associato al suo livello."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Successivamente viene modificata la forza del difensore."

#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Se il difensore è veterano la sua forza viene moltiplicata per il suo "
#~ "bonus associato al suo livello."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Successivamente la forza del difensore viene moltiplicata per il "
#~ "fattore difensivo del terreno in cui si trova."

#~ msgid ""
#~ " - Next, the defender's strength is doubled if it is a Pikeman unit "
#~ "defending against a mounted unit."
#~ msgstr ""
#~ " - Successivamente la forza del difensore viene raddoppiata se questi è "
#~ "un Alabardiere che si difende contro un'unità a cavallo."

#~ msgid ""
#~ " - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Se invece il difensore è un incrociatore AEGIS contro unità aeree "
#~ "(inclusi missili ed elicotteri) la forza viene quintuplicata."

#~ msgid ""
#~ " - The defender's strength is doubled again if it is in a city with a SAM "
#~ "Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - La forza del difensore è raddoppiata ancora se ci si trova in una "
#~ "città con una matteria di missili SAM e se l'attaccante è un'unità aerea "
#~ "(tranne un elicottero o un missile)."

#~ msgid ""
#~ " - An SDI Defense doubles the defender's strength against missile attacks."
#~ msgstr ""
#~ " - Una difesa SDI raddoppia ancora la forza dei difensori contro i "
#~ "missili."

#~ msgid ""
#~ " - If the attacker is a ship and the defender is in a city with a Coastal "
#~ "Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Se l'attaccante è a bordo di una nave e la città del difensore è "
#~ "dotata della Fortezza Costiera la forza del difensore è raddoppiata."

#~ msgid ""
#~ " - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Contro le unità terrestri (che non siano gli Obici) e contro gli "
#~ "Elicotteri, la forza dei difensori di una città dotata di Cinta Muraria è "
#~ "triplicata."

#~ msgid ""
#~ " - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Se il difensore è all'interno di una fortezza (e non in una città), la "
#~ "sua forza è raddoppiata."

#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Se il difensore è un'unità terrestre ed è fortificata oppure si trova "
#~ "all'interno di una città, la sua forza è moltiplicata per 1,5."

#~ msgid ""
#~ " - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Infine, se l'attaccante è un caccia e il difensore è un elicottero, la "
#~ "resistenza del difensore è dimezzata."

#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses.  Otherwise, if the defender has a strength of 0, the "
#~ "defender loses."
#~ msgstr ""
#~ "Se, alla fine di tutte queste modifiche, l'attaccante ha una forza pari a "
#~ "0 perde. Se invece è il difensore ad avere una forza pari a 0 allora "
#~ "perde questi."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "La capacità di fuoco dell'attaccante e del difensore sono anche "
#~ "modificate."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Se il difensore è una nave ed all'interno di una città, la capacità di "
#~ "fuoco dell'attaccante è raddoppiata e la capacità di fuoco della nave "
#~ "viene portata a 1."

#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Se un Caccia sta attaccando un Elicottero la capacità di fuoco "
#~ "dell'Elicottero viene portata a 1."

#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Se una nave sta attaccando una unità terrestre sulla terra la capacità "
#~ "di fuoco di entrambe viene portata a 1."

#~ msgid ""
#~ "After these preliminaries, combat occurs, as long as both units are still "
#~ "alive (i.e., hit points are greater than 0).  Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths is "
#~ "generated.  If this number is greater than the defender's strength, the "
#~ "defender loses hit points equal to the attacker's firepower.  Otherwise, "
#~ "the attacker loses hit points equal to the defender's firepower. The "
#~ "first unit to reach 0 hit points (or negative hit points) loses."
#~ msgstr ""
#~ "Dopo questi preliminari, se le due unità sono ancora vive (cioè hanno "
#~ "punti vita maggiori di 0), comincia il combattimento. Ad ogni turno viene "
#~ "generato un numero casuale compreso fra 1 e la somma delle forze "
#~ "d'attacco del difensore e dell'attaccante: se questo numero è maggiore "
#~ "della forza del difensore questi perde un numero di punti vita pari alla "
#~ "capacità di fuoco dell'attaccante. Altrimenti l'attaccante perde un "
#~ "numero di punti vita pari alla capacità di fuoco del difensore. La prima "
#~ "unità che termina i propri punti vita (o che raggiunge un numero "
#~ "negativo) perde."

#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level.  In the default ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half."
#~ msgstr ""
#~ "L'unità che sopravvive al combattimento ha probabilità di essere promossa "
#~ "di livello veterano. Nel ruleset predefinito, se la civiltà del vincente "
#~ "possiede la Meraviglia Accademia di Guerra di Sun Tzu (e se questa non è "
#~ "ormai obsoleta) la probabilità viene incrementata della metà."

#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1."
#~ msgstr ""
#~ "Se l'attaccante è un'unità terrestre e questi vince, e se il difensore si "
#~ "trovava in una città non dotata di Cinta Muraria, la dimensione della "
#~ "città viene ridotta di 1."

#~ msgid ""
#~ "If the defender loses, and is not inside a city, fortress, or airbase, "
#~ "all other units at the defender's location are destroyed along with the "
#~ "defender."
#~ msgstr ""
#~ "Se perde un difensore che non si trova all'interno di una città, una "
#~ "fortezza o di una base aerea, tutte le altre unità presenti nel suo "
#~ "stesso quadrante vengono distrutte insieme."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modifica alle regole di combattimento"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Modifica alle regole di combattimento\n"
#~ "-------------------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Le regole di combattimento descritte sopra possono essere modificate "
#~ "cambiando i seguenti modificatori nel file game.ruleset, sezione "
#~ "combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (predefinito: 1) Se posto a 0, le unità nello stesso "
#~ "quadrante di un difensore sconfitto non sono distrutte."

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tired_attack (predefinito: 0). Se impostato a 1, le unità che "
#~ "attaccano con solo 2/3 o 1/3 di mosse residue, attaccheranno con una "
#~ "forza proporzionalmente ridotta."

#~ msgid " Combat example 1"
#~ msgstr " Esempio di combattimento 1"

#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
#~ "HP:20, FP:1) inside a city with City Walls built on a Forest tile.  "
#~ "Neither are veteran."
#~ msgstr ""
#~ "Supponiamo che un Cannone (A:8, D:1, PV:20, F:1) lanci un attacco contro "
#~ "un Moschettiere (A:3, D:3, PV:20, F:1) all'interno interno di una città "
#~ "con la Cinta Muraria costruita in un quadrante Foresta. Nessuno dei due "
#~ "di livello veterano."

#~ msgid ""
#~ "The defender's base strength is 3.  Because it is on a Forest tile, its "
#~ "strength becomes 4.5.  It is behind City Walls, so its strength is "
#~ "tripled, to 13.5.  It is a ground unit inside a city, so its strength is "
#~ "increased to 20.25."
#~ msgstr ""
#~ "La forza di base del difensore è 3; poiché si trova su un quadrante "
#~ "Foresta diventa 4,5; si trova all'interno di una Cinta Muraria così la "
#~ "sua forza viene ancora triplicata diventando 13,5; infine è un'unità "
#~ "terrestre all'interno di una città e così la sua forza viene aumentata "
#~ "fino a 20,25."

#~ msgid ""
#~ "Strength values inside the game are actually multiplied by 10, with "
#~ "fractions dropped, so the attacker's strength is 80, and the defender's "
#~ "strength is 202."
#~ msgstr ""
#~ "I valori di forza all'interno del gioco vengono moltiplicati per 10 "
#~ "eliminando eventuali decimali e così la forza dell'attaccante è 80 e "
#~ "quella del difensore 202."

#~ msgid "Both units keep their firepower of 1 unchanged."
#~ msgstr ""
#~ "Entrambe le unità mantengono la loro capacità di fuoco immutata a 1."

#~ msgid ""
#~ "Each round of combat, a random number between 1 and 282 is generated.  If "
#~ "the number is greater than 202 (about a 28% chance), the defender loses 1 "
#~ "hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
#~ msgstr ""
#~ "Ad ogni giro del combattimento viene generato un numero compreso fra 1 e "
#~ "282; se il numero è maggiore di 202 (circa il 28% di possibilità) il "
#~ "difensore perde 1 punto vita, altrimenti (il restante 72%) lo perde "
#~ "l'attaccante."

#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender.  The defender will probably lose somewhere around 40% of its "
#~ "hit points during the fight.  But the outcome is never certain as long as "
#~ "both units have non-zero strengths; the defender might emerge untouched, "
#~ "or it might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Poiché le due unità hanno 20 punti vita è più probabile la vittoria del "
#~ "difensore che perderà probabilmente qualcosa come il 40% dei suoi punti "
#~ "durante il combattimento. Ma il risultato non è mai certo fino a che "
#~ "entrambe le unità hanno ancora dei punti d'attacco; il difensore può "
#~ "uscirne illeso, o perdere molti dei suoi punti vita, o può addirittura "
#~ "perdere la battaglia."

#~ msgid " Combat example 2"
#~ msgstr " Esempio di combattimento 2"

#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a "
#~ "city built on a Grassland tile, with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Supponiamo che una Nave da Guerra veterana (A:12, D:12, HP:40, F:2) con 3 "
#~ "punti movimento attacca una truppa di Alpini veterani (A:5, D:5, HP:20, "
#~ "F:1) all'interno di una città costruita su un quadrante Prateria e con "
#~ "Cinta Muraria e Fortezza Costiera."

#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 because of veteran status."
#~ msgstr ""
#~ "La forza dell'attaccante è 12, che diventa 18 per lo stato di veterana."

#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status. The "
#~ "terrain's defense factor is 1 (no effect).  The Coastal Defense doubles "
#~ "the defender's strength to 15. (The City Walls have no effect against "
#~ "attacking sea units.) The defender is a ground unit inside a city, so its "
#~ "total strength is 22.5."
#~ msgstr ""
#~ "La forza del difensore è 5, che diventa 7,5 per lo stato di veterani. "
#~ "L'effetto difensivo del terreno è 1, cioè non ha alcun effetto. La "
#~ "Fortezza Costiera raddoppia la forza portandola a 15 (la Cinta Muraria "
#~ "non ha alcun effetto contro attacchi di unità marine). Il difensore è "
#~ "un'unità terrestre all'interno di una città e così il conto finale è 22,5."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internamente al gioco i valori usati per l'attaccante e il difensore sono "
#~ "rispettivamente 180 e 225."

#~ msgid "The firepower of the Battleship is set from 2 to 1."
#~ msgstr "La capacità di fuoco della Nave da Guerra viene portata da 2 a 1."

#~ msgid ""
#~ "Each round, a random number from 1 to 405 is generated.  If it is greater "
#~ "than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
#~ "the attacker loses 1 hit point."
#~ msgstr ""
#~ "Ad ogni giro viene generato un numero compreso fra 1 e 405; se è maggiore "
#~ "di 225 (circa il 44% di possibilità) il difensore perde 1 punto vita. "
#~ "Altrimenti l'attaccante perde 1 punto vita."

#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning.  The "
#~ "Battleship is 25% less likely to score a hit in any given round, but the "
#~ "Battleship has twice as many hit points. The Battleship should expect to "
#~ "lose about 60% of its hit points during the fight, and should expect to "
#~ "have no movement points left."
#~ msgstr ""
#~ "In questo caso è fortemente favorito l'attaccante. La Nave da Guerra ha "
#~ "circa il 25% di possibilità di centrare il colpo ad ogni giro, ma la Nave "
#~ "da Guerra ha il doppio di punti vita. La Nave da Guerra si deve aspettare "
#~ "di perdere il 60% dei punti durante il combattimento e di non avere punti "
#~ "movimento residui."

#~ msgid ""
#~ "Zones of Control, abbreviated as ZOC, is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Le Zone di Controllo, abbreviate in ZDC, è un concetto del gioco che "
#~ "impedisce il libero movimento in zone controllate (anche parzialmente) "
#~ "dalle forze nemiche."

#~ msgid ""
#~ "The general rule is that a land unit which is adjacent to an enemy "
#~ "occupied tile cannot move directly to another tile which is also adjacent "
#~ "to an enemy occupied tile.  Here an enemy occupied tile means a land tile "
#~ "with a foreign unit on it.  Adjacency means any of the eight tiles "
#~ "surrounding a unit for rectangular grids, or six tiles for hexagonal "
#~ "grids."
#~ msgstr ""
#~ "La regola generale è che una unità terrestre che si trova accanto ad un "
#~ "quadrante occupato da un nemico non può muoversi direttamente verso un "
#~ "altro quadrante adiacente al nemico. Si intende un quadrante occupato un "
#~ "quadrante sul quale si trova una unità nemica e adiacente significa uno "
#~ "degli 8 quadranti intorno per le grigie rettangolari o 6 per le griglie "
#~ "esagonali."

#~ msgid ""
#~ "In the following special cases ZOC does not apply:\n"
#~ "- A unit moving directly into or out of a city.\n"
#~ "- A unit moving onto a tile occupied by a friendly unit.\n"
#~ "- A unit moving from an ocean tile (disembarking from a boat).\n"
#~ "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
#~ "- The foreign unit is from a nation with which you have an Alliance pact."
#~ msgstr ""
#~ "Nei seguenti casi speciali la ZDC non viene applicata:\n"
#~ "- una unità che si muove direttamente dentro o fuori una città;\n"
#~ "- una unità che si muove dentro ad un quadrante occupato da una unità "
#~ "amica;\n"
#~ "- una unità che si muove da un quadrante oceanico (sbarcando da "
#~ "un'imbarcazione);\n"
#~ "- una unità che ignora esplicitamente le ZDC, come ad esempio i "
#~ "Diplomatici e le Spie.\n"
#~ "- Una unità di una nazione di cui avete un patto di Alleanza."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Note:\n"
#~ "\n"
#~ "- Solo le unità terrestri sono legate alla ZDC.\n"
#~ "\n"
#~ "- Unità non terrestri possono imporre una ZDC (cioè contano come "
#~ "quadranti occupati da nemici) ma solo se sono in un quadrante di terra. "
#~ "In pratica le unità di mare non possono imporre una ZDC (a meno che non "
#~ "si trovino in una città) e le unità aeree (compresi gli elicotteri) non "
#~ "impongono ZDC se si trovano su quadranti oceanici.\n"
#~ "\n"
#~ "- Le ZDC non restringono gli attacchi ma solo i movimenti.\n"
#~ "\n"
#~ "- Una città nemica conta come un quadrante occupato da nemici se al suo "
#~ "interno si trova una qualsiasi unità ma non se la città ne è vuota (così "
#~ "com'è per tutti gli altri quadranti).\n"
#~ "\n"
#~ "- I movimenti da un quadrante oceanico è un caso speciale: muoversi "
#~ "_verso_ un quadrante oceanico (salendo su un'imbarcazione) è permesso dal "
#~ "caso speciale di movimento verso una unità amica (l''imbarcazione)."

#~ msgid ""
#~ "TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "Suggerimento: È possibile infiltrarsi in zone nemiche muovendo prima un "
#~ "Diplomatico (o altre unità che ignorano le ZDC) e poi muovendo unità "
#~ "regolari nel quadrante occupato dal Diplomatico stesso. Ripetendo la "
#~ "mossa (ed eventualmente lasciando alcune unità indietro per mantenere i "
#~ "quadranti occupati) è possibile ricavare una \"strada\" nel territorio "
#~ "nemico."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Queste regole sono cambiate leggermente da versioni precedenti di Freeciv "
#~ "(versione 1.8.0. e più vecchie) nei modi seguenti:\n"
#~ "- Le città nemiche senza unità al loro interno non impongono più le ZDC;\n"
#~ "- Il caso speciale del salire su un'imbarcazione è nuovo."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Il tipo di governo influenza la produttività e il commercio delle vostre "
#~ "città, il benessere dei cittadini e molti altri fattori del gioco."

#~ msgid ""
#~ "Your civilization starts out under a Despotism.  As your technology "
#~ "improves, you can select other forms of government (listed below). In "
#~ "order to change your form of government, you must start a revolution.  "
#~ "This will cause your civilization to undergo a period of Anarchy (lasting "
#~ "1-5 turns); at the end of this time, you will be able to choose your new "
#~ "government."
#~ msgstr ""
#~ "La vostra civiltà inizia sotto il Dispotismo. Via via che la vostra "
#~ "tecnologia miglioa è possibile scegliere altre forme di governo (elencate "
#~ "sotto). Per cambiare la forma di governo dovete iniziare una rivoluzione, "
#~ "il che causerà un periodo di Anarchia (della durata da 1 a 5 turni), alla "
#~ "fine del quale sarà possibile scegliere la nuova forma di governo."

#~ msgid ""
#~ "TIP 1:  Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy.  When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Suggerimento 1: campagne militari d'attacco sono difficoltose in governi "
#~ "di tipo repubblicano o democratico a meno che non dotiate i vostri "
#~ "cittadini di molti lussi per mantenerli contenti. Quando intendete "
#~ "conquistare altre civiltà può essere utile cambiare a governi di tipo più "
#~ "militante."

#~ msgid ""
#~ "TIP 2:  Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments.  "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Suggerimento 2: l'avanzamento scientifico richiede alti livelli nel "
#~ "commercio, che sono più facili da ottenere con governi di tipo "
#~ "repubblicano o democratico. Per questa ragione è buona norma raggiungere "
#~ "più presto possibile la Repubblica; guadagnare tecnologie avanzate presto "
#~ "nel gioco vi mette in vantaggio."

#~ msgid " Civil War"
#~ msgstr " Guerra civile"

#~ msgid ""
#~ "Civil war is devastating to any empire, and is triggered by the loss of "
#~ "your capital (palace).  Up to half of your cities will rebel and declare "
#~ "allegiance to a new (AI) leader, who will loot half of your treasury and "
#~ "retain all of your scientific advances."
#~ msgstr ""
#~ "La guerra civile è devastante per ogni impero e viene scatenata dalla "
#~ "perdita della capitale (la città con il palazzo). Fino a metà delle città "
#~ "si ribelleranno e si dichiareranno alleate ad un altro leader "
#~ "(controllato da un'IA), il quale si prenderà la metà del vostro tesoro e "
#~ "tutte le vostre scoperte scientifiche."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "I giocatori possono rimanere nello stato di guerra civile per solo un "
#~ "turno, dopo il quale l'impero rimane in uno stato di anarchia."

#~ msgid ""
#~ "The capture of your capital does not always lead to civil war.  If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty.  Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "La conquista della vostra capitale non comporta sempre una guerra civile. "
#~ "Se il vostro comportamento verso i vostri cittadini è stato gentile è "
#~ "molto più facile che questi vi mantengano la loro fedeltà. Ogni città che "
#~ "sta festeggiando riduce la possibilità di guerra civile, mentre ogni "
#~ "città in sommossa l'aumenta."

#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war.  Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Inoltre, anche la forma di governo contribuisce direttamente alla "
#~ "possibilità di una guerra civile. Governi con diritti universali hanno "
#~ "minori probabilità di subire rivolte dei governi di natura dispotica."

#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10.  That is, empires with fewer than 10 cities are immune "
#~ "from civil war.  However, this is a server option, and may vary upwards "
#~ "from a minimum of 6."
#~ msgstr ""
#~ "Il numero di città minimo per un impero per poter arrivare alla guerra "
#~ "civile è predefinito a 10, il che significa che gli imperi con meno di 10 "
#~ "città ne sono immuni. Comunque questa è un'impostazione del server è può "
#~ "essere variata da un minimo di 6."

#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state, while the "
#~ "others can be achieved by signing diplomatic treaties."
#~ msgstr ""
#~ "Ci sono 5 stati diplomatici tra giocatori: Guerra, Cessate-il-fuoco, "
#~ "Armistizio, Pace ed Alleanza. Il primo è lo stato naturale, mentre gli "
#~ "altri possono essere raggiunti firmando dei trattati diplomatici."

#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "Durante una guerra è possibile muovere le unità all'interno del "
#~ "territorio nemico ed attaccare unità e città."

#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "Quando due giocatori decidono di terminare le ostilità, essi possono "
#~ "accordarsi su un Cessate-il-fuoco. Questo previene entrambi dal poter "
#~ "attaccare l'altro ma permette di muovere le proprie unità all'interno dei "
#~ "confini dell'altro. Dopo un certo numero di turni, il Cessate-il-fuoco "
#~ "tornerà ad uno stato di Guerra. Al primo contatto con un giocatore "
#~ "controllato dal computer, egli proporrà automaticamente un trattato di "
#~ "Cessate-il-fuoco."

#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transi  †  †  €†  tional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "Se si desidera una coesistenza pacifica con un altro giocatore è "
#~ "consigliato firmare un trattato di pace. Questo inizierà con uno stato "
#~ "iniziale di Armistizio che dopo un certo numero di turni verrà commutato "
#~ "in Pace permanente. La rottura di un Armistizio conduce direttamente alla "
#~ "Guerra."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "Al momento in cui due giocatori entrano in uno stato di Pace, tutte le "
#~ "unità di entrambi i giocatori all'interno dei confini dell'altro verranno "
#~ "congedate automaticamente a seguito del trattato. Dopodiché non sarà più "
#~ "possibile muovere le unità nel territorio dell'altro a meno che non "
#~ "dichiarate Guerra o stipuliate un'alleanza. La rottura di un trattato di "
#~ "Pace conduce direttamente in uno stato di Guerra."

#~ msgid ""
#~ "An Alliance is the ultimate diplomatic relationship between two players. "
#~ "In this state, you may move units into each other's cities and your units "
#~ "may share the same tile; units no longer impose zones of control. "
#~ "However, alliance treaties come with obligations; you won't be able to "
#~ "ally with a player that is at war with a current ally unless you break "
#~ "the first treaty. If one of your allies declares war on another, the "
#~ "alliance with the aggressor is automatically broken. Breaking an Alliance "
#~ "will drop you to an Armistice treaty. An allied AI player will freely "
#~ "give you its world maps and shared vision, and will seriously consider "
#~ "trading technologies and cities, but in return will expect you to join "
#~ "its wars against other players."
#~ msgstr ""
#~ "L'Alleanza è il più stretto legame diplomatico tra due giocatori. In "
#~ "questo stato potrete muovere le vostre unità nelle città dell'altro, le "
#~ "vostre unità potranno sostare nello stesso quadrante e non subiranno la "
#~ "zona di controlla da parte dell'altro. D'altra parte i trattati di "
#~ "alleanza richiedono degli obblighi; non sarete in grado di allearvi con "
#~ "altri giocatori in guerra con i vostri alleati senza prima rompere "
#~ "l'altro trattato. Un giocatore controllato dal computer alleato darà "
#~ "gratuitamente la mappa del mondo e la visione condivisa, e considererà "
#~ "seriamente il commercio di tecnologie e città, ma in cambio si aspetterà "
#~ "che vi uniate a lui nella guerra contro gli altri giocatori."

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "La ricerca teconologica è necessaria per migliorare la capacità della "
#~ "vostra civiltà di sviluppare nuove unità militari e strutture nelle città."

#~ msgid ""
#~ "There are a few ways to gain advances from other civilizations: you will "
#~ "sometimes discover enemy technology when you capture a city; you can "
#~ "steal advances with Diplomats and Spies; wonders can provide you with "
#~ "technology; and another player might grant technology in the terms of a "
#~ "pact. But otherwise advances must be discovered through the efforts of "
#~ "your own people."
#~ msgstr ""
#~ "Ci sono alcune maniere per guadagnare tecnologie dagli altri giocatori: "
#~ "potrete scoprire tecnologie catturando una città ad un avversario come "
#~ "potrete rubarle grazie ai Diplomatici ed alle Spie. Le meraviglie possono "
#~ "fornire delle tecnologie oppure potrete riceverne da altri giocatori in "
#~ "cambio di un patto. Altrimenti le tecnologie andranno scoperte grazie "
#~ "agli sforzi della vostra civiltà."

#, fuzzy
#~ msgid ""
#~ "Most technology progress comes from trade (see the Trade section) and, in "
#~ "the default ruleset, from scientist specialists (see the Specialists "
#~ "section). While it is possible to change which advance you are currently "
#~ "researching, by default all progress is lost by doing so."
#~ msgstr ""
#~ "Buona parte del progresso tecnologico proviene dal Commercio (consultare "
#~ "sezione Commercio) e dagli scienziati (consultare sezione Città). Anche "
#~ "se è possibile cambiare obiettivo tecnologico a metà, questo comporta la "
#~ "perdita del progresso accumulato."

#~ msgid ""
#~ "Technological advances can render units, city improvements, and wonders "
#~ "obsolete. While obsolete units merely become impossible for you to make "
#~ "-- leaving the ones you have already made intact -- obsolete improvements "
#~ "are immediately sold, and obsolete wonders lose their effect. See the "
#~ "relevant sections for more information."
#~ msgstr ""
#~ "Le scoperte tecnologiche possono rendere unità, strutture cittadine e "
#~ "meraviglie obsolete. Mentre le unità obsolete rende impossibile "
#~ "costruirne di nuove, lasciando quelle esistenti intatte, le strutture "
#~ "obsolete verranno immediatamente vendute mentre le Meraviglie obsolete "
#~ "perderanno il loro effetto. Consultate le relative sezioni per ulteriori "
#~ "informazioni."

#~ msgid ""
#~ "The Space Race is a second option to win the game, besides eliminating "
#~ "all other civilizations.  If your spaceship arrives first at Alpha "
#~ "Centauri, the game is over and you have won. (However it is possible for "
#~ "this option to be off as a server option.)"
#~ msgstr ""
#~ "La Corsa allo Spazio è la seconda possibilità per vincere il gioco, oltre "
#~ "a quella di eliminare le altre civiltà. Se la vostra astronave arriva "
#~ "prima delle altre su Alpha Centauri il gioco è finito e voi avete vinto. "
#~ "(È possibile comunque disabilitare questa possibilità dal server.)"

#~ msgid ""
#~ "Before you can build spaceship parts, the Apollo Program wonder must have "
#~ "been built by any player.  You also need specific technologies to build "
#~ "the different spaceship parts: see the help texts for Space Structural, "
#~ "Space Component, and Space Module, under City Improvements.  (If there "
#~ "are no help texts for these items, it probably means the spacerace server "
#~ "option is off for your game.)"
#~ msgstr ""
#~ "Prima di poter costruire le parti dell'astronave qualche giocatore deve "
#~ "aver raggiunto la meraviglia Programma Apollo; è necessario inoltre "
#~ "possedere le tecnologie specifiche per le varie parti dell'astronave: "
#~ "vedete gli aiuti relativi a Strutturale Astronave, Componente Astronave e "
#~ "Modulo Astronave della sezione Migliorie delle Città. (Se questi aiuti "
#~ "non fossero disponibili è probabile che il server a cui siete connessi "
#~ "abbia disabilitata l'opzione Corsa allo Spazio.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Report menu.  To see spaceships of other "
#~ "players, select the player in the Nations report and click \"Spaceship\"."
#~ msgstr ""
#~ "Quando avrete cominciato la costruzione della vostra astronave è "
#~ "possibile visualizzarla con la voce \"Astronave\" del menù Rapporti. Per "
#~ "vedere le astronavi degli altri giocatori selezionate il giocatore nella "
#~ "finestra di dialogo Giocatori e cliccate su \"Astronave\"."

#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey.  This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Se la probabilità di successo è minore del 100% una parte dell'equipaggio "
#~ "della nave potrebbe non sopravvivere al viaggio. Questo riduce il "
#~ "punteggio dato dall'astronave ma vale ugualmente la vittoria."

#~ msgid ""
#~ "If the capital of a civilization is captured, a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Se viene conquistata la capitale di una civiltà le eventuali astronavi "
#~ "già lanciate da questa vengono perse, perciò è bene difendere con cura la "
#~ "propria capitale!"

#~ msgid ""
#~ "TIP:  If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier.  The only other option is to capture their capital."
#~ msgstr ""
#~ "SUGGERIMENTO: se una civiltà nemica ha lanciato un'astronave provate a "
#~ "costruirne rapidamente un'altra di tipo leggero con molti propulsori che "
#~ "tenti di arrivare prima poiché l'unica altra possibilità è di catturare "
#~ "la capitale della civiltà che ha lanciato l'astronave."

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Prima che una partita cominci chiunque può collegarsi al server "
#~ "scegliendo il suo indirizzo e numero di porta (quello predefinito è "
#~ "5555). Se il server è avviato con l'opzione -m, sarà elencato sul "
#~ "metaserver,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Anche il client può leggere questa pagina: usate il pulsante Metaserver "
#~ "nella finestra di collegamento.  Se non mostra mai risultati, verificate "
#~ "se il vostro browser web sta usando un proxy HTTP; per far sì che il "
#~ "client di Freeciv usi lo stesso proxy, impostate la variabile d'ambiente "
#~ "$http_proxy a:"

#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players.  Merely connecting to an AI "
#~ "player doesn't make it human controlled; this is an independent server "
#~ "setting.  If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname!  If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Quando la partita è iniziata chiunque può collegarsi come qualsiasi "
#~ "giocatore che non sia già collegato, compresi i giocatori IA.  Collegarsi "
#~ "semplicemente ad un giocatore IA non lo rende controllato da un umano; "
#~ "questa è un'impostazione indipendente del server.  Se perdete il "
#~ "collegamento all'inizio della partita e vi ricollegate, usate il nome che "
#~ "avete scelto per il vostro leader, non il vostro nick originale!  Se il "
#~ "server è collegato al metaserver, i nomi dei giocatori possono essere "
#~ "trovati qui."

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler  (settler/worker units)\n"
#~ "  b: (b)uild city  (settler units)\n"
#~ "  b: help (b)uild wonder  (caravan units)\n"
#~ "  B: go to and (B)uild city on target tile  (settler units)\n"
#~ "  d: (d)iplomat/spy actions  (diplomat/spy units)\n"
#~ "  D: (D)isband unit\n"
#~ "  e: build airbas(e)  (airbase units)\n"
#~ "  f: (f)ortify unit  (military units)\n"
#~ "  f: build (f)ortress  (settler/worker units)\n"
#~ "  g: (g)o to tile  (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint  (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity  (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain  (settler/worker units)\n"
#~ "  I: connect current and target tile with (I)rrigation\n"
#~ "  I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  L: connect current and target tile with rai(L)\n"
#~ "  L: set a rai(L) waypoint  (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain  (settler/worker units)\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain  (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution  (settler/worker units)\n"
#~ "  p: drop (p)aratrooper  (paratroop units)\n"
#~ "  P: (P)illage  (destroy terrain alteration)\n"
#~ "  q: patrol with unit  (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint  (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad  (settler/worker units)\n"
#~ "  r: establish trade (r)oute  (caravan units)\n"
#~ "  R: connect current and target tile with (R)oad\n"
#~ "  R: set a (R)oad waypoint  (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore\n"
#~ msgstr ""
#~ "Ordini alle unità:\n"
#~ "============\n"
#~ "  a: auto-colonizza (coloni/lavoratori)\n"
#~ "  b: costruisci una città (coloni)\n"
#~ "  b: aiuta a costruire una meraviglia (carovane)\n"
#~ "  B: spostati e costruisci una città nel quadrante (coloni)\n"
#~ "  D: congeda unità\n"
#~ "  e: costruisci una base aerea\n"
#~ "  f: trincera l'unità (militare)\n"
#~ "  f: costruisci una fortezza (coloni/lavoratori)\n"
#~ "  g: manda unità a (poi clicca con il tasto sinistro per selezionare la "
#~ "destinazione)\n"
#~ "  g: aggiungi un punto di passaggio (quando già in modalità \"vai a\")\n"
#~ "  G: ritorna alla città più vicina\n"
#~ "  h: cambia la città d'origine (con la città attuale)\n"
#~ "  i: costruisci irrigazione o converti terreno (coloni/lavoratori)\n"
#~ "  I: collega il quadrante con l'obbiettivo con Irrigazione\n"
#~ "  I: aggiunge un punto di passaggio mentre collega con Irrigazione\n"
#~ "  l: carica unità sul trasporto\n"
#~ "  L: collega il quadrante con l'obiettivo con ferrovia\n"
#~ "  L: aggiunge un punto di passaggio mentre collega con ferrovia\n"
#~ "  m: costruisci una miniera (coloni; può cambiare il terreno)\n"
#~ "  n: pulisci la ricaduta nucleare\n"
#~ "  N: fai esplodere una bomba Nucleare\n"
#~ "  o: trasforma il terreno (Ingegneri)\n"
#~ "  p: pulisci l'inquinamento (coloni/lavoratori)\n"
#~ "  p: paracaduta (paracadutisti)\n"
#~ "  P: saccheggia (distrugge le modifiche al terreno)\n"
#~ "  q: pattugliamento (poi clicca con il tasto sinistro per selezionare la "
#~ "destinazione)\n"
#~ "  q: aggiunge un punto di passaggio mentre pattuglia\n"
#~ "  r: costruisci una strada/una ferrovia (coloni/lavoratori)\n"
#~ "  r: stabilisci una rotta commerciale (carovane)\n"
#~ "  R: collega con il quadrante obiettivo con una strada\n"
#~ "  R: aggiunge un punto di passaggio mentre collega con una strada\n"
#~ "  s: sentinella\n"
#~ "  S: attiva tutte le unità sentinella nel quadrante\n"
#~ "  t: sposta l'unità alla città obiettivo\n"
#~ "  T: scarica tutte le unità dal trasporto\n"
#~ "  u: scarica unità dal trasporto\n"
#~ "  U: aggiorna unità\n"
#~ "  x: auto-esplora\n"

#~ msgid ""
#~ "Unit Selection:\n"
#~ "==============\n"
#~ "  z: select only first unit of selected group\n"
#~ "  v: select all units on tile\n"
#~ "  V: (on tile) select all units of the same type as the active unit\n"
#~ "  C: (on continent) select all units of the same type as the active unit\n"
#~ "  X: (everywhere) select all units of the same type as the active unit\n"
#~ "\n"
#~ "  w: (w)ait: focus on next unit\n"
#~ "  5: focus on previous unit\n"
#~ "space: done giving orders  (unit stays put)\n"
#~ msgstr ""
#~ "Selezione unità:\n"
#~ "==============\n"
#~ "  z: seleziona la prima unità del gruppo selezionato\n"
#~ "  v: seleziona tutte le unità nel quadrante\n"
#~ "  V: (sul quadrante) seleziona tutte le unità dello stesso tipo di quella "
#~ "attiva\n"
#~ "  C: (sul continente) seleziona tutte le unità dello stesso tipo di "
#~ "quella attiva\n"
#~ "  X: (ovunque) seleziona tutte le unità dello stesso tipo di quella "
#~ "attiva\n"
#~ "\n"
#~ "  w: aspetta: seleziona unità successiva\n"
#~ "  5: seleziona unità precedente\n"
#~ "space: ordini terminati  (unità attende il turno successivo)\n"

#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Movimento unità:\n"
#~ "==============\n"
#~ "  1: muove sud-ovest\n"
#~ "  2: muove sud\n"
#~ "  3: muove sud-est\n"
#~ "  4: muove ovest\n"
#~ "  6: muove est\n"
#~ "  7: muove nord-ovest\n"
#~ "  8: muove nord\n"
#~ "  9: muove nord-est\n"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "  c: (c)enter view on active unit\n"
#~ "    Shift-home: center view on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "\n"
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-R: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines\n"
#~ msgstr ""
#~ "Mappa principale (Tasti):\n"
#~ "================\n"
#~ "  c: (c)entra la vista sull'unità attiva\n"
#~ "    Maiuscolo-home: centra la vista sulla capitale\n"
#~ "  Maiuscolo-frecce: scorre la mappa\n"
#~ "\n"
#~ "  Ctrl-B: mostra/nasconde confini nazionali\n"
#~ "  Ctrl-D: mostra/nasconde rotte commerciali\n"
#~ "  Ctrl-G: mostra/nasconde griglia sulla mappa\n"
#~ "  Ctrl-N: mostra/nasconde nomi città\n"
#~ "  Ctrl-P: mostra/nasconde produzione città\n"
#~ "  Ctrl-R: mostra/nasconde dimensione città\n"
#~ "  Ctrl-W: mostra/nasconde valori città\n"
#~ "  Ctrl-Y: mostra/nasconde confini terreni delle città\n"

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Finestre e Rapporti:\n"
#~ "====================\n"
#~ "     F1: mostra la Mappa\n"
#~ "     F2: apre Rapporto Unità\n"
#~ "     F3: apre Rapporto Nazioni\n"
#~ "     F4: apre Rapporto Città\n"
#~ "     F5: apre Rapporto Economia\n"
#~ "     F6: apre Rapporto Ricerca\n"
#~ "     F7: apre Meraviglie del Mondo\n"
#~ "     F8: apre Le prime cinque città\n"
#~ "     F9: apre finestra messaggi\n"
#~ "    F11: apre Demografia\n"
#~ "    F12: apre Astronave\n"
#~ "\n"
#~ "        Ctrl-F: apre finestra Trova Città\n"
#~ "        Ctrl-L: apre finestra Lista Lavori\n"
#~ "        Ctrl-T: apre finestra Tasse/Lusso/Scienza\n"
#~ "  Shift-Ctrl-R: apre finestra Rivoluzione\n"
#~ "\n"
#~ "Shift-Return: Fine turno"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Modalità Editing (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: commuta modalità editing\n"
#~ "    Ctrl-M: commuta la nebbia di guerra in modalità editing\n"

#~ msgid ""
#~ "The client has a primitive chat interface.  The lines you type are sent "
#~ "to all players, except:"
#~ msgstr ""
#~ "Il client ha un'interfaccia per il chat alquanto primitiva. Ciò che "
#~ "scrivete viene inviato agli altri giocatori, tranne:"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - I messaggi che cominciano con '/' vengono interpretati come comandi "
#~ "al server (se il server è abbastanza recente; ad esempio la versione "
#~ "1.8.0 non funziona) e vengono eseguiti nel caso abbiate i diritti "
#~ "d'accesso richiesti."

#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated. The server looks for players named 'John' and if that "
#~ "fails tries to match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - I messaggi che cominciano con 'John:' sono messaggi privati per "
#~ "'John'. I nomi possono essere abbreviati. Il server cerca giocatori di "
#~ "nome 'John' e se non ne sono presenti, cerca corrispondenze con nomi che "
#~ "iniziano per 'John' (as esempio 'Johnathan')."

#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'.  'Johnathan' will still "
#~ "match."
#~ msgstr ""
#~ "  - I messaggi che cominciano con 'John::' sono messaggi privati come "
#~ "quelli sopra esposti, ma la corrispondenza si avrà solo con gli utenti "
#~ "(non per i giocatori) di nome 'John'. 'Johnathan' potrà comunque "
#~ "corrispondere."

#~ msgid "  - Messages starting with '.' will be sent only to all your allies."
#~ msgstr ""
#~ "  - I messaggi che cominciano con '.' verranno spediti solo a tutti i "
#~ "tuoi alleati."

#~ msgid ""
#~ "Featured text (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Since 2.2, the GTK client has featured text support.  This feature allows "
#~ "users to format the chat messages they are sending using boldface, "
#~ "italic, colors, links, etc...  Such changes are performed using escape "
#~ "sequences."
#~ msgstr ""
#~ "Caratteristiche del testo (GTK):\n"
#~ "====================\n"
#~ "\n"
#~ "Dalla versione 2.2, il client GTK ha aggiunto funzionalità al supporto "
#~ "del testo. Questo permette gli utenti di formattare il testo della chat "
#~ "utilizzando gli stili grassetto, italico, i colori, i link, ecc. Queste "
#~ "modalità sono possibile con sequenze di escape."

#~ msgid ""
#~ "* Getting boldface:\n"
#~ "Full name sequence: '[bold] ... [/bold]'\n"
#~ "Abbreviation sequence: '[b] ... [/b]'\n"
#~ "Short cut in the entry: Ctrl-B\n"
#~ "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
#~ msgstr ""
#~ "* Grassetto:\n"
#~ "Sequenza completa: '[bold] ... [/bold]'\n"
#~ "Sequenza abbreviata: '[b] ... [/b]'\n"
#~ "Scorciatoia: Ctrl-B\n"
#~ "Esempio: '[b]grassetto[/b]' mostrerà la parola \"grassetto\" nel suddetto "
#~ "stile."

#~ msgid ""
#~ "* Getting colors:\n"
#~ "Full name sequence: '[color] ... [/color]' \n"
#~ "Abbreviation sequence: '[c] ... [/c]'\n"
#~ "Short cut in the entry: Ctrl-C (you also need to select the color in the "
#~ "toolbar over the entry)\n"
#~ "The color start sequence always takes at least one of the following "
#~ "parameters:\n"
#~ "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
#~ "specification such as #3050b2 or #35b.\n"
#~ "- 'background' (abbreviation 'bg'): same as above.\n"
#~ "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
#~ "'color' in blue on a yellow background."
#~ msgstr ""
#~ "* Colori:\n"
#~ "Sequenza completa: '[color] ... [/color]' \n"
#~ "Sequenza abbreviata: '[c] ... [/c]'\n"
#~ "Scorciatoia: Ctrl-C (si dovrà anche scegliere il colore nella barra "
#~ "superiore)\n"
#~ "Il colore di inizio sequenza richiede sempre uno dei seguenti parametri:\n"
#~ "- 'foreground' (abbreviazione 'fg', colore del carattere): nome di colore "
#~ "in Inglese, come \"red\", o una specifica esadecimale come #3050b2 oppure "
#~ "#35b.\n"
#~ "- 'background' (abbreviation 'bg'): come sopra ma riferito al colore di "
#~ "sfondo.\n"
#~ "Esempio: '[c fg=\"blue\" bg=\"yellow\"]colore[/c]' mostrerà la parola "
#~ "\"colore\" in blu con uno sfondo giallo."

#~ msgid ""
#~ "* Getting italic:\n"
#~ "Full name sequence: '[italic] ... [/italic]'\n"
#~ "Abbreviation sequence: '[i] ... [/i]'\n"
#~ "Short cut in the entry: Ctrl-I\n"
#~ "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
#~ msgstr ""
#~ "* Italico:\n"
#~ "Sequenza completa: '[italic] ... [/italic]'\n"
#~ "Sequenza abbreviata: '[i] ... [/i]'\n"
#~ "Scorciatoia: Ctrl-I\n"
#~ "Esempio: '[i]italico[/i]' mostrerà la parola 'italico' nel suddetto stile."

#~ msgid ""
#~ "* Getting strikethrough:\n"
#~ "Full name sequence: '[strike] ... [/strike]'\n"
#~ "Abbreviation sequence: '[s] ... [/s]'\n"
#~ "Short cut in the entry: Ctrl-S\n"
#~ "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' "
#~ "with a strike."
#~ msgstr ""
#~ "* Barrato:\n"
#~ "Sequenza completa: '[strike] ... [/strike]'\n"
#~ "Sequenza abbreviata: '[s] ... [/s]'\n"
#~ "Scorciatoia: Ctrl-S\n"
#~ "Esempio: '[s]barrato[/s]' mostrerà la parola \"barrato\" nel suddetto "
#~ "stile."

#~ msgid ""
#~ "* Getting underline:\n"
#~ "Full name sequence: '[underline] ... [/underline]'\n"
#~ "Abbreviation sequence: '[u] ... [/u]'\n"
#~ "Short cut in the entry: Ctrl-U\n"
#~ "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
#~ "underline."
#~ msgstr ""
#~ "* Sottolineato:\n"
#~ "Sequenza completa: '[underline] ... [/underline]'\n"
#~ "Sequenza abbreviata: '[u] ... [/u]'\n"
#~ "Scorciatoia: Ctrl-U\n"
#~ "Esempio: '[u]sottolineato[/u]' mostrerà la parola \"sottolineato\" nel "
#~ "suddetto stile."

#~ msgid ""
#~ "* Getting city links:\n"
#~ "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a city on the map.\n"
#~ "The 'id' parameter must be set to the id of the city you are pointing.\n"
#~ "An optional 'name' parameter can be set to bind the city name in the case "
#~ "the destination users don't know this city on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
#~ "clickable and pointing to the city id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the "
#~ "city id 65 if known, else, the word 'noname'."
#~ msgstr ""
#~ "* Collegamenti ipertestuali alle città:\n"
#~ "Sequenza completa: '[link target=\"city\"] ... [/link]'\n"
#~ "Sequenza abbreviata: '[l tgt=\"city\"] ... [/l]'\n"
#~ "Scorciatoia: Ctrl-Alt-clic-destro sulla città nella mappa.\n"
#~ "Il parametro 'id' deve essere impostato all'identificativo della città "
#~ "che si sta indicando.\n"
#~ "Può essere utilizzato un parametro opzionale 'name' per indicare il nome "
#~ "città nel caso l'utente destinatario non conosca questa città nella "
#~ "mappa.\n"
#~ "Questa espressione può anche iniziare e terminare con lo stessa coppia "
#~ "tra parentesi, come '[link target=\"city\" id=121 /]' (nota la barra alla "
#~ "fine dell'espressione).\n"
#~ "Esempio: '[l tgt=\"city\" id=65]città[/l]' renderà la parola \"città\" un "
#~ "collegamento ipertestuale alla città con id 65.\n"
#~ "'[l tgt=\"city\" id=65 name=\"noname\" /]' mostrerà il nome della città "
#~ "con id 65 se conosciuta, altrimenti la parola 'noname'."

#~ msgid ""
#~ "* Getting tile links:\n"
#~ "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
#~ "The 'x' and 'y' parameters must be set to the tile location you are "
#~ "pointing.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
#~ "end).\n"
#~ "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string "
#~ "'this tile' clickable and pointing to the tile (17, 3)."
#~ msgstr ""
#~ "* Collegamenti ipertestuali a quadranti:\n"
#~ "Sequenza completa: '[link target=\"tile\"] ... [/link]'\n"
#~ "Sequenza abbreviata: '[l tgt=\"tile\"] ... [/l]'\n"
#~ "Scorciatoia: Ctrl-Alt-clic-destro sul quadrante nella mappa.\n"
#~ "I parametri 'x' e 'y' devono essere impostati alle coordinate del "
#~ "quadrante che state indicando.\n"
#~ "Questa espressione può anche iniziare e terminare con lo stessa coppia "
#~ "tra parentesi, come '[link target=\"tile\" x=5 y=36 /]' (nota la barra "
#~ "alla fine dell'espressione).\n"
#~ "Esempio: '[l tgt=\"tile\" x=17 y=3]questo quadrante[/l]' renderà 'questo "
#~ "quadrante' un collegamento ipertestuale al quadrante di coordinate (17, "
#~ "3)."

#~ msgid ""
#~ "* Getting unit links:\n"
#~ "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
#~ "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
#~ "The 'id' parameter must be set to the id of the unit you are pointing "
#~ "to.  An optional 'name' parameter can be set to bind the unit name in the "
#~ "case the destination users don't know this unit on their map.\n"
#~ "This expression can also be started and finished within the same pair of "
#~ "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
#~ "end).\n"
#~ "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
#~ "clickable and pointing to the unit id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
#~ "unit id 235 if known, else, the word 'Warrior'."
#~ msgstr ""
#~ "* Collegamento ipertestuale a unità:\n"
#~ "Sequenza completa: '[link target=\"unit\"] ... [/link]'\n"
#~ "Sequenza abbreviata: '[l tgt=\"unit\"] ... [/l]'\n"
#~ "Scorciatoia: Maiuscolo-Ctrl-Alt-clic-destro sull'unità nella mappa.\n"
#~ "Il parametro 'id' deve essere impostato all'unità che state indicando.  "
#~ "Un parametro opzionale 'name' può essere usato per indicare il nome nel "
#~ "caso l'utente non conoscesse questa unità nella mappa.\n"
#~ "Questa espressione può anche iniziare e terminare con lo stessa coppia "
#~ "tra parentesi, come '[link target=\"unit\" id=109 /]' (nota la barra alla "
#~ "fine dell'espressione).\n"
#~ "Esempio: '[l tgt=\"unit\" id=235]unità[/l]' renderò la parola \"unità\" "
#~ "un collegamento ipertestuale all'unità con id 235.\n"
#~ "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' mostrerà il nome dell'unità "
#~ "con id 235 se conosciuta, altrimenti la parola \"Warrior\"."

#~ msgid ""
#~ "Of course, the different escape sequences can be combined in the same "
#~ "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] "
#~ "[u]to[/i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
#~ msgstr ""
#~ "Inoltre differenti sequenze di escape possono essere combinate nella "
#~ "stessa frase, come '[i][c fg=\"blue\"]questa [b]è [s]una[c bg=\"green\"] "
#~ "[u]simpatica[/i] prova[/b] di questa[/s] [/c]nuova[/u] funzionalità[/c]'."

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Il modificatore della lista lavori è utilizzato sia per modificare le "
#~ "liste lavori di ogni città (dalla finestra città) sia per le liste "
#~ "globali. Utilizza questo modificatore e potrai creare liste specificando "
#~ "cosa costruire nei turni a venire."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Per aggiungere un oggetto nella lista lavori, fai doppio click "
#~ "sull'oggetto desiderato nella lista degli oggetti disponibili. Puoi anche "
#~ "premere il tasto Aiuto per ottenere un aiuto sull'oggetto selezionato. "
#~ "Premendo il tasto Aiuto senza oggetti selezionati verrà mostrata questa "
#~ "pagina."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Per rimuovere un oggetto dalla lista lavori fai semplicemente doppio "
#~ "click sull'oggetto da rimuovere. Utilizza i bottoni sotto la lista lavori "
#~ "per spostare su e/o giù gli oggetti nella lista."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Scorciatoie tasti: Premi Home per spostare il fuoco sulla lista lavori, "
#~ "End per spostare il fuoco sulla lista degli oggetti disponibili, le "
#~ "freccie Up/Down per selezionare il precedente/successivo oggetto nella "
#~ "lista lavori o nella lista oggetti disponibili, PageUp/Down per spostare "
#~ "gli oggetti su/giù nella lista lavori, Insert per inserire un oggetto "
#~ "della lista disponibili nella lista lavori e Delete per cancellare "
#~ "l'oggetto selezionato dalla lista lavori."

#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the City Overview window."
#~ msgstr ""
#~ "Se vuoi comprare la prima unità nella lista, puoi farlo dalla finestra di "
#~ "descrizione della città."

#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "First, check whether a localization is already in progress for your "
#~ "language:"
#~ msgstr ""
#~ "Freeciv supporta diverse lingue.  Vedete la sezione \"Supporto per lingue "
#~ "locali\" del file README per istruzioni su come usare una di queste "
#~ "lingue.\n"
#~ "\n"
#~ "Verificate prima per vedere se una localizzazione è già in corso per la "
#~ "vostra lingua:"

#~ msgid ""
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:"
#~ msgstr ""
#~ "Se desiderate aggiungere una traduzione per la vostra lingua, consultare "
#~ "le istruzioni all'indirizzo:"

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr ""
#~ "Siete inoltre invitati ad inviare qualsiasi domanda alla mailing list di "
#~ "traduzione:"

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv è coperto dalla licenza GPL, inclusa qui in inglese: "

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Autori originali:\n"
#~ "    (non sono più impegnati nel progetto, per favore scrivete a loro!)"

#~ msgid "  Present administrators: "
#~ msgstr "  Amministratori attuali: "

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:"
#~ msgstr ""
#~ "Se trovate un bug, per favore segnalatelo.  Il modo migliore per farlo è "
#~ "visitando il Freeciv Bug Tracking System, a:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information.  For more information about "
#~ "submitting bug reports see the file BUGS in the Freeciv distribution.  "
#~ "For more information in general, visit the Freeciv website, at:"
#~ msgstr ""
#~ "Per maggiori informazioni sulla segnalazione di bug vedete il file BUGS "
#~ "nella distribuzione di Freeciv.  Per altre informazioni in generale, "
#~ "visitate il sito di Freeciv, a:"

#, fuzzy
#~ msgid ""
#~ "Reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by the city by 4 under Democracy and 2 under Republic -- in other "
#~ "words, it neutralizes the unhappiness caused by two military units. This "
#~ "improvement has no effect under other governments."
#~ msgstr ""
#~ "Riduce il malcontento provocato dalle unità militari presenti all'esterno "
#~ "della città di 2 in Democrazia e di 1 in Repubblica. In altre parole "
#~ "neutralizza il malcontento causato da una singola unità militare. Questa "
#~ "struttura cittadina non ha alcun effetto sotto altri tipi di governo."

#, fuzzy
#~ msgid ""
#~ "Before you can build any spaceship parts, you must build the Apollo "
#~ "Program."
#~ msgstr ""
#~ "Richiede che la meraviglia %s sia costruita da un qualsiasi giocatore.\n"

#, fuzzy
#~ msgid ""
#~ "Increases the food resources by 100% on each farmland tile which is being "
#~ "used around the city.  Farmland tiles are those which have been irrigated "
#~ "a second time."
#~ msgstr ""
#~ "Aumenta le risorse di cibo del 50% su tutti i quadranti con fattorie in "
#~ "uso intorno alla città. I quadranti con le fattorie sono quelli che sono "
#~ "stati irrigati una seconda volta."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for all your cities on the same continent."
#~ msgstr ""
#~ "Le strutture cittadine che hanno costo di mantenimento pari a 1 auro "
#~ "diventano gratuite per tutte le città."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two content citizens happy "
#~ "in all cities of all players who have researched Genetic Engineering. In "
#~ "the unlikely event where there are not enough content citizens to benefit "
#~ "from this effect in a city, the wonder applies to unhappy citizens "
#~ "(including those unhappy about military activity), making each content "
#~ "then happy."
#~ msgstr ""
#~ "Rende soddisfatto un cittadino in ogni città. Rende contenti altri due "
#~ "cittadini già soddisfatti nella città in cui si trovano i Giardini "
#~ "Pensili, per un totale di tre. Nella rara eventualità che non ci siano "
#~ "cittadini soddisfatti per godere degli effetti dei Giardini Pensili, la "
#~ "meraviglia ha effetto sui cittadini scontenti (includendo coloro che sono "
#~ "scontenti per le attività militari) rendendoli soddisfatti."

#, fuzzy
#~ msgid "Reduces corruption by 50% in all cities on the same continent."
#~ msgstr "Richiede il possesso della meraviglia %s nello stesso continente.\n"

#, fuzzy
#~ msgid "Works as a City Wall in all your cities on the same continent."
#~ msgstr "Vale come avere una Cinta Muraria in ogni città."

#, fuzzy
#~ msgid ""
#~ "Makes two content citizens happy in every city on the same continent. In "
#~ "the unlikely event where there are no content citizens to get the effect "
#~ "of Hanging Gardens, the wonder applies to unhappy citizens (including "
#~ "those unhappy about military activity), making each content then happy."
#~ msgstr ""
#~ "Rende soddisfatto un cittadino in ogni città. Rende contenti altri due "
#~ "cittadini già soddisfatti nella città in cui si trovano i Giardini "
#~ "Pensili, per un totale di tre. Nella rara eventualità che non ci siano "
#~ "cittadini soddisfatti per godere degli effetti dei Giardini Pensili, la "
#~ "meraviglia ha effetto sui cittadini scontenti (inclusi coloro scontenti "
#~ "per attività militare) rendendoli soddisfatti."

#, fuzzy
#~ msgid ""
#~ "Works as if you had a Hydro Plant in every city on the same continent. "
#~ "(This reduces pollution and increases the effects of Factories and Mfg. "
#~ "Plants.)"
#~ msgstr ""
#~ "Vale come avere una Centrale Idrica in ogni città, il che riduce "
#~ "l'inquinamento e aumenta gli effetti delle Fabbriche e delle Manifatture."

#, fuzzy
#~ msgid ""
#~ "Boosts science production by 100% in every city on the same continent "
#~ "that has a University."
#~ msgstr ""
#~ "Aumenta del 100% la produzione scientifica in ogni città che controlli "
#~ "che ha un'università."

#, fuzzy
#~ msgid ""
#~ "Makes two unhappy citizens content in every city on the same continent "
#~ "(including citizens unhappy about military activity)."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città (incluso i "
#~ "cittadini scontenti per attività militari)."

#, fuzzy
#~ msgid "Upgrades two obsolete units per game turn."
#~ msgstr "Migliora una unità obsoleta per turno."

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Migliora una unità obsoleta per turno."

#, fuzzy
#~ msgid "Increases trade output by 40% in all cities on the same continent."
#~ msgstr ""
#~ "Aumenta le risorse di commercio del 50% su tutti i quadranti con strade o "
#~ "ferrovie."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city; however, "
#~ "it does not affect citizens made unhappy by military activity. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Vale come avere una Cattedrale in ogni città, il che rende soddisfatti 3 "
#~ "cittadini scontenti in ognuna. D'altra parte, questa meravigli non "
#~ "influenza coloro scontenti per attività militari. La scoperta della "
#~ "Teologia aumenta l'effetto della Cattedrale rendendo soddisfatto un "
#~ "ulteriore cittadino scontento. La scoperta del Comunismo attenua "
#~ "l'effetto di una Cattedrale, riducendo di uno il numero dei cittadini "
#~ "resi soddisfatti."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a Temple on "
#~ "the same continent. Does not affect citizens made unhappy by military "
#~ "activity."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città dello stesso "
#~ "continente dove la Meraviglia viene costruita. Non influenza i cittadini "
#~ "resi scontenti da attività militari."

#, fuzzy
#~ msgid "The Internet"
#~ msgstr "Interno"

#, fuzzy
#~ msgid ""
#~ "Boosts science production in each city on the same continent with a "
#~ "Research Lab by 100%."
#~ msgstr ""
#~ "Aumenta la produzione scientifica del 100% in ogni città con un "
#~ "laboratorio di ricerca."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Migliora una unità obsoleta per turno."

#, fuzzy
#~ msgid ""
#~ "Counts as a Police Station in every city on the same continent. (That is, "
#~ "for each city, it reduces the unhappiness caused by aggressively deployed "
#~ "military units owned by that city by 4 under Democracy and 2 under "
#~ "Republic -- in other words, it neutralizes the unhappiness caused by two "
#~ "military units per city. This wonder has no effect under other "
#~ "governments.)"
#~ msgstr ""
#~ "Vale come avere una Stazione di Polizia in ogni città. (il che riduce di "
#~ "due il malcontento per le unità militari presenti all'esterno della città "
#~ "durante la Democrazia e di uno durante la Repubblica. In altre parole, "
#~ "neutralizza il malcontento causato da una singola unità militare per "
#~ "città. Questa meraviglia non ha alcun effetto durante altri tipi di "
#~ "governo)."

#, fuzzy
#~ msgid "Multiplayer ruleset"
#~ msgstr "Ruleset predefinito"

#, fuzzy
#~ msgid "?team name:Red"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Purple"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Magenta"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?team name:Cornflower"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Emerald"
#~ msgstr "Generale"

#, fuzzy
#~ msgid "?team name:Salmon"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?team name:Burgundy"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Gold"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Khaki"
#~ msgstr "Console"

#, fuzzy
#~ msgid "?team name:Butter"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Mint"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?team name:Lime"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Peach"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Vermilion"
#~ msgstr "Generale"

#, fuzzy
#~ msgid "?team name:Puce"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Mustard"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?team name:Aubergine"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Brown"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Pumpkin"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Crimson"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "?team name:Cream"
#~ msgstr "Reverenda"

#, fuzzy
#~ msgid "Improves the effect of Amphitheaters."
#~ msgstr "Aumenta l'effetto dei Templi."

#, fuzzy
#~ msgid "Theory of Evolution"
#~ msgstr "Teoria della Gravità"

#, fuzzy
#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Fundamentalist "
#~ "societies, three times as much."
#~ msgstr ""
#~ "I Coloni sono una delle unità chiave del gioco. Possono sia costruire "
#~ "città che lavorare il terreno costruendo irrigazione, miniere e strade. "
#~ "Consultate la sezione Alterazioni del Terreno per ulteriori dettagli.\n"
#~ "\n"
#~ "Il mantenimento dei Coloni costa denaro e punti produzione e un Colono "
#~ "può morire se la città di supporto termina il cibo. I coloni in una "
#~ "Repubblica o in una Democrazia richiedono il doppio del cibo per turno "
#~ "mentre nel Comunismo e nel Fondamentalismo il triplo."

#, fuzzy
#~ msgid ""
#~ "The Helicopter is a very powerful unit, as it can both fly and conquer "
#~ "cities.  Care must be exercised, because Helicopters lose a small amount "
#~ "of health for every turn not spent in a city or airbase or on a Carrier, "
#~ "and they may be attacked by ground units."
#~ msgstr ""
#~ "Gli Elicotteri sono unità molto potenti poiché possono sia volare che "
#~ "conquistare le città; dovete però stare attenti perché gli Elicotteri "
#~ "perdono via via forza per ogni turno passato al di fuori di una città o "
#~ "portaerei a meno che non possediate la meraviglia Nazioni Unite. Sono "
#~ "inoltre in grado di attaccare le unità di terra."

#, fuzzy
#~ msgid ""
#~ "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
#~ "Freight used to build a wonder will add 50 shields."
#~ msgstr ""
#~ "La carovana è sostituita dall'autocarro, l'unità si muoverà a velocità "
#~ "doppia."

#, fuzzy
#~ msgid "Apache"
#~ msgstr "Spezie"

#, fuzzy
#~ msgid "?plural:Apaches"
#~ msgstr "Hacker"

#~ msgid "Arab"
#~ msgstr "Arabo"

#~ msgid "?plural:Arabs"
#~ msgstr "?plural:Arabi"

#, fuzzy
#~ msgid "The Arab/Islamic civilization of 622 to 1495 CE."
#~ msgstr "La civiltà Arabo/Islamica tra il 622 DC e il 1495 DC "

#~ msgid "Austrian"
#~ msgstr "Austriaco"

#~ msgid "?plural:Austrians"
#~ msgstr "?plural:Austriaci"

#, fuzzy
#~ msgid "Archduke %s"
#~ msgstr "Granduca"

#, fuzzy
#~ msgid "Archduchess %s"
#~ msgstr "Duchessa"

#, fuzzy
#~ msgid "Kaiser %s"
#~ msgstr "Laser"

#, fuzzy
#~ msgid "Kaiserin %s"
#~ msgstr "Nigeriano"

#, fuzzy
#~ msgid ""
#~ "Babylon was the dominant city of Mesopotamia from the 18th to 7th "
#~ "centuries BCE under a succession of peoples including Amorites, Kassites, "
#~ "Assyrians, and Chaldeans."
#~ msgstr ""
#~ "Babilonia fu la città più importante della Mesopotamia dal 18esimo al "
#~ "7imo secolo AC, sotto il dominio di diverse popolazioni tra cui gli "
#~ "Amoriti, i Cassiti, gli Assiri e i Caldei."

#~ msgid "Brazilian"
#~ msgstr "Brasiliano"

#~ msgid "?plural:Brazilians"
#~ msgstr "?plural:Brasiliani"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in 1822 "
#~ "as a result of Portugal's occupation by Napoleonic France. The country "
#~ "was first established as an empire under the exiled Portuguese royal "
#~ "family. The empire lasted until the establishment of a republican "
#~ "government in 1889."
#~ msgstr ""
#~ "Il Brasile è stato fondato come colonia Portoghese ma divenne "
#~ "indipendente nel 1822 a seguito dell'occupazione del Portogallo da parte "
#~ "delle truppe Napoleoniche. La nazione era stata fondata come impero sotto "
#~ "l'esilio della famiglia reale Portoghese. L'impero durò fino "
#~ "all'istituzione del governo repubblicano nel 1889."

#~ msgid "Byzantine"
#~ msgstr "Bizantino"

#~ msgid "?plural:Byzantines"
#~ msgstr "Bizantini"

#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzantines controlled nearly all of the "
#~ "Middle East, northern Africa, Italy, and parts of Spain."
#~ msgstr ""
#~ "Al tempo del declino dell'antico Impero Romano, l'imperatore Costantino "
#~ "spostò la capitale dell'impero a Bisanzio e formò un nuovo impero "
#~ "conosciuto come l'Impero Romano di Oriente o Impero Bizantino. Questo "
#~ "impero perdurò fino al 1453 quando perdette la capitale contro gli "
#~ "Ottomani. Al tempo di Giustiniano I, i Bizantini controllavano "
#~ "praticamente tutto il Medio Oriente, il nord dell'Africa, l'Italia e "
#~ "parte della Spagna."

#, fuzzy
#~ msgid ""
#~ "The Carthaginians, descendants of Phoenician traders, ran a naval empire "
#~ "in the Mediterranean from the 5th to 2nd centuries BCE. Carthage was "
#~ "destroyed by Rome in 146 BCE."
#~ msgstr ""
#~ "I Cartaginesi, discendenti dei commercianti Fenici, costruirono un impero "
#~ "navale nel mediterraneo dal 5o al 2o secolo AC. Cartagine fu distrutta da "
#~ "Roma nel 146 AC."

#~ msgid "Cherokee"
#~ msgstr "Cherokee"

#~ msgid "?plural:Cherokees"
#~ msgstr "Cherokee"

#~ msgid ""
#~ "The Cherokee nation is the largest Native American nation in North "
#~ "America today."
#~ msgstr ""
#~ "La nazione Cherokee è la più grande nazione nativa nell'odierno nord "
#~ "America."

#, fuzzy
#~ msgid ""
#~ "China is the oldest major civilization that is still in existence today, "
#~ "with written records dating back over 3,500 years. After first being "
#~ "unified by the Qin dynasty in 221 BCE, China alternated between periods "
#~ "of unity and disunity, and was occasionally conquered by external "
#~ "ethnicities. Today, the People's Republic of China, established by the "
#~ "Communists in 1949, occupies the mainland, while the former Nationalist "
#~ "government of the Republic of China governs the island of Taiwan."
#~ msgstr ""
#~ "La Cina è la più antica civiltà che esiste anche nei giorni nostri, con "
#~ "prove scritte che risalgono a più di 3500 anni fa. Dopo essere stata "
#~ "unificata per la prima volta dalla dinastia Qin nel 221 A.C., la Cina ha "
#~ "alternato periodi di unità e disgregazione, ed è stata spesso conquistata "
#~ "da etnie esterne. Oggigiorno, la Repubblica Popolare Cinese, creata dai "
#~ "comunisti nel 1949, occupa l'intero territorio della Cina, mentre il "
#~ "precedente governo nazionalista della Repubblica Cinese si è rifugiato, "
#~ "dopo la guerra civile, nell'isola di Taiwan."

#~ msgid "Danish"
#~ msgstr "Danese"

#~ msgid "?plural:Danes"
#~ msgstr "?plural:Danesi"

#, fuzzy
#~ msgid ""
#~ "The founding of the Danish kingdom is generally assigned to the reign of "
#~ "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
#~ msgstr ""
#~ "La fondazione del regno Danese è storicamente assegnata al regno di "
#~ "Harald Blåtand, che unificò l'odierna Danimarca tra il 958 DC e il 988 DC."

#~ msgid "Dutch"
#~ msgstr "Olandese"

#~ msgid "?plural:Dutch"
#~ msgstr "?plural:Olandesi"

#~ msgid ""
#~ "When the Holy Roman Emperor sentenced the entire population to death, the "
#~ "people of the Netherlands revolted and declared themselves independent, "
#~ "forming the Union of Utrecht in 1579. The Netherlands grew to be a "
#~ "dominant maritime and economic power in the 17th century."
#~ msgstr ""
#~ "Quando il Sacro Romano Impero sentenziò la condanna a morte di tutta la "
#~ "popolazione, il popolo Olandese si rivoltò dichiarando l'indipendenza e "
#~ "formando l'unione di Ultrecht nel 1579. L'Olanda crebbe fino a diventare "
#~ "una potenza marittima ed economica nel diciannovesimo secolo."

#~ msgid "Ethiopian"
#~ msgstr "Etiope"

#~ msgid "?plural:Ethiopians"
#~ msgstr "?plural:Etiopi"

#~ msgid ""
#~ "Ethiopia is the oldest nation in Africa and the only one to remain "
#~ "independent during European colonialism."
#~ msgstr ""
#~ "L'Etiopia è la più antica nazione Africana, l'unica a rimanere "
#~ "indipendente durante l'imperialismo Europeo."

#, fuzzy
#~ msgid "Citizen %s"
#~ msgstr "Cittadini"

#, fuzzy
#~ msgid "?female:Citizen %s"
#~ msgstr "Capo"

#~ msgid "Hittite"
#~ msgstr "Ittita"

#~ msgid "?plural:Hittites"
#~ msgstr "Ittiti"

#, fuzzy
#~ msgid ""
#~ "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They "
#~ "were the first civilization to discover iron working. At its height, they "
#~ "controlled central Anatolia, north-western Syria and Mesopotamia down to "
#~ "Babylon."
#~ msgstr ""
#~ "Il regno Ittita è esistito dal 1680 A.C. fino al 1180 A.C. circa. Essi "
#~ "furono la prima civiltà a scoprire la lavorazione del ferro. Al punto di "
#~ "massimo splendore essi controllavano L'Anatolia centrale, il nord ovest "
#~ "della Siria e la Mesopotamia fino a Babilonia."

#, fuzzy
#~ msgid "Hunnic"
#~ msgstr "In corso"

#, fuzzy
#~ msgid "?plural:Huns"
#~ msgstr "?plural:Kenioti"

#~ msgid "Inca"
#~ msgstr "Inca"

#~ msgid "?plural:Incas"
#~ msgstr "?plural:Inca"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the 1530s CE. In that short time frame, the Inca were "
#~ "able to build over 15,000 km of roads throughout their realm. Their state "
#~ "was the largest in the Americas prior to the Spanish conquest and was "
#~ "maintained through a complex, hierarchical and pragmatic administrative "
#~ "system. They were, however, wracked as many kingdoms have been by crises "
#~ "of succession. When the Spanish arrived, the Inca were in the middle of "
#~ "one such crisis - the war between Atawallpa and Waskhar. They were the "
#~ "sons of the late ruler Wayna Qhapaq, who had died from disease - likely "
#~ "smallpox - that was sweeping through the land."
#~ msgstr ""
#~ "Gli Inca erano un popolo nativo delle Ande del Nord che ha conquistato un "
#~ "impero che si estendeva lungo la costa occidentale del Sud America "
#~ "dall'odierno Cile del sud fino a quasi l'equatore. Purtroppo furono "
#~ "intempestivi in questa espansione in quanto pochi decenni dopo i "
#~ "conquistadores spagnoli arrivarono in quella parte del mondo, nel 1530. "
#~ "In quel breve lasso di tempo, gli Inca furono in grado di costruire oltre "
#~ "15.000 km di strade in tutto il loro regno. Il loro stato era il più "
#~ "grande in America prima della conquista spagnola ed è stato mantenuto "
#~ "attraverso un complesso sistema amministrativo gerarchico e pragmatico. "
#~ "Era però tormentato, come lo sono stati molti regni, da crisi di "
#~ "successione. Quando gli spagnoli arrivarono, gli Inca erano nel bel mezzo "
#~ "di una crisi di questo tipo: la guerra tra Atawallpa e Waskhar. Erano i "
#~ "figli del precedente sovrano, Wayna Qhapaq, morto di un'epidemia, "
#~ "probabilmente vaiolo, che stava infuriando in quel periodo."

#, fuzzy
#~ msgid "Inka %s"
#~ msgstr "Hankwa"

#, fuzzy
#~ msgid "Qoya %s"
#~ msgstr "Qoya"

#, fuzzy
#~ msgid "Sapa Inka %s"
#~ msgstr "Sapa Inka"

#, fuzzy
#~ msgid "Sapa Qoya %s"
#~ msgstr "Sapa Inka"

#~ msgid "Indonesian"
#~ msgstr "Indonesiano"

#~ msgid "?plural:Indonesians"
#~ msgstr "?plural:Indonesiani"

#~ msgid ""
#~ "Indonesia is a large country on the Malay Archipelago with central "
#~ "government on the island of Java. The country has a Muslim majority and "
#~ "is one of the most populous in the world."
#~ msgstr ""
#~ "L'Indonesia è un grande nazione che vive nell'arcipelago malese con "
#~ "capitale l'isola di Java. Il paese è a maggioranza musulmana ed è uno dei "
#~ "più popolosi del mondo."

#~ msgid "Iroquois"
#~ msgstr "Irochese"

#~ msgid "?plural:Iroquois"
#~ msgstr "Irochesi"

#~ msgid ""
#~ "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
#~ "was a North American group of nations with common language and culture. "
#~ "They were based in what is now upstate New York and consisted originally "
#~ "of five nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The "
#~ "confederacy had a written constitution and a currency system making them "
#~ "the most advanced state in North America upon the arrival of the "
#~ "Europeans."
#~ msgstr ""
#~ "La Confederazione Irochese, conosciuta come Haudenosaunee nella propria "
#~ "lingua, era un gruppo nordamericano di nazioni con lingua e cultura "
#~ "comune. Essi abitavano quello che è ora lo stato di New York ed in "
#~ "origine consistevano in cinque nazioni: Seneca, Cayuga, Onondaga, Oneida "
#~ "e Mohawk. La confederazione aveva una costituzione scritta ed un sistema "
#~ "monetario che li rendeva lo Stato più avanzato in Nord America fino "
#~ "all'arrivo degli europei."

#~ msgid "Italian"
#~ msgstr "Italiano"

#~ msgid "?plural:Italians"
#~ msgstr "?plural:Italiani"

#, fuzzy
#~ msgid ""
#~ "The Italian nation was unified in 1870 CE after decades of campaigning by "
#~ "indigenous nationalists. It was a monarchy under the House of Savoy until "
#~ "1922, then a fascist state until 1945 after which democracy was restored "
#~ "by the World War II victors."
#~ msgstr ""
#~ "L'Italia venne unificata nel 1870 DC dopo decenni di guerre da parte di "
#~ "fazioni nazionaliste. Fu una monarchia sotto la Casata dei Savoia fino al "
#~ "1922, quindi uno stato fascista fino al 1945 quando la democrazia fu "
#~ "restaurata dai vincitori delle seconda guerra mondiale."

#, fuzzy
#~ msgid "Duce %s"
#~ msgstr "Duca"

#, fuzzy
#~ msgid "Ducezza %s"
#~ msgstr "Duca"

#, fuzzy
#~ msgid ""
#~ "According to traditional Japanese mythology, Japan was founded in the 7th "
#~ "century BCE by the ancestral Emperor Jimmu."
#~ msgstr ""
#~ "Secondo la mitologia tradizionale Giapponese, il Giappone è stato fondato "
#~ "nel settimo secolo Avanti Cristo dall'Imperatore Jimmu."

#, fuzzy
#~ msgid "?plural:Khmers"
#~ msgstr "Baschi"

#~ msgid "Korean"
#~ msgstr "Coreano"

#~ msgid "?plural:Koreans"
#~ msgstr "?plural:Coreani"

#, fuzzy
#~ msgid ""
#~ "According to legend, the first Korean kingdom was founded in prehistory "
#~ "by the ancestral Tangun in southern Manchuria. The Korean kingdoms were "
#~ "united in 668 by king Munmu. Today the Korean peninsula is divided into "
#~ "two states, North and South Korea, as a result of the stalemate after the "
#~ "Korean war in 1953."
#~ msgstr ""
#~ "Secondo la leggenda, il primo regno coreano è stata fondato nella "
#~ "preistoria dal Tangun ancestrale nel sud della Manciuria. I regni coreani "
#~ "erano uniti nel 668 dal Re Munmu. Oggi la penisola coreana è divisa in "
#~ "due stati, Corea del Nord e del Sud, a seguito della situazione di stallo "
#~ "dopo la guerra del 1953."

#, fuzzy
#~ msgid "Mali"
#~ msgstr "Malik"

#, fuzzy
#~ msgid "?plural:Malis"
#~ msgstr "Mali"

#~ msgid ""
#~ "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
#~ "millennia. In medieval times, the region was home to a succession of "
#~ "empires called the Sahelian kingdoms. Of these, the Islamic Mali Empire "
#~ "was the most influential. This empire reigned from the 14th to the 17th "
#~ "century and was famed for its wealth and benevolent kings. The modern "
#~ "Republic of Mali derives its name from this empire."
#~ msgstr ""
#~ "L'africa sub sahariana è stata un miscuglio etnico e culturale per "
#~ "millenni. Nell'epoca medioevale la regione è stata teatro di un impero "
#~ "chiamato il regno Saeliano. Di questo, l'impero Islamico Mali è stato il "
#~ "più influente. Questo regno ha regnato dal quattordicesimo al "
#~ "diciassettesimo secolo ed era conosciuto per i suoi fieri e benevolenti "
#~ "Re. La moderna Repubblica di Mali prende il proprio nome da questo impero."

#~ msgid "Mayan"
#~ msgstr "Maya"

#~ msgid "?plural:Mayas"
#~ msgstr "Maya"

#~ msgid ""
#~ "The Mayans were a Mesoamerican civilization. They are famous for building "
#~ "great pyramids and palaces in the jungle."
#~ msgstr ""
#~ "I Maya erano una civiltà del centro America. Sono famosi per aver "
#~ "costruito grandi piramidi e palazzi nella foresta."

#, fuzzy
#~ msgid ""
#~ "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
#~ "second (Sassanid) from 226 CE to 642 CE."
#~ msgstr ""
#~ "Il primo impero Persiano (Achemenide) si sviluppo dal 550 A.C. al 330 A."
#~ "C.; il secondo (Sassanide) dal 226 DC al 642 DC."

#~ msgid "Polish"
#~ msgstr "Polacco"

#~ msgid "?plural:Poles"
#~ msgstr "?plural:Polacchi"

#~ msgid ""
#~ "The Polish state was formed about a millennium ago, and reached its "
#~ "Golden Age near the end of the 16th century."
#~ msgstr ""
#~ "Lo stato Polacco è stato formato circa mille anni fa, ed ha raggiunto la "
#~ "sua epoca d'oro alla fine del sedicesimo secolo."

#~ msgid "Polynesian"
#~ msgstr "Polinesiano"

#~ msgid "?plural:Polynesian"
#~ msgstr "Polinesiani"

#~ msgid ""
#~ "Polynesian culture stretches from Hawaii to New Zealand to Easter Island "
#~ "and covers all the islands in between."
#~ msgstr ""
#~ "La cultura Polinesiana si estende dalle Hawaii alla Nuova Zelanda fino "
#~ "all'isola di Pasqua coprendo tutte le isole nel mezzo."

#~ msgid "Portuguese"
#~ msgstr "Portoghese"

#~ msgid "?plural:Portuguese"
#~ msgstr "?plural:Portoghesi"

#~ msgid ""
#~ "Portugal founded the first of the great mercantile empires in the 1400s "
#~ "on the shipbuilding advances funded by Prince Henry the Navigator."
#~ msgstr ""
#~ "Il Portogallo fu il primo grande impero mercantile del 15esimo secolo, "
#~ "grazie soprattutto alle scoperte legate alla navigazione e alla "
#~ "costruzione di navi, incentivate dal principe Enrico il Navigatore."

#, fuzzy
#~ msgid ""
#~ "Russia is the largest country in the world, occupying a huge part of both "
#~ "Europe and Asia. According to legend, Slavic tribes of Novgorod invited "
#~ "the Varangian (Viking) king Oleg to bring order to their land. Oleg "
#~ "established the Kievan Rus' in this realm, the first Russian state. By "
#~ "the 11th century, the Kievan Rus' had disintegrated into lesser "
#~ "princedoms, which were once again united into one state by Ivan III in "
#~ "the 15th century. After a decisive victory over Sweden and large "
#~ "territorial gains, Peter I pronounced the Russian Empire in 1721. The "
#~ "Russian Empire lasted until 1917 when a socialist revolution dethroned "
#~ "the last Russian emperor. After the dissolution of the USSR in 1991 "
#~ "Russia appeared on the world map again, now as a federal republic."
#~ msgstr ""
#~ "Secondo la leggenda, le tribù Slave e Finniche del Novgorod invitarono, "
#~ "nell'anno 862, il Re Vikingo Rurik per riportare ordine nelle loro terre. "
#~ "Re Rurik stabilì il Kievan Rus in quell'area, il primo stato Russo. "
#~ "Nell'undicesimo secolo, il Kievan Rus era disintegrato in diversi "
#~ "principati che furono riuniti nuovamente in un unico stato da Ivan III "
#~ "nel quindicesimo secolo. Dopo la vittoria definitiva contro la Svezia e "
#~ "con la conquista di molti territori, Pietro I formò l'Impero Russo nel "
#~ "1721. L'impero russo perdurò fino al 1917 quando la rivoluzione "
#~ "socialista depose l'ultimo imperatore Russo. Dopo la dissoluzione "
#~ "dell'Unione Sovietica nel 1991, la Russia apparve nella mappa mondiale di "
#~ "nuovo, come una Repubblica Federale."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Lituano"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Russi"

#, fuzzy
#~ msgid "?plural:Songhai"
#~ msgstr "?plural:Sami"

#~ msgid "Sumerian"
#~ msgstr "Sumero"

#~ msgid "?plural:Sumerians"
#~ msgstr "?plural:Sumeri"

#~ msgid ""
#~ "Sumer controlled southern Mesopotamia until the rise of Babylonia. "
#~ "Tablets of Sumerian writing some 5500 years old have been found, pre-"
#~ "dating every other writing in history."
#~ msgstr ""
#~ "I Sumeri controllavano il sud della Mesopotamia fino al sorgere di "
#~ "Babilonia. Sono state ritrovate tavolette Sumere con iscrizioni datate "
#~ "5500 anni fa e sono considerate le prime forme di scrittura della storia."

#~ msgid "Swedish"
#~ msgstr "Svedese"

#~ msgid "?plural:Swedes"
#~ msgstr "?plural:Svedesi"

#, fuzzy
#~ msgid ""
#~ "The Kingdom of Sweden was christianized and consolidated as a political "
#~ "entity by the 12th century CE. The country rose to prominence as one of "
#~ "the great powers of Europe in the 17th century, following substantial "
#~ "military conquests by the so called Warrior Kings. However, due to a "
#~ "worsening economy and several disastrous defeats to Russia, Sweden soon "
#~ "lost most of its gained territory. The country has not been involved in "
#~ "an armed conflict since 1814."
#~ msgstr ""
#~ "Il regno di Svezia è stato cristianizzato e consolidato politicamente nel "
#~ "dodicesimo secolo dopo cristo. La nazione emerse come una delle grande "
#~ "potenze europee durante il diciassettesimo secolo, con conseguenti "
#~ "conquiste militari dai cosi detti \"Re Guerrieri\". In seguito, a causa "
#~ "del declino economico e alcune sconfitte contro la Russia, la Svezia "
#~ "perse gran parte dei territori conquistati. La Svezia non è stata "
#~ "coinvolta in conflitti armati dopo il 1814."

#~ msgid "Taino"
#~ msgstr "Taino"

#~ msgid "?plural:Taino"
#~ msgstr "?plural:Taino"

#~ msgid ""
#~ "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Jamaica, and other Caribbean islands who gave us the root words for "
#~ "hurricane, tobacco, potato, canoe, barbeque, hammock, and yucca. They "
#~ "were a matrilineal people, and the first that Columbus came into contact "
#~ "with in 1492. Though numbering the hundreds of thousands, if not "
#~ "millions, throughout the Caribbean, the Taino fell victim to slavery and "
#~ "disease, and their population declined rapidly as a result. Spanish "
#~ "accounts paint them as a peaceful people compared to their Carib "
#~ "neighbors to the south. Their dugout canoes, which were often nearly as "
#~ "long as Columbus' ships, ferried traders between islands. Recent genetic "
#~ "studies show that roughly half of Puerto Ricans have Taino maternal "
#~ "descent."
#~ msgstr ""
#~ "Popolazioni native delle isole Bahamas, Cuba, Hispaniola, Puerto Rico, "
#~ "Giamaica ed altre isole caraibiche che hanno dato origine a parole come "
#~ "uragano, tabacco, patate, canoa, barbecue, ecc. Erano una società "
#~ "matriarcale, i primi con cui Colombo entrò in contatto nel 1492. Seppur "
#~ "contando oltre centinaia di migliaia, se non milioni lungo tutto i "
#~ "Caraibi, i Taino furono vittima di schiavitù ed epidemie e la loro "
#~ "popolazione diminuì come risultato. Gli storici Spagnoli dipingono i "
#~ "Taino come una popolazione pacifica in confronto con i vicini del sud. Le "
#~ "loro grandi canoe, che erano spesso lunghe come le navi di Colombo, "
#~ "mantenevano il commercio lungo le varie isole. Recenti studi mostrano che "
#~ "circa la metà dei Portoricani hanno discendenti materni Taino."

#~ msgid "Thai"
#~ msgstr "Tailandese"

#~ msgid "?plural:Thai"
#~ msgstr "?plural:Tailandesi"

#, fuzzy
#~ msgid ""
#~ "The Thai kingdom was the only country in Southeast Asia to preserve its "
#~ "independence through the colonial era of the 18th and 19th centuries CE."
#~ msgstr ""
#~ "Il regno Tailandese è l'unica nazione del sud-est asiatico che conservò "
#~ "la sua indipendenza durante l'era coloniale del 18esimo e 19esimo secolo."

#~ msgid "Tupi"
#~ msgstr "Tupi"

#~ msgid "?plural:Tupi"
#~ msgstr "?plural:Tupi"

#~ msgid ""
#~ "The Tupi are a native Brazilian people related to the Guarani who "
#~ "inhabited the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio "
#~ "Grande do Norte, Alagoas, Sergipe and others as well. Their chiefdoms "
#~ "were destroyed through Portuguese slave-raids, the creation of mission-"
#~ "villages, and disease. The Tupi intermarried with African slaves and "
#~ "Europeans alike and a great many Brazilian place names are derived from "
#~ "Tupi words. "
#~ msgstr ""
#~ "I Tupi sono popolazioni native Brasiliane collegate con i Guarani che "
#~ "hanno abitato i moderni stati di Paraiba, Pernambuco, Ceara, Rio Grande "
#~ "del nord, Alagoas, Sergipe ed altri. La loro civiltà è stata distrutta "
#~ "dalle deportazioni Portoghesi per la tratta degli schiavi, la creazioni "
#~ "di missioni e da epidemie. Nel corso degli anni la razza Tupi si è "
#~ "incrociata con le razze Africane deportate per schiavitù ed anche Europei "
#~ "immigrati. Buona parte dei nomi di località odierne Brasiliane derivano "
#~ "da parole Tupi."

#~ msgid "Turkish"
#~ msgstr "Turco"

#~ msgid "?plural:Turks"
#~ msgstr "?plural:Turchi"

#, fuzzy
#~ msgid ""
#~ "Modern Turkey is the successor state of the Ottoman Empire, which "
#~ "collapsed and was dismembered by the victors in World War I after backing "
#~ "the Central Powers. The country was subsequently reformed and secularized "
#~ "by Kemal Mustapha, the hero of the defense of Gallipoli."
#~ msgstr ""
#~ "La moderna Turchia è frutto della dissoluzione dell'Impero Ottomano, che "
#~ "collassò e fu smembrato dopo la sconfitta nella prima guerra mondiale al "
#~ "fianco degli Imperi centrali. La nazione fu per questo riformata e "
#~ "secolarizzata da Kemal Mustafa Ataturk, l'eroe della difesa di Gallipoli."

#, fuzzy
#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 CE "
#~ "and 1100 CE. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "I Vichinghi razziavano e commerciavano lungo le coste dell'Europa tra "
#~ "l'800 DC e il 1100 DC. I Vichinghi riuscirono a diventare i governanti "
#~ "della Normandia, della Russia e per un breve periodo della Sicilia."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Isole Britanniche (classica/media)"

#~ msgid "Classic-style 85x80 map of the British Isles."
#~ msgstr "Mappa delle isole Britanniche 85x80 stile classico."

#~ msgid "Earth (classic/large)"
#~ msgstr "Terra (classica/grande)"

#~ msgid "Classic-style 160x90 map of the Earth."
#~ msgstr "Mappa della terra 160x90 stile classico."

#~ msgid "Earth (classic/small)"
#~ msgstr "Terra (classica/piccola)"

#~ msgid "Classic-style 80x50 map of the Earth."
#~ msgstr "Mappa della terra 80x50 stile classico."

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (classica/gigante)"

#~ msgid "Classic-style 200x100 map of Europe."
#~ msgstr "Mappa dell'Europa 200x100 stile classico."

#~ msgid "France (classic/large)"
#~ msgstr "Francia (classica/grande)"

#~ msgid "Classic-style 140x90 map of France."
#~ msgstr "Mappa della Francia 140x90 stile classico."

#~ msgid "Earth (classic/medium)"
#~ msgstr "Terra (classica/media)"

#~ msgid "Classic-style 120x60 map of the Earth."
#~ msgstr "Mappa della terra 120x60 stile classico."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Penisola Iberica (classica/grande)"

#~ msgid ""
#~ "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Mappa della penisola Iberica (moderna Spagna e Portogalli) 136x100 stile "
#~ "classico."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italia (classica/media)"

#~ msgid "Classic-style 100x100 map of Italy."
#~ msgstr "Mappa d'Italia 100x100 stile classico."

#~ msgid "Japan (classic/medium)"
#~ msgstr "Giappone (classica/media)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Mappa del Giappone 88x100 stile classico."

#~ msgid "North America (classic/medium)"
#~ msgstr "Nord America (classica/media)"

#~ msgid "Classic-style 116x100 map of North America."
#~ msgstr "Mappa del Nord America stile classico 116x100."

#~ msgid "Tutorial"
#~ msgstr "Esercitazione"

#~ msgid "Play this tutorial scenario to get an introduction to Freeciv."
#~ msgstr "Provare l'esercitazione per avere un'introduzione a Freeciv."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Benvenuti in Freeciv. Siete a capo di una civiltà. Il vostro\n"
#~ "obiettivo è la conquista del mondo! Vi suggeriamo di iniziare\n"
#~ "esplorando la terra intorno con il vostro esploratore,\n"
#~ "ed usando i coloni per trovare un buon posto per costruire\n"
#~ "una città. Utilizzate il tastierino numerico per muovere le unità."

#~ msgid ""
#~ "This looks like a good place to build a city.  The next time this\n"
#~ "unit gets a chance to move, press (b) to found a city.\n"
#~ "\n"
#~ "In general you want to build cities on open ground near water.  Food\n"
#~ "is the most important resource for any city.  Grassland and plains\n"
#~ "provide plenty of food."
#~ msgstr ""
#~ "Questo sembra un buon posto per fondare una città. La prossima volta che\n"
#~ "questa unità può muoversi, premi (b) per fondare una città.\n"
#~ "\n"
#~ "In genere si costruisce città nella pianure vicino l'acqua. Il cibo è\n"
#~ "la risorsa più importante per una città- La prateria e le pianure\n"
#~ "forniscono cibo in abbondanza."

#~ msgid ""
#~ "Now you have built your first city.  The city window should have\n"
#~ "opened automatically; if not click on the city to open it.  Cities are\n"
#~ "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#~ "with them by playing around in the window.  See the help menu for more.\n"
#~ "\n"
#~ "You probably want to build some settlers first, so as to expand your\n"
#~ "civilization further.  Click on the production tab, then click on the\n"
#~ "settler unit from the list of possible productions, then click on the\n"
#~ "Change button to begin building it.  When you are done, close the city\n"
#~ "dialog.  If all goes well the city should display the settler\n"
#~ "production on the map view."
#~ msgstr ""
#~ "Adesso si è costruito la prima città. Dovrebbe essersi aperta in "
#~ "automatico\n"
#~ "la finestra della città; se non si fosse aperta fare clic sulla città per "
#~ "aprirla.\n"
#~ "Le città sono un concetto fondamentale in Freeciv, quindi dovrete\n"
#~ "famigliarizzare esplorando un po' la finestra. Consultate l'help per "
#~ "ulteriori informazioni.\n"
#~ "\n"
#~ "Si vorrà costruire alcuni coloni come prima cosa, in modo da espandere "
#~ "la\n"
#~ "civiltà ulteriormente. Fare clic nel tab Produzione, quindi selezionare "
#~ "Coloni\n"
#~ "dalla lista delle unità da costruire, quindi fare clic nel tasto Cambia "
#~ "per\n"
#~ "iniziare a costruirli. Quando si avrà finito chiudere la finestra città. "
#~ "Se si è\n"
#~ "svolto le azioni correttamente la città dovrebbe mostrare la produzione "
#~ "di\n"
#~ "un Coloni nella vista mappa."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Congratulazioni, avete fondato una seconda città. Questa città si\n"
#~ "comporterà esattamente come l'altra. Ci sarà solo una leggera differenza\n"
#~ "dovuta al tipo di terreno che la circonda. Probabilmente si vorrà "
#~ "costruire\n"
#~ "un Coloni anche qui."

#~ msgid ""
#~ "You have built your third city!  Your civilization seems to be\n"
#~ "thriving.  It might be time to think about a military.  Pick one of\n"
#~ "the cities that has a high production, and convert it into a military\n"
#~ "base. Build a Barracks there first, then start work on a military\n"
#~ "unit.  Pick the best unit you have available - at the beginning of\n"
#~ "the game, Warriors will be the only choice, but soon you will have \n"
#~ "plenty of options.\n"
#~ "\n"
#~ "This might also be a good time to use the worklist feature of the\n"
#~ "city dialog production report.  Click on Barracks, then click Change\n"
#~ "to begin building them.  Then double-click on a military unit to\n"
#~ "append it to the worklist.  As soon as the Barracks are complete the\n"
#~ "city will automatically switch over to producing the unit."
#~ msgstr ""
#~ "Avete costruito la vostra terza città! La vostra civiltà sembra essere\n"
#~ "fiorente. Potrebbe essere il momento di pensare agli alla difesa. "
#~ "Prendete\n"
#~ "una delle città che ha una maggiore produzione e convertitela in una "
#~ "base\n"
#~ "militare. Costruitevi una Caserma e dopo iniziate a creare unità "
#~ "militari.\n"
#~ "Scegliete di costruire la migliore unità militare possibile. All'inizio "
#~ "del gioco\n"
#~ "i Guerrieri sono l'unica scelta, ma presto avrete molte più opzioni.\n"
#~ "\n"
#~ "Questo potrebbe essere anche un buon momento per utilizzare la "
#~ "funzionalità\n"
#~ "Lista Lavori nella finestra delle città. Selezionate la caserma e quindi "
#~ "fate clic\n"
#~ "su Cambia per iniziare la costruzione. Quindi con un doppio clic "
#~ "sull'unità\n"
#~ "militare di vostra scelta per aggiungerla in coda alla Lista Lavori. "
#~ "Appena\n"
#~ "la Caserma sarà completata la città inizierà automaticamente a costruire\n"
#~ "l'unità precedentemente selezionata."

#~ msgid ""
#~ "Another city!  You are really getting the hang of this.  You\n"
#~ "probably have a pretty good idea what to do with new cities by\n"
#~ "now.  Take a moment to look at the bar below the city on the map\n"
#~ "view.  This display shows some useful information about the city.\n"
#~ "The flag and background color indicate what civilization the city\n"
#~ "belongs to (this will be useful when you meet other civilizations).\n"
#~ "The top row of the bar also shows the name and size of the city, and\n"
#~ "will show one or more stars to indicate if there are units in the\n"
#~ "city.  The bottom row shows what the city is building, and how long it\n"
#~ "will take; it also shows how long the city will take to grow to the\n"
#~ "next largest size."
#~ msgstr ""
#~ "Un'altra città! Avete veramente imparato come colonizzare! Adesso\n"
#~ "avrete probabilmente una buona idea di cosa fare con le nuove città\n"
#~ "per ora. Prendetevi un momento per vedere la barra al di sotto delle\n"
#~ "città nella vista mappa. Questa mostra alcune utili informazioni "
#~ "riguardo\n"
#~ "la città. La bandiera indica la civiltà a cui appartiene la città (utile "
#~ "quando\n"
#~ "incontrerete altre civiltà). Nella parte superiore è mostrato il nome e "
#~ "la\n"
#~ "dimensione della città e mostrerà una o più stelle quando ci saranno\n"
#~ "unità all'interno della città. La riga inferiore mostra cosa si sta "
#~ "costruendo\n"
#~ "e quanto tempo richiederà; essa mostra anche quanto tempo trascorrerà\n"
#~ "prima che la città cresca in dimensione."

#, fuzzy
#~ msgid ""
#~ "As the number of cities in your empire grows, it becomes harder to\n"
#~ "manage individual cities.  This is where the Cities report becomes\n"
#~ "useful.  Press F4 to bring it up.  This report shows a list of cities\n"
#~ "with various statistics about each.  Play around with it a bit if you\n"
#~ "like (return to the map view by pressing F1 or clicking on the View\n"
#~ "tab).  With a bit of practice it is possible to control almost every\n"
#~ "aspect of the cities from this report.  The full power of the Cities\n"
#~ "report is beyond the scope of this tutorial, however."
#~ msgstr ""
#~ "Quando il numero di città nel vostro impero crescerà, diverrà difficile\n"
#~ "gestire ogni città. Il rapporto delle città diventerà quindi molto "
#~ "utile.\n"
#~ "Premete F4 per aprirlo. Questo report mostra la lista delle città\n"
#~ "con i dati statistici di ciascuna. Provate a giocarci un po' per "
#~ "prendere\n"
#~ "pratica e premete F1 per tornare alla vista Mappa. Con un po' di pratica\n"
#~ "è possibile controllare praticamente ogni aspetto delle città da questo\n"
#~ "report. Apprendere appieno le funzionalità della vista città non è tra "
#~ "gli\n"
#~ "scopi di questa esercitazione, comunque."

#~ msgid ""
#~ "Your city has grown!  As a city grows, more citizens become\n"
#~ "available that can be put to work in the fields or dedicated as\n"
#~ "citizen specialists.  A city of size two or more may also build\n"
#~ "settlers, which costs one unit of population.\n"
#~ "\n"
#~ "If your city is building settlers, you should consider buying them\n"
#~ "now.  Open the city dialog and click on the Buy button.  This trades\n"
#~ "in gold (if you have enough of it) to instantly complete the\n"
#~ "production."
#~ msgstr ""
#~ "La tua città è cresciuta in dimensione. Ogni volta che una città cresce,\n"
#~ "più cittadini si rendono disponibili per essere messi a lavoro nei campi "
#~ "o\n"
#~ "dedicati come specialisti. Una città di dimensione maggiore a 2 può "
#~ "anche\n"
#~ "costruire i Coloni, che costano un'unità di popolazione.\n"
#~ "\n"
#~ "Se la vostra città costruisce i Coloni, dovreste considerare l'idea di "
#~ "comprarli\n"
#~ "prima del completamento. Aprite la finestra della città e premete il "
#~ "tasto\n"
#~ "Compra. Questo costerà degli Auri (se ne avrete abbastanza) ma "
#~ "completerà \n"
#~ "istantaneamente la costruzione di quell'unità."

#, fuzzy
#~ msgid ""
#~ "Your city has grown again!  Now with three citizens you have\n"
#~ "a fair amount of choice over where the city should focus its\n"
#~ "resources.  A city with three citizens gets to work three\n"
#~ "different tiles, in addition to its center tile which is worked\n"
#~ "for free.  In the city dialog, the map shows which tiles are worked\n"
#~ "and how much food, shields, and trade each provides.  Food is used\n"
#~ "to grow your city, shields are used for production of buildings\n"
#~ "and units, while trade provides taxable revenue that can be\n"
#~ "turned into science research, gold, or luxuries.\n"
#~ "\n"
#~ "Click on a worked tile to remove the citizen from that tile.  Then\n"
#~ "click on an unworked tile to place a citizen there.  You may place\n"
#~ "up to three citizens on tiles, of course.  The remaining citizens are\n"
#~ "all specialists - right now they are all entertainers which provide\n"
#~ "only luxuries (which will not be useful until later)."
#~ msgstr ""
#~ "La città è cresciuta ancora! Adesso con tre cittadini avete\n"
#~ "l'opportunità di scegliere dove focalizzare la sua azione.\n"
#~ "Una città di 3 cittadini può lavorare 3 quadranti in aggiunta\n"
#~ "al quadrante centrale. Nella finestra città viene mostrato\n"
#~ "quale quadrante viene lavorato ed i valori di cibo, produzione e\n"
#~ "commercio prodotti. Il cibo è utilizzato per accrescere la città,\n"
#~ "la produzione per costruire unità e strutture e il commercio\n"
#~ "fornisce tasse che possono essere investite in scienza, Auri o\n"
#~ "lusso.\n"
#~ "\n"
#~ "Fate clic su un lavoratore su di un quadrante per rimuoverlo da esso.\n"
#~ "Quindi premete in un quadrante libero per piazzarvi il lavoratore. Si\n"
#~ "può chiaramente disporre di 3 cittadini. I cittadini che non sono "
#~ "disposti\n"
#~ "come lavoratori sono specialisti. Attualmente essi sono tutti animatori\n"
#~ "che forniscono lusso (che non è utile per il momento)."

#~ msgid ""
#~ "Now your city has grown to size five.  As cities get larger unrest\n"
#~ "becomes a problem.  A city of this size will usually have one unhappy\n"
#~ "citizen unless pacifying effects are used; meaning one entertainer\n"
#~ "specialist is required to keep your citizens content.  This is basically\n"
#~ "a wasted citizen.\n"
#~ "\n"
#~ "There are several things that can be done about this.  One quick fix\n"
#~ "is to build a temple (or other cultural building) that will make an\n"
#~ "unhappy citizen content (see the help on City Improvements for specs\n"
#~ "on each building type).  As you get more large cities, it may pay off\n"
#~ "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
#~ "your taxes directly to luxuries (every two luxuries will pacify one\n"
#~ "citizen).  Building a marketplace enhances the benefit from this\n"
#~ "by providing +50%% luxuries to the city."
#~ msgstr ""
#~ "Adesso una città ha raggiunto la dimensione di cinque. Come le città\n"
#~ "si allargano i problemi aumentano. Una città a questa dimensione\n"
#~ "presenta generalmente un cittadino scontento, a meno che non si siano\n"
#~ "usati opportuni accorgimenti come specializzare un cittadino come "
#~ "animatore\n"
#~ "per mantenerne uno soddisfatto. Questo metodo però è uno spreco di "
#~ "cittadini.\n"
#~ "\n"
#~ "Ci sono diversi modi per mantenere i cittadini soddisfati. Un metodo\n"
#~ "veloce è la costruzione di un tempio (o altre costruzioni culturali) "
#~ "che \n"
#~ "renda soddisfatto un cittadino scontento (consultare la guida sulle "
#~ "strutture \n"
#~ "cittadine per ulteriori informazioni). Come accrescerete ulteriormente le "
#~ "città\n"
#~ "potrebbe essere utile cambiare il tasso d'imposta (premendo il tasto T) "
#~ "per dedicare\n"
#~ "alcune tasse al Lusso (ogni due punti di Lusso rendono soddisfatto un "
#~ "cittadino).\n"
#~ "La costruzione di un mercato amplifica questa pratica fornendo il 50%% di "
#~ "lusso \n"
#~ "aggiuntivo."

#~ msgid ""
#~ "Finally you have grown a city to size eight.  A size eight city can\n"
#~ "provide substantial output provided you have enough luxuries to keep\n"
#~ "your population content.\n"
#~ "\n"
#~ "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#~ "going to continue to grow you should start building one soon.  Building\n"
#~ "an aqueduct requires the Construction technology."
#~ msgstr ""
#~ "Avete accresciuto una città alla dimensione di otto! A questa dimensione\n"
#~ "le città forniscono una produzione considerevole e si dispone di "
#~ "abbastanza\n"
#~ "tasse per mantenere la popolazione soddisfatta.\n"
#~ "\n"
#~ "Per accrescere la città oltre questa dimensione occorre l'acquedotto. Se "
#~ "la\n"
#~ "città tenderebbe a crescere ulteriormente occorre iniziare a costruirlo "
#~ "subito.\n"
#~ "Per costruire l'acquedotto occorre la tecnologia Costruzione."

#~ msgid ""
#~ "You have grown a city to size twelve.  To grow\n"
#~ "it larger, however, you will need to build a Sewer System.  This\n"
#~ "requires the Sanitation technology."
#~ msgstr ""
#~ "Avete raggiunto la dimensione 20 in una città. Per crescere\n"
#~ "ulteriormente occorrerà costruire il sistema fognario. Questo però\n"
#~ "richiede la tecnologia Sanità."

#~ msgid ""
#~ "You have built a settler unit.  Settlers are best used to build \n"
#~ "new cities, so as to expand your civilization.  Move your settler\n"
#~ "away from your existing cities to find a spot for a new city.  When\n"
#~ "you have picked a spot press B to build the city.\n"
#~ "\n"
#~ "Again, cities are best built on open ground near water.  Grassland\n"
#~ "and plains provide food for the city.  Forests and hills provide\n"
#~ "the resources (shields) needed for building things.  Rivers and ocean\n"
#~ "give trade bonuses that provide civilization-wide benefits.  Desert,\n"
#~ "tundra, and mountains generally provide little output and are not\n"
#~ "of much use to small cities.  See the help on Terrain for more\n"
#~ "information about terrain specs."
#~ msgstr ""
#~ "Si è costruito una unità Coloni. I coloni sono utilizzati per fondare\n"
#~ "nuove città espandendo la vostra civiltà. Spostate i vostri Coloni\n"
#~ "dalle città esistenti per trovare un luogo adatto ad ospitare una\n"
#~ "nuova città. Quando avrete trovato il quadrante adatto premete B\n"
#~ "per fondare una città.\n"
#~ "\n"
#~ "Nuovamente, le città migliori sono costruite su terreno pianeggiante\n"
#~ "vicino all'acqua. Praterie e pianure forniscono molto cibo. Le foreste e\n"
#~ "le colline forniscono le risorse (scudi) necessarie per le costruzioni. "
#~ "Fiumi\n"
#~ "ed oceano forniscono punti di commercio che danno grandi benefici. "
#~ "Deserti,\n"
#~ "Tundra e Montagne forniscono generalmente poche risorse e possono essere\n"
#~ "utili solo a piccole città. Consultare la guida Terreni per ulteriori "
#~ "informazioni."

#~ msgid ""
#~ "Your second Settlers should also be used to build a new city.\n"
#~ "Notice how when you move the Settlers away from your existing cities\n"
#~ "an outline is drawn around them.  This shows the area that would be\n"
#~ "covered by a city built at this location; it fits in with the outline\n"
#~ "already on the map view that shows which tiles are covered by your\n"
#~ "existing cities.  Generally when building new cities you want to make\n"
#~ "sure that all tiles are covered by at least one city, but after that\n"
#~ "it is best that your cities overlap as little as possible.  Spreading\n"
#~ "out cities properly gives each city access to more resources, allowing\n"
#~ "them to grow to larger sizes."
#~ msgstr ""
#~ "Il vostro secondo Coloni può essere usato per costruire una nuova città.\n"
#~ "Notate come muovendo un Coloni fuori città viene disegnata una linea\n"
#~ "intorno ad essi. Questa mostra l'area che sarebbe coperta dalla città\n"
#~ "se costruita in quella posizione; questa corrisponde all'area che viene\n"
#~ "disegnata attorno alle città esistenti. Generalmente quando si "
#~ "costruisce\n"
#~ "nuove città si vuole essere sicuri che tutti i quadranti siano coperti da "
#~ "almeno\n"
#~ "una città ma si deve limitare al massimo la sovrapposizione dei "
#~ "quadranti\n"
#~ "delle città. Espandendo opportunamente le città si accede a più risorse,\n"
#~ "permettendogli di crescere fino ad ampie dimensioni."

#~ msgid ""
#~ "You have built a Barracks.  This building will make any military\n"
#~ "units you build start out as veterans.  Veteran units are stronger\n"
#~ "than inexperienced (green) troops, and will survive longer in\n"
#~ "combat.  See the help on City Improvements for more information\n"
#~ "about this and other buildings.\n"
#~ "\n"
#~ "You probably want to start building a military unit in the city\n"
#~ "that built the Barracks.  A barracks are a significant investment\n"
#~ "and have a small upkeep as well, so it is not a good idea to let\n"
#~ "them go to waste."
#~ msgstr ""
#~ "Si è costruito una Caserma. Questa struttura renderà ogni\n"
#~ "unità militare veterana dalla sua costruzione. Le truppe veterane\n"
#~ "sono più resistenti di quelle inesperte (verdi) e sopravviveranno\n"
#~ "più facilmente in combattimento. Consultate la guida sulle strutture\n"
#~ "cittadine per ulteriori informazioni riguardo altri tipi di costruzioni.\n"
#~ "\n"
#~ "Probabilmente vorrete iniziare a costruire unità militari nella città\n"
#~ "che ha costruito la Caserma. Una Caserma è un significativo\n"
#~ "investimento ad ha anche un piccolo costo di mantenimento per cui\n"
#~ "non è una buona idea non sfruttarla appieno."

#~ msgid ""
#~ "Your city cannot build a settler.  Settlers take one unit of\n"
#~ "population to build, so a city of size one cannot build one without\n"
#~ "disbanding the city.\n"
#~ "\n"
#~ "To remedy this, you need to adjust the citizens in the city to\n"
#~ "provide more food so as to grow the city faster.  Cities that\n"
#~ "do not have much food should not try to build settlers.  When\n"
#~ "founding a new city, make sure it is built on terrain that provides\n"
#~ "enough food - grassland is best; plains or hills are almost as good."
#~ msgstr ""
#~ "La città non può costruire un Coloni. I Coloni necessitano di una unità\n"
#~ "di popolazione per essere costruiti quindi se una città di dimensione "
#~ "uno\n"
#~ "costruisce un Coloni, essa viene abbandonata.\n"
#~ "\n"
#~ "Per rimediare a questo occorre aggiustare i cittadini nella città in "
#~ "modo\n"
#~ "da fornire più cibo per poter crescere più velocemente. Città che\n"
#~ "non hanno abbastanza cibo non dovrebbero costruire Coloni. Quando\n"
#~ "fondate una città assicuratevi che ci sia terreno che produca abbastanza\n"
#~ "cibo. La prateria è la migliore, le pianure e le colline sono abbastanza "
#~ "buone."

#~ msgid ""
#~ "You have built your first military unit!  Military units have two\n"
#~ "basic purposes: attack and defense.  Each unit has an attack strength\n"
#~ "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#~ "is a much stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#~ "attacking unit because it has 6 attack (6/1).\n"
#~ "\n"
#~ "Usually it is a good idea to keep one or two defenders in each city.\n"
#~ "Important cities like your capital may deserve extra protection.  Units\n"
#~ "built in one city may be sent to another city to defend (press the G\n"
#~ "key to enter goto mode to move units easily over distances).  If you\n"
#~ "are at war, however, you may wish to move your unit toward an enemy\n"
#~ "city to attack.  Be careful not to lose it though!"
#~ msgstr ""
#~ "Avete costruito la prima unità militare! Le unità militari hanno due\n"
#~ "scopi principali: attacco e difesa. Ogni unità ha un valore di attacco\n"
#~ "e difesa. Mentre i Guerrieri hanno un misero 1/1, una Falange è un\n"
#~ "difensore più forte essendo dotato di due punti difesa (1/2). La "
#~ "catapulta\n"
#~ "è un buon attaccante in quanto ha 6 punti (6/1).\n"
#~ "\n"
#~ "Di solito è una buona idea tenere uno o due difensori in ogni città.\n"
#~ "Città importanti come la vostra capitale, potrebbero meritare un difesa \n"
#~ "migliore. Le unità costruite in una città possono essere inviate anche "
#~ "in\n"
#~ "altre città per difenderle (premete il tasto G per ottenere la modalità "
#~ "Vai a\n"
#~ "per muovere unità automaticamente su lunghe distanze). Se vi trovate in "
#~ "guerra,\n"
#~ "comunque, potrete muovere le unità verso una città nemica per "
#~ "attaccarla.\n"
#~ "State attenti a non perdere troppe unità indebolendovi!"

#, fuzzy
#~ msgid ""
#~ "You have researched your first technology!  Technological advances\n"
#~ "are an integral concept in Freeciv.  As you increase your technology\n"
#~ "level new units, buildings, governments, and various free bonuses will\n"
#~ "become available to you.\n"
#~ "\n"
#~ "For now, go over into the Research report and play around a little.\n"
#~ "Press F6 to open the Research report (or click on the Research tab in\n"
#~ "the main window area).  Find the technology called Republic and click\n"
#~ "on it.  Now Republic has been set as your technology goal; this means\n"
#~ "the next advance on the path toward this technology will automatically\n"
#~ "be chosen to research.  In the top of the window it shows how much\n"
#~ "scientific research you are accomplishing each turn - research (bulbs)\n"
#~ "comes from the taxable trade in your cities.  In the bottom of the\n"
#~ "window is the tech tree; here you may left-click to set the research\n"
#~ "target or research goal, or right-click to get help about a particular\n"
#~ "technology.  When you are done playing around click on the View tab\n"
#~ "(F1) to return to the map view."
#~ msgstr ""
#~ "Avete ricercato la vostra prima tecnologia! Il progresso tecnologico\n"
#~ "sono un concetto fondamentale in Freeciv. Come incrementerete le\n"
#~ "vostre tecnologie nuove unità, costruzioni, forme di governo e vari\n"
#~ "benefici saranno disponibili.\n"
#~ "\n"
#~ "Per il momento tornate nella finestra Scienza ed esploratela un po'.\n"
#~ "Premete F6 per aprire la finestra Scienza (clic nella linguetta Scienza\n"
#~ "nell'area della finestra principale). Cercate la tecnologia chiamata "
#~ "Repubblica\n"
#~ "e selezionatela. Adesso la Repubblica è stata impostata come obiettivo\n"
#~ "di ricerca. Questo significa che le prossime ricerche seguiranno il\n"
#~ "percorso per raggiungere questa tecnologia. Nella parte superiore della\n"
#~ "finestra viene mostrato quanta ricerca viene compiuta ogni turno. La\n"
#~ "ricerca (indicata come lampadine) proviene dal commercio tassabile nella\n"
#~ "città. Nella parte inferiore della finestra viene mostrato l'albero della "
#~ "scienza,\n"
#~ "qui selezionando con il tasto sinistro imposterete l'obiettivo "
#~ "tecnologico\n"
#~ "mentre con il tasto destro otterrete il messaggio di aiuto. Quando "
#~ "avrete\n"
#~ "terminato di esplorare la finestra premete nella linguetta Mappa (F1) "
#~ "per\n"
#~ "ritornare alla vista usuale."

#, fuzzy
#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Adesso che avete ricercato la seconda tecnologia tornate nella finestre\n"
#~ "scienza (F6) e date un occhiata ai tuoi progressi. Se avete prima "
#~ "impostato\n"
#~ "Repubblica come obiettivo un nuovo obiettivo di ricerca dovrebbe essere\n"
#~ "stato scelto automaticamente. Se non avete alcun obiettivo, comunque, "
#~ "non\n"
#~ "ci sarà alcun obiettivo scelto fino alla fine del turno.\n"
#~ "\n"
#~ "Nel turno in cui avete completato una ricerca potrete selezionare una "
#~ "nuova \n"
#~ "tecnologia da ricercare. D'altra parte, cambiando obiettivo durante una "
#~ "ricerca\n"
#~ "vi costerà la ricerca che avete compiuto fino a quel momento. Impostando "
#~ "un\n"
#~ "obiettivo tecnologico accuratamente vi eviterà di dovervi preoccupare "
#~ "di \n"
#~ "selezionare l'obiettivo tecnologico ogni volta che ne raggiungete un "
#~ "obiettivo."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Avete completato la ricerca della Repubblica con successo. Questa\n"
#~ "tecnologia è particolarmente utile in quanto permette una nuova\n"
#~ "forma di governo. Il governo della vostra civiltà è determinante per\n"
#~ "il suo sviluppo. All'inizio del gioco si inizia con il Dispotismo, una "
#~ "forma\n"
#~ "di governo molto inefficiente. Successivamente ulteriori forme di\n"
#~ "governo si renderanno disponibili da scegliere a secondo se vi troviate\n"
#~ "in una situazione di pacifico commercio o sfrenata conquista. Ognuna\n"
#~ "ha i suoi vantaggi.\n"
#~ "\n"
#~ "Per adesso vorrete probabilmente cambiarla in Repubblica. Nel menù\n"
#~ "Civiltà andate nel sotto-menu Governo e scegliete Repubblica. "
#~ "Selezionate\n"
#~ "sì alla richiesta di rivoluzione! Cambiando la forma di governo "
#~ "significa\n"
#~ "attraversare alcuni turni di anarchia, ovvero ha un costo. D'altra parte\n"
#~ "la Repubblica è una forma di governo sostanzialmente migliore e \n"
#~ "l'investimento si ripagherà presto."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city int  †  †  €†  o your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "L'unità ha trovato una Capanna. Questi sono piccoli villaggi sparsi "
#~ "attraverso\n"
#~ "il territorio. Quando un'unità entra in una Capanna possono succedere "
#~ "diverse\n"
#~ "cose. Spesso potrete trovare delle risorse o una piccola quantità di "
#~ "Auri.\n"
#~ "Altre volte è possibile trovare delle tecnologie o delle unità "
#~ "mercenarie\n"
#~ "che si uniranno al vostro esercito. Alcune Capanne contengono dei coloni\n"
#~ "nativi che vi aiuteranno a costruire una nuova città. Però potrebbe "
#~ "capitare\n"
#~ "che incontriate dei Barbari che uccideranno la vostra unità. Mediamente\n"
#~ "è utile cercare ed entrare nelle Capanne il più possibile."

#~ msgid "Loading tutorial events."
#~ msgstr "Caricamento dell'esercitazione."

#~ msgid "Could not write manual file %s."
#~ msgstr "Impossibile scrivere il file '%s'."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s opzioni server</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Livello: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Categoria: %s.<br>"

#~ msgid "Minimum:"
#~ msgstr "Minimo:"

#~ msgid "Default:"
#~ msgstr "Predefinito:"

#~ msgid "Maximum:"
#~ msgstr "Massimo:"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valore impostato a %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s comandi server</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Sintassi:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Livello: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Descrizione:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s aiuto sul terreno</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Costo del movimento"

#~ msgid "Defense bonus"
#~ msgstr "Bonus difesa"

#~ msgid "Mining"
#~ msgstr "Miniere"

#~ msgid "turns"
#~ msgstr "turni"

#~ msgid "Clean pollution"
#~ msgstr "Pulisci inquinamento"

#~ msgid "Clean fallout"
#~ msgstr "Pulisci ricaduta radioattiva"

#~ msgid "impossible"
#~ msgstr "impossibile"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s aiuto sulle Costruzioni</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Freeciv %s aiuto sulle Meraviglie</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Mantenimento"

#~ msgid "Requirement"
#~ msgstr "Requisiti"

#~ msgid "Obsolete by"
#~ msgstr "Obsoleto con"

#~ msgid "More info"
#~ msgstr "Ulteriori informazioni"

#, fuzzy
#~ msgid "Use FILE as logfile"
#~ msgstr "  -l, --log FILE\tUsa FILE come file di log\n"

#, fuzzy
#~ msgid "Make manual for RULESET"
#~ msgstr "  -r, --ruleset RULESET  Crea manuale per il RULESET\n"

#, fuzzy
#~ msgid "Cannot install to given directory hierarchy"
#~ msgstr "Impossibile trovare la vostra home directory"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Stringa delle capacità del client: %s"

#, fuzzy
#~ msgid "Modpack control file is incompatible"
#~ msgstr "Il file soundspec sembra incompatibile:"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "Il file soundspec sembra incompatibile:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "Il file soundspec sembra incompatibile:"

#, fuzzy
#~ msgid "Illegal path for %s"
#~ msgstr "Valore non valido per porta autentificazione:  \"%s\""

#, fuzzy
#~ msgid "Cannot create required directories"
#~ msgstr "Impossibile trovare la vostra home directory"

#, fuzzy
#~ msgid "Modpack list has no capability string"
#~ msgstr "Stringa delle capacità del client: %s"

#, fuzzy
#~ msgid "Modpack list is incompatible"
#~ msgstr "Il file soundspec sembra incompatibile:"

#, fuzzy
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Impossibile creare il nuovo giocatore %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Sconosciuto"

#, fuzzy
#~ msgid "Select modpack to install"
#~ msgstr "Scegliete la tecnologia da rubare"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk)"
#~ msgstr "Scegliete la tecnologia da rubare"

#, fuzzy
#~ msgid "Freeciv modpack installer (Qt)"
#~ msgstr "Scegliete la tecnologia da rubare"

#, fuzzy
#~ msgid "Cannot find capstr function from ai module %s (%s)"
#~ msgstr "Impossibile trovare il file audio %s"

#, fuzzy
#~ msgid "  Module options:    %s"
#~ msgstr "file opzioni: %s"

#, fuzzy
#~ msgid "  Supported options: %s"
#~ msgstr "opzioni supportate: %s"

#, fuzzy
#~ msgid "Cannot find setup function from ai module %s (%s)"
#~ msgstr "Impossibile trovare il file audio %s"

#, fuzzy
#~ msgid "Setup of ai module %s failed."
#~ msgstr "Tentativo di costruire la meraviglia per %s fallito."

#, fuzzy
#~ msgid "Failed to setup \"%s\" AI module"
#~ msgstr "Errore installando il gestore SIGINT: %s\n"

#, fuzzy
#~ msgid "Failed to setup default AI module \"%s\", cannot continue."
#~ msgstr "Errore installando il gestore SIGINT: %s\n"

#~ msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
#~ msgstr ""
#~ "Attenzione: l'ospite con nome '%s' è stato preso, utente rinominato a "
#~ "'%s'."

#~ msgid "Guests are not allowed on this server. Sorry."
#~ msgstr "Gli ospiti non sono consentiti su questo server. Spiacente."

#~ msgid "%s was rejected: Guests not allowed."
#~ msgstr "%s è stato rifiutato: Ospiti non ammessi"

#~ msgid ""
#~ "There was an error reading the user database, logging in as guest "
#~ "connection '%s'."
#~ msgstr ""
#~ "C'è stato un'errore durante la lettura del database utenti, ingresso "
#~ "consentito come ospite '%s'."

#~ msgid ""
#~ "There was an error reading the user database and guest logins are not "
#~ "allowed. Sorry"
#~ msgstr ""
#~ "C'è stato un'errore durante la lettura del database utenti e l'accesso "
#~ "come ospiti non è consentito. Spiacenti"

#~ msgid "%s was rejected: Database error and guests not allowed."
#~ msgstr "%s è stato rifiutato: Errore database ed ospiti non permessi."

#~ msgid "Enter password for %s:"
#~ msgstr "Inserisci la password per %s:"

#~ msgid "Enter a new password (and remember it)."
#~ msgstr "Inserisci una password (e ricordatela!)."

#~ msgid "This server allows only preregistered users. Sorry."
#~ msgstr ""
#~ "Questo server permette l'accesso solo a utenti pre-registrati. Spiacenti"

#~ msgid "%s was rejected: Only preregistered users allowed."
#~ msgstr ""
#~ "%s è stato rifiutato: Questo server permette l'accesso solo a utenti pre-"
#~ "registrati."

#~ msgid "Sorry, too many wrong tries..."
#~ msgstr "Spiacenti, troppi tentativi sbagliati..."

#~ msgid "%s was rejected: Too many wrong password verifies for new user."
#~ msgstr ""
#~ "%s è stato rifiutato. Eccesso di password errate per un nuovo utente."

#~ msgid ""
#~ "Warning: There was an error in saving to the database. Continuing, but "
#~ "your stats will not be saved."
#~ msgstr ""
#~ "Attenzione: C'è stato un errore nel salvare su database. Puoi continuare "
#~ "ma le tue statistiche non saranno salvate."

#~ msgid "%s was rejected: Too many wrong password tries."
#~ msgstr "%s è stato rifiutato: Superato limite di password errate"

#~ msgid "auth failed"
#~ msgstr "autorizzazione fallita"

#~ msgid "Your password is incorrect. Try again."
#~ msgstr "La password non è corretta. Riprova."

#~ msgid "Sorry, your connection timed out..."
#~ msgstr "Spiacente, la tua connessione è scaduta..."

#~ msgid "%s was rejected: Connection timeout waiting for password."
#~ msgstr ""
#~ "%s è stato rifiutato: Timeout di connessione in attesa della password."

#~ msgid "Your password is too short, the minimum length is %d. Try again."
#~ msgstr "La tua password è troppo corta, la lunghezza minima è %d. Riprova."

#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "La password deve avere almeno %d lettere maiuscole, %d numeri, ed essere "
#~ "lunga almeno %d caratteri [stampabili]. Riprova."

#~ msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
#~ msgstr ""
#~ "%s hanno un nuovo capo di nome %s. Tempi pericolosi potrebbero attenderci."

#~ msgid "Native unrest near %s led by %s."
#~ msgstr "Rivolta di indigeni guidati da %2$s vicino a %1$s."

#~ msgid "Sea raiders seen near %s!"
#~ msgstr "Pirati avvistati al largo di %s!"

#~ msgid "You have already sold something here this turn."
#~ msgstr "avete già venduto qualcosa qui, in questo turno."

#, fuzzy
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "avete venduto %s a %s per %d auri."
#~ msgstr[1] "avete venduto %s a %s per %d auri."

#~ msgid "Cannot buy in city created this turn."
#~ msgstr "impossibile comprare in una città creata in questo turno."

#~ msgid "You have already bought this turn."
#~ msgstr "avete già comprato in questo turno."

#~ msgid "You don't buy %s!"
#~ msgstr "non avete comprato %s!"

#~ msgid "Can't buy units when city is in disorder."
#~ msgstr "impossibile comprare unità quando la città è in sommossa."

#, fuzzy
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d auri per turno"
#~ msgstr[1] "%d auri per turno"

#, fuzzy
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d auri richiesti. Voi avete solo %d auri."
#~ msgstr[1] "%d auri richiesti. Voi avete solo %d auri."

#~ msgid "You bought %s in %s."
#~ msgstr "Avete comprato %s a %s."

#~ msgid "You have bought this turn, can't change."
#~ msgstr "avete comprato in questo turno, impossibile cambiare."

#~ msgid "You already have a city called %s."
#~ msgstr "Hai già una città chiamata %s."

#~ msgid "A city called %s already exists."
#~ msgstr "Una città chiamata %s già esiste."

#~ msgid "Can't use %s as a city name. It is reserved for %s."
#~ msgstr "Non puoi usare %s come nome di città. È riservata ai %s."

#~ msgid ""
#~ "%s is not a valid name. Only ASCII or ruleset names are allowed for "
#~ "cities."
#~ msgstr ""
#~ "%s non è un nome valido. Solo caratteri ASCII o nomi contenuti nei "
#~ "ruleset sono consentiti per le città."

#~ msgid "City no. %d"
#~ msgstr "Città n. %d"

#~ msgid "A poorly-named city"
#~ msgstr "Una città con uno strano nome"

#~ msgid "Changed homecity of %s to %s."
#~ msgstr "la città d'origine di %s è diventata %s."

#~ msgid "Transferred %s in %s from %s to %s."
#~ msgstr "%s a %s è stato trasferito da %s a %s."

#~ msgid "Transferred %s from %s to %s."
#~ msgstr "%s è stato trasferito da %s a %s."

#~ msgid "%s %s lost in transfer to %s %s"
#~ msgstr "%s %s perduti nel trasferimento a %s %s"

#~ msgid "%s lost along with control of %s."
#~ msgstr "avete perso un %s assieme al controllo di %s."

#~ msgid "A replacement %s was built in %s."
#~ msgstr "Un nuovo %s è stato costruito a %s."

#~ msgid "You already had a city called %s. The city was renamed to %s."
#~ msgstr "Hai già una citta chiamata %s. La città è stata rinominata %s."

#, fuzzy
#~ msgid "The people in %s are stunned by your technological insight!"
#~ msgstr ""
#~ "gli abitanti di %s sono impressionati dal vostro livello tecnologico!\n"
#~ "       I lavoratori si riuniscono spontaneamente e installano una linea\n"
#~ "       ferroviaria in città."

#~ msgid "You have founded %s."
#~ msgstr "Hai fondato %s."

#~ msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
#~ msgstr ""
#~ "%s è stato spostato fuori dalla città abbandonata di %s in quanto non può "
#~ "stare in %s."

#~ msgid ""
#~ "When %s was disbanded your %s could not get out, and it was therefore "
#~ "lost."
#~ msgstr ""
#~ "Quando %s è stata abbandonata il tuo %s non ha potuto uscirne ed è stato "
#~ "perso."

#~ msgid "You destroy %s completely."
#~ msgstr "avete completamente distrutto %s."

#~ msgid "%s has been destroyed by %s."
#~ msgstr "%s è stata distrutta da %s."

#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Avete conquistato %s; i tuoi saccheggi ammontano a %d auri."
#~ msgstr[1] "Avete conquistato %s; i tuoi saccheggi ammontano a %d auri."

#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s ha conquistato %s e saccheggiato %d auri dalla città."
#~ msgstr[1] "%s ha conquistato %s e saccheggiato %d auri dalla città."

#~ msgid "You conquer %s."
#~ msgstr "Avete conquistato %s."

#~ msgid "%s conquered %s."
#~ msgstr "%s ha conquistato %s."

#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Avete liberato %s! Il saccheggio ammonta a %d auri."
#~ msgstr[1] "Avete liberato %s! Il saccheggio ammonta a %d auri."

#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s ha liberato %s e saccheggiato %d auri dalla città."
#~ msgstr[1] "%s ha liberato %s e saccheggiato %d auri dalla città."

#~ msgid "You have liberated %s!"
#~ msgstr "Hai liberato %s"

#~ msgid "%s liberated %s."
#~ msgstr "%s ha liberato %s."

#~ msgid " from the worklist"
#~ msgstr " dalla lista di lavoro"

#~ msgid "%s is building %s%s."
#~ msgstr "%s sta costruendo %s%s."

#, fuzzy
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "avete venduto %s a %s (che ora è nell'entroterra) per %d auri."
#~ msgstr[1] "avete venduto %s a %s (che ora è nell'entroterra) per %d auri."

#~ msgid "The size of the city map of %s is %s."
#~ msgstr "La dimensione della mappa di %s è %s."

#~ msgid "increased"
#~ msgstr "aumentata"

#~ msgid "reduced"
#~ msgstr "ridotta"

#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgstr "%s vende %s (obsoleto) per %d auri."

#~ msgid "Notice: Wonder %s in %s will be finished next turn."
#~ msgstr "avviso: il prossimo turno sarà completata la meraviglia %s a %s."

#~ msgid ""
#~ "Suggest throttling growth in %s to use %s (being built) more effectively."
#~ msgstr ""
#~ "dovreste rallentare la crescita a %s per usare %s (in costruzione) più "
#~ "efficacemente."

#~ msgid "%s may soon grow to size %i."
#~ msgstr "%s potrebbe presto crescere alla dimensione %i."

#~ msgid "Warning: Famine feared in %s."
#~ msgstr "attenzione: potrebbe iniziare una carestia a %s."

#~ msgid "WARNING, we're LOW on FUNDS %s."
#~ msgstr "ATTENZIONE siamo a CORTO di SOLDI, %s."

#~ msgid "%s needs %s (being built) to grow beyond size %d."
#~ msgstr ""
#~ "%s necessita di %s (in costruzione) per potersi sviluppare oltre la "
#~ "dimensione %d."

#~ msgid "%s needs an improvement to grow beyond size %d."
#~ msgstr ""
#~ "%s necessita di una struttura cittadina per potersi sviluppare oltre la "
#~ "dimensione %d."

#~ msgid "%s grows to size %d."
#~ msgstr "%s cresce alla dimensione %d."

#~ msgid "Famine feared in %s, %s lost!"
#~ msgstr "la carestia dilaga a %s, %s perduto!"

#~ msgid "Famine causes population loss in %s."
#~ msgstr "la carestia provoca una diminuzione della popolazione a %s."

#~ msgid "Famine destroys %s entirely."
#~ msgstr "LA carestia ha distrutto %s completamente."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; tecnologia non ancora "
#~ "disponibile.  Rinviato..."

#~ msgid "%s can't build %s from the worklist.  Purging..."
#~ msgstr "%s non può costruire %s dalla lista di lavoro.  Eliminato..."

#~ msgid "Production of %s is upgraded to %s in %s."
#~ msgstr "la produzione di %s è salita a %s in %s."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech %s not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; tecnologia %s non ancora "
#~ "disponibile.  Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; need to have %s first.  Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; bisogna prima avere %s.  "
#~ "Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; it needs %s government.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; bisogna prima avere la "
#~ "forma di governo %s.  Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista lavori; è richiesta la risorsa "
#~ "speciale %s.  Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; bisogna prima avere il "
#~ "terreno %s.  Rinviato..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista lavori; è richiesta la risorsa "
#~ "speciale %s.  Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; solo %s può costruirlo.  "
#~ "Rinviato..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only city with %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; solo %s può costruirlo.  "
#~ "Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; city must be of size %d.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; bisogna prima avere la "
#~ "dimensione della città a %d.  Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Gioco: %s non può costruire %s dalla lista di lavoro; solo IA di livello "
#~ "%s possono costruirlo.  Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain class is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Gioco: %s non può costruire %s dalla lista di lavoro; bisogna prima avere "
#~ "il terreno di classe %s.  Rinviato..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s terrain flag is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Gioco: %s non può costruire %s dalla lista di lavoro; bisogna prima avere "
#~ "il terreno di classe %s.  Rinviato..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s road is required.  Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista di lavoro; bisogna prima avere il "
#~ "terreno %s.  Rinviato..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only available from %s.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista lavoro; È solo disponibile da %s.  "
#~ "Rinviato..."

#~ msgid "%s can't build %s from the worklist; reason unknown!  Postponing..."
#~ msgstr ""
#~ "%s non può costruire %s dalla lista lavoro; motivo sconosciuto!  "
#~ "Rinviato..."

#~ msgid "The %s worklist is now empty."
#~ msgstr "la lista lavori di %s è stata completata."

#~ msgid "%s can't upkeep %s, unit disbanded."
#~ msgstr "%s non può mantenere %s, unità congedata."

#~ msgid "Citizens in %s perish for their failure to upkeep %s!"
#~ msgstr "Cittadini di %s muoiono dato che non riescono a mantenere %s!"

#~ msgid "%s is building %s, which is no longer available."
#~ msgstr "%s sta costruendo %s, che non è più disponibile."

#~ msgid "The %s have finished building %s in %s."
#~ msgstr "gli %s hanno finito di costruire %s a %s."

#~ msgid "%s has finished building %s."
#~ msgstr "%s ha finito di costruire %s."

#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s accelera la ricerca, ottenete subito %d tecnologia."
#~ msgstr[1] "%s accelera la ricerca, ottenete subito %d tecnologie."

#~ msgid "The %s have acquired %s from %s."
#~ msgstr "gli %s hanno acquisito %s dagli %s."

#~ msgid "The %s have started building a spaceship!"
#~ msgstr "gli %s hanno iniziato a costruire un'astronave!"

#~ msgid "%s can't build %s yet."
#~ msgstr "%s non può ancora costruire %s."

#~ msgid "%s is finished building %s."
#~ msgstr "%s ha finito di costruire %s."

#~ msgid "%s cost %d population. %s shrinks to size %d."
#~ msgstr "%s costa %d di popolazione. %s si riduce alla dimensione %d."

#~ msgid "Can't afford to maintain %s in %s, building sold!"
#~ msgstr ""
#~ "non potete permettervi la manutenzione di %s a %s, edificio venduto!"

#~ msgid "Not enough gold. %s disbanded."
#~ msgstr "Auri insufficienti. %s congedato."

#~ msgid "Pollution near %s."
#~ msgstr "inquinamento nei dintorni di %s."

#~ msgid "Celebrations in your honor in %s."
#~ msgstr "Viene celebrata festa in tuo onore in %s."

#~ msgid "Celebrations canceled in %s."
#~ msgstr "È stata cancellata la festa in tuo onore in %s."

#~ msgid "%s has been struck by a plague! Population lost!"
#~ msgstr "%s è flagellata dalla peste! Diminuzione di popolazione!"

#~ msgid "Civil disorder in %s."
#~ msgstr "sommossa a %s."

#~ msgid "CIVIL DISORDER CONTINUES in %s."
#~ msgstr "CONTINUA LA SOMMOSSA a %s."

#~ msgid "Order restored in %s."
#~ msgstr "sommossa sedata a %s."

#~ msgid "The people have overthrown your %s, your country is in turmoil."
#~ msgstr "il popolo ha rovesciato il vostro %s, la nazione è in rivolta."

#~ msgid "%s can't build %s yet, and we can't disband our only city."
#~ msgstr ""
#~ "%s non può ancora costruire %s e non possiamo abbandonare la nostra unica "
#~ "città."

#~ msgid "%s is disbanded into %s."
#~ msgstr "%s è stata abbandonata e i suoi abitanti hanno formato un %s."

#~ msgid ""
#~ "Migrants from %s can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Gli emigranti da %s non possono andare a %s per indisponibilità di cibo!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Gli emigranti da %s non possono andare a %s (%s) per indisponibilità di "
#~ "cibo!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because there is not enough food "
#~ "available!"
#~ msgstr ""
#~ "Gli emigranti da %s (%s) non possono andare a %s per indisponibilità di "
#~ "cibo!"

#~ msgid ""
#~ "Migrants from %s can't go to %s because it needs an improvement to grow!"
#~ msgstr ""
#~ "Gli emigranti da %s non possono andare a %s perché necessita di una "
#~ "struttura cittadina per crescere!"

#~ msgid ""
#~ "Migrants from %s can't go to %s (%s) because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Gli emigranti da %s non possono andare a %s (%s) perché necessita di una "
#~ "struttura cittadina per crescere!"

#~ msgid ""
#~ "Migrants from %s (%s) can't go to %s because it needs an improvement to "
#~ "grow!"
#~ msgstr ""
#~ "Gli emigranti da %s (%s) non possono andare a %s perché necessita di una "
#~ "struttura cittadina per crescere!"

#~ msgid "%s was disbanded by its citizens."
#~ msgstr "%s è stata abbandonata dai suoi abitanti."

#~ msgid "Migrants from %s moved to %s in search of a better life."
#~ msgstr ""
#~ "Emigranti si sono spostati da %s a %s alla ricerca di una vita migliore."

#~ msgid "Migrants from %s moved to %s (%s) in search of a better life."
#~ msgstr ""
#~ "Emigranti si sono spostati da %s a %s (%s) alla ricerca di una vita "
#~ "migliore."

#~ msgid "Migrants from %s (%s) moved to %s in search of a better life."
#~ msgstr ""
#~ "Emigranti si sono spostati da %s (%s) a %s alla ricerca di una vita "
#~ "migliore."

#, fuzzy
#~ msgid "%s was hit by %s."
#~ msgstr "%s è stata distrutta con un ordigno nucleare da %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(distrutta)"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "avete completamente distrutto %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "la carestia provoca una diminuzione della popolazione a %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Produzione completata tra:"

#, fuzzy
#~ msgid "Tile polluted"
#~ msgstr "Pulisci inquinamento"

#~ msgid "Citizens of %s are thinking about migrating to %s for a better life."
#~ msgstr ""
#~ "I cittadini di %s stanno valutando di migrare a %s alla ricerca di una "
#~ "vita migliore."

#~ msgid ""
#~ "Citizens of %s are thinking about migrating to %s (%s) for a better life."
#~ msgstr ""
#~ "I cittadini di %s stanno valutando di migrare a %s (%s) alla ricerca di "
#~ "una vita migliore."

#~ msgid "Setting timeout to 0. Autogame will stop."
#~ msgstr "Impostazione timeout a 0. Il gioco automatico verrà interrotto."

#~ msgid "You must interrupt Freeciv twice within one second to make it exit."
#~ msgstr ""
#~ "Occorre interrompere Freeciv due volte in un secondo per farlo uscire."

#~ msgid "Failed to install SIGINT handler: %s\n"
#~ msgstr "Errore installando il gestore SIGINT: %s\n"

#~ msgid "Failed to install SIGHUP handler: %s\n"
#~ msgstr "Errore installando il gestore SIGHUP: %s\n"

#~ msgid "Failed to install SIGTERM handler: %s\n"
#~ msgstr "Errore installando il gestore SIGTERM: %s\n"

#~ msgid "Failed to ignore SIGPIPE: %s\n"
#~ msgstr "Errore ignorando SIGPIPE: %s\n"

#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Attenzione: l'opzione %s è obsoleta.  Usare -m per attivare il "
#~ "metaserver.\n"

#~ msgid "Illegal value \"%s\" for --Announce"
#~ msgstr "Valore \"%s\" non valido per l'opzione --Announce"

#, fuzzy
#~ msgid "Failed to load AI module \"%s\"\n"
#~ msgstr "Errore installando il gestore SIGINT: %s\n"

#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Errore: opzione '%s' sconosciuta\n"

#~ msgid "This is the server for %s"
#~ msgstr "Questo è il server di %s"

#~ msgid "You can learn a lot about Freeciv at %s"
#~ msgstr "Potete trovare importanti informazioni su Freeciv a: %s"

#, fuzzy
#~ msgid "Enable database connection with configuration from FILE."
#~ msgstr ""
#~ "  -a  --auth FILE\tAbilita l'autenticazione del server con la "
#~ "configurazione contenuta in FILE.\n"

#, fuzzy
#~ msgid "Allow guests to login if auth is enabled."
#~ msgstr ""
#~ "  -G  --Guests\t\tPermetti a degli ospiti di entrare quando "
#~ "l'autenticazione è abilitata.\n"

#, fuzzy
#~ msgid "Allow new users to login if auth is enabled."
#~ msgstr ""
#~ "  -N  -Newusers\tPermetti a nuovi utenti di entare quando "
#~ "l'autenticazione è abilitata.\n"

#, fuzzy
#~ msgid "Listen for clients on ADDR"
#~ msgstr "  -b, --bind ADDR\tAttesa di clienti all'indirizzo ADDR\n"

#, fuzzy
#~ msgid "Connect to metaserver from this address"
#~ msgstr "Nessun collegamento con il metaserver per questo gioco."

#, fuzzy
#~ msgid "Load saved game FILE"
#~ msgstr "Carica partita salvata"

#, fuzzy
#~ msgid "Be known as ADDR at metaserver"
#~ msgstr "  -i, --identity ADDR\tEssere conosciuto come ADDR sul metaserver\n"

#, fuzzy
#~ msgid "Notify metaserver and send server's info"
#~ msgstr ""
#~ "  -m, --meta\t\tContatta il metaserver e manda le informazioni del "
#~ "server\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~ msgid "Set ADDR as metaserver address"
#~ msgstr "metaserver <indirizzo>"

#, fuzzy
#~ msgid "Listen for clients on port PORT"
#~ msgstr "  -p, --port PORT\tAttende dei client sulla porta PORT\n"

#, fuzzy
#~ msgid "Quit if no players for TIME seconds"
#~ msgstr ""
#~ "  -q, --quitidle SEC\tEsce se non ci sono giocatori per SEC secondi\n"

#, fuzzy
#~ msgid "When a game ends, exit instead of restarting"
#~ msgstr ""
#~ "  -e, --exit-on-end\tQuando la partita termina, esci anziché ripartire\n"

#, fuzzy
#~ msgid "Save games to directory DIR"
#~ msgstr " -s, --saves DIR\tSalva le partite nella directory DIR\n"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr " -s, --saves DIR\tSalva le partite nella directory DIR\n"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Id server: %s"

#, fuzzy
#~ msgid "Sets the server id to ID"
#~ msgstr "  -S, --Serverid ID\timposta il server id al valore ID\n"

#, fuzzy
#~ msgid "Read startup script FILE"
#~ msgstr "  -r, --read FILE\tLegge lo script iniziale FILE\n"

#, fuzzy
#~ msgid "Use FILE as ranking logfile"
#~ msgstr ""
#~ "  -R, --Ranklog FILE\tUsa il file chiamato FILE come logfile ranking\n"

#~ msgid "Start the game, or restart after loading a savegame."
#~ msgstr ""
#~ "Inizia il gioco o ricomincia dopo il caricamento di una partita salvata."

#~ msgid ""
#~ "This command starts the game. When starting a new game, it should be used "
#~ "after all human players have connected, and AI players have been created "
#~ "(if required), and any desired changes to initial server options have "
#~ "been made. After 'start', each human player will be able to choose their "
#~ "nation, and then the game will begin. This command is also required after "
#~ "loading a savegame for the game to recommence. Once the game is running "
#~ "this command is no longer available, since it would have no effect."
#~ msgstr ""
#~ "Questo comando inizia il gioco.  Quando si inizia un nuovo gioco, "
#~ "dovrebbe essere usato dopo che tutti i giocatori umani si sono collegati "
#~ "ed i giocatori IA sono stati (se necessario) creati e qualsiasi "
#~ "cambiamento voluto alle opzioni iniziali del server è stato fatto.  Dopo "
#~ "\"start\" ogni giocatore umano potrà scegliere la propria nazione e poi "
#~ "inizierà il gioco.  Questo comando è anche necessario dopo aver caricato "
#~ "un gioco salvato per far ricominciare la partita.  Una volta che il gioco "
#~ "è iniziato questo comando non è più disponibile, poiché non avrebbe alcun "
#~ "effetto."

#~ msgid ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <command-name>\n"
#~ "help <option-name>"
#~ msgstr ""
#~ "help\n"
#~ "help commands\n"
#~ "help options\n"
#~ "help <nome-comando>\n"
#~ "help <nome-opzione>"

#~ msgid "Show help about server commands and server options."
#~ msgstr "Visualizza l'aiuto sui comandi e le opzioni del server."

#~ msgid ""
#~ "With no arguments gives some introductory help. With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options. Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option. For options, the help "
#~ "information includes the current and default values for that option. The "
#~ "argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Senza argomenti visualizza un aiuto introduttivo.  Con gli argomenti "
#~ "\"commands\" e \"options\" mostra rispettivamente una lista di tutti i "
#~ "comandi e di tutte le opzioni.  Altrimenti l'argomento è interpretato "
#~ "come un nome di opzione o di comando.  Per le opzioni le informazioni di "
#~ "aiuto comprendono il valore corrente e quello predefinito dell'opzione.  "
#~ "L'argomento può essere abbreviato, purché non sia ambiguo."

#~ msgid "Show a list of various things."
#~ msgstr "Mostra una lista di diverse cose."

#, fuzzy
#~ msgid ""
#~ "Show a list of:\n"
#~ " - the player colors,\n"
#~ " - connections to the server,\n"
#~ " - all player delegations,\n"
#~ " - your ignore list,\n"
#~ " - the list of defined map images,\n"
#~ " - the list of the players in the game,\n"
#~ " - the available scenarios,\n"
#~ " - the teams of players or\n"
#~ " - the running votes.\n"
#~ "The argument may be abbreviated, and defaults to 'players' if absent."
#~ msgstr ""
#~ "Mostra la lista di connessioni al server, la lista degli ignorati, la "
#~ "lista dei giocatori, gli scenari disponibili, le squadre e le votazioni "
#~ "in corso. Alcuni termini possono essere abbreviati e le impostazioni "
#~ "predefinite dei giocatori se assenti."

#~ msgid "Quit the game and shutdown the server."
#~ msgstr "Interrompe il gioco ed esce dal server."

#~ msgid "cut <connection-name>"
#~ msgstr "cut <nome-collegamento>"

#~ msgid "Cut a client's connection to server."
#~ msgstr "Interrompe il collegamento di un client con il server."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game. If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player. Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Interrompe il collegamento del client specificato con il server, "
#~ "eliminando quel client dal gioco.  Se il gioco non è ancora iniziato il "
#~ "giocatore è completamente eliminato, altrimenti non vi è alcun effetto "
#~ "sul giocatore.  Attenzione che questo comando richiede il nome di un "
#~ "collegamento, non di un giocatore."

#~ msgid ""
#~ "explain\n"
#~ "explain <option-name>"
#~ msgstr ""
#~ "explain\n"
#~ "explain <nome-opzione>"

#~ msgid "Explain server options."
#~ msgstr "Spiega un'opzione del server."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility. With no arguments it gives a list "
#~ "of options (like 'help options'), and with an argument it gives help for "
#~ "a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Il comando 'explain' fornisce un sottoinsieme della funzionalità di "
#~ "'help' ed è incluso per compatibilità all'indietro.  Senza argomenti "
#~ "fornisce una lista di opzioni (come 'help options') e con un argomento "
#~ "mostra l'aiuto per una particolare opzione (come 'help <nome-opzione>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"
#~ msgstr ""
#~ "show\n"
#~ "show <nome-opzione>\n"
#~ "show <prefisso-opzione>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed\n"
#~ "show locked\n"
#~ "show rulesetdir"

#~ msgid "Show server options."
#~ msgstr "Mostra le opzioni del server."

#~ msgid "wall <message>"
#~ msgstr "stampa <messaggio>"

#~ msgid "Send message to all connections."
#~ msgstr "Manda un messaggio a tutte le connessioni"

#~ msgid ""
#~ "For each connected client, pops up a window showing the message entered."
#~ msgstr ""
#~ "Per ogni client collegato mostra in una finestra i messaggi inseriti."

#~ msgid "connectmsg <message>"
#~ msgstr "connectmsg <messaggio>"

#~ msgid "Set message to show to connecting players."
#~ msgstr "Imposta il messaggio da mostrare alla connessione dei giocatori."

#~ msgid ""
#~ "Set message to send to clients when they connect.\n"
#~ "Empty message means that no message is sent."
#~ msgstr ""
#~ "Imposta il messaggio da inviare ai client quando si connettono.\n"
#~ "Un messaggio vuoto significa che non verrà inviato niente."

#~ msgid "vote yes|no|abstain [vote number]"
#~ msgstr "vote yes|no|abstain [numero voto]"

#~ msgid "Cast a vote."
#~ msgstr "Effettua un voto."

#~ msgid "Turn on or off AI debugging of given entity."
#~ msgstr ""
#~ "Attiva oppure no il debugging della IA relativo all'entità in questione."

#, fuzzy
#~ msgid ""
#~ "Print AI debug information about given entity and turn continuous "
#~ "debugging output for this entity on or off."
#~ msgstr ""
#~ "Stampa informazioni di debug della IA al riguarda della specifica entità "
#~ "e attiva o meno l'output di debugging continuo riguardo all'entità."

#~ msgid "set <option-name> <value>"
#~ msgstr "set <nome-opzione> <valore>"

#~ msgid "Set server option."
#~ msgstr "Imposta le opzioni del server."

#~ msgid "team <player> <team>"
#~ msgstr "squadra <nome-giocatore> <squadra>"

#~ msgid "Change a player's team affiliation."
#~ msgstr "Cambia l'affiliazione di un giocatore ad una squadra."

#~ msgid ""
#~ "A team is a group of players that start out allied, with shared vision "
#~ "and embassies, and fight together to achieve team victory with averaged "
#~ "individual scores. Each player is always a member of a team (possibly the "
#~ "only member). This command changes which team a player is a member of. "
#~ "Use \"\" if names contain whitespace."
#~ msgstr ""
#~ "Una squadra è un gruppo di giocatori che iniziano da alleati, condividono "
#~ "la visione e le ambasciate e combattono insieme per raggiungere una "
#~ "vittoria di squadra con i punteggi medi individuali. Ogni giocatore è "
#~ "sempre membro di una squadra (al massimo l'unico membro). Questo comando "
#~ "cambia la squadra di cui ogni giocatore è membro. Utilizzate le "
#~ "virgolette \"\" se il nome contiene degli spazi."

#~ msgid "rulesetdir <directory>"
#~ msgstr "Directory dei ruleset <directory>"

#~ msgid "Choose new ruleset directory or modpack."
#~ msgstr "Scegli una nuova directory dei ruleset o un nuovo modpack."

#, fuzzy
#~ msgid "metamessage <meta-line>"
#~ msgstr "metapatch <linea-metaserver>"

#~ msgid "Set metaserver info line."
#~ msgstr "Imposta la linea di informazioni per il metaserver."

#, fuzzy
#~ msgid "metapatches <meta-line>"
#~ msgstr "metapatch <linea-metaserver>"

#~ msgid "Set metaserver patches line."
#~ msgstr "Imposta la linea per le patches del metaserver."

#~ msgid "Control metaserver connection."
#~ msgstr "Controlla il collegamento con il metaserver."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to metaserver. "
#~ "'metaconnection down' or 'metac d' brings the metaserver connection down. "
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' mostra lo stato del collegamento con il metaserver. "
#~ "'metaconnection down' oppure 'metac d' si disconnette dal metaserver. "
#~ "'metaconnection up' oppure 'metac u' si connette al metaserver."

#~ msgid "metaserver <address>"
#~ msgstr "metaserver <indirizzo>"

#~ msgid "Set address (URL) for metaserver to report to."
#~ msgstr "Imposta l'indirizzo (URL) del metaserver a cui riferire."

#~ msgid "aitoggle <player-name>"
#~ msgstr "aitoggle <nome-giocatore>"

#~ msgid "Toggle AI status of player."
#~ msgstr "Cambia lo stato di IA del giocatore."

#~ msgid "take [connection-name] <player-name>"
#~ msgstr "prendi [nome-connessione] <nome-giocatore>"

#~ msgid "Take over a player's place in the game."
#~ msgstr "Prendi il posto di un giocatore nella partita."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed. If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection. The 'allowtake' option controls which players "
#~ "may be taken and in what circumstances."
#~ msgstr ""
#~ "Solo il terminale del server e le connessioni con livello di comando hack "
#~ "possono forzare altre connessioni come osservatori di un giocatore. Se "
#~ "non hai il livello di comando suddetto, solo l'argomento <nome-giocatore> "
#~ "ti è consentito. Se viene fornito il trattino \"-\" come nome giocatore e "
#~ "la connessione non controlla alcun giocatore, allora ne viene creato uno "
#~ "e viene assegnato alla connessione."

#~ msgid "observe [connection-name] [player-name]"
#~ msgstr "osserva [nome-connessione] [nome-giocatore]"

#~ msgid "Observe a player or the whole game."
#~ msgstr "Osserva un giocatore o l'intera partita."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer. The 'allowtake' option controls which players may be "
#~ "observed and in what circumstances."
#~ msgstr ""
#~ "Solo il terminale del server e le connessioni con livello di comando hack "
#~ "possono forzare altre connessioni come osservatori di un giocatore. Se "
#~ "non hai il livello di comando suddetto, solo l'argomento <nome-giocatore> "
#~ "ti è consentito. Se il terminale del server non fornisce il <nome-"
#~ "giocatore> oppure la connessione non usa alcun argomento, allora la "
#~ "connessione è attaccata a un osservatore globale."

#~ msgid "detach <connection-name>"
#~ msgstr "distacca <nome-connessione>"

#~ msgid "Detach from a player."
#~ msgstr "Distacca da un giocatore."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to detach from a player."
#~ msgstr ""
#~ "Solo il terminale del server e le connessioni con livello di comando hack "
#~ "possono forzare il distacco di un giocatore."

#, fuzzy
#~ msgid "create <player-name> [ai type]"
#~ msgstr "create <nome-giocatore>"

#~ msgid "Create an AI player with a given name."
#~ msgstr "Crea un giocatore IA con il nome specificato."

#~ msgid "Set yourself in away mode. The AI will watch your back."
#~ msgstr "Mettiti in modalità assente. La IA ti sostituirà nel frattempo."

#~ msgid "The AI will govern your nation but do minimal changes."
#~ msgstr "La IA governerà la tua nazione ma effettuerà cambiamenti minimi."

#~ msgid ""
#~ "novice\n"
#~ "novice <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <nome-giocatore>"

#~ msgid "Set one or all AI players to 'novice'."
#~ msgstr "Imposta uno o tutti i giocatori IA a 'novizio'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'novizio' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'novizio'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "easy\n"
#~ "easy <player-name>"
#~ msgstr ""
#~ "easy\n"
#~ "easy <nome-giocatore>"

#~ msgid "Set one or all AI players to 'easy'."
#~ msgstr "Imposta uno o tutti i giocatori IA a 'facile'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'facile' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'facile'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "normal\n"
#~ "normal <player-name>"
#~ msgstr ""
#~ "normal\n"
#~ "normal <nome-giocatore>"

#~ msgid "Set one or all AI players to 'normal'."
#~ msgstr "Imposta uno o tutti i giocatori IA a 'normale'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'normale' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'normale'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "hard\n"
#~ "hard <player-name>"
#~ msgstr ""
#~ "hard\n"
#~ "hard <nome-giocatore>"

#~ msgid "Set one or all AI players to 'hard'."
#~ msgstr "Imposta uno o tutti i giocatori IA a 'difficile'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'difficile' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'difficile'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "cheating\n"
#~ "cheating <player-name>"
#~ msgstr ""
#~ "truccato\n"
#~ "truccato <nome-giocatore>"

#~ msgid "Set one or all AI players to 'cheating'."
#~ msgstr "Imposta uno o più giocatori a 'truccato'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'truccato' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'truccato'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "experimental\n"
#~ "experimental <player-name>"
#~ msgstr ""
#~ "experimental\n"
#~ "experimantal <nome-giocatore>"

#~ msgid "Set one or all AI players to 'experimental'."
#~ msgstr "Imposta uno o tutti i giocatori IA a 'sperimentale'."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'sperimentale' ed imposta il livello predefinito per i nuovi giocatori IA "
#~ "a 'sperimentale'.  Con un argomento imposta il livello di difficoltà solo "
#~ "per quel giocatore. UTILIZZARE SOLO PER TESTARE NUOVE FUNZIONALITÀ DELLE "
#~ "IA! Nei server di gioco normali questa opzione non ha effetto."

#~ msgid ""
#~ "cmdlevel\n"
#~ "cmdlevel <level>\n"
#~ "cmdlevel <level> new\n"
#~ "cmdlevel <level> first\n"
#~ "cmdlevel <level> <connection-name>"
#~ msgstr ""
#~ "cmdlevel\n"
#~ "cmdlevel <livello>\n"
#~ "cmdlevel <livello> new\n"
#~ "cmdlevel <livello> first\n"
#~ "cmdlevel <livello> <nome-collegamento>"

#~ msgid "Query or set command access level access."
#~ msgstr "Mostra o imposta il livello di accesso ai comandi."

#~ msgid ""
#~ "If there is none, become the game organizer with increased permissions."
#~ msgstr ""
#~ "In mancanza di altri eleva il giocatore ad organizzatore della partita, "
#~ "con permessi incrementati."

#~ msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
#~ msgstr ""
#~ "timeoutincrease <turno> <incrementoturno> <valore> <moltiplicavalore>."

#~ msgid "See \"help timeoutincrease\"."
#~ msgstr "Vedete \"help timeoutincrease\"."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>. Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Ogni <turn> turni, aggiunge <value> al tempo del timeout, poi aggiunte "
#~ "<turninc> a <turn> e moltiplica <value> per <valuemult>. Utilizza questa "
#~ "opzione assieme all'opzione \"timeout\". Il valore predefinito è 0 0 0 1"

#~ msgid ""
#~ "cancelvote\n"
#~ "cancelvote <vote number>\n"
#~ "cancelvote all\n"
#~ msgstr ""
#~ "cancelvote\n"
#~ "cancelvote <numero voto>\n"
#~ "cancelvote all\n"

#~ msgid "Cancel a running vote.\n"
#~ msgstr "Cancella una votazione in corso.\n"

#~ msgid ""
#~ "With no arguments this command removes your own vote. If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Senza parametri questo comando rimuove il proprio voto. Se si ha un "
#~ "livello di accesso amministratore si può cancellare qualsiasi voto con il "
#~ "proprio numero, oppure tutti i voti con il parametro \"all\"."

#~ msgid "ignore [type=]<pattern>"
#~ msgstr "ignora [tipo=]<pattern>"

#~ msgid "Block all messages from users matching the pattern."
#~ msgstr "Blocca tutti i messaggi dagli utenti che rispondono a quel pattern."

#~ msgid "unignore <range>"
#~ msgstr "unignore <range>"

#~ msgid "Remove ignore list entries."
#~ msgstr "Rimuove la lista degli ignora"

#, fuzzy
#~ msgid "Define the color of a player."
#~ msgstr "Distacca da un giocatore."

#~ msgid "End the game immediately in a draw."
#~ msgstr "Termina la partita con un pareggio."

#~ msgid "Concede the game."
#~ msgstr "Rinuncia alla partita arrendendosi."

#~ msgid ""
#~ "This tells everyone else that you concede the game, and if all but one "
#~ "player (or one team) have conceded the game in this way then the game "
#~ "ends."
#~ msgstr ""
#~ "Questo comando dice a tutti che ci si arrende dalla partita. Se tutti i "
#~ "giocatori meno uno (o una squadra) si arrendono il gioco termina."

#~ msgid "remove <player-name>"
#~ msgstr "remove <nome-giocatore>"

#~ msgid "Fully remove player from game."
#~ msgstr "Elimina completamente un giocatore dalla partita."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc. Use with care!"
#~ msgstr ""
#~ "Elimina *completamente* un giocatore dalla partita, comprese tutte le "
#~ "città e le unità ecc.  Usare con cautela!"

#~ msgid ""
#~ "save\n"
#~ "save <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nome-file>"

#~ msgid "Save game to file."
#~ msgstr "Salva la partita in un file."

#~ msgid ""
#~ "Save the current game to file <file-name>. If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a "
#~ "savegame created by 'save', start the server with the command-line "
#~ "argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salva la partita attuale nel file <nome-file>.  Se non viene fornito "
#~ "alcun nome salva in \"<prefisso del salvataggio automatico><anno>m.sav[."
#~ "gz]\". Per ricaricare una partita salvata con 'save', fate partire il "
#~ "server con l'argomento sulla linea di comando:\n"
#~ "    \"--file <nome-file>\" oppure \"-f <nome-file>\"\n"
#~ "e usate il comando 'start' quando i giocatori si sono ricollegati."

#, fuzzy
#~ msgid ""
#~ "scensave\n"
#~ "scensave <file-name>"
#~ msgstr ""
#~ "save\n"
#~ "save <nome-file>"

#, fuzzy
#~ msgid "Save game to file as scenario."
#~ msgstr "Salva la partita in un file."

#, fuzzy
#~ msgid ""
#~ "Save the current game to file <file-name> as scenario. If no file-name "
#~ "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". "
#~ "To reload a savegame created by 'scensave', start the server with the "
#~ "command-line argument:\n"
#~ "    '--file <filename>' or '-f <filename>'\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salva la partita attuale nel file <nome-file>.  Se non viene fornito "
#~ "alcun nome salva in \"<prefisso del salvataggio automatico><anno>m.sav[."
#~ "gz]\". Per ricaricare una partita salvata con 'save', fate partire il "
#~ "server con l'argomento sulla linea di comando:\n"
#~ "    \"--file <nome-file>\" oppure \"-f <nome-file>\"\n"
#~ "e usate il comando 'start' quando i giocatori si sono ricollegati."

#~ msgid ""
#~ "load\n"
#~ "load <file-name>"
#~ msgstr ""
#~ "load\n"
#~ "load <nome-file>"

#~ msgid "Load game from file."
#~ msgstr "Carica la partita da un file."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost."
#~ msgstr ""
#~ "Carica una partita da <nome-file>. Ogni dato corrente inclusi i "
#~ "giocatori, i ruleset e le opzioni del server vengono perse."

#~ msgid "read <file-name>"
#~ msgstr "read <nome-file>"

#~ msgid "Process server commands from file."
#~ msgstr "Esegue dei comandi per il server da un file."

#~ msgid "write <file-name>"
#~ msgstr "write <nome-file>"

#~ msgid "Write current settings as server commands to file."
#~ msgstr ""
#~ "Scrive su un file le impostazioni attuali come comandi per il server."

#~ msgid "Reset all server settings."
#~ msgstr "Resetta le opzioni del server."

#, fuzzy
#~ msgid ""
#~ "Evaluate a line of Freeciv script or a Freeciv script file in the current "
#~ "game."
#~ msgstr "Valuta una linea dello script freeciv nel gioco corrente"

#~ msgid "kick <user>"
#~ msgstr "kick <utente>"

#~ msgid "Cut a connection and disallow reconnect."
#~ msgstr "Interrompe una connessione e impedisce la sua riconnessione."

#~ msgid "Switch server output between 'RFC-style' and normal style."
#~ msgstr "Cambia lo stile di output del server da 'RFC-style' a normale."

#~ msgid "Simply returns the id of the server."
#~ msgstr "Semplicemente ritorna l'id del server."

#~ msgid "%s Welcome"
#~ msgstr "%s Benveuto"

#~ msgid "Welcome to the %s Server running at %s port %d."
#~ msgstr "Benvenuto al server %s che gira su %s porta %d."

#~ msgid "Welcome to the %s Server at port %d."
#~ msgstr "Benvenuto al server %s sulla porta %d."

#~ msgid "%s has connected from %s."
#~ msgstr "%s si è connesso da %s."

#~ msgid "Couldn't attach your connection to new player."
#~ msgstr "Impossibile attaccare la connessione ad un nuovo giocatore."

#~ msgid "You are logged in as '%s' connected to no player."
#~ msgstr "Sei connesso come '%s' non collegato ad alcun giocatore."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Sei connesso come '%s' collegato a un giocatore anonimo."

#~ msgid "You are logged in as '%s' connected to %s."
#~ msgstr "Sei entrato come '%s' connesso a %s."

#~ msgid "%s has connected from %s (player %s)."
#~ msgstr "%s si è connesso da %s (giocatore %s)."

#~ msgid "Turn-blocking game play: waiting on %s to finish turn..."
#~ msgstr "Gioco a turni: in attesa di %s per finire il turno..."

#~ msgid " *** Server is in edit mode. *** "
#~ msgstr " *** Il server è in modalità edit. *** "

#~ msgid "Client rejected: %s."
#~ msgstr "Client rifiutato: %s."

#~ msgid "Connection request from %s from %s"
#~ msgstr "Richiesta di collegamento da %s da %s"

#~ msgid "%s has client version %d.%d.%d%s"
#~ msgstr "%s ha una versione %d.%d.%d%s del client"

#~ msgid ""
#~ "The client is missing a capability that this server needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Al client manca una capacità richiesta da questo server.\n"
#~ "Server versione: %d.%d.%d%s; client versione: %d.%d.%d%s.  Un "
#~ "aggiornamento può aiutare!"

#~ msgid "%s was rejected: Mismatched capabilities."
#~ msgstr "%s è stato rifiutato: capacità non corrispondenti."

#~ msgid ""
#~ "The server is missing a capability that the client needs.\n"
#~ "Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may "
#~ "help!"
#~ msgstr ""
#~ "Al server manca una capacità richiesta dal client.\n"
#~ "Server versione: %d.%d.%d%s; client versione: %d.%d.%d%s.  Un "
#~ "aggiornamento può aiutare!"

#~ msgid "Invalid username '%s'"
#~ msgstr "Nome non consentito '%s'"

#~ msgid "%s was rejected: Invalid name [%s]."
#~ msgstr "%s è stato rifiutato: nome non valido [%s]."

#~ msgid ""
#~ "You have been kicked from this server and cannot reconnect for %d seconds."
#~ msgstr ""
#~ "Siete stati espulsi da questo server e non potete riconnettervi per %d "
#~ "secondi."

#~ msgid "%s was rejected: Connection kicked (%d seconds remaining)."
#~ msgstr "%s è stato rifiutato: Connessione espulsa (%d secondi rimanenti)."

#~ msgid "'%s' already connected."
#~ msgstr "Spiacente, %s è già connesso."

#~ msgid "%s was rejected: Duplicate login name [%s]."
#~ msgstr "%s è stato rifiutato: Duplicazione del nome di login [%s]."

#~ msgid "Lost connection: %s."
#~ msgstr "Connessione persa: %s."

#~ msgid "Detaching from %s."
#~ msgstr "Scollegato da %s."

#~ msgid "Ok. RFC-style set."
#~ msgstr "Ok. Stile RFC attivato."

#~ msgid "Ok. Standard style set."
#~ msgstr "Ok. Stile standard attivato."

#~ msgid "For introductory help, type 'help'."
#~ msgstr "Per un primo aiuto, digitare 'help'."

#~ msgid "The %s can't accept %s."
#~ msgstr "gli %s non possono accettare %s."

#~ msgid "You don't have tech %s, you can't accept treaty."
#~ msgstr "non possedete la tecnologia %s, non potete accettare il trattato."

#~ msgid ""
#~ "City you are trying to give no longer exists, you can't accept treaty."
#~ msgstr ""
#~ "La città che state provando a cedere non esiste più, non potete accettare "
#~ "il trattato."

#~ msgid "You are not owner of %s, you can't accept treaty."
#~ msgstr "Non siete il proprietario di %s, non potete accettare il trattato."

#~ msgid "Your capital (%s) is requested, you can't accept treaty."
#~ msgstr ""
#~ "è richiesta la vostra capitale (%s), non potete accettare il trattato."

#~ msgid ""
#~ "You cannot form an alliance because you are at war with an ally of %s."
#~ msgstr ""
#~ "Non potete formare un'alleanza perché siete in guerra con un'alleato di "
#~ "%s."

#, fuzzy
#~ msgid ""
#~ "You cannot form an alliance because %s is at war with an ally of yours."
#~ msgstr ""
#~ "Non potete formare un'alleanza perché siete in guerra con un'alleato di "
#~ "%s."

#~ msgid "You don't have enough gold, you can't accept treaty."
#~ msgstr "non avete abbastanza auri, non potete accettare il trattato."

#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "è stato firmato un trattato contenente %d clausola."
#~ msgstr[1] "è stato firmato un trattato contenente %d clausole."

#~ msgid ""
#~ "One of the cities the %s are giving away is destroyed! Treaty canceled!"
#~ msgstr ""
#~ "Una delle città che i %s stavano offrendo è stata distrutta! Trattato "
#~ "cancellato!"

#~ msgid "The %s no longer control %s! Treaty canceled!"
#~ msgstr "gli %s non controllano più %s! Trattato annullato!"

#~ msgid "The %s don't have the promised amount of gold! Treaty canceled!"
#~ msgstr "gli %s non hanno la quantità di oro promessa! Trattato annullato!"

#~ msgid "You gave an embassy to %s."
#~ msgstr "Avete concesso un'ambasciata a %s."

#~ msgid "%s allowed you to create an embassy!"
#~ msgstr "%s ti ha permesso di creare un'ambasciata!"

#~ msgid "You are taught the knowledge of %s."
#~ msgstr "vi è stata insegnata la conoscenza di %s."

#~ msgid "The %s have acquired %s from the %s."
#~ msgstr "gli %s hanno acquisito %s dagli %s."

#, fuzzy
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "guadagnate %d auri."
#~ msgstr[1] "guadagnate %d auri."

#~ msgid "You receive the %s worldmap."
#~ msgstr "avete ricevuto la mappa dei territori conosciuti di %s."

#~ msgid "You receive the %s seamap."
#~ msgstr "avete ricevuto la mappa marittima di %s."

#~ msgid "You receive the city of %s from %s."
#~ msgstr "Avete ricevuto la città di %s da %s."

#~ msgid "You give the city of %s to %s."
#~ msgstr "Avete ceduto la città di %s a %s."

#~ msgid "You agree on a cease-fire with %s."
#~ msgstr "avete accettato un cessate-il-fuoco con %s."

#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Avete accordato l'armistizio con i %s. In %d turno diventerà un trattato "
#~ "di pace. Muovete le vostre unità al di fuori del territorio %s."
#~ msgstr[1] ""
#~ "Avete accordato l'armistizio con i %s. In %d turni diventerà un trattato "
#~ "di pace. Muovete le vostre unità al di fuori del territorio %s."

#~ msgid "You agree on an alliance with %s."
#~ msgstr "avete accettato un'alleanza con %s."

#~ msgid "You give shared vision to %s."
#~ msgstr "avete dato la visione in comune a %s."

#~ msgid "%s gives you shared vision."
#~ msgstr "%s vi ha dato la visione in comune."

#~ msgid "%s canceled the meeting!"
#~ msgstr "%s ha annullato la riunione!"

#~ msgid "Meeting with %s canceled."
#~ msgstr "riunione con %s cancellata."

#~ msgid "Your diplomatic envoy was decapitated!"
#~ msgstr "Il tuo inviato diplomatico è stato decapitato!"

#~ msgid "Your %s could not poison the water supply in %s."
#~ msgstr "il vostro %s non può avvelenare la fornitura d'acqua a %s."

#~ msgid "Your %s poisoned the water supply of %s."
#~ msgstr "il vostro %s ha avvelenato la fornitura d'acqua di %s."

#~ msgid "%s is suspected of poisoning the water supply of %s."
#~ msgstr "%s è sospettato dell'avvelenamento della fornitura d'acqua di %s."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "il vostro %s è stato giustiziato a %s dai primitivi %s."

#~ msgid "You have established an embassy in %s."
#~ msgstr "avete stabilito un'ambasciata a %s."

#~ msgid "The %s have established an embassy in %s."
#~ msgstr "gli %s hanno stabilito un'ambasciata a %s."

#~ msgid "Your %s could not sabotage the %s %s."
#~ msgstr "il vostro %1$s non può sabotare il %3$s di %2$s."

#~ msgid "Your %s succeeded in sabotaging the %s %s."
#~ msgstr "il vostro %1$s è riuscito a sabotare il %3$s di %2$s."

#~ msgid "Your %s was sabotaged by the %s!"
#~ msgstr "il vostro %s è stato sabotato da %s!"

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "non potete corrompere un'unità di questa nazione."

#~ msgid "You don't have enough gold to bribe the %s %s."
#~ msgstr "non avete abbastanza auri per corrompere il %2$s di %1$s."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Non potete corrompere %s!"

#~ msgid "Your %s succeeded in bribing the %s."
#~ msgstr "il vostro %s è riuscito a corrompere il %s."

#~ msgid "Your %s was bribed by the %s."
#~ msgstr "il vostro %s è stato corrotto da %s."

#~ msgid ""
#~ "%s was expecting your attempt to steal technology again. Your %s was "
#~ "caught and executed."
#~ msgstr ""
#~ "%s si aspettava che voi tentassi di rubargli di nuovo una tecnologia. Il "
#~ "vostro %s è stato catturato e giustiziato."

#~ msgid "Your %s was caught in the attempt of stealing technology from %s."
#~ msgstr ""
#~ "il vostro %s è stato catturato nel tentativo di rubare una tecnologia a "
#~ "%s."

#~ msgid "The %s %s failed to steal technology from %s."
#~ msgstr "il %2$s di %1$s ha fallito il furto di tecnologia a %3$s."

#~ msgid "No new technology found in %s."
#~ msgstr "nessuna nuova tecnologia è stata trovata a %s."

#~ msgid "You can't subvert this city."
#~ msgstr "non potete rovesciare questa città."

#~ msgid "You don't have enough gold to subvert %s."
#~ msgstr "non avete abbastanza auri per sovvertire %s."

#~ msgid "Your %s was caught in the attempt of inciting a revolt!"
#~ msgstr ""
#~ "il vostro %s è stato catturato nel tentativo di incitare una rivolta!"

#~ msgid "You caught %s %s attempting to incite a revolt in %s!"
#~ msgstr ""
#~ "avete catturato il %2$s %1$s che tentava di incitare una rivolta a %3$s!"

#~ msgid "Revolt incited in %s, you now rule the city!"
#~ msgstr ""
#~ "è stata incitata una rivolta a %s, ora avete il controllo della città!"

#~ msgid "%s has revolted, %s influence suspected."
#~ msgstr "%s si è rivoltata, si sospetta l'influenza %s."

#~ msgid "Your %s was caught in the attempt of industrial sabotage!"
#~ msgstr ""
#~ "il vostro %s è stato catturato nel tentativo di un sabotaggio industriale!"

#~ msgid "You caught %s %s attempting sabotage in %s!"
#~ msgstr "avete catturato il %2$s %1$s che tentava un sabotaggio a %3$s!"

#~ msgid "Your %s could not find anything to sabotage in %s."
#~ msgstr "il vostro %s non trova nulla da sabotare a %s."

#~ msgid "You cannot sabotage a %s!"
#~ msgstr "non potete sabotare un %s!"

#~ msgid "Your %s could not find the %s to sabotage in %s."
#~ msgstr "il vostro %s non riesce a trovare il %s da sabotare a %s."

#~ msgid "Your %s succeeded in destroying the production of %s in %s."
#~ msgstr "il vostro %s è riuscito a distruggere la produzione di %s a %s."

#~ msgid "The production of %s was destroyed in %s, %s are suspected."
#~ msgstr ""
#~ "Gioco la produzione di %s a %s è stata distrutta, sono sospettati gli %s."

#~ msgid "Your %s was caught in the attempt of sabotage!"
#~ msgstr "il vostro %s è stato catturato nel tentativo di sabotaggio!"

#~ msgid "You caught %s %s attempting to sabotage the %s in %s!"
#~ msgstr ""
#~ "avete catturato il %2$s %1$s che tentava il sabotaggio di %3$s a %4$s!"

#~ msgid "Your %s destroyed the %s in %s."
#~ msgstr "il vostro %s ha distrutto il %s a %s."

#~ msgid "The %s destroyed the %s in %s."
#~ msgstr "il %s ha distrutto il %s a %s."

#~ msgid "An enemy %s has been eliminated by your %s."
#~ msgstr "un %s nemico è stato ucciso dal vostro %s."

#~ msgid "Your %s has been eliminated defending %s against a %s."
#~ msgstr "il tuo %1$s è stato ucciso da un %3$s mentre difendeva %2$s."

#~ msgid "A %s %s has been eliminated defending %s against a %s."
#~ msgstr ""
#~ "Un %2$s dei %1$s è stato eliminato difendendo un %3$s contro un %4$s."

#~ msgid "Your %s has been eliminated defending %s %s against a %s."
#~ msgstr ""
#~ "Il tuo %1$s è stato ucciso da un %4$s mentre difendeva un %2$s dei %3$s."

#~ msgid "Your %s has been eliminated defending against a %s."
#~ msgstr "il tuo %s è stato ucciso da un %s mentre difendeva."

#~ msgid "A %s %s has been eliminated defending against a %s."
#~ msgstr "Un %2$s dei %1$s è stato eliminato difendendosi contro un %3$s."

#~ msgid "Your %s was eliminated by a defending %s."
#~ msgstr "il tuo %s è stato ucciso da un %s che difendeva."

#~ msgid "Eliminated a %s %s while infiltrating %s."
#~ msgstr "Un %2$s %1$s è stato ucciso mentre si infiltrava a %3$s."

#~ msgid "A %s %s eliminated a %s %s while infiltrating %s."
#~ msgstr "Un %2$s %1$s ha eliminato un %4$s %3$s mentre si infiltrava a %5$s."

#~ msgid "Your %s eliminated a %s %s while infiltrating %s."
#~ msgstr ""
#~ "Il vostro %1$s  ha eliminato un %3$s dei %2$s mentre si infiltrava a %4$s."

#~ msgid "Eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Un %2$s %1$s è stato ucciso mentre si infiltrava tra le nostre truppe."

#~ msgid "A %s %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Un %2$s %1$s ha eliminato un %4$s %3$s mentre si infiltrava nelle nostre "
#~ "truppe."

#~ msgid "Your %s eliminated a %s %s while infiltrating our troops."
#~ msgstr ""
#~ "Il vostro %1$s ha eliminato un %3$s %2$s mentre si infiltrava nelle "
#~ "nostre truppe."

#~ msgid ""
#~ "Your %s has successfully completed the mission and returned unharmed to "
#~ "%s."
#~ msgstr ""
#~ "la vostra %s è riuscita nella sua missione ed è tornata sana e salva a %s."

#~ msgid "Your %s was captured after completing the mission in %s."
#~ msgstr ""
#~ "il vostro %s è stato catturato dopo aver compiuto la sua missione a %s."

#~ msgid "Your %s was captured after completing the mission."
#~ msgstr "la vostra %s è stata catturata dopo aver compiuto la sua missione."

#~ msgid "You have caused an incident while bribing the %s %s."
#~ msgstr ""
#~ "avete provocato un incidente diplomatico tentando di corrompere un %2$s "
#~ "di %1$s."

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr ""
#~ "%s ha provocato un incidente diplomatico tentando di corrompere il vostro "
#~ "%s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "avete provocato un incidente diplomatico tentando di rubare una "
#~ "tecnologia a %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "%s ha provocato un incidente diplomatico tentando di rubarvi una "
#~ "tecnologia."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "avete provocato un incidente diplomatico tentando di incitare una rivolta "
#~ "a %s."

#~ msgid "The %s have caused an incident while inciting a revolt in %s."
#~ msgstr ""
#~ "Il %s ha provocato un incidente diplomatico tentando di incitare una "
#~ "rivolta a %s."

#~ msgid " *** Server set to edit mode by %s! *** "
#~ msgstr " *** Server impostato in modalità edit da %s! *** "

#~ msgid " *** Edit mode canceled by %s. *** "
#~ msgstr " *** Modalità edit cancellata da %s. *** "

#~ msgid ""
#~ "Cannot edit the tile because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossibile modificare il quadrante perché %d non è un indice quadrante "
#~ "valido per questa mappa!"

#~ msgid ""
#~ "Cannot modify terrain for the tile %s because %d is not a valid terrain "
#~ "id."
#~ msgstr ""
#~ "Impossibile modificare il terreno nel quadrante %s perché %d non è un "
#~ "identificativo di terreno valido."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Impossibile modificare le risorse speciali nel quadrante %s perché %d non "
#~ "è un identificativo di risorsa speciale valido."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Impossibile modificare la base per il quadrante %s perché %d non è un "
#~ "identificativo di base valido."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Impossibile modificare la base per il quadrante %s perché %d non è un "
#~ "identificativo di base valido."

#~ msgid ""
#~ "Cannot create units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossibile creare unità perché %d non è un indice quadrante valido per "
#~ "questa mappa!"

#~ msgid ""
#~ "Cannot create a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Impossibile creare l'unità in %s perché l'identificativo tipo unità %d "
#~ "non è valido."

#~ msgid ""
#~ "Cannot create a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Impossibile creare un tipo unità %s in %s perché l'identificativo "
#~ "giocatore %d non è valido."

#~ msgid "Cannot create unit of type %s on enemy tile %s."
#~ msgstr "Impossibile creare un tipo unità %s in un quadrante nemico %s."

#~ msgid "Cannot create a unit of type %s on the terrain at %s."
#~ msgstr "Impossibile creare un tipo unità %s su di un terreno in %s."

#~ msgid ""
#~ "Cannot remove units because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossibile rimuovere unità perché %d non è un indice quadrante valido "
#~ "per questa mappa!"

#~ msgid ""
#~ "Cannot remove a unit at %s because the given unit type id %d is invalid."
#~ msgstr ""
#~ "Impossibile rimuovere l'unità in %s perché l'identificativo tipo unità %d "
#~ "non è valido."

#~ msgid ""
#~ "Cannot remove a unit of type %s at %s because the given owner's player id "
#~ "%d is invalid."
#~ msgstr ""
#~ "Impossibile rimuovere il tipo unità %s in %s perché l'identificativo "
#~ "giocatore fornito %d non è valido."

#~ msgid "No such unit (ID %d)."
#~ msgstr "Unità inesistente (ID %d)."

#~ msgid "Invalid veteran level %d for unit %d (%s)."
#~ msgstr "Livello veterano %d per l'unità %d (%s) non valido."

#~ msgid ""
#~ "Cannot create a city because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossibile creare la città perché %d non è un indice quadrante valido "
#~ "per questa mappa!"

#~ msgid ""
#~ "Cannot create a city at %s because the given owner's player id %d is "
#~ "invalid"
#~ msgstr ""
#~ "Impossibile creare una città in %s perché l'identificativo giocatore "
#~ "fornito %d non è valido"

#~ msgid "A city may not be built at %s."
#~ msgstr "Una città non può essere costruita in %s."

#~ msgid "Cannot edit city with invalid city ID %d."
#~ msgstr ""
#~ "Impossibile modificare la città con l'identificativo %d perché non valido."

#~ msgid "Cannot edit city name: %s"
#~ msgstr "Impossibile modificare il nome città: %s"

#~ msgid "Invalid city size %d for city %s."
#~ msgstr "Dimensione %d per la città %s non valida."

#~ msgid "It is impossible for a city to have %s!"
#~ msgstr "È impossibile per una città di avere %s!"

#~ msgid ""
#~ "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
#~ msgstr ""
#~ "Importo di cibo %d per la città %s non valido (è ammesso un range tra %d "
#~ "a %d)."

#~ msgid ""
#~ "Invalid city shield stock amount %d for city %s (allowed range is %d to "
#~ "%d)."
#~ msgstr ""
#~ "Importo di produzione %d per la città %s non valido (è ammesso un range "
#~ "tra %d a %d)."

#~ msgid ""
#~ "No more players can be added because the maximum number of players (%d) "
#~ "has been reached."
#~ msgstr ""
#~ "Impossibile aggiungere ancora giocatori in quanto il numero massimo (%d) "
#~ "è stato già raggiunto."

#~ msgid ""
#~ "No more players can be added because there are no available nations (%d "
#~ "used)."
#~ msgstr ""
#~ "Impossibile aggiungere ancora giocatori in quanto non ci sono più nazioni "
#~ "disponibili (%d già usate)."

#~ msgid "Player cannot be created because random nation selection failed."
#~ msgstr ""
#~ "Impossibile creare il giocatore in quanto la seleziona casuale della "
#~ "nazione è fallita."

#~ msgid "Player creation failed."
#~ msgstr "Impossibile creare giocatore."

#~ msgid "No such player (ID %d)."
#~ msgstr "Giocatore inesistente (ID %d)."

#~ msgid "Cannot edit player with invalid player ID %d."
#~ msgstr "Impossibile modificare un giocatore con l'ID %d perché non valido."

#~ msgid "Cannot change name of player (%d) '%s' to '%s': %s"
#~ msgstr "Impossibile cambiare il nome del giocatore (%d) '%s' a '%s': %s"

#~ msgid ""
#~ "Cannot change nation for player %d (%s) because the given nation ID %d is "
#~ "invalid."
#~ msgstr ""
#~ "Impossibile cambiare nazione al giocatore %d (%s)  perché "
#~ "l'identificativo %d non è valido."

#~ msgid ""
#~ "Cannot change nation for player %d (%s) to nation %d (%s) because that "
#~ "nation is already assigned to player %d (%s)."
#~ msgstr ""
#~ "Impossibile cambiare nazione al giocatore %d (%s) con %d (%s) perché tale "
#~ "nazione è già assegnata al giocatore %d (%s)."

#~ msgid ""
#~ "Cannot set gold for player %d (%s) because the value %d is outside the "
#~ "allowed range."
#~ msgstr ""
#~ "Impossibile impostare gli auri per il giocatore %d (%s) perché il valore "
#~ "%d è al di fuori dei limiti consentiti."

#~ msgid "Cannot edit vision because %d is not a valid tile index on this map!"
#~ msgstr ""
#~ "Impossibile modificare la vista unità perché %d non è un indice quadrante "
#~ "valido per questa mappa!"

#~ msgid ""
#~ "Cannot edit vision for the tile at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Impossibile modificare visione del quadrante %s perché l'identificativo "
#~ "giocatore %d non è valido."

#~ msgid "No such city (ID %d)."
#~ msgstr "Città inesistente (ID %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr ""
#~ "Impossibile commutare la nebbia di guerra quando è già disabilitata."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "Impossibile commutare la nebbia di guerra per l'identificativo giocatore "
#~ "non valido: %d"

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "%d non è un indice quadrante valido come posizione iniziale."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Impossibile modificare la posizione di partenza a (%d, %d) perché non è "
#~ "un punto di partenza."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Impossibile impostare l'anno %d perché non valido. Gli anni accettati "
#~ "sono compresi tra %d e %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Non si dispone dei privilegi per salvare remotamente lo scenario."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr ""
#~ "Informazioni sullo scenario non impostate. Impossibile salvare lo "
#~ "scenario."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Opzione autentificativa \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " mancante dal file di configurazione (uso valore predefinito)"

#~ msgid " (default)"
#~ msgstr " (predefinito)"

#~ msgid " (config)"
#~ msgstr " (configurazione)"

#~ msgid " (set)"
#~ msgstr " (impostazione)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Valore non valido per porta autentificazione:  \"%s\""

#, fuzzy
#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Impossibile caricare il file autorizzativo \"%s\":\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Unità di mare iniziali non ancora supportate, nessuno ottiene %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Unità non posizionate per %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr ""
#~ "Il timeout del turno ha superato il valore massimo, riportato al valore "
#~ "massimo."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Il timeout del turno è minore di zero, riportato a zero."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr ""
#~ "Valore di landmass alto - questo potrebbe richiedere alcuni secondi."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Il generatore 3 non ha posizionato tutte le isole grandi."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Il generatore 3 ha lasciato %li terre non piazzate."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Il server sembra essere entrato in un loop infinito durante l'allocazione "
#~ "delle posizioni iniziali.\n"
#~ "Forse il numero di giocatori è eccessivo per le dimensioni della mappa."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Impossibile creare la directory temporanea per la partita GGZ.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Impossibile cambiare la directory temporanea in %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s è un prefisso ambiguo per un nome di giocatore."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s è un prefisso ambiguo per un nome di connessione."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s è un nome anonimo. Usa un nome di connessione."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr ""
#~ "Impossibile inviare messaggi a %s; siete nella lista degli ignorati."

#~ msgid "%s to allies: %s"
#~ msgstr "%s agli alleati: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s da ora osserva %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Non sei collegato ad alcun giocatore."

#~ msgid "%s is not connected."
#~ msgstr "%s non è connesso."

#~ msgid "There is no connection by the name %s."
#~ msgstr "non c'è nessuna connessione di nome %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "non ci sono nè giocatori nè connessioni di nome %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "è avvenuto un riscaldamento globale!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "le coste sono state sommerse ed ampie zone di prateria sono diventate "
#~ "deserti."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "è iniziato un inverno nucleare!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr ""
#~ "i mari si sono ritirati ed ampie zone di prateria sono diventate tundra."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "nuove speranze si diffondono nella nazione quando è annunciata la "
#~ "scoperta della ferrovia.\n"
#~ "       I lavoratori si riuniscono spontaneamente e modernizzano tutte le "
#~ "città con ferrovie."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "il popolo è felice di sapere che i vostri scienziati hanno finalmente "
#~ "inventato le ferrovie.\n"
#~ "       I lavoratori si riuniscono spontaneamente e modernizzano tutte le "
#~ "città con ferrovie."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "base building technology is announced."
#~ msgstr ""
#~ "nuove speranze si diffondono nella nazione quando è annunciata la "
#~ "scoperta della ferrovia.\n"
#~ "       I lavoratori si riuniscono spontaneamente e modernizzano tutte le "
#~ "città con ferrovie."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new base building technology."
#~ msgstr ""
#~ "il popolo è felice di sapere che i vostri scienziati hanno finalmente "
#~ "inventato le ferrovie.\n"
#~ "       I lavoratori si riuniscono spontaneamente e modernizzano tutte le "
#~ "città con ferrovie."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "Spostato un vostro %s a causa del cambiamento del terreno."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr ""
#~ "il vostro %s è stato congedato a causa della trasformazione del terreno."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Nessun collegamento con il metaserver per questo gioco."

#~ msgid "The %s are no more!"
#~ msgstr "gli %s non ci sono più!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "non potete cambiare i tassi prima dell'inizio del gioco."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "il tasso di %s eccede il massimo per %s."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s ora governa gli %s come %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Il tasso d'imposta per %s è cambiato da %3d%%/%3d%%/%3d%% (Imp/Lusso/"
#~ "Scienza) a %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "I %s hanno incitato una rivolta! Seguirà %d turno di anarchia. Il nostro "
#~ "obiettivo è %s."
#~ msgstr[1] ""
#~ "I %s hanno incitato una rivolta! Seguiranno %d turni di anarchia. Il "
#~ "nostro obiettivo è %s."

#~ msgid "Revolution: returning to anarchy."
#~ msgstr "Rivoluzione: ritorno all'anarchia."

#~ msgid "You should choose a new government from the government menu."
#~ msgstr "Devi scegliere un nuovo tipo di governo dal menu governo."

#~ msgid "Tax rate exceeded the max rate; adjusted."
#~ msgstr "il tasso di imposte eccede il rateo massimo; aggiustato."

#~ msgid "Science rate exceeded the max rate; adjusted."
#~ msgstr "il tasso di scienza eccede il rateo massimo; aggiustato."

#~ msgid "Luxury rate exceeded the max rate; adjusted."
#~ msgstr "il tasso di lusso eccede il rateo massimo; aggiustato."

#~ msgid "%s no longer gives us shared vision!"
#~ msgstr "%s non ci dà più la visione in comune!"

#~ msgid ""
#~ "The senate will not allow you to break treaty with the %s.  You must "
#~ "either dissolve the senate or wait until a more timely moment."
#~ msgstr ""
#~ "Il senato non vi permetterà di rompere il trattato con i %s. Dovete "
#~ "sciogliere il senato o attendere momenti migliori."

#~ msgid ""
#~ "The senate passes your bill because of the constant provocations of the "
#~ "%s."
#~ msgstr ""
#~ "Il senato approva la vostra proposta a causa delle provocazioni continue "
#~ "degli %s."

#~ msgid ""
#~ "The senate refuses to break treaty with the %s, but you have no trouble "
#~ "finding a new senate."
#~ msgstr ""
#~ "Il senato rifiuta di rompere il trattato con %s, ma voi non avete "
#~ "problemi a trovare un nuovo senato."

#~ msgid "The diplomatic state between the %s and the %s is now %s."
#~ msgstr "lo stato diplomatico tra gli %s e gli %s ora è %s."

#~ msgid ""
#~ " %s canceled the diplomatic agreement! The diplomatic state between the "
#~ "%s and the %s is now %s."
#~ msgstr ""
#~ "gli %s hanno cancellato l'accordo diplomatico! Lo stato diplomatico tra "
#~ "gli %s e gli %s ora è %s."

#~ msgid ""
#~ "%s has attacked your ally %s! You cancel your alliance to the aggressor."
#~ msgstr ""
#~ "%s ha attaccato il tuo alleato %s! L'alleanza con l'aggressore è "
#~ "cancellata."

#~ msgid ""
#~ "Your team mate %s declared war on %s. You are obligated to cancel "
#~ "alliance with %s."
#~ msgstr ""
#~ "Il tuo compagno di squadra %s ha dichiarato guerra a %s. Sei obbligato a "
#~ "cancellare l'alleanza con %s."

#~ msgid "Removing player %s."
#~ msgstr "Rimosso giocatore %s."

#~ msgid "You've been removed from the game!"
#~ msgstr "siete stati rimossi dal gioco!"

#~ msgid "%s has been removed from the game."
#~ msgstr "%s è stato rimosso dal gioco."

#~ msgid "Please choose a non-blank name."
#~ msgstr "Per favore scegliete un nome non vuoto."

#~ msgid "That nation is already in use."
#~ msgstr "Quella nazione è già in uso."

#~ msgid ""
#~ "Another player already has the name '%s'. Please choose another name."
#~ msgstr ""
#~ "Un altro giocatore già ha il nome '%s'.  Per favore scegliete un altro "
#~ "nome."

#~ msgid "Please choose a name containing only ASCII characters."
#~ msgstr "Per favore scegliete un nome contenente solo caratteri ASCII."

#~ msgid "Player no. %d"
#~ msgstr "Giocatore num. %d"

#~ msgid "A poorly-named player"
#~ msgstr "Un giocatore con uno strano nome"

#~ msgid "You have made contact with the %s, ruled by %s."
#~ msgstr "avete avuto un contatto con gli %s, governati da %s."

#~ msgid "Could not throw %s into civil war - too many players"
#~ msgstr "Impossibile far cadere in una guerra civile %s - troppi giocatori"

#~ msgid "Could not throw %s into civil war - no available nations"
#~ msgstr ""
#~ "Impossibile lanciare %s in una guerra civile - nessuna nazione disponibile"

#~ msgid "Your nation is thrust into civil war."
#~ msgstr "la vostra nazione è spinta nella guerra civile."

#~ msgid "%s is the rebellious leader of the %s."
#~ msgstr "%s è dichiarato capo degli stati ribelli %s."

#~ msgid "%s declares allegiance to the %s."
#~ msgstr "%s dichiara un'alleanza con %s."

#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "La guerra civile divide i %s; adesso %s possiede %d città."
#~ msgstr[1] "La guerra civile divide i %s; adesso %s possiede %d città."

#, fuzzy
#~ msgid "Control of player '%s' is delegated to you."
#~ msgstr "Il giocatore %s assegnato alla squadra %s."

#~ msgid "%s %s reports on the RICHEST Civilizations in the World."
#~ msgstr "%2$s riporta nel %1$s le civiltà più RICCHE del mondo."

#~ msgid "%s %s reports on the most ADVANCED Civilizations in the World."
#~ msgstr "%2$s riporta nel %1$s le civiltà più AVANZATE del mondo."

#~ msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
#~ msgstr "%2$s riporta nel %1$s le civiltà più MILITARIZZATE del mondo."

#~ msgid "%s %s reports on the HAPPIEST Civilizations in the World."
#~ msgstr "%2$s riporta nel %1$s le civiltà più FELICI del mondo."

#~ msgid "%s %s reports on the LARGEST Civilizations in the World."
#~ msgstr "%2$s riporta nel %1$s le civiltà più GRANDI del mondo."

#~ msgid "Herodotus"
#~ msgstr "Erodoto"

#~ msgid "Thucydides"
#~ msgstr "Tucidide"

#~ msgid "Pliny the Elder"
#~ msgstr "Plinio il Vecchio"

#~ msgid "Livy"
#~ msgstr "Livio"

#~ msgid "Toynbee"
#~ msgstr "Toynbee"

#~ msgid "Gibbon"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku"
#~ msgstr "Pan Ku"

#~ msgid "Population"
#~ msgstr "Popolazione"

#~ msgid "Land Area"
#~ msgstr "Zona di terra"

#~ msgid "Settled Area"
#~ msgstr "Area colonizzata"

#~ msgid "Research Speed"
#~ msgstr "Velocità della Ricerca"

#~ msgid "Military Service"
#~ msgstr "Servizio Militare"

#~ msgid "%2d: The Supreme %s"
#~ msgstr "%2d: I supremi %s"

#~ msgid "%2d: The Magnificent %s"
#~ msgstr "%2d: I magnificenti %s"

#~ msgid "%2d: The Great %s"
#~ msgstr "%2d: I grandi %s"

#~ msgid "%2d: The Glorious %s"
#~ msgstr "%2d: I gloriosi %s"

#~ msgid "%2d: The Excellent %s"
#~ msgstr "%2d: Gli eccellenti %s"

#~ msgid "%2d: The Eminent %s"
#~ msgstr "%2d: Gli eminenti %s"

#~ msgid "%2d: The Distinguished %s"
#~ msgstr "%2d: I distinti %s"

#~ msgid "%2d: The Average %s"
#~ msgstr "%2d: I medi %s"

#~ msgid "%2d: The Mediocre %s"
#~ msgstr "%2d: I mediocri %s"

#~ msgid "%2d: The Ordinary %s"
#~ msgstr "%2d: Gli ordinari %s"

#~ msgid "%2d: The Pathetic %s"
#~ msgstr "%2d: I patetici %s"

#~ msgid "%2d: The Useless %s"
#~ msgstr "%2d: Gli inutili %s"

#~ msgid "%2d: The Valueless %s"
#~ msgstr "%2d: Gli incapaci %s"

#~ msgid "%2d: The Worthless %s"
#~ msgstr "%2d: Gli inetti %s"

#~ msgid "%2d: The Wretched %s"
#~ msgstr "%2d: Gli orribili %s"

#~ msgid "Historian Publishes!"
#~ msgstr "Gli Storici Pubblicano!"

#~ msgid "%2d: The %s City of %s (%s) of size %d, "
#~ msgstr "%2d: La %s città di %s (%s) di dimensione %d, "

#~ msgid "%2d: The %s City of %s of size %d, "
#~ msgstr "%1$2d: La città di %3$s dei %2$s di dimensione %4$d, "

#~ msgid "with no wonders\n"
#~ msgstr "senza meraviglie\n"

#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "con %d meraviglia\n"
#~ msgstr[1] "con %d meraviglie\n"

#~ msgid "Traveler's Report:"
#~ msgstr "Il Rapporto di un Viaggiatore:"

#~ msgid "The Five Greatest Cities in the World!"
#~ msgstr "Le Cinque Città più grandi nel mondo!"

#~ msgid "%s in %s (%s, %s)\n"
#~ msgstr "%s a %s (%s, %s)\n"

#~ msgid "%s in %s (%s)\n"
#~ msgstr "%s a %s (%s)\n"

#~ msgid "%s has been DESTROYED\n"
#~ msgstr "%s è stata DISTRUTTA\n"

#~ msgid "(building %s in %s (%s, %s))\n"
#~ msgstr "(costruendo %s a %s (%s, %s))\n"

#~ msgid "(building %s in %s (%s))\n"
#~ msgstr "(costruendo %s a %s (%s))\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " km²"
#~ msgstr[1] " km²"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M tonnellate"
#~ msgstr[1] " M tonnellate"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M di beni"
#~ msgstr[1] " M di beni"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " Lampadina"
#~ msgstr[1] " Lampadine"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mese"
#~ msgstr[1] " mesi"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonnellata"
#~ msgstr[1] " tonnellate"

#~ msgid "Demographics Report:"
#~ msgstr "Rapporto Demografico:"

#~ msgid "Sorry, the Demographics report is unavailable."
#~ msgstr "Spiacente, il rapporto demografico non è disponibile."

#~ msgid "%s %s (%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "Population\n"
#~ msgstr "Popolazione\n"

#~ msgid ""
#~ "Trade\n"
#~ "(M goods)"
#~ msgstr ""
#~ "Commercio\n"
#~ "(M di beni)"

#~ msgid ""
#~ "Production\n"
#~ "(M tons)"
#~ msgstr ""
#~ "Produzione\n"
#~ "(M tonnellate)"

#~ msgid "Cities\n"
#~ msgstr "Città\n"

#~ msgid "Technologies\n"
#~ msgstr "Tecnologie\n"

#~ msgid ""
#~ "Military Service\n"
#~ "(months)"
#~ msgstr ""
#~ "Servizio Militare\n"
#~ "(mesi)"

#~ msgid "Wonders\n"
#~ msgstr "Meraviglie del mondo\n"

#~ msgid ""
#~ "Research Speed\n"
#~ "(%)"
#~ msgstr ""
#~ "Velocità della Ricerca\n"
#~ "(%)"

#~ msgid ""
#~ "Land Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Terreno scoperto\n"
#~ "(Km quadrati)"

#~ msgid ""
#~ "Settled Area\n"
#~ "(sq. mi.)"
#~ msgstr ""
#~ "Terreno colonizzata\n"
#~ "(Km quadrati)"

#~ msgid ""
#~ "Literacy\n"
#~ "(%)"
#~ msgstr ""
#~ "Alfabetizzazione\n"
#~ "(%)"

#~ msgid "Spaceship\n"
#~ msgstr "Astronave\n"

#~ msgid "Built Units\n"
#~ msgstr "Unità costruite\n"

#~ msgid "Killed Units\n"
#~ msgstr "Unità uccise\n"

#~ msgid "Unit Losses\n"
#~ msgstr "Unità perdute\n"

#~ msgid "Could not find a readable \"%s.%s\" ruleset file."
#~ msgstr "Impossibile trovare un file ruleset \"%s.%s\" leggibile."

#~ msgid "Loading rulesets."
#~ msgstr "Caricamento ruleset."

#~ msgid "Reducing aifill because there are not enough playable nations."
#~ msgstr ""
#~ "Riduzione del parametro aifill perché non ci sono abbastanza nazioni."

#~ msgid ""
#~ "Saved game contains incomplete map data. This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file. Proceed at your own "
#~ "risk."
#~ msgstr ""
#~ "Il file di salvataggio contiene dati incompleti per la mappa. Questo può "
#~ "accadere con alcuni vecchi salvataggi di partite, o può indicare un file "
#~ "di salvataggio non valido. Procedete a vostro rischio."

#, fuzzy
#~ msgid "%s has been added as %s level AI-controlled player (%s)."
#~ msgstr ""
#~ "%s è stata aggiunto come giocatore controllato dal computer (IA) di "
#~ "livello %s."

#~ msgid "%s has been added as human player."
#~ msgstr "%s è stato aggiunto come giocatore."

#~ msgid "%s had invalid nation; changing to %s."
#~ msgstr "%s ha una civiltà non valida, viene sostituita con %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Il file di salvataggio utilizza il ruleset di terreno classic che non è "
#~ "più supportato."

#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Attenzion: Differenti directory per i ruleset ('%s' e '%s') non sono più "
#~ "supportate. Utilizzo '%s'."

#~ msgid "Saved game is too old, at least version 1.9.0 required."
#~ msgstr ""
#~ "File di salvataggio troppo vecchio, è richiesta almeno la versione 1.9.0."

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Il server non può leggere l'ingresso standard. Ignoro l'ingresso."

#, fuzzy
#~ msgid "Restarting for lack of players."
#~ msgstr "Quantità iniziale di auri per giocatore"

#, fuzzy
#~ msgid "Restarting in %d seconds for lack of players."
#~ msgstr "riavvio in %d secondi per mancanza di giocatori"

#~ msgid "restarting soon for lack of players"
#~ msgstr "riavvio a breve per mancanza di giocatori"

#, fuzzy
#~ msgid "client disconnected"
#~ msgstr "disconnesso"

#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: indirizzo errato: <%s:%d>."

#~ msgid "Running"
#~ msgstr "In corso"

#~ msgid "Game over"
#~ msgstr "Gioco terminato"

#~ msgid "Number of tiles"
#~ msgstr "Numero di quadranti"

#~ msgid "Tiles per player"
#~ msgstr "Quadranti per giocatore"

#~ msgid "Width and height"
#~ msgstr "Larghezza ed altezza"

#~ msgid "Isometric"
#~ msgstr "Isometrico"

#~ msgid "Hexagonal"
#~ msgstr "Esagonale"

#~ msgid "Scenario map"
#~ msgstr "Mappa scenario"

#~ msgid "Fully random height"
#~ msgstr "Altezza completamente casuale"

#~ msgid "Pseudo-fractal height"
#~ msgstr "Altezza pseudo frattale"

#~ msgid "Island-based"
#~ msgstr "Basata su isole"

#~ msgid "Generator's choice"
#~ msgstr "Scelta generatore"

#~ msgid "One player per continent"
#~ msgstr "Un giocatore per continente"

#~ msgid "Two or three players per continent"
#~ msgstr "Due o tre giocatori per continente"

#~ msgid "All players on a single continent"
#~ msgstr "Tutti i giocatori nello stesso continente"

#~ msgid "Depending on size of continents"
#~ msgstr "Dipende dalla dimensione dei continenti"

#, fuzzy
#~ msgid "New turn"
#~ msgstr "%d turno"

#, fuzzy
#~ msgid "No player connections"
#~ msgstr "<nessun collegamento>"

#, fuzzy
#~ msgid "Server interrupted"
#~ msgstr "disconnesso"

#~ msgid "See everything inside borders"
#~ msgstr "Visione completa all'interno dei confini"

#~ msgid "Borders expand to unknown, revealing tiles"
#~ msgstr "Confini si espandono rivelando quadranti sconosciuti"

#, fuzzy
#~ msgid "Per-player, in order"
#~ msgstr "Giocatore num. %d"

#, fuzzy
#~ msgid "Per-nation, in order"
#~ msgstr "Confini nazionali"

#~ msgid "Enabled for everyone"
#~ msgstr "Abilitato per chiunque"

#~ msgid "Only allowed between human players"
#~ msgstr "Abilitato solo tra giocatori umani"

#~ msgid "Only allowed between AI players"
#~ msgstr "Abilitato solo tra giocatori controllati dal computer"

#~ msgid "Restricted to teams"
#~ msgstr "Riservato alle squadre"

#~ msgid "Disabled for everyone"
#~ msgstr "Disabilitato per chiunque"

#~ msgid "No restrictions"
#~ msgstr "Nessuna restrizione"

#~ msgid "Unique to a player"
#~ msgstr "Unicamente ad un giocatore"

#~ msgid "Globally unique"
#~ msgstr "Univoco globalmente"

#~ msgid "No city name stealing"
#~ msgstr "Vietato rubare il nome delle città"

#~ msgid "No barbarians"
#~ msgstr "No barbari"

#~ msgid "Only in huts"
#~ msgstr "Solo nelle capanne"

#~ msgid "Normal rate of appearance"
#~ msgstr "Tasso normale di apparizione"

#~ msgid "Frequent barbarian uprising"
#~ msgstr "Frequente comparsa di barbari"

#, fuzzy
#~ msgid "Raging hordes"
#~ msgstr "Giardini Pensili"

#~ msgid "Allows units to be airlifted from allied cities"
#~ msgstr "Permette alle unità di essere aerotrasportate dalle città alleate"

#~ msgid "Allows units to be airlifted to allied cities"
#~ msgstr "Permette alle unità di essere aerotrasportate alle città alleate"

#~ msgid "Unlimited units from source city"
#~ msgstr "Unità illimitate dalla città sorgente"

#, fuzzy
#~ msgid "Unlimited units to destination city"
#~ msgstr "Unità illimitate alla città di destinazione."

#~ msgid "All players move concurrently"
#~ msgstr "Tutti i giocatori si muovono contemporaneamente"

#~ msgid "All players alternate movement"
#~ msgstr "Tutti i giocatori si muovono alternativamente"

#~ msgid "Team alternate movement"
#~ msgstr "La squadra alterna i movimenti"

#~ msgid "No compression"
#~ msgstr "Nessuna compressione"

#~ msgid "Using zlib (gzip format)"
#~ msgstr "Utilizzo zlib (formato gzip)"

#~ msgid "Using bzip2"
#~ msgstr "Utilizzo bzip2"

#, fuzzy
#~ msgid "Using xz"
#~ msgstr "Utilizzo bzip2"

#~ msgid "disabled"
#~ msgstr "disabilitato"

#~ msgid "enabled"
#~ msgstr "abilitato"

#~ msgid "You cannot disable the map generator."
#~ msgstr "Impossibile disattivare il generatore mappe."

#~ msgid "Invalid score name definition: '%s'."
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#~ msgid ""
#~ "Demography string validation failed at character: '%c'. Try \"help "
#~ "demography\"."
#~ msgstr ""
#~ "La validazione della stringa riguardante la demografia è fallita al "
#~ "carattere: '%c'. Provate \"help demography\"."

#~ msgid ""
#~ "Allowed take string validation failed at character: '%c'. Try \"help "
#~ "allowtake\"."
#~ msgstr ""
#~ "La validazione della stringa allowtake è fallita al carattere: '%c'. "
#~ "Provate \"help allowtake\"."

#~ msgid ""
#~ "Starting units string validation failed at character '%c'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "La validazione della stringa riguardante le unità iniziali è fallita al "
#~ "carattere: '%c'. Provate \"help startunits\"."

#~ msgid "Cannot set endturn earlier than current turn."
#~ msgstr "Impossibile impostare il fine turno prima del turno corrente."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Impossibile modificare il numero massimo giocatori in modalità GGZ."

#~ msgid ""
#~ "Number of players (%d) is higher than requested value (%d). Keeping old "
#~ "value."
#~ msgstr ""
#~ "Il numero dei giocatori (%d) è maggiore del valore richiesto (%d). Valore "
#~ "precedente mantenuto."

#, fuzzy
#~ msgid ""
#~ "Requested value (%d) is greater than number of available start positions "
#~ "(%d). Keeping old value."
#~ msgstr ""
#~ "Il numero dei giocatori (%d) è maggiore del valore richiesto (%d). Valore "
#~ "precedente mantenuto."

#~ msgid "You are not allowed to set timeout values less than 30 seconds."
#~ msgstr ""
#~ "Non avete il permesso di impostare il valore di timeout minore di 30 "
#~ "secondi."

#, fuzzy
#~ msgid "Map area (in thousands of tiles)"
#~ msgstr "Dimensione mappa (in migliaia di quadranti)"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map area.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
#~ msgstr ""
#~ "Questo valore è usato per determinare la dimensione della mappa.\n"
#~ "  size = 4 è una mappa normale di 4.000 quadranti (default)\n"
#~ "  size = 20 è una mappa gigante di 20.000 quadranti\n"
#~ "Per usare questa opzione, impostare 'mapsize' al numero di quadranti "
#~ "totali."

#~ msgid "Number of (land) tiles per player"
#~ msgstr "Numero di quadranti per giocatore"

#, fuzzy
#~ msgid ""
#~ "This value is used to determine the map dimensions. It calculates the map "
#~ "size at game start based on the number of players and the value of the "
#~ "se  †  †  €†  tting 'landmass'.\n"
#~ "For this option to take effect, the \"Map size definition\" option "
#~ "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
#~ msgstr ""
#~ "Questo valore è usato per determinare la dimensione della mappa. Viene "
#~ "calcolata la dimensione della mappa in base al numero dei giocatori ed al "
#~ "valore 'landmass0. Per usare questa opzione impostare il valore 'mapsize' "
#~ "a \"Quadranti per giocatore\"."

#, fuzzy
#~ msgid "Map width in tiles"
#~ msgstr "Larghezza della mappa in quadranti."

#, fuzzy
#~ msgid "Map height in tiles"
#~ msgstr "Altezza della mappa in quadranti."

#~ msgid "Map topology index"
#~ msgstr "Indice topologico della mappa"

#, fuzzy
#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
#~ "                             \\/\\/\\/\\/\\/\n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
#~ msgstr ""
#~ "Le mappe di Freeciv sono sempre bidimensionali. Esse possono essere "
#~ "connesse nelle direzioni nord-sud e est-ovest per formare una mappa "
#~ "piatta, un mappa cilindrica oppure una mappa toroidale. I singoli "
#~ "quadranti della mappa possono essere rettangolari o esagonali, con "
#~ "allineamento classico o isomtrico - questo dovrà essere scelto in base al "
#~ "set grafico utilizzato.\n"
#~ "   0 Terra piatta (mappa non connessa)\n"
#~ "   1 Terra (mappa connessa E-O)\n"
#~ "   2 Urano (mappa connessa N-S)\n"
#~ "   3 Mondo toroidale (mappa connessa N-S, E-O)\n"
#~ "   4 Terra piatta (isometrica)\n"
#~ "   5 Terra (isometrica)\n"
#~ "   6 Urano (isometrica)\n"
#~ "   7 Mondo toroidale (isometrica)\n"
#~ "   8 Terra piatta (esagonale)\n"
#~ "   9 Terra (esagonale)\n"
#~ "  10 Urano (esagonale)\n"
#~ "  11 Mondo toroidale (esagonale)\n"
#~ "  12 Terra piatta (iso-esagonale)\n"
#~ "  13 Terra (iso-esagonale)\n"
#~ "  14 Urano (iso-esagonale)\n"
#~ "  15 Mondo toroidale (iso-esagonale)\n"
#~ "Classica rettangolare:   Rettangolare isometrica:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Quadranti esagonali:        Isometrica-esagonale:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid "Method used to generate map"
#~ msgstr "Metodo usato per generare la mappa"

#~ msgid "Method used to choose start positions"
#~ msgstr "Metodo usato per scegliere le posizioni di partenza"

#~ msgid "Presence of 1x1 islands"
#~ msgstr "Presenza o assenza di isole 1x1"

#~ msgid "Whether the poles are separate continents"
#~ msgstr "Controlla se i poli sono continenti separati"

#~ msgid "All the map is temperate"
#~ msgstr "Tutta la mappa ha clima temperato"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr ""
#~ "Se questa opzione è abilitata la mappa sarà portata in primo piano quando "
#~ "il mouse la attraversa."

#~ msgid "Average temperature of the planet"
#~ msgstr "Temperatura media del pianeta"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ " 70 means a hot planet with little polar ice.\n"
#~ " 50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ " 30 means a cold planet with small tropical zones.\n"
#~ "  0 means a very cold planet with large polar zones and no tropics."
#~ msgstr ""
#~ "Valori bassi daranno origine a una mappa fredda, mentre valori alti "
#~ "daranno origine ad una mappa più calda.\n"
#~ "\n"
#~ "100 equivale a un pianeta veramente secco e caldo, senza zone artiche "
#~ "polari e solo con zone secche e tropicali.\n"
#~ "70 equivale a un pianeta caldo con poche zone artiche ai poli.\n"
#~ "50 equivale a un pianeta temperato con zone polari, fredde, temperate e "
#~ "tropicali di dimensioni normali; zona desertiche possono sovrapporsi ai "
#~ "tropici e nelle zone temperate.\n"
#~ "30 equivale a un pianeta freddo con poche zone tropicali.\n"
#~ "  0 equivale a un pianeta veramente freddo con larghe zone polari e "
#~ "assenza di zone tropicali."

#~ msgid "Percentage of the map that is land"
#~ msgstr "Percentuale della mappa coperta da terra"

#~ msgid ""
#~ "This setting gives the approximate percentage of the map that will be "
#~ "made into land."
#~ msgstr ""
#~ "Questa variabile fornisce una percentuale approssimativa della mappa che "
#~ "sarà rappresentato da terra."

#~ msgid "Amount of hills/mountains"
#~ msgstr "Quantità di colline e montagne"

#~ msgid ""
#~ "Small values give flat maps, while higher values give a steeper map with "
#~ "more hills and mountains."
#~ msgstr ""
#~ "Valori piccoli danno mappe pianeggianti, valori alti danno una mappa più "
#~ "frastagliata con più colline e montagne."

#, fuzzy
#~ msgid "Amount of water on landmasses"
#~ msgstr "Quantità d'acqua sulla terra"

#~ msgid ""
#~ "Small values mean lots of dry, desert-like land; higher values give a "
#~ "wetter map with more swamps, jungles, and rivers."
#~ msgstr ""
#~ "Valori piccoli significano un alto numero di terre secche simil-"
#~ "desertiche; valori alti significano una mappa più ricca d'acqua con più "
#~ "paludi, giungle e fiumi."

#~ msgid "Global warming"
#~ msgstr "Riscaldamento globale"

#~ msgid ""
#~ "If turned off, global warming will not occur as a result of pollution. "
#~ "This setting does not affect pollution."
#~ msgstr ""
#~ "Se impostato a off, il riscaldamento globale non si verificherà a seguito "
#~ "di inquinamento. Questa impostazione non influenza l'inquinamento stesso."

#~ msgid "Nuclear winter"
#~ msgstr "Inverno Nucleare"

#~ msgid ""
#~ "If turned off, nuclear winter will not occur as a result of nuclear war."
#~ msgstr ""
#~ "Se impostato a off, l'inverno nucleare non si verificherà in caso di "
#~ "guerra nucleare."

#~ msgid "Map generation random seed"
#~ msgstr "Seme di generazione casuale della mappa"

#~ msgid ""
#~ "The same seed will always produce the same map; for zero (the default) a "
#~ "seed will be chosen based on the time to give a random map. This setting "
#~ "is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Lo stesso seme produrrà sempre la stessa mappa; per lo zero (il valore "
#~ "predefinito) verrà scelta un seme basato sull'ora, per avere una mappa "
#~ "casuale."

#~ msgid "Game random seed"
#~ msgstr "Seme casuale generale"

#, fuzzy
#~ msgid ""
#~ "For zero (the default) a seed will be chosen based on the current time. "
#~ "This setting is usually only of interest while debugging the game."
#~ msgstr ""
#~ "Per lo zero (il valore predefinito) verrà scelto un seme basato sull'ora. "
#~ "Questa variabile normalmente è di interesse solo durante il debugging del "
#~ "gioco"

#~ msgid "Amount of \"special\" resource tiles"
#~ msgstr "Quantità di quadranti con risorse \"speciali\""

#~ msgid ""
#~ "Special resources improve the basic terrain type they are on. The server "
#~ "variable's scale is parts per thousand."
#~ msgstr ""
#~ "Le risorse speciali migliorano il tipo di terreno su cui sono. La scala "
#~ "della variabile è il numero di parti su mille."

#~ msgid "Amount of huts (minor tribe villages)"
#~ msgstr "Quantità di capanne (villaggi di tribù minori)"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investigated by "
#~ "units."
#~ msgstr ""
#~ "Questa variabile fornisce il numero esatto di capanne che vengono "
#~ "posizionate sull'intera mappa. Le capanne rappresentano villaggi di tribù "
#~ "minori che possono essere visitati dalle vostre unità."

#~ msgid "Minimum number of players"
#~ msgstr "Numero minimo di giocatori"

#~ msgid ""
#~ "There must be at least this many players (connected human players) before "
#~ "the game can start."
#~ msgstr ""
#~ "Ci deve essere almeno questo numero di giocatori (giocatori umani "
#~ "connessi) prima che il gioco possa iniziare."

#~ msgid "Maximum number of players"
#~ msgstr "Numero massimo di giocatori"

#, fuzzy
#~ msgid ""
#~ "The maximal number of human and AI players who can be in the game. When "
#~ "this number of players are connected in the pregame state, any new "
#~ "players who try to connect will be rejected.\n"
#~ "When playing a scenario which defines player start positions, this "
#~ "setting cannot be set to greater than the number of defined start "
#~ "positions."
#~ msgstr ""
#~ "Il massimo numero di giocatori umani e controllati dalle IA che possono "
#~ "essere presenti nel gioco. Quando questo numero di giocatori sono "
#~ "collegati durante lo stato di pregame, ogni nuovo giocatore che prova a "
#~ "collegarsi viene rifiutato."

#~ msgid "Limited number of AI players"
#~ msgstr "Numero minimo di giocatori IA"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount. As more "
#~ "players join, these AI players will be replaced. When set to zero, all AI "
#~ "players will be removed."
#~ msgstr ""
#~ "Se impostato con un valore positivo, i giocatori IA verranno "
#~ "automaticamente creati o rimossi per mantenere il numero di giocatori "
#~ "totali a questo valore.  Più giocatori si uniranno alla partita e più IA "
#~ "verranno rimpiazzate. Se impostato a zero tutti i giocatori controllati "
#~ "dal computer saranno rimossi."

#~ msgid "Event cache for this number of turns"
#~ msgstr "Cache eventi per questo numero di turni"

#~ msgid ""
#~ "Event messages are saved for this number of turns. A value of 0 "
#~ "deactivates the event cache."
#~ msgstr ""
#~ "Messaggi eventi salvati per questo numero di turni. Il valore di 0 "
#~ "disattiva la cache eventi."

#~ msgid "Size of the event cache"
#~ msgstr "Dimensione della cache eventi."

#~ msgid "This defines the maximal number of events in the event cache."
#~ msgstr "Questo parametro definisce il numero massimo di eventi nella cache."

#~ msgid "Save chat messages in the event cache"
#~ msgstr "Salva i messaggi della chat nella cache degli eventi"

#~ msgid "If turned on, chat messages will be saved in the event cache."
#~ msgstr ""
#~ "Se impostato a on, i messaggi della chat verranno salvati nella cache "
#~ "eventi."

#~ msgid "Print turn and time for each cached event"
#~ msgstr "Mostra il turno e l'ora per ogni evento nella cache"

#~ msgid ""
#~ "If turned on, all cached events will be marked by the turn and time of "
#~ "the event like '(T2 - 15:29:52)'."
#~ msgstr ""
#~ "Se impostato ad on tutti gli eventi nella cache saranno marcati con il "
#~ "turno. Ad esempio: '(T2 - 15:29:52)'."

#~ msgid "List of players' initial units"
#~ msgstr "Lista delle unità iniziali dei giocatori"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a unit "
#~ "role. There must be at least one city founder in the string. The "
#~ "characters and their meanings are:\n"
#~ "    c   = City founder (eg., Settlers)\n"
#~ "    w   = Terrain worker (eg., Engineers)\n"
#~ "    x   = Explorer (eg., Explorer)\n"
#~ "    k   = Gameloss (eg., King)\n"
#~ "    s   = Diplomat (eg., Diplomat)\n"
#~ "    d   = Ok defense unit (eg., Warriors)\n"
#~ "    D   = Good defense unit (eg., Phalanx)\n"
#~ "    a   = Fast attack unit (eg., Horsemen)\n"
#~ "    A   = Strong attack unit (eg., Catapult)\n"
#~ msgstr ""
#~ "Questa deve essere una stringa di caratteri, ognuno dei quali specifica "
#~ "il ruolo di un'unità. Ci deve essere almeno un fondatore di città nella "
#~ "stringa. I caratteri consentiti e il loro significato sono:\n"
#~ "    c   = Fondatore di città (es. Coloni )\n"
#~ "    w   = Lavoratore di terreni (es. Ingegneri)\n"
#~ "    x   = Esploratore (es. Esploratori)\n"
#~ "    k   = Vitale per il gioco (es. Re)\n"
#~ "    s   = Diplomatico (es. Diplomatico)\n"
#~ "    d   = Unità difensiva normale (es. Guerrieri)\n"
#~ "    D   = Unità difensiva buona (es. Falange)\n"
#~ "    a   = Unità d'attacco veloce (es. Cavalleggeri)\n"
#~ "    A   = Unità d'attacco buona (es. Catapulta)\n"

#, fuzzy
#~ msgid "Whether player starts with a city"
#~ msgstr "Registrare o no le statistiche dei giocatori"

#~ msgid "Area where initial units are located"
#~ msgstr "Area dove sono posizionate le unità iniziali"

#~ msgid "This is the radius within which the initial units are dispersed."
#~ msgstr ""
#~ "Questo è il raggio all'interno del quale sono disperse le unità iniziali."

#~ msgid "Starting gold per player"
#~ msgstr "Quantità iniziale di auri per giocatore"

#~ msgid "At the beginning of the game, each player is given this much gold."
#~ msgstr ""
#~ "All'inizio del gioco a ogni giocatore viene fornito questa quantità di "
#~ "auri."

#~ msgid "Number of initial techs per player"
#~ msgstr "Numero iniziale di tecnologie iniziali per ogni giocatore"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many "
#~ "technologies. The technologies chosen are random for each player. "
#~ "Depending on the value of tech_cost_style in the ruleset, a big value for "
#~ "'techlevel' can make the next techs really expensive."
#~ msgstr ""
#~ "All'inizio della partita, ad ogni giocatore viene fornito questo numero "
#~ "di tecnologie. Le tecnologie scelte sono casuali per ogni giocatore. A "
#~ "secondo del valore tech_cost_style nel ruleset, un grande numero di "
#~ "tecnologie iniziali potrebbero rendere la successiva ricerca estremamente "
#~ "costosa."

#~ msgid "Technology cost multiplier percentage"
#~ msgstr "Percentuale moltiplicatore del costo della tecnologia"

#~ msgid ""
#~ "This affects how quickly players can research new technology. All tech "
#~ "costs are multiplied by this amount (as a percentage). The base tech "
#~ "costs are determined by the ruleset or other game settings."
#~ msgstr ""
#~ "Questo influenza quanto velocemente i giocatori possono ricercare nuove "
#~ "tecnologie. Tutti i costi sono moltiplicati per questo importo (come "
#~ "percentuale). Il costo base della tecnologia è determinato dal ruleset o "
#~ "altre impostazioni di gioco."

#~ msgid "Percentage penalty when changing tech"
#~ msgstr "Penalità percentuale quando si cambia tecnologia"

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply when you have just gained a technology this turn."
#~ msgstr ""
#~ "Se cambiate la tecnologia che state ricercando, e avete punti di ricerca "
#~ "positivi, perdete questa percentuale di punti di ricerca.  Questo non si "
#~ "applica se avete appena scoperto una tecnologia in questo turno."

#~ msgid "Penalty when getting tech or gold from treaty"
#~ msgstr "Penalità quando si ottiene una tecnologia o Auri da un trattato"

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Per ogni tecnologia che ottenete da un trattato diplomatico, perdete "
#~ "punti di ricerca pari a questa percentuale del costo di ricerca di una "
#~ "nuova tecnologia. Se questa opzione è diversa da zero ne potranno "
#~ "risultare anche punti di ricerca negativi. Si applica anche agli Auri "
#~ "trasferiti in trattati diplomatici."

#~ msgid "Penalty when getting tech from conquering"
#~ msgstr "Penalità quando si ottiene una tecnologia da una conquista"

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. If this is non-zero, you can end up with negative research "
#~ "points."
#~ msgstr ""
#~ "Per ogni tecnologia che ottenete conquistando una città nemica, perdete "
#~ "punti di ricerca pari a questa percentuale del costo di ricerca di una "
#~ "nuova tecnologia. Se questa opzione è diversa da zero ne potranno "
#~ "risultare anche punti di ricerca negativi."

#~ msgid "Penalty when getting a free tech"
#~ msgstr "Penalità quando si ottiene una tecnologia gratuita"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by "
#~ "'diplcost' or 'conquercost': for instance, from huts or from Great "
#~ "Library effects), you lose research points equal to this percentage of "
#~ "the cost to research a new technology. If this is non-zero, you can end "
#~ "up with negative research points."
#~ msgstr ""
#~ "Per ogni tecnologia che ottenete \"gratis\" (tranne quelle coperte da "
#~ "diplcost o conquercost: in particolare dalle capanne o da effetti tipo "
#~ "Grande Biblioteca), perdete punti di ricerca pari a questa percentuale "
#~ "del costo di ricerca di una nuova tecnologia. Se questa opzione è diversa "
#~ "da zero ne potranno risultare anche punti di ricerca negativi."

#~ msgid "Food required for a city to grow"
#~ msgstr "Cibo richiesto per far crescere una città"

#~ msgid ""
#~ "This is the base amount of food required to grow a city. This value is "
#~ "multiplied by another factor that comes from the ruleset and is dependent "
#~ "on the size of the city."
#~ msgstr ""
#~ "Questa è la quantità di cibo di base richiesta affinché una città cresca. "
#~ "Questo valore è moltiplicato per un altro fattore che è contenuto nel "
#~ "ruleset e dipendente dalla dimensione della città."

#~ msgid "Percentage food lost when building needed"
#~ msgstr ""
#~ "Percentuale di cibo perso se manca una struttura cittadina necessaria"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount when it has a Granary)."
#~ msgstr ""
#~ "Se una città deve crescere ma non può perché richiede un Acquedotto (o un "
#~ "Sistema Fognario), perde questa percentuale della sua riserva di cibo (o "
#~ "metà di questa quantità se ha un Granaio)."

#~ msgid "Multiplier percentage for production costs"
#~ msgstr "Moltiplicatore percentuale del costo di produzione"

#~ msgid ""
#~ "This affects how quickly units and buildings can be produced.  The base "
#~ "costs are multiplied by this value (as a percentage)."
#~ msgstr ""
#~ "Questo influenza quanto velocemente possono essere costruite le unità e "
#~ "strutture cittadine. Il costo base è moltiplicato per questo valore (come "
#~ "percentuale)."

#~ msgid "Minimum city size to get full trade"
#~ msgstr "Dimensione minima da cui le città producono commercio normalmente"

#, fuzzy
#~ msgid ""
#~ "There is a trade penalty in all cities smaller than this. The penalty is "
#~ "100% (no trade at all) for sizes up to 'notradesize', and decreases "
#~ "gradually to 0% (no penalty except the normal corruption) for "
#~ "size='fulltradesize'. See also 'notradesize'."
#~ msgstr ""
#~ "C'è una penalizzazione sul commercio per tutte le città di dimensione "
#~ "inferiore a questa. La penalizzazione è del 100% (nessun commercio) per "
#~ "dimensioni fino a notradesize, e decresce gradualmente a 0% (nessuna "
#~ "penalità eccetto la normale corruzione) per dimensione uguale a "
#~ "fulltradesize. Vedete anche notradesize."

#~ msgid "Maximum size of a city without trade"
#~ msgstr "Dimensione massima fino a cui le città non producono commercio"

#, fuzzy
#~ msgid ""
#~ "Cities do not produce any trade at all unless their size is larger than "
#~ "this amount. The produced trade increases gradually for cities larger "
#~ "than 'notradesize' and smaller than 'fulltradesize'. See also "
#~ "'fulltradesize'."
#~ msgstr ""
#~ "Tutte le città di dimensione uguali o minore a questa non producono "
#~ "commercio. Il commercio prodotto cresce gradualmente nelle città di "
#~ "dimensioni maggiori di notradesize e minori di fulltradesize. Vedete "
#~ "anche fulltradesize."

#~ msgid "Minimum distance between cities"
#~ msgstr "Distanza minima tra due città"

#, fuzzy
#~ msgid ""
#~ "When a player attempts to found a new city, it is prevented if the "
#~ "distance from any existing city is less than this setting. For example, "
#~ "when this setting is 3, there must be at least two clear tiles in any "
#~ "direction between all existing cities and the new city site. A value of 1 "
#~ "removes any such restriction on city placement."
#~ msgstr ""
#~ "Quando un giocatore fonda una nuova città, viene controllato che nessun "
#~ "altra citta sia presente a distanza citymindist. Per esempio, se "
#~ "citymindist vale 3, ci devono essere almeno 2 quadranti tra 2 città in "
#~ "ogni direzione. Se vale 0 (predefinito), viene considerato il valore "
#~ "presente nel ruleset."

#~ msgid "Technology trading"
#~ msgstr "Commercio di tecnologie"

#~ msgid ""
#~ "If turned off, trading technologies in the diplomacy dialog is not "
#~ "allowed."
#~ msgstr ""
#~ "Se impostato a off, il commercio di tecnologie nella finestra diplomazia "
#~ "non è consentito."

#~ msgid "Gold trading"
#~ msgstr "Scambio di Auri"

#~ msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Se impostato a off, lo scambio di Auri nella finestra diplomazia non è "
#~ "consentito."

#~ msgid "City trading"
#~ msgstr "Scambio di città"

#~ msgid ""
#~ "If turned off, trading cities in the diplomacy dialog is not allowed."
#~ msgstr ""
#~ "Se impostato a off, lo scambio di città nella finestra diplomazia non è "
#~ "consentito."

#~ msgid "Minimum distance for trade routes"
#~ msgstr "Distanza minima per una rotta commerciale"

#~ msgid "Number of turns between rapture effect"
#~ msgstr "Numero di turni prima che l'entusiasmo abbia effetto."

#~ msgid ""
#~ "Sets the number of turns between rapture growth of a city. If set to n a "
#~ "city will grow after celebrating for n+1 turns."
#~ msgstr ""
#~ "Stabilisce il numero di turni prima che una citta cresca per effetto "
#~ "dell'entusiamo. Se posto a n una città crescerà dopo che l'entusiasmo è "
#~ "stato in effetto per n+1 turni."

#~ msgid "Chance for conquered building destruction"
#~ msgstr "Possibilità di distruzione per una struttura conquistata"

#~ msgid ""
#~ "When a player conquers a city, each city improvement has this percentage "
#~ "chance to be destroyed."
#~ msgstr ""
#~ "Quando un giocatore conquista una città, ogni Struttura Cittadina ha "
#~ "questa percentuale di possibilità di essere distrutta."

#~ msgid "Chance of moving into tile after attack"
#~ msgstr "Possibilità di muoversi in un quadrante dopo un attacco"

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked when they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Se impostato a 0, il combattimento è nello stile di Civ1/2 (quando si "
#~ "attacca, si resta fermi). Se impostato a 100, l'unità che attacca si "
#~ "muoverà sempre nel quadrante attaccato se vince (e non rimangono unità "
#~ "nemiche nel quadrante). Se impostato ad un valore tra 0 e 100, sarà usato "
#~ "come percentuale della possibilità di \"occupare\" il quadrante."

#~ msgid "Turn on/off server-side autoattack"
#~ msgstr "Imposta on/off l'attacco automatico lato server."

#, fuzzy
#~ msgid ""
#~ "If set to on, units with moves left will automatically consider attacking "
#~ "enemy units that move adjacent to them."
#~ msgstr ""
#~ "Se impostato ad On, le unità con mosse residue considereranno di "
#~ "attaccare le unità nemiche che si muovono nei quadranti adiacenti il loro."

#, fuzzy
#~ msgid ""
#~ "If this is enabled, each time a defender unit loses in combat, and is not "
#~ "inside a city or suitable base, all units in the same tile are destroyed "
#~ "along with the defender. If this is disabled, only the defender unit is "
#~ "destroyed."
#~ msgstr ""
#~ "Se perde un difensore che non si trova all'interno di una città, una "
#~ "fortezza o di una base aerea, tutte le altre unità presenti nel suo "
#~ "stesso quadrante vengono distrutte insieme."

#~ msgid "Reduce city population after attack"
#~ msgstr "Riduce la popolazione di una città dopo un attacco"

#, fuzzy
#~ msgid ""
#~ "This flag indicates whether city population is reduced after successful "
#~ "attack of enemy unit. If this is disabled population is never reduced. "
#~ "Even when this is enabled only some units may kill citizens."
#~ msgstr ""
#~ "Questo indicatore mostra se la popolazione di una città è ridotta dopo un "
#~ "attacco condotto con successo da un'unità nemica, a seconda del suo tipo "
#~ "di movimento."

#~ msgid "National borders"
#~ msgstr "Confini nazionali"

#~ msgid "Units inside borders cause no unhappiness"
#~ msgstr ""
#~ "Le unità militari all'interno dei confini nazionali non causano "
#~ "malcontento. "

#~ msgid ""
#~ "If this is set, units will not cause unhappiness when inside your own "
#~ "borders."
#~ msgstr ""
#~ "Se questa variabile vale 1, le unità non causeranno malcontento quando "
#~ "sono all'interno dei confini nazionali."

#~ msgid "Ability to do diplomacy with other players"
#~ msgstr "Capacità di effettuare attività diplomatica con altri giocatori"

#~ msgid ""
#~ "This setting controls the ability to do diplomacy with other players."
#~ msgstr ""
#~ "Questo valore controlla la capacità di effettuare attività diplomatica "
#~ "con altri giocatori."

#~ msgid "Allowed city names"
#~ msgstr "Nomi di città permessi"

#, fuzzy
#~ msgid ""
#~ "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
#~ "with the same names.\n"
#~ "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
#~ "cities with the same name.\n"
#~ "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
#~ "different names.\n"
#~ "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but "
#~ "a player isn't allowed to use a default city name of another nation "
#~ "unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = non ci sono restrizioni: i giocatori possono avere più città con lo "
#~ "stesso nome.\n"
#~ "\n"
#~ "1 = i nomi di città devono essere unici per un singolo giocatore: un "
#~ "giocatore non può avere più città con lo stesso nome.\n"
#~ "\n"
#~ "2 = i nomi di città devono essere globalmente unici: tutte le città nel "
#~ "gioco devono avere nome differenti.\n"
#~ "\n"
#~ "3 = Come per il valore 2, ma al giocatore non è permesso di usare nomi di "
#~ "città presenti tra quelli di default delle altre nazioni a meno che non "
#~ "sia presente nei nomi di default della propria nazione."

#, fuzzy
#~ msgid "How to pick player colors"
#~ msgstr "Elenco dei giocatori:"

#~ msgid "Barbarian appearance frequency"
#~ msgstr "Frequenza di comparsa dei barbari"

#~ msgid "Barbarian onset turn"
#~ msgstr "Turno di comparsa dei barbari"

#~ msgid "Barbarians will not appear before this turn."
#~ msgstr "I barbari non compariranno prima di questo turno."

#~ msgid "Length in turns of revolution"
#~ msgstr "Durata in turni delle rivoluzioni"

#, fuzzy
#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-5 "
#~ "turns."
#~ msgstr ""
#~ "Quando cambia il governo, ci sarà un periodo di anarchia che durerà un "
#~ "numero di turni pari a questa variabile. Settare questa variabile a 0 "
#~ "equivarrà ad una durata casuale di 1-6 turni."

#~ msgid "Whether to enable fog of war"
#~ msgstr "Attivare o no la nebbia di guerra"

#~ msgid ""
#~ "If this is enabled, only those units and cities within the vision range "
#~ "of your own units and cities will be revealed to you. You will not see "
#~ "new cities or terrain changes in tiles not observed."
#~ msgstr ""
#~ "Se è abilitato, solo le unità e le città nel campo visivo delle vostre "
#~ "unità e città vi saranno visibili. Non vedrete nuove città o cambiamenti "
#~ "del terreno in quadranti non osservati."

#~ msgid ""
#~ "If this setting is enabled, players will not be able to see changes in "
#~ "tile ownership if they do not have direct sight of the affected tiles. "
#~ "Otherwise, players can see any or all changes to borders as long as they "
#~ "have previously seen the tiles."
#~ msgstr ""
#~ "Se questa impostazione è attiva, i giocatori non saranno in grado di "
#~ "vedere il cambiamento di appartenenza di un quadrante se non hanno quel "
#~ "quadrante in vista. Altrimenti i giocatori potranno vedere il cambiamento "
#~ "dei confini semplicemente avendo visto precedentemente quei quadranti."

#, fuzzy
#~ msgid "Airlifting style"
#~ msgstr "Vai/aereotrasporta in una città"

#, fuzzy
#~ msgid "Base chance for diplomats and spies to succeed"
#~ msgstr "Probabilità base di successo per una spia o un diplomatico."

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "La probabilità per una spia di ritornare da una missione di successo e la "
#~ "probabilità di successo per diplomatici e spie."

#~ msgid "Whether to allow space race"
#~ msgstr "Permettere o no la corsa allo spazio"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "Se questa opzione è abilitata, i giocatori possono costruire astronavi."

#~ msgid "Should the game end if the spaceship arrives?"
#~ msgstr "Il gioco deve terminare se la nave spaziale arriva a destinazione?"

#~ msgid ""
#~ "If this option is turned on, the game will end with the arrival of a "
#~ "spaceship at Alpha Centauri."
#~ msgstr ""
#~ "Se questa opzione è abilitata, la partita terminerà all'arrivo di una "
#~ "navicella spaziale su Alfa Centauri."

#~ msgid "Minimum number of cities for civil war"
#~ msgstr "Numero minimo di città per una guerra civile"

#~ msgid ""
#~ "A civil war is triggered when a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "Una guerra civile è scatenata se un giocatore ha almeno queste città e la "
#~ "sua capitale è conquistata. Se quest'opzione è impostata al valore "
#~ "massimo, le guerre civili sono completamente disabilitate."

#~ msgid ""
#~ "If this option is enabled, the use of roads and rails will be restricted "
#~ "for enemy units."
#~ msgstr ""
#~ "Se questa opzione è abilitata, l'uso delle strade e delle ferrovie verrà "
#~ "impedito alle unità nemiche."

#~ msgid "Turns until player contact is lost"
#~ msgstr "Numero di turni prima che il contatto tra giocatori si perda"

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even when they do not have an embassy. If set to zero, "
#~ "then players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "I giocatori si possono incontrare per attività diplomatica per questo "
#~ "numero di turni dopo che le loro unità si sono incontrate per l'ultima "
#~ "volta, anche se non hanno un'ambasciata. Se è settato a zero i giocatori "
#~ "non possono incontrarsi finché non hanno un'ambasciata."

#~ msgid "Rebuild palace whenever capital is conquered"
#~ msgstr "Ricostruisce il palazzo se la capitale viene conquistata"

#, fuzzy
#~ msgid ""
#~ "If this is turned on, when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly chosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored. (In some rulesets, buildings other than the palace are "
#~ "affected by this setting.)"
#~ msgstr ""
#~ "Se questa opzione è abilitata, quando la capitale viene conquistata un "
#~ "palazzo viene ricostruito automaticamente senza costi in un'altra città "
#~ "scelta a caso. Questa opzione ignora le tecnologie eventualmente "
#~ "necessarie per la costruzione di un palazzo."

#~ msgid "Give caught units a homecity"
#~ msgstr "Fornisce alle unità catturate una città di origine"

#~ msgid "Whether to use natural city names"
#~ msgstr "Se utilizzare nomi naturali per le città"

#~ msgid ""
#~ "If enabled, the default city names will be determined based on the "
#~ "surrounding terrain."
#~ msgstr ""
#~ "Se abilitata, il nome predefinito per le città verrà determinato in base "
#~ "al tipo di terreno circostante."

#~ msgid "Whether to enable citizen migration"
#~ msgstr "Abilita la migrazione dei cittadini"

#~ msgid ""
#~ "This is the master setting that controls whether citizen migration is "
#~ "active in the game. If enabled, citizens may automatically move from less "
#~ "desirable cities to more desirable ones. The \"desirability\" of a given "
#~ "city is calculated from a number of factors. In general larger cities "
#~ "with more income and improvements will be preferred. Citizens will never "
#~ "migrate out of the capital, or cause a wonder to be lost by disbanding a "
#~ "city. A number of other settings control how migration behaves:\n"
#~ "  'mgr_turninterval' - How often citizens try to migrate.\n"
#~ "  'mgr_foodneeded'   - Whether destination food is checked.\n"
#~ "  'mgr_distance'     - How far citizens will migrate.\n"
#~ "  'mgr_worldchance'  - Chance for inter-nation migration.\n"
#~ "  'mgr_nationchance' - Chance for intra-nation migration."
#~ msgstr ""
#~ "Questa è l'impostazione principale che imposta se le migrazioni sono "
#~ "attive nel gioco o meno. Se attiva i cittadini potranno spostarsi "
#~ "automaticamente da una città meno desiderabile ad una più appetibile. La "
#~ "desiderabilità di una città è calcolato da un numero di fattori. In "
#~ "genere le grandi città con maggiore guadagno e strutture cittadine sono "
#~ "preferite. I cittadini non migreranno mai dalla capitale o causeranno la "
#~ "perdita di una meraviglia abbandonando una città intera. Un numero di "
#~ "altre impostazioni controllano come avviene la migrazione:\n"
#~ "  mgr_turninterval - Quanto frequentemente i cittadini proveranno ed "
#~ "emigrare.\n"
#~ "  mgr_foodneeded   - L'ammontare del cibo che è richiesto per migrare.\n"
#~ "  mgr_distance     - La distanza a cui i cittadini potranno migrare.\n"
#~ "  mgr_worldchance  - Probabilità di migrazione internazionale.\n"
#~ "  mgr_nationchance - Probabilità di migrazione nazionale."

#~ msgid "Number of turns between migrations from a city"
#~ msgstr "Numero di turni tra le migrazioni da una città"

#~ msgid ""
#~ "This setting controls the number of turns between migration checks for a "
#~ "given city. The interval is calculated from the founding turn of the "
#~ "city. So for example if this setting is 5, citizens will look for a "
#~ "suitable migration destination every five turns from the founding of "
#~ "their current city. Migration will never occur the same turn that a city "
#~ "is built. This setting has no effect unless migration is enabled by the "
#~ "'migration' setting."
#~ msgstr ""
#~ "Questa impostazione controlla il numero di turni tra un controllo per la "
#~ "migrazione e l'altro. L'intervallo è calcolato a partire dalla fondazione "
#~ "della città. Se ad esempio questo valore è impostato a 5 i cittadini "
#~ "cercheranno una destinazione migliore della residenza attuale ogni 5 "
#~ "turni dalla fondazione della città. Le migrazioni non avvengono nell'anno "
#~ "di fondazione. Questa impostazione non ha effetto se le migrazioni non "
#~ "sono abilitate."

#~ msgid "Whether migration is limited by food"
#~ msgstr "Se la migrazione è limitata dal cibo"

#~ msgid ""
#~ "If this setting is enabled, citizens will not migrate to cities which "
#~ "would not have enough food to support them. This setting has no effect "
#~ "unless migration is enabled by the 'migration' setting."
#~ msgstr ""
#~ "Se questa opzione è abilitata i cittadini non migreranno in città che non "
#~ "avrebbero cibo per supportarli. Questa impostazione non ha effetto se le "
#~ "migrazioni non sono abilitate."

#~ msgid "Maximum distance citizens may migrate"
#~ msgstr "Distanza massima dove i cittadini possono migrare"

#~ msgid "Percent probability for migration within the same nation"
#~ msgstr ""
#~ "Percentuale di probabilità di una migrazione all'interno della stessa "
#~ "nazione"

#~ msgid ""
#~ "This setting controls how likely it is for citizens to migrate between "
#~ "cities owned by the same player. Zero indicates migration will never "
#~ "occur, 100 means that migration will always occur if the citizens find a "
#~ "suitable destination. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Questa impostazione controlla la probabilità con cui i cittadini "
#~ "migreranno tra città possedute dallo stesso giocatore. Zero indicherà che "
#~ "le migrazioni non avverranno mai, 100 indicherà che le migrazioni "
#~ "avverranno sempre se i cittadini troveranno una destinazione appetibile. "
#~ "Questa impostazione non ha effetto se le migrazioni non sono abilitate."

#~ msgid "Percent probability for migration between foreign cities"
#~ msgstr "Probabilità di migrazione tra città straniere"

#~ msgid ""
#~ "This setting controls how likely it is for migration to occur between "
#~ "cities owned by different players. Zero indicates migration will never "
#~ "occur, 100 means that citizens will always migrate if they find a "
#~ "suitable destination. This setting has no effect if migration is not "
#~ "enabled by the 'migration' setting."
#~ msgstr ""
#~ "Questa impostazione controlla la probabilità con cui i cittadini "
#~ "migreranno tra città possedute da giocatori diversi. Zero indicherà che "
#~ "le migrazioni non avverranno mai, 100 indicherà che le migrazioni "
#~ "avverranno sempre se i cittadini troveranno una destinazione appetibile. "
#~ "Questa impostazione non ha effetto se le migrazioni non sono abilitate."

#~ msgid "Players that users are allowed to take"
#~ msgstr "Giocatori la cui presa è consentita agli utenti"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player).\n"
#~ "Clients will only be permitted to take or observe those players which "
#~ "match one of the specified letters. This only affects future uses of the "
#~ "\"take\" or \"observe\" commands; it is not retroactive. The characters "
#~ "and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "     1 = Controller allowed, observers allowed, can't displace "
#~ "connections;\n"
#~ "     2 = Controller allowed, no observers allowed, can displace "
#~ "connections;\n"
#~ "     3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "     4 = No controller allowed, observers allowed"
#~ msgstr ""
#~ "Quest'opzione è una stringa di caratteri, ognuno dei quali specifica un "
#~ "tipo o uno stato di una civilizzazione (giocatore). Ai client verrà "
#~ "permesso di collegarsi solo ai giocatori che corrispondono ad una delle "
#~ "lettere specificate. Questa opzioni influenza solo gli utilizzi "
#~ "successivi del comando take o observe; quindi non è retroattivo. I "
#~ "caratteri ed i loro significati sono:\n"
#~ "    o,O = osservatore globale\n"
#~ "    b   = giocatori barbari\n"
#~ "    d   = giocatori morti\n"
#~ "    a,A = giocatori IA\n"
#~ "    h,H = giocatori umani\n"
#~ "La prima descrizione nella lista che corrisponde ad un giocatore è quella "
#~ "che viene usata. Quindi 'd' non include i barbari morti, 'a' non include "
#~ "i giocatori IA morti e così via. Le lettere in maiuscolo sono usate prima "
#~ "dell'inizio del gioco, quelle in minuscolo dopo l'inizio.\n"
#~ "\n"
#~ "Ogni carattere elencato sopra può essere seguito da uno dei seguenti "
#~ "numeri per permettere o restringere la modalità di connessione:\n"
#~ "\n"
#~ "   (niente) = Controllore consentito, osservatori consentiti, possibile "
#~ "sostituire le connessioni. (Sostituire una connessione significa che puoi "
#~ "sostituire un giocatore, anche se un'altro utente già controlla quel "
#~ "giocatore).\n"
#~ "\n"
#~ "1 = Controllore consentito, osservatori consentiti, non possibile "
#~ "sostituire le connessioni;\n"
#~ "\n"
#~ "2 = Controllore consentito, osservatori non consentiti; possibile "
#~ "sostituire le connessioni;\n"
#~ "\n"
#~ "3 = Controllore consentito, osservatori non consentiti; possibile "
#~ "sostituire le connessioni;\n"
#~ "\n"
#~ "4 = Nessun controllore consentito, osservatori consentiti;\n"
#~ "\n"

#~ msgid "Whether AI-status toggles with connection"
#~ msgstr "Cambiamento automatico in IA alla disconnessione"

#~ msgid ""
#~ "If enabled, AI status is turned off when a player connects, and on when a "
#~ "player disconnects."
#~ msgstr ""
#~ "Se quest'opzione è abilitata, lo stato di IA viene disattivato quando un "
#~ "giocatore si collega e riattivato quando il giocatore si sconnette."

#~ msgid "Turn the game ends"
#~ msgstr "Turno di fine del gioco"

#~ msgid "The game will end at the end of the given turn."
#~ msgstr "Il gioco terminerà alla fine del turno indicato."

#~ msgid "Maximum seconds per turn"
#~ msgstr "Numero massimo di secondi per turno"

#, fuzzy
#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer. The first turn is treated as a special case and is "
#~ "controlled by the 'first_timeout' setting."
#~ msgstr ""
#~ "Se non tutti i giocatori hanno premuto \"Fine Turno\" prima dello scadere "
#~ "di questo tempo, allora il turno finisce automaticamente. Zero significa "
#~ "nessun timeout. Nei server compilati con l'opzione DEBUG, un timeout di "
#~ "-1 imposta la modalità di prova automatica. Solo connessioni impostate "
#~ "con un livello di hack possono impostare il timeout minore di 30 secondi. "
#~ "Utilizzate questa opzione in congiunzione con \"timeoutincrease\" per "
#~ "avere un timeout dinamico."

#~ msgid "Timeout at least n seconds when enemy moved"
#~ msgstr "Timeout almeno di n secondi quando i nemici si sono mossi"

#~ msgid ""
#~ "Any time a unit moves while in sight of an enemy player, the remaining "
#~ "timeout is increased to this value."
#~ msgstr ""
#~ "Ogni volta un'unità si muove in vista di un giocatore nemico, il timeout "
#~ "residuo è incrementato di questo valore."

#, fuzzy
#~ msgid "Control of simultaneous player/team phases"
#~ msgstr "Fase di controllo simultaneo dei Giocatori/Squadre."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Secondi di blocco permessi alla connessione di rete di un client"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Se una connessione di rete si blocca per un periodo più grande di questo "
#~ "valore, allora la connessione viene chiusa. Zero significa che non c'è "
#~ "alcun timeout (tuttavia in base alle implementazioni del protocollo di "
#~ "rete le connessioni sarranno chiuse automaticamente ad un certo punto)."

#~ msgid "Max seconds for network buffers to drain"
#~ msgstr "Numero massimo di secondi per lo svuotamento dei buffer di rete"

#~ msgid ""
#~ "The server will wait for up to the value of this parameter in seconds, "
#~ "for all client connection network buffers to unblock. Zero means the "
#~ "server will not wait at all."
#~ msgstr ""
#~ "Il server aspetterà fino a questo numero di secondi che i buffer delle "
#~ "connessioni di rete dei client si sblocchino. Zero significa che il "
#~ "server non aspetterà."

#~ msgid "Seconds between PINGs"
#~ msgstr "Secondi tra i PING"

#~ msgid ""
#~ "The server will poll the clients with a PING request each time this "
#~ "period elapses."
#~ msgstr ""
#~ "Il server sonderà i client con un pacchetto di PING ogni volta che questo "
#~ "numero di secondi è passato."

#~ msgid "Time to cut a client"
#~ msgstr "Tempo prima di disconnettere un client"

#~ msgid ""
#~ "If a client doesn't reply to a PING in this time the client is "
#~ "disconnected."
#~ msgstr ""
#~ "Se un client non risponde a un PING entro questo tempo il client è "
#~ "disconnesso."

#~ msgid "Turn-blocking game play mode"
#~ msgstr "Modalità di gioco con blocco per il turno"

#~ msgid ""
#~ "If this is turned on, the game turn is not advanced until all players "
#~ "have finished their turn, including disconnected players."
#~ msgstr ""
#~ "Se questo è impostato il turno di gioco non è avanzato finché tutti i "
#~ "giocatori hanno finito il proprio turno, incluso coloro che si sono "
#~ "disconnessi."

#~ msgid "Fixed-length turns play mode"
#~ msgstr "Modalità di gioco con turni di durata fissa"

#~ msgid ""
#~ "If this is turned on the game turn will not advance until the timeout has "
#~ "expired, even after all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Se quest'opzione è impostata, il turno di gioco non finisce finché non è "
#~ "scaduto il timeout, anche se tutti i giocatori hanno premuto \"Fine Turno"
#~ "\"."

#~ msgid "What is in the Demographics report"
#~ msgstr "Cosa c'è nel rapporto demografico"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies the "
#~ "inclusion of a line of information in the Demographics report.\n"
#~ "The characters and their meanings are:\n"
#~ "    N = include Population\n"
#~ "    P = include Production\n"
#~ "    A = include Land Area\n"
#~ "    L = include Literacy\n"
#~ "    R = include Research Speed\n"
#~ "    S = include Settled Area\n"
#~ "    E = include Economics\n"
#~ "    M = include Military Service\n"
#~ "    O = include Pollution\n"
#~ "Additionally, the following characters control whether or not certain "
#~ "columns are displayed in the report:\n"
#~ "    q = display \"quantity\" column\n"
#~ "    r = display \"rank\" column\n"
#~ "    b = display \"best nation\" column\n"
#~ "The order of characters is not significant, but their capitalization is."
#~ msgstr ""
#~ "Quest'opzione è una stringa di caratteri, ognuno dei quali specifica "
#~ "l'inclusione di una linea di informazione nel rapporto demografico.\n"
#~ "I caratteri ed i loro significati sono:\n"
#~ "    N = include la popolazione\n"
#~ "    P = include la produzione\n"
#~ "    A = include le terre controllate\n"
#~ "    L = include l'alfabetizzazione\n"
#~ "    R = include la velocità di ricerca\n"
#~ "    S = include le terre colonizzate\n"
#~ "    E = include l'economia\n"
#~ "    M = include il servizio militare\n"
#~ "    O = include l'inquinamento\n"
#~ "Inoltre i seguenti caratteri specificano se una certa colonna è "
#~ "visualizzata o meno nel rapporto:\n"
#~ "    q = visualizza la colonna \"quantità\"\n"
#~ "    r = visualizza la colonna \"posizione\"\n"
#~ "    b = visualizza la colonna \"nazione migliore\"\n"
#~ "(l'ordine di questi caratteri non è significativo, ma il maiuscolo o "
#~ "minuscolo sì)"

#~ msgid "Turns per auto-save"
#~ msgstr "Turni per il salvataggio automatico"

#~ msgid "Savegame compression level"
#~ msgstr "Livello di compressione dei salvataggi"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Se è diverso da zero, i giochi salvati saranno compressi usando zlib (lo "
#~ "stesso formato di gzip) o bzip2. I valori più grandi comprimono di più ma "
#~ "sono più lenti."

#~ msgid "Savegame compression algorithm"
#~ msgstr "Livello di compressione dei salvataggi"

#~ msgid "Definition of the save file name"
#~ msgstr "Definizione del nome file dei salvataggi"

#, fuzzy
#~ msgid ""
#~ "Within the string the following custom formats are allowed:\n"
#~ "  %R = <reason>\n"
#~ "  %S = <suffix>\n"
#~ "  %T = <turn-number>\n"
#~ "  %Y = <game-year>\n"
#~ "\n"
#~ "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
#~ "\n"
#~ "Be careful to use at least one of %T and %Y, else newer savegames will "
#~ "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
#~ "appended to the value of 'savename'."
#~ msgstr ""
#~ "All'interno della stringa sono ammessi i seguenti formati:\n"
#~ "  %R = <ragione>\n"
#~ "  %S = <suffisso>\n"
#~ "  %T = <numero.turno>\n"
#~ "  %Y = <valore.anno>\n"
#~ "\n"
#~ "Esempio: 'civgame-T%04T-Y%+05Y-%R' => 'civgame-T0100-Y00001-manuale'\n"
#~ "\n"
#~ "Prestate attenzione ad usare almeno un tra %T o un %Y altrimenti i file "
#~ "vecchi verranno sovrascritti dai nuovi. Se nessun formato è specificato "
#~ "verrà appeso '-T%04T-Y%05Y-%R' al nome del salvataggio."

#~ msgid "Whether to log player statistics"
#~ msgstr "Registrare o no le statistiche dei giocatori"

#~ msgid ""
#~ "If this is turned on, player statistics are appended to the file defined "
#~ "by the option 'scorefile' every turn. These statistics can be used to "
#~ "create power graphs after the game."
#~ msgstr ""
#~ "Se quest'opzione è impostata a on, le statistiche dei giocatori saranno "
#~ "aggiunte in fondo al file definito dall'opzione \"scorefile\" ogni turno. "
#~ "Queste statistiche possono essere usate per creare grafici dopo il gioco."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Numero massimo di connessioni al server per host"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Nuove connessioni dal host fornito verranno rifiutate se il numero totale "
#~ "di connessioni dallo stesso host sono maggiori od uguali questo valore. "
#~ "Un valore di 0 significa che non ci sono limiti, fino al limite massimo "
#~ "di connessioni supportate da quel server."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Non avete il permesso di modificare l'opzione \"%s\"."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr ""
#~ "L'impostazione \"%s\" non può essere modificata dopo che la mappa è stata "
#~ "fissata."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr ""
#~ "L'impostazione \"%s\" non può essere modificata dopo l'inizio della "
#~ "partita."

#~ msgid "Internal error."
#~ msgstr "Errore interno."

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Il prefisso \"%s\" è ambiguo. Candidati sono: %s."

#~ msgid "Missing value."
#~ msgstr "Valore mancante."

#~ msgid "No match for \"%s\"."
#~ msgstr "Nessun riscontro per \"%s\"."

#~ msgid "This setting is not a boolean."
#~ msgstr "Questa impostazione non è un booleano."

#~ msgid "This setting is not an integer."
#~ msgstr "Questa impostazione non è un intero."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "Valore fuori campo %d (min: %d, max: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "Questa impostazione non è una stringa."

#, fuzzy
#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Stringa troppo lunga.  Uso: set <opzione> <valore>."

#, fuzzy
#~ msgid "\"%s\""
#~ msgstr "%s"

#, fuzzy
#~ msgid "empty value"
#~ msgstr "Missile"

#, fuzzy
#~ msgid "This setting is not a bitwise."
#~ msgstr "Pagina impostazioni miste"

#, fuzzy
#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Opzione: %s è stata impostata a \"%s\"."

#, fuzzy
#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Opzione: %s è stata impostata a \"%s\"."

#, fuzzy
#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Opzione: %s è stata impostata a \"%s\"."

#~ msgid "Geological"
#~ msgstr "Geologica"

#~ msgid "Sociological"
#~ msgstr "Sociologica"

#~ msgid "Economic"
#~ msgstr "Economica"

#~ msgid "Military"
#~ msgstr "Militare"

#~ msgid "Scientific"
#~ msgstr "Scientifico"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Interfacce"

#~ msgid "Networking"
#~ msgstr "Rete"

#~ msgid "Vital"
#~ msgstr "Vitale"

#~ msgid "Situational"
#~ msgstr "Specifico"

#~ msgid "Rare"
#~ msgstr "Raro"

#~ msgid "Changed"
#~ msgstr "Cambiato"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Bloccare"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "avete bisogno di una capitale per poter lanciare un'astronave."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "la vostra nave spaziale è già stata lanciata!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "la vostra nave spaziale non può ancora essere lanciata!"

#, fuzzy
#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "gli %s hanno lanciato una nave spaziale!  È stato stimato l'arrivo su "
#~ "Alfa Centauri nel %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr ""
#~ "comando sulla nave spaziale ricevuto, ma voi non avete una nave spaziale!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "non potete modificare la vostra nave spaziale dopo lancio!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "non avete alcuna struttura spaziale non piazzata!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "quella struttura spaziale non sarebbe connessa!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "non avete alcun componente spaziale non piazzato!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr ""
#~ "la vostra nave spaziale ha già il massimo numero di Componenti "
#~ "Combustibile!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr ""
#~ "la vostra nave spaziale ha già il massimo numero di Componenti Propulsivi!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "non avete alcun modulo spaziale non piazzato!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr ""
#~ "la vostra nave spaziale ha già il massimo numero di Moduli Abitativi!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "la vostra nave spaziale ha già il massimo numero di Moduli di supporto "
#~ "vitale!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr ""
#~ "la vostra nave spaziale ha già il massimo numero di Moduli di Pannelli "
#~ "solari!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "senza guida dalla capitale, la nave spaziale %s è persa!"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, I %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:I %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "Vittoria dello scenario a %s."

#, fuzzy
#~ msgid "Game is over."
#~ msgstr "Gioco terminato"

#, fuzzy
#~ msgid "Team victory to %s."
#~ msgstr "Vittoria di squadra a %s"

#, fuzzy
#~ msgid "Allied victory to %s."
#~ msgstr "Vittoria di squadra a %s"

#, fuzzy
#~ msgid "Game ended in victory for %s."
#~ msgstr "La partita è finita col la vittoria per %s"

#, fuzzy
#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr ""
#~ "La partita è terminata con un pareggio poiché è stato raggiunto il turno "
#~ "limite fissato"

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "la nave spaziale di %s è arrivata su Alfa Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Il tuo %s è stato congedato in accordo con il trattato di pace stipulato "
#~ "con i %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr "i cittadini interessati affermano che la tregua con %s è imminente."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr ""
#~ "Il cessate il fuoco con %s è terminato. Siete adesso in guerra con i %s."

#, fuzzy
#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Il cessate il fuoco tra %s e %s è terminato. Si trovano in stato di "
#~ "guerra. Avete cancellato l'alleanza con entrambi."

#, fuzzy
#~ msgid "Unsupported compression type %d."
#~ msgstr "Tipo di compressione non supportata: %d"

#~ msgid "Failed saving game as %s"
#~ msgstr "Ho fallito nel salvataggio del gioco come %s"

#~ msgid "Game saved as %s"
#~ msgstr "Gioco salvato come %s"

#~ msgid "The game is already running."
#~ msgstr "Il gioco sta già girando."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s ha perso il controllo sulle impostazioni della partita.  Entra in uso "
#~ "il metodo della votazione."

#~ msgid "Starting game."
#~ msgstr "Inizio gioco."

#~ msgid "request for unknown report (type %d)"
#~ msgstr "richiesta per rapporto sconosciuto (tipo %d)"

#~ msgid "Warning: rejecting old client %s"
#~ msgstr "Attenzione: vecchio client %s rifiutato"

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.2 or later."
#~ msgstr ""
#~ "Il tuo client è troppo vecchio. Per utilizzare questo server è necessario "
#~ "passare a Freeciv 2.2 o successivo."

#~ msgid "You are not allowed to edit."
#~ msgstr "Non siete abilitati al livello edit."

#~ msgid "%s nation is not available in this scenario."
#~ msgstr "La nazione %s non è disponibile in questo scenario."

#~ msgid "%s nation is already in use."
#~ msgstr "La nazione %s è già in uso."

#~ msgid "%s is the %s ruler %s."
#~ msgstr "%s è il governatore %s %s."

#~ msgid "Waiting to start game: %d out of %d players are ready to start."
#~ msgstr ""
#~ "In attesa di avvio del gioco: %d di %d giocatori sono pronti ad iniziare."

#~ msgid "%s rules the %s."
#~ msgstr "%s guida gli %s."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Questo server ha il supporto per l'autenticazione dei giocatori, ma "
#~ "attualmente non è in uso."

#, fuzzy
#~ msgid "Sending info to metaserver <%s>."
#~ msgstr "Invio informazioni al metaserver <%s> in corso"

#~ msgid "Not starting without explicitly requested metaserver connection."
#~ msgstr ""
#~ "Non si avvia senza un richiesta esplicita dalla connessione metaserver."

#~ msgid "The game is over..."
#~ msgstr "il gioco è finito..."

#, fuzzy
#~ msgid "Cannot create suitable map with given settings."
#~ msgstr ""
#~ "Impossibile creare l'unità in %s perché l'identificativo tipo unità %d "
#~ "non è valido."

#~ msgid "Now accepting new client connections."
#~ msgstr "Da ora sono accettate nuove connessioni dai client."

#~ msgid "Can't use an empty name."
#~ msgstr "Impossibile usare un nome vuoto."

#~ msgid "That name exceeds the maximum of %d chars."
#~ msgstr "Questo nome supera il limite massimo di %d caratteri."

#~ msgid "That name is not allowed."
#~ msgstr "Quel nome non è permesso."

#~ msgid "(ambiguous)"
#~ msgstr "(ambiguo)"

#~ msgid "Name is empty, so cannot be a player."
#~ msgstr "Il nome è vuoto, non può essere quello di un giocatore."

#~ msgid "Name is too long, so cannot be a player."
#~ msgstr "Il nome è troppo lungo, non può essere quello di un giocatore."

#~ msgid "Player name prefix '%s' is ambiguous."
#~ msgstr "Il prefisso del nome di giocatore '%s' è ambiguo."

#~ msgid "No player by the name of '%s'."
#~ msgstr "Nessun giocatore di nome '%s'."

#~ msgid "Unexpected match_result %d (%s) for '%s'."
#~ msgstr "Valore di match_result inatteso %d (%s) per '%s'."

#~ msgid "Name is empty, so cannot be a connection."
#~ msgstr "Il nome è vuoto, non può essere quello di un collegamento."

#~ msgid "Name is too long, so cannot be a connection."
#~ msgstr "Il nome è troppo lungo, non può essere quello di un collegamento."

#~ msgid "Connection name prefix '%s' is ambiguous."
#~ msgstr "Il prefisso del nome di collegamento '%s' è ambiguo."

#~ msgid "No connection by the name of '%s'."
#~ msgstr "Nessun collegamento di nome '%s'."

#~ msgid "Open metaserver connection to [%s]."
#~ msgstr "Aperto il collegamento al metaserver [%s]."

#~ msgid "Close metaserver connection to [%s]."
#~ msgstr "Chiuso il collegamento al metaserver [%s]."

#~ msgid "Metaserver connection is open."
#~ msgstr "Il collegamento con il metaserver è aperto."

#~ msgid "Metaserver connection is closed."
#~ msgstr "Il collegamento con il metaserver è chiuso."

#~ msgid "Metaserver connection is already open."
#~ msgstr "Il collegamento con il metaserver è già aperto."

#~ msgid "Metaserver connection is already closed."
#~ msgstr "Il collegamento con il metaserver è già chiuso."

#~ msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
#~ msgstr "L'argomento deve essere 'u', 'up', 'd', 'down' o '?'."

#~ msgid "Metaserver patches string set to '%s'."
#~ msgstr "Stringa delle patches del metaserver impostata a '%s'."

#~ msgid "Metaserver patches string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Stringa delle patches del metaserver impostata a '%s', non riportato al "
#~ "metaserver."

#~ msgid "Metaserver message string set to '%s'."
#~ msgstr "Stringa del messaggio del metaserver impostata a '%s'."

#~ msgid "Metaserver message string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Stringa del messaggio del metaserver impostata a '%s', non riportato al "
#~ "metaserver."

#~ msgid "Metaserver is now [%s]."
#~ msgstr "Il metaserver è ora [%s]."

#~ msgid "Server id: %s"
#~ msgstr "Id server: %s"

#~ msgid "You cannot save games manually on this server."
#~ msgstr "Non si può salvare il gioco manualmente in questo server."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Impossibile commutare un giocatore barbaro."

#~ msgid "%s is now under AI control."
#~ msgstr "%s ora è controllato da una IA."

#~ msgid "%s is now under human control."
#~ msgstr "%s ora è umano."

#, fuzzy
#~ msgid "A living user already exists by that name."
#~ msgstr "Esiste già un utente con quel nome."

#, fuzzy
#~ msgid "A living player already exists by that name."
#~ msgstr "Esiste già un giocatore con questo nome."

#, fuzzy
#~ msgid "Can't create players, no nations available."
#~ msgstr "Impossibile aggiungere altri giocatori: il server è completo."

#, fuzzy
#~ msgid "%s is replacing dead player %s as an AI-controlled player."
#~ msgstr "%s è stato aggiunto come giocatore controllato dalla IA."

#~ msgid "Failed to create new player %s."
#~ msgstr "Impossibile creare il nuovo giocatore %s."

#, fuzzy
#~ msgid "New player %s created."
#~ msgstr "Commuta giocatori pronti"

#, fuzzy
#~ msgid " Nation of the new player: %s."
#~ msgstr "Impossibile creare il nuovo giocatore %s."

#~ msgid "A player already exists by that name."
#~ msgstr "Esiste già un giocatore con questo nome."

#~ msgid "A user already exists by that name."
#~ msgstr "Esiste già un utente con quel nome."

#~ msgid "Can't add more players, server is full."
#~ msgstr "Impossibile aggiungere altri giocatori: il server è completo."

#~ msgid "Can't add more players, not enough nations."
#~ msgstr ""
#~ "Impossibile aggiungere giocatori, non ci sono nazioni a sufficienza."

#, fuzzy
#~ msgid "There is no AI type %s."
#~ msgstr "Non ci sono slot liberi per il giocatore %s."

#~ msgid "%s replacing %s as an AI-controlled player."
#~ msgstr "%s rimpiazza %s come giocatore controllato dal computer."

#, fuzzy
#~ msgid "%s has been added as an AI-controlled player (%s)."
#~ msgstr "%s è stato aggiunto come giocatore controllato dalla IA."

#, fuzzy
#~ msgid ""
#~ "Command level '%s' or greater needed to remove a player once the game has "
#~ "started."
#~ msgstr "I giocatori non possono essere rimossi dopo l'inizio della partita."

#~ msgid "Removed player %s from the game."
#~ msgstr "Giocatore %s rimosso dalla partita."

#~ msgid "Name \"%s\" disallowed for security reasons."
#~ msgstr "Il nome \"%s\" non è ammesso per ragioni di sicurezza."

#~ msgid "No command script found by the name \"%s\"."
#~ msgstr "Nessun comando di script trovato con il nome \"%s\"."

#, fuzzy
#~ msgid "Loading script file '%s'."
#~ msgstr "Carico il file script: %s"

#~ msgid "Cannot read command line scriptfile '%s'."
#~ msgstr ""
#~ "Impossibile leggere il file script '%s' richiesto dalla linea di comando."

#~ msgid "Could not read script file '%s'."
#~ msgstr "Impossibile leggere il file script '%s'."

#~ msgid "Could not write script file '%s'."
#~ msgstr "Impossibile scrivere il file script '%s'."

#~ msgid ""
#~ "You cannot use the write command on this server for security reasons."
#~ msgstr ""
#~ "Impossibile utilizzare il comando write su questo server per ragioni di "
#~ "sicurezza."

#~ msgid ""
#~ "Cannot decrease command access level '%s' for connection '%s'; you only "
#~ "have '%s'."
#~ msgstr ""
#~ "Non potete restringere il livello di accesso ai comandi '%s' per il "
#~ "collegamento '%s'; avete solo livello '%s'."

#~ msgid "Command access level set to '%s' for connection %s."
#~ msgstr ""
#~ "Livello di accesso ai comandi impostato a '%s' per il collegamento %s."

#~ msgid ""
#~ "Anyone can now become game organizer '%s' by issuing the 'first' command."
#~ msgstr ""
#~ "Chiunque può adesso diventare l'organizzatore del gioco '%s' utilizzando "
#~ "il comando 'first'."

#~ msgid "Command access levels in effect:"
#~ msgstr "Livelli di accesso ai comandi attivi:"

#~ msgid "Command access level for new connections: %s"
#~ msgstr "Livello di accesso ai comandi per i nuovi collegamenti: %s"

#~ msgid "Command access level for first player to take it: %s"
#~ msgstr ""
#~ "Livello di accesso ai comandi per il primo giocatore che lo richiede: %s"

#, fuzzy
#~ msgid "Command access level must be one of %s."
#~ msgstr "Errore: I livelli di accesso devono essere uno dei seguenti: %s."

#~ msgid ""
#~ "Cannot increase command access level to '%s'; you only have '%s' yourself."
#~ msgstr ""
#~ "Impossibile ampliare il livello di accesso ai comandi a '%s'; avete solo "
#~ "il livello '%s'."

#~ msgid "Command access level set to '%s' for new players."
#~ msgstr ""
#~ "Livello di accesso ai comandi impostato a '%s' per i nuovi giocatori."

#~ msgid "Command access level set to '%s' for first player to grab it."
#~ msgstr ""
#~ "Livello di accesso ai comandi impostato a '%s' per il primo giocatore che "
#~ "lo richiede."

#~ msgid "The 'first' command makes no sense from the server command line."
#~ msgstr "Il comando 'first' non ha senso dalla linea di comando del server."

#~ msgid "You already have command access level '%s' or better."
#~ msgstr "Avete già il livello di accesso ai comandi '%s' o superiore."

#, fuzzy
#~ msgid "Someone else is already game organizer."
#~ msgstr "Qualcun altro è già l'organizzatore della partita."

#~ msgid "Connection %s has opted to become the game organizer."
#~ msgstr "La connessione %s ha optato per diventare l'organizzatore di gioco."

#~ msgid "Invalid argument %d."
#~ msgstr "Argomento non consentito %d."

#~ msgid ""
#~ "Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Uso:\n"
#~ "%s"

#~ msgid "Dynamic timeout set to %d %d %d %d"
#~ msgstr "Timeout dinamico settato a %d %d %d %d"

#~ msgid "Option: %s  -  %s"
#~ msgstr "Opzione: %s  -  %s"

#~ msgid "Option: %s"
#~ msgstr "Opzioni: %s"

#~ msgid "Description:"
#~ msgstr "Descrizione:"

#~ msgid "Status: %s"
#~ msgstr "Stato: %s"

#~ msgid "changeable"
#~ msgstr "modificabile"

#~ msgid "fixed"
#~ msgstr "fissato"

#~ msgid "Value:"
#~ msgstr "Valore:"

#~ msgid "Explanations are available for the following server options:"
#~ msgstr "Sono disponibili spiegazioni per le seguenti opzioni del server:"

#~ msgid "No explanation for that yet."
#~ msgstr "Nessuna spiegazione disponibile per questo."

#~ msgid "Ambiguous option name."
#~ msgstr "Nome di opzione ambiguo."

#~ msgid "Server Operator: %s"
#~ msgstr "Operatore Server: %s"

#~ msgid "Connectmsg truncated to %u bytes."
#~ msgstr "Messaggio di connessione troncato a %u Byte."

#~ msgid "Player '%s' now has AI skill level '%s'."
#~ msgstr "Il giocatore '%s' è da ora un IA con livello di gioco '%s'."

#~ msgid "%s is not controlled by the AI."
#~ msgstr "%s non è controllato da una IA."

#~ msgid "Default AI skill level set to '%s'."
#~ msgstr "Livello di gioco predefinito delle IA impostato a '%s'."

#~ msgid "This command is client only."
#~ msgstr "Questo comando è consentito solo ai client."

#~ msgid "Only players may use the away command."
#~ msgstr "Solo i giocatori possono usare il comando away."

#~ msgid "%s set to away mode."
#~ msgstr "%s impostato su modalità 'assente'"

#~ msgid "%s returned to game."
#~ msgstr "%s ritorna nella partita."

#~ msgid "Sorry, you do not have access to view option '%s'."
#~ msgstr "Spiacente, non avete accesso all'opzione '%s'."

#~ msgid "Unknown option '%s'."
#~ msgstr "Opzione '%s' sconosciuta."

#~ msgid "Current ruleset directory is \"%s\""
#~ msgstr "La directory dei ruleset corrente è: \"%s\""

#~ msgid "All options with non-default values"
#~ msgstr "Tutte le opzioni con valori diversi da quelli predefiniti"

#~ msgid "All options"
#~ msgstr "Tutte le opzioni"

#~ msgid "Vital options"
#~ msgstr "Opzione vitale"

#~ msgid "Situational options"
#~ msgstr "Opzioni specifiche"

#~ msgid "Rarely used options"
#~ msgstr "Opzioni raramente usate"

#, fuzzy
#~ msgid " - a '!' means the option is locked by the ruleset."
#~ msgstr "= significa che l'opzione ha il suo valore predefinito"

#, fuzzy
#~ msgid " - a '+' means you may change the option."
#~ msgstr "+ significa che potete cambiare l'opzione"

#, fuzzy
#~ msgid " - a '=' means the option is on its default value."
#~ msgstr "= significa che l'opzione ha il suo valore predefinito"

#, fuzzy
#~ msgid "%-*s ## value (min, max)"
#~ msgstr "%-20svalore (min , max)"

#~ msgid "Option"
#~ msgstr "Opzione"

#~ msgid "Cannot change teams once game has begun."
#~ msgstr "Impossibile modificare le squadre dopo l'inizio della partita."

#~ msgid ""
#~ "Undefined argument.  Usage:\n"
#~ "%s"
#~ msgstr ""
#~ "Argomento non definito.  Uso:\n"
#~ "%s"

#~ msgid "No such team %s.  Please give a valid team name or number."
#~ msgstr ""
#~ "Squadra %s inesistente. Si prega di fornire un nome o un identificativo "
#~ "valido."

#~ msgid "Cannot team a barbarian."
#~ msgstr "Impossibile unire in squadra un giocatore barbaro."

#~ msgid "Player %s set to team %s."
#~ msgstr "Il giocatore %s assegnato alla squadra %s."

#~ msgid "Teamvote"
#~ msgstr "Votazione"

#~ msgid "Vote"
#~ msgstr "Voto"

#~ msgid ""
#~ "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out "
#~ "of %d players."
#~ msgstr ""
#~ "%s %d \"%s\" (necessita %0.0f%%%s): %d a favore, %d contro e %d astenuti "
#~ "su un totale di %d giocatori."

#~ msgid " no dissent"
#~ msgstr " nessun dissenso"

#~ msgid "There are no votes going on."
#~ msgstr "Non ci sono votazioni in corso."

#~ msgid "You are not allowed to use this command."
#~ msgstr "Non avete il permesso di usare questo comando."

#~ msgid "The argument \"%s\" is ambiguous."
#~ msgstr "L'argomento \"%s\" è ambiguo."

#~ msgid "There are no votes running."
#~ msgstr "Non ci sono votazioni in corso."

#~ msgid "No legal last vote (%d %s)."
#~ msgstr "Ultimo voto non valido (%d %s)."

#~ msgid "other vote running"
#~ msgid_plural "other votes running"
#~ msgstr[0] "Altra votazione in corso"
#~ msgstr[1] "Altre votazioni in corso"

#~ msgid "Value must be an integer."
#~ msgstr "Il valore deve essere un intero."

#~ msgid "No such vote (%d)."
#~ msgstr "Voto inesistente (%d)."

#~ msgid "You are not allowed to vote on that."
#~ msgstr "Non si è abilitati a votare su questo argomento."

#~ msgid "You voted for \"%s\""
#~ msgstr "Hai votato a favore \"%s\""

#~ msgid "You voted against \"%s\""
#~ msgstr "Hai votato contro \"%s\""

#~ msgid "You abstained from voting on \"%s\""
#~ msgstr "Ti sei astenuto dal votare su \"%s\""

#~ msgid "Missing argument <vote number> or the string \"all\"."
#~ msgstr "Argomento mancante <numero voto> o stringa \"all\"."

#~ msgid "You don't have any vote going on."
#~ msgstr "Non hai una votazione in corso."

#~ msgid "There isn't any vote going on."
#~ msgstr "Non c'è nessuna votazione in corso."

#~ msgid "All votes have been removed."
#~ msgstr "Tutte le votazioni sono state rimosse."

#~ msgid "You are not allowed to cancel this vote (%d)."
#~ msgstr "Non si è abilitati a cancellare questo voto (%d)."

#~ msgid "Usage: /cancelvote [<vote number>|all]"
#~ msgstr "Uso:  /cancelvote [<numero voto>|all]"

#~ msgid "%s has canceled the vote \"%s\" (number %d)."
#~ msgstr "%s ha cancellato la votazione \"%s\" (numero %d)."

#~ msgid "The vote \"%s\" (number %d) has been canceled."
#~ msgstr "La votazione \"%s\" (numero %d) è stata cancellata."

#~ msgid "Can only use this command once game has begun."
#~ msgstr "Puoi usare questo comando solo dopo che la parita è iniziata."

#~ msgid "%s diplomacy no longer debugged"
#~ msgstr "%s Diplomazia non più sotto debug"

#~ msgid "%s diplomacy debugged"
#~ msgstr "%s Diplomazia sotto debug"

#~ msgid "%s tech no longer debugged"
#~ msgstr "%s Tecnologia non più sotto debug"

#~ msgid "%s tech debugged"
#~ msgstr "%s Tecnologia sotto debug"

#~ msgid "players=%d cities=%d citizens=%d units=%d"
#~ msgstr "Giocatori=%d città=%d cittadini=%d unità=%d"

#~ msgid "Value 2 & 3 must be integer."
#~ msgstr "I secondo e terzo valore deve essere intero."

#~ msgid "Bad map coordinates."
#~ msgstr "Coordinate mappa errate."

#~ msgid "No city at this coordinate."
#~ msgstr "Nessuna città a queste coordinate."

#~ msgid "%s no longer debugged"
#~ msgstr "%s non più debuggato"

#~ msgid "%s %s no longer debugged."
#~ msgstr "%s %s non più sotto debug."

#~ msgid "Ferry system is no longer in debug mode."
#~ msgstr "Il sistema dei traghetti non è più in modalità Debug."

#~ msgid "Ferry system in debug mode."
#~ msgstr "Il sistema dei traghetti è in modalità Debug."

#~ msgid "Value 2 must be integer."
#~ msgstr "Il secondo valore deve essere un intero."

#~ msgid "Unit %d does not exist."
#~ msgstr "L'unità %d non esiste."

#~ msgid "Option '%s' not recognized."
#~ msgstr "L'opzione '%s' non è stata riconosciuta."

#~ msgid "The parameter %s should only contain +- and 0-9."
#~ msgstr ""
#~ "Il parametro %s dovrebbe contenere solo i segni + e - ed i valori da 0 a "
#~ "9."

#, fuzzy
#~ msgid "Console: '%s' has been set to %s."
#~ msgstr "Opzione: %s è stata impostata a \"%s\"."

#~ msgid "Sorry, one can't observe globally in this game."
#~ msgstr "Spiacente, l'osservazione globale non è permessa in questa partita."

#~ msgid "You cannot take a new player at this time."
#~ msgstr ""
#~ "Impossibile prendere un nuovo giocatore a questo punto della partita."

#~ msgid ""
#~ "You cannot take a new player because the maximum of %d player has already "
#~ "been reached (maxplayers setting)."
#~ msgid_plural ""
#~ "You cannot take a new player because the maximum of %d players has "
#~ "already been reached (maxplayers setting)."
#~ msgstr[0] ""
#~ "Impossibile prendere un nuovo giocatore perché il numero massimo di "
#~ "giocatori (%d) è già stato raggiunto (impostazione maxplayers)."
#~ msgstr[1] ""
#~ "Impossibile prendere un nuovo giocatore perché il numero massimo di "
#~ "giocatori (%d) è già stato raggiunto (impostazione maxplayers)."

#~ msgid "You cannot take a new player because there are no free player slots."
#~ msgstr ""
#~ "Impossibile prendere un nuovo giocatore in quanto non ci sono slot liberi."

#~ msgid "Sorry, one can't observe barbarians in this game."
#~ msgstr ""
#~ "Spiacente, l'osservazione dei barbari non è permessa in questa partita."

#~ msgid "Sorry, one can't take barbarians in this game."
#~ msgstr ""
#~ "Spiacente, il controllo dei barbari non è permesso in questa partita."

#~ msgid "Sorry, one can't observe dead players in this game."
#~ msgstr ""
#~ "Spiacente, l'osservazione dei giocatori morti non è permessa in questa "
#~ "partita."

#~ msgid "Sorry, one can't take dead players in this game."
#~ msgstr ""
#~ "Spiacente, il controllo dei giocatori morti non è permesso in questa "
#~ "partita."

#~ msgid "Sorry, one can't observe AI players in this game."
#~ msgstr ""
#~ "Spiacente, l'osservazione dei giocatori IA non è permessa in questa "
#~ "partita."

#~ msgid "Sorry, one can't take AI players in this game."
#~ msgstr ""
#~ "Spiacente, il controllo dei giocatori IA non è permesso in questa partita."

#~ msgid "Sorry, one can't observe human players in this game."
#~ msgstr ""
#~ "Spiacente, l'osservazione dei giocatori umani non è permessa in questa "
#~ "partita."

#~ msgid "Sorry, one can't take human players in this game."
#~ msgstr ""
#~ "Spiacente, il controllo di giocatori umani non è permesso in questa "
#~ "partita."

#~ msgid "Sorry, one can't observe in this game."
#~ msgstr "Spiacente, l'osservazione non è permessa in questa partita."

#~ msgid "Sorry, one can't take players in this game."
#~ msgstr ""
#~ "Spiacente, il controllo di giocatori non è pemesso in questa partita."

#~ msgid "Sorry, one can't take players already connected in this game."
#~ msgstr ""
#~ "Spiacente, il controllo di giocatori già connessi non è permesso in "
#~ "questa partita."

#~ msgid "Only the player name form is allowed."
#~ msgstr "È permessa solo la forma nome giocatore."

#~ msgid "%s already controls %s. Using 'observe' would remove %s"
#~ msgstr "%s già controlla %s. Usare 'observe' rimuoverebbe %s"

#~ msgid "%s is already observing %s."
#~ msgstr "%s sta già osservando %s."

#~ msgid "%s is already observing."
#~ msgstr "%s sta già osservando."

#~ msgid "%s now observes %s"
#~ msgstr "%s da ora osserva %s"

#~ msgid "%s now observes"
#~ msgstr "%s da ora osserva"

#~ msgid "You cannot issue \"/take -\" when the game has already started."
#~ msgstr ""
#~ "Impossibile usare il comando \"/take\" quando la partita è iniziata."

#~ msgid "%s already controls %s."
#~ msgstr "%s già controlla %s."

#~ msgid "There is no free player slot for %s."
#~ msgstr "Non ci sono slot liberi per il giocatore %s."

#~ msgid "Reassigned nation to %s by server console."
#~ msgstr "Riassegnazione della nazione a %s dalla console del server."

#~ msgid "Reassigned nation to %s by %s."
#~ msgstr "Riassegnazione della nazione a %s da parte di %s."

#~ msgid "%s now controls %s (%s, %s)."
#~ msgstr "%s ora controlla %s (%s, %s)."

#~ msgid "Human"
#~ msgstr "Umano"

#~ msgid "Alive"
#~ msgstr "Vivo"

#~ msgid "Dead"
#~ msgstr "Morto"

#~ msgid "%s failed to attach to any player."
#~ msgstr "%s ha fallito collegandosi a qualsiasi giocatore."

#~ msgid "You can not detach other users."
#~ msgstr "Non puoi disconnettere gli altri utenti."

#~ msgid "%s is not attached to any player."
#~ msgstr "%s non è collegato ad alcun giocatore."

#~ msgid "%s detaching from %s"
#~ msgstr "%s scollegato da %s"

#~ msgid "%s no longer observing."
#~ msgstr "%s ha smesso di osservare."

#~ msgid "Cannot load a game while another is running."
#~ msgstr "Impossibile caricare una partita mentre un'altra è in corso."

#~ msgid "Cannot find savegame or scenario with the name \"%s\"."
#~ msgstr ""
#~ "Impossibile trovare il salvataggio o lo scenario con il nome \"%s\"."

#~ msgid "Could not load savefile: %s"
#~ msgstr "Impossibile caricare il file salvato: %s"

#~ msgid "This setting can't be modified after the game has started."
#~ msgstr ""
#~ "Questa impostazione non può essere modificata dopo l'inizio della partita."

#~ msgid "Ruleset directory is already \"%s\""
#~ msgstr "Directory dei ruleset già settata a \"%s\""

#~ msgid "Ruleset directory \"%s\" not found"
#~ msgstr "Directory dei ruleset \"%s\" non trovata"

#~ msgid "Ruleset directory set to \"%s\""
#~ msgstr "Directory dei ruleset settata a \"%s\""

#, fuzzy
#~ msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
#~ msgstr "La directory dei ruleset corrente è: \"%s\""

#, fuzzy
#~ msgid "Your ignore list is empty."
#~ msgstr "la lista lavori di %s è stata completata."

#, fuzzy
#~ msgid "Invalid entry number: %d."
#~ msgstr "Argomento non consentito %d."

#, fuzzy
#~ msgid "Invalid range: %d to %d."
#~ msgstr "Argomento non consentito %d."

#, fuzzy
#~ msgid "Can only unset player color before game starts."
#~ msgstr "non potete cambiare i tassi prima dell'inizio del gioco."

#, fuzzy
#~ msgid "Color of player %s set to [%s]."
#~ msgstr "Il giocatore %s assegnato alla squadra %s."

#~ msgid "Goodbye."
#~ msgstr "Arrivederci."

#~ msgid "Sorry, you are not allowed to use server commands."
#~ msgstr "Spiacente, non avete il permesso di usare comandi del server."

#~ msgid ""
#~ "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
#~ msgstr ""
#~ "Attenzione: '%s' è stato interpretato come '%s', ma è ambiguo.  Provate "
#~ "'%shelp'."

#, fuzzy
#~ msgid "Unknown command '%s%s'.  Try '%shelp'."
#~ msgstr "Comando sconosciuto.  Provate '%shelp'."

#~ msgid "Your new vote canceled your previous vote."
#~ msgstr "Il nuovo voto ha cancellato il voto precedente."

#~ msgid "New teamvote"
#~ msgstr "Nuova votazione di squara"

#~ msgid "%s (number %d) by %s: %s"
#~ msgstr "%s (numero %d) da %s: %s"

#~ msgid "Your new vote (\"%s\") was not legal or was not recognized."
#~ msgstr "Il nuovo voto (\"%s\") non era corretto o non è stato riconosciuto."

#~ msgid "(server prompt)"
#~ msgstr " (linea di comando del server)"

#~ msgid ""
#~ "Ending the game. The server will restart once all clients have "
#~ "disconnected."
#~ msgstr ""
#~ "Terminare la partita. Il server dopo che tutti i client si saranno "
#~ "disconnessi."

#~ msgid "Cannot end the game: no game running."
#~ msgstr "Impossibile terminare la partita: nessuna partita in corso."

#~ msgid "%s has conceded the game and can no longer win."
#~ msgstr "%s si è arreso e non può più vincere."

#~ msgid "You cannot surrender now."
#~ msgstr "Non ci si può arrendere adesso."

#, fuzzy
#~ msgid "Guessing argument 'ruleset'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Guessing argument 'game'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Reset all settings to the values at the game start."
#~ msgstr ""
#~ "Questa impostazione non può essere modificata dopo l'inizio della partita."

#, fuzzy
#~ msgid "No game started..."
#~ msgstr "Gioco iniziato"

#, fuzzy
#~ msgid "Reset all settings to ruleset values."
#~ msgstr "Resetta le opzioni del server."

#, fuzzy
#~ msgid "Failed to reset settings to ruleset values."
#~ msgstr "Resetta le opzioni del server."

#, fuzzy
#~ msgid "Reset all settings to default values."
#~ msgstr "= significa che l'opzione ha il suo valore predefinito"

#~ msgid "Settings re-initialized."
#~ msgstr "Impostazioni reimpostate."

#, fuzzy
#~ msgid "No lua command or lua script file. See '%shelp lua'."
#~ msgstr ""
#~ "Impossibile leggere il file script '%s' richiesto dalla linea di comando."

#, fuzzy
#~ msgid "Freeciv script '%s' disallowed for security reasons."
#~ msgstr "Il nome \"%s\" non è ammesso per ragioni di sicurezza."

#, fuzzy
#~ msgid "No Freeciv script found by the name '%s'."
#~ msgstr "Nessun comando di script trovato con il nome \"%s\"."

#, fuzzy
#~ msgid "Loading Freeciv script file '%s'."
#~ msgstr "Carico il file script: %s"

#, fuzzy
#~ msgid "Cannot read Freeciv script '%s'."
#~ msgstr ""
#~ "Impossibile leggere il file script '%s' richiesto dalla linea di comando."

#, fuzzy
#~ msgid "Command level '%s' or greater needed to modify others' delegations."
#~ msgstr "I giocatori non possono essere rimossi dopo l'inizio della partita."

#, fuzzy
#~ msgid "You can't switch players from the console."
#~ msgstr ""
#~ "Impossibile prendere un nuovo giocatore a questo punto della partita."

#, fuzzy
#~ msgid "Please specify a player to take control of."
#~ msgstr "avete perso un %s assieme al controllo di %s."

#, fuzzy
#~ msgid "You do not control a player."
#~ msgstr "Non sei collegato ad alcun giocatore."

#, fuzzy
#~ msgid "Control of player '%s' delegated to user %s."
#~ msgstr "Il giocatore %s assegnato alla squadra %s."

#, fuzzy
#~ msgid "No delegation defined for '%s'."
#~ msgstr "Nessun collegamento di nome '%s'."

#, fuzzy
#~ msgid "Your delegated control of player '%s' was canceled."
#~ msgstr "%s non può muoversi così lontano dalle coste."

#, fuzzy
#~ msgid "Delegation of '%s' canceled."
#~ msgstr "È stata cancellata la festa in tuo onore in %s."

#, fuzzy
#~ msgid "You already control '%s'."
#~ msgstr "%s già controlla %s."

#, fuzzy
#~ msgid "Control of player '%s' has not been delegated to you."
#~ msgstr "Opzione: %s è stata impostata a \"%s\"."

#, fuzzy
#~ msgid "Another user already controls player '%s'."
#~ msgstr "%s già controlla %s."

#, fuzzy
#~ msgid "%s is now controlling player '%s'."
#~ msgstr "%s non è controllato da una IA."

#, fuzzy
#~ msgid "You are not currently controlling a delegated player."
#~ msgstr "Non sei collegato ad alcun giocatore."

#, fuzzy
#~ msgid "%s is now connected as %s."
#~ msgstr "%s non è connesso."

#, fuzzy
#~ msgid "%s (observer)"
#~ msgstr " (osservatore)"

#, fuzzy
#~ msgid "global observer"
#~ msgstr "Osservatore globale"

#, fuzzy
#~ msgid "Ambiguous 'mapimg' command."
#~ msgstr "Nome di opzione ambiguo."

#, fuzzy
#~ msgid "The valid arguments are: %s."
#~ msgstr "Argomento non consentito %d."

#, fuzzy
#~ msgid "Missing argument for 'mapimg define'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Can't use definition: %s."
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "Defined as map image definition %d: '%s'."
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "Missing argument for 'mapimg delete'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't delete definition: %s."
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "Bad argument for 'mapimg delete': '%s'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Couldn't show definition: %s."
#~ msgstr "Definizione nome punteggio non valido: '%s'."

#, fuzzy
#~ msgid "Bad argument for 'mapimg show': '%s'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Missing argument for 'mapimg create'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Error saving map image %d: %s."
#~ msgstr "Carico il file script: %s"

#, fuzzy
#~ msgid "Bad argument for 'mapimg create': '%s'."
#~ msgstr "Argomento mancante per \"%s\".\n"

#, fuzzy
#~ msgid "Not enough human players; game will not start."
#~ msgstr "Non ci sono abbastanza giocatori, partita non iniziata."

#, fuzzy
#~ msgid "No players; game will not start."
#~ msgstr "Non ci sono giocatori, la partita non può iniziare."

#, fuzzy
#~ msgid "Not enough nations for all players; game will not start."
#~ msgstr ""
#~ "Non ci sono abbastanza nazioni per tutti i giocatori, partita non può "
#~ "iniziare."

#~ msgid "All players are ready; starting game."
#~ msgstr "Tutti i giocatori sono pronti; avvio della partita."

#~ msgid ""
#~ "Cannot start the game: the game is waiting for all clients to disconnect."
#~ msgstr ""
#~ "Impossibile iniziare la partita: il server sta aspettando che tutti i "
#~ "client si scolleghino."

#~ msgid "Cannot start the game: it is already running."
#~ msgstr "Impossibile iniziare la partita: è già in corso."

#~ msgid "Cutting connection %s."
#~ msgstr "Chiusura del collegamento %s."

#, fuzzy
#~ msgid "connection cut"
#~ msgstr "Chiusura collegamenti"

#, fuzzy
#~ msgid "You may not kick yourself."
#~ msgstr "Dovete scegliere il vostro sesso."

#, fuzzy
#~ msgid "kicked"
#~ msgstr "bloccato"

#, fuzzy
#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options. Commands, such as "
#~ "'help', are used to interact with the server. Some commands take one or "
#~ "more arguments, separated by spaces. In many cases commands and command "
#~ "arguments may be abbreviated. Options are settings which control the "
#~ "server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options, use "
#~ "'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Benvenuto - questa è la guida introduttiva del server di Freeciv.\n"
#~ "\n"
#~ "Due concetti importanti del server sono i comandi e le opzioni.\n"
#~ "I comandi, come 'help', servono per interagire con il server.\n"
#~ "Alcuni comandi richiedono uno o più argomenti, separati da spazi.\n"
#~ "Spesso i comandi ed i loro argomenti possono essere abbreviati.\n"
#~ "Le opzioni sono impostazioni che controllano il server.\n"
#~ "\n"
#~ "Per sapere come ottenere più informazioni sui comandi e le opzioni,\n"
#~ "usate 'help help'.\n"
#~ "\n"
#~ "Per gli impazienti, i principali comandi per iniziare sono:\n"
#~ "  show   -  per vedere le opzioni attuali\n"
#~ "  set    -  per impostare le opzioni\n"
#~ "  start  -  per iniziare la partita una volta che i giocatori si sono "
#~ "collegati\n"
#~ "  save   -  per salvare la partita attuale\n"
#~ "  quit   -  per uscire"

#~ msgid "Command: %s  -  %s"
#~ msgstr "Comando: %s  -  %s"

#~ msgid "Command: %s"
#~ msgstr "Comando: %s"

#~ msgid "Synopsis: "
#~ msgstr "Sintassi: "

#~ msgid "Level: %s"
#~ msgstr "Livello: %s"

#~ msgid "The following server commands are available:"
#~ msgstr "Sono disponibili i seguenti comandi del server:"

#~ msgid "Possible matches: %s"
#~ msgstr "Possibile corrispondenza: %s"

#~ msgid "Help argument '%s' is ambiguous."
#~ msgstr "L'argomento '%s' di 'help' è ambiguo."

#~ msgid "No match for help argument '%s'."
#~ msgstr "Nessuna corrispondenza per l'argomento '%s' di 'help'."

#~ msgid "List of connections to server:"
#~ msgstr "Elenco dei collegamenti al server:"

#~ msgid "<no connections>"
#~ msgstr "<nessun collegamento>"

#, fuzzy
#~ msgid "List of all delegations:"
#~ msgstr "Elenco delle squadre:"

#, fuzzy
#~ msgid " (active)"
#~ msgstr "attivo"

#~ msgid "List of players:"
#~ msgstr "Elenco dei giocatori:"

#~ msgid "<no players>"
#~ msgstr "<nessun giocatore>"

#, fuzzy
#~ msgid ", user %s"
#~ msgstr "utente %s, "

#~ msgid ", ready"
#~ msgstr ", pronto"

#~ msgid ", not ready"
#~ msgstr ", non pronto"

#~ msgid ", Dead"
#~ msgstr ", Morto"

#~ msgid ", difficulty level %s"
#~ msgstr ", livello di difficoltà %s"

#, fuzzy
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d collegamento:"
#~ msgstr[1] " %d collegamenti:"

#, fuzzy
#~ msgid "%s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s da %s (livello di accesso ai comandi %s), dim. buffer=%dkb"

#~ msgid " (observer mode)"
#~ msgstr " (modalità osservatore)"

#~ msgid "List of scenarios available:"
#~ msgstr "Lista degli scenario disponibili:"

#~ msgid "List of teams:"
#~ msgstr "Elenco delle squadre:"

#, fuzzy
#~ msgid "No map image definitions."
#~ msgstr "Lista delle unità iniziali dei giocatori"

#, fuzzy
#~ msgid "List of map image definitions:"
#~ msgstr "Lista delle unità iniziali dei giocatori"

#, fuzzy
#~ msgid "List of player colors:"
#~ msgstr "Elenco dei giocatori:"

#, fuzzy
#~ msgid "%s (user %s): [%s]"
#~ msgstr "%s (numero %d) da %s: %s"

#~ msgid "Bad list argument: '%s'.  Try '%shelp list'."
#~ msgstr "Argomento errato per 'list': '%s'.  Provate '%shelp list'."

#~ msgid "The %s have researched %s."
#~ msgstr "gli %s hanno ricercato %s."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "gli %s hanno ricercato la Tecnologia Futura %d."

#~ msgid "%s acquired from %s!"
#~ msgstr "%s acquisito da %s!"

#~ msgid ""
#~ "Discovery of %s makes the government form %s available. You may want to "
#~ "start a revolution."
#~ msgstr ""
#~ "la scoperta della %s rende disponibile la forma di governo %s. Potreste "
#~ "voler iniziare una rivoluzione."

#~ msgid "Discovery of %s OBSOLETES %s in %s!"
#~ msgstr "la scoperta di %s rende OBSOLETO %s in %s!"

#~ msgid "Learned %s. Our scientists focus on %s; goal is %s."
#~ msgstr ""
#~ "Appreso %s. I nostri scienziati si focalizzano su %s, lo scopo è %s."

#, fuzzy
#~ msgid "Learned %s. Scientists do not know what to research next."
#~ msgstr "appresa %s. I nostri scienziati ora non sanno cosa ricercare."

#, fuzzy
#~ msgid "Learned %s. Scientists choose to research %s."
#~ msgstr "appreso %s. I nostri scienziati scelgono di ricercare %s."

#~ msgid "Learned %s. "
#~ msgstr "appreso %s. "

#~ msgid "Researching %s."
#~ msgstr "Ricerca %s."

#~ msgid ""
#~ "Great scientists from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "grandi scienziati da tutto il mondo si uniscono alla vostra civiltà; "
#~ "ottenete subito una nuova tecnologia."

#, fuzzy
#~ msgid "Insufficient science output. We lost %s."
#~ msgstr "Aumenta l'apporto di scienza in una città del 50%."

#~ msgid "Technology goal is %s."
#~ msgstr "l'obiettivo Tecnologico è %s."

#~ msgid "You steal %s from the %s."
#~ msgstr "hai rubato %s dagli %s."

#~ msgid "The %s stole %s from you!"
#~ msgstr "gli %s hanno rubato %s a te!"

#~ msgid "The %s have stolen %s from the %s."
#~ msgstr "gli %s hanno rubato %s dagli %s."

#~ msgid "Illegal packet, can't upgrade %s (yet)."
#~ msgstr "pacchetto non valido, impossibile aggiornare il %s (per ora)."

#, fuzzy
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s aggiornati a %s per %d auri."
#~ msgstr[1] "%d %s aggiornati a %s per %d auri."

#~ msgid "No units could be upgraded."
#~ msgstr "nessuna unità ha potuto essere aggiornata."

#, fuzzy
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s aggiornato a %s per %d auri."
#~ msgstr[1] "%s aggiornato a %s per %d auri."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "impossibile costruire una città."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "impossibile costruire una città."

#, fuzzy
#~ msgid "Can't place a city inside foreigner borders."
#~ msgstr "impossibile costruire una città qui."

#~ msgid "Only %s can build a city."
#~ msgstr "solo %s possono costruire una città."

#~ msgid "Can't build a city."
#~ msgstr "impossibile costruire una città."

#~ msgid "Only %s can add to a city."
#~ msgstr "solo %s possono aggiungersi ad una città."

#~ msgid "Can't add to a city."
#~ msgstr "impossibile aggiungersi ad una città."

#~ msgid "%s unit has no moves left to add to %s."
#~ msgstr "l'unità %s non ha mosse restanti per aggiungersi a %s."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "l'unità %s non ha mosse restanti per costruire una città."

#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s è posseduto da %s, impossibile aggiungere %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s è troppo grande per aggiungere %s."

#~ msgid "%s needs an improvement to grow, so you cannot add %s."
#~ msgstr ""
#~ "%s ha bisogno di una struttura cittadina per crescere, quindi non potete "
#~ "aggiungere %s."

#~ msgid "Can't add %s to %s."
#~ msgstr "non potete aggiungere %s a %s."

#~ msgid "%s added to aid %s in growing."
#~ msgstr "%s si aggiunge per aiutare la crescita di %s."

#~ msgid "Your %s was shot down by SDI defenses, what a waste."
#~ msgstr "Il vostro %s è stato abbattuto dalla Difesa SDI, che spreco."

#~ msgid "The nuclear attack on %s was avoided by your SDI defense."
#~ msgstr "l'attacco nucleare su %s è stato evitato dalla vostra Difesa SDI."

#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr ""
#~ "Il vostro %1$s è sopravvissuto al patetico attacco del %3$s di %2$s."

#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "L'attacco del vostro %1$s è fallito contro il %3$s di %2$s!"

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "questo tipo di truppe non può conquistare una città."

#~ msgid "Cannot attack unless you declare war first."
#~ msgstr "impossibile attaccare finché non dichiarate guerra."

#~ msgid "%s can only move into your own zone of control."
#~ msgstr "%s si può spostare solo nella vostra zona di controllo."

#~ msgid "%s cannot move that far from the coast line."
#~ msgstr "%s non può muoversi così lontano dalle coste."

#~ msgid "Cannot invade unless you break peace with %s first."
#~ msgstr "Impossibile invadere finché non rompete la tregua con %s."

#~ msgid "This unit has no moves left."
#~ msgstr "questa unità non ha altre mosse."

#~ msgid "No diplomat action possible."
#~ msgstr "nessuna azione diplomatica possibile."

#~ msgid "Unit cannot perform diplomatic action from %s."
#~ msgstr "L'unità non può effettuare azioni diplomatiche da %s."

#, fuzzy
#~ msgid ""
#~ "You must declare war on %s first.  Try using the Nations report (F3)."
#~ msgstr ""
#~ "Bisogna prima dichiarare guerra ai %s. Utilizzare la finestra giocatori "
#~ "(F3)."

#, fuzzy
#~ msgid "Your %s succeeded in capturing the %s."
#~ msgstr "il vostro %s è riuscito a corrompere il %s."

#, fuzzy
#~ msgid "Your %s was captured by the %s."
#~ msgstr "il vostro %s è stato corrotto da %s."

#~ msgid "This unit is being transported, and so cannot bombard."
#~ msgstr "questa unità non può bombardare durante il trasporto."

#~ msgid "You can't attack there."
#~ msgstr "non potete attaccare qui."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr ""
#~ "Un'unità trasportata non è alleata con tutte le unità o con la città nel "
#~ "quadrante destinazione."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "il vostro %s ha aiutato a costruire il %s a %s (ne rimangono %d)."

#~ msgid "Your %s helps build the %s in %s (%d surplus)."
#~ msgstr "il vostro %s ha aiutato a costruire il %s a %s (surplus di %d)."

#, fuzzy
#~ msgid ""
#~ "Sorry, your %s cannot establish a trade route because it has no home city."
#~ msgstr ""
#~ "spiacente, il vostro %s non può stabilire una rotta commerciale perché "
#~ "non ha una città d'origine"

#, fuzzy
#~ msgid "Sorry, your %s cannot establish a trade route between %s and %s."
#~ msgstr ""
#~ "spiacente, il vostro %s non può stabilire una rotta commerciale tra %s e "
#~ "%s"

#~ msgid "Sorry, your %s cannot establish a trade route here!"
#~ msgstr ""
#~ "spiacente, il vostro %s non può stabilire una rotta commerciale qui!"

#~ msgid "      The city of %s already has %d better trade routes!"
#~ msgstr "       La città di %s ha già %d rotte commerciali migli  †  †  €†  ori!"

#, fuzzy
#~ msgid ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
#~ "research."
#~ msgstr[0] ""
#~ "il vostro %s da %s è arrivato a %s ed i ricavi fruttano %d in auri e "
#~ "ricerca."
#~ msgstr[1] ""
#~ "il vostro %s da %s è arrivato a %s ed i ricavi fruttano %d in auri e "
#~ "ricerca."

#~ msgid "New trade route established from %s to %s."
#~ msgstr "Stabilita nuova rotta commerciale tra %s e %s."

#~ msgid "The %s established a trade route between their city %s and %s."
#~ msgstr ""
#~ "I %s stabiliscono una rotta commerciale tra le loro città di %s e %s."

#~ msgid "Trade route between %s and %s canceled."
#~ msgstr "Rotta commerciale tra %s e %s cancellata."

#~ msgid "Sorry, the %s canceled the trade route from %s to your city %s."
#~ msgstr ""
#~ "Spiacent, i %s hanno cancellato la rotta commerciale da %s alla vostra %s."

#~ msgid "%s was upgraded for free to %s."
#~ msgstr "%s è stato aggiornato gratuitamente a %s."

#~ msgid "Your %s has run out of hit points."
#~ msgstr "il vostro %s ha finito i punti vita."

#~ msgid "Your %s has returned to refuel."
#~ msgstr "il vostro %s è tornato per rifornirsi."

#~ msgid "Your %s has run out of fuel."
#~ msgstr "il vostro %s ha esaurito il carburante."

#, fuzzy
#~ msgid "Your %s became more experienced and achieved the rank of %s."
#~ msgstr "Il vostro %s è diventato più esperto!"

#, fuzzy
#~ msgid "%s converted to %s."
#~ msgstr "%s ha conquistato %s."

#, fuzzy
#~ msgid "%s cannot be converted."
#~ msgstr "%s non può essere preso."

#~ msgid "Teleported your %s to %s."
#~ msgstr "il vostro %s è stato teletrasportato a %s."

#~ msgid "Moved your %s."
#~ msgstr "Il vostro %s è stato spostato."

#~ msgid "Disbanded your %s."
#~ msgstr "Il vostro %s è stato congedato."

#~ msgid "Unable to defend %s, %s has lost the game."
#~ msgstr "Incapace di difendere %s, %s ha perso la partita."

#~ msgid "Losing %s meant losing the game! Be more careful next time!"
#~ msgstr ""
#~ "Perder %s significa perdere la partita! Fai più attenzione la prossima "
#~ "volta!"

#~ msgid "%s lost when %s was lost."
#~ msgstr "%s perso a causa della perdita di %s."

#~ msgid "%s escaped the destruction of %s, and fled to %s."
#~ msgstr "il vostro %s è sfuggito alla distruzione di %s, ed è fuggito a %s."

#, fuzzy
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] ""
#~ "è stato catturato un capo tribù barbaro, riscatto di %d auri pagato."
#~ msgstr[1] ""
#~ "è stato catturato un capo tribù barbaro, riscatto di %d auri pagato."

#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Il vostro %1$s ha vinto attaccando il %3$s dei %2$s!"

#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "avete perso un %1$s in un attacco dal %3$s di %2$s."

#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "l'attacco del vostro %1$s è riuscito contro il %3$s di %2$s  (e un altra "
#~ "unità)!"
#~ msgstr[1] ""
#~ "l'attacco del vostro %1$s è riuscito contro il %3$s di %2$s  (e altre "
#~ "%4$d unità)!"

#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%1$s perduto quando il %3$s dei %2$s ha attaccato il %5$s dei %4$s."

#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%1$s (e %2$s) perduto in un attacco dal %4$s dei %3$s."

#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%1$s e %2$d altra unità perdute in un attacco dal %4$s dei %3$s."
#~ msgstr[1] "%1$s e %2$d altre unità perdute in un attacco dal %4$s dei %3$s."

#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] ""
#~ "%1$d unità persa mentre il %3$s dei %2$s ha attaccato il %5$s dei %4$s."
#~ msgstr[1] ""
#~ "%1$d unità perse mentre il %3$s dei %2$s ha attaccato il %5$s dei %4$s."

#~ msgid "Your %s was nuked by %s."
#~ msgstr "il vostro %s è stato ucciso con un ordigno nucleare da %s."

#~ msgid "yourself"
#~ msgstr "te stesso"

#~ msgid "The %s %s was nuked."
#~ msgstr "Il %2$s di %1$s è stato ucciso con un ordigno nucleare."

#~ msgid "%s was nuked by %s."
#~ msgstr "%s è stata distrutta con un ordigno nucleare da %s."

#~ msgid "You nuked %s."
#~ msgstr "avete distrutto %s con un ordigno nucleare."

#~ msgid "The %s detonated a nuke!"
#~ msgstr "Gli %s hanno fatto esplodere un ordigno nucleare."

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Trasforma in %s"

#~ msgid "%s transported successfully."
#~ msgstr "%s trasportato con successo."

#~ msgid "This unit type can not be paradropped."
#~ msgstr "questo tipo di unità non può essere paracadutato."

#~ msgid "You cannot paradrop a unit that is transporting other units."
#~ msgstr "Impossibile paracadutare un'unità che sta trasportando altre unità."

#~ msgid "The destination location is not known."
#~ msgstr "la posizione della destinazione non è conosciuta."

#~ msgid "This unit cannot paradrop into %s."
#~ msgstr "Impossibile paracadutare questa unità nel %s."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ "la distanza fino al bersaglio (%i) è maggiore dell'autonomia dell'unità "
#~ "(%i)."

#~ msgid "Your %s paradropped into the %s and was lost."
#~ msgstr "Il vostro %s è stato paracadutato nel %s ed è morto."

#~ msgid "Your %s was killed by enemy units at the paradrop destination."
#~ msgstr ""
#~ "il vostro %s è stato ucciso da unità nemiche nella zona in cui è stato "
#~ "paracadutato."

#~ msgid "Your overflight frightens the tribe; they scatter in terror."
#~ msgstr "il vostro sorvolo ha atterrito la tribù, che fugge terrorizzata."

#~ msgid "Orders for %s aborted after enemy movement was spotted."
#~ msgstr ""
#~ "Ordini per %s abortiti dato che ci sono unità ostili nelle vicinanze."

#~ msgid "Orders for %s aborted as there are units nearby."
#~ msgstr ""
#~ "Ordini per %s abortiti dato che ci sono unità straniere nelle vicinanze."

#~ msgid "Orders for %s aborted because building of city failed."
#~ msgstr ""
#~ "Ordini per %s abortiti a causa della costruzione della città fallita."

#~ msgid "Orders for %s aborted since they give an invalid activity."
#~ msgstr ""
#~ "Ordini per %s abortiti dato che prevedono un'attività non consentita."

#~ msgid "Orders for %s aborted since they give an invalid location."
#~ msgstr ""
#~ "Ordini per %s abortiti dato che prevedono una locazione non consentita."

#~ msgid "Orders for %s aborted as there are units in the way."
#~ msgstr "Ordini per %s abortiti dato che sono unità ostili sul suo percorso."

#~ msgid "Orders for %s aborted because of failed move."
#~ msgstr "Ordini per %s abortiti a causa di una mossa fallita."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Tentativo di cambiare la città d'origine per %s fallito."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Tentativo di stabilire la rotta commerciale per %s fallito."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Tentativo di costruire la meraviglia per %s fallito."

#~ msgid "Your %s has invalid orders."
#~ msgstr "il vostro %s ha degli ordini non consentiti."

#~ msgid ""
#~ "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not "
#~ "vote."
#~ msgstr ""
#~ "%s %d \"%s\" è passato %d a %d con %d astensioni e %d che non hanno "
#~ "votato.."

#~ msgid ""
#~ "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who "
#~ "did not vote."
#~ msgstr ""
#~ "%s %d \"%s\" respinta con %d contrari, %d favorevoli, %d astenuti e %d "
#~ "che non hanno votato."

#~ msgid "%s %d: %s voted yes."
#~ msgstr "%s %d: %s ha votato si."

#~ msgid "%s %d: %s voted no."
#~ msgstr "%s %d: %s ha votato no."

#~ msgid "%s %d: %s chose to abstain."
#~ msgstr "%s %d: %s si astiene dal voto."

#~ msgid "%s (needs %0.0f%% and no dissent)."
#~ msgstr "%s (necessita %0.0f%% e nessun contrario)."

#~ msgid "%s (needs %0.0f%% in favor)."
#~ msgstr "%s (necessita %0.0f%% favorevoli)."

#~ msgid "?or-list-single:%s"
#~ msgstr "?or-list-single:%s"

#~ msgid "?or-list:%s or %s"
#~ msgstr "?or-list:%s o %s"

#~ msgid "?or-list:%s"
#~ msgstr "?or-list:%s"

#~ msgid "?or-list:, %s"
#~ msgstr "?or-list:, %s"

#~ msgid "?or-list:, or %s"
#~ msgstr "?or-list: o %s"

#~ msgid "?and-list-single:%s"
#~ msgstr "?and-list-single:%s"

#~ msgid "?and-list:%s and %s"
#~ msgstr "?and-list:%s e %s"

#~ msgid "?and-list:%s"
#~ msgstr "?and-list:%s"

#~ msgid "?and-list:, %s"
#~ msgstr "?and-list:, %s"

#~ msgid "?and-list:, and %s"
#~ msgstr "?and-list: e %s"

#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Si sta eseguendo Freeciv senza usare iconv. A meno\n"
#~ "che non si stia usando un set di caratteri latin1, alcuni caratteri\n"
#~ "potrebbero non essere mostrati correttaemnte. È possibile scaricare "
#~ "iconv\n"
#~ "al sito http://gnu.org/.\n"

#~ msgid "Could not convert text from %s to %s: %s"
#~ msgstr "Impossibile convertire il testo da %s a %s.:%s"

#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Livello di log errato in \"%s\".\n"

#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Livello di log %d errato in \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgstr ""
#~ "Freeciv deve essere compilato definendo la macro DEBUG per poter "
#~ "utilizzare il livello di debug %d.\n"

#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Errore nell'argomento del livello di log \"%s\".\n"

#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Non un intero: '%s'\n"

#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Nome di file mancante nell'argomento del livello di log \"%s\".\n"

#~ msgid ""
#~ "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
#~ "based on files.\n"
#~ msgstr ""
#~ "Freeciv deve essere compilato definendo il parametro DEBUG per poter "
#~ "avere il log avanzato basato su file.\n"

#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Impossibile aprire il file di log %s per aggiungere \"%s\".\n"

#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "ultimo messaggio ripetuto %d volta"
#~ msgstr[1] "ultimo messaggio ripetuto %d volte"

#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (%d ripetizione totale)"
#~ msgstr[1] " (%d ripetizioni totali)"

#, fuzzy
#~ msgid "Failed to fetch %s"
#~ msgstr "Impossibile creare il nuovo giocatore %s."

#, fuzzy
#~ msgid "Could not open %s for writing"
#~ msgstr "Impossibile aprire \"%s\"."

#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argomento vuoto per \"%s\".\n"

#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argomento mancante per \"%s\".\n"

#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "\"%s\" è impostato ma vuoto; viene utilizzato il valore \"%s\"."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" data directories instead."
#~ msgstr ""
#~ "\"%s\" è impostato ma vuoto; viene utilizzata la directory dati \"%s\" in "
#~ "alternativa."

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" è impostato ma vuoto; viene utilizzata la directory salvataggi \"%s"
#~ "\" in alternativa"

#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" è impostato ma vuoto; viene utilizzata la directory scenari \"%s\" "
#~ "in alternativa"

#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Impossibile leggere la directory dei dati %s: %s."

#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Il percorso dei file dati può essere impostato tramite la variabile "
#~ "d'ambiente \"%s\"."

#~ msgid "Current path is: \"%s\""
#~ msgstr "Il percorso dei file dati attuale è: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "È necessario il file \"%s\"... chiusura!"

#~ msgid "%s: Fatal error: you're trying to run me as superuser!\n"
#~ msgstr "%s: Errore fatale: state tentando di eseguirmi come superuser!\n"

#~ msgid "Use a non-privileged account instead.\n"
#~ msgstr "Utilizzate un account non privilegiato invece.\n"

#~ msgid "exact match"
#~ msgstr "corrispondenza esatta"

#~ msgid "only match"
#~ msgstr "unica corrispondenza"

#~ msgid "ambiguous"
#~ msgstr "ambiguo"

#~ msgid "empty"
#~ msgstr "vuoto"

#~ msgid "too long"
#~ msgstr "troppo lungo"

#~ msgid "non-match"
#~ msgstr "nessuna corrispondenza"

#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "giorno"
#~ msgstr[1] "giorni"

#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "ora"
#~ msgstr[1] "ore"

#~ msgid "minute"
#~ msgid_plural "minutes"
#~ msgstr[0] "minuto"
#~ msgstr[1] "minuti"

#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "secondo"
#~ msgstr[1] "secondi"

#~ msgid "error %ld (failed FormatMessage)"
#~ msgstr "errore %ld (FormatMessage fallito)"

#~ msgid "error %d (compiled without strerror)"
#~ msgstr "errore %d (compilato senza strerror)"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cancella incontro"

#~ msgid "Accept _treaty"
#~ msgstr "Accetta _trattato"

#~ msgid "_Gold:"
#~ msgstr "_Auri:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Il diplomatico attende i vostri ordini"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Il client non ha opzioni a riga di comando speciali\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d commercio / %d"

#~ msgid "no extra / %d"
#~ msgstr "nessun bonus / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fortezze & basi aeree"

#~ msgid "Nation's Legend"
#~ msgstr "Leggenda nazionale"

#~ msgid "SORRY... NO INFO"
#~ msgstr "Spiacente... nessuna informazione"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortezze & basi aeree"

#~ msgid "Build Railroad"
#~ msgstr "Costruisci ferrovia"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Fiumi"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Può trasformare il tipo di terreno dei quadranti.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Può attaccare direttamente da una nave: contro città nemiche o verso "
#~ "quadranti di terra.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Ha una difesa doppia contro le unità a cavallo.\n"

#~ msgid "* Counts as 'mounted' against certain defenders.\n"
#~ msgstr "* Conta come 'unità a cavallo' contro certi difensori.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Conta come 'elicottero' contro certi attaccanti.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Molto efficace attaccando le unità 'elicottero'\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Ha una difesa quintuplicata contro i missili e gli aerei.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Sarà costruita come veterana nelle città con appropriate strutture di "
#~ "addestramento (consultare la sezione Aeroporti).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Può essere promossa dopo aver sconfitto un'unità nemica.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Sarà costruita come veterana sotto il Comunismo.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Può essere promossa dopo una missione conclusa con successo.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Sarà costruita come veterana nelle città con appropriate strutture di "
#~ "addestramento (consultare la sezione Caserme).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Sarà costruita come veterana nelle città con appropriate strutture di "
#~ "addestramento (consultare la sezione Porti).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr ""
#~ "* Può diventare veterano attraverso l'allenamento e il combattimento.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Può essere costruito come veterano attraverso l'allenamento.\n"

#~ msgid "* Allows %s to upgrade roads to railroads.\n"
#~ msgstr "* Permette ai %s di aggiornare le strade in ferrovie.\n"

#~ msgid "* Land units cannot travel on oceanic terrains."
#~ msgstr "* Unità terrestri non possono viaggiare su quadranti oceanici."

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Impostando questa opzione verranno mostrate le unità nella mappa."

#, fuzzy
#~ msgid ""
#~ "If this value is activated, the area of all nation are displayed in the "
#~ "color of the nation."
#~ msgstr ""
#~ "Se questa opzione è abilitata, la barra della votazione sarà mostrata per "
#~ "visualizzare le informazioni circa le votazioni in corso."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Valore di $http_proxy o metaserver non valido, deve iniziare con 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Impossibile raggiungere indirizzo del metaserver."

#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "A:%d D:%d PF:%d PV:%d/%d (%s)"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Nessun reale sottosistema audio da inizializzare"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Opzione '%s' sconosciuta."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "La Germania fu unificata nel 1871 dal Re di Prussia. Dopo la prima guerra "
#~ "mondiale divenne una repubblica, ma non durò a lungo e si tramutò nel "
#~ "regime Nazista nel 1933 e diede inizio alla seconda guerra mondiale. Dopo "
#~ "la seconda guerra mondiale fu divisa in due stati, che si sono riuniti "
#~ "solo nel 1990 dopo la caduta del muro di Berlino e la fine della Guerra "
#~ "fredda."

#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Gli Oceani coprono la gran parte del mondo e solo le unità marine (le "
#~ "Triremi e altre barche) possono viaggiarci."

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "La moderna nazione Spagnola si formò quando i regni di Castiglia e "
#~ "Aragona guidarono la riconquista della penisola Iberica dai musulmani. La "
#~ "'Reconquista' fu completata nel 1492 DC, nello stesso anno in cui "
#~ "Cristoforo Colombo salpò verso l'America per conto dei Re di Spagna."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Rete"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Dittatrice"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Reso"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Premier"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Reso"

#, fuzzy
#~ msgid "?female:Lady %s"
#~ msgstr "?female:Capo"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Portavoce"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Dey"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Madre Superiore"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Nabob"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Dittatrice"

#~ msgid "Rail"
#~ msgstr "Ferrovia"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Impossibile trovare la vostra home directory"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <linea-metaserver>"

#, fuzzy
#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities.\n"
#~ "AI type parameter can be used to select which AI module will be used for "
#~ "created player. This requires that freeciv has been compiled with AI "
#~ "module support and respective module has been loaded."
#~ msgstr ""
#~ "Con il comando \"create\" viene creato un giocatore con il nome fornito.\n"
#~ "Se il gioco è già iniziato il comando controlla se ci sono slot liberi e "
#~ "se non ce ne sono, cerca di riusare lo slot di un giocatore morto. Il "
#~ "nuovo giocatore non avrà unità o città."

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Salva la partita in un file."

#~ msgid "current version"
#~ msgstr "versione corrente"

#~ msgid "freeciv 2.3.0"
#~ msgstr "freeciv 2.3.0"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "freeciv 2.3.0"

#~ msgid "Land moving units"
#~ msgstr "Unità di terra"

#~ msgid "Sea moving units"
#~ msgstr "Unità di mare"

#~ msgid "Units able to move both on land and sea"
#~ msgstr "Unità anfibie"

#~ msgid ""
#~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
#~ "startunits\"."
#~ msgstr ""
#~ "Nessuna unità in gradi di fondare città ('c') nella stringa riguardante "
#~ "le unità iniziali: '%s'. Provate \"help startunits\"."

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Il gioco sarà salvato automaticamente dopo questo numero di turni.\n"
#~ "Zero significa non salvare mai automaticamente."

#~ msgid "Game ended in a draw."
#~ msgstr "La partita è finita con un pareggio."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Nessun giocatore di nome '%s'."

#, fuzzy
#~ msgid "Please cancel first your own delegation."
#~ msgstr "Cancella gli ordini alle unità nella selezione"

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s si è connesso da %s (giocatore %s)."

#, fuzzy
#~ msgid "There is no original player to restore."
#~ msgstr "Non ci sono slot liberi per il giocatore %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(lista lavori non definita)"

#, fuzzy
#~ msgid "Error creating map image %d: %s"
#~ msgstr "Errore nel creare un nuovo giocatore IA: %s\n"

#~ msgid "Only %s can attack from sea."
#~ msgstr "solo i %s possono attaccare dal mare."

#~ msgid "Cannot attack from sea."
#~ msgstr "impossibile attaccare dal mare."

#~ msgid "Error: recursive calls to log.\n"
#~ msgstr "Errore: chiamata ricorsiva al log.\n"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FILE\tCarica il gioco salvato FILE\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver ADDR\tImposta ADDR come indirizzo del metaserver\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSalva i ppm della mappa quando salva il gioco.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: indirizzo errato: <%s %d>."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Il server sembra essere entrato in un loop infinito durante l'allocazione "
#~ "delle posizioni iniziali.\n"
#~ "Forse il numero di giocatori è eccessivo per le dimensioni della mappa."

#~ msgid ""
#~ "  -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
#~ "IPv6/none)\n"
#~ msgstr ""
#~ "  -A, --Announce PROTO\tAnnuncia la partita in rete locale usando il "
#~ "protocollo PROTO (IPv4/IPv6/nessuno)\n"

#~ msgid "Show combat animation"
#~ msgstr "Mostra l'animazione del combattimento"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Disabilitando questa opzione verranno disabilitate le animazioni di "
#~ "combattimento tra le unità nella vista mappa."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "_Sveglia tutti"

#~ msgid "_Sentry idle"
#~ msgstr "Inattiva in _sentinella"

#~ msgid "Select _all"
#~ msgstr "Seleziona _tutti"

#~ msgid "Build _Railroad"
#~ msgstr "Costruisci fe_rrovia"

#~ msgid "Pass"
#~ msgstr "Passa"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategie e tattiche"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Impossibile trovare la vostra home directory"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Sceicco"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malik"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikah"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Mallku"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Ttalla"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "?title:Capo"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Biblioteca"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Capo"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Mwami"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Basilissa"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Fratello"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Fratello"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Gli stati confederati d'America erano una nazione staccatasi dagli Stati "
#~ "Uniti durante la guerra civile americana. Fu formata nel 1861 dai sei "
#~ "stati a sud ma ha dovuto abbandonare i propositi di indipendenza alcuni "
#~ "anni dopo a seguito di numerose sconfitte contro le truppe degli Stati "
#~ "Uniti."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Cavaliere"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " a %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portoghese"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Protettrice"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "a %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Donna"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Scienza"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Dey"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Kikmongwi"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Manikongo"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Manikongo"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emira"

#, fuzzy
#~ msgid "Great Duke %s"
#~ msgstr "Granduca"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Granduchessa"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "a %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Toqui"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Toqui"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Ajaw"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "?female:Bailiff"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Protettore"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Protettore"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Signore Protettore"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Corruzione"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "I Papuani sono popolazioni Melanesiane della Nuova Guinea."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nazione: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "?female: Noiaide"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Obiettivo: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Lugal"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " a %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Datu"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Il Texas è la seconda nazione americana per dimensione e popolazione, "
#~ "famosa per la sua cultura e tradizione cowboy."

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "?female:Persona chiave"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Dittatore"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Dittatrice"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Aggiornare %s a %s per %d auri?\n"
#~ "Il tesoro contiene %d auri."

#~ msgid "?bzip2error:OK"
#~ msgstr "?bzip2error:OK"

#~ msgid "?bzip2error:Run ok"
#~ msgstr "?bzip2error:Esecuzione ok"

#~ msgid "?bzip2error:Flush ok"
#~ msgstr "?bzip2error:Flush ok"

#~ msgid "?bzip2error:Finish ok"
#~ msgstr "?bzip2error:Completato correttamente"

#~ msgid "?bzip2error:Stream end"
#~ msgstr "?bzip2error:Stream terminato"

#~ msgid "?bzip2error:Config error"
#~ msgstr "Errore di configurazione"

#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Errore di sequenza"

#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Errore di parametro"

#~ msgid "?bzip2error:Mem error"
#~ msgstr "Errore di memoria"

#~ msgid "?bzip2error:Data error"
#~ msgstr "Errore nei dati"

#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Non è un file bzip2"

#~ msgid "?bzip2error:IO error"
#~ msgstr "Errore di Input Output"

#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Fine del file inaspettata"

#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Buffer di output pieno"

#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Bz2: \"%s\" (%d)"

#~ msgid "Bz2 error %d"
#~ msgstr "Errore Bz2 %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Un'unità non militare (non può attaccare o imporre la legge marziale).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Aggiornare %d unità per %d auri?\n"
#~ "Il tesoro contiene %d auri."
#~ msgstr[1] ""
#~ "Aggiornare %d unità per %d auri?\n"
#~ "Il tesoro contiene %d auri."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Comprare %s per %d auri?\n"
#~ "Il tesoro contiene %d auri."

#~ msgid "Build _Fortress"
#~ msgstr "Costruisci _fortezza"

#~ msgid "Build Airbas_e"
#~ msgstr "Costruisci base a_erea"

#~ msgid "Add to City (_B)"
#~ msgstr "Aggiungi alla città (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Cambia _in %s"

#~ msgid "Change to %s (_M)"
#~ msgstr "Ca_mbia in %s"

#~ msgid "Sell _Obsolete"
#~ msgstr "Vendi _obsoleti"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Mantenimento (Totale: %d)"

#~ msgid "City Overview"
#~ msgstr "Descrizione città"

#~ msgid "Worklist"
#~ msgstr "Lista lavori"

#~ msgid "Misc. Settings"
#~ msgstr "Impostazioni miste"

#~ msgid "Units present"
#~ msgstr "Unità presenti"

#~ msgid "Unit List"
#~ msgstr "Lista unità"

#~ msgid "Improvement"
#~ msgstr "Struttura cittadina"

#~ msgid "_Yes"
#~ msgstr "_Sì"

#~ msgid "_No"
#~ msgstr "_No"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Lo scambio con gli %s procura %d commercio.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Non c'è nessuna rotta commerciale."

#~ msgid "Total trade from trade routes: %d"
#~ msgstr "Commercio totale dalle rotte commerciali: %d"

#~ msgid "_Cancel"
#~ msgstr "_Cancella"

#~ msgid "_Activate Unit"
#~ msgstr "_Attiva unità"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Attiva unità _e chiudi finestra"

#~ msgid "_Sentry Unit"
#~ msgstr "Unità _sentinella"

#~ msgid "_Disband Unit"
#~ msgstr "_Congeda unità"

#~ msgid "_Upgrade Unit"
#~ msgstr "Aggiorna _unità"

#~ msgid "Elvises"
#~ msgstr "Animatori"

#~ msgid "Configure City Report"
#~ msgstr "Configura il rapporto sulle città"

#~ msgid "No Buildings Available"
#~ msgstr "Nessuna struttura disponibile"

#~ msgid "No Units Available"
#~ msgstr "Nessuna unità disponibile"

#~ msgid "No Wonders Available"
#~ msgstr "Nessuna meraviglia disponibile"

#~ msgid "Available To Build"
#~ msgstr "Disponibile per la costruzione"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "scegliete un'unità o una struttura in cui cambiare la produzione."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "scegliete un'unità od una struttura in cui cambiare la produzione."

#~ msgid "That's the same thing!"
#~ msgstr "Si tratta della medesima cosa!"

#~ msgid "Change All"
#~ msgstr "Cambia tutto"

#~ msgid "Select"
#~ msgstr "Seleziona"

#~ msgid "Configure"
#~ msgstr "Configura"

#~ msgid "City Advisor"
#~ msgstr "Consigliere delle città"

#~ msgid "City Report"
#~ msgstr "Rapporto sulle città"

#~ msgid "For information on:"
#~ msgstr "Per informazioni su:"

#~ msgid "CMA and presets"
#~ msgstr "GAC e preselezioni"

#~ msgid "including sample presets,"
#~ msgstr "incluse delle preselezioni d'esempio,"

#~ msgid "see README.cma."
#~ msgstr "guarda doc/README.cma.it"

#~ msgid "New"
#~ msgstr "Nuova"

#~ msgid "Couldn't load the savegame"
#~ msgstr "Impossibile caricare il file con la partita salvata"

#~ msgid "Local Area Network"
#~ msgstr "Rete locale"

#~ msgid "Connect To Network Game"
#~ msgstr "Connessione a una partita in rete"

#~ msgid "Choose a nation to play"
#~ msgstr "Scegli una nazione con cui giocare"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Numero di giocatori (incluse le IA):"

#~ msgid "AI skill level:"
#~ msgstr "livello AI:"

#~ msgid "Game Options"
#~ msgstr "Opzioni gioco"

#~ msgid "Start Game"
#~ msgstr "Inizia partita"

#~ msgid "Host:"
#~ msgstr "Server:"

#~ msgid "Port:"
#~ msgstr "Porta:"

#~ msgid "City Style:"
#~ msgstr "Stile delle città:"

#~ msgid "Unit Selection"
#~ msgstr "Scelta unità"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Questo trattato eterno\n"
#~ "è il frutto del lavoro diplomatico tra\n"
#~ "%3$s %2$s %1$s\n"
#~ "e\n"
#~ "%6$s %5$s %4$s"

#~ msgid "Erase Clause"
#~ msgstr "Cancella clausola"

#~ msgid "Allows "
#~ msgstr "Permette "

#~ msgid "Obsoletes "
#~ msgstr "Rende obsoleto "

#~ msgid " (with "
#~ msgstr " (con "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Capo: %s %s"

#~ msgid "Local _Options"
#~ msgstr "_Opzioni locali"

#~ msgid "_Message Options"
#~ msgstr "Opzioni dei _messaggi"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sal_va impostazioni"

#~ msgid "Server O_ptions"
#~ msgstr "O_pzioni server"

#~ msgid "_Write Log"
#~ msgstr "_Scrivi log"

#~ msgid "_Clear Log"
#~ msgstr "_Cancella finestra messaggi"

#~ msgid "_Disconnect"
#~ msgstr "_Disconnetti"

#~ msgid "_Orders"
#~ msgstr "_Ordini"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Trasf_orma in colline"

#~ msgid "_Road"
#~ msgstr "_Strada"

#~ msgid "Rai_l"
#~ msgstr "_Ferrovia"

#~ msgid "_Irrigate"
#~ msgstr "_Irriga"

#~ msgid "_Go to Tile"
#~ msgstr "_Vai al quadrante"

#~ msgid "_Reports"
#~ msgstr "_Rapporti"

#~ msgid "Out:"
#~ msgstr "Fin:"

#~ msgid "Mes:"
#~ msgstr "Mes:"

#~ msgid "Pop:"
#~ msgstr "Apri:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Dove mostrare i messaggi\n"
#~ "Fin = finesta normale, Mes = finestra messaggi, Apri = apri finestra "
#~ "individuale"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passi)"

#~ msgid "Trade Report"
#~ msgstr "Rapporto sul commercio"

#~ msgid "Sell Obsolete"
#~ msgstr "Vendi obsoleti"

#~ msgid "Building Name"
#~ msgstr "Nome struttura"

#~ msgid "Totals"
#~ msgstr "Totali"

#~ msgid "Rename Worklist"
#~ msgstr "Rinomina lista lavori"

#~ msgid "Remove"
#~ msgstr "Rimuovi"

#~ msgid "Available items"
#~ msgstr "Oggetti disponibili"

#~ msgid "Show future targets"
#~ msgstr "Mostra obiettivi futuri"

#~ msgid "Undo"
#~ msgstr "Revoca"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Mappa principale (Mouse):\n"
#~ "=================\n"
#~ "  Clic sinistro su città:          Apri finestra città\n"
#~ "  Clic sinistro su unità:          Attiva unità\n"
#~ "  Clic sinistro e trascinamento di unità: comando Vai a\n"
#~ "                               (se Vai a senza tastiera attivato nelle "
#~ "opzioni)\n"
#~ "  Clic centrale:                Mostra quadrante informazioni\n"
#~ "  Clic destro:                 Centra visuale su quadrante\n"
#~ "\n"
#~ "  Maiuscolo-Clic sinistro:            Copia produzione (GTK)\n"
#~ "  Maiuscolo-Clic destro su città:   Incolla produzione su città (GTK)\n"
#~ "\n"
#~ "  Maiuscolo-Control-Clic sinistro:    Gestisci abitanti città\n"
#~ "  Control-Clic centrale:        Sveglia unità sentinella\n"
#~ "  Maiuscolo-Alt-Clic destro:       Mostra lavoratori di una città (con "
#~ "Mouse sopra o vicino la città)\n"
#~ "\n"
#~ "  In modalità selezione area: (GTK)\n"
#~ "  ===========================\n"
#~ "  Clic destro e trascina: Entra nella modalità selezione area\n"
#~ "  Clic sinistro:           Cambia evidenziamento quadrante\n"
#~ "  Maiuscolo-Clic destro:    Incolla produzione nelle città evidenziate\n"
#~ "  Clic destro:          Esci dalla modalità selezione area\n"
#~ "\n"
#~ "  Le città che diventano evidenziate sulla mappa,\n"
#~ "  saranno anche evidenziate nella finestra di elenco città."

#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "Selezionando \"scelta del generatore\" (PREDEFINITO) il valore sarà "
#~ "selezionato in base al generatore scelto. Consultate le impostazioni del "
#~ "generatore.\n"
#~ "Nota: il generatore cercherà di creare un numero di continenti adeguato "
#~ "ai punti di partenza disponibili ed al numero di giocatori"

#~ msgid "Falling back to generator %d."
#~ msgstr "Utilizzo invece il generatore %d."

#~ msgid "Sea"
#~ msgstr "Mare"

#~ msgid "Air"
#~ msgstr "Aria"

#~ msgid "Missile"
#~ msgstr "Missile"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Terra"

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level. The chance of a land unit getting the "
#~ "next veteran level after a battle increases by half."
#~ msgstr ""
#~ "Tutte le nuove unità terrestri costruite sono veterane. La probabilità "
#~ "che un'unità passi al successivo livello di esperienza dopo una battaglia "
#~ "aumenta della metà."

#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr ""
#~ "Il cambiamento dei confini nazionali sono visti attraverso la nebbia di "
#~ "guerra."

#~ msgid "_Full Screen"
#~ msgstr "Modalità a pieno _schermo"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Consulta guida per %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Inquinamento: %3d"

#~ msgid "<AI>"
#~ msgstr "<IA>"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help             Visualizza una lista delle opzioni\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version          Visualizza il numero di versione\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Intrattiene i cittadini di una città, rendendo soddisfatti tre cittadini "
#~ "scontenti."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Questo incredibile obiettivo tecnologico rende soddisfatto un cittadino "
#~ "scontento in ogni città."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Vale come avere una Cattedrale in ogni città, il che rende soddisfatti 3 "
#~ "cittadini scontenti in ognuna. D'altra parte, questa meravigli non "
#~ "influenza coloro scontenti per attività militari. La scoperta della "
#~ "Teologia aumenta l'effetto della Cattedrale rendendo soddisfatto un "
#~ "ulteriore cittadino scontento. La scoperta del Comunismo attenua "
#~ "l'effetto di una Cattedrale, riducendo di uno il numero dei cittadini "
#~ "resi soddisfatti."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Rende soddisfatti due cittadini scontenti in ogni città dello stesso "
#~ "continente dove la Meraviglia viene costruita. Non influenza i cittadini "
#~ "resi scontenti da attività militari."

#, fuzzy
#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Si sta giocando Freeciv con il ruleset predefinito"

#~ msgid " or "
#~ msgstr " o "

#~ msgid " and "
#~ msgstr " e "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr "?clistbegin: con %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "?clistlast: e %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "Cannot open IPv6 socket, trying IPv4 instead."
#~ msgstr "Impossibile aprire una socket IPv6, tentativo con IPv4"

#~ msgid "IPv4 service lookup failed <%d>."
#~ msgstr "Servizio di lookup IPv4 fallito <%d>."

#~ msgid "?accslvllist:or "
#~ msgstr "?accslvllist:o"

#~ msgid ""
#~ "Place a player start position.\n"
#~ "Shortcut: p"
#~ msgstr ""
#~ "Posizione la posizione di partenza di un giocatore.\n"
#~ "Scorciatoia: p"

#~ msgid "?clistbegin: with %s"
#~ msgstr "?clistbegin: con %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Trasforma"

#~ msgid ""
#~ "If a city is currently producing gold (building Coinage in the default "
#~ "rules), an activity which never completes, putting an item on its "
#~ "worklist will cause it to stop producing gold and start working on that "
#~ "item next turn."
#~ msgstr ""
#~ "Se una città sta producendo Auri (con la costruzione Conio, nel ruleset "
#~ "predefinito) attività che non si completa mail, inserendo qualcosa nella "
#~ "lista lavori provocherà l'arresto della produzione di Auri e l'inizio di "
#~ "quella unità nel turno successivo."

#, fuzzy
#~ msgid ""
#~ "The Basques have lived since times immemorial by the western foothills of "
#~ "the Pyrenees. By maintaining their age-old cultural traditions, and "
#~ "keeping their historic identity alive, the Basques provide a link with "
#~ "man's distant past. Euskara, the language spoken by the Basque people, is "
#~ "probably the oldest living language in Europe and has no known relatives."
#~ msgstr ""
#~ "I Baschi hanno abitato da tempo immemorabile nel contrafforte occidentale "
#~ "dei Pirenei. Mantenendo le loro antiche tradizioni culturali, e mantenere "
#~ "viva la loro identità storica, i Baschi forniscono un collegamento con il "
#~ "passato lontano dell'umanità. Euskara, la lingua parlata dal popolo "
#~ "basco, è probabilmente la lingua più antica attualmente in uso in Europa."

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Polacchi"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Faraonessa"

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nazione nell'Asia Centrale, conquistata dall'impero Russo nel "
#~ "diciannovesimo secolo, il Tagikistan ha guadagnato indipendenza "
#~ "dall'Unione Sovietica nel 1991."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Nazione del centro Asia, conquistata dall'impero russo nel diciannovesimo "
#~ "secolo, il Turlmenistan ha conquistato l'indipendenza dall'unione "
#~ "sovietica nel 1991."

#~ msgid "Game ended in a draw"
#~ msgstr "La partita è finita con un pareggio"

#~ msgid ""
#~ "Setting this option will draw the units in focus, including the case the "
#~ "other units wouldn't be drawn."
#~ msgstr ""
#~ "Impostando questa opzione verranno mostrate le unità in primo piano, "
#~ "includendo i casi in cui altre unità non verrebbero mostrate."

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "?female:Lama"

#, fuzzy
#~ msgid "%s Nipa"
#~ msgstr "Nipa"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "?female:Nipa"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "Nipsa"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "?female:Nipsa"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "He'a"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "?female:He'a"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Cambia governo"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Corrompere"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Milikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "vicino a %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Capo"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "a %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "a %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Tlahtoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Cihualahtoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Tlahtoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Cihualahtoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " a %s"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " a %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Dug"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "Dugez"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Roue"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Rouanez"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Drugariat"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Drugarkata"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "Sveta Maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "?female:Bohmugyi"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Computer"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arcivescovo"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Voto: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Despota"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Faraone"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Faraonessa"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Hetman"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Sciamana"

#, fuzzy
#~ msgid "Uchimaahkaan %s"
#~ msgstr "Uchimaahkaan"

#, fuzzy
#~ msgid "Uchimaahkaaniskweu %s"
#~ msgstr "Uchimaahkaaniskweu"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nigeriano"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "Informazioni su"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Opzioni: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomazia: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "?female:Mullah"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "Usurpatrice"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "?female:Mai"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharajadhiraja"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharanidhirani"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Raiis Jomhoor"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Raiis Jomhoor"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Danese"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Taoiseach"

#, fuzzy
#~ msgid "Nabongo %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Nabongo"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahapatih"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "?female:Mahapatih"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "?female:Capo"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Capo"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Sciamano"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Sciamana"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Voievod"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Gospodar %s"
#~ msgstr "Gospodar"

#, fuzzy
#~ msgid "Gospodarynya %s"
#~ msgstr "Gospodarynya"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "vicino a %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Jarl"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Congo"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Ensi"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Basco"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "Usurpatrice"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teologia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Reso"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Miniere"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "vicino a %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Chaabat"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Chaabat"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Re"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Reso"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Tailandese"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Regina"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milkot"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Nazione: %s"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Ensi"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngwenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "?female:Hankwa"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Reso"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Reso"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Lantsa"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Morubixaba"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "?female:Morubixaba"

#~ msgid "Run ok"
#~ msgstr "Esecuzione corretta"

#~ msgid "Flush ok"
#~ msgstr "Scarico completo"

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Impossibile impostare un nome vuoto per il giocatore (%d) '%s'."

#~ msgid "st"
#~ msgstr "°"

#~ msgid "nd"
#~ msgstr "°"

#~ msgid "rd"
#~ msgstr "°"

#~ msgid "th"
#~ msgstr "°"

#, fuzzy
#~ msgid "Earth (isometric)"
#~ msgstr "Terra (classica/media)"

#~ msgid "All players must have a team if this option value is used."
#~ msgstr ""
#~ "Tutti i giocatori devono far parte di una squadra se questa opzione è "
#~ "usata."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "Le isole 1x1 possono essere presenti se vale 1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "I poli saranno separati dagli altri continenti se vale 1"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "Il pianeta avrà interamente clima temperato se vale 1"

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Libreria di compressione per i salvataggi.\n"
#~ " 0 - nessuna\n"
#~ " 1 - zlib (formato gzip)\n"
#~ " 2 - bzip2\n"
#~ "Non tutti i server supportano tutti i metodi di compressione."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Percorsi più lunghi di 99 turni non sono supportati."

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "La Gestione Automatica Cittadini (GAC) aiuta a gestire le tue città. "
#~ "Sceglie come impiegare i lavoratori disponibili nei quadranti liberi "
#~ "attorno alla città per raggiungere la massima produzione. Converte, se "
#~ "del caso, i cittadini in scienziati, animatori o esattori. La GAC se "
#~ "possibile mantiene la città soddisfatta.\n"
#~ "\n"
#~ "Ci sono diversi modi per spiegare alla GAC che tipo di produzione vi "
#~ "aspettate dalla città. Apri la finestra della città e clicca sul menù "
#~ "GAC. Ci sono due tipi di cursori: sulla sinistra, puoi settare un surplus "
#~ "minimo per ogni tipo di produzione; p.e. Auri = +3 significa che la città "
#~ "guadagna 3 auri in più di quanti necessita per mantenere le sue strutture "
#~ "cittadine. Sulla destra, i cursori permettono di definire di quanto "
#~ "preferite un tipo di produzione rispetto a un'altra; settare scienza a 3 "
#~ "significa che preferite una singola lampadina a 3 risorse di produzione "
#~ "(o auri, commercio, ...). Potete settare differenti fattori per ogni tipo "
#~ "di produzione, in accordo alle vostre necessità.\n"
#~ "\n"
#~ "Se settate qualche surplus minimo che la GAC non riesce a soddisfare, la "
#~ "GAC non può essere attivata. Ogniqualvolta la GAC non può soddisfare il "
#~ "compito assegnatole durante il gioco, il controllo della città torna a "
#~ "voi. Si consiglia quindi di non settare surplus troppo alti; utilizzate i "
#~ "fattori, definire i vostri obiettivi.\n"
#~ "\n"
#~ "La casella Celebrazioni permette alla vostra città di iniziare le "
#~ "celebrazioni. Questo può verificarsi solo nel caso di alti tassi di "
#~ "lusso. Vedete Benessere per i dettagli.\n"
#~ "\n"
#~ "Cliccare su 'Controlla città' mette la città sotto il controllo della "
#~ "GAC, 'Rilascia città' ritorna il controllo a voi.\n"
#~ "\n"
#~ "Per vostra semplicità, potete salvare i cursori delle impostazioni come "
#~ "delle preselezioni con un nome. Cliccate su 'aggiungi preselezione' e "
#~ "inserite un nome per le vostre impostazioni. Potete usare questa "
#~ "preselezione in ogni città semplicemente cliccando sul suo nome. Inoltre, "
#~ "potete controllare le vostre impostazioni dall'interno del rapporto "
#~ "città, nella colonna GAC. E potete modificarle da quella finestra "
#~ "(utilizzate 'cambia' --> 'GAC'), se le avete salvate come una "
#~ "preselezione.\n"
#~ "\n"
#~ "Usate 'Gioco' --> 'Salva impostazioni' per salvare permanentemente le "
#~ "vostre preselezioni.\n"
#~ "\n"
#~ "Ma attenzione! Se usate la GAC per alcune delle vostre città, "
#~ "incontrerete delle difficoltà nel gestire manualmente le città nelle "
#~ "vicinanze. La soluzione migliore è gestire a meno o tramite la GAC tutte "
#~ "le città della stessa isola. Leggi ulteriori consigli, informazioni sul "
#~ "funzionamento, e alcuni esempi di preselezioni nel file doc/README.cma."
#~ "it, incluso con Freeciv.\n"

#~ msgid "King"
#~ msgstr "Re"

#~ msgid "elvis"
#~ msgstr "Animatore"

#~ msgid "scientist"
#~ msgstr "scienziati"

#~ msgid "taxman"
#~ msgstr "esattore"

#~ msgid "Prince"
#~ msgstr "Principe"

#~ msgid "Rei"
#~ msgstr "Re"

#~ msgid "Reina"
#~ msgstr "Regina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "?female:He'a"

#~ msgid "Ban"
#~ msgstr "Ban"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Console"

#~ msgid "Great Khan"
#~ msgstr "Gran Khan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Gran sciaman"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Despota"

#~ msgid "Pope"
#~ msgstr "Papa"

#, fuzzy
#~ msgid "Adi"
#~ msgstr "Aria"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Principe"

#~ msgid "Raina"
#~ msgstr "Regina"

#~ msgid "Mai"
#~ msgstr "Mai"

#~ msgid "Great Khatan"
#~ msgstr "Gran Khatan"

#~ msgid "Tun"
#~ msgstr "Tun"

#~ msgid "Milk"
#~ msgstr "Milk"

#~ msgid "?female:Elector"
#~ msgstr "Elettrice"

#~ msgid "Noaydde"
#~ msgstr "Noaide"

#~ msgid "Datu"
#~ msgstr "Datu"

#~ msgid "Lant"
#~ msgstr "Lant"

#~ msgid "CanIrrigate"
#~ msgstr "PuòIrrigare"

#~ msgid "CanMine"
#~ msgstr "PuòMiniera"

#~ msgid "CanRoad"
#~ msgstr "PuòStrada"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Si sta eseguendo Freeciv senza usare iconv. A meno\n"
#~ "che non si stia usando un set di caratteri latin1, alcuni caratteri\n"
#~ "potrebbero non essere mostrati correttaemnte. È possibile scaricare "
#~ "iconv\n"
#~ "al sito http://gnu.org.\n"

#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Nome di file \"%s\" duplicato nell'argomento del livello di log.\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "\"%s\" è vuoto; viene utilizzato il valore predefinito \"%s\"."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Il percorso dei file dati può essere impostato tramite la variabile "
#~ "d'ambiente \"%s\"."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Il percorso dei file dati attuale è: \"%s\""

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Impossibile caricare il file autorizzativo \"%s\"!"

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Impostazione timeout a 0. Il gioco automatico verrà interrotto.\n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Occorre interrompere Freeciv due volte in un secondo per farlo uscire.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tImposta il livello di log per il debug (da 0 a 4, o 4:"
#~ "file1,min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tImposta il livello di log per il debug (da 0 a 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Questo comando inizia il gioco.  Quando si inizia un nuovo gioco, "
#~ "dovrebbe essere usato dopo che tutti i giocatori umani si sono collegati "
#~ "ed i giocatori IA sono stati (se necessario) creati e qualsiasi "
#~ "cambiamento voluto alle opzioni iniziali del server è stato fatto.  Dopo "
#~ "\"start\" ogni giocatore umano potrà scegliere la propria nazione e poi "
#~ "inizierà il gioco.  Questo comando è anche necessario dopo aver caricato "
#~ "un gioco salvato per far ricominciare la partita.  Una volta che il gioco "
#~ "è iniziato questo comando non è più disponibile, poichè non avrebbe alcun "
#~ "effetto."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument \"commands"
#~ "\" or \"options\" gives respectively a list of all commands or all "
#~ "options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Senza argomenti visualizza un aiuto introduttivo.  Con gli argomenti "
#~ "\"commands\" e \"options\" mostra rispettivamente una lista di tutti i "
#~ "comandi e di tutte le opzioni.  Altrimenti l'argomento è interpretato "
#~ "come un nome di opzione o di comando.  Per le opzioni le informazioni di "
#~ "aiuto comprendono il valore corrente e quello predefinito dell'opzione.  "
#~ "L'argomento può essere abbreviato, purché non sia ambiguo."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Mostra una lista di giocatori, squadre, connessioni o scenari."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Mostra una lista di giocatori nella partita, le squadre di giocatori, "
#~ "connessioni al server ed gli scenari disponibili. L'argomento può essere "
#~ "abbreviato e si riferisce ai giocatori se è omesso."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Interrompe il collegamento del client specificato con il server, "
#~ "eliminando quel client dal gioco.  Se il gioco non è ancora iniziato il "
#~ "giocatore è completamente eliminato, altrimenti non vi è alcun effetto "
#~ "sul giocatore.  Attenzione che questo comando richiede il nome di un "
#~ "collegamento, non di un giocatore."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Il comando 'explain' fornisce un sottoinsieme della funzionalità di "
#~ "'help' ed è incluso per compatibilità all'indietro.  Senza argomenti "
#~ "fornisce una lista di opzioni (come 'help options') e con un argomento "
#~ "mostra l'aiuto per una particolare opzione (come 'help <nome-opzione>')."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"
#~ msgstr ""
#~ "show\n"
#~ "show <nome-opzione>\n"
#~ "show <prefisso-opzione>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Se privo di argomenti mostra le opzioni vitali del server (o le opzioni "
#~ "disponibili quando usato dal client). In presenza di un nome opzione tra "
#~ "gli argomenti, mostra solo le informazioni di tale opzione, o le opzioni "
#~ "con tale prefisso. Con il qualificatore \"all\" mostra tutte le opzioni. "
#~ "Con \"vital\", \"situational\" o \"rare\" mostre le opzioni di quel "
#~ "livello. Con \"changed\" mostra soltanto le opzioni che sono cambiate."

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Un giocatore con un livello di accesso base, lanciando un comando di "
#~ "livello controllo attiva una votazione. Il comando /vote seguito da \"yes"
#~ "\", \"no\" o \"abstain\" e, opzionalmente un numero di voto, effettua la "
#~ "votazione. Se non viene aggiunto il numero di voto esso si applica "
#~ "all'ultimo. Si può suggerire solo una votazione alla volta. La votazione "
#~ "passa automaticamente se più della metà dei votanti che non si sono "
#~ "astenuti è favorevole, oppure fallisce se la metà dei votanti che non si "
#~ "sono astenuto sono contro."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Scegli una nuova directory per i ruleset o per i modpack. Chiama questa\n"
#~ "senza argomenti e verrà visualizzata la directory attualmente selezionata."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Imposta il messaggio informativo del metaserver definito dall'utente. Se\n"
#~ "il parametro è omesso, il messaggio impostato precedentemente verrà\n"
#~ "rimosso. La maggior parte delle volte i messaggi definiti dall'utente, "
#~ "se\n"
#~ "disponibili, sono usati in sostituzione di quelli generati "
#~ "automaticamente."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' mostra lo stato del collegamento con il metaserver.\n"
#~ "'metaconnection down' oppure 'metac d' si disconnette dal metaserver.\n"
#~ "'metaconnection up' oppure 'metac u' si connette al metaserver."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Solo la console e le connessioni con un livello 'hack' possono forzare "
#~ "altre connessioni a prendere il controllo di un giocatore. Se non si è "
#~ "una connessione di queste, è permesso solo l'argomento <nome-giocatore>. "
#~ "Se il carattere '-' è fornito come nome giocatore e la connessione non è "
#~ "già associata un altro giocatore, allora verrà creato un nuovo giocatore "
#~ "assegnato a quella connessione."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr ""
#~ "Il comando 'create' è disponibile solo prima dell'inizio della partita."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'novizio' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'novizio'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'facile' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'facile'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'normale' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'normale'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'difficile' ed imposta il livello predefinito per i nuovi giocatori IA a "
#~ "'difficile'.  Con un argomento imposta il livello di difficoltà solo per "
#~ "quel giocatore."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA a livello 'truccato' e "
#~ "impostano il livello predefinito per ogni nuovo giocatore IA a "
#~ "'truccato'. Con un argomento imposta il livello solo per quel giocatore."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Senza argomenti imposta tutti i giocatori IA al livello di difficoltà "
#~ "'sperimentale' ed imposta il livello predefinito per i nuovi giocatori IA "
#~ "a 'sperimentale'.  Con un argomento imposta il livello di difficoltà solo "
#~ "per quel giocatore."

#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Il livello di controllo disponibile sul server tramite la chat degli "
#~ "utenti. \n"
#~ "I livelli disponibili sono i seguenti:\n"
#~ "    none  -  nessun comando\n"
#~ "    info  -  solo comandi informativi o di osservatore\n"
#~ "    basic -  comandi disponibili ai giocatori durante la partita\n"
#~ "    ctrl  -  comandi che influenzano i giocatori e la partita\n"
#~ "    admin -  comandi che influenzano le operazioni sul server\n"
#~ "    hack  -  *tutti* i comandi (molto pericoloso!)\n"
#~ "Senza argomenti viene mostrato il livello corrente.\n"
#~ "Con un singolo argomento imposta il livello per le connessioni "
#~ "esistenti,\n"
#~ "e lo imposta come valore per le successive connessioni.\n"
#~ "Se \"new\" è specificato, il livello è impostato solo per le nuove\n"
#~ "connessioni. Se è impostato \"first come\" il livello impostato sarà "
#~ "disponibile\n"
#~ "per il client che si connette per primo oppure, se sono già tutti "
#~ "collegati, al\n"
#~ "primo che usa il comando \"first\". Se viene specificato il nome di una\n"
#~ "connessione il livello viene impostato soltanto per quella.\n"
#~ "I livello di accesso non persiste se il client si sconnette perché si "
#~ "potrebbe\n"
#~ "collegare qualcun altro con lo stesso nome connessione.\n"
#~ "Nota: questo comando adesso usa il nome connessione e non il nome del "
#~ "giocatore."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Ogni <turn> turni, aggiunge <value> al tempo del timeout, poi aggiunte "
#~ "<turninc> a <turn> e moltiplica <value> per <valuemult>. Utilizza questa "
#~ "opzione assieme all'opzione \"timeout\". Il valore predefinito è 0 0 0 1"

#~ msgid ""
#~ "With no arguments this command removes your own vote.  If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Senza argomenti questo comando rimuove il proprio voto. Se si dispone del "
#~ "livello di accesso amministratore si può cancellare qualsiasi voto "
#~ "selezionandolo per numero, o tutti utilizzando l'argomento 'all'."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Elimina *completamente* un giocatore dalla partita, comprese tutte le "
#~ "città e le unità ecc.  Usare con cautela!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salva la partita attuale nel file <nome-file>.  Se non viene fornito "
#~ "alcun nome salva in \"<prefisso del salvataggio automatico><anno>m.sav[."
#~ "gz]\".\n"
#~ "Per ricaricare una partita salvata con 'save', fate partire il server con "
#~ "l'argomento sulla linea di comando:\n"
#~ "    --file <nome-file>\n"
#~ "e usate il comando 'start' quando i giocatori si sono ricollegati."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Carica una partita da <nome-file>. Ogni dato corrente inclusi i "
#~ "giocatori, i ruleset e le opzioni del server vengono perse.\n"

#~ msgid ""
#~ "Reset all settings and re-read the server start script, if there was one "
#~ "given with the --read server argument. "
#~ msgstr ""
#~ "Resetta tutte le impostazioni e rilegge lo script di partenza del server, "
#~ "se ce n'era uno impostato con il parametro --read."

#~ msgid "Cannot edit the tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossibile lavorare il quadrante (%d, %d) perché non è nella mappa!"

#~ msgid "No such tile (ID %d)."
#~ msgstr "Quadrante inesistente (ID %d)"

#~ msgid "Cannot create units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossibile create unità nel quadrante (%d, %d) perché non è nella mappa!"

#~ msgid "Cannot remove units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossibile rimuovere le unità al quadrante (%d, %d) perché non è nella "
#~ "mappa!"

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr "Impossibile creare una città in (%d, %d) perché non è nella mappa!"

#~ msgid ""
#~ "Cannot edit vision for the tile at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Impossibile modificare la visione per il quadrante (%d, %d) perché al di "
#~ "fuori della mappa!"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "La stringa riguardante la demografia contiene caratteri non validi. "
#~ "Provate \"help demography\"."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Il file di salvataggio contiene dati incompleti per la mappa. Questo può "
#~ "accadere con alcuni vecchi salvataggi di partite, o può indicare un file "
#~ "di salvataggio non valido. Procedete a vostro rischio."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "La stringa riguardante come prendere le connessioni contiene\n"
#~ "caratteri non validi. Provate \"help allowtake\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "La stringa riguardante le unità iniziali contiene\n"
#~ "caratteri non validi. Provate \"help startunits\"."

#~ msgid ""
#~ "Starting units string does not contain\n"
#~ "at least one city founder.  Try \n"
#~ "\"help startunits\"."
#~ msgstr ""
#~ "La stringa riguardante le unità iniziali non contiene\n"
#~ "almeno un'unità che possa fondare città. Provate \"help startunits\"."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Il numero dei giocatori è maggiore del valore richiesto; \n"
#~ "valore precedente mantenuto."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Questo valore è usato per determinare la dimensione della mappa.\n"
#~ "  size = 4 è una mappa normale di 4000 quadranti (default)\n"
#~ "  size = 20 è una mappa gigante di 20000 quadranti"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Le mappe di Freeciv sono sempre bidimensionali. Esse possono essere "
#~ "connesse nelle direzioni nord-sud e est-ovest per formare una mappa "
#~ "piatta, un mappa cilindrica oppure una mappa toroidale. I singoli "
#~ "quadranti della mappa possono essere rettangolari o esagonali, con "
#~ "allineamento classico o isometrico - questo dovrà essere scelto in base "
#~ "al set grafico utilizzato.\n"
#~ "   0 Terra piatta (mappa non connessa)\n"
#~ "   1 Terra (mappa connessa E-O)\n"
#~ "   2 Urano (mappa connessa N-S)\n"
#~ "   3 Mondo toroidale (mappa connessa N-S, E-O)\n"
#~ "   4 Terra piatta (isometrica)\n"
#~ "   5 Terra (isometrica)\n"
#~ "   6 Urano (isometrica)\n"
#~ "   7 Mondo toroidale (isometrica)\n"
#~ "   8 Terra piatta (esagonale)\n"
#~ "   9 Terra (esagonale)\n"
#~ "  10 Urano (esagonale)\n"
#~ "  11 Mondo toroidale (esagonale)\n"
#~ "  12 Terra piatta (iso-esagonale)\n"
#~ "  13 Terra (iso-esagonale)\n"
#~ "  14 Urano (iso-esagonale)\n"
#~ "  15 Mondo toroidale (iso-esagonale)\n"
#~ "Classica rettangolare:   Rettangolare isometrica:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Quadranti esagonali:        Isometrica-esagonale:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Scenario - no generatore;\n"
#~ "1 = Generatore altezze completamente casuale;    [4]\n"
#~ "2 = Generatore altezze pseudofrattale;            [3]\n"
#~ "3 - Generatore basato su isole (equo ma noioso)   [1]\n"
#~ "\n"
#~ "I numeri tra le [] danno i valori di default per il posizionamento delle "
#~ "locazioni iniziali. Se viene utilizzato il valore di default di startpos "
#~ "allora il valore di \"startpos\" sarà scelto in base al generatore. Vedi "
#~ "la variabile \"startpos\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = A scelta del generatore. Scegliere questo valore significa\n"
#~ "    che il valore di default sarà scelto in base al generatore\n"
#~ "    utilizzato. Vedi la variabile \"generator\".1 = Cerca di mettere un "
#~ "giocatore per ogni continente.\n"
#~ "2 = Cerca di mettere due giocatori per ogni continente.\n"
#~ "3 = Cerca di mettere tutti i giocatori nello stesso continente.\n"
#~ "4 = Posiziona i giocatori in base alla dimensione dei continenti.\n"
#~ "Nota: I generatori cercano di creare un numero di continenti adeguato al "
#~ "valore di startpos e al numero di giocatori"

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Valori bassi daranno origine a una mappa fredda, mentre valori alti "
#~ "daranno origine a una mappa più calda.\n"
#~ "\n"
#~ "100 equivale a un pianeta veramente secco e caldo, senza zone artiche "
#~ "polari e solo con zone secche e tropicali.\n"
#~ "\n"
#~ "70 equivale a un pianeta caldo con poche zone artiche ai poli.\n"
#~ "\n"
#~ "50 equivale a un pianeta temperato con zone polari, fredde, temperate e "
#~ "tropicali di dimensioni normali; zona desertice possono sovrapporsi ai "
#~ "tropici e nelle zone temperate.\n"
#~ "\n"
#~ "30 equivale a un pianeta freddo con poche zone tropicali.\n"
#~ "\n"
#~ "0 equivale a un pianeta veramente freddo con larghe zone polari e assenza "
#~ "di zone tropicali"

#~ msgid ""
#~ "In order to establish a trade route, cities must be at least this far "
#~ "apart on the map. The distance is calculated as \"manhattan distance\", "
#~ "that is, the sum of the displacements along the x and y directions."
#~ msgstr ""
#~ "Per poter stabilire una rotta commerciale le città devono essere lontane "
#~ "al massimo questo valore. La distanza è calcolata come \"distanza "
#~ "Manhattan\" che è la somma delle distanze lungo gli assi x e y."

#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Se impostato maggiore di 0, ogni quadrante di terra intorno alle fortezze "
#~ "o città sarà posseduto da tale nazione.\n"
#~ "  0 = Disabilitato\n"
#~ "  1 = Abilitato\n"
#~ "  2 = È possibile vedere tutto dentro i confini\n"
#~ "  3 = I confini si estendono anche su quadranti sconosciuti, rivelando "
#~ "nuovi quadranti"

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = default; l'attività diplomatica è consentita a ogni giocatore.\n"
#~ "1 = l'attività diplomatica è consentita solo tra giocatori umani.\n"
#~ "2 = l'attività diplomatica è consentita solo tra giocatori IA.\n"
#~ "3 = l'attività diplomatica è ristretta alle squadre.\n"
#~ "4 = l'attività diplomatica è proibita a tutti i giocatori."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = niente barbari \n"
#~ "1 = barbari solo nelle capanne \n"
#~ "2 = frequenza normale di comparsa dei barbari \n"
#~ "3 = comparsa frequente di barbari \n"
#~ "4 = orde scatenate, molti barbari"

#~ msgid ""
#~ "This setting controls how far citizens may look for a suitable migration "
#~ "destination when deciding which city to migrate to. For example, with a "
#~ "value of 3, there can be at most a 2 tile distance between cities "
#~ "undergoing migration. This setting has no effect unless migration is "
#~ "activated by the 'migration' setting."
#~ msgstr ""
#~ "Questa impostazione determina la distanza massima a cui i cittadini "
#~ "guarderanno in cerca di destinazioni quando decideranno di migrare. Ad "
#~ "esempio, se impostato a 3 ci saranno al massimo 2 quadranti di distanza "
#~ "per permettere la migrazione. Questa impostazione non ha effetto se le "
#~ "migrazioni non sono abilitate."

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Quest'opzione è una stringa di caratteri, ognuno dei quali specifica un "
#~ "tipo o uno stato di una civilizzazione (giocatore). Ai client verrà "
#~ "permesso di collegarsi solo ai giocatori che corrispondono ad una delle "
#~ "lettere specificate. Questa opzioni influenza solo gli utilizzi "
#~ "successivi del comando take o observe; quindi non è retroattivo. I "
#~ "caratteri ed i loro significati sono:\n"
#~ "    o,O = osservatore globale\n"
#~ "    b   = giocatori barbari\n"
#~ "    d   = giocatori morti\n"
#~ "    a,A = giocatori IA\n"
#~ "    h,H = giocatori umani\n"
#~ "La prima descrizione nella lista che corrisponde ad un giocatore è quella "
#~ "che viene usata. Quindi 'd' non include i barbari morti, 'a' non include "
#~ "i giocatori IA morti e così via. Le lettere in maiuscolo sono usate prima "
#~ "dell'inizio del gioco, quelle in minuscolo dopo l'inizio.\n"
#~ "\n"
#~ "Ogni carattere elencato sopra può essere seguito da uno dei seguenti "
#~ "numeri per permettere o restringere la modalità di connessione:\n"
#~ "\n"
#~ "   (niente) = Controllore consentito, osservatori consentiti, possibile "
#~ "sostituire le connessioni. (Sostituire una connessione significa che puoi "
#~ "sostituire un giocatore, anche se un'altro utente già controlla quel "
#~ "giocatore).\n"
#~ "\n"
#~ "1 = Controllore consentito, osservatori consentiti, non possibile "
#~ "sostituire le connessioni;\n"
#~ "\n"
#~ "2 = Controllore consentito, osservatori non consentiti; possibile "
#~ "sostituire le connessioni;\n"
#~ "\n"
#~ "3 = Controllore consentito, osservatori non consentiti; possibile "
#~ "sostituire le connessioni;\n"
#~ "\n"
#~ "4 = Nessun controllore consentito, osservatori consentiti;\n"
#~ "\n"

#~ msgid ""
#~ "This setting controls whether players may make moves at the same time "
#~ "during a turn.\n"
#~ "  0 = All players move concurrently.\n"
#~ "  1 = All players alternate movement.\n"
#~ "  2 = Only players on the same team move concurrently."
#~ msgstr ""
#~ "Questa impostazione controlla come i giocatori si muovono durante il "
#~ "turno.\n"
#~ "  0 = tutti i giocatori si muovono contemporaneamente.\n"
#~ "  1 = tutti i giocatori si muovono alternatamente.\n"
#~ "  2 = solo i giocatori dello stesso team si muovono contemporaneamente."

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Se quest'opzione è impostata a 1, le statistiche dei giocatori saranno "
#~ "aggiunte in fondo al file \"civscore.log\" ogni turno.  Queste "
#~ "statistiche possono essere usate per creare grafici dopo il gioco."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Non avete il permesso di modificare quest'opzione."

#~ msgid "Value out of range."
#~ msgstr "Valore fuori dal range."

#~ msgid "String value too long."
#~ msgstr "Stringa eccessivamente lunga."

#~ msgid "restarting for lack of players"
#~ msgstr "riavvio per mancanza di giocatori"

#~ msgid "Waiting"
#~ msgstr "Attesa"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Impossibile aggiungere giocatori IA dopo l'inizio della partita."

#~ msgid "%-*s value   (min,max)      "
#~ msgstr "%-*s valore  (min,max)      "

#~ msgid "description"
#~ msgstr "descrizione"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Usare 'show situational' o 'show rare' per ulteriori opzioni.\n"
#~ "Usare 'show changed' per mostrare le impostazioni con valori diversi dai "
#~ "predefiniti."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Il parametro %s dovrebbe contenere solo valori 0 ed 1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Valore fuori campo (minimo: 0, massimo: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Opzione: %s è stata impostata a %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Valore fuori campo (minimo: %d, massimo: %d)."

#~ msgid "Cannot load the script file '%s'"
#~ msgstr "Impossibile leggere il file script '%s'"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Benvenuto - questa è la guida introduttiva del server di Freeciv.\n"
#~ "\n"
#~ "Due concetti importanti del server sono i comandi e le opzioni.\n"
#~ "I comandi, come 'help', servono per interagire con il server.\n"
#~ "Alcuni comandi richiedono uno o più argomenti, separati da spazi.\n"
#~ "Spesso i comandi ed i loro argomenti possono essere abbreviati.\n"
#~ "Le opzioni sono impostazioni che controllano il server.\n"
#~ "\n"
#~ "Per sapere come ottenere più informazioni sui comandi e le opzioni,\n"
#~ "usate 'help help'.\n"
#~ "\n"
#~ "Per gli impazienti, i principali comandi per iniziare sono:\n"
#~ "  show   -  per vedere le opzioni attuali\n"
#~ "  set    -  per impostare le opzioni\n"
#~ "  start  -  per iniziare la partita una volta che i giocatori si sono "
#~ "collegati\n"
#~ "  save   -  per salvare la partita attuale\n"
#~ "  quit   -  per uscire"

#~ msgid "%2d : '%s' : %d player"
#~ msgid_plural "%2d : '%s' : %d players"
#~ msgstr[0] "%2d : '%s' : %d giocatore"
#~ msgstr[1] "%2d : '%s' : %d giocatori"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 giocatore : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Squadra vuota: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Si è verificato un errore del GAC. I settaggi GAC potrebbero essere "
#~ "errati."

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Non ho potuto caricare lo soundspec file: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Salvataggio della finestra messaggi in civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%+2.1f : Risk from overcrowding\n"
#~ msgstr "%+2.1f : Rischio di sovraffollamento\n"

#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+2.1f : Rischio dal commercio\n"

#~ msgid "%+2.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Rischio da inquinamento\n"

#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus da %s\n"

#~ msgid "%2.1f : Total chance for a plague"
#~ msgstr "%2.1f : Probabilità totale di peste"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:An/Sc/Es"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Animatori, Scienziati, Esattori"

#~ msgid " Rivers"
#~ msgstr " Fiumi"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Può trasportare e rifornire %d unità della classe:\n"
#~ msgstr[1] "* Può trasportare e rifornire %d unità della classe:\n"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s unità\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Può costruire fortezze nei quadranti.  †  †  €†  \n"

#~ msgid "Split message/chat notebook area"
#~ msgstr "Dividi l'area messaggi dall'area della chat"

#~ msgid ""
#~ "Enabling this option will split the message/chat notebook into two "
#~ "separate areas so that both can be viewed at once. This option is ignored "
#~ "if 'Merge the message notebook and the map notebook' is set."
#~ msgstr ""
#~ "Abilitando questa opzione verranno divisi i messaggi e la chat in due "
#~ "pannelli distinti. Se questa opzione è ignorata se è impostata l'opzione "
#~ "\"unisci il pannello dei messaggi con il pannello della mappa\""

#~ msgid "Merge the message notebook and the map notebook"
#~ msgstr "Unifica il pannello dei messaggi con il pannello della mappa"

#~ msgid ""
#~ "If this option is enabled, the message notebook will be merged into the "
#~ "world map notebook. Thus, the size needed for the main window will be "
#~ "reduced. This option requires a restart in order to take effect."
#~ msgstr ""
#~ "Se questa opzione è attivata, il pannello dei messaggi sarà unificato con "
#~ "il pannello della mappa. Peraltro, la dimensione necessaria per la "
#~ "finestra principale sarà ridotta. Questa opzione necessita del riavvio "
#~ "del programma per avere effetto."

#~ msgid ""
#~ "If this option is set the client will use the whole screen area for "
#~ "drawing"
#~ msgstr ""
#~ "Se questa opzione è impostata il client userà la visualizzazione a "
#~ "schermo intero."

#~ msgid "Screen width"
#~ msgstr "Larghezza schermo"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Questa opzione salva la larghezza della risoluzione dello schermo"

#~ msgid "Screen height"
#~ msgstr "Altezza schermo"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Questa opzione salva l'altezza della risoluzione dello schermo"

#~ msgid "Progress: no research target"
#~ msgstr "Progresso: nessun obiettivo di ricerca"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nome: %s\n"
#~ "Cibo:       %10s Auri:     %10s\n"
#~ "Produzione: %10s Lusso:   %10s\n"
#~ "Commercio:  %10s Scienza: %10s\n"
#~ "\n"
#~ "  Cittadini (L/A/S/E): %s\n"
#~ "       Crescita città: %s\n"
#~ "Produzione completata: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr ""
#~ "La nebbia di guerra migliorata funziona solo con il truecolor, verrà "
#~ "quindi disabilitata."

#~ msgid "_View"
#~ msgstr "_Visualizza"

#~ msgid "Give info access"
#~ msgstr "Fornisce informazioni accesso"

#~ msgid "Give ctrl access"
#~ msgstr "Fornisce controllo di controllo"

#~ msgid "?Building:Name"
#~ msgstr "Nome"

#~ msgid "Total Cost:"
#~ msgstr "Costo totale:"

#~ msgid "true"
#~ msgstr "vero"

#~ msgid "false"
#~ msgstr "Falso"

#~ msgid "(hidden)"
#~ msgstr "(nascosto)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Impostazione corrente\n"
#~ "Schermo intero %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Impostazione corrente\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Nessuna modalità disponibile!"

#~ msgid "All resolutions available."
#~ msgstr "Tutte le risoluzioni disponibili."

#~ msgid "Fullscreen Mode"
#~ msgstr "Modalità a schermo intero"

#~ msgid "Smooth unit move steps"
#~ msgstr "Unità si muovono dolcemente"

#~ msgid "Show focus animation"
#~ msgstr "Mostra il focus dell'animazione"

#~ msgid "Show cursors animation"
#~ msgstr "Mostra animazione cursori"

#~ msgid "City Trade Routes"
#~ msgstr "Rotte commerciali"

#~ msgid "Draw city map grid"
#~ msgstr "Disegna la griglia delle città"

#~ msgid "Draw city worker map grid"
#~ msgstr "Disegna la griglia dei lavoratori"

#~ msgid "Special Resources"
#~ msgstr "Risorse speciali"

#~ msgid "Roads and Rails"
#~ msgstr "Strade e ferrovie"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fortezza e base aerea"

#~ msgid "Civ3 city text style"
#~ msgstr "Stile testo Civ3"

#~ msgid "Video options"
#~ msgstr "Opzioni video"

#~ msgid "Sound options"
#~ msgstr "Opzioni suono"

#~ msgid "Game options"
#~ msgstr "Opzioni gioco"

#~ msgid "Map options"
#~ msgstr "Opzioni mappa"

#~ msgid "Can only be used in server console. "
#~ msgstr "Può essere usato solo nella console del server."

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Valore impostato a %d</p>\n"
#~ "\n"

#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ " - Le fortezze migliorano la difesa. All'interno delle fortezze le unità "
#~ "si difendono in modo doppiamente efficace e possono essere distrutte solo "
#~ "una per volta. Vedete la sezione Combattimento dell'aiuto per ulteriori "
#~ "dettagli. Le fortezze occupate inoltre estendono i confini nazionali "
#~ "(consultare la sezione Confini Nazionali)."

#~ msgid ""
#~ "In the default ruleset, occupied fortresses also extend national borders."
#~ msgstr ""
#~ "Nel ruleset predefinito, le fortezze presidiate estendono i confini "
#~ "nazionali."

#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Rende la città in cui è presente la capitale e il centro del governo. La "
#~ "corruzione nelle altre città è relativa alla distanza che le separa dalla "
#~ "capitale, tranne sotto il Comunismo e la Democrazia. Il costo per "
#~ "incitare una rivolta in una città dipende lo stesso da questa distanza "
#~ "(sotto ogni forma di governo).\n"
#~ "\n"
#~ "Badate bene alla capitale poiché perderla potrebbe comportare lo "
#~ "scatenarsi di una guerra civile nel vostro impero. Perdere il vostro "
#~ "palazzo comporta anche la perdita della vostra eventuale astronave (anche "
#~ "in costruzione).\n"
#~ "\n"
#~ "Sotto il Dispotismo la città contenente il palazzo guadagna il 75% di "
#~ "produzione e sotto la Monarchia il 50%."

#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind.\n"
#~ "\n"
#~ "Before you can build any spaceship parts, the Apollo Program wonder must "
#~ "have been built by any player."
#~ msgstr ""
#~ "I Moduli Astronave sono le parti più costose delle astronavi e ce ne sono "
#~ "di tre tipi differenti:\n"
#~ "\n"
#~ "- Modulo Abitativo che costituisce lo spazio abitativo per 10.000 "
#~ "persone;\n"
#~ "\n"
#~ "- Modulo di Supporto che fornisce cibo e acqua per la popolazione di un "
#~ "Modulo Abitativo;\n"
#~ "\n"
#~ "- Pannelli Solari che forniscono l'energia necessaria per due degli altri "
#~ "tipi.\n"
#~ "\n"
#~ "È possibile costruire fino a 4 Moduli Astronave di ogni tipo.\n"
#~ "\n"
#~ "Almeno un giocatore deve essere riuscito a costruire la meraviglia "
#~ "Programma Apollo prima di poter costruire le parti dell'astronave."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "La civiltà che costruisce la Grande Biblioteca ottiene ogni tecnologia "
#~ "raggiunta da almeno altre due civiltà."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dà a tutte le unità marine 1 movimento aggiuntivo per turno. Rende "
#~ "veterane tutte le nuove unità marine (per tutte le tue città)."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Finzione"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Riduce la quantità di inquinamento generato dalla produzione in una città "
#~ "del 50%; inoltre aumenta la produzione di risorse di una Fabbrica o di "
#~ "una Manifattura nella città: una Fabbrica e una Centrale Idrica insieme "
#~ "aumentano la produzione del 100%, e una Fabbrica, una Manifattura e una "
#~ "Centrale Idrica insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Elettrica, una Centrale Idrica, una "
#~ "Centrale Nucleare o una Centrale Solare; inoltre una città può costruire "
#~ "una Centrale Idrica solo se si trova vicina o sopra un quadrante Montagna "
#~ "o Fiume."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Riduce la quantità di inquinamento generato dalla produzione in una città "
#~ "del 50%; inoltre aumenta la produzione di risorse di una Fabbrica o di "
#~ "una Manifattura nella città: una Fabbrica e una Centrale Nucleare insieme "
#~ "aumentano la produzione del 100%, e una Fabbrica, una Manifattura e una "
#~ "Centrale Nucleare insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Elettrica, una Centrale Idrica, una "
#~ "Centrale Nucleare o una Centrale Solare."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di una Fabbrica o di una Manifattura in "
#~ "una città: una Fabbrica e una Centrale Elettrica insieme aumentano la "
#~ "produzione del 100% e una Fabbrica, una Manifattura e una Centrale "
#~ "Elettrica insieme danno un aumento del 150%. L'aumento di produzione può "
#~ "portare ad un aumento dell'inquinamento nella città.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Elettrica, una Centrale Idrica, "
#~ "Centrale Nucleare o una Centrale Solare."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dà a tutte le unità marine 1 movimento aggiuntivo per turno. Rende "
#~ "veterane tutte le nuove unità marine (per tutte le tue città)."

#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Tutte le unità terrestri di tutte le città diventano veterane. La "
#~ "possibilità che un'unità diventi veterana dopo una battaglia aumenta dal "
#~ "50% al 100%."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Riduce la quantità di inquinamento generato dalla produzione in una città "
#~ "del 50%; inoltre aumenta la produzione di risorse di una Fabbrica o di "
#~ "una Manifattura nella città: una Fabbrica e una Centrale Idrica insieme "
#~ "aumentano la produzione del 100%, e una Fabbrica, una Manifattura e una "
#~ "Centrale Idrica insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Elettrica, una Centrale Idrica o "
#~ "una Centrale Nucleare; inoltre una città può costruire una Centrale "
#~ "Idrica solo se si trova vicina o sopra un quadrante Montagna o Fiume."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "L'anarchia è l'assenza di un governo riconosciuto. I cittadini sono "
#~ "disorganizzati e non produttivi e spenderanno tutti i guadagni il più "
#~ "velocemente possibile, invece di pagare le tasse e condurre ricerche.\n"
#~ "\n"
#~ "L'anarchia offre leggermente meno corruzione e spreco del Dispotismo, ma "
#~ "leggermente più infelicità."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Sotto il Dispotismo vi trovate ad essere il capo assoluto della vostra "
#~ "civiltà. Il controllo sui cittadini è principalmente mantenuto dalla "
#~ "legge marziale.\n"
#~ "\n"
#~ "Il Dispotismo soffre un alto livello di corruzione e spreco di tutte le "
#~ "altre forme di governo."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Un governo Comunista è basato sull'ideale per cui tutti gli uomini sono "
#~ "uguali. Tutti i beni sono di proprietà dello stato, invece che privata. "
#~ "Il Comunismo crea un equilibrio fra gli stili di governo militari e "
#~ "commerciali.\n"
#~ "\n"
#~ "Sotto il Comunismo, la corruzione non varia al variare della distanza "
#~ "dalla capitale ma tutte le città (compresa la capitale) ne presenta un "
#~ "livello modesto."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "In Democrazia, i cittadini governano direttamente votando i vari "
#~ "argomenti. La Democrazia offre il più alto livello di commercio ma "
#~ "contemporaneamente la possibilità maggiore di insoddisfazione. Non c'è "
#~ "corruzione o sprechi durante la Democrazia ma le popolazioni tendono ad "
#~ "arrabbiarsi molto durante i conflitti.\n"
#~ "\n"
#~ "Siccome i cittadini soddisfatti credono fermamente nel loro governo, la "
#~ "loro lealtà è indiscutibile. Le unità militari sotto civiltà democratiche "
#~ "non possono essere corrotte e le città non possono essere incitate alla "
#~ "rivolta da Diplomatici o Spie nemiche."

#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "La portaerei è un aeroporto mobile.\n"
#~ "\n"
#~ "Suggerimento: Scortate una portaerei con una manciata di veloci navi e "
#~ "una nave da guerra poiché perdere una portaerei completamente "
#~ "equipaggiata è VERAMENTE grave e costoso."

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Il missile da crociera è un missile a lunga distanza che può penetrare "
#~ "ampiamente il territorio nemico\n"
#~ "\n"
#~ "Suggerimento: Una manciata di questi possono mantenere efficacemente "
#~ "sgombre da navi nemiche le acque intorno alla vostra ricca patria."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "È possibile costruire Missili Nucleari quando avrete raggiunto il livello "
#~ "consono e la meraviglia Progetto Manhattan è stata costruita da almeno un "
#~ "giocatore.\n"
#~ "\n"
#~ "All'impatto l'esplosione distruggerà ogni unità, anche quelle amiche, in "
#~ "un'area di tre quadranti di lato. Quando viene colpita una città la sua "
#~ "dimensione viene dimezzata e i quadranti circostanti sono colpiti dalla "
#~ "radioattività.\n"
#~ "\n"
#~ "Analogamente all'inquinamento e al surriscaldamento globale, il rischio "
#~ "di un inverno nucleare aumenta con la radioattività. Se si verifica un "
#~ "inverno nucleare, i terreni lungo tutto il pianeta si trasformano in "
#~ "deserto, tundra e ghiaccio. Gli esploratori, i lavoratori e gli ingegneri "
#~ "possono pulire la radioattività.\n"
#~ "\n"
#~ "Suggerimento 1: Bombardare l'oceano non genera ricaduta ed è il sistema "
#~ "più efficace (e costoso) per distruggere le navi nemiche.\n"
#~ "\n"
#~ "Suggerimento 2: Vi potrebbe capitare la situazione in cui avete invaso in "
#~ "massa un paese nemico ma le città sono troppo forti; in questo caso, "
#~ "prima di usare un Missile Nucleare riunite un gruppo di Coloni e/o "
#~ "Ingegneri vicino alla città e teneteli pronti a bloccare la ricaduta "
#~ "nello stesso turno in cui comincia. Ridurrete così il rischio di un "
#~ "inverno nucleare. Bombardamenti ecologici!"

#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents; Diplomats in your "
#~ "own cities defend them against such actions.\n"
#~ "\n"
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties.\n"
#~ "\n"
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident.\n"
#~ "\n"
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again.\n"
#~ "\n"
#~ "The actions available to Diplomats in a city are:\n"
#~ "\n"
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology.\n"
#~ "\n"
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing.\n"
#~ "\n"
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war.\n"
#~ "\n"
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident.\n"
#~ "\n"
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incident.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Un Diplomatico è un ufficiale che consegna i vostri messaggi ed è "
#~ "autorizzato a trattare con i sovrani stranieri. Egli può anche svolgere "
#~ "diverse operazioni sotto copertura con l'intento di danneggiare i vostri "
#~ "avversari; I Diplomatici presenti nelle vostre città le difendono dai "
#~ "Diplomatici stranieri.\n"
#~ "\n"
#~ "Molte azioni sotto copertura possono essere svolte anche con trattati "
#~ "pacifici, ma le azioni più aggressive verranno scoperte e causeranno un "
#~ "incidente diplomatico che potrebbe portare le Repubbliche e le Democrazie "
#~ "a rompere i trattati.\n"
#~ "\n"
#~ "Se un'unità straniera è da sola in un quadrante, potreste provare a "
#~ "corromperla con il vostro Diplomatico. Pagando una somma in Auri essa "
#~ "diverrà immediatamente vostra. L'esatto importo dipende dallo stato "
#~ "dell'unità e dal governo della civiltà a cui appartiene. D'altra parte, "
#~ "unità di governi democratici non possono essere corrotte. La corruzione "
#~ "di un'unità causerà un incidente diplomatico.\n"
#~ "\n"
#~ "I Diplomatici possono svolgere anche un certo numero di azioni nelle "
#~ "città straniere, però ogni diplomatico può svolgere queste azioni solo "
#~ "una volta. Molte di queste azioni hanno una probabilità di fallimento. "
#~ "Inoltre i Diplomatici e le Spie presenti in città si opporranno ad "
#~ "un'azione ostile; in questo caso una delle unità morirà. Se l'unità in "
#~ "difesa muore, l'attaccante perde un punto di movimento e può tentare di "
#~ "nuovo l'azione precedente.\n"
#~ "\n"
#~ "Le azioni disponibili con il Diplomatico sono le seguenti:\n"
#~ "\n"
#~ " - \"Stabilisci Ambasciata\": Questa azione riesce sempre e permette di "
#~ "mantenere il contatto con il proprietario della città, così come fornisce "
#~ "informazione circa i tassi di imposte e le tecnologie note.\n"
#~ "\n"
#~ " - \"Studia Città\": Il Diplomatico cercherà di ottenere informazioni "
#~ "dettagliate sulla città: il suo status, le strutture cittadine, le unità "
#~ "presenti e cosa sta producendo.\n"
#~ "\n"
#~ " - \"Sabota Città\": Il Diplomatico cercherà di distruggere la produzione "
#~ "in corso o una struttura esistente. Una volta costruiti, il Palazzo e le "
#~ "Meraviglie non possono essere sabotate e ogni tentativo di sabotaggio "
#~ "delle Mura e delle strutture della capitale ha la probabilità di successo "
#~ "dimezzata. I sabotaggi sono possibili solo in caso di guerra dichiarata.\n"
#~ "\n"
#~ " - \"Ruba Tecnologia\": Si cercherà di rubare una tecnologia tra quelle "
#~ "sconosciute. Le tecnologie si possono rubare da ogni città una sola "
#~ "volta. Questa azione può essere tentata anche in periodi di pace ma può "
#~ "generare un incidente diplomatico.\n"
#~ "\n"
#~ " - \"Incita una Rivolta\": In cambio di oro una città straniera potrebbe "
#~ "cambiare nazione ed unirsi al vostro impero, assieme a tutte le unità che "
#~ "essa contiene. La rivolta però provoca la riduzione della popolazione di "
#~ "una unità. Le unità presenti in altre città rimangono sotto il controllo "
#~ "nemico ma le unità al di fuori delle città verranno perse da entrambi i "
#~ "giocatori. L'importo esatto per incitare una rivolta dipende dalla "
#~ "felicità nella città e dal governo dello stato a cui appartiene. Non è "
#~ "possibile incitare una rivolta nella capitale e nei governi di tipo "
#~ "democratico. Incitando una rivolta in tempo di pace provocherà un "
#~ "incidente diplomatico.\n"
#~ "\n"
#~ "In alcune strategie di gioco, orde di Diplomatici sono usate per "
#~ "sconfiggere il nemico. Motivo per cui i Diplomatici sono spesso visti con "
#~ "sospetto!"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Una Carovana trasporta prodotti o materie prime per il commercio con "
#~ "città distanti e paesi stranieri, o per aiutare a costruire le meraviglie "
#~ "nelle città.\n"
#~ "\n"
#~ "Ogni Carovana usata impiegato per aiutare la costruzione di una "
#~ "meraviglia aggiunge 50 risorse alla produzione della città.\n"
#~ "\n"
#~ "Suggerimento: È possibile raggruppare un gruppo di Carovane per poi "
#~ "portarle tutte insieme dentro la città dove viene costruita la meraviglia "
#~ "e finirla in un solo turno!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Un leader barbaro appare ogni volta c'è una rivolta barbara da qualche "
#~ "parte nel mondo\n"
#~ "\n"
#~ "Quando viene ucciso un leader barbaro viene ucciso in un quadrante senza "
#~ "unità di difesa viene pagato un riscatto di 100 auri ma solo ad unità di "
#~ "terra ed elicotteri."

#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "I fanatici sono guerrieri estremamente devoti alla loro alta causa.\n"
#~ "\n"
#~ "Le nazioni fondamentaliste possono mantenere le unità di Fanatici senza "
#~ "pagare alcun costo di mantenimento."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "È possibile costruire Missili Nucleari quando avete raggiunto il livello "
#~ "consono e la meraviglia Progetto Manhattan è stata costruita da almeno un "
#~ "giocatore.\n"
#~ "È possibile costruire unità nucleari quando avrete acquisito gli "
#~ "avanzamenti richiesti e la meraviglia Progetto Manhattan è stata "
#~ "costruita da almeno un giocatore.\n"
#~ "\n"
#~ "All'impatto l'esplosione distruggerà ogni unità, anche quelle amiche, in "
#~ "un'area di tre quadranti di lato. Quando viene colpita una città la sua "
#~ "dimensione viene dimezzata  e i quadranti circostanti sono colpiti dalla "
#~ "ricaduta radioattiva.\n"
#~ "\n"
#~ "Suggerimento 1: Bombardare l'oceano non genera ricaduta ed è il sistema "
#~ "più efficace (e costoso) per distruggere le navi nemiche.\n"
#~ "\n"
#~ "Suggerimento 2: Vi potrebbe capitare la situazione in cui avete invaso in "
#~ "massa un paese nemico ma le città sono troppo forti; in questo caso, "
#~ "prima di usare un Missile Nucleare riunite un gruppo di Coloni e/o "
#~ "Ingegneri vicino alla città e teneteli pronti a bloccare la ricaduta "
#~ "nello stesso turno in cui comincia. Ridurrete così il rischio di un "
#~ "inverno nucleare. Bombardamenti ecologici!"

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "È possibile costruire Missili Nucleari quando avete raggiunto il livello "
#~ "consono e la meraviglia Progetto Manhattan è stata costruita da almeno un "
#~ "giocatore.\n"
#~ "\n"
#~ "All'impatto l'esplosione distruggerà ogni unità, anche quelle amiche, in "
#~ "un'area di tre quadranti di lato. Quando viene colpita una città la sua "
#~ "dimensione viene dimezzata  e i quadranti circostanti sono colpiti dalla "
#~ "ricaduta radioattiva.\n"
#~ "\n"
#~ "Suggerimento 1: Bombardare l'oceano non genera ricaduta ed è il sistema "
#~ "più efficace (e costoso) per distruggere le navi nemiche.\n"
#~ "\n"
#~ "Suggerimento 2: Vi potrebbe capitare la situazione in cui avete invaso in "
#~ "massa un paese nemico ma le città sono troppo forti; in questo caso, "
#~ "prima di usare un Missile Nucleare riunite un gruppo di Coloni vicino "
#~ "alla città e teneteli pronti a bloccare la ricaduta nello stesso turno in "
#~ "cui comincia. Ridurrete così il rischio di un inverno nucleare. "
#~ "Bombardamenti ecologici!"

#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Un capo Barbaro appare ogni volta c'è una sommosa barbara da qualche "
#~ "parte nel mondo.\n"
#~ "\n"
#~ "Quando un capo Barbaro viene ucciso in un quadrante senza unità di "
#~ "difesa, viene pagato una taglia di 100 Auri, ma solo alle unità di terra."

#~ msgid "Shaykhah"
#~ msgstr "Shaykhah"

#~ msgid "Malikah"
#~ msgstr "Malikah"

#~ msgid "?female:Caliph"
#~ msgstr "Califfa"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Austria significa Regno ad Est; il nome proviene dalla sua posizione "
#~ "all'estremo est del territorio medioevale del Sacro Romano Impero."

#~ msgid "Cihualahtoani"
#~ msgstr "Cihualahtoani"

#~ msgid "?plural:Burundi"
#~ msgstr "burundesi"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr ""
#~ "Il Cile è situato lungo la cordigliera delle Ande, cioè sulla costa ovest "
#~ "del sud-America."

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Il popolo Inuit abita il nord del Canada e la Groenlandia. La leggenda "
#~ "dice che il Grande Sciamano Qitdlarssuaq condusse il suo popolo a Thule "
#~ "(Qaanaaq) sulla costa ovest della Groenlandia nel decimo secolo. Tutti "
#~ "gli Inuit odierni sono discendenti della cultura Thule."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Il Messico ha guadagnato il suo nome dalle popolazioni Mexica, altro nome "
#~ "degli Aztechi."

#~ msgid ""
#~ "The P'urhepecha are a people native to the modern Mexican state of "
#~ "Michoacan, the heart of a former empire known to them as Irechecua "
#~ "Tzintzuntzani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
#~ "Their kings were the perennial enemy of the Aztec empire, who attempted "
#~ "an unsuccessful invasion of the P'urhepecha lands. When the Spanish "
#~ "arrived and began their conquest of Mexico in 1519, the Aztecs sent an "
#~ "embassy seeking the support of the P'urhepecha, but was refused. The "
#~ "conquistadores' reputation preceded them and the P'urhepecha offered to "
#~ "become a subject state of the King of Spain rather than meet the same "
#~ "fate as their former enemies, the Aztecs. Nevertheless, the transition to "
#~ "Spanish rule was not smooth and devolved into violence. The empire, "
#~ "founded around 1450 AD, collapsed in 1521."
#~ msgstr ""
#~ "I Taraschi sono popolazioni native dei moderni messicani del Michoacan, "
#~ "cuore dell'antico impero conosciuto come Irechecua Tzintzuntzani (terra "
#~ "di Tzintzuntzani). I loro re furono perenni nemici dell'impero Azteco, "
#~ "che tentarono un'invasione delle loro terre. Quando gli spagnoli "
#~ "arrivarono nel continente ed iniziarono la conquista del Messico nel "
#~ "1519, gli Aztechi inviarono un ambasciatore cercando il supporto Tarasco "
#~ "che fu rifiutato. La reputazione dei conquistadores li precedette ad i "
#~ "Taraschi preferirono diventare uno stato controllato dal Re di Spagna "
#~ "piuttosto che dividere il fato con i loro acerrimi nemici, gli Aztechi. "
#~ "Nonostante tutto la transizione con il dominio Spagnolo non fu affatto "
#~ "morbida e sfociò in violenza. L'impero Tarasco, fondato intorno al 1450 A."
#~ "C. collassò nel 1521."

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#~ msgid "?female:Caconzi"
#~ msgstr "?female:Caconzi"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "La Svizzera è una federazione di cantoni, alcuni dei quali hanno più di "
#~ "700 anni di storia come confederazione."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Quando i nazionalisti Cinesi persero definitivamente la battaglia con i "
#~ "Comunisti Cinesi, il governo nazionalista si rifugiò nell'isola di Taiwan "
#~ "dove formarono la Repubblica di Cina."

#~ msgid "Governador"
#~ msgstr "Governatore"

#~ msgid "Governadora"
#~ msgstr "Governatrice"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Congratulazioni, avete accresciuto una città alla dimensione 13. Una\n"
#~ "città così grande può fornire una resa fantastica se opportunamente\n"
#~ "aggiornata. Assicuratevi di avere abbastanza tasse e strutture culturali\n"
#~ "per mantenere i cittadini soddisfatti. Dovrete anche assicurarvi che la\n"
#~ "città abbia le strutture che migliorino la produzione. La biblioteca, il "
#~ "mercato,\n"
#~ "la fabbrica e la piattaforma petrolifera sono quattro buone strutture che "
#~ "forniscono buoni effetti\n"
#~ "in grandi città. Considerate quanti benefici forniscono a confronto con "
#~ "il\n"
#~ "loro costo di mantenimento; nelle grandi città le strutture di questo "
#~ "tipo\n"
#~ "valgono la pena. Una città così grande fornirà abbastanza tasse da "
#~ "permettere\n"
#~ "di comprare alcune strutture per accelerare la loro produzione."

#~ msgid "Team 4"
#~ msgstr "Squadra 4"

#~ msgid "Team 5"
#~ msgstr "Squadra 5"

#~ msgid "Team 6"
#~ msgstr "Squadra 6"

#~ msgid "Team 7"
#~ msgstr "Squadra 7"

#~ msgid "Team 8"
#~ msgstr "Squadra 8"

#~ msgid "Team 9"
#~ msgstr "Squadra 9"

#~ msgid "Team 10"
#~ msgstr "Squadra 10"

#~ msgid "Team 11"
#~ msgstr "Squadra 11"

#~ msgid "Team 12"
#~ msgstr "Squadra 12"

#~ msgid "Team 13"
#~ msgstr "Squadra 13"

#~ msgid "Team 14"
#~ msgstr "Squadra 14"

#~ msgid "Team 15"
#~ msgstr "Squadra 15"

#~ msgid "Team 16"
#~ msgstr "Squadra 16"

#~ msgid "Team 17"
#~ msgstr "Squadra 17"

#~ msgid "Team 18"
#~ msgstr "Squadra 18"

#~ msgid "Team 19"
#~ msgstr "Squadra 19"

#~ msgid "Team 20"
#~ msgstr "Squadra 20"

#~ msgid "Team 21"
#~ msgstr "Squadra 21"

#~ msgid "Team 22"
#~ msgstr "Squadra 22"

#~ msgid "Team 23"
#~ msgstr "Squadra 23"

#~ msgid "Team 24"
#~ msgstr "Squadra 24"

#~ msgid "Team 25"
#~ msgstr "Squadra 25"

#~ msgid "Team 26"
#~ msgstr "Squadra 26"

#~ msgid "Team 27"
#~ msgstr "Squadra 27"

#~ msgid "Team 28"
#~ msgstr "Squadra 28"

#~ msgid "Team 29"
#~ msgstr "Squadra 29"

#~ msgid "Team 30"
#~ msgstr "Squadra 30"

#~ msgid "Team 31"
#~ msgstr "Squadra 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Definisci un giocatore come membro di una squadra. Se nessuna squadra è "
#~ "specificata, il giocatore viene considereto senza squadra. Usa le "
#~ "virgolette \"\" se i nomi contengono spazi. Una squadra è un gruppo di "
#~ "giocatori che iniziano la partita come alleati, con la visione in comune "
#~ "e l'ambasciata, e che combattono assieme per raggiungere la vittoria, "
#~ "ottenendone dei punteggi individuali mediati."

#~ msgid "Auto-save name prefix"
#~ msgstr "Prefisso per i nomi dei salvataggi automatici"

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr ""
#~ "Ricevuto un pacchetto del tipo %d da un giocatore morto o da un "
#~ "osservatore"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Meraviglie del Mondo"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Entusiasmo"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#~ msgid "Language_s"
#~ msgstr "Li_ngue"

#~ msgid "Co_nnecting"
#~ msgstr "_Collegamento"

#~ msgid "C_ontrols"
#~ msgstr "C_ontrolli"

#~ msgid "C_hatline"
#~ msgstr "Linea di c_hat"

#~ msgid "_Worklist Editor"
#~ msgstr "Modifica _Lista lavori"

#~ msgid "Citizen _Management"
#~ msgstr "G_estione Cittadini"

#~ msgid "_Playing"
#~ msgstr "_Giocare"

#~ msgid "City _Improvements"
#~ msgstr "_Strutture cittadine"

#~ msgid "Com_bat"
#~ msgstr "Com_battimento"

#~ msgid "_ZOC"
#~ msgstr "_ZDC"

#~ msgid "Techno_logy"
#~ msgstr "T_ecnologia"

#~ msgid "Won_ders"
#~ msgstr "_Meraviglie del mondo"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "_Diplomazia"

#~ msgid "Happin_ess"
#~ msgstr "_Benessere"

#~ msgid "Space _Race"
#~ msgstr "Corsa allo s_pazio"

#~ msgid "_Copying"
#~ msgstr "_Licenza"

#~ msgid "_About"
#~ msgstr "_Informazioni su"

#~ msgid "Playing"
#~ msgstr "Giocare"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv è un gioco di strategia a turni, in cui ogni giocatore diventa il "
#~ "leader di una civiltà, combattendo per arrivare allo scopo ultimo: "
#~ "l'estinzione di tutte le altre civiltà."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Le strutture cittadine vengono costruite per migliorare la rendita del "
#~ "commercio, la produzione scientifica ecc. La maggiorparte di esse "
#~ "comportano un costo di mantenimento da pagare ogni turno; se non potete "
#~ "continuare a pagare questo costo allora la struttura viene "
#~ "automaticamente venduta."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "I centri delle città (cioè i quadranti su cui sorgono le città) sono "
#~ "quadranti speciali. Un centro di città è lavorato gratuitamente nelle "
#~ "regole di default. Quando una città è costruita una strada è "
#~ "automaticamente costruita nella città, e una ferrovia sarà costruita nel "
#~ "momento in cui sarà possibile. I centri città sono irrigati "
#~ "automaticamente: hanno cioè i benefici dei terreni irrigati ma non lo "
#~ "sono effettivamente. Infine il centro città può avere un minimo "
#~ "(dipendente dal ruleset) fornito di cibo, scudi e commercio."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "La corruzione è la perdita nel commercio dovuta all'inefficienza e "
#~ "all'avidità. Sotto molti tipi di governo, più lontana dalla capitale si "
#~ "trova una città e maggiore sarà la parte di commercio persa per la "
#~ "corruzione (se non avete una capitale le vostre città soffriranno tutte "
#~ "di un alto livello di corruzione). Un tribunale ridurrà il livello di "
#~ "corruzione in una città."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Lo spreco è la perdita di produzione dovuta all'inefficienza e "
#~ "all'avidità. Sotto molti tipi di governo, più lontana dalla capitale si "
#~ "trova una città e maggiore sarà la parte di produzione persa per lo "
#~ "spreco (se non avete una capitale le vostre città soffriranno tutte di un "
#~ "alto livello di spreco). Un tribunale ridurrà il livello di spreco in una "
#~ "città."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Comunque se il numero di cittadini contenti in una città è almeno pari al "
#~ "numero dei cittadini soddisfatti, non avete cittadini scontenti e la "
#~ "città è almeno di dimensione 3 allora la città festeggia. Questo viene "
#~ "indicato con il termine \"Entusiasmo\" nel Rapporto Città. L'effetto "
#~ "della celebrazione cambia a seconda del tipo di governo:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Lo stato normale del cittadino è la soddisfazione però, via via che le "
#~ "vostre città crescono, l'affollamento rende scontenti i cittadini. Ogni "
#~ "cittadini in una città oltre il 4° grado (che è il valore predefinito per "
#~ "l'opzione unhappysize del server) sarà creato scontento invece che "
#~ "soddisfatto. Se avete un gran numero di città (a seconda del governo e "
#~ "dell'opzione cityfactor del server) il limite per creare cittadini "
#~ "soddisfatti è ridotto a 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Per poter fermare il malcontento potete costruire strutture cittadine che "
#~ "rendano soddisfatti i cittadini scontenti (come il Tempio, l'Anfiteatro o "
#~ "la Cattedrale - oppure anche il Tribunale se il vostro governo è la "
#~ "Democrazia), e/o rilevanti meraviglie del Mondo e/o convertendo parte del "
#~ "vostro commercio in lusso. Per ogni due lussi prodotti nella città un "
#~ "cittadino soddisfatto viene reso contento. Dopo aver reso contenti tutti "
#~ "i cittadini soddisfatti vengono resi contenti e/o soddisfatti i cittadini "
#~ "scontenti. Alcune meraviglie del Mondo possono avere effetto sulla "
#~ "soddisfazione dei cittadini (vedete le sezioni appropriate per i "
#~ "dettagli)."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Sotto molte forme di governo la presenza di unità militari in una città "
#~ "può creare soddisfazione imponendo la legge marziale. Sotto la Repubblica "
#~ "o la Democrazia invece le unità militari possono causare malcontento "
#~ "(vedete Governi per i dettagli). È stato notato che, in questi casi, le "
#~ "strutture, cittadine come quelle menzionate sopra, non hanno alcun "
#~ "effetto sul malcontento dei cittadini. Questa forma di malcontento può "
#~ "essere fermata costruendo una Centrale di Polizia, rilevanti Meraviglie "
#~ "del Mondo (come i Giardini Pensili, la Cattedrale di J. S. Bach, la Cura "
#~ "del Cancro, il Teatro di Shakesperare e chiaramente il Voto alle Donne; "
#~ "notate inoltre che la Cappella di Michelangelo non avrà alcun effetto in "
#~ "questo caso poiché conta come avere una Cattedrale in ogni città o "
#~ "raddoppia l'effetto delle Cattedrali a seconda del ruleset in uso), "
#~ "oppure convertendo parte del vostro commercio in lusso."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Raddoppia l'effetto dei Templi in ogni città."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Milizia"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Saccheggio"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Giù"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "marzo"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Compagno"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Premier"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Regina"

#, fuzzy
#~ msgid "Major"
#~ msgstr "Marziano"

#, fuzzy
#~ msgid "Tzar"
#~ msgstr "Zar"

#, fuzzy
#~ msgid "Tzaritza"
#~ msgstr "Zarina"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "maggio"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Compagno"

#~ msgid "Primer Ministre"
#~ msgstr "Primo Ministro"

#~ msgid "Primera Ministre"
#~ msgstr "Primo Ministro"

#~ msgid "Primeiro Ministro"
#~ msgstr "Primo Ministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Primo Ministro"

#~ msgid "Gran Bardo"
#~ msgstr "Gran Bardo"

#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bardesa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maragià"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Saccheggio"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Bloccare"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "marzo"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Console"

#, fuzzy
#~ msgid "Imparator"
#~ msgstr "Imperatore"

#~ msgid "Dyktator"
#~ msgstr "Dittatore"

#~ msgid "Dyktatorka"
#~ msgstr "Dittatrice"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Primo Segretario"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Primo Segretario"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Rimuovi"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Regina"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Capo"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Nazione"

#, fuzzy
#~ msgid "Federal Chancellor"
#~ msgstr "Cancelliere"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "Cancelliere"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Fratello"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Compagno"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Giocatori"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Tutorial Scenario."
#~ msgstr "Scegli uno scenario"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <nome-opzione>\n"
#~ "show <prefisso-opzione>"

#, fuzzy
#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s ha attaccato il tuo alleato %s! L'alleanza con l'aggressore è "
#~ "cancellata."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Scegliete la _nazione con cui giocare:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr ""
#~ "* Può saccheggiare un quadrante per distruggerne le infrastrutture.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Le unità possono essere usate per tre scopi: attacco, difesa e "
#~ "perlustrazione. L'abilità a svolgere un tipo di compito della singola "
#~ "unità dipende dalla sua particolare forza in attacco e in difesa e dalla "
#~ "sua capacità di movimento."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Esistono quattro tipi generali di unità: Terrestri, Marine, Aeree e gli "
#~ "Elicotteri (quest'ultimi sono talmente differenti dalle altre unità aeree "
#~ "che conviene considerarli a sé stanti)."

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Le unità terrestri si muovono sulla terra e subiscono gli effetti del "
#~ "terreno ma beneficiano delle strade e delle ferrovie. Non possono "
#~ "muoversi nei quadranti oceanici se non trasportate da appropriate unità "
#~ "marine e in questo caso non possono attaccare né difendersi ma dipendono "
#~ "dall'unità che li sta trasportando. Le unità terrestri sono soggette alla "
#~ "Zona Di Controllo (ZDC). Sulla terra possono fortificarsi ottenendo un "
#~ "bonus difensivo pari al 50%, così come quando si trovano all'interno "
#~ "delle città, che siano o meno fortificate. Quando attaccano con successo "
#~ "una città non dotata della Cinta Muraria la popolazione della città "
#~ "diminuisce di un punto. Le unità terrestri che hanno la forza d'attacco "
#~ "pari a zero sono unità non militari che non comportano costi di "
#~ "mantenimento, non hanno effetto sulla soddisfazione dei cittadini e non "
#~ "possono attaccare unità nemiche né catturare città."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Le unità marine si muovono sui quadranti oceanici e nelle città costiere. "
#~ "Possono essere costruite solo in queste città. La loro capacità di "
#~ "movimento è condizionata da alcune Meraviglie come il Faro o la "
#~ "Spedizione di Magellano e dalla scoperta dell'Energia Nucleare. Alcune "
#~ "possono attaccare le unità che si trovano sulla costa e nelle città "
#~ "costiere ma non possono conquistare una città nemica entrandoci anche se "
#~ "questa non è difesa."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Le unità aeree possono muoversi in qualsiasi quadrante non occupato da "
#~ "unità o città nemiche. La loro capacità di movimento non viene "
#~ "condizionata dalla perdita di punti vita, ma necessitano del carburante "
#~ "che può essere ottenuto terminando il loro turno in una città nemica, una "
#~ "Base Aerea o una Portaaerei (o un Sottomarino per le unità missile); il "
#~ "numero di turni che costituisce la loro autonomia di volo dipende dal "
#~ "tipo di unità: vedete le spiegazioni individuali. Come le unità marine, "
#~ "le unità aeree non possono conquistare le città nemiche. Quando si "
#~ "trovano in volo all'esterno delle città possono essere attaccate solo dai "
#~ "Caccia (o dai Caccia Stealth, invisibili). Infine non possono essere "
#~ "usate per esplorare i villaggi: a seconda delle impostazioni del vostro "
#~ "server quando un villaggio viene sorvolato può essere abbandonato dai "
#~ "nativi."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Come le unità aeree, gli Elicotteri possono muoversi su ogni quadrante "
#~ "che non sia occupato di un'unità o una città nemiche e la loro capacità "
#~ "di movimento non dipende dalla perdita di punti vita. Gli elicotteri non "
#~ "hanno necessità del carburante ma perdono una piccola quantità di potenza "
#~ "per ogni turno trascorso al di fuori di una città o Base Aerea a meno che "
#~ "non abbiate la Meraviglia Nazioni Unite. Diversamente dalle unità aeree "
#~ "possono conquistare le città nemiche."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "A seconda delle opzioni del vostro server, ogni set di tipi di unità "
#~ "possono ridurre la popolazione di un punto di una città senza Cinta "
#~ "Muraria dopo ogni attacco riuscito."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "La seguente tabella mostra il numero di turni richiesti per una unità "
#~ "Coloni per completare un'attività. Questi numeri sono ridotti alla metà "
#~ "circa per gli Ingegneri e possono essere ulteriormente ridotti "
#~ "accumulando più Coloni o Ingegneri per un lavoro di gruppo."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "I Coloni sono delle unità chiave nel gioco. Possono essere usati per "
#~ "fondare nuove città, irrigare le terre, costruire strade, ferrovie, "
#~ "fortezze e miniere, per bonificare zone inquinate e soggette alla "
#~ "ricaduta radioattiva. Controllate che i Coloni siano a posto sia con il "
#~ "cibo che con la produzione perché questi possono morire se la loro città "
#~ "di supporto finisce il cibo.\n"
#~ "\n"
#~ "Coloni, Lavoratori o Ingegneri possono collaborare per diminuire il tempo "
#~ "richiesto per realizzare progetti lunghi. Se due o più unità collaborano "
#~ "allo stesso compito nello stesso quadrante il loro lavoro viene sommato "
#~ "per ogni turno finché il progetto non è realizzato. Controllate comunque "
#~ "di non dedicare troppe unità ad una solo progetto perché il lavoro in "
#~ "eccesso viene perso ed inoltre i gruppi di lavoratori, coloni e/o "
#~ "ingegneri sono estremamente esposti ad attacchi nemici."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Un Diplomatico può stabilire ambasciate con le altre civiltà andando "
#~ "dentro le città dell'altro giocatore.\n"
#~ "\n"
#~ "- I Diplomatici possono anche tentare di sabotare la produzione nemica o "
#~ "rubare un avanzamento da una città nemica. (Può essere derubato un solo "
#~ "avanzamento per volta per città).\n"
#~ "\n"
#~ "- Un Diplomatico può anche corrompere le unità nemiche, ma solo nel caso "
#~ "in cui queste siano sole nel quadrante.\n"
#~ "\n"
#~ "- I Diplomatici possono anche fomentare rivolte nelle città nemiche e "
#~ "portarle dalla vostra parte, se però avete abbastanza denaro!\n"
#~ "\n"
#~ "- In alcune strategie di gioco orde di Diplomatici possono essere usate "
#~ "per portare rovina al nemico. Non stupitevi perciò se vengono visti "
#~ "spesso con sospetto e paura!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "La Spia è un professionista a tempo pieno e così è assai più forte "
#~ "nell'arte dello spionaggio del Diplomatico suo predecessore.\n"
#~ "\n"
#~ "La capacità più inoffensive nel repertorio della Spia sono "
#~ "nell'investigare le città - rivelando informazioni dettagliate e "
#~ "stabilire ambasciate. Nel caso però che la vostra Spia si è guadagnata la "
#~ "reputazione di comportamenti clandestini verrà eliminata se cerca di "
#~ "stabilire un'ambasciata.\n"
#~ "\n"
#~ "Può inoltre essere usata per: avvelenare l'approvigionamento idrico di "
#~ "una città (riducendone così la popolazione); derubare tecnologie "
#~ "specifiche; sabotare alcuni obiettivi della città (nota: cercare di "
#~ "sabotare strutture cittadine di una capitale o la Cinta Muraria aumenta "
#~ "il rischio di cattura). Una Spia può inoltre infiltrarsi in una città e "
#~ "fomentare una rivolta.\n"
#~ "\n"
#~ "Una Spia può anche essere d'aiuto in un campo di battaglia sia sabotando "
#~ "le unità nemiche sia corrompendole perché cambino alleanza."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "I Coloni sono le unità chiave nel gioco. Possono essere usati per fondare "
#~ "nuove città, irrigare le terre, costruire strade, ferrovie, fortezze e "
#~ "miniere per bonificare zone inquinate e soggette alla ricaduta "
#~ "radioattiva. Controllate che i Coloni siano a posto sia con il cibo che "
#~ "con la produzione perché questi possono morire se la loro città di "
#~ "supporto finisce il cibo.\n"
#~ "\n"
#~ "Più unità di Coloni o Ingegneri possono collaborare per diminuire il "
#~ "tempo richiesto per realizzare progetti lunghi: due o più Coloni che "
#~ "collaborano allo stesso compito nello stesso quadrante uniscono i loro "
#~ "apporti vengono sommati per ogni turno finché il progetto non è "
#~ "realizzato. Controllate comunque di non dedicare troppi lavoratori ad una "
#~ "solo progetto perché gli apporti in eccesso vanno persi ed inoltre i "
#~ "gruppi di Coloni e/o Ingegneri sono estremamente esposti ad attacchi "
#~ "nemici."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "I Coloni sono le unità chiave nel gioco. Possono essere usati per fondare "
#~ "nuove città, irrigare le terre, costruire strade, ferrovie, fortezze e "
#~ "miniere per bonificare zone inquinate e soggette alla ricaduta "
#~ "radioattiva. Controllate che i Coloni siano a posto sia con il cibo che "
#~ "con la produzione perché questi possono morire se la loro città di "
#~ "supporto finisce il cibo.\n"
#~ "\n"
#~ "Più unità di Coloni possono collaborare per diminuire il tempo richiesto "
#~ "per realizzare progetti lunghi: se due o più Coloni lavorano allo stesso "
#~ "compito nello stesso quadrante i loro apporti vengono sommati fino alla "
#~ "conclusione del progetto. Controllate comunque di non dedicare troppi "
#~ "lavoratori ad una solo progetto perché gli apporti in eccesso vanno persi "
#~ "ed inoltre i gruppi di Coloni sono estremamente esposti ad attacchi "
#~ "nemici."

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "Storico"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Server: %s è connesso da %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Il livello di accesso ai comandi non può essere impostato a '%s' per il "
#~ "collegamento %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Valore: %d, minimo: 0, predefinito: %d, massimo: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Valore: %d, minimo: %d, predefinito: %d, massimo: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Valore: \"%s\", predefinito: \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Spiacente, non puoi controllare un osservatore globale. Usalo invece per "
#~ "osservare."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(le ferrovie e le fortezze richiedono 3 turni, indipendentemente dal "
#~ "terreno)."

#, fuzzy
#~ msgid ""
#~ "Requires the %s technology.\n"
#~ "\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain.\n"
#~ "\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#, fuzzy
#~ msgid ""
#~ "Requires the %s nation.\n"
#~ "\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#~ msgid "Make new _homecity"
#~ msgstr "Rendi città d'_origine"

#~ msgid "_Chat"
#~ msgstr "_Chat"

#~ msgid "_Tax Rates"
#~ msgstr "Livello dei _tassi"

#~ msgid "_Worklists"
#~ msgstr "_Liste lavori"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Rotte commerciali"

#~ msgid "_Unload Transporter"
#~ msgstr "_Scarica cargo"

#~ msgid "Wake up o_thers"
#~ msgstr "Sveglia gli al_tri"

#~ msgid "_Connect"
#~ msgstr "_Collega"

#, fuzzy
#~ msgid "Go _to"
#~ msgstr "Vai a"

#~ msgid "Patrol (_Q)"
#~ msgstr "Pattugliame_nto"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Vai\\/Aereotrasporta in una città"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Azioni diplomatiche\\/di spionaggio"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Giungla"

#~ msgid "_Top Five Cities"
#~ msgstr "Le cinque città più _importanti"

#~ msgid "Make Trade _Route"
#~ msgstr "Crea _rotta commerciale"

#~ msgid "_Fortify"
#~ msgstr "_Fortifica"

#~ msgid "_Paradrop"
#~ msgstr "_Paracadutare"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Azioni diplomatiche|spionaggio"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Collega/Strada"

#, fuzzy
#~ msgid "Auto-Explore"
#~ msgstr "Esplora automaticamente"

#, fuzzy
#~ msgid "Auto-Attack"
#~ msgstr "Attacca automaticamente"

#, fuzzy
#~ msgid "Auto-Settler"
#~ msgstr "Colonizza automaticamente"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "Sveglia gli altri"

#~ msgid "Unload"
#~ msgstr "Scarica"

#~ msgid "Paradrop"
#~ msgstr "Paracadutare"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "Rotte commerciali"

#~ msgid "_Upgrade unit"
#~ msgstr "A_ggiorna unità"

#~ msgid "_Revolution"
#~ msgstr "_Rivoluzione"

#~ msgid "Make Trade Route"
#~ msgstr "Crea rotta commerciale"

#~ msgid "Wake up others"
#~ msgstr "Sveglia gli altri"

#~ msgid "Connect/Road"
#~ msgstr "Collega/Strada"

#~ msgid "Connect/Irrigation"
#~ msgstr "Irrigazione/Irrigazione"

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "Valore: %d, minimo: 0, predefinito: %d, massimo: 1"

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr "Valore: %d, minimo: %d, predefinito: %d, massimo: %d"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    In questo menù potete scegliere di:\n"
#~ "\n"
#~ "   - Scambiare le Mappe (dell'Oceano e l'intera mappa),\n"
#~ "\n"
#~ "   - Scambiare tecnologie,\n"
#~ "\n"
#~ "   - Scambiare città,\n"
#~ "\n"
#~ "   - Scambiare auri."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Non è necessario fare scambi fra cose simili, potete considerare lo "
#~ "scambio di una tecnologia per una città o per auri - come fosse una "
#~ "compravendita."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Un paio di avvertenze:\n"
#~ "\n"
#~ "   - Non potete scambiare la vostra capitale.\n"
#~ "\n"
#~ "   - Se una città non appare nella vostra mappa non potete richiederla."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Ogni meraviglia porta particolari benefici per la vostra civiltà, è unica "
#~ "ed è piazzata nella città dove viene costruita."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "I differenti tipi di terreno hanno diversi pro e contro. Quando scegliete "
#~ "un posto per costruire una nuova città verificate di avere abbastanza "
#~ "quandranti che producono cibo intorno per supportare la crescita della "
#~ "popolazione."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "È possibile anche costruire le Basi Aeree, nelle quali le unità aeree "
#~ "possono atterrare e rifornirsi."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Riduce l'inquinamento creato dalla produzione di una città del 50%. "
#~ "Inoltre aumenta la produzione di risorse di una Fabbrica o di una "
#~ "Manifattura in una città: una Fabbrica e una Centrale Elettrica insieme "
#~ "danno un aumento del 75%, e una Fabbrica, una Manifattura e una Centrale "
#~ "Elettrica insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Idrica, una Centrale Elettrica o "
#~ "una Centrale Nucleare."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Protegge una città dagli attacchi di unità Nucleari: questi attacchi "
#~ "semplicemente non hanno effetto sulla città. Inoltre raddoppia la difesa "
#~ "contro attacchi di missili non nucleari."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Elimina tutto l'inquinamento generato dalla produzione ed aumenta la "
#~ "produzione di risorse di Fabbriche e Manifatture nella città: una "
#~ "Fabbrica e una Centrale Solare insieme danno un aumento del 75% e una "
#~ "Fabbrica, una Manifattura e una Centrale Solare insieme danno un aumento "
#~ "del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Solare, una Centrale Idrica, una "
#~ "Centrale Elettrica o una Centrale Nucleare."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Insieme ad un Mercato e ad una Banca, la Borsa Valori aumenta le imposte "
#~ "e la produzione di lusso del 50% in una città."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Vale come avere una Cinta Muraria in ogni città."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr ""
#~ "Le unità riacquistano due punti vita oltre il normale per ogni turno."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando viene ucciso un leader barbaro viene ucciso in un quadrante senza "
#~ "unità di difesa viene pagato un riscatto di 100 auri ma solo ad unità di "
#~ "terra ed elicotteri."

#~ msgid "Asian"
#~ msgstr "Asiatico"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Mediocri"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Città: costruzione non disponibile"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Città: conquistata/distrutta"

#~ msgid "City: Civil Disorder"
#~ msgstr "Città: sommosse"

#~ msgid "City: Famine"
#~ msgstr "Città: carestia"

#~ msgid "City: Famine Feared"
#~ msgstr "Città: carestia prossima"

#~ msgid "City: Growth"
#~ msgstr "Città: crescita prevista"

#~ msgid "City: May Soon Grow"
#~ msgstr "Città: potrebbe presto crescere"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Città: ha bisogno di un acquedotto"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Città: ha bisogno di un acq. (in costruzione)"

#~ msgid "City: Normal"
#~ msgstr "Città: in pace"

#~ msgid "City: Nuked"
#~ msgstr "Città: colpita con un ordigno nucleare"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Città: controllo rilasciato dal GAC"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Città: suggerimento di rallentare la crescita"

#~ msgid "City: Transfer"
#~ msgstr "Città: trasferimento"

#~ msgid "City: Was Built"
#~ msgstr "Città: unità costruita"

#~ msgid "City: Worklist Events"
#~ msgstr "Città: eventi della lista lavori"

#~ msgid "City: Production changed"
#~ msgstr "Città: produzione cambiata"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Città: comparsa di barbari"

#~ msgid "Civ: Civil War"
#~ msgstr "Civiltà: Guerra civile"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civiltà: Collasso nell'anarchia"

#~ msgid "Civ: First Contact"
#~ msgstr "Civiltà: primo contatto"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civiltà: scoperta di un nuovo governo"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civiltà: a corto di soldi"

#~ msgid "Civ: Pollution"
#~ msgstr "Civiltà: inquinamento"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civiltà: rivolta sedata"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civiltà: rivolta iniziata"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civiltà: eventi dell'astronave"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Azione diplomatica: tradimento"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Azione diplomatica: causato incidente"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Azione diplomatica: fuga"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Azione diplomatica: ambasciata"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Azione diplomatica: fallita"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Azione diplomatica: rivolta"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Azione diplomatica: avvelenamento"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Azione diplomatica: sabotaggio"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Azione diplomatica: furto"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Azione diplomatica nemica: tradimento"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Azione diplomatica nemica: ambasciata"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Azione diplomatica nemica: fallita"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Azione diplomatica nemica: rivolta"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Azione diplomatica nemica: avvelenamento"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Azione diplomatica nemica: sabotaggio"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Azione diplomatica nemica: furto"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Globale: disastro ecologico mondiale"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Globale: esploso missile nucleare"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Capanna: truppe barbare escono"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Capanna: città fondata"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Capanna: auri trovati"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Capanna: ucciso dalle truppe barbare"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Capanna: truppe mercenarie trovate"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Capanna: colono trovato"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Capanna: tecnologia trovata"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Capanna: truppa risparmiata dai barbari"

#~ msgid "Improvement: Bought"
#~ msgstr "Struttura: comprata"

#~ msgid "Improvement: Built"
#~ msgstr "Struttura: costruita"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Struttura: venduta forzatamente"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Struttura: selezionata nuova struttura"

#~ msgid "Improvement: Sold"
#~ msgstr "Struttura: venduta"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Tecnologia: imparata dalla Grande Biblioteca"

#~ msgid "Tech: Learned New Tech"
#~ msgstr "Tecnologia: imparata nuova tecnologia"

#~ msgid "Treaty: Alliance"
#~ msgstr "Trattato: alleanza"

#~ msgid "Treaty: Broken"
#~ msgstr "Trattato: rotto"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Trattato: cessate-il-fuoco"

#~ msgid "Treaty: Peace"
#~ msgstr "Trattato: pace"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Trattato: visione in comune"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Unità: attacco fallito"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Unità: attacco riuscito"

#~ msgid "Unit: Bought"
#~ msgstr "Unità: comprata"

#~ msgid "Unit: Built"
#~ msgstr "Unità: costruita"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Unità: difensore distrutto"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Unità: difensore sopravvissuto"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Unità: acquisita più esperienza"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Unità: produzione aggiornata"

#~ msgid "Unit: Relocated"
#~ msgstr "Unità: riposizionata"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Unità: ordini / eventi \"vai a\""

#~ msgid "Wonder: Finished"
#~ msgstr "Meraviglia: finita"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Meraviglia: diventata obsoleta"

#~ msgid "Wonder: Started"
#~ msgstr "Meraviglia: iniziata"

#~ msgid "Wonder: Stopped"
#~ msgstr "Meraviglia: interrotta"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Meraviglia: finita il prossimo turno"

#~ msgid "Treaty: Embassy"
#~ msgstr "Trattato: ambasciata"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "QUESTA È UNA VERSIONE BETA\n"
#~ "Freeciv %s sarà pubblicato a\n"
#~ "%s, presso %s"

#~ msgid "%d BC"
#~ msgstr "%d a.C."

#~ msgid "%d AD"
#~ msgstr "%d d.C."

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "FREECIV_PATH è definita ma vuota; utilizzo in sostituzione il percorso "
#~ "predefinito."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Il percorso dei file dati può essere impostato tramite la variabile "
#~ "d'ambiente FREECIV_PATH."

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr ""
#~ "Questo server permette l'accesso solo a utenti pre-registrati. Spiacenti"

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr ""
#~ "Hai perso la tua capitale %s. Un nuovo palazzo è stato costruito a %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "%s è stato spostato fuori dalla città abbandonata di %s per evitare di "
#~ "rimanere in secca."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "è stata celebrata la festa in onore del %s a %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "è stata cancellata la festa in onore del %s a %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Riferite i bug a <%s>.\n"

#, fuzzy
#~ msgid ""
#~ "debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> | tech "
#~ "<player> | timing | info]"
#~ msgstr ""
#~ "debug [ player <giocatore> | city <x> <y> | units <x> <y> | unit <id> ]"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Rinomina"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s si è connesso da %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) Richiesta di collegamento da %s da %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Al client manca una capacità richiesta da questo server."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s è stato rifiutato: capacità non corrispondenti."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Al server manca una capacità richiesta dal client."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Nome non consentito"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s è stato rifiutato: capacità non corrispondenti [%s]"

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "Spiacente, è già connesso."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s è stato rifiutato: capacità non corrispondenti [%s]"

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "la vostra nazione è spinta nella guerra civile; %s è dichiarato capo "
#~ "degli stati ribelli."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s firma un'alleanza con %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "la presa della capitale di %s e la distruzione delle strutture "
#~ "amministrative\n"
#~ "       dell'impero hanno provocato una guerra civile. Degli opportunisti "
#~ "hanno abbracciato\n"
#~ "       la causa dei ribelli; l'arrivista %s detiene ora il potere in %d "
#~ "province ribelli."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "Una cronaca di %s parla della più RICCA civiltà del mondo."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "Una cronaca di %s parla della civiltà più EVOLUTA del mondo."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "Una cronaca di %s parla della civiltà più MILITARIZZATA del mondo."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "Una cronaca di %s parla della civiltà più FELICE del mondo."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "Una cronaca di %s parla della più GRANDE civiltà del mondo."

#~ msgid "Herodotus'"
#~ msgstr "Erodoto"

#~ msgid "Thucydides'"
#~ msgstr "Tucidide"

#~ msgid "Pliny the Elder's"
#~ msgstr "Plinio il Vecchio"

#~ msgid "Livy's"
#~ msgstr "Livio"

#~ msgid "Toynbee's"
#~ msgstr "Toynbee"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

#~ msgid "Magnificent"
#~ msgstr "Magnifici"

#~ msgid "Glorious"
#~ msgstr "Gloriosi"

#~ msgid "Decent"
#~ msgstr "Decenti"

#~ msgid "Mediocre"
#~ msgstr "Mediocri"

#~ msgid "Hilarious"
#~ msgstr "Ridicoli"

#~ msgid "Worthless"
#~ msgstr "Indegni"

#~ msgid "Pathetic"
#~ msgstr "Patetici"

#~ msgid "Useless"
#~ msgstr "Inutili"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Gli %s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr ""
#~ "Numero totale di giocatori (inclusi i giocatori controllati dalle IA)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Dimensione della città prima che inizi il malcontento"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Prima di altri aggiustamenti, i primi unhappysize cittadini in una città "
#~ "sono soddisfatti ed i restanti cittadini sono scontenti. Vedete anche "
#~ "cityfactor."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Numero di città prima che aumenti il malcontento"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Quando il numero di città possedute da un giocatore è maggiore di "
#~ "cityfactor, un cittadino in più è scontento prima di altri aggiustamenti; "
#~ "vedete anche unhappysize. Questo è il caso della Democrazia; per altre "
#~ "forme di governo l'effetto si verifica con un numero minore di città."

#~ msgid "National borders radius"
#~ msgstr "Raggio dei confini nazionali"

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Se è diverso da zero, i giochi salvati saranno compressi usando zlib (lo "
#~ "stesso formato di gzip). I valori più grandi comprimono di più ma sono "
#~ "più lenti. Se il massimo è zero questo server non è stato compilato per "
#~ "usare zlib."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr "Uso: timeoutincrease <turn> <turnadd> <value> <valuemult>."

#~ msgid "Option:"
#~ msgstr "Opzione:"

#~ msgid "Usage: away"
#~ msgstr "Uso: away"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Argomento non definito.  Uso: team <giocatore> [squadra]."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Argomento non definito.  Uso: vote yes/no [numero voto]."

#~ msgid "Observers cannot vote."
#~ msgstr "Gli osservatori non possono votare."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Voto %d \"%s\": %d a favore, %d contro"

#, fuzzy
#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Argomento indefinito. Uso: debug <player <giocatore> | city <x> <y> | "
#~ "units <x> <y> | unit <id>>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "%2$s di %1$s debuggato."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Argomento non definito.  Uso: set <opzione> <valore>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Stringa troppo lunga.  Uso: set <opzione> <valore>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Uso: observe [nome-connessione [nome-giocatore]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Uso: observe [nome-giocatore]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Uso: take <nome-connessione> <nome-giocatore>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Uso: take <nome-giocatore>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Uso: take [nome-connessione] <nome-giocatore>"

#~ msgid "being detached from %s."
#~ msgstr "scollegato da %s."

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Uso: detach <nome-connessione>"

#, fuzzy
#~ msgid "Usage: load <game name>"
#~ msgstr "Uso: load <nome-file>"

#~ msgid "Command:"
#~ msgstr "Comando:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "l'unità deve essere sulla terra per compiere un'azione diplomatica."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Auri insufficienti. %s congedato"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "la vostra %s è stata persa in alto mare."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr ""
#~ "la vostra %s è sopravvissuta in alto mare ed è diventata più esperta."

#~ msgid "Your %s has been lost on unsafe terrain."
#~ msgstr "la vostra %s è stata persa su un terreno insicuro."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Il server sembra essere entrato in un loop infinito durante l'allocazione "
#~ "delle posizioni iniziali e deve quindi abortire.\n"
#~ "Forse il numero di giocatori (umani e IA) è eccessivo per le dimensioni "
#~ "della mappa.\n"
#~ "Per favore riportate questo bug a %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s trovato ma non è stato possibile inizializzarlo."

#~ msgid "Couldn't find soundset \"%s\" trying \"%s\"."
#~ msgstr "Non ho potuto trovare il soundset \"%s\" provo \"%s\"."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Procedo con il supporto per il sonoro disabilitato"

#~ msgid "No sound spec-file given!"
#~ msgstr "Nessun soundspec file fornito!"

#~ msgid "Cannot find sound spec-file \"%s\"."
#~ msgstr "Impossibile trovare lo soundspec file \"%s\"."

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Forse i permessi sono errati o c'è qualche configurazione errata"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/turno"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d turno"
#~ msgstr[1] "%s (%d) %d turni"

#~ msgid "novice"
#~ msgstr "novizio"

#~ msgid "easy"
#~ msgstr "facile"

#~ msgid "normal"
#~ msgstr "normale"

#~ msgid "hard"
#~ msgstr "difficile"

#~ msgid "experimental"
#~ msgstr "sperimentale"

#, fuzzy
#~ msgid ""
#~ "Requires: Nothing\n"
#~ "\n"
#~ msgstr "Non puoi ricercare questa tecnologia."

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Può trasportare e rifornire %d missile.\n"
#~ msgstr[1] "* Può trasportare e rifornire %d missili.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Può trasportare %d unità terrestri attraverso i mari.\n"
#~ msgstr[1] "* Può trasportare %d unità terrestri attraverso i mari.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* Può essere congedata in una città per recuperare il 50%% del costo di "
#~ "produzione.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Può costruire fortezze nei quadranti (se %s è stata scoperta).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Può costruire fortezze nei quadranti (se una qualsasi delle seguenti "
#~ "tecnologie è stata scoperta: %s).\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* Può trincerarsi, acquisendo un bonus difensivo del 50%%.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Può attaccare unità aeree nemiche.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Un missile: è u  †  †  €†  tilizzabile una sola volta.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Deve terminare il turno in una città o vicino ad una costa, altrimenti "
#~ "ha il 50%% di possibilità di sparire in mare.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* La scoperta di %s riduce il rischio di perdita al 25%%.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s riduce il rischio al 12%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Riduce la probabilità di perdere navi in alto mare al 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Riduce la probabilità di perdere mavi in altro mare al 12%%.\n"

#~ msgid "* This terrain is unsafe for units to travel on."
#~ msgstr ""
#~ "* Questo tipo di terreno non è sicuro per le unità che lo attraversano."

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Siete stati rimossi dalla partita:"

#~ msgid "ON"
#~ msgstr "attiva"

#~ msgid "OFF"
#~ msgstr "disattiva"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Il client non supporta la grafica isometrica. Uso invece la grafica "
#~ "predefinita."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Il client non supporta la grafica top-down. Uso invece la grafica "
#~ "predefinita."

#~ msgid "_Happiness"
#~ msgstr "_Benessere"

#~ msgid "_Rename..."
#~ msgstr "_Rinomina..."

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "<Hard AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Opzioni gioco"

#~ msgid "Gov_ernment"
#~ msgstr "Gov_erno"

#~ msgid "_Change Government"
#~ msgstr "_Cambia governo"

#~ msgid "Chan_ge Production"
#~ msgstr "_Cambia produzione"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Il file %s non sembra compatibile:\n"
#~ "file: \"%s\"\n"
#~ "opzioni file: %s\n"
#~ "opzioni supportate: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Il file %s richiede delle opzioni non supportate:\n"
#~ "file: \"%s\"\n"
#~ "opzioni file: %s\n"
#~ "opzioni supportate: %s"

#, fuzzy
#~ msgid "Trying \"%s\" theme."
#~ msgstr "Tentativo di caricare la grafica \"%s\"."

#~ msgid "Couldn't load gfx file for the spec file %s"
#~ msgstr "Impossibile caricare il file con l'immagine per il file spec %s"

#~ msgid "Couldn't find a supported gfx file extension for %s"
#~ msgstr "Impossibile trovare un'estensione supportata per il file grafico %s"

#~ msgid "Couldn't load gfx file %s for sprite %s"
#~ msgstr "Impossibile caricare il file grafico %s per gli sprite %s"

#~ msgid "Don't have graphics tags %s or %s for %s %s"
#~ msgstr "Non ci sono i tag grafici %s o %s per %s %s"

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Impossibile leggere il file PNG: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Impossibile creare la struttura PNG"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Errore durante la lettura del file PNG: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "Il file PNG %s non ha la palette dei colori"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Se trovate un bug, per favore segnalatelo.  Il modo migliore per farlo è "
#~ "visitando il Freeciv Bug Tracking System, a:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv supporta diverse lingue.  Vedete la sezione \"Supporto per lingue "
#~ "locali\" del file README.it per istruzioni su come usare una di queste "
#~ "lingue.\n"
#~ "\n"
#~ "Se volete aggiungere una localizzazione (traduzione) per la vostra "
#~ "lingua, per favore leggete le istruzioni a:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "(verificate prima qui per vedere se una localizzazione è già in corso per "
#~ "la vostra lingua).\n"
#~ "\n"
#~ "Non esitate a mandare qualsiasi domanda alla mailing list freeciv-dev:\n"
#~ "\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Anche il client può leggere questa pagina: usate il pulsante Metaserver "
#~ "nella finestra di collegamento.  Se non mostra mai risultati, verificate "
#~ "se il vostro browser web sta usando un proxy HTTP; per far sì che il "
#~ "client di Freeciv usi lo stesso proxy, impostate la variabile d'ambiente "
#~ "$http_proxy a\n"
#~ "\n"
#~ "  http://indirizzo_proxy:numero_porta_proxy/\n"
#~ "\n"
#~ "prima di far partire civclient."

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Mouse:\n"
#~ "======\n"
#~ "  Left-click:  (su città):   Apri finestra città\n"
#~ "               (su unità):   Attiva unità\n"
#~ "  Center-click:              Mostra info quadrante\n"
#~ "  Right-click:               Centra visuale su quadrante\n"
#~ "\n"
#~ "  Shift-Left-click: (su città o unità): Copia produzione (GTK)\n"
#~ "  Shift-Right-click: (su città): Incolla produzione su città (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:  Gestisci abitanti città da mappa principale\n"
#~ "  Control-Center-click:      Sveglia unità trincerate\n"
#~ "\n"
#~ "  Right-click-and-drag:      Entra modalità selezione area (GTK)\n"
#~ "\n"
#~ "  In modalità selezione area:\n"
#~ "  ===========================\n"
#~ "  Left-click:         Cambia evidenziamento quadrante\n"
#~ "  Right-click:        Cancella modalità selezione area\n"
#~ "\n"
#~ "  Shift-Right-click:  Incolla produzione nelle città evidenziate\n"
#~ "\n"
#~ "  Le città che diventano evidenziate sulla mappa,\n"
#~ "  saranno anche evidenziate nella finestra di elenco città."

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Pensare la vostra strategia per il gioco.\n"
#~ "\n"
#~ "    Questi concetti basilari vi permetteranno di giocare abbastanza bene, "
#~ "specialmente all'inizio del gioco ma per migliorare è necessario che "
#~ "studiate tutte le unità e le tutte le tecnologie, e FARE TANTA PRATICA! "
#~ "Freeciv è molto complicato e se non avete mai giocato a giochi simili "
#~ "provate a consultare le pagine Web del sito http://www.freeciv.org\n"
#~ "Troverete molti consigli per il gioco e altri dettagli per contattare "
#~ "altri giocatori."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Aumenta di uno la produzione di cibo da tutti i quandranti oceanici. La "
#~ "città deve essere costiera per costruire questa struttura cittadina."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Riduce l'inquinamento creato dalla produzione di una città del 50%. "
#~ "Inoltre aumenta la produzione di risorse di una Fabbrica o di una "
#~ "Manifattura in una città: una Fabbrica e una Centrale Elettrica insieme "
#~ "danno un aumento del 75%, e una Fabbrica, una Manifattura e una Centrale "
#~ "Elettrica insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Idrica, una Centrale Elettrica o "
#~ "una Centrale Nucleare e può costruire una Centrale Idrica solo se si "
#~ "trova vicino o dentro un quadrante Montagna o Fiume."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Riduce l'inquinamento creato dalla produzione di una città del 50%. "
#~ "Inoltre aumenta la produzione di risorse di una Fabbrica o di una "
#~ "Manifattura in una città: una Fabbrica e una Centrale Elettrica insieme "
#~ "danno un aumento del 75%, e una Fabbrica, una Manifattura e una Centrale "
#~ "Elettrica insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Idrica, una Centrale Elettrica o "
#~ "una Centrale Nucleare."

#~ msgid ""
#~ "Adds 1 extra shield resource on all Ocean squares in a city.  The city "
#~ "needs to be coastal to build this improvement."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di uno da tutti i quadranti oceanici in "
#~ "una città, la quale deve essere costiera per poter costruire questa "
#~ "struttura cittadina."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Aumenta la produzione di risorse di una Fabbrica o di una Manifattura in "
#~ "una città: una Fabbrica e una Centrale Elettrica insieme danno un aumento "
#~ "del 75%, e una Fabbrica, una Manifattura e una Centrale Elettrica insieme "
#~ "danno un aumento del 150%. La produzione aggiuntiva può comportare un "
#~ "aumento dell'inquinamento nella città.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Idrica, una Centrale Elettrica o "
#~ "una Centrale Nucleare."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Dà a tutte le unità marine 1 movimento aggiuntivo per turno ed elimina il "
#~ "rischio di perdere le Triremi in alto mare. Rende veterane tutte le nuove "
#~ "unità marine (per tutte le tue città)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Elimina tutto l'inquinamento generato dalla produzione in una città; "
#~ "aumenta inoltre la produzione di risorse di una Fabbrica o di una "
#~ "Manifattura in una città: una Fabbrica e una Centrale Solare insieme "
#~ "aumentano la produzione del 100% e una Fabbrica, una Manifattura e una "
#~ "Centrale Solare insieme danno un aumento del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Solare, una Centrale Idrica, una "
#~ "Centrale Elettrica o una Centrale Nucleare."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Dà a tutte le unità marine 1 movimento aggiuntivo per turno ed elimina il "
#~ "rischio di perdere le Triremi in alto mare. Rende veterane tutte le nuove "
#~ "unità marine di tutte le città."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Il Fondamentalismo è una forma di governo organizzata attorno a un credo. "
#~ "Questo credo, generalmente di natura religiosa, forma una guida rigida "
#~ "per le azioni sia dei governanti sia dei cittadini.\n"
#~ "\n"
#~ "In una società fondamentalista, la gente e i governanti sono "
#~ "completamente devoti al loro credo e generalmente sono disposti a morire "
#~ "per conservarlo.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 10 unità militari senza "
#~ "consumare scudi per mantenerle; ognuna delle ulteriori unità richiede uno "
#~ "scudo per il mantenimento (le unità \"Fanatico\" non richiedono alcun "
#~ "costo di mantenimento).\n"
#~ "\n"
#~ "I coloni consumano 2 unità di cibo ogni turno sotto Fondamentalismo.\n"
#~ "\n"
#~ "Se una città fondamentalista sta festeggiando riceverà un ulteriore bonus "
#~ "per il commercio per ogni quadrante che già ne produce uno. Vedi "
#~ "Benessere per i dettagli.\n"
#~ "\n"
#~ "Il massimo tasso che puoi settare per scienza, imposte o lusso è 80%.\n"
#~ "\n"
#~ "Il massimo tasso effettivo che puoi settare per la scienza è 50%, il "
#~ "surplus viene utilizzato per raccogliere imposte, la produzione "
#~ "scientifica viene inoltre ulteriormente dimezzata.\n"
#~ "\n"
#~ "Le città sotto il Fondamentalismo patiscono una corruzione e uno spreco "
#~ "minimi.\n"
#~ "\n"
#~ "Le strutture cittadine che normalmente convertono i cittadini scontenti "
#~ "in cittadini soddisfatti, producono invece `decime' (auri) equivalenti al "
#~ "numero di cittadini che avrebbero convertito e non richiedono costi di "
#~ "mantenimento."

#, fuzzy
#~ msgid "Petroleum"
#~ msgstr "Pattugliamento"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Questa unità può essere costruita fin dall'inizio del gioco ed è l'unità "
#~ "più debole."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Un po' di Partigiani si mantengono liberi quando un nemico conquista la "
#~ "città nel caso in cui:\n"
#~ "\n"
#~ " - La Guerriglia è conosciuta da almeno un giocatore.\n"
#~ "\n"
#~ " - La città conquistata era stata originariamente costruita da voi.\n"
#~ "\n"
#~ " - Dovete conoscere sia il Comunismo che la Polvere da Sparo.\n"
#~ "\n"
#~ " - Dovete avere un tipo di governo Comunista o Democratico."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "I sottomarini hanno un alto valore strategico ma hanno pochissime difese."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr ""
#~ "Gli esploratori sono molto utili per esplorare il territorio sconosciuto."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "L'Australia fu fondata dagli Inglesi come una colonia penale nel 1788 DC. "
#~ "E' l'unica nazione della terra che si estende su un intero continente."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnia - Erzegovina"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Il Brasile fu fondato come una colonia del Portogallo e divenne "
#~ "indipendente nel 1822 DC. Il Brasile è l'unica nazione del nuovo mondo "
#~ "che è stata una monarchia."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunya (Catalogna in Italiano) è la regione costiera nella parte nord-"
#~ "orientale della Spagna, appena a sud dei Pirenei."

#~ msgid "Emporer"
#~ msgstr "Imperatore"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Gli Inca erano una popolazione amerinda del nord delle Ande che conquistò "
#~ "un territorio che si stagliava dalla costa ovest del Sud-America da "
#~ "quello che oggi è il Cile del Sud fin quasi all'odierno Ecuador. L'impero "
#~ "Inca ebbe vita breve poiché decenni, nella metà del 1500, arrivarono i "
#~ "conquistadores Spagnoli che ridussero le popolazioni Inca in schiavitù."

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "Inca"

#~ msgid "Kampuchean"
#~ msgstr "Cambogiano"

#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Cambogiani"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Elimina preselezione"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Grande Sacerdotessa"

#~ msgid "Turk"
#~ msgstr "Turco"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Quel nome non è permesso."

#, fuzzy
#~ msgid "The %s of the %s (%s)"
#~ msgstr "La %s degli %s"

#, fuzzy
#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Trovata relazione di alleanza illegale: l'alleanza di %s con %s è ridotta "
#~ "ad un trattato di pace."

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr " ed è diventato più esperto!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr ""
#~ "Non è possibile prendere il controllo del server, tentativo di fermarlo."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "Territorio dei %s"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "territorio dei %s (%d turno di cessate-il-fuoco)"
#~ msgstr[1] "territorio dei %s (%d turni di cessate-il-fuoco)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "Territorio dei %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Città: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Unità: %s (%s)"

#~ msgid "%s of the %s"
#~ msgstr "%s dei %s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "massimo %d unità massimo, "
#~ msgstr[1] "%d unità massimo, "

#~ msgid "%d per unit). "
#~ msgstr "%d per unità). "

#, fuzzy
#~ msgid "Select same type"
#~ msgstr "Scegliete una città"

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr "Unità militari sul campo possono causare malcontento. "

#, fuzzy
#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr "%s a %s (%s)\n"

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr ""
#~ "il tuo %1$s è riuscito a corrompere un %3$s dei %2$s e ha acquisito "
#~ "maggior esperienza."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "la vostra %s è riuscita nella sua missione ed è tornata sana e salva a %s "
#~ "ed è diventata più esperta."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr ""
#~ "L'unità che ha effettuato il bombardamento %s%s è diventato più esperto!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr ""
#~ "il vostro %1$s%2$s è sopravvissuto al patetico attacco del %4$s di %3$s "
#~ "ed è diventato più esperto!"

#~ msgid " in %s"
#~ msgstr " a %s"

#~ msgid " near %s"
#~ msgstr " vicino a %s"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "l'attacco del vostro %1$s è riuscito contro il %3$s di %2$s%4$s ed è "
#~ "diventato più esperto!"
#~ msgstr[1] ""
#~ "l'attacco del vostro %1$s è riuscito contro il %3$s di %2$s%4$s ed è "
#~ "diventato più esperto!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "avete perso un %1$s in un attacco del %3$s di %2$s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Scegliete una strategia per il vostro diplomatico"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "un %2$s %1$s è stato ucciso mentre si infiltrava a %3$s. Il difensore è "
#~ "diventato più esperto."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "un %2$s %1$s è stato ucciso mentre si infiltrava tra le nostre truppe. Il "
#~ "difensore è diventato più esperto."

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "Il tuo client è troppo vecchio. Per utilizzare questo server per favore "
#~ "passa ad una versione più recente del client. Sono compatibili le "
#~ "versioni ottenute dal CVS dopo il 28 novembre 2003 oppure la versione 2.1 "
#~ "di Freeciv o successiva."

#, fuzzy
#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "Directory dei ruleset \"%s\" non trovata"

#~ msgid ", nation %s"
#~ msgstr ", nazione %s"

#~ msgid "_Map"
#~ msgstr "_Mappa"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <nome-giocatore>"

#, fuzzy
#~ msgid "_Release player"
#~ msgstr "_Giocatore"

#~ msgid "Gover_nment"
#~ msgstr "_Governo"

#~ msgid "_Players"
#~ msgstr "_Giocatori"

#~ msgid "_Science"
#~ msgstr "_Scienza"

#~ msgid "S_paceship"
#~ msgstr "_Astronave"

#~ msgid "Game _Options..."
#~ msgstr "_Opzioni Gioco..."

#~ msgid "Clear _Log"
#~ msgstr "Cancella _log"

#~ msgid "Science Report"
#~ msgstr "Rapporto scientifico"

#~ msgid "Reason: line not found"
#~ msgstr "Motivo: linea non trovata"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Motivo: linea troppo corta (prevista %d effettiva %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Il plugin '%s' è ora selezionato"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr ""
#~ "Nessun reale plugin sonoro presente, procedo con il supporto per il "
#~ "sonoro disabilitato"

#, fuzzy
#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Procedo con il sonoro disabilitato"

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "Il file soundspec sembra incompatibile:"

#~ msgid "file: \"%s\""
#~ msgstr "file: \"%s\""

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr "Il file soundspec richiede delle opzioni non supportate:"

#~ msgid "Goto _location"
#~ msgstr "_Vai alla posizione"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Impossibile leggere la directory dei dati %s: %s."

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Quando costruita migliora l'atteggiamento delle altre civiltà verso di te "
#~ "del 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Un Diplomatico può stabilire ambasciate con le altre civiltà andando "
#~ "dentro le città dell'altro giocatore.\n"
#~ "\n"
#~ "- I Diplomatici possono anche tentare di sabotare la produzione nemica o "
#~ "rubare un avanzamento da una città nemica. (Può essere derubato un solo "
#~ "avanzamento per volta per città).\n"
#~ "\n"
#~ "- Un Diplomatico può anche corrompere le unità nemiche, ma solo nel caso "
#~ "in cui queste siano sole nel quadrante.\n"
#~ "\n"
#~ "- I Diplomatici possono anche fomentare rivolte nelle città nemiche e "
#~ "portarle dalla vostra parte, se però avete abbastanza denaro!\n"
#~ "\n"
#~ "- In alcune strategie di gioco orde di Diplomatici possono essere usate "
#~ "per portare rovina al nemico. Non stupitevi perciò se vengono visti "
#~ "spesso con sospetto e paura!"

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "Squadra"

#~ msgid "Cleared output window.\n"
#~ msgstr "Finestra messaggi cancellata.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Unitàn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Strutture cittadinen"

#~ msgid "_Darn"
#~ msgstr "Rinuncia"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Produzione della città"

#~ msgid "Shields"
#~ msgstr "Produzione"

#~ msgid "City Overview page"
#~ msgstr "Pagina Descrizione città"

#~ msgid "Units page"
#~ msgstr "Pagina Unità"

#~ msgid "Worklist page"
#~ msgstr "Pagina Lista lavori"

#~ msgid "Trade Routes page"
#~ msgstr "Pagina rotte commerciali"

#~ msgid "This Misc. Settings page"
#~ msgstr "Pagina Impostazioni miste"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Vista della città"

#~ msgid "Citymap"
#~ msgstr "Mappa della città"

#~ msgid "_Sell"
#~ msgstr "_Vendi"

#~ msgid "_Add preset"
#~ msgstr "_Aggiungi preselezione"

#~ msgid "Name:"
#~ msgstr "Nome:"

#~ msgid "People (W/E/S/T):"
#~ msgstr "Cittadini (L/A/S/E):"

#~ msgid "City grows:"
#~ msgstr "Crescita città tra:"

#~ msgid "_Change"
#~ msgstr "_Cambia"

#~ msgid "C_hange permanent"
#~ msgstr "C_ambia permanentemente"

#~ msgid "_Release city"
#~ msgstr "_Rilascia città"

#~ msgid "Auto attack vs"
#~ msgstr "Attacca automaticamente"

#~ msgid "Helicopters"
#~ msgstr "Elicotteri"

#~ msgid "Air units"
#~ msgstr "Unità d'aria"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "Abban_dona se sono costruiti coloni alla dimensione 1"

#~ msgid "_Close"
#~ msgstr "_Chiudi"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (lista lavori)"

#~ msgid "%s citizens%s"
#~ msgstr "%s cittadini%s"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s cittadini%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Lusso: %d totali (massimo %d utilizzabili). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Ridisegna"

#~ msgid "Con_figure"
#~ msgstr "Con_figura"

#~ msgid "Server Selection"
#~ msgstr "Scelta del server"

#~ msgid "_Name"
#~ msgstr "_Nome"

#~ msgid "_Host"
#~ msgstr "Server"

#~ msgid "_Port"
#~ msgstr "_Porta"

#~ msgid "_Goto and Close"
#~ msgstr "Vai e chiudi"

#~ msgid "_Establish embassy"
#~ msgstr "Stabilisci un'ambasciata"

#~ msgid "_Investigate city"
#~ msgstr "Stud_ia la città"

#~ msgid "_Sabotage city"
#~ msgstr "_Sabota la città"

#~ msgid "Steal _technology"
#~ msgstr "Ruba una _tecnologia"

#~ msgid "Incite a _revolt"
#~ msgstr "Incita una _rivolta"

#~ msgid "_Poison city"
#~ msgstr "Avvelena la città"

#~ msgid "Industrial _sabotage"
#~ msgstr "_Sabotaggio industriale"

#~ msgid "_Establish traderoute"
#~ msgstr "Stabilisci un rotta commercial_e"

#~ msgid "_Enter Marketplace"
#~ msgstr "Entra nel mercato"

#~ msgid "_Help build Wonder"
#~ msgstr "Aiuta a costruire la meraviglia"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Saccheggio"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Collega"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Scegliete un'unità"

#~ msgid "_Ready All"
#~ msgstr "Tutti p_ronti"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Scegliete una nazione"

#~ msgid "_Leader Name"
#~ msgstr "Nome del _leader"

#~ msgid "_City Style"
#~ msgstr "Stile delle _città"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Spiacente: impossibile aggiornare %s."

#~ msgid "No technology"
#~ msgstr "Nessuna tecnologia"

#~ msgid "No city"
#~ msgstr "Nessuna città"

#~ msgid "_Accept treaty"
#~ msgstr "_Accetta trattato"

#~ msgid "World-Map"
#~ msgstr "Mappa del mondo"

#~ msgid "Sea-Map"
#~ msgstr "Mappa dei mari"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Questo trattato eterno\n"
#~ "è il frutto del\n"
#~ "lavoro diplomatico tra\n"
#~ "%3$s %2$s %1$s\n"
#~ "e\n"
#~ "%6$s %5$s %4$s"

#~ msgid "Select a city"
#~ msgstr "Scegliete una città"

#~ msgid "_Airlift"
#~ msgstr "_Aereotrasporta"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Non riesco a prendere la maschera sebbene deve essercene una (%s)! La "
#~ "grafica potrebbe sembrare corrotta.\n"

#~ msgid "Options..."
#~ msgstr "Opzioni..."

#~ msgid "Message Options..."
#~ msgstr "Opzioni dei messaggi..."

#~ msgid "Players..."
#~ msgstr "Giocatori..."

#~ msgid "Message..."
#~ msgstr "Messaggio..."

#~ msgid "Server opt initial..."
#~ msgstr "Opzioni iniziali del server..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Opzioni attuali del server..."

#~ msgid "Kingdom"
#~ msgstr "Nazione"

#~ msgid "Find City..."
#~ msgstr "Cerca città..."

#~ msgid "Worklists..."
#~ msgstr "Liste lavori..."

#~ msgid "REVOLUTION..."
#~ msgstr "RIVOLUZIONE..."

#~ msgid "Road & Rails"
#~ msgstr "Strade & ferrovie"

#~ msgid "Order"
#~ msgstr "Ordine"

#~ msgid "City Report..."
#~ msgstr "Rapporto sulle città..."

#~ msgid "Science Report..."
#~ msgstr "Rapporto scientifico..."

#~ msgid "Trade Report..."
#~ msgstr "Rapporto sul commercio..."

#~ msgid "Military Report..."
#~ msgstr "Rapporto militare..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Fine\n"
#~ "Turno"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Impossibile aprire la finestra principale (problema con la memoria "
#~ "grafica o dimensione dello schermo troppo piccola)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Costo: %ld"

#~ msgid " wonder"
#~ msgstr " meraviglia"

#~ msgid " improvement"
#~ msgstr " struttura"

#~ msgid " unit"
#~ msgstr " unità"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Difesa: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Cibo:   %d\n"
#~ "Prod.:  %d\n"
#~ "Comm.:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Città: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "con cinta muraria"

#~ msgid "Infrastructure: "
#~ msgstr "Infrastruttura: "

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Unità: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d D:%d PF:%d PV:%d0%%"

#~ msgid "Tile %s"
#~ msgstr "Quadrante %s"

#~ msgid "Wake up"
#~ msgstr "Sveglia"

#~ msgid "Activate"
#~ msgstr "Attiva"

#~ msgid "List all units"
#~ msgstr "Lista di tutte le unità"

#~ msgid "Connect to this location"
#~ msgstr "Collega a questa posizione"

#~ msgid "Goto this location"
#~ msgstr "Vai a questa posizione"

#~ msgid "City_name"
#~ msgstr "_Nome città"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Imp:%d Lusso:%d Sci:%d"

#~ msgid "_Goto Location"
#~ msgstr "Vai alla posizione"

#~ msgid "Reputation"
#~ msgstr "Reputazione"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld passi)"

#~ msgid "Science Advisor"
#~ msgstr "Consigliere per la scienza"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(nessuna ricerca)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d turno/tecnologia)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d turni/tecnologia)"

#~ msgid "_Goal"
#~ msgstr "Obiettivo"

#~ msgid "Trade Advisor"
#~ msgstr "Consigliere per il commercio"

#~ msgid "Military Report"
#~ msgstr "Rapporto militare"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Popolazione:\n"
#~ "Support:o\n"
#~ "Energia:\n"
#~ "Massa:\n"
#~ "Tempo di viaggio:\n"
#~ "Prob. di successo:\n"
#~ "Anno di arrivo:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tonnellate\n"
#~ "%5.1f anni\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Modifica liste lavori"

#~ msgid "Available Worklists"
#~ msgstr "Liste lavori disponibili"

#~ msgid "_New"
#~ msgstr "_Nuova"

#~ msgid "_Remove"
#~ msgstr "Elimina"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Modifica lista lavori"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "elemento"
#~ msgstr[1] "elementi"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Liste lavorin"

#~ msgid "Accept"
#~ msgstr "Accetta"

#~ msgid "Current Targets"
#~ msgstr "Obiettivi attuali"

#~ msgid "Available Targets"
#~ msgstr "Obiettivi disponibili"

#~ msgid "Worklist for city"
#~ msgstr "Lista lavori per la città"

#~ msgid "Name of Worklist"
#~ msgstr "Nome della lista lavori"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Opzioni"

#, fuzzy
#~ msgid "unit"
#~ msgid_plural "units"
#~ msgstr[0] " unità"
#~ msgstr[1] " unità"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "Pagina benessere"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Per informazioni su:"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Rapporto sulle città"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "fissato"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "tecnologia \"%s\": richiede sè stessa"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%2$s dei %1$s ha provato a costruire %3$s, che non è disponibile."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "il vostro %s, sospettato di spionaggio, è stato giustiziato a %s.  Gli %s "
#~ "accettano futuri sforzi diplomatici a condizione che l'ambasciatore sia "
#~ "rispettabile."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Avete giustiziato un %s che gli %s hanno mandato a stabilire "
#~ "un'ambasciata a %s, per essere stato inaffidabile"

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr "Unità di mare iniziali non ancora supportate, %s non creata."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Provo la sintassi alternativa per il nome del file di ruleset."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Non ho potuto caricare il file \"%s\" di ruleset."

#, fuzzy
#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Non ho potuto caricare il file \"%s\" di ruleset."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Il file dati di ruleset sembra essere incompatibile:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr ""
#~ "Il file dati di ruleset richiede un'opzione(i) che non riconosciamo:"

#, fuzzy
#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr ""
#~ "La struttura cittadina %s ha tipi di requisiti sconosciuti: \"%s\" (%s)"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "Terreno sconosciuto %s nell'elemento %s."

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "Il ruleset non ha alcun terreno (%s)"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "I terreni %s e %s hanno lo stesso identificatore."

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr ""
#~ "'%c' non può essere usato come identificatore per un terreno; È riservato."

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "Il terreno %s ha un flag %s che è sconosciuto"

#, fuzzy
#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "I terreni %s e %s hanno lo stesso identificatore."

#, fuzzy
#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr ""
#~ "La struttura cittadina %s presenta un tipo d'effetto sconosciuto: \"%s"
#~ "\" (%s)"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr "Identificatore di terreno '%c' sconosciuto nella partita salvata."

#, fuzzy
#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Numero di partecipanti (%d) è più basso del massimo dei giocatori (%d), "
#~ "diminuisco il massimo di giocatori."

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "Valore errato (%d) di identificatore di tipo di unità"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "Valore errato (%d) di identificatore di tipo di struttura cittadina"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "Valore errato (%d) di identificatore di tipo di tecnologia"

#~ msgid "Unknown technology (%s)"
#~ msgstr "Tecnologia sconosciuta (%s)"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "Valore errato (%d) per il tipo di governo"

#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "player%d.u%d.type valore errato (%d)"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "Tipo di unità '%s' sconosciuta nella sezione player%d"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "Errore nel salvataggio del gioco: ordini di unità non validi"

#~ msgid "Unsupported government found (%s)"
#~ msgstr "Governo non supportato trovato (%s)"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr ""
#~ "Stile delle città non supportato trovato nella sezione player%d.Cambiato "
#~ "in %s"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Il file %s richiede delle opzioni non supportate:\n"
#~ "file: \"%s\"\n"
#~ "opzioni file: %s\n"
#~ "opzioni supportate: %s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "Tentativo di caricare la grafica \"%s\"."

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Impossibile trovare lo soundspec file \"%s\"."

#~ msgid "Invalid darkness style set in tileset."
#~ msgstr "Set grafico con stile oscurato non valido"

#~ msgid ""
#~ "Error in %s layer %d: you cannot have tall terrain or\n"
#~ "a sprite offset with a cell-based drawing method."
#~ msgstr ""
#~ "Errore nel %s layer %d: non puoi avere un terreno alto o\n"
#~ "un offset per gli sprite con un metodo di disegno basato sui quadranti."

#, fuzzy
#~ msgid "Can't find spec file \"%s\"."
#~ msgstr "Impossibile trovare lo soundspec file \"%s\"."

#~ msgid "No graphics for specialist %s."
#~ msgstr "Nessuna grafica per lo specialista %s."

#~ msgid "No graphics for citizen %s."
#~ msgstr "Nessuna grafica per i cittadini %s."

#~ msgid "Missing base sprite tag \"%s1\"."
#~ msgstr "Sprite di base mancante \"%s1\"."

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "_Ricerca"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "Rivoluzione"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Giocatori"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "Unità: "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "Ricerca: %s (%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "Ingresso:"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "Inizia nuova partita"

#~ msgid "Citizen Management Agent"
#~ msgstr "Gestione Automatica Cittadini"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Ris1 Ci/Pr/Co:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Ris2 Ci/Pr/Co:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s Ci/Pr/Co:"

#~ msgid "Ah"
#~ msgstr "Ah"

#~ msgid "Fictional"
#~ msgstr "Fantastico"

#, fuzzy
#~ msgid "Qween"
#~ msgstr "Regina"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "Solo il terminale del server e le connessioni con livello di comando hack "
#~ "possono forzare la sostituzione di un giocatore con un'altra connessione. "
#~ "Se non hai il livello di comando suddetto, solo l'argomento <nome-"
#~ "giocatore> ti è consentito"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr ""
#~ "* Gli attacchi avranno piena forza anche se resta meno di un punto di "
#~ "movimento.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - Attaccanti \"esausti\" sono molto deboli: se questi ha solo 1/3 dei "
#~ "punti movimento la sua forza viene divisa per 3; se ha solo i 2/3 dei "
#~ "punti movimento la sua forza viene moltiplicata per 2/3; se invece ha 1 o "
#~ "più punti movimento non viene effettuata alcuna modifica."

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "La forza di base dell'attaccante è 8. Lo stato di veterano la renderebbe "
#~ "pari a 12 ma poiché ha ancora solo i 2/3 dei punti movimento la sua forza "
#~ "finale è pari a 8."

#~ msgid "Tropical"
#~ msgstr "Tropicale"

#~ msgid "Industrial"
#~ msgstr "Industriale"

#~ msgid "PostModern"
#~ msgstr "Post Moderna"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g, --gamelog FILE\tUsa FILE come file di log per il gioco\n"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr "Collegamento respinto da %s per nome non consentito."

#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr "Respinta connessione da %s per nome d'ingresso duplicato."

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr "Non posso aprire il file di log del gioco \"%s\" per l'aggiunta."

#~ msgid "Detail level for logging game events"
#~ msgstr "Livello di dettaglio della registrazione degli eventi"

#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "Quest'opzione è usata solo se la registrazione degli eventi di gioco è "
#~ "abilitata (con l'opzione -g sulla linea di comando). Livelli: 0=nessuna "
#~ "registrazione, 20=registrazione normale, 30=registrazione dettagliata, "
#~ "40=registrazione per il debug."

#~ msgid "* Allows changing government to %s.\n"
#~ msgstr "* Permette di cambiare governo in %s.\n"

#, fuzzy
#~ msgid "<th>Resources</th>"
#~ msgstr "Pianura (Scudo)"

#, fuzzy
#~ msgid "<th>Transform to</th>"
#~ msgstr "Trasforma in %s"

#~ msgid "Dunedain"
#~ msgstr "Dúnedain"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr ""
#~ "Gli uomini dell'Ovesturia dall'ambientazione Fantasy della Terra di Mezzo "
#~ "di J.R.R. Tolkien."

#~ msgid "Elves"
#~ msgstr "Elfico"

#, fuzzy
#~ msgid "The ancient Elves of J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr ""
#~ "Gli uomini dell'Ovesturia dall'ambientazione Fantasy della Terra di Mezzo "
#~ "di J.R.R. Tolkien."

#~ msgid "High King of the Noldor"
#~ msgstr "Re Supremo del Noldor"

#~ msgid "Queen of Doriath"
#~ msgstr "Regina di Doriath"

#~ msgid "Hobbit"
#~ msgstr "Hobbit"

#~ msgid "?plural:Hobbits"
#~ msgstr "?plural:Hobbit"

#, fuzzy
#~ msgid ""
#~ "The Hobbits of the Shire, from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr ""
#~ "Gli uomini dell'Ovesturia dall'ambientazione Fantasy della Terra di Mezzo "
#~ "di J.R.R. Tolkien."

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr ""
#~ "Le armate di Sauron, il Signore Oscuro, dall'ambientazione Fantasy della "
#~ "Terra di Mezzo di J.R.R. Tolkien."

#~ msgid "Overlord"
#~ msgstr "Signore"

#~ msgid "Dark Lord"
#~ msgstr "Signore Oscuro"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "?diplomatic_state:Neutrale"

#~ msgid ""
#~ "*%s (AI)* I will not let you go that easy, %s. The current treaty stands."
#~ msgstr ""
#~ "*%s (IA)* Non ti permetterò di liberarti così facilmente, %s. L'attuale "
#~ "trattato permane."

#~ msgid ""
#~ "You are at war with one of %s's allies - an alliance with %s is "
#~ "impossible."
#~ msgstr ""
#~ "Sei in guerra con uno degli alleati di %s - un'alleanza con %s non è "
#~ "possibile."

#~ msgid ""
#~ "%s is at war with one of your allies - an alliance with %s is impossible."
#~ msgstr ""
#~ "%s è in guerra con uno dei tuoi alleati - un'allenza con %s è impossibile."

#~ msgid "You agree on a peace treaty with %s."
#~ msgstr "avete accettato un trattato di pace con %s."

#~ msgid "Game ended in allied victory"
#~ msgstr "La partita è finita con la vittoria di un'alleanza"

#, fuzzy
#~ msgid "* Military units cause %d times normal unhappiness.\n"
#~ msgstr "Unità militari sul campo possono causare malcontento. "

#~ msgid "Mr."
#~ msgstr "Sig."

#~ msgid "Ms."
#~ msgstr "Sig.ra"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Lo stato di Anarchia è semplicemente l'assenza di un governo "
#~ "riconoscibile. I cittadini sono disorganizzati e improduttivi poiché "
#~ "invece di pagare le imposte o di dedicarsi alla ricerca scientifica "
#~ "spendono tutti i loro guadagni il più rapidamente possibile.\n"
#~ "\n"
#~ "L'Anarchia soffre della corruzione e dello spreco molto meno della "
#~ "Tirannia ma soffre molto di più il malcontento.\n"
#~ "\n"
#~ "I Coloni consumano 1 unità di cibo per turno. I quadranti che normalmente "
#~ "produrrebbero più di 2 unità di cibo, produzione o commercio pagano una "
#~ "penalità di un'unità: ad esempio una prateria irrigata porterebbe tre "
#~ "unità di cibo ne porta in realtà solo due durante l'Anarchia. Questa "
#~ "penalità non viene applicata se la città sta festeggiando: vedi "
#~ "Benessere.\n"
#~ "\n"
#~ "Le vostre città possono mantenere un numero di unità militari pari alla "
#~ "loro dimensione senza consumare scudi per mantenerle; ognuna delle "
#~ "ulteriori unità richiede una scudo per il mantenimento.\n"
#~ "\n"
#~ "È possibile imporre la legge marziale: ogni unità militare all'interno di "
#~ "una città manterrà soddisfatto un cittadino scontento (o meglio i "
#~ "cittadini scontenti agiranno come se non lo fossero e non causeranno "
#~ "disordini)."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Sotto la Tirannia siete i capi assoluti del vostro popolo. Il controllo "
#~ "sui cittadini verrà mantenuto in gran parte dalla legge marziale.\n"
#~ "\n"
#~ "La Tirannia è la forma di governo che crea il più alto livello di "
#~ "corruzione e di spreco.\n"
#~ "\n"
#~ "I Coloni consumano 1 unità di cibo per turno. I quadranti che normalmente "
#~ "produrrebbero più di due unità di cibo, produzione o commercio pagano una "
#~ "penalità di un'unità: ad esempio una prateria irrigata porterebbe tre "
#~ "unità di cibo ne porta in realtà solo due durante la Tirannia. Questa "
#~ "penalità non viene applicata se la città sta festeggiando: vedi "
#~ "Benessere.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è il 60%.\n"
#~ "\n"
#~ "Le vostre città possono mantenere un numero di unità militari pari alla "
#~ "loro dimensione senza consumare scudi per mantenerle; ognuna delle "
#~ "ulteriori unità richiede uno scudo per mantenimento.\n"
#~ "\n"
#~ "È possibile imporre la legge marziale: ogni unità militare all'interno di "
#~ "una città manterrà soddisfatto un cittadino scontento (o meglio i "
#~ "cittadini scontenti agiranno come se non lo fossero e non causeranno "
#~ "disordini)."

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "Sotto la Monarchia il re o la regina sono figure di governo ereditarie.\n"
#~ "\n"
#~ "La Monarchia presenta la stessa piccola quantità di corruzione e spreco "
#~ "della Repubblica.\n"
#~ "\n"
#~ "I Coloni consumano 1 unità di cibo per ogni turno.\n"
#~ "\n"
#~ "Se una città sta festeggiando riceve un bonus di commercio per ogni "
#~ "quadrante che già ne produce almeno uno. Vedi Benessere per i dettagli.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è il 70%.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 3 unità militari senza consumare "
#~ "scudi per mantenerle; ognuna delle ulteriori unità richiede uno scudo per "
#~ "il mantenimento.\n"
#~ "\n"
#~ "È possibile imporre un tipo limitato di legge marziale: ogni unità "
#~ "militare in una città, fino ad un massimo di tre, renderà soddisfatto un "
#~ "cittadino scontento."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption.  In addition, Communist cities more than 10 squares away from "
#~ "the capital are considered to be only 10 squares away when computing the "
#~ "cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Un governo Comunista è basato sull'ideale per cui tutti gli uomini sono "
#~ "uguali. Tutti i beni sono di proprietà statale (??) invece che privata. "
#~ "Il Comunismo crea un equilibrio fra gli stili di governo militari e "
#~ "commerciali.\n"
#~ "\n"
#~ "Sotto il Comunismo, la corruzione e lo spreco non variano al variare "
#~ "della distanza dalla capitale ma ogni città (compresa la capitale) ne "
#~ "presenta un livello modesto; inoltre le città comuniste più lontane di 10 "
#~ "quadranti dalla capitale sono considerate lontane esattamente 10 "
#~ "quadranti quando si calcola il costo per incitare una rivolta (vedi "
#~ "Unità: Diplomatico).\n"
#~ "\n"
#~ "I Coloni consumano 2 unità di cibo per turno.\n"
#~ "\n"
#~ "Se una città comunista sta festeggiando riceverà un ulteriore bonus per "
#~ "il commercio per ogni quadrante che già ne produce uno. Vedi Benessere "
#~ "per i dettagli.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è l'80%.\n"
#~ "\n"
#~ "I Diplomatici e le Spie creati sotto il Comunismo sono sempre veterani.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 3 unità militari senza consumare "
#~ "risorse per mantenerle; ognuna delle ulteriori unità richiede una risorsa "
#~ "di produzione.\n"
#~ "\n"
#~ "È possibile imporre un tipo di legge marziale limitato ma efficace, "
#~ "secondo il quale ogni unità militare all'interno di una città, fino ad un "
#~ "massimo di tre, manterrà soddisfatti due cittadini scontenti."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption and waste.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "In una repubblica i cittadini tengono elezioni per eleggere un "
#~ "rappresentante che li governi; poiché i leader eletti devono rimanere "
#~ "popolari per poter mantenere il controllo ai cittadini viene concessa una "
#~ "maggiore libertà. I cittadini tendono facilmente a diventare scontenti ma "
#~ "la loro autosufficienza permette alti livelli di commercio.\n"
#~ "\n"
#~ "Le città sotto una repubblica patiscono solo una piccola quantità di "
#~ "corruzione e spreco.\n"
#~ "\n"
#~ "I Coloni consumano 2 unità di cibo per turno. I quadranti con almeno una "
#~ "risorsa di commercio producono un bonus ulteriore.\n"
#~ "\n"
#~ "Le città repubblicane che stanno festeggiando crescono con un tasso di un "
#~ "cittadino per turno; vedi Benessere per i dettagli.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è l'80%.\n"
#~ "\n"
#~ "Le unità militari richiedono una risorsa di produzione per il "
#~ "mantenimento; inoltre le seguenti unità vengono considerate come "
#~ "aggressive:\n"
#~ "\n"
#~ "- unità con capacità di attacco maggiore di zero che non sono all'interno "
#~ "di una città o di un fortezza compresa in un raggio di tre quadranti da "
#~ "una città amica\n"
#~ "\n"
#~ "- unità aeree (compresi missili ed elicotteri, ma non i caccia) con "
#~ "capacità di attacco maggiore di zero indipendentemente dalla loro "
#~ "posizione\n"
#~ "\n"
#~ "I cittadini di una città possono tollerare un'unità aggressiva; le unità "
#~ "ulteriori generano ognuna un cittadino scontento."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "In Democrazia i cittadini governano direttamente mediante il voto; la "
#~ "Democrazia inoltre permette al commercio di crescere al massimo ma offre "
#~ "anche le maggiori possibilità per creare malcontento. Inoltre in "
#~ "Democrazia non esiste corruzione ma i cittadini tendono a diventare "
#~ "irrequieti con maggiori rischi di sommosse durante le guerre.\n"
#~ "\n"
#~ "I Coloni consumano 2 unità di cibo per ogni turno e i quadranti con "
#~ "almeno una risorsa per commercio contribuiscono con un bonus di commercio "
#~ "ulteriore.\n"
#~ "\n"
#~ "Le città che stanno festeggiando crescono ad un tasso di un cittadino per "
#~ "turno: vedi anche Benessere per i dettagli.\n"
#~ "\n"
#~ "Non esiste limite al tasso massimo che potete impostare per la scienza, "
#~ "le imposte e il lusso, è possibile quindi arrivare fino al 100%.\n"
#~ "\n"
#~ "Le unità militari richiedono una risorsa di produzione per il "
#~ "mantenimento; inoltre le seguenti unità generano malcontento:\n"
#~ "\n"
#~ "- Unità con capacità di attacco maggiore di zero che non si trovano "
#~ "all'interno di una città o di una fortezza nel raggio di 3 quadranti da "
#~ "una città amica generano 2 cittadini scontenti.\n"
#~ "\n"
#~ "- Unità aeree con capacità di attacco maggiore di zero che non si trovano "
#~ "all'interno di una città generano 1 cittadino scontento.\n"
#~ "\n"
#~ "Se una città rimane in sommossa più di due turni i cittadini si "
#~ "rivolteranno spontaneamente e rovescieranno la vostra civiltà in "
#~ "Anarchia.\n"
#~ "\n"
#~ "Poiché i cittadini (contenti) in Democrazia credono fermamente nel "
#~ "governo sono anche fermamente leali; perciò le unità militari non "
#~ "potranno essere corrotte e le città non possono essere incitate alla "
#~ "rivolta da Diplomatici e Spie nemici."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Lo stato di Anarchia è semplicemente l'assenza di un governo "
#~ "riconoscibile. I cittadini sono disorganizzati e improduttivi poiché "
#~ "invece di pagare le imposte o di dedicarsi alla ricerca scientifica "
#~ "spendono tutti i loro guadagni il più rapidamente possibile.\n"
#~ "\n"
#~ "L'Anarchia soffre della corruzione molto meno della Tirannia ma soffre "
#~ "molto di più il malcontento.\n"
#~ "\n"
#~ "I Coloni consumano un bonus di cibo per turno. I quadranti che "
#~ "normalmente produrrebbero più di due unità di cibo, produzione o "
#~ "commercio pagano una penalità di un'unità: ad esempio una prateria "
#~ "irrigata porterebbe tre unità di cibo ne porta in realtà solo due durante "
#~ "l'Anarchia. Questa penalità non viene applicata se la città sta "
#~ "festeggiando: vedete Benessere.\n"
#~ "\n"
#~ "Le vostre città possono mantenere un numero di unità militari pari alla "
#~ "loro dimensione senza consumare risorse per mantenerle; ognuna delle "
#~ "ulteriori unità richiede una risorsa di produzione.\n"
#~ "\n"
#~ "È possibile imporre la legge marziale: ogni unità militare all'interno di "
#~ "una città renderà \"soddisfatto\" un cittadino scontento (o meglio i "
#~ "cittadini scontenti agiranno come se non lo fossero e non causeranno "
#~ "disordini)."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Durante la Tirannia sarete i capi assoluti del vostro popolo. Il "
#~ "controllo sui cittadini verrà mantenuto in gran parte dalla legge "
#~ "marziale.\n"
#~ "\n"
#~ "La Tirannia è la forma di governo che crea il più alto livello di "
#~ "corruzione di tutti.\n"
#~ "\n"
#~ "I Coloni consumano un bonus di cibo per turno. I quadranti che "
#~ "normalmente produrrebbero più di due unità di cibo, risorse o commercio "
#~ "pagano una penalità di un'unità: ad esempio una prateria irrigata "
#~ "porterebbe tre unità di cibo ne porta in realtà solo due durante la "
#~ "Tirannia. Questa penalità non viene applicata se la città sta "
#~ "festeggiando: vedete Benessere.\n"
#~ "\n"
#~ "Le vostre città possono mantenere un numero di unità militari pari alla "
#~ "loro dimensione senza consumare risorse per mantenerle; ognuna delle "
#~ "ulteriori unità richiede una risorsa di produzione.\n"
#~ "\n"
#~ "È possibile imporre la legge marziale: ogni unità militare all'interno di "
#~ "una città renderà \"soddisfatto\" un cittadino scontento (o meglio i "
#~ "cittadini scontenti agiranno come se non lo fossero e non causeranno "
#~ "disordini)."

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Monarchy: each military unit in a city "
#~ "will keep one unhappy citizen content."
#~ msgstr ""
#~ "Sotto la Monarchia il re o la regina sono figure di governo ereditarie.\n"
#~ "\n"
#~ "La Monarchia presenta la stessa piccola quantità di corruzione della "
#~ "Repubblica.\n"
#~ "\n"
#~ "I Coloni consumano 1 unità di cibo per ogni turno.\n"
#~ "\n"
#~ "Se una città sta festeggiando riceve un bonus di commercio per ogni "
#~ "quadrante che già ne produce almeno uno. Vedi Benessere per i dettagli.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 3 unità militari senza consumare "
#~ "scudi per mantenerle; ognuna delle ulteriori unità richiede una risorsa "
#~ "di produzione.\n"
#~ "\n"
#~ "È possibile imporre un tipo limitato di legge marziale: ogni unità "
#~ "militare in una città, fino ad un massimo di tre, manterrà soddisfatto un "
#~ "cittadino scontento."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Communism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Un governo Comunista è basato sull'ideale per cui tutti gli uomini sono "
#~ "uguali. Tutti i beni sono di proprietà dello stato, invece che privata. "
#~ "Il Comunismo crea un equilibrio fra gli stili di governo militari e "
#~ "commerciali.\n"
#~ "\n"
#~ "Sotto il Comunismo, la corruzione non varia al variare della distanza "
#~ "dalla capitale ma tutte le città (compresa la capitale) ne presenta un "
#~ "livello modesto; inoltre le città comuniste più lontane di 10 quadranti "
#~ "dalla capitale sono considerate lontane esattamente 10 quadranti quando "
#~ "si calcola il costo per incitare una rivolta (vedi Unità: Diplomatico).\n"
#~ "\n"
#~ "I Coloni consumano 1 unità di cibo per turno.\n"
#~ "\n"
#~ "Se una città comunista sta festeggiando riceverà un ulteriore bonus per "
#~ "il commercio per ogni quadrante che già ne produce uno. Vedi Benessere "
#~ "per i dettagli.\n"
#~ "\n"
#~ "I Diplomatici e le Spie creati sotto il Comunismo sono sempre veterani.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 3 unità militari senza consumare "
#~ "scudi per mantenerle; ognuna delle ulteriori unità richiede una risorsa "
#~ "di produzione.\n"
#~ "\n"
#~ "È possibile imporre un tipo di legge marziale limitato ma efficace, "
#~ "secondo il quale ogni unità militare all'interno di una città, fino ad un "
#~ "massimo di tre, manterrà soddisfatti due cittadini scontenti."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters) with an attack strength "
#~ "greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "In un governo Repubblicano i cittadini tengono elezioni per eleggere un "
#~ "rappresentante che li governi; poiché i leader eletti devono rimanere "
#~ "popolari per poter mantenere il controllo ai cittadini viene concessa una "
#~ "maggiore libertà. I cittadini tendono facilmente a diventare scontenti ma "
#~ "la loro autosufficienza permette alti livelli di commercio.\n"
#~ "\n"
#~ "Le città repubblicane patiscono solo una piccola quantità di corruzione.\n"
#~ "\n"
#~ "I Coloni consumano due bonus di cibo per turno. I quadranti con almeno "
#~ "una risorsa di commercio producono un bonus ulteriore.\n"
#~ "\n"
#~ "Le città repubblicane che stanno festeggiando crescono con un tasso di un "
#~ "cittadino per turno; vedete Benessere per i dettagli.\n"
#~ "\n"
#~ "Le unità militari richiedono una risorsa di produzione per mantenerle; "
#~ "inoltre le seguenti unità vengono considerate come aggressive:\n"
#~ "\n"
#~ "- unità con capacità di attacco maggiore di zero che non sono all'interno "
#~ "di una città o di un fortezza compresa in un raggio di tre quadranti da "
#~ "una città amica\n"
#~ "\n"
#~ "- unità aeree (compresi missili ed elicotteri) con capacità di attacco "
#~ "maggiore di zero indipendentemente dalla loro posizione\n"
#~ "\n"
#~ "I cittadini di una città possono tollerare un'unità aggressiva; le unità "
#~ "ulteriori generano ognuna un cittadino scontento."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "In Democrazia i cittadini governano direttamente mediante il voto; la "
#~ "Democrazia inoltre permette al commercio di crescere al massimo ma offre "
#~ "anche le maggiori possibilità per creare malcontento. Inoltre in "
#~ "Democrazia non esiste corruzione ma i cittadini tendono a diventare "
#~ "irrequieti con maggiori rischi di sommosse durante le guerre.\n"
#~ "\n"
#~ "I Coloni consumano due buoni cibo per ogni turno e i quadranti con almeno "
#~ "una risorsa per commercio contribuiscono con un bonus di commercio "
#~ "ulteriore.\n"
#~ "\n"
#~ "Le città che stanno festeggiando crescono ad un tasso di un cittadino per "
#~ "turno: vedete anche Benessere per i dettagli.\n"
#~ "\n"
#~ "Le unità militari necessitano di un bonus di produzione ognuna per "
#~ "mantenerle. Inoltre le seguenti unità generano malcontento:\n"
#~ "\n"
#~ "- Unità con capacità di attacco maggiore di zero che non si trovano "
#~ "all'interno di una città o di una fortezza nel raggio di tre quadranti da "
#~ "una città amica generano due cittadini scontenti.\n"
#~ "\n"
#~ "- Unità aeree con capacità di attacco maggiore di zero che non si trovano "
#~ "all'interno di una città generano 1 solo cittadino scontento.\n"
#~ "\n"
#~ "Se una città rimane in sommossa più di due turni i cittadini si "
#~ "rivolteranno spontaneamente e rovescieranno la vostra civiltà in "
#~ "Anarchia.\n"
#~ "\n"
#~ "Poiché i cittadini (contenti) in Democrazia credono fermamente nel "
#~ "governo sono anche fermamente leali; perciò le unità militari non "
#~ "potranno essere corrotte e le città non possono essere incitate alla "
#~ "rivolta da Diplomatici e Spie nemici."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption and waste.  In addition, Communist cities more than 10  "
#~ "squares away from the capital are considered to be only 10 squares away "
#~ "when computing the cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Un governo Comunista è basato sull'ideale per cui tutti gli uomini sono "
#~ "uguali. Tutti i beni sono di proprietà dello stato, invece che privata. "
#~ "Il Comunismo crea un equilibrio fra gli stili di governo militari e "
#~ "commerciali.\n"
#~ "\n"
#~ "Sotto il Comunismo, la corruzione e lo spreco non variano al variare "
#~ "della distanza dalla capitale ma ogni città (compresa la capitale) ne "
#~ "presenta un livello modesto; inoltre le città comuniste più lontane di 10 "
#~ "quadranti dalla capitale sono considerate lontane esattamente 10 "
#~ "quadranti quando si calcola il costo per incitare una rivolta (vedi "
#~ "Unità: Diplomatico).\n"
#~ "\n"
#~ "I Coloni consumano 2 unità di cibo per turno.\n"
#~ "\n"
#~ "Se una città comunista sta festeggiando riceverà un ulteriore bonus per "
#~ "il commercio per ogni quadrante che già ne produce uno. Vedi Benessere "
#~ "per i dettagli.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è l'80%.\n"
#~ "\n"
#~ "I Diplomatici e le Spie creati sotto il Comunismo sono sempre veterani.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 3 unità militari senza consumare "
#~ "scudi per mantenerle; ognuna delle ulteriori unità richiede una risorsa "
#~ "di produzione.\n"
#~ "\n"
#~ "È possibile imporre un tipo di legge marziale limitato ma efficace, "
#~ "secondo il quale ogni unità militare all'interno di una città, fino ad un "
#~ "massimo di tre, manterrà soddisfatti due cittadini scontenti."

#~ msgid "Riflery"
#~ msgstr "Fucileria"

#, fuzzy
#~ msgid "Grand Noyd"
#~ msgstr "Gran Bardo"

#~ msgid ""
#~ "The server you tried to connect is too old (1.12.0 or earlier). Please "
#~ "choose another server next time. Good bye."
#~ msgstr ""
#~ "Il server a cui hai provato a connetterti è troppo vecchio (1.12.0 o "
#~ "precedente). Prova a sceglierne un'altro la prossima volta. Arrivederci."

#~ msgid ""
#~ "*%s (AI)* %s leads our alliance. You must contact and make peace with him "
#~ "first."
#~ msgstr ""
#~ "*%s (IA)* %s conduce la nostra alleanza. Per prima cosa devi contattarlo "
#~ "e fare la pace con lui."

#~ msgid "*%s (AI)* Let us first make peace, %s"
#~ msgstr "*%s (IA)* Firmiamo innanzitutto la pace, %s"

#~ msgid "*%s (AI)* I will NOT accept such behaviour! This means WAR!"
#~ msgstr ""
#~ "*%s (IA)* Questo comportamente è INACCETTABILE! Questo significa GUERRA!"

#~ msgid "*%s (AI)* Your despicable actions will not go unpunished!"
#~ msgstr "*%s (IA)* Le tue disdicevoli azioni non rimarranno impunite!"

#~ msgid "%s is building %s."
#~ msgstr "%s sta costruendo %s."

#~ msgid "metatopic <meta-line>"
#~ msgstr "metatopic <linea-metaserver>"

#~ msgid "Set metaserver topic line."
#~ msgstr "Imposta la linea col soggetto per il metaserver."

#~ msgid "Grab the 'first come' command access level."
#~ msgstr "Prende il livello di accesso ai comandi del primo arrivato."

#~ msgid ""
#~ "If 'cmdlevel first come' has been used to set a special 'first come'\n"
#~ "command access level, this is the command to grab it with."
#~ msgstr ""
#~ "Se è stato usato 'cmdlevel first come' per impostare un livello di "
#~ "accesso\n"
#~ "ai comandi speciale per il primo arrivato, questo comando si appropria di "
#~ "tale livello."

#~ msgid "Your %s could not find the %s technology to steal in %s."
#~ msgstr "il vostro %s non ha trovato la tecnologia %s da rubare a %s."

#~ msgid "Your %s stole Future Tech. %d from %s."
#~ msgstr "il vostro %s ha rubato la Tecnologia Futura %d a %s."

#~ msgid "Future Tech. %d stolen by %s %s from %s."
#~ msgstr "Tecnologia Futura %1$d rubata da un %3$s %2$s a %4$s."

#~ msgid "Your %s stole %s from %s."
#~ msgstr "il vostro %s ha rubato %s da %s."

#~ msgid "%s's %s stole %s from %s."
#~ msgstr "un %2$s di %1$s ha rubato %3$s a %4$s."

#~ msgid "Learned %s in cooperation with %s. Scientists choose to research %s."
#~ msgstr ""
#~ "appresa %s in cooperazione con %s. I nostri scienziati scelgono di "
#~ "ricercare %s."

#~ msgid ""
#~ "Learned %s in cooperation with %s. Scientists do not know what to "
#~ "research next."
#~ msgstr ""
#~ "appresa %s in cooperazione con %s. I nostri scienziati ora non sanno cosa "
#~ "ricercare."

#~ msgid "The %s have incited a revolt!"
#~ msgstr "gli %s hanno incitato una rivolta!"

#~ msgid ""
#~ "The senate decides to dissolve rather than support your actions any "
#~ "longer."
#~ msgstr ""
#~ "il senato decide di sciogliersi piuttosto che appoggiare le vostre azioni "
#~ "ancora."

#~ msgid "A global observer cannot be created: too many regular players."
#~ msgstr ""
#~ "Un osservatore globale non può essere creato: ci sono troppi giocatori "
#~ "regolari."

#~ msgid "Unknown unit type '%s' in worklist"
#~ msgstr "Tipo di unità sconosciuta '%s' nella lista lavori"

#~ msgid "Unknown improvement type '%s' in worklist"
#~ msgstr "Tipo di struttura cittadina sconosciuta '%s' nella lista lavori"

#~ msgid "Nation %s (used by %s) isn't available."
#~ msgstr "Nazione %s (usata da %s) non è disponibile."

#~ msgid "Nation count smaller than aifill; aifill reduced to %d."
#~ msgstr ""
#~ "Il numero di nazioni è minore di aifill; aifill è stato ridotto a %d."

#~ msgid "Maxplayers smaller than aifill; aifill reduced to %d."
#~ msgstr "Maxplayers è minore di aifill; aifill è stato ridotto a %d."

#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr ""
#~ "Stringa del soggetto del metaserver impostata a '%s', non riportato al "
#~ "metaserver."

#~ msgid "Command access level '%s' has been grabbed by connection %s."
#~ msgstr ""
#~ "Il livello di accesso ai comandi '%s' è stato preso dal collegamento %s."

#~ msgid "Server Options (initial)"
#~ msgstr "Opzioni iniziali del server"

#~ msgid "Server Options (ongoing)"
#~ msgstr "Opzioni correnti del server"

#~ msgid "Moved your %s due to changing land to sea."
#~ msgstr ""
#~ "il vostro %s è stato spostato a causa della trasformazione di un "
#~ "quadrante da terra a mare."

#~ msgid "Embarked your %s due to changing land to sea."
#~ msgstr ""
#~ "il vostro %s è stato imbarcato a causa della trasformazione di un "
#~ "quadrante da terra a mare."

#~ msgid "Docked your %s due to changing sea to land."
#~ msgstr ""
#~ "il vostro %s è stato ormeggiato a causa della trasformazione di un "
#~ "quadrante da mare a terra."

#~ msgid "Disbanded your %s due to changing sea to land."
#~ msgstr ""
#~ "il vostro %s è stato congedato a causa della trasformazione di un "
#~ "quadrante da mare a terra."

#~ msgid "You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "avete perso %1$d unità in un attacco dal %3$s di %2$s%4$s."
#~ msgstr[1] "avete perso %1$d unità in un attacco dal %3$s di %2$s%4$s."

#~ msgid "%s aborted GOTO as there are units in the way."
#~ msgstr ""
#~ "%s ha abbandonato il \"Vai a\" perché ci sono delle unità sulla sua "
#~ "strada."

#~ msgid ""
#~ "Your %s cancelled patrol order because it encountered a foreign unit."
#~ msgstr ""
#~ "il vostro %s ha interrotto il pattugliamento perché ha incontrato "
#~ "un'unità nemica."

#, fuzzy
#~ msgid "Failed querying socket"
#~ msgstr "Impossibile creare la struttura PNG"

#~ msgid " V"
#~ msgstr " V"

#~ msgid "Progress: %d turn/advance (%d pts/turn, %d pts/turn from team)"
#~ msgid_plural ""
#~ "Progress: %d turns/advance (%d pts/turn, %d pts/turn from team)"
#~ msgstr[0] ""
#~ "Progresso: %d turno/scoperta (%d punti/turno, %d punti/turno dalla "
#~ "squadra)"
#~ msgstr[1] ""
#~ "Progresso: %d turni/scoperta (%d punti/turno, %d punti/turno dalla "
#~ "squadra)"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s Turn: %d\n"
#~ "Gold: %d\n"
#~ "Net Income: %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Researching %s: %d/%d\n"
#~ "Government: %s"
#~ msgstr ""
#~ "%s persone\n"
#~ "Anno: %s Turno: %d\n"
#~ "Auri: %d\n"
#~ "Guadagno: %d\n"
#~ "Imposte:%d Lusso:%d Scienza:%d\n"
#~ "Ricerca di %s: %d/%d\n"
#~ "Governo: %s"

#~ msgid "_Initial Server Options"
#~ msgstr "Opzioni _iniziali server"

#~ msgid "_Auto Attack"
#~ msgstr "_Attacco automatico"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %d.%d "
#~ "second(s) for %d times"
#~ msgstr ""
#~ "Collegamento automatico al server \"%s\" alla porta %d come \"%s\" ogni "
#~ "%d.%d secondi per %d volte"

#~ msgid "Auto-attack vs land units"
#~ msgstr "Attacco automatico contro unità di terra"

#~ msgid "Auto-attack vs sea units"
#~ msgstr "Attacco automatico contro unità di mare"

#~ msgid "Auto-attack vs air units"
#~ msgstr "Attacco automatico contro unità aeree"

#~ msgid "Auto-attack vs helicopters"
#~ msgstr "Attacco automatico contro gli elicotteri"

#~ msgid "Select nation and name"
#~ msgstr "Scegliete una nazione ed un nome"

#~ msgid "Class:"
#~ msgstr "Classe:"

#~ msgid "Select your sex"
#~ msgstr "Scegliete il vostro sesso"

#~ msgid "Select your city style"
#~ msgstr "Scegliete lo stile delle vostre città"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax:%d Lux:%d Sci:%d"
#~ msgstr ""
#~ "%s persone\n"
#~ "Anno: %s\n"
#~ "Auri: %d\n"
#~ "Imp:%d Lusso:%d Sci:%d"

#~ msgid "Server Opt initial"
#~ msgstr "Opzioni iniziali del server"

#~ msgid "Server Opt ongoing"
#~ msgstr "Opzioni attuali del server"

#~ msgid "Argentina is located on the south-eastern coast of South America."
#~ msgstr "L'Argentina è situata lungo la costa sud-orientale del Sud-America."

#~ msgid "?plural:Observers"
#~ msgstr "?plural:Osservatori"

#~ msgid ""
#~ "Russia originated as the Kievan Rus, territory seized during the early "
#~ "medieval period by Vikings from what is now Sweden."
#~ msgstr ""
#~ "La Russia ha le sue origine dal nome \"Rus\", usato per definire il "
#~ "territorio attorno a Kiev che cadde sotto il controllo dei Vichinghi "
#~ "provenienti dall'odierna Svezia nel primo medioevo."

#~ msgid "Special1"
#~ msgstr "Speciale1"

#~ msgid "Special2"
#~ msgstr "Speciale2"

#~ msgid "Spotless"
#~ msgstr "Perfetta"

#~ msgid "Excellent"
#~ msgstr "Eccellente"

#~ msgid "Honorable"
#~ msgstr "Onorevole"

#~ msgid "Questionable"
#~ msgstr "Dubbia"

#~ msgid "Dishonorable"
#~ msgstr "Disonorevole"

#~ msgid "Poor"
#~ msgstr "Cattiva"

#~ msgid "Despicable"
#~ msgstr "Disdicevole"

#~ msgid "Atrocious"
#~ msgstr "Atroce"

#~ msgid "*%s (AI)* Begone scoundrel, we all know that you cannot be trusted!"
#~ msgstr "*%s (IA)* Vattene sciacallo, tutti sanno che non meriti fiducia!"

#~ msgid ""
#~ "*%s (AI)* %s recommended that I give you a ceasefire. This is your lucky "
#~ "day."
#~ msgstr ""
#~ "*%s (IA)* %s raccomando che ti conceda un cessate-il-fuoco. E il tuo "
#~ "giorno fortunato."

#~ msgid "*%s (AI)* You don't have the offered city!"
#~ msgstr "*%s (IA)* Non possiedi la città che stai offrendo!"

#~ msgid "Show current scores."
#~ msgstr "Mostra i punteggi attuali."

#~ msgid ""
#~ "For each connected client, pops up a window showing the current player "
#~ "scores."
#~ msgstr ""
#~ "Per ogni client collegato mostra in una finestra i punteggi attuali dei "
#~ "giocatori."

#~ msgid "endgame <player1 player2 player3 ...>"
#~ msgstr "endgame <giocatore1 giocatore2 giocatore3 ...>"

#~ msgid "End the game.  If players are listed, these win the game."
#~ msgstr ""
#~ "Termina la partita. Se dei giocatori sono elencati, questi ultimi vincono "
#~ "la partita."

#~ msgid ""
#~ "This command ends the game immediately and credits the given players, if "
#~ "any, with winning it."
#~ msgstr ""
#~ "Questo comando termina la partita immediatamente e riconosce come "
#~ "vincitori i giocatori eventualmente elencati."

#~ msgid "You can't subvert a city from this nation."
#~ msgstr "non potete rovesciare una città di questa nazione."

#~ msgid "Your reputation is now %s."
#~ msgstr "adesso la vostra reputazione è %s."

#~ msgid "%2d: The %s %s scored %d point\n"
#~ msgid_plural "%2d: The %s %s scored %d points\n"
#~ msgstr[0] "%2d: Gli %s %s hanno totalizzato %d punto\n"
#~ msgstr[1] "%2d: Gli %s %s hanno totalizzato %d punti\n"

#~ msgid "Progress Scores:"
#~ msgstr "Risultati del Progresso:"

#~ msgid "Cannot find any palace building"
#~ msgstr "Impossibile trovare una struttura cittadina valida come palazzo"

#~ msgid "Cannot find any land defend building"
#~ msgstr ""
#~ "Impossibile trovare strutture cittadine che aiutino la difesa terrestre"

#~ msgid "Ecological"
#~ msgstr "Ecologica"

#~ msgid "Points required to gain a new tech"
#~ msgstr "Punti richiesti per ottenere una nuova tecnologia"

#~ msgid "Chance in diplomat/spy contests"
#~ msgstr "Possibilità di riuscita per i diplomatici/spie"

#~ msgid ""
#~ "A diplomatic unit acting against a city which has one or more defending "
#~ "diplomatic units has a diplchance (percent) chance to defeat each such "
#~ "defender. Also, the chance of a spy returning from a successful mission "
#~ "is diplchance percent (diplomats never return).  This value is also the "
#~ "basic chance of success for diplomats and spies. Defending spies are "
#~ "generally twice as capable as diplomats; veteran units are 50% more "
#~ "capable than non-veteran ones."
#~ msgstr ""
#~ "Un'unità diplomatica che agisce contro una città che ha uno o più unità "
#~ "diplomatiche a difesa ha diplchance (percento) di possibilità di "
#~ "sconfiggere ogni difensore. Inoltre la possibilità di una spia di tornare "
#~ "da una missione riuscita è diplchance percento (i diplomatici non tornano "
#~ "mai). Questa è anche la probabilità di successo di base per le unità "
#~ "diplomatiche. Le spie che difendono una città hanno normalmente capacità "
#~ "doppie dei diplomatici; le unità veterane hanno capacità del 50% maggiori "
#~ "di quelle non veterane."

#~ msgid "Trying to alloc nation outside of SELECT_RACES_STATE!"
#~ msgstr "Tentativo di creare una nazione al di fuori di SELECT_RACES_STATE!"

#~ msgid "No nations left: Removing player %s."
#~ msgstr "Nessuna nazione rimasta: Rimuovo il giocatore %s."

#~ msgid "Sorry, there are no nations left."
#~ msgstr "spiacente, ci non sono più nazioni."

#~ msgid "Ran out of nations.  AI controlled player %s not created."
#~ msgstr ""
#~ "Mancanza di nazioni.  Il giocatore %s, controllato da una IA, non è stato "
#~ "creato."

#~ msgid "AI is controlling the %s ruled by %s."
#~ msgstr "Una IA controlla gli %s, guidati da %s."

#~ msgid "Last player has disconnected: will need to restart."
#~ msgstr "L'ultimo giocatore si è disconnesso: dobbiamo ricominciare."

#~ msgid "The game cannot be saved before it is started."
#~ msgstr "La partita non può essere salvata prima che sia iniziata."

#~ msgid "Player %s is made teamless."
#~ msgstr "Il giocatore %s non è più in alcuna squadra."

#~ msgid "Only ASCII characters are allowed for team names."
#~ msgstr "Solo caratteri ASCII sono permessi nei nomi delle squadre."

#~ msgid "The game must be running before you can see the score."
#~ msgstr "La partita deve iniziare prima che possiate vedere i punteggi."

#~ msgid "But %s is dead!"
#~ msgstr "Ma %s è morto!"

#~ msgid "Esound: http://www.tux.org/~ricdude/EsounD.html"
#~ msgstr "Esound: http://www.tux.org/~ricdude/EsounD.html"

#~ msgid "Error while caching sample <%d>: confirm value != music_id\n"
#~ msgstr ""
#~ "Errore durante il caching del motivo <%d>: conferma value != music_id\n"

#~ msgid "Error while caching sample <%d>: confirm value != samples[].id\n"
#~ msgstr ""
#~ "Errore durante il caching del motivo <%d>: conferma value != samples[]."
#~ "id\n"

#~ msgid "Bad value \"%s\" for b_special.default (%s)"
#~ msgstr "Valore \"%s\" errato per la variabile b_special.default (%s)"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Elimina tutto l'inquinamento generato dalla produzione ed aumenta la "
#~ "produzione di risorse di Fabbriche e Manifatture nella città: una "
#~ "Fabbrica e una Centrale Solare insieme danno un aumento del 75% e una "
#~ "Fabbrica, una Manifattura e una Centrale Solare insieme danno un aumento "
#~ "del 150%.\n"
#~ "\n"
#~ "Una città può avere solo una Centrale Solare, una Centrale Idrica, una "
#~ "Centrale Elettrica o una Centrale Nucleare."

#, fuzzy
#~ msgid "Game: The %s have stopped building The %s in %s."
#~ msgstr "gli %s hanno smesso di costruire %s a %s."

#, fuzzy
#~ msgid "Game: The %s have started building The %s in %s."
#~ msgstr "gli %s hanno cominciato a costruire %s a %s."

#~ msgid "Your %s has been eliminated defending against a %s in %s."
#~ msgstr "il tuo %s è stato ucciso da un %s mentre difendeva %s."

#~ msgid ""
#~ "notradesize must be always smaller than fulltradesize; keeping old value."
#~ msgstr ""
#~ "notradesize deve essere sempre minore di fulltradesize; valore precedente "
#~ "mantenuto."

#~ msgid ""
#~ "fulltradesize must be always bigger than notradesize; keeping old value."
#~ msgstr ""
#~ "fulltradesize deve essere sempre maggiore di notradesize; valore "
#~ "precedente mantenuto."

#~ msgid "Range of vision for units in a fortress"
#~ msgstr "Campo visivo per le unità in una fortezza"

#~ msgid ""
#~ "If set to 1, it has no effect. If 2 or larger, the vision range of a unit "
#~ "inside a fortress is set to this value, if the necessary invention has "
#~ "been made. This invention is determined by the flag 'Watchtower' in the "
#~ "techs ruleset. See also wtowerevision."
#~ msgstr ""
#~ "Se è impostato ad 1 non ha alcun effetto. Se vale 2 o più, il campo "
#~ "visivo di un'unità dentro una fortezza è impostato a questo valore se è "
#~ "stata scoperta la tecnologia necessaria. Questa tecnologia è determinata "
#~ "dal flag 'Watchtower' nel ruleset delle tecnologie. Vedete anche "
#~ "wtowerevision."

#~ msgid "Extra vision range for units in a fortress"
#~ msgstr "Campo visivo aggiuntivo per le unità in una fortezza"

#~ msgid ""
#~ "If set to 0, it has no effect. If larger than 0, the vision range of a "
#~ "unit is raised by this value, if the unit is inside a fortress and the "
#~ "invention determined by the flag 'Watchtower' in the techs ruleset has "
#~ "been made. Always the larger value of wtowervision and wtowerevision will "
#~ "be used. Also see wtowervision."
#~ msgstr ""
#~ "Se è impostato a 0 non ha alcun effetto. Se è maggiore di 0 il campo "
#~ "visivo di un'unità è incrementato di questo valore se l'unità è "
#~ "all'interno di una fortezza e la tecnologia indicata con il flag "
#~ "'Watchtower' nel ruleset delle tecnologie è stata scoperta.Sarà sempre "
#~ "usato il campo visivo più ampio tra quelli determinati da wtowervision e "
#~ "wtowerevision. Vedete anche wtowervision."

#~ msgid "Sorry, airunit patrol not yet implemented."
#~ msgstr ""
#~ "spiacente, il pattugliamento non è ancora stato implementato per le unità "
#~ "aeree."

#~ msgid "Other"
#~ msgstr "altro"

#~ msgid "Class"
#~ msgstr "Classe"

#~ msgid "City _Overview"
#~ msgstr "_Descrizione città"

#~ msgid "<"
#~ msgstr "<"

#~ msgid ">"
#~ msgstr ">"

#~ msgid "Acti_vate present units"
#~ msgstr "Atti_va unità presenti"

#~ msgid "_List present units"
#~ msgstr "Lista delle unità _presenti"

#~ msgid "CM_A"
#~ msgstr "_GAC"

#~ msgid "_Trade Routes"
#~ msgstr "_Rotte commerciali"

#~ msgid "Established trade routes"
#~ msgstr "Rotte commerciali stabilite"

#~ msgid "_Misc. Settings"
#~ msgstr "_Impostazioni miste"

#~ msgid "City name"
#~ msgstr "Nome città"

#~ msgid "%s - %s citizens"
#~ msgstr "%s - %s cittadini"

#~ msgid " (worklist)"
#~ msgstr " (lista lavori)"

#~ msgid "Supported units (%d)"
#~ msgstr "Unità supportate (%d)"

#~ msgid "Present units (%d)"
#~ msgstr "Unità presenti (%d)"

#~ msgid "Ca_ncel"
#~ msgstr "Ca_ncella"

#~ msgid "Sell (worth %d gold)"
#~ msgstr "Vendere (valore %d auri)"

#~ msgid "C_lose"
#~ msgstr "C_hiudi"

#~ msgid "_Change..."
#~ msgstr "_Cambia..."

#~ msgid "_Select..."
#~ msgstr "_Seleziona..."

#~ msgid "Con_figure..."
#~ msgstr "Con_figura..."

#~ msgid "Appl  �œW�œW€�œWy onc_e"
#~ msgstr "Applica per una _volta"

#~ msgid "Control c_ity"
#~ msgstr "_Controlla città"

#~ msgid " Connect to Freeciv Server"
#~ msgstr " Collegamento al server per Freeciv"

#~ msgid "Message:"
#~ msgstr "Messaggio:"

#~ msgid "Use Alt/Meta for accelerators"
#~ msgstr "Usa Alt/Meta come acceleratori"

#, fuzzy
#~ msgid "Uses the Alt or Meta keys for keyboard accelerators."
#~ msgstr "Usa Alt/Meta come acceleratori"

#~ msgid "Reset Tree"
#~ msgstr "Reinizializza l'albero"

#~ msgid "Expand Unknown"
#~ msgstr "Espandi tecn. sconosciute"

#~ msgid "?techhelp:."
#~ msgstr "?techhelp:."

#~ msgid "_Local Options"
#~ msgstr "Opzioni _locali"

#~ msgid "Messa_ge Options"
#~ msgstr "Op_zioni messaggi"

#~ msgid "_Save Settings"
#~ msgstr "_Salva impostazioni"

#~ msgid "Server Opt _initial"
#~ msgstr "Opzioni _iniziali del server"

#~ msgid "Server Opt _ongoing"
#~ msgstr "_Opzioni attuali del server"

#~ msgid "_Export Log"
#~ msgstr "S_alva finestra messaggi"

#~ msgid "_Revolution!"
#~ msgstr "_Rivoluzione!"

#~ msgid "Go|Airlift to City"
#~ msgstr "Vai/aereotrasporta in una città"

#~ msgid "Go/Air_lift to City"
#~ msgstr "Vai/aereotrasporta in una città"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Dove mostrare i messaggi\n"
#~ "Fin = finesta normale, Mes = finestra messaggi,\n"
#~ "Apri = apri finestra individuale"

#, fuzzy
#~ msgid "Game: You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Gioco: avete bisogno di un'ambasciata per iniziare un incontro "
#~ "diplomatico."

#~ msgid "Totals:                     %s%9d%s%9d%s%9d%s%9d%s%9d"
#~ msgstr "Totali:                     %s%9d%s%9d%s%9d%s%9d%s%9d"

#~ msgid "Production worklist"
#~ msgstr "Lista lavori"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Durante la Tirannia siete i capi assoluti del vostro popolo. Il controllo "
#~ "sui cittadini verrà mantenuto in gran parte dalla legge marziale.\n"
#~ "\n"
#~ "La Tirannia è la forma di governo che crea il più alto livello di "
#~ "corruzione di tutti.\n"
#~ "\n"
#~ "I Coloni consumano un bonus di cibo per turno. I quadranti che "
#~ "normalmente produrrebbero più di due unità di cibo, produzione o "
#~ "commercio pagano una penalità di un'unità: ad esempio una prateria "
#~ "irrigata porterebbe tre unità di cibo ne porta in realtà solo due durante "
#~ "la Tirannia. Questa penalità non viene applicata se la città sta "
#~ "festeggiando: vedete Benessere.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è il 60%.\n"
#~ "\n"
#~ "Le vostre città possono mantenere un numero di unità militari pari alla "
#~ "loro dimensione senza consumare risorse per mantenerle; ognuna delle "
#~ "ulteriori unità richiede una risorsa di produzione.\n"
#~ "\n"
#~ "È possibile imporre la legge marziale: ogni unità militare all'interno di "
#~ "una città renderà \"soddisfatto\" un cittadino scontento (o meglio i "
#~ "cittadini scontenti agiranno come se non lo fossero e non causeranno "
#~ "disordini)."

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "Nella Monarchia il re o la regina sono cariche ereditarie del governo.\n"
#~ "\n"
#~ "La Monarchia presenta la stessa piccola quantità di corruzione della "
#~ "Repubblica.\n"
#~ "\n"
#~ "I Coloni consumano un bonus di cibo per ogni turno.\n"
#~ "\n"
#~ "Se una città sta festeggiando riceve un bonus di commercio per ogni "
#~ "quadrante che già ne produce almeno uno. Vedete Benessere per i "
#~ "dettagli.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è il 70%.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 3 unità militari senza consumare "
#~ "risorse per mantenerle; ognuna delle ulteriori unità richiede una risorsa "
#~ "di produzione.\n"
#~ "\n"
#~ "È possibile imporre un tipo limitato di legge marziale: ogni unità "
#~ "militare in una città, fino ad un massimo di tre, renderà \"soddisfatto\" "
#~ "un cittadino scontento."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt.  See Units, Diplomat.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Un governo Comunista è basato sull'ideale per cui tutti gli uomini sono "
#~ "uguali. Tutti i beni sono di proprietà dello stato, invece che privata. "
#~ "Il Comunismo crea un equilibrio fra gli stili di governo militari e "
#~ "commerciali.\n"
#~ "\n"
#~ "Sotto il Comunismo, la corruzione non varia al variare della distanza "
#~ "dalla capitale ma ogni città (compresa la capitale) ne presenta un "
#~ "livello modesto; inoltre le città comuniste più lontane di 10 quadranti "
#~ "dalla capitale sono considerate lontane esattamente 10 quadranti quando "
#~ "si calcola il costo per incitare una rivolta (vedi Unità: Diplomatico).\n"
#~ "\n"
#~ "I Coloni consumano 1 unità di cibo per turno.\n"
#~ "\n"
#~ "Se una città comunista sta festeggiando riceverà un ulteriore bonus per "
#~ "il commercio per ogni quadrante che già ne produce uno. Vedi Benessere "
#~ "per i dettagli.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è l'80%.\n"
#~ "\n"
#~ "I Diplomatici e le Spie creati sotto il Comunismo sono sempre veterani.\n"
#~ "\n"
#~ "Le vostre città possono mantenere fino a 3 unità militari senza pagare "
#~ "scudi per mantenerle; ognuna delle ulteriori unità richiede una risorsa "
#~ "di produzione.\n"
#~ "\n"
#~ "È possibile imporre un tipo di legge marziale limitato ma efficace, "
#~ "secondo il quale ogni unità militare all'interno di una città, fino ad un "
#~ "massimo di 3, manterrà soddisfatti due cittadini scontenti."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "In un governo Repubblicano i cittadini tengono elezioni per eleggere un "
#~ "rappresentante che li governi; poiché i leader eletti devono rimanere "
#~ "popolari per poter mantenere il controllo ai cittadini viene concessa una "
#~ "maggiore libertà. I cittadini tendono facilmente a diventare scontenti ma "
#~ "la loro autosufficienza permette alti livelli di commercio.\n"
#~ "\n"
#~ "Le città repubblicane patiscono solo una piccola quantità di corruzione.\n"
#~ "\n"
#~ "I Coloni consumano due bonus di cibo per turno. I quadranti con almeno "
#~ "una risorsa di commercio producono un bonus ulteriore.\n"
#~ "\n"
#~ "Le città repubblicane che stanno festeggiando crescono con un tasso di un "
#~ "cittadino per turno; vedete Benessere per i dettagli.\n"
#~ "\n"
#~ "Il tasso massimo che potete impostare per la scienza, le imposte e il "
#~ "lusso è l'80%.\n"
#~ "\n"
#~ "Le unità militari richiedono una risorsa di produzione per il "
#~ "mantenimento; inoltre le seguenti unità vengono considerate come "
#~ "aggressive:\n"
#~ "\n"
#~ "- unità con capacità di attacco maggiore di zero che non sono all'interno "
#~ "di una città o di un fortezza compresa in un raggio di tre quadranti da "
#~ "una città amica\n"
#~ "\n"
#~ "- unità aeree (compresi missili ed elicotteri, ma non i caccia) con "
#~ "capacità di attacco maggiore di zero indipendentemente dalla loro "
#~ "posizione\n"
#~ "\n"
#~ "I cittadini di una città possono tollerare un'unità aggressiva; le unità "
#~ "ulteriori generano ognuna un cittadino scontento."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "In Democrazia i cittadini governano direttamente mediante il voto; la "
#~ "Democrazia inoltre permette al commercio di crescere al massimo ma offre "
#~ "anche le maggiori possibilità per creare malcontento. Inoltre in "
#~ "Democrazia non esiste corruzione ma i cittadini tendono a diventare "
#~ "irrequieti con maggiori rischi di sommosse durante le guerre.\n"
#~ "\n"
#~ "I Coloni consumano due buoni cibo per ogni turno e i quadranti con almeno "
#~ "una risorsa per commercio contribuiscono con un bonus di commercio "
#~ "ulteriore.\n"
#~ "\n"
#~ "Le città che stanno festeggiando crescono ad un tasso di un cittadino per "
#~ "turno: vedete anche Benessere per i dettagli.\n"
#~ "\n"
#~ "Non esiste limite al tasso massimo che potete impostare per la scienza, "
#~ "le imposte e il lusso, è possibile quindi arrivare fino al 100%.\n"
#~ "\n"
#~ "Le unità militari necessitano di un bonus di produzione ognuna per "
#~ "mantenerle. Inoltre le seguenti unità generano malcontento:\n"
#~ "\n"
#~ "- Unità con capacità di attacco maggiore di zero che non si trovano "
#~ "all'interno di una città o di una fortezza nel raggio di 3 quadranti da "
#~ "una città amica generano due cittadini scontenti.\n"
#~ "\n"
#~ "- Unità aeree con capacità di attacco maggiore di zero che non si trovano "
#~ "all'interno di una città generano 1 solo cittadino scontento.\n"
#~ "\n"
#~ "Se una città rimane in sommossa più di due turni i cittadini si "
#~ "rivolteranno spontaneamente e rovescieranno la vostra civiltà in "
#~ "Anarchia.\n"
#~ "\n"
#~ "Poiché i cittadini (contenti) in Democrazia credono fermamente nel "
#~ "governo sono anche fermamente leali; perciò le unità militari non "
#~ "potranno essere corrotte e le città non possono essere incitate alla "
#~ "rivolta da Diplomatici e Spie nemici."

#~ msgid "Auto-Attack: %s's %s found a too tough enemy (%s)"
#~ msgstr ""
#~ "auto-attacco: il %2$s di %1$s ha trovato un nemico troppo forte (%3$s)"

#~ msgid "  -i, --info INFO\tExtra info for the metaserver\n"
#~ msgstr "  -i, --info INFO\tInformazioni supplementari per il metaserver\n"

#~ msgid "You start a research pool with %s."
#~ msgstr "Avete iniziato un pool di ricerca con gli %s."

#~ msgid "Group %s lists unknown building: \"%s\" (%s)"
#~ msgstr "Il gruppo %s presenta strutture cittadine sconosciute: \"%s\" (%s)"

#~ msgid "Group %s lists bad range: \"%s\" (%s)"
#~ msgstr "Il gruppo %s presenta raggi d'azione errati: \"%s\" (%s)"

#~ msgid "Building %s lists bad range: \"%s\" (%s)"
#~ msgstr ""
#~ "La struttura cittadina %s presenta un raggio d'azione errato: \"%s\" (%s)"

#~ msgid "Building %s lists bad effect group: \"%s\" (%s)"
#~ msgstr ""
#~ "La struttura cittadina %s presenta gruppi di effetti errati: \"%s\" (%s)"

#~ msgid "Building %s has missing requirement data (%s)"
#~ msgstr "La struttura cittadina %s ha dati richiesti mancanti (%s)"

#~ msgid "Whether angry citizens are enabled"
#~ msgstr "Se i cittadini arrabbiati sono attivati"

#~ msgid ""
#~ "Introduces angry citizens like in civilization II. Angry citizens have to "
#~ "become unhappy before any other class of citizens may be considered. See "
#~ "also unhappysize, cityfactor and governments."
#~ msgstr ""
#~ "Introduce i cittadini arrabbiati, come in civilization II. I cittadini "
#~ "arrabbiati devono diventare scontenti prima che qualunque altra classe di "
#~ "cittadini possa essere considerata. Vedete anche unhappysize, cityfactor "
#~ "e governments."

#~ msgid "Style of Civ rules"
#~ msgstr "Stile delle regole tratte da Civ"

#~ msgid ""
#~ "Sets some basic rules; 1 means style of Civ1, 2 means Civ2.\n"
#~ "Currently this option affects the following rules:\n"
#~ "  - Apollo shows whole map in Civ2, only cities in Civ1.\n"
#~ "See also README.rulesets."
#~ msgstr ""
#~ "Imposta alcune regole di base; 1 significa stile di Civ1, 2 significa "
#~ "Civ2.\n"
#~ "Attualmente questa opzione influenza le seguenti regole:\n"
#~ "  - Apollo mostra l'intera mappa in Civ2, solo le città in Civ1.\n"
#~ "Vedete anche il file README.rulesets."

#~ msgid "Cancel treaty in the players dialog first (F3)."
#~ msgstr "dovete prima cancellare il trattato dalla finestra giocatori (F3)."

#~ msgid "Can't attack %s's unit because you are not at war with %s."
#~ msgstr ""
#~ "non potete attaccare l'unità di %s perché non siete in guerra con %s."

#~ msgid "?Entertainers:E"
#~ msgstr "?Entertainers:An"

#~ msgid "CMA"
#~ msgstr "GAC"

#~ msgid "City Management Agent"
#~ msgstr "Gestione Automatica Cittadini"

#~ msgid "The parties resume the research pool"
#~ msgstr "Le parti riprendono il pool di ricerca"

#~ msgid "%s%d shield"
#~ msgstr "%s%d produzione"

#~ msgid "%s%d food"
#~ msgstr "%s%d cibo"

#~ msgid "Default player's login name"
#~ msgstr "Nome predefinito del giocatore"

#~ msgid "Default server's port"
#~ msgstr "Porta predefinita del server"

#~ msgid "Default metaserver"
#~ msgstr "Metaserver predefinito"

#~ msgid "Default name of sound set"
#~ msgstr "Set sonoro predefinito"

#~ msgid "Popup dialogs in AI Mode"
#~ msgstr "Finestre popup in modalità IA"

#~ msgid " with City Walls"
#~ msgstr " con cinta muraria"

#~ msgid "%s. "
#~ msgstr "%s. "

#~ msgid "CMA: You lost control of %s. Detaching from city."
#~ msgstr "GAC: Hai perso il controllo di %s. Rilascio dell città."

#~ msgid ""
#~ "CMA: %s has changed and the calculated result can't be applied. Will "
#~ "retry."
#~ msgstr ""
#~ "GAC: %s è cambiata e il risultato calcolato non può essere applicato. "
#~ "Altra prova in corso."

#~ msgid ""
#~ "CMA: %s has changed multiple times. This may be an error in Freeciv or "
#~ "bad luck. The CMA will detach itself from the city now."
#~ msgstr ""
#~ "GAC: %s è cambiata diverse volte. Questo può essere un errore in freeciv "
#~ "oppure una coincidenza sfortunata. Il GAC è costretto a rilasciare la "
#~ "città."

#~ msgid "C_MA"
#~ msgstr "GAC"

#~ msgid "Trade Ro_utes"
#~ msgstr "_Rotte commerciali"

#~ msgid "CMA page"
#~ msgstr "Pagina GAC"

#~ msgid "Total trade from trade route %d"
#~ msgstr "Totale commercio ottenuto dalle rotte commerciali %d"

#~ msgid "Solid unit icon background color in city dialog"
#~ msgstr "Colore sfondo solito delle i cone delle unità nella finestra città"

#~ msgid "(veteran)"
#~ msgstr "(veterano)"

#~ msgid "CMA..."
#~ msgstr "GAC..."
ENDREP
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PLAIN
K 14
Makefile.in.in
V 28
file tyt.5ck.r23604/42592254
K 11
POTFILES.in
V 28
file tyv.5ck.r23604/42592809
K 13
POTFILES.skip
V 28
file tyw.5ck.r23604/42592994
K 5
ar.po
V 28
file tyx.5ck.r23604/42594460
K 5
bg.po
V 28
file tyy.5ck.r23604/42596999
K 5
ca.po
V 28
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cs.po
V 28
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da.po
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de.po
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file tz2.5ck.r23604/42597179
K 5
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K 8
en_GB.po
V 28
file tz4.5ck.r23604/42592440
K 5
eo.po
V 28
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K 5
es.po
V 28
file tz6.5ck.r23604/42591890
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et.po
V 28
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fa.po
V 28
file tz8.5ck.r23604/42596639
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fi.po
V 28
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fr.po
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V 28
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V 28
file tzh.5ck.r23604/42597544
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ko.po
V 28
file tzi.5ck.r23604/42592073
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nl.po
V 28
file tzl.5ck.r23604/42595009
K 5
pl.po
V 28
file tzm.5ck.r23604/42595192
K 5
pt.po
V 28
file tzn.5ck.r23604/42595914
K 8
pt_BR.po
V 28
file tzo.5ck.r23604/42591704
K 5
ro.po
V 28
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ru.po
V 28
file tzq.5ck.r23604/42593547
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V 28
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sv.po
V 28
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V 28
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